DavidW says (to ClubFloyd), "load sleepmask thebat" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Have you played interactive fiction before? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF | > 		
CF | > YES 		
CF | 		
CF | 		
CF | [Please press any key to begin.] 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | 		
CF | THE BAT 		
CF | 		
CF | An Interactive Soirée in Two Acts 		
CF | by Chandler Groover 		
CF | 		
CF | Prologue • ACT I • Interlude • ACT II.1 • (scene change) 		
CF | • ACT 		
CF | II.2 • Epilogue 		
CF | 		
CF | [Please press any key to continue.] 		DavidW says, "That's the table of contents I was commenting on."
		Jade says, "interesting"
		DavidW says, "I guess Nord & Bert has a table of contents too, but not quite like this."
		Jade asks, "Can you choose any?"
		DavidW says, "no. It's just the order of play."
		Jade says, "ok"
		DavidW says, "oh, in Nord & Bert you can choose, except the last one that needs a password."
DavidW pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | – Prologue – 		
CF | 		
CF | Excerpted from the New Gothenburg Post: 		
CF | 		
CF | ...good character wanted to fill vacancies in domestic staff, 		
CF | including such roles as chauffeur, housekeeper, gardener, &c. 		
CF | Candidates seeking employment should... 		
CF | 		
CF | [Please press any key to continue.] 		DavidW says, "So we'll be playing a domestic of some sort. New Gothenburg as a name suggests to me that the entire town is Gothic."
DavidW pushes the green 'space' button. 		
CF ] Master's Bedroom 		
CF | 		
CF | 		
CF | It's already dark. At any moment, the guests will begin to arrive. But 		
CF | Master Bryce is in one of his moods again. He hasn't even dressed 		
CF | properly yet. You'll need to attend to that, along with a few other 		
CF | minor details, for this party to be a success. Where would the master 		
CF | be without his most faithful servant? 		
CF | 		
CF | 		
CF | Master's Bedroom 		
CF | To the west, you could enter the upstairs corridor. 		
CF | 		
CF | Master Bryce is attempting (rather unsuccessfully, one might remark) 		
CF | to exit the room by fluttering through the closed bedroom window. He 		
CF | keeps bashing himself against the glass, flapping his arms. 		
CF | 		
CF | His clothes are strewn around the bed. An unlit candle is on the 		
CF | windowsill. You can also see a matchbox. 		
CF | 		
CF | > 		Jade says, "I see"
		DavidW says, "I don't see a time in the status bar, so hopefully the game will let us fumble in the prologue and help us get our bearings."
		DavidW says, "But in all the games I've played, I've never had to try to help a vampire in bat form get dressed for a party."
DavidW says (to ClubFloyd), "x me" 		
CF ] Master's Bedroom 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You are an expert valet (not to be confused with a butler 		
CF | (although, since the butler resigned after that little incident with 		
CF | the automobile, you've had similar shoes to fill)). You can attend 		
CF | to almost anything. In fact, with this single command, you'll be 		
CF | able to employ numerous skills in numerous circumstances. You can also 		
CF | think to review your current tasks. 		
CF | 		
CF | [In order to learn more about the game mechanics, you can type 		
CF | help at any time.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "help" 		
CF ] Master's Bedroom 		
CF | > 		
CF | > HELP 		
CF | 		
CF | [To accomplish most tasks in this game, the command attend to 		
CF | (something) is all you will need. You can abbreviate attend 		
CF | to by typing only the letter A. When you attend to items 		
CF | that you can carry, you will add them to your inventory, which 		
CF | is abbreviated as I. If you attend to items that you are 		
CF | already carrying in your inventory, you will set them aside again.] 		
CF | 		
CF | [If you are carrying an item, like a matchbox, and then you attend to 		
CF | something else that you are not carrying, like a candle, you 		
CF | might be able to use the first item in combination with the second; 		
CF | for example, by striking a match to light the candle.] 		
CF | 		
CF | [To review your current tasks, just think.] 		
CF | 		
CF | [You can walk north, south, west, or east, which are 		
CF | abbreviated N, S, W, E. In order to move up or 		
CF | down staircases, you can type U or D. You can 		
CF | also look, abbreviated as L, to reread a room's 		
CF | description. You don't need to capitalize any commands.] 		
CF | 		
CF | > 		
Jade says (to ClubFloyd), "look" 		
CF ] Master's Bedroom 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Master's Bedroom 		
CF | To the west, you could enter the upstairs corridor. 		
CF | 		
CF | Master Bryce is attempting to exit the room by fluttering through the 		
CF | closed bedroom window. He keeps bashing himself against the glass, 		
CF | flapping his arms. 		
CF | 		
CF | His clothes are strewn around the bed. An unlit candle is on the 		
CF | windowsill. You can also see a matchbox. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x master" 		
CF ] Master's Bedroom 		
CF | > 		
CF | > X MASTER 		
CF | 		
CF | You are careful not to see what might be indiscreet, especially when 		
CF | you can see it very clearly. Master Bryce has such a difficulty 		
CF | keeping himself dressed when he is in these moods. 		
CF | 		
CF | > 		Jade says, "ok"
DavidW says (to ClubFloyd), "x clothes" 		
CF ] Master's Bedroom 		
CF | > 		
CF | > X CLOTHES 		
CF | 		
CF | Formalwear, impeccably tailored for a gentleman of distinction. Of 		
CF | course, Master Bryce will look more distinguished once he's actually 		
CF | wearing these clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a master" 		
CF ] Master's Bedroom 		
CF | > 		
CF | > A MASTER 		
CF | 		
CF | Master Bryce might prefer an unlit room, but you'll need candlelight 		
CF | to attend to his needs. It's troublesome enough when you're not 		
CF | fumbling in the dark. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a matches" 		
CF ] Master's Bedroom 		
CF | > 		
CF | > A MATCHES 		
CF | 		
CF | You gather the matchbox and tuck it into your pocket. 		
CF | 		
CF | [Now that you're holding the matchbox, you can attend to the 		
CF | candle to light it. You can also attend to the matchbox 		
CF | again to put it down. Instead of typing attend to each time, 		
CF | you can simply type A as a shortcut. For example: a 		
CF | candle.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a candle" 		
CF ] Master's Bedroom 		
CF | > 		
CF | > A CANDLE 		
CF | 		
CF | You strike a match and light the candle on the windowsill. 		
CF | 		
CF | Master Bryce recoils with a high-pitched shriek, shielding his eyes 		
CF | before attempting to crawl under the bed. This is precisely why he 		
CF | ought to wear his spectacles, although where his spectacles 		
CF | are is another matter. He has the most perplexing tendency to 		
CF | lose personal items around the manor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a master" 		
CF ] Master's Bedroom 		
CF | > 		
CF | > A MASTER 		
CF | 		
CF | Despite your most well-reasoned and polite verbal encouragements, you 		
CF | cannot convince Master Bryce that his clothes belong on his body. 		
CF | You'll have to take things into your own hands, as usual. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a clothes" 		
CF ] Master's Bedroom 		
CF | > 		
CF | > A CLOTHES 		
CF | 		
CF | You gather the clothes in both hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a master" 		
CF ] Master's Bedroom 		
CF | > 		
CF | > A MASTER 		
CF | 		
CF | You have been through this routine before. So has Master Bryce. He 		
CF | knows just how to pull off his trousers when you're trying to button 		
CF | his shirt, and how to unbutton his shirt when you're trying to put his 		
CF | trousers on again. He yelps and wriggles. You wrestle with him. Soon 		
CF | enough, his clothes are back on the floor. 		
CF | 		
CF | This is why it's so important to secure his harness first. Where 		
CF | is his harness? Perhaps it's still in the cellar from the 		
CF | other night. You'll have to fetch it. 		
CF | 		
CF | > 		DavidW asks, "A harness? Do we need to strap his wings down?"
DavidW says (to ClubFloyd), "w" 		
CF ] Upstairs Corridor 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Upstairs Corridor 		
CF | To the west, you could enter the study; to the east, the 		
CF | master's bedroom; and the grand staircase leads down to the 		
CF | first floor. 		
CF | 		
CF | An unlit candle sits on a table by the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a candle" 		
CF ] Upstairs Corridor 		
CF | > 		
CF | > A CANDLE 		
CF | 		
CF | On nights like these, Master Bryce detests electric light. He detests 		
CF | any light whatsoever, as a matter of fact. But if there's going to be 		
CF | a party, the guests must be able to see. 		
CF | 		
CF | You strike a match and light the candle by the grand staircase. 		
CF | 		
CF | [Before the guests arrive, you'll need to illuminate the other rooms, 		
CF | as well. Take this time to familiarize yourself with Wyatt Manor. Once 		
CF | the party starts, you'll have quite a few tasks to juggle, and it will 		
CF | be useful to know where everything is located.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Mosaic Hall 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Mosaic Hall 		
CF | To the north, you could enter the foyer; to the west, 		
CF | the dining room; to the east, the drawing room; and the grand 		
CF | staircase leads up to the second floor. 		
CF | 		
CF | Underfoot, the hall is patterned with a massive mosaic. In that 		
CF | mosaic's center stands a gilded compass on a pedestal. Unlit 		
CF | candelabras occupy the room's corners. 		
CF | 		
CF | [Whenever you wish to review your current tasks, simply type 		
CF | think.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] Mosaic Hall 		
CF | > 		
CF | > THINK 		
CF | 		
CF | At the moment, you need to: 		
CF | 		
CF | • Dress Master Bryce for the party. 		
CF | • Acquire the master's harness from the cellar. 		
CF | • Give Master Bryce something to protect his eyes. 		
CF | • Light the remaining candles in the study, foyer, mosaic hall, 		
CF | drawing room, powder room, lounge, and ballroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a candelabras" 		
CF ] Mosaic Hall 		
CF | > 		
CF | > A CANDELABRAS 		
CF | 		
CF | You strike a match and light the candelabras. Their flames twinkle in 		
CF | the mosaic, catching the metallic veins inlaid across the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mosaic" 		
CF ] Mosaic Hall 		
CF | > 		
CF | > X MOSAIC 		
CF | 		
CF | Metal veins run through the floor: nickel, cobalt, iron. These veins 		
CF | form the mosaic, which is a giant bat. Marta Wyatt adopted the bat as 		
CF | the family crest to honor the colony that roosted in the caverns her 		
CF | husband was excavating. Those caverns, of course, contained something 		
CF | more valuable than bats. 		
CF | 		
CF | > 		DavidW says, "I suppose if we need to light a candle everywhere, that gives us carte blanche to explore the entire place."
DavidW says (to ClubFloyd), "n" 		
CF ] Foyer 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Foyer 		
CF | To the south, you could enter the mosaic hall. 		
CF | 		
CF | Unlit candle-stands frame the front door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a candle" 		
CF ] Foyer 		
CF | > 		
CF | > A CANDLE 		
CF | 		
CF | You strike a match and light the candle-stands. Now this foyer is more 		
CF | welcoming, which ought to put the guests at ease, which means they 		
CF | might make larger donations. 		
CF | 		
CF | > 		Jade says, "It could be this way"
DavidW says (to ClubFloyd), "s" 		
CF ] Mosaic Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mosaic Hall 		
CF | To the north, you could enter the foyer; to the west, 		
CF | the dining room; to the east, the drawing room; and the grand 		
CF | staircase leads up to the second floor. 		
CF | 		
CF | Underfoot, the hall is patterned with a massive mosaic. In that 		
CF | mosaic's center stands a gilded compass on a pedestal. Candelabras 		
CF | flicker in the room's corners. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dining Room (in shambles) 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Dining Room (in shambles) 		
CF | To the east, you could enter the mosaic hall; to the 		
CF | south, the kitchen. 		
CF | 		
CF | Nobody will be dining here tonight (or in the foreseeable future). 		
CF | Rubble is heaped everywhere. The western wall is smashed, with a 		
CF | luxury car lodged under the debris. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x car" 		
CF ] Dining Room (in shambles) 		
CF | > 		
CF | > X CAR 		
CF | 		
CF | It's more difficult to drive when a passenger is grappling for the 		
CF | steering wheel. It's more difficult to park too. Somehow the 		
CF | windshield is still in one piece, but you can't say that about the 		
CF | automobile's other parts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x windshield" 		
CF ] Dining Room (in shambles) 		
CF | > 		
CF | > X WINDSHIELD 		
CF | 		
CF | Fractures have spiderwebbed the glass. When you peer through, you can 		
CF | see the steering wheel inside the car, where it was dropped after 		
CF | someone wrenched it loose. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wheel" 		
CF ] Dining Room (in shambles) 		
CF | > 		
CF | > X WHEEL 		
CF | 		
CF | Whatever compelled Master Bryce to struggle with the chauffeur for 		
CF | this steering wheel, even Master Bryce couldn't explain. You know 		
CF | because you questioned him yourself. He only drooled. According to the 		
CF | chauffeur, he kept trying to turn the car north. Considering the car 		
CF | crashed through a western wall, the chauffeur must have put up quite a 		
CF | fight. 		
CF | 		
CF | > 		Jade asks, "get it?"
		DavidW asks, "how strange. I'm guessing some sort of compulsion magic? A lodestone of some sort, maybe?"
DavidW says (to ClubFloyd), "get wheel" 		
CF ] Dining Room (in shambles) 		
CF | > 		
CF | > GET WHEEL 		
CF | 		
CF | [You should attend to whatever you're trying to get.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a wheel" 		
CF ] Dining Room (in shambles) 		
CF | > 		
CF | > A WHEEL 		
CF | 		
CF | Unfortunately, this car is wedged beneath so much debris that you 		
CF | can't get inside. You'd have to break the windshield. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a windshield" 		
CF ] Dining Room (in shambles) 		
CF | > 		
CF | > A WINDSHIELD 		
CF | 		
CF | If the windshield were completely shattered, you might be able to 		
CF | reach into the car. But it would take significant, repeated force. 		
CF | Master Bryce's skull produced the current cracks. 		
CF | 		
CF | > 		DavidW says, "I suspect we need a tool, like a hammer."
Jade asks, " have we an inventory?" 		DavidW says, "we do"
DavidW says (to ClubFloyd), "i" 		
CF ] Dining Room (in shambles) 		
CF | > 		
CF | > I 		
CF | 		
CF | You're carrying a matchbox in your pocket. 		
CF | 		
CF | > 		Jade says, "ok, thnx"
		DavidW says, "I can't imagine why we'd want a wheel unless it's to replace a broken wheel elsewhere."
		Jade asks, "a red herring?"
		DavidW says, "Maybe. It could be also something bizarre, like we might need to 'wheel and deal' with a guest to get his donation."
		DavidW says, "but these are wild guesses at this point."
DavidW says (to ClubFloyd), "e" 		
CF ] Mosaic Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mosaic Hall 		
CF | To the north, you could enter the foyer; to the west, 		
CF | the dining room; to the east, the drawing room; and the grand 		
CF | staircase leads up to the second floor. 		
CF | 		
CF | Underfoot, the hall is patterned with a massive mosaic. In that 		
CF | mosaic's center stands a gilded compass on a pedestal. Candelabras 		
CF | flicker in the room's corners. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Drawing Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Drawing Room 		
CF | To the west, you could enter the mosaic hall; to the 		
CF | east, the powder room (unoccupied); and to the south, 		
CF | the lounge. 		
CF | 		
CF | An impressive drinks cabinet dominates one corner. Beside a curtained 		
CF | window, a few candles are waiting to be lit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a candles" 		
CF ] Drawing Room 		
CF | > 		
CF | > A CANDLES 		
CF | 		
CF | You strike a match and light the candles by the window. It wouldn't do 		
CF | to serve drinks in the dark. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cabinet" 		
CF ] Drawing Room 		
CF | > 		
CF | > X CABINET 		
CF | 		
CF | Well stocked with enough alcohol to lubricate tonight's soirée. 		
CF | Because there is no butler on the premises, your role has been 		
CF | expanded to encompass both pouring and serving the drinks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Powder Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Powder Room 		
CF | To the west, you could enter the drawing room. 		
CF | 		
CF | All the necessary facilities are present, along with one unlit candle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x candle" 		
CF ] Powder Room 		
CF | > 		
CF | > X CANDLE 		
CF | 		
CF | You'll have to light this candle for the party. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a candle" 		
CF ] Powder Room 		
CF | > 		
CF | > A CANDLE 		
CF | 		
CF | You strike a match and light the candle. Of course, whatever 		
CF | activities might be performed in this room, those can remain 		
CF | discreetly in the metaphoric dark. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Drawing Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Drawing Room 		
CF | To the west, you could enter the mosaic hall; to the 		
CF | east, the powder room (unoccupied); and to the south, 		
CF | the lounge. 		
CF | 		
CF | An impressive drinks cabinet dominates one corner. Beside a curtained 		
CF | window, a few candles are burning. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Drawing Room 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | Outside the windows, the night sky is awash with stars. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lounge 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lounge 		
CF | To the west, you could enter the ballroom; to the north, 		
CF | the drawing room. 		
CF | 		
CF | A moose head is mounted on the eastern wall above a fainting couch. 		
CF | Some unlit candles are situated on a nearby table beside a newspaper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a candles" 		
CF ] Lounge 		
CF | > 		
CF | > A CANDLES 		
CF | 		
CF | You strike a match and light the candles, which illuminate the moose 		
CF | head from below. (Every manor worth its salt must have at least one 		
CF | taxidermic specimen on a wall, although this specimen leaves 		
CF | much to be desired.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a head" 		
CF ] Lounge 		
CF | > 		
CF | > A HEAD 		
CF | 		
CF | One day, perhaps you'll convince the master to remove this moose. But 		
CF | for now, as long as its antlers are dusted (which they are, thanks to 		
CF | your valiant efforts last week), then it's best kept out of mind, even 		
CF | if it can't be kept out of sight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x newspaper" 		
CF ] Lounge 		
CF | > 		
CF | > X NEWSPAPER 		
CF | 		
CF | This morning's New Gothenburg Post. You only had time to read 		
CF | a few articles earlier (another museum heist, another attack by 		
CF | radioactive rats, another necklace stolen from a visiting countess) 		
CF | before Master Bryce required your attention. 		
CF | 		
CF | > 		DavidW asks, "Is that a ref to Alias The Magpie?"
DavidW says (to ClubFloyd), "a newspaper" 		
CF ] Lounge 		
CF | > 		
CF | > A NEWSPAPER 		
CF | 		
CF | You gather the newspaper with one hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Lounge 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | This morning's New Gothenburg Post. You only had time to read 		
CF | a few articles earlier (another museum heist, another attack by 		
CF | radioactive rats, another necklace stolen from a visiting countess) 		
CF | before Master Bryce required your attention. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ballroom 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Ballroom 		
CF | To the west, you could enter the kitchen; to the east, 		
CF | the lounge; and double-doors would lead south to the garden, 		
CF | but they're locked. 		
CF | 		
CF | An unlit chandelier hangs from the ceiling. Chairs are arranged around 		
CF | a grand piano. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a chandelier" 		
CF ] Ballroom 		
CF | > 		
CF | > A CHANDELIER 		
CF | 		
CF | You can't attend to the chandelier when it is raised. You'll have to 		
CF | lower it with the crank in the downstairs utility closet first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x piano" 		
CF ] Ballroom 		
CF | > 		
CF | > X PIANO 		
CF | 		
CF | Master Bryce doesn't play, but an absence of skill and a deficit of 		
CF | talent have never prevented anyone from owning a piano. The sheet 		
CF | music for tonight's recital awaits Dina d'Latour's "soul-quaking" (to 		
CF | quote the New Gothenburg Post) interpretation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Kitchen 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kitchen 		
CF | To the east, you could enter the ballroom; to the north, 		
CF | the dining room; and a staircase leads down into the cellar. 		
CF | 		
CF | Chef Louis is just finishing the hors d'oeuvres for tonight's party. 		
CF | 		
CF | Candles burn on the counter by a wicker cage (containing a cricket). 		
CF | The icebox is closed and still works, but the other appliances have 		
CF | known better days. Some packed bags are on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chef" 		
CF ] Kitchen 		
CF | > 		
CF | > X CHEF 		
CF | 		
CF | At the earliest opportunity, Chef Louis really must visit a good 		
CF | barber. Then again, scissors and razors can only do so much (apart 		
CF | from everything that they've already done). Perhaps he would look 		
CF | better clean-shaven, but his pride is involved. He glances at you with 		
CF | a withering stare, tossing a key and catching it again. 		
CF | 		
CF | > 		Jade exclaims, "a key!"
		DavidW says, "I suppose we need to get that key from Chef Louis."
DavidW says (to ClubFloyd), "talk to chef" 		
CF ] Kitchen 		
CF | > 		
CF | > TALK TO CHEF 		
CF | 		
CF | [If speech is appropriate, you'll speak when you attend to 		
CF | somebody.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a chef" 		
CF ] Kitchen 		
CF | > 		
CF | > A CHEF 		
CF | 		
CF | "I'm almost finished with these," says Chef Louis. "All I want is my 		
CF | severance check. So scuttle upstairs and fetch it, s'il vous 		
CF | plaît. I don't intend to sacrifice more whiskers this evening." 		
CF | 		
CF | Master Bryce keeps his checks in the study with the other paperwork. 		
CF | You assure Chef Louis that you'll bring one down promptly. He snorts 		
CF | and slides some hors d'oeuvres into the icebox. 		
CF | 		
CF | > 		Jade says, "a key"
DavidW says (to ClubFloyd), "x key" 		
CF ] Kitchen 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | Earlier, you gave this key to Chef Louis so that he could harvest 		
CF | ingredients for tonight's party. It opens the double-doors into the 		
CF | garden from the ballroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a key" 		
CF ] Kitchen 		
CF | > 		
CF | > A KEY 		
CF | 		
CF | "My severance check," says Chef Louis. "Then I will return 		
CF | this key." 		
CF | 		
CF | > 		DavidW says, "yup, expected that."
		DavidW says, "He's holding the key hostage."
DavidW says (to ClubFloyd), "x icebox" 		
CF ] Kitchen 		
CF | > 		
CF | > X ICEBOX 		
CF | 		
CF | The icebox is currently closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hors" 		
CF ] Kitchen 		
CF | > 		
CF | > X HORS 		
CF | 		
CF | Master Bryce requested these hors d'oeuvres especially – when he 		
CF | still 		
CF | had the capacity to make requests. Nowadays, he will barely eat 		
CF | anything else. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bags" 		
CF ] Kitchen 		
CF | > 		
CF | > X BAGS 		
CF | 		
CF | These bags contain the chef's personal belongings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Cellar 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Cellar 		
CF | You could take a staircase up to the kitchen. 		
CF | 		
CF | Overhead, a harness is tangled. 		
CF | 		
CF | Bottles line the walls, nestled snugly in dust-covered racks. Beside a 		
CF | closed utility closet, a glowing candle illuminates the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a harness" 		
CF ] Cellar 		
CF | > 		
CF | > A HARNESS 		
CF | 		
CF | You'll need both hands free to carry this harness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a matches" 		
CF ] Cellar 		
CF | > 		
CF | > A MATCHES 		
CF | 		
CF | You set aside the matchbox. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a harness" 		
CF ] Cellar 		
CF | > 		
CF | > A HARNESS 		
CF | 		
CF | You'll need both hands free to carry this harness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Cellar 		
CF | > 		
CF | > I 		
CF | 		
CF | You're carrying a newspaper in one hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a newspaper" 		
CF ] Cellar 		
CF | > 		
CF | > A NEWSPAPER 		
CF | 		
CF | You set aside the newspaper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a harness" 		
CF ] Cellar 		
CF | > 		
CF | > A HARNESS 		
CF | 		
CF | How careless. You shouldn't have left this here in the cellar. But 		
CF | after you'd finally managed to coax Master Bryce down from the racks 		
CF | the other evening, you had higher priorities: like stopping him from 		
CF | climbing back on top again. 		
CF | 		
CF | You unhook the harness from where he tangled it. Unfortunately, you 		
CF | also step in something on the floor just beneath the harness. 		
CF | Something sticky. 		
CF | 		
CF | > 		Jade exclaims, "ja, the inventory limits: pockets and hands!"
DavidW says (to ClubFloyd), "x floor" 		
CF ] Cellar 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | Master Bryce's digestive system has taken a turn to accompany his 		
CF | moods: this is much more chalky than normal. He must have dropped it 		
CF | when he was perched on the rack overhead. Whenever he achieves a 		
CF | sufficient elevation, he cannot seem to help himself. 		
CF | 		
CF | > 		DavidW asks, "oh no. We stepped in the Master's offal?"
		DavidW says, "or is it vomit"
DavidW says (to ClubFloyd), "x vomit" 		
CF ] Cellar 		
CF | > 		
CF | > X VOMIT 		
CF | 		
CF | You can't see any such thing [or you might have misspelled a word]. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Cellar 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Cellar 		
CF | You could take a staircase up to the kitchen. 		
CF | 		
CF | Something sticky is smeared on the floor. 		
CF | 		
CF | Bottles line the walls, nestled snugly in dust-covered racks. Beside a 		
CF | closed utility closet, a glowing candle illuminates the room. You can 		
CF | also see a newspaper and a matchbox. 		
CF | 		
CF | > 		Jade says, "it seems so"
DavidW says (to ClubFloyd), "x sticky" 		
CF ] Cellar 		
CF | > 		
CF | > X STICKY 		
CF | 		
CF | Master Bryce's digestive system has taken a turn to accompany his 		
CF | moods: this is much more chalky than normal. He must have dropped it 		
CF | when he was perched on the rack overhead. Whenever he achieves a 		
CF | sufficient elevation, he cannot seem to help himself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a newspaper" 		
CF ] Cellar 		
CF | > 		
CF | > A NEWSPAPER 		
CF | 		
CF | You don't have a free hand to carry this newspaper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Cellar 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You are an expert valet. You can attend to almost anything. In 		
CF | fact, with this single command, you'll be able to employ numerous 		
CF | skills. You can also think to review your current tasks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a harness" 		
CF ] Cellar 		
CF | > 		
CF | > A HARNESS 		
CF | 		
CF | You set aside the harness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a sticky" 		
CF ] Cellar 		
CF | > 		
CF | > A STICKY 		
CF | 		
CF | You'll need something to mop this up. Sadly, the mop was destroyed 		
CF | last Tuesday during an altercation between the master and a plumber 		
CF | (you're still waiting on the hospital bill). But this morning's 		
CF | New Gothenburg Post was rather thick. Perhaps that would do 		
CF | the trick. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a newspaper" 		
CF ] Cellar 		
CF | > 		
CF | > A NEWSPAPER 		
CF | 		
CF | You gather the newspaper with one hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a sticky" 		
CF ] Cellar 		
CF | > 		
CF | > A STICKY 		
CF | 		
CF | Little in this world can absorb filth like the New Gothenburg 		
CF | Post. Once you've mopped the floor, you hold the newspaper at 		
CF | arm's length. Now there's just one thing to do: wring it out into the 		
CF | garden pond. 		
CF | 		
CF | > 		DavidW says, "and we can't reach the pond because the garden door is locked."
DavidW says (to ClubFloyd), "a newspaper" 		
CF ] Cellar 		
CF | > 		
CF | > A NEWSPAPER 		
CF | 		
CF | You set aside the soggy newspaper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a matches" 		
CF ] Cellar 		
CF | > 		
CF | > A MATCHES 		
CF | 		
CF | You gather the matchbox and tuck it into your pocket. 		
CF | 		
CF | > 		Jade says, "We can't"
		DavidW says, "Since we can't carry the harness with everything else, I think we need to get that check next."
DavidW says (to ClubFloyd), "a harness" 		
CF ] Cellar 		
CF | > 		
CF | > A HARNESS 		
CF | 		
CF | You gather the harness in both hands. 		
CF | 		
CF | > 		DavidW says, "oh. matches went in a pocket, so that works."
		DavidW says, "I misunderstood the inventory mechanics."
		Jade says, "yes, 2 hands and a pocket"
DavidW says (to ClubFloyd), "u" 		
CF ] Kitchen 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Kitchen 		
CF | To the east, you could enter the ballroom; to the north, 		
CF | the dining room; and a staircase leads down into the cellar. 		
CF | 		
CF | Chef Louis is just finishing the hors d'oeuvres for tonight's party. 		
CF | 		
CF | Candles burn on the counter by a wicker cage (containing a cricket). 		
CF | The icebox is closed and still works, but the other appliances have 		
CF | known better days. Some packed bags are on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dining Room (in shambles) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Dining Room (in shambles) 		
CF | To the east, you could enter the mosaic hall; to the 		
CF | south, the kitchen. 		
CF | 		
CF | Rubble is heaped everywhere. The western wall is smashed, with a 		
CF | luxury car lodged under the debris. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mosaic Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mosaic Hall 		
CF | To the north, you could enter the foyer; to the west, 		
CF | the dining room; to the east, the drawing room; and the grand 		
CF | staircase leads up to the second floor. 		
CF | 		
CF | Underfoot, the hall is patterned with a massive mosaic. In that 		
CF | mosaic's center stands a gilded compass on a pedestal. Candelabras 		
CF | flicker in the room's corners. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upstairs Corridor 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upstairs Corridor 		
CF | To the west, you could enter the study; to the east, the 		
CF | master's bedroom; and the grand staircase leads down to the 		
CF | first floor. 		
CF | 		
CF | A candle burns on a table by the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Master's Bedroom 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Master's Bedroom 		
CF | To the west, you could enter the upstairs corridor. 		
CF | 		
CF | Master Bryce is attempting (still unsuccessfully) to scramble under 		
CF | the bed. He can't fit more than his shoulders, but he keeps thrashing. 		
CF | 		
CF | His clothes are strewn around the bed. A candle burns on the 		
CF | windowsill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a master" 		
CF ] Master's Bedroom 		
CF | > 		
CF | > A MASTER 		
CF | 		
CF | Naturally, Master Bryce resists. But he doesn't have the necessary 		
CF | hand-eye coordination to loosen the straps. You pull the harness 		
CF | tight, but not too tight. Eventually, he forgets that he is trying to 		
CF | resist. He chirrups while you fasten the final buckle. 		
CF | 		
CF | Now you should be able to get him into his clothes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a clothes" 		
CF ] Master's Bedroom 		
CF | > 		
CF | > A CLOTHES 		
CF | 		
CF | You gather the clothes in both hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a master" 		
CF ] Master's Bedroom 		
CF | > 		
CF | > A MASTER 		
CF | 		
CF | Not only does Master Bryce's harness limit his less respectable 		
CF | compulsions, but it also provides anchoring points to attach an 		
CF | outfit. His trousers and his tailcoat each have hidden hooks. You 		
CF | connect them to corresponding hooks on the harness. 		
CF | 		
CF | There: he is the picture of a gentleman! Or he would be, if he weren't 		
CF | still trying to hide under the bed. He can't tolerate the candlelight 		
CF | without his spectacles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Upstairs Corridor 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Upstairs Corridor 		
CF | To the west, you could enter the study; to the east, the 		
CF | master's bedroom; and the grand staircase leads down to the 		
CF | first floor. 		
CF | 		
CF | A candle burns on a table by the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Study 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Study 		
CF | To the east, you could enter the upstairs corridor. 		
CF | 		
CF | Paperwork is cluttered on the master's desk, along with an unlit 		
CF | candle. Beside the desk, a portrait hangs on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a candle" 		
CF ] Study 		
CF | > 		
CF | > A CANDLE 		
CF | 		
CF | You strike a match and light the candle on the desk. Now you can see 		
CF | well enough to sort through the master's spectacularly disorganized 		
CF | papers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a papers" 		
CF ] Study 		
CF | > 		
CF | > A PAPERS 		
CF | 		
CF | Buried beneath the paperwork, you find a spare invitation to the party 		
CF | tonight. You composed it yourself; Master Bryce always dictates while 		
CF | you write. In this case, however, you might have taken a few more 		
CF | liberties than usual to translate his screeches and grunts into 		
CF | readable text. 		
CF | 		
CF | You set the invitation aside for now. 		
CF | 		
CF | You'll have to keep digging to find a check. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a papers" 		
CF ] Study 		
CF | > 		
CF | > A PAPERS 		
CF | 		
CF | Excavating a specific article from this mound is no task for the 		
CF | faint-hearted. But when you have a goal in mind, even the worst 		
CF | paper-cut cannot stop you. 		
CF | 		
CF | At last! Here's a check for Chef Louis. 		
CF | 		
CF | It slides across the desk to rest beside the other documents. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a check" 		
CF ] Study 		
CF | > 		
CF | > A CHECK 		
CF | 		
CF | You gather the severance check in one hand (after waiting for the ink 		
CF | to dry, of course). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a portrait" 		
CF ] Study 		
CF | > 		
CF | > A PORTRAIT 		
CF | 		
CF | You swing the portrait aside (the picture-frame is attached to the 		
CF | wall with a hinge for convenience), revealing a hidden vault. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a vault" 		
CF ] Study 		
CF | > 		
CF | > A VAULT 		
CF | 		
CF | Master Bryce is the only person alive who knows the combination to 		
CF | this vault. He certainly hasn't given it to you, and then sworn you to 		
CF | secrecy, and you've had no occasion to open it for him (many, many 		
CF | times, when he's too lazy to visit the bank). Therefore, you must have 		
CF | just found it unlocked. 		
CF | 		
CF | Inside the vault, you can see a stack of banknotes, some dynastic 		
CF | jewels, and a magneto-polonium chunk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chunk" 		
CF ] Study 		
CF | > 		
CF | > X CHUNK 		
CF | 		
CF | Pulsating with rainbow colors. Ten times as heavy as it looks. Master 		
CF | Bryce keeps this chunk as a family heirloom. It's also good for 		
CF | wheeling out to dazzle romantic partners – or to put hedge-fund 		
CF | managers back in their place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jewels" 		
CF ] Study 		
CF | > 		
CF | > X JEWELS 		
CF | 		
CF | What the Crown Jewels are to Buckingham Palace, these baubles are to 		
CF | Wyatt Manor: pocket change next to the value of their respective 		
CF | empires. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x banknotes" 		
CF ] Study 		
CF | > 		
CF | > X BANKNOTES 		
CF | 		
CF | Enough for a rainy day (give or take a few grand). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close vault" 		
CF ] Study 		
CF | > 		
CF | > CLOSE VAULT 		
CF | 		
CF | [This game has a limited action system. To perform most tasks, you can 		
CF | simply attend to an object or a person. Type help to 		
CF | review other useful commands.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a vault" 		
CF ] Study 		
CF | > 		
CF | > A VAULT 		
CF | 		
CF | You close the vault and lock it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a vault" 		
CF ] Study 		
CF | > 		
CF | > A VAULT 		
CF | 		
CF | Coincidentally, you find the vault unlocked again. Inside, you can see 		
CF | a stack of banknotes, some dynastic jewels, and a magneto-polonium 		
CF | chunk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a vault" 		
CF ] Study 		
CF | > 		
CF | > A VAULT 		
CF | 		
CF | You close the vault and lock it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a portrait" 		
CF ] Study 		
CF | > 		
CF | > A PORTRAIT 		
CF | 		
CF | You swing the portrait back against the wall, concealing the vault. 		
CF | 		
CF | > 		DavidW says, "interesting. We can open the vault whenever we like."
DavidW says (to ClubFloyd), "a papers" 		
CF ] Study 		
CF | > 		
CF | > A PAPERS 		
CF | 		
CF | It would take an expert accountant fortified with the best whiskey to 		
CF | organize this paperwork. (The second-best, unfortunately, wasn't 		
CF | strong enough for the previous accountant.) Perhaps if you were 		
CF | looking for a particular document, you would have a reason to sort 		
CF | through the mess. Right now, however, you have more pressing matters 		
CF | to attend. 		
CF | 		
CF | > 		Jade says, "very convenient"
DavidW says (to ClubFloyd), "think" 		
CF ] Study 		
CF | > 		
CF | > THINK 		
CF | 		
CF | At the moment, you need to: 		
CF | 		
CF | • Give Master Bryce something to protect his eyes. 		
CF | • Light the remaining candles in the ballroom. 		
CF | • Bring a signed severance check to Chef Louis. 		
CF | • Wring the soggy newspaper into the garden pond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Study 		
CF | > 		
CF | > L 		
CF | 		
CF | Study 		
CF | To the east, you could enter the upstairs corridor. 		
CF | 		
CF | Paperwork is cluttered on the master's desk, lit by a small candle. 		
CF | Beside the desk, a portrait hangs on the wall. You can also see a 		
CF | spare invitation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Study 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | With this much paperwork loaded onto the desk, it's a miracle the wood 		
CF | doesn't splinter and crack beneath the weight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drawer" 		
CF ] Study 		
CF | > 		
CF | > X DRAWER 		
CF | 		
CF | With this much paperwork loaded onto the desk, it's a miracle the wood 		
CF | doesn't splinter and crack beneath the weight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Study 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | [This game has a limited action system. To perform most tasks, you can 		
CF | simply attend to an object or a person. Type help to 		
CF | review other useful commands.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Upstairs Corridor 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Upstairs Corridor 		
CF | To the west, you could enter the study; to the east, the 		
CF | master's bedroom; and the grand staircase leads down to the 		
CF | first floor. 		
CF | 		
CF | A candle burns on a table by the staircase. 		
CF | 		
CF | > 		DavidW says, "I haven't seen the spectacles."
DavidW says (to ClubFloyd), "d" 		
CF ] Mosaic Hall 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Mosaic Hall 		
CF | To the north, you could enter the foyer; to the west, 		
CF | the dining room; to the east, the drawing room; and the grand 		
CF | staircase leads up to the second floor. 		
CF | 		
CF | Underfoot, the hall is patterned with a massive mosaic. In that 		
CF | mosaic's center stands a gilded compass on a pedestal. Candelabras 		
CF | flicker in the room's corners. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dining Room (in shambles) 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Dining Room (in shambles) 		
CF | To the east, you could enter the mosaic hall; to the 		
CF | south, the kitchen. 		
CF | 		
CF | Rubble is heaped everywhere. The western wall is smashed, with a 		
CF | luxury car lodged under the debris. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Kitchen 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Kitchen 		
CF | To the east, you could enter the ballroom; to the north, 		
CF | the dining room; and a staircase leads down into the cellar. 		
CF | 		
CF | Chef Louis is just finishing the hors d'oeuvres for tonight's party. 		
CF | 		
CF | Candles burn on the counter by a wicker cage (empty). The icebox is 		
CF | closed and still works, but the other appliances have known better 		
CF | days. Some packed bags are on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a chef" 		
CF ] Kitchen 		
CF | > 		
CF | > A CHEF 		
CF | 		
CF | Chef Louis takes the severance check and squints at the signature. 		
CF | "Good enough," he says. "Although money will not regrow my moustache." 		
CF | 		
CF | Indeed, you've since relegated all scissors, combs, and curling-irons 		
CF | to the garbage. Master Bryce cannot be trusted with them. 		
CF | 		
CF | "Now you are on your own," says Chef Louis, passing you the key to the 		
CF | garden (which you tuck into your pocket). "But do not serve the hors 		
CF | d'oeuvres yet! They must chill first. And if the guests want more, 		
CF | there is chicken. Bonne chance, mon ami." He wipes his apron, 		
CF | retrieves his bags, and, when he leaves the manor, he leaves you alone 		
CF | with the master. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Cellar 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Cellar 		
CF | You could take a staircase up to the kitchen. 		
CF | 		
CF | Bottles line the walls, nestled snugly in dust-covered racks. Beside a 		
CF | closed utility closet, a glowing candle illuminates the room. You can 		
CF | also see a soggy newspaper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a closet" 		
CF ] Cellar 		
CF | > 		
CF | > A CLOSET 		
CF | 		
CF | You open the utility closet. Inside, you can see a fusebox, a crank, 		
CF | and a broom and dustpan (empty). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a crank" 		
CF ] Cellar 		
CF | > 		
CF | > A CRANK 		
CF | 		
CF | When you turn the crank, it groans. You have to put your back into it. 		
CF | Soon enough, you're groaning too. But your age isn't going to stop you 		
CF | from operating a little antique machinery. 		
CF | 		
CF | After you've turned it completely forward, the crank locks into place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fusebox" 		
CF ] Cellar 		
CF | > 		
CF | > X FUSEBOX 		
CF | 		
CF | Perhaps from the master's perspective, these wires initially looked 		
CF | more edible. He certainly did everything in his power to dismantle the 		
CF | fusebox and chew through the circuitry. Wyatt Manor will have to rely 		
CF | upon candlelight this evening. 		
CF | 		
CF | > 		DavidW says, "good grief"
DavidW says (to ClubFloyd), "x broom" 		
CF ] Cellar 		
CF | > 		
CF | > X BROOM 		
CF | 		
CF | Sweeping is not typically a valet's priority, but one must adapt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dustpan" 		
CF ] Cellar 		
CF | > 		
CF | > X DUSTPAN 		
CF | 		
CF | Sweeping is not typically a valet's priority, but one must adapt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a door" 		
CF ] Cellar 		
CF | > 		
CF | > A DOOR 		
CF | 		
CF | You close the utility closet again. 		
CF | 		
CF | > 		Jade says, "to the garden"
DavidW says (to ClubFloyd), "a newspaper" 		
CF ] Cellar 		
CF | > 		
CF | > A NEWSPAPER 		
CF | 		
CF | You hold the soggy newspaper at arm's length with one hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Kitchen 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Kitchen 		
CF | To the east, you could enter the ballroom; to the north, 		
CF | the dining room; and a staircase leads down into the cellar. 		
CF | 		
CF | Candles burn on the counter by a wicker cage (empty). The icebox is 		
CF | closed and still works, but the other appliances have known better 		
CF | days. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Ballroom 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Ballroom 		
CF | To the west, you could enter the kitchen; to the east, 		
CF | the lounge; and double-doors would lead south to the garden, 		
CF | but they're locked. 		
CF | 		
CF | An unlit chandelier has been lowered closer to the floor. Chairs are 		
CF | arranged around a grand piano. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a doors" 		
CF ] Ballroom 		
CF | > 		
CF | > A DOORS 		
CF | 		
CF | After unlocking the double-doors, you permit them to swing open. Cool 		
CF | night air rushes into the ballroom. You can hear crickets outside, 		
CF | smell flowers blooming in the dark – and feel wings suddenly smack 		
CF | your face. 		
CF | 		
CF | You stumble backward, arms flailing. The key sails from your hand and 		
CF | lands with a plop in the garden pond outside. 		
CF | 		
CF | Something flaps over your head into the manor. 		
CF | 		
CF | > 		Jade says, "lit"
		DavidW says, "yeah, okay. I'll ignore the lost key and the wild goose chase."
		Jade says, "a chandelier"
DavidW says (to ClubFloyd), "a chandelier" 		
CF ] Ballroom 		
CF | > 		
CF | > A CHANDELIER 		
CF | 		
CF | You strike a match to light the candles on the chandelier. You have to 		
CF | strike another match, and then another, because there are so many. 		
CF | When you're finished, the ballroom is brighter than any other chamber 		
CF | in the manor. 		
CF | 		
CF | Now you'll just need to raise the chandelier again. 		
CF | 		
CF | Are those the master's spectacles in the corner? You didn't see them 		
CF | before, but they catch the candlelight. He must have dropped them here 		
CF | (or thrown them aside during an episode). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a spectacles" 		
CF ] Ballroom 		
CF | > 		
CF | > A SPECTACLES 		
CF | 		
CF | You gather the spectacles with one hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Ballroom 		
CF | > 		
CF | > L 		
CF | 		
CF | Ballroom 		
CF | To the west, you could enter the kitchen; to the east, 		
CF | the lounge; and double-doors lead south to the garden 		
CF | 		
CF | Overhead, a bat is flying in circles. 		
CF | 		
CF | A glowing chandelier has been lowered closer to the floor. Chairs are 		
CF | arranged around a grand piano. 		
CF | 		
CF | > 		DavidW says, "ok, it's a bat."
DavidW says (to ClubFloyd), "x bat" 		
CF ] Ballroom 		
CF | > 		
CF | > X BAT 		
CF | 		
CF | You knew another bat would get inside tonight. Lately they've 		
CF | been flocking around the manor. Why, just the other week, you found a 		
CF | bat in the foyer. And there was one in the master's bedroom before 		
CF | that! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Garden 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Garden 		
CF | To the north, you could enter the ballroom. 		
CF | 		
CF | Reclined atop the garden wall, a black cat watches you. Crickets hop 		
CF | around the pond, beside which the master's shoes have been abandoned. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a newspaper" 		
CF ] Garden 		
CF | > 		
CF | > A NEWSPAPER 		
CF | 		
CF | You set aside the soggy newspaper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Garden 		
CF | > 		
CF | > UNDO 		
CF | 		
CF | [The use of undo is unnecessary in this game. No matter what 		
CF | happens, you cannot put The Bat into an unwinnable state, and 		
CF | you will never need to undo an action.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a newspaper" 		
CF ] Garden 		
CF | > 		
CF | > A NEWSPAPER 		
CF | 		
CF | You hold the soggy newspaper at arm's length with one hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a pond" 		
CF ] Garden 		
CF | > 		
CF | > A POND 		
CF | 		
CF | You wring the soggy newspaper into the pond. Now it's as good as new 		
CF | (which speaks volumes about its original state). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a pond" 		
CF ] Garden 		
CF | > 		
CF | > A POND 		
CF | 		
CF | You would never admit to wringing out dirty towels, sponges, and mops 		
CF | into this pond. And since you have nothing to wring currently, there's 		
CF | even less need to admit anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pond" 		
CF ] Garden 		
CF | > 		
CF | > X POND 		
CF | 		
CF | An uninformed observer might suppose that a sewer line had backed up 		
CF | here, judging by the water's discoloration. That's not the case. 		
CF | Still, one wouldn't want to swim in it (unless one were the master). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x key" 		
CF ] Garden 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | You can't see any such thing [or you might have misspelled a word]. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cat" 		
CF ] Garden 		
CF | > 		
CF | > X CAT 		
CF | 		
CF | Lately, this cat has been slinking around the neighborhood. It's too 		
CF | well-groomed to be a stray. Not to mention too well-fed. 		
CF | 		
CF | > 		Jade says, "we have no key anymore"
DavidW says (to ClubFloyd), "x wall" 		
CF ] Garden 		
CF | > 		
CF | > X WALL 		
CF | 		
CF | Built to protect Wyatt Manor from prying eyes, which might include: 		
CF | journalists, spies, the master's spurned lovers, the master's 		
CF | prospective lovers, the master's current lovers, evangelists, and 		
CF | traveling salesmen (amongst others). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ballroom 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Ballroom 		
CF | To the west, you could enter the kitchen; to the east, 		
CF | the lounge; and double-doors lead south to the garden 		
CF | 		
CF | Overhead, a bat is flying in circles. 		
CF | 		
CF | A glowing chandelier has been lowered closer to the floor. Chairs are 		
CF | arranged around a grand piano. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a doors" 		
CF ] Ballroom 		
CF | > 		
CF | > A DOORS 		
CF | 		
CF | Without the key, you can't secure these double-doors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Kitchen 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kitchen 		
CF | To the east, you could enter the ballroom; to the north, 		
CF | the dining room; and a staircase leads down into the cellar. 		
CF | 		
CF | Candles burn on the counter by a wicker cage (empty). The icebox is 		
CF | closed and still works, but the other appliances have known better 		
CF | days. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Cellar 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Cellar 		
CF | You could take a staircase up to the kitchen. 		
CF | 		
CF | Bottles line the walls, nestled snugly in dust-covered racks. Beside a 		
CF | closed utility closet, a glowing candle illuminates the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a door" 		
CF ] Cellar 		
CF | > 		
CF | > A DOOR 		
CF | 		
CF | You open the utility closet. Inside, you can see a fusebox, a crank, 		
CF | and a broom and dustpan (empty). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a crank" 		
CF ] Cellar 		
CF | > 		
CF | > A CRANK 		
CF | 		
CF | You'll need both hands free to attend to this crank. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Cellar 		
CF | > 		
CF | > I 		
CF | 		
CF | You're carrying a newspaper and some spectacles in one hand, and a 		
CF | matchbox in your pocket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop all" 		
CF ] Cellar 		
CF | > 		
CF | > DROP ALL 		
CF | 		
CF | [You should attend to whatever you're trying to drop.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a all" 		
CF ] Cellar 		
CF | > 		
CF | > A ALL 		
CF | 		
CF | You'll have to be more specific. 		
CF | 		
CF | > 		Jade asks, "a newspaper???"
DavidW says (to ClubFloyd), "a newspaper" 		
CF ] Cellar 		
CF | > 		
CF | > A NEWSPAPER 		
CF | 		
CF | You set aside the newspaper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a spectacles" 		
CF ] Cellar 		
CF | > 		
CF | > A SPECTACLES 		
CF | 		
CF | You set aside the spectacles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a crank" 		
CF ] Cellar 		
CF | > 		
CF | > A CRANK 		
CF | 		
CF | You feel the chandelier's weight as you turn the crank. You hear old 		
CF | machinery clatter and pop. Your joints also pop, but you keep turning 		
CF | it. Finally, the mechanism locks into place, just before the crank 		
CF | itself snaps off in both your hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a newspaper" 		
CF ] Cellar 		
CF | > 		
CF | > A NEWSPAPER 		
CF | 		
CF | You don't have a free hand to carry this newspaper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Cellar 		
CF | > 		
CF | > I 		
CF | 		
CF | You're carrying a broken crank in your hands, and a matchbox in your 		
CF | pocket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crank" 		
CF ] Cellar 		
CF | > 		
CF | > X CRANK 		
CF | 		
CF | Oops. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a crank" 		
CF ] Cellar 		
CF | > 		
CF | > A CRANK 		
CF | 		
CF | As you handle the broken crank, its rusty pieces crumble to the 		
CF | ground. You won't be putting those back together. 		
CF | 		
CF | > 		DavidW says, "That's what the wheel is for. To replace that crank."
		Jade says, "It could be possible"
		DavidW says, "well, there could also be a pipe to the pond that we can turn a valve to drain it."
		DavidW says, "But I haven't seen anything like that."
DavidW says (to ClubFloyd), "a spectacles" 		
CF ] Cellar 		
CF | > 		
CF | > A SPECTACLES 		
CF | 		
CF | You gather the spectacles with one hand. 		
CF | 		
CF | > 		Jade says, "nop"
DavidW says (to ClubFloyd), "think" 		
CF ] Cellar 		
CF | > 		
CF | > THINK 		
CF | 		
CF | At the moment, you need to: 		
CF | 		
CF | • Give Master Bryce something to protect his eyes. 		
CF | • Sweep the rusty pieces in the the cellar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a broom" 		
CF ] Cellar 		
CF | > 		
CF | > A BROOM 		
CF | 		
CF | You'll need both hands free to carry this broom and dustpan. 		
CF | 		
CF | > 		Jade asks, "sweep with the broom?"
DavidW says (to ClubFloyd), "a specs" 		
CF ] Cellar 		
CF | > 		
CF | > A SPECS 		
CF | 		
CF | You set aside the spectacles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a broom" 		
CF ] Cellar 		
CF | > 		
CF | > A BROOM 		
CF | 		
CF | You gather the broom and dustpan in both hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a pieces" 		
CF ] Cellar 		
CF | > 		
CF | > A PIECES 		
CF | 		
CF | You sweep the rusty pieces into the dustpan. Now you can dump them in 		
CF | the dining room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Kitchen 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Kitchen 		
CF | To the east, you could enter the ballroom; to the north, 		
CF | the dining room; and a staircase leads down into the cellar. 		
CF | 		
CF | Candles burn on the counter by a wicker cage (empty). The icebox is 		
CF | closed and still works, but the other appliances have known better 		
CF | days. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dining Room (in shambles) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Dining Room (in shambles) 		
CF | To the east, you could enter the mosaic hall; to the 		
CF | south, the kitchen. 		
CF | 		
CF | Rubble is heaped everywhere. The western wall is smashed, with a 		
CF | luxury car lodged under the debris. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a dustpan" 		
CF ] Dining Room (in shambles) 		
CF | > 		
CF | > A DUSTPAN 		
CF | 		
CF | You set aside the broom and dustpan (containing rusty pieces). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a broom" 		
CF ] Dining Room (in shambles) 		
CF | > 		
CF | > A BROOM 		
CF | 		
CF | You gather the broom and dustpan in both hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a rubble" 		
CF ] Dining Room (in shambles) 		
CF | > 		
CF | > A RUBBLE 		
CF | 		
CF | You empty the rusty pieces onto the rubble, adding more debris to the 		
CF | increasingly indiscriminate pile. Employing an entire room (and a 		
CF | dining room, at that) as a waste receptacle is not conventional, but 		
CF | Master Bryce produces so much garbage that mere trashcans would never 		
CF | suffice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Kitchen 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Kitchen 		
CF | To the east, you could enter the ballroom; to the north, 		
CF | the dining room; and a staircase leads down into the cellar. 		
CF | 		
CF | Candles burn on the counter by a wicker cage (empty). The icebox is 		
CF | closed and still works, but the other appliances have known better 		
CF | days. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Cellar 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Cellar 		
CF | You could take a staircase up to the kitchen. 		
CF | 		
CF | Bottles line the walls, nestled snugly in dust-covered racks. Beside 		
CF | an open utility closet, a glowing candle illuminates the room. You can 		
CF | also see some spectacles and a newspaper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a broom" 		
CF ] Cellar 		
CF | > 		
CF | > A BROOM 		
CF | 		
CF | You set aside the broom and dustpan (empty). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a specs" 		
CF ] Cellar 		
CF | > 		
CF | > A SPECS 		
CF | 		
CF | You gather the spectacles with one hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Kitchen 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Kitchen 		
CF | To the east, you could enter the ballroom; to the north, 		
CF | the dining room; and a staircase leads down into the cellar. 		
CF | 		
CF | Candles burn on the counter by a wicker cage (empty). The icebox is 		
CF | closed and still works, but the other appliances have known better 		
CF | days. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dining Room (in shambles) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Dining Room (in shambles) 		
CF | To the east, you could enter the mosaic hall; to the 		
CF | south, the kitchen. 		
CF | 		
CF | Rubble is heaped everywhere. The western wall is smashed, with a 		
CF | luxury car lodged under the debris. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mosaic Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mosaic Hall 		
CF | To the north, you could enter the foyer; to the west, 		
CF | the dining room; to the east, the drawing room; and the grand 		
CF | staircase leads up to the second floor. 		
CF | 		
CF | Underfoot, the hall is patterned with a massive mosaic. In that 		
CF | mosaic's center stands a gilded compass on a pedestal. Candelabras 		
CF | flicker in the room's corners. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upstairs Corridor 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upstairs Corridor 		
CF | To the west, you could enter the study; to the east, the 		
CF | master's bedroom; and the grand staircase leads down to the 		
CF | first floor. 		
CF | 		
CF | A candle burns on a table by the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Master's Bedroom 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Master's Bedroom 		
CF | To the west, you could enter the upstairs corridor. 		
CF | 		
CF | Master Bryce is attempting to scramble under the bed. 		
CF | 		
CF | A candle burns on the windowsill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a master" 		
CF ] Master's Bedroom 		
CF | > 		
CF | > A MASTER 		
CF | 		
CF | Master Bryce always forgets that he wants to wear these 		
CF | spectacles. You try to put them on his head, but he pushes them away, 		
CF | rather like a toddler who's decided to suddenly dislike dessert. It 		
CF | takes a few attempts before he realizes the lenses are tinted. 		
CF | 		
CF | Finally, he lets out a satisfied squeak and keeps them on. When he 		
CF | glimpses his reflection in the window, he even seems to remember his 		
CF | manners. He smooths back his hair. He adjusts his cuffs. Then he sits 		
CF | on the floor and starts nibbling his feet. He didn't remember for very 		
CF | long. 		
CF | 		
CF | Where on earth are his shoes? In the garden again, probably. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] Master's Bedroom 		
CF | > 		
CF | > THINK 		
CF | 		
CF | At the moment, you need to: 		
CF | 		
CF | • Put the appropriate shoes on Master Bryce. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Upstairs Corridor 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Upstairs Corridor 		
CF | To the west, you could enter the study; to the east, the 		
CF | master's bedroom; and the grand staircase leads down to the 		
CF | first floor. 		
CF | 		
CF | A candle burns on a table by the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Mosaic Hall 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Mosaic Hall 		
CF | To the north, you could enter the foyer; to the west, 		
CF | the dining room; to the east, the drawing room; and the grand 		
CF | staircase leads up to the second floor. 		
CF | 		
CF | Underfoot, the hall is patterned with a massive mosaic. In that 		
CF | mosaic's center stands a gilded compass on a pedestal. Candelabras 		
CF | flicker in the room's corners. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mosaic Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dining Room (in shambles) 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Dining Room (in shambles) 		
CF | To the east, you could enter the mosaic hall; to the 		
CF | south, the kitchen. 		
CF | 		
CF | Rubble is heaped everywhere. The western wall is smashed, with a 		
CF | luxury car lodged under the debris. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Kitchen 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Kitchen 		
CF | To the east, you could enter the ballroom; to the north, 		
CF | the dining room; and a staircase leads down into the cellar. 		
CF | 		
CF | Candles burn on the counter by a wicker cage (empty). The icebox is 		
CF | closed and still works, but the other appliances have known better 		
CF | days. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Ballroom 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Ballroom 		
CF | To the west, you could enter the kitchen; to the east, 		
CF | the lounge; and double-doors lead south to the garden 		
CF | 		
CF | Overhead, a bat is flying in circles. 		
CF | 		
CF | A glowing chandelier hangs from the ceiling. Chairs are arranged 		
CF | around a grand piano. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Garden 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Garden 		
CF | To the north, you could enter the ballroom. 		
CF | 		
CF | Reclined atop the garden wall, a black cat watches you. Crickets hop 		
CF | around the pond, beside which the master's shoes have been abandoned. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shoes" 		
CF ] Garden 		
CF | > 		
CF | > X SHOES 		
CF | 		
CF | Finding these shoes by the pond does a great deal to explain why the 		
CF | master's feet were so filthy earlier. You'll need to start tying the 		
CF | laces tighter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a shoes" 		
CF ] Garden 		
CF | > 		
CF | > A SHOES 		
CF | 		
CF | You gather the shoes with one hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ballroom 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Ballroom 		
CF | To the west, you could enter the kitchen; to the east, 		
CF | the lounge; and double-doors lead south to the garden 		
CF | 		
CF | Overhead, a bat is flying in circles. 		
CF | 		
CF | A glowing chandelier hangs from the ceiling. Chairs are arranged 		
CF | around a grand piano. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Kitchen 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kitchen 		
CF | To the east, you could enter the ballroom; to the north, 		
CF | the dining room; and a staircase leads down into the cellar. 		
CF | 		
CF | Candles burn on the counter by a wicker cage (empty). The icebox is 		
CF | closed and still works, but the other appliances have known better 		
CF | days. 		
CF | 		
CF | > 		DavidW asks, "I thought there was a cricket in that cage?"
DavidW says (to ClubFloyd), "x cage" 		
CF ] Kitchen 		
CF | > 		
CF | > X CAGE 		
CF | 		
CF | There is currently nothing inside the wicker cage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x appliances" 		
CF ] Kitchen 		
CF | > 		
CF | > X APPLIANCES 		
CF | 		
CF | One of these days, the master will have to renovate this kitchen. 		
CF | 		
CF | > 		Jade says, "the icebox remains closed"
		DavidW says, "and I'm leaving it that way."
DavidW says (to ClubFloyd), "n" 		
CF ] Dining Room (in shambles) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Dining Room (in shambles) 		
CF | To the east, you could enter the mosaic hall; to the 		
CF | south, the kitchen. 		
CF | 		
CF | Rubble is heaped everywhere. The western wall is smashed, with a 		
CF | luxury car lodged under the debris. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mosaic Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mosaic Hall 		
CF | To the north, you could enter the foyer; to the west, 		
CF | the dining room; to the east, the drawing room; and the grand 		
CF | staircase leads up to the second floor. 		
CF | 		
CF | Underfoot, the hall is patterned with a massive mosaic. In that 		
CF | mosaic's center stands a gilded compass on a pedestal. Candelabras 		
CF | flicker in the room's corners. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upstairs Corridor 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upstairs Corridor 		
CF | To the west, you could enter the study; to the east, the 		
CF | master's bedroom; and the grand staircase leads down to the 		
CF | first floor. 		
CF | 		
CF | A candle burns on a table by the staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Master's Bedroom 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Master's Bedroom 		
CF | To the west, you could enter the upstairs corridor. 		
CF | 		
CF | Master Bryce is sitting on the floor, nibbling his feet. 		
CF | 		
CF | A candle burns on the windowsill by the bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a master" 		
CF | > 		
CF | > A MASTER 		
CF | 		
CF | In order to slip on Master Bryce's shoes, you may have to straddle his 		
CF | legs one at a time, pinning his feet. You may have done this before. 		
CF | You may even have a technique. Whatever may or may not happen, 		
CF | however, nobody else needs to know. 		
CF | 		
CF | While you're still attending to his shoelaces, the doorbell in the 		
CF | foyer chimes. Master Bryce quirks his head. It chimes again, and he 		
CF | lets out a squeak. Then he is on his hands and knees, crawling into 		
CF | the corridor. 		
CF | 		
CF | It would seem the first guests have arrived. 		
CF | 		
CF | [Please press any key to continue.] 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | ACT I 		
CF | 		
CF | Excerpted from the New Gothenburg Post: 		
CF | 		
CF | ...fondly remember last year's masked auction, nor soon forget the 		
CF | Black and Black Ball held to honor this very paper's publisher after 		
CF | breaking the Watertight Scandal. Few invitations are more exclusive. 		
CF | Mr Wyatt's annual fundraisers adorn the social calendar like jewels in 		
CF | a crown, and the New Gothenburg Widows & Orphans Fund will undoubtedly 		
CF | benefit from his upcoming... 		
CF | 		
CF | [Please press any key to continue.] 		
DavidW pushes the green 'space' button. 		
CF ] Foyer 		
CF | 		
CF | 		
CF | Before answering the doorbell, you compose yourself. What the 		
CF | Post does not report is how much these charitable events rely 		
CF | upon you. In order to raise a respectable amount for the Widows & 		
CF | Orphans Fund, this party must be, in one word, exceptional. And Master 		
CF | Bryce should probably stop crawling down the grand staircase, but you 		
CF | can deal with that next. 		
CF | 		
CF | Foyer 		
CF | To the south, you could enter the mosaic hall. 		
CF | 		
CF | Lighted candle-stands frame the front door (to which you should 		
CF | promptly attend). 		
CF | 		
CF | > 		Jade says, "well done"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf22" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Foyer 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "thanks"
DavidW says (to ClubFloyd), "a door" 		
CF ] Foyer $ 20,000 		
CF | > 		
CF | > A DOOR 		
CF | 		
CF | When you open the door, Baron Twombly and Emilia Ives are waiting 		
CF | arm-in-arm outside. The baron, of course, is both an oil baron and a 		
CF | real baron. Miss Ives might lack a title, but she is a 		
CF | majority shareholder in the world's largest emerald consortium, which 		
CF | counts for something. 		
CF | 		
CF | "Are we early?" asks the baron. "I told you we should've come later." 		
CF | 		
CF | "Now, now, darling, if you had your way, I wouldn't have been 		
CF | able to come," replies Miss Ives, walking with him into the mosaic 		
CF | hall. "Not that that usually bothers you." 		
CF | 		
CF | Baron Twombly: + $10,000 		
CF | Emilia Ives: + $10,000 		
CF | 		
CF | [During the party, the dollar amount that guests are willing to donate 		
CF | to the New Gothenburg Widows & Orphans Fund may increase or decrease. 		
CF | Your current total is displayed on the game's status bar at the top 		
CF | right.] 		
CF | 		
CF | > 		Jade says, "$ 20000"
		DavidW says, "oh dear. I won't be good at this part at all."
DavidW says (to ClubFloyd), "think" 		
CF ] Foyer $ 20,000 		
CF | > 		
CF | > THINK 		
CF | 		
CF | At the moment, you need to: 		
CF | 		
CF | • Attend to Baron Twombly. 		
CF | • Attend to Emilia Ives. 		
CF | • Keep an ear out for the doorbell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a baron" 		
CF ] Foyer $ 20,000 		
CF | > 		
CF | > A BARON 		
CF | 		
CF | Baron Twombly has already left the foyer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a emilia" 		
CF ] Foyer $ 20,000 		
CF | > 		
CF | > A EMILIA 		
CF | 		
CF | Emilia Ives has already left the foyer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mosaic Hall $ 20,000 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mosaic Hall 		
CF | To the north, you could enter the foyer; to the west, 		
CF | the dining room; to the east, the drawing room; and the grand 		
CF | staircase leads up to the second floor. 		
CF | 		
CF | Baron Twombly and Emilia Ives are watching Master Bryce on the stairs. 		
CF | 		
CF | Underfoot, the hall is patterned with a massive mosaic. In that 		
CF | mosaic's center stands a gilded compass on a pedestal. Candelabras 		
CF | flicker in the room's corners. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a baron" 		
CF ] Mosaic Hall $ 20,000 		
CF | > 		
CF | > A BARON 		
CF | 		
CF | "Eh? What? Oh," says Baron Twombly when he notices you're a servant. 		
CF | "Yes, I'll have a drink. Need one to deal with this woman. Had to get 		
CF | here early. What happened to 'fashionably late'?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a emilia" 		
CF ] Mosaic Hall $ 20,000 		
CF | > 		
CF | > A EMILIA 		
CF | 		
CF | "These little soirées are my favorite," says Emilia Ives. "So 		
CF | intimate! And for a good cause, which is always useful. It lends a 		
CF | moral imperative to every drink. I'll have one now – for the sake of 		
CF | all the widows and orphans." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Drawing Room $ 20,000 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Drawing Room 		
CF | To the west, you could enter the mosaic hall; to the 		
CF | east, the powder room (unoccupied); and to the south, 		
CF | the lounge. 		
CF | 		
CF | An impressive drinks cabinet dominates one corner. Beside a curtained 		
CF | window, a few candles are burning. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a cabinet" 		
CF ] Drawing Room $ 20,000 		
CF | > 		
CF | > A CABINET 		
CF | 		
CF | You pour two drinks and place them on a silver tray, which you balance 		
CF | with one hand. (Of course, you know precisely what to pour, and which 		
CF | drink should be served to which person. You haven't worked for the 		
CF | master all these years without learning how to bartend in a pinch.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Mosaic Hall $ 20,000 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Mosaic Hall 		
CF | To the north, you could enter the foyer; to the west, 		
CF | the dining room; to the east, the drawing room; and the grand 		
CF | staircase leads up to the second floor. 		
CF | 		
CF | Baron Twombly and Emilia Ives are watching Master Bryce on the stairs. 		
CF | 		
CF | Underfoot, the hall is patterned with a massive mosaic. In that 		
CF | mosaic's center stands a gilded compass on a pedestal. Candelabras 		
CF | flicker in the room's corners. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a baron" 		
CF ] Mosaic Hall $ 19,500 		
CF | > 		
CF | > A BARON 		
CF | 		
CF | Baron Twombly takes a glass. "By the way," he says, looking over your 		
CF | head to address the master, "I thought we might be able to discuss..." 		
CF | 		
CF | "Not now," interrupts Emilia Ives. "I'm sure there will be time for 		
CF | business later, darling, if you must ruin another evening." 		
CF | 		
CF | The baron sips his drink with a glower. 		
CF | 		
CF | Baron Twombly: - $500 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a emilia" 		
CF ] Mosaic Hall $ 19,900 		
CF | > 		
CF | > A EMILIA 		
CF | 		
CF | "How delicious," says Emilia Ives, taking a drink. "These always go 		
CF | down so smoothly when they're for charity." 		
CF | 		
CF | Emilia Ives: + $400 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a master" 		
CF ] Mosaic Hall $ 19,900 		
CF | > 		
CF | > A MASTER 		
CF | 		
CF | When he is halfway downstairs, Master Bryce goes right back up; and 		
CF | when he's up, he comes back down, flapping his arms as though he were 		
CF | descending through the air. 		
CF | 		
CF | "I say!" shouts the baron. "Looking better than ever, old man!" 		
CF | 		
CF | "Such a lovely home," remarks Miss Ives. 		
CF | 		
CF | Master Bryce doesn't seem to realize the party has started. Your 		
CF | attempts to inform him are met with a blank stare. At times like 		
CF | these, he often requires physical encouragement. 		
CF | 		
CF | > 		Jade says, "uf, complicated"
		DavidW asks, "What sort a physical encouragement are we expected to provide the master?"
		DavidW says, "We already indulged in bizarre frottage to get his shoes on."
		Jade asks, "whisky?"
DavidW says (to ClubFloyd), "think" 		
CF ] Mosaic Hall $ 19,900 		
CF | > 		
CF | > THINK 		
CF | 		
CF | At the moment, you need to: 		
CF | 		
CF | • Attend to Master Bryce again. 		
CF | • Keep an ear out for the doorbell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a master" 		
CF ] Mosaic Hall $ 19,900 		
CF | > 		
CF | > A MASTER 		
CF | 		
CF | You'll need both hands free to attend to the master. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Mosaic Hall $ 19,900 		
CF | > 		
CF | > I 		
CF | 		
CF | You're carrying a silver tray (empty) in one hand, and a matchbox in 		
CF | your pocket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a tray" 		
CF ] Mosaic Hall $ 19,900 		
CF | > 		
CF | > A TRAY 		
CF | 		
CF | You set aside the silver tray (empty). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a master" 		
CF ] Mosaic Hall $ 20,200 		
CF | > 		
CF | > A MASTER 		
CF | 		
CF | Master Bryce is normally impossible to move. He doesn't budge unless 		
CF | he wants to budge. But the terrain is currently on your side. With 		
CF | both hands, you tactfully nudge the master. He trips down the stairs, 		
CF | tumbling head over heels, and lands at Baron Twombly's feet. 		
CF | 		
CF | "Still practicing those calisthenics, eh?" says the baron. 		
CF | 		
CF | Baron Twombly: + $300 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a tray" 		
CF ] Mosaic Hall $ 20,200 		
CF | > 		
CF | > A TRAY 		
CF | 		
CF | You balance the silver tray with one hand. 		
CF | 		
CF | Suddenly, the doorbell chimes again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Foyer $ 20,200 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Foyer 		
CF | To the south, you could enter the mosaic hall. 		
CF | 		
CF | Lighted candle-stands frame the front door (to which you should 		
CF | promptly attend). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a door" 		
CF ] Foyer $ 27,200 		
CF | > 		
CF | > A DOOR 		
CF | 		
CF | This time, when you open the door, you find an impish man in an 		
CF | impeccable white suit on the threshold. He flashes an equally 		
CF | impeccable smile. 		
CF | 		
CF | "Aha! You must be the valet!" exclaims Dr Malatesta. "Why, just the 		
CF | other week, Mr Wyatt was singing your praises when he toured the 		
CF | institute. It's so hard to find decent help. All these quibbles about 		
CF | safety regulations. Where is everybody? This way?" 		
CF | 		
CF | The nation's foremost nuclear physicist strides into the mosaic hall. 		
CF | 		
CF | Dr Malatesta: + $7,000 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mosaic Hall $ 27,200 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mosaic Hall 		
CF | To the north, you could enter the foyer; to the west, 		
CF | the dining room; to the east, the drawing room; and the grand 		
CF | staircase leads up to the second floor. 		
CF | 		
CF | Dr Malatesta is chatting with Emilia Ives, while Master Bryce stares 		
CF | at Baron Twombly. 		
CF | 		
CF | Underfoot, the hall is patterned with a massive mosaic. In that 		
CF | mosaic's center stands a gilded compass on a pedestal. Candelabras 		
CF | flicker in the room's corners. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a dr" 		
CF ] Mosaic Hall $ 27,200 		
CF | > 		
CF | > A DR 		
CF | 		
CF | "Exactly my own opinion," the doctor is saying to Emilia Ives. 		
CF | "Although, if you've read about our latest trial with the rats, the 		
CF | papers didn't report anything substantive. Then again, they never do, 		
CF | do they?" 		
CF | 		
CF | "Indeed not," says Miss Ives with an indulgent smile. "Without fail, 		
CF | the general public fails to appreciate research like yours. They hear 		
CF | 'animal testing' and they lose their appetites." 		
CF | 		
CF | "Speaking of which, where did you get that drink?" asks Dr 		
CF | Malatesta, but he's looking at you when he speaks. "I wouldn't object 		
CF | to a little refreshment." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Drawing Room $ 27,200 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Drawing Room 		
CF | To the west, you could enter the mosaic hall; to the 		
CF | east, the powder room (unoccupied); and to the south, 		
CF | the lounge. 		
CF | 		
CF | An impressive drinks cabinet dominates one corner. Beside a curtained 		
CF | window, a few candles are burning. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a cabinet" 		
CF ] Drawing Room $ 27,200 		
CF | > 		
CF | > A CABINET 		
CF | 		
CF | You pour a drink and place it on the silver tray. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Mosaic Hall $ 27,200 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Mosaic Hall 		
CF | To the north, you could enter the foyer; to the west, 		
CF | the dining room; to the east, the drawing room; and the grand 		
CF | staircase leads up to the second floor. 		
CF | 		
CF | Dr Malatesta is chatting with Emilia Ives, while Master Bryce stares 		
CF | at Baron Twombly. 		
CF | 		
CF | Underfoot, the hall is patterned with a massive mosaic. In that 		
CF | mosaic's center stands a gilded compass on a pedestal. Candelabras 		
CF | flicker in the room's corners. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a dr" 		
CF ] Mosaic Hall $ 42,200 		
CF | > 		
CF | > A DR 		
CF | 		
CF | "What do you say to a toast?" asks the doctor, taking a glass and 		
CF | lifting it toward Master Bryce. "To our newest study! You'll be 		
CF | pleased to learn that we've secured the cages since your recent visit. 		
CF | Secured them better. So sorry about that incident. No hard 		
CF | feelings, Mr Wyatt? None that can't be tempered by a donation to a 		
CF | good cause?" 		
CF | 		
CF | Master Bryce scratches his backside and drools. 		
CF | 		
CF | "A significant donation," says the doctor, sipping his drink. 		
CF | 		
CF | Dr Malatesta: + $15,000 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf23" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Mosaic Hall $ 42,200 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "I kinda wait to stop here. My head is hurting."
		DavidW says, "er kinda want"
		Jade says, "very well done till here"
		DavidW says, "thanks"
		Jade says, "you have doublec"
		DavidW asks, "doublec?"
		Jade says, "doubled money"
		DavidW says, "oh."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cfthebat" 		
CF ] Mosaic Hall $ 42,200 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jade says, "20000 to 40000"
		DavidW says, "the doctor is very generous."
		Jade says, "thanks for driving and take care of yourself"
		DavidW says, "thanks"
		Jade says, "see you next week"
		DavidW says, "see you. thanks for coming and helping out"
		Jade says, "bye"
Time passes. 		Esrom says, "Tried playing 'The bat'. The whole 'attend to' command for everything gets old really fast."
		Esrom says, "Most annoying mechanic I've seen in IF since Winchester's Nightmare disallowed abbreviations."
		Esrom says, "I lasted about two or three minutes before quitting."
		Roger says, "aww"
		Esrom says, "I'm sorry to say it, but that's the way I feel. Sure, I get what they're trying to do with the 'attend to' thing. It's supposed to enhance the 'valet/servant' feel. But it gets old fast when used as a replacement for more traditional IF commands."
	



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ClubFloyd Transcript:
Breakfast in the Dolomites by Roberto Ceccarelli
As played on ifMUD on October 6, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Breakfast in the Dolomites written by Roberto Ceccarelli. It was released as part of the 2024 Interactive Fiction Competition, in which it took 64th place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		Jade says, "yes but I am just now rest in bed with a lot of pain in my left leg."
		DavidW says, "ack. Resting is good. Pain is bad."
		DavidW says, "Hope you feel better soon."
		Jade says, "Just doing some relaxating exercises"
		DavidW says, "maybe we should try Breakfast in the Dolomites. Sounds like something that isn't stressful."
		Jade says, "I can lead anytime if this is planned some time before, so if you want just tell me."
		Jade says, "ok, let's go"
		heasm66 says, "ok"
		DavidW says, "had to upload it."
DavidW says (to ClubFloyd), "load sleepmask breakfastdolomites" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | A summery Friday evening. 		
CF | 		
CF | You are driving your car to a small town in the Dolomites. 		
CF | Next to you is Monica, your girlfriend; you have set off for a 		
CF | relaxing weekend after a hard day at work. 		
CF | "Still a long way to go?" — Monica asks. 		
CF | "We will be at the hotel shortly." — you reply. 		
CF | She rests her head on your shoulder and caresses your neck. 		
CF | 		
CF | 		
CF | «The Strawberry Field» presents 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | Breakfast in the Dolomites 		
CF | A play just for fun comedy by Roberto Ceccarelli 		
CF | Release 1 / Serial number 240927 / Inform 7 v10.1.2 / D 		
CF | 		
CF | [Picture number 3 here.] 		
CF | 		
CF | (AI generated image) 		
CF | 		
CF | Type about, credits and license during the game 		
CF | for more information. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Car 		
CF | 		
CF | 		
CF | A few minutes later. 		
CF | 		
CF | You arrive at the hotel and park your car in the private car parking 		
CF | area next to the garden. 		
CF | Monica turns off the radio. 		
CF | 		
CF | 		
CF | 		
CF | Car 		
CF | A city car; the interior space is not much, but more than enough for a 		
CF | young couple. 		
CF | The dashboard is powered off. 		
CF | 		
CF | Monica is next to you. 		
CF | 		
CF | > 		Jade says, "ok, then I will try"
Jade says (to ClubFloyd), "x monica" 		
CF ] Car 		
CF | > 		
CF | > X MONICA 		
CF | 		
CF | Tall, slim with lots of slightly reddish, frizzy hair and sparkling 		
CF | green eyes. 		
CF | Could you not fall in love with her? 		
CF | A peppy girl, she won't forgive you anything you do that she doesn't 		
CF | like, but deep down she has her heart beating for you. 		
CF | You got used to shortening her name to Mo. 		
CF | She wears a pair of jeans, a striped camisole and a pair of shimmering 		
CF | gold sneakers. 		
CF | She also wears a shiny black handbag. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "about" 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | Breakfast in the Dolomites 		
CF | A play just for fun comedy by Roberto Ceccarelli 		
CF | Release 1 / Serial number 240927 / Inform 7 v10.1.2 / D 		
CF | 		
CF | [Picture number 3 here.] 		
CF | 		
CF | (AI generated image) 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF | Please press SPACE to continue. 		
CF | It is the mid-1990s. On a Friday evening in the summer, a guy and his 		
CF | girlfriend leave work for a short holiday in the Dolomites. 		
CF | 		
CF | You play as Francesco, about 30 years old, blond hair. Francesco works 		
CF | as a software engineer, he like photography and hiking in the 		
CF | mountains. Monica is his beautiful girlfriend: tall, slim, with lots 		
CF | of slightly reddish frizzy hair and sparkling green eyes: could he not 		
CF | fall in love with her? She loves strolling around looking in shop 		
CF | windows; a peppy girl, she won't forgive him for anything he does that 		
CF | she doesn't like, but deep down her heart beats for him. What a 		
CF | strange thing love is... 		
CF | 		
CF | There are no treasures to be found, there are no mysteries to be 		
CF | solved; remember, you are on holiday: have fun! 		
CF | 		
CF | Type credits or license for more info. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Car 		
CF | Please press SPACE to continue. 		
CF | 		
CF | Monica jumps out of the car, then closes the car door. 		
CF | 		
CF | > 		DavidW says, "We'll be missing some AI generated pictures, but hopefully we can do without."
		Jade says, "AI generated pic"
DavidW says (to ClubFloyd), "out" 		
CF ] Parking 		
CF | > 		
CF | > OUT 		
CF | 		
CF | (first opening the car door) 		
CF | 		
CF | Parking 		
CF | The hotel's reserved car park. 		
CF | Your white car is perhaps the smallest of all. 		
CF | To the east is the garden. 		
CF | 		
CF | Monica is next to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close car" 		
CF ] Parking 		
CF | > 		
CF | > CLOSE CAR 		
CF | 		
CF | You close the car door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x garden" 		
CF ] Parking 		
CF | > 		
CF | > X GARDEN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I guess we need to go east now."
DavidW says (to ClubFloyd), "e" 		
CF ] Parking 		
CF | > 		
CF | > E 		
CF | 		
CF | ♤ "You forgot to take your luggage." — Monica reminds you. 		
CF | 		
CF | Monica opens the car boot revealing a pink trolley and a red backpack, 		
CF | then she takes her pink trolley. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take backpack" 		
CF ] Parking 		
CF | > 		
CF | > TAKE BACKPACK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Parking 		
CF | > 		
CF | > X IT 		
CF | 		
CF | Your beloved, somewhat frayed, red backpack. 		
CF | 		
CF | > 		DavidW says, "ah, no patch on it saying my other backpack is in Switzerland."
		heasm66 asks, "should we lock the car?"
DavidW says (to ClubFloyd), "i" 		
CF ] Parking 		
CF | > 		
CF | > I 		
CF | 		
CF | You're holding a red backpack. 		
CF | 		
CF | > 		DavidW says, "I'm not sure if we can. We don't have a key."
DavidW says (to ClubFloyd), "lock car" 		
CF ] Parking 		
CF | > 		
CF | > LOCK CAR 		
CF | 		
CF | You lack a key that fits the car door. 		
CF | 		
CF | > 		heasm66 asks, "wonder how we drove it?"
		DavidW says, "I assume this game isn't worried about such things."
DavidW says (to ClubFloyd), "x car" 		
CF ] Parking 		
CF | > 		
CF | > X CAR 		
CF | 		
CF | Your little hatchback. 		
CF | 		
CF | > 		Jade says, "; lol, We have no key to lock our car"
		DavidW says, "Let's go east and see the garden."
		Jade exclaims, "have fun!"
		DavidW asks, "You're not coming with?"
		heasm66 says, "let's"
DavidW says (to ClubFloyd), "e" 		
CF ] Parking 		
CF | > 		
CF | > E 		
CF | 		
CF | ♤ "It's better to close the car boot." — Monica suggests. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close boot" 		
CF ] Parking 		
CF | > 		
CF | > CLOSE BOOT 		
CF | 		
CF | You close the car boot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Parking 		
CF | > 		
CF | > E 		
CF | 		
CF | ♤ "There are a lot of thieves in this world, did you check to 		
CF | make 		
CF | sure that you've locked the car?" — Monica asks. 		
CF | 		
CF | > 		Jade asks, "????"
		DavidW says, "oh. We do need to lock it. huh."
		Jade says, "I wonder if keys are in the ignition"
DavidW says (to ClubFloyd), "ask monica about key" 		
CF ] Parking 		
CF | > 		
CF | > ASK MONICA ABOUT KEY 		
CF | 		
CF | Monica does not respond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in car" 		
CF ] Parking 		
CF | > 		
CF | > LOOK IN CAR 		
CF | 		
CF | Which do you mean, the car door, the car boot or the white car? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open car door" 		
CF ] Parking 		
CF | > 		
CF | > OPEN CAR DOOR 		
CF | 		
CF | You open the car door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Car 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Car 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] Car 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in car" 		
CF ] Car 		
CF | > 		
CF | > LOOK IN CAR 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Jade says, "ok"
DavidW says (to ClubFloyd), "x car" 		
CF ] Car 		
CF | > 		
CF | > X CAR 		
CF | 		
CF | The door of your car. 		
CF | 		
CF | > 		DavidW asks, "gee. Maybe the AI pictures are meant to replace the text?"
DavidW says (to ClubFloyd), "out" 		
CF ] Parking 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Parking 		
CF | Monica is next to you. 		
CF | 		
CF | > 		Jade says, "some disambiguation issue here"
DavidW says (to ClubFloyd), "close car door" 		
CF ] Parking 		
CF | > 		
CF | > CLOSE CAR DOOR 		
CF | 		
CF | You close the car door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lock boot" 		
CF ] Parking 		
CF | > 		
CF | > LOCK BOOT 		
CF | 		
CF | (with your car's key) 		
CF | You lock the car boot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lock car door" 		
CF ] Parking 		
CF | > 		
CF | > LOCK CAR DOOR 		
CF | 		
CF | (with your car's key) 		
CF | You lock the car door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x key" 		
CF ] Parking 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | The key to open and start your car. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Garden 		
CF | > 		
CF | > E 		
CF | 		
CF | Monica follows you. 		
CF | 		
CF | Garden 		
CF | The landscape blends seamlessly with the natural beauty of its 		
CF | surroundings, offering guests a tranquil escape into nature's embrace. 		
CF | There are fir trees around and wooden tables and chairs on the lawn. 		
CF | The walkway is lit by a few marker lamps. At the end of it a sliding 		
CF | door is the entrance to the hotel. 		
CF | The low light enhances the starry sky and creates a romantic 		
CF | atmosphere. 		
CF | Parking is to the west. 		
CF | 		
CF | Monica is next to you. 		
CF | 		
CF | Let's start well: you have just arrived and Monica has already rebuked 		
CF | you three times. 		
CF | Monica is looking at you with sweet eyes, waiting for a sign of your 		
CF | love. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss monica" 		
CF ] Garden 		
CF | > 		
CF | > KISS MONICA 		
CF | 		
CF | ♥ "On dear!" — she whispers sweetly in your ear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trees" 		
CF ] Garden 		
CF | > 		
CF | > X TREES 		
CF | 		
CF | High fir tree. 		
CF | 		
CF | > 		DavidW says, "I was expecting flowers."
DavidW says (to ClubFloyd), "x lamps" 		
CF ] Garden 		
CF | > 		
CF | > X LAMPS 		
CF | 		
CF | You see nothing special about the marker lamps. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Garden 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Reception 		
CF | > 		
CF | > IN 		
CF | 		
CF | (first opening the sliding door) 		
CF | You come closer to the sliding door and it automatically opens. 		
CF | 		
CF | Monica also walks through the door. 		
CF | 		
CF | Reception 		
CF | This charming little hotel welcomes guests with its cosy reception 		
CF | area: the inviting atmosphere is immediately apparent, with a blend of 		
CF | rustic elegance and modern comfort. 		
CF | The reception of this little hotel in the Dolomites serves as the 		
CF | perfect introduction to the unique blend of comfort and authenticity 		
CF | that awaits guests throughout their stay, promising a memorable and 		
CF | rejuvenating experience in this picturesque mountain retreat. 		
CF | 		
CF | The receptionist stands behind a tastefully crafted wooden desk, ready 		
CF | to assist guests with a genuine smile. 		
CF | Stairs lead to the upper floors. To the east is the dining room, along 		
CF | the wall is a door. 		
CF | 		
CF | Monica is next to you. 		
CF | 		
CF | It's time to check in: you have just arrived at the hotel. 		
CF | 		
CF | You move away from the sliding door and it automatically closes. 		
CF | 		
CF | "Good evening, welcome to our hotel!" — the receptionist 		
CF | greets you — "How can I help you?" 		
CF | 		
CF | > 		Jade says, "you are a romantic man"
		heasm66 says, "checkin, I guess"
DavidW says (to ClubFloyd), "ask receptionist about checking in" 		
CF ] Reception 		
CF | > 		
CF | > ASK RECEPTIONIST ABOUT CHECKING IN 		
CF | 		
CF | "Good evening, we are Francesco and Monica and we have a 		
CF | reservation." 		
CF | "Just a moment, I look for it." — the receptionist states 		
CF | and 		
CF | types something on the computer. 		
CF | 		
CF | "I'm sorry, but I can't help you at this time." — he admits. 		
CF | 		
CF | "Good evening." — Monica says to the receptionist. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about reservation" 		
CF ] Reception 		
CF | > 		
CF | > ASK HIM ABOUT RESERVATION 		
CF | 		
CF | "Sorry, I can't be of any assistance to you at the moment." 		
CF | — 		
CF | he admits. 		
CF | 		
CF | "Here it is." — the receptionist reports — "We have 		
CF | reserved the "edelweiss" room for you: our rooms do not have a number, 		
CF | but the name of a flower." 		
CF | "Oh nice!" — Monica says and opens her handbag. 		
CF | The receptionist smiles. 		
CF | 		
CF | > 		Jade says, "I anpm confusee"
		Jade says, "I am confused"
		DavidW says, "I think our questions are confusing the game. Like, maybe check in is automatic in a way closing and locking car doors wasn't."
DavidW says (to ClubFloyd), "z" 		
CF ] Reception 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | "May I have your documents so that I can register?" — the 		
CF | receptionist asks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open backpack" 		
CF ] Reception 		
CF | > 		
CF | > OPEN BACKPACK 		
CF | 		
CF | There is nothing you need in your backpack now. 		
CF | 		
CF | Monica takes her identity card and shows it to the receptionist. 		
CF | He copies some data into the computer and says — "Thank you Miss 		
CF | Monica." 		
CF | Monica puts her identity card back in her handbag and closes it. 		
CF | 		
CF | > 		DavidW says, "um. If we need an "identity card", that is, an ID card, I don't know where mine is."
DavidW says (to ClubFloyd), "z" 		
CF ] Reception 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | ♤ "What are you waiting for? Show the document to the 		
CF | receptionist." — Monica urges you. 		
CF | 		
CF | > 		Jade says, "I hope our id won't be in the car"
DavidW says (to ClubFloyd), "x document" 		
CF ] Reception 		
CF | > 		
CF | > X DOCUMENT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jade says, "i"
DavidW says (to ClubFloyd), "ask monica about document" 		
CF ] Reception 		
CF | > 		
CF | > ASK MONICA ABOUT DOCUMENT 		
CF | 		
CF | "Not in the wallet you keep in your pocket?" — Monica asks. 		
CF | 		
CF | ♤ "What are you waiting for? Show the document to the 		
CF | receptionist." — Monica urges you for the second time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pocket" 		
CF ] Reception 		
CF | > 		
CF | > X POCKET 		
CF | 		
CF | Which do you mean, the left back pocket, the right back pocket, the 		
CF | left front pocket, the right front pocket, the left leg pocket or the 		
CF | right leg pocket? 		
CF | 		
CF | > 		DavidW says, "good grief."
		Jade exclaims, "horrible!"
		heasm66 says, "mine is in the right back poket"
		DavidW asks, "We have pockets and inventory doesn't report them?"
DavidW says (to ClubFloyd), "look in left leg pocket" 		
CF ] Reception 		
CF | > 		
CF | > LOOK IN LEFT LEG POCKET 		
CF | 		
CF | The left leg pocket is empty. 		
CF | 		
CF | ♤ "What are you waiting for? Show the document to the 		
CF | receptionist." — Monica urges you for the third time. 		
CF | "Maybe you left it in the car?" — the receptionist asks. 		
CF | "I'm sure he has it with him." — Monica replies. 		
CF | 		
CF | > 		Jade says, "6 options"
DavidW says (to ClubFloyd), "look in right leg pocket" 		
CF ] Reception 		
CF | > 		
CF | > LOOK IN RIGHT LEG POCKET 		
CF | 		
CF | The right leg pocket is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in back left" 		
CF ] Reception 		
CF | > 		
CF | > LOOK IN BACK LEFT 		
CF | 		
CF | The left back pocket is empty. 		
CF | 		
CF | Monica puts her hand in the pocket of your shorts and pulls out a 		
CF | wallet, which she hands to you. 		
CF | 		
CF | > 		Jade says, "... lol"
DavidW says (to ClubFloyd), "open wallet" 		
CF ] Reception 		
CF | > 		
CF | > OPEN WALLET 		
CF | 		
CF | You open the wallet, revealing a driving license, a credit card, a 		
CF | debit card, a supermarket fidelity card, an identity card, a photo and 		
CF | some money. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give id card to him" 		
CF ] Reception 		
CF | > 		
CF | > GIVE ID CARD TO HIM 		
CF | 		
CF | (first taking the identity card) 		
CF | You're carrying too many things already. 		
CF | 		
CF | > 		Jade says, "ja, ja, ja, lot of cards here"
DavidW says (to ClubFloyd), "i" 		
CF ] Reception 		
CF | > 		
CF | > I 		
CF | 		
CF | You're holding a wallet, your car's key and a red backpack, and you 		
CF | have a driving license, a credit card, a debit card, a supermarket 		
CF | fidelity card, an identity card, a photo and some money in the wallet. 		
CF | 		
CF | > 		DavidW asks, "Three things are our carrying limit?"
		DavidW says, "This implementation is nuts."
		Jade says, "I won't be able to find anything nevermore"
DavidW says (to ClubFloyd), "put key in front right pocket" 		
CF ] Reception 		
CF | > 		
CF | > PUT KEY IN FRONT RIGHT POCKET 		
CF | 		
CF | You put your car's key into the right front pocket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give id card to him" 		
CF ] Reception 		
CF | > 		
CF | > GIVE ID CARD TO HIM 		
CF | 		
CF | (first taking the identity card) 		
CF | You show your identity card to the receptionist. 		
CF | "Thank you Mr. Francesco." — he says, then he copies your 		
CF | data into the computer. 		
CF | 		
CF | The receptionist takes two keys and puts them on the desk. 		
CF | "These are the keys of your room." — the receptionist 		
CF | explains. 		
CF | "You will find a brochure in your room with all the useful 		
CF | information about the hotel. If you have any questions, I will be 		
CF | happy to answer them." 		
CF | 		
CF | > 		Jade says, "the wifi code"
DavidW says (to ClubFloyd), "take room key" 		
CF ] Reception 		
CF | > 		
CF | > TAKE ROOM KEY 		
CF | 		
CF | You're carrying too many things already. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Reception 		
CF | > 		
CF | > I 		
CF | 		
CF | You're holding an identity card, a wallet and a red backpack, and you 		
CF | have a driving license, a credit card, a debit card, a supermarket 		
CF | fidelity card, a photo and some money in the wallet. You also have 		
CF | your car's key in the right front pocket. 		
CF | 		
CF | Monica takes a key from the desk and puts it in her handbag. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put id card in wallet" 		
CF ] Reception 		
CF | > 		
CF | > PUT ID CARD IN WALLET 		
CF | 		
CF | You put the identity card into the wallet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put wallet in front left pocket" 		
CF ] Reception 		
CF | > 		
CF | > PUT WALLET IN FRONT LEFT POCKET 		
CF | 		
CF | You close the wallet. 		
CF | 		
CF | You put the wallet into the left front pocket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take room key" 		
CF ] Reception 		
CF | > 		
CF | > TAKE ROOM KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | "I'm tired, let's go to sleep." — Monica asks in a whisper. 		
CF | 		
CF | > 		Jade says, "damm, she has got a handbag"
		DavidW says, "Traditionally, women don't have pockets."
DavidW says (to ClubFloyd), "x key" 		
CF ] Reception 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | This is a standard Yale key with an oval pendant with the word 		
CF | "edelweiss" on it. 		
CF | 		
CF | > 		Jade says, "this invertory system is new for me, and it seems a bit tricky"
		DavidW says, "I wonder what an edelweiss looks like."
		heasm66 says, "Do the game list in which pockets we place things or do we need to remember that"
		DavidW says, "clunky, you mean."
DavidW says (to ClubFloyd), "i" 		
CF ] Reception 		
CF | > 		
CF | > I 		
CF | 		
CF | You're holding a room key and a red backpack, and you have your car's 		
CF | key in the right front pocket. You also have a wallet in the left 		
CF | front pocket. 		
CF | 		
CF | > 		Jade says, "I have edelweiss growing in my garden."
		DavidW asks, "oh? what's it like?"
		Jade says, "the skying men flower in the alps"
DavidW says (to ClubFloyd), "u" 		
CF | > 		
CF | > U 		
CF | 		
CF | You and Monica bid farewell to the receptionist and set off up the 		
CF | stairs. 		
CF | "Have a good night!" — the receptionist wishes you. 		
CF | ♥ Monica wraps her arm around your waist and gives you a 		
CF | kiss 		
CF | on the neck. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		Jade says, "you could check in google."
		DavidW says, "ok. I'll do that later."
DavidW pushes the green 'space' button. 		
CF ] Reception 		
CF | 		
CF | The morning after. 		
CF | 		
CF | After a good night's sleep, you are ready to enjoy the first day of 		
CF | your holiday. 		
CF | You and Monica go down the stairs and back to reception. 		
CF | You wear a pair of beige shorts, a pair of brown trekking boots, a 		
CF | checkered flannel shirt and a white t-shirt; Monica wears a pair of 		
CF | pink trekking shoes, a pair of black leggings and a black sweatshirt. 		
CF | The receptionist are working behind the counter. 		
CF | 		
CF | "Miss Monica and Mr. Francesco good morning!" — the 		
CF | receptionist wishes — "You're looking good today!" 		
CF | 		
CF | "Good morning." — Monica says to the receptionist. 		
CF | 		
CF | > 		DavidW asks, "wow. we don't even get to see the room?"
		Jade says, "we have no shoes"
		DavidW says, "We have boots instead."
		Jade says, "pardon, boots"
		Jade says, "now we have to get some breackfast"
		heasm66 asks, "No brochure to read. Do we ask him about trecking?"
		DavidW says, "There was supposed to be a brochure in our room, but we weren't truly there."
DavidW says (to ClubFloyd), "i" 		
CF ] Reception 		
CF | > 		
CF | > I 		
CF | 		
CF | You're holding a room key, and you have a wallet in the right back 		
CF | pocket. 		
CF | 		
CF | ♤ "Don't be rude, greet the receptionist." — Monica 		
CF | suggests 		
CF | in your ear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "greet him" 		
CF ] Reception 		
CF | > 		
CF | > GREET HIM 		
CF | 		
CF | "Good morning." — you say to the receptionist. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him for brochure" 		
CF ] Reception 		
CF | > 		
CF | > ASK HIM FOR BROCHURE 		
CF | 		
CF | "I'm sorry, but I can't help you at this time." — he admits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about breakfast" 		
CF ] Reception 		
CF | > 		
CF | > ASK HIM ABOUT BREAKFAST 		
CF | 		
CF | "Sorry, I can't be of any assistance to you now." — he 		
CF | admits. 		
CF | 		
CF | ♤ "Shall we go for breakfast?" — Monica urges, "I'm 		
CF | quite 		
CF | hungry." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say yes to monica" 		
CF ] Reception 		
CF | > 		
CF | > SAY YES TO MONICA 		
CF | 		
CF | "Well." — he replies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dining room 		
CF | > 		
CF | > E 		
CF | 		
CF | Monica follows you. 		
CF | 		
CF | Dining room 		
CF | Rustic wooden beams and locally sourced stone accents complement the 		
CF | alpine setting, while tasteful decor elements pay homage to the 		
CF | region's cultural heritage. The tables are elegantly set with crisp 		
CF | linens. Around the tables is a bench covered in dark green velvet. 		
CF | Bathed in natural light that filters through large windows, the room 		
CF | offers panoramic views of the surrounding majestic peaks, creating a 		
CF | serene and inspiring atmosphere. 		
CF | The reception area is to the west, to the north is the buffet area, 		
CF | and to the east a door leads to the kitchen. 		
CF | 		
CF | Monica is next to you. 		
CF | 		
CF | You can see a waiter and a waitress here. 		
CF | 		
CF | ♥ "Very nice, isn't it?" — Monica asks, — 		
CF | "I 		
CF | wonder at which table we can sit." 		
CF | 		
CF | > 		Jade asks, "w?"
DavidW says (to ClubFloyd), "x tables" 		
CF ] Dining room 		
CF | > 		
CF | > X TABLES 		
CF | 		
CF | All tables are similar and well laid out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dining room 		
CF | > 		
CF | > N 		
CF | 		
CF | "Why are you carrying the room key?" — Monica asks. 		
CF | 		
CF | > 		Jade says, "this is a mostly guided ganpme"
		Jade says, "* game"
		Jade says, "talk to waiter"
		DavidW says, "golly. We are incorrectly holding a room key for a room we never got to see."
DavidW says (to ClubFloyd), "put room key in front right pocket" 		
CF ] Dining room 		
CF | > 		
CF | > PUT ROOM KEY IN FRONT RIGHT POCKET 		
CF | 		
CF | You put the room key into the right front pocket. 		
CF | 		
CF | The waitress sees you confused, approaches you and says hello: 		
CF | "Good morning!" 		
CF | "Can I help you?" — she asks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "greet waitress" 		
CF ] Dining room 		
CF | > 		
CF | > GREET WAITRESS 		
CF | 		
CF | You approach the waitress and say hello: — "Good morning, we are 		
CF | staying in the "Edelweiss" room and it is our first day here." 		
CF | "Oh, welcome! Let me show you to your table." — the waitress 		
CF | says and goes to a free table. 		
CF | "This is the table we have reserved for you, I hope it is to your 		
CF | liking." — she points to you the table. 		
CF | ♥ "It's perfect!" — Monica exclaims — 		
CF | "Thank 		
CF | you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Dining room 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | On the table are two knives, two teaspoons, two forks, two towels, a 		
CF | round plastic container (empty) and a written paper. 		
CF | 		
CF | Monica sits down on the bench. 		
CF | 		
CF | > 		DavidW asks, "There's a bench? Not a chair?"
DavidW says (to ClubFloyd), "sit" 		
CF ] Dining room 		
CF | > 		
CF | > SIT 		
CF | 		
CF | You get onto the bench. 		
CF | 		
CF | Monica is next to you. 		
CF | 		
CF | "May I serve you a hot beverage?" — the waitress asks, then 		
CF | explains: — "I can offer you a coffee, a cappuccino, a hot 		
CF | chocolate or a tea." 		
CF | 		
CF | > 		Jade says, "some mountain restaurants has benches"
DavidW says (to ClubFloyd), "ask waitress for tea" 		
CF ] Dining room 		
CF | > 		
CF | > ASK WAITRESS FOR TEA 		
CF | 		
CF | "Don't change the topic." — Monica says you. 		
CF | 		
CF | > 		DavidW says, "good grief again"
		Jade says, "it seems so"
		DavidW says, "This is like going down a slide with numerous speed bumps."
		Jade says, "I understand you"
DavidW says (to ClubFloyd), "z" 		
CF ] Dining room 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Dining room 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The waitress leaves. 		
CF | 		
CF | > 		Jade says, "talk to"
DavidW says (to ClubFloyd), "read paper" 		
CF ] Dining room 		
CF | > 		
CF | > READ PAPER 		
CF | 		
CF | Good morning Miss. Monica e Mr. Francesco 		
CF | At the bottom of this statement is a photo of the Three Peaks of 		
CF | Lavaredo on a sunny day like this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to monica" 		
CF ] Dining room 		
CF | > 		
CF | > TALK TO MONICA 		
CF | 		
CF | You say hello to Monica. 		
CF | 		
CF | You have nothing specific in mind to discuss with Monica just now. 		
CF | 		
CF | > 		Jade says, "talk to waitress"
DavidW says (to ClubFloyd), "talk to waitress" 		
CF ] Dining room 		
CF | > 		
CF | > TALK TO WAITRESS 		
CF | 		
CF | You say hello to the waitress. 		
CF | 		
CF | You have nothing specific in mind to discuss with waitress just now. 		
CF | 		
CF | > 		DavidW says, "I don't get it."
DavidW says (to ClubFloyd), "tea" 		
CF ] Dining room 		
CF | > 		
CF | > TEA 		
CF | 		
CF | 		
CF | "Lemon, milk or nothing?" — she asks you to choose. 		
CF | 		
CF | > 		Jade says, "she lived"
		heasm66 asks, "go to buffet?"
DavidW says (to ClubFloyd), "nothing" 		
CF ] Dining room 		
CF | > 		
CF | > NOTHING 		
CF | 		
CF | "Don't change the topic." — Monica says you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "choose nothing" 		
CF ] Dining room 		
CF | > 		
CF | > CHOOSE NOTHING 		
CF | 		
CF | You will need to be more specific. Try typing LOOK to get a 		
CF | description of your surroundings. 		
CF | 		
CF | > 		Jade exclaims, "oops!"
DavidW says (to ClubFloyd), "black" 		
CF ] Dining room 		
CF | > 		
CF | > BLACK 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "plain" 		
CF ] Dining room 		
CF | > 		
CF | > PLAIN 		
CF | 		
CF | "Sorry, I did not understand your preference for tea: lemon, milk 		
CF | or neither?" — the waitress states. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "neither" 		
CF ] Dining room 		
CF | > 		
CF | > NEITHER 		
CF | 		
CF | "Don't change the topic." — Monica says you. 		
CF | 		
CF | > 		DavidW says, "This is very awkward"
DavidW says (to ClubFloyd), "tea neither" 		
CF ] Dining room 		
CF | > 		
CF | > TEA NEITHER 		
CF | 		
CF | I only understood you as far as wanting to tea. 		
CF | 		
CF | > 		heasm66 says, "waitress, neither"
DavidW says (to ClubFloyd), "waitress, neither" 		
CF ] Dining room 		
CF | > 		
CF | > WAITRESS, NEITHER 		
CF | 		
CF | "Good choice." — the waitress confirms you. 		
CF | "What can I get for you, miss?" — she asks Monica. 		
CF | "A cup of hot chocolate." — Monica answers. 		
CF | "Perfect!" — the waitress exclaims. 		
CF | "I'll be back soon with what you've ordered." — she says — 		
CF | "In the meantime, you can help yourself to the buffet." 		
CF | 		
CF | The waitress goes to the kitchen. 		
CF | 		
CF | > 		Jade says, "lol 8-)"
		DavidW says (to heasm66), "thanks"
		Jade says, "well done"
		DavidW says, "now to brave the buffet. Good thing I'm not a one-handed tourist."
DavidW says (to ClubFloyd), "stand" 		
CF ] Dining room 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You stand up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Buffet 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Buffet 		
CF | The buffet is a feast for the senses, featuring a variety of locally 		
CF | sourced and homemade delights. Guests can savor freshly baked 		
CF | artisanal breads, jams, and a selection of cheeses and cured meats, 		
CF | showcasing the flavors of the Dolomites. 		
CF | 		
CF | To the right is a wooden cupboard. On it are some empty dishes and 		
CF | containers with cold drinks. 		
CF | Next to the sideboard is a small table with a juicer on it and two 		
CF | small wooden crates of celery ribs and carrots. 		
CF | To the left is a table on which are bread, butter, jams, meats and 		
CF | cheese. 		
CF | Next to the buffet table there is another table, behind which a cook 		
CF | is on hand to cook the eggs that are in a basket. 		
CF | You can see a HACCP ingredients book here. 		
CF | 		
CF | Monica stands up and follows you at the buffet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take plate" 		
CF ] Buffet 		
CF | > 		
CF | > TAKE PLATE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bread" 		
CF ] Buffet 		
CF | > 		
CF | > X BREAD 		
CF | 		
CF | Which do you mean, a slice of white bread or a slice of pumpernickel 		
CF | bread? 		
CF | 		
CF | > 		Jade says, "bon apetite"
DavidW says (to ClubFloyd), "take pumpernickel" 		
CF ] Buffet 		
CF | > 		
CF | > TAKE PUMPERNICKEL 		
CF | 		
CF | Taken. 		
CF | 		
CF | Monica takes a dish from the cupboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it on plate" 		
CF ] Buffet 		
CF | > 		
CF | > PUT IT ON PLATE 		
CF | 		
CF | You put the slice of pumpernickel bread on the dish. 		
CF | 		
CF | Monica takes a slice of white bread and puts it on the dish she is 		
CF | carrying. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x meats" 		
CF ] Buffet 		
CF | > 		
CF | > X MEATS 		
CF | 		
CF | Which do you mean, a slice of speck or a slice of salami? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take salami" 		
CF ] Buffet 		
CF | > 		
CF | > TAKE SALAMI 		
CF | 		
CF | Taken. 		
CF | 		
CF | Monica takes a knob of butter and puts it on the dish she is carrying. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put salami on plate" 		
CF ] Buffet 		
CF | > 		
CF | > PUT SALAMI ON PLATE 		
CF | 		
CF | You put the slice of salami on the dish. 		
CF | 		
CF | Monica takes a apricot jam portion jar and puts it on the dish she is 		
CF | carrying. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cheese" 		
CF ] Buffet 		
CF | > 		
CF | > X CHEESE 		
CF | 		
CF | A slice of the typical "grey cheese" from Sudtyrol. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Buffet 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		heasm66 says, "i'll go for he Keith Richards breakfast (coffee and cigarettes)"
DavidW says (to ClubFloyd), "put it on plate" 		
CF ] Buffet 		
CF | > 		
CF | > PUT IT ON PLATE 		
CF | 		
CF | You put the piece of Ahrntal grey cheese on the dish. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fruit" 		
CF ] Buffet 		
CF | > 		
CF | > X FRUIT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW asks, "No fruit options?"
DavidW says (to ClubFloyd), "l" 		
CF ] Buffet 		
CF | > 		
CF | > L 		
CF | 		
CF | Buffet 		
CF | The buffet is a feast for the senses, featuring a variety of locally 		
CF | sourced and homemade delights. Guests can savor freshly baked 		
CF | artisanal breads, jams, and a selection of cheeses and cured meats, 		
CF | showcasing the flavors of the Dolomites. 		
CF | 		
CF | Monica is next to you. 		
CF | 		
CF | To the right is a wooden cupboard. On it are some empty dishes and 		
CF | containers with cold drinks. 		
CF | Next to the sideboard is a small table with a juicer on it and two 		
CF | small wooden crates of celery ribs and carrots. 		
CF | To the left is a table on which are bread, butter, jams, meats and 		
CF | cheese. 		
CF | Next to the buffet table there is another table, behind which a cook 		
CF | is on hand to cook the eggs that are in a basket. 		
CF | You can see a HACCP ingredients book here. 		
CF | 		
CF | > 		Jade says, "carnivorous age"
		Jade says, "x book"
DavidW says (to ClubFloyd), "take carrot" 		
CF ] Buffet 		
CF | > 		
CF | > TAKE CARROT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put carrot on plate" 		
CF ] Buffet 		
CF | > 		
CF | > PUT CARROT ON PLATE 		
CF | 		
CF | You put the carrot on the dish. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Buffet 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | If you need information about food, it is best to ask the staff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "greet chef" 		
CF ] Buffet 		
CF | > 		
CF | > GREET CHEF 		
CF | 		
CF | "Good morning." 		
CF | 		
CF | "May I cook an egg for you?" — the cook asks, then explains: 		
CF | — "I can offer you a fried egg, an omelette or a crêpe." 		
CF | 		
CF | > 		Jade says, "lol"
DavidW says (to ClubFloyd), "chef, crepe" 		
CF ] Buffet 		
CF | > 		
CF | > CHEF, CREPE 		
CF | 		
CF | "Your crêpe will be ready in a couple of minutes." — the 		
CF | cook 		
CF | says. 		
CF | 		
CF | The cook takes a ladle of liquid dough from a bowl and places it on a 		
CF | hot plate. She carefully spreads the dough with a wooden spatula. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up crepe in book" 		
CF ] Buffet 		
CF | > 		
CF | > LOOK UP CREPE IN BOOK 		
CF | 		
CF | You discover nothing of interest in the HACCP ingredients book. 		
CF | 		
CF | The cook turns the crêpe over with the help of a wide-bladed knife. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss monica" 		
CF ] Buffet 		
CF | > 		
CF | > KISS MONICA 		
CF | 		
CF | ♥ "I love you!" — she whispers sweetly in your 		
CF | ear. 		
CF | 		
CF | "Here's your crêpe!" — the cook says handing you the dish. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take crepe" 		
CF ] Buffet 		
CF | > 		
CF | > TAKE CREPE 		
CF | 		
CF | It is best to keep your hands free for the dish the cook is about to 		
CF | pass to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take dish" 		
CF ] Buffet 		
CF | > 		
CF | > TAKE DISH 		
CF | 		
CF | You take the dish from the cook. 		
CF | 		
CF | "Can I prepare something for you too, Miss?" — the cook asks 		
CF | to Monica. 		
CF | "I would like a sunny side up fried egg." — Monica replies. 		
CF | "Good choice!" — the cook confirms — "It will be ready 		
CF | in 		
CF | a few minutes." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drinks" 		
CF ] Buffet 		
CF | > 		
CF | > X DRINKS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I guess I should take these back to the table"
DavidW says (to ClubFloyd), "s" 		
CF ] Buffet 		
CF | > 		
CF | > S 		
CF | 		
CF | "Don't you take anything to drink?" — Monica asks. 		
CF | 		
CF | > 		heasm66 says, "jouice"
		DavidW says, "I ordered a coffee earlier, DEAR."
		heasm66 says, "juice"
DavidW says (to ClubFloyd), "x drink" 		
CF ] Buffet 		
CF | > 		
CF | > X DRINK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x juice" 		
CF ] Buffet 		
CF | > 		
CF | > X JUICE 		
CF | 		
CF | Which do you mean, the jug of orange juice, the jug of apple juice or 		
CF | the jug of pear nectar? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pear nectar" 		
CF ] Buffet 		
CF | > 		
CF | > TAKE PEAR NECTAR 		
CF | 		
CF | Others need it too, you can't take it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour pear nectar" 		
CF ] Buffet 		
CF | > 		
CF | > POUR PEAR NECTAR 		
CF | 		
CF | What do you want to pour the jug of pear nectar in? 		
CF | 		
CF | > 		DavidW says, "left front pocket"
DavidW says (to ClubFloyd), "pour pear nectar in cup" 		
CF ] Buffet 		
CF | > 		
CF | > POUR PEAR NECTAR IN CUP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Buffet 		
CF | > 		
CF | > L 		
CF | 		
CF | Buffet 		
CF | The buffet is a feast for the senses, featuring a variety of locally 		
CF | sourced and homemade delights. Guests can savor freshly baked 		
CF | artisanal breads, jams, and a selection of cheeses and cured meats, 		
CF | showcasing the flavors of the Dolomites. 		
CF | 		
CF | Monica is next to you. 		
CF | 		
CF | To the right is a wooden cupboard. On it are some empty dishes and 		
CF | containers with cold drinks. 		
CF | Next to the sideboard is a small table with a juicer on it and two 		
CF | small wooden crates of celery ribs and carrots. 		
CF | To the left is a table on which are bread, butter, jams, meats and 		
CF | cheese. 		
CF | Next to the buffet table there is another table, behind which a cook 		
CF | is on hand to cook the eggs that are in a basket. 		
CF | You can see a HACCP ingredients book here. 		
CF | 		
CF | "Here's your sunny side up fried egg, Miss." — the cook says 		
CF | to Monica handing her the dish. 		
CF | "Thank you." — Monica says getting the dish. 		
CF | "Don't mention it!" — the cook replies. 		
CF | 		
CF | > 		Jade says, "this mechanic are messy"
DavidW says (to ClubFloyd), "x juicer" 		
CF ] Buffet 		
CF | > 		
CF | > X JUICER 		
CF | 		
CF | The machine takes the form of a large steel cylinder. 		
CF | At the top, a lid gives access to a container in which to place the 		
CF | vegetables from which the juice is extracted. 		
CF | At the bottom there is a recess in which a glass can be placed to 		
CF | collect the juice that comes out of a spout. 		
CF | On the right is a switch to turn the machine on and off. 		
CF | 		
CF | The juicer machine is currently switched off. 		
CF | 		
CF | > 		Jade asks, "take glass?"
		DavidW says, "oh. I suppose one can turn the carrots or celery into juice."
DavidW says (to ClubFloyd), "pour pear nectar into glass" 		
CF ] Buffet 		
CF | > 		
CF | > POUR PEAR NECTAR INTO GLASS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glass" 		
CF ] Buffet 		
CF | > 		
CF | > X GLASS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "not a glass. not a cup."
DavidW says (to ClubFloyd), "l" 		
CF ] Buffet 		
CF | > 		
CF | > L 		
CF | 		
CF | Buffet 		
CF | The buffet is a feast for the senses, featuring a variety of locally 		
CF | sourced and homemade delights. Guests can savor freshly baked 		
CF | artisanal breads, jams, and a selection of cheeses and cured meats, 		
CF | showcasing the flavors of the Dolomites. 		
CF | 		
CF | Monica is next to you. 		
CF | 		
CF | To the right is a wooden cupboard. On it are some empty dishes and 		
CF | containers with cold drinks. 		
CF | Next to the sideboard is a small table with a juicer on it and two 		
CF | small wooden crates of celery ribs and carrots. 		
CF | To the left is a table on which are bread, butter, jams, meats and 		
CF | cheese. 		
CF | Next to the buffet table there is another table, behind which a cook 		
CF | is on hand to cook the eggs that are in a basket. 		
CF | You can see a HACCP ingredients book here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cupboard" 		
CF ] Buffet 		
CF | > 		
CF | > X CUPBOARD 		
CF | 		
CF | A cupboard in light fir wood. Under the top are two drawers, one on 		
CF | the left and one on the right. 		
CF | 		
CF | On the cupboard are six dishes, a jug of orange juice, a jug of apple 		
CF | juice, a jug of pear nectar, a bottle of water and a bottle of milk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open left drawer" 		
CF ] Buffet 		
CF | > 		
CF | > OPEN LEFT DRAWER 		
CF | 		
CF | You open the left drawer, revealing ten empty glasses. 		
CF | 		
CF | > 		Jade says, "x monica to see her breackfast"
DavidW says (to ClubFloyd), "open right drawer" 		
CF ] Buffet 		
CF | > 		
CF | > OPEN RIGHT DRAWER 		
CF | 		
CF | You open the right drawer, revealing three bibs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take glass" 		
CF ] Buffet 		
CF | > 		
CF | > TAKE GLASS 		
CF | 		
CF | Monica also takes a glass. 		
CF | She then closes the drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close right drawer" 		
CF ] Buffet 		
CF | > 		
CF | > CLOSE RIGHT DRAWER 		
CF | 		
CF | You close the right drawer. 		
CF | 		
CF | Monica pours some orange juice in her glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour pear nectar in my glass" 		
CF ] Buffet 		
CF | > 		
CF | > POUR PEAR NECTAR IN MY GLASS 		
CF | 		
CF | You pour pear nectar into the glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Buffet 		
CF | > 		
CF | > I 		
CF | 		
CF | You're holding a glass of pear nectar and two dishes, and you have a 		
CF | carrot, a piece of Ahrntal grey cheese, a slice of salami and a slice 		
CF | of pumpernickel bread on the dish. You also have a crêpe on the dish. 		
CF | You also have a room key in the right front pocket. You also have a 		
CF | wallet in the right back pocket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dining room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Dining room 		
CF | You can see a waiter here. 		
CF | 		
CF | Monica returns with you in the dining room and sits on the bench. 		
CF | Then she puts the dishes and the glass she has brought from the buffet 		
CF | on the table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on bench" 		
CF ] Dining room 		
CF | > 		
CF | > SIT ON BENCH 		
CF | 		
CF | You get onto the bench. 		
CF | 		
CF | Monica is next to you. 		
CF | 		
CF | (Monica first taking the sunny side up fried egg) 		
CF | Monica eats her sunny side up fried egg. 		
CF | It seems to have been really good, judging by her expression. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put all on table" 		
CF ] Dining room 		
CF | > 		
CF | > PUT ALL ON TABLE 		
CF | 		
CF | glass of pear nectar: Done. 		
CF | dish: Done. 		
CF | dish: Done. 		
CF | 		
CF | The waitress returns with a tray containing your order. 		
CF | "Here are your hot drinks!" — she exclaims — "A cup of 		
CF | tea and a mug of hot chocolate." 		
CF | The waitress then places the contents of the tray on the table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "thank waitress" 		
CF ] Dining room 		
CF | > 		
CF | > THANK WAITRESS 		
CF | 		
CF | "Thank you." — you say to the waitress. 		
CF | "Not at all!" — she replies and then leaves. 		
CF | 		
CF | The waitress collects all the empty dishes, glasses and cups from the 		
CF | table. 		
CF | Then she goes to the kitchen. 		
CF | 		
CF | Monica takes her mug of hot chocolate and drinks the hot chocolate. 		
CF | Then she puts the empty mug on the table. 		
CF | "The hot chocolate was really good," — Monica states and 		
CF | suggests — "why don't you try it?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink tea" 		
CF ] Dining room 		
CF | > 		
CF | > DRINK TEA 		
CF | 		
CF | (first taking the cup of tea) 		
CF | You drink the tea, leaving the cup empty. 		
CF | A herbaceous flavour with a tendency to be bitter and slightly 		
CF | astringent. 		
CF | 		
CF | Monica spreads the knob of butter on her slice of white bread. 		
CF | 		
CF | > 		Jade says, "we are gonna get a stomach ache"
DavidW says (to ClubFloyd), "put cup on table" 		
CF ] Dining room 		
CF | > 		
CF | > PUT CUP ON TABLE 		
CF | 		
CF | You put the empty cup on the table. 		
CF | 		
CF | Monica opens the open apricot jam portion jar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cheese on bread" 		
CF ] Dining room 		
CF | > 		
CF | > PUT CHEESE ON BREAD 		
CF | 		
CF | Which do you mean, the slice of pumpernickel bread or the buttered 		
CF | slice of white bread? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pumpernickel" 		
CF ] Dining room 		
CF | > 		
CF | > PUMPERNICKEL 		
CF | 		
CF | Now you have a slice of pumpernickel bread dressed with a piece of 		
CF | Ahrntal grey cheese. 		
CF | 		
CF | Monica spreads the portion of apricot jam over the buttered slice of 		
CF | white bread. 		
CF | 		
CF | The waitress collects all the empty dishes, glasses and cups from the 		
CF | table. 		
CF | Then she goes to the kitchen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put salami on pumpernickel" 		
CF ] Dining room 		
CF | > 		
CF | > PUT SALAMI ON PUMPERNICKEL 		
CF | 		
CF | You already have a slice of pumpernickel bread dressed with a piece of 		
CF | Ahrntal grey cheese, why put another filling on top? 		
CF | 		
CF | Monica throws the open apricot jam portion jar in the round plastic 		
CF | container. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat pumpernickel" 		
CF ] Dining room 		
CF | > 		
CF | > EAT PUMPERNICKEL 		
CF | 		
CF | (first taking the slice of pumpernickel bread dressed with a piece of 		
CF | Ahrntal grey cheese) 		
CF | You eat the slice of pumpernickel bread. Not bad. 		
CF | 		
CF | (Monica first taking the buttered slice of white bread dressed with a 		
CF | portion of apricot jam) 		
CF | Monica eats the buttered slice of white bread dressed with a portion 		
CF | of apricot jam. 		
CF | 		
CF | ♥ "Delicious!" — Monica exclaims — "You 		
CF | really 		
CF | took me to a nice place." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat crepe" 		
CF ] Dining room 		
CF | > 		
CF | > EAT CREPE 		
CF | 		
CF | (first taking the crêpe) 		
CF | You eat the crêpe. Not bad. 		
CF | 		
CF | Monica takes her glass of orange juice and drinks the juice. 		
CF | After drinking Monica puts the glass of orange juice on the table 		
CF | again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat salami" 		
CF ] Dining room 		
CF | > 		
CF | > EAT SALAMI 		
CF | 		
CF | (first taking the slice of salami) 		
CF | You eat the slice of salami. Not bad. 		
CF | 		
CF | The waitress collects all the empty dishes, glasses and cups from the 		
CF | table. 		
CF | Then she goes to the kitchen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat carrots" 		
CF ] Dining room 		
CF | > 		
CF | > EAT CARROTS 		
CF | 		
CF | (first taking the carrot) 		
CF | You eat the carrot. Not bad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink pear" 		
CF ] Dining room 		
CF | > 		
CF | > DRINK PEAR 		
CF | 		
CF | (first taking the glass of pear nectar) 		
CF | You drink the pear nectar, leaving the glass empty. 		
CF | A sweet nectar with the delicate flavour of freshly picked pears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put my glass on table" 		
CF ] Dining room 		
CF | > 		
CF | > PUT MY GLASS ON TABLE 		
CF | 		
CF | You put the empty glass on the table. 		
CF | 		
CF | ♥ "There was a juice extractor at the buffet, I would 		
CF | love to try one of those juices." — Monica says looking at you 		
CF | with sweet love eyes — "Would you be so kind as to bring me one?" 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monica about carrot" 		
CF ] Dining room 		
CF | > 		
CF | > ASK MONICA ABOUT CARROT 		
CF | 		
CF | Monica does not respond. 		
CF | 		
CF | The waitress collects all the empty dishes, glasses and cups from the 		
CF | table. 		
CF | Then she goes to the kitchen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "monica, certainly" 		
CF ] Dining room 		
CF | > 		
CF | > MONICA, CERTAINLY 		
CF | 		
CF | "It is completely useless to try to change the subject, you know 		
CF | you can give me only one answer." — Monica says pointing a 		
CF | finger 		
CF | at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "monica, yes" 		
CF ] Buffet 		
CF | > 		
CF | > MONICA, YES 		
CF | 		
CF | ♥ "My love!" — Monica replies caressing you — 		
CF | "You can choose the vegetable." 		
CF | You stand up and go to the buffet; Monica sends you a kiss. ♥ 		
CF | 		
CF | 		
CF | Buffet 		
CF | The buffet is a feast for the senses, featuring a variety of locally 		
CF | sourced and homemade delights. Guests can savor freshly baked 		
CF | artisanal breads, jams, and a selection of cheeses and cured meats, 		
CF | showcasing the flavors of the Dolomites. 		
CF | 		
CF | To the right is a wooden cupboard. On it are some empty dishes and 		
CF | containers with cold drinks. 		
CF | Next to the sideboard is a small table with a juicer on it and two 		
CF | small wooden crates of celery ribs and carrots. 		
CF | To the left is a table on which are bread, butter, jams, meats and 		
CF | cheese. 		
CF | Next to the buffet table there is another table, behind which a cook 		
CF | is on hand to cook the eggs that are in a basket. 		
CF | You can see a HACCP ingredients book here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open left" 		
CF ] Buffet 		
CF | > 		
CF | > OPEN LEFT 		
CF | 		
CF | Which do you mean, the left drawer, the left back pocket, the left 		
CF | front pocket or the left leg pocket? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drawer" 		
CF ] Buffet 		
CF | > 		
CF | > DRAWER 		
CF | 		
CF | You open the left drawer, revealing ten empty glasses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take glass" 		
CF ] Buffet 		
CF | > 		
CF | > TAKE GLASS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close left drawer" 		
CF ] Buffet 		
CF | > 		
CF | > CLOSE LEFT DRAWER 		
CF | 		
CF | You close the left drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put glass under spout" 		
CF ] Buffet 		
CF | > 		
CF | > PUT GLASS UNDER SPOUT 		
CF | 		
CF | Usually, you don't need to worry about the exact positioning of 		
CF | things. You can get more detail about something with the EXAMINE 		
CF | command, or use compass directions like SOUTH, for example to change 		
CF | your location. 		
CF | 		
CF | > 		DavidW says, "Liar! This game is extraordinarily fussy about positioning!!!!"
DavidW says (to ClubFloyd), "put glass in extractor" 		
CF ] Buffet 		
CF | > 		
CF | > PUT GLASS IN EXTRACTOR 		
CF | 		
CF | The juicer bowl is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x extractor" 		
CF ] Buffet 		Jade says, "yes,it is"
CF | > 		
CF | > X EXTRACTOR 		
CF | 		
CF | The machine takes the form of a large steel cylinder. 		
CF | At the top, a lid gives access to a container in which to place the 		
CF | vegetables from which the juice is extracted. 		
CF | At the bottom there is a recess in which a glass can be placed to 		
CF | collect the juice that comes out of a spout. 		
CF | On the right is a switch to turn the machine on and off. 		
CF | 		
CF | The juicer machine is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put glass in recess" 		
CF ] Buffet 		
CF | > 		
CF | > PUT GLASS IN RECESS 		
CF | 		
CF | You put the empty glass into the juicer recess. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open lid" 		
CF ] Buffet 		
CF | > 		
CF | > OPEN LID 		
CF | 		
CF | You open the juicer bowl. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put carrot in container" 		
CF ] Buffet 		
CF | > 		
CF | > PUT CARROT IN CONTAINER 		
CF | 		
CF | "You cannot put a whole carrot in the machine, you have to chop it 		
CF | first." — the cook suggests you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x knife" 		
CF ] Buffet 		
CF | > 		
CF | > X KNIFE 		
CF | 		
CF | You see nothing special about the knife. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "chop carrot with knife" 		
CF ] Buffet 		
CF | > 		
CF | > CHOP CARROT WITH KNIFE 		
CF | 		
CF | It is better to lean on a chopping board. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put carrot on board" 		
CF ] Buffet 		
CF | > 		
CF | > PUT CARROT ON BOARD 		
CF | 		
CF | You place the carrot on the sturdy wooden chopping board. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "chop carrot with knife" 		
CF ] Buffet 		
CF | > 		
CF | > CHOP CARROT WITH KNIFE 		
CF | 		
CF | You chop carrot using the knife in small pieces. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put knife on board" 		
CF ] Buffet 		
CF | > 		
CF | > PUT KNIFE ON BOARD 		
CF | 		
CF | This chopping board is only for food. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop knife" 		
CF ] Buffet 		
CF | > 		
CF | > DROP KNIFE 		
CF | 		
CF | You must not throw anything on the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put knife on table" 		
CF ] Buffet 		
CF | > 		
CF | > PUT KNIFE ON TABLE 		
CF | 		
CF | Which do you mean, the marble table, the buffet table or the cooking 		
CF | table? 		
CF | 		
CF | > 		Jade says, "kill cook"
DavidW says (to ClubFloyd), "buffet" 		
CF ] Buffet 		
CF | > 		
CF | > BUFFET 		
CF | 		
CF | (first taking the knife) 		
CF | Leave it there for the other guests to use. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Buffet 		
CF | > 		
CF | > I 		
CF | 		
CF | You're not holding anything, and you have a room key in the right 		
CF | front pocket. You also have a wallet in the right back pocket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put chopped carrot into container" 		
CF ] Buffet 		
CF | > 		
CF | > PUT CHOPPED CARROT INTO CONTAINER 		
CF | 		
CF | (first taking the chopped carrot) 		
CF | You put the chopped carrot into the juicer bowl. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close lid" 		
CF ] Buffet 		
CF | > 		
CF | > CLOSE LID 		
CF | 		
CF | You close the juicer bowl. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on juicer" 		
CF ] Buffet 		
CF | > 		
CF | > TURN ON JUICER 		
CF | 		
CF | You switch on the juicer and the carrot juice starts coming down into 		
CF | the glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Buffet 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | No more juice comes down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take glass" 		
CF ] Buffet 		
CF | > 		
CF | > TAKE GLASS 		
CF | 		
CF | You cannot remove the glass while the machine is working. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off juicer" 		
CF ] Buffet 		
CF | > 		
CF | > TURN OFF JUICER 		
CF | 		
CF | You switch the juicer machine off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean juicer in accordance with the local food practices" 		
CF ] Buffet 		
CF | > 		
CF | > CLEAN JUICER IN ACCORDANCE WITH THE LOCAL FOOD PRACTICES 		
CF | 		
CF | You typed a rather long command and I didn't understand it. It's 		
CF | better to stick to simpler things like TAKE DISH. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take glass" 		
CF ] Buffet 		
CF | > 		
CF | > TAKE GLASS 		
CF | 		
CF | You take the glass of carrot juice from the juicer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean juicer" 		
CF ] Buffet 		
CF | > 		
CF | > CLEAN JUICER 		
CF | 		
CF | Which do you mean, the juicer machine, the juicer bowl, the juicer 		
CF | recess or the juicer switch? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bowl" 		
CF ] Buffet 		
CF | > 		
CF | > BOWL 		
CF | 		
CF | You rub the juicer bowl. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glass" 		
CF ] Buffet 		
CF | > 		
CF | > X GLASS 		
CF | 		
CF | The glass is roughly half full of carrot juice. 		
CF | 		
CF | > 		DavidW says, "oh, I need to do it again for more juice"
DavidW says (to ClubFloyd), "put glass in recess" 		
CF ] Buffet 		
CF | > 		
CF | > PUT GLASS IN RECESS 		
CF | 		
CF | That would lead to spills. 		
CF | 		
CF | > 		Jade says, "I think so"
		DavidW says, "Unfortunately, the game won't let me put a half-filled glass back inside."
DavidW says (to ClubFloyd), "put my glass in recess" 		
CF ] Buffet 		
CF | > 		
CF | > PUT MY GLASS IN RECESS 		
CF | 		
CF | That would lead to spills. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Buffet 		
CF | > 		
CF | > I 		
CF | 		
CF | You're holding a glass of carrot juice, and you have a wallet in the 		
CF | right back pocket. You also have a room key in the right front pocket. 		
CF | 		
CF | > 		Jade says, "nop"
		DavidW says, "I'll risk bringing back a half-glass."
DavidW says (to ClubFloyd), "s" 		
CF ] Dining room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Dining room 		
CF | On the bench is Monica. 		
CF | 		
CF | You can also see a waitress and a waiter here. 		
CF | 		
CF | You return at your table and put the glass of carrot juice in front of 		
CF | Monica. 		
CF | "Here is your carrot juice." — you say to Monica. 		
CF | Monica smiles and kisses you. 		
CF | 		
CF | ♥ "On dear!" — she whispers sweetly in your ear. 		
CF | This kissing scene is starting to feel pretty enjoyable... 		
CF | "Don't get your hopes up!" — the actress who plays Monica 		
CF | says to the narrator — "They are just stage kisses." 		
CF | Ok, Ok, I'll try to remain professional. 		
CF | 		
CF | > 		DavidW asks, ".... the actress who PLAYS Monica....?"
		Jade asks, "?"
DavidW says (to ClubFloyd), "sit on bench" 		
CF ] Dining room 		
CF | > 		
CF | > SIT ON BENCH 		
CF | 		
CF | You get onto the bench. 		
CF | 		
CF | Monica is next to you. 		
CF | 		
CF | Monica takes her glass of carrot juice and drinks the juice. 		
CF | After drinking Monica puts the glass of carrot juice on the table 		
CF | again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Dining room 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | On the table are an empty glass, two knives, two teaspoons, two forks, 		
CF | two towels, a round plastic container (in which is an open apricot jam 		
CF | portion jar (empty)) and a written paper. 		
CF | 		
CF | ♥ "We should find out what the weather is going to be 		
CF | like today and decide what to do." — Monica says. — "In 		
CF | any 		
CF | case, my suggestion is a visit to Cortina for a look at the shop 		
CF | windows." 		
CF | "It is always the same!" — you reply — "There are so 		
CF | many 		
CF | beautiful things to see, and all you can think of is to stroll along 		
CF | the windows." 		
CF | "Ok." — Monica states — "If the weather is good, we 		
CF | will 		
CF | do as you say, otherwise you will have to take me where you know. So 		
CF | ask someone for the weather forecast." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to waiter" 		
CF ] Dining room 		
CF | > 		
CF | > TALK TO WAITER 		
CF | 		
CF | You say hello to the waiter. 		
CF | 		
CF | You have nothing specific in mind to discuss with waiter just now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Dining room 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You stand up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Reception 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Reception 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to receptionist" 		
CF ] Reception 		
CF | > 		
CF | > TALK TO RECEPTIONIST 		
CF | 		
CF | You say hello to the receptionist. 		
CF | 		
CF | You have nothing specific in mind to discuss with receptionist just 		
CF | now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "receptionist, weather" 		
CF ] Reception 		
CF | > 		
CF | > RECEPTIONIST, WEATHER 		
CF | 		
CF | "I'm sorry, but I can't help you at the moment." — he 		
CF | admits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about weather" 		
CF ] Reception 		
CF | > 		
CF | > ASK HIM ABOUT WEATHER 		
CF | 		
CF | "Do you know it might rain today?" — you ask. 		
CF | "You can find the weather report in the hotel daily newsletter on 		
CF | your table." — he explains. 		
CF | 		
CF | > 		heasm66 says, "ask receptio"
		DavidW asks, "There was a newsletter?"
DavidW says (to ClubFloyd), "e" 		
CF ] Dining room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Dining room 		
CF | On the bench is Monica. 		
CF | 		
CF | You can also see a waitress and a waiter here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on bench" 		
CF ] Dining room 		
CF | > 		
CF | > SIT ON BENCH 		
CF | 		
CF | You get onto the bench. 		
CF | 		
CF | Monica is next to you. 		
CF | 		
CF | ♤ "So, we still know nothing about the weather?" — Monica 		
CF | asks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x newsletter" 		
CF ] Dining room 		
CF | > 		
CF | > X NEWSLETTER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Dining room 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | On the table are two knives, two teaspoons, two forks, two towels, a 		
CF | round plastic container (in which is an open apricot jam portion jar 		
CF | (empty)) and a written paper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask waiter about weather" 		
CF ] Dining room 		
CF | > 		
CF | > ASK WAITER ABOUT WEATHER 		
CF | 		
CF | "Do you know it might rain today?" — you ask. 		
CF | "You can find the weather report in the hotel daily newsletter on 		
CF | your table." — he explains. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x newsletter" 		
CF ] Dining room 		
CF | > 		
CF | > X NEWSLETTER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask waiter about newsletter" 		
CF ] Dining room 		
CF | > 		
CF | > ASK WAITER ABOUT NEWSLETTER 		
CF | 		
CF | "Where can I find the newsletter?" — you ask. 		
CF | "It's printed on the back side of the good morning sheet." — 		
CF | the waiter reply. 		
CF | 		
CF | ♤ "So, we still know nothing about the weather?" — Monica 		
CF | asks for the second time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flip paper" 		
CF ] Dining room 		
CF | > 		
CF | > FLIP PAPER 		
CF | 		
CF | You turn the written paper: now you see the back side. 		
CF | 		
CF | > 		Jade says, "read paper"
DavidW says (to ClubFloyd), "read paper" 		
CF ] Dining room 		
CF | > 		
CF | > READ PAPER 		
CF | 		
CF | The daily newsletter 		
CF | 		
CF | There are several boxes whose titles are: "Weather report", 		
CF | "Tip of the day", "A legend of the Dolomites" and 		
CF | "Hike of the day". 		
CF | 		
CF | The waiter leaves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read weather report" 		
CF ] Dining room 		
CF | > 		
CF | > READ WEATHER REPORT 		
CF | 		
CF | Weather report 		
CF | 		
CF | Today will be mostly sunny, except for some low clouds in the morning, 		
CF | which will dissipate quickly. In the late afternoon/evening, cloud 		
CF | formation and local rain showers are possible. 		
CF | Minimum temperatures between 8°C and 10°C, maximum temperatures 		
CF | between 20°C and 28°C. 		
CF | 		
CF | "This time you got lucky:" — Monica admits — "we'll go 		
CF | to 		
CF | the mountains." 		
CF | "Ciccio, read which hike they suggest." — Monica adds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read hike of the day" 		
CF ] Dining room 		
CF | > 		
CF | > READ HIKE OF THE DAY 		
CF | 		
CF | Hike of the day 		
CF | 		
CF | Around the Three Peaks of Lavaredo 		
CF | The Three Peaks of Lavaredo, the symbol of the Dolomites, have always 		
CF | exerted a certain fascination, attracting climbers and hikers from all 		
CF | over the world. This is a true paradise for those who love hiking, 		
CF | mountaineering and vie ferrate. But that's not all... there are also 		
CF | some easy but breathtaking hikes, such as the tour around the Three 		
CF | Peaks of Lavaredo. The starting point for our walk is the Auronzo Hut 		
CF | (2,320 m). 		
CF | Crossing the Landro Valley we reach Lake Misurina, where we park our 		
CF | car. From here you can take the shuttle bus to the Auronzo Hut. Then 		
CF | we start our walk on the 101 path, which goes along the south side of 		
CF | the Three Peaks of Lavaredo to the Lavaredo Hut (2,344 m). From here 		
CF | take a small path to the left which leads to the Forcella di Lavaredo 		
CF | (2,454 m). There is a wonderful panoramic view, not only of the 		
CF | surrounding valleys, but also of the northern side of the Three Peaks 		
CF | of Lavaredo. Continue slightly downhill at the foot of Mount Paterno 		
CF | until you come to a fork, where you take the road that leads to the A. 		
CF | Locatelli Hut (2,405 m). 		
CF | Arriving at the refuge, after a walk of about 1.5 hours, we take a 		
CF | break and sit down on the grass to eat a typical snack of speck, 		
CF | salami and tomatoes. Then we start our way back, first to the Malga 		
CF | Lange (2,232 m, n. 105) and then, at the foot of the western face of 		
CF | the Three Peaks of Lavaredo, to the Auronzo Hut, from where we return 		
CF | to the car. 		
CF | 		
CF | "Sounds like a nice hike." — Monica comments — "From 		
CF | Misurina to Cortina is not a long way: on the way back we could stop." 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read tip" 		
CF ] Dining room 		
CF | > 		
CF | > READ TIP 		
CF | 		
CF | Tip of the day 		
CF | 		
CF | Look carefully along the paths: you may find small fossils, witnesses 		
CF | to a time when what are now mountain peaks were at the bottom of a 		
CF | vast tropical sea. 		
CF | These 280 million year old cliffs are particularly impressive at 		
CF | sunrise and sunset, when they glow a fiery red: this is the phenomenon 		
CF | we call "enrosadira". About this topic read the legend of King 		
CF | Laurin's Rose Garden in another article in this newsletter. 		
CF | 		
CF | It's been a while since you've gone downstairs for breakfast, and now 		
CF | you feel the urge to go to the bathroom. 		
CF | You move a bit nervously, and Monica notices your discomfort. 		
CF | 		
CF | ♥ "Ciccio, sweetheart, are you all right?" — 		
CF | Monica 		
CF | asks. 		
CF | "Go to the toilet, which is better." — she suggests — 		
CF | "If 		
CF | you can't find it, ask: someone will show you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read legend" 		
CF ] Dining room 		
CF | > 		
CF | > READ LEGEND 		
CF | 		
CF | A legend of the Dolomites 		
CF | 		
CF | King Laurin's Rose Garden 		
CF | Many, many years ago, on the Catinaccio mountain chain lived King 		
CF | Laurin, the cunning king of dwarves, who spent his time digging deep 		
CF | down into the earth to find precious stones. Among his various 		
CF | treasures, the king owned a magic belt, which allowed him to become 		
CF | invisible. 		
CF | One day, the King of Adige held a great feast and invited all the 		
CF | aristocrats in the area, except King Laurin. Nevertheless, the king of 		
CF | dwarves went to the feast anyway, wearing his belt so that he wouldn't 		
CF | be seen by anybody. Similde, the king's beautiful daughter, was also 		
CF | at the feast. Laurin fell in love with her at first sight and, 		
CF | exploiting the fact that he was invisible, he kidnapped her and took 		
CF | her to his kingdom on the Catinaccio mountain range. 		
CF | He was so in love with the young girl that, by casting a spell, he 		
CF | covered the mountain with a very beautiful layer of red roses. King 		
CF | Adige, however, did not sit on his hands and, together with his army, 		
CF | he marched towards King Laurin's kingdom to free his daughter. 		
CF | The king of dwarves was convinced that no-one would track him down 		
CF | because, thanks to his belt, he could become invisible, but he hadn't 		
CF | considered one thing: every time he moved on that garden of roses, he 		
CF | trampled some of them. Therefore, the soldiers just had to follow the 		
CF | path of the trampled roses to reach and catch him and tear the magic 		
CF | belt off him. 		
CF | The poor king of dwarves had no option, but to surrender and give 		
CF | beautiful Similde back to her father. Before doing so though he put a 		
CF | terrible curse on the rose garden that had betrayed him. He said, "No 		
CF | human eye will be able to admire you, neither during the day nor at 		
CF | night." Therefore, where there were once beautiful roses, only bare 		
CF | rocks remained. 		
CF | King Laurin though had not considered sunset, which was neither day 		
CF | nor night. That is why, still today, when the sun sinks behind the 		
CF | mountains, we can still admire the garden of red roses that tinges the 		
CF | Dolomite peaks. 		
CF | 		
CF | > 		Jade says, "wall text"
		DavidW says, "yeah. Quite a change from the usual brevity."
DavidW says (to ClubFloyd), "ask waiter about restroom" 		
CF ] Dining room 		
CF | > 		
CF | > ASK WAITER ABOUT RESTROOM 		
CF | 		
CF | "Sorry, I can't be of any assistance to you at this time." — 		
CF | he admits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask waiter about washroom" 		
CF ] Dining room 		
CF | > 		
CF | > ASK WAITER ABOUT WASHROOM 		
CF | 		
CF | "I'm sorry, but I can't help you at the moment." — he 		
CF | admits. 		
CF | 		
CF | ♤ "You still haven't gone to the toilet?" — Monica asks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask waiter about toilet" 		
CF ] Dining room 		
CF | > 		
CF | > ASK WAITER ABOUT TOILET 		
CF | 		
CF | "Where can I find the toilet?" — you ask. 		
CF | ""Oh yes, it's inside the door in front of the reception desk." 		
CF | — the waiter answer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Dining room 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You stand up. 		
CF | 		
CF | ♤ "You still haven't gone to the toilet?" — Monica asks 		
CF | for 		
CF | the second time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Reception 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Reception 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Reception 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | Which do you mean, the sliding door or the bathroom door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter bathroom" 		
CF ] Bathroom antechamber 		
CF | > 		
CF | > ENTER BATHROOM 		
CF | 		
CF | (first opening the bathroom door) 		
CF | 		
CF | Bathroom antechamber 		
CF | The small room is floored and covered with white tiles; on some tiles 		
CF | on the walls there are colorful drawings of flowers. 		
CF | There are three doors: one is made of light wood and leads outside, 		
CF | the other two are white, one facing east and the other west, for men 		
CF | and women respectively. Near each door there is an electrical wall 		
CF | switch. 		
CF | 		
CF | A lamp is at the ceiling, but it's off; the light comes from the 		
CF | wooden door. 		
CF | 		
CF | On a side there is the sink where you can wash your hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on west switch" 		
CF ] Bathroom antechamber 		
CF | > 		
CF | > TURN ON WEST SWITCH 		
CF | 		
CF | (I only understood the first part of that — trying anyway.) 		
CF | Next time, I suggest you write the command as: turn on west 		
CF | You must name something more substantial. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on switch" 		
CF ] Bathroom antechamber 		
CF | > 		
CF | > TURN ON SWITCH 		
CF | 		
CF | You switched on the bathroom antechamber ceiling lamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bathroom antechamber 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the women's toilet door) 		
CF | The whole reception could see the inside of the toilet. 		
CF | 		
CF | A cute girl, with long black hair, enters in the bathroom antechamber. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Bathroom antechamber 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Bathroom antechamber 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bathroom antechamber 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the men's toilet door) 		
CF | The whole reception could see the inside of the toilet. 		
CF | 		
CF | A cute girl, with long black hair, enters in the bathroom antechamber. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Bathroom antechamber 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Bathroom antechamber 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Bathroom antechamber 		
CF | > 		
CF | > L 		
CF | 		
CF | Bathroom antechamber 		
CF | The small room is floored and covered with white tiles; on some tiles 		
CF | on the walls there are colorful drawings of flowers. 		
CF | There are three doors: one is made of light wood and leads outside, 		
CF | the other two are white, one facing east and the other west, for men 		
CF | and women respectively. Near each door there is an electrical wall 		
CF | switch. 		
CF | 		
CF | The light comes from a ceiling lamp. 		
CF | 		
CF | On a side there is the sink where you can wash your hands. 		
CF | 		
CF | A cute girl, with long black hair, enters in the bathroom antechamber. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter men" 		
CF ] Bathroom antechamber 		
CF | > 		
CF | > ENTER MEN 		
CF | 		
CF | (first opening the men's toilet door) 		
CF | The whole reception could see the inside of the toilet. 		
CF | 		
CF | The girl closes the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Men's toilet 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the men's toilet door) 		
CF | 		
CF | Men's toilet 		
CF | The floor and walls are covered with white tiles. The wc is in the 		
CF | middle of the wall in front of you, above it is a large white button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Darkness 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the men's toilet door. 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Bathroom antechamber 		
CF | > 		
CF | > OUT 		
CF | 		
CF | (first opening the men's toilet door) 		
CF | 		
CF | Bathroom antechamber 		
CF | On a side there is the sink where you can wash your hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x switch" 		
CF ] Bathroom antechamber 		
CF | > 		
CF | > X SWITCH 		
CF | 		
CF | Which do you mean, the bathroom antechamber light switch, the men's 		
CF | toilet light switch or the women's toilet light switch? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on men's switch" 		
CF ] Bathroom antechamber 		
CF | > 		
CF | > TURN ON MEN'S SWITCH 		
CF | 		
CF | You switched on the men's toilet ceiling lamp. 		
CF | 		
CF | From the women's toilet you hear the sound of a flush. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Men's toilet 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Men's toilet 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Men's toilet 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the men's toilet door. 		
CF | 		
CF | You hear someone using the sink. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lock door" 		
CF ] Men's toilet 		
CF | > 		
CF | > LOCK DOOR 		
CF | 		
CF | Click! You turn the latch, and the door is locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use toilet" 		
CF ] Men's toilet 		
CF | > 		
CF | > USE TOILET 		
CF | 		
CF | An inevitable need has finally been resolved! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flush toilet" 		
CF ] Men's toilet 		
CF | > 		
CF | > FLUSH TOILET 		
CF | 		
CF | There is nothing to flush here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door" 		
CF ] Men's toilet 		
CF | > 		
CF | > UNLOCK DOOR 		
CF | 		
CF | Click! You turn the latch, and the door is unlocked. 		
CF | 		
CF | > 		Jade says, "white button"
DavidW says (to ClubFloyd), "x button" 		
CF ] Men's toilet 		
CF | > 		
CF | > X BUTTON 		
CF | 		
CF | A large white button. You should press it after using the wc. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push it" 		
CF ] Men's toilet 		
CF | > 		
CF | > PUSH IT 		
CF | 		
CF | You cleaned the bowl with the water flush. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Men's toilet 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Bathroom antechamber 		
CF | > 		
CF | > OUT 		
CF | 		
CF | (first opening the men's toilet door) 		
CF | 		
CF | Bathroom antechamber 		
CF | On a side there is the sink where you can wash your hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wash hands" 		
CF ] Bathroom antechamber 		
CF | > 		
CF | > WASH HANDS 		
CF | 		
CF | Now your hands smell clean. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off men's switch" 		
CF ] Bathroom antechamber 		
CF | > 		
CF | > TURN OFF MEN'S SWITCH 		
CF | 		
CF | You switched off the men's toilet ceiling lamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dry hands" 		
CF ] Bathroom antechamber 		
CF | > 		
CF | > DRY HANDS 		
CF | 		
CF | You do not normally need to refer to specific parts of the 		
CF | body. 		
CF | 		
CF | > 		DavidW says, "Except when I just did to wash them."
		Jade says, "it is funny"
		DavidW says, "this vacation is far too stressful."
		heasm66 says, "a bit tedious"
		Jade asks, "x Monica..... Who is Monica?"
		DavidW says, "I'm glad I'm not fighting vampires or on a timer or anything, but this micromanagement is crazy for a game like this."
DavidW says (to ClubFloyd), "out" 		
CF ] Bathroom antechamber 		
CF | > 		
CF | > OUT 		
CF | 		
CF | The whole reception could see the inside of the toilet. 		
CF | 		
CF | You forgot the light on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close men' door" 		
CF ] Bathroom antechamber 		
CF | > 		
CF | > CLOSE MEN' DOOR 		
CF | 		
CF | (I only understood the first part of that — trying anyway.) 		
CF | Next time, I suggest you write the command as: close men' 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jade says, "this is a kind of simulation"
DavidW says (to ClubFloyd), "close men door" 		
CF ] Bathroom antechamber 		
CF | > 		
CF | > CLOSE MEN DOOR 		
CF | 		
CF | You close the men's toilet door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off light" 		
CF ] Darkness 		
CF | > 		
CF | > TURN OFF LIGHT 		
CF | 		
CF | You switched off the bathroom antechamber ceiling lamp. 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Reception 		
CF | > 		
CF | > OUT 		
CF | 		
CF | (first opening the bathroom door) 		
CF | 		
CF | Reception 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask receptionist about monica" 		
CF ] Reception 		
CF | > 		
CF | > ASK RECEPTIONIST ABOUT MONICA 		
CF | 		
CF | "What a beautiful girl!" — he exclaims — "You are 		
CF | lucky." 		
CF | 		
CF | 		
CF | > 		Jade says, "Inlive half time in hotels travelling, so I like the game"
DavidW says (to ClubFloyd), "u" 		
CF ] Reception 		
CF | > 		
CF | > U 		
CF | 		
CF | Monica is waiting for you at the table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about hike" 		
CF ] Reception 		
CF | > 		
CF | > ASK HIM ABOUT HIKE 		
CF | 		
CF | "Sorry, I can't be of any assistance to you now." — he 		
CF | admits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about legend" 		
CF ] Reception 		
CF | > 		
CF | > ASK HIM ABOUT LEGEND 		
CF | 		
CF | "I'm sorry, but I can't help you at this time." — he admits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about gossip" 		
CF ] Reception 		
CF | > 		
CF | > ASK HIM ABOUT GOSSIP 		
CF | 		
CF | "Sorry, I can't be of any assistance to you now." — he 		
CF | admits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "punch him" 		
CF ] Reception 		
CF | > 		
CF | > PUNCH HIM 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss him" 		
CF ] Reception 		
CF | > 		
CF | > KISS HIM 		
CF | 		
CF | "Do you like men now?" — amazed Monica asks you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Reception 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Reception 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dining room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Dining room 		
CF | On the bench is Monica. 		
CF | 		
CF | You can also see a waitress and a waiter here. 		
CF | 		
CF | The receptionist walks away from his desk and comes into the dining 		
CF | room. 		
CF | The cook also comes here. 		
CF | Monica stands up and starts clapping, followed by all the other 		
CF | characters. 		
CF | 		
CF | Your game is over, you played very well and solved all the puzzles we 		
CF | set you. 		
CF | We all thank you for playing with us! 		
CF | 		
CF | 		
CF | 		
CF | *** The curtain closes *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jade says, "ok, you did it"
		DavidW asks, "golly. That was the entire game?"
		DavidW asks, "We don't hike?"
		Jade says, "it seems so"
		heasm66 says, "we parked a car, checked in, sleept, had breakfast and a toilet break."
		Jade says, "and some kisses"
		DavidW says, "yeah, I know we didn't do nothing, but, geez."
		DavidW says, "I was hoping to, y'know, smell the flowers, see a bird, pick up a shiny rock, something."
		DavidW says, "I was expecting a game like The Fire Tower, and instead, got a hotel breakfast."
		Jade says, "I don't understand the theatre plot at all"
		heasm66 says, "I will never complain when opening a door don't automaticallyuse the key I'm carrying."
		Jade says, "Fire tower is awesome"
		DavidW says, "it is"
		Jade says, "you used the "use" forbidden verb"
		DavidW says, "If there's edelweiss in it, you'd be able to look at it and smell it and touch it. Just not take it."
		Jade says, "there are no Edelweiss around, just a room tagged like that"
		DavidW says (to Jade), "I was trying to avoid a string of commands like drop trou, sit on toilet, push bowels, etc."
		heasm66 says, "I have hiked around Cortina, qute nice."
		heasm66 says, "*quite"
		DavidW says, "cool"
		Jade says, "I wanted to try some kill, push, kick, etc verbs in this game"
		DavidW says, "I've never hiked anywhere mountainous or particularly scenic. Some long walks along edge-of-town roads, though."
		DavidW says (to Jade), "I did try to hit the receptionist near the end."
		Jade says, "By the way, Dolomites are a mountains range at the center of France in Europe"



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ClubFloyd Transcript:
Hebe by Marina Diagourta
As played on ifMUD on October 13, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Hebe written by Marina Diagourta. It was released as part of the 2024 Interactive Fiction Competition, in which it took 62rd place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask hebe" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Instructions: 		
CF | 		
CF | Welcome to Hebe, my Interactive Fiction game! This game is set in 		
CF | Ancient Greece and you are the goddess of eternal youth, Hebe. If at 		
CF | any point you need help, type "help" or "h" into the console. Have fun 		
CF | and thank you for playing! 		
CF | 		
CF | Hebe 		
CF | An Interactive Fiction by Marina Diagourta 		
CF | Release 1 / Serial number 240930 / Inform 7 v10.1.2 		
CF | 		
CF | The grand hall of Mount Olympus gleamed like a jewel in the Greek 		
CF | night sky. The lustrous surfaces of white marble and gold reflected 		
CF | the flickering torchlight. Columns of shimmering marble, capped with 		
CF | gilded Corinthian capitals, reached a vaulted ceiling adorned with 		
CF | intricate decorative paintings depicting scenes from the gods' 		
CF | legendary exploits. Among the hall's lavish embellishments were 		
CF | thrones of solid gold, masterfully crafted handwoven carpets and 		
CF | golden chandeliers, suspended from the ceiling. Today the gods were 		
CF | celebrating the ascension of Heracles to immortality, and also the 		
CF | anniversary of your marriage to him. 		
DavidW pushes the green 'space' button. 		
CF | anniversary of your marriage to him. 		
CF | The air was thick with the aroma of ambrosia and the rich scent of a 		
CF | feast laid out for the celebrating gods. Plates piled high with the 		
CF | finest delicacies filled every corner of the vast chamber, while 		
CF | goblets brimming with nectar passed from hand to hand, by the 		
CF | ever-dutiful Ganymedes. 		
CF | 		
CF | The hall was alive with the sounds of the festivities. Laughter and 		
CF | song echoed through the space as gods danced and sang in celebration. 		
CF | Nymphs twirled gracefully among them, their light steps barely 		
CF | disturbing the surface of the marble floor. In the center of the room, 		
CF | a troupe of performers reenacted the epic labors of Heracles, their 		
CF | movements grand and heroic, a fitting tribute to the hero whose deeds 		
CF | had won him a place among the gods. 		
DavidW pushes the green 'space' button. 		
CF ] Mount Olympus Hall 0/1 		
CF | had won him a place among the gods. 		
CF | At the heart of the celebration sat the honoured guests of the 		
CF | occasion, Heracles himself, with you, his wife, to his right. On 		
CF | Heracles' left sat Zeus, king of the gods, who is glancing upon you 		
CF | both full of pride. On your right sat Hera, her demeanor calm and 		
CF | gratified, with a rare softness in her gaze. She put aside any 		
CF | conflict during the event, given her affection for you. 		
CF | 		
CF | The Twelve Olympians were all in attendance, their mighty forms 		
CF | gracing the hall with an air of majesty. They conversed among 		
CF | themselves, as they partook in the feast. Nymphs flitted among them, 		
CF | their laughter mingling with the conversations, adding a lightness to 		
CF | the evening's festivities. 		
CF | 		
CF | Everywhere you looked, there was movement, life, and joy. The gods, 		
CF | unbound by the cares of the mortal world, indulged in the pleasures of 		
CF | the moment, their spirits lifted by the music, the food, and the 		
CF | company. The hall of Olympus had never shined brighter, a fitting 		
CF | tribute to the divine couple. 		
CF | 		
CF | > 		Roger says, "Heracles wasn't famous for being husband of the year, but let's see how it goes"
DavidW says (to ClubFloyd), "i" 		
CF ] Mount Olympus Hall 0/2 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Mount Olympus Hall 0/3 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You appear radiant and youthful, your dark, curly hair tied up in a 		
CF | flowing bun. You are in a flowing white gown that reached your knees 		
CF | and seemed to shimmer with every movement, your eyes sparkled with a 		
CF | bright amber hue, like nectar itself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hera" 		
CF ] Mount Olympus Hall 0/4 		
CF | > 		
CF | > X HERA 		
CF | 		
CF | Hera is regal and composed, adorned in a flowing robe of peacock 		
CF | feathers that shimmer in the light, her crown glinting atop her rich, 		
CF | dark curls. 		
CF | 		
CF | > 		
asparagus has arrived. 		DavidW says, "hi asparagus. We just started."
		DavidW says, "We're playing as the Greek goddess Hebe, about to marry Hercules."
		asparagus says, "Cool. I totally forgot it was on, it's pure coincidence I'm awake. Let's see if I can stay awake."
DavidW says (to ClubFloyd), "x hercules" 		
CF ] Mount Olympus Hall 0/4 		
CF | > 		
CF | > X HERCULES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gods" 		
CF ] Mount Olympus Hall 0/4 		
CF | > 		
CF | > X GODS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Mount Olympus Hall 0/5 		
CF | > 		
CF | > L 		
CF | 		
CF | Mount Olympus Hall 		
CF | Mount Olympus's grand hall glittered with marble and gold, hosting a 		
CF | joyous celebration for Heracles' ascension and your marriage. In the 		
CF | hall you can see Heracles, Zeus, Hera, Demeter, Hestia, Poseidon, 		
CF | Aphrodite, Apollo, Artemis, Athena, Ares, Dionysus, Hephaestus and 		
CF | Hermes enjoying the feast. Ganymedes is running around, serving nectar 		
CF | on request. 		
CF | 		
CF | > 		DavidW says, "oops. I spelt hubby-to-be's name wrong."
DavidW says (to ClubFloyd), "x Heracles" 		
CF ] Mount Olympus Hall 0/6 		
CF | > 		
CF | > X HERACLES 		
CF | 		
CF | Your husband, strong in a lion-skin cloak over a short tunic with a 		
CF | garland of olive leaves, feels deep gratitude and pride, his heart 		
CF | swelling as he is celebrated among the gods. 		
CF | 		
CF | "Dearest," Heracles called out, "could you bring me my club? It's over 		
CF | there, near the thrones. Let's show those actors how it's truly done!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x thrones" 		
CF ] Mount Olympus Hall 0/7 		
CF | > 		
CF | > X THRONES 		
CF | 		
CF | Crafted from solid gold, each throne is a masterpiece of divine 		
CF | artistry, radiating an aura of unmatched power and authority. The gold 		
CF | gleams with a lustrous glow, catching the light from the surrounding 		
CF | torches and reflecting it in brilliant, shimmering waves that dance 		
CF | across the hall. The club of Heracles is leaning against one of the 		
CF | thrones. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take club" 		
CF ] Mount Olympus Hall 0/8 		
CF | > 		
CF | > TAKE CLUB 		
CF | 		
CF | You pick up the Club of Heracles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give club to heracles" 		
CF | > 		
CF | > GIVE CLUB TO HERACLES 		
CF | 		
CF | He smiles at you. "Thank you, my dearest." 		
CF | 		
CF | He takes the club from your hands, hefted it thoughtfully, and began 		
CF | warming up with a series of practice swings. 		DavidW says, "Hopefully he doesn't kill everyone."
DavidW pushes the green 'space' button. 		
CF | warming up with a series of practice swings. 		
CF | 		
CF | Suddenly, an eerie silence fell over the festive night. The singing 		
CF | and dancing ceased, as if an unseen hand had stilled them. For a brief 		
CF | moment, you felt the coldness of the mountain air, a stark contrast to 		
CF | the pleasant breeze that had enveloped you moments before. A sense of 		
CF | foreboding fills you as you become aware that all eyes are turned 		
CF | behind you. You lock eyes with Heracles, both of you sharing a look of 		
CF | worry. With a growing sense of dread, you turned to see what had drawn 		
CF | everyone's attention. 		Cerfeuil asks, "Interesting stuff so far. Haven't played this game myself, but I vaguely remember that some of the writing was LLM-generated, which explains the holes in implemented objects?"
DavidW pushes the green 'space' button. 		
CF | everyone's attention. 		
CF | "Oh dear, please, do not let my presence taint your insignificant 		
CF | gathering. Carry on as you were." 		DavidW says, "This feels like the uninvited fairy to Sleeping Beauty's christening."
DavidW pushes the green 'space' button. 		
CF | gathering. Carry on as you were." 		
CF | The voice was unmistakable, deep and resonant, carrying an ancient 		
CF | power that sent shivers down your spine. It was Kronos. So much time 		
CF | has passed since our triumph in the War of Titans- the Titanomachy. 		
CF | How did he manage to escape Tartaros? 		Cerfeuil says, "Aw no, not that guy."
DavidW pushes the green 'space' button. 		
CF | How did he manage to escape Tartaros? 		
CF | The sight of the Titan, towering and menacing, shrouded in shadows, 		
CF | struck fear into the hearts of all present. You start to feel the 		
CF | ichor in your divine veins turn cold, as if time itself was freezing. 		
CF | The gods, normally so mighty and formidable, stand paralyzed in shock. 		
CF | Nothing moves. In a heartbeat, you break free from the daze and come 		
CF | to your senses. Your next actions have never been more certain. It's 		
CF | now or never. 		
DavidW pushes the green 'space' button. 		
CF | now or never. 		
CF | You grab Heracle's club out of his hands and leap towards Kronos. Then 		
CF | you feel yourself slipping into unconsciousness. 		Cerfeuil says, "This gives me Percy Jackson vibes because Percy Jackson is my only source of knowledge on Greek mythology. I should probably fix that."
DavidW pushes the green 'space' button. 		
CF | you feel yourself slipping into unconsciousness.. 		
DavidW pushes the green 'space' button. 		
CF | you feel yourself slipping into unconsciousness... 		
DavidW pushes the green 'space' button. 		
CF | you feel yourself slipping into unconsciousness.... 		
DavidW pushes the green 'space' button. 		
CF | you feel yourself slipping into unconsciousness.... 		
CF | Garden of the Hesperides 		
CF | You slowly regain consciousness, greeted by the soft rustling of 		
CF | leaves of a tranquil garden. As your eyes flutter open, you find 		
CF | yourself surrounded by four enchanting nymphs. Their expressions are a 		
CF | mix of deep concern and immense relief, as if they've been holding 		
CF | their breath waiting for this moment. You instantly recognise Aigle, 		
CF | Arethousa, Erytheia and Hesperie, the nymphs of the evening known as 		
CF | Hesperides, guardians of Hera's orchard. 		
CF | 		
CF | "Hebe, it's been almost two weeks!" Arethousa exclaims, her voice a 		
CF | blend of worry and joy. "We were all so anxious for you to wake up." 		
CF | 		
CF | With gentle hands, the nymphs help you to sit up, their embraces warm 		
CF | and comforting. The familiar scent of the Garden of the Hesperides 		
CF | fills your senses, grounding you in the safety of their presence. 		
DavidW pushes the green 'space' button. 		
CF | fills your senses, grounding you in the safety of their presence. 		
CF | Aigle, her expression displaying a hint of urgency, leans in. "You 		
CF | should get moving now that you're awake. There are disturbing rumors 		
CF | that Kronos has imprisoned the gods and is attempting to free his 		
CF | brothers from Tartaros. You're the only goddess we've seen show any 		
CF | signs of activity lately." 		
CF | 		
CF | Erytheia nods in agreement. "We don't have many details, but the 		
CF | Oracle of Delphi might have the answers you need. It would be wise to 		
CF | seek her counsel." 		
DavidW pushes the green 'space' button. 		
CF ] Garden of the Hesperides 0/9 		
CF | seek her counsel." 		
CF | Hesperie steps forward, holding out something. It is the Eternal 		
CF | Chalice of Nectar, once your symbol of duty as the cupbearer of the 		
CF | gods before the events that led to Ganymedes taking on that role. Her 		
CF | eyes are earnest as she places the chalice in your hands. 		
CF | 		
CF | "You might need this," Hesperie says softly. "Without nectar or 		
CF | ambrosia, gods can lose their immortality and eternal youth. You know 		
CF | this better than anyone." 		
CF | 		
CF | The Hesperides embrace you one last time. "Good luck, Hebe!" they all 		
CF | say in unison. "We will be here, supporting you in any way we can." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chalice" 		
CF ] Garden of the Hesperides 0/10 		
CF | > 		
CF | > X CHALICE 		
CF | 		
CF | The Eternal Chalice of Nectar is a legendary goblet crafted by 		
CF | Hephaestus from shimmering gold, embellished with intricate engravings 		
CF | of vines and blossoms. The chalice can provide an infinite supply of 		
CF | nectar at any moment. It was once your symbol of duty as the former 		
CF | cupbearer of the gods. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Garden of the Hesperides 0/11 		
CF | > 		
CF | > L 		
CF | 		
CF | Garden of the Hesperides 		
CF | The Garden of the Hesperides is a mythical paradise, an otherworldly 		
CF | oasis hidden in the middle of the Mediterranean, where the air is 		
CF | perpetually filled with the sweet fragrance of blooming flowers and 		
CF | the gentle hum of bees. 		
CF | 		
CF | In the heart of the garden stands the sacred tree of the Hesperides, 		
CF | its branches heavy with golden apples that gleam like captured 		
CF | sunlight. The apples, used to make nectar, hang among rich green 		
CF | leaves, guarded by the the Hesperides, the nymphs of the evening and 		
CF | daughters of the night. The nymphs are Aigle, Arethousa, Erytheia and 		
CF | Hesperie. 		
CF | 		
CF | The story goes that Gaia gifted Hera with branches of golden apples as 		
CF | a wedding present, and Hera, deeply admiring them, begged Gaia to 		
CF | plant them in her garden. 		
CF | 		
CF | The garden was your sanctuary once, where you spent countless hours 		
CF | alongside the Hesperides crafting nectar and bonding. Though you no 		
CF | longer visit it as often, it continues to protect you, just as it did 		
CF | during Kronos's attack on Olympus. 		
CF | 		
CF | From here you can sail to: 		
CF | →Piraeus 		
CF | →Sounio 		
CF | →Aulis 		
CF | →Paphos 		
CF | 		
CF | > 		DavidW says, "These Greek names are gonna kill me."
		DavidW says, "I noticed Delphi wasn't listed."
DavidW says (to ClubFloyd), "x club" 		
CF ] Garden of the Hesperides 0/12 		
CF | > 		
CF | > X CLUB 		
CF | 		
CF | The club of Heracles is a massive, gnarled wooden club with a rough, 		
CF | splintered surface, bearing the marks of countless battles and imbued 		
CF | with a legendary aura of strength. And now it's in your arms. Take 		
CF | good care of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to aigle" 		
CF ] Garden of the Hesperides 0/13 		
CF | > 		
CF | > TALK TO AIGLE 		
CF | 		
CF | "I'm so relieved you're safe! Now go show them what you're made of, 		
CF | Hebe! Just like old times!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask aigle about oracle" 		
CF ] Garden of the Hesperides 0/14 		
CF | > 		
CF | > ASK AIGLE ABOUT ORACLE 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		DavidW says, "I don't think we're gonna get directions."
		DavidW asks, "I guess we try the first one?"
DavidW says (to ClubFloyd), "sail to Piraeus" 		
CF ] Port of Piraeus 0/15 		
CF | > 		
CF | > SAIL TO PIRAEUS 		
CF | 		
CF | 		
CF | You take a boat from Garden of the Hesperides and sail to the Port of 		
CF | Piraeus. 		
CF | 		
CF | Port of Piraeus 		
CF | Piraeus, the port city of Athens, is a bustling hub of maritime 		
CF | activity in Greece. Its strategic location on the Saronic Gulf makes 		
CF | it a vital center for trade, commerce, and cultural exchange. The port 		
CF | is filled with the sights and sounds of ships arriving and departing, 		
CF | sailors unloading cargo, and merchants trading their wares. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Agora of Athens (NE) 		
CF | 		
CF | From here you can sail to: 		
CF | →Paphos 		
CF | →Garden of the Hesperides 		
CF | 		
CF | > 		Jade says, "I think so"
DavidW says (to ClubFloyd), "x ships" 		
CF ] Port of Piraeus 0/15 		
CF | > 		
CF | > X SHIPS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sailors" 		
CF ] Port of Piraeus 0/15 		
CF | > 		
CF | > X SAILORS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says (to Jade), "I see what you mean."
DavidW says (to ClubFloyd), "ne" 		
CF ] Agora of Athens 0/16 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Agora of Athens 		
CF | The Agora of Athens is a bustling public square, the heart of civic 		
CF | life in the city. Surrounded by stoas, temples, and government 		
CF | buildings, it is a vibrant space filled with merchants selling goods, 		
CF | philosophers engaging in debate, and citizens gathering for political, 		
CF | social, and religious activities. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Acropolis (E) 		
CF | →Port of Piraeus (SW) 		
CF | →Southern Gates of Athens (SE) 		
CF | →Northern Gates of Athens (N) 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Acropolis 0/17 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Acropolis 		
CF | The Acropolis of Athens is a majestic citadel dominated by the 		
CF | Parthenon and other grand temples. The Prytaneion, a vital public 		
CF | building located nearby, house the sacred hearth and hosts official 		
CF | ceremonies. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Agora of Athens (W) 		
CF | →Prytaneion (IN) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Prytaneion Hall 0/18 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Prytaneion Hall 		
CF | You step into the open hall of the Prytaneion, the administrative 		
CF | heart of Athens. In the center of the room you see the sacred hearth 		
CF | dedicated to Hestia, its warm glow illuminating the room. The flames 		
CF | burn steadily, their smoke rising in delicate spirals before 		
CF | disappearing through a square opening in the roof above. Beside the 		
CF | hearth lies a single hand torch, accompanied by a fire snuffer. 		
CF | 		
CF | Eight torches on either side of the hearth are placed on the ground, 		
CF | forming a semicircle around a small dining area. The torches are all 		
CF | put out, from the first-the far left one-to the sixteenth-the far 		
CF | right one. 		
CF | 		
CF | The dining area is situated directly in front of the hearth. A large 		
CF | table made of pine, surrounded by several chairs, stands atop an 		
CF | elegant carpet, likely reserved for official dinners and gatherings. 		
CF | Scattered across the table are a wax tablet and a parchment scroll, 		
CF | remnants of a recent meeting, perhaps. 		
CF | 		
CF | The rest of the building remains inaccessible, since the doors lead to 		
CF | the private quarters of the prytaneis and thus are firmly locked, 		
CF | leaving the main hall as the only accessible space. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take torch" 		
CF ] Prytaneion Hall 0/18 		
CF | > 		
CF | > TAKE TORCH 		
CF | 		
CF | Which do you mean, the portable torch, the first torch, the second 		
CF | torch, the third torch, the fourth torch, the fifth torch, the sixth 		
CF | torch, the seventh torch, the eighth torch, the ninth torch, the tenth 		
CF | torch, the eleventh torch, the twelfth torch, the thirteenth torch, 		
CF | the fourteenth torch, the fifteenth torch or the sixteenth torch? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "portable" 		
CF ] Prytaneion Hall 0/19 		
CF | > 		
CF | > PORTABLE 		
CF | 		
CF | You pick up the portable torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Prytaneion Hall 0/20 		
CF | > 		
CF | > X IT 		
CF | 		
CF | A portable torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scroll" 		
CF ] Prytaneion Hall 0/21 		
CF | > 		
CF | > X SCROLL 		
CF | 		
CF | On the parchment you read: Oljkw wkh vhfrqg, wklug, vlawk, vhyhqwk dqg 		
CF | hljkwk wrufkhv. 		
CF | 		
CF | > 		Jade says, "uf"
		Cerfeuil says, "Man, that line with the torches."
		Jade says, "a lot of torches"
		DavidW says, "The scroll is a simple cipher. I'm certain WKH means THE."
		DavidW says, "The last word is TORCHES"
		Jade says, "it could be"
		DavidW says, "LIGHT THE SECOND, THIRD, SIXTH, SEVENTH AND EIGHTH TORCHES."
DavidW says (to ClubFloyd), "x tablet" 		
CF ] Prytaneion Hall 0/22 		
CF | > 		
CF | > X TABLET 		
CF | 		
CF | _ _ _ _ _ _ _ _ T _ _ _ T _ _ T _ _ _ _ _ _ _. _ _ T _ _ _ _ 		
CF | _ _ _ T _ T _ _ _ _ _ _ _ _ _ _ _ _ _ _ T. 		
CF | 		
CF | M ZWFA WCKTZAX TAQT VCYAX SA. OVT SA NUKBA TK TZA DMXA WCY 		
CF | XAWY MT. 		
CF | 		
CF | > 		Jade says, "moreover"
		Cerfeuil asks, "Huh. Some kind of Caesar cipher?"
		DavidW says, "The scroll was. I don't know what to do with the tablet yet."
		Jade says, "light torches"
		DavidW says, "let me solve the tablet too. It might say to do the exact opposite of the scroll or something like that."
		DavidW says, "hm. I can't easily solve the tablet. either TAQT should be THAT or TK TZA should be TO THE, but those aren't compatible."
		Jade says, "M=I"
		Jade says, "firsypt word "I" , las word " it""
		DavidW says, "agreed"
		Jade says, "dyslexic keyboard"
		DavidW asks, "Maybe leave this puzzle for now?"
		Jade says, "ok, continue"
DavidW says (to ClubFloyd), "x portable" 		
CF ] Prytaneion Hall 0/23 		
CF | > 		
CF | > X PORTABLE 		
CF | 		
CF | A portable torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it on" 		
CF ] Prytaneion Hall 0/24 		
CF | > 		
CF | > TURN IT ON 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light portable" 		
CF ] Prytaneion Hall 0/25 		
CF | > 		
CF | > LIGHT PORTABLE 		
CF | 		
CF | You already have that. 		
CF | 		
CF | This dangerous act would achieve little. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Acropolis 0/26 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You leave the portable torch where you found it. 		
CF | 		
CF | Acropolis 		
CF | The Acropolis of Athens is a majestic citadel dominated by the 		
CF | Parthenon and other grand temples. The Prytaneion, a vital public 		
CF | building located nearby, house the sacred hearth and hosts official 		
CF | ceremonies. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Agora of Athens (W) 		
CF | →Prytaneion (IN) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Agora of Athens 0/27 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Agora of Athens 		
CF | The Agora of Athens is a bustling public square, the heart of civic 		
CF | life in the city. Surrounded by stoas, temples, and government 		
CF | buildings, it is a vibrant space filled with merchants selling goods, 		
CF | philosophers engaging in debate, and citizens gathering for political, 		
CF | social, and religious activities. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Acropolis (E) 		
CF | →Port of Piraeus (SW) 		
CF | →Southern Gates of Athens (SE) 		
CF | →Northern Gates of Athens (N) 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Northern Gates of Athens 0/28 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Northern Gates of Athens 		
CF | Just outside the gates lie the city stables, bustling with the sounds 		
CF | of neighing horses and the scent of hay. Travelers can secure a sturdy 		
CF | steed here, perfect for journeys to distant cities. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Agora of Athens (S) 		
CF | 		
CF | From here you can travel to: 		
CF | →Thebes (N) 		
CF | →Aulis (NE) 		
CF | →Delphi (NW) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Gates of Delphi 0/29 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Gates of Delphi 		
CF | Just outside the gates lie the city stables, bustling with the sounds 		
CF | of neighing horses and the scent of hay. Travelers can secure a sturdy 		
CF | steed here, perfect for journeys to distant cities. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Oracle of Delphi (S) 		
CF | 		
CF | From here you can travel to: 		
CF | →Thebes (E) 		
CF | →Athens (SE) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] South of Delphi 0/30 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | South of Delphi 		
CF | From here you can see the the Oracle of Delphi, the sacred sanctuary 		
CF | surrounded by towering cliffs and overlooking the olive groves of the 		
CF | Valley of Delphi. The approach to the main temple is marked by a 		
CF | winding path, the Sacred Way, which is lined with treasures, monuments 		
CF | and statues left by cities and individuals in gratitude for 		
CF | prophecies. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Gates of Delphi (N) 		
CF | →Oracle of Delphi (IN) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Oracle of Delphi 0/31 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Oracle of Delphi 		
CF | As you step into the main temple of the area, you are greeted by the 		
CF | scent of burning incense, sweet and heady, with smoke curling upwards 		
CF | in spirals towards the vaulted ceiling. 		
CF | 		
CF | Tall, imposing columns line the hall, casting dancing shadows on the 		
CF | walls by the flickering light of oil lamps. There, scenes of Apollo's 		
CF | journeys are etched into the marble, their details so fine they seem 		
CF | almost alive. 		
CF | 		
CF | Ahead, at the far end of the hall, you see the adyton, the innermost 		
CF | chamber. It is veiled in semi-darkness, a place of deep reverence and 		
CF | mystery. The sacred Omphalos stone, marking the navel of the world, 		
CF | stands at the center, draped in garlands and offerings left by 		
CF | travellers. Beyond it, shrouded in the shadows, lies the seat of the 		
CF | oracle, where the Pytheia sits, ready to deliver her prophecies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x walls" 		
CF ] Oracle of Delphi 0/31 		
CF | > 		
CF | > X WALLS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stone" 		
CF ] Oracle of Delphi 0/32 		
CF | > 		
CF | > X STONE 		
CF | 		
CF | The Omphalos stone is a sacred artifact, symbolizing the center of the 		
CF | world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Oracle of Delphi 0/33 		
CF | > 		
CF | > IN 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "forward" 		
CF ] Oracle of Delphi 0/33 		
CF | > 		
CF | > FORWARD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Oracle of Delphi 0/34 		
CF | > 		
CF | > L 		
CF | 		
CF | Oracle of Delphi 		
CF | As you step into the main temple of the area, you are greeted by the 		
CF | scent of burning incense, sweet and heady, with smoke curling upwards 		
CF | in spirals towards the vaulted ceiling. 		
CF | 		
CF | Tall, imposing columns line the hall, casting dancing shadows on the 		
CF | walls by the flickering light of oil lamps. There, scenes of Apollo's 		
CF | journeys are etched into the marble, their details so fine they seem 		
CF | almost alive. 		
CF | 		
CF | Ahead, at the far end of the hall, you see the adyton, the innermost 		
CF | chamber. It is veiled in semi-darkness, a place of deep reverence and 		
CF | mystery. The sacred Omphalos stone, marking the navel of the world, 		
CF | stands at the center, draped in garlands and offerings left by 		
CF | travellers. Beyond it, shrouded in the shadows, lies the seat of the 		
CF | oracle, where the Pytheia sits, ready to deliver her prophecies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x adyton" 		
CF ] Oracle of Delphi 0/35 		
CF | > 		
CF | > X ADYTON 		
CF | 		
CF | The adyton is a sacred, restricted inner chamber within temples, 		
CF | reserved for priests and oracles, shrouded in mystery. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter adyton" 		
CF ] Oracle of Delphi 0/36 		
CF | > 		
CF | > ENTER ADYTON 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Oracle of Delphi 0/37 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oracle of Delphi 0/38 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oracle of Delphi 0/39 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW says, "I don't see what I need to do."
		DavidW asks, "How do I reach the Oracle from here?"
		DavidW asks, "Do I need to put something onto the stone?"
DavidW says (to ClubFloyd), "l" 		
CF ] Oracle of Delphi 0/40 		
CF | > 		
CF | > L 		
CF | 		
CF | Oracle of Delphi 		
CF | As you step into the main temple of the area, you are greeted by the 		
CF | scent of burning incense, sweet and heady, with smoke curling upwards 		
CF | in spirals towards the vaulted ceiling. 		
CF | 		
CF | Tall, imposing columns line the hall, casting dancing shadows on the 		
CF | walls by the flickering light of oil lamps. There, scenes of Apollo's 		
CF | journeys are etched into the marble, their details so fine they seem 		
CF | almost alive. 		
CF | 		
CF | Ahead, at the far end of the hall, you see the adyton, the innermost 		
CF | chamber. It is veiled in semi-darkness, a place of deep reverence and 		
CF | mystery. The sacred Omphalos stone, marking the navel of the world, 		
CF | stands at the center, draped in garlands and offerings left by 		
CF | travellers. Beyond it, shrouded in the shadows, lies the seat of the 		
CF | oracle, where the Pytheia sits, ready to deliver her prophecies. 		
CF | 		
CF | > 		Jade says, "I got lost"
DavidW says (to ClubFloyd), "talk to pytheia" 		
CF ] Oracle of Delphi 0/41 		
CF | > 		
CF | > TALK TO PYTHEIA 		
CF | 		
CF | O fair goddess Hebe, I perceive the secrets you seek, for the visions 		
CF | have shown me all. I have witnessed the fall of Olympus-the great 		
CF | Kronos rising, striking down the gods one by one with powers beyond 		
CF | mortal and immortal ken. The gods lie imprisoned, scattered across 		
CF | Greece, bound within dark cells. 		
CF | 		
CF | I see Athena and Ares confined in Thebes, beneath the ancient heroon 		
CF | of Kadmos, the city's revered founder. 		
CF | 		
CF | I behold Demeter and Poseidon, ensnared beneath the shadowed cliffs of 		
CF | Sounion. 		
CF | 		
CF | I see Artemis and Apollo bound in the city of Aulis, where Iphigenia 		
CF | met her fate. 		
CF | 		
CF | Aphrodite and Hephaestus I glimpse at the side of the king of Paphos, 		
CF | held captive in his court. 		
CF | 		
CF | Hestia and swift-footed Hermes I find amidst the pillars where the 		
CF | laws of Athens are decreed. 		
CF | 		
CF | And your noble husband, Heracles... He wanders lost, his memory 		
CF | stolen, submerged within the treacherous waters of the River Lethe. 		
CF | 		
CF | Though they are not yet imperiled, danger looms ever closer. The 		
CF | strands of destiny twist perilously, O Hebe, and swift action must be 		
CF | taken. 		
CF | 		
CF | > 		Cerfeuil says, "There we go, I guess."
		DavidW says, "Zeus and Hera weren't mentioned."
DavidW says (to ClubFloyd), "talk to her" 		
CF ] Oracle of Delphi 0/42 		
CF | > 		
CF | > TALK TO HER 		
CF | 		
CF | 		
CF | I see Athena and Ares confined in Thebes, beneath the ancient heroon 		
CF | of Kadmos, the city's revered founder. 		
CF | 		
CF | I behold Demeter and Poseidon, ensnared beneath the shadowed cliffs of 		
CF | Sounion. 		
CF | 		
CF | I see Artemis and Apollo bound in the city of Aulis, where Iphigenia 		
CF | met her fate. 		
CF | 		
CF | Aphrodite and Hephaestus I glimpse at the side of the king of Paphos, 		
CF | held captive in his court. 		
CF | 		
CF | Hestia and swift-footed Hermes I find amidst the pillars where the 		
CF | laws of Athens are decreed. 		
CF | 		
CF | And your noble husband, Heracles... He wanders lost, his memory 		
CF | stolen, submerged within the treacherous waters of the River Lethe. 		
CF | 		
CF | Though they are not yet imperiled, danger looms ever closer. The 		
CF | strands of destiny twist perilously, O Hebe, and swift action must be 		
CF | taken. 		
CF | 		
CF | > 		Jade says, "This is a lot of info"
		DavidW says, "So we get approximately where and that's all from the Oracle."
		Cerfeuil asks, "I imagine each god (or pair of gods) is locked behind a puzzle that needs to be solved?"
		Jade says, "more or less"
		DavidW says, "okay. Then lighting the torches ought to free either Hestia or Hermes, if I understand this correctly."
		DavidW says, "So I'm willing to try that now"
DavidW says (to ClubFloyd), "out" 		
CF ] South of Delphi 0/43 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | South of Delphi 		
CF | From here you can see the the Oracle of Delphi, the sacred sanctuary 		
CF | surrounded by towering cliffs and overlooking the olive groves of the 		
CF | Valley of Delphi. The approach to the main temple is marked by a 		
CF | winding path, the Sacred Way, which is lined with treasures, monuments 		
CF | and statues left by cities and individuals in gratitude for 		
CF | prophecies. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Gates of Delphi (N) 		
CF | →Oracle of Delphi (IN) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Gates of Delphi 0/44 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Gates of Delphi 		
CF | Just outside the gates lie the city stables, bustling with the sounds 		
CF | of neighing horses and the scent of hay. Travelers can secure a sturdy 		
CF | steed here, perfect for journeys to distant cities. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Oracle of Delphi (S) 		
CF | 		
CF | From here you can travel to: 		
CF | →Thebes (E) 		
CF | →Athens (SE) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Northern Gates of Athens 0/45 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Northern Gates of Athens 		
CF | Just outside the gates lie the city stables, bustling with the sounds 		
CF | of neighing horses and the scent of hay. Travelers can secure a sturdy 		
CF | steed here, perfect for journeys to distant cities. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Agora of Athens (S) 		
CF | 		
CF | From here you can travel to: 		
CF | →Thebes (N) 		
CF | →Aulis (NE) 		
CF | →Delphi (NW) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Agora of Athens 0/46 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Agora of Athens 		
CF | The Agora of Athens is a bustling public square, the heart of civic 		
CF | life in the city. Surrounded by stoas, temples, and government 		
CF | buildings, it is a vibrant space filled with merchants selling goods, 		
CF | philosophers engaging in debate, and citizens gathering for political, 		
CF | social, and religious activities. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Acropolis (E) 		
CF | →Port of Piraeus (SW) 		
CF | →Southern Gates of Athens (SE) 		
CF | →Northern Gates of Athens (N) 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Acropolis 0/47 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Acropolis 		
CF | The Acropolis of Athens is a majestic citadel dominated by the 		
CF | Parthenon and other grand temples. The Prytaneion, a vital public 		
CF | building located nearby, house the sacred hearth and hosts official 		
CF | ceremonies. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Agora of Athens (W) 		
CF | →Prytaneion (IN) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Prytaneion Hall 0/48 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Prytaneion Hall 		
CF | In the open Prytaneion hall you see the sacred hearth of Hestia, a 		
CF | pine dining table with matching pine chairs and a wax tablet and a 		
CF | parchment scroll on top of it. Below the table and chairs is a red 		
CF | carpet. 		
CF | 		
CF | There are also 8 torches on either side of the hearth, forming a 		
CF | semicircle around the dining area. 		
CF | 		
CF | You can see a portable torch here. 		
CF | 		
CF | > 		DavidW says, "oh, we left the torch behind. Cute."
DavidW says (to ClubFloyd), "take portable" 		
CF ] Prytaneion Hall 0/49 		
CF | > 		
CF | > TAKE PORTABLE 		
CF | 		
CF | You pick up the portable torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light second" 		
CF ] Prytaneion Hall 0/50 		
CF | > 		
CF | > LIGHT SECOND 		
CF | 		
CF | You lighted the second torch using the portable torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light third" 		
CF ] Prytaneion Hall 0/51 		
CF | > 		
CF | > LIGHT THIRD 		
CF | 		
CF | You lighted the third torch using the portable torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light sixth" 		
CF ] Prytaneion Hall 0/52 		
CF | > 		
CF | > LIGHT SIXTH 		
CF | 		
CF | You lighted the sixth torch using the portable torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light seventh" 		
CF ] Prytaneion Hall 0/53 		
CF | > 		
CF | > LIGHT SEVENTH 		
CF | 		
CF | You lighted the seventh torch using the portable torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light eighth" 		
CF ] Prytaneion Hall 0/54 		
CF | > 		
CF | > LIGHT EIGHTH 		
CF | 		
CF | You lighted the eighth torch using the portable torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Prytaneion Hall 0/55 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Prytaneion Hall 		
CF | In the open Prytaneion hall you see the sacred hearth of Hestia, a 		
CF | pine dining table with matching pine chairs and a wax tablet and a 		
CF | parchment scroll on top of it. Below the table and chairs is a red 		
CF | carpet. 		
CF | 		
CF | There are also 8 torches on either side of the hearth, forming a 		
CF | semicircle around the dining area. 		
CF | 		
CF | > 		DavidW says, "okay, that wasn't enough. I guess you need to solve both to free both."
DavidW says (to ClubFloyd), "x chairs" 		
CF ] Prytaneion Hall 0/56 		
CF | > 		
CF | > X CHAIRS 		
CF | 		
CF | The chairs are a matching set with the table, all crafted of pine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tablet" 		
CF ] Prytaneion Hall 0/57 		
CF | > 		
CF | > X TABLET 		
CF | 		
CF | _ _ _ _ _ _ _ _ T _ _ _ T _ _ T _ _ _ _ _ _ _. _ _ T _ _ _ _ 		
CF | _ _ _ T _ T _ _ _ _ _ _ _ _ _ _ _ _ _ _ T. 		
CF | 		
CF | M ZWFA WCKTZAX TAQT VCYAX SA. OVT SA NUKBA TK TZA DMXA WCY 		
CF | XAWY MT. 		
CF | 		
CF | > 		Jade says, "I am thinking..."
		Jade says, "T=T"
		DavidW says, "I think my guess of TO THE is correct and the TE_T is TEST or TENT or TEXT etc"
		Jade says, "cool"
		Jade asks, "TAQT=THAT?"
		Roger says, "TEAT"
		DavidW says, "I HAVE ANOTHER TEST UNDER YE. PUT YE ..."
		Jade says, "The words below fit in the lines above"
		DavidW says, "PUT YE --O-E TO THE -IRE AND READ IT."
		Jade asks, "fire?"
		DavidW says, "I guess so, but I don't know what NUKBA means with no other N, U, or B in the message."
		Jade says, "I see"
		Jade asks, "close?"
DavidW says (to ClubFloyd), "take scroll" 		
CF ] Prytaneion Hall 0/58 		
CF | > 		
CF | > TAKE SCROLL 		
CF | 		
CF | You pick up a parchment scroll. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Prytaneion Hall 0/59 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | On the parchment you read: Oljkw wkh vhfrqg, wklug, vlawk, vhyhqwk dqg 		
CF | hljkwk wrufkhv. 		
CF | 		
CF | > 		Jade says, "I think it is "close to the fire""
DavidW says (to ClubFloyd), "put scroll near fire" 		
CF ] Prytaneion Hall 0/59 		
CF | > 		
CF | > PUT SCROLL NEAR FIRE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fire" 		
CF ] Prytaneion Hall 0/60 		
CF | > 		
CF | > X FIRE 		
CF | 		
CF | According to Aeschines, "the hearth of the Prytaneum is regarded as 		
CF | the common hearth of the state." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hearth" 		
CF ] Prytaneion Hall 0/61 		
CF | > 		
CF | > X HEARTH 		
CF | 		
CF | According to Aeschines, "the hearth of the Prytaneum is regarded as 		
CF | the common hearth of the state." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put scroll on hearth" 		
CF ] Prytaneion Hall 0/62 		
CF | > 		
CF | > PUT SCROLL ON HEARTH 		
CF | 		
CF | Are you trying to burn the parchment scroll? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "no" 		
CF ] Prytaneion Hall 0/63 		
CF | > 		
CF | > NO 		
CF | 		
CF | That was a rhetorical question. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get close" 		
CF ] Prytaneion Hall 0/63 		
CF | > 		
CF | > GET CLOSE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tablet" 		
CF ] Prytaneion Hall 0/64 		
CF | > 		
CF | > TAKE TABLET 		
CF | 		
CF | You pick up a wax tablet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tablet on hearth" 		
CF ] Prytaneion Hall 0/65 		
CF | > 		
CF | > PUT TABLET ON HEARTH 		
CF | 		
CF | You bring the wax tablet close to the hearth. The warmth of the hearth 		
CF | made the wax melt. It revealed some engraved writing under it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read tablet" 		
CF ] Prytaneion Hall 0/66 		
CF | > 		
CF | > READ TABLET 		
CF | 		
CF | The writing reads: Light the tenth, eleventh, thirteenth, fourteenth, 		
CF | fifteenth and sixteenth torches. 		
CF | 		
CF | > 		Jade says, "well done"
		Jade says, "nice puzzle"
DavidW says (to ClubFloyd), "light tenth" 		
CF ] Prytaneion Hall 0/67 		
CF | > 		
CF | > LIGHT TENTH 		
CF | 		
CF | You lighted the tenth torch using the portable torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light eleventh" 		
CF ] Prytaneion Hall 0/68 		
CF | > 		
CF | > LIGHT ELEVENTH 		
CF | 		
CF | You lighted the eleventh torch using the portable torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light thirteenth" 		
CF ] Prytaneion Hall 0/69 		
CF | > 		
CF | > LIGHT THIRTEENTH 		
CF | 		
CF | You lighted the thirteenth torch using the portable torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light fourteenth" 		
CF ] Prytaneion Hall 0/70 		
CF | > 		
CF | > LIGHT FOURTEENTH 		
CF | 		
CF | You lighted the fourteenth torch using the portable torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light fifteenth" 		
CF ] Prytaneion Hall 0/71 		
CF | > 		
CF | > LIGHT FIFTEENTH 		
CF | 		
CF | You lighted the fifteenth torch using the portable torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light sixteenth" 		
CF ] Prytaneion Hall 0/72 		
CF | > 		
CF | > LIGHT SIXTEENTH 		
CF | 		
CF | You lighted the sixteenth torch using the portable torch. 		
CF | 		
CF | You hear the sound of something unlocking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Prytaneion Hall 0/73 		
CF | > 		
CF | > L 		
CF | 		
CF | Prytaneion Hall 		
CF | In the open Prytaneion hall you see the sacred hearth of Hestia, a 		
CF | pine dining table with matching pine chairs and nothing on top of it. 		
CF | Below the table and chairs is a red carpet. 		
CF | 		
CF | There are also 8 torches on either side of the hearth, forming a 		
CF | semicircle around the dining area. 		
CF | 		
CF | > 		Jade says, "pyromania"
DavidW says (to ClubFloyd), "x carpet" 		
CF ] Prytaneion Hall 0/74 		
CF | > 		
CF | > X CARPET 		
CF | 		
CF | An elegant red carpet. When you step on it to inspect it further, you 		
CF | hear creaking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move carpet" 		
CF ] Prytaneion Hall 0/75 		
CF | > 		
CF | > MOVE CARPET 		
CF | 		
CF | You can't pull the carpet if there are things on top of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move table" 		
CF ] Prytaneion Hall 0/76 		
CF | > 		
CF | > MOVE TABLE 		
CF | 		
CF | You put all your strength into pushing the table off the carpet- and 		
CF | you manage it! 		
CF | 		
CF | > 		Jade says, "coherent"
DavidW says (to ClubFloyd), "move chairs" 		
CF ] Prytaneion Hall 0/77 		
CF | > 		
CF | > MOVE CHAIRS 		
CF | 		
CF | You push the chairs off the carpet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move carpet" 		
CF ] Prytaneion Hall 0/78 		
CF | > 		
CF | > MOVE CARPET 		
CF | 		
CF | You pulled the carpet. By pulling the carpet out of the way you 		
CF | revealed a trapdoor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open trapdoor" 		
CF ] Prytaneion Hall 0/79 		
CF | > 		
CF | > OPEN TRAPDOOR 		
CF | 		
CF | You open the hidden trapdoor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Divine Cell of Hestia & Hermes 0/80 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Divine Cell of Hestia & Hermes 		
CF | You descent into a small chamber, dimly lit by a shaft of torches from 		
CF | above, revealed itself to be a library. 		
CF | 		
CF | You see the figures of Hestia and Hermes, bound by shadowy 		
CF | nether-forged chains. Their bodies lie motionless, as if frozen in 		
CF | time. A serene, almost ethereal expression graces their faces, their 		
CF | divine forms seemingly suspended in an eternal slumber. 		
CF | 		
CF | > 		Cerfeuil says, "Ah, classic trapdoor."
DavidW says (to ClubFloyd), "x chains" 		
CF ] Divine Cell of Hestia & Hermes 0/81 		
CF | > 		
CF | > X CHAINS 		
CF | 		
CF | The nether-forged chains, crafted by Kronos, are dark, twisted links 		
CF | of metal that seem to absorb light, pulsating faintly with a sinister, 		
CF | otherworldly glow. Each link is etched with ancient, cursed time runes 		
CF | that shimmer like embers, designed to drain the divine essence of 		
CF | gods, bind their powers and keep their bodies suspended in time. 		
CF | 		
CF | > 		Cerfeuil says, "You know what else this reminds me of? Hades II. I've never played it, but I think Kronos is the villain in that one and he kidnaps Hades or something."
DavidW says (to ClubFloyd), "x books" 		
CF ] Divine Cell of Hestia & Hermes 0/81 		
CF | > 		
CF | > X BOOKS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x library" 		
CF ] Divine Cell of Hestia & Hermes 0/81 		
CF | > 		
CF | > X LIBRARY 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scrolls" 		
CF ] Divine Cell of Hestia & Hermes 0/81 		
CF | > 		
CF | > X SCROLLS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give nectar to hermes" 		
CF ] Divine Cell of Hestia & Hermes 0/82 		
CF | > 		
CF | > GIVE NECTAR TO HERMES 		
CF | 		
CF | You carefuly spill some nectar in the mouth of God Hermes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give nectar to hestia" 		
CF ] Divine Cell of Hestia & Hermes 15/83 		
CF | > 		
CF | > GIVE NECTAR TO HESTIA 		
CF | 		
CF | You carefuly spill some nectar in the mouth of Goddess Hestia. 		
CF | 		
CF | Hestia yawns and, with a gentle smile, says, "Thank you for waking us, 		
CF | dear Hebe." Hermes, flashing a quick, grateful grin, adds, "Thank you 		
CF | sis!" With a final nod of appreciation, they head off, their forms 		
CF | swiftly ascending toward Olympus Hall. 		
CF | 		
CF | [Your score has just gone up by fifteen points.] 		
CF | 		
CF | > 		Jade says, "well done"
DavidW says (to ClubFloyd), "l" 		
CF ] Divine Cell of Hestia & Hermes 15/84 		
CF | > 		
CF | > L 		
CF | 		
CF | Divine Cell of Hestia & Hermes 		
CF | A small chamber, dimly lit by a shaft of sunlight from above, revealed 		
CF | itself to be a library. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Prytaneion Hall 15/85 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Prytaneion Hall 		
CF | In the open Prytaneion hall you see the sacred hearth of Hestia, a 		
CF | pine dining table with matching pine chairs and nothing on top of it. 		
CF | There is also a red carpet in the hall. 		
CF | 		
CF | There are also 8 torches on either side of the hearth, forming a 		
CF | semicircle around the dining area.. 		
CF | You also see a trapdoor on the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf24" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Prytaneion Hall 15/85 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "thanks"
DavidW says (to ClubFloyd), "out" 		
CF ] Acropolis 15/86 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You leave the portable torch where you found it. 		
CF | 		
CF | Acropolis 		
CF | The Acropolis of Athens is a majestic citadel dominated by the 		
CF | Parthenon and other grand temples. The Prytaneion, a vital public 		
CF | building located nearby, house the sacred hearth and hosts official 		
CF | ceremonies. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Agora of Athens (W) 		
CF | →Prytaneion (IN) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Agora of Athens 15/87 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Agora of Athens 		
CF | The Agora of Athens is a bustling public square, the heart of civic 		
CF | life in the city. Surrounded by stoas, temples, and government 		
CF | buildings, it is a vibrant space filled with merchants selling goods, 		
CF | philosophers engaging in debate, and citizens gathering for political, 		
CF | social, and religious activities. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Acropolis (E) 		
CF | →Port of Piraeus (SW) 		
CF | →Southern Gates of Athens (SE) 		
CF | →Northern Gates of Athens (N) 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Northern Gates of Athens 15/88 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Northern Gates of Athens 		
CF | Just outside the gates lie the city stables, bustling with the sounds 		
CF | of neighing horses and the scent of hay. Travelers can secure a sturdy 		
CF | steed here, perfect for journeys to distant cities. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Agora of Athens (S) 		
CF | 		
CF | From here you can travel to: 		
CF | →Thebes (N) 		
CF | →Aulis (NE) 		
CF | →Delphi (NW) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Gates of Thebes 15/89 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Gates of Thebes 		
CF | Just outside the gates lie the city stables, bustling with the sounds 		
CF | of neighing horses and the scent of hay. Travelers can secure a sturdy 		
CF | steed here, perfect for journeys to distant cities. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Agora of Thebes (NE) 		
CF | 		
CF | From here you can travel to: 		
CF | →Athens (S) 		
CF | →Delphi (W) 		
CF | →Aulis (E) 		
CF | →Ephyra (NW) 		
CF | →Mount Olympus (N) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Foothills of Mount Olympus 15/90 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Foothills of Mount Olympus 		
CF | The foothills of Mount Olympus is lush, verdant landscapes dotted with 		
CF | dense forests, sacred groves, and clear streams. This area is the 		
CF | domain of gods and nymphs, with ancient paths leading to remote 		
CF | shrines and altars dedicated to Zeus and other deities. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Mountain Olympus Hall (U) 		
CF | 		
CF | From here you can travel to: 		
CF | →Ephyra (SW) 		
CF | →Thebes (S) 		
CF | →Aulis (SE) 		
CF | 		
CF | > 		DavidW says, "oops. I didn't mean to go north twice."
		Jade says, "u did it"
DavidW says (to ClubFloyd), "s" 		
CF ] Gates of Thebes 15/91 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Gates of Thebes 		
CF | Just outside the gates lie the city stables, bustling with the sounds 		
CF | of neighing horses and the scent of hay. Travelers can secure a sturdy 		
CF | steed here, perfect for journeys to distant cities. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Agora of Thebes (NE) 		
CF | 		
CF | From here you can travel to: 		
CF | →Athens (S) 		
CF | →Delphi (W) 		
CF | →Aulis (E) 		
CF | →Ephyra (NW) 		
CF | →Mount Olympus (N) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Agora of Thebes 15/92 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Agora of Thebes 		
CF | The Agora of Thebes, is a bustling marketplace and social center. It 		
CF | is a hub of activity, where citizens gather to trade, discuss 		
CF | politics, and engage in religious ceremonies. 		
CF | 		
CF | Unlike the Agora of Athens, which is dominated by the Doric 		
CF | architectural style, the Agora of Thebes is showcasing a more diverse 		
CF | range of styles. While some buildings feature Doric columns, others 		
CF | incorporate Ionic or Corinthian elements. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Kadmea (U) 		
CF | →Gates of Thebes (SW) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Kadmea 15/93 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Kadmea 		
CF | The magnificent acropolis of Thebes, standing proudly atop the city. 		
CF | 		
CF | The Palace of Kadmea stands tall, its stone walls solid and plain, a 		
CF | functional seat of power rather than a place of grandeur. The palace 		
CF | serves as the administrative center, where rulers conduct the daily 		
CF | governance of Thebes. 		
CF | 		
CF | There, you also notice the Heroon of Kadmos, a modest shrine dedicated 		
CF | to the city's legendary founder. This small sanctuary, though simple, 		
CF | holds great significance for the people of Thebes. The legend goes 		
CF | that Kadmos founded this very city after slaying a dragon and sowing 		
CF | its teeth into the earth, turning them into people. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Agora of Thebes (D) 		
CF | →Heroon of Kadmos (IN) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x heroon" 		
CF ] Kadmea 15/93 		
CF | > 		
CF | > X HEROON 		
CF | 		
CF | Which do you mean, the heroon or the heroon of kadmos? 		
CF | 		
CF | > 		DavidW says, "gee, I dunno, game."
DavidW says (to ClubFloyd), "x heroon of kadmos" 		
CF ] Kadmea 15/94 		
CF | > 		
CF | > X HEROON OF KADMOS 		
CF | 		
CF | The heroon of kadmos is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Heroon of Kadmos 15/95 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Heroon of Kadmos 		
CF | You step into the Heroon of Kadmos, the founder of Thebes. Although 		
CF | the space is modest in size and somewhat confined, it radiates a sense 		
CF | of luxury. The walls are decorated with exquisite paintings that 		
CF | narrate the stories of gods and heroes, and the room is furnished with 		
CF | plush, silky red armchairs that invite one to rest, and a finely 		
CF | crafted hardwood side table with a medium-sized shiny rock on top, all 		
CF | hinting at the luxury that befits a royal palace spare room. 		
CF | 		
CF | As you take in your surroundings, your attention is immediately drawn 		
CF | to the large scale that dominates the center of the circular room. 		
CF | Before this scale rests a small altar, upon which an empty sacrificial 		
CF | plate has been placed, as if waiting to receive an offering. 		
CF | 		
CF | Directly across from where you entered, you notice a hardwood gate. To 		
CF | the right of the gate is a smaller scale, delicately constructed, with 		
CF | six small pans evenly spaced along its length. The small scale is 		
CF | intricately connected to a metal rod, which appears to serve as a 		
CF | locking mechanism for the gate. To the left of the gate stands a 		
CF | statue of a dragon, its serpentine form rising up to your waist, and 		
CF | its head flattened, as a shelf of some kind. Directly above the gate 		
CF | you find an inscription chiseled into the stone. 		
CF | 		
CF | > 		DavidW says, "I wish I was more awake for all this."
DavidW says (to ClubFloyd), "read inscription" 		
CF ] Heroon of Kadmos 15/96 		
CF | > 		
CF | > READ INSCRIPTION 		
CF | 		
CF | The inscription reads: The key to passage lies from the lightest touch 		
CF | to the heaviest step. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dragon" 		
CF ] Heroon of Kadmos 15/97 		
CF | > 		
CF | > X DRAGON 		
CF | 		
CF | (the dragon gate) 		
CF | The gate is locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelf" 		
CF ] Heroon of Kadmos 15/97 		
CF | > 		
CF | > X SHELF 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scale" 		
CF ] Heroon of Kadmos 15/98 		
CF | > 		
CF | > X SCALE 		
CF | 		
CF | The small scale has 6 pans. It is connected to a metal rod, which 		
CF | appears to serve as a locking mechanism for the gate. 		
CF | > 		
DavidW says (to ClubFloyd), "x first pan" 		
CF ] Heroon of Kadmos 15/99 		
CF | > 		
CF | > X FIRST PAN 		
CF | 		
CF | You see nothing special about the first pan. 		
CF | 		
CF | > 		DavidW says, "okay, I guess we need to find six things for the pans and put them in weight order."
DavidW says (to ClubFloyd), "x paintings" 		
CF ] Heroon of Kadmos 15/100 		
CF | > 		
CF | > X PAINTINGS 		
CF | 		
CF | On the walls you see the legendary tale of Kadmos immortalized in 4 		
CF | paintings. In the first, he bravely confronts the fearsome Dragon of 		
CF | Ismenus, guardian of Ares' sacred spring, slaying the beast with a 		
CF | rock on the head. In the second, you can see him sacrificing the 		
CF | dragon's parts to Athena. In the third one, guided by Athena's wisdom, 		
CF | he buries the dragon's teeth into the earth, from which arise the 		
CF | Spartoi-warriors born from the dragon's teeth, who then, in the fourth 		
CF | painting, battle amongst themselves. The paintings seem to be parts of 		
CF | a set, titled "The creation of Thebes". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x side table" 		
CF ] Heroon of Kadmos 15/101 		
CF | > 		
CF | > X SIDE TABLE 		
CF | 		
CF | A hardwood side table. 		
CF | 		
CF | There is a shiny rock on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rock" 		
CF ] Heroon of Kadmos 15/102 		
CF | > 		
CF | > X ROCK 		
CF | 		
CF | A medium-sized polished rock. Looks like limestone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x altar" 		
CF ] Heroon of Kadmos 15/103 		
CF | > 		
CF | > X ALTAR 		
CF | 		
CF | You see nothing special about the Kadmea altar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x armchairs" 		
CF ] Heroon of Kadmos 15/104 		
CF | > 		
CF | > X ARMCHAIRS 		
CF | 		
CF | The armchairs are made of fine red silk. They look very soft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on armchair" 		
CF ] Heroon of Kadmos 15/105 		
CF | > 		
CF | > SIT ON ARMCHAIR 		
CF | 		
CF | You sit on the armchair. 		
CF | It's so fluffy! 		
CF | 		
CF | That was a refreshing break. You get up again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Heroon of Kadmos 15/106 		
CF | > 		
CF | > L 		
CF | 		
CF | Heroon of Kadmos 		
CF | You step into the Heroon of Kadmos, the founder of Thebes. Although 		
CF | the space is modest in size and somewhat confined, it radiates a sense 		
CF | of luxury. The walls are decorated with exquisite paintings that 		
CF | narrate the stories of gods and heroes, and the room is furnished with 		
CF | plush, silky red armchairs that invite one to rest, and a finely 		
CF | crafted hardwood side table with a medium-sized shiny rock on top, all 		
CF | hinting at the luxury that befits a royal palace spare room. 		
CF | 		
CF | As you take in your surroundings, your attention is immediately drawn 		
CF | to the large scale that dominates the center of the circular room. 		
CF | Before this scale rests a small altar, upon which an empty sacrificial 		
CF | plate has been placed, as if waiting to receive an offering. 		
CF | 		
CF | Directly across from where you entered, you notice a hardwood gate. To 		
CF | the right of the gate is a smaller scale, delicately constructed, with 		
CF | six small pans evenly spaced along its length. The small scale is 		
CF | intricately connected to a metal rod, which appears to serve as a 		
CF | locking mechanism for the gate. To the left of the gate stands a 		
CF | statue of a dragon, its serpentine form rising up to your waist, and 		
CF | its head flattened, as a shelf of some kind. Directly above the gate 		
CF | you find an inscription chiseled into the stone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x paintings" 		
CF ] Heroon of Kadmos 15/107 		
CF | > 		
CF | > X PAINTINGS 		
CF | 		
CF | On the walls you see the legendary tale of Kadmos immortalized in 4 		
CF | paintings. In the first, he bravely confronts the fearsome Dragon of 		
CF | Ismenus, guardian of Ares' sacred spring, slaying the beast with a 		
CF | rock on the head. In the second, you can see him sacrificing the 		
CF | dragon's parts to Athena. In the third one, guided by Athena's wisdom, 		
CF | he buries the dragon's teeth into the earth, from which arise the 		
CF | Spartoi-warriors born from the dragon's teeth, who then, in the fourth 		
CF | painting, battle amongst themselves. The paintings seem to be parts of 		
CF | a set, titled "The creation of Thebes". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rock" 		
CF ] Heroon of Kadmos 15/108 		
CF | > 		
CF | > TAKE ROCK 		
CF | 		
CF | You pick up a rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put rock on dragon" 		
CF ] Heroon of Kadmos 15/109 		
CF | > 		
CF | > PUT ROCK ON DRAGON 		
CF | 		
CF | (the dragon gate) 		
CF | Putting things on the dragon gate would achieve nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put rock on head" 		
CF ] Heroon of Kadmos 15/110 		
CF | > 		
CF | > PUT ROCK ON HEAD 		
CF | 		
CF | You put the rock on the dragon head. 		
CF | 		
CF | You hear the sound of stone grinding against stone. The dragon 		
CF | statue's mouth opened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in mouth" 		
CF ] Heroon of Kadmos 15/111 		
CF | > 		
CF | > LOOK IN MOUTH 		
CF | 		
CF | In the dragon mouth are six dragon teeth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take teeth" 		
CF ] Heroon of Kadmos 15/112 		
CF | > 		
CF | > TAKE TEETH 		
CF | 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tooth on altar" 		
CF ] Heroon of Kadmos 15/113 		
CF | > 		
CF | > PUT TOOTH ON ALTAR 		
CF | 		
CF | You put the dragon tooth on the Kadmea altar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tooth" 		
CF ] Heroon of Kadmos 15/114 		
CF | > 		
CF | > TAKE TOOTH 		
CF | 		
CF | You pick up a dragon tooth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x large scale" 		
CF ] Heroon of Kadmos 15/115 		
CF | > 		
CF | > X LARGE SCALE 		
CF | 		
CF | The small scale has 6 pans. It is connected to a metal rod, which 		
CF | appears to serve as a locking mechanism for the gate. 		
CF | > 		
DavidW says (to ClubFloyd), "weigh tooth" 		
CF ] Heroon of Kadmos 15/115 		
CF | > 		
CF | > WEIGH TOOTH 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pan" 		
CF ] Heroon of Kadmos 15/115 		
CF | > 		
CF | > X PAN 		
CF | 		
CF | Which do you mean, the first pan, the second pan, the third pan, the 		
CF | fourth pan, the fifth pan, the sixth pan, the left pan or the right 		
CF | pan? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x left" 		
CF ] Heroon of Kadmos 15/116 		
CF | > 		
CF | > X LEFT 		
CF | 		
CF | You see nothing special about the left pan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tooth on left pan" 		
CF ] Heroon of Kadmos 15/117 		
CF | > 		
CF | > PUT TOOTH ON LEFT PAN 		
CF | 		
CF | You don't think dragon tooth goes there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put all tooth on altar" 		
CF ] Heroon of Kadmos 15/118 		
CF | > 		
CF | > PUT ALL TOOTH ON ALTAR 		
CF | 		
CF | dragon tooth: Done. 		
CF | dragon tooth: Done. 		
CF | dragon tooth: Done. 		
CF | dragon tooth: Done. 		
CF | dragon tooth: Done. 		
CF | dragon tooth: Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all tooth" 		
CF ] Heroon of Kadmos 15/119 		
CF | > 		
CF | > TAKE ALL TOOTH 		
CF | 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | 		
CF | > 		DavidW says, "what am I missing. I didn't see any 'dragon parts' to sacrifice."
DavidW says (to ClubFloyd), "l" 		
CF ] Heroon of Kadmos 15/120 		
CF | > 		
CF | > L 		
CF | 		
CF | Heroon of Kadmos 		
CF | You step into the Heroon of Kadmos, the founder of Thebes. Although 		
CF | the space is modest in size and somewhat confined, it radiates a sense 		
CF | of luxury. The walls are decorated with exquisite paintings that 		
CF | narrate the stories of gods and heroes, and the room is furnished with 		
CF | plush, silky red armchairs that invite one to rest, and a finely 		
CF | crafted hardwood side table with a medium-sized shiny rock on top, all 		
CF | hinting at the luxury that befits a royal palace spare room. 		
CF | 		
CF | As you take in your surroundings, your attention is immediately drawn 		
CF | to the large scale that dominates the center of the circular room. 		
CF | Before this scale rests a small altar, upon which an empty sacrificial 		
CF | plate has been placed, as if waiting to receive an offering. 		
CF | 		
CF | Directly across from where you entered, you notice a hardwood gate. To 		
CF | the right of the gate is a smaller scale, delicately constructed, with 		
CF | six small pans evenly spaced along its length. The small scale is 		
CF | intricately connected to a metal rod, which appears to serve as a 		
CF | locking mechanism for the gate. To the left of the gate stands a 		
CF | statue of a dragon, its serpentine form rising up to your waist, and 		
CF | its head flattened, as a shelf of some kind. Directly above the gate 		
CF | you find an inscription chiseled into the stone. 		
CF | 		
CF | > 		DavidW says, "hm. The room description doesn't change to reflect that the stone was moved."
		Jade says, "I have had a phone call, so I am lost. Now reading."
DavidW says (to ClubFloyd), "x tooth" 		
CF ] Heroon of Kadmos 15/121 		
CF | > 		
CF | > X TOOTH 		
CF | 		
CF | You see nothing special about the dragon tooth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rod" 		
CF ] Heroon of Kadmos 15/121 		
CF | > 		
CF | > X ROD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x parts" 		
CF ] Heroon of Kadmos 15/121 		
CF | > 		
CF | > X PARTS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search dragon" 		
CF ] Heroon of Kadmos 15/122 		
CF | > 		
CF | > SEARCH DRAGON 		
CF | 		
CF | (the dragon tooth) 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x altar" 		
CF ] Heroon of Kadmos 15/123 		
CF | > 		
CF | > X ALTAR 		
CF | 		
CF | You see nothing special about the Kadmea altar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mouth" 		
CF ] Heroon of Kadmos 15/124 		
CF | > 		
CF | > X MOUTH 		
CF | 		
CF | The dragon mouth is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tooth in right pan" 		
CF ] Heroon of Kadmos 15/125 		
CF | > 		
CF | > PUT TOOTH IN RIGHT PAN 		
CF | 		
CF | You don't think dragon tooth goes there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Heroon of Kadmos 15/126 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | six dragon teeth 		
CF | a wax tablet 		
CF | a parchment scroll 		
CF | Eternal Chalice of Nectar 		
CF | Heracles' Club 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tooth on first pan" 		
CF ] Heroon of Kadmos 15/127 		
CF | > 		
CF | > PUT TOOTH ON FIRST PAN 		
CF | 		
CF | You put the dragon tooth on the first pan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tooth on second pan" 		
CF ] Heroon of Kadmos 15/128 		
CF | > 		
CF | > PUT TOOTH ON SECOND PAN 		
CF | 		
CF | You put the dragon tooth on the second pan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tooth on third pan" 		
CF ] Heroon of Kadmos 15/129 		
CF | > 		
CF | > PUT TOOTH ON THIRD PAN 		
CF | 		
CF | You put the dragon tooth on the third pan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tooth on fourth pan" 		
CF ] Heroon of Kadmos 15/130 		
CF | > 		
CF | > PUT TOOTH ON FOURTH PAN 		
CF | 		
CF | You put the dragon tooth on the fourth pan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tooth on fifth pan" 		
CF ] Heroon of Kadmos 15/131 		
CF | > 		
CF | > PUT TOOTH ON FIFTH PAN 		
CF | 		
CF | You put the dragon tooth on the fifth pan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tooth on sixth pan" 		
CF ] Heroon of Kadmos 15/132 		
CF | > 		
CF | > PUT TOOTH ON SIXTH PAN 		
CF | 		
CF | You put the dragon tooth on the sixth pan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all tooh" 		
CF ] Heroon of Kadmos 15/132 		
CF | > 		
CF | > TAKE ALL TOOH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all tooth" 		
CF ] Heroon of Kadmos 15/133 		
CF | > 		
CF | > TAKE ALL TOOTH 		
CF | 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put all tooth on altar" 		
CF ] Heroon of Kadmos 15/134 		
CF | > 		
CF | > PUT ALL TOOTH ON ALTAR 		
CF | 		
CF | dragon tooth: Done. 		
CF | dragon tooth: Done. 		
CF | dragon tooth: Done. 		
CF | dragon tooth: Done. 		
CF | dragon tooth: Done. 		
CF | dragon tooth: Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray" 		
CF ] Heroon of Kadmos 15/134 		
CF | > 		
CF | > PRAY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sacrifice" 		
CF ] Heroon of Kadmos 15/134 		
CF | > 		
CF | > SACRIFICE 		
CF | 		
CF | What do you want to sacrifice? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "teeth" 		
CF ] Heroon of Kadmos 15/134 		
CF | > 		
CF | > TEETH 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sacrifice dragon" 		
CF ] Heroon of Kadmos 15/135 		
CF | > 		
CF | > SACRIFICE DRAGON 		
CF | 		
CF | (the dragon gate) 		
CF | (first taking the dragon gate) 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sacrifice dragon tooth" 		
CF ] Heroon of Kadmos 15/136 		
CF | > 		
CF | > SACRIFICE DRAGON TOOTH 		
CF | 		
CF | (first taking the dragon tooth) 		
CF | You pick up a dragon tooth. 		
CF | 		
CF | The only gods that can see your sacrifice right now are only the 		
CF | Cthonians. You will need to go to the Necromanteion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all tooth" 		
CF ] Heroon of Kadmos 15/137 		
CF | > 		
CF | > TAKE ALL TOOTH 		
CF | 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | 		
CF | > 		Jade asks, "should we go to the dentist?"
		DavidW asks, "I guess this puzzle isn't self-contained?"
DavidW says (to ClubFloyd), "x paintings" 		
CF ] Heroon of Kadmos 15/138 		
CF | > 		
CF | > X PAINTINGS 		
CF | 		
CF | On the walls you see the legendary tale of Kadmos immortalized in 4 		
CF | paintings. In the first, he bravely confronts the fearsome Dragon of 		
CF | Ismenus, guardian of Ares' sacred spring, slaying the beast with a 		
CF | rock on the head. In the second, you can see him sacrificing the 		
CF | dragon's parts to Athena. In the third one, guided by Athena's wisdom, 		
CF | he buries the dragon's teeth into the earth, from which arise the 		
CF | Spartoi-warriors born from the dragon's teeth, who then, in the fourth 		
CF | painting, battle amongst themselves. The paintings seem to be parts of 		
CF | a set, titled "The creation of Thebes". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bury tooth" 		
CF ] Heroon of Kadmos 15/138 		
CF | > 		
CF | > BURY TOOTH 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Kadmea 15/139 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Kadmea 		
CF | The magnificent acropolis of Thebes, standing proudly atop the city. 		
CF | 		
CF | The Palace of Kadmea stands tall, its stone walls solid and plain, a 		
CF | functional seat of power rather than a place of grandeur. The palace 		
CF | serves as the administrative center, where rulers conduct the daily 		
CF | governance of Thebes. 		
CF | 		
CF | There, you also notice the Heroon of Kadmos, a modest shrine dedicated 		
CF | to the city's legendary founder. This small sanctuary, though simple, 		
CF | holds great significance for the people of Thebes. The legend goes 		
CF | that Kadmos founded this very city after slaying a dragon and sowing 		
CF | its teeth into the earth, turning them into people. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Agora of Thebes (D) 		
CF | →Heroon of Kadmos (IN) 		
CF | 		
CF | > 		Jade says, "To burie the teeth into the earth"
DavidW says (to ClubFloyd), "sow teeth" 		
CF ] Kadmea 15/139 		
CF | > 		
CF | > SOW TEETH 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw teeth" 		
CF ] Kadmea 15/140 		
CF | > 		
CF | > THROW TEETH 		
CF | 		
CF | dragon tooth: Dropped. 		
CF | dragon tooth: Dropped. 		
CF | dragon tooth: Dropped. 		
CF | dragon tooth: Dropped. 		
CF | dragon tooth: Dropped. 		
CF | dragon tooth: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all tooth" 		
CF ] Kadmea 15/141 		
CF | > 		
CF | > TAKE ALL TOOTH 		
CF | 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | dragon tooth: You pick up a dragon tooth. 		
CF | 		
CF | > 		DavidW says, "I'm just not getting that one."
		DavidW says, "We have little time left. I suggest exploring a bit."
DavidW says (to ClubFloyd), "l" 		
CF ] Kadmea 15/142 		
CF | > 		
CF | > L 		
CF | 		
CF | Kadmea 		
CF | The magnificent acropolis of Thebes, standing proudly atop the city. 		
CF | 		
CF | The Palace of Kadmea stands tall, its stone walls solid and plain, a 		
CF | functional seat of power rather than a place of grandeur. The palace 		
CF | serves as the administrative center, where rulers conduct the daily 		
CF | governance of Thebes. 		
CF | 		
CF | There, you also notice the Heroon of Kadmos, a modest shrine dedicated 		
CF | to the city's legendary founder. This small sanctuary, though simple, 		
CF | holds great significance for the people of Thebes. The legend goes 		
CF | that Kadmos founded this very city after slaying a dragon and sowing 		
CF | its teeth into the earth, turning them into people. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Agora of Thebes (D) 		
CF | →Heroon of Kadmos (IN) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Agora of Thebes 15/143 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Agora of Thebes 		
CF | The Agora of Thebes, is a bustling marketplace and social center. It 		
CF | is a hub of activity, where citizens gather to trade, discuss 		
CF | politics, and engage in religious ceremonies. 		
CF | 		
CF | Unlike the Agora of Athens, which is dominated by the Doric 		
CF | architectural style, the Agora of Thebes is showcasing a more diverse 		
CF | range of styles. While some buildings feature Doric columns, others 		
CF | incorporate Ionic or Corinthian elements. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Kadmea (U) 		
CF | →Gates of Thebes (SW) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Gates of Thebes 15/144 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Gates of Thebes 		
CF | Just outside the gates lie the city stables, bustling with the sounds 		
CF | of neighing horses and the scent of hay. Travelers can secure a sturdy 		
CF | steed here, perfect for journeys to distant cities. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Agora of Thebes (NE) 		
CF | 		
CF | From here you can travel to: 		
CF | →Athens (S) 		
CF | →Delphi (W) 		
CF | →Aulis (E) 		
CF | →Ephyra (NW) 		
CF | →Mount Olympus (N) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Gates of Aulis 15/145 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Gates of Aulis 		
CF | Just outside the gates lie the city stables, bustling with the sounds 		
CF | of neighing horses and the scent of hay. Travelers can secure a sturdy 		
CF | steed here, perfect for journeys to distant cities. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Agora of Aulis (N) 		
CF | 		
CF | From here you can travel to: 		
CF | →Thebes (W) 		
CF | →Athens (SW) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Agora of Aulis 15/146 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Agora of Aulis 		
CF | The agora of Aulis is a modest, functional space, unlike the grand, 		
CF | ornate agoras of major Greek cities. It was primarily a military 		
CF | assembly point, with temporary stalls and sparse amenities, reflecting 		
CF | its role as a strategic gathering spot for Greek fleets. 		
CF | 		
CF | Known adjacent locations: 		
CF | →Port of Aulis (E) 		
CF | →Gates of Aulis (S) 		
CF | →Temple of the Aulidean Artemis (IN) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Temple of the Aulidean Artemis 15/147 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Temple of the Aulidean Artemis 		
CF | You step into the sacred temple of Aulidean Artemis. 		
CF | The temple is empty and abandoned by the priestesses, following 		
CF | Kronos' seizure of power. Expected, unfortunately. 		
CF | 		
CF | As you pass through the pronaos, your eyes are drawn to the sunlight 		
CF | cascading down from the open ceiling, illuminating an imposing sundial 		
CF | made of pearly white marble that stands at the center of the chamber. 		
CF | The sun's rays cross paths with the dial's gnomon, casting a shadow 		
CF | that marks the hour. 		
CF | 		
CF | Entering the naos, the most divine part of the temple, you find 		
CF | yourself in the presence of the graceful golden statue of Artemis. 		
CF | Your sister stands tall and proud, her form aglow with a divine 		
CF | radiance that speaks of her unyielding strength and purity. In her 		
CF | left hand, she holds the antlers of a noble deer, symbolizing her 		
CF | dominion over the wild, while her right hand grips her bow, ever ready 		
CF | to protect those who dwell under her watchful eye. A quiver, filled 		
CF | with finely crafted arrows, rests upon her back, the tools of the 		
CF | huntress who lets no prey escape. 		
CF | 		
CF | Directly in front of her statue is the altar of Artemis, a place where 		
CF | mortals would lay their offerings not long ago, hoping to earn her 		
CF | favor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sundial" 		
CF ] Temple of the Aulidean Artemis 15/148 		
CF | > 		
CF | > X SUNDIAL 		
CF | 		
CF | The dial is designed with two separate engraved rings encircling its 		
CF | plate, one with sun and one with lunar markings, allowing you to read 		
CF | the time day and night. You also see on the gnomon an inscription 		
CF | engraved and gilded in gold that says: At midday, let Apollo's light 		
CF | cast a shadow, and at midnight, let Artemis' glow guide the way. Only 		
CF | then shall the twins unveil the hidden path. 		
CF | 		
CF | Judging by the gnomon's shadow and the sun markings, the time is 		
CF | around twenty-five past eleven. 		
CF | 		
CF | > 		Jade says, "around"
DavidW says (to ClubFloyd), "turn sundial" 		
CF ] Temple of the Aulidean Artemis 15/149 		
CF | > 		
CF | > TURN SUNDIAL 		
CF | 		
CF | You can't rotate this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set sundial to noon" 		
CF ] Temple of the Aulidean Artemis 15/150 		
CF | > 		
CF | > SET SUNDIAL TO NOON 		
CF | 		
CF | No, you can't set that to anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x artemis" 		
CF ] Temple of the Aulidean Artemis 15/151 		
CF | > 		
CF | > X ARTEMIS 		
CF | 		
CF | On the base of the statue you can see two locks: one sun-shaped and 		
CF | one moon-shaped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sun-shaped" 		
CF ] Temple of the Aulidean Artemis 15/151 		
CF | > 		
CF | > X SUN-SHAPED 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bow" 		
CF ] Temple of the Aulidean Artemis 15/152 		
CF | > 		
CF | > X BOW 		
CF | 		
CF | Artemis' bow. It is part of Artemis' statue. 		
CF | 		
CF | > 		Jade says, "ok, we are learning"
DavidW says (to ClubFloyd), "x quiver" 		
CF ] Temple of the Aulidean Artemis 15/153 		
CF | > 		
CF | > X QUIVER 		
CF | 		
CF | Artemis' quiver. It is full of marble arrows. It is part of Artemis' 		
CF | statue. There is nothing else there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x antlers" 		
CF ] Temple of the Aulidean Artemis 15/154 		
CF | > 		
CF | > X ANTLERS 		
CF | 		
CF | There is nothing on the antlers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sun" 		
CF ] Temple of the Aulidean Artemis 15/155 		
CF | > 		
CF | > X SUN 		
CF | 		
CF | (the sun lock) 		
CF | The sun lock is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x moon lock" 		
CF ] Temple of the Aulidean Artemis 15/156 		
CF | > 		
CF | > X MOON LOCK 		
CF | 		
CF | The moon lock is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Temple of the Aulidean Artemis 15/157 		
CF | > 		
CF | > L 		
CF | 		
CF | Temple of the Aulidean Artemis 		
CF | 		
CF | The temple is empty and abandoned by the priestesses, following 		
CF | Kronos' seizure of power. Expected, unfortunately. 		
CF | 		
CF | As you pass through the pronaos, your eyes are drawn to the sunlight 		
CF | cascading down from the open ceiling, illuminating an imposing sundial 		
CF | made of pearly white marble that stands at the center of the chamber. 		
CF | The sun's rays cross paths with the dial's gnomon, casting a shadow 		
CF | that marks the hour. 		
CF | 		
CF | Entering the naos, the most divine part of the temple, you find 		
CF | yourself in the presence of the graceful golden statue of Artemis. 		
CF | Your sister stands tall and proud, her form aglow with a divine 		
CF | radiance that speaks of her unyielding strength and purity. In her 		
CF | left hand, she holds the antlers of a noble deer, symbolizing her 		
CF | dominion over the wild, while her right hand grips her bow, ever ready 		
CF | to protect those who dwell under her watchful eye. A quiver, filled 		
CF | with finely crafted arrows, rests upon her back, the tools of the 		
CF | huntress who lets no prey escape. 		
CF | 		
CF | Directly in front of her statue is the altar of Artemis, a place where 		
CF | mortals would lay their offerings not long ago, hoping to earn her 		
CF | favor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x altar" 		
CF ] Temple of the Aulidean Artemis 15/158 		
CF | > 		
CF | > X ALTAR 		
CF | 		
CF | The altar of Artemis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sundial" 		
CF ] Temple of the Aulidean Artemis 15/159 		
CF | > 		
CF | > X SUNDIAL 		
CF | 		
CF | The inscription engraved on the gnomon read: At midday, let Apollo's 		
CF | light cast no shadow, and at midnight, let Artemis' glow guide the 		
CF | way. Only then shall the twins unveil the hidden path. 		
CF | 		
CF | Judging by the gnomon's shadow and the sun markings, the time is 		
CF | around twenty-five to twelve. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wait until tweive" 		
CF ] Temple of the Aulidean Artemis 15/159 		
CF | > 		
CF | > WAIT UNTIL TWEIVE 		
CF | 		
CF | I only understood you as far as wanting to wait. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sundial" 		
CF ] Temple of the Aulidean Artemis 15/160 		
CF | > 		
CF | > X SUNDIAL 		
CF | 		
CF | The inscription engraved on the gnomon read: At midday, let Apollo's 		
CF | light cast no shadow, and at midnight, let Artemis' glow guide the 		
CF | way. Only then shall the twins unveil the hidden path. 		
CF | 		
CF | Judging by the gnomon's shadow and the sun markings, the time is 		
CF | around twenty to twelve. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Temple of the Aulidean Artemis 15/161 		
CF | > 		
CF | > G 		
CF | 		
CF | The inscription engraved on the gnomon read: At midday, let Apollo's 		
CF | light cast no shadow, and at midnight, let Artemis' glow guide the 		
CF | way. Only then shall the twins unveil the hidden path. 		
CF | 		
CF | Judging by the gnomon's shadow and the sun markings, the time is 		
CF | around twenty to twelve. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Temple of the Aulidean Artemis 15/162 		
CF | > 		
CF | > G 		
CF | 		
CF | The inscription engraved on the gnomon read: At midday, let Apollo's 		
CF | light cast no shadow, and at midnight, let Artemis' glow guide the 		
CF | way. Only then shall the twins unveil the hidden path. 		
CF | 		
CF | Judging by the gnomon's shadow and the sun markings, the time is 		
CF | around twenty to twelve. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Temple of the Aulidean Artemis 15/163 		
CF | > 		
CF | > G 		
CF | 		
CF | The inscription engraved on the gnomon read: At midday, let Apollo's 		
CF | light cast no shadow, and at midnight, let Artemis' glow guide the 		
CF | way. Only then shall the twins unveil the hidden path. 		
CF | 		
CF | Judging by the gnomon's shadow and the sun markings, the time is 		
CF | around twenty to twelve. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Temple of the Aulidean Artemis 15/164 		
CF | > 		
CF | > G 		
CF | 		
CF | The inscription engraved on the gnomon read: At midday, let Apollo's 		
CF | light cast no shadow, and at midnight, let Artemis' glow guide the 		
CF | way. Only then shall the twins unveil the hidden path. 		
CF | 		
CF | Judging by the gnomon's shadow and the sun markings, the time is 		
CF | around twenty to twelve. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Temple of the Aulidean Artemis 15/165 		
CF | > 		
CF | > L 		
CF | 		
CF | Temple of the Aulidean Artemis 		
CF | 		
CF | The temple is empty and abandoned by the priestesses, following 		
CF | Kronos' seizure of power. Expected, unfortunately. 		
CF | 		
CF | As you pass through the pronaos, your eyes are drawn to the sunlight 		
CF | cascading down from the open ceiling, illuminating an imposing sundial 		
CF | made of pearly white marble that stands at the center of the chamber. 		
CF | The sun's rays cross paths with the dial's gnomon, casting a shadow 		
CF | that marks the hour. 		
CF | 		
CF | Entering the naos, the most divine part of the temple, you find 		
CF | yourself in the presence of the graceful golden statue of Artemis. 		
CF | Your sister stands tall and proud, her form aglow with a divine 		
CF | radiance that speaks of her unyielding strength and purity. In her 		
CF | left hand, she holds the antlers of a noble deer, symbolizing her 		
CF | dominion over the wild, while her right hand grips her bow, ever ready 		
CF | to protect those who dwell under her watchful eye. A quiver, filled 		
CF | with finely crafted arrows, rests upon her back, the tools of the 		
CF | huntress who lets no prey escape. 		
CF | 		
CF | Directly in front of her statue is the altar of Artemis, a place where 		
CF | mortals would lay their offerings not long ago, hoping to earn her 		
CF | favor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sundial" 		
CF ] Temple of the Aulidean Artemis 15/166 		
CF | > 		
CF | > X SUNDIAL 		
CF | 		
CF | The inscription engraved on the gnomon read: At midday, let Apollo's 		
CF | light cast no shadow, and at midnight, let Artemis' glow guide the 		
CF | way. Only then shall the twins unveil the hidden path. 		
CF | 		
CF | Judging by the gnomon's shadow and the sun markings, the time is 		
CF | around quarter to twelve. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Temple of the Aulidean Artemis 15/167 		
CF | > 		
CF | > L 		
CF | 		
CF | Temple of the Aulidean Artemis 		
CF | 		
CF | The temple is empty and abandoned by the priestesses, following 		
CF | Kronos' seizure of power. Expected, unfortunately. 		
CF | 		
CF | As you pass through the pronaos, your eyes are drawn to the sunlight 		
CF | cascading down from the open ceiling, illuminating an imposing sundial 		
CF | made of pearly white marble that stands at the center of the chamber. 		
CF | The sun's rays cross paths with the dial's gnomon, casting a shadow 		
CF | that marks the hour. 		
CF | 		
CF | Entering the naos, the most divine part of the temple, you find 		
CF | yourself in the presence of the graceful golden statue of Artemis. 		
CF | Your sister stands tall and proud, her form aglow with a divine 		
CF | radiance that speaks of her unyielding strength and purity. In her 		
CF | left hand, she holds the antlers of a noble deer, symbolizing her 		
CF | dominion over the wild, while her right hand grips her bow, ever ready 		
CF | to protect those who dwell under her watchful eye. A quiver, filled 		
CF | with finely crafted arrows, rests upon her back, the tools of the 		
CF | huntress who lets no prey escape. 		
CF | 		
CF | Directly in front of her statue is the altar of Artemis, a place where 		
CF | mortals would lay their offerings not long ago, hoping to earn her 		
CF | favor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sundial" 		
CF ] Temple of the Aulidean Artemis 15/168 		
CF | > 		
CF | > X SUNDIAL 		
CF | 		
CF | The inscription engraved on the gnomon read: At midday, let Apollo's 		
CF | light cast no shadow, and at midnight, let Artemis' glow guide the 		
CF | way. Only then shall the twins unveil the hidden path. 		
CF | 		
CF | Judging by the gnomon's shadow and the sun markings, the time is 		
CF | around quarter to twelve. 		
CF | 		
CF | > 		Jade says, "time passes"
DavidW says (to ClubFloyd), "close door" 		
CF ] Temple of the Aulidean Artemis 15/168 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sun" 		
CF ] Temple of the Aulidean Artemis 15/169 		
CF | > 		
CF | > X SUN 		
CF | 		
CF | (the sun lock) 		
CF | The sun lock is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sunlight" 		
CF ] Temple of the Aulidean Artemis 15/169 		
CF | > 		
CF | > X SUNLIGHT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gnomon" 		
CF ] Temple of the Aulidean Artemis 15/170 		
CF | > 		
CF | > X GNOMON 		
CF | 		
CF | On the gnomon, an inscription engraved and gilded in gold says: At 		
CF | midday, let Apollo's light cast no shadow, and at midnight, let 		
CF | Artemis' glow guide the way. Only then shall the twins unveil the 		
CF | hidden path. 		
CF | 		
CF | You notice the faint outline of a hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open hatch" 		
CF ] Temple of the Aulidean Artemis 15/171 		
CF | > 		
CF | > OPEN HATCH 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open gnomon" 		
CF ] Temple of the Aulidean Artemis 15/172 		
CF | > 		
CF | > OPEN GNOMON 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push hatch" 		
CF ] Temple of the Aulidean Artemis 15/173 		
CF | > 		
CF | > PUSH HATCH 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sundial" 		
CF ] Temple of the Aulidean Artemis 15/174 		
CF | > 		
CF | > X SUNDIAL 		
CF | 		
CF | The inscription engraved on the gnomon read: At midday, let Apollo's 		
CF | light cast no shadow, and at midnight, let Artemis' glow guide the 		
CF | way. Only then shall the twins unveil the hidden path. 		
CF | 		
CF | Judging by the gnomon's shadow and the sun markings, the time is 		
CF | around ten to twelve. 		
CF | 		
CF | > 		DavidW asks, "How to stop the shadow, though?"
DavidW says (to ClubFloyd), "x sun markings" 		
CF ] Temple of the Aulidean Artemis 15/175 		
CF | > 		
CF | > X SUN MARKINGS 		
CF | 		
CF | The plate of the dial is three-dimentional, sculpted out of white and 		
CF | black marble. It bears sun and lunar markings, allowing you to use the 		
CF | dial to read the time day and night. 		
CF | 		
CF | You notice the faint outline of a drawer. 		
CF | 		
CF | > 		Jade says, "covering the sundial"
DavidW says (to ClubFloyd), "cover sundial" 		
CF ] Temple of the Aulidean Artemis 15/176 		
CF | > 		
CF | > COVER SUNDIAL 		
CF | 		
CF | It isn't something you can close. 		
CF | 		
CF | > 		Jade says, "a blanket"
		DavidW says, "well, I don't have one."
DavidW says (to ClubFloyd), "x ring" 		
CF ] Temple of the Aulidean Artemis 15/176 		
CF | > 		
CF | > X RING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sundial" 		
CF ] Temple of the Aulidean Artemis 15/177 		
CF | > 		
CF | > X SUNDIAL 		
CF | 		
CF | The inscription engraved on the gnomon read: At midday, let Apollo's 		
CF | light cast no shadow, and at midnight, let Artemis' glow guide the 		
CF | way. Only then shall the twins unveil the hidden path. 		
CF | 		
CF | Judging by the gnomon's shadow and the sun markings, the time is 		
CF | around five to twelve. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gnomon" 		
CF ] Temple of the Aulidean Artemis 15/178 		
CF | > 		
CF | > X GNOMON 		
CF | 		
CF | On the gnomon, an inscription engraved and gilded in gold says: At 		
CF | midday, let Apollo's light cast no shadow, and at midnight, let 		
CF | Artemis' glow guide the way. Only then shall the twins unveil the 		
CF | hidden path. 		
CF | 		
CF | You notice the faint outline of a hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sundial" 		
CF ] Temple of the Aulidean Artemis 15/179 		
CF | > 		
CF | > X SUNDIAL 		
CF | 		
CF | The inscription engraved on the gnomon read: At midday, let Apollo's 		
CF | light cast no shadow, and at midnight, let Artemis' glow guide the 		
CF | way. Only then shall the twins unveil the hidden path. 		
CF | 		
CF | Judging by the gnomon's shadow and the sun markings, the time is 		
CF | around five to twelve. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Temple of the Aulidean Artemis 15/180 		
CF | > 		
CF | > G 		
CF | 		
CF | The inscription engraved on the gnomon read: At midday, let Apollo's 		
CF | light cast no shadow, and at midnight, let Artemis' glow guide the 		
CF | way. Only then shall the twins unveil the hidden path. 		
CF | 		
CF | Judging by the gnomon's shadow and the sun markings, the time is 		
CF | around twelve o'clock. 		
CF | 		
CF | > 		Jade says, "there is a hatch"
DavidW says (to ClubFloyd), "x hatch" 		
CF ] Temple of the Aulidean Artemis 15/181 		
CF | > 		
CF | > X HATCH 		
CF | 		
CF | The hatch is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open hatch" 		
CF ] Temple of the Aulidean Artemis 15/182 		
CF | > 		
CF | > OPEN HATCH 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | 		
CF | At twelve o'clock you hear the click of a latch releasing and a you 		
CF | see a small hatch opening on the dial's gnomon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in hatch" 		
CF ] Temple of the Aulidean Artemis 15/183 		
CF | > 		
CF | > LOOK IN HATCH 		
CF | 		
CF | In the sun pocket is a sun key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sun key" 		
CF ] Temple of the Aulidean Artemis 15/184 		
CF | > 		
CF | > TAKE SUN KEY 		
CF | 		
CF | You're carrying too many things already. 		
CF | 		
CF | > 		Jade says, "oops"
DavidW says (to ClubFloyd), "drop wax" 		
CF ] Temple of the Aulidean Artemis 15/185 		
CF | > 		
CF | > DROP WAX 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] Temple of the Aulidean Artemis 15/186 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | You pick up the sun key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop scroll" 		
CF ] Temple of the Aulidean Artemis 15/187 		
CF | > 		
CF | > DROP SCROLL 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sun key in sun lock" 		
CF ] Temple of the Aulidean Artemis 15/188 		
CF | > 		
CF | > PUT SUN KEY IN SUN LOCK 		
CF | 		
CF | You put the sun key into the sun lock. 		
CF | 		
CF | > 		DavidW says, "I guess we come back in twelve hours for the moon key."
		DavidW says, "I think we should stop here."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cfhebe" 		
CF ] Temple of the Aulidean Artemis 15/188 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jade says, "12 hours remaining"
		DavidW says, "Thanks all. I wasn't expecting such mechanical puzzles in this game."
		Jade says, "I like this game, complex and inmersive"
		Cerfeuil says, "A lot of machines to maneuver."
		DavidW says, "I have mixed feelings about it."
		Cerfeuil says, "I like the theming, but wish there was better implementation of the missing objects. Not using an LLM might've helped with that."
		Jade says, "I feel like playing safecracker"
		Cerfeuil says, "They tend to make up details, so you'd either have to remove them or add more info, which it seems the author didn't do."
DavidW says (to ClubFloyd), "version" 		
CF ] Temple of the Aulidean Artemis 15/188 		
CF | > 		
CF | > VERSION 		
CF | 		
CF | Hebe 		
CF | An Interactive Fiction by Marina Diagourta 		
CF | Release 1 / Serial number 240930 / Inform 7 v10.1.2 		
CF | Inform 7 v10.1.2 		
CF | Identification number: //3BE3DD91-F296-40EF-A4F4-93B2D473849F// 		
CF | Interpreter version 1.3.1 / VM 3.1.2 		
CF | 		
CF | > 		Jade asks, "LLM?"
		DavidW says, "hm. I assume the author's first language isn't English."
		Cerfeuil says, "LLM means Large Language Model. It's basically another term for text-based AIs like ChatGPT."
DavidW says (to ClubFloyd), "credits" 		
CF ] Temple of the Aulidean Artemis 15/188 		
CF | > 		
CF | > CREDITS 		
CF | 		
CF | Game Title 		
CF | 		
CF | Hebe 		
CF | 		
CF | Developed By 		
CF | 		
CF | Marina Diagourta 		
CF | 		
CF | Beta Testers 		
CF | 		
CF | Emanuele Babolo 		
CF | Giannis Vasilakopoulos 		
CF | Nadia Navazi 		
CF | 		
CF | Acknowledgements 		
CF | 		
CF | Big thanks to Nadia and Giannis for taking part in beta-testing 		
CF | and special thanks to Emanuele for trying to break the game in all 		
CF | ways imaginable and not. 		
CF | 		
CF | Some text in the game was generated and edited by ChatGPT by 		
CF | OpenAI. 		
CF | 		
CF | > 		Cerfeuil says, "Ah, yeah, there we go."
		Jade exclaims, "oooooh!!"
		DavidW says, "I need to go back to bed. I'm literally yawning and my eyelids are drooping."
		DavidW says, "thanks all. glad you liked the game. See you next week."
		Jade says, "sweet dreams, DW. Thanks for driving."



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ClubFloyd Transcript:
Gestures Towards Divinity by Charm Cochran
As played on ifMUD on October 27, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Gestures Towards Divinity written by Charm Cochran. It was released as part of the 2023 Interactive Fiction Competition, in which it took 22rd place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		
DavidW says (to ClubFloyd), "load sleepmask gestures" 		
CF ] Gallery Room 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | "I like unmade beds, but I like them unmade by love. Now, how 		
CF | would you put that in French?" —Francis Bacon 		
CF | 		
CF | "Now I don't know, but I been told, and that's true of everything 		
CF | I think I know." —Ghost Quartet 		
CF | 		
CF | Gestures Towards Divinity 		
CF | A Meditation by Charm Cochran 		
CF | Release 1 / Serial number 230928 / Inform 7 v10.1.2 		
CF | (First-time players should type 'about'. Credits & 		
CF | acknowledgements are available via 'credits'.) 		
CF | 		
CF | Gallery Room 		
CF | You are in a room with white walls and a polished vinyl floor. 		
CF | Incandescent lights softly illuminate the space. 		
CF | 		
CF | To the south is a plain gray door labeled "Guard's Office." It stands 		
CF | closed. Another doorway (sans a door) leads to the east. 		
CF | 		
CF | A triptych of paintings dominates one wall, adding a splash of orange 		
CF | interest to the otherwise white room. To its right is an informational 		
CF | placard. 		
CF | 		
CF | An oversized decal of bright orange text takes up another of the 		
CF | walls. 		
CF | 		
CF | A potted plant sits in the corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "about" 		
CF ] Gallery Room 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | Some useful things to know: 		
CF | 		
CF | You will find the majority of your time is spent in conversation. To 		
CF | begin a conversation with someone, you can simply type 'HELLO'. 		
CF | Similarly, type 'GOODBYE' (or just 'BYE') to end the conversation. 		
CF | Alternatively, leaving the room will end a conversations 		
CF | automatically, if a bit rudely. 		
CF | 		
CF | This story uses an ask/tell conversation system, and those commands 		
CF | can be abbreviated to 'A' and 'T', respectively. I.e., you could type 		
CF | 'A FRANCIS ABOUT ART'—or, since you'll only be talking with one 		
CF | person 		
CF | at a time, just 'A ART' will do. 		
CF | 		
CF | When you begin a conversation, you will be given a list of possible 		
CF | topics to ASK or TELL about. These options will change as conversation 		
CF | progresses. You'll want to type 'TOPICS' periodically during 		
CF | conversation to see the list of what's currently available to discuss. 		
CF | At certain points, you may also find it useful to say 'YES', 'NO', or 		
CF | 'SORRY'. 		
CF | 		
CF | There are some non-standard commands used in this story, but you will 		
CF | be cued to many of them at the appropriate moments (pay attention to 		
CF | any words in ALL CAPS). A full list of non-standard commands can be 		
CF | found by typing COMMANDS (but it may contain spoilers). 		
CF | 		
CF | You can progress by talking with others, interacting with objects in 		
CF | the environment, and sometimes through combinations of the two. 		
CF | 		
CF | This game has one ending. But an ending is just a moment—we ought to 		
CF | concern ourselves more with the journey it takes to get there, don't 		
CF | you think? 		
CF | 		
CF | This game also has achievements. It is possible to obtain all of them 		
CF | on a single playthrough. 		
CF | 		
CF | CONTENT WARNING: This story contains strong language and discussions 		
CF | of alcoholism (brief), drug use (brief), abuse (moderate), sexuality 		
CF | (moderate), death (extensive), and suicide (extensive). It is intended 		
CF | for mature audiences. 		
CF | 		
CF | DISCLAIMER: This story is a work of fiction. Francis Bacon, Peter 		
CF | Lacy, and George Dyer were real people. The likeness of these 		
CF | historical/famous figures have been used fictitiously; the author does 		
CF | not speak for or represent them. All opinions expressed in this story 		
CF | are the author's, or fictional. 		
CF | 		
CF | > 		DavidW asks, "everyone get all that?"
		Roger exclaims, "yep!"
DavidW says (to ClubFloyd), "x me" 		
CF ] Gallery Room 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Looking down, you find that you're wearing a linen robe. 		
CF | 		
CF | > 		Jade says, "ok"
DavidW says (to ClubFloyd), "x robe" 		
CF ] Gallery Room 		
CF | > 		
CF | > X ROBE 		
CF | 		
CF | It's soft and white. You don't think you've ever seen it before today. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Gallery Room 		
CF | > 		
CF | > I 		
CF | 		
CF | You're wearing a linen robe. You have nothing else on you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x orange text" 		
CF ] Gallery Room 		
CF | > 		
CF | > X ORANGE TEXT 		
CF | 		
CF | The orange letters are a neat sans-serif, nearly a foot tall each. The 		
CF | text runs the entire length of the wall. The heading at the top nearly 		
CF | touches the ceiling, while the final line of text nears the floor. 		
CF | They read: 		
CF | 		
CF | FRANCIS BACON: PAINTING THE TOWN RED 		
CF | 		
CF | Francis Bacon (1909-1992) was a British painter, infamous 		
CF | for his use of brutal imagery and distortions of the human face and 		
CF | body. Well-known for both his violent subject matter and cutting wit, 		
CF | he is commonly considered one of the most important artists of the 		
CF | Twentieth Century. 		
CF | 		
CF | As Bacon himself was quick to remark, his life was deeply 		
CF | touched by tragedy. The repeating echoes and odd coincidences are hard 		
CF | to miss: the abuses of his father presaging those of his first 		
CF | patrons; his obsession with artistic violence slowly leaching into his 		
CF | actual personal life; and of course, the fate of his friend Peter 		
CF | Lacy, foreshadowing that of his closest companion and muse, George 		
CF | Dyer. 		
CF | 		
CF | Many of these events, though, have only ever been publicly 		
CF | recounted by Bacon himself. With his enigmatic attitude and sense of 		
CF | grandeur, it can be hard to tell what of his story is truth and what 		
CF | has been twisted—and the man himself was no help, often contradicting 		
CF | himself or brazenly lying in interviews. We are left then to wonder, 		
CF | to question, and to seek truth through a look into Bacon's mind in the 		
CF | one place where it seems inescapable: his body of work. 		
CF | 		
CF | > 		DavidW says, "oh, I think I'm starting to remember this game now."
		DavidW says, "It's one where we can enter some of the paintings."
		DavidW says, "We're in a museum."
DavidW says (to ClubFloyd), "x paintings" 		
CF ] Gallery Room 		
CF | > 		
CF | > X PAINTINGS 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x placard" 		
CF ] Gallery Room 		
CF | > 		
CF | > X PLACARD 		
CF | 		
CF | ** Three Studies for Figures at the Base of a Crucifixion 		
CF | Oil and pastel on fiberboard | 1944 		
CF | 		
CF | Considered by Bacon himself to be his first mature piece, Three 		
CF | Studies for Figures at the Base of a Crucifixion depicts three 		
CF | Euminedes. More commonly known as Furies, these ancient Greek 		
CF | goddesses were responsible for punishing human wrongs. 		
CF | 		
CF | The triptych was first shown in April 1945, the final months of World 		
CF | War II in Europe, as footage from Nazi Germany's concentration camps 		
CF | was first being released to the public. Critics and the public both 		
CF | were initially shocked and disturbed by the work, though it quickly 		
CF | helped cement Bacon's status as one of the major postwar painters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x first painting" 		
CF ] Gallery Room 		
CF | > 		
CF | > X FIRST PAINTING 		
CF | 		
CF | The figure has a vaguely human torso, its mottled white-gray skin 		
CF | mostly obscured by a light orange toga. It has no limbs save for a 		
CF | strangely enlongated neck, which juts downward from its hunched, 		
CF | rounded shoulders towards its bowed head. The head itself has no 		
CF | facial features to speak of—only the mop of dark hair atop it 		
CF | confirms 		
CF | it's a head at all. 		
CF | 		
CF | The figure is sat on a table, with a flat top, thin legs, and pink 		
CF | piece of fabric that might be a tablecloth (or just more of the 		
CF | figure's toga) draped haphazardly over it. The background is primarily 		
CF | an abstract orange, though it's textured with splotches of greenish 		
CF | brown. Some scattered diagonal lines in the background create the idea 		
CF | of dimension, though they alone are not nearly enough to orient you in 		
CF | any kind of space. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x second painting" 		
CF ] Gallery Room 		
CF | > 		
CF | > X SECOND PAINTING 		
CF | 		
CF | This figure faces you directly, although you are spared from feeling 		
CF | watched by it: either it has no eyes, or they're covered by the 		
CF | drooping bandage around its neck. Its skin is gray and mottled. It 		
CF | seems to have no distinct head; instead its mouth, blunt teeth bared 		
CF | in a menacing snarl, is placed directly on the end of its long neck. 		
CF | It has no other limbs—its ovoid torso hovers over what appears to be 		
CF | a 		
CF | wooden pedestal. 		
CF | 		
CF | The pedestal itself makes little geometrical sense—truly, it ought 		
CF | not 		
CF | to be standing. It might be made of wood; it might cast a shadow; it 		
CF | might have spikes protruding from it. Each of these details is 		
CF | rendered possible but uncertain by the abstract style. 		
CF | 		
CF | The background is mostly bright orange, though splotches and lines of 		
CF | brown create a sense of fervor, of motion. Three splotches in 		
CF | particular below the gray figure suggest a patch of flowers, though 		
CF | four lines around the pedestal moreso indicate a geometric indoor 		
CF | space. 		
CF | 		
CF | Something about this panel draws you to LOOK CLOSER... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look closer" 		
CF ] Golgotha 		
CF | > 		
CF | > LOOK CLOSER 		
CF | 		
CF | (Crucifixion Panel 2) 		
CF | Golgotha 		
CF | You find yourself somewhere entirely unfamiliar. 		
CF | 		
CF | There's no sense of space or time here, just a writhing orangeness 		
CF | stretching out into the distance. There's a sense of sadness, of 		
CF | terror. 		
CF | 		
CF | Nearby sits a wooden pedestal that, according to the known laws of 		
CF | physics, ought not to be upright. Perched atop it is a creature with 		
CF | mottled gray skin, with no limbs except an enlongated neck, and no 		
CF | facial features save a mouth filled with sharp teeth. From somwhere in 		
CF | the back of your mind, the title 'Fury' surfaces. 		
CF | 		
CF | Nearby, a set of vague brown horseshoe shapes give the impression of a 		
CF | patch of flowers. 		
CF | 		
CF | You can return to the gallery by typing RETURN. 		
CF | 		
CF | [Achievement unlocked: We Need To Go Deeper] 		
CF | 		
CF | (Command ACHIEVEMENTS to see a list of your achievements.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fury" 		
CF ] Golgotha 		
CF | > 		
CF | > X FURY 		
CF | 		
CF | This is the creature from the painting: same mottled gray skin, same 		
CF | drooping bandage draped over its neck. It has no distinct head; 		
CF | instead its mouth, full of gnashing teeth, is placed directly on the 		
CF | end of its long neck. It has no other limbs, though lumps along the 		
CF | side of the torso suggest malformed wings. It hovers above the 		
CF | pedestal, through no mechanism you can determine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flowers" 		
CF ] Golgotha 		
CF | > 		
CF | > X FLOWERS 		
CF | 		
CF | You don't know how you know they're flowers—nor do you know what 		
CF | species of flower they are. But you're certain that these vague brown 		
CF | splotches are in fact flowers, growing in a patch out of the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hello" 		
CF ] Golgotha 		
CF | > 		
CF | > HELLO 		
CF | 		
CF | (addressing The Fury) 		
CF | "Welcome," the Fury says. 		
CF | 		
CF | (You could ask it about itself, Francis Bacon, the impression of a 		
CF | patch of flowers, George Dyer, Peter Lacy, who it hopes to be, its 		
CF | life, or where you are.) 		
CF | 		
CF | > 		DavidW asks, "How are we feeling about this?"
		Roger says, "this sort of game is not my sort of thing"
		Roger says, "but it seems competently-constructed"
		DavidW says, "We can switch to another game. Especially if you can name another game to play."
		Roger says, "I cannot! And also I gotta wash dishes and such."
		Jade says, "This is surreal as expected. No game by now, only examining around"
		Roger says, "the conversation system might be good"
DavidW says (to ClubFloyd), "a itself" 		
CF ] Golgotha 		
CF | > 		
CF | > A ITSELF 		
CF | 		
CF | "I am a Fury, unaccustomed to grieving. And yet here I am, mourning a 		
CF | man I have never seen. Is he up there? Can you tell?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a bacon" 		
CF ] Golgotha 		
CF | > 		
CF | > A BACON 		
CF | 		
CF | "Ah, the creator. The great artiste. Yes, I'm familiar. Troubled man, 		
CF | tortured soul. Those always taste the best." Its jaw spasms for a 		
CF | moment, causing its oversized teeth to chatter. "Obsessed with 		
CF | violence, that one. He himself isn't a violent man, or doesn't 		
CF | consider himself one, but he does love to experience it." 		
CF | 		
CF | "He painted me to be... inhuman. Usually, I am humanoid, at least. But 		
CF | the creator is not a man interested in the humanity of others, no. He 		
CF | wants barbarism. He wants violence. I just wish he hadn't made me into 		
CF | a monster in his search." 		
CF | 		
CF | > 		Jade says, "The conversation system remembers me to Counterfeit Monkey"
DavidW says (to ClubFloyd), "version" 		
CF ] Golgotha 		
CF | > 		
CF | > VERSION 		
CF | 		
CF | "I like unmade beds, but I like them unmade by love. Now, how 		
CF | would you put that in French?" —Francis Bacon 		
CF | 		
CF | "Now I don't know, but I been told, and that's true of everything 		
CF | I think I know." —Ghost Quartet 		
CF | 		
CF | Gestures Towards Divinity 		
CF | A Meditation by Charm Cochran 		
CF | Release 1 / Serial number 230928 / Inform 7 v10.1.2 		
CF | (First-time players should type 'about'. Credits & 		
CF | acknowledgements are available via 'credits'.) 		
CF | Inform 7 v10.1.2 		
CF | Identification number: //96AAB1E6-21BB-42D0-9FA8-16FF8BCA21EE// 		
CF | Interpreter version 1.3.1 / VM 3.1.2 		
CF | Alternatives version 3.0.150410 by Eric Eve 		
CF | Conversation Responses version 7 by Eric Eve 		
CF | Conversational Defaults version 3 by Eric Eve 		
CF | Conversation Nodes version 7 by Eric Eve 		
CF | Epistemology version 9 by Eric Eve 		
CF | Conversation Framework version 12 by Eric Eve 		
CF | Conversation Suggestions version 6 by Eric Eve 		
CF | Conversation Package version 3 by Eric Eve 		
CF | Bulk Limiter version 9 by Eric Eve 		
CF | Underside version 6.1 by Eric Eve 		
CF | Hiding Under version 4 by Eric Eve 		
CF | Far Away version 5.0.160517 by Jon Ingold 		
CF | Achievements version 1.0.151231 by Juhana Leinonen 		
CF | 		
CF | > 		DavidW says, "Looks like Eric Eve's conversation extensions."
		Jade exclaims, "uf, so much!"
DavidW says (to ClubFloyd), "topics" 		
CF ] Golgotha 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | You could ask it about the impression of a patch of flowers, George 		
CF | Dyer, Peter Lacy, who it hopes to be, its life, where you are, what 		
CF | Furies are, mourning, the Crucifixion, Bacon's art, Bacon's life, 		
CF | violence, or its relationship with Bacon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a what Furies are" 		
CF ] Golgotha 		
CF | > 		
CF | > A WHAT FURIES ARE 		
CF | 		
CF | "We the Erinyes are goddesses of vengeance against those who swear 		
CF | false oaths, who are subjected to curses, who are evil. We are more 		
CF | ancient than the gods, greater than the stars, more inevitable than 		
CF | death itself. We hear complaints of insolence, and hound the culprits 		
CF | day and night." The Fury's teeth clack together. "Historically, we are 		
CF | women. But, well, I am not, at the moment." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a where you are" 		
CF ] Golgotha 		
CF | > 		
CF | > A WHERE YOU ARE 		
CF | 		
CF | "Why, it's in the title, is it not?" it queries. "We are at the base 		
CF | of the crucifixion of Jesus Christ, in first century Judaea. I cannot 		
CF | see the crucifixion myself, but I can feel the suffering and the 		
CF | sorrow and the rapture. Can't you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a crucifixion" 		
CF ] Golgotha 		
CF | > 		
CF | > A CRUCIFIXION 		
CF | 		
CF | (the Crucifixion) 		
CF | "A poor, poor man to be sure. One to be pitied. But his suffering is 		
CF | quite delicious." The Fury bares its teeth in a parody of a boyish 		
CF | grin. "To be so willing to put oneself through such violence for the 		
CF | benefit of others, or even for the benefit of the self... a soul like 		
CF | that is rare." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "achievements" 		
CF ] Golgotha 		
CF | > 		
CF | > ACHIEVEMENTS 		
CF | 		
CF | You have unlocked the following achievement: 		
CF | 		
CF | We Need To Go Deeper: You found your way somewhere else. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "score" 		
CF ] Golgotha 		
CF | > 		
CF | > SCORE 		
CF | 		
CF | There is no score in this story. 		
CF | 		
CF | > 		DavidW says, "I suppose we're just exploring for its own sake."
DavidW says (to ClubFloyd), "a topics" 		
CF ] Golgotha 		
CF | > 		
CF | > A TOPICS 		
CF | 		
CF | The Fury doesn't seem to have an answer to that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "return" 		
CF ] Gallery Room 		
CF | > 		
CF | > RETURN 		
CF | 		
CF | The Fury lowers its neck. 		
CF | 		
CF | Gallery Room 		
CF | You are in a room with white walls and a polished vinyl floor. 		
CF | Incandescent lights softly illuminate the space. 		
CF | 		
CF | To the south is a plain gray door labeled "Guard's Office." It stands 		
CF | closed. Another doorway (sans a door) leads to the east. 		
CF | 		
CF | A triptych of paintings dominates one wall, adding a splash of orange 		
CF | interest to the otherwise white room. To its right is an informational 		
CF | placard. 		
CF | 		
CF | An oversized decal of bright orange text takes up another of the 		
CF | walls. 		
CF | 		
CF | A potted plant sits in the corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plant" 		
CF ] Gallery Room 		
CF | > 		
CF | > X PLANT 		
CF | 		
CF | It's a single hyacinth flower, planted in dry dirt in a square white 		
CF | concrete pot. Its purple bulb is in full and vibrant bloom. It looks 		
CF | as if it could use some water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x third painting" 		
CF ] Gallery Room 		
CF | > 		
CF | > X THIRD PAINTING 		
CF | 		
CF | This third figure is not remotely humanoid. Like the others, it has a 		
CF | tubular neck, enlongated and smoothed. Like its neighbor, it has an 		
CF | incomplete set of facial features. One ear is visible, next to a mouth 		
CF | impossibly stretched open in a scream. It has only a top row of teeth 		
CF | and a tongue laid flat on the bottom, reaching all the way to the ends 		
CF | of its pronounced lower jaw. The neck connects to a torso with a 		
CF | single hump in place of shoulders, which tapers to something that 		
CF | might be a waist, hips, and single leg before being cut off by the 		
CF | edge of the canvas. 		
CF | 		
CF | At the front of the torso, just below the neck, is a second leg. It 		
CF | seems too thin to support the creature's bulk, especially as it tapers 		
CF | towards the end. It meets the ground in the middle of an irregular 		
CF | patch of yellow-gray grass, entirely isolated from any other 		
CF | indication of life in the sea of orange surrounding it. 		
CF | 		
CF | The orange itself is brighter in this panel than in the other two, 		
CF | with much less brown mixed in. The geometric lines in the background 		
CF | are most pronounced here, too, giving a clearer impression of 		
CF | dimension and space. Three lines in particular—one vertical, one 		
CF | horizontal, and one at about a 30° angle—mirror the relationship 		
CF | between its front leg, jaw, and neck, while simultaneously suggesting 		
CF | the sloped roof of a suburban house. 		
CF | 		
CF | > 		Jade says, "water"
		DavidW says, "yeah, the plant needs water."
		DavidW says, "If I remember correctly, there's a snack bar with a woman behind the counter to the east then south."
DavidW says (to ClubFloyd), "e" 		
CF ] Another Gallery Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Another Gallery Room 		
CF | Similar to the other room, this one has white walls and a polished 		
CF | vinyl floor. 		
CF | 		
CF | To the south, the door out of the gallery stands closed. 		
CF | 		
CF | There is also a doorway to the west, leading to the left gallery room, 		
CF | and one to the east, leading to the right one. 		
CF | 		
CF | A second, larger triptych takes up one wall, accompanied by an 		
CF | informational placard. 		
CF | 		
CF | In the center of the room sits a low bench made of light wood planks. 		
CF | 		
CF | A security guard stands in one corner, leaning against the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Right Gallery Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Yet Another Gallery Room 		
CF | As with the other rooms, this one is mostly blank. The one thing that 		
CF | sets it apart is that to the south, separated only by a waist-high 		
CF | dividing wall, is a small café. There's also a doorway leading back 		
CF | west to the middle gallery room. 		
CF | 		
CF | A third triptych, about the same size as the second and comprised 		
CF | mostly of darker tones, dominates the room. An informational placard 		
CF | hangs to its right. 		
CF | 		
CF | On another wall is what appears to be a black-and-white photograph, 		
CF | with its own placard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Right Gallery Room 		
CF | > 		
CF | > E 		
CF | 		
CF | That's not a way you can go. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Café 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Café 		
CF | Though separated from the gallery room by only a waist-high barrier, 		
CF | the café nevertheless manages to have an atmosphere entirely its own. 		
CF | Maybe it's due to the different lighting, or to the funky green walls. 		
CF | 		
CF | A recycling bin stands in the corner. 		
CF | 		
CF | Affixed to the wall above the counter is a blackboard, on which a menu 		
CF | is written in multi-colored chalk. 		
CF | 		
CF | A cute table and chair set stand in one corner, for the benefit of 		
CF | those with tired feet or messy food. 		
CF | 		
CF | An empty coffee cup lies, abandoned and forlorn, on the floor. 		
CF | 		
CF | Standing behind the counter is a bored-looking barista. She wipes down 		
CF | the already-spotless counter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cup" 		
CF ] Café 		
CF | > 		
CF | > TAKE CUP 		
CF | 		
CF | (the abandoned cup) 		
CF | You take the abandoned cup. 		
CF | 		
CF | > 		DavidW says, "Now if we can find water for the cup, we can water the plant."
		Jade says, "yes"
		Roger says, "what is more classic than poisoning a bored security guard with adulterated coffee? nothing"
		Jade says, "Talk to barista"
DavidW says (to ClubFloyd), "hello" 		
CF ] Café 		
CF | > 		
CF | > HELLO 		
CF | 		
CF | (addressing the barista) 		
CF | She gives you a bored glance, but doesn't engage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x barista" 		
CF ] Café 		
CF | > 		
CF | > X BARISTA 		
CF | 		
CF | The barista has her hair up in a messy bun. She's wearing a burgundy 		
CF | polo, blue apron, khakis, a name tag, and a small pride pin. She 		
CF | surreptitiously taps at her phone screen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pin" 		
CF ] Café 		
CF | > 		
CF | > X PIN 		
CF | 		
CF | It's a small enamel pin with five horizontal stripes. The top and 		
CF | bottom stripes are light blue; the second and fourth are pink; and the 		
CF | middle one is white. 		
CF | 		
CF | > 		DavidW asks, "I think that's the transgender one?"
DavidW says (to ClubFloyd), "x menu" 		
CF ] Café 		
CF | > 		
CF | > X MENU 		
CF | 		
CF | The menu is written in large, loopy letters. The chalk is pink and 		
CF | white, alternating with each line. It reads as follows: 		
CF | 		
CF | ~GALLERY CAFÉ MENU~ 		
CF | 		
CF | Energy Bar - - - $1.50 		
CF | Hoagie - - - $4.00 		
CF | Bottle of Water - - - $3.50 		
CF | Cup of Coffee - - - $3.75 		
CF | 		
CF | > 		Jade says, "5 stripes, simetics"
DavidW says (to ClubFloyd), "buy water" 		
CF ] Café 		
CF | > 		
CF | > BUY WATER 		
CF | 		
CF | You can't afford the asking price of $3.50 for the bottle of water. 		
CF | 		
CF | > 		Jade says, "Ok, we could take some water"
		DavidW says, "We might need to find money or a bathroom instead."
		Jade says, "so we are indigents, moneyless"
		DavidW says, "As usual, we must scrounge."
DavidW says (to ClubFloyd), "l" 		
CF ] Café 		
CF | > 		
CF | > L 		
CF | 		
CF | Café 		
CF | Though separated from the gallery room by only a waist-high barrier, 		
CF | the café nevertheless manages to have an atmosphere entirely its own. 		
CF | Maybe it's due to the different lighting, or to the funky green walls. 		
CF | 		
CF | A recycling bin stands in the corner. 		
CF | 		
CF | Affixed to the wall above the counter is a blackboard, on which a menu 		
CF | is written in multi-colored chalk. 		
CF | 		
CF | A cute table and chair set stand in one corner, for the benefit of 		
CF | those with tired feet or messy food. 		
CF | 		
CF | Standing behind the counter is a bored-looking barista. She eyes you 		
CF | disinterestedly. 		
CF | 		
CF | > 		Jade says, "x bin"
DavidW says (to ClubFloyd), "x bin" 		
CF ] Café 		
CF | > 		
CF | > X BIN 		
CF | 		
CF | It's big and minimalist gray, like much of the rest of the gallery. It 		
CF | has smooth sides and an open top with no lid or cover. `You would have 		
CF | mistaken it for a trash can if it weren't for the large three-arrow 		
CF | recycling logo on the front. 		
CF | 		
CF | > 		DavidW says, "I bet we get a recycling achievement if we put the cup in the bin."
		Jade says, "maybe"
DavidW says (to ClubFloyd), "put cup in bin" 		
CF ] Café 		
CF | > 		
CF | > PUT CUP IN BIN 		
CF | 		
CF | (the abandoned cup in the recycling bin) 		
CF | You put the abandoned cup into the recycling bin. 		
CF | 		
CF | The barista gives an audible sigh of relief. "Hey, thanks," she calls 		
CF | to you. "That had been bothering me all day, but I'm not allowed out 		
CF | from behind the counter when I'm on shift." 		
CF | 		
CF | [Achievement unlocked: Tree-Hugger] 		
CF | 		
CF | > 		Jade says, "there are several things to examine"
DavidW says (to ClubFloyd), "hello" 		
CF ] Café 		
CF | > 		
CF | > HELLO 		
CF | 		
CF | (addressing the barista) 		
CF | "Welcome in," the barista says mechanically. 		
CF | 		
CF | (You could ask her about herself, how she is, Francis Bacon, life in 		
CF | general, death, the soul, the café, or where you are; or tell her 		
CF | about George Dyer, Peter Lacy, or The Fury.) 		
CF | 		
CF | > 		Jade says, "well done"
DavidW says (to ClubFloyd), "a how she is" 		
CF ] Café 		
CF | > 		
CF | > A HOW SHE IS 		
CF | 		
CF | She immediately switches on her customer service voice. "I'm doing 		
CF | just great today. I woke up on the right side of the bed and I'm happy 		
CF | to be here today!" She then drops the voice and leans in 		
CF | conspiratorially. "That's a scripted line," she confides. "Lays it on 		
CF | kinda thick, if you ask me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a life in general" 		
CF ] Café 		
CF | > 		
CF | > A LIFE IN GENERAL 		
CF | 		
CF | "I mean, it's fine?" The barista shrugs. "Like, what are my thoughts 		
CF | on life in general? Like, the concept of 'life'? That's a 		
CF | pretty intense question for a Wednesday, babes. I'm living it. Don't 		
CF | need to put much thought into it—it kind of just keeps happening." 		
CF | 		
CF | > 		Roger says, "I think we should apologize all the time to everyone, but of course I do"
DavidW says (to ClubFloyd), "sorry" 		
CF ] Café 		
CF | > 		
CF | > SORRY 		
CF | 		
CF | She doesn't deign to give you a response. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a cafe" 		
CF ] Café 		
CF | > 		
CF | > A CAFE 		
CF | 		
CF | "This is my domain," the barista says, "at least for today. I may not 		
CF | get long-term ownership of the places I work, but I treat them as if I 		
CF | did. I like my space to be clean—thanks again—and orderly. I don't 		
CF | like unruly or entitled customers. And I'm all for parents bringing 		
CF | their kids to museums, but they better not bring them into my café." 		
CF | 		
CF | "Which is not to say that I'm a jacka- I mean, a jerk," she hastily 		
CF | clarifies. "'Cause I'm not. I'm just kinda particular and working a 		
CF | minimum-wage food service job, ya know?" 		
CF | 		
CF | > 		Roger says, "cool girl here would totally let us take a water bottle on credit"
		DavidW says, "I'm not feeling very driven to continue. There's nothing wrong, but there's no goal, really, except explore."
		Roger says, "yeah it's a bit too aimless for me"
DavidW says (to ClubFloyd), "yes" 		
CF ] Café 		
CF | > 		
CF | > YES 		
CF | 		
CF | "See? You get it," the barista says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bye" 		
CF ] Café 		
CF | > 		
CF | > BYE 		
CF | 		
CF | "Come again," the barista says automatically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Right Gallery Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Right Gallery Room 		
CF | As with the other rooms, this one is mostly blank. The one thing that 		
CF | sets it apart is that to the south, separated only by a waist-high 		
CF | dividing wall, is a small café. There's also a doorway leading back 		
CF | west to the middle gallery room. 		
CF | 		
CF | A triptych, comprised mostly of darker tones, dominates the room. An 		
CF | informational placard hangs to its right. 		
CF | 		
CF | On another wall is what appears to be a black-and-white photograph, 		
CF | with its own placard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x photograph placard" 		
CF ] Right Gallery Room 		
CF | > 		
CF | > X PHOTOGRAPH PLACARD 		
CF | 		
CF | This image is from the Odessa Steps massacre scene from Sergei 		
CF | Eisenstein's 1925 silent film Battleship Potemkin. In the 		
CF | scene, a detachment of dismounted Cossacks massacre a crowd of unarmed 		
CF | civillians, including women and children. The subject of this frame 		
CF | has just witnessed a soldier murdering an infant before being shot 		
CF | herself. 		
CF | 		
CF | The violence of this scene, both graphic and implied, is disturbing to 		
CF | this day. It would have been even more impactful when Bacon first saw 		
CF | the film in 1935. This shot in particular clearly had an effect on 		
CF | him, as he kept a framed print of it in his studio and included 		
CF | screaming mouths inspired by the frame in many of his subsequent 		
CF | works. 		
CF | 		
CF | > 		DavidW says, "I'd quite forgotten that part."
		Roger says, "hmmm if I were writing a game to prove the point that some games are better with inherent image support, maybe it'd be this game. It's kind of a baffling design choice otherwise"
		DavidW says, "Artists do tend to collect useful inspirational items that can be macabre."
		DavidW says, "oh yes, some games scream for graphics."
		Jade says, "yes, so many descriptions where a picture worths a thousand words"
		DavidW asks, "We passed a guard on the way here. Should we talk to him?"
		Jade says, "yes"
DavidW says (to ClubFloyd), "w" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Middle Gallery Room 		
CF | Similar to the other rooms, this one has white walls and a polished 		
CF | vinyl floor. 		
CF | 		
CF | To the south, the door out of the gallery stands closed. 		
CF | 		
CF | There is also a doorway to the west, leading to the left gallery room, 		
CF | and one to the east, leading to the right one. 		
CF | 		
CF | A triptych takes up one wall, accompanied by an informational placard. 		
CF | 		
CF | In the center of the room sits a low bench made of light wood planks. 		
CF | 		
CF | A security guard stands in one corner, seemingly dozing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guard" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > X GUARD 		
CF | 		
CF | She's dressed in black slacks and a white button-down, with a walkie 		
CF | talkie on one hip. Her hair is pulled into a neat bun on the back of 		
CF | her head. She seems to be resting her eyes. 		
CF | 		
CF | > 		DavidW says, "oh, her."
DavidW says (to ClubFloyd), "hello" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > HELLO 		
CF | 		
CF | She nods curtly, but seems uninterested in conversation at the moment. 		
CF | Her stomach rumbles quietly. 		
CF | 		
CF | > 		DavidW says, "aw, she wants a snack. Me too."
		DavidW says, "wonder if someone left a Clif bar on a bench."
DavidW says (to ClubFloyd), "x bench" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > X BENCH 		
CF | 		
CF | Though relatively spartan, it invites you to sit for a while, rest 		
CF | your weary feet, and enjoy the art. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bench" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > LOOK UNDER BENCH 		
CF | 		
CF | A fiver lies forlornly on the floor under the bench. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fiver" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > TAKE FIVER 		
CF | 		
CF | You take the fiver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Right Gallery Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Right Gallery Room 		
CF | As with the other rooms, this one is mostly blank. The one thing that 		
CF | sets it apart is that to the south, separated only by a waist-high 		
CF | dividing wall, is a small café. There's also a doorway leading back 		
CF | west to the middle gallery room. 		
CF | 		
CF | A triptych, comprised mostly of darker tones, dominates the room. An 		
CF | informational placard hangs to its right. 		
CF | 		
CF | On another wall is what appears to be a black-and-white photograph, 		
CF | with its own placard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Café 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Café 		
CF | Though separated from the gallery room by only a waist-high barrier, 		
CF | the café nevertheless manages to have an atmosphere entirely its own. 		
CF | Maybe it's due to the different lighting, or to the funky green walls. 		
CF | 		
CF | A recycling bin stands in the corner. 		
CF | 		
CF | Affixed to the wall above the counter is a blackboard, on which a menu 		
CF | is written in multi-colored chalk. 		
CF | 		
CF | A cute table and chair set stand in one corner, for the benefit of 		
CF | those with tired feet or messy food. 		
CF | 		
CF | Standing behind the counter is a bored-looking barista. She nods to 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x menu" 		
CF ] Café 		
CF | > 		
CF | > X MENU 		
CF | 		
CF | The menu is written in large, loopy letters. The chalk is pink and 		
CF | white, alternating with each line. It reads as follows: 		
CF | 		
CF | ~GALLERY CAFÉ MENU~ 		
CF | 		
CF | Energy Bar - - - $1.50 		
CF | Hoagie - - - $4.00 		
CF | Bottle of Water - - - $3.50 		
CF | Cup of Coffee - - - $3.75 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy energy bar" 		
CF ] Café 		
CF | > 		
CF | > BUY ENERGY BAR 		
CF | 		
CF | You hand the barista a fiver. The barista makes change with two 		
CF | quarters and three dollar bills. "Here you are," says the barista, 		
CF | handing the energy bar to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "thanks" 		
CF ] Café 		
CF | > 		
CF | > THANKS 		
CF | 		
CF | "You're welcome," the barista replies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bye" 		
CF ] Café 		
CF | > 		
CF | > BYE 		
CF | 		
CF | You aren't talking to anyone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bar" 		
CF ] Café 		
CF | > 		
CF | > X BAR 		
CF | 		
CF | (the energy bar) 		
CF | It's not a brand you recognize, but the brightly-colored text on the 		
CF | cluttered wrapper promises fast, long-lasting energy and a full belly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Right Gallery Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Right Gallery Room 		
CF | As with the other rooms, this one is mostly blank. The one thing that 		
CF | sets it apart is that to the south, separated only by a waist-high 		
CF | dividing wall, is a small café. There's also a doorway leading back 		
CF | west to the middle gallery room. 		
CF | 		
CF | A triptych, comprised mostly of darker tones, dominates the room. An 		
CF | informational placard hangs to its right. 		
CF | 		
CF | On another wall is what appears to be a black-and-white photograph, 		
CF | with its own placard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Middle Gallery Room 		
CF | Similar to the other rooms, this one has white walls and a polished 		
CF | vinyl floor. 		
CF | 		
CF | To the south, the door out of the gallery stands closed. 		
CF | 		
CF | There is also a doorway to the west, leading to the left gallery room, 		
CF | and one to the east, leading to the right one. 		
CF | 		
CF | A triptych takes up one wall, accompanied by an informational placard. 		
CF | 		
CF | In the center of the room sits a low bench made of light wood planks. 		
CF | 		
CF | A security guard stands in one corner, looking bored. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give bar" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > GIVE BAR 		
CF | 		
CF | (to the security guard) 		
CF | She looks up as you approach. 		
CF | 		
CF | "For real? Hey, thanks," she says. She unwraps the energy bar and, in 		
CF | record time, scarfs it down. 		
CF | 		
CF | She stifles a belch and crumples the energy bar wrapper. "Hey," she 		
CF | says. "I'm not allowed to leave this post until my replacement shows 		
CF | up. Could you do me a favor and take care of this?" She hands you the 		
CF | empty wrapper with an apologetic look. 		
CF | 		
CF | [Achievement unlocked: Friend to Workers] 		
CF | 		
CF | > 		Jade says, "2nd one"
		Roger says, "ungrateful wretch"
DavidW says (to ClubFloyd), "e" 		
CF ] Right Gallery Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Right Gallery Room 		
CF | As with the other rooms, this one is mostly blank. The one thing that 		
CF | sets it apart is that to the south, separated only by a waist-high 		
CF | dividing wall, is a small café. There's also a doorway leading back 		
CF | west to the middle gallery room. 		
CF | 		
CF | A triptych, comprised mostly of darker tones, dominates the room. An 		
CF | informational placard hangs to its right. 		
CF | 		
CF | On another wall is what appears to be a black-and-white photograph, 		
CF | with its own placard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Café 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Café 		
CF | Though separated from the gallery room by only a waist-high barrier, 		
CF | the café nevertheless manages to have an atmosphere entirely its own. 		
CF | Maybe it's due to the different lighting, or to the funky green walls. 		
CF | 		
CF | A recycling bin stands in the corner. 		
CF | 		
CF | Affixed to the wall above the counter is a blackboard, on which a menu 		
CF | is written in multi-colored chalk. 		
CF | 		
CF | A cute table and chair set stand in one corner, for the benefit of 		
CF | those with tired feet or messy food. 		
CF | 		
CF | Standing behind the counter is a bored-looking barista. She nods to 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put wrapper in bin" 		
CF ] Café 		
CF | > 		
CF | > PUT WRAPPER IN BIN 		
CF | 		
CF | You put the empty energy bar wrapper into the recycling bin. 		
CF | 		
CF | [Achievement unlocked: Leave No Trace] 		
CF | 		
CF | [Achievement unlocked: Pleased a Barista] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Right Gallery Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Right Gallery Room 		
CF | As with the other rooms, this one is mostly blank. The one thing that 		
CF | sets it apart is that to the south, separated only by a waist-high 		
CF | dividing wall, is a small café. There's also a doorway leading back 		
CF | west to the middle gallery room. 		
CF | 		
CF | A triptych, comprised mostly of darker tones, dominates the room. An 		
CF | informational placard hangs to its right. 		
CF | 		
CF | On another wall is what appears to be a black-and-white photograph, 		
CF | with its own placard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Middle Gallery Room 		
CF | Similar to the other rooms, this one has white walls and a polished 		
CF | vinyl floor. 		
CF | 		
CF | To the south, the door out of the gallery stands closed. 		
CF | 		
CF | There is also a doorway to the west, leading to the left gallery room, 		
CF | and one to the east, leading to the right one. 		
CF | 		
CF | A triptych takes up one wall, accompanied by an informational placard. 		
CF | 		
CF | In the center of the room sits a low bench made of light wood planks. 		
CF | 		
CF | A security guard stands in one corner, humming to herself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hello" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > HELLO 		
CF | 		
CF | "Hey!" the security guard says, giving a little wave. 		
CF | 		
CF | (You could ask her about herself, how she is, Francis Bacon, The Fury, 		
CF | George Dyer, or where you are; or tell her about The Fury or George 		
CF | Dyer.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a herself" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > A HERSELF 		
CF | 		
CF | "Well, uh," she hesitates, looks around. "My name's Vivica. I've been 		
CF | working here as a guard for almost two years now. I was supposed to 		
CF | have a lunch break a few hours ago but my replacement never showed up. 		
CF | Thanks again for that energy bar, by the way. Really kinda saved my 		
CF | ass- oop, sorry, butt there. I was about to pass out!" She lets out a 		
CF | bit of a forced laugh. 		
CF | 		
CF | > 		Roger says, "that's not even recyclable! My disappointment is immeasurable"
DavidW says (to ClubFloyd), "a how she is" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > A HOW SHE IS 		
CF | 		
CF | "I'm doing alright," Vivica says. "Better since you gave me that 		
CF | energy bar—thanks again for that. You're an absolute lifesaver. It's 		
CF | been a long shift, but it'll be over soon, so I'm looking forward to 		
CF | that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a where you are" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > A WHERE YOU ARE 		
CF | 		
CF | "My workplace," Vivica says, shrugging. "An art gallery. Not a very 		
CF | popular one, from the looks of it. Small, clean, with enough pull to 		
CF | get some of the major works of one of the most influential artists of 		
CF | the Twentieth Century. We're in a city, if the traffic noise is any 		
CF | indication. That might also explain the size: maybe we're in one of a 		
CF | row of skinny buildings along this block. Can't give much more detail 		
CF | than that, I'm afraid." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear Vivica give a small sigh. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "t fury" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > T FURY 		
CF | 		
CF | "Which one?" Vivica asks. "The middle one? Yeah, that guy gives me the 		
CF | creeps." She shivers. "The first one just looks kind of sad, and the 		
CF | third one is funny. But that middle one... Its eyes—if it has 		
CF | eyes—are 		
CF | covered, but I still feel like it's always watching me. Like the 		
CF | Mona Lisa, but infernal." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > YES 		
CF | 		
CF | She shrugs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "topics" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | You could ask her about Francis Bacon, The Fury, George Dyer, or her 		
CF | life; or tell her about George Dyer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a bacon" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > A BACON 		
CF | 		
CF | She smiles a bit sheepishly. "To be honest, I'm a big fan," she 		
CF | admits. "I've loved his work ever since I was a teenager and saw 		
CF | Painting 1946 as part of a modern art exhibit. There's 		
CF | something about him that just speaks to something real, you 		
CF | know? So if you have any questions, I've got plenty of trivia. You've 		
CF | been warned!" She laughs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a dyer" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > A DYER 		
CF | 		
CF | Vivica sighs. "Poor George," she laments. "Not that he had many 		
CF | prospects, but he deserved so much better, you know? Francis really 		
CF | did him dirty-I'm leery about calling it abuse because it's hard to 		
CF | say when the narratives around their relationship are so warped, but 		
CF | whatever it was it certainly wasn't healthy." 		
CF | 		
CF | "He was a petty criminal before he met Bacon, but once they were 		
CF | together Bacon started providing for him, sugar daddy style, and he 		
CF | had no reason to continue with crime. But he had kind of built this 		
CF | identity around being a criminal, you know? So once he lost that he 		
CF | didn't know who he was, outside of being Bacon's arm candy. And then 		
CF | once he lost that... well, he didn't have anyone to be." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a fury" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > A FURY 		
CF | 		
CF | "Well, the triptych is the first piece that Bacon himself considered 		
CF | part of his 'mature' work," Vivica begins. "And it displays a lot of 		
CF | themes that he would keep returning to—the Furies, the crucifixion, 		
CF | the screaming… He even started referring to it and work like it as a 		
CF | kind of self-portrait, not physically but psychologically. 		
CF | Emotionally." 		
CF | 		
CF | "And it's real unnerving, isn't it? Like, you can almost feel 		
CF | the suffering roiling out from the canvas. It's disturbing, but I 		
CF | think also undeniably profound. That level of feeling you get from 		
CF | such simple images is amazing." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a photograph" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > A PHOTOGRAPH 		
CF | 		
CF | "Oh yeah, Battleship Potemkin." Vivica nods. "One of the 		
CF | oldest films I've ever seen, and still one of the most disturbing. I 		
CF | mean, Eisenstein was doing things that directors don't dare do 		
CF | today." 		
CF | 		
CF | "That frame in the other room had a huge impact on Bacon, too. He 		
CF | would keep recreating it in his art, for pretty much the rest of his 		
CF | life. That one moment of pure grief and suffering, delivered by that 		
CF | actress. Can you imagine a single moment of your work having such a 		
CF | massive effect on someone, on culture?" 		
CF | 		
CF | > 		Roger says, "This game also has an issue, in my opinion, with all the characters having the same voice"
		DavidW says, "hm, yes."
		Jade says, "it is a bit boring becouse nothing happens really"
		DavidW asks, "Should we stop here, then?"
		DavidW says, "I think there's an exit door."
DavidW says (to ClubFloyd), "l" 		Jade says, "but it has a good score at ifdb"
CF ] Middle Gallery Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Middle Gallery Room 		
CF | Similar to the other rooms, this one has white walls and a polished 		
CF | vinyl floor. 		
CF | 		
CF | To the south, the door out of the gallery stands closed. 		
CF | 		
CF | There is also a doorway to the west, leading to the left gallery room, 		
CF | and one to the east, leading to the right one. 		
CF | 		
CF | A triptych takes up one wall, accompanied by an informational placard. 		
CF | 		
CF | In the center of the room sits a low bench made of light wood planks. 		
CF | 		
CF | Vivica the security guard stands in one corner, watching the room 		
CF | carefully. 		
CF | 		
CF | > 		Roger says, "I feel we've seen enough of the game to satisfy ourselves and the Club"
DavidW says (to ClubFloyd), "thanks" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > THANKS 		
CF | 		
CF | "Sure thing," Vivica replies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bye" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > BYE 		
CF | 		
CF | "Bye!" Vivica says, giving a small wave. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't very well walk through a closed door. 		
CF | 		
CF | > 		Jade says, "This game has highh score in ifdb"
DavidW says (to ClubFloyd), "open door" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the door out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Middle Gallery Room 		
CF | > 		
CF | > S 		
CF | 		
CF | Are you sure? You will be unable to return once you leave. > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] The Other Side 		
CF | Are you sure? You will be unable to return once you leave. > 		
CF | > YES 		
CF | 		
CF | 		
CF | Very well. 		
CF | 		
CF | The Other Side 		
CF | You step through the door, and the light blinds you for a moment. Then 		
CF | your eyes adjust. 		
CF | 		
CF | And that's all there is to say on the matter. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | You unlocked 5 achievements out of 17. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, or list your ACHIEVEMENTS? 		
CF | > 		Jade says, "33%"
		Jade asks, "we can't return?"
		DavidW says, "well, UNDO or RESTART, of course."
		Jade asks, "Is nor a savegame system?"
		DavidW says, "The game was just warning you that the game would end if you left the building."
		Jade exclaims, "Ah, ok!"
		DavidW says, "I think this game would be fine if you're in the mood to deepdive into Bacon's troubled life, since there do seem to be juicy details, but I agree about the voices issue and the lack of much happening."
DavidW says (to ClubFloyd), "achievements" 		
CF | command, or list your ACHIEVEMENTS? 		
CF | > 		
CF ] The Other Side 		
CF | > 		
CF | > ACHIEVEMENTS 		
CF | 		
CF | You have unlocked the following achievements: 		
CF | 		
CF | Friend to Workers: You helped someone on a hard day. 		
CF | Leave No Trace: You made sure to clean up after yourself. 		
CF | Pleased a Barista: You made a food worker a little less 		
CF | miserable. 		
CF | Tree-Hugger: You helped keep the space clean. 		
CF | We Need To Go Deeper: You found your way somewhere else. 		
CF | 		
CF | These achievements are still locked: 		
CF | 		
CF | - Corpsing 		
CF | - Empiricist 		
CF | - Extra Salt 		
CF | - Final Request 		
CF | - Green Thumb 		
CF | - Groundskeeper 		
CF | - Guard's Gossip 		
CF | - How Do You Fathom George? 		
CF | - Personal Enrichment 		
CF | - Queering the Space 		
CF | - Social Butterfly 		
CF | - Sound of the Fury 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, or list your ACHIEVEMENTS? 		
CF | > 		Jade says, "17"
		DavidW says, "I assume Green Thumb is watering the plant."
		Jade says, "yes, It seems so"
		Roger says, "the key to happiness is volunteering for lots of unpaid labour"
		DavidW says, "hmm"
		DavidW says, "I really want to go across the street and get snacks, but I need a lie-down more."
		Jade says, "ok, enough for today then. Thanks for driving."
		DavidW says, "sure thing. Thanks for being here, chatting, helping, suggesting, etc."
		DavidW says, "bye for now. See you all next week. Hope we pick a good game for it."
		DavidW asks, "Should be Ectocomp ones then, yes?"
		Jade says, "I hope so"
		Jade says, "Yes It maybe ectocomp games. I will have plenty of them to play in spanish"



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ClubFloyd Transcript:
Like a Sky Full of Locusts by Ryan Veeder
As played on ifMUD on November 3, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Like a Sky Full of Locusts written by Ryan Veeder. It was released as part of the 2024 ECTOCOMP; it took 12th place in Le Grand Guignol. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask likeaskyfull" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Good evening. My name is Harlan Ellison. My vocation, or as the IRS 		
CF | would have it, identity, is that of a writer; in other words, a 		
CF | professional liar. I have written short stories, novels, novellas, 		
CF | screenplays—I have even written for that great opiate of the masses, 		
CF | the television. If past is prologue, then it seems I will go on 		
CF | writing until the world stops or my heart does (and given the current 		
CF | state of things, I wouldn't give even odds as to which will happen 		
CF | first). 		
CF | 		
CF | In recognition of my masterwork of terror, "I Have No Mouth, and I 		
CF | Must Scream," I have been invited these past few years to the 		
CF | notorious Convocation at Castle Balderstone, which fancies itself the 		
CF | greatest assembly of horror writers in the world. This year, I have 		
CF | been permitted to bring along a guest of my choice, an outsider. For 		
CF | better or for worse, I appear to have chosen you. 		
CF | 		
CF | Castle Balderstone is an exercise in Gothic extravagance that would 		
CF | make Terence Fisher wet the bed. Its blasphemous pinnacles scrape 		
CF | against an eternally black and stormy sky. Here, as they do every 		
CF | year, the world's most devious horrormongers have assembled to test 		
CF | their latest material on each other. Here you will be treated to a 		
CF | selection of nightmarish visions deemed too dangerous for public 		
CF | consumption. 		
CF | 		
CF | As we ascend each drafty staircase, the wind outside howls in warning, 		
CF | and your teeth begin to chatter. We trudge through antique galleries, 		
CF | past dusty windows, with views on parapets, towers, and perilously 		
CF | pitched roofs. Is there any escape from this cobweb-encrusted 		
CF | labyrinth? But we continue, through another creaking door... 		DavidW says, "let me know when y'all read all that"
		Roger says, "forsooth, dear reader, I have"
		Jacqueline says, "Good."
		DavidW says, "I Have No Mouth Yet I Must Textdump"
DavidW pushes the green 'space' button. 		
CF | labyrinth? But we continue, through another creaking door......And 		
CF | into a warm sitting-room, where velvet couches sit in a circle near a 		
CF | roaring fire. The occupants of the couches are the infamous authors of 		
CF | Castle Balderstone, a slavering pack of voracious geniuses, each with 		
CF | an appetite for terror. 		
CF | 		
CF | Apparently we are the last ones to arrive, so we take our seats as 		
CF | quickly as possible. Soon the mumbled chit-chat between authors slows 		
CF | to a stop, as we anticipate the appearance of the first presenter, 		
CF | with the first tale of the evening. 		Jacqueline says (to DW), "heh"
DavidW pushes the green 'space' button. 		
CF | with the first tale of the evening.It is Rattlesnake Yates, pioneer in 		
CF | the inexplicably ascendant hybrid genre of Old West Horror. Maybe I 		
CF | said "voracious geniuses" a bit hastily. 		
CF | 		
CF | Yates is a picturesque fellow, with rosy cheeks and a boyish smirk. 		
CF | Faint-of-heart young ladies buy his books by the crateload—not to 		
CF | read 		
CF | them, of course, but to have them signed by the author... 		
CF | 		
CF | His wardrobe hails from the same chimerical epoch as his stories: 		
CF | boots, vest, hand-rolled cigarette, and kerchief. One fancies one 		
CF | hears spurs jangling as he ascends the dais. 		
CF | 		
CF | "Got another story for you from out West," he says, placing a 		
CF | leatherbound journal on the lectern. "It starts with a little poem." 		Jacqueline asks, "Is this the same intro every time we visit?"
		Jacqueline asks, "Or is it just déjà ?"
		Jacqueline says, "I typed vu... weird."
		DavidW says, "It's not identical, but it's similar."
		DavidW says, "Usually we're the plus one of Ryan Veeder. We've never been Harlan's guest before, that I know of,."
DavidW pushes the green 'space' button. 		
CF | leatherbound journal on the lectern. "It starts with a little 		
CF | poem."Bedlam breaks out as everyone in attendance groans or whines or 		
CF | throws something at the stage. "Enough with the cowboy poetry!" I 		
CF | demand, eliciting general support from my fellow artists. 		
CF | 		
CF | The moderator tries to shush us, without success. Yates goes on: "It 		
CF | starts with a little poem," he insists, "and there's a bit of 		
CF | exposition in that poem, so you'd better pay some attention." 		
CF | 		
CF | He opens his notebook. The audience's onslaught fades into a sussurus 		
CF | of grumbling and pointed coughing. 		
CF | 		
CF | "Story of an Army man," Yates mutters, as if he thinks this will 		
CF | convert a library full of free-thinkers and iconoclasts. "You could 		
CF | show a little respect." He turns a page, lights another cigarette, and 		
CF | begins to read. 		Jacqueline says (to DW), "Oh, ah."
DavidW pushes the green 'space' button. 		
CF ] Gate 		
CF | begins to read.Stray fire took the life of my sister 		
CF | In Dodge City, out to the West. 		
CF | A bullet that ought to have missed her 		
CF | Found purchase instead in her breast. 		
CF | 		
CF | The word came to me in November 		
CF | That Pleasance had gone to her doom, 		
CF | And it wasn't until dark December 		
CF | I got leave to visit her tomb. 		
CF | 		
CF | Some told me her soul had been taken 		
CF | To Heaven above; others say 		
CF | That she sleeps 'neath the ground, not to waken 		
CF | But to Gabriel's horn on that Day. 		
CF | 		
CF | Perhaps it is best to leave furled 		
CF | The scrolls of Above and Below— 		
CF | —What waits for us in the next World 		
CF | Is not for the living to know. 		
CF | 		
CF | But these are the questions I pondered; 		
CF | They clung like the claws of a ghost 		
CF | As I left Dodge City and wandered 		
CF | The lonely trail back to my post. 		
CF | 		
CF | At the end of my wandering, it hit me: 		
CF | After all of that pondering, I knew 		
CF | No more than I'd known in Dodge City 		
CF | When I came to the gates of Fort Hugh. 		
CF | 		
CF | Harlan Ellison Presents 		
CF | Like a Sky Full of Locusts 		
CF | A single tale from the 1969 Convocation at Castle Balderstone, by 		
CF | Rattlesnake Yates 		
CF | Release 1 / Serial number 691031 / Inform 7 v10.1.2 / D 		
CF | 		
CF | Gate 		
CF | There was snow on the ground, and puddles had frozen over in the muddy 		
CF | trail that led north into Fort Hugh. The place was uncommonly quiet. I 		
CF | didn't like it. 		
CF | 		
CF | > 		
Roger says (to f), "HOWDY" 		
CF ] Gate 		
CF | > 		
CF | > HOWDY 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Gate 		
CF | > 		
CF | > X ME 		
CF | 		
CF | I looked about like any other Army man, except for the hair. The boys 		
CF | always gave me a hard time about the coincidence of my name being Noah 		
CF | White and my hair going white at such a tender young age. I didn't 		
CF | tell them exactly how that happened to my hair, because it wasn't what 		
CF | you'd call a funny story; and I won't tell you right now, because this 		
CF | here episode is entirely unrelated. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Gate 		
CF | > 		
CF | > I 		
CF | 		
CF | I was carrying: 		
CF | a pistol (6 bullets) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pistol" 		
CF ] Gate 		
CF | > 		
CF | > X PISTOL 		
CF | 		
CF | Colonel Levin wouldn't let me take my Army rifle with me on leave, so 		
CF | I had to get to Dodge City and back while relying on a civilian-grade 		
CF | weapon. Right at that moment I had six bullets handy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x snow" 		
CF ] Gate 		
CF | > 		
CF | > X SNOW 		
CF | 		
CF | The snow had been there for weeks. It had thawed a bit, and frozen 		
CF | again, and thawed and frozen a couple more times, until the ice on top 		
CF | was as hard as a knife. And anywhere there'd been traffic by boots, 		
CF | wheels, or hooves, now there were uneven furrows of frozen mud. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mud" 		
CF ] Gate 		
CF | > 		
CF | > X MUD 		
CF | 		
CF | The snow had been there for weeks. It had thawed a bit, and frozen 		
CF | again, and thawed and frozen a couple more times, until the ice on top 		
CF | was as hard as a knife. And anywhere there'd been traffic by boots, 		
CF | wheels, or hooves, now there were uneven furrows of frozen mud. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gate" 		
CF ] Gate 		
CF | > 		
CF | > X GATE 		
CF | 		
CF | The timbers of Fort Hugh stood up like a row of cougar's fangs against 		
CF | a sky of icy blue. I'd been stationed there just over a year, and I 		
CF | knew the place well—but maybe not as well as I thought I did. 		
CF | 		
CF | > 		DavidW asks, "in?"
		Jade says, "it is written in past perfect tense"
		DavidW says, "I didn't see any compass directions mentioned."
		Jacqueline says, "Try 'in', sure."
DavidW says (to ClubFloyd), "in" 		
CF ] Road 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Road 		
CF | A harsh wind hissed through the middle of Fort Hugh, along the main 		
CF | drag running north and south. The building to the east I recognized as 		
CF | the barracks; to the west was the carpenter's shop. 		
CF | 		
CF | But something was standing in between me and all that. It carried 		
CF | itself like a man, but its jaw hung open full of teeth like a hundred 		
CF | daggers, and it had the empty eyes of a corpse. 		
CF | 		
CF | > 		Jacqueline says, "Ah"
		Jacqueline says, "Also: eep"
		Roger says, "mah sister was mule-ugly"
		DavidW asks, "So, zombie in room 2?"
DavidW says (to ClubFloyd), "x man" 		
CF ] Road 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | There was no hair or fur on the thing, just rough gray skin all over. 		
CF | It stood stock-still in the road, not minding the cold at all—but its 		
CF | tongue kind of squirmed in and out of those teeth, like it had some 		
CF | little plan of its own. 		
CF | 		
CF | > 		DavidW asks, "Ignore it? Shoot it? Talk to it?"
		Roger says, "I'm up for shooting it down"
		Jacqueline says, "Talk to it."
DavidW says (to ClubFloyd), "talk to man" 		
CF ] Road 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | That might sound like a reasonable suggestion from where you're 		
CF | sitting, but at the time, no such idea crossed my mind. 		
CF | 		
CF | > 		Jacqueline says, "Hug it."
		Jacqueline says, "Kiss it."
DavidW says (to ClubFloyd), "kiss man" 		
CF ] Road 		
CF | > 		
CF | > KISS MAN 		
CF | 		
CF | Pshaw. 		
CF | 		
CF | > 		Jacqueline says, "Ah well."
DavidW says (to ClubFloyd), "shoot man" 		
CF ] Road 		
CF | > 		
CF | > SHOOT MAN 		
CF | 		
CF | I aimed my pistol at the dead-eyed thing and fired. It took one 		
CF | hundred seven damage. But it didn't react much at all. Just sort of 		
CF | flinched. 		
CF | 		
CF | > 		Jacqueline says, "Fine, y'all resort to violence."
DavidW says (to ClubFloyd), "undo" 		
CF ] Road 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Road 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW says, "I don't think shooting will help much and we'll waste all our bullets. I'll do that it we can't proceed otherwise, of course."
		Roger says, "let's proceed anyway"
		Jacqueline says, "I'm a lover, not a fighter, and we've tried my ideas."
		DavidW says, "I want to go west; maybe there's a nice shovel to whack its head off with."
		Jacqueline says, "(Kidding. But yeah, let's just walk past it.)"
		Jacqueline says, "Oh, or sure."
DavidW says (to ClubFloyd), "w" 		
CF ] Road 		
CF | > 		
CF | > W 		
CF | 		
CF | Before I could get too far, that thing leapt into the way. I got the 		
CF | feeling it didn't want me poking around Fort Hugh. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Road 		
CF | > 		
CF | > E 		
CF | 		
CF | Before I could get too far, that thing leapt into the way. I got the 		
CF | feeling it didn't want me poking around Fort Hugh. 		
CF | 		
CF | > 		DavidW says, "okay. Shooty shooty plan."
		Roger says, "It's even called Fort Hugs"
DavidW says (to ClubFloyd), "hug man" 		
CF ] Road 		
CF | > 		
CF | > HUG MAN 		
CF | 		
CF | (That's not necessary.) 		
CF | 		
CF | > 		Jacqueline asks, "So... no matter what direction we go?"
DavidW says (to ClubFloyd), "n" 		
CF ] Road 		
CF | > 		
CF | > N 		
CF | 		
CF | Before I could get too far, that thing leapt into the way. I got the 		
CF | feeling it didn't want me poking around Fort Hugh. 		
CF | 		
CF | > 		Roger says, "time for a big musical number, clearly"
		DavidW says, "yes, it's blocking all progress."
DavidW says (to ClubFloyd), "dance" 		
CF ] Road 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sing" 		
CF ] Road 		
CF | > 		
CF | > SING 		
CF | 		
CF | Whistling calms my nerves sometimes, but I thought it was smarter to 		
CF | keep quiet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot man" 		
CF ] Road 		
CF | > 		
CF | > SHOOT MAN 		
CF | 		
CF | I aimed my pistol at the dead-eyed thing and fired. It took one 		
CF | hundred seventeen damage. But it didn't react much at all. Just sort 		
CF | of flinched. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Road 		
CF | > 		
CF | > G 		
CF | 		
CF | I fired my pistol at the dead-eyed thing. It took one hundred six 		
CF | damage, and this time it noticed. It howled and screamed and collapsed 		
CF | into pieces in the road. Limbs and claws and teeth fell to the mud and 		
CF | sizzled away, until just its tongue was left, wriggling across the 		
CF | snow, trying to run off. 		
CF | 		
CF | I stomped on that a couple times, and then it melted away too. 		
CF | 		
CF | > 		DavidW says, "Two bullets gone"
DavidW says (to ClubFloyd), "w" 		
CF ] Carpenter's Shop 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Carpenter's Shop 		
CF | The inside of the shop was a splintered ruin. Debris was so thick on 		
CF | the floor I could barely get around, but I knew the cooper's shop was 		
CF | south and the blacksmith was over to the west. Charlie's workbench had 		
CF | been smashed to pieces. Charlie himself was not in evidence. 		
CF | 		
CF | In his place was a demon, smirking at me with coal-black eyes. In its 		
CF | claws it held Charlie's trusty axe. 		
CF | 		
CF | > 		Jacqueline says, "Well, that was interesting."
DavidW says (to ClubFloyd), "x demon" 		
CF ] Carpenter's Shop 		
CF | > 		
CF | > X DEMON 		
CF | 		
CF | It was tall and angular—it was hunched like a spider, and still its 		
CF | horns almost scraped against the ceiling. There was nothing human or 		
CF | earthly about it, but I still got the feeling it was itching for a 		
CF | chance to use that axe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to demon" 		
CF ] Carpenter's Shop 		
CF | > 		
CF | > TALK TO DEMON 		
CF | 		
CF | That might sound like a reasonable suggestion from where you're 		
CF | sitting, but at the time, no such idea crossed my mind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss demon" 		
CF ] Carpenter's Shop 		
CF | > 		
CF | > KISS DEMON 		
CF | 		
CF | Pshaw. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot demon" 		
CF ] Carpenter's Shop 		
CF | > 		
CF | > SHOOT DEMON 		
CF | 		
CF | I raised my pistol and fired at the horned demon. It raised its axe, a 		
CF | little too late. It took one hundred thirteen damage. It started 		
CF | shaking and moaning—and then it lit up like a pile of gunpowder. With 		
CF | a flash and a bang it was gone. 		
CF | 		
CF | Fortunately none of the surrounding wreckage caught fire, but I never 		
CF | did find Charlie's axe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x debris" 		
CF ] Carpenter's Shop 		
CF | > 		
CF | > X DEBRIS 		
CF | 		
CF | There was no telling what all that wreckage was the remains of. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Carpenter's Shop 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | I kicked around a couple pieces of flotsam until turned up something I 		
CF | recognized. It was a tintype of Charlie's wife, Carmelita. 		
CF | 		
CF | Don't ask me why, but I grabbed it. To keep her safe, I guess. 		
CF | 		
CF | > 		Jade exclaims, "good shot!"
DavidW says (to ClubFloyd), "x tintype" 		
CF ] Carpenter's Shop 		
CF | > 		
CF | > X TINTYPE 		
CF | 		
CF | It was a very pretty picture. Carmelita was a lovely woman. 		
CF | 		
CF | I say "was," but I don't know if she's still among us, or where she 		
CF | is, or what she's doing, or whether she's still lovely or not. Heck, I 		
CF | don't know for sure that she was Charlie's wife. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search debris" 		
CF ] Carpenter's Shop 		
CF | > 		
CF | > SEARCH DEBRIS 		
CF | 		
CF | I went on looking, but I didn't find anything else worth reporting. 		
CF | 		
CF | > 		
Jade has left. 		
Jade has arrived. 		Jade says, "I am back"
		DavidW asks, "I don't know what a cooper is, but I want to go to blacksmith next regardless. Okay?"
		Jade says, "ok"
		Roger says, "Coopers make barrels"
		DavidW says (to Jade), "we shot two bullets at a zombie, and a third at a demon."
		Jacqueline asks, "I think a cooper makes wood stuff, maybe?"
		DavidW says (to Roger), "ah"
DavidW says (to ClubFloyd), "w" 		
CF ] Blacksmith's Shop 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Blacksmith's Shop 		
CF | Finch's shop was more of a mess than I'd ever seen. It looked like 		
CF | it'd been burnt down, flipped over, and burnt down again. Scraps of 		
CF | leather and busted tools were flung everywhere—and I had a bad 		
CF | feeling 		
CF | that the bones scattered around the room had belonged to Finch. 		
CF | 		
CF | I noticed a box of bullets sitting within reach. 		
CF | 		
CF | > 		Roger says, "and maybe wagonwheels; I think the process is very similar"
DavidW says (to ClubFloyd), "take box" 		
CF ] Blacksmith's Shop 		
CF | > 		
CF | > TAKE BOX 		
CF | 		
CF | I grabbed the box of bullets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in box" 		
CF ] Blacksmith's Shop 		
CF | > 		
CF | > LOOK IN BOX 		
CF | 		
CF | (That's not here, or it's not implemented.) 		
CF | 		
CF | > 		Jade says (to DW), "Thanks"
		Jacqueline says (to Roger), "Yeah, and buckets and such."
DavidW says (to ClubFloyd), "i" 		
CF ] Blacksmith's Shop 		
CF | > 		
CF | > I 		
CF | 		
CF | I was carrying: 		
CF | a tintype 		
CF | a pistol (9 bullets) 		
CF | 		
CF | > 		DavidW says, "oh, I guess we don't need to fuss with loading the gun."
		Jacqueline says, "More bullets is nice."
DavidW says (to ClubFloyd), "l" 		
CF ] Blacksmith's Shop 		
CF | > 		
CF | > L 		
CF | 		
CF | Blacksmith's Shop 		
CF | Finch's shop was more of a mess than I'd ever seen. It looked like 		
CF | it'd been burnt down, flipped over, and burnt down again. Scraps of 		
CF | leather and busted tools were flung everywhere—and I had a bad 		
CF | feeling 		
CF | that the bones scattered around the room had belonged to Finch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tools" 		
CF ] Blacksmith's Shop 		
CF | > 		
CF | > X TOOLS 		
CF | 		
CF | I'm no blacksmith, and anyway all the equipment was twisted and 		
CF | partway melted beyond recognition. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x leather" 		
CF ] Blacksmith's Shop 		
CF | > 		
CF | > X LEATHER 		
CF | 		
CF | It looked like broken straps, or maybe pieces of a torn-up saddle. 		
CF | None of it was any use to anyone now. 		
CF | 		
CF | > 		Jacqueline says, "I reckon this here's a game of extreme violence."
DavidW says (to ClubFloyd), "search tools" 		
CF ] Blacksmith's Shop 		
CF | > 		
CF | > SEARCH TOOLS 		
CF | 		
CF | I found nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Carpenter's Shop 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Carpenter's Shop 		
CF | The inside of the shop was a splintered ruin. Debris was so thick on 		
CF | the floor I could barely get around, but I knew the cooper's shop was 		
CF | south and the blacksmith was over to the west. Charlie's workbench had 		
CF | been smashed to pieces. Charlie himself was not in evidence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cooper's Shop 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cooper's Shop 		
CF | The scene was as bad as the carpenter's, but here at least you could 		
CF | reasonably guess that most of the wreckage had originally been staves 		
CF | and hoops. Near the back was a feather tick that old Dan usually kept 		
CF | hidden behind some barrels. 		
CF | 		
CF | The carpenter's was back north. To the west was the tradesmen's 		
CF | communal storeroom. 		
CF | 		
CF | > 		Jade says, "yes, This gives me some safety sensation"
		Roger says, "'feather tick' is a mattress (most likely)"
DavidW says (to ClubFloyd), "x tick" 		
CF ] Cooper's Shop 		
CF | > 		
CF | > X TICK 		
CF | 		
CF | Old Dan the Cooper ran what you might call a side business in the back 		
CF | of his shop, which involved renting out the use of this feather 		
CF | mattress at an hourly rate. Someone had inscribed a nasty-looking 		
CF | symbol on the ticking in red paint or something similar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x symbol" 		
CF ] Cooper's Shop 		
CF | > 		
CF | > X SYMBOL 		
CF | 		
CF | I thought it was red paint, but it might have been lipstick or what 		
CF | have you. I had never seen the glyph before, though. I couldn't even 		
CF | draw it for you now—though I wouldn't if I could. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under tick" 		
CF ] Cooper's Shop 		
CF | > 		
CF | > LOOK UNDER TICK 		
CF | 		
CF | I found nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x staves" 		
CF ] Cooper's Shop 		
CF | > 		
CF | > X STAVES 		
CF | 		
CF | I don't know what you'd properly call the straps that go around a 		
CF | barrel. I call them "hoops." At the moment, though, they were all 		
CF | mangled up such that they weren't hoop-shaped at all. 		
CF | 		
CF | > 		Jacqueline says, "gosh"
DavidW says (to ClubFloyd), "sit on tick" 		
CF ] Cooper's Shop 		
CF | > 		
CF | > SIT ON TICK 		
CF | 		
CF | That was not something I could sit down on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tick" 		
CF ] Cooper's Shop 		
CF | > 		
CF | > TAKE TICK 		
CF | 		
CF | I didn't need to carry that around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Storeroom 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Storeroom 		
CF | This dusty little hole was a collective storage space for all the 		
CF | craftsmen of the fort, so it had already been an unholy mess before 		
CF | any demons showed up. 		
CF | 		
CF | Something shrieked like a banshee as I walked in—but to my great 		
CF | relief, it was a human woman, as alive as you or me. When she got done 		
CF | screaming I recognized her as Minette, and when she recognized me as 		
CF | Noah she lowered her shotgun. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x minette" 		
CF ] Storeroom 		
CF | > 		
CF | > X MINETTE 		
CF | 		
CF | I was used to seeing Minette all dolled up, but I didn't wonder why 		
CF | she looked as bedraggled as she did now. I was considerably impressed 		
CF | that she'd kept herself alive like this for as long as she did. I 		
CF | hadn't known she could handle a shotgun—I suppose a girl in her line 		
CF | of work tends to learn how to defend herself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to her" 		
CF ] Storeroom 		
CF | > 		
CF | > TALK TO HER 		
CF | 		
CF | I made sure Minette was all right, of course, and then I asked her how 		
CF | long she'd been holed up in here. She said she thought it was about a 		
CF | week. I asked how come old Dan hadn't taken her with him when he got 		
CF | out, and she shook her head. 		
CF | 		
CF | "Dan didn't make it out," she told me. 		
CF | 		
CF | She was in a big hurry to get going, and indicated I should lead the 		
CF | way to the exit. I said I probably ought to stick around and see if 		
CF | anyone else needed rescuing. She rolled her eyes. 		
CF | 		
CF | "Noah White," she said, "you're gonna learn someday that being a hero 		
CF | just doesn't pay." 		
CF | 		
CF | I told her I'd learned that already a couple times. She tossed me her 		
CF | shotgun, figuring I needed it a lot more than she did, and then she 		
CF | got the heck out of there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Storeroom 		
CF | > 		
CF | > I 		
CF | 		
CF | I was carrying: 		
CF | a shotgun (2 shells) 		
CF | a tintype 		
CF | a pistol (9 bullets) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shotgun" 		
CF ] Storeroom 		
CF | > 		
CF | > X SHOTGUN 		
CF | 		
CF | It wasn't my own shotgun, but I knew how to handle it just fine. I had 		
CF | two shells for it. I didn't have the shotgun equipped right at that 		
CF | moment. 		
CF | 		
CF | > 		Jade says, "this game seems Counterstike to me"
DavidW says (to ClubFloyd), ";" 		
CF ] Storeroom 		
CF | > 		
CF | > ; 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Storeroom 		
CF | > 		
CF | > L 		
CF | 		
CF | Storeroom 		
CF | This dusty little hole was a collective storage space for all the 		
CF | craftsmen of the fort, so it had already been an unholy mess before 		
CF | any demons showed up. 		
CF | 		
CF | > 		Roger says, "I'd say DOOM but yeah that sort of thing"
DavidW says (to ClubFloyd), "search mess" 		
CF ] Storeroom 		
CF | > 		
CF | > SEARCH MESS 		
CF | 		
CF | There wasn't anything useful to me in there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cooper's Shop 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Cooper's Shop 		
CF | The scene was as bad as the carpenter's, but here at least you could 		
CF | reasonably guess that most of the wreckage had originally been staves 		
CF | and hoops. Near the back was a feather tick that old Dan usually kept 		
CF | hidden behind some barrels. 		
CF | 		
CF | The carpenter's was back north. To the west was the tradesmen's 		
CF | communal storeroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Carpenter's Shop 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Carpenter's Shop 		
CF | The inside of the shop was a splintered ruin. Debris was so thick on 		
CF | the floor I could barely get around, but I knew the cooper's shop was 		
CF | south and the blacksmith was over to the west. Charlie's workbench had 		
CF | been smashed to pieces. Charlie himself was not in evidence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Road 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Road 		
CF | A harsh wind hissed through the middle of Fort Hugh, along the main 		
CF | drag running north and south. The building to the east was the 		
CF | barracks; to the west was the carpenter's shop. 		
CF | 		
CF | > 		Roger says, "I hope Harlan and the rest are enjoying it"
		DavidW asks, "East into the barracks?"
		Jacqueline says, "Sure. brb (shouldn't be but a sec)"
		Jacqueline says, "Back"
DavidW says (to ClubFloyd), "e" 		
CF ] Barracks 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Barracks 		
CF | The cots were all empty. It looked like people had cleared out in a 		
CF | hurry. Fortunately nobody had cleared out my personal footlocker. 		
CF | 		
CF | The way outside was west, and I believed that to the south of here I 		
CF | would find what we referred to as the billiard room. 		
CF | 		
CF | A huge worm was shambling up and down the rows of cots, wheezing 		
CF | through its toothless slit of a mouth. 		
CF | 		
CF | > 		Jacqueline says, "That man Veeder sure do have an imagination."
		DavidW says, "For worms, I prefer to use salt. I vote retreat, find salt, then return."
		Roger says, "sure, or maybe shotgun it, but if there's more place to look around, let's"
DavidW says (to ClubFloyd), "w" 		
CF ] Road 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Road 		
CF | A harsh wind hissed through the middle of Fort Hugh, along the main 		
CF | drag running north and south. The building to the east was the 		
CF | barracks; to the west was the carpenter's shop. 		
CF | 		
CF | > 		Jacqueline says, "I mean, I'd at least try to shoot the varmint."
		Jade says, "Salt is a dood idea"
		Jade says, "*good"
		DavidW says, "I want to save the bullets for other nasties."
DavidW says (to ClubFloyd), "n" 		
CF ] Gallows 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Gallows 		
CF | Colonel Levin had the gibbet set up right at the center of the fort, 		
CF | to remind us that justice and discipline should be foremost in our 		
CF | minds. He wouldn't authorize it being taken down, no matter how long 		
CF | it went unused. 		
CF | 		
CF | Seeing as this was the middle of the fort, there were trails running 		
CF | off to the north and the east and the south and the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gibbet" 		
CF ] Gallows 		
CF | > 		
CF | > X GIBBET 		
CF | 		
CF | I didn't exactly enjoy looking at it, but there wasn't anything 		
CF | objectionable about the scaffold at the moment. There was a noose 		
CF | hanging there, as there always was; that was Colonel Levin's little 		
CF | touch. 		
CF | 		
CF | > 		Jacqueline says, "I feel like we're going to find more bullets, but whaddoiknow"
		Roger says, "cmon, let's hang ourselves"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf25" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Gallows 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jacqueline says, "For fun? Sure. There's always undo."
		Jacqueline says, "Or yeah, save."
DavidW says (to ClubFloyd), "hang me" 		
CF ] Gallows 		
CF | > 		
CF | > HANG ME 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		Jacqueline says, "AW"
DavidW says (to ClubFloyd), "wear noose" 		
CF ] Gallows 		
CF | > 		
CF | > WEAR NOOSE 		
CF | 		
CF | (first taking the gallows) 		
CF | I didn't need to carry that around. 		
CF | 		
CF | > 		Jacqueline says, "AW"
		DavidW says, ""One star. Not psychotic enough.""
		Jacqueline says, "heh"
		DavidW asks, "North, west, or east?"
		Jacqueline says, "I care not."
DavidW says (to ClubFloyd), "w" 		
CF ] Road 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Road 		
CF | The road went east and west past the chapel on the north side. I 		
CF | always thought of this as one of the more peaceful parts of Fort Hugh. 		
CF | 		
CF | At the moment, though, there was a dead bear sort of pacing the ground 		
CF | outside the chapel. 		
CF | 		
CF | > 		Jade says, "I don't know"
DavidW says (to ClubFloyd), "x bear" 		
CF ] Road 		
CF | > 		
CF | > X BEAR 		
CF | 		
CF | From how bloated it was, I'd say it'd been dead a month or two, but 		
CF | that didn't stop it crawling back and forth along the path—perking up 		
CF | its ears when I made a move. 		
CF | 		
CF | > 		Roger says, "I got the dead bear blues so bad I can't even hang myself"
DavidW says (to ClubFloyd), "shoot bear" 		
CF ] Road 		
CF | > 		
CF | > SHOOT BEAR 		
CF | 		
CF | I fired my pistol at the rotting bear. It took one hundred fourteen 		
CF | damage and just blew up. Gobs of black ichor sprayed all over, 		
CF | covering the snow like a sky full of locusts. 		
CF | 		
CF | I squeezed my eyes shut for just a second before I did anything else. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x church" 		
CF ] Road 		
CF | > 		
CF | > X CHURCH 		
CF | 		
CF | (That's not here, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chapel" 		
CF ] Road 		
CF | > 		
CF | > X CHAPEL 		
CF | 		
CF | I'm led to understand most Army forts don't have an entire chapel on 		
CF | the premises. Well, Colonel Levin was more pious than most. 		
CF | 		
CF | > 		DavidW says, "Let's pick up the obligatory crucifix."
DavidW says (to ClubFloyd), "n" 		
CF ] Chapel 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Chapel 		
CF | Colonel Levin insisted on constructing a chapel in Fort Hugh, but he 		
CF | couldn't get the money to make it an especially fancy one. A bunch of 		
CF | old mess hall benches served for pews, and there was no altar or 		
CF | pulpit to speak of. 		
CF | 		
CF | Still, it was a nice place. 		
CF | 		
CF | The front entrance was south, and the way out to the chaplain's office 		
CF | was on the north side. 		
CF | 		
CF | I noticed a box of bullets sitting within reach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box" 		
CF ] Chapel 		
CF | > 		
CF | > TAKE BOX 		
CF | 		
CF | I grabbed the box of bullets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x benches" 		
CF ] Chapel 		
CF | > 		
CF | > X BENCHES 		
CF | 		
CF | When our chaplain had a sermon going, you just couldn't help but sit 		
CF | up and pay attention. There were no backs on the pews. 		
CF | 		
CF | > 		Jade says, "even more bullets"
		Roger says, "heh"
DavidW says (to ClubFloyd), "search benches" 		
CF ] Chapel 		
CF | > 		
CF | > SEARCH BENCHES 		
CF | 		
CF | I found nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Behind the Chapel 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Behind the Chapel 		
CF | This was an obscure corner of the fort, not much use to anybody but 		
CF | the chaplain. The chapel was south and his office was west. 		
CF | 		
CF | Some sort of giant lobster had set itself up here, and it wasn't happy 		
CF | to see me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lobster" 		
CF ] Behind the Chapel 		
CF | > 		
CF | > X LOBSTER 		
CF | 		
CF | I don't know if you'd call it more of a crab or a lobster. It had 		
CF | pinchers, that's for sure. And it was taller than I was, and I could 		
CF | see right up into that mess of claws it had for a mouth. It was 		
CF | gunning to gobble me up, soon as I got close enough to pinch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot lobster" 		
CF ] Behind the Chapel 		
CF | > 		
CF | > SHOOT LOBSTER 		
CF | 		
CF | I aimed my pistol at the thing with the pinchers and fired. It took 		
CF | one hundred twelve damage, and that didn't seem to bother it at all. 		
CF | Its shell was awful tough. 		
CF | 		
CF | But there wasn't much else I could do about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Behind the Chapel 		
CF | > 		
CF | > G 		
CF | 		
CF | I fired my pistol at the thing with the pinchers. It took one hundred 		
CF | ten damage, and I guess something must have got through, because it 		
CF | screamed a little and fell over dead. 		
CF | 		
CF | At least I hoped it was dead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lobster" 		
CF ] Behind the Chapel 		
CF | > 		
CF | > X LOBSTER 		
CF | 		
CF | It wasn't moving. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kick it" 		
CF ] Behind the Chapel 		
CF | > 		
CF | > KICK IT 		
CF | 		
CF | The demon shell wasn't my enemy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take shell" 		
CF ] Behind the Chapel 		
CF | > 		
CF | > TAKE SHELL 		
CF | 		
CF | (the demon shell) 		
CF | It was too big for me to carry. 		
CF | 		
CF | > 		Jade says, "try the shotgun"
DavidW says (to ClubFloyd), "look in shell" 		
CF ] Behind the Chapel 		
CF | > 		
CF | > LOOK IN SHELL 		
CF | 		
CF | (the shotgun) 		
CF | It wasn't my own shotgun, but I knew how to handle it just fine. I had 		
CF | two shells for it. I didn't have the shotgun equipped right at that 		
CF | moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Rectory 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Rectory 		
CF | "Thank Heaven you're back," said the chaplain. 		
CF | "This fort's missed you badly, my son." 		
CF | I begged him to tell me what happened, 		
CF | And whether it could be undone. 		
CF | 		
CF | The Colonel, he said, had got tired 		
CF | Of Fort Hugh's irreverence and sin, 		
CF | And finally he was inspired 		
CF | To punish the wretches within. 		
CF | 		
CF | "The Justice of Earth and of Heaven 		
CF | Move too slowly," is what he observed. 		
CF | The Law wouldn't let Colonel Levin 		
CF | Mete out what his charges deserved. 		
CF | 		
CF | So he prayed to an unholy master 		
CF | Who heeded no Justice, nor Law, 		
CF | And he called forth a fiendish disaster 		
CF | To open the Underworld's maw. 		
CF | 		
CF | With a Pentagram's mark he devoted 		
CF | To Darkness his fallen Fort Hugh: 		
CF | Then a pestilent hellmouth exploded, 		
CF | And the legions of Hades marched through. 		
CF | 		
CF | "How many young soldiers were slaughtered? 		
CF | How many got out? I can't say. 		
CF | Of rescue or aid I had not heard 		
CF | A whisper, 'til you came today." 		
CF | 		
CF | I told him I'd find each survivor 		
CF | And carry him out, if I must. 		
CF | And then, if I wasn't a skiver ["lazy person" - 		
CF | ed.], 		
CF | I'd turn every last demon to dust. 		
CF | 		
CF | He offered one more supplication: 		
CF | "To put right the Colonel's misdeeds, 		
CF | And undo the fell conjuration 		
CF | Whence all of this evil proceeds, 		
CF | 		
CF | "Take this," said the minister, pressing 		
CF | A pouch in my hand, "and anoint 		
CF | That Pentagram foul with a blessing 		
CF | By rubbing this salt on each point." 		
CF | 		
CF | Accepting the satchel, I uttered 		
CF | The solemnest promise I dared. 		
CF | The clergyman thanked me, and muttered, 		
CF | "I'd do it myself—but I'm scared." 		
CF | 		
CF | > 		Jade says, "wow"
		Roger says, "oh /now/ it's the big musical number"
		Jacqueline says, "...and there's some salt, but we're 'sposed to use it for something else..."
		Jacqueline says, "Also, the poem is great."
		DavidW asks, "How many points of poetry damage did we all take?"
DavidW says (to ClubFloyd), "x satchel" 		
CF ] Rectory 		
CF | > 		
CF | > X SATCHEL 		
CF | 		
CF | The chaplain said it was holy salt, intended for exorcisms and 		
CF | suchlike rites. I'd been charged with performing one heck of a big 		
CF | exorcism, was one way of looking at it. 		
CF | 		
CF | > 		Jacqueline says (to DW), "ZERO"
		DavidW says, "I guess using it all up on the worm would be a mistake."
DavidW says (to ClubFloyd), "l" 		
CF ] Rectory 		
CF | > 		
CF | > L 		
CF | 		
CF | Rectory 		
CF | The chaplain kept his apartments fairly Spartan—which figured, what 		
CF | with combining the asceticism of an Army man with that of a man of the 		
CF | cloth. About all there was to see was the chaplain himself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chaplain" 		
CF ] Rectory 		
CF | > 		
CF | > X CHAPLAIN 		
CF | 		
CF | He looked awful rattled. His faith had kept him going all this time, 		
CF | but it hadn't managed to keep him in high spirits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Rectory 		
CF | > 		
CF | > I 		
CF | 		
CF | I was carrying: 		
CF | a satchel of blessed salt 		
CF | a shotgun (2 shells) 		
CF | a tintype 		
CF | a pistol (12 bullets) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Behind the Chapel 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Behind the Chapel 		
CF | This was an obscure corner of the fort, not much use to anybody but 		
CF | the chaplain. The chapel was south and his office was west. 		
CF | 		
CF | That demon's carapace was still here, all curled up like a pill bug. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Chapel 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Chapel 		
CF | Colonel Levin insisted on constructing a chapel in Fort Hugh, but he 		
CF | couldn't get the money to make it an especially fancy one. A bunch of 		
CF | old mess hall benches served for pews, and there was no altar or 		
CF | pulpit to speak of. 		
CF | 		
CF | Still, it was a nice place. 		
CF | 		
CF | The front entrance was south, and the way out to the chaplain's office 		
CF | was on the north side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Road 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Road 		
CF | The road went east and west past the chapel on the north side. I 		
CF | always thought of this as one of the more peaceful parts of Fort Hugh. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] West Battery 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | West Battery 		
CF | A bunch of Fort Hugh's cannons were here, pointed west into the 		
CF | Unknown. The trail past the battery swung north and east. 		
CF | 		
CF | A monster like a giant bat was perched on the cannons. No, it wasn't a 		
CF | bat, exactly. I don't have the words. 		
CF | 		
CF | > 		Jacqueline says, "fweep fweep fweep"
DavidW says (to ClubFloyd), "x monster" 		
CF ] West Battery 		
CF | > 		
CF | > X MONSTER 		
CF | 		
CF | There was no fur or feathers on it—just pinkish skin, stretched out 		
CF | tight over its bones. It had talons, and it had sort of a beak, long 		
CF | and pointed, and it had beady black eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot monster" 		
CF ] West Battery 		
CF | > 		
CF | > SHOOT MONSTER 		
CF | 		
CF | I raised my pistol and fired at the bat-winged demon. It screeched and 		
CF | took one hundred eleven damage, and then it leapt up off of the 		
CF | cannons and swooped at me. I fell back in the snow—lucky my head 		
CF | didn't hit a rock—and scrambled out of the way while the thing kept 		
CF | pecking and cawing at me. 		
CF | 		
CF | When I was far enough from the guns, it flapped back to its perch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cannons" 		
CF ] West Battery 		
CF | > 		
CF | > X CANNONS 		
CF | 		
CF | Fort Hugh had more cannons than you could shake a sabre at. We never 		
CF | had much cause to fire them at anybody, but maybe that means they were 		
CF | doing their job. 		
CF | 		
CF | Problem was, they only worked as any kind of a deterrent when the 		
CF | enemy was on the outside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot monster" 		
CF ] West Battery 		
CF | > 		
CF | > SHOOT MONSTER 		
CF | 		
CF | I aimed my pistol at the bat-winged demon and fired. It took one 		
CF | hundred nine damage and it screamed like nothing you've ever heard. It 		
CF | jumped up again, and I thought it was going to swoop me. But instead 		
CF | it turned the other way. It went over the wall. Got out of sight 		
CF | before I could think to shoot at it again. 		
CF | 		
CF | I guess maybe it's still out there, somewhere. Well, at the time, I 		
CF | had plenty else to concern myself with. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Flagpole 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Flagpole 		
CF | Around the flagpole there was a sort of assembly area where Colonel 		
CF | Levin had us do our saluting and pledging and all that. The mud here 		
CF | wasn't as churned up as it was elsewhere, since in the course of a 		
CF | typical day we men of Fort Hugh had several more important things to 		
CF | be doing. A little path led south. 		
CF | 		
CF | Also, an arcane rune was inscribed in the snow around the flagpole, 		
CF | burning with a dim and warmthless flame. 		
CF | 		
CF | > 		Jacqueline asks, "Another one??"
		Jacqueline says, "Or, I guess the other was a glyph, maybe."
		Jacqueline says, "I am unclear on the difference."
		DavidW asks, "So, are there five of these making a giant pentagram?"
		Roger says, "there's gotta be 5, yeah"
DavidW says (to ClubFloyd), "x rune" 		
CF ] Flagpole 		
CF | > 		
CF | > X RUNE 		
CF | 		
CF | I'm not much for flipping through occult texts or peering into 		
CF | forbidden grimoires, but I'm led to understand that this symbol on the 		
CF | ground was the sort of thing you'd find in one of those books. Which I 		
CF | suppose explains how the fire could shed light without heat, and go on 		
CF | burning without consuming. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put salt on rune" 		
CF ] Flagpole 		
CF | > 		
CF | > PUT SALT ON RUNE 		
CF | 		
CF | I sprinkled some of that salt over the ground, and right away the 		
CF | symbol exploded in a silent flash of light. All that was left behind 		
CF | was the pure, unblemished snow. And the flagpole, of course. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flagpole" 		
CF ] Flagpole 		
CF | > 		
CF | > X FLAGPOLE 		
CF | 		
CF | The flag was still there, but as I turned my eyes up to behold its 		
CF | majesty I noticed it looked a little crispy around the edges—which 		
CF | was 		
CF | a state of affairs that Colonel Levin would never tolerate. 		
CF | 		
CF | > 		DavidW says, "Let's take out the feather tick one next."
DavidW says (to ClubFloyd), "s" 		
CF ] West Battery 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | West Battery 		
CF | A bunch of Fort Hugh's cannons were here, pointed west into the 		
CF | Unknown. The trail past the battery swung north and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Road 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Road 		
CF | The road went east and west past the chapel on the north side. I 		
CF | always thought of this as one of the more peaceful parts of Fort Hugh. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Gallows 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Gallows 		
CF | Colonel Levin had the gibbet set up right at the center of the fort, 		
CF | to remind us that justice and discipline should be foremost in our 		
CF | minds. He wouldn't authorize it being taken down, no matter how long 		
CF | it went unused. 		
CF | 		
CF | Seeing as this was the middle of the fort, there were trails running 		
CF | off to the north and the east and the south and the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Road 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Road 		
CF | A harsh wind hissed through the middle of Fort Hugh, along the main 		
CF | drag running north and south. The building to the east was the 		
CF | barracks; to the west was the carpenter's shop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Carpenter's Shop 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Carpenter's Shop 		
CF | The inside of the shop was a splintered ruin. Debris was so thick on 		
CF | the floor I could barely get around, but I knew the cooper's shop was 		
CF | south and the blacksmith was over to the west. Charlie's workbench had 		
CF | been smashed to pieces. Charlie himself was not in evidence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cooper's Shop 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cooper's Shop 		
CF | The scene was as bad as the carpenter's, but here at least you could 		
CF | reasonably guess that most of the wreckage had originally been staves 		
CF | and hoops. Near the back was a feather tick that old Dan usually kept 		
CF | hidden behind some barrels. 		
CF | 		
CF | The carpenter's was back north. To the west was the tradesmen's 		
CF | communal storeroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put salt on rune" 		
CF ] Cooper's Shop 		
CF | > 		
CF | > PUT SALT ON RUNE 		
CF | 		
CF | (That's not here, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tick" 		
CF ] Cooper's Shop 		
CF | > 		
CF | > X TICK 		
CF | 		
CF | Old Dan the Cooper ran what you might call a side business in the back 		
CF | of his shop, which involved renting out the use of this feather 		
CF | mattress at an hourly rate. Someone had inscribed a nasty-looking 		
CF | symbol on the ticking in red paint or something similar. 		
CF | 		
CF | > 		Jacqueline says, "Ah. Okay. So they were really serious about opening up this here Hell dimension."
DavidW says (to ClubFloyd), "put salt on symbol" 		
CF ] Cooper's Shop 		
CF | > 		
CF | > PUT SALT ON SYMBOL 		
CF | 		
CF | I scattered some salt over the bed, covering the lipstick or paint or 		
CF | whatever it was. Right away there was a burst of white light, like a 		
CF | flash of lightning. 		
CF | 		
CF | When I looked down at the bed again, there was no symbol on it. 		
CF | 		
CF | > 		DavidW says, "so we did the west one at the flagpole, this is the southwestern one."
		Roger says, "This gets by on the strength of the writing, but it still seems a bit perfunctory to me"
		DavidW says, "There'll be one past the worm, one far north, and one east and a bit north."
DavidW says (to ClubFloyd), "n" 		
CF ] Carpenter's Shop 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Carpenter's Shop 		
CF | The inside of the shop was a splintered ruin. Debris was so thick on 		
CF | the floor I could barely get around, but I knew the cooper's shop was 		
CF | south and the blacksmith was over to the west. Charlie's workbench had 		
CF | been smashed to pieces. Charlie himself was not in evidence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Road 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Road 		
CF | A harsh wind hissed through the middle of Fort Hugh, along the main 		
CF | drag running north and south. The building to the east was the 		
CF | barracks; to the west was the carpenter's shop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Gallows 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Gallows 		
CF | Colonel Levin had the gibbet set up right at the center of the fort, 		
CF | to remind us that justice and discipline should be foremost in our 		
CF | minds. He wouldn't authorize it being taken down, no matter how long 		
CF | it went unused. 		
CF | 		
CF | Seeing as this was the middle of the fort, there were trails running 		
CF | off to the north and the east and the south and the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Road 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Road 		
CF | Here there was a stretch of muddy track running east and west. 		
CF | 		
CF | Between me and the east end of the track, there was a pile of greenish 		
CF | muck about the size of a hogshead. It had a mouth, and teeth. And it 		
CF | stank. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x muck" 		
CF ] Road 		
CF | > 		
CF | > X MUCK 		
CF | 		
CF | It looked kind of like the bottom of a latrine had climbed out into 		
CF | the sunlight. It kept smacking its teeth, like it wasn't at all 		
CF | satisfied with what it saw. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot muck" 		
CF ] Road 		
CF | > 		
CF | > SHOOT MUCK 		
CF | 		
CF | I fired my pistol at the slimy maw. It took one hundred nine damage, 		
CF | and that was enough to make it give up on terrorizing the world of 		
CF | men. It sort of melted into the road until it was gone—but the smell 		
CF | didn't go away for a while. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East Battery 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Battery 		
CF | The path from the west led to this spot where half of the fort's 		
CF | cannons were set up. The armory building was just south of here. 		
CF | 		
CF | I noticed a box of bullets sitting within reach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box" 		
CF ] East Battery 		
CF | > 		
CF | > TAKE BOX 		
CF | 		
CF | I grabbed the box of bullets. 		
CF | 		
CF | > 		Jacqueline says, "yoink"
DavidW says (to ClubFloyd), "s" 		
CF ] East Battery 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the armory door) 		
CF | (first unlocking the armory door) 		
CF | I lacked a key that fits the armory door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x armory door" 		
CF ] East Battery 		
CF | > 		
CF | > X ARMORY DOOR 		
CF | 		
CF | The door to the armory was closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under mat" 		
CF ] East Battery 		
CF | > 		
CF | > LOOK UNDER MAT 		
CF | 		
CF | (That's not here, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Road 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Road 		
CF | Here there was a stretch of muddy track running east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Gallows 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Gallows 		
CF | Colonel Levin had the gibbet set up right at the center of the fort, 		
CF | to remind us that justice and discipline should be foremost in our 		
CF | minds. He wouldn't authorize it being taken down, no matter how long 		
CF | it went unused. 		
CF | 		
CF | Seeing as this was the middle of the fort, there were trails running 		
CF | off to the north and the east and the south and the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Vegetable Garden 		
CF | It was the dead of winter, and nothing was growing, but I knew I'd 		
CF | found the vegetable garden from the row of crooked, singed beanpoles. 		
CF | The road ran north to the Colonel's office and south to the rest of 		
CF | the fort, and on the east side of the garden was the mess hall. 		
CF | 		
CF | Then I saw it. There was a shadow there with me, watching me. 		
CF | 		
CF | It knew I'd seen it, and it stood up and chuckled at me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shadow" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > X SHADOW 		
CF | 		
CF | I don't know how to put it. A shadow can't walk around, can't lean 		
CF | toward you, can't lick its toothy lips. There was nothing there to 		
CF | cast a shadow, but it was standing there regardless. 		
CF | 		
CF | > 		Jacqueline says, "Shooting a shadow sounds hard."
		DavidW says, "yeah. I'm doubtful bullets will help."
		DavidW says, "I don't see that we have much choice though."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf26" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Vegetable Garden 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot shadow" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > SHOOT SHADOW 		
CF | 		
CF | I aimed my pistol at the wraith and fired. I dealt it one hundred 		
CF | fifteen damage, and it gave up the ghost, so to speak. In an instant 		
CF | there was nothing left of it but a steaming hole in the snow. 		
CF | 		
CF | > 		DavidW says, "oh"
DavidW says (to ClubFloyd), "e" 		
CF ] Mess Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mess Hall 		
CF | The place was busted up but good. Benches and tables were smashed, 		
CF | burned, ripped in half, and tossed across the room. At the east end of 		
CF | the hall was the kitchen, and of course the way out was west. 		
CF | 		
CF | I estimated that the cause of all this wreckage was the eight-foot 		
CF | demon that was stomping back and forth across the hall. 		
CF | 		
CF | > 		Jacqueline says, "huh. Or not complicated."
DavidW says (to ClubFloyd), "x demon" 		
CF ] Mess Hall 		
CF | > 		
CF | > X DEMON 		
CF | 		
CF | There were patches of scales here and there on its shiny skin, and 		
CF | underneath its muscles were throbbing fit to burst. The expression on 		
CF | its face bespoke the most unseemly sort of self-satisfaction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot demon" 		
CF ] Mess Hall 		
CF | > 		
CF | > SHOOT DEMON 		
CF | 		
CF | I raised my pistol and fired at the muscular demon. It took one 		
CF | hundred eleven damage, which I guess convinced it to take me 		
CF | seriously, because it started galloping across the hall on all fours, 		
CF | aiming to trample me—or else to rip me up like it'd ripped up all 		
CF | those tables. I got out of the way in the nick of time, and the thing 		
CF | stalked back to where it'd been pacing the floor earlier. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Mess Hall 		
CF | > 		
CF | > G 		
CF | 		
CF | I aimed my pistol at the muscular demon and fired. I dealt one hundred 		
CF | eighteen damage to it, and that was enough. It fell to the floor and 		
CF | melted away, groaning and cursing until it didn't have any lips to 		
CF | curse with. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Mess Hall 		
CF | > 		
CF | > I 		
CF | 		
CF | I was carrying: 		
CF | a satchel of blessed salt 		
CF | a shotgun (2 shells) 		
CF | a tintype 		
CF | a pistol (12 bullets) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Kitchen 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Kitchen 		
CF | Strange thing is, Bug's kitchen hadn't been worked over at all. You 		
CF | could almost believe he had just cleaned up before turning in for the 		
CF | night, except there was a nasty-looking symbol carved into his 		
CF | countertop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put salt on symbol" 		
CF ] Kitchen 		
CF | > 		
CF | > PUT SALT ON SYMBOL 		
CF | 		
CF | I poured some salt over the glyph, and rubbed it around, and suddenly 		
CF | it flashed so bright, I thought I was blinded for a second. 		
CF | 		
CF | Then I looked down and saw the countertop was good as new, like 		
CF | nothing had ever been carved into it. I guess that makes sense, sort 		
CF | of. 		
CF | 		
CF | > 		DavidW says, "No mention of ovens, cupboards, bags of normal salt."
		DavidW says, "I assume the armory key will be in the main office."
DavidW says (to ClubFloyd), "w" 		
CF ] Mess Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Mess Hall 		
CF | The place was busted up but good. Benches and tables were smashed, 		
CF | burned, ripped in half, and tossed across the room. At the east end of 		
CF | the hall was the kitchen, and of course the way out was west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Vegetable Garden 		
CF | It was the dead of winter, and nothing was growing, but I knew I'd 		
CF | found the vegetable garden from the row of crooked, singed beanpoles. 		
CF | The road ran north to the Colonel's office and south to the rest of 		
CF | the fort, and on the east side of the garden was the mess hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Office 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Office 		
CF | A few of the boys called this the Colonel's "throne room"—but maybe 		
CF | "interrogation chamber" is more like it. When there was trouble at the 		
CF | fort, Levin would call us in here one by one and have us stand in 		
CF | front of his desk to be questioned about it. At the moment, that spot 		
CF | in front of his desk had a creepy-looking symbol of some sort scribed 		
CF | in melted wax over the floorboards. 		
CF | 		
CF | The stables were over to the east, and the way out to the rest of the 		
CF | fort was south. 		
CF | 		
CF | On the Colonel's desk were a box of bullets and a letter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box" 		
CF ] Office 		
CF | > 		
CF | > TAKE BOX 		
CF | 		
CF | I grabbed the box of bullets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put salt on symbol" 		
CF ] Office 		
CF | > 		
CF | > PUT SALT ON SYMBOL 		
CF | 		
CF | I sprinkled a goodly amount of salt over the wax, and I rubbed it 		
CF | around carefully, to get the whole Satanic inscription covered—then 		
CF | there was a flash of light, and all of it was gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take letter" 		
CF ] Office 		
CF | > 		
CF | > TAKE LETTER 		
CF | 		
CF | I took the letter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Office 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | The letter read like this: 		
CF | 		
CF | To Whom It May Concern; 		
CF | 		
CF | Whereas the soldiers under my COMMAND have proven themselves 		
CF | insensate to the dictums of CONSCIENCE & MORALITY——& whereas the 		
CF | punitive measures afforded to the rank of COLONEL by the UNITED STATES 		
CF | GOVERNMENT have proven useless in influencing any measure of CORRECT 		
CF | BEHAVIOR by my sullen & feckless charges——I hereby take upon myself 		
CF | the most SUBLIME DUTY of persecuting the soldiers of Fort Hugh for 		
CF | their MULTIFARIOUS SINS———these being in foremost part 		
CF | 		
CF | DISHONESTY 		
CF | GAMBLING 		
CF | LACK OF RESPECT FOR THE FLAG 		
CF | SPICY FOOD 		
CF | & LASCIVIOUSNESS 		
CF | 		
CF | Therefore I will forthrightly undertake to visit on the accused the 		
CF | UTMOST PUNISHMENT, which my Earthly superiors will find to which they 		
CF | can make no appeal. 		
CF | 		
CF | Signed 		
CF | Col. ASHWORTH LEVIN. 		
CF | 		
CF | > 		DavidW says, "SPICY FOOD."
DavidW says (to ClubFloyd), "l" 		
CF ] Office 		
CF | > 		
CF | > L 		
CF | 		
CF | Office 		
CF | A few of the boys called this the Colonel's "throne room"—but maybe 		
CF | "interrogation chamber" is more like it. When there was trouble at the 		
CF | fort, Levin would call us in here one by one and have us stand in 		
CF | front of his desk to be questioned about it. 		
CF | 		
CF | The stables were over to the east, and the way out to the rest of the 		
CF | fort was south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Office 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | The Colonel always tried his hardest to intimidate us, but it was 		
CF | awful hard to do from behind such a ramshackle old Army desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Office 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | There was nothing on the Colonel's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Office 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | It wasn't something I could open. 		
CF | 		
CF | > 		DavidW says, "hm. No key here."
DavidW says (to ClubFloyd), "e" 		
CF ] Stable 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Stable 		
CF | I noticed all the stalls were empty, and I worried a bit as to whether 		
CF | the horses had gotten to safety. There were all the signs and smells 		
CF | of a stable that hadn't been attended to in a while. 		
CF | 		
CF | The corral was outside to the east, and the way back to the Colonel's 		
CF | office was west. 		
CF | 		
CF | A little imp or something was scampering around, poking its beak in 		
CF | the stalls. When it saw me, it squawked like a stuck pig and called me 		
CF | a name I don't care to repeat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x imp" 		
CF ] Stable 		
CF | > 		
CF | > X IMP 		
CF | 		
CF | It was a nasty little gremlin, with a beak full of nasty little teeth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot imp" 		
CF ] Stable 		
CF | > 		
CF | > SHOOT IMP 		
CF | 		
CF | I fired my pistol at the goblin. But it just jumped out of the way. 		
CF | I've never seen anything before or since that could outrun a piece of 		
CF | hot lead, but this was no creature of Earth that I was dealing with. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Stable 		
CF | > 		
CF | > G 		
CF | 		
CF | I aimed my pistol at the goblin and fired. I fired too slow, though, 		
CF | because I didn't leave a scratch on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Stable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Stable 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Stable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Stable 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wield shotgun" 		
CF ] Stable 		
CF | > 		
CF | > WIELD SHOTGUN 		
CF | 		
CF | I readied the shotgun. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot imp" 		
CF ] Stable 		
CF | > 		
CF | > SHOOT IMP 		
CF | 		
CF | I leveled the shotgun at the goblin and pulled the trigger. But it 		
CF | just jumped out of the way. I've never seen anything before or since 		
CF | that could outrun a piece of hot lead, but this was no creature of 		
CF | Earth that I was dealing with. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Stable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Stable 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jacqueline says, "huh"
DavidW says (to ClubFloyd), "wield pistol" 		
CF ] Stable 		
CF | > 		
CF | > WIELD PISTOL 		
CF | 		
CF | I readied the pistol. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to imp" 		
CF ] Stable 		
CF | > 		
CF | > TALK TO IMP 		
CF | 		
CF | That might sound like a reasonable suggestion from where you're 		
CF | sitting, but at the time, no such idea crossed my mind. 		
CF | 		
CF | > 		DavidW says, "I guess we need something from the armory for this one, and we need to rescue whoever's holed up past the imp."
		DavidW says, "That means facing the worm next, unless anyone has a better idea."
		Jacqueline says, "Sounds good."
		DavidW says, "The pentagram is 4/5ths gone. Maybe something good will happen when it's all gone."
DavidW says (to ClubFloyd), "w" 		
CF ] Office 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Office 		
CF | A few of the boys called this the Colonel's "throne room"—but maybe 		
CF | "interrogation chamber" is more like it. When there was trouble at the 		
CF | fort, Levin would call us in here one by one and have us stand in 		
CF | front of his desk to be questioned about it. 		
CF | 		
CF | The stables were over to the east, and the way out to the rest of the 		
CF | fort was south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Vegetable Garden 		
CF | It was the dead of winter, and nothing was growing, but I knew I'd 		
CF | found the vegetable garden from the row of crooked, singed beanpoles. 		
CF | The road ran north to the Colonel's office and south to the rest of 		
CF | the fort, and on the east side of the garden was the mess hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Gallows 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Gallows 		
CF | Colonel Levin had the gibbet set up right at the center of the fort, 		
CF | to remind us that justice and discipline should be foremost in our 		
CF | minds. He wouldn't authorize it being taken down, no matter how long 		
CF | it went unused. 		
CF | 		
CF | Seeing as this was the middle of the fort, there were trails running 		
CF | off to the north and the east and the south and the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Road 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Road 		
CF | A harsh wind hissed through the middle of Fort Hugh, along the main 		
CF | drag running north and south. The building to the east was the 		
CF | barracks; to the west was the carpenter's shop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Barracks 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Barracks 		
CF | The cots were all empty. It looked like people had cleared out in a 		
CF | hurry. The only thing that hadn't been cleared out was my old 		
CF | footlocker. 		
CF | 		
CF | The way outside was west, and I believed that to the south of here I 		
CF | would find what we referred to as the billiard room. 		
CF | 		
CF | A huge worm was shambling up and down the rows of cots, wheezing 		
CF | through its toothless slit of a mouth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot worm" 		
CF ] Barracks 		
CF | > 		
CF | > SHOOT WORM 		
CF | 		
CF | I fired my pistol at the shambling worm. It took one hundred sixteen 		
CF | damage, and it slumped to the floor. It stopped wheezing. 		
CF | 		
CF | Then it let out a long rattling gasp as it shriveled away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open footlocker" 		
CF ] Barracks 		
CF | > 		
CF | > OPEN FOOTLOCKER 		
CF | 		
CF | I opened the footlocker, revealing a box of bullets and a pile of 		
CF | rifle cartridges. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box" 		
CF ] Barracks 		
CF | > 		
CF | > TAKE BOX 		
CF | 		
CF | (the box of bullets) 		
CF | I grabbed the box of bullets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cartridges" 		
CF ] Barracks 		
CF | > 		
CF | > X CARTRIDGES 		
CF | 		
CF | There were five .40 cartridges in the pile. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take them" 		
CF ] Barracks 		
CF | > 		
CF | > TAKE THEM 		
CF | 		
CF | I couldn't see 'them' (nothing) at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cartridges" 		
CF ] Barracks 		
CF | > 		
CF | > TAKE CARTRIDGES 		
CF | 		
CF | I grabbed the pile of rifle cartridges and stuffed them in my back 		
CF | pocket—not in my regular inventory, you understand—just in case I 		
CF | happened to acquire a rifle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Barracks 		
CF | > 		
CF | > L 		
CF | 		
CF | Barracks 		
CF | The cots were all empty. It looked like people had cleared out in a 		
CF | hurry. The only thing that hadn't been cleared out was my old 		
CF | footlocker. 		
CF | 		
CF | The way outside was west, and I believed that to the south of here I 		
CF | would find what we referred to as the billiard room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cots" 		
CF ] Barracks 		
CF | > 		
CF | > X COTS 		
CF | 		
CF | Some of the beds had been left unmade; some had been torn all to 		
CF | pieces by giant claws. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Billiard Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Billiard Room 		
CF | It was an odd sort of spare room between the barracks to the north and 		
CF | the stockade to the east. The Army didn't tell us what to do with it, 		
CF | so we used it for doing whatever the Army didn't tell us to do. 		
CF | Somehow someone dragged a pool table in there, and we called it the 		
CF | "billiard room" from then on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Billiard Room 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | It was a pool table in tolerably good condition, considering how long 		
CF | it'd been a plaything for a bunch of Army boys. But something was 		
CF | painted on the baize: A character, or a diagram—some sort of glyph. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put salt on glyph" 		
CF ] Billiard Room 		
CF | > 		
CF | > PUT SALT ON GLYPH 		
CF | 		
CF | I dusted the symbol with that holy salt. There was a blast of white 		
CF | light. 		
CF | 		
CF | And then the pool table was restored! There wasn't a scratch on it, 		
CF | except for all the scratches that'd been there when I left. 		
CF | 		
CF | Then I heard a great big bang, somewhere to the northwest. 		
CF | 		
CF | > 		Jacqueline says, "eep"
DavidW says (to ClubFloyd), "e" 		
CF ] Stockade 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Stockade 		
CF | What I saw next made my blood run cold. There was a man in the 		
CF | cell—Jim Shaw. And standing outside the cell was— 		
CF | 		
CF | It walked on two hooves. But it had a man's hands. And it was shaking 		
CF | the bars of that cell—trying to get at Jim Shaw. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Stockade 		
CF | > 		
CF | > X IT 		
CF | 		
CF | The chaplain said it was holy salt, intended for exorcisms and 		
CF | suchlike rites. I'd performed one heck of a big exorcism, was one way 		
CF | of looking at it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x horse" 		
CF ] Stockade 		
CF | > 		
CF | > X HORSE 		
CF | 		
CF | I don't know if I can describe it to you at all usefully. If I say it 		
CF | was like a horse in the shape of a man, that doesn't tell you much. If 		
CF | I say it looked like an antediluvian mummy that had shambled into this 		
CF | world from across a desert of fire, you still won't picture in your 		
CF | mind what I saw in front of me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot horse" 		
CF ] Stockade 		
CF | > 		
CF | > SHOOT HORSE 		
CF | 		
CF | I aimed my pistol at the horse-lich and fired. It took one hundred 		
CF | four damage, and it turned to face me. I thought surely it'd come 		
CF | after me and leave Jim alone. 		
CF | 		
CF | But it just stood there, staring at me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Stockade 		
CF | > 		
CF | > G 		
CF | 		
CF | I fired my pistol at the horse-lich. It took one hundred sixteen 		
CF | damage. It leaned toward me, and it raised a skeletal hand. It was 		
CF | beckoning to me. 		
CF | 		
CF | Well, I stayed right where I was. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Stockade 		
CF | > 		
CF | > G 		
CF | 		
CF | I aimed my pistol at the horse-lich and fired. The thing took one 		
CF | hundred six damage and fell to its knees. It crumbled to ashes on the 		
CF | floor. It never made a sound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to jim" 		
CF ] Stockade 		
CF | > 		
CF | > TALK TO JIM 		
CF | 		
CF | I ran up to the cell and tried the door. It was locked, of course, so 		
CF | I started yanking on the bars, trying to get it open—as if I hadn't 		
CF | just seen that hellspawned miscreation trying the same thing and 		
CF | failing. 		
CF | 		
CF | "You can let me take it from here," Jim Shaw said. He pulled a key 		
CF | from his pocket, reached through the bars, and unlocked the door from 		
CF | inside. 		
CF | 		
CF | Then he thanked me for getting him out of a tight spot. Turns out he'd 		
CF | been in the wrong place at the wrong time, and locked himself in the 		
CF | stockade only because running straight out of the fort wasn't an 		
CF | option. 		
CF | 		
CF | I told him it was more or less safe for him to run straight out of 		
CF | there now, if he didn't make any unnecessary detours. He smiled the 		
CF | way a troublemaker does, and he said: "Noah White, are you aiming to 		
CF | hang around here and fix this mess?" 		
CF | 		
CF | I said I was, and he said that figured. He reached in his pocket again 		
CF | and produced another key. 		
CF | 		
CF | "This'll get you into the armory," he said. "Don't ask how I got it." 		
CF | I didn't have time to ask, though, because he was off like a shot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Stockade 		
CF | > 		
CF | > I 		
CF | 		
CF | I was carrying: 		
CF | a heavy iron key 		
CF | a letter 		
CF | a satchel of blessed salt 		
CF | a shotgun (2 shells) 		
CF | a tintype 		
CF | a pistol (20 bullets) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Stockade 		
CF | > 		
CF | > L 		
CF | 		
CF | Stockade 		
CF | Jim was long gone, and I got the impression there wasn't much else to 		
CF | do right here. 		
CF | 		
CF | The pile of ashes was still there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search ashes" 		
CF ] Stockade 		
CF | > 		
CF | > SEARCH ASHES 		
CF | 		
CF | I didn't like to look at it too close. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Billiard Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Billiard Room 		
CF | It was an odd sort of spare room between the barracks to the north and 		
CF | the stockade to the east. The Army didn't tell us what to do with it, 		
CF | so we used it for doing whatever the Army didn't tell us to do. 		
CF | Somehow someone dragged a pool table in there, and we called it the 		
CF | "billiard room" from then on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Barracks 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Barracks 		
CF | The cots were all empty. It looked like people had cleared out in a 		
CF | hurry. The only thing that hadn't been cleared out was my old 		
CF | footlocker. 		
CF | 		
CF | The way outside was west, and the billiard room was further south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Road 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Road 		
CF | A harsh wind hissed through the middle of Fort Hugh, along the main 		
CF | drag running north and south. The building to the east was the 		
CF | barracks; to the west was the carpenter's shop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Gallows 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Gallows 		
CF | The gallows had been blown to pieces, like a keg of dynamite had gone 		
CF | off underneath. But it wasn't no dynamite. 		
CF | 		
CF | A great big hole had opened up in the ground underneath where the 		
CF | scaffold had been. The smoke rising out of that pit stank something 		
CF | awful. And I could hear wails and lamentation coming from down below. 		
CF | 		
CF | There were trails running off to the north and the east and the south 		
CF | and the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hole" 		
CF ] Gallows 		
CF | > 		
CF | > X HOLE 		
CF | 		
CF | It didn't look like the pit left by any conventional explosion. The 		
CF | sides were awful steep and regular. And it looked a lot like the cold 		
CF | earth had been cut into a sort of staircase along the sides. And it 		
CF | was deeper than any other pit you or I have ever seen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Road 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Road 		
CF | Here there was a stretch of muddy track running east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East Battery 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Battery 		
CF | The path from the west led to this spot where half of the fort's 		
CF | cannons were set up. The armory building was just south of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] East Battery 		
CF | > 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | I unlocked the armory door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Armory 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the armory door) 		
CF | 		
CF | Armory 		
CF | Well, as you might expect, there wasn't much left of Fort Hugh's 		
CF | military supplies. I suppose the boys had cleaned it up while they 		
CF | were running from the horde of demons. There was one munitions case 		
CF | left, but I didn't have high hopes for it. 		
CF | 		
CF | It won't surprise you either if I tell you there was a man-sized 		
CF | hornet standing on that munitions case, staring me down with nine 		
CF | glittering eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hornet" 		
CF ] Armory 		
CF | > 		
CF | > X HORNET 		
CF | 		
CF | It was the biggest yellowjacket you ever saw, unless you're 		
CF | substantially unluckier than I am. In four of its legs it held black, 		
CF | rusted swords—not military swords, neither. On its head it wore a 		
CF | crown of black iron, with the words "DOMINUS STRAGIUM" carved into it. 		
CF | I have been meaning to look up what that means. Naturally the crown 		
CF | was on fire. 		
CF | 		
CF | > 		Jacqueline says, "ha"
		Jacqueline says, "Sorry, I know we've been reading this stuff for a bit, but there was a bit that made me laugh."
		DavidW asks, "Anyone know what Dominus Stragium means?"
DavidW says (to ClubFloyd), "shoot hornet" 		
CF ] Armory 		
CF | > 		
CF | > SHOOT HORNET 		
CF | 		
CF | I raised my pistol and fired at the hornet prince. It took one hundred 		
CF | seven damage, and it kinda hopped up and started buzzing around me, 		
CF | cussing me out in words that I could only grasp the meaning of through 		
CF | context. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot hornet" 		
CF ] Armory 		
CF | > 		
CF | > SHOOT HORNET 		
CF | 		
CF | I aimed my pistol at the hornet prince and fired. It took one hundred 		
CF | fourteen damage. That got it mad. It jumped over and took a swipe at 		
CF | me with a few of its swords—but I got out of the way, and it had to 		
CF | buzz on back to its crate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Armory 		
CF | > 		
CF | > G 		
CF | 		
CF | I raised my pistol and fired at the hornet prince. I dealt one hundred 		
CF | ten damage to it, and that got it to cussing like Catullus again, but 		
CF | it couldn't come over and swipe at me or sting me, because it started 		
CF | shaking all over—shaking and gurgling and shaking until it exploded, 		
CF | and a bunch of bug guts got all over the armory. Fortunately that all 		
CF | sizzled away after a minute. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Armory 		
CF | > 		
CF | > L 		
CF | 		
CF | Armory 		
CF | The place was pretty much empty. There was one munitions case left. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open case" 		
CF ] Armory 		
CF | > 		
CF | > OPEN CASE 		
CF | 		
CF | I opened the munitions case, revealing a rifle, a box of bullets, and 		
CF | some shotgun shells. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rifle" 		
CF ] Armory 		
CF | > 		
CF | > TAKE RIFLE 		
CF | 		
CF | I took the rifle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box" 		
CF ] Armory 		
CF | > 		
CF | > TAKE BOX 		
CF | 		
CF | (the box of bullets) 		
CF | I grabbed the box of bullets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take shells" 		
CF ] Armory 		
CF | > 		
CF | > TAKE SHELLS 		
CF | 		
CF | I grabbed the shotgun shells. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Armory 		
CF | > 		
CF | > I 		
CF | 		
CF | I was carrying: 		
CF | a rifle (7 cartridges) 		
CF | a heavy iron key 		
CF | a letter 		
CF | a satchel of blessed salt 		
CF | a shotgun (6 shells) 		
CF | a tintype 		
CF | a pistol (23 bullets) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf27" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Armory 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jacqueline says, "I think DOMINUS STRAGIUM means The Lord of Destruction in Latin."
		DavidW asks, "I guess we deal with the imp next? Or the pit?"
		DavidW says, "I don't see how a rifle will help."
		Jacqueline asks, "There's nothing special in the armory?"
DavidW says (to ClubFloyd), "n" 		
CF ] East Battery 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | East Battery 		
CF | The path from the west led to this spot where half of the fort's 		
CF | cannons were set up. The armory building was just south of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Road 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Road 		
CF | Here there was a stretch of muddy track running east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Gallows 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Gallows 		
CF | The gallows had been blown to pieces, like a keg of dynamite had gone 		
CF | off underneath. But it wasn't no dynamite. 		
CF | 		
CF | A great big hole had opened up in the ground underneath where the 		
CF | scaffold had been. The smoke rising out of that pit stank something 		
CF | awful. And I could hear wails and lamentation coming from down below. 		
CF | 		
CF | There were trails running off to the north and the east and the south 		
CF | and the west. 		
CF | 		
CF | > 		Jacqueline says, "I mean, I guess rifles are faster than other bullets."
DavidW says (to ClubFloyd), "n" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Vegetable Garden 		
CF | It was the dead of winter, and nothing was growing, but I knew I'd 		
CF | found the vegetable garden from the row of crooked, singed beanpoles. 		
CF | The road ran north to the Colonel's office and south to the rest of 		
CF | the fort, and on the east side of the garden was the mess hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Office 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Office 		
CF | A few of the boys called this the Colonel's "throne room"—but maybe 		
CF | "interrogation chamber" is more like it. When there was trouble at the 		
CF | fort, Levin would call us in here one by one and have us stand in 		
CF | front of his desk to be questioned about it. 		
CF | 		
CF | The stables were over to the east, and the way out to the rest of the 		
CF | fort was south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Stable 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Stable 		
CF | The stalls were empty. There were all the signs and smells of a stable 		
CF | that hadn't been attended to in a while. 		
CF | 		
CF | The corral was outside to the east, and the way back to the Colonel's 		
CF | office was west. 		
CF | 		
CF | A little imp or something was scampering around, poking its beak in 		
CF | the stalls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wield rifle" 		
CF ] Stable 		
CF | > 		
CF | > WIELD RIFLE 		
CF | 		
CF | I readied the rifle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot imp" 		
CF ] Stable 		
CF | > 		
CF | > SHOOT IMP 		
CF | 		
CF | I didn't take time to aim—I just pointed at the goblin and fired. But 		
CF | it just jumped out of the way. I've never seen anything before or 		
CF | since that could outrun a piece of hot lead, but this was no creature 		
CF | of Earth that I was dealing with. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Stable 		
CF | > 		
CF | > G 		
CF | 		
CF | I raised the rifle and fired at the goblin. It tried to jump out of 		
CF | the way again, but this time the sucker had run out of luck. It took 		
CF | two hundred fifteen damage and gave up the ghost with a little sucking 		
CF | noise. 		
CF | 		
CF | > 		Jacqueline says, "Okay, yeah."
		Jacqueline says, "OH"
DavidW says (to ClubFloyd), "wield pistol" 		
CF ] Stable 		
CF | > 		
CF | > WIELD PISTOL 		
CF | 		
CF | I readied the pistol. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf28" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Stable 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Corral 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Corral 		
CF | I always thought this little corner of the fort was too small for the 		
CF | horses to really feel comfortable in, but I never had the nerve to 		
CF | suggest that anything be done about it. 		
CF | 		
CF | Now, I don't want to tell you what kind of scene I was expecting to 		
CF | find when I got out here. But mercifully I didn't get what I expected. 		
CF | The only creature in the corral was a palomino mare named Beryl, and 		
CF | she looked to be in better shape than I was. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mare" 		
CF ] Corral 		
CF | > 		
CF | > X MARE 		
CF | 		
CF | She was a beautiful animal, and beloved throughout Fort Hugh for being 		
CF | the gentlest example of her species west of the Mississippi and north 		
CF | of the Rio Grande. She seemed kind of skittish at the moment, which 		
CF | was understandable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet mare" 		
CF ] Corral 		
CF | > 		
CF | > PET MARE 		
CF | 		
CF | I went up to her and soothed her as best I could, telling her what a 		
CF | brave girl she'd been and how everything would be all right. There's 		
CF | folks who'll tell you a horse can't really understand what you're 		
CF | telling her—she just sees how you're feeling, or how you're 		
CF | pretending 		
CF | to feel, and if you're acting antsy she'll get antsy, and if you seem 		
CF | calm she'll get calm. 		
CF | 		
CF | Well, I've got a counterexample for those folks, because when I let 		
CF | slip in the course of my soothing that I'd cleared a path to the 		
CF | fort's entrance, Beryl took off like a snake bit her. She galloped 		
CF | straight through the stables and took that path I cleared until Fort 		
CF | Hugh was out of sight. 		
CF | 		
CF | I did catch up with her eventually, but I don't know if we'll have 		
CF | time to get into all that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Corral 		
CF | > 		
CF | > L 		
CF | 		
CF | Corral 		
CF | I always thought this little corner of the fort was too small for the 		
CF | horses to really feel comfortable in, but I never had the nerve to 		
CF | suggest that anything be done about it. (The way back to the stables 		
CF | was west.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Stable 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Stable 		
CF | The stalls were empty. There were all the signs and smells of a stable 		
CF | that hadn't been attended to in a while. 		
CF | 		
CF | The corral was outside to the east, and the way back to the Colonel's 		
CF | office was west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Office 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Office 		
CF | A few of the boys called this the Colonel's "throne room"—but maybe 		
CF | "interrogation chamber" is more like it. When there was trouble at the 		
CF | fort, Levin would call us in here one by one and have us stand in 		
CF | front of his desk to be questioned about it. 		
CF | 		
CF | The stables were over to the east, and the way out to the rest of the 		
CF | fort was south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Vegetable Garden 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Vegetable Garden 		
CF | It was the dead of winter, and nothing was growing, but I knew I'd 		
CF | found the vegetable garden from the row of crooked, singed beanpoles. 		
CF | The road ran north to the Colonel's office and south to the rest of 		
CF | the fort, and on the east side of the garden was the mess hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Gallows 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Gallows 		
CF | The gallows had been blown to pieces, like a keg of dynamite had gone 		
CF | off underneath. But it wasn't no dynamite. 		
CF | 		
CF | A great big hole had opened up in the ground underneath where the 		
CF | scaffold had been. The smoke rising out of that pit stank something 		
CF | awful. And I could hear wails and lamentation coming from down below. 		
CF | 		
CF | There were trails running off to the north and the east and the south 		
CF | and the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Road 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Road 		
CF | The road went east and west past the chapel on the north side. I 		
CF | always thought of this as one of the more peaceful parts of Fort Hugh. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Chapel 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Chapel 		
CF | Colonel Levin insisted on constructing a chapel in Fort Hugh, but he 		
CF | couldn't get the money to make it an especially fancy one. A bunch of 		
CF | old mess hall benches served for pews, and there was no altar or 		
CF | pulpit to speak of. 		
CF | 		
CF | Still, it was a nice place. 		
CF | 		
CF | The front entrance was south, and the way out to the chaplain's office 		
CF | was on the north side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Behind the Chapel 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Behind the Chapel 		
CF | This was an obscure corner of the fort, not much use to anybody but 		
CF | the chaplain. The chapel was south and his office was west. 		
CF | 		
CF | That demon's carapace was still here, all curled up like a pill bug. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Rectory 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Rectory 		
CF | The chaplain kept his apartments fairly Spartan—which figured, what 		
CF | with combining the asceticism of an Army man with that of a man of the 		
CF | cloth. About all there was to see was the chaplain himself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to chaplain" 		
CF ] Rectory 		
CF | > 		
CF | > TALK TO CHAPLAIN 		
CF | 		
CF | I talked the situation over with the chaplain, and we agreed that with 		
CF | the pentagram destroyed, there was only one last thing to do. And it 		
CF | involved entering the hellmouth that'd been opened up by the 		
CF | destruction of said pentagram. 		
CF | 		
CF | > 		DavidW says, "I was afraid of that."
DavidW says (to ClubFloyd), "s" 		
CF ] Rectory 		
CF | > 		
CF | > S 		
CF | 		
CF | The only way to go was east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Behind the Chapel 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Behind the Chapel 		
CF | This was an obscure corner of the fort, not much use to anybody but 		
CF | the chaplain. The chapel was south and his office was west. 		
CF | 		
CF | That demon's carapace was still here, all curled up like a pill bug. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Chapel 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Chapel 		
CF | Colonel Levin insisted on constructing a chapel in Fort Hugh, but he 		
CF | couldn't get the money to make it an especially fancy one. A bunch of 		
CF | old mess hall benches served for pews, and there was no altar or 		
CF | pulpit to speak of. 		
CF | 		
CF | Still, it was a nice place. 		
CF | 		
CF | The front entrance was south, and the way out to the chaplain's office 		
CF | was on the north side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Road 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Road 		
CF | The road went east and west past the chapel on the north side. I 		
CF | always thought of this as one of the more peaceful parts of Fort Hugh. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Gallows 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Gallows 		
CF | The gallows had been blown to pieces, like a keg of dynamite had gone 		
CF | off underneath. But it wasn't no dynamite. 		
CF | 		
CF | A great big hole had opened up in the ground underneath where the 		
CF | scaffold had been. The smoke rising out of that pit stank something 		
CF | awful. And I could hear wails and lamentation coming from down below. 		
CF | 		
CF | There were trails running off to the north and the east and the south 		
CF | and the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Pit 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Pit 		
CF | A rough and narrow stairway ran around the sides of the pit, spiraling 		
CF | down through the frozen earth right into the rock—and on, and on, 		
CF | deeper than I could see. That rancid smoke was all around me now, and 		
CF | the weeping and moaning was getting louder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Pallid Field 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Pallid Field 		
CF | The stairs took a turn, and I got myself a bird's-eye view of a huge 		
CF | underground plain, where the grass was gray as a corpse, and no 		
CF | sunlight shone. There were people, or shadows of people, wandering 		
CF | through the field; and off in the distance I saw something like a 		
CF | ruined castle—but it was too dark to see anything clearly. 		
CF | 		
CF | Those stairs of mine kept leading me downward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x people" 		
CF ] Pallid Field 		
CF | > 		
CF | > X PEOPLE 		
CF | 		
CF | I couldn't see anyone distinctly from way up there. I sure couldn't 		
CF | see their expressions, or recognize their faces. 		
CF | 		
CF | > 		Jacqueline says, "nice"
DavidW says (to ClubFloyd), "x castle" 		
CF ] Pallid Field 		
CF | > 		
CF | > X CASTLE 		
CF | 		
CF | It's no use asking me about that castle—I barely got any kind of a 		
CF | look at it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Lake of Fire 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Lake of Fire 		
CF | The stairs took another turn, and another vista unfolded below me: It 		
CF | was that lake of fire and sulfur you've read about, the source of all 		
CF | the vile fumes I'd been breathing since I climbed into that pit. 		
CF | 		
CF | Of course, the stairs kept going down even further than that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lake" 		
CF ] Lake of Fire 		
CF | > 		
CF | > X LAKE 		
CF | 		
CF | The lake went on further than I could see, and all sorts of 		
CF | unfortunate folks were swimming in it, or trying to; whenever one of 		
CF | them got their head above water (or above fire, I should say), a 		
CF | critter with a pitchfork flew over to push them back in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bottom 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Bottom 		
CF | (Of course, I don't mean the bottom, but just the bottom of 		
CF | the particular hole I'd been delving my way into.) 		
CF | 		
CF | I dare say the bottom of that pit was almost as cold as North Dakota. 		
CF | The slime covering the walls had congealed into all sorts of obscene 		
CF | shapes, and the icy floor felt like it wanted to freeze my boots in 		
CF | place. 		
CF | 		
CF | But I knew I'd found the right place, because before me stood an 		
CF | enormous demon (whose name, I later learned, was called Furtur, a 		
CF | Great Earl of Hell) with a bat's wings and a stag's antler's, and 		
CF | trapped in his monstrous jaws was Colonel Ashworth Levin. 		
CF | 		
CF | > 		DavidW says, "'almost' as cold as North Dakota"
DavidW says (to ClubFloyd), "x demon" 		
CF ] Bottom 		
CF | > 		
CF | > X DEMON 		
CF | 		
CF | The devil was froze up to his waist in the polluted ice, but still his 		
CF | toothy snout was a good fifty, sixty feet above my head. His bat-wings 		
CF | thrashed at the frigid air, and his antlers scraped at the vaulting 		
CF | ceiling. And his hands, though they were each huge enough to hold a 		
CF | corn crib, looked just like a human's hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x levin" 		
CF ] Bottom 		
CF | > 		
CF | > X LEVIN 		
CF | 		
CF | He was awful high up, being clenched between the fangs of that titanic 		
CF | demon, but I could tell it was Colonel Levin from the uniform and the 		
CF | beard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to levin" 		
CF ] Bottom 		
CF | > 		
CF | > TALK TO LEVIN 		
CF | 		
CF | There wasn't no use calling out to the Colonel from way down where I 		
CF | was. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb demon" 		
CF ] Bottom 		
CF | > 		
CF | > CLIMB DEMON 		
CF | 		
CF | Little was to be achieved by that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot demon" 		
CF ] Bottom 		
CF | > 		
CF | > SHOOT DEMON 		
CF | 		
CF | I shot my pistol at the demon, just to let him know I'd arrived. He 		
CF | took one hundred sixteen damage, but he didn't even wince. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Bottom 		
CF | > 		
CF | > G 		
CF | 		
CF | I started aiming my pistol at where I figured Furtur's heart ought to 		
CF | be, but he took a swing at me with one of those huge hands of his, so 		
CF | I shot that instead. He took two hundred thirty-four damage, pulled 		
CF | his hand back, and kinda shook it around, like a fire ant had bit him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Bottom 		
CF | > 		
CF | > G 		
CF | 		
CF | I took aim at his chest again, and this time around I got a chance to 		
CF | fire. I took him for three hundred sixty damage—that shook him up a 		
CF | little. But he didn't let go of the Colonel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Bottom 		
CF | > 		
CF | > G 		
CF | 		
CF | So I shot him closer to the neck, where his vaguely human-looking 		
CF | chest met up with his vaguely stag-like head. That dealt him four 		
CF | hundred thirty-two damage, and he reared back in agony, and looked 		
CF | like he was fixing to scream—but he didn't, because he wanted to hold 		
CF | on to that Colonel of his. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | > 		
CF | > G 		
CF | 		
CF | Well, here's how I finally managed 		
CF | To make that old devil give in: 		
CF | Nine hundred and ninety-nine damage 		
CF | In lead hit him square on the chin. 		
CF | 		
CF | Then the jaws of that demon burst open 		
CF | As he squawked out a furious bleat, 		
CF | And the Colonel, just like I was hopin', 		
CF | Fell down to the ice at my feet. 		
CF | 		
CF | His body was rigid, and colder 		
CF | Than sin, but some life was still there. 		
CF | So I slung the man over my shoulder, 		
CF | And made my way back up that stair. 		
CF | 		
CF | "Unhand me!" he feebly petitioned, 		
CF | "Toss me back in the Stygian slime! 		
CF | I came here of my own volition, 		
CF | To suffer the price of my crime." 		
CF | 		
CF | "We living," I said to the Colonel, 		
CF | "Don't get to decide our own case. 		
CF | Preceding your torment eternal, 		
CF | There's a worldly judge you must face." 		
CF | 		
CF | After that, I got no more objection 		
CF | For hauling him from the Abyss. 		
CF | Some moments of silent reflection 		
CF | Concluded our katabasis. 		DavidW says, "gosh. Rhyming abyss with katabasis."
DavidW pushes the green 'space' button. 		
CF | Concluded our katabasis.Until— 		
CF | —We had nearly skedaddled, 		
CF | I just about smelled the fresh air. 		
CF | But something I saw got me rattled— 		
CF | —I almost fell back down the stair. 		
CF | 		
CF | The sight was a shadowy presence, 		
CF | A spirit condemned. But her face 		
CF | Was that of my dear sister Pleasance. 		
CF | God! How had she come to that place? 		
CF | 		
CF | My sister stepped silently toward me. 		
CF | Her eyes said what lips couldn't tell, 		
CF | And wordlessly, Pleasance implored me 		
CF | To carry her up out of Hell. 		
CF | 		
CF | To rescue her from her damnation 		
CF | I'd do anything, even die— 		
CF | —But it isn't an Army man's station 		
CF | To flout a decree from on High. 		
CF | 		
CF | To leave her to tortures infernal 		
CF | Was my miserable duty to do. 		
CF | So I turned, and I carried the Colonel 		
CF | Back up to the gates of Fort Hugh. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
DavidW says (to ClubFloyd), "push space" 		
CF | *** The End ***At last, Rattlesnake Yates closes 		
CF | his notebook. "And that's about all there is. How'd you like it?" 		
CF | 		
CF | Ira Levin has an answer locked and loaded (so to speak): "The moral 		
CF | universe depicted in your Noah White tales is simplistic in the 		
CF | extreme," he says, furrowing his sagacious eyebrows. 		
CF | 		
CF | Yates sucks through his teeth. "I keep getting told my stories are 		
CF | simplistic, just 'cause I happen to have a certain way of dressing and 		
CF | a certain way of talking. You wouldn't call that yarn simplistic if 		
CF | it'd been Robert Bloch who wrote it." 		
CF | 		
CF | "If I had written that story," Robert Bloch interjects, raising his 		
CF | voice against the fomenting hubbub, "none of it would have rhymed." 		
CF | (And Jack the Ripper would somehow have made an appearance, no doubt.) 		
CF | 		
CF | The moderator raises his hands. (This "moderator," I should add, is 		
CF | doubtless the most impotent creature ever to aspire to the term. I 		
CF | don't believe I've ever seen him quell anything successfully.) 		
CF | "Please," he stammers, "let's—" 		Jacqueline says, "Dang"
DavidW pushes the green 'space' button. 		
CF | "Please," he stammers, "let's—""I worked long and hard on those 		
CF | verses," says Rattlesnake, as he rolls up his sleeves, "and I take 		
CF | exception to them getting dismissed out of hand just for rhyming. If 		
CF | you've got some more specific criticism, we can discuss it outside." 		
CF | 		
CF | Bloch is already pulling off his jacket, revealing a pair of arms much 		
CF | better suited to jotting down notes about serial killers than to 		
CF | fisticuffs. Clearly this won't be a drawn-out brawl, but at least 		
CF | we'll get some entertainment out of the evening. 		
CF | 		
CF | "Gentlemen, please!" cries the moderator. "If you'd just—" 		
CF | 		
CF | He's cut off by a sudden shriek. 		
DavidW pushes the green 'space' button. 		
CF | He's cut off by a sudden shriek.A black wind rushes through the 		
CF | library—the fire is extinguished—and Castle Balderstone is plunged 		
CF | into darkness! 		
DavidW pushes the green 'space' button. 		
CF | into darkness! 		
CF | 		
CF | *** THE END. *** 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		DavidW says, "The lights always go out at the end of any visit to Castle Balderstone."
		Jacqueline nods.
		Jacqueline says, "I'm still hung about about Pleasance."
		DavidW says, "yeah. She's dead and stays dead and barely had a chance to say anything."
		Jacqueline says, "But we could have freed her from Hell."
		Jacqueline says, "Also, I say we leave it here."
		Jacqueline says, "That was a lot."
		Jade says, "This has been a great game, I think."
		Jacqueline nods. "I'm fond of the series."
		DavidW says, "me too"
		DavidW says, "I liked that game despite the pistol stuff."
		DavidW says, "Perhaps I never felt I was in true danger. Polite monsters always wait patiently for the hero to attack first."
		DavidW says, "And I like that very much."
		Jade says, "yes, It seemed to me a bit too much armoried inventory"
		Jacqueline says (to DW), "Yeah, they're like movie ninjas."
		DavidW says, "A good variety of monsters, too."
		Jacqueline nods.
		Jade says, "Yes, a good variety"
		DavidW says, "I do wonder how they all get along in the underworld lunch room."
		DavidW says, "I bet that prince hornet always cuts in line."
		Jacqueline says, "The whole thing had a real 1970s Roger Zelazny vibe."
		DavidW says, "I'm not familiar enough with author styles to tell that sort of thing."
		DavidW says, "I wonder if it's a trope that an overly-devout person is the one to unleash hell on earth, over minor offenses."
		DavidW says, "The Karen who, not getting her own way, bombs the place."
		DavidW says, "Karen of Carnage."
		DavidW says, "anyway, good game, everyone. Thanks to all for your suggestions, comments, and other help."
		Roger says, "thanks for the uploads and driving, DW"
		DavidW says, "Seems 'katabasis' means a journey to the underworld."
		Jade says, "yes, there is nothing simpler"
		DavidW says, "katabasis is going down; anabasis is returning back up. Remember we know about ana and kata from Welcome."
		Jacqueline says, "huh"
		Jade says, "I am learning new concepts here"
		Jacqueline says, "Anyway, took me a second, but for example, there is a Zelazny character in Chronicles of Amber called Strygalldwir that the protagonist describes as having glowing red eyes, standing well over 6 feet tall with great branches of antlers growing out of his forehead, nude with ash-gray colored flesh and leathery wings extending far behind it."
		DavidW says, "aha"
		Jacqueline says, "Yeah, so... same vibe, sorta."
		Jacqueline exclaims, "Thanks for driving, DW!"
		DavidW says, "you're all quite welcome. Glad to do it."
		DavidW says, "I just worry that others might want to drive sometimes and never speak up."
		Jade says, "Thanks for driving. This was a game with some dense and tricky languaje for me,"
		Jade says, "I can drive sometimes but when the game is simpler, and of course it is easier that you lead us."
		Jade says, "You can count on me from time to time."
		DavidW says, "okay. thanks."
		Jade says, "So, really thanks for driving"
		DavidW says, "you're welcome"
		Jacqueline says, "David, in case it is not obvious, I have become increasingly dependent on you to experience IF. I am always grateful for your driving, and I only hope it doesn't annoy you that I rarely wish to drive."
		DavidW says (to Jacqueline), "I have noticed that, yes, and that's fine, but regardless, I do miss when you're not here. I feel less pressure."
		Jacqueline says, "Aw."
		DavidW says, "And you give me little ego-boosts sometimes when I solve a puzzle quickly when you weren't expecting a solution."
		Jacqueline smiles. "Yay."
		DavidW says, "And I like suggestions for things that I don't normally try because sometimes that really is what's supposed to happen in the game and I didn't see it."
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		DavidW says, "I'm heading back to the lounge now. Thanks again, all!"
		



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ClubFloyd Transcript:
The Gorreven Papers by Derek T. Jones
As played on ifMUD on November 24, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Gorreven Papers written by Derek T. Jones. It is an espionage game from 1992. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		DavidW says, "I think the Gorreven Papers was meant to be a demo game for another system, then ported to Inform 7."
DavidW says (to ClubFloyd), "load sleepmask gorrevenpapers" 		
CF ] Bare Cell 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | This should never have happened. 		
CF | 		
CF | You've told yourself that a thousand times. You are our most intrepid 		
CF | agent. If anyone could retrieve the Gorreven Papers, you could. 		
CF | 		
CF | The Gorreven Papers! To think of them was unspeakable; to speak of 		
CF | them was unthinkable. 		
CF | 		
CF | You took all the precautions you could have taken. Some places just 		
CF | aren't built to be broken into. 		
CF | 		
CF | Or out of. 		
CF | 		
CF | You have become intimately familiar with the four bare walls of your 		
CF | cell and the dirty yellow light bulb that glares down from the 		
CF | ceiling. Your cell has no door, but an alert guard blocks the doorway 		
CF | twenty-four hours a day—or at least as far as you can tell. You have 		
CF | to sleep sometimes. They leave the guard in a doorless doorway so that 		
CF | he will constantly remain alert. No napping on the other side of a 		
CF | supposedly secure steel door. It isn't surprising. If you had wanted 		
CF | to keep yourself prisoner you would have done the same. 		
CF | 		
CF | You were brought in here blindfolded after a good beating. It gives 		
CF | you headaches just trying to remember any of the turns you took on the 		
CF | way in. But now you're on the inside of this complex. On the same side 		
CF | of those electric fences as the Gorreven Papers. If you can't get out 		
CF | of here with the papers, you may as well not go out at all, because 		
CF | your life won't be worth a fake dollar bill. None of our lives will. 		
CF | 		
CF | The Gorreven Papers 		
CF | An Interactive Fiction by Derek T. Jones 		
CF | Release 2 / Serial number 141005 / Inform 7 build 6L02 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Bare Cell 		
CF | A dirty yellow light bulb glares down from the ceiling. A dingy, 		
CF | ill-maintained cot with a thin and moth-eaten mattress sits against 		
CF | the far wall. The Marriott this isn't. A guard stands in an open 		
CF | doorway to the north. 		
CF | 		
CF | > 		Roger says, "classic opening"
DavidW says (to ClubFloyd), "x me" 		
CF ] Bare Cell 		
CF | 		
CF | > X ME 		
CF | 		
CF | As good-looking as ever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Bare Cell 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a pair of prison coveralls (being worn) 		
CF | 		
CF | The guard looks out down the north hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coveralls" 		
CF ] Bare Cell 		
CF | 		
CF | > X COVERALLS 		
CF | 		
CF | A one-piece drab gray pair of coveralls with an enormous neon orange 		
CF | triangle on the chest, probably to indicate your special status. 		
CF | 		
CF | The guard shakes his head and rouses himself, returning his steely 		
CF | gaze to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x triangle" 		
CF ] Bare Cell 		
CF | 		
CF | > X TRIANGLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guard" 		
CF ] Bare Cell 		
CF | 		
CF | > X GUARD 		
CF | 		
CF | He's wearing a crisp dark green uniform with an identification card 		
CF | pinned to its upper right breast. In a holster on his belt is a 		
CF | pistol. He gazes at you, suspicious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read card" 		
CF ] Bare Cell 		
CF | 		
CF | > READ CARD 		
CF | 		
CF | It bears a picture of the cell guard. From here that's all you can 		
CF | see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cot" 		
CF ] Bare Cell 		
CF | 		
CF | > X COT 		
CF | 		
CF | The thin mattress is spotted with stains of sweat and blood and sits 		
CF | atop a creaky metal frame that is on the verge of coming apart. In one 		
CF | corner a piece of metal that forms the flange has begun to detach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under cot" 		
CF ] Bare Cell 		
CF | 		
CF | > LOOK UNDER COT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x metal" 		
CF ] Bare Cell 		
CF | 		
CF | > X METAL 		
CF | 		
CF | It is a piece of the cot's frame, about the length of your hand, 		
CF | sticking off to the side a little. The cot is not in good shape and 		
CF | this is one reason. It is almost completely broken off and is only 		
CF | barely connected to the cot at one end. One side of it is very sharp 		
CF | and dangerous. 		
CF | 		
CF | > 		Jade says, "talk to guarg"
DavidW says (to ClubFloyd), "x bulb" 		
CF ] Bare Cell 		
CF | 		
CF | > X BULB 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to guard" 		
CF ] Bare Cell 		
CF | 		
CF | > TALK TO GUARD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask guard about himself" 		
CF ] Bare Cell 		
CF | 		
CF | > ASK GUARD ABOUT HIMSELF 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | The guard looks out down the north hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take metal" 		
CF ] Bare Cell 		
CF | 		
CF | > TAKE METAL 		
CF | 		
CF | That seems to be a part of the cot. 		
CF | 		
CF | The guard shakes his head and rouses himself, returning his steely 		
CF | gaze to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Bare Cell 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Bare Cell 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Bare Cell 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The guard looks out down the north hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break cot" 		
CF ] Bare Cell 		
CF | 		
CF | > BREAK COT 		
CF | 		
CF | It doesn't seem like the cot is the kind of thing you can smash. 		
CF | 		
CF | The guard shakes his head and rouses himself, returning his steely 		
CF | gaze to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull metal" 		
CF ] Bare Cell 		
CF | 		
CF | > PULL METAL 		
CF | 		
CF | You pull on the piece of metal experimentally. It creaks away from the 		
CF | frame, weakening the remaining connection further. If you pull it 		
CF | again, it might break off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Bare Cell 		
CF | 		
CF | > G 		
CF | 		
CF | You give the piece of metal a hard yank and twist and it breaks off 		
CF | suddenly with a soft popping sound. The guard has been watching the 		
CF | entire operation. "Murderous scheming dog," he snarls. His face twists 		
CF | into a mask of rage; his pistol is suddenly in his hand and he uses it 		
CF | to drill a .38 caliber hole through your skull. The black curtain of 		
CF | death falls with merciful speed. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Bare Cell 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Bare Cell 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Bare Cell 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Bare Cell 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The guard looks out down the north hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull metal" 		
CF ] Bare Cell 		
CF | 		
CF | > PULL METAL 		
CF | 		
CF | You give the piece of metal a hard yank and twist and it breaks off 		
CF | suddenly with a soft popping sound. Immediately you palm the 		
CF | incriminating evidence in your other hand. However, the sound alerts 		
CF | the guard, who whirls around with his gun drawn. "What was that 		
CF | noise?" he demands. 		
CF | 		
CF | "I hurt my hand on the cot," you grumble, holding up the hand you just 		
CF | used. Fortunately it is sporting a small trickle of blood, incurred 		
CF | when the metal came loose too suddenly. "I wanna doctor." It is of 		
CF | course the very last thing you want but it is important that you 		
CF | project an image of whining helplessness. 		
CF | 		
CF | He snorts and returns his gun to its holster. "You're barely important 		
CF | enough to be kept alive. Forget the doctor." You wonder what he has 		
CF | been told. It is true that you are too dangerous to be kept alive at 		
CF | much expense. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Bare Cell 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Bare Cell 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Bare Cell 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The guard looks out down the north hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit guard with metal" 		
CF ] Bare Cell 		
CF | 		
CF | > HIT GUARD WITH METAL 		
CF | 		
CF | I only understood you as far as wanting to hit Krugnik. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit guard" 		
CF ] Bare Cell 		
CF | 		
CF | > HIT GUARD 		
CF | 		
CF | You come up swiftly behind him and plunge the sharp metal into the 		
CF | back of his neck, through his carotid artery and out the front of his 		
CF | throat. This prevents him from screaming but not from fighting back. 		
CF | You hang onto his back, waiting for him to expend his last few seconds 		
CF | of life; he fires his gun twice but both shots are wild. You are safe. 		
CF | In a moment more he is growing cold in a pool of his own blood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gun" 		
CF ] Bare Cell 		
CF | 		
CF | > TAKE GUN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take uniform" 		
CF ] Bare Cell 		
CF | 		
CF | > TAKE UNIFORM 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF ] Bare Cell 		
CF | 		
CF | > WEAR IT 		
CF | 		
CF | You take off the pair of prison coveralls. 		
CF | 		
CF | You struggle into his uniform. You are roughly the same height, but he 		
CF | was considerably larger at the middle, so the uniform bags somewhat. 		
CF | By tightening the belt, you look passable. It is unfortunate for the 		
CF | guard that it had to come to this but that is what happens to 		
CF | obstacles. You can still smell his odor on the collar and armpits. 		
CF | Blood is spattered down the front which is very annoying but there 		
CF | isn't much you can do about that. 		
CF | 		
CF | > 		Roger says, "I guess we deserved to be locked up"
DavidW says (to ClubFloyd), "take holster" 		
CF ] Bare Cell 		
CF | 		
CF | > TAKE HOLSTER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Bare Cell 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a crisp dark green uniform (being worn) 		
CF | a pistol 		
CF | a sharp piece of metal 		
CF | a pair of prison coveralls 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guard" 		
CF ] Bare Cell 		
CF | 		
CF | > X GUARD 		
CF | 		
CF | He's quite dead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put coveralls on guard" 		
CF ] Bare Cell 		
CF | 		
CF | > PUT COVERALLS ON GUARD 		
CF | 		
CF | Putting things on Krugnik would achieve nothing. 		
CF | 		
CF | > 		Roger says, "maybe we should put him in the cot"
DavidW says (to ClubFloyd), "put guard on cot" 		
CF ] Bare Cell 		
CF | 		
CF | > PUT GUARD ON COT 		
CF | 		
CF | With considerable effort you drag the body onto the cot and arrange it 		
CF | so that it faces away from the open door. 		
CF | 		
CF | > 		Roger says, "yay"
		Jade says, "ok, this is a good start"
		DavidW says, "sounds like that was a good idea"
DavidW says (to ClubFloyd), "put coveralls on cot" 		
CF ] Bare Cell 		
CF | 		
CF | > PUT COVERALLS ON COT 		
CF | 		
CF | You put the pair of prison coveralls on the cot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x id" 		
CF ] Bare Cell 		
CF | 		
CF | > X ID 		
CF | 		
CF | It bears a picture of the cell guard, with the name "S. Krugnik" 		
CF | beneath it. On the other side is a magnetic stripe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Long Dark Hallway 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Long Dark Hallway 		
CF | The lighting is minimal here; there is only one dull blue light 		
CF | recessed into the wall midway down its length. The hallway extends to 		
CF | the north and south. There is a wet odor and you can see a few dark 		
CF | puddles gleaming here and there on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] Long Dark Hallway 		
CF | 		
CF | > SMELL 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x puddles" 		
CF ] Long Dark Hallway 		
CF | 		
CF | > X PUDDLES 		
CF | 		
CF | They reflect the blue light in wrinkled flashes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Upper Stairwell 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Upper Stairwell 		
CF | At the top of a stairwell containing a descending spiral staircase. 		
CF | The stairs are metal with a little peeling grip tape at the edges. It 		
CF | is rather dark at the top; a harshly buzzing blue light burns away 		
CF | fiercely about halfway down. There are pipes nearby and one of them is 		
CF | dripping steadily. There is a damp metal smell everywhere. A long dark 		
CF | hallway extends to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pipers" 		
CF ] Upper Stairwell 		
CF | 		
CF | > X PIPERS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pipes" 		
CF ] Upper Stairwell 		
CF | 		
CF | > X PIPES 		
CF | 		
CF | A thin trickle of water meanders down the sides of the pipes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tape" 		
CF ] Upper Stairwell 		
CF | 		
CF | > TAKE TAPE 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tape" 		
CF ] Upper Stairwell 		
CF | 		
CF | > X TAPE 		
CF | 		
CF | It's seen better days, but is still rough enough to prevent accidental 		
CF | slips on the otherwise smooth stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull tape" 		
CF ] Upper Stairwell 		
CF | 		
CF | > PULL TAPE 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Middle Stairwell 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Middle Stairwell 		
CF | Halfway down a spiral staircase. There is a bright blue light set into 		
CF | the wall. A littering of dead bugs is visible on the stairs below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bugs" 		
CF ] Middle Stairwell 		
CF | 		
CF | > X BUGS 		
CF | 		
CF | Some are newly dead, others are no more than bits of wing and leg. 		
CF | 		
CF | > 		DavidW says, "how charming"
DavidW says (to ClubFloyd), "search bugs" 		
CF ] Middle Stairwell 		
CF | 		
CF | > SEARCH BUGS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bugs" 		
CF ] Middle Stairwell 		
CF | 		
CF | > TAKE BUGS 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Lower Stairwell 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Lower Stairwell 		
CF | At the bottom of a spiral staircase. Halfway up, the blue light burns 		
CF | and buzzes. It is fairly dark here but you can see the outline of a 		
CF | doorway to the east. 		
CF | 		
CF | > 		Jade says, "eat it"
		DavidW says, "Not until you've finished your guard."
DavidW says (to ClubFloyd), "look under staircase" 		
CF ] Lower Stairwell 		
CF | 		
CF | > LOOK UNDER STAIRCASE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dimly Lit Hallway 		
CF | 		
CF | > E 		
CF | 		
CF | You stop a moment and let your eyes adjust to the darkness. 		
CF | 		
CF | Dimly Lit Hallway 		
CF | A wide corridor extends to the south, with some light coming from its 		
CF | far end. To the west is the stairwell. There is a bad smell coming 		
CF | from a narrower passage that continues to the east. 		
CF | 		
CF | > 		DavidW asks, "hm. East to bad smell, or south?"
		Jade says, "E, of course"
		DavidW says, "I'm guessing the bad smell is from dead bodies."
DavidW says (to ClubFloyd), "e" 		
CF ] Filthy Corridor 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Filthy Corridor 		
CF | As you enter the narrower passage, you are obliged to stop and adjust 		
CF | to the rank smell…something is rotting or decaying. Cells line both 		
CF | sides of this corridor. The jail cells lack the individual light bulb 		
CF | that your own cell had. You feel honored. A flickering flourescent 		
CF | light with a broken cover illuminates the area in a way that gives a 		
CF | surreal cast to everything it touches. The only exit is west to the 		
CF | dimly lit hallway. 		
CF | 		
CF | You can see a lumpy shape here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shape" 		
CF ] Filthy Corridor 		
CF | 		
CF | > X SHAPE 		
CF | 		
CF | It's on the floor, extending out under the bars of one of the cells. 		
CF | You bend lower to take a closer look…Ugh. It's a decaying human arm. 		
CF | It makes your usually strong stomach twist a little to look at it. It 		
CF | seems to be connected to a lumpy shape inside the cell. You can guess 		
CF | what that might be. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x arm" 		
CF ] Filthy Corridor 		
CF | 		
CF | > X ARM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cell" 		
CF ] Filthy Corridor 		
CF | 		
CF | > X CELL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull shape" 		
CF ] Filthy Corridor 		
CF | 		
CF | > PULL SHAPE 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Filthy Corridor 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | There's no reason to bring that with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Filthy Corridor 		
CF | 		
CF | > SEARCH IT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Filthy Corridor 		
CF | 		
CF | > L 		
CF | 		
CF | Filthy Corridor 		
CF | Cells line both sides of this corridor. The jail cells lack the 		
CF | individual light bulb that your own cell had. You feel honored. A 		
CF | flickering flourescent light with a broken cover illuminates the area 		
CF | in a way that gives a surreal cast to everything it touches. The only 		
CF | exit is west to the dimly lit hallway. 		
CF | 		
CF | You can see a lumpy shape here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cell" 		
CF ] Filthy Corridor 		
CF | 		
CF | > OPEN CELL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cells" 		
CF ] Filthy Corridor 		
CF | 		
CF | > X CELLS 		
CF | 		
CF | You squint deeper into the darkness. All of the cells have a little 		
CF | doorbell-like device. Above each one is a sign. Most of the occupants 		
CF | are…not alive. Those that are, you are half-inclined to put out of 		Jade says, "get all"
CF | their misery. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read signs" 		
CF ] Filthy Corridor 		
CF | 		
CF | > READ SIGNS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read sign" 		
CF ] Filthy Corridor 		
CF | 		
CF | > READ SIGN 		
CF | 		
CF | It reads, "RING WHEN READY TO COOPERATE." 		
CF | 		
CF | > 		Jade says, "get all"
DavidW says (to ClubFloyd), "x shape" 		
CF ] Filthy Corridor 		
CF | 		
CF | > X SHAPE 		
CF | 		
CF | It makes your usually strong stomach twist a little to look at it. It 		
CF | seems to be connected to a lumpy shape inside the cell. You can guess 		
CF | what that might be. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch shape" 		
CF ] Filthy Corridor 		
CF | 		
CF | > TOUCH SHAPE 		
CF | 		
CF | You feel nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dimly Lit Hallway 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Dimly Lit Hallway 		
CF | A wide corridor extends to the south, with some light coming from its 		
CF | far end. To the west is the stairwell. There is a bad smell coming 		
CF | from a narrower passage that continues to the east. 		
CF | 		
CF | > 		Jade says, "enter cell"
DavidW says (to ClubFloyd), "e" 		
CF ] Filthy Corridor 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Filthy Corridor 		
CF | Cells line both sides of this corridor. The jail cells lack the 		
CF | individual light bulb that your own cell had. You feel honored. A 		
CF | flickering flourescent light with a broken cover illuminates the area 		
CF | in a way that gives a surreal cast to everything it touches. The only 		
CF | exit is west to the dimly lit hallway. 		
CF | 		
CF | You can see a lumpy shape here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter cell" 		
CF ] Filthy Corridor 		
CF | 		
CF | > ENTER CELL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "There doesn't seem to be a 'cell' defined. Just 'cells'."
DavidW says (to ClubFloyd), "enter cells" 		
CF ] Filthy Corridor 		
CF | 		
CF | > ENTER CELLS 		
CF | 		
CF | You don't see how to, and you don't want to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut shape" 		
CF ] Filthy Corridor 		
CF | 		
CF | > CUT SHAPE 		
CF | 		
CF | Cutting it up would achieve little. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bell" 		
CF ] Filthy Corridor 		
CF | 		
CF | > X BELL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bells" 		
CF ] Filthy Corridor 		
CF | 		
CF | > X BELLS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dimly Lit Hallway 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Dimly Lit Hallway 		
CF | A wide corridor extends to the south, with some light coming from its 		
CF | far end. To the west is the stairwell. There is a bad smell coming 		
CF | from a narrower passage that continues to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Gently Inclined Hallway 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Gently Inclined Hallway 		
CF | The hallway inclines upward gently. The light is brighter as the 		
CF | hallway continues to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Wide Corridor 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Wide Corridor 		
CF | The corridor ends in a huge doorway to the south that fills the hall. 		
CF | 		
CF | A guard leans idly against the wall. 		
CF | 		
CF | You can also see an enormous vault door here. 		
CF | 		
CF | > 		Jade says, "I understand that thereis a body at the arm's end but pherhaps we need some light source"
		Jacqueline says, "Well, I see you have both died and forced others to die so far. Very good."
		DavidW says, "yes"
DavidW says (to ClubFloyd), "x guard" 		
CF ] Wide Corridor 		
CF | 		
CF | > X GUARD 		
CF | 		
CF | The guard gives you a glance. He seems to be fooled. 		
CF | 		
CF | > 		Jacqueline says, "There've been quite a few unimplemented things, but a couple of very good turns of phrase."
DavidW says (to ClubFloyd), "x vault" 		
CF ] Wide Corridor 		
CF | 		
CF | > X VAULT 		
CF | 		
CF | It is huge and made of steel, though at that size it could be made of 		
CF | tin and it would be nearly as secure. It is closed tight. There is 		
CF | nothing on its surface except for a thin vertical slit. 		
CF | 		
CF | Now the guard seems to be a little disturbed, trying to get a good 		
CF | look at your face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot guard" 		
CF ] Wide Corridor 		
CF | 		
CF | > SHOOT GUARD 		
CF | 		
CF | You fire, point blank; he was not ready and you were. He is thrown 		
CF | against the far wall by the impact. He slumps to the ground, painting 		
CF | a bloody stripe down the wall behind him, his face frozen in a death 		
CF | mask of bewilderment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search guard" 		
CF ] Wide Corridor 		
CF | 		
CF | > SEARCH GUARD 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guard" 		
CF ] Wide Corridor 		
CF | 		
CF | > X GUARD 		
CF | 		
CF | He's quite dead. 		
CF | 		
CF | > 		Jacqueline says, "Another good turn of phrase. Well done, author."
		DavidW says, "gee, not even an ID card on him."
DavidW says (to ClubFloyd), "open vault" 		
CF ] Wide Corridor 		
CF | 		
CF | > OPEN VAULT 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Wide Corridor 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Wide Corridor 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Wide Corridor 		
CF | 		
CF | > S 		
CF | 		
CF | (first opening the enormous vault door) 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock vault with card" 		
CF ] Wide Corridor 		
CF | 		
CF | > UNLOCK VAULT WITH CARD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "("He was not ready and you were," in this case. I also liked, "The Marriott this is not.")"
DavidW says (to ClubFloyd), "x card" 		
CF ] Wide Corridor 		
CF | 		
CF | > X CARD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Wide Corridor 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a crisp dark green uniform (being worn) 		
CF | a pistol 		
CF | a sharp piece of metal 		
CF | 		
CF | > 		DavidW says, "I thought the card was on the uniform."
DavidW says (to ClubFloyd), "e" 		
CF ] Gently Inclined Hallway 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Gently Inclined Hallway 		
CF | The hallway inclines upward gently. The light is brighter as the 		
CF | hallway continues to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dimly Lit Hallway 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Dimly Lit Hallway 		
CF | A wide corridor extends to the south, with some light coming from its 		
CF | far end. To the west is the stairwell. There is a bad smell coming 		
CF | from a narrower passage that continues to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lower Stairwell 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Lower Stairwell 		
CF | At the bottom of a spiral staircase. Halfway up, the blue light burns 		
CF | and buzzes. It is fairly dark here but you can see the outline of a 		
CF | doorway to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Middle Stairwell 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Middle Stairwell 		
CF | Halfway down a spiral staircase. There is a bright blue light set into 		
CF | the wall. A littering of dead bugs is visible on the stairs below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upper Stairwell 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Upper Stairwell 		
CF | At the top of a stairwell containing a descending spiral staircase. 		
CF | The stairs are metal with a little peeling grip tape at the edges. It 		
CF | is rather dark at the top; a harshly buzzing blue light burns away 		
CF | fiercely about halfway down. There are pipes nearby and one of them is 		
CF | dripping steadily. There is a damp metal smell everywhere. A long dark 		
CF | hallway extends to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Long Dark Hallway 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Long Dark Hallway 		
CF | The lighting is minimal here; there is only one dull blue light 		
CF | recessed into the wall midway down its length. The hallway extends to 		
CF | the north and south. There is a wet odor and you can see a few dark 		
CF | puddles gleaming here and there on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bare Cell 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Bare Cell 		
CF | A dirty yellow light bulb glares down from the ceiling. A dingy, 		
CF | ill-maintained cot with a thin and moth-eaten mattress sits against 		
CF | the far wall. An open doorway to the north leads into a long dark 		
CF | hallway. 		
CF | 		
CF | You can see an identification card here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take card" 		
CF ] Bare Cell 		
CF | 		
CF | > TAKE CARD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jade says, "here it is"
		Jacqueline says, "There."
DavidW says (to ClubFloyd), "x guard" 		
CF ] Bare Cell 		
CF | 		
CF | > X GUARD 		
CF | 		
CF | He's quite dead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Long Dark Hallway 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Long Dark Hallway 		
CF | The lighting is minimal here; there is only one dull blue light 		
CF | recessed into the wall midway down its length. The hallway extends to 		
CF | the north and south. There is a wet odor and you can see a few dark 		
CF | puddles gleaming here and there on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Upper Stairwell 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Upper Stairwell 		
CF | At the top of a stairwell containing a descending spiral staircase. 		
CF | The stairs are metal with a little peeling grip tape at the edges. It 		
CF | is rather dark at the top; a harshly buzzing blue light burns away 		
CF | fiercely about halfway down. There are pipes nearby and one of them is 		
CF | dripping steadily. There is a damp metal smell everywhere. A long dark 		
CF | hallway extends to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Middle Stairwell 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Middle Stairwell 		
CF | Halfway down a spiral staircase. There is a bright blue light set into 		
CF | the wall. A littering of dead bugs is visible on the stairs below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Lower Stairwell 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Lower Stairwell 		
CF | At the bottom of a spiral staircase. Halfway up, the blue light burns 		
CF | and buzzes. It is fairly dark here but you can see the outline of a 		
CF | doorway to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lower Stairwell 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dimly Lit Hallway 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Dimly Lit Hallway 		
CF | A wide corridor extends to the south, with some light coming from its 		
CF | far end. To the west is the stairwell. There is a bad smell coming 		
CF | from a narrower passage that continues to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Gently Inclined Hallway 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Gently Inclined Hallway 		
CF | The hallway inclines upward gently. The light is brighter as the 		
CF | hallway continues to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Wide Corridor 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Wide Corridor 		
CF | The corridor ends in a huge doorway to the south that fills the hall. 		
CF | 		
CF | The body of a guard lies crumpled on the floor. 		
CF | 		
CF | You can also see an enormous vault door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with card" 		
CF ] Wide Corridor 		
CF | 		
CF | > UNLOCK DOOR WITH CARD 		
CF | 		
CF | There is a clicking sound within the door, followed by the clank of 		
CF | huge steel bolts being drawn back. It takes five long seconds for it 		
CF | to open, and then it swings wide, opening to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Vault Anteroom 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Vault Anteroom 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | You can also see a call button and an enormous vault door here. 		
CF | 		
CF | Behind you there is a roaring sound as the elevator rushes away. 		
CF | 		
CF | > 		DavidW says, "Not sure which way the elevator is."
DavidW says (to ClubFloyd), "s" 		
CF ] Vault Anteroom 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Vault Anteroom 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Vault Anteroom 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x elevator" 		
CF ] Vault Anteroom 		
CF | 		
CF | > X ELEVATOR 		
CF | 		
CF | You see nothing special about the elevator exterior. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x button" 		
CF ] Vault Anteroom 		
CF | 		
CF | > X BUTTON 		
CF | 		
CF | It is not lit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push it" 		
CF ] Vault Anteroom 		
CF | 		
CF | > PUSH IT 		
CF | 		
CF | You push the button and it lights up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Vault Anteroom 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Vault Anteroom 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Vault Anteroom 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Vault Anteroom 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Vault Anteroom 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Vault Anteroom 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Vault Anteroom 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter elevator" 		
CF ] Vault Anteroom 		
CF | 		
CF | > ENTER ELEVATOR 		
CF | 		
CF | The elevator isn't here. There's only an empty concrete shaft. 		
CF | 		
CF | There is a quiet bell sound and the elevator slides into view. The 		
CF | light on the button goes off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Elevator 		
CF | 		
CF | > G 		
CF | 		
CF | Elevator 		
CF | You're standing in a stainless steel elevator. To say that it looks 		
CF | "heavy-duty" is an understatement. There is a panel of buttons on the 		
CF | wall labeled 1 through 4. Button number "1" is currently lit. 		
CF | 		
CF | > 		Jade says, "now"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf29" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Elevator 		
CF | Ok. 		
CF | 		
CF | > 		DavidW asks (of Jade), "yes?"
		Jade says, "4 levels"
		DavidW says, "yeah. One should have the papers we need to steal, and one should have our exit."
		Jacqueline nods.
		DavidW asks, "Any preference for which button to push?"
		Jacqueline says, "I trust you."
		Jade says, "I ussually will go on order, but it is your chance"
		Jacqueline says, "I could make cases for 2 or 4."
		Jacqueline says, "Which means it is probably 3."
		DavidW says, "If we're on 1, the exit might be on 4, so I think the papers are on 3, but we'll need something from 2 first."
		Jade says, "ok, then it is 3"
		DavidW says, "okay, we'll visit 3 first then."
DavidW says (to ClubFloyd), "push 3" 		
CF ] Elevator 		
CF | 		
CF | > PUSH 3 		
CF | 		
CF | There is the sound of a mighty motor and your knees buckle with the 		
CF | force of the lift. To your shock, there is no inner door. The concrete 		
CF | bricks of the elevator shaft go hurtling by in a blur. You don't like 		
CF | to think about what might have happened if you had chosen to lean 		
CF | against that wall. With a bone-jarring stop, the ride comes to an end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Dingy Hallway 		
CF | 		
CF | > OUT 		
CF | 		
CF | Dingy Hallway 		
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet 		
CF | is peeling away from the floor in several places. One or two 		
CF | cockroaches regard you studiously. The hallway continues east and 		
CF | west. 		
CF | 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | You can also see a call button here. 		
CF | 		
CF | > 		Jacqueline says, "Yikes. Visualizing what leaning against the wall might have felt like."
		Roger says, "I've been in an elevator like that, in Egypt"
		DavidW says (to Roger), "gosh"
DavidW says (to ClubFloyd), "w" 		
CF ] Warehouse 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Warehouse 		
CF | A small warehouse that smells of solvents, rusty metal and oil. As you 		
CF | look around you can see various implements of torture. The only exit 		
CF | is east. 		
CF | 		
CF | You can see a pair of thumbscrews, a coil of barbed wire, an electric 		
CF | cattle prod, an iron maiden, an early American bear trap, a can of 		
CF | poison and a wall panel (closed) here. 		
CF | 		
CF | > 		Roger says, "It's reasonably alarming"
		Jacqueline says, "Having lived in the tropics, I've seen many, many cockroaches. None of have regarded me studiously, but I love that turn of phrase."
		Jacqueline says, "Yikes to the contents of this room."
		Jacqueline says, "Open the wall panel>"
		Jacqueline asks, "?"
DavidW says (to ClubFloyd), "x panel" 		
CF ] Warehouse 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | It's a closed panel, flush with the wall, with a hinge on the side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Warehouse 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You open the wall panel, revealing a row of power switches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x switches" 		
CF ] Warehouse 		
CF | 		
CF | > X SWITCHES 		
CF | 		
CF | The row of power switches is currently switched on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read switches" 		
CF ] Warehouse 		
CF | 		
CF | > READ SWITCHES 		
CF | 		
CF | The row of power switches is currently switched on. 		
CF | 		
CF | > 		Jacqueline says, "FLIP 'EM"
		DavidW says, "heck no, not yet."
		Jacqueline says, "Aw"
		Jacqueline says, "Fine"
		DavidW says, "That'll turn off the lights and the elevator"
		Jacqueline asks, "Well, then they're useful at no point?"
		Jacqueline says, "For we shall always want the elevator, unless we find stairs."
DavidW says (to ClubFloyd), "Or a rope down a window." 		
CF ] Warehouse 		
CF | 		
CF | > OR A ROPE DOWN A WINDOW. 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x thumbscrews" 		
CF ] Warehouse 		
CF | 		
CF | > X THUMBSCREWS 		
CF | 		
CF | You see nothing special about the pair of thumbscrews. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wire" 		
CF ] Warehouse 		
CF | 		
CF | > X WIRE 		
CF | 		
CF | You see nothing special about the coil of barbed wire. 		
CF | 		
CF | > 		Jade says, "you can try for curiousity"
DavidW says (to ClubFloyd), "x prod" 		
CF ] Warehouse 		
CF | 		
CF | > X PROD 		
CF | 		
CF | You see nothing special about the electric cattle prod. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x maiden" 		
CF ] Warehouse 		
CF | 		
CF | > X MAIDEN 		
CF | 		
CF | Looks like someone is nostalgic about the Bad Old Days. 		
CF | 		
CF | > 		Jacqueline says, "Nothing special about the thumb screws. Move along."
DavidW says (to ClubFloyd), "open it" 		
CF ] Warehouse 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trap" 		
CF ] Warehouse 		
CF | 		
CF | > X TRAP 		
CF | 		
CF | Yikes! Wonder what they do with this? Best to not think about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poison" 		
CF ] Warehouse 		
CF | 		
CF | > X POISON 		
CF | 		
CF | It's a can filled with liquid poison. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Warehouse 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf30" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Warehouse 		
CF | Ok. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drink it" 		
CF ] Warehouse 		
CF | 		
CF | > DRINK IT 		
CF | 		
CF | There's nothing suitable to drink here. 		
CF | 		
CF | > 		Jacqueline says, "Well, I suppose that's true."
		DavidW says, "flip switches"
DavidW says (to ClubFloyd), "flip switches" 		
CF ] Warehouse 		
CF | 		
CF | > FLIP SWITCHES 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push switches" 		
CF ] Warehouse 		
CF | 		
CF | > PUSH SWITCHES 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		Jacqueline says, "huh"
DavidW says (to ClubFloyd), "turn off switches" 		
CF ] Warehouse 		
CF | 		
CF | > TURN OFF SWITCHES 		
CF | 		
CF | There is pitch darkness; then a few feeble emergency lights flicker 		
CF | on. "Where's the power?" roars a distant voice. "The spy's escaping!" 		
CF | shrieks another. "Release the hounds!" bellows a commanding voice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Warehouse 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Warehouse 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jacqueline says, "I mean, you told me not to, so I was good and did not."
		Jacqueline says, "RELEASE THE HOUNDS"
		DavidW says, "well, I didn't want to waste your 'save'."
		Jacqueline says, "ha. Well then."
		DavidW says, "anyway, we now have an idea what turning the switches off does."
DavidW says (to ClubFloyd), "e" 		
CF ] Dingy Hallway 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Dingy Hallway 		
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet 		
CF | is peeling away from the floor in several places. One or two 		
CF | cockroaches regard you studiously. The hallway continues east and 		
CF | west. 		
CF | 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | You can also see a call button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Barracks 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Barracks 		
CF | You're standing in what looks like the guards' barracks. It smells 		
CF | even more strongly of beer and sweat. The long room continues east and 		
CF | west, with open doorways at either end. To the north is an opening to 		
CF | a courtyard. Several guards are sleeping on their cots. You're 		
CF | gratified to see that their cots are not much more luxurious than the 		
CF | one you had in your cell. Periodically a guard enters or leaves. The 		
CF | light is low; in one corner you can hear a couple of guards gambling. 		
CF | 		
CF | The guard sits on the edge of his cot, idly whittling something. 		
CF | 		
CF | > 		Jacqueline says, "Well, kill him, I guess."
		Jacqueline says, "It's what we do."
		Jacqueline says, "It's just kind of our thing."
		DavidW asks, "And wake up all the other guards in the room? Really?"
DavidW says (to ClubFloyd), "shoot guard" 		
CF ] Barracks 		
CF | 		
CF | > SHOOT GUARD 		
CF | 		
CF | You fire, point blank; he was not ready and you were. He is thrown 		
CF | against the far wall by the impact. He slumps to the ground, painting 		
CF | a bloody stripe down the wall behind him, his face frozen in a death 		
CF | mask of bewilderment. 		
CF | 		
CF | Killing the guard seems to have been an unwise move. "What happened?" 		
CF | shouts someone. "There's the murderer!" yells another voice. "Kill 		
CF | him!" screams a guard, and his advice is taken enthusiastically by his 		
CF | compatriots. Within seconds you are perforated by a dozen different 		
CF | bullet wounds. The last sounds you hear are the continued firing of 		
CF | angry guns. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jacqueline says, "The writing in this."
DavidW says (to ClubFloyd), "undo" 		
CF ] Barracks 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Barracks 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guard" 		
CF ] Barracks 		
CF | 		
CF | > X GUARD 		
CF | 		
CF | The guard gives you a glance. He seems to be fooled. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Kennels 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Kennels 		
CF | As you enter the room you have to duck because the ceiling is only 		
CF | five and a half feet tall. Clearly this is an area not often entered 		
CF | by humans. All around you, hideous demonic dogs—Rottweilers, 		
CF | Dobermans, pit bulls, and German Shepherds—are snarling and biting 		
CF | the 		
CF | bars of their cages. They're looking at you with bloodlust in their 		
CF | eyes; they know there's something wrong about you. Maybe they've been 		
CF | taught your scent. To the west are the barracks. Down the north side 		
CF | of the room are rows of cages containing the vicious dogs. The dogs 		
CF | are all fed automatically; ducts extend from a big hopper on the east 		
CF | side of the kennels into each dog's dish in its cage. The cages all 		
CF | have doors on the north side, leading out into the courtyard. 		
CF | Presumably this is for quickly releasing the dogs if an intruder gets 		
CF | in—or gets out. Something to think about when you're trying to 		
CF | escape. 		
CF | 		
CF | You can see a hopper (in which is some dog food) and a big red button 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dogs" 		
CF ] Kennels 		
CF | 		
CF | > X DOGS 		
CF | 		
CF | They are snarling furiously, saliva dripping from their jaws. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hopper" 		
CF ] Kennels 		
CF | 		
CF | > X HOPPER 		
CF | 		
CF | In the hopper is some dog food. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x food" 		
CF ] Kennels 		
CF | 		
CF | > X FOOD 		
CF | 		
CF | You see nothing special about the dog food. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x button" 		
CF ] Kennels 		
CF | 		
CF | > X BUTTON 		
CF | 		
CF | Beneath it, stenciled in the metal, it reads: "PUSH TO FEED." 		
CF | 		
CF | > 		Jacqueline says, "Feed the puppies so they trust you."
		Jacqueline says, "Oh"
		Jacqueline says, "Or TAKE SOME FOOD with you to bribe them later."
DavidW says (to ClubFloyd), "n" 		
CF ] Kennels 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Roger says, "have a snack; all this killing is hungry work"
		DavidW says, "I think, if they're eating, they might be less eager to chase us."
DavidW says (to ClubFloyd), "take food" 		
CF ] Kennels 		
CF | 		
CF | > TAKE FOOD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "huh. I didn't expect that to work."
DavidW says (to ClubFloyd), "push button" 		
CF ] Kennels 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | Machinery grinds noisily but nothing happens; the hopper is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put poison in hopper" 		
CF ] Kennels 		
CF | 		
CF | > PUT POISON IN HOPPER 		
CF | 		
CF | You put the can of poison into the hopper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Kennels 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Kennels 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jacqueline says, "dang"
		Jacqueline says, "no no no... don't undo"
		Jade says, "poison them"
		Jacqueline says, "I mean, well, pour it out of the bottle, I guess."
DavidW says (to ClubFloyd), "put poison on food" 		
CF ] Kennels 		
CF | 		
CF | > PUT POISON ON FOOD 		
CF | 		
CF | Carefully you pour the can of poison onto the dog food. After a moment 		
CF | all traces of the poison are gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put food in hopper" 		
CF ] Kennels 		
CF | 		
CF | > PUT FOOD IN HOPPER 		
CF | 		
CF | You put the dog food into the hopper. 		
CF | 		
CF | > 		Jacqueline says, "Woooooow."
		Jacqueline says, "So wrong."
DavidW says (to ClubFloyd), "push button" 		
CF ] Kennels 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | There is a clanking sound of machinery; the level of dog food in the 		
CF | hopper drops as the dog food pours into the individual dishes in the 		
CF | kennels. The dogs forget you and start eating ravenously. It's pretty 		
CF | potent poison; within minutes they are dead. All of them. 		
CF | 		
CF | > 		Jacqueline says, "Good job us."
		Roger says, "no way; they're just sleeping and they'll be fine later"
		Jacqueline says (to Roger), "You're clearly a dad."
		Jacqueline says, "It's okay, kids. Old Yeller'll be fine."
		DavidW asks, "oh, you want to start naming them after they're dead?"
		DavidW says, "This one looks like a Roscoe."
		Jade says, "lol"
		DavidW says, "This one I'll call Studbreaker."
		Jacqueline says (to DW), "No. Old Yeller is a film about (#SPOILERS) a dog who does not live to see the end of the book."
		DavidW says, "This little one is the Creeper."
		Jacqueline says, "End of the book, end of the film, whatever. End of the dog."
		Jacqueline says, "But he's just sleeping, according to Roger."
		DavidW asks, "I wonder how the guards are fed. Do guards like dog meat?"
		Jacqueline says, "One can hope."
		DavidW says, "I think we should examine another floor."
DavidW says (to ClubFloyd), "w" 		
CF ] Barracks 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Barracks 		
CF | You're standing in what looks like the guards' barracks. It smells 		
CF | even more strongly of beer and sweat. The long room continues east and 		
CF | west, with open doorways at either end. To the north is an opening to 		
CF | a courtyard. Several guards are sleeping on their cots. You're 		
CF | gratified to see that their cots are not much more luxurious than the 		
CF | one you had in your cell. Periodically a guard enters or leaves. The 		
CF | light is low; in one corner you can hear a couple of guards gambling. 		
CF | 		
CF | The guard sits on the edge of his cot, idly whittling something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dingy Hallway 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Dingy Hallway 		
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet 		
CF | is peeling away from the floor in several places. One or two 		
CF | cockroaches regard you studiously. The hallway continues east and 		
CF | west. 		
CF | 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | You can also see a call button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Elevator 		
CF | 		
CF | > IN 		
CF | 		
CF | Elevator 		
CF | You're standing in a stainless steel elevator. To say that it looks 		
CF | "heavy-duty" is an understatement. There is a panel of buttons on the 		
CF | wall labeled 1 through 4. Button number "3" is currently lit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push 2" 		
CF ] Elevator 		
CF | 		
CF | > PUSH 2 		
CF | 		
CF | There is the sound of a mighty motor and the floor briefly drops out 		
CF | from under you. With a bone-jarring stop, the ride comes to an end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Elevator Alcove 		
CF | 		
CF | > OUT 		
CF | 		
CF | Elevator Alcove 		
CF | A fresh-smelling, well-lit, carpeted hallway that continues to the 		
CF | east. 		
CF | 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | You can also see a call button here. 		
CF | 		
CF | > 		DavidW says, "This must be where the owner lives."
		DavidW says, "The boss gets to be somewhere than doesn't smell."
DavidW says (to ClubFloyd), "e" 		
CF ] Closet Hall 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Closet Hall 		
CF | You're standing in a carpeted hallway that has a janitor's closet to 		
CF | the south and a wide office door to the north, with the name 		
CF | "Commandant Velchny" stenciled on the door. The hallway continues to 		
CF | the west. 		
CF | 		
CF | You can see an office door and a closet door here. 		
CF | 		
CF | > 		Jacqueline says, "He does not work out. He does not drink beer."
DavidW says (to ClubFloyd), "s" 		
CF ] Closet Hall 		
CF | 		
CF | > S 		
CF | 		
CF | (first opening the closet door) 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x closet door" 		
CF ] Closet Hall 		
CF | 		
CF | > X CLOSET DOOR 		
CF | 		
CF | The door sports a heavy-duty lock. 		
CF | 		
CF | > 		Jacqueline asks, "Does that metal bit pick locks?"
DavidW says (to ClubFloyd), "x lock" 		
CF ] Closet Hall 		
CF | 		
CF | > X LOCK 		
CF | 		
CF | It appears to be a solidly built tumbler lock with a reinforced 		
CF | keyhole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x keyhole" 		
CF ] Closet Hall 		
CF | 		
CF | > X KEYHOLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pick lock with metal" 		
CF ] Closet Hall 		
CF | 		
CF | > PICK LOCK WITH METAL 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock lock with metal" 		
CF ] Closet Hall 		
CF | 		
CF | > UNLOCK LOCK WITH METAL 		
CF | 		
CF | That doesn't seem to be something you can unlock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pick lock" 		
CF ] Closet Hall 		
CF | 		
CF | > PICK LOCK 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through keyhole" 		
CF ] Closet Hall 		
CF | 		
CF | > LOOK THROUGH KEYHOLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x office door" 		
CF ] Closet Hall 		
CF | 		
CF | > X OFFICE DOOR 		
CF | 		
CF | You see nothing special about the office door. 		
CF | 		
CF | A cockroach scuttles under the closet door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under door" 		
CF ] Closet Hall 		
CF | 		
CF | > LOOK UNDER DOOR 		
CF | 		
CF | Which do you mean, the office door or the closet door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "closet" 		
CF ] Closet Hall 		
CF | 		
CF | > CLOSET 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gap" 		
CF ] Closet Hall 		
CF | 		
CF | > X GAP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf31" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Closet Hall 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Velchny's Office 		
CF | 		
CF | > N 		
CF | 		
CF | (first opening the office door) 		
CF | Velchny is sitting at his desk and glances up, annoyed. "How many 		
CF | times," he begins, "must I tell you drooling Neanderthal peons to 		
CF | knock before…" His eyes focus on your face. "You—you—" he chokes, 		
CF | groping for his weapon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot velchny" 		
CF ] Velchny's Office 		
CF | 		
CF | > SHOOT VELCHNY 		
CF | 		
CF | He isn't ready and you are; you shoot him through the upper right part 		
CF | of his chest. He spins around, clutching the wound, and then falls to 		
CF | his knees. "Though you kill me, spy," he manages, "you'll never 		
CF | get…the Gorreven Papers!" But his eyes flicker toward the filing 		
CF | cabinet. He groans once more and then crashes to the ground. His 		
CF | fingers still seem to twitch. 		
CF | 		
CF | > 		Jacqueline says, "No one is ever ready, but we are."
DavidW says (to ClubFloyd), "shoot fingers" 		
CF ] Velchny's Office 		
CF | 		
CF | > SHOOT FINGERS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cabinet" 		
CF ] Velchny's Office 		
CF | 		
CF | > OPEN CABINET 		
CF | 		
CF | You open the filing cabinet, revealing a sheaf of papers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x papers" 		
CF ] Velchny's Office 		
CF | 		
CF | > X PAPERS 		
CF | 		
CF | It's a sheaf of papers in a plain manila folder with the words "The 		
CF | Gorreven Papers" written in marker on the outside. Nothing else is in 		
CF | the drawer. There are some faint oily stains on the folder, which 		
CF | seems to be covered with a fine layer of dust, or perhaps a grainy 		
CF | powder. 		
CF | 		
CF | Suddenly you hear Velchny laughing softly, his voice choked with 		
CF | blood. "Do you think I am so weak as that?" he asks. "Foolish decadent 		
CF | American! Now you are going to die." You hear the roar of his 		
CF | hand-held cannon; it is your death knell. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jacqueline says, "Dude, don't glance at the filing cabinet as you die. Classic newbie death move."
DavidW says (to ClubFloyd), "undo" 		
CF ] Velchny's Office 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Velchny's Office 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot velchny" 		
CF ] Velchny's Office 		
CF | 		
CF | > SHOOT VELCHNY 		
CF | 		
CF | Just for insurance, you plug him again, this time with a bit more 		
CF | accuracy: directly through the heart. He utters one final scream of 		
CF | despair, convulses, and lies still. You wait patiently for all signs 		
CF | of life to cease before you are satisfied that he is dead. 		
CF | 		
CF | > 		Jacqueline says, "Oh wait. We died."
		Jacqueline says, "NOW the papers."
DavidW says (to ClubFloyd), "open cabinet" 		
CF ] Velchny's Office 		
CF | 		
CF | > OPEN CABINET 		
CF | 		
CF | That's already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take papers" 		
CF ] Velchny's Office 		
CF | 		
CF | > TAKE PAPERS 		
CF | 		
CF | At last! The object of your quest. You snatch at the manila folder. As 		
CF | you lift the folder in haste, you notice that it feels unusually 		
CF | light. A single sheet of typing paper flutters to the floor. Curious, 		
CF | you retrieve it and read what is written on it: 		
CF | 		
CF | Congratulations, treacherous fool! 		
CF | 		
CF | So you think you have the Gorreven Papers, eh? You think you can 		
CF | violate the paramount sanctity of my personal office and lay your 		
CF | filthy hands on the papers that will decide the destiny of 		
CF | nations? 		
CF | 		
CF | I'm afraid you're about to learn a little lesson. Unfortunately 		
CF | the price is your own miserable life. 		
CF | 		
CF | The paper you are now holding is saturated with a powerful 		
CF | neurotoxin that is absorbed through the skin. By this time you have 		
CF | already assimilated a fatal dose—even if you are a very fast reader. 		
CF | Ha! Ha! 		
CF | 		
CF | Know as you die that you have been outsmarted by the inimitable 		
CF | Commandant Velchny! 		
CF | 		
CF | You try to release the paper, but the neurotoxin has already done its 		
CF | work…You cannot unclench your fingers. You try to cry out but your 		
CF | jaw 		
CF | is frozen. Breathing is becoming difficult; you try to run but your 		
CF | legs only jerk feebly and you topple over, crashing to the floor like 		
CF | a tin soldier. Your last fervent hope as your heart succumbs to the 		
CF | paralysis is that Velchny will burn in hell…and that you will not be 		
CF | there with him… 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jacqueline says, "Huh. We did not have to bother with the whole fiddly escape bit."
		Jacqueline says, "Oh"
		Jacqueline says, "OH"
DavidW says (to ClubFloyd), "undo" 		
CF ] Velchny's Office 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Velchny's Office 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jacqueline says, "Darn you, author."
		DavidW says, "So we need gloves or a plastic bag."
		Jacqueline says, "This is feeling like a one turn game, but with multiple turns."
DavidW says (to ClubFloyd), "search body" 		
CF ] Velchny's Office 		
CF | 		
CF | > SEARCH BODY 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search velchny" 		
CF ] Velchny's Office 		
CF | 		
CF | > SEARCH VELCHNY 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Velchny's Office 		
CF | 		
CF | > X DESK 		
CF | 		
CF | It's an ornate mahogany desk with a drawer set into the left front. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Velchny's Office 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open the drawer, revealing a set of keys. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take keys" 		
CF ] Velchny's Office 		
CF | 		
CF | > TAKE KEYS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x keys" 		
CF ] Velchny's Office 		
CF | 		
CF | > X KEYS 		
CF | 		
CF | You see nothing special about the set of keys. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Velchny's Office 		
CF | 		
CF | > L 		
CF | 		
CF | Velchny's Office 		
CF | You can see an office door, a desk, a filing cabinet (in which is a 		
CF | sheaf of papers) and the late Commandant Velchny here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search velchny" 		
CF ] Velchny's Office 		
CF | 		
CF | > SEARCH VELCHNY 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Closet Hall 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Closet Hall 		
CF | You're standing in a carpeted hallway that has a janitor's closet to 		
CF | the south and a wide office door to the north, with the name 		
CF | "Commandant Velchny" stenciled on the door. The hallway continues to 		
CF | the west. 		
CF | 		
CF | You can see an office door and a closet door here. 		
CF | 		
CF | A cockroach scuttles under the closet door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock closet" 		
CF ] Closet Hall 		
CF | 		
CF | > UNLOCK CLOSET 		
CF | 		
CF | What do you want to unlock the closet door with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "keys" 		
CF ] Closet Hall 		
CF | 		
CF | > KEYS 		
CF | 		
CF | You unlock the closet door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Janitor's Closet 		
CF | 		
CF | > S 		
CF | 		
CF | (first opening the closet door) 		
CF | You enter the janitor's closet and close the door carefully behind 		
CF | you. 		
CF | 		
CF | Janitor's Closet 		
CF | It is pitch dark; after a moment of fumbling, you find the switch and 		
CF | turn on the light. One dull yellow light bulb illuminates the cramped 		
CF | confines of the closet. A cockroach flees across the floor to a dark 		
CF | corner. The broom catches your eye; there's something unusual about 		
CF | it.. 		
CF | 		
CF | You can see a closet door, a mop, a broom, a pail, a vacuum cleaner, 		
CF | some dirty rags and a dustpan here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x broom" 		
CF ] Janitor's Closet 		
CF | 		
CF | > X BROOM 		
CF | 		
CF | You're not sure what it is that catches your eye about it. Something 		
CF | about the way that it is standing conspicuously upright while the 		
CF | other implements lean at various angles into the corners of the 		
CF | closet. 		
CF | 		
CF | > 		DavidW asks, "is it a secret elevator and the broom is a joystick?"
DavidW says (to ClubFloyd), "x mop" 		
CF ] Janitor's Closet 		
CF | 		
CF | > X MOP 		
CF | 		
CF | You see nothing special about the mop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pail" 		
CF ] Janitor's Closet 		
CF | 		
CF | > X PAIL 		
CF | 		
CF | You see nothing special about the pail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cleaner" 		
CF ] Janitor's Closet 		
CF | 		
CF | > X CLEANER 		
CF | 		
CF | You see nothing special about the vacuum cleaner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rags" 		
CF ] Janitor's Closet 		
CF | 		
CF | > X RAGS 		
CF | 		
CF | You see nothing special about the dirty rags. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search rags" 		
CF ] Janitor's Closet 		
CF | 		
CF | > SEARCH RAGS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dustpan" 		
CF ] Janitor's Closet 		
CF | 		
CF | > X DUSTPAN 		
CF | 		
CF | The dustpan ends in a round, hollow, cone-shaped handle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Janitor's Closet 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put dustpan on broom" 		
CF ] Janitor's Closet 		
CF | 		
CF | > PUT DUSTPAN ON BROOM 		
CF | 		
CF | You twist the dustpan snugly onto to the end of the broom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Janitor's Closet 		
CF | 		
CF | > CLOSE DOOR 		
CF | 		
CF | That's already closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn broom" 		
CF ] Janitor's Closet 		
CF | 		
CF | > TURN BROOM 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push broom" 		
CF ] Janitor's Closet 		
CF | 		
CF | > PUSH BROOM 		
CF | 		
CF | You expect it to fall over into a corner like the other tools. 		
CF | Instead, it resists at first, then begins to move smoothly on its own, 		
CF | canting toward the west wall. You can hear a loud clicking noise. 		
CF | Shortly afterward, the closet's rear wall drops into the floor, 		
CF | revealing a new exit to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Octagonal Chamber 		
CF | An enormous octagonal chamber, floodlit with half a dozen halogen 		
CF | lights, in contrast to the dingy janitor's closet. The walls are 		
CF | smooth; the only exit is north through the janitor's closet. The 		
CF | primary feature is the huge pedestal in the center of the room, 		
CF | surrounded by a moat filled with a pungent, steaming liquid of some 		
CF | kind. 		
CF | 		
CF | You can see a pedestal and a moat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pedestal" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > X PEDESTAL 		
CF | 		
CF | Evidently the person who designed this setup never read Poe's The 		
CF | Purloined Letter. The pedestal is sitting in the center of the 		
CF | moat, covered in wide yellow and black stripes, with the words 		
CF | "GORREVEN PAPERS—DO NOT TOUCH" emblazoned on it in red. On the top, 		
CF | nearly at eye level, you can see the folder that apparently contains 		
CF | the Gorreven Papers. 		
CF | 		
CF | > 		Jacqueline says, "huh"
		DavidW asks, "oh, so these are the real ones?"
DavidW says (to ClubFloyd), "x moat" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > X MOAT 		
CF | 		
CF | It's about six feet wide, and completely surrounds the pedestal. An 		
CF | engraved warning on the outside edge of the floor around the moat 		
CF | indicates that the steaming liquid within it is sulfiric acid. 		
CF | 		
CF | > 		Jade says, "let's see"
		Jacqueline says, "I'd still protect my hands."
		Jacqueline asks, "Dang. What is it with these papers?"
		DavidW says, "well, now we need a boat or a bridge or wings or something."
DavidW says (to ClubFloyd), "x papers" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > X PAPERS 		
CF | 		
CF | You can't examine the papers without having them in hand. 		
CF | 		
CF | > 		Roger asks, "We can't reach them with the dustpan contraption?"
DavidW says (to ClubFloyd), "l" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > L 		
CF | 		
CF | Octagonal Chamber 		
CF | An enormous octagonal chamber, floodlit with half a dozen halogen 		
CF | lights, in contrast to the dingy janitor's closet. The walls are 		
CF | smooth; the only exit is north through the janitor's closet. The 		
CF | primary feature is the huge pedestal in the center of the room, 		
CF | surrounded by a moat filled with a pungent, steaming liquid of some 		
CF | kind. 		
CF | 		
CF | You can see a pedestal (on which are the Gorreven Papers) and a moat 		
CF | here. 		
CF | 		
CF | > 		Jade says, "je, you need to take it"
DavidW says (to ClubFloyd), "n" 		
CF ] Janitor's Closet 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Janitor's Closet 		
CF | You're standing awkardly in a crowded janitor's closet. The south wall 		
CF | has dropped into a trough in the floor, revealing a brightly lit 		
CF | octagonal chamber beyond. 		
CF | 		
CF | You can see a closet door, a mop, a broom, a pail, a vacuum cleaner 		
CF | and some dirty rags here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mop" 		
CF ] Janitor's Closet 		
CF | 		
CF | > X MOP 		
CF | 		
CF | You see nothing special about the mop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take broom" 		
CF ] Janitor's Closet 		
CF | 		
CF | > TAKE BROOM 		
CF | 		
CF | The rear wall of the closet rises out of the floor, and once again you 		
CF | are standing in a cramped, ill-lit room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x broom" 		
CF ] Janitor's Closet 		
CF | 		
CF | > X BROOM 		
CF | 		
CF | It's sporting a dustpan attached to the end of its handle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Janitor's Closet 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a set of keys 		
CF | a can of poison 		
CF | an identification card 		
CF | a crisp dark green uniform (being worn) 		
CF | a pistol 		
CF | a sharp piece of metal 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take broom" 		
CF ] Janitor's Closet 		
CF | 		
CF | > TAKE BROOM 		
CF | 		
CF | It's already upright, and does not move any closer to you. 		
CF | 		
CF | > 		Jade says, "we can try to take it for curiosity"
		DavidW says, "I'm not sure why the dustpan part is important."
		DavidW says, "We cannot take it take it."
		DavidW says, "It's a lever in disguise."
		DavidW says, "I think we need to go to floor 4."
		Roger says, "sure"
		Jade says, "ok"
DavidW says (to ClubFloyd), "n" 		
CF ] Closet Hall 		
CF | 		
CF | > N 		
CF | 		
CF | (first opening the closet door) 		
CF | 		
CF | Closet Hall 		
CF | You're standing in a carpeted hallway that has a janitor's closet to 		
CF | the south and a wide office door to the north, with the name 		
CF | "Commandant Velchny" stenciled on the door. The hallway continues to 		
CF | the west. 		
CF | 		
CF | You can see a closet door and an office door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Elevator Alcove 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Elevator Alcove 		
CF | A fresh-smelling, well-lit, carpeted hallway that continues to the 		
CF | east. 		
CF | 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | You can also see a call button here. 		
CF | 		
CF | Behind you there is a roaring sound as the elevator rushes away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), " in" 		
CF ] Elevator Alcove 		
CF | 		
CF | > IN 		
CF | 		
CF | The elevator isn't here. There's only an empty concrete shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Elevator Alcove 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | You push the button and it lights up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Elevator Alcove 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Elevator Alcove 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | There is a quiet bell sound and the elevator slides into view. The 		
CF | light on the button goes off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Elevator 		
CF | 		
CF | > IN 		
CF | 		
CF | Elevator 		
CF | You're standing in a stainless steel elevator. To say that it looks 		
CF | "heavy-duty" is an understatement. There is a panel of buttons on the 		
CF | wall labeled 1 through 4. Button number "2" is currently lit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push 4" 		
CF ] Elevator 		
CF | 		
CF | > PUSH 4 		
CF | 		
CF | There is the sound of a mighty motor and your knees buckle with the 		
CF | force of the lift. The ride seems to take quite some time. With a 		
CF | bone-jarring stop, the ride comes to an end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Guard Tower 		
CF | 		
CF | > OUT 		
CF | 		
CF | Guard Tower 		
CF | You're in the top of a tall guard tower that overlooks the entire 		
CF | aboveground part of the complex. There are wide windows in all four 		
CF | directions, glassless openings in the walls. A breeze blows through 		
CF | the room, keeping it cold. 		
CF | 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | A tower guard paces slowly from one corner of the room to the next, 		
CF | his boot leather creaking. 		
CF | 		
CF | You can also see a call button and a powerful searchlight here. 		
CF | 		
CF | Behind you there is a roaring sound as the elevator rushes away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guard" 		
CF ] Guard Tower 		
CF | 		
CF | > X GUARD 		
CF | 		
CF | The guard gives you a glance. He seems to be fooled. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x searchlight" 		
CF ] Guard Tower 		
CF | 		
CF | > X SEARCHLIGHT 		
CF | 		
CF | The base of the light appears to contain large backup batteries, so it 		
CF | can function even in a power outage. The light is fastened to the 		
CF | floor, made so that it can swivel around and shine its powerful beam 		
CF | out any one of the window openings. 		
CF | 		
CF | Now the guard seems to be a little disturbed, trying to get a good 		
CF | look at your face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot guard" 		
CF ] Guard Tower 		
CF | 		
CF | > SHOOT GUARD 		
CF | 		
CF | You fire, point blank; he was not ready and you were. He is thrown 		
CF | against the far wall by the impact. He slumps to the ground, painting 		
CF | a bloody stripe down the wall behind him, his face frozen in a death 		
CF | mask of bewilderment. 		
CF | 		
CF | > 		Jacqueline says, "Another one: not ready"
		Jacqueline says, "This place needs to step up its guard game."
DavidW says (to ClubFloyd), "x window" 		
CF ] Guard Tower 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x north" 		
CF ] Guard Tower 		
CF | 		
CF | > X NORTH 		
CF | 		
CF | You see nothing unexpected in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn searchlight" 		
CF ] Guard Tower 		
CF | 		
CF | > TURN SEARCHLIGHT 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search guard" 		
CF ] Guard Tower 		
CF | 		
CF | > SEARCH GUARD 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Guard Tower 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Guard Tower 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Guard Tower 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Guard Tower 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot light" 		
CF ] Guard Tower 		
CF | 		
CF | > SHOOT LIGHT 		
CF | 		
CF | You're out of bullets. 		
CF | 		
CF | > 		DavidW says, "oh."
		Jacqueline says, "yikes"
		Jade exclaims, "oh, dam it!"
		Jade says, "it is getting interesant"
		Jacqueline says, "Dang it, David, a couple of weeks ago you were really careful with bullets even when we kept finding more in the Pacian game, not here we are shooting people willy nilly."
DavidW says (to ClubFloyd), "search guard" 		
CF ] Guard Tower 		
CF | 		
CF | > SEARCH GUARD 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Jacqueline says, "er, *now"
		DavidW says, "well, it seems to be the only option here."
		Jacqueline says, "I mean, I get it. When you need to kill you need to kill."
		Jacqueline says, "I would say no cap, 'cept we cappin'."
		DavidW says, "I'm feeling a little stuck. I didn't see any exit, unless the courtyard access only happends when the switch is off."
		Jacqueline says, "Or maybe cap never meant kill. I feel like at some point it meant that."
		Roger says, "It seems likely to me that when they try to release the hounds, we'll be able to get out that way"
		DavidW says, "I'm not sure how to bridge the moat. I don't remember anything suitable."
		Roger says, "Could we jump it? 6' isn't that far"
		DavidW asks, "Can we push the desk into the moat? Can we take the cot from our cell? Is there something in the barracks that we need? Did we miss an exit?"
		Jacqueline says (to Roger), "Yeah, I do feel releasing the hounds won't work, for some reason."
		DavidW says (to Roger), "I'll try that, sure."
DavidW says (to ClubFloyd), "push button" 		
CF ] Guard Tower 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | You push the button and it lights up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | There is a quiet bell sound and the elevator slides into view. The 		
CF | light on the button goes off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Elevator 		
CF | 		
CF | > IN 		
CF | 		
CF | Elevator 		
CF | You're standing in a stainless steel elevator. To say that it looks 		
CF | "heavy-duty" is an understatement. There is a panel of buttons on the 		
CF | wall labeled 1 through 4. Button number "4" is currently lit. 		
CF | 		
CF | > 		Jacqueline asks, "Roger, are you a log jumper?"
DavidW says (to ClubFloyd), "push 2" 		
CF ] Elevator 		
CF | 		
CF | > PUSH 2 		
CF | 		
CF | There is the sound of a mighty motor and the floor briefly drops out 		
CF | from under you. With a bone-jarring stop, the ride comes to an end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Elevator Alcove 		
CF | 		
CF | > OUT 		
CF | 		
CF | Elevator Alcove 		
CF | A fresh-smelling, well-lit, carpeted hallway that continues to the 		
CF | east. 		
CF | 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | You can also see a call button here. 		
CF | 		
CF | Behind you there is a roaring sound as the elevator rushes away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Closet Hall 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Closet Hall 		
CF | You're standing in a carpeted hallway that has a janitor's closet to 		
CF | the south and a wide office door to the north, with the name 		
CF | "Commandant Velchny" stenciled on the door. The hallway continues to 		
CF | the west. 		
CF | 		
CF | You can see a closet door and an office door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Janitor's Closet 		
CF | 		
CF | > S 		
CF | 		
CF | You enter the janitor's closet and close the door carefully behind 		
CF | you. 		
CF | 		
CF | Janitor's Closet 		
CF | You're standing awkardly in a crowded janitor's closet. 		
CF | 		
CF | You can see a closet door, a mop, a broom, a pail, a vacuum cleaner 		
CF | and some dirty rags here. 		
CF | 		
CF | > 		Roger says, "no, I avoid the white water"
DavidW says (to ClubFloyd), "push broom" 		
CF ] Janitor's Closet 		
CF | 		
CF | > PUSH BROOM 		
CF | 		
CF | You give the broom a brisk push. It leans smoothly toward the west, as 		
CF | the south wall drops away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Octagonal Chamber 		
CF | An enormous octagonal chamber, floodlit with half a dozen halogen 		
CF | lights, in contrast to the dingy janitor's closet. The walls are 		
CF | smooth; the only exit is north through the janitor's closet. The 		
CF | primary feature is the huge pedestal in the center of the room, 		
CF | surrounded by a moat filled with a pungent, steaming liquid of some 		
CF | kind. 		
CF | 		
CF | You can see a pedestal (on which are the Gorreven Papers) and a moat 		
CF | here. 		
CF | 		
CF | > 		Jacqueline says, "Sorry, I meant long jumper, but since you're Canadian, you might indeed be a log jumper."
DavidW says (to ClubFloyd), "jump over moat" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > JUMP OVER MOAT 		
CF | 		
CF | I only understood you as far as wanting to jump. 		
CF | 		
CF | > 		Roger asks, "maybe take some acid in the pail for... something?"
DavidW says (to ClubFloyd), "jump" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > JUMP 		
CF | 		
CF | You jump on the spot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump to pedestal" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > JUMP TO PEDESTAL 		
CF | 		
CF | I only understood you as far as wanting to jump. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > SWIM 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch moat" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > TOUCH MOAT 		
CF | 		
CF | You feel nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take papers" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > TAKE PAPERS 		
CF | 		
CF | You stretch and reach but your fingers can't even reach the edge of 		
CF | the pedestal, since you have to stand on the safe side of the moat. 		
CF | You can't get them that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Janitor's Closet 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Janitor's Closet 		
CF | You're standing awkardly in a crowded janitor's closet. The south wall 		
CF | has dropped into a trough in the floor, revealing a brightly lit 		
CF | octagonal chamber beyond. 		
CF | 		
CF | You can see a closet door, a mop, a broom, a pail, a vacuum cleaner 		
CF | and some dirty rags here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mop" 		
CF ] Janitor's Closet 		
CF | 		
CF | > TAKE MOP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "I do like the comical mental image of us leaning over a deadly vat, stretching real hard."
DavidW says (to ClubFloyd), "take dustpan" 		
CF ] Janitor's Closet 		
CF | 		
CF | > TAKE DUSTPAN 		
CF | 		
CF | That seems to be a part of the broom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove dustpan" 		
CF ] Janitor's Closet 		
CF | 		
CF | > REMOVE DUSTPAN 		
CF | 		
CF | You aren't wearing the dustpan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn dustpan" 		
CF ] Janitor's Closet 		
CF | 		
CF | > TURN DUSTPAN 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dustpan" 		
CF ] Janitor's Closet 		
CF | 		
CF | > X DUSTPAN 		
CF | 		
CF | The dustpan is fixed onto the end of the broom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Octagonal Chamber 		
CF | An enormous octagonal chamber, floodlit with half a dozen halogen 		
CF | lights, in contrast to the dingy janitor's closet. The walls are 		
CF | smooth; the only exit is north through the janitor's closet. The 		
CF | primary feature is the huge pedestal in the center of the room, 		
CF | surrounded by a moat filled with a pungent, steaming liquid of some 		
CF | kind. 		
CF | 		
CF | You can see a pedestal (on which are the Gorreven Papers) and a moat 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take papers with mop" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > TAKE PAPERS WITH MOP 		
CF | 		
CF | Now that you are attempting to retrieve the papers with the mop alone, 		
CF | you feel less sure about the wisdom of the idea than you did in the 		
CF | beginning. You can reach them, touch them with the end of the mop, but 		
CF | you can't support them securely. You try the mop end, the handle end 		
CF | again…maybe…almost got them… 		
CF | 		
CF | Oh no. NO. NO! 		
CF | 		
CF | The…the Gorreven Papers…fell into the moat…they dissolved before 		
CF | you 		
CF | could react. They're gone. You have more than half a reason 		
CF | to dive into the moat after them yourself. Not good. Not 		
CF | good. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Octagonal Chamber 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW says, "I'm thinking I was supposed to put the dustpan on the mop, not the broom."
		DavidW says, "And now I can't separate them."
		Roger says, "It is feeling like an inadvertent soft-lock, yeah"
		Jacqueline asks, "Will my save work?"
		Jade says, "I like that ending"
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf31" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Closet Hall 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take dustpan" 		
CF ] Closet Hall 		
CF | 		
CF | > TAKE DUSTPAN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Closet Hall 		
CF | 		
CF | > S 		
CF | 		
CF | (first opening the closet door) 		
CF | It seems to be locked. 		
CF | 		
CF | A cockroach scuttles under the closet door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Velchny's Office 		
CF | 		
CF | > N 		
CF | 		
CF | (first opening the office door) 		
CF | Velchny is sitting at his desk and glances up, annoyed. "How many 		
CF | times," he begins, "must I tell you drooling Neanderthal peons to 		
CF | knock before…" His eyes focus on your face. "You—you—" he chokes, 		
CF | groping for his weapon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot velchny" 		
CF ] Velchny's Office 		
CF | 		
CF | > SHOOT VELCHNY 		
CF | 		
CF | He isn't ready and you are; you shoot him through the upper right part 		
CF | of his chest. He spins around, clutching the wound, and then falls to 		
CF | his knees. "Though you kill me, spy," he manages, "you'll never 		
CF | get…the Gorreven Papers!" But his eyes flicker toward the filing 		
CF | cabinet. He groans once more and then crashes to the ground. His 		
CF | fingers still seem to twitch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Velchny's Office 		
CF | 		
CF | > G 		
CF | 		
CF | Just for insurance, you plug him again, this time with a bit more 		
CF | accuracy: directly through the heart. He utters one final scream of 		
CF | despair, convulses, and lies still. You wait patiently for all signs 		
CF | of life to cease before you are satisfied that he is dead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Velchny's Office 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open the drawer, revealing a set of keys. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take keys" 		
CF ] Velchny's Office 		
CF | 		
CF | > TAKE KEYS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Closet Hall 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Closet Hall 		
CF | You're standing in a carpeted hallway that has a janitor's closet to 		
CF | the south and a wide office door to the north, with the name 		
CF | "Commandant Velchny" stenciled on the door. The hallway continues to 		
CF | the west. 		
CF | 		
CF | You can see an office door and a closet door here. 		
CF | 		
CF | A cockroach scuttles under the closet door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Closet Hall 		
CF | 		
CF | > S 		
CF | 		
CF | (first opening the closet door) 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock closet with keys" 		
CF ] Closet Hall 		
CF | 		
CF | > UNLOCK CLOSET WITH KEYS 		
CF | 		
CF | You unlock the closet door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Janitor's Closet 		
CF | 		
CF | > S 		
CF | 		
CF | (first opening the closet door) 		
CF | You enter the janitor's closet and close the door carefully behind 		
CF | you. 		
CF | 		
CF | Janitor's Closet 		
CF | It is pitch dark; after a moment of fumbling, you find the switch and 		
CF | turn on the light. One dull yellow light bulb illuminates the cramped 		
CF | confines of the closet. A cockroach flees across the floor to a dark 		
CF | corner. The broom catches your eye; there's something unusual about 		
CF | it.. 		
CF | 		
CF | You can see a closet door, a mop, a broom, a pail, a vacuum cleaner, 		
CF | some dirty rags and a dustpan here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mop and dustpan" 		
CF ] Janitor's Closet 		
CF | 		
CF | > TAKE MOP AND DUSTPAN 		
CF | 		
CF | mop: Taken. 		
CF | dustpan: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put dustpan on mop" 		
CF ] Janitor's Closet 		
CF | 		
CF | > PUT DUSTPAN ON MOP 		
CF | 		
CF | You twist the dustpan snugly onto to the end of the mop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push broom" 		
CF ] Janitor's Closet 		
CF | 		
CF | > PUSH BROOM 		
CF | 		
CF | You expect it to fall over into a corner like the other tools. 		
CF | Instead, it resists at first, then begins to move smoothly on its own, 		
CF | canting toward the west wall. You can hear a loud clicking noise. 		
CF | Shortly afterward, the closet's rear wall drops into the floor, 		
CF | revealing a new exit to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Octagonal Chamber 		
CF | An enormous octagonal chamber, floodlit with half a dozen halogen 		
CF | lights, in contrast to the dingy janitor's closet. The walls are 		
CF | smooth; the only exit is north through the janitor's closet. The 		
CF | primary feature is the huge pedestal in the center of the room, 		
CF | surrounded by a moat filled with a pungent, steaming liquid of some 		
CF | kind. 		
CF | 		
CF | You can see a pedestal and a moat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take papers with mop" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > TAKE PAPERS WITH MOP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Roger says, "woo"
		Jade asks, "get papers with vacuum cleaner?"
DavidW says (to ClubFloyd), "take papers" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > TAKE PAPERS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pedestal" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > X PEDESTAL 		
CF | 		
CF | Evidently the person who designed this setup never read Poe's The 		
CF | Purloined Letter. The pedestal is sitting in the center of the 		
CF | moat, covered in wide yellow and black stripes, with the words 		
CF | "GORREVEN PAPERS—DO NOT TOUCH" emblazoned on it in red. On the top, 		
CF | nearly at eye level, you can see the folder that apparently contains 		
CF | the Gorreven Papers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take folder" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > TAKE FOLDER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to cf), "i" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a mop 		
CF | a set of keys 		
CF | a can of poison 		
CF | an identification card 		
CF | a crisp dark green uniform (being worn) 		
CF | a pistol 		
CF | a sharp piece of metal 		
CF | 		
CF | > 		DavidW asks, "Are they not here here until we open the cabinet?"
DavidW says (to ClubFloyd), "x papers" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > X PAPERS 		
CF | 		
CF | You can't examine the papers without having them in hand. 		
CF | 		
CF | > 		Roger says, "possibly"
DavidW says (to ClubFloyd), "take papers" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > TAKE PAPERS 		
CF | 		
CF | You stretch and reach but your fingers can't even reach the edge of 		
CF | the pedestal, since you have to stand on the safe side of the moat. 		
CF | You can't get them that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take papers with mop" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > TAKE PAPERS WITH MOP 		
CF | 		
CF | The dustpan-mop combination, like a long-handled shovel, works like a 		
CF | charm. In moments you hold in your hands the coveted Gorreven Papers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x papers" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > X PAPERS 		
CF | 		
CF | Unthinkable! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Janitor's Closet 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Janitor's Closet 		
CF | You're standing awkardly in a crowded janitor's closet. The south wall 		
CF | has dropped into a trough in the floor, revealing a brightly lit 		
CF | octagonal chamber beyond. 		
CF | 		
CF | You can see a closet door, a broom, a pail, a vacuum cleaner and some 		
CF | dirty rags here. 		
CF | 		
CF | > 		Roger says, "oh there we go. woo. How about a SAVE"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf32" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Janitor's Closet 		
CF | Ok. 		
CF | 		
CF | > 		Jade exclaims, "well done!"
		Roger says, "hopefully something the author will fix in a later release"
		DavidW asks, "okay, we probably still need to kill the tower guard, then we push the switch and... try to escape via the kennels?"
DavidW says (to ClubFloyd), "n" 		
CF ] Closet Hall 		
CF | 		
CF | > N 		
CF | 		
CF | (first opening the closet door) 		
CF | 		
CF | Closet Hall 		
CF | You're standing in a carpeted hallway that has a janitor's closet to 		
CF | the south and a wide office door to the north, with the name 		
CF | "Commandant Velchny" stenciled on the door. The hallway continues to 		
CF | the west. 		
CF | 		
CF | You can see a closet door and an office door here. 		
CF | 		
CF | > 		Jade says, "let's try it"
DavidW says (to ClubFloyd), "w" 		
CF ] Elevator Alcove 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Elevator Alcove 		
CF | A fresh-smelling, well-lit, carpeted hallway that continues to the 		
CF | east. 		
CF | 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | You can also see a call button here. 		
CF | 		
CF | Behind you there is a roaring sound as the elevator rushes away. 		
CF | 		
CF | > 		Jacqueline nods.
DavidW says (to ClubFloyd), "push button" 		
CF ] Elevator Alcove 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | You push the button and it lights up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Elevator Alcove 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Elevator Alcove 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Elevator Alcove 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | There is a quiet bell sound and the elevator slides into view. The 		
CF | light on the button goes off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Elevator 		
CF | 		
CF | > IN 		
CF | 		
CF | Elevator 		
CF | You're standing in a stainless steel elevator. To say that it looks 		
CF | "heavy-duty" is an understatement. There is a panel of buttons on the 		
CF | wall labeled 1 through 4. Button number "2" is currently lit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push 4" 		
CF ] Elevator 		
CF | 		
CF | > PUSH 4 		
CF | 		
CF | There is the sound of a mighty motor and your knees buckle with the 		
CF | force of the lift. The ride seems to take quite some time. With a 		
CF | bone-jarring stop, the ride comes to an end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Guard Tower 		
CF | 		
CF | > OUT 		
CF | 		
CF | Guard Tower 		
CF | You're in the top of a tall guard tower that overlooks the entire 		
CF | aboveground part of the complex. There are wide windows in all four 		
CF | directions, glassless openings in the walls. A breeze blows through 		
CF | the room, keeping it cold. 		
CF | 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | A tower guard paces slowly from one corner of the room to the next, 		
CF | his boot leather creaking. 		
CF | 		
CF | You can also see a call button and a powerful searchlight here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot guard" 		
CF ] Guard Tower 		
CF | 		
CF | > SHOOT GUARD 		
CF | 		
CF | You fire, point blank; he was not ready and you were. He is thrown 		
CF | against the far wall by the impact. He slumps to the ground, painting 		
CF | a bloody stripe down the wall behind him, his face frozen in a death 		
CF | mask of bewilderment. 		
CF | 		
CF | Behind you there is a roaring sound as the elevator rushes away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Guard Tower 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | You push the button and it lights up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | There is a quiet bell sound and the elevator slides into view. The 		
CF | light on the button goes off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Elevator 		
CF | 		
CF | > IN 		
CF | 		
CF | Elevator 		
CF | You're standing in a stainless steel elevator. To say that it looks 		
CF | "heavy-duty" is an understatement. There is a panel of buttons on the 		
CF | wall labeled 1 through 4. Button number "4" is currently lit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push 3" 		
CF ] Elevator 		
CF | 		
CF | > PUSH 3 		
CF | 		
CF | There is the sound of a mighty motor and the floor briefly drops out 		
CF | from under you. With a bone-jarring stop, the ride comes to an end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Dingy Hallway 		
CF | 		
CF | > OUT 		
CF | 		
CF | Dingy Hallway 		
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet 		
CF | is peeling away from the floor in several places. One or two 		
CF | cockroaches regard you studiously. The hallway continues east and 		
CF | west. 		
CF | 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | You can also see a call button here. 		
CF | 		
CF | Behind you there is a roaring sound as the elevator rushes away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf33" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Dingy Hallway 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Barracks 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Barracks 		
CF | You're standing in what looks like the guards' barracks. It smells 		
CF | even more strongly of beer and sweat. The long room continues east and 		
CF | west, with open doorways at either end. To the north is an opening to 		
CF | a courtyard. Several guards are sleeping on their cots. You're 		
CF | gratified to see that their cots are not much more luxurious than the 		
CF | one you had in your cell. Periodically a guard enters or leaves. The 		
CF | light is low; in one corner you can hear a couple of guards gambling. 		
CF | 		
CF | The guard sits on the edge of his cot, idly whittling something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Courtyard 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Courtyard 		
CF | You're outside, standing under a starry night sky graced with a thin 		
CF | crescent moon. It takes a moment for your eyes to adjust to the thin 		
CF | light, but you can see by it. The entrance to the barracks is to the 		
CF | south. Periodically the powerful searchlight in the guard tower blinks 		
CF | on and sweeps in the direction of some night noise. Far away you can 		
CF | see chain-link fences glinting in the moonlight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North Courtyard 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | North Courtyard 		
CF | A twelve-foot chain-link fence rises from the ground. Close to the 		
CF | other side is a dense, dark woods, whose nearer trees have been felled 		
CF | in order to keep back overhanging branches. It looks like a good 		
CF | hiding place. 		
CF | 		
CF | > 		Jacqueline says, "The Marriott this is not. More of a Courtyard."
DavidW says (to ClubFloyd), "climb fence" 		
CF ] North Courtyard 		
CF | 		
CF | > CLIMB FENCE 		
CF | 		
CF | You grab hold of the north fence, preparing to haul yourself up and 		
CF | over. But a horrible vibrating burning sensation leaps through you. 		
CF | The north fence is electrified! You try to let go but your muscles are 		
CF | paralyzed! A final scream bursts from your throat and you can hear 		
CF | your flesh sizzling as you die. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] North Courtyard 		
CF | 		
CF | > UNDO 		
CF | 		
CF | North Courtyard 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jacqueline says, "eep"
		DavidW says, "okay, that's why the power MUST be off."
DavidW says (to ClubFloyd), "s" 		
CF ] Courtyard 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Courtyard 		
CF | The entrance to the barracks is to the south. Periodically the 		
CF | powerful searchlight in the guard tower blinks on and sweeps in the 		
CF | direction of some night noise. Far away you can see chain-link fences 		
CF | glinting in the moonlight. 		
CF | 		
CF | > 		Jade says, "oh, another ending"
DavidW says (to ClubFloyd), "s" 		
CF ] Barracks 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Barracks 		
CF | You're standing in what looks like the guards' barracks. It smells 		
CF | even more strongly of beer and sweat. The long room continues east and 		
CF | west, with open doorways at either end. To the north is an opening to 		
CF | a courtyard. Several guards are sleeping on their cots. You're 		
CF | gratified to see that their cots are not much more luxurious than the 		
CF | one you had in your cell. Periodically a guard enters or leaves. The 		
CF | light is low; in one corner you can hear a couple of guards gambling. 		
CF | 		
CF | The guard pauses from his whittling to glance at you. Your disguise 		
CF | appears to have fooled him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dingy Hallway 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Dingy Hallway 		
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet 		
CF | is peeling away from the floor in several places. One or two 		
CF | cockroaches regard you studiously. The hallway continues east and 		
CF | west. 		
CF | 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | You can also see a call button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Warehouse 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Warehouse 		
CF | A small warehouse that smells of solvents, rusty metal and oil. As you 		
CF | look around you can see various implements of torture. The only exit 		
CF | is east. 		
CF | 		
CF | You can see a pair of thumbscrews, a coil of barbed wire, an electric 		
CF | cattle prod, an iron maiden, an early American bear trap and a wall 		
CF | panel (in which is a row of power switches) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off switches" 		
CF ] Warehouse 		
CF | 		
CF | > TURN OFF SWITCHES 		
CF | 		
CF | There is pitch darkness; then a few feeble emergency lights flicker 		
CF | on. "Where's the power?" roars a distant voice. "The spy's escaping!" 		
CF | shrieks another. "Release the hounds!" bellows a commanding voice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dingy Hallway 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Dingy Hallway 		
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet 		
CF | is peeling away from the floor in several places. One or two 		
CF | cockroaches regard you studiously. The hallway continues east and 		
CF | west. 		
CF | 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | You can also see a call button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Barracks 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Barracks 		
CF | You're standing in what looks like the guards' barracks. It smells 		
CF | even more strongly of beer and sweat. The long room continues east and 		
CF | west, with open doorways at either end. To the north is an opening to 		
CF | a courtyard. The place is in an uproar. Guards are scrambling to their 		
CF | feet, grabbing their guns and shouting. Best to keep your head low. 		
CF | 		
CF | A guard near you is staring vigilantly around in the darkness, 		
CF | fingering his weapon. 		
CF | 		
CF | The guard is on edge in the wake of the power outage you caused. He is 		
CF | nervous and trigger-happy and staring wide-eyed into the dark. 		
CF | Fortunately he can't see your face yet, and he acknowledges you with a 		
CF | simple nod. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Courtyard 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Courtyard 		
CF | The entrance to the barracks is to the south. Periodically the 		
CF | powerful searchlight in the guard tower blinks on and sweeps in the 		
CF | direction of some night noise. Far away you can see chain-link fences 		
CF | glinting in the moonlight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North Courtyard 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | North Courtyard 		
CF | A twelve-foot chain-link fence rises from the ground. Close to the 		
CF | other side is a dense, dark woods, whose nearer trees have been felled 		
CF | in order to keep back overhanging branches. It looks like a good 		
CF | hiding place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb fence" 		
CF ] North Courtyard 		
CF | 		
CF | > CLIMB FENCE 		
CF | 		
CF | You climb up the north fence, your fingers finding a sure grip in its 		
CF | links. You brace yourself for a shock, but nothing happens; the power 		
CF | is still off. But halfway up the north fence, the burning beam of the 		
CF | powerful searchlight from the central guard tower stabs down upon you. 		
CF | It must have been independently powered! Like a cockroach caught in 		
CF | the middle of a bathroom floor, you leap away, lunging toward the 		
CF | darkness. But the powerful searchlight follows you, and you hear the 		
CF | popping sounds of gunfire. An instant later your body is torn by 		
CF | bullets. Like an actor on a stage, you perform your death scene 		
CF | beneath the spotlight. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jacqueline says, "Woo"
		Jacqueline says, "oh dang"
		Jacqueline says, "AUTHOR"
		DavidW says, "yay we died"
		DavidW says, "I guess we were supposed to kill the searchlight too."
		Jade says, "ok, another ending"
		Jacqueline says (to Jade), "Yeah, it's feeling like an Edward Packard CYOA."
		DavidW says, "I thought with the power off, the searchlight would be off."
		Jacqueline says, "Same"
		Jacqueline says, "Hard same"
		Jade says, "same"
		Jacqueline says, "Can we shoot it."
		Jade says, "yes"
		DavidW says, "If we use our last bullet on the guard, we can't shoot the searchlight."
		Jacqueline asks, "Could we have killed more guards with the metal thing?"
		Jacqueline says, "The things I am typing today..."
		DavidW says, "Maybe we're supposed to cut the commander's throat after we shoot him and save a bullet that way."
		DavidW says, "let me backtrack to that"
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cf32" 		
CF ] Janitor's Closet 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Closet Hall 		
CF | 		
CF | > N 		
CF | 		
CF | (first opening the closet door) 		
CF | 		
CF | Closet Hall 		
CF | You're standing in a carpeted hallway that has a janitor's closet to 		
CF | the south and a wide office door to the north, with the name 		
CF | "Commandant Velchny" stenciled on the door. The hallway continues to 		
CF | the west. 		
CF | 		
CF | You can see a closet door and an office door here. 		
CF | 		
CF | A cockroach scuttles under the closet door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Velchny's Office 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Velchny's Office 		
CF | You can see an office door, a desk, a filing cabinet (closed) and the 		
CF | late Commandant Velchny here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cf31" 		
CF ] Closet Hall 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Velchny's Office 		
CF | 		
CF | > N 		
CF | 		
CF | (first opening the office door) 		
CF | Velchny is sitting at his desk and glances up, annoyed. "How many 		
CF | times," he begins, "must I tell you drooling Neanderthal peons to 		
CF | knock before…" His eyes focus on your face. "You—you—" he chokes, 		
CF | groping for his weapon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot velchny" 		
CF ] Velchny's Office 		
CF | 		
CF | > SHOOT VELCHNY 		
CF | 		
CF | He isn't ready and you are; you shoot him through the upper right part 		
CF | of his chest. He spins around, clutching the wound, and then falls to 		
CF | his knees. "Though you kill me, spy," he manages, "you'll never 		
CF | get…the Gorreven Papers!" But his eyes flicker toward the filing 		
CF | cabinet. He groans once more and then crashes to the ground. His 		
CF | fingers still seem to twitch. 		
CF | 		
CF | > 		Jacqueline says, "Some games have inventory management. Others? Bullet management."
DavidW says (to ClubFloyd), "stab him" 		
CF ] Velchny's Office 		
CF | 		
CF | > STAB HIM 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut him" 		
CF ] Velchny's Office 		
CF | 		
CF | > CUT HIM 		
CF | 		
CF | Cutting him up would achieve little. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit him" 		
CF ] Velchny's Office 		
CF | 		
CF | > HIT HIM 		
CF | 		
CF | You use the gun. Just for insurance, you plug him again, this time 		
CF | with a bit more accuracy: directly through the heart. He utters one 		
CF | final scream of despair, convulses, and lies still. You wait patiently 		
CF | for all signs of life to cease before you are satisfied that he is 		
CF | dead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Velchny's Office 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Velchny's Office 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit him with metal" 		
CF ] Velchny's Office 		
CF | 		
CF | > HIT HIM WITH METAL 		
CF | 		
CF | I only understood you as far as wanting to hit Commandant Velchny. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Velchny's Office 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Velchny's Office 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill him" 		
CF ] Velchny's Office 		
CF | 		
CF | > KILL HIM 		
CF | 		
CF | You use the gun. Just for insurance, you plug him again, this time 		
CF | with a bit more accuracy: directly through the heart. He utters one 		
CF | final scream of despair, convulses, and lies still. You wait patiently 		
CF | for all signs of life to cease before you are satisfied that he is 		
CF | dead. 		
CF | 		
CF | > 		DavidW says, "hm."
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Velchny's Office 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open the drawer, revealing a set of keys. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take keys" 		
CF ] Velchny's Office 		
CF | 		
CF | > TAKE KEYS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Closet Hall 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Closet Hall 		
CF | You're standing in a carpeted hallway that has a janitor's closet to 		
CF | the south and a wide office door to the north, with the name 		
CF | "Commandant Velchny" stenciled on the door. The hallway continues to 		
CF | the west. 		
CF | 		
CF | You can see an office door and a closet door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock closet with keys" 		
CF ] Closet Hall 		
CF | 		
CF | > UNLOCK CLOSET WITH KEYS 		
CF | 		
CF | You unlock the closet door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Janitor's Closet 		
CF | 		
CF | > S 		
CF | 		
CF | (first opening the closet door) 		
CF | You enter the janitor's closet and close the door carefully behind 		
CF | you. 		
CF | 		
CF | Janitor's Closet 		
CF | It is pitch dark; after a moment of fumbling, you find the switch and 		
CF | turn on the light. One dull yellow light bulb illuminates the cramped 		
CF | confines of the closet. A cockroach flees across the floor to a dark 		
CF | corner. The broom catches your eye; there's something unusual about 		
CF | it.. 		
CF | 		
CF | You can see a closet door, a mop, a broom, a pail, a vacuum cleaner, 		
CF | some dirty rags and a dustpan here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mop and dustpan" 		
CF ] Janitor's Closet 		
CF | 		
CF | > TAKE MOP AND DUSTPAN 		
CF | 		
CF | mop: Taken. 		
CF | dustpan: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put dustpan on mop" 		
CF ] Janitor's Closet 		
CF | 		
CF | > PUT DUSTPAN ON MOP 		
CF | 		
CF | You twist the dustpan snugly onto to the end of the mop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push broom" 		
CF ] Janitor's Closet 		
CF | 		
CF | > PUSH BROOM 		
CF | 		
CF | You expect it to fall over into a corner like the other tools. 		
CF | Instead, it resists at first, then begins to move smoothly on its own, 		
CF | canting toward the west wall. You can hear a loud clicking noise. 		
CF | Shortly afterward, the closet's rear wall drops into the floor, 		
CF | revealing a new exit to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Octagonal Chamber 		
CF | An enormous octagonal chamber, floodlit with half a dozen halogen 		
CF | lights, in contrast to the dingy janitor's closet. The walls are 		
CF | smooth; the only exit is north through the janitor's closet. The 		
CF | primary feature is the huge pedestal in the center of the room, 		
CF | surrounded by a moat filled with a pungent, steaming liquid of some 		
CF | kind. 		
CF | 		
CF | You can see a pedestal and a moat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take papers with mop" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > TAKE PAPERS WITH MOP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pedestal" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > X PEDESTAL 		
CF | 		
CF | Evidently the person who designed this setup never read Poe's The 		
CF | Purloined Letter. The pedestal is sitting in the center of the 		
CF | moat, covered in wide yellow and black stripes, with the words 		
CF | "GORREVEN PAPERS—DO NOT TOUCH" emblazoned on it in red. On the top, 		
CF | nearly at eye level, you can see the folder that apparently contains 		
CF | the Gorreven Papers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take papers with mop" 		
CF ] Octagonal Chamber 		
CF | 		
CF | > TAKE PAPERS WITH MOP 		
CF | 		
CF | The dustpan-mop combination, like a long-handled shovel, works like a 		
CF | charm. In moments you hold in your hands the coveted Gorreven Papers. 		
CF | 		
CF | > 		DavidW says, "yeah, the papers aren't there until you examine the pedestal."
DavidW says (to ClubFloyd), "n" 		
CF ] Janitor's Closet 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Janitor's Closet 		
CF | You're standing awkardly in a crowded janitor's closet. The south wall 		
CF | has dropped into a trough in the floor, revealing a brightly lit 		
CF | octagonal chamber beyond. 		
CF | 		
CF | You can see a closet door, a broom, a pail, a vacuum cleaner and some 		
CF | dirty rags here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Closet Hall 		
CF | 		
CF | > N 		
CF | 		
CF | (first opening the closet door) 		
CF | 		
CF | Closet Hall 		
CF | You're standing in a carpeted hallway that has a janitor's closet to 		
CF | the south and a wide office door to the north, with the name 		
CF | "Commandant Velchny" stenciled on the door. The hallway continues to 		
CF | the west. 		
CF | 		
CF | You can see a closet door and an office door here. 		
CF | 		
CF | A cockroach scuttles under the closet door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Elevator Alcove 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Elevator Alcove 		
CF | A fresh-smelling, well-lit, carpeted hallway that continues to the 		
CF | east. 		
CF | 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | You can also see a call button here. 		
CF | 		
CF | Behind you there is a roaring sound as the elevator rushes away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Elevator Alcove 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | You push the button and it lights up. 		
CF | 		
CF | There is a quiet bell sound and the elevator slides into view. The 		
CF | light on the button goes off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Elevator 		
CF | 		
CF | > IN 		
CF | 		
CF | Elevator 		
CF | You're standing in a stainless steel elevator. To say that it looks 		
CF | "heavy-duty" is an understatement. There is a panel of buttons on the 		
CF | wall labeled 1 through 4. Button number "2" is currently lit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push 4" 		
CF ] Elevator 		
CF | 		
CF | > PUSH 4 		
CF | 		
CF | There is the sound of a mighty motor and your knees buckle with the 		
CF | force of the lift. The ride seems to take quite some time. With a 		
CF | bone-jarring stop, the ride comes to an end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Guard Tower 		
CF | 		
CF | > OUT 		
CF | 		
CF | Guard Tower 		
CF | You're in the top of a tall guard tower that overlooks the entire 		
CF | aboveground part of the complex. There are wide windows in all four 		
CF | directions, glassless openings in the walls. A breeze blows through 		
CF | the room, keeping it cold. 		
CF | 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | A tower guard paces slowly from one corner of the room to the next, 		
CF | his boot leather creaking. 		
CF | 		
CF | You can also see a call button and a powerful searchlight here. 		
CF | 		
CF | Behind you there is a roaring sound as the elevator rushes away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push guard" 		
CF ] Guard Tower 		
CF | 		
CF | > PUSH GUARD 		
CF | 		
CF | the guard might not like that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot searchlight" 		
CF ] Guard Tower 		
CF | 		
CF | > SHOOT SEARCHLIGHT 		
CF | 		
CF | You fire at the searchlight with the pistol. The glass and the bulb 		
CF | shatter into fragments which go flying everywhere. 		
CF | 		
CF | The guard whirls around. "What do you think you're doing?" he demands. 		
CF | He suddenly looks you right in the eye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill guard" 		
CF ] Guard Tower 		
CF | 		
CF | > KILL GUARD 		
CF | 		
CF | You use the piece of metal that worked so well before. Sadly, between 		
CF | a sharp piece of metal and a .38 caliber pistol, the firearm comes out 		
CF | on top. He perforates you soundly long before you get within striking 		
CF | distance. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Guard Tower 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Guard Tower 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Guard Tower 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Guard Tower 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf34" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Guard Tower 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot guard" 		
CF ] Guard Tower 		
CF | 		
CF | > SHOOT GUARD 		
CF | 		
CF | You fire, point blank; he was not ready and you were. He is thrown 		
CF | against the far wall by the impact. He slumps to the ground, painting 		
CF | a bloody stripe down the wall behind him, his face frozen in a death 		
CF | mask of bewilderment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search guard" 		
CF ] Guard Tower 		
CF | 		
CF | > SEARCH GUARD 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pistol" 		
CF ] Guard Tower 		
CF | 		
CF | > TAKE PISTOL 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot searchlight" 		
CF ] Guard Tower 		
CF | 		
CF | > SHOOT SEARCHLIGHT 		
CF | 		
CF | You're out of bullets. 		
CF | 		
CF | > 		Jacqueline says, "Hi there. Can I kill you this way? No? My bad. Let me kill you another way."
DavidW says (to ClubFloyd), "break searchlight" 		
CF ] Guard Tower 		
CF | 		
CF | > BREAK SEARCHLIGHT 		
CF | 		
CF | You might be able to smash it with something strong enough. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit searchlight with mop" 		
CF ] Guard Tower 		
CF | 		
CF | > HIT SEARCHLIGHT WITH MOP 		
CF | 		
CF | I only understood you as far as wanting to hit the powerful 		
CF | searchlight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit searchlight with metal" 		
CF ] Guard Tower 		
CF | 		
CF | > HIT SEARCHLIGHT WITH METAL 		
CF | 		
CF | I only understood you as far as wanting to hit the powerful 		
CF | searchlight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smash searchlight" 		
CF ] Guard Tower 		
CF | 		
CF | > SMASH SEARCHLIGHT 		
CF | 		
CF | You might be able to smash it with something strong enough. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Guard Tower 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | the Gorreven Papers 		
CF | a mop 		
CF | a set of keys 		
CF | a can of poison 		
CF | an identification card 		
CF | a crisp dark green uniform (being worn) 		
CF | a pistol 		
CF | a sharp piece of metal 		
CF | 		
CF | > 		Jacqueline says, "hrm"
		DavidW asks, "The bear trap? The cattle prod?"
DavidW says (to ClubFloyd), "kick searchlight" 		
CF ] Guard Tower 		
CF | 		
CF | > KICK SEARCHLIGHT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jade exclaims, "ah, the bear trap!"
DavidW says (to ClubFloyd), "push button" 		
CF ] Guard Tower 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | You push the button and it lights up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Guard Tower 		
CF | 		
CF | > IN 		
CF | 		
CF | The elevator isn't here. There's only an empty concrete shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | There is a quiet bell sound and the elevator slides into view. The 		
CF | light on the button goes off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Elevator 		
CF | 		
CF | > IN 		
CF | 		
CF | Elevator 		
CF | You're standing in a stainless steel elevator. To say that it looks 		
CF | "heavy-duty" is an understatement. There is a panel of buttons on the 		
CF | wall labeled 1 through 4. Button number "4" is currently lit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push 3" 		
CF ] Elevator 		
CF | 		
CF | > PUSH 3 		
CF | 		
CF | There is the sound of a mighty motor and the floor briefly drops out 		
CF | from under you. With a bone-jarring stop, the ride comes to an end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Dingy Hallway 		
CF | 		
CF | > OUT 		
CF | 		
CF | Dingy Hallway 		
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet 		
CF | is peeling away from the floor in several places. One or two 		
CF | cockroaches regard you studiously. The hallway continues east and 		
CF | west. 		
CF | 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | You can also see a call button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Warehouse 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Warehouse 		
CF | A small warehouse that smells of solvents, rusty metal and oil. As you 		
CF | look around you can see various implements of torture. The only exit 		
CF | is east. 		
CF | 		
CF | You can see a pair of thumbscrews, a coil of barbed wire, an electric 		
CF | cattle prod, an iron maiden, an early American bear trap and a wall 		
CF | panel (in which is a row of power switches) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take trap" 		
CF ] Warehouse 		
CF | 		
CF | > TAKE TRAP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trap" 		
CF ] Warehouse 		
CF | 		
CF | > X TRAP 		
CF | 		
CF | Yikes! Wonder what they do with this? Best to not think about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take prod" 		
CF ] Warehouse 		
CF | 		
CF | > TAKE PROD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "They throw it at search lights, game."
DavidW says (to ClubFloyd), "e" 		
CF ] Dingy Hallway 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Dingy Hallway 		
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet 		
CF | is peeling away from the floor in several places. One or two 		
CF | cockroaches regard you studiously. The hallway continues east and 		
CF | west. 		
CF | 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | You can also see a call button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Dingy Hallway 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | You push the button and it lights up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Elevator 		
CF | 		
CF | > IN 		
CF | 		
CF | Elevator 		
CF | You're standing in a stainless steel elevator. To say that it looks 		
CF | "heavy-duty" is an understatement. There is a panel of buttons on the 		
CF | wall labeled 1 through 4. Button number "3" is currently lit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push 4" 		
CF ] Elevator 		
CF | 		
CF | > PUSH 4 		
CF | 		
CF | There is the sound of a mighty motor and your knees buckle with the 		
CF | force of the lift. The ride seems to take quite some time. With a 		
CF | bone-jarring stop, the ride comes to an end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Guard Tower 		
CF | 		
CF | > OUT 		
CF | 		
CF | Guard Tower 		
CF | You're in the top of a tall guard tower that overlooks the entire 		
CF | aboveground part of the complex. There are wide windows in all four 		
CF | directions, glassless openings in the walls. A breeze blows through 		
CF | the room, keeping it cold. 		
CF | 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | The corpse of the late tower guard slumps against the wall. 		
CF | 		
CF | You can also see a call button and a powerful searchlight here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smash light" 		
CF ] Guard Tower 		
CF | 		
CF | > SMASH LIGHT 		
CF | 		
CF | You might be able to smash it with something strong enough. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smash light with bear trap" 		
CF ] Guard Tower 		
CF | 		
CF | > SMASH LIGHT WITH BEAR TRAP 		
CF | 		
CF | The glass and the bulb shatter into fragments which go flying 		
CF | everywhere. 		
CF | 		
CF | Behind you there is a roaring sound as the elevator rushes away. 		
CF | 		
CF | There is a quiet bell sound and the elevator slides into view. The 		
CF | light on the button goes off. 		
CF | 		
CF | > 		Jacqueline says, "YASSSSS"
DavidW says (to ClubFloyd), "in" 		Jacqueline says, "Hurry"
CF ] Guard Tower 		
CF | 		
CF | > IN 		
CF | 		
CF | The elevator isn't here. There's only an empty concrete shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Guard Tower 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | The button lights briefly and there is the sound of a bell; the 		
CF | elevator is already here. 		
CF | 		
CF | > 		Jade exclaims, "well done!"
DavidW says (to ClubFloyd), "in" 		
CF ] Guard Tower 		
CF | 		
CF | > IN 		
CF | 		
CF | The elevator isn't here. There's only an empty concrete shaft. 		
CF | 		
CF | > 		Jacqueline asks, "Wait, what?"
		Jacqueline asks, "WHAT?"
		Jacqueline says, "The elevator is already here. No, it is not."
		DavidW says, "something is wrong"
DavidW says (to ClubFloyd), "x elevator" 		
CF ] Guard Tower 		
CF | 		
CF | > X ELEVATOR 		
CF | 		
CF | You see nothing special about the elevator exterior. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Guard Tower 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | The button lights briefly and there is the sound of a bell; the 		
CF | elevator is already here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Guard Tower 		
CF | 		
CF | > IN 		
CF | 		
CF | The elevator isn't here. There's only an empty concrete shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Guard Tower 		
CF | 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Jacqueline says, "Oh no, game."
DavidW says (to ClubFloyd), "x light" 		
CF ] Guard Tower 		
CF | 		
CF | > X LIGHT 		
CF | 		
CF | The base of the light appears to contain large backup batteries, so it 		
CF | can function even in a power outage. The light is fastened to the 		
CF | floor, made so that it can swivel around and shine its powerful beam 		
CF | out any one of the window openings. It also happens to be broken 		
CF | beyond any simple repair. 		
CF | 		
CF | > 		Jacqueline says, "No, no, no."
DavidW says (to ClubFloyd), "x batteries" 		
CF ] Guard Tower 		
CF | 		
CF | > X BATTERIES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter elevator" 		
CF ] Guard Tower 		
CF | 		
CF | > ENTER ELEVATOR 		
CF | 		
CF | The elevator isn't here. There's only an empty concrete shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Guard Tower 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | The button lights briefly and there is the sound of a bell; the 		
CF | elevator is already here. 		
CF | 		
CF | > 		Roger says, "maybe we jump"
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF ] Guard Tower 		
CF | 		
CF | > JUMP 		
CF | 		
CF | You jump on the spot. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "Sure."
		Jacqueline says, "To our death."
Roger says (to cf), "down" 		
CF ] Guard Tower 		
CF | 		
CF | > DOWN 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW says, "I think I broke the game somehow"
		Roger says, "awwwww"
		Jacqueline says, "I don't think you did anything."
		Jacqueline says, "The game broke the game."
		Jade says, "it seems so"
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		Jacqueline says, "Hrm. Wonder if it's finishable. I don't think it is in this state, though."
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		DavidW says, "Maybe we're supposed to break the light first then shoot the tower guard."
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW presses the yellow enter button. 		
CF ] Guard Tower 		
CF | Restore failed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf34" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Guard Tower 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw bear trap at light" 		
CF ] Guard Tower 		
CF | 		
CF | > THROW BEAR TRAP AT LIGHT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Guard Tower 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | the Gorreven Papers 		
CF | a mop 		
CF | a set of keys 		
CF | a can of poison 		
CF | an identification card 		
CF | a crisp dark green uniform (being worn) 		
CF | a pistol 		
CF | a sharp piece of metal 		
CF | 		
CF | Now the guard seems to be a little disturbed, trying to get a good 		
CF | look at your face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Guard Tower 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Guard Tower 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Guard Tower 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | You push the button and it lights up. 		
CF | 		
CF | Now the guard seems to be a little disturbed, trying to get a good 		
CF | look at your face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The guard suddenly draws his weapon. "You're not Krugnik! Who are you? 		
CF | And what have you done with him?" Startled, you make the fatal mistake 		
CF | of glancing up and making eye contact. "The SPY!" shrieks the guard, 		
CF | and before you can react, he has shot you conclusively through the 		
CF | heart. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jacqueline says, "Conclusively through the heart."
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		Jade says, "a bulls eye"
DavidW says (to ClubFloyd), "cf34" 		
CF ] Guard Tower 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cf33" 		
CF ] Dingy Hallway 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Dingy Hallway 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | the Gorreven Papers 		
CF | a mop 		
CF | a set of keys 		
CF | a can of poison 		
CF | an identification card 		
CF | a crisp dark green uniform (being worn) 		
CF | a pistol 		
CF | a sharp piece of metal 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Warehouse 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Warehouse 		
CF | A small warehouse that smells of solvents, rusty metal and oil. As you 		
CF | look around you can see various implements of torture. The only exit 		
CF | is east. 		
CF | 		
CF | You can see a pair of thumbscrews, a coil of barbed wire, an electric 		
CF | cattle prod, an iron maiden, an early American bear trap and a wall 		
CF | panel (in which is a row of power switches) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take trap" 		
CF ] Warehouse 		
CF | 		
CF | > TAKE TRAP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dingy Hallway 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Dingy Hallway 		
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet 		
CF | is peeling away from the floor in several places. One or two 		
CF | cockroaches regard you studiously. The hallway continues east and 		
CF | west. 		
CF | 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | You can also see a call button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Dingy Hallway 		
CF | 		
CF | > IN 		
CF | 		
CF | The elevator isn't here. There's only an empty concrete shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Dingy Hallway 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | You push the button and it lights up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Dingy Hallway 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Dingy Hallway 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Dingy Hallway 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Dingy Hallway 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | There is a quiet bell sound and the elevator slides into view. The 		
CF | light on the button goes off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Elevator 		
CF | 		
CF | > IN 		
CF | 		
CF | Elevator 		
CF | You're standing in a stainless steel elevator. To say that it looks 		
CF | "heavy-duty" is an understatement. There is a panel of buttons on the 		
CF | wall labeled 1 through 4. Button number "3" is currently lit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push 4" 		
CF ] Elevator 		
CF | 		
CF | > PUSH 4 		
CF | 		
CF | There is the sound of a mighty motor and your knees buckle with the 		
CF | force of the lift. The ride seems to take quite some time. With a 		
CF | bone-jarring stop, the ride comes to an end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Guard Tower 		
CF | 		
CF | > OUT 		
CF | 		
CF | Guard Tower 		
CF | You're in the top of a tall guard tower that overlooks the entire 		
CF | aboveground part of the complex. There are wide windows in all four 		
CF | directions, glassless openings in the walls. A breeze blows through 		
CF | the room, keeping it cold. 		
CF | 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | The corpse of the late tower guard slumps against the wall. 		
CF | 		
CF | You can also see a call button and a powerful searchlight here. 		
CF | 		
CF | Behind you there is a roaring sound as the elevator rushes away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break light with trap" 		
CF ] Guard Tower 		
CF | 		
CF | > BREAK LIGHT WITH TRAP 		
CF | 		
CF | The glass and the bulb shatter into fragments which go flying 		
CF | everywhere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Guard Tower 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | You push the button and it lights up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Guard Tower 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | There is a quiet bell sound and the elevator slides into view. The 		
CF | light on the button goes off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Elevator 		
CF | 		
CF | > IN 		
CF | 		
CF | Elevator 		
CF | You're standing in a stainless steel elevator. To say that it looks 		
CF | "heavy-duty" is an understatement. There is a panel of buttons on the 		
CF | wall labeled 1 through 4. Button number "4" is currently lit. 		
CF | 		
CF | > 		Roger says, "whew. Being a spy is hard"
DavidW says (to ClubFloyd), "push 3" 		
CF ] Elevator 		
CF | 		
CF | > PUSH 3 		
CF | 		
CF | There is the sound of a mighty motor and the floor briefly drops out 		
CF | from under you. With a bone-jarring stop, the ride comes to an end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Dingy Hallway 		
CF | 		
CF | > OUT 		
CF | 		
CF | Dingy Hallway 		
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet 		
CF | is peeling away from the floor in several places. One or two 		
CF | cockroaches regard you studiously. The hallway continues east and 		
CF | west. 		
CF | 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | You can also see a call button here. 		
CF | 		
CF | Behind you there is a roaring sound as the elevator rushes away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Warehouse 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Warehouse 		
CF | A small warehouse that smells of solvents, rusty metal and oil. As you 		
CF | look around you can see various implements of torture. The only exit 		
CF | is east. 		
CF | 		
CF | You can see a pair of thumbscrews, a coil of barbed wire, an electric 		
CF | cattle prod, an iron maiden and a wall panel (in which is a row of 		
CF | power switches) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf35" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Warehouse 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off switches" 		
CF ] Warehouse 		
CF | 		
CF | > TURN OFF SWITCHES 		
CF | 		
CF | There is pitch darkness; then a few feeble emergency lights flicker 		
CF | on. "Where's the power?" roars a distant voice. "The spy's escaping!" 		
CF | shrieks another. "Release the hounds!" bellows a commanding voice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dingy Hallway 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Dingy Hallway 		
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet 		
CF | is peeling away from the floor in several places. One or two 		
CF | cockroaches regard you studiously. The hallway continues east and 		
CF | west. 		
CF | 		
CF | The entrance to a freight elevator is nearby. 		
CF | 		
CF | You can also see a call button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Barracks 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Barracks 		
CF | You're standing in what looks like the guards' barracks. It smells 		
CF | even more strongly of beer and sweat. The long room continues east and 		
CF | west, with open doorways at either end. To the north is an opening to 		
CF | a courtyard. The place is in an uproar. Guards are scrambling to their 		
CF | feet, grabbing their guns and shouting. Best to keep your head low. 		
CF | 		
CF | A guard near you is staring vigilantly around in the darkness, 		
CF | fingering his weapon. 		
CF | 		
CF | The guard is on edge in the wake of the power outage you caused. He is 		
CF | nervous and trigger-happy and staring wide-eyed into the dark. 		
CF | Fortunately he can't see your face yet, and he acknowledges you with a 		
CF | simple nod. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Courtyard 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Courtyard 		
CF | You're outside, standing under a starry night sky graced with a thin 		
CF | crescent moon. It takes a moment for your eyes to adjust to the thin 		
CF | light, but you can see by it. The entrance to the barracks is to the 		
CF | south. With the powerful searchlight in the guard tower broken, the 		
CF | night is likely to remain as dark as it is. A good cover. Far away you 		
CF | can see chain-link fences glinting in the moonlight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North Courtyard 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | North Courtyard 		
CF | A twelve-foot chain-link fence rises from the ground. Close to the 		
CF | other side is a dense, dark woods, whose nearer trees have been felled 		
CF | in order to keep back overhanging branches. It looks like a good 		
CF | hiding place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb fence" 		
CF ] North Woods 		
CF | 		
CF | > CLIMB FENCE 		
CF | 		
CF | You climb up the north fence, your fingers finding a sure grip in its 		
CF | links. You brace yourself for a shock, but nothing happens; the power 		
CF | is still off. You drop safely on the other side, finding yourself in 		
CF | the North Woods. 		
CF | 		
CF | North Woods 		
CF | The woods are just ahead and you slip away into their depths. They 		
CF | will never catch you. And you have the Gorreven Papers! 		
CF | You've done it! Escaped from their compound, taking the Papers right 		
CF | out from under their noses. You have saved the free world…again, if 		
CF | you do say so yourself. 		
CF | 		
CF | After you lose yourself a little in the woods, you walk more slowly, 		
CF | enjoying the smell of the pines and the feel of the Papers secure in 		
CF | your hands. It is a wonderful night. The future seems bright, and the 		
CF | world seems safer…because it is. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jacqueline asks, "Is it safe to say 'woo'?"
		Jade exclaims, "well done!"
		DavidW says, "yes, we are victorious!"
		Jacqueline says, "woo"
		Jacqueline says, "Dang that was a lot."
		DavidW says, "And we only had to murder 4 people, an unknown number of dogs, and incidental property damage."
		Jade says, "a killing game"
		Jacqueline says, "Add this to the list of games where you kill a lot of guards."
		DavidW says, "I'm suddenly quite tired."
		Jacqueline says, "Sleep well, driver."
		Jacqueline says, "You've done well."
		DavidW says, "It's like I ran a marathon in my mind or something."
		DavidW says, "thanks!"
		Jade exclaims, "well done, DW, thanks for driving this great game!"
		DavidW says, "you're all very welcome"
		Jade says, "See you next week. Stay safe and keep playing Ectocomp games"
		Roger says, "cheers, y'all"
		DavidW says, "good bye for now. see you all next week."
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Jacqueline exclaims, "See ya!"
DavidW goes home. 		
DavidW has disconnected. 		asparagus says, "What was today's game? I realise it's been a few months since I played anything to completion. Would welcome a couple of suggestions for short but >2 hour games that aren't fiendishly difficult."
		Roger says, ""The Gorreven Papers" by Derek T. Jones"
		Roger says, "somewhat shorter than 2 hours, and not terribly difficult except for some soft-locking bugs that we ran into"
		asparagus says, "I'll take a look. Cheers."
		asparagus says, "Not a bad little game."
Jade goes home. 		
Jacqueline has left. 		
Jacqueline has arrived. 		
Not a valid command. Try typing 'help'. 			



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ClubFloyd Transcript:
Fireboat by Jeff Greer (fos1)
Museum of Paranormal Phenomena by Olaf Nowacki
Your Little Haunting by Christina Nordlander
As played on ifMUD on November 17, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Fireboat written by Jeff Greer (fos1), Museum of Paranormal Phenomena written by Olaf Nowacki, and Your Little Haunting written by Christina Nordlander. Fireboat, Museum of Paranormal Phenomena, and Your Little Haunting were all released as part of the 2024 ECTOCOMP; these took 18th place in Le Grand Guignol, 17th place in Le Grand Guignol, and 17th Place in La Petite Mort, respectively. You can learn more about the games, including how to download them, by visiting the IFDB pages: Museum of Paranormal Phenomena, Fireboat, and Your Little Haunting.

WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

To skip directly to a particular game, click on its title:

Fireboat by Jeff Greer (fos1)
Museum of Paranormal Phenomena by Olaf Nowacki
Your Little Haunting by Christina Nordlander
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		DavidW asks, "are we ready to try Fireboat?"
		Jacqueline says, "I am."
		Jade says, "ok, let's go with Fireboat"
DavidW says (to ClubFloyd), "load sleepmask fireboat" 		
CF ] FDNY 11 After Deck Moves: 0 		
CF | 		
CF | You are on the aft deck of fireboat FDNY 11 in the middle of the 		
CF | Hudson River just off Manhattan, a borough in the city of New York. 		
CF | 		
CF | It is just getting dark and you notice something shimmering off the 		
CF | fantail. 		
CF | 		
CF | NOTE: This game uses nautical directions while on board the FDNY 11. 		
CF | For example: 		
CF | 		
CF | (If you use single letter abbreviations for the directions you wish to 		
CF | go, it will not work!) 		
CF | 		
CF | Forward / Fore 		
CF | After / Aft 		
CF | Port ("Port" is a direction, not a place.) 		
CF | Starboard / Stbd 		
CF | Above / Up 		
CF | Below / Down 		
CF | 		
CF | On a marine vessel (boat, ship etc.) when facing the bow (the pointy 		
CF | end): port is on the left and starboard is on the right. This is a 		
CF | moving marine vessel. You can only access a location when you are 		
CF | actually at that location. For example, stepping off the after deck 		
CF | when you aren't near a pier would result in a swim in the Hudson 		
CF | river. 		
CF | 		
CF | Follow the breadcrumbs (narrative) and you will find your path. 		
CF | Confucius. 		
CF | 		
CF | Fireboat 		
CF | Copyright © 2024 Jeff Greer (fos1) at Breadcrumb Studios. 		
CF | Type ABOUT and CREDITS for further info . 		
CF | 		
CF | Release 13 / Serial number 241028 / Inform v6.42 Library v6.12.6 		
CF | 		
CF | FDNY 11 After Deck 		
CF | The aft deck is dominated by a fire cannon that can shoot a stream of 		
CF | thousands of gallons of water per minute at vessels and shoreline 		
CF | fires along the NYC coastline. It is controlled from Fire Cannon 		
CF | Control above the deck house. The deck house is forward of the aft 		
CF | deck. 		
CF | 		
CF | You can see a shimmering apparition here. 		
CF | 		
CF | > 		Jacqueline says, "Do not step off the after deck when we are not at the pier."
		Jacqueline says, "Or, maybe do."
DavidW says (to ClubFloyd), "x apparition" 		
CF ] FDNY 11 After Deck Moves: 1 		
CF | 		
CF | > X APPARITION 		
CF | 		
CF | The shimmering or apparition appears to be taking on the shape of a 		
CF | lady. 		
CF | 		
CF | Out of the corner of your eye, you see something forming on a window. 		
CF | 		
CF | > 		Jacqueline says, "The ghosts are coming at us fast."
DavidW says (to ClubFloyd), "x window" 		
CF ] FDNY 11 After Deck Moves: 2 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | The window is on the forward end of the aft deck. Due to the warm 		
CF | moist air, it is frequently fogged, sometimes blocking your view. 		
CF | There have been times when the condensing moisture appears to make 		
CF | shapes or even writing on the window. 		
CF | 		
CF | Try to read the writing and see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read writing" 		
CF ] FDNY 11 After Deck Moves: 3 		
CF | 		
CF | > READ WRITING 		
CF | 		
CF | Some writing is beginning to form on the fogged window. Try reading it 		
CF | again in a few minutes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] FDNY 11 After Deck Moves: 4 		
CF | 		
CF | > X ME 		
CF | 		
CF | You are Captain Kent Decker, one of the senior fireboat captains with 		
CF | the FDNY. You have seen just about everything on the Hudson, nothing 		
CF | surprises you these days. 		
CF | 		
CF | 		
CF | > 		
Roger has arrived. 		Jacqueline says, "Yeah, nothing."
DavidW says (to ClubFloyd), "i" 		
CF ] FDNY 11 After Deck Moves: 5 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lady" 		
CF ] FDNY 11 After Deck Moves: 6 		
CF | 		
CF | > X LADY 		
CF | 		
CF | The shimmering has now coalesced into the full aura of a lady. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "greet lady" 		
CF ] FDNY 11 After Deck Moves: 6 		
CF | 		
CF | > GREET LADY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "She took her time."
DavidW says (to ClubFloyd), "talk to lady" 		
CF ] FDNY 11 After Deck Moves: 7 		
CF | 		
CF | > TALK TO LADY 		
CF | 		
CF | The lady is not very talkative. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lady" 		
CF ] FDNY 11 After Deck Moves: 8 		
CF | 		
CF | > X LADY 		
CF | 		
CF | The shimmering has now coalesced into the full aura of a lady. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bow to lady" 		
CF ] FDNY 11 After Deck Moves: 8 		
CF | 		
CF | > BOW TO LADY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jade says, "I got missed here"
		DavidW says, "I'm trying to be nice and welcoming."
		Jacqueline says, "Sure."
		DavidW asks, "Should I touch her?"
		Jacqueline says, "I mean, what New Yorker isn't warm and welcoming."
		Jacqueline says (to DW), "That seems *very* warm and welcoming."
		Jacqueline says, "But sure."
DavidW says (to ClubFloyd), "touch lady" 		
CF ] FDNY 11 After Deck Moves: 9 		
CF | 		
CF | > TOUCH LADY 		
CF | 		
CF | You decide that's not such a good idea. 		
CF | 		
CF | > 		Jacqueline says, "I mean... that's reasonable."
DavidW says (to ClubFloyd), "read window" 		
CF ] FDNY 11 After Deck Moves: 10 		
CF | 		
CF | > READ WINDOW 		
CF | 		
CF | The window is on the forward end of the aft deck. Due to the warm 		
CF | moist air, it is frequently fogged, sometimes blocking your view. 		
CF | There have been times when the condensing moisture appears to make 		
CF | shapes or even writing on the window. 		
CF | 		
CF | Try to read the writing and see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read writing" 		
CF ] FDNY 11 After Deck Moves: 11 		
CF | 		
CF | > READ WRITING 		
CF | 		
CF | The writing is now clear: "I left a note for you on the galley table." 		
CF | 		
CF | You can just make out a signature at the at the end of the note: 		
CF | "Kenyon". 		
CF | 		
CF | > 		Jacqueline says, "The aforementioned breadcrumbs."
DavidW says (to ClubFloyd), "exits" 		
CF ] FDNY 11 After Deck Moves: 11 		
CF | 		
CF | > EXITS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fore" 		
CF ] Deckhouse Moves: 12 		
CF | 		
CF | > FORE 		
CF | 		
CF | 		
CF | Deckhouse 		
CF | The deckhouse provides access to the galley below. The fire cannon 		
CF | control station is above and the pilot house is forward. The after 		
CF | deck is aft. 		
CF | 		
CF | > 		Jade says, "Sorry... Lost, I am lost."
		DavidW says, "We're on a fireboat."
DavidW says (to ClubFloyd), "d" 		
CF ] Galley Moves: 13 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Galley 		
CF | The galley is a multi-purpose room that is more than a place with a 		
CF | table for dining. Since the crew lives on the boat for extended 		
CF | periods, it provides entertainment and recreation. There is a 		
CF | computer, a TV and a bookshelf with a number of book for both pleasure 		
CF | and study. The deckhouse is above. 		
CF | 		
CF | On the table is a "greeting note". 		
CF | 		
CF | You can see Kenyon here. 		
CF | 		
CF | > 		Jade says, "Not miss but lost"
Jade has arrived. 		Jacqueline says, "Oh, like lost in the MUD."
		Jacqueline says, "Not lost in the game."
		Jacqueline exclaims, "Welcome to the ClubHouse!"
		Jade says, "I get banned frequently"
DavidW says (to ClubFloyd), "read note" 		
CF ] Galley Moves: 14 		
CF | 		
CF | > READ NOTE 		
CF | 		
CF | I need your help immediately. I somehow observed a terrorist planning 		
CF | to destroy the city of New York. I was born and raised here. My 		
CF | husband passed away in World War II leaving me a child to raise on my 		
CF | own. I passed away years ago, but I must help save the city for 		
CF | everyone, not just my family. 		
CF | 		
CF | Enough of that. The terrorist has already planted a bomb on one of the 		
CF | Bear Bridge support towers. I don't exactly know when it is set to go 		
CF | off. The terrorist used a code symbol Ɛ. I'm not sure what it means 		
CF | but it could be the date. 		
CF | 		
CF | I'll find a way to contact you again. Be alert. It is difficult for 		
CF | me. Now that I have taken on the aura of Kenyon, I feel more 		
CF | comfortable in the galley but I may still venture out and try to keep 		
CF | track of the terrorist and his activities. Check back here whenever 		
CF | you can. 		
CF | 		
CF | > 		Jade says, "Something seems not to be working properly in the mud"
		Jacqueline asks (of Jade), "Oh?"
		Jade says, "I am kicked out everyday"
		Jacqueline asks, "I can't read the code symbol, can anyone else?"
		Jacqueline says (to Jade), "Oh, yeah, sometimes it drops."
		Jade says, "I can't read the messages in Clubhouse"
		Jacqueline asks, "Really?"
		Jacqueline asks, "Like, you can't see the game?"
		DavidW says, "The code symbol looks like an AE glyph."
		Jade says, "Yes, now itself..."
		Jacqueline says (to DW), "Thanks."
		Jade says, "Ok, go on"
DavidW says (to ClubFloyd), "x Kenyon" 		
CF ] Galley Moves: 15 		
CF | 		
CF | > X KENYON 		
CF | 		
CF | The mysterious Kenyon has just entered your life. Who knows? Maybe she 		
CF | is just a figment of your imagination. 		
CF | 		
CF | You are intrigued, however, and must find out more. You had a 		
CF | grandmother named Kenyon... 		
CF | 		
CF | Note: Apparitions are fleeting. Any information "Kenyon" might provide 		
CF | will be fleeting and you may not be able to see it again. Either 		
CF | memorize the info or write it down somewhere. 		
CF | 		
CF | > 		Jacqueline says, "'The mysterious Jacqueline has just entered your life' would be a good olounge."
DavidW says (to ClubFloyd), "x computer" 		
CF ] Galley Moves: 16 		
CF | 		
CF | > X COMPUTER 		
CF | 		
CF | The computer station is located in a quiet corner of the galley. It 		
CF | doesn't get much use since everyone is usually on duty. It doesn't 		
CF | appear to be working at this time. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tv" 		
CF ] Galley Moves: 17 		
CF | 		
CF | > X TV 		
CF | 		
CF | The television is a modern flatscreen mounted on a wall off the end of 		
CF | the galley table. It is currently set to a local news channel. A 		
CF | commentator is warning everyone that the FBI issued an alert that a 		
CF | terrorist is reported to be somewhere in New York. If you observe any 		
CF | suspicious persons or activity, notify the local authorities 		
CF | immediately. The FBI warns that he is armed and very dangerous. Do not 		
CF | approach him under any circumstances. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x books" 		
CF ] Galley Moves: 17 		
CF | 		
CF | > X BOOKS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bookshelf" 		
CF ] Galley Moves: 18 		
CF | 		
CF | > X BOOKSHELF 		
CF | 		
CF | The bookshelf is an enclosed shelf that contains a few books including 		
CF | novels, references and manuals for the boat's equipment. The shelf is 		
CF | kept closed unless in use to prevent the books from falling all over 		
CF | the deck. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Galley Moves: 19 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You open the bookshelf, revealing a math textbook, a Clive Cussler 		
CF | series and a China Bayles series. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take math" 		
CF ] Galley Moves: 20 		
CF | 		
CF | > TAKE MATH 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Galley Moves: 21 		
CF | 		
CF | > READ IT 		
CF | 		
CF | The math textbook is marked to a page describing number systems. A 		
CF | section on the duo-decimal system is highlighted. The symbol Ɛ in 		
CF | duo-decimal is an 'eleven' in our ten digit numbering system! 		
CF | 		
CF | Today is the eleventh! You must go to the FDNY Pier and "TAKE" the 		
CF | SWAT team aboard #11 and "DROP" them off at the Bear Bridge. 		
CF | 		
CF | You will need to go to the Pilot House and move the boat to the FDNY 		
CF | Pier. 		
CF | 		
CF | You suspect that this is more info from Kenyon. Be alert for future 		
CF | info. 		
CF | 		
CF | > 		Jacqueline says, "Well okay then."
		Jacqueline says, "It's all coming together."
DavidW says (to ClubFloyd), "close bookshelf" 		
CF ] Galley Moves: 22 		
CF | 		
CF | > CLOSE BOOKSHELF 		
CF | 		
CF | The bookshelf is already closed. 		
CF | 		
CF | > 		Jade asks, "FDNY?"
		Jacqueline says, "Fire Department New York"
		Jade asks, "NYFD?"
		DavidW says, "Fireboat is like a fire truck, but a boat."
DavidW says (to ClubFloyd), "u" 		
CF ] Deckhouse Moves: 23 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Deckhouse 		
CF | The deckhouse provides access to the galley below. The fire cannon 		
CF | control station is above and the pilot house is forward. The after 		
CF | deck is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Fire Cannon Control Moves: 24 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Fire Cannon Control 		
CF | Wow! The nozzle jockey chair is incredible! The fire cannon is 		
CF | controlled from this elevated, glass enclosed station. The windows 		
CF | here have protection to prevent the formation of moisture or 		
CF | condensation that might impair the view. The deckhouse is back below. 		
CF | 		
CF | You can see a nozzle jockey chair (in which is a pump power switch) 		
CF | here. 		
CF | 		
CF | > 		DavidW says, "oh. I misunderstood. The pilot is fore not up."
DavidW says (to ClubFloyd), "d" 		
CF ] Deckhouse Moves: 25 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Deckhouse 		
CF | The deckhouse provides access to the galley below. The fire cannon 		
CF | control station is above and the pilot house is forward. The after 		
CF | deck is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Pilot House Moves: 26 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Pilot House 		
CF | The pilot house is located forward of the deck house. It is where the 		
CF | captain controls the vessel. There are windows that allow observation 		
CF | in every direction. The windows in the pilot house are protected to 		
CF | prevent the formation of moisture or condensation that might impair 		
CF | the view. 		
CF | 		
CF | You can return aft to the deckhouse. 		
CF | 		
CF | You can see navigation maps, priority locations, the Chief Mate and a 		
CF | chartplotter (on which is a position dial) here. 		
CF | 		
CF | > 		Jacqueline says, "We seem very wow'ed by this, considering how grizzled we are and how long we've been doing this work."
		Jacqueline says, "Oh. An NPC."
DavidW says (to ClubFloyd), "x maps" 		
CF ] Pilot House Moves: 27 		
CF | 		
CF | > X MAPS 		
CF | 		
CF | This binder contains maps and a table of important locations all along 		
CF | the NYC coastal region. You don't need the navigation maps for today's 		
CF | operations. The Chief Mate has already plotted everything we might 		
CF | need into the chartplotter. You just have to set the dial to the 		
CF | desired location. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x locations" 		
CF ] Pilot House Moves: 28 		
CF | 		
CF | > X LOCATIONS 		
CF | 		
CF | Location Position Code 		
CF | Bear Bridge Bridge 		
CF | FDNY Pier FDNY 		
CF | Liberty Pier Liberty 		
CF | Trawler Trawler 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dial" 		
CF ] Pilot House Moves: 29 		
CF | 		
CF | > X DIAL 		
CF | 		
CF | The dial has settings for 'Neutral' 'FDNY' 'Trawler' 'Liberty' and 		
CF | 'Bridge'. 		
CF | 		
CF | > 		Jade asks, "Can we travel to any Position Code?"
DavidW says (to ClubFloyd), "set dial to FDNY" 		
CF ] The FDNY 11 After Deck Moves: 30 		
CF | 		
CF | > SET DIAL TO FDNY 		
CF | 		
CF | The plotter is set to: the FDNY Pier. 		
CF | 		
CF | You are on the after deck. You can now go port to the FDNY pier. Then 		
CF | "TAKE" SWAT team to the Bear Bridge and "DROP" them off to disarm the 		
CF | bomb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "port" 		
CF ] FDNY pier Moves: 31 		
CF | 		
CF | > PORT 		
CF | 		
CF | 		
CF | FDNY pier 		
CF | The FDNY pier is at the FDNY Marine Headquarters. You will need to go 		
CF | east to board FDNY 11. 		
CF | 		
CF | You can see a SWAT team here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take team" 		
CF ] The FDNY 11 After Deck Moves: 32 		
CF | 		
CF | > TAKE TEAM 		
CF | 		
CF | You are now back abord the FDNY 11 on the aft deck. You need to plot a 		
CF | course and drop the SWAT team at the Bear Bridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Deckhouse Moves: 33 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Deckhouse 		
CF | The deckhouse provides access to the galley below. The fire cannon 		
CF | control station is above and the pilot house is forward. The after 		
CF | deck is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Pilot House Moves: 34 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Pilot House 		
CF | The pilot house is located forward of the deck house. It is where the 		
CF | captain controls the vessel. There are windows that allow observation 		
CF | in every direction. The windows in the pilot house are protected to 		
CF | prevent the formation of moisture or condensation that might impair 		
CF | the view. 		
CF | 		
CF | You can return aft to the deckhouse. 		
CF | 		
CF | You can see navigation maps, priority locations, the Chief Mate and a 		
CF | chartplotter (on which is a position dial) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set dial to bridge" 		
CF ] The FDNY 11 After Deck Moves: 35 		
CF | 		
CF | > SET DIAL TO BRIDGE 		
CF | 		
CF | The plotter is set to: the Bear Bridge. 		
CF | 		
CF | You are on the after deck. You can now go aft to the Bear Bridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "aft" 		
CF ] Bear Mountain Bridge Moves: 36 		
CF | 		
CF | > AFT 		
CF | 		
CF | 		
CF | Bear Mountain Bridge 		
CF | The Bear Mountain Bridge, ceremonially named the Purple Heart Veterans 		
CF | Memorial Bridge. At the time of completion in 1924, it was the longest 		
CF | suspension bridge in the world. Go north to return to FDNY #11. 		
CF | 		
CF | You can see a west tower (on which is a bomb) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop team" 		
CF ] The FDNY 11 After Deck Moves: 37 		
CF | 		
CF | > DROP TEAM 		
CF | 		
CF | The SWAT team is now neutralizing the bombs located in the Bear Bridge 		
CF | support Towers. You need to find the terrorist! Maybe Kenyon left 		
CF | another note in the galley? 		
CF | 		
CF | > 		DavidW says, "This is a weirdly structured 'game'."
		Jacqueline says, "It's an approach."
DavidW says (to ClubFloyd), "x bomb" 		
CF ] The FDNY 11 After Deck Moves: 37 		
CF | 		
CF | > X BOMB 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tower" 		
CF ] The FDNY 11 After Deck Moves: 37 		
CF | 		
CF | > X TOWER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "oh, right, I'm back on the deck."
		DavidW says, "I'm not used to be being teleported in this type of situation."
DavidW says (to ClubFloyd), "f" 		
CF ] Deckhouse Moves: 38 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Deckhouse 		
CF | The deckhouse provides access to the galley below. The fire cannon 		
CF | control station is above and the pilot house is forward. The after 		
CF | deck is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Galley Moves: 39 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Galley 		
CF | The galley is a multi-purpose room that is more than a place with a 		
CF | table for dining. Since the crew lives on the boat for extended 		
CF | periods, it provides entertainment and recreation. There is a 		
CF | computer, a TV and a bookshelf with a number of book for both pleasure 		
CF | and study. The deckhouse is above. 		
CF | 		
CF | On the table are a "idea note" and a "terrorist note". 		
CF | 		
CF | You can see an Eee here. 		
CF | 		
CF | > 		Jacqueline says, "It's good to be clear about your notes."
		Jacqueline says, "Eee"
		DavidW says, "Eee's eee there."
DavidW says (to ClubFloyd), "x eee" 		
CF ] Galley Moves: 40 		
CF | 		
CF | > X EEE 		
CF | 		
CF | The symbol Ɛ appears in your mind as a fleeting thought. It is just a 		
CF | fleeting thought. You have a feeling that it is a symbol from a 		
CF | non-decimal numbering system. You need to look that up in a math book! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x terrorist note" 		
CF ] Galley Moves: 41 		
CF | 		
CF | > X TERRORIST NOTE 		
CF | 		
CF | After I discovered the terrorist and his plans, I did not know what to 		
CF | do. 		
CF | 		
CF | Somehow, your position as a captain with the Fire Department of New 		
CF | York came into my mind. I know I am hard to believe and my presence 		
CF | here is unbelievable. I have trouble believing it myself. 		
CF | 		
CF | I just wanted to reassure you that I am "real" or as real as a ghost 		
CF | can be. Please believe me and the information I can leave you in 		
CF | whatever manner I can make happen. 		
CF | 		
CF | And, I am your Grandmother. You were named after me. :) 		
CF | 		
CF | Sometimes you can smell Granny's old perfume whenever her aura is 		
CF | around. 		
CF | 		
CF | > 		Jacqueline exclaims, "Quick! To the math book!"
		DavidW says, "We did the math book already."
		Jade says, "yes"
DavidW says (to ClubFloyd), "x idea note" 		
CF ] Galley Moves: 42 		
CF | 		
CF | > X IDEA NOTE 		
CF | 		
CF | I'm pretty sure I know where the terrorist is now. He is on the water 		
CF | on some kind of boat. I seem to have a vision of the boat having a 		
CF | deck big enough to carry a truck. I don't know whether it is still on 		
CF | the Hudson or if it has gone to the Statue of Liberty. 		
CF | 		
CF | > 		Jacqueline says, "Oh, true. I was thinking it was a new symbol."
		Jacqueline says, "(Since I can't see that, for whatever reason.)"
		DavidW asks, "well, I suppose we can navigate to Liberty or Trawler next. Which?"
		Jacqueline says, "I feel like the author had an idea here, but not a great sense of how to show rather than tell. May have been a result of the time constraint / deadline, perhaps."
DavidW says (to ClubFloyd), "u" 		
CF ] Deckhouse Moves: 43 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Deckhouse 		
CF | The deckhouse provides access to the galley below. The fire cannon 		
CF | control station is above and the pilot house is forward. The after 		
CF | deck is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Pilot House Moves: 44 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Pilot House 		
CF | The pilot house is located forward of the deck house. It is where the 		
CF | captain controls the vessel. There are windows that allow observation 		
CF | in every direction. The windows in the pilot house are protected to 		
CF | prevent the formation of moisture or condensation that might impair 		
CF | the view. 		
CF | 		
CF | You can return aft to the deckhouse. 		
CF | 		
CF | You can see navigation maps, priority locations, the Chief Mate and a 		
CF | chartplotter (on which is a position dial) here. 		
CF | 		
CF | > 		Jacqueline asks (of DW), "I guess Liberty?"
DavidW says (to ClubFloyd), "x mate" 		
CF ] Pilot House Moves: 45 		
CF | 		
CF | > X MATE 		
CF | 		
CF | The Chief Mate is the second in command of #11. He takes over command 		
CF | whenever the Captain is unavailable. On this boat, the mate sometimes 		
CF | feels like the Maytag repair person. He rarely has anything to do. 		
CF | 		
CF | 		
CF | > 		DavidW says, "yeah, just stand there and look cute."
DavidW says (to ClubFloyd), "set dial to liberty" 		
CF ] The FDNY 11 After Deck Moves: 46 		
CF | 		
CF | > SET DIAL TO LIBERTY 		
CF | 		
CF | The plotter is set to: the Liberty Pier. 		
CF | 		
CF | You are on the after deck. You can now go port to the Liberty pier. 		
CF | 		
CF | > 		Jade says, "Look busy..."
DavidW says (to ClubFloyd), "port" 		
CF ] Liberty pier Moves: 47 		
CF | 		
CF | > PORT 		
CF | 		
CF | 		
CF | Liberty pier 		
CF | Liberty Pier is the ferry pier for the Statue of Liberty. It is NOT 		
CF | open for public docking. Even FDNY fireboats are not authorized to 		
CF | dock there except in an emergency situation. Since you are searching 		
CF | for the terrorist, you are welcome here. You can visit the Statue area 		
CF | to the west. You will need to go east to board FDNY 11. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Statue of Liberty Moves: 48 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Statue of Liberty 		
CF | The Statue of Liberty is an icon, a national treasure, and one of the 		
CF | most recognizable figures in the world, a symbol of freedom, 		
CF | inspiration, and hope. 		
CF | 		
CF | Visiting here, you recall your grandmother. You were quite young when 		
CF | she passed away. She was always full of life and shared her knowledge 		
CF | and wisdom with you even at your young age. He character was above 		
CF | reproach. You fondly remember some of the dishes she made: hocake (a 		
CF | large pan size flat bread made from cornmeal.) and fried catfish. It 		
CF | was one of your favorites and she took the time to teach you how 		
CF | remove the bones so you wouldn't choke. She always make grits to go 		
CF | along with the catfish. It was so nice visiting granny's house after 		
CF | uncle Percey caught a mess of fish. In any case, you didn't find any 		
CF | evidence of the terrorist here at the Satue of Liberty. Thank 		
CF | goodness! 		
CF | 		
CF | The pier is back to the east or you can board #11 to the northeast 		
CF | 		
CF | > 		DavidW asks, "I am in ... awe?"
		Jacqueline says, "Interesting - this feels possibly second language, but then they say a phrase like 'mess of fish' and I think it's maybe not second language."
		DavidW asks, "We're looking for a terrorist but thinking about Granny's cooking?"
		Jacqueline says, "Well, we just saw her ghost. I don't think we can be blamed."
		Jacqueline says, "She maybe immigrated to the US through Ellis Island, and the Statue is reminding us of our beloved ghost grandma."
DavidW says (to ClubFloyd), "ne" 		
CF ] FDNY 11 After Deck Moves: 49 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | FDNY 11 After Deck 		
CF | The aft deck is dominated by a fire cannon that can shoot a stream of 		
CF | thousands of gallons of water per minute at vessels and shoreline 		
CF | fires along the NYC coastline. It is controlled from Fire Cannon 		
CF | Control above the deck house. The deck house is forward of the aft 		
CF | deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Deckhouse Moves: 50 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Deckhouse 		
CF | The deckhouse provides access to the galley below. The fire cannon 		
CF | control station is above and the pilot house is forward. The after 		
CF | deck is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Pilot House Moves: 51 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Pilot House 		
CF | The pilot house is located forward of the deck house. It is where the 		
CF | captain controls the vessel. There are windows that allow observation 		
CF | in every direction. The windows in the pilot house are protected to 		
CF | prevent the formation of moisture or condensation that might impair 		
CF | the view. 		
CF | 		
CF | You can return aft to the deckhouse. 		
CF | 		
CF | You can see navigation maps, priority locations, the Chief Mate and a 		
CF | chartplotter (on which is a position dial) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set dial to trawler" 		
CF ] The FDNY 11 After Deck Moves: 52 		
CF | 		
CF | > SET DIAL TO TRAWLER 		
CF | 		
CF | The plotter is set to: the trawler. 		
CF | 		
CF | You are on the after deck. You can now go starboard to the Trawler. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "starboard" 		
CF ] Terrorist's Trawler Moves: 53 		
CF | 		
CF | > STARBOARD 		
CF | 		
CF | 		
CF | Terrorist's Trawler 		
CF | A good size trawler almost like a ferry with a ramp on the aft end. It 		
CF | is easily big enough to transport several vehicles. The trawler is 		
CF | approaching the Liberty Pier and the Statue of Liberty. 		
CF | 		
CF | You will need to go west to return to board FDNY 11 		
CF | 		
CF | You can see a truck (which is closed) and a trailer behind truck 		
CF | (which is closed) here. 		
CF | 		
CF | > 		Jade says, "This is a rather curious way to travel"
		Jacqueline says, "I was wondering if that was the terrorist's trawler, and apparently it is indeed the trawler of the terrorists."
DavidW says (to ClubFloyd), "open trailer" 		
CF ] Terrorist's Trawler Moves: 54 		
CF | 		
CF | > OPEN TRAILER 		
CF | 		
CF | You open the trailer behind truck, revealing a dirty bomb. 		
CF | 		
CF | 		
CF | *** The trailer WAS booby trapped. As you opened the door, the 		
CF | dirty bomb exploded killing everyone nearby, including you. 		
CF | Unfortunately, the radioactive material was also spread throughout the 		
CF | area rendering Ellis Island, the Statue of Liberty and New York City 		
CF | uninhabitable for many years to come. Cleanup efforts will be 		
CF | horrendous! 		
CF | *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game or QUIT? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Terrorist's Trawler Moves: 53 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Terrorist's Trawler 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open truck" 		
CF ] Terrorist's Trawler Moves: 54 		
CF | 		
CF | > OPEN TRUCK 		
CF | 		
CF | After opening the cab of the truck, you see what looks like a 		
CF | terrorist. You don't have a weapon but order him to get out of the 		
CF | truck with his hands up, anyway! 		
CF | 		
CF | Maybe you should try talking to him? 		
CF | 		
CF | > 		Jade says, "This is just an ending"
DavidW says (to ClubFloyd), "talk to terrorist" 		
CF ] Terrorist's Trawler Moves: 55 		
CF | 		
CF | > TALK TO TERRORIST 		
CF | 		
CF | "Rather than talking, you need to look at me and see what I'm 		
CF | carrying." 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x terrorist" 		
CF ] The FDNY 11 After Deck Moves: 56 		
CF | 		
CF | > X TERRORIST 		
CF | 		
CF | He has a switch securely taped to his left hand and says, "If you do 		
CF | anything, I'll blow the bomb immediately." 		
CF | 		
CF | You wonder what he is waiting for, since he clearly intends to destroy 		
CF | the city anyway. 		
CF | 		
CF | Now that he has been discovered, he demands to speak to the President 		
CF | of the United States, here, face to face! 		
CF | 		
CF | Putting your hands up, you agree to set up the talk, and depart back 		
CF | to FDNY 11. 		
CF | 		
CF | You are now back on the aft deck of FDNY 11. You have no intention of 		
CF | getting the President of the United States involved. You are going to 		
CF | solve this problem yourself. Here and now! Maybe you could go to the 		
CF | cannon control station and blast the terrorist and his bomb with the 		
CF | fire cannon! The deluge of water will send the terrorist, his dead man 		
CF | switch and the bomb into the river before he has time detonate the 		
CF | bomb. 		
CF | 		
CF | Now go blast the truck with the fire cannon! It will take out the 		
CF | terrorist and the trailer with the bomb all at once. 		
CF | 		
CF | > 		Jacqueline says, "Author, I am sorry, as you may read this and I am being a little snarky. I don't really mean to be. The issue is that the writing is a little too on the nose. It doesn't give me time to think through things and suspect something before just telling me what is happening. There could be more mystery here."
		Jacqueline says (to DW), "Go ahead, be the hero we need."
		Jade says, "Yes, it is a bit too guided game by now"
DavidW says (to ClubFloyd), "l" 		
CF ] The FDNY 11 After Deck Moves: 57 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | The FDNY 11 After Deck 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Deckhouse Moves: 58 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Deckhouse 		
CF | The deckhouse provides access to the galley below. The fire cannon 		
CF | control station is above and the pilot house is forward. The after 		
CF | deck is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Fire Cannon Control Moves: 59 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Fire Cannon Control 		
CF | Wow! The nozzle jockey chair is incredible! The fire cannon is 		
CF | controlled from this elevated, glass enclosed station. The windows 		
CF | here have protection to prevent the formation of moisture or 		
CF | condensation that might impair the view. The deckhouse is back below. 		
CF | 		
CF | You can see a nozzle jockey chair (in which is a pump power switch) 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] Fire Cannon Control Moves: 60 		
CF | 		
CF | > X CHAIR 		
CF | 		
CF | You can get on the control chair. It is elevated and has a five point 		
CF | harness in case of rough seas or the Captain's wild maneuvering. To 		
CF | operate the cannon, you need to get into the chair and turn the pump 		
CF | power on. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on chair" 		
CF ] Fire Cannon Control Moves: 61 		
CF | 		
CF | > SIT ON CHAIR 		
CF | 		
CF | You get into the nozzle jockey chair. 		
CF | 		
CF | In the nozzle jockey chair you can see a pump power switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn pump on" 		
CF ] Fire Cannon Control Moves: 62 		
CF | 		
CF | > TURN PUMP ON 		
CF | 		
CF | (the pump power switch on) 		
CF | You switch the pump power switch on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pump" 		
CF ] Fire Cannon Control Moves: 63 		
CF | 		
CF | > X PUMP 		
CF | 		
CF | (the pump power switch) 		
CF | The pump power switch switches the massive water pump in the machinery 		
CF | room on and off. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Fire Cannon Control Moves: 64 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Fire Cannon Control (in the nozzle jockey chair) 		
CF | Wow! The nozzle jockey chair is incredible! The fire cannon is 		
CF | controlled from this elevated, glass enclosed station. The windows 		
CF | here have protection to prevent the formation of moisture or 		
CF | condensation that might impair the view. The deckhouse is back below. 		
CF | 		
CF | In the nozzle jockey chair you can see a pump power switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cannon" 		
CF ] Fire Cannon Control Moves: 64 		
CF | 		
CF | > X CANNON 		
CF | 		
CF | That's not something you need to refer to in the course of this game. 		
CF | 		
CF | > 		DavidW says, "um."
		Jade says, "lol"
Jacqueline says (to ClubFloyd), "x nozzle?" 		
CF ] Fire Cannon Control Moves: 64 		
CF | 		
CF | > X NOZZLE? 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW asks, "Am I supposed to shoot X with Y without seeing either?"
		Jacqueline says, "The power switch may be involved."
DavidW says (to ClubFloyd), "x window" 		
CF ] Fire Cannon Control Moves: 64 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x switch" 		
CF ] Fire Cannon Control Moves: 65 		
CF | 		
CF | > X SWITCH 		
CF | 		
CF | The pump power switch switches the massive water pump in the machinery 		
CF | room on and off. 		
CF | 		
CF | 		
CF | > 		Jade says, "It is odd indeed"
		DavidW asks, "didn't I turn that on?"
DavidW says (to ClubFloyd), "turn switch on" 		
CF ] Fire Cannon Control Moves: 66 		
CF | 		
CF | > TURN SWITCH ON 		
CF | 		
CF | The pump power switch is already on. 		
CF | 		
CF | > 		Jacqueline says, "oh"
		Jade says, "Perhaps is an auto guided action"
		Jacqueline says, ">WATER TERRORISTS"
DavidW says (to ClubFloyd), "blast terrorist" 		
CF ] Fire Cannon Control Moves: 66 		
CF | 		
CF | > BLAST TERRORIST 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blast bomb" 		
CF ] Fire Cannon Control Moves: 66 		
CF | 		
CF | > BLAST BOMB 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "water terrorist" 		
CF ] Fire Cannon Control Moves: 66 		
CF | 		
CF | > WATER TERRORIST 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jade says, "aim"
DavidW says (to ClubFloyd), "aim" 		
CF ] Fire Cannon Control Moves: 66 		
CF | 		
CF | > AIM 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blast" 		
CF ] Fire Cannon Control Moves: 67 		
CF | 		
CF | > BLAST 		
CF | 		
CF | (the nozzle jockey chair) 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		Jacqueline says, "haha"
		Jade says, "shoot"
DavidW says (to ClubFloyd), "shoot" 		
CF ] Fire Cannon Control Moves: 68 		
CF | 		
CF | > SHOOT 		
CF | 		
CF | (the nozzle jockey chair) 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Deckhouse Moves: 69 		
CF | 		
CF | > D 		
CF | 		
CF | (first getting out of the nozzle jockey chair) 		
CF | 		
CF | Deckhouse 		
CF | The deckhouse provides access to the galley below. The fire cannon 		
CF | control station is above and the pilot house is forward. The after 		
CF | deck is aft. 		
CF | 		
CF | > 		Jacqueline says, "We have gone from 'you are told everything' to 'you are told nothing'"
		Jade says, "the chais is the default here"
DavidW says (to ClubFloyd), "aft" 		
CF ] FDNY 11 After Deck Moves: 70 		
CF | 		
CF | > AFT 		
CF | 		
CF | 		
CF | FDNY 11 After Deck 		
CF | The aft deck is dominated by a fire cannon that can shoot a stream of 		
CF | thousands of gallons of water per minute at vessels and shoreline 		
CF | fires along the NYC coastline. It is controlled from Fire Cannon 		
CF | Control above the deck house. The deck house is forward of the aft 		
CF | deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cannon" 		
CF ] FDNY 11 After Deck Moves: 71 		
CF | 		
CF | > X CANNON 		
CF | 		
CF | The fire cannon is easily capabile of delivering a large, powerful 		
CF | stream of water on vessel and structure fires on the coastline of New 		
CF | York City. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blast terrorist" 		
CF ] FDNY 11 After Deck Moves: 71 		
CF | 		
CF | > BLAST TERRORIST 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "aim cannon" 		
CF ] FDNY 11 After Deck Moves: 71 		
CF | 		
CF | > AIM CANNON 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point cannon" 		
CF ] FDNY 11 After Deck Moves: 71 		
CF | 		
CF | > POINT CANNON 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use cannon" 		
CF ] FDNY 11 After Deck Moves: 71 		
CF | 		
CF | > USE CANNON 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on cannon" 		
CF ] FDNY 11 After Deck Moves: 72 		
CF | 		
CF | > TURN ON CANNON 		
CF | 		
CF | The fire cannon is not something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cannon" 		
CF ] FDNY 11 After Deck Moves: 73 		
CF | 		
CF | > TAKE CANNON 		
CF | 		
CF | The fire cannon is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride cannon" 		
CF ] FDNY 11 After Deck Moves: 73 		
CF | 		
CF | > RIDE CANNON 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask cannon what's wrong don't you love me?" 		
CF ] FDNY 11 After Deck Moves: 73 		
CF | 		
CF | > ASK CANNON WHAT'S WRONG DON'T YOU LOVE ME? 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		DavidW says, "tell cannon about granny's cooking"
		Jade asks, "Fire cannon?"
DavidW says (to ClubFloyd), "fire cannon" 		
CF ] FDNY 11 After Deck Moves: 74 		
CF | 		
CF | > FIRE CANNON 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push cannon" 		
CF ] FDNY 11 After Deck Moves: 75 		
CF | 		
CF | > PUSH CANNON 		
CF | 		
CF | The fire cannon is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "starboard" 		
CF ] Terrorist's Trawler Moves: 76 		
CF | 		
CF | > STARBOARD 		
CF | 		
CF | 		
CF | Terrorist's Trawler 		
CF | A good size trawler almost like a ferry with a ramp on the aft end. It 		
CF | is easily big enough to transport several vehicles. The trawler is 		
CF | approaching the Liberty Pier and the Statue of Liberty. 		
CF | 		
CF | You will need to go west to return to board FDNY 11 		
CF | 		
CF | You can see terrorist and a trailer behind truck (which is closed) 		
CF | here. 		
CF | 		
CF | > 		Jade says, "ok, fire cannon is the object's name"
DavidW says (to ClubFloyd), "x terrorist" 		
CF ] The FDNY 11 After Deck Moves: 77 		
CF | 		
CF | > X TERRORIST 		
CF | 		
CF | He has a switch securely taped to his left hand and says, "If you do 		
CF | anything, I'll blow the bomb immediately." 		
CF | 		
CF | You wonder what he is waiting for, since he clearly intends to destroy 		
CF | the city anyway. 		
CF | 		
CF | Now that he has been discovered, he demands to speak to the President 		
CF | of the United States, here, face to face! 		
CF | 		
CF | Putting your hands up, you agree to set up the talk, and depart back 		
CF | to FDNY 11. 		
CF | 		
CF | You are now back on the aft deck of FDNY 11. You have no intention of 		
CF | getting the President of the United States involved. You are going to 		
CF | solve this problem yourself. Here and now! Maybe you could go to the 		
CF | cannon control station and blast the terrorist and his bomb with the 		
CF | fire cannon! The deluge of water will send the terrorist, his dead man 		
CF | switch and the bomb into the river before he has time detonate the 		
CF | bomb. 		
CF | 		
CF | Now go blast the truck with the fire cannon! It will take out the 		
CF | terrorist and the trailer with the bomb all at once. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blast truck" 		
CF ] The FDNY 11 After Deck Moves: 77 		
CF | 		
CF | > BLAST TRUCK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Deckhouse Moves: 78 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Deckhouse 		
CF | The deckhouse provides access to the galley below. The fire cannon 		
CF | control station is above and the pilot house is forward. The after 		
CF | deck is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Fire Cannon Control Moves: 79 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Fire Cannon Control 		
CF | Wow! The nozzle jockey chair is incredible! The fire cannon is 		
CF | controlled from this elevated, glass enclosed station. The windows 		
CF | here have protection to prevent the formation of moisture or 		
CF | condensation that might impair the view. The deckhouse is back below. 		
CF | 		
CF | You can see a nozzle jockey chair (in which is a pump power switch) 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blast truck" 		
CF ] Fire Cannon Control Moves: 80 		
CF | 		
CF | > BLAST TRUCK 		
CF | 		
CF | You have to be seated in the chair to control the fire cannon. 		
CF | 		
CF | > 		Jacqueline says, "Not shoot, not blast... use? Probably not use."
DavidW says (to ClubFloyd), "sit on chair" 		
CF ] Fire Cannon Control Moves: 81 		
CF | 		
CF | > SIT ON CHAIR 		
CF | 		
CF | You get into the nozzle jockey chair. 		
CF | 		
CF | In the nozzle jockey chair you can see a pump power switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blast truck" 		
CF ] Fire Cannon Control Moves: 82 		
CF | 		
CF | > BLAST TRUCK 		
CF | 		
CF | You have defeated the terrorist and neutralized his bombs and weapons! 		
CF | Congratulations! 		
CF | 		
CF | Now that the threat has been elminated, Kenyon has left you another 		
CF | note in the galley. 		
CF | 		
CF | > 		Jade says, "Well done"
		Jacqueline exclaims, "Wait! I thought we *tried* blast!"
		DavidW says, "I did, but not 'blast truck'."
		Jacqueline gives the screen some sideeye.
		Jacqueline says (to DW), "Oh. oh. ohhhh."
DavidW says (to ClubFloyd), "stand" 		
CF ] Fire Cannon Control Moves: 83 		
CF | 		
CF | > STAND 		
CF | 		
CF | You get out of the nozzle jockey chair. 		
CF | 		
CF | Fire Cannon Control 		
CF | Wow! The nozzle jockey chair is incredible! The fire cannon is 		
CF | controlled from this elevated, glass enclosed station. The windows 		
CF | here have protection to prevent the formation of moisture or 		
CF | condensation that might impair the view. The deckhouse is back below. 		
CF | 		
CF | You can see a nozzle jockey chair (in which is a pump power switch) 		
CF | here. 		
CF | 		
CF | > 		Jacqueline frowns.
		Jade asks, "Did we seat in the seat before?"
		DavidW says, "yes"
DavidW says (to ClubFloyd), "turn off switch" 		
CF ] Fire Cannon Control Moves: 84 		
CF | 		
CF | > TURN OFF SWITCH 		
CF | 		
CF | You switch the pump power switch off. 		
CF | 		
CF | > 		Jacqueline shakes her head.
DavidW says (to ClubFloyd), "d" 		
CF ] Deckhouse Moves: 85 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Deckhouse 		
CF | The deckhouse provides access to the galley below. The fire cannon 		
CF | control station is above and the pilot house is forward. The after 		
CF | deck is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Galley Moves: 86 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Galley 		
CF | The galley is a multi-purpose room that is more than a place with a 		
CF | table for dining. Since the crew lives on the boat for extended 		
CF | periods, it provides entertainment and recreation. There is a 		
CF | computer, a TV and a bookshelf with a number of book for both pleasure 		
CF | and study. The deckhouse is above. 		
CF | 		
CF | On the table are a "Farewell" and a "terrorist note". 		
CF | 		
CF | You can see a bookshelf (which is closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read farewell" 		
CF ] Galley Moves: 87 		
CF | 		
CF | > READ FAREWELL 		
CF | 		
CF | I just wanted to say farewell before I go. I am so relieved that the 		
CF | terroristls plans have been foiled. I feel fortunate that I was able 		
CF | to play a small role in saving my home town. I hope that I will be 		
CF | able to contact you again. Love, Granny. (Maybe next time I will 		
CF | figure out a way to give you a hug.) 		
CF | 		
CF | 		
CF | *** You have won *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game or QUIT? 		
CF | > 		Jacqueline says, "Farewell from granny."
		Jacqueline says, "Well, that was a game."
		Jade says, "Well, another game has been beaten"
		Jacqueline says, "I do generally love a 'dead relative helps you' plot, but this felt too scripted."
		DavidW says, "We do have time to do MOPP. I've already played it, but perhaps you don't mind."
		Jacqueline says (to Jade), "Yes. All hail David, solver of the games."
		DavidW says, "thanks"
DavidW says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | debugcheapnitfol quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		Jacqueline says (to DW), "Yeah, I don't mind. Particularly if you think we'd enjoy it."
DavidW says (to ClubFloyd), "load sleepmask mopp" 		
CF ] Office at the University 0/1 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | MoPP, it read above the entrance, short for Museum of Paranormal 		
CF | Phenomena. In fact, this is just a shrine that pays homage to a 		
CF | 40-year-old movie without wanting to infringe any copyright. Which 		
CF | movie? That's not hard to guess... 		
CF | 		
CF | MoPP 		
CF | An interactive homage by Olaf Nowacki 		
CF | Release 1 / Serial number 241030 / Inform 7 v10.1.2 		
CF | 		
CF | Office at the University 		
CF | An office filled with all kinds of stuff, namely that of Peter Venkman 		
CF | at Columbia University. He, or rather a mannequin that looks like him, 		
CF | is sitting at a desk in the center. Opposite him sit a male and a 		
CF | female student, both mannequins too, of course. Apart from you, 		
CF | there's probably not a living soul in the entire museum. 		
CF | 		
CF | An exit leads to the east. 		
CF | 		
CF | A fridge is somewhat out of place here. 		
CF | 		
CF | > 		Jade says, "You are in fire, DW"
		DavidW says, "This is a simple tribute game to Ghostbusters."
		Jacqueline exclaims, "Quick! blast him with the fire cannon!"
		Jade says, "on fire"
DavidW says (to ClubFloyd), "x peter" 		
CF ] Office at the University 0/2 		
CF | > 		
CF | > X PETER 		
CF | 		
CF | Peter grins his smarmy grin. His right hand hovers over a button. His 		
CF | left hand is held up as if he wants to snap his fingers (something is 		
CF | missing!). 		
CF | 		
CF | > 		Jacqueline asks, "Dang. I was a touch late with my joke. Where is Roger when we need quick snark?"
DavidW says (to ClubFloyd), "x male student" 		
CF ] Office at the University 0/3 		
CF | > 		
CF | > X MALE STUDENT 		
CF | 		
CF | The male student opposite Peter Venkman has his mouth open in fear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x female student" 		
CF ] Office at the University 0/4 		
CF | > 		
CF | > X FEMALE STUDENT 		
CF | 		
CF | You see nothing special about the female student. 		
CF | 		
CF | > 		Roger says, "Resting my snarker"
DavidW says (to ClubFloyd), "x desk" 		
CF ] Office at the University 0/5 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | You see nothing special about the desk. 		
CF | 		
CF | Wow, there's Slimer! He looks pretty real as he floats into the room. 		
CF | You can't make out a hidden projector here – amazing how they made 		
CF | this work! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slimer" 		
CF ] Office at the University 0/6 		
CF | > 		
CF | > X SLIMER 		
CF | 		
CF | This is doomed to failure from the outset, because Slimer is just a 		
CF | projection. 		
CF | 		
CF | Slimer hovers away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fridge" 		
CF ] Office at the University 0/7 		
CF | > 		
CF | > X FRIDGE 		
CF | 		
CF | The fridge is about five point nine feet high, angular and pale green. 		
CF | 		
CF | > 		Jade says, "This was strange"
DavidW says (to ClubFloyd), "open fridge" 		
CF ] Office at the University 0/8 		
CF | > 		
CF | > OPEN FRIDGE 		
CF | 		
CF | You try with all your strength to open the fridge door, but to no 		
CF | avail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Headquarters Office 0/9 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Headquarters Office 		
CF | One room further on is the headquarters of our extraordinary 		
CF | exterminators. There's a desk here too, but Janine Melnitz is sitting 		
CF | at it. 		
CF | 		
CF | Exits lead to the north and west. There is also a staircase leading 		
CF | down. 		
CF | 		
CF | A lone cigarette lies on the desk. 		
CF | 		
CF | Slimer hovers in. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "I did not know it needed downtime to recharge."
DavidW says (to ClubFloyd), "take cigarette" 		
CF ] Headquarters Office 0/10 		
CF | > 		
CF | > TAKE CIGARETTE 		
CF | 		
CF | Taken. 		
CF | 		
CF | Slimer hovers towards the Office at the University. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Headquarters Office 0/11 		
CF | > 		
CF | > X IT 		
CF | 		
CF | A standard cigarette. But what ghost hunter other than Ray Stantz 		
CF | smokes? 		
CF | 		
CF | Slimer hovers in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x Janine" 		
CF ] Headquarters Office 0/12 		
CF | > 		
CF | > X JANINE 		
CF | 		
CF | She tilts her head a little and it looks as if she is talking. Her 		
CF | left elbow is resting on the table, with her hand near her ear in a 		
CF | gesture like an O. Strange. 		
CF | 		
CF | Slimer hovers away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hotel Corridor 0/13 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hotel Corridor 		
CF | A very dignified hotel corridor. Ray Stantz and a room service trolley 		
CF | are parked here. 		
CF | 		
CF | Exits lead to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x Ray" 		
CF ] Hotel Corridor 0/14 		
CF | > 		
CF | > X RAY 		
CF | 		
CF | Ray is wearing his pale green uniform, with the bulky rucksack on his 		
CF | back and the proton blaster in both hands. Wide-eyed and open-mouthed, 		
CF | he gapes at the room service trolley. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trolley" 		
CF ] Hotel Corridor 0/15 		
CF | > 		
CF | > X TROLLEY 		
CF | 		
CF | One of those little trolleys on which the food is brought to you in 		
CF | the hotel – at least in American movies. On top, however, lies also a 		
CF | PKE meter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pke" 		
CF ] Hotel Corridor 0/16 		
CF | > 		
CF | > X PKE 		
CF | 		
CF | The PKE meter (or aurascope) is a measuring device invented by Egon 		
CF | Spengler for detecting spirits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Hotel Corridor 0/17 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway in the Residential High-Rise 0/18 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway in the Residential High-Rise 		
CF | Another corridor, but this one is much more modest. Louis Tully is 		
CF | standing in front of a (his!) flat door. 		
CF | 		
CF | Exits lead to the west and south. 		
CF | 		
CF | There is a small box on the floor next to Louis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x louie" 		
CF ] Hallway in the Residential High-Rise 0/18 		
CF | > 		
CF | > X LOUIE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "box"
DavidW says (to ClubFloyd), "x Louis" 		
CF ] Hallway in the Residential High-Rise 0/19 		
CF | > 		
CF | > X LOUIS 		
CF | 		
CF | Louis Tully has his right hand on the handle of his apartment door. 		
CF | With his thick glasses on and one corner of his mouth pulled up, he 		
CF | looks at the door as only he can. He has just locked himself out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Hallway in the Residential High-Rise 0/20 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | A black box with "FOG 1984" written on it. A pipe sticks out of the 		
CF | side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Hallway in the Residential High-Rise 0/21 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Hallway in the Residential High-Rise 0/22 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | It will most certainly not be appreciated if you mess around with the 		
CF | exhibits here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dana's Flat 0/23 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Dana's Flat 		
CF | A kitchen in a flat. Dana Barrett stands in the middle of the room. 		
CF | 		
CF | An exit leads northwards and a ladder leads upwards. 		
CF | 		
CF | You can see a ghost trap here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dana" 		
CF ] Dana's Flat 0/24 		
CF | > 		
CF | > X DANA 		
CF | 		
CF | Dana Barrett has stretched out her left arm. Completely astonished, 		
CF | she looks at the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trap" 		
CF ] Dana's Flat 0/25 		
CF | > 		
CF | > X TRAP 		
CF | 		
CF | A mobile ghost trap, about the size of an elongated shoe box, with a 		
CF | double flap and a handle on the top. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take trap" 		
CF ] Dana's Flat 0/26 		
CF | > 		
CF | > TAKE TRAP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] High-rise Roof 0/27 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | High-rise Roof 		
CF | On the roof of the high-rise building. The skyline of New York is 		
CF | actually just painted on the walls. Gozer comes out of a triangular 		
CF | gate. There are also a few pillars standing around and those two 		
CF | dangerous-looking dog monsters. 		
CF | 		
CF | You can get back down via a ladder in the floor. 		
CF | 		
CF | Hm, there's a telephone on a broken pillar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x skyline" 		
CF ] High-rise Roof 0/28 		
CF | > 		
CF | > X SKYLINE 		
CF | 		
CF | All around are the other skyscrapers of New York. As it is night, you 		
CF | can only see their silhouettes and a binary pattern of illuminated 		
CF | windows. Of course, it's all just painted on the walls, but it looks 		
CF | amazingly real. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gozer" 		
CF ] High-rise Roof 0/29 		
CF | > 		
CF | > X GOZER 		
CF | 		
CF | Gozer's skintight suit looks almost see-through and her make-up is 		
CF | wonderfully eighties. Like so many characters here, she has one arm 		
CF | outstretched, but in her case it looks fitting – as if she is about 		
CF | to 		
CF | destroy us. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x monsters" 		
CF ] High-rise Roof 0/30 		
CF | > 		
CF | > X MONSTERS 		
CF | 		
CF | The two creatures look like inflated bulldogs. Luckily, they are only 		
CF | made of plastic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x telephone" 		
CF ] High-rise Roof 0/31 		
CF | > 		
CF | > X TELEPHONE 		
CF | 		
CF | This is a really nice old desk phone, with a rotary dial. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] High-rise Roof 0/32 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Dana's Flat 0/33 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Dana's Flat 		
CF | A kitchen in a flat. Dana Barrett stands in the middle of the room. 		
CF | 		
CF | An exit leads northwards and a ladder leads upwards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hallway in the Residential High-Rise 0/34 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hallway in the Residential High-Rise 		
CF | Another corridor, but this one is much more modest. Louis Tully is 		
CF | standing in front of a (his!) flat door. Everything looks good here. 		
CF | 		
CF | Exits lead to the west and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hotel Corridor 0/35 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hotel Corridor 		
CF | A very dignified hotel corridor. Ray Stantz and a room service trolley 		
CF | are parked here. 		
CF | 		
CF | Exits lead to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Headquarters Office 0/36 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Headquarters Office 		
CF | This is the HQ of the paranormal pest controllers. Janine Melnitz is 		
CF | sitting at a desk. 		
CF | 		
CF | Exits lead to the north and west. There is also a staircase leading 		
CF | down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Basement of the Headquarters 0/37 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Basement of the Headquarters 		
CF | This is obviously the basement of the headquarters. Winston Zeddemore 		
CF | is standing in front of a complicated technical device – the 		
CF | containment unit. 		
CF | 		
CF | An exit leads to the west and a staircase goes up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x winston" 		
CF ] Basement of the Headquarters 0/38 		
CF | > 		
CF | > X WINSTON 		
CF | 		
CF | Winston Zeddemore holds his outstretched arm towards the containment 		
CF | unit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x unit" 		
CF ] Basement of the Headquarters 0/39 		
CF | > 		
CF | > X UNIT 		
CF | 		
CF | The containment unit is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Library Archive 0/40 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Library Archive 		
CF | This is obviously an archive. There are high bookshelves everywhere. 		Jacqueline asks, "Hm. Is it all just scenery, or is there something we are meant to do?"
CF | Egon Spengler is here. 		
CF | 		
CF | An exit leads to the east. 		
CF | 		
CF | > 		DavidW says, "All we have to do is put the misplaced scenery bits back where they belong."
DavidW says (to ClubFloyd), "x Egon" 		
CF ] Library Archive 0/41 		
CF | > 		
CF | > X EGON 		
CF | 		
CF | Egon stands between two walls of shelves and frowns at his open hand. 		
CF | 		
CF | > 		Jacqueline says, "ah"
		Roger says, "probably (although maybe we can entrap Slimer too)"
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Library Archive 0/42 		
CF | > 		
CF | > X SHELVES 		
CF | 		
CF | There are lots of books on the shelves – some have greenish goo on 		
CF | them, and in one spot there are some papers and books hanging on thin 		
CF | nylon threads in the middle of the room. 		
CF | 		
CF | You also notice a deck of large cards with abstract symbols lying on 		
CF | one of the shelves. Surely they belong somewhere else. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x deck" 		
CF ] Library Archive 0/43 		
CF | > 		
CF | > X DECK 		
CF | 		
CF | These cards are used in the movie to test people for telepathic 		
CF | abilities. 		
CF | 		
CF | > 		Jade says, "Reorganize"
DavidW says (to ClubFloyd), "take deck" 		
CF ] Library Archive 0/44 		
CF | > 		
CF | > TAKE DECK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Library Archive 0/45 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some cards with symbols 		
CF | a phone 		
CF | a ghost trap 		
CF | a small box 		
CF | the PKE meter 		
CF | a cigarette 		
CF | 		
CF | > 		DavidW says, "Now I'm going to solve everything"
		Roger says, "that deck has a particular trademark name which I can't recall at the moment"
DavidW says (to ClubFloyd), "give meter to Egon" 		
CF ] Library Archive 1/46 		
CF | > 		
CF | > GIVE METER TO EGON 		
CF | 		
CF | You put the PKE meter in Egon's hand and now his stunned expression 		
CF | matches. Your facial expression is very similar, however, when the PKE 		
CF | meter suddenly comes to life and the two little arms flash upwards. 		
CF | Just like in the movie! 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jacqueline asks (of Roger), "Bicycle?"
		DavidW says, "Zener"
		Roger says, "yeah, that's it."
		DavidW says, "The ESP cards"
DavidW says (to ClubFloyd), "e" 		
CF ] Basement of the Headquarters 1/47 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Basement of the Headquarters 		
CF | The basement of the headquarters. Winston Zeddemore is standing in 		
CF | front of a complicated technical device – the containment unit. 		
CF | 		
CF | An exit leads to the west and a staircase goes up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give trap to Winston" 		
CF ] Basement of the Headquarters 2/48 		
CF | > 		
CF | > GIVE TRAP TO WINSTON 		
CF | 		
CF | You place the ghost trap in Winston's hand. Now it looks like he's 		
CF | about to empty it into the containment unit. Perfect! 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Headquarters Office 2/49 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Headquarters Office 		
CF | This is the HQ of the paranormal pest controllers. Janine Melnitz is 		
CF | sitting at a desk. 		
CF | 		
CF | Exits lead to the north and west. There is also a staircase leading 		
CF | down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give telephone to Janine" 		
CF ] Headquarters Office 3/50 		
CF | > 		
CF | > GIVE TELEPHONE TO JANINE 		
CF | 		
CF | You put the phone on the desk and squeeze the receiver in Janine's 		
CF | hand. You can practically hear her barking "What do you want?" 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Office at the University 3/51 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Office at the University 		
CF | An office filled with all kinds of stuff, namely that of Peter Venkman 		
CF | at Columbia University. He is sitting at a desk in the center. 		
CF | Opposite him sit a male and a female student. 		
CF | 		
CF | An exit leads to the east. 		
CF | 		
CF | A fridge is somewhat out of place here. 		
CF | 		
CF | > 		Roger says, "maybe *we* are the ghost"
		Jacqueline says, "zomg"
DavidW says (to ClubFloyd), "give deck to Peter" 		
CF ] Office at the University 4/52 		
CF | > 		
CF | > GIVE DECK TO PETER 		
CF | 		
CF | You place the deck of cards on the table and put the top card in 		
CF | Peter's hand. Now it looks like in the movie: contrary to 		
CF | expectations, the student has guessed the card correctly, but still 		
CF | gets one from Peter. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push fridge east" 		
CF ] Headquarters Office 4/53 		
CF | > 		
CF | > PUSH FRIDGE EAST 		
CF | 		
CF | You push the fridge over into the other room. 		
CF | 		
CF | Headquarters Office 		
CF | This is the HQ of the paranormal pest controllers. Janine Melnitz is 		
CF | sitting at a desk. Everything looks good here. 		
CF | 		
CF | Exits lead to the north and west. There is also a staircase leading 		
CF | down. 		
CF | 		
CF | On the desk is a phone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push fridge north" 		
CF ] Hotel Corridor 4/54 		
CF | > 		
CF | > PUSH FRIDGE NORTH 		
CF | 		
CF | You push the fridge over into the other room. 		
CF | 		
CF | Hotel Corridor 		
CF | A very dignified hotel corridor. Ray Stantz and a room service trolley 		
CF | are parked here. 		
CF | 		
CF | Exits lead to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give cigarette to Ray" 		
CF ] Hotel Corridor 5/55 		
CF | > 		
CF | > GIVE CIGARETTE TO RAY 		
CF | 		
CF | You put the cigarette in Ray's mouth. It sticks to his lower lip and 		
CF | dangles down, just like in the movie. Looks good. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push fridge east" 		
CF ] Hallway in the Residential High-Rise 5/56 		
CF | > 		
CF | > PUSH FRIDGE EAST 		
CF | 		
CF | You push the fridge over into the other room. 		
CF | 		
CF | Hallway in the Residential High-Rise 		
CF | Another corridor, but this one is much more modest. Louis Tully is 		
CF | standing in front of a (his!) flat door. Everything looks good here. 		
CF | 		
CF | Exits lead to the west and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push fridge south" 		
CF ] Dana's Flat 6/57 		
CF | > 		
CF | > PUSH FRIDGE SOUTH 		
CF | 		
CF | You push the fridge into the kitchen and place it against the wall, 		
CF | right opposite Dana, and suddenly it opens by itself. Now it looks as 		
CF | if Dana has opened the fridge. Inside you can see an incredibly finely 		
CF | detailed and fantastic scene, a glimpse into another universe! 		
CF | 		
CF | Dana's Flat 		
CF | A kitchen in a flat. Dana Barrett stands in the middle of the room. 		
CF | 		
CF | An exit leads northwards and a ladder leads upwards. 		
CF | 		
CF | Slimer hovers in. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fridge" 		
CF ] Dana's Flat 6/58 		
CF | > 		
CF | > X FRIDGE 		
CF | 		
CF | The fridge is about five point nine feet high, angular and pale green. 		
CF | It stands against the kitchen wall and inside you can see into a 		
CF | distant universe. 		
CF | 		
CF | Slimer looks at you with his mouth open and his tongue hanging out. He 		
CF | looks like a dog that wants to play – or like a hungry monster. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch slimer" 		
CF ] Dana's Flat 6/59 		
CF | > 		
CF | > TOUCH SLIMER 		
CF | 		
CF | You reach for Slimer with your hand and, as you would expect, it just 		
CF | goes right through him. You wonder how they've done it technically. 		
CF | 		
CF | Slimer hovers towards the High-rise Roof. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] High-rise Roof 6/60 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | High-rise Roof 		
CF | On the roof of the high-rise building. The skyline of New York is 		
CF | actually just painted on the walls. Gozer comes out of a triangular 		
CF | gate. There are also a few pillars standing around and those two 		
CF | dangerous-looking dog monsters. 		
CF | 		
CF | You can get back down via a ladder in the floor. 		
CF | 		
CF | You can see Slimer here. 		
CF | 		
CF | Slimer hovers towards the Dana's Flat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] High-rise Roof 6/61 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a small box 		
CF | 		
CF | Slimer hovers in. 		
CF | 		
CF | > 		Jacqueline says, "I do like 'five point nine feet high' - for some reason that is funny."
DavidW says (to ClubFloyd), "give box to Gozer" 		
CF ] High-rise Roof 7/61 		
CF | > 		
CF | > GIVE BOX TO GOZER 		
CF | 		
CF | You place the box on the floor next to Gozer and it starts to work all 		
CF | by itself and fogs everything up. That's what's missing here. Now 		
CF | everything looks even creepier and Gozer suddenly looks deceptively 		
CF | real and very much alive. 		
CF | 		
CF | ----- 		
CF | 		
CF | You've put everything back in its right place and now the atmosphere 		
CF | is changing noticeably, as if everything is getting a little darker 		
CF | and warmer. 		
CF | 		
CF | From a distance, you hear this familiar music. It slowly gets louder 		
CF | and closer, then the singing starts: "If there's something strange in 		
CF | your neighborhood – who you gonna call?" 		
CF | 		
CF | But there's something else coming at you – what is it? It's Slimer 		
CF | and 		
CF | he's racing towards you and... through you. You land on your back, 		
CF | covered all over in green slime, like Peter Venkman in the movie. 		
CF | Disgusting! 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | In that game you scored 7 out of a possible 7, in 61 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jacqueline says, "Two New York games today on ClubFloyd."
		Roger says, "that was nicely-done enough"
		Jade says, "Yes, two NYPD"
		Roger says, "we missed NYComp"
		Jacqueline says (to Roger), "Yeah."
		Jade says, "This has been superfast"
		Jacqueline says, "I do not mind that it was superfast, honestly."
		DavidW asks, "should I upload the German version?"
		Jacqueline asks, "Ha. Um... no?"
		DavidW says, "okay"
		Roger says, "I mean, not for us, but someone might enjoy it, someday"
		Jacqueline says, "I mean, we've done foreign language games here before, but not usually when we've already seen them in English."
		Jacqueline says (to Roger), "Oh, upload? Sure. But not play today."
		DavidW says, "Your Little Haunting is very short."
		Jacqueline says, "Okay."
DavidW says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		
DavidW says (to ClubFloyd), "list y" 		
CF says (to DavidW), "yagwad yagwadr2 yakshaving yomomma yomommar3 youareachef youareaturkey youarestanding youretoast yourlittlehaunting yoursistheearth youwontgetherback" 		
DavidW says (to ClubFloyd), "load sleepmask yourlittlehaunting" 		
CF ] Murky Hallway 		
CF | 		
CF | 		
CF | 		
CF | You've been walking along a road you don't know, until your feet hurt. 		
CF | 		
CF | Night has fallen, black as a sheer gap above you, any lampposts far 		
CF | off on the highway. You approached this house to ask to borrow 		
CF | something to light your way. 		
CF | 		
CF | When no-one answered, you tried the door. It's not locked. 		
CF | 		
CF | Your Little Haunting 		
CF | An Interactive Fiction by Christina Nordlander 		
CF | Release 1 / Serial number 241031 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Murky Hallway 		
CF | It doesn't look particularly run-down, or romantically old, but all 		
CF | furnishings have been stripped out. It is impossible to tell what 		
CF | pattern the wallpaper was. 		
CF | 		
CF | There is an empty doorway to the south, and a stairway at the end of 		
CF | the hall leading up into blackness. 		
CF | 		
CF | The heavy front door leads back out to the west. 		
CF | 		
CF | > 		Roger says, "dang that's some found poetry of all the stuff You Are"
DavidW says (to ClubFloyd), "x me" 		
CF ] Murky Hallway 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You are you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Murky Hallway 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stairway" 		
CF ] Murky Hallway 		
CF | > 		
CF | > X STAIRWAY 		
CF | 		
CF | Plain wood. It looks dark, but that may be the bad light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Kitchen 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Kitchen 		
CF | A square room, as stripped as the rest of the house, lit with large 		
CF | slashes of shadow from the electric lantern outside the window. 		
CF | 		
CF | A doorway to the north leads back to the hallway. 		
CF | 		
CF | An ancient electric stove stands along one wall. 		
CF | 		
CF | A sink and tap stands next to the oven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stove" 		
CF ] Kitchen 		
CF | > 		
CF | > X STOVE 		
CF | 		
CF | White enamel, peeling in the corners. Plates dark with rust. 		
CF | 		
CF | The stove is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Kitchen 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | All you can see outside is the glare of the lantern on the facade, 		
CF | then a blackness that might be forest or just sky. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open window" 		
CF ] Kitchen 		
CF | > 		
CF | > OPEN WINDOW 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sink" 		
CF ] Kitchen 		
CF | > 		
CF | > X SINK 		
CF | 		
CF | An empty hollow of metal, a tap jutting out over it. The metal looks 		
CF | clean in the slivers of light from the window, but this close up, 		
CF | there is an unpleasant smell. 		
CF | 		
CF | The sink is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on sink" 		
CF ] Kitchen 		
CF | > 		
CF | > TURN ON SINK 		
CF | 		
CF | Water rushes out of the tap. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink water" 		
CF ] Kitchen 		
CF | > 		
CF | > DRINK WATER 		
CF | 		
CF | You crane your head under the jet and drink a few mouthfuls. The water 		
CF | is cold and metallic-tasting, but you feel a distant, acerbic 		
CF | undertaste that doesn't fade away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off sink" 		
CF ] Kitchen 		
CF | > 		
CF | > TURN OFF SINK 		
CF | 		
CF | You turn the tap with a squeak. The water stops. 		
CF | 		
CF | You feel a sudden sliver of cramp through your entrails. It's enough 		
CF | to make your steps falter for a second. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Kitchen 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Kitchen 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Kitchen 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You can't keep pushing against the pain. You double over with your 		
CF | arms clutching your midsection, reeling, the floor wavering before 		
CF | your eyes. As a last-ditch effort, you try to vomit, but the pain 		
CF | isn't that kind. The lights wink out, and only the agony remains. 		
CF | 		
CF | You open your eyes and get up from the floor. The pain is gone. You 		
CF | wait a few seconds, but it doesn't come back. 		
CF | 		
CF | > 		Jacqueline says, "ugh"
DavidW says (to ClubFloyd), "look" 		
CF ] Kitchen 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Kitchen 		
CF | A square room, as stripped as the rest of the house, lit with large 		
CF | slashes of shadow from the electric lantern outside the window. 		
CF | 		
CF | A doorway to the north leads back to the hallway. 		
CF | 		
CF | A human figure of pale light is here. It doesn't seem to see you. 		
CF | 		
CF | An ancient electric stove stands along one wall. 		
CF | 		
CF | A sink and tap stands next to the oven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ghost" 		
CF ] Kitchen 		
CF | > 		
CF | > X GHOST 		
CF | 		
CF | It stands completely still, hunched over, as if unable to straighten 		
CF | up. When you walk around to see its face, it is a rictus of pain. 		
CF | . 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch ghost" 		
CF ] Kitchen 		
CF | > 		
CF | > TOUCH GHOST 		
CF | 		
CF | Your hand moves through it. If your eyes were closed, you wouldn't 		
CF | even notice. 		
CF | 		
CF | The ghost doesn't seem to notice your touch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to ghost" 		
CF ] Kitchen 		
CF | > 		
CF | > TALK TO GHOST 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline asks, "Should we have not drunk from the sink, or was that unrelated?"
		DavidW says, "It is related, and we should not have, but there's not much to do in this game. It was optional."
		Jacqueline nods.
DavidW says (to ClubFloyd), "n" 		
CF ] Murky Hallway 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Murky Hallway 		
CF | It doesn't look particularly run-down, or romantically old, but all 		
CF | furnishings have been stripped out. It is impossible to tell what 		
CF | pattern the wallpaper was. 		
CF | 		
CF | There is an empty doorway to the south, and a stairway at the end of 		
CF | the hall leading up into blackness. 		
CF | 		
CF | The heavy front door leads back out to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upper Storey Hallway 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upper Storey Hallway 		
CF | A dingy hallway, narrow around your shoulders, running east and west. 		
CF | At the eastern end, a stairway leads up and down. 		
CF | 		
CF | A plain door leads south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bedroom 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the plain door) 		
CF | 		
CF | Bedroom 		
CF | This one hasn't been cleared out. There is a bed, piles of bed-linen, 		
CF | a wardrobe; just lumpy dark silhouettes. 		
CF | 		
CF | A doorway leads back north to the dark hallway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Bedroom 		
CF | > 		
CF | > X BED 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed-linen" 		
CF ] Bedroom 		
CF | > 		
CF | > X BED-LINEN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wardrobe" 		
CF ] Bedroom 		
CF | > 		
CF | > X WARDROBE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Upper Storey Hallway 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Upper Storey Hallway 		
CF | A dingy hallway, narrow around your shoulders, running east and west. 		
CF | At the eastern end, a stairway leads up and down. 		
CF | 		
CF | A plain door leads south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Upper Storey Hallway 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Upper Storey Hallway 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Attic 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Attic 		
CF | An attic, dirt piled up around the edges, the roof too low to stand 		
CF | straight except in the middle. The house wall is to the east. To the 		
CF | west, the attic continues into pitch blackness. It makes you 		
CF | uncomfortable to have it so close. The stairway is a black hole down 		
CF | to the rest of the house. 		
CF | 		
CF | On the wall next to you sits a fusebox, its door torn off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fusebox" 		
CF ] Attic 		
CF | > 		
CF | > X FUSEBOX 		
CF | 		
CF | Inside it are stretched wires. Several have had the insulation gnawed 		
CF | off them, exposing the shining metal. Next to the wires is a Bakelite 		
CF | handle. 		
CF | 		
CF | The fusebox is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wires" 		
CF ] Attic 		
CF | > 		
CF | > X WIRES 		
CF | 		
CF | Time or vermin have gnawed off the insulation in strips. You see the 		
CF | glint of the metal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x handle" 		
CF ] Attic 		
CF | > 		
CF | > X HANDLE 		
CF | 		
CF | You see nothing special about the handle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Darkness 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Attic 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Attic 		
CF | An attic, dirt piled up around the edges, the roof too low to stand 		
CF | straight except in the middle. The house wall is to the east. To the 		
CF | west, the attic continues into pitch blackness. It makes you 		
CF | uncomfortable to have it so close. The stairway is a black hole down 		
CF | to the rest of the house. 		
CF | 		
CF | On the wall next to you sits a fusebox, its door torn off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on handle" 		
CF ] Attic 		
CF | > 		
CF | > TURN ON HANDLE 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull handle" 		
CF ] Attic 		
CF | > 		
CF | > PULL HANDLE 		
CF | 		
CF | You pull the handle. Nothing immediately obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push handle" 		
CF ] Attic 		
CF | > 		
CF | > PUSH HANDLE 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on fusebox" 		
CF ] Attic 		
CF | > 		
CF | > TURN ON FUSEBOX 		
CF | 		
CF | That's already on. 		
CF | 		
CF | With an abrupt crackle, small blue-white sparks fly from the wires. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Darkness 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Attic 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Attic 		
CF | An attic, dirt piled up around the edges, the roof too low to stand 		
CF | straight except in the middle. The house wall is to the east. To the 		
CF | west, the attic continues into pitch blackness. It makes you 		
CF | uncomfortable to have it so close. The stairway is a black hole down 		
CF | to the rest of the house. 		
CF | 		
CF | On the wall next to you sits a fusebox, its door torn off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch wires" 		
CF ] Attic 		
CF | > 		
CF | > TOUCH WIRES 		
CF | 		
CF | Your hand cramps around the wires. At first, there is only confusion, 		
CF | then the electricity shoots through your body, a force too bright to 		
CF | even be pain. You don't know whether your eyes are open or closed as 		
CF | the light passes through you. Your spine is just a lightning-rod as 		
CF | you spasm, locked to the wire by your translucent hand. 		
CF | 		
CF | After a long empty space of time, you open your eyes. You can move. 		
CF | There is no pain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Attic 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Attic 		
CF | An attic, dirt piled up around the edges, the roof too low to stand 		
CF | straight except in the middle. The house wall is to the east. To the 		
CF | west, the attic continues into pitch blackness. It makes you 		
CF | uncomfortable to have it so close. The stairway is a black hole down 		
CF | to the rest of the house. 		
CF | 		
CF | A glowing human figure is here, standing on tiptoe, lit through with a 		
CF | wild glow. 		
CF | 		
CF | On the wall next to you sits a fusebox, its door torn off. 		
CF | 		
CF | With an abrupt crackle, small blue-white sparks fly from the wires. 		
CF | 		
CF | > 		Roger says, "weird flex but I'm kind of digging it"
DavidW says (to ClubFloyd), "x ghost" 		
CF ] Attic 		
CF | > 		
CF | > X GHOST 		
CF | 		
CF | Transparent, its entire nervous system lit by fire. Its head is flung 		
CF | back, its hair streaming out. Its eyes are dark pits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Attic 		
CF | > 		
CF | > X ME 		
CF | 		
CF | There is a ripping pain in your organs. Nothing you do seems to pacify 		
CF | it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch ghost" 		
CF ] Attic 		
CF | > 		
CF | > TOUCH GHOST 		
CF | 		
CF | Your hand moves through it. If your eyes were closed, you wouldn't 		
CF | even notice. 		
CF | 		
CF | The ghost doesn't seem to notice your touch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Western End 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Western End 		
CF | The bare end of the attic room. To the east, you can see the stairs. 		
CF | 		
CF | A flashlight in a sturdy metal case sits on the floor near the bare 		
CF | wooden wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take flashlight" 		
CF ] Western End 		
CF | > 		
CF | > TAKE FLASHLIGHT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Western End 		
CF | > 		
CF | > X IT 		
CF | 		
CF | A sturdy, military-looking flashlight in an olive-dark metal case. 		
CF | 		
CF | The flashlight is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it on" 		
CF ] Western End 		
CF | > 		
CF | > TURN IT ON 		
CF | 		
CF | You press the large, comfortable button. A strong beam comes on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Attic 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Attic 		
CF | An attic, dirt piled up around the edges, the roof too low to stand 		
CF | straight except in the middle. The house wall is to the east. To the 		
CF | west, the attic continues into pitch blackness. It makes you 		
CF | uncomfortable to have it so close. The stairway is a black hole down 		
CF | to the rest of the house. 		
CF | 		
CF | A glowing human figure is here, standing on tiptoe, lit through with a 		
CF | wild glow. 		
CF | 		
CF | On the wall next to you sits a fusebox, its door torn off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Upper Storey Hallway 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Upper Storey Hallway 		
CF | A dingy hallway, narrow around your shoulders, running east and west. 		
CF | At the eastern end, a stairway leads up and down. 		
CF | 		
CF | A plain door leads south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Murky Hallway 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Murky Hallway 		
CF | It doesn't look particularly run-down, or romantically old, but all 		
CF | furnishings have been stripped out. It is impossible to tell what 		
CF | pattern the wallpaper was. 		
CF | 		
CF | There is an empty doorway to the south, and a stairway at the end of 		
CF | the hall leading up into blackness. 		
CF | 		
CF | The heavy front door leads back out to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Murky Hallway 		
CF | > 		
CF | > W 		
CF | 		
CF | The door creaks as you open it. You step out onto the wet-rotted 		
CF | porch. 		
CF | 		
CF | You don't have the flashlight. Your hand, and arm, and the rest of 		
CF | your body, is generating its own pale light. 		
CF | 		
CF | Turning back to the hallway, you see the faces of your ghosts, bidding 		
CF | you to stay. 		
CF | 		
CF | 		
CF | 		
CF | *** YOU WERE NEVER GOING TO LEAVE *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		DavidW says, "That's it."
		Jacqueline says, "Spooky"
		Roger says, "I don't often say there isn't enough exposition in a game, but here we are"
		Jacqueline says, "heh"
		DavidW says, "When I first played, I stumbled with the figures, since you can only refer to them as 'ghost'."
		DavidW says, "I agree this is a spooky one, but it needs more polish and bit more meat on its skeleton."
		Jacqueline nods.
		Jade says, "Thanks for driving. GG, I am going to dine right now. See you next week, stay safe."
		DavidW says, "bye Jade. Thanks for being here."
		Jacqueline says, "Night, Jade."
		Jacqueline exclaims, "And good day, DW and Roger. Thanks for the games, David!"
		DavidW says, "you're welcome! Glad to help!"
		DavidW says, "We should try tackling something like that Prom Dress game from a couple years ago, see if we can make any headway in it."
DavidW says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		DavidW says, "I'm heading back to the lounge now. Thanks all!"
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
Jade goes home. 		
Roger goes home. 		
Roger has disconnected. 			



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ClubFloyd Transcript:
Dark and Deep by Amanda Walker
As played on ifMUD on November 10, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Dark and Deep written by Amanda Walker. It was released as part of the 2024 ECTOCOMP; it placed 2nd in Le Grand Guignol. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		
		DavidW says, "I assume we're playing another game from Ectocomp 2024 today. I've played Last-Minute Magic, Dark and Deep, and Museum of Paranormal [something] already."
		Jacqueline asks, "Ah. What's left?"
		DavidW says, "So I'll suggest we play one of No More, Your Little Haunting, or Fireboat."
		Jacqueline asks, "That's Floydable?"
		Jacqueline says, "Ah, okay. Hm. I'm actually fine with a roll of the dice."
		DavidW says, "oh, there's also An Admirer."
		Jacqueline says, "That sounds..."
		DavidW says, "It's possible you might prefer we play Dark and Deep instead. It's by Amanda Walker and based on Robert Frost's poetry."
		Jacqueline says, "Oh, that does sound nice."
		DavidW says, "It's also fairly linear, not very puzzly."
DavidW says (to ClubFloyd), "load sleepmask darkanddeep" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | This game is largely conversation-based. There is only one other 		
CF | character in the game. To talk to her, you can type any of the 		
CF | following: 		
CF | 		
CF | ASK/TELL WOMAN ABOUT TOPIC 		
CF | TALK ABOUT TOPIC 		
CF | TALK TOPIC 		
CF | TALK/TELL/T TOPIC 		
CF | TALK/TELL/T ABOUT TOPIC 		
CF | ASK/A TOPIC 		
CF | ASK/A ABOUT TOPIC 		
CF | WOMAN, TOPIC 		
CF | and other variations. You can ask about any topic in any way you like, 		
CF | but to save typing, just A TOPIC or T TOPIC will work. Keep the topics 		
CF | you ask about to one word. For instance, instead of ASK ABOUT WOMAN'S 		
CF | HAT, you should ASK ABOUT WOMAN or ASK ABOUT HAT. 		
CF | 		
CF | ABOUT will give you information about this game and its inspirations. 		
CF | There is a HINT command, and HELP will bring you back to this 		
CF | information. 		
CF | 		
CF | If you're new to parser-based interactive fiction, type PLAY for 		
CF | general information on playing parser games. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | January 1922 		
CF | 		
CF | Coös, New Hampshire 		
CF | 		
CF | The road diverges here. The main road runs between villages, and a 		
CF | smaller track, wanting wear, splits from it and winds into the woods. 		
CF | It is marked by a mailbox labeled "Lajway." You're nearly there. Long 		
CF | you stand looking down this road as far as you can to where it bends 		
CF | into the undergrowth. You sigh-- what can you find at the end of it 		
CF | but your own doubt, the cavernous hole where God once lived in you? 		
CF | You find that hole at the end of every road now, and it's deeper every 		
CF | time. A premonition of dread flickers through you, a vision of 		
CF | yourself ages and ages hence, looking back on this night, on this 		
CF | diverging road and how it made such a terrible difference. Knowing how 		
CF | way leads on to way, doubt to doubt, can you ever come back to who you 		
CF | once were? 		
CF | 		
CF | 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		DavidW says, "Co[o umlaut]s"
DavidW pushes the green 'space' button. 		
CF ] 		
CF | Snow falls in downy flakes from the darkening sky, frosting the frozen 		
CF | ground, landing on leaves no step has trodden black. The old woman's 		
CF | house is isolated, far from the comforts of your neat white church and 		
CF | manse, those props and stages that allow you to pretend you are still 		
CF | functioning. But the woman is dying and the doctor can't come tonight. 		
CF | You are sent because you are a Reverend; it's your job to comfort her 		
CF | at her end no matter how dented is your faith in yourself, in your 		
CF | God. No matter her reputation. You turn down the dimly lit path, snow 		
CF | brushing your cheeks, your little horse's bells jingling as you make 		
CF | your way to the Lajway farm. 		
CF | 		
CF | At the homestead you stable your horse in the dry barn and come out 		
CF | into the twilit yard, steadying yourself to do your job, steeling 		
CF | yourself against the black hole inside you that whispers, 		
CF | run. 		
CF | 		
CF | 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		DavidW asks, "ready?"
		Roger says, "surely"
		Jacqueline exclaims, "Still reading!"
		Jacqueline exclaims, "Sorry!"
		Roger says, "chew slowly, even when it's scenery"
		Jacqueline says, "There's nice writing here. I'm appreciating it. Sheesh."
		Jacqueline says, "Okay."
		Jacqueline exclaims, "Proceed!"
		DavidW says, "yeah, I thought you'd like this."
DavidW pushes the green 'space' button. 		
CF ] Yard 		
CF | 		
CF | Dark and Deep 		
CF | An Interactive Fiction by Amanda Walker 		
CF | Release 1 / Serial number 241030 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) 		
CF | 		
CF | Yard 		
CF | White capped mountain ranges surround these woods on all sides. Tall 		
CF | pines tower over this clearing in the woods, laced with snow. The bare 		
CF | dirt here is scraggled with dead weeds and frozen puddles. Fat, lazy 		
CF | snowflakes drift from the darkening sky as twilight deepens. 		
CF | 		
CF | The old woman's little house is to the west, the thatched barn is to 		
CF | the east, the path back to the road is south, and the path narrows as 		
CF | it disappears into the snowy woods to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "about" 		
CF ] Yard 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | This game was written in Inform 7 for the 2024 Ectocomp, and is based 		
CF | on multiple poems by a famous poet. If you want that information at 		
CF | any time, type POET, or you can wait for the endnotes. 		
CF | 		
CF | Thanks to my testers: AM Ruf, Drew Cook, Zed Lopez, Manonamora, and 		
CF | Tabitha. All the thanks to my sweetheart Tom, who is the best person I 		
CF | know. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "poet" 		
CF ] Yard 		
CF | > 		
CF | > POET 		
CF | 		
CF | This game is based on the poems of Robert Frost (American, 1874-1963). 		
CF | The main story comes from The Witch of Coös, although I have 		
CF | altered the scenario significantly. 		
CF | 		
CF | I've also drawn a great deal from the very depressing poems Out, 		
CF | Out and Home Burial. 		
CF | 		
CF | The game begins with snippets of The Road Not Taken and ends 		
CF | with snippets from Stopping by Woods On Snowy Evening. I also 		
CF | stole lines and images from Ghost House, Love and a Question, 		
CF | Revelation, Mending Wall, Design, Putting In the Seed, The Hill Wife, 		
CF | Bereft, The Thatch. And there's a general theft of themes and 		
CF | vibes from many other Frost poems. 		
CF | 		
CF | > 		Jacqueline says, "Aw. Sweetheart."
		Jacqueline says, "Lovely idea for a game."
DavidW says (to ClubFloyd), "x me" 		
CF ] Yard 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You miss your formal reverend's clothing, but it's too cold for it and 		
CF | you're dressed warmly in woolens against the cold. The doctor sent you 		
CF | to sit with the dying woman-- Mrs. Lajway-- who lives here. She's 		
CF | hours or days from her end, and he has a birth to attend tonight and 		
CF | doesn't want her to be alone. So despite the fact that she reportedly 		
CF | hasn't set foot in a church in decades, and despite her unsavory 		
CF | reputation, you will do your duty and guide her, help her find God and 		
CF | peace before her death, free her of sin. 		
CF | 		
CF | But hidden under your clothes, under your skin, beating a slow rhythm 		
CF | out of tune with your heart, is a flower of doubt. 		
CF | 		
CF | > 		Jacqueline says, "Yeah, I too have doubts."
DavidW says (to ClubFloyd), "x doubt" 		
CF ] Yard 		
CF | > 		
CF | > X DOUBT 		
CF | 		
CF | Like a tumor or a terrible pregnancy, unseen by anyone else, it gnaws 		
CF | at your insides. You struggle to expunge it, but it only grows, its 		
CF | teeth getting sharper every day. It whispers and hisses, "Fraud" so 		
CF | loudly that you think someone else will hear. You almost wish someone 		
CF | would hear, so you could break down and beg for help. But you're the 		
CF | one who helps others with their faith. 		
CF | 		
CF | > 		Roger says, "oh yeah, I remember this poem now"
		Jacqueline says, "oh cool"
		Jacqueline says, "But also: not cool."
Jacqueline says (to ClubFloyd), "x help" 		
CF ] Yard 		
CF | > 		
CF | > X HELP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I don't know the poetry at all, unfortunately."
DavidW says (to ClubFloyd), "drop doubt" 		
CF ] Yard 		
CF | > 		
CF | > DROP DOUBT 		
CF | 		
CF | You have tried so hard. But it only swells inside you, a wretched game 		
CF | of hide-and-seek with God afar, so far away as to be nonexistant. You 		
CF | cringe at expressing your doubt so much, even in your secret thoughts. 		
CF | 		
CF | > 		Roger says, "It's good, not too long, properly spooky"
DavidW says (to ClubFloyd), "i" 		
CF ] Yard 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | woolen clothes (being worn) 		
CF | a cross (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clothes" 		
CF ] Yard 		
CF | > 		
CF | > X CLOTHES 		
CF | 		
CF | Warm winter woolens instead of traditional formal reverend's clothing. 		
CF | They make you feel like just a man. But if you're honest with 		
CF | yourself, the reverend's vestments make you feel like a sham most of 		
CF | the time. At least these clothes are warm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cross" 		
CF ] Yard 		
CF | > 		
CF | > X CROSS 		
CF | 		
CF | A small, plain carved wooden cross, polished and smooth as glass. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "touch cross" 		
CF ] Yard 		
CF | > 		
CF | > TOUCH CROSS 		
CF | 		
CF | You have been raised and trained to keep your hands to yourself. A 		
CF | lifetime of hands folded behind your back. 		
CF | 		
CF | > 		Jacqueline says, "aw"
DavidW says (to ClubFloyd), "x barn" 		
CF ] Yard 		
CF | > 		
CF | > X BARN 		
CF | 		
CF | A old wooden barn with a thick thatched roof, pitched steeply so that 		
CF | the eaves are at eye level. A rustling noise comes from the eaves. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "listen" 		
CF ] Yard 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | The hush of falling snow. An unseen woodpecker clatters, then falls 		
CF | silent. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "listen" 		
CF ] Yard 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | The hush of falling snow. An unseen woodpecker clatters, then falls 		
CF | silent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eaves" 		
CF ] Yard 		
CF | > 		
CF | > X EAVES 		
CF | 		
CF | As you bend to inspect the eaves closer, a bird explodes from its 		
CF | place in the thatch, feathers brushing your cheeks as the bird whirls 		
CF | in confusion before shooting into the trees. Your heart beating fast, 		
CF | you feel sorrow for the displaced bird, who now shivers unseen on a 		
CF | branch in the darkening woods. It seems that you are always displacing 		
CF | small warm things, sending them into the cold: your family, your 		
CF | desires, and perhaps now the only thing you had to replace them, your 		
CF | faith. 		
CF | 		
CF | > 		Roger says, "we should probably have the book if we're on a working visit"
		Jacqueline says, "Fair."
		Jacqueline says, "Don't think we brought it."
		DavidW says, "apparently not"
		Jacqueline says, "If we think she's gonna have one, I think we're likely wrong."
DavidW says (to ClubFloyd), "x house" 		
CF ] Yard 		
CF | > 		
CF | > X HOUSE 		
CF | 		
CF | Mrs. Lajway's house is a sturdy little stone cottage with a steep roof 		
CF | shingled in slate. Firelight flickers in the downstairs windows 		
CF | invitingly. Just the sight of it seems to cause the icy air to bite 		
CF | harder. 		
CF | 		
CF | > 		Jacqueline says, "Looks warm. Let's go."
		DavidW says, "When talking to Mrs Lajway, topics are one word only, and the A TOPIC syntax is sufficient."
DavidW says (to ClubFloyd), "w" 		
CF ] Cottage 		
CF | > 		
CF | > W 		
CF | 		
CF | You knock on the front door of the cottage, calling out, "Mrs. Lajway? 		
CF | It's Reverend Odlin. The doctor asked me to come see you." 		
CF | 		
CF | After a long pause, you shivering on the doorstep, you hear a woman 		
CF | say, "Come in, Reverend." 		
CF | 		
CF | Cottage 		
CF | A cozy room with a fire snapping in a stone fireplace. Kitchen 		
CF | counters and cabinets line one wall, and a rough wooden table 		
CF | separates the kitchen area from the living area. Two soft chairs are 		
CF | placed near the fire. 		
CF | 		
CF | An old woman sits nodding in one of the chairs, peering at you from a 		
CF | wrinkled face. 		
CF | 		
CF | Stairs lead up, there is a closed door to the west, and the yard is 		
CF | back east. The old woman strains to see you and says, "It's Reverend 		
CF | Odlin, is it? I've heard of you. They told you I was dying, yes? That 		
CF | my soul needs saving. Perhaps it does, and perhaps it can't be, or 		
CF | perhaps I have no soul, Father." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mrs" 		
CF ] Cottage 		
CF | > 		
CF | > X MRS 		
CF | 		
CF | About eighty years old, her pink scalp showing through her sparse 		
CF | white hair, liver-spotted hands plucking at the crocheted afghan on 		
CF | her lap, the deep lines of her face shadowing in the flickering 		
CF | firelight. Yet you can see that she was once a beauty, her fine bones 		
CF | still there under the sagging skin and milky eyes. The doctor told you 		
CF | that she's lived alone here forever. Her husband died twenty years ago 		
CF | and she has been tough enough to make it in this isolated house until 		
CF | now. "She's dying," said the doctor. "Everyone thinks she's a witch, 		
CF | but I think she's just a lonely old woman who needs comfort at the 		
CF | end. Go sit with her, Father." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit" 		
CF ] Cottage 		
CF | > 		
CF | > SIT 		
CF | 		
CF | You get onto the armchair. 		
CF | 		
CF | > 		Jacqueline says, "She's probably a witch."
DavidW says (to ClubFloyd), "a herself" 		
CF ] Cottage 		
CF | > 		
CF | > A HERSELF 		
CF | 		
CF | "Everyone calls me a witch." 		
CF | 		
CF | > 		Roger says, "she probably has a dozen cats"
DavidW says (to ClubFloyd), "a cats" 		
CF ] Cottage 		
CF | > 		
CF | > A CATS 		
CF | 		
CF | "Talk to me about something else," the old woman says. 		
CF | 		
CF | > 		Jacqueline says, "She's probably childless."
DavidW says (to ClubFloyd), "a soul" 		
CF ] Cottage 		
CF | > 		
CF | > A SOUL 		
CF | 		
CF | "Some say the dead have souls, but I say how can that be? I thought 		
CF | the dead were souls. Don't that make you suspicious that there's 		
CF | something the dead are keeping back? Yes, there's something the dead 		
CF | are keeping back. Someone's secrets." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a witch" 		
CF ] Cottage 		
CF | > 		
CF | > A WITCH 		
CF | 		
CF | "Folks think a witch has familiar spirits she could call up to pass a 		
CF | winter evening. If she won't do it on command, they think she should 		
CF | be burned at the stake or something. But it's the secret sins that 		
CF | witch a heart, Father. Mayhap I'll show you some magic before I die." 		
CF | 		
CF | > 		Jacqueline says, "oh"
		Jacqueline says, "magic"
DavidW says (to ClubFloyd), "a magic" 		
CF ] Cottage 		
CF | > 		
CF | > A MAGIC 		
CF | 		
CF | "I can let you see how things happened. Objects carry ghosts, 		
CF | Reverend. When things die, people or love or hope or hearts, they 		
CF | leave their broken bones in the objects around them. So many ghosts 		
CF | are here, their bones rattling." 		
CF | 		
CF | > 		Roger says, "behold! I have your nose, father"
		Jacqueline says, "hahaha"
		Jacqueline says, "yay"
DavidW says (to ClubFloyd), "a doctor" 		
CF ] Cottage 		
CF | > 		
CF | > A DOCTOR 		
CF | 		
CF | "Almost out of time, the doctor says. Normally I'd ignore him, the 		
CF | pipsqueak. But I know he's right. I can feel it, have felt it slowing 		
CF | and slowing, the weight of secrets pulling it to a stop. You're the 		
CF | last man I'll ever share an evening with, and I've shared evenings-- 		
CF | and nights!-- with many. Oh, don't look so shocked. Those sins are 		
CF | old, if they're sins at all. I've committed much greater ones." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a sins" 		
CF ] Cottage 		
CF | > 		
CF | > A SINS 		
CF | 		
CF | "Bones. So many of them, where they should be, where they were, where 		
CF | they are not. A life made of bones rattling and seeking, their fingers 		
CF | still clutching at me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a bones" 		
CF ] Cottage 		
CF | > 		
CF | > A BONES 		
CF | 		
CF | "Have you seen the graves? They're not far. Such bones lie there as to 		
CF | squeeze my heart to death. I've been dying since the first was dug. My 		
CF | husband started dying then, too. That's when the witch grew in me, 		
CF | started wearing my skin." 		
CF | 		
CF | > 		Jacqueline says, "That is novel."
DavidW says (to ClubFloyd), "a husband" 		
CF ] Cottage 		
CF | > 		
CF | > A HUSBAND 		
CF | 		
CF | "Toffile. I married him when I was seventeen, my first baby less than 		
CF | a year later. The grief he brought me until he died twenty years ago." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a baby" 		
CF ] Cottage 		
CF | > 		
CF | > A BABY 		
CF | 		
CF | "I had two, long ago. You'll find them under the big tree in the 		
CF | graveyard if you care to look around outside." 		
CF | 		
CF | > 		Jacqueline says, "Oh. Not childless."
		Jacqueline says, "No cats, either."
DavidW says (to ClubFloyd), "a graveyard" 		
CF ] Cottage 		
CF | > 		
CF | > A GRAVEYARD 		
CF | 		
CF | "It's just up the path outside. I don't go there anymore, even for my 		
CF | children." 		
CF | 		
CF | > 		Roger says, "just a big bowl of hard candy all stuck together"
		Jacqueline says, "yuck"
Jacqueline says (to ClubFloyd), "a deaths" 		
CF ] Cottage 		
CF | > 		
CF | > A DEATHS 		
CF | 		
CF | "Talk to me about something else," the old woman says. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a death" 		
CF ] Cottage 		
CF | > 		
CF | > A DEATH 		
CF | 		
CF | "Not long now. I'm glad it's you here with me, though I've no use for 		
CF | church. But there's something in your face that tells me you know 		
CF | about pain." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a pain" 		
CF ] Cottage 		
CF | > 		
CF | > A PAIN 		
CF | 		
CF | "Which kind of pain? My old body hurts something awful. But it's not 		
CF | as bad as the torment of my secrets, my sins. Nothing compared to how 		
CF | the bones torment me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a secrets" 		
CF ] Cottage 		
CF | > 		
CF | > A SECRETS 		
CF | 		
CF | "Bones. So many of them, where they should be, where they were, where 		
CF | they are not. A life made of bones rattling and seeking, their fingers 		
CF | still clutching at me." 		
CF | 		
CF | > 		Jacqueline says, "She's very dramatic."
		Roger says, "I've been celebate for 50 years so don't you lecture me about pain"
		Jacqueline looks at Roger.
		Roger says, "It's a dramatic work"
		Roger says, "well not me me"
		DavidW asks, "Shall we check out the graveyard?"
		Roger says, "the rev there"
		Roger says, "yeah, reckon we should"
		Jacqueline says, "Yeah, I'm good with visiting it."
DavidW says (to ClubFloyd), "e" 		
CF ] Yard 		
CF | > 		
CF | > E 		
CF | 		
CF | You say, "Will you excuse me for a moment, ma'am?" and Mrs. Lajway 		
CF | replies, " Do what you need to do, Reverend. I'll be here." 		
CF | 		
CF | (first getting off the armchair) 		
CF | 		
CF | Yard 		
CF | White capped mountain ranges surround these woods on all sides. Tall 		
CF | pines tower over this clearing in the woods, laced with snow. The bare 		
CF | dirt here is scraggled with dead weeds and frozen puddles. Fat, lazy 		
CF | snowflakes drift from the darkening sky as twilight deepens. 		
CF | 		
CF | The old woman's little house is to the west, the thatched barn is to 		
CF | the east, the path back to the road is south, and the path narrows as 		
CF | it disappears into the snowy woods to the north. 		
CF | 		
CF | > 		Roger says, "probably not even on hallowed ground or whatnot"
DavidW says (to ClubFloyd), "n" 		
CF ] Graveyard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Graveyard 		
CF | At the end of a path through the trees, a ruined stone fence tangled 		
CF | with dead vines surrounds a semi-cleared area in the trees. A huge low 		
CF | limbed sycamore tree spreads its bare branches over two moss covered 		
CF | stones. An unseen woodpecker clatters in the trees, the sharp sound 		
CF | intruding on the quiet of this space. 		
CF | 		
CF | You can go back south to the yard. The forest grows thick and dark in 		
CF | every other direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fence" 		
CF ] Graveyard 		
CF | > 		
CF | > X FENCE 		
CF | 		
CF | The ruin of a stacked-stone wall, waist height, surrounding the giant 		
CF | tree. The forest crowds in close on the other side, the stones 		
CF | tumbling to the ground in places. Something there is that doesn't love 		
CF | a wall and brings it down each year. From experience you know that a 		
CF | wall like this requires repair every year, neighbors on either side to 		
CF | walk the line and set the wall between them once again, to each the 		
CF | boulders that have fallen to each. But this one has not been repaired 		
CF | in many years. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF ] Graveyard 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | It's perhaps the biggest tree you've ever seen, massive in girth, its 		
CF | branches so low that some of them brush the ground, the fat falling 		
CF | flakes of snow building on its huge, barren limbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stones" 		
CF ] Graveyard 		
CF | > 		
CF | > X STONES 		
CF | 		
CF | Two graves with old headstones, one small and one large. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x small stone" 		
CF ] Graveyard 		
CF | > 		
CF | > X SMALL STONE 		
CF | 		
CF | A small headstone, overgrown with lichen turning brittle in the cold. 		
CF | The lichen obscures the writing on the stone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean it" 		
CF ] Graveyard 		
CF | > 		
CF | > CLEAN IT 		
CF | 		
CF | You scrape the lichen away from the stone and it crumbles tonothing. 		
CF | Now you can read the stone: 		
CF | 		
CF | June Lajway 		
CF | 1862 		
CF | 		
CF | She died sixty years ago. The single year on the stone tells you that 		
CF | little June didn't live even a year. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x large stone" 		
CF ] Graveyard 		
CF | > 		
CF | > X LARGE STONE 		
CF | 		
CF | A large headstone, overgrown with moss turning brown in the cold. The 		
CF | moss obscures the writing on the stone. 		
CF | 		
CF | > 		Roger says, "lived long enough to get a name though. Unless she was born and died in June too"
DavidW says (to ClubFloyd), "clean it" 		
CF ] Graveyard 		
CF | > 		
CF | > CLEAN IT 		
CF | 		
CF | You scrape the moss away from the stone and it crumbles to nothing. 		
CF | Now you can read the stone: 		
CF | 		
CF | William Lajway 		
CF | 1863-1875 		
CF | 		
CF | He died nearly fifty years ago, only 12 years old. 		
CF | 		
CF | > 		Jacqueline says, "MURDERED"
		Jacqueline says, "Just kidding."
		Jacqueline says, "Probably."
		Jacqueline says, "Probably kidding."
		Roger says, "death by being turned into a newt"
DavidW says (to ClubFloyd), "x woodpecker" 		
CF ] Graveyard 		
CF | > 		
CF | > X WOODPECKER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x snow" 		
CF ] Graveyard 		
CF | > 		
CF | > X SNOW 		
CF | 		
CF | The darkening winter sky, the sun nearly gone. Fat, lazy flakes of 		
CF | snow drift steadily down from it, gathering in soft masses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x forest" 		
CF ] Graveyard 		
CF | > 		
CF | > X FOREST 		
CF | 		
CF | The dark winter forest, crowding the stone fence. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "If so, he did not get better."
		DavidW asks, "Shall we go back inside?"
		Roger says, "Toffie isn't buried back here? That's what we call foreshadowing"
		Jacqueline says (to DW), "Yeah, I think we're good. Unless we want to be silly and climb the tree or something."
		DavidW says, "ToffLe"
		Roger says, "I know what I said"
DavidW says (to ClubFloyd), "climb tree" 		
CF ] Graveyard 		
CF | > 		
CF | > CLIMB TREE 		
CF | 		
CF | If you were a bit younger, and if the weather was a little warmer, you 		
CF | would. But you're here to minister to a dying woman, not act like a 		
CF | child. 		
CF | 		
CF | > 		Jacqueline says, "Toffile."
		DavidW says, "oops yes Toffile"
DavidW says (to ClubFloyd), "s" 		
CF ] Yard 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Yard 		
CF | White capped mountain ranges surround these woods on all sides. Tall 		
CF | pines tower over this clearing in the woods, laced with snow. The bare 		
CF | dirt here is scraggled with dead weeds and frozen puddles. Fat, lazy 		
CF | snowflakes drift from the darkening sky as twilight deepens. 		
CF | 		
CF | The old woman's little house is to the west, the thatched barn is to 		
CF | the east, the path back to the road is south, and the path narrows as 		
CF | it disappears into the snowy woods to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cottage 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Cottage 		
CF | A cozy room with a fire snapping in a stone fireplace. Kitchen 		
CF | counters and cabinets line one wall, and a rough wooden table 		
CF | separates the kitchen area from the living area. Two soft chairs are 		
CF | placed near the fire. 		
CF | 		
CF | An old woman sits nodding in one of the chairs, peering at you from a 		
CF | wrinkled face. 		
CF | 		
CF | Stairs lead up, there is a closed door to the west, and the yard is 		
CF | back east. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a needs" 		
CF ] Cottage 		
CF | > 		
CF | > A NEEDS 		
CF | 		
CF | "Talk to me about something else," the old woman says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a June" 		
CF ] Cottage 		
CF | > 		
CF | > A JUNE 		
CF | 		
CF | "That was the beginning of it all. The hate and the death and the 		
CF | witch growing under my skin. The first death of myself, at the stone 		
CF | wall by the graves under the tree." She reaches out and touches your 		
CF | forehead with a wizened finger and a shock courses through you, a 		
CF | feeling of opening. She says, "You have an eye now to see, to sense. 		
CF | Go you out to the graveyard and sense the wall there. You'll see what 		
CF | happened." 		
CF | 		
CF | You feel something like an eye pulsing inside you and know that 		
CF | you can SENSE objects now. 		
CF | 		
CF | > 		Jacqueline says, "I kind of want to make her tea or something."
		DavidW says (to Jacqueline), "I did too, but that option isn't available."
		Jacqueline asks, "Oh, huh. So, go *back* outside?"
DavidW says (to ClubFloyd), "a eye" 		
CF ] Cottage 		
CF | > 		
CF | > A EYE 		
CF | 		
CF | "You've always had that eye inside you. You were just looking at the 		
CF | wrong things with it, in the wrong way. I just gave it a poke. That's 		
CF | all magic really is: helping someone see." 		
CF | 		
CF | > 		Jacqueline says, "She hath poked us in the eye."
DavidW says (to ClubFloyd), "e" 		
CF ] Yard 		
CF | > 		
CF | > E 		
CF | 		
CF | You say, "Will you excuse me for a moment, ma'am?" and Mrs. Lajway 		
CF | replies, " Do what you need to do, Reverend. I'll be here." 		
CF | 		
CF | Yard 		
CF | White capped mountain ranges surround these woods on all sides. Tall 		
CF | pines tower over this clearing in the woods, laced with snow. The bare 		
CF | dirt here is scraggled with dead weeds and frozen puddles. Fat, lazy 		
CF | snowflakes drift from the darkening sky as twilight deepens. 		
CF | 		
CF | The old woman's little house is to the west, the thatched barn is to 		
CF | the east, the path back to the road is south, and the path narrows as 		
CF | it disappears into the snowy woods to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Graveyard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Graveyard 		
CF | At the end of a path through the trees, a ruined stone fence tangled 		
CF | with dead vines surrounds a semi-cleared area in the trees. A huge low 		
CF | limbed sycamore tree spreads its bare branches over two moss covered 		
CF | stones. An unseen woodpecker clatters in the trees, the sharp sound 		
CF | intruding on the quiet of this space. 		
CF | 		
CF | You can go back south to the yard. The forest grows thick and dark in 		
CF | every other direction. 		
CF | 		
CF | > 		Roger says, "oh no, an exposition curse"
DavidW says (to ClubFloyd), "x tree" 		
CF ] Graveyard 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | It's perhaps the biggest tree you've ever seen, massive in girth, its 		
CF | branches so low that some of them brush the ground, the fat falling 		
CF | flakes of snow building on its huge, barren limbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fence" 		
CF ] Graveyard 		
CF | > 		
CF | > X FENCE 		
CF | 		
CF | The ruin of a stacked-stone wall, waist height, surrounding the giant 		
CF | tree. The forest crowds in close on the other side, the stones 		
CF | tumbling to the ground in places. Something there is that doesn't love 		
CF | a wall and brings it down each year. From experience you know that a 		
CF | wall like this requires repair every year, neighbors on either side to 		
CF | walk the line and set the wall between them once again, to each the 		
CF | boulders that have fallen to each. But this one has not been repaired 		
CF | in many years.The wall seems very bright, more real than anything else 		
CF | here. The eye inside you throbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sense fence" 		
CF | > 		
CF | > SENSE FENCE 		
CF | 		
CF | Your vision blurs and shifts, and a digging sound fills your ears. You 		
CF | close your eyes, the eye inside you opening wide, and see something 		
CF | else, become someone else... 		
CF | 		
CF | 		
CF | 		
CF | PRESS ANY KEY 		
DavidW pushes the green 'space' button. 		
CF ] Graveyard 		
CF | I sit on the cold stone wall, wringing my skirt in my hands, my heart 		
CF | a stone, and watch Toffile dig. With his own hand, he digs the grave, 		
CF | making the gravel leap and leap in air. Leap up like that and land so 		
CF | lightly and roll back down the mound beside the hole. I think, "Who is 		
CF | this man? I don't know him." 		
CF | 		
CF | He leans the spade against the wall and talks of something, of fences 		
CF | and walls, of how stacked stone is better than birch, how birch fences 		
CF | will rot. He talks of rotting fences and the stones under me shift and 		
CF | the word rot hangs in the air and I hate him, his rumbling 		
CF | voice talking of rot with the stains on his shoes of fresh earth from 		
CF | his baby's grave. What has anything he says-- save rot-- to do with 		
CF | what lies in the darkened house? 		
CF | 		
CF | Everyone else makes pretense of following love to the grave, but 		
CF | before they are in it their minds are turned and making the best of 		
CF | their way back to life and living people, and things they understand. 		
CF | When hate and sorrow poison your heart you are alone, and you die more 		
CF | alone. 		
CF | 		
CF | I stand and run and run, the hatred in my heart and the seed in my 		
CF | belly growing even now until he catches me, holds me down, carries me 		
CF | back, and I lie alone grieving my baby in the earth, and for the one 		
CF | growing in me now, growing in poisoned earth. And then the new baby 		
CF | comes and things heal a little, a tender scab over the wound for 		
CF | twelve years, before ripping open in a gout of blood. 		
CF | 		
CF | You blink and stagger, the eye inside closing, your heart stuttering, 		
CF | and you are yourself again, a haunted minister in a neglected 		
CF | graveyard at twilight in winter. 		
CF | 		
CF | > 		Jacqueline looks sad.
		Jacqueline says, "Well, that is all terrible."
		DavidW says, "It'll get worse."
		Jacqueline looks at David.
		Jacqueline says, "Great."
		Jacqueline exclaims, "Let's go back inside then!"
DavidW says (to ClubFloyd), "s" 		
CF ] Yard 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Yard 		
CF | White capped mountain ranges surround these woods on all sides. Tall 		
CF | pines tower over this clearing in the woods, laced with snow. The bare 		
CF | dirt here is scraggled with dead weeds and frozen puddles. Fat, lazy 		
CF | snowflakes drift from the darkening sky as twilight deepens. 		
CF | 		
CF | The old woman's little house is to the west, the thatched barn is to 		
CF | the east, the path back to the road is south, and the path narrows as 		
CF | it disappears into the snowy woods to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cottage 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Cottage 		
CF | A cozy room with a fire snapping in a stone fireplace. Kitchen 		
CF | counters and cabinets line one wall, and a rough wooden table 		
CF | separates the kitchen area from the living area. Two soft chairs are 		
CF | placed near the fire. 		
CF | 		
CF | An old woman sits nodding in one of the chairs, peering at you from a 		
CF | wrinkled face. 		
CF | 		
CF | Stairs lead up, there is a closed door to the west, and the yard is 		
CF | back east. 		
CF | 		
CF | > 		DavidW asks, "The obvious next step is to ask about William, but perhaps there's only topics first?"
		DavidW asks, "er other topics?"
		Roger says, "could be"
		Jacqueline says, "I have this impulse to say, 'Let's just violate her privacy entirely and go upstairs.'"
DavidW says (to ClubFloyd), "u" 		
CF ] Cottage 		
CF | > 		
CF | > U 		
CF | 		
CF | You needn't wander in this lady's house without her permission. You're 		
CF | here to help prepare her soul for death, not to snoop. 		
CF | 		
CF | > 		Jacqueline says, "Well, okay. Good deal."
DavidW says (to ClubFloyd), "a Toffile" 		
CF ] Cottage 		
CF | > 		
CF | > A TOFFILE 		
CF | 		
CF | "Toffile. I married him when I was seventeen, my first baby less than 		
CF | a year later. The grief he brought me until he died twenty years ago." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a rot" 		
CF ] Cottage 		
CF | > 		
CF | > A ROT 		
CF | 		
CF | "Talk to me about something else," the old woman says. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a grief" 		
CF ] Cottage 		
CF | > 		
CF | > A GRIEF 		
CF | 		
CF | "You could wring it from me like a sopping sponge. I think you 		
CF | understand something of grief, Reverend. I see it in your eyes. You 		
CF | keep it secret, though, I think." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "t grief" 		
CF ] Cottage 		
CF | > 		
CF | > T GRIEF 		
CF | 		
CF | "You could wring it from me like a sopping sponge. I think you 		
CF | understand something of grief, Reverend. I see it in your eyes. You 		
CF | keep it secret, though, I think." 		
CF | 		
CF | > 		Jacqueline asks, "Oh, we can't tell, only ask?"
		DavidW says, "They're synonyms in this game, as far as I know."
		Jacqueline nods.
		Roger says, "press x to pay respects"
		DavidW asks, "Are we ready to ask about William?"
		Roger says, "ayup"
DavidW says (to ClubFloyd), "a William" 		
CF ] Cottage 		
CF | > 		
CF | > A WILLIAM 		
CF | 		
CF | "His death was the last time I could say I had a heart. There was a 		
CF | shred left after the first grave was dug, but it withered when the 		
CF | accident happened. I had it moved to the barn, that thing of evil." 		
CF | She reaches out and touches your forehead and a shock courses through 		
CF | you." She says, "Sense it now and you'll see. Go you out and sense 		
CF | it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Yard 		
CF | > 		
CF | > E 		
CF | 		
CF | You say, "Will you excuse me for a moment, ma'am?" and Mrs. Lajway 		
CF | replies, " Do what you need to do, Reverend. I'll be here." 		
CF | 		
CF | Yard 		
CF | White capped mountain ranges surround these woods on all sides. Tall 		
CF | pines tower over this clearing in the woods, laced with snow. The bare 		
CF | dirt here is scraggled with dead weeds and frozen puddles. Fat, lazy 		
CF | snowflakes drift from the darkening sky as twilight deepens. 		
CF | 		
CF | The old woman's little house is to the west, the thatched barn is to 		
CF | the east, the path back to the road is south, and the path narrows as 		
CF | it disappears into the snowy woods to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Barn 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Barn 		
CF | Your little horse is here where you stabled him when you arrived, his 		
CF | harness bells jingling softly. Rustling noises come from the low 		
CF | thatch ceiling. 		
CF | 		
CF | In the dim light, you can see a rusted buzz saw in one corner. A 		
CF | spiderweb gleams white above it. 		
CF | 		
CF | The yard is back east. 		
CF | 		
CF | > 		Jacqueline asks, "... it?"
DavidW says (to ClubFloyd), "x horse" 		
CF ] Barn 		
CF | > 		
CF | > X HORSE 		
CF | 		
CF | Your little dappled gray horse. He'll be safe here in the barn while 		
CF | you sit with old Mrs. Lajway. He chuffs gently, his harness bells 		
CF | seeming to question you. You question yourself: what are you doing 		
CF | here? How can you comfort a dying woman when you cannot even comfort 		
CF | yourself? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet horse" 		
CF ] Barn 		
CF | > 		
CF | > PET HORSE 		
CF | 		
CF | You stroke the horse's long nose and he whickers contentedly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bells" 		
CF ] Barn 		
CF | > 		
CF | > X BELLS 		
CF | 		
CF | A leather harness with bells on it that jingle softly when he tosses 		
CF | his head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x web" 		
CF ] Barn 		
CF | > 		
CF | > X WEB 		
CF | 		
CF | A spiderweb above the saw. It should be too cold for spiders, but here 		
CF | one is, fat and white. It should be too cold for moths, but the spider 		
CF | is busy wrapping up a white moth. The white web, the white spider, the 		
CF | white moth, all glowing softly in the dim of the barn, here when all 		
CF | these things should be dead or sleeping through the winter cold. They 		
CF | are as out of place as you are, the design of your life having brought 		
CF | you here despite your lack of fitness for the job, for any job, 		
CF | really. It seems in its unnatural presence a design of darkness 		
CF | clothed in white, appalling, inevitable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x saw" 		
CF ] Barn 		
CF | > 		
CF | > X SAW 		
CF | 		
CF | It hulks in the corner of the barn, rusted and silent, stained with 		
CF | reddish smears. You know that in use, it would rattle and jitter 		
CF | around, powered by a tractor's engine. This one looks as if it hasn't 		
CF | been used in decades.The saw seems very bright, more real than 		
CF | anything else here. The eye inside you throbs. 		
CF | 		
CF | > 		Jacqueline says, "ugh"
		Jacqueline says, "So maybe there was a murder."
		DavidW says, "let me know when you're ready to sense the saw."
		Roger says, "I am ready to see saw"
		Jacqueline says, "...sure."
DavidW says (to ClubFloyd), "sense saw" 		
CF | > 		
CF | > SENSE SAW 		
CF | 		
CF | Your vision blurs and shifts, and a snarling sound fills your ears. 		
CF | You close your eyes, the eye inside you opening wide, and see 		
CF | something else, becoming someone else... 		
CF | 		
CF | 		
CF | 		
CF | PRESS ANY KEY 		
DavidW pushes the green 'space' button. 		
CF ] Barn 		
CF | I step out of the house into the yard, wiping my flour-covered hands 		
CF | on my apron. Willy is in the yard. Toffile is there, and the hired man 		
CF | Engelo, feeding logs into the buzz saw, which rattles and drops 		
CF | stove-length sticks of wood. The tractor chugs nearby, powering the 		
CF | saw with its engine. The day is nearly done, and the buzz saw snarls 		
CF | and rattles as I come out and call, "Supper!" 		
CF | 		
CF | Just that one word, but the rattling saw is made hungry by the word. 		
CF | Willy is standing by it, and he sees me and holds a hand out as if to 		
CF | salute me. Toffile feeds in a log, and the saw jitters and rattles and 		
CF | leaps at Willy's hand; it seems his hand reaches out to it as well. 		
CF | 		
CF | And Willy makes a sound like a laugh and holds up his arm, half in 		
CF | appeal, but half as if to keep the life from spilling. He is old 		
CF | enough, a boy doing a man's work, to know all is spoiled. Then he 		
CF | crumples, falls, the whole scene suddenly red. He begs, "Don't let him 		
CF | cut my hand off, the doctor, when he comes! Don't let him!" 		
CF | 		
CF | But the hand is gone already. 		
CF | 		
CF | The doctor comes and puts him in the dark of ether. His lips puff out 		
CF | his breath and then, watching his pulse, I take fright. I listen at 		
CF | his heart: Little-- less-- nothing! And that ended it. No more to 		
CF | build on there. The ones who are not the one dead turn to their 		
CF | affairs. 		
CF | 		
CF | If they had only called it day a little earlier, given my Willy a half 		
CF | hour, the time that a boy counts so much when saved from work. But 		
CF | they did not, and Toffile and I are poisoned. I blame him for the 		
CF | work, for that last log. He blames me for the distraction, the 		
CF | announcement of supper that whetted the saw's hunger. Willy had held 		
CF | us together after the first death, but nothing could hold us together 		
CF | now, and I seek to be a witch indeed, with all the power of hate and 		
CF | hurt I can muster. 		
CF | 		
CF | You blink and stagger, the eye inside closing, your heart stuttering, 		
CF | and you are yourself again, a haunted minister in a cold barn at 		
CF | twilight in winter. 		
CF | 		
CF | > 		Jacqueline says, "hmrmm"
		DavidW asks (of Roger?), "Are you ready to continue?"
		Jacqueline says, "I think he... may be playing No Man's Sky."
		Jacqueline glances at Roger.
		DavidW asks, "oh?"
		Jacqueline says, "I got a Steam notification."
		Jacqueline says, "But he's been with us since then."
		Jacqueline says, "So possibly he's just got a family thing or something."
		Jacqueline says, "We can give him a sec."
		Roger says, "Oh I'm ready"
		DavidW asks, "What do you think we should ask the woman about next? The saw? Engelo? William again?"
		Roger says, "yeah, any of those"
		Jacqueline says, "yeah, any of those"
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | White capped mountain ranges surround these woods on all sides. Tall 		
CF | pines tower over this clearing in the woods, laced with snow. The bare 		
CF | dirt here is scraggled with dead weeds and frozen puddles. Fat, lazy 		
CF | snowflakes drift from the darkening sky as twilight deepens. 		
CF | 		
CF | The old woman's little house is to the west, the thatched barn is to 		
CF | the east, the path back to the road is south, and the path narrows as 		
CF | it disappears into the snowy woods to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cottage 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Cottage 		
CF | A cozy room with a fire snapping in a stone fireplace. Kitchen 		
CF | counters and cabinets line one wall, and a rough wooden table 		
CF | separates the kitchen area from the living area. Two soft chairs are 		
CF | placed near the fire. 		
CF | 		
CF | An old woman sits nodding in one of the chairs, peering at you from a 		
CF | wrinkled face. 		
CF | 		
CF | Stairs lead up, there is a closed door to the west, and the yard is 		
CF | back east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a saw" 		
CF ] Cottage 		
CF | > 		
CF | > A SAW 		
CF | 		
CF | "We kept it, the thing that killed my boy. I'd look at it to remind me 		
CF | of my hate. I knew there would be more bones, but I didn't expect what 		
CF | happened in the cellar." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a Engelo" 		
CF ] Cottage 		
CF | > 		
CF | > A ENGELO 		
CF | 		
CF | "What happened to the man was my fault. I doubt there will be any 		
CF | forgiveness for those sins." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a forgiveness" 		
CF ] Cottage 		
CF | > 		
CF | > A FORGIVENESS 		
CF | 		
CF | "I don't know if I can be forgiven. I certainly can't forgive myself. 		
CF | You have a look as if you labor under your own curse, Reverend." 		
CF | 		
CF | > 		Jacqueline says, "...the... what... what happened in the cellar...."
DavidW says (to ClubFloyd), "a cellar" 		
CF ] Cottage 		
CF | > 		
CF | > A CELLAR 		
CF | 		
CF | "I have one photograph of my husband Toffile. I keep it in the 		
CF | cellar." She points at the door. "To remind me of how we died, long 		
CF | before our deaths. Please get it for me." 		
CF | 		
CF | > 		Jacqueline asks, "Do we gotta?"
DavidW says (to ClubFloyd), "d" 		
CF ] Cottage 		
CF | > 		
CF | > D 		
CF | 		
CF | It's too dark down there. You'd break your neck on the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a photograph" 		
CF ] Cottage 		
CF | > 		
CF | > A PHOTOGRAPH 		
CF | 		
CF | "Go get my photo from the cellar, lad. You'll need a candle from the 		
CF | kitchen." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a candle" 		
CF ] Cottage 		
CF | > 		
CF | > A CANDLE 		
CF | 		
CF | "There's a candle in the kitchen cabinet, lad." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cabinet" 		
CF ] Cottage 		
CF | > 		
CF | > OPEN CABINET 		
CF | 		
CF | You open the cabinets, revealing a candle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take candle" 		
CF ] Cottage 		
CF | > 		
CF | > TAKE CANDLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Cottage 		
CF | > 		
CF | > X IT 		
CF | 		
CF | A tall wax candle in a tin candle holder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light it with fire" 		
CF ] Cottage 		
CF | > 		
CF | > LIGHT IT WITH FIRE 		
CF | 		
CF | You light the candle on the fire. 		
CF | 		
CF | > 		Roger says, "a candle and no tea"
		DavidW asks (of Roger), "I know, right?"
DavidW says (to ClubFloyd), "d" 		
CF ] Cellar 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Cellar 		
CF | A dark, dank earth-floored cellar. There's a long rectangular 		
CF | depression in the middle of the dirt floor. Sagging shelves line the 		
CF | walls and a toolchest lies beneath them. Bulkhead double doors are 		
CF | closed over a short flight of steps to the north. A rickety stairway 		
CF | leads back up. 		
CF | 		
CF | On the shelves are some canned goods and a photograph. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x photo" 		
CF ] Cellar 		
CF | > 		
CF | > X PHOTO 		
CF | 		
CF | A faded sepia photograph of a severe-looking man. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Cellar 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x goods" 		
CF ] Cellar 		
CF | > 		
CF | > X GOODS 		
CF | 		
CF | Cans of preserved fruit and vegetables. They're dusty, the bright 		
CF | colors of the preserves dulled under dirt. They've been sitting down 		
CF | here a long time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x doors" 		
CF ] Cellar 		
CF | > 		
CF | > X DOORS 		
CF | 		
CF | Double doors that open to the north. They're firmly latched shut 		
CF | against the cold, but it is very chilly down here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x toolchest" 		
CF ] Cellar 		
CF | > 		
CF | > X TOOLCHEST 		
CF | 		
CF | A small rusted toolchest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Cellar 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the toolchest, revealing a claw hammer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hammer" 		
CF ] Cellar 		
CF | > 		
CF | > X HAMMER 		
CF | 		
CF | A claw hammer. One end of the head is split and curved for pulling 		
CF | nails. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x depression" 		
CF ] Cellar 		
CF | > 		
CF | > X DEPRESSION 		
CF | 		
CF | A rectangular depression in the hard-packed stone floor. 		
CF | 		
CF | > 		DavidW says, "I think that's everything but the stairs."
DavidW says (to ClubFloyd), "x stairs" 		
CF ] Cellar 		
CF | > 		
CF | > X STAIRS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "I mean, we got the photo, so."
DavidW says (to ClubFloyd), "u" 		
CF ] Cottage 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Cottage 		
CF | A cozy room with a fire snapping in a stone fireplace. Kitchen 		
CF | counters and cabinets line one wall, and a rough wooden table 		
CF | separates the kitchen area from the living area. Two soft chairs are 		
CF | placed near the fire. 		
CF | 		
CF | An old woman sits nodding in one of the chairs, peering at you from a 		
CF | wrinkled face. 		
CF | 		
CF | Stairs lead up, there is a closed door to the west, and the yard is 		
CF | back east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give photo" 		
CF ] Cottage 		
CF | > 		
CF | > GIVE PHOTO 		
CF | 		
CF | (to Mrs. Lajway) 		
CF | You give the old woman the photograph and she traces her fingers along 		
CF | its lines for a moment and says, "Ill-fated, we were. I was wild with 		
CF | anger and grief after June's death, his coldness. And we were ruined 		
CF | after Willy died. I hated him and he hated me and I ran to another 		
CF | man. I didn't try very hard to keep it a secret; I wanted to punish 		
CF | Toffile." 		
CF | 		
CF | She touches your forehead with a finger and a spark flares through 		
CF | you, the eye inside you opens further. She says, "Go you to the yard 		
CF | out back behind the house, through the cellar and sense the tree 		
CF | there." She throws the photograph into the fire and it shrivels and 		
CF | turns to ash. 		
CF | 		
CF | > 		Jacqueline says, "Okay"
DavidW says (to ClubFloyd), "d" 		
CF ] Cellar 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Cellar 		
CF | A dark, dank earth-floored cellar. There's a long rectangular 		
CF | depression in the middle of the dirt floor. Sagging shelves line the 		
CF | walls and a toolchest lies beneath them. Bulkhead double doors are 		
CF | closed over a short flight of steps to the north. A rickety stairway 		
CF | leads back up. 		
CF | 		
CF | On the shelves are some canned goods. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Back yard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Back yard 		
CF | Behind the house, a brick-walled garden area with a large leafless 		
CF | apple tree and a coating of snow on the ground. It must be beautiful 		
CF | in summer. 		
CF | 		
CF | The bulkhead double doors lead back south into the cellar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x brick" 		
CF ] Back yard 		
CF | > 		
CF | > X BRICK 		
CF | 		
CF | A sturdy brick wall surrounding the garden area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF ] Back yard 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | A large gnarled apple tree, barren and coated with the falling snow. 		
CF | The tree seems very bright, more real than anything else here. The eye 		
CF | inside you throbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sense tree" 		
CF | > 		
CF | > SENSE TREE 		
CF | 		
CF | Your vision blurs and shifts, and a panting sound fills your ears. You 		
CF | close your eyes, the eye inside you opening wide, and see something 		
CF | else, become someone else... 		
CF | 		
CF | 		
CF | 		
CF | PRESS ANY KEY 		
DavidW pushes the green 'space' button. 		
CF ] Back yard 		
CF | The high brick wall all around, the apple tree in flower, my back 		
CF | against the rough wood, thighs slick with sweat. I was a flower in a 		
CF | windowsill, the cold breeze blowing at the glass, and the pain and 		
CF | hatred shattered it, let the breeze in to mark me with teeth and 		
CF | nails. Engelo sighs and groans on my shoulder, heaving me against the 		
CF | tree, my skirts up around my waist, my blouse open as my back arches 		
CF | and my legs grip him tighter. He was fleeing the jaws of the war, saw 		
CF | the roses of sorrow in my cheeks, his heart not averse to being 		
CF | beguiled by a witch. To being a slave to a springtime passion, my soft 		
CF | petals that hide something dark. My heart is locked in a gold case of 		
CF | malice, pinned with a silver pin, harboring woe in the bridal house 		
CF | and I bite him and pull him and he's under my spell, the snare I set 		
CF | for my husband. 		
CF | 		
CF | I make noise, too much, not secret, and his hand comes up, gentle, to 		
CF | shush me, fear in his eyes. I push his hand away and clasp him hard, 		
CF | my hips moving so that he can't escape, screaming out my pleasure and 		
CF | pain and hatred, and he holds his hand outstretched, maybe to cover my 		
CF | mouth, maybe to grasp some sanity from the air but he can't stop 		
CF | moving in me his hand is rough over my mouth and I bite him and 		
CF | scream. And my ruinous witchery is satisfied-- there is Toffile behind 		
CF | him and I see him take in my nakedness, the grunting man with his hand 		
CF | outstretched, and I see the violence rise in Toffile and I smile and 		
CF | wait for him to end me. 		
CF | 		
CF | You blink and stagger, the eye inside closing, your heart stuttering, 		
CF | and you are yourself again, a haunted minister in a neglected yard at 		
CF | twilight in winter. 		
CF | 		
CF | > 		Roger says, "I think this story is not well-suited for this medium"
		DavidW says, "no? It works well, I though."
		DavidW says, "er thought"
		Roger says, "maybe it's just my tastes"
		Jacqueline says, "I think it works well. But I think we'll want a content warning."
		Roger says, "sure"
		DavidW says, "oh yes, I can see that."
		DavidW asks, "Back to her again?"
		Jacqueline says, "Sure."
DavidW says (to ClubFloyd), "s" 		
CF ] Cellar 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cellar 		
CF | A dark, dank earth-floored cellar. There's a long rectangular 		
CF | depression in the middle of the dirt floor. Sagging shelves line the 		
CF | walls and a toolchest lies beneath them. Bulkhead double doors are 		
CF | closed over a short flight of steps to the north. A rickety stairway 		
CF | leads back up. 		
CF | 		
CF | On the shelves are some canned goods. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Cottage 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Cottage 		
CF | A cozy room with a fire snapping in a stone fireplace. Kitchen 		
CF | counters and cabinets line one wall, and a rough wooden table 		
CF | separates the kitchen area from the living area. Two soft chairs are 		
CF | placed near the fire. 		
CF | 		
CF | An old woman sits nodding in one of the chairs, peering at you from a 		
CF | wrinkled face. 		
CF | 		
CF | Stairs lead up, there is a closed door to the west, and the yard is 		
CF | back east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a hate" 		
CF ] Cottage 		
CF | > 		
CF | > A HATE 		
CF | 		
CF | "I know more about hate than most, I guess. Perhaps that's why they 		
CF | call me a witch-- they can see it behind my eyes." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a sex" 		
CF ] Cottage 		
CF | > 		
CF | > A SEX 		
CF | 		
CF | "Talk to me about something else," the old woman says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a engelo" 		
CF ] Cottage 		
CF | > 		
CF | > A ENGELO 		
CF | 		
CF | "There's another grave. Or it was a grave, though it isn't now. Or 		
CF | maybe once a grave, always so, even when the bones have left it. I 		
CF | never meant to make him into bones. I thought it would be my death, or 		
CF | Toffile's or us both. He didn't deserve it. Toffile said he killed him 		
CF | for me, but truly he killed him instead of me. Then the least I could 		
CF | do was help dig the grave. We were about it that night in the cellar. 		
CF | The grave itself is still there, although... well, you'll see. Go 		
CF | sense it." She touches your forehead and you feel the eye inside you 		
CF | widen. 		
CF | 		
CF | > 		DavidW says, "The depression. They buried Engelo in the cellar."
		Jacqueline asks, "This place-based seeing stuff ... could we not see things sitting by the warm fire?"
		DavidW asks, "heh. All this walking around seems awkward?"
		Jacqueline says, "Well, it's feeling a little mechanical."
		Jacqueline says, "But I get it."
DavidW says (to ClubFloyd), "d" 		
CF ] Cellar 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Cellar 		
CF | A dark, dank earth-floored cellar. There's a long rectangular 		
CF | depression in the middle of the dirt floor. Sagging shelves line the 		
CF | walls and a toolchest lies beneath them. Bulkhead double doors are 		
CF | closed over a short flight of steps to the north. A rickety stairway 		
CF | leads back up. 		
CF | 		
CF | On the shelves are some canned goods. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sense depression" 		
CF | > 		
CF | > SENSE DEPRESSION 		
CF | 		
CF | Your vision blurs and shifts, and a digging sound sound fills your 		
CF | ears. You close your eyes and the eye inside you opens wide and you 		
CF | see something else, become someone else... 		
CF | 		
CF | 		
CF | 		
CF | PRESS ANY KEY 		
DavidW pushes the green 'space' button. 		
CF ] Cellar 		
CF | I stand over Engelo's body, still slick with sweat from our coupling, 		
CF | newly slick with sweat from digging. He lies pale and cold on the 		
CF | cellar floor, the man my husband killed for me. I mean the man he 		
CF | killed instead of me. The least I can do is help dig the grave. We've 		
CF | been digging in the hard-packed floor for hours. No one will miss such 		
CF | a man, who might leave a job at the slightest whim and go singing down 		
CF | the open road, who is always after an open door, an easy way out. 		
CF | 		
CF | Toffile wipes grave-grime from his sweaty face and nods: the hole is 		
CF | deep enough. Together we push him into his grave and I remember how he 		
CF | heaved that same body, stiffening, against me just hours ago, his body 		
CF | stiffening now as we push it into the hole in the cellar. We fill in 		
CF | the hole, the two of us with the spade all night, and it seems I can 		
CF | still hear him singing Wild Colonial Boy, the ghost of the 		
CF | song getting fainter as the dirt fills his mouth and presses him down. 		
CF | 		
CF | You blink and stagger, the eye inside closing, your heart stuttering, 		
CF | and you are yourself again, a haunted minister in a dank, cold cellar 		
CF | by an empty grave. 		
CF | 		
CF | > 		Jacqueline nods and looks at DW & Roger.
DavidW says (to ClubFloyd), "u" 		
CF ] Cottage 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Cottage 		
CF | A cozy room with a fire snapping in a stone fireplace. Kitchen 		
CF | counters and cabinets line one wall, and a rough wooden table 		
CF | separates the kitchen area from the living area. Two soft chairs are 		
CF | placed near the fire. 		
CF | 		
CF | An old woman sits nodding in one of the chairs, peering at you from a 		
CF | wrinkled face. 		
CF | 		
CF | Stairs lead up, there is a closed door to the west, and the yard is 		
CF | back east. 		
CF | 		
CF | > 		Jacqueline says, "Such a cozy room with a fire snapping in the fireplace."
DavidW says (to ClubFloyd), "x fire" 		
CF ] Cottage 		
CF | > 		
CF | > X FIRE 		
CF | 		
CF | A big stone fireplace with a bright fire crackling in it, warming the 		
CF | room and bathing everything in its soft golden light. 		
CF | 		
CF | > 		DavidW says, "yes, the fire is pleasant"
		Jacqueline says, "Really cottage-core, yeah."
DavidW says (to ClubFloyd), "x afghan" 		
CF ] Cottage 		
CF | > 		
CF | > X AFGHAN 		
CF | 		
CF | An afghan blanket crocheted in wool yarn that was once colorful, but 		
CF | is now faded with age. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chairs" 		
CF ] Cottage 		
CF | > 		
CF | > X CHAIRS 		
CF | 		
CF | Two soft, worn armchairs by the fire. Mrs. Lajway sees you looking at 		
CF | them and says, "Please sit, Father, and talk with me. That is what you 		
CF | are here for, yes?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit" 		
CF ] Cottage 		
CF | > 		
CF | > SIT 		
CF | 		
CF | You get onto the armchair. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a hell" 		
CF ] Cottage 		
CF | > 		
CF | > A HELL 		
CF | 		
CF | "Talk to me about something else," the old woman says. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a heaven" 		
CF ] Cottage 		
CF | > 		
CF | > A HEAVEN 		
CF | 		
CF | "Talk to me about something else," the old woman says. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a god" 		
CF ] Cottage 		
CF | > 		
CF | > A GOD 		
CF | 		
CF | "That's your business here, I know." She peers into your eyes, a hard 		
CF | gaze for such cloudy eyes, and says, "But maybe not. Maybe you don't 		
CF | know your business. My heart runs out, and I still don't know. Neither 		
CF | will you. There's something there, but how it can be good I do not 		
CF | know." 		
CF | 		
CF | > 		DavidW says, "We're just gonna stand up again, of course."
		Jacqueline says, "We'll have to go see something, yes."
		Jacqueline says, "But might as well rest our feet a second."
		DavidW says, "I suppose we can ask about Toffile or herself or the depression or Engelo again."
		Jacqueline says, "Sure."
DavidW says (to ClubFloyd), "a Toffile" 		
CF ] Cottage 		
CF | > 		
CF | > A TOFFILE 		
CF | 		
CF | "That man. So much grief between us, so much death. Then he died 		
CF | himself, but not before everything else that mattered. Not before the 		
CF | cellar and what happened there. After everything, he called me his 		
CF | sorrow, and that was so. I was his sorrow as he was mine." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a sorrow" 		
CF ] Cottage 		
CF | > 		
CF | > A SORROW 		
CF | 		
CF | "A lifetime of it. All the death, all the secrets, all the sins. All 		
CF | the bones. It's a wonder I lived at all, with the weight of it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a herself" 		
CF ] Cottage 		
CF | > 		
CF | > A HERSELF 		
CF | 		
CF | "I'm dying. Something is dying in you too. Like calls to like. I can 		
CF | see the death in you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a death" 		
CF ] Cottage 		
CF | > 		
CF | > A DEATH 		
CF | 		
CF | "Not long now. I'm glad it's you here with me, though I've no use for 		
CF | church. But there's something in your face that tells me you know 		
CF | about pain." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a engelo" 		
CF ] Cottage 		
CF | > 		
CF | > A ENGELO 		
CF | 		
CF | She says, "His bones stayed in the cellar for nearly twenty years as I 		
CF | punished Toffile and he punished me. Until the night they came up the 		
CF | stairs, carrying themselves like a pile of dishes, bones clacking. I 		
CF | was here exactly when I heard them below. Go upstairs, if you would be 		
CF | so kind, and find my button box. Bring it here to me. I've something 		
CF | to show you." 		
CF | 		
CF | > 		Jacqueline asks, "Buttons of bone?"
DavidW says (to ClubFloyd), "u" 		
CF ] Bedroom 		
CF | > 		
CF | > U 		
CF | 		
CF | (first getting off the armchair) 		
CF | 		
CF | Bedroom 		
CF | A snug little room, the heat from the fire below rising through the 		
CF | floorboards to warm it. A brass bed is against one wall, pushed 		
CF | against a door. Under a window stands a dressing table cluttered with 		
CF | bottles and boxes. A dark pine tree is just outside the window, 		
CF | tapping on the glass as if trying to open the window and come in. 		
CF | 		
CF | Stairs lead back down. 		
CF | 		
CF | > 		DavidW says, "Maybe? Maybe not."
DavidW says (to ClubFloyd), "x bed" 		
CF ] Bedroom 		
CF | > 		
CF | > X BED 		
CF | 		
CF | A brass bed, brightly polished, made up with warm patchwork quilts. It 		
CF | has been pushed against a door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Bedroom 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | A plain door behind the bed. It seems you can hear a faint scraping 		
CF | noise on the other side of it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x window" 		
CF ] Bedroom 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | A small window with a dark pine tree just outside it, tapping at the 		
CF | glass with tireless but ineffectual hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pine" 		
CF ] Bedroom 		
CF | > 		
CF | > X PINE 		
CF | 		
CF | A dark pine tree just outside the window, the wind blowing it so that 		
CF | its branches tap against the glass. When you were a child, you had an 		
CF | oft-repeated dream about a tree outside your own window, trying to get 		
CF | into your room at night, a dread of what it might do if it came 		
CF | inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Bedroom 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | The tree tapping against the window. A faint scraping behind the door. 		
CF | 		
CF | > 		Jacqueline says, "I saw Polergeist. It was pretty bad."
DavidW says (to ClubFloyd), "x table" 		
CF ] Bedroom 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | A dressing table cluttered with boxes and bottles. 		
CF | 		
CF | > 		Jacqueline says, "er, Poltergeist."
DavidW says (to ClubFloyd), "x boxes" 		
CF ] Bedroom 		
CF | > 		
CF | > X BOXES 		
CF | 		
CF | A sewing box, a button box, a jewelry box, a sundries box, a 		
CF | stationery box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bottles" 		
CF ] Bedroom 		
CF | > 		
CF | > X BOTTLES 		
CF | 		
CF | Small bottles of medicines, oils, scents, unguents. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sewing" 		
CF ] Bedroom 		
CF | > 		
CF | > X SEWING 		
CF | 		
CF | A box full of sewing supplies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x button" 		
CF ] Bedroom 		
CF | > 		
CF | > X BUTTON 		
CF | 		
CF | A box full of buttons of all kinds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Bedroom 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "Unguents is *such* a word."
DavidW says (to ClubFloyd), "x jewelry" 		
CF ] Bedroom 		
CF | > 		
CF | > X JEWELRY 		
CF | 		
CF | A box full of small, inexpensive pieces of jewelry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sundries" 		
CF ] Bedroom 		
CF | > 		
CF | > X SUNDRIES 		
CF | 		
CF | A box full of odds and ends. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stationery" 		
CF ] Bedroom 		
CF | > 		
CF | > X STATIONERY 		
CF | 		
CF | A box full of yellowed stationery. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x medicines" 		
CF ] Bedroom 		
CF | > 		
CF | > X MEDICINES 		
CF | 		
CF | Small bottles of medicines, oils, scents, unguents. 		
CF | 		
CF | > 		DavidW says, "The bottles are just one item."
		DavidW says, "but yes, unguents is a crazy word"
		Jacqueline says, "It a pretty good word for what it is."
		DavidW says, "One I should find in Infinite Craft."
		Jacqueline says, "It's like the tangible version of onomatopoeia."
		Jacqueline says, "Somehow."
		DavidW says, "The 7th Unguent -- there's a fun IF title."
		Jacqueline asks, "Well, take them down?"
		DavidW says, "sure"
DavidW says (to ClubFloyd), "d" 		
CF ] Cottage 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Cottage 		
CF | A cozy room with a fire snapping in a stone fireplace. Kitchen 		
CF | counters and cabinets line one wall, and a rough wooden table 		
CF | separates the kitchen area from the living area. Two soft chairs are 		
CF | placed near the fire. 		
CF | 		
CF | An old woman sits nodding in one of the chairs, peering at you from a 		
CF | wrinkled face. 		
CF | 		
CF | Stairs lead up, there is a closed door to the west, and the yard is 		
CF | back east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give box" 		
CF ] Cottage 		
CF | > 		
CF | > GIVE BOX 		
CF | 		
CF | (to Mrs. Lajway) 		
CF | You hand the box to the old woman and she opens it and roots around in 		
CF | it, saying, "I kept the finger bones, of course. I hear them moving in 		
CF | this box in the dark, sometimes. Trying to find their way back to the 		
CF | rest of the bones. It wouldn't have been right at all to let any of 		
CF | those wretched bones be lost, be on their own. After that night, the 		
CF | night the bones came up the stairs, I gathered them." She continues 		
CF | rooting through the box, peering with filmy eyes at each small button. 		
CF | 		
CF | The old lady sifts through the buttons in the box, frowning as she 		
CF | searches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit" 		
CF ] Cottage 		
CF | > 		
CF | > SIT 		
CF | 		
CF | You get onto the armchair. 		
CF | 		
CF | Mrs. Lajway holds up a button, peers at it, and then puts it back. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x buttons" 		
CF ] Cottage 		
CF | > 		
CF | > X BUTTONS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in box" 		
CF ] Cottage 		
CF | > 		
CF | > LOOK IN BOX 		
CF | 		
CF | A box full of buttons of all kinds. 		
CF | 		
CF | The old lady sifts through the buttons in the box, frowning as she 		
CF | searches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a buttons" 		
CF ] Cottage 		
CF | > 		
CF | > A BUTTONS 		
CF | 		
CF | She looks at you and holds her withered hand out to you. "Take my hand 		
CF | and see," she says. "I am still that much a witch, that I can take you 		
CF | there. So someone can know, before I die. So that the unsuspecting 		
CF | don't find out what this house holds, snooping around here while I lie 		
CF | in my own grave." 		
CF | 		
CF | > 		Jacqueline asks, "And where will your bones go, woman?"
		DavidW says, "Look, we can stay by the fire for this one!"
DavidW says (to ClubFloyd), "take hand" 		
CF | > 		
CF | > TAKE HAND 		
CF | 		
CF | Your vision blurs and shifts, and a pulsing sound fills your ears. You 		
CF | close open your eyes, the eye inside you opening wide, and see 		
CF | something else... 		
CF | 		
CF | 		
CF | 		
CF | PRESS ANY KEY 		
DavidW pushes the green 'space' button. 		
CF ] Cottage 		
CF | 		
CF | Cottage (on the armchair) 		
CF | I pull the afghan tighter to me, snuggling into the chair by the 		
CF | fireplace, fire crackling in it. It's warm here in my flannel 		
CF | nightgown, covered by the afghan I crocheted with my own hands. And 		
CF | it's sweet to punish Toffile with my absence; every night I go to 		
CF | sleep here before going to bed, waiting until Toffile is asleep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Cottage 		
CF | > 		
CF | > X ME 		
CF | 		
CF | I'm an older woman-- not old, but past middle age-- dressed in a 		
CF | flannel nightgown. 		
CF | 		
CF | > 		Jacqueline says, "Love it when I can sit by the fire during my visions."
		Jacqueline says, "So much nicer."
DavidW says (to ClubFloyd), "x afghan" 		
CF ] Cottage 		
CF | > 		
CF | > X AFGHAN 		
CF | 		
CF | An afghan blanket crocheted in brightly colored wool. You made this 		
CF | yourself several years ago, working on it every night for months. It's 		
CF | soft and warm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nightgown" 		
CF ] Cottage 		
CF | > 		
CF | > X NIGHTGOWN 		
CF | 		
CF | A faded but cozy flannel nightgown. 		
CF | 		
CF | I hear something, like someone walking around. It's Toffile up in the 		
CF | bedroom? No, it's below me, in the cellar. 		
CF | 		
CF | Someone begins climbing the cellar stairs, two footsteps for each 		
CF | step, the way a man with one leg and a crutch, or a little child, 		
CF | comes up. It isn't Toffile; it isn't anyone who could be there. The 		
CF | bulkhead doors in the cellar are latched and swollen tight and buried 		
CF | under snow, so no one could have come in that way. 		
CF | 		
CF | It's the bones. 		
CF | 		
CF | The bones halt, helpless on the landing behind the door, waiting for 		
CF | things to happen in their favor. The faintest rustling runs all 		
CF | through them, a clicking behind that door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fire" 		
CF ] Cottage 		
CF | > 		
CF | > X FIRE 		
CF | 		
CF | A big stone fireplace with a bright fire crackling in it, warming the 		
CF | room and bathing everything in its soft golden light. 		
CF | 		
CF | I have the oddest urge to see the bones, such a strong wish to see how 		
CF | they are mounted for this walk. I have a vision of them put together 		
CF | not like a man, but like a chandelier. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Cottage 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | The crackling of the fire and the low sound of wind in the eaves. 		
CF | 		
CF | A dry scraping noise at the cellar door, as of bony fingers brushing 		
CF | the wood. I lurch a step closer to the door, horror and curiosity 		
CF | tugging me there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Cottage 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The bones shudder and clatter behind the door. The urge rises in me to 		
CF | see them, to face what we did, me and Toffile. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Cottage 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A dry scraping noise at the cellar door, as of bony fingers brushing 		
CF | the wood. I lurch a step closer to the door, horror and curiosity 		
CF | tugging me there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Cottage 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | I fling the door wide, the bones there in front of me. A moment they 		
CF | stand balancing with emotion, and all but lose themselves, nearly 		
CF | tumbling down again. A tongue of fire flashes out and licks along the 		
CF | upper teeth. Smoke rolls inside the sockets of his eyes. 		
CF | 		
CF | His hand comes up, outstretched, the way he did in life once, reaching 		
CF | toward me. In supplication or in anger, I don't know. 		
CF | 		
CF | I strike the hand off, the small bones brittle on the floor, and dart 		
CF | away. The bones pause briefly and then continue climbing, going every 		
CF | which way in the joints so that it looks like lightning or a scribble, 		
CF | up toward the bedroom, toward Toffile who struck the killing blow, 		
CF | sleeping upstairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bones" 		
CF ] Cottage 		
CF | > 		
CF | > X BONES 		
CF | 		
CF | (the finger bones) 		
CF | Small yellowed finger bones, scattered across the floor. 		
CF | 		
CF | The skeleton shuffles out of view, up to the bedroom where Toffile is 		
CF | sleeping. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bones" 		
CF ] Cottage 		
CF | > 		
CF | > TAKE BONES 		
CF | 		
CF | I have bigger problems to worry about right now. The skeleton is 		
CF | upstairs in our bedroom, where Toffile is sleeping. 		
CF | 		
CF | It's up there, with Toffile. You wait for his scream as the bones 		
CF | descend on him, but all is quiet. You can't stay down here and do 		
CF | nothing. 		
CF | 		
CF | > 		Jacqueline says, "Oh. Good deal, Engelo."
DavidW says (to ClubFloyd), "listen" 		
CF ] Cottage 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | The crackling of the fire and the low sound of wind in the eaves. 		
CF | 		
CF | It's up there, with Toffile. You wait for his scream as the bones 		
CF | descend on him, but all is quiet. You can't stay down here and do 		
CF | nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bedroom 		
CF | > 		
CF | > U 		
CF | 		
CF | Bedroom 		
CF | I run up the stairs, exploding into the dark bedroom, screaming 		
CF | Toffile's name. 		
CF | 		
CF | It's dark, the only light in the room coming from the faint moonlight 		
CF | through the window, filtered through the pine tree outside. Toffile's 		
CF | feet hit the floor and he's saying, "What's happening? Why are you 		
CF | screaming?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "t bones" 		
CF ] Bedroom 		
CF | > 		
CF | > T BONES 		
CF | 		
CF | I say, "It's with us in the room. It's the bones." 		
CF | 		
CF | "What bones?" he snaps. 		
CF | 		
CF | "The cellar bones-- out of the grave," I answer. 		
CF | 		
CF | I hear a slight rattling noise and spy a shifting movement out of the 		
CF | corner of my eye and strike out to bring it down, but nothing is 		
CF | there. Toffile says, "Amy, I don't see anything." 		
CF | 		
CF | "It's here!" I insist. "It keeps going up. He's after an open door. 		
CF | Let's trap him in the attic." 		
CF | 		
CF | Toffile says, "Sure," with a careful, alert edge in his voice, but 		
CF | doesn't move from the bed. 		
CF | 		
CF | 		
CF | > 		DavidW says, "This is the first name we hear her first name, Amy."
		DavidW says, "er first time"
DavidW says (to ClubFloyd), "x Toffile" 		
CF ] Bedroom 		
CF | > 		
CF | > X TOFFILE 		
CF | 		
CF | I can't see him well, just blurry movement in the dark. I can hear 		
CF | him, though, his rumbling voice saying, "What is going on? Why all the 		
CF | screaming, woman?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Cottage 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | I open the door and feel movement beside me. I cringe away and hear 		
CF | the steps begin to climb the attic stairs. "It's going!" I say, but 		
CF | Toffile isn't there. 		
CF | 		
CF | I slam the door behind it. 		
CF | 		
CF | "It's trapped!" I say, and suddenly there's light in the room as 		
CF | Toffile comes up the stairs with a lit candle and a strange expression 		
CF | on his face. Frightened. 		
CF | 		
CF | I say, "Let the bones have the attic. Let them stay there," and plead 		
CF | with Toffile to nail the door shut. He does this, and then I make him 		
CF | push the bed up against the door. He does all I say, quietly, without 		
CF | questions, with that fearful look on his face. 		
CF | 		
CF | I shut my eyes and feel a strange sensation... 		
CF | 		
CF | 		
CF | 		
CF | and suddenly you are back in the living room's cottage, yourself 		
CF | again, the old woman sitting in her chair. She has let go of your 		
CF | hand, which tingles from holding hers, and folded her hands under the 		
CF | afghan. 		
CF | 		
CF | You are shaking. You did not just see that. You fell asleep. The old 		
CF | witch magicked you. Your crisis of faith is actually a problem with 		
CF | your brain. That could not have actually happened. 		
CF | 		
CF | Cottage 		
CF | A cozy room with a fire snapping in a stone fireplace. Kitchen 		
CF | counters and cabinets line one wall, and a rough wooden table 		
CF | separates the kitchen area from the living area. Two soft chairs are 		
CF | placed near the fire. 		
CF | 		
CF | An old woman sits nodding in one of the chairs, peering at you from a 		
CF | wrinkled face. 		
CF | 		
CF | Stairs lead up, there is a closed door to the west, and the yard is 		
CF | back east. 		
CF | 		
CF | > 		Jacqueline says, "Yeah, that jumped out (the name Amy, I mean, not the bones)."
DavidW says (to ClubFloyd), "think" 		
CF ] Cottage 		
CF | > 		
CF | > THINK 		
CF | 		
CF | What a good idea. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x faith" 		
CF ] Cottage 		
CF | > 		
CF | > X FAITH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to cf), "pray" 		
CF ] Cottage 		
CF | > 		
CF | > PRAY 		
CF | 		
CF | You close your eyes and silently say a prayer for yourself, to regain 		
CF | the solidity of your faith. 		
CF | 		
CF | > 		DavidW says, "ah. thanks"
		Roger says, "no problem"
Roger says (to cf), "x cross" 		
CF ] Cottage 		
CF | > 		
CF | > X CROSS 		
CF | 		
CF | A small, plain carved wooden cross, polished and smooth as glass. 		
CF | 		
CF | > 		DavidW asks, "I suppose we ask about the bones or the attic next?"
Jacqueline says (to ClubFloyd), "show cross" 		
CF ] Cottage 		
CF | > 		
CF | > SHOW CROSS 		
CF | 		
CF | (to Mrs. Lajway) 		
CF | Mrs. Lajway peers at it and says, "I've no need of that, Reverend." 		
CF | 		
CF | > 		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "a bones" 		
CF ] Cottage 		
CF | > 		
CF | > A BONES 		
CF | 		
CF | She nods at the button box in her lap and says, "I can't find those 		
CF | finger bones. Strange, because I gathered them myself after Toffile 		
CF | went back to bed. The man said he never saw or heard anything that 		
CF | night. He was afraid, all right, but he was afraid of me, afraid I'd 		
CF | lost my mind. I punished him for twenty years more before his heart 		
CF | finally gave out, and in all that time the bones have been up there, 		
CF | in the attic. You can hear them at night-- they sometimes come down 		
CF | the attic stairs and stand perplexed behind the door, brushing its 		
CF | chalky skull with chalky fingers, with sounds like the dry rattling of 		
CF | a shutter. 		
CF | 		
CF | "That's what I sit up in the dark to say to no one anymore since 		
CF | Toffile died. Too late, I forgive him. 		
CF | 		
CF | "But they cannot stay there after I die. Someone must see to them." 		
CF | She turns her gaze on you and you nod. She says, "Good. Put them 		
CF | somewhere terrible. I wish you to be cruel to them, for they-- and I-- 		
CF | were so cruel to Toffile. Go you and see to them. Perhaps your God 		
CF | will keep you safe from them." Her voice is slurring, her eyes 		
CF | closing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a attic" 		
CF ] Cottage 		
CF | > 		
CF | > A ATTIC 		
CF | 		
CF | The old woman mutters something, her eyes closed. Poor thing, it's 		
CF | late and she's worn out from the night. You'll stay with her until the 		
CF | doctor gets here in the morning. 		
CF | 		
CF | > 		Jacqueline says, "Wow, we agreed to that super quickly."
DavidW says (to ClubFloyd), "a amy" 		
CF ] Cottage 		
CF | > 		
CF | > A AMY 		
CF | 		
CF | The old woman mutters something, her eyes closed. Poor thing, it's 		
CF | late and she's worn out from the night. You'll stay with her until the 		
CF | doctor gets here in the morning. 		Jacqueline says, "I mean, I get that she's dying and all, but..."
CF | 		
CF | > 		DavidW says, "If the attic door is nailed shut, we'll need that claw hammer from the cellar."
		Jacqueline nods.
DavidW says (to ClubFloyd), "d" 		
CF ] Cellar 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Cellar 		
CF | A dark, dank earth-floored cellar. There's a long rectangular 		
CF | depression in the middle of the dirt floor. Sagging shelves line the 		
CF | walls and a toolchest lies beneath them. Bulkhead double doors are 		
CF | closed over a short flight of steps to the north. A rickety stairway 		
CF | leads back up. 		
CF | 		
CF | On the shelves are some canned goods. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hammer" 		
CF ] Cellar 		
CF | > 		
CF | > TAKE HAMMER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Cottage 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Cottage 		
CF | A cozy room with a fire snapping in a stone fireplace. Kitchen 		
CF | counters and cabinets line one wall, and a rough wooden table 		
CF | separates the kitchen area from the living area. Two soft chairs are 		
CF | placed near the fire. 		
CF | 		
CF | An old woman sits nodding in one of the chairs, peering at you from a 		
CF | wrinkled face. 		
CF | 		
CF | Stairs lead up, there is a closed door to the west, and the yard is 		
CF | back east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bedroom 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Bedroom 		
CF | A snug little room, the heat from the fire below rising through the 		
CF | floorboards to warm it. A brass bed is against one wall, pushed 		
CF | against a door. Under a window stands a dressing table cluttered with 		
CF | bottles and boxes. A dark pine tree is just outside the window, 		
CF | tapping on the glass as if trying to open the window and come in. 		
CF | 		
CF | Stairs lead back down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move bed" 		
CF ] Bedroom 		
CF | > 		
CF | > MOVE BED 		
CF | 		
CF | You push the brass bed to the side, leaving the door available. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Bedroom 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | A plain wooden door, with nails holding it into the door frame. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull nails" 		
CF ] Bedroom 		
CF | > 		
CF | > PULL NAILS 		
CF | 		
CF | You pull the nails free of the door using the claw end of the hammer 		
CF | and they clink onto the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Bedroom 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the door, revealing the dark stairs beyond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Attic 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Attic 		
CF | You come into a small, cramped attic space, the ceiling sloping down 		
CF | sharply on either side. You shine the light from your candle around 		
CF | and see a few dusty old trunks and boxes, but nothing else. 		
CF | 		
CF | > 		DavidW says, "A distinct lack of animated skeleton."
DavidW says (to ClubFloyd), "x trunks" 		
CF ] Attic 		
CF | > 		
CF | > X TRUNKS 		
CF | 		
CF | Dusty trunks that have clearly been sitting up here, untouched, for a 		
CF | very long time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open trunks" 		
CF ] Attic 		
CF | > 		
CF | > OPEN TRUNKS 		
CF | 		
CF | You open the lids of the trunks and sift through the contents of each 		
CF | briefly, but find nothing but moth-eaten clothes, tattered old books, 		
CF | and old-fashioned junk. You close each one after you search it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boxes" 		
CF ] Attic 		
CF | > 		
CF | > X BOXES 		
CF | 		
CF | Dusty boxes that have clearly been sitting up here, untouched, for a 		
CF | very long time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open boxes" 		
CF ] Attic 		
CF | > 		
CF | > OPEN BOXES 		
CF | 		
CF | You open each box and sift through the its contents briefly, but find 		
CF | nothing but ancient, faded newspapers and photographs, yellowed and 		
CF | holey linens, and old-fashioned junk. You close each one after you 		
CF | search it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move trunks" 		
CF ] Attic 		
CF | > 		
CF | > MOVE TRUNKS 		
CF | 		
CF | You shift them around a bit, but don't find anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move boxes" 		
CF ] Attic 		
CF | > 		
CF | > MOVE BOXES 		
CF | 		
CF | You shift them around a bit, but don't find anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ceiling" 		
CF ] Attic 		
CF | > 		
CF | > X CEILING 		
CF | 		
CF | A steeply pitched ceiling that leaves only a narrow space to walk in 		
CF | without stooping. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] Attic 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | Wide wood planks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x walls" 		
CF ] Attic 		
CF | > 		
CF | > X WALLS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Attic 		
CF | > 		
CF | > L 		
CF | 		
CF | Attic 		
CF | A small, cramped attic space, the ceiling sloping down sharply on 		
CF | either side. There are a few dusty trunks and boxes here. 		
CF | 		
CF | The steep attic stairs lead back down to the bedroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stairs" 		
CF ] Attic 		
CF | > 		
CF | > X STAIRS 		
CF | 		
CF | Steep, rickety stairs leading back down to the bedroom. 		
CF | 		
CF | > 		DavidW asks, "Well, go back down?"
		Jacqueline nods.
DavidW says (to ClubFloyd), "d" 		
CF ] Attic 		
CF | > 		
CF | > D 		
CF | 		
CF | As you start down the stairs, the candlelight gleams on something in 		
CF | the corner of the attic. You bend to look at it: it's a piece of bone, 		
CF | like a finger bone. 		
CF | 		
CF | > 		Roger says, "sure"
DavidW says (to ClubFloyd), "x bone" 		
CF ] Attic 		
CF | > 		
CF | > X BONE 		
CF | 		
CF | A small, thin, yellowish-white piece of bone, like a man's finger 		
CF | bone. 		
CF | 		
CF | > 		Jacqueline says, "oho"
DavidW says (to ClubFloyd), "take bone" 		
CF ] Attic 		
CF | > 		
CF | > TAKE BONE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bedroom 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Bedroom 		
CF | A snug little room, the heat from the fire below rising through the 		
CF | floorboards to warm it. A brass bed is against one wall, pushed 		
CF | against a door. Under a window stands a dressing table cluttered with 		
CF | bottles and boxes. A dark pine tree is just outside the window, 		
CF | tapping on the glass as if trying to open the window and come in. 		
CF | 		
CF | Stairs lead back down. 		
CF | 		
CF | You can see some nails here. 		
CF | 		
CF | > 		Jacqueline says, "Suddenly, we are a forensic anthropologist."
		Roger says, "DEFENESTRATE PHYLANGE"
		Jacqueline says, "It is a male finger bone. Sure."
DavidW says (to ClubFloyd), "open window" 		
CF ] Bedroom 		
CF | > 		
CF | > OPEN WINDOW 		
CF | 		
CF | The dark pine tree on the other side taps and scrapes at the glass as 		
CF | if it's trying to get in. You're suddenly struck by a childish, 		
CF | irrational certainty that if you opened the window, something bad 		
CF | would come in. Of course, it's also freezing and snowing outside, so 		
CF | there's a more practical reason not to. 		
CF | 		
CF | > 		DavidW says (to Roger), "nice idea"
DavidW says (to ClubFloyd), "d" 		
CF ] Cottage 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Cottage 		
CF | You come down the stairs, shaking your head in bemusement. You half 		
CF | believed there would be a skeleton in the attic. You'll tell the poor 		
CF | lady that you've taken care of it, that everything is in hand, that 		
CF | she doesn't need to worry about anything regarding those bones. You 		
CF | open your mouth to tell her, but shut it because of Mrs. Lajway's 		
CF | stillness in the chair. Her mouth is hanging open, her eyes half open, 		
CF | slumped in the chair as no living thing should do. The box tumbles 		
CF | from her lap, spilling buttons to the ground. 		
CF | 		
CF | You can see some buttons and a button box here. 		
CF | 		
CF | There's little reason for you to stay any longer. You should get word 		
CF | to the doctor of Mrs. Lajway's death. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bone in fire" 		
CF ] Cottage 		
CF | > 		
CF | > PUT BONE IN FIRE 		
CF | 		
CF | You needn't burn anything. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "check pulse" 		
CF ] Cottage 		
CF | > 		
CF | > CHECK PULSE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop bone" 		
CF ] Cottage 		
CF | > 		
CF | > DROP BONE 		
CF | 		
CF | Dropped. 		
CF | 		
CF | There's little reason for you to stay any longer. You should get word 		
CF | to the doctor of Mrs. Lajway's death. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "touch her" 		
CF ] Cottage 		
CF | > 		
CF | > TOUCH HER 		
CF | 		
CF | There's no point, as the poor woman is dead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mrs" 		
CF ] Cottage 		
CF | > 		
CF | > X MRS 		
CF | 		
CF | Her eyes glitter fixedly from behind half-closed lids. She is tilted 		
CF | awkwardly in the chair, her arms dangling limp. You bow your head and 		
CF | say a prayer for her soul. 		
CF | 		
CF | There's little reason for you to stay any longer. You should get word 		
CF | to the doctor of Mrs. Lajway's death. 		
CF | 		
CF | You feel a weight in your pocket. You slip your hand in and feel 		
CF | something small and thin. You pull it out and it's the finger bone. 		
CF | You frown at it. You swear you dropped this. 		
CF | 		
CF | > 		Jacqueline says, "Okay, okay, so she's dead."
		Roger says, "I think we need to bury it, maybe in the button box"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "put bone in button box" 		
CF ] Cottage 		
CF | > 		
CF | > PUT BONE IN BUTTON BOX 		
CF | 		
CF | You start to, but stop since there's no reason to do that. 		
CF | 		
CF | > 		Roger says, "or maybe hammer it to dust"
DavidW says (to ClubFloyd), "hit bone with hammer" 		
CF ] Cottage 		
CF | > 		
CF | > HIT BONE WITH HAMMER 		
CF | 		
CF | I only understood you as far as wanting to hit the bone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit bone" 		
CF ] Cottage 		
CF | > 		
CF | > HIT BONE 		
CF | 		
CF | You're a minister, a man of peace. 		
CF | 		
CF | There's little reason for you to stay any longer. You should get word 		
CF | to the doctor of Mrs. Lajway's death. 		
CF | 		
CF | > 		Jacqueline asks, "Do we know how to even find this doctor?"
		DavidW says, "oh yes."
		DavidW says, "The doctor was the one who sent us here in the first place."
		DavidW asks, "ready?"
		Jacqueline says, "Sure."
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | You go to check on the old woman before leaving and she's so still. No 		
CF | breath. Face slack and dead. You make the sign of the cross on her 		
CF | brow. 		
CF | 		
CF | There's no reason to stay. You say a prayer for the dead woman's soul 		
CF | and step out of the house into the night. You'll stop by the doctor's 		
CF | house and leave word that Mrs. Lajway has passed on. You shake your 		
CF | head, thinking of the strange hallucinations you had here. Was Mrs. 		
CF | Lajway a witch? Did she cause you to see those things by magic? Or was 		
CF | this a quiet breakdown, the death throes of your faith? The hole of 		
CF | doubt in you feels bigger yet shallower, as if something is there to 		
CF | believe in, but it's monstrous. You'll never tell anyone about what 		
CF | passed here. What would you say? What would people think? 		
CF | 		
CF | 		
CF | 		
CF | PRESS ANY KEY 		
DavidW pushes the green 'space' button. 		
CF ] Cottage 		
CF | You go into the yard, which is bright with moonlight. The snow has 		
CF | stopped falling and the clouds have cleared. Quite enough light to 		
CF | ride back to the village. You retrieve your horse, mount him, and ride 		
CF | out to the road back to the village, between the woods and frozen 		
CF | lake. You pause for a moment, looking at the lovely, dark, deep woods, 		
CF | filling up with snow. The frozen lake sparkles. The moonlight is 		
CF | bright, but somehow it seems the darkest evening of the year. Your 		
CF | little horse shakes his head and jingles his harness bells in a 		
CF | questioning fashion and you pat his neck. The only other sound's the 		
CF | sweep of easy wind and-- wait. 		
CF | 		
CF | From the treeline, a whispering like dry bones moving. You scan the 		
CF | trees, but nothing's there. The fragment of bone in your pocket burns 		
CF | cold. From behind you, a slight rattling, a scraping as of bony 		
CF | fingers on a chalky skull. You turn and see downy flakes brushing the 		
CF | branches, a white figure flickering in the woods, keeping pace with 		
CF | you. 		
CF | 		
CF | You close your eyes, open them again, and you're alone. You nudge the 		
CF | horse into a trot back onto the well-travelled road to the village. 		
CF | You have promises to keep and miles to go before you sleep. 		
CF | 		
CF | ***** The End ***** 		
CF | 		
CF | Would you like to read the author's notes? > 		Roger says, "reckon so"
DavidW says (to ClubFloyd), "yes" 		
CF ] Cottage 		
CF | Would you like to read the author's notes? > 		
CF | > YES 		
CF | 		
CF | This game was written in Inform 7 for the 2024 Ectocomp, and is based 		
CF | on multiple poems by Robert Frost (American, 1874-1963). The main 		
CF | story comes from The Witch of Coös, although I have altered 		
CF | the scenario significantly. I have mixed feelings about this poem, 		
CF | which isn't very good on multiple levels, but which is undeniably 		
CF | creepy and had some interesting subtext in it. For instance, it's 		
CF | heavily implied that the old woman in the poem had an affair with the 		
CF | dead man and this is why he's dead, which is about as close as Frost 		
CF | comes to frank sexuality except in his his poem Wind and Window 		
CF | Flower. I always felt the end of The Witch of Coös was 		
CF | one of the biggest letdowns in poetic denouements, so I hope I gave 		
CF | this story a better ending. 		
CF | 		
CF | The deaths of June and Willy Lajway were drawn almost word-for-word 		
CF | from two terribly depressing poems: Out, Out, which details a 		
CF | boy's accidental death by a buzz saw, and Home Burial, which 		
CF | dramatizes a marital breakdown in communication after the death of a 		
CF | baby. Frost's poems generally have a pretty nice reputation, but 		
CF | that's a veneer over a lot of really dark stuff. 		
CF | 		
CF | The game begins with snippets of The Road Not Taken and ends 		
CF | with snippets from Stopping by Woods On Snowy Evening, which 		
CF | are his two best-known poems. It made me really happy to twist these 		
CF | sweet poems into something darker. I stole lines here and there from 		
CF | many, many other poems: Ghost House, Love and a Question, 		
CF | Revelation, Mending Wall, Design, Putting In the Seed, The Hill Wife, 		
CF | Bereft, The Thatch, and others I just stole moods and themes 		
CF | from. I encourage you to read through Frost's poems 		
CF | 		
CF | Thanks to my testers: AM Ruf, Drew Cook, Zed Lopez, Manonamora, and 		
CF | Tabitha. If any game is ever any good at all, it's because of 		
CF | playtesters who are so generous with their time and thoughts. 		
CF | 		
CF | Thanks always to everyone at the intfiction.org forums, who so 		
CF | patiently answer questions. 		
CF | 		
CF | The most love and thanks to my sweetheart Tom, who is always the best 		
CF | person I know. 		
CF | 		
CF | And thanks to Robert Frost, who I hope would approve. 		
CF | 		
CF | Amanda Walker 		
CF | October 2024 		
CF | 		
CF | PS-- If you find a bug or want to give me feedback, feel free to email 		
CF | me at beachwalkera@gmail.com 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jacqueline says, "Well, that was indeed good. Very worthwhile."
		DavidW says, "yay"
		Roger says, "I didn't dislike it, but I think I liked the poem more. But it's been a good while since I've read it."
		DavidW says, "I don't know the poems at all, so I can't judge."
		Jacqueline says, "Well, this definitely gives it an edge I won't forget. The promise was left unspoken in the poem."
		Jacqueline | [LINK]
		Jacqueline | [LINK]
		DavidW says, "ah, I see the 'dark and deep' in that first poem."
		Jacqueline exclaims, "Thanks for driving, David!"
		DavidW says, "you're welcome!"
		DavidW says, "When I make my walkthrough for this, I should add links to the poems."
		Jacqueline says, "Oh yeah, you definitely could."
		DavidW says, "Thanks for the game, guys. I'm heading back to the lounge."
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Esrom says, "I'm pretty sure 'darkandeep' has a bug. When prompted to take her hand, there's the response 'You can't see that here'."
		Roger asks, "is TAKE HAND and/or TAKE HER any better?"
		Esrom says, "No. Just gives a default response."
		Roger says, "yep, sounds like a bug"



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ClubFloyd Transcript:
NEST by Ryan Veeder
Faery: Swapped by Mathbrush
As played on ifMUD on December 8, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of NEST written by Ryan Veeder, and Faery: Swapped written by Mathbrush. NEST was released as part of The IF Short Games Showcase 2023; it took 1st Place for Best Puzzle-Focused Game and 29th Place overall in Best in Show. Faery: Swapped was released as part of SeedComp! 2024; it tied for Best Overall, won Best Technical and Best Puzzles, and tied for Best Seed Hybridization.

You can learn more about the games, including how to download them, by visiting the IFDB pages: NEST, and Faery: Swapped.

WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

To skip directly to a particular game, click on its title:

NEST by Ryan Veeder
Faery: Swapped by Mathbrush
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		
		
		
		
		
		DavidW says, "ClubFloyd starting soon. Get your beverages and snacks of choice, please!"
		DavidW says, "hi Perry!"
		PerrySimm says, "Hi, David."
		DavidW says, "I've uploaded three games and I they're all short. One game is by Ryan Veeder and two are by mathbrush and I haven't played any of them! If we're clever enough, we might finish all three."
		Jacqueline says, "Oh, that's exciting."
		DavidW asks, "Would people like to start with NEST, Faery: Swapped, or Buggy?"
		Jade says, "I haven't played any of these titles"
		DavidW asks (of Jade), "Neither have I! Amazing, isn't it?"
		Jacqueline laughs.
		DavidW says, "Let's start with NEST then."
		Jade says, "ok"
DavidW says (to ClubFloyd), "load sleepmask nest" 		
CF ] Campsite 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | NEST 		
CF | An #EnigMarch puzzle by Ryan Veeder 		
CF | Release 1 / Serial number 230302 / Inform 7 v10.1.2 		
CF | 		
CF | Campsite 		
CF | The sun is rising; the cookfire is extinguished; your sleeping bag is 		
CF | all rolled up. The day is just beginning—as is your long journey of 		
CF | discovery. 		
CF | 		
CF | Dusty trails lead in the four cardinal directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Campsite 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You look down at yourself. You recognize your own body, with all of 		
CF | its familiar features. It's you! 		
CF | 		
CF | I don't know who you are or what you look like. Sometimes I call you 		
CF | "dude," but in a purely emphatic, gender-neutral way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Campsite 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cookfire" 		
CF ] Campsite 		
CF | > 		
CF | > X COOKFIRE 		
CF | 		
CF | Only ashes remain in the fire pit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ashes" 		
CF ] Campsite 		
CF | > 		
CF | > X ASHES 		
CF | 		
CF | Only ashes remain in the fire pit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bag" 		
CF ] Campsite 		
CF | > 		
CF | > X BAG 		
CF | 		
CF | The bedroll is tied up tight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tent" 		
CF ] Campsite 		
CF | > 		
CF | > X TENT 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		Jacqueline asks, "Take all before we go?"
		DavidW says, "Considering that the game is called NEST in capitals, I'm already thinking North East South Treetop."
DavidW says (to ClubFloyd), "take all" 		
CF ] Campsite 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | There are none at all available! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ashes" 		
CF ] Campsite 		
CF | > 		
CF | > TAKE ASHES 		
CF | 		
CF | (That's not something you want to carry around.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search ashes" 		
CF ] Campsite 		
CF | > 		
CF | > SEARCH ASHES 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cave of Yesterdays 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cave of Yesterdays 		
CF | You have entered the Cave of Yesterdays, where lurk the hoary shadows 		
CF | of the past, obscured within the murky mists of time. 		
CF | 		
CF | The exits from this cave are east and south. 		
CF | 		
CF | A huge key lies on the stone floor. Hey, wasn't yesterday's #EnigMarch 		
CF | prompt "key"? This must be that key! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x key" 		
CF ] Cave of Yesterdays 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | The key is about five feet long, but it's still light enough to carry. 		
CF | 		
CF | > 		Jade says, "I didn't seethat NEST meaning"
		DavidW says, "well, I'm guessing."
DavidW says (to ClubFloyd), "take key" 		
CF ] Cave of Yesterdays 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | You awkwardly lift the huge key and begin carrying it under your arm, 		
CF | like a huge baguette. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mountain Pass 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mountain Pass 		
CF | Between the mountains to the north there is only one narrow passage, 		
CF | guarded by a towering robotic sentinel. More accessible paths lead in 		
CF | the other cardinal directions. 		
CF | 		
CF | > 		Jacqueline asks, "Ah, so this is a little more speed-if territory?"
		Jade says, "this is a totally open map"
		DavidW says, "well, EnigMarch is an event Ryan hosts in March where he has a lot of puzzles too difficult for me to solve, normally."
		Jacqueline says, "Oh. That's ominous."
		Jade asks, "Is this game from EnigMarch?"
		DavidW says, "Yes."
DavidW says (to ClubFloyd), " about" 		
CF ] Mountain Pass 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | (Thank you for for playing NEST. I wrote it in about seven hours for 		
CF | day two of #EnigMarch 2023. The prompt was "Nest." Learn more about 		
CF | EnigMarch at [LINK], and find my other EnigMarch 		
CF | puzzles at [LINK] 		
CF | 		
CF | This game was tested by NOBODY. I had to make it FAST.) 		
CF | 		
CF | > 		DavidW says, "EnigMarch normally doesn't involve IF at all, if I understand it correctly."
DavidW says (to ClubFloyd), "x sentinel" 		
CF ] Mountain Pass 		
CF | > 		
CF | > X SENTINEL 		
CF | 		
CF | The robot is three stories tall. Its massive hands of living stone 		
CF | could crush you like a sand castle. It is staring down at you with its 		
CF | gigantic robotic eyes. 		
CF | 		
CF | "Hello?" you call up to the robot. But it doesn't respond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Mountain Pass 		
CF | > 		
CF | > N 		
CF | 		
CF | As soon as you approach the mountain pass, the giant robot activates. 		
CF | It leans down and pushes you away. And then it wags its finger at you, 		
CF | as if to say, Don't Try That Again, Puny Human. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mosaic 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mosaic 		
CF | A map of the Known World is laid out on the ground here, rendered in 		
CF | thousands of tiny, shiny tiles. It must have taken forever to put 		
CF | together. We should take a second to appreciate how hard somebody 		
CF | worked to build this world for us. 		
CF | 		
CF | Okay, that's long enough. Anyway, one corner of the mosaic is taken up 		
CF | by an ornate compass rose. 		
CF | 		
CF | Speaking of which, from here you can travel in any of the cardinal 		
CF | directions. 		
CF | 		
CF | > 		Jacqueline says, "haha"
Jacqueline says (to ClubFloyd), "x map" 		
CF ] Mosaic 		
CF | > 		
CF | > X MAP 		
CF | 		
CF | Looking over the map, you recognize its illustrations of the Cave of 		
CF | Yesterdays, the Campsite, the Mountain Pass, and the Mosaic. There are 		
CF | other vistas depicted here, but you've never seen them in person 		
CF | before (this time around, at least). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rose" 		
CF ] Mosaic 		
CF | > 		
CF | > X ROSE 		
CF | 		
CF | The compass rose is a beautiful four-pointed star, decorated with the 		
CF | letters N, E, S, and T. 		
CF | 		
CF | > 		DavidW says, "AHA!"
		Jade asks, "T?"
		DavidW says, "North, East, South, and Twest. How should I know?>"
DavidW says (to ClubFloyd), "x t" 		
CF ] Mosaic 		
CF | > 		
CF | > X T 		
CF | 		
CF | You can't really "look at" a direction, you know? Try examining a 		
CF | concrete object. Or, try moving in a direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "t" 		
CF ] Mosaic 		
CF | > 		
CF | > T 		
CF | 		
CF | You can't refer to the opposite of east with an abbreviation! That's 		
CF | completely disrespectful. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "twest" 		
CF ] Mosaic 		
CF | > 		
CF | > TWEST 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tsae" 		
CF ] Mosaic 		
CF | > 		
CF | > TSAE 		
CF | 		
CF | "Tsae" is... 		
CF | 		
CF | Oh! I get it! But that's not the opposite of east. I guess it 		
CF | could be the mirror image of east. But not really. 		
CF | 		
CF | Anyway, that doesn't work. 		
CF | 		
CF | > 		DavidW says, "wow. He anticipated that."
		Roger says, "dude is too smart"
		DavidW says, "He is. Very."
		Roger says, "maybe caeser rotation"
Jacqueline says (to ClubFloyd), "tsew" 		
CF ] Mosaic 		
CF | > 		
CF | > TSEW 		
CF | 		
CF | What is "tsew" supposed to be? 		
CF | 		
CF | Oh, it's "west" backwards. That's sort of clever. But it won't work. 		
CF | 		
CF | > 		Jade says, "yes, he is"
Jacqueline says (to ClubFloyd), "tsen" 		
CF ] Mosaic 		
CF | > 		
CF | > TSEN 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tsen" 		
CF ] Mosaic 		
CF | > 		
CF | > TSEN 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "top" 		
CF ] Mosaic 		
CF | > 		
CF | > TOP 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tent" 		
CF ] Mosaic 		
CF | > 		
CF | > TENT 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "test" 		
CF ] Mosaic 		
CF | > 		
CF | > TEST 		
CF | 		
CF | I see what you're trying to do. I had the same idea, actually. But no, 		
CF | the opposite of east is not test. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "east" 		
CF ] Prairie 		
CF | > 		
CF | > EAST 		
CF | 		
CF | 		
CF | Prairie 		
CF | What a lovely prairie this is. What a lovely day this is! But your 		
CF | journey is not yet over. 		
CF | 		
CF | Paths across the grass lead in all the cardinal directions. 		
CF | 		
CF | > 		Jade asks, "nest?"
DavidW says (to ClubFloyd), "nest" 		
CF ] Prairie 		
CF | > 		
CF | > NEST 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Prairie 		
CF | > 		
CF | > W 		
CF | 		
CF | What is this "west" you speak of? We don't have "west" around here. 		
CF | The opposite of east is something else entirely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Hornet Kingdom 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hornet Kingdom 		
CF | You have crossed over into the realm of the hornets! Best be careful. 		
CF | 		
CF | The Hornet Vizier is here, supervising his subjects: "KEEP UP THE GOOD 		
CF | WORK," he drones. 		
CF | 		
CF | Exits from the Hornet Kingdom lead north and the opposite of east. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "opposite of east" 		
CF ] Hornet Kingdom 		
CF | > 		
CF | > OPPOSITE OF EAST 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to vizier" 		
CF ] Hornet Kingdom 		
CF | > 		
CF | > TALK TO VIZIER 		
CF | 		
CF | You approach the Vizier gingerly. "It's a pleasure to meet you, your 		
CF | excellency," you say. 		
CF | 		
CF | He ignores you. "YOU GUYS ARE DOING GREAT," he tells his subjects. 		
CF | There's a mechanical sort of whirring in his voice. "JUST FANTASTIC." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hornest" 		
CF ] Hornet Kingdom 		
CF | > 		
CF | > X HORNEST 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hornets" 		
CF ] Hornet Kingdom 		
CF | > 		
CF | > X HORNETS 		
CF | 		
CF | The citizens of the Hornet Kingdom are all very busy. Too busy to talk 		
CF | to you! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vizier" 		
CF ] Hornet Kingdom 		
CF | > 		
CF | > X VIZIER 		
CF | 		
CF | You approach the Vizier gingerly. "It's a pleasure to meet you, your 		
CF | excellency," you say. 		
CF | 		
CF | He ignores you. "YOU GUYS ARE DOING GREAT," he tells his subjects. 		
CF | There's a mechanical sort of whirring in his voice. "JUST FANTASTIC." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] Hornet Kingdom 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Hornet Kingdom 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Hornet Kingdom 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Prairie 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Prairie 		
CF | What a lovely prairie this is. What a lovely day this is! But your 		
CF | journey is not yet over. 		
CF | 		
CF | Paths across the grass lead in all the cardinal directions. 		
CF | 		
CF | > 		
Roger says (to cf), "TPHI" 		
CF ] Prairie 		
CF | > 		
CF | > TPHI 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tgif" 		
CF ] Prairie 		
CF | > 		
CF | > TGIF 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tata" 		
CF ] Prairie 		
CF | > 		
CF | > TATA 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Graveyard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Graveyard 		
CF | One large tombstone stands near the cemetery's entrance, over a patch 		
CF | of recently-turned earth. 		
CF | 		
CF | From here you can go south, or you can go the opposite of east. 		
CF | 		
CF | > 		Jade asks, "note?"
		Jade asks, "notes at?"
Roger says (to cf), "TBPQ" 		
CF ] Graveyard 		
CF | > 		
CF | > TBPQ 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		Jade asks, "notes at?"
Roger says (to cf), "TOWARD" 		
CF ] Graveyard 		
CF | > 		
CF | > TOWARD 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		Jade asks, "noteast?"
DavidW says (to ClubFloyd), "x graveyard" 		
CF ] Graveyard 		
CF | > 		
CF | > X GRAVEYARD 		
CF | 		
CF | There are hundreds of graves in this cemetery. Fortunately we don't 		
CF | have to worry about most of them right now. 		
CF | 		
CF | That's odd. Do you hear something buzzing? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gravestone" 		
CF ] Graveyard 		
CF | > 		
CF | > X GRAVESTONE 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tombstone" 		
CF ] Graveyard 		
CF | > 		
CF | > X TOMBSTONE 		
CF | 		
CF | Which do you mean, the graveyard or the large tombstone? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "large" 		
CF ] Graveyard 		
CF | > 		
CF | > LARGE 		
CF | 		
CF | The coat of arms of the Hornet Kingdom are carved into the stone, over 		
CF | this inscription: "Here Lieth the HORNET KING; may he Rest in Peace; 		
CF | and may his Memory never Fade." 		
CF | 		
CF | It looks like the Hornet King was buried here in just the past week or 		
CF | so. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig patch" 		
CF ] Graveyard 		
CF | > 		
CF | > DIG PATCH 		
CF | 		
CF | You have nothing with which to dig. 		
CF | 		
CF | There's that buzzing sound again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Graveyard 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | There's definitely an intermittent buzzing noise around here. Seems 		
CF | like it's coming from under the ground. Weird. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to patch" 		
CF ] Graveyard 		
CF | > 		
CF | > LISTEN TO PATCH 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to ground" 		
CF ] Graveyard 		
CF | > 		
CF | > LISTEN TO GROUND 		
CF | 		
CF | There's definitely an intermittent buzzing noise around here. Seems 		
CF | like it's coming from under the ground. Weird. 		
CF | 		
CF | > 		DavidW says, "If we get a shovel..."
DavidW says (to ClubFloyd), "s" 		
CF ] Prairie 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Prairie 		
CF | What a lovely prairie this is. What a lovely day this is! But your 		
CF | journey is not yet over. 		
CF | 		
CF | Paths across the grass lead in all the cardinal directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Hornet Kingdom 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hornet Kingdom 		
CF | You have crossed over into the realm of the hornets! Best be careful. 		
CF | 		
CF | The Hornet Vizier is here, supervising his subjects: "TAKE FREQUENT 		
CF | BREAKS," he drones. 		
CF | 		
CF | Exits from the Hornet Kingdom lead north and the opposite of east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Hornet Kingdom 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "zzzzzz" 		
CF ] Hornet Kingdom 		
CF | > 		
CF | > ZZZZZZ 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		DavidW says, "tell vizier about buzzing"
DavidW says (to ClubFloyd), "tell vizier about buzzing" 		
CF ] Hornet Kingdom 		
CF | > 		
CF | > TELL VIZIER ABOUT BUZZING 		
CF | 		
CF | (Use TALK TO to interact with characters.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to him" 		
CF ] Hornet Kingdom 		
CF | > 		
CF | > TALK TO HIM 		
CF | 		
CF | You approach the Vizier gingerly. "It's a pleasure to meet you, your 		
CF | excellency," you say. 		
CF | 		
CF | He ignores you. "YOU GUYS ARE DOING GREAT," he tells his subjects. 		
CF | There's a mechanical sort of whirring in his voice. "JUST FANTASTIC." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Prairie 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Prairie 		
CF | What a lovely prairie this is. What a lovely day this is! But your 		
CF | journey is not yet over. 		
CF | 		
CF | Paths across the grass lead in all the cardinal directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East Pole 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Pole 		
CF | You have reached the East Pole. The Great Bird of the East sits atop 		
CF | the pillar, in her giant nest. 		
CF | 		
CF | There's nowhere to go from here but the opposite of east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pole" 		
CF ] East Pole 		
CF | > 		
CF | > X POLE 		
CF | 		
CF | This stripey pole is the marker of Uttermost East. The giant nest of 		
CF | the Great Bird of the East is on top. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nest" 		
CF ] East Pole 		
CF | > 		
CF | > X NEST 		
CF | 		
CF | The nest is made out of small branches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x branches" 		
CF ] East Pole 		
CF | > 		
CF | > X BRANCHES 		
CF | 		
CF | The nest is made out of small branches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bird" 		
CF ] East Pole 		
CF | > 		
CF | > X BIRD 		
CF | 		
CF | You raise your hands in supplication. "O Great Bird," you cry, "I 		
CF | beseech your aid!" 		
CF | 		
CF | "What is it?" she asks. 		
CF | 		
CF | "I must know what the opposite of east is," you lament. "Please, 		
CF | please help me!" 		
CF | 		
CF | "I can't just tell you that," says the Great Bird of the 		
CF | East. "But I guess I can give you a clue: The opposite of east is 		
CF | four letters long." 		
CF | 		
CF | You bite your lip. 		
CF | 		
CF | "What if I still don't know what the opposite of east is? How can I 		
CF | leave this place?" 		
CF | 		
CF | "I guess you have to start the game over!" says the Bird. "I think the 		
CF | command for that is RESTART." 		
CF | 		
CF | You take stock of this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tart" 		
CF ] East Pole 		
CF | > 		
CF | > TART 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "time" 		
CF ] East Pole 		
CF | > 		
CF | > TIME 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tada" 		
CF ] East Pole 		
CF | > 		
CF | > TADA 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tits" 		
CF ] East Pole 		
CF | > 		
CF | > TITS 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "toss" 		
CF ] East Pole 		
CF | > 		
CF | > TOSS 		
CF | 		
CF | (the directions) 		
CF | The directions in this game are completely normal text adventure 		
CF | directions: North, east, and so on. But we don't typically do things 		
CF | with the directions. Typically, we just "go" in a specific direction, 		
CF | like "GO EAST." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x directions" 		
CF ] East Pole 		
CF | > 		
CF | > X DIRECTIONS 		
CF | 		
CF | (the directions) 		
CF | The directions in this game are completely normal text adventure 		
CF | directions: North, east, and so on. But we don't typically do things 		
CF | with the directions. Typically, we just "go" in a specific direction, 		
CF | like "GO EAST." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "go directions" 		
CF ] East Pole 		
CF | > 		
CF | > GO DIRECTIONS 		
CF | 		
CF | Which do you mean, the north, the northeast, the northwest, the south, 		
CF | the southeast, the southwest, the east, the west, the up, the down, 		
CF | the inside, the outside, Twig, T, tsew, tsae, test, giwt, or weast? 		
CF | 		
CF | > 		Jade says, "he is laughing now itself"
		DavidW asks, "Twig?"
DavidW says (to ClubFloyd), "twig" 		
CF ] Prairie 		
CF | > 		
CF | > TWIG 		
CF | 		
CF | Now you're getting it! 		
CF | 		
CF | Prairie 		
CF | What a lovely prairie this is. What a lovely day this is! But your 		
CF | journey is not yet over. 		
CF | 		
CF | Paths across the grass lead in all the cardinal directions. 		
CF | 		
CF | > 		Jade says, "lol"
		DavidW asks, "THat's not how I'm supposed to learn it, is it?"
		Roger says, "maybe? Who can say with Ryan"
DavidW says (to ClubFloyd), "twig" 		
CF ] Mosaic 		
CF | > 		
CF | > TWIG 		
CF | 		
CF | Exactly! 		
CF | 		
CF | Mosaic 		
CF | A map of the Known World is laid out on the ground here, rendered in 		
CF | thousands of tiny, shiny tiles. One corner of the mosaic is taken up 		
CF | by an ornate compass rose. 		
CF | 		
CF | Speaking of which, from here you can travel in any of the cardinal 		
CF | directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "twig" 		
CF ] Campsite 		
CF | > 		
CF | > TWIG 		
CF | 		
CF | See, you've got this handled. 		
CF | 		
CF | Campsite 		
CF | The cookfire is extinguished; your sleeping bag is all rolled up. 		
CF | Dusty trails lead in the four cardinal directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "twig" 		
CF ] Twig Pole 		
CF | > 		
CF | > TWIG 		
CF | 		
CF | Nice. 		
CF | 		
CF | Twig Pole 		
CF | You have reached the Twig Pole. At the very top of the Twig Pole is a 		
CF | giant nest; in that nest sits the Great Bird of the Twig. 		
CF | 		
CF | There's nowhere to go from here but the opposite of twig. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bird" 		
CF ] Twig Pole 		
CF | > 		
CF | > X BIRD 		
CF | 		
CF | Finally you collapse to your knees before the Great Bird of the Twig. 		
CF | "I made it!" you rasp, with what little breath is left in your lungs. 		
CF | 		
CF | "Well done," says the Great Bird of the Twig. "I knew you'd 'twig' it 		
CF | eventually!" 		
CF | 		
CF | Then she explains: "The verb 'twig' can mean, like, 'realize,' or 		
CF | 'understand.'" 		
CF | 		
CF | "Oh," you say. 		
CF | 		
CF | 		
CF | 		
CF | *** GOOD JOB *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		DavidW says, "gosh, we didn't even see everything in the game yet."
		Roger says, "accidental speedrun for speedif"
		DavidW asks, "Shall we continue with the next game?"
		Jade says, "twig me..."
		Jacqueline says, "heh"
		DavidW says, ">pull twig from nest. knight jade with twig."
		Jade says, "ja, ja, ja"
DavidW says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		Jacqueline says, "Is it worth redoing, with the new knowledge? Or... no."
		DavidW says, "I think if there's time we can go back to it."
		DavidW says, "There may be a way to the north and south poles, after all."
		Jade exclaims, "as you wish!"
DavidW says (to ClubFloyd), "load sleepmask faeryswapped" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | Staring at the baby in the crib, you just can't believe it. 		
CF | That...thing just can't be human. There's no way. It looks 		
CF | like a shriveled apple with flailing hands and feet. 		
CF | 		
CF | You try to poke it, but your mom and dad notice you. "Hey!" says Dad. 		
CF | "Leave the baby alone! Go eat some pizza and have fun." 		
CF | 		
CF | Grumbling, you duck past the curtain and into the main room of 		
CF | Oberon's Pizza Parlor. You pass by the pizza and soda and head out to 		
CF | the parking lot. 		
CF | 		
CF | "No way that's a human," you say. 		
CF | 		
CF | "Sounds like you have a changeling problem," says the gnome sitting 		
CF | next to you. 		
CF | 		
CF | That's when you notice the gnome sitting next to you. 		
CF | 		
CF | [Press any key to continue] 		
DavidW pushes the green 'space' button. 		
CF ] Parking Lot 		
CF | [Press any key to continue] 		
CF | Faery: Swapped 		
CF | Track down a changeling by Mathbrush 		
CF | Release 4 / Serial number 240406 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Parking Lot 		
CF | Oberon's Pizza Parlor rises before you, a concrete block of a building 		
CF | with a gaudy purple paint job. The asphalt below you is weathered and 		
CF | cracked, little plants rising out of it here and there. 		
CF | 		
CF | An entrance allows passage north. It is currently closed. 		
CF | 		
CF | "What?" you ask, bewildered. 		
CF | 		
CF | "Changeling. When a faery kid is swapped for a human kid at birth. No 		
CF | one notices it," he says. 		
CF | 		
CF | "I noticed!" you protest. 		
CF | 		
CF | "Did you?" he says with an evil glint. 		
CF | 		
CF | "Well, what can I do about it?" you ask, ignoring the absurdity of the 		
CF | situation. 		
CF | 		
CF | "I'll tell you. But we need to trust each other. Can you give me your 		
CF | name? 		
CF | 		
CF | What is your name? > 		DavidW asks, "Floyd?"
		Roger says, "sure"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "Floyd" 		
CF ] Parking Lot 		
CF | What is your name? > 		
CF | > FLOYD 		
CF | 		
CF | "So, your name is Floyd?" asks the gnome. 		
CF | 		
CF | Please answer yes or no> 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Parking Lot gnome 		
CF | Please answer yes or no> 		
CF | 		
CF | > YES 		
CF | 		
CF | The gnome smiles mysteriously. "Thank you," he says. "Now, about the 		
CF | changeling...what do you want with it?" 		
CF | 		
CF | "I want my parents to know what he is!" you shout. 		
CF | 		
CF | "That can be arranged," says the gnome. "You'll need to expose it for 		
CF | what it is. They say that the touch of cold iron can reveal a 		
CF | changeling." 		
CF | 		
CF | "Where am I going to find something like that? I'm stuck here, and my 		
CF | parents are ignoring me. They won't let me touch or play with anything 		
CF | because it might get the baby sick," you retort. 		
CF | 		
CF | "If you can't touch anything, you could just steal their names. You 		
CF | can do that as long as you don't have one of your own," says Floyd. 		
CF | 		
CF | "That makes...hey, that's my name!" you say to Floyd. 		
CF | 		
CF | He waves a hand. "I'll make you a deal: you expose the changeling, you 		
CF | get your name back. But until then, why not have a little fun?" 		
CF | 		
CF | Then Floyd disappears. Leaving...just you. A nobody. 		
CF | 		
CF | [For game instructions, type ABOUT] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "about" 		
CF ] Parking Lot gnome 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | You can only hold one name at a time. If you steal the name of 		
CF | something else, it will swap with the name you have. You can only 		
CF | steal the name of important things. Their names will be in 		
CF | italics. 		
CF | 		
CF | You can either NAME something a name that you are holding, or STEAL 		
CF | the name of something you see in italics. These have the same effect. 		
CF | 		
CF | Your goal is to expose the changeling in your family by touching cold 		
CF | iron to it. If you need a hint, type HINT for a context-sensitive 		
CF | hint. 		
CF | 		
CF | This game was beta tested by Jade, Max Fog, Daniel Stelzer, Allyson 		
CF | Gray, Tabitha, Olaf Nowacki, and Keltena. 		
CF | 		
CF | Version 2 includes changes made after comments by Rovarsson. 		
CF | 		
CF | Cover art by Xing. 		
CF | 		
CF | This entry is part of SeedComp 2023-2024, where different game ideas 		
CF | or "seeds" are used to inspire authors. Seeds used: 		
CF | 		
CF | -Dream Ideas seeds by Aster F (specifically the one about a sibling 		
CF | being put on trial by the fairies) 		
CF | -Weirdcore Inspiration (minor eyestrain) by KnighAnNi (inspired some 		
CF | of the name swapping mechanic) 		
CF | -Cthulhu's babysitter by Sanadi (unholy baby as focus of game) 		
CF | 		
CF | > 		Jacqueline says, "Clever writing, as ever."
		DavidW says, "Jade tested this one."
		Jade says, "I remember so."
DavidW says (to ClubFloyd), "l" 		
CF ] Parking Lot gnome 		
CF | > 		
CF | > L 		
CF | 		
CF | Parking Lot 		
CF | Oberon's Pizza Parlor rises before you, a concrete block of a building 		
CF | with a gaudy purple paint job. The asphalt below you is weathered and 		
CF | cracked, little plants rising out of it here and there. 		
CF | 		
CF | An entrance allows passage north. It is currently closed. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Lobby 		
CF | -northeast, to Side Alley 		
CF | 		
CF | A dog wanders to the parking lot. 		
CF | 		
CF | > 		Jacqueline says, "Yo, dawg."
		DavidW says, "So we can steal "entrance" or "dog"? I'm not sure what good that does us."
DavidW says (to ClubFloyd), "steal dog" 		
CF ] Parking Lot dog 		
CF | > 		
CF | > STEAL DOG 		
CF | 		
CF | You have stolen the name "dog", and bestowed the name 		
CF | "gnome" in return. 		
CF | 		
CF | You are carrying a new stolen name, but to your dismay it doesn't seem 		
CF | to apply to you the way names apply to other things. You're just 		
CF | carrying it, like a lonely Monopoly token in the "just visiting" 		
CF | section of jail. 		
CF | 		
CF | The gnome growls loudly at itself, before chasing its own 		
CF | tail. 		
CF | 		
CF | > 		Jacqueline says, "Feels like potentially a tower of Hanoi."
		Jade says, "A wordish short game."
		Jacqueline says, "Hopefully not a Tower of Annoy."
DavidW says (to ClubFloyd), "steal entrance" 		
CF ] Parking Lot entrance 		
CF | > 		
CF | > STEAL ENTRANCE 		
CF | 		
CF | You have stolen the name "entrance", and bestowed the name 		
CF | "dog" in return. 		
CF | 		
CF | The gnome growls loudly at itself, before chasing its own 		
CF | tail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Parking Lot entrance 		
CF | > 		
CF | > L 		
CF | 		
CF | Parking Lot 		
CF | Oberon's Pizza Parlor rises before you, a concrete block of a building 		
CF | with a gaudy purple paint job. The asphalt below you is weathered and 		
CF | cracked, little plants rising out of it here and there. 		
CF | 		
CF | A dog allows passage north. It is currently closed. 		
CF | 		
CF | You can also see a gnome here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Lobby 		
CF | -northeast, to Side Alley 		
CF | 		
CF | The gnome growls loudly at itself, before chasing its own 		
CF | tail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open dog" 		
CF ] Parking Lot entrance 		
CF | > 		
CF | > OPEN DOG 		
CF | 		
CF | You open the dog. 		
CF | 		
CF | The gnome growls loudly at itself, before chasing its own 		
CF | tail. 		
CF | 		
CF | > 		Roger says, "interesting from a coding perspective, probably, anyway"
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby entrance 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lobby 		
CF | A painted sign hangs from the ceiling, out of reach, saying "OBERON'S 		
CF | PIZZA PARLOR". There's a counter and register here, but no one is 		
CF | currently manning them, as the entire parlor has been rented out for 		
CF | the party. 		
CF | 		
CF | Animatronic statues of King Oberon and Queen Titania are on display on 		
CF | one side of the room, surrounded by a cast of supporting faery-themed 		
CF | puppets and statues and a large amount of fake rainforest plants. 		
CF | 		
CF | A dog allows passage south. It is currently open. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Hallway 		
CF | -south, to Parking Lot 		
CF | 		
CF | > 		Jacqueline says (to Roger), "Perhaps, yeah."
DavidW says (to ClubFloyd), "n" 		
CF ] Hallway entrance 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | You can see a security guard here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		Jacqueline says, "twig"
		Roger asks, "You don't want to be Oberon?"
		DavidW asks, "Was Oberon in italics?"
		Jacqueline says, "Oberon probably has a lot of responsibility, but also it's not in italics."
		Roger says, "I can't tell"
DavidW says (to ClubFloyd), "talk to guard" 		
CF ] Hallway entrance 		
CF | > 		
CF | > TALK TO GUARD 		
CF | 		
CF | The security guard pays no attention to you. It's almost like 		
CF | you're a ghost. People, it seems, can notice your existence, but only 		
CF | for a very short time. 		
CF | 		
CF | The security guard goes east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Guard Room entrance 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Guard Room 		
CF | A bank of monitors sits on a desk here, all of them dark. There's a 		
CF | swivel chair set in front of the desk. 		
CF | 		
CF | On the guard's desk is a memorandum. 		
CF | 		
CF | A display case is mounted in this room, containing a commemorative 		
CF | signed tennis ball. 		
CF | 		
CF | From here, you can go: 		
CF | -south, to Hallway 		
CF | 		
CF | > 		Roger says, "fine, keep your monarchist ways"
		Jacqueline says, "I wonder if the gnome would like the tennis ball."
DavidW says (to ClubFloyd), "read memorandum" 		
CF ] Guard Room entrance 		
CF | > 		
CF | > READ MEMORANDUM 		
CF | 		
CF | This note says: 		
CF | 		
CF | Important: 		
CF | 		
CF | Monitors are for night time use only. Daytime guards should be 		
CF | constantly on patrol! 		
CF | 		
CF | Night time guards, for safety purposes, please remain inside the 		
CF | room and use monitors exclusively. 		
CF | 		
CF | All guards should report promptly to loud noises, including 		
CF | screams 		
CF | 		
CF | > 		Jacqueline says, "Gosh"
DavidW says (to ClubFloyd), "x ball" 		
CF ] Guard Room entrance 		
CF | > 		
CF | > X BALL 		
CF | 		
CF | The tennis ball is a round plaything, something you could 		
CF | play a game with. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal tennis ball" 		
CF ] Guard Room tennis ball 		
CF | > 		
CF | > STEAL TENNIS BALL 		
CF | 		
CF | You have stolen the name "tennis ball", and bestowed the name 		
CF | "entrance" in return. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Guard Room tennis ball 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You are remarkably unremarkable. Perhaps you've lost more than just 		
CF | your name; or, maybe, you've always been this way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x entrance" 		
CF ] Guard Room tennis ball 		
CF | > 		
CF | > X ENTRANCE 		
CF | 		
CF | The entrance is a round plaything, something you could play a 		
CF | game with. 		
CF | 		
CF | > 		Jacqueline watches.
		DavidW says, "I really don't see what good this name swapping is doing."
DavidW says (to ClubFloyd), "s" 		
CF ] Hallway tennis ball 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | The gnome arrives from the south. 		
CF | 		
CF | The gnome growls loudly at itself, before chasing its own 		
CF | tail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Kitchen tennis ball 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kitchen 		
CF | You're not really supposed to be in here. This is the kitchen for 		
CF | Oberon's Pizza Palace, and they probably would have cleaned better if 		
CF | they knew they'd have company. Right now, there are two tall, 		
CF | long-haired men shoveling pizza in and out of a pizza oven. 		
CF | 		
CF | A refrigerator stands on one side of the kitchen, currently 		
CF | closed. 		
CF | 		
CF | Some kind of meat is in the kitchen. There's a handwritten note 		
CF | nearby. 		
CF | 		
CF | You can also see a cast-iron pan (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -east, to Hallway 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read note" 		
CF ] Kitchen tennis ball 		
CF | > 		
CF | > READ NOTE 		
CF | 		
CF | Turns out all guests are vegetarian--discard meat. It was on its 		
CF | last legs anyway. Don't let guests have it. 		
CF | 		
CF | The gnome arrives from the east. 		
CF | 		
CF | The gnome looks wistfully at the unknown meat. It goes to eat 		
CF | it, but one of the pizza men shoo it away. "Whoa! I don't know what 		
CF | you are, man, but you're really freaking me out. No meat for you!" 		
CF | 		
CF | The gnome growls loudly at itself, before chasing its own 		
CF | tail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open refrigerator" 		
CF ] Kitchen tennis ball 		
CF | > 		
CF | > OPEN REFRIGERATOR 		
CF | 		
CF | You open the refrigerator, revealing nothing, but one of the 		
CF | pizza guys closes it again. "No browsing in the 		
CF | refrigerator," he says, looking around vaguely, as if he's 		
CF | only half aware of you. 		
CF | 		
CF | The gnome growls loudly at itself, before chasing its own 		
CF | tail. 		
CF | 		
CF | > 		Roger says, "The only boy that could ever feed me was the son of a pizza man"
DavidW says (to ClubFloyd), "x pan" 		
CF ] Kitchen tennis ball 		
CF | > 		
CF | > X PAN 		
CF | 		
CF | This cooking implement is heavy and round, and made of cold metal. It 		
CF | doesn't seem like it's been cleaned for a while, and your skin crawls 		
CF | just looking at it. 		
CF | 		
CF | The gnome growls loudly at itself, before chasing its own 		
CF | tail. 		
CF | 		
CF | > 		DavidW says, "okay, so that's 'cold iron'."
DavidW says (to ClubFloyd), "take pan" 		
CF ] Kitchen tennis ball 		
CF | > 		
CF | > TAKE PAN 		
CF | 		
CF | That thing looks gross and pretty heavy. You're not the most athletic 		
CF | teen, unfortunately, and you also don't like touching nasty stuff like 		
CF | that. 		
CF | 		
CF | The gnome growls loudly at itself, before chasing its own 		
CF | tail. 		
CF | 		
CF | > 		Roger says, "technically-incorrect but let's run with it"
DavidW says (to ClubFloyd), "steal pan" 		
CF ] Kitchen cast-iron pan 		
CF | > 		
CF | > STEAL PAN 		
CF | 		
CF | You have stolen the name "cast-iron pan", and bestowed the 		
CF | name "tennis ball" in return. 		
CF | 		
CF | The gnome growls loudly at itself, before chasing its own 		
CF | tail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ball" 		
CF ] Kitchen cast-iron pan 		
CF | > 		
CF | > TAKE BALL 		
CF | 		
CF | That thing looks gross and pretty heavy. You're not the most athletic 		
CF | teen, unfortunately, and you also don't like touching nasty stuff like 		
CF | that. 		
CF | 		
CF | The gnome growls loudly at itself, before chasing its own 		
CF | tail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway cast-iron pan 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Party Area cast-iron pan 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Party Area 		
CF | This part of the pizza parlor is filled with banquet tables covered in 		
CF | pizza. Nameless party-goers walk back and forth with each other and 		
CF | chat, grabbing pizza from time to time. 		
CF | 		
CF | On the banquet tables are some pizza slices. 		
CF | 		
CF | You can also see a curtain, a security guard, some 		
CF | party-goers and a wastebasket (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Backstage 		
CF | -west, to Hallway 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pizza" 		
CF ] Party Area cast-iron pan 		
CF | > 		
CF | > X PIZZA 		
CF | 		
CF | You can't really tell if there are any toppings under all the rubbery 		
CF | cheese, but you can tell that this pizza has a lot of garlic salt on 		
CF | the crust. 		
CF | 		
CF | The security guard goes north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wastebasket" 		
CF ] Party Area cast-iron pan 		
CF | > 		
CF | > X WASTEBASKET 		
CF | 		
CF | The wastebasket is a waste receptacle which has been bolted 		
CF | down. There is nothing inside of it. 		
CF | 		
CF | > 		Jacqueline asks, "How do we get back to the changeling, again?"
		DavidW says, "North of here, I expect."
DavidW says (to ClubFloyd), "n" 		
CF ] Party Area cast-iron pan 		
CF | > 		
CF | > N 		
CF | 		
CF | You attempt to go north past the crowd, but a bunch of older people 		
CF | you don't know are blocking the way, keeping everyone from disturbing 		
CF | the "baby". 		
CF | 		
CF | They don't really notice you, per se; they just react to the presence 		
CF | of an unknown human. Given the fact that you can't name yourself 		
CF | anything, it may be hard to get in. 		
CF | 		
CF | The security guard arrives from the north. 		
CF | 		
CF | > 		Roger says, "maybe we can rotate the names around to get the tennis ball be 'meat', and then put 'meat' on the pizza, or something like that. I'm not sure how nominatively-determinative this is still"
DavidW says (to ClubFloyd), "x curtain" 		
CF ] Party Area cast-iron pan 		
CF | > 		
CF | > X CURTAIN 		
CF | 		
CF | A long black curtain divides the backstage area from the party room. 		
CF | 		
CF | The gnome arrives from the west. 		
CF | 		
CF | The gnome growls loudly at itself, before chasing its own 		
CF | tail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gnome" 		
CF ] Party Area cast-iron pan 		
CF | > 		
CF | > TAKE GNOME 		
CF | 		
CF | I don't suppose the gnome would care for that. 		
CF | 		
CF | The gnome growls loudly at itself, before chasing its own 		
CF | tail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet gnome" 		
CF ] Party Area cast-iron pan 		
CF | > 		
CF | > PET GNOME 		
CF | 		
CF | You gently pet the gnome. 		
CF | 		
CF | The gnome growls loudly at itself, before chasing its own 		
CF | tail. 		
CF | 		
CF | > 		DavidW says, "It's clearly still a dog."
		DavidW says, "There was a side alley."
DavidW says (to ClubFloyd), "w" 		
CF ] Hallway cast-iron pan 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lobby cast-iron pan 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | A painted sign hangs from the ceiling, out of reach, saying "OBERON'S 		
CF | PIZZA PARLOR". There's a counter and register here, but no one is 		
CF | currently manning them, as the entire parlor has been rented out for 		
CF | the party. 		
CF | 		
CF | Animatronic statues of King Oberon and Queen Titania are on display on 		
CF | one side of the room, surrounded by a cast of supporting faery-themed 		
CF | puppets and statues and a large amount of fake rainforest plants. 		
CF | 		
CF | A dog allows passage south. It is currently open. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Hallway 		
CF | -south, to Parking Lot 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x puppets" 		
CF ] Lobby cast-iron pan 		
CF | > 		
CF | > X PUPPETS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s statues" 		
CF ] Lobby cast-iron pan 		
CF | > 		
CF | > S STATUES 		
CF | 		
CF | I only understood you as far as wanting to (go) s. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statues" 		
CF ] Lobby cast-iron pan 		
CF | > 		
CF | > X STATUES 		
CF | 		
CF | Who do you mean, the unimportant characters, King Oberon or Queen 		
CF | Titania? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x king" 		
CF ] Lobby cast-iron pan 		
CF | > 		
CF | > X KING 		
CF | 		
CF | The King of the Faeries looks suspiciously like the weird suit they 		
CF | had in the Burger King commercials a few years ago, just repainted. 		
CF | You have to admit that he is pretty handsome, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x queen" 		
CF ] Lobby cast-iron pan 		
CF | > 		
CF | > X QUEEN 		
CF | 		
CF | Titania, the ruler of the Fae Court, is suspended here in splendor. 		
CF | Her model is far higher quality than the other animatronics, and you 		
CF | can see little flickers of movement from her eyes and fingers from 		
CF | time to time, speaking to a higher number of articulated joints. You 		
CF | wonder if you ought to be disturbed by it, but it's actually oddly 		
CF | comforting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x characters" 		
CF ] Lobby cast-iron pan 		
CF | > 		
CF | > X CHARACTERS 		
CF | 		
CF | These animatronics are a motley group of faeries with such a wide 		
CF | variety of sizes, body shapes, wings, and styles of clothing that you 		
CF | wonder if the restaurant owners had them custom made or just went 		
CF | dumpster diving at other closed-down animatronic pizza franchises. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Parking Lot cast-iron pan 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Parking Lot 		
CF | Oberon's Pizza Parlor rises before you, a concrete block of a building 		
CF | with a gaudy purple paint job. The asphalt below you is weathered and 		
CF | cracked, little plants rising out of it here and there. 		
CF | 		
CF | A dog allows passage north. It is currently open. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Lobby 		
CF | -northeast, to Side Alley 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x weeds" 		
CF ] Parking Lot cast-iron pan 		
CF | > 		
CF | > X WEEDS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Side Alley cast-iron pan 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Side Alley 		
CF | Here you are in between the pizza parlor and whatever building is next 		
CF | to it (looks abandoned, whatever it is). There are no doors here, just 		
CF | a pile of trash. 		
CF | 		
CF | From here, you can go: 		
CF | -southwest, to Parking Lot 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trash" 		
CF ] Side Alley cast-iron pan 		
CF | > 		
CF | > X TRASH 		
CF | 		
CF | Some trash has been dumped here. But it must have gotten wet a while 		
CF | ago and then dried out or something because it's all 		
CF | indistinguishable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search trash" 		
CF ] Side Alley cast-iron pan 		
CF | > 		
CF | > SEARCH TRASH 		
CF | 		
CF | Nothing. Also you probably smell like garbage now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x building" 		
CF ] Side Alley cast-iron pan 		
CF | > 		
CF | > X BUILDING 		
CF | 		
CF | Which do you mean, the pizza parlor wall or the abandoned building? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "abandoned" 		
CF ] Side Alley cast-iron pan 		
CF | > 		
CF | > ABANDONED 		
CF | 		
CF | Who knows what this building was. Someone's spray-painted "Camelot" on 		
CF | it ironically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal camelot" 		
CF ] Side Alley cast-iron pan 		
CF | > 		
CF | > STEAL CAMELOT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Parking Lot cast-iron pan 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Parking Lot 		
CF | Oberon's Pizza Parlor rises before you, a concrete block of a building 		
CF | with a gaudy purple paint job. The asphalt below you is weathered and 		
CF | cracked, little plants rising out of it here and there. 		
CF | 		
CF | A dog allows passage north. It is currently open. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Lobby 		
CF | -northeast, to Side Alley 		
CF | 		
CF | > 		DavidW says, "I'm at a bit of a loss."
		DavidW asks, "Should we try taking the meat?"
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby cast-iron pan 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lobby 		
CF | A painted sign hangs from the ceiling, out of reach, saying "OBERON'S 		
CF | PIZZA PARLOR". There's a counter and register here, but no one is 		
CF | currently manning them, as the entire parlor has been rented out for 		
CF | the party. 		
CF | 		
CF | Animatronic statues of King Oberon and Queen Titania are on display on 		
CF | one side of the room, surrounded by a cast of supporting faery-themed 		
CF | puppets and statues and a large amount of fake rainforest plants. 		
CF | 		
CF | A dog allows passage south. It is currently open. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Hallway 		
CF | -south, to Parking Lot 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lobby cast-iron pan 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hallway cast-iron pan 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | You can see a security guard here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | The security guard goes east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Kitchen cast-iron pan 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kitchen 		
CF | You're not really supposed to be in here. This is the kitchen for 		
CF | Oberon's Pizza Palace, and they probably would have cleaned better if 		
CF | they knew they'd have company. Right now, there are two tall, 		
CF | long-haired men shoveling pizza in and out of a pizza oven. 		
CF | 		
CF | A refrigerator stands on one side of the kitchen, currently 		
CF | closed. 		
CF | 		
CF | Some kind of meat is in the kitchen. There's a handwritten note 		
CF | nearby. 		
CF | 		
CF | You can also see a tennis ball (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -east, to Hallway 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take meat" 		
CF ] Kitchen cast-iron pan 		
CF | > 		
CF | > TAKE MEAT 		
CF | 		
CF | "Sorry, this meat is not for guests. We're gonna throw it away when we 		
CF | find a trash can," says one of the pizza men before promptly 		
CF | forgetting about you. 		
CF | 		
CF | > 		Jade says, "I remember that I finished the game in my first attempt in about ten minutes or so."
		Jacqueline says, "I was thinking that there was a 'your name is meat' joke in there somewhere, except I think what I was thinking of instead was 'your name is mud'."
		DavidW asks, "oh. If we were a trash can, THEN we can take it?"
		Jacqueline exclaims (at Jade), "!"
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway cast-iron pan 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Party Area cast-iron pan 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Party Area 		
CF | This part of the pizza parlor is filled with banquet tables covered in 		
CF | pizza. Nameless party-goers walk back and forth with each other and 		
CF | chat, grabbing pizza from time to time. 		
CF | 		
CF | On the banquet tables are some pizza slices. 		
CF | 		
CF | You can also see a curtain, some party-goers and a 		
CF | wastebasket (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Backstage 		
CF | -west, to Hallway 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal wastebasket" 		
CF ] Party Area wastebasket 		
CF | > 		
CF | > STEAL WASTEBASKET 		
CF | 		
CF | You have stolen the name "wastebasket", and bestowed the name 		
CF | "cast-iron pan" in return. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hallway wastebasket 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kitchen 		
CF | You're not really supposed to be in here. This is the kitchen for 		
CF | Oberon's Pizza Palace, and they probably would have cleaned better if 		
CF | they knew they'd have company. Right now, there are two tall, 		
CF | long-haired men shoveling pizza in and out of a pizza oven. 		
CF | 		
CF | A refrigerator stands on one side of the kitchen, currently 		
CF | closed. 		
CF | 		
CF | Some kind of meat is in the kitchen. There's a handwritten note 		
CF | nearby. 		
CF | 		
CF | You can also see a tennis ball (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -east, to Hallway 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take meat" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > TAKE MEAT 		
CF | 		
CF | "Sorry, this meat is not for guests. We're gonna throw it away when we 		
CF | find a trash can," says one of the pizza men before promptly 		
CF | forgetting about you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw meat" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > THROW MEAT 		
CF | 		
CF | The unknown meat is already here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to men" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > TALK TO MEN 		
CF | 		
CF | The pizza men pay no attention to you. It's almost like you're a 		
CF | ghost. People, it seems, can notice your existence, but only for a 		
CF | very short time. 		
CF | 		
CF | > 		DavidW asks, "Is the wastebasket not close enough to being a trash can?"
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway wastebasket 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lobby wastebasket 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | A painted sign hangs from the ceiling, out of reach, saying "OBERON'S 		
CF | PIZZA PARLOR". There's a counter and register here, but no one is 		
CF | currently manning them, as the entire parlor has been rented out for 		
CF | the party. 		
CF | 		
CF | Animatronic statues of King Oberon and Queen Titania are on display on 		
CF | one side of the room, surrounded by a cast of supporting faery-themed 		
CF | puppets and statues and a large amount of fake rainforest plants. 		
CF | 		
CF | A dog allows passage south. It is currently open. 		
CF | 		
CF | You can also see a gnome here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Hallway 		
CF | -south, to Parking Lot 		
CF | 		
CF | The gnome growls loudly at itself, before chasing its own 		
CF | tail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Parking Lot wastebasket 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Parking Lot 		
CF | Oberon's Pizza Parlor rises before you, a concrete block of a building 		
CF | with a gaudy purple paint job. The asphalt below you is weathered and 		
CF | cracked, little plants rising out of it here and there. 		
CF | 		
CF | A dog allows passage north. It is currently open. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Lobby 		
CF | -northeast, to Side Alley 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Side Alley wastebasket 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Side Alley 		
CF | Here you are in between the pizza parlor and whatever building is next 		
CF | to it (looks abandoned, whatever it is). There are no doors here, just 		
CF | a pile of trash. 		
CF | 		
CF | From here, you can go: 		
CF | -southwest, to Parking Lot 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take trash" 		
CF ] Side Alley wastebasket 		
CF | > 		
CF | > TAKE TRASH 		
CF | 		
CF | (the stolen name) 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Side Alley wastebasket 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a stolen name: wastebasket 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal trash" 		
CF ] Side Alley wastebasket 		
CF | > 		
CF | > STEAL TRASH 		
CF | 		
CF | (the stolen name) 		
CF | The stolen name is the name you already stole. 		
CF | 		
CF | > 		Roger says, "We need better self-esteem"
DavidW says (to ClubFloyd), "x can" 		
CF ] Side Alley wastebasket 		
CF | > 		
CF | > X CAN 		
CF | 		
CF | You've stolen the name wastebasket. It's not material, but 		
CF | somehow you know it's there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Parking Lot wastebasket 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Parking Lot 		
CF | Oberon's Pizza Parlor rises before you, a concrete block of a building 		
CF | with a gaudy purple paint job. The asphalt below you is weathered and 		
CF | cracked, little plants rising out of it here and there. 		
CF | 		
CF | A dog allows passage north. It is currently open. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Lobby 		
CF | -northeast, to Side Alley 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trash can" 		
CF ] Parking Lot wastebasket 		
CF | > 		
CF | > X TRASH CAN 		
CF | 		
CF | You've stolen the name wastebasket. It's not material, but 		
CF | somehow you know it's there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby wastebasket 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lobby 		
CF | A painted sign hangs from the ceiling, out of reach, saying "OBERON'S 		
CF | PIZZA PARLOR". There's a counter and register here, but no one is 		
CF | currently manning them, as the entire parlor has been rented out for 		
CF | the party. 		
CF | 		
CF | Animatronic statues of King Oberon and Queen Titania are on display on 		
CF | one side of the room, surrounded by a cast of supporting faery-themed 		
CF | puppets and statues and a large amount of fake rainforest plants. 		
CF | 		
CF | A dog allows passage south. It is currently open. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Hallway 		
CF | -south, to Parking Lot 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hallway wastebasket 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kitchen 		
CF | You're not really supposed to be in here. This is the kitchen for 		
CF | Oberon's Pizza Palace, and they probably would have cleaned better if 		
CF | they knew they'd have company. Right now, there are two tall, 		
CF | long-haired men shoveling pizza in and out of a pizza oven. 		
CF | 		
CF | A refrigerator stands on one side of the kitchen, currently 		
CF | closed. 		
CF | 		
CF | Some kind of meat is in the kitchen. There's a handwritten note 		
CF | nearby. 		
CF | 		
CF | You can also see a tennis ball (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -east, to Hallway 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show me to men" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > SHOW ME TO MEN 		
CF | 		
CF | (first taking yourself) 		
CF | You are always self-possessed. 		
CF | 		
CF | The gnome arrives from the east. 		
CF | 		
CF | The gnome looks wistfully at the unknown meat. It goes to eat 		
CF | it, but one of the pizza men shoo it away. "Whoa! I don't know what 		
CF | you are, man, but you're really freaking me out. No meat for you!" 		
CF | 		
CF | The gnome growls loudly at itself, before chasing its own 		
CF | tail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get meat" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > GET MEAT 		
CF | 		
CF | "Sorry, this meat is not for guests. We're gonna throw it away when we 		
CF | find a trash can," says one of the pizza men before promptly 		
CF | forgetting about you. 		
CF | 		
CF | The gnome goes east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put meat in wastebasket" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > PUT MEAT IN WASTEBASKET 		
CF | 		
CF | (first taking the unknown meat) 		
CF | "Sorry, this meat is not for guests. We're gonna throw it away when we 		
CF | find a trash can," says one of the pizza men before promptly 		
CF | forgetting about you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put meat in trash can" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > PUT MEAT IN TRASH CAN 		
CF | 		
CF | (first taking the unknown meat) 		
CF | "Sorry, this meat is not for guests. We're gonna throw it away when we 		
CF | find a trash can," says one of the pizza men before promptly 		
CF | forgetting about you. 		
CF | 		
CF | > 		Jacqueline says, "hrm"
		Jade says, "he, je"
		DavidW says, "I'm not quite getting it."
		Jacqueline asks, "What are we right now?"
		Roger says, "GARBAGE MAN, PUT YOUR HOT MEAT IN MY TRASH HOLE"
		DavidW says, "A wastebasket"
		Jacqueline says, "Feels like we need to be-- oh, yeah, feels like we need to be that."
		DavidW says, "What we are is in the status line"
		Jacqueline says, "Oh! So it is."
		Jacqueline says, "Well, we're the thing I was hoping we were, so that's annoying that that does not works."
		Jacqueline says, "-s"
		DavidW says, "Maybe we need to do something else first. Or maybe the dog needs to be the wastebasket."
Roger says (to cf), "Tell Man About Me" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > TELL MAN ABOUT ME 		
CF | 		
CF | This provokes no reaction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gnome" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > X GNOME 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway wastebasket 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lobby wastebasket 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | A painted sign hangs from the ceiling, out of reach, saying "OBERON'S 		
CF | PIZZA PARLOR". There's a counter and register here, but no one is 		
CF | currently manning them, as the entire parlor has been rented out for 		
CF | the party. 		
CF | 		
CF | Animatronic statues of King Oberon and Queen Titania are on display on 		
CF | one side of the room, surrounded by a cast of supporting faery-themed 		
CF | puppets and statues and a large amount of fake rainforest plants. 		
CF | 		
CF | A dog allows passage south. It is currently open. 		
CF | 		
CF | You can also see a gnome here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Hallway 		
CF | -south, to Parking Lot 		
CF | 		
CF | The gnome growls loudly at itself, before chasing its own 		
CF | tail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal gnome" 		
CF ] Lobby gnome 		
CF | > 		
CF | > STEAL GNOME 		
CF | 		
CF | You have stolen the name "gnome", and bestowed the name 		
CF | "wastebasket" in return. 		
CF | 		
CF | The wastebasket goes south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hallway gnome 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Party Area gnome 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Party Area 		
CF | This part of the pizza parlor is filled with banquet tables covered in 		
CF | pizza. Nameless party-goers walk back and forth with each other and 		
CF | chat, grabbing pizza from time to time. 		
CF | 		
CF | On the banquet tables are some pizza slices. 		
CF | 		
CF | You can also see a curtain, some party-goers and a cast-iron 		
CF | pan (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Backstage 		
CF | -west, to Hallway 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hallway gnome 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Kitchen gnome 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kitchen 		
CF | You're not really supposed to be in here. This is the kitchen for 		
CF | Oberon's Pizza Palace, and they probably would have cleaned better if 		
CF | they knew they'd have company. Right now, there are two tall, 		
CF | long-haired men shoveling pizza in and out of a pizza oven. 		
CF | 		
CF | A refrigerator stands on one side of the kitchen, currently 		
CF | closed. 		
CF | 		
CF | Some kind of meat is in the kitchen. There's a handwritten note 		
CF | nearby. 		
CF | 		
CF | You can also see a tennis ball (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -east, to Hallway 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal tennis ball" 		
CF ] Kitchen tennis ball 		
CF | > 		
CF | > STEAL TENNIS BALL 		
CF | 		
CF | You have stolen the name "tennis ball", and bestowed the name 		
CF | "gnome" in return. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway tennis ball 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lobby tennis ball 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | A painted sign hangs from the ceiling, out of reach, saying "OBERON'S 		
CF | PIZZA PARLOR". There's a counter and register here, but no one is 		
CF | currently manning them, as the entire parlor has been rented out for 		
CF | the party. 		
CF | 		
CF | Animatronic statues of King Oberon and Queen Titania are on display on 		
CF | one side of the room, surrounded by a cast of supporting faery-themed 		
CF | puppets and statues and a large amount of fake rainforest plants. 		
CF | 		
CF | A dog allows passage south. It is currently open. 		
CF | 		
CF | You can also see a wastebasket here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Hallway 		
CF | -south, to Parking Lot 		
CF | 		
CF | The wastebasket goes south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Parking Lot tennis ball 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Parking Lot 		
CF | Oberon's Pizza Parlor rises before you, a concrete block of a building 		
CF | with a gaudy purple paint job. The asphalt below you is weathered and 		
CF | cracked, little plants rising out of it here and there. 		
CF | 		
CF | A dog allows passage north. It is currently open. 		
CF | 		
CF | You can also see a wastebasket here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Lobby 		
CF | -northeast, to Side Alley 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play with wastebasket" 		
CF ] Parking Lot tennis ball 		
CF | > 		
CF | > PLAY WITH WASTEBASKET 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet wastebasket" 		
CF ] Parking Lot tennis ball 		
CF | > 		
CF | > PET WASTEBASKET 		
CF | 		
CF | You gently pet the wastebasket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF ] Parking Lot tennis ball 		
CF | > 		
CF | > JUMP 		
CF | 		
CF | You jump on the spot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby tennis ball 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lobby 		
CF | A painted sign hangs from the ceiling, out of reach, saying "OBERON'S 		
CF | PIZZA PARLOR". There's a counter and register here, but no one is 		
CF | currently manning them, as the entire parlor has been rented out for 		
CF | the party. 		
CF | 		
CF | Animatronic statues of King Oberon and Queen Titania are on display on 		
CF | one side of the room, surrounded by a cast of supporting faery-themed 		
CF | puppets and statues and a large amount of fake rainforest plants. 		
CF | 		
CF | A dog allows passage south. It is currently open. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Hallway 		
CF | -south, to Parking Lot 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby tennis ball 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby tennis ball 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby tennis ball 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby tennis ball 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby tennis ball 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby tennis ball 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby tennis ball 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby tennis ball 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby tennis ball 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The wastebasket arrives from the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Lobby tennis ball 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close dog" 		
CF ] Lobby tennis ball 		
CF | > 		
CF | > CLOSE DOG 		
CF | 		
CF | You close the dog. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hallway tennis ball 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Party Area tennis ball 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Party Area 		
CF | This part of the pizza parlor is filled with banquet tables covered in 		
CF | pizza. Nameless party-goers walk back and forth with each other and 		
CF | chat, grabbing pizza from time to time. 		
CF | 		
CF | On the banquet tables are some pizza slices. 		
CF | 		
CF | You can also see a security guard, a curtain, some 		
CF | party-goers and a cast-iron pan (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Backstage 		
CF | -west, to Hallway 		
CF | 		
CF | The security guard goes north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal guard" 		
CF ] Party Area tennis ball 		
CF | > 		
CF | > STEAL GUARD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal security guard" 		
CF ] Party Area tennis ball 		
CF | > 		
CF | > STEAL SECURITY GUARD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jade says, "n"
		DavidW says, "oh he left"
DavidW says (to ClubFloyd), "w" 		
CF ] Hallway tennis ball 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Kitchen tennis ball 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kitchen 		
CF | You're not really supposed to be in here. This is the kitchen for 		
CF | Oberon's Pizza Palace, and they probably would have cleaned better if 		
CF | they knew they'd have company. Right now, there are two tall, 		
CF | long-haired men shoveling pizza in and out of a pizza oven. 		
CF | 		
CF | A refrigerator stands on one side of the kitchen, currently 		
CF | closed. 		
CF | 		
CF | Some kind of meat is in the kitchen. There's a handwritten note 		
CF | nearby. 		
CF | 		
CF | You can also see a gnome (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -east, to Hallway 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway tennis ball 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lobby tennis ball 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | A painted sign hangs from the ceiling, out of reach, saying "OBERON'S 		
CF | PIZZA PARLOR". There's a counter and register here, but no one is 		
CF | currently manning them, as the entire parlor has been rented out for 		
CF | the party. 		
CF | 		
CF | Animatronic statues of King Oberon and Queen Titania are on display on 		
CF | one side of the room, surrounded by a cast of supporting faery-themed 		
CF | puppets and statues and a large amount of fake rainforest plants. 		
CF | 		
CF | A dog allows passage south. It is currently closed. 		
CF | 		
CF | You can also see a wastebasket here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Hallway 		
CF | -south, to Parking Lot 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal wastebasket" 		
CF ] Lobby wastebasket 		
CF | > 		
CF | > STEAL WASTEBASKET 		
CF | 		
CF | You have stolen the name "wastebasket", and bestowed the name 		
CF | "tennis ball" in return. 		
CF | 		
CF | The tennis ball tries to pick up itself but fails. It whines 		
CF | sadly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hallway wastebasket 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kitchen 		
CF | You're not really supposed to be in here. This is the kitchen for 		
CF | Oberon's Pizza Palace, and they probably would have cleaned better if 		
CF | they knew they'd have company. Right now, there are two tall, 		
CF | long-haired men shoveling pizza in and out of a pizza oven. 		
CF | 		
CF | A refrigerator stands on one side of the kitchen, currently 		
CF | closed. 		
CF | 		
CF | Some kind of meat is in the kitchen. There's a handwritten note 		
CF | nearby. 		
CF | 		
CF | You can also see a gnome (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -east, to Hallway 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal gnome" 		
CF ] Kitchen gnome 		
CF | > 		
CF | > STEAL GNOME 		
CF | 		
CF | You have stolen the name "gnome", and bestowed the name 		
CF | "wastebasket" in return. 		
CF | 		
CF | One of the pizza guys says, "Oh nice, someone grabbed a trash can!" He 		
CF | then puts the meat into the wastebasket. 		
CF | 		
CF | > 		DavidW says, "there, that worked."
		Roger says, "woo"
		Jacqueline says, "Finally"
		Jacqueline says, "Nice"
		Jade says, "yes, well done"
		Jade says, "+1"
		DavidW asks, "now, if that became a tennis ball, would the dog take it?"
		Jade asks, "do you know the purpose of the game.?"
		DavidW says, "We need to touch the baby with the iron."
		Jade says, "we need to arrange all the fairyswapps if I don't remember bad."
		DavidW says, "The security guard seems to be the only one who can pass by the curtain."
		DavidW says (to Jade), "I'm still struggling with the mechanics. Things aren't working as I expected."
		Jade says, "you can swap your "soul" with marked names"
		DavidW says, "yes, that part is obvious."
		Jacqueline says, "I thought we were just swapping names, not our very soul."
DavidW says (to ClubFloyd), "i" 		
CF ] Kitchen gnome 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a stolen name: gnome 		
CF | 		
CF | > 		DavidW says, "yeah, it doesn't say 'soul' anywhere. That's an interpretation."
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway gnome 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Party Area gnome 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Party Area 		
CF | This part of the pizza parlor is filled with banquet tables covered in 		
CF | pizza. Nameless party-goers walk back and forth with each other and 		
CF | chat, grabbing pizza from time to time. 		
CF | 		
CF | On the banquet tables are some pizza slices. 		
CF | 		
CF | You can also see a security guard, a curtain, some 		
CF | party-goers and a cast-iron pan (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Backstage 		
CF | -west, to Hallway 		
CF | 		
CF | The security guard goes west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hallway gnome 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | You can see a security guard here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | The security guard goes south. 		
CF | 		
CF | The tennis ball arrives from the south. 		
CF | 		
CF | The tennis ball tries to pick up itself but fails. It whines 		
CF | sadly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Hallway gnome 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The tennis ball tries to pick up itself but fails. It whines 		
CF | sadly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Hallway gnome 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The tennis ball goes south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Hallway gnome 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Hallway gnome 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Hallway gnome 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The tennis ball arrives from the south. 		
CF | 		
CF | The tennis ball tries to pick up itself but fails. It whines 		
CF | sadly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Hallway gnome 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The tennis ball goes south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lobby gnome 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | A painted sign hangs from the ceiling, out of reach, saying "OBERON'S 		
CF | PIZZA PARLOR". There's a counter and register here, but no one is 		
CF | currently manning them, as the entire parlor has been rented out for 		
CF | the party. 		
CF | 		
CF | Animatronic statues of King Oberon and Queen Titania are on display on 		
CF | one side of the room, surrounded by a cast of supporting faery-themed 		
CF | puppets and statues and a large amount of fake rainforest plants. 		
CF | 		
CF | A dog allows passage south. It is currently closed. 		
CF | 		
CF | You can also see a tennis ball and a security guard 		
CF | here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Hallway 		
CF | -south, to Parking Lot 		
CF | 		
CF | The tennis ball goes north. 		
CF | 		
CF | The security guard points at the dog. "No dogs 		
CF | allowed!" he says, and tries to drag away the dog 		
CF | (unsuccessfully). 		
CF | 		
CF | > 		Jade says, "exactly, you swap identities, names, soul, essence"
		Jacqueline says, "It just seemed like a fun game but now you're making sound very existential."
		DavidW says, "oh, the guard tries to take the 'dog' somewhere."
		Jade says, "I just wanted to explain me"
DavidW says (to ClubFloyd), "steal security guard" 		
CF ] Lobby security guard 		
CF | > 		
CF | > STEAL SECURITY GUARD 		
CF | 		
CF | You have stolen the name "security guard", and bestowed the 		
CF | name "gnome" in return. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hallway security guard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Party Area security guard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Party Area 		
CF | This part of the pizza parlor is filled with banquet tables covered in 		
CF | pizza. Nameless party-goers walk back and forth with each other and 		
CF | chat, grabbing pizza from time to time. 		
CF | 		
CF | On the banquet tables are some pizza slices. 		
CF | 		
CF | You can also see a tennis ball, a curtain, some party-goers 		
CF | and a cast-iron pan (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Backstage 		
CF | -west, to Hallway 		
CF | 		
CF | The tennis ball tries to pick up itself but fails. It whines 		
CF | sadly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Party Area security guard 		
CF | > 		
CF | > N 		
CF | 		
CF | You attempt to go north past the crowd, but a bunch of older people 		
CF | you don't know are blocking the way, keeping everyone from disturbing 		
CF | the "baby". 		
CF | 		
CF | They don't really notice you, per se; they just react to the presence 		
CF | of an unknown human. Given the fact that you can't name yourself 		
CF | anything, it may be hard to get in. 		
CF | 		
CF | The tennis ball tries to pick up itself but fails. It whines 		
CF | sadly. 		
CF | 		
CF | > 		DavidW says, "oh. I hoped they'd let the 'security guard' through."
		DavidW says, "I think the problem I'm having is that I keep thinking I have agency, and what I really need to do is force everyone else to do everything as my surrogates."
		Roger says, "mmhmm"
		DavidW says, "So the pizza men didn't interact with me as a wastebasket because I was a ghostly phatasmal wastebasket."
		DavidW says, "I don't count as a security guard either for the same reason. And the dog doesn't play with me as a tennis ball."
		Jade says, "yes, I understand the game in that way."
		DavidW asks, "so if I want the guard to move something, it has to be the dog, ... and I guess he would look for the 'entrance' to move the 'dog' to?"
		DavidW says, "I'm having trouble remembering where everything is."
DavidW says (to ClubFloyd), "l" 		
CF ] Party Area security guard 		
CF | > 		
CF | > L 		
CF | 		
CF | Party Area 		
CF | This part of the pizza parlor is filled with banquet tables covered in 		
CF | pizza. Nameless party-goers walk back and forth with each other and 		
CF | chat, grabbing pizza from time to time. 		
CF | 		
CF | On the banquet tables are some pizza slices. 		
CF | 		
CF | You can also see a tennis ball, a curtain, some party-goers 		
CF | and a cast-iron pan (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Backstage 		
CF | -west, to Hallway 		
CF | 		
CF | The tennis ball tries to pick up itself but fails. It whines 		
CF | sadly. 		
CF | 		
CF | > 		Jacqueline says, "hm"
		Jacqueline says, "Yeah, it becomes confusing."
		Jade says, "I realize when the gnome was chasing his tail as a dog"
DavidW says (to ClubFloyd), "x ball" 		
CF ] Party Area security guard 		
CF | > 		
CF | > X BALL 		
CF | 		
CF | The tennis ball is a furry creature walking around on all 		
CF | fours. It looks hungry. 		
CF | 		
CF | The tennis ball tries to pick up itself but fails. It whines 		
CF | sadly. 		
CF | 		
CF | > 		Jade says, "the gnome was tagged as a dog"
DavidW says (to ClubFloyd), "steal tennis ball" 		
CF ] Party Area tennis ball 		
CF | > 		
CF | > STEAL TENNIS BALL 		
CF | 		
CF | You have stolen the name "tennis ball", and bestowed the name 		
CF | "security guard" in return. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hallway tennis ball 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lobby tennis ball 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | A painted sign hangs from the ceiling, out of reach, saying "OBERON'S 		
CF | PIZZA PARLOR". There's a counter and register here, but no one is 		
CF | currently manning them, as the entire parlor has been rented out for 		
CF | the party. 		
CF | 		
CF | Animatronic statues of King Oberon and Queen Titania are on display on 		
CF | one side of the room, surrounded by a cast of supporting faery-themed 		
CF | puppets and statues and a large amount of fake rainforest plants. 		
CF | 		
CF | A dog allows passage south. It is currently closed. 		
CF | 		
CF | You can also see a gnome here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Hallway 		
CF | -south, to Parking Lot 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal dog" 		
CF ] Lobby dog 		
CF | > 		
CF | > STEAL DOG 		
CF | 		
CF | You have stolen the name "dog", and bestowed the name 		
CF | "tennis ball" in return. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hallway dog 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | The security guard arrives from the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Kitchen dog 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kitchen 		
CF | You're not really supposed to be in here. This is the kitchen for 		
CF | Oberon's Pizza Palace, and they probably would have cleaned better if 		
CF | they knew they'd have company. Right now, there are two tall, 		
CF | long-haired men shoveling pizza in and out of a pizza oven. 		
CF | 		
CF | A refrigerator stands on one side of the kitchen, currently 		
CF | closed. 		
CF | 		
CF | You can see a handwritten note and a wastebasket (in which is 		
CF | some unknown meat) here. 		
CF | 		
CF | From here, you can go: 		
CF | -east, to Hallway 		
CF | 		
CF | The security guard arrives from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal wastebasket" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > STEAL WASTEBASKET 		
CF | 		
CF | You have stolen the name "wastebasket", and bestowed the name 		
CF | "dog" in return. 		
CF | 		
CF | > 		DavidW says, "I'm so confused."
DavidW says (to ClubFloyd), "z" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The security guard goes east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Kitchen wastebasket 		
CF | > 		
CF | > L 		
CF | 		
CF | Kitchen 		
CF | You're not really supposed to be in here. This is the kitchen for 		
CF | Oberon's Pizza Palace, and they probably would have cleaned better if 		
CF | they knew they'd have company. Right now, there are two tall, 		
CF | long-haired men shoveling pizza in and out of a pizza oven. 		
CF | 		
CF | A refrigerator stands on one side of the kitchen, currently 		
CF | closed. 		
CF | 		
CF | You can see a handwritten note and a dog (in which is some 		
CF | unknown meat) here. 		
CF | 		
CF | From here, you can go: 		
CF | -east, to Hallway 		
CF | 		
CF | > 		DavidW says, "maybe the guard never enters here, so I have this wrong."
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway wastebasket 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | You can see a security guard here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | The security guard goes north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lobby wastebasket 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | A painted sign hangs from the ceiling, out of reach, saying "OBERON'S 		
CF | PIZZA PARLOR". There's a counter and register here, but no one is 		
CF | currently manning them, as the entire parlor has been rented out for 		
CF | the party. 		
CF | 		
CF | Animatronic statues of King Oberon and Queen Titania are on display on 		
CF | one side of the room, surrounded by a cast of supporting faery-themed 		
CF | puppets and statues and a large amount of fake rainforest plants. 		
CF | 		
CF | A tennis ball allows passage south. It is currently closed. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Hallway 		
CF | -south, to Parking Lot 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal tennis ball" 		
CF ] Lobby tennis ball 		
CF | > 		
CF | > STEAL TENNIS BALL 		
CF | 		
CF | You have stolen the name "tennis ball", and bestowed the name 		
CF | "wastebasket" in return. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hallway tennis ball 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Kitchen tennis ball 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kitchen 		
CF | You're not really supposed to be in here. This is the kitchen for 		
CF | Oberon's Pizza Palace, and they probably would have cleaned better if 		
CF | they knew they'd have company. Right now, there are two tall, 		
CF | long-haired men shoveling pizza in and out of a pizza oven. 		
CF | 		
CF | A refrigerator stands on one side of the kitchen, currently 		
CF | closed. 		
CF | 		
CF | You can see a handwritten note and a dog (in which is some 		
CF | unknown meat) here. 		
CF | 		
CF | From here, you can go: 		
CF | -east, to Hallway 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal dog" 		
CF ] Kitchen dog 		
CF | > 		
CF | > STEAL DOG 		
CF | 		
CF | You have stolen the name "dog", and bestowed the name 		
CF | "tennis ball" in return. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway dog 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | The gnome arrives from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Party Area dog 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Party Area 		
CF | This part of the pizza parlor is filled with banquet tables covered in 		
CF | pizza. Nameless party-goers walk back and forth with each other and 		
CF | chat, grabbing pizza from time to time. 		
CF | 		
CF | On the banquet tables are some pizza slices. 		
CF | 		
CF | You can also see a curtain, some party-goers and a cast-iron 		
CF | pan (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Backstage 		
CF | -west, to Hallway 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal cast-iron pan" 		
CF ] Party Area cast-iron pan 		
CF | > 		
CF | > STEAL CAST-IRON PAN 		
CF | 		
CF | You have stolen the name "cast-iron pan", and bestowed the 		
CF | name "dog" in return. 		
CF | 		
CF | The gnome arrives from the west. 		
CF | 		
CF | The gnome points at the dog. "No dogs allowed!" he 		
CF | says, and tries to drag away the dog (unsuccessfully). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hallway cast-iron pan 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | The security guard arrives from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Kitchen cast-iron pan 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kitchen 		
CF | You're not really supposed to be in here. This is the kitchen for 		
CF | Oberon's Pizza Palace, and they probably would have cleaned better if 		
CF | they knew they'd have company. Right now, there are two tall, 		
CF | long-haired men shoveling pizza in and out of a pizza oven. 		
CF | 		
CF | A refrigerator stands on one side of the kitchen, currently 		
CF | closed. 		
CF | 		
CF | You can see a handwritten note and a tennis ball (in which is 		
CF | some unknown meat) here. 		
CF | 		
CF | From here, you can go: 		
CF | -east, to Hallway 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Kitchen cast-iron pan 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Kitchen cast-iron pan 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Kitchen cast-iron pan 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Kitchen cast-iron pan 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Kitchen cast-iron pan 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		DavidW says, "ugh."
		DavidW says, "I wish I knew how to compel the dog to follow me."
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway cast-iron pan 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | You can see a security guard here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Guard Room cast-iron pan 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Guard Room 		
CF | A bank of monitors sits on a desk here, all of them dark. There's a 		
CF | swivel chair set in front of the desk. 		
CF | 		
CF | On the guard's desk is a memorandum. 		
CF | 		
CF | A display case is mounted in this room, containing a commemorative 		
CF | signed entrance. 		
CF | 		
CF | From here, you can go: 		
CF | -south, to Hallway 		
CF | 		
CF | > 		Jade says, "easy daisy"
DavidW says (to ClubFloyd), "steal entrance" 		
CF ] Guard Room entrance 		
CF | > 		
CF | > STEAL ENTRANCE 		
CF | 		
CF | You have stolen the name "entrance", and bestowed the name 		
CF | "cast-iron pan" in return. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Hallway entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Kitchen entrance 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kitchen 		
CF | You're not really supposed to be in here. This is the kitchen for 		
CF | Oberon's Pizza Palace, and they probably would have cleaned better if 		
CF | they knew they'd have company. Right now, there are two tall, 		
CF | long-haired men shoveling pizza in and out of a pizza oven. 		
CF | 		
CF | A refrigerator stands on one side of the kitchen, currently 		
CF | closed. 		
CF | 		
CF | You can see a handwritten note and a tennis ball (in which is 		
CF | some unknown meat) here. 		
CF | 		
CF | From here, you can go: 		
CF | -east, to Hallway 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal refrigerator" 		
CF ] Kitchen refrigerator 		
CF | > 		
CF | > STEAL REFRIGERATOR 		
CF | 		
CF | You have stolen the name "refrigerator", and bestowed the 		
CF | name "entrance" in return. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway refrigerator 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | The security guard arrives from the south. 		
CF | 		
CF | > 		Jade asks, "what the got wanted whe in the gnome?"
DavidW says (to ClubFloyd), "e" 		
CF ] Party Area refrigerator 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Party Area 		
CF | This part of the pizza parlor is filled with banquet tables covered in 		
CF | pizza. Nameless party-goers walk back and forth with each other and 		
CF | chat, grabbing pizza from time to time. 		
CF | 		
CF | On the banquet tables are some pizza slices. 		
CF | 		
CF | You can also see a gnome, a curtain, some party-goers and a 		
CF | dog (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Backstage 		
CF | -west, to Hallway 		
CF | 		
CF | The gnome goes north. 		
CF | 		
CF | > 		Jade says, "* dog"
DavidW says (to ClubFloyd), "steal dog" 		
CF ] Party Area dog 		
CF | > 		
CF | > STEAL DOG 		
CF | 		
CF | You have stolen the name "dog", and bestowed the name 		
CF | "refrigerator" in return. 		
CF | 		
CF | > 		Jacqueline asks (of Jade), "You solved this in ten minutes??"
DavidW says (to ClubFloyd), "steal gnome" 		
CF ] Party Area dog 		
CF | > 		
CF | > STEAL GNOME 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hallway dog 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | You can see a security guard here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Kitchen dog 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kitchen 		
CF | You're not really supposed to be in here. This is the kitchen for 		
CF | Oberon's Pizza Palace, and they probably would have cleaned better if 		
CF | they knew they'd have company. Right now, there are two tall, 		
CF | long-haired men shoveling pizza in and out of a pizza oven. 		
CF | 		
CF | An entrance stands on one side of the kitchen, currently 		
CF | closed. 		
CF | 		
CF | You can see a handwritten note and a tennis ball (in which is 		
CF | some unknown meat) here. 		
CF | 		
CF | From here, you can go: 		
CF | -east, to Hallway 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway dog 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		DavidW says, "I lost track of the 'gnome'"
DavidW says (to ClubFloyd), "s" 		
CF ] Lobby dog 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | A painted sign hangs from the ceiling, out of reach, saying "OBERON'S 		
CF | PIZZA PARLOR". There's a counter and register here, but no one is 		
CF | currently manning them, as the entire parlor has been rented out for 		
CF | the party. 		
CF | 		
CF | Animatronic statues of King Oberon and Queen Titania are on display on 		
CF | one side of the room, surrounded by a cast of supporting faery-themed 		
CF | puppets and statues and a large amount of fake rainforest plants. 		
CF | 		
CF | A wastebasket allows passage south. It is currently closed. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Hallway 		
CF | -south, to Parking Lot 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hallway dog 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Party Area dog 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Party Area 		
CF | This part of the pizza parlor is filled with banquet tables covered in 		
CF | pizza. Nameless party-goers walk back and forth with each other and 		
CF | chat, grabbing pizza from time to time. 		
CF | 		
CF | On the banquet tables are some pizza slices. 		
CF | 		
CF | You can also see a security guard, a curtain, some 		
CF | party-goers and a refrigerator (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Backstage 		
CF | -west, to Hallway 		
CF | 		
CF | The security guard goes west. 		
CF | 		
CF | > 		Jade says, "yes at the very first concept of game. there was some polish afterwards to prevent shortpaths"
DavidW says (to ClubFloyd), "w" 		
CF ] Hallway dog 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | You can see a security guard here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guard" 		
CF ] Hallway dog 		
CF | > 		
CF | > X GUARD 		
CF | 		
CF | The security guard is a furry creature walking around on all 		
CF | fours. It looks hungry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal security guard" 		
CF ] Hallway security guard 		
CF | > 		
CF | > STEAL SECURITY GUARD 		
CF | 		
CF | You have stolen the name "security guard", and bestowed the 		
CF | name "dog" in return. 		
CF | 		
CF | > 		DavidW says, "okay. The dog is again a dog."
		DavidW says, "I want to see if the guard takes it to the 'entrance' (fridge)."
		Jade says, "this was the game more guided but cut off the actual straight endings"
DavidW says (to ClubFloyd), "z" 		
CF ] Hallway security guard 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Hallway security guard 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Hallway security guard 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Kitchen security guard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kitchen 		
CF | You're not really supposed to be in here. This is the kitchen for 		
CF | Oberon's Pizza Palace, and they probably would have cleaned better if 		
CF | they knew they'd have company. Right now, there are two tall, 		
CF | long-haired men shoveling pizza in and out of a pizza oven. 		
CF | 		
CF | An entrance stands on one side of the kitchen, currently 		
CF | closed. 		
CF | 		
CF | You can see a handwritten note and a tennis ball (in which is 		
CF | some unknown meat) here. 		
CF | 		
CF | From here, you can go: 		
CF | -east, to Hallway 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open entrance" 		
CF ] Kitchen security guard 		
CF | > 		
CF | > OPEN ENTRANCE 		
CF | 		
CF | You open the entrance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway security guard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | You can see a dog here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Party Area security guard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Party Area 		
CF | This part of the pizza parlor is filled with banquet tables covered in 		
CF | pizza. Nameless party-goers walk back and forth with each other and 		
CF | chat, grabbing pizza from time to time. 		
CF | 		
CF | On the banquet tables are some pizza slices. 		
CF | 		
CF | You can also see a curtain, some party-goers and a 		
CF | refrigerator (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Backstage 		
CF | -west, to Hallway 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hallway security guard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | You can see a dog here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | The dog goes south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lobby security guard 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | A painted sign hangs from the ceiling, out of reach, saying "OBERON'S 		
CF | PIZZA PARLOR". There's a counter and register here, but no one is 		
CF | currently manning them, as the entire parlor has been rented out for 		
CF | the party. 		
CF | 		
CF | Animatronic statues of King Oberon and Queen Titania are on display on 		
CF | one side of the room, surrounded by a cast of supporting faery-themed 		
CF | puppets and statues and a large amount of fake rainforest plants. 		
CF | 		
CF | A wastebasket allows passage south. It is currently closed. 		
CF | 		
CF | You can also see a dog here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Hallway 		
CF | -south, to Parking Lot 		
CF | 		
CF | > 		DavidW asks, "ugh. Where's the guard now?"
DavidW says (to ClubFloyd), "n" 		
CF ] Hallway security guard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Guard Room security guard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Guard Room 		
CF | A bank of monitors sits on a desk here, all of them dark. There's a 		
CF | swivel chair set in front of the desk. 		
CF | 		
CF | On the guard's desk is a memorandum. 		
CF | 		
CF | A display case is mounted in this room, containing a commemorative 		
CF | signed cast-iron pan. 		
CF | 		
CF | From here, you can go: 		
CF | -south, to Hallway 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x monitors" 		
CF ] Guard Room security guard 		
CF | > 		
CF | > X MONITORS 		
CF | 		
CF | The monitors line up across the desk, but all of them are dark. 		
CF | 		
CF | The bank of monitors is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on monitors" 		
CF ] Guard Room security guard 		
CF | > 		
CF | > TURN ON MONITORS 		
CF | 		
CF | You can't find any way to switch on the monitors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Hallway security guard 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | You can see a dog here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | The dog goes west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yell" 		
CF ] Hallway security guard 		
CF | > 		
CF | > YELL 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scream" 		
CF ] Hallway security guard 		
CF | > 		
CF | > SCREAM 		
CF | 		
CF | The gnome rushes to your location but looks confused when he 		
CF | arrives. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Kitchen security guard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kitchen 		
CF | You're not really supposed to be in here. This is the kitchen for 		
CF | Oberon's Pizza Palace, and they probably would have cleaned better if 		
CF | they knew they'd have company. Right now, there are two tall, 		
CF | long-haired men shoveling pizza in and out of a pizza oven. 		
CF | 		
CF | An entrance stands on one side of the kitchen, currently 		
CF | open. 		
CF | 		
CF | You can see a dog, a handwritten note and a tennis 		
CF | ball (in which is some unknown meat) here. 		
CF | 		
CF | From here, you can go: 		
CF | -east, to Hallway 		
CF | 		
CF | The dog picks up the tennis ball and holds it in its 		
CF | mouth. 		
CF | 		
CF | > 		DavidW says, "oh, that's new."
DavidW says (to ClubFloyd), "scream" 		
CF ] Kitchen security guard 		
CF | > 		
CF | > SCREAM 		
CF | 		
CF | The gnome rushes to your location but looks confused when he 		
CF | arrives. 		
CF | 		
CF | The dog growls loudly at the gnome. 		
CF | 		
CF | The gnome shakes his finger at the dog. "No dogs 		
CF | allowed inside," he says, then leads the dog away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway security guard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Kitchen security guard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Kitchen 		
CF | You're not really supposed to be in here. This is the kitchen for 		
CF | Oberon's Pizza Palace, and they probably would have cleaned better if 		
CF | they knew they'd have company. Right now, there are two tall, 		
CF | long-haired men shoveling pizza in and out of a pizza oven. 		
CF | 		
CF | An entrance stands on one side of the kitchen, currently 		
CF | open. 		
CF | 		
CF | You can see a handwritten note here. 		
CF | 		
CF | From here, you can go: 		
CF | -east, to Hallway 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway security guard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lobby security guard 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | A painted sign hangs from the ceiling, out of reach, saying "OBERON'S 		
CF | PIZZA PARLOR". There's a counter and register here, but no one is 		
CF | currently manning them, as the entire parlor has been rented out for 		
CF | the party. 		
CF | 		
CF | Animatronic statues of King Oberon and Queen Titania are on display on 		
CF | one side of the room, surrounded by a cast of supporting faery-themed 		
CF | puppets and statues and a large amount of fake rainforest plants. 		
CF | 		
CF | A wastebasket allows passage south. It is currently closed. 		
CF | 		
CF | You can also see a gnome here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Hallway 		
CF | -south, to Parking Lot 		
CF | 		
CF | > 		DavidW says, "I no longer know where the dog is."
DavidW says (to ClubFloyd), "n" 		
CF ] Hallway security guard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Party Area security guard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Party Area 		
CF | This part of the pizza parlor is filled with banquet tables covered in 		
CF | pizza. Nameless party-goers walk back and forth with each other and 		
CF | chat, grabbing pizza from time to time. 		
CF | 		
CF | On the banquet tables are some pizza slices. 		
CF | 		
CF | You can also see a curtain, some party-goers and a 		
CF | refrigerator (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Backstage 		
CF | -west, to Hallway 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Party Area security guard 		
CF | > 		
CF | > N 		
CF | 		
CF | You attempt to go north past the crowd, but a bunch of older people 		
CF | you don't know are blocking the way, keeping everyone from disturbing 		
CF | the "baby". 		
CF | 		
CF | They don't really notice you, per se; they just react to the presence 		
CF | of an unknown human. Given the fact that you can't name yourself 		
CF | anything, it may be hard to get in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hallway security guard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lobby security guard 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lobby 		
CF | A painted sign hangs from the ceiling, out of reach, saying "OBERON'S 		
CF | PIZZA PARLOR". There's a counter and register here, but no one is 		
CF | currently manning them, as the entire parlor has been rented out for 		
CF | the party. 		
CF | 		
CF | Animatronic statues of King Oberon and Queen Titania are on display on 		
CF | one side of the room, surrounded by a cast of supporting faery-themed 		
CF | puppets and statues and a large amount of fake rainforest plants. 		
CF | 		
CF | A wastebasket allows passage south. It is currently closed. 		
CF | 		
CF | You can also see a gnome here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Hallway 		
CF | -south, to Parking Lot 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open wastebasket" 		
CF ] Lobby security guard 		
CF | > 		
CF | > OPEN WASTEBASKET 		
CF | 		
CF | You open the wastebasket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Parking Lot security guard 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Parking Lot 		
CF | Oberon's Pizza Parlor rises before you, a concrete block of a building 		
CF | with a gaudy purple paint job. The asphalt below you is weathered and 		
CF | cracked, little plants rising out of it here and there. 		
CF | 		
CF | A wastebasket allows passage north. It is currently open. 		
CF | 		
CF | You can also see a dog here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Lobby 		
CF | -northeast, to Side Alley 		
CF | 		
CF | The dog goes north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby security guard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lobby 		
CF | A painted sign hangs from the ceiling, out of reach, saying "OBERON'S 		
CF | PIZZA PARLOR". There's a counter and register here, but no one is 		
CF | currently manning them, as the entire parlor has been rented out for 		
CF | the party. 		
CF | 		
CF | Animatronic statues of King Oberon and Queen Titania are on display on 		
CF | one side of the room, surrounded by a cast of supporting faery-themed 		
CF | puppets and statues and a large amount of fake rainforest plants. 		
CF | 		
CF | A wastebasket allows passage south. It is currently open. 		
CF | 		
CF | You can also see a dog and a gnome here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Hallway 		
CF | -south, to Parking Lot 		
CF | 		
CF | The dog growls loudly at the gnome. 		
CF | 		
CF | The gnome shakes his finger at the dog. "No dogs 		
CF | allowed inside," he says, then leads the dog awaybefore 		
CF | returning. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Parking Lot security guard 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the wastebasket) 		
CF | 		
CF | Parking Lot 		
CF | Oberon's Pizza Parlor rises before you, a concrete block of a building 		
CF | with a gaudy purple paint job. The asphalt below you is weathered and 		
CF | cracked, little plants rising out of it here and there. 		
CF | 		
CF | A wastebasket allows passage north. It is currently open. 		
CF | 		
CF | You can also see a dog here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Lobby 		
CF | -northeast, to Side Alley 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal dog" 		
CF ] Parking Lot dog 		
CF | > 		
CF | > STEAL DOG 		
CF | 		
CF | You have stolen the name "dog", and bestowed the name 		
CF | "security guard" in return. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guard" 		
CF ] Parking Lot dog 		
CF | > 		
CF | > X GUARD 		
CF | 		
CF | The security guard is a furry creature walking around on all 		
CF | fours. It looks hungry. 		
CF | 		
CF | It is carrying a tennis ball. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take meat" 		
CF ] Parking Lot dog 		
CF | > 		
CF | > TAKE MEAT 		
CF | 		
CF | That seems to belong to the security guard. 		
CF | 		
CF | > 		DavidW says, "I seem to have misunderstood something."
		Jacqueline asks, "Wait, the dog has bot?"
		Jacqueline asks, "er, both?"
		DavidW says, "The meat is in the pan the dog thinks is a tennis ball."
		DavidW says, "It seems the guard always takes the 'dog' to the parking lot regardless of where 'entrance' is."
		DavidW says, "The dog takes the 'tennis ball'."
		DavidW says, "The pizza men put the meat into the 'wastebasket'."
		DavidW says, "The guard always arrives in response to a scream."
		Jacqueline says, "This feels like The Old Woman and Her Pig"
		DavidW says, "It's taken me way too long to learn how this characters interact with their world, and there's gotta be more I haven't understood yet."
		Jacqueline says, "Which is a story I've often thought about making a fun little IF modeled on."
		DavidW says, "steal tennis ball"
DavidW says (to ClubFloyd), "steal tennis ball" 		
CF ] Parking Lot tennis ball 		
CF | > 		
CF | > STEAL TENNIS BALL 		
CF | 		
CF | You have stolen the name "tennis ball", and bestowed the name 		
CF | "dog" in return. 		
CF | 		
CF | The security guard drops the dog, no longer 		
CF | interested in it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take meat" 		
CF ] Parking Lot tennis ball 		
CF | > 		
CF | > TAKE MEAT 		
CF | 		
CF | Taken. 		
CF | 		
CF | The gnome arrives from the north. 		
CF | 		
CF | The security guard looks wistfully at the unknown meat. 		
CF | 		
CF | The security guard growls loudly at the gnome. 		
CF | 		
CF | The gnome idly pats the dog. 		
CF | 		
CF | > 		Jade says, "I was looking for a transcript"
Jacqueline says (to ClubFloyd), "x gnome" 		
CF ] Parking Lot tennis ball 		
CF | > 		
CF | > X GNOME 		
CF | 		
CF | The gnome is a uniformed gentleman with a bulky frame and a 		
CF | watchful eye. As you examine him, he faces you and looks you over as 		
CF | well, but seems to find nothing of concern. 		
CF | 		
CF | The security guard looks wistfully at the unknown meat. 		
CF | 		
CF | The security guard growls loudly at the gnome. 		
CF | 		
CF | The gnome idly pats the dog. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal security guard" 		
CF ] Parking Lot security guard 		
CF | > 		
CF | > STEAL SECURITY GUARD 		
CF | 		
CF | You have stolen the name "security guard", and bestowed the 		
CF | name "tennis ball" in return. 		
CF | 		
CF | The tennis ball looks wistfully at the unknown meat. 		
CF | 		
CF | It tries to pick up itself but fails. It whines sadly. 		
CF | 		
CF | The tennis ball growls loudly at the gnome. 		
CF | 		
CF | The gnome idly pats the dog. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby security guard 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lobby 		
CF | A painted sign hangs from the ceiling, out of reach, saying "OBERON'S 		
CF | PIZZA PARLOR". There's a counter and register here, but no one is 		
CF | currently manning them, as the entire parlor has been rented out for 		
CF | the party. 		
CF | 		
CF | Animatronic statues of King Oberon and Queen Titania are on display on 		
CF | one side of the room, surrounded by a cast of supporting faery-themed 		
CF | puppets and statues and a large amount of fake rainforest plants. 		
CF | 		
CF | A wastebasket allows passage south. It is currently open. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Hallway 		
CF | -south, to Parking Lot 		
CF | 		
CF | The tennis ball arrives, attracted by the scent of meat. 		
CF | 		
CF | It tries to pick up itself but fails. It whines sadly. 		
CF | 		
CF | > 		DavidW says, "okay, dog follows the meat."
DavidW says (to ClubFloyd), "s" 		
CF ] Parking Lot security guard 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Parking Lot 		
CF | Oberon's Pizza Parlor rises before you, a concrete block of a building 		
CF | with a gaudy purple paint job. The asphalt below you is weathered and 		
CF | cracked, little plants rising out of it here and there. 		
CF | 		
CF | A wastebasket allows passage north. It is currently open. 		
CF | 		
CF | You can also see a gnome and a dog (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Lobby 		
CF | -northeast, to Side Alley 		
CF | 		
CF | The tennis ball arrives, attracted by the scent of meat. 		
CF | 		
CF | It tries to pick up itself but fails. It whines sadly. 		
CF | 		
CF | The tennis ball growls loudly at the gnome. 		
CF | 		
CF | The gnome idly pats the dog. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal wastebasket" 		
CF ] Parking Lot wastebasket 		
CF | > 		
CF | > STEAL WASTEBASKET 		
CF | 		
CF | You have stolen the name "wastebasket", and bestowed the name 		
CF | "security guard" in return. 		
CF | 		
CF | The tennis ball looks wistfully at the unknown meat. 		
CF | 		
CF | It tries to pick up itself but fails. It whines sadly. 		
CF | 		
CF | The tennis ball growls loudly at the gnome. 		
CF | 		
CF | The gnome idly pats the dog. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal tennis ball" 		
CF ] Parking Lot tennis ball 		
CF | > 		
CF | > STEAL TENNIS BALL 		
CF | 		
CF | You have stolen the name "tennis ball", and bestowed the name 		
CF | "wastebasket" in return. 		
CF | 		
CF | The wastebasket looks wistfully at the unknown meat. 		
CF | 		
CF | The wastebasket growls loudly at the gnome. 		
CF | 		
CF | The gnome idly pats the dog. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Parking Lot tennis ball 		
CF | > 		
CF | > L 		
CF | 		
CF | Parking Lot 		
CF | Oberon's Pizza Parlor rises before you, a concrete block of a building 		
CF | with a gaudy purple paint job. The asphalt below you is weathered and 		
CF | cracked, little plants rising out of it here and there. 		
CF | 		
CF | A security guard allows passage north. It is currently open. 		
CF | 		
CF | You can also see a wastebasket, a gnome and a 		
CF | dog (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Lobby 		
CF | -northeast, to Side Alley 		
CF | 		
CF | The wastebasket looks wistfully at the unknown meat. 		
CF | 		
CF | The wastebasket growls loudly at the gnome. 		
CF | 		
CF | The gnome idly pats the dog. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gnome" 		
CF ] Parking Lot tennis ball 		
CF | > 		
CF | > X GNOME 		
CF | 		
CF | The gnome is a uniformed gentleman with a bulky frame and a 		
CF | watchful eye. As you examine him, he faces you and looks you over as 		
CF | well, but seems to find nothing of concern. 		
CF | 		
CF | The gnome goes north. 		
CF | 		
CF | The wastebasket looks wistfully at the unknown meat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wastebasket" 		
CF ] Parking Lot tennis ball 		
CF | > 		
CF | > X WASTEBASKET 		
CF | 		
CF | The wastebasket is a furry creature walking around on all 		
CF | fours. It looks hungry. 		
CF | 		
CF | The gnome arrives from the north. 		
CF | 		
CF | The wastebasket looks wistfully at the unknown meat. 		
CF | 		
CF | The wastebasket growls loudly at the gnome. 		
CF | 		
CF | The gnome idly pats the dog. 		
CF | 		
CF | > 		DavidW asks, "Where did the pan that the dog was carrying go?"
DavidW says (to ClubFloyd), "l" 		
CF ] Parking Lot tennis ball 		
CF | > 		
CF | > L 		
CF | 		
CF | Parking Lot 		
CF | Oberon's Pizza Parlor rises before you, a concrete block of a building 		
CF | with a gaudy purple paint job. The asphalt below you is weathered and 		
CF | cracked, little plants rising out of it here and there. 		
CF | 		
CF | A security guard allows passage north. It is currently open. 		
CF | 		
CF | You can also see a gnome, a wastebasket and a 		
CF | dog (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Lobby 		
CF | -northeast, to Side Alley 		
CF | 		
CF | The wastebasket looks wistfully at the unknown meat. 		
CF | 		
CF | The wastebasket growls loudly at the gnome. 		
CF | 		
CF | The gnome idly pats the dog. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dog" 		
CF ] Parking Lot tennis ball 		
CF | > 		
CF | > X DOG 		
CF | 		
CF | This cooking implement is heavy and round, and made of cold metal. It 		
CF | doesn't seem like it's been cleaned for a while, and your skin crawls 		
CF | just looking at it. 		
CF | 		
CF | The wastebasket looks wistfully at the unknown meat. 		
CF | 		
CF | The wastebasket growls loudly at the gnome. 		
CF | 		
CF | The gnome idly pats the dog. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal dog" 		
CF ] Parking Lot dog 		
CF | > 		
CF | > STEAL DOG 		
CF | 		
CF | You have stolen the name "dog", and bestowed the name 		
CF | "tennis ball" in return. 		
CF | 		
CF | The gnome goes north. 		
CF | 		
CF | The wastebasket looks wistfully at the unknown meat. 		
CF | 		
CF | It picks up the tennis ball and holds it in its mouth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal security guard" 		
CF ] Parking Lot security guard 		
CF | > 		
CF | > STEAL SECURITY GUARD 		
CF | 		
CF | You have stolen the name "security guard", and bestowed the 		
CF | name "dog" in return. 		
CF | 		
CF | The wastebasket looks wistfully at the unknown meat. It is 		
CF | carrying a tennis ball. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal wastebasket" 		
CF ] Parking Lot wastebasket 		
CF | > 		
CF | > STEAL WASTEBASKET 		
CF | 		
CF | You have stolen the name "wastebasket", and bestowed the name 		
CF | "security guard" in return. 		
CF | 		
CF | The security guard looks wistfully at the unknown meat. It is 		
CF | carrying a tennis ball. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby wastebasket 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lobby 		
CF | A painted sign hangs from the ceiling, out of reach, saying "OBERON'S 		
CF | PIZZA PARLOR". There's a counter and register here, but no one is 		
CF | currently manning them, as the entire parlor has been rented out for 		
CF | the party. 		
CF | 		
CF | Animatronic statues of King Oberon and Queen Titania are on display on 		
CF | one side of the room, surrounded by a cast of supporting faery-themed 		
CF | puppets and statues and a large amount of fake rainforest plants. 		
CF | 		
CF | A dog allows passage south. It is currently open. 		
CF | 		
CF | You can also see a gnome here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Hallway 		
CF | -south, to Parking Lot 		
CF | 		
CF | The security guard arrives, attracted by the scent of meat. 		
CF | It holds a tennis ball in its mouth. 		
CF | 		
CF | The security guard growls loudly at the gnome. 		
CF | 		
CF | The gnome points at the dog. "No dogs allowed!" he 		
CF | says, and tries to drag away the dog (unsuccessfully). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hallway wastebasket 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hallway 		
CF | This hallway is covered in dense carpet which is patterned with bright 		
CF | splotches, presumably to hide stains. You're in the heart of Oberon's 		
CF | Pizza Parlor, with exits in every direction. 		
CF | 		
CF | From time to time guests walk by looking for a restroom, or waiters 		
CF | holding stacks of pizza boxes, but they go by too fast to talk to. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to the Guard Room 		
CF | -south, to Lobby 		
CF | -east, to Party Area 		
CF | -west, to Kitchen 		
CF | 		
CF | The security guard arrives, attracted by the scent of meat. 		
CF | It holds a tennis ball in its mouth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Party Area wastebasket 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Party Area 		
CF | This part of the pizza parlor is filled with banquet tables covered in 		
CF | pizza. Nameless party-goers walk back and forth with each other and 		
CF | chat, grabbing pizza from time to time. 		
CF | 		
CF | On the banquet tables are some pizza slices. 		
CF | 		
CF | You can also see a curtain, some party-goers and a 		
CF | refrigerator (empty) here. 		
CF | 		
CF | From here, you can go: 		
CF | -north, to Backstage 		
CF | -west, to Hallway 		
CF | 		
CF | The security guard arrives, attracted by the scent of meat. 		
CF | It holds a tennis ball in its mouth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Backstage wastebasket 		
CF | > 		
CF | > N 		
CF | 		
CF | The security guard follows you, and the crowd parts out of 		
CF | respect for the security guard's authority. 		
CF | 		
CF | Backstage 		
CF | This is the area they let your parents use when the main room got too 		
CF | loud for the baby. It's mostly empty, hid from the rest of 		
CF | the party by a curtain. A lone table is the only furniture available. 		
CF | 		
CF | On the table, surrounded by your rapt parents, is the baby, 		
CF | who is holding a rattle. 		
CF | 		
CF | You can see a curtain, Mom and Dad here. 		
CF | 		
CF | From here, you can go: 		
CF | -south, to Party Area 		
CF | 		
CF | The security guard arrives, attracted by the scent of meat. 		
CF | It holds a tennis ball in its mouth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal rattle" 		
CF ] Backstage rattle 		
CF | > 		
CF | > STEAL RATTLE 		
CF | 		
CF | You have stolen the name "rattle", and bestowed the name 		
CF | "wastebasket" in return. 		
CF | 		
CF | The security guard looks wistfully at the unknown meat. It is 		
CF | carrying a tennis ball. 		
CF | 		
CF | Your parents notice the baby holding the wastebasket and 		
CF | quickly take it away, dropping it on the ground. "No, no," says your 		
CF | father. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steal tennis ball" 		
CF ] Backstage tennis ball 		
CF | > 		
CF | > STEAL TENNIS BALL 		
CF | 		
CF | You have stolen the name "tennis ball", and bestowed the name 		
CF | "rattle" in return. 		
CF | 		
CF | The security guard drops the rattle, no longer 		
CF | interested in it. 		
CF | 		
CF | Your parents pick up the cold metal cooking implement, or 		
CF | rattle, and give it to the baby, laying it gently on 		
CF | him. 		
CF | 		
CF | But nothing happens. He cries a little, but that's it. 		
CF | 		
CF | "What?" you say, confused. 		
CF | 		
CF | "Trouble with the baby?" says a voice. You turn and jump when you see 		
CF | Floyd beside you. "Come on, let's go for a walk." 		
CF | 		
CF | Dazed, you allow yourself to be led outside by the one who has your 		
CF | name. He guides you away from your forgetful parents, past the curtain 		
CF | through the crowd, and out into the lobby, with its garish displays of 		
CF | Oberon and Titania. 		
CF | 		
CF | "You said that I could reveal the changeling by with cold iron!" you 		
CF | say accusingly. "And nothing happened. I want my name back." 		
CF | 		
CF | "Fine. Done," says the gnome. You are relieved to find that you are 		
CF | now Floyd again. 		
CF | 		
CF | The gnome goes on: "I said you could expose a changeling with iron. 		
CF | That baby's not a changeling." 		
CF | 		
CF | "What do you mean?" you say. "It's hideous!" 		
CF | 		
CF | "Yeah, that's what human babies look like. You wouldn't have known. 		
CF | You take after your mother. Your real mother." 		
CF | 		
CF | That's when you notice that every animatronic has turned to look at 		
CF | you. 		
CF | 		
CF | The Queen Titania animatronic looks over at you and waves. "Hi, dear! 		
CF | Lovely to see you again after all this time. You look simply 		
CF | marvelous!" 		
CF | 		
CF | "Wait, so I was the changeling all along?" you ask. The gnome nods. 		
CF | 		
CF | You begin to tear up. "Wow...I don't know what to say." 		
CF | 		
CF | King Oberon removes himself from his position in the fake jungle and 		
CF | comes to give you a hug. 		
CF | 		
CF | "I'll give you some privacy," says the gnome. He turns to face 		
CF | you, the reader. "I'll take that," he says, reaching out of 		
CF | the screen... 		
CF | 		
CF | 		
CF | 		
CF | *** The gnome has stolen the name "reader" and bestowed 		
CF | the name "winner" in return. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jade asks, "well done. did you enjoy?"
		Jacqueline says, "hahaha"
		Jacqueline says, "I do like the ending. That's great."
		Jacqueline says, "I mean, honestly, even if we weren't the changeling, human babies are weird."
		DavidW says, "yeah that was satisfying in the end."
		Jade says, "I see that this version is far much polished."
		DavidW says, "and good timing too. It's now almost 4pm."
		Jade says, "10 pm here."
		Jacqueline says, "Ah, so it is."
		DavidW says, "Thanks everyone. That was a good session, even though I was confuzzled."
		Jacqueline says, "It was confuzzling."
		Jade says, "Thank for driving, DW. Nice to see you. A pleasure, this session was a pleasure."
		Jade says, "See you next week."
		DavidW says, "thanks Jade. Glad you were here too."
		Jade says, "Stay safe."
		DavidW says, "see you all next week, yes. thanks."
		DavidW says, "you too"
		Jacqueline says, "Yes, this was a good session. Thanks, folks."
		Jade says, "I enjoyed your walkthroughs for November."
		DavidW says, "thank you!"
		Jade says, "See you"
		DavidW says, "After I rest a little, I'll want to explore NEST a bit more."
		Jade says, "you can tell us next week"
		DavidW says, "sure"
		DavidW says, "fwiw, I did get around to solving last week's games."
		DavidW says, "They'll be in December's batch of walkthroughs."
		Jade says, "I will see it"
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
Jade goes home. 			



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ClubFloyd Transcript:
Paranoia by Charm Cochran
As played on ifMUD on December 22, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Paranoia written by Charm Cochran. It was an entrant in Locus Jam 2024 and took first place in the Classic Class, ParserComp 2024. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		DavidW says, "I was thinking we might attempt Paranoia, the one from this year."
		DavidW asks, "IFDB said it's some sort of spot-the-difference game?"
		DavidW says, "Also, one review said the game has replay value, which is not generally a thing IF normally manages well."
DavidW says (to ClubFloyd), "load sleepmask paranoia24" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | "Can you hear me alright?" Dr. Iblis's voice comes over the intercom. 		
CF | "Just nod your head if you can. Good, good. Well, thank you again for 		
CF | agreeing to participate in our study. I promise we'll get through it 		
CF | and get you out of here as quickly as possible. I'll give you some 		
CF | introductory instructions, and then we'll be off!" 		
CF | 		
CF | [Press any key to continue.] 		
DavidW pushes the green 'space' button. 		
CF ] PARANOIA 0 / 13 0 / 1 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | "Can you hear me alright?" Dr. Iblis's voice comes over the intercom. 		
CF | "Just nod your head if you can. Good, good. Well, thank you again for 		
CF | agreeing to participate in our study. I promise we'll get through it 		
CF | and get you out of here as quickly as possible. I'll give you some 		
CF | introductory instructions, and then we'll be off!" 		
CF | 		
CF | Paranoia 		
CF | An interactive spot-the-difference puzzler by Charm Cochran 		
CF | Release 1 / Serial number 240521 / Inform 7 v10.1.2 		
CF | 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, which 		
CF | holds three hyacinths. Next to the table stands a chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 0. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | "So," Dr. Iblis's voice comes over the intercom. "You'll want to get 		
CF | acquainted with your surroundings. Why don't you try typing 'EXAMINE 		
CF | VASE' to take a closer look at the vase in front of you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "examine vase" 		
CF ] PARANOIA 0 / 13 0 / 2 		
CF | > 		
CF | > EXAMINE VASE 		
CF | 		
CF | A simple ceramic container. 		
CF | 		
CF | In the vase are some hyacinths. 		
CF | 		
CF | "Good," Dr. Iblis says over the intercom. "You can EXAMINE everything 		
CF | in the room that way—you can even shorten the 'EXAMINE' part of the 		
CF | command to just 'X' for your convenience. And you will want 		
CF | to. Examine everything, I mean. No spoilers, but you'll be tested on 		
CF | it. 		
CF | 		
CF | "In fact, you'll want to do more than examining. Use all of your 		
CF | senses. SMELL, LISTEN TO, TOUCH, and even TASTE everything in the 		
CF | room—I promise it's all been sanitized; the only germs in there are 		
CF | the ones you brought in yourself. Get a working knowledge of 		
CF | everything in the room, then PRESS the red button on the interface 		
CF | panel to get started." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] PARANOIA 0 / 13 0 / 3 		
CF | > 		
CF | > L 		
CF | 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, which 		
CF | holds three hyacinths. Next to the table stands a chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 0. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] PARANOIA 0 / 13 0 / 4 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | A simple wooden thing. Four legs and a top. 		
CF | 		
CF | On the table is a vase (in which are some hyacinths). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] PARANOIA 0 / 13 0 / 5 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | A simple wooden thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] PARANOIA 0 / 13 0 / 6 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | An analog clock. Though it is ticking, its hands seem to be stuck at 		
CF | about forty seconds to midnight. Or, you suppose, noon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hands" 		
CF ] PARANOIA 0 / 13 0 / 7 		
CF | > 		
CF | > X HANDS 		
CF | 		
CF | They're nice and clean. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] PARANOIA 0 / 13 0 / 8 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | The poster shows a smiling cartoon man with glasses. Underneath him, 		
CF | some text reads "If you see something, say something!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glasses" 		
CF ] PARANOIA 0 / 13 0 / 9 		
CF | > 		
CF | > X GLASSES 		
CF | 		
CF | Round glasses with no frames. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] PARANOIA 0 / 13 0 / 10 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | The cartoon man looks obnoxiously cheerful. He wears a pair of 		
CF | glasses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x text" 		
CF ] PARANOIA 0 / 13 0 / 11 		
CF | > 		
CF | > X TEXT 		
CF | 		
CF | The text on the poster reads "If you see something, say something!" 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x intercom" 		
CF ] PARANOIA 0 / 13 0 / 12 		
CF | > 		
CF | > X INTERCOM 		
CF | 		
CF | A box with a speaker high on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x speaker" 		
CF ] PARANOIA 0 / 13 0 / 13 		
CF | > 		
CF | > X SPEAKER 		
CF | 		
CF | A box with a speaker high on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wall" 		
CF ] PARANOIA 0 / 13 0 / 14 		
CF | > 		
CF | > X WALL 		
CF | 		
CF | A set of blank walls painted a uniform white. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screen" 		
CF ] PARANOIA 0 / 13 0 / 15 		
CF | > 		
CF | > X SCREEN 		
CF | 		
CF | An LCD screen embedded in the wall, currently displaying the number 0. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell flowers" 		
CF ] PARANOIA 0 / 13 0 / 16 		
CF | > 		
CF | > SMELL FLOWERS 		
CF | 		
CF | The hyacinths smell quite green, a little sweet and a little spicy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell vase" 		
CF ] PARANOIA 0 / 13 0 / 17 		
CF | > 		
CF | > SMELL VASE 		
CF | 		
CF | The vase itself doesn't smell like much of anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell table" 		
CF ] PARANOIA 0 / 13 0 / 18 		
CF | > 		
CF | > SMELL TABLE 		
CF | 		
CF | The table doesn't smell like much of anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell clock" 		
CF ] PARANOIA 0 / 13 0 / 19 		
CF | > 		
CF | > SMELL CLOCK 		
CF | 		
CF | You walk to the part of the wall where the clock hangs. 		
CF | 		
CF | The clock is too far away for you to reach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to clock" 		
CF ] PARANOIA 0 / 13 0 / 20 		
CF | > 		
CF | > LISTEN TO CLOCK 		
CF | 		
CF | The clock ticks quietly, though its hands doesn't move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to intercom" 		
CF ] PARANOIA 0 / 13 0 / 21 		
CF | > 		
CF | > LISTEN TO INTERCOM 		
CF | 		
CF | It isn't making any noise at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] PARANOIA 0 / 13 0 / 22 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A painting of a pastoral scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scene" 		
CF ] PARANOIA 0 / 13 0 / 23 		
CF | > 		
CF | > X SCENE 		
CF | 		
CF | A painting of a pastoral scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell it" 		
CF ] PARANOIA 0 / 13 0 / 24 		
CF | > 		
CF | > SMELL IT 		
CF | 		
CF | You walk to the part of the wall where the painting hangs. 		
CF | 		
CF | The painting smells vaguely like paint. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste it" 		
CF ] PARANOIA 0 / 13 0 / 25 		
CF | > 		
CF | > TASTE IT 		
CF | 		
CF | The painting tastes disgusting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste flowers" 		
CF ] PARANOIA 0 / 13 0 / 26 		
CF | > 		
CF | > TASTE FLOWERS 		
CF | 		
CF | You walk back to the center of the room. 		
CF | 		
CF | Hyacinths, you've read, are poisonous. Better to refrain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste table" 		
CF ] PARANOIA 0 / 13 0 / 27 		
CF | > 		
CF | > TASTE TABLE 		
CF | 		
CF | The table doesn't taste like much of anything. Maybe a little woody. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] PARANOIA 0 / 13 0 / 28 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | The floor is made of large beige tiles, like the floor of just about 		
CF | every other public building you've been in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tiles" 		
CF ] PARANOIA 0 / 13 0 / 29 		
CF | > 		
CF | > X TILES 		
CF | 		
CF | The floor is made of large beige tiles, like the floor of just about 		
CF | every other public building you've been in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ceiling" 		
CF ] PARANOIA 0 / 13 0 / 30 		
CF | > 		
CF | > X CEILING 		
CF | 		
CF | The ceiling is distant and nondescript. 		
CF | 		
CF | > 		DavidW asks, "Have we been thorough enough?"
		Roger says, "yes"
		Jacqueline says, "sure"
DavidW says (to ClubFloyd), "x panel" 		
CF ] PARANOIA 0 / 13 0 / 31 		
CF | > 		
CF | > X PANEL 		
CF | 		
CF | A handsome-looking metal panel, with two buttons: a green one on the 		
CF | left, and a red one on the right. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x green button" 		
CF ] PARANOIA 0 / 13 0 / 32 		
CF | > 		
CF | > X GREEN BUTTON 		
CF | 		
CF | A green button with an illustration of an eye on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x red button" 		
CF ] PARANOIA 0 / 13 0 / 33 		
CF | > 		
CF | > X RED BUTTON 		
CF | 		
CF | A red button, with an illustration of a circle with a slash through 		
CF | it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push red button" 		
CF ] PARANOIA 0 / 13 0 / 34 		
CF | > 		
CF | > PUSH RED BUTTON 		
CF | 		
CF | "Hey," Dr. Iblis's voice comes over the intercom. "I need you to 		
CF | follow directions. You haven't yet TOUCHED anything. 		
CF | 		
CF | > 		DavidW says, "oh"
DavidW says (to ClubFloyd), "touch table" 		
CF ] PARANOIA 0 / 13 0 / 35 		
CF | > 		
CF | > TOUCH TABLE 		
CF | 		
CF | Smooth, lacquered wood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch flowers" 		
CF ] PARANOIA 0 / 13 0 / 36 		
CF | > 		
CF | > TOUCH FLOWERS 		
CF | 		
CF | You run the soft, velvety petals between your fingers. They come away 		
CF | stained. 		
CF | 		
CF | > 		Jacqueline says, "oops"
DavidW says (to ClubFloyd), "x fingers" 		
CF ] PARANOIA 0 / 13 0 / 37 		
CF | > 		
CF | > X FINGERS 		
CF | 		
CF | They're stained purple from the flowers. 		
CF | 		
CF | > 		Jacqueline asks, "taste fingers?"
DavidW says (to ClubFloyd), "taste fingers" 		
CF ] PARANOIA 0 / 13 0 / 38 		
CF | > 		
CF | > TASTE FINGERS 		
CF | 		
CF | Hyacinths, you've read, are poisonous. Better to refrain. 		
CF | 		
CF | > 		Jacqueline says, "mmkay"
DavidW says (to ClubFloyd), "touch walls" 		
CF ] PARANOIA 0 / 13 0 / 39 		
CF | > 		
CF | > TOUCH WALLS 		
CF | 		
CF | Textured plaster. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch panel" 		
CF ] PARANOIA 0 / 13 0 / 40 		
CF | > 		
CF | > TOUCH PANEL 		
CF | 		
CF | You walk over to the interface panel. 		
CF | 		
CF | Cool metal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch clock" 		
CF ] PARANOIA 0 / 13 0 / 41 		
CF | > 		
CF | > TOUCH CLOCK 		
CF | 		
CF | You walk to the part of the wall where the clock hangs. 		
CF | 		
CF | The clock is too far away for you to reach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch chair" 		
CF ] PARANOIA 0 / 13 0 / 42 		
CF | > 		
CF | > TOUCH CHAIR 		
CF | 		
CF | You walk back to the center of the room. 		
CF | 		
CF | Smooth, finished wood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch tiles" 		
CF ] PARANOIA 0 / 13 0 / 43 		
CF | > 		
CF | > TOUCH TILES 		
CF | 		
CF | Cool, faintly gritty tile. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch painting" 		
CF ] PARANOIA 0 / 13 0 / 44 		
CF | > 		
CF | > TOUCH PAINTING 		
CF | 		
CF | You walk to the part of the wall where the painting hangs. 		
CF | 		
CF | The topography of the paint feels good under your fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch poster" 		
CF ] PARANOIA 0 / 13 0 / 45 		
CF | > 		
CF | > TOUCH POSTER 		
CF | 		
CF | You walk to the part of the wall where the poster hangs. 		
CF | 		
CF | Waxy paper. 		
CF | 		
CF | > 		DavidW asks, "Are we good now?"
		Jacqueline says, ";Probably not, but sure"
DavidW says (to ClubFloyd), "push red" 		
CF | > 		
CF | > PUSH RED 		
CF | 		
CF | You press the red button to signify that there is no anomaly. 		
CF | 		
CF | The interface panel emits a "ding!" to let you know that your response 		
CF | has been recorded. Then, the lights go out. 		
CF | 		
CF | You hear a shuffling in the darkness, before the lights flash back on. 		
CF | You're blinded for a moment, but then your eyes adjust and you can see 		
CF | the room once more. 		
CF | 		
CF | [Press any key to continue.] 		
DavidW pushes the green 'space' button. 		
CF ] PARANOIA 1 / 13 1 / 46 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, which 		
CF | holds three hyacinths. Next to the table stands a chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 1. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | "So," Dr. Iblis's voice comes over the intercom. "While it was dark, 		
CF | you may have heard my assistants moving around in there. They may have 		
CF | changed something in the environment, or they may not have. We would 		
CF | like you to determine whether or not they did. If something's changed, 		
CF | push the green button. If everything's as it was the first time 		
CF | around, push the red. 		
CF | 		
CF | "We're studying attention to detail here. More specifically, we're 		
CF | studying how people notice subtle changes over a long period of time. 		
CF | Your task is to do so—accurately determine whether or not something 		
CF | has changed—thirteen times in a row. You've got a bit of a head start 		
CF | after the first one, since you knew for sure nothing was different. If 		
CF | you ever get it wrong, though, that number on the wall will go back to 		
CF | zero. And before you ask, no, the number increasing to track your 		
CF | progress does not count as an anomaly. 		
CF | 		
CF | "So, to recap: press green if something's changed, red if everything's 		
CF | how it should be. Get it right thirteen times in a row and you're good 		
CF | to go, but get it wrong and the count starts over. I'm terrible about 		
CF | giving spoilers, so I won't come on the intercom after this. Begin 		
CF | whenever you're ready. Good luck!" 		
CF | 		
CF | > 		Roger says, "I've seen the non-text version of this sort of game"
		Jacqueline says, "Same"
		Jacqueline says, "Watched a playthrough of one recently."
DavidW says (to ClubFloyd), "examine flowers" 		
CF ] PARANOIA 1 / 13 1 / 47 		
CF | > 		
CF | > EXAMINE FLOWERS 		
CF | 		
CF | Three beautiful purple hyacinths sit hale and healthy in the vase. 		
CF | 		
CF | > 		Roger says, "I'm not sure if it'll work if the scene is really boring, but maybe it'll spice up, or I could be wrong. Who knows"
		Jacqueline says, "Seems both easier and possibly more annoying to do in text, if one were to take notes."
DavidW says (to ClubFloyd), "smell flowers" 		
CF ] PARANOIA 1 / 13 1 / 48 		
CF | > 		
CF | > SMELL FLOWERS 		
CF | 		
CF | The hyacinths smell quite green, a little sweet and a little spicy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch flowers" 		
CF ] PARANOIA 1 / 13 1 / 49 		
CF | > 		
CF | > TOUCH FLOWERS 		
CF | 		
CF | You run the soft, velvety petals between your fingers. They come away 		
CF | stained. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vase" 		
CF ] PARANOIA 1 / 13 1 / 50 		
CF | > 		
CF | > X VASE 		
CF | 		
CF | A simple ceramic container. 		
CF | 		
CF | In the vase are some hyacinths. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch it" 		
CF ] PARANOIA 1 / 13 1 / 51 		
CF | > 		
CF | > TOUCH IT 		
CF | 		
CF | Cool, smooth porcelain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste it" 		
CF ] PARANOIA 1 / 13 1 / 52 		
CF | > 		
CF | > TASTE IT 		
CF | 		
CF | The vase doesn't taste like much of anything. 		
CF | 		
CF | > 		Jacqueline says, "I think, at least from what I've seen of these games in videos, you're supposed to note the second you find the first difference, but not sure."
DavidW says (to ClubFloyd), "x table" 		
CF ] PARANOIA 1 / 13 1 / 53 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | A simple wooden thing. Four legs and a top. 		
CF | 		
CF | On the table is a vase (in which are some hyacinths). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] PARANOIA 1 / 13 1 / 54 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | A simple wooden thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] PARANOIA 1 / 13 1 / 55 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | The floor is made of large beige tiles, like the floor of just about 		
CF | every other public building you've been in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] PARANOIA 1 / 13 1 / 56 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | The poster shows a smiling cartoon man with glasses. Underneath him, 		
CF | some text reads "If you see something, say something!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glasses" 		
CF ] PARANOIA 1 / 13 1 / 57 		
CF | > 		
CF | > X GLASSES 		
CF | 		
CF | Round glasses with no frames. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panel" 		
CF ] PARANOIA 1 / 13 1 / 58 		
CF | > 		
CF | > X PANEL 		
CF | 		
CF | A handsome-looking metal panel, with two buttons: a green one on the 		
CF | left, and a red one on the right. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x green" 		
CF ] PARANOIA 1 / 13 1 / 59 		
CF | > 		
CF | > X GREEN 		
CF | 		
CF | A green button with an illustration of an eye on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x red" 		
CF ] PARANOIA 1 / 13 1 / 60 		
CF | > 		
CF | > X RED 		
CF | 		
CF | A red button, with an illustration of a circle with a slash through 		
CF | it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] PARANOIA 1 / 13 1 / 61 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A painting of a pastoral scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch it" 		
CF ] PARANOIA 1 / 13 1 / 62 		
CF | > 		
CF | > TOUCH IT 		
CF | 		
CF | You walk to the part of the wall where the painting hangs. 		
CF | 		
CF | The topography of the paint feels good under your fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste it" 		
CF ] PARANOIA 1 / 13 1 / 63 		
CF | > 		
CF | > TASTE IT 		
CF | 		
CF | The painting tastes disgusting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] PARANOIA 1 / 13 1 / 64 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | An analog clock. Though it is ticking, its hands seem to be stuck at 		
CF | about forty seconds to midnight. Or, you suppose, noon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to clock" 		
CF ] PARANOIA 1 / 13 1 / 65 		
CF | > 		
CF | > LISTEN TO CLOCK 		
CF | 		
CF | The clock ticks quietly, though its hands doesn't move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screen" 		
CF ] PARANOIA 1 / 13 1 / 66 		
CF | > 		
CF | > X SCREEN 		
CF | 		
CF | An LCD screen embedded in the wall, currently displaying the number 1. 		
CF | 		
CF | > 		DavidW says, "I'm not seeing any differences."
		Roger asks, "wasn't it '0'?"
		DavidW says, "yes, but he said that's not an anomoly."
		Roger says, "oh okay then"
		Roger says, "sure let's go for it"
DavidW says (to ClubFloyd), "push red" 		
CF | > 		
CF | > PUSH RED 		
CF | 		
CF | You press the red button to signify that there is no anomaly. 		
CF | 		
CF | The interface panel emits a "ding!" to let you know that your response 		
CF | has been recorded. Then, the lights go out. 		
CF | 		
CF | You hear a shuffling in the darkness, before the lights flash back on. 		
CF | You're blinded for a moment, but then your eyes adjust and you can see 		
CF | the room once more. 		
CF | 		
CF | [Press any key to continue.] 		Roger says, "Mistakes at first are basically free"
DavidW pushes the green 'space' button. 		
CF ] PARANOIA 2 / 13 2 / 67 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, which 		
CF | holds three hyacinths. Next to the table stands a chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 2. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | Standing water, ankle-deep, laps at your legs. 		
CF | 		
CF | > 		Roger says, "heyyyy"
		DavidW says, "I don't remember the water."
		Jacqueline says, "right"
DavidW says (to ClubFloyd), "x water" 		
CF ] PARANOIA 2 / 13 2 / 68 		
CF | > 		
CF | > X WATER 		
CF | 		
CF | It's perfectly clear. You can find no source. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fingers" 		
CF ] PARANOIA 2 / 13 2 / 69 		
CF | > 		
CF | > X FINGERS 		
CF | 		
CF | They're nice and clean. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flowers" 		
CF ] PARANOIA 2 / 13 2 / 70 		
CF | > 		
CF | > X FLOWERS 		
CF | 		
CF | Three beautiful purple hyacinths sit hale and healthy in the vase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vase" 		
CF ] PARANOIA 2 / 13 2 / 71 		
CF | > 		
CF | > X VASE 		
CF | 		
CF | A simple ceramic container. 		
CF | 		
CF | In the vase are some hyacinths. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] PARANOIA 2 / 13 2 / 72 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | A simple wooden thing. Four legs and a top. 		
CF | 		
CF | On the table is a vase (in which are some hyacinths). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] PARANOIA 2 / 13 2 / 73 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | A simple wooden thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tiles" 		
CF ] PARANOIA 2 / 13 2 / 74 		
CF | > 		
CF | > X TILES 		
CF | 		
CF | The floor is made of large beige tiles, like the floor of just about 		
CF | every other public building you've been in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x walls" 		
CF ] PARANOIA 2 / 13 2 / 75 		
CF | > 		
CF | > X WALLS 		
CF | 		
CF | A set of blank walls painted a uniform white. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] PARANOIA 2 / 13 2 / 76 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | The poster shows a smiling cartoon man with glasses. Underneath him, 		
CF | some text reads "If you see something, say something!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] PARANOIA 2 / 13 2 / 77 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A painting of a pastoral scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] PARANOIA 2 / 13 2 / 78 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | An analog clock. Though it is ticking, its hands seem to be stuck at 		
CF | about forty seconds to midnight. Or, you suppose, noon. 		
CF | 		
CF | > 		DavidW says, "I'm hoping only one thing changes at a time."
		Roger says, "It'd be easier if lots of things change"
		Jacqueline says, "Early on, that might be the case."
DavidW says (to ClubFloyd), "taste water" 		
CF ] PARANOIA 2 / 13 2 / 79 		
CF | > 		
CF | > TASTE WATER 		
CF | 		
CF | You have no idea if it's potable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch water" 		
CF ] PARANOIA 2 / 13 2 / 80 		
CF | > 		
CF | > TOUCH WATER 		
CF | 		
CF | It's wet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell water" 		
CF ] PARANOIA 2 / 13 2 / 81 		
CF | > 		
CF | > SMELL WATER 		
CF | 		
CF | It doesn't smell like much of anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on table" 		
CF ] PARANOIA 2 / 13 2 / 82 		
CF | > 		
CF | > STAND ON TABLE 		
CF | 		
CF | You're not sure the table is built to hold your weight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on chair" 		
CF ] PARANOIA 2 / 13 2 / 83 		
CF | > 		
CF | > STAND ON CHAIR 		
CF | 		
CF | You get onto the chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] PARANOIA 2 / 13 2 / 84 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | An analog clock. Though it is ticking, its hands seem to be stuck at 		
CF | about forty seconds to midnight. Or, you suppose, noon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch clock" 		
CF ] PARANOIA 2 / 13 2 / 85 		
CF | > 		
CF | > TOUCH CLOCK 		
CF | 		
CF | (first getting off the chair) 		
CF | You splash your way to the part of the wall where the clock hangs. 		
CF | 		
CF | The clock is too far away for you to reach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to clock" 		
CF ] PARANOIA 2 / 13 2 / 86 		
CF | > 		
CF | > LISTEN TO CLOCK 		
CF | 		
CF | The clock ticks quietly, though its hands doesn't move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] PARANOIA 2 / 13 2 / 87 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A painting of a pastoral scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch it" 		
CF ] PARANOIA 2 / 13 2 / 88 		
CF | > 		
CF | > TOUCH IT 		
CF | 		
CF | You splash your way to the part of the wall where the painting hangs. 		
CF | 		
CF | The topography of the paint feels good under your fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell it" 		
CF ] PARANOIA 2 / 13 2 / 89 		
CF | > 		
CF | > SMELL IT 		
CF | 		
CF | The painting smells vaguely like paint. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste it" 		
CF ] PARANOIA 2 / 13 2 / 90 		
CF | > 		
CF | > TASTE IT 		
CF | 		
CF | The painting tastes disgusting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch flowers" 		
CF ] PARANOIA 2 / 13 2 / 91 		
CF | > 		
CF | > TOUCH FLOWERS 		
CF | 		
CF | You splash your way back to the center of the room. 		
CF | 		
CF | You run the soft, velvety petals between your fingers. They come away 		
CF | stained. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fingers" 		
CF ] PARANOIA 2 / 13 2 / 92 		
CF | > 		
CF | > X FINGERS 		
CF | 		
CF | They're stained purple from the flowers. 		
CF | 		
CF | > 		DavidW says, "I think it's just the water."
		DavidW asks, "I'm going to push green now, okay?"
		Jacqueline asks, "We don't have to say how many things, only if there's any change, right?"
		DavidW says, "yes"
DavidW says (to ClubFloyd), "about" 		
CF ] PARANOIA 2 / 13 2 / 92 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | Paranoia is a short interactive puzzler. Play time will vary, 		
CF | but a standard session is unlikely to last longer than about half an 		
CF | hour. 		
CF | 		
CF | It was created in less than one week for ParserComp 2024, the Locus 		
CF | Jam, and the I'm On Observation Duty Jam. It was written in Inform 7 		
CF | and uses the Bisquixe interpreter. If you're not playing it in a 		
CF | browser, you're not getting the full experience. It was inspired by 		
CF | games such as I'm On Observation Duty, Exit 8, and Everloop. 		
CF | 		
CF | Paranoia uses a limited verb set—if you're a seasoned IF 		
CF | player, you will find many standard actions useless. If you're new to 		
CF | IF, rejoice! This will be a gentler introduction than most. For the 		
CF | most part, using your five senses will get you far. For a full list of 		
CF | commands required to complete the game, type COMMANDS. 		
CF | 		
CF | For full credits, type CREDITS. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "credits" 		
CF ] PARANOIA 2 / 13 2 / 92 		
CF | > 		
CF | > CREDITS 		
CF | 		
CF | Paranoia was conceptualized, written, and programmed by Charm 		
CF | Cochran. It was written in Inform 7 v10.1.2 and uses the Bisquixe 		
CF | interpreter. 		
CF | 		
CF | It includes the following extensions: 		
CF | Basic Screen Effects v8, Ordinary Room Description v4.0.220524, 		
CF | Punctuation Removal v5, and Room Description Control v14.1.220524 by 		
CF | Emily Short; 		
CF | Alternatives v3.0.150410 by Eric Eve; 		
CF | Far Away v5.0.160517 by Jon Ingold; 		
CF | and Simple Multimedia Effects for v10 v6 by Mathbrush. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push green" 		
CF | > 		
CF | > PUSH GREEN 		
CF | 		
CF | You press the green button to signify that there is an anomaly. 		
CF | 		
CF | The interface panel emits a "ding!" to let you know that your response 		
CF | has been recorded. Then, the lights go out. 		
CF | 		
CF | You hear a shuffling in the darkness, before the lights flash back on. 		
CF | You're blinded for a moment, but then your eyes adjust and you can see 		
CF | the room once more. 		
CF | 		
CF | [Press any key to continue.] 		
DavidW pushes the green 'space' button. 		
CF ] PARANOIA 3 / 13 3 / 93 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, which 		
CF | holds three hyacinths. Next to the table stands a chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 3. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | Suddenly, the intercom crackles to life. 		
CF | 		
CF | "Hey," Dr. Iblis's voice says. "We've just been notified that there's 		
CF | an emergency in the building and we need to evacuate. We're halting 		
CF | this trial, and can begin again once everything's been resolved. We 		
CF | need to get you out of there ASAP. Just type 'QUIT' and the door will 		
CF | open. This is not part of it. There's a real emergency." 		
CF | 		
CF | > 		Jacqueline says, "woo"
		Roger says, "hmmm well"
		Roger says, "surely we can quit after pushing the button"
		DavidW asks, "Shouldn't we type QUIT right away?"
		Jacqueline says, "yeah"
DavidW says (to ClubFloyd), "quit" 		
CF ] PARANOIA 3 / 13 3 / 93 		
CF | > 		
CF | > QUIT 		
CF | 		
CF | "Yes, that's right. Now just type 'YES' to confirm." > 		Jacqueline says, "Interesting to see how..."
DavidW says (to ClubFloyd), "yes" 		
CF | "Yes, that's right. Now just type 'YES' to confirm." > 		
CF | 		
CF | > YES 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		Jacqueline says, "ha"
		Jacqueline says, "Yeah"
		DavidW asks, "wha....?"
		Jacqueline says, "ha"
		Jacqueline says, "It's all very meta"
		Roger says, "that's some good paranoia right there"
		DavidW asks, "Do we restart? Did the game write a file to consult to see if we did this already?"
		Jacqueline says, "I like how, on Floyd, the name of the game keeps repeating in all caps every turn. Very useful in this game."
		Jacqueline says, "PARANOIA"
		Jacqueline says, "PARANOIA"
		Jacqueline says, "PARANOIA"
		Jacqueline asks, "Paranoid, yet?"
		Jacqueline asks, "I guess restart and then ignore the emergency?"
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | "Can you hear me alright?" Dr. Iblis's voice comes over the intercom. 		
CF | "Just nod your head if you can. Good, good. Well, thank you again for 		
CF | agreeing to participate in our study. I promise we'll get through it 		
CF | and get you out of here as quickly as possible. I'll give you some 		
CF | introductory instructions, and then we'll be off!" 		
CF | 		
CF | [Press any key to continue.] 		
DavidW pushes the green 'space' button. 		
CF ] PARANOIA 0 / 13 0 / 1 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | "Can you hear me alright?" Dr. Iblis's voice comes over the intercom. 		
CF | "Just nod your head if you can. Good, good. Well, thank you again for 		
CF | agreeing to participate in our study. I promise we'll get through it 		
CF | and get you out of here as quickly as possible. I'll give you some 		
CF | introductory instructions, and then we'll be off!" 		
CF | 		
CF | Paranoia 		
CF | An interactive spot-the-difference puzzler by Charm Cochran 		
CF | Release 1 / Serial number 240521 / Inform 7 v10.1.2 		
CF | 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, which 		
CF | holds three hyacinths. Next to the table stands a chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 0. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | "So," Dr. Iblis's voice comes over the intercom. "You'll want to get 		
CF | acquainted with your surroundings. Why don't you try typing 'EXAMINE 		
CF | VASE' to take a closer look at the vase in front of you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "examine vase" 		
CF ] PARANOIA 0 / 13 0 / 2 		
CF | > 		
CF | > EXAMINE VASE 		
CF | 		
CF | A simple ceramic container. 		
CF | 		
CF | In the vase are some hyacinths. 		
CF | 		
CF | "Good," Dr. Iblis says over the intercom. "You can EXAMINE everything 		
CF | in the room that way—you can even shorten the 'EXAMINE' part of the 		
CF | command to just 'X' for your convenience. And you will want 		
CF | to. Examine everything, I mean. No spoilers, but you'll be tested on 		
CF | it. 		
CF | 		
CF | "In fact, you'll want to do more than examining. Use all of your 		
CF | senses. SMELL, LISTEN TO, TOUCH, and even TASTE everything in the 		
CF | room—I promise it's all been sanitized; the only germs in there are 		
CF | the ones you brought in yourself. Get a working knowledge of 		
CF | everything in the room, then PRESS the red button on the interface 		
CF | panel to get started." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flowers" 		
CF ] PARANOIA 0 / 13 0 / 3 		
CF | > 		
CF | > X FLOWERS 		
CF | 		
CF | Three beautiful purple hyacinths sit hale and healthy in the vase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell flowers" 		
CF ] PARANOIA 0 / 13 0 / 4 		
CF | > 		
CF | > SMELL FLOWERS 		
CF | 		
CF | The hyacinths smell quite green, a little sweet and a little spicy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch vase" 		
CF ] PARANOIA 0 / 13 0 / 5 		
CF | > 		
CF | > TOUCH VASE 		
CF | 		
CF | Cool, smooth porcelain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] PARANOIA 0 / 13 0 / 6 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | The poster shows a smiling cartoon man with glasses. Underneath him, 		
CF | some text reads "If you see something, say something!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] PARANOIA 0 / 13 0 / 7 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A painting of a pastoral scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] PARANOIA 0 / 13 0 / 8 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | A simple wooden thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] PARANOIA 0 / 13 0 / 9 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | The floor is made of large beige tiles, like the floor of just about 		
CF | every other public building you've been in. 		
CF | 		
CF | > 		DavidW says, "It looks the same as before. I was wondering if it would be randomized, but maybe it isn't."
DavidW says (to ClubFloyd), "x clock" 		
CF ] PARANOIA 0 / 13 0 / 10 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | An analog clock. Though it is ticking, its hands seem to be stuck at 		
CF | about forty seconds to midnight. Or, you suppose, noon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to clock" 		
CF ] PARANOIA 0 / 13 0 / 11 		
CF | > 		
CF | > LISTEN TO CLOCK 		
CF | 		
CF | The clock ticks quietly, though its hands doesn't move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste chair" 		
CF ] PARANOIA 0 / 13 0 / 12 		
CF | > 		
CF | > TASTE CHAIR 		
CF | 		
CF | The chair doesn't really taste like anything. Slightly woody, maybe. 		
CF | 		
CF | > 		Roger says, "wouldn't be much replay value if it wasn't randomized"
DavidW says (to ClubFloyd), "taste painting" 		
CF ] PARANOIA 0 / 13 0 / 13 		
CF | > 		
CF | > TASTE PAINTING 		
CF | 		
CF | You walk to the part of the wall where the painting hangs. 		
CF | 		
CF | The painting tastes disgusting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch it" 		
CF ] PARANOIA 0 / 13 0 / 14 		
CF | > 		
CF | > TOUCH IT 		
CF | 		
CF | The topography of the paint feels good under your fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch floor" 		
CF ] PARANOIA 0 / 13 0 / 15 		
CF | > 		
CF | > TOUCH FLOOR 		
CF | 		
CF | Cool, faintly gritty tile. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x walls" 		
CF ] PARANOIA 0 / 13 0 / 16 		
CF | > 		
CF | > X WALLS 		
CF | 		
CF | A set of blank walls painted a uniform white. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch walls" 		
CF ] PARANOIA 0 / 13 0 / 17 		
CF | > 		
CF | > TOUCH WALLS 		
CF | 		
CF | Textured plaster. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to walls" 		
CF ] PARANOIA 0 / 13 0 / 18 		
CF | > 		
CF | > LISTEN TO WALLS 		
CF | 		
CF | The walls are thick enough that you can't hear anything on the other 		
CF | side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x intercom" 		
CF ] PARANOIA 0 / 13 0 / 19 		
CF | > 		
CF | > X INTERCOM 		
CF | 		
CF | A box with a speaker high on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to it" 		
CF ] PARANOIA 0 / 13 0 / 20 		
CF | > 		
CF | > LISTEN TO IT 		
CF | 		
CF | It isn't making any noise at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "glasses" 		
CF ] PARANOIA 0 / 13 0 / 20 		
CF | > 		
CF | > GLASSES 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glasses" 		
CF ] PARANOIA 0 / 13 0 / 21 		
CF | > 		
CF | > X GLASSES 		
CF | 		
CF | Round glasses with no frames. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fingers" 		
CF ] PARANOIA 0 / 13 0 / 22 		
CF | > 		
CF | > X FINGERS 		
CF | 		
CF | They're nice and clean. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] PARANOIA 0 / 13 0 / 23 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You're you. You appear to be all in one piece. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] PARANOIA 0 / 13 0 / 24 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push red" 		
CF | > 		
CF | > PUSH RED 		
CF | 		
CF | You press the red button to signify that there is no anomaly. 		
CF | 		
CF | The interface panel emits a "ding!" to let you know that your response 		
CF | has been recorded. Then, the lights go out. 		
CF | 		
CF | You hear a shuffling in the darkness, before the lights flash back on. 		
CF | You're blinded for a moment, but then your eyes adjust and you can see 		
CF | the room once more. 		
CF | 		
CF | [Press any key to continue.] 		
DavidW pushes the green 'space' button. 		
CF ] PARANOIA 1 / 13 1 / 25 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, 		
CF | smashed to pieces. Next to it lie three hyacinths. Next to the table 		
CF | stands a chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 1. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | "So," Dr. Iblis's voice comes over the intercom. "While it was dark, 		
CF | you may have heard my assistants moving around in there. They may have 		
CF | changed something in the environment, or they may not have. We would 		
CF | like you to determine whether or not they did. If something's changed, 		
CF | push the green button. If everything's as it was the first time 		
CF | around, push the red. 		
CF | 		
CF | "We're studying attention to detail here. More specifically, we're 		
CF | studying how people notice subtle changes over a long period of time. 		
CF | Your task is to do so—accurately determine whether or not something 		
CF | has changed—thirteen times in a row. You've got a bit of a head start 		
CF | after the first one, since you knew for sure nothing was different. If 		
CF | you ever get it wrong, though, that number on the wall will go back to 		
CF | zero. And before you ask, no, the number increasing to track your 		
CF | progress does not count as an anomaly. 		
CF | 		
CF | "So, to recap: press green if something's changed, red if everything's 		
CF | how it should be. Get it right thirteen times in a row and you're good 		
CF | to go, but get it wrong and the count starts over. I'm terrible about 		
CF | giving spoilers, so I won't come on the intercom after this. Begin 		
CF | whenever you're ready. Good luck!" 		
CF | 		
CF | > 		Jacqueline says, "The beginning might not be random."
		Jacqueline asks, "But maybe the next stuff is?"
		DavidW says, "yeah, hard to predict"
DavidW says (to ClubFloyd), "x table" 		
CF ] PARANOIA 1 / 13 1 / 26 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | A simple wooden thing. Four legs and a top. 		
CF | 		
CF | On the table are some hyacinths and a vase (empty). 		
CF | 		
CF | > 		DavidW says, "oh. The flowers are gone."
		Jacqueline says, "That's different than last time. But"
		Roger says, "there, but not envased"
		Jacqueline says, "We need to keep looking."
		DavidW says, "oh, no, the flowers are not in the vase."
		Jacqueline says, "Because otherwise we won't know what else has changed."
DavidW says (to ClubFloyd), "x flowers" 		
CF ] PARANOIA 1 / 13 1 / 27 		
CF | > 		
CF | > X FLOWERS 		
CF | 		
CF | Three beautiful purple hyacinths lie on the table. 		
CF | 		
CF | > 		Jacqueline says, "We also would need to keep tasting and touching, I guess."
DavidW says (to ClubFloyd), "smell flowers" 		
CF ] PARANOIA 1 / 13 1 / 28 		
CF | > 		
CF | > SMELL FLOWERS 		
CF | 		
CF | The hyacinths smell quite green, a little sweet and a little spicy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vase" 		
CF ] PARANOIA 1 / 13 1 / 29 		
CF | > 		
CF | > X VASE 		
CF | 		
CF | Shards of ceramic litter the table. 		
CF | 		
CF | > 		DavidW asks, "SHARDS?"
DavidW says (to ClubFloyd), "touch vase" 		
CF ] PARANOIA 1 / 13 1 / 30 		
CF | > 		
CF | > TOUCH VASE 		
CF | 		
CF | You don't want to risk cutting yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] PARANOIA 1 / 13 1 / 31 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | A simple wooden thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] PARANOIA 1 / 13 1 / 32 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | An analog clock. Though it is ticking, its hands seem to be stuck at 		
CF | about forty seconds to midnight. Or, you suppose, noon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] PARANOIA 1 / 13 1 / 33 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | The poster shows a smiling cartoon man with glasses. Underneath him, 		
CF | some text reads "If you see something, say something!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] PARANOIA 1 / 13 1 / 34 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A painting of a pastoral scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tiles" 		
CF ] PARANOIA 1 / 13 1 / 35 		
CF | > 		
CF | > X TILES 		
CF | 		
CF | The floor is made of large beige tiles, like the floor of just about 		
CF | every other public building you've been in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] PARANOIA 1 / 13 1 / 36 		
CF | > 		
CF | > L 		
CF | 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, 		
CF | smashed to pieces. Next to it lie three hyacinths. Next to the table 		
CF | stands a chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 1. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste poster" 		
CF ] PARANOIA 1 / 13 1 / 37 		
CF | > 		
CF | > TASTE POSTER 		
CF | 		
CF | You walk to the part of the wall where the poster hangs. 		
CF | 		
CF | Tastes like ink. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch poster" 		
CF ] PARANOIA 1 / 13 1 / 38 		
CF | > 		
CF | > TOUCH POSTER 		
CF | 		
CF | Waxy paper. 		
CF | 		
CF | > 		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "touch painting" 		
CF ] PARANOIA 1 / 13 1 / 39 		
CF | > 		
CF | > TOUCH PAINTING 		
CF | 		
CF | You walk to the part of the wall where the painting hangs. 		
CF | 		
CF | The topography of the paint feels good under your fingers. 		
CF | 		
CF | > 		Jacqueline says, "I do not know what ink tastes like, fwiw"
DavidW says (to ClubFloyd), "touch it" 		
CF ] PARANOIA 1 / 13 1 / 40 		
CF | > 		
CF | > TOUCH IT 		
CF | 		
CF | The topography of the paint feels good under your fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch table" 		
CF ] PARANOIA 1 / 13 1 / 41 		
CF | > 		
CF | > TOUCH TABLE 		
CF | 		
CF | You walk back to the center of the room. 		
CF | 		
CF | Smooth, lacquered wood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch chair" 		
CF ] PARANOIA 1 / 13 1 / 42 		
CF | > 		
CF | > TOUCH CHAIR 		
CF | 		
CF | Smooth, finished wood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch flowers" 		
CF ] PARANOIA 1 / 13 1 / 43 		
CF | > 		
CF | > TOUCH FLOWERS 		
CF | 		
CF | You run the soft, velvety petals between your fingers. They come away 		
CF | stained. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fingers" 		
CF ] PARANOIA 1 / 13 1 / 44 		
CF | > 		
CF | > X FINGERS 		
CF | 		
CF | They're stained purple from the flowers. 		
CF | 		
CF | > 		DavidW says, "I guess it's just the vase, really."
DavidW says (to ClubFloyd), "push green" 		
CF | > 		
CF | > PUSH GREEN 		
CF | 		
CF | You press the green button to signify that there is an anomaly. 		
CF | 		
CF | The interface panel emits a "ding!" to let you know that your response 		
CF | has been recorded. Then, the lights go out. 		
CF | 		
CF | You hear a shuffling in the darkness, before the lights flash back on. 		
CF | You're blinded for a moment, but then your eyes adjust and you can see 		
CF | the room once more. 		
CF | 		
CF | [Press any key to continue.] 		
DavidW pushes the green 'space' button. 		
CF ] PARANOIA 2 / 13 2 / 45 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, which 		
CF | holds three hyacinths. Next to the table stands a chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 2. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | > 		DavidW says, "okay, the vase it intact again."
DavidW says (to ClubFloyd), "x table" 		
CF ] PARANOIA 2 / 13 2 / 46 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | A simple wooden thing. Four legs and a top. 		
CF | 		
CF | On the table is a vase (in which are some hyacinths). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vase" 		
CF ] PARANOIA 2 / 13 2 / 47 		
CF | > 		
CF | > X VASE 		
CF | 		
CF | A simple ceramic container. 		
CF | 		
CF | In the vase are some hyacinths. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flowers" 		
CF ] PARANOIA 2 / 13 2 / 48 		
CF | > 		
CF | > X FLOWERS 		
CF | 		
CF | Three beautiful purple hyacinths sit hale and healthy in the vase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell flowers" 		
CF ] PARANOIA 2 / 13 2 / 49 		
CF | > 		
CF | > SMELL FLOWERS 		
CF | 		
CF | The hyacinths smell quite green, a little sweet and a little spicy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] PARANOIA 2 / 13 2 / 50 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | The poster shows a smiling cartoon man with glasses. Underneath him, 		
CF | some text reads "If you see something, say something!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glasses" 		
CF ] PARANOIA 2 / 13 2 / 51 		
CF | > 		
CF | > X GLASSES 		
CF | 		
CF | Round glasses with no frames. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] PARANOIA 2 / 13 2 / 52 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A painting of a pastoral scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] PARANOIA 2 / 13 2 / 53 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | A simple wooden thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] PARANOIA 2 / 13 2 / 54 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | An analog clock. Though it is ticking, its hands seem to be stuck at 		
CF | about forty seconds to midnight. Or, you suppose, noon. 		
CF | 		
CF | > 		DavidW says, "I don't wanna taste and touch and listen to everything all the time!"
DavidW says (to ClubFloyd), "push green" 		
CF | > 		
CF | > PUSH GREEN 		
CF | 		
CF | You press the green button to signify that there is an anomaly. 		
CF | 		
CF | The interface panel emits a "ding!" to let you know that your response 		
CF | has been recorded. Then, the lights go out. 		
CF | 		
CF | You hear a shuffling in the darkness, before the lights flash back on. 		
CF | You're blinded for a moment, but then your eyes adjust and you can see 		
CF | the room once more. 		
CF | 		
CF | [Press any key to continue.] 		
DavidW pushes the green 'space' button. 		
CF ] PARANOIA 0 / 13 3 / 55 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, which 		
CF | holds three hyacinths. Next to the table stands a chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 0. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | You can hear a soft beeping noise quite close by. 		
CF | 		
CF | > 		Jacqueline says, "oops"
		DavidW asks, "wait, did I misunderstand the assignment?"
		Roger says, "I think it might be changes from the initial baseline, not a running change"
		DavidW asks, "Are we only comparing the current room to the original?"
		DavidW says, "well drat"
		DavidW says, "That beeping is new"
DavidW says (to ClubFloyd), "listen" 		
CF ] PARANOIA 0 / 13 3 / 56 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | The beeping continues. 		
CF | 		
CF | > 		Jacqueline says, "huh"
DavidW says (to ClubFloyd), "listen to painting" 		
CF ] PARANOIA 0 / 13 3 / 57 		
CF | > 		
CF | > LISTEN TO PAINTING 		
CF | 		
CF | You walk to the part of the wall where the painting hangs. 		
CF | 		
CF | No, that's not it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to poster" 		
CF ] PARANOIA 0 / 13 3 / 58 		
CF | > 		
CF | > LISTEN TO POSTER 		
CF | 		
CF | You walk to the part of the wall where the poster hangs. 		
CF | 		
CF | No, that's not it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to clock" 		
CF ] PARANOIA 0 / 13 3 / 59 		
CF | > 		
CF | > LISTEN TO CLOCK 		
CF | 		
CF | No, that's not it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to chair" 		
CF ] PARANOIA 0 / 13 3 / 60 		
CF | > 		
CF | > LISTEN TO CHAIR 		
CF | 		
CF | You walk back to the center of the room. 		
CF | 		
CF | No, that's not it. The noise is close, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to table" 		
CF ] PARANOIA 0 / 13 3 / 61 		
CF | > 		
CF | > LISTEN TO TABLE 		
CF | 		
CF | You press your ear to the table and the beeping only grows louder. 		
CF | Seems you've found its source. 		
CF | 		
CF | > 		Jacqueline asks, "Press the button?"
DavidW says (to ClubFloyd), "look under table" 		
CF ] PARANOIA 0 / 13 3 / 62 		
CF | > 		
CF | > LOOK UNDER TABLE 		
CF | 		
CF | There's nothing under the table that could be making the beeping. The 		
CF | noise must be coming from the table itself. 		
CF | 		
CF | You can hear a soft beeping noise coming from the table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to vase" 		
CF ] PARANOIA 0 / 13 3 / 63 		
CF | > 		
CF | > LISTEN TO VASE 		
CF | 		
CF | The vase isn't making any noise at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push green" 		
CF | > 		
CF | > PUSH GREEN 		
CF | 		
CF | You press the green button to signify that there is an anomaly. 		
CF | 		
CF | The interface panel emits a "ding!" to let you know that your response 		
CF | has been recorded. Then, the lights go out. 		
CF | 		
CF | You hear a shuffling in the darkness, before the lights flash back on. 		
CF | You're blinded for a moment, but then your eyes adjust and you can see 		
CF | the room once more. 		
CF | 		
CF | [Press any key to continue.] 		
DavidW pushes the green 'space' button. 		
CF ] PARANOIA 1 / 13 4 / 64 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, which 		
CF | holds three hyacinths. Next to the table stands a chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 1. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | Harsh static is coming from the intercom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to intercom" 		
CF ] PARANOIA 1 / 13 4 / 65 		
CF | > 		
CF | > LISTEN TO INTERCOM 		
CF | 		
CF | It's almost deafening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push green" 		
CF | > 		
CF | > PUSH GREEN 		
CF | 		
CF | You press the green button to signify that there is an anomaly. 		
CF | 		
CF | The interface panel emits a "ding!" to let you know that your response 		
CF | has been recorded. Then, the lights go out. 		
CF | 		
CF | You hear a shuffling in the darkness, before the lights flash back on. 		
CF | You're blinded for a moment, but then your eyes adjust and you can see 		
CF | the room once more. 		
CF | 		
CF | [Press any key to continue.] 		
DavidW pushes the green 'space' button. 		
CF ] PARANOIA 2 / 13 5 / 66 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, which 		
CF | holds three hyacinths. Next to the table stands a chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 2. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] PARANOIA 2 / 13 5 / 67 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | The poster shows a smiling cartoon man with glasses. Underneath him, 		
CF | some text reads "If you see something, say something!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glasses" 		
CF ] PARANOIA 2 / 13 5 / 68 		
CF | > 		
CF | > X GLASSES 		
CF | 		
CF | Round glasses with no frames. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] PARANOIA 2 / 13 5 / 69 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A painting of a pastoral scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] PARANOIA 2 / 13 5 / 70 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | A digital clock. It reads 11:59. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push green" 		
CF | > 		
CF | > PUSH GREEN 		
CF | 		
CF | You press the green button to signify that there is an anomaly. 		
CF | 		
CF | The interface panel emits a "ding!" to let you know that your response 		
CF | has been recorded. Then, the lights go out. 		
CF | 		
CF | You hear a shuffling in the darkness, before the lights flash back on. 		
CF | You're blinded for a moment, but then your eyes adjust and you can see 		
CF | the room once more. 		
CF | 		
CF | [Press any key to continue.] 		
DavidW pushes the green 'space' button. 		
CF ] PARANOIA 3 / 13 6 / 71 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, which 		
CF | holds three hyacinths, and a lockbox. Next to the table stands a 		
CF | chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 3. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lockbox" 		
CF ] PARANOIA 3 / 13 6 / 72 		
CF | > 		
CF | > X LOCKBOX 		
CF | 		
CF | An unassuming metal box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push green" 		
CF | > 		
CF | > PUSH GREEN 		
CF | 		
CF | You press the green button to signify that there is an anomaly. 		
CF | 		
CF | The interface panel emits a "ding!" to let you know that your response 		
CF | has been recorded. Then, the lights go out. 		
CF | 		
CF | You hear a shuffling in the darkness, before the lights flash back on. 		
CF | You're blinded for a moment, but then your eyes adjust and you can see 		
CF | the room once more. 		
CF | 		
CF | [Press any key to continue.] 		
DavidW pushes the green 'space' button. 		
CF ] PARANOIA 4 / 13 7 / 73 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, which 		
CF | holds three hyacinths. Above it, on the ceiling, sits a chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 4. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] PARANOIA 4 / 13 7 / 74 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | It has, in defiance of gravity, attached itself to the ceiling. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push green" 		
CF | > 		
CF | > PUSH GREEN 		
CF | 		
CF | You press the green button to signify that there is an anomaly. 		
CF | 		
CF | The interface panel emits a "ding!" to let you know that your response 		
CF | has been recorded. Then, the lights go out. 		
CF | 		
CF | You hear a shuffling in the darkness, before the lights flash back on. 		
CF | You're blinded for a moment, but then your eyes adjust and you can see 		
CF | the room once more. 		
CF | 		
CF | [Press any key to continue.] 		
DavidW pushes the green 'space' button. 		
CF ] PARANOIA 5 / 13 8 / 75 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, which 		
CF | holds three hyacinths. Next to the table stands a chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 5. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] PARANOIA 5 / 13 8 / 76 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | The poster shows a smiling cartoon man with glasses. Underneath him, 		
CF | some text reads "If you see something, say something!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glasses" 		
CF ] PARANOIA 5 / 13 8 / 77 		
CF | > 		
CF | > X GLASSES 		
CF | 		
CF | Round glasses with no frames. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] PARANOIA 5 / 13 8 / 78 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | An analog clock. Though it is ticking, its hands seem to be stuck at 		
CF | about forty seconds to midnight. Or, you suppose, noon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to clock" 		
CF ] PARANOIA 5 / 13 8 / 79 		
CF | > 		
CF | > LISTEN TO CLOCK 		
CF | 		
CF | The clock ticks quietly, though its hands doesn't move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] PARANOIA 5 / 13 8 / 80 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | A simple wooden thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] PARANOIA 5 / 13 8 / 81 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | A simple wooden thing. Four legs and a top. 		
CF | 		
CF | On the table is a vase (in which are some hyacinths). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vase" 		
CF ] PARANOIA 5 / 13 8 / 82 		
CF | > 		
CF | > X VASE 		
CF | 		
CF | A simple ceramic container. 		
CF | 		
CF | In the vase are some hyacinths. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flowers" 		
CF ] PARANOIA 5 / 13 8 / 83 		
CF | > 		
CF | > X FLOWERS 		
CF | 		
CF | Three beautiful purple hyacinths sit hale and healthy in the vase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell flowers" 		
CF ] PARANOIA 5 / 13 8 / 84 		
CF | > 		
CF | > SMELL FLOWERS 		
CF | 		
CF | The hyacinths smell quite green, a little sweet and a little spicy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch flowers" 		
CF ] PARANOIA 5 / 13 8 / 85 		
CF | > 		
CF | > TOUCH FLOWERS 		
CF | 		
CF | You run the soft, velvety petals between your fingers. They come away 		
CF | stained. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] PARANOIA 5 / 13 8 / 86 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | The floor is made of large beige tiles, like the floor of just about 		
CF | every other public building you've been in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] PARANOIA 5 / 13 8 / 87 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A painting of a pastoral scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch it" 		
CF ] PARANOIA 5 / 13 8 / 88 		
CF | > 		
CF | > TOUCH IT 		
CF | 		
CF | You walk to the part of the wall where the painting hangs. 		
CF | 		
CF | The topography of the paint feels good under your fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste it" 		
CF ] PARANOIA 5 / 13 8 / 89 		
CF | > 		
CF | > TASTE IT 		
CF | 		
CF | The painting tastes disgusting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste poster" 		
CF ] PARANOIA 5 / 13 8 / 90 		
CF | > 		
CF | > TASTE POSTER 		
CF | 		
CF | You walk to the part of the wall where the poster hangs. 		
CF | 		
CF | Tastes like ink. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch it" 		
CF ] PARANOIA 5 / 13 8 / 91 		
CF | > 		
CF | > TOUCH IT 		
CF | 		
CF | Waxy paper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch text" 		
CF ] PARANOIA 5 / 13 8 / 92 		
CF | > 		
CF | > TOUCH TEXT 		
CF | 		
CF | Waxy paper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell table" 		
CF ] PARANOIA 5 / 13 8 / 93 		
CF | > 		
CF | > SMELL TABLE 		
CF | 		
CF | You walk back to the center of the room. 		
CF | 		
CF | The table doesn't smell like much of anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell chair" 		
CF ] PARANOIA 5 / 13 8 / 94 		
CF | > 		
CF | > SMELL CHAIR 		
CF | 		
CF | The chair doesn't smell like much of anything. Slightly woody, maybe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste it" 		
CF ] PARANOIA 5 / 13 8 / 95 		
CF | > 		
CF | > TASTE IT 		
CF | 		
CF | The chair doesn't really taste like anything. Slightly woody, maybe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste table" 		
CF ] PARANOIA 5 / 13 8 / 96 		
CF | > 		
CF | > TASTE TABLE 		
CF | 		
CF | The table doesn't taste like much of anything. Maybe a little woody. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push red" 		
CF | > 		
CF | > PUSH RED 		
CF | 		
CF | You press the red button to signify that there is no anomaly. 		
CF | 		
CF | The interface panel emits a "ding!" to let you know that your response 		
CF | has been recorded. Then, the lights go out. 		
CF | 		
CF | You hear a shuffling in the darkness, before the lights flash back on. 		
CF | You're blinded for a moment, but then your eyes adjust and you can see 		
CF | the room once more. 		
CF | 		
CF | [Press any key to continue.] 		
DavidW pushes the green 'space' button. 		
CF ] PARANOIA 6 / 13 9 / 97 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, which 		
CF | holds three hyacinths. Next to the table stands a chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 6. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] PARANOIA 6 / 13 9 / 98 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | The poster shows a smiling cartoon man with glasses. Underneath him, 		
CF | some text reads "If you see something, say something!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glasses" 		
CF ] PARANOIA 6 / 13 9 / 99 		
CF | > 		
CF | > X GLASSES 		
CF | 		
CF | Round glasses with no frames. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x intercom" 		
CF ] PARANOIA 6 / 13 9 / 100 		
CF | > 		
CF | > X INTERCOM 		
CF | 		
CF | A box with a speaker high on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panel" 		
CF ] PARANOIA 6 / 13 9 / 101 		
CF | > 		
CF | > X PANEL 		
CF | 		
CF | A handsome-looking metal panel, with two buttons: a green one on the 		
CF | left, and a red one on the right. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] PARANOIA 6 / 13 9 / 102 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | A simple wooden thing. Four legs and a top. 		
CF | 		
CF | On the table is a vase (in which are some hyacinths). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] PARANOIA 6 / 13 9 / 103 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | A simple wooden thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vase" 		
CF ] PARANOIA 6 / 13 9 / 104 		
CF | > 		
CF | > X VASE 		
CF | 		
CF | A simple ceramic container. 		
CF | 		
CF | In the vase are some hyacinths. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] PARANOIA 6 / 13 9 / 105 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A painting of a pastoral scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] PARANOIA 6 / 13 9 / 106 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to clock" 		
CF ] PARANOIA 6 / 13 9 / 107 		
CF | > 		
CF | > LISTEN TO CLOCK 		
CF | 		
CF | The clock ticks quietly, though its hands doesn't move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] PARANOIA 6 / 13 9 / 108 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | An analog clock. Though it is ticking, its hands seem to be stuck at 		
CF | about forty seconds to midnight. Or, you suppose, noon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] PARANOIA 6 / 13 9 / 108 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] PARANOIA 6 / 13 9 / 109 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | The floor is made of large beige tiles, like the floor of just about 		
CF | every other public building you've been in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch flowers" 		
CF ] PARANOIA 6 / 13 9 / 110 		
CF | > 		
CF | > TOUCH FLOWERS 		
CF | 		
CF | You run the soft, velvety petals between your fingers. They come away 		
CF | stained. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell flowers" 		
CF ] PARANOIA 6 / 13 9 / 111 		
CF | > 		
CF | > SMELL FLOWERS 		
CF | 		
CF | The hyacinths smell quite green, a little sweet and a little spicy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell table" 		
CF ] PARANOIA 6 / 13 9 / 112 		
CF | > 		
CF | > SMELL TABLE 		
CF | 		
CF | The table doesn't smell like much of anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell chair" 		
CF ] PARANOIA 6 / 13 9 / 113 		
CF | > 		
CF | > SMELL CHAIR 		
CF | 		
CF | The chair doesn't smell like much of anything. Slightly woody, maybe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch painting" 		
CF ] PARANOIA 6 / 13 9 / 114 		
CF | > 		
CF | > TOUCH PAINTING 		
CF | 		
CF | You walk to the part of the wall where the painting hangs. 		
CF | 		
CF | The topography of the paint feels good under your fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste it" 		
CF ] PARANOIA 6 / 13 9 / 115 		
CF | > 		
CF | > TASTE IT 		
CF | 		
CF | The painting tastes disgusting. 		
CF | 		
CF | > 		DavidW says, "push red"
DavidW says (to ClubFloyd), "push red" 		
CF | > 		
CF | > PUSH RED 		
CF | 		
CF | You press the red button to signify that there is no anomaly. 		
CF | 		
CF | The interface panel emits a "ding!" to let you know that your response 		
CF | has been recorded. Then, the lights go out. 		
CF | 		
CF | You hear a shuffling in the darkness, before the lights flash back on. 		
CF | You're blinded for a moment, but then your eyes adjust and you can see 		
CF | the room once more. 		
CF | 		
CF | [Press any key to continue.] 		
DavidW pushes the green 'space' button. 		
CF ] PARANOIA 7 / 13 10 / 116 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, which 		
CF | holds three hyacinths. Next to the table stands a chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 7. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | > 		DavidW says, "This is exhausting."
		Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "x vase" 		
CF ] PARANOIA 7 / 13 10 / 117 		
CF | > 		
CF | > X VASE 		
CF | 		
CF | A simple ceramic container. 		
CF | 		
CF | In the vase are some hyacinths. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flowers" 		
CF ] PARANOIA 7 / 13 10 / 118 		
CF | > 		
CF | > X FLOWERS 		
CF | 		
CF | Three beautiful purple hyacinths sit hale and healthy in the vase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] PARANOIA 7 / 13 10 / 119 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | A simple wooden thing. Four legs and a top. 		
CF | 		
CF | On the table is a vase (in which are some hyacinths). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] PARANOIA 7 / 13 10 / 120 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | A simple wooden thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] PARANOIA 7 / 13 10 / 121 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | An analog clock. Though it is ticking, its hands seem to be stuck at 		
CF | about forty seconds to midnight. Or, you suppose, noon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] PARANOIA 7 / 13 10 / 122 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | The poster shows a smiling cartoon man with glasses. Underneath him, 		
CF | some text reads "If you see something, say something!" 		
CF | 		
CF | > 		Jacqueline says, "I think this is a type of game that works better visually, but it's interesting to see someone implement it as IF."
DavidW says (to ClubFloyd), "x glasses" 		
CF ] PARANOIA 7 / 13 10 / 123 		
CF | > 		
CF | > X GLASSES 		
CF | 		
CF | Round glasses with no frames. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] PARANOIA 7 / 13 10 / 124 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A painting of a pastoral scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tiles" 		
CF ] PARANOIA 7 / 13 10 / 125 		
CF | > 		
CF | > X TILES 		
CF | 		
CF | The floor is made of large beige tiles, like the floor of just about 		
CF | every other public building you've been in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell flowers" 		
CF ] PARANOIA 7 / 13 10 / 126 		
CF | > 		
CF | > SMELL FLOWERS 		
CF | 		
CF | The hyacinths smell quite green, a little sweet and a little spicy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch flowers" 		
CF ] PARANOIA 7 / 13 10 / 127 		
CF | > 		
CF | > TOUCH FLOWERS 		
CF | 		
CF | You run the soft, velvety petals between your fingers. They come away 		
CF | stained. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fingers" 		
CF ] PARANOIA 7 / 13 10 / 128 		
CF | > 		
CF | > X FINGERS 		
CF | 		
CF | They're stained purple from the flowers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x smell table" 		
CF ] PARANOIA 7 / 13 10 / 128 		
CF | > 		
CF | > X SMELL TABLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell table" 		
CF ] PARANOIA 7 / 13 10 / 129 		
CF | > 		
CF | > SMELL TABLE 		
CF | 		
CF | The table doesn't smell like much of anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell painting" 		
CF ] PARANOIA 7 / 13 10 / 130 		
CF | > 		
CF | > SMELL PAINTING 		
CF | 		
CF | You walk to the part of the wall where the painting hangs. 		
CF | 		
CF | The painting smells vaguely like paint. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch painting" 		
CF ] PARANOIA 7 / 13 10 / 131 		
CF | > 		
CF | > TOUCH PAINTING 		
CF | 		
CF | The topography of the paint feels good under your fingers. 		
CF | 		
CF | > 		DavidW says, "I'm forgetting what I've done and haven't done."
		DavidW says, "I'm not seeing any change."
DavidW says (to ClubFloyd), "push red" 		
CF | > 		
CF | > PUSH RED 		
CF | 		
CF | You press the red button to signify that there is no anomaly. 		
CF | 		
CF | The interface panel emits a "ding!" to let you know that your response 		
CF | has been recorded. Then, the lights go out. 		
CF | 		
CF | You hear a shuffling in the darkness, before the lights flash back on. 		
CF | You're blinded for a moment, but then your eyes adjust and you can see 		
CF | the room once more. 		
CF | 		
CF | [Press any key to continue.] 		
DavidW pushes the green 'space' button. 		
CF ] PARANOIA 8 / 13 11 / 132 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, which 		
CF | holds three hyacinths. Next to the table stands a chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 8. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | Something smells awful. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell flowers" 		
CF ] PARANOIA 8 / 13 11 / 133 		
CF | > 		
CF | > SMELL FLOWERS 		
CF | 		
CF | You can't smell the flowers over the absolutely disgusting smell that 		
CF | something else is putting off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell poster" 		
CF ] PARANOIA 8 / 13 11 / 134 		
CF | > 		
CF | > SMELL POSTER 		
CF | 		
CF | You walk to the part of the wall where the poster hangs. 		
CF | 		
CF | Smells like paper. 		
CF | 		
CF | > 		Jacqueline says, "can we just hit the button because something smells? Do we need to know what smells?? I'm not sure we do."
DavidW says (to ClubFloyd), "smell table" 		
CF ] PARANOIA 8 / 13 11 / 135 		
CF | > 		
CF | > SMELL TABLE 		
CF | 		
CF | You walk back to the center of the room. 		
CF | 		
CF | The table doesn't smell like much of anything, but you do detect a 		
CF | rancid smell nearby. 		
CF | 		
CF | > 		Roger says, "maybe it is we who are the stinky"
		Jacqueline says, "hee"
DavidW says (to ClubFloyd), "smell vase" 		
CF ] PARANOIA 8 / 13 11 / 136 		
CF | > 		
CF | > SMELL VASE 		
CF | 		
CF | The table doesn't smell like much of anything, but you do detect a 		
CF | rancid smell nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell chair" 		
CF ] PARANOIA 8 / 13 11 / 137 		
CF | > 		
CF | > SMELL CHAIR 		
CF | 		
CF | The chair smells like vomit. The odor makes you gag. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "Thanks, *now* I'm paranoid."
DavidW says (to ClubFloyd), "look under chair" 		
CF ] PARANOIA 8 / 13 11 / 138 		
CF | > 		
CF | > LOOK UNDER CHAIR 		
CF | 		
CF | You find nothing underneath. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste chair" 		
CF ] PARANOIA 8 / 13 11 / 139 		
CF | > 		
CF | > TASTE CHAIR 		
CF | 		
CF | The chair doesn't really taste like anything. Slightly woody, maybe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push green" 		
CF | > 		
CF | > PUSH GREEN 		
CF | 		
CF | You press the green button to signify that there is an anomaly. 		
CF | 		
CF | The interface panel emits a "ding!" to let you know that your response 		
CF | has been recorded. Then, the lights go out. 		
CF | 		
CF | You hear a shuffling in the darkness, before the lights flash back on. 		
CF | You're blinded for a moment, but then your eyes adjust and you can see 		
CF | the room once more. 		
CF | 		
CF | [Press any key to continue.] 		
DavidW pushes the green 'space' button. 		
CF ] PARANOIA 9 / 13 12 / 140 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, which 		
CF | holds three hyacinths. Next to the table stands a chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 9. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] PARANOIA 9 / 13 12 / 141 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | The poster shows a smiling cartoon man with glasses. Underneath him, 		
CF | some text reads "If you see something, say something!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glasses" 		
CF ] PARANOIA 9 / 13 12 / 142 		
CF | > 		
CF | > X GLASSES 		
CF | 		
CF | Round glasses with no frames. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flowers" 		
CF ] PARANOIA 9 / 13 12 / 143 		
CF | > 		
CF | > X FLOWERS 		
CF | 		
CF | Three beautiful purple hyacinths sit hale and healthy in the vase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vase" 		
CF ] PARANOIA 9 / 13 12 / 144 		
CF | > 		
CF | > X VASE 		
CF | 		
CF | A simple ceramic container. 		
CF | 		
CF | In the vase are some hyacinths. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] PARANOIA 9 / 13 12 / 145 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | A simple wooden thing. Four legs and a top. 		
CF | 		
CF | On the table is a vase (in which are some hyacinths). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] PARANOIA 9 / 13 12 / 146 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | A simple wooden thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] PARANOIA 9 / 13 12 / 147 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A painting of a pastoral scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] PARANOIA 9 / 13 12 / 148 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | An analog clock. Though it is ticking, its hands seem to be stuck at 		
CF | about forty seconds to midnight. Or, you suppose, noon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tiles" 		
CF ] PARANOIA 9 / 13 12 / 149 		
CF | > 		
CF | > X TILES 		
CF | 		
CF | The floor is made of large beige tiles, like the floor of just about 		
CF | every other public building you've been in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x walls" 		
CF ] PARANOIA 9 / 13 12 / 150 		
CF | > 		
CF | > X WALLS 		
CF | 		
CF | A set of blank walls painted a uniform white. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell flowers" 		
CF ] PARANOIA 9 / 13 12 / 151 		
CF | > 		
CF | > SMELL FLOWERS 		
CF | 		
CF | The hyacinths smell quite green, a little sweet and a little spicy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch flowers" 		
CF ] PARANOIA 9 / 13 12 / 152 		
CF | > 		
CF | > TOUCH FLOWERS 		
CF | 		
CF | You run the soft, velvety petals between your fingers. They come away 		
CF | stained. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fingers" 		
CF ] PARANOIA 9 / 13 12 / 153 		
CF | > 		
CF | > X FINGERS 		
CF | 		
CF | They're stained purple from the flowers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to clock" 		
CF ] PARANOIA 9 / 13 12 / 154 		
CF | > 		
CF | > LISTEN TO CLOCK 		
CF | 		
CF | The clock ticks quietly, though its hands doesn't move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell painting" 		
CF ] PARANOIA 9 / 13 12 / 155 		
CF | > 		
CF | > SMELL PAINTING 		
CF | 		
CF | You walk to the part of the wall where the painting hangs. 		
CF | 		
CF | The painting smells vaguely like paint. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste it" 		
CF ] PARANOIA 9 / 13 12 / 156 		
CF | > 		
CF | > TASTE IT 		
CF | 		
CF | The painting tastes disgusting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell poster" 		
CF ] PARANOIA 9 / 13 12 / 157 		
CF | > 		
CF | > SMELL POSTER 		
CF | 		
CF | You walk to the part of the wall where the poster hangs. 		
CF | 		
CF | Smells like paper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste it" 		
CF ] PARANOIA 9 / 13 12 / 158 		
CF | > 		
CF | > TASTE IT 		
CF | 		
CF | Tastes like ink. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch it" 		
CF ] PARANOIA 9 / 13 12 / 159 		
CF | > 		
CF | > TOUCH IT 		
CF | 		
CF | Waxy paper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell chair" 		
CF ] PARANOIA 9 / 13 12 / 160 		
CF | > 		
CF | > SMELL CHAIR 		
CF | 		
CF | You walk back to the center of the room. 		
CF | 		
CF | The chair doesn't smell like much of anything. Slightly woody, maybe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste it" 		
CF ] PARANOIA 9 / 13 12 / 161 		
CF | > 		
CF | > TASTE IT 		
CF | 		
CF | The chair doesn't really taste like anything. Slightly woody, maybe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push red" 		
CF | > 		
CF | > PUSH RED 		
CF | 		
CF | You press the red button to signify that there is no anomaly. 		
CF | 		
CF | The interface panel emits a "ding!" to let you know that your response 		
CF | has been recorded. Then, the lights go out. 		
CF | 		
CF | You hear a shuffling in the darkness, before the lights flash back on. 		
CF | You're blinded for a moment, but then your eyes adjust and you can see 		
CF | the room once more. 		
CF | 		
CF | [Press any key to continue.] 		
DavidW pushes the green 'space' button. 		
CF ] PARANOIA 10 / 13 13 / 162 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, which 		
CF | holds three hyacinths. Next to the table stands a chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 10. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] PARANOIA 10 / 13 13 / 163 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | A simple wooden thing. Four legs and a top. 		
CF | 		
CF | On the table is a vase (in which are some hyacinths). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vase" 		
CF ] PARANOIA 10 / 13 13 / 164 		
CF | > 		
CF | > X VASE 		
CF | 		
CF | A simple ceramic container. 		
CF | 		
CF | In the vase are some hyacinths. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flowers" 		
CF ] PARANOIA 10 / 13 13 / 165 		
CF | > 		
CF | > X FLOWERS 		
CF | 		
CF | Three beautiful purple hyacinths sit hale and healthy in the vase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] PARANOIA 10 / 13 13 / 166 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | The poster shows a smiling cartoon man with glasses. Underneath him, 		
CF | some text reads "If you see something, say something!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glasses" 		
CF ] PARANOIA 10 / 13 13 / 167 		
CF | > 		
CF | > X GLASSES 		
CF | 		
CF | Round glasses with no frames. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] PARANOIA 10 / 13 13 / 168 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A painting of a pastoral scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] PARANOIA 10 / 13 13 / 169 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | An analog clock. Though it is ticking, its hands seem to be stuck at 		
CF | about forty seconds to midnight. Or, you suppose, noon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tiles" 		
CF ] PARANOIA 10 / 13 13 / 170 		
CF | > 		
CF | > X TILES 		
CF | 		
CF | The floor is made of large beige tiles, like the floor of just about 		
CF | every other public building you've been in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] PARANOIA 10 / 13 13 / 171 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | A simple wooden thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x intercom" 		
CF ] PARANOIA 10 / 13 13 / 172 		
CF | > 		
CF | > X INTERCOM 		
CF | 		
CF | A box with a speaker high on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to clock" 		
CF ] PARANOIA 10 / 13 13 / 173 		
CF | > 		
CF | > LISTEN TO CLOCK 		
CF | 		
CF | The clock ticks quietly, though its hands doesn't move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell flowers" 		
CF ] PARANOIA 10 / 13 13 / 174 		
CF | > 		
CF | > SMELL FLOWERS 		
CF | 		
CF | The hyacinths smell quite green, a little sweet and a little spicy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch flowers" 		
CF ] PARANOIA 10 / 13 13 / 175 		
CF | > 		
CF | > TOUCH FLOWERS 		
CF | 		
CF | You run the soft, velvety petals between your fingers. They come away 		
CF | stained. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fingers" 		
CF ] PARANOIA 10 / 13 13 / 176 		
CF | > 		
CF | > X FINGERS 		
CF | 		
CF | They're stained purple from the flowers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell table" 		
CF ] PARANOIA 10 / 13 13 / 177 		
CF | > 		
CF | > SMELL TABLE 		
CF | 		
CF | The table doesn't smell like much of anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell chair" 		
CF ] PARANOIA 10 / 13 13 / 178 		
CF | > 		
CF | > SMELL CHAIR 		
CF | 		
CF | The chair doesn't smell like much of anything. Slightly woody, maybe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste painting" 		
CF ] PARANOIA 10 / 13 13 / 179 		
CF | > 		
CF | > TASTE PAINTING 		
CF | 		
CF | You walk to the part of the wall where the painting hangs. 		
CF | 		
CF | The painting tastes disgusting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch it" 		
CF ] PARANOIA 10 / 13 13 / 180 		
CF | > 		
CF | > TOUCH IT 		
CF | 		
CF | The topography of the paint feels good under your fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell poster" 		
CF ] PARANOIA 10 / 13 13 / 181 		
CF | > 		
CF | > SMELL POSTER 		
CF | 		
CF | You walk to the part of the wall where the poster hangs. 		
CF | 		
CF | Smells like paper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch it" 		
CF ] PARANOIA 10 / 13 13 / 182 		
CF | > 		
CF | > TOUCH IT 		
CF | 		
CF | Waxy paper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push red" 		
CF | > 		
CF | > PUSH RED 		
CF | 		
CF | You press the red button to signify that there is no anomaly. 		
CF | 		
CF | The interface panel emits a "ding!" to let you know that your response 		
CF | has been recorded. Then, the lights go out. 		
CF | 		
CF | You hear a shuffling in the darkness, before the lights flash back on. 		
CF | You're blinded for a moment, but then your eyes adjust and you can see 		
CF | the room once more. 		
CF | 		
CF | [Press any key to continue.] 		
DavidW pushes the green 'space' button. 		
CF ] PARANOIA 11 / 13 14 / 183 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, which 		
CF | holds three hyacinths. Next to the table stands a chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 11. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | > 		Jacqueline exclaims, "I shouldn't say this, but... getting close!"
DavidW says (to ClubFloyd), "x table" 		
CF ] PARANOIA 11 / 13 14 / 184 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | A simple wooden thing. Four legs and a top. 		
CF | 		
CF | On the table is a vase (in which are some hyacinths). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vase" 		
CF ] PARANOIA 11 / 13 14 / 185 		
CF | > 		
CF | > X VASE 		
CF | 		
CF | A simple ceramic container. 		
CF | 		
CF | In the vase are some hyacinths. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flowers" 		
CF ] PARANOIA 11 / 13 14 / 186 		
CF | > 		
CF | > X FLOWERS 		
CF | 		
CF | Three beautiful purple hyacinths sit hale and healthy in the vase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] PARANOIA 11 / 13 14 / 187 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | An analog clock. Though it is ticking, its hands seem to be stuck at 		
CF | about forty seconds to midnight. Or, you suppose, noon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] PARANOIA 11 / 13 14 / 188 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | The poster shows a smiling cartoon man with glasses. Underneath him, 		
CF | some text reads "If you see something, say something!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glasses" 		
CF ] PARANOIA 11 / 13 14 / 189 		
CF | > 		
CF | > X GLASSES 		
CF | 		
CF | Round glasses with no frames. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] PARANOIA 11 / 13 14 / 190 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A painting of a pastoral scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tiles" 		
CF ] PARANOIA 11 / 13 14 / 191 		
CF | > 		
CF | > X TILES 		
CF | 		
CF | The floor is made of large beige tiles, like the floor of just about 		
CF | every other public building you've been in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x walls" 		
CF ] PARANOIA 11 / 13 14 / 192 		
CF | > 		
CF | > X WALLS 		
CF | 		
CF | A set of blank walls painted a uniform white. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] PARANOIA 11 / 13 14 / 193 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | A simple wooden thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x intercom" 		
CF ] PARANOIA 11 / 13 14 / 194 		
CF | > 		
CF | > X INTERCOM 		
CF | 		
CF | A box with a speaker high on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panel" 		
CF ] PARANOIA 11 / 13 14 / 195 		
CF | > 		
CF | > X PANEL 		
CF | 		
CF | A handsome-looking metal panel, with two buttons: a green one on the 		
CF | left, and a red one on the right. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x green" 		
CF ] PARANOIA 11 / 13 14 / 196 		
CF | > 		
CF | > X GREEN 		
CF | 		
CF | A green button with an illustration of an eye on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x red" 		
CF ] PARANOIA 11 / 13 14 / 197 		
CF | > 		
CF | > X RED 		
CF | 		
CF | A red button, with an illustration of a circle with a slash through 		
CF | it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to clock" 		
CF ] PARANOIA 11 / 13 14 / 198 		
CF | > 		
CF | > LISTEN TO CLOCK 		
CF | 		
CF | The clock ticks quietly, though its hands doesn't move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to walls" 		
CF ] PARANOIA 11 / 13 14 / 199 		
CF | > 		
CF | > LISTEN TO WALLS 		
CF | 		
CF | The walls are thick enough that you can't hear anything on the other 		
CF | side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell painting" 		
CF ] PARANOIA 11 / 13 14 / 200 		
CF | > 		
CF | > SMELL PAINTING 		
CF | 		
CF | You walk to the part of the wall where the painting hangs. 		
CF | 		
CF | The painting smells vaguely like paint. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch painting" 		
CF ] PARANOIA 11 / 13 14 / 201 		
CF | > 		
CF | > TOUCH PAINTING 		
CF | 		
CF | The topography of the paint feels good under your fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell poster" 		
CF ] PARANOIA 11 / 13 14 / 202 		
CF | > 		
CF | > SMELL POSTER 		
CF | 		
CF | You walk to the part of the wall where the poster hangs. 		
CF | 		
CF | Smells like paper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste it" 		
CF ] PARANOIA 11 / 13 14 / 203 		
CF | > 		
CF | > TASTE IT 		
CF | 		
CF | Tastes like ink. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch it" 		
CF ] PARANOIA 11 / 13 14 / 204 		
CF | > 		
CF | > TOUCH IT 		
CF | 		
CF | Waxy paper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell table" 		
CF ] PARANOIA 11 / 13 14 / 205 		
CF | > 		
CF | > SMELL TABLE 		
CF | 		
CF | You walk back to the center of the room. 		
CF | 		
CF | The table doesn't smell like much of anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch it" 		
CF ] PARANOIA 11 / 13 14 / 206 		
CF | > 		
CF | > TOUCH IT 		
CF | 		
CF | Smooth, lacquered wood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell chair" 		
CF ] PARANOIA 11 / 13 14 / 207 		
CF | > 		
CF | > SMELL CHAIR 		
CF | 		
CF | The chair doesn't smell like much of anything. Slightly woody, maybe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch it" 		
CF ] PARANOIA 11 / 13 14 / 208 		
CF | > 		
CF | > TOUCH IT 		
CF | 		
CF | Smooth, finished wood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch vase" 		
CF ] PARANOIA 11 / 13 14 / 209 		
CF | > 		
CF | > TOUCH VASE 		
CF | 		
CF | You try, but your hand passes right through. 		
CF | 		
CF | > 		DavidW says, "whoa"
		Jacqueline asks, "what??"
DavidW says (to ClubFloyd), "touch vase" 		
CF ] PARANOIA 11 / 13 14 / 210 		
CF | > 		
CF | > TOUCH VASE 		
CF | 		
CF | Your hand passes right through. 		
CF | 		
CF | > 		Jacqueline says, "I see dead people."
DavidW says (to ClubFloyd), "taste vase" 		
CF ] PARANOIA 11 / 13 14 / 211 		
CF | > 		
CF | > TASTE VASE 		
CF | 		
CF | Your tongue passes right through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch flowers" 		
CF ] PARANOIA 11 / 13 14 / 212 		
CF | > 		
CF | > TOUCH FLOWERS 		
CF | 		
CF | Your hand passes right through. 		
CF | 		
CF | > 		Jacqueline says, "I guess I taste dead people, too, though that's not exactly cannon."
DavidW says (to ClubFloyd), "touch table" 		
CF ] PARANOIA 11 / 13 14 / 213 		
CF | > 		
CF | > TOUCH TABLE 		
CF | 		
CF | Smooth, lacquered wood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push green" 		
CF | > 		
CF | > PUSH GREEN 		
CF | 		
CF | You press the green button to signify that there is an anomaly. 		
CF | 		
CF | The interface panel emits a "ding!" to let you know that your response 		
CF | has been recorded. Then, the lights go out. 		
CF | 		
CF | You hear a shuffling in the darkness, before the lights flash back on. 		
CF | You're blinded for a moment, but then your eyes adjust and you can see 		
CF | the room once more. 		
CF | 		
CF | [Press any key to continue.] 		
DavidW pushes the green 'space' button. 		
CF ] PARANOIA 12 / 13 15 / 214 		
CF | Lab 		
CF | You are in a laboratory with clean white walls. 		
CF | 		
CF | A wooden table sits in the middle of the room. On it is a vase, which 		
CF | holds three dead hyacinths. Next to the table stands a chair. 		
CF | 		
CF | A metal interface panel stands against one wall. An LCD screen 		
CF | embedded in the wall above it displays the number 12. Sticking out of 		
CF | the wall above both is an intercom. 		
CF | 		
CF | On another wall hangs a painting. On another hangs a motivational 		
CF | poster, and on yet another hangs a clock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flowers" 		
CF ] PARANOIA 12 / 13 15 / 215 		
CF | > 		
CF | > X FLOWERS 		
CF | 		
CF | Three dead, wilted hyacinths languish in the vase, their stems dry and 		
CF | their petals brown. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push green" 		
CF ] PARANOIA 13 / 13 15 / 215 		
CF | > 		
CF | > PUSH GREEN 		
CF | 		
CF | You press the green button to signify that there is an anomaly. 		
CF | 		
CF | The interface panel emits a "ding!" to let you know that your response 		
CF | has been recorded. Then, the lights go out. 		
CF | 		
CF | "... And that makes thirteen!" comes Dr. Iblis's voice out of the 		
CF | darkness. "Congratulations. If you'll just step through the door, 		
CF | we'll debrief you and you can be on your way." 		
CF | 		
CF | Indeed, a door opens to your right, the light momentarily blinding 		
CF | you. One hand shielding your eyes, you make your way towards it. 		
CF | 		
CF | 		
CF | 		
CF | *** Trial complete! *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		Jacqueline asks, "Wait, but are we dead??"
		Jacqueline says, "Oh, maybe the vase was a hologram or something."
		DavidW says, "I assumed hologram, yes."
		Jacqueline says, "Sorry, I automatically jump to the least realistic option: this experiment has killed us."
		Jacqueline says, "We now haunt the lab, and torment Dr. Iblis for the remainder of his days."
		DavidW says, "I can't remember where I've seen the name Iblis before."
		Jacqueline says, "It is apparently the Arabic name for Satan in Islamic tradition."
		Jacqueline says, "So there we are."
		DavidW says, "aha"
		Jacqueline says, "In the Quran, Iblis is the leader of the devils. Also spelled Eblis."
		Jacqueline says, "I knew the doctor was up to no good."
DavidW says (to ClubFloyd), "no" 		
CF ] PARANOIA 13 / 13 15 / 215 		
CF | > 		
CF | > NO 		
CF | 		
CF | Please give one of the answers above. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		Roger says, "It's one of those games that needs to be about more than it's about"
		DavidW says, "well, maybe there is more to it, but I would be labour-intensive to prove that."
		DavidW says, "er it would be"
		Jacqueline says, "Thank you for the game, David."
		Jacqueline says, "Well done."
		DavidW says, "thanks"
		DavidW says, "and you're welcome"
		Roger says, "yeah, I probably would have lost patience/interest"
		DavidW says, "I'm feeling a mite exhausted."
		Jacqueline says, "Not surprised."
		DavidW says, "I thought it might've been different from this, where having several pairs of eyes would make it easier to spot things."
		DavidW says, "I think I was kinda expecting something like two beach scenes, find the five differences, then here's two zoo scenes and find their five differences, etc."
		Roger says, "might have some marginal interest as a coding exercise, but probably not."
		Jacqueline says, "Ah, yeah."
		Jacqueline says (to Roger), "Agree."
		Roger says, "and the QUIT gag was mildly interesting"
		Jacqueline says, "'gag is the correct word for it. Well played, author. Well played."
		Jacqueline claps. Slowly.
		DavidW asks, "I'm wondering what would happen if we didn't quit. Would reality collapse and we die or something?"
		DavidW asks, "would the set fall apart and we get to walk backstage and see all the variant chairs, etc?"
		DavidW says, "Maybe the lights go out and come on again and the floor is lava."
		Roger says, "That all sounds far too interesting for this particular game"
		DavidW says, "yeah, perhaps."
		DavidW says, "I think I should lie down. I'm starting to yawn a lot."
		DavidW says, "thanks for the game"
		DavidW says, "see you next week"
		Roger says, "indeed! Merry xmas / happy new year, everyone"
		Roger says, "I'll probably be here on the 29th but there's a chance not"
DavidW goes home. 		
DavidW has disconnected. 		
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Jacqueline exclaims, "Happy holidays to you both!"
		Roger asks, "you too! Do you have a break from work?"
% Connection to ifmud-perry closed: recv: Connection timed out 	



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ClubFloyd Transcript:
Snowquest by Eric Eve
As played on ifMUD on December 29, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Snowquest written by Eric Eve. It was released as part of the 2009 Interactive Fiction Competition, in which it took 3rd place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		DavidW says, "I thought we could play Snowquest by Eric Eve today."
		Jacqueline says, "Sounds good."
		Jacqueline says, "I like his work."
		DavidW says, "yeah, good author and the game is seasonal, obvs."
asparagus has arrived. 		
Roger has arrived. 		DavidW says, "It was already on Floyd too."
		Roger says, "I respect his work but I'm not sure if I actually enjoy it per se"
		DavidW says, "I think I played it way back when but I've quite forgotten what it's about."
		Jacqueline says (to Roger), "I get that."
		Roger says, "I'm gonna say it's a quest for snow"
		DavidW says, "I think it's a quest through the snow. Survival and finding shelter."
		Jacqueline says, "Oh. Ah."
		DavidW says, "but there's probably more to it than that."
		Jacqueline says, "For what reason? We shall see."
		DavidW says, "At least I won't have to taste paintings and smell chairs every five minutes."
		Jacqueline chuckle.s
		Jacqueline says, "I'll warn in advance that I'm on a treadmill, so I suspect some of my typing will be ... yeah."
		Jacqueline says, "I'm good to go whenev."
DavidW says (to ClubFloyd), "load sleepmask snowquest" 		
CF ] Snow Plain 0/1 		
CF ] Exits: north 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | You can hardly remember how long ago it was you first set out on your 		
CF | quest; it feels like months. Nor can you recall how long it's been 		
CF | since you last saw another human being; that feels like weeks. Your 		
CF | memories have become so jumbled you find it hard to recall any 		
CF | particular incident at all, but you reckon it's been nearly two days 		
CF | since the last of your food ran out, and at least three since you lost 		
CF | most of your equipment in a snow-slide, and now you are cold, hungry, 		
CF | and all but totally exhausted. It's only some grim mixture of habit, 		
CF | determination, and stubborn refusal just to lie down and die that 		
CF | keeps you plodding on mile after mile after mile. But now at last the 		
CF | mountain range is in sight, and there you know your quest will end. 		
CF | 		
CF | Snowquest 		
CF | A Curious Tale by Eric Eve 		
CF | Release 2 / Serial number 091219 / Inform 7 build 5Z71 (I6/v6.31 lib 		
CF | 6/12N) 		
CF | 		
CF | Snow Plain 		
CF | Snow is all around you, reducing everything in sight to a vast, white, 		
CF | featureless plain. You'd hardly be able to tell one direction from 		
CF | another were it not for the sun rapidly sinking towards the western 		
CF | horizon, and the mountains up ahead to the north. Unless you're much 		
CF | mistaken, those mountains mark the end of your quest, but you won't 		
CF | reach them tonight. Indeed, if you don't find shelter soon, you'll 		
CF | probably freeze. 		
CF | 		
CF | For a moment, there seems to be something sparkling in the sky, but 		
CF | then it's gone. 		
CF | 		
CF | > 		Jacqueline exclaims, "A New Year's miracle!"
		Jacqueline says, "(That Floyd is working, I mean, not the game'"
		Jacqueline says, "er, not the game's premise."
DavidW says (to ClubFloyd), "i" 		
CF ] Snow Plain 0/2 		
CF ] Exits: north 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying nothing. You are wearing some thick clothes. 		
CF | 		
CF | > 		DavidW asks, "north?"
		Roger says, "let's go evict a bear or something"
DavidW says (to ClubFloyd), "n" 		
CF ] Track Through Foothills 0/3 		
CF ] Exits: north south west 		
CF | 		
CF | > N 		
CF | 		
CF | You trudge on for a while, until you find yourself ascending a track 		
CF | through the foothills. 		
CF | 		
CF | Track Through Foothills 		
CF | The track is knee-deep in snow. To the south the ground descends 		
CF | gently back towards the plain, while to the north it meanders towards 		
CF | the distant mountain. Just to the west is the mouth of a cave where 		
CF | you could take shelter for the night. Some distance above the mouth of 		
CF | the cave a small, leafless tree clings to the barren hillside. 		
CF | 		
CF | The reddening sun is approaching its nightly death, having sunk level 		
CF | with the top of the hillside. 		
CF | 		
CF | > 		Jacqueline says, "CAVE"
		Jacqueline says, "Let's hope there's a bear, Roger."
		DavidW asks, "so, just go west? Or examine cave and tree first?"
		Jacqueline says, "I'm good with examining."
DavidW says (to ClubFloyd), "x cave" 		
CF ] Track Through Foothills 0/4 		
CF ] Exits: north south west 		
CF | 		
CF | > X CAVE 		
CF | 		
CF | It doesn't look especially large from the outside, but it's large 		
CF | enough to enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF ] Track Through Foothills 0/5 		
CF ] Exits: north south west 		
CF | 		
CF | > X TREE 		
CF | 		
CF | Several of its branches, laden with snow, overhang the path. It looks 		
CF | as if at least one of them has broken off. 		
CF | 		
CF | > 		Jacqueline asks, "Why are we carrying nothing??"
		Jacqueline asks, "What sort of irresponsible snow traveler are we?"
		DavidW says, "We had an accident."
		Jacqueline says, "Oh."
		Jacqueline says, "Well. Okay. I guess."
		Roger says, "we fell into a bit plot hole"
		Jacqueline says, "Oh right, the snow slide."
		DavidW | you lost most of your equipment in a snow-slide
		Jacqueline says, "Yeah"
		DavidW says, "Let's take a branch; maybe it will become a torch if we wish hard enough."
		DavidW asks, "Bears carry matches, right?"
		Jacqueline says, "Generally, yeah."
DavidW says (to ClubFloyd), "take branch" 		
CF ] Track Through Foothills 0/6 		
CF ] Exits: north south west 		
CF | 		
CF | > TAKE BRANCH 		
CF | 		
CF | The overhanging branches are too far away. 		
CF | 		
CF | > 		Jacqueline says, "Can we take more than the branch? Probably... yeah, no."
		Roger says, "oh well"
Jacqueline says (to ClubFloyd), "take broken branch" 		
CF ] Track Through Foothills 0/7 		
CF ] Exits: north south west 		
CF | 		
CF | > TAKE BROKEN BRANCH 		
CF | 		
CF | The overhanging branches are too far away. 		
CF | 		
CF | > 		Roger says, "Perhaps they'll dump a bunch of snow in front of the entrance, trapping us"
		DavidW says (to Roger), "oh maybe."
		DavidW asks, "shall we test that theory?"
		Roger says, "sure"
DavidW says (to ClubFloyd), "w" 		
CF ] Large Cave 0/8 		
CF ] Exits: northwest east 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Large Cave 		
CF | The cave is irregular in shape, as if scooped out of the rock by a mad 		
CF | giant in a fit of rage. The rear of the cave is broad, with a crooked 		
CF | cranny leading off to the northwest, but it's much narrower at the 		
CF | east end, just by the exit. The centre of the cave is fairly spacious, 		
CF | and is at least dry and sheltered from the wind, and there are plenty 		
CF | of places where the ground isn't too rough. 		
CF | 		
CF | You take a quick look round the cave, and decide it's probably your 		
CF | best bet for the night. Ideally, you'd like to get a fire going before 		
CF | trying to sleep, however. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search clothes" 		
CF ] Large Cave 0/9 		
CF ] Exits: northwest east 		
CF | 		
CF | > SEARCH CLOTHES 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rock" 		
CF ] Large Cave 0/10 		
CF ] Exits: northwest east 		
CF | 		
CF | > TAKE ROCK 		
CF | 		
CF | You're not far gone enough to attempt something that daft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Small Nook 0/11 		
CF ] Exits: southeast 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Small Nook 		
CF | This small nook is formed by a short jagged passage running from the 		
CF | rear of the cave, coming to an end where the nook wall closes in. 		
CF | There's quite a musty smell but barely enough light to see by here, so 		
CF | to find anything you'd need to feel your way, but you can just see 		
CF | that the main part of the cave lies to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] Small Nook 0/12 		
CF ] Exits: southeast 		
CF | 		
CF | > SMELL 		
CF | 		
CF | There's quite a musty smell in here, suggestive of stale vegetation. 		
CF | 		
CF | > 		Jacqueline says, "Oh, it's more than just a rock shelter."
DavidW says (to ClubFloyd), "touch floor" 		
CF ] Small Nook 0/13 		
CF ] Exits: southeast 		
CF | 		
CF | > TOUCH FLOOR 		
CF | 		
CF | You feel nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch wall" 		
CF ] Small Nook 0/14 		
CF ] Exits: southeast 		
CF | 		
CF | > TOUCH WALL 		
CF | 		
CF | You feel some dry moss growing on the cave wall. 		
CF | 		
CF | > 		Jacqueline says, "LOOKS LIKE YOU'RE BACK TO TOUCHING THINGS, DW"
DavidW says (to ClubFloyd), "take moss" 		
CF ] Small Nook 0/15 		
CF ] Exits: southeast 		
CF | 		
CF | > TAKE MOSS 		
CF | 		
CF | More by touch than by sight, you peel off as much of the moss from the 		
CF | wall as you can find. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Large Cave 0/16 		
CF ] Exits: northwest east 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Large Cave 		
CF | The cave is irregular in shape, as if scooped out of the rock by a mad 		
CF | giant in a fit of rage. The rear of the cave is broad, with a crooked 		
CF | cranny leading off to the northwest, but it's much narrower at the 		
CF | east end, just by the exit. The centre of the cave is fairly spacious, 		
CF | and is at least dry and sheltered from the wind, and there are plenty 		
CF | of places where the ground isn't too rough. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x moss" 		
CF ] Large Cave 0/17 		
CF ] Exits: northwest east 		
CF | 		
CF | > X MOSS 		
CF | 		
CF | It looks green and prickly, but rather desiccated, as if its water 		
CF | supply has recently dried up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop moss" 		
CF ] Large Cave 0/18 		
CF ] Exits: northwest east 		
CF | 		
CF | > DROP MOSS 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		Jacqueline says, "(Note for the transcript: last week we were using all of our senses, mostly in a way that was not very fun.)"
DavidW says (to ClubFloyd), "e" 		
CF ] Track Through Foothills 0/19 		
CF ] Exits: north south west 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Track Through Foothills 		
CF | The track is knee-deep in snow. To the south the ground descends 		
CF | gently back towards the plain, while to the north it meanders towards 		
CF | the distant mountain. Just to the west is the mouth of a cave where 		
CF | you could take shelter for the night. Some distance above the mouth of 		
CF | the cave a small, leafless tree clings to the barren hillside. 		
CF | 		
CF | The reddening sun is about to undergo its nocturnal burial, with only 		
CF | its upper tip visible above the hillside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig snow" 		
CF ] Track Through Foothills 0/20 		
CF ] Exits: north south west 		
CF | 		
CF | > DIG SNOW 		
CF | 		
CF | You find a small branch buried in the snow, presumably fallen from the 		
CF | small tree above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take branch" 		
CF ] Track Through Foothills 0/21 		
CF ] Exits: north south west 		
CF | 		
CF | > TAKE BRANCH 		
CF | 		
CF | As you pick up the branch you notice that the sun has started to 		
CF | disappear behind the hillside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Large Cave 0/22 		
CF ] Exits: northwest east 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Large Cave 		
CF | The cave is irregular in shape, as if scooped out of the rock by a mad 		
CF | giant in a fit of rage. The rear of the cave is broad, with a crooked 		
CF | cranny leading off to the northwest, but it's much narrower at the 		
CF | east end, just by the exit. The centre of the cave is fairly spacious, 		
CF | and is at least dry and sheltered from the wind, and there are plenty 		
CF | of places where the ground isn't too rough. 		
CF | 		
CF | A small pile of moss lies on the ground near the centre of the cave. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "make fire" 		
CF ] Large Cave 0/22 		
CF ] Exits: northwest east 		
CF | 		
CF | > MAKE FIRE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x branch" 		
CF ] Large Cave 0/23 		
CF ] Exits: northwest east 		
CF | 		
CF | > X BRANCH 		
CF | 		
CF | It's a bit nobbly, and about a couple of feet in length. It has long 		
CF | since lost all its leaves, but still has the odd twig attached. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take twig" 		
CF ] Large Cave 0/24 		
CF ] Exits: northwest east 		
CF | 		
CF | > TAKE TWIG 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break branch" 		
CF ] Large Cave 0/25 		
CF ] Exits: northwest east 		
CF | 		
CF | > BREAK BRANCH 		
CF | 		
CF | You break a wooden stick off the branch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Large Cave 0/26 		
CF ] Exits: northwest east 		
CF | 		
CF | > G 		
CF | 		
CF | You've already broken off the other piece of wood you need; there's no 		
CF | point in trying to break the branch any further. 		
CF | 		
CF | The light outside is reddening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub stick" 		
CF ] Large Cave 0/27 		
CF ] Exits: northwest east 		
CF | 		
CF | > RUB STICK 		
CF | 		
CF | You achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub stick and branch" 		
CF ] Large Cave 0/27 		
CF ] Exits: northwest east 		
CF | 		
CF | > RUB STICK AND BRANCH 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn stick" 		
CF ] Large Cave 0/28 		
CF ] Exits: northwest east 		
CF | 		
CF | > BURN STICK 		
CF | 		
CF | This dangerous act would achieve little. 		
CF | 		
CF | The light outside is starting to fade. 		
CF | 		
CF | > 		Jacqueline says, "That seems like a default that should have been stripped out."
		DavidW asks, "I am supposed to make a fire with these, yes?"
		Jacqueline asks, "Do we have a way to put the stick in the moss and spin it quicky?"
DavidW says (to ClubFloyd), "put stick in moss" 		
CF ] Large Cave 0/29 		
CF ] Exits: northwest east 		
CF | 		
CF | > PUT STICK IN MOSS 		
CF | 		
CF | Done. 		
CF | 		
CF | > 		Jacqueline says, "Do we have a string or something>"
DavidW says (to ClubFloyd), "x clothes" 		
CF ] Large Cave 0/30 		
CF ] Exits: northwest east 		
CF | 		
CF | > X CLOTHES 		
CF | 		
CF | You're wearing several layers, the outer one being furs, leaving you 		
CF | looking wrapped up like a bulky brown parcel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn stick" 		
CF ] Large Cave 0/31 		
CF ] Exits: northwest east 		
CF | 		
CF | > TURN STICK 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stick" 		
CF ] Large Cave 0/32 		
CF ] Exits: northwest east 		
CF | 		
CF | > X STICK 		
CF | 		
CF | It's a short wooden stick, about nine inches long. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spin stick quickly" 		
CF ] Large Cave 0/32 		
CF ] Exits: northwest east 		
CF | 		
CF | > SPIN STICK QUICKLY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "rub stick against rock" 		
CF ] Large Cave 0/33 		
CF ] Exits: northwest east 		
CF | 		
CF | > RUB STICK AGAINST ROCK 		
CF | 		
CF | (first taking the wooden stick) 		
CF | > 		
Jacqueline says (to ClubFloyd), "rub stick against rock" 		
CF ] Large Cave 0/34 		
CF ] Exits: northwest east 		
CF | 		
CF | > RUB STICK AGAINST ROCK 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search rocks" 		
CF ] Large Cave 0/34 		
CF ] Exits: northwest east 		
CF | 		
CF | > SEARCH ROCKS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flint" 		
CF ] Large Cave 0/34 		
CF ] Exits: northwest east 		
CF | 		
CF | > X FLINT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "Well, I just meant the floor, which is presumably rock, but yea."
		Jacqueline says, "er, yeah."
		Roger asks, "maybe search our clothes or ourselves?"
		Jacqueline asks, "Do we only have the one branch and can't break it?"
		Jacqueline says (to Roger), "He did, I believe."
		DavidW says, "I searched clothes already, but maybe we need to undress to find our lucky flamethrower."
		Roger says, "ah"
DavidW says (to ClubFloyd), "remove clothes" 		
CF ] Large Cave 0/35 		
CF ] Exits: northwest east 		
CF | 		
CF | > REMOVE CLOTHES 		
CF | 		
CF | It's far too cold to even think of taking them off. 		
CF | 		
CF | The light outside is rapidly fading. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open clothes" 		
CF ] Large Cave 0/36 		
CF ] Exits: northwest east 		
CF | 		
CF | > OPEN CLOTHES 		
CF | 		
CF | They're not something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pocket" 		
CF ] Large Cave 0/36 		
CF ] Exits: northwest east 		
CF | 		
CF | > X POCKET 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x branch" 		
CF ] Large Cave 0/37 		
CF ] Exits: northwest east 		
CF | 		
CF | > X BRANCH 		
CF | 		
CF | It's a bit nobbly, and about a couple of feet in length. It has long 		
CF | since lost all its leaves. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "break branch" 		
CF ] Large Cave 0/38 		
CF ] Exits: northwest east 		
CF | 		
CF | > BREAK BRANCH 		
CF | 		
CF | You've already broken off the other piece of wood you need; there's no 		
CF | point in trying to break the branch any further. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] Large Cave 0/39 		
CF ] Exits: northwest east 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a wooden stick and a small branch. You are wearing 		
CF | some thick clothes. 		
CF | 		
CF | > 		Jacqueline says, "Ah, we do have two piece of wood"
DavidW says (to ClubFloyd), "take moss" 		
CF ] Large Cave 0/40 		
CF ] Exits: northwest east 		
CF | 		
CF | > TAKE MOSS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "create fire" 		
CF ] Large Cave 0/40 		
CF ] Exits: northwest east 		
CF | 		
CF | > CREATE FIRE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "rub branch with stick" 		
CF ] Large Cave 0/41 		
CF ] Exits: northwest east 		
CF | 		
CF | > RUB BRANCH WITH STICK 		
CF | 		
CF | You rub a bit more snow off the branch; if you were trying to make a 		
CF | fire it might be better to put the branch down first. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put branch in moss" 		
CF ] Large Cave 0/42 		
CF ] Exits: northwest east 		
CF | 		
CF | > PUT BRANCH IN MOSS 		
CF | 		
CF | Poking the small branch into the moss you're carrying really doesn't 		
CF | achieve much. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put branch on moss" 		
CF ] Large Cave 0/43 		
CF ] Exits: northwest east 		
CF | 		
CF | > PUT BRANCH ON MOSS 		
CF | 		
CF | Poking the small branch into the moss you're carrying really doesn't 		
CF | achieve much. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drop branch" 		
CF ] Large Cave 0/44 		
CF ] Exits: northwest east 		
CF | 		
CF | > DROP BRANCH 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "rub branch with stick" 		
CF ] Large Cave 0/45 		
CF ] Exits: northwest east 		
CF | 		
CF | > RUB BRANCH WITH STICK 		
CF | 		
CF | You rub the small branch with the wooden stick, and it starts to 		
CF | smoulder just a little, but without any kindling it won't catch fire. 		
CF | 		
CF | > 		DavidW says, "rub branch with stick is the syntax it likes."
Jacqueline says (to ClubFloyd), "put moss on branch" 		
CF ] Large Cave 0/46 		
CF ] Exits: northwest east 		
CF | 		
CF | > PUT MOSS ON BRANCH 		
CF | 		
CF | You arrange the moss round the branch. 		
CF | 		
CF | The light outside is almost spent. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "rub branch with stick" 		
CF ] Large Cave 1/47 		
CF ] Exits: northwest east 		
CF | 		
CF | > RUB BRANCH WITH STICK 		
CF | 		
CF | You rub the small branch with the wooden stick, and manage to generate 		
CF | just enough heat to set light to the moss. The moss is quickly 		
CF | consumed, but its burning sets fire to the branch. 		
CF | 		
CF | The light outside the cave has gone altogether, and with the clear sky 		
CF | it'll be getting unbearably cold outside, but at least you now feel 		
CF | quite cosy in here. It's time to settle down for the night and try to 		
CF | get some sleep. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "jeezelouise"
		DavidW says, "yay"
		Jacqueline says, "but yes, yay"
		Roger says, "barely an inconvenience"
		Jacqueline says, "I have trouble seeing this getting us through the night, but okay."
DavidW says (to ClubFloyd), "sleep" 		
CF ] Large Cave 1/47 		
CF ] Exits: northwest east 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | You are so tired that despite the cold and the gnawing hunger in your 		
CF | belly you drift off to sleep almost at once... 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		Roger says, "It's that rare mountain mesquite"
DavidW pushes the green 'space' button. 		
CF ] Forest 1/48 		
CF ] Exits: northeast 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Forest 		
CF | A forest stretches all around you as far as you can see in every 		
CF | direction, with sunbeams dappling dreamily through the leaves. For a 		
CF | moment, everything seems remarkably still and peaceful. 		
CF | 		
CF | The stillness is suddenly broken by the clatter of hooves as a white 		
CF | unicorn gallops by, streaking off through the trees to the northeast. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "heh"
		DavidW says, "I think this is a dream"
		Jacqueline says, "Oh goodness. We've entered Edward Packard's Cave of Time."
		Roger says, "could be"
DavidW says (to ClubFloyd), "ne" 		
CF ] Long Path 1/49 		
CF ] Exits: southwest east west 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Long Path 		
CF | A long, wide path of beaten earth cuts east-west through the trees, 		
CF | running straight as far as you can see in both directions, while the 		
CF | path back to the southwest has become oddly indistinct. The sky forms 		
CF | a pure blue bowl above the trees, with the noonday sun throwing 		
CF | colours everywhere into sharp relief and the still air imparting an 		
CF | almost supernatural clarity to the woodland vista. 		
CF | 		
CF | The white unicorn is standing a short way down the path. 		
CF | 		
CF | The unicorn looks at you expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch unicorn" 		
CF ] Long Path 1/50 		
CF ] Exits: southwest east west 		
CF | 		
CF | > TOUCH UNICORN 		
CF | 		
CF | You find you cannot bring yourself to do that; it's as if the unicorn 		
CF | is sacred. 		
CF | 		
CF | It's a noble but strangely tragic beast, with a single horn and a long 		
CF | golden mane. 		
CF | 		
CF | As if startled by your approach, the white unicorn suddenly bolts off 		
CF | to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Open Meadow 1/51 		
CF ] Exits: None 		
CF | 		
CF | > W 		
CF | 		
CF | You run down the path after the unicorn. 		
CF | 		
CF | Open Meadow 		
CF | You emerge into a large meadow, where bright, warm sunlight sparkles 		
CF | off a river to the east, and tall grass grows in profusion along with 		
CF | a multitude of buttercups and daisies. The forest has receded from 		
CF | view, leaving the boundaries of the meadow fuzzy and indistinct, as if 		
CF | concealed in a summery haze. 		
CF | 		
CF | The unicorn is down by the river, drinking. Except that it's not a 		
CF | unicorn, and she's not drinking; it's a woman in white. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to woman" 		
CF ] Open Meadow 1/52 		
CF ] Exits: None 		
CF | 		
CF | > TALK TO WOMAN 		
CF | 		
CF | The woman in white turns to you with a slightly wistful look. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "woman, hi" 		
CF ] Open Meadow 1/53 		
CF ] Exits: None 		
CF | 		
CF | > WOMAN, HI 		
CF | 		
CF | "I'm glad you found me," she smiles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask woman about unicorn" 		
CF ] Open Meadow 1/54 		
CF ] Exits: None 		
CF | 		
CF | > ASK WOMAN ABOUT UNICORN 		
CF | 		
CF | "I galloped well, didn't you think?" she asks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Open Meadow 1/55 		
CF ] Exits: None 		
CF | 		
CF | > YES 		
CF | 		
CF | "I was promised so much," she sighs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask woman about herself" 		
CF ] Open Meadow 1/56 		
CF ] Exits: None 		
CF | 		
CF | > ASK WOMAN ABOUT HERSELF 		
CF | 		
CF | "I cannot stay, I have a deadline to meet," she tells you. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "Say to woman, "I'm starving to death and these are the final hallucinations, aren't they?"" 		
CF ] Open Meadow 1/56 		
CF ] Exits: None 		
CF | 		
CF | > SAY TO WOMAN, "I'M STARVING TO DEATH AND THESE ARE THE FINAL 		
CF | HALLUCINATIONS, AREN'T THEY?" 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask woman about deadline" 		
CF ] Open Meadow 1/57 		
CF ] Exits: None 		
CF | 		
CF | > ASK WOMAN ABOUT DEADLINE 		
CF | 		
CF | "It's time to flower," she replies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask woman about flower" 		
CF ] Open Meadow 1/58 		
CF ] Exits: None 		
CF | 		
CF | > ASK WOMAN ABOUT FLOWER 		
CF | 		
CF | You find yourself talking to a tall white flower, growing just where 		
CF | the woman was standing before. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flower" 		
CF ] Open Meadow 1/59 		
CF ] Exits: None 		
CF | 		
CF | > X FLOWER 		
CF | 		
CF | It is a pure white flower with a golden stamen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell flower" 		
CF ] Open Meadow 1/60 		
CF ] Exits: None 		
CF | 		
CF | > SMELL FLOWER 		
CF | 		
CF | It has a strongly feminine smell, like a woman freshly scented from 		
CF | her bath. 		
CF | 		
CF | > 		DavidW politely steps back.
		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "drink water" 		
CF ] Open Meadow 1/61 		
CF ] Exits: None 		
CF | 		
CF | > DRINK WATER 		
CF | 		
CF | The water tastes cool and fresh, but drinking it does nothing to 		
CF | quench your thirst. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Open Meadow 1/62 		
CF ] Exits: None 		
CF | 		
CF | > X ME 		
CF | 		
CF | You seem strangely insubstantial; at least, you find it hard to focus 		
CF | any part of yourself to see what you look like. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "lick flower" 		
CF ] Open Meadow 1/62 		
CF ] Exits: None 		
CF | 		
CF | > LICK FLOWER 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "I hope we don't have to pick the flower."
Jacqueline clears the save counter. 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Open Meadow 1/62 		
CF ] Exits: None 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline says (to DW), "That's what I'm thinking."
Jacqueline says (to ClubFloyd), "pick flower" 		
CF ] Churchyard 1/63 		
CF ] Exits: None 		
CF | 		
CF | > PICK FLOWER 		
CF | 		
CF | You stoop to pick the flower, and find yourself carrying a large white 		
CF | wreath. 		
CF | 		
CF | Churchyard 		
CF | You stand by the side of an open grave in a quiet country churchyard. 		
CF | As you watch, a dark oak coffin is lowered into the ground. A grim 		
CF | crowd of mourners silently surrounds the grave, occasionally glancing 		
CF | at the coffin, but mostly staring at you, seemingly waiting for you to 		
CF | do something. 		
CF | 		
CF | The priest is standing on the far side of the grave, facing you. 		
CF | 		
CF | "In the midst of death we are in death," he intones. "The grass 		
CF | withereth, the flower fadeth: but the word of our God shall stand for 		
CF | ever. Amen." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put wreath on coffin" 		
CF ] Tennis Court 1/64 		
CF ] Exits: None 		
CF | 		
CF | > PUT WREATH ON COFFIN 		
CF | 		
CF | As you place the wreath on the coffin, it turns into a large white 		
CF | butterfly and flies away. 		
CF | 		
CF | Tennis Court 		
CF | You find yourself at one end of a hard tennis court, totally enclosed 		
CF | by wire mesh, with the sun beating down from a merciless blue sky. 		
CF | 		
CF | The priest is sitting off to one side, high on the umpire's seat. 		
CF | 		
CF | A large white butterfly is fluttering round the court, just out of 		
CF | reach. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hit butterfly with racket" 		
CF ] Tennis Court 1/65 		
CF ] Exits: None 		
CF | 		
CF | > HIT BUTTERFLY WITH RACKET 		
CF | 		
CF | You swing your racket at the butterfly but it just evades your net. 		
CF | 		
CF | "Deuce!" cries the priest. 		
CF | 		
CF | > 		DavidW asks, "We have a racket?"
		Jacqueline says, "No idea"
DavidW says (to ClubFloyd), "x racket" 		
CF ] Tennis Court 1/66 		
CF ] Exits: None 		
CF | 		
CF | > X RACKET 		
CF | 		
CF | It's meant to be a tennis racket, but it looks more like a butterfly 		
CF | net. 		
CF | 		
CF | > 		Jacqueline says, "Ah."
DavidW says (to ClubFloyd), "ask priest about butterfly" 		
CF ] Tennis Court 1/67 		
CF ] Exits: None 		
CF | 		
CF | > ASK PRIEST ABOUT BUTTERFLY 		
CF | 		
CF | "Just play," the priest tells you. "You must finish the game." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "catch butterfly with racket" 		
CF ] Tennis Court 1/68 		
CF ] Exits: None 		
CF | 		
CF | > CATCH BUTTERFLY WITH RACKET 		
CF | 		
CF | The butterfly evades your racket yet again. 		
CF | 		
CF | "Advantage butterfly!" cries the priest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Flying in the Sky 1/69 		
CF ] Exits: north south east west up down 		
CF | 		
CF | > G 		
CF | 		
CF | The butterfly escapes your net a third time, and soars away into the 		
CF | sky. 		
CF | 		
CF | "Game, set and match to Death!" cries the priest, as you go soaring 		
CF | into the sky after it. 		
CF | 		
CF | Flying in the Sky 		
CF | You are flying in the sky, kept aloft only by your own will-power. 		
CF | High above you glares the sun, its rays reflected off the snow-clad 		
CF | foothills far below. Far, far away to the north rise a range of 		
CF | mountains. 		
CF | 		
CF | You know you have to reach the peak of that distant mountain. 		
CF | 		
CF | 		
CF | > 		Jacqueline asks, "Death??"
DavidW says (to ClubFloyd), "n" 		
CF ] Flying in the Sky 1/70 		
CF ] Exits: north south east west up down 		
CF | 		
CF | > N 		
CF | 		
CF | Flying in the Sky 		
CF | You are flying in the sky, kept aloft only by your own will-power. 		
CF | High above you glares the sun, its rays reflected off the snow-clad 		
CF | foothills far below. Far, far away to the north rise a range of 		
CF | mountains. 		
CF | 		
CF | You'll have to fly higher to clear the foothills to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Flying in the Sky 1/71 		
CF ] Exits: north south east west up down 		
CF | 		
CF | > U 		
CF | 		
CF | You struggle to rise a little higher. 		
CF | 		
CF | Flying in the Sky 		
CF | You are flying in the sky, kept aloft only by your own will-power. 		
CF | High above you glares the sun, its rays reflected off the snow-clad 		
CF | foothills far below. Far, far away to the north rise a range of 		
CF | mountains. 		
CF | 		
CF | You need more altitude to reach the distant peak. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Flying in the Sky 1/72 		
CF ] Exits: north south east west up down 		
CF | 		
CF | > U 		
CF | 		
CF | You struggle to rise a little higher. 		
CF | 		
CF | Flying in the Sky 		
CF | You are flying in the sky, kept aloft only by your own will-power. 		
CF | High above you glares the sun, its rays reflected off the snow-clad 		
CF | foothills far below. Far, far away to the north rise a range of 		
CF | mountains. 		
CF | 		
CF | However hard you try, however fast you fly, that distant mountain 		
CF | grows no closer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Flying in the Sky 1/72 		
CF ] Exits: north south east west up down 		
CF | 		
CF | > N 		
CF | 		
CF | Flying in the Sky 		
CF | You are flying in the sky, kept aloft only by your own will-power. 		
CF | High above you glares the sun, its rays reflected off the snow-clad 		
CF | foothills far below. Far, far away to the north rise a range of 		
CF | mountains. 		
CF | 		
CF | More height, you must get more height. 		
CF | 		
CF | You suddenly lose the ability to fly. You are falling, falling, 		
CF | falling.... 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Large Cave 1/73 		
CF ] Exits: northwest east 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Bump! You are jerked awake feeling cold, stiff, and ravenously hungry. 		
CF | But at least it is now light outside. 		
CF | 		
CF | Large Cave 		
CF | The bright morning sunlight, reflected off the snow outside, spills 		
CF | into the heart of the cave from the east and illuminates the cranny 		
CF | running northwest from its rear. The centre of the cave is fairly 		
CF | spacious, and is at least dry and sheltered from the wind, and there 		
CF | are plenty of places where the ground isn't too rough. 		
CF | 		
CF | The fire has burned out, leaving the charred remains of the branch. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x branch" 		
CF ] Large Cave 1/74 		
CF ] Exits: northwest east 		
CF | 		
CF | > X BRANCH 		
CF | 		
CF | The branch is charred and useless, little more than ash and cinders. 		
CF | 		
CF | > 		DavidW says, "Perhaps we can eat snow."
		Jacqueline says, "I saw that episode of the Young Ones, yeah."
DavidW says (to ClubFloyd), "e" 		
CF ] Track Through Foothills 1/75 		
CF ] Exits: north south west 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Track Through Foothills 		
CF | The track looks starker in the harsh light of the new day, with the 		
CF | cold sunlight dazzling you as it reflects off the crisp white snow. To 		
CF | the south the ground descends gently back towards the plain, while to 		
CF | the north it meanders towards the distant mountain. Just to the west 		
CF | is the mouth of the cave where you spent the night. Some distance 		
CF | above the mouth of the cave a small, leafless tree still clings to the 		
CF | barren hillside. 		
CF | 		
CF | > 		Jacqueline says, "(It is, in fact, my favorite episode of the Young Ones.)"
DavidW says (to ClubFloyd), "eat snow" 		
CF ] Track Through Foothills 1/76 		
CF ] Exits: north south west 		
CF | 		
CF | > EAT SNOW 		
CF | 		
CF | It wouldn't be very sustaining, and all that cold inside wouldn't do 		
CF | you much good. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hill Path 1/77 		
CF ] Exits: north northeast south 		
CF | 		
CF | > N 		
CF | 		
CF | You trudge northwards for mile after mile, feeling hungrier with every 		
CF | step. 		
CF | 		
CF | Hill Path 		
CF | The ground is rising here, well into the foothills, but there's little 		
CF | to see from this ridge but snow, snow and more snow. To the east the 		
CF | ground falls away sharply, too steeply to negotiate directly, though 		
CF | the narrow track down to the northeast looks passable. To the west the 		
CF | ground slopes down more gently, with a few scraggy bushes growing by 		
CF | the side of the path. To the north the path runs more or less straight 		
CF | on to the now not-so-distant mountain range, while to the south it 		
CF | heads back to the great plain. 		
CF | 		
CF | > 		Roger asks, "DW, you mapping?"
Jacqueline says (to ClubFloyd), "x bushes" 		
CF ] Hill Path 1/78 		
CF ] Exits: north northeast south 		
CF | 		
CF | > X BUSHES 		
CF | 		
CF | So far as you can see they're all folly bushes, with no fruit or 		
CF | foliage apart from prickly green leaves. 		
CF | 		
CF | > 		DavidW says, "I'm trying to, yes"
		DavidW says, "There hasn't been much to map until now. This is the first real branch."
		Jacqueline says, "Well, there's the branch we set on fi-- never mind."
		DavidW asks, "If the bushes have no fruit or nuts, I think we need to keep northward as much as possible?"
		DavidW says, "I need to put a hat on. My hair is bugging me."
		Jacqueline says, "Well, or we could take a closer look to be sure."
		Jacqueline says, "But you're probably right."
		Roger says, "maybe we're a unicorn dreaming we're a mountaineer"
		DavidW says, "well, I'm guessing."
		DavidW says, "I think we followed the unicorn northeast at first too."
		Jacqueline says (to Roger), "yay"
DavidW says (to ClubFloyd), "ne" 		
CF ] Sloping Track 1/79 		
CF ] Exits: northeast southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Sloping Track 		
CF | This narrow track slopes gently up to the southwest to join the main 		
CF | path above, and down to the northeast into the secluded hollow you can 		
CF | see below. The pool of water down in the hollow suggests that it may 		
CF | be sheltered from the worst of the cold, and growing next to the pool 		
CF | is a clump of bushes that might, if you're lucky, bear some edible 		
CF | berries. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Sloping Track 1/80 		
CF ] Exits: northeast southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | Just as you take a step forward, a wolf leaps onto the track, blocking 		
CF | your path. 		
CF | 		
CF | > 		Jacqueline says, "Dang it, wolf, we don't have time for this."
		Roger says, "awooo"
		DavidW says, "and me without a basket of goodies for grandma"
		DavidW asks, "The unicorn ran west. Should we try west?"
		Roger says, "Go for it"
DavidW says (to ClubFloyd), "w" 		
CF ] Sloping Track 1/81 		
CF ] Exits: northeast southwest 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. The obvious exits are northeast and southwest 		
CF | (to hill path). 		
CF | 		
CF | The wolf looks at your hand expectantly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Sloping Track 1/82 		
CF ] Exits: northeast southwest 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a wooden stick. You are wearing some thick clothes. 		
CF | 		
CF | The wolf watches you through intelligent eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give stick to wolf" 		
CF ] Sloping Track 1/83 		
CF ] Exits: northeast southwest 		
CF | 		
CF | > GIVE STICK TO WOLF 		
CF | 		
CF | The wolf sniffs the stick and then looks at you as if expecting you to 		
CF | do something blindingly obvious with it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw stick" 		
CF ] Sloping Track 2/84 		
CF ] Exits: northeast southwest 		
CF | 		
CF | > THROW STICK 		
CF | 		
CF | You throw the stick as hard as you can, and the wolf goes chasing 		
CF | after it, bounding out of sight. You wait for a moment or two to make 		
CF | sure he doesn't return; he doesn't, but you feel a dreadful 		
CF | premonition that you haven't seen the last of him. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "huh"
		Jacqueline says, "s/wolf/dog"
		DavidW says, "yeah"
DavidW says (to ClubFloyd), "ne" 		
CF ] Secluded Dip 2/85 		
CF ] Exits: southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Secluded Dip 		
CF | Almost miraculously, there's a pool of liquid water here, presumably 		
CF | fed by a hot spring. In any case, the dip is sheltered from the worst 		
CF | of the elements by the surrounding hillside, which hems you in on 		
CF | every side; the only way out seems to be up the track to the 		
CF | southwest. The spot provides a welcome respite from the worst of the 		
CF | cold, but best of all, a clump of berakoth bushes grow next to the 		
CF | pool. 		
CF | 		
CF | The bushes bear a good number of bright red berries. 		
CF | 		
CF | > 		Roger says, "now they have fire"
DavidW says (to ClubFloyd), "x berries" 		
CF ] Secluded Dip 2/86 		
CF ] Exits: southwest 		
CF | 		
CF | > X BERRIES 		
CF | 		
CF | You recognize them as berakoth berries. Old Mundle taught you that 		
CF | they can grow anywhere and that they can be surprisingly refreshing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat berries" 		
CF ] Secluded Dip 2/86 		
CF ] Exits: southwest 		
CF | 		
CF | > EAT BERRIES 		
CF | 		
CF | (first taking the red berries) 		
CF | The berries are juicy and refreshing, as you'd hoped they be. Rather 		
CF | than scoffing them all at once you sit down to enjoy them one at a 		
CF | time; after all, they might be your last meal. As you munch the 		
CF | berries your thoughts wander back to the conversation that set you on 		
CF | this path... 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		Roger says, "we can take care of our sulphur deficiency too"
DavidW pushes the green 'space' button. 		
CF ] Old Mundle's Hut 2/87 		
CF ] Exits: outside 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Old Mundle's Hut 		
CF | The hut is cosy rather than grand; rugs and furs adorn the walls and 		
CF | floor to add warmth, and the atmosphere is smoky from the hearth. The 		
CF | wooden furniture, such as it is, is plain but sturdy, well-worn but 		
CF | still serviceable after decades of use. The shelf above Mundle's head 		
CF | is stuffed with books and scrolls and other impossibly ancient objects 		
CF | handed down through his family for century after century. 		
CF | 		
CF | Old Mundle is sitting on the ground, with his back to the rear wall of 		
CF | the hut. 		
CF | 		
CF | He stares at you intently, and then nods, more to himself than to you. 		
CF | 		
CF | "It's time," he says. "We dare not delay any longer; the winters are 		
CF | getting harsher and the snow-storms more frequent. Soon we shall all 		
CF | perish. Tomorrow you must set off on the quest -- I am too old and 		
CF | frail to go, and you are the only other person who can do what must be 		
CF | done." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mundle" 		
CF ] Old Mundle's Hut 2/88 		
CF ] Exits: outside 		
CF | 		
CF | > X MUNDLE 		
CF | 		
CF | He's an old, old man with a weatherbeaten face. He's also the man who 		
CF | took you in and raised you after your parents died. 		
CF | 		
CF | > 		Jacqueline says, "They might be our last meal because food is scarce? Or because they are actually poisonous..."
DavidW says (to ClubFloyd), "ask him about quest" 		
CF ] Old Mundle's Hut 2/89 		
CF ] Exits: outside 		
CF | 		
CF | > ASK HIM ABOUT QUEST 		
CF | 		
CF | "What quest?" you ask. 		
CF | 		
CF | "I may not have called it a quest before, but you already know what 		
CF | you must do," he tells you. "Go to Mount Farpoint and find the lost 		
CF | Book of Yashor. Read it there, and bring back its secrets. Others have 		
CF | tried -- and failed -- as well you know, but you are now our last 		
CF | hope." 		
CF | 		
CF | > 		DavidW says, "We recognized the berries as safe and good."
		Jacqueline says, "I guess we didn't prepare when we heard that Winter Was Coming."
		Jacqueline says (to DW), "oh, see, I clearly need to read closer."
		Roger says, "time for our Encounter at Farpoint Mountain"
		Jacqueline says (to Roger), "haha. Yes, I was also thinking that."
		DavidW says (to Roger), "thanks"
DavidW says (to ClubFloyd), "ask him about book" 		
CF ] Old Mundle's Hut 2/90 		
CF ] Exits: outside 		
CF | 		
CF | > ASK HIM ABOUT BOOK 		
CF | 		
CF | "I still find it hard to believe the Book of Yashor can really contain 		
CF | everything you say; is it really so valuable?" you ask. 		
CF | 		
CF | "You always were a sceptic," he sighs, "so let me tell you one more 		
CF | time: The Book of Yashor is the greatest of the lost treasures of the 		
CF | ancients. It contains all their ancient lore and wisdom. With it, we 		
CF | may be able to recover our power once more, and learn how to turn back 		
CF | the cold, multiply our crops, and create great wonders. But only one 		
CF | who speaks the ancient tongue will be able to read it, and there are 		
CF | only two such people in the world: you and I. We cannot send anyone 		
CF | else to fetch it, since the old traditions hold that the direct rays 		
CF | of the sun would destroy it; that is why I must send the only other 		
CF | person who can read the ancient tongue." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about mount" 		
CF ] Old Mundle's Hut 2/91 		
CF ] Exits: outside 		
CF | 		
CF | > ASK HIM ABOUT MOUNT 		
CF | 		
CF | "Where is Mount Farpoint?" you ask. 		
CF | 		
CF | "It is many weeks' walk north of here," he tells you. "You must cross 		
CF | the great plain and keep going north, using the sun and stars to guide 		
CF | you. At last you will come to the Great North Range. You will know 		
CF | Mount Farpoint since it is the highest peak, and it's said to be 		
CF | shaped like a twisted hand with a finger pointing to the sky." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about wolf" 		
CF ] Old Mundle's Hut 2/92 		
CF ] Exits: outside 		
CF | 		
CF | > ASK HIM ABOUT WOLF 		
CF | 		
CF | In reply, Mundle simply grimaces, as if regarding your remark as 		
CF | utterly pointless. "Once you set out you'll be completely on your own, 		
CF | so if there's anything you're at all uncertain about you'd better ask 		
CF | now," he insists. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about sun" 		
CF ] Old Mundle's Hut 2/93 		
CF ] Exits: outside 		
CF | 		
CF | > ASK HIM ABOUT SUN 		
CF | 		
CF | In reply, Mundle simply grunts, as if dismissing your remark as 		
CF | totally irrelevant. "I'm surprised you haven't asked me about the 		
CF | ancient tongue," he says. 		
CF | 		
CF | > 		Roger says, "go get book of Yeah Sure, okay"
DavidW says (to ClubFloyd), "ask him about ancient tongue" 		
CF ] Old Mundle's Hut 2/93 		
CF ] Exits: outside 		
CF | 		
CF | > ASK HIM ABOUT ANCIENT TONGUE 		
CF | 		
CF | "I hope I've learned the ancient tongue well enough," you say. 		
CF | 		
CF | "I have taught you as well as I can," he assures you, "as each 		
CF | generation in my family have taught the next down countless centuries 		
CF | -- but you know that of course, so I don't know why you question it 		
CF | now." 		
CF | 		
CF | Mundle sits back against the wall of the hut, still regarding you 		
CF | intently. "So now you do know all you need to know," he tells you. 		
CF | "Rest well tonight; tomorrow you start on a long and arduous journey." 		
CF | 		
CF | The recollection fades... 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		Jacqueline asks, "What if we sent someone else and told them to put the bag in a bag?"
		Roger says, "but thou must"
		Jacqueline says, "Yeah, I guess it's too late to bring that up now, given as we're out here in the snow."
		DavidW says, "Maybe they haven't learned how to make bags yet."
DavidW pushes the green 'space' button. 		
CF ] Secluded Dip 2/94 		
CF ] Exits: southwest 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Secluded Dip 		
CF | Almost miraculously, there's a pool of liquid water here, presumably 		
CF | fed by a hot spring. In any case, the dip is sheltered from the worst 		
CF | of the elements by the surrounding hillside, which hems you in on 		
CF | every side; the only way out seems to be up the track to the 		
CF | southwest. The spot provides a welcome respite from the worst of the 		
CF | cold, but best of all, a clump of berakoth bushes grow next to the 		
CF | pool. 		
CF | 		
CF | You finish the last of the berries and stand up to resume your 		
CF | journey. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink water" 		
CF ] Secluded Dip 2/95 		
CF ] Exits: southwest 		
CF | 		
CF | > DRINK WATER 		
CF | 		
CF | You scoop up a little of the water in your hands and drink it, feeling 		
CF | momentarily refreshed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pool" 		
CF ] Secluded Dip 2/96 		
CF ] Exits: southwest 		
CF | 		
CF | > X POOL 		
CF | 		
CF | It's a small round pool, quite ordinary except that it contains liquid 		
CF | water, the first you've seen for days in this frozen wasteland. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink water" 		
CF ] Secluded Dip 2/97 		
CF ] Exits: southwest 		
CF | 		
CF | > DRINK WATER 		
CF | 		
CF | You scoop up a little of the water in your hands and drink it, feeling 		
CF | momentarily refreshed. 		
CF | 		
CF | > 		DavidW says, "I guess retrace our steps"
DavidW says (to ClubFloyd), "sw" 		
CF ] Sloping Track 2/98 		
CF ] Exits: northeast southwest 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Sloping Track 		
CF | This narrow track slopes gently up to the southwest to join the main 		
CF | path above, and down to the northeast into the secluded hollow you can 		
CF | see below. The pool of water down in the hollow suggests that it may 		
CF | be sheltered from the worst of the cold, and growing next to the pool 		
CF | is a clump of berakoth bushes. 		
CF | 		
CF | You are almost certain you just caught a brief glimpse of the wolf 		
CF | shadowing you in the distance, but you can't see him now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Hill Path 2/99 		
CF ] Exits: north northeast south 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Hill Path 		
CF | The ground is rising here, well into the foothills, but there's little 		
CF | to see from this ridge but snow, snow and more snow. To the east the 		
CF | ground falls away sharply, too steeply to negotiate directly, though 		
CF | the narrow track down to the northeast is clearly passable. To the 		
CF | west the ground slopes down more gently, with a few scraggy bushes 		
CF | growing by the side of the path. To the north the path runs more or 		
CF | less straight on to the now not-so-distant mountain range, while to 		
CF | the south it heads back to the great plain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Defile 2/100 		
CF ] Exits: north south 		
CF | 		
CF | > N 		
CF | 		
CF | You carry on northwards for a few more miles, often wading thigh-deep 		
CF | in snow, as the going gets gradually rougher. 		
CF | 		
CF | Defile 		
CF | It is only on reaching this point that the magnitude of the task ahead 		
CF | fully strikes you. The walls of the defile hem you in to north and 		
CF | south, blotting out much of the sky, but they are dwarfed by the 		
CF | towering peak ahead to the north; you evidently face a long and 		
CF | arduous climb. The only other way out of this defile is back to the 		
CF | south, but you know you'll have to tackle the climb today -- you may 		
CF | not last another -- and you really need to get started this morning, 		
CF | so that the light is still good when you reach the top. 		
CF | 		
CF | You think you see a movement out of the corner of your eye, but when 		
CF | you turn round there's no one there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] South Face 2/101 		
CF ] Exits: south east west 		
CF | 		
CF | > U 		
CF | 		
CF | You reach the north end of the defile and start your ascent. Part of 		
CF | the way is relatively easy, just walking up a steep slope. Other parts 		
CF | are harder, hauling yourself up rocks and trying not to lose your 		
CF | footing in the snow. But you manage to make progress a good way up the 		
CF | mountain until you encounter what seems to be an impassable obstacle. 		
CF | 		
CF | South Face 		
CF | A lone tree grows on the far side of the seemingly impassable crevasse 		
CF | which blocks the most direct route to the summit, straight up to the 		
CF | north, though you can work your way round the mountain to east and 		
CF | west. There's also a way back down the mountain to the south, but it's 		
CF | not the easiest of descents, and it would take you quite a while to 		
CF | reach the bottom again; you must be well over a thousand feet up, 		
CF | since you can see for miles over the foothills far below and the plain 		
CF | beyond. 		
CF | 		
CF | You notice that the sun has moved round to the south; it must be 		
CF | nearing midday. 		
CF | 		
CF | > 		DavidW asks, "ok, this is the tree-must-become-a-bridge puzzle, isn't it?"
DavidW says (to ClubFloyd), "x tree" 		
CF ] South Face 2/102 		
CF ] Exits: south east west 		
CF | 		
CF | > X TREE 		
CF | 		
CF | The tree hasn't much foliage; its branches are laden with snow. It 		
CF | leans perilously over the far edge of the crevasse, with some of its 		
CF | roots showing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push tree north" 		
CF ] South Face 2/103 		
CF ] Exits: south east west 		
CF | 		
CF | > PUSH TREE NORTH 		
CF | 		
CF | The leaning tree is too far away. 		
CF | 		
CF | > 		Jacqueline says, "Oh, yeah. It probably is."
DavidW says (to ClubFloyd), "x roots" 		
CF ] South Face 2/104 		
CF ] Exits: south east west 		
CF | 		
CF | > X ROOTS 		
CF | 		
CF | The tree hasn't much foliage; its branches are laden with snow. It 		
CF | leans perilously over the far edge of the crevasse, with some of its 		
CF | roots showing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb tree" 		
CF ] South Face 2/105 		
CF ] Exits: south east west 		
CF | 		
CF | > CLIMB TREE 		
CF | 		
CF | The leaning tree is too far away. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x cravasse" 		
CF ] South Face 2/105 		
CF ] Exits: south east west 		
CF | 		
CF | > X CRAVASSE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x roots" 		
CF ] South Face 2/106 		
CF ] Exits: south east west 		
CF | 		
CF | > X ROOTS 		
CF | 		
CF | The tree hasn't much foliage; its branches are laden with snow. It 		
CF | leans perilously over the far edge of the crevasse, with some of its 		
CF | roots showing. 		
CF | 		
CF | > 		DavidW asks, "am I misunderstanding which side of the crevasse the tree is on?"
		Roger says, "The learning tree is your friend; the leaning tree is not"
		Jacqueline says, "It's on the far side, yeah."
		Roger says, "the description could be clearer"
Jacqueline says (to ClubFloyd), "i" 		
CF ] South Face 2/107 		
CF ] Exits: south east west 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying nothing. You are wearing some thick clothes. 		
CF | 		
CF | > 		DavidW asks, "I guess we head west or east to find a rope or something to lasso the tree with?"
		Jacqueline says, "Hm. Yeah."
DavidW says (to ClubFloyd), "w" 		
CF ] West Shelf 2/108 		
CF ] Exits: east 		
CF | 		
CF | > W 		
CF | 		
CF | Your feet sink into the snow as you trudge along the shelf. 		
CF | 		
CF | West Shelf 		
CF | The path from the east narrows to nothing at this point, making 		
CF | progress further west impossible. To the south the mountainside drops 		
CF | almost vertically for a thousand feet or more to the foothills spread 		
CF | out below. To the north the rock face also rises sheer, far too steep 		
CF | to climb. So far as you can see nothing grows here; the ground is 		
CF | quite bare apart from an abundance of snow lying deep and crisp and 		
CF | uneven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig snow" 		
CF ] West Shelf 2/109 		
CF ] Exits: east 		
CF | 		
CF | > DIG SNOW 		
CF | 		
CF | Digging in the snow reveals a loose rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rock" 		
CF ] West Shelf 2/110 		
CF ] Exits: east 		
CF | 		
CF | > TAKE ROCK 		
CF | 		
CF | (the loose rock) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] West Shelf 2/111 		
CF ] Exits: east 		
CF | 		
CF | > X IT 		
CF | 		
CF | It's roughly round, and slightly larger than the size of your fist. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] South Face 2/112 		
CF ] Exits: south east west 		
CF | 		
CF | > E 		
CF | 		
CF | The snow crunches underfoot as you walk along the shelf. 		
CF | 		
CF | South Face 		
CF | A lone tree grows on the far side of the seemingly impassable crevasse 		
CF | which blocks the most direct route to the summit, straight up to the 		
CF | north, though you can work your way round the mountain to east and 		
CF | west. There's also a way back down the mountain to the south, but it's 		
CF | not the easiest of descents, and it would take you quite a while to 		
CF | reach the bottom again; you must be well over a thousand feet up, 		
CF | since you can see for miles over the foothills far below and the plain 		
CF | beyond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East Shelf 2/113 		
CF ] Exits: west 		
CF | 		
CF | > E 		
CF | 		
CF | Your breath freezes in the air as you make your way along the shelf. 		
CF | 		
CF | East Shelf 		
CF | This small flat shelf hugs the mountain to the west but peters out a 		
CF | short way to the east. To south and east there's a vertiginous drop to 		
CF | the land below and a breathtaking view over the landscape. The odd 		
CF | blade of grass pokes up through the rough snow, interspersed with a 		
CF | length of heronweed gleaming gold against the white. To the north the 		
CF | rock face rapidly becomes too steep to climb; even if you made a start 		
CF | that way it wouldn't provide a route to the peak. 		
CF | 		
CF | > 		Jacqueline says, "I guess we need to dig everywhere."
DavidW says (to ClubFloyd), "dig" 		
CF ] East Shelf 2/114 		
CF ] Exits: west 		
CF | 		
CF | > DIG 		
CF | 		
CF | (the snow) 		
CF | You dig in the snow but find nothing but more snow. 		
CF | 		
CF | > 		Roger says, "walking along a snow shelf is always safe"
DavidW says (to ClubFloyd), "x heronweed" 		
CF ] East Shelf 2/115 		
CF ] Exits: west 		
CF | 		
CF | > X HERONWEED 		
CF | 		
CF | It's comprised of many twisted golden strands, a bit like rope. It's a 		
CF | hardy plant, growing almost anywhere: in gardens, farms and vegetable 		
CF | plots it's a constant menace. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x weed" 		
CF ] East Shelf 2/116 		
CF ] Exits: west 		
CF | 		
CF | > X WEED 		
CF | 		
CF | It's comprised of many twisted golden strands, a bit like rope. It's a 		
CF | hardy plant, growing almost anywhere: in gardens, farms and vegetable 		
CF | plots it's a constant menace. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take weed" 		
CF ] East Shelf 2/117 		
CF ] Exits: west 		
CF | 		
CF | > TAKE WEED 		
CF | 		
CF | You can't exactly just pick it up as it is; there's a great length of 		
CF | it running tightly along the ground and disappearing under the snow at 		
CF | either end. 		
CF | 		
CF | > 		Jacqueline asks, "A bit like a rope, eh?"
DavidW says (to ClubFloyd), "pull weed" 		
CF ] East Shelf 2/118 		
CF ] Exits: west 		
CF | 		
CF | > PULL WEED 		
CF | 		
CF | You keep pulling the heronweed until it snaps and you're left holding 		
CF | several yards of the stuff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie weed to rock" 		
CF ] East Shelf 2/119 		
CF ] Exits: west 		
CF | 		
CF | > TIE WEED TO ROCK 		
CF | 		
CF | (the loose rock) 		
CF | You manage to tie one end of the heronweed securely round the rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] South Face 2/120 		
CF ] Exits: south east west 		
CF | 		
CF | > W 		
CF | 		
CF | A cold gust of wind whips around you as you hurry along the shelf. 		
CF | 		
CF | South Face 		
CF | A lone tree grows on the far side of the seemingly impassable crevasse 		
CF | which blocks the most direct route to the summit, straight up to the 		
CF | north, though you can work your way round the mountain to east and 		
CF | west. There's also a way back down the mountain to the south, but it's 		
CF | not the easiest of descents, and it would take you quite a while to 		
CF | reach the bottom again; you must be well over a thousand feet up, 		
CF | since you can see for miles over the foothills far below and the plain 		
CF | beyond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw rock at tree" 		
CF ] South Face 2/121 		
CF ] Exits: south east west 		
CF | 		
CF | > THROW ROCK AT TREE 		
CF | 		
CF | The rock end of the makeshift rope soars towards the tree and wraps 		
CF | itself round one of the branches. 		
CF | 		
CF | > 		Jacqueline says, "huh"
DavidW says (to ClubFloyd), "tie weed to me" 		
CF ] South Face 2/122 		
CF ] Exits: south east west 		
CF | 		
CF | > TIE WEED TO ME 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		Jacqueline asks, "Pull?"
DavidW says (to ClubFloyd), "n" 		
CF ] South Face 2/123 		
CF ] Exits: south east west 		
CF | 		
CF | > N 		
CF | 		
CF | (first dropping the heronweed rope) 		
CF | You can't, since the crevasse is in the way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] South Face 2/122 		
CF ] Exits: south east west 		
CF | 		
CF | > UNDO 		
CF | 		
CF | South Face 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull rope" 		
CF ] South Face 3/123 		
CF ] Exits: north south east west 		
CF | 		
CF | > PULL ROPE 		
CF | 		
CF | You tug on the rope as hard as you can, and the tree starts to lean 		
CF | some more. With a sharp snap, it finally gives way and tumbles into 		
CF | the crevasse, jerking the makeshift rope from your hand as it does so. 		
CF | The snow built up behind it follows, triggering a minor avalanche in 		
CF | which a whole mass of snow, earth and rubble tumbles down the hillside 		
CF | toward you, and then falls into the crevasse. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Narrow Ledge 3/124 		
CF ] Exits: east west 		
CF | 		
CF | > N 		
CF | 		
CF | It seems the crevasse was not as securely filled as you first thought. 		
CF | As you walk across it you feel the snow start to give way beneath you, 		
CF | so that you are forced to run the last few feet. 		
CF | 		
CF | Narrow Ledge 		
CF | This narrow ledge is quite some way up the mountain, seemingly above 		
CF | the tree-line, since there's no sign of anything growing here at all. 		
CF | The mountainside becomes too steep to continue up directly to the 		
CF | north, and there is a deep crevasse immediately to the south, but you 		
CF | could follow the ledge round the mountain to east or west. 		
CF | 		
CF | As you turn to look back you see that all the snow and rubble you just 		
CF | walked across has collapsed deep into the crevasse, rendering it 		
CF | totally impassable once more. It seems the only way you'll ever get 		
CF | back down the mountain now is by finding the Book of Yashor and 		
CF | learning its secrets; the way Old Mundle talks about it, once you've 		
CF | read the Book of Yashor anything should be possible. Glancing at the 		
CF | yawning chasm that's just reappeared at your feet you devoutly hope 		
CF | he's right. 		
CF | 		
CF | > 		Jacqueline says, "Nice."
		Roger says, "time to dig"
DavidW says (to ClubFloyd), "dig" 		
CF ] Narrow Ledge 3/125 		
CF ] Exits: east west 		
CF | 		
CF | > DIG 		
CF | 		
CF | (the snow) 		
CF | You dig in the snow but find nothing but more snow. 		
CF | 		
CF | > 		DavidW says, "I think we go east or west"
		Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "east" 		
CF ] Fork 3/126 		
CF ] Exits: northeast northwest west 		
CF | 		
CF | > EAST 		
CF | 		
CF | You edge your way along the ledge, trying not to look down at the 		
CF | precipitous drop to the south. 		
CF | 		
CF | Fork 		
CF | The ledge rapidly becomes far too narrow to follow any further to the 		
CF | east, though it's perfectly passable to the west if you have a good 		
CF | head for heights. Directly to the north the rock face is vertical for 		
CF | about the next thirty feet, until it reaches another shelf, but you 		
CF | could ascend the mountain either up the steep slope to the northeast 		
CF | or up the winding path to the northwest. To the south is a sheer drop 		
CF | down the mountainside, and a spectacular view over the foothills and 		
CF | the plain beyond. 		
CF | 		
CF | > 		Jacqueline says, "I hope we don't end up having to go through the Mines of Moria."
DavidW says (to ClubFloyd), "nw" 		
CF ] Winding Path 3/127 		
CF ] Exits: southeast east 		
CF | 		
CF | > NW 		
CF | 		
CF | You start up the winding path. In one or two places it becomes very 		
CF | narrow, and you have to hang on to hand-holds to negotiate it, but 		
CF | otherwise the going isn't too hard. 		
CF | 		
CF | Winding Path 		
CF | You are at a sharp bend in the path that winds up the mountainside. To 		
CF | the southeast it drops back to the fork; to the east it continues up 		
CF | the mountain. The bend overlooks alarmingly sheer drops to south and 		
CF | west, while to the north the rock face climbs almost vertically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Rock Shelf 3/128 		
CF ] Exits: west 		
CF | 		
CF | > E 		
CF | 		
CF | You walk up the path, and find it a reasonably easy climb, except in 		
CF | one or two places where you need to use both hands to cling to the 		
CF | rock face. 		
CF | 		
CF | Rock Shelf 		
CF | The winding path from the west comes to an end on this barren rock 		
CF | shelf. To the south is a straight drop down to the fork below. A dozen 		
CF | yards or so to the east is another rock shelf, but the gap is far too 		
CF | wide to jump. The only way up from here would be straight up the rock 		
CF | face, but you lack both the strength and the equipment for such a 		
CF | climb, and it looks like you would not be the first person to fail the 		
CF | attempt. 		
CF | 		
CF | A human skeleton lies on the ground, not far from the edge of the 		
CF | shelf. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x skeleton" 		
CF ] Rock Shelf 3/129 		
CF ] Exits: west 		
CF | 		
CF | > X SKELETON 		
CF | 		
CF | It's apparently the remains of some climber who came here before you; 		
CF | quite probably one of your predecessors on the quest. The bones have 		
CF | long been picked dry and bleached white. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Rock Shelf 3/130 		
CF ] Exits: west 		
CF | 		
CF | > SEARCH IT 		
CF | 		
CF | You find nothing in the skeleton but the bones it's composed of, and a 		
CF | curious golden thread holding it together. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x thread" 		
CF ] Rock Shelf 3/131 		
CF ] Exits: west 		
CF | 		
CF | > X THREAD 		
CF | 		
CF | The fine golden thread resembles a strand of human hair, but it can 		
CF | hardly be that. You wonder if it might be some kind of plant life, but 		
CF | it's not like any you've ever seen, and there's nothing else growing 		
CF | up here. Or perhaps, you speculate, it might be the excretion of some 		
CF | odd kind of spider, but again it's unlike any you've ever seen. Old 		
CF | Mundle might know the answer, but he's not here; perhaps the Book of 		
CF | Yashor can tell you what it is -- if you ever find it. 		
CF | 		
CF | > 		Jacqueline says, "Huh"
DavidW says (to ClubFloyd), "take it" 		
CF ] Rock Shelf 3/132 		
CF ] Exits: west 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | That seems to be a part of the skeleton. 		
CF | 		
CF | > 		Jacqueline says, "oh"
		Jacqueline says, "Rude"
DavidW says (to ClubFloyd), "dig" 		
CF ] Rock Shelf 3/133 		
CF ] Exits: west 		
CF | 		
CF | > DIG 		
CF | 		
CF | (the snow) 		
CF | You dig in the snow but find nothing but more snow. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "kick skeleton" 		
CF ] Rock Shelf 3/134 		
CF ] Exits: west 		
CF | 		
CF | > KICK SKELETON 		
CF | 		
CF | You manage to kick the skeleton off the shelf; you watch as it goes 		
CF | falling, falling, falling to the ground below, scraping against the 		
CF | rock every now and then as it descends until it lands with a jarring 		
CF | bump that detaches one of its bones. 		
CF | 		
CF | > 		Jacqueline says, "omg"
		Jacqueline says, "I... was just joking."
		Jacqueline says, "Sorry, skeleton/"
		DavidW asks, "Maybe we can get a bone now?"
		Jacqueline says, "I mean... yeah, maybe."
DavidW says (to ClubFloyd), "d" 		
CF ] Winding Path 3/135 		
CF ] Exits: southeast east 		
CF | 		
CF | > D 		
CF | 		
CF | You retrace your steps back down the path, once again negotiating the 		
CF | difficult bits by clinging to the rockface. 		
CF | 		
CF | Winding Path 		
CF | You are at a sharp bend in the path that winds up the mountainside. To 		
CF | the southeast it drops back to the fork; to the east it continues up 		
CF | the mountain. The bend overlooks alarmingly sheer drops to south and 		
CF | west, while to the north the rock face climbs almost vertically. 		
CF | 		
CF | > 		Jacqueline laughs.
DavidW says (to ClubFloyd), "d" 		
CF ] Fork 3/136 		
CF ] Exits: northeast northwest west 		
CF | 		
CF | > D 		
CF | 		
CF | You go back down the path, sliding part of the way on the slippery 		
CF | snow, and using both hands on the rock face to steady yourself. 		
CF | 		
CF | Fork 		
CF | The ledge rapidly becomes far too narrow to follow any further to the 		
CF | east, though it's perfectly passable to the west if you have a good 		
CF | head for heights. Directly to the north the rock face is vertical for 		
CF | about the next thirty feet, until it reaches another shelf, but you 		
CF | could ascend the mountain either up the steep slope to the northeast 		
CF | or up the winding path to the northwest. To the south is a sheer drop 		
CF | down the mountainside, and a spectacular view over the foothills and 		
CF | the plain beyond. 		
CF | 		
CF | A human skeleton lies on the ground, somewhat battered from its recent 		
CF | fall. 		
CF | 		
CF | A bone has been detached from the skeleton altogether, and lies a 		
CF | short distance away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bone" 		
CF ] Fork 3/137 		
CF ] Exits: northeast northwest west 		
CF | 		
CF | > TAKE BONE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Fork 3/138 		
CF ] Exits: northeast northwest west 		
CF | 		
CF | > X IT 		
CF | 		
CF | From the state of the skeleton and the shape of the bone you'd say it 		
CF | was a leg bone, or what Old Mundle would call a femur. 		
CF | 		
CF | > 		Jacqueline asks, "Why do we want that?"
		DavidW says, "Wolf."
		Jacqueline says, "Oh"
		Jacqueline says, "Yeah, maybe."
		Jacqueline says, "Good thinking."
		DavidW says, "Let's try west of the crevasse"
DavidW says (to ClubFloyd), "w" 		
CF ] Narrow Ledge 3/139 		
CF ] Exits: east west 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Narrow Ledge 		
CF | This narrow ledge is quite some way up the mountain, seemingly above 		
CF | the tree-line, since there's no sign of anything growing here at all. 		
CF | The mountainside becomes too steep to continue up directly to the 		
CF | north, and there is a deep crevasse immediately to the south, but you 		
CF | could follow the ledge round the mountain to east or west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] End of Ledge 3/140 		
CF ] Exits: east 		
CF | 		
CF | > W 		
CF | 		
CF | You edge your way along the ledge, trying not to look down at the 		
CF | precipitous drop to the south. 		
CF | 		
CF | End of Ledge 		
CF | The narrow ledge to the east comes to an end where it is blocked by a 		
CF | large boulder, which looks like it could be covering the entrance to a 		
CF | cave. To the south is a sheer drop that makes you dizzy to 		
CF | contemplate; to the north the rock face is far too steep for anyone 		
CF | but eagles to climb. 		
CF | 		
CF | > 		Jacqueline asks, "Still can't take the thread?"
		Jacqueline says, "It doesn't mention it, but..."
		DavidW says, "I didn't try to re-take the thread. I thought it was part of the skeleton."
		Jacqueline says, "Well, so was the bone."
		Jacqueline says, "But okay. Just seems weird to mention it, not know what it is, can't take it, etc."
		DavidW says, "no, I'll go back and check."
DavidW says (to ClubFloyd), "e" 		
CF ] Narrow Ledge 3/141 		
CF ] Exits: east west 		
CF | 		
CF | > E 		
CF | 		
CF | You tread cautiously back along the narrow ledge, your heart in your 		
CF | mouth as you nearly miss your footing and only just avoid plunging a 		
CF | thousand feet to your death. 		
CF | 		
CF | Narrow Ledge 		
CF | This narrow ledge is quite some way up the mountain, seemingly above 		
CF | the tree-line, since there's no sign of anything growing here at all. 		
CF | The mountainside becomes too steep to continue up directly to the 		
CF | north, and there is a deep crevasse immediately to the south, but you 		
CF | could follow the ledge round the mountain to east or west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Fork 3/142 		
CF ] Exits: northeast northwest west 		
CF | 		
CF | > E 		
CF | 		
CF | You edge your way along the ledge, trying not to look down at the 		
CF | precipitous drop to the south. 		
CF | 		
CF | Fork 		
CF | The ledge rapidly becomes far too narrow to follow any further to the 		
CF | east, though it's perfectly passable to the west if you have a good 		
CF | head for heights. Directly to the north the rock face is vertical for 		
CF | about the next thirty feet, until it reaches another shelf, but you 		
CF | could ascend the mountain either up the steep slope to the northeast 		
CF | or up the winding path to the northwest. To the south is a sheer drop 		
CF | down the mountainside, and a spectacular view over the foothills and 		
CF | the plain beyond. 		
CF | 		
CF | A human skeleton lies on the ground, somewhat battered from its recent 		
CF | fall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x thread" 		
CF ] Fork 3/143 		
CF ] Exits: northeast northwest west 		
CF | 		
CF | > X THREAD 		
CF | 		
CF | The fine golden thread resembles a strand of human hair, but it can 		
CF | hardly be that. You wonder if it might be some kind of plant life, but 		
CF | it's not like any you've ever seen, and there's nothing else growing 		
CF | up here. Or perhaps, you speculate, it might be the excretion of some 		
CF | odd kind of spider, but again it's unlike any you've ever seen. Old 		
CF | Mundle might know the answer, but he's not here; perhaps the Book of 		
CF | Yashor can tell you what it is -- if you ever find it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Fork 3/144 		
CF ] Exits: northeast northwest west 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | That seems to be a part of the skeleton. 		
CF | 		
CF | > 		Jacqueline says, "Okay."
		Jacqueline says, "Darn."
DavidW says (to ClubFloyd), "w" 		
CF ] Narrow Ledge 3/145 		
CF ] Exits: east west 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Narrow Ledge 		
CF | This narrow ledge is quite some way up the mountain, seemingly above 		
CF | the tree-line, since there's no sign of anything growing here at all. 		
CF | The mountainside becomes too steep to continue up directly to the 		
CF | north, and there is a deep crevasse immediately to the south, but you 		
CF | could follow the ledge round the mountain to east or west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] End of Ledge 3/146 		
CF ] Exits: east 		
CF | 		
CF | > W 		
CF | 		
CF | You edge your way along the ledge, trying not to look down at the 		
CF | precipitous drop to the south. 		
CF | 		
CF | End of Ledge 		
CF | The narrow ledge to the east comes to an end where it is blocked by a 		
CF | large boulder, which looks like it could be covering the entrance to a 		
CF | cave. To the south is a sheer drop that makes you dizzy to 		
CF | contemplate; to the north the rock face is far too steep for anyone 		
CF | but eagles to climb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boulder" 		
CF ] End of Ledge 3/147 		
CF ] Exits: east 		
CF | 		
CF | > X BOULDER 		
CF | 		
CF | The boulder is roughly round and between three and four feet in 		
CF | diameter. The ground beneath it slopes slightly down towards the edge 		
CF | of the ledge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push it" 		
CF ] End of Ledge 3/148 		
CF ] Exits: east 		
CF | 		
CF | > PUSH IT 		
CF | 		
CF | You try to roll the boulder aside, but you can only move it a 		
CF | fraction; it seems to be catching on something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under it" 		
CF ] End of Ledge 3/149 		
CF ] Exits: east 		
CF | 		
CF | > LOOK UNDER IT 		
CF | 		
CF | It's not clear whether there's anything much under the boulder apart 		
CF | from tightly-packed snow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig under it" 		
CF ] End of Ledge 3/149 		
CF ] Exits: east 		
CF | 		
CF | > DIG UNDER IT 		
CF | 		
CF | You can't see "it" (the boulder) at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig boulder" 		
CF ] End of Ledge 3/150 		
CF ] Exits: east 		
CF | 		
CF | > DIG BOULDER 		
CF | 		
CF | You can't dig that. 		
CF | 		
CF | > 		Roger says, "maybe the wolf will bring back our fire"
DavidW says (to ClubFloyd), "dig snow" 		
CF ] End of Ledge 3/151 		
CF ] Exits: east 		
CF | 		
CF | > DIG SNOW 		
CF | 		
CF | You manage to clear the snow from around the boulder using the bone as 		
CF | a tool, and then to clear away some of the soil from under the 		
CF | boulder. 		
CF | 		
CF | > 		Roger says, "oh there we go"
		DavidW says, "... using the bone as a tool ..."
		DavidW says, "Thanks for kicking the skeleton off the ledge!"
		Jacqueline says, "Ha. You're welcome."
		DavidW says, "Teamwork! Teamwork!"
DavidW says (to ClubFloyd), "push boulder" 		
CF ] End of Ledge 5/152 		
CF ] Exits: east west 		
CF | 		
CF | > PUSH BOULDER 		
CF | 		
CF | The boulder rolls aside and plummets down the mountainside, revealing 		
CF | an open cave mouth behind. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "score" 		
CF ] End of Ledge 5/152 		
CF ] Exits: east west 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 5 out of a possible 10, in 152 turns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Round Cave 5/153 		
CF ] Exits: east 		
CF | 		
CF | > IN 		
CF | 		
CF | 		
CF | Round Cave 		
CF | This cave is not only roughly round, but also large and airy, and 		
CF | relatively sheltered and free of snow. Not much light finds its way in 		
CF | through the cave mouth to the east, but the cave is quite adequately 		
CF | lit by the multicoloured phosphorescence of its rock walls, which also 		
CF | highlights the most striking feature of this cave: the multitude of 		
CF | strange patterns visible in the naked rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x patterns" 		
CF ] Round Cave 5/154 		
CF ] Exits: east 		
CF | 		
CF | > X PATTERNS 		
CF | 		
CF | The light coruscates from the varicoloured rock at different points 		
CF | round the cave, in some places making it sparkle almost metallically, 		
CF | in others throwing strange patterns into relief. When viewed out of 		
CF | the corner of your eye some of these patterns seem to take on familiar 		
CF | shapes, like a wolf or a leaf or a butterfly, although when you look 		
CF | straight at them the shapes become abstract and random. Amongst the 		
CF | sparkling ones is a curious crystalline structure. 		
CF | 		
CF | > 		Jacqueline says, "IF games have a far higher proportion of phosphorescent cave rocks than I've experienced in my life."
		Jacqueline says, "Though I did watch a cool caving video the other day where there were some, so I guess I just need to do more caving."
DavidW says (to ClubFloyd), "x structure" 		
CF ] Round Cave 5/155 		
CF ] Exits: east 		
CF | 		
CF | > X STRUCTURE 		
CF | 		
CF | It looks like an irregular oval window set into the rock. It is 		
CF | translucent, and there seems to be something on the other side of it. 		
CF | About six inches to the right of it an oblong slot is set into the 		
CF | wall. 		
CF | 		
CF | > 		DavidW asks, "A vending machine?"
		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "x slot" 		
CF ] Round Cave 5/156 		
CF ] Exits: east 		
CF | 		
CF | > X SLOT 		
CF | 		
CF | It's about an inch or so wide and a couple of inches high. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "search slot" 		
CF ] Round Cave 5/157 		
CF ] Exits: east 		
CF | 		
CF | > SEARCH SLOT 		
CF | 		
CF | The oblong slot is empty. 		
CF | 		
CF | > 		DavidW says, "Maybe the bone will become a lever."
DavidW says (to ClubFloyd), "put bone in slot" 		
CF ] Round Cave 5/158 		
CF ] Exits: east 		
CF | 		
CF | > PUT BONE IN SLOT 		
CF | 		
CF | The end of the bone is just too big to fit into the slot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put hand in slot" 		
CF ] Round Cave 5/159 		
CF ] Exits: east 		
CF | 		
CF | > PUT HAND IN SLOT 		
CF | 		
CF | You feel nothing unexpected. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x window" 		
CF ] Round Cave 5/160 		
CF ] Exits: east 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | It looks like an irregular oval window set into the rock. It is 		
CF | translucent, and there seems to be something on the other side of it. 		
CF | About six inches to the right of it an oblong slot is set into the 		
CF | wall. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hit window with bone" 		
CF ] Round Cave 5/161 		
CF ] Exits: east 		
CF | 		
CF | > HIT WINDOW WITH BONE 		
CF | 		
CF | You hit the crystal with the bone as hard as you can, but it must be 		
CF | tougher than it looks, since you make no impression on it at all. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] Round Cave 5/162 		
CF ] Exits: east 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a bone. You are wearing some thick clothes. 		
CF | 		
CF | > 		DavidW says, "I think we need to find something more."
		Jacqueline nods.
		DavidW says, "Either in here or on that steep route."
DavidW says (to ClubFloyd), "look" 		
CF ] Round Cave 5/163 		
CF ] Exits: east 		
CF | 		
CF | > LOOK 		
CF | 		
CF | Round Cave 		
CF | This cave is not only roughly round, but also large and airy, and 		
CF | relatively sheltered and free of snow. Not much light finds its way in 		
CF | through the cave mouth to the east, but the cave is quite adequately 		
CF | lit by the multicoloured phosphorescence of its rock walls, which also 		
CF | highlights the most striking feature of this cave: the multitude of 		
CF | strange patterns visible in the naked rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wakks" 		
CF ] Round Cave 5/163 		
CF ] Exits: east 		
CF | 		
CF | > X WAKKS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x walls" 		
CF ] Round Cave 5/164 		
CF ] Exits: east 		
CF | 		
CF | > X WALLS 		
CF | 		
CF | The light coruscates from the varicoloured rock at different points 		
CF | round the cave, in some places making it sparkle almost metallically, 		
CF | in others throwing strange patterns into relief. When viewed out of 		
CF | the corner of your eye some of these patterns seem to take on familiar 		
CF | shapes, like a wolf or a leaf or a butterfly, although when you look 		
CF | straight at them the shapes become abstract and random. Amongst the 		
CF | sparkling ones is a curious crystalline structure. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wolf" 		
CF ] Round Cave 5/164 		
CF ] Exits: east 		
CF | 		
CF | > X WOLF 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] Round Cave 5/165 		
CF ] Exits: east 		
CF | 		
CF | > SMELL 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] End of Ledge 5/166 		
CF ] Exits: east west 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | End of Ledge 		
CF | The narrow ledge to the east comes to an end outside the mouth of a 		
CF | cave to the west. To the south is a sheer drop that makes you dizzy to 		
CF | contemplate; to the north the rock face is far too steep for anyone 		
CF | but eagles to climb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig" 		
CF ] End of Ledge 5/167 		
CF ] Exits: east west 		
CF | 		
CF | > DIG 		
CF | 		
CF | (the snow) 		
CF | You dig in the snow but find nothing but more snow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Narrow Ledge 5/168 		
CF ] Exits: east west 		
CF | 		
CF | > E 		
CF | 		
CF | You tread cautiously back along the narrow ledge, careful not to miss 		
CF | your footing again. 		
CF | 		
CF | Narrow Ledge 		
CF | This narrow ledge is quite some way up the mountain, seemingly above 		
CF | the tree-line, since there's no sign of anything growing here at all. 		
CF | The mountainside becomes too steep to continue up directly to the 		
CF | north, and there is a deep crevasse immediately to the south, but you 		
CF | could follow the ledge round the mountain to east or west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig" 		
CF ] Narrow Ledge 5/169 		
CF ] Exits: east west 		
CF | 		
CF | > DIG 		
CF | 		
CF | (the snow) 		
CF | You dig in the snow but find nothing but more snow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Fork 5/170 		
CF ] Exits: northeast northwest west 		
CF | 		
CF | > E 		
CF | 		
CF | You edge your way along the ledge, trying not to look down at the 		
CF | precipitous drop to the south. 		
CF | 		
CF | Fork 		
CF | The ledge rapidly becomes far too narrow to follow any further to the 		
CF | east, though it's perfectly passable to the west if you have a good 		
CF | head for heights. Directly to the north the rock face is vertical for 		
CF | about the next thirty feet, until it reaches another shelf, but you 		
CF | could ascend the mountain either up the steep slope to the northeast 		
CF | or up the winding path to the northwest. To the south is a sheer drop 		
CF | down the mountainside, and a spectacular view over the foothills and 		
CF | the plain beyond. 		
CF | 		
CF | A human skeleton lies on the ground, somewhat battered from its recent 		
CF | fall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig" 		
CF ] Fork 5/171 		
CF ] Exits: northeast northwest west 		
CF | 		
CF | > DIG 		
CF | 		
CF | (the snow) 		
CF | You dig in the snow but find nothing but more snow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Dead End 5/172 		
CF ] Exits: southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | You half-scramble, half-climb up the steep slope, careful not to miss 		
CF | your footing. 		
CF | 		
CF | Dead End 		
CF | The slope up from the southwest comes to a dead end at a steep rock 		
CF | face to north and east, from which projects a jagged piece of rock at 		
CF | about waist-height. To the south is a precipitous drop for hundreds of 		
CF | feet, while to the west you can see another rock shelf across a wide 		
CF | gap. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rock" 		
CF ] Dead End 5/173 		
CF ] Exits: southwest 		
CF | 		
CF | > X ROCK 		
CF | 		
CF | (the jagged rock) 		
CF | It's a rough-edged triangular piece of rock jutting out from the rock 		
CF | face at about waist-height. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Dead End 5/174 		
CF ] Exits: southwest 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | That's not something you can pick up. 		
CF | 		
CF | > 		Jacqueline says, "ooh"
		Jacqueline says, "oh"
DavidW says (to ClubFloyd), "cut bone with rock" 		
CF ] Dead End 5/175 		
CF ] Exits: southwest 		
CF | 		
CF | > CUT BONE WITH ROCK 		
CF | 		
CF | You rub one end of the bone against the jagged rock, filing it down. 		
CF | 		
CF | > 		Jacqueline says, "oho"
		DavidW says, "so now the bone can fit."
DavidW says (to ClubFloyd), "d" 		
CF ] Fork 5/176 		
CF ] Exits: northeast northwest west 		
CF | 		
CF | > D 		
CF | 		
CF | You work your way cautiously back down the steep slope. 		
CF | 		
CF | Fork 		
CF | The ledge rapidly becomes far too narrow to follow any further to the 		
CF | east, though it's perfectly passable to the west if you have a good 		
CF | head for heights. Directly to the north the rock face is vertical for 		
CF | about the next thirty feet, until it reaches another shelf, but you 		
CF | could ascend the mountain either up the steep slope to the northeast 		
CF | or up the winding path to the northwest. To the south is a sheer drop 		
CF | down the mountainside, and a spectacular view over the foothills and 		
CF | the plain beyond. 		
CF | 		
CF | A human skeleton lies on the ground, somewhat battered from its recent 		
CF | fall. 		
CF | 		
CF | > 		Jacqueline says, "(I guess all I have left now is that we find an owl so that I can say 'hoo')"
		Jacqueline says (to DW), "Yeah"
DavidW says (to ClubFloyd), "w" 		
CF ] Narrow Ledge 5/177 		
CF ] Exits: east west 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Narrow Ledge 		
CF | This narrow ledge is quite some way up the mountain, seemingly above 		
CF | the tree-line, since there's no sign of anything growing here at all. 		
CF | The mountainside becomes too steep to continue up directly to the 		
CF | north, and there is a deep crevasse immediately to the south, but you 		
CF | could follow the ledge round the mountain to east or west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] End of Ledge 5/178 		
CF ] Exits: east west 		
CF | 		
CF | > W 		
CF | 		
CF | You edge your way along the ledge, trying not to look down at the 		
CF | precipitous drop to the south. 		
CF | 		
CF | End of Ledge 		
CF | The narrow ledge to the east comes to an end outside the mouth of a 		
CF | cave to the west. To the south is a sheer drop that makes you dizzy to 		
CF | contemplate; to the north the rock face is far too steep for anyone 		
CF | but eagles to climb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Round Cave 5/179 		
CF ] Exits: east 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Round Cave 		
CF | This cave is not only roughly round, but also large and airy, and 		
CF | relatively sheltered and free of snow. Not much light finds its way in 		
CF | through the cave mouth to the east, but the cave is quite adequately 		
CF | lit by the multicoloured phosphorescence of its rock walls, which also 		
CF | highlights the most striking feature of this cave: the multitude of 		
CF | strange patterns visible in the naked rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bone in slot" 		
CF ] Round Cave 5/180 		
CF ] Exits: east 		
CF | 		
CF | > PUT BONE IN SLOT 		
CF | 		
CF | You put the bone into the oblong slot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push it" 		
CF ] Round Cave 5/181 		
CF ] Exits: east 		
CF | 		
CF | > PUSH IT 		
CF | 		
CF | That doesn't quite do the job. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull it" 		
CF ] Round Cave 5/182 		
CF ] Exits: east 		
CF | 		
CF | > PULL IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bone in slot" 		
CF ] Round Cave 5/183 		
CF ] Exits: east 		
CF | 		
CF | > PUT BONE IN SLOT 		
CF | 		
CF | You put the bone into the oblong slot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn bone" 		
CF ] Round Cave 6/184 		
CF ] Exits: east 		
CF | 		
CF | > TURN BONE 		
CF | 		
CF | The crystal window slides open, revealing a grimy object beyond. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grimy" 		
CF ] Round Cave 6/185 		
CF ] Exits: east 		
CF | 		
CF | > X GRIMY 		
CF | 		
CF | It's so covered in dirt you can't see what it is. 		
CF | 		
CF | > 		Jacqueline asks, "Is this the book?"
DavidW says (to ClubFloyd), "take it" 		
CF ] Round Cave 6/186 		
CF ] Exits: east 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean it" 		
CF ] Round Cave 6/187 		
CF ] Exits: east 		
CF | 		
CF | > CLEAN IT 		
CF | 		
CF | You rub all the grime off the object, revealing it to be an ancient 		
CF | book with a dark brown cover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Round Cave 7/188 		
CF ] Exits: east 		
CF | 		
CF | > READ IT 		
CF | 		
CF | You open the book, but the characters swim before your eyes. You 		
CF | manage to pick out one or two words, like "circuit" and "board", but 		
CF | you can't make sense of a single phrase. 		
CF | 		
CF | You suddenly feel very, very sleepy. Maybe it's just that your failure 		
CF | to read the book -- the failure of your whole quest, and the growing 		
CF | conviction that Mundle has sent you on a fool's errand -- has left 		
CF | you drained of energy, or maybe you've simply worn yourself out; 		
CF | either way, you feel you just have to lie down and sleep. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "Okay, can't take it in the sun."
		Jacqueline says, "Sleep, I guess."
DavidW says (to ClubFloyd), "read it" 		
CF ] Round Cave 7/189 		
CF ] Exits: east 		
CF | 		
CF | > READ IT 		
CF | 		
CF | You open the book a second time, but still everything Old Mundle 		
CF | taught you seems to have been in vain; two of the words could be 		
CF | "white" and "powder", but they leave you none the wiser and the rest 		
CF | of the text is just incomprehensible gibberish. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put book in window" 		
CF ] Round Cave 7/190 		
CF ] Exits: east 		
CF | 		
CF | > PUT BOOK IN WINDOW 		
CF | 		
CF | You put the ancient book into the curious crystalline structure. 		
CF | 		
CF | > 		Jacqueline says, "I feel another dream sequence coming."
DavidW says (to ClubFloyd), "sleep" 		
CF ] Round Cave 7/190 		
CF ] Exits: east 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | You lie down and drop off to sleep almost at once. Soon you are 		
CF | dreaming once more, a jumbled confusion of images: a unicorn, a 		
CF | crystal, the Book of Yashor, a dark stranger, a butterfly, and a wolf. 		
CF | Image upon image follows in restless profusion, until it becomes hard 		
CF | to separate dream from reality: the long walk across the snow, the 		
CF | game of tennis, talking with Old Mundle, the funeral of the flower, 		
CF | the ascent of the mountain; then once again you are flying about the 		
CF | foothills, desperately trying to gain height; and once again you feel 		
CF | yourself falling, falling, falling... 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Large Cave 7/191 		
CF ] Exits: northwest east 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Bump! You are finally jolted awake. As you grope your way to 		
CF | consciousness you are momentarily disoriented; then you start to 		
CF | suspect that something is strangely wrong. 		
CF | 		
CF | Large Cave 		
CF | The bright morning sunlight, reflected off the snow outside, spills 		
CF | into the heart of the cave from the east and illuminates the cranny 		
CF | running northwest from its rear. The centre of the cave is fairly 		
CF | spacious, and is at least dry and sheltered from the wind, and there 		
CF | are plenty of places where the ground isn't too rough. 		
CF | 		
CF | The fire has burned out, leaving the charred remains of the branch. 		
CF | 		
CF | > 		DavidW asks, "uh, what?"
		Jacqueline says, "WAIT"
DavidW says (to ClubFloyd), "score" 		
CF ] Large Cave 7/191 		
CF ] Exits: northwest east 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 7 out of a possible 10, in 191 turns. 		
CF | 		
CF | > 		Jacqueline says, "ARE WE..."
		Jacqueline asks, "We're not back in the first cave, are we?"
		DavidW says, "We seem to be."
DavidW says (to ClubFloyd), "x me" 		
CF ] Large Cave 7/192 		
CF ] Exits: northwest east 		
CF | 		
CF | > X ME 		
CF | 		
CF | You're completely wrapped up in thick clothing. If you could see them, 		
CF | your lips would probably look blue with cold, and your eyes white with 		
CF | frost. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] Large Cave 7/193 		
CF ] Exits: northwest east 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying nothing. You are wearing some thick clothes. 		
CF | 		
CF | > 		Jacqueline squints her eyes at the screen.
		Jacqueline says, "The only thing keeping me from table flipping is I'm at a very large, heavy oak desk."
		Jacqueline asks (of Roger), "Is this why you don't enjoy Eric Eve?"
		DavidW says, "well, maybe we just head home. The quest was to go read the book and return."
		Jacqueline says, "Well, on the plus side, it's good that we may actually know how to read this stupid book if we ever find it while awake."
DavidW says (to ClubFloyd), "e" 		
CF ] Track Through Foothills 7/194 		
CF ] Exits: north south west 		
CF | 		
CF | > E 		
CF | 		
CF | It must have snowed heavily during the night; you virtually have to 		
CF | dig your way out of the cave. 		
CF | 		
CF | Track Through Foothills 		
CF | The track has been covered by a fresh fall of snow. To the south the 		
CF | ground descends gently back towards the plain, while to the north it 		
CF | meanders towards the distant mountain across a wintry wilderness. Just 		
CF | to the west is the mouth of the cave where you spent the night. Some 		
CF | distance above the mouth of the cave a small, leafless tree still 		
CF | clings to the barren hillside. 		
CF | 		
CF | > 		Jacqueline asks, "Oh, hm. You mean you think the dream sequence book was enough?"
		Roger says, "No -- I actually appreciate something a bit unexpected"
		Jacqueline says, "I appreciate unexpected things, like skeletons being kickable, but I do not like this new surprise."
		DavidW says, "well, we can't re-cross the crevasse unless the tree is back."
		Jacqueline says (to DW), "True"
		DavidW says, "Unless we never went there."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Track Through Foothills 7/194 		
CF ] Exits: north south west 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "I'm gonna try going home."
DavidW says (to ClubFloyd), "s" 		
CF ] Track Through Foothills 7/195 		
CF ] Exits: north south west 		
CF | 		
CF | > S 		
CF | 		
CF | There's no point retracing your steps to the plain; you'd never make 		
CF | it back to civilization alive. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Snowfield 7/196 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > N 		
CF | 		
CF | Snowfield 		
CF | All around you is snow, snow and more snow, stretching across a level 		
CF | plain as far as you can see in every direction, apart from a distant 		
CF | mountain range on the northern horizon, the odd hillock nearby, and a 		
CF | growing number of snow-drifts. Shadows skim across the snow as the sky 		
CF | starts to cloud over. 		
CF | 		
CF | You fancy you hear footsteps padding softly in the snow, but you can't 		
CF | see anything moving; it occurs to you just how well a snow wolf could 		
CF | melt into invisibility in such a snowscape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Snowfield 7/197 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > N 		
CF | 		
CF | You trudge off across the snow. 		
CF | 		
CF | Snowfield 		
CF | All around you is snow, snow and more snow, stretching across a level 		
CF | plain as far as you can see in every direction, apart from a distant 		
CF | mountain range on the northern horizon, the odd hillock nearby, and a 		
CF | growing number of snow-drifts. It is just starting to snow. 		
CF | 		
CF | You catch a momentary glimpse of a sparkle in the sky, but when you 		
CF | try to look at it directly it's gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Snowfield 7/198 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > N 		
CF | 		
CF | You walk on, but you are becoming more tired. 		
CF | 		
CF | Snowfield 		
CF | All around you is snow, snow and more snow, stretching across a level 		
CF | plain as far as you can see in every direction, apart from a distant 		
CF | mountain range on the northern horizon, the odd hillock nearby, and a 		
CF | growing number of snow-drifts. The snow is turning into a blizzard. 		
CF | 		
CF | You can't shake off the feeling you're being followed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Snowfield 7/199 		
CF ] Exits: north northeast northwest south southeast southwest east west 		
CF | 		
CF | > N 		
CF | 		
CF | It starts to feel as if every step may be your last. 		
CF | 		
CF | Snowfield 		
CF | All around you is snow, snow and more snow, stretching across a level 		
CF | plain as far as you can see in every direction, apart from a distant 		
CF | mountain range on the northern horizon, the odd hillock nearby, and a 		
CF | growing number of snow-drifts. The blizzard has become so fierce you 		
CF | can only just see where you're going. 		
CF | 		
CF | You hear a strange whining in the sky, growing rapidly closer. After a 		
CF | moment or two it starts increasing in pitch and volume, until it is 		
CF | suddenly cut off with a loud bang from somewhere nearby. 		
CF | 		
CF | You think you see a movement out of the corner of your eye, but when 		
CF | you turn round there's no one there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Crash Site 7/200 		
CF ] Exits: in every conceivable direction 		
CF | 		
CF | > N 		
CF | 		
CF | Crash Site 		
CF | The snow lies level all around you, stretching to the horizon. Far, 		
CF | far off to the north are some distant mountains, but you'll never be 		
CF | able to get anywhere near them on foot; otherwise you seem to be in 		
CF | the middle of a featureless snow-covered plain, partly obscured by the 		
CF | continual blizzard. 		
CF | 		
CF | A small aeroplane lies broken on the ground, half-buried in the snow. 		
CF | 		
CF | The wolf comes padding out of the blizzard behind you, and comes to a 		
CF | stop a few yards away, eyeing you eagerly. 		
CF | 		
CF | > 		Jacqueline says, "huh"
DavidW says (to ClubFloyd), "dig" 		
CF ] Crash Site 7/201 		
CF ] Exits: in every conceivable direction 		
CF | 		
CF | > DIG 		
CF | 		
CF | (the snow) 		
CF | You dig in the snow but find nothing but more snow. 		
CF | 		
CF | The wolf licks his lips. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x aeroplane" 		
CF ] Crash Site 7/202 		
CF ] Exits: in every conceivable direction 		
CF | 		
CF | > X AEROPLANE 		
CF | 		
CF | The port wing juts out from the snow at an angle suggesting that it 		
CF | has either buckled or broken off the fuselage altogether. The cockpit 		
CF | is also visible, but is too covered in snow to see inside. 		
CF | 		
CF | The wolf wags his tail like a dog. 		
CF | 		
CF | > 		Jacqueline says, "I'm convinced that the wolf *is* a dog."
DavidW says (to ClubFloyd), "clean cockpit" 		
CF ] Crash Site 7/203 		
CF ] Exits: in every conceivable direction 		
CF | 		
CF | > CLEAN COCKPIT 		
CF | 		
CF | Wiping the snow from the cockpit reveals the body of the pilot inside. 		
CF | 		
CF | The wolf paws the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x body" 		
CF ] Crash Site 7/204 		
CF ] Exits: in every conceivable direction 		
CF | 		
CF | > X BODY 		
CF | 		
CF | The pilot is a young woman, who appears to have a broken neck. Part of 		
CF | her face is obscured by her long blonde hair, which is stained with 		
CF | blood from a wound in her head. But you still have no difficulty in 		
CF | recognizing her face: it's a face you've known all your life. It's 		
CF | your face. 		
CF | 		
CF | As you recover from the shock of seeing yourself dead in the cockpit, 		
CF | you look up to see a strange light sparkling in the sky. 		
CF | 		
CF | The wolf pads around in the snow, keeping a close watch on you. 		
CF | 		
CF | > 		Jacqueline says, "A body? Kick it."
		Jacqueline says, "Oh wait, it's us."
		DavidW says, "It's our body in the plane."
		Jacqueline says, "Don't kick it."
DavidW says (to ClubFloyd), "x light" 		
CF ] Crash Site 7/204 		
CF ] Exits: in every conceivable direction 		
CF | 		
CF | > X LIGHT 		
CF | 		
CF | The distant light sparkles like a huge multifaceted crystal. As you 		
CF | stare at it it seems to grow larger and larger and to draw closer and 		
CF | closer, until it fills the whole of your vision, coruscating and 		
CF | sparkling, sparkling, sparkling... 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Observation Lounge 7/205 		
CF ] Exits: north south 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | The sparkling resolves into a multifaceted crystal, glittering a few 		
CF | inches in front of your face. As the crystal comes into focus, you 		
CF | gradually become aware of your surroundings. 		
CF | 		
CF | Observation Lounge 		
CF | It takes a moment or two for you to overcome your disorientation. 		
CF | You're sure you weren't here a moment ago. But as you tear your eyes 		
CF | away from the crystal clasped in your right hand you recognize this 		
CF | place as the Observation Lounge at your local airfield. Facing you is 		
CF | a long window overlooking the tarmac; behind you is a single row of 		
CF | less than luxurious seats. The way out onto the tarmac is through the 		
CF | glass doors in the window to the north, while to the south lies the 		
CF | Cafeteria. 		
CF | 		
CF | As the sparkling fades you absently tighten your fist round the 		
CF | crystal and lower it to your side, while your other arm hugs a parcel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x parcel" 		
CF ] Observation Lounge 7/206 		
CF ] Exits: north south 		
CF | 		
CF | > X PARCEL 		
CF | 		
CF | It's marked URGENT in big red letters and addressed to a 		
CF | Professor Benjamin Yashor; it also bears a unicorn logo. You promised 		
CF | Stephen you'd fly it to the Farpoint Weather Station by tonight. 		
CF | 		
CF | > 		Jacqueline says, "Encounter at Farpoint Weather Station"
DavidW says (to ClubFloyd), "x crystal" 		
CF ] Observation Lounge 7/207 		
CF ] Exits: north south 		
CF | 		
CF | > X CRYSTAL 		
CF | 		
CF | It's about the size of a golf ball, but clear and multifaceted like a 		
CF | very large cut diamond. 		
CF | 		
CF | You struggle to recall how you came by the thing. You were sitting 		
CF | drinking coffee next door when it just dropped onto the table by your 		
CF | elbow. You looked round to see who'd dropped it there, but whoever it 		
CF | was must have already walked off. So you picked it up to examine it, 		
CF | and -- well, somehow you must have wandered in here while you were 		
CF | having that weird vision. 		
CF | 		
CF | > 		Jacqueline says, "Inception"
		DavidW asks, "So we head north to the plane we're destined to die in? And then we become a wolf?"
		Roger says, "I didn't really care for Cloud Atlas that much either"
DavidW says (to ClubFloyd), "n" 		
CF ] Tarmac 7/208 		
CF ] Exits: south 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Tarmac 		
CF | A number of light aircraft are parked on the tarmac, not far from the 		
CF | terminal building just to the south. Further to the north, just beyond 		
CF | the parked aircraft, the main runway extends to the boundary of the 		
CF | airfield. 		
CF | 		
CF | Your plane stands on the tarmac, ready for takeoff as soon as you 		
CF | board it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plane" 		
CF ] Tarmac 7/209 		
CF ] Exits: south 		
CF | 		
CF | > X PLANE 		
CF | 		
CF | It's a small single-engined plane, a Cessna 400 Corvalis TT, to be 		
CF | precise, with the serial number KX-NJ87 displayed clearly on the 		
CF | fuselage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter it" 		
CF ] Tarmac 7/209 		
CF ] Exits: south 		
CF | 		
CF | > ENTER IT 		
CF | 		
CF | Do you want to fly to Farpoint Weather Station now? 		
CF | >> 		
DavidW says (to ClubFloyd), "no" 		
CF ] Tarmac 7/210 		
CF ] Exits: south 		
CF | 		
CF | > NO 		
CF | 		
CF | You change your mind about boarding the plane; there's no point 		
CF | getting aboard if you're not going anywhere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Observation Lounge 7/211 		
CF ] Exits: north south 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Observation Lounge 		
CF | Even at peak times this area could scarcely be called busy. The 		
CF | occasional passenger, the odd plane-spotter, and even a sundry pilot 		
CF | waiting to take off have been known to congregate here, taking 		
CF | advantage of the single row of seats provided to peer out through the 		
CF | window at the tarmac beyond. But no one could accuse the seats of 		
CF | being inviting, and although the long window takes up most of the 		
CF | north wall, there really isn't all that much to see through it, and 		
CF | right now there's no one here but you to see whatever there is. The 		
CF | way out onto the tarmac is through the glass doors in the window to 		
CF | the north, while to the south lies the Cafeteria. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cafeteria 7/212 		
CF ] Exits: north south 		
CF | 		
CF | > S 		
CF | 		
CF | Cafeteria 		
CF | This small cafeteria is definitely of the cheap and cheerful variety, 		
CF | as the red plastic chairs, chipped laminate tables and generally tacky 		
CF | decor loudly declare. The place nevertheless offers a perfectly 		
CF | acceptable service to the pilots who use this airfield and the people 		
CF | who work here. The Observation Lounge lies to the north while the way 		
CF | out to the Parking Lot is south. The toilet, which you hardly need to 		
CF | visit, is just to the east. 		
CF | 		
CF | Over to one side is the table where you were sitting when you found 		
CF | the crystal. 		
CF | 		
CF | On the round table is an empty coffee cup. 		
CF | 		
CF | A few people are dotted around the other tables. 		
CF | 		
CF | As you glance across the room, Bob Trenchard runs up to you waving a 		
CF | piece of paper he presses into your hand. 		
CF | 		
CF | "Hey, Jen!" he exclaims, "Glad I caught you! Here's an update on the 		
CF | weather report I think you should see before you go anywhere." Before 		
CF | you reply he adds, "Must dash -- I'm needed back in the Met office." 		
CF | And before you can speak, he's hurrying away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x report" 		
CF ] Cafeteria 7/213 		
CF ] Exits: north south 		
CF | 		
CF | > X REPORT 		
CF | 		
CF | It seems that there's just been a sharp deterioration in the weather 		
CF | conditions. There's now an eighty per cent chance of a violent snow 		
CF | storm crossing your flight path. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cup" 		
CF ] Cafeteria 7/214 		
CF ] Exits: north south 		
CF | 		
CF | > X CUP 		
CF | 		
CF | It's a plain white cup, with the dregs of your last drink little more 		
CF | than a brown stain at the bottom. There's something poking out from 		
CF | underneath the cup. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under cup" 		
CF ] Cafeteria 7/215 		
CF ] Exits: north south 		
CF | 		
CF | > LOOK UNDER CUP 		
CF | 		
CF | Under the cup you find a business card. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take card" 		
CF ] Cafeteria 7/216 		
CF ] Exits: north south 		
CF | 		
CF | > TAKE CARD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Cafeteria 8/217 		
CF ] Exits: north south 		
CF | 		
CF | > X IT 		
CF | 		
CF | On the front is printed: "Agent Samuel Wolf, FBI". On the reverse is 		
CF | written, "Meet me at Otter Creek -- S.N.O.W.", under which there's a 		
CF | tiny sketch map showing the location. 		
CF | 		
CF | Where did the card come from? You wonder, You don't 		
CF | remember anyone giving it to you. Was it slipped there by the same 		
CF | person that dropped the crystal -- do the FBI use such mind-bending 		
CF | devices now? That's really spooky! And what does this agent want with 		
CF | you? Does he think your parcel contains narcotics? Surely Stephen 		
CF | wouldn't be involved in anything like that! 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cup" 		
CF ] Cafeteria 8/218 		
CF ] Exits: north south 		
CF | 		
CF | > TAKE CUP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cafeteria 8/219 		
CF ] Exits: north south 		
CF | 		
CF | > E 		
CF | 		
CF | You pop into the toilet, examine yourself critically in the mirror, 		
CF | and give your hair a quick comb. Satisfied with the result, you stride 		
CF | confidently back out into the Cafeteria. 		
CF | 		
CF | > 		DavidW asks, "Shall we fly to Otter Creek then?"
		Jacqueline says, "Today is a good day to die."
DavidW says (to ClubFloyd), "n" 		
CF ] Observation Lounge 8/220 		
CF ] Exits: north south 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Observation Lounge 		
CF | Even at peak times this area could scarcely be called busy. The 		
CF | occasional passenger, the odd plane-spotter, and even a sundry pilot 		
CF | waiting to take off have been known to congregate here, taking 		
CF | advantage of the single row of seats provided to peer out through the 		
CF | window at the tarmac beyond. But no one could accuse the seats of 		
CF | being inviting, and although the long window takes up most of the 		
CF | north wall, there really isn't all that much to see through it, and 		
CF | right now there's no one here but you to see whatever there is. The 		
CF | way out onto the tarmac is through the glass doors in the window to 		
CF | the north, while to the south lies the Cafeteria. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Tarmac 8/221 		
CF ] Exits: south 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Tarmac 		
CF | A number of light aircraft are parked on the tarmac, not far from the 		
CF | terminal building just to the south. Further to the north, just beyond 		
CF | the parked aircraft, the main runway extends to the boundary of the 		
CF | airfield. 		
CF | 		
CF | Your plane stands on the tarmac, ready for takeoff as soon as you 		
CF | board it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter plane" 		
CF ] Tarmac 8/221 		
CF ] Exits: south 		
CF | 		
CF | > ENTER PLANE 		
CF | 		
CF | Do you want to fly to Farpoint Weather Station now? 		
CF | >> 		
DavidW says (to ClubFloyd), "no" 		
CF ] Tarmac 8/222 		
CF ] Exits: south 		
CF | 		
CF | > NO 		
CF | 		
CF | You change your mind about boarding the plane; there's no point 		
CF | getting aboard if you're not going anywhere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Tarmac 8/223 		
CF ] Exits: south 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. The only obvious exit is south (to observation 		
CF | lounge). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Observation Lounge 8/224 		
CF ] Exits: north south 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Observation Lounge 		
CF | Even at peak times this area could scarcely be called busy. The 		
CF | occasional passenger, the odd plane-spotter, and even a sundry pilot 		
CF | waiting to take off have been known to congregate here, taking 		
CF | advantage of the single row of seats provided to peer out through the 		
CF | window at the tarmac beyond. But no one could accuse the seats of 		
CF | being inviting, and although the long window takes up most of the 		
CF | north wall, there really isn't all that much to see through it, and 		
CF | right now there's no one here but you to see whatever there is. The 		
CF | way out onto the tarmac is through the glass doors in the window to 		
CF | the north, while to the south lies the Cafeteria. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cafeteria 8/225 		
CF ] Exits: north south 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Cafeteria 		
CF | This small cafeteria is definitely of the cheap and cheerful variety, 		
CF | as the red plastic chairs, chipped laminate tables and generally tacky 		
CF | decor loudly declare. The place nevertheless offers a perfectly 		
CF | acceptable service to the pilots who use this airfield and the people 		
CF | who work here. The Observation Lounge lies to the north while the way 		
CF | out to the Parking Lot is south. The toilet, which you hardly need to 		
CF | visit, is just to the east. 		
CF | 		
CF | Over to one side is the table where you were sitting when you found 		
CF | the crystal. 		
CF | 		
CF | A few people are dotted around the other tables. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Parking Lot 8/226 		
CF ] Exits: north 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Parking Lot 		
CF | The parking lot is not large, and not many cars are parked here; this 		
CF | is hardly a major airport after all. The terminal building, such as it 		
CF | is, lies just to the north, while the way out to the main road is on 		
CF | the far side of the parking lot to the south. 		
CF | 		
CF | You can't help wondering about that message scribbled on the business 		
CF | card. Wolf is obviously trying to tell you something about your 		
CF | parcel, but what? What does he suspect? Stephen assured you 		
CF | it just contained electronic components urgently needed at Farpoint 		
CF | Weather Station. 		
CF | 		
CF | Your car is parked a few yards away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter car" 		
CF ] Parking Lot 8/226 		
CF ] Exits: north 		
CF | 		
CF | > ENTER CAR 		
CF | 		
CF | (first opening the car) 		
CF | You can either drive to Otter Creek to meet Agent Wolf, or drive home, 		
CF | or change your mind about getting in the car and stay put. 		
CF | 		
CF | Do you want to drive to Otter Creek now? 		
CF | >> 		Jacqueline says, "Oh, okay. Yeah."
DavidW says (to ClubFloyd), "yes" 		
CF ] Roadside 8/227 		
CF ] Exits: northeast 		
CF | 		
CF | > YES 		
CF | 		
CF | You climb in, start the car, and drive out of the Parking Lot. Once on 		
CF | the highway it doesn't take you long to find the spot Wolf's map 		
CF | directed you to; after all, you know the area pretty well. Still 		
CF | pondering the wisdom of your actions, you turn off the highway onto 		
CF | the track Wolf indicated. Fifty yards or so down the track you pull 		
CF | over, stop the car, and get out. 		
CF | 		
CF | Roadside 		
CF | The road Agent Wolf directed you to turns out to be a little-used 		
CF | track running through woodland. On the far side of the road, to the 		
CF | west, the woodland is quite sparse, as the ground descends down a 		
CF | snow-covered slope to Otter Creek. On this, the east side of the road, 		
CF | the woodland is much denser. From the description Wolf gave you, the 		
CF | path running through the trees just to the northeast must be the one 		
CF | he wants you to take to meet him. 		
CF | 		
CF | Your car is parked just off the road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x car" 		
CF ] Roadside 8/228 		
CF ] Exits: northeast 		
CF | 		
CF | > X CAR 		
CF | 		
CF | It's a slightly battered old Ford -- you prefer to lavish your spare 		
CF | cash on flying rather than driving. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Clearing 8/229 		
CF ] Exits: southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Clearing 		
CF | The clearing is roughly circular, and about six or seven yards across. 		
CF | The surrounding trees are quite widely spaced: in principle you could 		
CF | wander through them in just about any direction, although the best 		
CF | path is the one by which you entered, off to the southwest. The patchy 		
CF | snow covering the ground appears dull and greyish under the leaden 		
CF | sky. Something about the clearing seems not quite right, as if some 		
CF | fundamental violation of normality were taking place, but you can't 		
CF | put your finger on anything perceptible, unless it be the almost 		
CF | supernatural silence. 		
CF | 		
CF | A tall dark stranger is standing in the middle of the clearing, eyeing 		
CF | you warily. 		
CF | 		
CF | "Thank you for coming, Miss Sousa", he greets you, "I'm Agent Samuel 		
CF | Wolf of what you might call the Future Bureau of Intervention." He 		
CF | cocks an eyebrow at you and continues, "You look sceptical, Miss 		
CF | Sousa, but I assure you I'm in deadly earnest. We are at an acute 		
CF | causal crossroads -- so acute as to justify my intervention from your 		
CF | future. There are now just two ways to repair the time-line and I have 		
CF | to decide which is the less risky; and that depends entirely on 		
CF | you. So, tell me, Miss Sousa, do you understand the vision my 		
CF | psychotropic field emitter showed you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "no" 		
CF ] Clearing 8/230 		
CF ] Exits: southwest 		
CF | 		
CF | > NO 		
CF | 		
CF | "No, I don't think I do," you confess, "At least, if you were just 		
CF | trying to warn me I might fly into bad weather, it was a ridicously 		
CF | elaborate way to go about it!" 		
CF | 		
CF | "Quite so, Miss Sousa," he agrees evenly. "But for my intervention you 		
CF | would have flown into extremely bad weather, and you would have been 		
CF | killed. But you're absolutely right that it woudn't have been worth 		
CF | while risking this temporal incursion just to prevent that! 		
CF | No, it wasn't you I came to save, but that parcel you're carrying. Its 		
CF | non-delivery would result in the collapse of the time-line from which 		
CF | I come. So it simply must be delivered, with or without you. 		
CF | But which will create the lesser temporal contamination? It would be 		
CF | neater if you delivered the parcel, but I could deliver it myself at a 		
CF | pinch, and my intervention has made you a potential contaminant. You 		
CF | appreciate my dilemma, don't you?" 		
CF | 		
CF | > 		Jacqueline says, "The Future Bureau of Intervention."
		Roger says, "I've been trying to call you on the Sousa phone all day"
		DavidW says, "ha"
DavidW says (to ClubFloyd), "yes" 		
CF ] Clearing 8/231 		
CF ] Exits: southwest 		
CF | 		
CF | > YES 		
CF | 		
CF | "Sure, yes, it all makes perfect sense!" you declare. 		
CF | 		
CF | "Sarcasm ill becomes you, Miss Sousa," he retorts. "Your life may 		
CF | depend on your demonstrating correct understanding. I see I shall have 		
CF | to start from the beginning: While you were imbibing your caffeinated 		
CF | beverage at the flying facility I slipped a psychotropic field emitter 		
CF | to you through the interdimensional spatio-temporal interstices -- 		
CF | along with a suitably enticing invitation to meet me here. By doing 		
CF | so you've averted some aspects of the time-line partially disclosed to 		
CF | you in the PFE-induced trance-state, since I've now delayed your 		
CF | take-off for long enough to ensure that you don't fly into the storm 		
CF | that would otherwise have killled you and destroyed the parcel you 		
CF | were meant to deliver." 		
CF | 		
CF | "But why..." you start. 		
CF | 		
CF | "Why such an elaborate way to delay you and rescue your parcel?" he 		
CF | interrupts. "Because I have to stick to the rules, Miss Sousa. I 		
CF | appreciate you don't have even the most basic grounding in 		
CF | chronodynamic paradox resolution theory, but even you must be able to 		
CF | see that the fewer people who are aware of my existence here the less 		
CF | danger there is of temporal contamination. And talking of temporal 		
CF | contamination -- your next task is to persuade me to entrust the 		
CF | parcel delivery to you instead of eliminating you from the temporal 		
CF | equation, and to do that you need to demonstrate you truly comprehend 		
CF | the vision I gave you." He smiles thinly, concluding, "But do feel 		
CF | free to ask me anything you feel may help you in that task." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about unicorn" 		
CF ] Clearing 8/231 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK HIM ABOUT UNICORN 		
CF | 		
CF | Which do you mean, the ancient book, the logo or the animal? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "logo" 		
CF ] Clearing 8/232 		
CF ] Exits: southwest 		
CF | 		
CF | > LOGO 		
CF | 		
CF | "I'm afraid there are many things I cannot safely discuss with you, 		
CF | and that's one of them," he replies. "Cross-temporal intervention is 		
CF | such a delicate art, and if one gets it wrong, one can end up doing so 		
CF | much more harm than good. Anything I tell you now could have 		
CF | future consequences in this time-line." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about ancient book" 		
CF ] Clearing 8/233 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK HIM ABOUT ANCIENT BOOK 		
CF | 		
CF | "I'm afraid that's something else I can't discuss with you," he 		
CF | apologizes. "I must do all I can to preserve this time-line, you see." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about crystal" 		
CF ] Clearing 8/234 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK HIM ABOUT CRYSTAL 		
CF | 		
CF | (the sparkling crystal) 		
CF | "Psychtropic field emitter -- is that just a fancy name for that 		
CF | hypnotic crystal I picked up?" you ask. 		
CF | 		
CF | "That's right," he replies, "except that 'hypnotic' is a bit 		
CF | misleading. 'Trance-inducing' would be nearer the mark -- in terms 		
CF | you're capable of grasping. When you picked it up and looked at it the 		
CF | first time it induced an altered state of consciousness in which you 		
CF | experienced elements of the time-line I was sent to avert, although 		
CF | the presentation was quite symbolic in places and somewhat distorted 		
CF | by elements from your own subconscious. It's a one-shot device, 		
CF | though; it won't show you anything else. It's just inert crystal now." 		
CF | 		
CF | > 		Roger says, "There's only so much mansplaining I can do in this timeline"
DavidW says (to ClubFloyd), "ask him about parcel" 		
CF ] Clearing 8/235 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK HIM ABOUT PARCEL 		
CF | 		
CF | "Are the contents of this parcel really so important that history 		
CF | would be changed by my failure to deliver it?" you ask incredulously. 		
CF | 		
CF | "Assuredly," he replies. "One of the elementary principles of temporal 		
CF | intervention is the recognition of how far reaching the consequences 		
CF | of certain trivial-seeming events can be. Your parcel contains 		
CF | components Professor Yashor simply must have in order to make 		
CF | his breakthrough measurements of tonight's freak storm. Without those 		
CF | measurements... well, let's just say history takes a darker course." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about thread" 		
CF ] Clearing 8/236 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK HIM ABOUT THREAD 		
CF | 		
CF | "I'm afraid if I answered that I really would have to kill you," he 		
CF | replies, "it would be the only way to elmininate the epistemic 		
CF | temporal contamination." 		
CF | 		
CF | > 		Jacqueline says (to Roger), "heh"
DavidW says (to ClubFloyd), "ask him about skeleton" 		
CF ] Clearing 8/237 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK HIM ABOUT SKELETON 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about plane" 		
CF ] Clearing 8/237 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK HIM ABOUT PLANE 		
CF | 		
CF | Which do you mean, the aeroplane or the Cessna? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "aeroplane" 		
CF ] Clearing 8/237 		
CF ] Exits: southwest 		
CF | 		
CF | > AEROPLANE 		
CF | 		
CF | Which do you mean, the aeroplane or the Cessna? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cessna" 		
CF ] Clearing 8/238 		
CF ] Exits: southwest 		
CF | 		
CF | > CESSNA 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about fbi" 		
CF ] Clearing 8/239 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK HIM ABOUT FBI 		
CF | 		
CF | "Who are you exactly? you inquire. 		
CF | 		
CF | "As I said, I'm Agent Wolf of the Future Bureau of Intervention -- at 		
CF | least that name will do as well as any other," he replies. "I'm from 		
CF | about a thousand years in your future. My job is to travel back in 		
CF | time making constructive interventions. If I hadn't intervened here 		
CF | today you would have crashed on the way to Farpoint Weather Station 		
CF | and Benjamin Yashor would never have received the components he needed 		
CF | to make his seminal measurements - the ones that enabled a paradigm 		
CF | shift in the way humanity understood climate change and so brought 		
CF | about the future from which I come, instead of the one the 		
CF | psychotropic field emitter symboliically presented to you." 		
CF | 		
CF | > 		Jacqueline says, "If only the Future Bureau of Intervention agent had been a woman, this game could have passed the Bechdel test."
DavidW says (to ClubFloyd), "ask him about berries" 		
CF ] Clearing 8/240 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK HIM ABOUT BERRIES 		
CF | 		
CF | (the red berries) 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about flower" 		
CF ] Clearing 8/241 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK HIM ABOUT FLOWER 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about priest" 		
CF ] Clearing 8/242 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK HIM ABOUT PRIEST 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		DavidW asks, "What should I be asking about here?"
DavidW says (to ClubFloyd), "ask him about ancient tongue" 		
CF ] Clearing 8/243 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK HIM ABOUT ANCIENT TONGUE 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about snow" 		
CF ] Clearing 8/244 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK HIM ABOUT SNOW 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about storm" 		
CF ] Clearing 8/245 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK HIM ABOUT STORM 		
CF | 		
CF | "Would I really have been killed in a plane crash if I'd taken off 		
CF | when I was planning to?" you ask. 		
CF | 		
CF | "Oh yes," he tells you. "My intervention saved your life; you'd have 		
CF | flown straight into that storm and the storm would have brought you 		
CF | down -- all the time-line variants show that! But it's safe for you to 		
CF | fly now; I've delayed you long enough to ensure that you'll miss the 		
CF | storm." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a yashor" 		
CF ] Clearing 8/245 		
CF ] Exits: southwest 		
CF | 		
CF | > A YASHOR 		
CF | 		
CF | Which do you mean, the ancient book or Yashor? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a dr yashor" 		
CF ] Clearing 8/246 		
CF ] Exits: southwest 		
CF | 		
CF | > A DR YASHOR 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		DavidW asks, "perhaps we just go back to the plane and fly it?"
Jacqueline says (to ClubFloyd), "a measurements" 		
CF ] Clearing 8/247 		
CF ] Exits: southwest 		
CF | 		
CF | > A MEASUREMENTS 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		Jacqueline says (to DW), "Sure"
DavidW says (to ClubFloyd), "sw" 		
CF ] Clearing 8/248 		
CF ] Exits: southwest 		
CF | 		
CF | > SW 		
CF | 		
CF | Wolf blocks your exit, saying "I'm afraid I can't let you leave just 		
CF | yet, Miss Sousa; you have to prove to me that you understand your 		
CF | vision." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Clearing 8/249 		
CF ] Exits: southwest 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a large brown parcel. You are wearing a leather flying 		
CF | jacket. 		
CF | 		
CF | Wolf continues to circle you in almost predatory manner. "I can't let 		
CF | you go without knowing what effect that vision had on you," he 		
CF | remarks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take stick" 		
CF ] Clearing 8/249 		
CF ] Exits: southwest 		
CF | 		
CF | > TAKE STICK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Roger asks, "maybe some TELL ?"
DavidW says (to ClubFloyd), "tell him about vision" 		
CF ] Clearing 8/250 		
CF ] Exits: southwest 		
CF | 		
CF | > TELL HIM ABOUT VISION 		
CF | 		
CF | "Just what was my vision all about?" you ask. 		
CF | 		
CF | "In essence, it was an attempt to represent the alternative time-line 		
CF | I'm here to prevent," he replies. "It wasn't an absolutely literal 		
CF | representation of course -- that would have been quite inappropriate. 		
CF | Call it a coded vision that only tells you what you're ready to know." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell him about aeroplane" 		
CF ] Clearing 8/250 		
CF ] Exits: southwest 		
CF | 		
CF | > TELL HIM ABOUT AEROPLANE 		
CF | 		
CF | Which do you mean, the aeroplane or the Cessna? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "crash" 		
CF ] Clearing 8/251 		
CF ] Exits: southwest 		
CF | 		
CF | > CRASH 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x card" 		
CF ] Clearing 8/251 		
CF ] Exits: southwest 		
CF | 		
CF | > X CARD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cup" 		
CF ] Clearing 8/251 		
CF ] Exits: southwest 		
CF | 		
CF | > X CUP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about proof" 		
CF ] Clearing 8/252 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK HIM ABOUT PROOF 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a prof" 		
CF ] Clearing 8/253 		
CF ] Exits: southwest 		
CF | 		
CF | > A PROF 		
CF | 		
CF | "Are Benjamin Yashor's weather measurements really so important?" yoiu 		
CF | ask, "I'd never even heard of the man before I read the address on the 		
CF | parcel I was asked to deliver!" 		
CF | 		
CF | "Professor Yashor's measurements over the next couple of days will be 		
CF | vital to the future of humanity," he assures you. "More than that I'm 		
CF | not prepared to say: you might go and tell Yashor, and that could 		
CF | change the very future I'm trying to preserve! 		
CF | 		
CF | > 		Jacqueline says, "Or maybe I'm *supposed* to tell him and that's how he saves humanity."
DavidW says (to ClubFloyd), "ask him about butterfly" 		
CF ] Clearing 8/254 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK HIM ABOUT BUTTERFLY 		
CF | 		
CF | (the large white butterfly) 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw crystal" 		
CF ] Clearing 8/254 		
CF ] Exits: southwest 		
CF | 		
CF | > THROW CRYSTAL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Clearing 8/255 		
CF ] Exits: southwest 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a large brown parcel. You are wearing a leather flying 		
CF | jacket. 		
CF | 		
CF | "I need you to demonstrate you understood your vision," Wolf tells 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x parcel" 		
CF ] Clearing 8/256 		
CF ] Exits: southwest 		
CF | 		
CF | > X PARCEL 		
CF | 		
CF | It's marked URGENT in big red letters and addressed to a 		
CF | Professor Benjamin Yashor; it also bears a unicorn logo. You promised 		
CF | Stephen you'd fly it to the Farpoint Weather Station by tonight. 		
CF | 		
CF | "Perhaps there's something else you'd like to ask, Miss Sousa," Wolf 		
CF | suggests. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jacket" 		
CF ] Clearing 8/257 		
CF ] Exits: southwest 		
CF | 		
CF | > X JACKET 		
CF | 		
CF | Some of your friends think it's a bit of an old-fashioned affectation, 		
CF | as if you thought of yourself as a fighter ace from yesteryear, but 		
CF | you've worn this jacket for as long as you've been flying; you think 		
CF | it helps you look the part, but more importantly, it's nice and warm. 		
CF | 		
CF | "If you have any more questions, now would be a good time to ask," he 		
CF | prompts you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about me" 		
CF ] Clearing 8/258 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK ABOUT ME 		
CF | 		
CF | "So what happens to me now?" you ask. 		
CF | 		
CF | "That depends on you, Miss Sousa," he replies. "If you can show me 		
CF | that the vision I induced had the desired effect, you can go and fly 		
CF | your plane to Farpoint Weather Station. If not..." he leaves the 		
CF | sentence unfinished with a far from comforting shrug. 		
CF | 		
CF | > 		Jacqueline says, "Let's just go."
		DavidW says, "he won't let us"
		DavidW says, "We haven't demonstrated something."
Roger says (to cf), "give book to wolf" 		
CF ] Clearing 8/258 		
CF ] Exits: southwest 		
CF | 		
CF | > GIVE BOOK TO WOLF 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline asks, "How did we trigger him asking us whether or not we understood last time?"
Roger says (to cf), "give parcel to wolf" 		
CF ] Clearing 8/259 		
CF ] Exits: southwest 		
CF | 		
CF | > GIVE PARCEL TO WOLF 		
CF | 		
CF | "Don't give up so easily, Miss Sousa." Wolf advises you, "If you force 		
CF | me to deliver that parcel I'll have to eliminate you from the 		
CF | equation." 		
CF | 		
CF | > 		
Roger says (to cf), "give jacket to wolf" 		
CF ] Clearing 8/260 		
CF ] Exits: southwest 		
CF | 		
CF | > GIVE JACKET TO WOLF 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Roger says (to cf), "open parcel" 		
CF ] Clearing 8/261 		
CF ] Exits: southwest 		
CF | 		
CF | > OPEN PARCEL 		
CF | 		
CF | Agent Wolf shakes his head at you with palpable disapproval at this 		
CF | gesture of distrust, so you desist. 		
CF | 		
CF | "If you have any more questions, now would be a good time to ask," he 		
CF | prompts you. 		
CF | 		
CF | > 		
Roger says (to cf), "shake parcel" 		
CF ] Clearing 8/261 		
CF ] Exits: southwest 		
CF | 		
CF | > SHAKE PARCEL 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Roger says (to cf), "tell wolf about dream" 		
CF ] Clearing 8/262 		
CF ] Exits: southwest 		
CF | 		
CF | > TELL WOLF ABOUT DREAM 		
CF | 		
CF | He's already told you that your vision was a kind of coded 		
CF | presentation of the future he's here to avert, and that you'll have to 		
CF | work the rest out for yourself. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "kick wolf" 		
CF ] Clearing 8/263 		
CF ] Exits: southwest 		
CF | 		
CF | > KICK WOLF 		
CF | 		
CF | He backs away from you, as if anxious to avoid physical contact. 		
CF | 		
CF | "Perhaps there's something else you'd like to ask, Miss Sousa," Wolf 		
CF | suggests. 		
CF | 		
CF | > 		
Roger says (to cf), "ask wolf about future" 		
CF ] Clearing 8/264 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK WOLF ABOUT FUTURE 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Roger says (to cf), "tell wolf about snow" 		
CF ] Clearing 8/265 		
CF ] Exits: southwest 		
CF | 		
CF | > TELL WOLF ABOUT SNOW 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about vending machine" 		
CF ] Clearing 8/266 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK ABOUT VENDING MACHINE 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Roger says (to cf), "ask wolf about storm" 		
CF ] Clearing 8/267 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK WOLF ABOUT STORM 		
CF | 		
CF | He's already told you that you would have flown into a storm and died 		
CF | in a crash had you taken off earlier, but that it's safe for you to 		
CF | fly now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about bone" 		
CF ] Clearing 8/267 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK ABOUT BONE 		
CF | 		
CF | Which do you mean, the skeleton or the femur? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "femur" 		
CF ] Clearing 8/268 		
CF ] Exits: southwest 		
CF | 		
CF | > FEMUR 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Roger says (to cf), "ask wolf about climate" 		
CF ] Clearing 8/269 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK WOLF ABOUT CLIMATE 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "sw" 		
CF ] Clearing 8/270 		
CF ] Exits: southwest 		
CF | 		
CF | > SW 		
CF | 		
CF | Wolf blocks your exit, saying "I'm afraid I can't let you leave just 		
CF | yet, Miss Sousa; you have to prove to me that you understand your 		
CF | vision." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about dream" 		
CF ] Clearing 8/271 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK ABOUT DREAM 		
CF | 		
CF | He's already told you that your vision was a kind of coded 		
CF | presentation of the future he's here to avert, and that you'll have to 		
CF | work the rest out for yourself. 		
CF | 		
CF | > 		
Roger says (to cf), "tell wolf about vision" 		
CF ] Clearing 8/272 		
CF ] Exits: southwest 		
CF | 		
CF | > TELL WOLF ABOUT VISION 		
CF | 		
CF | He's already told you that your vision was a kind of coded 		
CF | presentation of the future he's here to avert, and that you'll have to 		
CF | work the rest out for yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Clearing 8/273 		
CF ] Exits: southwest 		
CF | 		
CF | > N 		
CF | 		
CF | Wolf blocks your exit, saying "I'm afraid I can't let you leave just 		
CF | yet, Miss Sousa; you have to prove to me that you understand your 		
CF | vision." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fly" 		
CF ] Clearing 8/274 		
CF ] Exits: southwest 		
CF | 		
CF | > FLY 		
CF | 		
CF | If only you could! 		
CF | 		
CF | "I need you to demonstrate you understood your vision," Wolf tells 		
CF | you. 		
CF | 		
CF | > 		
Roger says (to cf), "die" 		
CF ] Clearing 8/274 		
CF ] Exits: southwest 		
CF | 		
CF | > DIE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a wolf" 		
CF ] Clearing 8/275 		
CF ] Exits: southwest 		
CF | 		
CF | > A WOLF 		
CF | 		
CF | "Do you really expect me to believe you're a time traveller?" you ask. 		
CF | 		
CF | "I hope you don't really have such a closed mind, Miss Sousa," he 		
CF | replies, "It could prove fatal to you." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a farpoint" 		
CF ] Clearing 8/276 		
CF ] Exits: southwest 		
CF | 		
CF | > A FARPOINT 		
CF | 		
CF | "Is it really so important that I get to Farpoint Weather Station in 		
CF | one piece?" you ask, "Is it safe now?" 		
CF | 		
CF | "Yes to both," he replies. "Stephen Mundleford didn't lie to you when 		
CF | he told you how urgent it is to deliver your parcel there tonight -- 		
CF | indeed, he can't know just how vital it is that you do so. And yes, 		
CF | I've now delayed your take-off for long enough to ensure that you can 		
CF | fly there safely, without flying into the storm that would otherwise 		
CF | have killed you." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a mundleford" 		
CF ] Clearing 8/277 		
CF ] Exits: southwest 		
CF | 		
CF | > A MUNDLEFORD 		
CF | 		
CF | "So Stephen Mundleford told me the truth about what's in this parcel?" 		
CF | you ask. "It really isn't narcotics or anything like that?" 		
CF | 		
CF | "Of course he was telling you the truth!" Wolf replies. "You know him 		
CF | better than I do, but I don't think he'd lie to you about a thing like 		
CF | that. The narcotics idea was just a vague suspicious planted by my 		
CF | psychotropic field emitter, to help persuade you take the bait of my 		
CF | FBI card. I simply couldn't turn up at the airfield in person 		
CF | -- I would have interacted with far too many people!" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a parcel" 		
CF ] Clearing 8/278 		
CF ] Exits: southwest 		
CF | 		
CF | > A PARCEL 		
CF | 		
CF | You've already asked him about the parcel. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "sw" 		
CF ] Clearing 8/279 		
CF ] Exits: southwest 		
CF | 		
CF | > SW 		
CF | 		
CF | Wolf blocks your exit, saying "I'm afraid I can't let you leave just 		
CF | yet, Miss Sousa; you have to prove to me that you understand your 		
CF | vision." 		
CF | 		
CF | > 		
Roger says (to cf), "read parcel" 		
CF ] Clearing 8/280 		
CF ] Exits: southwest 		
CF | 		
CF | > READ PARCEL 		
CF | 		
CF | It's marked URGENT in big red letters and addressed to a 		
CF | Professor Benjamin Yashor; it also bears a unicorn logo. You promised 		
CF | Stephen you'd fly it to the Farpoint Weather Station by tonight. 		
CF | 		
CF | Wolf continues to circle you in almost predatory manner. "I can't let 		
CF | you go without knowing what effect that vision had on you," he 		
CF | remarks. 		
CF | 		
CF | > 		
Roger says (to cf), "cry" 		
CF ] Clearing 8/280 		
CF ] Exits: southwest 		
CF | 		
CF | > CRY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Roger says (to cf), "laugh" 		
CF ] Clearing 8/280 		
CF ] Exits: southwest 		
CF | 		
CF | > LAUGH 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "t vision" 		
CF ] Clearing 8/281 		
CF ] Exits: southwest 		
CF | 		
CF | > T VISION 		
CF | 		
CF | He's already told you that your vision was a kind of coded 		
CF | presentation of the future he's here to avert, and that you'll have to 		
CF | work the rest out for yourself. 		
CF | 		
CF | > 		
Roger says (to cf), "sleep" 		
CF ] Clearing 8/282 		
CF ] Exits: southwest 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | You aren't feeling especially drowsy. 		
CF | 		
CF | Wolf continues to circle you in almost predatory manner. "I can't let 		
CF | you go without knowing what effect that vision had on you," he 		
CF | remarks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wake" 		
CF ] Clearing 8/283 		
CF ] Exits: southwest 		
CF | 		
CF | > WAKE 		
CF | 		
CF | You seem to be as awake as you can be. 		
CF | 		
CF | "If you have any more questions, now would be a good time to ask," he 		
CF | prompts you. 		
CF | 		
CF | > 		Jacqueline asks, "oh, are a & t interchangeable from the game's perspective?"
		Roger says, "seems like it"
Roger says (to cf), "shiver" 		
CF ] Clearing 8/283 		
CF ] Exits: southwest 		
CF | 		
CF | > SHIVER 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Roger says (to cf), "start fire" 		
CF ] Clearing 8/283 		
CF ] Exits: southwest 		
CF | 		
CF | > START FIRE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Roger says (to cf), "rub wolf" 		
CF ] Clearing 8/284 		
CF ] Exits: southwest 		
CF | 		
CF | > RUB WOLF 		
CF | 		
CF | You achieve nothing by this. 		
CF | 		
CF | "Perhaps there's something else you'd like to ask, Miss Sousa," Wolf 		
CF | suggests. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] Clearing 8/285 		
CF ] Exits: southwest 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a large brown parcel. You are wearing a leather flying 		
CF | jacket. 		
CF | 		
CF | "I need you to demonstrate you understood your vision," Wolf tells 		
CF | you. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "search coat" 		
CF ] Clearing 8/285 		
CF ] Exits: southwest 		
CF | 		
CF | > SEARCH COAT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "search jacket" 		
CF ] Clearing 8/286 		
CF ] Exits: southwest 		
CF | 		
CF | > SEARCH JACKET 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | "If you have any more questions, now would be a good time to ask," he 		
CF | prompts you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about mountain" 		
CF ] Clearing 8/287 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK ABOUT MOUNTAIN 		
CF | 		
CF | You've already asked him about Farpoint Weather Station, and he's 		
CF | already told you it's now both safe for you to fly there and vital 		
CF | that you do so. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about hand" 		
CF ] Clearing 8/288 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK ABOUT HAND 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about crevasse" 		
CF ] Clearing 8/289 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK ABOUT CREVASSE 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about tennis" 		
CF ] Clearing 8/290 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK ABOUT TENNIS 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "card" 		
CF ] Clearing 8/290 		
CF ] Exits: southwest 		
CF | 		
CF | > CARD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about falling" 		
CF ] Clearing 8/291 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK ABOUT FALLING 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a card" 		
CF ] Clearing 8/292 		
CF ] Exits: southwest 		
CF | 		
CF | > A CARD 		
CF | 		
CF | "How did your business card get under my cup?" you ask, "I didn't see 		
CF | anyone leave it there!" 		
CF | 		
CF | "As I said, I slipped it through the spatio-temporal polydimensional 		
CF | interstices, along with the crystal," he tells you. "Or, to put it 		
CF | more simply, I teleported it there through time and space. It's a 		
CF | technique you won't discover for another five centuries, so there's no 		
CF | point my trying to explain the technical details." 		
CF | 		
CF | > 		
Roger says (to cf), "undo" 		
CF ] Clearing 8/291 		
CF ] Exits: southwest 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Clearing 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jacqueline asks, "Why undo?"
		Roger says, "I thought that might be what he needed to see"
		DavidW asks, "what?"
		DavidW says, "We no longer have the card."
		Roger exclaims, "it shows our mastery of time travel!"
		Jacqueline asks, "Where'd the card go?"
		DavidW says, "I dunno. Same place the cup went."
Jacqueline says (to ClubFloyd), "x car" 		
CF ] Clearing 8/291 		
CF ] Exits: southwest 		
CF | 		
CF | > X CAR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to cf), "wolf, follow me" 		
CF ] Clearing 8/292 		
CF ] Exits: southwest 		
CF | 		
CF | > WOLF, FOLLOW ME 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a card" 		
CF ] Clearing 8/293 		
CF ] Exits: southwest 		
CF | 		
CF | > A CARD 		
CF | 		
CF | "How did your business card get under my cup?" you ask, "I didn't see 		
CF | anyone leave it there!" 		
CF | 		
CF | "As I said, I slipped it through the spatio-temporal polydimensional 		
CF | interstices, along with the crystal," he tells you. "Or, to put it 		
CF | more simply, I teleported it there through time and space. It's a 		
CF | technique you won't discover for another five centuries, so there's no 		
CF | point my trying to explain the technical details." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "sw" 		
CF ] Clearing 8/294 		
CF ] Exits: southwest 		
CF | 		
CF | > SW 		
CF | 		
CF | Wolf blocks your exit, saying "I'm afraid I can't let you leave just 		
CF | yet, Miss Sousa; you have to prove to me that you understand your 		
CF | vision." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a cup" 		
CF ] Clearing 8/295 		
CF ] Exits: southwest 		
CF | 		
CF | > A CUP 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Clearing 8/296 		
CF ] Exits: southwest 		
CF | 		
CF | > YES 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "no" 		
CF ] Clearing 8/297 		
CF ] Exits: southwest 		
CF | 		
CF | > NO 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about vision" 		
CF ] Clearing 8/298 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK ABOUT VISION 		
CF | 		
CF | He's already told you that your vision was a kind of coded 		
CF | presentation of the future he's here to avert, and that you'll have to 		
CF | work the rest out for yourself. 		
CF | 		
CF | > 		Jacqueline says, "I feel very stuck."
DavidW says (to ClubFloyd), "ask about future" 		
CF ] Clearing 8/299 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK ABOUT FUTURE 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask about past" 		
CF ] Clearing 8/300 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK ABOUT PAST 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a parcel" 		
CF ] Clearing 8/301 		
CF ] Exits: southwest 		
CF | 		
CF | > A PARCEL 		
CF | 		
CF | You've already asked him about the parcel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a quest" 		
CF ] Clearing 8/302 		
CF ] Exits: southwest 		
CF | 		
CF | > A QUEST 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a game" 		
CF ] Clearing 8/303 		
CF ] Exits: southwest 		
CF | 		
CF | > A GAME 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] Clearing 8/303 		
CF ] Exits: southwest 		
CF | 		
CF | > XYZZY 		
CF | 		
CF | Nothing happens at all; perhaps you've lost your magic touch. 		
CF | 		
CF | > 		Jacqueline says, "har"
		Roger says, "yeah I'm feeling out of ideas."
Jacqueline says (to ClubFloyd), "hit wolf" 		
CF ] Clearing 8/304 		
CF ] Exits: southwest 		
CF | 		
CF | > HIT WOLF 		
CF | 		
CF | He backs away from you, as if anxious to avoid physical contact. 		
CF | 		
CF | "I need you to demonstrate you understood your vision," Wolf tells 		
CF | you. 		
CF | 		
CF | > 		DavidW says, "seems a shame to be stuck here."
		Jacqueline says, "Yeah"
Jacqueline says (to ClubFloyd), "x wolf" 		
CF ] Clearing 8/305 		
CF ] Exits: southwest 		
CF | 		
CF | > X WOLF 		
CF | 		
CF | He's almost handsome, in a gaunt kind of way, with rather angular 		
CF | features and a haunted look in his eyes. 		
CF | 		
CF | "Perhaps there's something else you'd like to ask, Miss Sousa," Wolf 		
CF | suggests. 		
CF | 		
CF | > 		
Roger says (to cf), "tell wolf about understanding" 		
CF ] Clearing 8/306 		
CF ] Exits: southwest 		
CF | 		
CF | > TELL WOLF ABOUT UNDERSTANDING 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Roger says (to cf), "ask wolf about proof" 		
CF ] Clearing 8/307 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK WOLF ABOUT PROOF 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Roger says (to cf), "wolf, goodbye" 		
Jacqueline says (to ClubFloyd), "kiss wolf" 		
CF ] Clearing 8/308 		
CF ] Exits: southwest 		
CF | 		
CF | > WOLF, GOODBYE 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
CF ] Clearing 8/309 		
CF ] Exits: southwest 		
CF | 		
CF | > KISS WOLF 		
CF | 		
CF | He backs away from you, as if anxious to avoid physical contact. 		
CF | 		
CF | Wolf continues to circle you in almost predatory manner. "I can't let 		
CF | you go without knowing what effect that vision had on you," he 		
CF | remarks. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "run" 		
CF ] Clearing 8/310 		
CF ] Exits: southwest 		
CF | 		
CF | > RUN 		
CF | 		
CF | You'll have to say which compass direction to go in. 		
CF | 		
CF | "I need you to demonstrate you understood your vision," Wolf tells 		
CF | you. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "run sw" 		
CF ] Clearing 8/311 		
CF ] Exits: southwest 		
CF | 		
CF | > RUN SW 		
CF | 		
CF | Wolf blocks your exit, saying "I'm afraid I can't let you leave just 		
CF | yet, Miss Sousa; you have to prove to me that you understand your 		
CF | vision." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a death" 		
CF ] Clearing 8/312 		
CF ] Exits: southwest 		
CF | 		
CF | > A DEATH 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "die" 		
CF ] Clearing 8/312 		
CF ] Exits: southwest 		
CF | 		
CF | > DIE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pray" 		
CF ] Clearing 8/312 		
CF ] Exits: southwest 		
CF | 		
CF | > PRAY 		
CF | 		
CF | For all the good it does, it might as well be God's day off. 		
CF | 		
CF | > 		Jacqueline says (to Game), "I KNOW"
		Jacqueline says, "God has abandoned us in this game."
DavidW says (to ClubFloyd), "a equipment" 		
CF ] Clearing 8/313 		
CF ] Exits: southwest 		
CF | 		
CF | > A EQUIPMENT 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Roger says (to cf), "throw parcel" 		
CF ] Clearing 8/314 		
CF ] Exits: southwest 		
CF | 		
CF | > THROW PARCEL 		
CF | 		
CF | Wolf stops you with a fierce growl before the parcel leaves your 		
CF | hands. "If you mistreat that parcel I will have to elminate 		
CF | you, Miss Sousa," he warns. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a wolf" 		
CF ] Clearing 8/315 		
CF ] Exits: southwest 		
CF | 		
CF | > A WOLF 		
CF | 		
CF | "Do you really expect me to believe you're a time traveller?" you ask. 		
CF | 		
CF | "I hope you don't really have such a closed mind, Miss Sousa," he 		
CF | replies, "It could prove fatal to you." 		
CF | 		
CF | > 		Jacqueline says, "Honestly, him killing us would at least give us an ending."
Jacqueline says (to ClubFloyd), "say I believe" 		
CF ] Clearing 8/316 		
CF ] Exits: southwest 		
CF | 		
CF | > SAY I BELIEVE 		
CF | 		
CF | (to Agent Wolf) 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a package" 		
CF ] Clearing 8/317 		
CF ] Exits: southwest 		
CF | 		
CF | > A PACKAGE 		
CF | 		
CF | You've already asked him about the parcel. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open package" 		
CF ] Clearing 8/318 		
CF ] Exits: southwest 		
CF | 		
CF | > OPEN PACKAGE 		
CF | 		
CF | Agent Wolf shakes his head at you with palpable disapproval at this 		
CF | gesture of distrust, so you desist. 		
CF | 		
CF | "If you have any more questions, now would be a good time to ask," he 		
CF | prompts you. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "l" 		
CF ] Clearing 8/319 		
CF ] Exits: southwest 		
CF | 		
CF | > L 		
CF | 		
CF | Clearing 		
CF | The clearing is roughly circular, and about six or seven yards across. 		
CF | The surrounding trees are quite widely spaced: in principle you could 		
CF | wander through them in just about any direction, although the best 		
CF | path is the one by which you entered, off to the southwest. The patchy 		
CF | snow covering the ground appears dull and greyish under the leaden 		
CF | sky. Something about the clearing seems not quite right, as if some 		
CF | fundamental violation of normality were taking place, but you can't 		
CF | put your finger on anything perceptible, unless it be the almost 		
CF | supernatural silence. 		
CF | 		
CF | Agent Wolf is pacing round the clearing, eyeing you warily. 		
CF | 		
CF | "Perhaps there's something else you'd like to ask, Miss Sousa," Wolf 		
CF | suggests. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Clearing 8/320 		
CF ] Exits: southwest 		
CF | 		
CF | > E 		
CF | 		
CF | Wolf blocks your exit, saying "I'm afraid I can't let you leave just 		
CF | yet, Miss Sousa; you have to prove to me that you understand your 		
CF | vision." 		
CF | 		
CF | > 		DavidW says, "oh. if something here isn't right about the clearing...."
DavidW says (to ClubFloyd), "dig" 		
CF ] Clearing 8/321 		
CF ] Exits: southwest 		
CF | 		
CF | > DIG 		
CF | 		
CF | (the ground) 		
CF | You find nothing in the snow but more snow. 		
CF | 		
CF | Wolf continues to circle you in almost predatory manner. "I can't let 		
CF | you go without knowing what effect that vision had on you," he 		
CF | remarks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x snow" 		
CF ] Clearing 8/322 		
CF ] Exits: southwest 		
CF | 		
CF | > X SNOW 		
CF | 		
CF | Compared with what you experienced in your vision, the snow lying on 		
CF | the ground here is only a light dusting, though its piled up in one or 		
CF | two places. 		
CF | 		
CF | "Perhaps there's something else you'd like to ask, Miss Sousa," Wolf 		
CF | suggests. 		
CF | 		
CF | > 		Jacqueline says, "yeah, I also noticed that."
Jacqueline says (to ClubFloyd), "move snow" 		
CF ] Clearing 8/323 		
CF ] Exits: southwest 		
CF | 		
CF | > MOVE SNOW 		
CF | 		
CF | You reckon you can afford to leave the snow alone. 		
CF | 		
CF | Wolf continues to circle you in almost predatory manner. "I can't let 		
CF | you go without knowing what effect that vision had on you," he 		
CF | remarks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pile" 		
CF ] Clearing 8/324 		
CF ] Exits: southwest 		
CF | 		
CF | > X PILE 		
CF | 		
CF | Compared with what you experienced in your vision, the snow lying on 		
CF | the ground here is only a light dusting, though its piled up in one or 		
CF | two places. 		
CF | 		
CF | "I need you to demonstrate you understood your vision," Wolf tells 		
CF | you. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "wake up" 		
CF ] Clearing 8/325 		
CF ] Exits: southwest 		
CF | 		
CF | > WAKE UP 		
CF | 		
CF | You seem to be as awake as you can be. 		
CF | 		
CF | "If you have any more questions, now would be a good time to ask," he 		
CF | prompts you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig pile" 		
CF ] Clearing 8/326 		
CF ] Exits: southwest 		
CF | 		
CF | > DIG PILE 		
CF | 		
CF | You find nothing in the snow but more snow. 		
CF | 		
CF | "Perhaps there's something else you'd like to ask, Miss Sousa," Wolf 		
CF | suggests. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "sleep" 		
CF ] Clearing 8/327 		
CF ] Exits: southwest 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | You aren't feeling especially drowsy. 		
CF | 		
CF | "If you have any more questions, now would be a good time to ask," he 		
CF | prompts you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF ] Clearing 8/328 		
CF ] Exits: southwest 		
CF | 		
CF | > X TREE 		
CF | 		
CF | Your attention is entirely focused on Agent Wolf; you scarcely notice 		
CF | the trees, except as potential obstacles or cover. 		
CF | 		
CF | Wolf continues to circle you in almost predatory manner. "I can't let 		
CF | you go without knowing what effect that vision had on you," he 		
CF | remarks. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hide" 		
CF ] Clearing 8/328 		
CF ] Exits: southwest 		
CF | 		
CF | > HIDE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clearing" 		
CF ] Clearing 8/329 		
CF ] Exits: southwest 		
CF | 		
CF | > X CLEARING 		
CF | 		
CF | Clearing 		
CF | The clearing is roughly circular, and about six or seven yards across. 		
CF | The surrounding trees are quite widely spaced: in principle you could 		
CF | wander through them in just about any direction, although the best 		
CF | path is the one by which you entered, off to the southwest. The patchy 		
CF | snow covering the ground appears dull and greyish under the leaden 		
CF | sky. Something about the clearing seems not quite right, as if some 		
CF | fundamental violation of normality were taking place, but you can't 		
CF | put your finger on anything perceptible, unless it be the almost 		
CF | supernatural silence. 		
CF | 		
CF | Agent Wolf is pacing round the clearing, eyeing you warily. 		
CF | 		
CF | "I need you to demonstrate you understood your vision," Wolf tells 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a snow" 		
CF ] Clearing 8/330 		
CF ] Exits: southwest 		
CF | 		
CF | > A SNOW 		
CF | 		
CF | You reckon you can afford to leave the snow alone. 		
CF | 		
CF | Wolf continues to circle you in almost predatory manner. "I can't let 		
CF | you go without knowing what effect that vision had on you," he 		
CF | remarks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a clearing" 		
CF ] Clearing 8/331 		
CF ] Exits: southwest 		
CF | 		
CF | > A CLEARING 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "climb tree" 		
CF ] Clearing 8/332 		
CF ] Exits: southwest 		
CF | 		
CF | > CLIMB TREE 		
CF | 		
CF | The trees can't help you. 		
CF | 		
CF | "I need you to demonstrate you understood your vision," Wolf tells 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Clearing 8/333 		
CF ] Exits: southwest 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | It is strangely quiet here. 		
CF | 		
CF | "Perhaps there's something else you'd like to ask, Miss Sousa," Wolf 		
CF | suggests. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take all" 		
CF ] Clearing 8/333 		
CF ] Exits: southwest 		
CF | 		
CF | > TAKE ALL 		
CF | 		
CF | There's nothing suitable here for "all" to refer to. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "yell" 		
CF ] Clearing 8/333 		
CF ] Exits: southwest 		
CF | 		
CF | > YELL 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a silence" 		
CF ] Clearing 8/334 		
CF ] Exits: southwest 		
CF | 		
CF | > A SILENCE 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Clearing 8/335 		
CF ] Exits: southwest 		
CF | 		
CF | > L 		
CF | 		
CF | Clearing 		
CF | The clearing is roughly circular, and about six or seven yards across. 		
CF | The surrounding trees are quite widely spaced: in principle you could 		
CF | wander through them in just about any direction, although the best 		
CF | path is the one by which you entered, off to the southwest. The patchy 		
CF | snow covering the ground appears dull and greyish under the leaden 		
CF | sky. Something about the clearing seems not quite right, as if some 		
CF | fundamental violation of normality were taking place, but you can't 		
CF | put your finger on anything perceptible, unless it be the almost 		
CF | supernatural silence. 		
CF | 		
CF | Agent Wolf is pacing round the clearing, eyeing you warily. 		
CF | 		
CF | "If you have any more questions, now would be a good time to ask," he 		
CF | prompts you. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a clearing" 		
CF ] Clearing 8/336 		
CF ] Exits: southwest 		
CF | 		
CF | > A CLEARING 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a snow" 		
CF ] Clearing 8/337 		
CF ] Exits: southwest 		
CF | 		
CF | > A SNOW 		
CF | 		
CF | You reckon you can afford to leave the snow alone. 		
CF | 		
CF | "I need you to demonstrate you understood your vision," Wolf tells 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Clearing 8/338 		
CF ] Exits: southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | Wolf blocks your exit, saying "I'm afraid I can't let you leave just 		
CF | yet, Miss Sousa; you have to prove to me that you understand your 		
CF | vision." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a tree" 		
CF ] Clearing 8/339 		
CF ] Exits: southwest 		
CF | 		
CF | > A TREE 		
CF | 		
CF | (the surrounding trees) 		
CF | The trees can't help you. 		
CF | 		
CF | "Perhaps there's something else you'd like to ask, Miss Sousa," Wolf 		
CF | suggests. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch trees" 		
CF ] Clearing 8/340 		
CF ] Exits: southwest 		
CF | 		
CF | > TOUCH TREES 		
CF | 		
CF | The trees can't help you. 		
CF | 		
CF | "If you have any more questions, now would be a good time to ask," he 		
CF | prompts you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch snow" 		
CF ] Clearing 8/341 		
CF ] Exits: southwest 		
CF | 		
CF | > TOUCH SNOW 		
CF | 		
CF | You reckon you can afford to leave the snow alone. 		
CF | 		
CF | Wolf continues to circle you in almost predatory manner. "I can't let 		
CF | you go without knowing what effect that vision had on you," he 		
CF | remarks. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a brain" 		
CF ] Clearing 8/342 		
CF ] Exits: southwest 		
CF | 		
CF | > A BRAIN 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "t vision" 		
CF ] Clearing 8/343 		
CF ] Exits: southwest 		
CF | 		
CF | > T VISION 		
CF | 		
CF | He's already told you that your vision was a kind of coded 		
CF | presentation of the future he's here to avert, and that you'll have to 		
CF | work the rest out for yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a time" 		
CF ] Clearing 8/344 		
CF ] Exits: southwest 		
CF | 		
CF | > A TIME 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a now" 		
CF ] Clearing 8/345 		
CF ] Exits: southwest 		
CF | 		
CF | > A NOW 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a pilot" 		
CF ] Clearing 8/345 		
CF ] Exits: southwest 		
CF | 		
CF | > A PILOT 		
CF | 		
CF | Which do you mean, the dead body or the other people? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dead body" 		
CF ] Clearing 8/346 		
CF ] Exits: southwest 		
CF | 		
CF | > DEAD BODY 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a sun" 		
CF ] Clearing 8/347 		
CF ] Exits: southwest 		
CF | 		
CF | > A SUN 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a stars" 		
CF ] Clearing 8/348 		
CF ] Exits: southwest 		
CF | 		
CF | > A STARS 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		DavidW asks, "we're kinda out of time, aren't we?"
Jacqueline says (to ClubFloyd), "x tree" 		
CF ] Clearing 8/349 		
CF ] Exits: southwest 		
CF | 		
CF | > X TREE 		
CF | 		
CF | Your attention is entirely focused on Agent Wolf; you scarcely notice 		
CF | the trees, except as potential obstacles or cover. 		
CF | 		
CF | Wolf continues to circle you in almost predatory manner. "I can't let 		
CF | you go without knowing what effect that vision had on you," he 		
CF | remarks. 		
CF | 		
CF | > 		Roger says, "out of time, out of ideas, good way to end the year"
DavidW says (to ClubFloyd), "x wolf" 		
CF ] Clearing 8/350 		
CF ] Exits: southwest 		
CF | 		
CF | > X WOLF 		
CF | 		
CF | He's almost handsome, in a gaunt kind of way, with rather angular 		
CF | features and a haunted look in his eyes. 		
CF | 		
CF | "Perhaps there's something else you'd like to ask, Miss Sousa," Wolf 		
CF | suggests. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "throw stick" 		
CF ] Clearing 8/350 		
CF ] Exits: southwest 		
CF | 		
CF | > THROW STICK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eyes" 		
CF ] Clearing 8/351 		
CF ] Exits: southwest 		
CF | 		
CF | > X EYES 		
CF | 		
CF | He's almost handsome, in a gaunt kind of way, with rather angular 		
CF | features and a haunted look in his eyes. 		
CF | 		
CF | "I need you to demonstrate you understood your vision," Wolf tells 		
CF | you. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take stick" 		
CF ] Clearing 8/351 		
CF ] Exits: southwest 		
CF | 		
CF | > TAKE STICK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take branch" 		
CF ] Clearing 8/351 		
CF ] Exits: southwest 		
CF | 		
CF | > TAKE BRANCH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "hm. Had hoped that maybe we could get rid of him like we did the wolf."
		Jacqueline says, "But I guess we can't mess with the trees."
Roger says (to cf), "up" 		
CF ] Clearing 8/352 		
CF ] Exits: southwest 		
CF | 		
CF | > UP 		
CF | 		
CF | Wolf blocks your exit, saying "I'm afraid I can't let you leave just 		
CF | yet, Miss Sousa; you have to prove to me that you understand your 		
CF | vision." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Clearing 8/353 		
CF ] Exits: southwest 		
CF | 		
CF | > N 		
CF | 		
CF | Wolf blocks your exit, saying "I'm afraid I can't let you leave just 		
CF | yet, Miss Sousa; you have to prove to me that you understand your 		
CF | vision." 		
CF | 		
CF | > 		
Roger says (to cf), "dig snow" 		
CF ] Clearing 8/354 		
CF ] Exits: southwest 		
CF | 		
CF | > DIG SNOW 		
CF | 		
CF | You find nothing in the snow but more snow. 		
CF | 		
CF | "If you have any more questions, now would be a good time to ask," he 		
CF | prompts you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a stick" 		
CF ] Clearing 8/355 		
CF ] Exits: southwest 		
CF | 		
CF | > A STICK 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Roger says (to cf), "lie down" 		
CF ] Clearing 8/356 		
CF ] Exits: southwest 		
CF | 		
CF | > LIE DOWN 		
CF | 		
CF | You aren't feeling especially drowsy. 		
CF | 		
CF | "If you have any more questions, now would be a good time to ask," he 		
CF | prompts you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a cave" 		
CF ] Clearing 8/356 		
CF ] Exits: southwest 		
CF | 		
CF | > A CAVE 		
CF | 		
CF | Which do you mean, the cave mouth, the cave wall or the cave mouth? 		
CF | 		
CF | > 		Jacqueline asks, "We only saw the wolf one time, right?"
Roger says (to cf), "ask about old man" 		
CF ] Clearing 8/357 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK ABOUT OLD MAN 		
CF | 		
CF | He's already assured you Stephen Mundleford was telling you the truth 		
CF | about the parcel, and that your vague suspicion about drugs was only 		
CF | planted by his magic crystal to help persuade you take the bait of his 		
CF | FBI card. 		
CF | 		
CF | > 		DavidW says, "Twice"
		Jacqueline asks, "We thought he'd come back but he didn't?"
		Jacqueline asks, "Oh, wait, how did we get rid of him the second time?"
		Jacqueline asks, "Or did we?"
		DavidW says, "The wolf came back at the plane and just watched."
		Roger asks, "Stephen Mundleford is Old Man Mundle?"
		DavidW says, "yes"
		Jacqueline says, "(Sorry. I'm guilty of frequently multitasking during CF, and it very much shows.)"
DavidW says (to ClubFloyd), "say mundleford is mundle" 		
CF ] Clearing 8/358 		
CF ] Exits: southwest 		
CF | 		
CF | > SAY MUNDLEFORD IS MUNDLE 		
CF | 		
CF | (to Agent Wolf) 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		Roger asks, "I guess he's a time traveller too?"
Roger says (to cf), "you are mundle" 		
CF ] Clearing 8/358 		
CF ] Exits: southwest 		
CF | 		
CF | > YOU ARE MUNDLE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "no."
Roger says (to cf), "say wolf is mundle" 		
CF ] Clearing 8/359 		
CF ] Exits: southwest 		
CF | 		
CF | > SAY WOLF IS MUNDLE 		
CF | 		
CF | (to Agent Wolf) 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Roger says (to cf), "say mundle is agent" 		
CF ] Clearing 8/360 		
CF ] Exits: southwest 		
CF | 		
CF | > SAY MUNDLE IS AGENT 		
CF | 		
CF | (to Agent Wolf) 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Roger says (to cf), "ask about agents" 		
CF ] Clearing 8/361 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK ABOUT AGENTS 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Roger says (to cf), "ask about yashor" 		
CF ] Clearing 8/361 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK ABOUT YASHOR 		
CF | 		
CF | Which do you mean, the ancient book or Yashor? 		
CF | 		
CF | > 		
Roger says (to cf), "book" 		
CF ] Clearing 8/361 		
CF ] Exits: southwest 		
CF | 		
CF | > BOOK 		
CF | 		
CF | Which do you mean, the ancient book or Yashor? 		
CF | 		
CF | > 		
Roger says (to cf), "ask about book" 		
CF ] Clearing 8/361 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK ABOUT BOOK 		
CF | 		
CF | Which do you mean, the ancient book or Yashor? 		
CF | 		
CF | > 		
Roger says (to cf), "ask about ancient book" 		
CF ] Clearing 8/362 		
CF ] Exits: southwest 		
CF | 		
CF | > ASK ABOUT ANCIENT BOOK 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
Roger says (to cf), "read book" 		
CF ] Clearing 8/362 		
CF ] Exits: southwest 		
CF | 		
CF | > READ BOOK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to cf), "enter plane" 		
CF ] Clearing 8/362 		
CF ] Exits: southwest 		
CF | 		
CF | > ENTER PLANE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Roger says, "This is about enough for me. Happy New Year's, everyone"
		DavidW says, "yeah, thanks all"
		DavidW says, "There's a walkthrough available."
		Jacqueline says, "Yeah. Brutal."
DavidW says (to ClubFloyd), "help" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | > Introduction to Snowquest 		
CF | Instructions for Play 		
CF | Technical Note 		
CF | Credits 		
CF | Contacting the author 		
CF | The Exit Lister 		Jacqueline says, "Oh? I'm open to the walkthrough."
		Roger says, "oh yeah, there is a walkthrough"
		Jacqueline says, "Read that sucker."
DavidW says (to ClubFloyd), "q" 		
CF ] Clearing 8/362 		
CF ] Exits: southwest 		
CF | Clearing 		
CF | The clearing is roughly circular, and about six or seven yards across. 		
CF | The surrounding trees are quite widely spaced: in principle you could 		
CF | wander through them in just about any direction, although the best 		
CF | path is the one by which you entered, off to the southwest. The patchy 		
CF | snow covering the ground appears dull and greyish under the leaden 		
CF | sky. Something about the clearing seems not quite right, as if some 		
CF | fundamental violation of normality were taking place, but you can't 		
CF | put your finger on anything perceptible, unless it be the almost 		
CF | supernatural silence. 		
CF | 		
CF | Agent Wolf is pacing round the clearing, eyeing you warily. 		
CF | 		
CF | > 		Roger asks, "who wants to take it?"
		Roger says, "Snowquest by Eric Eve"
		Roger says, ">:("
		DavidW says, "I'm looking at the walkthrough and I'm not seeing what we did wrong."
Roger says (to cf), "n.n.n.n.n.n.n." 		
CF ] Clearing 8/369 		
CF ] Exits: southwest 		
CF | 		
CF | > N.N.N.N.N.N.N. 		
CF | 		
CF | Wolf blocks your exit, saying "I'm afraid I can't let you leave just 		
CF | yet, Miss Sousa; you have to prove to me that you understand your 		
CF | vision." 		
CF | 		
CF | Wolf blocks your exit, saying "I'm afraid I can't let you leave just 		
CF | yet, Miss Sousa; you have to prove to me that you understand your 		
CF | vision." 		
CF | 		
CF | Wolf blocks your exit, saying "I'm afraid I can't let you leave just 		
CF | yet, Miss Sousa; you have to prove to me that you understand your 		
CF | vision." 		
CF | 		
CF | Wolf blocks your exit, saying "I'm afraid I can't let you leave just 		
CF | yet, Miss Sousa; you have to prove to me that you understand your 		
CF | vision." 		
CF | 		
CF | Wolf blocks your exit, saying "I'm afraid I can't let you leave just 		
CF | yet, Miss Sousa; you have to prove to me that you understand your 		
CF | vision." 		
CF | 		
CF | Wolf blocks your exit, saying "I'm afraid I can't let you leave just 		
CF | yet, Miss Sousa; you have to prove to me that you understand your 		
CF | vision." 		
CF | 		
CF | Wolf blocks your exit, saying "I'm afraid I can't let you leave just 		
CF | yet, Miss Sousa; you have to prove to me that you understand your 		
CF | vision." 		
CF | 		
CF | > 		
Roger says (to cf), "x wolf" 		
CF ] Clearing 8/370 		
CF ] Exits: southwest 		
CF | 		
CF | > X WOLF 		
CF | 		
CF | He's almost handsome, in a gaunt kind of way, with rather angular 		
CF | features and a haunted look in his eyes. 		
CF | 		
CF | "I need you to demonstrate you understood your vision," Wolf tells 		
CF | you. 		
CF | 		
CF | > 		
Roger says (to cf), "n" 		
CF ] Clearing 8/371 		
CF ] Exits: southwest 		
CF | 		
CF | > N 		
CF | 		
CF | Wolf blocks your exit, saying "I'm afraid I can't let you leave just 		
CF | yet, Miss Sousa; you have to prove to me that you understand your 		
CF | vision." 		
CF | 		
CF | > 		
Roger says (to cf), "x plane" 		
CF ] Clearing 8/371 		
CF ] Exits: southwest 		
CF | 		
CF | > X PLANE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pistol" 		
CF ] Clearing 8/371 		
CF ] Exits: southwest 		
CF | 		
CF | > X PISTOL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Clearing 8/372 		
CF ] Exits: southwest 		
CF | 		
CF | > SW 		
CF | 		
CF | Wolf blocks your exit, saying "I'm afraid I can't let you leave just 		
CF | yet, Miss Sousa; you have to prove to me that you understand your 		
CF | vision." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Clearing 8/373 		
CF ] Exits: southwest 		
CF | 		
CF | > SW 		
CF | 		
CF | Wolf blocks your exit, saying "I'm afraid I can't let you leave just 		
CF | yet, Miss Sousa; you have to prove to me that you understand your 		
CF | vision." 		
CF | 		
CF | > 		Roger says, "maybe we broke the game"
DavidW says (to ClubFloyd), "open parcel" 		
CF ] Clearing 8/374 		
CF ] Exits: southwest 		
CF | 		
CF | > OPEN PARCEL 		
CF | 		
CF | Agent Wolf shakes his head at you with palpable disapproval at this 		
CF | gesture of distrust, so you desist. 		
CF | 		
CF | "Perhaps there's something else you'd like to ask, Miss Sousa," Wolf 		
CF | suggests. 		
CF | 		
CF | > 		Jacqueline says, "I guess it's possible."
Jacqueline says (to ClubFloyd), "about" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | > Introduction to Snowquest 		
CF | Instructions for Play 		
CF | Technical Note 		
CF | Credits 		
CF | Contacting the author 		
CF | The Exit Lister 		
Jacqueline says (to ClubFloyd), "q" 		
CF ] Clearing 8/374 		
CF ] Exits: southwest 		
CF | Clearing 		
CF | The clearing is roughly circular, and about six or seven yards across. 		
CF | The surrounding trees are quite widely spaced: in principle you could 		
CF | wander through them in just about any direction, although the best 		
CF | path is the one by which you entered, off to the southwest. The patchy 		
CF | snow covering the ground appears dull and greyish under the leaden 		
CF | sky. Something about the clearing seems not quite right, as if some 		
CF | fundamental violation of normality were taking place, but you can't 		
CF | put your finger on anything perceptible, unless it be the almost 		
CF | supernatural silence. 		
CF | 		
CF | Agent Wolf is pacing round the clearing, eyeing you warily. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "version" 		
CF ] Clearing 8/374 		
CF ] Exits: southwest 		
CF | 		
CF | > VERSION 		
CF | 		
CF | Snowquest 		
CF | A Curious Tale by Eric Eve 		
CF | Release 2 / Serial number 091219 / Inform 7 build 5Z71 (I6/v6.31 lib 		
CF | 6/12N) 		
CF | Identification number: //24BECE71-5C57-4D48-8BC7-80BB7A8F262C// 		
CF | Standard interpreter 1.0 (6b) / Library serial number 080126 		
CF | Standard Rules version 2/090402 by Graham Nelson 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wolf" 		
CF ] Clearing 8/375 		
CF ] Exits: southwest 		
CF | 		
CF | > X WOLF 		
CF | 		
CF | He's almost handsome, in a gaunt kind of way, with rather angular 		
CF | features and a haunted look in his eyes. 		
CF | 		
CF | Wolf continues to circle you in almost predatory manner. "I can't let 		
CF | you go without knowing what effect that vision had on you," he 		
CF | remarks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a parcel" 		
CF ] Clearing 8/376 		
CF ] Exits: southwest 		
CF | 		
CF | > A PARCEL 		
CF | 		
CF | You've already asked him about the parcel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a card" 		
CF ] Clearing 8/377 		
CF ] Exits: southwest 		
CF | 		
CF | > A CARD 		
CF | 		
CF | You've already asked him about the business card. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a himself" 		
CF ] Clearing 8/378 		
CF ] Exits: southwest 		
CF | 		
CF | > A HIMSELF 		
CF | 		
CF | "Do you really expect me to believe you're a time traveller?" you ask. 		
CF | 		
CF | "I hope you don't really have such a closed mind, Miss Sousa," he 		
CF | replies, "It could prove fatal to you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a mundleford" 		
CF ] Clearing 8/379 		
CF ] Exits: southwest 		
CF | 		
CF | > A MUNDLEFORD 		
CF | 		
CF | He's already assured you Stephen Mundleford was telling you the truth 		
CF | about the parcel, and that your vague suspicion about drugs was only 		
CF | planted by his magic crystal to help persuade you take the bait of his 		
CF | FBI card. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Clearing 8/380 		
CF ] Exits: southwest 		
CF | 		
CF | > SW 		
CF | 		
CF | Wolf blocks your exit, saying "I'm afraid I can't let you leave just 		
CF | yet, Miss Sousa; you have to prove to me that you understand your 		
CF | vision." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pistol" 		
CF ] Clearing 8/380 		
CF ] Exits: southwest 		
CF | 		
CF | > X PISTOL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "I was just about to ask about the pistol."
Roger says (to cf), "no" 		
CF ] Clearing 8/381 		
CF ] Exits: southwest 		
CF | 		
CF | > NO 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		Jacqueline says, "Like, we've asked about everything listed in this walkthrough."
DavidW says (to ClubFloyd), "a pistol" 		
CF ] Clearing 8/382 		
CF ] Exits: southwest 		
CF | 		
CF | > A PISTOL 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		Jacqueline asks, "And... THROW STICK???"
		Jacqueline says, "Throw stick is in the walkthrough."
		Jacqueline asks, "What stick?"
		DavidW says, "yeah, I dunno what stick."
		Roger says, "that's after we escape to the SW, I think"
		Jacqueline says, "I am annoyed."
		Roger says, "the notes say that V2 'has a substantially different ending' so maybe this is the V1 walkthrough"
		DavidW says, "maybe"
		Jacqueline says, "oh"
		Jacqueline says, "hrm"
		DavidW says, "maybe we're supposed to have done something before entering the clearing"
		Roger says, "okay, different, better walkthrough, I think --"
		Roger | [LINK]
DavidW says (to ClubFloyd), "dig in snow" 		
CF ] Clearing 8/383 		
CF ] Exits: southwest 		
CF | 		
CF | > DIG IN SNOW 		
CF | 		
CF | You find nothing in the snow but more snow. 		
CF | 		
CF | "I need you to demonstrate you understood your vision," Wolf tells 		
CF | you. 		
CF | 		
CF | > 		
Roger says (to cf), "a me" 		
CF ] Clearing 8/384 		
CF ] Exits: southwest 		
CF | 		
CF | > A ME 		
CF | 		
CF | He's already indicated that your fate depends on your ability to 		
CF | demonstrate that your crystal-induced vision had the desired effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a me" 		
CF ] Clearing 8/385 		
CF ] Exits: southwest 		
CF | 		
CF | > A ME 		
CF | 		
CF | He's already indicated that your fate depends on your ability to 		
CF | demonstrate that your crystal-induced vision had the desired effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a storm" 		
CF ] Clearing 8/386 		
CF ] Exits: southwest 		
CF | 		
CF | > A STORM 		
CF | 		
CF | He's already told you that you would have flown into a storm and died 		
CF | in a crash had you taken off earlier, but that it's safe for you to 		
CF | fly now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a yashor" 		
CF ] Clearing 8/386 		
CF ] Exits: southwest 		
CF | 		
CF | > A YASHOR 		
CF | 		
CF | Which do you mean, the ancient book or Yashor? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "benjamin" 		
CF ] Clearing 8/387 		
CF ] Exits: southwest 		
CF | 		
CF | > BENJAMIN 		
CF | 		
CF | He's already told you that the measurements Benjamin Yashor will be 		
CF | making over the next couple of days will prove vital to the future of 		
CF | humanity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Clearing 8/388 		
CF ] Exits: southwest 		
CF | 		
CF | > YES 		
CF | 		
CF | "I'm afraid I cannot discuss that with you either, Miss Sousa," he 		
CF | replies, "I really cannot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit wolf" 		
CF ] Clearing 8/389 		
CF ] Exits: southwest 		
CF | 		
CF | > HIT WOLF 		
CF | 		
CF | He backs away from you, as if anxious to avoid physical contact. 		
CF | 		
CF | Wolf continues to circle you in almost predatory manner. "I can't let 		
CF | you go without knowing what effect that vision had on you," he 		
CF | remarks. 		
CF | 		
CF | > 		Jacqueline says, "I hope you all have a great week."
		Jacqueline laughs. She's losing it a little.
		DavidW says, "yes, you too"
		Roger exclaims, "see you next year!"
		Jacqueline says, "I think something must be wrong."
		Jacqueline exclaims (at Roger), "Thanks, Dad!"
		DavidW says, "yeah, maybe we broke the game somehow."



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ClubFloyd Transcript:
The eight-headed giant by Zeno Pillan
Thornfell Manor: 1984 by Tijn Kersjes
As played on ifMUD on January 5, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The eight-headed giant written by Zeno Pillan, and Thornfell Manor: 1984 written by Tijn Kersjes. The eight-headed giant was released in Neo-Twiny Jam 2024. Thornfell Manor: 1984 was released as part of PunyComp 2024, in which it took 2nd Place; it was also an entrant in the Short Games Showcase 2024. You can learn more about the games, including how to download them, by visiting the IFDB pages: Thornfell Manor: 1984, and The eight-headed giant.

WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

To skip directly to a particular game, click on its title:

The eight-headed giant by Zeno Pillan
Thornfell Manor: 1984 by Tijn Kersjes
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

*** NOTE TO READERS*** 		
The ASCII in this transcript looked great on IFMUD! 		
We did a little work on them in this transcript, but couldn't quite get the same effect. 		
		
DavidW says (to ClubFloyd), "load sleepmask eightheadedgiant" 		
CF ] Office West 		
CF | 		
CF | 		
CF | 		
CF | __ __ 		
CF |           __         __ 		
CF |  __   __ /\_\    __ /\_\ 		
CF | /\_\ /\_\\/_/__ /\_\\/_/ 		
CF | \/_/ \/_/__ /\_\\/_/ 		
CF |    __   /\_\\/_/ 		
CF |   /\_\  \/_/ 		
CF |   \/_/ 		
CF | 		
CF | You are in a dangerous place. 		
CF | 		
CF | An antiquated eight-headed giant rules this temple, and is waiting to 		
CF | meet you! 		
CF | 		
CF | The eight-headed giant 		
CF | An Interactive Fiction by Zeno Pillan 		
CF | Release 1 / Serial number 240607 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | If you don't know what to do, type >help. 		
CF | 		
CF | Office West 		
CF | An open space with long desks where employees sits next to each other. 		
CF | It continues to the East. 		
CF | 		
CF | On your desk, you can see your notes. 		
CF | 		
CF | A vending machine is in the corner. 		
CF | 		
CF | You can also see Dafne the Data sorchness and Eric, the 		
CF | southern-Europe area manager here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "help" 		
CF ] Office West 		
CF | > 		
CF | > HELP 		
CF | 		
CF | Use N,S,E,W to move, I for inventory, L to refresh where you are, 		
CF | X to examine something. 		
CF | COMMAND for a list of all recognized commands. 		
CF | ABOUT for credits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "command" 		
CF ] Office West 		
CF | > 		
CF | > COMMAND 		
CF | 		
CF | >take something, >talk to someone, >give 		
CF | something to someone, >buy something, 		
CF | >face someone, >use something,>read 		
CF | something, >reflect someone, >show 		
CF | something to someone, >roll something. 		
CF | 		
CF | > 		Jacqueline nods. "Yes, I have played this, but you should get through it fairly quickly, I think."
DavidW says (to ClubFloyd), "about" 		
CF ] Office West 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | Hi, this is a 499 words interactive fiction written by Zeno Pillan 		
CF | for the Neo-Twiny Jam 2024. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Office West 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You are Gaya, an organized girlboss ready to shake this antiquated 		
CF | company. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Office West 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | Flower shirt (being worn) 		
CF | Pleated trousers (being worn) 		
CF | Designer bag (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shirt" 		
CF ] Office West 		
CF | > 		
CF | > X SHIRT 		
CF | 		
CF | Professional and feminine at the same time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trousers" 		
CF ] Office West 		
CF | > 		
CF | > X TROUSERS 		
CF | 		
CF | High rise, black. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bag" 		
CF ] Office West 		
CF | > 		
CF | > X BAG 		
CF | 		
CF | >             ,n 		
CF |             /""> 		
CF |         _ _I==( 		
CF |       _/ /A\   ) 		
CF |    ==// \\\\  / 		
CF |    /\\===\\ F* 		
CF |   //*"   .TL. 		
CF | 		
CF | Not a bag, a statement! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open bag" 		
CF ] Office West 		
CF | > 		
CF | > OPEN BAG 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machine" 		
CF ] Office West 		
CF | > 		
CF | > X MACHINE 		
CF | 		
CF | You can buy a cola can here. 		
CF | 		
CF | In Vending machine is Cola can. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dafne" 		
CF ] Office West 		
CF | > 		
CF | > X DAFNE 		
CF | 		
CF | She is powerful, mostly because she never shares any task with anyone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eric" 		
CF ] Office West 		
CF | > 		
CF | > X ERIC 		
CF | 		
CF | He may seem a bit silly, but he is a solid ally. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to Dafne" 		
CF ] Office West 		
CF | > 		
CF | > TALK TO DAFNE 		
CF | 		
CF | I can't, I'm busy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to Eric" 		
CF ] Office West 		
CF | > 		
CF | > TALK TO ERIC 		
CF | 		
CF | Hey, I brought chocolate eggs, take one! 		
CF | You take it and he smiles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x egg" 		
CF ] Office West 		
CF | > 		
CF | > X EGG 		
CF | 		
CF | Better to save it for later. 		
CF | 		
CF | > 		DavidW says, "hm. I don't remember seeing any goal."
DavidW says (to ClubFloyd), "x desk" 		
CF ] Office West 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Office West 		
CF | > 		
CF | > L 		
CF | 		
CF | Office West 		
CF | An open space with long desks where employees sits next to each other. 		
CF | It continues to the East. 		
CF | 		
CF | On your desk, you can see your notes. 		
CF | 		
CF | A vending machine is in the corner. 		
CF | 		
CF | You can also see Dafne the Data sorchness and Eric, the 		
CF | southern-Europe area manager here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x notes" 		
CF ] Office West 		
CF | > 		
CF | > X NOTES 		
CF | 		
CF | Your precious notes. Reading them will help you be more fluent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take notes" 		
CF ] Office West 		
CF | > 		
CF | > TAKE NOTES 		
CF | 		
CF | Your precious notes. Reading them will help you be more fluent 		
CF | > 		
DavidW says (to ClubFloyd), "read notes" 		
CF ] Office West 		
CF | > 		
CF | > READ NOTES 		
CF | 		
CF | Your precious notes. Reading them will help you be more fluent. 		
CF | 		
CF | > 		DavidW says, "use notes"
DavidW says (to ClubFloyd), "use notes" 		
CF ] Office West 		
CF | > 		
CF | > USE NOTES 		
CF | 		
CF | Your precious notes. Reading them will help you be more fluent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Office West 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | Notes 		
CF | Chocolate egg 		
CF | Flower shirt (being worn) 		
CF | Pleated trousers (being worn) 		
CF | Designer bag (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read notes" 		
CF ] Office West 		
CF | > 		
CF | > READ NOTES 		
CF | 		
CF | Your precious notes. Reading them will help you be more fluent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to dafne" 		
CF ] Office West 		
CF | > 		
CF | > TALK TO DAFNE 		
CF | 		
CF | I can't, I'm busy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Office West 		
CF | > 		
CF | > L 		
CF | 		
CF | Office West 		
CF | An open space with long desks where employees sits next to each other. 		
CF | It continues to the East. 		
CF | 		
CF | A vending machine is in the corner. 		
CF | 		
CF | You can also see Dafne the Data sorchness and Eric, the 		
CF | southern-Europe area manager here. 		
CF | 		
CF | > 		DavidW says, "Well, I'm sure I don't know"
DavidW says (to ClubFloyd), "e" 		
CF ] Office East 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Office East 		
CF | Another line of desks. 		
CF | North is the cove where the eight-headed gigant is waiting for you. 		
CF | 		
CF | You can see Nolan, the Nordic market specialist, Sally the Sales 		
CF | analyst and Bryon the senior Buyer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nolan" 		
CF ] Office East 		
CF | > 		
CF | > X NOLAN 		
CF | 		
CF | He is stylish and taciturn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to Nolan" 		
CF ] Office East 		
CF | > 		
CF | > TALK TO NOLAN 		
CF | 		
CF | When someone does not pay you any attention, face them! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "face nolan" 		
CF ] Office East 		
CF | > 		
CF | > FACE NOLAN 		
CF | 		
CF | No need to face Nolan, the Nordic market specialist. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to Nolan" 		
CF ] Office East 		
CF | > 		
CF | > TALK TO NOLAN 		
CF | 		
CF | When someone does not pay you any attention, face them! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x Sally" 		
CF ] Office East 		
CF | > 		
CF | > X SALLY 		
CF | 		
CF | She wears Big glasses without any prescription lenses. 		
CF | (She wears them to appear smarter.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to Sally" 		
CF ] Office East 		
CF | > 		
CF | > TALK TO SALLY 		
CF | 		
CF | Take my mirror, you will need it! Sometimes the best way to shut down 		
CF | someone is to show them who they are. 		
CF | 		
CF | > 		Roger says, "that line rings a bell"
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Office East 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | You are Gaya, an organized girlboss ready to shake this antiquated 		
CF | company. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x byron" 		
CF ] Office East 		
CF | > 		
CF | > X BYRON 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bryon" 		
CF ] Office East 		
CF | > 		
CF | > X BRYON 		
CF | 		
CF | Sorry, I don't have enough words left for this description. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to Bryon" 		
CF ] Office East 		
CF | > 		
CF | > TALK TO BRYON 		
CF | 		
CF | Sometimes risk is the safest way to proceed. You can borrow my dice, I 		
CF | use them when I have to decide and I have no clues! 		
CF | 		
CF | > 		DavidW says, "I wish I could read the notes and get a clue. I don't understand this."
		Roger says, "just standard USE X ON Y puzzles, I think"
		DavidW says, "I'm not making any meaningful connections between anyone or anything."
DavidW says (to ClubFloyd), "use dice" 		
CF ] Office East 		
CF | > 		
CF | > USE DICE 		
CF | 		
CF |           ____ 		
CF |     ____ /\"""\ 		
CF |    /\"  \" \"""\ 		
CF |   /""\__"\"/ " / 		
CF |   \ "/" "//_"_/ 		
CF |    \/"_"/ 		
CF | > 		Roger says, "8 characters is a lot for a short-short game"
DavidW says (to ClubFloyd), "n" 		
CF ] Aquarium entrance 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Aquarium entrance 		
CF | You are in front of the aquarium. 		
CF | You can see the giant on the other side of the glass walls waiting for 		
CF | you. 		
CF | Are you ready to face it? 		
CF | If you proceed north there is no way back. 		
CF | South you go back to the office. 		
CF | 		
CF | > 		Jacqueline says, "Hm. Searching does not seem to turn up this transcript, but I know I've played this."
DavidW says (to ClubFloyd), "s" 		
CF ] Office East 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Office East 		
CF | Another line of desks. 		
CF | North is the cove where the eight-headed gigant is waiting for you. 		
CF | 		
CF | You can see Nolan, the Nordic market specialist, Sally the Sales 		
CF | analyst and Bryon the senior Buyer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Office West 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Office West 		
CF | An open space with long desks where employees sits next to each other. 		
CF | It continues to the East. 		
CF | 		
CF | A vending machine is in the corner. 		
CF | 		
CF | You can also see Dafne the Data sorchness and Eric, the 		
CF | southern-Europe area manager here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy cola" 		
CF ] Office West 		
CF | > 		
CF | > BUY COLA 		
CF | 		
CF | bought 		
CF | > 		
DavidW says (to ClubFloyd), "x cola" 		
CF ] Office West 		
CF | > 		
CF | > X COLA 		
CF | 		
CF | Sorry, I don't have enough words left for this description. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Office West 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | Cola can 		
CF | Dice 		
CF | Mirror 		
CF | Notes 		
CF | Chocolate egg 		
CF | Flower shirt (being worn) 		
CF | Pleated trousers (being worn) 		
CF | Designer bag (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show mirror to Dafne" 		
CF ] Office West 		
CF | > 		
CF | > SHOW MIRROR TO DAFNE 		
CF | 		
CF | Dafne the Data sorchness is unimpressed. 		
CF | 		
CF | > 		DavidW asks, "What does 'sorchness' mean, btw?"
		DavidW asks, "Is that like a sardine?"
		Jacqueline says, "I do not know."
		Jacqueline says, "And neither does Google."
DavidW says (to ClubFloyd), "face dafne" 		
CF ] Office West 		
CF | > 		
CF | > FACE DAFNE 		
CF | 		
CF | Ok, ok, I give you the updated dashboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dashboard" 		
CF ] Office West 		
CF | > 		
CF | > X DASHBOARD 		
CF | 		
CF |    __  __  __ 		
CF |   /\_\/\_\/\_\ 		
CF |  /\/\_\/\_\/\_\ 		
CF |   \/\/_/\/_/\/_/ 		
CF |   \/_/\/_/\/_/ 		
CF | 		
CF | > 		Jacqueline says, "This author wanted to make a game with sick ascii."
		DavidW says, "okay, that's something from everyone but Nolan"
DavidW says (to ClubFloyd), "e" 		
CF ] Office East 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Office East 		
CF | Another line of desks. 		
CF | North is the cove where the eight-headed gigant is waiting for you. 		
CF | 		
CF | You can see Nolan, the Nordic market specialist, Sally the Sales 		
CF | analyst and Bryon the senior Buyer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "face nolan" 		
CF ] Office East 		
CF | > 		
CF | > FACE NOLAN 		
CF | 		
CF | No need to face Nolan, the Nordic market specialist. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to nolan" 		
CF ] Office East 		
CF | > 		
CF | > TALK TO NOLAN 		
CF | 		
CF | When someone does not pay you any attention, face them! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "reflect nolan" 		
CF ] Office East 		
CF | > 		
CF | > REFLECT NOLAN 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "reflect mirror at nolan" 		
CF ] Office East 		
CF | > 		
CF | > REFLECT MIRROR AT NOLAN 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		Roger says, "maybe Nolan's advice there is his gift"
DavidW says (to ClubFloyd), "show mirror to nolan" 		
CF ] Office East 		
CF | > 		
CF | > SHOW MIRROR TO NOLAN 		
CF | 		
CF | Nolan, the Nordic market specialist is unimpressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show dashboard to nolan" 		
CF ] Office East 		
CF | > 		
CF | > SHOW DASHBOARD TO NOLAN 		
CF | 		
CF | Nolan, the Nordic market specialist is unimpressed. 		
CF | 		
CF | > 		DavidW says, "I really don't understand this."
		DavidW asks, "Should I go face the giant?"
		Roger says, "sure"
DavidW says (to ClubFloyd), "n" 		
CF ] Aquarium entrance 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Aquarium entrance 		
CF | You are in front of the aquarium. 		
CF | You can see the giant on the other side of the glass walls waiting for 		
CF | you. 		
CF | Are you ready to face it? 		
CF | If you proceed north there is no way back. 		
CF | South you go back to the office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hive 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hive 		
CF | As you enter the hive, you feel sixteen eyes scanning you from head to 		
CF | toe. 		
CF | 		
CF | The first head barks: 		
CF | Why should I listen to a newcomer's idea? 		
CF | 		
CF | > 		DavidW says, "uh"
		DavidW asks, "I'm getting each head will ask one question, and our inventory and command set is somehow a bunch of answers to these questions?"
		Jacqueline says, "I likely do have the transcript and my computer is just crap at indexing text files."
		Roger says, "Sounds plausible enough"
		DavidW asks, "okay, so ... cola, dashboard, egg, mirror, dice, notes, FACE, USE, TALK TO, REFLECT, SHOW, ROLL ... what do I even do?"
		DavidW says, "Nothing I have seems to have anything to do with newcomers or ideas."
DavidW says (to ClubFloyd), "give cola" 		
CF ] Hive 		
CF | > 		
CF | > GIVE COLA 		
CF | 		
CF | (to First giant head) 		
CF | First giant head doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give dashboard" 		
CF ] Hive 		
CF | > 		
CF | > GIVE DASHBOARD 		
CF | 		
CF | (to First giant head) 		
CF | First giant head doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give egg" 		
CF ] Hive 		
CF | > 		
CF | > GIVE EGG 		
CF | 		
CF | (to First giant head) 		
CF | First giant head doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give mirror" 		
CF ] Hive 		
CF | > 		
CF | > GIVE MIRROR 		
CF | 		
CF | (to First giant head) 		
CF | First giant head doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give egg" 		
CF ] Hive 		
CF | > 		
CF | > GIVE EGG 		
CF | 		
CF | (to First giant head) 		
CF | First giant head doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "roll dice" 		
CF ] Hive 		
CF | > 		
CF | > ROLL DICE 		
CF | 		
CF |           ____ 		
CF |     ____ /\"""\ 		
CF |    /\" \" \"""\ 		
CF |   /""\__"\"/ " / 		
CF |   \ "/" "//_"_/ 		
CF |    \/"_"/ 		
CF | > 		
DavidW says (to ClubFloyd), "face head" 		
CF ] Hive 		
CF | > 		
CF | > FACE HEAD 		
CF | 		
CF | Faced. 		
CF | 		
CF | Hive 		
CF | The second head yawns and says: 		
CF | Can we stop and have a lunch break? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give cola" 		
CF ] Hive 		
CF | > 		
CF | > GIVE COLA 		
CF | 		
CF | (to Second giant head) 		
CF | Second giant head doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give egg" 		
CF ] Hive 		
CF | > 		
CF | > GIVE EGG 		
CF | 		
CF | (to Second giant head) 		
CF | Given. 		
CF | 		
CF | Hive 		
CF | The third head cries (spitting accidentally): 		
CF | Do you think you can tell us what we should do? How you dare!? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show notes" 		
CF ] Hive 		
CF | > 		
CF | > SHOW NOTES 		
CF | 		
CF | (to Third giant head) 		
CF | Third giant head is unimpressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show dashboard" 		
CF ] Hive 		
CF | > 		
CF | > SHOW DASHBOARD 		
CF | 		
CF | (to Third giant head) 		
CF | Third giant head is unimpressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give dashboard" 		
CF ] Hive 		
CF | > 		
CF | > GIVE DASHBOARD 		
CF | 		
CF | (to Third giant head) 		
CF | Third giant head doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "face head" 		
CF ] Hive 		
CF | > 		
CF | > FACE HEAD 		
CF | 		
CF | No need to face Third giant head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x head" 		
CF ] Hive 		
CF | > 		
CF | > X HEAD 		
CF | 		
CF | You see nothing special about Third giant head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show mirror" 		
CF ] Hive 		
CF | > 		
CF | > SHOW MIRROR 		
CF | 		
CF | (to Third giant head) 		
CF | Third giant head is unimpressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "reflect mirror" 		
CF ] Hive 		
CF | > 		
CF | > REFLECT MIRROR 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "reflect head" 		
CF ] Hive 		
CF | > 		
CF | > REFLECT HEAD 		
CF | 		
CF | Reflected 		
CF | Hive 		
CF | The fourth head: 		
CF | Go ahead, I'm listening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to head" 		
CF ] Hive 		
CF | > 		
CF | > TALK TO HEAD 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show notes" 		
CF ] Hive 		
CF | > 		
CF | > SHOW NOTES 		
CF | 		
CF | (to Fourth giant head) 		
CF | Fourth giant head is unimpressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give notes" 		
CF ] Hive 		
CF | > 		
CF | > GIVE NOTES 		
CF | 		
CF | (to Fourth giant head) 		
CF | Fourth giant head doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Hive 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | Updated dashboard 		
CF | Cola can 		
CF | Dice 		
CF | Mirror 		
CF | Notes 		
CF | Flower shirt (being worn) 		
CF | Pleated trousers (being worn) 		
CF | Designer bag (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show dashboard" 		
CF ] Hive 		
CF | > 		
CF | > SHOW DASHBOARD 		
CF | 		
CF | (to Fourth giant head) 		
CF | Fourth giant head is unimpressed. 		
CF | 		
CF | > 		Roger asks, "read notes ?"
DavidW says (to ClubFloyd), "read notes" 		
CF ] Hive 		
CF | > 		
CF | > READ NOTES 		
CF | 		
CF | Read. 		
CF | 		
CF | Hive 		
CF | The fifth head: 		
CF | Do you have also something commercial? 		
CF | 		
CF | > 		Jacqueline says, "There you go."
		DavidW says, "oh. So 'read notes' means 'read notes out loud to someone else' in this game."
		Jacqueline says, "Yeah"
		Jacqueline says, "I think this was a microparser game, and done for a jam, so it's a bit speed-IFish."
DavidW says (to ClubFloyd), "give cola" 		
CF ] Hive 		
CF | > 		
CF | > GIVE COLA 		
CF | 		
CF | (to Fifth giant head) 		
CF | Given. 		
CF | 		
CF | Hive 		
CF | The sixth head grumbles: 		
CF | Do you have data to support your assumptions? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give dashboard" 		
CF ] Hive 		
CF | > 		
CF | > GIVE DASHBOARD 		
CF | 		
CF | (to sixth giant head) 		
CF |    __  __  __ 		
CF |   /\_\/\_\/\_\ 		
CF |  /\/\_\/\_\/\_\ 		
CF |   \/\/_/\/_/\/_/ 		
CF |   \/_/\/_/\/_/CF | 		
CF | Shown. 		
CF | 		
CF | Hive 		
CF | The seventh head: 		
CF | This is a slippery business, we must spin to be unpredictable, but we 		
CF | also must know when to stop. Can do that? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "roll dice" 		
CF ] Hive 		
CF | > 		
CF | > ROLL DICE 		
CF | 		
CF |           ____ 		
CF |     ____ /\"""\ 		
CF |    /\" \" \"""\ 		
CF |   /""\__"\"/ " / 		
CF |   \ "/" "//_"_/ 		
CF |    \/"_"/ 		
CF | 		
CF | Rolled. 		
CF | 		
CF | The eighth head, without expressing any emotion: 		
CF | Thank you Gaya, we will consider it. 		
CF | 		
CF | You leave the aquarium, knowing this is the best you can get from that 		
CF | ancient creature. 		
CF |  __   __ /\_\    __ /\_\ 		
CF | /\_\ /\_\\/_/__ /\_\\/_/ 		
CF | \/_/ \/_/__ /\_\\/_/ 		
CF |    __   /\_\\/_/ 		
CF |   /\_\  \/_/ 		
CF |  \/_/ 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jacqueline says, "You faced your giant eight-headed boss."
		Roger says, "Woo"
		Jacqueline says, "Well done."
		DavidW says, "thanks"
		Roger asks, "who authored this?"
		Jacqueline says, "Zeno Pillan"
		Roger says, "well I hope they went on to greater things"
		DavidW says, "yeah, I don't know Zeno Pillan, but that's the name given."
		Roger says, "okay I'm up for more"
		DavidW asks, "Maybe Thornfell Manor?"
		DavidW says, "Might be more traditional for me."
DavidW says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		Roger says, "sure"
		DavidW says, "Choose from: No More, Mars 2049 AD, Thornfell Manor 1984, A dodecapedic box, Late Night at the Mall."
		DavidW says, "oh, ok"
DavidW says (to ClubFloyd), "load sleepmask thornfellmanor1984" 		
CF ] Entrance Gates Score: 0 Moves: 0 		
CF | 		
CF | The call came in just after midnight. Local officers had found one of 		
CF | the missing kids at Thornfell Manor. "Shred to pieces," is what they 		
CF | told you, and nobody dared enter the place. Except for you. As the 		
CF | town's sole paranatural detective, it's your job to investigate the 		
CF | things that leave others trembling. You quickly grab your coat, and 		
CF | head into the night... 		
CF | 		
CF | Thornfell Manor: 1984 		
CF | A paranatural murder investigation 		
CF | Copyright (c) 2024 by Tijn Kersjes 		
CF | Release 2 / Serial number 241228 / Inform v6.42 PunyInform v5.11 		
CF | 		
CF | Entrance Gates 		
CF | You are standing before the entrance gates of Thornfell Manor. The 		
CF | road north winds its way to the house. 		
CF | 		
CF | You can see Constable Doyle and Sergeant Campbell here. 		
CF | 		
CF | > 		Roger says, "maybe there was some sort of short ESL comp"
		Jacqueline says, "Gosh"
DavidW says (to ClubFloyd), "x me" 		
CF ] Entrance Gates Score: 0 Moves: 1 		
CF | 		
CF | > X ME 		
CF | 		
CF | You are Evelyn Cross, the best paranatural detective in town. Though 		
CF | frankly, also the only one. 		
CF | In your pockets are an EMF meter, a portable radio and your amulet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x doyle" 		
CF ] Entrance Gates Score: 0 Moves: 2 		
CF | 		
CF | > X DOYLE 		
CF | 		
CF | Doyle is posted just outside of the entrance gate. As much as he tries 		
CF | to hide it, you notice him shifting back and forth nervously. This 		
CF | place had a reputation for unsettling people, and Doyle was no 		
CF | exception. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to him" 		
CF ] Entrance Gates Score: 0 Moves: 3 		
CF | 		
CF | > TALK TO HIM 		
CF | 		
CF | "Not the best time for a chat, Evelyn, but I grabbed you a coffee." 		
CF | Doyle smiles as he hands you the cup. "Looks like you could use one." 		
CF | 		
CF | > 		Roger says, "Is that an EMF meter in your pocket or are you just happy to see me"
DavidW says (to ClubFloyd), "thank him" 		
CF ] Entrance Gates Score: 0 Moves: 3 		
CF | 		
CF | > THANK HIM 		
CF | 		
CF | You scratch your head. Hmm? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coffee" 		
CF ] Entrance Gates Score: 0 Moves: 4 		
CF | 		
CF | > X COFFEE 		
CF | 		
CF | A nice, warm cup of specialty coffee. Good thing Doyle shares your 		
CF | dislike for the muck they serve at the precinct. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x meter" 		
CF ] Entrance Gates Score: 0 Moves: 5 		
CF | 		
CF | > X METER 		
CF | 		
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, 		
CF | which indicates ghost activity. 		
CF | It whirrs gently, none of the lights glowing, showing no significant 		
CF | fluctuations. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x radio" 		
CF ] Entrance Gates Score: 0 Moves: 6 		
CF | 		
CF | > X RADIO 		
CF | 		
CF | A standard-issue police radio, keeping you in touch with Sergeant 		
CF | Campbell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x amulet" 		
CF ] Entrance Gates Score: 0 Moves: 7 		
CF | 		
CF | > X AMULET 		
CF | 		
CF | Your lucky amulet. It wards off evil forces, or so you've been told. 		
CF | Seems to be working this far. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear amulet" 		
CF ] Entrance Gates Score: 0 Moves: 8 		
CF | 		
CF | > WEAR AMULET 		
CF | 		
CF | You can't wear that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x campbell" 		
CF ] Entrance Gates Score: 0 Moves: 9 		
CF | 		
CF | > X CAMPBELL 		
CF | 		
CF | Sergeant Campbell is peering through the fence surrounding the 		
CF | Thornfell grounds. She looks even more on edge than usual. But who 		
CF | wouldn't, on a night like this? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to her" 		
CF ] Entrance Gates Score: 0 Moves: 10 		
CF | 		
CF | > TALK TO HER 		
CF | 		
CF | "Don't dilly-dally, Cross. I need you to find out exactly what 		
CF | happened here." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gate" 		
CF ] Entrance Gates Score: 0 Moves: 11 		
CF | 		
CF | > X GATE 		
CF | 		
CF | Dark, iron fences surround the Thornfell grounds. The years haven't 		
CF | been kind to them, but they still manage to keep trespassers out... 		
CF | and perhaps other things in? 		
CF | 		
CF | > 		Jacqueline exclaims, "You can't wear an amulet. What were you thinking?!"
		DavidW says, "Some amulets are wearable!"
DavidW says (to ClubFloyd), "n" 		
CF ] Driveway Gates Score: 0 Moves: 12 		
CF | 		
CF | > N 		
CF | 		
CF | A shiver runs down your spine as you make your way towards the house. 		
CF | There's something about this place that makes even you uneasy... 		
CF | 		
CF | Driveway 		
CF | You are standing on the driveway leading to Thornfell Manor. North 		
CF | continues to the house, and south takes you back to the entrance 		
CF | gates. 		
CF | 		
CF | > 		Jacqueline says, "Oh yeah, I was just talking to the game in a sarcastic way."
		Jacqueline says, "It should totally be wearable."
DavidW says (to ClubFloyd), "x meter" 		
CF ] Driveway Gates Score: 0 Moves: 13 		
CF | 		
CF | > X METER 		
CF | 		
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, 		
CF | which indicates ghost activity. 		
CF | It whirrs gently, none of the lights glowing, showing no significant 		
CF | fluctuations. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Front Doorates Score: 0 Moves: 14 		
CF | 		
CF | > N 		
CF | 		
CF | You manage to shake off the uneasy feeling and approach the manor's 		
CF | front door. 		
CF | 		
CF | Front Door 		
CF | You're standing before Thornfell Manor. The wooden front door is 		
CF | firmly closed. 		
CF | To the south is the driveway you came from. You could still turn back, 		
CF | if you wanted. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Front Doorates Score: 0 Moves: 15 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | It looks like a sturdy oak door. Fine craftsmanship. And definitely 		
CF | closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x meter" 		
CF ] Front Doorates Score: 0 Moves: 16 		
CF | 		
CF | > X METER 		
CF | 		
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, 		
CF | which indicates ghost activity. 		
CF | It whirrs gently, none of the lights glowing, showing no significant 		
CF | fluctuations. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF ] Front Doorates Score: 0 Moves: 17 		
CF | 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | You knock and wait in silence. Suddenly, the door creaks open, 		
CF | beckoning you inside... 		
CF | 		
CF | > 		Roger says, "I'm not sure if punyinform has wearables out of the box"
		Jacqueline says, "Fair."
		DavidW says, "oh. I hadn't thought of that."
DavidW says (to ClubFloyd), "credits" 		
CF ] Front Doorates Score: 0 Moves: 17 		
CF | 		
CF | > CREDITS 		
CF | 		
CF | This interactive story was written by Tijn Kersjes during PunyComp 		
CF | 2024. 		
CF | 		
CF | > 		DavidW says, "Another author name I'm unfamiliar with."
DavidW says (to ClubFloyd), "n" 		
CF ] Entrance Halls Score: 5 Moves: 18 		
CF | 		
CF | > N 		
CF | 		
CF | You step inside, and your heart skips a beat as you take in the scene 		
CF | in front of you: There is blood, a lot of it. Pooling on the floor, 		
CF | smeared over the walls. What in the hell happened here? 		
CF | 		
CF | Entrance Hall 		
CF | You're standing in the entrance hall. Doors lead to the north and 		
CF | west, while a grand staircase before you spirals to the first floor. 		
CF | 		
CF | In the middle of the hall, a lifeless body grabs your attention. 		
CF | Covered in blood, and almost beyond recognition, lies the victim that 		
CF | brought you here. 		
CF | 		
CF | > 		Jacqueline says, "I wonder if this is Phasmophobia-inspired."
		Roger says, "no time to implement a chain of custody for evidence"
		Jacqueline asks, "Use the EMF reader?"
DavidW says (to ClubFloyd), "x meter" 		
CF ] Entrance Halls Score: 5 Moves: 19 		
CF | 		
CF | > X METER 		
CF | 		
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, 		
CF | which indicates ghost activity. 		
CF | It buzzes whenever you get close to the dead body, confirming what you 		
CF | already knew: This kid did not die from natural causes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x body" 		
CF ] Entrance Halls Score: 25 Moves: 20 		
CF | 		
CF | > X BODY 		
CF | 		
CF | The body is lying in a puddle of fresh blood. You barely recognise 		
CF | him, but the description from your brief matches. This must be the 		
CF | oldest boy, Neil Hooper. Someone, or something, tore him apart 		
CF | completely. 		
CF | 		
CF | > 		Roger says, "thanks, detective"
		Jacqueline nods.
DavidW says (to ClubFloyd), "x blood" 		
CF ] Entrance Halls Score: 25 Moves: 21 		
CF | 		
CF | > X BLOOD 		
CF | 		
CF | You've seen grisly crime scenes before, but this is getting a bit 		
CF | much, even for you. Is all this blood coming from just one victim? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search body" 		
CF ] Entrance Halls Score: 25 Moves: 22 		
CF | 		
CF | > SEARCH BODY 		
CF | 		
CF | You search the body carefully, and find a newspaper clipping in his 		
CF | pockets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clipping" 		
CF ] Entrance Halls Score: 25 Moves: 23 		
CF | 		
CF | > X CLIPPING 		
CF | 		
CF | A torn newspaper clipping, detailing the history of Thornfell Manor 		
CF | and the local rumours of its curse. Seems like these kids were looking 		
CF | for a thrill by spending the night in a haunted house. 		
CF | 		
CF | > 		Roger says, "Lisa, you're tearing me apart oh hai ghosty"
DavidW says (to ClubFloyd), "talk to radio" 		
CF ] Entrance Halls Score: 25 Moves: 24 		
CF | 		
CF | > TALK TO RADIO 		
CF | 		
CF | "Don't dilly-dally, Cross. I need you to find out exactly what 		
CF | happened here." 		
CF | 		
CF | > 		Jacqueline says (to Roger), "heh"
		Jacqueline asks, "Did the game give use details on the curse, or just that there is a curse?"
		DavidW says, "I missed mention of any curse."
Jacqueline says (to ClubFloyd), "read clipping" 		
CF ] Entrance Halls Score: 25 Moves: 25 		
CF | 		
CF | > READ CLIPPING 		
CF | 		
CF | A torn newspaper clipping, detailing the history of Thornfell Manor 		
CF | and the local rumours of its curse. Seems like these kids were looking 		
CF | for a thrill by spending the night in a haunted house. 		
CF | 		
CF | > 		DavidW says, "hold on a sec. I need a pee break"
		Jacqueline says, "sure"
		DavidW says, "back"
		Roger says, "voting for PunyComp 2024 is currently open: [LINK]"
		DavidW asks, "I guess we explore the house next. N, W, or U?"
		Jacqueline says, "Hope we don't die."
		Jacqueline says, "But if we do, we do."
		DavidW asks, "You don't trust our non-wearable amulet?"
		Jacqueline laughs.
		Jacqueline says, "North."
Roger says (to cf), "x blood" 		
CF ] Entrance Halls Score: 25 Moves: 26 		
CF | 		
CF | > X BLOOD 		
CF | 		
CF | You've seen grisly crime scenes before, but this is getting a bit 		
CF | much, even for you. Is all this blood coming from just one victim? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Gallerye Halls Score: 25 Moves: 27 		
CF | 		
CF | > N 		
CF | 		
CF | Gallery 		
CF | You're in a spacious room, the ceiling adorned with beautiful 		
CF | plasterwork. There's no art left in this gallery, except for a single 		
CF | painting on the west wall. You can see doors leading to the north, 		
CF | east and south. 		
CF | 		
CF | > 		Jacqueline says, "I hope it's good art."
DavidW says (to ClubFloyd), "x painting" 		
CF ] Gallerye Halls Score: 25 Moves: 28 		
CF | 		
CF | > X PAINTING 		
CF | 		
CF | A large painting is hanging on the wall, portraying a man unknown to 		
CF | you. The Lord of the Manor, perhaps? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind it" 		
CF ] Gallerye Halls Score: 25 Moves: 29 		
CF | 		
CF | > LOOK BEHIND IT 		
CF | 		
CF | Sorry, I don't understand what "behind" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move painting" 		
CF ] Gallerye Halls Score: 25 Moves: 30 		
CF | 		
CF | > MOVE PAINTING 		
CF | 		
CF | What a concept! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Gallerye Halls Score: 25 Moves: 31 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You can't open that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Gallerye Halls Score: 25 Moves: 32 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		Roger says, "it's that painting of The Master, from Manos"
DavidW says (to ClubFloyd), "x wall" 		
CF ] Gallerye Halls Score: 25 Moves: 32 		
CF | 		
CF | > X WALL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plasterwork" 		
CF ] Gallerye Halls Score: 25 Moves: 32 		
CF | 		
CF | > X PLASTERWORK 		
CF | 		
CF | Sorry, I don't understand what "plasterwork" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plaster" 		
CF ] Gallerye Halls Score: 25 Moves: 33 		
CF | 		
CF | > X PLASTER 		
CF | 		
CF | You admire the plasterwork: a white garland of lifelike roses, 		
CF | interwoven with leaves, stretches all across the ceiling. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "Aw yeah. Nice."
		DavidW says, "I thought there might be safe behind the painting."
		DavidW says, "er a safe"
		Jacqueline says, "You always think there's a safe behind the painting."
		Jacqueline says, "And often, you are correct."
DavidW says (to ClubFloyd), "push painting" 		
CF ] Gallerye Halls Score: 25 Moves: 34 		
CF | 		
CF | > PUSH PAINTING 		
CF | 		
CF | What a concept! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Gardenye Halls Score: 25 Moves: 35 		
CF | 		
CF | > N 		
CF | 		
CF | Garden 		
CF | You're standing in the garden behind the manor. The grass is unkempt, 		
CF | and the stone pathway is covered in patches of moss. In front of you 		
CF | is the entrance to a large maze. A stone path takes you east and west, 		
CF | while a door south leads inside the manor. 		
CF | 		
CF | Next to the path, partially obscured by long blades of grass, you see 		
CF | the lifeless body of another victim. 		
CF | 		
CF | > 		Roger says, "we should probably be metering everything"
		Jacqueline says, "Ugh"
		Jacqueline says, "That's like that lick-a-table game from two weeks ago."
		Jacqueline says, "But yeah."
		DavidW says (to Roger), "sorry. I forgot"
DavidW says (to ClubFloyd), "x meter" 		
CF ] Gardenye Halls Score: 25 Moves: 36 		
CF | 		
CF | > X METER 		
CF | 		
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, 		
CF | which indicates ghost activity. 		
CF | It buzzes whenever you get close to the dead body, confirming what you 		
CF | already knew: This kid did not die from natural causes. 		
CF | 		
CF | > 		DavidW says, "hm. That looks like a bug."
DavidW says (to ClubFloyd), "x moss" 		
CF ] Gardenye Halls Score: 25 Moves: 37 		
CF | 		
CF | > X MOSS 		
CF | 		
CF | Grass and moss are spilling over the stone pathway that winds through 		
CF | the Thornfell grounds. You can still find your way, but it's clear 		
CF | this garden has seen better times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Greenhousealls Score: 25 Moves: 38 		
CF | 		
CF | > W 		
CF | 		
CF | Greenhouse 		
CF | You're in a small greenhouse. Most of its windows are shattered, and 		
CF | weeds have taken over the majority of plant beds. In the corner, a 		
CF | little herb sprouts defiantly from the ground. A door to the east 		
CF | provides access to the garden, while the door south leads into the 		
CF | manor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x meter" 		
CF ] Greenhousealls Score: 25 Moves: 39 		
CF | 		
CF | > X METER 		
CF | 		
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, 		
CF | which indicates ghost activity. 		
CF | It whirrs gently, none of the lights glowing, showing no significant 		
CF | fluctuations. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sprouts" 		
CF ] Greenhousealls Score: 25 Moves: 39 		
CF | 		
CF | > X SPROUTS 		
CF | 		
CF | Sorry, I don't understand what "sprouts" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x herb" 		
CF ] Greenhousealls Score: 25 Moves: 40 		
CF | 		
CF | > X HERB 		
CF | 		
CF | You inspect the herb and recognise it as sage. It's surprisingly 		
CF | fragrant. 		
CF | 		
CF | > 		DavidW says, "We might need that."
		Jacqueline says, "Aw yeah. Ghosts hate sage."
		DavidW says, "ugh. now my backdoor is knocking"
		Jacqueline says, "Burn it."
		Jacqueline says (to David), "Quick! Start rockin'"
		DavidW says, "back in a bit"
		Roger says, "might need a snack later"
		Jacqueline says, "Okay"
		Roger says, "I wonder how serious that maze is"
		Jacqueline says, "I feel like a lot of mazes in 2024+ are fake outs."
		Jacqueline says, "But who knows."
		DavidW says, "sorry"
DavidW says (to ClubFloyd), "take safe" 		
CF ] Greenhousealls Score: 25 Moves: 40 		
CF | 		
CF | > TAKE SAFE 		
CF | 		
CF | Sorry, I don't understand what "safe" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sage" 		
CF ] Greenhousealls Score: 25 Moves: 41 		
CF | 		
CF | > TAKE SAGE 		
CF | 		
CF | The plant is firmly rooted in the soil. You might have an easier time 		
CF | picking some of its leaves instead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sage leaves" 		
CF ] Greenhousealls Score: 35 Moves: 42 		
CF | 		
CF | > TAKE SAGE LEAVES 		
CF | 		
CF | You pluck a few leaves from the plant. 		
CF | 		
CF | > 		Jacqueline asks (of DW), "No worries - everything okay?"
		DavidW says, "of course. Mr. Bowles just wanted me to drop off a package."
		Jacqueline nods.
		DavidW says, "anyway, seems I was correct to collect some sage."
		Jacqueline says, "Yeah."
		DavidW says, "Maybe we get to make lasagna!"
		Jacqueline says, "Did we examine the second corpse? Sorry if I missed it."
		Jacqueline says (to DW), "haha"
		DavidW asks, "Was there a second corpse?"
		Jacqueline says, "There's enough red sauce around for sure."
DavidW says (to ClubFloyd), "e" 		
CF ] Gardenousealls Score: 35 Moves: 43 		
CF | 		
CF | > E 		
CF | 		
CF | Garden 		
CF | You're standing in the garden behind the manor. The grass is unkempt, 		
CF | and the stone pathway is covered in patches of moss. In front of you 		
CF | is the entrance to a large maze. A stone path takes you east and west, 		
CF | while a door south leads inside the manor. 		
CF | 		
CF | Next to the path, partially obscured by long blades of grass, you see 		
CF | the lifeless body of another victim. 		
CF | 		
CF | > 		DavidW says, "damn. I missed that."
DavidW says (to ClubFloyd), "x body" 		
CF ] Gardenousealls Score: 55 Moves: 44 		
CF | 		
CF | > X BODY 		
CF | 		
CF | This body is lying in the grass, seemingly killed while trying to 		
CF | escape the manor grounds. She didn't get very far. You recognise the 		
CF | victim as Zoe Briggs, she worked at the local supermarket. 		
CF | 		
CF | > 		Jacqueline says, "Thanks."
		DavidW says, "I seem to miss things more often these days."
DavidW says (to ClubFloyd), "search zoe" 		
CF ] Gardenousealls Score: 55 Moves: 45 		
CF | 		
CF | > SEARCH ZOE 		
CF | 		
CF | You search the victim carefully. In her pockets, you find a lighter 		
CF | and a pack of cigarettes. 		
CF | 		
CF | > 		DavidW says, "oh, now we can burn the sage later."
		Jacqueline says, "Cigarettes kill, kids."
		Jacqueline says (to DW), "Oh yeah, true."
DavidW says (to ClubFloyd), "x lighter" 		
CF ] Gardenousealls Score: 55 Moves: 46 		
CF | 		
CF | > X LIGHTER 		
CF | 		
CF | A metal Zippo lighter. It's still working. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pack" 		
CF ] Gardenousealls Score: 55 Moves: 47 		
CF | 		
CF | > X PACK 		
CF | 		
CF | A pack of cigarettes, there's still 12 inside. 		
CF | 		
CF | > 		DavidW says, "We can use the cigs to bribe someone later."
		DavidW says, "After we're arrested for the murders."
		Roger says, "sure"
DavidW says (to ClubFloyd), "e" 		
CF ] Mausoleum Facade Score: 55 Moves: 48 		
CF | 		
CF | > E 		
CF | 		
CF | Mausoleum Facade 		
CF | You're standing in front of a gloomy mausoleum. A massive stone slab 		
CF | blocks the entrance, sealing the building to keep out unwanted 		
CF | visitors. Next to it, you see a marble sculpture of a woman. To the 		
CF | west, a path takes you back to the gardens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slab" 		
CF ] Mausoleum Facade Score: 55 Moves: 49 		
CF | 		
CF | > X SLAB 		
CF | 		
CF | A massive stone slab, meant to close off the entrance of the 		
CF | mausoleum. Effectively so, because there's no way you'll be able to 		
CF | move it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woman" 		
CF ] Mausoleum Facade Score: 55 Moves: 50 		
CF | 		
CF | > X WOMAN 		
CF | 		
CF | A statue of a woman extending her arm, as if holding something, but 		
CF | her hands remain vacant. 		
CF | 		
CF | > 		DavidW says, "okay, we need to give the statue something to open the slab. Typical."
		Jacqueline says, "Looks like-- yeah"
		Roger says, "she probably wants a smoke"
		DavidW says, "Probably a white rose from the maze center, more likely."
		Jacqueline says, "Oh."
		Jacqueline says, "I wonder if the cigs are to help us mark our way in the maze."
		DavidW asks, "anyway, back into the house for now, I think?"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "w" 		
CF ] Gardeneum Facade Score: 55 Moves: 51 		
CF | 		
CF | > W 		
CF | 		
CF | Garden 		
CF | You're standing in the garden behind the manor. The grass is unkempt, 		
CF | and the stone pathway is covered in patches of moss. In front of you 		
CF | is the entrance to a large maze. A stone path takes you east and west, 		
CF | while a door south leads inside the manor. 		
CF | 		
CF | Next to the path, partially obscured by long blades of grass, you see 		
CF | the body of Zoe Briggs. 		
CF | 		
CF | You can also see a pack of cigarettes and a lighter here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] GreenhouseFacade Score: 55 Moves: 52 		
CF | 		
CF | > W 		
CF | 		
CF | Greenhouse 		
CF | You're in a small greenhouse. Most of its windows are shattered, and 		
CF | weeds have taken over the majority of plant beds. In the corner, a 		
CF | little herb sprouts defiantly from the ground. A door to the east 		
CF | provides access to the garden, while the door south leads into the 		
CF | manor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] GardenouseFacade Score: 55 Moves: 53 		
CF | 		
CF | > E 		
CF | 		
CF | Garden 		
CF | You're standing in the garden behind the manor. The grass is unkempt, 		
CF | and the stone pathway is covered in patches of moss. In front of you 		
CF | is the entrance to a large maze. A stone path takes you east and west, 		
CF | while a door south leads inside the manor. 		
CF | 		
CF | Next to the path, partially obscured by long blades of grass, you see 		
CF | the body of Zoe Briggs. 		
CF | 		
CF | You can also see a pack of cigarettes and a lighter here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF ] GardenouseFacade Score: 65 Moves: 54 		
CF | 		
CF | > TAKE ALL 		
CF | 		
CF | pack of cigarettes: Taken. 		
CF | lighter: Taken. 		
CF | 		
CF | > 		DavidW says, "I thought I took them directly."
DavidW says (to ClubFloyd), "w" 		
CF ] GreenhouseFacade Score: 65 Moves: 55 		
CF | 		
CF | > W 		
CF | 		
CF | Greenhouse 		
CF | You're in a small greenhouse. Most of its windows are shattered, and 		
CF | weeds have taken over the majority of plant beds. In the corner, a 		
CF | little herb sprouts defiantly from the ground. A door to the east 		
CF | provides access to the garden, while the door south leads into the 		
CF | manor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] KitchenuseFacade Score: 65 Moves: 56 		
CF | 		
CF | > S 		
CF | 		
CF | Kitchen 		
CF | You are in a room lined with grimy tiles. A pile of old pots and pans 		
CF | rests on one of the many counters. There are doors to the north and 		
CF | south. You also see a wooden staircase, leading down into the cellar. 		
CF | 		
CF | > 		Jacqueline says, "I'll be there's nothing at all terrible in the cellar."
DavidW says (to ClubFloyd), "x pots" 		
CF ] KitchenuseFacade Score: 65 Moves: 57 		
CF | 		
CF | > X POTS 		
CF | 		
CF | The cookware looks old and corroded. They are the only reminder of 		
CF | this room's original purpose. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x counters" 		
CF ] KitchenuseFacade Score: 65 Moves: 58 		
CF | 		
CF | > X COUNTERS 		
CF | 		
CF | The stone counters are stained with years of neglect. Using this 		
CF | kitchen now would be nothing short of a health hazard. 		
CF | 		
CF | > 		DavidW says, "I don't want to head down without a weapon or a light, at least one of those."
		Jacqueline says, "Fair."
DavidW says (to ClubFloyd), "x meter" 		
CF ] KitchenuseFacade Score: 65 Moves: 59 		
CF | 		
CF | > X METER 		
CF | 		
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, 		
CF | which indicates ghost activity. 		
CF | Some of the lights are dimly lit. Probably nothing, though you can 		
CF | never know for sure... 		
CF | 		
CF | > 		Jacqueline says, "Probably nothing."
DavidW says (to ClubFloyd), "tell radio about zoe" 		
CF ] KitchenuseFacade Score: 65 Moves: 60 		
CF | 		
CF | > TELL RADIO ABOUT ZOE 		
CF | 		
CF | "Don't dilly-dally, Cross. I need you to find out exactly what 		
CF | happened here." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dining Roomacade Score: 65 Moves: 61 		
CF | 		
CF | > S 		
CF | 		
CF | Dining Room 		
CF | You're in a large room, with a long dining table at the centre. A 		
CF | once-grand chandelier hangs from the ceiling, covered in dust. A door 		
CF | leads north, and you can see the entrance hall east of you. 		
CF | 		
CF | A wax candle lies forgotten on the table. 		
CF | 		
CF | > 		Roger says, "nice"
		DavidW says, "and there's our light"
		Jacqueline says, "Light 'er up."
DavidW says (to ClubFloyd), "not quite yet" 		
CF ] Dining Roomacade Score: 65 Moves: 61 		
CF | 		
CF | > NOT QUITE YET 		
CF | 		
CF | You scratch your head. Hmm? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take candle" 		
CF ] Dining Roomacade Score: 65 Moves: 62 		
CF | 		
CF | > TAKE CANDLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Dining Roomacade Score: 65 Moves: 63 		
CF | 		
CF | > X IT 		
CF | 		
CF | An unlit wax candle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Dining Roomacade Score: 65 Moves: 64 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | A simple dining table, nothing special about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chandelier" 		
CF ] Dining Roomacade Score: 65 Moves: 65 		
CF | 		
CF | > X CHANDELIER 		
CF | 		
CF | The chandelier hangs slightly crooked. It's full of cobwebs, and the 		
CF | wax candles it once held are all but burned up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x meter" 		
CF ] Dining Roomacade Score: 65 Moves: 66 		
CF | 		
CF | > X METER 		
CF | 		
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, 		
CF | which indicates ghost activity. 		
CF | It whirrs gently, none of the lights glowing, showing no significant 		
CF | fluctuations. 		
CF | 		
CF | > 		DavidW says, "The meter lights in the kitchen seem to be to indicate something lurks in the cellar."
		Jacqueline nods.
		Jacqueline says, "Agree."
		Jacqueline says, "I agree with you that it is not probably nothing."
		DavidW says, "I want to at least check the upstairs first. Find a diary or crucifix or something."
DavidW says (to ClubFloyd), "e" 		
CF ] Entrance Hallade Score: 65 Moves: 67 		
CF | 		
CF | > E 		
CF | 		
CF | Entrance Hall 		
CF | You're standing in the entrance hall. Doors lead to the north and 		
CF | west, while a grand staircase before you spirals to the first floor. 		
CF | 		
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. 		
CF | 		
CF | You can also see a newspaper clipping here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take clipping" 		
CF ] Entrance Hallade Score: 65 Moves: 68 		
CF | 		
CF | > TAKE CLIPPING 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Darkness Hallade Score: 65 Moves: 69 		
CF | 		
CF | > U 		
CF | 		
CF | Darkness 		
CF | It is pitch dark here! 		
CF | 		
CF | > 		Roger says, "I guess our score is silently-incrementing"
		Jacqueline says, "Oh. So it is."
		DavidW says, "oh, upstairs is dark."
DavidW says (to ClubFloyd), "score" 		
CF ] Darkness Hallade Score: 65 Moves: 69 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 65 out of a possible 250, in 69 turns, earning 		
CF | you the rank of: Paranatural Constable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light candle with lighter" 		
CF ] Upper Hallallade Score: 65 Moves: 70 		
CF | 		
CF | > LIGHT CANDLE WITH LIGHTER 		
CF | 		
CF | You light up the candle. 		
CF | Upper Hall 		
CF | You're in the upper hall. All the windows are boarded up, blocking 		
CF | even the faintest amount of light. The grand staircase leads back down 		
CF | to the entrance, and there are doors to the east, north and west. 		
CF | 		
CF | > 		DavidW asks, "Those boarded windows were pointless, weren't they?"
		DavidW says, "The thrill-seekers entered anyway."
DavidW says (to ClubFloyd), "n" 		
CF ] Upper Hallallade Score: 65 Moves: 71 		
CF | 		
CF | > N 		
CF | 		
CF | You can't, since the bedroom door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x meter" 		
CF ] Upper Hallallade Score: 65 Moves: 72 		
CF | 		
CF | > X METER 		
CF | 		
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, 		
CF | which indicates ghost activity. 		
CF | It whirrs gently, none of the lights glowing, showing no significant 		
CF | fluctuations. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open bedroom door" 		
CF ] Upper Hallallade Score: 65 Moves: 73 		
CF | 		
CF | > OPEN BEDROOM DOOR 		
CF | 		
CF | It's locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bathroomllallade Score: 65 Moves: 74 		
CF | 		
CF | > W 		
CF | 		
CF | Bathroom 		
CF | You're in the bathroom. It's almost entirely empty, apart from a 		
CF | broken mirror on the wall, and a bar of soap on the floor. The door 		
CF | east leads back to the hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Bathroomllallade Score: 65 Moves: 75 		
CF | 		
CF | > X MIRROR 		
CF | 		
CF | You look into the mirror, meeting your own weary gaze. Despite 		
CF | everything, it's still you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mirror" 		
CF ] Bathroomllallade Score: 65 Moves: 76 		
CF | 		
CF | > TAKE MIRROR 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take soap" 		
CF ] Bathroomllallade Score: 65 Moves: 77 		
CF | 		
CF | > TAKE SOAP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Bathroomllallade Score: 65 Moves: 78 		
CF | 		
CF | > X IT 		
CF | 		
CF | An old bar of soap, dry and cracked. It carries a faint smell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell it" 		
CF ] Bathroomllallade Score: 65 Moves: 79 		
CF | 		
CF | > SMELL IT 		
CF | 		
CF | You take a whiff, and recognise the floral scent of lavender. 		
CF | 		
CF | > 		Jacqueline says, "I am disappointed that our face did not melt when looking in the mirror."
		Roger says, "bloody mary, hello"
		DavidW says, "That's not a typical event."
		Jacqueline says, "It is in spooky movies."
DavidW says (to ClubFloyd), "x meter" 		
CF ] Bathroomllallade Score: 65 Moves: 80 		
CF | 		
CF | > X METER 		
CF | 		
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, 		
CF | which indicates ghost activity. 		
CF | It whirrs gently, none of the lights glowing, showing no significant 		
CF | fluctuations. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Upper Hallallade Score: 65 Moves: 81 		
CF | 		
CF | > E 		
CF | 		
CF | Upper Hall 		
CF | You're in the upper hall. All the windows are boarded up, blocking 		
CF | even the faintest amount of light. The grand staircase leads back down 		
CF | to the entrance, and there are doors to the east, north and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Study Hallallade Score: 65 Moves: 82 		
CF | 		
CF | > E 		
CF | 		
CF | Study 		
CF | You're in a private study. Dark wooden panels line the walls, and a 		
CF | bulky desk sits at the centre of the room. The door to the west takes 		
CF | you back to the hall. 		
CF | 		
CF | A grand piano stands in the corner, and lying next to it, you see the 		
CF | body of another victim. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x meter" 		
CF ] Study Hallallade Score: 65 Moves: 83 		
CF | 		
CF | > X METER 		
CF | 		
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, 		
CF | which indicates ghost activity. 		
CF | It buzzes whenever you get close to the dead body, confirming what you 		
CF | already knew: This kid did not die from natural causes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x body" 		
CF ] Study Hallallade Score: 85 Moves: 84 		
CF | 		
CF | > X BODY 		
CF | 		
CF | Another body lying lifelessly on the floor. You recognise him as 		
CF | Martin Finch, he used to bring your newspaper in the morning. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search body" 		
CF ] Study Hallallade Score: 85 Moves: 85 		
CF | 		
CF | > SEARCH BODY 		
CF | 		
CF | You search his pockets carefully, and find a small pocket knife. 		
CF | 		
CF | > 		Jacqueline says, "Guess it's time to cancel the paper."
DavidW says (to ClubFloyd), "take nife" 		
CF ] Study Hallallade Score: 85 Moves: 85 		
CF | 		
CF | > TAKE NIFE 		
CF | 		
CF | Sorry, I don't understand what "nife" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take knife" 		
CF ] Study Hallallade Score: 95 Moves: 86 		
CF | 		
CF | > TAKE KNIFE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Study Hallallade Score: 95 Moves: 87 		
CF | 		
CF | > X IT 		
CF | 		
CF | It's a small pocket knife. Looks like it didn't do the kid much 		
CF | good... 		
CF | 		
CF | > 		DavidW says, "I suppose that counts as a weapon, though."
		Jacqueline says, "Hm. True."
DavidW says (to ClubFloyd), "x eesk" 		
CF ] Study Hallallade Score: 95 Moves: 87 		
CF | 		
CF | > X EESK 		
CF | 		
CF | Sorry, I don't understand what "eesk" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Study Hallallade Score: 95 Moves: 88 		
CF | 		
CF | > X DESK 		
CF | 		
CF | The desk is crafted from solid wood. Some of the edges are chipped 		
CF | from its years of service, but it still looks sturdy. 		
CF | 		
CF | > 		DavidW says, "'sturdy'"
		Jacqueline says, "Climb it for some reason later, maybe."
		DavidW asks, "Are we meant to climb the thing?"
DavidW says (to ClubFloyd), "climb desk" 		
CF ] Study Hallallade Score: 95 Moves: 89 		
CF | 		
CF | > CLIMB DESK 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on desk" 		
CF ] Study Hallallade Score: 95 Moves: 90 		
CF | 		
CF | > STAND ON DESK 		
CF | 		
CF | You can't enter that. 		
CF | 		
CF | > 		Jacqueline says, "Or not"
DavidW says (to ClubFloyd), "open desk" 		
CF ] Study Hallallade Score: 95 Moves: 91 		
CF | 		
CF | > OPEN DESK 		
CF | 		
CF | You can't open that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drawer" 		
CF ] Study Hallallade Score: 95 Moves: 91 		
CF | 		
CF | > X DRAWER 		
CF | 		
CF | Sorry, I don't understand what "drawer" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Study Hallallade Score: 95 Moves: 92 		
CF | 		
CF | > L 		
CF | 		
CF | Study 		
CF | You're in a private study. Dark wooden panels line the walls, and a 		
CF | bulky desk sits at the centre of the room. The door to the west takes 		
CF | you back to the hall. 		
CF | 		
CF | A grand piano stands in the corner, and lying next to it, you see the 		
CF | body of Martin Finch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search desk" 		
CF ] Study Hallallade Score: 95 Moves: 93 		
CF | 		
CF | > SEARCH DESK 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panels" 		
CF ] Study Hallallade Score: 95 Moves: 94 		
CF | 		
CF | > X PANELS 		
CF | 		
CF | Unlike the other rooms, the walls here are finished with wooden 		
CF | paneling. It looks cozy almost, if you gloss over the dead body in the 		
CF | midst of it all. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tap panels" 		
CF ] Study Hallallade Score: 95 Moves: 94 		
CF | 		
CF | > TAP PANELS 		
CF | 		
CF | You scratch your head. Hmm? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit panels" 		
CF ] Study Hallallade Score: 95 Moves: 95 		
CF | 		
CF | > HIT PANELS 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search panels" 		
CF ] Study Hallallade Score: 95 Moves: 96 		
CF | 		
CF | > SEARCH PANELS 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open panels" 		
CF ] Study Hallallade Score: 95 Moves: 97 		
CF | 		
CF | > OPEN PANELS 		
CF | 		
CF | You can't open those. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x piano" 		
CF ] Study Hallallade Score: 95 Moves: 98 		
CF | 		
CF | > X PIANO 		
CF | 		
CF | An old grand piano. The polished wood is badly scratched, and one of 		
CF | the keys is stained by a smudge of blood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x key" 		
CF ] Study Hallallade Score: 95 Moves: 99 		
CF | 		
CF | > X KEY 		
CF | 		
CF | A smudge of blood covers the key. Did the victim touch it? 		
CF | 		
CF | > 		Jacqueline says, "ew"
DavidW says (to ClubFloyd), "take key" 		
CF ] Study Hallallade Score: 95 Moves: 100 		
CF | 		
CF | > TAKE KEY 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push key" 		
CF ] Study Hallallade Score: 95 Moves: 101 		
CF | 		
CF | > PUSH KEY 		
CF | 		
CF | You press the piano key down, and a secret entrance opens up on the 		
CF | south wall! 		
CF | 		
CF | > 		Jacqueline says, "(Yes, all we've seen, and this is my first 'ew'"
		DavidW says, "there we go"
		Jacqueline says, ")"
		Jacqueline exclaims, "woo!"
DavidW says (to ClubFloyd), "s" 		
CF ] Secret Libraryde Score: 100 Moves: 102 		
CF | 		
CF | > S 		
CF | 		
CF | Stepping through the opening, your eyes widen as you discover the 		
CF | hidden space behind it. 		
CF | 		
CF | Secret Library 		
CF | You're in a secret library. Bookshelves line the walls, holding occult 		
CF | books and ancient looking scrolls. 		
CF | The way north leads back to the study. 		
CF | 		
CF | > 		
Jacqueline nice 		DavidW says, "oh, not a secret porn library"
		Jacqueline says, "No"
Jacqueline says (to ClubFloyd), "x books" 		
CF ] Secret Libraryde Score: 100 Moves: 103 		
CF | 		
CF | > X BOOKS 		
CF | 		
CF | Old books and scrolls line the walls of the library. It seems to go on 		
CF | forever. Whatever occult topic you're interested in, there's probably 		
CF | something about it in here. 		
CF | 		
CF | > 		DavidW says, "Secret porn libraries are an actual thing that can exist in the world."
Jacqueline says (to ClubFloyd), "look up demon possession" 		
CF ] Secret Libraryde Score: 100 Moves: 103 		
CF | 		
CF | > LOOK UP DEMON POSSESSION 		
CF | 		
CF | I think you wanted to say "look for something in something". Please 		
CF | try again. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look for demon possession in books" 		
CF ] Secret Libraryde Score: 100 Moves: 104 		
CF | 		
CF | > LOOK FOR DEMON POSSESSION IN BOOKS 		
CF | 		
CF | After a long search you find out that banishing a demon isn't an easy 		
CF | feat. You'll need to look up the exorcism ritual for the specific one. 		
CF | 		
CF | > 		Jacqueline says, "huh"
		Jacqueline says, "I did not expect that to work, so yay"
Roger says (to cf), "look for sage in books" 		
CF ] Secret Libraryde Score: 100 Moves: 105 		
CF | 		
CF | > LOOK FOR SAGE IN BOOKS 		
CF | 		
CF | You search and search, but none of the books seem to mention anything 		
CF | about that. 		
CF | 		
CF | > 		DavidW says, "I think we need to know which demon, htough."
Jacqueline says (to ClubFloyd), "look for exorcism in books" 		
CF ] Secret Libraryde Score: 100 Moves: 106 		
CF | 		
CF | > LOOK FOR EXORCISM IN BOOKS 		
CF | 		
CF | After a long search you find out that banishing a demon isn't an easy 		
CF | feat. You'll need to look up the exorcism ritual for the specific one. 		
CF | 		
CF | > 		Jacqueline says, "Oh, yeah."
		Jacqueline says, "Guess we better go ask it its name."
		DavidW says, "or its species"
		Jacqueline says, "heh"
		Roger says, "who's your daddy"
		Jacqueline says, "I'm the only pure human here."
Roger says (to cf), "x meter" 		
CF ] Secret Libraryde Score: 100 Moves: 107 		
CF | 		
CF | > X METER 		
CF | 		
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, 		
CF | which indicates ghost activity. 		
CF | It whirrs gently, none of the lights glowing, showing no significant 		
CF | fluctuations. 		
CF | 		
CF | > 		DavidW says, "I guess we didn't find a key for the bedroom yet."
		DavidW asks, "Shall we brave the cellar next?"
		DavidW says, "I'll save when we get to the kitchen."
		Roger says, "examine Martin"
DavidW says (to ClubFloyd), "n" 		
CF ] Studyt Libraryde Score: 100 Moves: 108 		
CF | 		
CF | > N 		
CF | 		
CF | Study 		
CF | You're in a private study. Dark wooden panels line the walls, and a 		
CF | bulky desk sits at the centre of the room. A secret passage leads 		
CF | through the south wall, and the door to the west takes you back to the 		
CF | hall. 		
CF | 		
CF | A grand piano stands in the corner, and lying next to it, you see the 		
CF | body of Martin Finch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x martin" 		
CF ] Studyt Libraryde Score: 100 Moves: 109 		
CF | 		
CF | > X MARTIN 		
CF | 		
CF | Another body lying lifelessly on the floor. You recognise him as 		
CF | Martin Finch, he used to bring your newspaper in the morning. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move desk" 		
CF ] Studyt Libraryde Score: 100 Moves: 110 		
CF | 		
CF | > MOVE DESK 		
CF | 		
CF | What a concept! 		
CF | 		
CF | > 		
Roger says (to cf), "tell radio about martin" 		
CF ] Studyt Libraryde Score: 100 Moves: 111 		
CF | 		
CF | > TELL RADIO ABOUT MARTIN 		
CF | 		
CF | Static... The radio signal must be too weak to reach Sergeant Campbell 		
CF | from here. 		
CF | 		
CF | > 		DavidW says, "huh"
DavidW says (to ClubFloyd), "w" 		
CF ] Upper Hallraryde Score: 100 Moves: 112 		
CF | 		
CF | > W 		
CF | 		
CF | Upper Hall 		
CF | You're in the upper hall. All the windows are boarded up, blocking 		
CF | even the faintest amount of light. The grand staircase leads back down 		
CF | to the entrance, and there are doors to the east, north and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Entrance Hallyde Score: 100 Moves: 113 		
CF | 		
CF | > D 		
CF | 		
CF | Entrance Hall 		
CF | You're standing in the entrance hall. Doors lead to the north and 		
CF | west, while a grand staircase before you spirals to the first floor. 		
CF | 		
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell radio about Martin" 		
CF ] Entrance Hallyde Score: 100 Moves: 114 		
CF | 		
CF | > TELL RADIO ABOUT MARTIN 		
CF | 		
CF | "Don't dilly-dally, Cross. I need you to find out exactly what 		
CF | happened here." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask radio about Martin" 		
CF ] Entrance Hallyde Score: 100 Moves: 115 		
CF | 		
CF | > ASK RADIO ABOUT MARTIN 		
CF | 		
CF | Sergeant Campbell responds through the crackling speaker: "I don't 		
CF | have the answer to that, Cross. Let's focus on the case." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask radio about maze" 		
CF ] Entrance Hallyde Score: 100 Moves: 116 		
CF | 		
CF | > ASK RADIO ABOUT MAZE 		
CF | 		
CF | Sergeant Campbell responds through the crackling speaker: "I don't 		
CF | have the answer to that, Cross. Let's focus on the case." 		
CF | 		
CF | > 		Roger says, "they don't care about those dead bodies you keep finding"
		DavidW asks, "continue the cellar plan?"
		Roger says, "sure"
		Jacqueline says, "Sure"
		DavidW asks, "although, I think we missed a room east of the hall painting...?"
DavidW says (to ClubFloyd), "w" 		
CF ] Dining Roomllyde Score: 100 Moves: 117 		
CF | 		
CF | > W 		
CF | 		
CF | Dining Room 		
CF | You're in a large room, with a long dining table at the centre. A 		
CF | once-grand chandelier hangs from the ceiling, covered in dust. A door 		
CF | leads north, and you can see the entrance hall east of you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] KitchenRoomllyde Score: 100 Moves: 118 		
CF | 		
CF | > N 		
CF | 		
CF | Kitchen 		
CF | You are in a room lined with grimy tiles. A pile of old pots and pans 		
CF | rests on one of the many counters. There are doors to the north and 		
CF | south. You also see a wooden staircase, leading down into the cellar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] KitchenRoomllyde Score: 100 Moves: 118 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] CellarnRoomllyde Score: 105 Moves: 119 		
CF | 		
CF | > D 		
CF | 		
CF | Cellar 		
CF | You're in a damp cellar, probably used as food storage once, but the 		
CF | shelves are now completely empty. A wooden staircase leads up to the 		
CF | kitchen, and you see a dark passageway to the south. 		
CF | 		
CF | In the cellar floor, you notice the carving of a large sigil. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x meter" 		
CF ] CellarnRoomllyde Score: 105 Moves: 120 		
CF | 		
CF | > X METER 		
CF | 		
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, 		
CF | which indicates ghost activity. 		
CF | All of its lights are flashing rapidly. Something paranatural is 		
CF | definitely in the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sigil" 		
CF ] CellarnRoomllyde Score: 105 Moves: 121 		
CF | 		
CF | > X SIGIL 		
CF | 		
CF | You take a closer look at the sigil. You do not recognise it, but you 		
CF | can sense a dark energy radiating from it. Did the kids carve this? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF ] CellarnRoomllyde Score: 105 Moves: 122 		
CF | 		
CF | > X SHELVES 		
CF | 		
CF | Some unremarkable shelves hanging on the wall. There's nothing on 		
CF | them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x staircase" 		
CF ] CellarnRoomllyde Score: 105 Moves: 123 		
CF | 		
CF | > X STAIRCASE 		
CF | 		
CF | An unobtrusive staircase descends into a dark cellar. The wooden steps 		
CF | are warped, but still look sturdy enough to hold your weight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask radio about sigil" 		
CF ] CellarnRoomllyde Score: 105 Moves: 124 		
CF | 		
CF | > ASK RADIO ABOUT SIGIL 		
CF | 		
CF | Static... The radio signal must be too weak to reach Sergeant Campbell 		
CF | from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] KitchenRoomllyde Score: 105 Moves: 125 		
CF | 		
CF | > U 		
CF | 		
CF | Kitchen 		
CF | You are in a room lined with grimy tiles. A pile of old pots and pans 		
CF | rests on one of the many counters. There are doors to the north and 		
CF | south. You also see a wooden staircase, leading down into the cellar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow out candle" 		
CF ] KitchenRoomllyde Score: 105 Moves: 126 		
CF | 		
CF | > BLOW OUT CANDLE 		
CF | 		
CF | You blow out the candle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell radio about sigil" 		
CF ] KitchenRoomllyde Score: 105 Moves: 127 		
CF | 		
CF | > TELL RADIO ABOUT SIGIL 		
CF | 		
CF | "Don't dilly-dally, Cross. I need you to find out exactly what 		
CF | happened here." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask radio about sigil" 		
CF ] KitchenRoomllyde Score: 105 Moves: 128 		
CF | 		
CF | > ASK RADIO ABOUT SIGIL 		
CF | 		
CF | Sergeant Campbell responds through the crackling speaker: "I don't 		
CF | have the answer to that, Cross. Let's focus on the case." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dining Roomllyde Score: 105 Moves: 129 		
CF | 		
CF | > S 		
CF | 		
CF | Dining Room 		
CF | You're in a large room, with a long dining table at the centre. A 		
CF | once-grand chandelier hangs from the ceiling, covered in dust. A door 		
CF | leads north, and you can see the entrance hall east of you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Entrance Hallyde Score: 105 Moves: 130 		
CF | 		
CF | > E 		
CF | 		
CF | Entrance Hall 		
CF | You're standing in the entrance hall. Doors lead to the north and 		
CF | west, while a grand staircase before you spirals to the first floor. 		
CF | 		
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Gallerye Hallyde Score: 105 Moves: 131 		
CF | 		
CF | > N 		
CF | 		
CF | Gallery 		
CF | You're in a spacious room, the ceiling adorned with beautiful 		
CF | plasterwork. There's no art left in this gallery, except for a single 		
CF | painting on the west wall. You can see doors leading to the north, 		
CF | east and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Parloure Hallyde Score: 105 Moves: 132 		
CF | 		
CF | > E 		
CF | 		
CF | Parlour 		
CF | You're in a dim sitting area. A narrow window lets in a sliver of 		
CF | moonlight, casting just enough light to reveal the tapestry hanging on 		
CF | the wall. There are doors to the west and south. 		
CF | 		
CF | On a table next to the window, you notice an old pocket watch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x watch" 		
CF ] Parloure Hallyde Score: 105 Moves: 133 		
CF | 		
CF | > X WATCH 		
CF | 		
CF | An old pocket watch made of copper. The metal has faded over the 		
CF | years, and the mechanism inside has long stopped working. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Parloure Hallyde Score: 105 Moves: 134 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | You are carrying too many things already. 		
CF | 		
CF | > 		Jacqueline says, "what"
		Roger says, "we've travelled back to 1980"
		Jacqueline says, "apparently"
		DavidW says, "I knew we needed a bag."
DavidW says (to ClubFloyd), "drop cigarettes, clipping" 		
CF ] Parloure Hallyde Score: 105 Moves: 135 		
CF | 		
CF | > DROP CIGARETTES, CLIPPING 		
CF | 		
CF | pack of cigarettes: Dropped. 		
CF | newspaper clipping: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clipping" 		
CF ] Parloure Hallyde Score: 105 Moves: 136 		
CF | 		
CF | > X CLIPPING 		
CF | 		
CF | A torn newspaper clipping, detailing the history of Thornfell Manor 		
CF | and the local rumours of its curse. Seems like these kids were looking 		
CF | for a thrill by spending the night in a haunted house. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open pack" 		
CF ] Parloure Hallyde Score: 105 Moves: 137 		
CF | 		
CF | > OPEN PACK 		
CF | 		
CF | You can't open that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open watch" 		
CF ] Parloure Hallyde Score: 105 Moves: 138 		
CF | 		
CF | > OPEN WATCH 		
CF | 		
CF | You can't open that. 		
CF | 		
CF | > 		DavidW asks, "We might not need the watch?"
DavidW says (to ClubFloyd), "x table" 		
CF ] Parloure Hallyde Score: 105 Moves: 139 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | A small, round table stands idly beside the window. On it rests an old 		
CF | pocket watch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Parloure Hallyde Score: 105 Moves: 140 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | A beam of moonlight slips through the window. Barely enough to 		
CF | illuminate the room, but a comforting presence regardless. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tapestry" 		
CF ] Parloure Hallyde Score: 105 Moves: 141 		
CF | 		
CF | > X TAPESTRY 		
CF | 		
CF | The tapestry depicts a dramatic scene; A heroic figure battles a 		
CF | monstrous, horned creature. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x meter" 		
CF ] Parloure Hallyde Score: 105 Moves: 142 		
CF | 		
CF | > X METER 		
CF | 		
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, 		
CF | which indicates ghost activity. 		
CF | It whirrs gently, none of the lights glowing, showing no significant 		
CF | fluctuations. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x creature" 		
CF ] Parloure Hallyde Score: 105 Moves: 142 		
CF | 		
CF | > X CREATURE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move tapestry" 		
CF ] Parloure Hallyde Score: 105 Moves: 143 		
CF | 		
CF | > MOVE TAPESTRY 		
CF | 		
CF | What a concept! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Parloure Hallyde Score: 105 Moves: 144 		
CF | 		
CF | > SEARCH IT 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push it" 		
CF ] Parloure Hallyde Score: 105 Moves: 145 		
CF | 		
CF | > PUSH IT 		
CF | 		
CF | What a concept! 		
CF | 		
CF | > 		DavidW asks, "south?"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "s" 		
CF ] Librarye Hallyde Score: 105 Moves: 146 		
CF | 		
CF | > S 		
CF | 		
CF | Library 		
CF | You're in a dusty library. The walls are covered in books, their 		
CF | spines mostly faded. A dark rug muffles the creaking of the 		
CF | floorboards underneath your feet. You can also see a door to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x books" 		
CF ] Librarye Hallyde Score: 105 Moves: 147 		
CF | 		
CF | > X BOOKS 		
CF | 		
CF | Leather-bound books cover the walls of the library. Most of the titles 		
CF | are barely legible, and the pages have yellowed over time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search books" 		
CF ] Librarye Hallyde Score: 105 Moves: 148 		
CF | 		
CF | > SEARCH BOOKS 		
CF | 		
CF | But what are you looking for? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rug" 		
CF ] Librarye Hallyde Score: 105 Moves: 149 		
CF | 		
CF | > X RUG 		
CF | 		
CF | A dark rug covering a large part of the creaking floorboards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move rug" 		
CF ] Librarye Hallyde Score: 105 Moves: 150 		
CF | 		
CF | > MOVE RUG 		
CF | 		
CF | You lift up one side of the rug... and discover a concealed trapdoor 		
CF | underneath! 		
CF | 		
CF | > 		
Roger says (to cf), "look for sigil in books" 		
CF ] Librarye Hallyde Score: 105 Moves: 151 		
CF | 		
CF | > LOOK FOR SIGIL IN BOOKS 		
CF | 		
CF | You go over the shelves, browsing through all of the works, but can't 		
CF | find anything interesting. 		
CF | 		
CF | > 		Roger says, "oops, I mean secret libary"
		DavidW says, "The secret library is a better bet for the sigil"
		Roger says, "just got lost"
DavidW says (to ClubFloyd), "x meter" 		
CF ] Librarye Hallyde Score: 105 Moves: 152 		
CF | 		
CF | > X METER 		
CF | 		
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, 		
CF | which indicates ghost activity. 		
CF | It whirrs gently, none of the lights glowing, showing no significant 		
CF | fluctuations. 		
CF | 		
CF | > 		DavidW asks, "Should we ignore the trapdoor and go look up sigil in the secret library?"
		Roger says, "I'd like to before I forget, if you don't ind"
		Jacqueline says, "Sure"
		DavidW says, "no prob"
DavidW says (to ClubFloyd), "n" 		
CF ] Parloure Hallyde Score: 105 Moves: 153 		
CF | 		
CF | > N 		
CF | 		
CF | Parlour 		
CF | You're in a dim sitting area. A narrow window lets in a sliver of 		
CF | moonlight, casting just enough light to reveal the tapestry hanging on 		
CF | the wall. There are doors to the west and south. 		
CF | 		
CF | On a table next to the window, you notice an old pocket watch. 		
CF | 		
CF | You can also see a newspaper clipping and a pack of cigarettes here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Gallerye Hallyde Score: 105 Moves: 154 		
CF | 		
CF | > W 		
CF | 		
CF | Gallery 		
CF | You're in a spacious room, the ceiling adorned with beautiful 		
CF | plasterwork. There's no art left in this gallery, except for a single 		
CF | painting on the west wall. You can see doors leading to the north, 		
CF | east and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Entrance Hallyde Score: 105 Moves: 155 		
CF | 		
CF | > S 		
CF | 		
CF | Entrance Hall 		
CF | You're standing in the entrance hall. Doors lead to the north and 		
CF | west, while a grand staircase before you spirals to the first floor. 		
CF | 		
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Darkness Hallyde Score: 105 Moves: 156 		
CF | 		
CF | > U 		
CF | 		
CF | Darkness 		
CF | It is pitch dark here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Darkness Hallyde Score: 105 Moves: 157 		
CF | 		
CF | > E 		
CF | 		
CF | Wandering around in the dark like this is probably not a good idea... 		
CF | 		
CF | Darkness 		
CF | It is pitch dark here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Secret Libraryde Score: 105 Moves: 158 		
CF | 		
CF | > S 		
CF | 		
CF | Secret Library 		
CF | You're in a secret library. Bookshelves line the walls, holding occult 		
CF | books and ancient looking scrolls. 		
CF | The way north leads back to the study. 		
CF | 		
CF | > 		DavidW says, "cool. There's light in here somehow."
DavidW says (to ClubFloyd), "look up sigil in books" 		
CF ] Secret Libraryde Score: 105 Moves: 159 		
CF | 		
CF | > LOOK UP SIGIL IN BOOKS 		
CF | 		
CF | You search and search, but none of the books seem to mention anything 		
CF | about that. 		
CF | 		
CF | > 		Roger says, "BOOOooo but okay"
DavidW says (to ClubFloyd), "look up sigil in scrolls" 		
CF ] Secret Libraryde Score: 105 Moves: 160 		
CF | 		
CF | > LOOK UP SIGIL IN SCROLLS 		
CF | 		
CF | You search and search, but none of the books seem to mention anything 		
CF | about that. 		
CF | 		
CF | > 		Jacqueline says, "hm, yeah. boo"
		DavidW says, "I'll ditto that."
DavidW says (to ClubFloyd), "n" 		
CF ] Darknessibraryde Score: 105 Moves: 161 		
CF | 		
CF | > N 		
CF | 		
CF | Darkness 		
CF | It is pitch dark here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Darknessibraryde Score: 105 Moves: 162 		
CF | 		
CF | > W 		
CF | 		
CF | You carefully shuffle around in the dark. You hear a scraping sound 		
CF | behind you, but can't see anything... 		
CF | 		
CF | Darkness 		
CF | It is pitch dark here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Entrance Hallyde Score: 105 Moves: 163 		
CF | 		
CF | > D 		
CF | 		
CF | Entrance Hall 		
CF | You're standing in the entrance hall. Doors lead to the north and 		
CF | west, while a grand staircase before you spirals to the first floor. 		
CF | 		
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Gallerye Hallyde Score: 105 Moves: 164 		
CF | 		
CF | > N 		
CF | 		
CF | Gallery 		
CF | You're in a spacious room, the ceiling adorned with beautiful 		
CF | plasterwork. There's no art left in this gallery, except for a single 		
CF | painting on the west wall. You can see doors leading to the north, 		
CF | east and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Parloure Hallyde Score: 105 Moves: 165 		
CF | 		
CF | > E 		
CF | 		
CF | Parlour 		
CF | You're in a dim sitting area. A narrow window lets in a sliver of 		
CF | moonlight, casting just enough light to reveal the tapestry hanging on 		
CF | the wall. There are doors to the west and south. 		
CF | 		
CF | On a table next to the window, you notice an old pocket watch. 		
CF | 		
CF | You can also see a newspaper clipping and a pack of cigarettes here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Librarye Hallyde Score: 105 Moves: 166 		
CF | 		
CF | > S 		
CF | 		
CF | Library 		
CF | You're in a dusty library. The walls are covered in books, their 		
CF | spines mostly faded. A dark rug muffles the creaking of the 		
CF | floorboards underneath your feet. There is a door to the north, and a 		
CF | concealed trapdoor in the floorboards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open trapdoor" 		
CF ] Librarye Hallyde Score: 105 Moves: 167 		
CF | 		
CF | > OPEN TRAPDOOR 		
CF | 		
CF | Opening the trapdoor reveals a small ladder, leading further down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Darkness Hallyde Score: 105 Moves: 168 		
CF | 		
CF | > D 		
CF | 		
CF | Darkness 		
CF | It is pitch dark here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light candle with lighter" 		
CF ] Underground Passage Score: 105 Moves: 169 		
CF | 		
CF | > LIGHT CANDLE WITH LIGHTER 		
CF | 		
CF | You light up the candle. 		
CF | Underground Passage 		
CF | You're in an underground passage. It extends further to the north, and 		
CF | a small ladder leads up. 		
CF | 		
CF | Lying against one of the walls, you see the body of another victim. 		
CF | 		
CF | > 		Roger asks, "did we ever go down to the cellar the usual way?"
		Jacqueline says, "Another body"
		DavidW asks (of Roger), "yes?"
		DavidW asks, "That's where the sigil was?"
		Roger says, "oh yeah; thanks."
		Roger says, "a grue got this guy"
DavidW says (to ClubFloyd), "x body" 		
CF ] Underground Passage Score: 125 Moves: 170 		
CF | 		
CF | > X BODY 		
CF | 		
CF | Another one of the missing kids. Donna Kerr, most likely, as she was 		
CF | the only redhead of the four. Part of her clothing seems scorched. 		
CF | 		
CF | Out of nowhere, the air around you turns cold, and your EMF meter 		
CF | starts beeping loudly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search body" 		
CF ] Underground Passage Score: 125 Moves: 171 		
CF | 		
CF | > SEARCH BODY 		
CF | 		
CF | You search the victim's body, and discover a rusty key in her hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] Underground Passage Score: 125 Moves: 172 		
CF | 		
CF | > TAKE KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Libraryound Passage Score: 125 Moves: 173 		
CF | 		
CF | > U 		
CF | 		
CF | Library 		
CF | You're in a dusty library. The walls are covered in books, their 		
CF | spines mostly faded. A dark rug muffles the creaking of the 		
CF | floorboards underneath your feet. There is a door to the north, and a 		
CF | concealed ladder leading down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Parlouround Passage Score: 125 Moves: 174 		
CF | 		
CF | > N 		
CF | 		
CF | Parlour 		
CF | You're in a dim sitting area. A narrow window lets in a sliver of 		
CF | moonlight, casting just enough light to reveal the tapestry hanging on 		
CF | the wall. There are doors to the west and south. 		
CF | 		
CF | On a table next to the window, you notice an old pocket watch. 		
CF | 		
CF | You can also see a newspaper clipping and a pack of cigarettes here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Galleryound Passage Score: 125 Moves: 175 		
CF | 		
CF | > W 		
CF | 		
CF | Gallery 		
CF | You're in a spacious room, the ceiling adorned with beautiful 		
CF | plasterwork. There's no art left in this gallery, except for a single 		
CF | painting on the west wall. You can see doors leading to the north, 		
CF | east and south. 		
CF | 		
CF | To your surprise, you notice a new presence here: a dark wisp, fading 		
CF | in and out of sight, like an ethereal shadow. 		
CF | 		
CF | > 		Jacqueline says, "ooh"
DavidW says (to ClubFloyd), "x wisp" 		
CF ] Galleryound Passage Score: 125 Moves: 176 		
CF | 		
CF | > X WISP 		
CF | 		
CF | You're looking at the faint, misty outline of what seems to be a 		
CF | person. The spirit of one of the Thornfells, perhaps? 		
CF | 		
CF | > 		Jacqueline says, "spirit, hello"
DavidW says (to ClubFloyd), "wisp, hello" 		
CF ] Galleryound Passage Score: 125 Moves: 177 		
CF | 		
CF | > WISP, HELLO 		
CF | 		
CF | The shade seems unable to hear you, as it's not a fully formed ghost. 		
CF | You'd need to perform a seance if you were to question it properly. 		
CF | 		
CF | > 		Jacqueline says, "ooooooh"
		Jacqueline says, "yeeeeesssss"
		Roger says, "This game doesn't seem very short"
		DavidW says, "Not as short as the other, no."
		Jacqueline says, "No."
		Jacqueline says, "We got stuff to do."
		DavidW says, "We can use the key to get in the bedroom, I assume. And seance might be a book topic."
		Jacqueline says, "Also, we should have played this is Spookyseason, but it's all good."
DavidW says (to ClubFloyd), "s" 		
CF ] Entrance Hallassage Score: 125 Moves: 178 		
CF | 		
CF | > S 		
CF | 		
CF | Entrance Hall 		
CF | You're standing in the entrance hall. Doors lead to the north and 		
CF | west, while a grand staircase before you spirals to the first floor. 		
CF | 		
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Gallerye Hallassage Score: 125 Moves: 179 		
CF | 		
CF | > N 		
CF | 		
CF | Gallery 		
CF | You're in a spacious room, the ceiling adorned with beautiful 		
CF | plasterwork. There's no art left in this gallery, except for a single 		
CF | painting on the west wall. You can see doors leading to the north, 		
CF | east and south. 		
CF | 		
CF | To your surprise, you notice a new presence here: a dark wisp, fading 		
CF | in and out of sight, like an ethereal shadow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Entrance Hallassage Score: 125 Moves: 180 		
CF | 		
CF | > S 		
CF | 		
CF | Entrance Hall 		
CF | You're standing in the entrance hall. Doors lead to the north and 		
CF | west, while a grand staircase before you spirals to the first floor. 		
CF | 		
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upper Hallallassage Score: 125 Moves: 181 		
CF | 		
CF | > U 		
CF | 		
CF | Upper Hall 		
CF | You're in the upper hall. All the windows are boarded up, blocking 		
CF | even the faintest amount of light. The grand staircase leads back down 		
CF | to the entrance, and there are doors to the east, north and west. 		
CF | 		
CF | To your surprise, you notice a new presence here: a dark wisp, fading 		
CF | in and out of sight, like an ethereal shadow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wisp" 		
CF ] Upper Hallallassage Score: 125 Moves: 182 		
CF | 		
CF | > X WISP 		
CF | 		
CF | You're looking at the faint, misty outline of what seems to be a 		
CF | person. The spirit of one of the Thornfells, perhaps? 		
CF | 		
CF | > 		DavidW asks, "another wisp, or the same one?"
DavidW says (to ClubFloyd), "n" 		
CF ] Upper Hallallassage Score: 125 Moves: 183 		
CF | 		
CF | > N 		
CF | 		
CF | You can't, since the bedroom door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock bedroom door with key" 		
CF ] Upper Hallallassage Score: 125 Moves: 184 		
CF | 		
CF | > UNLOCK BEDROOM DOOR WITH KEY 		
CF | 		
CF | You unlock the bedroom door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Upper Hallallassage Score: 125 Moves: 185 		
CF | 		
CF | > N 		
CF | 		
CF | You can't, since the bedroom door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Upper Hallallassage Score: 125 Moves: 186 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the bedroom door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Master Bedroomssage Score: 125 Moves: 187 		
CF | 		
CF | > N 		
CF | 		
CF | Master Bedroom 		
CF | You're in the master bedroom. A single bed, covered in yellowed and 		
CF | crumpled linen, is the only furniture left behind. There's a door to 		
CF | the balcony north, and the door south leads back to the hall. 		
CF | 		
CF | > 		Jacqueline asks, "Probably the same wisp, but it moves around?"
		Jacqueline says, "Which is annoying, because then when we wanna seance it, we'll need to find it."
		DavidW says, "maybe. I didn't see any way to tell them apart."
		Jacqueline says, "But maybe I'm wrong."
DavidW says (to ClubFloyd), "x bed" 		
CF ] Master Bedroomssage Score: 125 Moves: 188 		
CF | 		
CF | > X BED 		
CF | 		
CF | You take a closer look at the bed, noticing nothing special about it. 		
CF | The worn sheets don't make it look particularly inviting, but you're 		
CF | not here to sleep anyway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x meter" 		
CF ] Master Bedroomssage Score: 125 Moves: 189 		
CF | 		
CF | > X METER 		
CF | 		
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, 		
CF | which indicates ghost activity. 		
CF | It whirrs gently, none of the lights glowing, showing no significant 		
CF | fluctuations. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Master Bedroomssage Score: 125 Moves: 190 		
CF | 		
CF | > LOOK UNDER BED 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x linen" 		
CF ] Master Bedroomssage Score: 125 Moves: 191 		
CF | 		
CF | > X LINEN 		
CF | 		
CF | You take a closer look at the bed, noticing nothing special about it. 		
CF | The worn sheets don't make it look particularly inviting, but you're 		
CF | not here to sleep anyway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bed" 		
CF ] Master Bedroomssage Score: 125 Moves: 192 		
CF | 		
CF | > SEARCH BED 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] BalconyBedroomssage Score: 125 Moves: 193 		
CF | 		
CF | > N 		
CF | 		
CF | Balcony 		
CF | You are standing on the balcony, just outside of the master bedroom. A 		
CF | gentle breeze brushes against your skin. You can see the garden below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x garden" 		
CF ] BalconyBedroomssage Score: 125 Moves: 194 		
CF | 		
CF | > X GARDEN 		
CF | 		
CF | You can see the entirety of the Thornfell grounds from here, the 		
CF | hedges of the maze and the facade of the mausoleum easily discernible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x maze" 		
CF ] BalconyBedroomssage Score: 125 Moves: 195 		
CF | 		
CF | > X MAZE 		
CF | 		
CF | You can see the entire layout of the maze at once, and you spot the 		
CF | route to the heart: North, East, North, West. 		
CF | 		
CF | > 		DavidW says, "huzzah!"
DavidW says (to ClubFloyd), "x facade" 		
CF ] BalconyBedroomssage Score: 125 Moves: 196 		
CF | 		
CF | > X FACADE 		
CF | 		
CF | You can see the mausoleum from here. It doesn't look any less gloomy 		
CF | from afar. 		
CF | 		
CF | > 		Jacqueline says, "Not the first game to do it, but I'm always glad to see it."
		DavidW says, "true true"
		DavidW says, "In Curses, you climb a tree to see the maze layout."
DavidW says (to ClubFloyd), "s" 		
CF ] Master Bedroomssage Score: 125 Moves: 197 		
CF | 		
CF | > S 		
CF | 		
CF | Master Bedroom 		
CF | You're in the master bedroom. A single bed, covered in yellowed and 		
CF | crumpled linen, is the only furniture left behind. There's a door to 		
CF | the balcony north, and the door south leads back to the hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Upper Hallroomssage Score: 125 Moves: 198 		
CF | 		
CF | > S 		
CF | 		
CF | Upper Hall 		
CF | You're in the upper hall. All the windows are boarded up, blocking 		
CF | even the faintest amount of light. The grand staircase leads back down 		
CF | to the entrance, and there are doors to the east, north and west. 		
CF | 		
CF | To your surprise, you notice a new presence here: a dark wisp, fading 		
CF | in and out of sight, like an ethereal shadow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Study Hallroomssage Score: 125 Moves: 199 		
CF | 		
CF | > E 		
CF | 		
CF | Study 		
CF | You're in a private study. Dark wooden panels line the walls, and a 		
CF | bulky desk sits at the centre of the room. A secret passage leads 		
CF | through the south wall, and the door to the west takes you back to the 		
CF | hall. 		
CF | 		
CF | A grand piano stands in the corner, and lying next to it, you see the 		
CF | body of Martin Finch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Secret Libraryssage Score: 125 Moves: 200 		
CF | 		
CF | > S 		
CF | 		
CF | Secret Library 		
CF | You're in a secret library. Bookshelves line the walls, holding occult 		
CF | books and ancient looking scrolls. 		
CF | The way north leads back to the study. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up seance in books" 		
CF ] Secret Libraryssage Score: 140 Moves: 201 		
CF | 		
CF | > LOOK UP SEANCE IN BOOKS 		
CF | 		
CF | Amongst dusty books, you find a ritual to speak with ghosts. 		
CF | You'll need a candle, a picture of the deceased, and... a piece of 		
CF | their remains? 		
CF | 		
CF | > 		Jacqueline says, "ew"
		Jacqueline says, "My second ew"
		Jacqueline asks, "Wait, how do we know which kid it is?"
		Jacqueline asks, "Oh man, do we use the pocket knife?"
		Roger says, "haha yes yes"
		Jacqueline says, "I've actually dissected dead bodies, I'm not sure why I'm saying 'ew' here, but..."
		Roger asks, "is there a picture in the pocketwatch?"
		DavidW says, "The only picture we've seen is the Gallery pic."
		Roger says, "oh yeah"
		DavidW says, "The pocketwatch had no picture; the watch cannot be opened."
		Jacqueline says, "Oh, okay, yeah. So I guess the picture may be how we narrow things down."
		Jacqueline says, "And it's not the kids' remains we need."
		Jacqueline says, "It's what's in the crypt."
		DavidW says, "So, I'm guessing, the maze center has what we need to open the mausoleum. We get a bone from there. Talk to the wisp. Then perform another ritural with the sage and lavender soap."
		Jacqueline says, "Yeah."
		Jacqueline says, "That all sounds right."
DavidW says (to ClubFloyd), "n" 		
CF ] Studyt Libraryssage Score: 140 Moves: 202 		
CF | 		
CF | > N 		
CF | 		
CF | Study 		
CF | You're in a private study. Dark wooden panels line the walls, and a 		
CF | bulky desk sits at the centre of the room. A secret passage leads 		
CF | through the south wall, and the door to the west takes you back to the 		
CF | hall. 		
CF | 		
CF | A grand piano stands in the corner, and lying next to it, you see the 		
CF | body of Martin Finch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Upper Hallraryssage Score: 140 Moves: 203 		
CF | 		
CF | > W 		
CF | 		
CF | Upper Hall 		
CF | You're in the upper hall. All the windows are boarded up, blocking 		
CF | even the faintest amount of light. The grand staircase leads back down 		
CF | to the entrance, and there are doors to the east, north and west. 		
CF | 		
CF | To your surprise, you notice a new presence here: a dark wisp, fading 		
CF | in and out of sight, like an ethereal shadow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Upper Hallraryssage Score: 140 Moves: 204 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Entrance Hallyssage Score: 140 Moves: 205 		
CF | 		
CF | > D 		
CF | 		
CF | Entrance Hall 		
CF | You're standing in the entrance hall. Doors lead to the north and 		
CF | west, while a grand staircase before you spirals to the first floor. 		
CF | 		
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow out candle" 		
CF ] Entrance Hallyssage Score: 140 Moves: 206 		
CF | 		
CF | > BLOW OUT CANDLE 		
CF | 		
CF | You blow out the candle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Gallerye Hallyssage Score: 140 Moves: 207 		
CF | 		
CF | > N 		
CF | 		
CF | Gallery 		
CF | You're in a spacious room, the ceiling adorned with beautiful 		
CF | plasterwork. There's no art left in this gallery, except for a single 		
CF | painting on the west wall. You can see doors leading to the north, 		
CF | east and south. 		
CF | 		
CF | To your surprise, you notice a new presence here: a dark wisp, fading 		
CF | in and out of sight, like an ethereal shadow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Gardenye Hallyssage Score: 140 Moves: 208 		
CF | 		
CF | > N 		
CF | 		
CF | Garden 		
CF | You're standing in the garden behind the manor. The grass is unkempt, 		
CF | and the stone pathway is covered in patches of moss. In front of you 		
CF | is the entrance to a large maze. A stone path takes you east and west, 		
CF | while a door south leads inside the manor. 		
CF | 		
CF | Next to the path, partially obscured by long blades of grass, you see 		
CF | the body of Zoe Briggs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Gardenye Hallyssage Score: 140 Moves: 209 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter maze" 		
CF ] Mazeenye Hallyssage Score: 140 Moves: 210 		
CF | 		
CF | > ENTER MAZE 		
CF | 		
CF | Maze 		
CF | You are in a giant maze, you can move in any direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Darkness Hallyssage Score: 140 Moves: 211 		
CF | 		
CF | > N 		
CF | 		
CF | Darkness 		
CF | It is pitch dark here! 		
CF | 		
CF | > 		DavidW says, "Why would an outdoor hedge maze need light?!"
		Jacqueline says, "The hedge is really tall."
DavidW says (to ClubFloyd), "light candle with lighter" 		
CF ] Mazeness Hallyssage Score: 140 Moves: 212 		
CF | 		
CF | > LIGHT CANDLE WITH LIGHTER 		
CF | 		
CF | You light up the candle. 		
CF | Maze 		
CF | The hedges around you look all identical... Where to now? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mazeness Hallyssage Score: 140 Moves: 213 		
CF | 		
CF | > E 		
CF | 		
CF | Maze 		
CF | Yet another crossing. There are paths in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Mazeness Hallyssage Score: 140 Moves: 214 		
CF | 		
CF | > N 		
CF | 		
CF | Maze 		
CF | It seems to go on forever... Which direction next? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Heart of Mazeyssage Score: 145 Moves: 215 		
CF | 		
CF | > W 		
CF | 		
CF | You managed to find your way through the endless hedges, amazing! 		
CF | 		
CF | Heart of Maze 		
CF | You're standing in the heart of the maze, and are greeted by a bronze, 		
CF | horned statue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF ] Heart of Mazeyssage Score: 145 Moves: 216 		
CF | 		
CF | > X STATUE 		
CF | 		
CF | An imposing statue of the Minotaur, its horns curling into the night 		
CF | sky, seemingly ready to strike. You notice a ball of yarn at the feet 		
CF | of the creature. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x yarn" 		
CF ] Heart of Mazeyssage Score: 145 Moves: 217 		
CF | 		
CF | > X YARN 		
CF | 		
CF | An unassuming ball of yarn. Did someone lose it here? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take yarn" 		
CF ] Heart of Mazeyssage Score: 145 Moves: 218 		
CF | 		
CF | > TAKE YARN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "Yay yarn"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf4" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Heart of Mazeyssage Score: 145 Moves: 218 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline asks, "Except - how is it that we don't automagically know our way through the maze from having seen it from above?"
DavidW says (to ClubFloyd), "talk to minotaur" 		
CF ] Heart of Mazeyssage Score: 145 Moves: 218 		
CF | 		
CF | > TALK TO MINOTAUR 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		DavidW says (to Jacqueline), "Authors need to have fun too, y'know."
		Jacqueline frons.
		Jacqueline frowns, eve.
		Jacqueline frowns, eveN.
		DavidW says, "Authors *enjoy* coding mazes."
		Jacqueline says, "Some do."
		DavidW says, "anyway, I assume the lady of the tomb wants this yarn."
DavidW says (to ClubFloyd), "e" 		
CF ] Gardenof Mazeyssage Score: 145 Moves: 219 		
CF | 		
CF | > E 		
CF | 		
CF | Garden 		
CF | You're standing in the garden behind the manor. The grass is unkempt, 		
CF | and the stone pathway is covered in patches of moss. In front of you 		
CF | is the entrance to a large maze. A stone path takes you east and west, 		
CF | while a door south leads inside the manor. 		
CF | 		
CF | Next to the path, partially obscured by long blades of grass, you see 		
CF | the body of Zoe Briggs. 		
CF | 		
CF | > 		Jacqueline says, "br"
		Jacqueline exclaims, "brb!"
		DavidW says, "wow. Instant out."
		Jacqueline says, "Back"
DavidW says (to ClubFloyd), "e" 		
CF ] Mausoleum Facadeage Score: 145 Moves: 220 		
CF | 		
CF | > E 		
CF | 		
CF | Mausoleum Facade 		
CF | You're standing in front of a gloomy mausoleum. A massive stone slab 		
CF | blocks the entrance, sealing the building to keep out unwanted 		
CF | visitors. Next to it, you see a marble sculpture of Ariadne. To the 		
CF | west, a path takes you back to the gardens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give yarn to statue" 		
CF ] Mausoleum Facadeage Score: 145 Moves: 220 		
CF | 		
CF | > GIVE YARN TO STATUE 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put yarn on statue" 		
CF ] Mausoleum Facadeage Score: 145 Moves: 221 		
CF | 		
CF | > PUT YARN ON STATUE 		
CF | 		
CF | You place the ball of yarn in the marble hand. 		
CF | 		
CF | A rumbling sound emerges from the stone slab, as it slowly moves to 		
CF | the side, opening up the mausoleum... 		
CF | 		
CF | > 		DavidW says, "I do like it when a plan works"
DavidW says (to ClubFloyd), "e" 		
CF ] Mausoleum Facadeage Score: 145 Moves: 222 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter" 		
CF ] Inside Mausoleumage Score: 145 Moves: 223 		
CF | 		
CF | > ENTER 		
CF | 		
CF | Inside Mausoleum 		
CF | You're inside the mausoleum. The air here is damp and stale, carrying 		
CF | a faint smell of decay. In the back of the chamber you see a single 		
CF | casket on a raised platform. 		
CF | 		
CF | > 		Jacqueline says (to David), "Yes"
DavidW says (to ClubFloyd), "x casket" 		
CF ] Inside Mausoleumage Score: 145 Moves: 224 		
CF | 		
CF | > X CASKET 		
CF | 		
CF | The casket looks ancient, its wood faded and cracked with age, with a 		
CF | brass plaque clinging to the side. The lid has shifted out of place 		
CF | over time, leaving a gap large enough to see inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plaque" 		
CF ] Inside Mausoleumage Score: 145 Moves: 225 		
CF | 		
CF | > X PLAQUE 		
CF | 		
CF | The plaque is engraved with cursive text: 		
CF | "Oswald Thornfell (1601 - 1663)" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x platform" 		
CF ] Inside Mausoleumage Score: 145 Moves: 226 		
CF | 		
CF | > X PLATFORM 		
CF | 		
CF | The casket looks ancient, its wood faded and cracked with age, with a 		
CF | brass plaque clinging to the side. The lid has shifted out of place 		
CF | over time, leaving a gap large enough to see inside. 		
CF | 		
CF | > 		Jacqueline says, "None of this nonsense gonna bring them kids back, folks."
DavidW says (to ClubFloyd), "open casket" 		
CF ] Inside Mausoleumage Score: 145 Moves: 227 		
CF | 		
CF | > OPEN CASKET 		
CF | 		
CF | The wooden lid is stuck in place, leaving the casket partially 		
CF | exposed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in gap" 		
CF ] Inside Mausoleumage Score: 145 Moves: 227 		
CF | 		
CF | > LOOK IN GAP 		
CF | 		
CF | Sorry, I don't understand what "gap" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in casket" 		
CF ] Inside Mausoleumage Score: 145 Moves: 228 		
CF | 		
CF | > LOOK IN CASKET 		
CF | 		
CF | You peek into the casket, and a single bone stares back at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bone" 		
CF ] Inside Mausoleumage Score: 155 Moves: 229 		
CF | 		
CF | > TAKE BONE 		
CF | 		
CF | You take the bone from the casket. "Apologies, Ozzy. Just need to 		
CF | borrow this for a bit." 		
CF | 		
CF | > 		Jacqueline says, "But it ain't gonna make 'em more dead, now, either."
		Roger says, "I'm expecting a big Scooby Doo fakeout ending"
DavidW says (to ClubFloyd), "out" 		
CF ] Mausoleum Facadeage Score: 155 Moves: 230 		
CF | 		
CF | > OUT 		
CF | 		
CF | Mausoleum Facade 		
CF | You're standing in front of a gloomy mausoleum. The stone slab has 		
CF | moved aside, exposing an opening into the building. Next to it, you 		
CF | see a marble sculpture of Ariadne, holding the ball of yarn in her 		
CF | hand. To the west, a path takes you back to the gardens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Gardeneum Facadeage Score: 155 Moves: 231 		
CF | 		
CF | > W 		
CF | 		
CF | Garden 		
CF | You're standing in the garden behind the manor. The grass is unkempt, 		
CF | and the stone pathway is covered in patches of moss. In front of you 		
CF | is the entrance to a large maze. A stone path takes you east and west, 		
CF | while a door south leads inside the manor. 		
CF | 		
CF | Next to the path, partially obscured by long blades of grass, you see 		
CF | the body of Zoe Briggs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Galleryum Facadeage Score: 155 Moves: 232 		
CF | 		
CF | > S 		
CF | 		
CF | Gallery 		
CF | You're in a spacious room, the ceiling adorned with beautiful 		
CF | plasterwork. There's no art left in this gallery, except for a single 		
CF | painting on the west wall. You can see doors leading to the north, 		
CF | east and south. 		
CF | 		
CF | To your surprise, you notice a new presence here: a dark wisp, fading 		
CF | in and out of sight, like an ethereal shadow. 		
CF | 		
CF | > 		Jacqueline says, "That'd be awesome, but I think this game is being earnest."
DavidW says (to ClubFloyd), "talk to wisp" 		
CF ] Galleryum Facadeage Score: 155 Moves: 233 		
CF | 		
CF | > TALK TO WISP 		
CF | 		
CF | The shade seems unable to hear you, as it's not a fully formed ghost. 		
CF | You'd need to perform a seance if you were to question it properly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "perform seance" 		
CF ] Galleryum Facadeage Score: 180 Moves: 234 		
CF | 		
CF | > PERFORM SEANCE 		
CF | 		
CF | Your mind sharpens as you perform the seance. The candle flickers, its 		
CF | flame dancing wildly in the sudden gust of cool air. The room turns 		
CF | cold, and the ghost of Oswald Thornfell appears before you. 		
CF | 		
CF | > 		Jacqueline says, "Yo"
		Jacqueline asks, "wgf?"
DavidW says (to ClubFloyd), "x ghost" 		
CF ] Galleryum Facadeage Score: 180 Moves: 235 		
CF | 		
CF | > X GHOST 		
CF | 		
CF | The ghost of Oswald Thornfell. He is semi-transparent, but otherwise 		
CF | seems okay. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to ghost" 		
CF ] Galleryum Facadeage Score: 180 Moves: 236 		
CF | 		
CF | > TALK TO GHOST 		
CF | 		
CF | The ghost is not interested in small talk. Perhaps you could ask him 		
CF | about something specific? 		
CF | 		
CF | > 		Jacqueline says, "Hello, Oswald. Glad to see you're dead and doing well."
DavidW says (to ClubFloyd), "ask ghost about sigil" 		
CF ] Galleryum Facadeage Score: 180 Moves: 237 		
CF | 		
CF | > ASK GHOST ABOUT SIGIL 		
CF | 		
CF | It appears the ghost does not know anything about that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask ghost about demon" 		
CF ] Galleryum Facadeage Score: 180 Moves: 238 		
CF | 		
CF | > ASK GHOST ABOUT DEMON 		
CF | 		
CF | "Yes, a demon!" The ghost exclaims. "Its name is Arovus, and it'll 		
CF | come for you too!" 		
CF | 		
CF | > 		Jacqueline exclaims, "OH NO!"
DavidW says (to ClubFloyd), "ask ghost about secret library" 		
CF ] Galleryum Facadeage Score: 180 Moves: 239 		
CF | 		
CF | > ASK GHOST ABOUT SECRET LIBRARY 		
CF | 		
CF | It appears the ghost does not know anything about that. 		
CF | 		
CF | "Bzzzt!" Your radio picks up some static. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to radio" 		
CF ] Galleryum Facadeage Score: 180 Moves: 240 		
CF | 		
CF | > TALK TO RADIO 		
CF | 		
CF | "Don't dilly-dally, Cross. I need you to find out exactly what 		
CF | happened here." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask ghost about Arovus" 		
CF ] Galleryum Facadeage Score: 180 Moves: 241 		
CF | 		
CF | > ASK GHOST ABOUT AROVUS 		
CF | 		
CF | "The kids seem to have summoned it, and it won't leave on its own." 		
CF | The ghost frowns. "You'll need to exorcise it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask ghost about exorcism" 		
CF ] Galleryum Facadeage Score: 180 Moves: 242 		
CF | 		
CF | > ASK GHOST ABOUT EXORCISM 		
CF | 		
CF | It appears the ghost does not know anything about that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask ghost about kids" 		
CF ] Galleryum Facadeage Score: 180 Moves: 243 		
CF | 		
CF | > ASK GHOST ABOUT KIDS 		
CF | 		
CF | "I was here when it happened, and I saw everything," Oswald answers 		
CF | you. "A demon killed these kids!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask ghost about maze" 		
CF ] Galleryum Facadeage Score: 180 Moves: 244 		
CF | 		
CF | > ASK GHOST ABOUT MAZE 		
CF | 		
CF | It appears the ghost does not know anything about that. 		
CF | 		
CF | > 		Jacqueline says, "I guess this is our problem because we are preventing future teen deats."
DavidW says (to ClubFloyd), "ask ghost about pocketwatch" 		
CF ] Galleryum Facadeage Score: 180 Moves: 245 		
CF | 		
CF | > ASK GHOST ABOUT POCKETWATCH 		
CF | 		
CF | It appears the ghost does not know anything about that. 		
CF | 		
CF | > 		Jacqueline says, "Deaths, even."
DavidW says (to ClubFloyd), "x meter" 		
CF ] Galleryum Facadeage Score: 180 Moves: 246 		
CF | 		
CF | > X METER 		
CF | 		
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, 		
CF | which indicates ghost activity. 		
CF | Some of the lights are dimly lit. Probably nothing, though you can 		
CF | never know for sure... 		
CF | 		
CF | > 		DavidW asks, "okay, so I guess we look up Arovus next?"
		Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "s" 		
CF ] Entrance Halladeage Score: 180 Moves: 247 		
CF | 		
CF | > S 		
CF | 		
CF | Entrance Hall 		
CF | You're standing in the entrance hall. Doors lead to the north and 		
CF | west, while a grand staircase before you spirals to the first floor. 		
CF | 		
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upper Hallalladeage Score: 180 Moves: 248 		
CF | 		
CF | > U 		
CF | 		
CF | Upper Hall 		
CF | You're in the upper hall. All the windows are boarded up, blocking 		
CF | even the faintest amount of light. The grand staircase leads back down 		
CF | to the entrance, and there are doors to the east, north and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Study Hallalladeage Score: 180 Moves: 249 		
CF | 		
CF | > E 		
CF | 		
CF | Study 		
CF | You're in a private study. Dark wooden panels line the walls, and a 		
CF | bulky desk sits at the centre of the room. A secret passage leads 		
CF | through the south wall, and the door to the west takes you back to the 		
CF | hall. 		
CF | 		
CF | A grand piano stands in the corner, and lying next to it, you see the 		
CF | body of Martin Finch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Secret Librarydeage Score: 180 Moves: 250 		
CF | 		
CF | > S 		
CF | 		
CF | Secret Library 		
CF | You're in a secret library. Bookshelves line the walls, holding occult 		
CF | books and ancient looking scrolls. 		
CF | The way north leads back to the study. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up arovus in books" 		
CF ] Secret Librarydeage Score: 195 Moves: 251 		
CF | 		
CF | > LOOK UP AROVUS IN BOOKS 		
CF | 		
CF | It takes a while, but you find a book talking about the demon you 		
CF | seek: 		
CF | Arovus, also known as The Fiery One. To banish it, you'll need to 		
CF | cleanse the room it came from with sage, break the sigil that summoned 		
CF | it, and speak the following words: "Vale Draco Maledicte". 		
CF | 		
CF | Suddenly, your EMF meter beeps loudly. The smell of sulphur fills the 		
CF | air, and you hear a screeching sound coming from inside the manor... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Studyt Librarydeage Score: 195 Moves: 252 		
CF | 		
CF | > N 		
CF | 		
CF | Study 		
CF | You're in a private study. Dark wooden panels line the walls, and a 		
CF | bulky desk sits at the centre of the room. A secret passage leads 		
CF | through the south wall, and the door to the west takes you back to the 		
CF | hall. 		
CF | 		
CF | A grand piano stands in the corner, and lying next to it, you see the 		
CF | body of Martin Finch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Upper Hallrarydeage Score: 195 Moves: 253 		
CF | 		
CF | > W 		
CF | 		
CF | Upper Hall 		
CF | You're in the upper hall. All the windows are boarded up, blocking 		
CF | even the faintest amount of light. The grand staircase leads back down 		
CF | to the entrance, and there are doors to the east, north and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Upper Hallrarydeage Score: 195 Moves: 254 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Entrance Hallydeage Score: 195 Moves: 255 		
CF | 		
CF | > D 		
CF | 		
CF | You hear a sinister hiss coming from inside the manor... 		
CF | 		
CF | Entrance Hall 		
CF | You're standing in the entrance hall. Doors lead to the north and 		
CF | west, while a grand staircase before you spirals to the first floor. 		
CF | 		
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dining Roomllydeage Score: 195 Moves: 256 		
CF | 		
CF | > W 		
CF | 		
CF | You hear a demonic snarl, coming from the room to your north. 		
CF | 		
CF | Dining Room 		
CF | You're in a large room, with a long dining table at the centre. A 		
CF | once-grand chandelier hangs from the ceiling, covered in dust. A door 		
CF | leads north, and you can see the entrance hall east of you. 		
CF | 		
CF | > 		Jacqueline says, "gosh"
DavidW says (to ClubFloyd), "uh-oh." 		
CF ] Dining Roomllydeage Score: 195 Moves: 256 		
CF | 		
CF | > UH-OH. 		
CF | 		
CF | You scratch your head. Hmm? 		
CF | 		
CF | > 		DavidW asks, "uh, should we instead try north of Donna?"
DavidW says (to ClubFloyd), "e" 		
CF ] Entrance Hallydeage Score: 195 Moves: 257 		
CF | 		
CF | > E 		
CF | 		
CF | Entrance Hall 		
CF | You're standing in the entrance hall. Doors lead to the north and 		
CF | west, while a grand staircase before you spirals to the first floor. 		
CF | 		
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Gallerye Hallydeage Score: 195 Moves: 258 		
CF | 		
CF | > N 		
CF | 		
CF | Gallery 		
CF | You're in a spacious room, the ceiling adorned with beautiful 		
CF | plasterwork. There's no art left in this gallery, except for a single 		
CF | painting on the west wall. You can see doors leading to the north, 		
CF | east and south. 		
CF | 		
CF | You can see ghost of Oswald Thornfell here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Parloure Hallydeage Score: 195 Moves: 259 		
CF | 		
CF | > E 		
CF | 		
CF | Parlour 		
CF | You're in a dim sitting area. A narrow window lets in a sliver of 		
CF | moonlight, casting just enough light to reveal the tapestry hanging on 		
CF | the wall. There are doors to the west and south. 		
CF | 		
CF | On a table next to the window, you notice an old pocket watch. 		
CF | 		
CF | You can also see a newspaper clipping and a pack of cigarettes here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Librarye Hallydeage Score: 195 Moves: 260 		
CF | 		
CF | > S 		
CF | 		
CF | Library 		
CF | You're in a dusty library. The walls are covered in books, their 		
CF | spines mostly faded. A dark rug muffles the creaking of the 		
CF | floorboards underneath your feet. There is a door to the north, and a 		
CF | concealed ladder leading down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Underground Passage Score: 195 Moves: 261 		
CF | 		
CF | > D 		
CF | 		
CF | Underground Passage 		
CF | You're in an underground passage. It extends further to the north, and 		
CF | a small ladder leads up. 		
CF | 		
CF | The body of Donna Kerr is lying against the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cellarround Passage Score: 195 Moves: 262 		
CF | 		
CF | > N 		
CF | 		
CF | You hear an unnatural growl, coming from the room above you. 		
CF | 		
CF | Cellar 		
CF | You're in a damp cellar, probably used as food storage once, but the 		
CF | shelves are now completely empty. A wooden staircase leads up to the 		
CF | kitchen, and you see a dark passageway to the south. 		
CF | 		
CF | In the cellar floor, you notice the carving of a large sigil. 		
CF | 		
CF | > 		DavidW says, "oh. This is another way in."
		DavidW says, "I didn't know."
DavidW says (to ClubFloyd), "cleanse room with sage" 		
CF ] Cellarround Passage Score: 195 Moves: 263 		
CF | 		
CF | > CLEANSE ROOM WITH SAGE 		
CF | 		
CF | The best way to cleanse a space would be by burning some sage leaves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn sage with lighter" 		
CF ] Cellarround Passage Score: 195 Moves: 264 		
CF | 		
CF | > BURN SAGE WITH LIGHTER 		
CF | 		
CF | You hold the flame under the sage leaves until they start smoking. You 		
CF | wave your arm through the air and give the space a proper cleanse. 		
CF | That should do. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut sigil with knife" 		
CF ] Cellarround Passage Score: 195 Moves: 265 		
CF | 		
CF | > CUT SIGIL WITH KNIFE 		
CF | 		
CF | You put the blade into the floor, carving at the sigil until it's 		
CF | unrecognisable. 		
CF | 		
CF | > 		Jacqueline says, "go DW go"
DavidW says (to ClubFloyd), "say vale draco maledicte" 		
CF ] Cellarround Passage Score: 245 Moves: 266 		
CF | 		
CF | > SAY VALE DRACO MALEDICTE 		
CF | 		
CF | The ground trembles as you recite the incantation. A crack splits up 		
CF | underneath your feet, swallowing up the air around you, almost pulling 		
CF | you into the earth itself. The creature upstairs lets out a final, 		
CF | guttural roar, and then... complete silence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x meter" 		
CF ] Cellarround Passage Score: 245 Moves: 267 		
CF | 		
CF | > X METER 		
CF | 		
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, 		
CF | which indicates ghost activity. 		
CF | All of its lights are flashing rapidly. Something paranatural is 		
CF | definitely in the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Kitchenound Passage Score: 245 Moves: 268 		
CF | 		
CF | > U 		
CF | 		
CF | Kitchen 		
CF | You are in a room lined with grimy tiles. A pile of old pots and pans 		
CF | rests on one of the many counters. There are doors to the north and 		
CF | south. You also see a wooden staircase, leading down into the cellar. 		
CF | 		
CF | On the floor you find a smouldering pile of ashes, reeking of sulphur. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ashes" 		
CF ] Kitchenound Passage Score: 245 Moves: 269 		
CF | 		
CF | > X ASHES 		
CF | 		
CF | The demonic remains of Arovus, you presume. Seems like the exorcism 		
CF | worked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search ashes" 		
CF ] Kitchenound Passage Score: 245 Moves: 270 		
CF | 		
CF | > SEARCH ASHES 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x meter" 		
CF ] Kitchenound Passage Score: 245 Moves: 271 		
CF | 		
CF | > X METER 		
CF | 		
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, 		
CF | which indicates ghost activity. 		
CF | Some of the lights are dimly lit. Probably nothing, though you can 		
CF | never know for sure... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dining Room Passage Score: 245 Moves: 272 		
CF | 		
CF | > S 		
CF | 		
CF | Dining Room 		
CF | You're in a large room, with a long dining table at the centre. A 		
CF | once-grand chandelier hangs from the ceiling, covered in dust. A door 		
CF | leads north, and you can see the entrance hall east of you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Entrance Hallassage Score: 245 Moves: 273 		
CF | 		
CF | > E 		
CF | 		
CF | Entrance Hall 		
CF | You're standing in the entrance hall. Doors lead to the north and 		
CF | west, while a grand staircase before you spirals to the first floor. 		
CF | 		
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. 		
CF | 		
CF | You notice the front door is slightly ajar, and you catch a glimpse of 		
CF | the night sky outside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Gallerye Hallassage Score: 245 Moves: 274 		
CF | 		
CF | > N 		
CF | 		
CF | Gallery 		
CF | You're in a spacious room, the ceiling adorned with beautiful 		
CF | plasterwork. There's no art left in this gallery, except for a single 		
CF | painting on the west wall. You can see doors leading to the north, 		
CF | east and south. 		
CF | 		
CF | You can see ghost of Oswald Thornfell here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell ghost about exorcism" 		
CF ] Gallerye Hallassage Score: 245 Moves: 275 		
CF | 		
CF | > TELL GHOST ABOUT EXORCISM 		
CF | 		
CF | The ghost does not seem to care about that. Can't really blame him, 		
CF | he's been dead for centuries. 		
CF | 		
CF | > 		Jacqueline says, "um"
DavidW says (to ClubFloyd), "s" 		
CF ] Entrance Hallassage Score: 245 Moves: 276 		
CF | 		
CF | > S 		
CF | 		
CF | Entrance Hall 		
CF | You're standing in the entrance hall. Doors lead to the north and 		
CF | west, while a grand staircase before you spirals to the first floor. 		
CF | 		
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. 		
CF | 		
CF | You notice the front door is slightly ajar, and you catch a glimpse of 		
CF | the night sky outside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outsidee Hallassage Score: 245 Moves: 277 		
CF | 		
CF | > S 		
CF | 		
CF | You reach for the door... and step outside again. Fresh air fills your 		
CF | lungs as you think back on the horrors you faced tonight. The 		
CF | commissioner is never going to believe you, but that's a problem for 		
CF | tomorrow. Right now, you could do with a cuppa and a nice, long nap. 		
CF | 		
CF | *** You have won *** 		
CF | 		
CF | In that game you scored 245 out of a possible 250, in 277 turns, 		
CF | earning you the rank of: Paranatural Inspector. 		
CF | 		
CF | Would you like to RESTART, RESTORE or QUIT? 		Jacqueline says, "You have won. You have done so just before 4pm. Bravo."
		DavidW says, "hm. I missed 5 points."
		Jacqueline says, "WAIT"
		Jacqueline says, "Yeah."
		Jacqueline says, "5 lousy points"
		Jacqueline says, "Annoying"
		DavidW says, "well, something for me to look for later."
		Jacqueline nods.
		Jacqueline says, "True."
		Jacqueline says, "This was decent."
		DavidW says, "Maybe I should've cut the soap with the knife."
		DavidW says, "yes, I liked that one."
		DavidW says, "and yay for finishing on time"
		Jacqueline claps.
		Roger says, "hurrah"
		DavidW says, "happy happy dance"
		Jacqueline says, "Thanks to you both. This was fun."
	



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ClubFloyd Transcript:
Late Night at the Mall by Johan Berntsson
As played on ifMUD on January 12, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Late Night at the Mall written by Johan Berntsson. It was released in PunyComp 2024, in which it took 4th Place. It was also an entrant in the Short Games Showcase 2024. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask latenightmall" 		
CF ] Video Arcade Score: 0 Moves: 0 		
CF | 		
CF | You're just another teenager killing time at the Pleasant Ridge Mall, 		
CF | where you've spent way too many quarters on arcade games. The final 		
CF | "closing time" announcement echoed through the halls over an hour ago, 		
CF | but you didn't notice. Too many lives left on your high score run. 		
CF | 		
CF | By the time you look up, the mall is deserted. The lights are dimmed, 		
CF | the gates pulled down over store entrances. A sudden realization hits 		
CF | you: you've been locked in. 		
CF | 		
CF | Late Night at the Mall, a PunyComp game by Johan Berntsson 		
CF | Release 1 / Serial number 241104 / Inform v6.41 PunyInform v5.11 		
CF | 		
CF | [First time playing? Type 'help' for guidance and hints.] 		
CF | 		
CF | Video Arcade 		
CF | Around you, rows of arcade cabinets sit dormant; Pac-Man, Asteroids, 		
CF | and Donkey Kong among them. The only light comes from the dim, 		
CF | flickering glow of the Galaga machine in front of you, where your high 		
CF | score blinks triumphantly on the screen. 		
CF | 		
CF | A glance south towards the entrance reminds you of the sinking 		
CF | reality: it is blocked by a rolling metal barrier. 		
CF | 		
CF | > 		Jade says, "I think both games are rather sort ones"
		Jacqueline says, "cool"
		DavidW says, "I think I Must Play had almost the same premise except it was a violent storm outside the arcade."
		Jade says, "I have started this one for half an hour."
		Jade says, "Let's go"
		Jacqueline says, "This would have been my tweenage dream."
DavidW says (to ClubFloyd), "x me" 		
CF ] Video Arcade Score: 0 Moves: 1 		
CF | 		
CF | > X ME 		
CF | 		
CF | You're just like any other kid at the mall, dressed in casual clothes 		
CF | and carrying a stack of quarters. But now, that stack is gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Video Arcade Score: 0 Moves: 2 		
CF | 		
CF | > I 		
CF | 		
CF | You are empty handed. 		
CF | 		
CF | (If only you hadn't already spent all your quarters) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "help" 		
CF ] Help and Information 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] There is information provided on the following: 		
CF ] 		
CF ] > Instructions 		
CF ] Game credits 		
CF ] Hints 		
CF ] 		
CF | 		Jacqueline says, "Aw dang."
		Jacqueline says, "It goes from a dream to a nightmare."
DavidW presses the yellow enter button. 		
CF ] Instructions 		
CF | 		
CF | Text adventure games are played by typing in commands using natural 		
CF | language that describe the player's actions in the game world. These 		
CF | commands might include movements, such as "go north" or "climb tree," 		
CF | as well as interactions with objects and characters, such as "take 		
CF | sword" or "talk to wizard." The game responds to these commands with 		
CF | descriptions of the game world, characters, and objects, and presents 		
CF | the player with choices or challenges to overcome. 		
CF | 		
CF | Explore the game world and interact with its inhabitants. It's 		
CF | important to pay attention to the game's responses and descriptions, 		
CF | as these will provide clues and hints for how to progress through the 		
CF | game. 		
CF | 		
CF | Don't forget to examine everything, and to draw a map. 		
CF | 		
CF | [Please press SPACE.] 		
DavidW pushes the green 'space' button. 		
CF ] Help and Information 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] There is information provided on the following: 		
CF ] 		
CF ] > Instructions 		
CF ] Game credits 		
CF ] Hints 		
CF ] 		
CF | 		
DavidW says (to ClubFloyd), "n" 		
CF ] Help and Information 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] There is information provided on the following: 		
CF ] 		
CF ] Instructions 		
CF ] > Game credits 		
CF ] Hints 		
CF ] 		
DavidW presses the yellow enter button. 		
CF ] Game credits 		
CF | 		
CF | This game was written by Johan Berntsson in 2024 for PunyComp. 		
CF | 		
CF | I would like to thank my test players who have made numerous 		
CF | contributions to the game: Fredrik Ramsberg and fos1. 		
CF | 		
CF | [Please press SPACE.] 		
DavidW pushes the green 'space' button. 		
CF ] Help and Information 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] There is information provided on the following: 		
CF ] 		
CF ] Instructions 		
CF ] > Game credits 		
CF ] Hints 		
CF ] 		
CF | 		
DavidW says (to ClubFloyd), "q" 		
CF ] Video Arcade Score: 0 Moves: 2 		
CF | 		
CF | 		
CF | 		
CF | Video Arcade 		
CF | Around you, rows of arcade cabinets sit dormant; Pac-Man, Asteroids, 		
CF | and Donkey Kong among them. The only light comes from the dim, 		
CF | flickering glow of the Galaga machine in front of you, where your high 		
CF | score blinks triumphantly on the screen. 		
CF | 		
CF | A glance south towards the entrance reminds you of the sinking 		
CF | reality: it is blocked by a rolling metal barrier. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x barrier" 		
CF ] Video Arcade Score: 0 Moves: 3 		
CF | 		
CF | > X BARRIER 		
CF | 		
CF | The gate is a typical roll-down metal barrier, with its slats tightly 		
CF | locked into place at the bottom, securing the arcade from the rest of 		
CF | the mall. At the base, a small panel covers the locking mechanism. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panel" 		
CF ] Video Arcade Score: 0 Moves: 4 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | The panel covers the locking mechanism. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open panel" 		
CF ] Video Arcade Score: 0 Moves: 5 		
CF | 		
CF | > OPEN PANEL 		
CF | 		
CF | You can't unlock the gate with your bare hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x score" 		
CF ] Video Arcade Score: 0 Moves: 6 		
CF | 		
CF | > X SCORE 		
CF | 		
CF | It took hours, but now your tag is on top of the list. 		
CF | 		
CF | > 		Jacqueline says, "Gonna have to look around."
		Roger says, "haha excellent"
DavidW says (to ClubFloyd), "x games" 		
CF ] Video Arcade Score: 0 Moves: 6 		
CF | 		
CF | > X GAMES 		
CF | 		
CF | Sorry, I don't understand what "games" means. 		
CF | 		
CF | > 		Jacqueline says, "Yeah, that *is* excellent."
DavidW says (to ClubFloyd), "x pac-man" 		
CF ] Video Arcade Score: 0 Moves: 7 		
CF | 		
CF | > X PAC-MAN 		
CF | 		
CF | The yellow cabinet of the Pac-Man machine is standing out even in the 		
CF | dim light. The joystick is well-worn, its once-red color faded to a 		
CF | dull pink from years of use. 		
CF | 		
CF | Your eyes catch on something useful: an old screwdriver carelessly 		
CF | left behind on the top of the Pac-Man machine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take screwdriver" 		
CF ] Video Arcade Score: 0 Moves: 8 		
CF | 		
CF | > TAKE SCREWDRIVER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "woo"
DavidW says (to ClubFloyd), "x donkey" 		
CF ] Video Arcade Score: 0 Moves: 9 		
CF | 		
CF | > X DONKEY 		
CF | 		
CF | The Donkey Kong arcade machine stands proudly, with colorful artwork 		
CF | on the side panels shows Mario dodging barrels while climbing ladders 		
CF | to rescue the captured princess from the giant ape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x asteroids" 		
CF ] Video Arcade Score: 0 Moves: 10 		
CF | 		
CF | > X ASTEROIDS 		
CF | 		
CF | You stop in front of the Asteroids machine, its once-bright screen now 		
CF | dark and lifeless. The cabinet's artwork features a spaceship zipping 		
CF | through space, surrounded by jagged rocks and glowing explosions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open panel with screwdriver" 		
CF ] Video Arcade Score: 0 Moves: 11 		
CF | 		
CF | > OPEN PANEL WITH SCREWDRIVER 		
CF | 		
CF | With the screwdriver in hand, you crouch down next to the gate. After 		
CF | a few tense minutes of fiddling with the panel covering the lock 		
CF | mechanism, you manage to pry it open. Inside, the simple mechanism 		
CF | holds a release lever. You take a breath, pull the lever, and hear a 		
CF | faint click as the gate's lock disengages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open barrier" 		
CF ] Video Arcade Score: 5 Moves: 12 		
CF | 		
CF | > OPEN BARRIER 		
CF | 		
CF | Grabbing the bottom of the gate, you lift it slowly, mindful of the 		
CF | noise. The metal groans a little as you raise it just high enough to 		
CF | be able to slip underneath. 		
CF | 		
CF | [The score has just gone up by 5 points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Video Arcade Score: 5 Moves: 13 		
CF | 		
CF | > OUT 		
CF | 		
CF | You can only leave through the gate to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Main Mall Corridor Score: 5 Moves: 14 		
CF | 		
CF | > S 		
CF | 		
CF | Main Mall Corridor 		
CF | This is the main corridor of the mall, where the faint glow of 		
CF | emergency lights casts eerie shadows on the tiled floor. To the north, 		
CF | the entrance to the video arcade looms behind you, its gate now 		
CF | lifted. 		
CF | 		
CF | To the east, a row of closed storefronts stretches out, mostly fashion 		
CF | and clothing shops with darkened windows catching the faint glow of 		
CF | emergency lighting. Looking west, you catch glimpses of the food 		
CF | court, where a few scattered tables stand, their chairs upturned and 		
CF | abandoned. 		
CF | 		
CF | > 		Roger says, "hmmm I was thinking of a horizontal rolling barrier, but sure"
		DavidW says, "I think both styles are in use."
		Jacqueline says, "Wait."
		DavidW says, "There ought to be a security guard somewhere to let us out."
		Jacqueline asks, "We had that screwdriver, and we used it to leave, rather than to get more quarters to play more games?!?"
		DavidW asks, "uh, yes?"
		Jacqueline says, "I'm just sayin'..."
		Roger says, "we've already got the high score"
		Jacqueline says (to Roger), "Well, on *that* game, sure."
DavidW says (to ClubFloyd), "n" 		
CF ] Video Arcaderridor Score: 5 Moves: 15 		
CF | 		
CF | > N 		
CF | 		
CF | Video Arcade 		
CF | 		
CF | > 		Roger says, "we should close the gate after ourselves to hide our escape"
		Jade says, "try"
		Roger says, "oh I guess a vertical gate is probably self-closing"
		DavidW says, "I don't know the syntax to steal quarters from an arcade machine using a screwdriver."
		Jacqueline says, "I have this vision of us going under, then reach back under to get our baseball cap, just in time."
		Jacqueline says, "*reachING, rather."
		Roger says, "also most mall arcades used tokens, if memory serves"
		DavidW says, "I don't think SHAKE [machine] will work."
		Jacqueline says, "I was just joshin' y'all. Let's keep going."
DavidW says (to ClubFloyd), "take quarter" 		
CF ] Video Arcaderridor Score: 5 Moves: 15 		
CF | 		
CF | > TAKE QUARTER 		
CF | 		
CF | Sorry, I don't understand what "quarter" means. 		
CF | 		
CF | > 		DavidW says, "there, that proves there's no quarters in the game."
DavidW says (to ClubFloyd), "s" 		
CF ] Main Mall Corridor Score: 5 Moves: 16 		
CF | 		
CF | > S 		
CF | 		
CF | Main Mall Corridor 		
CF | 		
CF | > 		Jacqueline says, "hee"
DavidW says (to ClubFloyd), "w" 		
CF ] Food CourtCorridor Score: 5 Moves: 17 		
CF | 		
CF | > W 		
CF | 		
CF | Food Court 		
CF | The food court is a cavernous space that now lies eerily quiet. The 		
CF | Burger Haven, Pizza Paradise, and Sushi Spot stand closed, their menu 		
CF | boards hanging limply. However, to the west the Taco Truck stall seems 		
CF | not to have been closed properly; you notice a dim light from the 		
CF | preparation area beyond, suggesting someone might have left in a 		
CF | hurry. 		
CF | 		
CF | Plastic tables are scattered haphazardly across the tiled floor with 		
CF | upturned chairs resting on them. To the east, a corridor leads back 		
CF | toward the shops, while a passage to the north opens up to another 		
CF | section of the mall. To the south, another corridor appears, possibly 		
CF | leading to restrooms or maintenance areas. 		
CF | 		
CF | One of the chairs in the food court stands upright on the floor, an 		
CF | anomaly amid the otherwise orderly upturned chairs resting atop the 		
CF | tables. 		
CF | 		
CF | > 		Roger says, "quarter asked, but none given"
		DavidW asks, "That lone chair is suspicious. Takeable?"
DavidW says (to ClubFloyd), "x chair" 		
CF ] Food CourtCorridor Score: 5 Moves: 18 		
CF | 		
CF | > X CHAIR 		
CF | 		
CF | The chair you took from the food court is a standard plastic model, 		
CF | lightweight yet sturdy. 		
CF | 		
CF | > 		Roger says, "apparently"
		DavidW says (to game), "Haven't taken it yet."
DavidW says (to ClubFloyd), "take chair" 		
CF ] Food CourtCorridor Score: 5 Moves: 19 		
CF | 		
CF | > TAKE CHAIR 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x burger" 		
CF ] Food CourtCorridor Score: 5 Moves: 20 		
CF | 		
CF | > X BURGER 		
CF | 		
CF | Burger Haven stands closed, its bright red and yellow sign glowing 		
CF | faintly in the dim light. The enticing smell of fries still lingers in 		
CF | the air, making your stomach rumble. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x menu" 		
CF ] Food CourtCorridor Score: 5 Moves: 21 		
CF | 		
CF | > X MENU 		
CF | 		
CF | The menu boards hang limply above each stall, their surfaces slightly 		
CF | scuffed but still vibrant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pizza" 		
CF ] Food CourtCorridor Score: 5 Moves: 22 		
CF | 		
CF | > X PIZZA 		
CF | 		
CF | Pizza Paradise looks like a slice of heaven to you, with its colorful 		
CF | menu board showcasing mouthwatering images of cheesy pizzas piled high 		
CF | with toppings. 		
CF | 		
CF | > 		Roger says, ">TAKE A SEAT. Seated."
DavidW says (to ClubFloyd), "x sushi" 		
CF ] Food CourtCorridor Score: 5 Moves: 23 		
CF | 		
CF | > X SUSHI 		
CF | 		
CF | The Sushi Spot stands closed, its colorful signage depicting smiling 		
CF | fish. You'd much rather grab a burger or slice of pizza. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x taco" 		
CF ] Food CourtCorridor Score: 5 Moves: 24 		
CF | 		
CF | > X TACO 		
CF | 		
CF | The Taco Truck stand is a small but lively stall, decorated with 		
CF | bright colors and playful graphics of tacos and sombreros. Unlike the 		
CF | other closed stalls, it seems to beckon with a dim light flickering 		
CF | from the preparation area 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Taco TruckCorridor Score: 5 Moves: 25 		
CF | 		
CF | > W 		
CF | 		
CF | You slip into the Taco Truck stall, and the atmosphere shifts 		
CF | immediately. The air is infused with the faint aroma of spices and 		
CF | grilled meat. 		
CF | 		
CF | Taco Truck 		
CF | The preparation area is cluttered with cooking equipment and supplies. 		
CF | The faint scent of spices hangs in the air, mingling with the stale 		
CF | aromas of the food court. 		
CF | 		
CF | The equipment appears to be in working order, with a grill and a fryer 		
CF | still warm to the touch, though no one has cooked here for hours. At 		
CF | the back, a small door leads north into a cramped office for the shift 		
CF | supervisor. 		
CF | 		
CF | > 		Jacqueline says, "Office. Get the poorly kept password. Start lifetime free taco account. Win."
DavidW says (to ClubFloyd), "x equipment" 		
CF ] Taco TruckCorridor Score: 5 Moves: 26 		
CF | 		
CF | > X EQUIPMENT 		
CF | 		
CF | The cooking equipment includes a sizzling grill with a shiny surface 		
CF | and a fryer bubbling with residual heat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grill" 		
CF ] Taco TruckCorridor Score: 5 Moves: 27 		
CF | 		
CF | > X GRILL 		
CF | 		
CF | The grill is a robust, shiny surface, its metal still warm to the 		
CF | touch from earlier use. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fryer" 		
CF ] Taco TruckCorridor Score: 5 Moves: 28 		
CF | 		
CF | > X FRYER 		
CF | 		
CF | The fryer is a sturdy, stainless steel unit, its oil still warm and 		
CF | bubbling gently from recent use. The basket rests inside, ready for 		
CF | quick dips of crispy tortilla chips or fresh fish. 		
CF | 		
CF | > 		Roger says, "Pulp Taco 2: this time in a mall"
DavidW says (to ClubFloyd), "x basket" 		
CF ] Taco TruckCorridor Score: 5 Moves: 29 		
CF | 		
CF | > X BASKET 		
CF | 		
CF | The fryer is a sturdy, stainless steel unit, its oil still warm and 		
CF | bubbling gently from recent use. The basket rests inside, ready for 		
CF | quick dips of crispy tortilla chips or fresh fish. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take basket" 		
CF ] Taco TruckCorridor Score: 5 Moves: 30 		
CF | 		
CF | > TAKE BASKET 		
CF | 		
CF | Focus on what matters; this won't help you find a way out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x supplies" 		
CF ] Taco TruckCorridor Score: 5 Moves: 31 		
CF | 		
CF | > X SUPPLIES 		
CF | 		
CF | The supplies include neatly organized containers of spices, sauces, 		
CF | and fresh ingredients, all waiting to be transformed into delicious 		
CF | tacos. 		
CF | 		
CF | > 		Roger says, "still bubbling, good lord"
		Jacqueline says, "Gosh"
DavidW says (to ClubFloyd), "make taco" 		
CF ] Taco TruckCorridor Score: 5 Moves: 31 		
CF | 		
CF | > MAKE TACO 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Supervisor's Office Score: 5 Moves: 32 		
CF | 		
CF | > N 		
CF | 		
CF | Supervisor's Office 		
CF | The office is a cramped space filled with the remnants of a busy 		
CF | shift. The walls are adorned with faded posters promoting daily 		
CF | specials and safety regulations. A worn desk sits in one corner, 		
CF | cluttered with paperwork, order forms, and a half-empty can of New 		
CF | Coke. 		
CF | 		
CF | On one wall, a supervisor's coat hangs from a peg, still bearing the 		
CF | faint scent of taco seasoning and grease. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take basket" 		
CF ] Supervisor's Office Score: 5 Moves: 32 		
CF | 		
CF | > TAKE BASKET 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jade says, "hot, hot, hot"
		Roger says, "This is our home now, and we shall live like kings"
DavidW says (to ClubFloyd), "x coat" 		
CF ] Supervisor's Office Score: 5 Moves: 33 		
CF | 		
CF | > X COAT 		
CF | 		
CF | The coat has a small embroidered Taco Truck logo, adding a touch of 		
CF | professionalism to its otherwise casual appearance. As you check the 		
CF | pockets, your fingers brush against something inside. 		
CF | 		
CF | > 		Jacqueline says, "New Coke. Ugh."
DavidW says (to ClubFloyd), "look in coat" 		
CF ] Supervisor's Office Score: 5 Moves: 34 		
CF | 		
CF | > LOOK IN COAT 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in pocket" 		
CF ] Supervisor's Office Score: 8 Moves: 35 		
CF | 		
CF | > LOOK IN POCKET 		
CF | 		
CF | You reach into the pocket of the coat and pull out a pack of 		
CF | cigarettes and a lighter. The pack is slightly crumpled, its logo 		
CF | faded, but it still feels full. The lighter is a simple metal design, 		
CF | its surface cool to the touch. 		
CF | 		
CF | [The score has just gone up by 3 points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lighter" 		
CF ] Supervisor's Office Score: 8 Moves: 36 		
CF | 		
CF | > X LIGHTER 		
CF | 		
CF | The lighter is a simple metal design, sleek and slightly tarnished, 		
CF | with a smooth surface that fits comfortably in your palm. It has a 		
CF | flip-top lid that snaps open, revealing a small flame when ignited. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pack" 		
CF ] Supervisor's Office Score: 8 Moves: 37 		
CF | 		
CF | > X PACK 		
CF | 		
CF | The cigarette pack is a slightly crumpled cardboard box, its 		
CF | once-vibrant branding now faded and worn. The flip-top lid opens with 		
CF | a soft click, revealing a row of neatly aligned cigarettes inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Supervisor's Office Score: 8 Moves: 38 		
CF | 		
CF | > X DESK 		
CF | 		
CF | The desk is worn and slightly wobbly, its surface cluttered with 		
CF | stacks of paperwork, order forms, and a half-empty can of New Coke. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x can" 		
CF ] Supervisor's Office Score: 8 Moves: 39 		
CF | 		
CF | > X CAN 		
CF | 		
CF | The half-empty can sits precariously on the edge of the desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take can" 		
CF ] Supervisor's Office Score: 8 Moves: 40 		
CF | 		
CF | > TAKE CAN 		
CF | 		
CF | Taking it could alert someone, and you'd rather not risk drawing 		
CF | attention. 		
CF | 		
CF | > 		Roger says, "quite the collection of universal IF player tools"
DavidW says (to ClubFloyd), "x paperwork" 		
CF ] Supervisor's Office Score: 8 Moves: 41 		
CF | 		
CF | > X PAPERWORK 		
CF | 		
CF | The paperwork is a testament to the busy life of the supervisor, but 		
CF | to you, they are just a jumble of words and figures. 		
CF | 		
CF | > 		Jacqueline says, "heh"
		Jacqueline says, "True"
DavidW says (to ClubFloyd), "x posters" 		
CF ] Supervisor's Office Score: 8 Moves: 42 		
CF | 		
CF | > X POSTERS 		
CF | 		
CF | The posters promote daily specials and safety regulations, their 		
CF | colors muted by time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read posters" 		
CF ] Supervisor's Office Score: 8 Moves: 43 		
CF | 		
CF | > READ POSTERS 		
CF | 		
CF | The posters promote daily specials and safety regulations, their 		
CF | colors muted by time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push can" 		
CF ] Supervisor's Office Score: 8 Moves: 44 		
CF | 		
CF | > PUSH CAN 		
CF | 		
CF | Someone might notice, better leave it alone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell can" 		
CF ] Supervisor's Office Score: 8 Moves: 45 		
CF | 		
CF | > SMELL CAN 		
CF | 		
CF | Someone might notice, better leave it alone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Taco Truck's Office Score: 8 Moves: 46 		
CF | 		
CF | > S 		
CF | 		
CF | Taco Truck 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Food Court's Office Score: 8 Moves: 47 		
CF | 		
CF | > E 		
CF | 		
CF | Food Court 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North Corridorffice Score: 8 Moves: 48 		
CF | 		
CF | > N 		
CF | 		
CF | North Corridor 		
CF | This long stretch is lined with a series of closed shops, each door 		
CF | firmly shut and devoid of any signs of life. The space feels 		
CF | abandoned, with only the faint hum of the ventilation system to break 		
CF | the silence. Glancing south, the food court remains visible in the 		
CF | distance. Ahead, you recall the mall's main entrance lies just beyond, 		
CF | a few steps further north, though still shrouded in darkness. 		
CF | 		
CF | You spot a vending machine standing sentinel outside a discount goods 		
CF | shop, its bright colors a stark contrast to the muted tones of the 		
CF | surrounding corridor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machine" 		
CF ] North Corridorffice Score: 8 Moves: 49 		
CF | 		
CF | > X MACHINE 		
CF | 		
CF | The vending machine features a glass front, allowing you to see its 		
CF | contents, and a slot for inserting money. It contains an array of 		
CF | items, including snacks, drinks, and even a few essential supplies. A 		
CF | row of flashlights catches your eye, their sturdy plastic casings 		
CF | gleaming under the faint light. A labels says that they cost $5. 		
CF | 		
CF | > 		Jacqueline says, "Conveeeeenient"
		Jade says, "yes, very convenient"
DavidW says (to ClubFloyd), "x shop" 		
CF ] North Corridorffice Score: 8 Moves: 50 		
CF | 		
CF | > X SHOP 		
CF | 		
CF | You approach the discount shop but its entrance is closed and locked 		
CF | for the night 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake machine" 		
CF ] North Corridorffice Score: 8 Moves: 51 		
CF | 		
CF | > SHAKE MACHINE 		
CF | 		
CF | You give the vending machine a good shake, but nothing falls out. 		
CF | 		
CF | > 		DavidW asks, "worth a try, eh?"
DavidW says (to ClubFloyd), "x vent" 		
CF ] North Corridorffice Score: 8 Moves: 51 		
CF | 		
CF | > X VENT 		
CF | 		
CF | Sorry, I don't understand what "vent" means. 		
CF | 		
CF | > 		Jade says, "yes, it worked"
DavidW says (to ClubFloyd), "x ventilation" 		
CF ] North Corridorffice Score: 8 Moves: 52 		
CF | 		
CF | > X VENTILATION 		
CF | 		
CF | You can barely hear the hum of the ventilation system. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] North Corridorffice Score: 8 Moves: 53 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | The faint hum of the ventilation system is a constant presence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "follow hum" 		
CF ] North Corridorffice Score: 8 Moves: 53 		
CF | 		
CF | > FOLLOW HUM 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North Corridorffice Score: 8 Moves: 54 		
CF | 		
CF | > N 		
CF | 		
CF | As you head north, the familiar shape of the main entrance comes into 		
CF | view, but something catches your eye; a security camera! Then, as you 		
CF | glance around, you notice more of them, their lenses slowly scanning 		
CF | the area. A sudden jolt of caution stops you in your tracks. If you 		
CF | try to use the entrance doors, you're sure to be spotted. 		
CF | 		
CF | Reluctantly, you turn back and retreat to the safety of the north 		
CF | corridor. 		
CF | 		
CF | > 		Jacqueline says, "This is all weird. Like, if we're a kid who got locked in, isn't that on someone else? We're not guilty of anything."
		DavidW says, "true"
		DavidW says, "i guess try east of the arcade entrance next."
DavidW says (to ClubFloyd), "s" 		
CF ] Food Courtidorffice Score: 8 Moves: 55 		
CF | 		
CF | > S 		
CF | 		
CF | Food Court 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Mall Corridore Score: 8 Moves: 56 		
CF | 		
CF | > E 		
CF | 		
CF | Main Mall Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East Corridorridore Score: 8 Moves: 57 		
CF | 		
CF | > E 		
CF | 		
CF | East Corridor 		
CF | This part of the corridor is lined by closed storefronts, their 		
CF | darkened windows showcasing only vague silhouettes of displays and 		
CF | merchandise. 		
CF | 		
CF | You spot Vinyl Vortex, the local record shop, to the north. To the 		
CF | south is Tech Haven, the electronics store. You can just make out a 		
CF | few displays behind the glass: gleaming radios, cassette players, and 		
CF | a flashy Walkman. 		
CF | 		
CF | > 		Roger says, "we're actually the ghost of that kid who got crushed under a rocked vending machine"
		Jacqueline says, "golly"
DavidW says (to ClubFloyd), "x vinyl" 		
CF ] East Corridorridore Score: 8 Moves: 58 		
CF | 		
CF | > X VINYL 		
CF | 		
CF | You approach the record shop but its entrance is closed and locked for 		
CF | the night. Through the display window, you see rows of vinyl records 		
CF | line shadowy shelves, and a large poster looms on the far wall, just 		
CF | barely visible in the dim light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] East Corridorridore Score: 8 Moves: 59 		
CF | 		
CF | > X POSTER 		
CF | 		
CF | Through the dim display glass, you can just make out a large poster 		
CF | plastered to the wall. Its bold outline hints at something flashy and 		
CF | vibrant, but in the darkness, the details are lost; only the sheer 		
CF | size of it stands out in the gloom. 		
CF | 		
CF | > 		Jacqueline says, "Roger, you can't make stuff up like that until you get us a $5 flashlight to hold under your chin pointing up at your face."
		DavidW says, "okay, we need the flashlight to read this poster."
		Jacqueline says, "Well, okay. We can get it for that, too."
		DavidW asks, "Should we have shaken the vending machine more than once?"
DavidW says (to ClubFloyd), "x records" 		
CF ] East Corridorridore Score: 8 Moves: 59 		
CF | 		
CF | > X RECORDS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "ugh"
DavidW says (to ClubFloyd), "s" 		
CF ] East Corridorridore Score: 8 Moves: 60 		
CF | 		
CF | > S 		
CF | 		
CF | As you approach the electronic store, you notice its facade is sleek 		
CF | and modern, with large glass windows that showcase the latest gadgets 		
CF | and devices. However, the store is closed for the night, leaving 		
CF | everything inside shrouded in darkness. 		
CF | 		
CF | > 		Roger says, "Seems unlikely but maybe"
		Jacqueline says, "That would be the worst solution."
DavidW says (to ClubFloyd), "x walkman" 		
CF ] East Corridorridore Score: 8 Moves: 61 		
CF | 		
CF | > X WALKMAN 		
CF | 		
CF | The Walkman gleams under the faint light, its compact design and 		
CF | bright colors making it look like the ultimate gadget. You really wish 		
CF | for one, but can your parents afford such luxury? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x radio" 		
CF ] East Corridorridore Score: 8 Moves: 62 		
CF | 		
CF | > X RADIO 		
CF | 		
CF | There is nothing special about the radio. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x player" 		
CF ] East Corridorridore Score: 8 Moves: 63 		
CF | 		
CF | > X PLAYER 		
CF | 		
CF | There is nothing special about the cassette player. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] East Corridorridore Score: 8 Moves: 63 		
CF | 		
CF | > EXITS 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Roger says, "we're not smashing as many windows with our chair as I was hoping for"
DavidW says (to ClubFloyd), "e" 		
CF ] End of the Corridor Score: 8 Moves: 64 		
CF | 		
CF | > E 		
CF | 		
CF | End of the Corridor 		
CF | You have reached the end of the corridor. Here, the atmosphere feels 		
CF | even more isolated, with the last flickers of emergency lighting 		
CF | casting long shadows against the walls. All the shops in this section 		
CF | are dark and locked, their doors firmly shut. To the north, you can 		
CF | see the doorway leading to the restroom area. 		
CF | 		
CF | A directory map hangs on the wall, slightly askew. Nearby is an 		
CF | upholstered bench, meant for tired customers to sit down and get some 		
CF | rest. 		
CF | 		
CF | > 		Jacqueline smiles at Roger.
DavidW says (to ClubFloyd), "x bench" 		
CF ] End of the Corridor Score: 8 Moves: 65 		
CF | 		
CF | > X BENCH 		
CF | 		
CF | The bench is a simple yet inviting piece of furniture, covered in a 		
CF | faded fabric that hints at a once-vibrant pattern. It sits against the 		
CF | wall, offering a place to rest and gather one's thoughts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bench" 		
CF ] End of the Corridor Score: 8 Moves: 66 		
CF | 		
CF | > LOOK UNDER BENCH 		
CF | 		
CF | Sorry, I don't understand what "under" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bench" 		
CF ] End of the Corridor Score: 8 Moves: 67 		
CF | 		
CF | > SEARCH BENCH 		
CF | 		
CF | There is nothing on the bench. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on bench" 		
CF ] End of the Corridor Score: 8 Moves: 68 		
CF | 		
CF | > SIT ON BENCH 		
CF | 		
CF | You take a moment to sit down on the upholstered bench, hoping to 		
CF | gather your thoughts and catch your breath. As you settle in, you hear 		
CF | a faint crumpling sound beneath you, causing you to pause and look 		
CF | around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] End of the Corridor Score: 8 Moves: 69 		
CF | 		
CF | > LOOK 		
CF | 		
CF | End of the Corridor (on the bench) 		
CF | You have reached the end of the corridor. Here, the atmosphere feels 		
CF | even more isolated, with the last flickers of emergency lighting 		
CF | casting long shadows against the walls. All the shops in this section 		
CF | are dark and locked, their doors firmly shut. To the north, you can 		
CF | see the doorway leading to the restroom area. 		
CF | 		
CF | A directory map hangs on the wall, slightly askew. Nearby is an 		
CF | upholstered bench, meant for tired customers to sit down and get some 		
CF | rest. 		
CF | 		
CF | > 		Jacqueline asks, "Look under the bench?"
DavidW says (to ClubFloyd), "look under bench" 		
CF ] End of the Corridor Score: 8 Moves: 70 		
CF | 		
CF | > LOOK UNDER BENCH 		
CF | 		
CF | Sorry, I don't understand what "under" means. 		
CF | 		
CF | > 		Jacqueline says, "ugh"
		Jacqueline says, "I mean, I get it."
		Jacqueline says, "But still."
DavidW says (to ClubFloyd), "search bench" 		
CF ] End of the Corridor Score: 10 Moves: 71 		
CF | 		
CF | > SEARCH BENCH 		
CF | 		
CF | You start to search the bench more thoroughly, your fingers probing 		
CF | through the fabric. To your surprise, you uncover a crumpled 		
CF | five-dollar bill wedged between the cushions. With a grin, you stash 		
CF | the bill away, feeling a wave of good fortune wash over you. 		
CF | 		
CF | [The score has just gone up by 2 points.] 		
CF | 		
CF | > 		Jacqueline says, "Ah"
		Jacqueline exclaims, "$5!"
DavidW says (to ClubFloyd), "x map" 		
CF ] End of the Corridor Score: 12 Moves: 72 		
CF | 		
CF | > X MAP 		
CF | 		
CF | The layout of the mall is sprawling, with various sections connected 		
CF | by a maze of corridors. Your eyes scan the map until you spot a room 		
CF | labelled "Security Office," located past the food court which is just 		
CF | a short distance away. 		
CF | 		
CF | The thought of reaching the security office sparks hope. If you can 		
CF | access it, you might be able to disable the lockdown and find a way 		
CF | out. 		
CF | 		
CF | [The score has just gone up by 2 points.] 		
CF | 		
CF | > 		DavidW says, "The map was askew, though."
DavidW says (to ClubFloyd), "move map" 		
CF ] End of the Corridor Score: 12 Moves: 73 		
CF | 		
CF | > MOVE MAP 		
CF | 		
CF | You push against the directory map, but it doesn't budge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search map" 		
CF ] End of the Corridor Score: 12 Moves: 74 		
CF | 		
CF | > SEARCH MAP 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take map" 		
CF ] End of the Corridor Score: 12 Moves: 75 		
CF | 		
CF | > TAKE MAP 		
CF | 		
CF | You reach for the directory map, but it's firmly attached to the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x map" 		
CF ] End of the Corridor Score: 12 Moves: 76 		
CF | 		
CF | > X MAP 		
CF | 		
CF | The layout of the mall is sprawling, with various sections connected 		
CF | by a maze of corridors. Your eyes scan the map until you spot a room 		
CF | labelled "Security Office," located past the food court which is just 		
CF | a short distance away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] End of the Corridor Score: 12 Moves: 77 		
CF | 		
CF | > L 		
CF | 		
CF | End of the Corridor (on the bench) 		
CF | You have reached the end of the corridor. Here, the atmosphere feels 		
CF | even more isolated, with the last flickers of emergency lighting 		
CF | casting long shadows against the walls. All the shops in this section 		
CF | are dark and locked, their doors firmly shut. To the north, you can 		
CF | see the doorway leading to the restroom area. 		
CF | 		
CF | A directory map hangs on the wall, slightly askew. Nearby is an 		
CF | upholstered bench, meant for tired customers to sit down and get some 		
CF | rest. 		
CF | 		
CF | > 		DavidW asks, "restroom next? Or go get that flashlight first in case there's no light in there?"
		Jacqueline says, "I like the flashlight idea, though I'm bracing myself for the likely battery problem."
		DavidW says, "I guess get the flashlight first."
		DavidW says (to Jacqueline), "oh, that would be mean."
DavidW says (to ClubFloyd), "w" 		
CF ] End of the Corridor Score: 12 Moves: 78 		
CF | 		
CF | > W 		
CF | 		
CF | First, you'd have to leave the bench. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] End of the Corridor Score: 12 Moves: 79 		
CF | 		
CF | > STAND 		
CF | 		
CF | You leave the bench. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Mmhmm"
DavidW says (to ClubFloyd), "x bill" 		
CF ] End of the Corridor Score: 12 Moves: 80 		
CF | 		
CF | > X BILL 		
CF | 		
CF | The five-dollar bill is worn and crumpled, but despite its battered 		
CF | appearance, the promise of value remains clear, making it a small 		
CF | treasure in your possession. 		
CF | 		
CF | > 		DavidW says, "The bill might need flattening."
DavidW says (to ClubFloyd), "w" 		
CF ] East Corridorrridor Score: 12 Moves: 81 		
CF | 		
CF | > W 		
CF | 		
CF | East Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main Mall Corridorr Score: 12 Moves: 82 		
CF | 		
CF | > W 		
CF | 		
CF | Main Mall Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Food CourtCorridorr Score: 12 Moves: 83 		
CF | 		
CF | > W 		
CF | 		
CF | Food Court 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North Corridoridorr Score: 12 Moves: 84 		
CF | 		
CF | > N 		
CF | 		
CF | North Corridor 		
CF | 		
CF | You spot a vending machine standing sentinel outside a discount goods 		
CF | shop, its bright colors a stark contrast to the muted tones of the 		
CF | surrounding corridor. 		
CF | 		
CF | > 		Jacqueline says, "Or yeah - some other sort of vending machine malfunction issue."
DavidW says (to ClubFloyd), "buy flashlight" 		
CF ] North Corridoridorr Score: 12 Moves: 85 		
CF | 		
CF | > BUY FLASHLIGHT 		
CF | 		
CF | You'll need to insert money into the slot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bill in slot" 		
CF ] North Corridoridorr Score: 15 Moves: 86 		
CF | 		
CF | > PUT BILL IN SLOT 		
CF | 		
CF | You insert the five-dollar bill into the money slot, push the button, 		
CF | and a flashlight dispenses from the vending machine. 		
CF | 		
CF | [The score has just gone up by 3 points.] 		
CF | 		
CF | > 		Jacqueline says, "Nice"
		Jacqueline says, "good"
DavidW says (to ClubFloyd), "take flashlight" 		
CF ] North Corridoridorr Score: 15 Moves: 87 		
CF | 		
CF | > TAKE FLASHLIGHT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] North Corridoridorr Score: 15 Moves: 88 		
CF | 		
CF | > X IT 		
CF | 		
CF | The flashlight is currently switched off. 		
CF | 		
CF | > 		Jade says, "well done"
DavidW says (to ClubFloyd), "turn it on" 		
CF ] North Corridoridorr Score: 15 Moves: 89 		
CF | 		
CF | > TURN IT ON 		
CF | 		
CF | You switch the flashlight on. 		
CF | 		
CF | > 		Jacqueline says, "Okay. Yay."
DavidW says (to ClubFloyd), "i" 		
CF ] North Corridoridorr Score: 15 Moves: 90 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a flashlight (providing light), a cigarette pack 		
CF | (which contains a few cigarettes), a lighter, a chair and a 		
CF | screwdriver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn flashlight off" 		
CF ] North Corridoridorr Score: 15 Moves: 91 		
CF | 		
CF | > TURN FLASHLIGHT OFF 		
CF | 		
CF | You switch the flashlight off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Food Courtidoridorr Score: 15 Moves: 92 		
CF | 		
CF | > S 		
CF | 		
CF | Food Court 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Mall Corridorr Score: 15 Moves: 93 		
CF | 		
CF | > E 		
CF | 		
CF | Main Mall Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East Corridorridorr Score: 15 Moves: 94 		
CF | 		
CF | > E 		
CF | 		
CF | East Corridor 		
CF | 		
CF | > 		Roger says, "I can believe everything except this coming with working batteries included"
DavidW says (to ClubFloyd), "turn on flashlight" 		
CF ] East Corridorridorr Score: 15 Moves: 95 		
CF | 		
CF | > TURN ON FLASHLIGHT 		
CF | 		
CF | You switch the flashlight on. 		
CF | 		
CF | > 		Jacqueline exclaims, "Indeed!"
DavidW says (to ClubFloyd), "x poster" 		
CF ] East Corridorridorr Score: 15 Moves: 96 		
CF | 		
CF | > X POSTER 		
CF | 		
CF | Through the dim display glass, you can just make out a large poster 		
CF | plastered to the wall. Its bold outline hints at something flashy and 		
CF | vibrant, but in the darkness, the details are lost; only the sheer 		
CF | size of it stands out in the gloom. 		
CF | 		
CF | > 		Jacqueline laughs.
DavidW says (to ClubFloyd), "point flashlight at poster" 		
CF ] East Corridorridorr Score: 15 Moves: 96 		
CF | 		
CF | > POINT FLASHLIGHT AT POSTER 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light poster" 		
CF ] East Corridorridorr Score: 15 Moves: 97 		
CF | 		
CF | > LIGHT POSTER 		
CF | 		
CF | The poster is out of reach, behind the glass. 		
CF | 		
CF | > 		Jacqueline says, "aw"
DavidW says (to ClubFloyd), "turn off flashlight" 		
CF ] East Corridorridorr Score: 15 Moves: 98 		
CF | 		
CF | > TURN OFF FLASHLIGHT 		
CF | 		
CF | You switch the flashlight off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] End of the Corridor Score: 15 Moves: 99 		
CF | 		
CF | > E 		
CF | 		
CF | End of the Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Restroom Arearridor Score: 15 Moves: 100 		
CF | 		
CF | > N 		
CF | 		
CF | Restroom Area 		
CF | The restroom area has a dim ambiance, with a row of sinks lining the 		
CF | wall. A cold breeze brushes against your skin, and you glance up to 		
CF | notice a large grate set into the ceiling. The faint sound of air 		
CF | whistling through the ventilation system adds to the eerie quiet of 		
CF | the space. 		
CF | 		
CF | To the east, a doorway leads into the men's restroom, and to the west, 		
CF | another leads into the women's restroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put chair under grate" 		
CF ] Restroom Arearridor Score: 15 Moves: 101 		
CF | 		
CF | > PUT CHAIR UNDER GRATE 		
CF | 		
CF | I think you wanted to say "put something in something". Please try 		
CF | again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop chair" 		
CF ] Restroom Arearridor Score: 15 Moves: 102 		
CF | 		
CF | > DROP CHAIR 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open grate" 		
CF ] Restroom Arearridor Score: 15 Moves: 103 		
CF | 		
CF | > OPEN GRATE 		
CF | 		
CF | You stretch up toward the ventilation grate, but it's too high to 		
CF | reach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on chair" 		
CF ] Restroom Arearridor Score: 15 Moves: 104 		
CF | 		
CF | > STAND ON CHAIR 		
CF | 		
CF | You enter the chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open grate" 		
CF ] Restroom Arearridor Score: 15 Moves: 105 		
CF | 		
CF | > OPEN GRATE 		
CF | 		
CF | You open the grate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Restroom Arearridor Score: 15 Moves: 106 		
CF | 		
CF | > STAND 		
CF | 		
CF | You leave the chair. 		
CF | 		
CF | > 		DavidW says, "I want to see the restrooms first."
		Jacqueline says, "Sure"
		DavidW says, "There's also a south way from the food court I overlooked."
DavidW says (to ClubFloyd), "w" 		
CF ] Women's Restroomdor Score: 15 Moves: 107 		
CF | 		
CF | > W 		
CF | 		
CF | Women's Restroom 		
CF | The women's restroom is a compact space, empty and still. A few 		
CF | toilets sit against one wall, their surfaces reflecting the dim light. 		
CF | The tiles are plain and unadorned, contributing to the sterile 		
CF | atmosphere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x toilets" 		
CF ] Women's Restroomdor Score: 15 Moves: 108 		
CF | 		
CF | > X TOILETS 		
CF | 		
CF | The toilet is a standard porcelain fixture, white and unremarkable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tiles" 		
CF ] Women's Restroomdor Score: 15 Moves: 109 		
CF | 		
CF | > X TILES 		
CF | 		
CF | The tiles are simple white ceramic squares, arranged in a grid pattern 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Restroom Areaoomdor Score: 15 Moves: 110 		
CF | 		
CF | > E 		
CF | 		
CF | Restroom Area 		
CF | 		
CF | You can see a chair here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sinks" 		
CF ] Restroom Areaoomdor Score: 15 Moves: 111 		
CF | 		
CF | > X SINKS 		
CF | 		
CF | The sinks are neatly lined up, offering a practical solution for 		
CF | handwashing but lacking any distinctive features or decor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Men's Restroomomdor Score: 15 Moves: 112 		
CF | 		
CF | > E 		
CF | 		
CF | Men's Restroom 		
CF | The men's restroom is a small, utilitarian space, empty and quiet. A 		
CF | few toilets are lined against one wall, their white porcelain stark 		
CF | against the dull tiles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x toilets" 		
CF ] Men's Restroomomdor Score: 15 Moves: 113 		
CF | 		
CF | > X TOILETS 		
CF | 		
CF | The toilet is a standard porcelain fixture, white and unremarkable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tiles" 		
CF ] Men's Restroomomdor Score: 15 Moves: 114 		
CF | 		
CF | > X TILES 		
CF | 		
CF | The tiles are standard white ceramic, uniform in size. 		
CF | 		
CF | > 		DavidW asks, "no graffiti at all?"
		Jacqueline says, "Okay, add that to the list."
DavidW says (to ClubFloyd), "w" 		
CF ] Restroom Areamomdor Score: 15 Moves: 115 		
CF | 		
CF | > W 		
CF | 		
CF | Restroom Area 		
CF | 		
CF | You can see a chair here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] End of the Corridor Score: 15 Moves: 116 		
CF | 		
CF | > S 		
CF | 		
CF | End of the Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] End of the Corridor Score: 15 Moves: 117 		
CF | 		
CF | > S 		
CF | 		
CF | The main exit from this area is to the west, leading back through the 		
CF | corridor you just traversed. There is also a passage leading north 		
CF | into the restrooms. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] East Corridorrridor Score: 15 Moves: 118 		
CF | 		
CF | > W 		
CF | 		
CF | East Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main Mall Corridorr Score: 15 Moves: 119 		
CF | 		
CF | > W 		
CF | 		
CF | Main Mall Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Food CourtCorridorr Score: 15 Moves: 120 		
CF | 		
CF | > W 		
CF | 		
CF | Food Court 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Food CourtCorridorr Score: 15 Moves: 121 		
CF | 		
CF | > S 		
CF | 		
CF | It's dark in that direction, and even with directions from the 		
CF | directory map, you'd probably get lost without a source of light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on flashlight" 		
CF ] Food CourtCorridorr Score: 15 Moves: 122 		
CF | 		
CF | > TURN ON FLASHLIGHT 		
CF | 		
CF | You switch the flashlight on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside the Security Office Score: 17 Moves: 123 		
CF | 		
CF | > S 		
CF | 		
CF | You head south from the food court, remembering the directory map that 		
CF | indicated the way to the security office. 		
CF | 		
CF | Outside the Security Office 		
CF | This is a narrow corridor outside the security office. The air here 		
CF | feels cooler, almost stale, as the faint hum of the mall's ventilation 		
CF | system barely reaches you. To your north, the corridor leads back to 		
CF | the food court, and to the east, the door to the security office 		
CF | stands closed. 		
CF | 		
CF | [The score has just gone up by 2 points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Outside the Security Office Score: 17 Moves: 124 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The security office door is a solid, reinforced metal panel, designed 		
CF | to keep intruders out A small window set into the top offers no view 		
CF | inside, just darkness. Beside the door, a keypad is mounted on the 		
CF | wall, its screen faintly glowing with a prompt for a 4-digit code. 		
CF | 		
CF | > 		DavidW says, "okay, if we could read the poster, that probably has a clue for this code."
		DavidW says, "So... maybe we get into the vinyl store via the vent."
DavidW says (to ClubFloyd), "n" 		
CF ] Food Courte Security Office Score: 17 Moves: 125 		
CF | 		
CF | > N 		
CF | 		
CF | Food Court 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Mall Corridorty Office Score: 17 Moves: 126 		
CF | 		
CF | > E 		
CF | 		
CF | Main Mall Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East Corridorridorty Office Score: 17 Moves: 127 		
CF | 		
CF | > E 		
CF | 		
CF | East Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] End of the Corridory Office Score: 17 Moves: 128 		
CF | 		
CF | > E 		
CF | 		
CF | End of the Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Restroom Arearridory Office Score: 17 Moves: 129 		
CF | 		
CF | > N 		
CF | 		
CF | Restroom Area 		
CF | 		
CF | You can see a chair here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on chair" 		
CF ] Restroom Arearridory Office Score: 17 Moves: 130 		
CF | 		
CF | > STAND ON CHAIR 		
CF | 		
CF | You enter the chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Ventilation Ductdory Office Score: 20 Moves: 131 		
CF | 		
CF | > U 		
CF | 		
CF | With a determined heave, you manage to haul yourself up, feeling the 		
CF | cool metal against your palms. 		
CF | 		
CF | Ventilation Duct 		
CF | You are in a ventilation duct, surrounded by cool metal that echoes 		
CF | softly with each movement. Dim light filters in through the opening 		
CF | leading down back into the restfoom. Ahead, the duct stretches 		
CF | westward, disappearing into shadows. 		
CF | 		
CF | [The score has just gone up by 3 points.] 		
CF | 		
CF | > 		Jacqueline says, "Nice."
		Jacqueline says, "I see what you're up to. Nice."
DavidW says (to ClubFloyd), "w" 		
CF ] Ventilation Ductdory Office Score: 20 Moves: 132 		
CF | 		
CF | > W 		
CF | 		
CF | After a short crawl, you spot another ventilation grate ahead. 		
CF | 		
CF | Ventilation Duct 		
CF | You find yourself in a narrow section of the ventilation duct. To your 		
CF | east, the duct leads back toward the restroom area, while directly 		
CF | beneath the grate, you can sense the presence of another room below. 		
CF | Continuing to the west, the duct stretches onward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open grate" 		
CF ] Ventilation Ductdory Office Score: 20 Moves: 133 		
CF | 		
CF | > OPEN GRATE 		
CF | 		
CF | It's already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Vinyl VortexDuctdory Office Score: 20 Moves: 134 		
CF | 		
CF | > D 		
CF | 		
CF | You carefully push open the grate, take a deep breath and let yourself 		
CF | drop down. The fall isn't far, and you land softly on the floor, a bit 		
CF | unsteady but unharmed. 		
CF | 		
CF | Vinyl Vortex 		
CF | You find yourself in the dimly lit interior of the record shop. 		
CF | Shelves filled with vinyl records line the walls, some stacked 		
CF | haphazardly while others are neatly organized by genre. 		
CF | 		
CF | Above, an open ventilation grate in the ceiling hints at the duct you 		
CF | just crawled through. To the south is the front door leading back into 		
CF | the east corridor. 		
CF | 		
CF | A huge poster dominates one wall, its bold colors and eye-catching 		
CF | graphics drawing the eye immediately. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] Vinyl VortexDuctdory Office Score: 20 Moves: 135 		
CF | 		
CF | > X POSTER 		
CF | 		
CF | The poster, taped to the wall, is a glossy, full-color poster designed 		
CF | to hype up the album. Madonna is front and center, with large curly 		
CF | hair and bold pink lipstick. She's clad in a sleek black outfit, and 		
CF | wears a row of leather bracelets on her left arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bracelets" 		
CF ] Vinyl VortexDuctdory Office Score: 20 Moves: 135 		
CF | 		
CF | > X BRACELETS 		
CF | 		
CF | Sorry, I don't understand what "bracelets" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take poster" 		
CF ] Vinyl VortexDuctdory Office Score: 25 Moves: 136 		
CF | 		
CF | > TAKE POSTER 		
CF | 		
CF | Taken. 		
CF | 		
CF | [The score has just gone up by 5 points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Vinyl VortexDuctdory Office Score: 25 Moves: 137 		
CF | 		
CF | > U 		
CF | 		
CF | The only exits are south through the front door, or back up into the 		
CF | ventilation duct. 		
CF | 		
CF | > 		Jacqueline asks, "wonder if something is on the back?"
		Jacqueline says, "Probably not, but..."
DavidW says (to ClubFloyd), "x poster" 		
CF ] Vinyl VortexDuctdory Office Score: 25 Moves: 138 		
CF | 		
CF | > X POSTER 		
CF | 		
CF | The poster is a glossy, full-color poster designed to hype up the 		
CF | album. Madonna is front and center, with large curly hair and bold 		
CF | pink lipstick. She's clad in a sleek black outfit, and wears a row of 		
CF | leather bracelets on her left arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it" 		
CF ] Vinyl VortexDuctdory Office Score: 25 Moves: 139 		
CF | 		
CF | > TURN IT 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flip it" 		
CF ] Vinyl VortexDuctdory Office Score: 25 Moves: 139 		
CF | 		
CF | > FLIP IT 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Jacqueline says, "mmkay"
DavidW says (to ClubFloyd), "turn poster over" 		
CF ] Vinyl VortexDuctdory Office Score: 25 Moves: 140 		
CF | 		
CF | > TURN POSTER OVER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Vinyl VortexDuctdory Office Score: 25 Moves: 141 		
CF | 		
CF | > S 		
CF | 		
CF | You can't, since the front door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Vinyl VortexDuctdory Office Score: 25 Moves: 142 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You unlock and open the front door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] East Corridoructdory Office Score: 25 Moves: 143 		
CF | 		
CF | > S 		
CF | 		
CF | East Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] East Corridoructdory Office Score: 25 Moves: 144 		
CF | 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the front door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] End of the Corridory Office Score: 25 Moves: 145 		
CF | 		
CF | > E 		
CF | 		
CF | End of the Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Restroom Arearridory Office Score: 25 Moves: 146 		
CF | 		
CF | > N 		
CF | 		
CF | Restroom Area 		
CF | 		
CF | You can see a chair here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb chair" 		
CF ] Restroom Arearridory Office Score: 25 Moves: 147 		
CF | 		
CF | > CLIMB CHAIR 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Restroom Arearridory Office Score: 25 Moves: 148 		
CF | 		
CF | > U 		
CF | 		
CF | Doors lead east and west, and you can reenter the mall to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on chair" 		
CF ] Restroom Arearridory Office Score: 25 Moves: 149 		
CF | 		
CF | > STAND ON CHAIR 		
CF | 		
CF | You enter the chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Ventilation Ductdory Office Score: 25 Moves: 150 		
CF | 		
CF | > U 		
CF | 		
CF | With a determined heave, you manage to haul yourself up, feeling the 		
CF | cool metal against your palms. 		
CF | 		
CF | Ventilation Duct 		
CF | You are in a ventilation duct, surrounded by cool metal that echoes 		
CF | softly with each movement. Dim light filters in through the opening 		
CF | leading down back into the restfoom. Ahead, the duct stretches 		
CF | westward, disappearing into shadows. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ventilation Ductdory Office Score: 25 Moves: 151 		
CF | 		
CF | > W 		
CF | 		
CF | After a short crawl, you spot another ventilation grate ahead. 		
CF | 		
CF | Ventilation Duct 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ventilation Ductdory Office Score: 25 Moves: 152 		
CF | 		
CF | > W 		
CF | 		
CF | As you attempt to crawl westward, you quickly discover that the duct 		
CF | begins to narrow significantly, making it impossible to move forward. 		
CF | 		
CF | > 		DavidW says, "okay."
DavidW says (to ClubFloyd), "e" 		
CF ] Ventilation Ductdory Office Score: 25 Moves: 153 		
CF | 		
CF | > E 		
CF | 		
CF | Ventilation Duct 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Restroom Areauctdory Office Score: 25 Moves: 154 		
CF | 		
CF | > D 		
CF | 		
CF | You lower yourself down, feeling the cool air from the restroom wash 		
CF | over you. 		
CF | 		
CF | Restroom Area 		
CF | 		
CF | You can see a chair here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] Restroom Areauctdory Office Score: 25 Moves: 155 		
CF | 		
CF | > X POSTER 		
CF | 		
CF | The poster is a glossy, full-color poster designed to hype up the 		
CF | album. Madonna is front and center, with large curly hair and bold 		
CF | pink lipstick. She's clad in a sleek black outfit, and wears a row of 		
CF | leather bracelets on her left arm. 		
CF | 		
CF | > 		Jacqueline asks, "Why do we get points for that?"
		DavidW asks, "Why is this poster important?"
DavidW says (to ClubFloyd), "x arm" 		
CF ] Restroom Areauctdory Office Score: 25 Moves: 155 		
CF | 		
CF | > X ARM 		
CF | 		
CF | Sorry, I don't understand what "arm" means. 		
CF | 		
CF | > 		Jacqueline says, "Also, *now* we shouldn't be on the cameras."
DavidW says (to ClubFloyd), "x bracelet" 		
CF ] Restroom Areauctdory Office Score: 25 Moves: 155 		
CF | 		
CF | > X BRACELET 		
CF | 		
CF | Sorry, I don't understand what "bracelet" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x madonna" 		
CF ] Restroom Areauctdory Office Score: 25 Moves: 155 		
CF | 		
CF | > X MADONNA 		
CF | 		
CF | Sorry, I don't understand what "madonna" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vinyl" 		
CF ] Restroom Areauctdory Office Score: 25 Moves: 155 		
CF | 		
CF | > X VINYL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] End of the Corridory Office Score: 25 Moves: 156 		
CF | 		
CF | > S 		
CF | 		
CF | End of the Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] East Corridorrridory Office Score: 25 Moves: 157 		
CF | 		
CF | > W 		
CF | 		
CF | East Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vinyl" 		
CF ] East Corridorrridory Office Score: 25 Moves: 158 		
CF | 		
CF | > X VINYL 		
CF | 		
CF | You approach the record shop but its entrance is closed and locked for 		
CF | the night. Through the display window, you see rows of vinyl records 		
CF | line shadowy shelves. 		
CF | 		
CF | > 		Roger asks, "maybe we just steal it?"
		Jacqueline says, "I wonder if, somewhere, there's a 'slide a key from underneath a door' puzzle"
		DavidW asks, "maybe, but where?"
		Jacqueline shrugs.
DavidW says (to ClubFloyd), "x door" 		
CF ] East Corridorrridory Office Score: 25 Moves: 159 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The front door of the record shop is a sleek, modern glass door framed 		
CF | in brushed aluminum. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main Mall Corridorry Office Score: 25 Moves: 160 		
CF | 		
CF | > W 		
CF | 		
CF | Main Mall Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Main Mall Corridorry Office Score: 25 Moves: 161 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The doors are solid and unyielding, constructed of heavy metal that 		
CF | glints dimly in the flickering emergency light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Main Mall Corridorry Office Score: 25 Moves: 162 		
CF | 		
CF | > S 		
CF | 		
CF | The video arcade is to the north, and corridors lead east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Food CourtCorridorry Office Score: 25 Moves: 163 		
CF | 		
CF | > W 		
CF | 		
CF | Food Court 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North Corridoridorry Office Score: 25 Moves: 164 		
CF | 		
CF | > N 		
CF | 		
CF | North Corridor 		
CF | 		
CF | You spot a vending machine standing sentinel outside a discount goods 		
CF | shop, its bright colors a stark contrast to the muted tones of the 		
CF | surrounding corridor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] North Corridoridorry Office Score: 25 Moves: 164 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shop" 		
CF ] North Corridoridorry Office Score: 25 Moves: 165 		
CF | 		
CF | > X SHOP 		
CF | 		
CF | You approach the discount shop but its entrance is closed and locked 		
CF | for the night 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock shop" 		
CF ] North Corridoridorry Office Score: 25 Moves: 166 		
CF | 		
CF | > UNLOCK SHOP 		
CF | 		
CF | The shop is closed and locked from the inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off flashlight" 		
CF ] North Corridoridorry Office Score: 25 Moves: 167 		
CF | 		
CF | > TURN OFF FLASHLIGHT 		
CF | 		
CF | You switch the flashlight off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] North Corridoridorry Office Score: 25 Moves: 168 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a poster, a flashlight, a cigarette pack (which 		
CF | contains a few cigarettes), a lighter and a screwdriver. 		
CF | 		
CF | > 		DavidW says, "We haven't used the lighter or cigs yet."
DavidW says (to ClubFloyd), "s" 		
CF ] Food Courtidoridorry Office Score: 25 Moves: 169 		
CF | 		
CF | > S 		
CF | 		
CF | Food Court 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] Food Courtidoridorry Office Score: 25 Moves: 170 		
CF | 		
CF | > X POSTER 		
CF | 		
CF | The poster is a glossy, full-color poster designed to hype up the 		
CF | album. Madonna is front and center, with large curly hair and bold 		
CF | pink lipstick. She's clad in a sleek black outfit, and wears a row of 		
CF | leather bracelets on her left arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x row" 		
CF ] Food Courtidoridorry Office Score: 25 Moves: 170 		
CF | 		
CF | > X ROW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Food Courtidoridorry Office Score: 25 Moves: 171 		
CF | 		
CF | > S 		
CF | 		
CF | It's dark in that direction, and even with directions from the 		
CF | directory map, you'd probably get lost without a source of light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on flashlight" 		
CF ] Food Courtidoridorry Office Score: 25 Moves: 172 		
CF | 		
CF | > TURN ON FLASHLIGHT 		
CF | 		
CF | You switch the flashlight on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside the Security Office Score: 25 Moves: 173 		
CF | 		
CF | > S 		
CF | 		
CF | You head south from the food court, remembering the directory map that 		
CF | indicated the way to the security office. 		
CF | 		
CF | Outside the Security Office 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Outside the Security Office Score: 25 Moves: 174 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The security office door is a solid, reinforced metal panel, designed 		
CF | to keep intruders out A small window set into the top offers no view 		
CF | inside, just darkness. Beside the door, a keypad is mounted on the 		
CF | wall, its screen faintly glowing with a prompt for a 4-digit code. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put poster under door" 		
CF ] Outside the Security Office Score: 25 Moves: 175 		
CF | 		
CF | > PUT POSTER UNDER DOOR 		
CF | 		
CF | I think you wanted to say "put something in something". Please try 		
CF | again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x keypad" 		
CF ] Outside the Security Office Score: 25 Moves: 176 		
CF | 		
CF | > X KEYPAD 		
CF | 		
CF | The keypad is a small, rectangular panel with a grid of buttons, each 		
CF | marked with a single digit from 0 to 9. The surface is slightly worn, 		
CF | and the numbers are fading from years of use. As you examine it more 		
CF | closely, you notice that the buttons marked 3, 6, 7, and 9 are 		
CF | particularly sticky and dirty, 		
CF | 		
CF | > 		Jacqueline says, "Ah. There you go."
DavidW says (to ClubFloyd), "push 3" 		
CF ] Outside the Security Office Score: 25 Moves: 177 		
CF | 		
CF | > PUSH 3 		
CF | 		
CF | The display on the keypad now reads 3. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push 6" 		
CF ] Outside the Security Office Score: 25 Moves: 178 		
CF | 		
CF | > PUSH 6 		
CF | 		
CF | The display on the keypad now reads 36. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push 7" 		
CF ] Outside the Security Office Score: 25 Moves: 179 		
CF | 		
CF | > PUSH 7 		
CF | 		
CF | The display on the keypad now reads 367. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push 9" 		
CF ] Outside the Security Office Score: 25 Moves: 180 		
CF | 		
CF | > PUSH 9 		
CF | 		
CF | The display on the keypad now reads 3679. 		
CF | 		
CF | As soon as you hit the final key, the keypad flashes red and emits a 		
CF | warning buzz. Frustrated, you take a closer look and notice that some 		
CF | of the buttons are sticky, caked with residue as if someone had 		
CF | pressed them with dirty fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x buttons" 		
CF ] Outside the Security Office Score: 25 Moves: 181 		
CF | 		
CF | > X BUTTONS 		
CF | 		
CF | The keypad is a small, rectangular panel with a grid of buttons, each 		
CF | marked with a single digit from 0 to 9. The surface is slightly worn, 		
CF | and the numbers are fading from years of use. As you examine it more 		
CF | closely, you notice that the buttons marked 3, 6, 7, and 9 are 		
CF | particularly sticky and dirty, 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x 3" 		
CF ] Outside the Security Office Score: 25 Moves: 181 		
CF | 		
CF | > X 3 		
CF | 		
CF | Sorry, I don't understand what "3" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x button 3" 		
CF ] Outside the Security Office Score: 25 Moves: 182 		
CF | 		
CF | > X BUTTON 3 		
CF | 		
CF | I only understood you as far as "x button" but then you lost me. 		
CF | 		
CF | > 		Jacqueline says, "Hm. I mean, it probably is around here somewhere."
		Jacqueline says, "Surely they don't mean for us to brute force it."
		Roger says, "This falls into that puzzle design no-mans-land of annoyance where it's possible to brute force, just tedious, so there's no way to know"
		DavidW says, "I don't know."
DavidW says (to ClubFloyd), "push 9" 		
CF ] Outside the Security Office Score: 25 Moves: 183 		
CF | 		
CF | > PUSH 9 		
CF | 		
CF | The display on the keypad now reads 9. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push 7" 		
CF ] Outside the Security Office Score: 25 Moves: 184 		
CF | 		
CF | > PUSH 7 		
CF | 		
CF | The display on the keypad now reads 97. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push 6" 		
CF ] Outside the Security Office Score: 25 Moves: 185 		
CF | 		
CF | > PUSH 6 		
CF | 		
CF | The display on the keypad now reads 976. 		
CF | 		
CF | > 		Jacqueline says, "I was hoping that some would be dirtier than others, giving us a sequence, where, when people typed in the code, a little dirt was left behind on each key press."
DavidW says (to ClubFloyd), "push 3" 		
CF ] Outside the Security Office Score: 25 Moves: 186 		
CF | 		
CF | > PUSH 3 		
CF | 		
CF | The display on the keypad now reads 9763. 		
CF | 		
CF | As soon as you press the final digit, the screen flashes red and emits 		
CF | a low, mechanical buzz. The keypad resets itself, waiting for another 		
CF | attempt. 		
CF | 		
CF | > 		DavidW asks, "should I brute force it?"
DavidW says (to ClubFloyd), "rurn off flashlight" 		
CF ] Outside the Security Office Score: 25 Moves: 186 		
CF | 		
CF | > RURN OFF FLASHLIGHT 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off flashlight" 		
CF ] Darknessthe Security Office Score: 25 Moves: 187 		
CF | 		
CF | > TURN OFF FLASHLIGHT 		
CF | 		
CF | You switch the flashlight off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Darknessthe Security Office Score: 25 Moves: 188 		
CF | 		
CF | > L 		
CF | 		
CF | Darkness 		
CF | It is pitch dark here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on flashlight" 		
CF ] Outside the Security Office Score: 25 Moves: 189 		
CF | 		
CF | > TURN ON FLASHLIGHT 		
CF | 		
CF | You switch the flashlight on. 		
CF | Outside the Security Office 		
CF | This is a narrow corridor outside the security office. The air here 		
CF | feels cooler, almost stale, as the faint hum of the mall's ventilation 		
CF | system barely reaches you. To your north, the corridor leads back to 		
CF | the food court, and to the east, the door to the security office 		
CF | stands closed. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look" 		
CF ] Outside the Security Office Score: 25 Moves: 190 		
CF | 		
CF | > LOOK 		
CF | 		
CF | Outside the Security Office 		
CF | This is a narrow corridor outside the security office. The air here 		
CF | feels cooler, almost stale, as the faint hum of the mall's ventilation 		
CF | system barely reaches you. To your north, the corridor leads back to 		
CF | the food court, and to the east, the door to the security office 		
CF | stands closed. 		
CF | 		
CF | > 		DavidW says, "type 2697"
DavidW says (to ClubFloyd), "type 3697" 		
CF ] Outside the Security Office Score: 30 Moves: 191 		
CF | 		
CF | > TYPE 3697 		
CF | 		
CF | You punch in the code on the keypad. As you press the final button, a 		
CF | faint click sounds from the door's lock mechanism. The way into the 		
CF | security office is now open. 		
CF | 		
CF | [The score has just gone up by 5 points.] 		
CF | 		
CF | > 		Jacqueline exclaims, "Oh!"
		Jacqueline says, "OH"
		Jacqueline says, "Gre"
		Jacqueline says, "Grrrr"
		Jade says, "ok, good grork"
DavidW says (to ClubFloyd), "e" 		
CF ] Security Officeurity Office Score: 30 Moves: 192 		
CF | 		
CF | > E 		
CF | 		
CF | Security Office 		
CF | The security office is dimly lit, illuminated only by the soft glow of 		
CF | a few monitors displaying the live feeds from security cameras 		
CF | monitoring all entrances to the mall. A large desk occupies the center 		
CF | of the room, cluttered with papers, and a half-eaten donut. 		
CF | 		
CF | Beside the security door that leads back into the corridor, you spot a 		
CF | plain-looking back door leading east. It stands slightly ajar. 		
CF | 		
CF | > 		Jacqueline says, "Well, that's a thing the author must not have anticipated."
		Jacqueline exclaims, "Good job, David!"
DavidW says (to ClubFloyd), "x donut" 		
CF ] Security Officeurity Office Score: 30 Moves: 193 		
CF | 		
CF | > X DONUT 		
CF | 		
CF | The donut doesn't look appetizing at all, a sad remnant of a quick 		
CF | snack lost to time in the dimly lit office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x papers" 		
CF ] Security Officeurity Office Score: 30 Moves: 194 		
CF | 		
CF | > X PAPERS 		
CF | 		
CF | The paperwork sprawled across the desk consists of various forms, 		
CF | memos, and reports, some neatly stacked while others lay haphazardly 		
CF | scattered. On top of the disarray sits a bright yellow note, its bold 		
CF | letters catching your eye: 		
CF | 		
CF | "Attention: One of the loading dock doors is broken and needs to be 		
CF | monitored manually until repairs are completed." 		
CF | 		
CF | > 		Jacqueline says, "oooh"
DavidW says (to ClubFloyd), "x desk" 		
CF ] Security Officeurity Office Score: 30 Moves: 195 		
CF | 		
CF | > X DESK 		
CF | 		
CF | The desk is large and sturdy, its surface marred by scratches and 		
CF | stains from countless shifts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x monitors" 		
CF ] Security Officeurity Office Score: 30 Moves: 196 		
CF | 		
CF | > X MONITORS 		
CF | 		
CF | The monitors are displaying the live feeds of the entrances to the 		
CF | mall. You realize with a sinking feeling that any attempt to leave by 		
CF | the normal entrance will likely be recorded by the security cameras. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x back door" 		
CF ] Security Officeurity Office Score: 30 Moves: 197 		
CF | 		
CF | > X BACK DOOR 		
CF | 		
CF | The back door seems to be stuck in the open position 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Supply Corridor (Security Office) Score: 30 Moves: 198 		
CF | 		
CF | > E 		
CF | 		
CF | Supply Corridor (Security Office) 		
CF | This is a supply corridor that stretches both north and south. The 		
CF | space is lined with shelves stacked high with boxes and supplies meant 		
CF | for the various stores in the mall. Dim overhead lights flicker 		
CF | intermittently. 		
CF | 		
CF | To the south, the corridor leads toward the loading dock, while to the 		
CF | north, it heads back toward the main shopping area. A door to the west 		
CF | offers access to the security office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Supply Corridor (Security Office) Score: 30 Moves: 199 		
CF | 		
CF | > X SHELVES 		
CF | 		
CF | Some shelves are overflowing with neatly stacked items, while others 		
CF | display boxes haphazardly tossed together, suggesting hurried 		
CF | restocking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Supply Corridor (Shop Access Area) Score: 30 Moves: 200 		
CF | 		
CF | > S 		
CF | 		
CF | Supply Corridor (Shop Access Area) 		
CF | You find yourself in a narrow section of the supply corridor, its 		
CF | concrete floor scuffed and well-worn from countless deliveries. The 		
CF | walls are lined with a series of plain, unmarked doors, each leading 		
CF | into different shops, all closed and locked for the night. Further 		
CF | south, the corridor stretches toward the loading dock, where the muted 		
CF | sounds of the outside world occasionally filter through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Supply Corridor (Shop Access Area) Score: 30 Moves: 200 		
CF | 		
CF | > X SHELVES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x doors" 		
CF ] Supply Corridor (Shop Access Area) Score: 30 Moves: 201 		
CF | 		
CF | > X DOORS 		
CF | 		
CF | The closed and locked delivery doors are simple and functional, 		
CF | constructed from heavy metal that has withstood the test of time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 202 		
CF | 		
CF | > S 		
CF | 		
CF | Loading Dock 		
CF | The loading dock is spacious and utilitarian. The concrete floor is 		
CF | marked with scuff marks from years of deliveries, and large metal 		
CF | shelves line the walls, holding spare equipment and supplies. The 		
CF | supply corridor leads north and several large metal doors for the 		
CF | deliveries are set in the southern wall. 		
CF | 		
CF | One of the delivery doors stands open, revealing the dark expanse of 		
CF | the outside world beyond. 		
CF | 		
CF | > 		Jacqueline says, "FREEDOM"
		Jacqueline says, "Maybe"
DavidW says (to ClubFloyd), "score" 		
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 202 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 30 out of a possible 40, in 202 turns. 		
CF | 		
CF | > 		Jade says, "Let's see"
DavidW says (to ClubFloyd), "s" 		
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 203 		
CF | 		
CF | > S 		
CF | 		
CF | As you move south toward the open door, your heart skips a beat when 		
CF | you suddenly spot a man sitting just inside, casually guarding the 		
CF | entrance. 		
CF | 		
CF | Panic surges through you, and without thinking, you hastily retreat 		
CF | into the shadows, hoping that the guard didn't noticed your approach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guard" 		
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 204 		
CF | 		
CF | > X GUARD 		
CF | 		
CF | He's dressed in a dark uniform, his posture relaxed but alert, and you 		
CF | can see the glint of something metallic at his side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glint" 		
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 204 		
CF | 		
CF | > X GLINT 		
CF | 		
CF | Sorry, I don't understand what "glint" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x thing" 		
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 204 		
CF | 		
CF | > X THING 		
CF | 		
CF | Sorry, I don't understand what "thing" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x metallic" 		
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 204 		
CF | 		
CF | > X METALLIC 		
CF | 		
CF | Sorry, I don't understand what "metallic" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gun" 		
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 204 		
CF | 		
CF | > X GUN 		
CF | 		
CF | Sorry, I don't understand what "gun" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pistol" 		
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 204 		
CF | 		
CF | > X PISTOL 		
CF | 		
CF | Sorry, I don't understand what "pistol" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guard" 		
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 205 		
CF | 		
CF | > X GUARD 		
CF | 		
CF | He's dressed in a dark uniform, his posture relaxed but alert, and you 		
CF | can see the glint of something metallic at his side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search guard" 		
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 206 		
CF | 		
CF | > SEARCH GUARD 		
CF | 		
CF | You'd rather not draw the guard's attention. Best to keep your 		
CF | distance. 		
CF | 		
CF | > 		Roger says, "hmmm I would guess a radio, so maybe we radio him, or set off an alarm somewhere or something. Is my guess."
		Jacqueline says, "Gotta kill the lights or distract some other way."
		Jacqueline says, "Yeah"
		DavidW says, "Continue up the corrdior and get the Walkman is my guess."
		Roger says, "throw half a deep-fried donut at him, who knows"
		Roger says, "okay sure"
		Jade says, "yes"
DavidW says (to ClubFloyd), "n" 		
CF ] Supply Corridor (Shop Access Area) Score: 30 Moves: 207 		
CF | 		
CF | > N 		
CF | 		
CF | Supply Corridor (Shop Access Area) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 208 		
CF | 		
CF | > N 		
CF | 		
CF | Supply Corridor (Security Office) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 209 		
CF | 		
CF | > N 		
CF | 		
CF | Supply Corridor (Dead End) 		
CF | The supply corridor ends here. Around you, a series of closed and 		
CF | locked doors line the walls, each one leading to different shops. The 		
CF | doors are solid and devoid of any signage. 		
CF | 		
CF | As you take in your surroundings, you notice a fire detector mounted 		
CF | high up in the ceiling, its red light blinking steadily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x detector" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 210 		
CF | 		
CF | > X DETECTOR 		
CF | 		
CF | The presence of the detector adds a sense of safety and urgency, even 		
CF | if the stores are currently locked and silent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 211 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a poster, a flashlight (providing light), a cigarette 		
CF | pack (which contains a few cigarettes), a lighter and a screwdriver. 		
CF | 		
CF | > 		Jade says, "burn detector"
		Jade says, "smoke detector"
		Roger says, "or blow smoke into it, perhaps"
		DavidW asks, "Maybe bring the chair here?"
		Jacqueline asks, "Light our precious poster on fire?"
		Jacqueline says, "Oh yeah - the cigarettes."
DavidW says (to ClubFloyd), "take detector" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 212 		
CF | 		
CF | > TAKE DETECTOR 		
CF | 		
CF | You can't just pick up the fire detector; it's securely mounted to the 		
CF | ceiling. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew detector" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 213 		
CF | 		
CF | > UNSCREW DETECTOR 		
CF | 		
CF | What a concept! 		
CF | 		
CF | > 		Roger says, "blow smoke through a rolled-up poster, that sounds like a plan"
		Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "roll poster" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 213 		
CF | 		
CF | > ROLL POSTER 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		DavidW says, "lemme get the chair"
DavidW says (to ClubFloyd), "s" 		
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 214 		
CF | 		
CF | > S 		
CF | 		
CF | Supply Corridor (Security Office) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Supply Corridor (Shop Access Area) Score: 30 Moves: 215 		
CF | 		
CF | > S 		
CF | 		
CF | Supply Corridor (Shop Access Area) 		
CF | 		
CF | > 		Roger says, "boo I say"
DavidW says (to ClubFloyd), "n" 		
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 216 		
CF | 		
CF | > N 		
CF | 		
CF | Supply Corridor (Security Office) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Security Office (Security Office)) Score: 30 Moves: 217 		
CF | 		
CF | > W 		
CF | 		
CF | Security Office 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Security Office (Security Office)) Score: 30 Moves: 218 		
CF | 		
CF | > N 		
CF | 		
CF | There are two doors available, to the east and to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f w" 		
CF ] Security Office (Security Office)) Score: 30 Moves: 218 		
CF | 		
CF | > F W 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Outside the Security Officeffice)) Score: 30 Moves: 219 		
CF | 		
CF | > W 		
CF | 		
CF | Outside the Security Office 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Food Courte Security Officeffice)) Score: 30 Moves: 220 		
CF | 		
CF | > N 		
CF | 		
CF | Food Court 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North Corridorcurity Officeffice)) Score: 30 Moves: 221 		
CF | 		
CF | > N 		
CF | 		
CF | North Corridor 		
CF | 		
CF | You spot a vending machine standing sentinel outside a discount goods 		
CF | shop, its bright colors a stark contrast to the muted tones of the 		
CF | surrounding corridor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Food Courtidorcurity Officeffice)) Score: 30 Moves: 222 		
CF | 		
CF | > S 		
CF | 		
CF | Food Court 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Mall Corridorty Officeffice)) Score: 30 Moves: 223 		
CF | 		
CF | > E 		
CF | 		
CF | Main Mall Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East Corridorridorty Officeffice)) Score: 30 Moves: 224 		
CF | 		
CF | > E 		
CF | 		
CF | East Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] End of the Corridory Officeffice)) Score: 30 Moves: 225 		
CF | 		
CF | > E 		
CF | 		
CF | End of the Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Restroom Arearridory Officeffice)) Score: 30 Moves: 226 		
CF | 		
CF | > N 		
CF | 		
CF | Restroom Area 		
CF | 		
CF | You can see a chair here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take chair" 		
CF ] Restroom Arearridory Officeffice)) Score: 30 Moves: 227 		
CF | 		
CF | > TAKE CHAIR 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] End of the Corridory Officeffice)) Score: 30 Moves: 228 		
CF | 		
CF | > S 		
CF | 		
CF | End of the Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] East Corridorrridory Officeffice)) Score: 30 Moves: 229 		
CF | 		
CF | > W 		
CF | 		
CF | East Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main Mall Corridorry Officeffice)) Score: 30 Moves: 230 		
CF | 		
CF | > W 		
CF | 		
CF | Main Mall Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Food CourtCorridorry Officeffice)) Score: 30 Moves: 231 		
CF | 		
CF | > W 		
CF | 		
CF | Food Court 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside the Security Officeffice)) Score: 30 Moves: 232 		
CF | 		
CF | > S 		
CF | 		
CF | You head south from the food court, remembering the directory map that 		
CF | indicated the way to the security office. 		
CF | 		
CF | Outside the Security Office 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Security Officeurity Officeffice)) Score: 30 Moves: 233 		
CF | 		
CF | > E 		
CF | 		
CF | Security Office 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 234 		
CF | 		
CF | > E 		
CF | 		
CF | Supply Corridor (Security Office) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 235 		
CF | 		
CF | > N 		
CF | 		
CF | Supply Corridor (Dead End) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop chair" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 236 		
CF | 		
CF | > DROP CHAIR 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on chair" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 237 		
CF | 		
CF | > STAND ON CHAIR 		
CF | 		
CF | You enter the chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch detector" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 238 		
CF | 		
CF | > TOUCH DETECTOR 		
CF | 		
CF | You don't feel anything unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 239 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | You can't just pick up the fire detector; it's securely mounted to the 		
CF | ceiling. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew it" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 240 		
CF | 		
CF | > UNSCREW IT 		
CF | 		
CF | What a concept! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cigarette" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 241 		
CF | 		
CF | > TAKE CIGARETTE 		
CF | 		
CF | You'd better keep the cigarettes in the pack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf5" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 241 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "We were unwilling to move a can of COke but this, we will do."
DavidW says (to ClubFloyd), "burn poster" 		
CF ] Supply Corridor (Dead End)Office)) Score: 35 Moves: 242 		
CF | 		
CF | > BURN POSTER 		
CF | 		
CF | Feeling a rush of adrenaline, you pull out the vibrant music poster 		
CF | from the record shop and drop it on the floor. With a flick of your 		
CF | wrist, you ignite the lighter, the small flame dancing eagerly to 		
CF | life. 		
CF | 		
CF | As the fire catches, the paper crackles and smolders, sending up wisps 		
CF | of smoke that quickly fill the air. Suddenly, the fire alarm begin to 		
CF | blare, its shrill sound piercing the quiet of the mall. 		
CF | 		
CF | [The score has just gone up by 5 points.] 		
CF | 		
CF | > 		Jacqueline says (to DW), "heehee"
		Roger says, "weird flex but ok"
DavidW says (to ClubFloyd), "stand" 		
CF ] Supply Corridor (Dead End)Office)) Score: 35 Moves: 243 		
CF | 		
CF | > STAND 		
CF | 		
CF | You leave the chair. 		
CF | 		
CF | The fire alarm rings out loudly, echoing throughi the corridors. 		
CF | 		
CF | > 		Jade says, "cool"
DavidW says (to ClubFloyd), "z" 		
CF ] Supply Corridor (Dead End)Office)) Score: 35 Moves: 244 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | The alarm keeps ringing loudly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Supply Corridor (Dead End)Office)) Score: 35 Moves: 245 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | You hear the faint sound of movement in the distance. 		
CF | 		
CF | The fire alarm continues to blare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Supply Corridor (Dead End)Office)) Score: 35 Moves: 246 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | You hear the sound of hurried footsteps racing in your direction. 		
CF | 		
CF | The fire alarm continues to blare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Supply Corridor (Dead End)Office)) Score: 35 Moves: 247 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | The guard comes running to investigate the source of the alarm. As he 		
CF | bursts into the room, his eyes lock onto you. In an instant, he 		
CF | understands the situation; you've been trespassing and you triggered 		
CF | the fire alarm. 		
CF | 		
CF | The atmosphere thickens with tension as he steps closer, his voice low 		
CF | and serious. "You're in a lot of trouble now." 		
CF | 		
CF | Panic rises within you, and you can feel the weight of your actions 		
CF | crashing down. It won't end well for you. 		
CF | 		
CF | 		
CF | *** You have been grounded for the rest of the summer *** 		
CF | 		
CF | In that game you scored 35 out of a possible 40, in 247 turns. 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move, give the FULL 		
CF | score for that game or QUIT? 		Jade says, "go outsude"
		Jacqueline says, "Yeah"
		Roger asks, "maybe we hide in the shelves area?"
		Jacqueline says, "But it's good to see this ending, too."
		Jade says, "run outside"
		Jacqueline says, "Yeah, we need to hide somewhere, I would think."
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf5" 		
CF | score for that game or QUIT? 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 241 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 242 		
CF | 		
CF | > STAND 		
CF | 		
CF | You leave the chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 242 		
CF | 		
CF | > HIDE 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Jacqueline asks, "Otherwise won't we bump into the guard on our way outside?"
		Jacqueline says, "Possibly I am overthinking this."
DavidW says (to ClubFloyd), "s" 		
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 243 		
CF | 		
CF | > S 		
CF | 		
CF | Supply Corridor (Security Office) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide" 		
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 243 		
CF | 		
CF | > HIDE 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Supply Corridor (Shop Access Area) Score: 30 Moves: 244 		
CF | 		
CF | > S 		
CF | 		
CF | Supply Corridor (Shop Access Area) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide" 		
CF ] Supply Corridor (Shop Access Area) Score: 30 Moves: 244 		
CF | 		
CF | > HIDE 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 245 		
CF | 		
CF | > N 		
CF | 		
CF | Supply Corridor (Security Office) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 246 		
CF | 		
CF | > N 		
CF | 		
CF | Supply Corridor (Dead End) 		
CF | 		
CF | You can see a chair here. 		
CF | 		
CF | > 		DavidW says, "I'll try running for the exit immediately after lighting it."
		Roger says, "sure"
DavidW says (to ClubFloyd), "burn poster" 		
CF ] Supply Corridor (Dead End)Office)) Score: 35 Moves: 247 		
CF | 		
CF | > BURN POSTER 		
CF | 		
CF | Feeling a rush of adrenaline, you pull out the vibrant music poster 		
CF | from the record shop and drop it on the floor. With a flick of your 		
CF | wrist, you ignite the lighter, the small flame dancing eagerly to 		
CF | life. 		
CF | 		
CF | As the fire catches, the paper crackles and smolders, sending up wisps 		
CF | of smoke that quickly fill the air. Suddenly, the fire alarm begin to 		
CF | blare, its shrill sound piercing the quiet of the mall. 		
CF | 		
CF | [The score has just gone up by 5 points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Supply Corridor (Security Office)) Score: 35 Moves: 248 		
CF | 		
CF | > S 		
CF | 		
CF | Supply Corridor (Security Office) 		
CF | 		
CF | You hear the faint sound of movement in the distance. 		
CF | 		
CF | The fire alarm rings out loudly, echoing throughi the corridors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Supply Corridor (Shop Access Area) Score: 35 Moves: 249 		
CF | 		
CF | > S 		
CF | 		
CF | Supply Corridor (Shop Access Area) 		
CF | 		
CF | You hear the guard walking around. 		
CF | 		
CF | The fire alarm rings out loudly, echoing throughi the corridors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Loading Dockdor (Shop Access Area) Score: 35 Moves: 250 		
CF | 		
CF | > S 		
CF | 		
CF | Loading Dock 		
CF | 		
CF | As you step into the room, you're met with a sudden jolt of 		
CF | adrenaline. Ther he is, the guard, standing alert, eyes darting in 		
CF | response to the blaring fire alarm. In an instant, he understands the 		
CF | situation; you've been trespassing and you triggered the fire alarm. 		
CF | 		
CF | The atmosphere thickens with tension as he steps closer, his voice low 		
CF | and serious. "You're in a lot of trouble now." 		
CF | 		
CF | Panic rises within you, and you can feel the weight of your actions 		
CF | crashing down. It won't end well for you. 		
CF | 		
CF | 		
CF | *** You have been grounded for the rest of the summer *** 		
CF | 		
CF | In that game you scored 35 out of a possible 40, in 250 turns. 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move, give the FULL 		
CF | score for that game or QUIT? 		Roger asks, "did we ever do anything with the flashlight?"
		Jade says, "hmmm, perhaps"
		DavidW asks, "Besides find the office?"
		Jacqueline asks, "Just the office, maybe?"
		Roger says, "or we run around the long way, through the mall? Not sure we can get back out there"
		DavidW asks, "You mean, try the main entrance with the recording cameras?"
		Roger says, "hmmm no I think we need to get out through the loading dock"
		Jade says, "I think so."
		Roger asks, "are there any navigation branches between our arson site and there?"
		Jacqueline asks, "Is there anywhere to hide?"
		Jacqueline says, "heh heh heh 'our arson site'"
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf5" 		
CF | score for that game or QUIT? 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Supply Corridor (Dead End)ss Area) Score: 30 Moves: 241 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide" 		
CF ] Supply Corridor (Dead End)ss Area) Score: 30 Moves: 241 		
CF | 		
CF | > HIDE 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		DavidW says, "if we can hide, it's not with that verb."
DavidW says (to ClubFloyd), "s" 		
CF ] Supply Corridor (Dead End)ss Area) Score: 30 Moves: 242 		
CF | 		
CF | > S 		
CF | 		
CF | First, you'd have to leave the chair. 		
CF | 		
CF | > 		Roger says, "hmm or is this a 'use cigarette as fuse' sort of situation. Doesn't seem like it, but maybe"
DavidW says (to ClubFloyd), "stand" 		
CF ] Supply Corridor (Dead End)ss Area) Score: 30 Moves: 243 		
CF | 		
CF | > STAND 		
CF | 		
CF | You leave the chair. 		
CF | 		
CF | > 		Jade says, "Here this is the answer: no hide verb"
DavidW says (to ClubFloyd), "s" 		
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 244 		
CF | 		
CF | > S 		
CF | 		
CF | Supply Corridor (Security Office) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Security Office (Security Office)) Score: 30 Moves: 245 		
CF | 		
CF | > W 		
CF | 		
CF | Security Office 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get under desk" 		
CF ] Security Office (Security Office)) Score: 30 Moves: 246 		
CF | 		
CF | > GET UNDER DESK 		
CF | 		
CF | Sorry, I don't understand what "under" means. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Right. I meant... is there some intermediate location to duck into while the guard comes passed."
DavidW says (to ClubFloyd), "enter desk" 		
CF ] Security Office (Security Office)) Score: 30 Moves: 247 		
CF | 		
CF | > ENTER DESK 		
CF | 		
CF | It's best to leave the desk as it is; you don't want to attract any 		
CF | unwanted attention. 		
CF | 		
CF | > 		DavidW says, "I haven't found anything."
		Jade asks, "the vent conduct?"
		Jacqueline asks, "Like... dunno... the restrooms? The duct?"
		Roger says, "oh, maybe we can just hang out in the security office and watch them run by on the monitors"
		Jacqueline says, "Or the office, maybe, yeah"
DavidW says (to ClubFloyd), "x vent" 		
CF ] Security Office (Security Office)) Score: 30 Moves: 247 		
CF | 		
CF | > X VENT 		
CF | 		
CF | Sorry, I don't understand what "vent" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grille" 		
CF ] Security Office (Security Office)) Score: 30 Moves: 247 		
CF | 		
CF 		
| > X GRILLE 		
CF | 		
CF | Sorry, I don't understand what "grille" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grill" 		
CF ] Security Office (Security Office)) Score: 30 Moves: 247 		
CF | 		
CF | > X GRILL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 248 		
CF | 		
CF | > E 		
CF | 		
CF | Supply Corridor (Security Office) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Security Office (Security Office)) Score: 30 Moves: 249 		
CF | 		
CF | > W 		
CF | 		
CF | Security Office 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Outside the Security Officeffice)) Score: 30 Moves: 250 		
CF | 		
CF | > W 		
CF | 		
CF | Outside the Security Office 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grill" 		
CF ] Outside the Security Officeffice)) Score: 30 Moves: 250 		
CF | 		
CF | > X GRILL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Outside the Security Officeffice)) Score: 30 Moves: 251 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Outside the Security Officeffice)) Score: 30 Moves: 252 		
CF | 		
CF | > L 		
CF | 		
CF | Outside the Security Office 		
CF | This is a narrow corridor outside the security office. The air here 		
CF | feels cooler, almost stale, as the faint hum of the mall's ventilation 		
CF | system barely reaches you. To your north, the corridor leads back to 		
CF | the food court, and to the east, the door to the security office 		
CF | stands open. 		
CF | 		
CF | > 		DavidW says, "I can't find the vent here"
		DavidW says, "If hiding is the answer, I really don't know where to go."
DavidW says (to ClubFloyd), "e" 		
CF ] Security Officeurity Officeffice)) Score: 30 Moves: 253 		
CF | 		
CF | > E 		
CF | 		
CF | Security Office 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 254 		
CF | 		
CF | > E 		
CF | 		
CF | Supply Corridor (Security Office) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb shelves" 		
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 255 		
CF | 		
CF | > CLIMB SHELVES 		
CF | 		
CF | Focus on what matters; this won't help you find a way out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 256 		
CF | 		
CF | > N 		
CF | 		
CF | Supply Corridor (Dead End) 		
CF | 		
CF | You can see a chair here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop poaster" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 256 		
CF | 		
CF | > DROP POASTER 		
CF | 		
CF | Sorry, I don't understand what "poaster" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop poster" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 257 		
CF | 		
CF | > DROP POSTER 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pack on poster" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 258 		
CF | 		
CF | > PUT PACK ON POSTER 		
CF | 		
CF | You can't put things on top of that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 259 		
CF | 		
CF | > X POSTER 		
CF | 		
CF | The poster is a glossy, full-color poster designed to hype up the 		
CF | album. Madonna is front and center, with large curly hair and bold 		
CF | pink lipstick. She's clad in a sleek black outfit, and wears a row of 		
CF | leather bracelets on her left arm. 		
CF | 		
CF | > 		DavidW says, "I don't think we hide behind the poster."
DavidW says (to ClubFloyd), "fold poster" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 259 		
CF | 		
CF | > FOLD POSTER 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Jade says, "I don't think so"
		DavidW says, "I need a pee break."
		Jacqueline says, "I guess even if we were able to get into the grate, we'd leave the chair behind so we'd be caught."
		Jacqueline says, "Guess I'll sketch a quick map."
		DavidW says, "The only grates are in the restroom and vinyl shop."
		Jacqueline nods.
DavidW says (to ClubFloyd), "s" 		
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 260 		
CF | 		
CF | > S 		
CF | 		
CF | Supply Corridor (Security Office) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Security Office (Security Office)) Score: 30 Moves: 261 		
CF | 		
CF | > W 		
CF | 		
CF | Security Office 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take donut" 		
CF ] Security Office (Security Office)) Score: 30 Moves: 262 		
CF | 		
CF | > TAKE DONUT 		
CF | 		
CF | Taking it could alert someone, and you'd rather not risk drawing 		
CF | attention. 		
CF | 		
CF | > 		Roger says, "very specific ventilation system"
		Jade says, "2 doors"
		DavidW says, "There's two doors in here, yes."
DavidW says (to ClubFloyd), "e" 		
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 263 		
CF | 		
CF | > E 		
CF | 		
CF | Supply Corridor (Security Office) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 264 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The back door seems to be stuck in the open position 		
CF | 		
CF | > 		Jade asks, "is ther only one detector and one grille to the vent?"
		Jacqueline says (to Roger), "heh - a good point."
DavidW says (to ClubFloyd), "enter it" 		
CF ] Security Office (Security Office)) Score: 30 Moves: 265 		
CF | 		
CF | > ENTER IT 		
CF | 		
CF | Security Office 		
CF | 		
CF | > 		DavidW says, "I have only seen one detector. The grill is far away from it."
		DavidW says, "The grills are in the restroom area and the vinyl shop. As far away as possible from loading dock or detector."
		DavidW says, "The vent was how we got the poster."
		DavidW asks, "Maybe it's a timing issue?"
DavidW says (to ClubFloyd), "n" 		
CF ] Security Office (Security Office)) Score: 30 Moves: 266 		
CF | 		
CF | > N 		
CF | 		
CF | There are two doors available, to the east and to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 267 		
CF | 		
CF | > E 		
CF | 		
CF | Supply Corridor (Security Office) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 268 		
CF | 		
CF | > N 		
CF | 		
CF | Supply Corridor (Dead End) 		
CF | 		
CF | You can see a poster and a chair here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take poster" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 269 		
CF | 		
CF | > TAKE POSTER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put poster on chair" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 270 		
CF | 		
CF | > PUT POSTER ON CHAIR 		
CF | 		
CF | Don't place items on the chair; it's meant for sitting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop poster" 		
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 271 		
CF | 		
CF | > DROP POSTER 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light poster" 		
CF ] Supply Corridor (Dead End)Office)) Score: 35 Moves: 272 		
CF | 		
CF | > LIGHT POSTER 		
CF | 		
CF | Feeling a rush of adrenaline, you pull out the vibrant music poster 		
CF | from the record shop and drop it on the floor. With a flick of your 		
CF | wrist, you ignite the lighter, the small flame dancing eagerly to 		
CF | life. 		
CF | 		
CF | As the fire catches, the paper crackles and smolders, sending up wisps 		
CF | of smoke that quickly fill the air. Suddenly, the fire alarm begin to 		
CF | blare, its shrill sound piercing the quiet of the mall. 		
CF | 		
CF | [The score has just gone up by 5 points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Supply Corridor (Security Office)) Score: 35 Moves: 273 		
CF | 		
CF | > S 		
CF | 		
CF | Supply Corridor (Security Office) 		
CF | 		
CF | You hear the faint sound of movement in the distance. 		
CF | 		
CF | The fire alarm continues to blare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Supply Corridor (Security Office)) Score: 35 Moves: 274 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | You hear the faint sound of movement in the distance. 		
CF | 		
CF | The fire alarm continues to blare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Supply Corridor (Shop Access Area) Score: 35 Moves: 275 		
CF | 		
CF | > S 		
CF | 		
CF | Supply Corridor (Shop Access Area) 		
CF | 		
CF | The guard comes running to investigate the source of the alarm. As he 		
CF | bursts into the room, his eyes lock onto you. In an instant, he 		
CF | understands the situation; you've been trespassing and you triggered 		
CF | the fire alarm. 		
CF | 		
CF | The atmosphere thickens with tension as he steps closer, his voice low 		
CF | and serious. "You're in a lot of trouble now." 		
CF | 		
CF | Panic rises within you, and you can feel the weight of your actions 		
CF | crashing down. It won't end well for you. 		
CF | 		
CF | 		
CF | *** You have been grounded for the rest of the summer *** 		
CF | 		
CF | In that game you scored 35 out of a possible 40, in 275 turns. 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move, give the FULL 		
CF | score for that game or QUIT? 		Jacqueline says, "The map I've made is trash."
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf5" 		
CF | score for that game or QUIT? 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Supply Corridor (Dead End)ss Area) Score: 30 Moves: 241 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline says, "Or, at least, it doesn't make sense to me."
		DavidW says, "ok, I'll light, wait twice, then run for it."
DavidW says (to ClubFloyd), "light poster" 		
CF ] Supply Corridor (Dead End)ss Area) Score: 35 Moves: 242 		
CF | 		
CF | > LIGHT POSTER 		
CF | 		
CF | Feeling a rush of adrenaline, you pull out the vibrant music poster 		
CF | from the record shop and drop it on the floor. With a flick of your 		
CF | wrist, you ignite the lighter, the small flame dancing eagerly to 		
CF | life. 		
CF | 		
CF | As the fire catches, the paper crackles and smolders, sending up wisps 		
CF | of smoke that quickly fill the air. Suddenly, the fire alarm begin to 		
CF | blare, its shrill sound piercing the quiet of the mall. 		
CF | 		
CF | [The score has just gone up by 5 points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Supply Corridor (Dead End)ss Area) Score: 35 Moves: 243 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | The fire alarm rings out loudly, echoing throughi the corridors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Supply Corridor (Dead End)ss Area) Score: 35 Moves: 244 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | The fire alarm continues to blare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Supply Corridor (Dead End)ss Area) Score: 35 Moves: 245 		
CF | 		
CF | > S 		
CF | 		
CF | First, you'd have to leave the chair. 		
CF | 		
CF | You hear the faint sound of movement in the distance. 		
CF | 		
CF | The fire alarm rings out loudly, echoing throughi the corridors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf5" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Supply Corridor (Dead End)ss Area) Score: 30 Moves: 241 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Supply Corridor (Dead End)ss Area) Score: 30 Moves: 242 		
CF | 		
CF | > STAND 		
CF | 		
CF | You leave the chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light poster" 		
CF ] Supply Corridor (Dead End)ss Area) Score: 35 Moves: 243 		
CF | 		
CF | > LIGHT POSTER 		
CF | 		
CF | Feeling a rush of adrenaline, you pull out the vibrant music poster 		
CF | from the record shop and drop it on the floor. With a flick of your 		
CF | wrist, you ignite the lighter, the small flame dancing eagerly to 		
CF | life. 		
CF | 		
CF | As the fire catches, the paper crackles and smolders, sending up wisps 		
CF | of smoke that quickly fill the air. Suddenly, the fire alarm begin to 		
CF | blare, its shrill sound piercing the quiet of the mall. 		
CF | 		
CF | [The score has just gone up by 5 points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Supply Corridor (Security Office)) Score: 35 Moves: 244 		
CF | 		
CF | > S 		
CF | 		
CF | Supply Corridor (Security Office) 		
CF | 		
CF | You hear the faint sound of movement in the distance. 		
CF | 		
CF | The alarm keeps ringing loudly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Supply Corridor (Security Office)) Score: 35 Moves: 245 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | You hear the faint sound of movement in the distance. 		
CF | 		
CF | The fire alarm rings out loudly, echoing throughi the corridors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Supply Corridor (Security Office)) Score: 35 Moves: 246 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | You hear the sound of hurried footsteps racing in your direction. 		
CF | 		
CF | The fire alarm rings out loudly, echoing throughi the corridors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Supply Corridor (Shop Access Area) Score: 35 Moves: 247 		
CF | 		
CF | > S 		
CF | 		
CF | Supply Corridor (Shop Access Area) 		
CF | 		
CF | As you step into the room, you're met with a sudden jolt of 		
CF | adrenaline. Ther he is, the guard, standing alert, eyes darting in 		
CF | response to the blaring fire alarm. In an instant, he understands the 		
CF | situation; you've been trespassing and you triggered the fire alarm. 		
CF | 		
CF | The atmosphere thickens with tension as he steps closer, his voice low 		
CF | and serious. "You're in a lot of trouble now." 		
CF | 		
CF | Panic rises within you, and you can feel the weight of your actions 		
CF | crashing down. It won't end well for you. 		
CF | 		
CF | 		
CF | *** You have been grounded for the rest of the summer *** 		
CF | 		
CF | In that game you scored 35 out of a possible 40, in 247 turns. 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move, give the FULL 		
CF | score for that game or QUIT? 		Jacqueline asks, "Oh wait, so, DW - You have a map, too, presumably?"
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf5" 		
CF | score for that game or QUIT? 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Supply Corridor (Dead End)ss Area) Score: 30 Moves: 241 		
CF | Ok. 		
CF | 		
CF | > 		DavidW asks, "I haven't drawn a map yet, but I know the layout?"
		Jacqueline asks, "It is that we light the poster, then go s, then w, wait, and then head toward the exit?"
		Jacqueline asks, "Or have you already tried that while I was making this crappy map?"
		DavidW says, "oh, no, I haven't tried that."
DavidW says (to ClubFloyd), "stand" 		
CF ] Supply Corridor (Dead End)ss Area) Score: 30 Moves: 242 		
CF | 		
CF | > STAND 		
CF | 		
CF | You leave the chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light poster" 		
CF ] Supply Corridor (Dead End)ss Area) Score: 35 Moves: 243 		
CF | 		
CF | > LIGHT POSTER 		
CF | 		
CF | Feeling a rush of adrenaline, you pull out the vibrant music poster 		
CF | from the record shop and drop it on the floor. With a flick of your 		
CF | wrist, you ignite the lighter, the small flame dancing eagerly to 		
CF | life. 		
CF | 		
CF | As the fire catches, the paper crackles and smolders, sending up wisps 		
CF | of smoke that quickly fill the air. Suddenly, the fire alarm begin to 		
CF | blare, its shrill sound piercing the quiet of the mall. 		
CF | 		
CF | [The score has just gone up by 5 points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Supply Corridor (Security Office)) Score: 35 Moves: 244 		
CF | 		
CF | > S 		
CF | 		
CF | Supply Corridor (Security Office) 		
CF | 		
CF | You hear the faint sound of movement in the distance. 		
CF | 		
CF | The fire alarm rings out loudly, echoing throughi the corridors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Security Office (Security Office)) Score: 35 Moves: 245 		
CF | 		
CF | > W 		
CF | 		
CF | Security Office 		
CF | 		
CF | The fire alarm rings out loudly, echoing throughi the corridors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Security Office (Security Office)) Score: 35 Moves: 246 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | The alarm keeps ringing loudly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Security Office (Security Office)) Score: 35 Moves: 247 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | Through the open door, you catch a fleeting glimpse of a guard 		
CF | sprinting down the supply corridor. 		
CF | 		
CF | You hear the faint sound of movement in the distance. 		
CF | 		
CF | The fire alarm continues to blare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Supply Corridor (Security Office)) Score: 35 Moves: 248 		
CF | 		
CF | > E 		
CF | 		
CF | Supply Corridor (Security Office) 		
CF | 		
CF | As you step into the room, you're met with a sudden jolt of 		
CF | adrenaline. Ther he is, the guard, standing alert, eyes darting in 		
CF | response to the blaring fire alarm. In an instant, he understands the 		
CF | situation; you've been trespassing and you triggered the fire alarm. 		
CF | 		
CF | The atmosphere thickens with tension as he steps closer, his voice low 		
CF | and serious. "You're in a lot of trouble now." 		
CF | 		
CF | Panic rises within you, and you can feel the weight of your actions 		
CF | crashing down. It won't end well for you. 		
CF | 		
CF | 		
CF | *** You have been grounded for the rest of the summer *** 		
CF | 		
CF | In that game you scored 35 out of a possible 40, in 248 turns. 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move, give the FULL 		
CF | score for that game or QUIT? 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Security Office (Security Office)) Score: 35 Moves: 247 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Security Office (Security Office)) Score: 35 Moves: 248 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | The guard is doing something further up north. 		
CF | 		
CF | The fire alarm rings out loudly, echoing throughi the corridors. 		
CF | 		
CF | > 		Jacqueline says, "I think wait one more turn, yeah"
DavidW says (to ClubFloyd), "e" 		
CF ] Supply Corridor (Security Office)) Score: 35 Moves: 249 		
CF | 		
CF | > E 		
CF | 		
CF | Supply Corridor (Security Office) 		
CF | 		
CF | The guard is doing something further up north. 		
CF | 		
CF | The blaring fire alarm suddenly falls silent, leaving an eerie 		
CF | stillness in its wake. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Supply Corridor (Shop Access Area) Score: 35 Moves: 250 		
CF | 		
CF | > S 		
CF | 		
CF | Supply Corridor (Shop Access Area) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Loading Dockdor (Shop Access Area) Score: 35 Moves: 251 		
CF | 		
CF | > S 		
CF | 		
CF | Loading Dock 		
CF | 		
CF | You hear the faint sound of movement in the distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Loading Dockdor (Shop Access Area) Score: 40 Moves: 252 		
CF | 		
CF | > S 		
CF | 		
CF | With the guard now gone, a wave of relief washes over you. You 		
CF | cautiously step out of the shadows and approach the open delivery 		
CF | door, your heart racing with anticipation. The night air beckons you, 		
CF | promising freedom just beyond the threshold. 		
CF | 		
CF | Taking a deep breath, you slip through the doorway and step into the 		
CF | cool embrace of the outside world. You've managed to escape the 		
CF | confines of the mall. 		
CF | 		
CF | [The score has just gone up by 5 points.] 		
CF | 		
CF | 		
CF | *** You have won *** 		
CF | 		
CF | In that game you scored 40 out of a possible 40, in 252 turns. 		
CF | 		
CF | Would you like to RESTART, RESTORE, give the FULL score for that game 		
CF | or QUIT? 		Jacqueline says, "Huzzah"
		DavidW says, "there we go"
		Jacqueline says, "Once a year or so I come in handy."
		Jade exclaims, "well done!"
		DavidW says, "So we do have to duck into the guard's room and wait for him to pass and get to the fire."
		Jacqueline nods.
		Jacqueline says, "That's what I meant by 'hiding'. Sorry for not being more clear."
		DavidW says, "oh"
		Roger says, "woo"
		Roger says, "then the mall guard lost his job, so sad"
		Jacqueline says, "I did say at one point 'is there some intermediate place to duck into' but maybe people missed that."
		DavidW says, "I think of hiding as behind under or behind something, not in a room proper."
		Jacqueline says, "So my map, while crappy, worked."
		DavidW says (to Jacqueline), "by 'place', I thought you meant a cardboard box or shadow or whatever."
		Jacqueline says, "Ah."
		DavidW says, "anyway, teamwork won again"
		DavidW says, "thanks everyone!"
		Jacqueline says, "It takes a village to escape the mall."
		Jacqueline asks, "I think that's probably all for today, yeah?"
		Roger says, "hmmm no last lousy point(s) for discovering the door combination, so maybe it was brute force all along"
		DavidW says, "yeah, I don't think there's time to explore Mars now."
		Jade says, "Good game. GG. Short but interesting."
		Jacqueline says (to DW), "Yeah, Mars is really large."
		Roger says, "a good(?) example of a puzzle like that would be to provide a clue that it's someone's birthday, but never actually specify the date -- but have only one possible combination be a valid date"
		Jade says, "we can play next weekend"
		Jade says, "Thanks for driving"
		Roger says, "O7"
		Jacqueline says (to Roger), "Oh yeah. That's a nice way to do a puzzle like that."
		Jacqueline says, "Hope you feel super better tomorrow, Jade."
		DavidW says, "Maybe the door opens on the third number tried with the correct digits."
		Roger says, "That would be a clever bit of magic too"
		Roger says, "This game has the sort of weird red herrings that I would expect in a game that has competition-mandated elements, but I don't know if that's actually the case here"
		Jacqueline asks, "You mean items coded in that weren't necessary relevant? Like a Taco Truck?"
		Roger says, "yeah"
		Jacqueline says, "I kinda got the vibe that it was all just nostalgic mall scenery."
		Jacqueline says, "I wonder how Oliver is doing. Hope he's okay."
		Roger says, "Yeah, that could be it. Or an author who started out with grand visions and then had to pare way back at the end to get it released."
		Jacqueline nods.
		Roger says, "Anyway, not a bad game. Not especially memorable in either good or bad ways."
		DavidW says, "pretty average, yes, but what I was in the mood for, to be honest."
		Jacqueline asks, "It was solid. This was a puny-type jam, right?"
		Roger says, "indeed, there is a time and a place for such things"
		DavidW says, "Punycomp, yes"
		Jacqueline says, "Nice."



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ClubFloyd Transcript:
Mars, 2049 AD by Fredrik Ramsberg
As played on ifMUD on January 19, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Mars, 2049 AD written by Fredrik Ramsberg. It was released in PunyComp 2024, in which it took 5th place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		
		
DavidW says (to ClubFloyd), "load sleepmask mars2049ad" 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF | 		
DavidW pushes the green 'space' button. 		
CF ] Crew Quarters Time: 9:00 am 		
CF | 		
CF | 		
CF | In May 2044, the Soviet Union established Krasnyy Zamok, the very 		
CF | first base on Mars. Three years later, after all sorts of technical 		
CF | difficulties, USA established The Freedom Base. And here you are, a 		
CF | farm boy from Idaho, an essential part of the crew. Or at least, 		
CF | that's the story. 		
CF | 		
CF | Mars, 2049 AD 		
CF | An interactive meta-tale of life on Mars. For help and credits, type 		
CF | HELP. 		
CF | Release 6 / Serial number 250103 / Inform v6.42 PunyInform v5.11dev 		
CF | 		
CF | Crew Quarters (on your bed) 		
CF | Your eyes are open, there's enough light (more than enough, 		
CF | actually!), and yet you can barely make out the contours of the room! 		
CF | 		
CF | > 		Roger says, "oh yeah, more puny."
DavidW says (to ClubFloyd), "help" 		
CF ] Help and Information 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] Pick a headline to learn more: 		
CF ] 		
CF ] > Instructions 		
CF ] Endings (SPOILERS) 		
CF ] About this game 		
CF ] Game credits 		
CF ] License 		
CF ] 		
CF | 		
DavidW presses the yellow enter button. 		
CF ] Instructions 		
CF | 		
CF | You play this game like any old Infocom game. 		
CF | 		
CF | Common commands include EXAMINE, SEARCH, OPEN, CLOSE, PUSH, PULL, 		
CF | TURN, KISS, SAVE, RESTORE and QUIT. You can ask someone to do 		
CF | something like this: 		
CF | 		
CF | BOB, TAKE THE BOOK 		
CF | BOB, GO NORTH 		
CF | 		
CF | Some less common commands which are supported by this game: 		
CF | 		
CF | TALK TO MR MARTIN 		
CF | WAIT UNTIL 10:00 		
CF | WAIT FIVE MINUTES 		
CF | WAIT 1 HOUR 		
CF | 		
CF | For some objects, this game makes a difference between adjectives and 		
CF | nouns, and for those objects you have to use at least one of the nouns 		
CF | when referring to an object. E.g. to examine a red shirt you can say 		
CF | EXAMINE SHIRT or EXAMINE RED SHIRT, but not EXAMINE RED. 		
CF | 		
CF | [Please press SPACE.] 		
DavidW pushes the green 'space' button. 		
CF ] Help and Information 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] Pick a headline to learn more: 		
CF ] 		
CF ] > Instructions 		
CF ] Endings (SPOILERS) 		
CF ] About this game 		
CF ] Game credits 		
CF ] License 		
CF ] 		
CF | 		
DavidW says (to ClubFloyd), "n" 		
CF ] Help and Information 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] Pick a headline to learn more: 		
CF ] 		
CF ] Instructions 		
CF ] > Endings (SPOILERS) 		
CF ] About this game 		
CF ] Game credits 		
CF ] License 		
CF ] 		
DavidW says (to ClubFloyd), "n" 		
CF ] Help and Information 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] Pick a headline to learn more: 		
CF ] 		
CF ] Instructions 		
CF ] Endings (SPOILERS) 		
CF ] > About this game 		
CF ] Game credits 		
CF ] License 		
CF ] 		
DavidW presses the yellow enter button. 		
CF ] About this game 		
CF | 		
CF | I developed this game in the fall of 2024, for PunyComp 2024. I was 		
CF | inspired by Ryan Veeder's game Craverly Heights, and I was interested 		
CF | in making a game mainly driven by dialog. 		
CF | 		
CF | [Please press SPACE.] 		DavidW asks, "oh, do we all remember that game?"
		Jacqueline says, "I do not, but wasn't going to ask."
		DavidW asks, "It was a hospital drama but we changed roles in different rooms, I think?"
		Jacqueline says, "Huh. I'm not sure I've played it."
		Jacqueline says, "Though probably I have and I've just slept since then."
DavidW pushes the green 'space' button. 		
CF ] Help and Information 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] Pick a headline to learn more: 		
CF ] 		
CF ] Instructions 		
CF ] Endings (SPOILERS) 		
CF ] > About this game 		
CF ] Game credits 		
CF ] License 		
CF ] 		
CF | 		
DavidW says (to ClubFloyd), "n" 		
CF ] Help and Information 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] Pick a headline to learn more: 		
CF ] 		
CF ] Instructions 		
CF ] Endings (SPOILERS) 		
CF ] About this game 		
CF ] > Game credits 		
CF ] License 		
CF ] 		
DavidW says (to ClubFloyd), "push enter" 		
CF ] Help and Information 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] Pick a headline to learn more: 		
CF ] 		
CF ] Instructions 		
CF ] Endings (SPOILERS) 		
CF ] > About this game 		
CF ] Game credits 		
CF ] License 		
CF ] 		
DavidW says (to ClubFloyd), "n" 		
CF ] Help and Information 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] Pick a headline to learn more: 		
CF ] 		
CF ] Instructions 		
CF ] Endings (SPOILERS) 		
CF ] About this game 		
CF ] > Game credits 		
CF ] License 		
CF ] 		
DavidW presses the yellow enter button. 		
CF ] Game credits 		
CF | 		
CF | Johan Berntsson, Stefan Vogt, Marco Innocenti and Agust Antonsson 		
CF | Lindgren provided invaluable playtesting and advice. 		
CF | 		
CF | This game uses the PunyInform library, which Johan Berntsson and I 		
CF | have developed. This library, correctly used, lets authors write games 		
CF | using modern tools and have them run smoothly on 8-bit computers, as 		
CF | well as modern computers. The library can be found at 		
CF | [LINK] 		
CF | 		
CF | PunyInform uses the marvellous Inform 6 programming language, and 		
CF | derives a lot of code and design from the accompanying Inform 6 		
CF | standard library, both created by Graham Nelson. 		
CF | 		
CF | I used the wonderful zabbrev utility by Henrik Asman to find the best 		
CF | abbreviations: [LINK] 		
CF | 		
CF | [Please press SPACE.] 		
DavidW pushes the green 'space' button. 		
CF ] Help and Information 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] Pick a headline to learn more: 		
CF ] 		
CF ] Instructions 		
CF ] Endings (SPOILERS) 		
CF ] About this game 		
CF ] > Game credits 		
CF ] License 		
CF ] 		
CF | 		
DavidW presses the yellow enter button. 		
CF ] Game credits 		
CF | 		
CF | Johan Berntsson, Stefan Vogt, Marco Innocenti and Agust Antonsson 		
CF | Lindgren provided invaluable playtesting and advice. 		
CF | 		
CF | This game uses the PunyInform library, which Johan Berntsson and I 		
CF | have developed. This library, correctly used, lets authors write games 		
CF | using modern tools and have them run smoothly on 8-bit computers, as 		
CF | well as modern computers. The library can be found at 		
CF | [LINK] 		
CF | 		
CF | PunyInform uses the marvellous Inform 6 programming language, and 		
CF | derives a lot of code and design from the accompanying Inform 6 		
CF | standard library, both created by Graham Nelson. 		
CF | 		
CF | I used the wonderful zabbrev utility by Henrik Asman to find the best 		
CF | abbreviations: [LINK] 		
CF | 		
CF | [Please press SPACE.] 		
DavidW pushes the green 'space' button. 		
CF ] Help and Information 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] Pick a headline to learn more: 		
CF ] 		
CF ] Instructions 		
CF ] Endings (SPOILERS) 		
CF ] About this game 		
CF ] > Game credits 		
CF ] License 		
CF ] 		
CF | 		
DavidW says (to ClubFloyd), "n" 		
CF ] Help and Information 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] Pick a headline to learn more: 		
CF ] 		
CF ] Instructions 		
CF ] Endings (SPOILERS) 		
CF ] About this game 		
CF ] Game credits 		
CF ] > License 		
CF ] 		
DavidW presses the yellow enter button. 		
CF ] License 		
CF | 		
CF | This game can be distributed freely in unaltered form, as long as no 		
CF | profit is involved. The game file can be used to build disk images or 		
CF | binaries that include a Z-code interpreter. The homepage of the game, 		
CF | where the sourcecode can also be found, is 		
CF | [LINK] 		
CF | 		
CF | I do not accept payment for this game. Regardless how you feel about 		
CF | the game, I would really appreciate if you could rate the game on 		
CF | IFDB: [LINK] 		
CF | 		
CF | [Please press SPACE.] 		
DavidW pushes the green 'space' button. 		
CF ] Help and Information 		
CF ] N = next subject P = previous 		
CF ] RETURN = read subject Q = resume game 		
CF ] 		
CF ] Pick a headline to learn more: 		
CF ] 		
CF ] Instructions 		
CF ] Endings (SPOILERS) 		
CF ] About this game 		
CF ] Game credits 		
CF ] > License 		
CF ] 		
CF | 		
DavidW says (to ClubFloyd), "q" 		
CF ] Crew Quarters Time: 9:00 am 		
CF | 		
CF | 		
CF | 		
CF | Crew Quarters (on your bed) 		
CF | Your eyes are open, there's enough light (more than enough, 		
CF | actually!), and yet you can barely make out the contours of the room! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Crew Quarters Time: 9:01 am 		
CF | 		
CF | > X ME 		
CF | 		
CF | You concentrate, and begin to see things more clearly... 		
CF | 		
CF | Right, there was a party last night. You kind of wish there hadn't 		
CF | been. 		
CF | 		
CF | Crew Quarters (on your bed) 		
CF | Comfortable beds line the brown walls. A chair stands next to Nadia's 		
CF | bed. You're lying on yours. A sliding door is set in the east wall. An 		
CF | entertainment system sits on the west wall. 		
CF | 		
CF | You can also see a grenadine bottle (half-empty) and a tequila bottle 		
CF | (empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Crew Quarters Time: 9:02 am 		
CF | 		
CF | > STAND 		
CF | 		
CF | Slowly, you crawl out of bed, and get to your feet... 		
CF | 		
CF | Oh, wait, it's all coming back to you now... The girl! She was at the 		
CF | party. 		
CF | 		
CF | Crew Quarters 		
CF | Comfortable beds line the brown walls. A chair stands next to Nadia's 		
CF | bed. A sliding door is set in the east wall. An entertainment system 		
CF | sits on the west wall. 		
CF | 		
CF | Wrapped in a silver blanket, a girl lies sound asleep on your bed. 		
CF | 		
CF | You can also see a grenadine bottle (half-empty) and a tequila bottle 		
CF | (empty) here. 		
CF | 		
CF | > 		Jacqueline says, "Gosh"
DavidW says (to ClubFloyd), "x girl" 		
CF ] Crew Quarters Time: 9:03 am 		
CF | 		
CF | > X GIRL 		
CF | 		
CF | She has blond hair down to her shoulders. 		
CF | 		
CF | From the next room, you hear someone entering from the outside. You 		
CF | instantly recognize the heavy boots of Mr Martin, the director. Oh no, 		
CF | he was on the verge of firing you yesterday. If he figures out that 		
CF | you threw a party here, or that you had a girl staying over, you are 		
CF | history! 		
CF | 		
CF | > 		Roger says, "you've got to make a concerted effort to make your way through half a bottle of grenadine, even with a lot of friends"
		Jacqueline says, "Yeah"
		DavidW asks, "Grenadine is never drunk by itself, yes?"
		Roger says, "I wouldn't"
		Jade says, "hello, I was taking a shower"
		Jacqueline says, "It's a syrup, really."
		Jacqueline says, "Doesn't really add flavor, though it can, and it adds a bit of color."
		Jacqueline says, "Maybe they were making Mexican Firing Squads."
		Jacqueline says, "...or Shirly Temples."
		Roger says, "My guess is we stash the girl in Daria's bed"
		Roger says, "Nadia, sorry"
		Jade says, "ok, We are playing mars2048 I presume"
		Roger says, "Quite so"
		DavidW asks, "I suppose we can't block the sliding door with the chair?"
		DavidW says, "We'd have to hide the bottles too, not just the girl."
		DavidW says, "I don't even know yet if we're naked or not."
DavidW says (to ClubFloyd), "put girl in Nadia's bed" 		
CF ] Crew Quarters Time: 9:04 am 		
CF | 		
CF | > PUT GIRL IN NADIA'S BED 		
CF | 		
CF | (first taking the girl) 		
CF | The girl opens her eyes and looks surprised. 		
CF | 		
CF | She slips out of bed, fully awake but with a confused look on her 		
CF | face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put girl in nadia's bed" 		
CF ] Crew Quarters Time: 9:05 am 		
CF | 		
CF | > PUT GIRL IN NADIA'S BED 		
CF | 		
CF | (first taking the girl) 		
CF | I don't suppose the girl would care for that. 		
CF | 		
CF | > 		DavidW says, "girl, enter nadia's bed"
DavidW says (to ClubFloyd), "girl, enter nadia's bed" 		
CF ] Crew Quarters Time: 9:06 am 		
CF | 		
CF | > GIRL, ENTER NADIA'S BED 		
CF | 		
CF | "Now look, I should probably get out of here." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "wake girl" 		
CF ] Crew Quarters Time: 9:07 am 		
CF | 		
CF | > WAKE GIRL 		
CF | 		
CF | That seems unnecessary. 		
CF | 		
CF | > 		Roger says, "My kinda girl"
DavidW says (to ClubFloyd), "give bottles to girl" 		
CF ] Crew Quarters Time: 9:08 am 		
CF | 		
CF | > GIVE BOTTLES TO GIRL 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		Jacqueline says, "Roger"
		Roger says, "Sorry I was distracted by first taking her"
DavidW says (to ClubFloyd), "girl, take bottle" 		
CF ] Crew Quarters Time: 9:09 am 		
CF | 		
CF | > GIRL, TAKE BOTTLE 		
CF | 		
CF | You need to be more specific. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Crew Quarters Time: 9:10 am 		
CF | 		
CF | > L 		
CF | 		
CF | Crew Quarters 		
CF | Comfortable beds line the brown walls. A chair stands next to Nadia's 		
CF | bed. A sliding door is set in the east wall. An entertainment system 		
CF | sits on the west wall. 		
CF | 		
CF | A girl is here, dressed more for a beach party than for space 		
CF | exploration. 		
CF | 		
CF | You can also see a grenadine bottle (half-empty) and a tequila bottle 		
CF | (empty) here. 		
CF | 		
CF | On your bed you can also see a silver blanket. 		
CF | 		
CF | > 		Jacqueline says, "Oh. And I missed that she woke up."
DavidW says (to ClubFloyd), "give grenadine to girl" 		
CF ] Crew Quarters Time: 9:11 am 		
CF | 		
CF | > GIVE GRENADINE TO GIRL 		
CF | 		
CF | (first taking the grenadine bottle) 		
CF | "Sure, I'll get rid of it for you." she giggles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give tequila to girl" 		
CF ] Crew Quarters Time: 9:12 am 		
CF | 		
CF | > GIVE TEQUILA TO GIRL 		
CF | 		
CF | (first taking the tequila bottle) 		
CF | "Sure, I'll get rid of it for you." she giggles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "girl, go" 		
CF ] Crew Quarters Time: 9:13 am 		
CF | 		
CF | > GIRL, GO 		
CF | 		
CF | "Come again?" 		
CF | 		
CF | > 		Jacqueline says, "Jokes write themselves."
DavidW says (to ClubFloyd), "girl, leave" 		
CF ] Crew Quarters Time: 9:14 am 		
CF | 		
CF | > GIRL, LEAVE 		
CF | 		
CF | "I really don't think this is the time. How can I get out of here 		
CF | unnoticed?" 		
CF | 		
CF | > 		Jade says, "we have disturbed her when taking her"
DavidW says (to ClubFloyd), "i" 		
CF ] Crew Quarters Time: 9:15 am 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a digital watch (worn). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give blanket to girl" 		
CF ] Crew Quarters Time: 9:15 am 		
CF | 		
CF | > GIVE BLANKET TO GIRL 		
CF | 		
CF | (first taking the silver blanket) 		
CF | You pick it up, fold it neatly and put it on the bed. 		
CF | 		
CF | > 		DavidW says, "so she can't wear that."
DavidW says (to ClubFloyd), "girl, hide under bed" 		
CF ] Crew Quarters Time: 9:16 am 		
CF | 		
CF | > GIRL, HIDE UNDER BED 		
CF | 		
CF | "Come again?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nadia's bed" 		
CF ] Crew Quarters Time: 9:17 am 		
CF | 		
CF | > X NADIA'S BED 		
CF | 		
CF | It's comfortable enough. The fabric has a silvery shine to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Crew Quarters Time: 9:18 am 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The crew's quarters door is a pale light blue, and it's closed as 		
CF | usual. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] Crew Quarters Time: 9:19 am 		
CF | 		
CF | > X CHAIR 		
CF | 		
CF | A simple white chair, all made of aluminium. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Crew Quarters Time: 9:20 am 		
CF | 		
CF | > L 		
CF | 		
CF | Crew Quarters 		
CF | Comfortable beds line the brown walls. A chair stands next to Nadia's 		
CF | bed. A sliding door is set in the east wall. An entertainment system 		
CF | sits on the west wall. 		
CF | 		
CF | A girl is here, wearing quite casual clothing. 		
CF | 		
CF | On your bed you can also see a silver blanket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x system" 		
CF ] Crew Quarters Time: 9:21 am 		
CF | 		
CF | > X SYSTEM 		
CF | 		
CF | It's like a rather bulky panel protruding from the western wall. It 		
CF | looks a bit like a jukebox, with a wheel and a select lever to control 		
CF | it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wheel" 		
CF ] Crew Quarters Time: 9:22 am 		
CF | 		
CF | > X WHEEL 		
CF | 		
CF | It's a disc, probably screwed or glued to the panel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panel" 		
CF ] Crew Quarters Time: 9:23 am 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | It's like a rather bulky panel protruding from the western wall. It 		
CF | looks a bit like a jukebox, with a wheel and a select lever to control 		
CF | it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lever" 		
CF ] Crew Quarters Time: 9:24 am 		
CF | 		
CF | > X LEVER 		
CF | 		
CF | It's like a little stick that's been glued to the panel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF ] Crew Quarters Time: 9:25 am 		
CF | 		
CF | > PULL LEVER 		
CF | 		
CF | It won't budge at all. It doesn't actually look like a lever up close, 		
CF | more like a little stick that's been glued to the panel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open system" 		
CF ] Crew Quarters Time: 9:26 am 		
CF | 		
CF | > OPEN SYSTEM 		
CF | 		
CF | The panel swings to the side, revealing an exit leading west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "girl, west" 		
CF ] Crew Quarters Time: 9:27 am 		
CF | 		
CF | > GIRL, WEST 		
CF | 		
CF | "Okay, I'll slip out. Talk to you later!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Crew Quarters Time: 9:28 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Crew Quarters Time: 9:29 am 		
CF | 		
CF | > L 		
CF | 		
CF | Crew Quarters 		
CF | Comfortable beds line the brown walls. A chair stands next to Nadia's 		
CF | bed. A sliding door is set in the east wall. An entertainment system 		
CF | sits on the west wall. It has swung open, revealing an exit to the 		
CF | west. 		
CF | 		
CF | On your bed you can also see a silver blanket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close system" 		
CF ] Crew Quarters Time: 9:30 am 		
CF | 		
CF | > CLOSE SYSTEM 		
CF | 		
CF | The panel closes quietly. 		
CF | 		
CF | > 		Jacqueline says, "I think that's one of the few times I've seen >PERSON, DIRECTION work."
		Jacqueline says, "(Or used for a puzzle or whatnot.)"
		DavidW says, "The ol' secret passage in a spaceship trick."
DavidW says (to ClubFloyd), "open door" 		
CF ] Crew Quarters Time: 9:31 am 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It can't be operated manually. It opens automatically when you 		
CF | approach it, and closes once you've passed through it. 		
CF | 		
CF | Mr Martin enters from the east. 		
CF | 		
CF | "Mike, there you are!" says Mr Martin, "Things got a little heated 		
CF | yesterday, but let's look forward. Let's make a great episode today, 		
CF | and build from there." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x martin" 		
CF ] Crew Quarters Time: 9:32 am 		
CF | 		
CF | > X MARTIN 		
CF | 		
CF | Mr Martin is an experienced director, and he looks the part. He's 		
CF | actually mostly known for cranking out B-movies with a lot of action, 		
CF | but he's been known to make everything from highbrow costume dramas to 		
CF | intense thrillers. He has mostly grey hair and a seriously receding 		
CF | hairline. From what you hear, women still find him really attractive 		
CF | though, and you're not surprised - he has a lot of charisma. He wears 		
CF | a stylish red track suit over a Sex Pistols T-shirt, and a pair of 		
CF | black, well-polished boots. 		
CF | 		
CF | Mr Martin goes east. 		
CF | 		
CF | > 		Roger says, "whoops there she goes out the airlock."
		Jacqueline says, "Oh."
		Jacqueline asks, "We're... not really on Mars?"
		DavidW says, "oh, this is a movie set"
		Jacqueline asks, "Or we are and this is propaganda for back home?"
		Roger says, "It could be a movie set on mars"
		Jacqueline says, "Rigt"
		Jacqueline says, "Right"
DavidW says (to ClubFloyd), "e" 		
CF ] Prop Roomters Time: 9:33 am 		
CF | 		
CF | > E 		
CF | 		
CF | Prop Room 		
CF | This is where the smaller things that are needed pretty much every day 		
CF | are stored. Two large shelves are filled with all sorts of gadgets. 		
CF | Sliding doors leads north, east and west, while a normal door leads 		
CF | south. A bell hangs on the wall. 		
CF | 		
CF | You can also see Mr Martin here. 		
CF | 		
CF | Mr Martin rings the bell: "Ding ding ding" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close west door" 		
CF ] Prop Roomters Time: 9:34 am 		
CF | 		
CF | > CLOSE WEST DOOR 		
CF | 		
CF | It can't be operated manually. It opens automatically when you 		
CF | approach it, and closes once you've passed through it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Prop Roomters Time: 9:35 am 		
CF | 		
CF | > X SHELVES 		
CF | 		
CF | It's fascinating how many props you need for a production like this. 		
CF | 		
CF | Linda enters from the south. 		
CF | 		
CF | Ivan enters from the south. 		
CF | 		
CF | > 		Jade says, "I think this is a film set."
		Jacqueline asks, "But on which planet?"
DavidW says (to ClubFloyd), "x linda" 		
CF ] Prop Roomters Time: 9:36 am 		
CF | 		
CF | > X LINDA 		
CF | 		
CF | Linda is a few years older than you, about 28 you think. You talked to 		
CF | her a bit yesterday, and she said her mother is Polish. Evidently, her 		
CF | accent sounds Russian enough to Americans, and this has helped her 		
CF | land a number of roles as tough, powerful Russian women. She has an 		
CF | intense energy about her, amplified by her striking good looks, with 		
CF | black hair, fair skin and big, dark brown eyes. She's wearing the 		
CF | silvery space-wear that the producers think everyone should be wearing 		
CF | on Mars. 		
CF | 		
CF | > 		Jade says, "earth, of course."
DavidW says (to ClubFloyd), "x ivan" 		
CF ] Prop Roomters Time: 9:37 am 		
CF | 		
CF | > X IVAN 		
CF | 		
CF | Ivan is built like a tank - he looks both strong and sturdy. He is 		
CF | about your age, 22-23. There's something about his brown hair that 		
CF | makes it look artificial, but you can't put your finger on it. His 		
CF | dark green T-shirt match the golden pants, and the black boots 		
CF | complete the look. He speaks with a New York accent, if you had to 		
CF | guess you'd say he's from Queens. 		
CF | 		
CF | Keith enters from the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x keith" 		
CF ] Prop Roomters Time: 9:38 am 		
CF | 		
CF | > X KEITH 		
CF | 		
CF | Keith is a handsome man in his mid thirties. His thick blond hair and 		
CF | elegant mustache both help in making him look like a leader, just like 		
CF | he should for the role he's playing on screen. His clothes for the day 		
CF | are the stylish but relaxed standard issue silvery pants and an orange 		
CF | shirt, paired with orange sneakers. 		
CF | 		
CF | Mr Martin clears his throat. "Okay, everyone's here, let's get this 		
CF | day started! We have three scenes to shoot today. You'll have a lot of 		
CF | freedom in creating these scenes. I'll give you an overview of each 		
CF | scene, and you take it from there, okay? 		
CF | 		
CF | So, scene one: Billy, played by Mike of course, has had a conversation 		
CF | with Steve, where Steve aired his concerns that Nadia may be getting 		
CF | too friendly with the Russians, possibly even leaking secrets. Billy 		
CF | finds Nadia, played by Linda, in the Lab, and should try to find out 		
CF | if she's been meeting up with any of the Russians without telling 		
CF | Steve about it. Also, Billy wants Nadia to like him, so he has to be 		
CF | careful. 		
CF | 		
CF | Then for scene two, Billy will be meeting Steve to discuss his 		
CF | findings. 		
CF | 		
CF | Finally, for scene three, Billy will be heading over to the Russian 		
CF | base to meet Sergey, played by Ivan." 		
CF | 		
CF | Any questions? If not, just be ready for scene one in ten minutes." 		
CF | 		
CF | > 		Jade says, "too much data for me"
		DavidW says, "yeah, It's a bit of an info dump."
		Roger says, "That does seem like a bit, but it'll be okay"
		Jacqueline says, "It's a lot of info, yes."
		Jacqueline says, "He said he wanted to make a game focused on dialogue, so..."
DavidW says (to ClubFloyd), "ask Martin about lab" 		
CF ] Prop Roomters Time: 9:39 am 		
CF | 		
CF | > ASK MARTIN ABOUT LAB 		
CF | 		
CF | To communicate with people, try "TALK TO ". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to martin" 		
CF ] Prop Room Time: 9:39 am 		
CF ] Talk to Mr Martin about: 		
CF ] 1: Yesterday 		
CF ] 2: The series 		
CF ] 3: Plan for today 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | 		
CF | > TALK TO MARTIN 		
DavidW says (to ClubFloyd), "1" 		
CF ] Prop Room Time: 9:39 am 		
CF ] Talk to Mr Martin about: 		
CF ] 1: The series 		
CF ] 2: Plan for today 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You: "Should we have a talk about what happened yesterday?" 		
CF | Mr Martin: "Let's not. We need to look forward, and make this work." 		
DavidW says (to ClubFloyd), "1" 		
CF ] Prop Room Time: 9:39 am 		
CF ] Talk to Mr Martin about: 		
CF ] 1: Plan for today 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You: "Mr Martin, what do think this series is really about?" 		
CF | Mr Martin looks interested and a little surprised to get this question 		
CF | from you. 		
CF | Mr Martin: "That's a good question, Mike. On the surface it's 		
CF | obviously a science fiction drama, about this small crew, millions of 		
CF | miles from home. But then again, this crew is just a group of people, 		
CF | having their doubts and insecurities, and their dynamic as a group. 		
CF | For the most part, it could really have been set in Victorian England 		
CF | instead." 		
CF | Mr Martin smiles at his own analysis. 		
DavidW says (to ClubFloyd), "1" 		
CF ] Prop Room Time: 9:39 am 		
CF ] Talk to Mr Martin about: 		
CF ] 1: First scene 		
CF ] 2: Second scene 		
CF ] 3: Third scene 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You: "So, what's your plan for today?" 		
CF | Mr Martin: "We have three scenes to shoot, that's all." 		
DavidW says (to ClubFloyd), "1" 		
CF ] Prop Room Time: 9:39 am 		
CF ] Talk to Mr Martin about: 		
CF ] 1: Script 		
CF ] 2: Second scene 		
CF ] 3: Third scene 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You: "What can you tell me about the first scene?" 		
CF | Mr Martin: "In the first scene, Billy sure walks the tightrope. He's 		
CF | eager to prove his worth to Steve, but at the same time he wants to 		
CF | stay on the good side of Nadia." 		
DavidW says (to ClubFloyd), "1" 		
CF ] Prop Room Time: 9:39 am 		
CF ] Talk to Mr Martin about: 		
CF ] 1: Second scene 		
CF ] 2: Third scene 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You: "I don't think I've received the script for this scene." 		
CF | Mr Martin: "Mike, you're an actor, right? In my experience, we can't 		
CF | get the needed dynamic and emotion out of a material like this with a 		
CF | script. A script would just limit you. You know what the scene is 		
CF | about, now it's time to get into character and think: What would Billy 		
CF | have done?" 		Jacqueline asks, "WWBD?"
		DavidW says, "and building constructors don't need blueprints"
DavidW says (to ClubFloyd), "1" 		
CF ] Prop Room Time: 9:39 am 		
CF ] Talk to Mr Martin about: 		
CF ] 1: Third scene 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You: "What about the second scene?" 		
CF | Mr Martin: "You'll talk to Steve. He'll want to see some results. But 		
CF | let's worry about that later - right now you need to focus on your 		
CF | scene with Nadia." 		
DavidW says (to ClubFloyd), "1" 		
CF ] Prop Room Time: 9:40 am 		
CF | You: "For the third scene, I'm meeting the Russians?" 		
CF | Mr Martin: "Yeah, well one of them anyway. You'll pop over to the 		
CF | Russian base to meet Sergey and talk about cooperation." 		
CF | 		
CF | With that, the conversation comes to a natural end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to keith" 		
CF ] Prop Room Time: 9:40 am 		
CF ] Talk to Keith about: 		
CF ] 1: Motivation 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | 		
CF | > TALK TO KEITH 		
DavidW says (to ClubFloyd), "1" 		
CF ] Prop Room Time: 9:41 am 		
CF | You: "What drives you as an actor, Keith?" 		
CF | Keith: "This is just a job to me, you know. Sure, I started out with a 		
CF | lot of dreams and ambition, but the movie industry grinds you down. 		
CF | Now I'm just trying to do a good job so I can get home to my girl, 		
CF | take her out to eat, maybe go to a concert - hey, we're actually gonna 		
CF | see Lynyrd Skynyrd in November - and just have a good time really." 		
CF | 		
CF | With that, the conversation comes to a natural end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to linda" 		
CF ] Prop Room Time: 9:41 am 		
CF ] Talk to Linda about: 		
CF ] 1: How are you? 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | 		
CF | > TALK TO LINDA 		
DavidW says (to ClubFloyd), "1" 		
CF ] Prop Room Time: 9:42 am 		
CF | You: "Hey Linda, how are you doing today?" 		
CF | Linda: "I'm fine Mike. Look, I'm here to work. Let's just do our 		
CF | scene, okay?" 		
CF | 		
CF | With that, the conversation comes to a natural end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to ivan" 		
CF ] Prop Room Time: 9:42 am 		
CF ] Talk to Ivan about: 		
CF ] 1: Acting background 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | 		
CF | > TALK TO IVAN 		
DavidW says (to ClubFloyd), "1" 		
CF ] Prop Room Time: 9:43 am 		
CF | You: "I think I've seen you in a movie, but I can't remember which 		
CF | one." 		
CF | Ivan: "I doubt it. I've mostly been in plays, mostly Off-Off-Broadway. 		
CF | I've been an extra in a few television series though. I was a janitor 		
CF | in episode 3 of the first season of Kojak - One for the Morgue. Maybe 		
CF | you saw that." 		
CF | Ivan looks a little proud. 		
CF | 		
CF | With that, the conversation comes to a natural end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x props" 		
CF ] Prop Room Time: 9:44 am 		
CF | 		
CF | > X PROPS 		
CF | 		
CF | It's fascinating how many props you need for a production like this. 		
CF | 		
CF | Linda goes east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Officeoom Time: 9:45 am 		
CF | 		
CF | > N 		
CF | 		
CF | Office 		
CF | The center of administration and communication, where you usually 		
CF | don't spend much time. A large desk stands in the middle of the room. 		
CF | A door leads south, while another leads north. The door to the north 		
CF | leads to the set for the Russian station. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Officeoom Time: 9:46 am 		
CF | 		
CF | > X DESK 		
CF | 		
CF | Like everything here, it's lightweight and foldable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Prop Room Time: 9:47 am 		
CF | 		
CF | > S 		
CF | 		
CF | Prop Room 		
CF | 		
CF | You can also see Keith, Ivan and Mr Martin here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take props" 		
CF ] Prop Room Time: 9:48 am 		
CF | 		
CF | > TAKE PROPS 		
CF | 		
CF | All of the gadgets on the shelves will be needed at some point. Better 		
CF | not mess with them. 		
CF | 		
CF | Mr Martin turns towards you: "It's time, Mike. Now get in there and 		
CF | show us what you can do!" 		
CF | 		
CF | Mr Martin goes east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Laboratory Time: 9:49 am 		
CF | 		
CF | > E 		
CF | 		
CF | Laboratory 		
CF | A quite busy area, with a few different workbenches for various tasks. 		
CF | One is full of advanced electronic equipment, another has camera 		
CF | equipment and microscopes, while a third has vials, test tubes, as 		
CF | well as machines for chemical analysis. A sliding door is set in the 		
CF | west wall. 		
CF | 		
CF | You can also see Mr Martin and Linda here. 		
CF | 		
CF | Mr Martin turns towards you: "Mike and Linda, do your thing. Play out 		
CF | the scene, and when you're all done, Mike examines the mass 		
CF | spectrometer - that's our cue to end the scene. Here we go: 3, 2, 1 		
CF | and ACTION!" 		
CF | 		
CF | > 		Jacqueline asks, "So, prove our worth, don't piss off Steve, sort of let Nadia know we like her?"
		DavidW says, "uh, I haven't talked to "Steve" yet."
		Jacqueline says, "Or... Hm. I promised to not ask stupid questions on acount of not paying attention."
		DavidW says, "We're basically supposed to ask Nadia if she's being a traitor without pissing her off because we want her to "like" us."
		Jacqueline nods.
DavidW says (to ClubFloyd), "say cut" 		
CF ] Laboratory Time: 9:50 am 		
CF | 		
CF | > SAY CUT 		
CF | 		
CF | To communicate with people, try "TALK TO ". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x linda" 		
CF ] Laboratory Time: 9:51 am 		
CF | 		
CF | > X LINDA 		
CF | 		
CF | You give Nadia a long, meaningful glance, taking in the female energy 		
CF | that she's constantly radiating. Her velvety black hair falls so 		
CF | naturally around the clear features of her light-skinned face. The big 		
CF | brown eyes are secretive, yet inviting. She's soft as a kitty, in both 		
CF | appearance and voice, but if someone steps out of line, you know all 		
CF | too well that her claws come out, her voice deepens to a growl, and 		
CF | whoever messed up better tread very carefully. Talk about beauty and 		
CF | the beast - she's both. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to linda" 		
CF ] Laboratory Time: 9:51 am 		
CF ] Talk to Nadia about: 		
CF ] 1: Need help? 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | 		
CF | > TALK TO LINDA 		
DavidW says (to ClubFloyd), "1" 		
CF ] Laboratory Time: 9:51 am 		
CF ] Talk to Nadia about: 		
CF ] 1: Today's work 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You: "Hey Nadia, you need some help?" 		
CF | Nadia: "Well thanks Billy, I could actually use an extra pair of hands 		
CF | for today's work." 		
DavidW says (to ClubFloyd), "1" 		
CF ] Laboratory Time: 9:51 am 		
CF ] Talk to Nadia about: 		
CF ] 1: Drill cores 		
CF ] 2: Who helped you drill? 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You: "So, what are we doing today?" 		
CF | Nadia: "I've collected some drill cores at the foot of the Eisenhower 		
CF | mountains. I want to check the composition of the soil at different 		
CF | depths." 		DavidW asks, "1 or 2?"
		Jade says, "2"
		DavidW asks, "We want to imply that she can't use a drill?"
		Jacqueline says, "Ugh"
		Jacqueline asks, "What century is it on Mars in this show?"
DavidW says (to ClubFloyd), "1" 		
CF ] Laboratory Time: 9:51 am 		
CF ] Talk to Nadia about: 		
CF ] 1: Who helped you drill? 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You: "Getting drill cores was a great idea! In the words of the Fonz 		
CF | from that ancient TV-series: Fantastic plan... fantastic plan! I can't 		
CF | wait to see what we'll find." 		
CF | Nadia: "Well thank you, and I'm glad you want to help out! I've fed an 		
CF | extract from the first core into the mass spectrometer over there. I 		
CF | suggest you take a look." 		
DavidW says (to ClubFloyd), "1" 		
CF ] Laboratory Time: 9:51 am 		
CF ] Talk to Nadia about: 		
CF ] 1: I'm on your side 		
CF ] 2: I can ask any question I like 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You: "Now wait a minute - the drill rig takes at least two people to 		
CF | operate... Who else was with you?" 		
CF | Nadia's eyes widen, then narrow. 		
CF | Nadia: "Did you come here to help me or to interrogate me? Oh wait, 		
CF | did Steve ask you to talk to me?" 		
CF | She does not look happy. 		Jacqueline says, "Oh"
		Jacqueline says, "Oh, well, that's a decent question, I guess."
		Roger asks, "Nadia, who have you been drilling? With?"
		DavidW asks, "do we like 1 or 2 here?"
		DavidW says, "I'm terrible at conversation-based games, y'know."
		Jacqueline says, "1, I think"
		Jade says, "1"
DavidW says (to ClubFloyd), "1" 		
CF ] Laboratory Time: 9:51 am 		
CF ] Talk to Nadia about: 		
CF ] 1: Mind your manners 		
CF ] 2: We're a team 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You look at her with your most convincing puppy eyes. 		
CF | You: "Hey, I'm on your side! I was just surprised that you had been 		
CF | using the drill rig without asking me to help out." 		
CF | Nadia looks coldly at you at first, but then her expression softens. 		
CF | Nadia: "Oh I know you look out for me Billy, I really do! And I look 		
CF | out for you. I just have this feeling that Steve doesn't trust me, and 		
CF | it's taking its toll. I'm sorry for lashing out." 		
CF | She looks at you, seeking reassurance. 		DavidW asks, "2?"
		Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "2" 		
CF ] Laboratory Time: 9:51 am 		
CF ] Talk to Nadia about: 		
CF ] 1: You're in trouble! 		
CF ] 2: We'll work this out 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You: "Look, we're a team here. We're gonna be here for a long time. We 		
CF | have to work together, and we have to trust each other. I know Steven 		
CF | thinks highly of you." 		
CF | Nadia: "Thank you Billy, I know you're right. And since you asked, I 		
CF | did talk to Sergey at the Russian station the other day, and they had 		
CF | been planning to drill around there as well, so we did it together. I 		
CF | sure hope I wasn't out of line." 		Jade says, "2"
DavidW says (to ClubFloyd), "2" 		
CF ] Laboratory Time: 9:52 am 		
CF | You give Nadia a compassionate look. 		
CF | You: "Oh, that's not quite according to protocol... but we're all 		
CF | learning here. I'll talk to Steve about it. I know you didn't mean to 		
CF | break protocol, and you'll be careful not do it again, right?" 		
CF | Nadia looks humbled and a bit scared. 		
CF | Nadia: "Oh no, I really messed up, didn't I? Talk to Steve, will you? 		
CF | I think that'll put him in a better mood before I talk to him. Now, 		
CF | let's get on with our work." 		
CF | 		
CF | With that, the conversation comes to a natural end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spectrometer" 		
CF ] Laboratory Time: 9:53 am 		
CF | 		
CF | > X SPECTROMETER 		
CF | 		
CF | You lean over the machine, and pretend to take a good look at the 		
CF | display, where row upon row of meaningless numbers are slowly 		
CF | scrolling by. 		
CF | 		
CF | Mr Martin shouts "And CUT!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to martin" 		
CF ] Laboratory Time: 9:53 am 		
CF ] Talk to Mr Martin about: 		
CF ] 1: Plan for today 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | 		
CF | > TALK TO MARTIN 		
DavidW says (to ClubFloyd), "1" 		
CF ] Laboratory Time: 9:53 am 		
CF ] Talk to Mr Martin about: 		
CF ] 1: Meeting with Steve 		
CF ] 2: Scene 3 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You: "So, what's your plan for the rest of the day?" 		
CF | Mr Martin: "Well, we have two scenes left to shoot - Your meeting with 		
CF | Steve, and your visit to the Russian base." 		
DavidW says (to ClubFloyd), "1" 		
CF ] Laboratory Time: 9:53 am 		
CF ] Talk to Mr Martin about: 		
CF ] 1: Giving Steve information 		
CF ] 2: Nadia meeting the Russians 		
CF ] 3: Scene 3 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You: "What's with this meeting with Steve?" 		
CF | Mr Martin: "You've had a bit of a run-in with Steve, and now you're 		
CF | eager to show him that you can be useful, that he can trust you. He 		
CF | has asked you to find out if Nadia has talked to the Russians, and if 		
CF | so, what they've talked about." 		
DavidW says (to ClubFloyd), "1" 		
CF ] Laboratory Time: 9:53 am 		
CF ] Talk to Mr Martin about: 		
CF ] 1: Nadia meeting the Russians 		
CF ] 2: Scene 3 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You: "So I just hand over any information I have to Steve?" 		
CF | Mr Martin: "Well actually no. While you want to give him the 		
CF | information, you want to make sure that he values you as an ally, that 		
CF | he understands he needs you on his side. So you don't want to give up 		
CF | the information too easily." 		
DavidW says (to ClubFloyd), "1" 		
CF ] Laboratory Time: 9:53 am 		
CF ] Talk to Mr Martin about: 		
CF ] 1: Scene 3 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You: "Why does Steve care whether Nadia met the Russians or not?" 		
CF | Mr Martin: "Steve has a pragmatic view of the Russians. You'll need to 		
CF | work with them, but Steve must be in on it." 		
DavidW presses the yellow enter button. 		
CF ] Laboratory Time: 9:54 am 		
CF | With that, you politely end the conversation. 		
CF | 		
CF | > 		Jacqueline says, "This does have a good 50s or 60s space film vibe in the dialogue."
DavidW says (to ClubFloyd), "l" 		
CF ] Laboratory Time: 9:55 am 		
CF | 		
CF | > L 		
CF | 		
CF | Laboratory 		
CF | A quite busy area, with a few different workbenches for various tasks. 		
CF | One is full of advanced electronic equipment, another has camera 		
CF | equipment and microscopes, while a third has vials, test tubes, as 		
CF | well as machines for chemical analysis. A sliding door is set in the 		
CF | west wall. 		
CF | 		
CF | You can also see Mr Martin and Linda here. 		
CF | 		
CF | Linda goes west. 		
CF | 		
CF | > 		Roger says, "Yeah, quite Cat Women On the Moon"
		DavidW says, "I'm not sure where the set for the set with Steve is."
DavidW says (to ClubFloyd), "w" 		
CF ] Prop Roomy Time: 9:56 am 		
CF | 		
CF | > W 		
CF | 		
CF | Prop Room 		
CF | 		
CF | You can also see Linda, Keith and Ivan here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Prop Roomy Time: 9:57 am 		
CF | 		
CF | > S 		
CF | 		
CF | You can't just leave, you're not done for today! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Crew Quarters Time: 9:58 am 		
CF | 		
CF | > W 		
CF | 		
CF | Crew Quarters 		
CF | 		
CF | On your bed you can also see a silver blanket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Prop Roomters Time: 9:59 am 		
CF | 		
CF | > E 		
CF | 		
CF | Prop Room 		
CF | 		
CF | You can also see Mr Martin, Linda, Keith and Ivan here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Prop Roomters Time: 10:00 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Prop Roomters Time: 10:01 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Prop Roomters Time: 10:02 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | Mr Martin turns to you and Keith: "It's time for your scene, guys! 		
CF | Steve, portrayed by Keith, is in the office, writing a memo or 		
CF | something. Billy enters the room. There's a lot of tension here. Steve 		
CF | and Billy have clashed a bit lately, and Billy wants to make sure 		
CF | Steve knows he can rely on Billy, but also that Steve knows he needs 		
CF | Billy as an ally. So it's essential that Billy keeps his integrity - 		
CF | he's not Steve's puppet. You take it from there, guys. I know you've 		
CF | got this! Recording starts in ten." 		
CF | 		
CF | > 		DavidW says, "oh, the office to the north is a set."
DavidW says (to ClubFloyd), "n" 		
CF ] Officeoomters Time: 10:03 am 		
CF | 		
CF | > N 		
CF | 		
CF | Office 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Officeoomters Time: 10:04 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Officeoomters Time: 10:05 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Officeoomters Time: 10:06 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | Keith enters from the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Officeoomters Time: 10:07 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Officeoomters Time: 10:08 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Officeoomters Time: 10:09 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Officeoomters Time: 10:10 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | Mr Martin enters from the south. 		
CF | 		
CF | Mr Martin looks excitedly at you: "Keith, Mike, give us all you've 		
CF | got! Just play your parts until you've achieved what you can with the 		
CF | scene, then Mike exits through the south door, and we end the scene. 		
CF | All clear? Good. 3, 2, 1 and ACTION!" 		
CF | 		
CF | Steve, holding a pen, looks up from his desk with a thoughtful 		
CF | expression: "Thanks for coming Billy!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x steve" 		
CF ] Officeoomters Time: 10:11 am 		
CF | 		
CF | > X STEVE 		
CF | 		
CF | You stop for a moment, to have a good look at Steve. While you may 		
CF | wish you were the leader of this expedition, deep down you know Steve 		
CF | is the natural choice. He has the knowledge, the confidence, and the 		
CF | raw masculinity to lead the group, no matter what comes your way. His 		
CF | blond hair sways a little as he looks around, and the thin mustache 		
CF | just seals the deal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to steve" 		
CF ] Office Time: 10:11 am 		
CF ] Talk to Steve about: 		
CF ] 1: The weather 		
CF ] 2: I talked to Nadia 		
CF ] 3: Nadia talked to the Russians 		
CF ] 4: Nadia worked with Sergey 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | 		
CF | > TALK TO STEVE 		Jade says, "hmmm"
		DavidW asks, "start with the weather?"
		Roger says, "sure, gotta know Martian weather"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "1" 		
CF ] Office Time: 10:11 am 		
CF ] Talk to Steve about: 		
CF ] 1: I talked to Nadia 		
CF ] 2: Nadia talked to the Russians 		
CF ] 3: Nadia worked with Sergey 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You: "You know Steve, the dust storms are really horrible. They get me 		
CF | down. I can't help but wonder if people will ever want to live here." 		
CF | Steve looks disappointed, but quickly regains his composure. 		
CF | Steve: "Yeah, the weather is challenging at times. But don't you think 		
CF | we have more pressing topics to discuss?" 		
DavidW says (to ClubFloyd), "1" 		
CF ] Office Time: 10:11 am 		
CF ] Talk to Steve about: 		
CF ] 1: Nadia is great 		
CF ] 2: Nadia talked to the Russians 		
CF ] 3: Nadia worked with Sergey 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You: "I spent some time with Nadia." 		
CF | Steve: "Oh that's great, Billy! So, what are your thoughts?" 		
DavidW says (to ClubFloyd), "1" 		
CF ] Office Time: 10:11 am 		
CF ] Talk to Steve about: 		
CF ] 1: I don't like your tone 		
CF ] 2: Nadia talked to the Russians 		
CF ] 3: Nadia worked with Sergey 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You: "I really think Nadia is a great person. She's smart, she's 		
CF | interesting, and she can contribute a lot to the mission." 		
CF | Steve: "I fully agree Billy. But can we get to the point - what did 		
CF | you find out from talking to her?" 		DavidW says, "hm. I'm not sure."
		Jade says, "Not me"
		Jade says, "Neither me"
DavidW says (to ClubFloyd), "2" 		
CF ] Office Time: 10:11 am 		
CF ] Talk to Steve about: 		
CF ] 1: Nadia worked with Sergey 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You: "Nadia freely admitted to talking to the Russians, but with no 		
CF | ill intent." 		
CF | Steve looks surprised. 		
CF | Steve: "Did she now? What else did she say?" 		Jade says, "save and try"
DavidW says (to ClubFloyd), "1" 		
CF ] Office Time: 10:12 am 		
CF | You: "Nadia talked to Sergey, seeking cooperation really, and they 		
CF | ended up drilling together, as both had planned on drilling in the 		
CF | same area. She didn't think it would be a problem, but we talked about 		
CF | it, and she'll be sure to run things by you from now on." 		
CF | Steve: "Well okay, sounds like she's got her act together. Good work 		
CF | Billy, and thanks for the update!" 		
CF | 		
CF | Mr Martin shouts "And CUT!" 		
CF | 		
CF | > 		Jacqueline says, "Yeah, the dialogue is actually very well executed in its tone."
DavidW says (to ClubFloyd), "talk to martin" 		
CF ] Office Time: 10:12 am 		
CF ] Talk to Mr Martin about: 		
CF ] 1: Plan for today 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | 		
CF | > TALK TO MARTIN 		
DavidW says (to ClubFloyd), "1" 		
CF ] Office Time: 10:13 am 		
CF | You: "So, what's your plan for the rest of the day?" 		
CF | Mr Martin: "Well, we only have one scene left to shoot. Let's make it 		
CF | good!" 		
CF | 		
CF | With that, the conversation comes to a natural end. 		
CF | 		
CF | Mr Martin goes south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Prop Room Time: 10:14 am 		
CF | 		
CF | > S 		
CF | 		
CF | Prop Room 		
CF | 		
CF | You can also see Mr Martin, Linda and Ivan here. 		
CF | 		
CF | Mr Martin addresses you and Ivan: "Time for the last scene for today. 		
CF | Billy enters the Russian base, where he meets Sergey. Billy wants to 		
CF | address the fact that Nadia and Sergey met, without clearing this with 		
CF | their station commanders, but at the same time, he wants to encourage 		
CF | more cooperation between the two crews. All clear? Just go in there 		
CF | and do your magic! Recording starts in ten." 		
CF | 		
CF | Keith enters from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Officeoom Time: 10:15 am 		
CF | 		
CF | > N 		
CF | 		
CF | Office 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Russian Station Time: 10:16 am 		
CF | 		
CF | > N 		
CF | 		
CF | Russian Station 		
CF | The rather large central chamber of the Russian station, which works 		
CF | as a lab, a storage room, and the crew's quarters. There are beds, 		
CF | desks and a chair here. A door leads south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desks" 		
CF ] Russian Station Time: 10:17 am 		
CF | 		
CF | > X DESKS 		
CF | 		
CF | There are several desks with equipment, and one seems to be for 		
CF | reading and writing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x beds" 		
CF ] Russian Station Time: 10:18 am 		
CF | 		
CF | > X BEDS 		
CF | 		
CF | The beds have all been made, and are covered in a golden fabric. 		
CF | 		
CF | > 		DavidW asks, "Russians get the gold; Americans get the silver, eh?"
DavidW says (to ClubFloyd), "z" 		
CF ] Russian Station Time: 10:19 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | Ivan enters from the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Russian Station Time: 10:20 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Russian Station Time: 10:21 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Russian Station Time: 10:22 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Russian Station Time: 10:23 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | Mr Martin enters from the south. 		
CF | 		
CF | Mr Martin looks excitedly at you: "Ivan, Mike, show us what you can 		
CF | do! You just act out the scene until you're done, then Mike exits the 		
CF | room, and we cut. Ready? 3, 2, 1 and ACTION!" 		
CF | 		
CF | Sergey is repairing some equipment at a desk. As you approach him, he 		
CF | looks up and greets you with a smile: "Welcome friend, how can I help 		
CF | you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sergey" 		
CF ] Russian Station Time: 10:24 am 		
CF | 		
CF | > X SERGEY 		
CF | 		
CF | You find yourself staring at Sergey, just a little longer than what's 		
CF | socially acceptable. His muscular build fascinates you, and his brown 		
CF | hair just emphasizes his raw energy. His English is good, and you have 		
CF | no problem understanding him despite his rather heavy Russian accent. 		
CF | He wears golden pants, a green T-shirt and black boots. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to sergey" 		
CF ] Russian Station Time: 10:24 am 		
CF ] Talk to Sergey about: 		
CF ] 1: Accuse 		
CF ] 2: Greetings 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | 		
CF | > TALK TO SERGEY 		
DavidW says (to ClubFloyd), "2" 		
CF ] Russian Station Time: 10:24 am 		
CF ] Talk to Sergey about: 		
CF ] 1: Accuse 		
CF ] 2: Did you meet Nadia? 		
CF ] 3: Amazing space station 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You: "It's good to see you, Sergey. I want to thank you and your 		
CF | station commander for letting me visit your station on short notice." 		
CF | Sergey: "Welcome, my friend. We are glad to have you. Now what can I 		
CF | do for you?" 		
DavidW says (to ClubFloyd), "3" 		
CF ] Russian Station Time: 10:24 am 		
CF ] Talk to Sergey about: 		
CF ] 1: Accuse 		
CF ] 2: Did you meet Nadia? 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] [ENTER] End conversation 		
CF ] 		
CF ] 		
CF ] 		
CF | You: "I haven't actually been inside your station before, and I must 		
CF | say I was curious. It looks like an amazing research facility!" 		
CF | Sergey: "Well thank you! Yes, it's working as designed, and we're 		
CF | generally quite happy with it." 		
DavidW says (to ClubFloyd), "2" 		
CF ] Russian Station Time: 10:25 am 		
CF | You: "Hey Sergey, I was just wondering... Did you meet up with Nadia 		
CF | recently? You know we need to check in with our station commanders 		
CF | before any meetings, right?" 		
CF | Sergey: "Ah yes, I'm sorry, we did meet, and I for one didn't think 		
CF | about clearing it with my commander first. I'll make sure to follow 		
CF | protocol in the future. Thanks for reminding me!" 		
CF | 		
CF | With that, the conversation comes to a natural end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Officen Station Time: 10:26 am 		
CF | 		
CF | > S 		
CF | 		
CF | Mr Martin shouts "CUT!" behind you as you leave. 		
CF | 		
CF | Office 		
CF | 		
CF | Mr Martin enters from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to martin" 		
CF ] Officen Station Time: 10:27 am 		
CF | 		
CF | > TALK TO MARTIN 		
CF | 		
CF | "This is not a good time, Mike. I need to wrap things up here." 		
CF | 		
CF | Mr Martin goes south. 		
CF | 		
CF | > 		Roger says, "One of those movies in which everyone agrees with everyone else"
DavidW says (to ClubFloyd), "s" 		
CF ] Prop Roomtation Time: 10:28 am 		
CF | 		
CF | > S 		
CF | 		
CF | Prop Room 		
CF | 		
CF | You can also see Mr Martin, Keith and Linda here. 		
CF | 		
CF | Mr Martin takes you aside. "Mike, we need to talk about your 		
CF | performance today. 		
CF | 		
CF | Your scene with Nadia was great! You got the information out of her, 		
CF | while strengthening your relation. That's how it's done! 		
CF | 		
CF | Your scene with Steve was great! You gave him the information he 		
CF | wanted, while maintaining your integrity. Good job! 		
CF | 		
CF | Your scene with Sergey was great! You got Sergey to admit that he 		
CF | broke protocol, he promised not to do it again, and you built a better 		
CF | relation. Now that's what I call a top notch result! 		
CF | 		
CF | All in all, I think your performance today was absolutely amazing." 		
CF | 		
CF | 		
CF | *** You have won *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE or QUIT? 		Roger says, "that Oscar is in the bag"
		DavidW says, "hooray!"
		Jacqueline says, "...okay"
		Jacqueline says, "Well done us."
		Jade says, "Cool plot, but there are more different endings? All conversations seemed trivial to me."
		Jacqueline says, "We could do a quick run where we just say all the wrong things, I guess."
		Jacqueline says, "Though ever since DW mentioned naps, I've been distracted by the concept."
		DavidW says, "there were ways we could mess it up, especially at the beginning"
		Roger says, "Sure"
		DavidW says, "I forgot to turn logging on. I want to quickly capture the session."
		Jacqueline says, "I can send you a transcript."
		Jacqueline asks, "Do you want the transcript right now?"
		Jacqueline asks, "Or after?"
		DavidW says, "I'm fine. I just cut'n'paste from the client after using CTRL A to select everything."
DavidW says (to ClubFloyd), "restart" 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF | 		
DavidW presses the yellow enter button. 		
CF ] Crew Quarters Time: 9:00 am 		
CF | 		
CF | 		
CF | In May 2044, the Soviet Union established Krasnyy Zamok, the very 		
CF | first base on Mars. Three years later, after all sorts of technical 		
CF | difficulties, USA established The Freedom Base. And here you are, a 		
CF | farm boy from Idaho, an essential part of the crew. Or at least, 		
CF | that's the story. 		
CF | 		
CF | Mars, 2049 AD 		
CF | An interactive meta-tale of life on Mars. For help and credits, type 		
CF | HELP. 		
CF | Release 6 / Serial number 250103 / Inform v6.42 PunyInform v5.11dev 		
CF | 		
CF | Crew Quarters (on your bed) 		
CF | Your eyes are open, there's enough light (more than enough, 		
CF | actually!), and yet you can barely make out the contours of the room! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Crew Quarters Time: 9:01 am 		
CF | 		
CF | > STAND 		
CF | 		
CF | Oh no, the room just spins! You need to get your bearings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Crew Quarters Time: 9:02 am 		
CF | 		
CF | > L 		
CF | 		
CF | You concentrate, and begin to see things more clearly... 		
CF | 		
CF | Right, there was a party last night. You kind of wish there hadn't 		
CF | been. 		
CF | 		
CF | Crew Quarters (on your bed) 		
CF | Comfortable beds line the brown walls. A chair stands next to Nadia's 		
CF | bed. You're lying on yours. A sliding door is set in the east wall. An 		
CF | entertainment system sits on the west wall. 		
CF | 		
CF | You can also see a grenadine bottle (half-empty) and a tequila bottle 		
CF | (empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Crew Quarters Time: 9:03 am 		
CF | 		
CF | > STAND 		
CF | 		
CF | Slowly, you crawl out of bed, and get to your feet... 		
CF | 		
CF | Oh, wait, it's all coming back to you now... The girl! She was at the 		
CF | party. 		
CF | 		
CF | Crew Quarters 		
CF | Comfortable beds line the brown walls. A chair stands next to Nadia's 		
CF | bed. A sliding door is set in the east wall. An entertainment system 		
CF | sits on the west wall. 		
CF | 		
CF | Wrapped in a silver blanket, a girl lies sound asleep on your bed. 		
CF | 		
CF | You can also see a grenadine bottle (half-empty) and a tequila bottle 		
CF | (empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x girl" 		
CF ] Crew Quarters Time: 9:04 am 		
CF | 		
CF | > X GIRL 		
CF | 		
CF | She has blond hair down to her shoulders. 		
CF | 		
CF | From the next room, you hear someone entering from the outside. You 		
CF | instantly recognize the heavy boots of Mr Martin, the director. Oh no, 		
CF | he was on the verge of firing you yesterday. If he figures out that 		
CF | you threw a party here, or that you had a girl staying over, you are 		
CF | history! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Crew Quarters Time: 9:05 am 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It can't be operated manually. It opens automatically when you 		
CF | approach it, and closes once you've passed through it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Prop Roomters Time: 9:06 am 		
CF | 		
CF | > E 		
CF | 		
CF | Prop Room 		
CF | This is where the smaller things that are needed pretty much every day 		
CF | are stored. Two large shelves are filled with all sorts of gadgets. 		
CF | Sliding doors leads north, east and west, while a normal door leads 		
CF | south. A bell hangs on the wall. 		
CF | 		
CF | You can also see Mr Martin here. 		
CF | 		
CF | "Mike, there you are!" says Mr Martin, "Things got a little heated 		
CF | yesterday, but let's look forward. Let's make a great episode today, 		
CF | and build from there." 		
CF | 		
CF | > 		Roger says, "That was easy"
		DavidW says, "I expected we'd be caught."
DavidW says (to ClubFloyd), "z" 		
CF ] Prop Roomters Time: 9:07 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Prop Roomters Time: 9:08 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Prop Roomters Time: 9:09 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Prop Roomters Time: 9:10 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Prop Roomters Time: 9:11 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Prop Roomters Time: 9:12 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Prop Roomters Time: 9:13 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Prop Roomters Time: 9:14 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to martin" 		
CF ] Prop Roomters Time: 9:15 am 		
CF | 		
CF | > TALK TO MARTIN 		
CF | 		
CF | "Not right now, Mike. I need to get ready for the morning meeting." 		
CF | 		
CF | > 		Jacqueline asks, "Trying to get caught?"
DavidW says (to ClubFloyd), "z" 		
CF ] Prop Roomters Time: 9:16 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Prop Roomters Time: 9:17 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Laboratoryers Time: 9:18 am 		
CF | 		
CF | > E 		
CF | 		
CF | Laboratory 		
CF | A quite busy area, with a few different workbenches for various tasks. 		
CF | One is full of advanced electronic equipment, another has camera 		
CF | equipment and microscopes, while a third has vials, test tubes, as 		
CF | well as machines for chemical analysis. A sliding door is set in the 		
CF | west wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vials" 		
CF ] Laboratoryers Time: 9:19 am 		
CF | 		
CF | > X VIALS 		
CF | 		
CF | You don't know the first thing about chemistry, but the test tubes and 		
CF | vials sure look authentic to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cameras" 		
CF ] Laboratoryers Time: 9:19 am 		
CF | 		
CF | > X CAMERAS 		
CF | 		
CF | Sorry, I don't understand what "cameras" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x camera" 		
CF ] Laboratoryers Time: 9:20 am 		
CF | 		
CF | > X CAMERA 		
CF | 		
CF | All of the equipment looks great, but once you get close it's obvious 		
CF | that they're just props. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x electronic" 		
CF ] Laboratoryers Time: 9:21 am 		
CF | 		
CF | > X ELECTRONIC 		
CF | 		
CF | All of the equipment looks great, but once you get close it's obvious 		
CF | that they're just props. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Prop Roomyers Time: 9:22 am 		
CF | 		
CF | > W 		
CF | 		
CF | Prop Room 		
CF | 		
CF | You can also see Mr Martin here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Prop Roomyers Time: 9:23 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Prop Roomyers Time: 9:24 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Prop Roomyers Time: 9:25 am 		
CF | 		
CF | > S 		
CF | 		
CF | You can't just leave, you're not done for today! 		
CF | 		
CF | > 		DavidW asks, "hm. maybe the game proper doesn't start until the girl's gone?"
DavidW says (to ClubFloyd), "z" 		
CF ] Prop Roomyers Time: 9:26 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Prop Roomyers Time: 9:27 am 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Crew Quarters Time: 9:28 am 		
CF | 		
CF | > W 		
CF | 		
CF | Crew Quarters 		
CF | 		
CF | Wrapped in a silver blanket, a girl lies sound asleep on your bed. 		
CF | 		
CF | You can also see a grenadine bottle (half-empty) and a tequila bottle 		
CF | (empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open panel" 		
CF ] Crew Quarters Time: 9:29 am 		
CF | 		
CF | > OPEN PANEL 		
CF | 		
CF | The panel swings to the side, revealing an exit leading west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Backlotarters Time: 9:30 am 		
CF | 		
CF | > W 		
CF | 		
CF | Backlot 		
CF | A generic Mars landscape, with red sand covering the ground. A 		
CF | somewhat believable cliff, 4-5 metres high, looms to the east. A door 		
CF | stands open in the cliffside. 		
CF | 		
CF | You can also see a trash can here. 		
CF | 		
CF | > 		Roger says, "maybe the script is in there"
DavidW says (to ClubFloyd), "x trash can" 		
CF ] Backlotarters Time: 9:31 am 		
CF | 		
CF | > X TRASH CAN 		
CF | 		
CF | The trash can is pretty big, with a hole high up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in hole" 		
CF ] Backlotarters Time: 9:32 am 		
CF | 		
CF | > LOOK IN HOLE 		
CF | 		
CF | You can't see what's inside. 		
CF | 		
CF | Mr Martin comes striding in, and he looks like he's about to burst. He 		
CF | turns to you: "What the heck, Mike? I thought we were on the same page 		
CF | here, that you would show a more professional attitude towards your 		
CF | work here, and you immediately go and do THIS? Drinking liquor, at the 		
CF | studio? And on top of that, you let some random girl in, and let her 		
CF | spend the night here! What were you thinking?" 		
CF | 		
CF | Mr Martin looks down, shakes his head, and says "Look Mike, I'm gonna 		
CF | have to let you go. We'll get a different actor and re-record your 		
CF | scenes in the first episode. Get your stuff, and leave." 		
CF | 		
CF | And that, Mr Martin explains in no uncertain terms, marks the end of 		
CF | your involvement in this project. You head to the dressing room to 		
CF | change back into your normal clothes, take a last short stroll around 		
CF | the premises, and head for the exit. 		
CF | 		
CF | As you're about to leave the studio grounds, Mr Martin comes walking, 		
CF | and approaches you: 		
CF | 		
CF | "Hey Mike, I just wanted to give you some feedback on how things went 		
CF | today. 		
CF | 		
CF | We didn't even get to the first scene before you screwed it up. 		
CF | 		
CF | All in all, I think your performance today was an absolute disgrace." 		
CF | 		
CF | 		
CF | *** You have been fired *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		Roger says, "woo"
		Jacqueline exclaims, "Well done!"
		Jacqueline says, "I just want to give you some feedback. You're fired."
		DavidW says, "there we go. Alternate ending achieved. And we found a location we missed."
		Jade says, "Cool"
		DavidW says, "anyway short game, we end an hour early, and can get lil naps."
		Jade says, "There are different endings. That makes game great I think."



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ClubFloyd Transcript:
A Dodecapedic box by Zeno Pillan
As played on ifMUD on January 26, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of A Dodecapedic box written by Zeno Pillan. It was released in 2024. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		
		
*** NOTE TO READERS*** 		
The Ashii art in this transcript looked great on IFMUD! 		
We did a little work on them in this transcript, but couldn't quite get the same effect. 		
		
		
DavidW says (to ClubFloyd), "load sleepmask dodecapedicbox" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | This interactive fiction include optional ashii arts. 		
CF | Do you want to visualize Ashii art? (Yes/No) 		
CF | > 		Jade says, "yes, I tested the conversion, there are one more at least, maybe 3 and the 3 about the detective robot"
		DavidW says, "I assume the author means ASCII art."
DavidW says (to ClubFloyd), "yes" 		
CF ] Provincial road 		
CF | > 		
CF | > YES 		
CF | 		
CF | The game will show Ashii art. 		
CF | To turn on and off Ashii art, tipe Ashii. 		
CF | Type Help for more command insights. 		
CF | 		
CF | 		
CF |         ,,,,,,,,,,,,, 		
CF |     ,,,;;;;;;;;;;;;;;;;,, 		
CF |  ,,;;:;;;""";;;;:::.-":::;;, 		
CF | ;;::;"        ";;;::.- -"::;; 		
CF | ;;:;;.           ";;;::..::;" 		
CF |  ";;;"              ";;;;;" 		
CF | 		
CF | How can I recognize real memories from dreams? 		
CF | 		
CF | A Dodecapedic box 		
CF | An Interactive Fiction by Zeno Pillan 		
CF | Release 1 / Serial number 240624 / Inform 7 v10.1.2 / D 		
CF | 		
CF | Provincial road 		
CF | Why am I walking in the middle of a street? 		
CF | The road goes from west to east. 		
CF | 		
CF | West, a long box, with twelve human-sized legs Is slowly coming after 		
CF | me. 		
CF | 		
CF | > 		Jade says, "there are 9 games totallized"
		Jacqueline asks, "What's the different between ASCII art and Ashii art?"
		DavidW says (to Jacqueline), "A lisp? I dunno."
		DavidW says, "ASCII is an abbreviation for American Standard Character something something, iirc."
		Jade says, "I see no letter or number in the ashii"
DavidW says (to ClubFloyd), "x ne" 		
CF ] Provincial road 		
CF | > 		
CF | > X NE 		
CF | 		
CF | You see nothing unexpected in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Provincial road 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Provincial road 		
CF | > 		
CF | > W 		
CF | 		
CF | I can't let it reach me, I have to run away. 		
CF | 		
CF | > 		Jacqueline says, "American Standard Code for Information Interchange"
		Jade says, "x Me"
		DavidW says, "I did X ME."
DavidW says (to ClubFloyd), "x me" 		
CF ] Provincial road 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Me, but 17 years younger than today. 		
CF | 		
CF | > 		Jade says, "ok"
		Jacqueline says, "I'm not able to find anything about Ashii art so, yeah, may just be a typo."
		DavidW says, "oh, I guess I mistyped earlier"
		DavidW says, "A persistent typo."
		Jade says, "yes"
DavidW says (to ClubFloyd), "x box" 		
CF ] Provincial road 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | I can't let it reach me, I have to run away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Provincial road 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Provincial road 		
CF | The road goes from west to east. 		
CF | 		
CF | A sloping street goes south. 		
CF | 		
CF | West, a long box, with twelve human-sized legs Is slowly coming after 		
CF | me. 		
CF | 		
CF | > 		Jacqueline asks, "A dream, perhaps?"
		Jade asks, "discworld?"
		DavidW asks, "should we head south?"
Roger has arrived. 		Roger says, "Sorry, got busy here suddenly"
		Jade says, "I think so"
DavidW says (to ClubFloyd), "s" 		
CF ] Sloping road 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Sloping road 		
CF | The street goes downhill from north to south. 		
CF | 		
CF | From the north, the box is still walking after you, even slower on the 		
CF | leaning road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sloping road 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Sloping road 		
CF | The street goes downhill from north to south. 		
CF | 		
CF | To the east, a dirt road leads to a sloping wild garden. 		
CF | 		
CF | From the north, the box is still walking after you, even slower on the 		
CF | leaning road. 		
CF | 		
CF | > 		Jade says, "., Roger Just startinh the game"
		DavidW says, "I would like to visit a sloping wild garden."
		Jacqueline says, "Sure"
		DavidW says, "Maybe we can tilt at windmills there."
		Jacqueline says, "It seems like the box is walking slowly enough that if we hit a dead end, we may be able to backtrack."
DavidW says (to ClubFloyd), "e" 		
CF ] dirt road 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | dirt road 		
CF | The box stops walking as soon as it arrives at the end of the paved 		
CF | street. 		
CF | I get closer. It is scary but friendly at the same time. 		
CF | The box looks sad. I think it could feel better if it just had a face. 		
CF | 		
CF | The dirt road continues est. 		
CF | 		
CF | The box stands here like it is staring at me. 		
CF | 		
CF | > 		Roger says, "I like a distinctive voice, anyway"
DavidW says (to ClubFloyd), "x box" 		
CF ] dirt road 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | I get closer. It is scary but friendly at the same time. 		
CF | The box looks sad. I think it could feel better if it just had a face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "draw face" 		
CF ] dirt road 		
CF | > 		
CF | > DRAW FACE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] dirt road 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | dirt road 		
CF | The dirt road continues west. 		
CF | I can climb up the wild garden. 		
CF | 		
CF | You can see Car (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x car" 		
CF ] dirt road 		
CF | > 		
CF | > X CAR 		
CF | 		
CF | A white old car with orange antirust paint spots. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open car" 		
CF ] dirt road 		
CF | > 		
CF | > OPEN CAR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Wild garden 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Wild garden 		
CF | It's hard moving between bushes and the broken path. 		
CF | I can go down to the dirt road, North to the vegetable garden, or 		
CF | climb up to a clearing. 		
CF | 		
CF | You can see Two dry dead trees (on which is a Steel wire) here. 		
CF | 		
CF | > 		DavidW says, "This is a surreal game."
DavidW says (to ClubFloyd), "x trees" 		
CF ] Wild garden 		
CF | > 		
CF | > X TREES 		
CF | 		
CF | You can see a wire bonded on a circular decorticated section of the 		
CF | trunk. 		
CF | Someone made them die intentionally. 		
CF | 		
CF | On Two dry dead trees is a Steel wire. 		
CF | 		
CF | > 		Jacqueline says, "Yes, I think that's the vibe it's going for."
DavidW says (to ClubFloyd), "x wire" 		
CF ] Wild garden 		
CF | > 		
CF | > X WIRE 		
CF | 		
CF | Steel wire 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take wire" 		
CF ] Wild garden 		
CF | > 		
CF | > TAKE WIRE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb tree" 		
CF ] Wild garden 		
CF | > 		
CF | > CLIMB TREE 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Wild garden 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a Steel wire 		
CF | 		
CF | > 		DavidW asks, "N to veg garden, or U to clearing?"
		DavidW says, "Unless we want to eat the wire or something."
DavidW says (to ClubFloyd), "n" 		
CF ] Vegetable garden 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Vegetable garden 		
CF | Two small terraced lines are covered by wild grass and irregular 		
CF | bushes. 		
CF | I can leave south. 		
CF | 		
CF | The only vegetable In the vegetable garden is a huge zucchini. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x zucchini" 		
CF ] Vegetable garden 		
CF | > 		
CF | > X ZUCCHINI 		
CF | 		
CF | 		
CF |   _.~._          _.~~._ 		
CF | ./. ,__)       ./   .  \. 		
CF | |  |:         ,I "      I 		
CF | I . \_________/  .    . | 		
CF | "\__"  ..  " ___/  . "_/" 		
CF |     "~~~~~~~~~~~~~~""" 		
CF | An half-meter long courgette. 		
CF | 		
CF | > 		Jacqueline says, "I'm glad they explained that."
DavidW says (to ClubFloyd), "take it" 		
CF ] Vegetable garden 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | I need something that cuts to take it. 		
CF | 		
CF | > 		Roger says, "haha well okay then"
DavidW says (to ClubFloyd), "x grass" 		
CF ] Vegetable garden 		
CF | > 		
CF | > X GRASS 		
CF | 		
CF | Grass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bushes" 		
CF ] Vegetable garden 		
CF | > 		
CF | > X BUSHES 		
CF | 		
CF | Irregular. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull zucchini" 		
CF ] Vegetable garden 		
CF | > 		
CF | > PULL ZUCCHINI 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		Jacqueline asks, "I doubt there's nuance here, but search those bushes?"
DavidW says (to ClubFloyd), "rub zucchini" 		
CF ] Vegetable garden 		
CF | > 		
CF | > RUB ZUCCHINI 		
CF | 		
CF | You rub Zucchini. 		
CF | 		
CF | > 		Jacqueline says, "aiee"
DavidW says (to ClubFloyd), "search bushes" 		
CF ] Vegetable garden 		
CF | > 		
CF | > SEARCH BUSHES 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		DavidW says (to Jacqueline), "I was curious if it would get bigger."
		Jacqueline says, "...okay"
		Roger says, "I could cut a zucchini with a Steel wire, if I had to"
		DavidW says, "anyway, no one hid any salami in the bushes."
		Jacqueline says (to Roger), "True"
DavidW says (to ClubFloyd), "cut zucchini with wire" 		
CF ] Vegetable garden 		
CF | > 		
CF | > CUT ZUCCHINI WITH WIRE 		
CF | 		
CF | I only understood you as far as wanting to cut Zucchini. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut zucchini" 		
CF ] Vegetable garden 		
CF | > 		
CF | > CUT ZUCCHINI 		
CF | 		
CF | I need something that cuts to take it. 		
CF | 		
CF | > 		DavidW says, "This game seems to thing this wire isn't a cutting tool."
		DavidW says, "er think"
		Roger says, "Is this more tinyInform? Has that feel to it."
DavidW says (to ClubFloyd), "version" 		
CF ] Vegetable garden 		
CF | > 		
CF | > VERSION 		
CF | 		
CF | A Dodecapedic box 		
CF | An Interactive Fiction by Zeno Pillan 		
CF | Release 1 / Serial number 240624 / Inform 7 v10.1.2 / D 		
CF | Inform 7 v10.1.2 		
CF | Identification number: //ACAA14E1-481A-4889-9F91-81110306FDF7// 		
CF | Interpreter version 1.3.1 / VM 3.1.2 		
CF | 		
CF | > 		Roger says, "I must defer to its judgment"
		DavidW says, "It is not PunyInform or tinyInform."
DavidW says (to ClubFloyd), "s" 		
CF ] Wild garden 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Wild garden 		
CF | It's hard moving between bushes and the broken path. 		
CF | I can go down to the dirt road, North to the vegetable garden, or 		
CF | climb up to a clearing. 		
CF | 		
CF | You can see Two dry dead trees here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bushes" 		
CF ] Wild garden 		
CF | > 		
CF | > X BUSHES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take trees" 		
CF ] Wild garden 		
CF | > 		
CF | > TAKE TREES 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Clearing 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Clearing 		
CF | North is a Concrete hut with a Wooden door. I can leave the clearing 		
CF | going down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hut" 		
CF ] Clearing 		
CF | > 		
CF | > X HUT 		
CF | 		
CF | A small cement building with no window. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Clearing 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | The door says: "you can't just enter, you have to earn it with your 		
CF | work." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask door about work" 		
CF ] Clearing 		
CF | > 		
CF | > ASK DOOR ABOUT WORK 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF ] Clearing 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Clearing 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		Jacqueline says, ">DO 50 PUSHUPS"
		Jacqueline says, "(Kidding)"
DavidW says (to ClubFloyd), "do 50 pushups" 		
CF ] Clearing 		
CF | > 		
CF | > DO 50 PUSHUPS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Wild garden 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Wild garden 		
CF | It's hard moving between bushes and the broken path. 		
CF | I can go down to the dirt road, North to the vegetable garden, or 		
CF | climb up to a clearing. 		
CF | 		
CF | You can see Two dry dead trees here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] dirt road 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | dirt road 		
CF | The dirt road continues west. 		
CF | I can climb up the wild garden. 		
CF | 		
CF | You can see Car (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push car" 		
CF ] dirt road 		
CF | > 		
CF | > PUSH CAR 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take car" 		
CF ] dirt road 		
CF | > 		
CF | > TAKE CAR 		
CF | 		
CF | Keys are missing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] dirt road 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | dirt road 		
CF | The dirt road continues est. 		
CF | 		
CF | The box stands here like it is staring at me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss box" 		
CF ] dirt road 		
CF | > 		
CF | > KISS BOX 		
CF | 		
CF | Dodecapedic long box might not like that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] dirt road 		
CF | > 		
CF | > W 		
CF | 		
CF | The box looks sad. I think it could feel better if it just had a face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] dirt road 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | dirt road 		
CF | The dirt road continues est. 		
CF | 		
CF | The box stands here like it is staring at me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] dirt road 		
CF | > 		
CF | > W 		
CF | 		
CF | The box looks sad. I think it could feel better if it just had a face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box" 		
CF ] dirt road 		
CF | > 		
CF | > TAKE BOX 		
CF | 		
CF | I don't suppose Dodecapedic long box would care for that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] dirt road 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] dirt road 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Jacqueline says, "Riveting"
		DavidW asks, "I can't seem to go back to the start of the road?"
		Roger says, "I find this more interesting than a lot of other games, but that's just my personal tastes"
Jacqueline says (to ClubFloyd), "e" 		
CF ] dirt road 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | dirt road 		
CF | The dirt road continues west. 		
CF | I can climb up the wild garden. 		
CF | 		
CF | You can see Car (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bend wire" 		
CF ] dirt road 		
CF | > 		
CF | > BEND WIRE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "Oh, we came from there. Sorry."
Jacqueline says (to ClubFloyd), "w" 		
CF ] dirt road 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | dirt road 		
CF | The dirt road continues est. 		
CF | 		
CF | The box stands here like it is staring at me. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pet box" 		
CF ] dirt road 		
CF | > 		
CF | > PET BOX 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hug box" 		
CF ] dirt road 		
CF | > 		
CF | > HUG BOX 		
CF | 		
CF | Dodecapedic long box might not like that. 		
CF | 		
CF | > 		Jacqueline says, "It might, though."
		DavidW says, "I hope we didn't miss something we need now."
		Roger says, "Without a face there's no way to know"
		Jacqueline says (to Roger), "heh"
DavidW says (to ClubFloyd), "make face" 		
CF ] dirt road 		
CF | > 		
CF | > MAKE FACE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "Well, I know we're very deep into this, but we could restart."
DavidW says (to ClubFloyd), "e" 		
CF ] dirt road 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | dirt road 		
CF | The dirt road continues west. 		
CF | I can climb up the wild garden. 		
CF | 		
CF | You can see Car (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock car with wire" 		
CF ] dirt road 		
CF | > 		
CF | > UNLOCK CAR WITH WIRE 		
CF | 		
CF | I unlock the car, passing the wire through window's seal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open car" 		
CF ] dirt road 		
CF | > 		
CF | > OPEN CAR 		
CF | 		
CF |    _____ 		
CF |    \\___\ 		
CF |     ||___|_______ 		
CF |     //   /_/__|__\--, 		
CF |    :|___|:_\__|__|__<: 		
CF |     ((c=((o) ((c=((o) 		
CF | 		
CF | It smells of wine. Since a carboy broke into the trunk, the smell of 		
CF | wine has faded but never gone away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter car" 		
CF ] dirt road 		
CF | > 		
CF | > ENTER CAR 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		Roger says, "haha that surely must be something drawn from experience"
DavidW says (to ClubFloyd), "look in car" 		
CF ] dirt road 		
CF | > 		
CF | > LOOK IN CAR 		
CF | 		
CF | In Car is Billhook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x billhook" 		
CF ] dirt road 		
CF | > 		
CF | > X BILLHOOK 		
CF | 		
CF | 		
CF |    ,   n_______)\ 		
CF |    |NNN|_________\ 		
CF | 		
CF | 		
CF | > 		DavidW asks, "Is a billhook a cutting tool I've never heard of?"
DavidW says (to ClubFloyd), "take it" 		
CF ] dirt road 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Roger says, "yes"
DavidW says (to ClubFloyd), "n" 		
CF ] dirt road 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Roger says, "for gardening, even"
DavidW says (to ClubFloyd), "u" 		
CF ] Wild garden 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Wild garden 		
CF | It's hard moving between bushes and the broken path. 		
CF | I can go down to the dirt road, North to the vegetable garden, or 		
CF | climb up to a clearing. 		
CF | 		
CF | You can see Two dry dead trees here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Vegetable garden 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Vegetable garden 		
CF | Two small terraced lines are covered by wild grass and irregular 		
CF | bushes. 		
CF | I can leave south. 		
CF | 		
CF | The only vegetable In the vegetable garden is a huge zucchini. 		
CF | 		
CF | > 		Jacqueline says, "It's kinda a knife and kinda an axe"
		Jacqueline exclaims, "Cut that zucchini!"
		DavidW says, "Shame we don't have any brie for this ceremony."
DavidW says (to ClubFloyd), "cut zucchini" 		
CF ] Vegetable garden 		
CF | > 		
CF | > CUT ZUCCHINI 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "It's always a shame when one does not have brie, yes."
DavidW says (to ClubFloyd), "i" 		
CF ] Vegetable garden 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | Zucchini 		
CF | 		
CF | > 		Roger says, "consumable billhook"
		DavidW asks, "wait, the wire and thing-hook are gone?"
DavidW says (to ClubFloyd), "eat zucchini" 		
CF ] Vegetable garden 		
CF | > 		
CF | > EAT ZUCCHINI 		
CF | 		
CF | That's plainly inedible. 		
CF | 		
CF | > 		Jade says, "yes"
DavidW says (to ClubFloyd), "wave zucchini" 		
CF ] Vegetable garden 		
CF | > 		
CF | > WAVE ZUCCHINI 		
CF | 		
CF | You wave Zucchini. 		
CF | 		
CF | > 		DavidW says, "I'd wave the zucchini in the box's face ... but it doesn't have a face."
		DavidW asks, "Does this count as 'work' for the hut door?"
DavidW says (to ClubFloyd), "s" 		
CF ] Wild garden 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Wild garden 		
CF | It's hard moving between bushes and the broken path. 		
CF | I can go down to the dirt road, North to the vegetable garden, or 		
CF | climb up to a clearing. 		
CF | 		
CF | You can see Two dry dead trees here. 		
CF | 		
CF | > 		Roger exclaims, "maybe!"
DavidW says (to ClubFloyd), "u" 		
CF ] Clearing 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Clearing 		
CF | North is a Concrete hut with a Wooden door. I can leave the clearing 		
CF | going down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Concrete hut 		
CF | > 		
CF | > N 		
CF | 		
CF | The door sees the zucchini and lets me in. 		
CF | 		
CF | Concrete hut 		
CF | It's dark inside, light came only from the open door south. 		
CF | 		
CF | You can see Mona Lisa painting and Dresser (closed) here. 		
CF | 		
CF | > 		Jacqueline says, "oho"
DavidW says (to ClubFloyd), "x painting" 		
CF ] Concrete hut 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | Clearly a fake. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smile" 		
CF ] Concrete hut 		
CF | > 		
CF | > SMILE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dresser" 		
CF ] Concrete hut 		
CF | > 		
CF | > X DRESSER 		
CF | 		
CF | A Chippendale-style mahogany dresser. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Concrete hut 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | Zucchini 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open dresser" 		
CF ] Concrete hut 		
CF | > 		
CF | > OPEN DRESSER 		
CF | 		
CF | Opening each drawer, the tassels hanging from the keys swing. 		
CF | 		
CF | > 		DavidW asks, "Chippendales wear tassels?"
DavidW says (to ClubFloyd), "x tassels" 		
CF ] Concrete hut 		
CF | > 		
CF | > X TASSELS 		
CF | 		
CF | tassels hanging from the keys 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x keys" 		
CF ] Concrete hut 		
CF | > 		
CF | > X KEYS 		
CF | 		
CF | tassels hanging from the keys 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take keys" 		
CF ] Concrete hut 		
CF | > 		
CF | > TAKE KEYS 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tassels" 		
CF ] Concrete hut 		
CF | > 		
CF | > TAKE TASSELS 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swing tassels" 		
CF ] Concrete hut 		
CF | > 		
CF | > SWING TASSELS 		
CF | 		
CF | There's nothing sensible to swing here. 		
CF | 		
CF | > 		Jacqueline says, ";..DW Wrong chippendales, wrong tassels, I think."
		DavidW says, "And wrong zucchini"
DavidW says (to ClubFloyd), "look in dresser" 		
CF ] Concrete hut 		
CF | > 		
CF | > LOOK IN DRESSER 		
CF | 		
CF | In Dresser is Passport photo. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x photo" 		
CF ] Concrete hut 		
CF | > 		
CF | > X PHOTO 		
CF | 		
CF | A collection of passport photos. All of the same person. 		
CF | 		
CF | > 		Jacqueline chuckles.
		Roger says, "a good name for a Chippendales dancer would be Bill Hook"
DavidW says (to ClubFloyd), "take it" 		
CF ] Concrete hut 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take painting" 		
CF ] Concrete hut 		
CF | > 		
CF | > TAKE PAINTING 		
CF | 		
CF | The picture fade away and remain only the empty frame in my hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Concrete hut 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | Frame 		
CF | Passport photo 		
CF | Zucchini 		
CF | 		
CF | > 		Jacqueline says (to Roger), "I see what you did there."
		DavidW asks, "Give the photo to the faceless box?"
		Jacqueline exclaims, "Sure!"
DavidW says (to ClubFloyd), "s" 		
CF ] Clearing 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Clearing 		
CF | North is a Concrete hut with a Wooden door. I can leave the clearing 		
CF | going down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Wild garden 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Wild garden 		
CF | It's hard moving between bushes and the broken path. 		
CF | I can go down to the dirt road, North to the vegetable garden, or 		
CF | climb up to a clearing. 		
CF | 		
CF | You can see Two dry dead trees here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] dirt road 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | dirt road 		
CF | The dirt road continues west. 		
CF | I can climb up the wild garden. 		
CF | 		
CF | You can see Car (empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] dirt road 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | dirt road 		
CF | The dirt road continues est. 		
CF | 		
CF | The box stands here like it is staring at me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give photo" 		
CF ] dirt road 		
CF | > 		
CF | > GIVE PHOTO 		
CF | 		
CF | (to Dodecapedic long box) 		
CF | Dodecapedic long box doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show photo to gox" 		
CF ] dirt road 		
CF | > 		
CF | > SHOW PHOTO TO GOX 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show photo" 		
CF ] dirt road 		
CF | > 		
CF | > SHOW PHOTO 		
CF | 		
CF | (to Dodecapedic long box) 		
CF | Dodecapedic long box is unimpressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show frame" 		
CF ] dirt road 		
CF | > 		
CF | > SHOW FRAME 		
CF | 		
CF | (to Dodecapedic long box) 		
CF | Dodecapedic long box is unimpressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give frame" 		
CF ] dirt road 		
CF | > 		
CF | > GIVE FRAME 		
CF | 		
CF | (to Dodecapedic long box) 		
CF | Dodecapedic long box doesn't seem interested. 		
CF | 		
CF | > 		Jacqueline asks, "Frame the photo first?"
DavidW says (to ClubFloyd), "put photo in frame" 		
CF ] dirt road 		
CF | > 		
CF | > PUT PHOTO IN FRAME 		
CF | 		
CF | 		
CF |  O"^-._~u~_.-^"O 		
CF |  \+===========+/ 		
CF |  (|           |) 		
CF |  /|   +---+   |\ 		
CF |  )|   |.(.|   |( 		
CF |  )|   | { |   |( 		
CF |  \|   +---+   |/ 		
CF |  (|           |) 		
CF |  /+===========+\ 		
CF |  O_.-^"~^~"^-._O 		
CF | 		
CF | A small photo centered in a big frame. 		
CF | 		
CF | > 		DavidW says, "Photo looks like a chest photo to me."
		Jacqueline says, "ha"
DavidW says (to ClubFloyd), "show frame to box" 		
CF ] dirt road 		
CF | > 		
CF | > SHOW FRAME TO BOX 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] dirt road 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | Framed photo 		
CF | Zucchini 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show photo to box" 		
CF ] dirt road 		
CF | > 		
CF | > SHOW PHOTO TO BOX 		
CF | 		
CF | Dodecapedic long box is unimpressed. 		
CF | 		
CF | > 		Jacqueline says, "I see a Picasso face doing duck lips."
DavidW says (to ClubFloyd), "give photo" 		
CF ] dirt road 		
CF | > 		
CF | > GIVE PHOTO 		
CF | 		
CF | (to Dodecapedic long box) 		
CF | I hang the frame on the box, now it has the face of my grandpa. 		
CF | 		
CF | The box is quiet and is waiting for me. The picture smiles me from the 		
CF | frame. 		
CF | 		
CF | We are ready. The box is headed to where it belongs now. I accompany 		
CF | it along the way. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Roger says, "hurrah"
		Jade says, "cool"
		Jacqueline says, "Hurray."
		DavidW says, "so very strange"
		Jacqueline says, "Was this hastily written as an homage to the recently deceased David Lynch? Because if you told me that it was, I'd believe you."
		Jade says, "indeed"
		DavidW asks, "So, what if we never turn off the provincial road? Or off the sloping road?"
		Roger says, "a road not taken"
DavidW says (to ClubFloyd), "restart" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | This interactive fiction include optional ashii arts. 		
CF | Do you want to visualize Ashii art? (Yes/No) 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Provincial road 		
CF | > 		
CF | > YES 		
CF | 		
CF | The game will show Ashii art. 		
CF | To turn on and off Ashii art, tipe Ashii. 		
CF | Type Help for more command insights. 		
CF | 		
CF | 		
CF | 		
CF |         ,,,,,,,,,,,,, 		
CF |     ,,,;;;;;;;;;;;;;;;;,, 		
CF |  ,,;;:;;;""";;;;:::.-":::;;, 		
CF | ;;::;"        ";;;::.- -"::;; 		
CF | ;;:;;.           ";;;::..::;" 		
CF |  ";;;"              ";;;;;" 		
CF | 		
CF | How can I recognize real memories from dreams? 		
CF | 		
CF | A Dodecapedic box 		
CF | An Interactive Fiction by Zeno Pillan 		
CF | Release 1 / Serial number 240624 / Inform 7 v10.1.2 / D 		
CF | 		
CF | Provincial road 		
CF | Why am I walking in the middle of a street? 		
CF | The road goes from west to east. 		
CF | 		
CF | West, a long box, with twelve human-sized legs Is slowly coming after 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Provincial road 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Provincial road 		
CF | The road goes from west to east. 		
CF | 		
CF | A sloping street goes south. 		
CF | 		
CF | West, a long box, with twelve human-sized legs Is slowly coming after 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Provincial road 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Provincial road 		
CF | The road goes from west to east. 		
CF | 		
CF | West, a long box, with twelve human-sized legs Is slowly coming after 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Provincial road 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Provincial road 		
CF | The road goes from west to east.(This road looks like going ahead 		
CF | forever, I must try another path.) 		
CF | 		
CF | A sloping street goes south. 		
CF | 		
CF | West, a long box, with twelve human-sized legs Is slowly coming after 		
CF | me. 		
CF | 		
CF | > 		Roger says, "This would match well with that other game, that Frost poem one, Witch of Coos or whatever"
		DavidW says, "okay, the south street cycles."
DavidW says (to ClubFloyd), "s" 		
CF ] Sloping road 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Sloping road 		
CF | The street goes downhill from north to south. 		
CF | 		
CF | From the north, the box is still walking after you, even slower on the 		
CF | leaning road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sloping road 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Sloping road 		
CF | The street goes downhill from north to south. 		
CF | 		
CF | To the east, a dirt road leads to a sloping wild garden. 		
CF | 		
CF | From the north, the box is still walking after you, even slower on the 		
CF | leaning road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sloping road 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Sloping road 		
CF | The street goes downhill from north to south. 		
CF | 		
CF | From the north, the box is still walking after you, even slower on the 		
CF | leaning road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sloping road 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Sloping road 		
CF | The street goes downhill from north to south.(This road looks like 		
CF | going ahead forever, I must try another path.) 		
CF | 		
CF | To the east, a dirt road leads to a sloping wild garden. 		
CF | 		
CF | From the north, the box is still walking after you, even slower on the 		
CF | leaning road. 		
CF | 		
CF | > 		Jacqueline says, "I mean, I am a fan of dream games."
		DavidW says, "as does the sloping road"
		Roger asks (of Jacq), "can we offer you your choice of game as a belated birthday present?"
		DavidW asks, "shall we try "No More" next?"
		Jacqueline says, "Sure."
DavidW says (to ClubFloyd), "quit" 		
CF ] Sloping road 		
CF | > 		
CF | > QUIT 		
CF | 		
CF | Are you sure you want to quit? 		Jacqueline says, "This one was very quick."
DavidW says (to ClubFloyd), "y" 		
CF | Are you sure you want to quit? 		
CF | > Y 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 			



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ClubFloyd Transcript:
No More by Tabitha
As played on ifMUD on January 26, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of No More written by Tabitha. It was released as part of ECTOCOMP 2024; it placed 9th in Le Grand Guignol. It also took 2nd Place overall in Gothic Horror Jam #2 and was an entrant in the Short Games Showcase 2024. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask nomore" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | "Stop, please!" your mother cries, but your father's hands on your arm 		
CF | only tighten. 		
CF | 		
CF | "I'll take no more of her insolence! Let the nuns deal with her." 		
CF | 		
CF | The clouds are blotting out the full moon overhead. Your father yanks 		
CF | you toward the waiting carriage, but you twist your head to look back, 		
CF | your breath puffing out in ghostly wisps. Your two sisters stand on 		
CF | either side of your mother; the middle one openly weeps, while the 		
CF | youngest has her small fists balled, a look of helpless anger on her 		
CF | face. You soften your grimace and meet their gazes in turn. It 		
CF | will be okay, you mouth. Then your father is shoving you into the 		
CF | carriage and climbing in after you. 		
DavidW pushes the green 'space' button. 		
CF ] In the carriage 		
CF | carriage and climbing in after you. 		
CF | No More 		
CF | An interactive horror story by Tabitha 		
CF | Release 1 / Serial number 241031 / Inform 7 v10.1.2 		
CF | 		
CF | [Type ABOUT for information about the game, including how to play 		
CF | in story mode.] 		
CF | 		
CF | In the carriage 		
CF | You're sitting on the bench, the carriage swaying and creaking as it 		
CF | carries you ever farther from your home. The curtain is pulled shut, 		
CF | but you can see a sliver of clouded sky at its edge, ever-shifting as 		
CF | the horses trot on. 		
CF | 		
CF | Your father sits across from you. 		
CF | 		
CF | The lantern hanging from the ceiling casts eerie shadows as it swings 		
CF | back and forth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "about" 		
CF ] In the carriage 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | Made for ECTOCOMP 2024, this work is an interactive story that will 		
CF | move forward as you explore. Look at the things around you (by typing 		
CF | "x [thing]", "x" being short for "examine"), and try interacting with 		
CF | them. If you'd like to watch the story unfold without needing to type 		
CF | commands yourself, type STORY to enable story mode. Story mode can 		
CF | only be enabled at the beginning of the game. 		
CF | 		
CF | If you'd like to view content warnings, type "CW". 		
CF | 		
CF | You can record a transcript of your playthrough by typing "transcript" 		
CF | (alternatively, you can copy and paste the text of your playthrough 		
CF | into a text document when you're done). Seeing players' transcripts is 		
CF | fun and can help me improve the game, so feel free to share yours with 		
CF | me, either via intfiction.org, Discord, or email 		
CF | (alyshkalia@gmail.com). 		
CF | 		
CF | Many thanks to testers Drew Cook, mathbrush, manonamora, SkyShard, and 		
CF | Amanda Walker, who provided invaluable feedback, and extra thanks to 		
CF | Drew for the code help and the story mode extension! Thanks also to 		
CF | Drew's Let's Make IF series, from which I learned about using scenes 		
CF | in Inform, and to everyone in the Neo-Interactives Discord who helped 		
CF | me with Inform troubleshooting and provided general moral support! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cw" 		
CF ] In the carriage 		
CF | > 		
CF | > CW 		
CF | 		
CF | In this game, you play as the child of an abusive parent. There are 		
CF | references to physical and verbal abuse throughout. For more details, 		
CF | type DETAIL. 		
CF | 		
CF | > 		DavidW asks, "do we want DETAIL?"
		Roger says, "I guess we should, if only for the benefit of transcript-readers"
DavidW says (to ClubFloyd), "detail" 		
CF ] In the carriage 		
CF | > 		
CF | > DETAIL 		
CF | 		
CF | The player character is minorly physically injured by her abusive 		
CF | father, and during the course of the game she is berated and 		
CF | threatened by him. The game ends with genre-typical violence toward 		
CF | the father. 		
CF | 		
CF | > 		Roger says, "that genre being nun-revenge fantasy"
		DavidW says, "So I guess we get to push him off a cliff or something."
		Jade says, "Spoiler here"
DavidW says (to ClubFloyd), "x me" 		
CF ] In the carriage 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You sit with legs crossed and hands tucked into the folds of your 		
CF | skirts, suppressing your body's urge to shiver. A dull pain has 		
CF | settled in your arm. 		
CF | 		
CF | "Stop fidgeting," your father snaps, even though you barely moved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x father" 		
CF ] In the carriage 		
CF | > 		
CF | > X FATHER 		
CF | 		
CF | His face is set in a disapproving scowl that's all too familiar. Anger 		
CF | radiates from him like heat; the square of his clerical collar is 		
CF | white-hot on his throat. 		
CF | 		
CF | In your mind, an image lingers. An illustration from a book you 		
CF | shouldn't have seen, let alone possessed. 		
CF | 		
CF | > 		
Roger says (to cf), "pray" 		
CF ] In the carriage 		
CF | > 		
CF | > PRAY 		
CF | 		
CF | Doing that wouldn't make sense, or isn't possible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x collar" 		
CF ] In the carriage 		
CF | > 		
CF | > X COLLAR 		
CF | 		
CF | This is why he's so hard on you all, he says. You've got to set an 		
CF | example for the parish. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lantern" 		
CF ] In the carriage 		
CF | > 		
CF | > X LANTERN 		
CF | 		
CF | A wrought iron cage for a flame. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bench" 		
CF ] In the carriage 		
CF | > 		
CF | > X BENCH 		
CF | 		
CF | You've sat here many times before, usually with your mother and 		
CF | sisters as companions, traveling to church in your father's hours-old 		
CF | wake. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask father about nuns" 		
CF ] In the carriage 		
CF | > 		
CF | > ASK FATHER ABOUT NUNS 		
CF | 		
CF | As soon as you open your mouth to speak, your father's smoldering gaze 		
CF | lights on you. "I don't want to hear a single word out of you," he 		
CF | growls. You close your mouth. 		
CF | 		
CF | The illustration was horrible, but also... fascinating. You 		
CF | studied it enough to memorize every detail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about illustration" 		
CF ] In the carriage 		
CF | > 		
CF | > THINK ABOUT ILLUSTRATION 		
CF | 		
CF | Doing that wouldn't make sense, or isn't possible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] In the carriage 		
CF | > 		
CF | > THINK 		
CF | 		
CF | Doing that wouldn't make sense, or isn't possible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] In the carriage 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | In the carriage 		
CF | You're sitting on the bench, the carriage swaying and creaking as it 		
CF | carries you ever farther from your home. The curtain is pulled shut, 		
CF | but you can see a sliver of clouded sky at its edge, ever-shifting as 		
CF | the horses trot on. 		
CF | 		
CF | Your father sits across from you. 		
CF | 		
CF | The carriage hits a rock and jolts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x curtain" 		
CF ] In the carriage 		
CF | > 		
CF | > X CURTAIN 		
CF | 		
CF | A velvet barrier between you and the sky. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sky" 		
CF ] In the carriage 		
CF | > 		
CF | > X SKY 		
CF | 		
CF | All you can see is a bit of the clouds' moonlight-limned edges. 		
CF | 		
CF | Finally, you decided: you wanted that to be you. 		
CF | 		
CF | > 		Roger says, "maybe we get to summon Cthulhu! That would be genre-typical"
DavidW says (to ClubFloyd), "open curtain" 		
CF ] In the carriage 		
CF | > 		
CF | > OPEN CURTAIN 		
CF | 		
CF | You lift a hand, reaching for the curtain, but your father barks, 		
CF | "Leave it!" You obey. 		
CF | 		
CF | "I don't know which part of 'honor thy father and mother' you don't 		
CF | understand," your father mutters. "If not for the grace of God, I 		
CF | would have…" He trails off, steeling his mouth into a firm line. 		
CF | 		
CF | The bit of sky you can see looks brighter now. You withdraw your 		
CF | cramped hands and fold them neatly on your lap, plastering a demure 		
CF | look on your face. What he sees is nothing like what you are. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] In the carriage 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | Hoofbeats, the creak of the carriage, your own breath. 		
CF | 		
CF | > 		Roger says, "Father, I yearn for the mines"
DavidW says (to ClubFloyd), "smell" 		
CF ] In the carriage 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | The carriage has a slightly musty odor that mingles with the tang of 		
CF | your fearful sweat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] In the carriage 		
CF | > 		
CF | > I 		
CF | 		
CF | You have nothing; your father didn't allow you time to pack. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hug dad" 		
CF ] In the carriage 		
CF | > 		
CF | > HUG DAD 		
CF | 		
CF | Doing that wouldn't make sense, or isn't possible. 		
CF | 		
CF | > 		Jacqueline says, "Fair"
DavidW says (to ClubFloyd), "x horses" 		
CF ] In the carriage 		
CF | > 		
CF | > X HORSES 		
CF | 		
CF | You can't see that here. 		
CF | 		
CF | > 		DavidW says, "I'm running out of things to try."
		Roger says, "dad, give me long glass of sherbet"
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] In the carriage 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | Is that a whiff of magic in the air? No, you must be imagining things. 		
CF | 		
CF | > 		
Roger says (to cf), "out" 		
CF ] In the carriage 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You can't get out of the moving carriage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take collar" 		
CF ] In the carriage 		
CF | > 		
CF | > TAKE COLLAR 		
CF | 		
CF | There's no point in that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hum" 		
CF ] In the carriage 		
CF | > 		
CF | > HUM 		
CF | 		
CF | Doing that wouldn't make sense, or isn't possible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray" 		
CF ] In the carriage 		
CF | > 		
CF | > PRAY 		
CF | 		
CF | Doing that wouldn't make sense, or isn't possible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cough" 		
CF ] In the carriage 		
CF | > 		
CF | > COUGH 		
CF | 		
CF | Doing that wouldn't make sense, or isn't possible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] In the carriage 		
CF | > 		
CF | > L 		
CF | 		
CF | In the carriage 		
CF | You're sitting on the bench, the carriage swaying and creaking around 		
CF | you. The curtain is shut, but the sliver of clouded sky you can 		
CF | glimpse looks a bit brighter than before. 		
CF | 		
CF | Your father sits across from you, face hard. 		
CF | 		
CF | The shadows cast by the swinging lantern dance across the ceiling with 		
CF | abandon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shadows" 		
CF ] In the carriage 		
CF | > 		
CF | > X SHADOWS 		
CF | 		
CF | Dark and dancing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ceiling" 		
CF ] In the carriage 		
CF | > 		
CF | > X CEILING 		
CF | 		
CF | The lantern hangs from its center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch lantern" 		
CF ] In the carriage 		
CF | > 		
CF | > TOUCH LANTERN 		
CF | 		
CF | Doing that wouldn't make sense, or isn't possible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x face" 		
CF ] In the carriage 		
CF | > 		
CF | > X FACE 		
CF | 		
CF | You've seen that look he's wearing before—hatred. Apparently 		
CF | "Whosoever hateth his brother is a murderer" doesn't apply equally for 		
CF | daughters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open bench" 		
CF ] In the carriage 		
CF | > 		
CF | > OPEN BENCH 		
CF | 		
CF | Doing that wouldn't make sense, or isn't possible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] In the carriage 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | A part of the carriage you don't have cause to think much about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] In the carriage 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | A part of the carriage you don't have cause to think much about. 		
CF | 		
CF | > 		
Roger says (to cf), "sleep" 		
CF ] In the carriage 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | You're too on edge to fall asleep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sky" 		
CF ] In the carriage 		
CF | > 		
CF | > X SKY 		
CF | 		
CF | The light at the edge of the clouds glows brighter now. It makes you 		
CF | feel emboldened. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "breathe" 		
CF ] In the carriage 		
CF | > 		
CF | > BREATHE 		
CF | 		
CF | Doing that wouldn't make sense, or isn't possible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open curtain" 		
CF ] In the carriage 		
CF | > 		
CF | > OPEN CURTAIN 		
CF | 		
CF | You reach toward the curtain again, staring your father down as you 		
CF | do. 		
CF | 		
CF | "Stop it!" he snarls, smacking the seat beside him, startling you 		
CF | enough that you drop your hand. His face is going dark with rage. 		
CF | "Don't think I won't halt this carriage and beat some respect into 		
CF | you!" 		
CF | 		
CF | A beam of moonlight is shining into the carriage now. You don't feel 		
CF | cold anymore, or weak, or afraid. 		
CF | 		
CF | > 		Jade says, "kill man"
DavidW says (to ClubFloyd), "open curtain" 		
CF ] In the carriage 		
CF | > 		
CF | > OPEN CURTAIN 		
CF | 		
CF | You yank the curtain open. Your father lunges forward, but before he 		
CF | can hit you, he recoils with a cry. Where the moonlight touches you, 		
CF | you're sprouting dark, coarse hair. Your fingers are growing shorter, 		
CF | your fingernails becoming claws. Most importantly, your jaw is 		
CF | elongating, and your teeth are narrowing into fangs. 		
CF | 		
CF | "Get away from me, demon!" your father shrieks. 		
CF | 		
CF | > 		Roger says, "lol whut"
		DavidW says, "werewolf"
		Roger says, "oh, thank you"
DavidW says (to ClubFloyd), "x me" 		
CF ] In the carriage 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Hair covers your skin. Your hands and feet are now paws. A snout 		
CF | stretches out between your eyes, and your teeth end in wickedly sharp 		
CF | points. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill father" 		
CF ] In the carriage 		
CF | > 		
CF | > KILL FATHER 		
CF | 		
CF | You aim for that infernal collar. His scream is silenced within 		
CF | moments. He tastes as noxious as you expected, but that's a small 		
CF | price to pay. 		
CF | 		
CF | The driver's urging the horses to a stop; it's time to go. You burst 		
CF | through the door and run off into the night. Tomorrow you'll return 		
CF | home, with a story of getting attacked by highwaymen on the road. 		
CF | Tonight... you're going to enjoy your first taste of real freedom. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Roger says, "maybe more of a werebeagle"
		Jade says, "cool"
		Jacqueline says, "WOO"
		Jacqueline says, "Great ending. A++"
		Jacqueline says, "Quick vignette."
		DavidW says, "I didn't have any other games chosen for today. Just those too. I didn't expect them to both be so short."
		Jacqueline says, "It's fine. I think we played them in the proper order."
		Jacqueline says, "They were both good in very different ways."
		DavidW says, "yeah"



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ClubFloyd Transcript:
andelmansyard by Unknown
As played on ifMUD on

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of andelmansyard written by Unknown. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask andelmansyard" 		
CF ] Pond of Leaves Neighborhood 		
CF | 		
CF | 		
CF | 		
CF | You have been tasked to find the missing cat, Peanut. You're hoping 		
CF | this simple mission will earn you your Community Service merit badge. 		
CF | You head into the woods where the cat was last seen. 		
CF | 		
CF | Andelmans' Yard 		
CF | A Fiction by Arlan Wetherminster 		
CF | Release 1 / Serial number 221124 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Pond of Leaves 		
CF | The ground is very sunken here. The surrounding trees have dumped a 		
CF | pond of leaves. At the northwest end of the leaf pond, you can see a 		
CF | small cement structure with a rusty grating. A light trail heads east 		
CF | through the trees. 		
CF | 		
CF | Lounging just behind the rusty grating, on the edge of darkness, is 		
CF | Peanut the cat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "credits" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > CREDITS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "about" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | To talk to other characters, type "ask {person} about {topic}". To 		
CF | see a list of topics that you can ask other characters, type "topics". 		
CF | Any words in bold are new topics you can ask. If your display doesn't 		
CF | show bold characters, just check "topics" periodically to see any 		
CF | additions. 		
CF | 		
CF | Multiple traversals in the story can be narratively rewarding. Stay 		
CF | curious. If you're stuck, examining things usually yields clues. 		
CF | 		
CF | This story's playtesters were Geoff Moore, Dr. Francesco Tortorici, 		
CF | and Neil Butters. 		
CF | 		
CF | Peanut stretches lazily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Fourteen-years-old and dressed to the teeth in a scout's uniform while 		
CF | carrying the equipment any scout worth his salt would carry while on a 		
CF | patrol. 		
CF | 		
CF | Peanut meows loudly. 		
CF | 		
CF | > 		Roger says, "technically, we have completed our mission of finding the cat."
DavidW says (to ClubFloyd), "i" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a scout's uniform (being worn) 		
CF | a camo backpack (being worn and closed) 		
CF | 		
CF | Peanut stares into space. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open pack" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > OPEN PACK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open backpack" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > OPEN BACKPACK 		
CF | 		
CF | You open the camo backpack, revealing a heavy flashlight, a 		
CF | fire-starter and a pocket knife. 		
CF | 		
CF | Peanut meows softly. 		
CF | 		
CF | A car drives past close by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flashlight" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > X FLASHLIGHT 		
CF | 		
CF | This heavy flashlight comes from your garage back home. It has fresh 		
CF | batteries in it. 		
CF | 		
CF | The heavy flashlight is currently switched off. 		
CF | 		
CF | Peanut meows loudly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fire-starter" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > X FIRE-STARTER 		
CF | 		
CF | This is a simple device that manually creates sparks with which to 		
CF | start a campfire. 		
CF | 		
CF | Peanut stares at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x knife" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > X KNIFE 		
CF | 		
CF | This is a handy pocket knife you liberated from your older brother. It 		
CF | is currently folded for safety. 		
CF | 		
CF | Peanut stares into space. 		
CF | 		
CF | > 		Roger says, "I want to light this pond on fire"
		Jacqueline asks, "Do we have cat treats?"
		Jacqueline asks, "Why did we not bring cat treats??"
		DavidW says (to Jacqueline), "alas, no"
DavidW says (to ClubFloyd), "x Peanut" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > X PEANUT 		
CF | 		
CF | Ever evasive, Peanut is an easy-to-spot, impossible-to-grab white cat 		
CF | with a collar on which hangs an ever-taunting jingling bell. 		
CF | 		
CF | Peanut meows softly. 		
CF | 		
CF | You hear a car driving nearby. 		
CF | 		
CF | > 		Jacqueline exclaims, "Be prepared, Scout! It's the motto!"
DavidW says (to ClubFloyd), "take Peanut" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > TAKE PEANUT 		
CF | 		
CF | Peanut is just out of reach behind the rusty grating. 		
CF | 		
CF | Peanut stares at you. 		
CF | 		
CF | You hear the voices of children nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grating" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > X GRATING 		
CF | 		
CF | On the side of the cement cube facing the pond of leaves is a rusty 		
CF | grating guarding darkness beyond. 		
CF | It's hard to tell how tightly sealed it is after who-knows how many 		
CF | years. 		
CF | 		
CF | Peanut meows softly. 		
CF | 		
CF | You can hear the early evening crickets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x leaves" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > X LEAVES 		
CF | 		
CF | This sunken part of the woods is full of dead leaves through which you 		
CF | have to wade. 		
CF | 		
CF | Peanut stretches lazily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search leaves" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > SEARCH LEAVES 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | Peanut stares into space. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "count leaves" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > COUNT LEAVES 		
CF | 		
CF | You decide not to waste the precious brain power on that. 		
CF | 		
CF | Peanut stares at you. 		
CF | 		
CF | > 		DavidW says, "huh. The attempt was recognized."
DavidW says (to ClubFloyd), "open grating" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > OPEN GRATING 		
CF | 		
CF | You grunt and heave and soon you are able to pull the rusty grating 		
CF | loose enough at one corner to slip through. 		
CF | 		
CF | A cat races by in the distance but you can tell it's not Peanut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter grating" 		
CF ] Darkness Maze of Tunnels 		
CF | > 		
CF | > ENTER GRATING 		
CF | 		
CF | You slip past the grating just in time to see the cat slip into the 		
CF | darkness ahead of you. 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on flashlight" 		
CF ] Leafy Tunnel Maze of Tunnels 		
CF | > 		
CF | > TURN ON FLASHLIGHT 		
CF | 		
CF | You switch on the flashlight and it emits a beam of light. 		
CF | 		
CF | You hear footsteps echoing nearby. 		
CF | 		
CF | Leafy Tunnel 		
CF | You are in an underground tunnel, carved into the rough-hewn earth. 		
CF | The ceiling is low and the ground is covered with dead leaves. A rusty 		
CF | grating is to the southeast and another exit, to the north, leads 		
CF | down. You are just in time to see Peanut the cat dart down the passage 		
CF | to the north. 		
CF | 		
CF | > 		Roger says, "If we're trying to trap this cat, we should close the grate behind us"
		DavidW says, "I'm hoping the grating isn't even implemented on this side."
		DavidW says, "Just so I can deny you that action."
		Roger says, "likely, although it is mentioned"
DavidW says (to ClubFloyd), "close grating" 		
CF ] Leafy Tunnel Maze of Tunnels 		
CF | > 		
CF | > CLOSE GRATING 		
CF | 		
CF | It isn't something you can close. 		
CF | 		
CF | Ahead of you, Peanut zips by quickly, ducking out of sight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to Peanut" 		
CF ] Leafy Tunnel Maze of Tunnels 		
CF | > 		
CF | > TALK TO PEANUT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Narrow Bend Maze of Tunnels 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Narrow Bend 		
CF | This passage is narrow and bends from the west to a passage upwards to 		
CF | the south. 		
CF | 		
CF | > 		DavidW says, "hm. 'Maze of Tunnels' suggests this game has regions."
DavidW says (to ClubFloyd), "w" 		
CF ] Low Tunnel Maze of Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Low Tunnel 		
CF | This is a roughly square, hewn passage through the earth. The ceiling 		
CF | is quite low here, forcing you to stoop slightly. Exits lead into 		
CF | darkness northeast, east, and west. 		
CF | 		
CF | > 		Jacqueline says, "Belatedly, I feel like if you mention lots of leaves in a game you're morally obliged to implement >COUNT LEAVES. It may even be international law."
DavidW says (to ClubFloyd), "listen" 		
CF ] Low Tunnel Maze of Tunnels 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | You hear voices from somewhere nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to voices" 		
CF ] Low Tunnel Maze of Tunnels 		
CF | > 		
CF | > LISTEN TO VOICES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen west" 		
CF ] Low Tunnel Maze of Tunnels 		
CF | > 		
CF | > LISTEN WEST 		
CF | 		
CF | I only understood you as far as wanting to listen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Low Tunnel Maze of Tunnels 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		DavidW asks, "West or Northeast, gang?"
		Jacqueline flips a coin.
		Jade exclaims, "count leaves, cool!"
		Jacqueline says, "W"
DavidW says (to ClubFloyd), "w" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Meeting Place 		
CF | This chamber is slightly larger than any other you've seen down here 		
CF | and it is roughly square. The only feature is a block of stone shoved 		
CF | against the south wall. The south wall itself has an intricate design 		
CF | carved all over it. Dim, flickering illumination comes from various 		
CF | candles on the make-shift altar. Passages lead into darkness north, 		
CF | east, and west. 		
CF | 		
CF | On the make-shift altar is a strange artifact. 		
CF | 		
CF | Noemi arrives from the north. 		
CF | 		
CF | You meet a stern-looking young girl with a long, brown ponytail. 		
CF | 		
CF | "I'm Noemi." She says, "Who are you?" 		
CF | 		
CF | "Kyle," you answer, "boyscout." 		
CF | 		
CF | She rolls her eyes, "I can see you're a boyscout. You don't have to 		
CF | tell me you're a boyscout." 		
CF | 		
CF | > 		Jacqueline says, "huh"
		Jacqueline says, "It was all a ruse."
		Jacqueline says, "I mean, not a ruse, but a prologue to something different."
DavidW says (to ClubFloyd), "x artifact" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > X ARTIFACT 		
CF | 		
CF | The artifact is made of some sort of metal and is about the size of a 		
CF | skull. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x altar" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > X ALTAR 		
CF | 		
CF | It seems to be made of a different kind of stone than you've seen in 		
CF | these tunnels. How it got here is a mystery. On it are some lit 		
CF | candles. 		
CF | 		
CF | On the make-shift altar is a strange artifact. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x candles" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > X CANDLES 		
CF | 		
CF | Candles of various shapes and sizes are strewn about on the stone 		
CF | block, providing flickering light to this chamber. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x south wall" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > X SOUTH WALL 		
CF | 		
CF | I only understood you as far as wanting to examine south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x design" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > X DESIGN 		
CF | 		
CF | Various spirals and other esoteric symbols are carved into the south 		
CF | wall of this chamber. The pattern is almost hypnotic. 		
CF | 		
CF | Noemi goes east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | 		
CF | > UNDO 		
CF | 		
CF | The Meeting Place 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to noemi" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > TALK TO NOEMI 		
CF | 		
CF | To see what topics are available, type "topics". Then "ask {person} 		
CF | about {topic}". Words in bold are new topics. 		
CF | 		
CF | Noemi goes east. 		
CF | 		
CF | > 		Jacqueline asks, "NOEMI, MAY I PLEASE JOIN YOUR CULT?"
		Roger says, "okay bye then"
DavidW says (to ClubFloyd), "l" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > L 		
CF | 		
CF | The Meeting Place 		
CF | This chamber is slightly larger than any other you've seen down here 		
CF | and it is roughly square. The only feature is a block of stone shoved 		
CF | against the south wall. The south wall itself has an intricate design 		
CF | carved all over it. Dim, flickering illumination comes from various 		
CF | candles on the make-shift altar. Passages lead into darkness north, 		
CF | east, and west. 		
CF | 		
CF | On the make-shift altar is a strange artifact. 		
CF | 		
CF | > 		DavidW asks, "I assume we leave the artifact alone for now?"
		Roger says, "The only feature is the stone block. And the intricate design. The two features are..."
		Jacqueline says, "Yeah. Wait until later, when we do the blood sacrifice."
DavidW says (to ClubFloyd), "w" 		
CF ] Dusty Tunnel Maze of Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Dusty Tunnel 		
CF | This dusty tunnel runs from the east to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Small Round Room Maze of Tunnels 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Small Round Room 		
CF | This carved-out chamber is basically round. Three passages lead into 		
CF | darkness: north, northeast, and southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Small Round Room Maze of Tunnels 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Mossy Tunnel Maze of Tunnels 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Mossy Tunnel 		
CF | For some reason, the walls and ground of this tunnel are covered in 		
CF | wet, slimy moss. Dark passages lead northwest and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x moss" 		
CF ] Mossy Tunnel Maze of Tunnels 		
CF | > 		
CF | > X MOSS 		
CF | 		
CF | The moss is moist and gross. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take moss" 		
CF ] Mossy Tunnel Maze of Tunnels 		
CF | > 		
CF | > TAKE MOSS 		
CF | 		
CF | You try to pull some of the moss off the wall but it's too wet and 		
CF | ingrained. 		
CF | 		
CF | A rat scurries by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rat" 		
CF ] Mossy Tunnel Maze of Tunnels 		
CF | > 		
CF | > X RAT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Low Bend Maze of Tunnels 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Low Bend 		
CF | The ceiling height here is lower and the tunnel bends from the north 		
CF | to the southeast. 		
CF | 		
CF | You can see Max here. 		
CF | 		
CF | You meet a young boy with a far away look in his eyes. He has 		
CF | sandy-colored, short hair and his shirt has a large black stain on the 		
CF | front of it. You introduce yourself and he gives you just enough 		
CF | attention to say, "Max." 		
CF | 		
CF | > 		Jacqueline exclaims, "Ah, yes. The Fire Tower playbook on how to implement wild creatures. By the time you look at them, they are gon!"
		Jacqueline says, "Gone, even."
DavidW says (to ClubFloyd), "max" 		
CF ] Low Bend Maze of Tunnels 		
CF | > 		
CF | > MAX 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x max" 		
CF ] Low Bend Maze of Tunnels 		
CF | > 		
CF | > X MAX 		
CF | 		
CF | Max is maybe 10 years old with sandy-colored, short hair. His shirt 		
CF | has a large black stain on the front of it. He carries a square 		
CF | flashlight. 		
CF | 		
CF | You hear a cat meowing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask max about cat" 		
CF ] Low Bend Maze of Tunnels 		
CF | > 		
CF | > ASK MAX ABOUT CAT 		
CF | 		
CF | "So, you haven't seen a white cat anywhere around here, have you?" You 		
CF | ask Max. 		
CF | 		
CF | "Yes. She's around here somewhere. I like her little bell." Then he 		
CF | adds, "She's going to be the oldest cat in Maryland one day." 		
CF | 		
CF | > 		Roger says, "a bunch of hoodlums"
		Jacqueline says, "Children just hangin' out in the caves."
DavidW says (to ClubFloyd), "ask max about artifact" 		
CF ] Low Bend Maze of Tunnels 		
CF | > 		
CF | > ASK MAX ABOUT ARTIFACT 		
CF | 		
CF | That's not a topic of conversation yet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask max about noemi" 		
CF ] Low Bend Maze of Tunnels 		
CF | > 		
CF | > ASK MAX ABOUT NOEMI 		
CF | 		
CF | "Tell me about Noemi, Max." You invite. He brightens. 		
CF | 		
CF | "I like Noemi. She's nice to me. She sticks up for me." He pauses, 		
CF | then, "She's going to have three kids and one is going to be a famous 		
CF | scientist." 		
CF | 		
CF | Max goes southeast. 		
CF | 		
CF | > 		Jacqueline asks, "Does anyone else find this child strange?"
		DavidW says, "yeah, he's predicting the future or pretending to."
		Jacqueline says, "ooh ooh ooh ask him about us"
DavidW says (to ClubFloyd), "se" 		
CF ] Mossy Tunnel Maze of Tunnels 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Mossy Tunnel 		
CF | For some reason, the walls and ground of this tunnel are covered in 		
CF | wet, slimy moss. Dark passages lead northwest and south. 		
CF | 		
CF | You can see Max here. 		
CF | 		
CF | > 		Jade says, "he is disturbing"
DavidW says (to ClubFloyd), "ask max about me" 		
CF ] Mossy Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK MAX ABOUT ME 		
CF | 		
CF | You ask Max what he thinks of you. He looks you over. 		
CF | 		
CF | "All I can tell you is that your zeal for merit badges will be the end 		
CF | of you." 		
CF | 		
CF | Max goes south. 		
CF | 		
CF | > 		Jacqueline says, "SHIT"
		Jacqueline says, "That's not good."
		DavidW asks, "now what?"
		Jacqueline says, "Unless he means that we'll be an Eagle Scout and then a Troop Leader and mentor children until we are 106."
		Jacqueline says, "I guess let's die trying to find Peanut."
		DavidW says, "n"
DavidW says (to ClubFloyd), "n" 		
CF ] Mossy Tunnel Maze of Tunnels 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | Ahead of you, Peanut zips by quickly, ducking out of sight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Mossy Tunnel Maze of Tunnels 		
CF | > 		
CF | > L 		
CF | 		
CF | Mossy Tunnel 		
CF | For some reason, the walls and ground of this tunnel are covered in 		
CF | wet, slimy moss. Dark passages lead northwest and south. 		
CF | 		
CF | You hear the chittering of rats echoing in the tunnels. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Low Bend Maze of Tunnels 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Low Bend 		
CF | The ceiling height here is lower and the tunnel bends from the north 		
CF | to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Empty Chamber Maze of Tunnels 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Empty Chamber 		
CF | This empty chamber has passages leading northeast and south. 		
CF | 		
CF | > 		Jade says, "maze"
		DavidW says, "yeah, I'm getting confused without a map."
		Jacqueline says, "It's fine if you want to take time to make a map."
DavidW says (to ClubFloyd), "ne" 		
CF ] Damp Tunnel Maze of Tunnels 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Damp Tunnel 		
CF | The sides of this tunnel, for some reason, are dripping wet. Dark 		
CF | passages lead northwest, southeast, and southwest. 		
CF | 		
CF | > 		Jacqueline says, "I feel like a map would be very valuable."
		DavidW says, "gimme several minutes then"
		Jade asks, "have we got enough items to draw a map?"
		Jacqueline says (to Jade), "I just meant IRL."
		Jacqueline says, "(There's that internet acronym again!)"
		DavidW says, "okay, I have a tentative map"
		DavidW says, "I'm gonna hope that there's a main loop that includes the room with the altar, and other passages are more like tentacles to special regions."
		DavidW says, "I could be wrong guessing that."
DavidW says (to ClubFloyd), "se" 		
CF ] Wide Tunnel Maze of Tunnels 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Wide Tunnel 		
CF | This wide tunnel runs east to northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Junction Maze of Tunnels 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Junction 		
CF | The tunnels cross each other here. Passages lead in each of the 		
CF | cardinal directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Long Tunnel Maze of Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Long Tunnel 		
CF | This featureless tunnel runs north to south. 		
CF | 		
CF | You hear footsteps echoing nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Meeting Place 		
CF | This chamber is slightly larger than any other you've seen down here 		
CF | and it is roughly square. The only feature is a block of stone shoved 		
CF | against the south wall. The south wall itself has an intricate design 		
CF | carved all over it. Dim, flickering illumination comes from various 		
CF | candles on the make-shift altar. Passages lead into darkness north, 		
CF | east, and west. 		
CF | 		
CF | On the make-shift altar is a strange artifact. 		
CF | 		
CF | > 		Jacqueline says, "Oh. Noemi is gone."
		DavidW says, "okay, so there is a loop at least."
		Jacqueline says, "Cool."
		DavidW says, "oh yes, she left as we were examining stuff."
DavidW says (to ClubFloyd), "e" 		
CF ] Low Tunnel Maze of Tunnels 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Low Tunnel 		
CF | This is a roughly square, hewn passage through the earth. The ceiling 		
CF | is quite low here, forcing you to stoop slightly. Exits lead into 		
CF | darkness northeast, east, and west. 		
CF | 		
CF | You can see Max here. 		
CF | 		
CF | Max goes northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Slanted Tunnel Maze of Tunnels 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Slanted Tunnel 		
CF | This tunnel is crooked, forcing you to stand in a funny position. The 		
CF | passage runs northeast to southwest. 		
CF | 		
CF | You can see Max here. 		
CF | 		
CF | You hear the chittering of rats echoing in the tunnels. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Wide Bend Maze of Tunnels 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Wide Bend 		
CF | This tunnel is wider than the others and bends from southwest to 		
CF | north. 		
CF | 		
CF | Max arrives from the southwest. 		
CF | 		
CF | > 		Jade says, "rats"
		DavidW says, "just the sounds of them so far"
DavidW says (to ClubFloyd), "n" 		
CF ] Sunken Tunnel Maze of Tunnels 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Sunken Tunnel 		
CF | The floor of this tunnel is sunken about a foot, causing you to have 		
CF | to step up and down into and out of it. Passages lead south and west. 		
CF | 		
CF | Off to the side, you can see the bloated body of a dead rat. 		
CF | 		
CF | A rat scurries by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rat" 		
CF ] Sunken Tunnel Maze of Tunnels 		
CF | > 		
CF | > X RAT 		
CF | 		
CF | It's a disgusting, bloated, dead rat. 		
CF | 		
CF | Max arrives from the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask max about rats" 		
CF ] Sunken Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK MAX ABOUT RATS 		
CF | 		
CF | Max doesn't have anything useful to say about that. 		
CF | 		
CF | You hear the chittering of rats echoing in the tunnels. 		
CF | 		
CF | > 		Jacqueline says, "Fun."
DavidW says (to ClubFloyd), "ask max about max" 		
CF ] Sunken Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK MAX ABOUT MAX 		
CF | 		
CF | Putting on your best investigator swagger, you say, "Tell me about 		
CF | yourself, Max." 		
CF | 		
CF | He looks at you suspiciously, "I'm a perfectly normal boy. I get 		
CF | chosen for all the important things." He says cryptically. 		
CF | 		
CF | Max goes west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sloping Room Maze of Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Sloping Room 		
CF | This room slopes upwards from an exit to the east up to a passage to 		
CF | the west. There is also a tight tunnel leading off to the southwest. 		
CF | 		
CF | You can see Max and Darius here. 		
CF | 		
CF | You encounter a young black boy with braided hair. He eyes you 		
CF | suspiciously, "Who are you?" He asks. 		
CF | 		
CF | "Kyle." You tell him. 		
CF | 		
CF | "Ok. I'm Darius." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Darius about Darius" 		
CF ] Sloping Room Maze of Tunnels 		
CF | > 		
CF | > ASK DARIUS ABOUT DARIUS 		
CF | 		
CF | "So what are you all about?" You casually ask Darius. He smiles. 		
CF | 		
CF | "Like what? I dunno. I play football. I have a girlfriend. And I read 		
CF | at a 12th grade reading level." 		
CF | 		
CF | Max goes southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Darius about cat" 		
CF ] Sloping Room Maze of Tunnels 		
CF | > 		
CF | > ASK DARIUS ABOUT CAT 		
CF | 		
CF | "Hey, I'm looking for a white cat." You say to Darius, "Have you seen 		
CF | one around here?" 		
CF | 		
CF | "Yeah, I know some of us have seen a white cat in the tunnels. 		
CF | Won't let anyone catch her, though." 		
CF | 		
CF | You hear footsteps echoing nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Darius about Max" 		
CF ] Sloping Room Maze of Tunnels 		
CF | > 		
CF | > ASK DARIUS ABOUT MAX 		
CF | 		
CF | You ask Darius about Max. He looks at you seriously. 		
CF | 		
CF | "There's something wrong with that boy. I oughta bring a stop to this 		
CF | artifact shit but I wanna see where it goes." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Darius about artifact" 		
CF ] Sloping Room Maze of Tunnels 		
CF | > 		
CF | > ASK DARIUS ABOUT ARTIFACT 		
CF | 		
CF | You ask Darius about the artifact. He shakes his head. 		
CF | 		
CF | "I don't know what it is. Max says there are two more parts and 		
CF | he says The Scout will find them." He says, "I guess that's you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Darius about Noemi" 		
CF ] Sloping Room Maze of Tunnels 		
CF | > 		
CF | > ASK DARIUS ABOUT NOEMI 		
CF | 		
CF | You ask Darius about Noemi. He thinks for a moment. 		
CF | 		
CF | "She's alright." He says, "Even if she's a bit loud and bossy." He 		
CF | laughs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Darius about tunnels" 		
CF ] Sloping Room Maze of Tunnels 		
CF | > 		
CF | > ASK DARIUS ABOUT TUNNELS 		
CF | 		
CF | That's not a topic of conversation yet. 		
CF | 		
CF | > 		Jade says, "I like the sounds report"
DavidW says (to ClubFloyd), "sw" 		
CF ] Tight Tunnel Maze of Tunnels 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Tight Tunnel 		
CF | This bending tunnel is a tight squeeze, for some reason. Whoever 		
CF | carved it must have had a sense of humor. The passage leads northeast 		
CF | to west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Junction Maze of Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Junction 		
CF | The tunnels cross each other here. Passages lead in each of the 		
CF | cardinal directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bent Tunnel Maze of Tunnels 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bent Tunnel 		
CF | This short tunnel bends but is essentially a dead-end. It originates 		
CF | to the south but there's also what looks to be a climbable hole in the 		
CF | ceiling at the end of the bend. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hole" 		
CF ] Bent Tunnel Maze of Tunnels 		
CF | > 		
CF | > X HOLE 		
CF | 		
CF | It's crudely carved in the shape of a rectangle. You think you can 		
CF | smell fresh air from inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Storm Drain Neighborhood 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Storm Drain 		
CF | This is a small dead-end off from where Wicomico Street meets 		
CF | Southerland Drive to the north. You are surrounded by houses' 		
CF | backyards and the only feature is a wide storm drain off to the side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x houses" 		
CF ] Storm Drain Neighborhood 		
CF | > 		
CF | > X HOUSES 		
CF | 		
CF | These middle-class homes line both sides of the street with plenty of 		
CF | space between them. The lawns are green and the neighborhood is very 		
CF | tidy. Some garage doors are open, revealing their contents, but most 		
CF | are closed. Some cars sit in driveways. 		
CF | 		
CF | The wind picks up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter garage" 		
CF ] Storm Drain Neighborhood 		
CF | > 		
CF | > ENTER GARAGE 		
CF | 		
CF | That would be awkward as you don't live there. 		
CF | 		
CF | The wind dies down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] West Wicomico St Neighborhood 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | West Wicomico St 		
CF | Wicomico Street leads northeast from this corner where Southerland 		
CF | Drive begins, heading north. A short dead-end is to the south. More 		
CF | houses surround you. 		
CF | 		
CF | > 		DavidW says, "This is weird"
		Jade says, "fresh air"
		DavidW says, "Should we go back into the tunnels and finish mapping that? This is a whole new region."
		Jacqueline says, "Probably."
DavidW says (to ClubFloyd), "s" 		
CF ] Storm Drain Neighborhood 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Storm Drain 		
CF | This is a small dead-end off from where Wicomico Street meets 		
CF | Southerland Drive to the north. You are surrounded by houses' 		
CF | backyards and the only feature is a wide storm drain off to the side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bent Tunnel Maze of Tunnels 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Bent Tunnel 		
CF | This short tunnel bends but is essentially a dead-end. It originates 		
CF | to the south but there's also what looks to be a climbable hole in the 		
CF | ceiling at the end of the bend. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Junction Maze of Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | The tunnels cross each other here. Passages lead in each of the 		
CF | cardinal directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Tight Tunnel Maze of Tunnels 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Tight Tunnel 		
CF | This bending tunnel is a tight squeeze, for some reason. Whoever 		
CF | carved it must have had a sense of humor. The passage leads northeast 		
CF | to west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Sloping Room Maze of Tunnels 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Sloping Room 		
CF | This room slopes upwards from an exit to the east up to a passage to 		
CF | the west. There is also a tight tunnel leading off to the southwest. 		
CF | 		
CF | You can see Darius here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Root-Filled Tunnel Maze of Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Root-Filled Tunnel 		
CF | This tunnel, carved directly through the ground, is filled with 		
CF | overhanging roots, like hundreds of giant spider legs, or hundreds of 		
CF | tiny tentacles. Through the roots, you can see passages to the east 		
CF | and northwest. 		
CF | 		
CF | > 		Jade asks, "what is our goal?"
		Roger asks, "find cat?"
		DavidW says, "Catch Peanut the white cat for our Scout merit badge."
		Jacqueline says, "Well, the game is hinting that we are the chosen one to recover the remaining parts of the artifact or die trying to get that cat or something."
		Jade asks, "find cat in tunnels?"
DavidW says (to ClubFloyd), "x roots" 		
CF ] Root-Filled Tunnel Maze of Tunnels 		
CF | > 		
CF | > X ROOTS 		
CF | 		
CF | Overhead, dozens of roots hang down, causing you to stoop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull root" 		
CF ] Root-Filled Tunnel Maze of Tunnels 		
CF | > 		
CF | > PULL ROOT 		
CF | 		
CF | They are fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Root Cellar Maze of Tunnels 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Root Cellar 		
CF | You are in an old root cellar lined with decrepit shelves upon which 		
CF | sit dozens of forgotten jars of preserves. A rickety ladder leads up 		
CF | to a trapdoor and a dark passage leads southeast. 		
CF | 		
CF | A rat scurries by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jars" 		
CF ] Root Cellar Maze of Tunnels 		
CF | > 		
CF | > X JARS 		
CF | 		
CF | Dusty jars full of gray, unidentifiable things. 		
CF | 		
CF | You hear voices from somewhere nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Root Cellar Maze of Tunnels 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Root Cellar Maze of Tunnels 		
CF | > 		
CF | > U 		
CF | 		
CF | The trapdoor is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open trapdoor" 		
CF ] Root Cellar Maze of Tunnels 		
CF | > 		
CF | > OPEN TRAPDOOR 		
CF | 		
CF | Something is preventing you from opening the trapdoor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search jars" 		
CF ] Root Cellar Maze of Tunnels 		
CF | > 		
CF | > SEARCH JARS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take jar" 		
CF ] Root Cellar Maze of Tunnels 		
CF | > 		
CF | > TAKE JAR 		
CF | 		
CF | You grab one of the jars. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Root Cellar Maze of Tunnels 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a jar of old preserves 		
CF | a scout's uniform (being worn) 		
CF | a camo backpack (being worn and open) 		
CF | a heavy flashlight (providing light) 		
CF | a fire-starter 		
CF | a pocket knife 		
CF | 		
CF | You hear footsteps echoing nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Root-Filled Tunnel Maze of Tunnels 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Root-Filled Tunnel 		
CF | This tunnel, carved directly through the ground, is filled with 		
CF | overhanging roots, like hundreds of giant spider legs, or hundreds of 		
CF | tiny tentacles. Through the roots, you can see passages to the east 		
CF | and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sloping Room Maze of Tunnels 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sloping Room 		
CF | This room slopes upwards from an exit to the east up to a passage to 		
CF | the west. There is also a tight tunnel leading off to the southwest. 		
CF | 		
CF | You can see Darius here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Tight Tunnel Maze of Tunnels 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Tight Tunnel 		
CF | This bending tunnel is a tight squeeze, for some reason. Whoever 		
CF | carved it must have had a sense of humor. The passage leads northeast 		
CF | to west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Junction Maze of Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Junction 		
CF | The tunnels cross each other here. Passages lead in each of the 		
CF | cardinal directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Wide Tunnel Maze of Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Wide Tunnel 		
CF | This wide tunnel runs east to northwest. 		
CF | 		
CF | You hear the chittering of rats echoing in the tunnels. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Damp Tunnel Maze of Tunnels 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Damp Tunnel 		
CF | The sides of this tunnel, for some reason, are dripping wet. Dark 		
CF | passages lead northwest, southeast, and southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Cluttered Tunnel 		
CF | This dusty tunnel is cluttered with junk from ages past. Everything 		
CF | from headless mannequins, hanging clothes, an old trunk and some 		
CF | cardboard boxes have been jammed in here and evidently forgotten. Dust 		
CF | covers all. This stuff hasn't been touched in decades. Dark passages 		
CF | lead southeast and west. 		
CF | 		
CF | You hear footsteps echoing nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x junk" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > X JUNK 		
CF | 		
CF | On the ground, an old trunk full of who-knows-what clutters the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open trunk" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > OPEN TRUNK 		
CF | 		
CF | You take a moment to open the old trunk and peer inside. Mostly, you 		
CF | find more old clothes but then you find a pack of yellowed newspaper 		
CF | clippings which you grab. 		
CF | 		
CF | You hear voices from somewhere nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clippings" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > X CLIPPINGS 		
CF | 		
CF | There's about a half-dozen various, yellowed newspaper clippings in 		
CF | this pack that you can search through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search clippings" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > SEARCH CLIPPINGS 		
CF | 		
CF | The first old clipping is a boring article about how this neighborhood 		
CF | was going to build a water run-off system but the plans got shelved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > G 		
CF | 		
CF | The next old clipping talks about the various Native American tribes 		
CF | that once lived around these parts. 		
CF | 		
CF | You hear a cat meowing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > G 		
CF | 		
CF | The next old clipping mentions a new museum to be built in the area. 		
CF | It's supposed to focus on Native American culture but is getting 		
CF | stalled by the county council who have other ideas for it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > G 		
CF | 		
CF | The next old clipping discusses Native American artifacts that have 		
CF | been found in the area as the neighborhood was being constructed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > G 		
CF | 		
CF | The next old clipping looks like it was torn from a textbook. It 		
CF | relates how there have been a cluster of early dementia cases centered 		
CF | in the neighborhood without explanation although suspicions lie with 		
CF | the water supply. 		
CF | 		
CF | Ahead of you, Peanut zips by quickly, ducking out of sight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > G 		
CF | 		
CF | The next old clipping states that an inordinate number of twins seem 		
CF | to be born in the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > G 		
CF | 		
CF | The last clipping is just a Ziggy cartoon that says "I just ate 		
CF | six Happy Meals and I'm still depressed." 		
CF | You hear the chittering of rats echoing in the tunnels. 		
CF | 		
CF | > 		Jade exclaims, "it is a joke!"
		DavidW says, "so, maybe the artifact is Native American, but what it's for is vague."
DavidW says (to ClubFloyd), "w" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | You begin to head west when suddenly you hear a girl's voice scold 		
CF | you, "We don't go in there. We think it's the Andelman House." 		
CF | 		
CF | You decide to humor her for now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x girl" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > X GIRL 		
CF | 		
CF | Noemi is around 11 years old with a long, brown ponytail. She carries 		
CF | a pink flashlight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about artifact" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK HER ABOUT ARTIFACT 		
CF | 		
CF | You ask Noemi about the artifact. She frowns. 		
CF | 		
CF | "Ever since Max brought that to us, things have been kinda 		
CF | scary. I want to tell my parents because I want Max to be okay but he 		
CF | told us he just needs a little more time." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about max" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK HER ABOUT MAX 		
CF | 		
CF | You ask Noemi about Max. She looks away. 		
CF | 		
CF | "I don't know what's going on with him. He's been having these. . 		
CF | .fits, where he starts talking weird and drooling black stuff. He told 		
CF | us not to tell any of our parents about it. He says we're doing 		
CF | something important." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about darius" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK HER ABOUT DARIUS 		
CF | 		
CF | You ask Noemi about Darius. She smiles. 		
CF | 		
CF | "I like Darius. He's funny. But we don't know each other that well." 		
CF | 		
CF | > 		Jacqueline asks, "Drooling... *black stuff*??"
DavidW says (to ClubFloyd), "ask her about cat" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK HER ABOUT CAT 		
CF | 		
CF | "Have you seen a white cat?" You ask Noemi. 		
CF | 		
CF | "Yes. With the bell on the collar? I saw her in the tunnels." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask her about black stuff" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK HER ABOUT BLACK STUFF 		
CF | 		
CF | Noemi doesn't have anything useful to say about that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about tunnels" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK HER ABOUT TUNNELS 		
CF | 		
CF | That's not a topic of conversation yet. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask her about drool" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK HER ABOUT DROOL 		
CF | 		
CF | Noemi doesn't have anything useful to say about that. 		
CF | 		
CF | You hear the tinkling of a small bell. 		
CF | 		
CF | > 		Jacqueline asks, "What is Max, I wonder?"
		Roger says, "punk kid"
		Jacqueline says, "Or a demon."
		Jade says, "here this is the cat"
DavidW says (to ClubFloyd), "take cat" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > TAKE CAT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		Jade says, "Max is an alien"
		DavidW says, "Or he drank from a forbidden mystic font. Anything is possible."
		Jade says, "cat is near"
		DavidW says (to Jade), "You can't get hung up with the atmospheric messages."
		Jacqueline says, "I feel like whatever he is, it is not good."
		DavidW says, "I hope the dead rat we passed isn't intended as a cat treat."
		Jade says, "I think atmospherics messages aid"
		Jacqueline says (to DW), "I had that same thought, but I suspect not."
		Jade says, "when Darius left we heard steps"
DavidW says (to ClubFloyd), "se" 		
CF ] Damp Tunnel Maze of Tunnels 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Damp Tunnel 		
CF | The sides of this tunnel, for some reason, are dripping wet. Dark 		
CF | passages lead northwest, southeast, and southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Empty Chamber Maze of Tunnels 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Empty Chamber 		
CF | This empty chamber has passages leading northeast and south. 		
CF | 		
CF | Ahead of you, Peanut zips by quickly, ducking out of sight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Low Bend Maze of Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Low Bend 		
CF | The ceiling height here is lower and the tunnel bends from the north 		
CF | to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Mossy Tunnel Maze of Tunnels 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Mossy Tunnel 		
CF | For some reason, the walls and ground of this tunnel are covered in 		
CF | wet, slimy moss. Dark passages lead northwest and south. 		
CF | 		
CF | You can see Max here. 		
CF | 		
CF | Max goes south. 		
CF | 		
CF | You hear footsteps echoing nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f s" 		
CF ] Mossy Tunnel Maze of Tunnels 		
CF | > 		
CF | > F S 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Small Round Room Maze of Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Small Round Room 		
CF | This carved-out chamber is basically round. Three passages lead into 		
CF | darkness: north, northeast, and southwest. 		
CF | 		
CF | You can see Max here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Shadowy Tunnel Maze of Tunnels 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Shadowy Tunnel 		
CF | Despite the light, the shadows in this part of the tunnels seem really 		
CF | dark and forboding. A passage leads northeast and a small hatchway 		
CF | leads up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Shadowy Tunnel Maze of Tunnels 		
CF | > 		
CF | > U 		
CF | 		
CF | You begin to climb up when suddenly you hear a girl's voice scold you, 		
CF | "We don't go up there. We think it's the duck museum." 		
CF | 		
CF | You decide to humor her for now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask girl about museum" 		
CF ] Shadowy Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK GIRL ABOUT MUSEUM 		
CF | 		
CF | That's not a topic of conversation yet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x girl" 		
CF ] Shadowy Tunnel Maze of Tunnels 		
CF | > 		
CF | > X GIRL 		
CF | 		
CF | Noemi is around 11 years old with a long, brown ponytail. She carries 		
CF | a pink flashlight. 		
CF | 		
CF | You hear the chittering of rats echoing in the tunnels. 		
CF | 		
CF | > 		DavidW says, "ok, we've seen all the tunnels. The girl is blocking two exits, a trapdoor is blocked on the other side of a third exit. That leaves the storm drain and our original entry point."
DavidW says (to ClubFloyd), "open jar" 		
CF ] Shadowy Tunnel Maze of Tunnels 		
CF | > 		
CF | > OPEN JAR 		
CF | 		
CF | Something tells you to keep it sealed, at least for now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask girl about clippings" 		
CF ] Shadowy Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK GIRL ABOUT CLIPPINGS 		
CF | 		
CF | Noemi doesn't have anything useful to say about that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show clippings to girl" 		
CF ] Shadowy Tunnel Maze of Tunnels 		
CF | > 		
CF | > SHOW CLIPPINGS TO GIRL 		
CF | 		
CF | "That's an interesting pack of newspaper clippings." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show jar to her" 		
CF ] Shadowy Tunnel Maze of Tunnels 		
CF | > 		
CF | > SHOW JAR TO HER 		
CF | 		
CF | "That's an interesting jar of old preserves." 		
CF | 		
CF | > 		Jacqueline asks, "Old preserves, eh?"
		Jacqueline says, "Okay. Sure."
		DavidW says, "yeah, I picked it up earlier. Probably a stink bomb now."
		Jacqueline asks, "It was fully of old grey stuff, wasn't it?"
		Jacqueline asks, "Or am I misremembering?"
		DavidW says, "I don't think it said explicitly."
Jacqueline says (to ClubFloyd), "x jar" 		
CF ] Shadowy Tunnel Maze of Tunnels 		
CF | > 		
CF | > X JAR 		
CF | 		
CF | It is a dusty jar holding preserves long past their prime. 		
CF | 		
CF | > 		DavidW says, "anyway, I think we need to chuck out the neighbourhood from the storm drain exit."
		Jacqueline says, "Oh, this is different than what I was thinking of. That must have been something else."
		Jacqueline says (to DW), "Okay"
DavidW says (to ClubFloyd), "ne" 		
CF ] Small Round Room Maze of Tunnels 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Small Round Room 		
CF | This carved-out chamber is basically round. Three passages lead into 		
CF | darkness: north, northeast, and southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Dusty Tunnel Maze of Tunnels 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Dusty Tunnel 		
CF | This dusty tunnel runs from the east to the southwest. 		
CF | 		
CF | A rat scurries by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dusty Tunnel Maze of Tunnels 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | The Meeting Place 		
CF | This chamber is slightly larger than any other you've seen down here 		
CF | and it is roughly square. The only feature is a block of stone shoved 		
CF | against the south wall. The south wall itself has an intricate design 		
CF | carved all over it. Dim, flickering illumination comes from various 		
CF | candles on the make-shift altar. Passages lead into darkness north, 		
CF | east, and west. 		
CF | 		
CF | On the make-shift altar is a strange artifact. 		
CF | 		
CF | You hear the chittering of rats echoing in the tunnels. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Long Tunnel Maze of Tunnels 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Long Tunnel 		
CF | This featureless tunnel runs north to south. 		
CF | 		
CF | You can see Clem here. 		
CF | 		
CF | You meet a gruff boy with a mullet and an unlit cigarette in his 		
CF | mouth. 		
CF | 		
CF | "You the boyscout?" He asks, the cigarette bobbing up and down, 		
CF | "Max told us you were coming. I'm Clem. I'm in charge of the 		
CF | reconstruction effort." 		
CF | 		
CF | > 		DavidW says, "oh, he's new"
		Jade says, "yes"
DavidW says (to ClubFloyd), "ask clam about clam" 		
CF ] Long Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK CLAM ABOUT CLAM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask clem about clem" 		
CF ] Long Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK CLEM ABOUT CLEM 		
CF | 		
CF | You ask Clem about himself. He looks a bit cocky as he answers. 		
CF | 		
CF | "I'm pretty much a genius." He tells you, "I once took my dad's entire 		
CF | car apart and I helped him put it back together." 		
CF | 		
CF | Ahead of you, Peanut zips by quickly, ducking out of sight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask clem about cat" 		
CF ] Long Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK CLEM ABOUT CAT 		
CF | 		
CF | "Have you seen a white cat with a bell on its collar around here?" You 		
CF | ask Clem. He nods, "In the tunnels. But she didn't let me get 		
CF | up close." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask clem about artifact" 		
CF ] Long Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK CLEM ABOUT ARTIFACT 		
CF | 		
CF | You ask Clem about the artifact. He nods. 		
CF | 		
CF | "Max says there are three pieces total. I'm going to solder 		
CF | them back together for him." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask clem about noemi" 		
CF ] Long Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK CLEM ABOUT NOEMI 		
CF | 		
CF | You ask Clem about Noemi. He considers it. 		
CF | 		
CF | "The bossy girl? I dunno. The way I see her boss her brother, 		
CF | Cade, around makes me glad I don't have a sister." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask clem about cade" 		
CF ] Long Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK CLEM ABOUT CADE 		
CF | 		
CF | You ask Clem about Cade. He laughs. 		
CF | 		
CF | "Poor kid gets bossed around by his sister, Noemi, a lot. I 		
CF | don't know either of them too well." 		
CF | 		
CF | > 		Jade asks, "who is Peanout?"
		DavidW says, "The cat."
DavidW says (to ClubFloyd), "ask clem about max" 		
CF ] Long Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK CLEM ABOUT MAX 		
CF | 		
CF | You ask Clem about Max. He shakes his head. 		
CF | 		
CF | "Something might be wrong with that boy." Clem says, "The way he's 		
CF | been acting since he found that artifact, I dunno." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask clem about tunnels" 		
CF ] Long Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK CLEM ABOUT TUNNELS 		
CF | 		
CF | You ask Clem about the tunnels. He looks around as he answers. 		
CF | 		
CF | "Mm-hm. I figure they were storm drains or some other construction 		
CF | project but it was left unfinished. It's perfect for the kids to run 		
CF | around in." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask clem about darius" 		
CF ] Long Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK CLEM ABOUT DARIUS 		
CF | 		
CF | You ask Clem about Darius. He smiles. 		
CF | 		
CF | "Darius is great. Very funny guy. I think he's good friends with that 		
CF | kid, Finlay." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask clem about finlay" 		
CF ] Long Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK CLEM ABOUT FINLAY 		
CF | 		
CF | You ask Clem about Finlay. He shakes his head. 		
CF | 		
CF | "I don't really know him too well. We go to the same school but I'm 		
CF | usually working in my garage. I don't really play with the 		
CF | neighborhood kids." 		
CF | 		
CF | A rat scurries by. 		
CF | 		
CF | > 		Jade says, "Finlay... another one"
		Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "ask clem about play" 		
CF ] Long Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK CLEM ABOUT PLAY 		
CF | 		
CF | Clem doesn't have anything useful to say about that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask clem about museum" 		
CF ] Long Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK CLEM ABOUT MUSEUM 		
CF | 		
CF | That's not a topic of conversation yet. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask clem about rats" 		
CF ] Long Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK CLEM ABOUT RATS 		
CF | 		
CF | Clem doesn't have anything useful to say about that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask clem about me" 		
CF ] Long Tunnel Maze of Tunnels 		
CF | > 		
CF | > ASK CLEM ABOUT ME 		
CF | 		
CF | Clem doesn't have anything useful to say about that. 		
CF | 		
CF | Clem goes north. 		
CF | 		
CF | > 		DavidW says, "I need a pee break. bbiab"
		Jade says, "this seems as Ifmud maze"
		Jacqueline gives DW the thumbs up sign.
		DavidW says, "back"
		DavidW says, "I'm gonna explore the 'neighborhood' section next."
DavidW says (to ClubFloyd), "n" 		
CF ] Junction Maze of Tunnels 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Junction 		
CF | The tunnels cross each other here. Passages lead in each of the 		
CF | cardinal directions. 		
CF | 		
CF | You can see Clem and Max here. 		
CF | 		
CF | You hear a cat meowing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bent Tunnel Maze of Tunnels 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bent Tunnel 		
CF | This short tunnel bends but is essentially a dead-end. It originates 		
CF | to the south but there's also what looks to be a climbable hole in the 		
CF | ceiling at the end of the bend. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Storm Drain Neighborhood 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Storm Drain 		
CF | This is a small dead-end off from where Wicomico Street meets 		
CF | Southerland Drive to the north. You are surrounded by houses' 		
CF | backyards and the only feature is a wide storm drain off to the side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] West Wicomico St Neighborhood 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | West Wicomico St 		
CF | Wicomico Street leads northeast from this corner where Southerland 		
CF | Drive begins, heading north. A short dead-end is to the south. More 		
CF | houses surround you. 		
CF | 		
CF | The wind picks up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] West Wicomico St Neighborhood 		
CF | > 		
CF | > N 		
CF | 		
CF | You feel that would be getting too far away from where you last saw 		
CF | Peanut. 		
CF | 		
CF | The wind dies down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] North Wicomico St Neighborhood 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | North Wicomico St 		
CF | Wicomico Street curves here, southeast to southwest. The various 		
CF | houses continue to flank the road. Beyond the houses on the south side 		
CF | of the curve, you can see an old barn, nestled in a kind of 		
CF | no-man's-land part of the neighborhood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x barn" 		
CF ] North Wicomico St Neighborhood 		
CF | > 		
CF | > X BARN 		
CF | 		
CF | It's a decrepit barn that must be at least a hundred years old. It is 		
CF | nestled in a no-man's-land part of the neighborhood, overrun with 		
CF | grass and weeds. 		
CF | 		
CF | > 		Jacqueline says, "I guess this must be set around Maryland."
DavidW says (to ClubFloyd), "s" 		
CF ] North Wicomico St Neighborhood 		
CF | > 		
CF | > S 		
CF | 		
CF | That would be cutting through people's yards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grass" 		
CF ] North Wicomico St Neighborhood 		
CF | > 		
CF | > X GRASS 		
CF | 		
CF | It's a decrepit barn that must be at least a hundred years old. It is 		
CF | nestled in a no-man's-land part of the neighborhood, overrun with 		
CF | grass and weeds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter barn" 		
CF ] North Wicomico St Neighborhood 		
CF | > 		
CF | > ENTER BARN 		
CF | 		
CF | You can't really get there from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] East Wicomico St Neighborhood 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | East Wicomico St 		
CF | This is another neighborhood street with houses flanking both sides. 		
CF | Behind the houses to the south is a wide expanse of green lawn. The 		
CF | road heads east and northwest and a culdesac of homes is to the west 		
CF | where you can also see an old barn in the distance between the houses. 		
CF | 		
CF | You can see Dalton here. 		
CF | 		
CF | You see a boy a little younger than you. He seems to be the resident 		
CF | goth with long, straight black hair. He looks you over. 		
CF | 		
CF | "You in a marching band or something?" He asks. 		
CF | 		
CF | "I'm Kyle." You say, "I'm a scout." 		
CF | 		
CF | He shrugs and introduces himself as Dalton. 		
CF | 		
CF | "Well, you've met almost everyone. Join us at the meeting place." 		
CF | 		
CF | Dalton goes northwest. 		
CF | 		
CF | > 		Jacqueline says, "GOTH, HELLO"
		Jacqueline says, "Or, um... GOTH, GOODBYE."
DavidW says (to ClubFloyd), "w" 		
CF ] Culdesac Neighborhood 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Culdesac 		
CF | This circular dead-end is surrounded by a few houses. The lot to the 		
CF | northwest however is unfinished, loaded with weeds and tall grass. 		
CF | There is a very old barn in the back of the area. The exit of the 		
CF | culdesac is east. 		
CF | 		
CF | You hear a dog barking nearby. 		
CF | 		
CF | > 		Jade says, "meeting place"
DavidW says (to ClubFloyd), "nw" 		
CF ] Old Barn Neighborhood 		
CF | > 		
CF | > NW 		
CF | 		
CF | You make your way through the weeds and into the . . . 		
CF | 		
CF | Old Barn 		
CF | You are in an old barn. The sides are dilapidated and you can tell no 		
CF | one's been in here for a long time, perhaps for safety reasons. Only a 		
CF | bale of hay can be found here. The way back to the culdesac is to the 		
CF | southeast. 		
CF | 		
CF | A car drives past close by. 		
CF | 		
CF | > 		DavidW says, "I assume the bale of hay is blocking that trapdoor we found earlier."
DavidW says (to ClubFloyd), "push bale" 		
CF ] Old Barn Neighborhood 		
CF | > 		
CF | > PUSH BALE 		
CF | 		
CF | Using all your strength, you shove the bale of hay off of the 		
CF | trapdoor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open trapdoor" 		
CF ] Old Barn Neighborhood 		
CF | > 		
CF | > OPEN TRAPDOOR 		
CF | 		
CF | You open the trapdoor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Root Cellar Maze of Tunnels 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Root Cellar 		
CF | You are in an old root cellar lined with decrepit shelves upon which 		
CF | sit dozens of forgotten jars of preserves. A rickety ladder leads up 		
CF | to a trapdoor and a dark passage leads southeast. 		
CF | 		
CF | You hear the chittering of rats echoing in the tunnels. 		
CF | 		
CF | > 		DavidW says, "yup"
		Roger says, "awww I was hoping that fire would be the answer to that one"
		Jade says, "well done"
DavidW says (to ClubFloyd), "u" 		
CF ] Old Barn Neighborhood 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Old Barn 		
CF | You are in an old barn. The sides are dilapidated and you can tell no 		
CF | one's been in here for a long time, perhaps for safety reasons. Only a 		
CF | bale of hay and a trapdoor can be found here. The way back to the 		
CF | culdesac is to the southeast. 		
CF | 		
CF | The wind picks up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search hay" 		
CF ] Old Barn Neighborhood 		
CF | > 		
CF | > SEARCH HAY 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | You hear a plane fly overhead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Culdesac Neighborhood 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Culdesac 		
CF | This circular dead-end is surrounded by a few houses. The lot to the 		
CF | northwest however is unfinished, loaded with weeds and tall grass. 		
CF | There is a very old barn in the back of the area. The exit of the 		
CF | culdesac is east. 		
CF | 		
CF | The wind dies down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search weeds" 		
CF ] Culdesac Neighborhood 		
CF | > 		
CF | > SEARCH WEEDS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | The wind picks up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East Wicomico St Neighborhood 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Wicomico St 		
CF | This is another neighborhood street with houses flanking both sides. 		
CF | Behind the houses to the south is a wide expanse of green lawn. The 		
CF | road heads east and northwest and a culdesac of homes is to the west 		
CF | where you can also see an old barn in the distance between the houses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Intersection Neighborhood 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Intersection 		
CF | This neighborhood intersection is a four-way stop. Walston Road runs 		
CF | north to south and Wicomico Street runs east to west. 		
CF | 		
CF | You can hear the early evening crickets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Intersection Neighborhood 		
CF | > 		
CF | > E 		
CF | 		
CF | You feel that would take you too far away from the area you last saw 		
CF | Peanut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "m" 		
CF ] Intersection Neighborhood 		
CF | > 		
CF | > M 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Intersection Neighborhood 		
CF | > 		
CF | > N 		
CF | 		
CF | You feel that would take you too far away from the area you last saw 		
CF | Peanut. 		
CF | 		
CF | You hear a dog barking nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Walston Rd Neighborhood 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Walston Rd 		
CF | This is a long road heading north and south. Homes line both sides of 		
CF | the road, giving the place the air of a quiet, middle-class 		
CF | neighborhood. The road is pretty long to walk on foot but you have no 		
CF | other choice. To the west, between the houses on that side of the 		
CF | road, you can see a very wide expanse of green lawn belonging to an 		
CF | old house next to it. It can't be reached from this street without 		
CF | cutting through yards. An open garage happens to be to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x old house" 		
CF ] Walston Rd Neighborhood 		
CF | > 		
CF | > X OLD HOUSE 		
CF | 		
CF | It's the Andelman's house. It's well-kept but still very old. 		
CF | Word is, it's the oldest house in the neighborhood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x garage" 		
CF ] Walston Rd Neighborhood 		
CF | > 		
CF | > X GARAGE 		
CF | 		
CF | These middle-class homes line both sides of the street with plenty of 		
CF | space between them. The lawns are green and the neighborhood is very 		
CF | tidy. Some garage doors are open, revealing their contents, but most 		
CF | are closed. Some cars sit in driveways. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Savage's Garage Neighborhood 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Savage's Garage 		
CF | You are in the garage of the Savage household, according to the 		
CF | mailbox out front. The place is very tidy and every tool is put away 		
CF | neatly. The door to the house is east and the garage door is open to 		
CF | the west. 		
CF | 		
CF | You can see a hand-held generator and a gas canister here. 		
CF | 		
CF | > 		Jade says, "the title of the game"
DavidW says (to ClubFloyd), "x generator" 		
CF ] Savage's Garage Neighborhood 		
CF | > 		
CF | > X GENERATOR 		
CF | 		
CF | It is large, bulky, and heavy, and a pain in the ass to carry, but 		
CF | nonetheless, it's still hand-held. It can feed power to basic tools, 		
CF | if not for too long. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gas" 		
CF ] Savage's Garage Neighborhood 		
CF | > 		
CF | > X GAS 		
CF | 		
CF | It's a plastic gas canister. It seems to have plenty of fuel in it. 		
CF | 		
CF | > 		DavidW says, "I see no reason yet to take these"
DavidW says (to ClubFloyd), "e" 		
CF ] Savage's Garage Neighborhood 		
CF | > 		
CF | > E 		
CF | 		
CF | You don't live in this house. 		
CF | 		
CF | Some squirrels merrily play on a nearby tree. 		
CF | 		
CF | > 		Jacqueline says, "mmkay"
DavidW says (to ClubFloyd), "w" 		
CF ] Walston Rd Neighborhood 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Walston Rd 		
CF | This is a long road heading north and south. Homes line both sides of 		
CF | the road, giving the place the air of a quiet, middle-class 		
CF | neighborhood. The road is pretty long to walk on foot but you have no 		
CF | other choice. To the west, between the houses on that side of the 		
CF | road, you can see a very wide expanse of green lawn belonging to an 		
CF | old house next to it. It can't be reached from this street without 		
CF | cutting through yards. An open garage happens to be to the east. 		
CF | 		
CF | You hear a car driving nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Road Bend Neighborhood 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Road Bend 		
CF | A neighborhood road bends here, running north to east. You can see 		
CF | homes lining the street in both directions. Light woods are to the 		
CF | south. 		
CF | 		
CF | > 		Jade exclaims, "yes, burn them all!"
		Jacqueline looks over at Jade, her eyes wide.
DavidW says (to ClubFloyd), "e" 		
CF ] Road Bend Neighborhood 		
CF | > 		
CF | > E 		
CF | 		
CF | Heading down the street in that direction is going too far from where 		
CF | you last saw Peanut the cat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woods" 		
CF ] Road Bend Neighborhood 		
CF | > 		
CF | > X WOODS 		
CF | 		
CF | There are trees of all sizes in these woods, most of them bare of 		
CF | leaves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Road Bend Neighborhood 		
CF | > 		
CF | > W 		
CF | 		
CF | That would lead to some backyards in the neighborhood. 		
CF | 		
CF | Some squirrels merrily play on a nearby tree. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Light Woods Neighborhood 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Light Woods 		
CF | The trees are sparser around this area. You can see a neighborhood 		
CF | road through the trees to the north. The woods are deeper in all other 		
CF | directions. You last saw Peanut the cat in the woods to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Light Woods Neighborhood 		
CF | > 		
CF | > W 		
CF | 		
CF | That leads to some backyards of the neighborhood. 		
CF | 		
CF | The wind picks up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb tree" 		
CF ] Light Woods Neighborhood 		
CF | > 		
CF | > CLIMB TREE 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Deep Woods Neighborhood 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Deep Woods 		
CF | From here, you can only see trees in all directions. It's easy to get 		
CF | disoriented. The woods seem to get lighter to the north and there is 		
CF | something in the leaves to the west. 		
CF | 		
CF | A cat races by in the distance but you can tell it's not Peanut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pond of Leaves 		
CF | The ground is very sunken here. The surrounding trees have dumped a 		
CF | pond of leaves. At the northwest end of the leaf pond, you can see a 		
CF | small cement structure with a rusty grating. A light trail heads east 		
CF | through the trees. 		
CF | 		
CF | > 		Jade says, "anothee maze"
		DavidW says, "This is where the game started"
		Jacqueline says, "yeah."
DavidW says (to ClubFloyd), "n" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > N 		
CF | 		
CF | You wander north for a minute but you soon find that the woods end as 		
CF | they border the neighborhood. You return to the leaf pond and the 		
CF | rusty grating. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Leafy Tunnel Maze of Tunnels 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Leafy Tunnel 		
CF | You are in an underground tunnel, carved into the rough-hewn earth. 		
CF | The ceiling is low and the ground is covered with dead leaves. A rusty 		
CF | grating is to the southeast and another exit, to the north, leads 		
CF | down. 		
CF | 		
CF | > 		Jade says, "yep"
DavidW says (to ClubFloyd), "se" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > SE 		
CF | 		
CF | You shuffle through the dead leaves and past the rusty grating, back 		
CF | outside. 		
CF | 		
CF | Pond of Leaves 		
CF | The ground is very sunken here. The surrounding trees have dumped a 		
CF | pond of leaves. At the northwest end of the leaf pond, you can see a 		
CF | small cement structure with a rusty grating. A light trail heads east 		
CF | through the trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > W 		
CF | 		
CF | You wander west for a minute but you soon find that the woods end as 		
CF | they border the neighborhood. You return to the leaf pond and the 		
CF | rusty grating. 		
CF | 		
CF | You hear a car driving nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > S 		
CF | 		
CF | You wander south for a minute but soon realize that the woods are more 		
CF | extensive than you're prepared for. It's probably best to look for 		
CF | Peanut closer to the neighborhood. 		
CF | 		
CF | > 		Jade says, "EOM"
		DavidW says, "I suppose we can return to the Meeting Place."
		DavidW says, "It's either that or steal a generator for no reason."
		Jade says, "yes, we need to get info"
DavidW says (to ClubFloyd), "nw" 		
CF ] Leafy Tunnel Maze of Tunnels 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Leafy Tunnel 		
CF | You are in an underground tunnel, carved into the rough-hewn earth. 		
CF | The ceiling is low and the ground is covered with dead leaves. A rusty 		
CF | grating is to the southeast and another exit, to the north, leads 		
CF | down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Narrow Bend Maze of Tunnels 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Narrow Bend 		
CF | This passage is narrow and bends from the west to a passage upwards to 		
CF | the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Low Tunnel Maze of Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Low Tunnel 		
CF | This is a roughly square, hewn passage through the earth. The ceiling 		
CF | is quite low here, forcing you to stoop slightly. Exits lead into 		
CF | darkness northeast, east, and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Meeting Place 		
CF | This chamber is slightly larger than any other you've seen down here 		
CF | and it is roughly square. The only feature is a block of stone shoved 		
CF | against the south wall. The south wall itself has an intricate design 		
CF | carved all over it. Dim, flickering illumination comes from various 		
CF | candles on the make-shift altar. Passages lead into darkness north, 		
CF | east, and west. 		
CF | 		
CF | On the make-shift altar is a strange artifact. 		
CF | 		
CF | You can also see Cade, Finlay, Dalton, Darius, Max, Noemi and Clem 		
CF | here. 		
CF | 		
CF | You encounter a boy, maybe a year younger than you. He has longish 		
CF | blonde hair and glasses. Seeing your uniform, he smiles and tells you 		
CF | his name is Finlay. You tell him your name in return. 		
CF | 		
CF | You see a young boy with shaggy, dark hair (with bits of leaves in 		
CF | it). 		
CF | You can tell he is Noemi's twin brother. 		
CF | He tells you that he is Cade and you tell him you're Kyle. 		
CF | 		
CF | The smallest boy, Max, stands on the make-shift altar and addresses 		
CF | the congregation of kids, "Now we are one." 		
CF | 		
CF | Something is odd about him, though. You see his eyes are rolling into 		
CF | the back of his head and he's starting to drool. But the drool is 		
CF | black, like an inky ichor. The other six kids stare in concern and 		
CF | fear. 		
CF | 		
CF | He continues, "We are on the verge; all of us. Times are dire." His 		
CF | voice is a low growl, "We are about to be gathered again into the arms 		
CF | of the Mother; to become one flesh with her." 		
CF | 		
CF | His mouth, now a slimy black orifice, spits more words, "The Mother 		
CF | Who Gathers Lost Children; the Mother I have seen in dark spaces since 		
CF | I was a child." 		
CF | 		
CF | The possessed boy cocks his head to the side, "We are about to meet 		
CF | her again. We are about to be unborn." 		
DavidW presses the yellow enter button. 		
DavidW says (to ClubFloyd), "push space" 		
DavidW pushes the green 'space' button. 		
CF | her again. We are about to be unborn."Max turns his sightless gaze to 		
CF | you. "The Scout will find the remaining two pieces of the 		
CF | artifact. He will bring them to me." 		
CF | 		
CF | He gazes toward Clem whose eyes widen with trepidation, "Clem will 		
CF | restore it. And it will guide us to the Mother." 		
DavidW pushes the green 'space' button. 		
CF ] The Meeting Place Maze of Tunnels 		
CF | restore it. And it will guide us to the Mother."Finally, Max stumbles 		
CF | off of the altar and the others help him up. Lucidity has returned to 		
CF | his eyes and he wipes the last of the black drool from his mouth with 		
CF | his shirt. The gang begins to disperse. 		
CF | 		
CF | Clem approaches you. "Hey, boss, I'm goin' with ya. We also gotta hit 		
CF | my garage and get my dad's generator for my soldering iron." 		
CF | 		
CF | "Wait a minute," you tell him, "What the hell was all that?" 		
CF | 		
CF | Clem looks around nervously, "I dunno, ask him. But we all decided we 		
CF | better do what he says when he's like that." 		
CF | 		
CF | Darius goes east. 		
CF | 		
CF | Dalton goes east. 		
CF | 		
CF | Noemi goes east. 		
CF | 		
CF | Finlay goes north. 		
CF | 		
CF | > 		Roger says, "Oh we will, will we"
		Jade says, "not an alien but oossesed"
		DavidW says, "okay, now we can get that generator if it's sorta Clem's."
DavidW says (to ClubFloyd), "e" 		
CF ] Low Tunnel Maze of Tunnels 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Low Tunnel 		
CF | This is a roughly square, hewn passage through the earth. The ceiling 		
CF | is quite low here, forcing you to stoop slightly. Exits lead into 		
CF | darkness northeast, east, and west. 		
CF | 		
CF | You can see Noemi, Dalton and Darius here. 		
CF | 		
CF | Clem arrives from the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Narrow Bend Maze of Tunnels 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Narrow Bend 		
CF | This passage is narrow and bends from the west to a passage upwards to 		
CF | the south. 		
CF | 		
CF | Darius arrives from the west. 		
CF | 		
CF | Clem arrives from the west. 		
CF | 		
CF | Dalton arrives from the west. 		
CF | 		
CF | Noemi arrives from the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Leafy Tunnel Maze of Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Leafy Tunnel 		
CF | You are in an underground tunnel, carved into the rough-hewn earth. 		
CF | The ceiling is low and the ground is covered with dead leaves. A rusty 		
CF | grating is to the southeast and another exit, to the north, leads 		
CF | down. 		
CF | 		
CF | Darius arrives from the north. 		
CF | 		
CF | Clem arrives from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > SE 		
CF | 		
CF | You shuffle through the dead leaves and past the rusty grating, back 		
CF | outside. 		
CF | 		
CF | Pond of Leaves 		
CF | The ground is very sunken here. The surrounding trees have dumped a 		
CF | pond of leaves. At the northwest end of the leaf pond, you can see a 		
CF | small cement structure with a rusty grating. A light trail heads east 		
CF | through the trees. 		
CF | 		
CF | Darius arrives from the northwest. 		
CF | 		
CF | Clem arrives from the northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Deep Woods Neighborhood 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Deep Woods 		
CF | From here, you can only see trees in all directions. It's easy to get 		
CF | disoriented. The woods seem to get lighter to the north and there is 		
CF | something in the leaves to the west. 		
CF | 		
CF | Darius arrives from the west. 		
CF | 		
CF | Clem arrives from the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Light Woods Neighborhood 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Light Woods 		
CF | The trees are sparser around this area. You can see a neighborhood 		
CF | road through the trees to the north. The woods are deeper in all other 		
CF | directions. 		
CF | 		
CF | Darius arrives from the south. 		
CF | 		
CF | Clem arrives from the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Road Bend Neighborhood 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Road Bend 		
CF | A neighborhood road bends here, running north to east. You can see 		
CF | homes lining the street in both directions. Light woods are to the 		
CF | south. 		
CF | 		
CF | Darius arrives from the south. 		
CF | 		
CF | Clem arrives from the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Walston Rd Neighborhood 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Walston Rd 		
CF | This is a long road heading north and south. Homes line both sides of 		
CF | the road, giving the place the air of a quiet, middle-class 		
CF | neighborhood. The road is pretty long to walk on foot but you have no 		
CF | other choice. To the west, between the houses on that side of the 		
CF | road, you can see a very wide expanse of green lawn belonging to an 		
CF | old house next to it. It can't be reached from this street without 		
CF | cutting through yards. An open garage happens to be to the east. 		
CF | 		
CF | Clem arrives from the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Savage's Garage Neighborhood 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Savage's Garage 		
CF | You are in the garage of the Savage household, according to the 		
CF | mailbox out front. The place is very tidy and every tool is put away 		
CF | neatly. The door to the house is east and the garage door is open to 		
CF | the west. 		
CF | 		
CF | You can see a hand-held generator and a gas canister here. 		
CF | 		
CF | Clem arrives from the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take generator" 		
CF ] Savage's Garage Neighborhood 		
CF | > 		
CF | > TAKE GENERATOR 		
CF | 		
CF | You pick up the hand-held generator from the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gas" 		
CF ] Savage's Garage Neighborhood 		
CF | > 		
CF | > TAKE GAS 		
CF | 		
CF | Now you can pour gas in the generator. 		
CF | 		
CF | You pick up the gas canister from the ground. 		
CF | 		
CF | > 		Jacqueline asks, "So, have we been saving?"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf6" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Savage's Garage Neighborhood 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jacqueline says, "Because the game mentioned different narratives available."
		DavidW says, "I haven't been saving, no."
		Jacqueline says, "Like, in one universe, we should totally do what Max says."
		DavidW says, "Did it? I missed that."
		Jacqueline says, "But in another, heck no."
		Jacqueline says, "Yeah. At the beginning, I think."
		Jacqueline says, "Let me see if I can find it."
DavidW says (to ClubFloyd), "w" 		
CF ] Walston Rd Neighborhood 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Walston Rd 		
CF | This is a long road heading north and south. Homes line both sides of 		
CF | the road, giving the place the air of a quiet, middle-class 		
CF | neighborhood. The road is pretty long to walk on foot but you have no 		
CF | other choice. To the west, between the houses on that side of the 		
CF | road, you can see a very wide expanse of green lawn belonging to an 		
CF | old house next to it. It can't be reached from this street without 		
CF | cutting through yards. An open garage happens to be to the east. 		
CF | 		
CF | Clem arrives from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Road Bend Neighborhood 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Road Bend 		
CF | A neighborhood road bends here, running north to east. You can see 		
CF | homes lining the street in both directions. Light woods are to the 		
CF | south. 		
CF | 		
CF | You can see Noemi and Darius here. 		
CF | 		
CF | Clem arrives from the north. 		
CF | 		
CF | You hear a plane fly overhead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Light Woods Neighborhood 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Light Woods 		
CF | The trees are sparser around this area. You can see a neighborhood 		
CF | road through the trees to the north. The woods are deeper in all other 		
CF | directions. 		
CF | 		
CF | Clem arrives from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Deep Woods Neighborhood 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Deep Woods 		
CF | From here, you can only see trees in all directions. It's easy to get 		
CF | disoriented. The woods seem to get lighter to the north and there is 		
CF | something in the leaves to the west. 		
CF | 		
CF | You can see Dalton here. 		
CF | 		
CF | Clem arrives from the north. 		
CF | 		
CF | Cade arrives from the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Pond of Leaves Neighborhood 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pond of Leaves 		
CF | The ground is very sunken here. The surrounding trees have dumped a 		
CF | pond of leaves. At the northwest end of the leaf pond, you can see a 		
CF | small cement structure with a rusty grating. A light trail heads east 		
CF | through the trees. 		
CF | 		
CF | Clem arrives from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Leafy Tunnel Maze of Tunnels 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Leafy Tunnel 		
CF | You are in an underground tunnel, carved into the rough-hewn earth. 		
CF | The ceiling is low and the ground is covered with dead leaves. A rusty 		
CF | grating is to the southeast and another exit, to the north, leads 		
CF | down. 		
CF | 		
CF | Clem arrives from the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Narrow Bend Maze of Tunnels 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Narrow Bend 		
CF | This passage is narrow and bends from the west to a passage upwards to 		
CF | the south. 		
CF | 		
CF | Clem arrives from the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Low Tunnel Maze of Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Low Tunnel 		
CF | This is a roughly square, hewn passage through the earth. The ceiling 		
CF | is quite low here, forcing you to stoop slightly. Exits lead into 		
CF | darkness northeast, east, and west. 		
CF | 		
CF | Clem arrives from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Meeting Place 		
CF | This chamber is slightly larger than any other you've seen down here 		
CF | and it is roughly square. The only feature is a block of stone shoved 		
CF | against the south wall. The south wall itself has an intricate design 		
CF | carved all over it. Dim, flickering illumination comes from various 		
CF | candles on the make-shift altar. Passages lead into darkness north, 		
CF | east, and west. 		
CF | 		
CF | On the make-shift altar is a strange artifact. 		
CF | 		
CF | You can also see Max here. 		
CF | 		
CF | Clem arrives from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop generator" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > DROP GENERATOR 		
CF | 		
CF | Dropped. 		
CF | 		
CF | You hear the tinkling of a small bell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop gas" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > DROP GAS 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask clem about artifact" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > ASK CLEM ABOUT ARTIFACT 		
CF | 		
CF | You already asked Clem about the artifact. It went: 		
CF | 		
CF | He nods. 		
CF | 		
CF | "Max says there are three pieces total. I'm going to solder them 		
CF | back together for him." 		
CF | > 		Jacqueline | ## Multiple traversals in the story can be narratively rewarding. Stay curious. If you're stuck, examining things usually yields clues.
		DavidW says, "Maybe Noemi will let me enter the museum now."
DavidW says (to ClubFloyd), "w" 		
CF ] Dusty Tunnel Maze of Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Dusty Tunnel 		
CF | This dusty tunnel runs from the east to the southwest. 		
CF | 		
CF | Clem arrives from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Small Round Room Maze of Tunnels 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Small Round Room 		
CF | This carved-out chamber is basically round. Three passages lead into 		
CF | darkness: north, northeast, and southwest. 		
CF | 		
CF | Clem arrives from the northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Shadowy Tunnel Maze of Tunnels 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Shadowy Tunnel 		
CF | Despite the light, the shadows in this part of the tunnels seem really 		
CF | dark and forboding. A passage leads northeast and a small hatchway 		
CF | leads up. 		
CF | 		
CF | Clem arrives from the northeast. 		
CF | 		
CF | You hear footsteps echoing nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Museum Storage Museum of 		
CF | Wildfo 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Museum Storage 		
CF | This is evidently the storage room for a small office or store. The 		
CF | room is filled with various art displays featuring wildfowl. There are 		
CF | paintings, dioramas, and other strange, bird-related creations. An old 		
CF | locker sits in the corner, a passage leads down into darkness in 		
CF | another corner, and a door is to the north. 		
CF | 		
CF | Clem comes up from below. 		
CF | 		
CF | > 		Jacqueline says, "I do have a hard stop at the top of the hour, fwiw. I do not anticipate we will finish today."
DavidW says (to ClubFloyd), "x locker" 		
CF ] Museum Storage Museum of 		
CF | Wildfo 		
CF | > 		
CF | > X LOCKER 		
CF | 		
CF | It's a large, dusty locker. There is a tag on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tag" 		
CF ] Museum Storage Museum of 		
CF | Wildfo 		
CF | > 		
CF | > X TAG 		
CF | 		
CF | To Be Returned To Native American Foundation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open locker" 		
CF ] Museum Storage Museum of 		
CF | Wildfo 		
CF | > 		
CF | > OPEN LOCKER 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock it" 		
CF ] Museum Storage Museum of 		
CF | Wildfo 		
CF | > 		
CF | > UNLOCK IT 		
CF | 		
CF | What do you want to unlock the old locker with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x paintings" 		
CF ] Museum Storage Museum of 		
CF | Wildfo 		
CF | > 		
CF | > X PAINTINGS 		
CF | 		
CF | It's like a museum's collection of outdated displays. All of them are 		
CF | wildfowl-related; ducks, quail, geese and the like. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Office Museum of 		
CF | Wildfo 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the backroom door) 		
CF | 		
CF | Office 		
CF | This is a small office with doors to the west and south. The only 		
CF | furnishings are a desk and chair. 		
CF | 		
CF | On the desk is a laptop. 		
CF | 		
CF | Clem arrives from the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Office Museum of 		
CF | Wildfo 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | It's an ordinary office desk. It has a drawer that is closed. 		
CF | 		
CF | On the desk is a laptop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Office Museum of 		
CF | Wildfo 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open the drawer, revealing an old key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] Office Museum of 		
CF | Wildfo 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | You take the old key from the drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x laptop" 		
CF ] Office Museum of 		
CF | Wildfo 		
CF | > 		
CF | > X LAPTOP 		
CF | 		
CF | You don't need to mess with someone else's computer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Gallery Museum of 		
CF | Wildfo 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the office door) 		
CF | 		
CF | Gallery 		
CF | This large-ish room appears to be some sort of ersatz museum 		
CF | specializing in wildfowl art; ducks, geese, quail, and the like. There 		
CF | are paintings, dioramas, sculptures, and other creations. A door to a 		
CF | back office is to the east, a bathroom door is to the south, and the 		
CF | museum entrance is to the west. 		
CF | 		
CF | Clem arrives from the east. 		
CF | 		
CF | > 		Jade exclaims, "oh, the key!"
DavidW says (to ClubFloyd), "s" 		
CF ] Gallery Museum of 		
CF | Wildfo 		
CF | > 		
CF | > S 		
CF | 		
CF | You poke your head in the bathroom but find nothing interesting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dioramas" 		
CF ] Gallery Museum of 		
CF | Wildfo 		
CF | > 		
CF | > X DIORAMAS 		
CF | 		
CF | There are paintings, dioramas, sculptures, and other creations 		
CF | featuring ducks, geese, quail, and the like. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Gallery Museum of 		
CF | Wildfo 		
CF | > 		
CF | > W 		
CF | 		
CF | The entrance to the museum is locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] Gallery Museum of 		
CF | Wildfo 		
CF | > 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | That doesn't seem to be something you can unlock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Office Museum of 		
CF | Wildfo 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Office 		
CF | This is a small office with doors to the west and south. The only 		
CF | furnishings are a desk and chair. 		
CF | 		
CF | On the desk is a laptop. 		
CF | 		
CF | Clem arrives from the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Museum Storage Museum of 		
CF | Wildfo 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Museum Storage 		
CF | This is evidently the storage room for a small office or store. The 		
CF | room is filled with various art displays featuring wildfowl. There are 		
CF | paintings, dioramas, and other strange, bird-related creations. An old 		
CF | locker sits in the corner, a passage leads down into darkness in 		
CF | another corner, and a door is to the north. 		
CF | 		
CF | Clem arrives from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock locker with key" 		
CF ] Museum Storage Museum of 		
CF | Wildfo 		
CF | > 		
CF | > UNLOCK LOCKER WITH KEY 		
CF | 		
CF | You unlock the old locker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open locker" 		
CF ] Museum Storage Museum of 		
CF | Wildfo 		
CF | > 		
CF | > OPEN LOCKER 		
CF | 		
CF | You open the old locker, revealing the second artifact. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take artifact" 		
CF ] Museum Storage Museum of 		
CF | Wildfo 		
CF | > 		
CF | > TAKE ARTIFACT 		
CF | 		
CF | You take the second artifact from the old locker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Museum Storage Museum of 		
CF | Wildfo 		
CF | > 		
CF | > X IT 		
CF | 		
CF | This artifact is made of some sort of metal and is about the size of 		
CF | an open palm. 		
CF | 		
CF | > 		Jade says, "2 out of 3"
DavidW says (to ClubFloyd), "d" 		
CF ] Shadowy Tunnel Maze of Tunnels 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Shadowy Tunnel 		
CF | Despite the light, the shadows in this part of the tunnels seem really 		
CF | dark and forboding. A passage leads northeast and a small hatchway 		
CF | leads up. 		
CF | 		
CF | Clem comes down from above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Shadowy Tunnel Maze of Tunnels 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Small Round Room Maze of Tunnels 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Small Round Room 		
CF | This carved-out chamber is basically round. Three passages lead into 		
CF | darkness: north, northeast, and southwest. 		
CF | 		
CF | Clem arrives from the southwest. 		
CF | 		
CF | A rat scurries by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Dusty Tunnel Maze of Tunnels 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Dusty Tunnel 		
CF | This dusty tunnel runs from the east to the southwest. 		
CF | 		
CF | Clem arrives from the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | The Meeting Place 		
CF | This chamber is slightly larger than any other you've seen down here 		
CF | and it is roughly square. The only feature is a block of stone shoved 		
CF | against the south wall. The south wall itself has an intricate design 		
CF | carved all over it. Dim, flickering illumination comes from various 		
CF | candles on the make-shift altar. Passages lead into darkness north, 		
CF | east, and west. 		
CF | 		
CF | On the make-shift altar is a strange artifact. 		
CF | 		
CF | You can also see a gas canister, a hand-held generator and Max here. 		
CF | 		
CF | Clem arrives from the west. 		
CF | 		
CF | You hear footsteps echoing nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put second on altar" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > PUT SECOND ON ALTAR 		
CF | 		
CF | You put the second artifact on the make-shift altar. 		
CF | 		
CF | You hear the tinkling of a small bell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf7" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Long Tunnel Maze of Tunnels 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Long Tunnel 		
CF | This featureless tunnel runs north to south. 		
CF | 		
CF | Clem arrives from the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Junction Maze of Tunnels 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Junction 		
CF | The tunnels cross each other here. Passages lead in each of the 		
CF | cardinal directions. 		
CF | 		
CF | Clem arrives from the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Wide Tunnel Maze of Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Wide Tunnel 		
CF | This wide tunnel runs east to northwest. 		
CF | 		
CF | Clem arrives from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Damp Tunnel Maze of Tunnels 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Damp Tunnel 		
CF | The sides of this tunnel, for some reason, are dripping wet. Dark 		
CF | passages lead northwest, southeast, and southwest. 		
CF | 		
CF | Clem arrives from the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Cluttered Tunnel 		
CF | This dusty tunnel is cluttered with junk from ages past. Everything 		
CF | from headless mannequins, hanging clothes, an old trunk and some 		
CF | cardboard boxes have been jammed in here and evidently forgotten. Dust 		
CF | covers all. This stuff hasn't been touched in decades. Dark passages 		
CF | lead southeast and west. 		
CF | 		
CF | Clem arrives from the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Basement Andelman House 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Basement 		
CF | This basement is a hoarder's wet dream. It is crammed to the corners 		
CF | with an assortment of dust-covered junk. A narrow path exists from a 		
CF | dark passage east to a wooden staircase leading up to the north. 		
CF | 		
CF | Clem arrives from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x junk" 		
CF ] Basement Andelman House 		
CF | > 		
CF | > X JUNK 		
CF | 		
CF | Beneath the dust, in the darkness, you can make out things like boxes, 		
CF | furniture of all kinds, folded clothes and other fabrics, a couple of 		
CF | sewing machines and other useless belongings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boxes" 		
CF ] Basement Andelman House 		
CF | > 		
CF | > X BOXES 		
CF | 		
CF | Beneath the dust, in the darkness, you can make out things like boxes, 		
CF | furniture of all kinds, folded clothes and other fabrics, a couple of 		
CF | sewing machines and other useless belongings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search junk" 		
CF ] Basement Andelman House 		
CF | > 		
CF | > SEARCH JUNK 		
CF | 		
CF | After a cursory search, you realize you'd just be wasting your time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Kitchen/Dining Andelman House 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Kitchen/Dining 		
CF | This largish room is obviously the kitchen with enough space for a 		
CF | dining table and four chairs. The place doesn't seem deserted but it 		
CF | also lacks a lived-in vibe, as if this were a seldom-used vacation 		
CF | home. You can make out a living room to the east and steps leading 		
CF | down into darkness are by the south wall. 		
CF | 		
CF | Guarding the room is a fearsome pitbull. He eyes you while growling. 		
CF | 		
CF | Clem comes up from below. 		
CF | 		
CF | > 		Jade exclaims, "I feel observed!"
DavidW says (to ClubFloyd), "x pitbull" 		
CF ] Kitchen/Dining Andelman House 		
CF | > 		
CF | > X PITBULL 		
CF | 		
CF | It is a strong, wide specimen of dog with a large mouth that you're 		
CF | sure is filled with fangs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask clem about pitbull" 		
CF ] Kitchen/Dining Andelman House 		
CF | > 		
CF | > ASK CLEM ABOUT PITBULL 		
CF | 		
CF | Clem doesn't have anything useful to say about that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet pitbull" 		
CF ] Kitchen/Dining Andelman House 		
CF | > 		
CF | > PET PITBULL 		
CF | 		
CF | You've been taught better than that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Kitchen/Dining Andelman House 		
CF | > 		
CF | > E 		
CF | 		
CF | You're not getting past this dog that easy. 		
CF | 		
CF | > 		DavidW asks, "My only guess it to give it a dead rat. Any other ideas?"
		Jacqueline says, "That would make sense."
		DavidW asks, "The jar of preserves?"
		Jade says, "give it"
		Roger says, "throwing a stick? We got that knife and we got trees."
DavidW says (to ClubFloyd), "open jar" 		
CF ] Kitchen/Dining Andelman House 		
CF | > 		
CF | > OPEN JAR 		
CF | 		
CF | Something tells you to keep it sealed, at least for now. 		
CF | 		
CF | > 		Jacqueline says, "Dogs like weird terrible things like that."
		DavidW says, "I didn't take the rat. I'll have to fetch it."
		Jacqueline says, "Remember that time we used a dead... what was it? A dead possum? Something we had to scrape off the ground with a shovel to get past a dog."
DavidW says (to ClubFloyd), "s" 		
CF ] Basement Andelman House 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Basement 		
CF | This basement is a hoarder's wet dream. It is crammed to the corners 		
CF | with an assortment of dust-covered junk. A narrow path exists from a 		
CF | dark passage east to a wooden staircase leading up to the north. 		
CF | 		
CF | Clem comes down from above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Cluttered Tunnel 		
CF | This dusty tunnel is cluttered with junk from ages past. Everything 		
CF | from headless mannequins, hanging clothes, an old trunk and some 		
CF | cardboard boxes have been jammed in here and evidently forgotten. Dust 		
CF | covers all. This stuff hasn't been touched in decades. Dark passages 		
CF | lead southeast and west. 		
CF | 		
CF | Clem arrives from the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Damp Tunnel Maze of Tunnels 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Damp Tunnel 		
CF | The sides of this tunnel, for some reason, are dripping wet. Dark 		
CF | passages lead northwest, southeast, and southwest. 		
CF | 		
CF | Clem arrives from the northwest. 		
CF | 		
CF | Ahead of you, Peanut zips by quickly, ducking out of sight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Wide Tunnel Maze of Tunnels 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Wide Tunnel 		
CF | This wide tunnel runs east to northwest. 		
CF | 		
CF | Clem arrives from the northwest. 		
CF | 		
CF | A rat scurries by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Junction Maze of Tunnels 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Junction 		
CF | The tunnels cross each other here. Passages lead in each of the 		
CF | cardinal directions. 		
CF | 		
CF | Clem arrives from the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Tight Tunnel Maze of Tunnels 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Tight Tunnel 		
CF | This bending tunnel is a tight squeeze, for some reason. Whoever 		
CF | carved it must have had a sense of humor. The passage leads northeast 		
CF | to west. 		
CF | 		
CF | Clem arrives from the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Sloping Room Maze of Tunnels 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Sloping Room 		
CF | This room slopes upwards from an exit to the east up to a passage to 		
CF | the west. There is also a tight tunnel leading off to the southwest. 		
CF | 		
CF | Clem arrives from the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sunken Tunnel Maze of Tunnels 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sunken Tunnel 		
CF | The floor of this tunnel is sunken about a foot, causing you to have 		
CF | to step up and down into and out of it. Passages lead south and west. 		
CF | 		
CF | Off to the side, you can see the bloated body of a dead rat. 		
CF | 		
CF | Clem arrives from the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rat" 		
CF ] Sunken Tunnel Maze of Tunnels 		
CF | > 		
CF | > TAKE RAT 		
CF | 		
CF | You pick up the dead rat from the ground. 		
CF | 		
CF | > 		Jade says, "Clem is our shadow now"
DavidW says (to ClubFloyd), "w" 		
CF ] Sloping Room Maze of Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Sloping Room 		
CF | This room slopes upwards from an exit to the east up to a passage to 		
CF | the west. There is also a tight tunnel leading off to the southwest. 		
CF | 		
CF | Clem arrives from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Tight Tunnel Maze of Tunnels 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Tight Tunnel 		
CF | This bending tunnel is a tight squeeze, for some reason. Whoever 		
CF | carved it must have had a sense of humor. The passage leads northeast 		
CF | to west. 		
CF | 		
CF | Clem arrives from the northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Junction Maze of Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Junction 		
CF | The tunnels cross each other here. Passages lead in each of the 		
CF | cardinal directions. 		
CF | 		
CF | Clem arrives from the east. 		
CF | 		
CF | Ahead of you, Peanut zips by quickly, ducking out of sight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Wide Tunnel Maze of Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Wide Tunnel 		
CF | This wide tunnel runs east to northwest. 		
CF | 		
CF | Clem arrives from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Damp Tunnel Maze of Tunnels 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Damp Tunnel 		
CF | The sides of this tunnel, for some reason, are dripping wet. Dark 		
CF | passages lead northwest, southeast, and southwest. 		
CF | 		
CF | Clem arrives from the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Cluttered Tunnel Maze of Tunnels 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Cluttered Tunnel 		
CF | This dusty tunnel is cluttered with junk from ages past. Everything 		
CF | from headless mannequins, hanging clothes, an old trunk and some 		
CF | cardboard boxes have been jammed in here and evidently forgotten. Dust 		
CF | covers all. This stuff hasn't been touched in decades. Dark passages 		
CF | lead southeast and west. 		
CF | 		
CF | Clem arrives from the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Basement Andelman House 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Basement 		
CF | This basement is a hoarder's wet dream. It is crammed to the corners 		
CF | with an assortment of dust-covered junk. A narrow path exists from a 		
CF | dark passage east to a wooden staircase leading up to the north. 		
CF | 		
CF | Clem arrives from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Kitchen/Dining Andelman House 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Kitchen/Dining 		
CF | This largish room is obviously the kitchen with enough space for a 		
CF | dining table and four chairs. The place doesn't seem deserted but it 		
CF | also lacks a lived-in vibe, as if this were a seldom-used vacation 		
CF | home. You can make out a living room to the east and steps leading 		
CF | down into darkness are by the south wall. 		
CF | 		
CF | Guarding the room is a fearsome pitbull. He eyes you while growling. 		
CF | 		
CF | Clem comes up from below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give rat to pitbull" 		
CF ] Kitchen/Dining Andelman House 		
CF | > 		
CF | > GIVE RAT TO PITBULL 		
CF | 		
CF | You cautiously toss the dead rat to the pitbull. It looks at it for a 		
CF | moment but then his curiosity gets the better of him and he sniffs it 		
CF | and proceeds to eat it, buying you some time. 		
CF | 		
CF | > 		Jacqueline asks, "How old are we, again?"
DavidW says (to ClubFloyd), "e" 		
CF ] Living Room Andelman House 		
CF | > 		
CF | > E 		
CF | 		
CF | You slip past the distracted pitbull. 		
CF | 		
CF | Living Room 		
CF | This room is a bit of a blast from the past. The furnishings seem to 		
CF | belong in the 50's, given the style. There is a plain sofa, an 		
CF | old-fashioned tv, and a fireplace with a mantle. Nothing is dusty yet 		
CF | everything seems to not have been used in a long time. A foyer is to 		
CF | the east and a kitchen and dining area is to the west. 		
CF | 		
CF | Clem arrives from the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mantle" 		
CF ] Living Room Andelman House 		
CF | > 		
CF | > X MANTLE 		
CF | 		
CF | It's a thick slab of wood running across the fireplace. 		
CF | 		
CF | On the wooden mantle is the third artifact. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take artifact" 		
CF ] Living Room Andelman House 		
CF | > 		
CF | > TAKE ARTIFACT 		
CF | 		
CF | You take the third artifact from the wooden mantle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Foyer Andelman House 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Foyer 		
CF | This is a simple entryway, the front door being to the east. The rest 		
CF | of the house continues west and an oak staircase winds up to a 		
CF | landing. A bathroom door is to the north. 		
CF | 		
CF | Clem arrives from the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Foyer Andelman House 		
CF | > 		
CF | > N 		
CF | 		
CF | You peer into the bathroom and find nothing special so you return to 		
CF | the foyer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Landing Andelman House 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Landing 		
CF | This is a creaking landing on the second floor of the Andelman House. 		
CF | A bathroom door is to the west and bedroom doors are to the northeast 		
CF | and northwest. Steps lead down to the foyer. 		
CF | 		
CF | Clem comes up from below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Landing Andelman House 		
CF | > 		
CF | > W 		
CF | 		
CF | You look into the bathroom and find nothing special so you return to 		
CF | the landing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Landing Andelman House 		
CF | > 		
CF | > NW 		
CF | 		
CF | The bedroom door is locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Landing Andelman House 		
CF | > 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Landing Andelman House 		
CF | > 		
CF | > NE 		
CF | 		
CF | The bedroom door is locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Foyer Andelman House 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Foyer 		
CF | This is a simple entryway, the front door being to the east. The rest 		
CF | of the house continues west and an oak staircase winds up to a 		
CF | landing. A bathroom door is to the north. 		
CF | 		
CF | Clem comes down from above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] West Wicomico St Neighborhood 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening front door) 		
CF | 		
CF | West Wicomico St 		
CF | Wicomico Street leads northeast from this corner where Southerland 		
CF | Drive begins, heading north. A short dead-end is to the south. More 		
CF | houses surround you. 		
CF | 		
CF | Clem arrives from the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Storm Drain Neighborhood 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Storm Drain 		
CF | This is a small dead-end off from where Wicomico Street meets 		
CF | Southerland Drive to the north. You are surrounded by houses' 		
CF | backyards and the only feature is a wide storm drain off to the side. 		
CF | 		
CF | You can see Finlay here. 		
CF | 		
CF | Clem arrives from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask finlay about cat" 		
CF ] Storm Drain Neighborhood 		
CF | > 		
CF | > ASK FINLAY ABOUT CAT 		
CF | 		
CF | You speak to Finlay, "I'm looking for a white cat. Have you seen one?" 		
CF | 		
CF | "Yeah!" He says, a little over-excited about it, "I saw one just a 		
CF | little bit ago. In the tunnels." 		
CF | 		
CF | The wind dies down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask finlay about max" 		
CF ] Storm Drain Neighborhood 		
CF | > 		
CF | > ASK FINLAY ABOUT MAX 		
CF | 		
CF | "So how long has this been going on?" You ask Finlay. He thinks for a 		
CF | moment. 		
CF | 		
CF | "The first time was a few nights ago. Max was acting crazy and started 		
CF | scaring us by telling things about us that no one could know. The fits 		
CF | come and go but now when he's like that, he's started talking about 		
CF | finding parts of a broken artifact. He says the pieces are 		
CF | close by." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask finlay about artifact" 		
CF ] Storm Drain Neighborhood 		
CF | > 		
CF | > ASK FINLAY ABOUT ARTIFACT 		
CF | 		
CF | "You need to give that to Max." 		
CF | 		
CF | You hear the voices of children nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bent Tunnel Maze of Tunnels 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Bent Tunnel 		
CF | This short tunnel bends but is essentially a dead-end. It originates 		
CF | to the south but there's also what looks to be a climbable hole in the 		
CF | ceiling at the end of the bend. 		
CF | 		
CF | Clem comes down from above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Junction Maze of Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | The tunnels cross each other here. Passages lead in each of the 		
CF | cardinal directions. 		
CF | 		
CF | Clem arrives from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Long Tunnel Maze of Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Long Tunnel 		
CF | This featureless tunnel runs north to south. 		
CF | 		
CF | Clem arrives from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Meeting Place 		
CF | This chamber is slightly larger than any other you've seen down here 		
CF | and it is roughly square. The only feature is a block of stone shoved 		
CF | against the south wall. The south wall itself has an intricate design 		
CF | carved all over it. Dim, flickering illumination comes from various 		
CF | candles on the make-shift altar. Passages lead into darkness north, 		
CF | east, and west. 		
CF | 		
CF | On the make-shift altar are the second artifact and a strange 		
CF | artifact. 		
CF | 		
CF | You can also see a gas canister, a hand-held generator and Max here. 		
CF | 		
CF | Clem arrives from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give artifact to max" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > GIVE ARTIFACT TO MAX 		
CF | 		
CF | (the third artifact to Max) 		
CF | You hand the artifact to Max who takes it without saying anything. 		
CF | 		
CF | You hear the tinkling of a small bell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give second to max" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > GIVE SECOND TO MAX 		
CF | 		
CF | (first taking the second artifact) 		
CF | Max takes the artifact from you with a hungry look in his eyes. 		
CF | 		
CF | Upon receiving the final artifact, Max's eyes fold back into his head 		
CF | again. 		
CF | 		
CF | He turns to Clem and carefully hands him the artifact pieces. 		
CF | 		
CF | "Forge them." Max says in his gutteral voice, black drool developing 		
CF | in the corners of his mouth. 		
CF | 		
CF | "I don't know about forge, but I will solder." Clem replies. He looks 		
CF | at you, "Give me the hand-held generator." 		
CF | 		
CF | "Wait for the others, Clem." Max suggests. 		
CF | 		
CF | > 		Jade says, "save"
DavidW says (to ClubFloyd), "give generator to clem" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > GIVE GENERATOR TO CLEM 		
CF | 		
CF | (first taking the hand-held generator) 		
CF | Clem looks at you. "Don't hand it to me empty, boss. C'mon now." 		
CF | 		
CF | > 		Jacqueline says, "Yeah, um, maybe save now."
DavidW says (to ClubFloyd), "put gas in generator" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > PUT GAS IN GENERATOR 		
CF | 		
CF | You fill the generator with gas. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push save" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > PUSH SAVE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf8" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jacqueline looks nervous.
DavidW says (to ClubFloyd), "give generator to clem" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > GIVE GENERATOR TO CLEM 		
CF | 		
CF | You give the hand-held generator to Clem. 		
CF | 		
CF | Finlay arrives from the north. 		
CF | 		
CF | Ahead of you, Peanut zips by quickly, ducking out of sight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Dalton arrives from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Darius arrives from the east. 		
CF | 		
CF | You hear the tinkling of a small bell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Noemi arrives from the east. 		
CF | 		
CF | Cade arrives from the east. 		
CF | 		
CF | Clem takes the two wayward artifact pieces to the larger artifact on 		
CF | the make-shift altar. After setting up the generator and his soldering 		
CF | iron, he gets to work. You wait with the others. 		
DavidW says (to ClubFloyd), "z" 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | 		
CF | Finally, he steps back; the artifact complete. You see it looks like 		
CF | some sort of large, sharp bullet or projectile. Clem says, "It looks 		
CF | like some sort of large, sharp bullet or projectile." 		Jacqueline says, "haha"
DavidW pushes the green 'space' button. 		
CF | like some sort of large, sharp bullet or projectile." 		
CF | 		
CF | Max, now back to himself, makes a motion toward the artifact but then 		
CF | it happens. In less than a second, everything changes. 		
DavidW pushes the green 'space' button. 		
CF | it happens. In less than a second, everything changes. 		
CF | 		
CF | The artifact raises from the altar and into the air. The kids in the 		
CF | chamber stare at it in disbelief. 		
CF | 		
CF | It pivots its pointed end to aim at the southern wall of carvings. In 		
CF | an earsplitting moment, it flies at the wall faster than you can 		
CF | follow. The wall explodes into a litter of rubble. 		
DavidW says (to ClubFloyd), "push space" 		
DavidW pushes the green 'space' button. 		
CF | follow. The wall explodes into a litter of rubble.As you wipe the dust 		
CF | from your uniform, you see a new tunnel is to the south; a dark tunnel 		
CF | older than the others. 		
DavidW pushes the green 'space' button. 		
CF ] The Meeting Place Maze of Tunnels 		
CF | older than the others.Finlay, Dalton, and Darius quickly make for the 		
CF | exits while Noemi, Cade, Max, and Clem stand their ground. 		
CF | 		
CF | > 		Jacqueline says, "Okay."
		Jacqueline says, "LESSSSSGOOOOOO"
DavidW says (to ClubFloyd), "s" 		
CF ] Secret Tunnel Forgotten Area 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Secret Tunnel 		
CF | This tunnel feels ominous. The darkness seems harder to penetrate. 		
CF | Bones of all kinds are stuck into the walls making you feel that this 		
CF | place is a burial place. The meeting chamber is to the north and this 		
CF | tunnel continues south. 		
CF | 		
CF | Max arrives from the north. 		
CF | 		
CF | Clem arrives from the north. 		
CF | 		
CF | Noemi arrives from the north. 		
CF | 		
CF | Cade arrives from the north. 		
CF | 		
CF | "We've released The Mother." Max says ominously. 		
CF | 		
CF | "Put a lid on it, kid." Clem suggests. 		
CF | 		
CF | But you inquire further, "What does that mean, Max?" You ask. He 		
CF | shrugs. 		
CF | 		
CF | "I don't know. It used me to get us this far but now no further." He 		
CF | replies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bones" 		
CF ] Secret Tunnel Forgotten Area 		
CF | > 		
CF | > X BONES 		
CF | 		
CF | Bones of all kinds are stuck in the walls as if the place was 		
CF | plastered with bodies at one point. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Pit 		
CF | This chamber is empty save for one feature: a craggly pit in the 		
CF | center from which a sinister red glow emanates. The walls are covered 		
CF | in bones and the only exit is a passage to the north. 		
CF | 		
CF | Max arrives from the north. 		
CF | 		
CF | Clem arrives from the north. 		
CF | 		
CF | Noemi arrives from the north. 		
CF | 		
CF | Cade arrives from the north. 		
CF | 		
CF | "What in Christ's ass is this place, boss?" Clem asks. 		
CF | 		
CF | Noemi points at the pit, "What's down there?" 		
CF | 		
CF | Max answers, "The Mother." 		
CF | 		
CF | "What is it?" You implore. He looks at you, "I dunno. The Native 		
CF | Americans sealed her up. She used us to break free." 		
CF | 		
CF | You hear an undescribable noise from the pit. It echoes in the 		
CF | chamber. As it dies down, Clem remarks, "This isn't good, boss. I've 		
CF | seen good before and it didn't look anything like this." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pit" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > X PIT 		
CF | 		
CF | You're afraid to get too close as you've no idea how deep it goes or 		
CF | what is causing the red glow. The hole is easily wide enough to be a 		
CF | falling hazard. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf9" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] The Pit Forgotten Area 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "jump in pit" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > JUMP IN PIT 		
CF | 		
CF | I only understood you as far as wanting to jump. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "enter pit" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > ENTER PIT 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask max about mother" 		
CF | > 		
CF | > ASK MAX ABOUT MOTHER 		
CF | 		
CF | Max doesn't have anything useful to say about that. 		
CF | 		
CF | Before you can think, three hideous, slimy tentacles rear up from the 		
CF | pit and seem to look around the room. 		
CF | 		
CF | Cade makes a run for it. 		Jacqueline exclaims, "!!"
DavidW pushes the green 'space' button. 		
CF ] The Pit Forgotten Area 		
CF | Cade makes a run for it.The tentacles suddenly lash out, each one 		
CF | grabbing Max, Clem, and Noemi. They struggle and squirm as the 		
CF | tentacles pull them toward the pit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut tentacles with knife" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > CUT TENTACLES WITH KNIFE 		
CF | 		
CF | Which do you mean, the third tentacle, the second tentacle or the 		
CF | first tentacle? 		
CF | 		
CF | > 		Jacqueline asks, "Ah, well. At least it didn't grab us, amirite?"
DavidW says (to ClubFloyd), "third" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > THIRD 		
CF | 		
CF | (first taking the pocket knife) 		
CF | You stab at the tentacle with the pocket knife but nothing occurs as 		
CF | the pocket knife is folded up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open knife" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > OPEN KNIFE 		
CF | 		
CF | You unfold the knife from the hilt. 		
CF | 		
CF | > 		Jacqueline says, "Wow, game."
DavidW says (to ClubFloyd), "cut third with knife" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > CUT THIRD WITH KNIFE 		
CF | 		
CF | You stab at the tentacle that has Noemi. The blade sinks deep into its 		
CF | surface. The tentacle releases Noemi. You go to help her up but 		
CF | suddenly, she looks behind you and shouts, "Hey!" at the tentacle 		
CF | which was about to grab you next. This confuses the tentacle long 		
CF | enough for you to stab at it again, slicing it deep. The tentacle 		
CF | shivers and slides back into the pit. 		
CF | 		
CF | The tentacle that grabbed Max is pulling him closer to the pit! 		
CF | 		
CF | Clem is being dragged closer to the pit by a slimy tentacle! 		
CF | 		
CF | A tentacle has Noemi around the waist and is dragging her closer to 		
CF | the pit! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut first with knife" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > CUT FIRST WITH KNIFE 		
CF | 		
CF | You stab at the tentacle that has Max and you sink the blade into it. 		
CF | It tenses and Max cries out, but as you pull the knife back out, the 		
CF | tentacle releases Max and retreats back into the pit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut second with knife" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > CUT SECOND WITH KNIFE 		
CF | 		
CF | You attack the tentacle that has grabbed Clem. Your blade slices it 		
CF | deep and it releases Clem who stumbles to the ground. The wounded 		
CF | tentacle shrivels back into the pit. 		
CF | 		
CF | Everyone picks themselves up and dusts themselves off, breathing 		
CF | heavy. 		
CF | 		
CF | "We gotta do something about this pit, boss." Clem suggests, "Like 		
CF | blow it up or something." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a pocket knife 		
CF | an old key 		
CF | a pack of newspaper clippings 		
CF | a jar of old preserves 		
CF | a scout's uniform (being worn) 		
CF | a camo backpack (being worn and open) 		
CF | a heavy flashlight (providing light) 		
CF | a fire-starter 		
CF | 		
CF | > 		Jacqueline asks, "Who's he calling bos?"
		Jacqueline says, "er, boss."
		DavidW says, "Us."
		Jacqueline says, "Maybe it's just a thing he says, like calling people 'bro'"
		DavidW says, "We still have the jar and a fire-starter."
		DavidW says, "And the clippings, I suppose."
		Jade says, "try the jar now"
		DavidW asks, "Can we make a weapon of those and toss it pit-wards?"
DavidW says (to ClubFloyd), "put jar in pit" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > PUT JAR IN PIT 		
CF | 		
CF | You fling the jar of old preserves into the craggly pit. It is now 		
CF | lost forever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] The Pit Forgotten Area 		
CF | 		
CF | > UNDO 		
CF | 		
CF | The Pit 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open jar" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > OPEN JAR 		
CF | 		
CF | Something tells you to keep it sealed, at least for now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn pit" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > BURN PIT 		
CF | 		
CF | This dangerous act would achieve little. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break jar" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > BREAK JAR 		
CF | 		
CF | You need to have something to attack with. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn jar" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > BURN JAR 		
CF | 		
CF | This dangerous act would achieve little. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fire-starter" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > X FIRE-STARTER 		
CF | 		
CF | This is a simple device that manually creates sparks with which to 		
CF | start a campfire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn clippings" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > BURN CLIPPINGS 		
CF | 		
CF | You're not carrying anything that can start a fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fire-starter" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > TAKE FIRE-STARTER 		
CF | 		
CF | You take the fire-starter from the camo backpack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn clippings" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > BURN CLIPPINGS 		
CF | 		
CF | You light the corner of the newspapers with the fire-starter but soon 		
CF | realize it won't be enough fire in enough time. You need to accelerate 		
CF | this somehow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] The Pit Forgotten Area 		
CF | 		
CF | > UNDO 		
CF | 		
CF | The Pit 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW asks, "Do we need that hay now?"
		Jade says, "I thought about pulling the hay gown the trapdoor"
DavidW says (to ClubFloyd), "n" 		
CF ] Secret Tunnel Forgotten Area 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Secret Tunnel 		
CF | This tunnel feels ominous. The darkness seems harder to penetrate. 		
CF | Bones of all kinds are stuck into the walls making you feel that this 		
CF | place is a burial place. The meeting chamber is to the north and this 		
CF | tunnel continues south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Meeting Place 		
CF | This chamber is slightly larger than any other you've seen down here 		
CF | and it is roughly square. The only feature is a block of stone shoved 		
CF | against the south wall. There is a dark tunnel leading south near a 		
CF | rubble pile. Dim, flickering illumination comes from various candles 		
CF | on the make-shift altar. Passages lead into darkness north, east, and 		
CF | west. 		
CF | 		
CF | You can see Cade and a gas canister here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Long Tunnel Maze of Tunnels 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Long Tunnel 		
CF | This featureless tunnel runs north to south. 		
CF | 		
CF | You hear voices from somewhere nearby. 		
CF | 		
CF | > 		Jade says, "* down"
DavidW says (to ClubFloyd), "e" 		
CF ] Long Tunnel Maze of Tunnels 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | You hear the tinkling of a small bell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Junction Maze of Tunnels 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Junction 		
CF | The tunnels cross each other here. Passages lead in each of the 		
CF | cardinal directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Tight Tunnel Maze of Tunnels 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Tight Tunnel 		
CF | This bending tunnel is a tight squeeze, for some reason. Whoever 		
CF | carved it must have had a sense of humor. The passage leads northeast 		
CF | to west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Sloping Room Maze of Tunnels 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Sloping Room 		
CF | This room slopes upwards from an exit to the east up to a passage to 		
CF | the west. There is also a tight tunnel leading off to the southwest. 		
CF | 		
CF | You hear a cat meowing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Root-Filled Tunnel Maze of Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Root-Filled Tunnel 		
CF | This tunnel, carved directly through the ground, is filled with 		
CF | overhanging roots, like hundreds of giant spider legs, or hundreds of 		
CF | tiny tentacles. Through the roots, you can see passages to the east 		
CF | and northwest. 		
CF | 		
CF | You hear voices from somewhere nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Root-Filled Tunnel Maze of Tunnels 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | A rat scurries by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Root Cellar Maze of Tunnels 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Root Cellar 		
CF | You are in an old root cellar lined with decrepit shelves upon which 		
CF | sit dozens of forgotten jars of preserves. A rickety ladder leads up 		
CF | to a trapdoor and a dark passage leads southeast. 		
CF | 		
CF | You hear voices from somewhere nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Old Barn Neighborhood 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Old Barn 		
CF | You are in an old barn. The sides are dilapidated and you can tell no 		
CF | one's been in here for a long time, perhaps for safety reasons. Only a 		
CF | bale of hay and a trapdoor can be found here. The way back to the 		
CF | culdesac is to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hay" 		
CF ] Old Barn Neighborhood 		
CF | > 		
CF | > TAKE HAY 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push hay down" 		
CF ] Old Barn Neighborhood 		
CF | > 		
CF | > PUSH HAY DOWN 		
CF | 		
CF | The bale of hay cannot be pushed from place to place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn hay" 		
CF ] Old Barn Neighborhood 		
CF | > 		
CF | > BURN HAY 		
CF | 		
CF | This dangerous act would achieve little. 		
CF | 		
CF | > 		DavidW says, "okay, it's not the hay."
		Jade says, "pull hay"
		Roger says, "my guess would have been the gas somehow"
DavidW says (to ClubFloyd), "pull hay" 		
CF ] Old Barn Neighborhood 		
CF | > 		
CF | > PULL HAY 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		DavidW says, "The gas was for the generator."
Jacqueline says (to ClubFloyd), "search hay" 		
CF ] Old Barn Neighborhood 		
CF | > 		
CF | > SEARCH HAY 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Jade asks, "??"
		Roger says, "A thing can be for more than one thing. At least in theory"
		DavidW asks, "If the gas is in the generator, won't the canister be empty?"
		Jacqueline says, "SIPHON GAS"
		Jacqueline says, "(Kidding.)"
DavidW says (to ClubFloyd), "d" 		
CF ] Root Cellar Maze of Tunnels 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Root Cellar 		
CF | You are in an old root cellar lined with decrepit shelves upon which 		
CF | sit dozens of forgotten jars of preserves. A rickety ladder leads up 		
CF | to a trapdoor and a dark passage leads southeast. 		
CF | 		
CF | > 		Jade says, "Let's see"
DavidW says (to ClubFloyd), "se" 		
CF ] Root-Filled Tunnel Maze of Tunnels 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Root-Filled Tunnel 		
CF | This tunnel, carved directly through the ground, is filled with 		
CF | overhanging roots, like hundreds of giant spider legs, or hundreds of 		
CF | tiny tentacles. Through the roots, you can see passages to the east 		
CF | and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sloping Room Maze of Tunnels 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sloping Room 		
CF | This room slopes upwards from an exit to the east up to a passage to 		
CF | the west. There is also a tight tunnel leading off to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Tight Tunnel Maze of Tunnels 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Tight Tunnel 		
CF | This bending tunnel is a tight squeeze, for some reason. Whoever 		
CF | carved it must have had a sense of humor. The passage leads northeast 		
CF | to west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Junction Maze of Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Junction 		
CF | The tunnels cross each other here. Passages lead in each of the 		
CF | cardinal directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Long Tunnel Maze of Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Long Tunnel 		
CF | This featureless tunnel runs north to south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Meeting Place 		
CF | This chamber is slightly larger than any other you've seen down here 		
CF | and it is roughly square. The only feature is a block of stone shoved 		
CF | against the south wall. There is a dark tunnel leading south near a 		
CF | rubble pile. Dim, flickering illumination comes from various candles 		
CF | on the make-shift altar. Passages lead into darkness north, east, and 		
CF | west. 		
CF | 		
CF | You can see Cade and a gas canister here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gas" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > X GAS 		
CF | 		
CF | It's a plastic gas canister. It seems to have plenty of fuel in it. 		
CF | 		
CF | > 		DavidW says, "oh"
		Jacqueline says, "Ah."
DavidW says (to ClubFloyd), "take gas" 		
CF ] The Meeting Place Maze of Tunnels 		
CF | > 		
CF | > TAKE GAS 		
CF | 		
CF | Now you can pour gas in the generator. 		
CF | 		
CF | You pick up the gas canister from the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Secret Tunnel Forgotten Area 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Secret Tunnel 		
CF | This tunnel feels ominous. The darkness seems harder to penetrate. 		
CF | Bones of all kinds are stuck into the walls making you feel that this 		
CF | place is a burial place. The meeting chamber is to the north and this 		
CF | tunnel continues south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Pit 		
CF | This chamber is empty save for one feature: a craggly pit in the 		
CF | center from which a sinister red glow emanates. The walls are covered 		
CF | in bones and the only exit is a passage to the north. 		
CF | 		
CF | You can see Noemi, Clem and Max here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light gas" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > LIGHT GAS 		
CF | 		
CF | This dangerous act would achieve little. 		
CF | 		
CF | > 		Roger says, "all my pyro instincts are finally paying off"
DavidW says (to ClubFloyd), "put clippings in canister" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > PUT CLIPPINGS IN CANISTER 		
CF | 		
CF | You roll up the newspaper clippings and jam them into the gas 		
CF | canister. They stick out like some sort of demented molotov cocktail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light clippings" 		
CF ] The Pit Forgotten Area 		
CF | > 		
CF | > LIGHT CLIPPINGS 		
CF | 		
CF | You light the newspapers sticking up out of the gas canister. It's 		
CF | ready to throw! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw canister into pit" 		
CF | > 		
CF | > THROW CANISTER INTO PIT 		
CF | 		
CF | You toss the flaming gas canister into the craggly pit. 		
CF | 		
CF | There is a moment after you throw the fire and fuel into the pit. Then 		
CF | an inhuman shrieking is heard along with the rumbling of underground 		
CF | explosions. Rocks from the ceiling drop which you deftly dodge. The 		
CF | rocks fill and block the pit. 		
CF | 		
CF | The pit is sealed once again. 		Jade says, "welk done"
DavidW pushes the green 'space' button. 		
CF | The pit is sealed once again."Good job, boss." Clem claps you on the 		
CF | back, kicking up dust in your faces. 		
DavidW pushes the green 'space' button. 		
CF ] The Pit Forgotten Area 		
CF | back, kicking up dust in your faces. 		
CF | 		
CF | *** Once the dust clears, you see Peanut the cat enter 		
CF | the chamber. She walks up to you and jumps in your arms. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jacqueline says, "Okay, we do now deserve to be called boss."
		Roger says, "whew, right in the nick of time"
		Jacqueline exclaims, "PEANUT!"
		DavidW says, "whew"
		Jacqueline says, "Huh, yeah. I did not think we would finish."
		DavidW says, "but we did"
		Jacqueline says, "And also, it doesn't seem that bad so I'm not sure I'd want to replay. We won, seems like."
		DavidW says, "teamwork wins again!"
		Jacqueline says, "woop woop"
		Roger says, "It truly makes the dream work"
		Jacqueline nods her head.
		Jacqueline says, "Bring it in, y'all. Group hug."
		DavidW says, "hug hug hug"
		Jade exclaims, "you are awesome!"
		DavidW says, "I wonder what the jar is for."
		Jade says, "Molotov puzzle seems hard to me"
		DavidW says, "Roger guessed it, though."
		Jade says, "Do not open it now..."
		Roger says, "I had a hunch but it could have been a couple things. Emptying it into the pit and then lighting it, maybe"
		Jacqueline exclaims, "Awesomesauce, peeps!"
		Jade asks, "are we winning that badge?"
		DavidW says, "sure"
		Roger says, "we did the community quite a service"
		Jacqueline says, "Well, I have a tournament Wingspan game I gotta go get ready for. See you all next week. I like the new time."
		Jacqueline exclaims, "I feel like we totally get that badge. Peanut jumped into our arms at the end, after all!"
		DavidW says, "I need a nap."
		Jade says (to DW), "Thanks for driving"
		Roger says, "take care, peeps"



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ClubFloyd Transcript:
Words of Power by Stark Springs
wordsofpowerws by Unknown
As played on ifMUD on February 9-16, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Words of Power written by Stark Springs, and wordsofpowerws written by Unknown. It was released in 2002. You can learn more about the games, including how to download them, by visiting the IFDB pages: Words of Power, and wordsofpowerws.

WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

To skip directly to a particular game, click on its title:

Words of Power by Stark Springs
wordsofpowerws by Unknown
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		DavidW says, "I was thinking we'd play Words of Power today. If you have the time, you might want to read [Book.pdf] first for all the background info. The password is John with a capital J."
		Roger says, "hmmm that's a lot of homework but okay"
		Roger says, "Thanks for hosting, anyway"
		DavidW says, "sure thing"
		DavidW says, "I'll probably have to explain things as we play regardless, for those who don't have the time for reading it all."
		Jacqueline says, "I will be here but seriously multitasking for the first 30-60 minutes."
		DavidW says, "okay"
Jade goes home. 		Roger asks, "starting in an hour?"
		DavidW says (to Roger), "yes, at noon"
		Roger says, "thanks amigo"
		DavidW says, "almost time"
Roger has arrived. 		Jacqueline says, "I won't be as double-booked as I'd feared - if y'all are willing to hold off, like, 10 minutes, I'll be completely free."
		Roger says, "oh I SUPPOSE so"
		DavidW says, "sure, we can wait 10 minutes."
		Roger says, "enough time to review all the FUS RO DAH in the docs"
		DavidW says, "Well, I can attempt to summarize."
		Roger says, "I think I've grasped the thrust of it"
		DavidW says, "Two years ago, a Dr. John Baxter, a quantum physics prof in Philadelphia, made a machine that sent him to the Kingdom of Ard in another dimension where magic works and he is now known as Gion the Earthling."
		DavidW says, "He left a book in case anyone else followed him."
		DavidW says, "Ard is roughly rectangular with the Endless Sea to the west, wastelands to the east, deep forest to the north, and Ultimate Mountains to the south. The human population has never really been able to go past these natural boundaries."
		Roger says, "standard Gor setup, got it"
		DavidW says, "Besides the humans, there's two other sentient species, the lizard-headed Falks and the cat-like Chenee."
Knight_Otu has arrived. 		Knight_Otu says, "Hey."
		Roger says, "ahoy"
		DavidW says, "The Falks live mostly in the mountains, are very tribal, dislike magic, stronger than humans, keen eyesight, poor color sense, pathetic at artistry."
		DavidW says, "The Chenee are individualistic, all have magic, sleep half the time, and are ruled by eight elders. They prefer not to fight because their rate of reproduction is so low, but will fight to the death if they really truly disagree with an Elder's decision."
		DavidW says, "The humans came from across the Endless Sea with the first king, R1naldo the 1st. Most of the kings have been Rinaldos, sons of the previous king."
		DavidW says, "Rinaldo the 1st used 3 Gatestones to get to Ard and gave one stone to each of the Falks and Chenee for safekeeping. The three, together, can make portals from anywhere to anywhere else, including Earth, John assumes."
		Jacqueline says, "Okay. Here."
		Jacqueline says, "Like, I could 3-5 more minutes, but here."
		DavidW says, "At some point, the Wizard War happened when one of the Rinaldos married a girl that a wizard fancied. The wizard destroyed the three major cities with an earthquake and fires. That wizard is dead or otherwise gone now."
		Knight_Otu says, "Geeze."
		DavidW says, "So now all the human-folk are mucho scared of all magic, killing children who show any skill in it."
		DavidW says, "By the way, us Earth people are really really good at magic."
		Knight_Otu says, "I sure am not."
		DavidW says, "There's a prophecy about a wizard from faraway who will give a new king his inheritence when the two moons eclipse into an eye."
		Roger says, "I can get as far as Abra Abra Cadabra, I wanna reach out and grab ya"
		Jacqueline says, "Heya, KO! Good to see you."
		Jacqueline says, "Okay, really here now."
		Knight_Otu says, "Hey, Jacq. Been a while."
		Jacqueline says (to DW), "I am reading your summary..."
		DavidW says, "Almost certainly, this is now, we're the wizard foretold, and the king's inheritence is likely the three Gatestones."
		Jacqueline says (to KO), "Indeed! I actually love this new time, fwiw. Glad it worked out."
		DavidW says, "Magic is done with words of power, at least when you're new to it."
		DavidW says, "VA means create; RU means light; YN means great."
		DavidW says, "So a create light spell is VA RU."
		DavidW says, "To create a lot of light: YN VA RU."
		DavidW says, "Also, we can spend centuries in Ard and only a couple years passing on Earth."
		Knight_Otu says, "Hm."
		DavidW says, "I'm summarizing [Book.pdf], password John."
		DavidW asks, "And I think we're really to go, yes?"
		DavidW asks, "er ready?"
		Jacqueline says, "Okay, yes. I'm all caught up."
		Roger says, "if the logging is underway, sure"
		Jacqueline says, "oh wait, yeah."
Jade has arrived. 		Jacqueline asks, "Is it?"
DavidW says (to ClubFloyd), "load sleepmask wordsofpower" 		
CF | 		
CF |    __________ 		
CF |   (_________( 		
CF |    \                  \ 		
CF |     \ Words       \ 		
CF |      \  of             \ 		
CF |       \  Power      \ 		
CF |        \_________ \ 		
CF |         )_________) 		
CF | 		
CF | 		
CF | Inform v6.21 (G0.36)/Library 6.10 SD 		
CF | by Graham Nelson and Andrew Plotkin 		
CF | 		
CF | Graphics (not that you can see them) by Chris Nyaguly 		
CF | 		
CF | Music (chances are you can't get this either) by Andreas Viklund, 		
CF | Aymes'fromagies, BlueShadow, Cyn, Haggeman, Toukka and Vegg. 		
CF | 		
CF | Lyrics by M. Eminescu 		
CF | 		
CF | For a full list of credits, choose CREDITS from the help menu. 		Jacqueline says, "It is."
		Jade says, "I could't see you"
		DavidW says, "In a normal terp, there's full graphics and music."
		DavidW says, "But I believe this game still works in text only."
		Jacqueline says, "Nice."
DavidW says (to ClubFloyd), "credits" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | It had to be a Friday 13th, of course. 		
CF | 		
CF | More than two years ago, Dr. John Baxter, the world's brightest mind 		
CF | in quantum physics mysteriously disappeared from his lab at the 		
CF | University on a Friday 13th. Ever since, everybody at Uni tried to 		
CF | stay away from this lab on a 13th, Friday or not. Everybody except 		
CF | you, that is. After all, you are Thea Armstrong, soon to get your 		
CF | degree in physics and bad luck is just a superstition. 		
CF | 		
CF | You made a habit out of sneaking into the lab during these days, to 		
CF | enjoy some peace and quiet. Today was no different. However, after 		
CF | half an hour, you heard an incessant humming in one of the lab 		
CF | annexes. It was annoying and you were unable to concentrate on your 		
CF | book. You opened the door and found a large box, with countless levers 		
CF | and lights on it. There was a big, red lever marked "POWER". You 		
CF | pulled it, trying to turn the device off. 		
CF | 		
CF | Instead, the humming grew louder and you felt faint for a moment. When 		
CF | you opened your eyes again, the world around you was different... 		
CF | 		
CF | 		
CF | 		
CF | [More] 		Jade asks, "what Game IS this?"
DavidW pushes the green 'space' button. 		
CF ] Thea 		
CF | [More] 		
CF | 		
CF | Wooden Cabin 		
CF | Logs. Wooden logs. Wooden logs blackened by fire form a cabin around 		
CF | you. There is nothing but ash all around you, floating in the air and 		
CF | entering your nose, eyes and mouth. Only the walls of the cabin are 		
CF | still standing. Light pours in through a rectangular opening to the 		
CF | west, which might once have been a door, and through holes in the 		
CF | thatched roof. 		
CF | 		
CF | A torn book lies on the blackened floor. 		
CF | 		
CF | > 		DavidW says, "Words of Power"
		Roger says, "WoP"
		DavidW says, "We play as Thea, a woman from Earth."
DavidW says (to ClubFloyd), "x book" 		
CF ] Thea 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | The book is bound in leather and torn in half by somebody or 		
CF | something. Despite its condition, it seems unaffected by the fire 		
CF | which must have ravaged the cabin. [The book is included as a 		
CF | PDF file in the game package. Use the password 'John' to read it. If 		
CF | you don't have a PDF viewer, you can download one at 		
CF | [LINK] 		
CF | 		
CF | > 		Roger says, "Only the walls remain. And some of the thatched roof. And ash."
DavidW says (to ClubFloyd), "take book" 		
CF ] Thea 		
CF | > 		
CF | > TAKE BOOK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Thea 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Without the benefit of a mirror is hard to tell how bad you look right 		
CF | now. Your hair is probably a mess at any rate. You are wearing a 		
CF | light-blue T-shirt and black jeans. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Thea 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying a torn book. 		
CF | 		
CF | > 		Roger says, "I want to start casting spells immediately, but I am impatient like that"
DavidW says (to ClubFloyd), "va ru" 		
CF ] Thea 		
CF | > 		
CF | > VA RU 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "This is going slightly fast for me."
		DavidW says, "sorry"
DavidW says (to ClubFloyd), "concentrate" 		
CF ] Thea 		
CF | > 		
CF | > CONCENTRATE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "Okay. Caught up."
DavidW says (to ClubFloyd), "say va ru" 		
CF ] Thea 		
CF | > 		
CF | > SAY VA RU 		
CF | 		
CF | (to yourself) 		
CF | If you want to talk to somebody, use the "talk to" command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cast va ru" 		
CF ] Thea 		
CF | > 		
CF | > CAST VA RU 		
CF | 		
CF | There's enough light here already. 		
CF | 		
CF | > 		DavidW says, "ah. CAST is the magic casting word."
DavidW says (to ClubFloyd), "l" 		
CF ] Thea 		
CF | > 		
CF | > L 		
CF | 		
CF | 		
CF | Wooden Cabin 		
CF | Logs. Wooden logs. Wooden logs blackened by fire form a cabin around 		
CF | you. There is nothing but ash all around you, floating in the air and 		
CF | entering your nose, eyes and mouth. Only the walls of the cabin are 		
CF | still standing. Light pours in through a rectangular opening to the 		
CF | west, which might once have been a door, and through holes in the 		
CF | thatched roof. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x roof" 		
CF ] Thea 		
CF | > 		
CF | > X ROOF 		
CF | 		
CF | The roof is full of holes and seems ready to fall on you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x walls" 		
CF ] Thea 		
CF | > 		
CF | > X WALLS 		
CF | 		
CF | The walls are made of wooden logs, blackened by fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Thea 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Outside Hut 		
CF | The smell of ashes disappears as soon as you step outside, replaced by 		
CF | a fresh breeze. Sights and colors assail your senses. Great and 		
CF | orange, the sun hangs low in the dark blue sky, preparing - it seems - 		
CF | to set. The grass and leaves are a bright green in color. The only 		
CF | somber note belongs to the blackened wood cabin and the circle of 		
CF | burnt grass around it. A narrow path winds its way to the west. 		
CF | 		
CF | A large silvery cat is sitting on the ground, licking its paw. 		
CF | 		
CF | > 		DavidW says, "The book also mentioned the possibility of animal familiars. John never saw one, but heard of legends."
DavidW says (to ClubFloyd), "x cat" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. Hello? Anybody here? 		
CF | 2. Kitty, you can talk! 		
CF | > 		
CF | > X CAT 		
CF | 		
CF | Bigger than the average cat, its fur is a dark, almost bluish silver. 		
CF | Its yellow eyes seem lighted from inside. 		
CF | 		
CF | "What are you staring at?" you hear a faintly reproachful voice. The 		
CF | voice sounds familiar and it speaks English. 		
CF | 		
CF | > 		
Jade goes home. 		Knight_Otu asks, "So, a wizard who torches three cities because they didn't get their way in love. The Ard folk respond with wizard-cide. And the scientists respond to Baxter's disappearing act with superstition. A bit of overreaction all around?"
		DavidW says, "a bit, yes"
		Jacqueline says, "No group in history would malign an entire type of people for the terrorism of a few."
		DavidW says, "Also, torched two cities. The capital was destroyed by earthquake."
		Knight_Otu says, "Sadly, sadly... well."
		DavidW says, "Half the humans of Ard lived in those cities."
		Knight_Otu says, "Still two cities too much to burn."
DavidW says (to ClubFloyd), "2" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. What are you? 		
CF | 2. Well, cats don't speak where I come from. 		
CF | > 		
CF | > 2 		
CF | 		
CF | You say, "Kitty, you can talk!" 		
CF | 		
CF | "What a surprise! So can you!", the cat replies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. What are you? 		
CF | 2. Are you a telepath? 		
CF | 3. Do you mean I'm imagining things? 		
CF | > 		
CF | > 2 		
CF | 		
CF | You say, "Well, cats don't speak where I come from." 		
CF | 		
CF | "How do you know? Did you meet a cat not talking? I've met plenty of 		
CF | not talking humans, but I never assumed that they can not talk at all. 		
CF | Maybe the cats you met didn't consider you interesting. Or maybe you 		
CF | didn't pay enough attention. It's all in your mind, so you have to 		
CF | concentrate." 		
CF | 		
CF | > 		Jacqueline says, "It sort of implied the earthquake might also have been at the hands of the wizard? Regardless."
DavidW says (to ClubFloyd), "2" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. What are you? 		
CF | 2. But I'm not a witch! 		
CF | 3. Why do you say I'm a witch? 		
CF | > 		
CF | > 2 		
CF | 		
CF | You say, "Are you a telepath?" 		
CF | 		
CF | "Mind-reader, me? No. Human minds would be too complicated anyway, 		
CF | always balanced as it is on the brink of madness. But since you are a 		
CF | witch, I can sense the concepts in your mind when you speak." 		
CF | 		
CF | > 		Knight_Otu says, "A bit disorienting that the dialog options are above the rest of the text."
		Roger says, "Probably a spy for those cat-people"
		DavidW says, "yeah, I wasn't expecting the topsy-turvy menus."
DavidW says (to ClubFloyd), "3" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. What are you? 		
CF | > 		
CF | > 3 		
CF | 		
CF | You say, "Why do you say I'm a witch?" 		
CF | 		
CF | "Why do I call myself a cat? Because that's what I am. And that's what 		
CF | you are. I met quite a few wizards and witches and I know you for what 		
CF | you are. Besides, you could not talk to me, if you weren't a witch." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yourself>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. Are there other cats like you? 		
CF | 6. Do you have a master? 		
CF | 7. Who is your master? 		
CF | 8. Do you have a name? 		
CF | > 		
CF | > 1 		
CF | 		
CF | You say, "What are you?" 		
CF | 		
CF | The cat raises a paw in front of its eyes, licks it. "I would say I'm 		
CF | a cat. I've always been a cat, you know." 		
CF | 		
CF | > 		Roger says, "just because we immediately tried to cast a spell doesn't make us a witch. Or not a very good one, anyway."
Jade has arrived. 		
DavidW says (to ClubFloyd), "8" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yourself>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. Are there other cats like you? 		
CF | 6. Do you have a master? 		
CF | 7. Who is your master? 		
CF | > 		
CF | > 8 		
CF | 		
CF | You say, "Do you have a name?" 		
CF | 		
CF | "A name? What would I do with a name? Write on a tag and put it on my 		
CF | hat? Hang it on my tail and do tricks for the amusement of humans? I'm 		
CF | a cat. I don't need a name to know who I am." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yourself>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. Do you have a master? 		
CF | 6. Who is your master? 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "Are there other cats like you?" 		
CF | 		
CF | "I'm not sure what you mean. Other 'talking' cats? Definitely. There 		
CF | is something great and infinitely sad in being the only one, don't you 		
CF | think? But I did have some parents, just like you. It's not like I 		
CF | popped out of a cheno egg." 		
CF | 		
CF | > 		Jacqueline says, "I suspect the topsy-turvy menus is simply an artifact of our bot and our type of display."
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yourself>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. What happened to your... partner? How did he die? 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "Do you have a master?" 		
CF | 		
CF | "Master?" You have never thought that a cat's look can express that 		
CF | much contempt. "I don't have a 'master'. I had a human partner once, 		
CF | but he died." 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, I suspect so as well."
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. I come from another world. 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "What happened to your... partner? How did he die?" 		
CF | 		
CF | "He was a wizard called Yom. Not a bad sort for a human. I hunted mice 		
CF | in his house, he gave me the warmth of his fire. Sadly, other humans 		
CF | caught him and burned him. I miss him." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. What is the Common Tongue? 		
CF | 6. Somebody else from my world came here. John Baxter, known as 		
CF | Gion the Earthling. 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "I come from another world." 		
CF | 		
CF | "I know that. Your clothes are strange and the sounds you make when 		
CF | you speak are nothing like the Common Tongue." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. How can you teach me a spoken language, if you don't 		
CF | speak? 		
CF | 6. Somebody else from my world came here. John Baxter, known as 		
CF | Gion the Earthling. 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "What is the Common Tongue?" 		
CF | 		
CF | "It's the language most people speak around here. I can teach you if 		
CF | you want." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. Please teach me, then. 		
CF | 6. Somebody else from my world came here. John Baxter, known as 		
CF | Gion the Earthling. 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "How can you teach me a spoken language, if you don't speak?" 		
CF | 		
CF | "I can put into your mind what Yom put in mine about the language." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "Please teach me, then." 		
CF | 		
CF | "All right. Close your eyes and open your mind." 		
CF | 		
CF | You do as the cat asks, closing your eyes and trying to relax. Then it 		
CF | hits you - a cacophony of images and sounds, too fast to follow. Your 		
CF | head seems to swell and it hurts more than you could ever imagine, but 		
CF | try as you might, you can not stop the flow, nor can you run away from 		
CF | it. The images and sounds keep coming, driving you to your knees. 		
CF | 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF ] Thea 		
CF | 		
CF | [More] 		
CF | 		
CF | 		
CF | At last, after what seems like an eternity, the mad rush stops, 		
CF | leaving you panting and exhausted, but clearheaded. 		
CF | You see the cat carefully drawing some symbols into the ground with a 		
CF | claw. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x symbols" 		
CF ] Thea 		
CF | > 		
CF | > X SYMBOLS 		
CF | 		
CF | You glance at the symbols and realize that they somehow look familiar 		
CF | - letters, in a foreign alphabet. You mutter the words you see 		
CF | scrawled on the ground. "PUM VEMID YM ARD". And you know their meaning 		
CF | - WELCOME TO ARD! 		
CF | 		
CF | > 		Roger says, "now we know kung-fu"
		Jacqueline says, "heh"
		DavidW says, "I guess, if we find a book by an Ard native, we can read it now."
		Jade says, "nice"
DavidW says (to ClubFloyd), "talk to cat" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. Somebody else from my world came here. John Baxter, known as 		
CF | Gion the Earthling. 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. Why don't we look for him together? 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "Somebody else from my world came here. John Baxter, known as 		
CF | Gion the Earthling." 		
CF | 		
CF | "So... you look for him, too. I'll be sure to let him know if I ever 		
CF | see him." 		
CF | 		
CF | > 		Knight_Otu asks, "Hey, cat, can you teach that trick to our teachers? Maybe less headachey though?"
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Ard inhabitants>* 		
CF | 2. <Wizards>* 		
CF | 3. <Gatestones>* 		
CF | 		
CF | 4. Why did the people burn Yom? 		
CF | 5. Can you show me where your partner lived? 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "Why don't we look for him together?" 		
CF | 		
CF | The cat gives you a long look. "Taking care of a wizard or a witch... 		
CF | it seems to be my life's calling. Lead on." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to cat" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Ard inhabitants>* 		
CF | 2. <Wizards>* 		
CF | 3. <Gatestones>* 		
CF | 		
CF | 4. Why did the people burn Yom? 		
CF | 5. Can you show me where your partner lived? 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "4" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Ard inhabitants>* 		
CF | 2. <Wizards>* 		
CF | 3. <Gatestones>* 		
CF | 		
CF | 4. Why would people burn a wizard? 		
CF | 5. Can you show me where your partner lived? 		
CF | > 		
CF | > 4 		
CF | 		
CF | You say, "Why did the people burn Yom?" 		
CF | 		
CF | "Because he was a wizard. He was a great wizard, so they built a great 		
CF | pyre for him. Fitting, even if it wasn't exactly what he wanted." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "4" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Ard inhabitants>* 		
CF | 2. <Wizards>* 		
CF | 3. <Gatestones>* 		
CF | 4. <War>* 		
CF | 		
CF | 5. Why would people burn a wizard? 		
CF | 6. Can you show me where your partner lived? 		
CF | > 		
CF | > 4 		
CF | 		
CF | You say, "Why would people burn a wizard?" 		
CF | 		
CF | "It's what humans do to wizards and witches, I think. Am I a human to 		
CF | know what madness lies deep within your skulls? To know why you 		
CF | destroy that which you cannot control or understand? You know that 		
CF | better than I do. They have been burning wizards since the War." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "6" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Ard inhabitants>* 		
CF | 2. <Wizards>* 		
CF | 3. <Gatestones>* 		
CF | 4. <War>* 		
CF | 		
CF | 5. Why would people burn a wizard? 		
CF | 6. Where did Yom use to live, again? 		
CF | > 		
CF | > 6 		
CF | 		
CF | You say, "Can you show me where your partner lived?" 		
CF | 		
CF | The cat turns, facing north. "First that way, then left. About half a 		
CF | day to walk." 		
CF | 		
CF | > 		DavidW says, "I'm thinking Yom might have left something we can use."
		Knight_Otu says, "Could be."
		DavidW asks, "Should we keep chatting or just get on with this?"
		Roger says, "why not"
		Roger says, "I'm ready to boogie"
DavidW says (to ClubFloyd), "n" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Ard inhabitants>* 		
CF | 2. <Wizards>* 		
CF | 3. <Gatestones>* 		
CF | 4. <War>* 		
CF | 		
CF | 5. Why would people burn a wizard? 		
CF | 6. Where did Yom use to live, again? 		
CF | > 		
CF | > N 		
CF | 		
CF | The only way through the trees lies west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "0" 		
CF ] Thea 		
CF | 		
CF | > 		
CF | > 0 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Thea 		
CF | > 		
CF | > N 		
CF | 		
CF | The only way through the trees lies west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Thea 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Stone Road 		
CF | When the path leads you out of the tree cluster, the scene in front of 		
CF | you seems unreal and it takes you a few moments to figure why. A large 		
CF | plain stretches to the west, but you can see no horizon line, only a 		
CF | hazy band, far far away, of a darker blue than the sky. The sun, huge 		
CF | and orange like a basketball hangs low in the sky. A neglected road, 		
CF | paved with round, irregular stones and overgrown with grass makes its 		
CF | way from north to south and its both ends are lost in the same haze 		
CF | that replaces the horizon line. 		
CF | 		
CF | The cat trots behind you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | You head north, following the stone road. Hours pass and the night 		
CF | falls, tiredness forcing you to seek shelter behind some trees close 		
CF | to the road. 		
CF | 		
CF | You dream of walking a wooden hall, lighted by oil lamps affixed to 		
CF | the walls. Closed wooden doors, blackened by time and smoke, stand on 		
CF | either side of the hall, but you don't stop at any of them, following 		
CF | the hall to its end. There, a lone window looks out into the night 		
CF | and, as you get closer, you can see your reflection in the glass. You 		
CF | are a young boy, about ten years old. The light from the oil lamps 		
CF | casts your face in silver. 		
CF | Silver... 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF ] The boy 		
CF | [More] 		
CF | 		
CF | 		
CF | You wake up, clutching the silver coin in your fist, your only 		
CF | possession in this world, which took you years to gain. You shake your 		
CF | head, trying to make the strange dream go away. You dreamt that you 		
CF | are a woman from another world, arrived here by mistake. You even had 		
CF | a name in your dream - Thea. Very strange, considering that you never 		
CF | had a name. People always called you 'boy' or 'freak'. 		
CF | 		
CF | However, you can't afford to spend too much time thinking about the 		
CF | dream. Tonight you are going to run away from this place where nobody 		
CF | loves you. The innkeeper used to play with you when he was a kid. Now 		
CF | he hits you for the slightest mistake you make and makes you work day 		
CF | and night. Nobody likes you, because other people grow up, grow old 		
CF | and die. You don't grow old. You don't grow up, either. The innkeeper 		
CF | always says that you are like the bloody falks, then hits you again 		
CF | with his whip. So you decided - tonight you'll run to the falks. 		
CF | They'll help you, since you are small, just like they are. You even 		
CF | have a silver coin to buy food on the road. 		
CF | 		
CF | Stall 		
CF | Three walls and a straw mattress - the only place you ever called home 		
CF | is this former pony stall, too small for a horse, but big enough for 		
CF | you. The only opening is to the east. 		
CF | 		
CF | > 		DavidW says, "oh. We're someone else now."
		Roger says, "bold choice but okay"
		Roger says, "I guess letting a strange cat put strange thoughts in our head may have been unwise"
		Knight_Otu says, "Maybe."
DavidW says (to ClubFloyd), "x straw" 		
CF ] The boy 		
CF | > 		
CF | > X STRAW 		
CF | 		
CF | The straw mattress serves as your bed. Every month, the innkeeper 		
CF | gives you a new armload of hay to replace the old one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] The boy 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | There's nothing but lice in the mattress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] The boy 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You look as you always looked, a small boy, shorter and thinner than 		
CF | anyone you know. You are dressed with a shirt and pants, ripped and 		
CF | patched countless times, a garment that the innkeeper calls "rags". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] The boy 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying a silver coin. 		
CF | 		
CF | > 		Roger says, "you already know what I want to do"
DavidW says (to ClubFloyd), "put coin in rags" 		
CF ] The boy 		
CF | > 		
CF | > PUT COIN IN RAGS 		
CF | 		
CF | You're not going to leave your coin behind. 		
CF | 		
CF | > 		Jacqueline asks, "Do we?"
		Roger says, "cast spell of course"
		DavidW says, "The boy might be wizard, but he doesn't know any magic."
		DavidW says, "I have a guess who he is, though."
		Roger says, "pinocchio"
		DavidW says, "I think he's the heir to the kingdom."
		Knight_Otu says, "Could be."
DavidW says (to ClubFloyd), "e" 		
CF ] The boy 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. It's mine! You can't have it! 		
CF | 2. A silver coin. It's mine! 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Stable 		
CF | The stable extends to the south, stall after stall. To the west is 		
CF | your pony stall and the exit is further to the south. 		
CF | 		
CF | Fazir, the innkeeper stands in front of you, holding an oil lamp in 		
CF | his left hand. 		
CF | "Why aren't you sleeping, freak? You won't be able to work tomorrow if 		
CF | you don't sleep!" 		
CF | He slaps you hard and you raise your own hand to prevent further 		
CF | blows. He notices your clenched fist. 		
CF | "What do you have there? Let me see!" 		
CF | 		
CF | > 		DavidW says, "drat. I wanted to hide the coin."
		Knight_Otu says, "Rags don't have many pockets, I suspect."
		DavidW says, "1 or 2? I suspect it doesn't matter."
		Roger says, "a regular ragamuffin"
		Jacqueline says, "I guess it doesn't matter, but 1"
		Knight_Otu says, "We'll lose it either way, I'm sure."
DavidW says (to ClubFloyd), "1" 		
CF ] The boy 		
CF | 		
CF | > 		
CF | > 1 		
CF | 		
CF | You say, "It's mine! You can't have it!" 		
CF | 		
CF | He overpowers you easily, opening your fist and taking the coin. 		
CF | "A silver coin! Small wonder you didn't want me to see it, thief!" 		
CF | You open your mouth, trying to explain that you didn't steal the coin, 		
CF | that it's yours, yours! Anger chokes you and you manage only a small 		
CF | whimper. 		
CF | "Go back to bed!", he orders, then leaves the stable. You feel tears 		
CF | burning down your cheeks. 		
CF | 		
CF | > 		DavidW asks, "I assume we're not staying regardless and should continue south?"
		Roger says, "sure"
		Knight_Otu says, "I would guess so, yes."
DavidW says (to ClubFloyd), "s" 		
CF ] The boy 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Yard 		
CF | You step out of the stable, into the dark shadow of the old building 		
CF | that is the inn. The inn stands to the south and a row of wooden 		
CF | toilets lines the east side of the yard. To the west, the Road shines 		
CF | in the moonlight, as if covered in silver dust. You remember your coin 		
CF | and tears come to your eyes once again. You are going to leave 		
CF | tonight, but not without your coin! 		
CF | 		
CF | > 		Knight_Otu says, "That'll end well."
		Jacqueline asks, "Could we undo and hide it before that happens?"
		DavidW says, "no, I don't think we can."
DavidW says (to ClubFloyd), "hide" 		
CF ] The boy 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | (yourself in yourself) 		
CF | You need to be holding yourself before you can put yourself into 		
CF | something else. 		
CF | 		
CF | > 		Roger says, "This game doesn't seem that high on the cruelty scale, is my sense"
		DavidW says, "oh. perhaps I am wrong."
		Roger says, "let us embrace our new capitalist quest"
DavidW says (to ClubFloyd), "undo" 		
CF ] The boy 		
CF | 		
CF | > 		
CF | > UNDO 		
CF | 		
CF | Yard 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] The boy 		
CF | 		
CF | > 		
CF | > UNDO 		
CF | 		
CF | Stable 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] The boy 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. It's mine! You can't have it! 		
CF | 2. A silver coin. It's mine! 		
CF | > 		
CF | > UNDO 		
CF | 		
CF | Stable 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] The boy 		
CF | 		
CF | > 		
CF | > UNDO 		
CF | 		
CF | Stall 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide coin" 		
CF ] The boy 		
CF | > 		
CF | > HIDE COIN 		
CF | 		
CF | (in the silver coin) 		
CF | You're not going to leave your coin behind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide coin in me" 		
CF ] The boy 		
CF | > 		
CF | > HIDE COIN IN ME 		
CF | 		
CF | You're not going to leave your coin behind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put coin in mouth" 		
CF ] The boy 		
CF | > 		
CF | > PUT COIN IN MOUTH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "We're not leaving it, game."
DavidW says (to ClubFloyd), "eat coin" 		
CF ] The boy 		
CF | > 		
CF | > EAT COIN 		
CF | 		
CF | That's plainly inedible. 		
CF | 		
CF | > 		DavidW says, "I don't have any way to hide it."
		Jacqueline asks, "hide coin in straw?"
DavidW says (to ClubFloyd), "hide coin in straw" 		
CF ] The boy 		
CF | > 		
CF | > HIDE COIN IN STRAW 		
CF | 		
CF | You're not going to leave your coin behind. 		
CF | 		
CF | > 		Jacqueline says, "Oh, no."
		Jacqueline says, "Because."
		Jacqueline says, "Yeah."
Knight_Otu says (to ClubFloyd), "hide coin in rags" 		
CF ] The boy 		
CF | > 		
CF | > HIDE COIN IN RAGS 		
CF | 		
CF | You're not going to leave your coin behind. 		
CF | 		
CF | > 		Jacqueline says, "So it's a plot point. Fine."
		DavidW says, "yeah"
		Knight_Otu says, "Plot theft."
DavidW says (to ClubFloyd), "e" 		
CF ] The boy 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. It's mine! You can't have it! 		
CF | 2. A silver coin. It's mine! 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Stable 		
CF | The stable extends to the south, stall after stall. To the west is 		
CF | your pony stall and the exit is further to the south. 		
CF | 		
CF | Fazir, the innkeeper stands in front of you, holding an oil lamp in 		
CF | his left hand. 		
CF | "Why aren't you sleeping, freak? You won't be able to work tomorrow if 		
CF | you don't sleep!" 		
CF | He slaps you hard and you raise your own hand to prevent further 		
CF | blows. He notices your clenched fist. 		
CF | "What do you have there? Let me see!" 		
CF | 		
CF | > 		Roger says, "no more rejecting the call to adventure out of you, young lady"
DavidW says (to ClubFloyd), "2" 		
CF ] The boy 		
CF | 		
CF | > 		
CF | > 2 		
CF | 		
CF | You say, "A silver coin. It's mine!" 		
CF | 		
CF | The innkeeper takes the coin from your hand. 		
CF | "As if I pay you in silver coins! Where did you steal it from?" 		
CF | You open your mouth, trying to explain that you didn't steal the coin, 		
CF | that it's yours, yours! Anger chokes you and you manage only a small 		
CF | whimper. 		
CF | "Go back to bed!", he orders, then leaves the stable. You feel tears 		
CF | burning down your cheeks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The boy 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Yard 		
CF | You step out of the stable, into the dark shadow of the old building 		
CF | that is the inn. The inn stands to the south and a row of wooden 		
CF | toilets lines the east side of the yard. To the west, the Road shines 		
CF | in the moonlight, as if covered in silver dust. You remember your coin 		
CF | and tears come to your eyes once again. You are going to leave 		
CF | tonight, but not without your coin! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf10" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] The boy 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW asks, "toilets or inn?"
		Jacqueline asks, "Road?"
		DavidW asks, "I suppose the toilets might have a tool or helpful graffiti?"
		DavidW says, "I think the road is an exit that ends this sequence."
		Knight_Otu says, "I suppose toilets first."
DavidW says (to ClubFloyd), "w" 		
CF ] The boy 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Traders' Road 		
CF | You have heard some of the inn's patrons talk and know that the 		
CF | Traders' Road leads north through the hills to where once the proud 		
CF | city of Ast Nadir stood and even further, all the way to the Hi-El 		
CF | Forest. A crossroads is to the south, then the road continues south 		
CF | until the Ultimate Mountains. 		
CF | 		
CF | > 		DavidW says, "huh. I am surprised."
		Jacqueline says, "I'm all for getting the eff out of here, but yeah, possible there's something helpful here to take with us."
DavidW says (to ClubFloyd), "e" 		
CF ] The boy 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Yard 		
CF | To the west, the Road shines in the moonlight, as if covered in silver 		
CF | dust. A row of wooden toilets lines the east side of the yard and the 		
CF | inn stands to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The boy 		
CF | > 		
CF | > E 		
CF | 		
CF | The smell is strong enough to keep you away from the toilets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x toilets" 		
CF ] The boy 		
CF | > 		
CF | > X TOILETS 		
CF | 		
CF | Wooden toilets, placed in the yard for the use of patrons. 		
CF | 		
CF | > 		Knight_Otu says, "Fair."
DavidW says (to ClubFloyd), "s" 		
CF ] The boy 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hall 		
CF | Despite the warm night and the heat from the kitchen, the hall seems 		
CF | chilly. You can hear shouts behind the south wall, from the common 		
CF | room. A staircase leads up to the guest rooms. The only light comes 		
CF | from the east, a bright rectangle surrounding the kitchen door. 		
CF | 		
CF | > 		DavidW says, "I'm thinking kitchen is our best bet."
		DavidW says, "If the rectangle was 'silver', I'd be sure."
DavidW says (to ClubFloyd), "x rectangle" 		
CF ] The boy 		
CF | > 		
CF | > X RECTANGLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] The boy 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | There are three doors in the hall. One leads north to the yard, one 		
CF | south to the common room and the third leads east to the kitchen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The boy 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Kitchen 		
CF | You open the door just a crack. The innkeeper is talking to the cook. 		
CF | "Have you noticed how strange Payadur looks tonight?", the cook asks. 		
CF | The innkeeper snorts, "I don't care about the silly moon. I just 		
CF | discovered that the little freak has been stealing." 		
CF | He produces your silver coin, showing it. "Can you believe..." 		
CF | 		
CF | A shout from the common room interrupts him. "Fazir! Where's our food 		
CF | and ale?" 		
CF | The innkeeper drops the coin in his haste to grab six pints of ale. 		
CF | "Help me here. You take the stew, I'll bring the ale." 		
CF | Both of them leave the kitchen and you slip inside. 		
CF | 		
CF | Your silver coin is lying on the floor. 		
CF | 		
CF | > 		Knight_Otu says, "Hm. Maybe. Or someone waits behind the dor."
DavidW says (to ClubFloyd), "take coin" 		
CF ] The boy 		
CF | > 		
CF | > TAKE COIN 		
CF | 		
CF | You grab your coin, suddenly happy. Now you can leave this place 		
CF | forever! 		
CF | 		
CF | > 		Knight_Otu says, "Seems almost too easy."
DavidW says (to ClubFloyd), "w" 		
CF ] The boy 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hall 		
CF | Despite the warm night and the heat from the kitchen, the hall seems 		
CF | chilly. You can hear shouts behind the south wall, from the common 		
CF | room. A staircase leads up to the guest rooms. The only light comes 		
CF | from the east, a bright rectangle surrounding the kitchen door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The boy 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Yard 		
CF | To the west, the Road shines in the moonlight, as if covered in silver 		
CF | dust. A row of wooden toilets lines the east side of the yard and the 		
CF | inn stands to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The boy 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Traders' Road 		
CF | You have heard some of the inn's patrons talk and know that the 		
CF | Traders' Road leads north through the hills to where once the proud 		
CF | city of Ast Nadir stood and even further, all the way to the Hi-El 		
CF | Forest. A crossroads is to the south, then the road continues south 		
CF | until the Ultimate Mountains. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The boy 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Crossroads 		
CF | The Traders' Road is crossed here by a smaller, east-west road. The 		
CF | Crossroads Inn, about which people say it is older than the Road 		
CF | itself, stands in the northeast corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | You run south, toward freedom. When you tire, you keep walking until 		
CF | dawn breaks and only then you take refuge in a cluster of trees, 		
CF | well-hidden from eventual passersby. You rest your head against a tree 		
CF | and the moss is soft under your cheek. 		
CF | Soft as... 		
CF | 		
CF | [More] 		Roger says, "We needed to go get a bit more exposition before we leave"
DavidW pushes the green 'space' button. 		
CF | %% Critical error. 		
CF | %% Message: window_open: ref must not be NULL 		
CF | %% Critical error. 		
CF | %% Message: request_line_event: invalid ref 		
CF ] Thea 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		Jacqueline says, "huh"
		Jacqueline says, "WAIT NO"
		Knight_Otu says, "Uh oh."
		Jacqueline says, "Noooooooooooooooooooo"
		Jacqueline says, "I was enjoying this."
DavidW pushes the green 'space' button. 		Jade says, "oops"
		Knight_Otu says, "Darn."
DavidW presses the yellow enter button. 		Jacqueline asks, "How old is this game?"
		Roger asks, "maybe there's an in-game option to turn the stuff off?"
		DavidW says, "2002"
		Jacqueline says, "...oh."
		Jacqueline says, "So, no messaging the author to ask for help or do a bug report, most likely."
DavidW says (to ClubFloyd), "i" 		
DavidW says (to ClubFloyd), "i" 		Jacqueline says, "You saved not too long ago."
		Jacqueline asks, "Right?"
		DavidW says, "The game didn't crash."
		Jacqueline says, "Right. I might force quit."
		DavidW says, "yeah, we might have to."
		Jacqueline says, "Though I suspect no matter what, we'll hit this."
Jacqueline says (to ClubFloyd), "%quit" 		
CF says, "game ended by request of Jacqueline." 		Roger says, "ifwiki implies there's a no-sound version"
		Jacqueline says, "Okay, so it's not the bot."
		DavidW says, "This is the no-sound version."
		Roger says, "d'oh"
		Roger asks, "maybe it needs, or needs to not have, the .cfg file?"
		Jacqueline says, "We could try the other version, though I suspect that will be worse. Sometimes, though, Floyd runs games with media fine, we just don't see the media."
		DavidW says, "I hope it doesn't need the .cfg file."
		Jacqueline says, "We can only give it one file, yeah."
		Roger says, "I would guess it would have barfed earlier if it needed it"
		DavidW says, "I'm not sure what to do but apologize."
		Jacqueline says, "I mean, we could reach out to vimes or jota to take a look and see if they can make this run."
		Jacqueline says, "DW, can you send me an email with links pointing to the file? It's worth a shot for me to inquire."
		DavidW says, "[LINK]"
		Jacqueline says, "Or yeah, post them here. That also works."
		DavidW says, "Those are the files from the .zip file that doesn't use sounds."
		Roger says, "I've been enjoying this too but I'm not sure I want to go as far as decompiling the gblorb file"
		DavidW says, "the .blb file is the story file."
		DavidW says, "This is before the gblorb naming convention."
		DavidW says, "One of those rare Inform 6 blorbs."
		Jacqueline says, "I ... actually can't reach the Floyd upload page."
		Jacqueline asks, "Can you, David?"
		DavidW says, "yes"
		Jacqueline says, "I can't even reach [LINK]"
		DavidW asks, "Do you want me to upload the sound version under another name?"
		Jacqueline says, "I mean, it's worth a try."
		Roger says, "If we still have some big player energy, we could maybe try one of the author's other games"
		Roger says, "yeah, might as well try it"
		Jacqueline says, "brb"
DavidW has disconnected. 		
DavidW has connected. 		DavidW says, "sorry, lost connection."
		Roger says, "the real magic was inside us all along"
		DavidW says, "hopefully my upload attempt didn't get munged."
DavidW says (to ClubFloyd), "load sleepmask wordsofpowerws" 		
CF | 		
CF | 		
CF |    __________ 		
CF |   (_________( 		
CF |    \                  \ 		
CF |     \ Words       \ 		
CF |      \  of             \ 		
CF |       \  Power      \ 		
CF |        \_________ \ 		
CF |         )_________) 		
		
CF | 		
CF | 		
CF | Inform v6.21 (G0.36)/Library 6.10 SD 		
CF | by Graham Nelson and Andrew Plotkin 		
CF | 		
CF | Graphics (not that you can see them) by Chris Nyaguly 		
CF | 		
CF | Music (chances are you can't get this either) by Andreas Viklund, 		
CF | Aymes'fromagies, BlueShadow, Cyn, Haggeman, Toukka and Vegg. 		
CF | 		
CF | Lyrics by M. Eminescu 		
CF | 		
CF | For a full list of credits, choose CREDITS from the help menu. 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | It had to be a Friday 13th, of course. 		
CF | 		
CF | More than two years ago, Dr. John Baxter, the world's brightest mind 		
CF | in quantum physics mysteriously disappeared from his lab at the 		
CF | University on a Friday 13th. Ever since, everybody at Uni tried to 		
CF | stay away from this lab on a 13th, Friday or not. Everybody except 		
CF | you, that is. After all, you are Thea Armstrong, soon to get your 		
CF | degree in physics and bad luck is just a superstition. 		
CF | 		
CF | You made a habit out of sneaking into the lab during these days, to 		
CF | enjoy some peace and quiet. Today was no different. However, after 		
CF | half an hour, you heard an incessant humming in one of the lab 		
CF | annexes. It was annoying and you were unable to concentrate on your 		
CF | book. You opened the door and found a large box, with countless levers 		
CF | and lights on it. There was a big, red lever marked "POWER". You 		
CF | pulled it, trying to turn the device off. 		
CF | 		
CF | Instead, the humming grew louder and you felt faint for a moment. When 		
CF | you opened your eyes again, the world around you was different... 		
CF | 		
CF | 		
CF | 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF ] Thea 		
CF | [More] 		
CF | 		
CF | Wooden Cabin 		
CF | Logs. Wooden logs. Wooden logs blackened by fire form a cabin around 		
CF | you. There is nothing but ash all around you, floating in the air and 		
CF | entering your nose, eyes and mouth. Only the walls of the cabin are 		
CF | still standing. Light pours in through a rectangular opening to the 		
CF | west, which might once have been a door, and through holes in the 		
CF | thatched roof. 		
CF | 		
CF | A torn book lies on the blackened floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take book" 		
CF ] Thea 		
CF | > 		
CF | > TAKE BOOK 		
CF | 		
CF | The book is bound in leather and torn in half by somebody or 		
CF | something. Despite its condition, it seems unaffected by the fire 		
CF | which must have ravaged the cabin. [The book is included as a 		
CF | PDF file in the game package. Use the password 'John' to read it. If 		
CF | you don't have a PDF viewer, you can download one at 		
CF | [LINK] 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Thea 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Outside Hut 		
CF | The smell of ashes disappears as soon as you step outside, replaced by 		
CF | a fresh breeze. Sights and colors assail your senses. Great and 		
CF | orange, the sun hangs low in the dark blue sky, preparing - it seems - 		
CF | to set. The grass and leaves are a bright green in color. The only 		
CF | somber note belongs to the blackened wood cabin and the circle of 		
CF | burnt grass around it. A narrow path winds its way to the west. 		
CF | 		
CF | A large silvery cat is sitting on the ground, licking its paw. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to cat" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. Here, kitty, kitty. 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. Hello? Anybody here? 		
CF | 2. Kitty, you can talk! 		
CF | > 		
CF | > 1 		
CF | 		
CF | You crouch down, extending your hand to the cat. 		
CF | "Here, kitty, kitty..." 		
CF | 		
CF | The cat comes closer and sniffs at your hand. 		
CF | "You don't have anything to eat", you hear a faintly reproachful 		
CF | voice. At least, you think you hear it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. What are you? 		
CF | 2. Well, cats don't speak where I come from. 		
CF | > 		
CF | > 2 		
CF | 		
CF | You say, "Kitty, you can talk!" 		
CF | 		
CF | "What a surprise! So can you!", the cat replies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. What are you? 		
CF | 2. Are you a telepath? 		
CF | 3. Do you mean I'm imagining things? 		
CF | > 		
CF | > 2 		
CF | 		
CF | You say, "Well, cats don't speak where I come from." 		
CF | 		
CF | "How do you know? Did you meet a cat not talking? I've met plenty of 		
CF | not talking humans, but I never assumed that they can not talk at all. 		
CF | Maybe the cats you met didn't consider you interesting. Or maybe you 		
CF | didn't pay enough attention. It's all in your mind, so you have to 		
CF | concentrate." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yourself>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. Are you a telepath? 		
CF | 6. Do you mean I'm imagining things? 		
CF | 7. Are there other cats like you? 		
CF | 8. Do you have a master? 		
CF | 9. Who is your master? 		
CF | 10. Do you have a name? 		
CF | > 		
CF | > 1 		
CF | 		
CF | You say, "What are you?" 		
CF | 		
CF | The cat raises a paw in front of its eyes, licks it. "I would say I'm 		
CF | a cat. I've always been a cat, you know." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yourself>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. But I'm not a witch! 		
CF | 6. Why do you say I'm a witch? 		
CF | 7. Are there other cats like you? 		
CF | 8. Do you have a master? 		
CF | 9. Who is your master? 		
CF | 10. Do you have a name? 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "Are you a telepath?" 		
CF | 		
CF | "Mind-reader, me? No. Human minds would be too complicated anyway, 		
CF | always balanced as it is on the brink of madness. But since you are a 		
CF | witch, I can sense the concepts in your mind when you speak." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "10" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yourself>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. But I'm not a witch! 		
CF | 6. Why do you say I'm a witch? 		
CF | 7. Are there other cats like you? 		
CF | 8. Do you have a master? 		
CF | 9. Who is your master? 		
CF | > 		
CF | > 10 		
CF | 		
CF | You say, "Do you have a name?" 		
CF | 		
CF | "A name? What would I do with a name? Write on a tag and put it on my 		
CF | hat? Hang it on my tail and do tricks for the amusement of humans? I'm 		
CF | a cat. I don't need a name to know who I am." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "6" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yourself>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. Are there other cats like you? 		
CF | 6. Do you have a master? 		
CF | 7. Who is your master? 		
CF | > 		
CF | > 6 		
CF | 		
CF | You say, "Why do you say I'm a witch?" 		
CF | 		
CF | "Why do I call myself a cat? Because that's what I am. And that's what 		
CF | you are. I met quite a few wizards and witches and I know you for what 		
CF | you are. Besides, you could not talk to me, if you weren't a witch." 		
CF | 		
CF | > 		Knight_Otu says, "So far so good."
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yourself>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. Do you have a master? 		
CF | 6. Who is your master? 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "Are there other cats like you?" 		
CF | 		
CF | "I'm not sure what you mean. Other 'talking' cats? Definitely. There 		
CF | is something great and infinitely sad in being the only one, don't you 		
CF | think? But I did have some parents, just like you. It's not like I 		
CF | popped out of a cheno egg." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yourself>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. What happened to your... partner? How did he die? 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "Do you have a master?" 		
CF | 		
CF | "Master?" You have never thought that a cat's look can express that 		
CF | much contempt. "I don't have a 'master'. I had a human partner once, 		
CF | but he died." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. I come from another world. 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "What happened to your... partner? How did he die?" 		
CF | 		
CF | "He was a wizard called Yom. Not a bad sort for a human. I hunted mice 		
CF | in his house, he gave me the warmth of his fire. Sadly, other humans 		
CF | caught him and burned him. I miss him." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. What is the Common Tongue? 		
CF | 6. Somebody else from my world came here. John Baxter, known as 		
CF | Gion the Earthling. 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "I come from another world." 		
CF | 		
CF | "I know that. Your clothes are strange and the sounds you make when 		
CF | you speak are nothing like the Common Tongue." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. How can you teach me a spoken language, if you don't 		
CF | speak? 		
CF | 6. Somebody else from my world came here. John Baxter, known as 		
CF | Gion the Earthling. 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "What is the Common Tongue?" 		
CF | 		
CF | "It's the language most people speak around here. I can teach you if 		
CF | you want." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. Please teach me, then. 		
CF | 6. Somebody else from my world came here. John Baxter, known as 		
CF | Gion the Earthling. 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "How can you teach me a spoken language, if you don't speak?" 		
CF | 		
CF | "I can put into your mind what Yom put in mine about the language." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "Please teach me, then." 		
CF | 		
CF | "All right. Close your eyes and open your mind." 		
CF | 		
CF | You do as the cat asks, closing your eyes and trying to relax. Then it 		
CF | hits you - a cacophony of images and sounds, too fast to follow. Your 		
CF | head seems to swell and it hurts more than you could ever imagine, but 		
CF | try as you might, you can not stop the flow, nor can you run away from 		
CF | it. The images and sounds keep coming, driving you to your knees. 		
CF | 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF ] Thea 		
CF | 		
CF | [More] 		
CF | 		
CF | 		
CF | At last, after what seems like an eternity, the mad rush stops, 		
CF | leaving you panting and exhausted, but clearheaded. 		
CF | You see the cat carefully drawing some symbols into the ground with a 		
CF | claw. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to cat" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. Somebody else from my world came here. John Baxter, known as 		
CF | Gion the Earthling. 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards>* 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. Why don't we look for him together? 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "Somebody else from my world came here. John Baxter, known as 		
CF | Gion the Earthling." 		
CF | 		
CF | "So... you look for him, too. I'll be sure to let him know if I ever 		
CF | see him." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Ard inhabitants>* 		
CF | 2. <Wizards>* 		
CF | 3. <Gatestones>* 		
CF | 		
CF | 4. Why did the people burn Yom? 		
CF | 5. Can you show me where your partner lived? 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "Why don't we look for him together?" 		
CF | 		
CF | The cat gives you a long look. "Taking care of a wizard or a witch... 		
CF | it seems to be my life's calling. Lead on." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Ard inhabitants>* 		
CF | 2. <Wizards>* 		
CF | 3. <Gatestones>* 		
CF | 		
CF | 4. Why did the people burn Yom? 		
CF | 5. Where did Yom use to live, again? 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "Can you show me where your partner lived?" 		
CF | 		
CF | The cat turns, facing north. "First that way, then left. About half a 		
CF | day to walk." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "0" 		
CF ] Thea 		
CF | 		
CF | > 		
CF | > 0 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Thea 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Stone Road 		
CF | When the path leads you out of the tree cluster, the scene in front of 		
CF | you seems unreal and it takes you a few moments to figure why. A large 		
CF | plain stretches to the west, but you can see no horizon line, only a 		
CF | hazy band, far far away, of a darker blue than the sky. The sun, huge 		
CF | and orange like a basketball hangs low in the sky. A neglected road, 		
CF | paved with round, irregular stones and overgrown with grass makes its 		
CF | way from north to south and its both ends are lost in the same haze 		
CF | that replaces the horizon line. 		
CF | 		
CF | The cat follows you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | You head north, following the stone road. Hours pass and the night 		
CF | falls, tiredness forcing you to seek shelter behind some trees close 		
CF | to the road. 		
CF | 		
CF | You dream of walking a wooden hall, lighted by oil lamps affixed to 		
CF | the walls. Closed wooden doors, blackened by time and smoke, stand on 		
CF | either side of the hall, but you don't stop at any of them, following 		
CF | the hall to its end. There, a lone window looks out into the night 		
CF | and, as you get closer, you can see your reflection in the glass. You 		
CF | are a young boy, about ten years old. The light from the oil lamps 		
CF | casts your face in silver. 		
CF | Silver... 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF ] The boy 		
CF | [More] 		
CF | 		
CF | 		
CF | You wake up, clutching the silver coin in your fist, your only 		
CF | possession in this world, which took you years to gain. You shake your 		
CF | head, trying to make the strange dream go away. You dreamt that you 		
CF | are a woman from another world, arrived here by mistake. You even had 		
CF | a name in your dream - Thea. Very strange, considering that you never 		
CF | had a name. People always called you 'boy' or 'freak'. 		
CF | 		
CF | However, you can't afford to spend too much time thinking about the 		
CF | dream. Tonight you are going to run away from this place where nobody 		
CF | loves you. The innkeeper used to play with you when he was a kid. Now 		
CF | he hits you for the slightest mistake you make and makes you work day 		
CF | and night. Nobody likes you, because other people grow up, grow old 		
CF | and die. You don't grow old. You don't grow up, either. The innkeeper 		
CF | always says that you are like the bloody falks, then hits you again 		
CF | with his whip. So you decided - tonight you'll run to the falks. 		
CF | They'll help you, since you are small, just like they are. You even 		
CF | have a silver coin to buy food on the road. 		
CF | 		
CF | Stall 		
CF | Three walls and a straw mattress - the only place you ever called home 		
CF | is this former pony stall, too small for a horse, but big enough for 		
CF | you. The only opening is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coin" 		
CF ] The boy 		
CF | > 		
CF | > X COIN 		
CF | 		
CF | A silver coin, bearing the profile of a long-dead king on a side and 		
CF | the outline of a ship on the other. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The boy 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. It's mine! You can't have it! 		
CF | 2. A silver coin. It's mine! 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Stable 		
CF | The stable extends to the south, stall after stall. To the west is 		
CF | your pony stall and the exit is further to the south. 		
CF | 		
CF | Fazir, the innkeeper stands in front of you, holding an oil lamp in 		
CF | his left hand. 		
CF | "Why aren't you sleeping, freak? You won't be able to work tomorrow if 		
CF | you don't sleep!" 		
CF | He slaps you hard and you raise your own hand to prevent further 		
CF | blows. He notices your clenched fist. 		
CF | "What do you have there? Let me see!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] The boy 		
CF | 		
CF | > 		
CF | > 2 		
CF | 		
CF | You say, "A silver coin. It's mine!" 		
CF | 		
CF | The innkeeper takes the coin from your hand. 		
CF | "As if I pay you in silver coins! Where did you steal it from?" 		
CF | You open your mouth, trying to explain that you didn't steal the coin, 		
CF | that it's yours, yours! Anger chokes you and you manage only a small 		
CF | whimper. 		
CF | "Go back to bed!", he orders, then leaves the stable. You feel tears 		
CF | burning down your cheeks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The boy 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Yard 		
CF | You step out of the stable, into the dark shadow of the old building 		
CF | that is the inn. The inn stands to the south and a row of wooden 		
CF | toilets lines the east side of the yard. To the west, the Road shines 		
CF | in the moonlight, as if covered in silver dust. You remember your coin 		
CF | and tears come to your eyes once again. You are going to leave 		
CF | tonight, but not without your coin! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The boy 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hall 		
CF | Despite the warm night and the heat from the kitchen, the hall seems 		
CF | chilly. You can hear shouts behind the south wall, from the common 		
CF | room. A staircase leads up to the guest rooms. The only light comes 		
CF | from the east, a bright rectangle surrounding the kitchen door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The boy 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Kitchen 		
CF | You open the door just a crack. The innkeeper is talking to the cook. 		
CF | "Have you noticed how strange Payadur looks tonight?", the cook asks. 		
CF | The innkeeper snorts, "I don't care about the silly moon. I just 		
CF | discovered that the little freak has been stealing." 		
CF | He produces your silver coin, showing it. "Can you believe..." 		
CF | 		
CF | A shout from the common room interrupts him. "Fazir! Where's our food 		
CF | and ale?" 		
CF | The innkeeper drops the coin in his haste to grab six pints of ale. 		
CF | "Help me here. You take the stew, I'll bring the ale." 		
CF | Both of them leave the kitchen and you slip inside. 		
CF | 		
CF | Your silver coin is lying on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coin" 		
CF ] The boy 		
CF | > 		
CF | > TAKE COIN 		
CF | 		
CF | You grab your coin, suddenly happy. Now you can leave this place 		
CF | forever! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The boy 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hall 		
CF | Despite the warm night and the heat from the kitchen, the hall seems 		
CF | chilly. You can hear shouts behind the south wall, from the common 		
CF | room. A staircase leads up to the guest rooms. The only light comes 		
CF | from the east, a bright rectangle surrounding the kitchen door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The boy 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Yard 		
CF | To the west, the Road shines in the moonlight, as if covered in silver 		
CF | dust. A row of wooden toilets lines the east side of the yard and the 		
CF | inn stands to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The boy 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Traders' Road 		
CF | You have heard some of the inn's patrons talk and know that the 		
CF | Traders' Road leads north through the hills to where once the proud 		
CF | city of Ast Nadir stood and even further, all the way to the Hi-El 		
CF | Forest. A crossroads is to the south, then the road continues south 		
CF | until the Ultimate Mountains. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf11" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] The boy 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The boy 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Crossroads 		
CF | The Traders' Road is crossed here by a smaller, east-west road. The 		
CF | Crossroads Inn, about which people say it is older than the Road 		
CF | itself, stands in the northeast corner. 		
CF | 		
CF | > 		Knight_Otu says, "Now we'll see."
DavidW says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | You run south, toward freedom. When you tire, you keep walking until 		
CF | dawn breaks and only then you take refuge in a cluster of trees, 		
CF | well-hidden from eventual passersby. You rest your head against a tree 		
CF | and the moss is soft under your cheek. 		
CF | Soft as... 		
CF | 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF ] Thea 		
CF | [More] 		
CF | 		
CF | 		
CF | ... fur. You wake up sneezing. The cat fur is soft against your cheek. 		
CF | You shake your head, trying to get rid of the cat hairs and the 		
CF | strange drea 		
m about being an immortal boy without name or memories. 		
CF | And, somehow... the dream is still with you. You can feel the boy 		
CF | sleeping somewhere near a tree. 		
CF | 		
CF | 		
CF | Stone Building 		
CF | You continue north on the road in the red morning light. A dark shape 		
CF | appears in the distance. As you walk closer, the shape gains 		
CF | proportions, resolving into a two stories stone building placed in the 		
CF | northeast corner of an intersection. A wooden sign above the entrance 		
CF | proclaims in gray letters upon a faded green background that this is 		
CF | "Kylkyuna te ra Lazkluke" - the Crossroads Inn. Despite the sign, the 		
CF | building looks more like a prison than an inn - dark and forbidding, 		
CF | with small windows covered with iron bars. 		
CF | 		
CF | The cat trots behind you. 		
CF | 		
CF | The cat turns to the west. "Yom used to live that way, a few minutes 		
CF | from here." 		
CF | 		
CF | > 		Knight_Otu exclaims, "Hey!"
		Jade exclaims, "yeah!"
		Roger says, "dang"
		DavidW says, "I wasn't expecting that to work."
		Roger says, "nor I, but if we can't be good, be lucky, I always say"
		Knight_Otu says, "Technology works in strange ways."
		DavidW says, "I don't know if we should search the inn or not."
DavidW says (to ClubFloyd), "x inn" 		
CF ] Thea 		
CF | > 		
CF | > X INN 		
CF | 		
CF | A two stories stone building sits in the northeast corner of the 		
CF | intersection. A wooden sign above the entrance proclaims in gray 		
CF | letters upon a faded green background that this is "Kylkyuna te ra 		
CF | Lazkluke" - the Crossroads Inn. Despite the sign, the building looks 		
CF | more like a prison than an inn - dark and forbidding, with small 		
CF | windows covered with iron bars. 		
CF | 		
CF | > 		DavidW says, "I'd like to continue west instead."
		Roger says, "as you like"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "w" 		
CF ] Thea 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pond 		
CF | The small pond is surrounded by reeds and bushes, taller than you. 		
CF | Water lilies and weeds float on its surface. A narrow path heads 		
CF | straight west and a faint path heads north through the reeds around 		
CF | the pond. The stone road lies to the east, although no path leads that 		
CF | way. 		
CF | 		
CF | The cat follows you. 		
CF | 		
CF | The cat sniffs at a bush. "Behind that bush is a tunnel. It leads to 		
CF | Yom's place." 		
CF | 		
CF | > 		Roger says, "you already know what I still want to do"
		DavidW says (to Roger), "remind me"
		Roger says, "Yom's place, where everybody knows your name"
		Roger says, "I still want to cast spell"
		Roger says, "It's even dark now"
		DavidW says, "it's not dark dark"
DavidW says (to ClubFloyd), "x bush" 		
CF ] Thea 		
CF | > 		
CF | > X BUSH 		
CF | 		
CF | The bushes are tall and thick. Hidden behind the bush the cat pointed 		
CF | to, you find a the entrance of a tunnel leading underground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter tunnel" 		
CF ] Thea 		
CF | > 		
CF | > ENTER TUNNEL 		
CF | 		
CF | The tunnel descends abruptly and you follow it slowly, counting your 		
CF | steps, one hand on the wall to guide you. After 27 steps, the floor 		
CF | becomes horizontal and after another two the wall disappears from 		
CF | under your hand. 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | The yellow eyes of the cat glow in the dark. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cast va ru" 		
CF ] Thea 		
CF | > 		
CF | > CAST VA RU 		
CF | 		
CF | A brilliant light washes your surroundings, then its intensity 		
CF | decreases to a bearable level. 		
CF | 		
CF | Living Room 		
CF | Although small, the room looks surprisingly comfy. Wide planks of 		
CF | polished wood panel the floor, the ceiling and the walls. A fireplace 		
CF | is set in stone in the northwest corner. A red, thick carpet, woven 		
CF | from a material that resembles wool, covers the floor. A wooden table 		
CF | and a single chair sit in the southwest corner, while the whole east 		
CF | wall is occupied by low, narrow bed. An opening in the south wall 		
CF | leads deeper into the lair. Above the bed hangs a painting of a 		
CF | seaside scene and set into the wood above the table is a stone plaque 		
CF | in which somebody has carved many symbols. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fireplace" 		
CF ] Thea 		
CF | > 		
CF | > X FIREPLACE 		
CF | 		
CF | Judging by the amount of coal and ash, the fireplace had seen some 		
CF | use. For a brief moment you ponder the safety of using a fireplace 		
CF | underground with so much flammable material nearby - then you recall 		
CF | that the owner was a wizard who can probably extinguish any fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carpet" 		
CF ] Thea 		
CF | > 		
CF | > X CARPET 		
CF | 		
CF | The carpet is thick and soft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Thea 		
CF | > 		
CF | > X BED 		
CF | 		
CF | The bed is low and narrow, but the mattress looks comfy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Thea 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | The table is just big enough for one person to eat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] Thea 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | A single chair sits by the table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] Thea 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | The picture is drawn in oil or something similar and it depicts a huge 		
CF | wave rising from the sea. A man in a black robe sits on the shore, 		
CF | with his right hand extended to the wave that seems ready to fall on 		
CF | him and a wide smile on his face. The detail level in the picture is 		
CF | amazing - you can notice the relaxed expression on the man's face, 		
CF | even his features seem somewhat familiar. Then your memory clicks - 		
CF | the man is John Baxter! 		
CF | 		
CF | > 		Knight_Otu says, "Then I remember that wizards get burned by townsfolk."
		Roger says, "He turned me into a duck"
DavidW says (to ClubFloyd), "x plaque" 		
CF ] Thea 		
CF | > 		
CF | > X PLAQUE 		
CF | 		
CF | A poem is inscribed on the plaque: 		
CF | 		
CF | Days go past and days come still, 		
CF | All is old and all is new, 		
CF | What is well and what is ill, 		
CF | You imagine and construe, 		
CF | Do not hope and do not fear, 		
CF | Waves that leap like waves must fall; 		
CF | Should they praise or should they jeer, 		
CF | Look but coldly on it all. 		
CF | 		
CF | Things you'll meet of many a kind, 		
CF | Sights and sounds and tales no end, 		
CF | But to keep them all in mind 		
CF | Who would bother to attend?... 		
CF | Very little does it matter, 		
CF | If you can yourself fulfill, 		
CF | That with idle, empty chatter 		
CF | Days go past and days come still. 		
CF | 		
CF | Little heed the lofty ranging 		
CF | That cold logic does display 		
CF | To explain the endless changing 		
CF | Of this pageantry of joy, 		
CF | And which out of death is growing 		
CF | But to last an hour or two; 		
CF | For the mind profoundly knowing 		
CF | All is old and all is new. 		
CF | 		
CF | As before some troupe of actors, 		
CF | You before the world remain; 		
CF | Act they Gods, or malefactors, 		
CF | 'Tis but they, dressed up again. 		
CF | And their loving and their slaying, 		
CF | Sit apart and watch, until 		
CF | You will see behind their playing 		
CF | What is well and what is ill. 		
CF | 		
CF | What has been and what to be 		
CF | Are but of a page each part 		
CF | Which the world to read is free. 		
CF | Yet who knows them off by heart? 		
CF | All that was and is to come 		
CF | Prospers in the present too, 		
CF | But its narrow modicum 		
CF | You imagine and construe. 		
CF | 		
CF | With the selfsame scales and gauges 		
CF | This great universe to weigh, 		
CF | Man has been for thousand ages 		
CF | Sometimes sad and sometimes gay; 		
CF | Other masks, the same old story, 		
CF | Players pass and reappear, 		
CF | Broken promises of glory; 		
CF | Do not hope and do not fear. 		
CF | 		
CF | Do not hope when greed is staring 		
CF | O'er the bridge that luck has flung, 		
CF | These are fools for not despairing, 		
CF | On their brows though stars are hung; 		
CF | Do not fear if one or other 		
CF | Does his comrades deep enthrall, 		
CF | Do not let him call you brother, 		
CF | Waves that leap like waves must fall. 		
CF | 		
CF | Like the sirens' silver singing 		
CF | Men spread nets to catch their prey, 		
CF | Up and down the curtain swinging 		
CF | Midst a whirlwind of display. 		
CF | Leave them room without resistance, 		
CF | Nor their commentaries cheer, 		
CF | Hearing only from a distance, 		
CF | Should they praise or should they jeer. 		
CF | 		
CF | If they touch you, do not tarry, 		
CF | Should they curse you, hold your tongue, 		
CF | All your counsel must miscarry 		
CF | Knowing who you are among. 		
CF | Let them muse and let them mingle, 		
CF | Let them pass both great and small; 		
CF | Unattached and calm and single, 		
CF | Look but coldly on it all. 		
CF | 		
CF | Look but coldly on it all, 		
CF | Should they praise or should they jeer; 		
CF | Waves that leap like waves must fall, 		
CF | Do not hope and do not fear. 		
CF | You imagine and construe 		
CF | What is well and what is ill; 		
CF | All is old and all is new, 		
CF | Days go past and days come still. 		
CF | 		
CF | > 		Roger says, "well okay"
		Knight_Otu exclaims, "Whoa!"
		Roger says, "It's not easy to inscribe a plaque in italics"
		Roger asks, "did Jacq make it back?"
		DavidW asks, "so... a line from each stanza is used in the final stanza?"
		Roger says, "Anyway, let's loot this dead guy's stuff"
		DavidW says, "I think.. we should talk to cat first."
		Roger says, "sure"
		DavidW says, "There's nothing to loot in this room, unless the painting or plaque hide something."
DavidW says (to ClubFloyd), "talk to cat" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Ard inhabitants>* 		
CF | 2. <Wizards>* 		
CF | 3. <Gatestones>* 		
CF | 		
CF | 4. Why did the people burn Yom? 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "4" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Ard inhabitants>* 		
CF | 2. <Wizards>* 		
CF | 3. <Gatestones>* 		
CF | 		
CF | 4. Why would people burn a wizard? 		
CF | > 		
CF | > 4 		
CF | 		
CF | You say, "Why did the people burn Yom?" 		
CF | 		
CF | "Because he was a wizard. He was a great wizard, so they built a great 		
CF | pyre for him. Fitting, even if it wasn't exactly what he wanted." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "4" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Ard inhabitants>* 		
CF | 2. <Wizards>* 		
CF | 3. <Gatestones>* 		
CF | 4. <War>* 		
CF | 		
CF | 5. Why would people burn a wizard? 		
CF | > 		
CF | > 4 		
CF | 		
CF | You say, "Why would people burn a wizard?" 		
CF | 		
CF | "It's what humans do to wizards and witches, I think. Am I a human to 		
CF | know what madness lies deep within your skulls? To know why you 		
CF | destroy that which you cannot control or understand? You know that 		
CF | better than I do. They have been burning wizards since the War." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Gatestones>* 		
CF | 4. <War>* 		
CF | 		
CF | 5. What do you know about other wizards? 		
CF | 6. Do you know Gion the Earthling? 		
CF | > 		
CF | > 2 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Gatestones>* 		
CF | 4. <War>* 		
CF | 		
CF | 5. Do you know Gion the Earthling? 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "What do you know about other wizards?" 		
CF | 		
CF | "I only know there aren't many left. I guess you could say you are an 		
CF | endangered species." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom>* 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Gatestones>* 		
CF | 4. <War>* 		
CF | 		
CF | 5. What do you know about Gion the Earthling? 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "Do you know Gion the Earthling?" 		
CF | 		
CF | "I heard he was a powerful wizard. Never met him, though. After my 		
CF | friend died, I went looking for Gion and I found you instead." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Ard inhabitants>* 		
CF | 2. <Wizards> 		
CF | 3. <Gatestones>* 		
CF | 4. <War>* 		
CF | 		
CF | 5. Why would people burn a wizard? 		
CF | > 		
CF | > 1 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "4" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom> 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards> 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. What was the War about? 		
CF | > 		
CF | > 4 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom> 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards> 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. Tell me again about the War, please. 		
CF | 6. Who was this wizard who killed everybody? 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "What was the War about?" 		
CF | 		
CF | "I don't know much about the War. Yom said that the King betrayed his 		
CF | wizard and killed the woman the wizard loved. The wizard went mad and 		
CF | killed everybody." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "6" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom> 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards> 		
CF | 4. <Gatestones>* 		
CF | 		
CF | 5. Tell me again about the War, please. 		
CF | 6. Tell me more about Thaddeus, please. 		
CF | > 		
CF | > 6 		
CF | 		
CF | You say, "Who was this wizard who killed everybody?" 		
CF | 		
CF | "The wizard's name was Thaddeus. Fortunately, he died a long time 		
CF | ago." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "6" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Ard inhabitants>* 		
CF | 2. <Wizards> 		
CF | 3. <Gatestones>* 		
CF | 		
CF | 4. Why would people burn a wizard? 		
CF | > 		
CF | > 6 		
CF | 		
CF | You say, "Tell me more about Thaddeus, please." 		
CF | 		
CF | "I really don't like to talk about wars and mad wizards who died a 		
CF | long time ago. If you really want to know more, find somebody who 		
CF | enjoys death and destruction." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom> 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards> 		
CF | 		
CF | 4. Ever heard of the Gatestones? 		
CF | > 		
CF | > 3 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "4" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom> 		
CF | 2. <Ard inhabitants>* 		
CF | 3. <Wizards> 		
CF | 		
CF | 4. The Gatestones are supposed to have magic that opens gateways 		
CF | between worlds. 		
CF | > 		
CF | > 4 		
CF | 		
CF | You say, "Ever heard of the Gatestones?" 		
CF | 		
CF | "No. What are the Gatestones?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "4" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Ard inhabitants>* 		
CF | 2. <Wizards> 		
CF | 		
CF | 3. Why would people burn a wizard? 		
CF | > 		
CF | > 4 		
CF | 		
CF | You say, "The Gatestones are supposed to have magic that opens 		
CF | gateways between worlds." 		
CF | 		
CF | "I haven't seen any such thing. Maybe another witch or wizard would 		
CF | know, but I don't know where to find them." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom> 		
CF | 2. <Wizards> 		
CF | 		
CF | 3. Are there any humans here? 		
CF | 4. Do you know anything about the chenee? 		
CF | 5. Do you know anything about falks? 		
CF | > 		
CF | > 1 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom> 		
CF | 2. <Wizards> 		
CF | 		
CF | 3. Why should I avoid other humans? 		
CF | 4. Do you know anything about the chenee? 		
CF | 5. Do you know anything about falks? 		
CF | > 		
CF | > 3 		
CF | 		
CF | You say, "Are there any humans here?" 		
CF | 		
CF | "Plenty of humans around, but if I were you, I would avoid them." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom> 		
CF | 2. <Wizards> 		
CF | 		
CF | 3. How can they burn me, if I don't do anything? 		
CF | 4. Do you know anything about the chenee? 		
CF | 5. Do you know anything about falks? 		
CF | > 		
CF | > 3 		
CF | 		
CF | You say, "Why should I avoid other humans?" 		
CF | 		
CF | "Because, sooner or later they'll figure out you're a witch and 		
CF | they'll burn you at stake." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom> 		
CF | 2. <Wizards> 		
CF | 		
CF | 3. Why should I avoid other humans, again? 		
CF | 4. Do you know anything about the chenee? 		
CF | 5. Do you know anything about falks? 		
CF | 6. Have humans always burnt witches? 		
CF | > 		
CF | > 3 		
CF | 		
CF | You say, "How can they burn me, if I don't do anything?" 		
CF | 		
CF | "It's what humans do - they burn witches." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "6" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom> 		
CF | 2. <Wizards> 		
CF | 		
CF | 3. Why should I avoid other humans, again? 		
CF | 4. Do you know anything about the chenee? 		
CF | 5. Do you know anything about falks? 		
CF | > 		
CF | > 6 		
CF | 		
CF | You say, "Have humans always burnt witches?" 		
CF | 		
CF | "No. I think it all started after the War. A long time ago." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "4" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom> 		
CF | 2. <Wizards> 		
CF | 		
CF | 3. Why should I avoid other humans, again? 		
CF | 4. I take it you don't like chenee very much. 		
CF | 5. Do you know anything about falks? 		
CF | > 		
CF | > 4 		
CF | 		
CF | You say, "Do you know anything about the chenee?" 		
CF | 		
CF | "They live in the great forest. They don't come here, I don't go 		
CF | there, everybody is happy." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "4" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom> 		
CF | 2. <Wizards> 		
CF | 		
CF | 3. Why should I avoid other humans, again? 		
CF | 4. What do you know about the chenee, again? 		
CF | 5. Do you know anything about falks? 		
CF | > 		
CF | > 4 		
CF | 		
CF | You say, "I take it you don't like chenee very much." 		
CF | 		
CF | "Chenee eat cats." 		
CF | 		
CF | > 		Knight_Otu says, "Yikes."
		DavidW says, "well, ouch"
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom> 		
CF | 2. <Wizards> 		
CF | 		
CF | 3. Why should I avoid other humans, again? 		
CF | 4. What do you know about the chenee, again? 		
CF | 5. What's the deal with falks and witches, anyway? 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "Do you know anything about falks?" 		
CF | 		
CF | "They live in the mountains. Boring people - all they ever do is build 		
CF | little machines and think that better steel would make a better life. 		
CF | Besides, they won't like you on account of you being a witch." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom> 		
CF | 2. <Wizards> 		
CF | 		
CF | 3. Why should I avoid other humans, again? 		
CF | 4. What do you know about the chenee, again? 		
CF | 5. What did you say about falks? 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "What's the deal with falks and witches, anyway?" 		
CF | 		
CF | "There is no deal between falks and witches. Ever. That's the whole 		
CF | point." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Ard inhabitants> 		
CF | 2. <Wizards> 		
CF | 		
CF | 3. Why would people burn a wizard? 		
CF | > 		
CF | > 1 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Ard inhabitants> 		
CF | 2. <Wizards> 		
CF | 		
CF | 3. Why would people burn a wizard? 		
CF | > 		
CF | > 3 		
CF | 		
CF | You say, "Why would people burn a wizard?" 		
CF | 		
CF | "It's what humans do to wizards and witches, I think. Am I a human to 		
CF | know what madness lies deep within your skulls? To know why you 		
CF | destroy that which you cannot control or understand? You know that 		
CF | better than I do. They have been burning wizards since the War." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "0" 		
CF ] Thea 		
CF | 		
CF | > 		
CF | > 0 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Thea 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Library 		
CF | You half-expected to enter an alchemist's laboratory - full of 		
CF | alembics, levers, wires and buttons, but this looks more like a 		
CF | library. The walls are covered by the same polished planks as the 		
CF | other room, but here they have shelves, which support methodically 		
CF | arranged books and scrolls. All in all, you estimate there are over a 		
CF | thousand volumes in this room. 		
CF | 		
CF | Some sort of notebook or diary is lying open on a large table. 		
CF | 		
CF | The cat follows you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x diary" 		
CF ] Thea 		
CF | > 		
CF | > X DIARY 		
CF | 		
CF | The notebook is bound in soft leather. Only the first few pages are 		
CF | filled, with dated entries. [The diary should be included in the 		
CF | game package as a PDF file. Use the password 'tomorrow' to read 		
CF | it.] 		
CF | 		
CF | > 		DavidW says, "okay, that would be [LINK]"
		Jacqueline says, "Jacq is back, but reading and catching up and whoa that poem and be there in a few."
		Roger says, "woo, more magic. Slightly more."
		DavidW says, "so AEL is air."
		Jade says, "yes"
DavidW says (to ClubFloyd), "x books" 		
CF ] Thea 		
CF | > 		
CF | > X BOOKS 		
CF | 		
CF | At first glance there must be at least a thousand books placed on the 		
CF | shelves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search books" 		
CF ] Thea 		
CF | > 		
CF | > SEARCH BOOKS 		
CF | 		
CF | You don't need to bother with the books from shelf. 		
CF | 		
CF | > 		Knight_Otu says, "Not sure how that'll help with our other words, but a word is a word."
		DavidW asks, "I guess we can 'create air' which might help underwater?"
		Knight_Otu says, "Maybe so."
		DavidW says, "I'm curious where the place the wizards left things for each other."
DavidW says (to ClubFloyd), "talk to cat" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Ard inhabitants> 		
CF | 2. <Wizards> 		
CF | 		
CF | 3. Why would people burn a wizard? 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom> 		
CF | 2. <Ard inhabitants> 		
CF | 		
CF | 3. What do you know about Gion the Earthling? 		
CF | > 		
CF | > 2 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom> 		
CF | 2. <Ard inhabitants> 		
CF | 		
CF | 3. What do you know about Gion the Earthling? 		
CF | > 		
CF | > 3 		
CF | 		
CF | You say, "What do you know about Gion the Earthling?" 		
CF | 		
CF | "I heard he was a powerful wizard. Never met him, though. After my 		
CF | friend died, I went looking for Gion and I found you instead." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "0" 		
CF ] Thea 		
CF | 		
CF | > 		
CF | > 0 		
CF | 		
CF | 		
CF | > 		DavidW says, "hm. Cat doesn't seem to know."
DavidW says (to ClubFloyd), "l" 		
CF ] Thea 		
CF | > 		
CF | > L 		
CF | 		
CF | 		
CF | Library 		
CF | The walls are covered by the same polished planks as the other room, 		
CF | but here they have shelves, which support methodically arranged books 		
CF | and scrolls. All in all, you estimate there are over a thousand 		
CF | volumes in this room. 		
CF | 		
CF | The cat is here. 		
CF | 		
CF | Some sort of notebook or diary is lying open on a large table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take diary" 		
CF ] Thea 		
CF | > 		
CF | > TAKE DIARY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put diary on table" 		
CF ] Thea 		
CF | > 		
CF | > PUT DIARY ON TABLE 		
CF | 		
CF | You don't need to bother with the large table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop diary and book" 		
CF ] Thea 		
CF | > 		
CF | > DROP DIARY AND BOOK 		
CF | 		
CF | diary: Dropped. 		
CF | torn book: Dropped. 		
CF | 		
CF | > 		DavidW says, "They might be safer here than anywhere else. I don't think we need to carry them."
DavidW says (to ClubFloyd), "n" 		
CF ] Thea 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Living Room 		
CF | Although small, the room looks surprisingly comfy. Wide planks of 		
CF | polished wood panel the floor, the ceiling and the walls. A fireplace 		
CF | is set in stone in the northwest corner. A red, thick carpet, woven 		
CF | from a material that resembles wool, covers the floor. A wooden table 		
CF | and a single chair sit in the southwest corner, while the whole east 		
CF | wall is occupied by low, narrow bed. An opening in the south wall 		
CF | leads deeper into the lair. Above the bed hangs a painting of a 		
CF | seaside scene and set into the wood above the table is a stone plaque 		
CF | in which somebody has carved many symbols. 		
CF | 		
CF | The cat ambles along. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind plaque" 		
CF ] Thea 		
CF | > 		
CF | > LOOK BEHIND PLAQUE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move painting" 		
CF ] Thea 		
CF | > 		
CF | > MOVE PAINTING 		
CF | 		
CF | You don't need to bother with the painting. 		
CF | 		
CF | > 		Jacqueline asks, "I'm reading the diary PDF, but what's the torn book?"
		DavidW says, "That's the book we found in the burnt hut/shack we arrived in."
		Jacqueline asks, "Is that the original 'book.pdf'?"
		DavidW says, "yes"
		Jacqueline says, "Okay."
		Jacqueline says, "Thanks."
		DavidW says, "I'd like to try to keep going west to the destroyed capital."
		Knight_Otu says, "Okay."
DavidW says (to ClubFloyd), "n" 		
CF ] Thea 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pond 		
CF | The small pond is surrounded by reeds and bushes, taller than you. 		
CF | Water lilies and weeds float on its surface. A narrow path heads 		
CF | straight west and a faint path heads north through the reeds around 		
CF | the pond. The stone road lies to the east, although no path leads that 		
CF | way. 		
CF | 		
CF | The cat trots behind you. 		
CF | 		
CF | Since you no longer need it, you release your light spell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Thea 		
CF | > 		
CF | > W 		
CF | 		
CF | "I wouldn't go that way if I were you", the cat says. "There's a human 		
CF | village in that direction." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Thea 		
CF | > 		
CF | > N 		
CF | 		
CF | "I'll wait here", the cat says. "I don't want to go there with you." 		
CF | 		
CF | Dead End 		
CF | The faint path ends here. Everywhere you look, you can only see the 		
CF | reeds. 		
CF | 		
CF | A stone obelisk marks the end of the path. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x obelisk" 		
CF ] Thea 		
CF | > 		
CF | > X OBELISK 		
CF | 		
CF | Carved deep into the stone obelisk are two names and a poem. Time and 		
CF | weather have eroded the surface, but the words are still visible: 		
CF | 		
CF | Ar-Tea (????-6239) 		
CF | 		
CF | Two candles, tall sentry, beside an earth mound, 		
CF | A dream with wings broken that trail to the ground, 		
CF | Loud flung from the belfry calamitous chime... 		
CF | 'Tis thus that you passed o'er the boundaries of time. 		
CF | 		
CF | Gone by are the hours when the heavens entire 		
CF | Flowed rivers of milk and grew flowers of fire, 		
CF | When the thunderous clouds were but castles erect 		
CF | Which the moon like a queen each in turn did inspect. 		
CF | 		
CF | I see you a shadow bright silver transcending, 		
CF | With wings high uplifted to heaven ascending, 		
CF | I see you slow climbing through sky's scaffold bars 		
CF | Midst a tempest of light and a snowstorm of stars; 		
CF | 		
CF | While the witches the sound of their spinning prolong, 		
CF | Exalted in sunshine, swept up by a song, 		
CF | O'er your breast like a saint your white arms crossed in prayer, 		
CF | And gold on the water, and silver in the air. 		
CF | 		
CF | I see your soul's parting, its flight I behold; 		
CF | Then gaze at the clay that remains... mute and cold, 		
CF | At the winding-sheet clung to the coffin's rude sill, 		
CF | At your smile sweet and candid, that seems alive still. 		
CF | 		
CF | And I ask times unending my soul torn with doubt, 		
CF | O why, pallid angel, your light has gone out, 		
CF | For were you not blameless and wonderfully fair? 		
CF | Have you gone to rekindle a star in despair? 		
CF | 		
CF | I fancy on high there are things without name, 		
CF | Broad rivers of fire spanned by bridges of flame, 		
CF | Strange castles that spires till the zenith up fling, 		
CF | With stairways of incense and flowers that sing. 		
CF | 		
CF | And you wander among them, a worshipful queen, 		
CF | With hair of bright starlight and eyes vespertine, 		
CF | In a tunic of turquoise bespattered with gold, 		
CF | While a wreath of green laurels does your forehead enfold. 		
CF | 		
CF | O, death is chaos, an ocean of stars gleaming, 		
CF | While life is a quagmire of doubts and of dreaming. 		
CF | Oh, death is an aeon of sun-blazoned spheres, 		
CF | 'While life but a legend of wailing and tears. 		
CF | 		
CF | Through my head beats a whirlwind, a clamorous wrangle 		
CF | Of thoughts and of dreams that despair does entangle; 		
CF | For when suns are extinguished and meteors fall 		
CF | The whole universe seems to mean nothing at all. 		
CF | 		
CF | Maybe that one day the arched heavens will sunder, 		
CF | And down through their break all the emptiness thunder, 		
CF | Void's night o'er the earth its vast nothing extending, 		
CF | The loot of an instant of death without ending. 		
CF | 		
CF | If so, then forever your flame did succumb, 		
CF | And forever your voice from today will be dumb. 		
CF | If so, the hereafter can bring no rebirth. 		
CF | If so, then this angel was nothing but earth. 		
CF | 		
CF | And thus, lovely soil that breath has departed, 		
CF | I stand by your coffin alone broken-hearted; 		
CF | And yet I don't weep, rather praise for its fleeing 		
CF | Your ray softly crept from this chaos of being. 		
CF | 		
CF | For who shall dare which is ill and which well, 		
CF | The is or the isn't? Can anyone tell? 		
CF | For he who is not, even grief can't destroy, 		
CF | And oft is the grieving, and seldom the joy. 		
CF | 		
CF | To exist! O, what nonsense, what foolish conceit; 		
CF | Our eyes but deceive us, our ears but cheat, 		
CF | What this age discovers, the next will deny, 		
CF | Far better just nothing than naught but a lie. 		
CF | 		
CF | I see dreams in men's clothing that after dreams chase, 		
CF | But that tumble in tombs ere the end of the race, 		
CF | And I search in my soul how this horror to fly, 		
CF | To laugh like a madman? To curse? Or to cry? 		
CF | 		
CF | O, what is the meaning? What sense does agree? 		
CF | The end of such beauty, had that got to be? 		
CF | Sweet seraph of clay where still lingers life's smile, 		
CF | Just in order to die did you live for a while? 		
CF | O, tell me the meaning. This angel or clod? 		
CF | I find on her forehead no witness of God. 		
CF | 		
CF | Thaddeus - 6239 		
CF | 		
CF | > 		DavidW says, "uh, wow."
		DavidW says, "Thaddeus was the wizard who destroyed everything."
		Knight_Otu nods.
		DavidW says, "I didn't know this was poetry world."
		Jacqueline says, "I'm still drowning in poetry. There in a bit."
		Roger says, "at least the magic doesn't need to rhyme"
		Jade says, "Complicated"
		Knight_Otu says, "And yet, they name their borderlands the ultimate mountain and the endless forest, or something."
		DavidW says, "let me know when we're ready to go. I don't think we can do anything here."
		Roger says, "My body is ready"
		Knight_Otu says, "I'm not sure I can glean anything from this poem."
		DavidW says, "I'm thinking we maybe try the inn if it's deserted or go further east."
		Knight_Otu says, "Anything immediately useful, at least."
		DavidW says, "yeah, I'm not seeing puzzle hints in the poems at all."
		Roger says, "throw down a save if you like"
		DavidW says, "I'll save back outside the inn."
		Jacqueline says, "I'm caught up."
DavidW says (to ClubFloyd), "s" 		
CF ] Thea 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Pond 		
CF | The small pond is surrounded by reeds and bushes, taller than you. 		
CF | Water lilies and weeds float on its surface. A narrow path heads 		
CF | straight west and a faint path heads north through the reeds around 		
CF | the pond. The stone road lies to the east, although no path leads that 		
CF | way. 		
CF | 		
CF | The cat is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Thea 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Stone Building 		
CF | A two stories stone building sits in the northeast corner of the 		
CF | intersection. A road paved with irregular stones heads north and 		
CF | south, while a smaller dirt road heads east and west. 		
CF | 		
CF | The cat follows you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf12" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Thea 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. I have some questions. 		
CF | 2. I'd like to tell you something. 		
CF | > 		
CF | > NE 		
CF | 		
CF | "I'll wait here for you", the cat says. 		
CF | 		
CF | Common Room 		
CF | A heavy smell assails your nose as you enter. The original color of 		
CF | the stone walls is lost under layers of grime and the light entering 		
CF | through the too small windows has a yellowish tint, indicating their 		
CF | dire need of washing. The rough wooden boards floor supports four 		
CF | tables, also made from unpolished wood, one near each wall. Three 		
CF | doors lead out of the room. 		
CF | 		
CF | A man in a brown robe sits at the table by the west wall. 		
CF | 		
CF | A short, fat man with an apron approaches you. 		
CF | "Welcome to the Crossroads Inn, m'lady. I am Fazir, the innkeeper. Is 		
CF | there anything I can get you?" 		
CF | 		
CF | > 		Roger says, "Your freshest and smallest orphan, please"
		DavidW says, "I didn't know this was the same inn."
		Knight_Otu says, "That just sounds wrong on all levels."
		Knight_Otu says, "I suspected it was, but wasn't sure."
DavidW says (to ClubFloyd), "1" 		
CF ] Thea 		
CF | 		
CF | > 		
CF | > 1 		
CF | 		
CF | You say, "I have some questions." 		
CF | 		
CF | "I'm sure you do, m'lady. Unfortunately, my stableboy ran away last 		
CF | night, the ungrateful thief, and I have to do everything myself right 		
CF | now. I shall return soon, to see if you need food or drink." 		
CF | 		
CF | Fazir bows as low as his belly allows and backs out on the northeast 		
CF | door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] Thea 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | Long dark hair frames a thin face, with a patrician nose and eyes like 		
CF | steel. The man wears a hooded dark brown robe. 		
CF | 		
CF | > 		Roger says, "I have need of your disgusting toilets"
		Jacqueline says, "Fazir was the innkeeper, I think, yeah."
DavidW says (to ClubFloyd), "talk to man" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. I come from another land. 		
CF | 2. I come from another world. 		
CF | 3. Who are you? 		
CF | 4. My name is Thea Armstrong. 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | The man smiles in your direction. "Sit down, child. It seems to me 		
CF | that you come from very far away." 		
CF | 		
CF | > 		Roger says, "yes, let's give this guy a good reason to burn us"
		Jacqueline says, "haha"
		Jacqueline asks, "3?"
DavidW says (to ClubFloyd), "3" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. I come from another land. 		
CF | 2. I come from another world. 		
CF | 3. My name is Thea Armstrong. 		
CF | 4. Who is Amdal? 		
CF | > 		
CF | > 3 		
CF | 		
CF | You say, "Who are you?" 		
CF | 		
CF | The man inclines his head slightly. "My name is Tamir aru Yrie and I 		
CF | am a humble priest of Amdal." 		
CF | 		
CF | > 		Knight_Otu says, ">Nod knowingly."
DavidW says (to ClubFloyd), "4" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. I come from another land. 		
CF | 2. I come from another world. 		
CF | 3. My name is Thea Armstrong. 		
CF | 4. What does a priest of Amdal do? 		
CF | > 		
CF | > 4 		
CF | 		
CF | You say, "Who is Amdal?" 		
CF | 		
CF | Tamir smiles, "You must come from very far away if you have not heard 		
CF | of Amdal, the Goddess of Health." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. My name is Thea Armstrong. 		
CF | 2. What does a priest of Amdal do? 		
CF | > 		
CF | > 1 		
CF | 		
CF | You say, "I come from another land." 		
CF | 		
CF | The man nods, "Truly, I have never before seen garments like yours." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. My name is Thea Armstrong. 		
CF | 2. Do you use magic to heal people? 		
CF | > 		
CF | > 2 		
CF | 		
CF | You say, "What does a priest of Amdal do?" 		
CF | 		
CF | "We heal people, when Amdal and our knowledge allows us." 		
CF | 		
CF | > 		Knight_Otu says, "I'm suspecting he knows, but whether it's a good idea to confirm is another question."
		Roger says, "I dunno buddy that kinda sounds like witchcraft"
DavidW says (to ClubFloyd), "2" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. My name is Thea Armstrong. 		
CF | 2. What do you mean by "people like you and I"? 		
CF | > 		
CF | > 2 		
CF | 		
CF | You say, "Do you use magic to heal people?" 		
CF | 		
CF | Tamir's smile fades, "Amdal priests use herbs to heal people, not 		
CF | magic." 		
CF | He lowers his voice to barely above a whisper. "People like you and I 		
CF | should be careful what they talk about, you know." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. My name is Thea Armstrong. 		
CF | 2. I don't know if I'm a witch or not. I have no magical powers 		
CF | where I come from. 		
CF | 3. Everybody keeps telling me I'm a witch, but I don't even really 		
CF | know how to cast spells. 		
CF | 4. If you're a wizard, do you know Gion the Earthling? 		
CF | 5. Do you know anything about the Gatestones? 		
CF | 6. Why should we be careful what we talk about? 		
CF | > 		
CF | > 2 		
CF | 		
CF | You say, "What do you mean by "people like you and I"?" 		
CF | 		
CF | "Witches and wizards, of course." 		
CF | He sighs and his eyes narrow, "Being a priest of Amdal is just a cover 		
CF | for me. Is it possible that you can't tell I'm a wizard? That you 		
CF | don't know what you are?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. My name is Thea Armstrong. 		
CF | 2. Please, show me what you can about magic. 		
CF | 3. Thank you, but I'm not interested. 		
CF | 4. If you're a wizard, do you know Gion the Earthling? 		
CF | 5. Do you know anything about the Gatestones? 		
CF | 6. Why should we be careful what we talk about? 		
CF | > 		
CF | > 3 		
CF | 		
CF | You say, "Everybody keeps telling me I'm a witch, but I don't even 		
CF | really know how to cast spells." 		
CF | 		
CF | Tamir smiles thinly, "Believe me, you are a witch and one with great 		
CF | potential at that. Unfortunately the time and place aren't conductive 		
CF | to a proper training session, but I can show you a few things, if you 		
CF | wish." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "4" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. My name is Thea Armstrong. 		
CF | 2. Please, show me what you can about magic. 		
CF | 3. Thank you, but I'm not interested. 		
CF | 4. Do you know anything about the Gatestones? 		
CF | 5. Why should we be careful what we talk about? 		
CF | > 		
CF | > 4 		
CF | 		
CF | You say, "If you're a wizard, do you know Gion the Earthling?" 		
CF | 		
CF | "No, but all wizards in Ard know of him. He is said to be the most 		
CF | powerful wizard in our land." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "4" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. My name is Thea Armstrong. 		
CF | 2. Please, show me what you can about magic. 		
CF | 3. Thank you, but I'm not interested. 		
CF | 4. Tell me again about the Gatestones, please. 		
CF | 5. Why should we be careful what we talk about? 		
CF | 6. Do you know anything about the chenee? 		
CF | 7. Do you know anything about the falks? 		
CF | > 		
CF | > 4 		
CF | 		
CF | You say, "Do you know anything about the Gatestones?" 		
CF | 		
CF | "It is said that Rinaldo the First has three Gatestones. He gave one 		
CF | to the chenee and one to the falks as a gesture of good will. Nobody 		
CF | knows what happened to the third stone." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. Please, show me what you can about magic. 		
CF | 2. Thank you, but I'm not interested. 		
CF | 3. Tell me again about the Gatestones, please. 		
CF | 4. Why should we be careful what we talk about? 		
CF | 5. Do you know anything about the chenee? 		
CF | 6. Do you know anything about the falks? 		
CF | > 		
CF | > 1 		
CF | 		
CF | You say, "My name is Thea Armstrong." 		
CF | 		
CF | Tamir smiles, "An unusual name." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "4" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. Please, show me what you can about magic. 		
CF | 2. Thank you, but I'm not interested. 		
CF | 3. Tell me again about the Gatestones, please. 		
CF | 4. Why did Thaddeus destroy the cities? 		
CF | 5. Do you know anything about the chenee? 		
CF | 6. Do you know anything about the falks? 		
CF | > 		
CF | > 4 		
CF | 		
CF | You say, "Why should we be careful what we talk about?" 		
CF | 		
CF | "About six hundred ems ago, a powerful wizard made war on Ard, 		
CF | destroying all the cities. Since the War, most humans consider all 		
CF | wizards evil and try to kill them." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "4" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. Please, show me what you can about magic. 		
CF | 2. Thank you, but I'm not interested. 		
CF | 3. Tell me again about the Gatestones, please. 		
CF | 4. Tell me again about Thaddeus, please. 		
CF | 5. Do you know anything about the chenee? 		
CF | 6. Do you know anything about the falks? 		
CF | > 		
CF | > 4 		
CF | 		
CF | You say, "Why did Thaddeus destroy the cities?" 		
CF | 		
CF | Tamir sighs, "It's hard to tell after so many ems. Tales say that he 		
CF | and the King were in love with the same woman. When the woman chose to 		
CF | marry the King, Thaddeus brought destruction upon the kingdom." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. Please, show me what you can about magic. 		
CF | 2. Thank you, but I'm not interested. 		
CF | 3. Tell me again about the Gatestones, please. 		
CF | 4. Tell me again about Thaddeus, please. 		
CF | 5. What did you say about the chenee, again? 		
CF | 6. Do you know anything about the falks? 		
CF | > 		
CF | > 5 		
CF | 		
CF | You say, "Do you know anything about the chenee?" 		
CF | 		
CF | "I only know what everybody else knows. They live in the Hi-El Forest, 		
CF | north of the kingdom. They are a fairly primitive people, but have 		
CF | very powerful magic." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "6" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. Please, show me what you can about magic. 		
CF | 2. Thank you, but I'm not interested. 		
CF | 3. Tell me again about the Gatestones, please. 		
CF | 4. Tell me again about Thaddeus, please. 		
CF | 5. What did you say about the chenee, again? 		
CF | 6. Why do falks dislike people like us? 		
CF | > 		
CF | > 6 		
CF | 		
CF | You say, "Do you know anything about the falks?" 		
CF | 		
CF | "If you head south, you'll reach the mountains where they live. But 		
CF | they don't much like people like us." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF | %% Critical error. 		
CF | %% Message: image_draw: graphics not supported. 		
CF | %% Critical error. 		
CF | %% Message: window_flow_break: graphics not supported. 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. Please go on. 		
CF | > 		
CF | > 1 		
CF | 		
CF | You say, "Please, show me what you can about magic." 		
CF | 		
CF | Tamir nods, "Very well. Please wait a minute while I order some 		
CF | suitable material." 		
CF | He raises his voice. "Fazir! Another mug of ale, please!". After a 		
CF | quick glance in your direction he adds, "And some of your juraz... the 		
CF | lady is starving." 		
CF | 		
CF | After Fazir brings the ale and a bowl of something that looks like 		
CF | stew and leaves, Tamir continues, "There's a word of power called 		
CF | 'PA'. It comes from 'a apade' - to deflect." 		
CF | He pulls out a piece of parchment and draws a symbol on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x symbol" 		
CF ] Thea 		
CF | > 		
CF | > X SYMBOL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to tamir" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. Please go on. 		
CF | > 		
CF | > TALK TO TAMIR 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "1" 		
CF | %% Critical error. 		
CF | %% Message: image_draw: graphics not supported. 		
CF | %% Critical error. 		
CF | %% Message: window_flow_break: graphics not supported. 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. Go on. 		
CF | > 		
CF | > 1 		
CF | 		
CF | You say, "Please go on." 		
CF | 		
CF | "By itself, it's a powerful word", he continues, "You can deflect an 		
CF | arrow coming your way or a sword blow, depending on how strong a witch 		
CF | you are. Simply concentrate on the object and will it to swerve from 		
CF | its way. 		
CF | "The true power of PA, however, is that it can also be used with a 		
CF | target word to deflect one of the six elements - earth, metal, water, 		
CF | air, fire or light. Here's the word for water - 'ARA'." 		
CF | He draws another symbol. 		
CF | 		
CF | > 		Jacqueline asks, "David, you're writing these down... ?"
		DavidW says, "of course"
		DavidW says, "but we're almost out of time for today."
DavidW says (to ClubFloyd), "talk to tamir" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. Go on. 		
CF | > 		
CF | > TALK TO TAMIR 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. I am familiar with the nature of water. 		
CF | > 		
CF | > 1 		
CF | 		
CF | You say, "Go on." 		
CF | 		
CF | "A quantity of water, like the water in a lake, or the ale in this mug 		
CF | is actually made of tiny tiny little drops. If you imagine the water 		
CF | made of such tiny drops you can make it flow around an object or 		
CF | yourself by combining the two words of power." 		
CF | 		
CF | > 		Jacqueline says, "Oh gosh. So we are."
		Roger says, "Water is the essence of wetness"
DavidW says (to ClubFloyd), "talk to tamir" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. I am familiar with the nature of water. 		
CF | > 		
CF | > TALK TO TAMIR 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Thea 		
CF | 		
CF | > 		
CF | > 1 		
CF | 		
CF | You say, "I am familiar with the nature of water." 		
CF | 		
CF | "Very good. Now pay attention", Tamir says, dipping his finger in the 		
CF | mug. 		
CF | "PA ARA", he whispers, gazing at his finger. The ale in the mug forms 		
CF | a small whirlpool around his finger. 		
CF | "See? The ale no longer touches my finger." He removes the finger from 		
CF | the mug and the whirlpool disappears. 		
CF | "You try now. Put your finger in the mug." 		
CF | 		
CF | > 		Roger says, "Eww I'd rather just take your word for it"
DavidW says (to ClubFloyd), "put finger in mug" 		Jacqueline says, "heh"
CF ] Thea 		
CF | > 		
CF | > PUT FINGER IN MUG 		
CF | 		
CF | "Good", Tamir says. "Now cast PA ARA on your finger." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cast pa ara" 		
CF ] Thea 		
CF | > 		
CF | > CAST PA ARA 		
CF | 		
CF | Tamir makes a complicated motion with his hands and you feel your 		
CF | incipient spell dying. "Cast it on your finger, please." 		
CF | 		
CF | > 		Knight_Otu says, "I sure hope we are whispering and shielding our gestures from view."
DavidW says (to ClubFloyd), "cast pa ara on finger" 		
CF ] Thea 		
CF | > 		
CF | > CAST PA ARA ON FINGER 		
CF | 		
CF | You concentrate on your finger, feeling... something, maybe the mana, 		
CF | flowing though your body and you direct it into the ale, willing it 		
CF | away from your finger. The same whirlpool that you have seen earlier 		
CF | forms around it. 		
CF | 		
CF | "There", Tamir says as you release the spell and remove your finger 		
CF | from the mug. "That wasn't so difficult, was it?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to tamir" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. Tell me again about the Gatestones, please. 		
CF | 2. Tell me again about Thaddeus, please. 		
CF | 3. What did you say about the chenee, again? 		
CF | 4. Why do falks dislike people like us? 		
CF | > 		
CF | > TALK TO TAMIR 		
CF | 		
CF | 		
CF | > 		Roger says, "tis a great power, Alebender"
DavidW says (to ClubFloyd), "4" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. Tell me again about the Gatestones, please. 		
CF | 2. Tell me again about Thaddeus, please. 		
CF | 3. What did you say about the chenee, again? 		
CF | 4. What did you say about the falks, again? 		
CF | > 		
CF | > 4 		
CF | 		
CF | You say, "Why do falks dislike people like us?" 		
CF | 		
CF | "Falks are very good craftsmen, but they won't have anything to do 		
CF | with magic or wizards. It's just the way they are." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "0" 		
CF ] Thea 		
CF | 		
CF | > 		
CF | > 0 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cfwop" 		
CF ] Thea 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "I think this is as good a stopping point as any."
		Roger says, "Sure"
		Knight_Otu says, "Falks sound like a rework of the stereotypical dwarves."
		Jacqueline says, "Okay."
		DavidW says, "yeah, craftsmen"
		Jade says, "GG"
		Jacqueline says, "Glad we found a workaround."
DavidW says (to ClubFloyd), "score" 		
CF ] Thea 		
CF | > 		
CF | > SCORE 		
CF | 		
CF | You're alive. This counts for something. 		
CF | 		
CF | > 		Jacqueline says, "Thanks for this, David."
		Knight_Otu says, "Nice score response."
		Jacqueline says, "That's a real life sort of score."
		DavidW says, "you're welcome."
		Knight_Otu exclaims, "Thanks for the game and for driving, David!"
		DavidW says, "Perhaps next time we can find a gatestone."
		DavidW says (to Knight_Otu), "great to see you again"
		Knight_Otu exclaims, "Nice to be back!"
		Jade says, "see you, bye"
Roger says (to cf), "SPELLS" 		
CF ] Thea 		
CF | > 		
CF | > SPELLS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Roger says, "boo"
		Roger says, "next weekend is a long weekend here I think, but I'll try to make it"
		Knight_Otu says, "Would've been nice to have."
		DavidW says, "In a normal terp, the spell runes are in an array at the bottom of the screen."
		Roger says, "Oh"
		Knight_Otu exclaims, "Anyway, I should log off for the day. Thanks again, and good night!"
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
Knight_Otu goes home. 		DavidW says, "thanks all!"
		Jacqueline exclaims, "Thanks, all!"
		Jacqueline waves goodbye.
		DavidW says, "I've always liked the 2002 era of IF."
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
Jade has left. 		
Jade has arrived. 		
Jade goes home. 		
DavidW has arrived. 		DavidW says, "ten minutes before ClubFloyd starts!"
		Jacqueline salutes.
		DavidW says, "Notes of our known spells and known map are at [LINK]"
		Jacqueline says, "Oho. This bit about location names changing depending on which character we are is kinda interesting."
		DavidW says, "yeah, it threw me off when I drew up the map."
Knight_Otu has arrived. 		
Roger has arrived. 		Knight_Otu says, "Hey."
		Jacqueline says (to DW), "I'll bet."
		Jacqueline says (to KO), "Heya"
		DavidW says, "hi Knight and Roger"
		DavidW says, "Notes up at [LINK]"
		DavidW says, "I imagine all of the 'Stone Road' that Thea sees is the 'Traders' Road' to the boy. Thea saw the map in the book, but she doesn't know for sure if this road is the one on the map yet."
		DavidW says, "By the way, I also found out that in a normal terp, the conversation menus are listed in a panel to the right hand side."
		DavidW says, "And there's a tiny pic of the person you're talking to in the upper right corner."
		Jacqueline says, "Okay, yeah. That makes a lot of sense. I suspected it was a frames issue."
		Jacqueline says, "We're lucky it even works on Floyd, probably."
		says, "Makes sense. We assumed the top conversations was a quirk of Floyd."
		DavidW asks, "Should we wait for Jade a bit more? Let everyone grab a snack and drink before we press on?"
		Jacqueline says, "I'm fine with giving Jade a few if KO can spare it."
		Knight_Otu says, "Sure."
		Knight_Otu says, "I'm not sure how the minute debt flows from me to Jacq to Jade, but sure."
		Knight_Otu says, "Gotta feed the dog anyway."
		DavidW says, "I was thinking where to go next. I believe we're done with Tamir for now. We could go east of the inn, or north towards the lazy magical felines, south towards the lizard dwarves, or east to who knows what."
		DavidW says, "We could also ignore the cat's warning and continue westward into the human village."
		DavidW says, "If we want to catch up with the boy, or try to, that's south."
		Jacqueline says, "Jade posted, "I will be at my parent's home as ussually by the time Club Floyd is working. I hope to be online then" so he plans to be here but sounds like he might be a little late? I'm happy to start whenever, but maybe we could give him 5-10. Then again, some times Jade can uninentionally be quite late."
		DavidW says, "But I suspect we should go elsewhere at first."
		Jacqueline says, "Well, there's always saving the game before going to the human village."
		DavidW says, "It's already 5 after."
		Jacqueline nods.
		DavidW says, "I'd like to try east since we know the least about that direction."
		Knight_Otu says, "Sounds like a plan."
		DavidW says, "okay."
		DavidW says, "I'll wait one more minute for Jade, then start."
		DavidW says, "I'd like to find at least one of those three gatestones today."
		Jacqueline nods.
		DavidW says, "And now that we know the PA spell, we can deflect arrows or stones if we're attacked with those. Of course, that will immediately show we're a witch."
Jade has arrived. 		Jade says, "hello"
		DavidW says, "hi Jade!"
		DavidW says, "notes at [LINK]"
		Jacqueline says, "w00"
		DavidW says, "We've decided to continue exploring to the east of the inn; we're continuing Words of Power"
DavidW says (to ClubFloyd), "l" 		
CF ] Thea 		
CF | > 		
CF | > L 		
CF | 		
CF | 		
CF | Common Room 		
CF | A heavy smell lingers in the air. The original color of the stone 		
CF | walls is lost under layers of grime and the light entering through the 		
CF | too small windows has a yellowish tint, indicating their dire need of 		
CF | washing. The rough wooden boards floor supports four tables, also made 		
CF | from unpolished wood, one near each wall. Three doors lead out of the 		
CF | room. 		
CF | 		
CF | A man in a brown robe sits at the table by the west wall. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe if we find the fire word, we can prevent being burned at the stake (unlikely)."
		DavidW says, "There's six elements according to the diary, and we have words for three of them."
DavidW says (to ClubFloyd), "sw" 		
CF ] Thea 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Stone Building 		
CF | A two stories stone building sits in the northeast corner of the 		
CF | intersection. A road paved with irregular stones heads north and 		
CF | south, while a smaller dirt road heads east and west. 		
CF | 		
CF | The cat is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Thea 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Swamp 		
CF | The dirt road ends in a swamp. A foul smelling mist rises from the 		
CF | mud. The only way out is west. 		
CF | 		
CF | The cat follows you. 		
CF | 		
CF | > 		Knight_Otu says, "While true, if it were that easy, fewer wizardfolk would have suffered that fiery fate."
DavidW says (to ClubFloyd), "talk to cat" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom> 		
CF | 2. <Ard inhabitants> 		
CF | 		
CF | 3. What do you know about Gion the Earthling? 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "0" 		
CF ] Thea 		
CF | 		
CF | > 		
CF | > 0 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mud" 		
CF ] Thea 		
CF | > 		
CF | > X MUD 		
CF | 		
CF | You can not tell how far the swamp extends, due to the mist that rises 		
CF | from the mud. 		
CF | 		
CF | > 		Jacqueline sings, "Well, I've been through the swamp with a cat with no name..."
		DavidW says, "I guess there's no point trying to go in there."
DavidW says (to ClubFloyd), "dig mud" 		
CF ] Thea 		
CF | > 		
CF | > DIG MUD 		
CF | 		
CF | You don't need to bother with the swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Thea 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Stone Building 		
CF | A two stories stone building sits in the northeast corner of the 		
CF | intersection. A road paved with irregular stones heads north and 		
CF | south, while a smaller dirt road heads east and west. 		
CF | 		
CF | The cat follows you. 		
CF | 		
CF | > 		Knight_Otu asks, "Hm. Why exist then, swamp?"
		DavidW says, "South, I guess. I don't want to mess with the magical felines yet."
DavidW says (to ClubFloyd), "s" 		
CF ] Thea 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Stone Road 		
CF | The stone road stretches from north to south, while a small path winds 		
CF | through a cluster of trees to the east. 		
CF | 		
CF | The cat trots behind you. 		
CF | 		
CF | > 		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "s" 		
CF ] Thea 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Crossroads 		
CF | The stone road crosses a larger road here. The larger road is raised, 		
CF | paved with square stone slabs and, despite the obvious neglect, in 		
CF | fairly good shape. The smaller road heads north and south, while the 		
CF | larger road leads east and west. A stone pillar stands in one corner. 		
CF | 		
CF | The cat follows you. 		
CF | 		
CF | > 		DavidW says, "oh. I guess this is the main crossroads, where the N/S Traders' Road meets the W/E King's Road."
DavidW says (to ClubFloyd), "x pillar" 		
CF ] Thea 		
CF | > 		
CF | > X PILLAR 		
CF | 		
CF | The stone pillar is about twelve feet tall, shaped like the frustum of 		
CF | a pyramid, six feet wide at the base and three at the top. There are 		
CF | inscriptions on the southern and eastern faces. 		
CF | The southern inscription reads: 		
CF | 		
CF | King's Highway 		
CF | <== Originus 		
CF | ==> Lornest 		
CF | 		
CF | and the eastern inscription: 		
CF | 		
CF | Traders' Road 		
CF | ==> Ast Nadir 		
CF | <== Ultimate Mountains 		
CF | 		
CF | > 		Jacqueline says, "In case anyone else needs this: A frustum is the part of a solid figure, such as a cone or pyramid, that's left after cutting off the top."
		DavidW says, "I would like to visit Originus. That was Ard's capital before the Wizard War."
		Knight_Otu says, "nods at Jacq and David."
		DavidW says (to Jacqueline), "thanks"
		Knight_Otu says, "Oops."
DavidW says (to ClubFloyd), "w" 		
CF ] Thea 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lakeshore East 		
CF | The highway ends at the water edge. Broken slabs form a ramp that 		
CF | descends under the water. The surface of the lake is smooth, calm, 		
CF | stretching many miles to the west. Grass grows on the shore, wild and 		
CF | rich. To the south, the shore rises gently above the lake level and 		
CF | you can see a small waterfall. 		
CF | 		
CF | > 		Jacqueline says, "Cool with Originus, sure."
		Roger says, "Originus, home of the Orange Julius"
DavidW says (to ClubFloyd), "x grass" 		
CF ] Thea 		
CF | > 		
CF | > X GRASS 		
CF | 		
CF | Grass grows rich and wild on the lake shore. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ramp" 		
CF ] Thea 		
CF | > 		
CF | > X RAMP 		
CF | 		
CF | The highway is paved with large rectangular slabs of stone. At the 		
CF | water edge, broken slabs form a ramp that descends into the lake. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cast pa ara on me" 		
CF ] Thea 		
CF | > 		
CF | > CAST PA ARA ON ME 		
CF | 		
CF | There's no water around you to part. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Thea 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | On The Lake 		
CF | You step into the water. The ground drops abruptly and you are forced 		
CF | to swim. Fortunately, the water is not too cold. You can reach the 		
CF | lake shore to the east or north and there's a small waterfall to the 		
CF | south. 		
CF | 		
CF | > 		Jacqueline says, "So much for that spell right now."
		DavidW says, "You have to actually be in the water for it to work. It'll work now, I bet"
DavidW says (to ClubFloyd), "n" 		
CF ] Thea 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lakeshore North 		
CF | A tall, black cliff blocks your access any further to the west. You 		
CF | can see the lake stretching to the south, the other shore nothing more 		
CF | than a black line below the horizon. A small, circular opening is 		
CF | visible at the base of the cliff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x opening" 		
CF ] Thea 		
CF | > 		
CF | > X OPENING 		
CF | 		
CF | The opening is round and pitch black, the mouth of a tunnel leading 		
CF | underground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Thea 		
CF | > 		
CF | > IN 		
CF | 		
CF | Try as you might, you can't squeeze into the small opening. You wonder 		
CF | if you put on too much weight. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe I misunderstood, but I thought there was no horizon as such here."
		DavidW says (to Knight), "yeah, that might be an oopsie."
DavidW says (to ClubFloyd), "reach in opening" 		
CF ] Thea 		
CF | > 		
CF | > REACH IN OPENING 		
CF | 		
CF | You can't reach into the small opening. 		
CF | 		
CF | > 		DavidW says, "hm. The phrasing was understood, though."
		Knight_Otu says, "Maybe a tunnel for the boy."
		Roger asks, "would the cat do it?"
		DavidW asks, "Maybe the cat will let us bring it here?"
DavidW says (to ClubFloyd), "s" 		
CF ] Thea 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | On The Lake 		
CF | The water is just the right temperature for a swim. You can reach the 		
CF | lake shore to the east or north and there's a small waterfall to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Thea 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lakeshore East 		
CF | The highway ends at the water edge. Broken slabs form a ramp that 		
CF | descends under the water. The surface of the lake is smooth, calm, 		
CF | stretching many miles to the west. Grass grows on the shore, wild and 		
CF | rich. To the south, the shore rises gently above the lake level and 		
CF | you can see a small waterfall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cat" 		
CF ] Thea 		
CF | > 		
CF | > X CAT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Thea 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Crossroads 		
CF | You are at the crossroads between a north-south stone road and a 		
CF | lager, raised road, paved with square stone slabs, that leads east and 		
CF | west. A stone pillar stands in one corner. 		
CF | 		
CF | The cat is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to cat" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom> 		
CF | 2. <Ard inhabitants> 		
CF | 		
CF | 3. What do you know about Gion the Earthling? 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom> 		
CF | 2. <Wizards> 		
CF | 		
CF | 3. Why should I avoid other humans, again? 		
CF | 4. What do you know about the chenee, again? 		
CF | 5. What did you say about falks? 		
CF | > 		
CF | > 2 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom> 		
CF | 2. <Wizards> 		
CF | 		
CF | 3. Why should I avoid other humans, again? 		
CF | 4. What do you know about the chenee, again? 		
CF | 5. What did you say about falks? 		
CF | > 		
CF | > 3 		
CF | 		
CF | You say, "Why should I avoid other humans, again?" 		
CF | 		
CF | "Didn't you get it the first time? YOU'LL BURN AT STAKE!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "0" 		
CF ] Thea 		
CF | 		
CF | > 		
CF | > 0 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cat, follow me" 		
CF ] Thea 		
CF | > 		
CF | > CAT, FOLLOW ME 		
CF | 		
CF | If you want to talk to somebody, use the "talk to" command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cat" 		
CF ] Thea 		
CF | > 		
CF | > TAKE CAT 		
CF | 		
CF | The cat shies away from you. "I can walk by myself. Better than you." 		
CF | 		
CF | > 		Jacqueline asks, "Can you cast the water thing on the cat?"
		DavidW says, "I guess the cat won't follow us to the lake at all."
		DavidW says, "I don't think we can unless the cat is actually in a liquid."
DavidW says (to ClubFloyd), "cast pa ara on cat" 		
CF ] Thea 		
CF | > 		
CF | > CAST PA ARA ON CAT 		
CF | 		
CF | That won't accomplish anything. 		
CF | 		
CF | > 		Knight_Otu says, "I'd suspect the same caveat applies - the cat would already... right,"
		Jacqueline says, "nods."
DavidW says (to ClubFloyd), "w" 		
CF ] Thea 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lakeshore East 		
CF | The highway ends at the water edge. Broken slabs form a ramp that 		
CF | descends under the water. The surface of the lake is smooth, calm, 		
CF | stretching many miles to the west. Grass grows on the shore, wild and 		
CF | rich. To the south, the shore rises gently above the lake level and 		
CF | you can see a small waterfall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Thea 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Waterfall 		
CF | You climb along the shore, until you reach a wide, fast river that 		
CF | falls about twenty feet into the lake below. The footing becomes 		
CF | precarious as you approach the river. To the west, the lake stretches 		
CF | for miles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x waterfall" 		
CF ] Thea 		
CF | > 		
CF | > X WATERFALL 		
CF | 		
CF | A small waterfall marks the lake's source of water. 		
CF | 		
CF | > 		DavidW says, "I would love to believe that there's a tunnel behind the waterfall but we have to be in the lake to get there."
DavidW says (to ClubFloyd), "w" 		
CF ] Thea 		
CF | > 		
CF | > W 		
CF | 		
CF | Diving into the lake from here is dangerous. There might be stones at 		
CF | the base of the waterfall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Thea 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lakeshore East 		
CF | The highway ends at the water edge. Broken slabs form a ramp that 		
CF | descends under the water. The surface of the lake is smooth, calm, 		
CF | stretching many miles to the west. Grass grows on the shore, wild and 		
CF | rich. To the south, the shore rises gently above the lake level and 		
CF | you can see a small waterfall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Thea 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | On The Lake 		
CF | The water is just the right temperature for a swim. You can reach the 		
CF | lake shore to the east or north and there's a small waterfall to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Thea 		
CF | > 		
CF | > S 		
CF | 		
CF | As you approach the waterfall, the current threatens to suck you in 		
CF | and you return to calmer waters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cast pa ara on me" 		
CF | > 		
CF | > CAST PA ARA ON ME 		
CF | 		
CF | As the water parts around you, your buoyancy disappears and you sink 		
CF | like a stone to the bottom. 		
CF | 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF ] Thea 		
CF | [More] 		
CF | 		
CF | Underwater 		
CF | Sunlight filters through the water, casting everything around you in a 		
CF | blue light. Dark shadows with vaguely geometrical shapes hint at 		
CF | former stone structures, eroded by the water during the centuries. Far 		
CF | to the west, a large building seems to be still standing on the bottom 		
CF | of the lake amid the ruins. 		
CF | The spell is still active, but you need air. 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
DavidW says (to ClubFloyd), "va ael" 		
CF ] Thea 		
CF | > 		
CF | > VA AEL 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cast va ael" 		
CF ] Thea 		
CF | > 		
CF | > CAST VA AEL 		
CF | 		
CF | Air forms around you. You are now able to move freely, surrounded by a 		
CF | thin shell of air. 		
CF | 		
CF | > 		Jacqueline says, "huh"
DavidW says (to ClubFloyd), "w" 		
CF ] Thea 		
CF | > 		
CF | > W 		
CF | 		
CF | You make your way through the ruins to the entrance of the building. 		
CF | 		
CF | Entrance Hall 		
CF | On the inside, the building looks worse than on the outside. This was 		
CF | once a huge entrance hall. The marble blocks on the floor are covered 		
CF | with algae. A wide marble stairway to the west once led to the second 		
CF | floor, but blocks of stone fallen from the ceiling have broken it. 		
CF | Broken marble columns and what looks like a former balcony fell in the 		
CF | middle of the hall, cutting off your access to the north. Large round 		
CF | windows, placed near the domed ceiling serve now as doors for the 		
CF | fish. Gaping rectangular holes indicate places where doors stood once 		
CF | upon a time, a large one to the east and a narrower one in the south 		
CF | wall. 		
CF | 		
CF | > 		Knight_Otu says, "Oh, right, it's just a thin anti-water shell around us."
		DavidW says, "We're maintaining two spells now, and we automatically disspell them when no longer needed."
DavidW says (to ClubFloyd), "x stairway" 		
CF ] Thea 		
CF | > 		
CF | > X STAIRWAY 		
CF | 		
CF | The marble stairway is broken and doesn't lead anywhere now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Thea 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim up" 		
CF ] Thea 		
CF | > 		
CF | > SWIM UP 		
CF | 		
CF | I only understood you as far as wanting to swim. 		
CF | 		
CF | > 		DavidW says, "I guess we can't swim without water touching us."
DavidW says (to ClubFloyd), "s" 		
CF ] Thea 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		Jacqueline says, "No."
DavidW says (to ClubFloyd), "cast va ru" 		
CF ] Thea 		
CF | > 		
CF | > CAST VA RU 		
CF | 		
CF | A brilliant light washes your surroundings, then its intensity 		
CF | decreases to a bearable level. 		
CF | 		
CF | Small Room 		
CF | Time and water have destroyed everything that might give you a clue to 		
CF | the purpose of this room. It has no windows and the walls are bare 		
CF | stone. Its only feature is a metal trapdoor in the middle of the 		
CF | floor. You can return to the hall to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trapdoor" 		
CF ] Thea 		
CF | > 		
CF | > X TRAPDOOR 		
CF | 		
CF | A square metallic trapdoor is set into the floor. It has a handle near 		
CF | one side, presumably to open it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Thea 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | While it doesn't seem locked, you aren't able to budge the trapdoor. 		
CF | Perhaps the water pressure is holding it closed? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cast pa ara on trapdoor" 		
CF ] Thea 		
CF | > 		
CF | > CAST PA ARA ON TRAPDOOR 		
CF | 		
CF | Good idea! If the water pressure was holding the trapdoor in place, 		
CF | you should now be able to open it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open trapdoor" 		
CF ] Thea 		
CF | > 		
CF | > OPEN TRAPDOOR 		
CF | 		
CF | You open the trapdoor, revealing a dark room below, dimly lit by an 		
CF | orange glow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Thea 		
CF | > 		
CF | > D 		
CF | 		
CF | An unseen barrier prevents you to descend through the opening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x barrier" 		
CF ] Thea 		
CF | > 		
CF | > X BARRIER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x glow" 		
CF ] Thea 		
CF | > 		
CF | > X GLOW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "Maybe we need more magic for this part."
DavidW says (to ClubFloyd), "l" 		
CF ] Thea 		
CF | > 		
CF | > L 		
CF | 		
CF | 		
CF | Small Room 		
CF | Time and water have destroyed everything that might give you a clue to 		
CF | the purpose of this room. It has no windows and the walls are bare 		
CF | stone. Its only feature is a metal trapdoor in the middle of the 		
CF | floor. You can return to the hall to the north. 		
CF | 		
CF | > 		Knight_Otu says, "I guess so."
		Knight_Otu asks, "Should we close the trapdoor?"
		Knight_Otu says, "Actually, stupid question, the water is already down there anyway."
		DavidW says, "yeah, probably. The water will return to it when we leave the room."
DavidW says (to ClubFloyd), "close trapdoor" 		
CF ] Thea 		
CF | > 		
CF | > CLOSE TRAPDOOR 		
CF | 		
CF | You close the trapdoor and release the spell that keeps the water away 		
CF | from it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Thea 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Entrance Hall 		
CF | The entrance hall might have looked magnificent once, but now it is a 		
CF | ruin. The marble stairway to the west is broken and rubble blocks your 		
CF | access to the north side of the hall. The only possible exits are 		
CF | through holes in the south and east walls. 		
CF | 		
CF | Since you no longer need it, you release your light spell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cast pa on rubble" 		
CF ] Thea 		
CF | > 		
CF | > CAST PA ON RUBBLE 		
CF | 		
CF | That won't accomplish anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rubble" 		
CF ] Thea 		
CF | > 		
CF | > X RUBBLE 		
CF | 		
CF | Rubble blocks your access to the north side of the hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move rubble" 		
CF ] Thea 		
CF | > 		
CF | > MOVE RUBBLE 		
CF | 		
CF | You don't need to bother with the rubble. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Thea 		
CF | > 		
CF | > N 		
CF | 		
CF | Rubble blocks your way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Thea 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Underwater 		
CF | Sunlight filters through the water, casting everything around you in a 		
CF | blue light. Dark shadows with vaguely geometrical shapes hint at 		
CF | former stone structures, eroded by the water during the centuries. Far 		
CF | to the west, a large building seems to be still standing on the bottom 		
CF | of the lake amid the ruins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Thea 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Underwater 		
CF | Sunlight filters through the water, casting everything around you in a 		
CF | blue light. Dark shadows with vaguely geometrical shapes hint at 		
CF | former stone structures, eroded by the water during the centuries. Far 		
CF | to the west, a large building seems to be still standing on the bottom 		
CF | of the lake amid the ruins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Thea 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Underwater 		
CF | Sunlight filters through the water, casting everything around you in a 		
CF | blue light. Dark shadows with vaguely geometrical shapes hint at 		
CF | former stone structures, eroded by the water during the centuries. Far 		
CF | to the west, a large building seems to be still standing on the bottom 		
CF | of the lake amid the ruins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Thea 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Underwater 		
CF | Sunlight filters through the water, casting everything around you in a 		
CF | blue light. Dark shadows with vaguely geometrical shapes hint at 		
CF | former stone structures, eroded by the water during the centuries. Far 		
CF | to the west, a large building seems to be still standing on the bottom 		
CF | of the lake amid the ruins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | You release your spell before returning to the surface. 		
CF | 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF ] Thea 		
CF | [More] 		
CF | 		
CF | Lakeshore North 		
CF | A tall, black cliff blocks your access any further to the west. You 		
CF | can see the lake stretching to the south, the other shore nothing more 		
CF | than a black line below the horizon. A small, circular opening is 		
CF | visible at the base of the cliff. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "cast va ru on opening" 		
CF ] Thea 		
CF | > 		
CF | > CAST VA RU ON OPENING 		
CF | 		
CF | There's enough light here already. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Thea 		
CF | > 		
CF | > E 		
CF | 		
CF | You follow the gentle curve of the lake shore until you are facing 		
CF | south. 		
CF | 		
CF | Lakeshore East 		
CF | The highway ends at the water edge. Broken slabs form a ramp that 		
CF | descends under the water. The surface of the lake is smooth, calm, 		
CF | stretching many miles to the west. Grass grows on the shore, wild and 		
CF | rich. To the south, the shore rises gently above the lake level and 		
CF | you can see a small waterfall. 		
CF | 		
CF | > 		DavidW says, "since we can't fly, I don't know how to ascend the cliff."
		Jacqueline asks, "Does the place have no horizon because this place is flat?"
		DavidW says, "We think so, but we can't be sure."
		Knight_Otu says, "That was my understanding."
		Jacqueline says, "Sorry, just hadn't thought about that until you caught that there was an accidental horizon a minute ago."
		DavidW says, "John's book said, I think, that we didn't even know if this was a planet or not."
		Jacqueline nods.
		DavidW says, "There might not be an edge or ending in any direction."
		Knight_Otu says, "I recall Thea mentioning something about what she saw when she left the forest, but am unsure now what it was."
		DavidW asks, "Let's return to cat. Maybe head east on the King's Road next?"
DavidW says (to ClubFloyd), "e" 		
CF ] Thea 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Crossroads 		
CF | You are at the crossroads between a north-south stone road and a 		
CF | lager, raised road, paved with square stone slabs, that leads east and 		
CF | west. A stone pillar stands in one corner. 		
CF | 		
CF | The cat is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Thea 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Broken Bridge 		
CF | The stone highway arches in a graceful bridge high above a wide river. 		
CF | Unfortunately, the stone bridge is broken, barring any further access 		
CF | east. 		
CF | 		
CF | The cat ambles along. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x river" 		
CF ] Thea 		
CF | > 		
CF | > X RIVER 		
CF | 		
CF | The river flows fast below you. 		
CF | 		
CF | > 		DavidW says, "I suppose jumping down into the river is a bad idea."
DavidW says (to ClubFloyd), "x bridge" 		
CF ] Thea 		
CF | > 		
CF | > X BRIDGE 		
CF | 		
CF | Made from stone, the once graceful arc of the bridge used to cross the 		
CF | river. Unfortunately, the bridge is broken. 		
CF | 		
CF | > 		Knight_Otu says, "Probably."
		DavidW says, "Flying would be helpful."
		Jacqueline asks, "Save, then eff around and find out?"
		DavidW says, "sure. let's fafo."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf13" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Thea 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Thea 		
CF | > 		
CF | > D 		
CF | 		
CF | Jumping into the river from the bridge means sure death. 		
CF | 		
CF | > 		Knight_Otu says, "While true, I suspect we won't get flight here."
DavidW says (to ClubFloyd), "cast pa ael on me" 		
CF ] Thea 		
CF | > 		
CF | > CAST PA AEL ON ME 		
CF | 		
CF | You will the air away from yourself. You soon find yourself choking 		
CF | and this breaks your concentration. Fortunately. 		
CF | 		
CF | > 		Jacqueline says, "Aw."
		Knight_Otu says, "I kind of assumed that effect, but not necessarily the outcome."
		DavidW says, "If we had earth or stone as a magic word, maybe a 'create earth' spell would repair the bridge."
DavidW says (to ClubFloyd), "cast pa ru on me" 		
CF ] Thea 		
CF | > 		
CF | > CAST PA RU ON ME 		
CF | 		
CF | 		
CF | Darkness 		
CF | You concentrate, bending the light around your body. Darkness descends 		
CF | upon you. You feel a brief surge of panic, thinking you've gone blind. 		
CF | Then it dawns on you - if light "avoids" you, you will not able to see 		
CF | anything either. 		
CF | 		
CF | > 		Knight_Otu says, "That seems like the most likely spell to use here, yes. Maybe a "great create earth.""
DavidW says (to ClubFloyd), "undo" 		
CF ] Thea 		
CF | 		
CF | > 		
CF | > UNDO 		
CF | 		
CF | Broken Bridge 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW says, "That PA RU spell might be useful against a foe."
		Knight_Otu nods.
DavidW says (to ClubFloyd), "w" 		
CF ] Thea 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Crossroads 		
CF | You are at the crossroads between a north-south stone road and a 		
CF | lager, raised road, paved with square stone slabs, that leads east and 		
CF | west. A stone pillar stands in one corner. 		
CF | 		
CF | The cat follows you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Thea 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Canyon 		
CF | The road narrows here as it enters a small canyon. Sheer vertical 		
CF | walls of stone rise on both sides, at least fifty feet tall. 		
CF | 		
CF | The cat follows you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Thea 		
CF | > 		
CF | > S 		
CF | 		
CF | A volley of arrows comes from nowhere, hitting the ground at your 		
CF | feet. 		
CF | "Need we no witches here", an unseen voice calls. "Go away!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cast pa" 		
CF ] Thea 		
CF | > 		
CF | > CAST PA 		
CF | 		
CF | That won't accomplish anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cast pa on me" 		
CF ] Thea 		
CF | > 		
CF | > CAST PA ON ME 		
CF | 		
CF | That won't accomplish anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cast pa arrows on me" 		
CF ] Thea 		
CF | > 		
CF | > CAST PA ARROWS ON ME 		
CF | 		
CF | That won't accomplish anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Thea 		
CF | > 		
CF | > S 		
CF | 		
CF | Those arrows might turn bad for your health. 		
CF | 		
CF | > 		Knight_Otu says, "Well, the lizard dwarves don't want us."
		DavidW asks, "But PA was supposed to help deflect arrows?"
DavidW says (to ClubFloyd), "l" 		
CF ] Thea 		
CF | > 		
CF | > L 		
CF | 		
CF | 		
CF | Canyon 		
CF | The road narrows here as it enters a small canyon. Sheer vertical 		
CF | walls of stone rise on both sides, at least fifty feet tall. 		
CF | 		
CF | The cat is here. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah. Odd that."
DavidW says (to ClubFloyd), "s then cast pa" 		
CF ] Thea 		
CF | > 		
CF | > S THEN CAST PA 		
CF | 		
CF | Those arrows might turn bad for your health. 		
CF | That won't accomplish anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cast pa then s" 		
CF ] Thea 		
CF | > 		
CF | > CAST PA THEN S 		
CF | 		
CF | You don't know any word of power called "then". 		
CF | 		
CF | > 		DavidW says, "We're running out of options."
		Knight_Otu asks, "I am again wondering how obvious wizardhood is in world. The false priest recognized us as a wizard, as do the falks?"
		DavidW asks, "North?"
		Knight_Otu says, "I guess."
DavidW says (to ClubFloyd), "n" 		
CF ] Thea 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Crossroads 		
CF | You are at the crossroads between a north-south stone road and a 		
CF | lager, raised road, paved with square stone slabs, that leads east and 		
CF | west. A stone pillar stands in one corner. 		
CF | 		
CF | The cat ambles along. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search pillar" 		
CF ] Thea 		
CF | > 		
CF | > SEARCH PILLAR 		
CF | 		
CF | You don't need to bother with the stone pillar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Thea 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Stone Road 		
CF | The stone road stretches from north to south, while a small path winds 		
CF | through a cluster of trees to the east. 		
CF | 		
CF | The cat trots behind you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Thea 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Stone Building 		
CF | A two stories stone building sits in the northeast corner of the 		
CF | intersection. A road paved with irregular stones heads north and 		
CF | south, while a smaller dirt road heads east and west. 		
CF | 		
CF | The cat ambles along. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Thea 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Stone Road 		
CF | The road is paved with round, irregular stones and overgrown with 		
CF | grass. It stretches to the north out of sight and south to a 		
CF | crossroads. The backyard of the stone building lies to the east. 		
CF | 		
CF | The cat trots behind you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take stone" 		
CF ] Thea 		
CF | > 		
CF | > TAKE STONE 		
CF | 		
CF | You don't need to bother with the stone road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Thea 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Ast Nadir 		
CF | As the hours go by, the road starts to climb gentle, wooded hills. Big 		
CF | chunks of stone protrude from the grass on either side of the road. 		
CF | Despite being overgrown with vegetation and worn by time, it is still 		
CF | visible that these stones were once cut by human hands. You stop atop 		
CF | a small hill, from where the road continues downhill to the north 		
CF | where, far away, you can see the outline of a great forest. In 		
CF | addition, a narrow path makes its way west between the trees. 		
CF | According to Baxter's map, this is where once the city of Ast Nadir 		
CF | stood. 		
CF | 		
CF | A formless patch of fog floats around a stone, a few inches above the 		
CF | ground, like a small cloud. 		
CF | 		
CF | The cat follows you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fog" 		
CF ] Thea 		
CF | > 		
CF | > X FOG 		
CF | 		
CF | It's like thin mist, difficult to see, yet undeniably there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stone" 		
CF ] Thea 		
CF | > 		
CF | > X STONE 		
CF | 		
CF | An odd mist floats around the stone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch fog" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. Who are you? 		
CF | 2. How can I help you? 		
CF | > 		
CF | > TOUCH FOG 		
CF | 		
CF | As your hand passes through the mist around the stone, you feel a 		
CF | faint tickling sensation, then a voice whispers in your mind: 		
CF | "A witch, at last. Please, help me!" 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
DavidW says (to ClubFloyd), "1" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. How did your spirit become trapped? 		
CF | 2. How can I help you? 		
CF | > 		
CF | > 1 		
CF | 		
CF | You say, "Who are you?" 		
CF | 		
CF | "When I was alive, I was a cheno. Now my spirit is trapped here. 		
CF | Please, help me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. You've seen the fire? Can you tell me how it started? 		
CF | 2. How can I help you? 		
CF | > 		
CF | > 1 		
CF | 		
CF | You say, "How did your spirit become trapped?" 		
CF | 		
CF | "Chenee can only die in the forest where we were born. I was in the 		
CF | human city when the fire started and my body was destroyed along with 		
CF | the humans, but my soul cannot rest until it returns to the forest." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. How can I help you? 		
CF | > 		
CF | > 1 		
CF | 		
CF | You say, "You've seen the fire? Can you tell me how it started?" 		
CF | 		
CF | "Please, it is difficult for me to speak to you. Help me and my 		
CF | brothers in the forest will answer all your questions." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. Where is the arrow, again? 		
CF | 2. What is this soul arrow? 		
CF | 3. I will try to help you. 		
CF | > 		
CF | > 1 		
CF | 		
CF | You say, "How can I help you?" 		
CF | 		
CF | "Follow the path, until you reach a clearing. You will find my soul 		
CF | arrow in a tree. Look carefully, for it is not visible to mundane 		
CF | eyes. Take the arrow to Hi-El and my spirit will be able to rest." 		
CF | 		
CF | > 		Knight_Otu asks, "So singular cheno, plural chenee. Did we know that?"
		Jacqueline says, "Not sure we did."
		DavidW says, "I did. The book used both forms."
		Knight_Otu says, "Our cat friend will not want to follow to the chenee if memory serves."
		Jacqueline says, "No."
		DavidW says, "correct. The chenee eat cats."
DavidW says (to ClubFloyd), "1" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. Where is the arrow, again? 		
CF | 2. What is this soul arrow? 		
CF | 3. I will try to help you. 		
CF | > 		
CF | > 1 		
CF | 		
CF | You say, "Where is the arrow, again?" 		
CF | 		
CF | "Follow the path, until you reach a clearing. You will find my soul 		
CF | arrow in a tree. Look carefully, for it is not visible to mundane 		
CF | eyes. Take the arrow to Hi-El and my spirit will be able to rest." 		
CF | 		
CF | > 		DavidW says, "I'm not sure what path he means."
DavidW says (to ClubFloyd), "2" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 		
CF | 1. Where is the arrow, again? 		
CF | 2. I will try to help you. 		
CF | > 		
CF | > 2 		
CF | 		
CF | You say, "What is this soul arrow?" 		
CF | 		
CF | "It is an arrow in which I placed part of my soul and shot it away 		
CF | from the destruction. If you take it to Hi-El, I will finally be able 		
CF | to rest." 		
CF | 		
CF | > 		
Jade goes home. 		
DavidW says (to ClubFloyd), "2" 		
CF ] Thea 		
CF | 		
CF | > 		
CF | > 2 		
CF | 		
CF | You say, "I will try to help you." 		
CF | 		
CF | "Thank you. My brothers won't forget what you did for me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Thea 		
CF | > 		
CF | > L 		
CF | 		
CF | 		
CF | Ast Nadir 		
CF | The stone road descends north and south through the ruins of Ast 		
CF | Nadir. Far to the north you can see the green outline of a huge 		
CF | forest. A small path makes its way to the west. 		
CF | 		
CF | The cat is here. 		
CF | 		
CF | A formless patch of fog floats around a stone, a few inches above the 		
CF | ground, like a small cloud. 		
CF | 		
CF | > 		DavidW says, "oh. to the west"
DavidW says (to ClubFloyd), "w" 		
CF ] Thea 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Clearing 		
CF | The pines thin out here, forming a small clearing. Dead leaves cover 		
CF | the ground like a carpet, but you can not see the trees from which 		
CF | they have fallen, just the pines. A brief gust of wind raises the 		
CF | leaves in a circle around you. A path leads east. 		
CF | 		
CF | Looking carefully, you notice a thin white arrow stuck into one of the 		
CF | trees, high out of your reach. 		
CF | 		
CF | The cat follows you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cast pa on arrow" 		
CF ] Thea 		
CF | > 		
CF | > CAST PA ON ARROW 		
CF | 		
CF | The arrow vibrates, but it's firmly stuck in the tree. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cast pa on tree" 		
CF ] Thea 		
CF | > 		
CF | > CAST PA ON TREE 		
CF | 		
CF | That won't accomplish anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cast yn pa on arrow" 		
CF ] Thea 		
CF | > 		
CF | > CAST YN PA ON ARROW 		
CF | 		
CF | That won't accomplish anything. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "cast pa yn on arrow" 		
CF ] Thea 		
CF | > 		
CF | > CAST PA YN ON ARROW 		
CF | 		
CF | That won't accomplish anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cast pa on arrow" 		
CF ] Thea 		
CF | > 		
CF | > CAST PA ON ARROW 		
CF | 		
CF | The arrow vibrates, but it's firmly stuck in the tree. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb tree" 		
CF ] Thea 		
CF | > 		
CF | > CLIMB TREE 		
CF | 		
CF | There are no branches low enough to support you and the bark is too 		
CF | smooth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to cat" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Yom> 		
CF | 2. <Ard inhabitants> 		
CF | 3. <Wizards> 		
CF | 		
CF | 4. I need your help. Can you climb in that tree and fetch the 		
CF | white arrow for me? 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "4" 		
CF ] Thea 		
CF | 		
CF | > 		
CF | > 4 		
CF | 		
CF | You say, "I need your help. Can you climb in that tree and fetch the 		
CF | white arrow for me?" 		
CF | 		
CF | "All right, I see it." 		
CF | The cat climbs deftly into the tree, grabs the arrow with its mouth 		
CF | and brings it to you. 		
CF | 		
CF | > 		Knight_Otu says, "Hey hey."
DavidW says (to ClubFloyd), "talk to cat" 		
CF ] Thea 		
CF | 0. >End conversation< 		
CF | 1. <Ard inhabitants> 		
CF | 2. <Wizards> 		
CF | 		
CF | 3. Why would people burn a wizard? 		
CF | > 		
CF | > TALK TO CAT 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "0" 		
CF ] Thea 		
CF | 		
CF | > 		
CF | > 0 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Thea 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying a white arrow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Thea 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Ast Nadir 		
CF | The stone road descends north and south through the ruins of Ast 		
CF | Nadir. Far to the north you can see the green outline of a huge 		
CF | forest. A small path makes its way to the west. 		
CF | 		
CF | A formless patch of fog floats around a stone, a few inches above the 		
CF | ground, like a small cloud. 		
CF | 		
CF | The cat trots behind you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Thea 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Ared's Rest 		
CF | The road descends gently to the north. The dark line on the north 		
CF | horizon keeps growing as you approach until the next day you reach the 		
CF | edge of the forest. Now you understand why it is called the Great 		
CF | Forest. You have seen woods and groves near the road, but nothing 		
CF | comes even close to its sheer size. The trees are thicker than you, 		
CF | over three hundred feet tall, grown close together, stretching to the 		
CF | east and west as far as your eyes can see. A wide, fast flowing river 		
CF | separates you from the edge of the forest and the stone road ends here 		
CF | with a gray slab of stone planted like a marker near the shore. 		
CF | 		
CF | The cat ambles along. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stone" 		
CF ] Thea 		
CF | > 		
CF | > X STONE 		
CF | 		
CF | Which do you mean, the stone slab or the stone road? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "slab" 		
CF ] Thea 		
CF | > 		
CF | > SLAB 		
CF | 		
CF | A stone slab stands in the soft ground on the river bank. There's an 		
CF | inscription on it: 		
CF | 		
CF | Here lies the body of Ared. 		
CF | He was quick with his tongue, 		
CF | But slow with his sword 		
CF | And one day he was caught by his lord. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Thea 		
CF | > 		
CF | > N 		
CF | 		
CF | "If you want to get wet, that's your problem", the cat calls from the 		
CF | shore. "I'll be around." 		
CF | 		
CF | River 		
CF | You step into the river. The water reaches up to your neck and it 		
CF | flows so fast that you need all your strength to stand. There is no 		
CF | way you will be able to make it to the other bank. 		
CF | 		
CF | > 		Knight_Otu says, "Land of poetry."
		Jacqueline says, "For real."
DavidW says (to ClubFloyd), "cast pa ara on me" 		
CF ] Thea 		
CF | > 		
CF | > CAST PA ARA ON ME 		
CF | 		
CF | Suddenly the pressure of the water eases, then disappears. As long as 		
CF | you concentrate on it, the water flows around you, without hindering 		
CF | your movement. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | You walk without effort to the opposite bank. 		
CF | 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | %% Critical error. 		
CF | %% Message: window_open: ref must not be NULL 		
CF | %% Critical error. 		
CF | %% Message: request_line_event: invalid ref 		
CF ] Thea 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		Knight_Otu exclaims, "NOOOOOO!"
DavidW pushes the green 'space' button. 		
Jade has arrived. 		
DavidW presses the yellow enter button. 		
DavidW pushes the green 'space' button. 		DavidW says, "well damn"
		Jacqueline says, "Not again."
		DavidW says, "sorry gang"
		DavidW says, "I guess we can't finish this game after all."



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ClubFloyd Transcript:
Train to Piccadilly by Marco Innocenti
As played on ifMUD on February 23 - April 16 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Train to Piccadilly written by Marco Innocenti. Train to Piccadilly was released as part of the PunyComp 2024, in which it took 2nd place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		
*** SESSION 1 *** 		
		
DavidW says (to ClubFloyd), "load sleepmask traintopiccadilly" 		
CF | 		
CF | ***CONTENT WARNING*** 		
CF | 		
CF | This is a POLITICAL story. Some of the characters and situations 		
CF | described herein belong to systems that existed in the past and that 		
CF | history has already judged. However, especially in recent years, what 		
CF | has been taken for granted for decades has become "controversial" and 		
CF | "divisive" again, hence this warning. 		
CF | 		
CF | Furthermore, the game contains scenes of narrated or imagined violence 		
CF | that may offend the sensibilities of some readers. In particular, it 		
CF | deals with torture (not directly narrated but understood by the 		
CF | context), death (sometimes mildly graphic), psychological enforcing, 		
CF | weapons and guerrilla situations, up to thermonuclear aftermath. If 		
CF | any of these themes are hostile to you for any reason, we recommend 		
CF | that you exit the game now. 		
CF | 		
CF | [...] 		DavidW asks, "Are we still okay with this?"
		Roger says, "I consent"
		Teaspoon says, "Carry on"
DavidW pushes the green 'space' button. 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | A stupid rainy day. Another one, the umpteenth in Soviet Europe. It 		
CF | kindly keeps the dust down, but moving through the rubble is 		
CF | difficult: the risk is that of slipping and breaking a bone. 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF | [...] 		
CF | 		
CF | I'm in the right alley. I can't see the door, though... Ah! There it 		
CF | is, at the end, behind those boards. Now it's only a question of 		
CF | grit--stepping into a future that sounds so surreal. 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF | [...] 		
CF | 		
CF | But even so, less surreal than what we've endured in this wrecked 		
CF | country for the last forty years... 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Berlin, 1987. It is October 18th. 		
CF | 		
CF | 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [DE] ALLEY 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | [DE] ALLEY 		
CF | A topographical mayhem, this cul-de-sac is shielded from drones flying 		
CF | over by a thick network of old curtains. Which, however, do not slow 		
CF | the rain. At the end of the alley, to the north, the place I must 		
CF | reach.. 		
CF | 		
CF | [Type CREDITS for some information about the game.] 		
CF | 		
CF | > 		Teaspoon says, "huh, not what I expected from the title"
		DavidW says, "I wonder if the DE means 'Germany' and if we'll be in other countries later."
DavidW says (to ClubFloyd), "credits" 		
CF ] [DE] ALLEY 		
CF | 		
CF | > CREDITS 		
CF | 		
CF | 		
CF | This game is yet another competitive frustration of Marco Innocenti, 		
CF | who for PunyComp24 decided to ignore almost every limit requested by 		
CF | the organizers and mix the cards even with regards to the imposed 		
CF | theme. Instead of a short game, that could be judged in an hour, the 		
CF | author has created a long and complicated puzzle fest, with some story 		
CF | attached. I apologize now to all those who will hate it, while I am 		
CF | already sending wedding promises to those who, at least a little, will 		
CF | appreciate it. 		
CF | 		
CF | The game is dedicated to Sandro Carlotti, the childhood friend that I 		
CF | haven't seen for years, with whom I wrote the first text adventures 		
CF | between 1983 and 1987. Sooner or later, I swear, one of those will be 		
CF | playable again on Commodore 64. 		
CF | 		
CF | HUGE thanks go to my uber-patient testers, namely: Adam Biltcliffe, 		
CF | Lance Cirone, Piergiorgio d'Errico, Max Fog, Javier Garza, Marius 		
CF | Mueller, AM Ruf, Sean (anodyne_one) and Stefan Vogt. Particularly 		
CF | abundant thanks to Fredrik Ramsberg for the many (public and secret) 		
CF | coding advices and for promising he won't ever again eat kebab pizza. 		
CF | More or less. 		
CF | 		
CF | Check more games by the author at andromedalegacy.com and at 		
CF | polyplay.xyz. 		
CF | 		
CF | > 		Teaspoon says, "awww that's sweet"
		DavidW says, "yeah"
		Roger says, "Awww, Taleslinger isn't around today to help us out. Oh well."
		DavidW says, "I've never heard of or seen kebab pizza. I wonder what's wrong with it. It sounds tasty enough."
DavidW says (to ClubFloyd), "x me" 		
CF ] [DE] ALLEY 		
CF | 		
CF | > X ME 		
CF | 		
CF | Maksim Gromov, 32. A survivor. The world has not broken me; the war 		
CF | has not scattered me. I have, perhaps, one last mission. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] [DE] ALLEY 		
CF | 		
CF | > I 		
CF | 		
CF | I am empty handed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [DE] ALLEY 		
CF | 		
CF | > N 		
CF | 		
CF | The door I must reach is purposefully covered by some wooden planks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull planks" 		
CF ] [DE] ALLEY 		
CF | 		
CF | > PULL PLANKS 		
CF | 		
CF | They are rotten, and a little heavy, but they can be maneuvered. 		
CF | There, now the door is free. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] [DE] ALLEY 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | There is no doorknob or bell. Perhaps the only way is to knock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF ] [DE] ALLEY 		
CF | 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | Knock knock. After a few minutes, the door creaks open, and a 		
CF | funny-looking guy with oversized glasses peers through the gap. 		
CF | 		
CF | "Gromov?" he asks. 		
CF | 		
CF | I don't have time to respond. Pushing its way through the curtains 		
CF | above us, a Soviet drone descends into a hover, aiming its cannons at 		
CF | us. It must have been very close, I realize, to hear me banging the 		
CF | door over this rain. 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | 		
CF | The guy closes the door in my face, just in time for the drone not to 		
CF | notice, leaving me, however, in the middle of nowhere and 		
CF | empty-handed. 		
CF | 		
CF | Out of the corner of my eye I spot the wreck of an old machine left to 		
CF | rust in a corner of the alley. I dart towards it without delay, hoping 		
CF | its size will shield me from the drone's cannons. 		
CF | 		
CF | [DE] ALLEY (behind the machinery) 		
CF | The old curtains didn't protect us much, after all, while still not 		
CF | slowing down the rain. At the end of the alley, to the north, the 		
CF | place I should really reach. 		
CF | 		
CF | I'm taking cover behind an old piece of machinery. 		
CF | 		
CF | The Soviet drone is buzzing above the alley, searching for me or 		
CF | anyone who dares to make a move. 		
CF | 		
CF | > 		Roger says, "drones in 1987... turns out the Soviet Empire is, after all, better at sciencing than those capitalist losers"
DavidW says (to ClubFloyd), "x machinery" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > X MACHINERY 		
CF | 		
CF | It looks like an old industrial press, for the destruction of waste 		
CF | materials. A compact block of two cubic meters partially buried in the 		
CF | rubble. 		
CF | 		
CF | A piece of sheet metal is hidden among the gears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sheet" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > TAKE SHEET 		
CF | 		
CF | The disc pops out easily. It's time for a game. 		
CF | 		
CF | The drone begins to fly over the alley, trying to find me. 		
CF | 		
CF | > 		Teaspoon says, "ooh a shiny"
DavidW says (to ClubFloyd), "x sheet" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > X SHEET 		
CF | 		
CF | It looks like a frisbee compressed into a disc. Good for playing with, 		
CF | in a different situation than this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drone" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > X DRONE 		
CF | 		
CF | The Soviet-made drone is a brass and steam nightmare. Two rotating 		
CF | miniguns hum menacingly. A symbol of raw industrial power. 		
CF | 		
CF | A red beam is pointing in my direction. I think the drone is starting 		
CF | to figure out my location. 		
CF | 		
CF | The drone emits a faint buzz. 		
CF | 		
CF | > 		Teaspoon asks, "run?"
		Roger says, "nah"
		DavidW says, "I'm thinking throw sheet at drone."
DavidW says (to ClubFloyd), "throw sheet at drone" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > THROW SHEET AT DRONE 		
CF | 		
CF | The drone knocks the disc down in mid-air, then calculates the launch 		
CF | origin point and in a few moments it is above me. What remains of me 		
CF | is a Tomatny Sup that no one will ever eat. 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		Roger says, "whoopsies"
DavidW says (to ClubFloyd), "y" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		DavidW asks, "What should I try now?"
		Teaspoon exclaims, "maybe it's a CD!"
		DavidW says, "Even if it is, I don't have a mug of coffee to put on it."
		Roger says, "reflecting the laser might be an answer, sure"
		DavidW says, "oh. that sounds plausible"
DavidW says (to ClubFloyd), "reflect beam with sheet" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | [DE] ALLEY (behind the machinery) 		
CF | The old curtains didn't protect us much, after all, while still not 		
CF | slowing down the rain. At the end of the alley, to the north, the 		
CF | place I should really reach. 		
CF | 		
CF | I'm taking cover behind an old industrial press. 		
CF | 		
CF | The Soviet drone is buzzing above the alley, searching for me or 		
CF | anyone who dares to make a move. 		
CF | 		
CF | A gust of wind throws rain onto my collar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x beam" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > X BEAM 		
CF | 		
CF | It's the drone's search engine. It needs to not intercept me. 		
CF | 		
CF | The drone noise is getting closer, I must have it almost on my head. 		
CF | There's no more time! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sheet in beam" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > PUT SHEET IN BEAM 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | The drone noise is getting closer, I must have it almost on my head. 		
CF | There's no more time! 		
CF | 		
CF | > 		Teaspoon asks, "north I guess?"
DavidW says (to ClubFloyd), "n" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > N 		
CF | 		
CF | I might as well try. But my run doesn't last long: the drone's 		
CF | miniguns pin me to the door. Immediately afterward they break down 		
CF | that one too, now revealed, and go to put an end to the Revolyutsiya. 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		
DavidW says (to ClubFloyd), "restart" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > RESTART 		
CF | 		
CF | Please answer yes or no: 		
DavidW says (to ClubFloyd), "y" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW says (to ClubFloyd), "block beam with sheet" 		
CF | [DE] ALLEY (behind the machinery) 		
CF | The old curtains didn't protect us much, after all, while still not 		
CF | slowing down the rain. At the end of the alley, to the north, the 		
CF | place I should really reach. 		
CF | 		
CF | I'm taking cover behind an old industrial press. 		
CF | 		
CF | The Soviet drone is buzzing above the alley, searching for me or 		
CF | anyone who dares to make a move. 		
CF | 		
CF | In the end, the Revolution drowned in a sea of indecision. The drone 		
CF | pulverizes my shelter and after a few moments--but not neglecting 		
CF | itself the pleasure of leaving me two seconds of regret--it pulverizes 		
CF | me too. 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		
DavidW says (to ClubFloyd), "y" 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		Teaspoon says, "ah. miniguns are a bit trickier"
DavidW says (to ClubFloyd), "restore" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | [DE] ALLEY (behind the machinery) 		
CF | The old curtains didn't protect us much, after all, while still not 		
CF | slowing down the rain. At the end of the alley, to the north, the 		
CF | place I should really reach. 		
CF | 		
CF | I'm taking cover behind an old industrial press. 		
CF | 		
CF | The Soviet drone is buzzing above the alley, searching for me or 		
CF | anyone who dares to make a move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "restart" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > RESTART 		
CF | 		
CF | Are you sure you want to restart? 		
DavidW says (to ClubFloyd), "y" 		
CF | 		
CF | ***CONTENT WARNING*** 		
CF | 		
CF | This is a POLITICAL story. Some of the characters and situations 		
CF | described herein belong to systems that existed in the past and that 		
CF | history has already judged. However, especially in recent years, what 		
CF | has been taken for granted for decades has become "controversial" and 		
CF | "divisive" again, hence this warning. 		
CF | 		
CF | Furthermore, the game contains scenes of narrated or imagined violence 		
CF | that may offend the sensibilities of some readers. In particular, it 		
CF | deals with torture (not directly narrated but understood by the 		
CF | context), death (sometimes mildly graphic), psychological enforcing, 		
CF | weapons and guerrilla situations, up to thermonuclear aftermath. If 		
CF | any of these themes are hostile to you for any reason, we recommend 		
CF | that you exit the game now. 		
CF | 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | A stupid rainy day. Another one, the umpteenth in Soviet Europe. It 		
CF | kindly keeps the dust down, but moving through the rubble is 		
CF | difficult: the risk is that of slipping and breaking a bone. 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF | [...] 		
CF | 		
CF | I'm in the right alley. I can't see the door, though... Ah! There it 		
CF | is, at the end, behind those boards. Now it's only a question of 		
CF | grit--stepping into a future that sounds so surreal. 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF | [...] 		
CF | 		
CF | But even so, less surreal than what we've endured in this wrecked 		
CF | country for the last forty years... 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Berlin, 1987. It is October 18th. 		
CF | 		
CF | 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [DE] ALLEY 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | [DE] ALLEY 		
CF | A topographical mayhem, this cul-de-sac is shielded from drones flying 		
CF | over by a thick network of old curtains. Which, however, do not slow 		
CF | the rain. At the end of the alley, to the north, the place I must 		
CF | reach.. 		
CF | 		
CF | [Type CREDITS for some information about the game.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [DE] ALLEY 		
CF | 		
CF | > N 		
CF | 		
CF | The door I must reach is purposefully covered by some wooden planks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull planks" 		
CF ] [DE] ALLEY 		
CF | 		
CF | > PULL PLANKS 		
CF | 		
CF | They are rotten, and a little heavy, but they can be maneuvered. 		
CF | There, now the door is free. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF ] [DE] ALLEY 		
CF | 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | Knock knock. After a few minutes, the door creaks open, and a 		
CF | funny-looking guy with oversized glasses peers through the gap. 		
CF | 		
CF | "Gromov?" he asks. 		
CF | 		
CF | I don't have time to respond. Pushing its way through the curtains 		
CF | above us, a Soviet drone descends into a hover, aiming its cannons at 		
CF | us. It must have been very close, I realize, to hear me banging the 		
CF | door over this rain. 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | 		
CF | The guy closes the door in my face, just in time for the drone not to 		
CF | notice, leaving me, however, in the middle of nowhere and 		
CF | empty-handed. 		
CF | 		
CF | Out of the corner of my eye I spot the wreck of an old machine left to 		
CF | rust in a corner of the alley. I dart towards it without delay, hoping 		
CF | its size will shield me from the drone's cannons. 		
CF | 		
CF | [DE] ALLEY (behind the machinery) 		
CF | The old curtains didn't protect us much, after all, while still not 		
CF | slowing down the rain. At the end of the alley, to the north, the 		
CF | place I should really reach. 		
CF | 		
CF | I'm taking cover behind an old piece of machinery. 		
CF | 		
CF | The Soviet drone is buzzing above the alley, searching for me or 		
CF | anyone who dares to make a move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sheet" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > TAKE SHEET 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machinery" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > X MACHINERY 		
CF | 		
CF | It looks like an old industrial press, for the destruction of waste 		
CF | materials. A compact block of two cubic meters partially buried in the 		
CF | rubble. 		
CF | 		
CF | A piece of sheet metal is hidden among the gears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sheet" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > TAKE SHEET 		
CF | 		
CF | The disc pops out easily. It's time for a game. 		
CF | 		
CF | The drone begins to fly over the alley, trying to find me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cftrainpic" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub sheet" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > RUB SHEET 		
CF | 		
CF | I achieve nothing by this. 		
CF | 		
CF | > 		Teaspoon asks, "do we throw it like a frisbee and distract the drone?"
DavidW says (to ClubFloyd), "throw disc" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > THROW DISC 		
CF | 		
CF | Throw it where? 		
CF | 		
CF | A red beam is pointing in my direction. I think the drone is starting 		
CF | to figure out my location. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw disc at beam" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > THROW DISC AT BEAM 		
CF | 		
CF | I don't know if this is a good idea. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw disc at door" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > THROW DISC AT DOOR 		
CF | 		
CF | The idea is to distract the drone. I get it. 		
CF | 		
CF | However, by throwing the disc at the door--which a lot of people have 		
CF | worked years to keep hidden--I betray the hiding place of my 		
CF | companions. The drone first disintegrates it with its miniguns, then 		
CF | launches itself inside, leaving behind a trail of steam and the 		
CF | screams of those who still believed in a better world. 		
CF | 		
CF | [I did something terribly wrong, it looks like. Want to try again? 		
CF | Y/N] 		Roger asks, "maybe it'll accept a direction?"
DavidW says (to ClubFloyd), "y" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW says (to ClubFloyd), "throw disc south" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | [DE] ALLEY (behind the machinery) 		
CF | The old curtains didn't protect us much, after all, while still not 		
CF | slowing down the rain. At the end of the alley, to the north, the 		
CF | place I should really reach. 		
CF | 		
CF | I'm taking cover behind an old industrial press. 		
CF | 		
CF | The Soviet drone is buzzing above the alley, searching for me or 		
CF | anyone who dares to make a move. 		
CF | 		
CF | The drone noise is getting closer, I must have it almost on my head. 		
CF | There's no more time! 		
CF | 		
CF | > 		Roger says, "serves that guy right for not letting us in, though"
DavidW says (to ClubFloyd), "undo" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw disc at south" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > THROW DISC AT SOUTH 		
CF | 		
CF | I don't know if this is a good idea. 		
CF | 		
CF | The drone noise is getting closer, I must have it almost on my head. 		
CF | There's no more time! 		
CF | 		
CF | A gust of wind throws rain onto my collar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		Teaspoon says, "we have apparently sicced a drone on our comrades in arms"
DavidW says (to ClubFloyd), "throw disc at curtains" 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | > THROW DISC AT CURTAINS 		
CF | 		
CF | The disc is shaking in my hands. I have only one shot, and if I miss, 		
CF | it's over for me and the whole Stalnaya Gvardiya revolutionary army. 		
CF | 		
CF | One. Two... 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [DE] ALLEY (behind the machinery) 		
CF | 		
CF | 		
CF | Three! 		
CF | 		
CF | Just over five meters, and yet it takes the disc my whole life to 		
CF | reach the target. When it hits, the miracle happens. 		
CF | 		
CF | The curtain tears, the rainwater inside comes cascading down and hits 		
CF | the drone squarely. There are sparks, flashes, and finally all the 		
CF | steam contained in the dirty Red Supremacy Machine explodes like a 		
CF | well-hit pinhata. The drone tries to regain its balance... 		
CF | 		
CF | ... But I certainly don't want to stay for the end of the movie. With 		
CF | one leap I'm out of hiding and into the door at the end of the alley. 		
CF | [...] 		Roger says, "game, you just told us the curtains were not impeding the rain at all"
		Teaspoon asks, "save?"
		DavidW says, "If this is how the game is starting, it's gonna be a difficult one."
		DavidW says, "I'll save at the next prompt, sure."
DavidW says (to ClubFloyd), "push space" 		
CF ] [DE] STAIRCASEhind the machinery) 		
CF | 		
CF | 		
CF | [DE] STAIRCASE 		
CF | We descend in the dark. The walls are peeling, water seeps into the 		
CF | cavities. It seems impossible that this tunnel really leads somewhere. 		
CF | The stairs go down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf14" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] [DE] STAIRCASEhind the machinery) 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] [DE] STAIRCASEhind the machinery) 		
CF | 		
CF | > D 		
CF | 		
CF | Of course, there are no alternatives. The other Gromov had been 		
CF | precise, categorical. Auguststrasse, in the old city--that's where the 		
CF | Otryadniks of the Gvardiya, the squad leaders, would be waiting for 		
CF | me. There, the discovery made by those boys from the East would be 		
CF | revealed to me. There, I would take up my relay and carry on the Dream 		
CF | of the Revolutionaries. 		
CF | 		
CF | It takes courage for something like this. It takes courage to be the 		
CF | one who must be the last messenger. 		
CF | [...] 		Teaspoon says, "fun with guessing the developer's mind again"
		Teaspoon says, "ah it's good to be back"
DavidW says (to ClubFloyd), "push space" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | SpaceWhale presents: 		
CF | 		
CF | ----------------------- 		
CF | A TRAIN TO PICCADILLY 		
CF | ----------------------- 		
CF | An attempt to remember 		
CF | by Marco Innocenti 		
CF | Release 1 / Serial number 241229 / Inform v6.42 PunyInform v5.11 		
CF | 		
CF | 		
CF | [HUB] EIN ALTES WOHNZIMMER 		
CF | An old living room. A place that makes no sense, down here. Clean, 		
CF | polished, with a decor that I struggle to understand: ochre and yellow 		
CF | wallpaper on the walls, in vertical stripes; formica furniture; an old 		
CF | gramophone with a shape that is far from brutalist. And then a huge 		
CF | carpet, covering almost the entire floor. 		
CF | 		
CF | A tall, well-built man stands at attention in the center of the room. 		
CF | He seems to be waiting for me. 		
CF | 		
CF | > 		Teaspoon says, "ooh, a room with yellow wallpaper"
DavidW says (to ClubFloyd), "x man" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > X MAN 		
CF | 		
CF | A rugged man in his 40s, with a gaunt face, scruffy beard, and sunken 		
CF | eyes. Clad in worn military gear, he stands tall but weary, shoulders 		
CF | slouched from years of war. Scarred hands grip themselves tightly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "greet man" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > GREET MAN 		
CF | 		
CF | I approach him, with that hint of suspicion. "Who are you?" I ask. 		
CF | 		
CF | "My name is Lev Nemov," he answers, without showing the slightest 		
CF | affection. "But that is not the most pertinent question now. The most 		
CF | pertinent question is: where are we?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > TALK TO MAN 		
CF | 		
CF | Confused, I ask: "...and where are we?" In the Berlin underground 		
CF | doesn't seem to be the right answer. 		
CF | 		
CF | "Nowhere, and at no time. Or, perhaps, in all places and at all times. 		
CF | A question of splitting hairs." Again, no expression to betray his 		
CF | thoughts, Comrade Nemov remains at attention, waiting for me to 		
CF | continue the conversation. 		
CF | 		
CF | > 		Teaspoon says, "The Twilight Zone"
		Roger says, "things are pretty kinky in this timeline"
		DavidW asks, "Is he saying we're outside space and time, like in a Tardis?"
DavidW says (to ClubFloyd), "g" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > G 		
CF | 		
CF | "Isn't this a basement," I ask with a smile that I hope isn't too 		
CF | sarcastic. "And what is the purpose of this meeting, anyway? 		
CF | Philosophy?" 		
CF | 		
CF | Nemov finally seems to relax and shows a human expression. "The other 		
CF | Gromov told me that you're a no-nonsense type. I hoped he'd tell you 		
CF | more, but apparently there wasn't time." 		
CF | 		
CF | Exhaling slowly, eyes on the floor, I give him the news: "Gromov is 		
CF | dead. The bar we were in was obviously not a safe place. The 		
CF | Politsiya..." 		
CF | 		
CF | "Let's leave it at that," he interrupts me. I can see a shadow pass 		
CF | quickly across his face. "Have you heard of the Parni s Vostoka?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > G 		
CF | 		
CF | "The Boys from the East," I confirm. "I only know that they brought 		
CF | something from Leningrad. But no one knows what it is." 		
CF | 		
CF | Nemov nods. "Something intangible, yet so big and heavy that it can 		
CF | change this world forever. A hope, for the Stalnaya Gvardiya. A hope 		
CF | for the Revolution." I wait for him to continue. He turns, and points 		
CF | to a table that, until now, I am certain was not there. He points to 		
CF | something on its surface. "There are three objects, none of which have 		
CF | ever been part of this reality." They are small, and in incredibly 		
CF | good condition. One of the three shines, as if it were made of metal. 		
CF | 		
CF | "Did the Parni bring them?" 		
CF | 		
CF | "No," Nemov says. "These were stolen by other Gromovs before you." 		
CF | 		
CF | > 		DavidW asks, "other Gromovs? Aren't we Gromov?"
		DavidW asks, "Did we get cloned?"
		Teaspoon asks, "Is it like a robot?"
		Teaspoon asks, "a soldier?"
		DavidW says, "perhaps both a robot and a soldier."
		Roger says, "The Brothers Gromov"
		Teaspoon asks, "a multidimensional being?"
DavidW says (to ClubFloyd), "g" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > G 		
CF | 		
CF | Something strikes me. "This reality," I whisper, more to myself than 		
CF | to Nemov. He seems to pick up on my concerns. 		
CF | 		
CF | "Something happened once," he explains. "Something that gave birth to 		
CF | this... thing we're experiencing. The Parni discovered it by accident, 		
CF | in the laboratories of Podporogovoy Fiziki, the Physics Below the 		
CF | Threshold. This is what they brought, nothing more than news from 		
CF | another space-time. After that, they disappeared. The objects you see 		
CF | here now, rare and powerful, are the result of the other Gromovs' 		
CF | search for the Boys." 		
CF | 		
CF | He takes a breath, then points to the objects and looks solemnly at me 		
CF | again. 		
CF | 		
CF | "Your job, Maksim Gromov, is to use these objects to find the Parni 		
CF | and, if the Revolyutsiya will help you, restore a world without war 		
CF | and suppression." With that, he grabs his stuff and heads for the 		
CF | exit. He pauses for just a second, before leaving me alone, and looks 		
CF | at me one last time, his eyes full of expectation. 		
CF | 		
CF | "Just so you know: none of the Gromovs before you have survived this 		
CF | mission. That said, whether you succeed or not, it is clear that we 		
CF | will never see each other again." Finally, he disappears down the 		
CF | stairs. 		
CF | 		
CF | > 		Teaspoon says, "no pressure"
		Roger says, "Find the magical panini, got it"
		DavidW asks, "Panini pressure?"
		DavidW asks, "Are you trying to make me hungry?"
		Teaspoon says, "Soviet Q"
DavidW says (to ClubFloyd), "x table" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | On the polished table are a rubber watch, a vinyl disc and a boxed 		
CF | something. 		
CF | 		
CF | > 		Roger says, "hungry like the wolf"
DavidW says (to ClubFloyd), "x watch" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > X WATCH 		
CF | 		
CF | This is a watch made mostly of rubber, with a large quadrant and a 		
CF | very simple design. This one is orange like the fruit; a logo on it 		
CF | says 'Pop Swatch'. The time is stuck at 12 o'clock exactly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x disc" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > X DISC 		
CF | 		
CF | It's a vinyl record in a cardboard sleeve. It's not one of the classic 		
CF | regime music records, though: on the cover are the faces of two 		
CF | people, a man and a woman, blond and with a challenging expression. 		
CF | She, in particular, has blue eyes but shaped like those of reptiles or 		
CF | felines. On the cover is written EURYTHMICS and, on a pin he's 		
CF | wearing, REVENGE. Never seen before, scabrous and... revolutionary. 		
CF | 		
CF | > 		Roger says, "What a horrible timeline"
DavidW says (to ClubFloyd), "x boxed something" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > X BOXED SOMETHING 		
CF | 		
CF | Lots of writing, too many: Infocom; Interactive Fiction Plus; Fantasy; 		
CF | Standard Level, all nonsense. On the front is a sundial... with a red 		
CF | and yellow atomic explosion behind it. Americans might not like the 		
CF | theme. 		
CF | 		
CF | The ones still alive, I mean. 		
CF | 		
CF | The title reads: Trinity. 		
CF | 		
CF | > 		Roger says, "Maybe we should listen to the record"
		Teaspoon says, "LOLOLOLOLOL"
		DavidW asks, "On the gramophone?"
DavidW says (to ClubFloyd), "push save" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > PUSH SAVE 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		Teaspoon says, "the other side *stole* Trinity."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf15" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | Ok. 		
CF | 		
CF | > 		Teaspoon says, "well. Our side."
DavidW says (to ClubFloyd), "take all from table" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > TAKE ALL FROM TABLE 		
CF | 		
CF | There are no things available that match "take all". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take watch" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > TAKE WATCH 		
CF | 		
CF | As soon as I grab the watch, the air around me warps, as if a bubble 		
CF | of water were expanding in every direction. Then there is a 		
CF | noise--low, dull--of a bottle under pressure being uncorked, and 		
CF | finally an orange glow that takes over everything. 		
CF | 		
CF | A strange little song rings in my ears... 		
CF | [...] 		DavidW says, "ack"
DavidW pushes the green 'space' button. 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF | 		
DavidW pushes the green 'space' button. 		
CF ] [CH] LAKEVIEW 		
CF | 		
CF | 		
CF | 		
CF | When the music fades and the colors return, I find myself in... 		
CF | 		
CF | [CH] LAKEVIEW 		
CF | The typical Swiss mountains are transformed into rolling hills on the 		
CF | north side of a placid lake. The usual leaden post-war sky caresses a 		
CF | valley without any peculiarities. Towards the northeast, statues of 		
CF | Soviet heroes invite us to enter the old town, while a crumbling 		
CF | avenue continues east with less pretensions. 		
CF | 		
CF | A half-torn sign informs us we are in BIENNE. 		
CF | 		
CF | Migratory birds leave this place for the southern skies. 		
CF | 		
CF | > 		Roger says, "the room name translates as 'an old living room', by the by"
		DavidW says, "thanks. I did wonder."
DavidW says (to ClubFloyd), "x watch" 		
CF ] [CH] LAKEVIEW 		
CF | 		
CF | > X WATCH 		
CF | 		
CF | This is a watch made mostly of rubber, with a large quadrant and a 		
CF | very simple design. This one is orange like the fruit; a logo on it 		
CF | says 'Pop Swatch'. The time is stuck at 12 o'clock exactly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF ] [CH] LAKEVIEW 		
CF | 		
CF | > WEAR IT 		
CF | 		
CF | It seems to me a sacred object, more than a normal watch. I don't feel 		
CF | like debasing it by wearing it... 		
CF | 		
CF | > 		Teaspoon says, "digital watches, which seemed like a pretty neat idea"
DavidW says (to ClubFloyd), "x sign" 		
CF ] [CH] LAKEVIEW 		
CF | 		
CF | > X SIGN 		
CF | 		
CF | It is not clear whether it indicated the way to those coming from the 		
CF | lake or, on the contrary, from the road. But something makes me think 		
CF | that it is a pin placed there just for me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lake" 		
CF ] [CH] LAKEVIEW 		
CF | 		
CF | > X LAKE 		
CF | 		
CF | Narrow and long, Lake Bienne bisects the valley like a hypertrophic 		
CF | river. The water has a bluish-green hue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x birds" 		
CF ] [CH] LAKEVIEW 		
CF | 		
CF | > X BIRDS 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | A train passes in the distance, with a hat of steam. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statues" 		
CF ] [CH] LAKEVIEW 		
CF | 		
CF | > X STATUES 		
CF | 		
CF | Two 'Soldat' in uniform, facing each other like boxers before a match. 		
CF | There is nothing heroic about them. If anything, they seem like two 		
CF | idiots incapable of any creativity. You can't win a war without 		
CF | ingenuity. And these, certainly, don't have any. 		
CF | 		
CF | > 		DavidW asks, "Should we go NE or E?"
		Teaspoon says, "I vote e."
DavidW says (to ClubFloyd), "e" 		
CF ] [CH] RIVERIEW 		
CF | 		
CF | > E 		
CF | 		
CF | [CH] RIVER 		
CF | The bank is protected only by a continuous hedge, which runs along it 		
CF | slavishly. A bridge crosses it and lands north towards a road with a 		
CF | slight slope. To the northeast, following a curve in the river, the 		
CF | road continues towards an area of taller buildings, many of 		
CF | which--from here I can see them well--blunted by the wave of war. The 		
CF | lake is back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x river" 		
CF ] [CH] RIVERIEW 		
CF | 		
CF | > X RIVER 		
CF | 		
CF | The river flows northeast, curving gently along the bank, which is 		
CF | lined with a beech hedge. 		
CF | 		
CF | Migratory birds leave this place for the southern skies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bridge" 		
CF ] [CH] RIVERIEW 		
CF | 		
CF | > X BRIDGE 		
CF | 		
CF | Made of stone, relatively new, like everything here in Bienne. 		
CF | Everything that is standing, I mean. 		
CF | 		
CF | Migratory birds leave this place for the southern skies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hedge" 		
CF ] [CH] RIVERIEW 		
CF | 		
CF | > X HEDGE 		
CF | 		
CF | Fagus sylvatica. A noble tree, the beech, which is often converted 		
CF | into a hedge for its ability to remain green for almost the entire 		
CF | year. One of the last vestiges of the Reich, this thicket seems to 		
CF | have survived the madness of Hitler and, after him, of Todesengel. The 		
CF | thousand-year-old glory surpassed by a mere plant... 		
CF | 		
CF | > 		DavidW asks, "N or NE?"
		Teaspoon asks, "N?"
DavidW says (to ClubFloyd), "n" 		
CF ] [CH] STATIONW 		
CF | 		
CF | > N 		
CF | 		
CF | [CH] STATION 		
CF | Only one track, in both directions, to prove that Bienne is not the 		
CF | most visited city in Switzerland. Not since the Confederation also 		
CF | became Red territory. An alley goes back south towards the river. 		
CF | 		
CF | A metal panel weathers the elements in this roofless station. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panel" 		
CF ] [CH] STATIONW 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | The classic iron structure that one can find near the tracks. There is 		
CF | a poster stuck on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] [CH] STATIONW 		
CF | 		
CF | > X POSTER 		
CF | 		
CF | A Soviet officer stands in front of the Eiffel Tower, raising the red 		
CF | flag, while European workers salute, holding factory tools. The most 		
CF | vulgar and banal of representations. In reality, no one had anything 		
CF | to celebrate in Paris, in '57, after almost twenty years of Nazi 		
CF | occupation. The faces, for those who remember them, were ultimately 		
CF | disconsolate and resigned. 		
CF | 		
CF | A corner of the poster is peeling off. 		
CF | 		
CF | The tracks creak metallically, stressed by who knows what. 		
CF | 		
CF | > 		Teaspoon says, "ooh peel it"
DavidW says (to ClubFloyd), "take poster" 		
CF ] [CH] STATIONW 		
CF | 		
CF | > TAKE POSTER 		
CF | 		
CF | The poster comes off easily, dehydrated and weathered by the years. 		
CF | Below--hier ist es--an old train timetable. 		
CF | 		
CF | I drop the poster and it flies away forever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x timetable" 		
CF ] [CH] STATIONW 		
CF | 		
CF | > X TIMETABLE 		
CF | 		
CF | There are about twenty departures, and no arrivals (it is clear that 		
CF | it was written when Switzerland was no longer Switzerland). 		
CF | 		
CF | 08:43 MUNICH 17:18 TURIN 		
CF | 08:57 NEUCHATEL 17:33 MUNICH 		
CF | 09:21 BERN 17:49 NEUCHATEL 		
CF | 09:35 ZURICH 18:02 BERN 		
CF | 09:43 BASEL 18:18 TURIN 		
CF | 09:57 PARIS 18:33 PARIS 		
CF | 10:21 MUNICH 18:49 BASEL 		
CF | 10:35 NEUCHATEL 19:02 MUNICH 		
CF | 10:43 BERN 19:18 NEUCHATEL 		
CF | 10:57 ZURICH 19:33 MILAN 		
CF | 		
CF | > 		Teaspoon says, "none to Piccadilly"
		DavidW says, "None at noon either."
DavidW says (to ClubFloyd), "x tracks" 		
CF ] [CH] STATIONW 		
CF | 		
CF | > X TRACKS 		
CF | 		
CF | The mechanical force of the Locomotive, an allegory of Workers' Power 		
CF | and an unstoppable force. Until thirty years ago, the flagship of 		
CF | Vorsprung durch Technik, now a silent warning at the end of every 		
CF | empire. 		
CF | 		
CF | > 		Roger says, "dang they've got fast trains here"
DavidW says (to ClubFloyd), "take timetable" 		
CF ] [CH] STATIONW 		
CF | 		
CF | > TAKE TIMETABLE 		
CF | 		
CF | It seems much harder to tear off the timetable. It has probably fused 		
CF | with the metal behind it by now. 		
CF | 		
CF | The tracks creak metallically, stressed by who knows what. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open panel" 		
CF ] [CH] STATIONW 		
CF | 		
CF | > OPEN PANEL 		
CF | 		
CF | I can't open that. 		
CF | 		
CF | > 		Teaspoon asks, "do we explore some more?"
		Roger says, "Paris to Munich is 850 km"
		DavidW says, "I don't see any reason to copy down the timetable yet."
DavidW says (to ClubFloyd), "s" 		
CF ] [CH] RIVERONW 		
CF | 		
CF | > S 		
CF | 		
CF | [CH] RIVER 		
CF | The bank is protected only by a continuous hedge, which runs along it 		
CF | slavishly. A bridge crosses it and lands north towards a road with a 		
CF | slight slope. To the northeast, following a curve in the river, the 		
CF | road continues towards an area of taller buildings, many of 		
CF | which--from here I can see them well--blunted by the wave of war. The 		
CF | lake is back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x buildings" 		
CF ] [CH] RIVERONW 		
CF | 		
CF | > X BUILDINGS 		
CF | 		
CF | Maybe it's the city rising in altitude. Or maybe it's an area actually 		
CF | spared by the cannons. Towers of buildings and ruined domes, glass and 		
CF | concrete. Oddly intriguing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] UHRENMUSEUM 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | The road leads to an unpretentious neighborhood, made up of deserted 		
CF | and anonymous buildings. Only one attracts my attention and that's 		
CF | where I head. 		
CF | 		
CF | [CH] UHRENMUSEUM 		
CF | The huge writing on the wall is in German, like everything else of 		
CF | value in these parts by the 1950s. The main room is a a sort of 		
CF | permanent exhibition of scenes, mostly war-related, painted on every 		
CF | wall. To the north, a secondary room is glimpsed through a wide 		
CF | passage. I can return to the river to the southwest. 		
CF | 		
CF | To one side of the room sits a tall clockwork machine, the clatter of 		
CF | its gears testifying to its workings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machine" 		
CF ] [CH] UHRENMUSEUM 		
CF | 		
CF | > X MACHINE 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 9:33. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figurines" 		
CF ] [CH] UHRENMUSEUM 		
CF | 		
CF | > X FIGURINES 		
CF | 		
CF | There's a lot of them in the pocket. Better to address them 		
CF | individually. 		
CF | 		
CF | The pocket contains a golden lion figurine, a stone rooster figurine, 		
CF | a black eagle figurine, a metal basilisk figurine, a wooden bear 		
CF | figurine, a winged beast figurine, a ramping bull figurine, a 		
CF | two-headed raptor, a spiraling snake figurine, an iron donkey 		
CF | figurine, a copper griffon figurine and a bronze giraffe figurine. 		
CF | 		
CF | > 		Teaspoon says, "oh! It's like that Hans Christian Anderson thing"
		DavidW says, "explain please"
		Teaspoon says, "It's a fairy tale about the most wonderful clock in the world and it makes miracles happen"
		DavidW says, "I have a book of Andersen's stories. I'll look it up later."
		Teaspoon says, "The Most Incredible Thing"
		DavidW says, "I assume that if the correct figurines are put into the correct recesses at the right clock time, something useful or interesting will happen."
		Teaspoon says, "sounds right."
DavidW says (to ClubFloyd), "x lion" 		
CF ] [CH] UHRENMUSEUM 		
CF | 		
CF | > X LION 		
CF | 		
CF | It's a nice golden reproduction of a lion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x left" 		
CF ] [CH] UHRENMUSEUM 		
CF | 		
CF | > X LEFT 		
CF | 		
CF | The left recess is empty. 		
CF | 		
CF | > 		DavidW says, "I would rather not waste time trying to guess at random what to do here."
DavidW says (to ClubFloyd), "x machine" 		
CF ] [CH] UHRENMUSEUM 		
CF | 		
CF | > X MACHINE 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 9:33. 		
CF | 		
CF | > 		Teaspoon asks, "keep exploring then?"
DavidW says (to ClubFloyd), "x gears" 		
CF ] [CH] UHRENMUSEUM 		
CF | 		
CF | > X GEARS 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 9:33. 		
CF | 		
CF | The machine makes an oily squeak. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plates" 		
CF ] [CH] UHRENMUSEUM 		
CF | 		
CF | > X PLATES 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 9:33. 		
CF | 		
CF | > 		Roger says, "maybe we should set our watch"
DavidW says (to ClubFloyd), "n" 		
CF ] [CH] SPIELAUTOMAT 		
CF | 		
CF | > N 		
CF | 		
CF | [CH] SPIELAUTOMAT 		
CF | Steam technology has been pumped up to eleven here. 		
CF | 		
CF | The small room is a web of pipes and cables that twists and turns, 		
CF | interrupted here and there by brass boxes and large, eternally moving 		
CF | gears. Whatever clock is kept in motion here, it must be as big as the 		
CF | entire city. To the south is the only exit that makes sense. 		
CF | 		
CF | A sort of domed display stand, made entirely of what appears to be 		
CF | polished silver, emerges from the bronze mass. 		
CF | 		
CF | > 		DavidW says, "I'm not sure our watch can be set."
		Teaspoon asks, "ooh, a display stand?"
DavidW says (to ClubFloyd), "x stand" 		
CF ] [CH] SPIELAUTOMAT 		
CF | 		
CF | > X STAND 		
CF | 		
CF | An elaborate stand, made of a shiny, silver-like metal, topped with a 		
CF | transparent dome. Inside is exhibited a delicate and complex 		
CF | mechanism, stored in one of the two bays present. It is unknown what 		
CF | happened to the second object. 		
CF | 		
CF | On the front side there are two slots: one star-shaped and the other 		
CF | taller and thinner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mechanism" 		
CF ] [CH] SPIELAUTOMAT 		
CF | 		
CF | > X MECHANISM 		
CF | 		
CF | It is a rotating cage, inside which gyroscopic elements compensate for 		
CF | gravity with a continuous movement. I believe in watchmaking it is 		
CF | called a "tourbillon". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dome" 		
CF ] [CH] SPIELAUTOMAT 		
CF | 		
CF | > X DOME 		
CF | 		
CF | An elaborate stand, made of a shiny, silver-like metal, topped with a 		
CF | transparent dome. Inside is exhibited a delicate and complex 		
CF | mechanism, stored in one of the two bays present. It is unknown what 		
CF | happened to the second object. 		
CF | 		
CF | On the front side there are two slots: one star-shaped and the other 		
CF | taller and thinner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x star slot" 		
CF ] [CH] SPIELAUTOMAT 		
CF | 		
CF | > X STAR SLOT 		
CF | 		
CF | A star-shaped hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x thinner slot" 		
CF ] [CH] SPIELAUTOMAT 		
CF | 		
CF | > X THINNER SLOT 		
CF | 		
CF | A tiny fissure, two centimeters tall and a couple of millimeters wide. 		
CF | 		
CF | > 		DavidW asks, "Like a what -- an SSID card?"
		Teaspoon says, "I guess when we find this stuff we know where to put them"
		Roger says, "yeah, or a coin maybe"
DavidW says (to ClubFloyd), "x bay" 		
CF ] [CH] SPIELAUTOMAT 		
CF | 		
CF | > X BAY 		
CF | 		
CF | The bay is locked inside the dome. I have to open it first... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pipes" 		
CF ] [CH] SPIELAUTOMAT 		
CF | 		
CF | > X PIPES 		
CF | 		
CF | An overwhelming complexity, twisting on itself. A reminder of the 		
CF | precision of existence: one gear jams and it's all over. 		
CF | 		
CF | One of the machines jumps out of the pile, shining silvery. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machines" 		
CF ] [CH] SPIELAUTOMAT 		
CF | 		
CF | > X MACHINES 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machine" 		
CF ] [CH] SPIELAUTOMAT 		
CF | 		
CF | > X MACHINE 		
CF | 		
CF | An elaborate stand, made of a shiny, silver-like metal, topped with a 		
CF | transparent dome. Inside is exhibited a delicate and complex 		
CF | mechanism, stored in one of the two bays present. It is unknown what 		
CF | happened to the second object. 		
CF | 		
CF | On the front side there are two slots: one star-shaped and the other 		
CF | taller and thinner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [CH] SPIELAUTOMAT 		
CF | 		
CF | > N 		
CF | 		
CF | To the south the only exit that makes sense. 		
CF | 		
CF | > 		DavidW says, "That's saying there's another exit hiding."
DavidW says (to ClubFloyd), "s" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > S 		
CF | 		
CF | [CH] UHRENMUSEUM 		
CF | The huge writing on the wall is in German, like everything else of 		
CF | value in these parts by the 1950s. The main room is a a sort of 		
CF | permanent exhibition of scenes, mostly war-related, painted on every 		
CF | wall. To the north, a secondary room is glimpsed through a wide 		
CF | passage. I can return to the river to the southwest. 		
CF | 		
CF | To one side of the room sits a tall clockwork machine, the clatter of 		
CF | its gears testifying to its workings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machine" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X MACHINE 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 9:33. 		
CF | 		
CF | > 		DavidW says, "The clock has been at 9:33 all this time."
		DavidW says, "I wonder if 9:33 was on the timetable."
		Teaspoon says, "I imagine it only operates when figurines are put in the recesses"
		Teaspoon asks, "maybe we can set time to a specific time to catch a particular train?"
		DavidW says, "hm, ZURICH was 9:35"
		DavidW says, "Anyway, we still have the path flanked by statues from our entry point."
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] RIVERMUSEUMT 		
CF | 		
CF | > SW 		
CF | 		
CF | [CH] RIVER 		
CF | The bank is protected only by a continuous hedge, which runs along it 		
CF | slavishly. A bridge crosses it and lands north towards a road with a 		
CF | slight slope. To the northeast, following a curve in the river, the 		
CF | road continues towards an area of taller buildings, many of 		
CF | which--from here I can see them well--blunted by the wave of war. The 		
CF | lake is back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] [CH] LAKEVIEWEUMT 		
CF | 		
CF | > W 		
CF | 		
CF | [CH] LAKEVIEW 		
CF | The typical Swiss mountains are transformed into rolling hills on the 		
CF | north side of a placid lake. The usual leaden post-war sky caresses a 		
CF | valley without any peculiarities. Towards the northeast, statues of 		
CF | Soviet heroes invite us to enter the old town, while a crumbling 		
CF | avenue continues east with less pretensions. 		
CF | 		
CF | A half-torn sign informs us we are in BIENNE. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > NE 		
CF | 		
CF | [CH] RING 		
CF | A small square, dominated by a clock tower miraculously spared by the 		
CF | late war. The church of which it is part opens to the east, at the top 		
CF | of a slight slope. On the same side, to the northeast, a building with 		
CF | many windows. The lake can be glimpsed between the alleys to the 		
CF | southwest. 		
CF | 		
CF | A bronze fountain statue stands on the left side of the square. 		
CF | 		
CF | > 		Teaspoon asks, "what's that look like?"
DavidW says (to ClubFloyd), "x fountain" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > X FOUNTAIN 		
CF | 		
CF | The Venner-Brunnen (as the plaque states) is an opulent fountain. Atop 		
CF | its pedestal, a valiant armored figure, clad in patinated bronze, 		
CF | gazes over the town. The drain has been broken, probably in a bombing, 		
CF | so that it is now a hole measuring almost a meter in diameter. Water 		
CF | slides in without opposition, leaving the pool constantly empty. 		
CF | 		
CF | My attention is caught by the sparkle of a coin near the edge of the 		
CF | fountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coin" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > TAKE COIN 		
CF | 		
CF | As I grab the coin, I lean over the edge of the tub... and almost fall 		
CF | in. The surface of the pool, never perfectly dry, is slimy and very 		
CF | prone to indecent slips. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coin" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > X COIN 		
CF | 		
CF | It is a 1 Franc coin, dated 1978. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > I 		
CF | 		
CF | I am carrying a shiny coin and a Pop Swatch watch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set watch to 9:33" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > SET WATCH TO 9:33 		
CF | 		
CF | No, I can't set that to anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push watch" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > PUSH WATCH 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock tower" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > X CLOCK TOWER 		
CF | 		
CF | I only understood you as far as "x clock" but then you lost me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | Huge, and superimposed on the coat of arms of the Bern bear. The white 		
CF | dial seems detached from the wall, as if it were hiding something 		
CF | behind it. 		
CF | 		
CF | The clock says 16:25. 		
CF | 		
CF | > 		Teaspoon says, "huh."
DavidW says (to ClubFloyd), "x coat of arms" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > X COAT OF ARMS 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bear" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > X BEAR 		
CF | 		
CF | The bear is the symbol of Bern, the capital of Biel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open clock" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > OPEN CLOCK 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dial" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > X DIAL 		
CF | 		
CF | Huge, and superimposed on the coat of arms of the Bern bear. The white 		
CF | dial seems detached from the wall, as if it were hiding something 		
CF | behind it. 		
CF | 		
CF | The clock says 16:25. 		
CF | 		
CF | A light wind ruffles my hair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x building" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > X BUILDING 		
CF | 		
CF | The windows are very close together and almost all touch each other, 		
CF | like drunks at a crowded party. Below them a sign indicates the 		
CF | building as the Waldleuten Guildhouse. 		
CF | 		
CF | > 		DavidW says, "so, church or guildhouse?>"
		Teaspoon says, "guildhouse"
		DavidW says, "okay"
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] ZUNFTHAUSUMT 		
CF | 		
CF | > NE 		
CF | 		
CF | [CH] ZUNFTHAUS 		
CF | The large room reflects the glories of an era that no longer exists. 		
CF | For some reason, the Soviets left the late 1800s Germanic furnishings 		
CF | untouched. The interwoven beam ceiling shelters a room filled with 		
CF | high chairs clustered around old wooden tables. Every wall is lined 		
CF | with dark bookcases, displaying old-style-bound books. A staircase can 		
CF | be seen in one corner, leading up to the upper floor in the darkness. 		
CF | The exit is southwest. 		
CF | 		
CF | An armed guard stands by the stairs, occasionally casting a searching 		
CF | glance at me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guard" 		
CF ] [CH] ZUNFTHAUSUMT 		
CF | 		
CF | > X GUARD 		
CF | 		
CF | He wears a dark Soviet uniform with the same-old red armband. His 		
CF | rifle, an AK-47, hangs ready. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x armband" 		
CF ] [CH] ZUNFTHAUSUMT 		
CF | 		
CF | > X ARMBAND 		
CF | 		
CF | Dark tunic and pants, with a bold red armband bearing a gold star. A 		
CF | member of the KGB or an elite guard unit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x star" 		
CF ] [CH] ZUNFTHAUSUMT 		
CF | 		
CF | > X STAR 		
CF | 		
CF | Dark tunic and pants, with a bold red armband bearing a gold star. A 		
CF | member of the KGB or an elite guard unit. 		
CF | 		
CF | > 		Teaspoon says, "ah HA"
DavidW says (to ClubFloyd), "x books" 		
CF ] [CH] ZUNFTHAUSUMT 		
CF | 		
CF | > X BOOKS 		
CF | 		
CF | All the books look alike. Only three differ in binding: history, art 		
CF | and culture. Obviously, only and exclusively Soviet. 		
CF | 		
CF | > 		Teaspoon says, "can we steal the star"
		Teaspoon says, "or, well, find a way to get it that isn't lethal"
		Roger says, "This city conquered by the star-bellied sneetches what live on the beaches"
		DavidW says, "It appears not. The star isn't a separate item."
DavidW says (to ClubFloyd), "x art book" 		
CF ] [CH] ZUNFTHAUSUMT 		
CF | 		
CF | > X ART BOOK 		
CF | 		
CF | Soviet art has been the same for sixty or seventy years, as far as an 		
CF | illiterate person like me can tell. Statues of heroes and workers, 		
CF | Social Realism, the factory and the Party. In books there are only 		
CF | repetitions of the same patterns--from the kraut-field mothers to the 		
CF | proud and never-broken-down Soldats--drawn, sculpted and narrated by a 		
CF | handful of servants of the Fatherland, without interruption. I imagine 		
CF | that if the Reich had not collapsed and, because of this, the 		
CF | Stalinist Socialist Union had not expanded beyond its increasingly 		
CF | rural borders, there would be no trace of it now. This is propaganda, 		
CF | as the Otryadniks teach us. And I imagine it makes no sense to make 		
CF | propaganda exclusively at home... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x history book" 		
CF ] [CH] ZUNFTHAUSUMT 		
CF | 		
CF | > X HISTORY BOOK 		
CF | 		
CF | History has little to tell. The books here are mostly summaries, the 		
CF | immobility of the last 30 years the perfect humus. 		
CF | 		
CF | OCTOBER '43, the Reich conquers Europe. The United Kingdom has been 		
CF | fallen for years and the USA has holed up in its New World, with 		
CF | little motivation to mix. 		
CF | Fourteen years of Reich. Hitler, dead of an overdose or from a badly 		
CF | cut batch--no one will ever know--is succeeded by Gunter Todesengel, 		
CF | who however proves to be less charismatic and cunning than his 		
CF | predecessor, so much so that he causes the Empire of a Thousand Years 		
CF | to fail in a tiny fraction of the same. 		
CF | OCTOBER '57, Georgij Malenkov declares the Soviet Era. Following the 		
CF | fall of the Reich... etc, etc, etc. And it is already today's history. 		
CF | 		
CF | The two dates in October have been circled in pencil. 		
CF | 		
CF | As I try to put the book back, a frame--that I hadn't noticed 		
CF | before--falls off the top shelf and practically lands in my hand. It 		
CF | looks like a portrait of some communist czar... 		
CF | 		
CF | Noticing this, the guard immediately becomes alert and moves towards 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x portrait" 		
CF ] [CH] ZUNFTHAUSUMT 		
CF | 		
CF | > X PORTRAIT 		
CF | 		
CF | The frame is all too well kept. The photo inside is of a tall figure 		
CF | in uniform, no name given. The hat and insignia tell the usual tale of 		
CF | a leader-in-a-manner-of-speaking. 		
CF | 		
CF | The guard snatches the portrait and places it on one of the tables. 		
CF | With a look he implicitly threatens me not to repeat the theft. 		
CF | 		
CF | > 		Teaspoon says, "so we are presumably meant to repeat the theft at some point."
DavidW says (to ClubFloyd), "x culture book" 		
CF ] [CH] ZUNFTHAUSUMT 		
CF | 		
CF | > X CULTURE BOOK 		
CF | 		
CF | State control over culture is total. Not surprisingly, the few books 		
CF | on the subject are the thinnest. It is difficult to make propaganda to 		
CF | educated people; this is why the Soviet idea since the 1960s is to not 		
CF | really educate anyone anymore. The few names of "thinkers" in these 		
CF | volumes are mostly known to everyone and generally considered to be 		
CF | unreliable spies. 		
CF | 		
CF | The entire German section has obviously disappeared. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tables" 		
CF ] [CH] ZUNFTHAUSUMT 		
CF | 		
CF | > X TABLES 		
CF | 		
CF | The tables are solid, dark wood with thick, carved legs. Their 		
CF | surfaces, worn and nicked from years of meetings and meals, reflect 		
CF | the history of the guild. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chairs" 		
CF ] [CH] ZUNFTHAUSUMT 		
CF | 		
CF | > X CHAIRS 		
CF | 		
CF | The tall chairs are made of dark, polished wood, with high, straight 		
CF | backs featuring carved details. The seats are cushioned with faded, 		
CF | embroidered fabric, and the legs are sturdy and slightly curved, 		
CF | reflecting the craftsmanship of late 19th-century German design. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to guard" 		
CF ] [CH] ZUNFTHAUSUMT 		
CF | 		
CF | > TALK TO GUARD 		
CF | 		
CF | The guard just gives me a dirty look. I don't think he's in the mood 		
CF | to chat. Or even if he's allowed to. 		
CF | 		
CF | > 		DavidW asks, "Try the church next?"
		Teaspoon says, "makes sense"
DavidW Or try to go up, past an armed guard? 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] RINGTHAUSUMT 		
CF | 		
CF | > SW 		
CF | 		
CF | [CH] RING 		
CF | A small square, dominated by a clock tower miraculously spared by the 		
CF | late war. The church of which it is part opens to the east, at the top 		
CF | of a slight slope. On the same side, to the northeast, a building with 		
CF | many windows. The lake can be glimpsed between the alleys to the 		
CF | southwest. 		
CF | 		
CF | The Venner-Brunnen fountain statue stands on the left side of the 		
CF | square. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [CH] RINGTHAUSUMT 		
CF | 		
CF | > N 		
CF | 		
CF | I can enter the church to the east and the guildhouse to the 		
CF | northeast. Or I can return to the lake to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] [CH] CHURCHAUSUMT 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | [CH] CHURCH 		
CF | Bavarian Gothic is certainly not one of the freshest and brightest 		
CF | architectural styles. In here it almost takes a break, thanks to the 		
CF | large windows of the bell tower and, above all, the light that filters 		
CF | from the holes in the roof caused by cannon fire. The exit is to the 		
CF | west. 		
CF | 		
CF | On the left, against one of the church's more battered walls, is a 		
CF | device that appears to be both an elaborate altar and a clock 		
CF | mechanism. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x device" 		
CF ] [CH] CHURCHAUSUMT 		
CF | 		
CF | > X DEVICE 		
CF | 		
CF | This is an extraordinary mechanism, a religious object in a time when 		
CF | religion is banned. A series of tubes and contraptions operate other 		
CF | gears, which from what appears to be an altar connect up to the 		
CF | ceiling. On the altar itself, cogwheels and brass arabesques form a 		
CF | pattern that surrounds a smaller combination dial. On this, no doubt, 		
CF | the time of the clock on the bell tower can be set. 		
CF | 		
CF | The clock says 16:25. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dial" 		
CF ] [CH] CHURCHAUSUMT 		
CF | 		
CF | > X DIAL 		
CF | 		
CF | This is an extraordinary mechanism, a religious object in a time when 		
CF | religion is banned. A series of tubes and contraptions operate other 		
CF | gears, which from what appears to be an altar connect up to the 		
CF | ceiling. On the altar itself, cogwheels and brass arabesques form a 		
CF | pattern that surrounds a smaller combination dial. On this, no doubt, 		
CF | the time of the clock on the bell tower can be set. 		
CF | 		
CF | The clock says 16:25. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] [CH] CHURCHAUSUMT 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | The single ray of light that ruins the mood. The windows are narrow 		
CF | but tall, and lacking the colored glass that usually fogs them up, 		
CF | they bring the freshness of the colors of the Red Spring inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hole" 		
CF ] [CH] CHURCHAUSUMT 		
CF | 		
CF | > X HOLE 		
CF | 		
CF | The war in the country that wanted to remain neutral. So it went 		
CF | through the roof, since the main door was closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] [CH] CHURCHAUSUMT 		
CF | 		
CF | > U 		
CF | 		
CF | The only exit is west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] [CH] CHURCHAUSUMT 		
CF | 		
CF | > L 		
CF | 		
CF | [CH] CHURCH 		
CF | Bavarian Gothic is certainly not one of the freshest and brightest 		
CF | architectural styles. In here it almost takes a break, thanks to the 		
CF | large windows of the bell tower and, above all, the light that filters 		
CF | from the holes in the roof caused by cannon fire. The exit is to the 		
CF | west. 		
CF | 		
CF | On the left, against one of the church's more battered walls, is a 		
CF | device that appears to be both an elaborate altar and a clock 		
CF | mechanism. 		
CF | 		
CF | > 		DavidW asks, "I suppose if we set the clock to a timetable time, the train to that city may arrive?"
DavidW says (to ClubFloyd), "x coin" 		
CF ] [CH] CHURCHAUSUMT 		
CF | 		
CF | > X COIN 		
CF | 		
CF | It is a 1 Franc coin, dated 1978. 		
CF | 		
CF | > 		DavidW says, "If we need to buy a ticket, we're out of luck."
DavidW says (to ClubFloyd), "set device to 9:35" 		
CF ] [CH] CHURCHAUSUMT 		
CF | 		
CF | > SET DEVICE TO 9:35 		
CF | 		
CF | The gears turn. A faint click resonates throughout the structure, up 		
CF | to the roof. The time has changed. 		
CF | 		
CF | > 		Teaspoon says, "ooh"
DavidW says (to ClubFloyd), "w" 		
CF ] [CH] RINGCHAUSUMT 		
CF | 		
CF | > W 		
CF | 		
CF | [CH] RING 		
CF | A small square, dominated by a clock tower miraculously spared by the 		
CF | late war. The church of which it is part opens to the east, at the top 		
CF | of a slight slope. On the same side, to the northeast, a building with 		
CF | many windows. The lake can be glimpsed between the alleys to the 		
CF | southwest. 		
CF | 		
CF | The Venner-Brunnen fountain statue stands on the left side of the 		
CF | square. 		
CF | 		
CF | > 		Teaspoon asks, "think that train's here now?"
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] LAKEVIEWSUMT 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | [CH] LAKEVIEW 		
CF | The typical Swiss mountains are transformed into rolling hills on the 		
CF | north side of a placid lake. The usual leaden post-war sky caresses a 		
CF | valley without any peculiarities. Towards the northeast, statues of 		
CF | Soviet heroes invite us to enter the old town, while a crumbling 		
CF | avenue continues east with less pretensions. 		
CF | 		
CF | A half-torn sign informs us we are in BIENNE. 		
CF | 		
CF | A train passes in the distance, with a hat of steam. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] [CH] RIVERIEWSUMT 		
CF | 		
CF | > E 		
CF | 		
CF | [CH] RIVER 		
CF | The bank is protected only by a continuous hedge, which runs along it 		
CF | slavishly. A bridge crosses it and lands north towards a road with a 		
CF | slight slope. To the northeast, following a curve in the river, the 		
CF | road continues towards an area of taller buildings, many of 		
CF | which--from here I can see them well--blunted by the wave of war. The 		
CF | lake is back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [CH] STATIONWSUMT 		
CF | 		
CF | > N 		
CF | 		
CF | [CH] STATION 		
CF | Only one track, in both directions, to prove that Bienne is not the 		
CF | most visited city in Switzerland. Not since the Confederation also 		
CF | became Red territory. An alley goes back south towards the river. 		
CF | 		
CF | A metal panel weathers the elements in this roofless station. 		
CF | 		
CF | On the panel is a faded train timetable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x timetable" 		
CF ] [CH] STATIONWSUMT 		
CF | 		
CF | > X TIMETABLE 		
CF | 		
CF | There are about twenty departures, and no arrivals (it is clear that 		
CF | it was written when Switzerland was no longer Switzerland). 		
CF | 		
CF | 08:43 MUNICH 17:18 TURIN 		
CF | 08:57 NEUCHATEL 17:33 MUNICH 		
CF | 09:21 BERN 17:49 NEUCHATEL 		
CF | 09:35 ZURICH 18:02 BERN 		
CF | 09:43 BASEL 18:18 TURIN 		
CF | 09:57 PARIS 18:33 PARIS 		
CF | 10:21 MUNICH 18:49 BASEL 		
CF | 10:35 NEUCHATEL 19:02 MUNICH 		
CF | 10:43 BERN 19:18 NEUCHATEL 		
CF | 10:57 ZURICH 19:33 MILAN 		
CF | 		
CF | > 		DavidW says, "oh. no arrivals"
DavidW says (to ClubFloyd), "put coin on tracks" 		
CF ] [CH] STATIONWSUMT 		
CF | 		
CF | > PUT COIN ON TRACKS 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		Teaspoon says, "huh. We don't actually know what train we even want, do we"
		DavidW says, "We do not know."
DavidW says (to ClubFloyd), "s" 		
CF ] [CH] RIVERONWSUMT 		
CF | 		
CF | > S 		
CF | 		
CF | [CH] RIVER 		
CF | The bank is protected only by a continuous hedge, which runs along it 		
CF | slavishly. A bridge crosses it and lands north towards a road with a 		
CF | slight slope. To the northeast, following a curve in the river, the 		
CF | road continues towards an area of taller buildings, many of 		
CF | which--from here I can see them well--blunted by the wave of war. The 		
CF | lake is back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > NE 		
CF | 		
CF | [CH] UHRENMUSEUM 		
CF | The huge writing on the wall is in German, like everything else of 		
CF | value in these parts by the 1950s. The main room is a a sort of 		
CF | permanent exhibition of scenes, mostly war-related, painted on every 		
CF | wall. To the north, a secondary room is glimpsed through a wide 		
CF | passage. I can return to the river to the southwest. 		
CF | 		
CF | To one side of the room sits a tall clockwork machine, the clatter of 		
CF | its gears testifying to its workings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 9:33. 		
CF | 		
CF | > 		DavidW says, "I suppose we could try a random combo. Or set the church clock to 9:33 or to 12:00"
DavidW says (to ClubFloyd), "x watch" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X WATCH 		
CF | 		
CF | This is a watch made mostly of rubber, with a large quadrant and a 		
CF | very simple design. This one is orange like the fruit; a logo on it 		
CF | says 'Pop Swatch'. The time is stuck at 12 o'clock exactly. 		
CF | 		
CF | > 		DavidW says, "And I can see if the coin fits in that thinner slot."
		DavidW says, "Which should we try first"
		Teaspoon says, "coin"
DavidW says (to ClubFloyd), "n" 		
CF ] [CH] SPIELAUTOMAT 		
CF | 		
CF | > N 		
CF | 		
CF | [CH] SPIELAUTOMAT 		
CF | The small room is a web of pipes and cables that twists and turns, 		
CF | interrupted here and there by brass boxes and large, eternally moving 		
CF | gears. Whatever clock is kept in motion here, it must be as big as the 		
CF | entire city. To the south is the only exit that makes sense. 		
CF | 		
CF | A sort of domed display stand, made entirely of what appears to be 		
CF | polished silver, emerges from the bronze mass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put coin in thinner slot" 		
CF ] [CH] SPIELAUTOMAT 		
CF | 		
CF | > PUT COIN IN THINNER SLOT 		
CF | 		
CF | The coin enters the slot and disappears with a cling! 		
CF | 		
CF | > 		DavidW says, "okay, that was correct."
		DavidW asks, "Now what?"
DavidW says (to ClubFloyd), "s" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > S 		
CF | 		
CF | [CH] UHRENMUSEUM 		
CF | The huge writing on the wall is in German, like everything else of 		
CF | value in these parts by the 1950s. The main room is a a sort of 		
CF | permanent exhibition of scenes, mostly war-related, painted on every 		
CF | wall. To the north, a secondary room is glimpsed through a wide 		
CF | passage. I can return to the river to the southwest. 		
CF | 		
CF | To one side of the room sits a tall clockwork machine, the clatter of 		
CF | its gears testifying to its workings. 		
CF | 		
CF | The machine makes an oily squeak. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set clock to 12:00" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > SET CLOCK TO 12:00 		
CF | 		
CF | No, I can't set that to anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] RIVERMUSEUMT 		
CF | 		
CF | > SW 		
CF | 		
CF | [CH] RIVER 		
CF | The bank is protected only by a continuous hedge, which runs along it 		
CF | slavishly. A bridge crosses it and lands north towards a road with a 		
CF | slight slope. To the northeast, following a curve in the river, the 		
CF | road continues towards an area of taller buildings, many of 		
CF | which--from here I can see them well--blunted by the wave of war. The 		
CF | lake is back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] [CH] LAKEVIEWEUMT 		
CF | 		
CF | > W 		
CF | 		
CF | [CH] LAKEVIEW 		
CF | The typical Swiss mountains are transformed into rolling hills on the 		
CF | north side of a placid lake. The usual leaden post-war sky caresses a 		
CF | valley without any peculiarities. Towards the northeast, statues of 		
CF | Soviet heroes invite us to enter the old town, while a crumbling 		
CF | avenue continues east with less pretensions. 		
CF | 		
CF | A half-torn sign informs us we are in BIENNE. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > NE 		
CF | 		
CF | [CH] RING 		
CF | A small square, dominated by a clock tower miraculously spared by the 		
CF | late war. The church of which it is part opens to the east, at the top 		
CF | of a slight slope. On the same side, to the northeast, a building with 		
CF | many windows. The lake can be glimpsed between the alleys to the 		
CF | southwest. 		
CF | 		
CF | The Venner-Brunnen fountain statue stands on the left side of the 		
CF | square. 		
CF | 		
CF | A light wind ruffles my hair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] [CH] CHURCHEWEUMT 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | [CH] CHURCH 		
CF | Bavarian Gothic is certainly not one of the freshest and brightest 		
CF | architectural styles. In here it almost takes a break, thanks to the 		
CF | large windows of the bell tower and, above all, the light that filters 		
CF | from the holes in the roof caused by cannon fire. The exit is to the 		
CF | west. 		
CF | 		
CF | On the left, against one of the church's more battered walls, is a 		
CF | device that appears to be both an elaborate altar and a clock 		
CF | mechanism. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set device to 12:00" 		
CF ] [CH] CHURCHEWEUMT 		
CF | 		
CF | > SET DEVICE TO 12:00 		
CF | 		
CF | The gears turn. A faint click resonates throughout the structure, up 		
CF | to the roof. The time has changed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] [CH] RINGCHEWEUMT 		
CF | 		
CF | > W 		
CF | 		
CF | [CH] RING 		
CF | A small square, dominated by a clock tower miraculously spared by the 		
CF | late war. The church of which it is part opens to the east, at the top 		
CF | of a slight slope. On the same side, to the northeast, a building with 		
CF | many windows. The lake can be glimpsed between the alleys to the 		
CF | southwest. 		
CF | 		
CF | The Venner-Brunnen fountain statue stands on the left side of the 		
CF | square. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] ZUNFTHAUSUMT 		
CF | 		
CF | > NE 		
CF | 		
CF | [CH] ZUNFTHAUS 		
CF | The large room reflects the glories of an era that no longer exists. 		
CF | For some reason, the Soviets left the late 1800s Germanic furnishings 		
CF | untouched. The interwoven beam ceiling shelters a room filled with 		
CF | high chairs clustered around old wooden tables. Every wall is lined 		
CF | with dark bookcases, displaying old-style-bound books. A staircase can 		
CF | be seen in one corner, leading up to the upper floor in the darkness. 		
CF | The exit is southwest. 		
CF | 		
CF | An armed guard stands by the stairs, occasionally casting a searching 		
CF | glance at me. 		
CF | 		
CF | On the central table, a portrait of some famous person in the Soviet 		
CF | empire. The guard seems to be keeping an apprehensive eye on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] [CH] ZUNFTHAUSUMT 		
CF | 		
CF | > U 		
CF | 		
CF | As I approach the stairs the guard stands in front of me and blocks my 		
CF | passage. His gaze is one that does not forgive. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] [CH] ZUNFTHAUSUMT 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] RINGTHAUSUMT 		
CF | 		
CF | > SW 		
CF | 		
CF | [CH] RING 		
CF | A small square, dominated by a clock tower miraculously spared by the 		
CF | late war. The church of which it is part opens to the east, at the top 		
CF | of a slight slope. On the same side, to the northeast, a building with 		
CF | many windows. The lake can be glimpsed between the alleys to the 		
CF | southwest. 		
CF | 		
CF | The Venner-Brunnen fountain statue stands on the left side of the 		
CF | square. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in windows" 		
CF ] [CH] RINGTHAUSUMT 		
CF | 		
CF | > LOOK IN WINDOWS 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x windows" 		
CF ] [CH] RINGTHAUSUMT 		
CF | 		
CF | > X WINDOWS 		
CF | 		
CF | The windows are very close together and almost all touch each other, 		
CF | like drunks at a crowded party. Below them a sign indicates the 		
CF | building as the Waldleuten Guildhouse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] LAKEVIEWSUMT 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | [CH] LAKEVIEW 		
CF | The typical Swiss mountains are transformed into rolling hills on the 		
CF | north side of a placid lake. The usual leaden post-war sky caresses a 		
CF | valley without any peculiarities. Towards the northeast, statues of 		
CF | Soviet heroes invite us to enter the old town, while a crumbling 		
CF | avenue continues east with less pretensions. 		
CF | 		
CF | A half-torn sign informs us we are in BIENNE. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] [CH] LAKEVIEWSUMT 		
CF | 		
CF | > SWIM 		
CF | 		
CF | There's not enough water to swim in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search lake" 		
CF ] [CH] LAKEVIEWSUMT 		
CF | 		
CF | > SEARCH LAKE 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] [CH] RIVERIEWSUMT 		
CF | 		
CF | > E 		
CF | 		
CF | [CH] RIVER 		
CF | The bank is protected only by a continuous hedge, which runs along it 		
CF | slavishly. A bridge crosses it and lands north towards a road with a 		
CF | slight slope. To the northeast, following a curve in the river, the 		
CF | road continues towards an area of taller buildings, many of 		
CF | which--from here I can see them well--blunted by the wave of war. The 		
CF | lake is back west. 		
CF | 		
CF | Migratory birds leave this place for the southern skies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search hedge" 		
CF ] [CH] RIVERIEWSUMT 		
CF | 		
CF | > SEARCH HEDGE 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | Migratory birds leave this place for the southern skies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bridge" 		
CF ] [CH] RIVERIEWSUMT 		
CF | 		
CF | > LOOK UNDER BRIDGE 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		Teaspoon says, "oh it's a Swiss watch, of course"
DavidW says (to ClubFloyd), "e" 		
CF ] [CH] RIVERIEWSUMT 		
CF | 		
CF | > E 		
CF | 		
CF | I can go north, across the river, northeast and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > NE 		
CF | 		
CF | [CH] UHRENMUSEUM 		
CF | The huge writing on the wall is in German, like everything else of 		
CF | value in these parts by the 1950s. The main room is a a sort of 		
CF | permanent exhibition of scenes, mostly war-related, painted on every 		
CF | wall. To the north, a secondary room is glimpsed through a wide 		
CF | passage. I can return to the river to the southwest. 		
CF | 		
CF | To one side of the room sits a tall clockwork machine, the clatter of 		
CF | its gears testifying to its workings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lion" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > TAKE LION 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put lion in left" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT LION IN LEFT 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 10:33. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lion" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > TAKE LION 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 10:33. 		
CF | 		
CF | Some metal element sounds like a string. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put lion in left" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT LION IN LEFT 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 10:33. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lion" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > TAKE LION 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put snake in left" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT SNAKE IN LEFT 		
CF | 		
CF | (first taking the spiraling snake figurine) 		
CF | It's best if I handle one at a time, so I put back the golden lion 		
CF | figurine before taking another. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 15:33. 		
CF | 		
CF | > 		DavidW says, "So the left side changes the hour and right side, the minutes, I assume"
		Teaspoon says, "that follows"
DavidW says (to ClubFloyd), "put rooster in left" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT ROOSTER IN LEFT 		
CF | 		
CF | (first taking the stone rooster figurine) 		
CF | I take the spiraling snake figurine before putting the stone rooster 		
CF | figurine in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 13:33. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put eagle in left" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT EAGLE IN LEFT 		
CF | 		
CF | (first taking the black eagle figurine) 		
CF | It's best if I handle one at a time, so I put back the spiraling snake 		
CF | figurine before taking another. 		
CF | 		
CF | I take the stone rooster figurine before putting the black eagle 		
CF | figurine in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 11:33. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put basilisk in left" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT BASILISK IN LEFT 		
CF | 		
CF | (first taking the metal basilisk figurine) 		
CF | It's best if I handle one at a time, so I put back the stone rooster 		
CF | figurine before taking another. 		
CF | 		
CF | I take the black eagle figurine before putting the metal basilisk 		
CF | figurine in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | Some metal element sounds like a string. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 12:33. 		
CF | 		
CF | Some metal element sounds like a string. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put lion in right" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT LION IN RIGHT 		
CF | 		
CF | (first taking the golden lion figurine) 		
CF | It's best if I handle one at a time, so I put back the black eagle 		
CF | figurine before taking another. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 12:15. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put rooster in right" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT ROOSTER IN RIGHT 		
CF | 		
CF | (first taking the stone rooster figurine) 		
CF | I take the golden lion figurine before putting the stone rooster 		
CF | figurine in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 12:30. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put eagle in clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT EAGLE IN CLOCK 		
CF | 		
CF | (first taking the black eagle figurine) 		
CF | It's best if I handle one at a time, so I put back the golden lion 		
CF | figurine before taking another. 		
CF | 		
CF | That can't contain things. I should try the pocket or the recesses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put eagle in right" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT EAGLE IN RIGHT 		
CF | 		
CF | I take the stone rooster figurine before putting the black eagle 		
CF | figurine in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 12:20. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put basilisk in right" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT BASILISK IN RIGHT 		
CF | 		
CF | (first taking the metal basilisk figurine) 		
CF | It's best if I handle one at a time, so I put back the stone rooster 		
CF | figurine before taking another. 		
CF | 		
CF | I take the black eagle figurine before putting the metal basilisk 		
CF | figurine in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | Some metal element sounds like a string. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 12:25. 		
CF | 		
CF | > 		Roger says, "Not an unfair process, but still feels unnecessarily cruel"
		Teaspoon says, "Not my kind of puzzle"
DavidW says (to ClubFloyd), "put bear in right" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT BEAR IN RIGHT 		
CF | 		
CF | (first taking the wooden bear figurine) 		
CF | It's best if I handle one at a time, so I put back the black eagle 		
CF | figurine before taking another. 		
CF | 		
CF | I take the metal basilisk figurine before putting the wooden bear 		
CF | figurine in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		DavidW says, "I might've missed a clue somewhere."
DavidW says (to ClubFloyd), "clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > CLOCK 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 12:11. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put beast in right" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT BEAST IN RIGHT 		
CF | 		
CF | (first taking the winged beast figurine) 		
CF | It's best if I handle one at a time, so I put back the metal basilisk 		
CF | figurine before taking another. 		
CF | 		
CF | I take the wooden bear figurine before putting the winged beast 		
CF | figurine in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 12:10. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bull in right" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT BULL IN RIGHT 		
CF | 		
CF | (first taking the ramping bull figurine) 		
CF | It's best if I handle one at a time, so I put back the wooden bear 		
CF | figurine before taking another. 		
CF | 		
CF | I take the winged beast figurine before putting the ramping bull 		
CF | figurine in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 12:35. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put raptor in right" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT RAPTOR IN RIGHT 		
CF | 		
CF | (first taking the two-headed raptor) 		
CF | It's best if I handle one at a time, so I put back the winged beast 		
CF | figurine before taking another. 		
CF | 		
CF | I take the ramping bull figurine before putting the two-headed raptor 		
CF | in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 12:58. 		
CF | 		
CF | The machine makes an oily squeak. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put snake in right" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT SNAKE IN RIGHT 		
CF | 		
CF | (first taking the spiraling snake figurine) 		
CF | It's best if I handle one at a time, so I put back the ramping bull 		
CF | figurine before taking another. 		
CF | 		
CF | I take the two-headed raptor before putting the spiraling snake 		
CF | figurine in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 12:39. 		
CF | 		
CF | The machine makes an oily squeak. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put donkey in right" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT DONKEY IN RIGHT 		
CF | 		
CF | (first taking the iron donkey figurine) 		
CF | It's best if I handle one at a time, so I put back the two-headed 		
CF | raptor before taking another. 		
CF | 		
CF | I take the spiraling snake figurine before putting the iron donkey 		
CF | figurine in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 12:55. 		
CF | 		
CF | Some metal element sounds like a string. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put griffon in right" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT GRIFFON IN RIGHT 		
CF | 		
CF | (first taking the copper griffon figurine) 		
CF | It's best if I handle one at a time, so I put back the spiraling snake 		
CF | figurine before taking another. 		
CF | 		
CF | I take the iron donkey figurine before putting the copper griffon 		
CF | figurine in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 12:45. 		
CF | 		
CF | Some metal element sounds like a string. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put giraffe in right" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT GIRAFFE IN RIGHT 		
CF | 		
CF | (first taking the bronze giraffe figurine) 		
CF | It's best if I handle one at a time, so I put back the iron donkey 		
CF | figurine before taking another. 		
CF | 		
CF | I take the copper griffon figurine before putting the bronze giraffe 		
CF | figurine in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | Some metal element sounds like a string. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 12:50. 		
CF | 		
CF | > 		DavidW says, "hm. None of them are :00"
		Teaspoon says, "that bit is presumably the puzzle, but it baffles me"
		Teaspoon asks, "do we have to, like, go all around the twelve hours calculating carefully?"
		DavidW says, "well, I'm only assuming the 12:00 on the watch is our target time. The target time may instead be the timetable."
DavidW says (to ClubFloyd), "put bull in right" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT BULL IN RIGHT 		
CF | 		
CF | (first taking the ramping bull figurine) 		
CF | It's best if I handle one at a time, so I put back the copper griffon 		
CF | figurine before taking another. 		
CF | 		
CF | I take the bronze giraffe figurine before putting the ramping bull 		
CF | figurine in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 12:35. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bull in left" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT BULL IN LEFT 		
CF | 		
CF | (first taking the ramping bull figurine) 		
CF | It's best if I handle one at a time, so I put back the bronze giraffe 		
CF | figurine before taking another. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 14:35. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bear in left" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT BEAR IN LEFT 		
CF | 		
CF | (first taking the wooden bear figurine) 		
CF | I take the ramping bull figurine before putting the wooden bear 		
CF | figurine in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 20:35. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put beast in left" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT BEAST IN LEFT 		
CF | 		
CF | (first taking the winged beast figurine) 		
CF | It's best if I handle one at a time, so I put back the ramping bull 		
CF | figurine before taking another. 		
CF | 		
CF | I take the wooden bear figurine before putting the winged beast 		
CF | figurine in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 21:35. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put raptor in left" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT RAPTOR IN LEFT 		
CF | 		
CF | (first taking the two-headed raptor) 		
CF | It's best if I handle one at a time, so I put back the wooden bear 		
CF | figurine before taking another. 		
CF | 		
CF | I take the winged beast figurine before putting the two-headed raptor 		
CF | in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 19:35. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put donkey in left" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT DONKEY IN LEFT 		
CF | 		
CF | (first taking the iron donkey figurine) 		
CF | It's best if I handle one at a time, so I put back the winged beast 		
CF | figurine before taking another. 		
CF | 		
CF | I take the two-headed raptor before putting the iron donkey figurine 		
CF | in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 18:35. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put griffin in left" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT GRIFFIN IN LEFT 		
CF | 		
CF | Sorry, I don't understand what "griffin" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figurines" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X FIGURINES 		
CF | 		
CF | There's a lot of them in the pocket. Better to address them 		
CF | individually. 		
CF | 		
CF | The pocket contains a winged beast figurine, a wooden bear figurine, a 		
CF | ramping bull figurine, a bronze giraffe figurine, a copper griffon 		
CF | figurine, a spiraling snake figurine, a metal basilisk figurine, a 		
CF | black eagle figurine, a stone rooster figurine and a golden lion 		
CF | figurine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put griffon in left" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT GRIFFON IN LEFT 		
CF | 		
CF | (first taking the copper griffon figurine) 		
CF | It's best if I handle one at a time, so I put back the two-headed 		
CF | raptor before taking another. 		
CF | 		
CF | I take the iron donkey figurine before putting the copper griffon 		
CF | figurine in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 16:35. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put giraffe in left" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT GIRAFFE IN LEFT 		
CF | 		
CF | (first taking the bronze giraffe figurine) 		
CF | It's best if I handle one at a time, so I put back the iron donkey 		
CF | figurine before taking another. 		
CF | 		
CF | I take the copper griffon figurine before putting the bronze giraffe 		
CF | figurine in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 17:35. 		
CF | 		
CF | > 		DavidW says, "okay. I'm gonna check the timetable to see which are possible to dial up"
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > SW 		
CF | 		
CF | Before leaving, I should put the figurine back... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put figurine in pouch" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT FIGURINE IN POUCH 		
CF | 		
CF | I think you wanted to say "put copper griffon figurine in copper 		
CF | griffon figurine". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 17:35. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put griffon in pocket" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT GRIFFON IN POCKET 		
CF | 		
CF | I put the copper griffon figurine into the pocket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] RIVERMUSEUMT 		
CF | 		
CF | > SW 		
CF | 		
CF | [CH] RIVER 		
CF | The bank is protected only by a continuous hedge, which runs along it 		
CF | slavishly. A bridge crosses it and lands north towards a road with a 		
CF | slight slope. To the northeast, following a curve in the river, the 		
CF | road continues towards an area of taller buildings, many of 		
CF | which--from here I can see them well--blunted by the wave of war. The 		
CF | lake is back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [CH] STATIONSEUMT 		
CF | 		
CF | > N 		
CF | 		
CF | [CH] STATION 		
CF | Only one track, in both directions, to prove that Bienne is not the 		
CF | most visited city in Switzerland. Not since the Confederation also 		
CF | became Red territory. An alley goes back south towards the river. 		
CF | 		
CF | A metal panel weathers the elements in this roofless station. 		
CF | 		
CF | On the panel is a faded train timetable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x timetable" 		
CF ] [CH] STATIONSEUMT 		
CF | 		
CF | > X TIMETABLE 		
CF | 		
CF | There are about twenty departures, and no arrivals (it is clear that 		
CF | it was written when Switzerland was no longer Switzerland). 		
CF | 		
CF | 08:43 MUNICH 17:18 TURIN 		
CF | 08:57 NEUCHATEL 17:33 MUNICH 		
CF | 09:21 BERN 17:49 NEUCHATEL 		
CF | 09:35 ZURICH 18:02 BERN 		
CF | 09:43 BASEL 18:18 TURIN 		
CF | 09:57 PARIS 18:33 PARIS 		
CF | 10:21 MUNICH 18:49 BASEL 		
CF | 10:35 NEUCHATEL 19:02 MUNICH 		
CF | 10:43 BERN 19:18 NEUCHATEL 		
CF | 10:57 ZURICH 19:33 MILAN 		
CF | 		
CF | > 		Teaspoon asks, "If we're trying to get to Picadilly, does that mean Paris?"
		Roger says, "I don't think so, but who can say"
		DavidW says, "dunno. Only one of those times, 10:35 NEUCHATEL, is possible with the current figurines."
		DavidW says, "Lion + Bull"
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] STATIONSEUMT 		
CF | 		
CF | > NE 		
CF | 		
CF | Since there are no trains leaving, I would say the only exit is south 		
CF | towards the river. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [CH] RIVERONSEUMT 		
CF | 		
CF | > S 		
CF | 		
CF | [CH] RIVER 		
CF | The bank is protected only by a continuous hedge, which runs along it 		
CF | slavishly. A bridge crosses it and lands north towards a road with a 		
CF | slight slope. To the northeast, following a curve in the river, the 		
CF | road continues towards an area of taller buildings, many of 		
CF | which--from here I can see them well--blunted by the wave of war. The 		
CF | lake is back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > NE 		
CF | 		
CF | [CH] UHRENMUSEUM 		
CF | The huge writing on the wall is in German, like everything else of 		
CF | value in these parts by the 1950s. The main room is a a sort of 		
CF | permanent exhibition of scenes, mostly war-related, painted on every 		
CF | wall. To the north, a secondary room is glimpsed through a wide 		
CF | passage. I can return to the river to the southwest. 		
CF | 		
CF | To one side of the room sits a tall clockwork machine, the clatter of 		
CF | its gears testifying to its workings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put lion in left" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT LION IN LEFT 		
CF | 		
CF | (first taking the golden lion figurine) 		
CF | I take the bronze giraffe figurine before putting the golden lion 		
CF | figurine in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | Some metal element sounds like a string. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bull in right" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > PUT BULL IN RIGHT 		
CF | 		
CF | (first taking the ramping bull figurine) 		
CF | It's best if I handle one at a time, so I put back the bronze giraffe 		
CF | figurine before taking another. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 10:35. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] RIVERMUSEUMT 		
CF | 		
CF | > SW 		
CF | 		
CF | [CH] RIVER 		
CF | The bank is protected only by a continuous hedge, which runs along it 		
CF | slavishly. A bridge crosses it and lands north towards a road with a 		
CF | slight slope. To the northeast, following a curve in the river, the 		
CF | road continues towards an area of taller buildings, many of 		
CF | which--from here I can see them well--blunted by the wave of war. The 		
CF | lake is back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [CH] STATIONSEUMT 		
CF | 		
CF | > N 		
CF | 		
CF | [CH] STATION 		
CF | Only one track, in both directions, to prove that Bienne is not the 		
CF | most visited city in Switzerland. Not since the Confederation also 		
CF | became Red territory. An alley goes back south towards the river. 		
CF | 		
CF | A metal panel weathers the elements in this roofless station. 		
CF | 		
CF | On the panel is a faded train timetable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] STATIONSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x watch" 		
CF ] [CH] STATIONSEUMT 		
CF | 		
CF | > X WATCH 		
CF | 		
CF | This is a watch made mostly of rubber, with a large quadrant and a 		
CF | very simple design. This one is orange like the fruit; a logo on it 		
CF | says 'Pop Swatch'. The time is stuck at 12 o'clock exactly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [CH] RIVERONSEUMT 		
CF | 		
CF | > S 		
CF | 		
CF | [CH] RIVER 		
CF | The bank is protected only by a continuous hedge, which runs along it 		
CF | slavishly. A bridge crosses it and lands north towards a road with a 		
CF | slight slope. To the northeast, following a curve in the river, the 		
CF | road continues towards an area of taller buildings, many of 		
CF | which--from here I can see them well--blunted by the wave of war. The 		
CF | lake is back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] [CH] LAKEVIEWEUMT 		
CF | 		
CF | > W 		
CF | 		
CF | [CH] LAKEVIEW 		
CF | The typical Swiss mountains are transformed into rolling hills on the 		
CF | north side of a placid lake. The usual leaden post-war sky caresses a 		
CF | valley without any peculiarities. Towards the northeast, statues of 		
CF | Soviet heroes invite us to enter the old town, while a crumbling 		
CF | avenue continues east with less pretensions. 		
CF | 		
CF | A half-torn sign informs us we are in BIENNE. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > NE 		
CF | 		
CF | [CH] RING 		
CF | A small square, dominated by a clock tower miraculously spared by the 		
CF | late war. The church of which it is part opens to the east, at the top 		
CF | of a slight slope. On the same side, to the northeast, a building with 		
CF | many windows. The lake can be glimpsed between the alleys to the 		
CF | southwest. 		
CF | 		
CF | The Venner-Brunnen fountain statue stands on the left side of the 		
CF | square. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] [CH] CHURCHEWEUMT 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | [CH] CHURCH 		
CF | Bavarian Gothic is certainly not one of the freshest and brightest 		
CF | architectural styles. In here it almost takes a break, thanks to the 		
CF | large windows of the bell tower and, above all, the light that filters 		
CF | from the holes in the roof caused by cannon fire. The exit is to the 		
CF | west. 		
CF | 		
CF | On the left, against one of the church's more battered walls, is a 		
CF | device that appears to be both an elaborate altar and a clock 		
CF | mechanism. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set device to 10:35" 		
CF ] [CH] CHURCHEWEUMT 		
CF | 		
CF | > SET DEVICE TO 10:35 		
CF | 		
CF | The gears turn. A faint click resonates throughout the structure, up 		
CF | to the roof. The time has changed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] [CH] CHURCHEWEUMT 		
CF | 		
CF | > OUT 		
CF | 		
CF | The only exit is west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] [CH] RINGCHEWEUMT 		
CF | 		
CF | > W 		
CF | 		
CF | [CH] RING 		
CF | A small square, dominated by a clock tower miraculously spared by the 		
CF | late war. The church of which it is part opens to the east, at the top 		
CF | of a slight slope. On the same side, to the northeast, a building with 		
CF | many windows. The lake can be glimpsed between the alleys to the 		
CF | southwest. 		
CF | 		
CF | The Venner-Brunnen fountain statue stands on the left side of the 		
CF | square. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] LAKEVIEWEUMT 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | [CH] LAKEVIEW 		
CF | The typical Swiss mountains are transformed into rolling hills on the 		
CF | north side of a placid lake. The usual leaden post-war sky caresses a 		
CF | valley without any peculiarities. Towards the northeast, statues of 		
CF | Soviet heroes invite us to enter the old town, while a crumbling 		
CF | avenue continues east with less pretensions. 		
CF | 		
CF | A half-torn sign informs us we are in BIENNE. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] [CH] RIVERIEWEUMT 		
CF | 		
CF | > E 		
CF | 		
CF | [CH] RIVER 		
CF | The bank is protected only by a continuous hedge, which runs along it 		
CF | slavishly. A bridge crosses it and lands north towards a road with a 		
CF | slight slope. To the northeast, following a curve in the river, the 		
CF | road continues towards an area of taller buildings, many of 		
CF | which--from here I can see them well--blunted by the wave of war. The 		
CF | lake is back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [CH] STATIONWEUMT 		
CF | 		
CF | > N 		
CF | 		
CF | [CH] STATION 		
CF | Only one track, in both directions, to prove that Bienne is not the 		
CF | most visited city in Switzerland. Not since the Confederation also 		
CF | became Red territory. An alley goes back south towards the river. 		
CF | 		
CF | A metal panel weathers the elements in this roofless station. 		
CF | 		
CF | On the panel is a faded train timetable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x timetable" 		
CF ] [CH] STATIONWEUMT 		
CF | 		
CF | > X TIMETABLE 		
CF | 		
CF | There are about twenty departures, and no arrivals (it is clear that 		
CF | it was written when Switzerland was no longer Switzerland). 		
CF | 		
CF | 08:43 MUNICH 17:18 TURIN 		
CF | 08:57 NEUCHATEL 17:33 MUNICH 		
CF | 09:21 BERN 17:49 NEUCHATEL 		
CF | 09:35 ZURICH 18:02 BERN 		
CF | 09:43 BASEL 18:18 TURIN 		
CF | 09:57 PARIS 18:33 PARIS 		
CF | 10:21 MUNICH 18:49 BASEL 		
CF | 10:35 NEUCHATEL 19:02 MUNICH 		
CF | 10:43 BERN 19:18 NEUCHATEL 		
CF | 10:57 ZURICH 19:33 MILAN 		
CF | 		
CF | > 		Teaspoon says, "I must admit, I'm not getting this at all"
		DavidW says, "me neither"
DavidW says (to ClubFloyd), "s" 		
CF ] [CH] RIVERONWEUMT 		
CF | 		
CF | > S 		
CF | 		
CF | [CH] RIVER 		
CF | The bank is protected only by a continuous hedge, which runs along it 		
CF | slavishly. A bridge crosses it and lands north towards a road with a 		
CF | slight slope. To the northeast, following a curve in the river, the 		
CF | road continues towards an area of taller buildings, many of 		
CF | which--from here I can see them well--blunted by the wave of war. The 		
CF | lake is back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x river" 		
CF ] [CH] RIVERONWEUMT 		
CF | 		
CF | > X RIVER 		
CF | 		
CF | The river flows northeast, curving gently along the bank, which is 		
CF | lined with a beech hedge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb hedge" 		
CF ] [CH] RIVERONWEUMT 		
CF | 		
CF | > CLIMB HEDGE 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] [CH] LAKEVIEWEUMT 		
CF | 		
CF | > W 		
CF | 		
CF | [CH] LAKEVIEW 		
CF | The typical Swiss mountains are transformed into rolling hills on the 		
CF | north side of a placid lake. The usual leaden post-war sky caresses a 		
CF | valley without any peculiarities. Towards the northeast, statues of 		
CF | Soviet heroes invite us to enter the old town, while a crumbling 		
CF | avenue continues east with less pretensions. 		
CF | 		
CF | A half-torn sign informs us we are in BIENNE. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sign" 		
CF ] [CH] LAKEVIEWEUMT 		
CF | 		
CF | > TAKE SIGN 		
CF | 		
CF | It might serve as a placeholder for the next Gromovs, in case I 		
CF | don't--... well, it might serve them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x valley" 		
CF ] [CH] LAKEVIEWEUMT 		
CF | 		
CF | > X VALLEY 		
CF | 		
CF | One of the most orographically docile in the region. It doesn't even 		
CF | seem like Switzerland. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > NE 		
CF | 		
CF | [CH] RING 		
CF | A small square, dominated by a clock tower miraculously spared by the 		
CF | late war. The church of which it is part opens to the east, at the top 		
CF | of a slight slope. On the same side, to the northeast, a building with 		
CF | many windows. The lake can be glimpsed between the alleys to the 		
CF | southwest. 		
CF | 		
CF | The Venner-Brunnen fountain statue stands on the left side of the 		
CF | square. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter statue" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > ENTER STATUE 		
CF | 		
CF | I would only get my feet wet. And the border looks slippery enough to 		
CF | be dangerous. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > X STATUE 		
CF | 		
CF | The Venner-Brunnen (as the plaque states) is an opulent fountain. Atop 		
CF | its pedestal, a valiant armored figure, clad in patinated bronze, 		
CF | gazes over the town. The drain has been broken, probably in a bombing, 		
CF | so that it is now a hole measuring almost a meter in diameter. Water 		
CF | slides in without opposition, leaving the pool constantly empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plaque" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > X PLAQUE 		
CF | 		
CF | 'Die Venner-Brunnen'. Scratched on the plate by an inexperienced hand, 		
CF | not long ago. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drain" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > X DRAIN 		
CF | 		
CF | The Venner-Brunnen (as the plaque states) is an opulent fountain. Atop 		
CF | its pedestal, a valiant armored figure, clad in patinated bronze, 		
CF | gazes over the town. The drain has been broken, probably in a bombing, 		
CF | so that it is now a hole measuring almost a meter in diameter. Water 		
CF | slides in without opposition, leaving the pool constantly empty. 		
CF | 		
CF | The mechanisms inside the clock tower grind metallically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tower" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > X TOWER 		
CF | 		
CF | A square tower with a peculiar pointed hat. An ancient clock with the 		
CF | bear of Bern is displayed on the facade. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | Huge, and superimposed on the coat of arms of the Bern bear. The white 		
CF | dial seems detached from the wall, as if it were hiding something 		
CF | behind it. 		
CF | 		
CF | The clock says 00:00. 		
CF | 		
CF | A light wind ruffles my hair. 		
CF | 		
CF | > 		DavidW asks, "I thought I set that to 10:35?"
DavidW says (to ClubFloyd), "e" 		
CF ] [CH] CHURCHEWEUMT 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | [CH] CHURCH 		
CF | Bavarian Gothic is certainly not one of the freshest and brightest 		
CF | architectural styles. In here it almost takes a break, thanks to the 		
CF | large windows of the bell tower and, above all, the light that filters 		
CF | from the holes in the roof caused by cannon fire. The exit is to the 		
CF | west. 		
CF | 		
CF | On the left, against one of the church's more battered walls, is a 		
CF | device that appears to be both an elaborate altar and a clock 		
CF | mechanism. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set device to 10:35" 		
CF ] [CH] CHURCHEWEUMT 		
CF | 		
CF | > SET DEVICE TO 10:35 		
CF | 		
CF | The gears turn. A faint click resonates throughout the structure, up 		
CF | to the roof. The time has changed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] [CH] RINGCHEWEUMT 		
CF | 		
CF | > W 		
CF | 		
CF | [CH] RING 		
CF | A small square, dominated by a clock tower miraculously spared by the 		
CF | late war. The church of which it is part opens to the east, at the top 		
CF | of a slight slope. On the same side, to the northeast, a building with 		
CF | many windows. The lake can be glimpsed between the alleys to the 		
CF | southwest. 		
CF | 		
CF | The Venner-Brunnen fountain statue stands on the left side of the 		
CF | square. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] RINGCHEWEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | Huge, and superimposed on the coat of arms of the Bern bear. The white 		
CF | dial seems detached from the wall, as if it were hiding something 		
CF | behind it. 		
CF | 		
CF | The clock says 00:00. 		
CF | 		
CF | The mechanisms inside the clock tower grind metallically. 		
CF | 		
CF | > 		Teaspoon asks, "maybe this is what we wanted?"
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] ZUNFTHAUSUMT 		
CF | 		
CF | > NE 		
CF | 		
CF | [CH] ZUNFTHAUS 		
CF | The large room reflects the glories of an era that no longer exists. 		
CF | For some reason, the Soviets left the late 1800s Germanic furnishings 		
CF | untouched. The interwoven beam ceiling shelters a room filled with 		
CF | high chairs clustered around old wooden tables. Every wall is lined 		
CF | with dark bookcases, displaying old-style-bound books. A staircase can 		
CF | be seen in one corner, leading up to the upper floor in the darkness. 		
CF | The exit is southwest. 		
CF | 		
CF | An armed guard stands by the stairs, occasionally casting a searching 		
CF | glance at me. 		
CF | 		
CF | On the central table, a portrait of some famous person in the Soviet 		
CF | empire. The guard seems to be keeping an apprehensive eye on it. 		
CF | 		
CF | > 		DavidW says, "no obvious change here"
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] RINGTHAUSUMT 		
CF | 		
CF | > SW 		
CF | 		
CF | [CH] RING 		
CF | A small square, dominated by a clock tower miraculously spared by the 		
CF | late war. The church of which it is part opens to the east, at the top 		
CF | of a slight slope. On the same side, to the northeast, a building with 		
CF | many windows. The lake can be glimpsed between the alleys to the 		
CF | southwest. 		
CF | 		
CF | The Venner-Brunnen fountain statue stands on the left side of the 		
CF | square. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] LAKEVIEWSUMT 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | [CH] LAKEVIEW 		
CF | The typical Swiss mountains are transformed into rolling hills on the 		
CF | north side of a placid lake. The usual leaden post-war sky caresses a 		
CF | valley without any peculiarities. Towards the northeast, statues of 		
CF | Soviet heroes invite us to enter the old town, while a crumbling 		
CF | avenue continues east with less pretensions. 		
CF | 		
CF | A half-torn sign informs us we are in BIENNE. 		
CF | 		
CF | Migratory birds leave this place for the southern skies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] [CH] RIVERIEWSUMT 		
CF | 		
CF | > E 		
CF | 		
CF | [CH] RIVER 		
CF | The bank is protected only by a continuous hedge, which runs along it 		
CF | slavishly. A bridge crosses it and lands north towards a road with a 		
CF | slight slope. To the northeast, following a curve in the river, the 		
CF | road continues towards an area of taller buildings, many of 		
CF | which--from here I can see them well--blunted by the wave of war. The 		
CF | lake is back west. 		
CF | 		
CF | Migratory birds leave this place for the southern skies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > NE 		
CF | 		
CF | [CH] UHRENMUSEUM 		
CF | The huge writing on the wall is in German, like everything else of 		
CF | value in these parts by the 1950s. The main room is a a sort of 		
CF | permanent exhibition of scenes, mostly war-related, painted on every 		
CF | wall. To the north, a secondary room is glimpsed through a wide 		
CF | passage. I can return to the river to the southwest. 		
CF | 		
CF | To one side of the room sits a tall clockwork machine, the clatter of 		
CF | its gears testifying to its workings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 10:35. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [CH] SPIELAUTOMAT 		
CF | 		
CF | > N 		
CF | 		
CF | [CH] SPIELAUTOMAT 		
CF | The small room is a web of pipes and cables that twists and turns, 		
CF | interrupted here and there by brass boxes and large, eternally moving 		
CF | gears. Whatever clock is kept in motion here, it must be as big as the 		
CF | entire city. To the south is the only exit that makes sense. 		
CF | 		
CF | A sort of domed display stand, made entirely of what appears to be 		
CF | polished silver, emerges from the bronze mass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stand" 		
CF ] [CH] SPIELAUTOMAT 		
CF | 		
CF | > X STAND 		
CF | 		
CF | An elaborate stand, made of a shiny, silver-like metal, topped with a 		
CF | transparent dome. Inside is exhibited a delicate and complex 		
CF | mechanism, stored in one of the two bays present. It is unknown what 		
CF | happened to the second object. 		
CF | 		
CF | On the front side there are two slots: one star-shaped and the other 		
CF | taller and thinner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open dome" 		
CF ] [CH] SPIELAUTOMAT 		
CF | 		
CF | > OPEN DOME 		
CF | 		
CF | There must be some hidden mechanism because there is no way to operate 		
CF | it by hand. 		
CF | 		
CF | > 		DavidW says, "I'm ready to try hitting the guard at this point."
		Teaspoon says, "do it"
		DavidW says, "Or climbing the clock tower from the outside."
DavidW says (to ClubFloyd), "s" 		
CF ] [CH] UHRENMUSEUMT 		
CF | 		
CF | > S 		
CF | 		
CF | [CH] UHRENMUSEUM 		
CF | The huge writing on the wall is in German, like everything else of 		
CF | value in these parts by the 1950s. The main room is a a sort of 		
CF | permanent exhibition of scenes, mostly war-related, painted on every 		
CF | wall. To the north, a secondary room is glimpsed through a wide 		
CF | passage. I can return to the river to the southwest. 		
CF | 		
CF | To one side of the room sits a tall clockwork machine, the clatter of 		
CF | its gears testifying to its workings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] RIVERMUSEUMT 		
CF | 		
CF | > SW 		
CF | 		
CF | [CH] RIVER 		
CF | The bank is protected only by a continuous hedge, which runs along it 		
CF | slavishly. A bridge crosses it and lands north towards a road with a 		
CF | slight slope. To the northeast, following a curve in the river, the 		
CF | road continues towards an area of taller buildings, many of 		
CF | which--from here I can see them well--blunted by the wave of war. The 		
CF | lake is back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] [CH] LAKEVIEWEUMT 		
CF | 		
CF | > W 		
CF | 		
CF | [CH] LAKEVIEW 		
CF | The typical Swiss mountains are transformed into rolling hills on the 		
CF | north side of a placid lake. The usual leaden post-war sky caresses a 		
CF | valley without any peculiarities. Towards the northeast, statues of 		
CF | Soviet heroes invite us to enter the old town, while a crumbling 		
CF | avenue continues east with less pretensions. 		
CF | 		
CF | A half-torn sign informs us we are in BIENNE. 		
CF | 		
CF | A train passes in the distance, with a hat of steam. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > NE 		
CF | 		
CF | [CH] RING 		
CF | A small square, dominated by a clock tower miraculously spared by the 		
CF | late war. The church of which it is part opens to the east, at the top 		
CF | of a slight slope. On the same side, to the northeast, a building with 		
CF | many windows. The lake can be glimpsed between the alleys to the 		
CF | southwest. 		
CF | 		
CF | The Venner-Brunnen fountain statue stands on the left side of the 		
CF | square. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb tower" 		
CF ] [CH] RINGVIEWEUMT 		
CF | 		
CF | > CLIMB TOWER 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] ZUNFTHAUSUMT 		
CF | 		
CF | > NE 		
CF | 		
CF | [CH] ZUNFTHAUS 		
CF | The large room reflects the glories of an era that no longer exists. 		
CF | For some reason, the Soviets left the late 1800s Germanic furnishings 		
CF | untouched. The interwoven beam ceiling shelters a room filled with 		
CF | high chairs clustered around old wooden tables. Every wall is lined 		
CF | with dark bookcases, displaying old-style-bound books. A staircase can 		
CF | be seen in one corner, leading up to the upper floor in the darkness. 		
CF | The exit is southwest. 		
CF | 		
CF | An armed guard stands by the stairs, occasionally casting a searching 		
CF | glance at me. 		
CF | 		
CF | On the central table, a portrait of some famous person in the Soviet 		
CF | empire. The guard seems to be keeping an apprehensive eye on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit guard" 		
CF ] [CH] ZUNFTHAUSUMT 		
CF | 		
CF | > HIT GUARD 		
CF | 		
CF | Without a concrete strategy in mind, I throw myself on the guard, 		
CF | trying to see if "armed" was an important word in his description. 		
CF | Sure enough, it was the KEY word: with a rifle shot he shoots me two 		
CF | meters away and opens a new buttonhole in the middle of my old dress. 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		Teaspoon says, "oops"
		Teaspoon asks, "oh, we're female?"
DavidW says (to ClubFloyd), "y" 		
CF ] [CH] ZUNFTHAUSUMT 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		DavidW says, "News to me."
		Teaspoon asks, "do we have anything in our pockets?"
DavidW says (to ClubFloyd), "i" 		
CF ] [CH] ZUNFTHAUS 		
CF | [CH] ZUNFTHAUS 		
CF | The large room reflects the glories of an era that no longer exists. 		
CF | For some reason, the Soviets left the late 1800s Germanic furnishings 		
CF | untouched. The interwoven beam ceiling shelters a room filled with 		
CF | high chairs clustered around old wooden tables. Every wall is lined 		
CF | with dark bookcases, displaying old-style-bound books. A staircase can 		
CF | be seen in one corner, leading up to the upper floor in the darkness. 		
CF | The exit is southwest. 		
CF | 		
CF | An armed guard stands by the stairs, occasionally casting a searching 		
CF | glance at me. 		
CF | 		
CF | On the central table, a portrait of some famous person in the Soviet 		
CF | empire. The guard seems to be keeping an apprehensive eye on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] [CH] ZUNFTHAUS 		
CF | 		
CF | > I 		
CF | 		
CF | I am carrying a Pop Swatch watch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss guard" 		
CF ] [CH] ZUNFTHAUS 		
CF | 		
CF | > KISS GUARD 		
CF | 		
CF | Too much affection can lead to... accidents. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take portrait" 		
CF ] [CH] ZUNFTHAUS 		
CF | 		
CF | > TAKE PORTRAIT 		
CF | 		
CF | As I pick it up, the guard shakes and points in my direction with war 		
CF | in his eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] [CH] ZUNFTHAUS 		
CF | 		
CF | > W 		
CF | 		
CF | The exit is southwest. A small staircase leads up. 		
CF | 		
CF | The guard snatches the portrait and places it on one of the tables. 		
CF | With a look he implicitly threatens me not to repeat the theft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] [CH] ZUNFTHAUS 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] RINGTHAUS 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | The guard quickly chases me down the street. 		
CF | 		
CF | [CH] RING 		
CF | A small square, dominated by a clock tower miraculously spared by the 		
CF | late war. The church of which it is part opens to the east, at the top 		
CF | of a slight slope. On the same side, to the northeast, a building with 		
CF | many windows. The lake can be glimpsed between the alleys to the 		
CF | southwest. 		
CF | 		
CF | The Venner-Brunnen fountain statue stands on the left side of the 		
CF | square. 		
CF | 		
CF | The guard is on the street and he's stalking me like a bloodhound. 		
CF | 		
CF | > 		DavidW says, "This is new."
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] LAKEVIEWS 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | The guard snatches the portrait and hastily goes back into the 		
CF | guildhouse. 		
CF | 		
CF | [CH] LAKEVIEW 		
CF | The typical Swiss mountains are transformed into rolling hills on the 		
CF | north side of a placid lake. The usual leaden post-war sky caresses a 		
CF | valley without any peculiarities. Towards the northeast, statues of 		
CF | Soviet heroes invite us to enter the old town, while a crumbling 		
CF | avenue continues east with less pretensions. 		
CF | 		
CF | A half-torn sign informs us we are in BIENNE. 		
CF | 		
CF | > 		Roger says, "maybe we push him into the slippery fountain hole"
DavidW says (to ClubFloyd), "undo" 		
CF ] [CH] RINGVIEWS 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push guard" 		
CF ] [CH] RINGVIEWS 		
CF | 		
CF | > PUSH GUARD 		
CF | 		
CF | Interesting interaction. However, the purpose of the guard is to 		
CF | identify suspects. A suspect, I was already; now that he could 		
CF | see--after careful examination--that I have neither documents nor the 		
CF | kontrolnaya karta, I become a certainty. Like the one hundred and 		
CF | twenty years that I will have to do in the Volochanka gulag. 		
CF | 		
CF | [I did something terribly wrong, it looks like. Want to try again? 		
CF | Y/N] 		Teaspoon says, "oops"
DavidW says (to ClubFloyd), "undo" 		
CF ] [CH] RINGVIEWS 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Please answer yes or no: 		
DavidW says (to ClubFloyd), "y" 		
CF ] [CH] RINGVIEWS 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [CH] RING 		
CF | [CH] RING 		
CF | A small square, dominated by a clock tower miraculously spared by the 		
CF | late war. The church of which it is part opens to the east, at the top 		
CF | of a slight slope. On the same side, to the northeast, a building with 		
CF | many windows. The lake can be glimpsed between the alleys to the 		
CF | southwest. 		
CF | 		
CF | The Venner-Brunnen fountain statue stands on the left side of the 		
CF | square. 		
CF | 		
CF | The guard is on the street and he's stalking me like a bloodhound. 		
CF | 		
CF | The guard snatches the portrait and hastily goes back into the 		
CF | guildhouse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] ZUNFTHAUS 		
CF | 		
CF | > NE 		
CF | 		
CF | [CH] ZUNFTHAUS 		
CF | The large room reflects the glories of an era that no longer exists. 		
CF | For some reason, the Soviets left the late 1800s Germanic furnishings 		
CF | untouched. The interwoven beam ceiling shelters a room filled with 		
CF | high chairs clustered around old wooden tables. Every wall is lined 		
CF | with dark bookcases, displaying old-style-bound books. A staircase can 		
CF | be seen in one corner, leading up to the upper floor in the darkness. 		
CF | The exit is southwest. 		
CF | 		
CF | An armed guard stands by the stairs, occasionally casting a searching 		
CF | glance at me. 		
CF | 		
CF | On the central table, a portrait of some famous person in the Soviet 		
CF | empire. The guard seems to be keeping an apprehensive eye on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take portrait" 		
CF ] [CH] ZUNFTHAUS 		
CF | 		
CF | > TAKE PORTRAIT 		
CF | 		
CF | As I pick it up, the guard shakes and points in my direction with war 		
CF | in his eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] RINGTHAUS 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | The guard quickly chases me down the street. 		
CF | 		
CF | [CH] RING 		
CF | A small square, dominated by a clock tower miraculously spared by the 		
CF | late war. The church of which it is part opens to the east, at the top 		
CF | of a slight slope. On the same side, to the northeast, a building with 		
CF | many windows. The lake can be glimpsed between the alleys to the 		
CF | southwest. 		
CF | 		
CF | The Venner-Brunnen fountain statue stands on the left side of the 		
CF | square. 		
CF | 		
CF | The guard is on the street and he's stalking me like a bloodhound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put portrait in fountain" 		
CF ] [CH] RINGTHAUS 		
CF | 		
CF | > PUT PORTRAIT IN FOUNTAIN 		
CF | 		
CF | The portrait flies into the fountain a pleasure, but gets stuck in a 		
CF | protuberance of the drain. The guard lets out a cry and then dives 		
CF | headlong to save it. 		
CF | 		
CF | The mouldy edge, however, causes him to slip and find himself, head 		
CF | down, half body inside the tub in a last attempt to preserve his 		
CF | loyalty to the Fatherland. The scene, if it were not ridiculous, would 		
CF | be touching. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf16" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] [CH] RINGTHAUS 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] RINGTHAUS 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Before I could leave the Ring, the guard manages to regain control of 		
CF | the situation and save the portrait. A second later, or perhaps a 		
CF | thousand years later, I have spent my life in a windowless cell of two 		
CF | meters by two in the Siberian cold. 		
CF | 		
CF | [I did something terribly wrong, it looks like. Want to try again? 		
CF | Y/N] 		Roger says, "well okay"
DavidW says (to ClubFloyd), "y" 		
CF ] [CH] RINGTHAUS 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [CH] RING 		
CF | [CH] RING 		
CF | A small square, dominated by a clock tower miraculously spared by the 		
CF | late war. The church of which it is part opens to the east, at the top 		
CF | of a slight slope. On the same side, to the northeast, a building with 		
CF | many windows. The lake can be glimpsed between the alleys to the 		
CF | southwest. 		
CF | 		
CF | The Venner-Brunnen fountain statue stands on the left side of the 		
CF | square. 		
CF | 		
CF | The guard is upside down in the tub, with his hands already on the 		
CF | portrait. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push guard" 		
CF ] [CH] RING 		
CF | 		
CF | > PUSH GUARD 		
CF | 		
CF | Sometimes, all you need in life is a little push. That's what the 		
CF | other Gromov said, an insane grin filling his face ear to ear. 		
CF | 		
CF | In this case, the push literally takes the ground out from under the 		
CF | guard who, with no foothold left, plummets into the pool at speeds 		
CF | fast enough to have him requisitioned by the drain. 		
CF | 		
CF | That it'll never give him back, I can be sure of that. 		
CF | 		
CF | > 		Teaspoon says, "um"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf17" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] [CH] RING 		
CF | Ok. 		
CF | 		
CF | > 		Teaspoon says, "that's very alarming about our backstory, isn't it"
		DavidW says, "I'm still unclear what that backstory is."
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] ZUNFTHAUS 		
CF | 		
CF | > NE 		
CF | 		
CF | [CH] ZUNFTHAUS 		
CF | The large room reflects the glories of an era that no longer exists. 		
CF | For some reason, the Soviets left the late 1800s Germanic furnishings 		
CF | untouched. The interwoven beam ceiling shelters a room filled with 		
CF | high chairs clustered around old wooden tables. Every wall is lined 		
CF | with dark bookcases, displaying old-style-bound books. A staircase can 		
CF | be seen in one corner, leading up to the upper floor in the darkness. 		
CF | The exit is southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] [CH] BANQUET HALL 		
CF | 		
CF | > U 		
CF | 		
CF | [CH] BANQUET HALL 		
CF | If "having a roof over your head"--the metaphor my parents sold me to 		
CF | save me from the Revolyutsiya's delusions--means safety, stability and 		
CF | protection, we are in a very bad situation here. 		
CF | 		
CF | Everything taller than two meters has been swept away. The sky is in 		
CF | the room with me. The great libation table of the guild is broken, a 		
CF | metaphor for this entire nation and the rest of Europe. The stairs 		
CF | leading down seem to be the only stable thing here. 		
CF | 		
CF | One of the windows, on the south side, is intact. Through it I can see 		
CF | the clock tower of the adjacent church. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tower" 		
CF ] [CH] BANQUET HALL 		
CF | 		
CF | > X TOWER 		
CF | 		
CF | Something seems stuck the gap between the clock face and the wall of 		
CF | the clock tower: a small metal shape, difficult to decipher. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shape" 		
CF ] [CH] BANQUET HALL 		
CF | 		
CF | > X SHAPE 		
CF | 		
CF | Something seems stuck the gap between the clock face and the wall of 		
CF | the clock tower: a small metal shape, difficult to decipher. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open window" 		
CF ] [CH] BANQUET HALL 		
CF | 		
CF | > OPEN WINDOW 		
CF | 		
CF | There are no handles or anything like that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] [CH] BANQUET HALL 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | Once a noble tree, large and massive, first cut into planks and 		
CF | finally demolished. More symbolisms that I struggle to accept. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break window" 		
CF ] [CH] BANQUET HALL 		
CF | 		
CF | > BREAK WINDOW 		
CF | 		
CF | There is only the risk of severing an artery in my arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] BANQUET HALL 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | Something seems stuck the gap between the clock face and the wall of 		
CF | the clock tower: a small metal shape, difficult to decipher. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gap" 		
CF ] [CH] BANQUET HALL 		
CF | 		
CF | > X GAP 		
CF | 		
CF | Something seems stuck the gap between the clock face and the wall of 		
CF | the clock tower: a small metal shape, difficult to decipher. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take shape" 		
CF ] [CH] BANQUET HALL 		
CF | 		
CF | > TAKE SHAPE 		
CF | 		
CF | It's way beyond my reach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] [CH] BANQUET HALL 		
CF | 		
CF | > L 		
CF | 		
CF | [CH] BANQUET HALL 		
CF | Everything taller than two meters has been swept away. The sky is in 		
CF | the room with me. The great libation table of the guild is broken, a 		
CF | metaphor for this entire nation and the rest of Europe. The stairs 		
CF | leading down seem to be the only stable thing here. 		
CF | 		
CF | One of the windows, on the south side, is intact. Through it I can see 		
CF | the clock tower of the adjacent church. 		
CF | 		
CF | > 		DavidW says, "This prize of a new viewpoint is insufficent."
DavidW says (to ClubFloyd), "x watch" 		
CF ] [CH] BANQUET HALL 		
CF | 		
CF | > X WATCH 		
CF | 		
CF | This is a watch made mostly of rubber, with a large quadrant and a 		
CF | very simple design. This one is orange like the fruit; a logo on it 		
CF | says 'Pop Swatch'. The time is stuck at 12 o'clock exactly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake watch" 		
CF ] [CH] BANQUET HALL 		
CF | 		
CF | > SHAKE WATCH 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wind watch" 		
CF ] [CH] BANQUET HALL 		
CF | 		
CF | > WIND WATCH 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Teaspoon asks, "is there a way to get there?"
		Roger says, "This might be a good place to wrap it up for today"
		Roger says, "some progress, some puzzle"
		Teaspoon says, "still not a very good sense of what we're doing yet, but it's nice to be back"
		DavidW says, "ok, let's stop here."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		Roger says, "I think you can hold on to the pass for now; it might go away after you logoff, but we can fix that easily enough next time."
DavidW says (to ClubFloyd), "cftraintopiccadilly" 		
CF ] [CH] BANQUET HALL 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "Thanks for playing and helping and all that good stuff."
		Roger exclaims, "thanks for driving!"
		DavidW says, "you're welcome."
		DavidW says, "I just wish I got us a bit further."
		Teaspoon says, "thanks lots, David"
		DavidW says, "I bet that stuck thing is the star we need for the dome"
		
*** SESSION 2 *** 		
		DavidW says, "We started A Train to Piccadilly last week."
		Jacqueline says, "Ah."
		DavidW says, "Notes are at [LINK]"
		Jacqueline asks, "That title sounds like a lovely game. Piccadilly as in Piccadilly Circus / London?"
		Jacqueline goes to look at the notes.
		DavidW says, "The game takes place in a dystopian alternate Earth where Hitler won."
		Jacqueline says, "... oh."
		Jacqueline says, "So, not those things that I just said. Got it."
		DavidW says, "After Hilter died, a Soviet guy took over and made a mess of things."
		Jacqueline asks, "I hesitate to ask this, but... in a good way or an even worse way?"
		DavidW says, "We're some sort of revolutionary-ist who's trying to find some guys who can do an Uno Reverse on the whole thing."
		Jacqueline says, "Got it."
		DavidW says, "In a living room outside of normal time and space, there's three objects from our normal universe."
		DavidW says, "Picking up the watch took us to Switzerland, and we explored there."
		DavidW says, "All sorts of clock-related puzzles."
		Jacqueline says, "Interesting."
		Jacqueline says, "Certainly imaginative plot. Can't wait to see the writing."
		DavidW says, "What I learned when making my notes is that dropping the watch returns us to the living room."
		Jacqueline says, "Ah. It's Marco. Nice."
		DavidW says, "There's a Eurythmics vinyl record and a Trinity box that we haven't used at all yet. I suggest we try those next since we were kinda stuck otherwise."
		Jacqueline says, "Wait, wow."
		Jacqueline | The game is dedicated to Sandro Carlotti, the childhood friend that I haven't seen for years, with whom I wrote the first text adventures between 1983 and 1987. Sooner or later, I swear, one of those will be playable again on Commodore 64.
		Roger says, "Sounds good to me"
		Jacqueline says, "Marco is apparently older than I thought. Huh."
		DavidW says, "I was hoping Jade and or Knight would also be here."
		DavidW says, "This isn't the easiest game and I need all the help I can get."
		Jacqueline says, "I have a hard stop in about two hours, but of course we could wait another 5 or 10."
		DavidW says, "No, let's start."
		Jacqueline says, "Not sure how much help I will be but I will try."
		DavidW says, "I've been on tinderhooks all week."
DavidW says (to ClubFloyd), "l" 		
CF ] [CH] BANQUET HALL 		
CF | 		
CF | > L 		
CF | 		
CF | [CH] BANQUET HALL 		
CF | Everything taller than two meters has been swept away. The sky is in 		
CF | the room with me. The great libation table of the guild is broken, a 		
CF | metaphor for this entire nation and the rest of Europe. The stairs 		
CF | leading down seem to be the only stable thing here. 		
CF | 		
CF | One of the windows, on the south side, is intact. Through it I can see 		
CF | the clock tower of the adjacent church. 		
CF | 		
CF | > 		Jacqueline says, "aw."
DavidW says (to ClubFloyd), "drop watch" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > DROP WATCH 		
CF | 		
CF | As I let go of the watch, the bubble resumes, to land me in... 		
CF | 		
CF | [HUB] EIN ALTES WOHNZIMMER 		
CF | An old living room. Clean, polished, with ochre and yellow wallpaper 		
CF | on the walls, in vertical stripes; formica furniture; an old 		
CF | gramophone with a shape that is far from brutalist. And then a huge 		
CF | carpet, covering almost the entire floor. 		
CF | 		
CF | I can see a polished table (on which are a Pop Swatch watch, a Revenge 		
CF | by Eurythmics vinyl record and a Trinity box) here. 		
CF | 		
CF | > 		DavidW asks, "Record or box?"
DavidW says (to ClubFloyd), "x me" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > X ME 		
CF | 		
CF | Maksim Gromov, 32. A survivor. The world has not broken me; the war 		
CF | has not scattered me. I have, perhaps, one last mission. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > I 		
CF | 		
CF | I am empty handed. 		
CF | 		
CF | > 		Jacqueline says, "Man, a Swatch."
DavidW says (to ClubFloyd), "x watch" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > X WATCH 		
CF | 		
CF | This is a watch made mostly of rubber, with a large quadrant and a 		
CF | very simple design. This one is orange like the fruit; a logo on it 		
CF | says 'Pop Swatch'. The time is stuck at 12 o'clock exactly. 		
CF | 		
CF | > 		DavidW says, "These things are very out of place and time for this version of the world."
		Jacqueline nods.
		DavidW asks, "If no one objects, I'll pick up the record next?"
DavidW says (to ClubFloyd), "x record" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > X RECORD 		
CF | 		
CF | It's a vinyl record in a cardboard sleeve. It's not one of the classic 		
CF | regime music records, though: on the cover are the faces of two 		
CF | people, a man and a woman, blond and with a challenging expression. 		
CF | She, in particular, has blue eyes but shaped like those of reptiles or 		
CF | felines. On the cover is written EURYTHMICS and, on a pin he's 		
CF | wearing, REVENGE. Never seen before, scabrous and... revolutionary. 		
CF | 		
CF | > 		Roger says, "33.3 revolutions per minute, to be precise"
		Jacqueline says, "hahah"
		DavidW says, "There's a gramophone in this room, btw, but I believe taking the record takes us elsewhere."
DavidW says (to ClubFloyd), "x gramophone" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > X GRAMOPHONE 		
CF | 		
CF | The disc is topped by a sort of golden cornucopia from which I guess 		
CF | the music comes out. The base has arabesques and chiseled embroidery. 		
CF | Too many curves, to belong to a Berlin house. Even before the Spring 		
CF | of '65. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "I must be in a good mood to have laughed at the very fatherly Dad Joke."
		Roger says, "I feel 50/50 that it was intentional by the author"
		Jacqueline says, "Possibly."
DavidW says (to ClubFloyd), "take record" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > TAKE RECORD 		
CF | 		
CF | As soon as I grab the disc, the universe begins to spin like I'm at 		
CF | the center of an infinite carousel. It accelerates, until a 		
CF | kaleidoscope of flashes erases everything. 		
CF | 		
CF | A strange little song rings in my ears... 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF | 		
DavidW pushes the green 'space' button. 		
CF ] [UK] TURRET 		
CF | 		
CF | 		
CF | 		
CF | When the music fades and the kaleidoscope breaks, I find myself in... 		
CF | 		
CF | [UK] TURRET 		
CF | The treetops showing through the windows indicate that I am on the top 		
CF | floor of a tower. The walls are bare, red brick, but incredibly 		
CF | pristine. The rest is empty air, apart from a monumental staircase 		
CF | leading down. 		
CF | 		
CF | A large hand-painted sign, more than two metres long and completely 		
CF | out of place here, reads WELCOME TO ABERDEEN, THE GRANITE CITY. 		
CF | 		
CF | > 		DavidW says, "There was a helpful sign when we took the watch, too. It's like the signs were placed just for us."
DavidW says (to ClubFloyd), "x sign" 		
CF ] [UK] TURRET 		
CF | 		
CF | > X SIGN 		
CF | 		
CF | A weathered, hand-painted sign with bold, faded letters, its vintage 		
CF | charm framed by chipped paint and the patina of age. Someone has 		
CF | engraved a series of signatures on it: Parni, then Gromov, Gromov and 		
CF | Gromov again. Not very reassuring... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sign sign" 		
CF ] [UK] TURRET 		
CF | 		
CF | > SIGN SIGN 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		DavidW says, "I don't yet understand how there are multiple Gromovs."
DavidW says (to ClubFloyd), "look behind sign" 		
CF ] [UK] TURRET 		
CF | 		
CF | > LOOK BEHIND SIGN 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x city" 		
CF ] [UK] TURRET 		
CF | 		
CF | > X CITY 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] [UK] WEEPING STONES 		
CF | 		
CF | > D 		
CF | 		
CF | [UK] WEEPING STONES 		
CF | The large staircase spiraling up and down is composed of extraordinary 		
CF | steps of pink stone, covered with marble of the same color: nine 		
CF | segments that bloom from a central column, also in stone. Below, the 		
CF | light rises in the vertical chamber, blurred but powerful like an 		
CF | enormous cotton flower. 		
CF | 		
CF | > 		Jacqueline asks (of Well,), "there's, like, time travel and stuff happening, so quantum multiple universes and stuff would allow multiples of things, right?"
		DavidW says, "I'm having trouble picturing what's described."
		DavidW says, "I suppose, yes."
		Jacqueline says, "Yeah, that description is trippy."
		DavidW says, "I'm thinking previous versions of ourselves has attempted our task and failed."
		Jacqueline nods.
DavidW says (to ClubFloyd), "x stone" 		
CF ] [UK] WEEPING STONES 		
CF | 		
CF | > X STONE 		
CF | 		
CF | The steps, nine in total, are actually made of stone and only covered 		
CF | in marble on the upper part. This, in fact, seems to be raised from 		
CF | the base by a cushion of air. Interesting. 		
CF | 		
CF | > 		Roger says, "There might have been some 'you are our last hope' stuff in the preamble but it's kind of blurring together"
DavidW says (to ClubFloyd), "x column" 		
CF ] [UK] WEEPING STONES 		
CF | 		
CF | > X COLUMN 		
CF | 		
CF | The central column has no particular features, but in its center a 		
CF | niche appears to have been walled up a long time ago. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x niche" 		
CF ] [UK] WEEPING STONES 		
CF | 		
CF | > X NICHE 		
CF | 		
CF | The central column has no particular features, but in its center a 		
CF | niche appears to have been walled up a long time ago. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] [UK] WEEPING STONES 		
CF | 		
CF | > I 		
CF | 		
CF | I am carrying a Revenge by Eurythmics vinyl record. 		
CF | 		
CF | > 		Jacqueline says, "Oh. Can't exactly unbrick a closed niche with an LP."
		DavidW says, "hmm. Any walled up niche may need to be breached. If we find a pickaxe, I wanna attack this column with it."
DavidW says (to ClubFloyd), "d" 		
CF ] [UK] DINING HALLNES 		
CF | 		
CF | > D 		
CF | 		
CF | As I descend the steps, they make muffled sounds. When I step off of 		
CF | the last one, there's a mechanical whine, like gears resetting. 		
CF | 		
CF | [UK] DINING HALL 		
CF | The enormous room is overfurnished, elements from different eras 		
CF | clashing with each other like opposing armies. The massive table in 		
CF | the center seems recent, while the armor guarding the large fireplace 		
CF | is undoubtedly medieval. The walls have been covered in animal horns, 		
CF | while no one seems to have thought about the cold, gray stone floor, 		
CF | left bare. Exits lead up to the tower, west to an immense living room, 		
CF | and south to the castle entrance. 		
CF | 		
CF | On the east wall a sprawling rust-coloured stain has formed. 		
CF | 		
CF | On the table someone has been putting together a very complex jigsaw 		
CF | puzzle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jigsaw" 		
CF ] [UK] DINING HALLNES 		
CF | 		
CF | > X JIGSAW 		
CF | 		
CF | The jigsaw is at least two square meters. It represents an unusual 		
CF | hunting scene, where knights on horseback are pointing their lances at 		
CF | musical instruments of all kinds. The three most prominent 		
CF | accommodations are vaguely shaped like a viola, an organ, and a lyre. 		
CF | 		
CF | All the three pieces are still missing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fireplace" 		
CF ] [UK] DINING HALLNES 		
CF | 		
CF | > X FIREPLACE 		
CF | 		
CF | The fireplace mouth is almost two meters wide, surmounted by a 		
CF | bas-relief in golden stone and surrounded by two prominent wooden 		
CF | panels. 		
CF | 		
CF | There still seems to be a mound of embers in the fireplace, not quite 		
CF | out. Someone must have been here not long ago. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search mound" 		
CF ] [UK] DINING HALLNES 		
CF | 		
CF | > SEARCH MOUND 		
CF | 		
CF | The embers seem not entirely dead. 		
CF | 		
CF | An old poker emerges from the pile. 		
CF | 		
CF | At the point where it dips into the liveliest embers, glowing in the 		
CF | red of heat, something catches my eye. It looks like a kind of brass 		
CF | pin, half buried. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take poker" 		
CF ] [UK] DINING HALLNES 		
CF | 		
CF | > TAKE POKER 		
CF | 		
CF | The poker doesn't seem to be hot. I easily pull it out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move pin with poker" 		
CF ] [UK] DINING HALLNES 		
CF | 		
CF | > MOVE PIN WITH POKER 		
CF | 		
CF | That's overcomplicated. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pin" 		
CF ] [UK] DINING HALLNES 		
CF | 		
CF | > TAKE PIN 		
CF | 		
CF | I try to catch the pin, but it's too deep in the hot coals. It's too 		
CF | hot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x armor" 		
CF ] [UK] DINING HALLNES 		
CF | 		
CF | > X ARMOR 		
CF | 		
CF | Black as pitch, shiny. Not holding a weapon in the hands, its arms 		
CF | folded in its lap suggest a severe stomachache. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move arms" 		
CF ] [UK] DINING HALLNES 		
CF | 		
CF | > MOVE ARMS 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | Faint music comes from somewhere beyond the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in armor" 		
CF ] [UK] DINING HALLNES 		
CF | 		
CF | > LOOK IN ARMOR 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under table" 		
CF ] [UK] DINING HALLNES 		
CF | 		
CF | > LOOK UNDER TABLE 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] [UK] DINING HALLNES 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | A table that looks like it was made a couple of years ago. Soviet 		
CF | made, not a single element out of place, every angle is ninety 		
CF | degrees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x horns" 		
CF ] [UK] DINING HALLNES 		
CF | 		
CF | > X HORNS 		
CF | 		
CF | The principal hobby of the owners--whoever they are--must be hunting. 		
CF | There are horns of every horned animal that can be counted. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] [UK] DINING HALLNES 		
CF | 		
CF | > X FLOOR 		
CF | 		
CF | A look in that direction reveals nothing new. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] [UK] DINING HALLNES 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | A strange organ music, now louder. 		
CF | 		
CF | > 		DavidW asks, "West to living room?"
		DavidW says, "I'm guessing we need to find the missing jigsaw pieces."
DavidW says (to ClubFloyd), "w" 		
CF ] [UK] GRAND LIVINGES 		
CF | 		
CF | > W 		
CF | 		
CF | [UK] GRAND LIVING 		
CF | The large living room has been ransacked and is practically empty. A 		
CF | single sofa, now devastated, miraculously stands in the center of the 		
CF | room. Nothing else, except an antique sideboard by the window. 		
CF | 		
CF | A tall mahogany door, richly carved, stands proudly in the northwest 		
CF | corner of the room. The only other exit is to the east, into the 		
CF | dining room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sofa" 		
CF ] [UK] GRAND LIVINGES 		
CF | 		
CF | > X SOFA 		
CF | 		
CF | An old leather sofa, now all tattered and worn. Cerulean, although the 		
CF | dust covering makes me want to say "cyanotic". It must have been a 		
CF | nice piece of equipment once. 		
CF | 		
CF | Something white appears between the cushions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x white" 		
CF ] [UK] GRAND LIVINGES 		
CF | 		
CF | > X WHITE 		
CF | 		
CF | It looks just like a ceramic flag, perhaps part of an old game. 		
CF | 		
CF | > 		Jacqueline says, "Ah. Mahogany. The most popular wood in all of interactive fiction."
DavidW says (to ClubFloyd), "take it" 		
CF ] [UK] GRAND LIVINGES 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] [UK] GRAND LIVINGES 		
CF | 		
CF | > X IT 		
CF | 		
CF | It looks just like a ceramic flag, perhaps part of an old game. 		
CF | 		
CF | > 		DavidW says, "indeed"
DavidW says (to ClubFloyd), "x sideboard" 		
CF ] [UK] GRAND LIVINGES 		
CF | 		
CF | > X SIDEBOARD 		
CF | 		
CF | It is an ancient series of now empty shelves held together by hope. 		
CF | 		
CF | On the lower one an old cross-stitch embroidery has been abandoned. 		
CF | 		
CF | > 		Jacqueline says, "Ha. And something cerulean. Marco's pulling out all the classics."
DavidW says (to ClubFloyd), "x cross-stitch" 		
CF ] [UK] GRAND LIVINGES 		
CF | 		
CF | > X CROSS-STITCH 		
CF | 		
CF | It depicts a girl in traditional dress holding a bleeding heart. An 		
CF | embroidered inscription identifies her as The Bonnie Lass o' Fyvie. 		
CF | Someone has written some sort of song on the canvas: 		
CF | 		
CF | Ever fair she stood, 		
CF | ---Eyes cast far away, 		
CF | Castle walls so old, 		
CF | At the break of day. 		
CF | 		
CF | Fell a soldier's heart, 		
CF | Gone with love's first glance, 		
CF | Castle bound in silence, 		
CF | Echoes of romance. 		
CF | 		
CF | > 		Jacqueline says, "(The writing is generally very good, though. Don't let my little nudges imply otherwise.)"
		Jacqueline says, "I expect nothing but good writing from Mr. Marco."
		DavidW says, "The first letters are musical notes."
		Jacqueline says, "Yeah."
		Jacqueline says, "I wonder if the --- is important."
		DavidW says, "I'm guessing already that this region's theme is music."
Doug has arrived. 		Jacqueline says, "Yo, Doug."
		Doug says, "hiya!"
DavidW says (to ClubFloyd), "take it" 		
CF ] [UK] GRAND LIVINGES 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] [UK] GRAND LIVINGES 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | The countryside outside is lush. It doesn't feel like October at all. 		
CF | The trees are still largely green. A beautiful oxymoron in our time, 		
CF | where red is the only color that exists. 		
CF | 		
CF | > 		DavidW says, "hi Doug. Notes from last week at at [LINK]"
DavidW says (to ClubFloyd), "x door" 		
CF ] [UK] GRAND LIVINGES 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The door is a miracle of inlays. Two shutters, each covered with very 		
CF | fine and intricate bas-reliefs. On the left one a figure on horseback, 		
CF | on the right one a foot soldier with a shield. 		
CF | 		
CF | There are no handles, nor any obvious means of operating it. I can 		
CF | tell it's a door only because, from the other side, comes the 		
CF | repetitive noise of something playing in the emptiness of a room that 		
CF | must be very large. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x left" 		
CF ] [UK] GRAND LIVINGES 		
CF | 		
CF | > X LEFT 		
CF | 		
CF | This is a very elaborate inlay. The man on horseback is pointing a 		
CF | hand in front of him, as if offering something. It seems like a piece 		
CF | is missing, because there is a small depression in the hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x depression" 		
CF ] [UK] GRAND LIVINGES 		
CF | 		
CF | > X DEPRESSION 		
CF | 		
CF | This is a very elaborate inlay. The man on horseback is pointing a 		
CF | hand in front of him, as if offering something. It seems like a piece 		
CF | is missing, because there is a small depression in the hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x right" 		
CF ] [UK] GRAND LIVINGES 		
CF | 		
CF | > X RIGHT 		
CF | 		
CF | This is a very elaborate inlay. The infantryman is defending a 		
CF | position, shield in hand and all. Something seems to be missing: a 		
CF | small slot on the side is empty. 		
CF | 		
CF | > 		Jacqueline says, "Inlay implies maybe something is a button or a secret switch."
		Jacqueline says, "Or that slot, yeah."
		DavidW says, "I assume the pin in the embers is one of the insertables here."
		Jacqueline says, "Makes sense."
DavidW says (to ClubFloyd), "s" 		
CF ] [UK] GRAND LIVINGES 		
CF | 		
CF | > S 		
CF | 		
CF | The only exit is east to the dining hall. 		
CF | 		
CF | > 		Jacqueline says, "Gotta get it out of there."
		Jacqueline says, "BRB (might be 2-3 min, but just keep going)"
		DavidW says, "well, unless I'm expected to pee on them, I need a bucket of water."
DavidW says (to ClubFloyd), "e" 		
CF ] [UK] DINING HALLGES 		
CF | 		
CF | > E 		
CF | 		
CF | [UK] DINING HALL 		
CF | The enormous room is overfurnished, elements from different eras 		
CF | clashing with each other like opposing armies. The massive table in 		
CF | the center seems recent, while the armor guarding the large fireplace 		
CF | is undoubtedly medieval. The walls have been covered in animal horns, 		
CF | while no one seems to have thought about the cold, gray stone floor, 		
CF | left bare. Exits lead up to the tower, west to an immense living room, 		
CF | and south to the castle entrance. 		
CF | 		
CF | On the east wall a sprawling rust-coloured stain has formed. 		
CF | 		
CF | On the table someone has been putting together a very complex jigsaw 		
CF | puzzle. 		
CF | 		
CF | I can also see a brass pin here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stain" 		
CF ] [UK] DINING HALLGES 		
CF | 		
CF | > X STAIN 		
CF | 		
CF | A sprawling stain, as if from humidity, which from the center has 		
CF | spread over a large part of the wall. It is the color of blood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock stain" 		
CF ] [UK] DINING HALLGES 		
CF | 		
CF | > KNOCK STAIN 		
CF | 		
CF | There's no answer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [UK] DINING HALLGES 		
CF | 		
CF | > N 		
CF | 		
CF | The exits are to the west and south. A staircase leads to the upper 		
CF | floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [UK] ENTRANCE HALLS 		
CF | 		
CF | > S 		
CF | 		
CF | [UK] ENTRANCE HALL 		
CF | The ancient vault surmounts a spartan entrance, made of common 		
CF | sandstone. Where once reigned an imposing gate, to the south, there 		
CF | are only the hinges, the rest devoured by time and war. 		
CF | 		
CF | One of the empty walls offers a fresco now almost completely erased. 		
CF | 		
CF | An animal slinks quickly between the trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fresco" 		
CF ] [UK] ENTRANCE HALLS 		
CF | 		
CF | > X FRESCO 		
CF | 		
CF | The fresco depicts a rural scene without much detail, intertwined with 		
CF | a geometric design: 5 horizontal lines are drawn equidistant from the 		
CF | floor to the ceiling. Each line and each space between is sequentially 		
CF | identified by a letter, from the E at the bottom to the F, with the 		
CF | sequence resetting from about halfway: E-F-G/A-B-C-D-E-F. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x e" 		
CF ] [UK] ENTRANCE HALLS 		
CF | 		
CF | > X E 		
CF | 		
CF | A look in that direction reveals nothing new. 		
CF | 		
CF | The wind enters the entrance lightly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x f" 		
CF ] [UK] ENTRANCE HALLS 		
CF | 		
CF | > X F 		
CF | 		
CF | It's just a drawing on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push f" 		
CF ] [UK] ENTRANCE HALLS 		
CF | 		
CF | > PUSH F 		
CF | 		
CF | No secret mechanism. It's just here for decoration. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hinges" 		
CF ] [UK] ENTRANCE HALLS 		
CF | 		
CF | > X HINGES 		
CF | 		
CF | The gate is no longer there at all. A sinister but splendid metaphor 		
CF | for what happened up here, when the doors were left open with no 		
CF | regard for what beasts might enter... and in the end the entrance 		
CF | remained open forever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF ] [UK] ENTRANCE HALLS 		
CF | 		
CF | > X TREE 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trees" 		
CF ] [UK] ENTRANCE HALLS 		
CF | 		
CF | > X TREES 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] [UK] ENTRANCE HALLS 		
CF | 		
CF | > W 		
CF | 		
CF | I can exit to the south or go back in to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [UK] HUMBLE GREENERY 		
CF | 		
CF | > S 		
CF | 		
CF | [UK] HUMBLE GREENERY 		
CF | Maksim Gromov, 32 years in the outskirts of a Berlin stripped to the 		
CF | bone by the bizarre welfare of Todesengel, then bombed by the Soviets 		
CF | and reduced to a smoky field of debris with no history, in a rainy 		
CF | night that has been going on forever--and suddenly I go out into the 		
CF | open and we are in a Tolkienian fairy tale, among colors I have never 		
CF | seen and sounds I could not invent myself. 		
CF | 		
CF | The park outside the castle is a huge pocket outside my time and 		
CF | space. A ring of trees of every kind, all colored like fireworks, the 		
CF | grass lush but well-kept, the great fountain in the center of a stone 		
CF | basin where colorful fish splash. They are beyond my powers of 		
CF | abstraction, beyond the tales of the old men, beyond me. 		
CF | 		
CF | Only two paths lead southwest and southeast. The castle is to the 		
CF | north. 		
CF | 		
CF | A large wild cat that is wandering around the garden sees me and 		
CF | approaches me slyly. 		
CF | 		
CF | > 		Jacqueline says, "I am back, and unfortunately I misread 'I'm expected to pee on them' as 'I'm not excited to pee on them' and that was an interesting moment for me."
Jacqueline says (to ClubFloyd), "x cat" 		
CF ] [UK] HUMBLE GREENERY 		
CF | 		
CF | > X CAT 		
CF | 		
CF | A common gray cat, like the ones I sometimes find gaunt and feeble 		
CF | among the ruins of Berlin. This one looks pretty fit. 		
CF | 		
CF | A light wind whistles through the trees. 		
CF | 		
CF | > 		DavidW says, "This fountain could be a source of water to douse the embers with."
		Roger says, "agreed"
		Jacqueline nods.
		DavidW says, "Although, I worry the embers might be need to make fire with as well."
DavidW says (to ClubFloyd), "x fountain" 		
CF ] [UK] HUMBLE GREENERY 		
CF | 		
CF | > X FOUNTAIN 		
CF | 		
CF | The large stone fountain consists of a statue of a crouching woman 		
CF | holding a lyre and, underneath, a basin filled with colorful fish. 		
CF | 		
CF | > 		Roger says, "maybe pokery really is the answer, although it didn't work immediately"
		Roger says, "fishing minigame, nice"
		DavidW says, "lyre was on the jigsaw"
		Jacqueline says, "There is a Waterhouse painting that is not dissimilar to that fountain description."
DavidW says (to ClubFloyd), "x fish" 		
CF ] [UK] HUMBLE GREENERY 		
CF | 		
CF | > X FISH 		
CF | 		
CF | I don't know what fish it is, but it looks like the same color as the 		
CF | trees. A bright color, like I've never seen before. 		
CF | 		
CF | Birds I cannot see sing songs I have never heard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fish" 		
CF ] [UK] HUMBLE GREENERY 		
CF | 		
CF | > TAKE FISH 		
CF | 		
CF | Fish are too fast. If I really want one I need to find a more creative 		
CF | way to catch it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lyre" 		
CF ] [UK] HUMBLE GREENERY 		
CF | 		
CF | > X LYRE 		
CF | 		
CF | The lyre is an integral part of the statue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woman" 		
CF ] [UK] HUMBLE GREENERY 		
CF | 		
CF | > X WOMAN 		
CF | 		
CF | The woman is kneeling, her right hand extended with the palm upwards, 		
CF | as if to hold a serving dish. In the other she holds a lyre, tucked 		
CF | under her arm. A brass plaque reads THE LASS O' FYVIE. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cross-stitch on hand" 		
CF ] [UK] HUMBLE GREENERY 		
CF | 		
CF | > PUT CROSS-STITCH ON HAND 		
CF | 		
CF | The statue's only support is its right hand, and an object on it could 		
CF | slip into the tub. I prefer to postpone the matter until I have 		
CF | clearer ideas. 		
CF | 		
CF | > 		Jacqueline says, "Ah. The music."
		Jacqueline says, "EECA FGCE"
		Jacqueline asks, "The lyre is not real, right? It's stone?"
		DavidW says, "play lyre"
DavidW says (to ClubFloyd), "play lyre" 		
CF ] [UK] HUMBLE GREENERY 		
CF | 		
CF | > PLAY LYRE 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		DavidW says, "it's stone, yes"
DavidW says (to ClubFloyd), "take lyre" 		
CF ] [UK] HUMBLE GREENERY 		
CF | 		
CF | > TAKE LYRE 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | The fish splash in the basin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to cat" 		
CF ] [UK] HUMBLE GREENERY 		
CF | 		
CF | > TALK TO CAT 		
CF | 		
CF | "Kitty cat, kitty cat." He barely notices me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trees" 		
CF ] [UK] HUMBLE GREENERY 		
CF | 		
CF | > X TREES 		
CF | 		
CF | Trees of every kind, of every color, that act as a screen--I know the 		
CF | truth, it is dangerous to deny it--to the outside world. Green and 		
CF | yellow and blue against the gray and black of repression, of 		
CF | single-thought, of war in the alleys, in the houses, in our rooms. It 		
CF | is a cocoon, and I feel like I am being reborn inside it. 		
CF | 		
CF | > 		DavidW says, "we may need to find a specific tree, like a book in a library."
DavidW says (to ClubFloyd), "drink water" 		
CF ] [UK] HUMBLE GREENERY 		
CF | 		
CF | > DRINK WATER 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x water" 		
CF ] [UK] HUMBLE GREENERY 		
CF | 		
CF | > X WATER 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "That last passage about the trees was beautiful."
		DavidW says, "hm. perhaps the fountain isn't a water source."
DavidW says (to ClubFloyd), "sw" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > SW 		
CF | 		
CF | The cat follows me. 		
CF | 		
CF | [UK] LIMIT OF HEAVENS 		
CF | The paradise I had imagined ends here. The trees grow sparser, and the 		
CF | grim world looms through the foliage. In every direction, except to 		
CF | the northeast where the castle is, I can glimpse the collapse of 		
CF | civilization, the end of the British Empire. Ruins, as of a world 		
CF | buried millennia ago. 		
CF | 		
CF | The ground is littered with half-rotten apples that have fallen from 		
CF | the trees. 		
CF | 		
CF | The cat is trying to chase his tail. 		
CF | 		
CF | Half hidden behind a tree, a man tries to get my attention. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x apples" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > X APPLES 		
CF | 		
CF | They are in tatters, scattered everywhere. Still edible, and I could 		
CF | pick some, even if I don't really want to taste one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > X MAN 		
CF | 		
CF | Someone like me, without a uniform but with the uniform on his face, 		
CF | the insignia are the years in Gvardiya worn instead of wrinkles, the 		
CF | creases in the soul as well as in the dress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > TALK TO MAN 		
CF | 		
CF | I approach the figure cautiously. It takes me little time, once within 		
CF | range, to identify him for what he is: a survivor of something I don't 		
CF | want to imagine. Someone like me. 		
CF | 		
CF | "Who are you," I ask calmly. "What are you doing hiding here?" 		
CF | 		
CF | His laughter wakes me up like a cannon shot. "Who AM I?" he chuckles. 		
CF | "Maksim Gromov, at your SERVICE, Maksim Gromov!" 		
CF | 		
CF | When he moves from behind the tree I realize he only has one arm: the 		
CF | empty sleeve flutters like a lowered flag. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > G 		
CF | 		
CF | He notices me looking for his missing arm and lets out another strange 		
CF | laughter, this time much like scratching on a chalkboard. "This?" he 		
CF | says, pointing to the useless sleeve. "A gift for my stubbornness. I 		
CF | wouldn't TALK, ME, so MERRY CHRISTMAS. Or, NAH, they don't like 		
CF | Christ. They say 'Novyy god'. NOVYY GOD to you, comrade!" 		
CF | 		
CF | "They got you," I say, stating the obvious. 		
CF | 		
CF | "Oh, yes, they got me. They KNEW WHERE I WAS, can you believe it?" 		
CF | 		
CF | I need to look into this further. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > G 		
CF | 		
CF | "How did they catch you?" 		
CF | 		
CF | He doesn't pay attention to me. "Did they tell you about the Parni?" 		
CF | he asks. Then he looks over his shoulder, left and right: a nice 		
CF | poultice of paranoia. 		
CF | 		
CF | I nod. 		
CF | 		
CF | "And, tell me, are these PARNI in the room with us now? Or are they a 		
CF | mound of bullshit and are they just sending us to be tortured and 		
CF | killed because we are a coven of SICK people? Stalnaya Gvardiya, 		
CF | Stalnaya Gvardiya. The Iron Guard. Oh yeah, oh YES. The Parni... 		
CF | heee-heee-ee." 		
CF | 		
CF | Something in his remaining hand glistens in the light like an exposed 		
CF | bone. Again, he notices me watching him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > G 		
CF | 		
CF | "Do you want this?" He taunts me, showing me what he's holding. It's 		
CF | some kind of small ivory sword, a miniature object. "Well, THAT'S not 		
CF | why I lost my arm. So you can take it. But BE CAREFUL, Gromov. They 		
CF | know where we are. They know it all the time. They watch us with the 		
CF | mirrors and measure our every step." 		
CF | 		
CF | My surprised face doesn't faze him one bit. "Them? You mean the 		
CF | Gvardiya?" 		
CF | 		
CF | Another horrible laugh: "THEM, Gromov. The SOVIET. With all their 		
CF | mirrors. Heee-hee!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > G 		
CF | 		
CF | I step back. This doesn't make sense. "Mirrors? What are you talking 		
CF | about?" I try to remember if I've seen mirrors around somewhere, but I 		
CF | don't think so. 		
CF | 		
CF | "Oh, by the holy shadow with the hat, Gromov, you sure don't 		
CF | understand shit. MIRRORS: their fucking moles. The Gvardiya isn't so 		
CF | much IRON, you know? We've been contaminated. Nothing we do is a 		
CF | secret anymore: they know everything. And good luck finding your Boys 		
CF | from the East. They've probably already reduced them to--" 		
CF | 		
CF | But something catches his attention. Maybe a rustling in the trees, 		
CF | maybe just a schizoid twitch, whatever it is it seems to take the red 		
CF | out of his blood: with a final cry halfway between laughter and horror 		
CF | he finally disappears beyond the edge of the garden. 		
CF | 		
CF | In his frantic escape, the object he was carrying with him falls from 		
CF | his hand and lands among the rotten apples. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sword" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > TAKE SWORD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take apple" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > TAKE APPLE 		
CF | 		
CF | I take one of the apples. I have no idea why--they're all half 		
CF | rotten--but someone might like it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > I 		
CF | 		
CF | I am carrying an apple, an ivory sword miniature, a cross-stitch 		
CF | embroidery, a white ceramic miniature flag, a poker and a Revenge by 		
CF | Eurythmics vinyl record. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sword" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > X SWORD 		
CF | 		
CF | It looks just like an ivory sword, perhaps part of an old game. 		
CF | 		
CF | > 		Roger says, "maybe some Eurythmics would cheer him up"
DavidW says (to ClubFloyd), "x ruins" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > X RUINS 		
CF | 		
CF | It's gray. It's mostly rubble. It smells of suppression. It has the 		
CF | sound of the End. In short, the same old story, which only my naive 		
CF | being could imagine differently. 		
CF | 		
CF | > 		DavidW says, "There was a SE path from the fountain."
DavidW says (to ClubFloyd), "ne" 		
CF ] [UK] HUMBLE GREENERYS 		
CF | 		
CF | > NE 		
CF | 		
CF | The cat follows me. 		
CF | 		
CF | [UK] HUMBLE GREENERY 		
CF | The park outside the castle is a huge pocket outside my time and 		
CF | space. A ring of trees of every kind, all colored like fireworks, the 		
CF | grass lush but well-kept, the great fountain in the center of a stone 		
CF | basin where colorful fish splash. 		
CF | 		
CF | Only two paths lead southwest and southeast. The castle is to the 		
CF | north. 		
CF | 		
CF | The big cat is rubbing against my legs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put apple on right hand" 		
CF ] [UK] HUMBLE GREENERYS 		
CF | 		
CF | > PUT APPLE ON RIGHT HAND 		
CF | 		
CF | As soon as I place the apple in the statue's open hand, the movement 		
CF | in the tank becomes frenetic: the fish, stimulated by the sight of 		
CF | food, boils like water on fire. After a few moments, one of the 		
CF | largest fish jumps out of the tank and grabs the apple in flight, but 		
CF | in doing so it lands outside the tank, directly on the lawn. 		
CF | 		
CF | I barely have time to feel sorry for it and move closer to put it back 		
CF | in his place when the wildcat gets there first and grabs the fish in 		
CF | his teeth. They both then disappear into the woods, in the gray and 		
CF | crimson glow of their liveries. 		
CF | 		
CF | > 		Roger says, "well okay"
		Jacqueline says, "yeah"
		DavidW says, "That didn't seem to help us any, at least not yet."
DavidW says (to ClubFloyd), "x fish" 		
CF ] [UK] HUMBLE GREENERYS 		
CF | 		
CF | > X FISH 		
CF | 		
CF | I don't know what fish it is, but it looks like the same color as the 		
CF | trees. A bright color, like I've never seen before. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x apple" 		
CF ] [UK] HUMBLE GREENERYS 		
CF | 		
CF | > X APPLE 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] [UK] CLOSED WOODSERYS 		
CF | 		
CF | > SE 		
CF | 		
CF | [UK] CLOSED WOODS 		
CF | The forest around here is becoming so thick as to be impenetrable, 		
CF | except to the northwest toward the castle. The trees, all tall and 		
CF | lush, are losing their leaves, and these are forming a warm and 		
CF | colorful carpet. One of the trees has a very low branch, on which a 		
CF | brown squirrel plays. 		
CF | 		
CF | The squirrel is playing with a small object in his hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x squirrel" 		
CF ] [UK] CLOSED WOODSERYS 		
CF | 		
CF | > X SQUIRREL 		
CF | 		
CF | A very cute creature, which until now I have only had the opportunity 		
CF | to see in books. 		
CF | 		
CF | He's playing with a strange object, like a microscopic musical 		
CF | instrument, which he cannot gnaw because it is too hard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x leaves" 		
CF ] [UK] CLOSED WOODSERYS 		
CF | 		
CF | > X LEAVES 		
CF | 		
CF | The colors are amazing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search leaves" 		
CF ] [UK] CLOSED WOODSERYS 		
CF | 		
CF | > SEARCH LEAVES 		
CF | 		
CF | If there is anything, it is too well hidden, under all the foliage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "count leaves" 		
CF ] [UK] CLOSED WOODSERYS 		
CF | 		
CF | > COUNT LEAVES 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trees" 		
CF ] [UK] CLOSED WOODSERYS 		
CF | 		
CF | > X TREES 		
CF | 		
CF | There is a nice sense of peace here, given by the imposing forest. I 		
CF | feel... protected, a feeling I am not used to. 		
CF | 		
CF | The wind rustles through the trees. 		
CF | 		
CF | > 		Jacqueline says, "c'mon, David--"
		Jacqueline says, "Okay, I was going to say, "You know you want to.""
		Jacqueline says, "But then you counted them before I could type it out."
		DavidW says, "oh"
		Jacqueline laughs.
		DavidW says, "I was wondering where to find an acorn. Perhaps there's an oak back at the fountain."
DavidW says (to ClubFloyd), "x oak" 		
CF ] [UK] CLOSED WOODSERYS 		
CF | 		
CF | > X OAK 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] [UK] HUMBLE GREENERYS 		
CF | 		
CF | > NW 		
CF | 		
CF | [UK] HUMBLE GREENERY 		
CF | The park outside the castle is a huge pocket outside my time and 		
CF | space. A ring of trees of every kind, all colored like fireworks, the 		
CF | grass lush but well-kept, the great fountain in the center of a stone 		
CF | basin where colorful fish splash. 		
CF | 		
CF | Only two paths lead southwest and southeast. The castle is to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x oak" 		
CF ] [UK] HUMBLE GREENERYS 		
CF | 		
CF | > X OAK 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | A light wind whistles through the trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x acorn" 		
CF ] [UK] HUMBLE GREENERYS 		
CF | 		
CF | > X ACORN 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | A wild animal runs quickly through the fresh grass and disappears into 		
CF | the woods. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] [UK] CLOSED WOODSERYS 		
CF | 		
CF | > SE 		
CF | 		
CF | [UK] CLOSED WOODS 		
CF | The forest around here is becoming so thick as to be impenetrable, 		
CF | except to the northwest toward the castle. The trees, all tall and 		
CF | lush, are losing their leaves, and these are forming a warm and 		
CF | colorful carpet. One of the trees has a very low branch, on which a 		
CF | brown squirrel plays. 		
CF | 		
CF | The squirrel is playing with a small object in his hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to squirrel" 		
CF ] [UK] CLOSED WOODSERYS 		
CF | 		
CF | > TALK TO SQUIRREL 		
CF | 		
CF | I don't know how to talk to a squirrel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] [UK] CLOSED WOODSERYS 		
CF | 		
CF | > I 		
CF | 		
CF | I am carrying an ivory sword miniature, a cross-stitch embroidery, a 		
CF | white ceramic miniature flag, a poker and a Revenge by Eurythmics 		
CF | vinyl record. 		
CF | 		
CF | The wind rustles through the trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb tree" 		
CF ] [UK] CLOSED WOODSERYS 		
CF | 		
CF | > CLIMB TREE 		
CF | 		
CF | I would scare the squirrel. And I'm not a climber anyway. 		
CF | 		
CF | > 		DavidW asks, "Fetch another apple? Do squirrels like apples?"
		Jacqueline says, "I do not know that they do."
		Jacqueline says, "But it wouldn't hurt to try."
		Roger says, "maybe"
DavidW says (to ClubFloyd), "ne" 		
CF ] [UK] CLOSED WOODSERYS 		
CF | 		
CF | > NE 		
CF | 		
CF | The only path not blocked by trees is the one leading northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] [UK] HUMBLE GREENERYS 		
CF | 		
CF | > NW 		
CF | 		
CF | [UK] HUMBLE GREENERY 		
CF | The park outside the castle is a huge pocket outside my time and 		
CF | space. A ring of trees of every kind, all colored like fireworks, the 		
CF | grass lush but well-kept, the great fountain in the center of a stone 		
CF | basin where colorful fish splash. 		
CF | 		
CF | Only two paths lead southwest and southeast. The castle is to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > SW 		
CF | 		
CF | [UK] LIMIT OF HEAVENS 		
CF | The trees grow sparser, and the grim world looms through the foliage. 		
CF | In every direction, except to the northeast where the castle is, I can 		
CF | glimpse the collapse of civilization, the end of the British Empire. 		
CF | Ruins, as of a world buried millennia ago. 		
CF | 		
CF | The ground is littered with half-rotten apples that have fallen from 		
CF | the trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take apple" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > TAKE APPLE 		
CF | 		
CF | I take one of the apples. I have no idea why--they're all half 		
CF | rotten--but someone might like it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [UK] HUMBLE GREENERYS 		
CF | 		
CF | > NE 		
CF | 		
CF | [UK] HUMBLE GREENERY 		
CF | The park outside the castle is a huge pocket outside my time and 		
CF | space. A ring of trees of every kind, all colored like fireworks, the 		
CF | grass lush but well-kept, the great fountain in the center of a stone 		
CF | basin where colorful fish splash. 		
CF | 		
CF | Only two paths lead southwest and southeast. The castle is to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] [UK] CLOSED WOODSERYS 		
CF | 		
CF | > SE 		
CF | 		
CF | [UK] CLOSED WOODS 		
CF | The forest around here is becoming so thick as to be impenetrable, 		
CF | except to the northwest toward the castle. The trees, all tall and 		
CF | lush, are losing their leaves, and these are forming a warm and 		
CF | colorful carpet. One of the trees has a very low branch, on which a 		
CF | brown squirrel plays. 		
CF | 		
CF | The squirrel is playing with a small object in his hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give apple" 		
CF ] [UK] CLOSED WOODSERYS 		
CF | 		
CF | > GIVE APPLE 		
CF | 		
CF | I think you wanted to say "give apple to someone". Please try again. 		
CF | 		
CF | > 		Jacqueline asks, "Drop it?"
DavidW says (to ClubFloyd), "give apple to squirrel" 		
CF ] [UK] CLOSED WOODSERYS 		
CF | 		
CF | > GIVE APPLE TO SQUIRREL 		
CF | 		
CF | The squirrel hops toward me, happy for some free food. When he is 		
CF | close enough he slows down, as if struck by a Hamlet-like doubt. In 		
CF | the end, however, the fasting was more than the game and so he pounces 		
CF | on the apple, snatching it from my hand and dropping the object he was 		
CF | playing with. Finally, with a leap and the prey in his claws, he 		
CF | returns to the branch to enjoy his snack. 		
CF | 		
CF | > 		Jacqueline says, "Oh."
		Roger says, "woo"
		Jacqueline says, "yay"
		Roger says, "also maybe we can get another fish now"
DavidW says (to ClubFloyd), "l" 		
CF ] [UK] CLOSED WOODSERYS 		
CF | 		
CF | > L 		
CF | 		
CF | [UK] CLOSED WOODS 		
CF | The forest around here is becoming so thick as to be impenetrable, 		
CF | except to the northwest toward the castle. The trees, all tall and 		
CF | lush, are losing their leaves, and these are forming a warm and 		
CF | colorful carpet. One of the trees has a very low branch, on which a 		
CF | brown squirrel plays. 		
CF | 		
CF | Among the leaves on the floor the squirrel lost an ivory tile. 		
CF | 		
CF | The squirrel happily gnaws on his apple. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tile" 		
CF ] [UK] CLOSED WOODSERYS 		
CF | 		
CF | > TAKE TILE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] [UK] CLOSED WOODSERYS 		
CF | 		
CF | > X IT 		
CF | 		
CF | It is an ivory mosaic tile representing a lyre. The strings are very 		
CF | thin. 		
CF | 		
CF | > 		Jacqueline says, "ooh"
		Roger says, "let me play you a sad song on the world's smallest lyre"
		Jacqueline says, "haha"
DavidW says (to ClubFloyd), "nw" 		
CF ] [UK] HUMBLE GREENERYS 		
CF | 		
CF | > NW 		
CF | 		
CF | [UK] HUMBLE GREENERY 		
CF | The park outside the castle is a huge pocket outside my time and 		
CF | space. A ring of trees of every kind, all colored like fireworks, the 		
CF | grass lush but well-kept, the great fountain in the center of a stone 		
CF | basin where colorful fish splash. 		
CF | 		
CF | Only two paths lead southwest and southeast. The castle is to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [UK] ENTRANCE HALLRYS 		
CF | 		
CF | > N 		
CF | 		
CF | [UK] ENTRANCE HALL 		
CF | The ancient vault surmounts a spartan entrance, made of common 		
CF | sandstone. Where once reigned an imposing gate, to the south, there 		
CF | are only the hinges, the rest devoured by time and war. 		
CF | 		
CF | One of the empty walls offers a fresco now almost completely erased. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [UK] DINING HALLLLRYS 		
CF | 		
CF | > N 		
CF | 		
CF | [UK] DINING HALL 		
CF | The enormous room is overfurnished, elements from different eras 		
CF | clashing with each other like opposing armies. The massive table in 		
CF | the center seems recent, while the armor guarding the large fireplace 		
CF | is undoubtedly medieval. The walls have been covered in animal horns, 		
CF | while no one seems to have thought about the cold, gray stone floor, 		
CF | left bare. Exits lead up to the tower, west to an immense living room, 		
CF | and south to the castle entrance. 		
CF | 		
CF | On the east wall a sprawling rust-coloured stain has formed. 		
CF | 		
CF | On the table someone has been putting together a very complex jigsaw 		
CF | puzzle. 		
CF | 		
CF | I can also see a brass pin here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push pin" 		
CF ] [UK] DINING HALLLLRYS 		
CF | 		
CF | > PUSH PIN 		
CF | 		
CF | I try to catch the pin, but it's too deep in the hot coals. It's too 		
CF | hot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "poke pin" 		
CF ] [UK] DINING HALLLLRYS 		
CF | 		
CF | > POKE PIN 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move embers with poker" 		
CF ] [UK] DINING HALLLLRYS 		
CF | 		
CF | > MOVE EMBERS WITH POKER 		
CF | 		
CF | With the help of the poker I manage to dig into the embers and pull 		
CF | out the pin. After a few moments it is already cold and I can pick it 		
CF | up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pin" 		
CF ] [UK] DINING HALLLLRYS 		
CF | 		
CF | > TAKE PIN 		
CF | 		
CF | I already have it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pin" 		
CF ] [UK] DINING HALLLLRYS 		
CF | 		
CF | > X PIN 		
CF | 		
CF | A small brass pin, without any special workmanship. It has a square 		
CF | section. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tile in jigsaw" 		
CF ] [UK] DINING HALLLLRYS 		
CF | 		
CF | > PUT TILE IN JIGSAW 		
CF | 		
CF | The lyre shaped tile fits perfectly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jigsaw" 		
CF ] [UK] DINING HALLLLRYS 		
CF | 		
CF | > X JIGSAW 		
CF | 		
CF | The jigsaw is at least two square meters. It represents an unusual 		
CF | hunting scene, where knights on horseback are pointing their lances at 		
CF | musical instruments of all kinds. The three most prominent 		
CF | accommodations are vaguely shaped like a viola, an organ, and a lyre. 		
CF | 		
CF | The jigsaw now contains: 		
CF | - the lyre shaped tile 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] [UK] GRAND LIVINGLRYS 		
CF | 		
CF | > W 		
CF | 		
CF | [UK] GRAND LIVING 		
CF | The large living room has been ransacked and is practically empty. A 		
CF | single sofa, now devastated, miraculously stands in the center of the 		
CF | room. Nothing else, except an antique sideboard by the window. 		
CF | 		
CF | A tall mahogany door, richly carved, stands proudly in the northwest 		
CF | corner of the room. The only other exit is to the east, into the 		
CF | dining room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] [UK] GRAND LIVINGLRYS 		
CF | 		
CF | > I 		
CF | 		
CF | I am carrying a brass pin, an ivory sword miniature, a cross-stitch 		
CF | embroidery, a white ceramic miniature flag, a poker and a Revenge by 		
CF | Eurythmics vinyl record. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put flag in indentation" 		
CF ] [UK] GRAND LIVINGLRYS 		
CF | 		
CF | > PUT FLAG IN INDENTATION 		
CF | 		
CF | I think you wanted to say "put white ceramic miniature flag in white 		
CF | ceramic miniature flag". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put flag in left" 		
CF ] [UK] GRAND LIVINGLRYS 		
CF | 		
CF | > PUT FLAG IN LEFT 		
CF | 		
CF | The flag fits perfectly into the housing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sword in right" 		
CF ] [UK] GRAND LIVINGLRYS 		
CF | 		
CF | > PUT SWORD IN RIGHT 		
CF | 		
CF | The sword fits perfectly into the housing. 		
CF | 		
CF | As I put the sword in place, something inside the door clicks and the 		
CF | two shutters slowly retract into the wall, opening the passage to the 		
CF | northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] [UK] SINGING TOWERRYS 		
CF | 		
CF | > NW 		
CF | 		
CF | [UK] SINGING TOWER 		
CF | The vast chamber is mainly vertical, forming a square-based tower. 		
CF | Cables and ropes rise towards the ceiling, which is unreachable from 		
CF | here. The only exit is to the southeast. 		
CF | 		
CF | The cables are evidently pulled from a device in the center of the 		
CF | room which, following a programmed sequence, activates bells above the 		
CF | ceiling and creates a harmonious melody. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x device" 		
CF ] [UK] SINGING TOWERRYS 		
CF | 		
CF | > X DEVICE 		
CF | 		
CF | It is a cube, more or less, with the beauty of no external detail, 		
CF | apart from two conspicuous features: on the upper part, between the 		
CF | holes for the cables, a large button; on the left side a wide slot. 		
CF | 		
CF | On the front, someone has engraved the initial verses of a Gregorian 		
CF | Chant. 		
CF | 		
CF | > 		
Jade has arrived. 		Jade says, "hello"
		DavidW says, "hi Jade"
		DavidW says, "We're continuing A Train to Piccadilly"
		Jacqueline says, "Heya, Jade."
DavidW says (to ClubFloyd), "x verses" 		
CF ] [UK] SINGING TOWERRYS 		
CF | 		
CF | > X VERSES 		
CF | 		
CF | "Ut queant laxis/ Resonare fibris/ Mira gestorum..." It is the hymn 		
CF | dedicated to St. John the Baptist, if I remember correctly, used by a 		
CF | certain Italian friar to teach notes to his students. The first 		
CF | letters of each verse are equivalent to the note sung, in Latin 		
CF | notation: Ut (later Do), Re, Mi, etc. 		
CF | 		
CF | In the end, compulsory schooling, among the many hours lost learning 		
CF | the names of the Soldats, left me with something... useful. Somewhat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x button" 		
CF ] [UK] SINGING TOWERRYS 		
CF | 		
CF | > X BUTTON 		
CF | 		
CF | There is nothing special about the large button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slot" 		
CF ] [UK] SINGING TOWERRYS 		
CF | 		
CF | > X SLOT 		
CF | 		
CF | It is a slot about ten centimetres wide, from which a piece of 		
CF | plasticised paper emerges. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x paper" 		
CF ] [UK] SINGING TOWERRYS 		
CF | 		
CF | > X PAPER 		
CF | 		
CF | It's a piece of paper. I can't say more at the moment because most of 		
CF | it is hidden in the slot. 		
CF | 		
CF | > 		Roger says, "I guess we singing now"
DavidW says (to ClubFloyd), "take paper" 		
CF ] [UK] SINGING TOWERRYS 		
CF | 		
CF | > TAKE PAPER 		
CF | 		
CF | I try to pull it, but it's stuck firmly. I should probably be able to 		
CF | get it with the device turned off. 		
CF | 		
CF | > 		Jacqueline says, "Can we-- okay, no."
		Roger says, "maybe the button is a power button"
		DavidW asks (of Roger), "We sing the notes?"
DavidW says (to ClubFloyd), "push button" 		
CF ] [UK] SINGING TOWERRYS 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | The button stops the melody. Unfortunately, it is not a switch, so as 		
CF | soon as I let go of it, everything quickly resumes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] [UK] SINGING TOWERRYS 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | The bells play a very slow melody, each chime five or six seconds 		
CF | apart. It seems like very complex music, and I can't decipher the 		
CF | pattern. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sing E" 		
CF ] [UK] SINGING TOWERRYS 		
CF | 		
CF | > SING E 		
CF | 		
CF | I think you wanted to say "sing". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sing" 		
CF ] [UK] SINGING TOWERRYS 		
CF | 		
CF | > SING 		
CF | 		
CF | I'm not sure I know what a song is anymore. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ropes" 		
CF ] [UK] SINGING TOWERRYS 		
CF | 		
CF | > X ROPES 		
CF | 		
CF | There are dozens of cables, each one starting from the device in front 		
CF | of me and rising until it disappears into the ceiling. Every now and 		
CF | then one of these moves, pulled like the strings of a piano, and a 		
CF | sound reverberates in the chamber. 		
CF | 		
CF | > 		DavidW says, "I suppose if something heavy was put on the button, we could take the paper."
DavidW says (to ClubFloyd), "i" 		
CF ] [UK] SINGING TOWERRYS 		
CF | 		
CF | > I 		
CF | 		
CF | I am carrying a brass pin, a cross-stitch embroidery, a poker and a 		
CF | Revenge by Eurythmics vinyl record. 		
CF | 		
CF | > 		Jacqueline asks, "The... poker?"
DavidW says (to ClubFloyd), "put poker on button" 		
CF ] [UK] SINGING TOWERRYS 		
CF | 		
CF | > PUT POKER ON BUTTON 		
CF | 		
CF | There's no way to keep it balanced... 		
CF | 		
CF | > 		Jade says, "I realize this is ATTP couse I tested this great game."
		DavidW says, "okay, right approach, wrong item."
DavidW says (to ClubFloyd), "sit on button" 		
CF ] [UK] SINGING TOWERRYS 		
CF | 		
CF | > SIT ON BUTTON 		
CF | 		
CF | I can't enter that. 		
CF | 		
CF | > 		Roger says, "good old rotten apple; nothing beats rotten apple"
		DavidW says, "sure"
DavidW says (to ClubFloyd), "se" 		
CF ] [UK] GRAND LIVINGRRYS 		
CF | 		
CF | > SE 		
CF | 		
CF | [UK] GRAND LIVING 		
CF | The large living room has been ransacked and is practically empty. A 		
CF | single sofa, now devastated, miraculously stands in the center of the 		
CF | room. Nothing else, except an antique sideboard by the window. 		
CF | 		
CF | A large doorway is open in the northwest corner of the room. The only 		
CF | other exit is to the east, into the dining room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] [UK] DINING HALLGRRYS 		
CF | 		
CF | > E 		
CF | 		
CF | [UK] DINING HALL 		
CF | The enormous room is overfurnished, elements from different eras 		
CF | clashing with each other like opposing armies. The massive table in 		
CF | the center seems recent, while the armor guarding the large fireplace 		
CF | is undoubtedly medieval. The walls have been covered in animal horns, 		
CF | while no one seems to have thought about the cold, gray stone floor, 		
CF | left bare. Exits lead up to the tower, west to an immense living room, 		
CF | and south to the castle entrance. 		
CF | 		
CF | On the east wall a sprawling rust-coloured stain has formed. 		
CF | 		
CF | On the table someone has been putting together a very complex jigsaw 		
CF | puzzle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [UK] ENTRANCE HALLRYS 		
CF | 		
CF | > S 		
CF | 		
CF | [UK] ENTRANCE HALL 		
CF | The ancient vault surmounts a spartan entrance, made of common 		
CF | sandstone. Where once reigned an imposing gate, to the south, there 		
CF | are only the hinges, the rest devoured by time and war. 		
CF | 		
CF | One of the empty walls offers a fresco now almost completely erased. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [UK] HUMBLE GREENERYS 		
CF | 		
CF | > S 		
CF | 		
CF | [UK] HUMBLE GREENERY 		
CF | The park outside the castle is a huge pocket outside my time and 		
CF | space. A ring of trees of every kind, all colored like fireworks, the 		
CF | grass lush but well-kept, the great fountain in the center of a stone 		
CF | basin where colorful fish splash. 		
CF | 		
CF | Only two paths lead southwest and southeast. The castle is to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > SW 		
CF | 		
CF | [UK] LIMIT OF HEAVENS 		
CF | The trees grow sparser, and the grim world looms through the foliage. 		
CF | In every direction, except to the northeast where the castle is, I can 		
CF | glimpse the collapse of civilization, the end of the British Empire. 		
CF | Ruins, as of a world buried millennia ago. 		
CF | 		
CF | The ground is littered with half-rotten apples that have fallen from 		
CF | the trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take apple" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > TAKE APPLE 		
CF | 		
CF | I take one of the apples. I have no idea why--they're all half 		
CF | rotten--but someone might like it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [UK] HUMBLE GREENERYS 		
CF | 		
CF | > NE 		
CF | 		
CF | [UK] HUMBLE GREENERY 		
CF | The park outside the castle is a huge pocket outside my time and 		
CF | space. A ring of trees of every kind, all colored like fireworks, the 		
CF | grass lush but well-kept, the great fountain in the center of a stone 		
CF | basin where colorful fish splash. 		
CF | 		
CF | Only two paths lead southwest and southeast. The castle is to the 		
CF | north. 		Jade says, "This is the easier zone."
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [UK] ENTRANCE HALLRYS 		
CF | 		
CF | > N 		
CF | 		
CF | [UK] ENTRANCE HALL 		
CF | The ancient vault surmounts a spartan entrance, made of common 		
CF | sandstone. Where once reigned an imposing gate, to the south, there 		
CF | are only the hinges, the rest devoured by time and war. 		
CF | 		
CF | One of the empty walls offers a fresco now almost completely erased. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [UK] DINING HALLLLRYS 		
CF | 		
CF | > N 		
CF | 		
CF | [UK] DINING HALL 		
CF | The enormous room is overfurnished, elements from different eras 		
CF | clashing with each other like opposing armies. The massive table in 		
CF | the center seems recent, while the armor guarding the large fireplace 		
CF | is undoubtedly medieval. The walls have been covered in animal horns, 		
CF | while no one seems to have thought about the cold, gray stone floor, 		
CF | left bare. Exits lead up to the tower, west to an immense living room, 		
CF | and south to the castle entrance. 		
CF | 		
CF | On the east wall a sprawling rust-coloured stain has formed. 		
CF | 		
CF | On the table someone has been putting together a very complex jigsaw 		
CF | puzzle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] [UK] GRAND LIVINGLRYS 		
CF | 		
CF | > W 		
CF | 		
CF | [UK] GRAND LIVING 		
CF | The large living room has been ransacked and is practically empty. A 		
CF | single sofa, now devastated, miraculously stands in the center of the 		
CF | room. Nothing else, except an antique sideboard by the window. 		
CF | 		
CF | A large doorway is open in the northwest corner of the room. The only 		
CF | other exit is to the east, into the dining room. 		
CF | 		
CF | > 		Jacqueline says (to Jade), "Greeeeaaaaat."
DavidW says (to ClubFloyd), "nw" 		
CF ] [UK] SINGING TOWERRYS 		
CF | 		
CF | > NW 		
CF | 		
CF | [UK] SINGING TOWER 		
CF | The vast chamber is mainly vertical, forming a square-based tower. 		
CF | Cables and ropes rise towards the ceiling, which is unreachable from 		
CF | here. The only exit is to the southeast. 		
CF | 		
CF | The cables are evidently pulled from a device in the center of the 		
CF | room which, following a programmed sequence, activates bells above the 		
CF | ceiling and creates a harmonious melody. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put apple on button" 		
CF ] [UK] SINGING TOWERRYS 		
CF | 		
CF | > PUT APPLE ON BUTTON 		
CF | 		
CF | Small and round, with a clear center of gravity. Maybe too light 		
CF | though... but yes, it works. I don't know how long it will stay in 		
CF | place, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take paper" 		
CF ] [UK] SINGING TOWERRYS 		
CF | 		
CF | > TAKE PAPER 		
CF | 		
CF | Now that the device is stopped, the piece of paper comes out no 		
CF | problem. It is, in fact, a punch card. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x card" 		
CF ] [UK] SINGING TOWERRYS 		
CF | 		
CF | > X CARD 		
CF | 		
CF | It is a punched card, like those used to provide information to 		
CF | mechanical computers. 		
CF | 		
CF | The apple slides to the ground and releases the music again. 		
CF | 		
CF | > 		Roger says, "haha this pleases me"
DavidW says (to ClubFloyd), "read card" 		
CF ] [UK] SINGING TOWERRYS 		
CF | 		
CF | > READ CARD 		
CF | 		
CF | It is a punched card, like those used to provide information to 		
CF | mechanical computers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take apple" 		
CF ] [UK] SINGING TOWERRYS 		
CF | 		
CF | > TAKE APPLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW asks, "Break the column with the poker?"
		DavidW asks, "Or the stain?"
DavidW says (to ClubFloyd), "se" 		
CF ] [UK] GRAND LIVINGRRYS 		
CF | 		
CF | > SE 		
CF | 		
CF | [UK] GRAND LIVING 		
CF | The large living room has been ransacked and is practically empty. A 		
CF | single sofa, now devastated, miraculously stands in the center of the 		
CF | room. Nothing else, except an antique sideboard by the window. 		
CF | 		
CF | A large doorway is open in the northwest corner of the room. The only 		
CF | other exit is to the east, into the dining room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] [UK] DINING HALLGRRYS 		
CF | 		
CF | > E 		
CF | 		
CF | [UK] DINING HALL 		
CF | The enormous room is overfurnished, elements from different eras 		
CF | clashing with each other like opposing armies. The massive table in 		
CF | the center seems recent, while the armor guarding the large fireplace 		
CF | is undoubtedly medieval. The walls have been covered in animal horns, 		
CF | while no one seems to have thought about the cold, gray stone floor, 		
CF | left bare. Exits lead up to the tower, west to an immense living room, 		
CF | and south to the castle entrance. 		
CF | 		
CF | On the east wall a sprawling rust-coloured stain has formed. 		
CF | 		
CF | On the table someone has been putting together a very complex jigsaw 		
CF | puzzle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break stain" 		
CF ] [UK] DINING HALLGRRYS 		
CF | 		
CF | > BREAK STAIN 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit stain with poker" 		
CF ] [UK] DINING HALLGRRYS 		
CF | 		
CF | > HIT STAIN WITH POKER 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push stain" 		
CF ] [UK] DINING HALLGRRYS 		
CF | 		
CF | > PUSH STAIN 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		Roger says, "oh maybe the card is like the input to a player-piano sort of device"
		Jacqueline says (to Roger), "That's what I was thinking."
		DavidW says, "sure, but I haven't seen one yet."
DavidW says (to ClubFloyd), "u" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > U 		
CF | 		
CF | [UK] WEEPING STONES 		
CF | The large staircase spiraling up and down is composed of extraordinary 		
CF | steps of pink stone, covered with marble of the same color: nine 		
CF | segments that bloom from a central column, also in stone. Below, the 		
CF | light rises in the vertical chamber, blurred but powerful like an 		
CF | enormous cotton flower. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit column" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > HIT COLUMN 		
CF | 		
CF | Obviously the battle against the stone would have only one winner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit column with poker" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > HIT COLUMN WITH POKER 		
CF | 		
CF | Obviously the battle against the stone would have only one winner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x niche" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > X NICHE 		
CF | 		
CF | The central column has no particular features, but in its center a 		
CF | niche appears to have been walled up a long time ago. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break niche with poekr" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > BREAK NICHE WITH POEKR 		
CF | 		
CF | I don't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break niche with poker" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > BREAK NICHE WITH POKER 		
CF | 		
CF | Obviously the battle against the stone would have only one winner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] [UK] DINING HALLNESYS 		
CF | 		
CF | > D 		
CF | 		
CF | As I descend the steps, they make muffled sounds. When I step off of 		
CF | the last one, there's a mechanical whine, like gears resetting. 		
CF | 		
CF | [UK] DINING HALL 		
CF | The enormous room is overfurnished, elements from different eras 		
CF | clashing with each other like opposing armies. The massive table in 		
CF | the center seems recent, while the armor guarding the large fireplace 		
CF | is undoubtedly medieval. The walls have been covered in animal horns, 		
CF | while no one seems to have thought about the cold, gray stone floor, 		
CF | left bare. Exits lead up to the tower, west to an immense living room, 		
CF | and south to the castle entrance. 		
CF | 		
CF | On the east wall a sprawling rust-coloured stain has formed. 		
CF | 		
CF | On the table someone has been putting together a very complex jigsaw 		
CF | puzzle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull horn" 		
CF ] [UK] DINING HALLNESYS 		
CF | 		
CF | > PULL HORN 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull horns" 		
CF ] [UK] DINING HALLNESYS 		
CF | 		
CF | > PULL HORNS 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pin" 		
CF ] [UK] DINING HALLNESYS 		
CF | 		
CF | > X PIN 		
CF | 		
CF | A small brass pin, without any special workmanship. It has a square 		
CF | section. 		
CF | 		
CF | > 		DavidW asks, "Any idea what this pin is for?"
		Roger says, "my unsupported hunch is a grenade somewhere"
		DavidW says, "oh"
		Roger says, "I've sort of lost track of all the various things that have holes and slots and indentations though"
		DavidW says, "That sounds plausible to me"
DavidW says (to ClubFloyd), "x fireplace" 		
CF ] [UK] DINING HALLNESYS 		
CF | 		
CF | > X FIREPLACE 		
CF | 		
CF | The fireplace mouth is almost two meters wide, surmounted by a 		
CF | bas-relief in golden stone and surrounded by two prominent wooden 		
CF | panels. 		
CF | 		
CF | There still seems to be a mound of embers in the fireplace, not quite 		
CF | out. Someone must have been here not long ago. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panels" 		
CF ] [UK] DINING HALLNESYS 		
CF | 		
CF | > X PANELS 		
CF | 		
CF | The paneling, though minimal in design--just adjacent rectangles--is 		
CF | of noble workmanship. The pieces fit together with disarming quality, 		
CF | especially considering they are probably medieval. One of the panels 		
CF | appears stained and has a small square hole in the center. 		
CF | 		
CF | > 		Jade says, "The pin, yes"
DavidW says (to ClubFloyd), "put pin in hole" 		
CF ] [UK] DINING HALLNESYS 		
CF | 		
CF | > PUT PIN IN HOLE 		
CF | 		
CF | The pin goes in perfectly... but it gets stuck halfway. Something is 		
CF | preventing it from going all the way in. 		
CF | 		
CF | > 		Jade says, "it's square section fits somewhere"
DavidW says (to ClubFloyd), "open panel" 		
CF ] [UK] DINING HALLNESYS 		
CF | 		
CF | > OPEN PANEL 		
CF | 		
CF | I can't open those. 		
CF | 		
CF | > 		Jade says, "oh, Ther it is"
DavidW says (to ClubFloyd), "push pin" 		
CF ] [UK] DINING HALLNESYS 		
CF | 		
CF | > PUSH PIN 		
CF | 		
CF | My hands aren't enough to apply pressure. Something more... intense is 		
CF | needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit pin with apple" 		
CF ] [UK] DINING HALLNESYS 		
CF | 		
CF | > HIT PIN WITH APPLE 		
CF | 		
CF | I would open my hand and not get much results. Something more 		
CF | resistant than my human skin is needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] [UK] DINING HALLNESYS 		
CF | 		
CF | > I 		
CF | 		
CF | I am carrying an apple, a punch card, a cross-stitch embroidery, a 		
CF | poker and a Revenge by Eurythmics vinyl record. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit pin with poker" 		
CF ] [UK] DINING HALLNESYS 		
CF | 		
CF | > HIT PIN WITH POKER 		
CF | 		
CF | A well-placed blow drives the pin all the way in. After a few seconds, 		
CF | a stony, grinding noise makes me turn to the east. The wall is now 		
CF | split in two by a black wound, like a snake's pupil, that has opened a 		
CF | path to a secret room. 		
CF | 		
CF | What a spectacular coup de theatre. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] [UK] BLOOD CHAMBERSYS 		
CF | 		
CF | > E 		
CF | 		
CF | [UK] BLOOD CHAMBER 		
CF | The shock when I enter the room almost leaves me dead on the floor. 		
CF | 		
CF | This is a torture chamber. In the solid center is a seat of torment, 		
CF | complete with armrests and straps. From it are cables that were once 		
CF | supposed to connect to machines that someone quickly made disappear. 		
CF | The walls are painted--or so I hope--a dark blood red, in large, 		
CF | uneven patches. The only exit, for those who are permitted, is to the 		
CF | west. 		
CF | 		
CF | Near the legs of the chair, someone has forgotten an old diary. 		
CF | 		
CF | On the east wall an old organ, probably a harpsichord, serves as the 		
CF | elephant in the room. 		
CF | 		
CF | > 		Roger says, "kinky"
		Jacqueline says, "Yikes."
DavidW says (to ClubFloyd), "x diary" 		
CF ] [UK] BLOOD CHAMBERSYS 		
CF | 		
CF | > X DIARY 		
CF | 		
CF | It is a torture diary. There are many pages, and I do not intend to 		
CF | leaf through them. On the last two, a list of names, with comments. 		
CF | Ominously, the names are always the same: 		
CF | 		
CF | Maksim Gromov (36), no relevance. DECEASED. 		
CF | Maksim Gromov (52), cf. Nemov, L. DECEASED. 		
CF | Maksim Gromov (23), possession of rucka (handle), seized. DECEASED. 		
CF | Yeseniya Gromov (34), no relevance. DECEASED. 		
CF | Maksim Gromov (48), received DECEASED. 		
CF | 		
CF | There is a woman, Yeseniya. I did not know that the Stalnaya Gvardiya 		
CF | had women in its ranks, at least in Gromov's role. But, perhaps, the 		
CF | idea that a man can better endure pain, deprivation and fatigue is a 		
CF | fairy tale put into our heads by the Regime. Indeed, perhaps women 		
CF | have always shown more strength, more resistance. In any case, it 		
CF | affects me to read that name, as if it were that of a sister, someone 		
CF | I would have liked to protect. 		
CF | 		
CF | One of the Gromovs was just 23 years old. Long live the Revolution, 		
CF | Mitbruder. 		
CF | 		
CF | > 		Roger says, "reminds me of that Kids in the Hall song, These are the Daves I Know"
		DavidW says, "I think the diary is telling us there's a rucka (handle) to find."
DavidW says (to ClubFloyd), "x chair" 		
CF ] [UK] BLOOD CHAMBERSYS 		
CF | 		
CF | > X CHAIR 		
CF | 		
CF | The sight alone makes me falter. The seat is covered in stains like 		
CF | the ones on the walls. Atrocious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cables" 		
CF ] [UK] BLOOD CHAMBERSYS 		
CF | 		
CF | > X CABLES 		
CF | 		
CF | Electric cables. I feel faint. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take diary" 		
CF ] [UK] BLOOD CHAMBERSYS 		
CF | 		
CF | > TAKE DIARY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Roger says (to f), "sit on chair" 		
CF ] [UK] BLOOD CHAMBERSYS 		
CF | 		
CF | > SIT ON CHAIR 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x organ" 		
CF ] [UK] BLOOD CHAMBERSYS 		
CF | 		
CF | > X ORGAN 		
CF | 		
CF | An old harpsichord, which I can imagine torturers used to buy time in 		
CF | the midst of agony. A cruel way of making it clear that there is no 		
CF | hurry, my friend, we can stay here as long as you want, even forever. 		
CF | 		
CF | Above the keyboard is a roller covered in pins, like an old music box. 		
CF | 		
CF | > 		Roger says, "Oh okay"
		Roger says, "hurrah"
DavidW says (to ClubFloyd), "put card in roller" 		
CF ] [UK] BLOOD CHAMBERSYS 		
CF | 		
CF | > PUT CARD IN ROLLER 		
CF | 		
CF | The punch card seems to be made exactly for the roller on the organ. 		
CF | As soon as I insert it, the organ swallows it and a sad melody 		
CF | emerges. Les Ombres Errantes, by Francois Couperin--The Walking 		
CF | Shadows. I remember it was often played, in middle schools in Berlin, 		
CF | and now it is a connection I have no trouble making. Education begins, 		
CF | after all, in childhood. Especially in pain. 		
CF | 		
CF | When the melody ends, a piece from under the harpsichord falls to the 		
CF | floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x piece" 		
CF ] [UK] BLOOD CHAMBERSYS 		
CF | 		
CF | > X PIECE 		
CF | 		
CF | It is an ivory mosaic tile representing a pipe organ. The pipes are 		
CF | actually hollow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take piece" 		
CF ] [UK] BLOOD CHAMBERSYS 		
CF | 		
CF | > TAKE PIECE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play organ" 		
CF ] [UK] BLOOD CHAMBERSYS 		
CF | 		
CF | > PLAY ORGAN 		
CF | 		
CF | Do you mean the pipe organ shaped tile or the harpsichord? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "harpsichord" 		
CF ] [UK] BLOOD CHAMBERSYS 		
CF | 		
CF | > HARPSICHORD 		
CF | 		
CF | I bang on the keys randomly but nothing happens. I've always been 		
CF | better at listening to music than playing it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play e" 		
CF ] [UK] BLOOD CHAMBERSYS 		
CF | 		
CF | > PLAY E 		
CF | 		
CF | No time for games. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play eecafgce" 		
CF ] [UK] BLOOD CHAMBERSYS 		
CF | 		
CF | > PLAY EECAFGCE 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] [UK] DINING HALLERSYS 		
CF | 		
CF | > W 		
CF | 		
CF | [UK] DINING HALL 		
CF | The enormous room is overfurnished, elements from different eras 		
CF | clashing with each other like opposing armies. The massive table in 		
CF | the center seems recent, while the armor guarding the large fireplace 		
CF | is undoubtedly medieval. The walls have been covered in animal horns, 		
CF | while no one seems to have thought about the cold, gray stone floor, 		
CF | left bare. Exits lead up to the tower, west to an immense living room, 		
CF | and south to the castle entrance. 		
CF | 		
CF | On the table someone has been putting together a very complex jigsaw 		
CF | puzzle. 		
CF | 		
CF | The stain on the east wall has opened like a wound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put organ in jigsaw" 		
CF ] [UK] DINING HALLERSYS 		
CF | 		
CF | > PUT ORGAN IN JIGSAW 		
CF | 		
CF | The pipe organ shaped tile fits perfectly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jigsaw" 		
CF ] [UK] DINING HALLERSYS 		
CF | 		
CF | > X JIGSAW 		
CF | 		
CF | The jigsaw is at least two square meters. It represents an unusual 		
CF | hunting scene, where knights on horseback are pointing their lances at 		
CF | musical instruments of all kinds. The three most prominent 		
CF | accommodations are vaguely shaped like a viola, an organ, and a lyre. 		
CF | 		
CF | The jigsaw now contains: 		
CF | - the pipe organ shaped tile 		
CF | - the lyre shaped tile 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf18" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] [UK] DINING HALLERSYS 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "I don't remember anything obviously missed."
		DavidW asks, "Should we attempt to explore the ruins?"
		DavidW asks, "open the window above the sideboard?"
		DavidW says, "The panels on the fireplace were easy to overlook."
DavidW says (to ClubFloyd), "w" 		
CF ] [UK] GRAND LIVINGRSYS 		
CF | 		
CF | > W 		
CF | 		
CF | [UK] GRAND LIVING 		
CF | The large living room has been ransacked and is practically empty. A 		
CF | single sofa, now devastated, miraculously stands in the center of the 		
CF | room. Nothing else, except an antique sideboard by the window. 		
CF | 		
CF | A large doorway is open in the northwest corner of the room. The only 		
CF | other exit is to the east, into the dining room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open window" 		
CF ] [UK] GRAND LIVINGRSYS 		
CF | 		
CF | > OPEN WINDOW 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search sofa" 		
CF ] [UK] GRAND LIVINGRSYS 		
CF | 		
CF | > SEARCH SOFA 		
CF | 		
CF | An old leather sofa, now all tattered and worn. Cerulean, although the 		
CF | dust covering makes me want to say "cyanotic". It must have been a 		
CF | nice piece of equipment once. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] [UK] DINING HALLGRSYS 		
CF | 		
CF | > E 		
CF | 		
CF | [UK] DINING HALL 		
CF | The enormous room is overfurnished, elements from different eras 		
CF | clashing with each other like opposing armies. The massive table in 		
CF | the center seems recent, while the armor guarding the large fireplace 		
CF | is undoubtedly medieval. The walls have been covered in animal horns, 		
CF | while no one seems to have thought about the cold, gray stone floor, 		
CF | left bare. Exits lead up to the tower, west to an immense living room, 		
CF | and south to the castle entrance. 		
CF | 		
CF | On the table someone has been putting together a very complex jigsaw 		
CF | puzzle. 		
CF | 		
CF | The stain on the east wall has opened like a wound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [UK] ENTRANCE HALLSYS 		
CF | 		
CF | > S 		
CF | 		
CF | [UK] ENTRANCE HALL 		
CF | The ancient vault surmounts a spartan entrance, made of common 		
CF | sandstone. Where once reigned an imposing gate, to the south, there 		
CF | are only the hinges, the rest devoured by time and war. 		
CF | 		
CF | One of the empty walls offers a fresco now almost completely erased. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [UK] HUMBLE GREENERYS 		
CF | 		
CF | > S 		
CF | 		
CF | [UK] HUMBLE GREENERY 		
CF | The park outside the castle is a huge pocket outside my time and 		
CF | space. A ring of trees of every kind, all colored like fireworks, the 		
CF | grass lush but well-kept, the great fountain in the center of a stone 		
CF | basin where colorful fish splash. 		
CF | 		
CF | Only two paths lead southwest and southeast. The castle is to the 		
CF | north. 		
CF | 		
CF | > 		Roger says, "heh -- I believe that's an allusion to the blue colour people get in their lips when they're under-oxygenated"
		DavidW asks, "oh?"
		Roger says, "cyanotic, I mean. Anyway."
		DavidW says, "oh"
		Roger says, "maybe we can get another fish? Where did that cat get to, anyway"
		DavidW says, "The cat ran off with the fish and hasn't returned."
		Jacqueline says, "Well, if the cat is gone then we might actually get a fish and not have it stolen."
		DavidW says, "true..."
DavidW says (to ClubFloyd), "put apple on right hand" 		
CF ] [UK] HUMBLE GREENERYS 		
CF | 		
CF | > PUT APPLE ON RIGHT HAND 		
CF | 		
CF | The incident with the cat was enough for me. Better leave the fish 		
CF | alone. 		
CF | 		
CF | > 		Jacqueline says, "Ba"
		Jacqueline says, "er, Bah"
		DavidW says, "No fish for you!"
		Jacqueline exclaims (at DW), "Come back! Never!"
DavidW says (to ClubFloyd), "sw" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > SW 		
CF | 		
CF | [UK] LIMIT OF HEAVENS 		
CF | The trees grow sparser, and the grim world looms through the foliage. 		
CF | In every direction, except to the northeast where the castle is, I can 		
CF | glimpse the collapse of civilization, the end of the British Empire. 		
CF | Ruins, as of a world buried millennia ago. 		
CF | 		
CF | The ground is littered with half-rotten apples that have fallen from 		
CF | the trees. 		
CF | 		
CF | > 		Roger says, "do, re, mi, bah"
		Jacqueline says, "ha"
DavidW says (to ClubFloyd), "s" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > S 		
CF | 		
CF | The only path that makes sense goes northeast. 		
CF | 		
CF | > 		Jacqueline exclaims, "do, re, mi, bah, ha, so, la, ti, d'oh!"
DavidW says (to ClubFloyd), "read diary" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > READ DIARY 		
CF | 		
CF | It is a torture diary. There are many pages, and I do not intend to 		
CF | leaf through them. On the last two, a list of names, with comments. 		
CF | Ominously, the names are always the same: 		
CF | 		
CF | Maksim Gromov (36), no relevance. DECEASED. 		
CF | Maksim Gromov (52), cf. Nemov, L. DECEASED. 		
CF | Maksim Gromov (23), possession of rucka (handle), seized. DECEASED. 		
CF | Yeseniya Gromov (34), no relevance. DECEASED. 		
CF | Maksim Gromov (48), received DECEASED. 		
CF | 		
CF | Mechanical sounds come from beyond the edge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rucka" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > X RUCKA 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "alaks" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > ALAKS 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x alkjasldf" 		
CF ] [UK] LIMIT OF HEAVENS 		
CF | 		
CF | > X ALKJASLDF 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "hm. That trick didn't work."
		DavidW says, "Sometimes a game will react differently to words it knows."
		Jacqueline nods.
DavidW says (to ClubFloyd), "ne" 		
CF ] [UK] HUMBLE GREENERYS 		
CF | 		
CF | > NE 		
CF | 		
CF | [UK] HUMBLE GREENERY 		
CF | The park outside the castle is a huge pocket outside my time and 		
CF | space. A ring of trees of every kind, all colored like fireworks, the 		
CF | grass lush but well-kept, the great fountain in the center of a stone 		
CF | basin where colorful fish splash. 		
CF | 		
CF | Only two paths lead southwest and southeast. The castle is to the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [UK] ENTRANCE HALLRYS 		
CF | 		
CF | > N 		
CF | 		
CF | [UK] ENTRANCE HALL 		
CF | The ancient vault surmounts a spartan entrance, made of common 		
CF | sandstone. Where once reigned an imposing gate, to the south, there 		
CF | are only the hinges, the rest devoured by time and war. 		
CF | 		
CF | One of the empty walls offers a fresco now almost completely erased. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] [UK] ENTRANCE HALLRYS 		
CF | 		
CF | > E 		
CF | 		
CF | I can exit to the south or go back in to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sandstone" 		
CF ] [UK] ENTRANCE HALLRYS 		
CF | 		
CF | > X SANDSTONE 		
CF | 		
CF | The arching vault is quite common. Less common that it is still 		
CF | standing. The whole of the United Kingdom was mercilessly wiped out 		
CF | already in the 1940s and finding even just historical relics is 		
CF | becoming increasingly difficult. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fresco" 		
CF ] [UK] ENTRANCE HALLRYS 		
CF | 		
CF | > X FRESCO 		
CF | 		
CF | The fresco depicts a rural scene without much detail, intertwined with 		
CF | a geometric design: 5 horizontal lines are drawn equidistant from the 		
CF | floor to the ceiling. Each line and each space between is sequentially 		
CF | identified by a letter, from the E at the bottom to the F, with the 		
CF | sequence resetting from about halfway: E-F-G/A-B-C-D-E-F. 		
CF | 		
CF | > 		Roger asks, "is that one-armed bandit still around?"
		DavidW asks, "oh right, the armor clutching its stomach?"
		DavidW says, "There's no slot machine here."
DavidW says (to ClubFloyd), "n" 		
CF ] [UK] DINING HALLLLRYS 		
CF | 		
CF | > N 		
CF | 		
CF | [UK] DINING HALL 		
CF | The enormous room is overfurnished, elements from different eras 		
CF | clashing with each other like opposing armies. The massive table in 		
CF | the center seems recent, while the armor guarding the large fireplace 		
CF | is undoubtedly medieval. The walls have been covered in animal horns, 		
CF | while no one seems to have thought about the cold, gray stone floor, 		
CF | left bare. Exits lead up to the tower, west to an immense living room, 		
CF | and south to the castle entrance. 		
CF | 		
CF | On the table someone has been putting together a very complex jigsaw 		
CF | puzzle. 		
CF | 		
CF | The stain on the east wall has opened like a wound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x armor" 		
CF ] [UK] DINING HALLLLRYS 		
CF | 		
CF | > X ARMOR 		
CF | 		
CF | Black as pitch, shiny. Not holding a weapon in the hands, its arms 		
CF | folded in its lap suggest a severe stomachache. 		
CF | 		
CF | > 		Roger says, "I mean that weird veteran we were talking to"
		Roger says, "But this armor does look enticing"
		Jacqueline asks, "The guy behind the tree?"
		DavidW says, "oh, the other me. No, he ran off."
DavidW says (to ClubFloyd), "x arms" 		
CF ] [UK] DINING HALLLLRYS 		
CF | 		
CF | > X ARMS 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open armor" 		
CF ] [UK] DINING HALLLLRYS 		
CF | 		
CF | > OPEN ARMOR 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push armor" 		
CF ] [UK] DINING HALLLLRYS 		
CF | 		
CF | > PUSH ARMOR 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search armor" 		
CF ] [UK] DINING HALLLLRYS 		
CF | 		
CF | > SEARCH ARMOR 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | Faint music comes from somewhere beyond the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn armor" 		
CF ] [UK] DINING HALLLLRYS 		
CF | 		
CF | > TURN ARMOR 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit armor" 		
CF ] [UK] DINING HALLLLRYS 		
CF | 		
CF | > HIT ARMOR 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give poker to armor" 		
CF ] [UK] DINING HALLLLRYS 		
CF | 		
CF | > GIVE POKER TO ARMOR 		
CF | 		
CF | I can only do that to something animate. 		
CF | 		
CF | > 		DavidW says, "This guy is ignoring me."
DavidW says (to ClubFloyd), "put apple in armor" 		
CF ] [UK] DINING HALLLLRYS 		
CF | 		
CF | > PUT APPLE IN ARMOR 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give apple to armor" 		
CF ] [UK] DINING HALLLLRYS 		
CF | 		
CF | > GIVE APPLE TO ARMOR 		
CF | 		
CF | I can only do that to something animate. 		
CF | 		
CF | > 		Roger says, "maybe the author wanted to keep the armor but playtesters kept messing with it"
		DavidW says, "plausible"
DavidW says (to ClubFloyd), "e" 		
CF ] [UK] BLOOD CHAMBERRYS 		
CF | 		
CF | > E 		
CF | 		
CF | [UK] BLOOD CHAMBER 		
CF | This is a torture chamber. In the solid center is a seat of torment, 		
CF | complete with armrests and straps. From it are cables that were once 		
CF | supposed to connect to machines that someone quickly made disappear. 		
CF | The walls are painted--or so I hope--a dark blood red, in large, 		
CF | uneven patches. The only exit, for those who are permitted, is to the 		
CF | west. 		
CF | 		
CF | On the east wall an old organ, probably a harpsichord, serves as the 		
CF | elephant in the room. 		
CF | 		
CF | > 		Roger says, "Maybe there's more to the torture room. We didn't really hang out in there"
DavidW says (to ClubFloyd), "search chair" 		
CF ] [UK] BLOOD CHAMBERRYS 		
CF | 		
CF | > SEARCH CHAIR 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] [UK] BLOOD CHAMBERRYS 		
CF | 		
CF | > X CHAIR 		
CF | 		
CF | The sight alone makes me falter. The seat is covered in stains like 		
CF | the ones on the walls. Atrocious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under chair" 		
CF ] [UK] BLOOD CHAMBERRYS 		
CF | 		
CF | > LOOK UNDER CHAIR 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] [UK] BLOOD CHAMBERRYS 		
CF | 		
CF | > L 		
CF | 		
CF | [UK] BLOOD CHAMBER 		
CF | This is a torture chamber. In the solid center is a seat of torment, 		
CF | complete with armrests and straps. From it are cables that were once 		
CF | supposed to connect to machines that someone quickly made disappear. 		
CF | The walls are painted--or so I hope--a dark blood red, in large, 		
CF | uneven patches. The only exit, for those who are permitted, is to the 		
CF | west. 		
CF | 		
CF | On the east wall an old organ, probably a harpsichord, serves as the 		
CF | elephant in the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x armrests" 		
CF ] [UK] BLOOD CHAMBERRYS 		
CF | 		
CF | > X ARMRESTS 		
CF | 		
CF | The sight alone makes me falter. The seat is covered in stains like 		
CF | the ones on the walls. Atrocious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machines" 		
CF ] [UK] BLOOD CHAMBERRYS 		
CF | 		
CF | > X MACHINES 		
CF | 		
CF | Electric cables. I feel faint. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blood" 		
CF ] [UK] BLOOD CHAMBERRYS 		
CF | 		
CF | > X BLOOD 		
CF | 		
CF | It is not possible, it is not humanly imaginable that the walls are 		
CF | actually covered in... blood. How many people have passed through this 		
CF | secret room? And what was done to them? I prefer to imagine that the 		
CF | color was chosen to emphasize torment, and that the darker stains are 		
CF | just mold. That, or I am facing the ultimate point of human baseness. 		
CF | 		
CF | > 		DavidW says, "I don't know why that's implausible."
		Jacqueline says, "It's just denial."
		Roger says, "blood isn't usually quite that squirty"
		DavidW says, "People have been known to use bones as decor."
		Roger says, "unless the had a torture salad-spinner or something"
		DavidW says, "It could even be pig's blood."
DavidW says (to ClubFloyd), "w" 		
CF ] [UK] DINING HALLERRYS 		
CF | 		
CF | > W 		
CF | 		
CF | [UK] DINING HALL 		
CF | The enormous room is overfurnished, elements from different eras 		
CF | clashing with each other like opposing armies. The massive table in 		
CF | the center seems recent, while the armor guarding the large fireplace 		
CF | is undoubtedly medieval. The walls have been covered in animal horns, 		
CF | while no one seems to have thought about the cold, gray stone floor, 		
CF | left bare. Exits lead up to the tower, west to an immense living room, 		
CF | and south to the castle entrance. 		
CF | 		
CF | On the table someone has been putting together a very complex jigsaw 		
CF | puzzle. 		
CF | 		
CF | The stain on the east wall has opened like a wound. 		
CF | 		
CF | Faint music comes from somewhere beyond the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > U 		
CF | 		
CF | [UK] WEEPING STONES 		
CF | The large staircase spiraling up and down is composed of extraordinary 		
CF | steps of pink stone, covered with marble of the same color: nine 		
CF | segments that bloom from a central column, also in stone. Below, the 		
CF | light rises in the vertical chamber, blurred but powerful like an 		
CF | enormous cotton flower. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > JUMP 		
CF | 		
CF | Pointless fatigue. 		
CF | 		
CF | > 		DavidW asks, "Wait. Nine steps?"
		DavidW asks, "Are these steps the piano keys we're looking for?"
		Roger says, "oho maybe"
		Roger says, "how whimsical"
DavidW says (to ClubFloyd), "x steps" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > X STEPS 		
CF | 		
CF | I can address them individually. Counting from the bottom of the 		
CF | staircase, from one to nine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump to step 8" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > JUMP TO STEP 8 		
CF | 		
CF | I think you wanted to say "jump". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on step 8" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > STAND ON STEP 8 		
CF | 		
CF | The step emits a faint note. 		
CF | 		
CF | > 		Jacqueline says, "huh"
DavidW says (to ClubFloyd), "stand on step 1" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > STAND ON STEP 1 		
CF | 		
CF | The step emits a faint note. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on step 6" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > STAND ON STEP 6 		
CF | 		
CF | The step emits a faint note. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on step 4" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > STAND ON STEP 4 		
CF | 		
CF | The step emits a faint note. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on step 9" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > STAND ON STEP 9 		
CF | 		
CF | The step emits a faint note. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on step 3" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > STAND ON STEP 3 		
CF | 		
CF | The step emits a faint note. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on step 6" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > STAND ON STEP 6 		
CF | 		
CF | The step emits a faint note. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on step 8" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > STAND ON STEP 8 		
CF | 		
CF | The step emits a faint note. 		
CF | 		
CF | The last note is dirty and out of tune. Something has gone wrong, and 		
CF | nothing noteworthy happens. 		
CF | 		
CF | > 		DavidW says, "ok, I numbered them backwards."
		DavidW says, "instead of 81649368, I want 29461742."
DavidW says (to ClubFloyd), "stand on 2" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > STAND ON 2 		
CF | 		
CF | [It looks like the steps need to be played in a sequence. From now on 		
CF | try SEQUENCE (or SEQ) followed by a number, eg: SEQ 12345678.] 		
CF | 		
CF | Faint music comes from below. 		
CF | 		
CF | > 		Jacqueline says, "ooh"
DavidW says (to ClubFloyd), "seq 29461742" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > SEQ 29461742 		
CF | 		
CF | I play all the steps in sequence. 		
CF | 		
CF | Nothing happens, the sequence must be incorrect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > S 		
CF | 		
CF | The stairs continue up and down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] [UK] DINING HALLNESYS 		
CF | 		
CF | > D 		
CF | 		
CF | As I descend the steps, they make muffled sounds. When I step off of 		
CF | the last one, there's a mechanical whine, like gears resetting. 		
CF | 		
CF | [UK] DINING HALL 		
CF | The enormous room is overfurnished, elements from different eras 		
CF | clashing with each other like opposing armies. The massive table in 		
CF | the center seems recent, while the armor guarding the large fireplace 		
CF | is undoubtedly medieval. The walls have been covered in animal horns, 		
CF | while no one seems to have thought about the cold, gray stone floor, 		
CF | left bare. Exits lead up to the tower, west to an immense living room, 		
CF | and south to the castle entrance. 		
CF | 		
CF | On the table someone has been putting together a very complex jigsaw 		
CF | puzzle. 		
CF | 		
CF | The stain on the east wall has opened like a wound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [UK] ENTRANCE HALLSYS 		
CF | 		
CF | > S 		
CF | 		
CF | [UK] ENTRANCE HALL 		
CF | The ancient vault surmounts a spartan entrance, made of common 		
CF | sandstone. Where once reigned an imposing gate, to the south, there 		
CF | are only the hinges, the rest devoured by time and war. 		
CF | 		
CF | One of the empty walls offers a fresco now almost completely erased. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fresco" 		
CF ] [UK] ENTRANCE HALLSYS 		
CF | 		
CF | > X FRESCO 		
CF | 		
CF | The fresco depicts a rural scene without much detail, intertwined with 		
CF | a geometric design: 5 horizontal lines are drawn equidistant from the 		
CF | floor to the ceiling. Each line and each space between is sequentially 		
CF | identified by a letter, from the E at the bottom to the F, with the 		
CF | sequence resetting from about halfway: E-F-G/A-B-C-D-E-F. 		
CF | 		
CF | > 		DavidW says, "maybe I got the E's mixed up"
DavidW says (to ClubFloyd), "n" 		
CF ] [UK] DINING HALLLLSYS 		
CF | 		
CF | > N 		
CF | 		
CF | [UK] DINING HALL 		
CF | The enormous room is overfurnished, elements from different eras 		
CF | clashing with each other like opposing armies. The massive table in 		
CF | the center seems recent, while the armor guarding the large fireplace 		
CF | is undoubtedly medieval. The walls have been covered in animal horns, 		
CF | while no one seems to have thought about the cold, gray stone floor, 		
CF | left bare. Exits lead up to the tower, west to an immense living room, 		
CF | and south to the castle entrance. 		
CF | 		
CF | On the table someone has been putting together a very complex jigsaw 		
CF | puzzle. 		
CF | 		
CF | The stain on the east wall has opened like a wound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > U 		
CF | 		
CF | [UK] WEEPING STONES 		
CF | The large staircase spiraling up and down is composed of extraordinary 		
CF | steps of pink stone, covered with marble of the same color: nine 		
CF | segments that bloom from a central column, also in stone. Below, the 		
CF | light rises in the vertical chamber, blurred but powerful like an 		
CF | enormous cotton flower. 		
CF | 		
CF | > 		Jacqueline says, "Ah, okay. I wasn't sure where y'all were getting the notes from because I was getting it from the poem, but that was only 8 notes."
		Jacqueline says, "Or perhaps only 7."
DavidW says (to ClubFloyd), "seq 92461749" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > SEQ 92461749 		
CF | 		
CF | I play all the steps in sequence. 		
CF | 		
CF | Nothing happens, the sequence must be incorrect. 		
CF | 		
CF | > 		DavidW says, "I am playing eight notes"
		Jacqueline says, "Those other notes, if you want to try them, were either EECA FGCE or ECA FGCE"
		Jacqueline says (to DW), "Oh, so you are."
		Jacqueline asks, "Which step is C?"
		Jacqueline says, "I wonder."
DavidW says (to ClubFloyd), "seq eecafgce" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > SEQ EECAFGCE 		
CF | 		
CF | The sequence must be an 8-digit number, I think. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "seq 4431564" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > SEQ 4431564 		
CF | 		
CF | The sequence must be an 8-digit number, I think. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "seq 18649361" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > SEQ 18649361 		
CF | 		
CF | I play all the steps in sequence. 		
CF | 		
CF | Nothing happens, the sequence must be incorrect. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "seq 33184513" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > SEQ 33184513 		
CF | 		
CF | I play all the steps in sequence. 		
CF | 		
CF | Nothing happens, the sequence must be incorrect. 		
CF | 		
CF | > 		Jacqueline says, "Okay, those were my only intuitive guesses, with A as 1 or C as 1."
		DavidW says, "It would help if playing a single note would tell us what the note is."
		Jacqueline nods.
Roger says (to f), "listen to step" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > LISTEN TO STEP 		
CF | 		
CF | Do you mean the step one, the step two, the step three, the step four, 		
CF | the step five, the step six, the step seven, the step eight or the 		
CF | step nine? 		
CF | 		
CF | > 		
Roger says (to f), "listen to step one" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > LISTEN TO STEP ONE 		
CF | 		
CF | A muted organ music coming from below. 		
CF | 		
CF | > 		
Roger says (to f), "sing" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > SING 		
CF | 		
CF | I'm not sure I know what a song is anymore. 		
CF | 		
CF | > 		
Roger says (to f), "sing F" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > SING F 		
CF | 		
CF | I think you wanted to say "sing". Please try again. 		
CF | 		
CF | > 		
Roger says (to f), "tune" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > TUNE 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x steps" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > X STEPS 		
CF | 		
CF | I can address them individually. Counting from the bottom of the 		
CF | staircase, from one to nine. 		
CF | 		
CF | > 		Roger says, "we're faced with a devilish lock, if only we can find the right... key"
		DavidW says, "okay, so 1 = E, 2 = F, 3 = G, 4 = A, 5 = B, 6 = C, 7 = D, 8 = high E, 9 = high F"
		Jacqueline says (to Roger), "Leave the ClubHouse. Now."
		Jacqueline says, "Kidding. You can stay. I guess."
		Roger cries!
		Jacqueline says (to DW), "Okay, sure."
DavidW says (to ClubFloyd), "seq 18642361" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > SEQ 18642361 		
CF | 		
CF | I play all the steps in sequence. 		
CF | 		
CF | The last note is sharp and sweet, and it resounds through the stairway 		
CF | and beyond. A niche opens in the wall, revealing an object within. 		
CF | 		
CF | > 		Roger says, "yay"
		Jacqueline says, "I guess you found the right... no, I can't say it."
DavidW says (to ClubFloyd), "look in niche" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > LOOK IN NICHE 		
CF | 		
CF | There is a viola-shaped tile in the niche. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take viola" 		
CF ] [UK] WEEPING STONESYS 		
CF | 		
CF | > TAKE VIOLA 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "woo"
DavidW says (to ClubFloyd), "d" 		
CF ] [UK] DINING HALLNESYS 		
CF | 		
CF | > D 		
CF | 		
CF | [UK] DINING HALL 		
CF | The enormous room is overfurnished, elements from different eras 		
CF | clashing with each other like opposing armies. The massive table in 		
CF | the center seems recent, while the armor guarding the large fireplace 		
CF | is undoubtedly medieval. The walls have been covered in animal horns, 		
CF | while no one seems to have thought about the cold, gray stone floor, 		
CF | left bare. Exits lead up to the tower, west to an immense living room, 		
CF | and south to the castle entrance. 		
CF | 		
CF | On the table someone has been putting together a very complex jigsaw 		
CF | puzzle. 		
CF | 		
CF | The stain on the east wall has opened like a wound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put viola in jigsaw" 		
CF ] [UK] DINING HALLNESYS 		
CF | 		
CF | > PUT VIOLA IN JIGSAW 		
CF | 		
CF | The viola shaped tile fits perfectly. 		
CF | 		
CF | As I insert the third tile, the puzzle lowers a good centimeter and is 		
CF | then sucked into the table by a hydraulic mechanism. The hole closes 		
CF | and in its place appears a new housing, this time square and shallow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x housing" 		
CF ] [UK] DINING HALLNESYS 		
CF | 		
CF | > X HOUSING 		
CF | 		
CF | A few millimetres deep and about thirty-five centimetres on each side. 		
CF | 		
CF | > 		DavidW asks, "uh oh. do we put the vinyl record there?"
		Roger says, "the album? Sure"
DavidW says (to ClubFloyd), "put vinyl in housing" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > PUT VINYL IN HOUSING 		
CF | 		
CF | The disc fills the space exactly, as if it had been designed on 		
CF | purpose. This too, after a second, is sucked into the eat-it-all table 		
CF | (bye-bye snake eyed girl!). The kaleidoscope of colors begins to form 		
CF | around me and, just a minute before reality changes again, an object 		
CF | is spat out of the table as if it were on a spring. I manage to catch 		
CF | it by a miracle: it looks like a kind of music box, but I don't have 		
CF | time to analyze it more than superficially because a few moments later 		
CF | I find myself in... 		
CF | 		
CF | [HUB] EIN ALTES WOHNZIMMER 		
CF | An old living room. Clean, polished, with ochre and yellow wallpaper 		
CF | on the walls, in vertical stripes; formica furniture; an old 		
CF | gramophone with a shape that is far from brutalist. And then a huge 		
CF | carpet, covering almost the entire floor. 		
CF | 		
CF | I can see a polished table (on which are a Pop Swatch watch and a 		
CF | Trinity box) here. 		
CF | 		
CF | > 		Jacqueline says, "I am dizzy."
DavidW says (to ClubFloyd), "i" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > I 		
CF | 		
CF | I am carrying a *Carillon, a torture diary, an apple, a cross-stitch 		
CF | embroidery and a poker. 		
CF | 		
CF | > 		Jacqueline says, "Such a lovely inventory."
		DavidW says, "and we can never return there"
DavidW says (to ClubFloyd), "x carillon" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > X CARILLON 		
CF | 		
CF | It is really a music box, made entirely of an iridescent metallic 		
CF | material that is difficult to interpret. Some call it a "carillon". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put carillon on table" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > PUT CARILLON ON TABLE 		
CF | 		
CF | I put the *Carillon on the polished table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play it" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > PLAY IT 		
CF | 		
CF | It plays a harmonious melody, although it is not one I know. 		
CF | 		
CF | > 		DavidW asks, "shall we stop here?"
		Jacqueline says, "Oh, crikey."
		Jade says, "zone completed"
		Jacqueline says, "Nearly 2pm."
		Jacqueline says, "Yeah, seems a good spot."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		Jade says, "zone cleared"
Jade goes home. 		
DavidW says (to ClubFloyd), "cfpiccadilly2" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | Ok. 		
CF | 		
CF | > 		Jade says, "zone cleared"
		Jacqueline says (to Jade), "Yep yep yep"
		Jacqueline says (to DW), "Well done."
		Jade says, "The connection is too unstable today"
		DavidW says, "thanks"
		Jacqueline nods at Jade.
DavidW says (to ClubFloyd), "credits" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > CREDITS 		
CF | 		
CF | 		
CF | This game is yet another competitive frustration of Marco Innocenti, 		
CF | who for PunyComp24 decided to ignore almost every limit requested by 		
CF | the organizers and mix the cards even with regards to the imposed 		
CF | theme. Instead of a short game, that could be judged in an hour, the 		
CF | author has created a long and complicated puzzle fest, with some story 		
CF | attached. I apologize now to all those who will hate it, while I am 		
CF | already sending wedding promises to those who, at least a little, will 		
CF | appreciate it. 		
CF | 		
CF | The game is dedicated to Sandro Carlotti, the childhood friend that I 		
CF | haven't seen for years, with whom I wrote the first text adventures 		
CF | between 1983 and 1987. Sooner or later, I swear, one of those will be 		Jacqueline says, "Well, sorry I missed last week. This is interesting. Look forward to more."
CF | playable again on Commodore 64. 		
CF | 		
CF | HUGE thanks go to my uber-patient testers, namely: Adam Biltcliffe, 		
CF | Lance Cirone, Piergiorgio d'Errico, Max Fog, Javier Garza, Marius 		
CF | Mueller, AM Ruf, Sean (anodyne_one) and Stefan Vogt. Particularly 		
CF | abundant thanks to Fredrik Ramsberg for the many (public and secret) 		
CF | coding advices and for promising he won't ever again eat kebab pizza. 		
CF | More or less. 		
CF | 		
CF | Check more games by the author at andromedalegacy.com and at 		
CF | polyplay.xyz. 		
CF | 		
CF | > 		Jade says, "I can read, but I can't write any message"
		Jacqueline says (to Jade), "We're seeing your messages."
		Jade says, "I have restarted lot of times"
		Jade says, "Great game by the way"
		DavidW says, "yeah"
		DavidW says, "difficult, though"
		Jacqueline exclaims, "See you all next Sunday!"
		DavidW says, "sure thing. thanks all!"
		Roger says, "For me it is good, but not great. But yes, thanks everyone."
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
DavidW focuses on his crystal and fades away into a silver haze in the light. 		Jade says, "I enjoyed a lot when testing. This is my favourite flavour of IF games."
		Jade says, "DW, thanks for driving"
		DavidW says, "you're very welcome"
		Jade says, "See you next week, stay safe"
		Jade says, "I will try to be on time, but this is my parent's weekend visit time."
		Roger says, "next weekend is also the time-change weekend which is always a bit of a mess"
		DavidW says, "not to worry. Family is more important than CF."
Doug goes home. 		asparagus says, "How did this morning's session go? I kind of gave up on the game. I liked it, but found it just a touch too hard. I'll look at the CF log once you're done with it and play vicariously."
		Roger says, "It did seem on the hard side but we have DavidW on our side"
		DavidW says, "Today's session when quite well. We did the entire England part."
		DavidW says, "I'm trying to update my notes while I can still remember everything, although, I also logged the session."
		asparagus says, "Oh nice. I got stuck and looked up a couple of hints."
		asparagus says, "And even with the hints I couldn't quite grasp how they arrived at it, so wondering what I've missed."
		DavidW says, "We're stuck in the Switzerland section and we haven't even seen the US section yet."
		DavidW says, "I suspect the Switzerland section uses a long correspondence chain."
		asparagus says, "How much of CH have you explored? There's one hint I can give you that is more of a heads-up than a hint."
		DavidW says, "The dates in the history book, when written numerically, look like two of the times on the timetable."
		DavidW says, "The times correspond to cities, and the scenes in the museum tell you which animals represent those cities."
		DavidW says, "the figurines of the cities in the mechanism give you a time."
		DavidW asks, "What's CH?"
		Roger says, "Switzerland"
		asparagus says, "Country code for Switzerland"
		DavidW says, "oh right."
		DavidW says, "I was thinking Counterfeit Honkey."
		jenrexrode says, "ha"
		DavidW says, "I think we've seen all the locations in Switzerland, have the coin, got rid of the guard, but we haven't found anything star-shaped, and the church's clock just says 00:00 no matter what time we set it to."
		asparagus says, "Yeah, that's the heads-up"
		asparagus says, "omit the colon from the time when setting the clock."
		Roger says, "good tip; thanks"
		DavidW says, "I'm hoping the poker from England will be able to smash the window in the other building so we can do *something* with opening the clock face."
		DavidW asks, "OMIT THE COLON?!?!?"
		DavidW says, "goddammit"
		asparagus says, "Yeah. Set clock to 12:34 doesn't work. Set clock to 1234 does"
		DavidW says, "shit fuck on a duck muck"
		DavidW says, "thanks"
		asparagus says, "Yeah. I personally consider that a pretty bad oversight/lack of polish."
		DavidW says, "We should be able to solve that city then."
		DavidW says, "the hint chain suggested a clock time of 20:10 is desired."
		asparagus says, "I can confirm that that's right."
		DavidW says, "I imagine the clock face will open, drop a star thing, we use it to open the dome north of the museum, open the second bay, put our watch in it and get the gyroscope thingy."
		DavidW says, "When we played a week ago, we missed the scenes painting on the walls in the museum."
		DavidW says, "er painted"
		DavidW says, "So we didn't know all the cities had corresponding animals."
		jenrexrode | Switzerland's official name is Swiss Confederation, or Schweizerische Eidgenossenschaft in German. To avoid favoring any one language, the Latin term Confoederatio Helvetica (Helvetic Confederation) is used officially.
		jenrexrode says, "aka CH"
		DavidW says, "at least they're not the Comic Sans Confederation."
		jenrexrode says, "har har"
		asparagus says, "I might start it over. It's clear I'll have to look at everything and pay really close attention."
		DavidW says, "I wonder if Switzerland is Helvetikia in Esperanto."
		DavidW says, "bah. It's Svislando."
		
*** SESSION 3 *** 		
		DavidW says, "hello"
		Roger says, "hey hey"
		DavidW says, "Updated notes are at [LINK]"
		Jacqueline says, "Howdy."
		DavidW says, "I'm not sure what sort of shape I'm in. I couldn't sleep and only tried to go to bed again four hours ago."
		DavidW says, "I'm eager to continue, however."
		Roger says, "works for me"
		Jacqueline says, "I am wrapping up a game that will take a few minutes, but feel free to start and I'll catch up."
		DavidW says, "just took a vitamin C pill; hoping it'll help."
		DavidW says, "well, we can wait a few to see if others will join us. Also, it's Daylight Savings Time day, so we might have that kerfuffle to deal with."
		DavidW says, "On the other hand, I now know how to quickly finish the Switzerland portion of the game."
		DavidW says, "After our first session, when I was writing up my notes, I noticed that we'd overlooked the paintings on the museum walls. Those paintings help relate cities to their animal emblem counterparts."
		DavidW says, "And after our 2nd session, I was talking to asparagus who also was trying this game about the clock tower, and he told me that we have to not type the colon when setting the time."
		DavidW says, "So, instead of typing SET CLOCK TO 20:10, we need to SET CLOCK TO 2010."
		DavidW says, "okay, I'm going to start doing that."
DavidW says (to ClubFloyd), "l" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > L 		
CF | 		
CF | [HUB] EIN ALTES WOHNZIMMER 		
CF | An old living room. Clean, polished, with ochre and yellow wallpaper 		
CF | on the walls, in vertical stripes; formica furniture; an old 		
CF | gramophone with a shape that is far from brutalist. And then a huge 		
CF | carpet, covering almost the entire floor. 		
CF | 		
CF | I can see a polished table (on which are a Pop Swatch watch and a 		
CF | Trinity box) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take watch" 		
CF ] [CH] BANQUET HALLOHNZIMMER 		
CF | 		
CF | > TAKE WATCH 		
CF | 		
CF | Back to Switzerland. 		
CF | 		
CF | [CH] BANQUET HALL 		
CF | Everything taller than two meters has been swept away. The sky is in 		
CF | the room with me. The great libation table of the guild is broken, a 		
CF | metaphor for this entire nation and the rest of Europe. The stairs 		
CF | leading down seem to be the only stable thing here. 		
CF | 		
CF | One of the windows, on the south side, is intact. Through it I can see 		
CF | the clock tower of the adjacent church. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] [CH] ZUNFTHAUSALLOHNZIMMER 		
CF | 		
CF | > D 		
CF | 		
CF | [CH] ZUNFTHAUS 		
CF | The large room reflects the glories of an era that no longer exists. 		
CF | For some reason, the Soviets left the late 1800s Germanic furnishings 		
CF | untouched. The interwoven beam ceiling shelters a room filled with 		
CF | high chairs clustered around old wooden tables. Every wall is lined 		
CF | with dark bookcases, displaying old-style-bound books. A staircase can 		
CF | be seen in one corner, leading up to the upper floor in the darkness. 		
CF | The exit is southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read history" 		
CF ] [CH] ZUNFTHAUSALLOHNZIMMER 		
CF | 		
CF | > READ HISTORY 		
CF | 		
CF | History has little to tell. The books here are mostly summaries, the 		
CF | immobility of the last 30 years the perfect humus. 		
CF | 		
CF | OCTOBER '43, the Reich conquers Europe. The United Kingdom has been 		
CF | fallen for years and the USA has holed up in its New World, with 		
CF | little motivation to mix. 		
CF | Fourteen years of Reich. Hitler, dead of an overdose or from a badly 		
CF | cut batch--no one will ever know--is succeeded by Gunter Todesengel, 		
CF | who however proves to be less charismatic and cunning than his 		
CF | predecessor, so much so that he causes the Empire of a Thousand Years 		
CF | to fail in a tiny fraction of the same. 		
CF | OCTOBER '57, Georgij Malenkov declares the Soviet Era. Following the 		
CF | fall of the Reich... etc, etc, etc. And it is already today's history. 		
CF | 		
CF | The two dates in October have been circled in pencil. 		
CF | 		
CF | > 		DavidW says, "Note that the two dates circled in pencil are October 43 and October 57."
		DavidW says, "In numerical form, those dates are 10/43 and 10/57."
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] RINGTHAUSALLOHNZIMMER 		
CF | 		
CF | > SW 		
CF | 		
CF | [CH] RING 		
CF | A small square, dominated by a clock tower miraculously spared by the 		
CF | late war. The church of which it is part opens to the east, at the top 		
CF | of a slight slope. On the same side, to the northeast, a building with 		
CF | many windows. The lake can be glimpsed between the alleys to the 		
CF | southwest. 		
CF | 		
CF | The Venner-Brunnen fountain statue stands on the left side of the 		
CF | square. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF ] [CH] RINGTHAUSALLOHNZIMMER 		
CF | 		
CF | > X STATUE 		
CF | 		
CF | The Venner-Brunnen (as the plaque states) is an opulent fountain. Atop 		
CF | its pedestal, a valiant armored figure, clad in patinated bronze, 		
CF | gazes over the town. The drain has been broken, probably in a bombing, 		
CF | so that it is now a hole measuring almost a meter in diameter. Water 		
CF | slides in without opposition, leaving the pool constantly empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tower" 		
CF ] [CH] RINGTHAUSALLOHNZIMMER 		
CF | 		
CF | > X TOWER 		
CF | 		
CF | A square tower with a peculiar pointed hat. An ancient clock with the 		
CF | bear of Bern is displayed on the facade. 		
CF | 		
CF | The mechanisms inside the clock tower grind metallically. 		
CF | 		
CF | > 		DavidW says, "Note the bear of Bern on the tower. Bear = Bern."
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] LAKEVIEWSALLOHNZIMMER 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | [CH] LAKEVIEW 		
CF | The typical Swiss mountains are transformed into rolling hills on the 		
CF | north side of a placid lake. The usual leaden post-war sky caresses a 		
CF | valley without any peculiarities. Towards the northeast, statues of 		
CF | Soviet heroes invite us to enter the old town, while a crumbling 		
CF | avenue continues east with less pretensions. 		
CF | 		
CF | A half-torn sign informs us we are in BIENNE. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] [CH] RIVERIEWSALLOHNZIMMER 		
CF | 		
CF | > E 		
CF | 		
CF | [CH] RIVER 		
CF | The bank is protected only by a continuous hedge, which runs along it 		
CF | slavishly. A bridge crosses it and lands north towards a road with a 		
CF | slight slope. To the northeast, following a curve in the river, the 		
CF | road continues towards an area of taller buildings, many of 		
CF | which--from here I can see them well--blunted by the wave of war. The 		
CF | lake is back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [CH] STATIONWSALLOHNZIMMER 		
CF | 		
CF | > N 		
CF | 		
CF | [CH] STATION 		
CF | Only one track, in both directions, to prove that Bienne is not the 		
CF | most visited city in Switzerland. Not since the Confederation also 		
CF | became Red territory. An alley goes back south towards the river. 		
CF | 		
CF | A metal panel weathers the elements in this roofless station. 		
CF | 		
CF | On the panel is a faded train timetable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x timetable" 		
CF ] [CH] STATIONWSALLOHNZIMMER 		
CF | 		
CF | > X TIMETABLE 		
CF | 		
CF | There are about twenty departures, and no arrivals (it is clear that 		
CF | it was written when Switzerland was no longer Switzerland). 		
CF | 		
CF | 08:43 MUNICH 17:18 TURIN 		
CF | 08:57 NEUCHATEL 17:33 MUNICH 		
CF | 09:21 BERN 17:49 NEUCHATEL 		
CF | 09:35 ZURICH 18:02 BERN 		
CF | 09:43 BASEL 18:18 TURIN 		
CF | 09:57 PARIS 18:33 PARIS 		
CF | 10:21 MUNICH 18:49 BASEL 		
CF | 10:35 NEUCHATEL 19:02 MUNICH 		
CF | 10:43 BERN 19:18 NEUCHATEL 		
CF | 10:57 ZURICH 19:33 MILAN 		
CF | 		
CF | > 		DavidW says, "The dates 10/43 and 10/57, when read as the times 10:43 and 10:57, correspond to BERN and ZURICH."
DavidW says (to ClubFloyd), "s" 		
CF ] [CH] RIVERONWSALLOHNZIMMER 		
CF | 		
CF | > S 		
CF | 		
CF | [CH] RIVER 		
CF | The bank is protected only by a continuous hedge, which runs along it 		
CF | slavishly. A bridge crosses it and lands north towards a road with a 		
CF | slight slope. To the northeast, following a curve in the river, the 		
CF | road continues towards an area of taller buildings, many of 		
CF | which--from here I can see them well--blunted by the wave of war. The 		
CF | lake is back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] [CH] RIVERONWSALLOHNZIMMER 		
CF | 		
CF | > E 		
CF | 		
CF | I can go north, across the river, northeast and west. 		
CF | 		
CF | A piece of wood passes by and floats alone on the river. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] UHRENMUSEUMLOHNZIMMER 		
CF | 		
CF | > NE 		
CF | 		
CF | [CH] UHRENMUSEUM 		
CF | The huge writing on the wall is in German, like everything else of 		
CF | value in these parts by the 1950s. The main room is a a sort of 		
CF | permanent exhibition of scenes, mostly war-related, painted on every 		
CF | wall. To the north, a secondary room is glimpsed through a wide 		
CF | passage. I can return to the river to the southwest. 		
CF | 		
CF | To one side of the room sits a tall clockwork machine, the clatter of 		
CF | its gears testifying to its workings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scenes" 		
CF ] [CH] UHRENMUSEUMLOHNZIMMER 		
CF | 		
CF | > X SCENES 		
CF | 		
CF | There are five very large representations, plus about ten small and 		
CF | insignificant ones. From the left, near the entrance door and 		
CF | clockwise: the Protestant Reformation, the Eighty Years' War, the 		
CF | French Revolution, the Napoleonic Conflict, the Sonderbund Clash; 		
CF | ironic that there is nothing about the conflicts of this century. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x reformation" 		
CF ] [CH] UHRENMUSEUMLOHNZIMMER 		
CF | 		
CF | > X REFORMATION 		
CF | 		
CF | Reformers preach to a gathered crowd. In the background, like giant 		
CF | judges, emerge the Basilisk of Basel, carved into a distant pillar, 		
CF | and the black eagle of Neuchatel subtly entwined in the sky in the 		
CF | background. The scene seems charged, but layered with hidden symbols, 		
CF | as if the past itself were watching. 		
CF | 		
CF | > 		DavidW says, "Basilisk = BASEL. eagle = NEUCHATEL."
DavidW says (to ClubFloyd), "x war" 		
CF ] [CH] UHRENMUSEUMLOHNZIMMER 		
CF | 		
CF | > X WAR 		
CF | 		
CF | Swiss mercenaries clash amid smoke and chaos, their faces resolute. 		
CF | Hidden in the shadows of armor and banners, the serpent of Milan coils 		
CF | around the shield of a fallen soldier, hinting at the alliances and 		
CF | rivalries woven into the conflict. 		
CF | 		
CF | > 		DavidW says, "Serpent = Milan."
DavidW says (to ClubFloyd), "x revolution" 		
CF ] [CH] UHRENMUSEUMLOHNZIMMER 		
CF | 		
CF | > X REVOLUTION 		
CF | 		
CF | The Italian campaign of the French Revolution. Soldiers advance under 		
CF | tattered banners. A bull, symbol of Turin, stands proudly on a distant 		
CF | hill, half shrouded in dust and smoke, as French forces advance, 		
CF | signaling the clash of empires. 		
CF | 		
CF | > 		DavidW says, "Bull = TURIN."
DavidW says (to ClubFloyd), "x conflict" 		
CF ] [CH] UHRENMUSEUMLOHNZIMMER 		
CF | 		
CF | > X CONFLICT 		
CF | 		
CF | A less bloody scene: soldiers march under shifting banners. The golden 		
CF | lion of Monaco stands firm on a general's armor next to the Coq 		
CF | Gaulois of Paris, signaling Maximilian von Merveldt's alliance with 		
CF | France, as the forces advance, united but tense. 		
CF | 		
CF | > 		DavidW says, "lion = MONACO. coq (which means rooster) = PARIS."
		Roger says, "yay chicken"
DavidW says (to ClubFloyd), "x clash" 		
CF ] [CH] UHRENMUSEUMLOHNZIMMER 		
CF | 		
CF | > X CLASH 		
CF | 		
CF | Under storm-darkened skies, the Swiss cantons are divided in a fierce 		
CF | stalemate. Amid Bern's steadfast ranks, the beast of Zurich rises from 		
CF | a battle flag, wings outstretched, embodying the city's defiance. The 		
CF | tension between allies turned adversaries pulses through every 		
CF | brushstroke, capturing a nation at odds with itself. 		
CF | 		
CF | > 		DavidW says, "beast = ZURICH"
		Roger says, "That's pretty generic"
		Roger says, "Something with wings, at least"
		DavidW says, "The cities from the timetable were Bern and Zurich, so we want bear and beast."
DavidW says (to ClubFloyd), "put bear in left recess" 		
CF ] [CH] UHRENMUSEUMLOHNZIMMER 		
CF | 		
CF | > PUT BEAR IN LEFT RECESS 		
CF | 		
CF | (first taking the wooden bear figurine) 		
CF | I take the golden lion figurine before putting the wooden bear 		
CF | figurine in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put beast in right recess" 		
CF ] [CH] UHRENMUSEUMLOHNZIMMER 		
CF | 		
CF | > PUT BEAST IN RIGHT RECESS 		
CF | 		
CF | (first taking the winged beast figurine) 		
CF | It's best if I handle one at a time, so I put back the golden lion 		
CF | figurine before taking another. 		
CF | 		
CF | I take the ramping bull figurine before putting the winged beast 		
CF | figurine in. 		
CF | 		
CF | The figurine fits perfectly into the slot. The clock's plates 		
CF | rearrange themselves with a whirling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] UHRENMUSEUMLOHNZIMMER 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | The machine almost reaches the ceiling, topped by a large clock with 		
CF | numbered plates elegantly displaying the time. Below, intricate 		
CF | mechanisms whir and click, revealing brass and copper gears and steam 		
CF | pipes. A pocket on the front holds a set of figurines, while two 		
CF | recesses at the left and right lend themselves to holding guests. 		
CF | 		
CF | The clock says 20:10. 		
CF | 		
CF | > 		DavidW says, "20:10 is the target time."
		Roger says, "yay for us"
		DavidW says, "The animal in the left recess sets the hour; the animal in the right one sets the minutes."
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] UHRENMUSEUMLOHNZIMMER 		
CF | 		
CF | > SW 		
CF | 		
CF | Before leaving, I should put the figurine back... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] [CH] UHRENMUSEUMLOHNZIMMER 		
CF | 		
CF | > I 		
CF | 		
CF | I am carrying a ramping bull figurine, a Pop Swatch watch, a 		
CF | *Carillon, a torture diary, an apple, a cross-stitch embroidery and a 		
CF | poker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bull in pocket" 		
CF ] [CH] UHRENMUSEUMLOHNZIMMER 		
CF | 		
CF | > PUT BULL IN POCKET 		
CF | 		
CF | I put the ramping bull figurine into the pocket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] RIVERMUSEUMLOHNZIMMER 		
CF | 		
CF | > SW 		
CF | 		
CF | [CH] RIVER 		
CF | The bank is protected only by a continuous hedge, which runs along it 		
CF | slavishly. A bridge crosses it and lands north towards a road with a 		
CF | slight slope. To the northeast, following a curve in the river, the 		
CF | road continues towards an area of taller buildings, many of 		
CF | which--from here I can see them well--blunted by the wave of war. The 		
CF | lake is back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] [CH] LAKEVIEWEUMLOHNZIMMER 		
CF | 		
CF | > W 		
CF | 		
CF | [CH] LAKEVIEW 		
CF | The typical Swiss mountains are transformed into rolling hills on the 		
CF | north side of a placid lake. The usual leaden post-war sky caresses a 		
CF | valley without any peculiarities. Towards the northeast, statues of 		
CF | Soviet heroes invite us to enter the old town, while a crumbling 		
CF | avenue continues east with less pretensions. 		
CF | 		
CF | A half-torn sign informs us we are in BIENNE. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] RINGVIEWEUMLOHNZIMMER 		
CF | 		
CF | > NE 		
CF | 		
CF | [CH] RING 		
CF | A small square, dominated by a clock tower miraculously spared by the 		
CF | late war. The church of which it is part opens to the east, at the top 		
CF | of a slight slope. On the same side, to the northeast, a building with 		
CF | many windows. The lake can be glimpsed between the alleys to the 		
CF | southwest. 		
CF | 		
CF | The Venner-Brunnen fountain statue stands on the left side of the 		
CF | square. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] [CH] CHURCHEWEUMLOHNZIMMER 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | [CH] CHURCH 		
CF | Bavarian Gothic is certainly not one of the freshest and brightest 		
CF | architectural styles. In here it almost takes a break, thanks to the 		
CF | large windows of the bell tower and, above all, the light that filters 		
CF | from the holes in the roof caused by cannon fire. The exit is to the 		
CF | west. 		
CF | 		
CF | On the left, against one of the church's more battered walls, is a 		
CF | device that appears to be both an elaborate altar and a clock 		
CF | mechanism. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x altar" 		
CF ] [CH] CHURCHEWEUMLOHNZIMMER 		
CF | 		
CF | > X ALTAR 		
CF | 		
CF | This is an extraordinary mechanism, a religious object in a time when 		
CF | religion is banned. A series of tubes and contraptions operate other 		
CF | gears, which from what appears to be an altar connect up to the 		
CF | ceiling. On the altar itself, cogwheels and brass arabesques form a 		
CF | pattern that surrounds a smaller combination dial. On this, no doubt, 		
CF | the time of the clock on the bell tower can be set. 		
CF | 		
CF | The clock says 00:00. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set dial to 2010" 		
CF ] [CH] CHURCHEWEUMLOHNZIMMER 		
CF | 		
CF | > SET DIAL TO 2010 		
CF | 		
CF | The altar emits a distinctive sound, like a kind of very high-pitched 		
CF | gong. Outside, the sound of shattering glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] [CH] RINGCHEWEUMLOHNZIMMER 		
CF | 		
CF | > W 		
CF | 		
CF | [CH] RING 		
CF | A small square, dominated by a clock tower miraculously spared by the 		
CF | late war. The church of which it is part opens to the east, at the top 		
CF | of a slight slope. On the same side, to the northeast, a building with 		
CF | many windows. The lake can be glimpsed between the alleys to the 		
CF | southwest. 		
CF | 		
CF | The Venner-Brunnen fountain statue stands on the left side of the 		
CF | square. 		
CF | 		
CF | A light wind ruffles my hair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] [CH] RINGCHEWEUMLOHNZIMMER 		
CF | 		
CF | > X CLOCK 		
CF | 		
CF | Huge, and superimposed on the coat of arms of the Bern bear. The white 		
CF | dial seems detached from the wall, as if it were hiding something 		
CF | behind it. 		
CF | 		
CF | The clock says 20:10. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] ZUNFTHAUSUMLOHNZIMMER 		
CF | 		
CF | > NE 		
CF | 		
CF | [CH] ZUNFTHAUS 		
CF | The large room reflects the glories of an era that no longer exists. 		
CF | For some reason, the Soviets left the late 1800s Germanic furnishings 		
CF | untouched. The interwoven beam ceiling shelters a room filled with 		
CF | high chairs clustered around old wooden tables. Every wall is lined 		
CF | with dark bookcases, displaying old-style-bound books. A staircase can 		
CF | be seen in one corner, leading up to the upper floor in the darkness. 		
CF | The exit is southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] [CH] BANQUET HALLOHNZIMMER 		
CF | 		
CF | > U 		
CF | 		
CF | [CH] BANQUET HALL 		
CF | Everything taller than two meters has been swept away. The sky is in 		
CF | the room with me. The great libation table of the guild is broken, a 		
CF | metaphor for this entire nation and the rest of Europe. The stairs 		
CF | leading down seem to be the only stable thing here. 		
CF | 		
CF | The window on the south side is now broken. In it is framed the clock 		
CF | tower of the adjacent church. 		
CF | 		
CF | A knob I hadn't noticed before shines among the rotten wood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take knob" 		
CF ] [CH] BANQUET HALLOHNZIMMER 		
CF | 		
CF | > TAKE KNOB 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] [CH] BANQUET HALLOHNZIMMER 		
CF | 		
CF | > X IT 		
CF | 		
CF | A knob, like the ones found on doors. On the opposite side of the 		
CF | handle is a star-shaped protuberance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] [CH] ZUNFTHAUSALLOHNZIMMER 		
CF | 		
CF | > D 		
CF | 		
CF | [CH] ZUNFTHAUS 		
CF | The large room reflects the glories of an era that no longer exists. 		
CF | For some reason, the Soviets left the late 1800s Germanic furnishings 		
CF | untouched. The interwoven beam ceiling shelters a room filled with 		
CF | high chairs clustered around old wooden tables. Every wall is lined 		
CF | with dark bookcases, displaying old-style-bound books. A staircase can 		
CF | be seen in one corner, leading up to the upper floor in the darkness. 		
CF | The exit is southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] RINGTHAUSALLOHNZIMMER 		
CF | 		
CF | > SW 		
CF | 		
CF | [CH] RING 		
CF | A small square, dominated by a clock tower miraculously spared by the 		
CF | late war. The church of which it is part opens to the east, at the top 		
CF | of a slight slope. On the same side, to the northeast, a building with 		
CF | many windows. The lake can be glimpsed between the alleys to the 		
CF | southwest. 		
CF | 		
CF | The Venner-Brunnen fountain statue stands on the left side of the 		
CF | square. 		
CF | 		
CF | A light wind ruffles my hair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [CH] LAKEVIEWSALLOHNZIMMER 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | [CH] LAKEVIEW 		
CF | The typical Swiss mountains are transformed into rolling hills on the 		
CF | north side of a placid lake. The usual leaden post-war sky caresses a 		
CF | valley without any peculiarities. Towards the northeast, statues of 		
CF | Soviet heroes invite us to enter the old town, while a crumbling 		
CF | avenue continues east with less pretensions. 		
CF | 		
CF | A half-torn sign informs us we are in BIENNE. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] [CH] RIVERIEWSALLOHNZIMMER 		
CF | 		
CF | > E 		
CF | 		
CF | [CH] RIVER 		
CF | The bank is protected only by a continuous hedge, which runs along it 		
CF | slavishly. A bridge crosses it and lands north towards a road with a 		
CF | slight slope. To the northeast, following a curve in the river, the 		
CF | road continues towards an area of taller buildings, many of 		
CF | which--from here I can see them well--blunted by the wave of war. The 		
CF | lake is back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [CH] UHRENMUSEUMLOHNZIMMER 		
CF | 		
CF | > NE 		
CF | 		
CF | [CH] UHRENMUSEUM 		
CF | The huge writing on the wall is in German, like everything else of 		
CF | value in these parts by the 1950s. The main room is a a sort of 		
CF | permanent exhibition of scenes, mostly war-related, painted on every 		
CF | wall. To the north, a secondary room is glimpsed through a wide 		
CF | passage. I can return to the river to the southwest. 		
CF | 		
CF | To one side of the room sits a tall clockwork machine, the clatter of 		
CF | its gears testifying to its workings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [CH] SPIELAUTOMATOHNZIMMER 		
CF | 		
CF | > N 		
CF | 		
CF | [CH] SPIELAUTOMAT 		
CF | The small room is a web of pipes and cables that twists and turns, 		
CF | interrupted here and there by brass boxes and large, eternally moving 		
CF | gears. Whatever clock is kept in motion here, it must be as big as the 		
CF | entire city. To the south is the only exit that makes sense. 		
CF | 		
CF | A sort of domed display stand, made entirely of what appears to be 		
CF | polished silver, emerges from the bronze mass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dome" 		
CF ] [CH] SPIELAUTOMATOHNZIMMER 		
CF | 		
CF | > X DOME 		
CF | 		
CF | An elaborate stand, made of a shiny, silver-like metal, topped with a 		
CF | transparent dome. Inside is exhibited a delicate and complex 		
CF | mechanism, stored in one of the two bays present. It is unknown what 		
CF | happened to the second object. 		
CF | 		
CF | On the front side there are two slots: one star-shaped and the other 		
CF | taller and thinner. 		
CF | 		
CF | > 		DavidW says, "We already put a coin into the thin slot in session one."
DavidW says (to ClubFloyd), "put knob in star slot" 		
CF ] [CH] SPIELAUTOMATOHNZIMMER 		
CF | 		
CF | > PUT KNOB IN STAR SLOT 		
CF | 		
CF | The knob fits perfectly into the housing and remains stuck there. 		
CF | 		
CF | As soon as I push the knob in, the stand starts to vibrate like a 		
CF | circus act. After a few moments, the dome slowly opens, freeing its 		
CF | exhibit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in dome" 		
CF ] [CH] SPIELAUTOMATOHNZIMMER 		
CF | 		
CF | > LOOK IN DOME 		
CF | 		
CF | I find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x exhibit" 		
CF ] [CH] SPIELAUTOMATOHNZIMMER 		
CF | 		
CF | > X EXHIBIT 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] [CH] SPIELAUTOMATOHNZIMMER 		
CF | 		
CF | > L 		
CF | 		
CF | [CH] SPIELAUTOMAT 		
CF | The small room is a web of pipes and cables that twists and turns, 		
CF | interrupted here and there by brass boxes and large, eternally moving 		
CF | gears. Whatever clock is kept in motion here, it must be as big as the 		
CF | entire city. To the south is the only exit that makes sense. 		
CF | 		
CF | A sort of domed display stand, made entirely of what appears to be 		
CF | polished silver, emerges from the bronze mass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stand" 		
CF ] [CH] SPIELAUTOMATOHNZIMMER 		
CF | 		
CF | > X STAND 		
CF | 		
CF | An elaborate stand, made of a shiny, silver-like metal, topped with a 		
CF | transparent dome. Inside is exhibited a delicate and complex 		
CF | mechanism, stored in one of the two bays present. It is unknown what 		
CF | happened to the second object. The dome is now open, liberating the 		
CF | mechanism and the empty bay. 		
CF | 		
CF | On the front side there are two slots: one star-shaped and the other 		
CF | taller and thinner. 		
CF | 		
CF | The plungers release energy with a puff of steam. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mechanism" 		
CF ] [CH] SPIELAUTOMATOHNZIMMER 		
CF | 		
CF | > X MECHANISM 		
CF | 		
CF | It is a rotating cage, inside which gyroscopic elements compensate for 		
CF | gravity with a continuous movement. I believe in watchmaking it is 		
CF | called a "tourbillon". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tourbillon" 		
CF ] [CH] SPIELAUTOMATOHNZIMMER 		
CF | 		
CF | > TAKE TOURBILLON 		
CF | 		
CF | The tourbillon is blocked by some locking device. Maybe the bay next 		
CF | to it is for something... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bay" 		
CF ] [CH] SPIELAUTOMATOHNZIMMER 		
CF | 		
CF | > X BAY 		
CF | 		
CF | A housing for a piece... that looks very much like a watch. Someone 		
CF | carved a writing on it: Parni byli zdes'. The Boys were here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put watch in bay" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > PUT WATCH IN BAY 		
CF | 		
CF | The Pop Swatch fits perfectly into the bay, as if it were made just 		
CF | for it. As soon as I let it go, the air around me begins to deform, 		
CF | and the water bubble begins to expand. I just have time to grab the 		
CF | tourbillon before everything dissolves and I find myself back in... 		
CF | 		
CF | [HUB] EIN ALTES WOHNZIMMER 		
CF | An old living room. Clean, polished, with ochre and yellow wallpaper 		
CF | on the walls, in vertical stripes; formica furniture; an old 		
CF | gramophone with a shape that is far from brutalist. And then a huge 		
CF | carpet, covering almost the entire floor. 		
CF | 		
CF | I can see a polished table (on which is a Trinity box) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > I 		
CF | 		
CF | I am carrying a *Tourbillon, a *Carillon, a torture diary, an apple, a 		
CF | cross-stitch embroidery and a poker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tourbillon" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > X TOURBILLON 		
CF | 		
CF | It is a rotating cage, inside which gyroscopic elements compensate for 		
CF | gravity with a continuous movement. I believe in watchmaking it is 		
CF | called a "tourbillon". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf19" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline asks, "Remind me about the * before words?"
		DavidW says, "The star has not been explained, but in some very old games, stars mean an object is a treasure."
		DavidW says, "Anyway, ..."
DavidW says (to ClubFloyd), "take box" 		
CF ] [HUB] EIN ALTES WOHNZIMMER 		
CF | 		
CF | > TAKE BOX 		
CF | 		
CF | As soon as I grab the box, the air around me compresses, as if sucked 		
CF | into a singularity. Then it expands in a microsecond and my entire 		
CF | self disintegrates in every direction. A flash of white and then there 		
CF | is nothing left. 		
CF | 		
CF | A strange little song rings in my ears... 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF | 		
DavidW pushes the green 'space' button. 		
CF ] [US] CATCHALL 		
CF | 		
CF | 		
CF | 		
CF | When the music fades and the physics return, I find myself in... 		
CF | 		
CF | [US] CATCHALL 		
CF | Son of a gun! I didn't think a place could be so cramped and yet so 		
CF | crammed with stuff. 		
CF | 		
CF | A storage room no more than a meter and a half on a side, with a metal 		
CF | door to the northeast and every nook and cranny and wall covered with 		
CF | war-stored knick-knacks. The door is broken, leaving a crack just big 		
CF | enough to squeeze through. 		
CF | 		
CF | > 		DavidW says, "We're in Merica"
DavidW says (to ClubFloyd), "x door" 		
CF ] [US] CATCHALL 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The only useful thing about this place, and it's broken. Luckily it 		
CF | leaves a crack open for me to get out, to the northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x knick-knacks" 		
CF ] [US] CATCHALL 		
CF | 		
CF | > X KNICK-KNACKS 		
CF | 		
CF | There really is everything in here. Common objects, average objects, 		
CF | rare objects. I don't want to name them because that would make them 		
CF | real and then I might be tempted to search through them and take some 		
CF | of them away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search them" 		
CF ] [US] CATCHALL 		
CF | 		
CF | > SEARCH THEM 		
CF | 		
CF | Rummaging through the knick-knacks I find more knick-knacks, behind 		
CF | which hide more knick-knacks, resting on still more knick-knacks. This 		
CF | closet is practically a fractal. 		
CF | 		
CF | Oh, look! There's an old broom among all this junk. I don't know why, 		
CF | but it catches my eye. Maybe because it's the single oldest and most 		
CF | broken-down thing in the entire closet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x broom" 		
CF ] [US] CATCHALL 		
CF | 		
CF | > X BROOM 		
CF | 		
CF | Not even the old coal lady would use it. It's reduced to a metal pole 		
CF | with a few tufts of brush on top. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take broom" 		
CF ] [US] CATCHALL 		
CF | 		
CF | > TAKE BROOM 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search them" 		
CF ] [US] CATCHALL 		
CF | 		
CF | > SEARCH THEM 		
CF | 		
CF | Rummaging through the knick-knacks I find more knick-knacks, behind 		
CF | which hide more knick-knacks, resting on still more knick-knacks. This 		
CF | closet is practically a fractal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > NE 		
CF | 		
CF | [US] CATWALK 		
CF | The south side of this elevated walkway opens to the northeast and 		
CF | northwest onto two mirrored openings that overlook insulated tanks. 		
CF | The northern passage is blocked, as the suspension bridge has 		
CF | collapsed. The southeast door is permanently closed, I believe since 		
CF | 1947. To the southwest is a useless storage room. 		
CF | 		
CF | A Geiger counter has been applied to the south wall. It seems to be 		
CF | still active. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x counter" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X COUNTER 		
CF | 		
CF | The measurement is over 300 microsieverts per hour: I must be on the 		
CF | east coast of the United States. Although almost 40 years have passed 		
CF | since that Christmas of 1947, the fallout is still tremendously 		
CF | devastating. 		
CF | 		
CF | I have heard horrifying stories of that day, the apocalypse for the 		
CF | Western world. The Nazis had just invented the ultimate weapon, the 		
CF | bomb that would finish all bombs. They called it Goetterhammer, the 		
CF | Hammer of the Gods, on the advice of Hitler himself, a fanatic of 		
CF | Wagner and Norse myths. When it was the turn of his successor, 		
CF | Todesengel, the name became Weltenbrenner, Burner of Worlds. More 		
CF | appropriate, for a device that was now 100 times more powerful and 		
CF | capable of wiping out life in a few seconds. 		
CF | 		
CF | On the east coast of the United States, the most targeted, it is said 		
CF | that the inhabitants did not even notice. A few minutes, and the 		
CF | Empire beyond the sea was completely annihilated. 		
CF | 		
CF | > 		DavidW says, "well yikes"
DavidW says (to ClubFloyd), "x tanks" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X TANKS 		
CF | 		
CF | Two tanks are accessible. The northwest one is flooded. Electric arcs 		
CF | jump out of the water, meaning it's electrified. The one to the 		
CF | northeast is empty, with no trace of electrical activity. 		
CF | 		
CF | > 		DavidW asks, "I guess we go northeast?"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "ne" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > NE 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet. Elevated walkways 		
CF | are located to the southwest and north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > X FLOOR 		
CF | 		
CF | A look in that direction reveals nothing new. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > N 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the north and south onto 		
CF | two mirrored openings that overlook insulated tanks. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There are 		
CF | symbols on the button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x button" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X BUTTON 		
CF | 		
CF | The button has two indicators on it: a lightning bolt and a wave. It 		
CF | is one piece, so whatever it does, it does for both symbols. 		
CF | 		
CF | > 		Jacqueline says, "That's a pretty ominous button."
		DavidW says, "yeah."
DavidW says (to ClubFloyd), "x north" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X NORTH 		
CF | 		
CF | A look in that direction reveals nothing new. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tanks" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X TANKS 		
CF | 		
CF | Two tanks are accessible. The north one is flooded. Electric arcs jump 		
CF | out of the water, meaning it's electrified. The one to the south is 		
CF | empty, with no trace of electrical activity. 		
CF | 		
CF | > 		Jacqueline asks, "I mean, maybe it shuts off the electricity there?"
		Jacqueline says, "Or maybe it kills us."
		Jacqueline says, "Not sure."
		DavidW says, "I don't see what to do other than push this button or enter an electrified tank or use the broom in some clever way."
		Roger says, "you're sure this is going to cure my measles, right"
		DavidW says, "I vote push the button."
		Roger says, "gotta push it"
DavidW says (to ClubFloyd), "push button" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | A loud noise comes from everywhere in the building. I have no idea 		
CF | what happened, but something did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tanks" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X TANKS 		
CF | 		
CF | Two tanks are accessible. The north one is empty, with no trace of 		
CF | electrical activity. The one to the south is flooded. Electric arcs 		
CF | jump out of the water, meaning it's electrified. 		
CF | 		
CF | > 		DavidW asks, "so empty tanks become full and full ones become empty?"
DavidW says (to ClubFloyd), "n" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > N 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet. Elevated walkways 		
CF | are located to the south and northwest. 		
CF | 		
CF | In one corner of the tank lies an electrical panel, with its switch 		
CF | positioned on OFF. 		
CF | 		
CF | > 		Roger says, "yes, but also we have no idea what happened"
		Jacqueline says, "Swaps 'em, I guess."
DavidW says (to ClubFloyd), "x panel" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | The switch on the panel is currently OFF. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x switch" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > X SWITCH 		
CF | 		
CF | The switch on the panel is currently OFF. 		
CF | 		
CF | > 		DavidW says, "I want to explore more before pushing unmarked switches."
		Roger says, "sure"
		DavidW says, "At least the button had symbols."
DavidW says (to ClubFloyd), "nw" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > NW 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the southeast and 		
CF | southwest onto two mirrored openings that overlook insulated tanks. A 		
CF | security door is on the north wall. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There is a 		
CF | symbol on the button. 		
CF | 		
CF | A cage lamp above the door emits a red light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x button" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X BUTTON 		
CF | 		
CF | The button has one indicator on it: the symbol of a wave. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tanks" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X TANKS 		
CF | 		
CF | Two tanks are accessible. The southeast one is empty, with no trace of 		
CF | electrical activity. The one to the southwest is flooded. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | It's a metal door that slides on rails. It's currently closed. At the 		
CF | height of the handle there's a slot and that's it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slot" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X SLOT 		
CF | 		
CF | It's a metal door that slides on rails. It's currently closed. At the 		
CF | height of the handle there's a slot and that's it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | There is no handle. 		
CF | 		
CF | > 		Jacqueline asks, "Our broom is ... metal? Or wood?"
DavidW says (to ClubFloyd), "x broom" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X BROOM 		
CF | 		
CF | Not even the old coal lady would use it. It's reduced to a metal pole 		
CF | with a few tufts of brush on top. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch water with pole" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > TOUCH WATER WITH POLE 		
CF | 		
CF | I only understood you as far as "touch water" but then you lost me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch water with broom" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > TOUCH WATER WITH BROOM 		
CF | 		
CF | I only understood you as far as "touch water" but then you lost me. 		
CF | 		
CF | > 		Jacqueline asks, "Put the pole in it?"
		DavidW says, "I'd like to test if we can enter a tank with water"
DavidW says (to ClubFloyd), "put broom in water" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUT BROOM IN WATER 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > SW 		
CF | 		
CF | The tank is completely full of water, probably contaminated. I can't 		
CF | get in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | A loud noise comes from everywhere in the building. I have no idea 		
CF | what happened, but something did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tanks" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X TANKS 		
CF | 		
CF | Two tanks are accessible. The southeast one is flooded. The one to the 		
CF | southwest is empty, with no trace of electrical activity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > SW 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet. Elevated walkways 		
CF | are located to the northeast and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > S 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the north and south onto 		
CF | two mirrored openings that overlook insulated tanks. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There is a 		
CF | symbol on the button. 		
CF | 		
CF | In the southern tank, five feet from the nearest edge, a metal panel 		
CF | floats on the contaminated water. A red rectangle the size of a 		
CF | business card is clearly visible on the panel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x button" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X BUTTON 		
CF | 		
CF | The button has one indicators on it: a lightning bolt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panel" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | A metal panel, nothing more, probably fallen from the ceiling. On the 		
CF | panel is a red, rectangular object. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x water" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X WATER 		
CF | 		
CF | Better take a look at the tanks instead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take panel" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > TAKE PANEL 		
CF | 		
CF | The panel is out of range. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take panel with broom" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > TAKE PANEL WITH BROOM 		
CF | 		
CF | Impossible, it doesn't have a hook. 		
CF | 		
CF | > 		DavidW says, "I don't remember seeing a hook."
DavidW says (to ClubFloyd), "l" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > L 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the north and south onto 		
CF | two mirrored openings that overlook insulated tanks. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There is a 		
CF | symbol on the button. 		
CF | 		
CF | In the southern tank, five feet from the nearest edge, a metal panel 		
CF | floats on the contaminated water. A red rectangle the size of a 		
CF | business card is clearly visible on the panel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x walkway" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X WALKWAY 		
CF | 		
CF | It is a metal bridge that forms a cross over the tanks, to control 		
CF | them from above. The central part has collapsed and does not allow 		
CF | passage. 		
CF | 		
CF | > 		Jacqueline says, "Like, the broom doesn't have a hook? Or the panel? That wording..."
		DavidW says, "the broom has no hook"
		Roger says, "gotta drop a funky bassline"
		DavidW says, "The game's author's native language isn't English."
Jacqueline says (to Roger), "yay" 		Jacqueline says (to Roger), "yay"
		Jacqueline says (to DW), "It might as well be. This isn't an ESL issue."
		DavidW asks, "I'm unsure what this button does. Does it electrify this water?"
DavidW says (to ClubFloyd), "push button" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | A loud noise comes from everywhere in the building. I have no idea 		
CF | what happened, but something did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tanks" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X TANKS 		
CF | 		
CF | Two tanks are accessible. The north one is empty, but electric arcs 		
CF | run through its floor, meaning it's electrified. The one to the south 		
CF | is flooded. Electric arcs jump out of the water, meaning it's 		
CF | electrified. 		
CF | 		
CF | > 		DavidW says, "So both tanks are electrified since neither were."
DavidW says (to ClubFloyd), "push button" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | A loud noise comes from everywhere in the building. I have no idea 		
CF | what happened, but something did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tanks" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X TANKS 		
CF | 		
CF | Two tanks are accessible. The north one is empty, with no trace of 		
CF | electrical activity. The one to the south is flooded. 		
CF | 		
CF | > 		Jacqueline says, "Yep"
		DavidW says, "okay. I'm tempted to search for a hook in the storeroom."
DavidW says (to ClubFloyd), "n" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > N 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet. Elevated walkways 		
CF | are located to the northeast and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > NE 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the southeast and 		
CF | southwest onto two mirrored openings that overlook insulated tanks. A 		
CF | security door is on the north wall. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There is a 		
CF | symbol on the button. 		
CF | 		
CF | A cage lamp above the door emits a red light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lamp" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X LAMP 		
CF | 		
CF | It is a cage lamp of the kind that cannot be broken. At this moment it 		
CF | emits a red light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x walkway" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X WALKWAY 		
CF | 		
CF | It is a metal bridge that forms a cross over the tanks, to control 		
CF | them from above. The central part has collapsed and does not allow 		
CF | passage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > S 		
CF | 		
CF | I can only go southeast and southwest into the two nearest tanks. Or 		
CF | try the security door to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tanks" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X TANKS 		
CF | 		
CF | Two tanks are accessible. The southeast one is flooded. The one to the 		
CF | southwest is empty, with no trace of electrical activity. 		
CF | 		
CF | > 		Jacqueline says, "Hm, maybe there's more in there. It felt like it wasn't going to give us much of the junk."
DavidW says (to ClubFloyd), "push button" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | A loud noise comes from everywhere in the building. I have no idea 		
CF | what happened, but something did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tanks" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X TANKS 		
CF | 		
CF | Two tanks are accessible. The southeast one is empty, with no trace of 		
CF | electrical activity. The one to the southwest is flooded. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > SE 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet. Elevated walkways 		
CF | are located to the south and northwest. 		
CF | 		
CF | In one corner of the tank lies an electrical panel, with its switch 		
CF | positioned on OFF. 		
CF | 		
CF | > 		DavidW says, "Pushing this switch seems to be our other option."
		Roger says, "yup"
		DavidW asks, "Do we wanna waste time in the storeroom or push this switch?"
		Roger says, "push first is my vote"
		Jacqueline says, "Same"
		DavidW says, "yeah agreed"
DavidW says (to ClubFloyd), "push switch" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > PUSH SWITCH 		
CF | 		
CF | Nothing's happening. I think there's no power in this tank. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x switch" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > X SWITCH 		
CF | 		
CF | The switch on the panel is currently OFF. 		
CF | 		
CF | > 		DavidW says, "hm, we don't leave it ON."
DavidW says (to ClubFloyd), "s" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > S 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the north and south onto 		
CF | two mirrored openings that overlook insulated tanks. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There are 		
CF | symbols on the button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tanks" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X TANKS 		
CF | 		
CF | Two tanks are accessible. The north one is empty, with no trace of 		
CF | electrical activity. The one to the south is flooded. Electric arcs 		
CF | jump out of the water, meaning it's electrified. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x catwalk" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X CATWALK 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x walkway" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X WALKWAY 		
CF | 		
CF | It is a metal bridge that forms a cross over the tanks, to control 		
CF | them from above. The central part has collapsed and does not allow 		
CF | passage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | A loud noise comes from everywhere in the building. I have no idea 		
CF | what happened, but something did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > S 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet. Elevated walkways 		
CF | are located to the southwest and north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > SW 		
CF | 		
CF | [US] CATWALK 		
CF | The south side of this elevated walkway opens to the northeast and 		
CF | northwest onto two mirrored openings that overlook insulated tanks. 		
CF | The northern passage is blocked, as the suspension bridge has 		
CF | collapsed. The southeast door is permanently closed, I believe since 		
CF | 1947. To the southwest is a useless storage room. 		
CF | 		
CF | A Geiger counter has been applied to the south wall. It seems to be 		
CF | still active. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | A metal door, probably two feet thick. It was welded shut, to prevent 		
CF | anyone--or anything--from getting in or out. Forever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x walkway" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X WALKWAY 		
CF | 		
CF | It is a metal bridge that forms a cross over the tanks, to control 		
CF | them from above. The central part has collapsed and does not allow 		
CF | passage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look north" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > LOOK NORTH 		
CF | 		
CF | A look in that direction reveals nothing new. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tanks" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X TANKS 		
CF | 		
CF | Two tanks are accessible. The northwest one is flooded. Electric arcs 		
CF | jump out of the water, meaning it's electrified. The one to the 		
CF | northeast is empty, with no trace of electrical activity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x buttoh" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X BUTTOH 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x button" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X BUTTON 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [US] CATCHALL 		
CF | 		
CF | > SW 		
CF | 		
CF | [US] CATCHALL 		
CF | A storage room no more than a meter and a half on a side, with a metal 		
CF | door to the northeast and every nook and cranny and wall covered with 		
CF | war-stored knick-knacks. The door is broken, leaving a crack just big 		
CF | enough to squeeze through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hook" 		
CF ] [US] CATCHALL 		
CF | 		
CF | > X HOOK 		
CF | 		
CF | Sorry, I don't understand what "hook" means. 		
CF | 		
CF | > 		DavidW says, "okay, maybe there's not any hook to find."
Jacqueline says (to ClubFloyd), "hook" 		
CF ] [US] CATCHALL 		
CF | 		
CF | > HOOK 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "bend broom" 		
CF ] [US] CATCHALL 		
CF | 		
CF | > BEND BROOM 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x magnet" 		
CF ] [US] CATCHALL 		
CF | 		
CF | > X MAGNET 		
CF | 		
CF | Sorry, I don't understand what "magnet" means. 		
CF | 		
CF | > 		DavidW asks, "You want to leave the broom in a tank, electrify it, and hope it becomes a magnet?"
		Jacqueline says, "Ooh. Maybe."
		Jacqueline says, "Then use it to get that panel."
		DavidW says, "I don't think magnets are made that way, but I'm hard pressed to know what to do."
DavidW says (to ClubFloyd), "ne" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > NE 		
CF | 		
CF | [US] CATWALK 		
CF | The south side of this elevated walkway opens to the northeast and 		
CF | northwest onto two mirrored openings that overlook insulated tanks. 		
CF | The northern passage is blocked, as the suspension bridge has 		
CF | collapsed. The southeast door is permanently closed, I believe since 		
CF | 1947. To the southwest is a useless storage room. 		
CF | 		
CF | A Geiger counter has been applied to the south wall. It seems to be 		
CF | still active. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > NE 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet. Elevated walkways 		
CF | are located to the southwest and north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > N 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the north and south onto 		
CF | two mirrored openings that overlook insulated tanks. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There are 		
CF | symbols on the button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > S 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet. Elevated walkways 		
CF | are located to the southwest and north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop broom" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > DROP BROOM 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > N 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the north and south onto 		
CF | two mirrored openings that overlook insulated tanks. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There are 		
CF | symbols on the button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tanks" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X TANKS 		
CF | 		
CF | Two tanks are accessible. The north one is flooded. Electric arcs jump 		
CF | out of the water, meaning it's electrified. The one to the south is 		
CF | empty, with no trace of electrical activity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | A loud noise comes from everywhere in the building. I have no idea 		
CF | what happened, but something did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tanks" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X TANKS 		
CF | 		
CF | Two tanks are accessible. The north one is empty, with no trace of 		
CF | electrical activity. The one to the south is flooded. Electric arcs 		
CF | jump out of the water, meaning it's electrified. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | A loud noise comes from everywhere in the building. I have no idea 		
CF | what happened, but something did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tanks" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X TANKS 		
CF | 		
CF | Two tanks are accessible. The north one is flooded. Electric arcs jump 		
CF | out of the water, meaning it's electrified. The one to the south is 		
CF | empty, with no trace of electrical activity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > S 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet. Elevated walkways 		
CF | are located to the southwest and north. 		
CF | 		
CF | I can see a mangy broom here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x broom" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > X BROOM 		
CF | 		
CF | Not even the old coal lady would use it. It's reduced to a metal pole 		
CF | with a few tufts of brush on top. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "If it's now a magnet, it's not obviously so."
DavidW says (to ClubFloyd), "n" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > N 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the north and south onto 		
CF | two mirrored openings that overlook insulated tanks. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There are 		
CF | symbols on the button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | A loud noise comes from everywhere in the building. I have no idea 		
CF | what happened, but something did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > N 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet. Elevated walkways 		
CF | are located to the south and northwest. 		
CF | 		
CF | In one corner of the tank lies an electrical panel, with its switch 		
CF | positioned on OFF. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > NW 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the southeast and 		
CF | southwest onto two mirrored openings that overlook insulated tanks. A 		
CF | security door is on the north wall. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There is a 		
CF | symbol on the button. 		
CF | 		
CF | A cage lamp above the door emits a red light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | A loud noise comes from everywhere in the building. I have no idea 		
CF | what happened, but something did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > SW 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet. Elevated walkways 		
CF | are located to the northeast and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > S 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the north and south onto 		
CF | two mirrored openings that overlook insulated tanks. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There is a 		
CF | symbol on the button. 		
CF | 		
CF | In the southern tank, five feet from the nearest edge, a metal panel 		
CF | floats on the contaminated water. A red rectangle the size of a 		
CF | business card is clearly visible on the panel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take panel with broom" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > TAKE PANEL WITH BROOM 		
CF | 		
CF | Impossible, it doesn't have a hook. 		
CF | 		
CF | > 		Jacqueline says, "meh"
DavidW says (to ClubFloyd), "touch panel with broom" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > TOUCH PANEL WITH BROOM 		
CF | 		
CF | I only understood you as far as "touch panel" but then you lost me. 		
CF | 		
CF | > 		Jade says, "clubhouse"
DavidW says (to ClubFloyd), "put broom on panel" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUT BROOM ON PANEL 		
CF | 		
CF | The panel is out of range. 		
CF | 		
CF | > 		
Jade has arrived. 		
DavidW says (to ClubFloyd), "jump to panel" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > JUMP TO PANEL 		
CF | 		
CF | I think you wanted to say "jump". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > JUMP 		
CF | 		
CF | Pointless fatigue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > D 		
CF | 		
CF | I can only go north and south into the two nearest tanks. 		
CF | 		
CF | > 		Jade says, "hello"
		DavidW says, "hi Jade"
		DavidW says, "We're in the America part of A Train to Piccadilly."
		Jade asks, "right now up is the starting time, why you have already started?"
		Jacqueline says, "American daylight savings time."
		DavidW says, "Daylight Standard Time started today."
		Jade exclaims, "oh my god!"
		Jade asks, "captain?"
		Jade asks, "again?"
		Jacqueline says, "North American, I mean. Apologies to my friends from the 51st state."
		Jacqueline says (to Jade), "Sadly, yes."
		Jade says, "ok, enjoy, I read you."
		Jade says, "I betatested this one."
		DavidW says, "We're not quite sure what to do about these tanks."
DavidW says (to ClubFloyd), "x broom" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X BROOM 		
CF | 		
CF | Not even the old coal lady would use it. It's reduced to a metal pole 		
CF | with a few tufts of brush on top. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pole vault" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > POLE VAULT 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		DavidW says, "If we could jump across from one catwalk to another, we'd have more options."
DavidW says (to ClubFloyd), "look up" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > LOOK UP 		
CF | 		
CF | A look in that direction reveals nothing new. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > L 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the north and south onto 		
CF | two mirrored openings that overlook insulated tanks. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There is a 		
CF | symbol on the button. 		
CF | 		
CF | In the southern tank, five feet from the nearest edge, a metal panel 		
CF | floats on the contaminated water. A red rectangle the size of a 		
CF | business card is clearly visible on the panel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x card" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X CARD 		
CF | 		
CF | The card has no identification marks. 		
CF | 		
CF | > 		Jacqueline says, "Pole vault was a fun idea."
DavidW says (to ClubFloyd), "blow panel" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > BLOW PANEL 		
CF | 		
CF | (first taking the floating panel) 		
CF | The panel is out of range. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stir water" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > STIR WATER 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push panel" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH PANEL 		
CF | 		
CF | The panel is out of range. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push panel with broom" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH PANEL WITH BROOM 		
CF | 		
CF | With a good push I send the panel for a slide. It crosses the entire 		
CF | tank diagonally, until it hits the opposite edge and in doing so takes 		
CF | on water. In a few seconds it disappears to the bottom. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push panel with broom" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH PANEL WITH BROOM 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "Timing"
		Jacqueline asks, "Wait. Is that good or bad?"
		Roger says, "it's great"
		Jacqueline says (to Tony), "Okay."
		Jacqueline says, "One suspects that David is making notes."
		DavidW asks, "I'm not so sure. We still have no way to reach the card, and if that water is electrified, won't that make the card useless?"
		Jacqueline asks, "Swap the water to the other tank?"
		DavidW says, "But it feels like advancement."
		Jacqueline asks, "De-electrify it. Get in. Profit?"
		DavidW says, "There's no button on the south, just a geiger counter."
		Roger says, "We can just walk into the tank, can't we"
		DavidW says, "The water is already de-electrified."
DavidW says (to ClubFloyd), "s" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > S 		
CF | 		
CF | The tank is completely full of water, probably contaminated. I can't 		
CF | get in. 		
CF | 		
CF | > 		Roger says, "after it's empty, I mean"
		DavidW asks, "how do we empty it?"
		Roger says, "with the button pushing stuff"
		Jade says, "USA is the easier and shorter part."
		DavidW says, "sigh. I don't see how to do this."
		Roger says, "Isn't that how that works? I may be misunderstanding"
		DavidW says, "Look, there's four tanks and three buttons and a geiger counter."
		Roger says, "ah -- I thought there was only two tanks, for some reason."
		DavidW says, "They're all in a circle."
		DavidW says, "We've never been able to enter or empty the tank where the card is."
DavidW says (to ClubFloyd), "push save" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH SAVE 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf20" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] [US] CATWALKL 		
CF | Ok. 		
CF | 		
CF | > 		Roger says, "If it's just one volume of water that gets pumped around, maybe it'll carry the card to somewhere useful eventually"
		Jacqueline says, "Oh - that's a thought."
		DavidW says, "oh, I didn't think of that."
DavidW says (to ClubFloyd), "n" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > N 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet. Elevated walkways 		
CF | are located to the northeast and south. 		
CF | 		
CF | > 		Jade says, "The card has travelled, find it."
DavidW says (to ClubFloyd), "ne" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > NE 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the southeast and 		
CF | southwest onto two mirrored openings that overlook insulated tanks. A 		
CF | security door is on the north wall. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There is a 		
CF | symbol on the button. 		
CF | 		
CF | A cage lamp above the door emits a red light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tanks" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X TANKS 		
CF | 		
CF | Two tanks are accessible. The southeast one is flooded. The one to the 		
CF | southwest is empty, with no trace of electrical activity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | A loud noise comes from everywhere in the building. I have no idea 		
CF | what happened, but something did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tanks" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X TANKS 		
CF | 		
CF | Two tanks are accessible. The southeast one is empty, with no trace of 		
CF | electrical activity. The one to the southwest is flooded. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > SE 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet. Elevated walkways 		
CF | are located to the south and northwest. 		
CF | 		
CF | In one corner of the tank lies an electrical panel, with its switch 		
CF | positioned on OFF. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > S 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the north and south onto 		
CF | two mirrored openings that overlook insulated tanks. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There are 		
CF | symbols on the button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tanks" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X TANKS 		
CF | 		
CF | Two tanks are accessible. The north one is empty, with no trace of 		
CF | electrical activity. The one to the south is flooded. Electric arcs 		
CF | jump out of the water, meaning it's electrified. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | A loud noise comes from everywhere in the building. I have no idea 		
CF | what happened, but something did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tanks" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X TANKS 		
CF | 		
CF | Two tanks are accessible. The north one is flooded. Electric arcs jump 		
CF | out of the water, meaning it's electrified. The one to the south is 		
CF | empty, with no trace of electrical activity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > S 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet. Elevated walkways 		
CF | are located to the southwest and north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > SW 		
CF | 		
CF | [US] CATWALK 		
CF | The south side of this elevated walkway opens to the northeast and 		
CF | northwest onto two mirrored openings that overlook insulated tanks. 		
CF | The northern passage is blocked, as the suspension bridge has 		
CF | collapsed. The southeast door is permanently closed, I believe since 		
CF | 1947. To the southwest is a useless storage room. 		
CF | 		
CF | A Geiger counter has been applied to the south wall. It seems to be 		
CF | still active. 		
CF | 		
CF | The red rectangle slipped off the panel and landed on the edge of the 		
CF | northwest tank. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rectangle" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > TAKE RECTANGLE 		
CF | 		
CF | I pick up the red rectangle and discover that it is a magnetic card. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf21" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] [US] CATWALKL 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline says, "woo"
		Roger says, "Not sure quite what happened but glad that worked out"
DavidW says (to ClubFloyd), "x tanks" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X TANKS 		
CF | 		
CF | Two tanks are accessible. The northwest one is flooded. Electric arcs 		
CF | jump out of the water, meaning it's electrified. The one to the 		
CF | northeast is empty, with no trace of electrical activity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > NE 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet. Elevated walkways 		
CF | are located to the southwest and north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > N 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the north and south onto 		
CF | two mirrored openings that overlook insulated tanks. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There are 		
CF | symbols on the button. 		
CF | 		
CF | > 		Jade says, "The card has travelled, find it"
DavidW says (to ClubFloyd), "push button" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | A loud noise comes from everywhere in the building. I have no idea 		
CF | what happened, but something did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > N 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet. Elevated walkways 		
CF | are located to the south and northwest. 		
CF | 		
CF | In one corner of the tank lies an electrical panel, with its switch 		
CF | positioned on OFF. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > NW 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the southeast and 		
CF | southwest onto two mirrored openings that overlook insulated tanks. A 		
CF | security door is on the north wall. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There is a 		
CF | symbol on the button. 		
CF | 		
CF | A cage lamp above the door emits a red light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put card in slot" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUT CARD IN SLOT 		
CF | 		
CF | The card goes in right, but nothing happens. There is probably no 		
CF | power. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > I 		
CF | 		
CF | I am carrying a red card, a mangy broom, a Trinity box, a *Tourbillon, 		
CF | a *Carillon, a torture diary, an apple, a cross-stitch embroidery and 		
CF | a poker. 		
CF | 		
CF | > 		DavidW asks, "So there's a working light and working pumps and electrified water but no power?"
		Roger says, "maybe the broom can be shoved into the switch somehow so we can pull it from the top, or something similar"
		Roger says, "pushing stuff with the broom seems to be working"
		DavidW asks, "If pushing the switch by hand doesn't work, why would the broom be better?"
		Roger says, "well we could do it while the tank is electrified, which seemed to be an issue last time, is what I'm thinking"
		DavidW says, "I'm not following what the suggestion is."
		Roger says, "get the tank with the switch electrified, and then try pushing the switch with the broom, possibly from above on a catwalk"
DavidW says (to ClubFloyd), "l" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > L 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the southeast and 		
CF | southwest onto two mirrored openings that overlook insulated tanks. A 		
CF | security door is on the north wall. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There is a 		
CF | symbol on the button. 		
CF | 		
CF | A cage lamp above the door emits a red light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x switch" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X SWITCH 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "The broom is metal."
		DavidW says, "I don't see the switch from the catwalks."
		Jacqueline says, "Oh, you aren't talking about sticking it in the water. Never mind."
		Roger says, "yeah but it's got some branchy bits! That'll keep us OSHA compliant"
		Jacqueline says (to Roger), "haha"
DavidW says (to ClubFloyd), "se" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > SE 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet. Elevated walkways 		
CF | are located to the south and northwest. 		
CF | 		
CF | In one corner of the tank lies an electrical panel, with its switch 		
CF | positioned on OFF. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "Shake hands with Danger, man."
DavidW says (to ClubFloyd), "put broom in switch" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > PUT BROOM IN SWITCH 		
CF | 		
CF | The electrical panel can't contain things. 		
CF | 		
CF | > 		Roger says, "hmmm okay well let's see if we can get down there and put the broom on the switch, or make them interact somehow"
DavidW says (to ClubFloyd), "put broom on switch" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > PUT BROOM ON SWITCH 		
CF | 		
CF | I can't put things on top of that. 		
CF | 		
CF | > 		Roger says, "hrmmm well that's not promising"
DavidW says (to ClubFloyd), "push switch with broom" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > PUSH SWITCH WITH BROOM 		
CF | 		
CF | That's overcomplicated. 		
CF | 		
CF | > 		
Roger says (to cf), "put broom under switch" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > PUT BROOM UNDER SWITCH 		
CF | 		
CF | I think you wanted to say "put something in something". Please try 		
CF | again. 		
CF | 		
CF | > 		Roger says, "I was thinking maybe something floaty could go under the switch, then switch it when it floated up"
DavidW says (to ClubFloyd), "l" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > L 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet. Elevated walkways 		
CF | are located to the south and northwest. 		
CF | 		
CF | In one corner of the tank lies an electrical panel, with its switch 		
CF | positioned on OFF. 		
CF | 		
CF | > 		
Roger says (to cf), "push switch" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > PUSH SWITCH 		
CF | 		
CF | Nothing's happening. I think there's no power in this tank. 		
CF | 		
CF | > 		
Roger says (to cf), "x switch" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > X SWITCH 		
CF | 		
CF | The switch on the panel is currently OFF. 		
CF | 		
CF | > 		Roger says, "just wanted to check it wasn't silently checking for ownership of the keycard"
		DavidW says, "Somehow, I think whatever problem is wrong with the power isn't solved by pushing the switch with a Rube Goldberg device."
		Jacqueline heh
		Jacqueline learns how to use punctuation.
		Roger says, "hmmm maybe there's clean water and dirty water? Trying to think of what the geiger counter is doing here"
		DavidW says, "I'm kinda stumped."
		DavidW says, "No clean water. It's all bad."
		DavidW says, "I think the geiger counter is to provide the history lesson."
		Roger says, "yeah. I know pushing the lightning button swaps the power around; maybe there's somewhere in the sequence where the door is powered"
		DavidW says, "We can try breaking the counter and see if there's a hidden control panel behind it, I suppose."
		Jacqueline says, "Interesting idea."
		DavidW says, "unfortunately for us, both buttons with a lightning bolt aren't near the door."
		Roger says, "hmmm can we see the caged light from the buttons? Maybe that's our indicator"
DavidW says (to ClubFloyd), "light" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > LIGHT 		
CF | 		
CF | I think you wanted to say "light something". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x light" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > X LIGHT 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > S 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the north and south onto 		
CF | two mirrored openings that overlook insulated tanks. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There are 		
CF | symbols on the button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x light" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X LIGHT 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "This is the east catwalk. The caged light and door are on the north catwalk."
DavidW says (to ClubFloyd), "jam" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > JAM 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wedge" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > WEDGE 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		DavidW says, "I suppose we can see if the panel in the southwest tank floated up again and reveals anything new."
DavidW says (to ClubFloyd), "push buttton" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH BUTTTON 		
CF | 		
CF | Sorry, I don't understand what "buttton" means. 		
CF | 		
CF | > 		Roger says, "sure"
DavidW says (to ClubFloyd), "n" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > N 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet. Elevated walkways 		
CF | are located to the south and northwest. 		
CF | 		
CF | In one corner of the tank lies an electrical panel, with its switch 		
CF | positioned on OFF. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > NW 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the southeast and 		
CF | southwest onto two mirrored openings that overlook insulated tanks. A 		
CF | security door is on the north wall. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There is a 		
CF | symbol on the button. 		
CF | 		
CF | A cage lamp above the door emits a red light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push btton" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH BTTON 		
CF | 		
CF | Sorry, I don't understand what "btton" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | A loud noise comes from everywhere in the building. I have no idea 		
CF | what happened, but something did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > SW 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet. Elevated walkways 		
CF | are located to the northeast and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > S 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the north and south onto 		
CF | two mirrored openings that overlook insulated tanks. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There is a 		
CF | symbol on the button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tanks" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X TANKS 		
CF | 		
CF | Two tanks are accessible. The north one is empty, with no trace of 		
CF | electrical activity. The one to the south is flooded. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panel" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in south tank" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > LOOK IN SOUTH TANK 		
CF | 		
CF | I think you wanted to say "look in something". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in tank" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > LOOK IN TANK 		
CF | 		
CF | Two tanks are accessible. The north one is empty, with no trace of 		
CF | electrical activity. The one to the south is flooded. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > S 		
CF | 		
CF | The tank is completely full of water, probably contaminated. I can't 		
CF | get in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump south" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > JUMP SOUTH 		
CF | 		
CF | I think you wanted to say "jump". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > JUMP 		
CF | 		
CF | Pointless fatigue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | A loud noise comes from everywhere in the building. I have no idea 		
CF | what happened, but something did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tanks" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > X TANKS 		
CF | 		
CF | Two tanks are accessible. The north one is empty, but electric arcs 		
CF | run through its floor, meaning it's electrified. The one to the south 		
CF | is flooded. Electric arcs jump out of the water, meaning it's 		
CF | electrified. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > N 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet, but not enough to 		
CF | be dangerous despite the electric arcs that occasionally appear on it. 		
CF | Elevated walkways are located to the northeast and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > NE 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the southeast and 		
CF | southwest onto two mirrored openings that overlook insulated tanks. A 		
CF | security door is on the north wall. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There is a 		
CF | symbol on the button. 		
CF | 		
CF | A cage lamp above the door emits a red light. 		
CF | 		
CF | > 		DavidW says, "oh. So we can walk through an empty electrical tank."
DavidW says (to ClubFloyd), "push button" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | A loud noise comes from everywhere in the building. I have no idea 		
CF | what happened, but something did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > SE 		
CF | 		
CF | [US] TANK 		
CF | A tank completely lined with lead. The floor is wet, but not enough to 		
CF | be dangerous despite the electric arcs that occasionally appear on it. 		
CF | Elevated walkways are located to the south and northwest. 		
CF | 		
CF | In one corner of the tank lies an electrical panel, with its switch 		
CF | positioned on OFF. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push switch" 		
CF ] [US] TANKALKL 		
CF | 		
CF | > PUSH SWITCH 		
CF | 		
CF | The switch snaps to ON. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > NW 		
CF | 		
CF | [US] CATWALK 		
CF | This section of the elevated walkway opens to the southeast and 		
CF | southwest onto two mirrored openings that overlook insulated tanks. A 		
CF | security door is on the north wall. 		
CF | 		
CF | A really big button pops out of the wall, undisturbed. There is a 		
CF | symbol on the button. 		
CF | 		
CF | A cage lamp above the door emits a green light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push card in slot" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUSH CARD IN SLOT 		
CF | 		
CF | I only understood you as far as "push" but then you lost me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put card in slot" 		
CF ] [US] CATWALKL 		
CF | 		
CF | > PUT CARD IN SLOT 		
CF | 		
CF | Of course. The card fits perfectly and a second later the door 		
CF | vibrates and burrows into the wall, sliding on its tracks. The north 		
CF | exit is clear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [US] ADVANCED LABS 		
CF | 		
CF | > N 		
CF | 		
CF | As I pass through the door, it closes behind me, effectively turning 		
CF | itself into a one-way. 		
CF | 		
CF | [US] ADVANCED LABS 		
CF | From the tanks area this one is disconnected, if for nothing else, by 		
CF | its pristine cleanliness, as if everything the outside world had ever 		
CF | expressed could not find its place in here. This bare corridor is all 		
CF | white, with no particular furnishings except for a giant and supremely 		
CF | deteriorated stencil writing on the wall that reads MIT CONTAMINATION 		
CF | AREA. On it someone, compassionately, has appended in brush strokes 		
CF | LIKE ANY OTHER, an unfortunate dark humor on the American situation. 		
CF | Walkways exit to the west, north and northeast (this last one closed 		
CF | by a pneumatic hatch). 		
CF | 		
CF | Another Geiger counter is installed near the northeast sliding door. 		
CF | This one flashes in alarm like a person in panic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x counter" 		
CF ] [US] ADVANCED LABS 		
CF | 		
CF | > X COUNTER 		
CF | 		
CF | The measurement is over 10.000 microsieverts per hour: anything beyond 		
CF | the northeast door is lethal within seconds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take counter" 		
CF ] [US] ADVANCED LABS 		
CF | 		
CF | > TAKE COUNTER 		
CF | 		
CF | It's a wall-mounted counter, not one you carry around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] [US] ADVANCED LABS 		
CF | 		
CF | > I 		
CF | 		
CF | I am carrying a mangy broom, a Trinity box, a *Tourbillon, a 		
CF | *Carillon, a torture diary, an apple, a cross-stitch embroidery and a 		
CF | poker. 		
CF | 		
CF | > 		DavidW says, "hm. we lost the card."
DavidW says (to ClubFloyd), "w" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > W 		
CF | 		
CF | [US] LOCKER ROOMS 		
CF | All the walls are cluttered with built-in lockers, their metal 		
CF | surfaces now almost completely exposed from beneath the once green 		
CF | paint. The only exit is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lockers" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > X LOCKERS 		
CF | 		
CF | The lockers are all locked, except for a couple, of different sizes. 		
CF | The short one, at the back of the room, looks more like a refrigerator 		
CF | than anything else. The tall one, in the middle, makes its appearance 		
CF | because it has no door at all. 		
CF | 		
CF | Many of the lockers bear engravings made with sharp objects, probably 		
CF | 40 years ago. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x engravings" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > X ENGRAVINGS 		
CF | 		
CF | The jokes are so old-fashioned and basic that they would only outrage 		
CF | someone in a middle school assembly. So, they are not worth reading. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read engravings" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > READ ENGRAVINGS 		
CF | 		
CF | The jokes are so old-fashioned and basic that they would only outrage 		
CF | someone in a middle school assembly. So, they are not worth reading. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tall" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > X TALL 		
CF | 		
CF | A normal locker, from which someone has stolen the door. 		
CF | 		
CF | Hanging inside is a large, disarming-looking rubber suit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suit" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > X SUIT 		
CF | 		
CF | It's a very bulky suit, made of many very thick rubber rings that give 		
CF | it a bizarre appearance to say the least. It's also very heavy, as if 		
CF | it were padded with iron or something similar. Someone stuck a message 		
CF | on it with duct tape. 		
CF | 		
CF | On one of the sleeves there is a nice hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read message" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > READ MESSAGE 		
CF | 		
CF | FOR GROMOV. Not very reassuring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hole" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > X HOLE 		
CF | 		
CF | A really nasty hole. And it looks like it's a through hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take suit" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > TAKE SUIT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x short" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > X SHORT 		
CF | 		
CF | It is not, after all, a refrigerator, although it looks a lot like 		
CF | one. It's probably a shoe holder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | As I open the short locker, a binder that was inside it falls to the 		
CF | floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take binder" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > TAKE BINDER 		
CF | 		
CF | I pick it up. It looks like a war report. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > READ IT 		
CF | 		
CF | It is a long war report. It notes the endless days before and after 		
CF | the nuclear attack by Nazi Germany, in 1947, just before Christmas. 		
CF | 		
CF | I browse through it slowly... 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | 		
CF | December 14, M. Sullivan's notes. 		
CF | 		
CF | The news from overseas is alarming. The Uranprojekt has come to 		
CF | fruition: Heisemberg and von Weizsaecker have produced their second 		
CF | test in the deserts of Afghanistan, again successfully. Hitler is no 		
CF | longer willing to wait and seems to have given his Obersomethings the 		
CF | order to install one of those charges in an intercontinental rocket. 		
CF | It will take years for this to happen, but perhaps it is still too 		
CF | late for us. If we had only listened to Oppenheimer and Fermi, we 		
CF | would at least be ready for retaliation now. 		
CF | 		
CF | [Continue? (Y/N)] 		Jade says, "read slowly, pay atention"
		Jacqueline leans in.
		Roger says, "who the heck was Heisemberg"
		DavidW says, "It's difficult to know in advance what parts of a long diary will be important."
DavidW says (to ClubFloyd), "y" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | 		
CF | December 16, M. Sullivan's notes. 		
CF | 		
CF | Life here at MIT is no different than usual. There is a martial law, 		
CF | but it is particularly permissive: John and Mac brought their 		
CF | girlfriends to the dorm last night. If Dean Compton knew, he would 		
CF | probably court-martial them. As if two girls--underage, but hey, who 		
CF | am I to judge?--could be spies for the Krauts. I know what Compton's 		
CF | problem is. I mean: his wife Alexandria checks him every time he 		
CF | leaves his house and, it is said, without her, ON THE CONTRARY, one 		
CF | does not enter his house at all. Oh well, hallway stories. 		
CF | 		
CF | [Continue? (Y/N)] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | 		
CF | December 19, M. Sullivan's notes. 		
CF | 		
CF | It seems we were incredibly naive. The Nazis made a show of it, they 		
CF | took us to the desert and there we had visions like Jesus in his time: 		
CF | the bomb had been ready for a long time. At least three years. The 		
CF | ones detonated in Kandahar were decoys. The real ones are already in 		
CF | the silos, ready to sail for Homeland. If what they say about this 		
CF | atomic bomb is true, we are done for. God help us. 		
CF | 		
CF | [Continue? (Y/N)] 		Roger says, "woo sullivan is dishing the tea"
DavidW says (to ClubFloyd), "y" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | 		
CF | December 24, M. Sullivan's notes. 		
CF | 		
CF | The sirens are sounding. The sky is black, but red threads like the 		
CF | thick teeth of a comb cross it from the east. Europe is above us, the 		
CF | end of time is approaching. 		
CF | 		
CF | [Continue? (Y/N)] 		Jacqueline says, "heh"
		DavidW says, "black red east up"
		Jacqueline says, "This Sullivan is so dramatic."
DavidW says (to ClubFloyd), "y" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | 		
CF | January 13, 1948. 		
CF | 		
CF | The Land of the Brave is no more. The East Coast is gone and so is 		
CF | much of the West Coast. The remaining Americans are holed up in the 		
CF | Plains. We are underground, the only survivors of the Institute, in 		
CF | the radiation area: the lead walls saved us, even if the food supplies 		
CF | ran out a while ago and out here it is all a new, frozen desert. 		
CF | We should have understood. When the English preached Resistance from 		
CF | the streets and their Kings and politicians lowered their tones, we 		
CF | should have understood. Chamberlain, he said that dialogue with Hitler 		
CF | was possible. But it wasn't like that. There was never this 		
CF | possibility, never hope, this we know now. We should have underst--- 		
CF | 		
CF | The diary ends here, with a handwritten note (it seems very recent) 		
CF | that reads: THIS STILL MAY NOT BE. 		
CF | 		
CF | > 		Jacqueline exclaims, "It's good to live the Fly-Over State Life!"
DavidW says (to ClubFloyd), "x short" 		Jacqueline says, "Okay, so - still time to change time, I guess."
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > X SHORT 		
CF | 		
CF | It is not, after all, a refrigerator, although it looks a lot like 		
CF | one. It's probably a shoe holder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open short" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > OPEN SHORT 		
CF | 		
CF | It's already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > LOOK IN IT 		
CF | 		
CF | The fridge-like locker is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tape" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > X TAPE 		
CF | 		
CF | FOR GROMOV. Not very reassuring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > L 		
CF | 		
CF | [US] LOCKER ROOMS 		
CF | All the walls are cluttered with built-in lockers, their metal 		
CF | surfaces now almost completely exposed from beneath the once green 		
CF | paint. The only exit is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search lockers" 		
CF ] [US] LOCKER ROOMSS 		
CF | 		
CF | > SEARCH LOCKERS 		
CF | 		
CF | The lockers are all locked, except for a couple, of different sizes. 		
CF | The short one, at the back of the room, looks more like a refrigerator 		
CF | than anything else. The tall one, in the middle, makes its appearance 		
CF | because it has no door at all. 		
CF | 		
CF | Many of the lockers bear engravings made with sharp objects, probably 		
CF | 40 years ago. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] [US] ADVANCED LABS 		
CF | 		
CF | > E 		
CF | 		
CF | [US] ADVANCED LABS 		
CF | From the tanks area this one is disconnected, if for nothing else, by 		
CF | its pristine cleanliness, as if everything the outside world had ever 		
CF | expressed could not find its place in here. This bare corridor is all 		
CF | white, with no particular furnishings except for a giant and supremely 		
CF | deteriorated stencil writing on the wall that reads MIT CONTAMINATION 		
CF | AREA. On it someone, compassionately, has appended in brush strokes 		
CF | LIKE ANY OTHER, an unfortunate dark humor on the American situation. 		
CF | Walkways exit to the west, north and northeast (this last one closed 		
CF | by a pneumatic hatch). 		
CF | 		
CF | Another Geiger counter is installed near the northeast sliding door. 		
CF | This one flashes in alarm like a person in panic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > N 		
CF | 		
CF | [US] CONTROL 		
CF | A room of televisions, all set into the back wall like so many dead 		
CF | eyes. None of them show any signs of life, except for the central one, 		
CF | at eye level, under which something like a typewriter emerges. The 		
CF | room is empty. The only exit is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x typewriter" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > X TYPEWRITER 		
CF | 		
CF | The logo on the keyboard says: Logikautomat. It's one of those 		
CF | calculators I heard about back home. Someone must have stolen a 		
CF | prototype and brought it here. 		
CF | 		
CF | A strange typewriter, which instead of ejecting paper presents text on 		
CF | the screen. There are green writings that flash on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > READ IT 		
CF | 		
CF | The logo on the keyboard says: Logikautomat. It's one of those 		
CF | calculators I heard about back home. Someone must have stolen a 		
CF | prototype and brought it here. 		
CF | 		
CF | A strange typewriter, which instead of ejecting paper presents text on 		
CF | the screen. There are green writings that flash on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read writings" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > READ WRITINGS 		
CF | 		
CF | The screen is almost blank, except for a text at the bottom (HOME>) 		
CF | with a question mark next to it. I think it's waiting for me to type 		
CF | something on the keyboard. 		
CF | 		
CF | > 		Jacqueline says, "hm"
DavidW says (to ClubFloyd), "type dir on keyboard" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE DIR ON KEYBOARD 		
CF | 		
CF | Nothing happens. If it was a password I was trying to enter, I didn't 		
CF | guess it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type gromov on keyboard" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE GROMOV ON KEYBOARD 		
CF | 		
CF | Nothing happens. If it was a password I was trying to enter, I didn't 		
CF | guess it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > L 		
CF | 		
CF | [US] CONTROL 		
CF | A room of televisions, all set into the back wall like so many dead 		
CF | eyes. None of them show any signs of life, except for the central one, 		
CF | at eye level, under which something like a typewriter emerges. The 		
CF | room is empty. The only exit is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under keyboard" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > LOOK UNDER KEYBOARD 		
CF | 		
CF | I find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x diary" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > X DIARY 		
CF | 		
CF | It is a torture diary. There are many pages, and I do not intend to 		
CF | leaf through them. On the last two, a list of names, with comments. 		
CF | Ominously, the names are always the same: 		
CF | 		
CF | Maksim Gromov (36), no relevance. DECEASED. 		
CF | Maksim Gromov (52), cf. Nemov, L. DECEASED. 		
CF | Maksim Gromov (23), possession of rucka (handle), seized. DECEASED. 		
CF | Yeseniya Gromov (34), no relevance. DECEASED. 		
CF | Maksim Gromov (48), received DECEASED. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x binder" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > X BINDER 		
CF | 		
CF | It is a long war report. It notes the endless days before and after 		
CF | the nuclear attack by Nazi Germany, in 1947, just before Christmas. 		
CF | 		
CF | I browse through it slowly... 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | 		
CF | December 14, M. Sullivan's notes. 		
CF | 		
CF | The news from overseas is alarming. The Uranprojekt has come to 		
CF | fruition: Heisemberg and von Weizsaecker have produced their second 		
CF | test in the deserts of Afghanistan, again successfully. Hitler is no 		
CF | longer willing to wait and seems to have given his Obersomethings the 		
CF | order to install one of those charges in an intercontinental rocket. 		
CF | It will take years for this to happen, but perhaps it is still too 		
CF | late for us. If we had only listened to Oppenheimer and Fermi, we 		
CF | would at least be ready for retaliation now. 		
CF | 		
CF | [Continue? (Y/N)] 		Jacqueline asks, "Had post-it notes even been invented for the purposes of poor password security yet in this spot in the timeline?"
		DavidW says, "probably not."
DavidW says (to ClubFloyd), "x tape" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > X TAPE 		
CF | 		
CF | Please answer yes or no: 		
DavidW says (to ClubFloyd), "y" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | 		
CF | December 16, M. Sullivan's notes. 		
CF | 		
CF | Life here at MIT is no different than usual. There is a martial law, 		
CF | but it is particularly permissive: John and Mac brought their 		
CF | girlfriends to the dorm last night. If Dean Compton knew, he would 		
CF | probably court-martial them. As if two girls--underage, but hey, who 		
CF | am I to judge?--could be spies for the Krauts. I know what Compton's 		
CF | problem is. I mean: his wife Alexandria checks him every time he 		
CF | leaves his house and, it is said, without her, ON THE CONTRARY, one 		
CF | does not enter his house at all. Oh well, hallway stories. 		
CF | 		
CF | [Continue? (Y/N)] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | 		
CF | December 19, M. Sullivan's notes. 		
CF | 		
CF | It seems we were incredibly naive. The Nazis made a show of it, they 		
CF | took us to the desert and there we had visions like Jesus in his time: 		
CF | the bomb had been ready for a long time. At least three years. The 		
CF | ones detonated in Kandahar were decoys. The real ones are already in 		
CF | the silos, ready to sail for Homeland. If what they say about this 		
CF | atomic bomb is true, we are done for. God help us. 		
CF | 		
CF | [Continue? (Y/N)] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | 		
CF | December 24, M. Sullivan's notes. 		
CF | 		
CF | The sirens are sounding. The sky is black, but red threads like the 		
CF | thick teeth of a comb cross it from the east. Europe is above us, the 		
CF | end of time is approaching. 		
CF | 		
CF | [Continue? (Y/N)] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | 		
CF | January 13, 1948. 		
CF | 		
CF | The Land of the Brave is no more. The East Coast is gone and so is 		
CF | much of the West Coast. The remaining Americans are holed up in the 		
CF | Plains. We are underground, the only survivors of the Institute, in 		
CF | the radiation area: the lead walls saved us, even if the food supplies 		
CF | ran out a while ago and out here it is all a new, frozen desert. 		
CF | We should have understood. When the English preached Resistance from 		
CF | the streets and their Kings and politicians lowered their tones, we 		
CF | should have understood. Chamberlain, he said that dialogue with Hitler 		
CF | was possible. But it wasn't like that. There was never this 		
CF | possibility, never hope, this we know now. We should have underst--- 		
CF | 		
CF | The diary ends here, with a handwritten note (it seems very recent) 		
CF | that reads: THIS STILL MAY NOT BE. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type ON THE CONTRARY" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE ON THE CONTRARY 		
CF | 		
CF | Nothing happens. If it was a password I was trying to enter, I didn't 		
CF | guess it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type this still may not be" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE THIS STILL MAY NOT BE 		
CF | 		
CF | Nothing happens. If it was a password I was trying to enter, I didn't 		
CF | guess it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type on the contrary this still may not be" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE ON THE CONTRARY THIS STILL MAY NOT BE 		
CF | 		
CF | Nothing happens. If it was a password I was trying to enter, I didn't 		
CF | guess it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type look" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE LOOK 		
CF | 		
CF | Nothing happens. If it was a password I was trying to enter, I didn't 		
CF | guess it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type credits" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE CREDITS 		
CF | 		
CF | Nothing happens. If it was a password I was trying to enter, I didn't 		
CF | guess it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type xyzzy" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE XYZZY 		
CF | 		
CF | The box in my hands whispers: "[Sigh.]" 		
CF | 		
CF | > 		Jacqueline says, "HA"
		Jade says, "lol"
		Jacqueline says, "Well played."
DavidW says (to ClubFloyd), "type trinity" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE TRINITY 		
CF | 		
CF | Nothing happens. After all, this Trinity is from an alternate reality, 		
CF | isn't it? 		
CF | 		
CF | > 		Jade says, "read carefully..."
		DavidW says, "Sorry, Jade. I see you hinting to read carefully, but nothing's obviously standing out."
DavidW says (to ClubFloyd), "type alexandria" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE ALEXANDRIA 		
CF | 		
CF | Warmer! But maybe I need to think about it more carefully. 		
CF | 		
CF | > 		Roger says, "The only thing that was obvious to me is that our reality didn't have a nuclear scientist named Heisemberg"
		Jade says, "I didint needed a clue, but there is one. you find it out"
		Roger says, "oh, did the Trinity test take place at a different location here? maybe"
		DavidW says, "The prompt is HOME and we don't enter the house without Alexandria."
		DavidW asks, "Does contrary mean backwards?"
		Jacqueline says (to Roger), "Trinity was detonated in the US in our timeline."
DavidW says (to ClubFloyd), "type airdnaxela" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE AIRDNAXELA 		
CF | 		
CF | The password appears to be the correct one, so much so that the screen 		
CF | changes and shows new data. 		
CF | 		
CF | The screen now displays a list of incomprehensible acronyms. 		
CF | 		
CF | [VNT] 		
CF | [DIR] 		
CF | [DOR] 		
CF | [XIT] 		
CF | 		
CF | > 		Jacqueline says, "oh"
		Jacqueline says, "Well, there you go."
		Roger says, "hunh"
		DavidW asks, "DIR probably means DIRECTORY, and XIT means EXIT. Not sure aobut VNT, VENT? Is DOR just DOOR?"
DavidW says (to ClubFloyd), "type dir" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE DIR 		
CF | 		
CF | CMD DIR EXE > PUMP DIR PUMP ENABLED. 		
CF | 		
CF | > 		Jacqueline says, "FCD#3 Vibes."
		Jade says, "well done"
		DavidW says, "Swedish Chef, say pump dir pump"
DavidW says (to ClubFloyd), "type vnt" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE VNT 		
CF | 		
CF | CMD VNT EXE > VENT ENABLED, WIND TUNNEL PRESSURIZED. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type dor" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE DOR 		
CF | 		
CF | CMD DOR EXE > IMPOSSIBLE, WIND TUNNEL FLOODED. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type vnt" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE VNT 		
CF | 		
CF | CMD VNT EXE > VENT ENABLED, WIND TUNNEL PRESSURIZED. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type dir" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE DIR 		
CF | 		
CF | CMD DIR EXE > PUMP DIR VACUUM ENABLED. 		
CF | 		
CF | > 		DavidW says, "uhhhh"
DavidW says (to ClubFloyd), "type dir" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE DIR 		
CF | 		
CF | CMD DIR EXE > PUMP DIR PUMP ENABLED. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [US] ADVANCED LABS 		
CF | 		
CF | > S 		
CF | 		
CF | [US] ADVANCED LABS 		
CF | From the tanks area this one is disconnected, if for nothing else, by 		
CF | its pristine cleanliness, as if everything the outside world had ever 		
CF | expressed could not find its place in here. This bare corridor is all 		
CF | white, with no particular furnishings except for a giant and supremely 		
CF | deteriorated stencil writing on the wall that reads MIT CONTAMINATION 		
CF | AREA. On it someone, compassionately, has appended in brush strokes 		
CF | LIKE ANY OTHER, an unfortunate dark humor on the American situation. 		
CF | Walkways exit to the west, north and northeast (this last one closed 		
CF | by a pneumatic hatch). 		
CF | 		
CF | Another Geiger counter is installed near the northeast sliding door. 		
CF | This one flashes in alarm like a person in panic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > N 		
CF | 		
CF | [US] CONTROL 		
CF | A room of televisions, all set into the back wall like so many dead 		
CF | eyes. None of them show any signs of life, except for the central one, 		
CF | at eye level, under which something like a typewriter emerges. The 		
CF | room is empty. The only exit is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screen" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > X SCREEN 		
CF | 		
CF | The screen now displays a list of incomprehensible acronyms. 		
CF | 		
CF | [VNT] 		
CF | [DIR] 		
CF | [DOR] 		
CF | [XIT] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type dor" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE DOR 		
CF | 		
CF | CMD DOR EXE > IMPOSSIBLE, WIND TUNNEL FLOODED. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type dir" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE DIR 		
CF | 		
CF | CMD DIR EXE > PUMP DIR VACUUM ENABLED. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [US] ADVANCED LABS 		
CF | 		
CF | > S 		
CF | 		
CF | [US] ADVANCED LABS 		
CF | From the tanks area this one is disconnected, if for nothing else, by 		
CF | its pristine cleanliness, as if everything the outside world had ever 		
CF | expressed could not find its place in here. This bare corridor is all 		
CF | white, with no particular furnishings except for a giant and supremely 		
CF | deteriorated stencil writing on the wall that reads MIT CONTAMINATION 		
CF | AREA. On it someone, compassionately, has appended in brush strokes 		
CF | LIKE ANY OTHER, an unfortunate dark humor on the American situation. 		
CF | Walkways exit to the west, north and northeast (this last one closed 		
CF | by a pneumatic hatch). 		
CF | 		
CF | Another Geiger counter is installed near the northeast sliding door. 		
CF | This one flashes in alarm like a person in panic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > N 		
CF | 		
CF | [US] CONTROL 		
CF | A room of televisions, all set into the back wall like so many dead 		
CF | eyes. None of them show any signs of life, except for the central one, 		
CF | at eye level, under which something like a typewriter emerges. The 		
CF | room is empty. The only exit is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type dir" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE DIR 		
CF | 		
CF | CMD DIR EXE > PUMP DIR PUMP ENABLED. 		
CF | 		
CF | > 		DavidW says, "Whatever this is doing is happening beyond that scary door."
		DavidW says, "And we're in overtime."
		Jacqueline says, "I wasn't going to bring it up, but yes."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cftrain3" 		
CF ] [US] CONTROLD LABS 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "Let's stop here."
		Jacqueline asks, "See you all next week?"
		DavidW says, "Sure"
		DavidW says, "thanks all"
		Jade says, "we are at the end of the episode"
		Jade says, "but GG, more next week"
		Jade says, "I will try to be in time. There is no change in my timezone untill March the 30th"
		DavidW says, "yeah, there has to be an endgame involving the tourbillon and the carillon and whatever the prize here is."
		Jade says, "There is another ending zone after all"
		Jade says, "we will see next week"
		Jade says, "Stay safe, see you"
		DavidW says, "bye Jade. Thanks for everything"
		
*** INTERLUDE BETWEEN SESSIONS *** 		
		asparagus asks, "How was CF today? Was it still playing Piccadilly?"
		DavidW says, "Yes. It went well, but we still haven't finished."
		DavidW says, "We began the American section, got past the tanks and a door to the Advanced Labs and we guessed a password for the computer then stopped."
		DavidW says, "There's a region with high radiation that we need to go through, and the rubber suit we found has a hole in it."
		DavidW says, "I still need to update the notes from today's session; all I've added so far is the new map."
		asparagus says, "Cool. I look forward to reading the transcripts once you're done. I did explore the USA, but I was obviously missing something. I think I needed to get a card from one of the tanks and couldn't work out how to open/empty that tank."
		DavidW asks, "yeah, we got that card. Did you find the broom?"
		asparagus says, "Nup. Was it in the room you start in? I took it at its word that the room had nothing of value in it."
		DavidW says, "Well, it was fibbing ever so slightly and is in that room."
		DavidW says, "And you need that broom to get the card."
		asparagus says, "Fair enough. I will have another crack soon."
		asparagus says, "I also need to read about that fountain more carefully. I was able to make the guard fall in, but he was able to immediatelyget out, so again, think I'm missing something."
		DavidW says, "I've finished writing up my walkthrough for Pizza Delivery, so I should get back to updating the Train notes, and I still need to finish the walkhtrough for Candy Striper."
		DavidW says, "yeah, after the guard falls into the fountain, you need to push him before he gets out."
		DavidW says, "He goes down the drain like Violet Beauregard, but head first."
		DavidW says, "It's a big drain."
		asparagus says, "Fair enough. That gives me a little more to work with."
		DavidW says, "You helped us plenty with that don't-type-a-colon advice."
		asparagus says, "I saw itt elsewhere, but I'm glad it was of value. I had also been tripped up by it prior to seeing the hint."
		DavidW says, "I think it's a serious oversight by the author to not deal with that colon. It should be accepted or the game should flat-out inform the player to not type it."
		Roger says, "Or they could have hinted at it in-game easily enough"
		DavidW says, "It's not a hint thing, in my opinion. At the very least, SET DIAL TO 20:10 should have issued an error message, saying the dial can only be set to numbers."
		asparagus says, "Agreed."
		asparagus says, "Another easy fix would be to make you have to set minute/hour hands separately."
		DavidW says, "yeah, that would be fine too."
		asparagus asks, "But I think you've both writen games in Inform. Is there something about parsing the time with a colon that makes it a lot more complicated than one might think?"
		
*** SESSION 4 *** 		
		DavidW says, "My notes are updated at [LINK]"
		Roger says, "woo thanks"
		DavidW says, "You can finally see how all those catwalks and tanks fit together."
		Jacqueline says, "Okay, yeah, that's super helpful."
		DavidW says, "well, we're past there and it was a one-way door into the advanced labs."
		Jacqueline says, "Yeah. But I just mean my brain had been unable to picture what was happening."
		DavidW says, "The card was floating in the southwest tank. The tank with the power switch is the northeast one."
		DavidW says, "Water was always in two tanks that are diagonal to each other, and when the water moved, it went to the other two tanks."
		Jacqueline asks, "Is there any real world reason why it would be like this, or just 'it is an interactive fiction puzzle'?"
		DavidW says, "I assume it's an IF puzzle and deliberately so. All the areas seem purposely artificial."
DavidW has disconnected. 		
DavidW has connected. 		DavidW says, "darn random disconnects!"
DavidW has disconnected. 		
DavidW has connected. 		DavidW says, "uh, I was about to point out that there are hints in the game that these regions were set up on purpose for us."
		DavidW says, "In this region, the rubber suit has our own name on it."
		DavidW says, "Someone must've put it there, knowing we were coming."
		Jacqueline says, "Well, also the timeywimey thin."
		Jacqueline says, "er, thing"
		DavidW says, "yeah. Possibly the someone is a variant of us."
		DavidW says, "It's 12. I suppose we should wait a bit for Jade. Timey wimey DST, y'know."
		Jacqueline says, "Sure."
		DavidW says, "When making the notes, I played slightly ahead to understand the computer we found and also how to patch the hole in the suit."
		DavidW says, "I have not, however, entered the wind tunnel, although it's safe to assume something radioactive is in there."
		Jacqueline says, "Okay. I'm actually fine with this."
		Jacqueline says, "I'm enjoying the writing, and want to see the game."
		DavidW says, "I assume there's an endgame section after this one."
		DavidW says, "I'm feeling impatient. I want to plaaaaay."
		DavidW says, "I'll wait four more minutes. When my clock shows 12:10, I'm a-typin'."
		Jacqueline says, "Roger that, David."
		DavidW asks, "I'm wondering what third thing goes with a tourbillon and a carillon. An exchangillon?"
DavidW says (to ClubFloyd), "l" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > L 		
CF | 		
CF | [US] CONTROL 		
CF | A room of televisions, all set into the back wall like so many dead 		
CF | eyes. None of them show any signs of life, except for the central one, 		
CF | at eye level, under which something like a typewriter emerges. The 		
CF | room is empty. The only exit is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suit" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > X SUIT 		
CF | 		
CF | It's a very bulky suit, made of many very thick rubber rings that give 		
CF | it a bizarre appearance to say the least. It's also very heavy, as if 		
CF | it were padded with iron or something similar. Someone stuck a message 		
CF | on it with duct tape. 		
CF | 		
CF | On one of the sleeves there is a nice hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tape" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > X TAPE 		
CF | 		
CF | FOR GROMOV. Not very reassuring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tape" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TAKE TAPE 		
CF | 		
CF | With a good tear I remove the message from the suit. I don't like to 		
CF | be identified. So to speak. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tape on hole" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > PUT TAPE ON HOLE 		
CF | 		
CF | Sounds like an idea. The tape was pretty sturdy. Hopefully it still 		
CF | is. 		
CF | 		
CF | Da haben wir es! Hole taped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screen" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > X SCREEN 		
CF | 		
CF | The screen now displays a list of incomprehensible acronyms. 		
CF | 		
CF | [VNT] 		
CF | [DIR] 		
CF | [DOR] 		
CF | [XIT] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type dor" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE DOR 		
CF | 		
CF | CMD DOR EXE > IMPOSSIBLE, WIND TUNNEL FLOODED. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type vnt" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE VNT 		
CF | 		
CF | CMD VNT EXE > VENT ENABLED, WIND TUNNEL PRESSURIZED. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type dir" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE DIR 		
CF | 		
CF | CMD DIR EXE > PUMP DIR VACUUM ENABLED. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type vnt" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE VNT 		
CF | 		
CF | CMD VNT EXE > VENT ENABLED, WIND TUNNEL VACUUMED. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type dor" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE DOR 		
CF | 		
CF | CMD DOR EXE > IMPOSSIBLE, WIND TUNNEL ATMOSPHERE ZERO. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type dir" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE DIR 		
CF | 		
CF | CMD DIR EXE > PUMP DIR PUMP ENABLED. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type vnt" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE VNT 		
CF | 		
CF | CMD VNT EXE > VENT ENABLED, WIND TUNNEL PRESSURIZED. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type dor" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > TYPE DOR 		
CF | 		
CF | CMD DOR EXE > HATCH OPENED, TUNNEL AVAILABLE FOR TEST. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear suit" 		
CF ] [US] CONTROLD LABS 		
CF | 		
CF | > WEAR SUIT 		
CF | 		
CF | I am now wearing the thick rubber suit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf22" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] [US] CONTROLD LABS 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] [US] ADVANCED LABS 		
CF | 		
CF | > S 		
CF | 		
CF | [US] ADVANCED LABS 		
CF | From the tanks area this one is disconnected, if for nothing else, by 		
CF | its pristine cleanliness, as if everything the outside world had ever 		
CF | expressed could not find its place in here. This bare corridor is all 		
CF | white, with no particular furnishings except for a giant and supremely 		
CF | deteriorated stencil writing on the wall that reads MIT CONTAMINATION 		
CF | AREA. On it someone, compassionately, has appended in brush strokes 		
CF | LIKE ANY OTHER, an unfortunate dark humor on the American situation. 		
CF | Walkways exit to the west, north and northeast (this last one closed 		
CF | by a pneumatic hatch). 		
CF | 		
CF | Another Geiger counter is installed near the northeast sliding door. 		
CF | This one flashes in alarm like a person in panic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [US] WIND TUNNELBS 		
CF | 		
CF | > NE 		
CF | 		
CF | [US] WIND TUNNEL 		
CF | The tunnel cuts across the world diagonally, from southwest (where I 		
CF | am) to northeast, for about two hundred meters. 		
CF | 		
CF | The rubber suit seems to protect me from the radiation. However, it's 		
CF | best to get a move on. 		
CF | 		
CF | > 		DavidW says, "ne"
DavidW says (to ClubFloyd), "ne" 		
CF ] [US] WIND TUNNELBS 		
CF | 		
CF | > NE 		
CF | 		
CF | [US] WIND TUNNEL 		
CF | The tunnel cuts across the world diagonally, from southwest to 		
CF | northeast (where I am), for about two hundred meters and ends here. A 		
CF | nice wall-mounted ladder leads up to some light. 		
CF | 		
CF | The rubber suit seems to protect me from the radiation. However, it's 		
CF | best to get a move on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] [US] OBSERVATORY ON HELL 		
CF | 		
CF | > U 		
CF | 		
CF | [US] OBSERVATORY ON HELL 		
CF | Here I am again at home. This is what I see from my window in 		
CF | Friedrichshagen, on the eastern outskirts of Berlin. But even worse. 		
CF | It was not the tanks that leveled everything that the Reich had built. 		
CF | Here it was unholy fire. 		
CF | 		
CF | A stretch of gray rubble. There is nothing else. As far as the eye can 		
CF | see, outside this glass dome that has somehow resisted the 		
CF | thermonuclear fury, like human bones to the stormy horizon, in all 		
CF | directions. And dust, the remnants of Human Civilization. 		
CF | 		
CF | A pale sun brightens the winter. 		
CF | 		
CF | Some soul has forgotten his body, which lies a few meters from me, in 		
CF | the middle of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x body" 		
CF ] [US] OBSERVATORY ON HELL 		
CF | 		
CF | > X BODY 		
CF | 		
CF | His ordinary man's uniform betrays him for what he is: another Gromov. 		
CF | 		
CF | A depression in the ground is half hidden beneath the body. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search body" 		
CF ] [US] OBSERVATORY ON HELL 		
CF | 		
CF | > SEARCH BODY 		
CF | 		
CF | No documents. He really is a Gromov. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x depression" 		
CF ] [US] OBSERVATORY ON HELL 		
CF | 		
CF | > X DEPRESSION 		
CF | 		
CF | It is half hidden under the body. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move body" 		
CF ] [US] OBSERVATORY ON HELL 		
CF | 		
CF | > MOVE BODY 		
CF | 		
CF | It affects me, but I still push it enough to release the depression. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x depression" 		
CF ] [US] OBSERVATORY ON HELL 		
CF | 		
CF | > X DEPRESSION 		
CF | 		
CF | A rectangular depression, about the size of a cereal box. It is 		
CF | semi-transparent: underneath it is clearly visible an oddly shaped 		
CF | mechanical object, which seems to be made entirely of gold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x object" 		
CF ] [US] OBSERVATORY ON HELL 		
CF | 		
CF | > X OBJECT 		
CF | 		
CF | It is difficult to identify its exact shape. 		
CF | 		
CF | > 		DavidW says, "I think we need to put the Trinity box in it, and thus get the gold whatever it is."
		Jacqueline says, "I like some of Marco's turns of phrase that seem as though they must be a cliche, in a good way, but then I look them up and they seem to be original."
DavidW says (to ClubFloyd), "put trinity in depression" 		
CF ] [US] OBSERVATORY ON HELL 		
CF | 		
CF | > PUT TRINITY IN DEPRESSION 		
CF | 		
CF | The box fits perfectly into the depression, which rotates on itself 		
CF | and swallows it. In its place appears the object that was hiding 		
CF | inside: an elaborate cylinder composed of dozens of concentric rings 		
CF | on which the biohazard symbol has been printed. 		
CF | 		
CF | As I lose sight of the package, the space-time singularity begins to 		
CF | reform around me. I barely have time to catch the cylinder, before 		
CF | finding myself back in... 		
CF | 		
CF | [HUB] EIN ALTES WOHNZIMMER 		
CF | An old living room. Clean, polished, with ochre and yellow wallpaper 		
CF | on the walls, in vertical stripes; formica furniture; an old 		
CF | gramophone with a shape that is far from brutalist. And then a huge 		
CF | carpet, covering almost the entire floor. 		
CF | 		
CF | I can see a polished table here. 		
CF | 		
CF | The space-time distortion closes in on itself and a millionth of a 		
CF | second later the clear, limpid sensation of a presence that wasn't 		
CF | there before falls like an axe. Near the gramophone. And another, 		
CF | behind the gadget table... But the most important one is behind me. 		
CF | 		
CF | Another millionth of a second--which in this distortion is a whole 		
CF | minute long, while I am still and incapacitated--and the shadows move. 		
CF | I feel them, they pass through me like a warm wind. 		
CF | 		
CF | It's red, for a while. Then everything goes black--- 		
CF | [...] 		Roger asks (of Jacq), "do you have an example?"
		DavidW says, "[pausing]"
		Jacqueline says, "Things like, 'some soul has forgotten his body' and the other day someone was so startled that 'the red left their blood'"
		Jacqueline says (to DW), "I'm ready whenever."
		Roger says, "oh yeah. Okay me too"
DavidW pushes the green 'space' button. 		
CF | October 18, 1986. 		
CF | 		
CF | It is 6:21 in the morning. In just under forty minutes we will launch 		
CF | the probe into the hypertrophy of the quantum threshold. If all goes 		
CF | according to our calculations, we will pierce the barriers of time. 		
CF | What awaits us beyond we cannot even imagine. 		
CF | 		
CF | Leningrad wakes up to a fresh, blue light. At Podporogovoy Fiziki 		
CF | everything is ready. 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF | [...] 		
CF | 		
CF | 7:00 AM. 		
CF | 		
CF | The first spark strikes in the reactor. The tachyons, superluminal, 		
CF | are launched into the hypertrophy. They take a negative time, so much 		
CF | so that when they reach it it is not yet 7:00 AM, anywhere in the 		
CF | world. Nanoseconds ago the threshold was torn. A few moments further 		
CF | back in time the light of the Other strikes us. 		
CF | 		
CF | We are recording everything, from five seconds ago and backwards. 		
CF | [...] 		DavidW says, "Looks like I don't even get to look at that cylinder to see its name."
DavidW pushes the green 'space' button. 		
CF | [...] 		
CF | 		
CF | 6:59 AM. 		
CF | 		
CF | We are no longer in Leningrad. It's called something else. The streets 		
CF | are shiny, the sun is high. Flags of a single type decorate every 		
CF | building, every street. There is a huge face that stands out above all 		
CF | of them but it is not Gorbachev's. It can't be... 		
CF | 		
CF | Another wave sweeps us away: the detection instruments catch fire. It 		
CF | is now 6:56 AM. It is accelerating. 		
CF | [...] 		Jacqueline asks, "Is this end game?"
		DavidW says, "It might be."
DavidW pushes the green 'space' button. 		
CF | [...] 		
CF | 		
CF | 6:50 AM 		
CF | 		
CF | My wristwatch is broken. We are in a square. Rostislav and Dmitri are 		
CF | here with me. I watch them in the glow of this day that never 		
CF | happened. 		
CF | 		
CF | 6:48 AM, a cold wind pushes us back. A newspaper flies into Rosti's 		
CF | face and stains his shirt. I notice only now that he is not wearing 		
CF | his overall. Dmitri shouts and points towards Nevsky Prospekt. The 		
CF | mausoleum is on fire. Warplanes are flying over the Neva. There are 		
CF | swastikas in the sky. 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF | [...] 		
CF | 		
CF | 6:40 AM 		
CF | 		
CF | Someone shouts "The Wall has fallen." The Mausoleum is surrounded by 		
CF | signs selling stuff, European stuff... stuff of America. People are 		
CF | queuing for a purchase. Time is running backwards now: horrible 		
CF | buildings are falling down showing their insides like rotting bodies. 		
CF | Someone shouts "The Wall has fallen, the Union has fallen." 		
CF | 		
CF | It is 6:30 AM. There is a KFC in Ligovsky. 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF | [...] 		
CF | 		
CF | (Now it's just dark and light and dark and light and dark and light) 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF | [...] 		
CF | 		
CF | We're back. I check if the others are okay. Yes, we are all here. I 		
CF | look out of the windows of the laboratoriya that Dmitri has just 		
CF | opened wide: the Neva shines in the sun, the Nevsky Mausoleum is still 		
CF | there. 		
CF | 		
CF | Rostislav slaps something on my stomach. It's the newspaper, the one 		
CF | that flew at him when we were... over there. It's dated yesterday, but 		
CF | everything written on it is... 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF | [...] 		
CF | 		
CF | We saw the swastikas on the sun. It's again 6:21. 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF | ---the light comes back on. The room is full of assholes in Soviet 		
CF | uniforms. I'm in deep shit. 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | The man next to the one with the rifle in his hand seems to have every 		
CF | intention of giving me a sermon of the sort that never ends. 		
CF | 		
CF | "Do you understand what the Parni s Vostoka discovered," he asks me, 		
CF | as if continuing a speech to which I did not participate. "They have 		
CF | seen it, you know? They have seen it all come down and being replaced 		
CF | by western advertising. But there was another reality beyond the 		
CF | threshold. One where the Soviet Empire wasn't about to fall at all, 		
CF | and instead: Everything. Was. Ours." He looks around, as if afraid of 		
CF | being caught saying something inappropriate, then corrects himself: 		
CF | "Of the Party, I mean." 		
CF | 		
CF | I need to find a way to get out of here quickly. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf23" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] [HUB] DUNGEON 		
CF | Ok. 		
CF | 		
CF | > 		DavidW asks, "Dare we check our inventory?"
DavidW says (to ClubFloyd), "i" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > I 		
CF | 		
CF | I am empty handed. 		
CF | 		
CF | "So, they had an idea. Why let it all fall apart, if another way is 		
CF | possible. And so, they formed the Stalnaya Gvardiya: a group of young, 		
CF | willing people--well, mostly young--who would go around the world 		
CF | looking for the pieces for the new Revolution." 		
CF | 		
CF | I have a hard time following him. In effect, the Gromovs were 		
CF | instruments to allow THEM to change the course of time? 		
CF | 		
CF | The guy seems to be reading my eyes, because he adds: "That's right. 		
CF | This is not the reality we were meant to be. This is what the Parni 		
CF | allowed to happen." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cylinder" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > X CYLINDER 		
CF | 		
CF | It's a fusion of the three objects I found: a kind of magic cylinder 		
CF | made of gold. 		
CF | 		
CF | A question arises spontaneously: "Those objects I had in my hands: the 		
CF | record with the strange girl on the cover, that watch... do they come 		
CF | from other realities?" 		
CF | 		
CF | He smiles. "From ONE other reality. One in which the Nazis were 		
CF | defeated all the way back in 1945. Would you ever believe that? Well, 		
CF | we believe it a lot, since that's what we've seen and experienced all 		
CF | our lives, up until a few months ago. But, from your point of view, 		
CF | somehow, I should say up until a few MINUTES AGO." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > X MAN 		
CF | 		
CF | In the shadows they are all the same. 		
CF | 		
CF | "What do you mean?" I don't quite understand the story of the journey 		
CF | between realities. The man in uniform makes fun of me again and nudges 		
CF | the guy next to him, as if I were in the middle of a comedy routine. 		
CF | 		
CF | "I mean that without you, Maksim Gromov the Thirtieth, we wouldn't be 		
CF | here talking about it. It was you, among many, who brought us the 		
CF | pieces for the Vektor Vremeni, The Vector of Time. The Carillon to 		
CF | vibrate, the Tourbillon to stabilize and the Coreon to power. And... 		
CF | Time works in mysterious ways: someone has already made the journey 		
CF | and has imposed that change that did transform THAT world into THIS, 		
CF | the only one you know." 		
CF | 		
CF | > 		Jacqueline says, "The only way to win is not to play."
		DavidW says, "I'm not sure."
		Jacqueline asks, "Oh, you think we can still undo it all?"
		DavidW says, "I'm a little unclear on what needs to be done."
		Jacqueline says, "Same."
DavidW says (to ClubFloyd), "take cylinder" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > TAKE CYLINDER 		
CF | 		
CF | It's not time yet. 		
CF | 		
CF | My head is spinning. The questions are pressing, and there is a 		
CF | strange sense of urgency. "Change?" I ask. 		
CF | 		
CF | "The single change needed to transform this continuum into what it is. 		
CF | The death, to be precise, of one particular human being who 		
CF | single-handedly managed to direct the fate of all humanity. Once he 		
CF | died, the Nazis did reign, only to collapse under their own 		
CF | weight--and that of their own megalomania, to tell the truth--leaving 		
CF | Europe in the hands of the Party. And, in the meantime, obliterating 		
CF | the eternal enemy: the United States of America. Doesn't it all sound 		
CF | fantastic?" 		
CF | 		
CF | > 		Jacqueline says, "I was thinking 'take the cylinder and run' (I even had a bad Steve Miller joke set up for that), but now I'm not sure."
		DavidW says, "well, the game is saying it's not time to take the cylinder. I suppose we can only listen to this guy tell us what's what."
DavidW says (to ClubFloyd), "z" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | "Too fantastic," I snort. "A single man responsible of the fate of the 		
CF | world? A sort of super soldier?" 		
CF | 		
CF | "Oh, no, quite the opposite. A man of letters, instead, and of 		
CF | politics certainly. One capable of moving entire nations just by means 		
CF | of rhetoric. Who, however, alas, is about to have--or I should say 		
CF | HAD, 49 years ago--a bad accident. His plane, you should know, will 		
CF | blow up in April 1938. He was a fanatic of flight, I think it is right 		
CF | that he finds his grave there." 		
CF | 		
CF | > 		Jacqueline says, "Yeah, I think there's some exposition first."
		DavidW says, "I wonder who this man is talking about."
DavidW says (to ClubFloyd), "z" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | I glance at the device on display on the pedestal. "And that thing 		
CF | there, you want to tell me, can be set to any date--like April 		
CF | '38--and it opens what? A dimensional door?" The Soldat doesn't 		
CF | understand where I'm taking him: it's a characteristic of madmen their 		
CF | arrogance. So he answers me. 		
CF | 		
CF | "Oh no need. The Vektor has already been set. Now all we have to do is 		
CF | touch it and off we go to science fiction." 		
CF | 		
CF | I guess my time has come. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch cylinder" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > TOUCH CYLINDER 		
CF | 		
CF | And so, to hell with it. As soon as I touch the cylinder, another of 		
CF | the space-time magics happens and a few seconds later I find myself on 		
CF | the other side of the world in a sunny field. 		
CF | 		
CF | Somehow, however, I have a firing squad in front of me that beat me to 		
CF | it by a few minutes and now makes my body its pincushion. 		
CF | 		
CF | Maybe, just maybe, I should have thought of a way by which the 		
CF | shitbags wouldn't have followed me... 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		Jacqueline says, "I mean, possibly the person is us."
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | I glance at the device on display on the pedestal. "And that thing 		
CF | there, you want to tell me, can be set to any date--like April 		
CF | '38--and it opens what? A dimensional door?" The Soldat doesn't 		
CF | understand where I'm taking him: it's a characteristic of madmen their 		
CF | arrogance. So he answers me. 		
CF | 		
CF | "Oh no need. The Vektor has already been set. Now all we have to do is 		
CF | touch it and off we go to science fiction." 		
CF | 		
CF | I guess my time has come. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push man" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > PUSH MAN 		
CF | 		
CF | Let's be serious... 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		Jacqueline exclaims, "That was my thought as well!"
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		DavidW says, "I'm having trouble thinking of options."
DavidW says (to ClubFloyd), "man, touch cylinder" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > MAN, TOUCH CYLINDER 		
CF | 		
CF | The men in the shadows has better things to do. 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push pedestal" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > PUSH PEDESTAL 		
CF | 		
CF | And so, to hell with it. As soon as I touch the cylinder, another of 		
CF | the space-time magics happens and a few seconds later I find myself on 		
CF | the other side of the world in a sunny field. 		
CF | 		
CF | Somehow, however, I have a firing squad in front of me that beat me to 		
CF | it by a few minutes and now makes my body its pincushion. 		
CF | 		
CF | Maybe, just maybe, I should have thought of a way by which the 		
CF | shitbags wouldn't have followed me... 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		DavidW says, "seems pedestal = cylinder."
		Jacqueline asks, "We have no inventory, right?"
		DavidW says, "correct"
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > 		
CF | 		
CF | Please answer yes or no: 		
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW says (to ClubFloyd), "i" 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | I glance at the device on display on the pedestal. "And that thing 		
CF | there, you want to tell me, can be set to any date--like April 		
CF | '38--and it opens what? A dimensional door?" The Soldat doesn't 		
CF | understand where I'm taking him: it's a characteristic of madmen their 		
CF | arrogance. So he answers me. 		
CF | 		
CF | "Oh no need. The Vektor has already been set. Now all we have to do is 		
CF | touch it and off we go to science fiction." 		
CF | 		
CF | I guess my time has come. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > I 		
CF | 		
CF | I am empty handed. 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		Jacqueline asks, "Attack him?"
		Jacqueline asks, "Run?"
		Jacqueline says, "KISS HIM"
		Jacqueline says, "Options seem limited."
DavidW says (to ClubFloyd), "kiss man" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > KISS MAN 		
CF | 		
CF | Keep your mind on the game. 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		Jacqueline says, "BRB off to write some fiction..."
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > 		
CF | 		
CF | Please answer yes or no: 		Roger says, "I feel like this might be a TELL ABOUT situation but that's just a vague hunch"
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		DavidW asks, "What topic should we tell him about?"
DavidW says (to ClubFloyd), "take rifle" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > TAKE RIFLE 		
CF | 		
CF | It's more likely that IT will "get" me instead. 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wait" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw chair at man" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > THROW CHAIR AT MAN 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attack man" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > ATTACK MAN 		
CF | 		
CF | Let's be serious... 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		Jacqueline says, "I wish that these prohibited moves would not trigger the end game."
DavidW says (to ClubFloyd), "x newspaper" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > X NEWSPAPER 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rifle" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > X RIFLE 		
CF | 		
CF | Pretty big. I'm looking at it from the wrong side. 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		DavidW asks, "Should we try N?"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "n" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | 		
CF | *** DYSTOPIA HAS WON *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		
DavidW says (to ClubFloyd), "undo" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | That was a rhetorical question. 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		Jacqueline asks, "I mean, Try All The Things-- what?"
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		Jacqueline says, "I mean, Dystopia Has Won seems to be the best ending yet."
DavidW says (to ClubFloyd), "l" 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take time" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > TAKE TIME 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "duck" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > DUCK 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > JUMP 		
CF | 		
CF | Pointless fatigue. 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > XYZZY 		
CF | 		
CF | This kind of magic has not been invented in this place and time. Yet. 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		Jacqueline says, "Glad we're not doing ClubFloyd right before bed, what with all this graphic pulverizing of our face with a rifle."
		Jacqueline asks (of DW), "Are you still maintaining a list of all the novel Xyzzy responses you encounter?"
		DavidW says, "Maybe at 1pm, Jade will arrive and save us."
		Jacqueline laughs.
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kick man" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > KICK MAN 		
CF | 		
CF | Let's be serious... 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask man about cylinder" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > ASK MAN ABOUT CYLINDER 		
CF | 		
CF | [This game does not require the Ask, Tell, or Answer commands. To talk 		
CF | to someone, simply TALK TO (person).] 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > TALK TO MAN 		
CF | 		
CF | That's what I'm doing. 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stop time" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > STOP TIME 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break cylinder" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > BREAK CYLINDER 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		DavidW asks, "who's this Zakhar that's mentioned?"
		DavidW asks, "Is that the name of this guy with the rifle?"
		Roger says, "yeah I think so"
		Jacqueline says, "I --yeah"
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		Jacqueline says, "The guy who kills us."
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x zakhar" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > X ZAKHAR 		
CF | 		
CF | In the shadows they are all the same. 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		DavidW says, "> pick up the phone booth and die"
		DavidW asks, "How was that game won, anyway?"
DavidW says (to ClubFloyd), "run" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > RUN 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "go" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > GO 		
CF | 		
CF | I think you wanted to say "go (some direction)". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > OUT 		
CF | 		
CF | The rifle pointed at me, and curiosity, keep me from moving. 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > THINK 		
CF | 		
CF | Good idea. 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sing" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > SING 		
CF | 		
CF | I'm not sure I know what a song is anymore. 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > PRAY 		
CF | 		
CF | The Bolsheviks abolished religions. Since then, no god is allowed to 		
CF | watch over us. 		
CF | 		
CF | And indeed my time has come. The guard with the rifle pulverizes my 		
CF | face with a direct hit. I don't know if I'm dreaming, but even without 		
CF | a brain I seem to hear the other man, the one of the sermon, shouting 		
CF | "I HAVEN'T FINISHED YET, ZAKHAR! WHY CAN'T YOU WAI--- 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | > 		Jacqueline says, "Maddeningly, someone has uploaded this game profile to a site called [LINK] and... there are no hints."
		DavidW says, "CASA"
		Jacqueline says, "I am seeing hints for earlier portions of the game on intfic, but nothing that helps us here."
		Jacqueline says (to DW), "Yeah."
		DavidW asks, "shall we see if the game understands HINT or HELP?"
		Jacqueline says, "Ooh. Sure."
DavidW says (to ClubFloyd), "hint" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > HINT 		
CF | 		
CF | [If you're stuck and want a little nudge, try asking for help at 		
CF | intfiction.org, post a comment on itch.io, or write directly to the 		
CF | author at minnocenti(at)kidstudio.it.] 		
CF | 		
CF | > 		Jacqueline says, "THANKS, MARCO"
		Jacqueline says, "I mean, that's an easy hint system to implement."
		Jacqueline says, "Oh, you'd like help? Then go ask for some."
		DavidW asks, "Have we missed a clue somewhere?"
		Jacqueline says, "I should write a super fun but puzzly game and then make people dial a 1-800 or 1-900 number where they have to pay for hints, like in the old days."
DavidW says (to ClubFloyd), "touch cylinder" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > TOUCH CYLINDER 		
CF | 		
CF | And so, to hell with it. As soon as I touch the cylinder, another of 		
CF | the space-time magics happens and a few seconds later I find myself on 		
CF | the other side of the world in a sunny field. 		
CF | 		
CF | Somehow, however, I have a firing squad in front of me that beat me to 		
CF | it by a few minutes and now makes my body its pincushion. 		
CF | 		
CF | Maybe, just maybe, I should have thought of a way by which the 		
CF | shitbags wouldn't have followed me... 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		Jacqueline says, "The only thing I can think of is that there must have been some important point to making us sit through all of that dialogue."
		DavidW asks, "should we go back to an earlier save point?"
		Jacqueline says, "Maybe? I mean, this feels inevitable, but maybe it's not."
		Roger asks, "wait do we need to just TAKE the thing instead of touching it?"
		Jacqueline says, "Hard to take a thing without touching it."
		Roger says, "yes but"
		Jacqueline says, "I mean, sure. I'm ready to try anything."
DavidW says (to ClubFloyd), "y" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | [HUB] DUNGEON 		
CF | I'm Maksim Gromov, stuck in a chair in a basement with a rifle pointed 		
CF | at my face. 		
CF | 		
CF | A cylindrical device is on display on a pedestal five feet away from 		
CF | me. 		
CF | 		
CF | I glance at the device on display on the pedestal. "And that thing 		
CF | there, you want to tell me, can be set to any date--like April 		
CF | '38--and it opens what? A dimensional door?" The Soldat doesn't 		
CF | understand where I'm taking him: it's a characteristic of madmen their 		
CF | arrogance. So he answers me. 		
CF | 		
CF | "Oh no need. The Vektor has already been set. Now all we have to do is 		
CF | touch it and off we go to science fiction." 		
CF | 		
CF | I guess my time has come. 		
CF | 		
CF | > 		Jacqueline says, "We sound smug, like we're laying a trap."
Jacqueline says (to ClubFloyd), "take device" 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | > TAKE DEVICE 		
CF | 		
CF | And so, to hell with it. It's as simple as this: either one of these 		
CF | shitbags takes me out with a shotgun blast--game over--or that thing 		
CF | really does have some supernatural power, and I end up being the 		
CF | keystone of all existence. Only one way to find out. 		
CF | 		
CF | For all the Gromovs before me, for MY Revolution, may that God no one 		
CF | here dares to believe in anymore cut me some slack. One... two... 		
CF | [...] 		
Jacqueline pushes the green 'space' button. 		
CF ] [HUB] DUNGEON 		
CF | 		
CF | 		
CF | Three! With a leap I didn't even know I had in my legs, I hurl myself 		
CF | at the cylinder. If time could freeze right now, I'd send everyone a 		
CF | snapshot of their faces--their eyes wide open in disbelief at 		
CF | something they SOMEHOW didn't see coming. 		
CF | 		
CF | A single touch might send me back in time, but that's not what I'm 		
CF | after. What I want, more than anything, is to make damn sure none of 		
CF | these bastards follows me. That's why I hold on to the thing as if it 		
CF | were my very soul and take it with me. 		
CF | 		
CF | Wherever it is that I'm going... 		
CF | [...] 		Jacqueline says, "Oh, dang it, Roger."
		Roger says, "awww yeah"
		Jacqueline says, "You were apparently right. WTH"
		DavidW says, "hooray for Roger!!!"
		Roger says, "That could have been hinted better but it was sort-of hinted at, in the death message"
		Jacqueline says, "I mean, yes. Hooray for Roger. Sure."
		Jacqueline glares at the monitor.
DavidW says (to ClubFloyd), "push space" 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF | 		Roger says, "It could have made it clearer that there was a delay in tapping the thingy and then getting sent away without it"
DavidW pushes the green 'space' button. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Somewhere in the UK, 1938. It is April 18th. 		
CF | 		
CF | 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [UK, 1938] AIRFIELD 		
CF | [UK, 1938] AIRFIELD 		
CF | There is so much white in the emptiness of the passage. Then, slowly, 		
CF | things stabilize even if the post-war darkness never fully returns. 		
CF | 		
CF | It is a splendid day, the sun shines in the sky, a calm wind sweeps 		
CF | this place. Which is full of people. Only the instinct of someone who 		
CF | has had to take refuge in the rubble all his life throws me behind 		
CF | some wooden crates. 		
CF | 		
CF | A few seconds of breathlessness later I realize I am in an airfield. 		
CF | Smooth and gray under a blue sky, the runway runs east to west. Across 		
CF | it, a handful of people are talking to a middle-aged man whose cigar 		
CF | shoots voluptuous clouds into the sky. A control tower is visible to 		
CF | the northeast, while a dark hangar opens to the southeast. 		
CF | 		
CF | I'm hiding behind the crates. 		
CF | 		
CF | A soldier is patrolling the entrance to the hangar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf24" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] [UK, 1938] AIRFIELD 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline says, "huh"
		Jacqueline says, "Not the end game."
DavidW says (to ClubFloyd), "x me" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > X ME 		
CF | 		
CF | Maksim Gromov, 32. A survivor. The world has not broken me; the war 		
CF | has not scattered me. I have, perhaps, one last mission. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > I 		
CF | 		
CF | I am carrying a magic cylinder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cylinder" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > X CYLINDER 		
CF | 		
CF | It's a fusion of the three objects I found: a kind of magic cylinder 		
CF | made of gold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x soldier" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > X SOLDIER 		
CF | 		
CF | A soldier on patrol. Very alert, almost on edge. The visit of the man 		
CF | with the cigar must be a very important occasion. 		
CF | 		
CF | > 		Jacqueline asks, "Can we set it to another date?"
DavidW says (to ClubFloyd), "set cylinder to March 2025" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > SET CYLINDER TO MARCH 2025 		
CF | 		
CF | I only understood you as far as "set cylinder to march" but then you 		
CF | lost me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set cylinder to 2025" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > SET CYLINDER TO 2025 		
CF | 		
CF | No, I can't set that to anything. 		
CF | 		
CF | > 		Jacqueline says, "Darn"
		Roger says, "I think we're hear to kill Hitler or some such"
		DavidW says, "It's a mcguffin."
		Roger says, "here, too"
DavidW says (to ClubFloyd), "x tower" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > X TOWER 		
CF | 		
CF | Small, but functional. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hanger" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > X HANGER 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crates" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > X CRATES 		
CF | 		
CF | Wooden crates, stacked randomly. They make a great hiding place. 		
CF | 		
CF | Tucked between two of the crates is a toothed metal disc. An 		
CF | incredible sense of deja vu overwhelms me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take disc" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > TAKE DISC 		
CF | 		
CF | Taken. It's time for a game. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x disc" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > X DISC 		
CF | 		
CF | It looks like a frisbee compressed into a disc, with teeth added all 		
CF | around. Good for playing with, in a different situation than this. Or 		
CF | a different timeline. 		
CF | 		
CF | > 		DavidW asks, "oh dear. Throw disc at soldier?"
		DavidW asks, "Or head for the tower?"
		Jacqueline says, "eep"
		Jacqueline says, "But save and try hitting the soldier, yeah"
		DavidW says, "I saved when we arrived here"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf25" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] [UK, 1938] AIRFIELD 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw disc at soldier" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > THROW DISC AT SOLDIER 		
CF | 		
CF | In another time, another place, I have already tried similar things. 		
CF | Maybe this time it is enough to go in a more general direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw disc" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > THROW DISC 		
CF | 		
CF | Throw it where? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw disc se" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > THROW DISC SE 		
CF | 		
CF | The gear flies beautifully and when it lands it composes one of those 		
CF | melodies that only interest guards and supervisors. The guy in front 		
CF | of the hangar promptly goes to investigate. In the meantime, I think 		
CF | it's a great idea to take the opportunity to sneak into the hangar 		
CF | unnoticed. 		
CF | 		
CF | [UK, 1938] HANGAR 		
CF | A large room with a ten-meter ceiling, exemplarily empty, except for 		
CF | an airplane and a series of trench bags piled haphazardly in one 		
CF | corner, as if the war could never develop in here. The exit is to the 		
CF | northwest. 		
CF | 		
CF | > 		Jacqueline says, "huh"
DavidW says (to ClubFloyd), "x bags" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > X BAGS 		
CF | 		
CF | A bunch of sacks filled with who knows what. They really look like 		
CF | they were made to build a trench. 		
CF | 		
CF | An old compressor emerges from between the bags. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x compressor" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > X COMPRESSOR 		
CF | 		
CF | Basically, a wheelbarrow with a motor on top and a series of pipes. 		
CF | One of the pipes is particularly long. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pipe" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > X PIPE 		
CF | 		
CF | It's over a meter long. A nice lever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pipe" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > TAKE PIPE 		
CF | 		
CF | The pipe comes off with ease. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x airplane" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > X AIRPLANE 		
CF | 		
CF | It is a sleek plane, with elliptical wings and a long nose. A glass 		
CF | hood protects its cockpit, which is now closed. 		
CF | 		
CF | I bet this is a Spitfire. Nice piece of metal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cockpit" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > OPEN COCKPIT 		
CF | 		
CF | The hood is blocked, there is only a small gap. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pipe in gap" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > PUT PIPE IN GAP 		
CF | 		
CF | Sounds like an idea. Not without effort I manage to plant the pipe in 		
CF | the gap of the hood and now it sticks out of the cockpit like a 		
CF | placeholder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull pipe" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > PULL PIPE 		
CF | 		
CF | Yes. The pipe can work very well as a lever. Just pull it to... Ich 		
CF | hab's geschafft! 		
CF | 		
CF | The cockpit is now open. Inside I find a nice British uniform. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear uniform" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > WEAR UNIFORM 		
CF | 		
CF | (first taking the British uniform) 		
CF | I am now wearing the British uniform. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > X IT 		
CF | 		
CF | A dark navy blue uniform. There's a hole in the right sleeve, and 		
CF | again that sense of deja vu. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in airplane" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > LOOK IN AIRPLANE 		
CF | 		
CF | The parked airplane is empty. 		
CF | 		
CF | > 		DavidW asks, "I don't think we're meant to fly it?"
DavidW says (to ClubFloyd), "take pipe" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > TAKE PIPE 		
CF | 		
CF | I already have it. 		
CF | 		
CF | > 		Jacqueline says, "It'd be great if we were meant to."
DavidW says (to ClubFloyd), "enter plane" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > ENTER PLANE 		
CF | 		
CF | I enter the parked airplane. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fly plane" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > FLY PLANE 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on plane" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > TURN ON PLANE 		
CF | 		
CF | I'm not here to take flight, but to prevent it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > OUT 		
CF | 		
CF | First, I'd have to leave the parked airplane. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "leave plane" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > LEAVE PLANE 		
CF | 		
CF | I leave the parked airplane. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search plane" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > SEARCH PLANE 		
CF | 		
CF | The parked airplane is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close cockpit" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > CLOSE COCKPIT 		
CF | 		
CF | I see no reason. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hit plane with pipe" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > HIT PLANE WITH PIPE 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wing" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > X WING 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says (to DW), "This isn't Star Wars."
		DavidW asks, "I didn't think it was?"
		Jacqueline says, "Sorry. Bad X-Wing joke."
		DavidW says, "oh. gotcha"
		Jacqueline says, "Roger hasn't spoken in a while, I felt we needed a dad joke."
		DavidW asks, "um, do we head to the tower?"
		Jacqueline says, "Well, seems we're supposed to sabotage the plane."
DavidW says (to ClubFloyd), "x plane" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > X PLANE 		
CF | 		
CF | It is a sleek plane, with elliptical wings and a long nose. A glass 		
CF | hood protects its cockpit, which is now open. 		
CF | 		
CF | I bet this is a Spitfire. Nice piece of metal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nose" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > X NOSE 		
CF | 		
CF | It is a sleek plane, with elliptical wings and a long nose. A glass 		
CF | hood protects its cockpit, which is now open. 		
CF | 		
CF | I bet this is a Spitfire. Nice piece of metal. 		
CF | 		
CF | > 		DavidW says, "It's not obvious how."
		Jacqueline says, "A glass hood sounds silly and fragile and not useful."
Jacqueline says (to ClubFloyd), "break hood with pipe" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > BREAK HOOD WITH PIPE 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		Jacqueline says (to Game), "It could be, though."
Jacqueline says (to ClubFloyd), "i" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > I 		
CF | 		
CF | I am carrying a British uniform (worn), a long pipe and a magic 		
CF | cylinder. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x engine" 		
CF ] [UK, 1938] HANGARLD 		
CF | 		
CF | > X ENGINE 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I don't think we do the job with brute force."
		Jacqueline says, "Oh, glass on the cockpit, not the engine compartment. I misread."
		DavidW says, "There's also a lack of detail to this thing."
		Jacqueline says, "Sure, head elsewhere for now."
DavidW says (to ClubFloyd), "nw" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > NW 		
CF | 		
CF | [UK, 1938] AIRFIELD 		
CF | Smooth and gray under a blue sky, the runway runs east to west. Across 		
CF | it, a handful of people are talking to a middle-aged man whose cigar 		
CF | shoots voluptuous clouds into the sky. A control tower is visible to 		
CF | the northeast, while a dark hangar opens to the southeast. 		
CF | 		
CF | A soldier is patrolling the entrance to the hangar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to soldier" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > TALK TO SOLDIER 		
CF | 		
CF | I don't know if that's the case: even though I know English very well, 		
CF | my German accent would give me away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x people" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > X PEOPLE 		
CF | 		
CF | Except for the man with the cigar, everyone else looks like a British 		
CF | Navy soldier. I am certain that the saboteur is among them, but how 		
CF | can I tell him apart? In those uniforms, they all look the same. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > W 		
CF | 		
CF | There is a control tower to the northeast and a hangar to the 		
CF | southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > X MAN 		
CF | 		
CF | Medium height, plus size. He has a regality that must have been 		
CF | conferred by a life of study. As well as by a somewhat upper-class 		
CF | lineage. He never smiles; a certain charisma betrays a noble soul. The 		
CF | cigar never slips from his mouth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cigar" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > X CIGAR 		
CF | 		
CF | That cigar is a cumbersome presence, as much as and perhaps more than 		
CF | the person who smokes it. One day, who knows, it could become an icon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take icon" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > TAKE ICON 		
CF | 		
CF | Sorry, I don't understand what "icon" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cigar" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > TAKE CIGAR 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search men" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > SEARCH MEN 		
CF | 		
CF | I can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search people" 		
CF ] [UK, 1938] AIRFIELD 		
CF | 		
CF | > SEARCH PEOPLE 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [UK, 1938] BY THE TOWER 		
CF | 		
CF | > NE 		
CF | 		
CF | [UK, 1938] BY THE TOWER 		
CF | I am on the runway. The tarmac is hot. The control tower is to the 		
CF | northeast. To the southwest is back to the hangar while to the 		
CF | northwest I can go around the people with the cigar-man and reach what 		
CF | I believe is his plane. 		
CF | 		
CF | > 		Jacqueline asks, "So... that's Winston Churchill?"
		DavidW says, "I guess so, yes."
		DavidW says, "also, the target plane is not the first one we saw."
DavidW says (to ClubFloyd), "ne" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > NE 		
CF | 		
CF | [UK, 1938] CONTROL TOWER 		
CF | At the end of a short staircase, I find myself on the upper floors. 		
CF | 		
CF | A decidedly spartan room, with large windows looking out over the 		
CF | runway and the surrounding fields for miles. A table along one wall 		
CF | holds a radio, a flight log, and a fixed pair of panoramic binoculars. 		
CF | 		
CF | The exit leads down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x radio" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > X RADIO 		
CF | 		
CF | The radio for vehicle communications. The microphone shaft ends up in 		
CF | a bunch of disconnected wires. Someone--the saboteur, I would 		
CF | say--must have torn it out. 		
CF | 		
CF | A special keyboard, very similar to that terminal I found at MIT, but 		
CF | far more rudimentary, is connected with dozens of wires to the radio 		
CF | itself. I can probably still type a few commands, if not more advanced 		
CF | messages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x log" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > X LOG 		
CF | 		
CF | It is a flight log of the military airport. 		
CF | 		
CF | I browse through it slowly... 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | 		
CF | There are many pages of incomprehensible data, such as dates and times 		
CF | followed by acronyms and abbreviations. The most recurring words are 		
CF | "test" and "random". I have no idea what they mean. 		
CF | 		
CF | Some messages seem to be encrypted: perhaps they are people's names, 		
CF | perhaps they are acronyms, perhaps something else. Here too it goes 		
CF | into the incomprehensible: Ack, Toc, Harry, London, Emma. 		
CF | 		
CF | [Continue? (Y/N)] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | 		
CF | A page of coded commands. Most are crossed out: 		
CF | 		
CF | Runway clear: XXXXXXXX 		
CF | Runway occupied: ORANGES. 		
CF | Stable climate: XXXXXXXX 		
CF | Acceptable climate: XXXXXXXX 		
CF | Unpredictable/dangerous climate: XXXXXXXX 		
CF | Yellow flag: PIP 		
CF | 		
CF | There are dozens of them, but almost all are redacted. 		
CF | 		
CF | Next to the line about dangerous climate, someone drew a woman 		
CF | playing... the lyre. Another wave of horrible deja vu. 		
CF | Underneath the woman is written "Fell a soldier's heart." 		
CF | 		
CF | [Continue? (Y/N)] 		Jacqueline says, "..."
DavidW says (to ClubFloyd), "y" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | 		
CF | Pages and pages of notes and diaries in English. Everyday stories for 		
CF | a military airport. It must have been boring here. 		
CF | 		
CF | Things will change, my friends. They will change a lot. 		
CF | 		
CF | [Continue? (Y/N)] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | 		
CF | Some pages are all technical manuals. This one, for example, explains 		
CF | how the tanks of some models work. In the case of this illustration, 		
CF | there are three tanks: the first, the largest, is the "flight" one, in 		
CF | the sense that it is the one with direct draw (or at least that's what 		
CF | I understand from an all too technical English); the second is the 		
CF | reserve, small but still capacious. The last, very small, is the 		
CF | emergency one, which should never be used--in fact, very often, it is 		
CF | left empty. 		
CF | 		
CF | For a plane to take off without alarms, the best situation indicated, 		
CF | if you can't have all the tanks full, is for the flight and reserve 		
CF | tank to be loaded with the same amount of fuel. 		
CF | 		
CF | What a mess: it seems like a puzzle to confuse the enemy. 		
CF | 		
CF | [Continue? (Y/N)] 		Jacqueline says, "We are the enemy. haha"
DavidW says (to ClubFloyd), "y" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | 		
CF | At the end of the log is a full page of military alphabet. Ack for A, 		
CF | Beer for B, then Charlie, Don, Edward, Freddie, Gee and up to Yorker 		
CF | and Zeta. 		
CF | 		
CF | > 		DavidW says, "I guess at some point we spell out something with a radio alphabet, one letter at a time by name."
		Jacqueline sighs. "Yeah."
		DavidW says, "ATHLE doesn't seem to be a word, though."
DavidW says (to ClubFloyd), "x binoculars" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > X BINOCULARS 		
CF | 		
CF | A fixed, rotating pair of binoculars to see up close what's out there. 		
CF | I can look in them and investigate a little. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take them" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > TAKE THEM 		
CF | 		
CF | They're hardly portable. 		
CF | 		
CF | > 		Jacqueline says, "I know the current alphabet, but not this one from '38."
DavidW says (to ClubFloyd), "look in them" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > LOOK IN THEM 		
CF | 		
CF | With the binoculars I can see the whole area. From here, the man with 		
CF | the cigar looks even bigger. To his north is a plane ready for 		
CF | takeoff, and that must make him very happy. 		
CF | 		
CF | Turning toward the start of the runway, I can see a lamp hanging on a 		
CF | pole. It's green right now. 		
CF | 		
CF | No obvious sign of the saboteur, even from up here. 		
CF | 		
CF | > 		Jacqueline says, "I found this alphabet, though."
		DavidW says, "This one might be made up for the game."
DavidW says (to ClubFloyd), "l" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > L 		
CF | 		
CF | [UK, 1938] CONTROL TOWER 		
CF | A decidedly spartan room, with large windows looking out over the 		
CF | runway and the surrounding fields for miles. A table along one wall 		
CF | holds a radio, a flight log, and a fixed pair of panoramic binoculars. 		
CF | 		
CF | The exit leads down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | Not very elaborate, not very interesting. 		
CF | 		
CF | > 		Jacqueline says, "Actually, I think it might be. I am finding alphabets that are similar from that time period, but none exact."
DavidW says (to ClubFloyd), "look under table" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > LOOK UNDER TABLE 		
CF | 		
CF | No need to concern myself with that. 		
CF | 		
CF | > 		DavidW asks, "Shall we visit the plane?"
		Jacqueline asks, "Should we take those things?"
		DavidW says, "The radio and binoculars aren't portable."
		Jacqueline says, "Oh. Sorry. Missed that."
		DavidW says, "And I don't think it helps to take the log, really"
DavidW says (to ClubFloyd), "take log" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > TAKE LOG 		
CF | 		
CF | Better to leave it where it is. 		
CF | 		
CF | > 		Jacqueline asks, "Did you read it?"
		DavidW says, "uh, yes."
		Jade says, "hello, I see you go on playing ATTP"
		Jacqueline says, "Oh, that's the jibberish thing I didn't understand. Got it."
		DavidW says, "hey Jade"
		Jacqueline says, "Hey Jade."
		Jacqueline asks, "Yeah, we're an hour and a half in. When does your time shift?"
		Jade says, "piece of cake"
		DavidW says, "f d"
DavidW says (to ClubFloyd), "d" 		
CF ] [UK, 1938] BY THE TOWERR 		
CF | 		
CF | > D 		
CF | 		
CF | [UK, 1938] BY THE TOWER 		
CF | I am on the runway. The tarmac is hot. The control tower is to the 		
CF | northeast. To the southwest is back to the hangar while to the 		
CF | northwest I can go around the people with the cigar-man and reach what 		
CF | I believe is his plane. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] [UK, 1938] BY THE TOWERR 		
CF | 		
CF | > NW 		
CF | 		
CF | Existence is a matter of minutes: in the end, even the longest epics 		
CF | are played out between the small hands. This time, every little delay 		
CF | accumulated makes me get by the man with the cigar's plane just a few 		
CF | turns of the clock too late. When I'm within earshot, it begins to 		
CF | take off. History waits for no one and trying to shout STOP at a group 		
CF | of British soldiers doesn't prove particularly functional to my cause. 		
CF | 		
CF | At least, this time, it's bullets from His Britannic Majesty that take 		
CF | me off the stage. 		
CF | 		
CF | [I'm dead, it looks like. Want to try again? Y/N] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [UK, 1938] BY THE TOWERR 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | [Last command undone] 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [UK, 1938] BY THE TOWER 		
CF | [UK, 1938] BY THE TOWER 		
CF | I am on the runway. The tarmac is hot. The control tower is to the 		
CF | northeast. To the southwest is back to the hangar while to the 		
CF | northwest I can go around the people with the cigar-man and reach what 		
CF | I believe is his plane. 		
CF | 		
CF | > 		Jacqueline says, "whoops"
		DavidW says, "ok, going to Churchill's plane is a very bad idea."
		Jacqueline says, "Yes"
DavidW says (to ClubFloyd), "u" 		
CF ] [UK, 1938] BY THE TOWER 		
CF | 		
CF | > U 		
CF | 		
CF | I can go northeast, northwest and southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > NE 		
CF | 		
CF | [UK, 1938] CONTROL TOWER 		
CF | A decidedly spartan room, with large windows looking out over the 		
CF | runway and the surrounding fields for miles. A table along one wall 		
CF | holds a radio, a flight log, and a fixed pair of panoramic binoculars. 		
CF | 		
CF | The exit leads down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x log" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > X LOG 		
CF | 		
CF | It is a flight log of the military airport. 		
CF | 		
CF | I browse through it slowly... 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | 		
CF | There are many pages of incomprehensible data, such as dates and times 		
CF | followed by acronyms and abbreviations. The most recurring words are 		
CF | "test" and "random". I have no idea what they mean. 		
CF | 		
CF | Some messages seem to be encrypted: perhaps they are people's names, 		
CF | perhaps they are acronyms, perhaps something else. Here too it goes 		
CF | into the incomprehensible: Ack, Toc, Harry, London, Emma. 		
CF | 		
CF | [Continue? (Y/N)] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | 		
CF | A page of coded commands. Most are crossed out: 		
CF | 		
CF | Runway clear: XXXXXXXX 		
CF | Runway occupied: ORANGES. 		
CF | Stable climate: XXXXXXXX 		
CF | Acceptable climate: XXXXXXXX 		
CF | Unpredictable/dangerous climate: XXXXXXXX 		
CF | Yellow flag: PIP 		
CF | 		
CF | There are dozens of them, but almost all are redacted. 		
CF | 		
CF | Next to the line about dangerous climate, someone drew a woman 		
CF | playing... the lyre. Another wave of horrible deja vu. 		
CF | Underneath the woman is written "Fell a soldier's heart." 		
CF | 		
CF | [Continue? (Y/N)] 		Jacqueline says, "There is probably a clue in all of this."
DavidW has disconnected. 		
DavidW has connected. 		DavidW says, "sorry, got disconnected."
		DavidW says, "I'm thinking the woman's name from the fountain might be the code with need."
		Jacqueline asks, "Trying to remember what it is. Want me to go back to that bit and check?"
		DavidW | A brass plaque reads THE LASS O' FYVIE.
		Jacqueline says, "Ah yeah"
		DavidW says, "I don't see how that helps."
		DavidW says, "We don't have the radio letters for V or I."
Jade has arrived. 		DavidW says, "hey again Jade"
		Jacqueline says, "Try Vic and Ink"
		Jade says, "I Just arrived at home"
DavidW says (to ClubFloyd), "type freddie" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > TYPE FREDDIE 		
CF | 		
CF | Please answer yes or no: 		
DavidW says (to ClubFloyd), "y" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | 		
CF | Pages and pages of notes and diaries in English. Everyday stories for 		
CF | a military airport. It must have been boring here. 		
CF | 		
CF | Things will change, my friends. They will change a lot. 		
CF | 		
CF | [Continue? (Y/N)] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | 		
CF | Some pages are all technical manuals. This one, for example, explains 		
CF | how the tanks of some models work. In the case of this illustration, 		
CF | there are three tanks: the first, the largest, is the "flight" one, in 		
CF | the sense that it is the one with direct draw (or at least that's what 		
CF | I understand from an all too technical English); the second is the 		
CF | reserve, small but still capacious. The last, very small, is the 		
CF | emergency one, which should never be used--in fact, very often, it is 		
CF | left empty. 		
CF | 		
CF | For a plane to take off without alarms, the best situation indicated, 		
CF | if you can't have all the tanks full, is for the flight and reserve 		
CF | tank to be loaded with the same amount of fuel. 		
CF | 		
CF | What a mess: it seems like a puzzle to confuse the enemy. 		
CF | 		
CF | [Continue? (Y/N)] 		
DavidW says (to ClubFloyd), "y" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > Y 		
CF | 		
CF | 		
CF | 		
CF | At the end of the log is a full page of military alphabet. Ack for A, 		
CF | Beer for B, then Charlie, Don, Edward, Freddie, Gee and up to Yorker 		
CF | and Zeta. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type freddie" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > TYPE FREDDIE 		
CF | 		
CF | The radio makes a two-tone sound, like some kind of distorted music. 		
CF | It's probably Morse. I have no idea what I just did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type yorker" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > TYPE YORKER 		
CF | 		
CF | The radio makes a two-tone sound, like some kind of distorted music. 		
CF | It's probably Morse. I have no idea what I just did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type vic" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > TYPE VIC 		
CF | 		
CF | The radio makes a two-tone sound, like some kind of distorted music. 		
CF | It's probably Morse. I have no idea what I just did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type ink" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > TYPE INK 		
CF | 		
CF | The radio makes a two-tone sound, like some kind of distorted music. 		
CF | It's probably Morse. I have no idea what I just did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type edward" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > TYPE EDWARD 		
CF | 		
CF | The radio makes a two-tone sound, like some kind of distorted music. 		
CF | It's probably Morse. I have no idea what I just did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in binoculars" 		
CF ] [UK, 1938] CONTROL TOWER 		
CF | 		
CF | > LOOK IN BINOCULARS 		
CF | 		
CF | With the binoculars I can see the whole area. From here, the man with 		
CF | the cigar looks even bigger. To his north is a plane ready for 		
CF | takeoff, and that must make him very happy. 		
CF | 		
CF | Turning toward the start of the runway, I can see a lamp hanging on a 		
CF | pole. It's red right now. 		
CF | 		
CF | No obvious sign of the saboteur, even from up here. 		
CF | 		
CF | > 		Jacqueline says, "huh"
DavidW says (to ClubFloyd), "d" 		
CF ] [UK, 1938] BY THE TOWERR 		
CF | 		
CF | > D 		
CF | 		
CF | [UK, 1938] BY THE TOWER 		
CF | I am on the runway. The tarmac is hot. The control tower is to the 		
CF | northeast. To the southwest is back to the hangar while to the 		
CF | northwest I can go around the people with the cigar-man and reach what 		
CF | I believe is his plane. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] [UK, 1938] AIRFIELDOWERR 		
CF | 		
CF | > SW 		
CF | 		
CF | [UK, 1938] AIRFIELD 		
CF | Smooth and gray under a blue sky, the runway runs east to west. Across 		
CF | it, a handful of people are talking to a middle-aged man whose cigar 		
CF | shoots voluptuous clouds into the sky. A control tower is visible to 		
CF | the northeast, while a dark hangar opens to the southeast. 		
CF | 		
CF | A soldier is patrolling the entrance to the hangar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch cylinder" 		
CF ] [UK, 1938] AIRFIELDOWERR 		
CF | 		
CF | > TOUCH CYLINDER 		
CF | 		
CF | I don't feel anything unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] [UK, 1938] BY THE TOWERR 		
CF | 		
CF | > NE 		
CF | 		
CF | [UK, 1938] BY THE TOWER 		
CF | I am on the runway. The tarmac is hot. The control tower is to the 		
CF | northeast. To the southwest is back to the hangar while to the 		
CF | northwest I can go around the people with the cigar-man and reach what 		
CF | I believe is his plane. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] [UK, 1938] THE EDGEOWERR 		
CF | 		
CF | > NW 		
CF | 		
CF | [UK, 1938] THE EDGE 		
CF | I sneak up on the plane ready for take-off, on the other side of the 		
CF | runway. 		
CF | 		
CF | The countryside opens up to the north to infinity. This could be the 		
CF | outer edge of my adventure. The control tower is to the southeast. 		
CF | 		
CF | An airplane with an innovative shape is here ready for takeoff, its 		
CF | bulk a nice shelter from the people on the other side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plane" 		
CF ] [UK, 1938] THE EDGEOWERR 		
CF | 		
CF | > X PLANE 		
CF | 		
CF | It's something I've never seen. Perhaps an experimental model that the 		
CF | cigar man incident halted in development. A hatch on the lower part of 		
CF | the cockpit is surmounted by a large sticker that reads "Per Ardua Ad 		
CF | Astra". 		
CF | 		
CF | > 		DavidW asks, "through hardship to the stars? something like that?"
DavidW says (to ClubFloyd), "open hatch" 		
CF ] [UK, 1938] THE EDGEOWERR 		
CF | 		
CF | > OPEN HATCH 		
CF | 		
CF | I open the hatch. 		
CF | 		
CF | Inside, the protagonist of this story finally appears: a complex 		
CF | explosive device is wired to the plane's engine, ready to explode in 		
CF | history. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x device" 		
CF ] [UK, 1938] THE EDGEOWERR 		
CF | 		
CF | > X DEVICE 		
CF | 		
CF | The bomb is stuck in the engine and virtually impossible to remove 		
CF | quickly. A strange orange object is connected to it by an endless 		
CF | series of electrical wires. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x orange object" 		
CF ] [UK, 1938] THE EDGEOWERR 		
CF | 		
CF | > X ORANGE OBJECT 		
CF | 		
CF | It's a rounded object, bright orange, with a small glowing screen and 		
CF | a keyboard with consecutive keys. I've never seen anything like it, it 		
CF | seems to come from the time and space of the three nexuses that I 		
CF | carried with me between dimensions. On the front it has the logo 		
CF | "Speak & Spell". 		
CF | 		
CF | Some of the keys are dirty. 		
CF | 		
CF | > 		Jacqueline says, "Oh. I tried opening it with the wrong wording earlier. Darn it."
DavidW says (to ClubFloyd), "x keys" 		
CF ] [UK, 1938] THE EDGEOWERR 		
CF | 		
CF | > X KEYS 		
CF | 		
CF | Some letters are dirty with grease, probably used several times by 		
CF | careless hands. The dirty letters are: C, H, I, L, R, U. 		
CF | 		
CF | > 		Jade says, "easy"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf26" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] [UK, 1938] THE EDGEOWERR 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type churchill" 		
CF ] [UK, 1938] THE EDGEOWERR 		
CF | 		
CF | > TYPE CHURCHILL 		
CF | 		
CF | Bingo. The password is correct, and while I can't be sure of it from 		
CF | the bomb's response (pretty much none, except that the Speak & Spell 		
CF | goes off, leaving the device in darkness), the cold warning of a gun 		
CF | barrel resting on the back of my neck certainly bears witness to it. 		
CF | 		
CF | I raise my hands, slowly. A voice I never thought I'd hear taunts me 		
CF | from behind: "You shouldn't have gotten this far..." 		
CF | 		
CF | I turn around, and see the mirror of my soul reflected in a face too 		
CF | tired to be real. 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [UK, 1938] THE EDGEOWERR 		
CF | 		
CF | 		
CF | "I HOPED you wouldn't make it." Lev Nemov, my contact in Berlin, looks 		
CF | more disconsolate than disappointed. 		
CF | 		
CF | "And what does that mean," I tease. "Where should I have stopped to 		
CF | take those doe eyes off your face? At any point, I would have died, 		
CF | right?" 		
CF | 		
CF | A smile, this time sardonic. "Well, that's true. But at least you 		
CF | would have saved yourself the worst part of the trip..." 		
CF | 		
CF | It's my eyes, this time, that open wide. 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [UK, 1938] THE EDGEOWERR 		
CF | 		
CF | 		
CF | "The worst part..." I want to spit in his face. I'm out of saliva. "Do 		
CF | you know the fucking things I've seen, this last day? Have you been 		
CF | there?" 		
CF | 		
CF | "No." He looks down, then points at me again. "I've only seen the part 		
CF | the Soviet allowed me to. And for a few days. My time is this here, 		
CF | not the one you lived." 		
CF | 		
CF | The chatter on the other side of the plane fades away. I don't think 		
CF | they heard us: maybe we've only just gotten to the goodbyes. "A world 		
CF | of rubble, that's what I saw," I spit in his face. "And then the world 		
CF | across the sea, reduced to a white desert. While you were playing the 		
CF | good little soldier for the wrong side of History. The one that 		
CF | shouldn't exist." 		
CF | 		
CF | Someone is boarding the plane on the other side. 		
CF | [...] 		Jacqueline says, "Add 'the mirror of my soul reflected in a face too tired to be real' to the list."
DavidW pushes the green 'space' button. 		
CF ] [UK, 1938] THE EDGEOWERR 		
CF | 		
CF | 		
CF | "Don't talk to me like you're my boyfriend. We were comrades for only 		
CF | twenty minutes. And don't fool yourself: this world here isn't all 		
CF | roses and flowers either. War runs through the continuum seamlessly: 		
CF | it runs through all of us in every era. Do you know what the Wall is? 		
CF | You're a Berliner, you should have seen it. And you should have seen 		
CF | the Prague Spring, or the Hungarian conflict. Or the Irish civil war. 		
CF | There is no perfect world, Gromov. Not yours, not mine. There is only 		
CF | the possibility of implementing the one you prefer." 		
CF | 		
CF | The cockpit opens. Nemov is too busy ranting to notice. I feel the 		
CF | plane rise and fall behind me twice. Someone has boarded, at least two 		
CF | people. 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [UK, 1938] THE EDGEOWERR 		
CF | 		
CF | 		
CF | "You know my name isn't Gromov, right?" Talking, that's all I can do 		
CF | right now. 		
CF | 		
CF | "Yeah, and I don't give a der'mo. Who do you think cares? You're just 		
CF | a little pawn in a book that was never even written. Insubstantial, 		
CF | inconsequential, useless." Mechanical noise. Someone's going to start 		
CF | the plane soon. 		
CF | 		
CF | I absolutely have to do something. 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [UK, 1938] THE EDGEOWERR 		
CF | 		
CF | 		
CF | "If there's one thing this whole story has taught me," I tell him, 		
CF | giving him the biggest smile I've ever expressed, "it's that sometimes 		
CF | one person, no matter how insignificant, can change everything." 		
CF | 		
CF | There are many grand gestures I could show him, many of which would 		
CF | mean more to me than to him. In the end, I decide to use the most 		
CF | pragmatic one. 		
CF | 		
CF | For the Stalnaya Gvardiya, for the man who just boarded this plane, 		
CF | for the Revolution, with a clean slam from below, I close the hatch 		
CF | behind me. 		
CF | 		
CF | A second later, the plane starts and a dozen armed guards emerge and 		
CF | point all their guns at us. 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF | Gromov, my little Gromov, Maksim Gromov. I wanted you to fail, will 		
CF | you believe it? 		
CF | 		
CF | No, I don't believe you. I don't believe a word you say. 		
CF | 		
CF | There are shouts, then he raises the gun towards me. Half a second, 		
CF | and I'm gone. Time is running backwards. I don't know what year it is 		
CF | anymore. I don't know the day anymore. Long live the Revol--- 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF | "Hit! We've hit him! Take off immediately!" 		
CF | 		
CF | "His Excellency, you must take him away! Sir Churchill, take him 		
CF | away!" 		
CF | 		
CF | More gunfire. I don't know how I can hear it. 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF | In the end it's just silence. The plane takes the runway. I see 		
CF | everything through a frosted glass. 		
CF | 		
CF | A song is playing somewhere. It's the one I heard in my head as I 		
CF | jumped from one part of the world to another. "There's a train to 		
CF | Piccadilly..." 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF | "And it goes, and goes, and goes..." 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | London, 1940. It's June 4th. 		
CF | 		
CF | 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF | [...] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | I am now leaving the Underground. London is a most extraordinary city. 		
CF | I have spoken to the people, I have asked them what they would do in 		
CF | my place, whether they would stand defiant, shoulder to shoulder, 		
CF | against the dark tide of tyranny or bow, as Sir Neville suggests, to 		
CF | the yoke of surrender and shame. Their position has invigorated me. 		
CF | They stood unanimous and unyielding, even the women holding their 		
CF | babies around their necks, even the very old. 		
CF | 		
CF | "We will fight." 		
CF | 		
CF | And for how long, and how far, if they come all the way here, to our 		
CF | streets, to our beloved Piccadilly? 		
CF | 		
CF | "Forever." 		
CF | 		
CF | So be it, I have made up my mind. 		
CF | 		
CF | "I have, myself, full confidence that if all do their duty, if nothing 		
CF | is neglected, and if the best arrangements are made, as they are being 		
CF | made, we shall prove ourselves once again able to defend our Island 		
CF | home, to ride out the storm of war, and to outlive the menace of 		
CF | tyranny, if necessary for years, if necessary alone..." 		
CF | [...] 		
DavidW pushes the green 'space' button. 		
CF ] [UK, 1938] THE EDGE 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | "...We shall fight on the beaches, we shall fight on the landing 		
CF | grounds, we shall fight in the fields and in the streets, we shall 		
CF | fight in the hills. 		
CF | 		
CF | We shall never surrender." 		
CF | 		
CF | --Sir Winston Churchill 		
CF | Speech to the House of Commons. 		
CF | 		
CF | 		
CF | 		
CF | *** YOU HAVE RESCUED THE OLD *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		DavidW says, "whew"
		Jade says, "The betatested game has another additional final part."
		DavidW says, "It's done. We won. Hooray to all of us."
		Jacqueline says, "HUZZAH"
		DavidW asks (of Jade), "oh?"
		Jade says, "Congratulations"
		Jacqueline exclaims, "Very well done, DW!"
		DavidW says, "thanks, but it was a group effort, truly"
		Jade says, "Yes a chapter wher we had to bet out boss... Item of or so"
		DavidW says, "and now I get to make a walkthrough for it!"
		Jade says, "HpKrenov"
		DavidW says, "I was half expecting to do a liquid meausuring puzzle with the gas tanks."



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ClubFloyd Transcript:
Deephome: A Telleen Adventure by Joshua Wise
As played on ifMUD on March 23 - April 6, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Deephome: A Telleen Adventure written by Joshua Wise. It was released in 1999. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

*** SESSION 1 *** 		
		
DavidW says (to ClubFloyd), "load sleepmask deephome" 		
CF ] Secret Entrance 1/1 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | You crawl through the tight passageway, your lantern swinging in your 		
CF | hand, casting shadows that play about all around you. Perhaps a human 		
CF | would be claustraphobic here, certainly one of the Elves would, but 		
CF | you are a Dwarven Reclaimer, sent to explore and prepare the abandoned 		
CF | city for the return of its people. The ancient city awaits, just a 		
CF | little further up. You shuffle farther in until you finally see the 		
CF | wooden doorway that brings a large bearded smile to your face. You're 		
CF | there! You have finally reached... 		
CF | 		
CF | 		
CF | DEEPHOME 		
CF | A Telleen Adventure 		
CF | THE RETURN: PART 1 		
CF | 		
CF | For Help type "help" and for credits type...you guessed it, "credits!" 		
CF | Visit the Telleen homepage at [LINK] 		
CF | All comments and suggestions should go to Joshua Wise at 		
CF | YesuSlave@Yahoo.com 		
CF | Release 1 / Serial number 991210 / Inform v6.15 Library 6/8 		
CF | 		
CF | Secret Entrance 		
CF | This is a rather dark and small room, having only two exits, back 		
CF | north the way you came, from the ancestral homes of Tana, or through 		
CF | the heavily barred wooden door before you that leads southwest and 		
CF | inward to the abandoned Deephome, abode of the Dwarves in Telleen. It 		
CF | has been three hundred years since your people lived here. 		
CF | 		
CF | The door blocks the way into the city of Deephome. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
Roger says (to f), "say friend" 		
CF ] Secret Entrance 1/1 		
CF | 		
CF | > SAY FRIEND 		
CF | 		
CF | Whom do you want to say to? 		
CF | 		
CF | > 		
Roger says (to cf), "door" 		
CF ] Secret Entrance 1/1 		
CF | 		
CF | > DOOR 		
CF | 		
CF | Whom do you want to say to? 		
CF | 		
CF | > 		
Roger says (to cf), "me" 		
CF ] Secret Entrance 1/1 		
CF | 		
CF | > ME 		
CF | 		
CF | Whom do you want to say to? 		
CF | 		
CF | > 		Jacqueline says, "hee"
		Roger says, "whoops"
		Jacqueline says, "Hm... This may be the only game I've played where I got a point just for starting the game."
		DavidW asks (of Roger), "Are you driving then?"
		Roger says, "nah I just wanted to try that off the top of my head before we got into it proper, thanks"
		DavidW says (to Jacqueline), "I think there are other games that do, but they're very rare."
		Jacqueline says, "Kinda fun."
DavidW says (to ClubFloyd), "x me" 		
CF ] Secret Entrance 1/2 		
CF | 		
CF | > X ME 		
CF | 		
CF | As good-looking as ever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Secret Entrance 1/3 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | King's Order 		
CF | a lantern (providing light) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x order" 		
CF ] Secret Entrance 1/4 		
CF | 		
CF | > X ORDER 		
CF | 		
CF | The note reads: 		
CF | "Reclaimer: 		
CF | 		
CF | You have the esteemed duty to return to our Mountain Kingdom of 		
CF | Deephome and prepare it for our return. There are several things a 		
CF | Reclaimer must do: 		
CF | 		
CF | 1. Restore Power to the City 		
CF | 2. Restore Water to the city. 		
CF | 3. Visit each location and make sure it is safe, a quick appraisal 		
CF | should be sufficient. 		
CF | 4. Open the City Gates once more. 		
CF | 5. MOST IMPORTANT: Make sure the city is SAFE to return to. 		
CF | 		
CF | May the Peace of Kraxis go with you 		
CF | 		
CF | King Derash of the Mountain Tana, the year 782 SK." 		
CF | 		
CF | > 		Jacqueline says, "'As beardy as ever' would have been a fun >X ME"
		DavidW says, "yeah, a bearded PC is also rare."
		Jacqueline says, "I feel like sending just one dwarf for this is possibly not the safest or most efficient."
DavidW says (to ClubFloyd), "x lantern" 		
CF ] Secret Entrance 1/5 		
CF | 		
CF | > X LANTERN 		
CF | 		
CF | This is an old and trusty (not rusty) lantern that has been in your 		
CF | family for centuries. It has yet to shut off at an inopportune 		
CF | moment. However, there is a saying in your family..."That lantern is 		
CF | bound to go off at an inopportune time sometime!" 		
CF | 		
CF | > 		Jacqueline says, "FORESHADOWING"
		DavidW says, "literally"
		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "x door" 		
CF ] Secret Entrance 1/6 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | This door is made of thick and sturdy wood. It has three symbols on 		
CF | it, a tree, a house, and a mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF ] Secret Entrance 1/7 		
CF | 		
CF | > X TREE 		
CF | 		
CF | The tree symbol looks as if it were etched into the wood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x house" 		
CF ] Secret Entrance 1/8 		
CF | 		
CF | > X HOUSE 		
CF | 		
CF | It is the typical human house, maybe two stories. It is etched into 		
CF | the wood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mountain" 		
CF ] Secret Entrance 1/9 		
CF | 		
CF | > X MOUNTAIN 		
CF | 		
CF | The mountain looks mighty, a high peak among the clouds. It is etched 		
CF | into the wood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Secret Entrance 1/10 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Secret Entrance 1/11 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Secret Entrance 		
CF | This is a rather dark and small room, having only two exits, back 		
CF | north the way you came, from the ancestral homes of Tana, or through 		
CF | the heavily barred wooden door before you that leads southwest and 		
CF | inward to the abandoned Deephome, abode of the Dwarves in Telleen. It 		
CF | has been three hundred years since your people lived here. 		
CF | 		
CF | The door blocks the way into the city of Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unbar door" 		
CF ] Secret Entrance 1/11 		
CF | 		
CF | > UNBAR DOOR 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bar" 		
CF ] Secret Entrance 1/11 		
CF | 		
CF | > X BAR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I suppose we should push the symbols"
DavidW says (to ClubFloyd), "x order" 		
CF ] Secret Entrance 1/12 		
CF | 		
CF | > X ORDER 		
CF | 		
CF | The note reads: 		
CF | "Reclaimer: 		
CF | 		
CF | You have the esteemed duty to return to our Mountain Kingdom of 		
CF | Deephome and prepare it for our return. There are several things a 		
CF | Reclaimer must do: 		
CF | 		
CF | 1. Restore Power to the City 		
CF | 2. Restore Water to the city. 		
CF | 3. Visit each location and make sure it is safe, a quick appraisal 		
CF | should be sufficient. 		
CF | 4. Open the City Gates once more. 		
CF | 5. MOST IMPORTANT: Make sure the city is SAFE to return to. 		
CF | 		
CF | May the Peace of Kraxis go with you 		
CF | 		
CF | King Derash of the Mountain Tana, the year 782 SK." 		
CF | 		
CF | > 		Jacqueline says, "I was thinking 'touch' but then figured this game was too old for that."
		Lionheart asks, "Is there a new floyditorium?"
		Jacqueline says (to Lionheart), "Yeah, for the last several years."
		Jacqueline says, "Let me get you a pass, one sec."
Jacqueline gets ClubFloyd Pass 09. 		Jacqueline says (to DW), "Gimme a sec."
Jacqueline gets bored and wanders off to the Toyshop. 		DavidW says, "of course"
Jacqueline has arrived. 		
Lionheart has arrived. 		Jacqueline says, "There we go."
		Jacqueline says, "I can add you to the lock, but that is quicker for now."
		DavidW says, "welcome LH"
		Jacqueline says, "Yes! Welcome."
		DavidW asks, "If this is a mountain home, maybe we just push mountain then house and leave tree alone?"
DavidW says (to ClubFloyd), "push mountain" 		
CF ] Secret Entrance 6/13 		
CF | 		
CF | > PUSH MOUNTAIN 		
CF | 		
CF | As you touch the finely etched symbol, you hear a click and a whir. 		
CF | Then the door swings open before you, opening into the abandoned city 		
CF | of Deephome. 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		DavidW says, "oh. simpler"
DavidW says (to ClubFloyd), "sw" 		
CF ] Northern Guard Post 7/14 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Northern Guard Post 		
CF | This guard post is small and inconspicuous, but positioned so that no 		
CF | one unwanted takes advantage of the secret entrance to the northeast, 		
CF | which is disguised as a common fireplace. On the northwest wall is a 		
CF | cabinet. To the southwest is a small door that leads out to the Main 		
CF | Hall and there is a tiny table in the middle of the room. 		
CF | 		
CF | The cleverly hidden door is open, allowing you to pass through to the 		
CF | secret tunnel. 		
CF | 		
CF | You can also see a cabinet (which is closed) here. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says (to LH), "You should be able to drop that pass, leave and come back without a hassle. If you want to try, go for it."
Lionheart asks, "Is there a recap channel for here?" 		Jacqueline says (to LH), "Yes. #clubhouse, but you appear to already be on it."
DavidW says (to ClubFloyd), "close hidden door" 		
CF ] Northern Guard Post 7/14 		
CF | 		
CF | > CLOSE HIDDEN DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close fireplace" 		
CF ] Northern Guard Post 7/15 		
CF | 		
CF | > CLOSE FIREPLACE 		
CF | 		
CF | That's not something you can close. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Northern Guard Post 7/15 		
CF | 		
CF | > CLOSE DOOR 		
CF | 		
CF | Which do you mean, the wooden door or the cabinet? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cabinet" 		
CF ] Northern Guard Post 7/16 		
CF | 		
CF | > X CABINET 		
CF | 		
CF | This is a rather small cabinet, only about three feet high, but is 		
CF | made of sturdy wood and has a door on the front. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Northern Guard Post 7/17 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You open the cabinet, revealing a Sword and a shield. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all from it" 		
CF ] Northern Guard Post 7/18 		
CF | 		
CF | > TAKE ALL FROM IT 		
CF | 		
CF | Sword: Removed. 		
CF | shield: Removed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sword" 		
CF ] Northern Guard Post 7/19 		
CF | 		
CF | > X SWORD 		
CF | 		
CF | This blade is rather short, perhaps a foot an a half long. It is 		
CF | rather plain, with a leather wrapped grip and simple steel pommel, but 		
CF | it is weighted wonderfully and has a rather serious looking edge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shield" 		
CF ] Northern Guard Post 7/20 		
CF | 		
CF | > X SHIELD 		
CF | 		
CF | This small leather buckler is typical of the Dwarven guards throughout 		
CF | the kingdom. A simple wooden disk covered with leather, dotted by 		
CF | steel studs to keep it together. A fairly effective tool. 		
CF | 		
CF | > 		Jacqueline says, "Convenient."
DavidW says (to ClubFloyd), "l" 		
CF ] Northern Guard Post 7/21 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Northern Guard Post 		
CF | This guard post is small and inconspicuous, but positioned so that no 		
CF | one unwanted takes advantage of the secret entrance to the northeast, 		
CF | which is disguised as a common fireplace. On the northwest wall is a 		
CF | cabinet. To the southwest is a small door that leads out to the Main 		
CF | Hall and there is a tiny table in the middle of the room. 		
CF | 		
CF | The cleverly hidden door is open, allowing you to pass through to the 		
CF | secret tunnel. 		
CF | 		
CF | You can also see a cabinet (which is empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close secret" 		
CF ] Northern Guard Post 7/21 		
CF | 		
CF | > CLOSE SECRET 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fireplace" 		
CF ] Northern Guard Post 7/22 		
CF | 		
CF | > X FIREPLACE 		
CF | 		
CF | The red brick hearth is quaint, but inside it holds no logs. Instead 		
CF | the back is a secret door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close back" 		
CF ] Northern Guard Post 7/22 		
CF | 		
CF | > CLOSE BACK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I don't think I can close the secret door."
		DavidW says, "I'll just assume it's not important and wandering trolls won't come in."
DavidW says (to ClubFloyd), "open wooden door" 		
CF ] Northern Guard Post 7/22 		
CF | 		
CF | > OPEN WOODEN DOOR 		
CF | 		
CF | Which do you mean, the wooden door or the cabinet? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Northern Guard Post 7/22 		
CF | 		
CF | > 1 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Northern Guard Post 7/22 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | Which do you mean, the wooden door or the cabinet? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wooden" 		
CF ] Northern Guard Post 7/22 		
CF | 		
CF | > WOODEN 		
CF | 		
CF | Which do you mean, the wooden door or the cabinet? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Northern Guard Post 7/22 		
CF | 		
CF | > SW 		
CF | 		
CF | I only understood you as far as wanting to open the southwest wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Main Hall 8/23 		
CF | 		
CF | > SW 		
CF | 		
CF | You are met by an imposing and ominous dark phantom that fills most of 		
CF | the room. 		
CF | 		
CF | Main Hall 		
CF | The main hall is quite large, and is lit by magical torches that line 		
CF | the walls all around, in a pattern that spirals up the grandiose room. 		
CF | Elevators hang in mid air, no longer powered. To the northeast is a 		
CF | small opening that is usually covered over by a tapestry that has long 		
CF | since been removed, to the northwest is a staircase leading up to one 		
CF | of the villages where your people lived; to the west you see the 		
CF | railway station. A main street runs to the south. 		
CF | 		
CF | You can see a Dark Spirit and a warning note here. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "Gosh."
		Roger says, "mmm, rum"
		DavidW says, "I'm sure the Dark Spirit will kindly wait until I've read the note."
DavidW says (to ClubFloyd), "read note" 		
CF ] Main Hall 8/24 		
CF | 		
CF | > READ NOTE 		
CF | 		
CF | (King's Order) 		
CF | The note reads: 		
CF | "Reclaimer: 		
CF | 		
CF | You have the esteemed duty to return to our Mountain Kingdom of 		
CF | Deephome and prepare it for our return. There are several things a 		
CF | Reclaimer must do: 		
CF | 		
CF | 1. Restore Power to the City 		
CF | 2. Restore Water to the city. 		
CF | 3. Visit each location and make sure it is safe, a quick appraisal 		
CF | should be sufficient. 		
CF | 4. Open the City Gates once more. 		
CF | 5. MOST IMPORTANT: Make sure the city is SAFE to return to. 		
CF | 		
CF | May the Peace of Kraxis go with you 		
CF | 		
CF | King Derash of the Mountain Tana, the year 782 SK." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x warning note" 		
CF ] Main Hall 8/25 		
CF | 		
CF | > X WARNING NOTE 		
CF | 		
CF | "To whom it may concern: 		
CF | I tried to fix these blasted elevators, but I am missing the correct 		
CF | parts. I traveled south to a human town called Ember to procure the 		
CF | correct parts, but the shop there was all out. They did, however, say 		
CF | that they would be getting them in soon. Perhaps whoever completes 		
CF | this task can get what they need there. I am not inclined to stay, 		
CF | being harrassed by such spirits as are here (which is not in my 		
CF | contract). 		
CF | Sincerely, 		
CF | Bloppop Tinkertoe 		
CF | Repairdwarf, 479SK. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spirit" 		
CF ] Main Hall 8/26 		
CF | 		
CF | > X SPIRIT 		
CF | 		
CF | This dark form is hard to discern, for it bears no resemblance to 		
CF | anything distinct. However, from time to time its form seems to 		
CF | resemble that of a person, tall and towering, but its translucent 		
CF | mutable form is basically beyond description. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to spirit" 		
CF ] Main Hall 8/26 		
CF | 		
CF | > TALK TO SPIRIT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spirit, hi" 		
CF ] Main Hall 8/27 		
CF | 		
CF | > SPIRIT, HI 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | The specter swirls around in a cyclone of misty darkness and seems to 		
CF | implode, disappearing from sight in a moment. 		
CF | > 		Jacqueline says, "Is this in *our* contract? I suppose it is."
		DavidW says, "ok, it left on its own. That's nice of it, but we probably need an actual exorcism later."
		DavidW asks, "Shall we go south? Or up?"
		Jacqueline shrugs.
DavidW says (to ClubFloyd), "s" 		
CF ] N. Main Street 9/28 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | N. Main Street 		
CF | This was once a bustling trading center with shops lining the sides of 		
CF | the streets, and smaller, less affluent merchants' booths sitting 		
CF | outside of the doorways, offering items of lower quality at a 		
CF | substantially lower rate. At this particular point in the street you 		
CF | see a clothier to the northeast, a bakery to the east, and a 		
CF | scrivener's to the west. To the north is the Main hall, and the 		
CF | street runs further south. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		DavidW says, "This'll be fun for me to map later, I'm sure."
DavidW says (to ClubFloyd), "e" 		
CF ] Bakery 10/29 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Bakery 		
CF | Great stone ovens line the back wall here, and old and rotted bags of 		
CF | flour and wheat lay in a far back corner. A small pipe leads from 		
CF | outside, though one of the walls, emptying into a small cistern that 		
CF | would have provided the bakers with the water they needed. The exit 		
CF | is to the west. 		
CF | 		
CF | You can see a bottle (which is empty) here. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bottle" 		
CF ] Bakery 10/30 		
CF | 		
CF | > TAKE BOTTLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bags" 		
CF ] Bakery 10/31 		
CF | 		
CF | > X BAGS 		
CF | 		
CF | These bags stink horribly, the rotten and fermented grain and flour 		
CF | must have been treated with some magical protection against age, but 		
CF | it has worn off recently, perhaps in the last five years. The lack of 		
CF | rodents in Deephome has prevented any of the foul food from 		
CF | disappearing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pipe" 		
CF ] Bakery 10/32 		
CF | 		
CF | > X PIPE 		
CF | 		
CF | This small pipe emerges from the wall and empties into a standing 		
CF | cistern. It would have provided the bakers with what water they 		
CF | needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on pipe" 		
CF ] Bakery 10/33 		
CF | 		
CF | > TURN ON PIPE 		
CF | 		
CF | That's not something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cistern" 		
CF ] Bakery 10/34 		
CF | 		
CF | > X CISTERN 		
CF | 		
CF | This porcelain cistern held several gallons of water for the bakers to 		
CF | use whenever they would need it. A small pipe leads into it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] N. Main Street 10/35 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | N. Main Street 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "verbose" 		
CF ] N. Main Street 10/35 		
CF | 		
CF | > VERBOSE 		
CF | 		
CF | DEEPHOME is now in its "verbose" mode, which always gives long 		
CF | descriptions of locations (even if you've been there before). 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x bottle" 		
CF ] N. Main Street 10/36 		
CF | 		
CF | > X BOTTLE 		
CF | 		
CF | The clear bottle is empty 		
CF | 		
CF | > 		DavidW says, "ah. thanks"
DavidW says (to ClubFloyd), "ne" 		
CF ] Clothier 11/37 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Clothier 		
CF | In this room you see the tools of a clothier's trade, generally 		
CF | dwarven shaped wooden mannequins, a table for cutting, and other tools 		
CF | scattered about. The exit is to the southwest. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tools" 		
CF ] Clothier 11/38 		
CF | 		
CF | > X TOOLS 		
CF | 		
CF | Here, stored away safely on the wall, are the major tools of a 		
CF | clothier's trade: pins, needles, scissors, and other assorted items. 		
CF | They are put neatly in slots on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take scissors" 		
CF ] Clothier 11/39 		
CF | 		
CF | > TAKE SCISSORS 		
CF | 		
CF | You respect the code of law of Dwarves not to take something that 		
CF | belongs to another dwarf. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search tools" 		
CF ] Clothier 11/40 		
CF | 		
CF | > SEARCH TOOLS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] N. Main Street 11/41 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | N. Main Street 		
CF | This was once a bustling trading center with shops lining the sides of 		
CF | the streets, and smaller, less affluent merchants' booths sitting 		
CF | outside of the doorways, offering items of lower quality at a 		
CF | substantially lower rate. At this particular point in the street you 		
CF | see a clothier to the northeast, a bakery to the east, and a 		
CF | scrivener's to the west. To the north is the Main hall, and the 		
CF | street runs further south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Scrivener's 12/42 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Scrivener's 		
CF | This room is very plain and has half a dozen desks and chairs where 		
CF | the scriveners would sit and write documents for those who could not 		
CF | read. The exit is to the east. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Roger says, "I would imagine we can use them in the workshop, though"
DavidW says (to ClubFloyd), "x desks" 		
CF ] Scrivener's 12/43 		
CF | 		
CF | > X DESKS 		
CF | 		
CF | The desks and chairs are made of sturdy oak wood and are rather plain, 		
CF | serving only practical purposes of storing papers inside, and having 		
CF | not one bit of an aesthetic design. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under desks" 		
CF ] Scrivener's 12/44 		
CF | 		
CF | > LOOK UNDER DESKS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] N. Main Street 12/45 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | N. Main Street 		
CF | This was once a bustling trading center with shops lining the sides of 		
CF | the streets, and smaller, less affluent merchants' booths sitting 		
CF | outside of the doorways, offering items of lower quality at a 		
CF | substantially lower rate. At this particular point in the street you 		
CF | see a clothier to the northeast, a bakery to the east, and a 		
CF | scrivener's to the west. To the north is the Main hall, and the 		
CF | street runs further south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] S. Main Street 13/46 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dwarven Library 14/47 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Dwarven Library 		
CF | The Library is quite large: floor after floor of books rises before 		
CF | you, clinging to the walls of this circular room. Stairs lead up the 		
CF | middle, spiraling along and pausing at landings at each floor. At the 		
CF | very center of the building you can look straight up and see the roof, 		
CF | and on it a mural. The exit is to the west. 		
CF | 		
CF | You can see Fresto's Excorcisms and Tasty Hors Devours and Leshosh's 		
CF | Encyclopedia here. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		DavidW says, "yay, an exorcism book"
		Jacqueline says, "Hooray"
DavidW says (to ClubFloyd), "x fresto's" 		
CF ] Dwarven Library 14/48 		
CF | 		
CF | > X FRESTO'S 		
CF | 		
CF | This old leather-bound book is a bit tattered, but still quite usable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Dwarven Library 14/48 		
CF | 		
CF | > READ IT 		
CF | 		
CF | What do you want to read that in? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open fresto's" 		
CF ] Dwarven Library 14/49 		
CF | 		
CF | > OPEN FRESTO'S 		
CF | 		
CF | That's not something you can open. 		
CF | 		
CF | > 		Jacqueline says, "A comfy chair."
		Jacqueline says, "I would like to read books in a comfy chair."
DavidW says (to ClubFloyd), "x chair" 		
CF ] Dwarven Library 14/49 		
CF | 		
CF | > X CHAIR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "I'm not sure 'what do you want to read that in' means..."
DavidW says (to ClubFloyd), "x tasty" 		
CF ] Dwarven Library 14/50 		
CF | 		
CF | > X TASTY 		
CF | 		
CF | This old leather-bound book is a bit tattered, but still quite usable. 		
CF | 		
CF | > 		Roger says, "comfort denied, a parable for our age"
DavidW says (to ClubFloyd), "x encyclopedia" 		
CF ] Dwarven Library 14/51 		
CF | 		
CF | > X ENCYCLOPEDIA 		
CF | 		
CF | This ancient Tome is quite magical in property. It contains knowledge 		
CF | on nearly all topics around the globe. However, you only have time to 		
CF | look up those things pertinent to your travels. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up elevator in encyclopedia" 		
CF ] Dwarven Library 14/52 		
CF | 		
CF | > LOOK UP ELEVATOR IN ENCYCLOPEDIA 		
CF | 		
CF | After searching for a while, you decide that its not important enough 		
CF | to waste any more time on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up dark spirit in encyclopedia" 		
CF ] Dwarven Library 14/53 		
CF | 		
CF | > LOOK UP DARK SPIRIT IN ENCYCLOPEDIA 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up dark spirit in fresto's" 		
CF ] Dwarven Library 14/54 		
CF | 		
CF | > LOOK UP DARK SPIRIT IN FRESTO'S 		
CF | 		
CF | You discover nothing of interest in Fresto's Excorcisms and Tasty Hors 		
CF | Devours. 		
CF | 		
CF | > 		DavidW says, "oh, that's one book, not two."
DavidW says (to ClubFloyd), "take tasty" 		
CF ] Dwarven Library 14/55 		
CF | 		
CF | > TAKE TASTY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "Also, it's a pun."
		Jacqueline says, "Like, about excoriating rather than exorcising."
		DavidW says, "I'm annoyed I can't seem to read any instructions in it."
DavidW says (to ClubFloyd), "read tasty in library" 		
CF ] Dwarven Library 14/55 		
CF | 		
CF | > READ TASTY IN LIBRARY 		
CF | 		
CF | What do you want to read in? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read in here" 		
CF ] Dwarven Library 14/55 		
CF | 		
CF | > READ IN HERE 		
CF | 		
CF | What do you want to read in? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read in tasty" 		
CF ] Dwarven Library 14/56 		
CF | 		
CF | > READ IN TASTY 		
CF | 		
CF | You discover nothing of interest in Fresto's Excorcisms and Tasty Hors 		
CF | Devours. 		
CF | 		
CF | > 		Jacqueline says, "And Hors Devours rather than Hors D'oeuvres"
		Roger says, "yeah, implementing stuff like a big encyclopaedia is fraught with the risk of disappointing the player"
DavidW says (to ClubFloyd), "x mural" 		
CF ] Dwarven Library 14/57 		
CF | 		
CF | > X MURAL 		
CF | 		
CF | Here is the mythical tale of the creation of the world. Three lesser 		
CF | gods can be seen, as can the distant planet of Tiras. A single blue 		
CF | circle represents Kraxis, above all things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take encylcopedia" 		
CF ] Dwarven Library 14/57 		
CF | 		
CF | > TAKE ENCYLCOPEDIA 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take book" 		
CF ] Dwarven Library 14/58 		
CF | 		
CF | > TAKE BOOK 		
CF | 		
CF | (Leshosh's Encyclopedia) 		
CF | The book is much too heavy for you to lift. After straining for a 		
CF | minute, you considerately decide not to remove the book. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up tiras in it" 		
CF ] Dwarven Library 14/59 		
CF | 		
CF | > LOOK UP TIRAS IN IT 		
CF | 		
CF | The First Creation. Made several thousand years before our own 		
CF | creation, Tiras was first formed with three races, humans, elves, and 		
CF | dwarves. These three races intermingled and became indistinct and 		
CF | Kraxis, displeased called the people out of the world, so that he 		
CF | might remake it. Only ten chose to go with the Creator, and they 		
CF | became the lesser gods. Of these, only four survived a climactic war 		
CF | with the dark god, who was slain. One of the four took the dark god's 		
CF | place and left the Triumvirate. Kraxis took the Triumvirate and, with 		
CF | their powers and beings as tools, he fashioned our world of Malli. 		
CF | Though not as magical as the first world, ours is also not plagued by 		
CF | the dark god. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up deephome in book" 		
CF ] Dwarven Library 14/60 		
CF | 		
CF | > LOOK UP DEEPHOME IN BOOK 		
CF | 		
CF | (Fresto's Excorcisms and Tasty Hors Devours) 		
CF | You discover nothing of interest in Fresto's Excorcisms and Tasty Hors 		
CF | Devours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up deephome in encyclopedia" 		
CF ] Dwarven Library 14/61 		
CF | 		
CF | > LOOK UP DEEPHOME IN ENCYCLOPEDIA 		
CF | 		
CF | Shortly after the establishment of the Second Kingdom, Deephome was 		
CF | founded on the ancient site of Barath's Forge, a small community on 		
CF | the continent of Telleen. The first lord over Deephome was Brandoo 		
CF | the Elder, and he reigned for almost two hundred years, upon which he 		
CF | was renamed Brandoo the REALLY Elder and stepped down in favor of his 		
CF | great grandson (on account that both his children and grandchildren 		
CF | had already died around the average life expectancy for a dwarf.) 		
CF | Since its founding, Deephome has experienced relative peace and 		
CF | prosperity, though recent hauntings have shed some doubt on its future 		
CF | health. 		
CF | 		
CF | > 		Roger says, "can you look up the encycl in itself"
		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "look up encyclopedia in encyclopedia" 		
CF ] Dwarven Library 14/62 		
CF | 		
CF | > LOOK UP ENCYCLOPEDIA IN ENCYCLOPEDIA 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up Leshosh in encyclopedia" 		
CF ] Dwarven Library 14/63 		
CF | 		
CF | > LOOK UP LESHOSH IN ENCYCLOPEDIA 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		Jacqueline says, "I wonder if Brandoo is still knocking about the place."
		Jacqueline says, "Brandoo the Extremely Elder Elder..."
DavidW says (to ClubFloyd), "l" 		
CF ] Dwarven Library 14/64 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Dwarven Library 		
CF | The Library is quite large: floor after floor of books rises before 		
CF | you, clinging to the walls of this circular room. Stairs lead up the 		
CF | middle, spiraling along and pausing at landings at each floor. At the 		
CF | very center of the building you can look straight up and see the roof, 		
CF | and on it a mural. The exit is to the west. 		
CF | 		
CF | You can see Leshosh's Encyclopedia here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x books" 		
CF ] Dwarven Library 14/65 		
CF | 		
CF | > X BOOKS 		
CF | 		
CF | The books are stacked by the thousands on cases all around the 		
CF | library. You can't imagine ever having the time to read a hundredth 		
CF | of them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Dwarven Library 14/66 		
CF | 		
CF | > U 		
CF | 		
CF | The stairs are blocked off by a chain and a sign which reads "closed 		
CF | for refurbishing. If you need a book, please ask librarian" You 		
CF | assume it will be a while before you can get hold of one. 		
CF | 		
CF | > 		Jacqueline says, "We gotta get past there."
		DavidW asks, "do we?"
		Jacqueline says, "If we don't get past there then we won't have been everywhere."
		Jacqueline asks, "Isn't that a requirement and the reason we get a point upon each new room?"
		DavidW says, "oh, maybe"
DavidW says (to ClubFloyd), "step over chain" 		
CF ] Dwarven Library 14/66 		
CF | 		
CF | > STEP OVER CHAIN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break chain" 		
CF ] Dwarven Library 14/66 		
CF | 		
CF | > BREAK CHAIN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "o"
		Jacqueline says, "er, oh"
		Jacqueline asks, "So chain is not a word?"
DavidW says (to ClubFloyd), "ask librarian" 		
CF ] Dwarven Library 14/66 		
CF | 		
CF | > ASK LIBRARIAN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW asks, "Shall we visit the temple?"
		Jacqueline says, "Sure."
DavidW says (to ClubFloyd), "w" 		
CF ] S. Main Street 14/67 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Great Temple of Kraxis 15/68 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Great Temple of Kraxis 		
CF | The once great and shining temple of the One God, Kraxis, has been 		
CF | desecrated. Animal dung has been smeared on the beautiful wall 		
CF | murals, many of the tiles of the floor have been ripped up and thrown 		
CF | across the room, and the altar, a single large rock, unhewn by hands, 		
CF | has the statue of a pig-headed god on top of it. The large main doors 		
CF | lie to the east. 		
CF | 		
CF | You can see a Dark Spirit here. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "Hiya, Rum."
DavidW says (to ClubFloyd), "x murals" 		
CF ] Great Temple of Kraxis 15/69 		
CF | 		
CF | > X MURALS 		
CF | 		
CF | The murals portray the daily practices of the dwarven priests, 		
CF | bringing sacrifices to the God of Creation. Much of the beauty is 		
CF | covered by dung, however. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean murals" 		
CF ] Great Temple of Kraxis 15/70 		
CF | 		
CF | > CLEAN MURALS 		
CF | 		
CF | You achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove dung" 		
CF ] Great Temple of Kraxis 15/71 		
CF | 		
CF | > REMOVE DUNG 		
CF | 		
CF | (first taking the dung) 		
CF | You want to, you really do, but you must obey the sacred laws of 		
CF | Kraxis. Only the priests may do such things in the Temple. 		
CF | 		
CF | > 		Jacqueline says, "ha"
		Jacqueline says, "I'm sure that's not intended."
DavidW says (to ClubFloyd), "x spirit" 		
CF ] Great Temple of Kraxis 15/72 		
CF | 		
CF | > X SPIRIT 		
CF | 		
CF | This dark form is hard to discern, for it bears no resemblance to 		
CF | anything distinct. However, from time to time its form seems to 		
CF | resemble that of a person, tall and towering, but its translucent 		
CF | mutable form is basically beyond description. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read book to spirit" 		
CF ] Great Temple of Kraxis 15/72 		
CF | 		
CF | > READ BOOK TO SPIRIT 		
CF | 		
CF | What do you want to read in? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read in spirit" 		
CF ] Great Temple of Kraxis 15/73 		
CF | 		
CF | > READ IN SPIRIT 		
CF | 		
CF | You discover nothing of interest in the Dark Spirit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read in book" 		
CF ] Great Temple of Kraxis 15/74 		
CF | 		
CF | > READ IN BOOK 		
CF | 		
CF | You discover nothing of interest in Fresto's Excorcisms and Tasty Hors 		
CF | Devours. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read excorcism in book" 		
CF ] Great Temple of Kraxis 15/75 		
CF | 		
CF | > READ EXCORCISM IN BOOK 		
CF | 		
CF | You discover nothing of interest in Fresto's Excorcisms and Tasty Hors 		
CF | Devours. 		
CF | 		
CF | > 		DavidW says, "I hope we can trade this useless book for something else."
		Jacqueline asks, "Is that really supposed to be Exorcism?"
Lionheart says (to ClubFloyd), "exorcise spirit" 		
CF ] Great Temple of Kraxis 15/75 		
CF | 		
CF | > EXORCISE SPIRIT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Lionheart says (to ClubFloyd), "banish spirit" 		
CF ] Great Temple of Kraxis 15/75 		
CF | 		
CF | > BANISH SPIRIT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give book to spirit" 		
CF ] Great Temple of Kraxis 15/76 		
CF | 		
CF | > GIVE BOOK TO SPIRIT 		
CF | 		
CF | You take a step toward the apparition and then two back. It is cold 		
CF | and foreboding, the fear in you wells to the point of inaction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x altar" 		
CF ] Great Temple of Kraxis 15/77 		
CF | 		
CF | > X ALTAR 		
CF | 		
CF | This is a rather large boulder, not hewn by mortal hands, as 		
CF | prescribed in the Venar. It has been desecrated by the statue of a 		
CF | god with a pig's head. Everything within you cries out for you to 		
CF | remove it, but you don't, out of obedience to the laws set down by 		
CF | Kraxis Himself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Great Temple of Kraxis 15/78 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Great Temple of Kraxis 		
CF | The once great and shining temple of the One God, Kraxis, has been 		
CF | desecrated. Animal dung has been smeared on the beautiful wall 		
CF | murals, many of the tiles of the floor have been ripped up and thrown 		
CF | across the room, and the altar, a single large rock, unhewn by hands, 		
CF | has the statue of a pig-headed god on top of it. The large main doors 		
CF | lie to the east. 		
CF | 		
CF | You can see a Dark Spirit here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "remove dark spirit" 		
CF ] Great Temple of Kraxis 15/79 		
CF | 		
CF | > REMOVE DARK SPIRIT 		
CF | 		
CF | (first taking the Dark Spirit) 		
CF | I don't suppose the Dark Spirit would care for that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask dark spirit for change" 		
CF ] Great Temple of Kraxis 15/80 		
CF | 		
CF | > ASK DARK SPIRIT FOR CHANGE 		
CF | 		
CF | No reply. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drink dark spirit" 		
CF ] Great Temple of Kraxis 15/81 		
CF | 		
CF | > DRINK DARK SPIRIT 		
CF | 		
CF | There's nothing suitable to drink here. 		
CF | 		
CF | > 		
Lionheart says (to ClubFloyd), "topple statue" 		
CF ] Great Temple of Kraxis 15/81 		
CF | 		
CF | > TOPPLE STATUE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "Sorry. Just continuing Roger's pun."
		DavidW says, "wrong type of spirit"
		DavidW says, "We may want to look up Kraxis in the other book"
		Lionheart says, "My revolutionary spirit is frustrated."
DavidW says (to ClubFloyd), "show book to spirit" 		
CF ] Great Temple of Kraxis 15/82 		
CF | 		
CF | > SHOW BOOK TO SPIRIT 		
CF | 		
CF | The Dark Spirit is unimpressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] S. Main Street 15/83 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dwarven Library 15/84 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Dwarven Library 		
CF | The Library is quite large: floor after floor of books rises before 		
CF | you, clinging to the walls of this circular room. Stairs lead up the 		
CF | middle, spiraling along and pausing at landings at each floor. At the 		
CF | very center of the building you can look straight up and see the roof, 		
CF | and on it a mural. The exit is to the west. 		
CF | 		
CF | You can see Leshosh's Encyclopedia here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up kraxis in encyclopedia" 		
CF ] Dwarven Library 15/85 		
CF | 		
CF | > LOOK UP KRAXIS IN ENCYCLOPEDIA 		
CF | 		
CF | "In the beginning, there was Kraxis" so reads the first line of the 		
CF | Venar, the holy book of the dwarves. According to current belief 		
CF | Kraxis is the Creator of all things, good and evil. He is the one who 		
CF | created the First World of Tiras and then came to create our world. 		
CF | He is worshipped almost universally by the Dwarves and by significant 		
CF | portions of the human and Elven populations. One of the most 		
CF | beautiful temples to the God is in the Dwarven city of Deephome. 		
CF | 		
CF | > 		
Lionheart says (to CF), "Look up Teleen in encyclopedia" 		
CF ] Dwarven Library 15/86 		
CF | 		
CF | > LOOK UP TELEEN IN ENCYCLOPEDIA 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		
Lionheart says (to CF), "Look up Telleen in encyclopedia" 		
CF ] Dwarven Library 15/87 		
CF | 		
CF | > LOOK UP TELLEEN IN ENCYCLOPEDIA 		
CF | 		
CF | There are three continents on the world of Malli: Vallish, Barra, and 		
CF | Telleen. Originally, each race possessed one continent to themselves. 		
CF | Eventually however, the Dwarves took to the mountains, the Elves to 		
CF | the forests, and the humans whatever else they could claim. Telleen 		
CF | is the westernmost of the continents, and has also been called the 		
CF | Great Continent by the Historian Willay Griam. 		
CF | 		
CF | > 		
Lionheart says (to CF), "Look up Barra in encyclopedia" 		
CF ] Dwarven Library 15/88 		
CF | 		
CF | > LOOK UP BARRA IN ENCYCLOPEDIA 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		DavidW says, "oh. That's what the door symbols mean, I guess."
Lionheart says (to CF), "Look up Vallish in encyclopedia" 		
CF ] Dwarven Library 15/89 		
CF | 		
CF | > LOOK UP VALLISH IN ENCYCLOPEDIA 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		Jacqueline nods.
Lionheart says (to CF), "Look up elvesz in encyclopedia" 		
CF ] Dwarven Library 15/90 		
CF | 		
CF | > LOOK UP ELVESZ IN ENCYCLOPEDIA 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		DavidW says, "An elf would pick the tree; a human would pick the house."
Lionheart says (to CF), "Look up elves in encyclopedia" 		
CF ] Dwarven Library 15/91 		
CF | 		
CF | > LOOK UP ELVES IN ENCYCLOPEDIA 		
CF | 		
CF | One of three races that reside on the world of Malli. They typically 		
CF | make their homes in forests and jungles, but also have been known to 		
CF | live in canyons and swamps. The Elves have no single ancestral home, 		
CF | but have several centers of learning and heritage. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look up griam in encyclopedia" 		
CF ] Dwarven Library 15/92 		
CF | 		
CF | > LOOK UP GRIAM IN ENCYCLOPEDIA 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		
Lionheart says (to CF), "Look up humans in encyclopedia" 		
CF ] Dwarven Library 15/93 		
CF | 		
CF | > LOOK UP HUMANS IN ENCYCLOPEDIA 		
CF | 		
CF | One of three races that reside on the world of Malli. They make their 		
CF | homes wherever Elves and Dwarves aren't to be found. This general 		
CF | control of much of the world has led to some disputes between the 		
CF | humans themselves, but rarely between the races. 		
CF | 		
CF | > 		DavidW says, "Let me know when we're done with the big book."
Lionheart says (to CF), "look up dark god in encyclopedia" 		
CF ] Dwarven Library 15/94 		
CF | 		
CF | > LOOK UP DARK GOD IN ENCYCLOPEDIA 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look up spirits in encyclopedia" 		
CF ] Dwarven Library 15/95 		
CF | 		
CF | > LOOK UP SPIRITS IN ENCYCLOPEDIA 		
CF | 		
CF | Since the beginnings of the world there have been sightings of 		
CF | different spirits, and in nearly all cases these spirits have been 		
CF | benign. However, in the year 476 SK (Second Kingdom) a young shepherd 		
CF | was out tending his rainbow sheep and was suddenly swept up in a 		
CF | whirlwind of "really bad feeling...uh...stuff" as he later recounted. 		
CF | It proved to be Hashar, a creature from the first creation known as 		
CF | one of the Few. Since then, in the past 100 years, the sightings of 		
CF | dark ominous spirits have been on the rise. According to the famed 		
CF | sorcerer Fresto, knowledge of a spirit's name is imperative if one is 		
CF | to have any power over a spirit at all. 		
CF | 		
CF | > 		
Lionheart says (to CF), "look up the few in encyclopedia" 		
CF ] Dwarven Library 15/96 		
CF | 		
CF | > LOOK UP THE FEW IN ENCYCLOPEDIA 		
CF | 		
CF | When Kraxis left Tiras, the First Creation, He took with Him the three 		
CF | lesser gods that ruled under Him. In their place he left ten minor 		
CF | gods to watch over and protect his world. While He was away, the dark 		
CF | god enticed seven of them to come over to his side, and they became 		
CF | known as the Few. The three remaining minor gods were destroyed 		
CF | quickly, and the Few assaulted Tiras brutally, until a single hero 		
CF | rose up and defeated the Few and destroyed the dark god, resigning his 		
CF | spirit to several tombs the world over. 		
CF | One of the Few, named Hashar, infiltrated our world and spawned 		
CF | several children. 		
CF | 		
CF | > 		Jacqueline says, "oho. We need the name."
Jacqueline says (to ClubFloyd), "look up rainbow" 		
CF ] Dwarven Library 15/96 		
CF | 		
CF | > LOOK UP RAINBOW 		
CF | 		
CF | What do you want to look up in? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "encyclopedia" 		
CF ] Dwarven Library 15/97 		
CF | 		
CF | > ENCYCLOPEDIA 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up hashar in encyclopedia" 		
CF ] Dwarven Library 15/98 		
CF | 		
CF | > LOOK UP HASHAR IN ENCYCLOPEDIA 		
CF | 		
CF | One of the Few, he came over to the world of Malli to attempt 		
CF | domination. He was, however, thwarted in a way which he did not 		
CF | expect. Kraxis Himself looked down upon Hashar and smote him with 		
CF | mighty power. Condemning him to be forever spirit, with waning power, 		
CF | Kraxis set a fearsome precedent for any trespassers on the Second 		
CF | Creation. However, before Hashar was punished, he planted his evil 		
CF | seed in females of all three races. These children were also 		
CF | condemned to spirit form, though not all are manevolent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up children in encyclopedia" 		
CF ] Dwarven Library 15/99 		
CF | 		
CF | > LOOK UP CHILDREN IN ENCYCLOPEDIA 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		Lionheart says, "*manevolent"
		DavidW says, "yeah spelling wasn't as strict in 1999."
		DavidW says, "As least we know to look for the spirit's names now."
		Jacqueline asks, "So we're saying that these weird not-quite-right words are not intentional?"
		Roger says, "Who can say"
		DavidW says, "some may be intentional"
		Roger says, "The author, I guess, if they're still alive"
		Lionheart says, "To think such an esteemed encycylopedia would have such rank anti-human racism,"
		DavidW asks, "shall we move on?"
		Jacqueline says, "sure"
Lionheart says (to CF), "look up lesser godsz in encyclopedia" 		
CF ] Dwarven Library 15/100 		
CF | 		
CF | > LOOK UP LESSER GODSZ IN ENCYCLOPEDIA 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		
Lionheart says (to CF), "look up lesser gods in encyclopedia" 		
CF ] Dwarven Library 15/101 		
CF | 		
CF | > LOOK UP LESSER GODS IN ENCYCLOPEDIA 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		
Lionheart says (to CF), "look up triumvirate in encyclopedia" 		
CF ] Dwarven Library 15/102 		
CF | 		
CF | > LOOK UP TRIUMVIRATE IN ENCYCLOPEDIA 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		
Lionheart says, "Okay, I'm done." 		DavidW says, "okay"
DavidW says (to ClubFloyd), "w" 		
CF ] S. Main Street 15/103 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Intersection 16/104 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Intersection 		
CF | Here meet the two major roads of the city proper: Main Street, which 		
CF | runs north and south, and the Royal road which runs west from here. 		
CF | To the east is a guard post with a sign next to it. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Intersection 16/105 		
CF | 		
CF | > X SIGN 		
CF | 		
CF | "East: Main Gates Guard Post, enter only with pass. 		
CF | West: Royal Road, noble houses and Palace of the local Lord. 		
CF | North: Main Street, Library & Temple. 		
CF | South: Main Street, City Generator and Mining Facilities. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x post" 		
CF ] Intersection 16/106 		
CF | 		
CF | > X POST 		
CF | 		
CF | "East: Main Gates Guard Post, enter only with pass. 		
CF | West: Royal Road, noble houses and Palace of the local Lord. 		
CF | North: Main Street, Library & Temple. 		
CF | South: Main Street, City Generator and Mining Facilities. 		
CF | 		
CF | > 		DavidW asks, "Do we wanna be royals?"
		Roger says, "probably"
DavidW says (to ClubFloyd), "w" 		
CF ] East Royal Road 17/107 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | East Royal Road 		
CF | This road leads east to an intersection and west toward the castle of 		
CF | the regional Lord. It is lined with high walls and gates that open to 		
CF | lesser nobles' palaces. There is a gate open to the south. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gate" 		
CF ] East Royal Road 17/107 		
CF | 		
CF | > X GATE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lesser Noble's Palace 18/108 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Lesser Noble's Palace 		
CF | This palace is quite beautiful, with many mosaics on the floors and 		
CF | several tapestries hanging on the walls. The columns that support the 		
CF | building are etched with pictures from Dwarven lore and are 		
CF | exquisitely done. However, despite the attention to beauty, there is 		
CF | little of anything of extreme cost here, for Dwarven craftsmanship is 		
CF | always ornate and admirable. The gates to the wall lead north to the 		
CF | Royal Road. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tapestries" 		
CF ] Lesser Noble's Palace 18/109 		
CF | 		
CF | > X TAPESTRIES 		
CF | 		
CF | Three scenes tell the story of the creation of the world, wonderfully 		
CF | illustrated, each focusing on an individual lesser god who aided 		
CF | Kraxis. Upon closer inspection, you notice that they are Dertari 		
CF | replicas. 		
CF | 		
CF | > 		
Lionheart says, "Another location to look up later." 		
DavidW says (to ClubFloyd), "x columns" 		
CF ] Lesser Noble's Palace 18/110 		
CF | 		
CF | > X COLUMNS 		
CF | 		
CF | Six columns depict the saga of Teldar Jemmlethrax, the great Dwarven 		
CF | priest who singlehandedly defended the western border of the Girloff 		
CF | pass. A wonderful story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x first column" 		
CF ] Lesser Noble's Palace 18/110 		
CF | 		
CF | > X FIRST COLUMN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x l" 		
CF ] Lesser Noble's Palace 18/110 		
CF | 		
CF | > X L 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Lesser Noble's Palace 18/111 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Lesser Noble's Palace 		
CF | This palace is quite beautiful, with many mosaics on the floors and 		
CF | several tapestries hanging on the walls. The columns that support the 		
CF | building are etched with pictures from Dwarven lore and are 		
CF | exquisitely done. However, despite the attention to beauty, there is 		
CF | little of anything of extreme cost here, for Dwarven craftsmanship is 		
CF | always ornate and admirable. The gates to the wall lead north to the 		
CF | Royal Road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mosaics" 		
CF ] Lesser Noble's Palace 18/112 		
CF | 		
CF | > X MOSAICS 		
CF | 		
CF | The mosaic floors show mountain scenes in which heroic warriors fight 		
CF | a wild creature with 69 eyes. You remember this story, of how the 		
CF | mythical creature escaped from its home world to terrorize your 		
CF | people. The mosaic is elegantly titled: "Hurumph". 		
CF | 		
CF | > 		Jacqueline says, "69 eyes, eh? Interesting."
		Lionheart says, "They tried to get Girloff, but they couldn't. Jemmlethrax would not yield."
		DavidW asks, "should we go look all this up?"
DavidW says (to ClubFloyd), "search tapestries" 		
CF ] Lesser Noble's Palace 18/113 		
CF | 		
CF | > SEARCH TAPESTRIES 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move tapestries" 		
CF ] Lesser Noble's Palace 18/114 		
CF | 		
CF | > MOVE TAPESTRIES 		
CF | 		
CF | You are unable to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind them" 		
CF ] Lesser Noble's Palace 18/114 		
CF | 		
CF | > LOOK BEHIND THEM 		
CF | 		
CF | I only understood you as far as wanting to look. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] East Royal Road 18/115 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | East Royal Road 		
CF | This road leads east to an intersection and west toward the castle of 		
CF | the regional Lord. It is lined with high walls and gates that open to 		
CF | lesser nobles' palaces. There is a gate open to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x walls" 		
CF ] East Royal Road 18/115 		
CF | 		
CF | > X WALLS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] West Royal Road 19/116 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | West Royal Road 		
CF | This road is quite beautiful, decorated on its sides with fluorescent 		
CF | mosses that feed on the minerals in the stones that line the sides of 		
CF | the roads. Somehow, the mosses do not leave their designated stones. 		
CF | High walls on both sides make the street feel more like a hall than an 		
CF | open passageway, and gates leading to palaces break up the monotony of 		
CF | the stone. A single gate is open to the north. The road continues 		
CF | east and to the west is the outer court of the Lord's Palace. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Greater Noble's Palace 20/117 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Greater Noble's Palace 		
CF | This palace rises high, probably consisting of ten or twelve floors, 		
CF | all carved out of the mountain. The walls are covered with beautiful 		
CF | murals and tapestries, the floors are mosaics with fountains and baths 		
CF | interrupting them. Many gold and silver objects sit here gleaming in 		
CF | the light. It is clearly a wealthy abode. To the south is the gate 		
CF | that leads to the main street. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x murals" 		
CF ] Greater Noble's Palace 20/118 		
CF | 		
CF | > X MURALS 		
CF | 		
CF | Absolutely gorgeous paintings of different Dwarven epochs give a 		
CF | feeling of theater to the room. You recognize the dashing Helto of 		
CF | Tana, the mysterious Belto of Clath, and the moderately interesting 		
CF | Smelto of the South. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x helto" 		
CF ] Greater Noble's Palace 20/118 		
CF | 		
CF | > X HELTO 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tapestries" 		
CF ] Greater Noble's Palace 20/119 		
CF | 		
CF | > X TAPESTRIES 		
CF | 		
CF | The tapestries complement the room by showing lush landscapes of 		
CF | underground waterfalls and moss carpeted caverns. Close inspection 		
CF | finds them to be original Dertari works! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mosaics" 		
CF ] Greater Noble's Palace 20/119 		
CF | 		
CF | > X MOSAICS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mosaic" 		
CF ] Greater Noble's Palace 20/119 		
CF | 		
CF | > X MOSAIC 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Greater Noble's Palace 20/120 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Greater Noble's Palace 		
CF | This palace rises high, probably consisting of ten or twelve floors, 		
CF | all carved out of the mountain. The walls are covered with beautiful 		
CF | murals and tapestries, the floors are mosaics with fountains and baths 		
CF | interrupting them. Many gold and silver objects sit here gleaming in 		
CF | the light. It is clearly a wealthy abode. To the south is the gate 		
CF | that leads to the main street. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fountains" 		
CF ] Greater Noble's Palace 20/120 		
CF | 		
CF | > X FOUNTAINS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x baths" 		
CF ] Greater Noble's Palace 20/121 		
CF | 		
CF | > X BATHS 		
CF | 		
CF | Steps lead down into shallow pools that are quite empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gold" 		
CF ] Greater Noble's Palace 20/122 		
CF | 		
CF | > X GOLD 		
CF | 		
CF | Small statues and ornamental decorations abound, sparkling in gold and 		
CF | silver. Surely the owner is very wealthy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search statues" 		
CF ] Greater Noble's Palace 20/122 		
CF | 		
CF | > SEARCH STATUES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search gold" 		
CF ] Greater Noble's Palace 20/123 		
CF | 		
CF | > SEARCH GOLD 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] West Royal Road 20/124 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | West Royal Road 		
CF | This road is quite beautiful, decorated on its sides with fluorescent 		
CF | mosses that feed on the minerals in the stones that line the sides of 		
CF | the roads. Somehow, the mosses do not leave their designated stones. 		
CF | High walls on both sides make the street feel more like a hall than an 		
CF | open passageway, and gates leading to palaces break up the monotony of 		
CF | the stone. A single gate is open to the north. The road continues 		
CF | east and to the west is the outer court of the Lord's Palace. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Outer Court 21/125 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Outer Court 		
CF | High walls surround this court, and a long pathway leads from the 		
CF | gates to the east to the throne room to the west. Most of the palace 		
CF | is locked securely, but the courtyard is still open, for the very 		
CF | reason of allowing a Dwarven Reclaimer to have access to the Throne 		
CF | Room. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Lionheart says, "that would be a fine epithet. Belto the Mysterious and their compatriot Smelto the Moderately Interesting."
DavidW says (to ClubFloyd), "w" 		
CF ] Throne Room 22/126 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Throne Room 		
CF | The throne room is much more simple and quaint than you might expect. 		
CF | A large tapestry hangs behind the throne itself and a long red carpet 		
CF | leads from the great doorway to the east, and except for the throne 		
CF | itself, there is little here. 		
CF | 		
CF | You can see a Luminous Spirit here. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "Finally a different spirit."
DavidW says (to ClubFloyd), "x spirit" 		
CF ] Throne Room 22/127 		
CF | 		
CF | > X SPIRIT 		
CF | 		
CF | This luminous spirit coalesces into the distinct form of a lady almost 		
CF | randomly from a small white translucent cloud that pulsates with an 		
CF | inner power. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spirit, hi" 		
CF ] Throne Room 22/128 		
CF | 		
CF | > SPIRIT, HI 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
Lionheart says (to CF), "Spirit, who are you" 		
CF ] Throne Room 22/129 		
CF | 		
CF | > SPIRIT, WHO ARE YOU 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask spirit about herself" 		
CF ] Throne Room 22/130 		
CF | 		
CF | > ASK SPIRIT ABOUT HERSELF 		
CF | 		
CF | The spirit seems to face you and you hear in a melodic tone, "Cholok" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "spirit, hel-LO" 		
CF ] Throne Room 22/131 		
CF | 		
CF | > SPIRIT, HEL-LO 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask cholok about dark spirits" 		
CF ] Throne Room 22/132 		
CF | 		
CF | > ASK CHOLOK ABOUT DARK SPIRITS 		
CF | 		
CF | No reply. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "spirit, cholok" 		
CF ] Throne Room 22/133 		
CF | 		
CF | > SPIRIT, CHOLOK 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
Lionheart says (to cf), "Cholok, hello" 		
CF ] Throne Room 22/134 		
CF | 		
CF | > CHOLOK, HELLO 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask cholok about throne" 		
CF ] Throne Room 22/135 		
CF | 		
CF | > ASK CHOLOK ABOUT THRONE 		
CF | 		
CF | No reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask cholok about cholok" 		
CF ] Throne Room 22/136 		
CF | 		
CF | > ASK CHOLOK ABOUT CHOLOK 		
CF | 		
CF | The spirit coalesces even further into a feminine form, wearing long 		
CF | robes, her face quite beautiful. Her eyes, however, are stricken with 		
CF | fear. 		
CF | 		
CF | > 		
Lionheart says (to cf), "ask cholok about dark spirit" 		
CF ] Throne Room 22/137 		
CF | 		
CF | > ASK CHOLOK ABOUT DARK SPIRIT 		
CF | 		
CF | No reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask cholok about fear" 		
CF ] Throne Room 22/138 		
CF | 		
CF | > ASK CHOLOK ABOUT FEAR 		
CF | 		
CF | No reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask cholok about deephome" 		
CF ] Throne Room 22/139 		
CF | 		
CF | > ASK CHOLOK ABOUT DEEPHOME 		
CF | 		
CF | No reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x throne" 		
CF ] Throne Room 22/140 		
CF | 		
CF | > X THRONE 		
CF | 		
CF | A far cry from the king's throne in Tana, the regional lord's seat of 		
CF | power is a simple and sturdy stone seat with a high back and prominent 		
CF | arm rests. While simple and sturdy, the chair still gives a sense of 		
CF | royalty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tapestry" 		
CF ] Throne Room 22/141 		
CF | 		
CF | > X TAPESTRY 		
CF | 		
CF | Bright and beautiful, bursting with color, the story of the original 		
CF | world of Tiras and its creation plays across the western wall of the 		
CF | room. 		
CF | 		
CF | > 		
Lionheart says (to CF), "sit on throne" 		
CF ] Throne Room 22/142 		
CF | 		
CF | > SIT ON THRONE 		
CF | 		
CF | You get onto the throne. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carpet" 		
CF ] Throne Room 22/142 		
CF | 		
CF | > X CARPET 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cholok" 		
CF ] Throne Room 22/143 		
CF | 		
CF | > TAKE CHOLOK 		
CF | 		
CF | I don't suppose the Luminous Spirit would care for that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show book to cholok" 		
CF ] Throne Room 22/144 		
CF | 		
CF | > SHOW BOOK TO CHOLOK 		
CF | 		
CF | The Luminous Spirit is unimpressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask cholok about kraxis" 		
CF ] Throne Room 22/145 		
CF | 		
CF | > ASK CHOLOK ABOUT KRAXIS 		
CF | 		
CF | No reply. 		
CF | 		
CF | > 		
Lionheart says (to CF), "ask cholok about king" 		
CF ] Throne Room 22/146 		
CF | 		
CF | > ASK CHOLOK ABOUT KING 		
CF | 		
CF | No reply. 		
CF | 		
CF | > 		
Lionheart says (to CF), "ask cholok about temple" 		
CF ] Throne Room 22/147 		
CF | 		
CF | > ASK CHOLOK ABOUT TEMPLE 		
CF | 		
CF | No reply. 		
CF | 		
CF | > 		DavidW says, "Was it Hashan or Hashar that was one of the few. My handwriting isn't always clear."
		Jacqueline says, "Hashar"
DavidW says (to ClubFloyd), "ask cholok about hashar" 		
CF ] Throne Room 22/148 		
CF | 		
CF | > ASK CHOLOK ABOUT HASHAR 		
CF | 		
CF | She looks reverently up toward the ceiling and then disgustedly down 		
CF | at the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ceiling" 		
CF ] Throne Room 22/149 		
CF | 		
CF | > X CEILING 		
CF | 		
CF | You see nothing special about the ceiling. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask cholok about temple" 		
CF ] Throne Room 22/150 		
CF | 		
CF | > ASK CHOLOK ABOUT TEMPLE 		
CF | 		
CF | No reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cholok, follow me" 		
CF ] Throne Room 22/151 		
CF | 		
CF | > CHOLOK, FOLLOW ME 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
Lionheart says (to CF), "ask cholok about malli" 		
CF ] Throne Room 22/152 		
CF | 		
CF | > ASK CHOLOK ABOUT MALLI 		
CF | 		
CF | No reply. 		
CF | 		
CF | > 		
Lionheart says (to CF), "ask cholok about tiras" 		
CF ] Throne Room 22/153 		
CF | 		
CF | > ASK CHOLOK ABOUT TIRAS 		
CF | 		
CF | No reply. 		
CF | 		
CF | > 		Jacqueline says, "brb"
		DavidW says, "I think we should leave Cholok here and keep exploring."
		Lionheart says, "Sure"
DavidW says (to ClubFloyd), "e" 		
CF ] Throne Room 22/154 		
CF | 		
CF | > E 		
CF | 		
CF | You'll have to get off the throne first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Throne Room 22/155 		
CF | 		
CF | > STAND 		
CF | 		
CF | You get off the throne. 		
CF | 		
CF | Throne Room 		
CF | The throne room is much more simple and quaint than you might expect. 		
CF | A large tapestry hangs behind the throne itself and a long red carpet 		
CF | leads from the great doorway to the east, and except for the throne 		
CF | itself, there is little here. 		
CF | 		
CF | You can see a Luminous Spirit here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carpet" 		
CF ] Throne Room 22/155 		
CF | 		
CF | > X CARPET 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Outer Court 22/156 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Outer Court 		
CF | High walls surround this court, and a long pathway leads from the 		
CF | gates to the east to the throne room to the west. Most of the palace 		
CF | is locked securely, but the courtyard is still open, for the very 		
CF | reason of allowing a Dwarven Reclaimer to have access to the Throne 		
CF | Room. 		
CF | 		
CF | > 		Lionheart says, "That kind of lux just ain't for us."
DavidW says (to ClubFloyd), "e" 		
CF ] West Royal Road 22/157 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | West Royal Road 		
CF | This road is quite beautiful, decorated on its sides with fluorescent 		
CF | mosses that feed on the minerals in the stones that line the sides of 		
CF | the roads. Somehow, the mosses do not leave their designated stones. 		
CF | High walls on both sides make the street feel more like a hall than an 		
CF | open passageway, and gates leading to palaces break up the monotony of 		
CF | the stone. A single gate is open to the north. The road continues 		
CF | east and to the west is the outer court of the Lord's Palace. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East Royal Road 22/158 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | East Royal Road 		
CF | This road leads east to an intersection and west toward the castle of 		
CF | the regional Lord. It is lined with high walls and gates that open to 		
CF | lesser nobles' palaces. There is a gate open to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Intersection 22/159 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Intersection 		
CF | Here meet the two major roads of the city proper: Main Street, which 		
CF | runs north and south, and the Royal road which runs west from here. 		
CF | To the east is a guard post with a sign next to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Extreme South Main Street 23/160 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Extreme South Main Street 		
CF | Only people working for the city actually ever come down here, unless 		
CF | they are on a tour. A few mining operations lie to the south of this 		
CF | road, and to the east is the main generator for the city. To the 		
CF | southwest there is a doorway leading to the city water works. The 		
CF | street ends here, but continues to the north. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says (to LH), "Belatedly, yay. I was trying and failing to come up with a joke along those lines."
DavidW says (to ClubFloyd), "e" 		
CF ] City Generator 24/161 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | City Generator 		
CF | Here is a large wonder of technology and ingenuity. The generator 		
CF | runs on the natural heat of the world, having pipes that lead all the 		
CF | way to near the core of the world. However, it requires a small fire 		
CF | to start the process of activating the power. The generator itself is 		
CF | large and black, having a small furnace in the very front. A doorway 		
CF | leads to the west, out into the street. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Lionheart says, "Ah, power and water, two of our quests."
DavidW says (to ClubFloyd), "x generator" 		
CF ] City Generator 24/162 		
CF | 		
CF | > X GENERATOR 		
CF | 		
CF | This large black beast of a machine is quite impressing. There is a 		
CF | lever here attached to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lever" 		
CF ] City Generator 24/163 		
CF | 		
CF | > X LEVER 		
CF | 		
CF | The lever is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x furnace" 		
CF ] City Generator 24/164 		
CF | 		
CF | > X FURNACE 		
CF | 		
CF | This is a rather small furnace, only large enough to hold a handful of 		
CF | coal. But such a small amount is enough to start the process of 		
CF | bringing up the power of the world's core. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lever" 		
CF ] City Generator 24/165 		
CF | 		
CF | > PUSH LEVER 		
CF | 		
CF | You are unable to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on lever" 		
CF ] City Generator 24/166 		
CF | 		
CF | > TURN ON LEVER 		
CF | 		
CF | You flip the lever on and you see a spark in the furnace, but nothing 		
CF | more happens. The lever returns to its original position. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] City Generator 24/167 		
CF | 		
CF | > G 		
CF | 		
CF | You flip the lever on and you see a spark in the furnace, but nothing 		
CF | more happens. The lever returns to its original position. 		
CF | 		
CF | > 		DavidW asks, "I suppose kindling?"
		DavidW says, "I didn't pick up the warning note. I could sacrifice that, I think."
		Lionheart says, "The city's pilot light went out."
		DavidW says, "basically, yes."
DavidW says (to ClubFloyd), "w" 		
CF ] Extreme South Main Street 24/168 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Extreme South Main Street 		
CF | Only people working for the city actually ever come down here, unless 		
CF | they are on a tour. A few mining operations lie to the south of this 		
CF | road, and to the east is the main generator for the city. To the 		
CF | southwest there is a doorway leading to the city water works. The 		
CF | street ends here, but continues to the north. 		
CF | 		
CF | > 		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "sw" 		
CF ] Water Works 25/169 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Water Works 		
CF | This room is filled with scores and scores of pipes, leading this way 		
CF | and that, all connecting with the walls at one point or another. A 		
CF | large wheel sticks out of a rather significant pipe and there is a 		
CF | sign above it. To the northeast is the main road. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Water Works 25/170 		
CF | 		
CF | > X SIGN 		
CF | 		
CF | "Main Water Control" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn wheel" 		
CF ] Water Works 25/171 		
CF | 		
CF | > TURN WHEEL 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wheel" 		
CF ] Water Works 25/172 		
CF | 		
CF | > X WHEEL 		
CF | 		
CF | This metal wheel has spokes burgeoning from the center to meet the 		
CF | outer rim. It looks rather heavy, but there is no rust, even after 		
CF | centuries of disuse. It is connected to a low, overhanging pipe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pipe" 		
CF ] Water Works 25/173 		
CF | 		
CF | > X PIPE 		
CF | 		
CF | Maybe eighty pipes run all over this room, zigzagging all around. One 		
CF | large pipe, hanging low over the room, has a wheel on it. 		
CF | 		
CF | > 		DavidW says, "Perhaps power is needed first."
DavidW says (to ClubFloyd), "ne" 		
CF ] Extreme South Main Street 25/174 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Extreme South Main Street 		
CF | Only people working for the city actually ever come down here, unless 		
CF | they are on a tour. A few mining operations lie to the south of this 		
CF | road, and to the east is the main generator for the city. To the 		
CF | southwest there is a doorway leading to the city water works. The 		
CF | street ends here, but continues to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mining Center 26/175 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Mining Center 		
CF | This is the main center of all of the mining that takes place in 		
CF | Deephome. To the east are coal mines, rarely used because of the 		
CF | nature of the generator, and to the south are the ore mines, used for 		
CF | simultaneously mining all kinds of metal ores from the deeps of the 		
CF | mountains. To the north is the Main street. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Coal Mines 27/176 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Coal Mines 		
CF | The coal mines are rather stark, for by the time the Dwarves moved 		
CF | into Deephome, they had already developed the technology to use the 		
CF | world's core for energy, what they called Geothermal power. The rock 		
CF | on the wall looks like it has been dug in some, however. The mine 		
CF | opens up to the mining center to the west. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coal" 		
CF ] Coal Mines 27/177 		
CF | 		
CF | > X COAL 		
CF | 		
CF | This small chunk of coal fits in the palm of your hand. Just enough 		
CF | to start a small fire with. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Coal Mines 27/178 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coal" 		
CF ] Coal Mines 27/179 		
CF | 		
CF | > TAKE COAL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Lionheart says (to CF), "Dig for coal" 		
CF ] Coal Mines 27/179 		
CF | 		
CF | > DIG FOR COAL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig" 		
CF ] Coal Mines 27/179 		
CF | 		
CF | > DIG 		
CF | 		
CF | What do you want to dig hole in? 		
CF | 		
CF | > 		
Lionheart says (to CF), "Dig" 		
CF ] Coal Mines 27/179 		
CF | 		
CF | > DIG 		
CF | 		
CF | What do you want to dig hole in? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wall" 		
CF ] Coal Mines 27/179 		
CF | 		
CF | > X WALL 		
CF | 		
CF | Which do you mean, the north wall, the south wall, the east wall, the 		
CF | west wall, the northeast wall, the northwest wall, the southeast wall, 		
CF | the southwest wall or the rock? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Coal Mines 27/180 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Coal Mines 		
CF | The coal mines are rather stark, for by the time the Dwarves moved 		
CF | into Deephome, they had already developed the technology to use the 		
CF | world's core for energy, what they called Geothermal power. The rock 		
CF | on the wall looks like it has been dug in some, however. The mine 		
CF | opens up to the mining center to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rock" 		
CF ] Coal Mines 27/181 		
CF | 		
CF | > X ROCK 		
CF | 		
CF | The rock of the wall looks like it has been used for mining at least 		
CF | once before. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mine rock" 		
CF ] Coal Mines 27/181 		
CF | 		
CF | > MINE ROCK 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit rock with sword" 		
CF ] Coal Mines 27/181 		
CF | 		
CF | > HIT ROCK WITH SWORD 		
CF | 		
CF | I only understood you as far as wanting to hit the rock. 		
CF | 		
CF | > 		
Lionheart says (to CF), "dig in rock" 		
CF ] Coal Mines 27/181 		
CF | 		
CF | > DIG IN ROCK 		
CF | 		
CF | What do you want to dig in the rock with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit rock" 		
CF ] Coal Mines 27/182 		
CF | 		
CF | > HIT ROCK 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
Lionheart says (to CF), "dig in rock with sword" 		
CF ] Coal Mines 27/183 		
CF | 		
CF | > DIG IN ROCK WITH SWORD 		
CF | 		
CF | You don't have anything to dig with. 		
CF | 		
CF | > 		Jacqueline says, "Need a pickaxe."
DavidW says (to ClubFloyd), "w" 		
CF ] Mining Center 27/184 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Mining Center 		
CF | This is the main center of all of the mining that takes place in 		
CF | Deephome. To the east are coal mines, rarely used because of the 		
CF | nature of the generator, and to the south are the ore mines, used for 		
CF | simultaneously mining all kinds of metal ores from the deeps of the 		
CF | mountains. To the north is the Main street. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ore Mines 28/185 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Ore Mines 		
CF | These mines branch off into different directions with signs above 		
CF | each, indicating which kind of ore vein the mine follows. They are 		
CF | all shut down except for the first few yards of the gold mine. To the 		
CF | north is the mining center. 		
CF | 		
CF | You can see a pickaxe here. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "There we go."
DavidW says (to ClubFloyd), "take pickaxe" 		
CF ] Ore Mines 28/186 		
CF | 		
CF | > TAKE PICKAXE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lionheart says, "Well, that was easty."
DavidW says (to ClubFloyd), "hit gold with pickaxe" 		
CF ] Ore Mines 28/186 		
CF | 		
CF | > HIT GOLD WITH PICKAXE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gold" 		
CF ] Ore Mines 28/186 		
CF | 		
CF | > X GOLD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Ore Mines 28/187 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Ore Mines 		
CF | These mines branch off into different directions with signs above 		
CF | each, indicating which kind of ore vein the mine follows. They are 		
CF | all shut down except for the first few yards of the gold mine. To the 		
CF | north is the mining center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f n" 		
CF ] Ore Mines 28/187 		
CF | 		
CF | > F N 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ore Mines 28/188 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x signs" 		
CF ] Ore Mines 28/189 		
CF | 		
CF | > X SIGNS 		
CF | 		
CF | The signs read "iron" "copper" "nickle" and a few others that you 		
CF | can't make out for lack of light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Mining Center 28/190 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Mining Center 		
CF | This is the main center of all of the mining that takes place in 		
CF | Deephome. To the east are coal mines, rarely used because of the 		
CF | nature of the generator, and to the south are the ore mines, used for 		
CF | simultaneously mining all kinds of metal ores from the deeps of the 		
CF | mountains. To the north is the Main street. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Coal Mines 28/191 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Coal Mines 		
CF | The coal mines are rather stark, for by the time the Dwarves moved 		
CF | into Deephome, they had already developed the technology to use the 		
CF | world's core for energy, what they called Geothermal power. The rock 		
CF | on the wall looks like it has been dug in some, however. The mine 		
CF | opens up to the mining center to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit rock with pickaxe" 		
CF ] Coal Mines 28/191 		
CF | 		
CF | > HIT ROCK WITH PICKAXE 		
CF | 		
CF | I only understood you as far as wanting to hit the rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit rock" 		
CF ] Coal Mines 28/192 		
CF | 		
CF | > HIT ROCK 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break rock" 		
CF ] Coal Mines 28/193 		
CF | 		
CF | > BREAK ROCK 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use pickaxe" 		
CF ] Coal Mines 28/194 		
CF | 		
CF | > USE PICKAXE 		
CF | 		
CF | You have to be just a bit more specific than that. Another verb 		
CF | perhaps. 		
CF | 		
CF | > 		Jacqueline says, "huh"
		Jacqueline asks, "mine?"
DavidW says (to ClubFloyd), "mine coal" 		
CF ] Coal Mines 28/194 		
CF | 		
CF | > MINE COAL 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Lionheart says, "It knows 'dig'"
DavidW says (to ClubFloyd), "mine rock" 		
CF ] Coal Mines 28/194 		
CF | 		
CF | > MINE ROCK 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "strike rock" 		
CF ] Coal Mines 28/194 		
CF | 		
CF | > STRIKE ROCK 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit rock" 		
CF ] Coal Mines 28/195 		
CF | 		
CF | > HIT ROCK 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rock" 		
CF ] Coal Mines 28/196 		
CF | 		
CF | > X ROCK 		
CF | 		
CF | The rock of the wall looks like it has been used for mining at least 		
CF | once before. 		
CF | 		
CF | > 		
Lionheart says (to cf), "kick rocks" 		
CF ] Coal Mines 28/196 		
CF | 		
CF | > KICK ROCKS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coal" 		
CF ] Coal Mines 28/197 		
CF | 		
CF | > TAKE COAL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coal" 		
CF ] Coal Mines 28/198 		
CF | 		
CF | > X COAL 		
CF | 		
CF | This small chunk of coal fits in the palm of your hand. Just enough 		
CF | to start a small fire with. 		
CF | 		
CF | > 		DavidW asks, "that's weird. is it here or not here?"
Jacqueline says (to ClubFloyd), "i" 		
CF ] Coal Mines 28/199 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a pickaxe 		
CF | Fresto's Excorcisms and Tasty Hors Devours 		
CF | a bottle 		
CF | a shield 		
CF | a Sword 		
CF | King's Order 		
CF | a lantern (providing light) 		
CF | 		
CF | > 		Jacqueline says, "What the heck"
DavidW says (to ClubFloyd), "take all" 		
CF ] Coal Mines 28/200 		
CF | 		
CF | > TAKE ALL 		
CF | 		
CF | pickaxe: You already have that. 		
CF | Fresto's Excorcisms and Tasty Hors Devours: You already have that. 		
CF | bottle: You already have that. 		
CF | shield: You already have that. 		
CF | Sword: You already have that. 		
CF | King's Order: You already have that. 		
CF | lantern: You already have that. 		
CF | 		
CF | > 		Lionheart says, "Maybe the author put the wrong description on the unmined coal"
DavidW says (to ClubFloyd), "hit coal with pickaxe" 		
CF ] Coal Mines 28/200 		
CF | 		
CF | > HIT COAL WITH PICKAXE 		
CF | 		
CF | I only understood you as far as wanting to hit the piece of coal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take piece" 		
CF ] Coal Mines 28/201 		
CF | 		
CF | > TAKE PIECE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Lionheart says (to cf), "dig in coal with pickaxe" 		
CF ] Coal Mines 28/202 		
CF | 		
CF | > DIG IN COAL WITH PICKAXE 		
CF | 		
CF | You can't do that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig coal" 		
CF ] Coal Mines 28/202 		
CF | 		
CF | > DIG COAL 		
CF | 		
CF | What do you want to dig the piece of coal with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pickaxe" 		
CF ] Coal Mines 28/203 		
CF | 		
CF | > PICKAXE 		
CF | 		
CF | You can't do that. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "dig rock" 		
CF ] Coal Mines 28/203 		
CF | 		
CF | > DIG ROCK 		
CF | 		
CF | What do you want to dig the rock with? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pickaxe" 		
CF ] Coal Mines 28/204 		
CF | 		
CF | > PICKAXE 		
CF | 		
CF | You dig for a while, breaking a thick sweat, and finally come upon a 		
CF | small chunk of coal. Digging just isn't your forte. It just goes to 		
CF | show that all of those humans who say all Dwarves are miners just 		
CF | don't know what they are talking about. 		
CF | 		
CF | > 		Jacqueline says, "HELL YEAH"
		Roger says, "Thank you for persevering"
DavidW says (to ClubFloyd), "take coal" 		
CF ] Coal Mines 38/205 		
CF | 		
CF | > TAKE COAL 		
CF | 		
CF | Taken. 		
CF | 		
CF | [Your score has just gone up by ten points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Mining Center 38/206 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Mining Center 		
CF | This is the main center of all of the mining that takes place in 		
CF | Deephome. To the east are coal mines, rarely used because of the 		
CF | nature of the generator, and to the south are the ore mines, used for 		
CF | simultaneously mining all kinds of metal ores from the deeps of the 		
CF | mountains. To the north is the Main street. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Extreme South Main Street 38/207 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Extreme South Main Street 		
CF | Only people working for the city actually ever come down here, unless 		
CF | they are on a tour. A few mining operations lie to the south of this 		
CF | road, and to the east is the main generator for the city. To the 		
CF | southwest there is a doorway leading to the city water works. The 		
CF | street ends here, but continues to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] City Generator 38/208 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | City Generator 		
CF | Here is a large wonder of technology and ingenuity. The generator 		
CF | runs on the natural heat of the world, having pipes that lead all the 		
CF | way to near the core of the world. However, it requires a small fire 		
CF | to start the process of activating the power. The generator itself is 		
CF | large and black, having a small furnace in the very front. A doorway 		
CF | leads to the west, out into the street. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coal" 		
CF ] City Generator 38/209 		
CF | 		
CF | > X COAL 		
CF | 		
CF | This small chunk of coal fits in the palm of your hand. Just enough 		
CF | to start a small fire with. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in furnace" 		
CF ] City Generator 38/210 		
CF | 		
CF | > PUT IT IN FURNACE 		
CF | 		
CF | The generator furnace is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open furnace" 		
CF ] City Generator 38/211 		
CF | 		
CF | > OPEN FURNACE 		
CF | 		
CF | You open the generator furnace. 		
CF | 		
CF | > 		Jacqueline says, "I feel cheated that the coal was only 1 point."
Lionheart says (to cf), "eat rock" 		
CF ] City Generator 38/211 		
CF | 		
CF | > EAT ROCK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Lionheart says (to cf), "eat coal" 		
CF ] City Generator 38/212 		
CF | 		
CF | > EAT COAL 		
CF | 		
CF | That's plainly inedible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put coal in furnace" 		
CF ] City Generator 38/213 		
CF | 		
CF | > PUT COAL IN FURNACE 		
CF | 		
CF | You put the piece of coal into the generator furnace. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close furnace" 		
CF ] City Generator 38/214 		
CF | 		
CF | > CLOSE FURNACE 		
CF | 		
CF | You close the generator furnace. 		
CF | 		
CF | > 		Lionheart says, "Just wanted to try that before we burn it up"
DavidW says (to ClubFloyd), "push lever" 		
CF ] City Generator 38/215 		
CF | 		
CF | > PUSH LEVER 		
CF | 		
CF | You are unable to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF ] City Generator 68/216 		
CF | 		
CF | > PULL LEVER 		
CF | 		
CF | The furnace sparks, then lights. The room shakes for a moment while 		
CF | the generator begins its labor after centuries of lying dormant. Soon 		
CF | the room becomes very warm. 		
CF | [Your score has just gone up by thirty points.] 		
CF | 		
CF | > 		Jacqueline says, "Whoah. Okay."
DavidW says (to ClubFloyd), "x order" 		
CF ] City Generator 68/217 		
CF | 		
CF | > X ORDER 		
CF | 		
CF | The note reads: 		
CF | "Reclaimer: 		
CF | 		
CF | You have the esteemed duty to return to our Mountain Kingdom of 		
CF | Deephome and prepare it for our return. There are several things a 		
CF | Reclaimer must do: 		
CF | 		
CF | 1. Restore Power to the City 		
CF | 2. Restore Water to the city. 		
CF | 3. Visit each location and make sure it is safe, a quick appraisal 		
CF | should be sufficient. 		
CF | 4. Open the City Gates once more. 		
CF | 5. MOST IMPORTANT: Make sure the city is SAFE to return to. 		
CF | 		
CF | May the Peace of Kraxis go with you 		
CF | 		
CF | King Derash of the Mountain Tana, the year 782 SK." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Extreme South Main Street 68/218 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Extreme South Main Street 		
CF | Only people working for the city actually ever come down here, unless 		
CF | they are on a tour. A few mining operations lie to the south of this 		
CF | road, and to the east is the main generator for the city. To the 		
CF | southwest there is a doorway leading to the city water works. The 		
CF | street ends here, but continues to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Water Works 68/219 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Water Works 		
CF | This room is filled with scores and scores of pipes, leading this way 		
CF | and that, all connecting with the walls at one point or another. A 		
CF | large wheel sticks out of a rather significant pipe and there is a 		
CF | sign above it. To the northeast is the main road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn wheel" 		
CF ] Water Works 68/220 		
CF | 		
CF | > TURN WHEEL 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		Lionheart says, "(crossing line off our to-do list)"
DavidW says (to ClubFloyd), "x pipe" 		
CF ] Water Works 68/221 		
CF | 		
CF | > X PIPE 		
CF | 		
CF | Maybe eighty pipes run all over this room, zigzagging all around. One 		
CF | large pipe, hanging low over the room, has a wheel on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in pipe" 		
CF ] Water Works 68/222 		
CF | 		
CF | > LOOK IN PIPE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search pipes" 		
CF ] Water Works 68/223 		
CF | 		
CF | > SEARCH PIPES 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		DavidW says, "I wonder what's wrong here."
Lionheart says (to CF), "enter pipe" 		
CF ] Water Works 68/224 		
CF | 		
CF | > ENTER PIPE 		
CF | 		
CF | They're not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Water Works 68/225 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Water Works 		
CF | This room is filled with scores and scores of pipes, leading this way 		
CF | and that, all connecting with the walls at one point or another. A 		
CF | large wheel sticks out of a rather significant pipe and there is a 		
CF | sign above it. To the northeast is the main road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Water Works 68/226 		
CF | 		
CF | > X SIGN 		
CF | 		
CF | "Main Water Control" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on wheel" 		
CF ] Water Works 68/227 		
CF | 		
CF | > TURN ON WHEEL 		
CF | 		
CF | That's not something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn wheel" 		
CF ] Water Works 68/228 		
CF | 		
CF | > TURN WHEEL 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Lionheart says (to cf), "push wheel" 		
CF ] Water Works 68/229 		
CF | 		
CF | > PUSH WHEEL 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Lionheart says (to cf), "pull wheel" 		
CF ] Water Works 68/230 		
CF | 		
CF | > PULL WHEEL 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Lionheart says (to cf), "move wheel" 		
CF ] Water Works 68/231 		
CF | 		
CF | > MOVE WHEEL 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to pipes" 		
CF ] Water Works 68/232 		
CF | 		
CF | > LISTEN TO PIPES 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit pipes" 		
CF ] Water Works 68/233 		
CF | 		
CF | > HIT PIPES 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
Lionheart says (to CF), "knock on pipes" 		
CF ] Water Works 68/233 		
CF | 		
CF | > KNOCK ON PIPES 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Lionheart says (to CF), "x significant pipe" 		
CF ] Water Works 68/233 		
CF | 		
CF | > X SIGNIFICANT PIPE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "I wonder if something somewhere is blocked."
		DavidW says, "Maybe we gotta buy it dinner first."
Lionheart says (to cf), "turn valve" 		
CF ] Water Works 68/233 		
CF | 		
CF | > TURN VALVE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I didn't see a way to the human town for elevator parts."
		DavidW says, "We need to explore more, I think"
		Jacqueline nods.
DavidW says (to ClubFloyd), "ne" 		
CF ] Extreme South Main Street 68/234 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Extreme South Main Street 		
CF | Only people working for the city actually ever come down here, unless 		
CF | they are on a tour. A few mining operations lie to the south of this 		
CF | road, and to the east is the main generator for the city. To the 		
CF | southwest there is a doorway leading to the city water works. The 		
CF | street ends here, but continues to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Extreme South Main Street 68/235 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Intersection 68/236 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Intersection 		
CF | Here meet the two major roads of the city proper: Main Street, which 		
CF | runs north and south, and the Royal road which runs west from here. 		
CF | To the east is a guard post with a sign next to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Eastern Guard Post 69/237 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Eastern Guard Post 		
CF | This is the most fortified of the guard posts, for it protects the 		
CF | entrance to the Dwarven City of Deephome. There are several weapons 		
CF | racks in this rather interesting room, including one that obviously 		
CF | hung crossbows. The layout is like an hourglass, with the walls 		
CF | closing in on the center of the room, and two heavy iron banded doors 		
CF | hanging there, ready to be closed if attackers should come. In the 		
CF | outer wide area that leads to the gates of the city, there are several 		
CF | low walls designed to function as defensive points should enemies 		
CF | enter in here. To the west is an intersection. The actual city gates 		
CF | are to the southeast. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Lionheart asks, "We haven't found the elevator yet, have we?"
		DavidW says, "yes, main hall"
		Jacqueline says, "Yeah, pretty close to the start, might have been in what you recapped."
		DavidW says, "we didn't stop to look at them since they had no power"
		Lionheart says, "Oh there it is."
		Jacqueline says, "Also there was a ghost."
		DavidW says, "There were stairs up too"
DavidW says (to ClubFloyd), "se" 		
CF ] City Gates 70/238 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | City Gates 		
CF | The city gates stand closed, allowing some sunlight to filter into the 		
CF | immediate room. The doors are always closed when a city is abandoned, 		
CF | so that interlopers do not come in and desecrate the holy places. A 		
CF | heavy chain connected to a series of gears and a control panel are 		
CF | used to open the gate which lies to the south. The guard post stands 		
CF | defensively to the northwest. 		
CF | 		
CF | The Gates block the way out of the city of Deephome. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panel" 		
CF ] City Gates 70/239 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | This panel has a simple red button on it and a lever. There is also, 		
CF | on the side of the podium that the panel sits on, a small hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open hatch" 		
CF ] City Gates 70/240 		
CF | 		
CF | > OPEN HATCH 		
CF | 		
CF | You open the hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in hatch" 		
CF ] City Gates 70/241 		
CF | 		
CF | > LOOK IN HATCH 		
CF | 		
CF | Inside the hatch are two posts, one with a small gear on it. 		
CF | 		
CF | > 		DavidW says, "so we need a second gear, I bet"
Lionheart says (to CF), "x gear" 		
CF ] City Gates 70/241 		
CF | 		
CF | > X GEAR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Lionheart says (to CF), "x posts" 		
CF ] City Gates 70/241 		
CF | 		
CF | > X POSTS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Lionheart says (to CF), "enter hatch" 		
CF ] City Gates 70/242 		
CF | 		
CF | > ENTER HATCH 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x button" 		
CF ] City Gates 70/243 		
CF | 		
CF | > X BUTTON 		
CF | 		
CF | The red button is dull and plain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lever" 		
CF ] City Gates 70/244 		
CF | 		
CF | > X LEVER 		
CF | 		
CF | The lever sits in the position marked "Neutral." It can be moved up 		
CF | to "Gate" or down to "Portcullis." 		
CF | 		
CF | > 		
Lionheart says (to cf), "polish button" 		
CF ] City Gates 70/245 		
CF | 		
CF | > POLISH BUTTON 		
CF | 		
CF | You achieve nothing by this. 		
CF | 		
CF | > 		Jacqueline asks, "The last thing is to open the gate, right?"
		DavidW asks, "Is it the last?"
DavidW says (to ClubFloyd), "x orders" 		
CF ] City Gates 70/246 		
CF | 		
CF | > X ORDERS 		
CF | 		
CF | The note reads: 		
CF | "Reclaimer: 		
CF | 		
CF | You have the esteemed duty to return to our Mountain Kingdom of 		
CF | Deephome and prepare it for our return. There are several things a 		
CF | Reclaimer must do: 		
CF | 		
CF | 1. Restore Power to the City 		
CF | 2. Restore Water to the city. 		
CF | 3. Visit each location and make sure it is safe, a quick appraisal 		
CF | should be sufficient. 		
CF | 4. Open the City Gates once more. 		
CF | 5. MOST IMPORTANT: Make sure the city is SAFE to return to. 		
CF | 		
CF | May the Peace of Kraxis go with you 		
CF | 		
CF | King Derash of the Mountain Tana, the year 782 SK." 		
CF | 		
CF | > 		Lionheart says, "next to last."
		DavidW says, "I don't think the order is significant."
		Jacqueline says, "Okay"
		DavidW says, "We need to get past the gate to get the elevator parts, I think."
		Lionheart says, "You'd think it might be a bad idea to open the gates before it's SAFE but..."
		DavidW says, "I think if we explore up from Main Hall, we might find a clue."
		DavidW says, "We can also stop by the library and read up on the new names we found."
DavidW says (to ClubFloyd), "nw" 		
CF ] Eastern Guard Post 70/247 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Eastern Guard Post 		
CF | This is the most fortified of the guard posts, for it protects the 		
CF | entrance to the Dwarven City of Deephome. There are several weapons 		
CF | racks in this rather interesting room, including one that obviously 		
CF | hung crossbows. The layout is like an hourglass, with the walls 		
CF | closing in on the center of the room, and two heavy iron banded doors 		
CF | hanging there, ready to be closed if attackers should come. In the 		
CF | outer wide area that leads to the gates of the city, there are several 		
CF | low walls designed to function as defensive points should enemies 		
CF | enter in here. To the west is an intersection. The actual city gates 		
CF | are to the southeast. 		
CF | 		
Lionheart says (to cf), "appraise location" 		
CF | > 		
CF ] Eastern Guard Post 70/247 		
CF | 		
CF | > APPRAISE LOCATION 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW asks, "er what?"
		Lionheart says, "'a quick appraisal should be sufficient'"
DavidW says (to ClubFloyd), "w" 		
CF ] Intersection 70/248 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Intersection 		
CF | Here meet the two major roads of the city proper: Main Street, which 		
CF | runs north and south, and the Royal road which runs west from here. 		
CF | To the east is a guard post with a sign next to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] S. Main Street 70/249 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dwarven Library 70/250 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Dwarven Library 		
CF | The Library is quite large: floor after floor of books rises before 		
CF | you, clinging to the walls of this circular room. Stairs lead up the 		
CF | middle, spiraling along and pausing at landings at each floor. At the 		
CF | very center of the building you can look straight up and see the roof, 		
CF | and on it a mural. The exit is to the west. 		
CF | 		
CF | You can see Leshosh's Encyclopedia here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] S. Main Street 70/251 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop book" 		
CF ] S. Main Street 70/252 		
CF | 		
CF | > DROP BOOK 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dwarven Library 70/253 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Dwarven Library 		
CF | The Library is quite large: floor after floor of books rises before 		
CF | you, clinging to the walls of this circular room. Stairs lead up the 		
CF | middle, spiraling along and pausing at landings at each floor. At the 		
CF | very center of the building you can look straight up and see the roof, 		
CF | and on it a mural. The exit is to the west. 		
CF | 		
CF | You can see Leshosh's Encyclopedia here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up cholok in book" 		
CF ] Dwarven Library 70/254 		
CF | 		
CF | > LOOK UP CHOLOK IN BOOK 		
CF | 		
CF | One of the daughters of Hashar, cursed to exist only in spiritual 		
CF | form. Upon the study of her powers, the magician Fresto determined 		
CF | her to be of the spirit class Yetzuiz. 		
CF | 		
CF | > 		Lionheart says, "Gesundheit."
DavidW says (to ClubFloyd), "look up Yetzuiz in book" 		
CF ] Dwarven Library 70/255 		
CF | 		
CF | > LOOK UP YETZUIZ IN BOOK 		
CF | 		
CF | After searching for a while, you decide that its not important enough 		
CF | to waste any more time on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] S. Main Street 70/256 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up Yetzuiz in book" 		
CF ] S. Main Street 70/257 		
CF | 		
CF | > LOOK UP YETZUIZ IN BOOK 		
CF | 		
CF | Extremely rare spirit that is deeply benevolent and meek to the point 		
CF | of self sacrifice. These spirits are, however, rarely very powerful 		
CF | and need not be feared at all. Exorcising them, is therefore, a dirty 		
CF | business. It is suggested that some living animal be given to the 		
CF | spirit to allow it to inhabit. Older means of destroying benevolent 		
CF | spirits are available, but I do not see the need to present them here. 		
CF | 		
CF | A note is scribbled on the bottom of the page: "Leshosh has excellent 		
CF | advice on how to catch small animals under the individual animals' 		
CF | topics." 		
CF | 		
CF | > 		Jacqueline says, "Let's turn her into a rainbow sheep."
DavidW says (to ClubFloyd), "e" 		
CF ] Dwarven Library 70/258 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Dwarven Library 		
CF | The Library is quite large: floor after floor of books rises before 		
CF | you, clinging to the walls of this circular room. Stairs lead up the 		
CF | middle, spiraling along and pausing at landings at each floor. At the 		
CF | very center of the building you can look straight up and see the roof, 		
CF | and on it a mural. The exit is to the west. 		
CF | 		
CF | You can see Leshosh's Encyclopedia here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up sheep in book" 		
CF ] Dwarven Library 70/259 		
CF | 		
CF | > LOOK UP SHEEP IN BOOK 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		Lionheart asks, "Oh goody, we gonna get an animal companion?"
Lionheart says (to cf), "look up squirrel in book" 		
CF ] Dwarven Library 70/260 		
CF | 		
CF | > LOOK UP SQUIRREL IN BOOK 		
CF | 		
CF | Squirrels are a common sight in both the forests and semi-wooded areas 		
CF | of the world. Their diet consists of assorted nuts, but especially 		
CF | acorns. For the hunter and trapper, squirrels can be caught in a 		
CF | variety of manners. The most effective being with a shallow hole 		
CF | covered with a net and a few acorns placed in the net. 		
CF | 		
CF | > 		Jacqueline says (to LH), "That is my hope."
		Lionheart says, "Shot in the dark, got it in one."
		DavidW says, "yup"
		DavidW says, "I assume that's still on the other side of the gate."
Lionheart says (to cf), "look up animals in book" 		
CF ] Dwarven Library 70/261 		
CF | 		
CF | > LOOK UP ANIMALS IN BOOK 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		
Lionheart says (to cf), "look up Teldar Jemmlethrax in book" 		
CF ] Dwarven Library 70/262 		
CF | 		
CF | > LOOK UP TELDAR JEMMLETHRAX IN BOOK 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up Dertari in book" 		
CF ] Dwarven Library 70/263 		
CF | 		
CF | > LOOK UP DERTARI IN BOOK 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		
Lionheart says (to cf), "look up girloff in book" 		
CF ] Dwarven Library 70/264 		
CF | 		
CF | > LOOK UP GIRLOFF IN BOOK 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up Hurumph in book" 		
CF ] Dwarven Library 70/265 		
CF | 		
CF | > LOOK UP HURUMPH IN BOOK 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		
Lionheart says (to cf), "look up dorn in book" 		
CF ] Dwarven Library 70/266 		
CF | 		
CF | > LOOK UP DORN IN BOOK 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		Jacqueline says, "This game should not suggest the existence of rainbow sheep and then not let me see one."
DavidW says (to ClubFloyd), "look up Helto in book" 		
CF ] Dwarven Library 70/267 		
CF | 		
CF | > LOOK UP HELTO IN BOOK 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up Belto in book" 		
CF ] Dwarven Library 70/268 		
CF | 		
CF | > LOOK UP BELTO IN BOOK 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up Smelto in book" 		
CF ] Dwarven Library 70/269 		
CF | 		
CF | > LOOK UP SMELTO IN BOOK 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "he who Smelto, Delto." 		
CF ] Dwarven Library 70/269 		
CF | 		
CF | > HE WHO SMELTO, DELTO. 		
CF | 		
CF | You seem to want to talk to someone, but I can't see whom. 		
CF | 		
CF | > 		
Lionheart says (to cf), "look up Tana in book" 		
CF ] Dwarven Library 70/270 		
CF | 		
CF | > LOOK UP TANA IN BOOK 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		
Lionheart says (to cf), "look up clath in book" 		
CF ] Dwarven Library 70/271 		
CF | 		
CF | > LOOK UP CLATH IN BOOK 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		
Lionheart says (to cf), "look up spirit class in book" 		
CF ] Dwarven Library 70/272 		
CF | 		
CF | > LOOK UP SPIRIT CLASS IN BOOK 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		
Lionheart says (to cf), "look up king in book" 		
CF ] Dwarven Library 70/273 		
CF | 		
CF | > LOOK UP KING IN BOOK 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		
Lionheart says (to cf), "look up queen in book" 		
CF ] Dwarven Library 70/274 		
CF | 		
CF | > LOOK UP QUEEN IN BOOK 		
CF | 		
CF | You discover nothing of interest in Leshosh's Encyclopedia. 		
CF | 		
CF | > 		DavidW asks, "We got Cholok's name by asking her about herself. Perhaps the other spirits are similar in that way?"
		Jacqueline says, "Oh yeah. Possibly."
DavidW says (to ClubFloyd), "w" 		
CF ] S. Main Street 70/275 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. 		
CF | 		
CF | > 		Jacqueline says, "Though the name is powerful, so maybe not."
DavidW says (to ClubFloyd), "w" 		
CF ] Great Temple of Kraxis 70/276 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Great Temple of Kraxis 		
CF | The once great and shining temple of the One God, Kraxis, has been 		
CF | desecrated. Animal dung has been smeared on the beautiful wall 		
CF | murals, many of the tiles of the floor have been ripped up and thrown 		
CF | across the room, and the altar, a single large rock, unhewn by hands, 		
CF | has the statue of a pig-headed god on top of it. The large main doors 		
CF | lie to the east. 		
CF | 		
CF | You can see a Dark Spirit here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask spirit about himself" 		
CF ] Great Temple of Kraxis 70/277 		
CF | 		
CF | > ASK SPIRIT ABOUT HIMSELF 		
CF | 		
CF | The misty form seems to whisper in a harsh tone, "Indanaz". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] S. Main Street 70/278 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dwarven Library 70/279 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Dwarven Library 		
CF | The Library is quite large: floor after floor of books rises before 		
CF | you, clinging to the walls of this circular room. Stairs lead up the 		
CF | middle, spiraling along and pausing at landings at each floor. At the 		
CF | very center of the building you can look straight up and see the roof, 		
CF | and on it a mural. The exit is to the west. 		
CF | 		
CF | You can see Leshosh's Encyclopedia here. 		
CF | 		
CF | > 		Lionheart says, "Wasn't expecting the dark one to be so forthcoming"
DavidW says (to ClubFloyd), "look up Indanaz in book" 		
CF ] Dwarven Library 70/280 		
CF | 		
CF | > LOOK UP INDANAZ IN BOOK 		
CF | 		
CF | One of the sons of Hashar, a dark creature that was cursed to reside 		
CF | only in spirit form. Upon study of his powers, the magician Fresto 		
CF | deduced that he is of the class of spirits known as Ternalim. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] S. Main Street 70/281 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up Ternalim in book" 		
CF ] S. Main Street 70/282 		
CF | 		
CF | > LOOK UP TERNALIM IN BOOK 		
CF | 		
CF | These spirits are quite pesky and are rather hard to do away with. 		
CF | However, the following recipe for banishment is usually foolproof: 		
CF | Take a coin and put it before the spirit. Pour water on the coin. Put 		
CF | the ashes of a blank paper on the coin. Then place a four leaf clover 		
CF | on the coin. Finally, after praying to Kraxis, speak the word 		
CF | "Manaz." Prayer is essential, for any utterance of this word without 		
CF | protection will cause certain death. 		
CF | 		
CF | > 		Lionheart says, "By coin, ash, and clover"
		DavidW says, "I don't think we'll find all that in the next half-hour."
		Jacqueline says, "That's a lot of steps."
		Jacqueline says, "Why is exorcism so darn complicated."
Lionheart says (to cf), "pray to kraxis" 		
CF ] S. Main Street 70/283 		
CF | 		
CF | > PRAY TO KRAXIS 		
CF | 		
CF | You feel comforted knowing that Kraxis has heard your prayer. 		
CF | 		
CF | > 		DavidW asks, "Shall we head back to the main hall?"
Lionheart says (to cf), "pray to pig-headed god" 		
CF ] S. Main Street 70/283 		
CF | 		
CF | > PRAY TO PIG-HEADED GOD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Lionheart says (to cf), "pray to statue" 		
CF ] S. Main Street 70/283 		
CF | 		
CF | > PRAY TO STATUE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW asks, "You want us to be killed, I assume?"
		Lionheart says, "Haven't have a good smiting in a while."
DavidW says (to ClubFloyd), "n" 		
CF ] N. Main Street 70/284 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | N. Main Street 		
CF | This was once a bustling trading center with shops lining the sides of 		
CF | the streets, and smaller, less affluent merchants' booths sitting 		
CF | outside of the doorways, offering items of lower quality at a 		
CF | substantially lower rate. At this particular point in the street you 		
CF | see a clothier to the northeast, a bakery to the east, and a 		
CF | scrivener's to the west. To the north is the Main hall, and the 		
CF | street runs further south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main Hall 70/285 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Main Hall 		
CF | The main hall is quite large, and is lit by magical torches that line 		
CF | the walls all around, in a pattern that spirals up the grandiose room. 		
CF | Elevators hang in mid air, no longer powered. To the northeast is a 		
CF | small opening that is usually covered over by a tapestry that has long 		
CF | since been removed, to the northwest is a staircase leading up to one 		
CF | of the villages where your people lived; to the west you see the 		
CF | railway station. A main street runs to the south. 		
CF | 		
CF | You can see a warning note here. 		
CF | 		
CF | > 		Jacqueline asks, "Oh ye who go about saying unto each: "pray to pig-head": Dost thou know the magnitude of thy sin before the gods?"
DavidW says (to ClubFloyd), "take note" 		
CF ] Main Hall 70/286 		
CF | 		
CF | > TAKE NOTE 		
CF | 		
CF | (the warning note) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x elevators" 		
CF ] Main Hall 70/287 		
CF | 		
CF | > X ELEVATORS 		
CF | 		
CF | The elevators hang in mid air by sturdy steel cables, no longer 		
CF | powered. They look in prime condition, however, and if the power came 		
CF | back on, you are pretty sure that they would run again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Dwarven Village 71/288 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Dwarven Village 		
CF | Here you see a long street with many stone stairways leading up to 		
CF | heavy wooden doors. They range from being three or four feet off the 		
CF | ground to nearly fifty feet from the stone floor. The doors will all 		
CF | be locked and barred, and only the families' special keys will be able 		
CF | to open the doors. A stairway leads down and southeast to the main 		
CF | hall. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x doors" 		
CF ] Dwarven Village 71/289 		
CF | 		
CF | > X DOORS 		
CF | 		
CF | The doors are all made of solid oak and strengthened with steel. 		
CF | There is very little in the way of crime in Dwarven communities, 		
CF | unlike human and Elven ones, but still, the underfolk like to have 		
CF | their privacy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Dwarven Village 71/290 		
CF | 		
CF | > U 		
CF | 		
CF | Traipsing up all of those stairs, knowing that all of the doors are 		
CF | locked would just be foolishness, now wouldn't it? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dwarven Village 71/291 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dwarven Village 71/292 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Main Hall 71/293 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Main Hall 		
CF | The main hall is quite large, and is lit by magical torches that line 		
CF | the walls all around, in a pattern that spirals up the grandiose room. 		
CF | Elevators hang in mid air, no longer powered. To the northeast is a 		
CF | small opening that is usually covered over by a tapestry that has long 		
CF | since been removed, to the northwest is a staircase leading up to one 		
CF | of the villages where your people lived; to the west you see the 		
CF | railway station. A main street runs to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter elevator" 		
CF ] Main Hall 71/294 		
CF | 		
CF | > ENTER ELEVATOR 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		DavidW asks, "um. Now what?"
		Jacqueline says, "I don't like the answer that comes to mind."
		Jacqueline says, "Which is 'fix the elevators'"
		Lionheart says, "We can go to the temple and see if there's a funny smiting death. we could see what happens when you press the tree or the house."
DavidW says (to ClubFloyd), "fix elevators" 		
CF ] Main Hall 71/295 		
CF | 		
CF | > FIX ELEVATORS 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		Jacqueline asks, "So, we turned on power, didn't?"
DavidW says (to ClubFloyd), "use elevator" 		
CF ] Main Hall 71/296 		
CF | 		
CF | > USE ELEVATOR 		
CF | 		
CF | You have to be just a bit more specific than that. Another verb 		
CF | perhaps. 		
CF | 		
CF | > 		Jacqueline asks, "er, didn't we?"
DavidW says (to ClubFloyd), "x warning" 		
CF ] Main Hall 71/297 		
CF | 		
CF | > X WARNING 		
CF | 		
CF | "To whom it may concern: 		
CF | I tried to fix these blasted elevators, but I am missing the correct 		
CF | parts. I traveled south to a human town called Ember to procure the 		
CF | correct parts, but the shop there was all out. They did, however, say 		
CF | that they would be getting them in soon. Perhaps whoever completes 		
CF | this task can get what they need there. I am not inclined to stay, 		
CF | being harrassed by such spirits as are here (which is not in my 		
CF | contract). 		
CF | Sincerely, 		
CF | Bloppop Tinkertoe 		
CF | Repairdwarf, 479SK. 		
CF | 		
CF | > 		Jacqueline says, "South"
		Jacqueline says, "oh gosh"
		Jacqueline asks, "Do we need to leave the whole place and go south?"
		DavidW says, "yes. Through the main gate."
		DavidW says, "That's also where clover and a squirrel are likely to be."
		Jacqueline says, "That first 'this is the way from which you've come' always feels like a 'no no no, you already came from that way the only way forward is forward' sort of thig"
		Jacqueline says, "er, thing"
		DavidW says, "I haven't seen them in the mountain."
		Jacqueline says, "Oh, Yeah. Good point about the clover and the squirrel, I guess."
		Jacqueline says, "Well, let's go."
		DavidW asks, "Aren't we missing a gear?"
		DavidW says, "like, I didn't actually try the controls."
DavidW says (to ClubFloyd), "ne" 		
CF ] Northern Guard Post 71/298 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Northern Guard Post 		
CF | This guard post is small and inconspicuous, but positioned so that no 		
CF | one unwanted takes advantage of the secret entrance to the northeast, 		
CF | which is disguised as a common fireplace. On the northwest wall is a 		
CF | cabinet. To the southwest is a small door that leads out to the Main 		
CF | Hall and there is a tiny table in the middle of the room. 		
CF | 		
CF | The cleverly hidden door is open, allowing you to pass through to the 		
CF | secret tunnel. 		
CF | 		
CF | You can also see a cabinet (which is empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Northern Guard Post 71/299 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Lionheart says, "well, if we're going to a machine part shop in the south, might be a gear there too"
DavidW says (to ClubFloyd), "enter fireplace" 		
CF ] Northern Guard Post 71/300 		
CF | 		
CF | > ENTER FIREPLACE 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		Jacqueline says, "Yeah, that was my thought."
DavidW says (to ClubFloyd), "ne" 		
CF ] Secret Entrance 71/301 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Secret Entrance 		
CF | This is a rather dark and small room, having only two exits, back 		
CF | north the way you came, from the ancestral homes of Tana, or through 		
CF | the heavily barred wooden door before you that leads southwest and 		
CF | inward to the abandoned Deephome, abode of the Dwarves in Telleen. It 		
CF | has been three hundred years since your people lived here. 		
CF | 		
CF | The heavy door stands open, admitting you into Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Secret Entrance 71/302 		
CF | 		
CF | > N 		
CF | 		
CF | What kind of Reclaimer would you be if you went back to Tana without 		
CF | completing your mission? 		
CF | 		
CF | > 		Jacqueline says, "Called it."
DavidW says (to ClubFloyd), "sw" 		
CF ] Northern Guard Post 71/303 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Northern Guard Post 		
CF | This guard post is small and inconspicuous, but positioned so that no 		
CF | one unwanted takes advantage of the secret entrance to the northeast, 		
CF | which is disguised as a common fireplace. On the northwest wall is a 		
CF | cabinet. To the southwest is a small door that leads out to the Main 		
CF | Hall and there is a tiny table in the middle of the room. 		
CF | 		
CF | The cleverly hidden door is open, allowing you to pass through to the 		
CF | secret tunnel. 		
CF | 		
CF | You can also see a cabinet (which is empty) here. 		
CF | 		
CF | > 		DavidW says, "That's probably the end action when we think we're done, though."
DavidW says (to ClubFloyd), "x table" 		
CF ] Northern Guard Post 71/304 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | This table is very small and rickety, and could only allow two dwarves 		
CF | to sit at it comfortably. It was probably almost never used, however, 		
CF | since this post was rarely manned. That would explain why there are 		
CF | no chairs. There is, however a letter on the table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x letter" 		
CF ] Northern Guard Post 71/305 		
CF | 		
CF | > X LETTER 		
CF | 		
CF | The letter reads "General Ilgam, in the year 479 SK, to the remaining 		
CF | forces in Deephome, Many greetings 		
CF | I understand your concern, we can not fight these spirits with regular 		
CF | weapons, they are dangerous and illusive. However, time is on our 		
CF | side. We will pull back from Deephome and allow the spirits to either 		
CF | leave, or stay and become bound to the place. If that happens, I 		
CF | trust that whoever returns to confront them will receive this letter 		
CF | and understand that a certain Tome from the library called Fresto's 		
CF | Exorcisms and Tasty Hors Devours will explain how to dispel the 		
CF | spirits. 		
CF | Courage and the peace of Kraxis be with you." 		
CF | 		
CF | > 		Lionheart says, "oh, how'd we miss that"
		DavidW says, "I missed it. sorry."
		Jacqueline says, "Exorcisms is spelled correctly there."
DavidW says (to ClubFloyd), "take letter" 		
CF ] Northern Guard Post 71/306 		
CF | 		
CF | > TAKE LETTER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "lemme actually try the gate control"
DavidW says (to ClubFloyd), "se" 		
CF ] Northern Guard Post 71/307 		
CF | 		
CF | > SE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Main Hall 71/308 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Main Hall 		
CF | The main hall is quite large, and is lit by magical torches that line 		
CF | the walls all around, in a pattern that spirals up the grandiose room. 		
CF | Elevators hang in mid air, no longer powered. To the northeast is a 		
CF | small opening that is usually covered over by a tapestry that has long 		
CF | since been removed, to the northwest is a staircase leading up to one 		
CF | of the villages where your people lived; to the west you see the 		
CF | railway station. A main street runs to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] N. Main Street 71/309 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | N. Main Street 		
CF | This was once a bustling trading center with shops lining the sides of 		
CF | the streets, and smaller, less affluent merchants' booths sitting 		
CF | outside of the doorways, offering items of lower quality at a 		
CF | substantially lower rate. At this particular point in the street you 		
CF | see a clothier to the northeast, a bakery to the east, and a 		
CF | scrivener's to the west. To the north is the Main hall, and the 		
CF | street runs further south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] S. Main Street 71/310 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Intersection 71/311 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Intersection 		
CF | Here meet the two major roads of the city proper: Main Street, which 		
CF | runs north and south, and the Royal road which runs west from here. 		
CF | To the east is a guard post with a sign next to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Eastern Guard Post 71/312 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Eastern Guard Post 		
CF | This is the most fortified of the guard posts, for it protects the 		
CF | entrance to the Dwarven City of Deephome. There are several weapons 		
CF | racks in this rather interesting room, including one that obviously 		
CF | hung crossbows. The layout is like an hourglass, with the walls 		
CF | closing in on the center of the room, and two heavy iron banded doors 		
CF | hanging there, ready to be closed if attackers should come. In the 		
CF | outer wide area that leads to the gates of the city, there are several 		
CF | low walls designed to function as defensive points should enemies 		
CF | enter in here. To the west is an intersection. The actual city gates 		
CF | are to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] City Gates 71/313 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | City Gates 		
CF | The city gates stand closed, allowing some sunlight to filter into the 		
CF | immediate room. The doors are always closed when a city is abandoned, 		
CF | so that interlopers do not come in and desecrate the holy places. A 		
CF | heavy chain connected to a series of gears and a control panel are 		
CF | used to open the gate which lies to the south. The guard post stands 		
CF | defensively to the northwest. 		
CF | 		
CF | The Gates block the way out of the city of Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] City Gates 71/314 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lever" 		
CF ] City Gates 71/315 		
CF | 		
CF | > X LEVER 		
CF | 		
CF | The lever sits in the position marked "Neutral." It can be moved up 		
CF | to "Gate" or down to "Portcullis." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move lever up" 		
CF ] City Gates 71/316 		
CF | 		
CF | > MOVE LEVER UP 		
CF | 		
CF | Is that the best you can think of? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lever" 		
CF ] City Gates 71/317 		
CF | 		
CF | > PUSH LEVER 		
CF | 		
CF | You push the lever to the position marked "Gate." 		
CF | 		
CF | > 		Jacqueline says, "Game, do not be rude to David."
DavidW says (to ClubFloyd), "pull lever" 		
CF ] City Gates 71/318 		
CF | 		
CF | > PULL LEVER 		
CF | 		
CF | You pull the lever to the position marked "Neutral." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] City Gates 71/319 		
CF | 		
CF | > G 		
CF | 		
CF | You pull the lever to the position marked "Portcullis." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lever" 		
CF ] City Gates 71/320 		
CF | 		
CF | > PUSH LEVER 		
CF | 		
CF | You push the lever to the position marked "Neutral." 		
CF | 		
CF | > 		DavidW says, "yeah, nothing happens."
Lionheart says (to cf), "x control panel" 		
CF ] City Gates 71/321 		
CF | 		
CF | > X CONTROL PANEL 		
CF | 		
CF | This panel has a simple red button on it and a lever. There is also, 		
CF | on the side of the podium that the panel sits on, a small hatch. 		
CF | 		
CF | > 		DavidW says, "I'm sure we need to find (or make) a gear."
Lionheart says (to cf), "pull lever. push button." 		
CF ] City Gates 71/323 		
CF | 		
CF | > PULL LEVER. PUSH BUTTON. 		
CF | 		
CF | You pull the lever to the position marked "Portcullis." 		
CF | Nothing happens. 		
CF | 		
CF | > 		DavidW says, "For all I know, there's one stuck in the water pipe."
		Jacqueline says, "Prolly not."
		Jacqueline says, "Possibly, though."
		DavidW says, "Or maybe we can enter the iron mine."
DavidW says (to ClubFloyd), "nw" 		
CF ] Eastern Guard Post 71/324 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Eastern Guard Post 		
CF | This is the most fortified of the guard posts, for it protects the 		
CF | entrance to the Dwarven City of Deephome. There are several weapons 		
CF | racks in this rather interesting room, including one that obviously 		
CF | hung crossbows. The layout is like an hourglass, with the walls 		
CF | closing in on the center of the room, and two heavy iron banded doors 		
CF | hanging there, ready to be closed if attackers should come. In the 		
CF | outer wide area that leads to the gates of the city, there are several 		
CF | low walls designed to function as defensive points should enemies 		
CF | enter in here. To the west is an intersection. The actual city gates 		
CF | are to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x racks" 		
CF ] Eastern Guard Post 71/325 		
CF | 		
CF | > X RACKS 		
CF | 		
CF | These steel posts once held weapons for the guards to get at quickly, 		
CF | should invaders attack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x doors" 		
CF ] Eastern Guard Post 71/326 		
CF | 		
CF | > X DOORS 		
CF | 		
CF | These heavy doors are ready to be swung shut and locked, should 		
CF | attackers breach the main gates. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close doors" 		
CF ] Eastern Guard Post 71/327 		
CF | 		
CF | > CLOSE DOORS 		
CF | 		
CF | They're not something you can close. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open doors" 		
CF ] Eastern Guard Post 71/328 		
CF | 		
CF | > OPEN DOORS 		
CF | 		
CF | They're not something you can open. 		
CF | 		
CF | > 		
Lionheart says (to cf), "push door" 		
CF ] Eastern Guard Post 71/328 		
CF | 		
CF | > PUSH DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Lionheart says (to cf), "look behind door" 		
CF ] Eastern Guard Post 71/328 		
CF | 		
CF | > LOOK BEHIND DOOR 		
CF | 		
CF | I only understood you as far as wanting to look. 		
CF | 		
CF | > 		DavidW says, "game doesn't know 'behind'"
DavidW says (to ClubFloyd), "w" 		
CF ] Intersection 71/329 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Intersection 		
CF | Here meet the two major roads of the city proper: Main Street, which 		
CF | runs north and south, and the Royal road which runs west from here. 		
CF | To the east is a guard post with a sign next to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Extreme South Main Street 71/330 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Extreme South Main Street 		
CF | Only people working for the city actually ever come down here, unless 		
CF | they are on a tour. A few mining operations lie to the south of this 		
CF | road, and to the east is the main generator for the city. To the 		
CF | southwest there is a doorway leading to the city water works. The 		
CF | street ends here, but continues to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mining Center 71/331 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Mining Center 		
CF | This is the main center of all of the mining that takes place in 		
CF | Deephome. To the east are coal mines, rarely used because of the 		
CF | nature of the generator, and to the south are the ore mines, used for 		
CF | simultaneously mining all kinds of metal ores from the deeps of the 		
CF | mountains. To the north is the Main street. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ore Mines 71/332 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Ore Mines 		
CF | These mines branch off into different directions with signs above 		
CF | each, indicating which kind of ore vein the mine follows. They are 		
CF | all shut down except for the first few yards of the gold mine. To the 		
CF | north is the mining center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ore Mines 71/333 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x signs" 		
CF ] Ore Mines 71/334 		
CF | 		
CF | > X SIGNS 		
CF | 		
CF | The signs read "iron" "copper" "nickle" and a few others that you 		
CF | can't make out for lack of light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter iron" 		
CF ] Ore Mines 71/334 		
CF | 		
CF | > ENTER IRON 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Lionheart says (to cf), "go iron" 		
CF ] Ore Mines 71/334 		
CF | 		
CF | > GO IRON 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ore Mines 71/335 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Ore Mines 71/336 		
CF | 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Ore Mines 71/337 		
CF | 		
CF | > SE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ore Mines 71/338 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Ore Mines 71/339 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Lionheart says (to cf), "enter gold" 		
CF ] Ore Mines 71/339 		
CF | 		
CF | > ENTER GOLD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I guess we can't go further here."
Lionheart says (to cf), "x iron" 		
CF ] Ore Mines 71/339 		
CF | 		
CF | > X IRON 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Lionheart says (to cf), "x nickel" 		
CF ] Ore Mines 71/339 		
CF | 		
CF | > X NICKEL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Lionheart says (to cf), "x nickle" 		
CF ] Ore Mines 71/339 		
CF | 		
CF | > X NICKLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Lionheart says (to cf), "x copper" 		
CF ] Ore Mines 71/339 		
CF | 		
CF | > X COPPER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x gold" 		
CF ] Ore Mines 71/339 		
CF | 		
CF | > X GOLD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "We're running out of time for today."
		Jacqueline says, "Oh gosh, we are."
Lionheart says (to cf), "search tunnels" 		
CF ] Ore Mines 71/339 		
CF | 		
CF | > SEARCH TUNNELS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW asks, "Any ideas for the pipe? Or anything else?"
		Lionheart shrugs.
		Jacqueline says, "Not at present, unfortunately."
		Lionheart says, "Still want to try getting smited though."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf27" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Ore Mines 71/339 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "meraz" 		
CF ] Ore Mines 71/339 		
CF | 		
CF | > MERAZ 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "say meraz" 		
CF ] Ore Mines 71/339 		
CF | 		
CF | > SAY MERAZ 		
CF | 		
CF | Whom do you want to say to? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "manaz" 		
CF ] Ore Mines 71/339 		
CF | 		
CF | > MANAZ 		
CF | 		
CF | The power trembles inside of you, bursting through you veins. You 		
CF | feel the bliss of unknowable strength. But as quickly as it comes, it 		
CF | turns to excruciating pain. Light leaps from your body and arcs back 		
CF | to strike your chest. Your sight becomes white with horrible 		
CF | brilliance and in a moment, you feel yourself being ripped apart. 		
CF | 		
CF | That's what you get when you have no reverence for power or its 		
CF | Creator. 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | In that game you scored 71 out of a possible 300, in 339 turns, 		
CF | Ahh, just coming into your own, I see. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, give the FULL score 		
CF | for that game or QUIT? 		
CF | > 		Jacqueline says, "Well done."
DavidW says (to ClubFloyd), "full" 		
CF ] Ore Mines 71/339 		
CF | 		
CF | > FULL 		
CF | 		
CF | 		
CF | In that game you scored 71 out of a possible 300, in 339 turns, 		
CF | Ahh, just coming into your own, I see. 		
CF | 		
CF | The score was made up as follows: 		
CF | 		
CF | 30 Turning on the Power 		
CF | 5 Entering the City 		
CF | 10 finding sundry items 		
CF | 26 visiting various places 		
CF | 		
CF | 71 total (out of 300) 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, give the FULL score 		
CF | for that game or QUIT? 		
CF | > 		Jacqueline says, "Great way to, um, end things."
		Lionheart says, "What a way to go."
DavidW says (to ClubFloyd), "undo" 		
CF ] Ore Mines 71/339 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Ore Mines 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cfdeephome" 		
CF ] Ore Mines 71/339 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline says, "71 outta 300"
		DavidW says, "Thanks for the game all. I hope I think of a way to proceed before next Sunday."
Jade has left. 		
Jade has arrived. 		Lionheart says, "plenty of time to make a map see if covered every exit."
		Lionheart exclaims, "Thanks for the invite!"
		DavidW says, "yeah. I often miss something in a session that I find when making the notes."
		DavidW says, "Glad you could join us!"
		Jacqueline says, "Who knows, maybe one of us will have an epiphany."
		Jacqueline says (to LH), "Hey, drop your pass."
		Jacqueline says, "See if you can get back in, please."
Lionheart drops ClubFloyd Pass 09. 		
ClubFloyd Pass 09 goes home. 		DavidW says, "xyzzy takes you to Long Hall"
Lionheart hehs. "Ah, I was trying 'out', 'exit', 'leave', the Visible Exits: None notwithstanding. 		DavidW says, "or maybe the Audience Hall"
Lionheart concentrates, and disappears. 		Jacqueline says, "That's on purpose."
Lionheart has arrived. 		Jacqueline says, "woo"
		Lionheart says, "Yeah, I get why."
		DavidW says, "Yeah, to leave you gotta use 'home' or 'lounge' or some other magic word."
		says, "I've set up this room so that if you forget to direct a command to CF you don't accidentally leave the room, because that's stupidly annoying, yeah."
Lionheart says, "For some reason 'drop pass' says "You are not carrying that." I had to 'drop clubfloyd'" 		Jacqueline says, "Yeah, we don't use them much, so I didn't implement them too deeply."
		Jacqueline says, "They're just temp keys for when new folks show up and I'm not here to add them to the lock."
		DavidW says, "I kinda want a nap and snacks."
		DavidW says, "I've been eating peanuts and raisins, but I can't gorge on that."
		Lionheart says, "I'd like a bowl of soup."
		DavidW says, "oh, that might be nice. But I like soup in a mug, usually."
		DavidW says, "I remember once having a bowl of squash soup in a restaurant that was surprisingly good."
		DavidW says, "I only ordered because it was on special and I wanted something different. I didn't really expect to like it."
		Lionheart says, "Hm, I got a festive big ol' nutcracker mug from a Big Lots clearance sale a couple months ago, might hold a whole Progresso can."
		DavidW says, "Unfortunately, I no longer own a ladle or a saucepan that has a pouring indentation."
		Lionheart says, "Hm. 18.5 oz. cans, 18 oz. mug, almost."
		DavidW says, "oh well, you probably didn't want to fill the mug that high anyway."
		Lionheart puts a 20 oz mug on their shopping list.
Lionheart disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
DavidW has disconnected. 		
DavidW has connected. 		DavidW says, "lost my connection there"
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		DavidW says, "We did miss a location. There's a railway station west of the main hall and a rail car that only needs the power turned on to take us to three destinations."
		Jacqueline says, "Ah, interesting."
		DavidW says, "anyway, that gives us a direction where to start next session at."
		Jacqueline says, "Yeah. Good catch, D."
		DavidW says, "I've also found that the desks in the sciverner's open; I found a pile of blank paper inside."
		DavidW says, "We need the ashes of such a thing for the dark spirit."
		Jacqueline says, "Right. Yeah, burning that paper is about the only thing I can think of for it at present."
		DavidW says, "I've also confirmed that the spirit we saw in main hall is the same one that's later in the temple. They're not two different spirits."
		Jacqueline nods. "Okay. I wasn't thinking they were different, but good to know for sure."
		DavidW says, "I missed the booths in the north main street and the ovens in the bakery, but nothing found in either."
		DavidW says, "The ovens don't even have doors on them. Regulations."
		Jacqueline says, "Um, okay."
		Roger says, "I've seen ovens like that"
		Roger says, "with a conveyor belt in them"
		DavidW says, "well, in this case the doors were removed."
		Jacqueline asks, "Oh, you don't mean that it's a closed box, you mean that it's always open because there are no doors?"
		DavidW says, "That's what Roger is saying"
		DavidW says, "The old EZ Bake Ovens didn't have doors. You just pushed it through in one side and out the other."
		DavidW says, "By contrast: | These ovens are built right into the rock of the cavern itself. Their gaping maws are empty and the iron doors that used to hang on their hinges were removed according to an old tradition whose origins have been long forgotten."
		Roger says, "that's so children don't get trapped in them"
		
*** SESSION 2 *** 		
		DavidW says, "When making my notes, I discovered that we overlooked the west exit to the railway station from the main hall, that we never opened the desks in the scriveners, and that the moss on the royal road is both takeable and something that glows."
		DavidW says, "oh, and that we have a 10 item carrying capacity limit."
		DavidW says, "asparagus went and played the game himself and he said he finished it. So, nice to know that."
DavidW says (to ClubFloyd), "l" 		
CF ] Ore Mines 71/340 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Ore Mines 		
CF | These mines branch off into different directions with signs above 		
CF | each, indicating which kind of ore vein the mine follows. They are 		
CF | all shut down except for the first few yards of the gold mine. To the 		
CF | north is the mining center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Ore Mines 71/341 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a letter 		
CF | a warning note 		
CF | a pickaxe 		
CF | a bottle 		
CF | a shield 		
CF | a Sword 		
CF | King's Order 		
CF | a lantern (providing light) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Mining Center 71/342 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Mining Center 		
CF | This is the main center of all of the mining that takes place in 		
CF | Deephome. To the east are coal mines, rarely used because of the 		
CF | nature of the generator, and to the south are the ore mines, used for 		
CF | simultaneously mining all kinds of metal ores from the deeps of the 		
CF | mountains. To the north is the Main street. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Extreme South Main Street 71/343 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Extreme South Main Street 		
CF | Only people working for the city actually ever come down here, unless 		
CF | they are on a tour. A few mining operations lie to the south of this 		
CF | road, and to the east is the main generator for the city. To the 		
CF | southwest there is a doorway leading to the city water works. The 		
CF | street ends here, but continues to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Intersection 71/344 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Intersection 		
CF | Here meet the two major roads of the city proper: Main Street, which 		
CF | runs north and south, and the Royal road which runs west from here. 		
CF | To the east is a guard post with a sign next to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] S. Main Street 71/345 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] N. Main Street 71/346 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | N. Main Street 		
CF | This was once a bustling trading center with shops lining the sides of 		
CF | the streets, and smaller, less affluent merchants' booths sitting 		
CF | outside of the doorways, offering items of lower quality at a 		
CF | substantially lower rate. At this particular point in the street you 		
CF | see a clothier to the northeast, a bakery to the east, and a 		
CF | scrivener's to the west. To the north is the Main hall, and the 		
CF | street runs further south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop pickaxe, warning" 		
CF ] N. Main Street 71/347 		
CF | 		
CF | > DROP PICKAXE, WARNING 		
CF | 		
CF | pickaxe: Dropped. 		
CF | warning note: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] N. Main Street 71/348 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a letter 		
CF | a bottle 		
CF | a shield 		
CF | a Sword 		
CF | King's Order 		
CF | a lantern (providing light) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop letter" 		
CF ] N. Main Street 71/349 		
CF | 		
CF | > DROP LETTER 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Scrivener's 71/350 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Scrivener's 		
CF | This room is very plain and has half a dozen desks and chairs where 		
CF | the scriveners would sit and write documents for those who could not 		
CF | read. The exit is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] N. Main Street 71/351 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | N. Main Street 		
CF | This was once a bustling trading center with shops lining the sides of 		
CF | the streets, and smaller, less affluent merchants' booths sitting 		
CF | outside of the doorways, offering items of lower quality at a 		
CF | substantially lower rate. At this particular point in the street you 		
CF | see a clothier to the northeast, a bakery to the east, and a 		
CF | scrivener's to the west. To the north is the Main hall, and the 		
CF | street runs further south. 		
CF | 		
CF | You can see a letter, a warning note and a pickaxe here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main Hall 71/352 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Main Hall 		
CF | The main hall is quite large, and is lit by magical torches that line 		
CF | the walls all around, in a pattern that spirals up the grandiose room. 		
CF | Elevators hang in mid air, no longer powered. To the northeast is a 		
CF | small opening that is usually covered over by a tapestry that has long 		
CF | since been removed, to the northwest is a staircase leading up to one 		
CF | of the villages where your people lived; to the west you see the 		
CF | railway station. A main street runs to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Railway Station 72/353 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Railway Station 		
CF | Here hangs, from thick cables, the major means of transportation over 		
CF | the great chasms that separate the locals of the city. From here you 		
CF | can reach the Smithy Court, the Soldiers' Court, and the Treasury. 		
CF | You can hear the hum of the motor in the car. To the east is the Main 		
CF | Hall. 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x car" 		
CF ] Railway Station 72/354 		
CF | 		
CF | > X CAR 		
CF | 		
CF | This steel car hangs from a set of thick cables that span the expanses 		
CF | of Deephome. There is a door on the side. The car itself has no 		
CF | windows or other openeings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Railway Station 72/355 		
CF | 		
CF | > IN 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter car" 		
CF ] Railway Station 72/356 		
CF | 		
CF | > ENTER CAR 		
CF | 		
CF | You get into the railcar. 		
CF | 		
CF | You see a control panel before you with three buttons on it: 		
CF | The yellow button reads "Smithy Court" 		
CF | The green button reads "Barracks" 		
CF | The red button reads "Treasury" 		
CF | 		
CF | > 		DavidW asks, "Where to first, guv'nor?"
		Roger says, "oh I dunno"
		Roger says, "in order is fine with me"
		DavidW says, "sure. It bothers me there's no button to return us back here."
DavidW says (to ClubFloyd), "push yellow" 		
CF ] Railway Station 72/357 		
CF | 		
CF | > PUSH YELLOW 		
CF | 		
CF | You feel the car begin to swing and sway. After a moment the 		
CF | sensation of going forward takes hold and after a few moments, you 		
CF | come to a smooth stop. You notice that the button labels have 		
CF | changed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Railway Station 73/358 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Railway Station (in the rail car) 		
CF | Here hangs, from thick cables, the major means of transportation over 		
CF | the great chasms that separate the locals of the city. You can hear 		
CF | the hum of the motor in the car. From here you can reach the Main 		
CF | Hall, the Soldiers Court, and the Treasury. To the northwest is the 		
CF | Smithy Court. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x buttons" 		
CF ] Railway Station 73/359 		
CF | 		
CF | > X BUTTONS 		
CF | 		
CF | The yellow button reads "Main Hall" 		
CF | The green button reads "Barracks" 		
CF | The red button reads "Treasury" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Railway Station 73/360 		
CF | 		
CF | > OUT 		
CF | 		
CF | You get out of the rail car. 		
CF | 		
CF | Railway Station 		
CF | Here hangs, from thick cables, the major means of transportation over 		
CF | the great chasms that separate the locals of the city. You can hear 		
CF | the hum of the motor in the car. From here you can reach the Main 		
CF | Hall, the Soldiers Court, and the Treasury. To the northwest is the 		
CF | Smithy Court. 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Smithy Court 74/361 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Smithy Court 		
CF | All around this common square sit smithies that have lain cold for 		
CF | three centuries. To the southwest is a blacksmith's shop, to the west 		
CF | is a silversmith, to the northwest is a carpenter's shop, at the north 		
CF | lies a common forge, the northeast holds a slag pit, and a goldsmith 		
CF | is to the east. The Railway is to the southeast. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		DavidW says, "quite the hub"
		DavidW says, "Might as well do these in order as well."
		Roger says, "they were an orderly people"
		Roger says, "agreed"
DavidW says (to ClubFloyd), "sw" 		
CF ] Blacksmith 75/362 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Blacksmith 		
CF | Here you see a heavy forge and a few scrap pieces of iron and steel 		
CF | lying on the floor. An anvil sits in the middle of the room, and next 		
CF | to it is a small barrel that at one time held water and a large one 		
CF | that held oil. The exit is to the northeast. 		
CF | 		
CF | You can see a gear here. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x geqar" 		
CF ] Blacksmith 75/362 		
CF | 		
CF | > X GEQAR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gear" 		
CF ] Blacksmith 75/363 		
CF | 		
CF | > X GEAR 		
CF | 		
CF | This small gear has a hole through the middle so that it can be used 		
CF | on machinery. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Blacksmith 75/364 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x forge" 		
CF ] Blacksmith 75/365 		
CF | 		
CF | > X FORGE 		
CF | 		
CF | Large and soot covered, this forge has a bellows and a coal furnace 		
CF | that opens to allow the smith to heat metal to extreme temperatures. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open furnace" 		
CF ] Blacksmith 75/366 		
CF | 		
CF | > OPEN FURNACE 		
CF | 		
CF | You open the forge, revealing some coal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x small barrel" 		
CF ] Blacksmith 75/367 		
CF | 		
CF | > X SMALL BARREL 		
CF | 		
CF | Water was used to cool the worked metal quickly, giving it a harder 		
CF | and more solid composition. The blacksmith would dip glowing hot 		
CF | objects here as he worked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x large barrel" 		
CF ] Blacksmith 75/368 		
CF | 		
CF | > X LARGE BARREL 		
CF | 		
CF | Through no great feat of intellect do you know that this was once an 		
CF | oil barrel, seeing as it has "Oil" written on the side. Oil was used 		
CF | for hardening the blades of metals, and giving them a different 		
CF | surface than water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Blacksmith 75/369 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Blacksmith 		
CF | Here you see a heavy forge and a few scrap pieces of iron and steel 		
CF | lying on the floor. An anvil sits in the middle of the room, and next 		
CF | to it is a small barrel that at one time held water and a large one 		
CF | that held oil. The exit is to the northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x anvil" 		
CF ] Blacksmith 75/370 		
CF | 		
CF | > X ANVIL 		
CF | 		
CF | This is a heavy metal block for beating metal into shape. It was much 		
CF | too heavy for the Blacksmith to take with him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scrap" 		
CF ] Blacksmith 75/371 		
CF | 		
CF | > X SCRAP 		
CF | 		
CF | Random small pieces of twisted and bent iron and steel left behind by 		
CF | the blacksmith. If put together they could only form a small spike or 		
CF | something similar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put scrap together" 		
CF ] Blacksmith 75/371 		
CF | 		
CF | > PUT SCRAP TOGETHER 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take scrap" 		
CF ] Blacksmith 75/372 		
CF | 		
CF | > TAKE SCRAP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "make spike" 		
CF ] Blacksmith 75/372 		
CF | 		
CF | > MAKE SPIKE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "I'm not at all sure I should burden ourselves with scrap."
DavidW says (to ClubFloyd), "drop scrap" 		
CF ] Blacksmith 75/373 		
CF | 		
CF | > DROP SCRAP 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Smithy Court 75/374 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Smithy Court 		
CF | All around this common square sit smithies that have lain cold for 		
CF | three centuries. To the southwest is a blacksmith's shop, to the west 		
CF | is a silversmith, to the northwest is a carpenter's shop, at the north 		
CF | lies a common forge, the northeast holds a slag pit, and a goldsmith 		
CF | is to the east. The Railway is to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Silversmith 76/375 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Silversmith 		
CF | There is almost nothing in this room, only a small furnace and equally 		
CF | small anvil. The floor is clear of any refuse, and it seems that the 		
CF | smith who left his shop took the time to clean it. The exit is to the 		
CF | east. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x furnace" 		
CF ] Silversmith 76/376 		
CF | 		
CF | > X FURNACE 		
CF | 		
CF | This is a small furnace, knee high and without a door, simply open for 		
CF | the silversmith to work with. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x anvil" 		
CF ] Silversmith 76/377 		
CF | 		
CF | > X ANVIL 		
CF | 		
CF | This anvil is relatively small and compact, most of the silver being 		
CF | delicate work. Though small, it is still very heavy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in furnace" 		
CF ] Silversmith 76/378 		
CF | 		
CF | > LOOK IN FURNACE 		
CF | 		
CF | The silver furnace is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Smithy Court 76/379 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Smithy Court 		
CF | All around this common square sit smithies that have lain cold for 		
CF | three centuries. To the southwest is a blacksmith's shop, to the west 		
CF | is a silversmith, to the northwest is a carpenter's shop, at the north 		
CF | lies a common forge, the northeast holds a slag pit, and a goldsmith 		
CF | is to the east. The Railway is to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Carpenter's Shop 77/380 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Carpenter's Shop 		
CF | Wood is rarely used in the kingdoms of the Dwarves, mostly because it 		
CF | does not grow underground. So, few dwarves ever become carpenters. 		
CF | However, by law, there must be at least one carpenter in each city at 		
CF | each time. Though their jobs are few, the carpenters usually make a 		
CF | fair amount of money on the projects that they are hired for. This 		
CF | shop, and its fancy furnishings, tells no different story. The exit 		
CF | is to the southeast 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wood" 		
CF ] Carpenter's Shop 77/380 		
CF | 		
CF | > X WOOD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "Nothing here as far as I can tell."
DavidW says (to ClubFloyd), "se" 		
CF ] Smithy Court 77/381 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Smithy Court 		
CF | All around this common square sit smithies that have lain cold for 		
CF | three centuries. To the southwest is a blacksmith's shop, to the west 		
CF | is a silversmith, to the northwest is a carpenter's shop, at the north 		
CF | lies a common forge, the northeast holds a slag pit, and a goldsmith 		
CF | is to the east. The Railway is to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Common Forge 78/382 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Common Forge 		
CF | This symbolic forge is the result of the nearly catastrophic Wares 		
CF | Wars in which the smiths of different trades first competed for 		
CF | excellence, and then actually took the lives of artisans who were 		
CF | beating them, so that they would not lose profit. It was finally 		
CF | decided that a common forge would be established in all Smithy Courts 		
CF | where artisans could gather and peacefully exchange secrets and tricks 		
CF | of their trades. To the south is the Smithy Court. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x forge" 		
CF ] Common Forge 78/383 		
CF | 		
CF | > X FORGE 		
CF | 		
CF | Though actually functional, this forge has never been used. It is 		
CF | pristine and beautiful, and has the words written on it: "Like the 		
CF | metals, we may be one in flames." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open forge" 		
CF ] Common Forge 78/384 		
CF | 		
CF | > OPEN FORGE 		
CF | 		
CF | That's not something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Smithy Court 78/385 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Smithy Court 		
CF | All around this common square sit smithies that have lain cold for 		
CF | three centuries. To the southwest is a blacksmith's shop, to the west 		
CF | is a silversmith, to the northwest is a carpenter's shop, at the north 		
CF | lies a common forge, the northeast holds a slag pit, and a goldsmith 		
CF | is to the east. The Railway is to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Slag Pit 79/386 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Slag Pit 		
CF | Here is a deep, dark pit, that all of the slag is thrown into. It is 		
CF | forbidden by law to throw anything at all into such a pit except slag. 		
CF | The Smithy Court is to the southwest. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slag" 		
CF ] Slag Pit 79/387 		
CF | 		
CF | > X SLAG 		
CF | 		
CF | The pit is very deep and dark, and you are unable to see the bottom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Slag Pit 79/388 		
CF | 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter pit" 		
CF ] Slag Pit 79/389 		
CF | 		
CF | > ENTER PIT 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Smithy Court 79/390 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Smithy Court 		
CF | All around this common square sit smithies that have lain cold for 		
CF | three centuries. To the southwest is a blacksmith's shop, to the west 		
CF | is a silversmith, to the northwest is a carpenter's shop, at the north 		
CF | lies a common forge, the northeast holds a slag pit, and a goldsmith 		
CF | is to the east. The Railway is to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Goldsmith 80/391 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Goldsmith 		
CF | This shop is quite fancy, with intricate etching on the door-posts and 		
CF | a shiny mirror on the back wall, which must have been meticulously 		
CF | cleaned every day to keep the dirt and grime and smoke from dimming 		
CF | its brilliance. The forge itself, however, is not to be found. To 		
CF | the west is the Smithy Court. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Goldsmith 80/392 		
CF | 		
CF | > X MIRROR 		
CF | 		
CF | As you look into the mirror, you take a long hard look at yourself and 		
CF | come to the same conclusion that you always do: Are you sexy! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mirror" 		
CF ] Goldsmith 80/393 		
CF | 		
CF | > TAKE MIRROR 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move mirror" 		
CF ] Goldsmith 80/394 		
CF | 		
CF | > MOVE MIRROR 		
CF | 		
CF | You are unable to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind mirror" 		
CF ] Goldsmith 80/394 		
CF | 		
CF | > LOOK BEHIND MIRROR 		
CF | 		
CF | I only understood you as far as wanting to look. 		
CF | 		
CF | > 		Roger says, "weird flex but okay"
DavidW says (to ClubFloyd), "open mirror" 		
CF ] Goldsmith 80/395 		
CF | 		
CF | > OPEN MIRROR 		
CF | 		
CF | That's not something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Goldsmith 80/396 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Goldsmith 		
CF | This shop is quite fancy, with intricate etching on the door-posts and 		
CF | a shiny mirror on the back wall, which must have been meticulously 		
CF | cleaned every day to keep the dirt and grime and smoke from dimming 		
CF | its brilliance. The forge itself, however, is not to be found. To 		
CF | the west is the Smithy Court. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Smithy Court 80/397 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Smithy Court 		
CF | All around this common square sit smithies that have lain cold for 		
CF | three centuries. To the southwest is a blacksmith's shop, to the west 		
CF | is a silversmith, to the northwest is a carpenter's shop, at the north 		
CF | lies a common forge, the northeast holds a slag pit, and a goldsmith 		
CF | is to the east. The Railway is to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Railway Station 80/398 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Railway Station 		
CF | Here hangs, from thick cables, the major means of transportation over 		
CF | the great chasms that separate the locals of the city. You can hear 		
CF | the hum of the motor in the car. From here you can reach the Main 		
CF | Hall, the Soldiers Court, and the Treasury. To the northwest is the 		
CF | Smithy Court. 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter car" 		
CF ] Railway Station 80/399 		
CF | 		
CF | > ENTER CAR 		
CF | 		
CF | You get into the railcar. 		
CF | 		
CF | You see a control panel before you with three buttons on it: 		
CF | The yellow button reads "Main Hall" 		
CF | The green button reads "Barracks" 		
CF | The red button reads "Treasury" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push green" 		
CF ] Railway Station 80/400 		
CF | 		
CF | > PUSH GREEN 		
CF | 		
CF | You feel the car begin to swing and sway. After a moment the 		
CF | sensation of going forward takes hold and after a few moments, you 		
CF | come to a smooth stop. You notice that the button labels have changed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Railway Station 81/401 		
CF | 		
CF | > OUT 		
CF | 		
CF | You get out of the rail car. 		
CF | 		
CF | Railway Station 		
CF | Here hangs, from thick cables, the major means of transportation over 		
CF | the great chasms that separate the locals of the city. From here you 		
CF | can reach the Main Hall, the Smithy Court, and the Treasury. You can 		
CF | hear the hum of the motor in the car. To the west are the barracks. 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Soldiers' Barracks 82/402 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Soldiers' Barracks 		
CF | Scores of plain mounds stand before you, all with closed and locked 		
CF | doors. Inside each one will be accommodations for twenty dwarves. 		
CF | However, as is customary, they can not be entered until a sufficiently 		
CF | ranked officer is present. To the east is the Railway Station, the 		
CF | Armory lies to the west, the mess hall is to the south, and the 		
CF | training grounds are to the southwest. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Armory 83/403 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Armory 		
CF | The armory is stocked with many different kinds of weapons from swords 		
CF | and axes to bows and slings. There are also suits of armor here on 		
CF | racks. The armory doorway leads east to the barracks. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x weapons" 		
CF ] Armory 83/404 		
CF | 		
CF | > X WEAPONS 		
CF | 		
CF | A multitude of different weapons lines the room's walls. They are all 		
CF | in perfect condition, waiting for their owners to return for them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suits" 		
CF ] Armory 83/405 		
CF | 		
CF | > X SUITS 		
CF | 		
CF | These suits of armor are well designed and very sturdy. They hang on 		
CF | metal pegs on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Soldiers' Barracks 83/406 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Soldiers' Barracks 		
CF | Scores of plain mounds stand before you, all with closed and locked 		
CF | doors. Inside each one will be accommodations for twenty dwarves. 		
CF | However, as is customary, they can not be entered until a sufficiently 		
CF | ranked officer is present. To the east is the Railway Station, the 		
CF | Armory lies to the west, the mess hall is to the south, and the 		
CF | training grounds are to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mess Hall 84/407 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Mess Hall 		
CF | Long tables of stone sit on the open floor here, and a substantial 		
CF | kitchen forms a U shape around the eating area. Nearly a thousand 		
CF | Dwarves could probably eat here at once. To the north are the 		
CF | barracks. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tables" 		
CF ] Mess Hall 84/408 		
CF | 		
CF | > X TABLES 		
CF | 		
CF | Low and plain, the stone tables serve only the function of supporting 		
CF | food, and not being at all aesthetically pleasing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kitchen" 		
CF ] Mess Hall 84/409 		
CF | 		
CF | > X KITCHEN 		
CF | 		
CF | The kitchen outlines the room, starting with an entrance to the right 		
CF | of the doorway, where the soldiers would enter the line, and follow 		
CF | around to three opening where they could then leave to sit down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter kitchen" 		
CF ] Mess Hall 84/410 		
CF | 		
CF | > ENTER KITCHEN 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under tables" 		
CF ] Mess Hall 84/411 		
CF | 		
CF | > LOOK UNDER TABLES 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Soldiers' Barracks 84/412 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Soldiers' Barracks 		
CF | Scores of plain mounds stand before you, all with closed and locked 		
CF | doors. Inside each one will be accommodations for twenty dwarves. 		
CF | However, as is customary, they can not be entered until a sufficiently 		
CF | ranked officer is present. To the east is the Railway Station, the 		
CF | Armory lies to the west, the mess hall is to the south, and the 		
CF | training grounds are to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Training Grounds 85/413 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Training Grounds 		
CF | This vast cavern is a patchwork of different fields for training 		
CF | soldiers. There are archery ranges and several different sized 		
CF | mounds. To the northeast are the barracks, and to the southwest can 		
CF | be heard the sound of rushing water. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ranges" 		
CF ] Training Grounds 85/413 		
CF | 		
CF | > X RANGES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mounds" 		
CF ] Training Grounds 85/414 		
CF | 		
CF | > X MOUNDS 		
CF | 		
CF | These mounds are different sizes all used for training soldiers for 		
CF | different terrain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Waterfall 86/415 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Waterfall 		
CF | Water plummets nearly a hundred feet, crashing on the rocks below, 		
CF | into a flowing river, and slowly smoothing the entire landscape. The 		
CF | old access ladders that reach the top of the waterfall are gone, swept 		
CF | away, but a large intake pipe is here, pulled away from the water. 		
CF | 		
CF | You can see a Terrock here. 		
CF | 		
CF | The Terrock gives you a suspicious glare. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x terrock" 		
CF ] Waterfall 86/416 		
CF | 		
CF | > X TERROCK 		
CF | 		
CF | Yes, that is definitely your common Terrock, about twice as tall as 		
CF | yourself, and with a wingspan of nearly thirty feet (a bit under ten 		
CF | meters), the head of a ferocious dog, body of a fish, and claws like 		
CF | an eagle. You remember stories of how they would eat anyone who 		
CF | entered their nest. Whew! Good thing you remembered those stories! 		
CF | 		
CF | The Terrock gives you a suspicious glare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pipe" 		
CF ] Waterfall 86/417 		
CF | 		
CF | > X PIPE 		
CF | 		
CF | A large and impressive pipe twice as large around as you are tall. 		
CF | Atop the intake opening is an even larger nest, upon which several 		
CF | eggs sit. 		
CF | 		
CF | The Terrock lets out a piercing scream, and dives down at you, warning 		
CF | you to avoid its nest. 		
CF | 		
CF | > 		DavidW says, "okay, that's why the water works didn't work. The pipe here needs to move."
		DavidW says, "I need a bathroom break. bbiab"
		Roger says, "ok"
		DavidW says, "back"
		DavidW says, "(*whew*)"
		DavidW says, "I suggest reading up on tarrock in the encyclopedia before battling it."
DavidW says (to ClubFloyd), "fill bottle" 		
CF ] Waterfall 86/418 		
CF | 		
CF | > FILL BOTTLE 		
CF | 		
CF | There is nothing here with which to fill the bottle. 		
CF | 		
CF | The beast stretches, its vicious mouth cracking in a monstrous yawn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill bottle with water" 		
CF ] Waterfall 86/418 		
CF | 		
CF | > FILL BOTTLE WITH WATER 		
CF | 		
CF | I only understood you as far as wanting to fill the bottle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put water in bottle" 		
CF ] Waterfall 86/419 		
CF | 		
CF | > PUT WATER IN BOTTLE 		
CF | 		
CF | You need to be holding the river before you can put it into something 		
CF | else. 		
CF | 		
CF | The beast stretches, its vicious mouth cracking in a monstrous yawn. 		
CF | 		
CF | > 		DavidW says, "wow."
		DavidW says, "There was a sink in the bakery or something; I guess we have to do it there."
		Roger says, "I'll thrash around a bit"
Roger says (to cf), "put bottle in water" 		
CF ] Waterfall 86/420 		
CF | 		
CF | > PUT BOTTLE IN WATER 		
CF | 		
CF | You drop the The bottle into the churning waters below. It will 		
CF | probably never be seen again. 		
CF | 		
CF | The large beast dives into the water and comes up with a rather scary 		
CF | looking sea creature with horns and three tails, and swallows it in 		
CF | one gulp, hardly satisfied by its meager meal. 		
CF | 		
CF | > 		
Roger says (to cf), "undo" 		
CF ] Waterfall 86/419 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Waterfall 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Roger says, "whoopsies"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf28" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Waterfall 86/419 		
CF | Ok. 		
CF | 		
CF | > 		Roger asks, "dare we enter?"
		DavidW says, "uh, feel free."
Roger says (to cf), "enter river" 		
CF ] Waterfall 86/420 		
CF | 		
CF | > ENTER RIVER 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | The Terrock lets out a piercing scream, and dives down at you, warning 		
CF | you to avoid its nest. 		
CF | 		
CF | > 		
Roger says (to cf), "swim" 		
CF ] Waterfall 86/421 		
CF | 		
CF | > SWIM 		
CF | 		
CF | There's not enough water to swim in. 		
CF | 		
CF | The Terrock gives you a suspicious glare. 		
CF | 		
CF | > 		
Roger says (to cf), "enter water" 		
CF ] Waterfall 86/422 		
CF | 		
CF | > ENTER WATER 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | The Terrock gives you a suspicious glare. 		
CF | 		
CF | > 		
Roger says (to cf), "enter waterfall" 		
CF ] Waterfall 86/422 		
CF | 		
CF | > ENTER WATERFALL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Roger says, "I guess not"
		DavidW says, "give it up. ain't workin'."
		DavidW says, "Time to visit the treasury next."
DavidW says (to ClubFloyd), "ne" 		
CF ] Training Grounds 86/423 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Training Grounds 		
CF | This vast cavern is a patchwork of different fields for training 		
CF | soldiers. There are archery ranges and several different sized 		
CF | mounds. To the northeast are the barracks, and to the southwest can 		
CF | be heard the sound of rushing water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Training Grounds 86/424 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Soldiers' Barracks 86/425 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Soldiers' Barracks 		
CF | Scores of plain mounds stand before you, all with closed and locked 		
CF | doors. Inside each one will be accommodations for twenty dwarves. 		
CF | However, as is customary, they can not be entered until a sufficiently 		
CF | ranked officer is present. To the east is the Railway Station, the 		
CF | Armory lies to the west, the mess hall is to the south, and the 		
CF | training grounds are to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Railway Station 86/426 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Railway Station 		
CF | Here hangs, from thick cables, the major means of transportation over 		
CF | the great chasms that separate the locals of the city. From here you 		
CF | can reach the Main Hall, the Smithy Court, and the Treasury. You can 		
CF | hear the hum of the motor in the car. To the west are the barracks. 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter car" 		
CF ] Railway Station 86/427 		
CF | 		
CF | > ENTER CAR 		
CF | 		
CF | You get into the railcar. 		
CF | 		
CF | You see a control panel before you with three buttons on it: 		
CF | The yellow button reads "Main Hall" 		
CF | The green button reads "Smithy Court" 		
CF | The red button reads "Treasury" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push red" 		
CF ] Railway Station 86/428 		
CF | 		
CF | > PUSH RED 		
CF | 		
CF | You feel the car begin to swing and sway. After a moment the 		
CF | sensation of going forward takes hold and after a few moments, you 		
CF | come to a smooth stop. You notice that the button labels have changed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Railway Station 87/429 		
CF | 		
CF | > OUT 		
CF | 		
CF | You get out of the rail car. 		
CF | 		
CF | Railway Station 		
CF | Here hangs, from thick cables, the major means of transportation over 		
CF | the great chasms that separate the locals of the city. From here you 		
CF | can reach the Main Hall, the Smithy Court, and the Soldiers' Court . 		
CF | You can hear the hum of the motor in the car. To the southwest is the 		
CF | Treasury Antechamber. 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Treasury Antechamber 88/430 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Treasury Antechamber 		
CF | This room has many portraits hanging on the walls, all of the 		
CF | treasurers of Deephome from its very founding a millennium and a half 		
CF | ago. To the west is a large steel vault door and to the north is the 		
CF | bank used by the common people of Deephome. To the northeast is a 		
CF | Railway station. 		
CF | 		
CF | The door blocks the way into the city Treasury. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x portraits" 		
CF ] Treasury Antechamber 88/431 		
CF | 		
CF | > X PORTRAITS 		
CF | 		
CF | There are a score and a half of treasurers' portraits here, from the 		
CF | very first, Klos Nolom, to the most recent Crashen Voor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nolom" 		
CF ] Treasury Antechamber 88/431 		
CF | 		
CF | > X NOLOM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x klos nolom" 		
CF ] Treasury Antechamber 88/431 		
CF | 		
CF | > X KLOS NOLOM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Treasury Antechamber 88/432 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The thick steel door protects the city's treasury. It has a large 		
CF | keyhole under the latch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x keyhole" 		
CF ] Treasury Antechamber 88/433 		
CF | 		
CF | > X KEYHOLE 		
CF | 		
CF | The thick steel door protects the city's treasury. It has a large 		
CF | keyhole under the latch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Treasury Antechamber 88/434 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Common Bank 89/435 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | The Common Bank 		
CF | This room is rather spacious and has scores of teller booths with 		
CF | steel chain hanging between where the customer would stand and where 		
CF | the tellers took money or gave it out. A sign is here, above a table 		
CF | in the middle with pamphlets on it, and a thick steel door is open to 		
CF | the west, obviously leading to the vault. There is also a deposit box 		
CF | here. The treasury antechamber is to the south. 		
CF | 		
CF | A wooden deposit box stands in almost the middle of the room. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] The Common Bank 89/436 		
CF | 		
CF | > X SIGN 		
CF | 		
CF | The sign reads "Deposites? Loans? Take a pamphlet and learn about our 		
CF | great rates! One per customer please." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pamphlet" 		
CF ] The Common Bank 89/437 		
CF | 		
CF | > TAKE PAMPHLET 		
CF | 		
CF | You take a pamphlet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] The Common Bank 89/437 		
CF | 		
CF | > READ IT 		
CF | 		
CF | What do you want to read that in? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read pamphlet" 		
CF ] The Common Bank 89/438 		
CF | 		
CF | > READ PAMPHLET 		
CF | 		
CF | (the pamphlet) 		
CF | The pamphlet outlines the interest rates for loans and savings 		
CF | accounts here at the Bank of Deephome. It goes very in depth about 		
CF | procedure and interest rates, and how they are calculated. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop it" 		
CF ] The Common Bank 89/439 		
CF | 		
CF | > DROP IT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] The Common Bank 89/440 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | The Common Bank 		
CF | This room is rather spacious and has scores of teller booths with 		
CF | steel chain hanging between where the customer would stand and where 		
CF | the tellers took money or gave it out. A sign is here, above a table 		
CF | in the middle with pamphlets on it, and a thick steel door is open to 		
CF | the west, obviously leading to the vault. There is also a deposit box 		
CF | here. The treasury antechamber is to the south. 		
CF | 		
CF | A wooden deposit box stands in almost the middle of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x deposit box" 		
CF ] The Common Bank 89/441 		
CF | 		
CF | > X DEPOSIT BOX 		
CF | 		
CF | This wooden box has a slit in the top which deposit slips would be put 		
CF | through. The slit is rather wide, though, allowing light inside. 		
CF | There is a small lock on the side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] The Common Bank 89/442 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Common Vault 90/443 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Common Vault 		
CF | This room is empty, but from the dust marks on the shelves, once held 		
CF | a great many round objects, probably bags of gold coins. It would be 		
CF | reasonable for people to take their money out of the local bank if the 		
CF | realm was being evacuated. To the east is the common bank. 		
CF | 		
CF | You can see a memo here. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x memo" 		
CF ] Common Vault 90/444 		
CF | 		
CF | > X MEMO 		
CF | 		
CF | "To all employees of the Bank of Deephome: 		
CF | I am sorry to report to you that this branch will be shutting down 		
CF | within the next two weeks (the 17th of Hunter), due to the dark 		
CF | spirits that have been causing rampant fear among our patrons. We 		
CF | will disperse all funds to those who return for them, and all other 		
CF | money will be transferred to the Main Bank in the ancestral home. We 		
CF | would be bringing the money from the Treasury, however the main key 		
CF | has gone missing. Anyone who finds it should report it to me 		
CF | immediately. 		
CF | 		
CF | Sincerely, 		
CF | Elgo GoldenThumb, Senior Manager 		
CF | 3rd of Hunter, 478SK" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Common Bank 90/445 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | The Common Bank 		
CF | This room is rather spacious and has scores of teller booths with 		
CF | steel chain hanging between where the customer would stand and where 		
CF | the tellers took money or gave it out. A sign is here, above a table 		
CF | in the middle with pamphlets on it, and a thick steel door is open to 		
CF | the west, obviously leading to the vault. There is also a deposit box 		
CF | here. The treasury antechamber is to the south. 		
CF | 		
CF | A wooden deposit box stands in almost the middle of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chain" 		
CF ] The Common Bank 90/445 		
CF | 		
CF | > X CHAIN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] The Common Bank 90/446 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | This table has atop it pamphlets from the bank of Deephome. It sits 		
CF | in the middle of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box" 		
CF ] The Common Bank 90/447 		
CF | 		
CF | > TAKE BOX 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break box" 		
CF ] The Common Bank 90/448 		
CF | 		
CF | > BREAK BOX 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		DavidW says, "I want to be Izma and smash it with a comically large hammer."
DavidW says (to ClubFloyd), "look under table" 		
CF ] The Common Bank 90/449 		
CF | 		
CF | > LOOK UNDER TABLE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		DavidW says, "I have no idea where the key could be."
		DavidW says, "I suggest looking up Tarrock in the encyclopedia and using the gear to open the gate."
		DavidW says, "er Terrock"
DavidW says (to ClubFloyd), "s" 		
CF ] Treasury Antechamber 90/450 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Treasury Antechamber 		
CF | This room has many portraits hanging on the walls, all of the 		
CF | treasurers of Deephome from its very founding a millennium and a half 		
CF | ago. To the west is a large steel vault door and to the north is the 		
CF | bank used by the common people of Deephome. To the northeast is a 		
CF | Railway station. 		
CF | 		
CF | The door blocks the way into the city Treasury. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Railway Station 90/451 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Railway Station 		
CF | Here hangs, from thick cables, the major means of transportation over 		
CF | the great chasms that separate the locals of the city. From here you 		
CF | can reach the Main Hall, the Smithy Court, and the Soldiers' Court . 		
CF | You can hear the hum of the motor in the car. To the southwest is the 		
CF | Treasury Antechamber. 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter car" 		
CF ] Railway Station 90/452 		
CF | 		
CF | > ENTER CAR 		
CF | 		
CF | You get into the railcar. 		
CF | 		
CF | You see a control panel before you with three buttons on it: 		
CF | The yellow button reads "Main Hall" 		
CF | The green button reads "Barracks" 		
CF | The red button reads "Smithy Court" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push yellow" 		
CF ] Railway Station 90/453 		
CF | 		
CF | > PUSH YELLOW 		
CF | 		
CF | You feel the car begin to swing and sway. After a moment the 		
CF | sensation of going forward takes hold and after a few moments, you 		
CF | come to a smooth stop. You notice that the button labels have changed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Railway Station 90/454 		
CF | 		
CF | > OUT 		
CF | 		
CF | You get out of the rail car. 		
CF | 		
CF | Railway Station 		
CF | Here hangs, from thick cables, the major means of transportation over 		
CF | the great chasms that separate the locals of the city. From here you 		
CF | can reach the Smithy Court, the Soldiers' Court, and the Treasury. 		
CF | You can hear the hum of the motor in the car. To the east is the Main 		
CF | Hall. 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Hall 90/455 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Main Hall 		
CF | The main hall is quite large, and is lit by magical torches that line 		
CF | the walls all around, in a pattern that spirals up the grandiose room. 		
CF | Elevators hang in mid air, no longer powered. To the northeast is a 		
CF | small opening that is usually covered over by a tapestry that has long 		
CF | since been removed, to the northwest is a staircase leading up to one 		
CF | of the villages where your people lived; to the west you see the 		
CF | railway station. A main street runs to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] N. Main Street 90/456 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | N. Main Street 		
CF | This was once a bustling trading center with shops lining the sides of 		
CF | the streets, and smaller, less affluent merchants' booths sitting 		
CF | outside of the doorways, offering items of lower quality at a 		
CF | substantially lower rate. At this particular point in the street you 		
CF | see a clothier to the northeast, a bakery to the east, and a 		
CF | scrivener's to the west. To the north is the Main hall, and the 		
CF | street runs further south. 		
CF | 		
CF | You can see a letter, a warning note and a pickaxe here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] S. Main Street 90/457 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dwarven Library 90/458 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Dwarven Library 		
CF | The Library is quite large: floor after floor of books rises before 		
CF | you, clinging to the walls of this circular room. Stairs lead up the 		
CF | middle, spiraling along and pausing at landings at each floor. At the 		
CF | very center of the building you can look straight up and see the roof, 		
CF | and on it a mural. The exit is to the west. 		
CF | 		
CF | You can see Leshosh's Encyclopedia here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up terrock in book" 		
CF ] Dwarven Library 90/459 		
CF | 		
CF | > LOOK UP TERROCK IN BOOK 		
CF | 		
CF | These large creatures with the heads of dogs bodies of fish and 		
CF | eagles' claws. The creatures are on average, eight feet tall and have 		
CF | a wingspan of approximately thirty feet. Known to build their nests 		
CF | away from the bustles of city life, the Terrock is wont to make its 		
CF | nest near running water where its favorite treats live. Violently 		
CF | allergic to some plants, the Terrock is more of a wilderness creature. 		
CF | WARNING: Terrocks are VERY deadly! 		
CF | 		
CF | > 		DavidW says, "The only plant I've seen in this mountain is the moss, but there's bound to some more options south of the gate."
		Roger says, "mmhmm"
DavidW says (to ClubFloyd), "w" 		
CF ] S. Main Street 90/460 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Intersection 90/461 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Intersection 		
CF | Here meet the two major roads of the city proper: Main Street, which 		
CF | runs north and south, and the Royal road which runs west from here. 		
CF | To the east is a guard post with a sign next to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Eastern Guard Post 90/462 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Eastern Guard Post 		
CF | This is the most fortified of the guard posts, for it protects the 		
CF | entrance to the Dwarven City of Deephome. There are several weapons 		
CF | racks in this rather interesting room, including one that obviously 		
CF | hung crossbows. The layout is like an hourglass, with the walls 		
CF | closing in on the center of the room, and two heavy iron banded doors 		
CF | hanging there, ready to be closed if attackers should come. In the 		
CF | outer wide area that leads to the gates of the city, there are several 		
CF | low walls designed to function as defensive points should enemies 		
CF | enter in here. To the west is an intersection. The actual city gates 		
CF | are to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] City Gates 90/463 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | City Gates 		
CF | The city gates stand closed, allowing some sunlight to filter into the 		
CF | immediate room. The doors are always closed when a city is abandoned, 		
CF | so that interlopers do not come in and desecrate the holy places. A 		
CF | heavy chain connected to a series of gears and a control panel are 		
CF | used to open the gate which lies to the south. The guard post stands 		
CF | defensively to the northwest. 		
CF | 		
CF | The Gates block the way out of the city of Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put gear in panel" 		
CF ] City Gates 90/464 		
CF | 		
CF | > PUT GEAR IN PANEL 		
CF | 		
CF | That can't contain things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gate" 		
CF ] City Gates 90/465 		
CF | 		
CF | > X GATE 		
CF | 		
CF | The gates are heavy, and can only be opened and closed by a control 		
CF | panel against the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panel" 		
CF ] City Gates 90/466 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | This panel has a simple red button on it and a lever. There is also, 		
CF | on the side of the podium that the panel sits on, a small hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put gear in hatch" 		
CF ] City Gates 90/467 		
CF | 		
CF | > PUT GEAR IN HATCH 		
CF | 		
CF | That can't contain things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hatch" 		
CF ] City Gates 90/468 		
CF | 		
CF | > X HATCH 		
CF | 		
CF | Inside the hatch are two posts, one with a small gear on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put gear on post" 		
CF ] City Gates 90/469 		
CF | 		
CF | > PUT GEAR ON POST 		
CF | 		
CF | You put the gear on the peg. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close hatch" 		
CF ] City Gates 90/470 		
CF | 		
CF | > CLOSE HATCH 		
CF | 		
CF | You close the hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panel" 		
CF ] City Gates 90/471 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | This panel has a simple red button on it and a lever. There is also, 		
CF | on the side of the podium that the panel sits on, a small hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lever" 		
CF ] City Gates 90/472 		
CF | 		
CF | > X LEVER 		
CF | 		
CF | The lever sits in the position marked "Portcullis." It can be moved 		
CF | up to "Neutral" or even farther up to "Gate." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lever" 		
CF ] City Gates 90/473 		
CF | 		
CF | > PUSH LEVER 		
CF | 		
CF | You push the lever to the position marked "Neutral." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] City Gates 90/474 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF ] City Gates 90/475 		
CF | 		
CF | > PULL LEVER 		
CF | 		
CF | You pull the lever to the position marked "Portcullis." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] City Gates 90/476 		
CF | 		
CF | > G 		
CF | 		
CF | You can't pull it any farther. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] City Gates 90/477 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | The heavy iron portcullis falls down behind the doors and blocks the 		
CF | passage to the outside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] City Gates 90/478 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | The chains whine a bit as the heavy portcullis rises slowly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lever" 		
CF ] City Gates 90/479 		
CF | 		
CF | > PUSH LEVER 		
CF | 		
CF | You push the lever to the position marked "Neutral." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lever" 		
CF ] City Gates 90/480 		
CF | 		
CF | > PUSH LEVER 		
CF | 		
CF | You push the lever to the position marked "Gate." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] City Gates 130/481 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | The gears grind and turn and the city gate opens before you. 		
CF | [Your score has just gone up by forty points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf29" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] City Gates 130/481 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] City Gates 130/482 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a bottle 		
CF | a shield 		
CF | a Sword 		
CF | King's Order 		
CF | a lantern (providing light) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Deephome Entrance 130/483 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Deephome Entrance 		
CF | Tall pine trees stand all about, somewhat obscuring the large cave 		
CF | entrance into Deephome. After three hundred years the original main 		
CF | road has grown over quite a bit. There is a signpost here and a road 		
CF | leading west and south. The cave's entrance leads north. 		
CF | 		
CF | The heavy gates stand open, admitting you into Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x signpost" 		
CF ] Deephome Entrance 130/484 		
CF | 		
CF | > X SIGNPOST 		
CF | 		
CF | The sign reads: 		
CF | "West: Great Woods 		
CF | South: Town of Ember" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trees" 		
CF ] Deephome Entrance 130/484 		
CF | 		
CF | > X TREES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pines" 		
CF ] Deephome Entrance 130/484 		
CF | 		
CF | > X PINES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW asks, "The woods were listed first?"
DavidW says (to ClubFloyd), "w" 		
CF ] Western Road 130/485 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Western Road 		
CF | This long, and somewhat overgrown, road leads west to the Great Woods 		
CF | and east to the cave entrance to Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Great Woods Limits 130/486 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Great Woods Limits 		
CF | You stand outside of the entrance to the mighty forest known as the 		
CF | Great Woods. It is an enchanted wood and will send an unwary 		
CF | adventurer to unsuspecting places, or back to where he began. Only by 		
CF | knowing the correct paths could a person ever get where they were 		
CF | going. To the east is a road leading to Deephome, and to the west is 		
CF | an opening in the wood. 		
CF | 		
CF | You can see a sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Great Woods Limits 130/487 		
CF | 		
CF | > X SIGN 		
CF | 		
CF | "Which way should I go?" 		
CF | SWarthy Thomas asked. 		
CF | "Well," said Faery, "I don't know. 		
CF | Surely I'm not up to the task." 		
CF | "Enough of this!" Said poor Thomas, 		
CF | Needing not to be confused. 		
CF | "Whatever way is as good as any, so 		
CF | Every way is the way I chose." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w. sw. w. s. e. n. w. e." 		
CF ] Forest Clearing 130/495 		
CF | 		
CF | > W. SW. W. S. E. N. W. E. 		
CF | 		
CF | 		
CF | Forest 		
CF | You are immediately turned around and unsure of where you are or which 		
CF | way you came. Every direction looks the same to you. The trees tower 		
CF | over you and block out the sun. You can only guess at which direction 		
CF | is which. 		
CF | 		
CF | Forest 		
CF | You are immediately turned around and unsure of where you are or which 		
CF | way you came. Every direction looks the same to you. The trees tower 		
CF | over you and block out the sun. You can only guess at which direction 		
CF | is which. 		
CF | 		
CF | Forest 		
CF | You are immediately turned around and unsure of where you are or which 		
CF | way you came. Every direction looks the same to you. The trees tower 		
CF | over you and block out the sun. You can only guess at which direction 		
CF | is which. 		
CF | 		
CF | Forest 		
CF | You are immediately turned around and unsure of where you are or which 		
CF | way you came. Every direction looks the same to you. The trees tower 		
CF | over you and block out the sun. You can only guess at which direction 		
CF | is which. 		
CF | 		
CF | Forest 		
CF | You are immediately turned around and unsure of where you are or which 		
CF | way you came. Every direction looks the same to you. The trees tower 		
CF | over you and block out the sun. You can only guess at which direction 		
CF | is which. 		
CF | 		
CF | Forest 		
CF | You are immediately turned around and unsure of where you are or which 		
CF | way you came. Every direction looks the same to you. The trees tower 		
CF | over you and block out the sun. You can only guess at which direction 		
CF | is which. 		
CF | 		
CF | Forest 		
CF | You are immediately turned around and unsure of where you are or which 		
CF | way you came. Every direction looks the same to you. The trees tower 		
CF | over you and block out the sun. You can only guess at which direction 		
CF | is which. 		
CF | 		
CF | Forest Clearing 		
CF | You come upon a small clearing with a patch of clover growing in the 		
CF | middle. A large tree grows up right in the middle of the clearing, 		
CF | and a small brook encircles the tree. A sign stands in the clearing 		
CF | also. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF ] Forest Clearing 130/496 		
CF | 		
CF | > X TREE 		
CF | 		
CF | This magnificent tree reaches toward the sky in a majestic stance 		
CF | above the clearing, lending shade from the hot sun to the soft grassy 		
CF | ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Forest Clearing 130/497 		
CF | 		
CF | > X SIGN 		
CF | 		
CF | "South went Swarthy Thomas, after completing his quest. 		
CF | East he went then, returning as the undisputed best." (Ok, this 		
CF | isn't great poetry, its not even fair, but I'm giving you the way out, 		
CF | OK?) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Forest Clearing 130/498 		
CF | 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hole" 		
CF ] Forest Clearing 130/498 		
CF | 		
CF | > X HOLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Forest Clearing 130/499 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Forest Clearing 		
CF | You come upon a small clearing with a patch of clover growing in the 		
CF | middle. A large tree grows up right in the middle of the clearing, 		
CF | and a small brook encircles the tree. A sign stands in the clearing 		
CF | also. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x brook" 		
CF ] Forest Clearing 130/500 		
CF | 		
CF | > X BROOK 		
CF | 		
CF | This small brook runs out of the surrounding woods and parts around 		
CF | the large tree. On the other side it rejoins once again to proceed on 		
CF | to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clover" 		
CF ] Forest Clearing 130/501 		
CF | 		
CF | > X CLOVER 		
CF | 		
CF | You find a perfect four leaf clover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take clover" 		
CF ] Forest Clearing 130/502 		
CF | 		
CF | > TAKE CLOVER 		
CF | 		
CF | (the four leaf clover) 		
CF | Taken. 		
CF | 		
CF | > 		Roger says, "lucky us"
DavidW says (to ClubFloyd), "s. e." 		
CF ] Great Woods Limits 130/504 		
CF | 		
CF | > S. E. 		
CF | 		
CF | 		
CF | Forest 		
CF | You are immediately turned around and unsure of where you are or which 		
CF | way you came. Every direction looks the same to you. The trees tower 		
CF | over you and block out the sun. You can only guess at which direction 		
CF | is which. 		
CF | 		
CF | Great Woods Limits 		
CF | You stand outside of the entrance to the mighty forest known as the 		
CF | Great Woods. It is an enchanted wood and will send an unwary 		
CF | adventurer to unsuspecting places, or back to where he began. Only by 		
CF | knowing the correct paths could a person ever get where they were 		
CF | going. To the east is a road leading to Deephome, and to the west is 		
CF | an opening in the wood. 		
CF | 		
CF | You can see a sign here. 		
CF | 		
CF | > 		DavidW says, "yes"
		DavidW says, "I worried that I might have to get bad luck by breaking the mirror first."
DavidW says (to ClubFloyd), "e" 		
CF ] Western Road 130/505 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Western Road 		
CF | This long, and somewhat overgrown, road leads west to the Great Woods 		
CF | and east to the cave entrance to Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Deephome Entrance 130/506 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Deephome Entrance 		
CF | Tall pine trees stand all about, somewhat obscuring the large cave 		
CF | entrance into Deephome. After three hundred years the original main 		
CF | road has grown over quite a bit. There is a signpost here and a road 		
CF | leading west and south. The cave's entrance leads north. 		
CF | 		
CF | The heavy gates stand open, admitting you into Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern Road 130/507 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Southern Road 		
CF | The tree lined southern road winds on for several miles and finally 		
CF | ends at the south in a little town called Ember. To the north it 		
CF | leads to Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Wooded Path 130/508 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Wooded Path 		
CF | Trees stand along the sides of this road, their branches hanging low 		
CF | above the hard packed dirt. Acorns are sparsely scattered in the 		
CF | grass among the leaves. One rather large tree is here, with very low 		
CF | hanging branches. 		
CF | 		
CF | You can see a squirrel here. 		
CF | 		
CF | The squirrel hops around, shaking its tail and looking back and forth 		
CF | quickly. 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x squirrel" 		
CF ] Wooded Path 130/509 		
CF | 		
CF | > X SQUIRREL 		
CF | 		
CF | The small squirrel is light brown and has a very cute squirrel nose! 		
CF | 		
CF | The squirrel hops around, shaking its tail and looking back and forth 		
CF | quickly. 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF ] Wooded Path 130/510 		
CF | 		
CF | > X TREE 		
CF | 		
CF | This large black tree's branches hang low over the road, casting a 		
CF | shadow on the dirt. 		
CF | 		
CF | After hopping from branch to branch the squirrel returns to the 		
CF | ground. 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Wooded Path 130/511 		
CF | 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The squirrel grabs an acorn and darts away with it; returning after a 		
CF | moment. 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb tree" 		
CF ] Wooded Path 130/512 		
CF | 		
CF | > CLIMB TREE 		
CF | 		
CF | You climb the tree and sit on its lowest branch. 		
CF | The small furry creature looks around for something to eat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb tree" 		
CF ] Wooded Path 130/513 		
CF | 		
CF | > CLIMB TREE 		
CF | 		
CF | I don't think much is to be achieved by that. 		
CF | 		
CF | The squirrel hops around, shaking its tail and looking back and forth 		
CF | quickly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Wooded Path 130/514 		
CF | 		
CF | > U 		
CF | 		
CF | You'll have to get out of the large tree first. 		
CF | 		
CF | The small furry creature looks around for something to eat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x branch" 		
CF ] Wooded Path 130/514 		
CF | 		
CF | > X BRANCH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Wooded Path 130/515 		
CF | 		
CF | > D 		
CF | 		
CF | You get out of the large tree. 		
CF | 		
CF | Wooded Path 		
CF | Trees stand along the sides of this road, their branches hanging low 		
CF | above the hard packed dirt. Acorns are sparsely scattered in the 		
CF | grass among the leaves. One rather large tree is here, with very low 		
CF | hanging branches. 		
CF | 		
CF | You can see a squirrel here. 		
CF | 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		DavidW says, "We don't have any hole making tools or nets yet."
DavidW says (to ClubFloyd), "x leaves" 		
CF ] Wooded Path 130/515 		
CF | 		
CF | > X LEAVES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "Until we get those, might as well leave the acorns here."
DavidW says (to ClubFloyd), "s" 		
CF ] Town of Ember 130/516 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Town of Ember 		
CF | This small town looks as if it isn't very old. The buildings, though 		
CF | small and ramshackle, all have fresh paint on them and the parts that 		
CF | are falling off seem due to poor craftsmanship instead of time. There 		
CF | are some shops to the west, a town square to the south, and a road 		
CF | leads north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x buildings" 		
CF ] Town of Ember 130/516 		
CF | 		
CF | > X BUILDINGS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ember's Town Square 130/517 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Ember's Town Square 		
CF | The town square is rather beautiful, with several benches and a quaint 		
CF | covered well in the middle. Some rose bushes grow about the 		
CF | perimeter, forming a sort of hedge that defines the square. To the 		
CF | west is a small shop with a picture of a hammer on it, and a small 		
CF | shack lies to the east. The main town lies to the north, and a small 		
CF | pond is south. 		
CF | 		
CF | > 		DavidW asks, "Maybe the terrock is allergic to roses?"
		Roger says, "could be"
DavidW says (to ClubFloyd), "x rose" 		
CF ] Ember's Town Square 130/517 		
CF | 		
CF | > X ROSE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x roses" 		
CF ] Ember's Town Square 130/517 		
CF | 		
CF | > X ROSES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bushes" 		
CF ] Ember's Town Square 130/517 		
CF | 		
CF | > X BUSHES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Roger says, "maybe not"
		DavidW says, "or not, yeah"
DavidW says (to ClubFloyd), "s" 		
CF ] Pond 130/518 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Pond 		
CF | This shallow pond is surrounded by tall trees that shade the entire 		
CF | area. Lily-pads float atop the still water, allowing small creatures 		
CF | to hop from one side of the pond to another. Thick rushes grown up on 		
CF | the southern side of the pond, where it looks like a small stream 		
CF | leads into the water. It is unusually quiet here. 		
CF | 		
CF | You can see an Eranti here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eranti" 		
CF ] Pond 130/519 		
CF | 		
CF | > X ERANTI 		
CF | 		
CF | The form of a wolf covered with the small gray scales of a lizard is 		
CF | the creature that now faces you. Its pointed ears are perked in your 		
CF | direction, and the open fang filled mouth salivates as the beast 		
CF | catches whiff of your scent. The glowing yellow eyes complete the 		
CF | viciously disturbing image. 		
CF | 		
CF | The Eranti digs its claws into the soft ground, and looks right at 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pond" 		
CF ] Pond 130/520 		
CF | 		
CF | > X POND 		
CF | 		
CF | The pond is nearly covered in Lily-pads that small animals hop across. 		
CF | 		
CF | The Eranti circles the pond and moves toward you, its fangs bared. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill bottle" 		
CF ] Pond 130/521 		
CF | 		
CF | > FILL BOTTLE 		
CF | 		
CF | You fill the bottle with water. 		
CF | 		
CF | The Eranti attacks....and delivers a devastating blow to your chest, 		
CF | knocking you over and breaking several ribs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Pond 130/520 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Pond 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW says, "I don't want several ribs broken."
DavidW says (to ClubFloyd), "n" 		
CF ] Ember's Town Square 130/521 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Ember's Town Square 		
CF | The town square is rather beautiful, with several benches and a quaint 		
CF | covered well in the middle. Some rose bushes grow about the 		
CF | perimeter, forming a sort of hedge that defines the square. To the 		
CF | west is a small shop with a picture of a hammer on it, and a small 		
CF | shack lies to the east. The main town lies to the north, and a small 		
CF | pond is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Small Shack 130/522 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Small Shack 		
CF | This shack is rather empty except for a small hay pile and a blanket, 		
CF | obviously someone's bed, and a rather large iron chest with a peculiar 		
CF | looking lock. Other than that this small space only contains a few 		
CF | necessities of life. The doorway leads west to the town square. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chest" 		
CF ] Small Shack 130/523 		
CF | 		
CF | > X CHEST 		
CF | 		
CF | This heavy and sturdy chest is banded with steel. There is a heavy 		
CF | lock hanging from the chest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lock" 		
CF ] Small Shack 130/524 		
CF | 		
CF | > X LOCK 		
CF | 		
CF | This heavy and sturdy chest is banded with steel. There is a heavy 		
CF | lock hanging from the chest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hay" 		
CF ] Small Shack 130/525 		
CF | 		
CF | > X HAY 		
CF | 		
CF | This small hay pile and blanket are clearly the bed of whoever resides 		
CF | here. You decide not to disturb them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ember's Town Square 130/526 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Ember's Town Square 		
CF | The town square is rather beautiful, with several benches and a quaint 		
CF | covered well in the middle. Some rose bushes grow about the 		
CF | perimeter, forming a sort of hedge that defines the square. To the 		
CF | west is a small shop with a picture of a hammer on it, and a small 		
CF | shack lies to the east. The main town lies to the north, and a small 		
CF | pond is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ember Tool Shop 130/527 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | 		
CF | The young man behind the counter looks up over his book casually and 		
CF | then looks down. He quickly does a double take, realizing that you 		
CF | are a dwarf, and drops the book. Recovering immediately from his 		
CF | shock, the man picks the book up and casually returns to his reading, 		
CF | every once in a while stealing a glance over the top of the volume. 		
CF | 		
CF | Ember Tool Shop 		
CF | This tool shop is quite unique in your travels in that it actually is 		
CF | functional. A young and somewhat intelligent looking human is 		
CF | standing behind the counter, reading a thick book. The walls are 		
CF | covered with all kinds of tools from hammers to saws to wrenches and 		
CF | claws. The doorway leads east to the town square. 		
CF | 		
CF | You can see a Young Man and a hammer here. 		
CF | 		
CF | Stretching a bit, the man looks around, ignoring the book for just a 		
CF | moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] Ember Tool Shop 130/528 		
CF | 		
CF | > X MAN 		
CF | 		
CF | This young man is wearing a rather plain set of clothes, sports a 		
CF | short brown beard and same colored hair. His chestnut eyes betray a 		
CF | deep wisdom and a vast knowledge. He is holding a thick volume that 		
CF | he is scrutinizing deeply. 		
CF | 		
CF | The young man scratches his head and looks in wonder at his book. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Ember Tool Shop 130/529 		
CF | 		
CF | > X BOOK 		
CF | 		
CF | The thick well bound book has in big letters on the front of it 		
CF | "Pracitical Theology for Common Person." 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hammer" 		
CF ] Ember Tool Shop 130/530 		
CF | 		
CF | > X HAMMER 		
CF | 		
CF | This heavy black hammer is perfect for a blacksmith. Its handle is a 		
CF | little long for your tastes, but any trained dwarf could compensate 		
CF | easily. 		
CF | 		
CF | A low baying can be heard from beyond the walls of the shop and the 		
CF | shop owner mutters under his breath "Dirty Eranti." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask man about hammer" 		
CF ] Ember Tool Shop 130/531 		
CF | 		
CF | > ASK MAN ABOUT HAMMER 		
CF | 		
CF | "That's 2 gold pieces." You admit that you don't have that much. 		
CF | "Hmmm....well, I suppose that if you got rid of that Eranti, you could 		
CF | have it for free. 		
CF | 		
CF | The shop owner makes a few notes on the side of the book's page. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Ember's Town Square 130/532 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Ember's Town Square 		
CF | The town square is rather beautiful, with several benches and a quaint 		
CF | covered well in the middle. Some rose bushes grow about the 		
CF | perimeter, forming a sort of hedge that defines the square. To the 		
CF | west is a small shop with a picture of a hammer on it, and a small 		
CF | shack lies to the east. The main town lies to the north, and a small 		
CF | pond is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Town of Ember 130/533 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Town of Ember 		
CF | This small town looks as if it isn't very old. The buildings, though 		
CF | small and ramshackle, all have fresh paint on them and the parts that 		
CF | are falling off seem due to poor craftsmanship instead of time. There 		
CF | are some shops to the west, a town square to the south, and a road 		
CF | leads north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Shops 130/534 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Shops 		
CF | These shops seem in somewhat better condition than the rest of the 		
CF | town, especially the carpenter's. However, all of the doors are 		
CF | closed and signs reading "Closed due to wild Eranti" adorn almost all. 		
CF | To the east is the town proper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x doors" 		
CF ] Shops 130/534 		
CF | 		
CF | > X DOORS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shops" 		
CF ] Shops 130/534 		
CF | 		
CF | > X SHOPS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Shops 130/535 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Shops 130/536 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Shops 130/537 		
CF | 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Town of Ember 130/538 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Town of Ember 		
CF | This small town looks as if it isn't very old. The buildings, though 		
CF | small and ramshackle, all have fresh paint on them and the parts that 		
CF | are falling off seem due to poor craftsmanship instead of time. There 		
CF | are some shops to the west, a town square to the south, and a road 		
CF | leads north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Wooded Path 130/539 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Wooded Path 		
CF | Trees stand along the sides of this road, their branches hanging low 		
CF | above the hard packed dirt. Acorns are sparsely scattered in the 		
CF | grass among the leaves. One rather large tree is here, with very low 		
CF | hanging branches. 		
CF | 		
CF | You can see a squirrel here. 		
CF | 		
CF | The small furry creature looks around for something to eat. 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Southern Road 130/540 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Southern Road 		
CF | The tree lined southern road winds on for several miles and finally 		
CF | ends at the south in a little town called Ember. To the north it 		
CF | leads to Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Deephome Entrance 130/541 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Deephome Entrance 		
CF | Tall pine trees stand all about, somewhat obscuring the large cave 		
CF | entrance into Deephome. After three hundred years the original main 		
CF | road has grown over quite a bit. There is a signpost here and a road 		
CF | leading west and south. The cave's entrance leads north. 		
CF | 		
CF | The heavy gates stand open, admitting you into Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] City Gates 130/542 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | City Gates 		
CF | The city gates stand open, allowing free passage to and from Deephome. 		
CF | A heavy chain connected to a series of gears and a control panel are 		
CF | used to open the gate which lies to the south. The guard post stands 		
CF | defensively to the northwest. 		
CF | 		
CF | The city gates are open, allowing entrance to the city from the 		
CF | outside world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] City Gates 130/543 		
CF | 		
CF | > NE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Eastern Guard Post 130/544 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Eastern Guard Post 		
CF | This is the most fortified of the guard posts, for it protects the 		
CF | entrance to the Dwarven City of Deephome. There are several weapons 		
CF | racks in this rather interesting room, including one that obviously 		
CF | hung crossbows. The layout is like an hourglass, with the walls 		
CF | closing in on the center of the room, and two heavy iron banded doors 		
CF | hanging there, ready to be closed if attackers should come. In the 		
CF | outer wide area that leads to the gates of the city, there are several 		
CF | low walls designed to function as defensive points should enemies 		
CF | enter in here. To the west is an intersection. The actual city gates 		
CF | are to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Intersection 130/545 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Intersection 		
CF | Here meet the two major roads of the city proper: Main Street, which 		
CF | runs north and south, and the Royal road which runs west from here. 		
CF | To the east is a guard post with a sign next to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] S. Main Street 130/546 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dwarven Library 130/547 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Dwarven Library 		
CF | The Library is quite large: floor after floor of books rises before 		
CF | you, clinging to the walls of this circular room. Stairs lead up the 		
CF | middle, spiraling along and pausing at landings at each floor. At the 		
CF | very center of the building you can look straight up and see the roof, 		
CF | and on it a mural. The exit is to the west. 		
CF | 		
CF | You can see Leshosh's Encyclopedia here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up eranti in book" 		
CF ] Dwarven Library 130/548 		
CF | 		
CF | > LOOK UP ERANTI IN BOOK 		
CF | 		
CF | Eranti are a blood thirsty breed of lizard-wolf that usually live in 		
CF | the deep woods. However, they have been known to take up residence in 		
CF | towns when the fall approaches. No one is exactly sure why this 		
CF | happens, and no effective way of removing Eranti has been found, 		
CF | except for meeting them in combat, at which they are very good. 		
CF | 		
CF | > 		DavidW says, "well, I guess we want some armor, then, from the armory."
		DavidW says, "I'd like to grab some moss first, though."
DavidW says (to ClubFloyd), "w" 		
CF ] S. Main Street 130/549 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Intersection 130/550 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Intersection 		
CF | Here meet the two major roads of the city proper: Main Street, which 		
CF | runs north and south, and the Royal road which runs west from here. 		
CF | To the east is a guard post with a sign next to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] East Royal Road 130/551 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | East Royal Road 		
CF | This road leads east to an intersection and west toward the castle of 		
CF | the regional Lord. It is lined with high walls and gates that open to 		
CF | lesser nobles' palaces. There is a gate open to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] West Royal Road 130/552 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | West Royal Road 		
CF | This road is quite beautiful, decorated on its sides with fluorescent 		
CF | mosses that feed on the minerals in the stones that line the sides of 		
CF | the roads. Somehow, the mosses do not leave their designated stones. 		
CF | High walls on both sides make the street feel more like a hall than an 		
CF | open passageway, and gates leading to palaces break up the monotony of 		
CF | the stone. A single gate is open to the north. The road continues 		
CF | east and to the west is the outer court of the Lord's Palace. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take moss" 		
CF ] West Royal Road 130/553 		
CF | 		
CF | > TAKE MOSS 		
CF | 		
CF | You take a hand full of green moss from a rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x moss" 		
CF ] West Royal Road 130/554 		
CF | 		
CF | > X MOSS 		
CF | 		
CF | (the green moss) 		
CF | This green moss, a favorite in posh society for its unusual smell and 		
CF | the ability to illuminate rooms, is also known as Trapper's moss, for 		
CF | its ability to attract game animals and repel predatory creatures. 		
CF | 		
CF | > 		DavidW says, "sounds promising"
DavidW says (to ClubFloyd), "e" 		
CF ] East Royal Road 130/555 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | East Royal Road 		
CF | This road leads east to an intersection and west toward the castle of 		
CF | the regional Lord. It is lined with high walls and gates that open to 		
CF | lesser nobles' palaces. There is a gate open to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Intersection 130/556 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Intersection 		
CF | Here meet the two major roads of the city proper: Main Street, which 		
CF | runs north and south, and the Royal road which runs west from here. 		
CF | To the east is a guard post with a sign next to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] S. Main Street 130/557 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] N. Main Street 130/558 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | N. Main Street 		
CF | This was once a bustling trading center with shops lining the sides of 		
CF | the streets, and smaller, less affluent merchants' booths sitting 		
CF | outside of the doorways, offering items of lower quality at a 		
CF | substantially lower rate. At this particular point in the street you 		
CF | see a clothier to the northeast, a bakery to the east, and a 		
CF | scrivener's to the west. To the north is the Main hall, and the 		
CF | street runs further south. 		
CF | 		
CF | You can see a letter, a warning note and a pickaxe here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main Hall 130/559 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Main Hall 		
CF | The main hall is quite large, and is lit by magical torches that line 		
CF | the walls all around, in a pattern that spirals up the grandiose room. 		
CF | Elevators hang in mid air, no longer powered. To the northeast is a 		
CF | small opening that is usually covered over by a tapestry that has long 		
CF | since been removed, to the northwest is a staircase leading up to one 		
CF | of the villages where your people lived; to the west you see the 		
CF | railway station. A main street runs to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Railway Station 130/560 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Railway Station 		
CF | Here hangs, from thick cables, the major means of transportation over 		
CF | the great chasms that separate the locals of the city. From here you 		
CF | can reach the Smithy Court, the Soldiers' Court, and the Treasury. 		
CF | You can hear the hum of the motor in the car. To the east is the Main 		
CF | Hall. 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter car" 		
CF ] Railway Station 130/561 		
CF | 		
CF | > ENTER CAR 		
CF | 		
CF | You get into the railcar. 		
CF | 		
CF | You see a control panel before you with three buttons on it: 		
CF | The yellow button reads "Smithy Court" 		
CF | The green button reads "Barracks" 		
CF | The red button reads "Treasury" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push green" 		
CF ] Railway Station 130/562 		
CF | 		
CF | > PUSH GREEN 		
CF | 		
CF | (the green moss) 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push green button" 		
CF ] Railway Station 130/563 		
CF | 		
CF | > PUSH GREEN BUTTON 		
CF | 		
CF | You feel the car begin to swing and sway. After a moment the 		
CF | sensation of going forward takes hold and after a few moments, you 		
CF | come to a smooth stop. You notice that the button labels have changed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Railway Station 130/564 		
CF | 		
CF | > OUT 		
CF | 		
CF | You get out of the rail car. 		
CF | 		
CF | Railway Station 		
CF | Here hangs, from thick cables, the major means of transportation over 		
CF | the great chasms that separate the locals of the city. From here you 		
CF | can reach the Main Hall, the Smithy Court, and the Treasury. You can 		
CF | hear the hum of the motor in the car. To the west are the barracks. 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Soldiers' Barracks 130/565 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Soldiers' Barracks 		
CF | Scores of plain mounds stand before you, all with closed and locked 		
CF | doors. Inside each one will be accommodations for twenty dwarves. 		
CF | However, as is customary, they can not be entered until a sufficiently 		
CF | ranked officer is present. To the east is the Railway Station, the 		
CF | Armory lies to the west, the mess hall is to the south, and the 		
CF | training grounds are to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Armory 130/566 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Armory 		
CF | The armory is stocked with many different kinds of weapons from swords 		
CF | and axes to bows and slings. There are also suits of armor here on 		
CF | racks. The armory doorway leads east to the barracks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear suit" 		
CF ] Armory 130/567 		
CF | 		
CF | > WEAR SUIT 		
CF | 		
CF | (first taking the suits of armor) 		
CF | You know very well that the penalty for stealing a suit of armor is 		
CF | death. 		
CF | 		
CF | > 		DavidW says, "tsk"
DavidW says (to ClubFloyd), "e" 		
CF ] Soldiers' Barracks 130/568 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Soldiers' Barracks 		
CF | Scores of plain mounds stand before you, all with closed and locked 		
CF | doors. Inside each one will be accommodations for twenty dwarves. 		
CF | However, as is customary, they can not be entered until a sufficiently 		
CF | ranked officer is present. To the east is the Railway Station, the 		
CF | Armory lies to the west, the mess hall is to the south, and the 		
CF | training grounds are to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mess Hall 130/569 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Mess Hall 		
CF | Long tables of stone sit on the open floor here, and a substantial 		
CF | kitchen forms a U shape around the eating area. Nearly a thousand 		
CF | Dwarves could probably eat here at once. To the north are the 		
CF | barracks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Soldiers' Barracks 130/570 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Soldiers' Barracks 		
CF | Scores of plain mounds stand before you, all with closed and locked 		
CF | doors. Inside each one will be accommodations for twenty dwarves. 		
CF | However, as is customary, they can not be entered until a sufficiently 		
CF | ranked officer is present. To the east is the Railway Station, the 		
CF | Armory lies to the west, the mess hall is to the south, and the 		
CF | training grounds are to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Training Grounds 130/571 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Training Grounds 		
CF | This vast cavern is a patchwork of different fields for training 		
CF | soldiers. There are archery ranges and several different sized 		
CF | mounds. To the northeast are the barracks, and to the southwest can 		
CF | be heard the sound of rushing water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Waterfall 130/572 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Waterfall 		
CF | Water plummets nearly a hundred feet, crashing on the rocks below, 		
CF | into a flowing river, and slowly smoothing the entire landscape. The 		
CF | old access ladders that reach the top of the waterfall are gone, swept 		
CF | away, but a large intake pipe is here, pulled away from the water. 		
CF | 		
CF | You can see a Terrock here. 		
CF | 		
CF | The Terrock perches itself on its nest, eyeing you dangerously. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show moss to terrock" 		
CF ] Waterfall 130/573 		
CF | 		
CF | > SHOW MOSS TO TERROCK 		
CF | 		
CF | The Terrock is unimpressed. 		
CF | 		
CF | The large beast dives into the water and comes up with a rather scary 		
CF | looking sea creature with horns and three tails, and swallows it in 		
CF | one gulp, hardly satisfied by its meager meal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give moss to terrock" 		
CF ] Waterfall 130/574 		
CF | 		
CF | > GIVE MOSS TO TERROCK 		
CF | 		
CF | The Terrock doesn't seem interested. 		
CF | 		
CF | The large beast dives into the water and comes up with a rather scary 		
CF | looking sea creature with horns and three tails, and swallows it in 		
CF | one gulp, hardly satisfied by its meager meal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nest" 		
CF ] Waterfall 130/575 		
CF | 		
CF | > X NEST 		
CF | 		
CF | A common Terrok's nest, made of heavy sticks and scraps of metal and 		
CF | rock. You can even see bits of the old ladder system that used to 		
CF | climb the face of the waterfall in there. The Terrock's eggs are 		
CF | sitting comfortably on top of the rather uncomfortable looking nest. 		
CF | 		
CF | The Terrock gives you a suspicious glare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push pipe" 		
CF ] Waterfall 130/576 		
CF | 		
CF | > PUSH PIPE 		
CF | 		
CF | You are unable to. 		
CF | 		
CF | The Terrock perches itself on its nest, eyeing you dangerously. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pipe" 		
CF ] Waterfall 130/577 		
CF | 		
CF | > X PIPE 		
CF | 		
CF | A large and impressive pipe twice as large around as you are tall. 		
CF | Atop the intake opening is an even larger nest, upon which several 		
CF | eggs sit. 		
CF | 		
CF | Streatching its wings, the Terrock takes to flight, flying around the 		
CF | room, and finally landing near the waterfall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take nest" 		
CF ] Waterfall 130/578 		
CF | 		
CF | > TAKE NEST 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | The large beast dives into the water and comes up with a rather scary 		
CF | looking sea creature with horns and three tails, and swallows it in 		
CF | one gulp, hardly satisfied by its meager meal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put moss in nest" 		
CF ] Waterfall 140/579 		
CF | 		
CF | > PUT MOSS IN NEST 		
CF | 		
CF | You put the green moss into the big nest. 		
CF | 		
CF | The Terrock gives you a suspicious glare. 		
CF | The Terrock lifts its head, sniffs and screams a loud screeching wail. 		
CF | It dives down and snatches up the moss, flinging it into the water. 		
CF | Then, with powerful claws it lifts its nest and flies away, evidently 		
CF | to find a more secure home for its children. 		
CF | [Your score has just gone up by ten points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf30" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Waterfall 140/579 		
CF | Ok. 		
CF | 		
CF | > 		Roger says, "This game requires a level of patience which eludes me"
		DavidW says, "yeah, one has to hammer it into shape"
		DavidW says, "The author didn't know to handle close but not quite attempts."
		Roger says, "golden path or nothing"
DavidW says (to ClubFloyd), "x pipe" 		
CF ] Waterfall 140/580 		
CF | 		
CF | > X PIPE 		
CF | 		
CF | A large and impressive pipe twice as large around as you are tall 		
CF | hangs out over the empty space above the river below, a short distance 		
CF | from the raging waterfall. The intake opening is at the top, and 		
CF | attached to the pipe is a long thin rod. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rod" 		
CF ] Waterfall 140/581 		
CF | 		
CF | > X ROD 		
CF | 		
CF | This long, thin rod is attached to the intake pipe by a small hinge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull rod" 		
CF ] Waterfall 140/582 		
CF | 		
CF | > PULL ROD 		
CF | 		
CF | You are unable to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push rod" 		
CF ] Waterfall 140/583 		
CF | 		
CF | > PUSH ROD 		
CF | 		
CF | You push the rod and the large pipe swings out, under the booming 		
CF | downpour of water, filling the pipe and flowing into the city's water 		
CF | system. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Waterfall 140/584 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Training Grounds 140/585 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Training Grounds 		
CF | This vast cavern is a patchwork of different fields for training 		
CF | soldiers. There are archery ranges and several different sized 		
CF | mounds. To the northeast are the barracks, and to the southwest can 		
CF | be heard the sound of rushing water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Soldiers' Barracks 140/586 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Soldiers' Barracks 		
CF | Scores of plain mounds stand before you, all with closed and locked 		
CF | doors. Inside each one will be accommodations for twenty dwarves. 		
CF | However, as is customary, they can not be entered until a sufficiently 		
CF | ranked officer is present. To the east is the Railway Station, the 		
CF | Armory lies to the west, the mess hall is to the south, and the 		
CF | training grounds are to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Railway Station 140/587 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Railway Station 		
CF | Here hangs, from thick cables, the major means of transportation over 		
CF | the great chasms that separate the locals of the city. From here you 		
CF | can reach the Main Hall, the Smithy Court, and the Treasury. You can 		
CF | hear the hum of the motor in the car. To the west are the barracks. 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter car" 		
CF ] Railway Station 140/588 		
CF | 		
CF | > ENTER CAR 		
CF | 		
CF | You get into the railcar. 		
CF | 		
CF | You see a control panel before you with three buttons on it: 		
CF | The yellow button reads "Main Hall" 		
CF | The green button reads "Smithy Court" 		
CF | The red button reads "Treasury" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push yellow" 		
CF ] Railway Station 140/589 		
CF | 		
CF | > PUSH YELLOW 		
CF | 		
CF | You feel the car begin to swing and sway. After a moment the 		
CF | sensation of going forward takes hold and after a few moments, you 		
CF | come to a smooth stop. You notice that the button labels have changed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Railway Station 140/590 		
CF | 		
CF | > E 		
CF | 		
CF | You'll have to get out of the rail car first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Railway Station 140/591 		
CF | 		
CF | > OUT 		
CF | 		
CF | You get out of the rail car. 		
CF | 		
CF | Railway Station 		
CF | Here hangs, from thick cables, the major means of transportation over 		
CF | the great chasms that separate the locals of the city. From here you 		
CF | can reach the Smithy Court, the Soldiers' Court, and the Treasury. 		
CF | You can hear the hum of the motor in the car. To the east is the Main 		
CF | Hall. 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Hall 140/592 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Main Hall 		
CF | The main hall is quite large, and is lit by magical torches that line 		
CF | the walls all around, in a pattern that spirals up the grandiose room. 		
CF | Elevators hang in mid air, no longer powered. To the northeast is a 		
CF | small opening that is usually covered over by a tapestry that has long 		
CF | since been removed, to the northwest is a staircase leading up to one 		
CF | of the villages where your people lived; to the west you see the 		
CF | railway station. A main street runs to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] N. Main Street 140/593 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | N. Main Street 		
CF | This was once a bustling trading center with shops lining the sides of 		
CF | the streets, and smaller, less affluent merchants' booths sitting 		
CF | outside of the doorways, offering items of lower quality at a 		
CF | substantially lower rate. At this particular point in the street you 		
CF | see a clothier to the northeast, a bakery to the east, and a 		
CF | scrivener's to the west. To the north is the Main hall, and the 		
CF | street runs further south. 		
CF | 		
CF | You can see a letter, a warning note and a pickaxe here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] S. Main Street 140/594 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Intersection 140/595 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Intersection 		
CF | Here meet the two major roads of the city proper: Main Street, which 		
CF | runs north and south, and the Royal road which runs west from here. 		
CF | To the east is a guard post with a sign next to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Extreme South Main Street 140/596 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Extreme South Main Street 		
CF | Only people working for the city actually ever come down here, unless 		
CF | they are on a tour. A few mining operations lie to the south of this 		
CF | road, and to the east is the main generator for the city. To the 		
CF | southwest there is a doorway leading to the city water works. The 		
CF | street ends here, but continues to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Water Works 140/597 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Water Works 		
CF | This room is filled with scores and scores of pipes, leading this way 		
CF | and that, all connecting with the walls at one point or another. A 		
CF | large wheel sticks out of a rather significant pipe and there is a 		
CF | sign above it. To the northeast is the main road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn wheel" 		
CF ] Water Works 170/598 		
CF | 		
CF | > TURN WHEEL 		
CF | 		
CF | You turn the wheel and hear the water begin to flow through the pipes, 		
CF | rushing down for the first time in three hundred years. 		
CF | [Your score has just gone up by thirty points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf31" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Water Works 170/598 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "I wish we could've worn armour for the eranti battle. But I think we need to try that next."
		Roger says, "worth a shot"
DavidW says (to ClubFloyd), "ne" 		
CF ] Extreme South Main Street 170/599 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Extreme South Main Street 		
CF | Only people working for the city actually ever come down here, unless 		
CF | they are on a tour. A few mining operations lie to the south of this 		
CF | road, and to the east is the main generator for the city. To the 		
CF | southwest there is a doorway leading to the city water works. The 		
CF | street ends here, but continues to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] City Generator 170/600 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | City Generator 		
CF | Here is a large wonder of technology and ingenuity. The generator 		
CF | runs on the natural heat of the world, having pipes that lead all the 		
CF | way to near the core of the world. However, it requires a small fire 		
CF | to start the process of activating the power. The generator itself is 		
CF | large and black, having a small furnace in the very front. A doorway 		
CF | leads to the west, out into the street. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Extreme South Main Street 170/601 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Extreme South Main Street 		
CF | Only people working for the city actually ever come down here, unless 		
CF | they are on a tour. A few mining operations lie to the south of this 		
CF | road, and to the east is the main generator for the city. To the 		
CF | southwest there is a doorway leading to the city water works. The 		
CF | street ends here, but continues to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Intersection 170/602 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Intersection 		
CF | Here meet the two major roads of the city proper: Main Street, which 		
CF | runs north and south, and the Royal road which runs west from here. 		
CF | To the east is a guard post with a sign next to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Eastern Guard Post 170/603 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Eastern Guard Post 		
CF | This is the most fortified of the guard posts, for it protects the 		
CF | entrance to the Dwarven City of Deephome. There are several weapons 		
CF | racks in this rather interesting room, including one that obviously 		
CF | hung crossbows. The layout is like an hourglass, with the walls 		
CF | closing in on the center of the room, and two heavy iron banded doors 		
CF | hanging there, ready to be closed if attackers should come. In the 		
CF | outer wide area that leads to the gates of the city, there are several 		
CF | low walls designed to function as defensive points should enemies 		
CF | enter in here. To the west is an intersection. The actual city gates 		
CF | are to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] City Gates 170/604 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | City Gates 		
CF | The city gates stand open, allowing free passage to and from Deephome. 		
CF | A heavy chain connected to a series of gears and a control panel are 		
CF | used to open the gate which lies to the south. The guard post stands 		
CF | defensively to the northwest. 		
CF | 		
CF | The city gates are open, allowing entrance to the city from the 		
CF | outside world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Deephome Entrance 170/605 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Deephome Entrance 		
CF | Tall pine trees stand all about, somewhat obscuring the large cave 		
CF | entrance into Deephome. After three hundred years the original main 		
CF | road has grown over quite a bit. There is a signpost here and a road 		
CF | leading west and south. The cave's entrance leads north. 		
CF | 		
CF | The heavy gates stand open, admitting you into Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern Road 170/606 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Southern Road 		
CF | The tree lined southern road winds on for several miles and finally 		
CF | ends at the south in a little town called Ember. To the north it 		
CF | leads to Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Wooded Path 170/607 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Wooded Path 		
CF | Trees stand along the sides of this road, their branches hanging low 		
CF | above the hard packed dirt. Acorns are sparsely scattered in the 		
CF | grass among the leaves. One rather large tree is here, with very low 		
CF | hanging branches. 		
CF | 		
CF | You can see a squirrel here. 		
CF | 		
CF | After hopping from branch to branch the squirrel returns to the 		
CF | ground. 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Town of Ember 170/608 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Town of Ember 		
CF | This small town looks as if it isn't very old. The buildings, though 		
CF | small and ramshackle, all have fresh paint on them and the parts that 		
CF | are falling off seem due to poor craftsmanship instead of time. There 		
CF | are some shops to the west, a town square to the south, and a road 		
CF | leads north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ember's Town Square 170/609 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Ember's Town Square 		
CF | The town square is rather beautiful, with several benches and a quaint 		
CF | covered well in the middle. Some rose bushes grow about the 		
CF | perimeter, forming a sort of hedge that defines the square. To the 		
CF | west is a small shop with a picture of a hammer on it, and a small 		
CF | shack lies to the east. The main town lies to the north, and a small 		
CF | pond is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Pond 170/610 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Pond 		
CF | This shallow pond is surrounded by tall trees that shade the entire 		
CF | area. Lily-pads float atop the still water, allowing small creatures 		
CF | to hop from one side of the pond to another. Thick rushes grown up on 		
CF | the southern side of the pond, where it looks like a small stream 		
CF | leads into the water. It is unusually quiet here. 		
CF | 		
CF | You can see an Eranti here. 		
CF | 		
CF | The Eranti attacks....and bites you hard in the arm, delivering a deep 		
CF | wound that starts to bleed badly. 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Ember's Town Square 170/609 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Ember's Town Square 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Pond 170/610 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Pond 		
CF | This shallow pond is surrounded by tall trees that shade the entire 		
CF | area. Lily-pads float atop the still water, allowing small creatures 		
CF | to hop from one side of the pond to another. Thick rushes grown up on 		
CF | the southern side of the pond, where it looks like a small stream 		
CF | leads into the water. It is unusually quiet here. 		
CF | 		
CF | You can see an Eranti here. 		
CF | 		
CF | The Eranti attacks....and delivers a devastating blow to your chest, 		
CF | knocking you over and breaking several ribs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Ember's Town Square 170/609 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Ember's Town Square 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Pond 170/610 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Pond 		
CF | This shallow pond is surrounded by tall trees that shade the entire 		
CF | area. Lily-pads float atop the still water, allowing small creatures 		
CF | to hop from one side of the pond to another. Thick rushes grown up on 		
CF | the southern side of the pond, where it looks like a small stream 		
CF | leads into the water. It is unusually quiet here. 		
CF | 		
CF | You can see an Eranti here. 		
CF | 		
CF | The Eranti attacks....and you dodge out of the way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attack eranti with sword" 		
CF ] Pond 170/610 		
CF | 		
CF | > ATTACK ERANTI WITH SWORD 		
CF | 		
CF | I only understood you as far as wanting to attack the Eranti. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attack eranti" 		
CF ] Pond 170/611 		
CF | 		
CF | > ATTACK ERANTI 		
CF | 		
CF | The Eranti slashes a clawed paw, blocking your attack. 		
CF | 		
CF | The Eranti attacks....and delivers a devastating blow to your chest, 		
CF | knocking you over and breaking several ribs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Pond 170/612 		
CF | 		
CF | > G 		
CF | 		
CF | The Eranti slashes a clawed paw, blocking your attack. 		
CF | 		
CF | The Eranti attacks....and you block the blow easily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Pond 170/613 		
CF | 		
CF | > G 		
CF | 		
CF | The Eranti slashes a clawed paw, blocking your attack. 		
CF | 		
CF | The Eranti attacks....and you dodge out of the way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Pond 170/614 		
CF | 		
CF | > G 		
CF | 		
CF | Your attack flies wide of the Eranti. 		
CF | 		
CF | The Eranti attacks....and you dodge out of the way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Pond 170/615 		
CF | 		
CF | > G 		
CF | 		
CF | The Eranti slashes a clawed paw, blocking your attack. 		
CF | 		
CF | The Eranti attacks....and delivers a devastating blow to your chest, 		
CF | knocking you over and breaking several ribs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Pond 170/616 		
CF | 		
CF | > G 		
CF | 		
CF | The creature slithers out of the way of your attack. 		
CF | 		
CF | The Eranti attacks....and delivers a devastating blow to your chest, 		
CF | knocking you over and breaking several ribs. 		
CF | 		
CF | You have been killed by the Eranti! 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | In that game you scored 170 out of a possible 300, in 616 turns, 		
CF | No wonder you finished in the top of your Reclaimer class) 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, give the FULL score 		
CF | for that game or QUIT? 		
CF | > 		
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cf31" 		
CF ] Water Works 170/598 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "hm"
		Roger says, "with all the forgey stuff, I wonder if we need to make or re-make a weapon for ourselves"
		DavidW says, "I was hoping to find a coin in the treasury. We need a coin for the dark spirit."
		Roger says, "or maybe in that wooden box"
		DavidW says, "yeah, maybe"
		DavidW says, "Or maybe we find the lost key"
		Roger says, "lots of possibilities"
		Roger says, "maybe with the plumbing operational we can fill our water bottle"
DavidW says (to ClubFloyd), "i" 		
CF ] Water Works 170/599 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a four leaf clover 		
CF | a bottle 		
CF | a shield 		
CF | a Sword 		
CF | King's Order 		
CF | a lantern (providing light) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bottle" 		
CF ] Water Works 170/600 		
CF | 		
CF | > X BOTTLE 		
CF | 		
CF | The clear bottle is empty 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill bottle" 		
CF ] Water Works 170/601 		
CF | 		
CF | > FILL BOTTLE 		
CF | 		
CF | There is nothing here with which to fill the bottle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Extreme South Main Street 170/602 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Extreme South Main Street 		
CF | Only people working for the city actually ever come down here, unless 		
CF | they are on a tour. A few mining operations lie to the south of this 		
CF | road, and to the east is the main generator for the city. To the 		
CF | southwest there is a doorway leading to the city water works. The 		
CF | street ends here, but continues to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Intersection 170/603 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Intersection 		
CF | Here meet the two major roads of the city proper: Main Street, which 		
CF | runs north and south, and the Royal road which runs west from here. 		
CF | To the east is a guard post with a sign next to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] S. Main Street 170/604 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] N. Main Street 170/605 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | N. Main Street 		
CF | This was once a bustling trading center with shops lining the sides of 		
CF | the streets, and smaller, less affluent merchants' booths sitting 		
CF | outside of the doorways, offering items of lower quality at a 		
CF | substantially lower rate. At this particular point in the street you 		
CF | see a clothier to the northeast, a bakery to the east, and a 		
CF | scrivener's to the west. To the north is the Main hall, and the 		
CF | street runs further south. 		
CF | 		
CF | You can see a letter, a warning note and a pickaxe here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bakery 170/606 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Bakery 		
CF | Great stone ovens line the back wall here, and old and rotted bags of 		
CF | flour and wheat lay in a far back corner. A small pipe leads from 		
CF | outside, though one of the walls, and is pouring water into a small 		
CF | cistern that would have provided the bakers with the water they 		
CF | needed. The exit is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill bottle" 		
CF ] Bakery 170/607 		
CF | 		
CF | > FILL BOTTLE 		
CF | 		
CF | You fill the bottle with water. 		
CF | 		
CF | > 		DavidW says, "done"
		DavidW says, "need to deal with other plumbing. back in a sec"
		Roger says, "O7"
		DavidW says, "back"
		DavidW asks, "maybe we can dig a hole by hand and cover it with leaves for the squirrel?"
DavidW says (to ClubFloyd), "w" 		
CF ] N. Main Street 170/608 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | N. Main Street 		
CF | This was once a bustling trading center with shops lining the sides of 		
CF | the streets, and smaller, less affluent merchants' booths sitting 		
CF | outside of the doorways, offering items of lower quality at a 		
CF | substantially lower rate. At this particular point in the street you 		
CF | see a clothier to the northeast, a bakery to the east, and a 		
CF | scrivener's to the west. To the north is the Main hall, and the 		
CF | street runs further south. 		
CF | 		
CF | You can see a letter, a warning note and a pickaxe here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] S. Main Street 170/609 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Intersection 170/610 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Intersection 		
CF | Here meet the two major roads of the city proper: Main Street, which 		
CF | runs north and south, and the Royal road which runs west from here. 		
CF | To the east is a guard post with a sign next to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop bottle and clover" 		
CF ] Intersection 170/611 		
CF | 		
CF | > DROP BOTTLE AND CLOVER 		
CF | 		
CF | bottle: Dropped. 		
CF | four leaf clover: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Eastern Guard Post 170/612 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Eastern Guard Post 		
CF | This is the most fortified of the guard posts, for it protects the 		
CF | entrance to the Dwarven City of Deephome. There are several weapons 		
CF | racks in this rather interesting room, including one that obviously 		
CF | hung crossbows. The layout is like an hourglass, with the walls 		
CF | closing in on the center of the room, and two heavy iron banded doors 		
CF | hanging there, ready to be closed if attackers should come. In the 		
CF | outer wide area that leads to the gates of the city, there are several 		
CF | low walls designed to function as defensive points should enemies 		
CF | enter in here. To the west is an intersection. The actual city gates 		
CF | are to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] City Gates 170/613 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | City Gates 		
CF | The city gates stand open, allowing free passage to and from Deephome. 		
CF | A heavy chain connected to a series of gears and a control panel are 		
CF | used to open the gate which lies to the south. The guard post stands 		
CF | defensively to the northwest. 		
CF | 		
CF | The city gates are open, allowing entrance to the city from the 		
CF | outside world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Deephome Entrance 170/614 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Deephome Entrance 		
CF | Tall pine trees stand all about, somewhat obscuring the large cave 		
CF | entrance into Deephome. After three hundred years the original main 		
CF | road has grown over quite a bit. There is a signpost here and a road 		
CF | leading west and south. The cave's entrance leads north. 		
CF | 		
CF | The heavy gates stand open, admitting you into Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern Road 170/615 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Southern Road 		
CF | The tree lined southern road winds on for several miles and finally 		
CF | ends at the south in a little town called Ember. To the north it 		
CF | leads to Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Wooded Path 170/616 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Wooded Path 		
CF | Trees stand along the sides of this road, their branches hanging low 		
CF | above the hard packed dirt. Acorns are sparsely scattered in the 		
CF | grass among the leaves. One rather large tree is here, with very low 		
CF | hanging branches. 		
CF | 		
CF | You can see a squirrel here. 		
CF | 		
CF | The squirrel grabs an acorn and darts away with it; returning after a 		
CF | moment. 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig" 		
CF ] Wooded Path 170/616 		
CF | 		
CF | > DIG 		
CF | 		
CF | What do you want to dig hole in? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ground" 		
CF ] Wooded Path 170/616 		
CF | 		
CF | > GROUND 		
CF | 		
CF | What do you want to dig hole in the ground with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hand" 		
CF ] Wooded Path 170/616 		
CF | 		
CF | > HAND 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Wooded Path 170/617 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a shield 		
CF | a Sword 		
CF | King's Order 		
CF | a lantern (providing light) 		
CF | 		
CF | After hopping from branch to branch the squirrel returns to the 		
CF | ground. 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig hole in ground with sword" 		
CF ] Wooded Path 170/618 		
CF | 		
CF | > DIG HOLE IN GROUND WITH SWORD 		
CF | 		
CF | You can't do that. 		
CF | 		
CF | The squirrel grabs an acorn and darts away with it; returning after a 		
CF | moment. 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		DavidW says, "We haven't seen a shovel"
		DavidW asks, "Should we get the pickaxe?"
DavidW says (to ClubFloyd), "take acorns" 		
CF ] Wooded Path 170/619 		
CF | 		
CF | > TAKE ACORNS 		
CF | 		
CF | Taken. 		
CF | 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Southern Road 170/620 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Southern Road 		
CF | The tree lined southern road winds on for several miles and finally 		
CF | ends at the south in a little town called Ember. To the north it 		
CF | leads to Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Deephome Entrance 170/621 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Deephome Entrance 		
CF | Tall pine trees stand all about, somewhat obscuring the large cave 		
CF | entrance into Deephome. After three hundred years the original main 		
CF | road has grown over quite a bit. There is a signpost here and a road 		
CF | leading west and south. The cave's entrance leads north. 		
CF | 		
CF | The heavy gates stand open, admitting you into Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] City Gates 170/622 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | City Gates 		
CF | The city gates stand open, allowing free passage to and from Deephome. 		
CF | A heavy chain connected to a series of gears and a control panel are 		
CF | used to open the gate which lies to the south. The guard post stands 		
CF | defensively to the northwest. 		
CF | 		
CF | The city gates are open, allowing entrance to the city from the 		
CF | outside world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Eastern Guard Post 170/623 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Eastern Guard Post 		
CF | This is the most fortified of the guard posts, for it protects the 		
CF | entrance to the Dwarven City of Deephome. There are several weapons 		
CF | racks in this rather interesting room, including one that obviously 		
CF | hung crossbows. The layout is like an hourglass, with the walls 		
CF | closing in on the center of the room, and two heavy iron banded doors 		
CF | hanging there, ready to be closed if attackers should come. In the 		
CF | outer wide area that leads to the gates of the city, there are several 		
CF | low walls designed to function as defensive points should enemies 		
CF | enter in here. To the west is an intersection. The actual city gates 		
CF | are to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Intersection 170/624 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Intersection 		
CF | Here meet the two major roads of the city proper: Main Street, which 		
CF | runs north and south, and the Royal road which runs west from here. 		
CF | To the east is a guard post with a sign next to it. 		
CF | 		
CF | You can see a four leaf clover and a bottle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Extreme South Main Street 170/625 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Extreme South Main Street 		
CF | Only people working for the city actually ever come down here, unless 		
CF | they are on a tour. A few mining operations lie to the south of this 		
CF | road, and to the east is the main generator for the city. To the 		
CF | southwest there is a doorway leading to the city water works. The 		
CF | street ends here, but continues to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mining Center 170/626 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Mining Center 		
CF | This is the main center of all of the mining that takes place in 		
CF | Deephome. To the east are coal mines, rarely used because of the 		
CF | nature of the generator, and to the south are the ore mines, used for 		
CF | simultaneously mining all kinds of metal ores from the deeps of the 		
CF | mountains. To the north is the Main street. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Extreme South Main Street 170/627 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Extreme South Main Street 		
CF | Only people working for the city actually ever come down here, unless 		
CF | they are on a tour. A few mining operations lie to the south of this 		
CF | road, and to the east is the main generator for the city. To the 		
CF | southwest there is a doorway leading to the city water works. The 		
CF | street ends here, but continues to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Intersection 170/628 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Intersection 		
CF | Here meet the two major roads of the city proper: Main Street, which 		
CF | runs north and south, and the Royal road which runs west from here. 		
CF | To the east is a guard post with a sign next to it. 		
CF | 		
CF | You can see a four leaf clover and a bottle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] S. Main Street 170/629 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] N. Main Street 170/630 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | N. Main Street 		
CF | This was once a bustling trading center with shops lining the sides of 		
CF | the streets, and smaller, less affluent merchants' booths sitting 		
CF | outside of the doorways, offering items of lower quality at a 		
CF | substantially lower rate. At this particular point in the street you 		
CF | see a clothier to the northeast, a bakery to the east, and a 		
CF | scrivener's to the west. To the north is the Main hall, and the 		
CF | street runs further south. 		
CF | 		
CF | You can see a letter, a warning note and a pickaxe here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take axe" 		
CF ] N. Main Street 170/631 		
CF | 		
CF | > TAKE AXE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] S. Main Street 170/632 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | This section of the Main street is dedicated to quieter pursuits. To 		
CF | the east is the Library, and to the west is the Great Temple. Main 		
CF | Street runs north and south from here. 		
CF | 		
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Intersection 170/633 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Intersection 		
CF | Here meet the two major roads of the city proper: Main Street, which 		
CF | runs north and south, and the Royal road which runs west from here. 		
CF | To the east is a guard post with a sign next to it. 		
CF | 		
CF | You can see a four leaf clover and a bottle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Eastern Guard Post 170/634 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Eastern Guard Post 		
CF | This is the most fortified of the guard posts, for it protects the 		
CF | entrance to the Dwarven City of Deephome. There are several weapons 		
CF | racks in this rather interesting room, including one that obviously 		
CF | hung crossbows. The layout is like an hourglass, with the walls 		
CF | closing in on the center of the room, and two heavy iron banded doors 		
CF | hanging there, ready to be closed if attackers should come. In the 		
CF | outer wide area that leads to the gates of the city, there are several 		
CF | low walls designed to function as defensive points should enemies 		
CF | enter in here. To the west is an intersection. The actual city gates 		
CF | are to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] City Gates 170/635 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | City Gates 		
CF | The city gates stand open, allowing free passage to and from Deephome. 		
CF | A heavy chain connected to a series of gears and a control panel are 		
CF | used to open the gate which lies to the south. The guard post stands 		
CF | defensively to the northwest. 		
CF | 		
CF | The city gates are open, allowing entrance to the city from the 		
CF | outside world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Deephome Entrance 170/636 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Deephome Entrance 		
CF | Tall pine trees stand all about, somewhat obscuring the large cave 		
CF | entrance into Deephome. After three hundred years the original main 		
CF | road has grown over quite a bit. There is a signpost here and a road 		
CF | leading west and south. The cave's entrance leads north. 		
CF | 		
CF | The heavy gates stand open, admitting you into Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern Road 170/637 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Southern Road 		
CF | The tree lined southern road winds on for several miles and finally 		
CF | ends at the south in a little town called Ember. To the north it 		
CF | leads to Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Wooded Path 170/638 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Wooded Path 		
CF | Trees stand along the sides of this road, their branches hanging low 		
CF | above the hard packed dirt. Acorns are sparsely scattered in the 		
CF | grass among the leaves. One rather large tree is here, with very low 		
CF | hanging branches. 		
CF | 		
CF | You can see a squirrel here. 		
CF | 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig ground with axe" 		
CF ] Wooded Path 170/639 		
CF | 		
CF | > DIG GROUND WITH AXE 		
CF | 		
CF | You dig a hole about two feet deep in the ground with your hefty axe. 		
CF | Y'know, you're getting better at this digging stuff. 		
CF | 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		DavidW says, "why... why does that work"
DavidW says (to ClubFloyd), "cover hole with leaves" 		
CF ] Wooded Path 170/639 		
CF | 		
CF | > COVER HOLE WITH LEAVES 		
CF | 		
CF | I only understood you as far as wanting to cover the shallow hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cover hole" 		
CF ] Wooded Path 170/640 		
CF | 		
CF | > COVER HOLE 		
CF | 		
CF | That's not something you can close. 		
CF | 		
CF | The squirrel grabs an acorn and darts away with it; returning after a 		
CF | moment. 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Wooded Path 170/641 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a pickaxe 		
CF | some acorns 		
CF | a shield 		
CF | a Sword 		
CF | King's Order 		
CF | a lantern (providing light) 		
CF | 		
CF | After hopping from branch to branch the squirrel returns to the 		
CF | ground. 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		DavidW asks, "We haven't seen any net yet, correct?"
DavidW says (to ClubFloyd), "s" 		
CF ] Town of Ember 170/642 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Town of Ember 		
CF | This small town looks as if it isn't very old. The buildings, though 		
CF | small and ramshackle, all have fresh paint on them and the parts that 		
CF | are falling off seem due to poor craftsmanship instead of time. There 		
CF | are some shops to the west, a town square to the south, and a road 		
CF | leads north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ember's Town Square 170/643 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Ember's Town Square 		
CF | The town square is rather beautiful, with several benches and a quaint 		
CF | covered well in the middle. Some rose bushes grow about the 		
CF | perimeter, forming a sort of hedge that defines the square. To the 		
CF | west is a small shop with a picture of a hammer on it, and a small 		
CF | shack lies to the east. The main town lies to the north, and a small 		
CF | pond is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ember Tool Shop 170/644 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Ember Tool Shop 		
CF | This tool shop is quite unique in your travels in that it actually is 		
CF | functional. A young and somewhat intelligent looking human is 		
CF | standing behind the counter, reading a thick book. The walls are 		
CF | covered with all kinds of tools from hammers to saws to wrenches and 		
CF | claws. The doorway leads east to the town square. 		
CF | 		
CF | You can see a Young Man and a hammer here. 		
CF | 		
CF | The shop owner makes a few notes on the side of the book's page. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask man about eranti" 		
CF ] Ember Tool Shop 170/645 		
CF | 		
CF | > ASK MAN ABOUT ERANTI 		
CF | 		
CF | "Blasted lizard-wolf! Its been eating all of Old man Cooper's 		
CF | chickens and Sally Warner's rabbits. I've seen it down by the pond 		
CF | also, getting a drink." 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask man about pond" 		
CF ] Ember Tool Shop 170/646 		
CF | 		
CF | > ASK MAN ABOUT POND 		
CF | 		
CF | No reply. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask man about cooper" 		
CF ] Ember Tool Shop 170/647 		
CF | 		
CF | > ASK MAN ABOUT COOPER 		
CF | 		
CF | No reply. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask man about shack" 		
CF ] Ember Tool Shop 170/648 		
CF | 		
CF | > ASK MAN ABOUT SHACK 		
CF | 		
CF | No reply. 		
CF | 		
CF | The shop owner makes a few notes on the side of the book's page. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask man about book" 		
CF ] Ember Tool Shop 170/649 		
CF | 		
CF | > ASK MAN ABOUT BOOK 		
CF | 		
CF | No reply. 		
CF | 		
CF | The young man scratches his head and looks in wonder at his book. 		
CF | 		
CF | > 		DavidW says, "The traditional ways in stories to kill a dragon is to give it a poisoned sheep."
		Roger says, "hunh"
		DavidW asks, "Maybe we can just UNDO every time the thing hurts us?"
		DavidW says, "That seems unsatisfactory, but I'm not sure what else to try."
		Roger says, "maybe, but we never connected with any of our attacks, which leads me to think that it requires a different way"
		DavidW says, "hmm"
		DavidW says, "It would be weird if the moss worked twice."
		DavidW says, "I'll go grab the moss, see if makes a difference."
DavidW says (to ClubFloyd), "n" 		
CF ] Ember Tool Shop 170/650 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | A low baying can be heard from beyond the walls of the shop and the 		
CF | shop owner mutters under his breath "Dirty Eranti." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Ember's Town Square 170/651 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Ember's Town Square 		
CF | The town square is rather beautiful, with several benches and a quaint 		
CF | covered well in the middle. Some rose bushes grow about the 		
CF | perimeter, forming a sort of hedge that defines the square. To the 		
CF | west is a small shop with a picture of a hammer on it, and a small 		
CF | shack lies to the east. The main town lies to the north, and a small 		
CF | pond is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Town of Ember 170/652 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Town of Ember 		
CF | This small town looks as if it isn't very old. The buildings, though 		
CF | small and ramshackle, all have fresh paint on them and the parts that 		
CF | are falling off seem due to poor craftsmanship instead of time. There 		
CF | are some shops to the west, a town square to the south, and a road 		
CF | leads north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Wooded Path 170/653 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Wooded Path 		
CF | Trees stand along the sides of this road, their branches hanging low 		
CF | above the hard packed dirt. Acorns are sparsely scattered in the 		
CF | grass among the leaves. One rather large tree is here, with very low 		
CF | hanging branches. 		
CF | 		
CF | You can see a shallow hole and a squirrel here. 		
CF | 		
CF | After hopping from branch to branch the squirrel returns to the 		
CF | ground. 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "brief" 		
CF ] Wooded Path 170/653 		
CF | 		
CF | > BRIEF 		
CF | 		
CF | DEEPHOME is now in its normal "brief" printing mode, which gives long 		
CF | descriptions of places never before visited and short descriptions 		
CF | otherwise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Southern Road 170/654 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Southern Road 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Deephome Entrance 170/655 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Deephome Entrance 		
CF | 		
CF | The heavy gates stand open, admitting you into Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] City Gates 170/656 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | City Gates 		
CF | 		
CF | The city gates are open, allowing entrance to the city from the 		
CF | outside world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Eastern Guard Post 170/657 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Eastern Guard Post 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Intersection 170/658 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Intersection 		
CF | 		
CF | You can see a four leaf clover and a bottle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] East Royal Road 170/659 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | East Royal Road 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] West Royal Road 170/660 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | West Royal Road 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take moss" 		
CF ] West Royal Road 170/661 		
CF | 		
CF | > TAKE MOSS 		
CF | 		
CF | You really shouldn't take any more moss, its there for a reason, you 		
CF | know. 		
CF | 		
CF | > 		DavidW says, "oh. And the first sample is gone."
		DavidW says, "I suppose once we have the hammer, we can pound the scrap metal into something on the common forge."
		DavidW says, "um. Let's end the session at this point. I might think of something when I do my notes later."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cfdeephome2" 		
CF ] West Royal Road 170/661 		
CF | Ok. 		
CF | 		
CF | > 		Roger says, "sounds good! Thanks again for all your work"
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		asparagus says, "Seems like you're making some good progress on that game."
		DavidW says, "some. We're a bit stuck again."
		asparagus says, "Stuck how? I'm happy to poke you in the right direction if you'd like."
		DavidW says, "I haven't made a list of where we're stuck yet. I'm just starting to update my notes."
		DavidW says, "We fixed the water supply. We found the clover. We fixed the south gate."
		DavidW says, "We keep getting killed by the creature at the pond, and the game won't let us wear armor, and I haven't seen any poison. And we dug a hole for the squirrel but haven't found a net yet. Possibly it's not a literal net we need."
		asparagus says, "You can wear your armor. I wonder why you're having issues."
		DavidW says, "well, that's hint enough, I guess."
		asparagus says, "All the other snippets I saw looked on the right track."
		DavidW says, "I probably used the wrong command. The penalty of death if I took a suit of armor deterred me for some reason."
		DavidW says, "I'm sure I'll figure it out."
		asparagus says, "Oh right. Let me clarify. When I say you can wear armour, I mean you can wear your shield."
		DavidW says, "okay, that's plenty of info, thanks. No more please."
		asparagus says, "np"
		
*** SESSION 3 *** 		
		DavidW says, "My notes are updated, although not uploaded yet. And I've managed to get past where we were stuck."
		Lionheart says, "Darn, I missed the continuation."
		DavidW says, "yeah, it was just me and Roger."
		DavidW says, "gimme a sec to upload my notes"
		DavidW says, "[LINK]"
PerrySimm goes home. 		
Jacqueline has arrived. 		
DavidW has arrived. 		DavidW says, "notes and transcripts are up if you need them re Deephome"
		Jacqueline asks, "Oh ah. Still Deephome, eh?"
		Roger says, "There's a lot of it"
		Jacqueline nods.
		DavidW says, "yeah, we think we can finish it today, though."
		Jacqueline asks, "What's the link for the notes?"
		DavidW says, "Go to [LINK] for my CF main page."
		Jacqueline says, "Thank you."
		DavidW says, "When I made the notes after our first session, I realized we overlooked the west exit from Main Hall to the Railway Station."
Roger has arrived. 		DavidW frowns. "This isn't quite as up to date as it should be. I need to rebuild and reupload the notes."
		DavidW says, "ok, that's better. I added slightly more detail to the Characters section so we wouldn't have to hunt for the spirits' names and classes."
		DavidW says, "by the way, Spring Thing 2025 games were released recently."
		Roger says, "woo"
		Jacqueline says, "Ah yeah. 'Tis the season."
		Roger says, "I'm gonna give Lionheart a poke on faceook"
		DavidW says, "One of the new games is written in toki pona; I've been using the Copilot AI for helping me get through it."
		Jacqueline says, "huh"
		DavidW says, "Very slow going, but I've made some progress in it."
		DavidW says, "If I actually knew toki pona properly, it'd go much faster."
Lionheart has arrived. 		DavidW says, "hi Lionheart"
Lionheart waves. 		
Lionheart says, "Thanks for the message." 		Jacqueline says, "Hey there, LH."
		Roger says, "No problem; glad you could make it"
		DavidW says (to Lionheart), "Notes are at [LINK]"
		Lionheart exclaims, "Oh, shared maps, excellent!"
* DavidW has disconnected. 		
* DavidW has connected. 		DavidW says, "okay, before we begin, I should start summarizing the story so far."
		DavidW says, "In the first session, we got the power on and we searched the main street and found two spirits we need to deal with."
		DavidW says, "In the second session, we used the rail car to get to the smithy court where we found a gear. The gear helped us get the south gate open so we could visit the human town of Ember."
		DavidW says, "We found a four leaf clover in a magical maze-like wood."
		DavidW says, "A squirrel is between Deephome and Ember."
		DavidW says, "In Ember, there's a monster called an Eranti at the south end where there's a pond. If we can get rid of it, the guy in the tool shop will let us take his hammer for free."
		DavidW says, "The encyclopedia says we need to defeat the Eranti in combat."
		DavidW says, "There's also a locked chest in a shack."
		Lionheart asks, "Hm. No weapons besides a pick-axe and rocks, still?"
		DavidW says, "When we visited the barracks, we found that another monster called a Terrock was using the water intake pipe as a place for its nest. It was allergic to moss from the King's Road, and we got the water turned on."
		DavidW says, "We have a sword and shield from the 2nd room of the game."
		DavidW says, "But it turns out, we weren't using them properly."
		Lionheart says, "Oh I might have come in late for that."
DavidW says (to ClubFloyd), "help" 		
CF ] West Royal Road 170/662 		
CF | 		
CF | > HELP 		
CF | 		
CF | So, you want help, eh? All right, I'll help you. 		
CF | To find out what exits are available to you, type "Exits". 		
CF | To look something up type "look up (something) in (something)" 		
CF | To wield a weapon (use it in combat) type "Wield (Weapon)" 		
CF | You can wear any armor you can hold 		
CF | To cast a spell simply type the spell's name. (i.e. to cast "Xyzzy" 		
CF | type "Xyzzy." Simple, no?) 		
CF | To speak to someone type "(Creature Name), something", or "Ask 		
CF | (Creature Name) About (something)." 		
CF | I hope that helped. 		
CF | 		
CF | > 		Roger says, "And there's some armour around but we can't get it, I seem to recall"
Lionheart says (to CF), "xyzzy" 		
CF ] West Royal Road 170/663 		
CF | 		
CF | > XYZZY 		
CF | 		
CF | As you speak the ancient and revered word, you feel yourself begin to 		
CF | move, and then.....ooops, didn't work. Guess that feeling was just 		
CF | gas. 		
CF | 		
CF | > 		DavidW says, "Right, we can't wear the armour. But we can WEAR the shield and WIELD the sword. It makes all the difference."
		Jacqueline says, "heh"
		DavidW says, "It's still randomized combat and we can still die but the odds are a lot better. Also, we can retreat and heal after a few turns outside of combat."
		DavidW says, "So it breaking our ribs is less of a deal than you'd think."
DavidW says (to ClubFloyd), "e" 		
CF ] East Royal Road 170/664 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | East Royal Road 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Intersection 170/665 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Intersection 		
CF | 		
CF | You can see a four leaf clover and a bottle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Eastern Guard Post 170/666 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Eastern Guard Post 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] City Gates 170/667 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | City Gates 		
CF | 		
CF | The city gates are open, allowing entrance to the city from the 		
CF | outside world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "verbose" 		
CF ] City Gates 170/667 		
CF | 		
CF | > VERBOSE 		
CF | 		
CF | DEEPHOME is now in its "verbose" mode, which always gives long 		
CF | descriptions of locations (even if you've been there before). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Deephome Entrance 170/668 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Deephome Entrance 		
CF | Tall pine trees stand all about, somewhat obscuring the large cave 		
CF | entrance into Deephome. After three hundred years the original main 		
CF | road has grown over quite a bit. There is a signpost here and a road 		
CF | leading west and south. The cave's entrance leads north. 		
CF | 		
CF | The heavy gates stand open, admitting you into Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern Road 170/669 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Southern Road 		
CF | The tree lined southern road winds on for several miles and finally 		
CF | ends at the south in a little town called Ember. To the north it 		
CF | leads to Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Wooded Path 170/670 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Wooded Path 		
CF | Trees stand along the sides of this road, their branches hanging low 		
CF | above the hard packed dirt. Acorns are sparsely scattered in the 		
CF | grass among the leaves. One rather large tree is here, with very low 		
CF | hanging branches. 		
CF | 		
CF | You can see a shallow hole and a squirrel here. 		
CF | 		
CF | The small furry creature looks around for something to eat. 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		DavidW says, "we dug a hole for our squirrel trap, but we haven't found a net yet."
DavidW says (to ClubFloyd), "i" 		
CF ] Wooded Path 170/671 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a pickaxe 		
CF | some acorns 		
CF | a shield 		
CF | a Sword 		
CF | King's Order 		
CF | a lantern (providing light) 		
CF | 		
CF | The squirrel hops around, shaking its tail and looking back and forth 		
CF | quickly. 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Town of Ember 170/672 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Town of Ember 		
CF | This small town looks as if it isn't very old. The buildings, though 		
CF | small and ramshackle, all have fresh paint on them and the parts that 		
CF | are falling off seem due to poor craftsmanship instead of time. There 		
CF | are some shops to the west, a town square to the south, and a road 		
CF | leads north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ember's Town Square 170/673 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Ember's Town Square 		
CF | The town square is rather beautiful, with several benches and a quaint 		
CF | covered well in the middle. Some rose bushes grow about the 		
CF | perimeter, forming a sort of hedge that defines the square. To the 		
CF | west is a small shop with a picture of a hammer on it, and a small 		
CF | shack lies to the east. The main town lies to the north, and a small 		
CF | pond is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wield sword" 		
CF ] Ember's Town Square 170/674 		
CF | 		
CF | > WIELD SWORD 		
CF | 		
CF | You wield The Sword 		
CF | > 		
DavidW says (to ClubFloyd), "wear shield" 		
CF ] Ember's Town Square 170/675 		
CF | 		
CF | > WEAR SHIELD 		
CF | 		
CF | The shield slides comfortably onto your left forearm. You put on the 		
CF | shield. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf32" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Ember's Town Square 170/675 		
CF | Ok. 		
CF | 		
CF | > 		
Lionheart says (to CF), "x bushes" 		
CF ] Ember's Town Square 170/675 		
CF | 		
CF | > X BUSHES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Lionheart says (to CF), "x rose" 		
CF ] Ember's Town Square 170/675 		
CF | 		
CF | > X ROSE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "Sorry, I was about to take us into combat."
		DavidW says, "The roses aren't implemented."
		Lionheart says, "Can't cut a rose I guess"
		DavidW says, "Not in this game, no."
		DavidW says, "For lots of cutting action, I recommend Cut the Sky, one of the new games at Spring Thing 2025."
		DavidW asks, "Shall we proceed?"
DavidW says (to ClubFloyd), "s" 		
CF ] Pond 170/676 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Pond 		
CF | This shallow pond is surrounded by tall trees that shade the entire 		
CF | area. Lily-pads float atop the still water, allowing small creatures 		
CF | to hop from one side of the pond to another. Thick rushes grown up on 		
CF | the southern side of the pond, where it looks like a small stream 		
CF | leads into the water. It is unusually quiet here. 		
CF | 		
CF | You can see an Eranti here. 		
CF | 		
CF | The Eranti attacks....and the attack is wide, not even coming close to 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill eranti" 		
CF ] Pond 170/677 		
CF | 		
CF | > KILL ERANTI 		
CF | 		
CF | The Eranti slashes a clawed paw, blocking your attack. 		
CF | 		
CF | The Eranti attacks....and bites you hard in the arm, delivering a deep 		
CF | wound that starts to bleed badly. 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Pond 170/678 		
CF | 		
CF | > G 		
CF | 		
CF | Your attack lands glancingly across the creature's back, it yelps 		
CF | slightly, but seems otherwise unaffected. 		
CF | 		
CF | The Eranti attacks....and delivers a devastating blow to your chest, 		
CF | knocking you over and breaking several ribs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Pond 170/679 		
CF | 		
CF | > G 		
CF | 		
CF | Your attack cuts a wide gash across the creature's side, and deep into 		
CF | its organs. It cries out in pain and rage. 		
CF | 		
CF | 		
CF | The Eranti attacks....and you dodge out of the way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Pond 170/680 		
CF | 		
CF | > G 		
CF | 		
CF | Your attack cuts a wide gash across the creature's side, and deep into 		
CF | its organs. It cries out in pain and rage. 		
CF | 		
CF | 		
CF | The Eranti attacks....and delivers a devastating blow to your chest, 		
CF | knocking you over and breaking several ribs. 		
CF | 		
CF | You have been killed by the Eranti! 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | In that game you scored 170 out of a possible 300, in 680 turns, 		
CF | No wonder you finished in the top of your Reclaimer class) 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, give the FULL score 		
CF | for that game or QUIT? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Pond 170/679 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Pond 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill eranti" 		
CF ] Pond 170/680 		
CF | 		
CF | > KILL ERANTI 		
CF | 		
CF | The creature slithers out of the way of your attack. 		
CF | 		
CF | The Eranti attacks....and delivers a devastating blow to your chest, 		
CF | knocking you over and breaking several ribs. 		
CF | 		
CF | You have been killed by the Eranti! 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | In that game you scored 170 out of a possible 300, in 680 turns, 		
CF | No wonder you finished in the top of your Reclaimer class) 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, give the FULL score 		
CF | for that game or QUIT? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Pond 170/679 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Pond 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ember's Town Square 170/680 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Ember's Town Square 		
CF | The town square is rather beautiful, with several benches and a quaint 		
CF | covered well in the middle. Some rose bushes grow about the 		
CF | perimeter, forming a sort of hedge that defines the square. To the 		
CF | west is a small shop with a picture of a hammer on it, and a small 		
CF | shack lies to the east. The main town lies to the north, and a small 		
CF | pond is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Ember's Town Square 170/681 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		Lionheart says, "Hm."
DavidW says (to ClubFloyd), "diagonse" 		
CF ] Ember's Town Square 170/681 		
CF | 		
CF | > DIAGONSE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "diagnose" 		
CF ] Ember's Town Square 170/682 		
CF | 		
CF | > DIAGNOSE 		
CF | 		
CF | You have some bad cuts and scrapes, nothing fatal, but I would take it 		
CF | easy for a bit. 		
CF | 		
CF | > 		DavidW says, "I said victory isn't certain in this fight."
DavidW says (to ClubFloyd), "z" 		
CF ] Ember's Town Square 170/683 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Ember's Town Square 170/684 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Ember's Town Square 170/685 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You feel much better now! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "diagnose" 		
CF ] Ember's Town Square 170/686 		
CF | 		
CF | > DIAGNOSE 		
CF | 		
CF | You feel fine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Pond 170/687 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Pond 		
CF | This shallow pond is surrounded by tall trees that shade the entire 		
CF | area. Lily-pads float atop the still water, allowing small creatures 		
CF | to hop from one side of the pond to another. Thick rushes grown up on 		
CF | the southern side of the pond, where it looks like a small stream 		
CF | leads into the water. It is unusually quiet here. 		
CF | 		
CF | You can see an Eranti here. 		
CF | 		
CF | The Eranti attacks....and bites you hard in the arm, delivering a deep 		
CF | wound that starts to bleed badly. 		
CF | > 		Lionheart says, "Broken ribs sounded more serious than "cuts and scrapes""
DavidW says (to ClubFloyd), "kill eranti" 		
CF ] Pond 170/688 		
CF | 		
CF | > KILL ERANTI 		
CF | 		
CF | The Eranti slashes a clawed paw, blocking your attack. 		
CF | 		
CF | The Eranti attacks....and you dodge out of the way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Pond 170/689 		
CF | 		
CF | > G 		
CF | 		
CF | Your attack cuts a wide gash across the creature's side, and deep into 		
CF | its organs. It cries out in pain and rage. 		
CF | 		
CF | 		
CF | The Eranti attacks....and you dodge out of the way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Pond 170/690 		
CF | 		
CF | > G 		
CF | 		
CF | The Eranti slashes a clawed paw, blocking your attack. 		
CF | 		
CF | The Eranti attacks....and bites you hard in the arm, delivering a deep 		
CF | wound that starts to bleed badly. 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Pond 190/691 		
CF | 		
CF | > G 		
CF | 		
CF | Your attack cuts a wide gash across the creature's side, and deep into 		
CF | its organs. It cries out in pain and rage. 		
CF | 		
CF | 		
CF | The Eranti attacks....and you dodge out of the way. 		
CF | 		
CF | The Eranti is mortally wounded and limps off to die elsewhere. 		
CF | [Your score has just gone up by twenty points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf33" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Pond 190/691 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ember's Town Square 190/692 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Ember's Town Square 		
CF | The town square is rather beautiful, with several benches and a quaint 		
CF | covered well in the middle. Some rose bushes grow about the 		
CF | perimeter, forming a sort of hedge that defines the square. To the 		
CF | west is a small shop with a picture of a hammer on it, and a small 		
CF | shack lies to the east. The main town lies to the north, and a small 		
CF | pond is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ember Tool Shop 190/693 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Ember Tool Shop 		
CF | This tool shop is quite unique in your travels in that it actually is 		
CF | functional. A young and somewhat intelligent looking human is 		
CF | standing behind the counter, reading a thick book. The walls are 		
CF | covered with all kinds of tools from hammers to saws to wrenches and 		
CF | claws. The doorway leads east to the town square. 		
CF | 		
CF | You can see a Young Man and a hammer here. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask man about hammer" 		
CF ] Ember Tool Shop 190/694 		
CF | 		
CF | > ASK MAN ABOUT HAMMER 		
CF | 		
CF | "Sure, you can have it!" 		
CF | 		
CF | "Sure is quiet around here." says the owner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hammer" 		
CF ] Ember Tool Shop 190/695 		
CF | 		
CF | > TAKE HAMMER 		
CF | 		
CF | Taken. 		
CF | 		
CF | You feel much better now! 		
CF | 		
CF | The young man flips a page in his book, eyes going over the deep text. 		
CF | 		
CF | > 		Lionheart says, "I'd hope there was a way forward besides save scumming."
		DavidW says, "Actually, I know what's next."
		DavidW says, "I didn't want to get stuck here either."
DavidW says (to ClubFloyd), "n" 		
CF ] Ember Tool Shop 190/696 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | Stretching a bit, the man looks around, ignoring the book for just a 		
CF | moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Ember's Town Square 190/697 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Ember's Town Square 		
CF | The town square is rather beautiful, with several benches and a quaint 		
CF | covered well in the middle. Some rose bushes grow about the 		
CF | perimeter, forming a sort of hedge that defines the square. To the 		
CF | west is a small shop with a picture of a hammer on it, and a small 		
CF | shack lies to the east. The main town lies to the north, and a small 		
CF | pond is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "brief" 		
CF ] Ember's Town Square 190/697 		
CF | 		
CF | > BRIEF 		
CF | 		
CF | DEEPHOME is now in its normal "brief" printing mode, which gives long 		
CF | descriptions of places never before visited and short descriptions 		
CF | otherwise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Town of Ember 190/698 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Town of Ember 		
CF | 		
CF | > 		Lionheart asks, "Was his book implemented?"
		DavidW says, "uh yes"
DavidW says (to ClubFloyd), "s" 		
CF ] Ember's Town Square 190/699 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Ember's Town Square 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ember Tool Shop 190/700 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Ember Tool Shop 		
CF | 		
CF | You can see a Young Man here. 		
CF | 		
CF | The owner runs his fingers through his hair and taps his foot a bit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Ember Tool Shop 190/701 		
CF | 		
CF | > X BOOK 		
CF | 		
CF | The thick well bound book has in big letters on the front of it 		
CF | "Pracitical Theology for Common Person." 		
CF | 		
CF | 		
CF | > 		DavidW says, "He doesn't answer questions about it."
DavidW says (to ClubFloyd), "e" 		
CF ] Ember's Town Square 190/702 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Ember's Town Square 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Town of Ember 190/703 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Town of Ember 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Wooded Path 190/704 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Wooded Path 		
CF | 		
CF | You can see a shallow hole and a squirrel here. 		
CF | 		
CF | The squirrel hops around, shaking its tail and looking back and forth 		
CF | quickly. 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Southern Road 190/705 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Southern Road 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Deephome Entrance 190/706 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Deephome Entrance 		
CF | 		
CF | The heavy gates stand open, admitting you into Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] City Gates 190/707 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | City Gates 		
CF | 		
CF | The city gates are open, allowing entrance to the city from the 		
CF | outside world. 		
CF | 		
CF | > 		Lionheart says, "Oh, I want to pracitice [sic] theology on those spirits"
DavidW says (to ClubFloyd), "nw" 		
CF ] Eastern Guard Post 190/708 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Eastern Guard Post 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Intersection 190/709 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Intersection 		
CF | 		
CF | You can see a four leaf clover and a bottle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] S. Main Street 190/710 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | 		
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] N. Main Street 190/711 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | N. Main Street 		
CF | 		
CF | You can see a letter and a warning note here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take torch" 		
CF ] N. Main Street 190/711 		
CF | 		
CF | > TAKE TORCH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main Hall 190/712 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Main Hall 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take torch" 		
CF ] Main Hall 190/713 		
CF | 		
CF | > TAKE TORCH 		
CF | 		
CF | You take a torch out of its sconce. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Railway Station 190/714 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Railway Station 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter car" 		
CF ] Railway Station 190/715 		
CF | 		
CF | > ENTER CAR 		
CF | 		
CF | You get into the railcar. 		
CF | 		
CF | You see a control panel before you with three buttons on it: 		
CF | The yellow button reads "Smithy Court" 		
CF | The green button reads "Barracks" 		
CF | The red button reads "Treasury" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push yellow" 		
CF ] Railway Station 190/716 		
CF | 		
CF | > PUSH YELLOW 		
CF | 		
CF | You feel the car begin to swing and sway. After a moment the 		
CF | sensation of going forward takes hold and after a few moments, you 		
CF | come to a smooth stop. You notice that the button labels have 		
CF | changed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Railway Station 190/717 		
CF | 		
CF | > OUT 		
CF | 		
CF | You get out of the rail car. 		
CF | 		
CF | Railway Station 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Smithy Court 190/718 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Smithy Court 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Blacksmith 190/719 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Blacksmith 		
CF | 		
CF | You can see some metal scraps here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take scraps" 		
CF ] Blacksmith 190/720 		
CF | 		
CF | > TAKE SCRAPS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "verbose" 		
CF ] Blacksmith 190/720 		
CF | 		
CF | > VERBOSE 		
CF | 		
CF | DEEPHOME is now in its "verbose" mode, which always gives long 		
CF | descriptions of locations (even if you've been there before). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Blacksmith 190/721 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Blacksmith 		
CF | A heavy forge rests against the western wall, and an anvil sits in the 		
CF | middle of the room. Next to the anvil is a small barrel that once 		
CF | held water and a large barrel that at one time held oil. The exit is 		
CF | to the northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x forge" 		
CF ] Blacksmith 190/722 		
CF | 		
CF | > X FORGE 		
CF | 		
CF | Large and soot covered, this forge has a bellows and a coal furnace 		
CF | that opens to allow the smith to heat metal to extreme temperatures. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Blacksmith 190/723 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | That's already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light forge" 		
CF ] Blacksmith 190/724 		
CF | 		
CF | > LIGHT FORGE 		
CF | 		
CF | This dangerous act would achieve little. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn coal" 		
CF ] Blacksmith 190/725 		
CF | 		
CF | > BURN COAL 		
CF | 		
CF | You place the magical torch into the coal and watch in wonder as it 		
CF | lights the coals around it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take scraps" 		
CF ] Blacksmith 190/726 		
CF | 		
CF | > TAKE SCRAPS 		
CF | 		
CF | You already have those. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put scraps in forge" 		
CF ] Blacksmith 190/727 		
CF | 		
CF | > PUT SCRAPS IN FORGE 		
CF | 		
CF | You put the metal scraps into the forge. 		
CF | 		
CF | The fire licks at the small pile of scraps. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Blacksmith 190/728 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The pile begins to glow a bit red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Blacksmith 190/729 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You watch as the scraps become a cohesive whole, melting together. 		
CF | > 		
DavidW says (to ClubFloyd), "take scraps" 		
CF ] Blacksmith 190/730 		
CF | 		
CF | > TAKE SCRAPS 		
CF | 		
CF | You pick up the hot metal in your thick Dwarven fingers and thank your 		
CF | ancestors for your heat impervious digits! Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put scraps on anvil" 		
CF ] Blacksmith 190/731 		
CF | 		
CF | > PUT SCRAPS ON ANVIL 		
CF | 		
CF | You put the metal scraps on the anvil. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hammer scraps" 		
CF ] Blacksmith 190/732 		
CF | 		
CF | > HAMMER SCRAPS 		
CF | 		
CF | You hammer away at the soft metal for a while, and, after trying 		
CF | different designs for the metal, you decide that a simple metal pick 		
CF | is the best form for the former scraps. 		
CF | 		
CF | > 		Lionheart says, "I suppose it won't let you trade for, steal, or mug the young man for, the theology book."
		DavidW says, "I have no idea how you'd go about that or why."
DavidW says (to ClubFloyd), "x pick" 		
CF ] Blacksmith 190/733 		
CF | 		
CF | > X PICK 		
CF | 		
CF | (the pickaxe) 		
CF | This is a hefty and fine example of a Dwarven axe. Its foot long 		
CF | shaft and diamond sharp point are still preserved over the ages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x metal pick" 		
CF ] Blacksmith 190/734 		
CF | 		
CF | > X METAL PICK 		
CF | 		
CF | This thin shard of metal is bent just right for getting into small 		
CF | places. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Smithy Court 190/735 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Smithy Court 		
CF | All around this common square sit smithies that have lain cold for 		
CF | three centuries. To the southwest is a blacksmith's shop, to the west 		
CF | is a silversmith, to the northwest is a carpenter's shop, at the north 		
CF | lies a common forge, the northeast holds a slag pit, and a goldsmith 		
CF | is to the east. The Railway is to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Railway Station 190/736 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Railway Station 		
CF | Here hangs, from thick cables, the major means of transportation over 		
CF | the great chasms that separate the locals of the city. You can hear 		
CF | the hum of the motor in the car. From here you can reach the Main 		
CF | Hall, the Soldiers Court, and the Treasury. To the northwest is the 		
CF | Smithy Court. 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | > 		Lionheart says, "I reckon you'd go about steal with TAKE BOOK, and the mugging by murderhoboing the poor youth."
DavidW says (to ClubFloyd), "i" 		
CF ] Railway Station 190/737 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a magical torch (providing light) 		
CF | a hammer 		
CF | a Sword (Wielded) 		
CF | a pickaxe 		
CF | some acorns 		
CF | a shield (being worn) 		
CF | King's Order 		
CF | a lantern (providing light) 		
CF | 		
CF | > 		DavidW says, "drat, I need to pick the pick up"
DavidW says (to ClubFloyd), "nw" 		
CF ] Smithy Court 190/738 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Smithy Court 		
CF | All around this common square sit smithies that have lain cold for 		
CF | three centuries. To the southwest is a blacksmith's shop, to the west 		
CF | is a silversmith, to the northwest is a carpenter's shop, at the north 		
CF | lies a common forge, the northeast holds a slag pit, and a goldsmith 		
CF | is to the east. The Railway is to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Blacksmith 190/739 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Blacksmith 		
CF | A heavy forge rests against the western wall, and an anvil sits in the 		
CF | middle of the room. Next to the anvil is a small barrel that once 		
CF | held water and a large barrel that at one time held oil. The exit is 		
CF | to the northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pick" 		
CF ] Blacksmith 190/740 		
CF | 		
CF | > TAKE PICK 		
CF | 		
CF | (the pickaxe) 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take metal pick" 		
CF ] Blacksmith 190/741 		
CF | 		
CF | > TAKE METAL PICK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Smithy Court 190/742 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Smithy Court 		
CF | All around this common square sit smithies that have lain cold for 		
CF | three centuries. To the southwest is a blacksmith's shop, to the west 		
CF | is a silversmith, to the northwest is a carpenter's shop, at the north 		
CF | lies a common forge, the northeast holds a slag pit, and a goldsmith 		
CF | is to the east. The Railway is to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Railway Station 190/743 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Railway Station 		
CF | Here hangs, from thick cables, the major means of transportation over 		
CF | the great chasms that separate the locals of the city. You can hear 		
CF | the hum of the motor in the car. From here you can reach the Main 		
CF | Hall, the Soldiers Court, and the Treasury. To the northwest is the 		
CF | Smithy Court. 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter car" 		
CF ] Railway Station 190/744 		
CF | 		
CF | > ENTER CAR 		
CF | 		
CF | You get into the railcar. 		
CF | 		
CF | You see a control panel before you with three buttons on it: 		
CF | The yellow button reads "Main Hall" 		
CF | The green button reads "Barracks" 		
CF | The red button reads "Treasury" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push red" 		
CF ] Railway Station 190/745 		
CF | 		
CF | > PUSH RED 		
CF | 		
CF | You feel the car begin to swing and sway. After a moment the 		
CF | sensation of going forward takes hold and after a few moments, you 		
CF | come to a smooth stop. You notice that the button labels have changed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Railway Station 190/746 		
CF | 		
CF | > OUT 		
CF | 		
CF | You get out of the rail car. 		
CF | 		
CF | Railway Station 		
CF | Here hangs, from thick cables, the major means of transportation over 		
CF | the great chasms that separate the locals of the city. From here you 		
CF | can reach the Main Hall, the Smithy Court, and the Soldiers' Court . 		
CF | You can hear the hum of the motor in the car. To the southwest is the 		
CF | Treasury Antechamber. 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Treasury Antechamber 190/747 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Treasury Antechamber 		
CF | This room has many portraits hanging on the walls, all of the 		
CF | treasurers of Deephome from its very founding a millennium and a half 		
CF | ago. To the west is a large steel vault door and to the north is the 		
CF | bank used by the common people of Deephome. To the northeast is a 		
CF | Railway station. 		
CF | 		
CF | The door blocks the way into the city Treasury. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Common Bank 190/748 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | The Common Bank 		
CF | This room is rather spacious and has scores of teller booths with 		
CF | steel chain hanging between where the customer would stand and where 		
CF | the tellers took money or gave it out. A sign is here, above a table 		
CF | in the middle with pamphlets on it, and a thick steel door is open to 		
CF | the west, obviously leading to the vault. There is also a deposit box 		
CF | here. The treasury antechamber is to the south. 		
CF | 		
CF | A wooden deposit box stands in almost the middle of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in box" 		
CF ] The Common Bank 190/749 		
CF | 		
CF | > LOOK IN BOX 		
CF | 		
CF | In the deposit box is a large key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x key" 		
CF ] The Common Bank 190/750 		
CF | 		
CF | > X KEY 		
CF | 		
CF | This is a rather plain looking steel key except for two features: 		
CF | 1) It is almost as big as your forearm 		
CF | 2)It has the initials "DT" etched on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF ] The Common Bank 190/751 		
CF | 		
CF | > OPEN BOX 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock box with metal pick" 		
CF ] The Common Bank 190/752 		
CF | 		
CF | > UNLOCK BOX WITH METAL PICK 		
CF | 		
CF | You slide the pick around in the key hole for a few minutes, expertly 		
CF | working the tumblers into place. After almost ten minutes, you hear 		
CF | the lock snap open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF ] The Common Bank 190/753 		
CF | 		
CF | > OPEN BOX 		
CF | 		
CF | You open the deposit box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] The Common Bank 190/754 		
CF | 		
CF | > TAKE KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Roger says, "oh hunh I was expecting a magnet puzzle for sure, but I guess not"
DavidW says (to ClubFloyd), "s" 		
CF ] Treasury Antechamber 190/755 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Treasury Antechamber 		
CF | This room has many portraits hanging on the walls, all of the 		
CF | treasurers of Deephome from its very founding a millennium and a half 		
CF | ago. To the west is a large steel vault door and to the north is the 		
CF | bank used by the common people of Deephome. To the northeast is a 		
CF | Railway station. 		
CF | 		
CF | The door blocks the way into the city Treasury. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] Treasury Antechamber 190/756 		
CF | 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | You unlock the vault door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Treasury Antechamber 190/757 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the vault door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Treasury 191/758 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | The Treasury 		
CF | This room is huge, and in the light the gold and gems that line the 		
CF | walls and clutter the floors glitter and cast brilliant beams of light 		
CF | all about. There are piles and piles of valuable items here, much 		
CF | more than you could ever imagine spending. To the east is the 		
CF | antechamber. 		
CF | 		
CF | The heavy door stands open, admitting you out into the Antechamber. 		
CF | 		
CF | You can also see a Shadow Spirit here. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		DavidW says, "that's new"
		Lionheart says, "Oh a third spirit"
DavidW says (to ClubFloyd), "x spirit" 		
CF ] The Treasury 191/759 		
CF | 		
CF | > X SPIRIT 		
CF | 		
CF | The spirit hangs low to the floor, almost like a gray mist. You think 		
CF | you can see a vague set of eyes and a mouth near the front, but you 		
CF | aren't sure. The shade doesn't move much, and stays to the back of 		
CF | the room. 		
CF | 		
CF | > 		
Lionheart says (to CF), "ask spirit about spirit" 		
CF ] The Treasury 191/760 		
CF | 		
CF | > ASK SPIRIT ABOUT SPIRIT 		
CF | 		
CF | No reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask spirit about himself" 		
CF ] The Treasury 191/761 		
CF | 		
CF | > ASK SPIRIT ABOUT HIMSELF 		
CF | 		
CF | The spirit shifts a bit and says "Kebarn." 		
CF | 		
CF | > 		DavidW says, "We'll need to look that name up"
DavidW says (to ClubFloyd), "l" 		
CF ] The Treasury 191/762 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | The Treasury 		
CF | This room is huge, and in the light the gold and gems that line the 		
CF | walls and clutter the floors glitter and cast brilliant beams of light 		
CF | all about. There are piles and piles of valuable items here, much 		
CF | more than you could ever imagine spending. To the east is the 		
CF | antechamber. 		
CF | 		
CF | The heavy door stands open, admitting you out into the Antechamber. 		
CF | 		
CF | You can also see a Shadow Spirit here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gold" 		
CF ] The Treasury 191/762 		
CF | 		
CF | > X GOLD 		
CF | 		
CF | Which do you mean, the wealth or the Gold Coin? 		
CF | 		
CF | > 		
Roger says (to cf), "ask spirit about herself" 		
CF ] The Treasury 191/763 		
CF | 		
CF | > ASK SPIRIT ABOUT HERSELF 		
CF | 		
CF | The spirit shifts a bit and says "Kebarn." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gold coin" 		
CF ] The Treasury 191/764 		
CF | 		
CF | > X GOLD COIN 		
CF | 		
CF | This gold coin is quite heavy and thick. It has a picture of fire on 		
CF | one side and a stone altar on the other. It reads "In Kraxis we put 		
CF | our trust." on one side and "100 GP" on the other. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] The Treasury 191/765 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gold coin" 		
CF ] The Treasury 191/766 		
CF | 		
CF | > TAKE GOLD COIN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "grr. This is like the coal again. Here and not here."
		Roger says, "looting denied"
DavidW says (to ClubFloyd), "search wealth" 		
CF ] The Treasury 191/767 		
CF | 		
CF | > SEARCH WEALTH 		
CF | 		
CF | You find amongst the precious items, a single gold coin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coin" 		
CF ] The Treasury 201/768 		
CF | 		
CF | > TAKE COIN 		
CF | 		
CF | Taken. 		
CF | 		
CF | [Your score has just gone up by ten points.] 		
CF | 		
CF | > 		Lionheart says, "o_O"
		Roger says, "such accidental cruelty"
		DavidW says, "We need the coin for one of the rituals, the one in the church."
DavidW says (to ClubFloyd), "e" 		
CF ] Treasury Antechamber 201/769 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Treasury Antechamber 		
CF | This room has many portraits hanging on the walls, all of the 		
CF | treasurers of Deephome from its very founding a millennium and a half 		
CF | ago. To the west is a large steel vault door and to the north is the 		
CF | bank used by the common people of Deephome. To the northeast is a 		
CF | Railway station. 		
CF | 		
CF | The heavy door stands open, admitting you out into the Antechamber. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "brief" 		
CF ] Treasury Antechamber 201/769 		
CF | 		
CF | > BRIEF 		
CF | 		
CF | DEEPHOME is now in its normal "brief" printing mode, which gives long 		
CF | descriptions of places never before visited and short descriptions 		
CF | otherwise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Railway Station 201/770 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Railway Station 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter car" 		
CF ] Railway Station 201/771 		
CF | 		
CF | > ENTER CAR 		
CF | 		
CF | You get into the railcar. 		
CF | 		
CF | You see a control panel before you with three buttons on it: 		
CF | The yellow button reads "Main Hall" 		
CF | The green button reads "Barracks" 		
CF | The red button reads "Smithy Court" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push yellow" 		
CF ] Railway Station 201/772 		
CF | 		
CF | > PUSH YELLOW 		
CF | 		
CF | You feel the car begin to swing and sway. After a moment the 		
CF | sensation of going forward takes hold and after a few moments, you 		
CF | come to a smooth stop. You notice that the button labels have changed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Railway Station 201/773 		
CF | 		
CF | > OUT 		
CF | 		
CF | You get out of the rail car. 		
CF | 		
CF | Railway Station 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Hall 201/774 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Main Hall 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] N. Main Street 201/775 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | N. Main Street 		
CF | 		
CF | You can see a letter and a warning note here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] S. Main Street 201/776 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | 		
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop pickaxe" 		
CF ] S. Main Street 201/777 		
CF | 		
CF | > DROP PICKAXE 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dwarven Library 201/778 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Dwarven Library 		
CF | 		
CF | You can see Leshosh's Encyclopedia here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up kebarn in book" 		
CF ] Dwarven Library 201/779 		
CF | 		
CF | > LOOK UP KEBARN IN BOOK 		
CF | 		
CF | One of the children of Hashar, cursed to exist only in spiritual form. 		
CF | Upon the study of its powers, the magician Fresto destermined it to be 		
CF | of the spirit class Partaim. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] S. Main Street 201/780 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | 		
CF | You can see a pickaxe and Fresto's Excorcisms and Tasty Hors Devours 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up partaim in book" 		
CF ] S. Main Street 201/781 		
CF | 		
CF | > LOOK UP PARTAIM IN BOOK 		
CF | 		
CF | Mysterious apparitions that usually cling to places filled with money. 		
CF | They have a tendency to curse anyone who tries to take what they 		
CF | consider their own. However, a simple exorcism spell can remove them. 		
CF | Simply spread a net on the ground and place a gold coin in it. Pour 		
CF | water on the net and then take back the coin. Then, after praying to 		
CF | Kraxis, speak the magical word "Manaz." Prayer being essential first. 		
CF | 		
CF | > 		Lionheart exclaims, "No one wants to work out of loyalty anymore! Them Partaimers, all they care about is money!"
		DavidW says, "I'm hoping the pick will help with the shack's chest as well."
DavidW says (to ClubFloyd), "drop key" 		
CF ] S. Main Street 201/782 		
CF | 		
CF | > DROP KEY 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Intersection 201/783 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Intersection 		
CF | 		
CF | You can see a four leaf clover and a bottle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Eastern Guard Post 201/784 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Eastern Guard Post 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] City Gates 201/785 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | City Gates 		
CF | 		
CF | The city gates are open, allowing entrance to the city from the 		
CF | outside world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Deephome Entrance 201/786 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Deephome Entrance 		
CF | 		
CF | The heavy gates stand open, admitting you into Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern Road 201/787 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Southern Road 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Wooded Path 201/788 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Wooded Path 		
CF | 		
CF | You can see a shallow hole and a squirrel here. 		
CF | 		
CF | After hopping from branch to branch the squirrel returns to the 		
CF | ground. 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Town of Ember 201/789 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Town of Ember 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ember's Town Square 201/790 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Ember's Town Square 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Small Shack 201/791 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Small Shack 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Small Shack 201/792 		
CF | 		
CF | > LOOK 		
CF | 		
CF | 		
CF | Small Shack 		
CF | This shack is rather empty except for a small hay pile and a blanket, 		
CF | obviously someone's bed, and a rather large iron chest with a peculiar 		
CF | looking lock. Other than that this small space only contains a few 		
CF | necessities of life. The doorway leads west to the town square. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock chest with pick" 		
CF ] Small Shack 201/793 		
CF | 		
CF | > UNLOCK CHEST WITH PICK 		
CF | 		
CF | You work on the lock for a few minutes and, after lining up all of the 		
CF | tumblers, you hear the lock click open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open chest" 		
CF ] Small Shack 201/794 		
CF | 		
CF | > OPEN CHEST 		
CF | 		
CF | You open the chest, revealing a net. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take net" 		
CF ] Small Shack 201/795 		
CF | 		
CF | > TAKE NET 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Small Shack 201/796 		
CF | 		
CF | > X IT 		
CF | 		
CF | Old and worn, this net looks like it has been used for many years. It 		
CF | is made of tightly bound cords and has a loop at one end. 		
CF | 		
CF | > 		Lionheart engraves on their tombstone, "NOT DEAD, JUST QUIET QUITTING"
		Roger says, "oh, it's THAT sort of pick. I just clued myself in."
		Jacqueline says, "haha"
		DavidW says, "we should be able to get the squirrel now."
DavidW says (to ClubFloyd), "w" 		
CF ] Ember's Town Square 201/797 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Ember's Town Square 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Town of Ember 201/798 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Town of Ember 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Wooded Path 201/799 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Wooded Path 		
CF | 		
CF | You can see a shallow hole and a squirrel here. 		
CF | 		
CF | The squirrel hops around, shaking its tail and looking back and forth 		
CF | quickly. 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put net on hole" 		
CF ] Wooded Path 201/800 		
CF | 		
CF | > PUT NET ON HOLE 		
CF | 		
CF | You put the net on the shallow hole. 		
CF | 		
CF | The squirrel hops around, shaking its tail and looking back and forth 		
CF | quickly. 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put acorns on net" 		
CF ] Wooded Path 201/801 		
CF | 		
CF | > PUT ACORNS ON NET 		
CF | 		
CF | Putting things on the net would achieve nothing. 		
CF | 		
CF | The small furry creature looks around for something to eat. 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put acorns in net" 		
CF ] Wooded Path 201/802 		
CF | 		
CF | > PUT ACORNS IN NET 		
CF | 		
CF | You put the acorns into the net. 		
CF | 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Wooded Path 201/803 		
CF | 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | After hopping from branch to branch the squirrel returns to the 		
CF | ground. 		
CF | The squirrel avoids you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb tree" 		
CF ] Wooded Path 211/804 		
CF | 		
CF | > CLIMB TREE 		
CF | 		
CF | You climb the tree and sit on its lowest branch. 		
CF | The small furry creature looks around for something to eat. 		
CF | The squirrel, not sensing you any more, hops down from its perch and 		
CF | scurries to the acorns. Hopping into the center of the net, the 		
CF | squirrel falls into the hole, wrapped up in the net. 		
CF | [Your score has just gone up by ten points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Wooded Path 211/805 		
CF | 		
CF | > D 		
CF | 		
CF | You get out of the large tree. 		
CF | 		
CF | Wooded Path 		
CF | 		
CF | You can see a shallow hole (in which is a net (which is closed) (in 		
CF | which is a squirrel)) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take net" 		
CF ] Wooded Path 211/806 		
CF | 		
CF | > TAKE NET 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Southern Road 211/807 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Southern Road 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Deephome Entrance 211/808 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Deephome Entrance 		
CF | 		
CF | The heavy gates stand open, admitting you into Deephome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] City Gates 211/809 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | City Gates 		
CF | 		
CF | The city gates are open, allowing entrance to the city from the 		
CF | outside world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Eastern Guard Post 211/810 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Eastern Guard Post 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Intersection 211/811 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Intersection 		
CF | 		
CF | You can see a four leaf clover and a bottle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] East Royal Road 211/812 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | East Royal Road 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] West Royal Road 211/813 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | West Royal Road 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Outer Court 211/814 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Outer Court 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Throne Room 211/815 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Throne Room 		
CF | 		
CF | You can see a Luminous Spirit here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give squirrel to spirit" 		
CF ] Throne Room 211/816 		
CF | 		
CF | > GIVE SQUIRREL TO SPIRIT 		
CF | 		
CF | (first taking the squirrel) 		
CF | I don't suppose the squirrel would care for that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open net" 		
CF ] Throne Room 231/817 		
CF | 		
CF | > OPEN NET 		
CF | 		
CF | You open the net and the Squirrel jumps out. It scurries under the 		
CF | throne and stays there. The spirit smiles at you and bows her head. 		
CF | "Thank you, my friend. I am in your debt forever." She then 		
CF | approaches the squirrel and, like a thin smoke, enters into the 		
CF | creature's body. Then, after a second or two, it runs out of the 		
CF | room. 		
CF | [Your score has just gone up by twenty points.] 		
CF | 		
CF | > 		DavidW says, "okay, that's one."
		Jacqueline says, "yay"
DavidW says (to ClubFloyd), "i" 		
CF ] Throne Room 231/818 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a net (which is closed) 		
CF | a Gold Coin 		
CF | a sharp pick 		
CF | a magical torch (providing light) 		
CF | a hammer 		
CF | a Sword (Wielded) 		
CF | a shield (being worn) 		
CF | King's Order 		
CF | a lantern (providing light) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open net" 		
CF ] Throne Room 231/819 		
CF | 		
CF | > OPEN NET 		
CF | 		
CF | You open the net. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Outer Court 231/820 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Outer Court 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] West Royal Road 231/821 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | West Royal Road 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East Royal Road 231/822 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | East Royal Road 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Intersection 231/823 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Intersection 		
CF | 		
CF | You can see a four leaf clover and a bottle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bottle" 		
CF ] Intersection 231/824 		
CF | 		
CF | > TAKE BOTTLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take clover" 		
CF ] Intersection 231/825 		
CF | 		
CF | > TAKE CLOVER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Intersection 231/826 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a four leaf clover 		
CF | a bottle 		
CF | water 		
CF | a net (which is open but empty) 		
CF | a Gold Coin 		
CF | a sharp pick 		
CF | a magical torch (providing light) 		
CF | a hammer 		
CF | a Sword (Wielded) 		
CF | a shield (being worn) 		
CF | King's Order 		
CF | a lantern (providing light) 		
CF | 		
CF | > 		Lionheart says, "Poor squirrel, condemned to a life of being puppeted around by a spirit."
DavidW says (to ClubFloyd), "drop hammer, pick, order" 		
CF ] Intersection 231/827 		
CF | 		
CF | > DROP HAMMER, PICK, ORDER 		
CF | 		
CF | hammer: Dropped. 		
CF | sharp pick: Dropped. 		
CF | King's Order: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Extreme South Main Street 231/828 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Extreme South Main Street 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mining Center 231/829 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Mining Center 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Extreme South Main Street 231/830 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Extreme South Main Street 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Intersection 231/831 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Intersection 		
CF | 		
CF | You can see King's Order, a sharp pick and a hammer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] S. Main Street 231/832 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | 		
CF | You can see a large key, a pickaxe and Fresto's Excorcisms and Tasty 		
CF | Hors Devours here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dwarven Library 231/833 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Dwarven Library 		
CF | 		
CF | You can see Leshosh's Encyclopedia here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] S. Main Street 231/834 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | 		
CF | You can see a large key, a pickaxe and Fresto's Excorcisms and Tasty 		
CF | Hors Devours here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] N. Main Street 231/835 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | N. Main Street 		
CF | 		
CF | You can see a letter and a warning note here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Scrivener's 231/836 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Scrivener's 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open deak" 		
CF ] Scrivener's 231/836 		
CF | 		
CF | > OPEN DEAK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open desks" 		
CF ] Scrivener's 231/837 		
CF | 		
CF | > OPEN DESKS 		
CF | 		
CF | You open the desks, revealing a pile of papers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take paper" 		
CF ] Scrivener's 231/838 		
CF | 		
CF | > TAKE PAPER 		
CF | 		
CF | You take a blank piece of paper 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] N. Main Street 231/839 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | N. Main Street 		
CF | 		
CF | You can see a letter and a warning note here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bakery 231/840 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Bakery 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill bottle" 		
CF ] Bakery 231/841 		
CF | 		
CF | > FILL BOTTLE 		
CF | 		
CF | The bottle is already full. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] N. Main Street 231/842 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | N. Main Street 		
CF | 		
CF | You can see a letter and a warning note here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main Hall 231/843 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Main Hall 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Railway Station 231/844 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Railway Station 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter car" 		
CF ] Railway Station 231/845 		
CF | 		
CF | > ENTER CAR 		
CF | 		
CF | You get into the railcar. 		
CF | 		
CF | You see a control panel before you with three buttons on it: 		
CF | The yellow button reads "Smithy Court" 		
CF | The green button reads "Barracks" 		
CF | The red button reads "Treasury" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push red" 		
CF ] Railway Station 231/846 		
CF | 		
CF | > PUSH RED 		
CF | 		
CF | You feel the car begin to swing and sway. After a moment the 		
CF | sensation of going forward takes hold and after a few moments, you 		
CF | come to a smooth stop. You notice that the button labels have changed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Railway Station 231/847 		
CF | 		
CF | > OUT 		
CF | 		
CF | You get out of the rail car. 		
CF | 		
CF | Railway Station 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Treasury Antechamber 231/848 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Treasury Antechamber 		
CF | 		
CF | The heavy door stands open, admitting you out into the Antechamber. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Treasury 231/849 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | The Treasury 		
CF | 		
CF | The heavy door stands open, admitting you out into the Antechamber. 		
CF | 		
CF | You can also see a Shadow Spirit here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf34" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] The Treasury 231/849 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop net" 		
CF ] The Treasury 231/850 		
CF | 		
CF | > DROP NET 		
CF | 		
CF | You feel magical power starting to build in the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put coin in net" 		
CF ] The Treasury 231/851 		
CF | 		
CF | > PUT COIN IN NET 		
CF | 		
CF | The magic in the room begins to illuminate the net. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour water on net" 		
CF ] The Treasury 231/852 		
CF | 		
CF | > POUR WATER ON NET 		
CF | 		
CF | You pour the water on the net, sanctifying it. You see the spirit 		
CF | moving, trying to back away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coin" 		
CF ] The Treasury 231/853 		
CF | 		
CF | > TAKE COIN 		
CF | 		
CF | Light spills out of the net, washing over the gray spirit, letting you 		
CF | see the inmost part of the creature's being, a child like form, 		
CF | cowering away from the light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray to Kraxis" 		
CF ] The Treasury 231/854 		
CF | 		
CF | > PRAY TO KRAXIS 		
CF | 		
CF | You feel comforted knowing that Kraxis has heard your prayer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "manaz" 		
CF ] The Treasury 271/855 		
CF | 		
CF | > MANAZ 		
CF | 		
CF | The net leaps into the air and seems to supernaturally stretch, 		
CF | surrounding the gray form. It slowly closes, penetrating and 		
CF | dispelling the ghostly being, until finally the phantom is no more. 		
CF | [Your score has just gone up by forty points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf35" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] The Treasury 271/855 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline says, "Nice."
		Roger exclaims, "ghostbusters!"
		Jacqueline chuckles.
DavidW says (to ClubFloyd), "take net" 		
CF ] The Treasury 271/856 		
CF | 		
CF | > TAKE NET 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] The Treasury 271/857 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a net (which is open but empty) 		
CF | a Gold Coin 		
CF | a blank paper 		
CF | a four leaf clover 		
CF | a bottle 		
CF | a magical torch (providing light) 		
CF | a Sword (Wielded) 		
CF | a shield (being worn) 		
CF | a lantern (providing light) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in bottle" 		
CF ] The Treasury 271/858 		
CF | 		
CF | > LOOK IN BOTTLE 		
CF | 		
CF | You could spend hours here taking an inventory of the content of this 		
CF | room, but you won't. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bottle" 		
CF ] The Treasury 271/859 		
CF | 		
CF | > X BOTTLE 		
CF | 		
CF | The clear bottle is empty 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Treasury Antechamber 271/860 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Treasury Antechamber 		
CF | 		
CF | The heavy door stands open, admitting you out into the Antechamber. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Railway Station 271/861 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Railway Station 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter car" 		
CF ] Railway Station 271/862 		
CF | 		
CF | > ENTER CAR 		
CF | 		
CF | You get into the railcar. 		
CF | 		
CF | You see a control panel before you with three buttons on it: 		
CF | The yellow button reads "Main Hall" 		
CF | The green button reads "Barracks" 		
CF | The red button reads "Smithy Court" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push yellow" 		
CF ] Railway Station 271/863 		
CF | 		
CF | > PUSH YELLOW 		
CF | 		
CF | You feel the car begin to swing and sway. After a moment the 		
CF | sensation of going forward takes hold and after a few moments, you 		
CF | come to a smooth stop. You notice that the button labels have changed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Railway Station 271/864 		
CF | 		
CF | > OUT 		
CF | 		
CF | You get out of the rail car. 		
CF | 		
CF | Railway Station 		
CF | 		
CF | You can see a rail car here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Hall 271/865 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Main Hall 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] N. Main Street 271/866 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | N. Main Street 		
CF | 		
CF | You can see a letter and a warning note here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bakery 271/867 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Bakery 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill bottle" 		
CF ] Bakery 271/868 		
CF | 		
CF | > FILL BOTTLE 		
CF | 		
CF | You fill the bottle with water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] N. Main Street 271/869 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | N. Main Street 		
CF | 		
CF | You can see a letter and a warning note here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] S. Main Street 271/870 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | 		
CF | You can see a large key, a pickaxe and Fresto's Excorcisms and Tasty 		
CF | Hors Devours here. 		
CF | 		
CF | > 		Jacqueline asks (of Roger), "Did you used to play that videogame? The one that had a voice synthesizer that yelled 'Ghostbusters' after every successful capture?"
DavidW says (to ClubFloyd), "look up Ternalim in book" 		
CF ] S. Main Street 271/871 		
CF | 		
CF | > LOOK UP TERNALIM IN BOOK 		
CF | 		
CF | These spirits are quite pesky and are rather hard to do away with. 		
CF | However, the following recipe for banishment is usually foolproof: 		
CF | Take a coin and put it before the spirit. Pour water on the coin. Put 		
CF | the ashes of a blank paper on the coin. Then place a four leaf clover 		
CF | on the coin. Finally, after praying to Kraxis, speak the word 		
CF | "Manaz." Prayer is essential, for any utterance of this word without 		
CF | protection will cause certain death. 		
CF | 		
CF | > 		Roger says, "I did play it a couple times on a friend's C-64, yeah"
		Roger says, "I think we've got all that stuff"
		Jacqueline says, "I still play it now and then. You saying that brought me right back."
DavidW says (to ClubFloyd), "we don't quite. we need ashes" 		
CF ] S. Main Street 271/871 		
CF | 		
CF | > WE DON'T QUITE. WE NEED ASHES 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn paper" 		
CF ] S. Main Street 271/872 		
CF | 		
CF | > BURN PAPER 		
CF | 		
CF | You light the paper on fire and are left with a small pile of ashes 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] S. Main Street 271/873 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some ashes 		
CF | a net (which is open but empty) 		
CF | a Gold Coin 		
CF | a four leaf clover 		
CF | a bottle 		
CF | water 		
CF | a magical torch (providing light) 		
CF | a Sword (Wielded) 		
CF | a shield (being worn) 		
CF | a lantern (providing light) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Intersection 271/874 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Intersection 		
CF | 		
CF | You can see King's Order, a sharp pick and a hammer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] East Royal Road 271/875 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | East Royal Road 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Intersection 271/876 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Intersection 		
CF | 		
CF | You can see King's Order, a sharp pick and a hammer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] S. Main Street 271/877 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | S. Main Street 		
CF | 		
CF | You can see a large key, a pickaxe and Fresto's Excorcisms and Tasty 		
CF | Hors Devours here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Great Temple of Kraxis 271/878 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Great Temple of Kraxis 		
CF | 		
CF | You can see a Dark Spirit here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop coin" 		
CF ] Great Temple of Kraxis 271/879 		
CF | 		
CF | > DROP COIN 		
CF | 		
CF | You feel power begin to rise around you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour water on coin" 		
CF ] Great Temple of Kraxis 271/880 		
CF | 		
CF | > POUR WATER ON COIN 		
CF | 		
CF | As you pour the water on the coin, you feel the power grow. The Dark 		
CF | Spirit writhes in anger, recognizing what you are doing, but he is 		
CF | impotent to stop you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put ashes on coin" 		
CF ] Great Temple of Kraxis 271/881 		
CF | 		
CF | > PUT ASHES ON COIN 		
CF | 		
CF | You can feel the power pulsing and almost hear its throbbing in the 		
CF | air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put clover on coin" 		
CF ] Great Temple of Kraxis 271/882 		
CF | 		
CF | > PUT CLOVER ON COIN 		
CF | 		
CF | The air becomes thick with power, you find breathing difficult. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray to Kraxis" 		
CF ] Great Temple of Kraxis 271/883 		
CF | 		
CF | > PRAY TO KRAXIS 		
CF | 		
CF | You feel comforted knowing that Kraxis has heard your prayer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "manaz" 		
CF ] Great Temple of Kraxis 301/883 		
CF | 		
CF | > MANAZ 		
CF | 		
CF | A ray of pure light arcs out from you hand and hits Indanaz dead 		
CF | center. The spirit first seems to engulf the light, but starts to 		
CF | writhe under the power after a moment. The cloud condenses into a 		
CF | man's form and then is broken up again. The being shakes in pain, and 		
CF | then seems to implode, leaving no trace behind. 		
CF | 		
CF | After cleansing Deephome of the last of its spirits, you take a deep 		
CF | breath and look around. Having completed everything you were asked to 		
CF | do, save for repairing the elevators, you congratulate yourself and 		
CF | smile broadly. You visited ever single room in Deephome and did 		
CF | everything in your power to prepare the city for reoccupation. 		
CF | However, to be absolutely complete, you must also fix the elevators. 		
CF | You remember hearing about a city nearby called Elbras where you might 		
CF | be able to procure the correct parts for the elevators. You set off 		
CF | in that direction. As you go, you begin to hum a tune. It is a 		
CF | bright and cheery day and you feel the warmth on your face. You smile 		
CF | and kick up some dust in the road and hope that the city will be a bit 		
CF | more restful than Deephome was. 		
CF | 		
CF | *** You have won *** 		
CF | 		
CF | 		
CF | In that game you scored 301 out of a possible 300, in 883 turns, 		
CF | You are a rather successful adventurer and a boon to your people. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, give the FULL score 		
CF | for that game or QUIT? 		
CF | > 		Roger says, "woo"
		Jacqueline exclaims, "!!!!"
		Lionheart says, "Oh, gonna spare us the trouble of walking all the way out, that's nice."
DavidW says (to ClubFloyd), "full" 		
CF ] Great Temple of Kraxis 301/883 		
CF | 		
CF | > FULL 		
CF | 		
CF | 		
CF | In that game you scored 301 out of a possible 300, in 883 turns, 		
CF | You are a rather successful adventurer and a boon to your people. 		
CF | 		
CF | The score was made up as follows: 		
CF | 		
CF | 30 Turning on the Power 		
CF | 10 Getting Rid of the Terrock 		
CF | 30 Turning on the Water 		
CF | 40 Opening the Gate 		
CF | 20 Getting rid of the Eranti 		
CF | 40 Exorcising the Spirit in the Temple 		
CF | 30 Exorcising the Spirit in the Bank 		
CF | 10 Catching the Squirrel 		
CF | 20 Providing a host for the benign spirit 		
CF | 5 Entering the City 		
CF | 20 finding sundry items 		
CF | 46 visiting various places 		
CF | 		
CF | 301 total (out of 300) 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, give the FULL score 		
CF | for that game or QUIT? 		
CF | > 		Jacqueline says, "Ah, so the whole 'go to another town' is a cut scene epilogue."
		DavidW says, "yeah, I didn't see any obvious way to get to Elbras."
		Roger says, "setting up that sequel"
		Lionheart says, "I thought we'd have to fix the lifts, but I guess that was deliberately unsolvable."
		DavidW says, "yeah"
		Jacqueline says, "Perhaps the author decided 'screw it, that's enough, releast this game'."
		DavidW says, "Should we tackle one of the small games on my list? We have time."
		Jacqueline says, "Sure."
		Jacqueline says, "Before we do."
		DavidW says, "[LINK]"
		Jacqueline says, "I just wanted to say that I thought this was an interesting, novel premise and I enjoyed the setting."
		DavidW says, "yeah, I liked the setting. I just wish it was better tested and the author didn't use Inform 6's conceal flag."
		Jacqueline says, "Well, there is that."
		Lionheart says (to Jacq), "Yeah, it does seem like it might have been released before implemented everything they envisioned"
		Roger says, "yeah, it would benefit from a remaster"
		DavidW says, "That feature of Inform 6 tripped up a lot of authors."



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ClubFloyd Transcript:
Good Bones by xyzoe and IronSerenity
As played on ifMUD on April 6, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Good Bones written by xyzoe and IronSerenity. It was released as part of Introcomp 2024, which it won. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		DavidW asks, "Shall we try Good Bones? It's from Introcomp, so incomplete, but I think Jacq, you said it was good?"
		Lionheart says, "Nice story, nice place to explore, I like reference books/"
		Jacqueline says, "I enjoyed it, iirc."
DavidW says (to ClubFloyd), "load sleepmask goodbones" 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF | 		
DavidW pushes the green 'space' button. 		
CF ] Supply Closet Score: 0 Moves: 0 		
CF | 		
CF | 		
CF | Fog shrouds the waning moon as you slip around the side of Wild 		
CF | Chester's Lasagna Armory. Peeling posters announcing the five foot 		
CF | "Cannonolis," monstrous confections of pastry shell and ricotta 		
CF | cheese, still cling to greasy windows. The stars disappear from the 		
CF | sky one by one as the clouds creep in. Fortunately, you are right 		
CF | where you need to be. 		
CF | 		
CF | Your crowbar proves unnecessary for prying open the back door; 		
CF | somebody else has beaten you to it. The stairway behind it descends 		
CF | one flight after another into the dim half-light of ancient halogen 		
CF | bulbs. You find yourself walking far deeper than you had expected when 		
CF | you took this job. You'd assumed, based on the location and sparse 		
CF | details whispered to you over the phone, that you were stealing some 		
CF | employee files or a secret lasagna recipe (with sauce almost certainly 		
CF | made with gunpowder). But the restaurant, and even its basement, are 		
CF | now five storeys above you, and the stairs descend further still. 		
CF | 		
CF | Finally, you reach their bottom and find a vent covering, helpfully 		
CF | jimmied open and laid to the side. There is nowhere else to go. 		
CF | 		
CF | You shimmy through. 		
CF | 		
CF | 		
CF | Good Bones 		
CF | An interactive fiction by XYZoe and IronSerenity 		
CF | Release 1 / Serial number 240801 / Inform v6.43 PunyInform v5.5.1dev 		
CF | DR 		
CF | 		
CF | Supply Closet 		
CF | The closet is square with not much left inside of it. The vent you 		
CF | entered through looms four feet off the ground. Its cover, long 		
CF | detached, leans against the west wall. 		
CF | 		
CF | In front of you is a wood-framed door leading south. 		
CF | 		
CF | > 		
Lionheart says (to CF), "x door" 		
CF ] Supply Closet Score: 0 Moves: 1 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The handle jiggles slightly when touched. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Supply Closet Score: 0 Moves: 2 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a flashlight. 		
CF | 		
CF | > 		
Lionheart says (to cf), "x me" 		
CF ] Supply Closet Score: 0 Moves: 3 		
CF | 		
CF | > X ME 		
CF | 		
CF | You feel like you haven't slept in weeks. Everything that's happened 		
CF | in the days since hearing from, well, whoever it was that you heard 		
CF | from, you've been in a daze. The worst of it was discovering that 		
CF | whoever it was, they were serious--the little "reminders" left for you 		
CF | wherever you went, as if they had mapped out your routine (and, at 		
CF | this point, you're absolutely certain that they have). 		
CF | 		
CF | > 		DavidW says, "I thought we had a crowbar."
DavidW says (to ClubFloyd), "x cover" 		
CF ] Supply Closet Score: 0 Moves: 4 		
CF | 		
CF | > X COVER 		
CF | 		
CF | It's unimaginable, but this thick iron grate appears to have been 		
CF | peeled away. It's clear that some of the rust isn't simply oxidation 		
CF | but organic in nature. 		
CF | 		
CF | > 		Lionheart says, "Mysterious employer"
Lionheart says (to CF), "x crowbar" 		
CF ] Supply Closet Score: 0 Moves: 4 		
CF | 		
CF | > X CROWBAR 		
CF | 		
CF | Sorry, I don't understand what "crowbar" means. 		
CF | 		
CF | > 		DavidW asks, "open the door next?"
		Lionheart says, "Guess we left it behind since it was unnecessary"
DavidW says (to ClubFloyd), "open door" 		
CF ] Computer Room Score: 0 Moves: 5 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You apply pressure to the warped and moldy door. It's softer than it 		
CF | looks and instead of opening outward on its hinges, you stumble 		
CF | through as if it were made of soaking wet cardboard. 		
CF | 		
CF | Computer Room 		
CF | A desk rests against the back corner. An old PC sits upon its surface. 		
CF | Open-topped banker boxes of old papers crowd around the desk. 		
CF | 		
CF | There are exits to the north and east. 		
CF | 		
CF | You can see a Guide to Adventure Games here. 		
CF | 		
CF | > 		Lionheart says, "Ew."
		Roger says, "another entry for the Closet file"
DavidW says (to ClubFloyd), "x pc" 		
CF ] Computer Room Score: 0 Moves: 6 		
CF | 		
CF | > X PC 		
CF | 		
CF | Undoubtably state-of-the-art two decades ago, the dust that has 		
CF | settled on it now forms a sticky-looking film. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guide" 		
CF ] Computer Room Score: 0 Moves: 7 		
CF | 		
CF | > X GUIDE 		
CF | 		
CF | A weathered book with dog-earred pages. It claims to contain important 		
CF | information regarding playing adventure games. 		
CF | 		
CF | It can be consulted via: "read in guidebook" 		
CF | For example: "read contents in guidebook" 		
CF | 		
CF | > 		
Lionheart says (to CF), "feel PC" 		
CF ] Computer Room Score: 0 Moves: 8 		
CF | 		
CF | > FEEL PC 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read contents in guide" 		
CF ] Computer Room Score: 0 Moves: 9 		
CF | 		
CF | > READ CONTENTS IN GUIDE 		
CF | 		
CF | You discover nothing of interest in the nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read contents in guidebook" 		
CF ] Computer Room Score: 0 Moves: 10 		
CF | 		
CF | > READ CONTENTS IN GUIDEBOOK 		
CF | 		
CF | You discover nothing of interest in the nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boxes" 		
CF ] Computer Room Score: 0 Moves: 11 		
CF | 		
CF | > X BOXES 		
CF | 		
CF | They contain old papers which have stuck together into one giant blob 		
CF | of wood pulp. 		
CF | 		
CF | > 		
Lionheart says (to CF), "read guidebook" 		
CF ] Computer Room Score: 0 Moves: 12 		
CF | 		
CF | > READ GUIDEBOOK 		
CF | 		
CF | A weathered book with dog-earred pages. It claims to contain important 		
CF | information regarding playing adventure games. 		
CF | 		
CF | It can be consulted via: "read in guidebook" 		
CF | For example: "read contents in guidebook" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on pc" 		
CF ] Computer Room Score: 0 Moves: 13 		
CF | 		
CF | > TURN ON PC 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		Lionheart exclaims, "Lies!"
DavidW says (to ClubFloyd), "take guide" 		
CF ] Computer Room Score: 0 Moves: 14 		
CF | 		
CF | > TAKE GUIDE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Computer Room Score: 0 Moves: 15 		
CF | 		
CF | > X DESK 		
CF | 		
CF | It is covered in dust save for where a greasy film streaks through it. 		
CF | The handle on its ancient drawer is corroded, possibly by moisture 		
CF | that's made its way into the facility from the Resto Barmory it sits 		
CF | beneath. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Computer Room Score: 0 Moves: 16 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | You pull and pull but the bloody thing won't budge. 		
CF | 		
CF | > 		DavidW says, "If we kept our crowbar..."
		Lionheart exclaims, "Ha!"
DavidW says (to ClubFloyd), "hit drawer" 		
CF ] Computer Room Score: 0 Moves: 17 		
CF | 		
CF | > HIT DRAWER 		
CF | 		
CF | Actually, sometimes violence IS the answer... but not right now. 		
CF | 		
CF | > 		Lionheart says, "I like that"
DavidW says (to ClubFloyd), "pull drawer" 		
CF ] Computer Room Score: 0 Moves: 18 		
CF | 		
CF | > PULL DRAWER 		
CF | 		
CF | What a concept! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lobbyter Room Score: 0 Moves: 19 		
CF | 		
CF | > E 		
CF | 		
CF | Lobby 		
CF | This small lobby resembles a military checkpoint more so than a 		
CF | waiting room. The reception desk is surrounded by heavy plexiglass. 		
CF | The seating for the scant visitor is merely a steel bench riveted to 		
CF | the wall. Sparse appointments for sparse appointments. 		
CF | 		
CF | Doors stand open to the east and west. A solid steel bulkhead blocks 		
CF | the way north. Stairs creep downwards for a long way to the south. 		
CF | 		
CF | You can see a "Memo: Renovations" here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read memo" 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF | 		
CF | > READ MEMO 		
DavidW pushes the green 'space' button. 		
CF ] Lobby Score: 0 Moves: 20 		
CF | 		
CF | > 		
DavidW pushes the green 'space' button. 		
CF ] Lobby Score: 0 Moves: 20 		
CF | 		
CF | > 		
CF | 		
CF | Come again? 		
CF | 		
CF | > 		Roger says, "hmm"
		Lionheart asks, "Did we miss a popup or something?"
		DavidW asks, "maybe?"
		Jacqueline says, "huh"
		Roger says, "there's never been anything important in a memo, so we'll be fine"
DavidW says (to ClubFloyd), "x desk" 		
CF ] Lobby Score: 0 Moves: 21 		
CF | 		
CF | > X DESK 		
CF | 		
CF | Three heavy slabs of wood pieced together. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bench" 		
CF ] Lobby Score: 0 Moves: 22 		
CF | 		
CF | > X BENCH 		
CF | 		
CF | Very uncomfortable looking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bench" 		
CF ] Lobby Score: 0 Moves: 23 		
CF | 		
CF | > LOOK UNDER BENCH 		
CF | 		
CF | Sorry, I don't understand what "under" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plexiglass" 		
CF ] Lobby Score: 0 Moves: 24 		
CF | 		
CF | > X PLEXIGLASS 		
CF | 		
CF | Presumably to protect the receptionist from hostile visitors, but it 		
CF | very well could have been the other way around. 		
CF | 		
CF | > 		
Lionheart says (to CF), "search bench" 		
CF ] Lobby Score: 0 Moves: 25 		
CF | 		
CF | > SEARCH BENCH 		
CF | 		
CF | There is nothing on the bench. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bulkhead" 		
CF ] Lobby Score: 0 Moves: 26 		
CF | 		
CF | > X BULKHEAD 		
CF | 		
CF | A very heavy door with a dozen locks and latches, many of which have 		
CF | rusted shut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Upper Landing Score: 0 Moves: 27 		
CF | 		
CF | > E 		
CF | 		
CF | Upper Landing 		
CF | Two large windows on the north wall stare out over the beauty of 		
CF | nature. An old chest rests beneath one of them. A spiral staircase in 		
CF | the room's center winds clockwise to a lower level. 		
CF | 		
CF | Three doorways lead elsewhere: south, east, and west. The stairway, of 		
CF | course, leads downward. 		
CF | 		
CF | > 		DavidW asks, "How can there be a window five storeys underground?"
		Jacqueline says, "Okay. Ugh."
		Jacqueline says, "Yes, there's a memo. And it's in a weird quote box."
		Jacqueline says, "I'm trying to copy it from the version I'm running offline, but I may end up having to type it."
		Jacqueline says, "One sec."
		DavidW says, "okay, we'll pause"
		Jacqueline says, "Yeah, gonna have to type it. Give me a sec. It's a little long."
		Lionheart says, "OK I'll temper my desire to loot that chest for a little longer"
		DavidW says, "The last chest had a fishing net."
		DavidW says, "In Retool Looter, one of the new Spring Thing 2025 games, there's several chests to open."
		Lionheart says, "A net we used more frequently than a sword."
		DavidW says, "true dat"
		DavidW says, "I'm so glad we finished Deephome. Now I can go full steam ahead on a walkthrough for it."
		DavidW says, "I think we should try to predict what's inside the chest. I'll guess a vial with a purple fluid in it."
		Lionheart says, "o/~ Secret makeup tech, secret makeup tech, they're giving you a number, and taking away your name"
		Lionheart says, "A crowbar would be ironic."
PerrySimm | Memo: Renovations 		
PerrySimm | Hello all! As you may know, the old cosmetics laboratory beneath our own still requires the occasional bit of upkeep. While the maintenantce folks are here, please remember: 		
PerrySimm | -- Continue using your numbers; especially around outside help! No names! 		
PerrySimm | -- Keep conversations with the constractors [sic] short and to the point. 		
PerrySimm | -- Do not follow or help the constractors with their work. Many areas of the old labs are unsafe due to the contanimants [sic], contaigons [sic], and shoddy construction. 		
PerrySimm | -- Report any breaches of protocol to Director 13013. 		
PerrySimm | -- If you do have cause to be on the sub-lab level, stick to approved areas only. Report any new cavern openings to 13013. 		
PerrySimm | -- DO NOT go into any "new hallways" or into the cave system. DO NOT be like 5549. 		
PerrySimm | Thank you in advance, 7781. 		Jacqueline says, "There."
		Lionheart says, "But it doesn't know that word, so I'll guess... a lab coat and a swipe card"
		DavidW says, "Perhaps this is the HQ of FacelessBook."
		DavidW says (to Lionheart), "open it."
		Roger says, "I'll guess a blue jumpsuit"
		Jacqueline says, "I can no longer see what I type on the channel though, which is hella weird."
Lionheart says (to CF), "open chest" 		
CF ] Upper Landing Score: 0 Moves: 28 		
CF | 		
CF | > OPEN CHEST 		
CF | 		
CF | It's locked. 		
CF | 		
CF | > 		Jacqueline says, "BRB"
		Lionheart exclaims, "You locktease!"
DavidW says (to ClubFloyd), "x window" 		
CF ] Upper Landing Score: 0 Moves: 28 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Swanky Office Score: 0 Moves: 29 		
CF | 		
CF | > E 		
CF | 		
CF | Swanky Office 		
CF | Soft, cerulean carpet flows from the raised, eastern portion of the 		
CF | room to the lower western half. An opulent mahogany desk sits square 		
CF | in the middle of the raised platform, leering down at you. 		
CF | 		
CF | The doorway to the west is angled for a perfect view of the Upper 		
CF | Landing's windows from the desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Swanky Office Score: 0 Moves: 30 		
CF | 		
CF | > X DESK 		
CF | 		
CF | It is beautifully constructed of dark, laquered wood. It rests atop a 		
CF | raised platform, looming haughtily above the rest of the room. It has 		
CF | a single thin drawer with a a gilded keyhole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Swanky Office Score: 0 Moves: 31 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | It's locked. 		
CF | 		
CF | > 		Jacqueline asks, "Am I here?"
Jacqueline departs. A clowder of cats chatters in the distance. 		Roger says, "we can see and hear you, Jacq"
		Jacqueline asks, "Yeah, I couldn't see my own text, but maybe now I'll be able to?"
		Jacqueline says, "Yeah."
		Lionheart says, "A desk on a dias"
DavidW says (to ClubFloyd), "x platform" 		
CF ] Swanky Office Score: 0 Moves: 32 		
CF | 		
CF | > X PLATFORM 		
CF | 		
CF | Perhaps a foot taller than the rest of the room, it's indicative of 		
CF | the cheap, unsubtle power signaling middle managers are best known 		
CF | for. 		
CF | 		
CF | > 		Jacqueline says, "Super weird. I could see what I was saying in the transcript, but not in my own window."
Jacqueline has arrived. 		
Lionheart says (to CF), "look under desk" 		
CF ] Swanky Office Score: 0 Moves: 33 		
CF | 		
CF | > LOOK UNDER DESK 		
CF | 		
CF | Sorry, I don't understand what "under" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] Swanky Office Score: 0 Moves: 33 		
CF | 		
CF | > EXITS 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
Lionheart says (to CF), "search desk" 		
CF ] Swanky Office Score: 0 Moves: 34 		
CF | 		
CF | > SEARCH DESK 		
CF | 		
CF | The top of this beautiful desk is marred with warped rings from water 		
CF | damage, scratches from careless use, and a mix of crumbs and soot. A 		
CF | pity its owner never learned to use a coaster. 		
CF | 		
CF | Reaching a hand beneath the desk you feel a rough bump with sharp 		
CF | edges. Peeling it away from the desk's underside you recover an 		
CF | aluminum key. 		
CF | 		
CF | > 		DavidW says, "nice!"
		Roger says, "so sneaky"
DavidW says (to ClubFloyd), "unlock drawer with key" 		
CF ] Swanky Office Score: 0 Moves: 35 		
CF | 		
CF | > UNLOCK DRAWER WITH KEY 		
CF | 		
CF | The aluminum key doesn't seem to fit the lock. 		
CF | 		
CF | > 		Lionheart says, "Just had to find the right way to express looking under :)"
		DavidW says, "let's try the key on the chest. It's not for this drawer."
DavidW says (to ClubFloyd), "w" 		
CF ] Upper Landing Score: 0 Moves: 36 		
CF | 		
CF | > W 		
CF | 		
CF | Upper Landing 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "verbose" 		
CF ] Upper Landing Score: 0 Moves: 36 		
CF | 		
CF | > VERBOSE 		
CF | 		
CF | This game is now in its "verbose" mode, which always gives long 		
CF | descriptions of locations (even if you've been there before). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Upper Landing Score: 0 Moves: 37 		
CF | 		
CF | > L 		
CF | 		
CF | Upper Landing 		
CF | Two large windows on the north wall stare out over the beauty of 		
CF | nature. An old chest rests beneath one of them. A spiral staircase in 		
CF | the room's center winds clockwise to a lower level. 		
CF | 		
CF | Three doorways lead elsewhere: south, east, and west. The stairway, of 		
CF | course, leads downward. 		
CF | 		
CF | > 		
Lionheart says (to cf), "unlock chest" 		
CF ] Upper Landing Score: 0 Moves: 37 		
CF | 		
CF | > UNLOCK CHEST 		
CF | 		
CF | I think you wanted to say "unlock old chest with something". Please 		
CF | try again. 		
CF | 		
CF | > 		
Lionheart says (to cf), "unlock chest with key" 		
CF ] Upper Landing Score: 0 Moves: 38 		
CF | 		
CF | > UNLOCK CHEST WITH KEY 		
CF | 		
CF | You unlock the old chest. 		
CF | 		
CF | > 		
Lionheart says (to cf), "open chest" 		
CF ] Upper Landing Score: 0 Moves: 39 		
CF | 		
CF | > OPEN CHEST 		
CF | 		
CF | You open the old chest, revealing a "Suggestion: Gloves", a 		
CF | "Suggestion: Tacos" and a grippy gloves. 		
CF | 		
CF | > 		Lionheart exclaims, "Ooh grippy gloves!"
		Jacqueline says, "Tacos is generally always a good suggestion, honestly."
		DavidW says, "I haven't had tacos in ages. I'm sad about that."
DavidW says (to ClubFloyd), "x gloves" 		
CF ] Upper Landing Score: 0 Moves: 39 		
CF | 		
CF | > X GLOVES 		
CF | 		
CF | Do you mean the "Suggestion: Gloves" or the grippy gloves? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "grippy" 		
CF ] Upper Landing Score: 0 Moves: 40 		
CF | 		
CF | > GRIPPY 		
CF | 		
CF | A pair of gloves with extra-strong grip pads on their fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suggestion gloves" 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF | 		
CF | > X SUGGESTION GLOVES 		Lionheart has a drawer full of grippy gloves from the Amazon warehouse, like dozens of pairs of them.
		DavidW says, "oh dear. More hidden text."
DavidW says (to ClubFloyd), "take grippy" 		
CF ] Upper Landing Score: 0 Moves: 41 		
CF | 		
CF | > 		Lionheart says, "A whispered suggestion"
DavidW says (to ClubFloyd), "take grippy" 		
CF ] Upper Landing Score: 0 Moves: 42 		
CF | 		
CF | > TAKE GRIPPY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "Oh no. I closed the game."
		Jacqueline says, "FML... I'll reopen it. One sec."
		Roger says, "well, I did guess clothing"
DavidW says (to ClubFloyd), "n" 		
CF ] Upper Landing Score: 0 Moves: 43 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Stairwellding Score: 0 Moves: 44 		
CF | 		
CF | > D 		
CF | 		
CF | Stairwell 		
CF | In the dead center, a circular staircase winds its way upward through 		
CF | the ceiling. In the equally unlively corners, pastel flowers thrive 		
CF | despite the water features behind them looking bone dry. 		
CF | 		
CF | The rooms widens gracefully into a hallway to the west. A doorway 		
CF | beckons to the south. The stairs, of course, lead upward. 		
CF | 		
CF | > 		Lionheart says, "me too"
		Jacqueline asks, "So, what are the quickest commands to get me to this point?"
		DavidW says, "This is feeling a bit familiar now, like I have played it before and quite forgotten it."
		Lionheart admires the seams on the Stairwellding
DavidW says (to ClubFloyd), "x flowers" 		
CF ] Stairwellding Score: 0 Moves: 45 		
CF | 		
CF | > X FLOWERS 		
CF | 		
CF | Pretty, pastel, and probably acryllic. 		
CF | 		
CF | > 		DavidW says, "open door. e. e. e. search desk. w. unlock chest with key. open chest."
Lionheart says (to cf), "water flowers" 		
CF ] Stairwellding Score: 0 Moves: 45 		
CF | 		
CF | > WATER FLOWERS 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x water" 		
CF ] Stairwellding Score: 0 Moves: 46 		
CF | 		
CF | > X WATER 		
CF | 		
CF | Granite spouts that once poured into small pools of smooth stone. 		
CF | 		
CF | > 		Lionheart says, "Just checking for a funny response there"
DavidW says (to ClubFloyd), "w" 		
CF ] Collapsed Hallway Score: 0 Moves: 47 		
CF | 		
CF | > W 		
CF | 		
CF | Collapsed Hallway 		
CF | What was once a lovely hallway capable of efficently moving 		
CF | foottraffic from east-to-west and back again has been blocked off by a 		
CF | collapsed pile of rubble. There is just enough room to still make 		
CF | passage between the eastern stairwell and the norther room possible. 		
CF | 		
CF | > 		Jacqueline says, "Okay, here's the text for suggestion gloves..."
		Roger says, "This is what you get when you hire cut-rate constractors"
Jacqueline | Suggestion: Give me back my gloves 		Roger says, "okay now tell us what the taco one says"
Jacqueline | In one of the most juvenile acts of retaliation imaginable, 7667 has thrown my gloves into this suggestion box for 'upsetting his brilliant work.' Whenever you read these, can you please give my gloves back to me? They are not only useful for maintaining the botany lab, but have saved me from a nasty sphinx bite from on more than one occasion. In addition, could you reprimand 7667? This level of childishness is unacceptable in a collegial work environment. -0802 		DavidW says, "Based on the title Good Bones, I was expecting jazz-playing skeletons in a Louisiana crypt or something like that."
Jacqueline | Suggestion: Taco Tuesdays 		Roger says, "awww I was hope for 'Give me back my taco'"
		Lionheart exclaims, "Give them back? Why, these gloves have been in my family for 7 moves!"
Jacqueline | Yes, it's a little silly but it would help lighten the mood around here. Besides, I haven't had a good taco in ages. Thank you for your consideration, 7781 		Roger says, "That 7781 is a good egg"
		Jacqueline says, "I guess I'll keep the game open. Annoying that I can't copy and paste from it and have to type it all out."
		Lionheart says, "Oh, that chest was a suggestion box, now I get the suggestions."
DavidW says (to ClubFloyd), "x rubble" 		
CF ] Collapsed Hallway Score: 0 Moves: 48 		
CF | 		
CF | > X RUBBLE 		
CF | 		
CF | Pulverized concrete with heavy bits of rebar threatening to puncture 		
CF | the carefree adventurer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Collapsed Hallway Score: 0 Moves: 49 		
CF | 		
CF | > SEARCH IT 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Pastel Roomallway Score: 0 Moves: 50 		
CF | 		
CF | > N 		
CF | 		
CF | Pastel Room 		
CF | The decor wthin this bedroom attempts to defy the coldness of the 		
CF | surrounding facility. Every surface is covered with garrish posters 		
CF | and pictures. A dozen animal plushies are scattered over the bed. The 		
CF | powder-pink carpet in this room squishes as you move about it. 		
CF | 		
CF | A single door to the south leads back to the world of steel and rust. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x posters" 		
CF ] Pastel Roomallway Score: 0 Moves: 51 		
CF | 		
CF | > X POSTERS 		
CF | 		
CF | A couple dozen posters from various animated shows like Joseph Galaxy, 		
CF | Vasra and the Marquises of Might, Pony Pals, and Buoyancy Heights. 		
CF | 		
CF | > 		Roger says, "It is a room in a garrishon after all"
		Lionheart says, "No crowbars, only rebars."
DavidW says (to ClubFloyd), "x pictures" 		
CF ] Pastel Roomallway Score: 0 Moves: 52 		
CF | 		
CF | > X PICTURES 		
CF | 		
CF | A couple dozen posters from various animated shows like Joseph Galaxy, 		
CF | Vasra and the Marquises of Might, Pony Pals, and Buoyancy Heights. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plushies" 		
CF ] Pastel Roomallway Score: 0 Moves: 53 		
CF | 		
CF | > X PLUSHIES 		
CF | 		
CF | Lions and lions and sharks, oh my! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Pastel Roomallway Score: 0 Moves: 54 		
CF | 		
CF | > X BED 		
CF | 		
CF | A well-made bed with pretty pink sheets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carpet" 		
CF ] Pastel Roomallway Score: 0 Moves: 55 		
CF | 		
CF | > X CARPET 		
CF | 		
CF | You'd rather not examine the carpet too closely, but you note that 		
CF | when you press on it, a greenish-yellow liquid comes to the surface 		
CF | and when you release, it recedes, leaving not a trace of a stain on 		
CF | the cotton candy surface. 		
CF | 		
CF | > 		Jacqueline says, "Thanks, I hate it."
DavidW says (to ClubFloyd), "look under carpet" 		
CF ] Pastel Roomallway Score: 0 Moves: 56 		
CF | 		
CF | > LOOK UNDER CARPET 		
CF | 		
CF | Sorry, I don't understand what "under" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search carpet" 		
CF ] Pastel Roomallway Score: 0 Moves: 57 		
CF | 		
CF | > SEARCH CARPET 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bed" 		
CF ] Pastel Roomallway Score: 0 Moves: 58 		
CF | 		
CF | > SEARCH BED 		
CF | 		
CF | No. It would be a real shame to mess up the sheets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Collapsed Hallway Score: 0 Moves: 59 		
CF | 		
CF | > S 		
CF | 		
CF | Collapsed Hallway 		
CF | What was once a lovely hallway capable of efficently moving 		
CF | foottraffic from east-to-west and back again has been blocked off by a 		
CF | collapsed pile of rubble. There is just enough room to still make 		
CF | passage between the eastern stairwell and the norther room possible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Stairwell Hallway Score: 0 Moves: 60 		
CF | 		
CF | > E 		
CF | 		
CF | Stairwell 		
CF | In the dead center, a circular staircase winds its way upward through 		
CF | the ceiling. In the equally unlively corners, pastel flowers thrive 		
CF | despite the water features behind them looking bone dry. 		
CF | 		
CF | The rooms widens gracefully into a hallway to the west. A doorway 		
CF | beckons to the south. The stairs, of course, lead upward. 		
CF | 		
CF | > 		Lionheart says, "I dig the anti-copyvio expys."
DavidW says (to ClubFloyd), "s" 		
CF ] Game Room Hallway Score: 0 Moves: 61 		
CF | 		
CF | > S 		
CF | 		
CF | Game Room 		
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis 		
CF | table is wedged into the corner to make room for a folding table with 		
CF | a game still set up on it. 		
CF | 		
CF | Doorways lead south, west, and north. 		
CF | 		
CF | You can see a Last Player marker here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x game" 		
CF ] Game Room Hallway Score: 0 Moves: 62 		
CF | 		
CF | > X GAME 		
CF | 		
CF | The much-reviled board game, The Kettles of Satan, is set up in the 		
CF | center of the table. One player clearly amassed a fortune of Hellsheep 		
CF | which they used to secure the resources for Longest Road. 		
CF | 		
CF | > 		Lionheart says, "Ha ha ha"
		Jacqueline says, "That's fun"
DavidW says (to ClubFloyd), "x marker" 		
CF ] Game Room Hallway Score: 0 Moves: 63 		
CF | 		
CF | > X MARKER 		
CF | 		
CF | A small, coin-sized marker used to signify the last player in a game 		
CF | of Kettles of Satan. Its surface shimmers irredescently. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Game Room Hallway Score: 0 Moves: 64 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "coin-sized... this is ringing a bell. There's three more coin-like things to find."
		Lionheart says, "I guess that means it shimmers every color but red."
DavidW says (to ClubFloyd), "x tennis" 		
CF ] Game Room Hallway Score: 0 Moves: 64 		
CF | 		
CF | > X TENNIS 		
CF | 		
CF | Sorry, I don't understand what "tennis" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Game Room Hallway Score: 0 Moves: 65 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | The netting is ripped in half. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Game Room Hallway Score: 0 Moves: 66 		
CF | 		
CF | > L 		
CF | 		
CF | Game Room 		
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis 		
CF | table is wedged into the corner to make room for a folding table with 		
CF | a game still set up on it. 		
CF | 		
CF | Doorways lead south, west, and north. 		
CF | 		
CF | > 		Jacqueline says, "I'm lost in my version of the game, so hopefully I don't need to transcribe anything else. heh"
DavidW says (to ClubFloyd), "x bookshelves" 		
CF ] Game Room Hallway Score: 0 Moves: 67 		
CF | 		
CF | > X BOOKSHELVES 		
CF | 		
CF | 'bookshelves' may be a misnomer given that these are only stocked with 		
CF | board games. Sadly, they are all mushed cardboard now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Stairwell Hallway Score: 0 Moves: 68 		
CF | 		
CF | > N 		
CF | 		
CF | Stairwell 		
CF | In the dead center, a circular staircase winds its way upward through 		
CF | the ceiling. In the equally unlively corners, pastel flowers thrive 		
CF | despite the water features behind them looking bone dry. 		
CF | 		
CF | The rooms widens gracefully into a hallway to the west. A doorway 		
CF | beckons to the south. The stairs, of course, lead upward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Game Room Hallway Score: 0 Moves: 69 		
CF | 		
CF | > S 		
CF | 		
CF | Game Room 		
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis 		
CF | table is wedged into the corner to make room for a folding table with 		
CF | a game still set up on it. 		
CF | 		
CF | Doorways lead south, west, and north. 		
CF | 		
CF | > 		Lionheart exclaims, "Get the netting! Nets are so useful!"
DavidW says (to ClubFloyd), "take netting" 		
CF ] Game Room Hallway Score: 0 Moves: 69 		
CF | 		
CF | > TAKE NETTING 		
CF | 		
CF | Sorry, I don't understand what "netting" means. 		
CF | 		
CF | > 		Lionheart says, "Drat"
DavidW says (to ClubFloyd), "nyet" 		
CF ] Game Room Hallway Score: 0 Moves: 69 		
CF | 		
CF | > NYET 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Theaterom Hallway Score: 0 Moves: 70 		
CF | 		
CF | > W 		
CF | 		
CF | Theater 		
CF | Three rows of chairs point towards an enormous canvas screen stretched 		
CF | across the western wall. A small window looms about twenty feet up the 		
CF | eastern wall. 		
CF | 		
CF | Double doors lead back east to the Game Room. 		
CF | 		
CF | You can see a floor hatch and a movie seats here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screen" 		
CF ] Theaterom Hallway Score: 0 Moves: 71 		
CF | 		
CF | > X SCREEN 		
CF | 		
CF | The silver screen where movie magic happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x seats" 		
CF ] Theaterom Hallway Score: 0 Moves: 72 		
CF | 		
CF | > X SEATS 		
CF | 		
CF | Three rows of theater seats point towards the screen. Beneath the 		
CF | frontmost row a small metal hatch peeks out from beneath the red 		
CF | carpet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open hatch" 		
CF ] Theaterom Hallway Score: 0 Moves: 73 		
CF | 		
CF | > OPEN HATCH 		
CF | 		
CF | It's locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search seats" 		
CF ] Theaterom Hallway Score: 0 Moves: 74 		
CF | 		
CF | > SEARCH SEATS 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Theaterom Hallway Score: 0 Moves: 75 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | Almost certainly the window of a projection booth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Game Room Hallway Score: 0 Moves: 76 		
CF | 		
CF | > E 		
CF | 		
CF | Game Room 		
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis 		
CF | table is wedged into the corner to make room for a folding table with 		
CF | a game still set up on it. 		
CF | 		
CF | Doorways lead south, west, and north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Gardenoom Hallway Score: 0 Moves: 77 		
CF | 		
CF | > S 		
CF | 		
CF | Garden 		
CF | Slate tiles, crawling with moss, ring around a marble plinth in the 		
CF | center of the room. The frescoed ceiling attempts to convince you of 		
CF | the presence of the sky just before sunset. A single, bright, round 		
CF | light rains plastic sunshine down upon the subterranean garden. 		
CF | Flowers bloom along the walkway as it turns from the west to the 		
CF | north.A fountain, marble-white, stands atop the central plinth; 		
CF | burbling softly. 		
CF | 		
CF | Doorways, at either end of the walkway, lead north and west. 		
CF | You can see a plastic flowers and a fountain here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plinth" 		
CF ] Gardenoom Hallway Score: 0 Moves: 77 		
CF | 		
CF | > X PLINTH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fountain" 		
CF ] Gardenoom Hallway Score: 0 Moves: 78 		
CF | 		
CF | > X FOUNTAIN 		
CF | 		
CF | A marble bowl adorned with a warbling stone bird spitting water. 		
CF | Something glimmers beneath the water. 		
CF | > 		
DavidW says (to ClubFloyd), "search water" 		
CF ] Gardenoom Hallway Score: 0 Moves: 78 		
CF | 		
CF | > SEARCH WATER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in water" 		
CF ] Gardenoom Hallway Score: 0 Moves: 78 		
CF | 		
CF | > LOOK IN WATER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search fountain" 		
CF ] Gardenoom Hallway Score: 0 Moves: 79 		
CF | 		
CF | > SEARCH FOUNTAIN 		
CF | 		
CF | You grab at the shimmer in the fountain. As soon as you try to pull 		
CF | it out of the water it slips from your fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear gloves" 		
CF ] Gardenoom Hallway Score: 0 Moves: 80 		
CF | 		
CF | > WEAR GLOVES 		
CF | 		
CF | You are now wearing the grippy gloves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search fountain" 		
CF ] Gardenoom Hallway Score: 0 Moves: 81 		
CF | 		
CF | > SEARCH FOUNTAIN 		
CF | 		
CF | You grab at the shimmer in the fountain. With the extra-strength grip 		
CF | of the gloves you manage to fish out a coin. 		
CF | > 		
DavidW says (to ClubFloyd), "x coin" 		
CF ] Gardenoom Hallway Score: 0 Moves: 82 		
CF | 		
CF | > X COIN 		
CF | 		
CF | A shiny quarter that slides easily between your fingers 		
CF | 		
CF | > 		DavidW says, "That's two "coins"."
DavidW says (to ClubFloyd), "x flowers" 		
CF ] Gardenoom Hallway Score: 0 Moves: 83 		
CF | 		
CF | > X FLOWERS 		
CF | 		
CF | The beauty of plastic is that it never needs watering. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sunshine" 		
CF ] Gardenoom Hallway Score: 0 Moves: 83 		
CF | 		
CF | > X SUNSHINE 		
CF | 		
CF | Sorry, I don't understand what "sunshine" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Game Room Hallway Score: 0 Moves: 84 		
CF | 		
CF | > N 		
CF | 		
CF | Game Room 		
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis 		
CF | table is wedged into the corner to make room for a folding table with 		
CF | a game still set up on it. 		
CF | 		
CF | Doorways lead south, west, and north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Gardenoom Hallway Score: 0 Moves: 85 		
CF | 		
CF | > S 		
CF | 		
CF | Garden 		
CF | Slate tiles, crawling with moss, ring around a marble plinth in the 		
CF | center of the room. The frescoed ceiling attempts to convince you of 		
CF | the presence of the sky just before sunset. A single, bright, round 		
CF | light rains plastic sunshine down upon the subterranean garden. 		
CF | Flowers bloom along the walkway as it turns from the west to the 		
CF | north.A fountain, marble-white, stands atop the central plinth; 		
CF | burbling softly. 		
CF | 		
CF | Doorways, at either end of the walkway, lead north and west. 		
CF | You can see a plastic flowers and a fountain here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Flickering Hallway Score: 0 Moves: 86 		
CF | 		
CF | > W 		
CF | 		
CF | Flickering Hallway 		
CF | An iron vent in the north wall whispers warm air to these abandoned 		
CF | halls. A flickering light makes shadows dance across the green carpet 		
CF | as it meanders east toward a tiled room. 		
CF | 		
CF | A doorway to the south is jammed closed, awaiting more development 		
CF | time. The hallway itself flows further east and west. 		
CF | 		
CF | > 		Lionheart says, "Perhaps using the netting could have been an alternate solution to snagging the coin from the fountain."
		DavidW says, "go fish"
DavidW says (to ClubFloyd), "x carpet" 		
CF ] Flickering Hallway Score: 0 Moves: 87 		
CF | 		
CF | > X CARPET 		
CF | 		
CF | There is a faded, diamond pattern weaving its eternal iterations 		
CF | onward. Your shoes scrub harshly against it as you walk. 		
CF | 		
CF | > 		DavidW says, "carpet diam"
		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "x vent" 		
CF ] Flickering Hallway Score: 0 Moves: 88 		
CF | 		
CF | > X VENT 		
CF | 		
CF | No larger than your forearm, it spills warm air into the hallway. 		
CF | 		
CF | > 		Lionheart says, "Gripply gloves and scrubby shoes"
DavidW says (to ClubFloyd), "w" 		
CF ] Silent Hallwaylway Score: 0 Moves: 89 		
CF | 		
CF | > W 		
CF | 		
CF | Silent Hallway 		
CF | The rough, green carpet of this hallway runs from the lounge in the 		
CF | west to a further set of doors to the east. But here, in this spot, 		
CF | the gentle hum of fluorescents above is muffled into nothing. Slightly 		
CF | peeling wallpaper along the north and south walls mimics wood 		
CF | paneling. 		
CF | 		
CF | Two doors flank you silently to the north and south. 		
CF | 		
CF | > 		Roger says, "There's still a locked drawer waiting for us too"
DavidW says (to ClubFloyd), "x wallpaper" 		
CF ] Silent Hallwaylway Score: 0 Moves: 90 		
CF | 		
CF | > X WALLPAPER 		
CF | 		
CF | Beatifully carved wooden arches are poorly imitated all along the 		
CF | hallway. The peeling corners reveal the thick steel that the walls are 		
CF | actually made of. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 91 		
CF | 		
CF | > W 		
CF | 		
CF | Lounge 		
CF | Two small, crimson couches surround a coffee table speckled with 		
CF | half-dissolved playing cards. The air smells of old books and mildew. 		
CF | A bulletin board weeps streaks of filth from a dozen pushpin eyes onto 		
CF | a bed of squishy pulp. An odd vending machine lurks in the far corner; 		
CF | a plexiglass box with a handcrank on its side. A crookedly-mounted 		
CF | television maintains its silent vigil over the room and its unfinished 		
CF | card game. 		
CF | 		
CF | There are doorways to the north and east. 		
CF | 		
CF | 		
CF | > 		DavidW says, "right. This vending machine is what the coins are for. I remember that much."
DavidW says (to ClubFloyd), "x machine" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 92 		
CF | 		
CF | > X MACHINE 		
CF | 		
CF | A pane of plexiglass separates you from its only contents: a red 		
CF | herring. A blue handcrank on its side sits just below a coin slot. 		
CF | 		
CF | > 		Lionheart says, "They might misspell 'contractor' and 'iridescence' but props for getting 'fluorescence' right"
DavidW says (to ClubFloyd), "x herring" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 93 		
CF | 		
CF | > X HERRING 		
CF | 		
CF | A vibrantly red fish. It must be packed full of preservatives in order 		
CF | to last down here this long. 		
CF | 		
CF | > 		Jacqueline says, "I was wondering if those misspellings were intentional, but perhaps they weren't."
DavidW says (to ClubFloyd), "x television" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 94 		
CF | 		
CF | > X TELEVISION 		
CF | 		
CF | The eyes and head of a news anchor are burnt into its screen. It will 		
CF | not turn on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 95 		
CF | 		
CF | > L 		
CF | 		
CF | Lounge 		
CF | Two small, crimson couches surround a coffee table speckled with 		
CF | half-dissolved playing cards. The air smells of old books and mildew. 		
CF | A bulletin board weeps streaks of filth from a dozen pushpin eyes onto 		
CF | a bed of squishy pulp. An odd vending machine lurks in the far corner; 		
CF | a plexiglass box with a handcrank on its side. A crookedly-mounted 		
CF | television maintains its silent vigil over the room and its unfinished 		
CF | card game. 		
CF | 		
CF | There are doorways to the north and east. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x couches" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 96 		
CF | 		
CF | > X COUCHES 		
CF | 		
CF | The cushions, squishy to the touch, are sewn to the frame. Perhaps 		
CF | three people could squeeze onto one of these couches. 		
CF | 		
CF | > 		Lionheart says, "('fluorescents' actually. i meant to do that!)"
DavidW says (to ClubFloyd), "search couches" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 97 		
CF | 		
CF | > SEARCH COUCHES 		
CF | 		
CF | The cushions squelch as you check between them. Old crumbs and clumps 		
CF | of hair have melded into disgusting lumps you'd rather not touch. 		
CF | Fortunately your efforts pay off and you find a sickeningly sticky 		
CF | coin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sticky coin" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 98 		
CF | 		
CF | > X STICKY COIN 		
CF | 		
CF | It sticks uncomfortably to your fingers. 		
CF | 		
CF | > 		
Lionheart says (to cf), "touch coin" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 98 		
CF | 		
CF | > TOUCH COIN 		
CF | 		
CF | Do you mean the sticky coin or the slippery coin? 		
CF | 		
CF | > 		
Lionheart says (to cf), "sticky" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 99 		
CF | 		
CF | > STICKY 		
CF | 		
CF | You don't feel anything unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x board" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 100 		
CF | 		
CF | > X BOARD 		
CF | 		
CF | An old corkboard soaked with a brown ooze that is becoming 		
CF | disgustingly familiar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x card game" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 101 		
CF | 		
CF | > X CARD GAME 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x game" 		
CF ] Lounge Hallwaylway Score: 0 Moves: 101 		
CF | 		
CF | > X GAME 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
Lionheart says (to cf), "x ooze" 		
CF ] KitchenHallwaylway Score: 0 Moves: 102 		
CF | 		
CF | > N 		
CF | 		
CF | Kitchen 		
CF | This kitchen is in need of some love. The counters are lacking 		
CF | drawers, the fridge is missing a door, the oven wont turn on, and in 		
CF | general everything here feels non-descript. The only thing of note, 		
CF | really, is the garbage chute. 		
CF | 		
CF | An arched doorway south leads to the lounge and a tightly-closed door 		
CF | is set into the north wall. 		
CF | 		
CF | > 		
CF ] KitchenHallwaylway Score: 0 Moves: 102 		
CF | 		
CF | > X OOZE 		
CF | 		
CF | Sorry, I don't understand what "ooze" means. 		
CF | 		
CF | > 		DavidW says, "sorry"
Lionheart says (to cf), "x oven" 		
CF ] KitchenHallwaylway Score: 0 Moves: 102 		
CF | 		
CF | > X OVEN 		
CF | 		
CF | Sorry, I don't understand what "oven" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chute" 		
CF ] KitchenHallwaylway Score: 0 Moves: 103 		
CF | 		
CF | > X CHUTE 		
CF | 		
CF | There is nothing special about the garbage chute. 		
CF | 		
CF | > 		
Lionheart says (to cf), "x fridge" 		
CF ] KitchenHallwaylway Score: 0 Moves: 103 		
CF | 		
CF | > X FRIDGE 		
CF | 		
CF | Sorry, I don't understand what "fridge" means. 		
CF | 		
CF | > 		DavidW says, "I'm bit lost with all the rooms."
DavidW says (to ClubFloyd), "n" 		
CF ] KitchenHallwaylway Score: 0 Moves: 104 		
CF | 		
CF | > N 		
CF | 		
CF | You can't, since the latched door is closed. 		
CF | 		
CF | > 		Jacqueline exclaims, "Oh no, because so am I. But hopefully I don't have to help again!"
DavidW says (to ClubFloyd), "open door" 		
CF ] KitchenHallwaylway Score: 0 Moves: 105 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It's locked. 		
CF | 		
CF | > 		
Lionheart says (to cf), "kick door" 		
CF ] KitchenHallwaylway Score: 0 Moves: 105 		
CF | 		
CF | > KICK DOOR 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door" 		
CF ] KitchenHallwaylway Score: 0 Moves: 105 		
CF | 		
CF | > UNLOCK DOOR 		
CF | 		
CF | I think you wanted to say "unlock latched door with something". Please 		
CF | try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlatch door" 		
CF ] KitchenHallwaylway Score: 0 Moves: 105 		
CF | 		
CF | > UNLATCH DOOR 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in chute" 		
CF ] KitchenHallwaylway Score: 0 Moves: 106 		
CF | 		
CF | > LOOK IN CHUTE 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
Lionheart says (to cf), "hit door" 		
CF ] KitchenHallwaylway Score: 0 Moves: 107 		
CF | 		
CF | > HIT DOOR 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		DavidW asks, "should we try to enter the chute?"
Lionheart says (to cf), "It practically said violence would be the answer to one thing." 		
CF ] KitchenHallwaylway Score: 0 Moves: 107 		
CF | 		
CF | > IT PRACTICALLY SAID VIOLENCE WOULD BE THE ANSWER TO ONE THING. 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Lionheart says, "oops"
		Lionheart says, "Go for it"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf36" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] KitchenHallwaylway Score: 0 Moves: 107 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter chute" 		
CF ] KitchenHallwaylway Score: 0 Moves: 108 		
CF | 		
CF | > ENTER CHUTE 		
CF | 		
CF | Squaring your shoulders against the frame of the chute, you're pretty 		
CF | sure you could squeeze into it if you want. But... are you sure that's 		
CF | what you want to do? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] KitchenHallwaylway Score: 0 Moves: 108 		
CF | 		
CF | > YES 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter chute" 		
CF ] KitchenHallwaylway Score: 0 Moves: 109 		
CF | 		
CF | > ENTER CHUTE 		
CF | 		
CF | You stick your head inside and stare down into the darkness. If you do 		
CF | this, there may not be a way back up. And there would be no help until 		
CF | your employers decide to send someone else on this cursed quest. 		
CF | 		
CF | Still... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter chute" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 110 		
CF | 		
CF | > ENTER CHUTE 		
CF | 		
CF | Tucking your elbows in, you hold your nose and slide into the chute. 		
CF | 		
CF | You fall through the rancid night. 		
CF | 		
CF | A Room Full Of Garbage 		
CF | A giant heap of garbage surrounds you on all sides. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search garbage" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 111 		
CF | 		
CF | > SEARCH GARBAGE 		
CF | 		
CF | You dig your hand deeper into the pile, trying your best to avoid 		
CF | anything sharp. Mostly more cans of cream maybe-corn, pencil shavings, 		
CF | decaying and moldy produce, and you've only just begun. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 112 		
CF | 		
CF | > G 		
CF | 		
CF | You continue to dig deeper into the garbage, your arm up to your 		
CF | elbow, desperately feeling around for something that could help you 		
CF | get out of here. You pull out a moldy orange that is somehow more 		
CF | orange than a non-moldy orange. You're fairly sure something warm just 		
CF | slithered past your finger tips. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 113 		
CF | 		
CF | > G 		
CF | 		
CF | You continue to dig your hand deeper, passing layer after layer of 		
CF | miscellaneous debris. Worse, you're feeling an itchy tingle creep up 		
CF | your arm. The content of this mountain of refuse is almost certainly 		
CF | not hypoallergenic. 		
CF | 		
CF | You're about to give up when your fingers graze something hard and 		
CF | metallic. You pull the weighty object out and look down to see an old 		
CF | exit sign. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 114 		
CF | 		
CF | > X SIGN 		
CF | 		
CF | You're intimately familiar with this kind of sign. Small, rectangular 		
CF | with green unlit letters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search garbage" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 115 		
CF | 		
CF | > SEARCH GARBAGE 		
CF | 		
CF | You're pretty sure you've searched as thoroughly as you possibly can. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on sign" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 116 		
CF | 		
CF | > TURN ON SIGN 		
CF | 		
CF | That's not something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open sign" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 117 		
CF | 		
CF | > OPEN SIGN 		
CF | 		
CF | You can't open that. 		
CF | 		
CF | > 		Roger says, "I wonder if the game cares about your gloves for that sequence. Probably not"
DavidW says (to ClubFloyd), "exit" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 118 		
CF | 		
CF | > EXIT 		
CF | 		
CF | You can't go that way 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sign on wall" 		
CF ] A Room Full Of Garbage Score: 0 Moves: 119 		
CF | 		
CF | > PUT SIGN ON WALL 		
CF | 		
CF | You place the exit sign on the wall above the dark rectangle. It 		
CF | lights up strangely. There's a flash, and you notice an exit where the 		
CF | dark rectangle used to be.You put the exit sign on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exit" 		
CF ] The Eggshell Roomrbage Score: 0 Moves: 120 		
CF | 		
CF | > EXIT 		
CF | 		
CF | The Eggshell Room 		
CF | You find yourself in a strange room. The walls are painted with scenes 		
CF | of a sky full of little fluffy clouds. There's a giant pile of 		
CF | eggshells in the middle of the room. 		
CF | 		
CF | A Magical Testing portal is north. 		
CF | 		
CF | You can see a chisel here. 		
CF | 		
CF | > 		Lionheart says, "Cute puzzle."
DavidW says (to ClubFloyd), "x chisel" 		
CF ] The Eggshell Roomrbage Score: 0 Moves: 121 		
CF | 		
CF | > X CHISEL 		
CF | 		
CF | There is nothing special about the chisel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] The Eggshell Roomrbage Score: 0 Moves: 122 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eggshells" 		
CF ] The Eggshell Roomrbage Score: 0 Moves: 123 		
CF | 		
CF | > X EGGSHELLS 		
CF | 		
CF | The pile is about head height, and based on the size of some of the 		
CF | pieces, the eggs themselves were huge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "walk on eggshells" 		
CF ] The Eggshell Roomrbage Score: 0 Moves: 123 		
CF | 		
CF | > WALK ON EGGSHELLS 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search eggshells" 		
CF ] The Eggshell Roomrbage Score: 0 Moves: 124 		
CF | 		
CF | > SEARCH EGGSHELLS 		
CF | 		
CF | There is something unsettling about the hardness of the shells. It's 		
CF | less like putting your hands in a pile of chicken eggs and more like 		
CF | putting them in a pile of poker chips or sand dollars. Somehow, you 		
CF | find an intact egg. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "egg" 		
CF ] The Eggshell Roomrbage Score: 0 Moves: 124 		
CF | 		
CF | > EGG 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x egg" 		
CF ] The Eggshell Roomrbage Score: 0 Moves: 125 		
CF | 		
CF | > X EGG 		
CF | 		
CF | The egg is beautiful, if such a thing can be called beautiful, 		
CF | speckled as it is with flecks of gold and silver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] The Eggshell Roomrbage Score: 0 Moves: 126 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Roger says, "The giants have been buying pantyhose again"
DavidW says (to ClubFloyd), "break egg" 		
CF ] The Eggshell Roomrbage Score: 0 Moves: 127 		
CF | 		
CF | > BREAK EGG 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exit" 		
CF ] The Eggshell Roomrbage Score: 0 Moves: 128 		
CF | 		
CF | > EXIT 		
CF | 		
CF | But you aren't in anything at the moment! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Maintenance Tunnelsage Score: 0 Moves: 129 		
CF | 		
CF | > N 		
CF | 		
CF | Maintenance Tunnels 		
CF | The musty smell of fungal decay fills your olfactory senses as you 		
CF | step into the maintenance tunnel. The pipes are in remarkably good 		
CF | shape given the abandoned state of the rest of the building. There's a 		
CF | faint low hum that resonates in your sternum. It feels like it's 		
CF | calling to you, only you can't locate the source of the low sound, 		
CF | only able to feel its vibrations. 		
CF | 		
CF | A faint violet glow is eminating from somewhere north, and another 		
CF | service tunnel heading east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Maintenance Tunnelsage Score: 0 Moves: 130 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pipes" 		
CF ] Maintenance Tunnelsage Score: 0 Moves: 130 		
CF | 		
CF | > X PIPES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North TunnelTunnelsage Score: 0 Moves: 131 		
CF | 		
CF | > N 		
CF | 		
CF | North Tunnel 		
CF | The tunnel goes on far longer than you expect it to, but the prospect 		
CF | of finding the source of such a beautiful light source is truly too 		
CF | tempting to resist. 		
CF | 		
CF | As you walk, you have time to reflect on the choices that have led you 		
CF | to this place, a place unlike any you've ever seen before. The path 		
CF | continues north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North TunnelTunnelsage Score: 0 Moves: 132 		
CF | 		
CF | > N 		
CF | 		
CF | You feel as if you must be getting close. The musty smell has become 		
CF | stronger but more importantly, you smell a secondary smell, something 		
CF | faint but incredibly sweet. It must have been these huckleberry cider 		
CF | notes that have been pulling you this way (you never could resist a 		
CF | good artisinal cider). 		
CF | 		
CF | > 		Lionheart says, "A reflecting tunnel, I suppose"
DavidW says (to ClubFloyd), "n" 		
CF ] North TunnelTunnelsage Score: 0 Moves: 133 		
CF | 		
CF | > N 		
CF | 		
CF | You wonder how you've been able to make it this far without noticing 		
CF | the lack of cement under your feet or above your head. In fact, you're 		
CF | now in a proper underground tunnel more likely the product of an 		
CF | animal than anything made by human hands. And then you see it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] North TunnelTunnelsage Score: 0 Moves: 134 		
CF | 		
CF | > L 		
CF | 		
CF | North Tunnel 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 135 		
CF | 		
CF | > N 		
CF | 		
CF | North Cove 		
CF | A ring of violet mushrooms arranged in a perfect circle around a much 		
CF | larger mushroom, little worshippers surrounding their goddess. And she 		
CF | is a majestic goddess: the toadstool must stand 20 feet high. And as 		
CF | you get closer, she begins to pulsate, blue to purple to pale white, 		
CF | the colors intensifying with each step. 		
CF | 		
CF | You know you're being pulled towards her against yoru will, but 		
CF | somehow you know she means you no harm (Exactly what a predatory might 		
CF | say to their prey, a faint voice inside your head reminds you). 		
CF | 		
CF | You take your place besides your sisters and kneel in the dirt, 		
CF | completing the circle, to receive the gift she wishes to bequeath you. 		
CF | 		
CF | Will you accept the gift? 		
CF | 		
CF | > 		Roger says, "uhhh hmmm"
		DavidW says, "I don't remember this at all."
		Lionheart says, "Save"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf37" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] North CoveelTunnelsage Score: 0 Moves: 135 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 135 		
CF | 		
CF | > YES 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 136 		
CF | 		
CF | > L 		
CF | 		
CF | North Cove 		
CF | A ring of violet mushrooms arranged in a perfect circle around a much 		
CF | larger mushroom, little worshippers surrounding their goddess. And she 		
CF | is a majestic goddess: the toadstool must stand 20 feet high. And as 		
CF | you get closer, she begins to pulsate, blue to purple to pale white, 		
CF | the colors intensifying with each step. 		
CF | 		
CF | You know you're being pulled towards her against yoru will, but 		
CF | somehow you know she means you no harm (Exactly what a predatory might 		
CF | say to their prey, a faint voice inside your head reminds you). 		
CF | 		
CF | You take your place besides your sisters and kneel in the dirt, 		
CF | completing the circle, to receive the gift she wishes to bequeath you. 		
CF | 		
CF | Will you accept the gift? 		
CF | 		
CF | > 		
Lionheart says (to cf), "pray" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 136 		
CF | 		
CF | > PRAY 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat mushroom" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 136 		
CF | 		
CF | > EAT MUSHROOM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Lionheart says (to cf), "accept gift" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 136 		
CF | 		
CF | > ACCEPT GIFT 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Jacqueline says, "Yes"
		Jacqueline asks, "?"
		DavidW says, "we tried that"
DavidW says (to ClubFloyd), "yes" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 136 		
CF | 		
CF | > YES 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
Roger says (to cf), "say yes" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 136 		
CF | 		
CF | > SAY YES 		
CF | 		
CF | I think you wanted to say "say something to someone". Please try 		
CF | again. 		
CF | 		
CF | > 		Jacqueline says, "Oh, sorry. I see that now, farther up."
Lionheart says (to cf), "receive gift" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 136 		
CF | 		
CF | > RECEIVE GIFT 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
Roger says (to cf), "Y" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 136 		
CF | 		
CF | > Y 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
Lionheart says (to cf), "say yes to goddess" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 136 		
CF | 		
CF | > SAY YES TO GODDESS 		
CF | 		
CF | Sorry, I don't understand what "goddess" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 137 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 138 		
CF | 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 139 		
CF | 		
CF | > IN 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Lionheart says (to cf), "say yes to mushroom" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 139 		
CF | 		
CF | > SAY YES TO MUSHROOM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to cf), "take gift" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 139 		
CF | 		
CF | > TAKE GIFT 		
CF | 		
CF | Sorry, I don't understand what "gift" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 140 		
CF | 		
CF | > L 		
CF | 		
CF | North Cove 		
CF | A ring of violet mushrooms arranged in a perfect circle around a much 		
CF | larger mushroom, little worshippers surrounding their goddess. And she 		
CF | is a majestic goddess: the toadstool must stand 20 feet high. And as 		
CF | you get closer, she begins to pulsate, blue to purple to pale white, 		
CF | the colors intensifying with each step. 		
CF | 		
CF | You know you're being pulled towards her against yoru will, but 		
CF | somehow you know she means you no harm (Exactly what a predatory might 		
CF | say to their prey, a faint voice inside your head reminds you). 		
CF | 		
CF | You take your place besides your sisters and kneel in the dirt, 		
CF | completing the circle, to receive the gift she wishes to bequeath you. 		
CF | 		
CF | Will you accept the gift? 		
CF | 		
CF | > 		DavidW says, "Maybe this part isn't fully implemented yet."
Lionheart says (to cf), "hug mushroom" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 140 		
CF | 		
CF | > HUG MUSHROOM 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
Roger says (to cf), "kneel" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 140 		
CF | 		
CF | > KNEEL 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
Lionheart says (to cf), "turn on" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 140 		
CF | 		
CF | > TURN ON 		
CF | 		
CF | I think you wanted to say "turn on something". Please try again. 		
CF | 		
CF | > 		Jacqueline says, "Hm. I don't recall if I hit a snag or not. It's been months since I played."
Lionheart says (to cf), "xyzzy" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 141 		
CF | 		
CF | > XYZZY 		
CF | 		
CF | The letters spill from your lips and something in your stomach sinks. 		
CF | You know you shouldn't have done that; not here, not now, not so... 		
CF | casually. 		
CF | 		
CF | > 		DavidW says, "We might as well stop here."
Lionheart says (to cf), "x toadstool" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 141 		
CF | 		
CF | > X TOADSTOOL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Roger says, "Works for me"
		Jacqueline says, "It is the hour."
Lionheart says (to cf), "worship" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 141 		
CF | 		
CF | > WORSHIP 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "eat mushroom" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 141 		
CF | 		
CF | > EAT MUSHROOM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Lionheart says, "OK."
Lionheart says (to cf), "get all" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 141 		
CF | 		
CF | > GET ALL 		
CF | 		
CF | There are no things available that match "get all". 		
CF | 		
CF | > 		DavidW says, "that was very interesting but a bit disjointed. Hard to tell what all that was about."
		Lionheart says, "Seems like an incompletely implemented dead end"
		Roger says, "I learned an important lesson about spellchecking"
		DavidW asks, "That pharoahs should avoid fluorescents?"
Lionheart says (to cf), "sing" 		
CF ] North CoveelTunnelsage Score: 0 Moves: 141 		
CF | 		
CF | > SING 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Roger says, "not next weekend, but the weekend after, is Easter, so I may not be around, but maybe I will"
		Jacqueline nods.
		DavidW says, "I'm going to go read the package instructions on some potstickers I bought."
		DavidW says, "obligatory reminder to play Spring Thing entries."
		Roger says, "Thanks everyone! Also Jacq after we forced you to type all that stuff"
		DavidW says, "oh yes! Thank you Jacqueline!"
		Roger says, "and thanks to Lionheart for dropping in. And DavidW for typing up and sharing your notes, and also all the driving"
		Roger says, "and thanks to me for being so humble despite my greatness"
		DavidW says, "hooray for us all!"



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ClubFloyd Transcript:
Marbles, D, and the Sinister Spotlight by Drew Cook
As played on ifMUD on April 13, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Marbles, D, and the Sinister Spotlight written by Drew Cook. It was released as part of the 2025 Spring Thing, Back Garden. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask marblesd" 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | [Picture number 30 here.] 		
CF | 		
CF | What is your primary method of interacting with this story? 		
CF | 		
CF | 1. Visual. I am reading printed words on a screen. 		
CF | 		
CF | 2. Auditory. I am using screen reader technology. 		
DavidW says (to ClubFloyd), "1" 		
CF | 2. Auditory. I am using screen reader technology. 		
CF | Wherever this sign appears, paw at the keyboard to continue. 		
CF | 		
CF | 		
CF | >^-^< 		
DavidW pushes the green 'space' button. 		
CF | >^-^< 		
CF | 		
CF | What kind of screen are you looking at? 		
CF | 		
CF | 1. Full-sized. I am using a laptop or desktop computer. 		
CF | 		
CF | 2. Small. I am using a phone or some other kind of mobile 		
CF | device. 		Jacqueline says, "Maybe say small."
DavidW says (to ClubFloyd), "1" 		
CF | device. 		
CF | OK! That should be plenty of room. 		
CF | 		
CF | 		
CF | Marbles, D, and the Sinister Spotlight features two modes of 		
CF | play. Choose the one that matches the experience you want. 		
CF | 		
CF | 1. Standard: A default parser game experience. 		
CF | 		
CF | 2. Story: Experience the game as a readable story. 		Jacqueline says, "Or ot."
		Jacqueline says, "er, not."
		DavidW asks, "hm?"
		Jacqueline says, "Oh, was just thinking about our line wrap."
		Jacqueline says, "But it'll probably be fine."
DavidW says (to ClubFloyd), "1" 		
CF | 2. Story: Experience the game as a readable story. 		
CF | 		
CF | 		
CF | Welcome to standard mode! Marbles, D, and the Sinister 		
CF | Spotlight will provide a traditional adventure game experience. 		
CF | 		
CF | >^-^< 		
DavidW pushes the green 'space' button. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Reading Advisory: 		
CF | Marbles, D, and the Sinister Spotlight contains contains 		
CF | long passages of contiguous text. 		
CF | 		
CF | Feline Advisory: 		
CF | The protagonist of this work has no thumbs. 		
CF | 		
CF | >^-^< 		
DavidW pushes the green 'space' button. 		
CF | >^-^< 		
CF | "Gee whiz, Marbles! It feels like days since we left the Royal Museum 		
CF | this morning! We barely got away from Frambozz the Adequate, and then 		
CF | we had to cross the serpent-robins' grove! Thank goodness we've 		
CF | reached this totally safe-looking, well-lit theater just a block away 		
CF | from the Thriff Guild of Enchanters. If we hurry, we can still get 		
CF | there in time for dinner with Guildmaster Fweep and his lemur 		
CF | familiar, Loretta." 		
CF | 		
CF | 		
CF | 		
CF | >^-^< 		Roger says, "oww my pancreas"
		Jacqueline says, "No one should ever say that anything is totally safe-looking."
		DavidW asks (of Roger), "Not enough sugar?"
		Roger says, "far too much"
DavidW pushes the green 'space' button. 		
CF | >^-^< 		
CF | 		
CF | 		
CF | Marbles, D, and the Sinister Spotlight 		
CF | A new What-Do-I-Do-Now story by Drew Cook 		
CF | Release 0 / Serial number 250329 / Inform 7 v10.1.2 		
CF | 		
CF | 		
CF | D pulled us through a small trapdoor at the top of a ladder and set 		
CF | his backpack (with me in it) on a flat, hard surface. I've been around 		
CF | humans my whole life, so take it from me: people love hard, flat 		
CF | surfaces. 		
CF | 		
CF | "It's called a stage, Marbles! Remember how I used to see 		
CF | puppet shows at the library? It's like that, only bigger. Y'know, I 		
CF | wonder: did the library stop having puppet shows, or did mom just stop 		
CF | taking me? I guess it's the same either way." 		
CF | 		
CF | >^-^< 		Roger says, "but I'll power through"
DavidW pushes the green 'space' button. 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage * - Exit Doors 		
CF ] & the 		
CF ] 		
CF ] Sinister Spotlight 		
CF | 		
CF | 		
CF | [Picture number 34 here.] 		
CF | 		
CF | 		
CF | 		
CF | Prologue 		
CF | A Locked Door in the Dark 		
CF | 		
CF | 		
CF | Center Stage 		
CF | If I were the type to get scared—I'm not!—I might have been a 		
CF | little 		
CF | scared of this place. Something smelled off: familiar, but not in a 		
CF | good way. D was already headed SOUTH toward a set of doors at 		
CF | the other end of the building. 		
CF | 		
CF | Who knows what sort of trouble D might get into? I decided to 		
CF | FOLLOW HIM (unless I got busy, of course. We cats are a busy 		
CF | lot). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage * - Exit Doors 		
CF ] & the 		
CF ] 		
CF ] Sinister Spotlight 		
CF | 		
CF | > X ME 		
CF | 		
CF | Black fur, white locket. 		
CF | Agile, brave. 		
CF | Likes: fish, carpet. 		
CF | Dislikes: loud noises, adult humans. 		
CF | Adventurer and friend. 		
CF | It was I, Marbles. 		
CF | 		
CF | Off to the SOUTH, I saw D reach for the doors, then gave them a 		
CF | good shake. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "follow d" 		
CF | > 		
CF | > FOLLOW D 		
CF | 		
CF | (my human boy, D) 		
CF | I decided to chase down D right away. 		
CF | 		
CF | Auditorium 		
CF | An open area filled with human-sized chairs, halfway between the stage 		
CF | to the NORTH and the exit to the theater. That exit—D's 		
CF | location—was just SOUTH of there. 		
CF | 		
CF | I headed in D's direction. 		
CF | 		
CF | Main Entrance 		
CF | There wasn't much there except for a pair of big metal doors and, off 		
CF | to one side, a ladder leading up to a platform of some kind. While D 		
CF | was focused on the door, I was more worried about the darkness. It 		
CF | just isn't safe for human children to be in the dark! 		
CF | 		
CF | Just to the right of the door was what humans call a "light switch." 		
CF | 		
CF | >^-^< 		
DavidW pushes the green 'space' button. 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage - Exit Doors 		
CF ] - Auditorium & the - Auditorium 		
CF | Seats 		
CF ] - Main Entrance * - Light Switch 		
CF ] Sinister Spotlight - Miznian 		
CF | Ladder 		
CF | 		
CF | === CAT NEWS NETWORK === 		
CF | 		
CF | 		
CF | In our adventures together, D and I often discussed landmarks and 		
CF | situations. If there was something I wanted to tell D about, I could 		
CF | just MEOW AT [that thing]. For instance, to call D's attention 		
CF | to the doors, I would simply... 		
CF | 		
CF | MEOW AT THE DOORS 		
CF | 		
CF | A successful adventurer knows how to communicate effectively! 		
CF | 		
CF | 		
CF | === CAT NEWS NETWORK === 		
CF | 		
CF | 		
CF | 		
CF | D rattled the handles on the large, double doors. "Marbles! It's 		
CF | locked!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "meow at switch" 		
CF | > 		
CF | > MEOW AT SWITCH 		
CF | 		
CF | I told D about the light switch. "Good point, Marbles! I guess I was 		
CF | too focused on the door to notice that switch." He flipped it, and the 		
CF | entire theater lit up immediately. Even at a distance, we could 		
CF | clearly make out the contents of center stage. They included a black 		
CF | box large enough to hold one or more humans with sides that seemed to 		
CF | waver and ripple. 		
CF | 		
CF | "Wow, Marbles, there's something weird about that box! Since these 		
CF | doors are locked, we might as well have a look at it." 		
CF | 		
CF | >^-^< 		
DavidW pushes the green 'space' button. 		
CF | >^-^< 		
CF | 		
CF | ACT ONE 		
CF | A Box Full of Nothing 		
CF | 		
CF | 		
CF | === CAT NEWS NETWORK === 		
CF | 		
CF | 		
CF | Getting Around 		
CF | 		
CF | In a large, open area, I could usually see or interact with things 		
CF | from a distance. If I wanted to travel to the stage, it was enough to 		
CF | GO TO CENTER STAGE. 		
CF | 		
CF | If I wanted to interact with or examine distant objects, I just had to 		
CF | say so: 		
CF | 		
CF | MEOW AT THE BOX (whether the box was nearby or not). 		
CF | GO TO THE BOX. 		
CF | EXAMINE THE BOX (since the box was visible from a distance, I 		
CF | would describe it as it appeared to me from where I stood). 		
CF | 		
CF | Do you see that broad, dark band at the top of the screen? Even though 		
CF | it was full of people writing, I could tell that it contained some 		
CF | good places and things for cats to investigate. It changed whenever I 		
CF | made progress in my adventure, so I decided to keep a close eye on it! 		
CF | 		
CF | Note that the "Important Landmarks" were not the only objects I 		
CF | could interact with! It might pay to explore, especially if I wanted 		
CF | to increase my cat ranking. 		
CF | 		
CF | I could also FOLLOW D or GO TO D, naturally. 		
CF | Someone had to keep an eye on him! 		
CF | 		
CF | If I ever needed to review this information, I could request 		
CF | HELP. 		
CF | 		
CF | 		
CF | 		
CF | === CAT NEWS NETWORK === 		
CF | 		
CF | >^-^< 		Jacqueline nods.
DavidW pushes the green 'space' button. 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Main Entrance * - Box 		
CF ] - Auditorium & the - Auditorium 		
CF | Seats 		
CF ] - Center Stage 		
CF ] Sinister Spotlight 		
CF | 		
CF | Main Entrance 		
CF | This open space had only two notable features. The first, a pair of 		
CF | large doors, prevented us from leaving the theater. Is there any more 		
CF | obnoxious human invention than the door? Nearby, an unclimbable ladder 		
CF | reached upward. 		
CF | 		
CF | The auditorium was just NORTH of there. 		
CF | 		
CF | Off in the distance, I could see D passing through the auditorium on 		
CF | his way to center stage. 		
CF | 		
CF | > 		DavidW says, "sorry, I was also making notes"
		Jacqueline says, "Zero worries - I was behind there for a while. Was nodding only because I'd finally caught up."
DavidW says (to ClubFloyd), "follow d" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Main Entrance - Box 		
CF ] - Auditorium & the - Auditorium 		
CF | Seats 		
CF ] - Center Stage * - Dinosaur 		
CF ] Sinister Spotlight - Catalog 		
CF | Car 		
CF | 		
CF | > FOLLOW D 		
CF | 		
CF | (D, a small person) 		
CF | I wanted to see what D was up to. 		
CF | 		
CF | Auditorium 		
CF | The auditorium was a large space filled with human-sized chairs 		
CF | arranged in neat, little rows. A narrow aisle ran down the middle, 		
CF | reaching from the exit doors (SOUTH) to the front of the stage 		
CF | (NORTH). 		
CF | 		
CF | According to D, humans sat in these chairs while watching something 		
CF | called a "show." 		
CF | 		
CF | I decided to chase down D right away. 		
CF | 		
CF | Center Stage 		
CF | Now that the lights were on, I could see the whole scope of the 		
CF | clutter here. That place was even messier than D's room! A large, 		
CF | conspicuous box hunkered at the stage's center, and all clutter had 		
CF | been cleared away from it. 		
CF | 		
CF | There were some rather curious items onstage: a big fake dinosaur, for 		
CF | instance, and a Sears catalog car. And what of that imminently 		
CF | scratchable stepladder? An active and curious cat would have no 		
CF | trouble staying busy here! 		
CF | 		
CF | Having arrived at center stage, D knelt beside the box and examined it 		
CF | carefully. 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | The box wasn't black. It was... it was like it was filled with 		
CF | black somehow. I was curious, as any self-respecting cat might 		
CF | be, but I was also suspicious of it. It had a sort of damp scent to 		
CF | it, an animal smell. 		
CF | 		
CF | D bent down beside the box. "Wow, Marbles, will you look at this 		
CF | little plaque on the side? It reads 'Frobozz Magic Gruequarium 		
CF | Company!'" He took a cautious step back. "You don't suppose there's a 		
CF | grue in there, do you?" He took another step away from what now seemed 		
CF | to be a giant, magical fish tank. 		
CF | 		
CF | >^-^< 		DavidW says, "yikes"
DavidW pushes the green 'space' button. 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage * - Auditorium Seats 		
CF ] - Auditorium & the - Stepladder 		
CF ] - Main Entrance - Dinosaur 		
CF ] Sinister Spotlight 		
CF | 		
CF | 		
CF | ACT TWO 		
CF | A Shape in the Dark 		
CF | 		
CF | 		
CF | Center Stage 		
CF | The stage was mostly filled with junk and clutter, but a large space 		
CF | had been cleared out for the Gruequarium. I wondered if we were safe, 		
CF | trapped here in the theater with it. 		
CF | 		
CF | D looked at me. "Marbles, if we can't open the doors, we should at 		
CF | least make sure we're safe here. Why don't you explore the theater 		
CF | while I investigate here?" 		
CF | 		
CF | The Auditorium was just SOUTH of the stage. 		
CF | 		
CF | Curiosities filled the stage: the large dinosaur, the Sears catalog 		
CF | car, and the wooden stepladder all stood nearby. 		
CF | 		
CF | 		
CF | === CAT NEWS NETWORK === 		
CF | 		
CF | 		
CF | Cat Behavior and Cat Excellence 		
CF | 		
CF | I'm a cat, obviously, and a rather impressive one at that. I'm sure 		
CF | you agree! 		
CF | 		
CF | To maintain my skills and status, I needed to do the things that cats 		
CF | do. Some cat behaviors are performed for their own sake, while some 		
CF | help D and me with our adventures. 		
CF | 		
CF | Most of these were just for fun! I didn't need to tire myself out 		
CF | trying everything on everything. 		
CF | 		
CF | MEOW AT [something]: talk to D about something. 		
CF | SCRATCH [something]: use my natural weaponry. 		
CF | BITE [something]: give something a light fanging. 		
CF | HISS AT [something]: express my displeasure. 		
CF | GROOM [something]: try to improve or maintain appearances. 		
CF | MARK [something]: apply my appealing feline scent; assert 		
CF | ownership. 		
CF | JUMP TO [something]: jump on something that can bear my weight. 		
CF | PAW [something]: give something a little slap. Usually but not 		
CF | always playful. 		
CF | SMELL: smell the general area. 		
CF | SMELL [something]: smell something specific. 		
CF | LISTEN: listen to the general area. 		
CF | LISTEN TO [something]: listen to something specific. 		
CF | 		
CF | If acts of feline fundamentals do not advance a story, then they count 		
CF | as practice. Practice increased my cat ranking, so I needed to be 		
CF | diligent! 		
CF | 		
CF | I could check my progress at any time with the SCORE command. 		
CF | 		
CF | D says that there is more information in the HELP system, but 		
CF | that they might contain light spoilers. I don't know what that means! 		
CF | 		
CF | 		
CF | === CAT NEWS NETWORK === 		
CF | 		
CF | 		
CF | > 		Roger says, "woo time to pee all over everything"
		Jacqueline says, "Roger, I feel like you're on the wrong channel, maybe."
		DavidW says, "> mark zorkerburg"
Jacqueline says (to ClubFloyd), "groom" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage * - Auditorium Seats 		
CF ] - Auditorium & the - Stepladder 		
CF ] - Main Entrance - Dinosaur 		
CF ] Sinister Spotlight 		
CF | 		
CF | > GROOM 		
CF | 		
CF | There were too many things I could groom in that moment. It was hard 		
CF | to decide. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "groom paw" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage * - Auditorium Seats 		
CF ] - Auditorium & the - Stepladder 		
CF ] - Main Entrance - Dinosaur 		
CF ] Sinister Spotlight 		
CF | 		
CF | > GROOM PAW 		
CF | 		
CF | I apologize if I have overlooked something, but I can't see that right 		
CF | now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage * - Auditorium Seats 		
CF ] - Auditorium & the - Stepladder 		
CF ] - Main Entrance - Dinosaur 		
CF ] Sinister Spotlight 		
CF | 		
CF | > SMELL 		
CF | 		
CF | Center stage smelled of old human socks, wet dog, and, somehow, a kind 		
CF | of stillness. 		
CF | 		
CF | I have—rather impressively—fulfilled a feline duty! I could 		
CF | review 		
CF | my progress with the SCORE command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "score" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage * - Auditorium Seats 		
CF ] - Auditorium & the - Stepladder 		
CF ] - Main Entrance - Dinosaur 		
CF ] Sinister Spotlight 		
CF | 		
CF | > SCORE 		
CF | 		
CF | ====== 		
CF | Report Card for Marbles! 		
CF | 		
CF | ✖ Meowing: 0 		
CF | ✖ Scratching: 0 		
CF | ✖ Biting: 0 		
CF | ✖ Hissing: 0 		
CF | ✖ Grooming: 0 		
CF | ✖ Marking: 0 		
CF | ✖ Jumping: 0 		
CF | ✖ Pawing: 0 		
CF | ✖ Purring: 0 		
CF | ✔ Smelling: 1 		
CF | ✖ Listening: 0 		
CF | 		
CF | ✖ Total Points: 1 		
CF | 		
CF | Your current grade is: 		
CF | PASSING! 		
CF | 		
CF | To progress to the next grade, earn at least one point in four 		
CF | disciplines. 		
CF | ====== 		
CF | 		
CF | > 		Jacqueline asks, "So it's like my one cat who feels compelled to lick everyone? Groom is for other objects/people?"
DavidW says (to ClubFloyd), "x dinosaur" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage * - Auditorium Seats 		
CF ] - Auditorium & the - Stepladder 		
CF ] - Main Entrance - Dinosaur 		
CF ] Sinister Spotlight 		
CF | 		
CF | > X DINOSAUR 		
CF | 		
CF | The dinosaur was big compared to me or D, it wasn't big for a 		
CF | dinosaur. How did I know? D and I discussed dinosaurs all the time! It 		
CF | had long, fake teeth and a back like a staircase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump on it" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage * - Auditorium Seats 		
CF ] - Auditorium & the - Stepladder 		
CF ] - Main Entrance - Dinosaur 		
CF ] Sinister Spotlight 		
CF | 		
CF | > JUMP ON IT 		
CF | 		
CF | I thought that I could reach the top of the dinosaur easily, but it 		
CF | didn't look very comfortable up there. 		
CF | 		
CF | "Gosh!" D exclaimed, kneeling beside the box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bite it" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage * - Auditorium Seats 		
CF ] - Auditorium & the - Stepladder 		
CF ] - Main Entrance - Dinosaur 		
CF ] Sinister Spotlight 		
CF | 		
CF | > BITE IT 		
CF | 		
CF | The dinosaur was too hard for me to pierce with my fangs and had, I 		
CF | felt certain, an unappealing taste. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scratch stepladder" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage * - Auditorium Seats 		
CF ] - Auditorium & the - Stepladder 		
CF ] - Main Entrance - Dinosaur 		
CF ] Sinister Spotlight 		
CF | 		
CF | > SCRATCH STEPLADDER 		
CF | 		
CF | The stepladder looked fit for some cat business, and not much else 		
CF | besides. But really, isn't cat business the best and truest sort of 		
CF | business? 		
CF | 		
CF | D stood on his toes and craned his neck, hoping to see the tank from 		
CF | another angle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage * - Auditorium Seats 		
CF ] - Auditorium & the - Stepladder 		
CF ] - Main Entrance - Dinosaur 		
CF ] Sinister Spotlight 		
CF | 		
CF | > X IT 		
CF | 		
CF | A sturdy-looking stepladder stood near the Frobozzco Magic 		
CF | Gruequarium. It looked suitable for a great many cat-specific 		
CF | activities. 		
CF | 		
CF | D stared into the murk of the tank, but my guess is that he couldn't 		
CF | see anything there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump on it" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage * - Auditorium Seats 		
CF ] - Auditorium & the - Stepladder 		
CF ] - Main Entrance - Dinosaur 		
CF ] Sinister Spotlight 		
CF | 		
CF | > JUMP ON IT 		
CF | 		
CF | The stepladder looked fit for some cat business, and not much else 		
CF | besides. But really, isn't cat business the best and truest sort of 		
CF | business? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hiss at dinosaur" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage * - Auditorium Seats 		
CF ] - Auditorium & the - Stepladder 		
CF ] - Main Entrance - Dinosaur 		
CF ] Sinister Spotlight 		
CF | 		
CF | > HISS AT DINOSAUR 		
CF | 		
CF | I'm sure that a dinosaur in the wild would have been upsetting to see, 		
CF | but I may have been overreacting to what seemed a very docile reptile. 		
CF | 		
CF | I have—rather impressively—fulfilled a feline duty! I could 		
CF | review 		
CF | my progress with the SCORE command. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "meow at stepladder" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage * - Auditorium Seats 		
CF ] - Auditorium & the - Stepladder 		
CF ] - Main Entrance - Dinosaur 		
CF ] Sinister Spotlight 		
CF | 		
CF | > MEOW AT STEPLADDER 		
CF | 		
CF | The stepladder looked fit for some cat business, and not much else 		
CF | besides. But really, isn't cat business the best and truest sort of 		
CF | business? 		
CF | 		
CF | D moved slowly away from the box, eyeing it suspiciously. "Don't 		
CF | worry, Marbles," he called out, "I'll keep an eye on things here. I 		
CF | won't let anything sneak out of that box." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x seats" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage * - Auditorium Seats 		
CF ] - Auditorium & the - Stepladder 		
CF ] - Main Entrance - Dinosaur 		
CF ] Sinister Spotlight 		
CF | 		
CF | > X SEATS 		
CF | 		
CF | (from a distance) 		
CF | There were an incredible number of seats there, probably twenty at 		
CF | least! I had a hard time imagining so many people in one place all at 		
CF | once. There was something else to them, though. Perhaps a more 		
CF | thorough investigation is in order. 		
CF | 		
CF | > 		Jacqueline says, "There is so much grew foreshadowing."
DavidW says (to ClubFloyd), "go to seats" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage - Auditorium Seats 		
CF ] - Auditorium * & the - Stepladder 		
CF ] - Main Entrance - Dinosaur 		
CF ] Sinister Spotlight 		
CF | 		
CF | > GO TO SEATS 		
CF | 		
CF | (the auditorium, location of the auditorium seats) 		
CF | I began to make my way to the auditorium. 		
CF | 		
CF | Auditorium 		
CF | The auditorium was a large, open area filled with human chairs. From 		
CF | the aisleway , I could see the stage to the NORTH and the main 		
CF | entrance to the SOUTH. 		
CF | 		
CF | I gave the air a little sniff. Cats are highly capable when it comes 		
CF | to the art of smell. Everyone knows that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage - Auditorium Seats 		
CF ] - Auditorium * & the - Stepladder 		
CF ] - Main Entrance - Dinosaur 		
CF ] Sinister Spotlight 		
CF | 		
CF | > SMELL 		
CF | 		
CF | The auditorium was filled with human smells. There were so many 		
CF | different scents: food, clothes, sweat, and more besides. It was 		
CF | enough to make any cat curious, but I didn't immediately sense 		
CF | anything that would be of use... no, wait! There was something among 		
CF | the chairs, something worth a second sniff. 		
CF | 		
CF | Off to the SOUTH, D stood on his toes, perhaps to view the 		
CF | "Gruequarium" from a different angle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage - Auditorium Seats 		
CF ] - Auditorium * & the - Stepladder 		
CF ] - Main Entrance - Dinosaur 		
CF ] Sinister Spotlight 		
CF | 		
CF | > SMELL 		
CF | 		
CF | The auditorium was filled with human smells. There were so many 		
CF | different scents: food, clothes, sweat, and more besides. It was 		
CF | enough to make any cat curious, but I didn't immediately sense 		
CF | anything that would be of use... no, wait! There was something among 		
CF | the chairs, something worth a second sniff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell chairs" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage - Bag 		
CF ] - Auditorium * & the - Auditorium 		
CF | Seats 		
CF ] - Main Entrance - Dinosaur 		
CF ] Sinister Spotlight - Stepladder 		
CF | 		
CF | > SMELL CHAIRS 		
CF | 		
CF | I followed the strange, animal smell into the mazy human thicket of 		
CF | the theater's seating. Despite many baffling turns, a cat's nose is 		
CF | never fooled! Soon, I found my prey: a plastic bag with two spooky, 		
CF | yellow (yes, we cats see yellow just fine!) eyes printed on one side. 		
CF | Some human letters were etched below them. 		
CF | 		
CF | Holding the bag with my teeth, I dragged it out into the aisleway. 		
CF | 		
CF | The mystery of the chairs had been solved! "Not bad," I thought, 		
CF | licking my paw. 		
CF | 		
CF | D looked out at the auditorium, as if to judge what an audience could 		
CF | or could not see from their seats. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bag" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage - Bag 		
CF ] - Auditorium * & the - Auditorium 		
CF | Seats 		
CF ] - Main Entrance - Dinosaur 		
CF ] Sinister Spotlight - Stepladder 		
CF | 		
CF | > X BAG 		
CF | 		
CF | I had solved the mystery of the seats, but a new mystery had taken its 		
CF | place: what might be in the bag? This small, flimsy container had been 		
CF | shaped from what humans call "plastic."It was decorated with a drawing 		
CF | of large, yellow eyes over a dark background. I could tell that there 		
CF | was something inside, but I wasn't sure what it was. It was a 		
CF | tantalizing mystery! 		
CF | 		
CF | I didn't care for the way those yellow eyes stared up at me. They were 		
CF | asking for a good BITE. 		
CF | 		
CF | D circled the tank, looking for clues. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bite eyes" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage - Bag 		
CF ] - Auditorium * & the - Auditorium 		
CF | Seats 		
CF ] - Main Entrance - Dinosaur 		
CF ] Sinister Spotlight - Stepladder 		
CF | 		
CF | > BITE EYES 		
CF | 		
CF | (instead biting the bag) 		
CF | I admit it; I sometimes enjoy the mouth feel of fangs through thin 		
CF | plastic. Is that so wrong? 		
CF | 		
CF | I have—rather impressively—fulfilled a feline duty! I could 		
CF | review 		
CF | my progress with the SCORE command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bag" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage - Bag 		
CF ] - Auditorium * & the - Auditorium 		
CF | Seats 		
CF ] - Main Entrance - Dinosaur 		
CF ] Sinister Spotlight - Stepladder 		
CF | 		
CF | > TAKE BAG 		
CF | 		
CF | I thought the bag was fine where it was. What I really needed was help 		
CF | finding out what was inside! The mystery was making me a little crazy. 		
CF | 		
CF | Back at the stage, D stood several feet away from the box, watching it 		
CF | intently. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "meow at bag" 		
CF | > 		
CF | > MEOW AT BAG 		
CF | 		
CF | "Hang on, Marbles!" D called out, bounding down the stairs. "What is 		
CF | it? Did you find something?" He knelt down beside me, and I pawed at 		
CF | the plastic bag. "Well, I'll be!" D said, picking up the bag. "Those 		
CF | eyes sure are spooky!" 		
CF | 		
CF | D reached into the bag and pulled out a folded piece of paper with 		
CF | pictures and letters on it. "It's a flyer of some kind: 		
CF | 		
CF | "Witness the unbelievable, the inconceivable, the thrill of danger 		
CF | and the bedazzlement of spectacle! 		
CF | 		
CF | "Become one of a select few who have seen a grue and lived to tell 		
CF | the tale! Only at Quendor's first and only... CIRCUS OF THE GRUES! 		
CF | 		
CF | "...There's also... ew! Marbles, this packet," he held a plastic 		
CF | packet by one corner, "is squishy and... warm? The label says 'Grue 		
CF | Treats'. Ick! I don't even want to guess what a grue treat is." 		
CF | 		
CF | He reached into the bag once more. "Oh, wow. There are also some 		
CF | glasses... hey, there's a cat-sized pair as well! It says here that 		
CF | they are 'grue-sensitive eyeglasses.' Hm, how do you think they work?" 		
CF | He tried on the human-sized pair, then put the cat-sized glasses on 		
CF | for me. 		
CF | 		
CF | >^-^< 		
DavidW pushes the green 'space' button. 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage - Grue 		
CF ] - Auditorium * & the - Gruemobile 		
CF ] - Main Entrance - Gruequarium 		
CF ] Sinister Spotlight 		
CF | 		
CF | 		
CF | ACT THREE 		
CF | Introductions 		
CF | 		
CF | 		
CF | Auditorium 		
CF | The auditorium was a place for humans to sit while watching The Circus 		
CF | of the Grues. What an eccentric species! A carpeted aisle ran down the 		
CF | middle of the space. 		
CF | 		
CF | I could return to the stage by going NORTH, and the main 		
CF | entrance was to the SOUTH. 		
CF | 		
CF | A bag, which had something to do with The Circus of the Grues, 		
CF | lay empty in the aisle. 		
CF | 		
CF | D closely examined the flyer. "Wow, a grue circus featuring Baby 		
CF | Gruecilla, the Marvelous Gruemobile, and Her Fearsome Family!" D 		
CF | whistled—whistling was one of his many impressive skills—"That must 		
CF | have been some show." 		
CF | 		
CF | > 		Jacqueline asks, "Look at the box while wearing the glasses?"
DavidW says (to ClubFloyd), "x box" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage - Grue 		
CF ] - Auditorium * & the - Gruemobile 		
CF ] - Main Entrance - Gruequarium 		
CF ] Sinister Spotlight 		
CF | 		
CF | > X BOX 		
CF | 		
CF | (from a distance) 		
CF | Just as I was about to start examining the Gruequarium, I froze. There 		
CF | was something moving inside of the Gruequarium! It was like a reverse 		
CF | shadow: a white, human-shaped thing in the darkness! I say it was 		
CF | human-shaped, but its movements were not human. The thing had a 		
CF | strange bendiness to it, and it seemed to wriggle and sidle and 		
CF | scootch back and forth in the tank, as if searching for a way out. 		
CF | 		
CF | Was this the magic of the grue-sensitive glasses? And, if so, was I 		
CF | looking at... 		
CF | 		
CF | ...a grue? 		
CF | 		
CF | > 		Jacqueline says, "Whoa"
		Roger says, "I feel confident asserting that cats can naturally see grues"
		Jacqueline says, "You'd think, yeah."
DavidW says (to ClubFloyd), "listen" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage - Grue 		
CF ] - Auditorium * & the - Gruemobile 		
CF ] - Main Entrance - Gruequarium 		
CF ] Sinister Spotlight 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | The area was quiet, though a faint gurgling could be heard nearby. 		
CF | 		
CF | Remarkable! I have advanced in rank. Admire my progress via the 		
CF | SCORE command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "score" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage - Grue 		
CF ] - Auditorium * & the - Gruemobile 		
CF ] - Main Entrance - Gruequarium 		
CF ] Sinister Spotlight 		
CF | 		
CF | > SCORE 		
CF | 		
CF | ====== 		
CF | Report Card for Marbles! 		
CF | 		
CF | ✖ Meowing: 0 		
CF | ✖ Scratching: 0 		
CF | ✔ Biting: 1 		
CF | ✔ Hissing: 1 		
CF | ✖ Grooming: 0 		
CF | ✖ Marking: 0 		
CF | ✖ Jumping: 0 		
CF | ✖ Pawing: 0 		
CF | ✖ Purring: 0 		
CF | ✔ Smelling: 1 		
CF | ✔ Listening: 1 		
CF | 		
CF | ✖ Total Points: 4 		
CF | 		
CF | Your current grade is: 		
CF | OUTSTANDING! 		
CF | 		
CF | To progress to the next grade, earn at least two points in four 		
CF | disciplines. 		
CF | ====== 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage * - Grue 		
CF ] - Auditorium & the - Gruemobile 		
CF ] - Main Entrance - Gruequarium 		
CF ] Sinister Spotlight 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Center Stage 		
CF | The stage was as flat and hard as ever, and yet it had changed a great 		
CF | deal. 		
CF | 		
CF | Curiosities filled the stage: the large dinosaur, the Sears catalog 		
CF | car, and the wooden stepladder all stood nearby. 		
CF | 		
CF | A white shape wriggled within the darkness of the Gruequarium. 		
CF | 		
CF | I looked in D's direction. He remained fascinated by the contents of 		
CF | the flyer. "How do you suppose they saw the grues? They couldn't have 		
CF | done a bunch of tricks if they were stuck in that tank." 		
CF | 		
CF | > 		Jacqueline says, "We have totally meowed at things. I feel robbed."
DavidW says (to ClubFloyd), "hiss at grue" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage * - Grue 		
CF ] - Auditorium & the - Gruemobile 		
CF ] - Main Entrance - Gruequarium 		
CF ] Sinister Spotlight 		
CF | 		
CF | > HISS AT GRUE 		
CF | 		
CF | (the white shape) 		
CF | Even though the white shape was trapped in the Gruequarium, I did not 		
CF | wish to provoke her. 		
CF | 		
CF | Back in the auditorium area, D held the flyer close to his face, 		
CF | hoping to get a closer look at a picture. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "meow at box" 		
CF | > 		
CF | > MEOW AT BOX 		
CF | 		
CF | D looked up from the flyer. "Huh? Oh, would you look at that!" he 		
CF | said, looking at the Gruequarium and its contents. "What do you 		
CF | suppose that is?" And with that, he started jogging toward the stage. 		
CF | 		
CF | 		
CF | [Picture number 38 here.] 		
CF | 		
CF | 		
CF | >^-^< 		
DavidW pushes the green 'space' button. 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage * - Miznian Ladder 		
CF ] - Auditorium & the 		
CF ] - Main Entrance 		
CF ] Sinister Spotlight 		
CF | 		
CF | 		
CF | ACT FOUR 		
CF | Marbles, D, and the Sinister Spotlight 		
CF | 		
CF | 		
CF | I had a feeling that there would not be many opportunities for cat 		
CF | behavior after Act Four. This was the time to earn the rating that I 		
CF | deserved, if I hadn't already. 		
CF | 		
CF | 		
CF | Center Stage 		
CF | D joined me beside the Gruequarium. "Gosh, will you look at that?" D 		
CF | asked. You don't suppose it's Gruecilla, do you?" He knelt down and 		
CF | scratched my ears. "I think it is. That must be her! I wonder how long 		
CF | she's been there?" As if in understanding, Gruecilla pressed her grue 		
CF | palms against the side of the tank. 		
CF | 		
CF | I meowed. "Yeah, I think so, too, Marbles." He touched the glass 		
CF | experimentally. D stared into the whirling blackness filling the box. 		
CF | "Whew, isn't that something?" he said, craning his neck to see over 		
CF | the edge. "You know, I'll bet Gruecilla would like some of these 		
CF | treats." 		
CF | 		
CF | To the SOUTH, I could reach the auditorium seats. Past that, 		
CF | the entrance. There was a mysterious platform above the entrance, 		
CF | which D and I had not explored yet. 		
CF | 		
CF | Curiosities filled the stage: the large dinosaur, the Sears catalog 		
CF | car, and the wooden stepladder all stood nearby. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x d" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage * - Miznian Ladder 		
CF ] - Auditorium & the 		
CF ] - Main Entrance 		
CF ] Sinister Spotlight 		
CF | 		
CF | > X D 		
CF | 		
CF | (my young friend, D) 		
CF | D was a correctly sized human who I mentored and protected. Because he 		
CF | had no fur, his legs were protected by thick, blue cloth. His chest 		
CF | and shoulders were likewise protected by a striped, t-shaped garment. 		
CF | Such were the garish necessities of human existence. 		
CF | 		
CF | D bore his burdens courageously, be they related to hairlessness or 		
CF | adults. His head was draped in brown fur, and near its top the hair 		
CF | arced away from his head. It was what humans called a "cowlick", 		
CF | though I suspect that characterization was inaccurate. 		
CF | 		
CF | He was, in short, a beloved friend and fellow adventurer, and, at that 		
CF | moment, he seemed very interested in Gruecilla. 		
CF | 		
CF | D tossed the packet of grue treats into the tank, taking care not to 		
CF | hit Gruecilla with them. 		
CF | 		
CF | > 		DavidW says, "I'm guessing the 'sinister spotlight' of the title must be on that platform alluded to."
DavidW says (to ClubFloyd), "go to platform" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage - Miznian Ladder 		
CF ] - Auditorium & the 		
CF ] - Main Entrance * 		
CF ] Sinister Spotlight 		
CF | 		
CF | > GO TO PLATFORM 		
CF | 		
CF | I couldn't reach the platform on my own, so I decided to investigate 		
CF | the ladder underneath it instead. 		
CF | 		
CF | (the main entrance, location of the Miznian ladder) 		
CF | I began to make my way to the main entrance. 		
CF | 		
CF | Auditorium 		
CF | This is where the humans of Zork watched The Circus of the Grues. The 		
CF | space was filled with human chairs, and an aisle ran SOUTH to 		
CF | NORTH through the center of the room. 		
CF | 		
CF | A bag, which had something to do with The Circus of the Grues, 		
CF | lay empty in the aisle. 		
CF | 		
CF | I continued to make my way to the main entrance. 		
CF | 		
CF | Main Entrance 		
CF | The area near the exit doors was brightly lit, as if to mock our lack 		
CF | of progress. We hadn't figured out a way to open them yet, so there 		
CF | wasn't a lot to do... 		
CF | 		
CF | ...unless there was something good at the top of that Miznian hardwood 		
CF | ladder. 		
CF | 		
CF | Even from afar, it was easy to see Gruecilla pick up the packet of 		
CF | treats, giving it an experimental sniff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage - Miznian Ladder 		
CF ] - Auditorium & the 		
CF ] - Main Entrance * 		
CF ] Sinister Spotlight 		
CF | 		
CF | > U 		
CF | 		
CF | The ladder looked a little awkward for even a capable cat, but D might 		
CF | have been able to help. 		
CF | 		
CF | Glancing toward the Gruequarium, I could see Gruecilla—or her 		
CF | outline—devouring the grue treats. Was that a satisfied gurgle that I 		
CF | heard emerging from the tank? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "meow at ladder" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Spotlight Booth * - Spotlight 		
CF ] & the - Folding 		
CF | Chair 		
CF ] - Ledge 		
CF ] Sinister Spotlight 		
CF | 		
CF | > MEOW AT LADDER 		
CF | 		
CF | (the Miznian ladder) 		
CF | Now that D and I had explored the rest of the theater, I thought D and 		
CF | I should discuss the ladder and the platform above it. What could be 		
CF | up there? I decided to give it a good meowing. 		
CF | 		
CF | D came over straight away. "What is it, Marbles? Is it this fancy 		
CF | ladder?" D gave my ears a good scratching. "It probably leads 		
CF | somewhere interesting. Let's try it!" And with that, he carried me 		
CF | gently up the ladder. 		
CF | 		
CF | Spotlight Booth 		
CF | The floor of the booth was flat, hard, and covered by a tatty green 		
CF | fabric that looked utterly unfit for scratching. 		
CF | 		
CF | Near the stage side of the booth, a large metal thingy sat on top of a 		
CF | metal pole. The folding metal chair behind it was probably for adult 		
CF | humans to sit in while they played with that big metal thingamajig. 		
CF | 		
CF | D set me on the floor. "Say, Marbles, would you look at that!" he 		
CF | said, running over to the metal contraption. "It's a 'spotlight'! You 		
CF | can point it at things, and light comes out. It's like a big, powerful 		
CF | flashlight." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spotlight" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Spotlight Booth * - Spotlight 		
CF ] & the - Folding 		
CF | Chair 		
CF ] - Ledge 		
CF ] Sinister Spotlight 		
CF | 		
CF | > X SPOTLIGHT 		
CF | 		
CF | A tall, shiny device made by humans. D called it a "spotlight," and it 		
CF | was one of those things that humans mess with, like "televisions" and 		
CF | "cars." 		
CF | 		
CF | A small tag was attached to the spotlight's base. 		
CF | 		
CF | D touched the spotlight experimentally. "Hey, Marbles, would you look 		
CF | at this thing? Pretty weird, huh?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tag" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Aughtlight Booth * - Spotlight 		
CF ] & the - Folding 		
CF | Chair 		
CF ] - Ledge 		
CF ] Sinister Spotlight 		
CF | 		
CF | > X TAG 		
CF | 		
CF | Near the base of the big metal thingy, there was a small metal tag 		
CF | with human writing on it. I wondered what it might say! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "paw tag" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Aughtlight Booth * - Spotlight 		
CF ] & the - Folding 		
CF | Chair 		
CF ] - Ledge 		
CF ] Sinister Spotlight 		
CF | 		
CF | > PAW TAG 		
CF | 		
CF | I gave the spotlight a good slap. Served that thing right! 		
CF | 		
CF | I have—rather impressively—fulfilled a feline duty! I could 		
CF | review 		
CF | my progress with the SCORE command. 		
CF | 		
CF | D gave the metal thingy at the top of the spotlight an experimental 		
CF | swivel. It appeared to turn quite easily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "meow at tag" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Aughtlight Booth * - Aughtlight 		
CF ] & the - Folding 		
CF | Chair 		
CF ] - Ledge 		
CF ] Sinister Spotlight 		
CF | 		
CF | > MEOW AT TAG 		
CF | 		
CF | D knelt beside me. "What's this, Marbles? It looks like a label of 		
CF | some sort. Let's see..." he said, touching it with a finger. "It says 		
CF | 'Frobozzco Magic Aughtlight, manufactured by Frobozz Magic Aughtlight 		
CF | Company.' Huh, an 'Aughtlight!' You know, I think 'aught' is a 		
CF | synonym—that's a word that I learned in school—for 'nothing' or 		
CF | 'zero.' So, is this a spotlight that has no light? Let's turn it on 		
CF | and see!" 		
CF | 		
CF | D stood up straight, then pulled a metal lever on the side of the 		
CF | Aughtlight. FWOOM! A kind of rushing sound came from the strange 		
CF | device as it powered up, which then flattened into a very... 		
CF | electrical? Is that what humans call it? Hum. It was a humming sound. 		
CF | And then, something very strange happened! A beam of total darkness 		
CF | "shone" from the Aughtlight! 		
CF | 		
CF | "Will you look at this? It's kind of a reverse spotlight that shoots 		
CF | darkness! That's what an 'Aughtlight' is!" He experimentally turned 		
CF | the Aughtlight left and right, then pointed it up at the ceiling. 		
CF | "What do you suppose we should do with it?" 		
CF | 		
CF | > 		Jacqueline says, "Very clever."
		Jacqueline asks, "meow at grue?"
DavidW says (to ClubFloyd), "meow at box" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Aughtlight Booth * - Aughtlight 		
CF ] & the - Folding 		
CF | Chair 		
CF ] - Ledge 		
CF ] Sinister Spotlight 		
CF | 		
CF | > MEOW AT BOX 		
CF | 		
CF | (first traveling to center stage) 		
CF | I could have jumped down from the booth, but it would have been 		
CF | tricky. There just wasn't a good way for a cat—not even a skilled cat 		
CF | like me—to hop down rung-to-rung. I decided to stay with D until the 		
CF | mysteries of the booth were solved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Aughtlight Booth * - Aughtlight 		
CF ] & the - Folding 		
CF | Chair 		
CF ] - Ledge 		
CF ] Sinister Spotlight 		
CF | 		
CF | > L 		
CF | 		
CF | Aughtlight Booth 		
CF | The Aughtlight tilted upward, just as if it were staring at the 		
CF | ceiling. 		
CF | 		
CF | Nearby, a metal chair invited any curious cat to JUMP TO THE 		
CF | CHAIR. Directly above the chair, the low wall surrounding the 		
CF | booth was topped by a cat-sized ledge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump to chair" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Aughtlight Booth * - Aughtlight 		
CF ] & the - Folding 		
CF | Chair 		
CF ] - Ledge 		
CF ] Sinister Spotlight 		
CF | 		
CF | > JUMP TO CHAIR 		
CF | 		
CF | (the folding chair) 		
CF | I leapt—quite gracefully, I think—from the floor to the chair. It 		
CF | wouldn't have been a bad place to nap, were the grue population a tad 		
CF | lower. 		
CF | 		
CF | Aughtlight Booth (on the folding chair) 		
CF | The chair was a midpoint between the floor of the booth and the ledge 		
CF | above. From there, I could JUMP TO THE LEDGE and get a good 		
CF | view of the theater. A view from above is, after all, the best sort of 		
CF | view. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump to ledge" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Aughtlight Booth * - Aughtlight 		
CF ] & the - Folding 		
CF | Chair 		
CF ] - Ledge 		
CF ] Sinister Spotlight 		
CF | 		
CF | > JUMP TO LEDGE 		
CF | 		
CF | With one nimble, little jump, I reached the top of the wall. It was 		
CF | quite a sight. From there, I could see both the stage and the 		
CF | auditorium. 		
CF | 		
CF | Aughtlight Booth (on the ledge) 		
CF | The Aughtlight booth contained its namesake doodad, a metal device as 		
CF | tall as an adult human. A nearby metal chair seemed a good place for D 		
CF | to stand while operating the machine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stage" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Aughtlight Booth * - Aughtlight 		
CF ] & the - Folding 		
CF | Chair 		
CF ] - Ledge 		
CF ] Sinister Spotlight 		
CF | 		
CF | > X STAGE 		
CF | 		
CF | Even from a distance, I could easily make out the shape of a Gruecilla 		
CF | squirming in the Gruequarium. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "meow at gruecilla" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Aughtlight Booth * - Aughtlight 		
CF ] & the - Folding 		
CF | Chair 		
CF ] - Ledge 		
CF ] Sinister Spotlight 		
CF | 		
CF | > MEOW AT GRUECILLA 		
CF | 		
CF | (first traveling to center stage) 		
CF | After a quick and easy leap, I was on the floor without muss or fuss. 		
CF | 		
CF | Aughtlight Booth 		
CF | The Aughtlight booth contained its namesake doodad, a metal device as 		
CF | tall as an adult human. A nearby metal chair seemed a good place for D 		
CF | to stand while operating the machine. 		
CF | 		
CF | > 		Jacqueline says, "I did not expect that to move us."
		DavidW says, "We're kinda stuck up here at the moment."
DavidW says (to ClubFloyd), "x aughtlight" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Aughtlight Booth * - Aughtlight 		
CF ] & the - Folding 		
CF | Chair 		
CF ] - Ledge 		
CF ] Sinister Spotlight 		
CF | 		
CF | > X AUGHTLIGHT 		
CF | 		
CF | A tall, shiny device made by humans. The small tag on its base said 		
CF | that it was a "Frobozzco Magic Aughtlight." It was one of those 		
CF | magical things that humans mess with, like "televisions" and "cars." 		
CF | 		
CF | D looked at me. "Marbles, we've figured out what this Aughtlight is, 		
CF | and you've had a look at things from the ledge. What do you think? Is 		
CF | there a way for me to point the Aughtlight into the theater?" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "meow" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Aughtlight Booth * - Aughtlight 		
CF ] & the - Folding 		
CF | Chair 		
CF ] - Ledge 		
CF ] Sinister Spotlight 		
CF | 		
CF | > MEOW 		
CF | 		
CF | (D, my fellow adventurer) 		
CF | That's right, Marbles. We are going to figure this out for sure! 		
CF | 		
CF | I have—rather impressively—fulfilled a feline duty! I could 		
CF | review 		
CF | my progress with the SCORE command. 		
CF | 		
CF | > 		DavidW says, "I guess I missed a detail somewhere."
		DavidW says, "maybe a lever or wheel."
		Jacqueline says, "Hm. Maybe."
DavidW says (to ClubFloyd), "jump to chair" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Aughtlight Booth * - Aughtlight 		
CF ] & the - Folding 		
CF | Chair 		
CF ] - Ledge 		
CF ] Sinister Spotlight 		
CF | 		
CF | > JUMP TO CHAIR 		
CF | 		
CF | (the folding chair) 		
CF | I leapt—quite gracefully, I think—from the floor to the chair. It 		
CF | wouldn't have been a bad place to nap, were the grue population a tad 		
CF | lower. 		
CF | 		
CF | Aughtlight Booth (on the folding chair) 		
CF | The Aughtlight booth contained its namesake doodad, a metal device as 		
CF | tall as an adult human. While I was on the chair at the moment, it was 		
CF | probably a good place for D to be. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump to ledge" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Aughtlight Booth * - Aughtlight 		
CF ] & the - Folding 		
CF | Chair 		
CF ] - Ledge 		
CF ] Sinister Spotlight 		
CF | 		
CF | > JUMP TO LEDGE 		
CF | 		
CF | Aughtlight Booth (on the ledge) 		
CF | The Aughtlight booth contained its namesake doodad, a metal device as 		
CF | tall as an adult human. A nearby metal chair seemed a good place for D 		
CF | to stand while operating the machine. 		
CF | 		
CF | "If you come up with something, just let me know, OK?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "meow at chair" 		
CF | > 		
CF | > MEOW AT CHAIR 		
CF | 		
CF | (the folding chair) 		
CF | D looked up from the Aughtlight. "What's that, Marbles? The chair? 		
CF | Gosh, you're right! I could aim this Aughtlight into the theater if I 		
CF | were a little taller. 		
CF | 		
CF | "Here," he said, "I'll pick you up and carry you down the ladder. That 		
CF | way, you can tell me where to aim the darkness. Just say the word, and 		
CF | I'll point the Aughtlight!" 		
CF | 		
CF | And with that, he gently carried me down, then set me down on the 		
CF | floor. "OK, Marbles, let's go!" he said, disappearing up the ladder 		
CF | once more. 		
CF | 		
CF | 		
CF | >^-^< 		Jacqueline says, "So we should -- yeah"
DavidW pushes the green 'space' button. 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage - Gruecilla 		
CF ] - Auditorium & the 		
CF ] - Main Entrance * 		
CF ] - Aughtlight Booth Sinister Spotlight 		
CF | 		
CF | I have—rather impressively—fulfilled a feline duty! I could 		
CF | review 		
CF | my progress with the SCORE command. 		
CF | 		
CF | 		
CF | ACT FIVE 		
CF | The Darkness of Magic, and the Magic of Darkness 		
CF | 		
CF | 		
CF | Main Entrance 		
CF | The area near the exit doors was brightly lit. At the top of a nearby 		
CF | ladder, D waited for me to start meowing at things to the 		
CF | NORTH. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Locations: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Center Stage - Gruecilla 		
CF ] - Auditorium * & the 		
CF ] - Main Entrance 		
CF ] - Aughtlight Booth Sinister Spotlight 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Auditorium 		
CF | Here, humans could sit and witness The Circus of the Grues, a show 		
CF | featuring Gruecilla and her fearsome family. The contents of the area 		
CF | remained the same: chairs, aisle, bag. I could ask D to experiment 		
CF | with them (MEOW AT [something]), or else continue NORTH 		
CF | to center stage. 		
CF | 		
CF | A bag, which had something to do with The Circus of the Grues, 		
CF | lay empty in the aisle. 		
CF | 		
CF | Thanks to the power of the Aughtlight, the auditorium seats were 		
CF | completely covered in inky blackness. I couldn't see anything in 		
CF | there, not even with my keen kitty eyesight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "meow at box" 		
CF | > 		
CF | > MEOW AT BOX 		
CF | 		
CF | (first traveling to center stage) 		
CF | I began to make my way to center stage. 		
CF | 		
CF | Center Stage 		
CF | The stage remained as it had been: the messy home and prison of 		
CF | Gruecilla, the star of The Circus of the Grues. The auditorium 		
CF | remained to the SOUTH, but I thought my business there might be 		
CF | through. 		
CF | 		
CF | Curiosities filled the stage: the large dinosaur, the Sears catalog 		
CF | car, and the wooden stepladder all stood nearby. 		
CF | 		
CF | The darkness whirling within the Gruequarium contained Gruecilla. I 		
CF | could barely believe it. 		
CF | 		
CF | (meowing at the Gruequarium) 		
CF | What if we could get Gruecilla out of the box by using the Aughtlight? 		
CF | I puffed up my chest and meowed as loudly as I could. "Huh?" D yelled 		
CF | from the booth, "Do you really think that's a good idea?" D, a 		
CF | sensitive boy, was a worrier. 		
CF | 		
CF | "MRAOW!" I told him. It's not right to put creatures in cages. 		
CF | 		
CF | "Gosh, you seem pretty sure! OK, I'll do it. You know, If we do things 		
CF | right, we might be able to lead her out of the theater. Jump up on 		
CF | that stepladder, would you? I think we should give her lots of space." 		
CF | 		
CF | And with that, I climbed to the top of the ladder. 		
CF | 		
CF | >^-^< 		
DavidW pushes the green 'space' button. 		
CF ] Location: Marbles, D 		
CF | Important Landmarks: 		
CF ] - On The Ladder - Gruecilla 		
CF ] & the - Gruemobile 		
CF ] Objective: 		
CF ] - Help Gruecilla EscapSinister Spotlight 		
CF | 		
CF | 		
CF | ACT SIX 		
CF | The Empty Gruequarium 		
CF | 		
CF | 		
CF | On the Ladder 		
CF | The ladder stood on the stage as a kind of triangle with wide, sturdy 		
CF | rungs. Below and onstage, the white outline of Gruecilla stood beside 		
CF | the Gruequarium, her forelimbs draped over the edges of one side. 		
CF | Thanks to the magical darkness cast by the Aughtlight, she had managed 		
CF | to leave the tank! The Gruemobile waited nearby for someone or 		
CF | something to take it for a drive. 		
CF | 		
CF | A nearby sandbag dangled from the ceiling overhead. It might offer a 		
CF | one-way trip across the stage, if I were willing to risk a leap. 		
CF | 		
CF | 		
CF | 		
CF | Assuming that grues were no better with locked doors than humans or 		
CF | cats, I'd have to look for some other way out for Gruecilla. If I 		
CF | meowed at something, D could lead her to it with the Aughtlight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "meow at car" 		
CF ] Location: Marbles, D 		
CF | Important Landmarks: 		
CF ] - On The Ladder - Gruecilla 		
CF ] & the - Gruemobile 		
CF ] Objective: - Right 		
CF | Sandbag 		
CF ] - Help Gruecilla EscapSinister Spotlight 		
CF | 		
CF | > MEOW AT CAR 		
CF | 		
CF | I had an idea! Maybe D and I could send Gruecilla to the car. "Great 		
CF | idea, Marbles! I'll do it now." D slowly moved the Aughtlight beam 		
CF | from the tank to the Gruemobile. Gruecilla eagerly followed along, and 		
CF | we could see her outline skittering and scootching along, thanks to 		
CF | the grue-sensitive eyeglasses. 		
CF | 		
CF | I bet she was happy to get away from that tank! When she reached the 		
CF | car, she climbed into the driver's seat, hands on the wheel (probably, 		
CF | we weren't wearing wheel-sensitive eyeglasses after all). 		
CF | 		
CF | > 		Jacqueline says, "This is all very adorable."
DavidW says (to ClubFloyd), "x sandbag" 		
CF ] Location: Marbles, D 		
CF | Important Landmarks: 		
CF ] - On The Ladder - Gruecilla 		
CF ] & the - Gruemobile 		
CF ] Objective: - Right 		
CF | Sandbag 		
CF ] - Help Gruecilla EscapSinister Spotlight 		
CF | 		
CF | > X SANDBAG 		
CF | 		
CF | The sandbag was a small, heavy-looking canvas sack. Canvas, as any 		
CF | self-respecting cat would know, was an excellent material for 		
CF | scratching, claw-sharpening, and climbing. It swayed overhead, as if 		
CF | in invitation. I was sure I could reach it if I tried to JUMP TO 		
CF | THE SANDBAG. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump to sandbag" 		
CF | > 		
CF | > JUMP TO SANDBAG 		
CF | 		
CF | I crouched, gave my back legs a little shimmy, then leaped in the 		
CF | direction of the canvas bag! Once airborne, I extended my front paws 		
CF | toward the sandbag. It was a tricky grab, but I managed to embed my 		
CF | claws in the sturdy fabric. 		
CF | 		
CF | Suddenly, the bag lurched downward, and bright sunlight emerged 		
CF | through a kind of skylight overhead! Squinting in the light, I saw 		
CF | that I was swinging in the direction of another sandbag at the other 		
CF | end of the stage. Preparing myself, I tensed my legs for another leap. 		
CF | 		
CF | Soon, I was in the air again, flying toward the second bag. I sailed, 		
CF | a creature of elegant drama, across the sunlight falling from above. 		
CF | The entire stage opened below me, and I could see it all: D and his 		
CF | Aughtlight, the auditorium, Gruecilla and her car. I was a queen, and 		
CF | this theater was my kingdom. Grabbing the second bag, there was 		
CF | another lurch, and the sunlight overhead disappeared with the sound of 		
CF | a closing door. This sudden drop suspended me just above the head of 		
CF | the giant dinosaur. 		
CF | 		
CF | [Picture number 14 here.] 		
CF | 		
CF | 		
CF | >^-^< 		
DavidW pushes the green 'space' button. 		
CF ] Location: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Atop A Giant Lizard - Gruecilla 		
CF ] & the - Dinosaur 		
CF | Head 		
CF ] Objective: - Dinosaur 		
CF | Tail 		
CF ] - Help Gruecilla EscapSinister Spotlight - Vent 		
CF | 		
CF | Atop a Giant Lizard 		
CF | Having landed—quite gracefully—atop the giant lizard's head, I had 		
CF | a 		
CF | look around. Taller than D's father, the dinosaur loomed above the 		
CF | stage below. It's hide was cool and hard. Just above and beyond my 		
CF | reach, a large, white grate was fixed to a nearby wall. 		
CF | 		
CF | "Hey Marbles!" D called out, "I'm going to help Gruecilla follow you 		
CF | across the stage." With the guidance of the Aughtlight, Gruecilla 		
CF | piloted the Gruemobile across the stage before parking near the 		
CF | dinosaur. She climbed out of it, then sat on its roof, dangling a 		
CF | triple-jointed leg over the side. 		
CF | 		
CF | The dinosaur's thick, scaly tail extended to the floor, as if it were 		
CF | reaching toward Gruecilla and the Gruemobile. 		
CF | 		
CF | > 		DavidW says, "I'm having trouble picturing what to do."
		Jacqueline says, "Huh. Typo. First that I've seen, I think. (It's)"
		DavidW asks, "Are we trying to have Gruecilla drive through the closed main door?"
		Jacqueline says (to DW), "Yeah, I think we're trying to free her so that she can go do murders."
		Jacqueline says, "But it's all cute and okay."
		DavidW says, "The sandbags seemed to control a door, though."
		Jacqueline says, "yeah..."
DavidW says (to ClubFloyd), "jump to sandbag" 		
CF ] Location: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Atop A Giant Lizard - Gruecilla 		
CF ] & the - Dinosaur 		
CF | Head 		
CF ] Objective: - Dinosaur 		
CF | Tail 		
CF ] - Help Gruecilla EscapSinister Spotlight - Vent 		
CF | 		
CF | > JUMP TO SANDBAG 		
CF | 		
CF | The jump offered no obvious challenge. However, I needed to keep 		
CF | Gruecilla moving. Once I had her in the right position, I might 		
CF | consider it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Location: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Atop A Giant Lizard - Gruecilla 		
CF ] & the - Dinosaur 		
CF | Head 		
CF ] Objective: - Dinosaur 		
CF | Tail 		
CF ] - Help Gruecilla EscapSinister Spotlight - Vent 		
CF | 		
CF | > S 		
CF | 		
CF | There weren't a lot of places to go, especially since I wanted to stay 		
CF | off of the stage floor. The grate was nearby, but I had no way to open 		
CF | it. A kind of plank or walkway was overhead, but it was out of reach. 		
CF | As a capably agile cat, I could easily jump to the nearby sandbag, 		
CF | then improvise from there. 		
CF | 		
CF | D called out from the far away booth, "Are you OK down there Marbles? 		
CF | I know Gruecilla seems pretty nice for a grue, but it's OK if you are 		
CF | a little worried." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump to plank" 		
CF ] Location: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Atop A Giant Lizard - Gruecilla 		
CF ] & the - Dinosaur 		
CF | Head 		
CF ] Objective: - Dinosaur 		
CF | Tail 		
CF ] - Help Gruecilla EscapSinister Spotlight - Vent 		
CF | 		
CF | > JUMP TO PLANK 		
CF | 		
CF | I apologize if I have overlooked something, but I can't see that right 		
CF | now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "go to plank" 		
CF ] Location: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Atop A Giant Lizard - Gruecilla 		
CF ] & the - Dinosaur 		
CF | Head 		
CF ] Objective: - Dinosaur 		
CF | Tail 		
CF ] - Help Gruecilla EscapSinister Spotlight - Vent 		
CF | 		
CF | > GO TO PLANK 		
CF | 		
CF | I apologize if I have overlooked something, but I can't see that right 		
CF | now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump to sandbag" 		
CF ] Location: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Atop A Giant Lizard - Gruecilla 		
CF ] & the - Dinosaur 		
CF | Head 		
CF ] Objective: - Dinosaur 		
CF | Tail 		
CF ] - Help Gruecilla EscapSinister Spotlight - Vent 		
CF | 		
CF | > JUMP TO SANDBAG 		
CF | 		
CF | The jump offered no obvious challenge. However, I needed to keep 		
CF | Gruecilla moving. Once I had her in the right position, I might 		
CF | consider it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grate" 		
CF ] Location: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Atop A Giant Lizard - Gruecilla 		
CF ] & the - Dinosaur 		
CF | Head 		
CF ] Objective: - Dinosaur 		
CF | Tail 		
CF ] - Help Gruecilla EscapSinister Spotlight - Vent 		
CF | 		
CF | > X GRATE 		
CF | 		
CF | A large grate—large enough for D to fit through—was nearby. It 		
CF | might 		
CF | be openable, but that wasn't something I could check with my little 		
CF | paws. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "meow at grate" 		
CF ] Location: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Atop A Giant Lizard - Gruecilla 		
CF ] & the - Dinosaur 		
CF | Head 		
CF ] Objective: - Dinosaur 		
CF | Tail 		
CF ] - Help Gruecilla EscapSinister Spotlight - Vent 		
CF | 		
CF | > MEOW AT GRATE 		
CF | 		
CF | The white grate—I think humans call it a "vent"—looked like a good 		
CF | place for Gruecilla to go. I had a good feeling about it! If I could 		
CF | get Gruecilla to climb the dinosaur, she might be able to handle that 		
CF | grate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "meow at dinosaur" 		
CF ] Location: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Atop A Giant Lizard - Gruecilla 		
CF ] & the - Dinosaur 		
CF | Head 		
CF ] Objective: - Dinosaur 		
CF | Tail 		
CF ] - Help Gruecilla EscapSinister Spotlight - Vent 		
CF | 		
CF | > MEOW AT DINOSAUR 		
CF | 		
CF | "I'm not sure," D called out, "shouldn't we get you off of the 		
CF | dinosaur's head first? Maybe you could try meowing at a different part 		
CF | of it." 		
CF | 		
CF | I have—rather impressively—fulfilled a feline duty! I could 		
CF | review 		
CF | my progress with the SCORE command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "meow at tail" 		
CF ] Location: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Atop A Giant Lizard - Gruecilla 		
CF ] & the - Left 		
CF | Sandbag 		
CF ] Objective: - Vent 		
CF ] - Help Gruecilla EscapSinister Spotlight 		
CF | 		
CF | > MEOW AT TAIL 		
CF | 		
CF | "Great idea! Maybe Gruecilla could escape through that grate over 		
CF | there!" D slowly swept the Aughtlight from the car to the dinosaur's 		
CF | tail, and Gruecilla's outline crawled, slid, sidled, and strolled 		
CF | along it. Once on the tail, she draped herself over it, limbs 		
CF | twitching. The off-kilter point atop her head swiveled like a 		
CF | slow-moving, inverted top. 		
CF | 		
CF | "OK, Marbles! I think we're pretty good at this! Let's keep going." 		
CF | 		
CF | A mildly disturbing sound emerged from the Aughtlight: a brief 		
CF | crackle, as if the air around it fractured from pressure. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "meow at grate" 		
CF ] Location: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Atop A Giant Lizard - Gruecilla 		
CF ] & the - Left 		
CF | Sandbag 		
CF ] Objective: - Vent 		
CF ] - Help Gruecilla EscapSinister Spotlight 		
CF | 		
CF | > MEOW AT GRATE 		
CF | 		
CF | The white grate—I think humans call it a "vent"—looked like a good 		
CF | place for Gruecilla to go, but I was in the way. I'd have to get off 		
CF | of this head first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump to sandbag" 		
CF ] Location: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Platform Above The Stage - Gruecilla 		
CF ] & the - Dinosaur 		
CF | Head 		
CF ] Objective: - Vent 		
CF ] - Help Gruecilla EscapSinister Spotlight 		
CF | 		
CF | > JUMP TO SANDBAG 		
CF | 		
CF | I leapt toward the bag, once again sinking my claws in thick canvas. 		
CF | There was no lurch this time; the bag was at its lowest point. Instead 		
CF | of trying to cross the stage once more, I scrambled upward to a narrow 		
CF | plank suspended high above the stage. Although the jump was easy, the 		
CF | stakes—and elevation—were higher this time. 		
CF | 		
CF | Platform Above the Stage 		
CF | While height can mean safety, it can also be a trap. The plank, 		
CF | whatever it was, did not promise safety. It promised little, in fact, 		
CF | as a plain wooden platform suspended a fatal distance above the floor. 		
CF | 		
CF | The sandbag dangled awkwardly below, so there was no safe return via 		
CF | that route. Below the bag remained the toothsome dinosaur. To its 		
CF | side, a white grate was affixed to a wall. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "jump to head" 		
CF ] Location: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Platform Above The Stage - Gruecilla 		
CF ] & the - Dinosaur 		
CF | Head 		
CF ] Objective: - Vent 		
CF ] - Help Gruecilla EscapSinister Spotlight 		
CF | 		
CF | > JUMP TO HEAD 		
CF | 		
CF | I have—rather impressively—fulfilled a feline duty! I could 		
CF | review 		
CF | my progress with the SCORE command. 		
CF | 		
CF | > 		DavidW says, "We just came from there!"
Jacqueline says (to ClubFloyd), "undo" 		
CF ] Location: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Platform Above The Stage - Gruecilla 		
CF ] & the - Dinosaur 		
CF | Head 		
CF ] Objective: - Vent 		
CF ] - Help Gruecilla EscapSinister Spotlight 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Platform Above the Stage 		
CF | I decided to try that again. 		
CF | 		
CF | > 		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "l" 		
CF ] Location: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Platform Above The Stage - Gruecilla 		
CF ] & the - Dinosaur 		
CF | Head 		
CF ] Objective: - Vent 		
CF ] - Help Gruecilla EscapSinister Spotlight 		
CF | 		
CF | > L 		
CF | 		
CF | Platform Above the Stage 		
CF | While height can mean safety, it can also be a trap. The plank, 		
CF | whatever it was, did not promise safety. It promised little, in fact, 		
CF | as a plain wooden platform suspended a fatal distance above the floor. 		
CF | 		
CF | The sandbag dangled awkwardly below, so there was no safe return via 		
CF | that route. Below the bag remained the toothsome dinosaur. To its 		
CF | side, a white grate was affixed to a wall. 		
CF | 		
CF | A strange hiss, like the song of a sneaky snake, rose, then fell. I 		
CF | think it must have come from the Aughtlight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "meow at grate" 		
CF ] Location: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Platform Above The Stage - Gruecilla 		
CF ] & the - Dinosaur 		
CF | Head 		
CF ] Objective: - Vent 		
CF ] - Help Gruecilla EscapSinister Spotlight 		
CF | 		
CF | > MEOW AT GRATE 		
CF | 		
CF | I needed to help Gruecilla get closer to the grate first. 		
CF | 		
CF | A sudden and single "pop!" startled my tail-hairs to attention. That 		
CF | aughtlight was even noisier than a dog! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "meow at head" 		
CF ] Location: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Platform Above The Stage - Gruecilla 		
CF ] & the - Dinosaur 		
CF | Head 		
CF ] Objective: - Vent 		
CF ] - Help Gruecilla EscapSinister Spotlight 		
CF | 		
CF | > MEOW AT HEAD 		
CF | 		
CF | Now that I had found a way off the dinosaur, D and I should show 		
CF | Gruecilla how to reach the dinosaur's head! I let D know what I 		
CF | thought. "Great idea! Maybe we can lead Gruecilla to that grate!" D 		
CF | once again guided Gruecilla, using the power of the Frobozzco Magic 		
CF | Aughtlight, and she slithered and sidled up the dinosaur's back. 		
CF | 		
CF | > 		Jacqueline says, "ah"
DavidW says (to ClubFloyd), "meow at grate" 		
CF | > 		
CF | > MEOW AT GRATE 		
CF | 		
CF | This was it! I took a deep breath, pushed out my chest, and meowed 		
CF | with all my might. "OK, Marbles! Here we go!" D pointed at the grate, 		
CF | and Gruecilla leapt, sinking her claws into the wall. Next came a 		
CF | sound of bending and tearing. The grate fell out of the Aughtlight's 		
CF | beam, suddenly visible as a crumpled wad of white metal. What was left 		
CF | of the grate landed on the floor with a distant clank. 		
CF | 		
CF | Gruecilla turned to me, waving. For a moment, I could see the profile 		
CF | of her head: open mouth, pointed head. I gave a friendly chirp. She 		
CF | was, after all, a fellow beast. And then she was gone, silently going 		
CF | wherever the the space beyond the grate might lead. 		
CF | 		
CF | "Wow, Marbles! I guess that's it! But how do you suppose—" 		
CF | 		
CF | And then, a loud "pop" from the Aughtlight, followed by a whoosh and a 		
CF | crack overhead. The lights went out, and, just like that, the theater 		
CF | was as silent and as dark as any cave. I couldn't see D or anything 		
CF | else. 		
CF | 		
CF | And then, the sound of opening doors: the exit doors were open. Were 		
CF | those one-way doors? What a devious human invention! I looked, 		
CF | sighting a terrible sight: two white silhouettes, slinking in the 		
CF | darkness. D, I knew, saw them, but he somehow managed to remain 		
CF | silent. What a brave boy! 		
CF | 		
CF | And then, my eyes adjusted. The smallest bit of light poked through 		
CF | the window above. It wasn't enough to scare a grue, but I could at 		
CF | least see the tightrope ahead of me. 		
CF | 		
CF | >^-^< 		
DavidW pushes the green 'space' button. 		
CF ] Location: Marbles, D 		
CF | Important Landmark: 		
CF ] - Far Above The Stage!!! - Tightrope 		
CF ] & the 		
CF ] Objective: 		
CF ] - Save D!!! Sinister Spotlight 		
CF | 		
CF | 		
CF | FINALE 		
CF | In Which a Cat's Mettle Was Tested 		
CF | 		
CF | 		
CF | Far Above the Stage 		
CF | A faint light illuminated the tightrope in front of me. A comfortable 		
CF | distance for a jump, but a terrible distance for a fall. It led to a 		
CF | space high above the opposite end of the stage. 		
CF | 		
CF | Across the auditorium to my right, I saw the outline of the two grues 		
CF | crawling, scootching, and slavering near the open exit doors. 		
CF | 		
CF | > 		DavidW asks, "Gruecilla's family?"
DavidW says (to ClubFloyd), "junp to tightrope" 		
CF ] Location: Marbles, D 		
CF | Important Landmark: 		
CF ] - Far Above The Stage!!! - Tightrope 		
CF ] & the 		
CF ] Objective: 		
CF ] - Save D!!! Sinister Spotlight 		
CF | 		
CF | > JUNP TO TIGHTROPE 		
CF | 		
CF | That isn't something I can do, because I only know a few human words. 		
CF | By choice, mind you, I'm very smart! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump to tightrope" 		
CF ] Location: Marbles, D 		
CF | Important Landmark: 		
CF ] - High Above The Theater!!! - Distant Sandbag 		
CF ] & the 		
CF ] Objective: 		
CF ] - Save D!!! Sinister Spotlight 		
CF | 		
CF | > JUMP TO TIGHTROPE 		
CF | 		
CF | Going east would require a bit of a jump. A risky one, certainly, but 		
CF | there's a kind of situation I like, a bad situation usually, where 		
CF | it's so clear what one must. You can't even worry or think about it, 		
CF | you can only act. This is a cat's best life, a life of action, of 		
CF | certainty. I didn't know if I could get across that rope, but I 		
CF | absolutely knew that I would attempt the leap. If I made it, I would 		
CF | run. Run until I either fell or else jumped again. 		
CF | 		
CF | Crouching, I gave my back end a little shake, then leapt for the 		
CF | tightrope. 		
CF | 		
CF | My landing was shaky, and the rope wobbled underneath my little paws. 		
CF | 		
CF | Even though I couldn't really turn my head, I saw movement near the 		
CF | entrance: a third, smaller grue! Was that Gruecilla? 		
CF | 		
CF | High Above the Theater 		
CF | The tightrope wobbled dangerously under my feet. 		
CF | 		
CF | There was no way back; I could only run forward and EAST. 		
CF | 		
CF | I have—rather impressively—fulfilled a feline duty! I could 		
CF | review 		
CF | my progress with the SCORE command. 		
CF | 		
CF | Gruecilla seemed to be communicating with the larger grues. They all 		
CF | appeared to be gurgling and hissing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Location: Marbles, D 		
CF | Important Landmark: 		
CF ] - High Above The Theater!!! - Distant Sandbag 		
CF ] & the 		
CF ] Objective: 		
CF ] - Save D!!! Sinister Spotlight 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | High Above the Theater 		
CF | I was at the center point of the tightrope, which bounced under my 		
CF | paws. 		
CF | 		
CF | There was no way back; I could only run forward and EAST. 		
CF | 		
CF | Gruecilla stood between the grues and the ladder leading up to the 		
CF | Aughtlight booth, waving her limbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Location: Marbles, D 		
CF | Important Landmark: 		
CF ] - High Above The Theater!!! - Nearby Sandbag 		
CF ] & the 		
CF ] Objective: 		
CF ] - Save D!!! Sinister Spotlight 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | High Above the Theater 		
CF | I reached the far end of the tightrope just as my balance had begun to 		
CF | falter. The sandbag swayed in the dark, empty air ahead and below. It 		
CF | looked like a dangerous jump. 		
CF | 		
CF | The way was neither back nor forward, but through nothing to 		
CF | something. 		
CF | 		
CF | Gruecilla leapt to the ladder, which she clung to with three of her 		
CF | claws. Using the fourth claw, she took a remarkably cat-like swipe at 		
CF | the large grue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump to sandbag" 		
CF | > 		
CF | > JUMP TO SANDBAG 		
CF | 		
CF | I crouched, then sprang in the direction of the sandbag. It was a long 		
CF | way forward and down from the rope! 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Thin Air 		
CF | I was sailing through the air, high above the floor. The bag waited 		
CF | ahead and below, and I reached forward, stretching my forelimbs as far 		
CF | as they would go. 		
CF | 		
CF | 		
CF | 		
CF | >^-^< 		
DavidW pushes the green 'space' button. 		
CF | >^-^< 		
CF | Near the Sandbag 		
CF | I was close, very close! Extending my claws, I grabbed for the 		
CF | canvas... 		
CF | 		
CF | 		
CF | 		
CF | >^-^< 		
DavidW pushes the green 'space' button. 		
CF | >^-^< 		
CF | The Sandbag 		
CF | I barely reached the sandbag, snaring it with one claw and then 		
CF | pulling myself to it. The window overhead lurched open, flooding the 		
CF | stage with light. I looked up to see the white outline of the grue 		
CF | family—they seemed very much like the human families I had 		
CF | seen—slither into a nearby vent. 		
CF | 		
CF | "Gosh, Marbles, you did it!" D said, making his way to the stage. 		
CF | "Let's get you down from there. I think I can reach you from the 		
CF | ladder." 		
CF | 		
CF | Moments later, we were making our way through the still-open entry 		
CF | doors. "I guess it makes sense that grues have families. Everybody 		
CF | does." D paused, frowning. "Gruecilla is a grue in a grue family, and 		
CF | that's just how it is. She can't decide." I didn't say anything. 		
CF | Sometimes, you had to let D work through things. He was a sensitive 		
CF | boy. 		
CF | 		
CF | 		
CF | 		
CF | >^-^< 		
DavidW pushes the green 'space' button. 		
CF ] Objectives: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Snack - Fish 		
CF ] - Chat & the - Loretta 		
CF ] - Have Fun - D 		
CF ] Sinister Spotlight - Fweep 		
CF | 		
CF | The Guild Hall 		
CF | "...and that's exactly how it happened!" I say, taking a bite of fish. 		
CF | "I grabbed the sandbag and held on with desperate desperation! Thanks 		
CF | to my added weight, the window opened slowly and agonizingly! Would it 		
CF | be too late? Had I saved D in time? Thank goodness the light drove the 		
CF | grues away! D was obviously shaken, poor kid, but I knew everything 		
CF | would be OK. We've always been lucky, the two of us." 		
CF | 		
CF | Loretta, Guildmaster Fweep's familiar, looks at me with wide eyes. 		
CF | "Can you believe it?" I say. Loretta doesn't answer, as she's more of 		
CF | a listener. There's nothing wrong with that; lots of cats are 		
CF | listeners. "Well, anyway, it was all in a day's work. We're 		
CF | adventurers, after all, and we travel all the way from Hot Springs, 		
CF | Arkansas, to explore Zork and solve its problems. Here, the world is 		
CF | deadly but fair, and we wouldn't have it any other way." 		
CF | 		
CF | Loretta stuffs some grapes in her mouth, her unblinking orange eyes 		
CF | staring at me all the while. Cats, a refined species, know how rude it 		
CF | is to stare, but when it comes to primates, we remain philosophical. 		
CF | After all, we cats wouldn't be so special if everyone and everything 		
CF | knew the world as well as we do. 		
CF | 		
CF | Down the table, D was talking and laughing with Guildmaster Fweep and 		
CF | Elizabar, highest-ranking Enchanter in the Thriff Guild. It's good to 		
CF | see him like this. I wish I could keep us here forever, but 		
CF | cats—while 		
CF | magical—wield no magic of our own. Nevertheless, for now there is 		
CF | laughter, warmth, and fish. 		
CF | 		
CF | "Let us celebrate!" I call out, "I salute Loretta and Guildmaster 		
CF | Fweep and Enchanter Elizabar and Gruecilla and yes, especially and 		
CF | sincerely yes, D, a fine human boy." I raise a paw in tribute. "To 		
CF | bravery in the dark, and to braving the light. To friendship." 		
CF | 		
CF | And the cheers fell over the table from all around. 		
CF | 		
CF | 		
CF | [Picture number 10 here.] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | *** We Made It to Dinner in Time *** 		
CF | 		
CF | 		
CF | 		
CF | Now that we've won, we can RESTART, RESTORE a saved game, QUIT, UNDO 		
CF | the last command, review Marbles's REPORT card, or visit the 		
CF | HELP system (Updated!)? 		
CF | > 		
DavidW says (to ClubFloyd), "report" 		
CF ] Objectives: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Snack - Fish 		
CF ] - Chat & the - Loretta 		
CF ] - Have Fun - D 		
CF ] Sinister Spotlight - Fweep 		
CF | 		
CF | > REPORT 		
CF | 		
CF | ====== 		
CF | Report Card for Marbles! 		
CF | 		
CF | ✔ Meowing: 3 		
CF | ✖ Scratching: 0 		
CF | ✔ Biting: 1 		
CF | ✔ Hissing: 1 		
CF | ✖ Grooming: 0 		
CF | ✖ Marking: 0 		
CF | ✔ Jumping: 1 		
CF | ✔ Pawing: 1 		
CF | ✖ Purring: 0 		
CF | ✔ Smelling: 1 		
CF | ✔ Listening: 1 		
CF | 		
CF | ✔ Total Points: 9 		
CF | 		
CF | Your current grade is: 		
CF | OUTSTANDING! 		
CF | 		
CF | To progress to the next grade, earn at least two points in four 		
CF | disciplines. 		
CF | ====== 		
CF | 		
CF | Now that we've won, we can RESTART, RESTORE a saved game, QUIT, UNDO 		
CF | the last command, review Marbles's REPORT card, or visit the 		
CF | HELP system (Updated!)? 		
CF | > 		
DavidW says (to ClubFloyd), "help" 		
CF ] HELP MENU 		
CF ] Press a number to choose an option or 		
CF ] ESC or Q or X to exit. 		
CF | 		
CF | (If you're using a screen reader, press S to turn on Screen Reader 		
CF | mode. This message only appears on the front page of the menu system.) 		
CF | 		
CF | 		
CF | 1. How to Play 		
CF | 2. Hints: Prologue 		
CF | 3. Hints: After Flipping the Switch 		
CF | 4. Hints: After Examining the Gruequarium 		
CF | 5. Hints: After Telling D about the Bag 		
CF | 6. Hints: After Discovering Gruecilla 		
CF | 7. Hints: Experimenting with the Aughtlight 		
CF | 8. Hints: Gruecilla 		
CF | 9. Hints: Yikes! 		
CF | 0. General Questions (NEW!) 		
DavidW says (to ClubFloyd), "0" 		
CF ] General Questions (NEW!) 		
CF ] Press a number to choose an option, 		
CF ] ESC or Q to move back a menu, L to leap to the top menu or X to 		
CF | exit. 		
CF | 		
CF | (General Questions (NEW!)) 		
CF | 		
CF | 1. This game is set in something called "Zork." What does that 		
CF | mean? 		
CF | 2. Is Marbles, D, and the Sinister Spotlight an extension of the 		
CF | story told by the Zork Trilogy? 		
CF | 3. What is a grue? 		
CF | 4. It has been said that this game came from something called 		
CF | Let's Make IF. How did Let's Make IF lead to the creation of this 		
CF | game? 		
CF | 5. OK, what are scenes? 		
CF | 6. How about relations? 		
CF | 7. The scoring system seems rather complex, with different 		
CF | counters for different actions. 		
CF | 8. Has this been done before? A cat protagonist in a parser game? 		
CF | 9. Is this a sequel to "Repeat the Ending?" 		Jacqueline says, "I've had a lot of trouble following this due to the way the formatting shows on Floyd."
		DavidW says, "yeah, I think the multiline status line gets chewed up by Floyd."
		Jacqueline nods.
		DavidW says, "Repeat the Ending was an exceedingly strange game. This was quite sane in comparison."
		Jacqueline tries to recall if she's seen Repeat the Ending.
		Jacqueline says, "This was fun and oddly cute."
		DavidW says, "yeah, somewhat railroaded, though."
DavidW says (to ClubFloyd), "q" 		
CF ] HELP MENU 		
CF ] Press a number to choose an option or 		
CF ] ESC or Q or X to exit. 		
CF | 		
CF | (If you're using a screen reader, press S to turn on Screen Reader 		
CF | mode. This message only appears on the front page of the menu system.) 		
CF | 		
CF | 		
CF | 1. How to Play 		
CF | 2. Hints: Prologue 		
CF | 3. Hints: After Flipping the Switch 		
CF | 4. Hints: After Examining the Gruequarium 		
CF | 5. Hints: After Telling D about the Bag 		
CF | 6. Hints: After Discovering Gruecilla 		
CF | 7. Hints: Experimenting with the Aughtlight 		
CF | 8. Hints: Gruecilla 		
CF | 9. Hints: Yikes! 		
CF | 0. General Questions (NEW!) 		
DavidW says (to ClubFloyd), "q" 		
CF ] Objectives: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Snack - Fish 		
CF ] - Chat & the - Loretta 		
CF ] - Have Fun - D 		
CF ] Sinister Spotlight - Fweep 		
CF | 		
CF | 		
CF | A Celebration! 		
CF | An enjoyable party at the Thriff Enchanter's Guildhall. 		
CF | 		
CF | Now that we've won, we can RESTART, RESTORE a saved game, QUIT, UNDO 		
CF | the last command, review Marbles's REPORT card, or visit the 		
CF | HELP system (Updated!)? 		
CF | > 		
DavidW says (to ClubFloyd), "x cheese" 		
CF ] Objectives: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Snack - Fish 		
CF ] - Chat & the - Loretta 		
CF ] - Have Fun - D 		
CF ] Sinister Spotlight - Fweep 		
CF | 		
CF | > X CHEESE 		
CF | 		
CF | Things are pretty limited here at the end of the story. Try one of the 		
CF | options above. 		
CF | 		
CF | Now that we've won, we can RESTART, RESTORE a saved game, QUIT, UNDO 		
CF | the last command, review Marbles's REPORT card, or visit the 		
CF | HELP system (Updated!)? 		
CF | > 		
DavidW says (to ClubFloyd), "x fish" 		
CF ] Objectives: Marbles, D 		
CF | Important Landmarks: 		
CF ] - Snack - Fish 		
CF ] - Chat & the - Loretta 		
CF ] - Have Fun - D 		
CF ] Sinister Spotlight - Fweep 		
CF | 		
CF | > X FISH 		
CF | 		
CF | Things are pretty limited here at the end of the story. Try one of the 		
CF | options above. 		
CF | 		
CF | Now that we've won, we can RESTART, RESTORE a saved game, QUIT, UNDO 		
CF | the last command, review Marbles's REPORT card, or visit the 		
CF | HELP system (Updated!)? 		
CF | > 		Roger says, "hmmm not my cup of tea but probably good for the target audience I think"
		Jacqueline says, "Oh yeah? I guess I must be the target audience. I really enjoyed it."
		
		
			



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ClubFloyd Transcript:
ZIT by Amanda Walker
As played on ifMUD on April 13, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of ZIT written by Amanda Walker. It was released as part of ECTOCOMP 2022; it placed 12th in La Petite Mort. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		DavidW asks, "Should we try another short game?"
		Jacqueline asks, "Oh, do you have another short one?"
		DavidW says, "There's ZIT at least."
		DavidW says, "It's a horror game for Ectocomp, but very short, supposedly."
		Jacqueline) Jacqueline asks, "A ZIT? Should we... pop it?"
		DavidW says, "With our luck, the zit will grow into someone else and we'll shrink until we're the zit."
DavidW says (to ClubFloyd), "load sleepmask zit" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | You stand in your little half bath, listening to the message on your 		
CF | phone: "Hello, Ms. Willis! This is Stacy from Solutions! (you 		
CF | can hear the exclamation point in her bubbly tone) calling to confirm 		
CF | your appointment for this morning. Please call back and confirm with 		
CF | us. Thanks so much." 		
CF | 		
CF | Your breath starts coming fast as the panic sets in. You meet eyes 		
CF | with your reflection in the mirror over the sink, and the panic snarls 		
CF | and snaps its teeth, getting wilder every second. Your job interview-- 		
CF | the first one in twenty years-- is in two hours, and the zit on your 		
CF | chin has become a desperate emergency. It was just a little bump last 		
CF | night, but this morning it has taken on a life of its own. Huge, red, 		
CF | swollen, pulsing with pain, it juts from your chin with a yellow-white 		
CF | tip that promises lots of pus under the surface. 		
CF | 		
CF | You simply cannot go to a job interview like this. You're fifty years 		
CF | old, for heaven's sake. You shouldn't even have zits at all anymore, 		
CF | yet here this one is, growing larger and more painful by the moment. 		
CF | 		
CF | You try to keep your breathing steady as you consider it, wondering 		
CF | how on Earth you're going to deal with this catastrophe. Do you even 		
CF | want to do the interview? You don't even know what kind of service 		
CF | Solutions! performs for clients, despite having read through 		
CF | their website. 		
CF | 		
CF | But you need a job. You're divorced now, and it's your fault you 		
CF | haven't worked in twenty years. You just let year after year pass as 		
CF | the kids grew older, saying every year that you'd go back to work, and 		
CF | then not doing it. Well, now you have to. Or do you? The zit on your 		
CF | chin throbs painfully. It has grown larger just in the last few 		
CF | minutes. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		Jacqueline says, "Wow."
DavidW pushes the green 'space' button. 		
CF ] Bathroom 		
CF | 		
CF | ZIT 		
CF | An Interactive Fiction by Amanda Walker 		
CF | Release 1 / Serial number 221030 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) 		
CF | 		
CF | Bathroom 		
CF | This is your little half bath in the hall. Your kids take up the main 		
CF | bathroom in the morning, so you are relegated to this tiny space to 		
CF | deal with your current catastrophe, latest in a string of 		
CF | catastrophes. 		
CF | 		
CF | There's barely enough space to move in here. There's a seafoam green 		
CF | sink cabinet with a sink and a single drawer, a toilet, a roll of 		
CF | paper on a holder, and a mirror. The narrow door leads out into the 		
CF | hall. 		
CF | 		
CF | You can see a cell phone here. 		
CF | 		
CF | > 		Jacqueline says, "It is literally about acne. I thought I was making a joke, but apparently I was not."
		DavidW says, "sorry, it's not about Zork Information Technologies."
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Bathroom 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | You pull open the drawer, revealing: an acne cream, a bandaid, a pin 		
CF | and a tube of makeup. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cream" 		
CF ] Bathroom 		
CF | > 		
CF | > X CREAM 		
CF | 		
CF | A tube of acne cream, no doubt left here by your 14-year-old daughter 		
CF | Thea, whose skin is problematic. 		
CF | 		
CF | The zit pulses like a beating heart. 		
CF | 		
CF | > 		DavidW asks, "I guess the first step is either the cream or the pin?"
		Jacqueline says, "Acne cream... is not fast acting."
		Jacqueline says, "But I hate the alternative."
		Jacqueline asks, "Can we disinfect the pin?"
DavidW says (to ClubFloyd), "open mirror" 		
CF ] Bathroom 		
CF | > 		
CF | > OPEN MIRROR 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | You hear the commotion of your children outside in the hall, 		
CF | squabbling and poking each other as they geather their school things. 		
CF | Your 14-year-old daughter is an expert on acne. 		
CF | 		
CF | You consider talking to your daughter about the zit. Do you want to? > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Bathroom 		
CF | You consider talking to your daughter about the zit. Do you want to? > 		
CF | > YES 		
CF | 		
CF | 		
CF | You call, "Thea?" and your daughter yells, "WHAT, Mom. I'm going to be 		
CF | late." 		
CF | 		
CF | You say, "I've got this pimple..." and Thea yells, "Yeah, Mom, it's 		
CF | gross. Gotta go." 		
CF | 		
CF | You hear squabbling and the door bangs. The house falls silent. It's 		
CF | you and the zit, alone together. 		
CF | 		
CF | > 		DavidW says, "Thea door bangs"
		DavidW says, "I didn't see any alcohol for disinfecting."
DavidW says (to ClubFloyd), "pop zit with pin" 		
CF ] Bathroom 		
CF | > 		
CF | > POP ZIT WITH PIN 		
CF | 		
CF | I only understood you as far as wanting to pop the zit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pop zit" 		
CF ] Bathroom 		
CF | > 		
CF | > POP ZIT 		
CF | 		
CF | You put your fingers to the zit, and hesitate. Should you do this? 		
CF | Maybe you should call someone and get some advice. 		
CF | 		
CF | A sharp stab of pain flares through your jaw from the zit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x phone" 		
CF ] Bathroom 		
CF | > 		
CF | > X PHONE 		
CF | 		
CF | Your cell phone. You were probably the last person in the world to get 		
CF | one, and you stubbornly refuse to use it for anything other than 		
CF | calling people. You hate texting. You don't want any apps. Your 		
CF | ex-husband thought it was cute, before he was your ex, teasing you 		
CF | about being a luddite. You have five numbers on your contacts list: 		
CF | 1.) Your ex-husband Tom 		
CF | 2.) Your daughter, Thea 		
CF | 3.) Your son, Ben 		
CF | 4.) Your best friend Eva 		
CF | 5.) Solutions! 		
CF | 		
CF | You can call any of them by tapping on the number or the name. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tap thea" 		
CF ] Bathroom 		
CF | > 		
CF | > TAP THEA 		
CF | 		
CF | You tap the contact for your 14-year-old daughter Thea, but she 		
CF | doesn't answer. She never does. It's like she hates you. She has made 		
CF | fast friends with your ex-husband's young new girlfriend, and seems to 		
CF | delight in talking about her all the time: how gorgeous she is, how 		
CF | cool she is, how much she understands Thea. You end the call since 		
CF | Thea doesn'tt have voicemail set up, and you coud let it ring forever 		
CF | without an answer. 		
CF | 		
CF | You catch a glimpse of yourself in the mirror: the zit is redder than 		
CF | ever. 		
CF | 		
CF | > 		DavidW says, "tap eva"
DavidW says (to ClubFloyd), "tap eva" 		
CF ] Bathroom 		
CF | > 		
CF | > TAP EVA 		
CF | 		
CF | You tap the contact for your best friend Eva, who always has time for 		
CF | you. She has perfect skin and always has, but maybe she has some 		
CF | advice. After a few rings, Eva picks up and says, "My badass bitch! 		
CF | I've only got a minute-- Adam and I are about to hop on a plane." 		
CF | 		
CF | Oh, right. You've been so wrapped up in yourself that you forgot. Eva 		
CF | is also recently divorced, but she had a new boyfriend within a month, 		
CF | a younger man, rich, handsome, charming. You hesitate-- should you 		
CF | tell her about your zit?> 		Jacqueline says, "Yes"
DavidW says (to ClubFloyd), "yes" 		
CF ] Bathroom 		
CF | tell her about your zit?> 		
CF | > YES 		
CF | 		
CF | 		
CF | You say, "Eva, it's a skin emergency. I have the interview in a couple 		
CF | of hours, and I have this huge zit, and I'm freaking out..." 		
CF | 		
CF | You hear the blare and crackle of loudspeakers in the background, and 		
CF | Eva says, "What? I couldn't hear you. Look, babes, they're calling our 		
CF | flight for boarding. I'll call you tonight if I can get a minute away 		
CF | from this sex-starved man of mine. OK?" 		
CF | 		
CF | "OK..." you ssniffle, but the line has already gone dead. 		
CF | 		
CF | > 		DavidW asks, "We're doomed, aren't we?"
		Jacqueline says, "Yes. Yes, we are."
DavidW says (to ClubFloyd), "tap ben" 		
CF ] Bathroom 		
CF | > 		
CF | > TAP BEN 		
CF | 		
CF | You tap the contact for your 12-year-old son Ben, and he answers right 		
CF | away, "Whassup, Mom?" You blink back tears-- he's such a sweet kid. 		
CF | You say, "Hi, sweetie," and then pause. Should you tell him about your 		
CF | problems with the zit? > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Bathroom 		
CF | problems with the zit? > 		
CF | > YES 		
CF | 		
CF | 		
CF | You blurt out, "Ben, I have this big zit on my chin and I don't know 		
CF | what to do about it!" and he says, "Yeah, I noticed it, Mom. It's 		
CF | really big. I didn't know adults could get zits that big. Why don't 		
CF | you put some acne cream on it? That's what Thea does." 		
CF | 		
CF | You hear some boys shouting and Ben muttering something, and then he 		
CF | says, "Got to run, Mom. Good luck with your interview!" and the line 		
CF | goes dead. 		
CF | 		
CF | Your chin throbs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cream on zit" 		
CF ] Bathroom 		
CF | > 		
CF | > PUT CREAM ON ZIT 		
CF | 		
CF | You smear some acne cream on the zit and nearly scream. Touching it 		
CF | causes the zit to throb. It looks worse now with a blob of white cream 		
CF | on it. 		
CF | 		
CF | > 		Jacqueline says, "I don't know what I thought, but I didn't think of Amanda Walker making a game like this."
		Jacqueline laughs.
DavidW says (to ClubFloyd), "put cream on zit" 		
CF ] Bathroom 		
CF | > 		
CF | > PUT CREAM ON ZIT 		
CF | 		
CF | You smear some acne cream on the zit and nearly scream. Touching it 		
CF | causes the zit to throb. It looks worse now with a blob of white cream 		
CF | on it. 		
CF | 		
CF | The zit quivers, and you swear you feel it growing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "poke zit with pin" 		
CF ] Bathroom 		
CF | > 		
CF | > POKE ZIT WITH PIN 		
CF | 		
CF | If you do this, you'll have a bleeding deflated zit instead of a huge 		
CF | pulsating zit. Are you sure you want to do it? > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Bathroom 		
CF | pulsating zit. Are you sure you want to do it? > 		
CF | > YES 		
CF | 		
CF | 		
CF | You take a deep breath and put the pin to the zit and push. You see 		
CF | black spots in front of your eyes as your whole chin screams in agony. 		
CF | Do you want to keep trying to pop it? > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Bathroom 		
CF | Do you want to keep trying to pop it? > 		
CF | > YES 		
CF | 		
CF | 		
CF | You poke harder, panting now with the pain of it, and the skin on the 		
CF | zit swells, the yellow-white surface of it burgeoning, and suddenly it 		
CF | pops, squirting an astonishing amount of bloody pus all over your chin 		
CF | and fingers. 		
CF | 		
CF | Now it's a wrinkled bag of torn, bloody skin, and bloody liquid is 		
CF | dribbling out of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wash zit" 		
CF ] Bathroom 		
CF | > 		
CF | > WASH ZIT 		
CF | 		
CF | You wash the zit with water from the sink. 		
CF | 		
CF | > 		Jacqueline says, "There's toilet paper."
DavidW says (to ClubFloyd), "put cream on zit" 		
CF ] Bathroom 		
CF | > 		
CF | > PUT CREAM ON ZIT 		
CF | 		
CF | You smear some acne cream on the bloody sore on your chin, and the 		
CF | white cream mixes with the blood, smearing a garish pink on your chin. 		
CF | It looks awful. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bandage on zit" 		
CF ] Bathroom 		
CF | > 		
CF | > PUT BANDAGE ON ZIT 		
CF | 		
CF | This little bandaid will just get soaked with bloody pus. You should 		
CF | try to stop the steady trickle from the sore before putting this on. 		
CF | 		
CF | > 		Jacqueline says, "The paper..."
DavidW says (to ClubFloyd), "put paper on zit" 		
CF ] Bathroom 		
CF | > 		
CF | > PUT PAPER ON ZIT 		
CF | 		
CF | (first taking the roll of paper) 		
CF | There's only a little paper left on the roll. You unroll it and rip it 		
CF | off, forming a wad of TP. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put paper on zit" 		
CF ] Bathroom 		
CF | > 		
CF | > PUT PAPER ON ZIT 		
CF | 		
CF | You press the wad of TP to your tender chin, soaking up the blood and 		
CF | pus, wincing as it touches the raw flesh, the torn bag of skin that is 		
CF | all that's left of the zit. 		
CF | 		
CF | Eventually the bleeding stops. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bandage on zit" 		
CF ] Bathroom 		
CF | > 		
CF | > PUT BANDAGE ON ZIT 		
CF | 		
CF | You put the bandaid over the sore, and it looks like what it is-- a 		
CF | small bandaid over a zit. Your chin is still red and swollen, but it's 		
CF | better. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear makeup" 		
CF ] Bathroom 		
CF | > 		
CF | > WEAR MAKEUP 		
CF | 		
CF | (first taking the tube of makeup) 		
CF | You can't wear that! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put makeup on face" 		
CF ] Bathroom 		
CF | > 		
CF | > PUT MAKEUP ON FACE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Bathroom 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | A big bathroom mirror. You see your reflection in it: a middle-aged 		
CF | woman whose eyelids are starting to sag. And of course, there is the 		
CF | zit. A giant, red pustule on your chin. It's the kind of zit that 		
CF | people notice, and then their eyes keep flicking to it until you want 		
CF | to scream, "I KNOW I HAVE A GIANT ZIT. I KNOW! 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "love self" 		
CF ] Bathroom 		
CF | > 		
CF | > LOVE SELF 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline asks, "Remove the bandaid and put makeup on it?"
		DavidW says, "I think we've done our best and should call Solutions."
DavidW says (to ClubFloyd), "put makeup on bandaid" 		
CF ] Bathroom 		
CF | > 		
CF | > PUT MAKEUP ON BANDAID 		
CF | 		
CF | Why would you do that? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put makeup on zit" 		
CF ] Bathroom 		
CF | > 		
CF | > PUT MAKEUP ON ZIT 		
CF | 		
CF | You pat a little concealer on the sore and then eye it in the mirror: 		
CF | a beige dab of what is obviously makeup on a red, swollen chin. It 		
CF | does cover up the sore, but it still looks terrible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smile" 		
CF ] Bathroom 		
CF | > 		
CF | > SMILE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in drawer" 		
CF ] Bathroom 		
CF | > 		
CF | > LOOK IN DRAWER 		
CF | 		
CF | In the drawer are an acne cream, a bandaid and a pin. 		
CF | 		
CF | > 		Jacqueline says, "Okay. Call them."
DavidW says (to ClubFloyd), "put bandaid on zit" 		
CF ] Bathroom 		
CF | > 		
CF | > PUT BANDAID ON ZIT 		
CF | 		
CF | You put the bandaid over the sore, and it looks like what it is-- a 		
CF | small bandaid over a zit. Your chin is still red and swollen, but it's 		
CF | better. 		
CF | 		
CF | > 		Jacqueline says, "Watch - the'll have delayed our interview."
DavidW says (to ClubFloyd), "tap solutions" 		
CF ] Bathroom 		
CF | > 		
CF | > TAP SOLUTIONS 		
CF | 		
CF | You tap the contact for Solutions! and after two rings, a 		
CF | receptionist says cheerfully, "Good morning. This is Solutions! 		
CF | (you can hear the exclamation point in her voice). How may I help you 		
CF | today? You hesitate. Should you: 		
CF | 		
CF | 1.) Confirm the appointment 		
CF | 2.) Reschedule the appointment 		
CF | 3.) Hang up 		
CF | 		
CF | > 		Jacqueline says, "Be brave. Confirm it."
DavidW says (to ClubFloyd), "1" 		
CF ] Bathroom 		
CF | > 		
CF | > 1 		
CF | 		
CF | You clear you throat and say, "This is Natalie Willis. I'm confirming 		
CF | my interview today." 		
CF | 		
CF | The receptionist says, "Excellent, Ms. Willis. We'll see you in a 		
CF | little while." 		
CF | 		
CF | You thank her, hang up the phone, take a deep breath and square your 		
CF | shoulders. 		
CF | 		
CF | You'll have to do the best you can with this zit before the interview. 		
CF | You can do it. 		
CF | 		
CF | > 		Jacqueline asks, "Can we leave this room?"
DavidW says (to ClubFloyd), "exit" 		
CF ] Bathroom 		
CF | > 		
CF | > EXIT 		
CF | 		
CF | You can't leave this bathroom with a giant open sore on your chin. 		
CF | 		
CF | > 		Jacqueline says, "Okay."
		DavidW says, "I don't know what more we can do."
		Jacqueline says, "I find myself rubbing my chin in real life."
DavidW says (to ClubFloyd), "l" 		
CF ] Bathroom 		
CF | > 		
CF | > L 		
CF | 		
CF | Bathroom 		
CF | This is your little half bath in the hall. Your kids take up the main 		
CF | bathroom in the morning, so you are relegated to this tiny space to 		
CF | deal with your current catastrophe, latest in a string of 		
CF | catastrophes. 		
CF | 		
CF | There's barely enough space to move in here. There's a seafoam green 		
CF | sink cabinet with a sink and a single drawer, a toilet, a roll of 		
CF | paper on a holder, and a mirror. The narrow door leads out into the 		
CF | hall. 		
CF | 		
CF | You can see a cell phone here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x phone" 		
CF ] Bathroom 		
CF | > 		
CF | > X PHONE 		
CF | 		
CF | Your cell phone. You were probably the last person in the world to get 		
CF | one, and you stubbornly refuse to use it for anything other than 		
CF | calling people. You hate texting. You don't want any apps. Your 		
CF | ex-husband thought it was cute, before he was your ex, teasing you 		
CF | about being a luddite. You have five numbers on your contacts list: 		
CF | 1.) Your ex-husband Tom 		
CF | 2.) Your daughter, Thea 		
CF | 3.) Your son, Ben 		
CF | 4.) Your best friend Eva 		
CF | 5.) Solutions! 		
CF | 		
CF | You can call any of them by tapping on the number or the name. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tap tom" 		
CF ] Bathroom 		
CF | > 		
CF | > TAP TOM 		
CF | 		
CF | You tap the contact for your ex-husband Tom, and after one ring, "he 		
CF | picks up: "Nat? Are the kids OK?" 		
CF | 		
CF | You gulp back a sob and say, "I have my interview this morning, and 		
CF | there's a problem..." 		
CF | 		
CF | Tom interrupts with a dramatic sigh, "There's always a problem, Nat. 		
CF | Whatever it, is, you'll deal with it, I'm sure." You hear a girl 		
CF | giggle over the phone and your whole body feels hot with shame at 		
CF | having made this call-- that's Tom's new girlfriend, age 28. And she's 		
CF | laughing at you. 		
CF | 		
CF | Tom says, "Gotta go, Nat. Good luck with the interview." 		
CF | 		
CF | And the line goes dead. 		
CF | 		
CF | > 		Jacqueline says, "Well, in real life I would have held the toilet paper there for quite a while. Maybe used some ice, which is why I was curious about leaving the room."
DavidW says (to ClubFloyd), "x zit" 		
CF ] Bathroom 		
CF | > 		
CF | > X ZIT 		
CF | 		
CF | A wrinkled sack of skin around a red, sore hole in your chin. You 		
CF | should cover it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cover zit with makeup" 		
CF ] Bathroom 		
CF | > 		
CF | > COVER ZIT WITH MAKEUP 		
CF | 		
CF | I only understood you as far as wanting to cover the zit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put makeup on zit" 		
CF ] Bathroom 		
CF | > 		
CF | > PUT MAKEUP ON ZIT 		
CF | 		
CF | You pat a little concealer on the sore and then eye it in the mirror: 		
CF | a beige dab of what is obviously makeup on a red, swollen chin. It 		
CF | does cover up the sore, but it still looks terrible. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] Bathroom 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a tube of makeup 		
CF | a wad of TP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tp on zit" 		
CF ] Bathroom 		
CF | > 		
CF | > PUT TP ON ZIT 		
CF | 		
CF | The bleeding has stopped. You gingerly pat the sore area with the TP, 		
CF | but you think the worst of the bleeding is over. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put makeup on chin" 		
CF ] Bathroom 		
CF | > 		
CF | > PUT MAKEUP ON CHIN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "crawl into a hole. die." 		
CF ] Bathroom 		
CF | > 		
CF | > CRAWL INTO A HOLE. DIE. 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "I've lost track of how many bandaids I've used."
DavidW says (to ClubFloyd), "take bandaid" 		
CF ] Bathroom 		
CF | > 		
CF | > TAKE BANDAID 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bandaid on zit" 		
CF ] Bathroom 		
CF | > 		
CF | > PUT BANDAID ON ZIT 		
CF | 		
CF | You put the bandaid over the sore, and it looks like what it is-- a 		
CF | small bandaid over a zit. Your chin is still red and swollen, but it's 		
CF | better. 		
CF | 		
CF | You're ready to leave the bathroom and get ready for your interview. 		
CF | 		
CF | > 		DavidW says, "ah. I had to pick up the bandaid for it to count."
DavidW says (to ClubFloyd), "take phone" 		
CF ] Bathroom 		
CF | > 		
CF | > TAKE PHONE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Bathroom 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You leave the bathroom on shaky legs and go to get dressed. You put on 		
CF | your nicest skirt suit and your designer shoes and your best earrings. 		
CF | You study yourself in the mirror one last time, saying to yourself, "I 		
CF | can do this. I CAN do this. I can DO this. I CAN DO THIS. 		
CF | 		
CF | You pick up your purse and keys, and as your leave the house for your 		
CF | interview, you feel the trickle of liquid seeping from under the 		
CF | bandaid and down your chin. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jacqueline says, "huh"
		Jacqueline says, "So, a bug, really."
		DavidW says, "yeah, a little one"
		Jacqueline says, "Oh dang, this... sigh. I wish we'd have played this one first."
		DavidW says, "oops. sorry"
		Jacqueline says, "So that Gruecilla could have been a palate cleanser."
		Jacqueline says (to DW), "You had no real way to know."
		DavidW says, "well, look at pictures of flowers and birds. Those help me out."
		Jacqueline smiles.
		
		
		
		
		
		
		
		
			



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ClubFloyd Transcript:
Espresso Moka by Roberto Ceccarelli
The Crew by Olaf Nowacki
A D R I F T by Pinkunz
As played on ifMUD on April 20, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Espresso Moka written by Roberto Ceccarelli, The Crew written by Olaf Nowacki, and A D R I F T written by Pinkunz. Espresso Moka was released as part of Spring Thing 2025 Main Festival. The Crew was released as part of ECTOCOMP 2021; it took 4th Place in Le Grand Guignol. A D R I F T was released as part of the Spring Thing 2022 Back Garden. You can learn more about the games, including how to download them, by visiting the IFDB pages: The Crew, A D R I F T, and Espresso Moka.

WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

To skip directly to a particular game, click on its title:

Espresso Moka by Roberto Ceccarelli
The Crew by Olaf Nowacki
A D R I F T by Pinkunz
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		DavidW says, "I've played that one fully, but it's not difficult. It's like Gun Mute, but with the sword/knife instead of a gun."
		DavidW says, "It's sorta set in a post-apocolpyse future that's still kinda nice."
		Jacqueline says (to DW), "Oh, hm. No, let's play something you haven't experienced yet."
		DavidW says, "Should I remove games I've played then? I don't expect to always be the driver."
		Jacqueline says, "Hrm. Well, I don't have much brain right now."
		DavidW says, "ah"
		DavidW says, "well, I haven't played Espresso Moka at all. I have played the previous game with the same characters, though."
		DavidW says, "Portrait with Wolf is more of an art piece than a game. Surreal with many many endings. I "played" a little of it, to get to two endings, but I hear there's dozens."
		DavidW says, "Probably not the game for today, though."
		Jacqueline asks, "Too dark?"
		DavidW asks, "uh, I don't know how dark it gets. It's got this weird vibe that involves the game needing to be played over and over, like Pick Up The Phone Booth and Die, and I think it bases some stuff on what came before? Maybe?"
		DavidW says, "It's not really like anything else I've played before."
		Jacqueline says, "Ah. I mean, if it's well written that might be good - lots of content for you explore still. But I'm fine with whatever."
		DavidW says, "I just wish I had a better feeling about Espresso Moka, if it's like anything Breakfast in the Dolomites was."
		Jacqueline says, "Well, since it sounds short, we could knock that out first."
		DavidW says, "okay. here goes nuthin'"
DavidW says (to ClubFloyd), "load sleepmask espressomoka" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | It is Saturday afternoon. 		
CF | Francesco and Monica are walking down the main street of their town. 		
CF | Monica is very interested in the shop windows displaying clothes and 		
CF | accessories, shoes, bags... 		
CF | Francesco follows her with a bored look, unable to escape this 		
CF | routine. 		
CF | 		
CF | «The Strawberry Field» presents 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] On the street 		
CF | Please press SPACE to continue. 		
CF | 		
CF | Espresso Moka 		
CF | An everyday life puzzle 		
CF | Copyright © 2025 by Roberto Ceccarelli 		
CF | Licensed under Creative Commons BY-NC-SA 4.0 		
CF | Release 1 / serial 250323 / Inform7 v10.1.2 / Inform6 v6.43 		
CF | 		
CF | On the street 		
CF | You have left the central square behind you (to the south) and are now 		
CF | heading north along the main road of the town. 		
CF | On the west side of the street are the windows of a large building, 		
CF | and on the east side a large window of a clothes store. 		
CF | 		
CF | While Monica carefully examines the shop window, you, not interested, 		
CF | remember that the capsules for your coffee machine at home are running 		
CF | out. 		
CF | "Mo, we must remember to buy coffee capsules: they are running 		
CF | out." — you say. 		
CF | "Sure Ciccio: the shop is just ahead." — she replies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x Mo" 		
CF ] On the street 		
CF | > 		
CF | > X MO 		
CF | 		
CF | Tall, slim with lots of slightly reddish, frizzy hair and sparkling 		
CF | green eyes. 		
CF | Could you not fall in love with her? 		
CF | A peppy girl, she won't forgive you anything you do that she doesn't 		
CF | like, but deep down she has her heart beating for you. 		
CF | You got used to shortening her name to Mo. 		
CF | She wears a pair of jeans, a striped camisole and a pair of shimmering 		
CF | gold sneakers. 		
CF | She also wears a shiny black handbag. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] On the street 		
CF | > 		
CF | > X ME 		
CF | 		
CF | A guy, about 30 years old, with blond hair and blue eyes. 		
CF | You work as a software engineer, enjoy photography and love hiking in 		
CF | the mountains. 		
CF | In love with your girlfriend, very beautiful, but also shrewish when 		
CF | something doesn't go her way. In the end you always please her and she 		
CF | appreciates it. 		
CF | Monica sometimes calls you Ciccio. 		
CF | You wear a black t-shirt, a pair of beige pants and a pair of blue 		
CF | sneakers. 		
CF | 		
CF | "Hey Ciccio!" — Monica claims your attention — "Do you 		
CF | think I'm shrewish too?" 		Jacqueline says, "Awkward"
		asparagus says, "Happy puzzling. It's past my bed time. Was good to see you, Jacqueline."
		DavidW asks, "uh.... she can read our internal narration?"
		Jacqueline says (to asparagus), "You too. Take care."
		DavidW says, "bye asparagus"
		Jacqueline says (to DW), "Yeah, Add telepathic to the list of qualities."
DavidW pushes the green 'space' button. 		
CF ] On the street 		
CF | think I'm shrewish too?" 		
CF | > 		
CF | 		
CF | Please answer yes or no.> 		asparagus says, "Night, DW."
		Jacqueline asks, "no?"
DavidW says (to ClubFloyd), "no" 		
CF ] On the street 		
CF | Please answer yes or no.> 		
CF | > NO 		
CF | 		
CF | ♥ "I knew you were nicer than that game's author." 		
CF | — 		
CF | Monica says. 		
CF | 		
CF | Monica, I'm thrilled to let you know that the author has decided to 		
CF | tweak the description a bit to make it more gentle. 		
CF | "Narrator, please return my thanks to the author." — she 		
CF | replies. 		
CF | Absolutely, Miss Monica, but now let's get back to the game. 		
CF | 		
CF | > 		Jacqueline asks, "Huh. Meta?"
		Jacqueline says, "Weird."
		DavidW says, "In the last game, Mo and everyone in the hotel were actors playing their roles around you."
		DavidW says, "Every now and then there was a fourth wall break, and they did a curtain call bow at the end when you won."
		DavidW says, "but yes, weird"
DavidW says (to ClubFloyd), "x shop" 		
CF ] On the street 		
CF | > 		
CF | > X SHOP 		
CF | 		
CF | A large window displaying women's clothing. You are not interested. 		
CF | 		
CF | > 		Jacqueline says, "Ah. I can't recall if I played that one."
DavidW says (to ClubFloyd), "l" 		
CF ] On the street 		
CF | > 		
CF | > L 		
CF | 		
CF | On the street 		
CF | You have left the central square behind you (to the south) and are now 		
CF | heading north along the main road of the town. 		
CF | On the west side of the street are the windows of a large building, 		
CF | and on the east side a large window of a clothes store. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x large building" 		
CF ] On the street 		
CF | > 		
CF | > X LARGE BUILDING 		
CF | 		
CF | You see nothing special about the large building windows. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] On the street 		
CF | > 		
CF | > I 		
CF | 		
CF | You're not holding anything, and you have a wallet in the left pants 		
CF | pocket. 		
CF | 		
CF | > 		DavidW says, "oh right. We had about four pockets I didn't know about in the last game and fumbled badly."
DavidW says (to ClubFloyd), "x pocket" 		
CF ] On the street 		
CF | > 		
CF | > X POCKET 		
CF | 		
CF | In the left pants pocket is a wallet. 		
CF | 		
CF | > 		Jacqueline says, "I'm a woman. I don't even know what it's like to have pockets."
		DavidW asks, "They *still* haven't fixed that?"
		Jacqueline says, "heh. No."
		Jacqueline says, "Sam recently extended pockets in a pair of my jeans to make them actually functional. Pretty great."
		DavidW says, "cool"
		DavidW asks, "Shall we head north?"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "n" 		
CF ] On the street 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | On the street 		
CF | On the west side of the street is the large wooden front door of the 		
CF | building. 		
CF | On the east side is the entrance to the clothes store. 		
CF | 		
CF | "Hey look!" — Monica claims your attention — "There 		
CF | are 		
CF | the shorts you love, the ones that drove so many people crazy with 		
CF | their pockets in your last game." 		
CF | "It's better not to mention it," — you suggest — "I 		
CF | don't 		
CF | want players to run away thinking they have to search all the pockets 		
CF | for the wallet." 		
CF | You both start to laugh. 		
CF | 		
CF | > 		Jacqueline says, "HA"
		Jacqueline says, "They're listening to this chat, David."
		Jacqueline says, "That's, like, the fifth wall."
		DavidW says, "indeed"
DavidW says (to ClubFloyd), "exits" 		
CF ] On the street 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wooden door" 		
CF ] On the street 		
CF | > 		
CF | > X WOODEN DOOR 		
CF | 		
CF | A large wooden door. It is closed. 		
CF | 		
CF | > 		Jacqueline says, "Just keep going north, I suspect."
		Jacqueline says, "Oh, or not."
DavidW says (to ClubFloyd), "w" 		
CF ] On the street 		
CF | > 		
CF | > W 		
CF | 		
CF | (the wooden front door) 		
CF | It is locked. 		
CF | Only the tenants have the key to open it. In any case, there is 		
CF | nothing of interest inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | ♥ "Oh dear, you know I love shopping!" — Monica 		
CF | exclaims. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] On the street 		
CF | Please press SPACE to continue. 		
CF | 		
CF | 		
CF | A few minutes later. 		
CF | 		
CF | You and Monica exit from the shop. 		
CF | You are carrying a shopper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shopper" 		
CF ] On the street 		
CF | > 		
CF | > X SHOPPER 		
CF | 		
CF | A white paper shopper. 		
CF | 		
CF | In the white shopper is a pair of beige shorts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shorts" 		
CF ] On the street 		
CF | > 		
CF | > X SHORTS 		
CF | 		
CF | A pair of beige shorts with lots of pockets: two on the back, two on 		
CF | the front and two on the legs. 		
CF | 		
CF | > 		DavidW asks, "Maybe we can burn them later?"
		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "n" 		
CF ] On the street 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | On the street 		
CF | On the west side of the street the large building continues, and on 		
CF | the east side there is the coffee shop. 		
CF | 		
CF | "Well, we arrived at Marco's." — you say. 		
CF | "Did you see? He replaced the shop window." — Monica points 		
CF | out. 		
CF | "Yes, Marco knows how to attract his female customers." — 		
CF | you 		
CF | reply with a smile. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] On the street 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | Through the glass you can see a wooden shelf on which colored mokas 		
CF | are placed. 		
CF | 		
CF | ♥ "Those colourful mokas are really pretty." — 		
CF | Monica says to you sweetly. 		
CF | "I just told you that Marco is clever." — you reply. 		
CF | 		
CF | > 		DavidW asks, "Mokas are waiters without shirts...?"
		Jacqueline asks, "We just need packets not a whole pot, right?"
		DavidW says, "who knows"
		Jacqueline says, "A moka pot is a type of hob-top espresso maker."
		DavidW says, "ah. I've never made espresso, so this may be entertaining as I burn the linoleum."
		Jacqueline says, "I only know of them because of Sam, though they've become more common in North America lately."
DavidW says (to ClubFloyd), "e" 		
CF ] In the coffee shop 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | In the coffee shop 		
CF | The essential-style shop is lined with shelves. 		
CF | Behind the counter is the espresso machine shelving, on one side the 		
CF | capsules shelving and on the opposite side the roasted coffee 		
CF | shelving. 		
CF | Next to the shop window is a small open shelf with moka pots on 		
CF | display. 		
CF | 		
CF | On the espresso machines shelving is a big old moka. 		
CF | 		
CF | On the counter are a cash register and a POS terminal. 		
CF | 		
CF | Marco is managing the shop. 		
CF | 		
CF | "Good evening Monica and Francesco!" — Marco welcomes you. 		
CF | "Hi Marco!" — Monica answers him. 		
CF | 		
CF | > 		DavidW asks, "POS means something new, I assume. Point of Sale, maybe?"
DavidW says (to ClubFloyd), "x marco" 		
CF ] In the coffee shop 		
CF | > 		
CF | > X MARCO 		
CF | 		
CF | A man aged about 45 with a slightly heavyset build, with short brown 		
CF | hair and brown eyes. 		
CF | You are not his friends, but you know each other because you are his 		
CF | regular customers. And by now he knows your taste in coffee. 		
CF | 		
CF | > 		Jacqueline says, "Yeah, point of sale."
DavidW says (to ClubFloyd), "x moka" 		
CF ] In the coffee shop 		
CF | > 		
CF | > X MOKA 		
CF | 		
CF | Which do you mean, the moka pots open shelf, the natural aluminium 		
CF | moka, the tricolor moka, the black moka, the red moka, the pink moka, 		
CF | the stylish moka or the big old moka? 		
CF | 		
CF | > 		Jacqueline says, "Don't buy a colored moka. It will only get ruined."
DavidW says (to ClubFloyd), "x natural moka" 		
CF ] In the coffee shop 		
CF | > 		
CF | > X NATURAL MOKA 		
CF | 		
CF | A traditional natural aluminium moka pot for two cups. 		
CF | A tag indicates the price of sixteen euro and ninety cents. 		
CF | 		
CF | > 		Jacqueline says, "Natural aluminium."
		Jacqueline says, "Oh, that's pretty cheap."
DavidW says (to ClubFloyd), "x capsules" 		
CF ] In the coffee shop 		
CF | > 		
CF | > X CAPSULES 		
CF | 		
CF | A white box with golden text. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] In the coffee shop 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | A white box with golden text. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read golden text" 		
CF ] In the coffee shop 		
CF | > 		
CF | > READ GOLDEN TEXT 		
CF | 		
CF | There seems to be nothing suitable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coffee" 		
CF ] In the coffee shop 		
CF | > 		
CF | > X COFFEE 		
CF | 		
CF | A white box with golden text. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x roasted" 		
CF ] In the coffee shop 		
CF | > 		
CF | > X ROASTED 		
CF | 		
CF | A aluminium tin with red text. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to marco" 		
CF ] In the coffee shop 		
CF | > 		
CF | > TALK TO MARCO 		
CF | 		
CF | "Hi Marco!" — you say. 		
CF | 		
CF | "We're here because we're running low on coffee capsules." — 		
CF | you explain to Marco. 		
CF | 		
CF | "Well," — Marco asks — "the usual ones?" 		
DavidW says (to ClubFloyd), "yes" 		
CF ] In the coffee shop 		
CF | "Well," — Marco asks — "the usual ones?" 		
CF | > YES 		
CF | 		
CF | Marco takes a white box from the shelf and puts it on the counter. 		
CF | "Here are your capsules." — he states. 		
CF | 		
CF | "I would like to make coffee with a moka, the way our mothers used 		
CF | to do it." — Monica says, then asks — "Should we buy one 		
CF | of 		
CF | those colored ones?" 		
DavidW says (to ClubFloyd), "no" 		
CF | those colored ones?" 		
CF | > NO 		
CF | 		
CF | "No!" — you answer annoyed — "It ends up the same as 		
CF | always: you use it once and then it becomes one of your ciaffi!" 		
CF | 		
CF | While Monica tries to soften you up with cuddles and eye candy, I try 		
CF | to explain what ciaffi are. 		
CF | The ciaffi are obviously useless objects, perhaps sometimes 		
CF | humorous, but currently taking up space and gathering dust. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		Jacqueline says, "We'll cave."
DavidW pushes the green 'space' button. 		
CF ] In the coffee shop 		
CF | Please press SPACE to continue. 		
CF | 		
CF | "All right," — you say at last, with a disconsolate air — 		
CF | "so you won't sulk for a week." 		
CF | "You might think I say this just to make a sale," — Marco 		
CF | explains — "but trust me, for breakfast I prefer moka coffee to 		
CF | machine coffee. You've got to try it: I bet you'll change your mind!" 		
CF | 		
CF | 		
CF | "Well miss Monica," — Marco asks — "which color do you 		
CF | prefer?" 		
CF | "I let Fancesco choose," — Monica replies looking at you — 		
CF | "after all he is the art director." 		
CF | You smile. 		
CF | 		
CF | > 		Jacqueline says, "I mean, I do prefer moka over any capsules."
		Jacqueline says, "I would be practical and go for natural, but she'd probably like the tricolor one."
		DavidW says, "I am totally unfamiliar with the process."
DavidW says (to ClubFloyd), "x tricolor" 		
CF ] In the coffee shop 		
CF | > 		
CF | > X TRICOLOR 		
CF | 		
CF | A green-white-red (as the italian flag) moka pot for two cups. 		
CF | A tag indicates the price of eighteen euro and ninety cents. 		
CF | 		
CF | > 		DavidW asks, "s'okay?"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "buy tricolor" 		
CF ] In the coffee shop 		
CF | > 		
CF | > BUY TRICOLOR 		
CF | 		
CF | Marco takes the tricolor moka and places it on the counter. 		
CF | 		
CF | "You need coffee for this one, too. Don't you?" — Marco 		
CF | asks. 		
DavidW says (to ClubFloyd), "yes" 		
CF ] In the coffee shop 		
CF | "You need coffee for this one, too. Don't you?" — Marco 		
CF | asks. 		
CF | > YES 		
CF | 		
CF | "I can offer you an Arabica blend, like the ones you usually buy 		
CF | for the machine, a classic blend, ideal for breakfast, or even a light 		
CF | blend or a strong blend." — Marco explains. 		
CF | "And what about that cute tin with the man with the moustache?" 		
CF | — Monica asks. 		
CF | "Ah, the conquering moustache!" — Marco exclaims — 		
CF | "It's 		
CF | a product of cult, a mono-origin of Brazilian Arabica." 		
CF | 		
CF | > 		Jacqueline says, "Sure. Get the girl whatever she wants."
		Jacqueline says, "I mean, I'm assuming we have funds."
DavidW says (to ClubFloyd), "buy brazilian" 		
CF ] In the coffee shop 		
CF | > 		
CF | > BUY BRAZILIAN 		
CF | 		
CF | Marco takes a white tin from the shelf and puts it on the counter. 		
CF | "Here is your coffee." — he states. 		
CF | 		
CF | "Anything else?" — Marco asks. 		
DavidW says (to ClubFloyd), "no" 		
CF ] In the coffee shop 		
CF | "Anything else?" — Marco asks. 		
CF | > NO 		
CF | 		
CF | Marco takes a brown shopper from the counter, then he puts the ground 		
CF | coffee tin, the tricolor moka and the coffee capsules box inside. 		
CF | Then he types on the cash register and states "The total amount is 		
CF | twenty-eight euro and sixty cents." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take wallet" 		
CF ] In the coffee shop 		
CF | > 		
CF | > TAKE WALLET 		
CF | 		
CF | You take the wallet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] In the coffee shop 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the wallet, revealing a driving license, an identity card, a 		
CF | supermarket fidelity card, a credit card, a photo and some money. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give credit card to marco" 		
CF ] In the coffee shop 		
CF | > 		
CF | > GIVE CREDIT CARD TO MARCO 		
CF | 		
CF | (first taking the credit card) 		
CF | Marco does not respond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pos" 		
CF ] In the coffee shop 		
CF | > 		
CF | > X POS 		
CF | 		
CF | A white device with a large display. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put credit card on pos" 		
CF ] In the coffee shop 		
CF | > 		
CF | > PUT CREDIT CARD ON POS 		
CF | 		
CF | Putting things on the POS terminal would achieve nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask marco about pos" 		
CF ] In the coffee shop 		
CF | > 		
CF | > ASK MARCO ABOUT POS 		
CF | 		
CF | Marco does not respond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mo about pos" 		
CF ] In the coffee shop 		
CF | > 		
CF | > ASK MO ABOUT POS 		
CF | 		
CF | Monica stays silent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pay" 		
CF ] In the coffee shop 		
CF | > 		
CF | > PAY 		
CF | 		
CF | 		
CF | You swipe your card at the POS and after a few moments a receipt will 		
CF | be printed out. 		
CF | "All right, thank you." — Marco confirms, then asks — 		
CF | "Do 		
CF | I put the receipt in the shopper?" 		Jacqueline asks, "Um, sure?"
DavidW says (to ClubFloyd), "yes" 		
CF ] In the coffee shop 		
CF | I put the receipt in the shopper?" 		
CF | > YES 		
CF | 		
CF | Marco puts the receipt in the shopper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put credit card in wallet" 		
CF ] In the coffee shop 		
CF | > 		
CF | > PUT CREDIT CARD IN WALLET 		
CF | 		
CF | You put the credit card into the wallet. 		
CF | 		
CF | "I'll take this one." — Monica says pointing at the shopper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put wallet in pocket" 		
CF ] In the coffee shop 		
CF | > 		
CF | > PUT WALLET IN POCKET 		
CF | 		
CF | You close the wallet. 		
CF | 		
CF | You put the wallet into the left pants pocket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mo" 		
CF ] In the coffee shop 		
CF | > 		
CF | > X MO 		
CF | 		
CF | Tall, slim with lots of slightly reddish, frizzy hair and sparkling 		
CF | green eyes. 		
CF | Could you not fall in love with her? 		
CF | A peppy girl, she won't forgive you anything you do that she doesn't 		
CF | like, but deep down she has her heart beating for you. 		
CF | You got used to shortening her name to Mo. 		
CF | She wears a pair of jeans, a striped camisole and a pair of shimmering 		
CF | gold sneakers. 		
CF | She also wears a shiny black handbag. 		
CF | She carries a brown shopper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in brown shopper" 		
CF ] In the coffee shop 		
CF | > 		
CF | > LOOK IN BROWN SHOPPER 		
CF | 		
CF | In the brown shopper are a receipt, a coffee capsules box, a tricolor 		
CF | moka and a ground coffee tin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "thank marco" 		
CF ] In the coffee shop 		
CF | > 		
CF | > THANK MARCO 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "thank" 		
CF ] In the coffee shop 		
CF | > 		
CF | > THANK 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		Jacqueline says, ">GO HOME, MAKE COFFEE, MAKE LOVE"
DavidW says (to ClubFloyd), "thank you" 		
CF ] In the coffee shop 		
CF | > 		
CF | > THANK YOU 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bye" 		
CF ] In the coffee shop 		
CF | > 		
CF | > BYE 		
CF | 		
CF | "Bye Marco!" — you greet, then Monica adds — 		
CF | "Bye-bye!" 		
CF | 		
CF | "Let me know how the moka works." — Marco replies — 		
CF | "See 		
CF | you soon and thanks again." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] In the coffee shop 		
CF | > 		
CF | > W 		
CF | 		
CF | If you really want to go somewhere else the only way is out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You and Monica leaves the shop and quickly go home. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] In the kitchen 		
CF | Please press SPACE to continue. 		
CF | 		
CF | 		
CF | About half an hour later. 		
CF | 		
CF | In the kitchen 		
CF | The room is painted light yellow with the furniture and the appliances 		
CF | on one side. 		
CF | A photograph hangs on the opposite wall and a window lights up the 		
CF | room. 		
CF | 		
CF | In the middle of the room is a table surrounded by chairs. 		
CF | On the table is a brown shopper. 		
CF | 		
CF | "Well, we are finally home." — you say — "It is the 		
CF | right 		
CF | time for tea." 		
CF | "But no, let's try the new moka now." — Monica replies — 		
CF | "Will you take care of it?" 		Jacqueline says, "Of course, darling."
DavidW says (to ClubFloyd), "yes" 		
CF ] In the kitchen 		
CF | "Will you take care of it?" 		
CF | > YES 		
CF | 		
CF | ♥ "Oh, you are so kind!" — she exclaims — 		
CF | "Thank 		
CF | you so much." 		
CF | Then she adds — "I wouldn't know exactly how to do it, I used to 		
CF | watch my mother prepare the coffee, but I couldn't repeat the 		
CF | process." 		
CF | "Beh, let's put these in their place in the meantime." — 		
CF | Monica says taking the capsules box. 		
CF | 		
CF | Monica puts the coffee capsules box into the right cabinet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x photograph" 		
CF ] In the kitchen 		
CF | > 		
CF | > X PHOTOGRAPH 		
CF | 		
CF | The photo shows you and Monica standing close together on a sandy 		
CF | beach beside a scenic lake surrounded by tall trees and mountains. The 		
CF | lake's clear blue water extends into the distance, reflecting the 		
CF | surrounding landscape and sky. 		
CF | You took this photo on one of your mountain walks. 		
CF | 		
CF | > 		Jacqueline asks, "Okay, I may suck at this, but since I've used one of these before and you have not, would you like me to try?"
		Roger says, "Is this the pilot for Friends"
		Jacqueline says (to Roger), "Yes, but Italian."
		Roger says, "mamma mia"
Jacqueline says (to ClubFloyd), "x moka" 		
CF ] In the kitchen 		
CF | > 		
CF | > X MOKA 		
CF | 		
CF | A green-white-red (as the italian flag) moka pot for two cups. 		
CF | 		
CF | Monica takes the ground coffee tin from the shopper and puts it on the 		
CF | table. 		
CF | 		
CF | > 		DavidW says (to Jacqueline), "feel free to drive, please"
Jacqueline says (to ClubFloyd), "take moka" 		
CF ] In the kitchen 		
CF | > 		
CF | > TAKE MOKA 		
CF | 		
CF | You hold it. 		
CF | 		
CF | "In the meantime, open the moka so we can wash it." — Monica 		
CF | suggests. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open moka" 		
CF ] In the kitchen 		
CF | > 		
CF | > OPEN MOKA 		
CF | 		
CF | You unscrew the moka and thus separate the heater from the pot. 		
CF | 		
CF | "Since you have opened it," — Monica advises — "give 		
CF | it a 		
CF | good wash." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "wash moka" 		
CF ] In the kitchen 		
CF | > 		
CF | > WASH MOKA 		
CF | 		
CF | You must first remove the filter from the heater. 		
CF | 		
CF | Monica takes the receipt from the shopper and puts it on the table. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "remove filter" 		
CF ] In the kitchen 		
CF | > 		
CF | > REMOVE FILTER 		
CF | 		
CF | Now you hold it. 		
CF | 		
CF | Monica takes the shopper, folds it and puts it away. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "wash moka" 		
CF ] In the kitchen 		
CF | > 		
CF | > WASH MOKA 		
CF | 		
CF | It's not advisable to wash the funnel while it contains the written 		
CF | paper sheet. 		
CF | 		
CF | > 		Jacqueline says, "I mean, IRL, I also am annoyed by the paper in the new coffee thing."
Jacqueline says (to ClubFloyd), "take paper" 		
CF ] In the kitchen 		
CF | > 		
CF | > TAKE PAPER 		
CF | 		
CF | You take the written paper sheet. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read paper" 		
CF ] In the kitchen 		
CF | > 		
CF | > READ PAPER 		
CF | 		
CF | A folded sheet of paper with the words "READ ME FIRST!" clearly 		
CF | visible. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x paper" 		
CF ] In the kitchen 		
CF | > 		
CF | > X PAPER 		
CF | 		
CF | A folded sheet of paper with the words "READ ME FIRST!" clearly 		
CF | visible. 		
CF | 		
CF | > 		Roger says, "unfold it"
Jacqueline says (to ClubFloyd), "unfold paper" 		
CF ] In the kitchen 		
CF | > 		
CF | > UNFOLD PAPER 		
CF | 		
CF | Unfolded. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read it" 		
CF ] In the kitchen 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | In addition to the words "READ ME FIRST!" which can be read even when 		
CF | folded, there are blocks of text in two languages: "English" 		
CF | and "Italiano". 		
CF | 		
CF | > 		Roger says, "There we go"
Jacqueline says (to ClubFloyd), "read italian" 		
CF ] In the kitchen 		
CF | > 		
CF | > READ ITALIAN 		
CF | 		
CF | (looking at the written paper sheet) 		
CF | 		
CF | Italiano 		
CF | Complimenti per aver acquistato questa moka. 		
CF | 		
CF | La moka è la migliore amica di chi ama un buon caffè italiano. E il 		
CF | suo fascino non accenna a passare di moda. 		
CF | 		
CF | La moka rimane ancora oggi la regina delle cucine italiane. Per la sua 		
CF | praticità e maneggevolezza, senza dubbio, ma anche per la sua 		
CF | peculiare identità. Per non parlare del gusto: quello del caffè 		
CF | erogato e anche quello della sua preparazione, un insieme di gesti che 		
CF | si trasformano in un vero e proprio rito. 		
CF | 		
CF | Le nostre moka sono progettate per durare nel tempo e produrre caffè 		
CF | espresso di ottima qualità. 		
CF | 		
CF | Per ottenere il massimo dalla tua moka leggi i consigli e le 		
CF | avvertenze sul retro di questo foglio. 		
CF | 		
CF | 		
CF | > 		Jacqueline says, "ha. Great."
Jacqueline says (to ClubFloyd), "read english" 		
CF ] In the kitchen 		
CF | > 		
CF | > READ ENGLISH 		
CF | 		
CF | 		
CF | English 		
CF | Thanks for purchasing this moka. 		
CF | 		
CF | A moka is the best friend of those who love a good Italian coffee. And 		
CF | its charm shows no sign of going out of fashion. 		
CF | 		
CF | Moka still remains the queen of Italian kitchens today. For its 		
CF | practicality and manageability, no doubt, but also for its peculiar 		
CF | identity. Not to mention the taste: that of the coffee dispensed and 		
CF | also that of its preparation, a set of gestures that grow into a real 		
CF | ritual. 		
CF | 		
CF | Our mokas are designed to last and produce the best quality espresso 		
CF | coffee. 		
CF | 		
CF | To get the most out of your moka, please read the tips and warnings on 		
CF | the back of this sheet. 		
CF | 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read tips" 		
CF ] In the kitchen 		
CF | > 		
CF | > READ TIPS 		
CF | 		
CF | I can't find anything about tips. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "flip paper" 		
CF ] In the kitchen 		
CF | > 		
CF | > FLIP PAPER 		
CF | 		
CF | You turn the written paper sheet: now you see the back side. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read it" 		
CF ] In the kitchen 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | The content is divided into three sections: "English", 		
CF | "Italiano" and "Picture of parts". 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read english" 		
CF | > 		
CF | > READ ENGLISH 		
CF | 		
CF | 		
CF | English 		
CF | WARNINGS 		
CF | Read the instructions carefully as they contain important information 		
CF | about safety, use and maintenance of the product. 		
CF | IMPORTANT: READ THIS MANUAL THOROUGHLY AND KEEP IT WITH CARE FOR 		
CF | FUTURE REFERENCE. 		
CF | These instructions are an integral part of the product and, throughout 		
CF | the entire life of the product, must be kept and be available. The 		
CF | documentation should be given to the subsequent owners of the product. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		Roger says, "One can also make plain old coffee in these, afaik"
		Jacqueline says, "I mean, sort of ? I use mine to make Americano - just espresso cut with hot water."
Jacqueline pushes the green 'space' button. 		
CF ] In the kitchen 		
CF | Please press SPACE to continue. 		
CF | When using the coffee maker for the first time, wash thoroughly with 		
CF | water. 		
CF | Hand wash only without using detergents and abrasive sponges to 		
CF | preserve its features over the time. 		
CF | Never use the coffee maker without water in the heater. 		
CF | Never use other liquids in the heater, the coffee maker is intended to 		
CF | be used with water only. 		
CF | The coffee maker is designed to be used only with water and ground 		
CF | coffee for moka for household use. 		
CF | Never press coffee into the funnel. 		
CF | Make at least 3 cups of coffee, discarding them; do not drink the 		
CF | first 3 dispensing operations of coffee as they are necessary for 		
CF | enhancing the aroma of coffee at best. 		
CF | 		
CF | 		
CF | > 		Jacqueline asks, "Wasteful much?"
Jacqueline says (to ClubFloyd), "wash moka" 		
CF ] In the kitchen 		
CF | > 		
CF | > WASH MOKA 		
CF | 		
CF | "You can't wash the moka while also holding the written paper 		
CF | sheet." — Monica states. 		
CF | 		
CF | > 		Jacqueline says, "I can, though."
Jacqueline says (to ClubFloyd), "drop paper" 		
CF ] In the kitchen 		
CF | > 		
CF | > DROP PAPER 		
CF | 		
CF | Don't throw anything on the ground. 		
CF | 		
CF | > 		Jacqueline asks (of Game), "First Monica, now you?"
Jacqueline says (to ClubFloyd), "put paper on table" 		
CF ] In the kitchen 		
CF | > 		
CF | > PUT PAPER ON TABLE 		
CF | 		
CF | (the written paper sheet on the table) 		
CF | You put the written paper sheet on the table. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "wash moka" 		
CF ] In the kitchen 		
CF | > 		
CF | > WASH MOKA 		
CF | 		
CF | You go to the sink and thoroughly wash all the parts of the moka. 		
CF | 		
CF | > 		Jacqueline says, "I hope I didn't use detergent or an abrasive sponge."
		DavidW says, "This level of implementation is why I was so hesitant to play this one."
Jacqueline says (to ClubFloyd), "fill moka with water" 		
CF ] In the kitchen 		
CF | > 		
CF | > FILL MOKA WITH WATER 		
CF | 		
CF | (the moka heater with water) 		
CF | You pour some water from the sink into the heater. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open coffee" 		
CF ] In the kitchen 		
CF | > 		
CF | > OPEN COFFEE 		
CF | 		
CF | (first taking the ground coffee tin) 		
CF | You open the ground coffee tin, revealing some coffee powder. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "fill moka with coffee" 		
CF ] In the kitchen 		
CF | > 		
CF | > FILL MOKA WITH COFFEE 		
CF | 		
CF | Which do you mean, the moka heater or the moka pot? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "fill moka pot with coffee" 		
CF ] In the kitchen 		
CF | > 		
CF | > FILL MOKA POT WITH COFFEE 		
CF | 		
CF | "Come on now, don't be silly." — Monica comments — "I 		
CF | also know that's where the coffee collects and you don't have to fill 		
CF | it up." 		
CF | 		
CF | > 		Jacqueline says, "Oh, yeah, not that."
Jacqueline says (to ClubFloyd), "fill filter with coffee" 		
CF ] In the kitchen 		
CF | > 		
CF | > FILL FILTER WITH COFFEE 		
CF | 		
CF | "I would put the filter in the heater before filling it," — 		
CF | Monica advises — "because when it is full it is difficult to 		
CF | handle without spilling all the powder." 		
CF | 		
CF | > 		Jacqueline says, "Okay, true."
Jacqueline says (to ClubFloyd), "put filter on heater" 		
CF ] In the kitchen 		
CF | > 		
CF | > PUT FILTER ON HEATER 		
CF | 		
CF | Putting things on the moka heater would achieve nothing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put filter in heater" 		
CF ] In the kitchen 		
CF | > 		
CF | > PUT FILTER IN HEATER 		
CF | 		
CF | You put the coffee funnel filter into the moka heater. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put coffee in filter" 		
CF ] In the kitchen 		
CF | > 		
CF | > PUT COFFEE IN FILTER 		
CF | 		
CF | (the coffee powder in the coffee funnel filter) 		
CF | "You'd better help yourself with a teaspoon." — Monica 		
CF | suggests — "You will find it in the top drawer." 		
CF | 		
CF | > 		Jacqueline says, "I never use a spoon for that, Mo."
Jacqueline says (to ClubFloyd), "get spoon" 		
CF ] In the kitchen 		
CF | > 		
CF | > GET SPOON 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open drawer" 		
CF ] In the kitchen 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | Which do you mean, the top, the middle or the bottom? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "top" 		
CF ] In the kitchen 		
CF | > 		
CF | > TOP 		
CF | 		
CF | You open the top drawer of the furniture, revealing a pair of 		
CF | scissors, a teaspoon and some cutlery. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take spoon" 		
CF ] In the kitchen 		
CF | > 		
CF | > TAKE SPOON 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take scissors" 		
CF ] In the kitchen 		
CF | > 		
CF | > TAKE SCISSORS 		
CF | 		
CF | Now you hold it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open coffee" 		
CF ] In the kitchen 		
CF | > 		
CF | > OPEN COFFEE 		
CF | 		
CF | It's already open. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put coffee in filter" 		
CF ] In the kitchen 		
CF | > 		
CF | > PUT COFFEE IN FILTER 		
CF | 		
CF | (the coffee powder in the coffee funnel filter) 		
CF | You put a couple of teaspoons of powder into the funnel. 		
CF | 		
CF | ♥ "You have done a very good job." — Monica 		
CF | congratulates you — "Come on, close it up so that we can put it 		
CF | on 		
CF | the fire." 		
CF | ♥ "What one wouldn't do for a girl like you!" — 		
CF | you 		
CF | reply. 		
CF | "Then there would also be a need to put back the ground coffee tin 		
CF | and the pair of scissors and the teaspoon." — Monica reminds 		
CF | then 		
CF | asks — "Will you take care of this?" 		Jacqueline asks, "Wait, we put it in the funnel??"
		Jacqueline says, "Oh, never press it in there."
		Jacqueline says, "Maybe we're okay."
		DavidW says, "I think you're Mo-approved."
Jacqueline says (to ClubFloyd), "close moka" 		
CF ] In the kitchen 		
CF | asks — "Will you take care of this?" 		
CF | > CLOSE MOKA 		
CF | 		
CF | Please answer yes or no.> 		
Jacqueline says (to ClubFloyd), "yes" 		
CF ] In the kitchen 		
CF | Please answer yes or no.> 		
CF | > YES 		
CF | 		
CF | ♥ "How kind you are today!" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "close moka" 		
CF ] In the kitchen 		
CF | > 		
CF | > CLOSE MOKA 		
CF | 		
CF | You have reassembled the tricolor moka. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put spoon and scissors in drawer" 		
CF ] In the kitchen 		
CF | > 		
CF | > PUT SPOON AND SCISSORS IN DRAWER 		
CF | 		
CF | Which do you mean, the top, the middle or the bottom? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "top" 		
CF ] In the kitchen 		
CF | > 		
CF | > TOP 		
CF | 		
CF | teaspoon: Done. 		
CF | pair of scissors: Done. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put moka on stove" 		
CF ] In the kitchen 		
CF | > 		
CF | > PUT MOKA ON STOVE 		
CF | 		
CF | You put the tricolor moka on the hob. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "turn on stove" 		
CF ] In the kitchen 		
CF | > 		
CF | > TURN ON STOVE 		
CF | 		
CF | You light the flame. 		
CF | 		
CF | ♥ "How exciting!" — Monica says — "Our 		
CF | first 		
CF | coffee made with the moka." 		
CF | 		
CF | > 		Jacqueline says, "This girl, really."
Jacqueline says (to ClubFloyd), "z" 		
CF ] In the kitchen 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Monica gets the ground coffee tin from your hands. 		
CF | 		
CF | Monica closes the ground coffee tin. 		
CF | 		
CF | Then she puts it in the right cabinet. 		
CF | 		
CF | Monica takes the two coffeecups from the cabinet and puts them on the 		
CF | table. 		
CF | 		
CF | > 		DavidW says, "feel free to give her a kiss, if you like."
Jacqueline says (to ClubFloyd), "love mo" 		
CF ] In the kitchen 		
CF | > 		
CF | > LOVE MO 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "kiss mo" 		
CF ] In the kitchen 		
CF | > 		
CF | > KISS MO 		
CF | 		
CF | ♥ "Oh dear!" — she whispers sweetly in your ear. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x moka" 		
CF ] In the kitchen 		
CF | > 		
CF | > X MOKA 		
CF | 		
CF | A green-white-red (as the italian flag) moka pot for two cups. 		
CF | 		
CF | The room fills with the rich, inviting scent of coffee; you can hear 		
CF | the coffee bubbling up in the moka pot. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z" 		
CF ] In the kitchen 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x moka" 		
CF ] In the kitchen 		
CF | > 		
CF | > X MOKA 		
CF | 		
CF | A green-white-red (as the italian flag) moka pot for two cups. 		
CF | 		
CF | Monica switches the hob-switch off. 		
CF | 		
CF | "Ciccio, we have to switch off the fire," — Monica reminds 		
CF | you — "otherwise the coffee takes on a burnt taste." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open cabinet" 		
CF ] In the kitchen 		
CF | > 		
CF | > OPEN CABINET 		
CF | 		
CF | You open the right cabinet, revealing a ground coffee tin, a coffee 		
CF | capsules box and some food. 		
CF | 		
CF | > 		DavidW says, "By the way, she uses heart emojis when you do the right thing, and spade emojis when you do not."
		Jacqueline says, "Where are the coffee cups."
		DavidW says, "She put two on the table."
		Jacqueline says, "Oh. She did? Great."
Jacqueline says (to ClubFloyd), "pour coffee" 		
CF | > 		
CF | > POUR COFFEE 		
CF | 		
CF | (first taking the tricolor moka) 		
CF | You pour the hot coffee into the coffeecup. A delicate swirling 		
CF | tendril of steam rises from it. 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
Jacqueline pushes the green 'space' button. 		
CF ] On the stage 		
CF | Please press SPACE to continue. 		
CF | Stop! 		
CF | 		
CF | This is the director's voice, stopping the action. 		
CF | "Oh my, just as this lovely coffee is ready." — Monica says 		
CF | to you in a whisper — "What do you say we just pretend nothing 		
CF | happened and enjoy it together?" ♥ 		
Jacqueline pushes the green 'space' button. 		
CF ] On the stage 		
CF | happened and enjoy it together?" ♥ 		
CF | > 		
CF | 		
CF | Please answer yes or no.> 		
Jacqueline says (to ClubFloyd), "yes" 		
CF ] On the stage 		
CF | Please answer yes or no.> 		
CF | > YES 		
CF | 		
CF | "Oh, come on, we've put so much effort in, it would be such a 		
CF | shame to waste it now!" — you reply. 		
CF | Marco comes from behind the scenes, carrying a large moka that's 		
CF | clearly been used. 		
CF | "Don't drink that coffee!" — he exclaims then adds — 		
CF | "Do 		
CF | you still remember what it said in the instructions for the moka?" 		
CF | 		Jacqueline says, "Oh."
		Jacqueline asks, "That stupidness?"
		Jacqueline says, "I would never do that for real at home."
		DavidW says, "hee"
Jacqueline says (to ClubFloyd), "pour coffee in sink" 		
CF ] On the stage 		
CF | 		
CF | > POUR COFFEE IN SINK 		
CF | 		
CF | Please answer yes or no.> 		
Jacqueline says (to ClubFloyd), "y" 		
CF ] On the stage 		
CF | Please answer yes or no.> 		
CF | > Y 		
CF | 		
CF | "Then you can throw away that coffee, because it's not very good." 		
CF | — he suggests — "Make a few more coffees and throw them 		
CF | away, 		
CF | so that tomorrow morning you will have a good cup of coffee to wake 		
CF | you up." 		
CF | 		
CF | Then Marco turns to the director and asks — "I think we can both 		
CF | agree that these guys were pretty good, right?" 		
CF | "Absolutely!" — he replies — "And I absolutely love 		
CF | the 		
CF | idea of what you're planning to do with that old moka." 		
CF | "Francesco, would you like to help me make some coffee for 		
CF | everyone?" — Marco asks you. 		
Jacqueline says (to ClubFloyd), "y" 		
CF ] On the stage 		
CF | everyone?" — Marco asks you. 		
CF | > Y 		
CF | 		
CF | ♥ "It's great that we all share the same coffee." 		
CF | — 		
CF | Monica exclaims then asks Marco — "Can I also help?" 		
CF | "Oh, yes, we need some cups." — Marco replies — "There 		
CF | should be some in the shop scene." 		
CF | While you and Marco manage for the coffee Monica goes to the shop 		
CF | scene and comes back a few minutes later with some coffecups which she 		
CF | puts on the table. 		
CF | 		
CF | An inviting aroma of coffee begins to invade the kitchen scene; Marco 		
CF | starts pouring coffee for everyone. 		
CF | "The first one is obviously for Monica." — he states, then 		
CF | pointing you — "And then our talented Francesco." 		
CF | 		
CF | Thank you so much for taking part in this game! 		
CF | If you'd like to play it again by making different choices we are 		
CF | always here for you. 		
CF | 		
CF | 		
CF | 		
CF | *** But now I am going to get my coffee as well, before 		
CF | it gets cold. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		DavidW claps
		Jacqueline says, "I am literally drinking a latte made from a moka pot as we speak."
		DavidW says, "I didn't expect it to end so soon."
		DavidW says (to Jacqueline), "oo, nice"
		Jacqueline says, "Me either. I thought it was going to make me do that two more times."
		Jacqueline says, "FWIW, I always press the coffee in kinda tight. Guess I didn't read the instructions."
		DavidW asks, "I suppose the water needs the coffee to be loose enough to go through?"
		Jacqueline says, "Well, I always thought that, by packing it, you were forcing water into the cofee more and thus getting a stronger cup."
		DavidW says, "I dunno. Maybe so."[clubfloyd] DavidW says, "The Crew is a horror game but "very short"."
		Jacqueline says, "Hm."
		DavidW says, "We sorta have a backlog of horror games, unfortunately."
		DavidW says, "The Wolf is more fairy tale-ish."
		Jacqueline says, "Oh, that's not the issue. Just wondering if it'll be a one hour game."
		DavidW asks, "Should I load it up?"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		
DavidW says (to ClubFloyd), "load sleepmask thecrew" 		
CF ] Storeroom 		
CF | 		
CF | 		
CF | 		
CF | They laughed at me and said my calculations were wrong. 		
CF | They said my trajectory would miss Nostreperes. 		
CF | They are just nitwits and idiots. 		
CF | 		
CF | Me and my crew will prove them all wrong. 		
CF | And he who laughs last laughs best! 		
CF | 		
CF | The Crew 		
CF | An interactive horror short story by Olaf Nowacki 		
CF | Release 6 / Serial number 211102 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | Type "about" for credits and other information. 		
CF | 		
CF | Storeroom 		
CF | The storeroom is a long windowless tube made of metal. It is high 		
CF | enough for a small man to stand upright comfortably. Nets hang from 		
CF | the curved walls and contain the food supplies. 		
CF | 		
CF | The supplies here are slowly running out. But that's not a problem, 		
CF | because your journey will soon reach its destination. 		
CF | 		
CF | There is a round security door in the northern wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Storeroom 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You look at yourself. You look pretty unkempt. On board, you don't 		
CF | have the same opportunities for personal hygiene as usual. But at 		
CF | least you're well fed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Storeroom 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Storeroom 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Storeroom 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | In the middle of the round door is a wheel with which the door can be 		
CF | opened and closed. A rod is wedged in the wheel, preventing it from 		
CF | being turned. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rod" 		
CF ] Storeroom 		
CF | > 		
CF | > TAKE ROD 		
CF | 		
CF | The metal rod is wedged in the wheel, but with a little effort you can 		
CF | get it out. Now the wheel can be turned again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn wheel" 		
CF ] Storeroom 		
CF | > 		
CF | > TURN WHEEL 		
CF | 		
CF | You open the round security door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Storeroom 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Storeroom 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | That's already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] In Front of the Airlock 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | In Front of the Airlock 		
CF | This section is even tighter than the others because it houses the 		
CF | airlock. Next to the airlock hatch in the east, a large porthole is 		
CF | set into the wall through which one can see out. A passageway is 		
CF | leading to the north. 		
CF | 		
CF | You can't help but notice that the security door to the south looks 		
CF | pretty battered from this side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through porthole" 		
CF ] In Front of the Airlock 		
CF | > 		
CF | > LOOK THROUGH PORTHOLE 		
CF | 		
CF | Beyond the porthole, in the endless black nothingness of space you see 		
CF | Nostreperes, the pale planet. Soon the spaceship will enter its 		
CF | atmosphere. You have calculated the course to descend in smaller and 		
CF | smaller ellipses until you will finally land gently on the surface. 		
CF | 		
CF | Floating in front of the large chalky white disc is one of your crew 		
CF | members in a spacesuit. That would have to be Robert, the most 		
CF | cautious of you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x robert" 		
CF ] In Front of the Airlock 		
CF | > 		
CF | > X ROBERT 		
CF | 		
CF | Robert is only connected to the spaceship by a meagre supply hose. It 		
CF | seems as if he and the hose are floating aimlessly back and forth, 		
CF | like a flag in slow motion. What's he doing out there? Did he 		
CF | suddenly find the fun in putting his life in danger? 		
CF | 		
CF | You have to ask Harrison about it. Robert has to come back on board 		
CF | quickly, because he won't make it through the atmosphere outside 		
CF | unscathed! 		
CF | 		
CF | > 		Jacqueline says, "He will burn up, that is bad."
		DavidW says, "I think he's dead."
DavidW says (to ClubFloyd), "n" 		
CF ] Dormitory 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Dormitory 		
CF | This is the area where you and your crew can rest and sleep. On each 		
CF | of the two long walls are two narrow bunks, one above the other. For 		
CF | most of your flight in all these months, you've had little else to do 		
CF | but kill time here. No wonder it smells like a men's locker room. 		
CF | 		
CF | To the north and south are passages to the other compartments. 		
CF | 		
CF | Bill lies in his bunk and sleeps peacefully. 		
CF | 		
CF | > 		Jacqueline says, "Oh. Okay, that would make sense."
DavidW says (to ClubFloyd), "x bill" 		
CF ] Dormitory 		
CF | > 		
CF | > X BILL 		
CF | 		
CF | Bill lies in his bunk and sleeps with his mouth open. Fortunately, he 		
CF | isn't snoring, which he usually does. He lies there quietly and 		
CF | peacefully. Maybe a side effect of him losing some weight? 		
CF | 		
CF | "Big Bill" you used to say, but now he's not so big any more. On the 		
CF | contrary, he has become quite thin. Maybe it's a good thing that the 		
CF | journey took a little longer than planned. That aside, your 		
CF | calculations are correct and you have arrived at Nostreperes. Or soon, 		
CF | anyway. And once you've landed, it'll be forgotten in no time that you 		
CF | had to ration food for a few weeks. 		
CF | 		
CF | > 		Jacqueline says, "I feel like you're supposed to say, "He's dead, Jim.""
DavidW says (to ClubFloyd), "wake bill" 		
CF ] Dormitory 		
CF | > 		
CF | > WAKE BILL 		
CF | 		
CF | Bill is sleeping so peacefully, you'd rather not wake him. 		
CF | 		
CF | > 		Jacqueline says, "There's a lot of foreshadowing here."
		DavidW says, "yeah"
DavidW says (to ClubFloyd), "n" 		
CF ] Cockpit 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cockpit 		
CF | The cockpit is not sparsely equipped - it is not equipped at all. 		
CF | There are no controls or measuring instruments here, because the 		
CF | flight of the rocket was calculated by you personally and determined 		
CF | in such a way that no further readjustments are necessary. Therefore, 		
CF | there is only a large panorama window and two comfortable armchairs: 		
CF | one for you and one for Harrison, your first officer. 		
CF | 		
CF | Harrison sits in his armchair and looks intently through the panorama 		
CF | window. 		
CF | 		
CF | On the right side of the panorama window you can see Nostreperes 		
CF | slowly passing by. 		
CF | 		
CF | Any moment now, the gravity of the pale planet must catch your ship 		
CF | and slowly but surely pull it towards its surface. Just as you have 		
CF | calculated. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x harrison" 		
CF ] Cockpit 		
CF | > 		
CF | > X HARRISON 		
CF | 		
CF | You look at Harrison from the side. He is the most talkative of the 		
CF | whole crew. But the grandeur of this moment seems to have rendered him 		
CF | speechless. Only his famous crooked grin seems to greet you.. 		
CF | 		
CF | Harrison suddenly turns his head towards you. His sunken eyes stare at 		
CF | you questioningly. 		
CF | 		
CF | Nostreperes gradually disappears from your field of vision. Your 		
CF | spaceship makes no effort to tilt towards the planet's surface, as it 		
CF | should. 		
CF | 		
CF | But your calculations can't be wrong! 		
CF | 		
CF | > 		Jacqueline says, "oopsie"
DavidW says (to ClubFloyd), "z" 		
CF ] Cockpit 		
CF | > 		
CF | > Z 		
CF | 		
CF | You are too psyched to do nothing. 		
CF | 		
CF | Harrison is still staring at you. His eyes look dried up. His crooked 		
CF | grin is discomforting, with his tongue hanging half out of his mouth. 		
CF | His skin is torn from nose to cheek. It flaps down and the bone 		
CF | underneath is visible. 		
CF | 		
CF | Through the panorama window, all that can be seen now is eternal 		
CF | blackness. Apart from your own breathing, there is not the slightest 		
CF | sound in the spaceship. 		
CF | 		
CF | You feel like laughing to fill the void. 		
CF | 		
CF | > 		Jacqueline says, "Welp, guess we better go drown our sorrows in what's left of the food cache."
DavidW says (to ClubFloyd), "laugh" 		
CF ] Cockpit 		
CF | > 		
CF | > LAUGH 		
CF | 		
CF | You just want to laugh. 		
CF | 		
CF | Laugh at your arrogance. 		
CF | Laugh at the fact that you've dragged your friends into it. 		
CF | 		
CF | Laughing because you'd rather let them starve than share the food with 		
CF | them. 		
CF | Laughing at the smell of decay from your rotting friends. 		
CF | 		
CF | Laugh because it all did you no good and yet you too will soon starve. 		
CF | Laugh because a some point you will be so hungry that you will start 		
CF | to eat their rotting flesh. 		
CF | 		
CF | So you let out an ugly, throaty laugh with your eyes wide open. 		
CF | 		
CF | 		
CF | 		
CF | *** Isn't that a "happy" ending? *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		DavidW says, "wow"
		Jacqueline says, "I don't think we'll eat Harrison. He's past his Best By date."
		Jacqueline says, "I guess that game did not take an hour."
		Jacqueline says, "It didn't even take until the *top* of the hour."
		DavidW says, "yeah. hm."
		Jacqueline says, "Ten minutes."
		Jacqueline says, "Maybe."
		DavidW says, "A D R I F T is also about dying in outer space."
		Jacqueline says, "But do we get to eat our decaying comrades? I feel like this game has set a high bar."
		DavidW says, "I dunno"
DavidW says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		
DavidW says (to ClubFloyd), "load sleepmask adrift" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | мне крышка… 		
DavidW pushes the green 'space' button. 		
CF ] The Void 		
CF | 		
CF | ADRIFT 		
CF | Lost in the (Ros)Cosmos by Pinkunz 		
CF | Release 1 / Serial number 220331 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | The Void 		
CF | They always go on about the stars, stunning vistas spanning the 		
CF | heavens. Celestial tapestry… 		
CF | 		
CF | You see nothing but a pitch black void and the sun before you, 		
CF | ceaslessly constricting your pupils. You don't know how to turn away, 		
CF | let alone get home. 		
CF | 		
CF | It figures you're going to die in space and you won't even see the 		
CF | stars… 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] The Void 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You're still alive (for now) although things are not looking good. 		
CF | Your suit doesn't appear to have been damaged in the decompression. 		
CF | Your wrist readout is flashing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x readout" 		
CF ] The Void 		
CF | > 		
CF | > X READOUT 		
CF | 		
CF | You reflexively check the suit's readout: Plenty of oxygen; no 		
CF | integrity issues. The suit's internal monitors warn you that your 		
CF | blood pressure and respiration have spiked. Oh, and you're absolutely 		
CF | going to die. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x i" 		
CF ] The Void 		
CF | > 		
CF | > X I 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] The Void 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a helmet (being worn) 		
CF | some gloves (being worn) 		
CF | a flex spacesuit (being worn) 		
CF | 		
CF | > 		DavidW asks, "Are we not even in a ship this time?"
DavidW says (to ClubFloyd), "x ship" 		
CF ] The Void 		
CF | > 		
CF | > X SHIP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x controls" 		
CF ] The Void 		
CF | > 		
CF | > X CONTROLS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x helmet" 		
CF ] The Void 		
CF | > 		
CF | > X HELMET 		
CF | 		
CF | You can only see a little bit of it from the inside, but prior 		
CF | experience informs you that the back of the helmet is an orange-tinged 		
CF | white with the entire front half a clear round glass bulb. Your helmet 		
CF | includes a forward spotlight and a retractable sun visor to prevent 		
CF | permanent damage to your eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gloves" 		
CF ] The Void 		
CF | > 		
CF | > X GLOVES 		
CF | 		
CF | Your spacesuit includes large clumsy gloves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x void" 		
CF ] The Void 		
CF | > 		
CF | > X VOID 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sun" 		
CF ] The Void 		
CF | > 		
CF | > X SUN 		
CF | 		
CF | The visor is currently safe-guarding your vision, although you still 		
CF | do your best to not stare directly at the sun. 		
CF | 		
CF | In normal operations, you can switch the visor on and off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Void 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Void 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "switch visor off" 		
CF ] The Void 		
CF | > 		
CF | > SWITCH VISOR OFF 		
CF | 		
CF | Best to leave it on; being blind isn't going to help your situation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "call for help" 		
CF ] The Void 		
CF | > 		
CF | > CALL FOR HELP 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on spotlight" 		
CF ] The Void 		
CF | > 		
CF | > TURN ON SPOTLIGHT 		
CF | 		
CF | You'll leave it off for now; the batteries are limited. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "poop my suit" 		
CF ] The Void 		
CF | > 		
CF | > POOP MY SUIT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "C'mon, Pinkunz."
DavidW says (to ClubFloyd), "take all" 		
CF ] The Void 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | There are none at all available! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] The Void 		
CF | > 		
CF | > L 		
CF | 		
CF | The Void 		
CF | Sun... 		
CF | 		
CF | ...and black... 		
CF | 		
CF | Not much else to see beyond your own suited hands in front of you. If 		
CF | only you could turn around... 		
CF | 		
CF | > 		DavidW says, "oh"
DavidW says (to ClubFloyd), "turn around" 		
CF ] The Void 		
CF | > 		
CF | > TURN AROUND 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind me" 		
CF ] The Void 		
CF | > 		
CF | > LOOK BEHIND ME 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave arms" 		
CF ] The Void 		
CF | > 		
CF | > WAVE ARMS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "Don't know how we would."
DavidW says (to ClubFloyd), "dance" 		
CF ] The Void 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "Physics, and all that."
DavidW says (to ClubFloyd), "sing" 		
CF ] The Void 		
CF | > 		
CF | > SING 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray" 		
CF ] The Void 		
CF | > 		
CF | > PRAY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] The Void 		
CF | > 		
CF | > THINK 		
CF | 		
CF | It makes your head hurt worse to do so, but you'll do your best. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "dance" 		
CF ] The Void 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search" 		
CF ] The Void 		
CF | > 		
CF | > SEARCH 		
CF | 		
CF | What do you want to search? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "void" 		
CF ] The Void 		
CF | > 		
CF | > VOID 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shadow" 		
CF ] The Void 		
CF | > 		
CF | > X SHADOW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] The Void 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "about" 		
CF ] The Void 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "credits" 		
CF ] The Void 		
CF | > 		
CF | > CREDITS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] The Void 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | Bless you! 		
CF | 		
CF | Do you need a tissue? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] The Void 		
CF | > 		
CF | > YES 		
CF | 		
CF | That was a rhetorical question. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove glove" 		
CF ] The Void 		
CF | > 		
CF | > REMOVE GLOVE 		
CF | 		
CF | Removing the flex spacesuit would lump you in with Fedorov. It's 		
CF | probably irrational but you can't defy the part of you that wants to 		
CF | keep living. 		
CF | 		
CF | > 		Jacqueline says, "Was curious if this was made for a jam or something."
		DavidW says, "Spring Thing 2022: Back Garden"
		Jacqueline says, "Ah"
		Jacqueline says, "I noticed it was 22."
DavidW says (to ClubFloyd), "turn me" 		
CF ] The Void 		
CF | > 		
CF | > TURN ME 		
CF | 		
CF | You might not like that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sun" 		
CF ] The Void 		
CF | > 		
CF | > TAKE SUN 		
CF | 		
CF | That seems to be a part of the helmet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search helmet" 		
CF ] The Void 		
CF | > 		
CF | > SEARCH HELMET 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about fedorov" 		
CF ] The Void 		
CF | > 		
CF | > THINK ABOUT FEDOROV 		
CF | 		
CF | You were the only one suited. They are both beyond help. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about decompression" 		
CF ] The Void 		
CF | > 		
CF | > THINK ABOUT DECOMPRESSION 		
CF | 		
CF | Your thoughts stray to Lyudmila and home. 		
CF | 		
CF | You reflexively glance at your oxygen reserves: O2 Reserves: 78 		
CF | Minutes Remaining. 		
CF | 		
CF | The chemical CO2 scrubbers have days worth of capacity, so O2 is the 		
CF | problem. The emergency reserves might get you an extra 15 minutes, 		
CF | then maybe another 15 before you consume what's left in the suit. 		
CF | Then, maybe 5 or 10 minutes before you lose consciousness... That's, 		
CF | at best, an hour and 58 min- no, 57 minutes now, before 		
CF | lights out. No pressure. 		
CF | 		
CF | The joke falls flat even with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about lyudmila" 		
CF ] The Void 		
CF | > 		
CF | > THINK ABOUT LYUDMILA 		
CF | 		
CF | You miss your fiance terribly. 		
CF | 		
CF | > 		Jacqueline says, "I mean, at least we go to sleep and quietly die this way."
DavidW says (to ClubFloyd), "think about home" 		
CF ] The Void 		
CF | > 		
CF | > THINK ABOUT HOME 		
CF | 		
CF | You can't imagine not seeing home again. Mila would never forgive you. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "meditate" 		
CF ] The Void 		
CF | > 		
CF | > MEDITATE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about mission" 		
CF ] The Void 		
CF | > 		
CF | > THINK ABOUT MISSION 		
CF | 		
CF | Your thoughts stray to Lyudmila and home. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about ship" 		
CF ] The Void 		
CF | > 		
CF | > THINK ABOUT SHIP 		
CF | 		
CF | Your thoughts stray to Lyudmila and home. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "think about lyudmila" 		
CF ] The Void 		
CF | > 		
CF | > THINK ABOUT LYUDMILA 		
CF | 		
CF | You must stop thinking about her or nothing will get done. 		
CF | 		
CF | > 		Jacqueline says, "Nothing is going to get done, might as well think about her."
DavidW says (to ClubFloyd), "forget mila" 		
CF ] The Void 		
CF | > 		
CF | > FORGET MILA 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "don't think about mila" 		
CF ] The Void 		
CF | > 		
CF | > DON'T THINK ABOUT MILA 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "scream" 		
CF ] The Void 		
CF | > 		
CF | > SCREAM 		
CF | 		
CF | AAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!! 		
CF | 		
CF | ... 		
CF | 		
CF | 		
CF | You scream yourself hoarse, tears of impotent rage welling up and 		
CF | careening around in your helmet like salty canonballs. You start 		
CF | sobbing, awash in self-pity and despair. You don't want to die. This 		
CF | isn't fair. You aren't even a real cosmonaut according to those 		
CF | balvans safe on the ground. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x oxygen" 		
CF ] The Void 		
CF | > 		
CF | > X OXYGEN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about balvans" 		
CF ] The Void 		
CF | > 		
CF | > THINK ABOUT BALVANS 		
CF | 		
CF | Your thoughts stray to Lyudmila and home. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "cry" 		
CF ] The Void 		
CF | > 		
CF | > CRY 		
CF | 		
CF | You really are a opezdol for volunteering for this position. When you 		
CF | had read the notice and resolved to apply, you hadn't really believed 		
CF | anything would come of it. And now here you are, Lyudmila's precious 		
CF | Сахарок, snotting yourself blind instead of doing something. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "snot myself" 		
CF ] The Void 		
CF | > 		
CF | > SNOT MYSELF 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "sigh" 		
CF ] The Void 		
CF | > 		
CF | > SIGH 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x readout" 		
CF ] The Void 		
CF | > 		
CF | > X READOUT 		
CF | 		
CF | Okay, they didn't actually say you're going to die, but it 		
CF | might as well have. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hyperventilate" 		
CF ] The Void 		
CF | > 		
CF | > HYPERVENTILATE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "heh. I remember that was the answer once."
		Jacqueline asks, "oh?"
		DavidW says, "One of the Infocom games where you needed to cross empty space or water or something."
		DavidW asks, "I think it was in Leather Goddesses of Phobos?"
		Jacqueline says, "Huh."
Jacqueline says (to ClubFloyd), "die" 		
CF ] The Void 		
CF | > 		
CF | > DIE 		
CF | 		
CF | You reach up to wipe your face only to smack your visor. You shake 		
CF | your head to clear free-floating mucus and take yourself to task. 		
CF | 		
CF | ENOUGH. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "l" 		
CF ] The Void 		
CF | > 		
CF | > L 		
CF | 		
CF | The Void 		
CF | Tears obscure your limited vision and your thoughts turn inward, to 		
CF | home, to the smell of rain. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "think about rain" 		
CF ] The Void 		
CF | > 		
CF | > THINK ABOUT RAIN 		
CF | 		
CF | Your thoughts stray to Lyudmila and home. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "remember rain" 		
CF ] The Void 		
CF | > 		
CF | > REMEMBER RAIN 		
CF | 		
CF | Your thoughts stray to Lyudmila and home. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "remember home" 		
CF ] The Void 		
CF | > 		
CF | > REMEMBER HOME 		
CF | 		
CF | You can't imagine not seeing home again. Mila would never forgive you. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "remember mila" 		
CF ] The Void 		
CF | > 		
CF | > REMEMBER MILA 		
CF | 		
CF | You must stop thinking about her or nothing will get done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] The Void 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You can't hear anything but your own breathing and the hissing of 		
CF | precious oxygen in your helmet. 		
CF | 		
CF | > 		Jacqueline says, "I don't know what we'd reasonably be expected to do except hit z about 100 times."
DavidW says (to ClubFloyd), "smell" 		
CF ] The Void 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | The only thing you can smell is yourself inside this suit. Lyudmila 		
CF | wouldn't approve. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Void 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Void 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Void 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Your suits internal monitors chirp a 1 hour warning for your oxygen 		
CF | reserves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] The Void 		
CF | > 		
CF | > SWIM 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "somersault" 		
CF ] The Void 		
CF | > 		
CF | > SOMERSAULT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline asks, "Pray was not a verb, right?"
		DavidW says, "right"
		DavidW says, "Maybe there isn't a way out of this."
		DavidW says, "Maybe this game is that bleak."
		Jacqueline says, "I don't see how there could be."
DavidW says (to ClubFloyd), "x helmet" 		
CF ] The Void 		
CF | > 		
CF | > X HELMET 		
CF | 		
CF | You can only see a little bit of it from the inside, but prior 		
CF | experience informs you that the back of the helmet is an orange-tinged 		
CF | white with the entire front half a clear round glass bulb. Your helmet 		
CF | includes a forward spotlight and a retractable sun visor to prevent 		
CF | permanent damage to your eyes. 		
CF | 		
CF | > 		Jacqueline asks, "May I type z.z.z.z.z.z.z.z. a lot?"
DavidW says (to ClubFloyd), "touch helmet" 		
CF ] The Void 		
CF | > 		
CF | > TOUCH HELMET 		
CF | 		
CF | You feel nothing unexpected. 		
CF | 		
CF | > 		DavidW says, "okay"
		DavidW says, "unless we can sleep or wake up."
Jacqueline says (to ClubFloyd), "z.z.z.z.z.z.z.z.z.z." 		
CF ] The Void 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		Jacqueline says, "I'll do it in blocks of 10."
Jacqueline says (to ClubFloyd), "z.z.z.z.z.z.z.z.z.z." 		
CF ] The Void 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You spare a quick glance down: O2 Reserves: 36 Minutes 		
CF | Remaining. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z.z.z.z.z.z.z.z.z.z." 		
CF ] The Void 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z.z.z.z.z.z.z.z.z.z." 		
CF ] The Void 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You hear the furious beeping from the internal monitors. That's your 		
CF | 15 minute warning for O2 depletion... 		
CF | 		
CF | Come on, think! 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "sleep" 		
CF ] The Void 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | You aren't feeling especially drowsy. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "sleep" 		
CF ] The Void 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | You aren't feeling especially drowsy. 		
CF | 		
CF | > 		Jacqueline says, "Well, just you wait."
Jacqueline says (to ClubFloyd), "z.z.z.z.z.z.z.z.z.z." 		
CF ] The Void 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z.z.z.z.z.z.z.z.z.z." 		
CF ] The Void 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The hissing of your oxygen comes to a halt and your suits internal 		
CF | monitors make a final ominous squeal and then... 		
CF | 		
CF | ...Silence. 		
CF | 		
CF | You don't have much time left; whatever's left in the suit. You're not 		
CF | fully sure how long that will last you. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z.z.z.z.z.z.z.z.z.z." 		
CF ] The Void 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z.z.z.z.z.z.z.z.z.z." 		
CF ] The Void 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You feel tired... 		
CF | 		
CF | You just want to go home. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z.z.z.z.z.z.z.z.z.z." 		
CF ] The Void 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z.z.z.z.z.z.z.z.z.z." 		
CF ] The Void 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z.z.z.z.z.z.z.z.z.z." 		
CF ] The Void 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z.z.z.z.z.z.z.z.z.z." 		
CF ] The Void 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z.z.z.z.z.z.z.z.z.z." 		
CF ] The Void 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		Jacqueline says, "Why are we not dead yet>"
		Jacqueline asks, "?"
DavidW says (to ClubFloyd), "go home" 		
CF ] The Void 		
CF | > 		
CF | > GO HOME 		
CF | 		
CF | Just take some deep breathes... That's right. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z.z.z.z.z.z.z.z.z.z." 		
CF ] The Void 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z.z.z.z.z.z.z.z.z.z." 		
CF ] The Void 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z.z.z.z.z.z.z.z.z.z." 		
CF ] The Void 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z.z.z.z.z.z.z.z.z.z." 		
CF ] The Void 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z.z.z.z.z.z.z.z.z.z." 		
CF ] The Void 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z.z.z.z.z.z.z.z.z.z." 		
CF ] The Void 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z.z.z.z.z.z.z.z.z.z." 		
CF ] The Void 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z.z.z.z.z.z.z.z.z.z." 		
CF ] The Void 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		DavidW says, "I guess the game doesn't end that way."
		Jacqueline says, "This is the game that never ends, maybe."
		Jacqueline says, "Maybe it's ALL A DREAM"
Jacqueline says (to ClubFloyd), "wake up" 		
CF ] The Void 		
CF | > 		
CF | > WAKE UP 		
CF | 		
CF | The dreadful truth is, this is not a dream. 		
CF | 		
CF | > 		Jacqueline says, "Oh"
DavidW says (to ClubFloyd), "go home" 		
CF ] The Void 		
CF | > 		
CF | > GO HOME 		
CF | 		
CF | No more. You need to focus! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "go home" 		
CF ] The Void 		
CF | > 		
CF | > GO HOME 		
CF | 		
CF | No more. You need to focus! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "focus" 		
CF ] The Void 		
CF | > 		
CF | > FOCUS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "go home" 		
CF ] The Void 		
CF | > 		
CF | > GO HOME 		
CF | 		
CF | No more. You need to focus! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "go out" 		
CF ] The Void 		
CF | > 		
CF | > GO OUT 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove helmet" 		
CF ] The Void 		
CF | > 		
CF | > REMOVE HELMET 		
CF | 		
CF | Removing the flex spacesuit would lump you in with Fedorov. It's 		
CF | probably irrational but you can't defy the part of you that wants to 		
CF | keep living. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] The Void 		
CF | > 		
CF | > THINK 		
CF | 		
CF | It makes your head hurt worse to do so, but you'll do your best. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] The Void 		
CF | > 		
CF | > THINK 		
CF | 		
CF | It makes your head hurt worse to do so, but you'll do your best. 		
CF | 		
CF | > 		Jacqueline asks, "Did he not think people would wait out the game for death?"
		DavidW says, "I don't know ."
		DavidW says, "But it isn't that uncommon for a danger to be illusionary, something to prod the player to action, a fired bullet moving like Zeno's Achilles."
		Jacqueline says, "Hm. Yeah, but there's not anything to really do except die."
		DavidW says, "The air is reducing itself without ever reaching zero."
		DavidW says, "Maybe there is and we failed to discover it."
Jacqueline says (to ClubFloyd), "score" 		
CF ] The Void 		
CF | > 		
CF | > SCORE 		
CF | 		
CF | There is no score in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about accident" 		
CF ] The Void 		
CF | > 		
CF | > THINK ABOUT ACCIDENT 		
CF | 		
CF | Your thoughts stray to Lyudmila and home. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about me" 		
CF ] The Void 		
CF | > 		
CF | > THINK ABOUT ME 		
CF | 		
CF | Just a lowly botonist meeting his country's demands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about country" 		
CF ] The Void 		
CF | > 		
CF | > THINK ABOUT COUNTRY 		
CF | 		
CF | Your thoughts stray to Lyudmila and home. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about rescue" 		
CF ] The Void 		
CF | > 		
CF | > THINK ABOUT RESCUE 		
CF | 		
CF | Your thoughts stray to Lyudmila and home. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about survival" 		
CF ] The Void 		
CF | > 		
CF | > THINK ABOUT SURVIVAL 		
CF | 		
CF | You'd be better served by examing it instead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x survival" 		
CF ] The Void 		
CF | > 		
CF | > X SURVIVAL 		
CF | 		
CF | You can't really see it, but you know it's back there providing your 		
CF | limited oxygen and scrubbing CO2. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search suit" 		
CF ] The Void 		
CF | > 		
CF | > SEARCH SUIT 		
CF | 		
CF | You are carrying: 		
CF | a helmet (being worn) 		
CF | some gloves (being worn) 		
CF | a flex spacesuit (being worn) 		
CF | 		
CF | The closest thing to a pocket is the small snap pouch located on your 		
CF | chest. Otherwise... 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open pocket" 		
CF ] The Void 		
CF | > 		
CF | > OPEN POCKET 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pouch" 		
CF ] The Void 		
CF | > 		
CF | > X POUCH 		
CF | 		
CF | A small snap pouch for holding sundries. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] The Void 		
CF | > 		
CF | > LOOK IN IT 		
CF | 		
CF | You can't see inside, since the pouch is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open pouch" 		
CF ] The Void 		
CF | > 		
CF | > OPEN POUCH 		
CF | 		
CF | You open the pouch, revealing a fidget spinner. 		
CF | 		
CF | > 		Jacqueline says, "ha"
DavidW says (to ClubFloyd), "take spinner" 		
CF ] The Void 		
CF | > 		
CF | > TAKE SPINNER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] The Void 		
CF | > 		
CF | > X IT 		
CF | 		
CF | A gift from Lyudmila. A new American toy she bought na levo. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "fidget" 		
CF ] The Void 		
CF | > 		
CF | > FIDGET 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spin it" 		
CF ] The Void 		
CF | > 		
CF | > SPIN IT 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spin spinner" 		
CF | > 		
CF | > SPIN SPINNER 		
CF | 		
CF | (first taking the fidget spinner) 		
CF | You already have that. 		
CF | 		
CF | Out of options, you grasp the center of the toy with your left thumb 		
CF | and forefinger and, with some difficulty, manage to flick it into 		
CF | motion. 		
CF | 		
CF | !!!!!!! 		
CF | 		
CF | To your shock, your orientation ever so slightly begins to shift in 		
CF | the opposite rotation. Mila is forever a genius! 		
CF | 		
CF | With some experimentation, you manage to reorient yourself facing away 		
CF | from the primary. 		
CF | 		
CF | Press any key... 		
DavidW pushes the green 'space' button. 		
CF | Press any key...As you triumphantly return the small toy to 		
CF | the safety of your pouch, you immediately fumble it. 		
CF | 		
CF | "черт!!!!" you say with feeling. 		
CF | 		
CF | You watch helplessly as your only tool and last remaining connection 		
CF | to Mila drifts rapidly out of sight. 		
CF | 		
CF | Press any key... 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | Press any key... 		
CF | 		
CF | Still bitter about the loss of Mila's gift, you're immediately 		
CF | impatient with your latent blindness, blinking rapidly in a vain hope 		
CF | to return your vision faster. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blink" 		
CF ] 		
CF | > 		
CF | > BLINK 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] 		
CF | > 		
CF | > L 		
CF | 		
CF | 		
CF | The pitch black night engulfs you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on spotlight" 		
CF ] 		
CF | > 		
CF | > TURN ON SPOTLIGHT 		
CF | 		
CF | You'll leave it off for now; the batteries are limited. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | 		
CF | Your eyes are still adjusting and but you notice some change. 		
CF | 		
CF | An indistinct object floats just at the edge of reach, your sunblinded 		
CF | eyes can't pick out any details just yet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x object" 		
CF ] 		
CF | > 		
CF | > X OBJECT 		
CF | 		
CF | You aren't even sure if it is really there or just your mind playing 		
CF | tricks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take object" 		
CF ] 		
CF | > 		
CF | > TAKE OBJECT 		
CF | 		
CF | You're not even sure if it is really there, let alone what it is (or 		
CF | how dangerous it might be). Mila would remind you to be patient. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | 		
CF | Light pinpricks of blurry starlight start to emerge into your view. 		
CF | Nothing has appreciably changed regarding your situation, but you feel 		
CF | immense relief at seeing any detail at all. 		
CF | 		
CF | You don't think your full nightsight has yet returned. 		
CF | 		
CF | Something's definitely there. About a metre long and the same wide. 		
CF | The details still just allude you. 		
CF | 		
CF | > 		Jacqueline says, "You've saved us, David."
		DavidW says, "Mila did"
		Jacqueline says, "Or should I say, Comrade."
DavidW says (to ClubFloyd), "z" 		
CF ] 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | 		
CF | A vast vista of stars lay glittering before you. Earth should be out 		
CF | there too, but your untrained eye cannot find it. "Spaceflight 		
CF | Participant" indeed. 		
CF | 		
CF | Now that your vision has finally cleared, you can confidently identify 		
CF | the object as an ejected supply crate, floating just out of reach, but 		
CF | it's getting closer ever so slowly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crate" 		
CF ] 		
CF | > 		
CF | > X CRATE 		
CF | 		
CF | The crate makes up some of the supply needed to feed and support the 		
CF | crew of 3. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch crate" 		
CF ] 		
CF | > 		
CF | > TOUCH CRATE 		
CF | 		
CF | You feel nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > TAKE CRATE 		
CF | 		
CF | It's a good thing you hadn't grabbed it yet. It hadn't been quite in 		
CF | reach and you would have likely bumped it away from you. 		
CF | 		
CF | It still isn't reachable, but it will be very soon... 		
CF | 		
CF | Periphery of the Buran 		
CF | The darker silhouette of the Buran Space Shuttle slowly emerges 		
CF | against the soft starlight behind it. It appears to be relatively 		
CF | stationary in relation to you, which is a great relief. 		
CF | 		
CF | Now, how to get to Buran? 		
CF | 		
CF | The crate has finally drifted within reach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > TAKE CRATE 		
CF | 		
CF | You gingerly pincer the crate between your fingertips and pull it into 		
CF | your chest, wrapping it securely in your arms. 		
CF | 		
CF | There will be no repeat performances here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > OPEN CRATE 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X CRATE 		
CF | 		
CF | According to the label, it is a case of fried-dried borscht. The case 		
CF | is well-sealed under normal circumstances. With your hands gloved as 		
CF | they are, you have no hope of opening the crate. 		
CF | 		
CF | > 		Jacqueline says, "There is no way to eat without opening the suit..."
		Jacqueline says, "But it's kind of funny to think about freeze-dried (fried-dried??) borscht."
		DavidW says, "I think it's ballast. Push it one way, we go the other way."
DavidW says (to ClubFloyd), "push crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > PUSH CRATE 		
CF | 		
CF | That won't supply enough acceleration. There must be a way to get up 		
CF | some velocity on the crate before releasing it; like twirling a stone 		
CF | in swing before releasing it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spin crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > SPIN CRATE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > TURN CRATE 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > SHAKE CRATE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > THROW CRATE 		
CF | 		
CF | That won't accomplish anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > RIDE CRATE 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spinner" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X SPINNER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open pouch" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > OPEN POUCH 		
CF | 		
CF | That's already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > LOOK IN IT 		
CF | 		
CF | The pouch is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn me" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > TURN ME 		
CF | 		
CF | You might not like that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > SWIM 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kick crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > KICK CRATE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > HIT CRATE 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ugh" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > UGH 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "I also do not recognize the verb 'ugh'"
		DavidW says, "That was meant for the channel. It's not a verb."
		DavidW says, "I'm stuck again."
DavidW says (to ClubFloyd), "l" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > L 		
CF | 		
CF | Periphery of the Buran 		
CF | The Buran Space Shuttle lies suspended in front of you in a sea of 		
CF | stars. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > THINK ABOUT CRATE 		
CF | 		
CF | You'd be better served by examing it instead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shuttle" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X SHUTTLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x buran" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X BURAN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "I was just kidding. I am also in an ugh spot."
DavidW says (to ClubFloyd), "x crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X CRATE 		
CF | 		
CF | Being effectively a box full of powdered soup, the crate is fairly 		
CF | dense with at least 50kg of mass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > TAKE CRATE 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > WAVE CRATE 		
CF | 		
CF | You wave Supply Crate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > THROW CRATE 		
CF | 		
CF | That won't accomplish anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spin crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > SPIN CRATE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn arm" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > TURN ARM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wind crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > WIND CRATE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > MOVE CRATE 		
CF | 		
CF | That won't supply enough acceleration. There must be a way to get up 		
CF | some velocity on the crate before releasing it; like twirling a stone 		
CF | in swing before releasing it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "twirl crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > TWIRL CRATE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "Sping it like a fidget spinner."
DavidW says (to ClubFloyd), "turn crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > TURN CRATE 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cord" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X CORD 		
CF | 		
CF | 1 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach cord to crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > ATTACH CORD TO CRATE 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suit" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X SUIT 		
CF | 		
CF | Your suit is a standard-issue Orlan spacesuit. You think Federov had 		
CF | said it was the DMA-63C variant, but you can't remember for sure. You 		
CF | weren't listening carefully because you were never intended to stray 		
CF | from your Arabidopsis beds. 		
CF | 		
CF | It has the usual handy extras: a pouch for storing small items and an 		
CF | attachment for safety tethers, a lot of good the latter did for you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x attachment" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X ATTACHMENT 		
CF | 		
CF | A metal attachment meant to secure safety tethers to your spacesuit. 		
CF | The remains of your safety tether are still attached. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tether" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X TETHER 		
CF | 		
CF | 2 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach tether to crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > ATTACH TETHER TO CRATE 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach crate to attachment" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > ATTACH CRATE TO ATTACHMENT 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach crate to tether" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > ATTACH CRATE TO TETHER 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tether" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X TETHER 		
CF | 		
CF | 2 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x attachment" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X ATTACHMENT 		
CF | 		
CF | A metal attachment meant to secure safety tethers to your spacesuit. 		
CF | The remains of your safety tether are still attached. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x remains" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X REMAINS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "detach tether" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > DETACH TETHER 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie tether" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > UNTIE TETHER 		
CF | 		
CF | Not yet; you need a counterweight first. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tether on crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > PUT TETHER ON CRATE 		
CF | 		
CF | (first taking the safety tether) 		
CF | That seems to be a part of the flex spacesuit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie tether to crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > TIE TETHER TO CRATE 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach tether to crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > ATTACH TETHER TO CRATE 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "spin crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > SPIN CRATE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "loop tether around crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > LOOP TETHER AROUND CRATE 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "loop crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > LOOP CRATE 		
CF | 		
CF | What do you want to loop Supply Crate around? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "loop crate around me" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > LOOP CRATE AROUND ME 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suit" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X SUIT 		
CF | 		
CF | Your suit is a standard-issue Orlan spacesuit. You think Federov had 		
CF | said it was the DMA-63C variant, but you can't remember for sure. You 		
CF | weren't listening carefully because you were never intended to stray 		
CF | from your Arabidopsis beds. 		
CF | 		
CF | It has the usual handy extras: a pouch for storing small items and an 		
CF | attachment for safety tethers, a lot of good the latter did for you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clip tether to crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > CLIP TETHER TO CRATE 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clip crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > CLIP CRATE 		
CF | 		
CF | What do you want to clip Supply Crate to? 		
CF | 		
CF | > 		Jacqueline says, "We not only got out of bed, we put on a space suit and ejected ourselves."
DavidW says (to ClubFloyd), "me" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > ME 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		DavidW says, "I'm just not guessing the verb today."
		DavidW says, "It's clear we need to attach the tether to the crate than whirl it than release it, but I cannot guess the syntax."
		Jacqueline says, "Nothing more in our pocketses."
		Jacqueline says, "Can't fidgetspin the creat."
		Jacqueline says, "er, crate."
		DavidW says, "The attachment didn't show up until the crate did."
DavidW says (to ClubFloyd), "x gloves" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X GLOVES 		
CF | 		
CF | Your spacesuit includes large clumsy gloves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x helmet" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X HELMET 		
CF | 		
CF | You can only see a little bit of it from the inside, but prior 		
CF | experience informs you that the back of the helmet is an orange-tinged 		
CF | white with the entire front half a clear round glass bulb. Your helmet 		
CF | includes a forward spotlight and a retractable sun visor to prevent 		
CF | permanent damage to your eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x visor" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X VISOR 		
CF | 		
CF | The visor is currently safe-guarding your vision, although you still 		
CF | do your best to not stare directly at the sun. 		
CF | 		
CF | In normal operations, you can switch the visor on and off. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Okay, fair."
DavidW says (to ClubFloyd), "x attachment" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X ATTACHMENT 		
CF | 		
CF | A metal attachment meant to secure safety tethers to your spacesuit. 		
CF | The remains of your safety tether are still attached. 		
CF | 		
CF | > 		Jacqueline asks, "So you think some other thing may magically appear if we do the right thing?"
DavidW says (to ClubFloyd), "x safety" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X SAFETY 		
CF | 		
CF | Which do you mean, the attachment or the safety tether? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tether" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > TETHER 		
CF | 		
CF | 2 		
CF | 		
CF | > 		DavidW says, "I think the game will end once we get into the shuttle."
		Jacqueline says, "So much for wanting to die."
		DavidW says, "We'll send out a mayday."
		Jacqueline nods.
DavidW says (to ClubFloyd), "x ring" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X RING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "The description of the tether is missing."
DavidW says (to ClubFloyd), "fix tether" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > FIX TETHER 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X CRATE 		
CF | 		
CF | You may not be able to open the crate (how would you eat it anyway?), 		
CF | but the mass might be helpful if you could leverage it somehow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > SEARCH CRATE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hook" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X HOOK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eye" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X EYE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x handle" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X HANDLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x handle" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X HANDLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ring" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X RING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nail" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X NAIL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x label" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X LABEL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hook tether on crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > HOOK TETHER ON CRATE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clip tether" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > CLIP TETHER 		
CF | 		
CF | What do you want to clip the safety tether to? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > CRATE 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clip crate to me" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > CLIP CRATE TO ME 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clip me to crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > CLIP ME TO CRATE 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unclip tether" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > UNCLIP TETHER 		
CF | 		
CF | Not yet; you need a counterweight first. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put crate on tether" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > PUT CRATE ON TETHER 		
CF | 		
CF | Putting things on the safety tether would achieve nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "connect tether to crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > CONNECT TETHER TO CRATE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie tether to crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > TIE TETHER TO CRATE 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "join tether to crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > JOIN TETHER TO CRATE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "I give up."
		Jacqueline says, "Yeah, I'm okay with that."
DavidW says (to ClubFloyd), "hint" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > HINT 		
CF | 		
CF | You could receive a hand or you could disable help for the rest of 		
CF | this playthrough. Do you want to disable help?> 		
DavidW says (to ClubFloyd), "n" 		
CF ] Periphery of the Buran 		
CF | this playthrough. Do you want to disable help?> 		
CF | > N 		
CF | 		
CF | 		
CF | You hear clapping and cheering. 		
CF | 		
CF | You feel encouraged. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "help" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > HELP 		
CF | 		
CF | You hear clapping and cheering. 		
CF | 		
CF | You feel encouraged. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hint" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > HINT 		
CF | 		
CF | You can keep trying, but tha's all you're getting. 		
CF | 		
CF | > 		Jacqueline says, "hahahaha"
		Jacqueline says, "omg"
		Jacqueline says, "PINKUNZ SRSLY"
		Jacqueline says, "I mean, go ahead and disable it entirely."
		DavidW says, "Yes, good wishes to Pinkunz, wherever he is."
		Jacqueline says, "I think he's doing okay these days."
		Jacqueline says, "Been through a lot, but doing okay."
		DavidW says, "yeah"
		DavidW says, "anyway, that was three games today. I'll have to look for more."
		Jacqueline says, "Thanks for these."
		Jacqueline says, "I have to say that, depressing as this one was, ending it with clapping and cheering was a good smile."
		DavidW says, "You're welcome. Thanks for the help, especially with the moka."
		Jacqueline says, "Welcome."
		Jacqueline exclaims, "Have a good week, David!"



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ClubFloyd Transcript:
The End Means Escape by Steve Kodat
As played on ifMUD on April 27, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The End Means Escape written by Steve Kodat. It was released as part of the 2000 Interactive Fiction Competition, in which it placed 21st. It went on to be nominated for a Best Puzzles Xyzzy Award. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		DavidW says, "I guess we'll play The End Means Escape. Unfortunately, it doesn't run under sleepmask. Sorry, Jacq!"
DavidW says (to ClubFloyd), "load endmeans" 		
CF | Welcome to the Cheap Glk Implementation, library version 0.9.0. 		
CF | 		
CF | tadsr - A text-only TADS 2.5.10 Interpreter. 		
CF | Copyright (c) 1993, 2006 by Michael J. Roberts. 		
CF | 		
CF | 		
CF | 		
CF | It always starts this way. Peacefully. 		
CF | 		
CF | 		
CF | The End Means Escape 		
CF | by D.O. 		
CF | 		
CF | [Enter "ABOUT" for special information about this game.] 		
CF | 		
CF | 		
CF | 		
CF | (The room begins its movement..... 		
CF | 		
CF | Chamber Music 		
CF | Along one wall, a sunken door confronts you, while a balloon, 		
CF | shunting within the walled confines, wafts across your view and over a 		
CF | brittle table. Spread loosely upon the table, a book lies open. And 		
CF | below, on the floor, a pair of folding scissors and a monetary note 		
CF | rest, in separate corners. The floor lamp reveals all of this by its 		
CF | generous shine, which tops out near the shadowed ceiling. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "about" 		
CF | This game was developed with TADS, the Text Adventure Development 		
CF | System. Many thanks to Mike Roberts for his continuing work on this 		
CF | excellent set of tools. 		
CF | 		
CF | If need be, you can enter "HINT" repeatedly to get more and more 		
CF | explicit help on progressing farther in the game. 		
CF | 		
CF | Permission is given to the Sixth Annual Interactive Fiction Competition 		
CF | and to Stephen Granade to include this game on the distribution CD. 		
CF | 		
CF | D.O. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF | You are strange, even to yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You have nothing but a sensation of being observed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sunken door" 		
CF | Somewhere else, "sunken" might make sense, but not here, not now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF | Closed-face, the extruded plastic panel with a blue matte finish 		
CF | challenges you. It is augmented with the powder-blue metal frame, and 		
CF | the brass hinges and knob. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x frame" 		
CF | Much sturdier than the panel, the hollow aluminum frame provides the 		
CF | fixed setting for the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hinges" 		
CF | The hinges are warped, as if from intense heat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x knob" 		
CF | The knob is a polished sphere of unrelieved brass. The face plate 		
CF | extends below the knob shaft to allow a place for the keyhole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x keyhole" 		
CF | The hole is puckered, so that no key can fit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kick door" 		
CF | Somewhere else, "kick" might make sense, but not here, not now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x balloon" 		
CF | At the peak of inflation, the glossy white balloon drifts, 		
CF | unencumbered. Without a string, without a knot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF | It's a simple, four-legged table, fashioned from fine blonde wood. The 		
CF | one thing on its tabletop is the book. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF | As you lean closer to examine it, the book slams itself shut and turns 		
CF | its spine toward you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF | The book, thick with words and pages, is bound with hazy green leather. 		
CF | On its spine is some embossed lettering. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read lettering" 		
CF | "The Unabridged, Heterogeneous Dictionary of the English Language." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take book" 		
CF | "Get the hell away from my book," the table snarls. 		
CF | 		
CF | > 		DavidW says, "What a strange game, Alice thought."
		Jacqueline says, "heh. Yeah."
DavidW says (to ClubFloyd), "x scissors" 		
CF | Gleaming chrome twists and folds upon itself, quivering like mercury. 		
CF | 		
CF | > 		Jacqueline says, "(Crisis managed, I am here now.)"
DavidW says (to ClubFloyd), "take scissors" 		
CF | You scoop up the scissors from the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x note" 		
CF | It stands on edge, a rectangle of creamy paper, embroidered with greens 		
CF | and reds and blues, and the portrait of a forgotten emperor, and 		
CF | restless numbers. Its corners are strangely crimped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF | Cringed before your hands, the note pleads, "I'm sorry, but I don't 		
CF | entirely trust you. Terrible, isn't it? When I insist that so much 		
CF | trust be placed on me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask note about itself" 		
CF | Somewhere else, "itself" might make sense, but not here, not now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask note about note" 		
CF | "I'm just as you see. Yes, there is the problem of counterfeits, but 		
CF | if you'll carefully compare many of us, you'll learn to distinguish the 		
CF | real from the fraud." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask note about corners" 		
CF | "The scissors like to slice at my corners. I don't know why." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask scissors about scissors" 		
CF | At the sound of your voice, the scissors merely bunch themselves 		
CF | together more tightly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask table about book" 		
CF | "I wouldn't say we're estranged. Just that our mutual interests have 		
CF | grown apart." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask table about table" 		
CF | "If there is a more misunderstood thing than me out there, well, I'd 		
CF | hate to see it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask table about me" 		
CF | "We get along pretty well, you and I, don't you agree?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask book about book" 		
CF | The leather creaks, perhaps to mask your question. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask book about table" 		
CF | The leather creaks, perhaps to mask your question. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lamp" 		
CF | A narrow pedestal lifts the bulb high off the floor. The flared lamp 		
CF | shade echoes the base that holds it all upright. The metal is coated 		
CF | with a baked enamel tinted in deep maroon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bulb" 		
CF | The bulb burns with an unknown, variable wattage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x base" 		
CF | A wide support that keeps the lamp from tipping over. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask knob about keyhole" 		
CF | (The door takes the question.) 		
CF | "Don't worry about it. I have no key anyway. Not this time, at 		
CF | least." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hinges about hinges" 		
CF | (The door takes the question.) 		
CF | "That's what happens when all those casual transients throw my door 		
CF | aside." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask door about transients" 		
CF | "You don't want to hear what I have to say about them, 'cause I've got 		
CF | a lot to say and it ain't pretty." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | "You don't want to hear what I have to say about them, 'cause I've got 		
CF | a lot to say and it ain't pretty." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "balloon, hi" 		
CF | "Hello to you, too." 		
CF | 		
CF | > 		Jacqueline says, "The game genre is listed as 'surreal'. Accurate."
		DavidW asks, "okay, any idea what to do?"
DavidW says (to ClubFloyd), "scissors, cut book" 		
CF | Your thoughts become muddled. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask book about scissors" 		
CF | The leather creaks, perhaps to mask your question. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask table about scissors" 		
CF | "The scissors and the dictionary get along well together." After a 		
CF | brief hesitation, the table croaks, "You have no experience of 		
CF | friendship, do you?" 		
CF | 		
CF | > 		Jacqueline says, "The reviews do seem a touch spoilery, but only a touch."
DavidW says (to ClubFloyd), "ask table about friendship" 		
CF | Somewhere else, "friendship" might make sense, but not here, not now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask door about opening" 		
CF | "The answer to your question seems to have escaped me." 		
CF | 		
CF | > 		Jacqueline says, "I think that talking to them, as you are, is precisely what we're meant to do at first."
DavidW says (to ClubFloyd), "door, open" 		
CF | (the door) 		
CF | "I don't need to open for you. I can tell you just as easily: there's 		
CF | nothing but wall behind me. I hope your satisfied." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask door about knob" 		
CF | "It's the feature of mine that I like the least." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask knob about door" 		
CF | (The door takes the question.) 		
CF | "If I'm not given any significance, how can I make my own?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open scissors" 		
CF | As you strain to spread open the enfolded scissors, the other objects 		
CF | berate you: "Barbaric!" yells the ceiling; "You goddam asshole!" 		
CF | growls the table; "I can't explain why, but I know what you doing is 		
CF | utterly wrong," moans the door; "What are you doing up there?" moans 		
CF | the floor. Even the dictionary keens incoherently. Chastised, you 		
CF | cease your efforts. The scissors lie dully in your hand. 		
CF | 		
CF | > 		Jacqueline says, "dang"
DavidW says (to ClubFloyd), "floor, hi" 		
CF | The reply is cold disdain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF | Spread with a shag carpet, the floor smooths beneath your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carpet" 		
CF | A deep-pile, plum-colored, wall-to-wall rug. Several scuffs hurt its 		
CF | unruffled surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under rug" 		
CF | There is no evident way to see beyond the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rug, hi" 		
CF | The reply is cold disdain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move carpet" 		
CF | In dead silence, the floor deflects your pressure. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on table" 		
CF | As you try to step on the table, it dodges your foot, sending you off 		
CF | balance. It swings back and hits you smartly in the stomach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take balloon" 		
CF | The balloon darts out of your reach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask balloon about me" 		
CF | The balloon sighs and says, "I guess we'll have to talk to you. But 		
CF | don't you dare do that again." 		
CF | 		
CF | "You're so confused about whether you're coming or going, you lose 		
CF | sight of the bigger picture: it makes no difference." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "l" 		
CF | Chamber Music 		
CF | Along one wall, a sunken door confronts you, while a balloon, 		
CF | shunting within the walled confines, wafts across your view and over a 		
CF | brittle table. Closed up tight, the dictionary stands, claiming its 		
CF | place upon the table. And below, on the floor, a monetary note rests. 		
CF | The floor lamp reveals all of this by its generous shine, which tops 		
CF | out near the shadowed ceiling. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF | The undertones of a chant pervade the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sing" 		
CF | Somewhere else, "sing" might make sense, but not here, not now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off lamp" 		
CF | You search in vain for a switch. "What are you looking for?" asks the 		
CF | lamp. You answer, "I was just admiring your splendid enamel finish." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pop balloon" 		
CF | Somewhere else, "pop" might make sense, but not here, not now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lamp about table" 		
CF | The lamp dims. "I'm a floor lamp. I wouldn't be on the table for any 		
CF | reason." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put scissors on table" 		
CF | You have to leave them where they are. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You hold, cupped in your hand, a small pair of folding scissors, 		
CF | currently folded up tight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put scissors on book" 		
CF | You have to leave them where they are. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scissors, open" 		
CF | You need to decide what you want the folding scissors to open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scissors, open door" 		
CF | The folding scissors do not respond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scissors, open scissors" 		
CF | The scissors just try to make themselves smaller. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scissors, close scissors" 		
CF | The scissors just try to make themselves smaller. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take all" 		
CF | It occurs to you that you're not sure where that might be. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave scissors" 		
CF | You realize that you need to put some action to your thoughts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show scissors to balloon" 		
CF | You get no reaction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask balloon about scissors" 		
CF | "Whoa. I've often gazed at my reflection in their polished surface, 		
CF | and pondered my mortality." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub scissors" 		
CF | You rub the folding scissors, leaving it unaffected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub balloon" 		
CF | You rub the balloon, leaving it unaffected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask note about book" 		
CF | "There's something magical about information that can persist through 		
CF | the noise of time." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask note about lamp" 		
CF | "I've spotted some contradictions between what the lamp says and what 		
CF | otherwise appears to be the case." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF | Somewhere else, "xyzzy" might make sense, but not here, not now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask note about door" 		
CF | "Frankly, why such a nonfunctional thing persists in this place is 		
CF | beyond me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask note about balloon" 		
CF | "The balloon might carry me out of harm's way, if I needed it, but, for 		
CF | now, its just too slippery to take the risk" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask balloon about string" 		
CF | "That's the way I am, unpredictable, intractable." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | Chamber Music 		
CF | Along one wall, a sunken door confronts you, while a balloon, 		
CF | shunting within the walled confines, wafts across your view and over a 		
CF | brittle table. Closed up tight, the dictionary stands, claiming its 		
CF | place upon the table. And below, on the floor, a monetary note rests. 		
CF | The floor lamp reveals all of this by its generous shine, which tops 		
CF | out near the shadowed ceiling. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "sing" 		
CF | Somewhere else, "sing" might make sense, but not here, not now. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take money" 		
CF | Cringed before your hands, the note pleads, "I'm sorry, but I don't 		
CF | entirely trust you. Terrible, isn't it? When I insist that so much 		
CF | trust be placed on me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask note about trust" 		
CF | Somewhere else, "trust" might make sense, but not here, not now. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "earn trust" 		
CF | Somewhere else, "earn" might make sense, but not here, not now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell note about me" 		
CF | Not knowing what to tell the bill, you instead decide to ask about 		
CF | yourself. 		
CF | 		
CF | "Don't think me foolish. I'm well-aware that my value comes from the 		
CF | interest of those like yourself." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy book" 		
CF | Somewhere else, "buy" might make sense, but not here, not now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wake" 		
CF | Somewhere else, "wake" might make sense, but not here, not now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sleep" 		
CF | Profound rest can be found, but not anywhere near here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under table" 		
CF | You stoop down to look under the table. It gasps, "What are looking 		
CF | for down there? Stay away from me." It scuttles away. 		
CF | 		
CF | > 		Jacqueline says, "I mean, this was nominated for best puzzles, so there's got to be something here."
DavidW says (to ClubFloyd), "drop scissors" 		
CF | You can't get rid of the folding scissors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take book" 		
CF | "Get the hell away from my book," the table snarls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take table" 		
CF | The table challenges you. "What would you do with me once you had me?" 		
CF | You back off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take knob" 		
CF | "You don't really want me, do you? No one else ever has." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn knob" 		
CF | The knob actively resists whichever direction you try to turn it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull knob" 		
CF | The door sags. "Like I said already, I'm concealing nothing of worth." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | At last, the door gives in. "Fine," it whimpers. "You want to see 		
CF | what's on the other side? Then look." The panel swings aside, 		
CF | revealing within, more of the wall. "My highest purpose, my greatest 		
CF | goal, is to be a void that travelers pass through. Or, if I wish to be 		
CF | despised, I might be an obstacle that needs to be overcome, broken 		
CF | down. And here, I'm at my worst, I'm less than emptiness, I'm what's 		
CF | left of a hole after it is filled in." The door slams shut. As its 		
CF | echo decays, everyone in the room enters an uncomfortable silence. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "balloon, take note" 		
CF | "I'd love to, but I haven't the grasp to pick up the bill. If only 		
CF | there was some way to make the note stick to me..." 		
CF | 		
CF | > 		Jacqueline says, "Gosh, poor door."
		Roger says, "oho"
		Jacqueline asks, "Do we have something sticky?"
DavidW says (to ClubFloyd), "rub feet on carpet" 		
CF | You rub the floor, leaving it unaffected. You rub the floor, leaving 		
CF | it unaffected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub balloon on carpet" 		
CF | You can't rub it with anything, since you don't have the balloon in 		
CF | your grasp. You can't rub it with anything, since you don't have the 		
CF | balloon in your grasp. 		
CF | 		
CF | > 		Jacqueline says, "Oh, hm. There's a thought."
		DavidW asks, "It's gotta be static electricity, yes?"
		Jacqueline says, "Possibly."
		Roger says, "That is my assumption too"
Jacqueline says (to ClubFloyd), "take balloon" 		
CF | The balloon darts out of your reach. "Sorry. I need to be free. Now, 		
CF | if you want me to help you out, just tell me. And you don't have to 		
CF | say 'Please,' or be coy. If it's within my ability, and within my 		
CF | moral scope, I will oblige." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "balloon, rub carpet" 		
CF | "Sure," says the balloon, "I kind of like doing that." It proceeds to 		
CF | stroke itself on the carpet, giving rise to an electric crackling 		
CF | sound. 		
CF | 		
CF | > 		Jacqueline says, "nice"
DavidW says (to ClubFloyd), "balloon, take note" 		
CF | "Right." The balloon swoops down and snags the bill. It rises more 		
CF | slowly as the currency clings to its side. 		
CF | 		
CF | > 		Jacqueline asks, "Why though?"
		DavidW says, "I haven't got that far."
Jacqueline says (to ClubFloyd), "x bill" 		
CF | This bill is a rectangle of creamy paper, embroidered with greens and 		
CF | reds and blues, and the portrait of a forgotten emperor, and restless 		
CF | numbers, and yet, it manages to achieve ever greater heights, on the 		
CF | back of the balloon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "balloon, give note to book" 		
CF | "Now that I have it, I'd rather not let go of the note." 		
CF | 		
CF | > 		Roger says, "haha"
		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "x emperor" 		
CF | An imperious visage stares out of the bill. It is a face devoted to 		
CF | its one moment--now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask emperor about bill" 		
CF | (The bill takes the question.) 		
CF | "Connected with this balloon, the scope of my viewpoint has enlarged 		
CF | immeasurably." 		
CF | 		
CF | > 		Jacqueline says, "I mean, this is clever, generally. Just don't know what the eff is going on."
		DavidW asks, "I suppose the bill can see things from a new angle now?"
DavidW says (to ClubFloyd), "ask bill about lamp" 		
CF | "I've spotted some contradictions between what the lamp says and what 		
CF | otherwise appears to be the case." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask bill about book" 		
CF | "There's something magical about information that can persist through 		
CF | the noise of time." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask bill about table" 		
CF | "Okay. At one time, I had a special spot on the table. No more. I 		
CF | deem myself unwelcome on that plank of wood." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask table about bill" 		
CF | "I don't want to hear another sound about that bill." 		
CF | 		
CF | > 		Jacqueline says, "Is this sort of drama unfolding right now in my home? I had no idea."
DavidW says (to ClubFloyd), "g" 		
CF | "I don't want to hear another sound about that bill." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "balloon, get on table" 		
CF | "I appreciate your confidence in me, but I have rather limited 		
CF | abilities in picking up and using things. Maybe you should get with 		
CF | the table to work on your idea." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "table, take balloon" 		
CF | "So that's your game. First, you ask for my opinion, to make it seem 		
CF | that you care about me. Then, you begin issuing orders. Well, forget 		
CF | it." 		
CF | 		
CF | > 		Jacqueline says, "HA"
DavidW says (to ClubFloyd), "rub table" 		
CF | You rub the table, leaving it unaffected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb lamp" 		
CF | "I'm not a chandelier, for goodness sake. You hear what I said? I 		
CF | said, 'I'm not a chandelier.' Maybe I can still surprise you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lamp" 		
CF | "Listen to me carefully." Earnestly, the lamp burns. "I will never 		
CF | abandon you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get lamp" 		
CF | "Listen to me carefully." Earnestly, the lamp burns. "I will never 		
CF | abandon you." 		
CF | 		
CF | > 		Jacqueline says, "The lamp is making me uncomfortable."
DavidW says (to ClubFloyd), "push lamp" 		
CF | As you lurch forward, the light goes out, and your attack finds a blind 		
CF | absence where the lamp was. In the thick darkness, the unlit bulb 		
CF | scorches your hand. When you retreat, the lamp winks on again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask bulb about lamp" 		
CF | (The lamp takes the question.) 		
CF | "You can always count on me to show the way." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask bulb for help" 		
CF | You allow your thoughts to run on for too long. 		
CF | 		
CF | > 		DavidW asks, "I think it said there's help/hints if we need it?"
DavidW says (to ClubFloyd), "ask note about balloon" 		
CF | "This arrangement", the bill glances at the balloon, "is not without 		
CF | its advantages." 		
CF | 		
CF | > 		Jacqueline says, "Maybe. Are we there yet? I feel like we've made some progress."
DavidW says (to ClubFloyd), "note, jump onto table" 		
CF | Your thoughts become muddled. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask balloon about note" 		
CF | "I do have trouble maintaining my balance with the note. Still, it 		
CF | should take care of itself eventually." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask bill about book" 		
CF | "There's something magical about information that can persist through 		
CF | the noise of time." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x book" 		
CF | The book, thick with words and pages, is bound with hazy green leather. 		
CF | On its spine is some embossed lettering. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read lettering" 		
CF | "The Unabridged, Heterogeneous Dictionary of the English Language." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open book" 		
CF | The table barks at you, "Leave that book alone!" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take book" 		
CF | "Get the hell away from my book," the table snarls. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take table" 		
CF | The table challenges you. "What would you do with me once you had me?" 		
CF | You back off. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "flip table" 		
CF | You doubt that you know how to flip the table. 		
CF | 		
CF | > 		Jacqueline says (to Game), "You'd be wrong."
DavidW says (to ClubFloyd), "throw scissors at balloon" 		
CF | You can't get rid of the folding scissors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear scissors" 		
CF | You can't wear the folding scissors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss scissors" 		
CF | On second thought, kissing the folding scissors seems unappealing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss table" 		
CF | On second thought, kissing the table seems unappealing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask knob about balloon" 		
CF | (The door takes the question.) 		
CF | "Oh... So the balloon has a purpose. Good." The door turns inward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in door" 		
CF | You know that it is useless. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask floor about me" 		
CF | "You're a different sort. I'll have to grant that." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask floor about balloon" 		
CF | "I'm glad to be of real service to you." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask floor about note" 		
CF | "That slip of paper hardly weighs upon me at all. Now, of course, less 		
CF | than ever." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask floor about table" 		
CF | "I like the table well enough--in its calm moments." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask floor about book" 		
CF | The floor drops its voice. "Many a time, that book has whispered to me 		
CF | a strange phrase. If I could've comprehended its meaning, I would've 		
CF | remembered it." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask floor about phrases" 		
CF | Somewhere else, "phrases" might make sense, but not here, not now. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask floor about phrase" 		
CF | Somewhere else, "phrase" might make sense, but not here, not now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to book" 		
CF | A million words rustle in an incomprehensible mixture. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read book" 		
CF | Upon the spine of the book, it says, "the Unabridged, Heterogeneous 		
CF | Dictionary of the English Language." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask book about heterogeneous" 		
CF | Somewhere else, "heterogeneous" might make sense, but not here, not 		
CF | now. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask book about words" 		
CF | Somewhere else, "words" might make sense, but not here, not now. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask book about book" 		
CF | The leather creaks, perhaps to mask your question. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask book about table" 		
CF | The leather creaks, perhaps to mask your question. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask book about english" 		
CF | Somewhere else, "english" might make sense, but not here, not now. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask book about floor" 		
CF | The leather creaks, perhaps to mask your question. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x leather" 		
CF | You wonder which leather you're interested in: the leather book cover, 		
CF | or the leather cracks? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x leather cracks" 		
CF | Fine cracks along the spine caused by frequent referrals and perusals. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x leather cover" 		
CF | The green leather is scuffed and faded and cracked, yet it affects the 		
CF | book not at all, or even gives it more dignity. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open book" 		
CF | The table barks at you, "Leave that book alone!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask cover about book" 		
CF | (The dictionary takes the question.) 		
CF | The leather creaks, perhaps to mask your question. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read book" 		
CF | Upon the spine of the book, it says, "the Unabridged, Heterogeneous 		
CF | Dictionary of the English Language." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask note about book" 		
CF | "There's something magical about information that can persist through 		
CF | the noise of time." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tickle spine" 		
CF | Somewhere else, "tickle" might make sense, but not here, not now. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask note about floor" 		
CF | "Most of the time, you'll find me down here. Unless I'm in danger." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask note about table" 		
CF | "Okay. At one time, I had a special spot on the table. No more. I 		
CF | deem myself unwelcome on that plank of wood." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask note about danger" 		
CF | Somewhere else, "danger" might make sense, but not here, not now. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask note about scissors" 		
CF | The note calls down to the scissors, "It won't be very straight, but we 		
CF | can always rip the sheet." Leaping out of your hand, the scissors 		
CF | unfold and jump about, searching for paper. Finding none below, they 		
CF | turn to the paper hovering above. "Sorry for the silly ruse," the 		
CF | money says, "but I had to prove that you wouldn't be harmed after you 		
CF | opened up." 		
CF | 		
CF | > 		Jacqueline asks, "Wait, what?"
Jacqueline says (to ClubFloyd), "x scissors" 		
CF | Unsteadily, the scissors stand on their honed legs. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask note about scissors" 		
CF | "I'm just glad I'm up here." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask scissors about note" 		
CF | In mock seriousness, the scissors stride with wide, ponderous steps. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask scissors about book" 		
CF | The scissors jump up onto the table and wave at the book in a subtle 		
CF | pantomime. Gradually, the dictionary breaks open. At the conclusion of 		
CF | the message, the scissors leave the tabletop, and the tome riffles its 		
CF | pages and turns to you. 		
CF | 		
CF | "You desiderate to relinquish this niche? Then ingress here." 		
CF | 		
CF | > 		Jacqueline blinks.
Jacqueline says (to ClubFloyd), "ask balloon about book" 		
CF | "The totality of that book is typeset in its pages, its essence forever 		
CF | unchanging. That, I have to say, sucks." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask table about book" 		
CF | "I wouldn't say we're estranged. Just that our mutual interests have 		
CF | grown apart." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read book" 		
CF | "irrejectable" 		
CF | "irrelapsable" 		
CF | "irrelation" 		
CF | "irremeable" 		
CF | "irrelevance" 		
CF | You suppose you could read more, if there was any point. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read book" 		
CF | "irremissible" 		
CF | "irony" 		
CF | "impetus" 		
CF | "irk" 		
CF | You begin to feel queasy. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf38" 		
CF | File: > 		
CF | Saved. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read book" 		
CF | "irradicate" 		
CF | "iconic" 		
CF | "encephalitic" 		
CF | The words are not all in alphabetical order. You also notice that the 		
CF | pages are somewhat uneven. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read book" 		
CF | You can't stand to read any more of that jumble. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x book" 		
CF | Opened upon the table, the dictionary invites you to enter its pages. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "enter book" 		
CF | You move into the pages. 		
CF | 		
CF | (The words take over..... 		
CF | 		
CF | 		
CF | 		
CF | The Inner Dictionary 		
CF | 		
CF | their turn comes hard 		
CF | 		
CF | > 		DavidW asks, "Literally enter?"
		Jacqueline exclaims, "Apparently!"
		DavidW says, "oh ho"
Jacqueline says (to ClubFloyd), "l" 		
CF | 		
CF | 		
CF | their turn comes hard 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF | 		
CF | * 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x turn" 		
CF | 		
CF | turn 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x comes" 		
CF | 		
CF | comes 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hello" 		
CF | 		
CF | ? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x cats" 		
CF | 		
CF | cats? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x riddle" 		
CF | 		
CF | riddle? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "l" 		
CF | 		
CF | 		
CF | their turn comes hard 		
CF | 		
CF | > 		Jacqueline asks, "Is it a riddle?"
DavidW says (to ClubFloyd), "hard turn" 		
CF | 		
CF | ? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn me" 		
CF | 		
CF | ? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "who are you" 		
CF | 		
CF | who? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "right round, like a record baybee" 		
CF | 		
CF | like? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "where is this?" 		
CF | 		
CF | where? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF | 		
CF | ! 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pray" 		
CF | 		
CF | pray? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF | 		
CF | think? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | 		
CF | ~ 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | 		
CF | ~ 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | 		
CF | ~ 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | 		
CF | ~ 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat words" 		
CF | 		
CF | words? 		
CF | 		
CF | > 		Roger asks, "did you try any of the words listed earlier, like 'irk' ?"
DavidW says (to ClubFloyd), "eat turn" 		
CF | 		
CF | ? 		
CF | 		
CF | > 		Jacqueline says, "Their turn comes hard..."
DavidW says (to ClubFloyd), "irk" 		
CF | 		
CF | irk? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "the" 		
CF | 		
CF | ? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF | 		
CF | hard: 		
CF | 		
CF | their turn comes 		
CF | 		
CF | hard nothing remains for you 		
CF | comes: 		
CF | 		
CF | their turn comes 		
CF | 		
CF | hard nothing remains for you 		
CF | turn: 		
CF | 		
CF | their turn comes 		
CF | 		
CF | hard nothing remains for you 		
CF | their: 		
CF | 		
CF | their turn comes 		
CF | 		
CF | hard nothing remains for you 		
CF | you: 		
CF | 		
CF | their turn comes 		
CF | 		
CF | hard nothing remains for you 		
CF | for: 		
CF | 		
CF | their turn comes 		
CF | 		
CF | hard nothing remains for you 		
CF | remains: 		
CF | 		
CF | their turn comes 		
CF | 		
CF | hard nothing remains for you 		
CF | nothing: 		
CF | 		
CF | their turn comes 		
CF | 		
CF | hard nothing remains for you 		
CF | their turn comes 		
CF | 		
CF | hard nothing remains for you : 		
CF | 		
CF | their turn comes 		
CF | 		
CF | hard nothing remains for you 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
Jacqueline says (to ClubFloyd), "take their" 		
CF | 		
CF | their turn comes 		
CF | 		
CF | hard nothing remains for you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take hard" 		
CF | 		
CF | their turn comes 		
CF | 		
CF | hard nothing remains for you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take nothing" 		
CF | 		
CF | their turn comes 		
CF | 		
CF | hard nothing remains for you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take you" 		
CF | 		
CF | their turn comes 		
CF | 		
CF | hard nothing remains for you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | 		
CF | hard nothing remains for you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drop their" 		
CF | 		
CF | their turn comes 		
CF | 		
CF | hard nothing remains for you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drop you" 		
CF | 		
CF | their turn comes 		
CF | 		
CF | hard nothing remains for you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop hard nothing remains for you" 		
CF | 		
CF | hard nothing? 		
CF | 		
CF | > 		Jacqueline steps back.
		DavidW says, "I don't know what I'm doing."
DavidW says (to ClubFloyd), "l" 		
CF | 		
CF | 		
CF | their turn comes 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | 		
CF | hard nothing remains for you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take come" 		
CF | 		
CF | come? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take comes" 		
CF | 		
CF | their turn comes 		
CF | 		
CF | hard nothing remains for you 		
CF | 		
CF | > 		Jacqueline says, "Neither do I, but I think one person flailing and experimenting will make it easier to figure out than if two people are going at it."
DavidW says (to ClubFloyd), "x hard" 		
CF | 		
CF | hard 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x comes" 		
CF | 		
CF | comes 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x turn" 		
CF | 		
CF | turn 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x their" 		
CF | 		
CF | their 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x for" 		
CF | 		
CF | for 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop remains" 		
CF | 		
CF | remains their turn comes 		
CF | 		
CF | hard nothing for you 		
CF | 		
CF | > 		DavidW says, "oh. We might have to rearrange these eight words so it makes sense."
		Jacqueline asks, "By dropping and picking up?"
		DavidW says, "yeah"
		DavidW says, "But I'm unsure what phrase we want in inventory or in the room."
		Jacqueline says, "Nothing comes hard for you their turn remains"
DavidW says (to ClubFloyd), "take turn" 		
CF | 		
CF | remains their comes 		
CF | 		
CF | turn hard nothing for you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop turn" 		
CF | 		
CF | turn remains their comes 		
CF | 		
CF | hard nothing for you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take their" 		
CF | 		
CF | turn remains comes 		
CF | 		
CF | their hard nothing for you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop their" 		
CF | 		
CF | their turn remains comes 		
CF | 		
CF | hard nothing for you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop you" 		
CF | 		
CF | their turn remains comes 		
CF | 		
CF | hard nothing for you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop for you" 		
CF | 		
CF | ? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take comes" 		
CF | 		
CF | their turn remains 		
CF | 		
CF | comes hard nothing for you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop comes" 		
CF | 		
CF | comes their turn remains 		
CF | 		
CF | hard nothing for you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop nothing" 		
CF | 		
CF | nothing comes their turn remains 		
CF | 		
CF | hard for you 		
CF | 		
CF | > 		Jacqueline says, "Or Nothing Comes For You"
DavidW says (to ClubFloyd), "drop you" 		
CF | 		
CF | nothing comes their turn remains 		
CF | 		
CF | hard for you 		
CF | 		
CF | > 		
DavidW drops magic pocket. 		
DavidW drops gift tree. 		
DavidW drops transporting crystal. 		
DavidW drops object editor. 		
DavidW drops a small golden bell. 		
a small golden bell fades out as soon as it touches the ground. 		
DavidW drops ifMud white pages. 		
DavidW lets an imaginary flower fall to the ground. 		Jacqueline says, "whoops"
		DavidW says, "drat"
DavidW says (to ClubFloyd), "take mp" 		
CF | 		
CF | mp? 		
CF | 		
CF | > 		
DavidW gets magic pocket. 		
DavidW says (to ClubFloyd), "take gift" 		
CF | 		
CF | gift? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tc" 		
CF | 		
CF | tc? 		
CF | 		
CF | > 		
DavidW gets transporting crystal. 		
DavidW says (to ClubFloyd), "take oe" 		
CF | 		
CF | oe? 		
CF | 		
CF | > 		
DavidW gets object editor. 		
DavidW gets ifMud white pages. 		DavidW says, "I'll have to look for the bell later."
DavidW says (to ClubFloyd), "drop all" 		
CF | 		
CF | ? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | 		
CF | 		
CF | nothing comes their turn remains 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | 		
CF | hard for you 		
CF | 		
CF | > 		Jacqueline says, "If only life had an undo command."
		DavidW says, "I can't seem to drop 'for' or 'you'"
		Jacqueline asks, "Maybe that's to give us a starting point?"
DavidW says (to ClubFloyd), "drop hard" 		
CF | 		
CF | hard nothing comes their turn remains 		
CF | 		
CF | for you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop for" 		
CF | 		
CF | for hard nothing comes their turn remains 		
CF | 		
CF | you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop you" 		
CF | 		
CF | for hard nothing comes their turn remains 		
CF | 		
CF | you 		
CF | 		
CF | > 		DavidW says, "hm. I couldn't drop for before"
DavidW says (to ClubFloyd), "take nothing" 		
CF | 		
CF | for hard comes their turn remains 		
CF | 		
CF | nothing you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop you" 		
CF | 		
CF | for hard comes their turn remains 		
CF | 		
CF | nothing you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push nothing" 		
CF | 		
CF | you nothing 		
CF | 		
CF | > 		Jacqueline says, "Ooh. That worked."
Jacqueline says (to ClubFloyd), "pull nothing." 		
CF | 		
CF | nothing you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drop comes" 		
CF | 		
CF | for hard comes their turn remains 		
CF | 		
CF | nothing you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take comes" 		
CF | 		
CF | for hard their turn remains 		
CF | 		
CF | comes nothing you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push comes" 		
CF | 		
CF | nothing comes you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take for" 		
CF | 		
CF | hard their turn remains 		
CF | 		
CF | for nothing comes you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push for" 		
CF | 		
CF | nothing for comes you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push for" 		
CF | 		
CF | nothing comes for you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "l" 		
CF | 		
CF | 		
CF | hard their turn remains 		
CF | 		
CF | > 		Jacqueline asks, "Does it work if they're in the 'room'?"
Jacqueline says (to ClubFloyd), "push hard" 		
CF | 		
CF | their hard turn remains 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push hard" 		
CF | 		
CF | their turn hard remains 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push hard" 		
CF | 		
CF | their turn remains hard 		
CF | 		
CF | nothing comes for you 		
CF | 		
CF | 		
CF | The words stiffen their resolve. 		
CF | 		
CF | > 		Jacqueline says, "huh"
Jacqueline says (to ClubFloyd), "x words" 		
CF | 		
CF | words? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take resolve" 		
CF | 		
CF | resolve? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "l" 		
CF | 		
CF | 		
CF | their turn remains hard 		
CF | 		
CF | > 		DavidW says, "You can't push a word that;s already far right."
		Jacqueline says, "okay"
		Jacqueline says, "Didn't think I had."
		DavidW says, "I assume you can't pull a far-left word either."
		Jacqueline says, "Right, I would guess not."
Jacqueline says (to ClubFloyd), "pull their" 		
CF | 		
CF | their turn remains hard 		
CF | 		
CF | nothing comes for you 		
CF | 		
CF | 		
CF | You are weakened by the words. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push their" 		
CF | 		
CF | turn their remains hard 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pull their" 		
CF | 		
CF | their turn remains hard 		
CF | 		
CF | nothing comes for you 		
CF | 		
CF | 		
CF | The words reject you. 		
CF | 		
CF | > 		Jacqueline cries.
		Jacqueline says, "Rejected."
		DavidW asks, "What if we take all the words and alpha sort them?"
		Jacqueline says, "Sure."
DavidW says (to ClubFloyd), "take their" 		
CF | 		
CF | turn remains hard 		
CF | 		
CF | their nothing comes for you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take turn" 		
CF | 		
CF | turn remains hard 		
CF | 		
CF | their nothing comes for you 		
CF | 		
CF | > 		Jacqueline says, "I was going to try that thing I said earlier 'nothing comes hard for you' but I'm down for you to experiment more first."
DavidW says (to ClubFloyd), "take remains" 		
CF | 		
CF | turn remains hard 		
CF | 		
CF | their nothing comes for you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hard" 		
CF | 		
CF | turn remains hard 		
CF | 		
CF | their nothing comes for you 		
CF | 		
CF | > 		DavidW says, "odd. Maybe three words have to stay in the room."
DavidW says (to ClubFloyd), "drop their" 		
CF | 		
CF | their turn remains hard 		
CF | 		
CF | nothing comes for you 		
CF | 		
CF | 		
CF | The words reject you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hard" 		
CF | 		
CF | their turn remains 		
CF | 		
CF | hard nothing comes for you 		
CF | 		
CF | > 		Jacqueline says, "Welcome to the rejection club, David."
DavidW says (to ClubFloyd), "push hard" 		
CF | 		
CF | nothing hard comes for you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop comes" 		
CF | 		
CF | comes their turn remains 		
CF | 		
CF | nothing hard for you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop nothing" 		
CF | 		
CF | nothing comes their turn remains 		
CF | 		
CF | hard for you 		
CF | 		
CF | > 		Jacqueline says, "THERE would be nicer than THEIR"
DavidW says (to ClubFloyd), "take comes" 		
CF | 		
CF | nothing their turn remains 		
CF | 		
CF | comes hard for you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push comes" 		
CF | 		
CF | hard comes for you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take turn" 		
CF | 		
CF | nothing their remains 		
CF | 		
CF | turn hard comes for you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop hard" 		
CF | 		
CF | hard nothing their remains 		
CF | 		
CF | turn comes for you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take their" 		
CF | 		
CF | hard nothing remains 		
CF | 		
CF | their turn comes for you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push hard" 		
CF | 		
CF | nothing hard remains 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hard" 		
CF | 		
CF | nothing hard remains 		
CF | 		
CF | their turn comes for you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "there" 		
CF | 		
CF | ? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "they're" 		
CF | 		
CF | they're? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hug their" 		
CF | 		
CF | hug? 		
CF | 		
CF | > 		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "eat their" 		
CF | 		
CF | ? 		
CF | 		
CF | > 		Jacqueline says, "If only we could use hugs to solve all of our problems."
		DavidW says, "If we knew what the target phrases were, we can solve this quickly."
		Jacqueline says, "Yes"
Jacqueline says (to ClubFloyd), "l" 		
CF | 		
CF | 		
CF | nothing hard remains 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF | 		
CF | their turn comes for you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take nothing" 		
CF | 		
CF | nothing hard remains 		
CF | 		
CF | their turn comes for you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drop nothing" 		
CF | 		
CF | nothing hard remains 		
CF | 		
CF | their turn comes for you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take their" 		
CF | 		
CF | nothing hard remains 		
CF | 		
CF | their turn comes for you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drop their" 		
CF | 		
CF | their nothing hard remains 		
CF | 		
CF | turn comes for you 		
CF | 		
CF | > 		DavidW says, "It seems that three words must be in the room."
		Jacqueline says, "Oh, there."
Jacqueline says (to ClubFloyd), "take nothing" 		
CF | 		
CF | their hard remains 		
CF | 		
CF | nothing turn comes for you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drop turn" 		
CF | 		
CF | turn their hard remains 		
CF | 		
CF | nothing comes for you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take hard" 		
CF | 		
CF | turn their remains 		
CF | 		
CF | hard nothing comes for you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push hard" 		
CF | 		
CF | nothing hard comes for you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push hard" 		
CF | 		
CF | nothing comes hard for you 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "l" 		
CF | 		
CF | 		
CF | turn their remains 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push turn" 		
CF | 		
CF | their turn remains 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF | 		
CF | nothing comes hard for you 		
CF | 		
CF | > 		Jacqueline says, "I mean, all I've got is subject verb agreement."
		Jacqueline says, "Well, that and irony, because clearly this comes hard for me."
		DavidW says, "okay, I've looked up what the target phrases are."
		Jacqueline says, "How else can we make--oh."
		Jacqueline asks, "So now it's just me?"
		Jacqueline says, "Or we just do this."
		DavidW says, "Well, the room phrase is 5 words, and the inventory phrase is 3 words."
		Jacqueline says, "Maybe they are freeze-dried and their remains turn hard, except that's four words."
		DavidW asks, "Shall I give hints or just solve this now?"
		Jacqueline says, "One sec. I'm playing with something silly, but the whole game is silly, so."
		Jacqueline says, "Enh. Nothing comes hard. Their remains turn for you. Zombies. I don't know."
DavidW says (to ClubFloyd), "take turn" 		
CF | 		
CF | their turn remains 		
CF | 		
CF | nothing comes hard for you 		
CF | 		
CF | > 		Jacqueline says, "Sure. Go ahead and solve it. I think I'll otherwise be here all day."
DavidW says (to ClubFloyd), "push their" 		
CF | 		
CF | turn their remains 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop for" 		
CF | 		
CF | for turn their remains 		
CF | 		
CF | nothing comes hard you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push for" 		
CF | 		
CF | turn for their remains 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take turn" 		
CF | 		
CF | for their remains 		
CF | 		
CF | turn nothing comes hard you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop comes" 		
CF | 		
CF | comes for their remains 		
CF | 		
CF | turn nothing hard you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop nothing" 		
CF | 		
CF | nothing comes for their remains 		
CF | 		
CF | turn hard you 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull you" 		
CF | 		
CF | turn you hard 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull you" 		
CF | 		
CF | nothing comes for their remains 		
CF | 		
CF | you turn hard 		
CF | 		
CF | 		
CF | You make sense of your surroundings. 		
CF | 		
CF | (The words dissolve into their base..... 		
CF | 		
CF | 		
CF | A Landscape of Rigor 		
CF | Sweetly, the earth provides the grounds for the chains of risen 		
CF | hills and the fields of straw that encircle you, and for the central 		
CF | plateau that acts as your stage. 		
CF | 		
CF | You are joined by three others, composed in balance, three who stand 		
CF | before you in endless anticipation: an old man, a woman, and a younger 		
CF | man. 		
CF | 		
CF | > 		Jacqueline says, "HUH. So it *was* remains, in that sense."
		Jacqueline says, "Interesting."
DavidW says (to ClubFloyd), "x old man" 		
CF | Back arched, face contorted, he appears to be in the throes of child 		
CF | birth or heart attack. He wears a hospital gown. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woman" 		
CF | Striking a showy stance, the woman, of fair middle-age, holds out one 		
CF | upturned hand to question the sky. As if to coerce an answer, her 		
CF | fingertips are studded with long, sharp nails. She wears a shirtwaist 		
CF | dress. On her feet, she wears high heel shoes. 		
CF | 		
CF | > 		Jacqueline asks, "What is a shirtwaist dress?"
		DavidW says, "uh, not sure"
DavidW says (to ClubFloyd), "x dress" 		
CF | A tailored shirtwaist dress of satin burgundy, the deep hue punctuated 		
CF | by the black buttons that run from waist to chin. 		
CF | 		
CF | > 		Jacqueline says, "I looked it up. It seems to be dresses where the top half looks like a shirt all on its own."
		DavidW asks, "oh, buttons all down the front like a shirt, I guess?"
		Jacqueline says, "Yeah, I guess."
		Jacqueline says, "Never heard that before."
DavidW says (to ClubFloyd), "x younger man" 		
CF | With a serene smile and a relaxed stance, the young man seems to wait 		
CF | for the next distressed stranger to help. He has such a self-effacing 		
CF | demeanor that you almost miss the odd marking on the back of his hand. 		
CF | He wears a white shirt and pants. On his feet, he wears leather shoes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mark" 		
CF | The tip of a red mark is emblazoned on the back of the young man's 		
CF | hand. It evidently extends under his sleeve. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take shirt" 		
CF | You remove the white shirt from the young man's body. At the same 		
CF | time, you expose a tattoo that embellishes part of the young man's 		
CF | skin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tattoo" 		
CF | The image of a huge, scaly green dragon, its bat-like wings 		
CF | outstretched and its taloned forelegs poised to strike, splashes over 		
CF | much of his chest and stomach. From the dragon's snout, near the young 		
CF | man's shoulder, sprays a stream of fire that blazes down the outside of 		
CF | the arm. The serpentine body of the beast rears up from something 		
CF | hidden by the pants. 		
CF | 		
CF | > 		DavidW asks, "who knew it was so easy to remove shirts off of younger men?"
		Jacqueline asks, "You just... took his shirt?"
		Jacqueline says, "Yeah."
		DavidW says, "And something is hidden by the pants."
DavidW says (to ClubFloyd), "take pants" 		
CF | You pick up the young man to remove the pants, then you put him back on 		
CF | the ground. In the removal, you uncover briefs. Also, you reveal more 		
CF | of the tattoo that marks the young man's body. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tattoo" 		
CF | The image of a huge, scaly green dragon, its bat-like wings 		
CF | outstretched and its taloned forelegs poised to strike, splashes over 		
CF | much of his chest and stomach. From the dragon's snout, near the young 		
CF | man's shoulder, sprays a stream of fire that blazes down the outside of 		
CF | the arm. The serpentine body of the beast rears up from something 		
CF | hidden by the briefs, something most likely related to the deep gray 		
CF | smears along the man's inner legs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gray smears" 		
CF | Somewhere else, "smears" might make sense, but not here, not now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x legs" 		
CF | Whose legs do you mean, the old man's legs, the young man's legs, or 		
CF | the woman's legs? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "young" 		
CF | Wispy blonde hairs play upon the browned skin of the legs, legs built 		
CF | like inverted tree trunks. Along the inner sides of the calves and 		
CF | thighs, the tattoo rises up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take briefs" 		
CF | You pick up the young man to remove the briefs, then you put him back 		
CF | on the ground. Also, you reveal more of the tattoo that marks the 		
CF | young man's body. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x briefs" 		
CF | The white cotton rests on you like a chunk of snow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tattoo" 		
CF | The image of a huge, scaly green dragon, its bat-like wings 		
CF | outstretched and its taloned forelegs poised to strike, splashes over 		
CF | much of his chest and stomach. From the dragon's snout, near the young 		
CF | man's shoulder, sprays a stream of fire that blazes down the outside of 		
CF | the arm. The dragon rises from the mushroom cloud that shoots up the 		
CF | man's thighs and explodes over his loins. 		
CF | 		
CF | > 		Jacqueline says, "what"
		DavidW says, "loin explosion calling"
		Jacqueline asks, "'The white cotton rests on you like a chunk of snow'?? How did someone use ChatGPT to write IF 20 years ago?"
DavidW says (to ClubFloyd), "x loins" 		
CF | Whose loins do you mean, the old man's hips, the young man's hips, or 		
CF | the woman's hips? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "young" 		
CF | His buttocks are tanned and rounded, and only wrinkled a bit around the 		
CF | edges. His pubic region is shaved, which would make his penis and 		
CF | testicles stand out more, except that the continuation of the tattoo 		
CF | upon the genitals camouflages them. 		
CF | 		
CF | > 		Jacqueline says, "These disambiguation messages..."
DavidW says (to ClubFloyd), "young genitals" 		
CF | You realize that you need to put some action to your thoughts. 		
CF | 		
CF | > 		Jacqueline says, "also, um, definitely need a content / trigger / adult warning on this one."
DavidW says (to ClubFloyd), "x young genitals" 		
CF | His thin penis projects, hardly bending under its delicate weight, 		
CF | while beneath, his testicles hang close in the tightness of their sac. 		
CF | Over all of them, the tattoo paints its apocalyptic scene 		
CF | uninterrupted. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask young man about tattoo" 		
CF | I don't see that here. 		
CF | 		
CF | > 		Jacqueline asks, "Wait, the tattoo extends to those bits?"
DavidW says (to ClubFloyd), "ask younger man about tattoo" 		
CF | I don't see that here. 		
CF | 		
CF | > 		DavidW says, "yes"
		Jacqueline says, "Ouch"
		DavidW says, "It's not unheard of. I haven't seen it in person, but photos of such exist."
		DavidW asks, "um, should we undress the other two?"
		Jacqueline says, "General anesthesia, maybe."
DavidW says (to ClubFloyd), "take shirtdress" 		
CF | Somewhere else, "shirtdress" might make sense, but not here, not now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | A Landscape of Rigor 		
CF | The airy day seasons the rolling land with its clarity, and drenches 		
CF | in sunlight the figures of an old man, a woman, and a younger man, 		
CF | poised in frozen action. 		
CF | 		
CF | > 		Jacqueline asks (of DW), "Um... We probably shouldn't be undressing anyone, but they seem inanimate. I guess these are their remains...?"
DavidW says (to ClubFloyd), "x woman" 		
CF | Striking a showy stance, the woman, of fair middle-age, holds out one 		
CF | upturned hand to question the sky. As if to coerce an answer, her 		
CF | fingertips are studded with long, sharp nails. She wears a shirtwaist 		
CF | dress. On her feet, she wears high heel shoes. 		
CF | 		
CF | > 		Jacqueline says, "Poised in frozen action. Hm."
DavidW says (to ClubFloyd), "take dress" 		
CF | You remove the shirtwaist dress from the woman's body. In the removal, 		
CF | you uncover a bra and panties. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bra" 		
CF | The white polyester cups cinch her breasts tightly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panties" 		
CF | Made of silken nylon, the white panties fit snugly on the woman's hips. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bra" 		
CF | You take the bra off the woman. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take panties" 		
CF | You pick up the woman to remove the panties, then you put her back on 		
CF | the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woman" 		
CF | Striking a showy stance, the woman, of fair middle-age, holds out one 		
CF | upturned hand to question the sky. As if to coerce an answer, her 		
CF | fingertips are studded with long, sharp nails. On her feet, she wears 		
CF | high heel shoes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nails" 		
CF | Whose nails do you mean, the old man's fingers, the young man's 		
CF | fingers, or the woman's fingernails? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "woman's" 		
CF | Coated with an opalescent polish that reinforces their length, the 		
CF | nails hug the fingertips like shields and unsheathe into the air like 		
CF | swords. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take heel shoes" 		
CF | You pick up the woman to remove the high heel shoes, then you put her 		
CF | back on the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woman's feet" 		
CF | The heels raise off the ground and shift the body weight to her toes, 		
CF | which cram together and crookedly overlap. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x old man" 		
CF | Back arched, face contorted, he appears to be in the throes of child 		
CF | birth or heart attack. He wears a hospital gown. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gown" 		
CF | You remove the hospital gown from the old man's body. In the removal, 		
CF | you uncover a pair of boxer shorts. Furthermore, you reveal a large 		
CF | cut in his chest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cut" 		
CF | A deep incision, held shut by steel staples, splits the old man's 		
CF | sternum. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boxer" 		
CF | Striped in white and green, the shorts are baggy on the old man. 		
CF | 		
CF | > 		Jacqueline says, "This game started out somewhat childlike."
DavidW says (to ClubFloyd), "take boxer" 		
CF | You pick up the old man to remove the boxer shorts, then you put him 		
CF | back on the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x old man" 		
CF | Back arched, face contorted, he appears to be in the throes of child 		
CF | birth or heart attack. Down his chest is a vivid cut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in cut" 		
CF | Because it is closed up, you can't see inside the gash very well, 		
CF | although you are sure that something is inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cut" 		
CF | The incision gives slightly, but the staples prevent it from opening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cut with woman's nails" 		
CF | The woman's fingernails appear to be of no use to open anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x younger man" 		
CF | With a serene smile and a relaxed stance, the young man seems to wait 		
CF | for the next distressed stranger to help. On his feet, he wears 		
CF | leather shoes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take leather" 		
CF | You pick up the young man to remove the leather shoes, then you put him 		
CF | back on the ground. In the removal, you uncover socks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take socks" 		
CF | You pick up the young man to remove the socks, then you put him back on 		
CF | the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x socks" 		
CF | The socks are rolled together into one woolen ball. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x leather" 		
CF | A pair of leather loafers, buffed and shined. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x younger feet" 		
CF | Maybe it's just a memory, because you see no younger feet here at the 		
CF | moment. 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
DavidW says (to ClubFloyd), "x young feet" 		
CF | Toes splayed, his feet almost grab onto the earth beneath. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You have gathered under your arm the white shirt, the pants, the 		
CF | briefs, the shirtwaist dress, the bra, the panties, the high heel 		
CF | shoes, the hospital gown, the boxer shorts, the leather shoes and the 		
CF | socks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search pants" 		
CF | There is nothing in the pants. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pocket" 		
CF | Somewhere else, "pocket" might make sense, but not here, not now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | A Landscape of Rigor 		
CF | The airy day seasons the rolling land with its clarity, and drenches 		
CF | in sunlight the figures of an old man, a woman, and a younger man, 		
CF | poised in frozen action. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x staples" 		
CF | Steel clips dimple the flesh where they penetrate it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull staples" 		
CF | When you try to remove the staple, they slip from your grasp. Your 		
CF | fingers are too soft and thick, as if wracked by an infection. Even 		
CF | your fingernails, what little you have, are engulfed by your swollen 		
CF | flesh. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "woman, pull staples" 		
CF | The woman seems unable to respond to your request. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take woman's fingernails" 		
CF | You find that the woman's fingernails won't break free of the woman's 		
CF | hands. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x me" 		
CF | You are supple and willing. 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
		DavidW asks, "Do we need to do cavity searches next?"
		Jacqueline laughs.
DavidW says (to ClubFloyd), "x woman's mouth" 		
CF | Ruby lipstick highlights her lips as they press together in a cryptic 		
CF | smile. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open woman's mouth" 		
CF | Her mouth seems glued shut by the lipstick. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x old man's mouth" 		
CF | His bleached lips stretch tight over his craggy gums. His tongue curls 		
CF | under itself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search old man's mouth" 		
CF | The raw cavern of flesh speaks in silent eloquence. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF | You have gathered under your arm the white shirt, the pants, the 		
CF | briefs, the shirtwaist dress, the bra, the panties, the high heel 		
CF | shoes, the hospital gown, the boxer shorts, the leather shoes and the 		
CF | socks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x younger man's mouth" 		
CF | Maybe it's just a memory, because you see no younger man's mouth here 		
CF | at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x young man's mouth" 		
CF | The leading edge of a smile works its way onto his lips. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open chest with shoes" 		
CF | Whose shoes do you mean, the high heel shoes, or the leather shoes? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "high heel" 		
CF | Whose chest do you mean, the old man's torso, the young man's torso, or 		
CF | the woman's torso? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "old man's" 		
CF | The garment can hardly be used to open anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open young man's mouth" 		
CF | You pull back his lips to uncover his teeth, which are set as straight 		
CF | and bright as sugar cubes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x young man's ass" 		
CF | His buttocks are tanned and rounded, and only wrinkled a bit around the 		
CF | edges. His pubic region is shaved, which would make his penis and 		
CF | testicles stand out more, except that the continuation of the tattoo 		
CF | upon the genitals camouflages them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF | You search in vain for anything on the young man's hips. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search woman's hips" 		
CF | You search in vain for anything on the woman's hips. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "search old man's chest" 		
CF | You search in vain for anything on the old man's torso. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search old man's hips" 		
CF | You search in vain for anything on the old man's hips. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take woman's hand" 		
CF | Without the rasp of a heavy-duty saw, the woman's hands will remain 		
CF | part of the woman. 		
CF | 		
CF | > 		Jacqueline says, "I feel like his chest is important"
DavidW says (to ClubFloyd), "take woman" 		
CF | You take the woman into your arms. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open old man's cut with woman" 		
CF | The woman pushes hard against the cut, but the staples keep it firmly 		
CF | closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open old man's cut with woman's fingernails" 		
CF | The woman's fingernails appear to be of no use to open anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull staples with woman's fingernails" 		
CF | The woman's fingernails can't be used to pull on anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull stapels with woman" 		
CF | Somewhere else, "stapels" might make sense, but not here, not now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull staples with woman" 		
CF | Using her fingernails, you pry off the staples. They fall and 		
CF | disappear somewhere on the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop woman" 		
CF | You set the woman down on her feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cut" 		
CF | A deep incision splits the old man's sternum. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "serach it" 		
CF | Somewhere else, "serach" might make sense, but not here, not now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in cut" 		
CF | Because it is closed up, you can't see inside the gash very well, 		
CF | although you are sure that something is inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cut" 		
CF | You insert your fingers into the gash, and wrench it open. 		
CF | 		
CF | 		
CF | (When the skin opens up, the heart pours out, the lungs explode, and 		
CF | the blood splashes on you, hot and sticky. It burns you down, it 		
CF | dissolves you, it takes you..... 		
CF | 		
CF | 		
CF | The Atomic Weight of Breath and Doubt 		
CF | 		
CF | 		
CF | Down Right 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pull staples" 		
CF | No staples. 		
CF | 		
CF | > 		Jacqueline says, "Oh, you did it."
		Jacqueline says, "Also, ew."
DavidW says (to ClubFloyd), "x me" 		
CF | Lost. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x i" 		
CF | No. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x l" 		
CF | No. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | Down Right 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "down right" 		
CF | Up Left, Up Right 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "up right" 		
CF | Down Left, Down Right 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "down right" 		
CF | Up Left, Up Right 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "up right" 		
CF | Down Left, Right 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "right" 		
CF | Left, Down 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "down" 		
CF | Up, Right 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "right" 		
CF | Left, Up 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "up" 		
CF | Down, Down Right 		
CF | 		
CF | > 		DavidW says, "We're walking the word WIN"
DavidW says (to ClubFloyd), "down right" 		
CF | Up Left, Up 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "up" 		
CF | Down 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "win" 		
CF | Yes. 		
CF | 		
CF | (You breath out and release your misgivings. And you continue to 		
CF | exhale, until you are left..... 		
CF | 		
CF | 		
CF | A Seismic Void 		
CF | You find yourself hanging high above a murky sun. Beyond that, a 		
CF | deep blackness, like a moonless, starless night sky, engulfs you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF | Which aspect do you wish to examine, your position, or your speed? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x position" 		
CF | You are an average distance from the sun. 		
CF | 		
CF | You shoot through space, just as you always have, keeping the sun in 		
CF | view. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x speed" 		
CF | You travel at your typical moderate pace. 		
CF | 		
CF | Your movement is of two parts: one, a straight line, trending away, 		
CF | and second, a force that wants to pull you into the sun. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sun" 		
CF | The sickly embers of the star give off little heat and less light. 		
CF | From within, flares break through and disturb its surface. 		
CF | 		
CF | You are held to your orbit, seemingly forever. 		
CF | 		
CF | > 		DavidW asks, "uh, do we want to fall into the sun?"
DavidW says (to ClubFloyd), "x sky" 		
CF | Maybe it's just a memory, because you see no sky here at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blackness" 		
CF | An intense emptiness surrounds you. It tempts you to penetrate its 		
CF | depths, to break away from your only home, the sun. 		
CF | 		
CF | > 		Jacqueline says, "Sure"
		Jacqueline says, "Like, who knows."
		DavidW says, "well, it's either fall into the sun or zoom off into the dark unknown."
		Jacqueline says, "Sun, I guess."
DavidW says (to ClubFloyd), "increase speed" 		
CF | Somewhere else, "increase" might make sense, but not here, not now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "go" 		
CF | Your thoughts become muddled. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push speed" 		
CF | Your speed is an attribute of you, which you know you cannot change, at 		
CF | least not directly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push position" 		
CF | Your position is an attribute of you, which you know you cannot change, 		
CF | at least not directly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push sun" 		
CF | Though you may feel its effect, still you find the sun beyond your 		
CF | ability to affect it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF | Choosing your own direction seems impossible, particularly since an 		
CF | invisible force holds on to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x force" 		
CF | An invisible force continuously draws you toward the sun, like 		
CF | innumerable knotted strings that thread through your body. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x strings" 		
CF | Somewhere else, "strings" might make sense, but not here, not now. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "enter sun" 		
CF | Choosing your own direction seems impossible, particularly since an 		
CF | invisible force holds on to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gravity" 		
CF | An invisible force continuously draws you toward the sun, like 		
CF | innumerable knotted strings that thread through your body. 		
CF | 		
CF | > 		DavidW asks, "Where's that fidget spinner and crate of borscht when we need them?"
		Jacqueline says, "Oh gosh. I'd repressed the memory of those. Thanks."
DavidW says (to ClubFloyd), "drop speed" 		
CF | Your speed is an attribute of you, which you know you cannot change, at 		
CF | least not directly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You can barely contain your own being. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Choosing your own direction seems impossible, particularly since an 		
CF | invisible force holds on to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF | Which aspect do you wish to examine, your position, or your speed? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sun's position" 		
CF | Somewhere else, "sun's" might make sense, but not here, not now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF | flares: Though you may feel their effect, still you find the flares 		
CF | beyond your ability to affect them. 		
CF | blackness: As soon as you're free to move your own direction, you'll 		
CF | merge with void, and all its secrets will be laid bare. 		
CF | space: You can only imagine space as it is. 		
CF | sun: Though you may feel its effect, still you find the sun beyond 		
CF | your ability to affect it. 		
CF | sputtering flare: Though you may feel its effect, still you find the 		
CF | sputtering flare beyond your ability to affect it. 		
CF | white flare: Though you may feel its effect, still you find the white 		
CF | flare beyond your ability to affect it. 		
CF | red flare: Though you may feel its effect, still you find the red 		
CF | flare beyond your ability to affect it. 		
CF | gold flare: Though you may feel its effect, still you find the gold 		
CF | flare beyond your ability to affect it. 		
CF | gray flare: Though you may feel its effect, still you find the gray 		
CF | flare beyond your ability to affect it. 		
CF | green flare: Though you may feel its effect, still you find the green 		
CF | flare beyond your ability to affect it. 		
CF | orbit: The path you take is forced by circumstances; unless you change 		
CF | that, you are doomed to repeat these circuits eternally. 		
CF | your position: Your position is an attribute of you, which you know 		
CF | you cannot change, at least not directly. 		
CF | your speed: Your speed is an attribute of you, which you know you 		
CF | cannot change, at least not directly. 		
CF | your mass: Your mass is an attribute of you, which you know you cannot 		
CF | change, at least not directly. 		
CF | 		
CF | > 		Jacqueline says, "Sounds like we're supposed to become one with the void."
		DavidW says, "yeah"
		DavidW says, "'take all' is a bit of a cheat code, but in a game like this, we need all the help we can get."
		DavidW says, "Also, we're low on time."
DavidW says (to ClubFloyd), "search sun" 		
CF | What you consider to be your vision cannot be focused so precisely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sun" 		
CF | The sickly embers of the star give off little heat and less light. 		
CF | From within, flares break through and disturb its surface. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "let go" 		
CF | Somewhere else, "let" might make sense, but not here, not now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flares" 		
CF | Colored sprays of fire enhance the pull of the sun on you. Right now, 		
CF | you can see the sputtering flare, the green flare, and the gray flare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sputtering" 		
CF | Each flare seems to dangle a different enticement before you. The 		
CF | sputtering flare suggests a chance to go to strange new places, where, 		
CF | after you survive each change, you will feel alive and charged. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x green flare" 		
CF | The green flare must be on the other side of the sun. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gray flare" 		
CF | The gray flare must be on the other side of the sun. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flares" 		
CF | Colored sprays of fire enhance the pull of the sun on you. Right now, 		
CF | you can see the green flare, the gray flare, and the gold flare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x green flare" 		
CF | The green flare offers to fill you up with every type of matter, known 		
CF | and theoretical, until you are finally sated. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flares" 		
CF | Colored sprays of fire enhance the pull of the sun on you. Right now, 		
CF | you can see the gray flare, the gold flare, and the red flare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gray" 		
CF | The gray flare impresses you with opportunity to melt down every past 		
CF | interaction, leaving you in the unaffected present. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flares" 		
CF | Colored sprays of fire enhance the pull of the sun on you. Right now, 		
CF | you can see the white flare, the sputtering flare, and the green flare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x white flare" 		
CF | The white flare reveals the plan to set truth into your mind; not the 		
CF | trivial, tentative kind, but the unalterable, ineffable totality of 		
CF | truth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flares" 		
CF | Colored sprays of fire enhance the pull of the sun on you. Right now, 		
CF | you can see the sputtering flare, the green flare, and the gray flare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | Colored sprays of fire enhance the pull of the sun on you. Right now, 		
CF | you can see the red flare, the white flare, and the sputtering flare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x red flare" 		
CF | The red flare insinuates the possibility of putting charm into your 		
CF | life and giving you the vibrancy to bend anyone under your influence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flares" 		
CF | Colored sprays of fire enhance the pull of the sun on you. Right now, 		
CF | you can see the white flare, the sputtering flare, and the green flare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | Colored sprays of fire enhance the pull of the sun on you. Right now, 		
CF | you can see the green flare, the gray flare, and the gold flare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gold flare" 		
CF | The gold flare advertises its capability to beautify you to the point 		
CF | that you will take on supreme incandescence, so that anything anywhere 		
CF | will be struck by your light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flares" 		
CF | Colored sprays of fire enhance the pull of the sun on you. Right now, 		
CF | you can see the gold flare, the red flare, and the white flare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take white" 		
CF | Though you may feel its effect, still you find the white flare beyond 		
CF | your ability to affect it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flares" 		
CF | Colored sprays of fire enhance the pull of the sun on you. Right now, 		
CF | you can see the white flare, the sputtering flare, and the green flare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch sputtering" 		
CF | Numbness. Or, maybe you are blind, and all you can do is feel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flares" 		
CF | Colored sprays of fire enhance the pull of the sun on you. Right now, 		
CF | you can see the white flare, the sputtering flare, and the green flare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "feel sputtering" 		
CF | Numbness. Or, maybe you are blind, and all you can do is feel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flares" 		
CF | Colored sprays of fire enhance the pull of the sun on you. Right now, 		
CF | you can see the white flare, the sputtering flare, and the green flare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch white" 		
CF | Numbness. Or, maybe you are blind, and all you can do is feel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to flares" 		
CF | All sounds suffocate here. 		
CF | 		
CF | > 		DavidW says, "I'm unsure how to interact with the flares."
		Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "x flares" 		
CF | Colored sprays of fire enhance the pull of the sun on you. Right now, 		
CF | you can see the red flare, the white flare, and the sputtering flare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to sputtering" 		
CF | All sounds suffocate here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "absorb red" 		
CF | Somewhere else, "absorb" might make sense, but not here, not now. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "merge with void" 		
CF | Somewhere else, "merge" might make sense, but not here, not now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flares" 		
CF | Colored sprays of fire enhance the pull of the sun on you. Right now, 		
CF | you can see the red flare, the white flare, and the sputtering flare. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x force" 		
CF | An invisible force continuously draws you toward the sun, like 		
CF | innumerable knotted strings that thread through your body. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flares" 		
CF | Colored sprays of fire enhance the pull of the sun on you. Right now, 		
CF | you can see the gray flare, the gold flare, and the red flare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | Colored sprays of fire enhance the pull of the sun on you. Right now, 		
CF | you can see the sputtering flare, the green flare, and the gray flare. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "fight force" 		
CF | Somewhere else, "fight" might make sense, but not here, not now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch green" 		
CF | Numbness. Or, maybe you are blind, and all you can do is feel. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push force" 		
CF | An anger wells up inside you. You push away. And although it never 		
CF | quite breaks, the bond stretches so thin that you quickly lose its 		
CF | feel. 		
CF | 		
CF | 		
CF | (You become a secret of the void..... 		
CF | 		
CF | 		
CF | 		
CF | Quit, Restore, Start over, Undo, Cancel? 		Jacqueline says, "ha"
		Jacqueline says, "With, um, two minutes to spare."
		Jacqueline asks, "What the heck was this?"
		DavidW says, "I'll take it."
		DavidW says, "The End Means Escape"
		Jacqueline says, "So not clued."
		Jacqueline asks (of DW), "Well, yes, but what *was* this?"
		Roger says, "That level of surreality isn't quite to my tastes"
		Roger says, "but some people seem to like it alot"
		Jacqueline says, "I feel like this was still from an era where puzzles were for the sake of puzzles... though I guess we still have games like this today."
		DavidW says, "yeah, it's a bit much."
		DavidW says, "At least it was bit different, apart from being in the void again."
		Jacqueline says, "I think what was odd about it to me was that it felt like there was a narrative, it just wasn't shared withus."
		DavidW says, "yeah, it could use an author's notes."
		Roger says, "Don't show or tell"
		Jacqueline says (to Roger), "Right. Neither show nor tell, exactly."
		DavidW says, "Thanks for the game, good people, even if we have no idea what we did."
DavidW says (to ClubFloyd), "quit" 		
CF | You drop it all, leaving it worn, spent, and broken. 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		DavidW says, "We need a game where we can build things or enter postcards of pyramids to visit Egypt."
		Jacqueline says, "If you write it, they will come."
		DavidW says, "well, if I do write another game, I'll certainly let you know."
		Jacqueline says, "Same."
		Jacqueline chuckles.
		Jacqueline says, "I have been writing some, but all my stuff is large and I have too many hobbies and commitments."
		DavidW says, "I was working on something, but it's all trapped in the computer that died on me."
		Jacqueline says, "Aw man."
		DavidW says, "I should really think up a new game that's less ambitious. I tend to get these impossible ideas for games that are far too big for me to actually write."
		DavidW says, "I'm heading back to the lounge. Thanks again! See you next week!"



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ClubFloyd Transcript:
The Time Crystals of Cythii by Garry Francis
As played on ifMUD on May 4-11, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Time Crystals of Cythii written by Garry Francis. It won 1st in the Text Adventure Literacy Jam 2025. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

*** SESSION 1 *** 		
		DavidW says, "I'd like to suggest that we play The Time Crystals of Cythii today."
		Jade says, "hello, I think that I Will be able to stay connected today"
		Jade says, "This is a bad time for me"
		Jacqueline says (to DW), "Sounds... mystical. Or maybe scifi."
		DavidW says (to Jade), "oh dear"
		Jade asks, "What are we playing?"
		DavidW says (to Jacqueline), "It's a new fantasy game."
		Jacqueline asks (of Jade), "We moved it up an hour... what time would be better for you?"
		Jade says, "No Matter, but old time fitted better"
		DavidW says, "The Time Crystals of Cythii (2025) by Garry Francis"
		DavidW says, "It's one of the new TALP games."
		Jade exclaims, "I betatested that Game, lol!"
		Jacqueline says (to Jade), "Hrm. Well, we did that for Oliver, but he hasn't been coming... sigh"
		Jade says, "Don't worry. I often visit my parents this lapse of time"
		DavidW says, "Should we wait for Roger? He's been idle 15 minutes."
Roger has arrived. 		Roger says, "sorry"
		Jade says (to DW), "I didin't manage to finish TTC of Cythii"
		DavidW says (to Jade), "asparagus said he finished it."
		Jade says (to Roger), "Hello"
		DavidW says, "hi Roger"
DavidW says (to ClubFloyd), "load sleepmask timecrystals" 		
CF ] Domed Room Time: 9:00 am 		
CF | 		
CF | For generations, your family have been the guardians of the Time 		
CF | Crystals of Cythii. It's a pretty cushy job. All you have to do is 		
CF | prevent the crystals from being stolen, but no one would be stupid 		
CF | enough to steal them or the stability of time would be torn to shreds. 		
CF | 		
CF | Unfortunately, the unthinkable has happened. 		
CF | 		
CF | While your parents were out doing the shopping, you were left in 		
CF | charge. You must have dozed off and someone snuck into the time tower 		
CF | and stole the crystals. This has resulted in time warps appearing all 		
CF | over time in the worst possible places. You can't even travel through 		
CF | the time tower without being warped to a different time period. 		
CF | 		
CF | It's your duty to find the crystals and return them to their rightful 		
CF | place before your parents get home, or you will be in big, big 		
CF | trouble! 		
CF | 		
CF | [You're about to embark on an adventure. You can move around, 		
CF | examine things and manipulate things by typing simple text commands of 		
CF | one or more words, usually starting with a verb. The tutorial will 		
CF | offer suggestions to get you started. Commands in the tutorial are 		
CF | shown in upper case, but you can enter them in lower case, if you 		
CF | prefer. You can turn the tutorial off by typing TUTORIAL OFF and turn 		
CF | it back on by typing TUTORIAL ON. Good luck.] 		
CF | 		
CF | 		
CF | The Time Crystals of Cythii 		
CF | Copyright (c) 2025 Garry Francis 		
CF | [LINK] 		
CF | Type ABOUT for further info and credits. 		
CF | 		
CF | Release 1 / Serial number 250430 / Inform v6.42 PunyInform v5.13.3 		
CF | 		
CF | Domed Room 		
CF | You're in a circular room with a domed ceiling and walls lined with 		
CF | pure white marble. You can't see any joins in the marble. This gives 		
CF | the impression that it was carved from a single piece of solid rock. 		
CF | The only thing to mar the surface is an inscription at waist height 		
CF | running around the circumference of the room. There are no signs of 		
CF | any exits, apart from a stairway leading down. 		
CF | 		
CF | You can see a red plinth, a green plinth, a blue plinth and a cleaning 		
CF | cloth here. 		
CF | 		
CF | [The description above tells you where you are and what you can 		
CF | see. The '>' below is the prompt. You type commands after the prompt. 		
CF | When the location description scrolls off the screen, you can refresh 		
CF | it by typing LOOK (or L). Try it now. Type L after the prompt.] 		
CF | 		
CF | > 		Jade says (to DW), "let's see. I joined at BETATEST #3"
		Jacqueline says, "Cave of Time vibes."
Jacqueline says (to ClubFloyd), "read inscription" 		
CF ] Domed Room Time: 9:01 am 		
CF | 		
CF | > READ INSCRIPTION 		
CF | 		
CF | When translated, it reads, 'Whomsoever removes the Time Crystals of 		
CF | Cythii from this room shall break the balance of time and be doomed to 		
CF | eternal damnation. Should the crystals be removed, whomsoever returns 		
CF | them shall restore the balance of time and be blessed for eternity.' 		
CF | 		
CF | > 		DavidW says, "I'm guessing there's three crystals to find."
		Jacqueline says (to DW), "Seems likely."
DavidW says (to ClubFloyd), "x cloth" 		
CF ] Domed Room Time: 9:02 am 		
CF | 		
CF | > X CLOTH 		
CF | 		
CF | This is the cloth you were using to clean the marble dome before you 		
CF | fell asleep. 		
CF | 		
CF | [When you find an object that appears to be portable, you can pick 		
CF | it up using GET or TAKE. Try GET CLOTH.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Domed Room Time: 9:03 am 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | [When you're finished with an object, you can drop it again. Try 		
CF | DROP CLOTH, as you won't need it again.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop cloth" 		
CF ] Domed Room Time: 9:04 am 		
CF | 		
CF | > DROP CLOTH 		
CF | 		
CF | Dropped. 		
CF | 		
CF | [When you start a new game, it's a good idea to EXAMINE or LOOK AT 		
CF | yourself. EXAMINE can be abbreviated to X. Try X ME.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Domed Room Time: 9:05 am 		
CF | 		
CF | > X ME 		
CF | 		
CF | You're a slender, elf-like youth named Jelro. You're the son of Vemnev 		
CF | and Mairgol, and your family is responsible for protecting the Time 		
CF | Crystals of Cythii to maintain the stability of time. 		
CF | 		
CF | [When you start a new game, it's also a good idea to take an 		
CF | inventory to see if you're carrying anything. Try INVENTORY (or 		
CF | I).] 		
CF | 		
CF | > 		Jacqueline asks, "What kind of blessing, I wonder? Will it be worth the effort? Who can say?"
		DavidW says, "maybe every cup of coffee is guaranteed to taste wonderful and never too bitter."
		Jacqueline laughs. "Would that be your hope for an eternal blessing?"
DavidW says (to ClubFloyd), "x red" 		
CF ] Domed Room Time: 9:06 am 		
CF | 		
CF | > X RED 		
CF | 		
CF | This is a beautifully-carved marble plinth characterised by three 		
CF | different tones of red with white streaks. The top surface is highly 		
CF | polished with an oval depression. 		
CF | 		
CF | [This is clearly where one of the crystals needs to be placed, but 		
CF | you'll have to find it first. When you've found one, use a command 		
CF | like PUT RED CRYSTAL ON RED PLINTH. This form of command works for any 		
CF | flat surfaces, like tables and chairs.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blue" 		
CF ] Domed Room Time: 9:07 am 		
CF | 		
CF | > X BLUE 		
CF | 		
CF | This is a beautifully-carved marble plinth with a non-uniform blue 		
CF | surface, black intrusions, and yellow and white veins. You know that 		
CF | blue marble is rare. The top surface is highly polished with an oval 		
CF | depression. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x green" 		
CF ] Domed Room Time: 9:08 am 		
CF | 		
CF | > X GREEN 		
CF | 		
CF | This is a beautifully-carved marble plinth of deep green intermingled 		
CF | with black pigmentation. The top surface is highly polished with an 		
CF | oval depression. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Domed Room Time: 9:09 am 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a watch (worn). 		
CF | 		
CF | [You can take a closer look at anything you're carrying or wearing 		
CF | using EXAMINE (or X). Try X WATCH.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x watch" 		
CF ] Domed Room Time: 9:10 am 		
CF | 		
CF | > X WATCH 		
CF | 		
CF | It's an unusual watch that was handed down to you by your grandfather. 		
CF | It tells both the date and the time. The current date is Thursday, 1 		
CF | May 2025 and the time is 9:10 a.m. 		
CF | 		
CF | [Your watch tells you the time, which is also shown in the status 		
CF | bar. Your watch also tells you the date. This will prove useful if you 		
CF | find yourself in another time period.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Domed Room Time: 9:11 am 		
CF | 		
CF | > L 		
CF | 		
CF | Domed Room 		
CF | You're in a circular room with a domed ceiling and walls lined with 		
CF | pure white marble. You can't see any joins in the marble. This gives 		
CF | the impression that it was carved from a single piece of solid rock. 		
CF | The only thing to mar the surface is an inscription at waist height 		
CF | running around the circumference of the room. There are no signs of 		
CF | any exits, apart from a stairway leading down. 		
CF | 		
CF | You can see a cleaning cloth, a red plinth, a green plinth and a blue 		
CF | plinth here. 		
CF | 		
CF | [Whenever you enter a new location, you should identify all the 		
CF | things mentioned in the description and EXAMINE (or X) each one. The 		
CF | responses may provide more details or important clues. Try it now. As 		
CF | you're in the domed room, try X ROOM, X INSCRIPTION, X STAIRWAY and X 		
CF | each of the plinths.] 		
CF | 		
CF | > 		DavidW asks, "oh, only exit DOWN, eh?"
		Jacqueline says, "huh"
DavidW says (to ClubFloyd), "d" 		
CF ] Time Tower of Cythii Time: 9:12 am 		
CF | 		
CF | > D 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | [Type HELP for a quick reminder of the main commands or HINT if 		
CF | you get stuck. The tutorial will continue to offer occasional 		
CF | suggestions.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mist" 		
CF ] Time Tower of Cythii Time: 9:13 am 		
CF | 		
CF | > X MIST 		
CF | 		
CF | The strange mist has an eerie yellow glow, like something out of this 		
CF | world. 		
CF | 		
CF | > 		DavidW asks, "I guess we pick a direction at random now. North first?"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "n" 		
CF ] Southern End of Beach Time: 4:10 am 		
CF | 		
CF | > N 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [When you first enter a new time period, it may be a good idea to 		
CF | save the game in case you get killed or run out of time and need to 		
CF | restart this part of the game. To do that, enter SAVE. You can later 		
CF | restore the saved game using RESTORE.] 		
CF | 		
CF | Southern End of Beach 		
CF | It's very early in the morning, so it's quite dark and hard to see. 		
CF | There's a black cloud of acrid smoke covering the sky and the air 		
CF | burns your throat as you breathe. You can feel a rumbling beneath your 		
CF | feet. Something is very, very wrong here. 		
CF | 		
CF | You're at the southern end of a sandy beach that's covered in a thick 		
CF | layer of ash. The sky overhead is obscured by smoke and it's difficult 		
CF | to breathe in the acrid atmosphere. All the trees in the jungle to the 		
CF | west are burnt black and the bay to the east of the beach is also 		
CF | covered in ash. You can't see what's further to the south due to a 		
CF | strange mist. The beach continues to the north. 		
CF | 		
CF | You can see a sign here. 		
CF | 		
CF | > 		Jade says, "d"
		Jacqueline says, "I was wondering if they were spread out, one in each direction, but there are more directions than things we seek."
Jacqueline clears the save counter. 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Southern End of Beach Time: 4:10 am 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Southern End of Beach Time: 4:11 am 		
CF | 		
CF | > X SIGN 		
CF | 		
CF | It's a rough wooden sign that looks like it was erected in a hurry. It 		
CF | appears to be written in Indonesian, but you can probably read it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x sign" 		
CF ] Southern End of Beach Time: 4:12 am 		
CF | 		
CF | > X SIGN 		
CF | 		
CF | It's a rough wooden sign that looks like it was erected in a hurry. It 		
CF | appears to be written in Indonesian, but you can probably read it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read sign" 		
CF ] Southern End of Beach Time: 4:13 am 		
CF | 		
CF | > READ SIGN 		
CF | 		
CF | When translated from Indonesian, it reads, 'Beach closed due to 		
CF | volcanic activity on Krakatoa - Lampung Provincial Government'. 		
CF | 		
CF | You know from your history lessons that Krakatoa had three volcanic 		
CF | cones at Perboewatan (in the north), Danan (in the centre) and Rakata 		
CF | (in the south). The first giant explosion occurred at Perboewatan at 		
CF | 5:30 a.m. on Monday, 27 August 1883. This triggered a tsunami heading 		
CF | toward Telok Betong. The second explosion occurred at Danan at 6:44 		
CF | a.m. The third (and largest) explosion occurred at 10:02 a.m. The 		
CF | fourth and final explosion occurred at 10:41 a.m. and tore off half of 		
CF | Rakata, along with the remainder of the island to the north. So, 		
CF | you'll have to get out of here before the first explosion at 5:30 a.m. 		
CF | 		
CF | [After passing through a time warp, you'll need to work out where 		
CF | you are. Once you've done so, the game will tell you how much time 		
CF | you've got left in that time period, as it's done above. If you're 		
CF | running out of time, you can go back to the time tower and return 		
CF | later. Every time you enter a time period, the time for that time 		
CF | period is reset.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x watch" 		
CF ] Southern End of Beach Time: 4:14 am 		
CF | 		
CF | > X WATCH 		
CF | 		
CF | It's an unusual watch that was handed down to you by your grandfather. 		
CF | It tells both the date and the time. The current date is Monday, 27 		
CF | August 1883 and the time is 4:14 a.m. 		
CF | 		
CF | > 		Jacqueline says, "Great."
		Jacqueline says, "We're just in time."
		Jacqueline says, "</sarcasm>"
		DavidW says, "Time resets if we leave and return."
		Jacqueline says, "Yeah, that's nice."
		DavidW asks, "I suppose north to beach?"
		Jacqueline says, "Sure."
DavidW says (to ClubFloyd), "n" 		
CF ] Ash-Covered Beacheach Time: 4:15 am 		
CF | 		
CF | > N 		
CF | 		
CF | Ash-Covered Beach 		
CF | You're on a sandy beach that runs in a gentle arc from north to south 		
CF | around a small bay to the east. The normally pristine white sand is 		
CF | covered in a thick blanket of ash. The jungle to the west consists of 		
CF | nothing but burnt trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Northern End of Beach Time: 4:16 am 		
CF | 		
CF | > N 		
CF | 		
CF | Northern End of Beach 		
CF | You're at the northern end of the beach, where the ash-covered sand 		
CF | gives way to an ash-covered rock platform further to the north. The 		
CF | jungle to the west is burnt beyond recognition and the gentle water of 		
CF | the bay to the east is covered in ash. The beach continues to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rock Platformof Beach Time: 4:17 am 		
CF | 		
CF | > N 		
CF | 		
CF | Rock Platform 		
CF | You're on a rocky part of the coastline. The hardened volcanic lava 		
CF | underfoot would be uncomfortable to walk on if not for the thick 		
CF | carpet of ash. A narrow path leads up the cliffside to the north. You 		
CF | can see the entrance to a cave to the west of the rock platform and 		
CF | the beach is to the south. The ash-covered water of the bay is to the 		
CF | east. 		
CF | 		
CF | > 		Jacqueline asks, "W?"
		DavidW says, "We'll likely need light for the cave, so I suggest N instead."
		Jacqueline says, "Oh, okay, sure."
DavidW says (to ClubFloyd), "n" 		
CF ] Rock Platformof Beach Time: 4:18 am 		
CF | 		
CF | > N 		
CF | 		
CF | The cliff is in the way, but you can go up the narrow path if you want 		
CF | to climb it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Stoney Headland Beach Time: 4:19 am 		
CF | 		
CF | > U 		
CF | 		
CF | Stoney Headland 		
CF | You're on a stoney headland surrounded by burnt palm trees swaying in 		
CF | a gentle breeze that carries the smell of smoke. Only one tree has 		
CF | survived the carnage. A rocky path leads down to the coastline. 		
CF | Looking east over the waters of the bay, you think you can see 		
CF | something through the smoke, but you can't be sure. 		
CF | 		
CF | You can see a large palm tree here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF ] Stoney Headland Beach Time: 4:20 am 		
CF | 		
CF | > X TREE 		
CF | 		
CF | It's just one of many palm trees on this island, but it's the only one 		
CF | growing on the stoney headland and the only one to have escaped the 		
CF | fires from the volcano. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb tree" 		
CF ] Top of Palm TreeBeach Time: 4:21 am 		
CF | 		
CF | > CLIMB TREE 		
CF | 		
CF | Top of Palm Tree 		
CF | You're at the top of the only palm tree that has survived the 		
CF | devastation. From here, you can see the cause of all the smoke and 		
CF | ash. It's an active volcano, probably Rakata, the southernmost of the 		
CF | three active volcanoes on Krakatoa. When you look east over the bay, 		
CF | you think you can see something through the smoke. The smell of 		
CF | sulphur is very strong. 		
CF | 		
CF | You can see a coconut and a bird's nest (which contains a silver key) 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coconute and key" 		
CF ] Top of Palm TreeBeach Time: 4:22 am 		
CF | 		
CF | > TAKE COCONUTE AND KEY 		
CF | 		
CF | Sorry, I don't understand what "coconute" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coconut and key" 		
CF ] Top of Palm TreeBeach Time: 4:23 am 		
CF | 		
CF | > TAKE COCONUT AND KEY 		
CF | 		
CF | coconut: Taken. 		
CF | silver key: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Top of Palm TreeBeach Time: 4:24 am 		
CF | 		
CF | > D 		
CF | 		
CF | You need both hands free to climb down the palm tree. 		
CF | 		
CF | > 		Jacqueline says, "ha"
		Jade says, "yes"
DavidW says (to ClubFloyd), "drop all" 		
CF ] Top of Palm TreeBeach Time: 4:25 am 		
CF | 		
CF | > DROP ALL 		
CF | 		
CF | silver key: The silver key falls to the ground below. 		
CF | coconut: The coconut falls to the ground below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Stoney HeadlandeBeach Time: 4:26 am 		
CF | 		
CF | > D 		
CF | 		
CF | Stoney Headland 		
CF | You're on a stoney headland surrounded by burnt palm trees swaying in 		
CF | a gentle breeze that carries the smell of smoke. Only one tree has 		
CF | survived the carnage. A rocky path leads down to the coastline. 		
CF | Looking east over the waters of the bay, you think you can see 		
CF | something through the smoke, but you can't be sure. 		
CF | 		
CF | You can see a coconut, a silver key and a large palm tree here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF ] Stoney HeadlandeBeach Time: 4:27 am 		
CF | 		
CF | > TAKE ALL 		
CF | 		
CF | coconut: Taken. 		
CF | silver key: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Stoney HeadlandeBeach Time: 4:28 am 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Stoney HeadlandeBeach Time: 4:27 am 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Rock PlatformndeBeach Time: 4:28 am 		
CF | 		
CF | > D 		
CF | 		
CF | Rock Platform 		
CF | You're on a rocky part of the coastline. The hardened volcanic lava 		
CF | underfoot would be uncomfortable to walk on if not for the thick 		
CF | carpet of ash. A narrow path leads up the cliffside to the north. You 		
CF | can see the entrance to a cave to the west of the rock platform and 		
CF | the beach is to the south. The ash-covered water of the bay is to the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Rock PlatformndeBeach Time: 4:29 am 		
CF | 		
CF | > E 		
CF | 		
CF | You're not a very strong swimmer. If you want to enter the water, 		
CF | you'll need something to float on. 		
CF | 		
CF | > 		Jacqueline says, "It's interesting that failed turns allow time to elapse."
		DavidW says, "yeah, and that annoys me."
DavidW says (to ClubFloyd), "w" 		
CF ] Cave PlatformndeBeach Time: 4:30 am 		
CF | 		
CF | > W 		
CF | 		
CF | Cave 		
CF | You're in a cave that has no doubt been carved out by the ocean waves 		
CF | over thousands of years. There's a small hole in the wall at the back 		
CF | of the cave. The dim light of the entrance is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in hole" 		
CF ] Cave PlatformndeBeach Time: 4:31 am 		
CF | 		
CF | > LOOK IN HOLE 		
CF | 		
CF | It's quite a small hole. A child or a Cythiian possum could enter it, 		
CF | but it's too small for you. When you peer inside the hole, you can see 		
CF | a red glint from something glassy. 		
CF | 		
CF | > 		Jacqueline says, "ooh"
		Jacqueline hopes we end up seeing a Cythiian possum.
		DavidW says, "That's likely the red crystal, and yeah, I think we may see a possum."
		Jacqueline says, "My original ooh was indeed about the red crystal, not the possum."
		Jacqueline says, "Though ooh to both."
		DavidW says, "Unless we can enter the burnt jungle, I think we need to head back."
DavidW says (to ClubFloyd), "s" 		
CF ] Cave PlatformndeBeach Time: 4:32 am 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Rock PlatformndeBeach Time: 4:33 am 		
CF | 		
CF | > E 		
CF | 		
CF | Rock Platform 		
CF | You're on a rocky part of the coastline. The hardened volcanic lava 		
CF | underfoot would be uncomfortable to walk on if not for the thick 		
CF | carpet of ash. A narrow path leads up the cliffside to the north. You 		
CF | can see the entrance to a cave to the west of the rock platform and 		
CF | the beach is to the south. The ash-covered water of the bay is to the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Northern End of Beach Time: 4:34 am 		
CF | 		
CF | > S 		
CF | 		
CF | Northern End of Beach 		
CF | You're at the northern end of the beach, where the ash-covered sand 		
CF | gives way to an ash-covered rock platform further to the north. The 		
CF | jungle to the west is burnt beyond recognition and the gentle water of 		
CF | the bay to the east is covered in ash. The beach continues to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Northern End of Beach Time: 4:35 am 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ash-Covered Beacheach Time: 4:36 am 		
CF | 		
CF | > S 		
CF | 		
CF | Ash-Covered Beach 		
CF | You're on a sandy beach that runs in a gentle arc from north to south 		
CF | around a small bay to the east. The normally pristine white sand is 		
CF | covered in a thick blanket of ash. The jungle to the west consists of 		
CF | nothing but burnt trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ash-Covered Beacheach Time: 4:37 am 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern End of Beach Time: 4:38 am 		
CF | 		
CF | > S 		
CF | 		
CF | Southern End of Beach 		
CF | You're at the southern end of a sandy beach that's covered in a thick 		
CF | layer of ash. The sky overhead is obscured by smoke and it's difficult 		
CF | to breathe in the acrid atmosphere. All the trees in the jungle to the 		
CF | west are burnt black and the bay to the east of the beach is also 		
CF | covered in ash. You can't see what's further to the south due to a 		
CF | strange mist. The beach continues to the north. 		
CF | 		
CF | You can see a sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Southern End of Beach Time: 4:39 am 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Time Tower of Cythiih Time: 9:14 am 		
CF | 		
CF | > S 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Time Tower of Cythiih Time: 9:14 am 		
CF | Ok. 		
CF | 		
CF | > 		DavidW asks, "Which way next? West, East, South, or Down?"
		DavidW says, "Down seems the most likely place for a possum."
		Jacqueline says, "Hm. Interesting. I don't have that same thought."
		Jacqueline says, "But I'm also fine with down."
DavidW says (to ClubFloyd), "d" 		
CF ] Observation Roomthiih Time: 6:45 pm 		
CF | 		
CF | > D 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use nautical directions (F, A, P, S) on the airship.] 		
CF | 		
CF | Observation Room 		
CF | It's early in the evening. You feel a gentle vibration beneath your 		
CF | feet and a muffled engine noise, like an aircraft propeller. 		
CF | 		
CF | You're in the sparsely-furnished observation room of an airship. The 		
CF | curved port and starboard walls are lined with windows that join in a 		
CF | tight curve at the stern of the ship. The only exit is fore. There's 		
CF | also a ladder leading up, but you can't see where it goes because the 		
CF | top of the ladder is obscured by a strange mist. 		
CF | 		
CF | You can see a radio, a photo, a sign, a plaque and Willy Speck here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Observation Roomthiih Time: 6:46 pm 		
CF | 		
CF | > X SIGN 		
CF | 		
CF | It's a large sign painted in red lettering on a white background. You 		
CF | should probably read it, in case it's important. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read sign" 		
CF ] Observation Roomthiih Time: 6:47 pm 		
CF | 		
CF | > READ SIGN 		
CF | 		
CF | It says, 'RAUCHEN VERBOTEN'. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "translate sign" 		
CF ] Observation Roomthiih Time: 6:47 pm 		
CF | 		
CF | > TRANSLATE SIGN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "Something is forbidden, but I don't know what 'rauchen' means."
		Jacqueline says, "Fair."
DavidW says (to ClubFloyd), "x watch" 		
CF ] Observation Roomthiih Time: 6:48 pm 		
CF | 		
CF | > X WATCH 		
CF | 		
CF | It's an unusual watch that was handed down to you by your grandfather. 		
CF | It tells both the date and the time. The current date is Thursday, 6 		
CF | May 1937 and the time is 6:48 p.m. 		
CF | 		
CF | > 		Jacqueline says, "No smoking."
		DavidW says, "aha. thanks"
DavidW says (to ClubFloyd), "x willy" 		
CF ] Observation Roomthiih Time: 6:49 pm 		
CF | 		
CF | > X WILLY 		
CF | 		
CF | Willy Speck is the chief radio officer. He's huddled over the radio 		
CF | listening intently to the radio transmissions from the control tower. 		
CF | 		
CF | [When you meet another character in the game, apart from examining 		
CF | them, you should also try talking to them. Try TALK TO 		
CF | .] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to willy" 		
CF ] Observation Roomthiih Time: 6:50 pm 		
CF | 		
CF | > TALK TO WILLY 		
CF | 		
CF | He places a note beside the radio. "Here's the latest weather report 		
CF | from the control tower. Can you give it to the captain?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Observation Roomthiih Time: 6:51 pm 		
CF | 		
CF | > YES 		
CF | 		
CF | That was a rhetorical question. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x report" 		
CF ] Observation Roomthiih Time: 6:52 pm 		
CF | 		
CF | > X REPORT 		
CF | 		
CF | It's a hand-written note, in German of course. As you're quite fluent 		
CF | in many languages, you can read it if you want to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Observation Roomthiih Time: 6:53 pm 		
CF | 		
CF | > READ IT 		
CF | 		
CF | Willy's hand-writing is near illegible. As best as you can make out, 		
CF | when translated from German, it says, 'Weather conditions have 		
CF | improved. Now suitable for landing. Wind direction anticipated to 		
CF | change from east to southwest.' 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plaque" 		
CF ] Observation Roomthiih Time: 6:54 pm 		
CF | 		
CF | > X PLAQUE 		
CF | 		
CF | It's a brass plaque screwed to the aluminium framework of the airship. 		
CF | It wouldn't hurt to read it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Observation Roomthiih Time: 6:55 pm 		
CF | 		
CF | > READ IT 		
CF | 		
CF | An inscription on the plaque reads, 'LZ-129 Hindenburg'. 		
CF | 		
CF | Aha! This must be the airship that caught fire and was destroyed in 		
CF | seconds when attempting to dock with its mooring mast at Lakehurst 		
CF | Naval Air Station. You check your watch. Today is the day that the 		
CF | disaster occurred. You'll need to get off the airship before 7:25 p.m. 		
CF | or you'll be engulfed in the flames. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x photo" 		
CF ] Observation Roomthiih Time: 6:56 pm 		
CF | 		
CF | > X PHOTO 		
CF | 		
CF | It's a framed photo of Adolf Hitler. He has an unusually long black 		
CF | fringe that's in danger of poking him in the eyes. It also looks like 		
CF | he had an accident when he was trimming his moustache, as the outer 		
CF | halves are missing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x radio" 		
CF ] Observation Roomthiih Time: 6:57 pm 		
CF | 		
CF | > X RADIO 		
CF | 		
CF | You're no expert, but it looks like a radio with two Telefunken 		
CF | 200-watt transmitters, one for long wave transmissions and one for 		
CF | shortwave. 		
CF | 		
CF | > 		DavidW says, "how tele-funky"
DavidW says (to ClubFloyd), "f" 		
CF ] Navigation Roommthiih Time: 6:58 pm 		
CF | 		
CF | > F 		
CF | 		
CF | Navigation Room 		
CF | This room contains lots of navigation equipment that's no doubt used 		
CF | by the navigators. There are windows to port and starboard and other 		
CF | rooms to fore and aft. 		
CF | 		
CF | You can see a work table (on which are some charts and maps, a 		
CF | calendar and a telephone), Max Zabel and Christian Nielsen here. 		
CF | 		
CF | > 		Jacqueline says, "heh"
		Jade says, "I had a Telefunken TV"
		Jacqueline asks, "Yeah?"
		DavidW asks, "Was it the bees knees?"
		Jade says, "yes, a Germ��n TV in the 60's"
DavidW says (to ClubFloyd), "x maps" 		
CF ] Navigation Roommthiih Time: 6:59 pm 		
CF | 		
CF | > X MAPS 		
CF | 		
CF | The most prominent charts map a route from Frankfurt, Germany to New 		
CF | Jersey, USA passing over Cologne, The Netherlands, the south of 		
CF | England, then across the North Atlantic, the southern tip of Greenland 		
CF | and Newfoundland. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x calendar" 		
CF ] Navigation Roommthiih Time: 7:00 pm 		
CF | 		
CF | > X CALENDAR 		
CF | 		
CF | The date is 6 May 1937. That's the day that the Hindenburg was 		
CF | destroyed in the largest airship disaster in history. You'd better get 		
CF | off the airship before 7:25 p.m., as that's when it catches fire. 		
CF | 		
CF | The airship starts on its final approach to Lakehurst Naval Air 		
CF | Station. You hear voices to fore. Maybe you should investigate to see 		
CF | what's going on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Navigation Roommthiih Time: 7:01 pm 		
CF | 		
CF | > F 		
CF | 		
CF | Max Zabel stops you. "Passengers aren't allowed in the control room." 		
CF | 		
CF | You hear voices to fore. Maybe you should investigate to see what's 		
CF | going on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to max" 		
CF ] Navigation Roommthiih Time: 7:02 pm 		
CF | 		
CF | > TALK TO MAX 		
CF | 		
CF | "Who are you? Passengers shouldn't be down here. Go back upstairs." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give report to max" 		
CF ] Navigation Roommthiih Time: 7:03 pm 		
CF | 		
CF | > GIVE REPORT TO MAX 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Navigation Roommthiih Time: 7:04 pm 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a silver key, a coconut and a watch (worn). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Navigation Roommthiih Time: 7:05 pm 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Observation Roomthiih Time: 7:06 pm 		
CF | 		
CF | > A 		
CF | 		
CF | Observation Room 		
CF | You're in the sparsely-furnished observation room of an airship. The 		
CF | curved port and starboard walls are lined with windows that join in a 		
CF | tight curve at the stern of the ship. The only exit is fore. There's 		
CF | also a ladder leading up, but you can't see where it goes because the 		
CF | top of the ladder is obscured by a strange mist. 		
CF | 		
CF | You can see a note, a radio, a photo, a sign, a plaque and Willy Speck 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take note" 		
CF ] Observation Roomthiih Time: 7:07 pm 		
CF | 		
CF | > TAKE NOTE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Navigation Roommthiih Time: 7:08 pm 		
CF | 		
CF | > F 		
CF | 		
CF | Navigation Room 		
CF | This room contains lots of navigation equipment that's no doubt used 		
CF | by the navigators. There are windows to port and starboard and other 		
CF | rooms to fore and aft. 		
CF | 		
CF | You can see a work table (on which are some charts and maps, a 		
CF | calendar and a telephone), Max Zabel and Christian Nielsen here. 		
CF | 		
CF | Speck yells out, "Control tower recommends the earliest possible 		
CF | landing!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show note to max" 		
CF ] Navigation Roommthiih Time: 7:09 pm 		
CF | 		
CF | > SHOW NOTE TO MAX 		
CF | 		
CF | Max Zabel doesn't seem interested. 		
CF | 		
CF | You hear voices to fore. Maybe you should investigate to see what's 		
CF | going on. The airship makes a sharp full-speed left turn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to neilsen" 		
CF ] Navigation Roommthiih Time: 7:09 pm 		
CF | 		
CF | > TALK TO NEILSEN 		
CF | 		
CF | Sorry, I don't understand what "neilsen" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to christian" 		
CF ] Navigation Roommthiih Time: 7:10 pm 		
CF | 		
CF | > TALK TO CHRISTIAN 		
CF | 		
CF | "Why are you down here? This area is for crew only." 		
CF | 		
CF | You hear voices to fore. Maybe you should investigate to see what's 		
CF | going on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x max" 		
CF ] Navigation Roommthiih Time: 7:11 pm 		
CF | 		
CF | > X MAX 		
CF | 		
CF | He's one of the navigators. 		
CF | 		
CF | The airship starts its turn back towards the landing field. You hear 		
CF | voices to fore. Maybe you should investigate to see what's going on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Navigation Roommthiih Time: 7:12 pm 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear the dull drone of the airship's engines and the chatter 		
CF | amongst the officers and crew as they get about their business. 		
CF | 		
CF | You hear voices to fore. Maybe you should investigate to see what's 		
CF | going on. The airship begins to slow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Observation Roomthiih Time: 7:13 pm 		
CF | 		
CF | > A 		
CF | 		
CF | Observation Room 		
CF | You're in the sparsely-furnished observation room of an airship. The 		
CF | curved port and starboard walls are lined with windows that join in a 		
CF | tight curve at the stern of the ship. The only exit is fore. There's 		
CF | also a ladder leading up, but you can't see where it goes because the 		
CF | top of the ladder is obscured by a strange mist. 		
CF | 		
CF | You can see a radio, a photo, a sign, a plaque and Willy Speck here. 		
CF | 		
CF | You hear voices to fore. Maybe you should investigate to see what's 		
CF | going on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Time Tower of Cythiih Time: 9:15 am 		
CF | 		
CF | > U 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use compass directions (N, S, E, W) now that you're no longer on 		
CF | the airship.] 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		DavidW asks, "I suppose we need a uniform?"
		Jacqueline says, "Yeah. Do what Indy would do: punch a Nazi."
		DavidW asks, "I hadn't considered that violence might be the answer. Should I try that now?"
		Jade says, "I remember that giving the note worked"
		Jacqueline asks, "I mean, maybe?"
		Jacqueline says, "Oh. Or maybe just give the note."
DavidW says (to ClubFloyd), "d" 		
CF ] Observation Roomthiih Time: 6:45 pm 		
CF | 		
CF | > D 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use nautical directions (F, A, P, S) on the airship.] 		
CF | 		
CF | Observation Room 		
CF | You're in the sparsely-furnished observation room of an airship. The 		
CF | curved port and starboard walls are lined with windows that join in a 		
CF | tight curve at the stern of the ship. The only exit is fore. There's 		
CF | also a ladder leading up, but you can't see where it goes because the 		
CF | top of the ladder is obscured by a strange mist. 		
CF | 		
CF | You can see a radio, a photo, a sign, a plaque and Willy Speck here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Observation Roomthiih Time: 6:46 pm 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a note, a silver key, a coconut and a watch (worn). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Observation Roomthiih Time: 6:47 pm 		
CF | 		
CF | > N 		
CF | 		
CF | Please use nautical directions (F, A, P, S). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Navigation Roommthiih Time: 6:48 pm 		
CF | 		
CF | > F 		
CF | 		
CF | Navigation Room 		
CF | This room contains lots of navigation equipment that's no doubt used 		
CF | by the navigators. There are windows to port and starboard and other 		
CF | rooms to fore and aft. 		
CF | 		
CF | You can see a work table (on which are some charts and maps, a 		
CF | calendar and a telephone), Max Zabel and Christian Nielsen here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give note" 		
CF ] Navigation Roommthiih Time: 6:48 pm 		
CF | 		
CF | > GIVE NOTE 		
CF | 		
CF | I think you wanted to say "give note to someone". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give note to max" 		
CF ] Navigation Roommthiih Time: 6:49 pm 		
CF | 		
CF | > GIVE NOTE TO MAX 		
CF | 		
CF | Max Zabel doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give note to christian" 		
CF ] Navigation Roommthiih Time: 6:50 pm 		
CF | 		
CF | > GIVE NOTE TO CHRISTIAN 		
CF | 		
CF | Christian Nielsen doesn't seem interested. 		
CF | 		
CF | > 		
Jade goes home. 		
DavidW says (to ClubFloyd), "hit max" 		
CF ] Navigation Roommthiih Time: 6:51 pm 		
CF | 		
CF | > HIT MAX 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		Jacqueline says, "Aw"
		DavidW says, "sorry"
Jacqueline says (to ClubFloyd), "hit max. steal uniform." 		
CF ] Navigation Roommthiih Time: 6:52 pm 		
CF | 		
CF | > HIT MAX. STEAL UNIFORM. 		
CF | 		
CF | Sorry, I don't understand what "steal" means. 		
CF | 		
CF | > 		DavidW says, "No uniforms are mentioned, but I can't think what else would mark us as crew."
		DavidW says, "I think we need to explore another time period now."
Jacqueline says (to ClubFloyd), "x max" 		
CF ] Navigation Roommthiih Time: 6:53 pm 		
CF | 		
CF | > X MAX 		
CF | 		
CF | He's one of the navigators. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x christian" 		
CF ] Navigation Roommthiih Time: 6:54 pm 		
CF | 		
CF | > X CHRISTIAN 		
CF | 		
CF | He's one of the navigators. 		
CF | 		
CF | > 		Jacqueline says, "Yeah, uniforms don't seem to be the answer."
Jade has arrived. 		DavidW says, "I hope we don't need to dress up like Adolf."
		Jacqueline says, "Yikes"
		DavidW says, "Let me return to the tower."
		Jacqueline says, "I mean, it did describe his fringe and moustache in detail."
DavidW says (to ClubFloyd), "a" 		
CF ] Observation Roomthiih Time: 6:55 pm 		
CF | 		
CF | > A 		
CF | 		
CF | Observation Room 		
CF | You're in the sparsely-furnished observation room of an airship. The 		
CF | curved port and starboard walls are lined with windows that join in a 		
CF | tight curve at the stern of the ship. The only exit is fore. There's 		
CF | also a ladder leading up, but you can't see where it goes because the 		
CF | top of the ladder is obscured by a strange mist. 		
CF | 		
CF | You can see a radio, a photo, a sign, a plaque and Willy Speck here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take photo" 		
CF ] Observation Roomthiih Time: 6:56 pm 		
CF | 		
CF | > TAKE PHOTO 		
CF | 		
CF | It's firmly attached to the frame of the airship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Time Tower of Cythiih Time: 9:16 am 		
CF | 		
CF | > U 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use compass directions (N, S, E, W) now that you're no longer on 		
CF | the airship.] 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		DavidW asks, "so, West, East, or South next?"
		Jacqueline says, "You pick."
		DavidW says, "south then"
		Jacqueline says, "okay"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Time Tower of Cythiih Time: 9:16 am 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Deck Tower of Cythiih Time: 1:30 am 		
CF | 		
CF | > S 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use nautical directions (F, A, P, S) on the ship.] 		
CF | 		
CF | Deck 		
CF | You can smell the distinctive salty air of the ocean. It's very dark 		
CF | and it's freezing! Every time you exhale, your breath comes out as a 		
CF | white mist. You sense a vague rocking motion below your feet, as 		
CF | though you're on a large ship in an ocean swell. 		
CF | 		
CF | This is the uppermost deck on the starboard side of the ship. It's 		
CF | called the boat deck, as this is where the lifeboats are located. You 		
CF | notice that all the lifeboats are gone, apart from the one immediately 		
CF | to starboard. It's bitterly cold and you shiver in the cold night air. 		
CF | There's a strange mist to fore and an entrance into the ship to port. 		
CF | The deck continues to aft. 		
CF | 		
CF | You can see a lifeboat here. 		
CF | 		
CF | > 		Jade says, "radio operator said to us Who needed to delivery the note"
		DavidW says, "To the captain. We couldn't reach the captain."
		Jacqueline says, "Welcome to the Titanic."
		DavidW says, "yeah"
DavidW says (to ClubFloyd), "p" 		
CF ] Top of Grand Staircase Time: 1:31 am 		
CF | 		
CF | > P 		
CF | 		
CF | Top of Grand Staircase 		
CF | You find yourself at the top of an opulent staircase that leads down 		
CF | to A deck. The craftsmanship is truly impressive. Overhead, the 		
CF | staircase is crowned by an extravagant wrought iron and glass dome 		
CF | with a large chandelier at the centre. Towards the starboard side of 		
CF | the staircase, a corridor leads fore, where you hear worrying noises, 		
CF | and a door leads aft. You can also return to the cold night air of the 		
CF | outside deck to starboard. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "rearrange deck chairs" 		
CF ] Top of Grand Staircase Time: 1:31 am 		
CF | 		
CF | > REARRANGE DECK CHAIRS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "Oh, I was too slow! (Kidding)"
		Jacqueline exclaims, "Let's go toward the worrying noises!"
		Jacqueline asks, "Because why not?"
DavidW says (to ClubFloyd), "f" 		
CF ] Corridorrand Staircase Time: 1:32 am 		
CF | 		
CF | > F 		
CF | 		
CF | Corridor 		
CF | You're in a corridor going fore to aft, but a gaping hole torn in the 		
CF | metal floor prevents you going further to fore. Beyond the hole, the 		
CF | corridor continues. From the bottom of the hole, you can hear the 		
CF | sound of water swishing about, but you can't see it in the darkness. 		
CF | 		
CF | > 		Jacqueline says, ">SWIM"
		Jacqueline says, "Kidding."
DavidW says (to ClubFloyd), "jump over hole" 		
CF ] Corridorrand Staircase Time: 1:33 am 		
CF | 		
CF | > JUMP OVER HOLE 		
CF | 		
CF | You make a desperate grab for the far side of the hole, miss, and 		
CF | plummet to a cold, watery grave. 		
CF | 		
CF | [Whoops, that was a mistake. If you get killed, you can always 		
CF | UNDO to go back one move. Try it now. Type UNDO when asked if you'd 		
CF | like to restart.] 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		Jacqueline exclaims, "That was a good try!"
DavidW says (to ClubFloyd), "undo" 		
CF ] Corridorrand Staircase Time: 1:32 am 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		DavidW says, "thanks"
		DavidW says, "I'll assume the hole is too big to plug with a coconut."
DavidW says (to ClubFloyd), "a" 		
CF ] Top of Grand Staircase Time: 1:33 am 		
CF | 		
CF | > A 		
CF | 		
CF | Top of Grand Staircase 		
CF | You find yourself at the top of an opulent staircase that leads down 		
CF | to A deck. The craftsmanship is truly impressive. Overhead, the 		
CF | staircase is crowned by an extravagant wrought iron and glass dome 		
CF | with a large chandelier at the centre. Towards the starboard side of 		
CF | the staircase, a corridor leads fore, where you hear worrying noises, 		
CF | and a door leads aft. You can also return to the cold night air of the 		
CF | outside deck to starboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Top of Grand Staircase Time: 1:34 am 		
CF | 		
CF | > A 		
CF | 		
CF | You can't, since the door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Top of Grand Staircase Time: 1:35 am 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It's locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] Top of Grand Staircase Time: 1:36 am 		
CF | 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | You can't see how to unlock it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chandelier" 		
CF ] Top of Grand Staircase Time: 1:37 am 		
CF | 		
CF | > X CHANDELIER 		
CF | 		
CF | The chandelier is made from seemingly hundreds of small crystal shards 		
CF | interspersed with light globes. You'd hate to be the one who has to 		
CF | change those light globes. 		
CF | 		
CF | > 		DavidW asks, "But retrieving crystals from random disasters in time is okay?"
		Jacqueline says, "Shhh"
DavidW says (to ClubFloyd), "d" 		
CF ] Bottom of Grand Staircase Time: 1:38 am 		
CF | 		
CF | > D 		
CF | 		
CF | Bottom of Grand Staircase 		
CF | You're on A deck at the bottom of the grand staircase. It's no less 		
CF | impressive at this level and you notice a bronze cherub holding an 		
CF | electric torch on the newel post of the middle balustrade. A narrow 		
CF | corridor leads to aft. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x cherub" 		
CF ] Bottom of Grand Staircase Time: 1:39 am 		
CF | 		
CF | > X CHERUB 		
CF | 		
CF | The bronze cherub is mounted on the newel post of the middle 		
CF | balustrade and is holding an electric torch. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take torch" 		
CF ] Bottom of Grand Staircase Time: 1:40 am 		
CF | 		
CF | > TAKE TORCH 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		Jacqueline says, "It was worth a try"
DavidW says (to ClubFloyd), "x torch" 		
CF ] Bottom of Grand Staircase Time: 1:41 am 		
CF | 		
CF | > X TORCH 		
CF | 		
CF | It's being held by the bronze cherub and is currently turned on to 		
CF | light the grand staircase. 		
CF | 		
CF | > 		Jacqueline says, "Turn it off for fun/"
		Jacqueline asks, "?"
DavidW says (to ClubFloyd), "turn off torch" 		
CF ] Bottom of Grand Staircase Time: 1:42 am 		
CF | 		
CF | > TURN OFF TORCH 		
CF | 		
CF | That's not something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn cherub" 		
CF ] Bottom of Grand Staircase Time: 1:43 am 		
CF | 		
CF | > TURN CHERUB 		
CF | 		
CF | What a concept! 		
CF | 		
CF | You hear an official-sounding voice calling, "Women and children 		
CF | first." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Corridorf Grand Staircase Time: 1:44 am 		
CF | 		
CF | > A 		
CF | 		
CF | Corridor 		
CF | You're in a narrow corridor that runs fore and aft with an opening to 		
CF | port. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Reading and Writing Roome Time: 1:45 am 		
CF | 		
CF | > P 		
CF | 		
CF | Reading and Writing Room 		
CF | You're in the reading and writing room on A deck. This is intended as 		
CF | a quiet area where passengers can relax and, well, read and write. 		
CF | It's a spacious area with tables and chairs scattered about and 		
CF | settees lining the walls. The exit from here is to starboard. 		
CF | 		
CF | You can see some tables, some chairs and some settees here. 		
CF | 		
CF | > 		Jacqueline says, "We are remarkably calm."
DavidW says (to ClubFloyd), "x tables" 		
CF ] Reading and Writing Roome Time: 1:46 am 		
CF | 		
CF | > X TABLES 		
CF | 		
CF | They're mostly small square tables that can accommodate a maximum of 		
CF | four people. There is nothing on the tables. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x settees" 		
CF ] Reading and Writing Roome Time: 1:47 am 		
CF | 		
CF | > X SETTEES 		
CF | 		
CF | They're silk-upholstered settees that could comfortably seat two or 		
CF | three people. You find a bow on one of the settees. One of the ladies 		
CF | must have left it behind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take a bow" 		
CF ] Reading and Writing Roome Time: 1:48 am 		
CF | 		
CF | > TAKE A BOW 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "thank you, thank you, you're too kind."
		Jacqueline applauds. "Bravo!"
		Jacqueline says, "Dammit."
		Jacqueline says, "Not fast enough."
		DavidW says, "Now if we just had an arrow, we can trade the bow and arrow for the torch."
		Jade says, "get bow"
		DavidW says, "We have the bow, Jade."
		Jade says, "get bow"
		Jacqueline exclaims, "He's stuck in a time loop!"
DavidW says (to ClubFloyd), "e" 		
CF ] Reading and Writing Roome Time: 1:49 am 		
CF | 		
CF | > E 		
CF | 		
CF | Please use nautical directions (F, A, P, S). 		
CF | 		
CF | You can hear a band playing from the fore of the boat deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Corridorand Writing Roome Time: 1:50 am 		
CF | 		
CF | > S 		
CF | 		
CF | Corridor 		
CF | You're in a narrow corridor that runs fore and aft with an opening to 		
CF | port. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] First-Class Loungeg Roome Time: 1:51 am 		
CF | 		
CF | > A 		
CF | 		
CF | First-Class Lounge 		
CF | You're in the first-class lounge. Tables and chairs are set out for 		
CF | dining, but there's no one about. There's a bar at the aft end of the 		
CF | room and the exit is to fore. 		
CF | 		
CF | You can see some tables, some chairs and a bar (on which is a bottle 		
CF | of champagne) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bottle" 		
CF ] First-Class Loungeg Roome Time: 1:52 am 		
CF | 		
CF | > TAKE BOTTLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tables" 		
CF ] First-Class Loungeg Roome Time: 1:53 am 		
CF | 		
CF | > X TABLES 		
CF | 		
CF | The tables aren't yet set out for the next morning's breakfast. There 		
CF | is nothing on the tables. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] First-Class Loungeg Roome Time: 1:54 am 		
CF | 		
CF | > A 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Corridorass Loungeg Roome Time: 1:55 am 		
CF | 		
CF | > F 		
CF | 		
CF | Corridor 		
CF | You're in a narrow corridor that runs fore and aft with an opening to 		
CF | port. 		
CF | 		
CF | You hear shouts of panic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Bottom of Grand Staircase Time: 1:56 am 		
CF | 		
CF | > F 		
CF | 		
CF | Bottom of Grand Staircase 		
CF | You're on A deck at the bottom of the grand staircase. It's no less 		
CF | impressive at this level and you notice a bronze cherub holding an 		
CF | electric torch on the newel post of the middle balustrade. A narrow 		
CF | corridor leads to aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Top of Grand Staircasease Time: 1:57 am 		
CF | 		
CF | > U 		
CF | 		
CF | Top of Grand Staircase 		
CF | You find yourself at the top of an opulent staircase that leads down 		
CF | to A deck. The craftsmanship is truly impressive. Overhead, the 		
CF | staircase is crowned by an extravagant wrought iron and glass dome 		
CF | with a large chandelier at the centre. Towards the starboard side of 		
CF | the staircase, a corridor leads fore, where you hear worrying noises, 		
CF | and a door leads aft. You can also return to the cold night air of the 		
CF | outside deck to starboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Deckof Grand Staircasease Time: 1:58 am 		
CF | 		
CF | > S 		
CF | 		
CF | Deck 		
CF | This is the uppermost deck on the starboard side of the ship. It's 		
CF | called the boat deck, as this is where the lifeboats are located. You 		
CF | notice that all the lifeboats are gone, apart from the one immediately 		
CF | to starboard. It's bitterly cold and you shiver in the cold night air. 		
CF | There's a strange mist to fore and an entrance into the ship to port. 		
CF | The deck continues to aft. 		
CF | 		
CF | You can see a lifeboat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Deckof Grand Staircasease Time: 1:59 am 		
CF | 		
CF | > A 		
CF | 		
CF | Deck 		
CF | You're on the boat deck on the starboard side of the ship. It's 		
CF | bitterly cold and ice is forming on the deck, making it very slippery. 		
CF | Because of the ice, you can only go to fore. 		
CF | 		
CF | You can see a lump of ice here. 		
CF | 		
CF | You can hear a band playing from the fore of the boat deck. 		
CF | 		
CF | > 		Jacqueline says, "A 'lump of ice'"
		DavidW says, "I don't think we should take that until we know where it's going or we can keep it cold."
		Jacqueline says, "Sure."
DavidW says (to ClubFloyd), "f" 		
CF ] Deckof Grand Staircasease Time: 2:00 am 		
CF | 		
CF | > F 		
CF | 		
CF | Deck 		
CF | This is the uppermost deck on the starboard side of the ship. It's 		
CF | called the boat deck, as this is where the lifeboats are located. You 		
CF | notice that all the lifeboats are gone, apart from the one immediately 		
CF | to starboard. It's bitterly cold and you shiver in the cold night air. 		
CF | There's a strange mist to fore and an entrance into the ship to port. 		
CF | The deck continues to aft. 		
CF | 		
CF | You can see a lifeboat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lifeboat" 		
CF ] Deckof Grand Staircasease Time: 2:01 am 		
CF | 		
CF | > X LIFEBOAT 		
CF | 		
CF | It's a clinker-built wooden lifeboat measuring about 9 m long and 2.8 		
CF | m wide. You reckon it could hold up to 65 passengers and crew, except 		
CF | that it has a hole in the bilge. This would explain why it hasn't been 		
CF | used to evacuate passengers. You notice that it has a name painted 		
CF | under the gunwale. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read name" 		
CF ] Deckof Grand Staircasease Time: 2:02 am 		
CF | 		
CF | > READ NAME 		
CF | 		
CF | The name painted under the gunwale is 'S.S. Titanic'. 		
CF | 		
CF | Oh, no! The lifeboat must belong to the 'R.M.S. Titanic'. That's the 		
CF | ship that ran into an iceberg in the north Atlantic Ocean on its 		
CF | maiden voyage. That explains why the deck of the ship is at such a 		
CF | steep incline. You'll need to get off the ship before it eventually 		
CF | sinks at 2:20 a.m. 		
CF | 		
CF | You hear the sound of running in a nearby corridor. 		
CF | 		
CF | > 		Jacqueline says (to Protagonist), "We told you it was the Titanic. Try to keep up."
DavidW says (to ClubFloyd), "put coconut in hole" 		
CF ] Deckof Grand Staircasease Time: 2:03 am 		
CF | 		
CF | > PUT COCONUT IN HOLE 		
CF | 		
CF | The lifeboat can't contain things. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] Deckof Grand Staircasease Time: 2:02 am 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		DavidW says, "If we can patch that hole, maybe we can take the lifeboat to Krakatoa? Seems unlikely, though."
DavidW says (to ClubFloyd), "take lifeboat" 		
CF ] Deckof Grand Staircasease Time: 2:03 am 		
CF | 		
CF | > TAKE LIFEBOAT 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		DavidW says, "yeah, not portable."
Jacqueline says (to ClubFloyd), "undo" 		
CF ] Deckof Grand Staircasease Time: 2:02 am 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "get in lifeboat" 		
CF ] Lifeboatrand Staircasease Time: 2:03 am 		
CF | 		
CF | > GET IN LIFEBOAT 		
CF | 		
CF | Lifeboat 		
CF | You're in a lifeboat, swinging gently on its davits. The only way to 		
CF | get off the lifeboat is to return to the deck to port. 		
CF | 		
CF | You can see an axe here. 		
CF | 		
CF | > 		Jacqueline says, "oho"
DavidW says (to ClubFloyd), "take axe" 		
CF ] Lifeboatrand Staircasease Time: 2:04 am 		
CF | 		
CF | > TAKE AXE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "Thanks, Gimli."
DavidW says (to ClubFloyd), "x axe" 		
CF ] Lifeboatrand Staircasease Time: 2:05 am 		
CF | 		
CF | > X AXE 		
CF | 		
CF | It looks like a fireman's axe with a long handle and sharp blade, 		
CF | albeit a little rusty from exposure to the salty ocean air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bottle" 		
CF ] Lifeboatrand Staircasease Time: 2:06 am 		
CF | 		
CF | > X BOTTLE 		
CF | 		
CF | It's a bottle of Heidsieck & Co Monopole champagne. It's sealed with a 		
CF | cork. 		
CF | 		
CF | You feel the ship shudder. It seems to be groaning in agony. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bow" 		
CF ] Lifeboatrand Staircasease Time: 2:07 am 		
CF | 		
CF | > X BOW 		
CF | 		
CF | It's a very pretty bow made of pink silk. 		
CF | 		
CF | You feel the ship shudder. It seems to be groaning in agony. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Deckboatrand Staircasease Time: 2:08 am 		
CF | 		
CF | > OUT 		
CF | 		
CF | Deck 		
CF | This is the uppermost deck on the starboard side of the ship. It's 		
CF | called the boat deck, as this is where the lifeboats are located. You 		
CF | notice that all the lifeboats are gone, apart from the one immediately 		
CF | to starboard. It's bitterly cold and you shiver in the cold night air. 		
CF | There's a strange mist to fore and an entrance into the ship to port. 		
CF | The deck continues to aft. 		
CF | 		
CF | You can see a lifeboat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Time Tower of Cythiisease Time: 9:17 am 		
CF | 		
CF | > F 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use compass directions (N, S, E, W) now that you're no longer on 		
CF | the ship.] 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		DavidW says, "I'm hoping there's no carrying restrictions."
		Jacqueline says, "I thought about hacking the lifeboat ropes with the axe, but probably better that we did not."
		Jacqueline says (to DW), "Possibly only when climbing trees."
		DavidW says, "Or climbing in general."
		DavidW says, "We might have to climb a mast or something."
		Jacqueline nods.
		DavidW asks, "West next?"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf4" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Time Tower of Cythiisease Time: 9:17 am 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cul-de-Sac of Cythiisease Time: 4:22 am 		
CF | 		
CF | > W 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Cul-de-Sac 		
CF | It's very early in the morning and all is quiet. The low-rise 		
CF | buildings around you block out your view of the night sky, but this 		
CF | tells you that you're in a city. 		
CF | 		
CF | You're in a cul-de-sac. The open end is to the west and there's a 		
CF | strange mist to the east. 		
CF | 		
CF | You can see a newspaper here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf5" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Cul-de-Sac of Cythiisease Time: 4:22 am 		
CF | Ok. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x paper" 		
CF ] Cul-de-Sac of Cythiisease Time: 4:23 am 		
CF | 		
CF | > X PAPER 		
CF | 		
CF | It's 'The San Francisco Call' dated Wednesday, 18 April 1906. You 		
CF | should probably read it to see if there's anything about the stolen 		
CF | crystals. 		
CF | 		
CF | That date rings a bell. Of course! That was the date of the great San 		
CF | Francisco earthquake of 1906. This must be the early edition, so there 		
CF | won't be anything about the earthquake, as it hasn't happened yet. If 		
CF | you recall your history correctly, the earthquake began at 5:12 a.m., 		
CF | so you'd better get out of here before then. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read paper" 		
CF ] Cul-de-Sac of Cythiisease Time: 4:24 am 		
CF | 		
CF | > READ PAPER 		
CF | 		
CF | 'MR. PERKINS "RUN IN" BY POLICEMAN' 		
CF | 		
CF | You wonder if there's anything more interesting than that. 		
CF | 		
CF | > 		Jacqueline says, "This protagonist didn't realize we were on the Titanic, but recalls the time of the 1906 earthquake."
DavidW says (to ClubFloyd), "g" 		
CF ] Cul-de-Sac of Cythiisease Time: 4:25 am 		
CF | 		
CF | > G 		
CF | 		
CF | 'MYRIADS OF DIVORCES ARE INVALIDATED BY SUPREME COURT EDICT' 		
CF | 		
CF | You wonder if there's anything more interesting than that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Cul-de-Sac of Cythiisease Time: 4:26 am 		
CF | 		
CF | > G 		
CF | 		
CF | 'STANDARD OIL'S ASSETS SHOWN' 		
CF | 		
CF | You wonder if there's anything more interesting than that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Cul-de-Sac of Cythiisease Time: 4:27 am 		
CF | 		
CF | > G 		
CF | 		
CF | 'WEDS NURSE TO WHOM HE OWES HEALTH' 		
CF | 		
CF | You wonder if there's anything more interesting than that. 		
CF | 		
CF | > 		Jacqueline says, "(Sorry, Gary. I'm just sayin'.)"
DavidW says (to ClubFloyd), "g" 		
CF ] Cul-de-Sac of Cythiisease Time: 4:28 am 		
CF | 		
CF | > G 		
CF | 		
CF | 'RICH MAN'S SON LANDS IN PRISON' 		
CF | 		
CF | You wonder if there's anything more interesting than that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Cul-de-Sac of Cythiisease Time: 4:29 am 		
CF | 		
CF | > G 		
CF | 		
CF | You've read all the headlines, but I don't suppose it hurts to read 		
CF | them again. 		
CF | 		
CF | 'MR. PERKINS "RUN IN" BY POLICEMAN' 		
CF | 		
CF | You wonder if there's anything more interesting than that. 		
CF | 		
CF | > 		Jacqueline says, "You've got nearly 45 minutes to read the paper."
DavidW says (to ClubFloyd), "w" 		
CF ] City Streetof Cythiisease Time: 4:30 am 		
CF | 		
CF | > W 		
CF | 		
CF | City Street 		
CF | You're in a deserted city street that curves towards the north and 		
CF | east. This appears to be a seedier area of the city. 		
CF | 		
CF | > 		Jacqueline says, "Oh, except it cycled back to the beginning."
DavidW says (to ClubFloyd), "n" 		
CF ] City Streetof Cythiisease Time: 4:31 am 		
CF | 		
CF | > N 		
CF | 		
CF | City Street 		
CF | You're on a city street that runs north and south with shops to the 		
CF | east and west. 		
CF | 		
CF | > 		DavidW says, "unlikely the shops are open at this hour."
DavidW says (to ClubFloyd), "x shops" 		
CF ] City Streetof Cythiisease Time: 4:32 am 		
CF | 		
CF | > X SHOPS 		
CF | 		
CF | There's one to the east and another to the west. You could enter them 		
CF | to take a closer look. 		
CF | 		
CF | > 		Jacqueline says, "Yeah"
		DavidW asks, "or.. not?"
DavidW says (to ClubFloyd), "e" 		
CF ] Abandoned ShopCythiisease Time: 4:33 am 		
CF | 		
CF | > E 		
CF | 		
CF | Abandoned Shop 		
CF | You're in an abandoned shop. The roof has partially collapsed, letting 		
CF | in the pale moonlight. The floor is strewn with rubble from the 		
CF | collapse. The exit is to the west. 		
CF | 		
CF | You can see a hobo here. 		
CF | 		
CF | > 		Jacqueline says, "I doubt 24hr bodegas were a thing back then but... oh, it's abandoned."
DavidW says (to ClubFloyd), "x hobo" 		
CF ] Abandoned ShopCythiisease Time: 4:34 am 		
CF | 		
CF | > X HOBO 		
CF | 		
CF | He's a dirty, scruffy man that looks down on his luck. He's wrapped in 		
CF | a trench coat in a desperate bid to keep warm. He's currently fast 		
CF | asleep and snoring like a wild animal. 		
CF | 		
CF | > 		Jacqueline says, "Hobo, hello."
DavidW says (to ClubFloyd), "x coat" 		
CF ] Abandoned ShopCythiisease Time: 4:35 am 		
CF | 		
CF | > X COAT 		
CF | 		
CF | It's a tatty-looking coat that looks like it hasn't been washed in a 		
CF | hundred years. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search coat" 		
CF ] Abandoned ShopCythiisease Time: 4:36 am 		
CF | 		
CF | > SEARCH COAT 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search hobo" 		
CF ] Abandoned ShopCythiisease Time: 4:37 am 		
CF | 		
CF | > SEARCH HOBO 		
CF | 		
CF | He may be a hobo, but he deserves some privacy. 		
CF | 		
CF | > 		Jacqueline says, "Wish we had a blanket or something."
DavidW says (to ClubFloyd), "x rubble" 		
CF ] Abandoned ShopCythiisease Time: 4:38 am 		
CF | 		
CF | > X RUBBLE 		
CF | 		
CF | Don't waste your time with that. It's just the debris from the 		
CF | collapsed roof. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] City StreethopCythiisease Time: 4:39 am 		
CF | 		
CF | > W 		
CF | 		
CF | City Street 		
CF | You're on a city street that runs north and south with shops to the 		
CF | east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] General StorepCythiisease Time: 4:40 am 		
CF | 		
CF | > W 		
CF | 		
CF | General Store 		
CF | You're in a general store. There are shelves lining the walls, but 		
CF | stocks look to be low. The exit to the street is to the east, but 		
CF | there's also an exit to the back of the shop to the south. 		
CF | 		
CF | You can see some shelves (on which is a bag of salt) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bag" 		
CF ] General StorepCythiisease Time: 4:41 am 		
CF | 		
CF | > TAKE BAG 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW asks, "Salt to get past the icy deck?"
		Jacqueline says, "This feels like a corporate team building puzzle."
		Jacqueline says (to David), "Maybe."
DavidW says (to ClubFloyd), "e" 		
CF ] City StreetrepCythiisease Time: 4:42 am 		
CF | 		
CF | > E 		
CF | 		
CF | City Street 		
CF | You're on a city street that runs north and south with shops to the 		
CF | east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] City StreetrepCythiisease Time: 4:43 am 		
CF | 		
CF | > N 		
CF | 		
CF | City Street 		
CF | You're at a bend in the street in a run-down area of the city. There's 		
CF | a shop to the west and the street heads off to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Shop StreetrepCythiisease Time: 4:44 am 		
CF | 		
CF | > W 		
CF | 		
CF | Shop 		
CF | You're in a murky shop with bits of ships' equipment scattered around 		
CF | the walls and hanging from the ceiling. The exit is to the east. 		
CF | 		
CF | You can see a cupboard here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cupboard" 		
CF ] Shop StreetrepCythiisease Time: 4:45 am 		
CF | 		
CF | > OPEN CUPBOARD 		
CF | 		
CF | It's locked. 		
CF | 		
CF | > 		Jacqueline asks, "key?"
DavidW says (to ClubFloyd), "unlock it with key" 		
CF ] Shop StreetrepCythiisease Time: 4:46 am 		
CF | 		
CF | > UNLOCK IT WITH KEY 		
CF | 		
CF | The silver key doesn't fit the lock. 		
CF | 		
CF | > 		Jacqueline says, "Of course it doesn't."
		Jacqueline asks, "Axe?"
DavidW says (to ClubFloyd), "break cupboard with axe" 		
CF ] Shop StreetrepCythiisease Time: 4:47 am 		
CF | 		
CF | > BREAK CUPBOARD WITH AXE 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "chop cupboard" 		
CF ] Shop StreetrepCythiisease Time: 4:48 am 		
CF | 		
CF | > CHOP CUPBOARD 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		Jacqueline exclaims, "But the axe was going to be my answer to everything now!"
		DavidW says, "shop til you chop"
		Jacqueline says, "heh"
		DavidW says, "We'll chop down that palm tree that survived."
		Jacqueline says, "Yeah. Damn tree."
DavidW says (to ClubFloyd), "e" 		
CF ] City StreetrepCythiisease Time: 4:49 am 		
CF | 		
CF | > E 		
CF | 		
CF | City Street 		
CF | You're at a bend in the street in a run-down area of the city. There's 		
CF | a shop to the west and the street heads off to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Shop StreetrepCythiisease Time: 4:48 am 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x equipment" 		
CF ] Shop StreetrepCythiisease Time: 4:49 am 		
CF | 		
CF | > X EQUIPMENT 		
CF | 		
CF | As you're not a sailor, you have no idea what any of this equipment is 		
CF | or what it's used for. It's probably best to leave it alone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] City StreetrepCythiisease Time: 4:50 am 		
CF | 		
CF | > E 		
CF | 		
CF | City Street 		
CF | You're at a bend in the street in a run-down area of the city. There's 		
CF | a shop to the west and the street heads off to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] WharfStreetrepCythiisease Time: 4:51 am 		
CF | 		
CF | > E 		
CF | 		
CF | Wharf 		
CF | You're on a wide timber wharf that juts out into the bay. It's 		
CF | creepily quiet, but you're sure that will change when the sun comes 		
CF | up. You can leave the wharf to the west. 		
CF | 		
CF | You can see a crate here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crate" 		
CF ] WharfStreetrepCythiisease Time: 4:52 am 		
CF | 		
CF | > X CRATE 		
CF | 		
CF | It's a heavy wooden crate with 'BANANAS' stencilled on it in black 		
CF | paint. You can't see inside, since the crate is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open crate" 		
CF ] WharfStreetrepCythiisease Time: 4:53 am 		
CF | 		
CF | > OPEN CRATE 		
CF | 		
CF | It's nailed shut. You'd have to pry it open somehow. 		
CF | 		
CF | > 		Jacqueline exclaims, "With an axe!"
DavidW says (to ClubFloyd), "pry crate with axe" 		
CF ] WharfStreetrepCythiisease Time: 4:54 am 		
CF | 		
CF | > PRY CRATE WITH AXE 		
CF | 		
CF | Don't be so destructive. You only need to pry it open, not turn it 		
CF | into firewood. 		
CF | 		
CF | > 		Jacqueline says, "Sigh. This game is no fun."
		Jacqueline says, "(Kidding.)"
		DavidW says, "Maybe the axe is for the coconut, so we can make a cocktail for the hobo."
		Jacqueline says, "I would love that."
		DavidW says, "We seem to be at a dead end here."
Jacqueline says (to ClubFloyd), "i" 		
CF ] WharfStreetrepCythiisease Time: 4:55 am 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a bag of salt, an axe, a bottle of champagne, a bow, a 		
CF | note, a silver key, a coconut and a watch (worn). 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] WharfStreetrepCythiisease Time: 4:54 am 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		DavidW says, "Unless we want to wake the hobo and find out he wants a banana daiquiri, we should return to the tower and go east."
		Jacqueline asks, "Did you try opening the coconut with the ax?"
		DavidW says, "no, not yet."
		Jacqueline says, "let's try that"
DavidW says (to ClubFloyd), "chop coconut" 		
CF ] WharfStreetrepCythiisease Time: 4:55 am 		
CF | 		
CF | > CHOP COCONUT 		
CF | 		
CF | (with the axe) 		
CF | You'll need to drop the coconut first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop coconut" 		
CF ] WharfStreetrepCythiisease Time: 4:56 am 		
CF | 		
CF | > DROP COCONUT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "chop it" 		
CF ] WharfStreetrepCythiisease Time: 4:57 am 		
CF | 		
CF | > CHOP IT 		
CF | 		
CF | (with the axe) 		
CF | You use the axe to take an almighty swing at the coconut and chop it 		
CF | into two neat halves. You manage to rescue most of the coconut milk 		
CF | before it spills, drink it down and throw the coconut shells away. 		
CF | 		
CF | > 		Jacqueline exclaims, "!!!"
		Jacqueline exclaims, "We said chop it, not drink the milk and toss the rest!!"
		DavidW says, "that seems wasteful from a puzzle view."
DavidW says (to ClubFloyd), "undo" 		
CF ] WharfStreetrepCythiisease Time: 4:56 am 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] WharfStreetrepCythiisease Time: 4:55 am 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] WharfStreetrepCythiisease Time: 4:56 am 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a bag of salt, an axe, a bottle of champagne, a bow, a 		
CF | note, a silver key, a coconut and a watch (worn). 		
CF | 		
CF | > 		Jacqueline says, "Agree. Yes, undo."
		Jacqueline says, "Weird."
DavidW says (to ClubFloyd), "undo" 		
CF ] WharfStreetrepCythiisease Time: 4:55 am 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		Jade exclaims, "well done!"
		DavidW says, "anyway, if we need milk, we know where it is."
		Jade exclaims, "well done!"
		Jacqueline says (to DW), "Yeah."
DavidW says (to ClubFloyd), "w" 		
CF ] City StreetrepCythiisease Time: 4:56 am 		
CF | 		
CF | > W 		
CF | 		
CF | City Street 		
CF | You're at a bend in the street in a run-down area of the city. There's 		
CF | a shop to the west and the street heads off to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] City StreetrepCythiisease Time: 4:57 am 		
CF | 		
CF | > S 		
CF | 		
CF | City Street 		
CF | You're on a city street that runs north and south with shops to the 		
CF | east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Abandoned ShopCythiisease Time: 4:58 am 		
CF | 		
CF | > E 		
CF | 		
CF | Abandoned Shop 		
CF | You're in an abandoned shop. The roof has partially collapsed, letting 		
CF | in the pale moonlight. The floor is strewn with rubble from the 		
CF | collapse. The exit is to the west. 		
CF | 		
CF | You can see a hobo here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wake hobo" 		
CF ] Abandoned ShopCythiisease Time: 4:59 am 		
CF | 		
CF | > WAKE HOBO 		
CF | 		
CF | You give the hobo a shake to wake him up. "Er, whassup? I didn't do 		
CF | it." He rubs his eyes and stares at you. "Oh, you're not a cop. What 		
CF | do you want? I ain't got no money, so ya can't rob me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to hobo" 		
CF ] Abandoned ShopCythiisease Time: 5:00 am 		
CF | 		
CF | > TALK TO HOBO 		
CF | 		
CF | The hobo looks at you through bloodshot eyes. "Ya got any food? I 		
CF | ain't eaten for days." 		
CF | 		
CF | [As well as talking to other characters, you can also ask them 		
CF | about various things. Try asking them about themselves and anything 		
CF | interesting that they mention. For example, ASK ABOUT 		
CF | . If there's only one character present, you can omit the 		
CF | character from the command. For example, ASK ABOUT .] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop coconut" 		
CF ] Abandoned ShopCythiisease Time: 5:01 am 		
CF | 		
CF | > DROP COCONUT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "chop it" 		
CF ] Abandoned ShopCythiisease Time: 5:02 am 		
CF | 		
CF | > CHOP IT 		
CF | 		
CF | (with the axe) 		
CF | You use the axe to take an almighty swing at the coconut and chop it 		
CF | into two neat halves. You manage to rescue most of the coconut milk 		
CF | before it spills, drink it down and throw the coconut shells away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Abandoned ShopCythiisease Time: 5:01 am 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give coconut to hobo" 		
CF ] Abandoned ShopCythiisease Time: 5:01 am 		
CF | 		
CF | > GIVE COCONUT TO HOBO 		
CF | 		
CF | But you are not holding the coconut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Abandoned ShopCythiisease Time: 5:01 am 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Abandoned ShopCythiisease Time: 5:00 am 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give coconut to hobo" 		
CF ] Abandoned ShopCythiisease Time: 5:01 am 		
CF | 		
CF | > GIVE COCONUT TO HOBO 		
CF | 		
CF | "I can't eat or drink that. You keep it." 		
CF | 		
CF | > 		Jacqueline says, "Hm"
		Jacqueline says, "That man has something for us."
		DavidW says, "The champagne is corked. That's also a problem."
		Roger says, "maybe the coconut needs to be drilled or opened somehow"
DavidW says (to ClubFloyd), "give bottle to hobo" 		
CF ] Abandoned ShopCythiisease Time: 5:02 am 		
CF | 		
CF | > GIVE BOTTLE TO HOBO 		
CF | 		
CF | The hobo politely declines your offer. "Thanks, but I can't drink on 		
CF | an empty stomach. Have ya got any food?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Abandoned ShopCythiisease Time: 5:01 am 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		DavidW says, "okay, we need food for hobo"
		DavidW says (to Roger), "I'll keep that in mind."
DavidW says (to ClubFloyd), "w" 		
CF ] City StreethopCythiisease Time: 5:02 am 		
CF | 		
CF | > W 		
CF | 		
CF | City Street 		
CF | You're on a city street that runs north and south with shops to the 		
CF | east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] City StreethopCythiisease Time: 5:03 am 		
CF | 		
CF | > S 		
CF | 		
CF | City Street 		
CF | You're in a deserted city street that curves towards the north and 		
CF | east. This appears to be a seedier area of the city. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cul-de-SacthopCythiisease Time: 5:04 am 		
CF | 		
CF | > E 		
CF | 		
CF | Cul-de-Sac 		
CF | You're in a cul-de-sac. The open end is to the west and there's a 		
CF | strange mist to the east. 		
CF | 		
CF | You can see a newspaper here. 		
CF | 		
CF | You feel a tremor shaking the ground and hear a low rumbling noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Time Tower of Cythiisease Time: 9:18 am 		
CF | 		
CF | > E 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		Jacqueline says, "Let's stick around until we die, just for funsies."
		Jacqueline says, "Oh. Darn."
		Jacqueline says, "Fine."
		DavidW says, "We did die once already."
		Jacqueline says, "Well sure, but not by earthquake."
		DavidW says, "true. That's a rare sort of death, now that I think of it."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf6" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Time Tower of Cythiisease Time: 9:18 am 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lane Tower of Cythiisease Time: 12:15 am 		
CF | 		
CF | > E 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Lane 		
CF | It's the middle of the night and everything is quiet. There's a chill 		
CF | in the air accompanied by a southerly breeze that brings a smell of 		
CF | animal offal. 		
CF | 		
CF | You're in a dark lane. It's very late and there's no one around. It 		
CF | looks like everyone has gone to bed. There's a dimly-lit shop to the 		
CF | east and a strange mist to the west. 		
CF | 		
CF | You can see a hanging sign, a street lamp and a street sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hanging sign" 		
CF ] Lane Tower of Cythiisease Time: 12:16 am 		
CF | 		
CF | > X HANGING SIGN 		
CF | 		
CF | It's a painted wooden sign hanging over the entrance to the shop. It 		
CF | wouldn't hurt to read it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Lane Tower of Cythiisease Time: 12:17 am 		
CF | 		
CF | > READ IT 		
CF | 		
CF | The sign says, 'Thomas Farriner's Bakery, Est. 1649'. 		
CF | 		
CF | Your history lessons come flooding back. That was the bakery where the 		
CF | Great Fire of London started on 2 September 1666. You glance at your 		
CF | watch. Oh, no! That's today! Historians believe the fire broke out 		
CF | about 1:00 a.m., so you'd better get out of here before then. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read street sign" 		
CF ] Lane Tower of Cythiisease Time: 12:18 am 		
CF | 		
CF | > READ STREET SIGN 		
CF | 		
CF | It says, 'Pudding Lane, London'. Yes, that confirms it. This was the 		
CF | location where the Great Fire of London started. 		
CF | 		
CF | > 		Jacqueline says, "Holy crap. That's today!?! We seem to have some really bad luck in this game."
		DavidW says, "I was hoping for a bakery, though. Get something for the hobo here."
DavidW says (to ClubFloyd), "e" 		
CF ] Shop Tower of Cythiisease Time: 12:19 am 		
CF | 		
CF | > E 		
CF | 		
CF | Shop 		
CF | You're inside a shop that has the distinctive aroma of baked bread. As 		
CF | it's late at night and no one's around, that aroma is probably 		
CF | lingering from the previous day's baking. There are loaves of bread in 		
CF | the front window and other pastries under the counter. Some light 		
CF | shines in from an open doorway to the east and a flight of stairs goes 		
CF | up to the living quarters. When you've finished here, you can leave 		
CF | the shop to the west. 		
CF | 		
CF | You can see a counter here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x counter" 		
CF ] Shop Tower of Cythiisease Time: 12:20 am 		
CF | 		
CF | > X COUNTER 		
CF | 		
CF | The owner would no doubt stand behind the counter to serve his 		
CF | customers when the shop is open, but he's not around to do that at the 		
CF | moment. There is nothing on the counter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bread" 		
CF ] Shop Tower of Cythiisease Time: 12:21 am 		
CF | 		
CF | > X BREAD 		
CF | 		
CF | The loaves of bread are on display to entice customers inside. They 		
CF | look like they're stale, so they're probably not the source of the 		
CF | baked-bread aroma. 		
CF | 		
CF | > 		Jacqueline says, "Oh, that's fair. If I were a hobo, I'd be down for some bread for sure."
DavidW says (to ClubFloyd), "x pastries" 		
CF ] Shop Tower of Cythiisease Time: 12:22 am 		
CF | 		
CF | > X PASTRIES 		
CF | 		
CF | There are several pastries under the counter where you can't get to 		
CF | them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bakehouser of Cythiisease Time: 12:23 am 		
CF | 		
CF | > E 		
CF | 		
CF | Bakehouse 		
CF | This is the bakehouse at the back of the shop and is clearly where all 		
CF | the baking is done. When you've finished exploring here, you can leave 		
CF | to the west. 		
CF | 		
CF | You can see a baker, an oven, a workbench (on which is a lantern 		
CF | (providing light)), a pile of firewood and some sacks of flour here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x baker" 		
CF ] Bakehouser of Cythiisease Time: 12:24 am 		
CF | 		
CF | > X BAKER 		
CF | 		
CF | He's a portly man in his early 50s with thin, wispy grey hair. He's 		
CF | wearing a baker's apron that struggles to cover his stomach. He's 		
CF | raking the coals under the oven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to baker" 		
CF ] Bakehouser of Cythiisease Time: 12:25 am 		
CF | 		
CF | > TALK TO BAKER 		
CF | 		
CF | "Yaah! Who are you? You scared the livin' daylights outta me." The 		
CF | baker looks you up and down. "I 'aven't seen ya in 'ere before. Ya 		
CF | must be new in town. Me name's Thomas Farriner. What can I do for ya?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask baker about bread" 		
CF ] Bakehouser of Cythiisease Time: 12:26 am 		
CF | 		
CF | > ASK BAKER ABOUT BREAD 		
CF | 		
CF | "I make the best bread in London. Most of me time is spent bakin' 		
CF | bread for the Royal Navy, but I still manage ta supply all the 		
CF | locals." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flour" 		
CF ] Bakehouser of Cythiisease Time: 12:27 am 		
CF | 		
CF | > X FLOUR 		
CF | 		
CF | There's flour all over the place - on the baker's apron, on the 		
CF | workbench and in the sacks. Perhaps you should examine them 		
CF | individually. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sacks" 		
CF ] Bakehouser of Cythiisease Time: 12:28 am 		
CF | 		
CF | > X SACKS 		
CF | 		
CF | They're crude hessian sacks full of flour. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bench" 		
CF ] Bakehouser of Cythiisease Time: 12:29 am 		
CF | 		
CF | > X BENCH 		
CF | 		
CF | It's a plain wooden workbench covered in flour. On the workbench is a 		
CF | lantern (providing light). 		
CF | 		
CF | > 		Jacqueline exclaims (at Game), "I don't have time to examine everything individually!"
		Jacqueline says, "I'll die doing that."
DavidW says (to ClubFloyd), "x lantern" 		
CF ] Bakehouser of Cythiisease Time: 12:30 am 		
CF | 		
CF | > X LANTERN 		
CF | 		
CF | It's an oil lantern that emits a dull yellow glow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x oven" 		
CF ] Bakehouser of Cythiisease Time: 12:31 am 		
CF | 		
CF | > X OVEN 		
CF | 		
CF | It's a large, wood-fired brick oven that's used for baking breads and 		
CF | pastries. It has a baking chamber at the top with a fire chamber below 		
CF | it. This provides better heat control and even cooking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open oven" 		
CF ] Bakehouser of Cythiisease Time: 12:32 am 		
CF | 		
CF | > OPEN OVEN 		
CF | 		
CF | There's no door on the oven. The baking chamber is open so that you 		
CF | can keep an eye on the bread as it cooks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in oven" 		
CF ] Bakehouser of Cythiisease Time: 12:33 am 		
CF | 		
CF | > LOOK IN OVEN 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask baker for bread" 		
CF ] Bakehouser of Cythiisease Time: 12:33 am 		
CF | 		
CF | > ASK BAKER FOR BREAD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x apron" 		
CF ] Bakehouser of Cythiisease Time: 12:34 am 		
CF | 		
CF | > X APRON 		
CF | 		
CF | The apron is covered in flour, which gives away the owner's profession 		
CF | as a baker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x firewood" 		
CF ] Bakehouser of Cythiisease Time: 12:35 am 		
CF | 		
CF | > X FIREWOOD 		
CF | 		
CF | It's a large pile of firewood that's no doubt used to fuel the oven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lantern" 		
CF ] Bakehouser of Cythiisease Time: 12:36 am 		
CF | 		
CF | > TAKE LANTERN 		
CF | 		
CF | Youch! The lantern is hot. The baker yells out, "Oi, 'ands off me 		
CF | lantern. I can't work in the dark." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lantern" 		
CF ] Bakehouser of Cythiisease Time: 12:37 am 		
CF | 		
CF | > PUSH LANTERN 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask baker about flour" 		
CF ] Bakehouser of Cythiisease Time: 12:38 am 		
CF | 		
CF | > ASK BAKER ABOUT FLOUR 		
CF | 		
CF | "I don't know nothin' 'bout that. Ask me about' somethin' else, but 		
CF | make it snappy, 'cause I've gotta get finished up 'ere and get ta 		
CF | bed." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask baker about pastries" 		
CF ] Bakehouser of Cythiisease Time: 12:39 am 		
CF | 		
CF | > ASK BAKER ABOUT PASTRIES 		
CF | 		
CF | "I don't know nothin' 'bout that. Ask me about' somethin' else, but 		
CF | make it snappy, 'cause I've gotta get finished up 'ere and get ta 		
CF | bed." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask baker about fire safety" 		
CF ] Bakehouser of Cythiisease Time: 12:40 am 		
CF | 		
CF | > ASK BAKER ABOUT FIRE SAFETY 		
CF | 		
CF | "I don't know nothin' 'bout that. Ask me about' somethin' else, but 		
CF | make it snappy, 'cause I've gotta get finished up 'ere and get ta 		
CF | bed." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] Bakehouser of Cythiisease Time: 12:39 am 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		DavidW says, "We could explore his bedroom while he's here, I suppose."
DavidW says (to ClubFloyd), "take flour" 		
CF ] Bakehouser of Cythiisease Time: 12:40 am 		
CF | 		
CF | > TAKE FLOUR 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Bakehouser of Cythiisease Time: 12:39 am 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Shophouser of Cythiisease Time: 12:40 am 		
CF | 		
CF | > W 		
CF | 		
CF | Shop 		
CF | You're inside a shop that has the distinctive aroma of baked bread. As 		
CF | it's late at night and no one's around, that aroma is probably 		
CF | lingering from the previous day's baking. There are loaves of bread in 		
CF | the front window and other pastries under the counter. Some light 		
CF | shines in from an open doorway to the east and a flight of stairs goes 		
CF | up to the living quarters. When you've finished here, you can leave 		
CF | the shop to the west. 		
CF | 		
CF | You can see a counter here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bread" 		
CF ] Shophouser of Cythiisease Time: 12:41 am 		
CF | 		
CF | > TAKE BREAD 		
CF | 		
CF | You sort through the loaves of bread and take one that doesn't feel 		
CF | too stale. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Shophouser of Cythiisease Time: 12:42 am 		
CF | 		
CF | > U 		
CF | 		
CF | That no doubt leads to the living quarters, which are private. You 		
CF | shouldn't invade the private space of the inhabitants, unless you've 		
CF | been invited. Apart from which, it's dark up there. 		
CF | 		
CF | > 		Jacqueline says, "There you go."
DavidW says (to ClubFloyd), "w" 		
CF ] Lanehouser of Cythiisease Time: 12:43 am 		
CF | 		
CF | > W 		
CF | 		
CF | Lane 		
CF | You're in a dark lane. It's very late and there's no one around. It 		
CF | looks like everyone has gone to bed. There's a dimly-lit shop to the 		
CF | east and a strange mist to the west. 		
CF | 		
CF | You can see a hanging sign, a street lamp and a street sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Time Tower of Cythiisease Time: 9:19 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cul-de-Sac of Cythiisease Time: 4:22 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Cul-de-Sac 		
CF | You're in a cul-de-sac. The open end is to the west and there's a 		
CF | strange mist to the east. 		
CF | 		
CF | You can see a newspaper here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] City Streetof Cythiisease Time: 4:23 amm 		
CF | 		
CF | > W 		
CF | 		
CF | City Street 		
CF | You're in a deserted city street that curves towards the north and 		
CF | east. This appears to be a seedier area of the city. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] City Streetof Cythiisease Time: 4:24 amm 		
CF | 		
CF | > N 		
CF | 		
CF | City Street 		
CF | You're on a city street that runs north and south with shops to the 		
CF | east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Abandoned ShopCythiisease Time: 4:25 amm 		
CF | 		
CF | > E 		
CF | 		
CF | Abandoned Shop 		
CF | You're in an abandoned shop. The roof has partially collapsed, letting 		
CF | in the pale moonlight. The floor is strewn with rubble from the 		
CF | collapse. The exit is to the west. 		
CF | 		
CF | You can see a hobo here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give bread to hobo" 		
CF ] Abandoned ShopCythiisease Time: 4:26 amm 		
CF | 		
CF | > GIVE BREAD TO HOBO 		
CF | 		
CF | The hobo grabs the bread off you and scoffs it down. In amongst 		
CF | mouthfuls, he says, "Thanks buddy. Your blood's worth bottlin'. I 		
CF | don't s'pose you'd have anythin' ta wash it down with, would ya?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give bottle to hobo" 		
CF ] Abandoned ShopCythiisease Time: 4:27 amm 		
CF | 		
CF | > GIVE BOTTLE TO HOBO 		
CF | 		
CF | The hobo is so surprised at the gift of champagne that, in his 		
CF | excitement, he drops the bottle. It shatters into a hundred pieces and 		
CF | the champagne soaks into the ground in a mass of frothy bubbles. He 		
CF | gives a philosophical shrug. "Damn, what a waste of good grog." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Abandoned ShopCythiisease Time: 4:26 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop coconut" 		
CF ] Abandoned ShopCythiisease Time: 4:27 amm 		
CF | 		
CF | > DROP COCONUT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "chop it" 		
CF ] Abandoned ShopCythiisease Time: 4:28 amm 		
CF | 		
CF | > CHOP IT 		
CF | 		
CF | (with the axe) 		
CF | You use the axe to take an almighty swing at the coconut and chop it 		
CF | into two neat halves. You manage to rescue most of the coconut milk 		
CF | before it spills, drink it down and throw the coconut shells away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Abandoned ShopCythiisease Time: 4:27 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		Jacqueline says, "Wow, us."
DavidW says (to ClubFloyd), "undo" 		
CF ] Abandoned ShopCythiisease Time: 4:26 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open bottle" 		
CF ] Abandoned ShopCythiisease Time: 4:27 amm 		
CF | 		
CF | > OPEN BOTTLE 		
CF | 		
CF | POP! When the cork pops out, the champagne froths up and starts to 		
CF | bubble out of the bottle. You quickly replace the cork to preserve the 		
CF | contents. 		
CF | 		
CF | > 		Jacqueline says, "um"
		DavidW says, "So we need a different drink for him."
		Jacqueline says, "I guess."
		Jacqueline says, "Also, I have a friend showing up at the top of the hour, so I'll need to step away at 10 'til or so."
		DavidW says, "Let's try my salt on ice idea."
DavidW says (to ClubFloyd), "w" 		
CF ] City StreethopCythiisease Time: 4:28 amm 		
CF | 		
CF | > W 		
CF | 		
CF | City Street 		
CF | You're on a city street that runs north and south with shops to the 		
CF | east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] City StreethopCythiisease Time: 4:29 amm 		
CF | 		
CF | > S 		
CF | 		
CF | City Street 		
CF | You're in a deserted city street that curves towards the north and 		
CF | east. This appears to be a seedier area of the city. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cul-de-SacthopCythiisease Time: 4:30 amm 		
CF | 		
CF | > E 		
CF | 		
CF | Cul-de-Sac 		
CF | You're in a cul-de-sac. The open end is to the west and there's a 		
CF | strange mist to the east. 		
CF | 		
CF | You can see a newspaper here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Time Tower of Cythiisease Time: 9:20 amm 		
CF | 		
CF | > E 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Observation Roomthiisease Time: 6:45 pmm 		
CF | 		
CF | > D 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use nautical directions (F, A, P, S) on the airship.] 		
CF | 		
CF | Observation Room 		
CF | You're in the sparsely-furnished observation room of an airship. The 		
CF | curved port and starboard walls are lined with windows that join in a 		
CF | tight curve at the stern of the ship. The only exit is fore. There's 		
CF | also a ladder leading up, but you can't see where it goes because the 		
CF | top of the ladder is obscured by a strange mist. 		
CF | 		
CF | You can see a radio, a photo, a sign, a plaque and Willy Speck here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Time Tower of Cythiisease Time: 9:21 amm 		
CF | 		
CF | > U 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use compass directions (N, S, E, W) now that you're no longer on 		
CF | the airship.] 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Deck Tower of Cythiisease Time: 1:30 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use nautical directions (F, A, P, S) on the ship.] 		
CF | 		
CF | Deck 		
CF | This is the uppermost deck on the starboard side of the ship. It's 		
CF | called the boat deck, as this is where the lifeboats are located. You 		
CF | notice that all the lifeboats are gone, apart from the one immediately 		
CF | to starboard. It's bitterly cold and you shiver in the cold night air. 		
CF | There's a strange mist to fore and an entrance into the ship to port. 		
CF | The deck continues to aft. 		
CF | 		
CF | You can see a lifeboat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Deck Tower of Cythiisease Time: 1:31 amm 		
CF | 		
CF | > A 		
CF | 		
CF | Deck 		
CF | You're on the boat deck on the starboard side of the ship. It's 		
CF | bitterly cold and ice is forming on the deck, making it very slippery. 		
CF | Because of the ice, you can only go to fore. 		
CF | 		
CF | You can see a lump of ice here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour salt on ice" 		
CF ] Deck Tower of Cythiisease Time: 1:32 amm 		
CF | 		
CF | > POUR SALT ON ICE 		
CF | 		
CF | The salt dissolves the ice, leaving just a bronze key and a small pool 		
CF | of salty water. As you have no further use for the salt, you throw it 		
CF | overboard. 		
CF | 		
CF | You hear someone calling for help from another part of the ship. 		
CF | 		
CF | > 		Jacqueline says, "omg"
DavidW says (to ClubFloyd), "take bronze key" 		
CF ] Deck Tower of Cythiisease Time: 1:33 amm 		
CF | 		
CF | > TAKE BRONZE KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Deck Tower of Cythiisease Time: 1:34 amm 		
CF | 		
CF | > A 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Deck Tower of Cythiisease Time: 1:35 amm 		
CF | 		
CF | > F 		
CF | 		
CF | Deck 		
CF | This is the uppermost deck on the starboard side of the ship. It's 		
CF | called the boat deck, as this is where the lifeboats are located. You 		
CF | notice that all the lifeboats are gone, apart from the one immediately 		
CF | to starboard. It's bitterly cold and you shiver in the cold night air. 		
CF | There's a strange mist to fore and an entrance into the ship to port. 		
CF | The deck continues to aft. 		
CF | 		
CF | You can see a lifeboat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Time Tower of Cythiisease Time: 9:22 amm 		
CF | 		
CF | > F 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use compass directions (N, S, E, W) now that you're no longer on 		
CF | the ship.] 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bronze key" 		
CF ] Time Tower of Cythiisease Time: 9:23 amm 		
CF | 		
CF | > X BRONZE KEY 		
CF | 		
CF | It's a small bronze key. It looks like a furniture key, but, on a ship 		
CF | this size, you have no idea which piece of furniture it would unlock. 		
CF | 		
CF | > 		DavidW asks, "did we see a lock on the Titanic?"
		Jacqueline says, "I was wondering that as well. I can check if you'd like."
		DavidW says, "there was a door"
		Jacqueline says, "okay"
DavidW says (to ClubFloyd), "s" 		
CF ] Deck Tower of Cythiisease Time: 1:30 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use nautical directions (F, A, P, S) on the ship.] 		
CF | 		
CF | Deck 		
CF | This is the uppermost deck on the starboard side of the ship. It's 		
CF | called the boat deck, as this is where the lifeboats are located. You 		
CF | notice that all the lifeboats are gone, apart from the one immediately 		
CF | to starboard. It's bitterly cold and you shiver in the cold night air. 		
CF | There's a strange mist to fore and an entrance into the ship to port. 		
CF | The deck continues to aft. 		
CF | 		
CF | You can see a lifeboat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Top of Grand Staircasease Time: 1:31 amm 		
CF | 		
CF | > P 		
CF | 		
CF | Top of Grand Staircase 		
CF | You find yourself at the top of an opulent staircase that leads down 		
CF | to A deck. The craftsmanship is truly impressive. Overhead, the 		
CF | staircase is crowned by an extravagant wrought iron and glass dome 		
CF | with a large chandelier at the centre. Towards the starboard side of 		
CF | the staircase, a corridor leads fore, where you hear worrying noises, 		
CF | and a door leads aft. You can also return to the cold night air of the 		
CF | outside deck to starboard. 		
CF | 		
CF | You can hear a band playing from the fore of the boat deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with bronze" 		
CF ] Top of Grand Staircasease Time: 1:32 amm 		
CF | 		
CF | > UNLOCK DOOR WITH BRONZE 		
CF | 		
CF | You can't see how to unlock it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "chop door" 		
CF ] Top of Grand Staircasease Time: 1:33 amm 		
CF | 		
CF | > CHOP DOOR 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Corridorrand Staircasease Time: 1:34 amm 		
CF | 		
CF | > F 		
CF | 		
CF | Corridor 		
CF | You're in a corridor going fore to aft, but a gaping hole torn in the 		
CF | metal floor prevents you going further to fore. Beyond the hole, the 		
CF | corridor continues. From the bottom of the hole, you can hear the 		
CF | sound of water swishing about, but you can't see it in the darkness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Top of Grand Staircasease Time: 1:35 amm 		
CF | 		
CF | > A 		
CF | 		
CF | Top of Grand Staircase 		
CF | You find yourself at the top of an opulent staircase that leads down 		
CF | to A deck. The craftsmanship is truly impressive. Overhead, the 		
CF | staircase is crowned by an extravagant wrought iron and glass dome 		
CF | with a large chandelier at the centre. Towards the starboard side of 		
CF | the staircase, a corridor leads fore, where you hear worrying noises, 		
CF | and a door leads aft. You can also return to the cold night air of the 		
CF | outside deck to starboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bottom of Grand Staircase Time: 1:36 amm 		
CF | 		
CF | > D 		
CF | 		
CF | Bottom of Grand Staircase 		
CF | You're on A deck at the bottom of the grand staircase. It's no less 		
CF | impressive at this level and you notice a bronze cherub holding an 		
CF | electric torch on the newel post of the middle balustrade. A narrow 		
CF | corridor leads to aft. 		
CF | 		
CF | You hear shouts of panic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock cherub with bronze key" 		
CF ] Bottom of Grand Staircase Time: 1:37 amm 		
CF | 		
CF | > UNLOCK CHERUB WITH BRONZE KEY 		
CF | 		
CF | You can't unlock that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x newel" 		
CF ] Bottom of Grand Staircase Time: 1:38 amm 		
CF | 		
CF | > X NEWEL 		
CF | 		
CF | The newel is the central supporting post at the bottom of the 		
CF | staircase. The word originates from the Latin word 'nodus', meaning 		
CF | knot or knob, but this newel is mounted by a bronze cherub, rather 		
CF | than a knob. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn newel" 		
CF ] Bottom of Grand Staircase Time: 1:39 amm 		
CF | 		
CF | > TURN NEWEL 		
CF | 		
CF | What a concept! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take newel" 		
CF ] Bottom of Grand Staircase Time: 1:40 amm 		
CF | 		
CF | > TAKE NEWEL 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Corridorf Grand Staircase Time: 1:41 amm 		
CF | 		
CF | > A 		
CF | 		
CF | Corridor 		
CF | You're in a narrow corridor that runs fore and aft with an opening to 		
CF | port. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] First-Class Loungeaircase Time: 1:42 amm 		
CF | 		
CF | > A 		
CF | 		
CF | First-Class Lounge 		
CF | You're in the first-class lounge. Tables and chairs are set out for 		
CF | dining, but there's no one about. There's a bar at the aft end of the 		
CF | room and the exit is to fore. 		
CF | 		
CF | You can see some tables, some chairs and a bar here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bar" 		
CF ] First-Class Loungeaircase Time: 1:43 amm 		
CF | 		
CF | > X BAR 		
CF | 		
CF | This is where the steward would be stationed when the passengers are 		
CF | in the lounge. The passengers would order drinks and smokes from the 		
CF | bar, but they can't do that now, as neither the passengers nor the 		
CF | steward are here. There is nothing on the bar. 		
CF | 		
CF | You can hear a band playing from the fore of the boat deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chairs" 		
CF ] First-Class Loungeaircase Time: 1:44 amm 		
CF | 		
CF | > X CHAIRS 		
CF | 		
CF | The chairs look very opulent. There is nothing on the chairs. 		
CF | 		
CF | > 		Jacqueline says, "So, there's the cupboard in SF. That's the only thing we've seen to unlock."
DavidW says (to ClubFloyd), "f" 		
CF ] Corridorass Loungeaircase Time: 1:45 amm 		
CF | 		
CF | > F 		
CF | 		
CF | Corridor 		
CF | You're in a narrow corridor that runs fore and aft with an opening to 		
CF | port. 		
CF | 		
CF | You hear a scraping noise, like metal against metal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Bottom of Grand Staircase Time: 1:46 amm 		
CF | 		
CF | > F 		
CF | 		
CF | Bottom of Grand Staircase 		
CF | You're on A deck at the bottom of the grand staircase. It's no less 		
CF | impressive at this level and you notice a bronze cherub holding an 		
CF | electric torch on the newel post of the middle balustrade. A narrow 		
CF | corridor leads to aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Top of Grand Staircasease Time: 1:47 amm 		
CF | 		
CF | > U 		
CF | 		
CF | Top of Grand Staircase 		
CF | You find yourself at the top of an opulent staircase that leads down 		
CF | to A deck. The craftsmanship is truly impressive. Overhead, the 		
CF | staircase is crowned by an extravagant wrought iron and glass dome 		
CF | with a large chandelier at the centre. Towards the starboard side of 		
CF | the staircase, a corridor leads fore, where you hear worrying noises, 		
CF | and a door leads aft. You can also return to the cold night air of the 		
CF | outside deck to starboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Deckof Grand Staircasease Time: 1:48 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Deck 		
CF | This is the uppermost deck on the starboard side of the ship. It's 		
CF | called the boat deck, as this is where the lifeboats are located. You 		
CF | notice that all the lifeboats are gone, apart from the one immediately 		
CF | to starboard. It's bitterly cold and you shiver in the cold night air. 		
CF | There's a strange mist to fore and an entrance into the ship to port. 		
CF | The deck continues to aft. 		
CF | 		
CF | You can see a lifeboat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Time Tower of Cythiisease Time: 9:24 amm 		
CF | 		
CF | > F 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use compass directions (N, S, E, W) now that you're no longer on 		
CF | the ship.] 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cul-de-Sac of Cythiisease Time: 4:22 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Cul-de-Sac 		
CF | You're in a cul-de-sac. The open end is to the west and there's a 		
CF | strange mist to the east. 		
CF | 		
CF | You can see a newspaper here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] City Streetof Cythiisease Time: 4:23 amm 		
CF | 		
CF | > W 		
CF | 		
CF | City Street 		
CF | You're in a deserted city street that curves towards the north and 		
CF | east. This appears to be a seedier area of the city. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] City Streetof Cythiisease Time: 4:24 amm 		
CF | 		
CF | > N 		
CF | 		
CF | City Street 		
CF | You're on a city street that runs north and south with shops to the 		
CF | east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] City Streetof Cythiisease Time: 4:25 amm 		
CF | 		
CF | > N 		
CF | 		
CF | City Street 		
CF | You're at a bend in the street in a run-down area of the city. There's 		
CF | a shop to the west and the street heads off to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Shop Streetof Cythiisease Time: 4:26 amm 		
CF | 		
CF | > W 		
CF | 		
CF | Shop 		
CF | You're in a murky shop with bits of ships' equipment scattered around 		
CF | the walls and hanging from the ceiling. The exit is to the east. 		
CF | 		
CF | You can see a cupboard here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock cupboard with bronze key" 		
CF ] Shop Streetof Cythiisease Time: 4:27 amm 		
CF | 		
CF | > UNLOCK CUPBOARD WITH BRONZE KEY 		
CF | 		
CF | The bronze key doesn't fit the lock. 		
CF | 		
CF | > 		Jacqueline says, "mrf"
DavidW says (to ClubFloyd), "e" 		
CF ] City Streetof Cythiisease Time: 4:28 amm 		
CF | 		
CF | > E 		
CF | 		
CF | City Street 		
CF | You're at a bend in the street in a run-down area of the city. There's 		
CF | a shop to the west and the street heads off to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] City Streetof Cythiisease Time: 4:29 amm 		
CF | 		
CF | > S 		
CF | 		
CF | City Street 		
CF | You're on a city street that runs north and south with shops to the 		
CF | east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] City Streetof Cythiisease Time: 4:30 amm 		
CF | 		
CF | > S 		
CF | 		
CF | City Street 		
CF | You're in a deserted city street that curves towards the north and 		
CF | east. This appears to be a seedier area of the city. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cul-de-Sactof Cythiisease Time: 4:31 amm 		
CF | 		
CF | > E 		
CF | 		
CF | Cul-de-Sac 		
CF | You're in a cul-de-sac. The open end is to the west and there's a 		
CF | strange mist to the east. 		
CF | 		
CF | You can see a newspaper here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Time Tower of Cythiisease Time: 9:25 amm 		
CF | 		
CF | > E 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		DavidW says, "I'm a bit stumped what to do next."
DavidW says (to ClubFloyd), "i" 		
CF ] Time Tower of Cythiisease Time: 9:26 amm 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a bronze key, an axe, a bottle of champagne, a bow, a 		
CF | note, a silver key, a coconut and a watch (worn). 		
CF | 		
CF | > 		Jacqueline says, "I'm assuming that, when we go back to SF, and time resets, the hobo will still have eaten the bread and need a drink, and we won't have to go get more bread or whatever. Hopefully."
		DavidW says, "yes, it seems to work that way."
		Jacqueline asks, "Yeah, other than exploring places we haven't yet explored, I'm not sure. Have you been mapping? How much is unexplored?"
		DavidW says, "I think we've been everywhere except fore over the hole in the Titanic, aft through the locked door, and fore from the navigators of the airship."
		Jade says, "a bit"
		Jacqueline asks, "And we tried giving the note to the right dude on the Hindenberg?"
		DavidW asks, "How?"
		Jacqueline says, "Oh. Intermediate dudes, I mean."
		DavidW asks, "Like, unless wearing a ladies' silk bow acts like a passcard for them?"
		Jacqueline says, "ha"
		DavidW says, "None of our tools is likely to pull the red crystal from its hole."
		Jacqueline says, "I think Corporal Klinger was a Vietnam thing, not a WWII thing."
DavidW Should we try chopping the palm tree? 		DavidW asks, "er, Should we try chopping the palm tree?"
		DavidW says, "Let's try that then stop the session."
		Jacqueline says, "I mean, sure? I don't think it's the right thing, but who knows? It's kind of the only axe-appropriate thing."
DavidW says (to ClubFloyd), "n" 		
CF ] Southern End of Beachease Time: 4:10 amm 		
CF | 		
CF | > N 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Southern End of Beach 		
CF | You're at the southern end of a sandy beach that's covered in a thick 		
CF | layer of ash. The sky overhead is obscured by smoke and it's difficult 		
CF | to breathe in the acrid atmosphere. All the trees in the jungle to the 		
CF | west are burnt black and the bay to the east of the beach is also 		
CF | covered in ash. You can't see what's further to the south due to a 		
CF | strange mist. The beach continues to the north. 		
CF | 		
CF | You can see a sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ash-Covered Beacheachease Time: 4:11 amm 		
CF | 		
CF | > N 		
CF | 		
CF | Ash-Covered Beach 		
CF | You're on a sandy beach that runs in a gentle arc from north to south 		
CF | around a small bay to the east. The normally pristine white sand is 		
CF | covered in a thick blanket of ash. The jungle to the west consists of 		
CF | nothing but burnt trees. 		
CF | 		
CF | > 		Jacqueline says, "Since the game has a narrow definition of axe-appropriate things."
DavidW says (to ClubFloyd), "n" 		
CF ] Northern End of Beachease Time: 4:12 amm 		
CF | 		
CF | > N 		
CF | 		
CF | Northern End of Beach 		
CF | You're at the northern end of the beach, where the ash-covered sand 		
CF | gives way to an ash-covered rock platform further to the north. The 		
CF | jungle to the west is burnt beyond recognition and the gentle water of 		
CF | the bay to the east is covered in ash. The beach continues to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rock Platformof Beachease Time: 4:13 amm 		
CF | 		
CF | > N 		
CF | 		
CF | Rock Platform 		
CF | You're on a rocky part of the coastline. The hardened volcanic lava 		
CF | underfoot would be uncomfortable to walk on if not for the thick 		
CF | carpet of ash. A narrow path leads up the cliffside to the north. You 		
CF | can see the entrance to a cave to the west of the rock platform and 		
CF | the beach is to the south. The ash-covered water of the bay is to the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Stoney Headland Beachease Time: 4:14 amm 		
CF | 		
CF | > U 		
CF | 		
CF | Stoney Headland 		
CF | You're on a stoney headland surrounded by burnt palm trees swaying in 		
CF | a gentle breeze that carries the smell of smoke. Only one tree has 		
CF | survived the carnage. A rocky path leads down to the coastline. 		
CF | Looking east over the waters of the bay, you think you can see 		
CF | something through the smoke, but you can't be sure. 		
CF | 		
CF | You can see a large palm tree here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "chop tree" 		
CF ] Stoney Headland Beachease Time: 4:15 amm 		
CF | 		
CF | > CHOP TREE 		
CF | 		
CF | (with the axe) 		
CF | You chop into the tree like a madman. After a few minutes, there's a 		
CF | mighty creaking sound and the palm tree topples to the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF ] Stoney Headland Beachease Time: 4:15 amm 		
CF | 		
CF | > X TREE 		
CF | 		
CF | Do you mean the palm tree trunk or the palm tree stump? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stump" 		
CF ] Stoney Headland Beachease Time: 4:16 amm 		
CF | 		
CF | > X STUMP 		
CF | 		
CF | This is the tree stump left behind after you chopped down the palm 		
CF | tree. There is nothing on the palm tree stump. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trunk" 		
CF ] Stoney Headland Beachease Time: 4:17 amm 		
CF | 		
CF | > X TRUNK 		
CF | 		
CF | It's the palm tree you felled with your trusty axe. It would probably 		
CF | make a good floating device if not for all the fronds. 		
CF | 		
CF | > 		Jacqueline says, "oho"
DavidW says (to ClubFloyd), "chop fronds" 		
CF ] Stoney Headland Beachease Time: 4:18 amm 		
CF | 		
CF | > CHOP FRONDS 		
CF | 		
CF | (with the axe) 		
CF | You chop the fronds from the trunk of the palm tree, leaving nothing 		
CF | but a log and a pile of palm fronds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take log" 		
CF ] Stoney Headland Beachease Time: 4:19 amm 		
CF | 		
CF | > TAKE LOG 		
CF | 		
CF | It's too heavy, but you could probably push it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push log east" 		
CF ] Stoney Headland Beachease Time: 4:20 amm 		
CF | 		
CF | > PUSH LOG EAST 		
CF | 		
CF | Is that the best you can think of? 		
CF | 		
CF | > 		Jacqueline says, "I have never heard of a palm tree canoe."
DavidW says (to ClubFloyd), "push log south" 		
CF ] Stoney Headland Beachease Time: 4:21 amm 		
CF | 		
CF | > PUSH LOG SOUTH 		
CF | 		
CF | Is that the best you can think of? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push log" 		
CF ] Stoney Headland Beachease Time: 4:22 amm 		
CF | 		
CF | > PUSH LOG 		
CF | 		
CF | You roll the log over the edge of the cliff and out of sight. You hear 		
CF | a loud splash as it lands in the water below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Rock Platformnd Beachease Time: 4:23 amm 		
CF | 		
CF | > D 		
CF | 		
CF | Rock Platform 		
CF | You're on a rocky part of the coastline. The hardened volcanic lava 		
CF | underfoot would be uncomfortable to walk on if not for the thick 		
CF | carpet of ash. A narrow path leads up the cliffside to the north. You 		
CF | can see the entrance to a cave to the west of the rock platform and 		
CF | the beach is to the south. The ash-covered water of the bay is to the 		
CF | east. 		
CF | 		
CF | You can see a palm tree log here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride log" 		
CF ] Rock Platformnd Beachease Time: 4:23 amm 		
CF | 		
CF | > RIDE LOG 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on log" 		
CF ] Rock Platformnd Beachease Time: 4:24 amm 		
CF | 		
CF | > GET ON LOG 		
CF | 		
CF | The bay is covered in smoke. It would be dangerous to venture out 		
CF | there unless you have a good reason for doing so. 		
CF | 		
CF | > 		Jacqueline says, "The game has implied that we have a good reason, game."
		DavidW says, "yeah"
DavidW says (to ClubFloyd), "u" 		
CF ] Stoney Headland Beachease Time: 4:25 amm 		
CF | 		
CF | > U 		
CF | 		
CF | Stoney Headland 		
CF | You're on a stoney headland surrounded by burnt palm trees swaying in 		
CF | a gentle breeze that carries the smell of smoke. A rocky path leads 		
CF | down to the coastline. Looking east over the waters of the bay, you 		
CF | think you can see something through the smoke, but you can't be sure. 		
CF | 		
CF | You can see some palm fronds, a palm tree stump and a bird's nest 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bay" 		
CF ] Stoney Headland Beachease Time: 4:25 amm 		
CF | 		
CF | > X BAY 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x something" 		
CF ] Stoney Headland Beachease Time: 4:25 amm 		
CF | 		
CF | > X SOMETHING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fronds" 		
CF ] Stoney Headland Beachease Time: 4:26 amm 		
CF | 		
CF | > X FRONDS 		
CF | 		
CF | The leafy fingers of the palm fronds are useful for weaving hats and 		
CF | baskets and things like that, but you don't have time to stop and 		
CF | learn native handcrafts. 		
CF | 		
CF | > 		Jacqueline says, "I mean, floating away on a tree is not going to save us when the volcano erupts."
DavidW says (to ClubFloyd), "d" 		
CF ] Rock Platformnd Beachease Time: 4:27 amm 		
CF | 		
CF | > D 		
CF | 		
CF | Rock Platform 		
CF | You're on a rocky part of the coastline. The hardened volcanic lava 		
CF | underfoot would be uncomfortable to walk on if not for the thick 		
CF | carpet of ash. A narrow path leads up the cliffside to the north. You 		
CF | can see the entrance to a cave to the west of the rock platform and 		
CF | the beach is to the south. The ash-covered water of the bay is to the 		
CF | east. 		
CF | 		
CF | You can see a palm tree log here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bay" 		
CF ] Rock Platformnd Beachease Time: 4:28 amm 		
CF | 		
CF | > X BAY 		
CF | 		
CF | The water of the bay laps gently against the shoreline. The smoke over 		
CF | the water prevents you seeing if there's anything in the bay. You'd 		
CF | need to look through something like a telescope to see if there's 		
CF | anything there. 		
CF | 		
CF | > 		DavidW asks, "oh. It's going to be like that, is it?"
		Jacqueline says, "WELP"
		DavidW says, "there's probably a spyglass in the nautical shop cupboard"
		Jacqueline says, "I'll bet it's in a locked cupboard"
		Jacqueline says, "Timing. Yes."
		DavidW says, "okay, let's stop it here."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cftimecrystals" 		
CF ] Rock Platformnd Beachease Time: 4:28 amm 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline says, "A cupboard, I might add, that could totally be opened with an axe, but noooooooooooo"
		Jacqueline exclaims (at DW), "Okay, yeah. I need to get ready and go. Thanks for driving!"
		DavidW says, "Thanks for the game and help!"
		DavidW says, "It'll be fun making notes for this one."
		Roger says, "woo"
		Jade says, "ok, It seems difficult"
Jade has left. 		
Jade has arrived. 		Jade says, "It seems difficult"
		Jade says, "It seems difficult"
		Jade says, "��l����"
		Jade says, "it"
		DavidW says, "you can say that again"
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Jade says, "I can't write"
		Jade says, "damm it"
		Jade says, "I can't write"
Jade has left. 		
Jade has arrived. 		Jade says, "I can't write"
		Jade says, "the ussually problemas again"
		Jade says, "gg"
		Jade says, "see you"
		Jade says, "see you"
		DavidW says, "see you Jade. Hope the problems stop"
		Jade says, "tk"
		Jade says, "the ussually problems again"
		Jade says, "thank for driving"
		DavidW says, "you're welcome!"
		DavidW says, "thanks for being here"
		
*** INTERLUDE BETWEEN SESSIONS *** 		
		asparagus says, "Seems like you had a erasonable session."
		DavidW says, "oh, hi asparagus. I was in another window."
		asparagus says, "That's okay, I was, too."
		DavidW says, "I've made up my notes from the session and noticed a few things we missed."
		DavidW says, "We never looked at the door in the Titanic. We missed the south exit in the general store. And we never actually tried carrying the note through the navigation room."
		DavidW says, "I fumbled there thinking Willy gave us the note when he hadn't."
		DavidW says, "I don't know what erasonable means."
		asparagus says, "Fat-fingerese for reasonable."
		DavidW says, "oh. must be another Aussie slang term I don't know. I found "loo roll" in another game and wondered if that was Aussie too or English or what."
		DavidW says, "anyway, yes, we had a good time. Although I disappointed Jacqueline by not dying by earthquake."
		asparagus says, "The south exit in the general store will help some."
		DavidW says, "I should hope so! A crowbar for the crate, I'm guessing, or a bottle for the hobo, or something to use a key on."
		asparagus says, "loo is common Australian, and probably british slang for toilet."
		DavidW says, "I've heard of loo before, but not loo roll."
		asparagus says, "There's a little girl there, she has a key. (not a spoiler)"
		DavidW says, "ah, then I shall give her a bow from the Titanic."
		asparagus says, "and she will be a very happy little girl when you do."
		DavidW says, "I'd offer some cobblestones from London, but the game rudely won't let me take those."
		DavidW says, "Anyway, the loo roll is in the Fixing Time game written in Adventuron. I haven't gotten too far in that one. I've got the time machine operational, I think, but I didn't have time to continue then."
		asparagus says, "I thought of your grand unifying theory whilst playing it. It rings pretty true for this game. There's very little extraneous objects, so you can make a lot of assumptions as to what the future holds."
		jenrexrode says, "I thought it was a pun about Esrom..."
		DavidW asks, "I wonder if the girl is willing to come to Krakatoa and get a crystal from the cave hole. She totally should not be okay with that, but maybe she is?"
		asparagus says, "Nup. You said something about a note on the Hindenberg... once you carry it to the captain, that'll also reveal something else."
		asparagus says, "There wasn't much in the game that wasn't very obvious. Any struggles I had was like you and simply overlooking things first go round."
		DavidW says, "ah"
		DavidW says, "I think that's one of the things I always like about Garry Francis games. They seem to have the quality of you-get-it-now."
		DavidW says, "Jacqueline again expressed the desire to meet a cute animal in a game. I'm hpping we can deliver a possum or otter or something."
		asparagus says, "Yeah. I actually went and played a few more after that one. I'd probably like them to be a tinsy bit more challenging, but I prefer straightforward to sacrifice a chicken, cast the runes, and magically intuit the implausible."
		asparagus says, "There's a cute(ish) animal ahead in the game, just for jacq."
		DavidW says, "oh good. whew."
		DavidW says, "That'll save me from speed-writing up some petting zoo game where you need to move feeding trays into ROY G BIV order."
		asparagus says, "So, you've likely heard of and maybe seen pictures of quokkas. The mothers are known for literally throwing their babies at a threat and then legging it. I imagine a game could have a fun puzzle that relies on carefully timed triggering of quokka throwing."
		DavidW says, "actually, there's a Hugo game called Cryptozookeeper. I don't remember if we've played that."
		asparagus says, "Should you want to stash that in your future ideas bin should you write something new."
		DavidW says, "I have heard of quokkas, but knew little more than their name."
		DavidW says, "I doubt Jacq wants to throw cute animals or load them into catapults or anything similar."
		asparagus says, "Probably not, but I'm sure it could be done cutely where no one gets hurt."
		DavidW says, "So give them tiny helmets and knee pads and soft marshmellows to land on."
		asparagus says, "Now you're thinking."
		
*** SESSION 2 *** 		
		DavidW says, "hi all"
		Jacqueline says, "hi"
		DavidW says, "My notes from last week are up at [LINK]"
		Jacqueline says, "Nice. Thank you."
		Jacqueline asks, "Ah, missed an exit, huh?"
		DavidW says, "We did."
		Roger says, "the classic error"
		DavidW says, "We also never looked at the locked door on the Titanic."
		Jacqueline asks, "Oh. Like, we tried to unlock it but didn't examine it?"
		DavidW says, "And I fumbled the Hindenberg bit because I thought Willy gave the note."
		DavidW says, "yeah"
		DavidW says, "It's not a keyhole problem."
		DavidW says, "It's something else."
		Jacqueline says, "oho"
		DavidW says, "So when we start, we won't be totally stuck."
		Jacqueline asks, "Start there, I guess, huh?"
		DavidW says, "Well, sure. I forget what the issue is with the locked door is, and I don't think we're getting through it right away."
		Jacqueline nods.
		DavidW says, "I've worked on five walkthroughs for other games this week and played at last two more."
		Jacqueline says, "Hard to keep it all straight, yeah."
		DavidW says, "yeah. I was working on games that are in the TALP but not Floydable."
		DavidW says, "Fat Bear is written in Dialog. Witch Hedwig is written in AdvSys, if you can believe it. Fixing Time is written in Adventuron."
		DavidW says, "There was a weird bug with Fat Bear that I asked the author about and he managed to fix it. A beehive was mysteriously vanishing from the game."
		Jacqueline nods.
		DavidW says, "Turned out that a wandering raccoon NPC was eating it."
		DavidW says, "We should wait a bit to see if Jade will arrive, but I'm ready to got when everyone else is."
		Jacqueline says, "I'm fine with holding for a few for Jade, yea."
		Jacqueline says, "Yea, verily."
Jade has arrived. 		Jade says, "hello"
		Jacqueline says, "Whoop, there he is."
		Jacqueline says, "Hello, Jade."
		DavidW says, "hey Jade"
		DavidW says, "My notes from last week are up at [LINK]"
DavidW says (to ClubFloyd), "l" 		
CF ] Rock Platformnd Beachease Time: 4:29 amm 		
CF | 		
CF | > L 		
CF | 		
CF | Rock Platform 		
CF | You're on a rocky part of the coastline. The hardened volcanic lava 		
CF | underfoot would be uncomfortable to walk on if not for the thick 		
CF | carpet of ash. A narrow path leads up the cliffside to the north. You 		
CF | can see the entrance to a cave to the west of the rock platform and 		
CF | the beach is to the south. The ash-covered water of the bay is to the 		
CF | east. 		
CF | 		
CF | You can see a palm tree log here. 		
CF | 		
CF | > 		Jade says, "Next week, same game"
		Roger says, "but it wasn't a rock. It was a ROCK PLATFORM"
		DavidW asks, "Anyway, I think we agreed to go visit the Titanic again?"
DavidW says (to ClubFloyd), "s" 		
CF ] Northern End of Beachease Time: 4:30 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Northern End of Beach 		
CF | You're at the northern end of the beach, where the ash-covered sand 		
CF | gives way to an ash-covered rock platform further to the north. The 		
CF | jungle to the west is burnt beyond recognition and the gentle water of 		
CF | the bay to the east is covered in ash. The beach continues to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ash-Covered Beacheachease Time: 4:31 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Ash-Covered Beach 		
CF | You're on a sandy beach that runs in a gentle arc from north to south 		
CF | around a small bay to the east. The normally pristine white sand is 		
CF | covered in a thick blanket of ash. The jungle to the west consists of 		
CF | nothing but burnt trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern End of Beachease Time: 4:32 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Southern End of Beach 		
CF | You're at the southern end of a sandy beach that's covered in a thick 		
CF | layer of ash. The sky overhead is obscured by smoke and it's difficult 		
CF | to breathe in the acrid atmosphere. All the trees in the jungle to the 		
CF | west are burnt black and the bay to the east of the beach is also 		
CF | covered in ash. You can't see what's further to the south due to a 		
CF | strange mist. The beach continues to the north. 		
CF | 		
CF | You can see a sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Time Tower of Cythiihease Time: 9:27 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Deck Tower of Cythiihease Time: 1:30 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use nautical directions (F, A, P, S) on the ship.] 		
CF | 		
CF | Deck 		
CF | This is the uppermost deck on the starboard side of the ship. It's 		
CF | called the boat deck, as this is where the lifeboats are located. You 		
CF | notice that all the lifeboats are gone, apart from the one immediately 		
CF | to starboard. It's bitterly cold and you shiver in the cold night air. 		
CF | There's a strange mist to fore and an entrance into the ship to port. 		
CF | The deck continues to aft. 		
CF | 		
CF | You can see a lifeboat here. 		
CF | 		
CF | You hear the sound of running in a nearby corridor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Top of Grand Staircasease Time: 1:31 amm 		
CF | 		
CF | > P 		
CF | 		
CF | Top of Grand Staircase 		
CF | You find yourself at the top of an opulent staircase that leads down 		
CF | to A deck. The craftsmanship is truly impressive. Overhead, the 		
CF | staircase is crowned by an extravagant wrought iron and glass dome 		
CF | with a large chandelier at the centre. Towards the starboard side of 		
CF | the staircase, a corridor leads fore, where you hear worrying noises, 		
CF | and a door leads aft. You can also return to the cold night air of the 		
CF | outside deck to starboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Top of Grand Staircasease Time: 1:32 amm 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The door is located to aft, at the starboard side of the large open 		
CF | area surrounding the grand staircase. It has a metal bar sticking out 		
CF | of it. 		
CF | 		
CF | > 		Roger says, "technically palm trees are not actually trees, and I'm not sure they form 'logs' in the traditioanl sense"
		Jacqueline says, "I had this same thought, yes."
		DavidW asks (of Roger), "oh?"
		Roger says, "they're a big grass, like bamboo"
		Roger says, "But I'll defer to our Hawaiian"
		Jacqueline says, "heh"
		DavidW asks, "So they're semi-hollow inside?"
		Roger says, "I don't know"
DavidW says (to ClubFloyd), "x bar" 		
CF ] Top of Grand Staircasease Time: 1:33 amm 		
CF | 		
CF | > X BAR 		
CF | 		
CF | It's a thick metal bar protruding from the door with a screw thread on 		
CF | the exposed end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screw" 		
CF ] Top of Grand Staircasease Time: 1:34 amm 		
CF | 		
CF | > X SCREW 		
CF | 		
CF | Quite clearly, something needs to be screwed onto it. 		
CF | 		
CF | You hear shouts of panic. 		
CF | 		
CF | > 		DavidW says, "So we need a threaded wheel from somewhere."
		Jacqueline says, ";They're not hollow, I don't think, but their structure is different."
		Roger says, "apparently they are solid but ringless, if I trust image search"
		Jacqueline | [LINK]
		Roger says, "in case you were wondering why you can't get furniture made out of palm tree wood"
		DavidW says, "I hadn't wondered, but okay."
		Roger says, "and now that big screw makes me think it's one of those things for opening up coconuts"
		DavidW says, "There's many ways to open a coconut."
		Roger says, "agreed"
		DavidW asks, "Shall we check out the store's back room or garden or whatever the missed exit goes to?"
DavidW says (to ClubFloyd), "s" 		
CF ] Deckof Grand Staircasease Time: 1:35 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Deck 		
CF | This is the uppermost deck on the starboard side of the ship. It's 		
CF | called the boat deck, as this is where the lifeboats are located. You 		
CF | notice that all the lifeboats are gone, apart from the one immediately 		
CF | to starboard. It's bitterly cold and you shiver in the cold night air. 		
CF | There's a strange mist to fore and an entrance into the ship to port. 		
CF | The deck continues to aft. 		
CF | 		
CF | You can see a lifeboat here. 		
CF | 		
CF | You hear a scraping noise, like metal against metal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Time Tower of Cythiisease Time: 9:28 amm 		
CF | 		
CF | > F 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use compass directions (N, S, E, W) now that you're no longer on 		
CF | the ship.] 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cul-de-Sac of Cythiisease Time: 4:22 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Cul-de-Sac 		
CF | You're in a cul-de-sac. The open end is to the west and there's a 		
CF | strange mist to the east. 		
CF | 		
CF | You can see a newspaper here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] City Streetof Cythiisease Time: 4:23 amm 		
CF | 		
CF | > W 		
CF | 		
CF | City Street 		
CF | You're in a deserted city street that curves towards the north and 		
CF | east. This appears to be a seedier area of the city. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] City Streetof Cythiisease Time: 4:24 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] City Streetof Cythiisease Time: 4:25 amm 		
CF | 		
CF | > N 		
CF | 		
CF | City Street 		
CF | You're on a city street that runs north and south with shops to the 		
CF | east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] General Store Cythiisease Time: 4:26 amm 		
CF | 		
CF | > W 		
CF | 		
CF | General Store 		
CF | You're in a general store. There are shelves lining the walls, but 		
CF | stocks look to be low. The exit to the street is to the east, but 		
CF | there's also an exit to the back of the shop to the south. 		
CF | 		
CF | You can see some shelves here. 		
CF | 		
CF | > 		Jacqueline says, "The thing about the coconut is any time we expose the milk, we just selfishly drink it rather than giving it to anyone else."
DavidW says (to ClubFloyd), "s" 		
CF ] Parlour Store Cythiisease Time: 4:27 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Parlour 		
CF | You're in a parlour attached to the back of the general store. This is 		
CF | probably where all the administration and record-keeping takes place. 		
CF | It's decorated in Victorian style, but you can't see anything 		
CF | noteworthy. The exit is to the north, but there's also a narrow 		
CF | staircase leading down and out of the store to the south. 		
CF | 		
CF | You can see a little girl here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x girl" 		
CF ] Parlour Store Cythiisease Time: 4:28 amm 		
CF | 		
CF | > X GIRL 		
CF | 		
CF | She's a nice, friendly-looking little girl with a head of slightly 		
CF | untidy hair. You notice that she's fondling a brass key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to girl" 		
CF ] Parlour Store Cythiisease Time: 4:29 amm 		
CF | 		
CF | > TALK TO GIRL 		
CF | 		
CF | She doesn't answer. She just looks at you shyly and plays with her 		
CF | hair. 		
CF | 		
CF | > 		Jacqueline says, "GIRL, FORK OVER THE KEY"
DavidW says (to ClubFloyd), "give bow to girl" 		
CF ] Parlour Store Cythiisease Time: 4:30 amm 		
CF | 		
CF | > GIVE BOW TO GIRL 		
CF | 		
CF | The little girl's face breaks into a big smile. "Thank you, mister." 		
CF | She drops the brass key in order to take the bow, puts it in her hair 		
CF | and skips away singing. 		
CF | 		
CF | > 		Roger exclaims, "Cease your fondling forthwith!"
DavidW says (to ClubFloyd), "take brass" 		
CF ] Parlour Store Cythiisease Time: 4:31 amm 		
CF | 		
CF | > TAKE BRASS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Back Yardtore Cythiisease Time: 4:32 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Back Yard 		
CF | You're in a fenced-in back yard. It's totally devoid of anything of 		
CF | value. This family can't even afford rubbish. There's a narrow 		
CF | staircase to the north that goes up to the general store. 		
CF | 		
CF | You can see a fence here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fence" 		
CF ] Back Yardtore Cythiisease Time: 4:33 amm 		
CF | 		
CF | > X FENCE 		
CF | 		
CF | It's a wooden paling fence. A nimble person like you could probably 		
CF | climb over it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb fence" 		
CF ] Garbage Dumpe Cythiisease Time: 4:34 amm 		
CF | 		
CF | > CLIMB FENCE 		
CF | 		
CF | You deftly climb over the fence at the south side of the back yard. 		
CF | 		
CF | Garbage Dump 		
CF | You're in a garbage dump with no obvious exits apart from over the 		
CF | fence to the north. 		
CF | 		
CF | You can see a fence and a heap of garbage here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x heap" 		
CF ] Garbage Dumpe Cythiisease Time: 4:35 amm 		
CF | 		
CF | > X HEAP 		
CF | 		
CF | You scrounge around in the garbage and find an old wheel. You wonder 		
CF | what other goodies might be in there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x heap" 		
CF ] Garbage Dumpe Cythiisease Time: 4:36 amm 		
CF | 		
CF | > X HEAP 		
CF | 		
CF | You scrounge around in the garbage again and find a perfectly good 		
CF | satchel. Why would anyone throw that away? Oh, wait, the flap is 		
CF | missing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x heap" 		
CF ] Garbage Dumpe Cythiisease Time: 4:37 amm 		
CF | 		
CF | > X HEAP 		
CF | 		
CF | You scrounge around in the garbage once more. One man's trash is 		
CF | another man's treasure, but all you find is the first man's trash. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wheel" 		
CF ] Garbage Dumpe Cythiisease Time: 4:38 amm 		
CF | 		
CF | > X WHEEL 		
CF | 		
CF | It's a small metal, spoked wheel about 30 cm in diameter. It looks 		
CF | like it came off some sort of machinery and has a threaded hole in the 		
CF | centre. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x satchel" 		
CF ] Garbage Dumpe Cythiisease Time: 4:39 amm 		
CF | 		
CF | > X SATCHEL 		
CF | 		
CF | It's a large canvas bag that would normally be closed by a flap, but 		
CF | the flap is missing. It's carried over the shoulder by a long strap. 		
CF | The satchel is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Garbage Dumpe Cythiisease Time: 4:40 amm 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a brass key, a bronze key, an axe, a bottle of 		
CF | champagne, a note, a silver key, a coconut and a watch (worn). 		
CF | 		
CF | > 		
Jade goes home. 		
DavidW says (to ClubFloyd), "take wheel and satchel" 		
CF ] Garbage Dumpe Cythiisease Time: 4:41 amm 		
CF | 		
CF | > TAKE WHEEL AND SATCHEL 		
CF | 		
CF | small metal wheel: Taken. 		
CF | satchel: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Garbage Dumpe Cythiisease Time: 4:42 amm 		
CF | 		
CF | > N 		
CF | 		
CF | There's a fence in the way. You'd have to climb over it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb fence" 		
CF ] Back Yardumpe Cythiisease Time: 4:43 amm 		
CF | 		
CF | > CLIMB FENCE 		
CF | 		
CF | You deftly climb over the fence at the north side of the garbage dump. 		
CF | 		
CF | Back Yard 		
CF | You're in a fenced-in back yard. It's totally devoid of anything of 		
CF | value. This family can't even afford rubbish. There's a narrow 		
CF | staircase to the north that goes up to the general store. 		
CF | 		
CF | You can see a fence here. 		
CF | 		
CF | > 		Jacqueline says, "I mean, a flapless satchel is still pretty good."
DavidW says (to ClubFloyd), "n" 		
CF ] Parlourrdumpe Cythiisease Time: 4:44 amm 		
CF | 		
CF | > N 		
CF | 		
CF | Parlour 		
CF | You're in a parlour attached to the back of the general store. This is 		
CF | probably where all the administration and record-keeping takes place. 		
CF | It's decorated in Victorian style, but you can't see anything 		
CF | noteworthy. The exit is to the north, but there's also a narrow 		
CF | staircase leading down and out of the store to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Parlourrdumpe Cythiisease Time: 4:45 amm 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Parlourrdumpe Cythiisease Time: 4:44 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] General Store Cythiisease Time: 4:45 amm 		
CF | 		
CF | > N 		
CF | 		
CF | General Store 		
CF | You're in a general store. There are shelves lining the walls, but 		
CF | stocks look to be low. The exit to the street is to the east, but 		
CF | there's also an exit to the back of the shop to the south. 		
CF | 		
CF | You can see some shelves here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] City Streetre Cythiisease Time: 4:46 amm 		
CF | 		
CF | > E 		
CF | 		
CF | City Street 		
CF | You're on a city street that runs north and south with shops to the 		
CF | east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] City Streetre Cythiisease Time: 4:47 amm 		
CF | 		
CF | > N 		
CF | 		
CF | City Street 		
CF | You're at a bend in the street in a run-down area of the city. There's 		
CF | a shop to the west and the street heads off to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Shop Streetre Cythiisease Time: 4:48 amm 		
CF | 		
CF | > W 		
CF | 		
CF | Shop 		
CF | You're in a murky shop with bits of ships' equipment scattered around 		
CF | the walls and hanging from the ceiling. The exit is to the east. 		
CF | 		
CF | You can see a cupboard here. 		
CF | 		
CF | > 		
Jade has arrived. 		
DavidW says (to ClubFloyd), "unlock cupboard with brass" 		
CF ] Shop Streetre Cythiisease Time: 4:49 amm 		
CF | 		
CF | > UNLOCK CUPBOARD WITH BRASS 		
CF | 		
CF | You unlock the cupboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cupboard" 		
CF ] Shop Streetre Cythiisease Time: 4:50 amm 		
CF | 		
CF | > OPEN CUPBOARD 		
CF | 		
CF | You open the cupboard, revealing a crowbar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take crowbar" 		
CF ] Shop Streetre Cythiisease Time: 4:51 amm 		
CF | 		
CF | > TAKE CROWBAR 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] City Streetre Cythiisease Time: 4:52 amm 		
CF | 		
CF | > E 		
CF | 		
CF | City Street 		
CF | You're at a bend in the street in a run-down area of the city. There's 		
CF | a shop to the west and the street heads off to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] City Streetre Cythiisease Time: 4:53 amm 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] WharfStreetre Cythiisease Time: 4:54 amm 		
CF | 		
CF | > E 		
CF | 		
CF | Wharf 		
CF | You're on a wide timber wharf that juts out into the bay. It's 		
CF | creepily quiet, but you're sure that will change when the sun comes 		
CF | up. You can leave the wharf to the west. 		
CF | 		
CF | You can see a crate here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pry crate with crowbar" 		
CF ] WharfStreetre Cythiisease Time: 4:55 amm 		
CF | 		
CF | > PRY CRATE WITH CROWBAR 		
CF | 		
CF | You pry the crate open with the crowbar. You open the crate, revealing 		
CF | some bananas. 		
CF | 		
CF | > 		Jacqueline says, "Dang, just moving right along."
DavidW says (to ClubFloyd), "x bananas" 		
CF ] WharfStreetre Cythiisease Time: 4:56 amm 		
CF | 		
CF | > X BANANAS 		
CF | 		
CF | They're large bunches of green bananas, so they're not suitable for 		
CF | eating. However, there's also a few loose bananas that look ripe 		
CF | enough to eat. 		
CF | 		
CF | > 		DavidW asks, "hm. I suppose we could have given the bananas to the hobo instead of the bread?"
DavidW says (to ClubFloyd), "take banana" 		
CF ] WharfStreetre Cythiisease Time: 4:57 amm 		
CF | 		
CF | > TAKE BANANA 		
CF | 		
CF | You sort through the loose bananas and take one of the ripe ones. 		
CF | 		
CF | > 		Jacqueline shrugs.
		Jacqueline says, "I mean, maybe he needs potassium. It's hard to know for sure."
		DavidW says, "I'm hoping we'll find a friendly animal on Krakatoa to get that red crystal"
DavidW says (to ClubFloyd), "w" 		
CF ] City Streetre Cythiisease Time: 4:58 amm 		
CF | 		
CF | > W 		
CF | 		
CF | City Street 		
CF | You're at a bend in the street in a run-down area of the city. There's 		
CF | a shop to the west and the street heads off to the south and east. 		
CF | 		
CF | > 		Jacqueline says, "Oh, yeah."
DavidW says (to ClubFloyd), "s" 		
CF ] City Streetre Cythiisease Time: 4:59 amm 		
CF | 		
CF | > S 		
CF | 		
CF | City Street 		
CF | You're on a city street that runs north and south with shops to the 		
CF | east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] City Streetre Cythiisease Time: 5:00 amm 		
CF | 		
CF | > S 		
CF | 		
CF | City Street 		
CF | You're in a deserted city street that curves towards the north and 		
CF | east. This appears to be a seedier area of the city. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cul-de-Sactre Cythiisease Time: 5:01 amm 		
CF | 		
CF | > E 		
CF | 		
CF | Cul-de-Sac 		
CF | You're in a cul-de-sac. The open end is to the west and there's a 		
CF | strange mist to the east. 		
CF | 		
CF | You can see a newspaper here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Time Tower of Cythiisease Time: 9:29 amm 		
CF | 		
CF | > E 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		Jacqueline says, "Like... a monkey."
		DavidW says, "yeah. Monkey seems most likely."
DavidW says (to ClubFloyd), "s" 		
CF ] Deck Tower of Cythiisease Time: 1:30 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use nautical directions (F, A, P, S) on the ship.] 		
CF | 		
CF | Deck 		
CF | This is the uppermost deck on the starboard side of the ship. It's 		
CF | called the boat deck, as this is where the lifeboats are located. You 		
CF | notice that all the lifeboats are gone, apart from the one immediately 		
CF | to starboard. It's bitterly cold and you shiver in the cold night air. 		
CF | There's a strange mist to fore and an entrance into the ship to port. 		
CF | The deck continues to aft. 		
CF | 		
CF | You can see a lifeboat here. 		
CF | 		
CF | It might be an illusion, but the floor seems to shake under your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Top of Grand Staircasease Time: 1:31 amm 		
CF | 		
CF | > P 		
CF | 		
CF | Top of Grand Staircase 		
CF | You find yourself at the top of an opulent staircase that leads down 		
CF | to A deck. The craftsmanship is truly impressive. Overhead, the 		
CF | staircase is crowned by an extravagant wrought iron and glass dome 		
CF | with a large chandelier at the centre. Towards the starboard side of 		
CF | the staircase, a corridor leads fore, where you hear worrying noises, 		
CF | and a door leads aft. You can also return to the cold night air of the 		
CF | outside deck to starboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put wheel on door" 		
CF ] Top of Grand Staircasease Time: 1:32 amm 		
CF | 		
CF | > PUT WHEEL ON DOOR 		
CF | 		
CF | You can't put things on top of that. 		
CF | 		
CF | > 		Jacqueline says, "Well, I just looked it up and Krakatoa doesn't have monkeys, but who knows."
DavidW says (to ClubFloyd), "put wheel on screw" 		
CF ] Top of Grand Staircasease Time: 1:33 amm 		
CF | 		
CF | > PUT WHEEL ON SCREW 		
CF | 		
CF | You can't put things on top of that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door with wheel" 		
CF ] Top of Grand Staircasease Time: 1:34 amm 		
CF | 		
CF | > OPEN DOOR WITH WHEEL 		
CF | 		
CF | It's locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with wheel" 		
CF ] Top of Grand Staircasease Time: 1:35 amm 		
CF | 		
CF | > UNLOCK DOOR WITH WHEEL 		
CF | 		
CF | You can't see how to unlock it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "screw wheel onto door" 		
CF ] Top of Grand Staircasease Time: 1:36 amm 		
CF | 		
CF | > SCREW WHEEL ONTO DOOR 		
CF | 		
CF | You screw the wheel tightly onto the thread of the metal bar that 		
CF | protrudes from the door. Luckily for you, it's a good fit. You should 		
CF | now be able to turn the wheel to open the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Top of Grand Staircasease Time: 1:37 amm 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You turn the wheel to open the door. 		
CF | 		
CF | A deep voice in the distance shouts, "Abandon ship. Make your way to 		
CF | the lifeboats." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Deckof Grand Staircasease Time: 1:38 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Deck 		
CF | This is the uppermost deck on the starboard side of the ship. It's 		
CF | called the boat deck, as this is where the lifeboats are located. You 		
CF | notice that all the lifeboats are gone, apart from the one immediately 		
CF | to starboard. It's bitterly cold and you shiver in the cold night air. 		
CF | There's a strange mist to fore and an entrance into the ship to port. 		
CF | The deck continues to aft. 		
CF | 		
CF | You can see a lifeboat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Top of Grand Staircasease Time: 1:39 amm 		
CF | 		
CF | > P 		
CF | 		
CF | Top of Grand Staircase 		
CF | You find yourself at the top of an opulent staircase that leads down 		
CF | to A deck. The craftsmanship is truly impressive. Overhead, the 		
CF | staircase is crowned by an extravagant wrought iron and glass dome 		
CF | with a large chandelier at the centre. Towards the starboard side of 		
CF | the staircase, a corridor leads fore, where you hear worrying noises, 		
CF | and a door leads aft. You can also return to the cold night air of the 		
CF | outside deck to starboard. 		
CF | 		
CF | You can hear a band playing from the fore of the boat deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Gymnasiumand Staircasease Time: 1:40 amm 		
CF | 		
CF | > A 		
CF | 		
CF | Gymnasium 		
CF | You're in the ship's gymnasium. The ropes hanging from the ceiling are 		
CF | hanging at a rather disturbing angle with respect to the floor. They 		
CF | should be hanging vertically. The exit from the gym is via a door to 		
CF | fore. 		
CF | 		
CF | You can see a mini-trampoline here. 		
CF | 		
CF | You hear an official-sounding voice calling, "Women and children 		
CF | first." 		
CF | 		
CF | > 		Roger says, "That does not seem well-engineered to me"
DavidW says (to ClubFloyd), "take mini-trampoline" 		
CF ] Gymnasiumand Staircasease Time: 1:41 amm 		
CF | 		
CF | > TAKE MINI-TRAMPOLINE 		
CF | 		
CF | (putting the coconut into the satchel to make room) 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "Of all the things to find."
		Roger says, "Titanic did have a gymnasium but it does not seem to have been equipped with climbing ropes (or a very high ceiling)"
		DavidW says, "um. I guess we can deliver the note to the captain of the Hindenburg next."
DavidW says (to ClubFloyd), "x ropes" 		
CF ] Gymnasiumand Staircasease Time: 1:42 amm 		
CF | 		
CF | > X ROPES 		
CF | 		
CF | The ropes are hanging from the ceiling at a disturbing angle, which 		
CF | indicates that the ship is probably sinking, so don't hang around any 		
CF | longer than necessary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb ropes" 		
CF ] Gymnasiumand Staircasease Time: 1:43 amm 		
CF | 		
CF | > CLIMB ROPES 		
CF | 		
CF | You need both hands free to climb up any of the ropes. 		
CF | 		
CF | > 		DavidW says, "maybe later, then"
DavidW says (to ClubFloyd), "n" 		
CF ] Gymnasiumand Staircasease Time: 1:44 amm 		
CF | 		
CF | > N 		
CF | 		
CF | Please use nautical directions (F, A, P, S). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Top of Grand Staircasease Time: 1:45 amm 		
CF | 		
CF | > F 		
CF | 		
CF | Top of Grand Staircase 		
CF | You find yourself at the top of an opulent staircase that leads down 		
CF | to A deck. The craftsmanship is truly impressive. Overhead, the 		
CF | staircase is crowned by an extravagant wrought iron and glass dome 		
CF | with a large chandelier at the centre. Towards the starboard side of 		
CF | the staircase, a corridor leads fore, where you hear worrying noises, 		
CF | and a door leads aft. You can also return to the cold night air of the 		
CF | outside deck to starboard. 		
CF | 		
CF | You hear a scraping noise, like metal against metal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Deckof Grand Staircasease Time: 1:46 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Deck 		
CF | This is the uppermost deck on the starboard side of the ship. It's 		
CF | called the boat deck, as this is where the lifeboats are located. You 		
CF | notice that all the lifeboats are gone, apart from the one immediately 		
CF | to starboard. It's bitterly cold and you shiver in the cold night air. 		
CF | There's a strange mist to fore and an entrance into the ship to port. 		
CF | The deck continues to aft. 		
CF | 		
CF | You can see a lifeboat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Time Tower of Cythiisease Time: 9:30 amm 		
CF | 		
CF | > F 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use compass directions (N, S, E, W) now that you're no longer on 		
CF | the ship.] 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear satchel" 		
CF ] Time Tower of Cythiisease Time: 9:31 amm 		
CF | 		
CF | > WEAR SATCHEL 		
CF | 		
CF | You are now wearing the satchel. 		
CF | 		
CF | > 		Roger says, "do we have to sing the Time Warp song every time"
DavidW says (to ClubFloyd), "put all but satchel in satchel" 		
CF ] Time Tower of Cythiisease Time: 9:32 amm 		
CF | 		
CF | > PUT ALL BUT SATCHEL IN SATCHEL 		
CF | 		
CF | mini-trampoline: The mini-trampoline is too large to fit in the 		
CF | satchel. 		
CF | banana: You put the banana into the satchel. 		
CF | crowbar: You put the crowbar into the satchel. 		
CF | brass key: You put the brass key into the satchel. 		
CF | bronze key: You put the bronze key into the satchel. 		
CF | axe: The axe is too large to fit in the satchel. 		
CF | bottle of champagne: You put the bottle of champagne into the satchel. 		
CF | note: You put the note into the satchel. 		
CF | silver key: You put the silver key into the satchel. 		
CF | 		
CF | > 		Roger says, "I don't know if I could distinguish a brass key from a bronze key on sight"
		DavidW says, "ditto"
DavidW says (to ClubFloyd), "d" 		
CF ] Observation Roomthiisease Time: 6:45 pmm 		
CF | 		
CF | > D 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use nautical directions (F, A, P, S) on the airship.] 		
CF | 		
CF | Observation Room 		
CF | You're in the sparsely-furnished observation room of an airship. The 		
CF | curved port and starboard walls are lined with windows that join in a 		
CF | tight curve at the stern of the ship. The only exit is fore. There's 		
CF | also a ladder leading up, but you can't see where it goes because the 		
CF | top of the ladder is obscured by a strange mist. 		
CF | 		
CF | You can see a radio, a photo, a sign, a plaque and Willy Speck here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take note" 		
CF ] Observation Roomthiisease Time: 6:46 pmm 		
CF | 		
CF | > TAKE NOTE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Observation Roomthiisease Time: 6:47 pmm 		
CF | 		
CF | > N 		
CF | 		
CF | Please use nautical directions (F, A, P, S). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Navigation Roommthiisease Time: 6:48 pmm 		
CF | 		
CF | > F 		
CF | 		
CF | Navigation Room 		
CF | This room contains lots of navigation equipment that's no doubt used 		
CF | by the navigators. There are windows to port and starboard and other 		
CF | rooms to fore and aft. 		
CF | 		
CF | You can see a work table (on which are some charts and maps, a 		
CF | calendar and a telephone), Max Zabel and Christian Nielsen here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Control Roomoommthiisease Time: 6:49 pmm 		
CF | 		
CF | > F 		
CF | 		
CF | Max Zabel stops you. "Passengers aren't allowed in the control room." 		
CF | 		
CF | You explain that you have to deliver the note from Willy Speck to the 		
CF | captain. After briefly looking at the note, he says, "Okay, go ahead." 		
CF | 		
CF | Control Room 		
CF | You're in the control room at the bow of the airship's gondola. It's 		
CF | surrounded by windows and various control instruments. It's also full 		
CF | of officers and crew. You can identify them by the name tags on their 		
CF | uniforms. A low humming can be heard from the airship's engines. The 		
CF | only exit is to aft. 		
CF | 		
CF | You can see Captain Max Pruss, Albert Sammt, Heinrich Bauer, Walter 		
CF | Ziegler, Ernst Lehmann, Anton Wittemann, Kurt Schoenherr, Franz Herzog 		
CF | and Eduard Boetius here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give note to captain" 		
CF ] Control Roomoommthiisease Time: 6:50 pmm 		
CF | 		
CF | > GIVE NOTE TO CAPTAIN 		
CF | 		
CF | You tap the captain on the shoulder and tell him, "Willy Speck told me 		
CF | to give you this." 		
CF | 		
CF | The captain says, "Hold this for a moment, will you?" He gives you his 		
CF | binoculars and takes the note. He reads it and smiles. He looks at the 		
CF | clouds in the sky and forgets to take the binoculars back. This is 		
CF | your chance. If you need a pair of binoculars, you'd better get out of 		
CF | here before the captain needs them again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Navigation Roommthiisease Time: 6:51 pmm 		
CF | 		
CF | > A 		
CF | 		
CF | Navigation Room 		
CF | This room contains lots of navigation equipment that's no doubt used 		
CF | by the navigators. There are windows to port and starboard and other 		
CF | rooms to fore and aft. 		
CF | 		
CF | You can see a work table (on which are some charts and maps, a 		
CF | calendar and a telephone), Max Zabel and Christian Nielsen here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Observation Roomthiisease Time: 6:52 pmm 		
CF | 		
CF | > A 		
CF | 		
CF | Observation Room 		
CF | You're in the sparsely-furnished observation room of an airship. The 		
CF | curved port and starboard walls are lined with windows that join in a 		
CF | tight curve at the stern of the ship. The only exit is fore. There's 		
CF | also a ladder leading up, but you can't see where it goes because the 		
CF | top of the ladder is obscured by a strange mist. 		
CF | 		
CF | You can see a radio, a photo, a sign, a plaque and Willy Speck here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Time Tower of Cythiisease Time: 9:33 amm 		
CF | 		
CF | > U 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use compass directions (N, S, E, W) now that you're no longer on 		
CF | the airship.] 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Southern End of Beachease Time: 4:10 amm 		
CF | 		
CF | > N 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Southern End of Beach 		
CF | You're at the southern end of a sandy beach that's covered in a thick 		
CF | layer of ash. The sky overhead is obscured by smoke and it's difficult 		
CF | to breathe in the acrid atmosphere. All the trees in the jungle to the 		
CF | west are burnt black and the bay to the east of the beach is also 		
CF | covered in ash. You can't see what's further to the south due to a 		
CF | strange mist. The beach continues to the north. 		
CF | 		
CF | You can see a sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ash-Covered Beacheachease Time: 4:11 amm 		
CF | 		
CF | > N 		
CF | 		
CF | Ash-Covered Beach 		
CF | You're on a sandy beach that runs in a gentle arc from north to south 		
CF | around a small bay to the east. The normally pristine white sand is 		
CF | covered in a thick blanket of ash. The jungle to the west consists of 		
CF | nothing but burnt trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Northern End of Beachease Time: 4:12 amm 		
CF | 		
CF | > N 		
CF | 		
CF | Northern End of Beach 		
CF | You're at the northern end of the beach, where the ash-covered sand 		
CF | gives way to an ash-covered rock platform further to the north. The 		
CF | jungle to the west is burnt beyond recognition and the gentle water of 		
CF | the bay to the east is covered in ash. The beach continues to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Northern End of Beachease Time: 4:13 amm 		
CF | 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rock Platformof Beachease Time: 4:14 amm 		
CF | 		
CF | > N 		
CF | 		
CF | Rock Platform 		
CF | You're on a rocky part of the coastline. The hardened volcanic lava 		
CF | underfoot would be uncomfortable to walk on if not for the thick 		
CF | carpet of ash. A narrow path leads up the cliffside to the north. You 		
CF | can see the entrance to a cave to the west of the rock platform and 		
CF | the beach is to the south. The ash-covered water of the bay is to the 		
CF | east. 		
CF | 		
CF | You can see a palm tree log here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look at bay through binoculars" 		
CF ] Rock Platformof Beachease Time: 4:15 amm 		
CF | 		
CF | > LOOK AT BAY THROUGH BINOCULARS 		
CF | 		
CF | I think you wanted to say "look at something". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look at bay" 		
CF ] Rock Platformof Beachease Time: 4:16 amm 		
CF | 		
CF | > LOOK AT BAY 		
CF | 		
CF | The water of the bay laps gently against the shoreline. The smoke over 		
CF | the water prevents you seeing if there's anything in the bay. You'd 		
CF | need to look through something like a telescope to see if there's 		
CF | anything there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through binoculars at bay" 		
CF ] Rock Platformof Beachease Time: 4:17 amm 		
CF | 		
CF | > LOOK THROUGH BINOCULARS AT BAY 		
CF | 		
CF | I think you wanted to say "look out something". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use binoculars" 		
CF ] Rock Platformof Beachease Time: 4:18 amm 		
CF | 		
CF | > USE BINOCULARS 		
CF | 		
CF | You'll have to be more explicit than that. 		
CF | 		
CF | > 		DavidW says, "trying, honestly"
DavidW says (to ClubFloyd), "x binoculars" 		
CF ] Rock Platformof Beachease Time: 4:19 amm 		
CF | 		
CF | > X BINOCULARS 		
CF | 		
CF | They're black binoculars made by Zeiss. They have a cord attached to 		
CF | them so that you can wear them around your neck. Obviously, you can 		
CF | look through them to see things in the distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear them" 		
CF ] Rock Platformof Beachease Time: 4:20 amm 		
CF | 		
CF | > WEAR THEM 		
CF | 		
CF | You are now wearing the binoculars. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through them" 		Jacqueline says, "..."
CF ] Rock Platformof Beachease Time: 4:21 amm 		
CF | 		
CF | > LOOK THROUGH THEM 		
CF | 		
CF | When you look through the binoculars, everything looks much bigger. 		
CF | You aim them towards the east and twiddle with the focus until a small 		
CF | ship comes into view through the smoke. You now have a reason to 		
CF | venture out into the bay, risky as that may be. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop axe and mini-trampoline" 		
CF ] Rock Platformof Beachease Time: 4:22 amm 		
CF | 		
CF | > DROP AXE AND MINI-TRAMPOLINE 		
CF | 		
CF | axe: Dropped. 		
CF | mini-trampoline: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride log" 		
CF ] Rock Platformof Beachease Time: 4:22 amm 		
CF | 		
CF | > RIDE LOG 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on log" 		
CF ] Floating on Palm Tree Log Time: 4:23 amm 		
CF | 		
CF | > GET ON LOG 		
CF | 		
CF | You push the log into the water and straddle it. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The waves lap against the shore of the island to the west. 		
CF | You can see a ship through the smoke to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Floating on Palm Tree Log Time: 4:24 amm 		
CF | 		
CF | > SE 		
CF | 		
CF | There are no diagonal directions in this game. 		
CF | 		
CF | > 		DavidW says, "but..."
DavidW says (to ClubFloyd), "e" 		
CF ] Floating on Palm Tree Log Time: 4:25 amm 		
CF | 		
CF | > E 		
CF | 		
CF | You paddle further to the east. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the distance to the west. You can see a ship 		
CF | through the smoke to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Floating on Palm Tree Log Time: 4:26 amm 		
CF | 		
CF | > E 		
CF | 		
CF | You paddle further to the east. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the far distance to the west. You can see a 		
CF | ship through the smoke to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Floating on Palm Tree Log Time: 4:27 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You paddle further to the south. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the far distance to the west. You can see a 		
CF | ship through the smoke to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Floating on Palm Tree Log Time: 4:28 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You paddle further to the south. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the far distance to the west. You can see a 		
CF | ship through the smoke to the east. In fact, the waves lap against the 		
CF | side of the ship. You could clamber aboard by climbing up the ropes 		
CF | that hang down the side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb ropes" 		
CF ] Floating on Palm Tree Log Time: 4:28 amm 		
CF | 		
CF | > CLIMB ROPES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Roger says, "mysterious"
DavidW says (to ClubFloyd), "u" 		
CF ] Main Deckon Palm Tree Log Time: 4:29 amm 		
CF | 		
CF | > U 		
CF | 		
CF | You clamber up the side of the ship. 		
CF | 		
CF | [Use nautical directions (F, A, P, S) on the ship.] 		
CF | 		
CF | Main Deck 		
CF | You're on the main deck of the ship, where the main mast towers over 		
CF | you. There's a door to fore and a cabin to aft. The deck is covered in 		
CF | fine ash. You can also go down over the side of the ship. 		
CF | 		
CF | > 		Roger says, "Those initials are... unfortunate"
		DavidW asks, "You noticed that too, huh?"
		Jacqueline refrains from any comment.
		Roger says, "It's my keen detective instincts"
		Jade says, "lol"
DavidW says (to ClubFloyd), "n" 		
CF ] Main Deckon Palm Tree Log Time: 4:30 amm 		
CF | 		
CF | > N 		
CF | 		
CF | Please use nautical directions (F, A, P, S). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Main Deckon Palm Tree Log Time: 4:31 amm 		
CF | 		
CF | > F 		
CF | 		
CF | You can't, since the door is closed. 		
CF | 		
CF | > 		Roger says, "a footprints puzzle? Perhaps"
DavidW says (to ClubFloyd), "open door" 		
CF ] Main Deckon Palm Tree Log Time: 4:32 amm 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It's jammed shut. You'll need something to break it or pry it open. 		
CF | 		
CF | > 		Roger exclaims, "our banana!"
DavidW says (to ClubFloyd), "pry door with crowbar" 		
CF ] Main Deckon Palm Tree Log Time: 4:32 amm 		
CF | 		
CF | > PRY DOOR WITH CROWBAR 		
CF | 		
CF | But you are not holding the crowbar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take crowbar" 		
CF ] Main Deckon Palm Tree Log Time: 4:33 amm 		
CF | 		
CF | > TAKE CROWBAR 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pry door with crowbar" 		
CF ] Main Deckon Palm Tree Log Time: 4:34 amm 		
CF | 		
CF | > PRY DOOR WITH CROWBAR 		
CF | 		
CF | You pry the door open with the crowbar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Fo'c'slekon Palm Tree Log Time: 4:35 amm 		
CF | 		
CF | > F 		
CF | 		
CF | Fo'c'sle 		
CF | You're in the fo'c'sle, where it's quite dark. A dim light filters in 		
CF | through small windows in the ship's hull. The doorway is aft. 		
CF | 		
CF | You can see an oil lamp here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lamp" 		
CF ] Fo'c'slekon Palm Tree Log Time: 4:36 amm 		
CF | 		
CF | > TAKE LAMP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lamp" 		
CF ] Fo'c'slekon Palm Tree Log Time: 4:37 amm 		
CF | 		
CF | > X LAMP 		
CF | 		
CF | It's a rusty old oil lamp that's not currently lit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light it" 		
CF ] Fo'c'slekon Palm Tree Log Time: 4:38 amm 		
CF | 		
CF | > LIGHT IT 		
CF | 		
CF | You'll have to tell me what to light it with. 		
CF | 		
CF | > 		DavidW says, "imagination"
DavidW says (to ClubFloyd), "a" 		
CF ] Main Deckon Palm Tree Log Time: 4:39 amm 		
CF | 		
CF | > A 		
CF | 		
CF | Main Deck 		
CF | You're on the main deck of the ship, where the main mast towers over 		
CF | you. There's a door to fore and a cabin to aft. The deck is covered in 		
CF | fine ash. You can also go down over the side of the ship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Ship's CabinPalm Tree Log Time: 4:40 amm 		
CF | 		
CF | > A 		
CF | 		
CF | Ship's Cabin 		
CF | You're in the ship's cabin. There's very little light, so it's hard to 		
CF | see what's inside. Through a porthole you can occasionally see 		
CF | glimpses of the smoking volcano. The exit is to fore. 		
CF | 		
CF | You can see a table (on which is a flagon of wine) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take flagon" 		
CF ] Ship's CabinPalm Tree Log Time: 4:41 amm 		
CF | 		
CF | > TAKE FLAGON 		
CF | 		
CF | You'd better seal it first, otherwise you might spill the contents. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "seal flagon" 		
CF ] Ship's CabinPalm Tree Log Time: 4:41 amm 		
CF | 		
CF | > SEAL FLAGON 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close flagon" 		
CF ] Ship's CabinPalm Tree Log Time: 4:42 amm 		
CF | 		
CF | > CLOSE FLAGON 		
CF | 		
CF | You can't close that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Ship's CabinPalm Tree Log Time: 4:43 amm 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying an oil lamp, a crowbar, a pair of binoculars (worn), a 		
CF | satchel (worn) (which contains a silver key, a bottle of champagne, a 		
CF | bronze key, a brass key, a banana and a coconut) and a watch (worn). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cork" 		
CF ] Ship's CabinPalm Tree Log Time: 4:44 amm 		
CF | 		
CF | > TAKE CORK 		
CF | 		
CF | You've already opened the champagne, but replaced the cork in order to 		
CF | avoid spilling the contents. It's best to leave it that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cork in flagon" 		
CF ] Ship's CabinPalm Tree Log Time: 4:45 amm 		
CF | 		
CF | > PUT CORK IN FLAGON 		
CF | 		
CF | But you are not holding the cork. 		
CF | 		
CF | > 		Roger says, "maybe a coconut would fit"
		DavidW asks, "Maybe we have to offer the champagne first so the bottle breaks, THEN we take the cork, THEN use it for the flagon?"
DavidW says (to ClubFloyd), "drink champagne" 		
CF ] Ship's CabinPalm Tree Log Time: 4:46 amm 		
CF | 		
CF | > DRINK CHAMPAGNE 		
CF | 		
CF | You'd better not. You need to stay sober if you expect to find and 		
CF | return all the time crystals. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "empty bottle" 		
CF ] Ship's CabinPalm Tree Log Time: 4:47 amm 		
CF | 		
CF | > EMPTY BOTTLE 		
CF | 		
CF | The bottle of champagne can't contain things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Main DeckbinPalm Tree Log Time: 4:48 amm 		
CF | 		
CF | > F 		
CF | 		
CF | Main Deck 		
CF | You're on the main deck of the ship, where the main mast towers over 		
CF | you. There's a door to fore and a cabin to aft. The deck is covered in 		
CF | fine ash. You can also go down over the side of the ship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put all in satchel" 		
CF ] Main DeckbinPalm Tree Log Time: 4:49 amm 		
CF | 		
CF | > PUT ALL IN SATCHEL 		
CF | 		
CF | oil lamp: You put the oil lamp into the satchel. 		
CF | crowbar: You put the crowbar into the satchel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Floating on Palm Tree Log Time: 4:50 amm 		
CF | 		
CF | > D 		
CF | 		
CF | [Use compass directions (N, S, E, W) now that you're no longer on 		
CF | the ship.] 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the far distance to the west. You can see a 		
CF | ship through the smoke to the east. In fact, the waves lap against the 		
CF | side of the ship. You could clamber aboard by climbing up the ropes 		
CF | that hang down the side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Main Deckon Palm Tree Log Time: 4:49 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Crow's Nest Palm Tree Log Time: 4:50 amm 		
CF | 		
CF | > U 		
CF | 		
CF | Crow's Nest 		
CF | You're in the crow's nest. From here you can see the volcano spewing 		
CF | out fire and ash over the island. Now that you can see it from a 		
CF | distance, you believe it to be Rakata, the southernmost volcano on 		
CF | Krakatoa. When you've finished admiring the view, you can climb down 		
CF | from the crow's nest. 		
CF | 		
CF | You can see a monkey here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x monkey" 		
CF ] Crow's Nest Palm Tree Log Time: 4:51 amm 		
CF | 		
CF | > X MONKEY 		
CF | 		
CF | He's a scrawny-looking monkey. He looks hungry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take banana" 		
CF ] Crow's Nest Palm Tree Log Time: 4:52 amm 		
CF | 		
CF | > TAKE BANANA 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give it to monkey" 		
CF ] Crow's Nest Palm Tree Log Time: 4:53 amm 		
CF | 		
CF | > GIVE IT TO MONKEY 		
CF | 		
CF | He takes the banana, eats it and throws the skin in the sea. I think 		
CF | you've made a friend. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet monkey" 		
CF ] Crow's Nest Palm Tree Log Time: 4:54 amm 		
CF | 		
CF | > PET MONKEY 		
CF | 		
CF | You gently stroke the monkey and he gives you a monkey smile. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Main Deckst Palm Tree Log Time: 4:55 amm 		
CF | 		
CF | > D 		
CF | 		
CF | The monkey follows you. 		
CF | 		
CF | Main Deck 		
CF | You're on the main deck of the ship, where the main mast towers over 		
CF | you. There's a door to fore and a cabin to aft. The deck is covered in 		
CF | fine ash. You can also go down over the side of the ship. 		
CF | 		
CF | You can see a monkey here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Floating on Palm Tree Log Time: 4:56 amm 		
CF | 		
CF | > D 		
CF | 		
CF | [Use compass directions (N, S, E, W) now that you're no longer on 		
CF | the ship.] 		
CF | 		
CF | The monkey follows you. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the far distance to the west. You can see a 		
CF | ship through the smoke to the east. In fact, the waves lap against the 		
CF | side of the ship. You could clamber aboard by climbing up the ropes 		
CF | that hang down the side. 		
CF | 		
CF | You can see a monkey here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Floating on Palm Tree Log Time: 4:57 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You paddle further to the west. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the distance to the west. You can see a ship 		
CF | through the smoke to the east. 		
CF | 		
CF | You can see a monkey here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Floating on Palm Tree Log Time: 4:58 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You paddle further to the west. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The waves lap against the shore of the island to the west. 		
CF | You can see a ship through the smoke to the east. 		
CF | 		
CF | You can see a monkey here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ash-Covered BeachTree Log Time: 4:59 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You get off the palm tree log and pull it onto the shore. 		
CF | 		
CF | The monkey follows you. 		
CF | 		
CF | Ash-Covered Beach 		
CF | You're on a sandy beach that runs in a gentle arc from north to south 		
CF | around a small bay to the east. The normally pristine white sand is 		
CF | covered in a thick blanket of ash. The jungle to the west consists of 		
CF | nothing but burnt trees. 		
CF | 		
CF | You can see a monkey and a palm tree log here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Northern End of Beach Log Time: 5:00 amm 		
CF | 		
CF | > N 		
CF | 		
CF | The monkey follows you. 		
CF | 		
CF | Northern End of Beach 		
CF | You're at the northern end of the beach, where the ash-covered sand 		
CF | gives way to an ash-covered rock platform further to the north. The 		
CF | jungle to the west is burnt beyond recognition and the gentle water of 		
CF | the bay to the east is covered in ash. The beach continues to the 		
CF | south. 		
CF | 		
CF | You can see a monkey here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rock Platformof Beach Log Time: 5:01 amm 		
CF | 		
CF | > N 		
CF | 		
CF | The monkey follows you. 		
CF | 		
CF | Rock Platform 		
CF | You're on a rocky part of the coastline. The hardened volcanic lava 		
CF | underfoot would be uncomfortable to walk on if not for the thick 		
CF | carpet of ash. A narrow path leads up the cliffside to the north. You 		
CF | can see the entrance to a cave to the west of the rock platform and 		
CF | the beach is to the south. The ash-covered water of the bay is to the 		
CF | east. 		
CF | 		
CF | You can see a monkey, a mini-trampoline and an axe here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cave Platformof Beach Log Time: 5:02 amm 		
CF | 		
CF | > W 		
CF | 		
CF | The monkey follows you. 		
CF | 		
CF | Cave 		
CF | You're in a cave that has no doubt been carved out by the ocean waves 		
CF | over thousands of years. There's a small hole in the wall at the back 		
CF | of the cave. The dim light of the entrance is to the east. 		
CF | 		
CF | You can see a monkey here. 		
CF | 		
CF | The monkey disappears into the hole. A few moments later, he reappears 		
CF | clutching a red crystal. He drops it at your feet, then, his debt to 		
CF | you repaid, he scampers out of the cave and out of your life forever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take red" 		
CF ] Cave Platformof Beach Log Time: 5:03 amm 		
CF | 		
CF | > TAKE RED 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in satchel" 		
CF ] Cave Platformof Beach Log Time: 5:04 amm 		
CF | 		
CF | > PUT IT IN SATCHEL 		
CF | 		
CF | You put the red crystal into the satchel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push save" 		
CF ] Cave Platformof Beach Log Time: 5:04 amm 		
CF | 		
CF | > PUSH SAVE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf7" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Cave Platformof Beach Log Time: 5:04 amm 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline says, "As predicted."
		Jacqueline says, "Nice."
		DavidW says, "I'm gonna try my idea with the hobo."
DavidW says (to ClubFloyd), "e" 		
CF ] Rock Platformof Beach Log Time: 5:05 amm 		
CF | 		
CF | > E 		
CF | 		
CF | Rock Platform 		
CF | You're on a rocky part of the coastline. The hardened volcanic lava 		
CF | underfoot would be uncomfortable to walk on if not for the thick 		
CF | carpet of ash. A narrow path leads up the cliffside to the north. You 		
CF | can see the entrance to a cave to the west of the rock platform and 		
CF | the beach is to the south. The ash-covered water of the bay is to the 		
CF | east. 		
CF | 		
CF | You can see a mini-trampoline and an axe here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Northern End of Beach Log Time: 5:06 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Northern End of Beach 		
CF | You're at the northern end of the beach, where the ash-covered sand 		
CF | gives way to an ash-covered rock platform further to the north. The 		
CF | jungle to the west is burnt beyond recognition and the gentle water of 		
CF | the bay to the east is covered in ash. The beach continues to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ash-Covered Beacheach Log Time: 5:07 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Ash-Covered Beach 		
CF | You're on a sandy beach that runs in a gentle arc from north to south 		
CF | around a small bay to the east. The normally pristine white sand is 		
CF | covered in a thick blanket of ash. The jungle to the west consists of 		
CF | nothing but burnt trees. 		
CF | 		
CF | You can see a palm tree log here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern End of Beach Log Time: 5:08 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Southern End of Beach 		
CF | You're at the southern end of a sandy beach that's covered in a thick 		
CF | layer of ash. The sky overhead is obscured by smoke and it's difficult 		
CF | to breathe in the acrid atmosphere. All the trees in the jungle to the 		
CF | west are burnt black and the bay to the east of the beach is also 		
CF | covered in ash. You can't see what's further to the south due to a 		
CF | strange mist. The beach continues to the north. 		
CF | 		
CF | You can see a sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Time Tower of Cythiih Log Time: 9:34 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cul-de-Sac of Cythiih Log Time: 4:22 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Cul-de-Sac 		
CF | You're in a cul-de-sac. The open end is to the west and there's a 		
CF | strange mist to the east. 		
CF | 		
CF | You can see a newspaper here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] City Streetof Cythiih Log Time: 4:23 amm 		
CF | 		
CF | > W 		
CF | 		
CF | City Street 		
CF | You're in a deserted city street that curves towards the north and 		
CF | east. This appears to be a seedier area of the city. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] City Streetof Cythiih Log Time: 4:24 amm 		
CF | 		
CF | > N 		
CF | 		
CF | City Street 		
CF | You're on a city street that runs north and south with shops to the 		
CF | east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Abandoned ShopCythiih Log Time: 4:25 amm 		
CF | 		
CF | > E 		
CF | 		
CF | Abandoned Shop 		
CF | You're in an abandoned shop. The roof has partially collapsed, letting 		
CF | in the pale moonlight. The floor is strewn with rubble from the 		
CF | collapse. The exit is to the west. 		
CF | 		
CF | You can see a hobo here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bottle" 		
CF ] Abandoned ShopCythiih Log Time: 4:26 amm 		
CF | 		
CF | > TAKE BOTTLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give it to hobo" 		
CF ] Abandoned ShopCythiih Log Time: 4:27 amm 		
CF | 		
CF | > GIVE IT TO HOBO 		
CF | 		
CF | The hobo is so surprised at the gift of champagne that, in his 		
CF | excitement, he drops the bottle. It shatters into a hundred pieces and 		
CF | the champagne soaks into the ground in a mass of frothy bubbles. He 		
CF | gives a philosophical shrug. "Damn, what a waste of good grog." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cork" 		
CF ] Abandoned ShopCythiih Log Time: 4:28 amm 		
CF | 		
CF | > TAKE CORK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in satchel" 		
CF ] Abandoned ShopCythiih Log Time: 4:29 amm 		
CF | 		
CF | > PUT IT IN SATCHEL 		
CF | 		
CF | You put the cork into the satchel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] City StreethopCythiih Log Time: 4:30 amm 		
CF | 		
CF | > W 		
CF | 		
CF | City Street 		
CF | You're on a city street that runs north and south with shops to the 		
CF | east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] City StreethopCythiih Log Time: 4:31 amm 		
CF | 		
CF | > S 		
CF | 		
CF | City Street 		
CF | You're in a deserted city street that curves towards the north and 		
CF | east. This appears to be a seedier area of the city. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cul-de-SacthopCythiih Log Time: 4:32 amm 		
CF | 		
CF | > E 		
CF | 		
CF | Cul-de-Sac 		
CF | You're in a cul-de-sac. The open end is to the west and there's a 		
CF | strange mist to the east. 		
CF | 		
CF | You can see a newspaper here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Time Tower of Cythiih Log Time: 9:35 amm 		
CF | 		
CF | > E 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Southern End of Beach Log Time: 4:10 amm 		
CF | 		
CF | > N 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Southern End of Beach 		
CF | You're at the southern end of a sandy beach that's covered in a thick 		
CF | layer of ash. The sky overhead is obscured by smoke and it's difficult 		
CF | to breathe in the acrid atmosphere. All the trees in the jungle to the 		
CF | west are burnt black and the bay to the east of the beach is also 		
CF | covered in ash. You can't see what's further to the south due to a 		
CF | strange mist. The beach continues to the north. 		
CF | 		
CF | You can see a sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ash-Covered Beacheach Log Time: 4:11 amm 		
CF | 		
CF | > N 		
CF | 		
CF | Ash-Covered Beach 		
CF | You're on a sandy beach that runs in a gentle arc from north to south 		
CF | around a small bay to the east. The normally pristine white sand is 		
CF | covered in a thick blanket of ash. The jungle to the west consists of 		
CF | nothing but burnt trees. 		
CF | 		
CF | You can see a palm tree log here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on log" 		
CF ] Floating on Palm Tree Log Time: 4:12 amm 		
CF | 		
CF | > GET ON LOG 		
CF | 		
CF | You push the log into the water and straddle it. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The waves lap against the shore of the island to the west. 		
CF | You can see a ship through the smoke to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Floating on Palm Tree Log Time: 4:13 amm 		
CF | 		
CF | > E 		
CF | 		
CF | You paddle further to the east. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the distance to the west. You can see a ship 		
CF | through the smoke to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Floating on Palm Tree Log Time: 4:14 amm 		
CF | 		
CF | > E 		
CF | 		
CF | You paddle further to the east. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the far distance to the west. You can see a 		
CF | ship through the smoke to the east. In fact, the waves lap against the 		
CF | side of the ship. You could clamber aboard by climbing up the ropes 		
CF | that hang down the side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Main Deckon Palm Tree Log Time: 4:15 amm 		
CF | 		
CF | > U 		
CF | 		
CF | You clamber up the side of the ship. 		
CF | 		
CF | [Use nautical directions (F, A, P, S) on the ship.] 		
CF | 		
CF | Main Deck 		
CF | You're on the main deck of the ship, where the main mast towers over 		
CF | you. There's a door to fore and a cabin to aft. The deck is covered in 		
CF | fine ash. You can also go down over the side of the ship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Main Deckon Palm Tree Log Time: 4:16 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Roger says, "worst surfboard"
DavidW says (to ClubFloyd), "a" 		
CF ] Ship's CabinPalm Tree Log Time: 4:17 amm 		
CF | 		
CF | > A 		
CF | 		
CF | Ship's Cabin 		
CF | You're in the ship's cabin. There's very little light, so it's hard to 		
CF | see what's inside. Through a porthole you can occasionally see 		
CF | glimpses of the smoking volcano. The exit is to fore. 		
CF | 		
CF | You can see a table (on which is a flagon of wine) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cork on flagon" 		
CF ] Ship's CabinPalm Tree Log Time: 4:18 amm 		
CF | 		
CF | > PUT CORK ON FLAGON 		
CF | 		
CF | But you are not holding the cork. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cork" 		
CF ] Ship's CabinPalm Tree Log Time: 4:19 amm 		
CF | 		
CF | > TAKE CORK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cork in flagon" 		
CF ] Ship's CabinPalm Tree Log Time: 4:20 amm 		
CF | 		
CF | > PUT CORK IN FLAGON 		
CF | 		
CF | It's a tight fit, but you manage to push the champagne cork into the 		
CF | flagon. You can now carry it around without any risk of spilling the 		
CF | contents. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put flagon in satchel" 		
CF ] Ship's CabinPalm Tree Log Time: 4:21 amm 		
CF | 		
CF | > PUT FLAGON IN SATCHEL 		
CF | 		
CF | But you are not holding the flagon of wine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Ship's CabinPalm Tree Log Time: 4:22 amm 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in satchel" 		
CF ] Ship's CabinPalm Tree Log Time: 4:23 amm 		
CF | 		
CF | > PUT IT IN SATCHEL 		
CF | 		
CF | You put the flagon of wine into the satchel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Main DeckbinPalm Tree Log Time: 4:24 amm 		
CF | 		
CF | > F 		
CF | 		
CF | Main Deck 		
CF | You're on the main deck of the ship, where the main mast towers over 		
CF | you. There's a door to fore and a cabin to aft. The deck is covered in 		
CF | fine ash. You can also go down over the side of the ship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Floating on Palm Tree Log Time: 4:25 amm 		
CF | 		
CF | > D 		
CF | 		
CF | [Use compass directions (N, S, E, W) now that you're no longer on 		
CF | the ship.] 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the far distance to the west. You can see a 		
CF | ship through the smoke to the east. In fact, the waves lap against the 		
CF | side of the ship. You could clamber aboard by climbing up the ropes 		
CF | that hang down the side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Floating on Palm Tree Log Time: 4:26 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You paddle further to the west. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the distance to the west. You can see a ship 		
CF | through the smoke to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Floating on Palm Tree Log Time: 4:27 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You paddle further to the west. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The waves lap against the shore of the island to the west. 		
CF | You can see a ship through the smoke to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ash-Covered BeachTree Log Time: 4:28 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You get off the palm tree log and pull it onto the shore. 		
CF | 		
CF | Ash-Covered Beach 		
CF | You're on a sandy beach that runs in a gentle arc from north to south 		
CF | around a small bay to the east. The normally pristine white sand is 		
CF | covered in a thick blanket of ash. The jungle to the west consists of 		
CF | nothing but burnt trees. 		
CF | 		
CF | You can see a palm tree log here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern End of Beach Log Time: 4:29 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Southern End of Beach 		
CF | You're at the southern end of a sandy beach that's covered in a thick 		
CF | layer of ash. The sky overhead is obscured by smoke and it's difficult 		
CF | to breathe in the acrid atmosphere. All the trees in the jungle to the 		
CF | west are burnt black and the bay to the east of the beach is also 		
CF | covered in ash. You can't see what's further to the south due to a 		
CF | strange mist. The beach continues to the north. 		
CF | 		
CF | You can see a sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Time Tower of Cythiih Log Time: 9:36 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cul-de-Sac of Cythiih Log Time: 4:22 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Cul-de-Sac 		
CF | You're in a cul-de-sac. The open end is to the west and there's a 		
CF | strange mist to the east. 		
CF | 		
CF | You can see a newspaper here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] City Streetof Cythiih Log Time: 4:23 amm 		
CF | 		
CF | > W 		
CF | 		
CF | City Street 		
CF | You're in a deserted city street that curves towards the north and 		
CF | east. This appears to be a seedier area of the city. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] City Streetof Cythiih Log Time: 4:24 amm 		
CF | 		
CF | > N 		
CF | 		
CF | City Street 		
CF | You're on a city street that runs north and south with shops to the 		
CF | east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Abandoned ShopCythiih Log Time: 4:25 amm 		
CF | 		
CF | > E 		
CF | 		
CF | Abandoned Shop 		
CF | You're in an abandoned shop. The roof has partially collapsed, letting 		
CF | in the pale moonlight. The floor is strewn with rubble from the 		
CF | collapse. The exit is to the west. 		
CF | 		
CF | You can see some broken glass and a hobo here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take flagon" 		
CF ] Abandoned ShopCythiih Log Time: 4:26 amm 		
CF | 		
CF | > TAKE FLAGON 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "here goes"
DavidW says (to ClubFloyd), "give flagon to hobo" 		
CF ] Abandoned ShopCythiih Log Time: 4:27 amm 		
CF | 		
CF | > GIVE FLAGON TO HOBO 		
CF | 		
CF | The hobo is overwhelmed. "Gee, thanks buddy, but how can I repay ya? I 		
CF | ain't got much." He rummages around in his pockets and gives you a box 		
CF | of matches. "Afraid that's all I've got, but you're welcome to them." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x matches" 		
CF ] Abandoned ShopCythiih Log Time: 4:28 amm 		
CF | 		
CF | > X MATCHES 		
CF | 		
CF | It's a box of safety matches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take matches" 		
CF ] Abandoned ShopCythiih Log Time: 4:29 amm 		
CF | 		
CF | > TAKE MATCHES 		
CF | 		
CF | You already have them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf8" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Abandoned ShopCythiih Log Time: 4:29 amm 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline nods.
		Jacqueline says, "I feel like he should keep those, but okay."
DavidW says (to ClubFloyd), "put matches in satchel" 		
CF ] Abandoned ShopCythiih Log Time: 4:30 amm 		
CF | 		
CF | > PUT MATCHES IN SATCHEL 		
CF | 		
CF | You put the matches into the satchel. 		
CF | 		
CF | > 		DavidW says, "considering there's an earthquake coming, s bad one, he might disagree with you"
		Jacqueline says, "I guess he is screwed either way, since we're not rescuing him."
		DavidW asks, "I'm not sure what's next. We have a lamp and matches, but the only dark place was where we found the lamp, isn't it?"
		DavidW says, "I suppose a crystal could be in the dark there."
		DavidW says, "Or wait. The baker's upstairs is specifically dark."
		Jacqueline says, "okay"
DavidW says (to ClubFloyd), "w" 		
CF ] City StreethopCythiih Log Time: 4:31 amm 		
CF | 		
CF | > W 		
CF | 		
CF | City Street 		
CF | You're on a city street that runs north and south with shops to the 		
CF | east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] City StreethopCythiih Log Time: 4:32 amm 		
CF | 		
CF | > S 		
CF | 		
CF | City Street 		
CF | You're in a deserted city street that curves towards the north and 		
CF | east. This appears to be a seedier area of the city. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cul-de-SacthopCythiih Log Time: 4:33 amm 		
CF | 		
CF | > E 		
CF | 		
CF | Cul-de-Sac 		
CF | You're in a cul-de-sac. The open end is to the west and there's a 		
CF | strange mist to the east. 		
CF | 		
CF | You can see a newspaper here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Time Tower of Cythiih Log Time: 9:37 amm 		
CF | 		
CF | > E 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lane Tower of Cythiih Log Time: 12:15 am 		
CF | 		
CF | > E 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Lane 		
CF | You're in a dark lane. It's very late and there's no one around. It 		
CF | looks like everyone has gone to bed. There's a dimly-lit shop to the 		
CF | east and a strange mist to the west. 		
CF | 		
CF | You can see a hanging sign, a street lamp and a street sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Shop Tower of Cythiih Log Time: 12:16 am 		
CF | 		
CF | > E 		
CF | 		
CF | Shop 		
CF | You're inside a shop that has the distinctive aroma of baked bread. As 		
CF | it's late at night and no one's around, that aroma is probably 		
CF | lingering from the previous day's baking. There are loaves of bread in 		
CF | the front window and other pastries under the counter. Some light 		
CF | shines in from an open doorway to the east and a flight of stairs goes 		
CF | up to the living quarters. When you've finished here, you can leave 		
CF | the shop to the west. 		
CF | 		
CF | You can see a counter here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lamp and matches" 		
CF ] Shop Tower of Cythiih Log Time: 12:17 am 		
CF | 		
CF | > TAKE LAMP AND MATCHES 		
CF | 		
CF | oil lamp: Taken. 		
CF | matches: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light lamp" 		
CF ] Shop Tower of Cythiih Log Time: 12:18 am 		
CF | 		
CF | > LIGHT LAMP 		
CF | 		
CF | (with the matches) 		
CF | You light the oil lamp with the matches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Shop Tower of Cythiih Log Time: 12:19 am 		
CF | 		
CF | > U 		
CF | 		
CF | That no doubt leads to the living quarters, which are private. You 		
CF | shouldn't invade the private space of the inhabitants, unless you've 		
CF | been invited. Apart from which, it's dark up there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bakehouser of Cythiih Log Time: 12:20 am 		
CF | 		
CF | > E 		
CF | 		
CF | Bakehouse 		
CF | This is the bakehouse at the back of the shop and is clearly where all 		
CF | the baking is done. When you've finished exploring here, you can leave 		
CF | to the west. 		
CF | 		
CF | You can see Thomas Farriner, an oven, a workbench (on which is a 		
CF | lantern (providing light)), a pile of firewood and some sacks of flour 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give lamp" 		
CF ] Bakehouser of Cythiih Log Time: 12:20 am 		
CF | 		
CF | > GIVE LAMP 		
CF | 		
CF | I think you wanted to say "give oil lamp to someone". Please try 		
CF | again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give lamp to thomas" 		
CF ] Bakehouser of Cythiih Log Time: 12:21 am 		
CF | 		
CF | > GIVE LAMP TO THOMAS 		
CF | 		
CF | "No offence, but whatever it is, I don't need it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lantern" 		
CF ] Bakehouser of Cythiih Log Time: 12:22 am 		
CF | 		
CF | > TAKE LANTERN 		
CF | 		
CF | Youch! The lantern is hot. The baker yells out, "Oi, 'ands off me 		
CF | lantern. I can't work in the dark." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow out lamp" 		
CF ] Bakehouser of Cythiih Log Time: 12:23 am 		
CF | 		
CF | > BLOW OUT LAMP 		
CF | 		
CF | You blow out the lamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow out lantern" 		
CF ] Bakehouser of Cythiih Log Time: 12:24 am 		
CF | 		
CF | > BLOW OUT LANTERN 		
CF | 		
CF | You can't extinguish that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask baker about upstairs" 		
CF ] Bakehouser of Cythiih Log Time: 12:25 am 		
CF | 		
CF | > ASK BAKER ABOUT UPSTAIRS 		
CF | 		
CF | "I don't know nothin' 'bout that. Ask me about' somethin' else, but 		
CF | make it snappy, 'cause I've gotta get finished up 'ere and get ta 		
CF | bed." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask baker about bed" 		
CF ] Bakehouser of Cythiih Log Time: 12:26 am 		
CF | 		
CF | > ASK BAKER ABOUT BED 		
CF | 		
CF | "I don't know nothin' 'bout that. Ask me about' somethin' else, but 		
CF | make it snappy, 'cause I've gotta get finished up 'ere and get ta 		
CF | bed." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask baker about lantern" 		
CF ] Bakehouser of Cythiih Log Time: 12:27 am 		
CF | 		
CF | > ASK BAKER ABOUT LANTERN 		
CF | 		
CF | "Be careful. It's hot." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask baker about crystal" 		
CF ] Bakehouser of Cythiih Log Time: 12:28 am 		
CF | 		
CF | > ASK BAKER ABOUT CRYSTAL 		
CF | 		
CF | "I dunno nothin' 'bout no crystals. Are you a jeweller or somethin'?" 		
CF | 		
CF | > 		DavidW says, "okay, lemme try the lamp in the fo'c'sle next, then."
		DavidW says, "I still don't know what to ask the baker about."
DavidW says (to ClubFloyd), "w" 		
CF ] Shophouser of Cythiih Log Time: 12:29 am 		
CF | 		
CF | > W 		
CF | 		
CF | Shop 		
CF | You're inside a shop that has the distinctive aroma of baked bread. As 		
CF | it's late at night and no one's around, that aroma is probably 		
CF | lingering from the previous day's baking. There are loaves of bread in 		
CF | the front window and other pastries under the counter. Some light 		
CF | shines in from an open doorway to the east and a flight of stairs goes 		
CF | up to the living quarters. When you've finished here, you can leave 		
CF | the shop to the west. 		
CF | 		
CF | You can see a counter here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lanehouser of Cythiih Log Time: 12:30 am 		
CF | 		
CF | > W 		
CF | 		
CF | Lane 		
CF | You're in a dark lane. It's very late and there's no one around. It 		
CF | looks like everyone has gone to bed. There's a dimly-lit shop to the 		
CF | east and a strange mist to the west. 		
CF | 		
CF | You can see a hanging sign, a street lamp and a street sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Time Tower of Cythiih Log Time: 9:38 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Deck Tower of Cythiih Log Time: 1:30 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use nautical directions (F, A, P, S) on the ship.] 		
CF | 		
CF | Deck 		
CF | This is the uppermost deck on the starboard side of the ship. It's 		
CF | called the boat deck, as this is where the lifeboats are located. You 		
CF | notice that all the lifeboats are gone, apart from the one immediately 		
CF | to starboard. It's bitterly cold and you shiver in the cold night air. 		
CF | There's a strange mist to fore and an entrance into the ship to port. 		
CF | The deck continues to aft. 		
CF | 		
CF | You can see a lifeboat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Top of Grand StaircaseLog Time: 1:31 amm 		
CF | 		
CF | > P 		
CF | 		
CF | Top of Grand Staircase 		
CF | You find yourself at the top of an opulent staircase that leads down 		
CF | to A deck. The craftsmanship is truly impressive. Overhead, the 		
CF | staircase is crowned by an extravagant wrought iron and glass dome 		
CF | with a large chandelier at the centre. Towards the starboard side of 		
CF | the staircase, a corridor leads fore, where you hear worrying noises, 		
CF | and a door leads aft. You can also return to the cold night air of the 		
CF | outside deck to starboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Deckof Grand StaircaseLog Time: 1:32 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Deck 		
CF | This is the uppermost deck on the starboard side of the ship. It's 		
CF | called the boat deck, as this is where the lifeboats are located. You 		
CF | notice that all the lifeboats are gone, apart from the one immediately 		
CF | to starboard. It's bitterly cold and you shiver in the cold night air. 		
CF | There's a strange mist to fore and an entrance into the ship to port. 		
CF | The deck continues to aft. 		
CF | 		
CF | You can see a lifeboat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put all in satchel" 		
CF ] Deckof Grand StaircaseLog Time: 1:33 amm 		
CF | 		
CF | > PUT ALL IN SATCHEL 		
CF | 		
CF | matches: You put the matches into the satchel. 		
CF | oil lamp: You put the oil lamp into the satchel. 		
CF | 		
CF | It might be an illusion, but the floor seems to shake under your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb ropes" 		
CF ] Deckof Grand StaircaseLog Time: 1:33 amm 		
CF | 		
CF | > CLIMB ROPES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Time Tower of CythiiseLog Time: 9:39 amm 		
CF | 		
CF | > F 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use compass directions (N, S, E, W) now that you're no longer on 		
CF | the ship.] 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Time Tower of CythiiseLog Time: 9:40 amm 		
CF | 		
CF | > P 		
CF | 		
CF | Please use compass directions (N, S, E, W). 		
CF | 		
CF | > 		DavidW says, "sorry. I keep forgetting to use nautical directions."
DavidW says (to ClubFloyd), "s" 		
CF ] Deck Tower of CythiiseLog Time: 1:30 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use nautical directions (F, A, P, S) on the ship.] 		
CF | 		
CF | Deck 		
CF | This is the uppermost deck on the starboard side of the ship. It's 		
CF | called the boat deck, as this is where the lifeboats are located. You 		
CF | notice that all the lifeboats are gone, apart from the one immediately 		
CF | to starboard. It's bitterly cold and you shiver in the cold night air. 		
CF | There's a strange mist to fore and an entrance into the ship to port. 		
CF | The deck continues to aft. 		
CF | 		
CF | You can see a lifeboat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Top of Grand StaircaseLog Time: 1:31 amm 		
CF | 		
CF | > P 		
CF | 		
CF | Top of Grand Staircase 		
CF | You find yourself at the top of an opulent staircase that leads down 		
CF | to A deck. The craftsmanship is truly impressive. Overhead, the 		
CF | staircase is crowned by an extravagant wrought iron and glass dome 		
CF | with a large chandelier at the centre. Towards the starboard side of 		
CF | the staircase, a corridor leads fore, where you hear worrying noises, 		
CF | and a door leads aft. You can also return to the cold night air of the 		
CF | outside deck to starboard. 		
CF | 		
CF | A deep voice in the distance shouts, "Abandon ship. Make your way to 		
CF | the lifeboats." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Gymnasiumand StaircaseLog Time: 1:32 amm 		
CF | 		
CF | > A 		
CF | 		
CF | Gymnasium 		
CF | You're in the ship's gymnasium. The ropes hanging from the ceiling are 		
CF | hanging at a rather disturbing angle with respect to the floor. They 		
CF | should be hanging vertically. The exit from the gym is via a door to 		
CF | fore. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb ropes" 		
CF ] Gymnasiumand StaircaseLog Time: 1:33 amm 		
CF | 		
CF | > CLIMB ROPES 		
CF | 		
CF | You climb a little way up one of the ropes, but your grip strength is 		
CF | not the best and you slide back down again. 		
CF | 		
CF | You hear the sound of running in a nearby corridor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Top of Grand StaircaseLog Time: 1:34 amm 		
CF | 		
CF | > F 		
CF | 		
CF | Top of Grand Staircase 		
CF | You find yourself at the top of an opulent staircase that leads down 		
CF | to A deck. The craftsmanship is truly impressive. Overhead, the 		
CF | staircase is crowned by an extravagant wrought iron and glass dome 		
CF | with a large chandelier at the centre. Towards the starboard side of 		
CF | the staircase, a corridor leads fore, where you hear worrying noises, 		
CF | and a door leads aft. You can also return to the cold night air of the 		
CF | outside deck to starboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Deckof Grand StaircaseLog Time: 1:35 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Deck 		
CF | This is the uppermost deck on the starboard side of the ship. It's 		
CF | called the boat deck, as this is where the lifeboats are located. You 		
CF | notice that all the lifeboats are gone, apart from the one immediately 		
CF | to starboard. It's bitterly cold and you shiver in the cold night air. 		
CF | There's a strange mist to fore and an entrance into the ship to port. 		
CF | The deck continues to aft. 		
CF | 		
CF | You can see a lifeboat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Time Tower of CythiiseLog Time: 9:41 amm 		
CF | 		
CF | > F 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use compass directions (N, S, E, W) now that you're no longer on 		
CF | the ship.] 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Southern End of BeacheLog Time: 4:10 amm 		
CF | 		
CF | > N 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Southern End of Beach 		
CF | You're at the southern end of a sandy beach that's covered in a thick 		
CF | layer of ash. The sky overhead is obscured by smoke and it's difficult 		
CF | to breathe in the acrid atmosphere. All the trees in the jungle to the 		
CF | west are burnt black and the bay to the east of the beach is also 		
CF | covered in ash. You can't see what's further to the south due to a 		
CF | strange mist. The beach continues to the north. 		
CF | 		
CF | You can see a sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ash-Covered BeacheacheLog Time: 4:11 amm 		
CF | 		
CF | > N 		
CF | 		
CF | Ash-Covered Beach 		
CF | You're on a sandy beach that runs in a gentle arc from north to south 		
CF | around a small bay to the east. The normally pristine white sand is 		
CF | covered in a thick blanket of ash. The jungle to the west consists of 		
CF | nothing but burnt trees. 		
CF | 		
CF | You can see a palm tree log here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on log" 		
CF ] Floating on Palm Tree Log Time: 4:12 amm 		
CF | 		
CF | > GET ON LOG 		
CF | 		
CF | You push the log into the water and straddle it. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The waves lap against the shore of the island to the west. 		
CF | You can see a ship through the smoke to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Floating on Palm Tree Log Time: 4:13 amm 		
CF | 		
CF | > E 		
CF | 		
CF | You paddle further to the east. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the distance to the west. You can see a ship 		
CF | through the smoke to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Floating on Palm Tree Log Time: 4:14 amm 		
CF | 		
CF | > E 		
CF | 		
CF | You paddle further to the east. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the far distance to the west. You can see a 		
CF | ship through the smoke to the east. In fact, the waves lap against the 		
CF | side of the ship. You could clamber aboard by climbing up the ropes 		
CF | that hang down the side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Main Deckon Palm Tree Log Time: 4:15 amm 		
CF | 		
CF | > U 		
CF | 		
CF | You clamber up the side of the ship. 		
CF | 		
CF | [Use nautical directions (F, A, P, S) on the ship.] 		
CF | 		
CF | Main Deck 		
CF | You're on the main deck of the ship, where the main mast towers over 		
CF | you. There's a door to fore and a cabin to aft. The deck is covered in 		
CF | fine ash. You can also go down over the side of the ship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Fo'c'slekon Palm Tree Log Time: 4:16 amm 		
CF | 		
CF | > F 		
CF | 		
CF | Fo'c'sle 		
CF | You're in the fo'c'sle, where it's quite dark. A dim light filters in 		
CF | through small windows in the ship's hull. The doorway is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lamp and matches" 		
CF ] Fo'c'slekon Palm Tree Log Time: 4:17 amm 		
CF | 		
CF | > TAKE LAMP AND MATCHES 		
CF | 		
CF | oil lamp: Taken. 		
CF | matches: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light lamp" 		
CF ] Fo'c'slekon Palm Tree Log Time: 4:18 amm 		
CF | 		
CF | > LIGHT LAMP 		
CF | 		
CF | (with the matches) 		
CF | You light the oil lamp with the matches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Fo'c'slekon Palm Tree Log Time: 4:19 amm 		
CF | 		
CF | > L 		
CF | 		
CF | Fo'c'sle 		
CF | You're in the fo'c'sle, where it's quite dark. A dim light filters in 		
CF | through small windows in the ship's hull. The doorway is aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x windows" 		
CF ] Fo'c'slekon Palm Tree Log Time: 4:20 amm 		
CF | 		
CF | > X WINDOWS 		
CF | 		
CF | The small windows are mounted high in the ship's hull. If you stand on 		
CF | your tippy toes to look out the windows, you can only see the smoke 		
CF | covering the bay. 		
CF | 		
CF | > 		DavidW says, "The lamp didn't help any here."
		Jade says, "hmmm"
		DavidW asks, "I suppose I could try using the binoculars elsewhere. And where would using a mini-trampoline be of ... the gap on the Titanic?"
		DavidW says, "The trampoline might get us over that hole in the deck."
		Jacqueline says, "oh yeah"
		Jacqueline says, "That seems like a pretty great idea."
		DavidW says, "I left the axe and trampoline on Krakatoa so I'd have my hands free. I'll go get them"
DavidW says (to ClubFloyd), "a" 		
CF ] Main Deckon Palm Tree Log Time: 4:21 amm 		
CF | 		
CF | > A 		
CF | 		
CF | Main Deck 		
CF | You're on the main deck of the ship, where the main mast towers over 		
CF | you. There's a door to fore and a cabin to aft. The deck is covered in 		
CF | fine ash. You can also go down over the side of the ship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Main Deckon Palm Tree Log Time: 4:22 amm 		
CF | 		
CF | > D 		
CF | 		
CF | You need both hands free to climb over the side of the ship. 		
CF | 		
CF | > 		Jade says, "a long shoot"
DavidW says (to ClubFloyd), "blow out lamp" 		
CF ] Main Deckon Palm Tree Log Time: 4:23 amm 		
CF | 		
CF | > BLOW OUT LAMP 		
CF | 		
CF | You blow out the lamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put all in satchel" 		
CF ] Main Deckon Palm Tree Log Time: 4:24 amm 		
CF | 		
CF | > PUT ALL IN SATCHEL 		
CF | 		
CF | matches: You put the matches into the satchel. 		
CF | oil lamp: You put the oil lamp into the satchel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Floating on Palm Tree Log Time: 4:25 amm 		
CF | 		
CF | > D 		
CF | 		
CF | [Use compass directions (N, S, E, W) now that you're no longer on 		
CF | the ship.] 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the far distance to the west. You can see a 		
CF | ship through the smoke to the east. In fact, the waves lap against the 		
CF | side of the ship. You could clamber aboard by climbing up the ropes 		
CF | that hang down the side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Floating on Palm Tree Log Time: 4:26 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You paddle further to the west. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the distance to the west. You can see a ship 		
CF | through the smoke to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Floating on Palm Tree Log Time: 4:27 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You paddle further to the west. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The waves lap against the shore of the island to the west. 		
CF | You can see a ship through the smoke to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ash-Covered BeachTree Log Time: 4:28 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You get off the palm tree log and pull it onto the shore. 		
CF | 		
CF | Ash-Covered Beach 		
CF | You're on a sandy beach that runs in a gentle arc from north to south 		
CF | around a small bay to the east. The normally pristine white sand is 		
CF | covered in a thick blanket of ash. The jungle to the west consists of 		
CF | nothing but burnt trees. 		
CF | 		
CF | You can see a palm tree log here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Northern End of Beach Log Time: 4:29 amm 		
CF | 		
CF | > N 		
CF | 		
CF | Northern End of Beach 		
CF | You're at the northern end of the beach, where the ash-covered sand 		
CF | gives way to an ash-covered rock platform further to the north. The 		
CF | jungle to the west is burnt beyond recognition and the gentle water of 		
CF | the bay to the east is covered in ash. The beach continues to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rock Platformof Beach Log Time: 4:30 amm 		
CF | 		
CF | > N 		
CF | 		
CF | Rock Platform 		
CF | You're on a rocky part of the coastline. The hardened volcanic lava 		
CF | underfoot would be uncomfortable to walk on if not for the thick 		
CF | carpet of ash. A narrow path leads up the cliffside to the north. You 		
CF | can see the entrance to a cave to the west of the rock platform and 		
CF | the beach is to the south. The ash-covered water of the bay is to the 		
CF | east. 		
CF | 		
CF | You can see a mini-trampoline and an axe here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF ] Rock Platformof Beach Log Time: 4:31 amm 		
CF | 		
CF | > TAKE ALL 		
CF | 		
CF | mini-trampoline: Taken. 		
CF | axe: Taken. 		
CF | 		
CF | > 		Jacqueline says (to Jade), "Maybe... seems like the most likely thing to me, tbh."
DavidW says (to ClubFloyd), "s" 		
CF ] Northern End of Beach Log Time: 4:32 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Northern End of Beach 		
CF | You're at the northern end of the beach, where the ash-covered sand 		
CF | gives way to an ash-covered rock platform further to the north. The 		
CF | jungle to the west is burnt beyond recognition and the gentle water of 		
CF | the bay to the east is covered in ash. The beach continues to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ash-Covered Beacheach Log Time: 4:33 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Ash-Covered Beach 		
CF | You're on a sandy beach that runs in a gentle arc from north to south 		
CF | around a small bay to the east. The normally pristine white sand is 		
CF | covered in a thick blanket of ash. The jungle to the west consists of 		
CF | nothing but burnt trees. 		
CF | 		
CF | You can see a palm tree log here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern End of Beach Log Time: 4:34 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Southern End of Beach 		
CF | You're at the southern end of a sandy beach that's covered in a thick 		
CF | layer of ash. The sky overhead is obscured by smoke and it's difficult 		
CF | to breathe in the acrid atmosphere. All the trees in the jungle to the 		
CF | west are burnt black and the bay to the east of the beach is also 		
CF | covered in ash. You can't see what's further to the south due to a 		
CF | strange mist. The beach continues to the north. 		
CF | 		
CF | You can see a sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Time Tower of Cythiih Log Time: 9:42 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Deck Tower of Cythiih Log Time: 1:30 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use nautical directions (F, A, P, S) on the ship.] 		
CF | 		
CF | Deck 		
CF | This is the uppermost deck on the starboard side of the ship. It's 		
CF | called the boat deck, as this is where the lifeboats are located. You 		
CF | notice that all the lifeboats are gone, apart from the one immediately 		
CF | to starboard. It's bitterly cold and you shiver in the cold night air. 		
CF | There's a strange mist to fore and an entrance into the ship to port. 		
CF | The deck continues to aft. 		
CF | 		
CF | You can see a lifeboat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Top of Grand StaircaseLog Time: 1:31 amm 		
CF | 		
CF | > P 		
CF | 		
CF | Top of Grand Staircase 		
CF | You find yourself at the top of an opulent staircase that leads down 		
CF | to A deck. The craftsmanship is truly impressive. Overhead, the 		
CF | staircase is crowned by an extravagant wrought iron and glass dome 		
CF | with a large chandelier at the centre. Towards the starboard side of 		
CF | the staircase, a corridor leads fore, where you hear worrying noises, 		
CF | and a door leads aft. You can also return to the cold night air of the 		
CF | outside deck to starboard. 		
CF | 		
CF | > 		DavidW says, "We could try the trampoline here too and see if we can grab the chandelier."
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "drop trampoline" 		
CF ] Top of Grand StaircaseLog Time: 1:32 amm 		
CF | 		
CF | > DROP TRAMPOLINE 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump on it" 		
CF ] Top of Grand StaircaseLog Time: 1:33 amm 		
CF | 		
CF | > JUMP ON IT 		
CF | 		
CF | Boing, boing, boing. Whee, this is fun. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Top of Grand StaircaseLog Time: 1:34 amm 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Top of Grand StaircaseLog Time: 1:35 amm 		
CF | 		
CF | > N 		
CF | 		
CF | Please use nautical directions (F, A, P, S). 		
CF | 		
CF | You hear shouts of panic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Corridorrand StaircaseLog Time: 1:36 amm 		
CF | 		
CF | > F 		
CF | 		
CF | Corridor 		
CF | You're in a corridor going fore to aft, but a gaping hole torn in the 		
CF | metal floor prevents you going further to fore. Beyond the hole, the 		
CF | corridor continues. From the bottom of the hole, you can hear the 		
CF | sound of water swishing about, but you can't see it in the darkness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop trampoline" 		
CF ] Corridorrand StaircaseLog Time: 1:37 amm 		
CF | 		
CF | > DROP TRAMPOLINE 		
CF | 		
CF | Dropped. 		
CF | 		
CF | A deep voice in the distance shouts, "Abandon ship. Make your way to 		
CF | the lifeboats." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump on it" 		
CF ] Corridorrand StaircaseLog Time: 1:38 amm 		
CF | 		
CF | > JUMP ON IT 		
CF | 		
CF | You jump onto the trampoline and spring across the hole. 		
CF | Unfortunately, your foot catches the edge of the trampoline and drags 		
CF | it into the hole. You hear it splash into the water far below. 		
CF | 		
CF | Corridor 		
CF | The corridor ends at the door to a stateroom to fore. There's a gaping 		
CF | hole in the corridor to aft and an exit to port leads down to B-deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Corridorrand StaircaseLog Time: 1:37 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf9" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Corridorrand StaircaseLog Time: 1:37 amm 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump on it" 		
CF ] Corridorrand StaircaseLog Time: 1:38 amm 		
CF | 		
CF | > JUMP ON IT 		
CF | 		
CF | You jump onto the trampoline and spring across the hole. 		
CF | Unfortunately, your foot catches the edge of the trampoline and drags 		
CF | it into the hole. You hear it splash into the water far below. 		
CF | 		
CF | Corridor 		
CF | The corridor ends at the door to a stateroom to fore. There's a gaping 		
CF | hole in the corridor to aft and an exit to port leads down to B-deck. 		
CF | 		
CF | > 		Jacqueline says, "huh"
		Jacqueline asks, "So... one way?"
		Jade exclaims, "well done!"
		DavidW says, "thanks"
		DavidW says, "yeah, one way bothers me"
DavidW says (to ClubFloyd), "f" 		
CF ] Corridorrand StaircaseLog Time: 1:39 amm 		
CF | 		
CF | > F 		
CF | 		
CF | You can't, since the stateroom door is closed. 		
CF | 		
CF | > 		Jacqueline says, "Me too"
DavidW says (to ClubFloyd), "open door" 		
CF ] Corridorrand StaircaseLog Time: 1:40 amm 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the stateroom door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Stateroomand StaircaseLog Time: 1:41 amm 		
CF | 		
CF | > F 		
CF | 		
CF | Stateroom 		
CF | This is one of the many first-class staterooms aboard the ship. Each 		
CF | is decorated in one of 11 period styles, including Georgian, Jacobean 		
CF | and Italian Renaissance. This one appears to be a Louis XV-inspired 		
CF | design with varnished oak panelling and cabriolet furniture. The 		
CF | opulence takes your breath away. The door out of the room is to aft. 		
CF | 		
CF | You can see a dressing table here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Stateroomand StaircaseLog Time: 1:42 amm 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | It's an elaborately-carved dressing table with a single drawer. There 		
CF | is nothing on the dressing table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Stateroomand StaircaseLog Time: 1:43 amm 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | It's locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drawer" 		
CF ] Stateroomand StaircaseLog Time: 1:44 amm 		
CF | 		
CF | > X DRAWER 		
CF | 		
CF | The drawer is part of the dressing table. You can't see inside, since 		
CF | the drawer is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Stateroomand StaircaseLog Time: 1:43 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock drawer with silver key" 		
CF ] Stateroomand StaircaseLog Time: 1:43 amm 		
CF | 		
CF | > UNLOCK DRAWER WITH SILVER KEY 		
CF | 		
CF | But you are not holding the silver key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Stateroomand StaircaseLog Time: 1:43 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take silver key" 		
CF ] Stateroomand StaircaseLog Time: 1:44 amm 		
CF | 		
CF | > TAKE SILVER KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | You hear an official-sounding voice calling, "Women and children 		
CF | first." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with silver key" 		
CF ] Stateroomand StaircaseLog Time: 1:45 amm 		
CF | 		
CF | > UNLOCK DOOR WITH SILVER KEY 		
CF | 		
CF | You can't unlock that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock drawer with silver key" 		
CF ] Stateroomand StaircaseLog Time: 1:46 amm 		
CF | 		
CF | > UNLOCK DRAWER WITH SILVER KEY 		
CF | 		
CF | The silver key doesn't fit the lock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bronze key" 		
CF ] Stateroomand StaircaseLog Time: 1:47 amm 		
CF | 		
CF | > TAKE BRONZE KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jade says, "drawer"
DavidW says (to ClubFloyd), "unlock drawer with bronze key" 		
CF ] Stateroomand StaircaseLog Time: 1:48 amm 		
CF | 		
CF | > UNLOCK DRAWER WITH BRONZE KEY 		
CF | 		
CF | You unlock the drawer. 		
CF | 		
CF | > 		Jacqueline says, "ooh"
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Stateroomand StaircaseLog Time: 1:49 amm 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open the drawer, revealing a piece of jewellery and a blue 		
CF | crystal. 		
CF | 		
CF | > 		Jacqueline says, "yay"
		Jacqueline asks, "but how to get back?"
DavidW says (to ClubFloyd), "take all from drawer" 		
CF ] Stateroomand StaircaseLog Time: 1:50 amm 		
CF | 		
CF | > TAKE ALL FROM DRAWER 		
CF | 		
CF | piece of jewellery: Removed. 		
CF | blue crystal: Removed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jewellery" 		
CF ] Stateroomand StaircaseLog Time: 1:51 amm 		
CF | 		
CF | > X JEWELLERY 		
CF | 		
CF | It's a red earring, not to be confused with a red herring. 		
CF | 		
CF | > 		Jacqueline says, "heh"
		Jade says, "well we have another one"
		Jade says, "lol"
DavidW says (to ClubFloyd), "a" 		
CF ] Corridormand StaircaseLog Time: 1:52 amm 		
CF | 		
CF | > A 		
CF | 		
CF | Corridor 		
CF | The corridor ends at the door to a stateroom to fore. There's a gaping 		
CF | hole in the corridor to aft and an exit to port leads down to B-deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Landingrmand StaircaseLog Time: 1:53 amm 		
CF | 		
CF | > P 		
CF | 		
CF | Landing 		
CF | You're on a landing at the top of the stairs leading down to B-deck. 		
CF | You can hear the sound of water down there. The main corridor is to 		
CF | starboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Corridormand StaircaseLog Time: 1:54 amm 		
CF | 		
CF | > D 		
CF | 		
CF | Corridor 		
CF | You're in a corridor on B-deck. The corridor is flooded with sea water 		
CF | and the water appears to be slowly rising. You'd better get out of 		
CF | here by climbing back up the stairs to A-deck. 		
CF | 		
CF | You can see a rope here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rope" 		
CF ] Corridormand StaircaseLog Time: 1:55 amm 		
CF | 		
CF | > X ROPE 		
CF | 		
CF | It's a short length of rope, maybe 10 m long. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rope" 		
CF ] Corridormand StaircaseLog Time: 1:56 amm 		
CF | 		
CF | > TAKE ROPE 		
CF | 		
CF | Taken. 		
CF | 		
CF | A deep voice in the distance shouts, "Abandon ship. Make your way to 		
CF | the lifeboats." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Landingrmand StaircaseLog Time: 1:57 amm 		
CF | 		
CF | > U 		
CF | 		
CF | Landing 		
CF | You're on a landing at the top of the stairs leading down to B-deck. 		
CF | You can hear the sound of water down there. The main corridor is to 		
CF | starboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Corridormand StaircaseLog Time: 1:58 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Corridor 		
CF | The corridor ends at the door to a stateroom to fore. There's a gaping 		
CF | hole in the corridor to aft and an exit to port leads down to B-deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hole" 		
CF ] Corridormand StaircaseLog Time: 1:59 amm 		
CF | 		
CF | > X HOLE 		
CF | 		
CF | There's a gaping hole in the floor of the corridor to aft. 		
CF | 		
CF | > 		DavidW says, "I was hoping the rope had something we could tie it to and swing over the gap."
		Jacqueline says, "Hm. Yeah."
		Jade says, "there must be another way"
DavidW says (to ClubFloyd), "jump over hole" 		
CF ] Corridormand StaircaseLog Time: 2:00 amm 		
CF | 		
CF | > JUMP OVER HOLE 		
CF | 		
CF | You make a desperate grab for the far side of the hole, miss, and 		
CF | plummet to a cold, watery grave. 		
CF | 		
CF | [Whoops, that was a mistake. If you get killed, you can always 		
CF | UNDO to go back one move. Try it now. Type UNDO when asked if you'd 		
CF | like to restart.] 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Corridormand StaircaseLog Time: 1:59 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		DavidW asks, "Can we push the table over, make a bridge with it?"
DavidW says (to ClubFloyd), "f" 		
CF ] Stateroomand StaircaseLog Time: 2:00 amm 		
CF | 		
CF | > F 		
CF | 		
CF | Stateroom 		
CF | This is one of the many first-class staterooms aboard the ship. Each 		
CF | is decorated in one of 11 period styles, including Georgian, Jacobean 		
CF | and Italian Renaissance. This one appears to be a Louis XV-inspired 		
CF | design with varnished oak panelling and cabriolet furniture. The 		
CF | opulence takes your breath away. The door out of the room is to aft. 		
CF | 		
CF | You can see a dressing table here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push table s" 		
CF ] Stateroomand StaircaseLog Time: 2:01 amm 		
CF | 		
CF | > PUSH TABLE S 		
CF | 		
CF | Is that the best you can think of? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take table" 		
CF ] Stateroomand StaircaseLog Time: 2:02 amm 		
CF | 		
CF | > TAKE TABLE 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		Jacqueline leans in... oh.
DavidW says (to ClubFloyd), "push table a" 		
CF ] Stateroomand StaircaseLog Time: 2:02 amm 		
CF | 		
CF | > PUSH TABLE A 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push table" 		
CF ] Stateroomand StaircaseLog Time: 2:03 amm 		
CF | 		
CF | > PUSH TABLE 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		DavidW says, "running out of time here."
Jacqueline says (to ClubFloyd), "i" 		
CF ] Stateroomand StaircaseLog Time: 2:04 amm 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a rope, a blue crystal, a piece of jewellery, a bronze 		
CF | key, a silver key, an axe, a pair of binoculars (worn), a satchel 		
CF | (worn) (which contains an oil lamp, a box of matches, a red crystal, a 		
CF | crowbar, a brass key and a coconut) and a watch (worn). 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] Stateroomand StaircaseLog Time: 2:03 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		DavidW asks, "should we swim in the B-deck?"
DavidW says (to ClubFloyd), "a" 		
CF ] Corridormand StaircaseLog Time: 2:04 amm 		
CF | 		
CF | > A 		
CF | 		
CF | Corridor 		
CF | The corridor ends at the door to a stateroom to fore. There's a gaping 		
CF | hole in the corridor to aft and an exit to port leads down to B-deck. 		
CF | 		
CF | You hear someone calling for help from another part of the ship. 		
CF | 		
CF | > 		Jade says, "try it"
DavidW says (to ClubFloyd), "put all in satchel" 		
CF ] Corridormand StaircaseLog Time: 2:05 amm 		
CF | 		
CF | > PUT ALL IN SATCHEL 		
CF | 		
CF | rope: You put the rope into the satchel. 		
CF | blue crystal: You put the blue crystal into the satchel. 		
CF | piece of jewellery: You put the piece of jewellery into the satchel. 		
CF | bronze key: You put the bronze key into the satchel. 		
CF | silver key: You put the silver key into the satchel. 		
CF | axe: The axe is too large to fit in the satchel. 		
CF | 		
CF | > 		DavidW says, "I don't know if we can swim with an axe."
DavidW says (to ClubFloyd), "p" 		
CF ] Landingrmand StaircaseLog Time: 2:06 amm 		
CF | 		
CF | > P 		
CF | 		
CF | Landing 		
CF | You're on a landing at the top of the stairs leading down to B-deck. 		
CF | You can hear the sound of water down there. The main corridor is to 		
CF | starboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Corridormand StaircaseLog Time: 2:07 amm 		
CF | 		
CF | > D 		
CF | 		
CF | Corridor 		
CF | You're in a corridor on B-deck. The corridor is flooded with sea water 		
CF | and the water appears to be slowly rising. You'd better get out of 		
CF | here by climbing back up the stairs to A-deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] Corridormand StaircaseLog Time: 2:08 amm 		
CF | 		
CF | > SWIM 		
CF | 		
CF | No, thanks. The water is freezing cold and it's full of swirling 		
CF | debris. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x debris" 		
CF ] Corridormand StaircaseLog Time: 2:09 amm 		
CF | 		
CF | > X DEBRIS 		
CF | 		
CF | It looks like sea water with swirling debris. You see the trampoline 		
CF | in the water, so you drag it out onto the sloping floor of the 		
CF | corridor. 		
CF | 		
CF | You hear a scream somewhere in the distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Landingrmand StaircaseLog Time: 2:10 amm 		
CF | 		
CF | > U 		
CF | 		
CF | Landing 		
CF | You're on a landing at the top of the stairs leading down to B-deck. 		
CF | You can hear the sound of water down there. The main corridor is to 		
CF | starboard. 		
CF | 		
CF | The ship is sinking! You'd better get back to the time tower, NOW! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Corridormand StaircaseLog Time: 2:11 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Corridor 		
CF | The corridor ends at the door to a stateroom to fore. There's a gaping 		
CF | hole in the corridor to aft and an exit to port leads down to B-deck. 		
CF | 		
CF | The ship is sinking! You'd better get back to the time tower, NOW! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop trampoline" 		
CF ] Corridormand StaircaseLog Time: 2:11 amm 		
CF | 		
CF | > DROP TRAMPOLINE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Corridormand StaircaseLog Time: 2:11 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Landingrmand StaircaseLog Time: 2:10 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Corridormand StaircaseLog Time: 2:09 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Corridormand StaircaseLog Time: 2:08 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		Jacqueline exclaims, "We're going to be a total Leonardo Di Caprio!"
DavidW says (to ClubFloyd), "dundo" 		
CF ] Corridormand StaircaseLog Time: 2:08 amm 		
CF | 		
CF | > DUNDO 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Corridormand StaircaseLog Time: 2:08 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tranpoline" 		
CF ] Corridormand StaircaseLog Time: 2:08 amm 		Jade says, "you can retrieve the trampol��n"
CF | 		
CF | > TAKE TRANPOLINE 		
CF | 		
CF | Sorry, I don't understand what "tranpoline" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take trampoline" 		
CF ] Corridormand StaircaseLog Time: 2:08 amm 		
CF | 		
CF | > TAKE TRAMPOLINE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Corridormand StaircaseLog Time: 2:09 amm 		
CF | 		
CF | > L 		
CF | 		
CF | Corridor 		
CF | You're in a corridor on B-deck. The corridor is flooded with sea water 		
CF | and the water appears to be slowly rising. You'd better get out of 		
CF | here by climbing back up the stairs to A-deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Corridormand StaircaseLog Time: 2:08 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x debris" 		
CF ] Corridormand StaircaseLog Time: 2:09 amm 		
CF | 		
CF | > X DEBRIS 		
CF | 		
CF | It looks like sea water with swirling debris. You see the trampoline 		
CF | in the water, so you drag it out onto the sloping floor of the 		
CF | corridor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take trampoline" 		
CF ] Corridormand StaircaseLog Time: 2:10 amm 		
CF | 		
CF | > TAKE TRAMPOLINE 		
CF | 		
CF | Taken. 		
CF | 		
CF | The ship is sinking! You'd better get back to the time tower, NOW! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Landingrmand StaircaseLog Time: 2:11 amm 		
CF | 		
CF | > U 		
CF | 		
CF | Landing 		
CF | You're on a landing at the top of the stairs leading down to B-deck. 		
CF | You can hear the sound of water down there. The main corridor is to 		
CF | starboard. 		
CF | 		
CF | The ship is sinking! You'd better get back to the time tower, NOW! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Corridormand StaircaseLog Time: 2:12 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Corridor 		
CF | The corridor ends at the door to a stateroom to fore. There's a gaping 		
CF | hole in the corridor to aft and an exit to port leads down to B-deck. 		
CF | 		
CF | The ship is sinking! You'd better get back to the time tower, NOW! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop trampoline" 		
CF ] Corridormand StaircaseLog Time: 2:13 amm 		
CF | 		
CF | > DROP TRAMPOLINE 		
CF | 		
CF | Dropped. 		
CF | 		
CF | The ship is sinking! You'd better get back to the time tower, NOW! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump on it" 		
CF ] Corridormand StaircaseLog Time: 2:14 amm 		
CF | 		
CF | > JUMP ON IT 		
CF | 		
CF | That wouldn't be very wise. The last time you did that, the trampoline 		
CF | fell in the hole. You'll need to be able to recover it if that happens 		
CF | again. 		
CF | 		
CF | The ship is sinking! You'd better get back to the time tower, NOW! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Corridormand StaircaseLog Time: 2:15 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The ship is sinking! You'd better get back to the time tower, NOW! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Corridormand StaircaseLog Time: 2:14 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to trampoline" 		
CF ] Corridormand StaircaseLog Time: 2:15 amm 		
CF | 		
CF | > TIE ROPE TO TRAMPOLINE 		
CF | 		
CF | You need to be holding the rope before you can tie it to anything. 		
CF | 		
CF | The ship is sinking! You'd better get back to the time tower, NOW! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Corridormand StaircaseLog Time: 2:14 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rope" 		
CF ] Corridormand StaircaseLog Time: 2:15 amm 		
CF | 		
CF | > TAKE ROPE 		
CF | 		
CF | Taken. 		
CF | 		
CF | The ship is sinking! You'd better get back to the time tower, NOW! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to trampoline" 		
CF ] Corridormand StaircaseLog Time: 2:16 amm 		
CF | 		
CF | > TIE ROPE TO TRAMPOLINE 		
CF | 		
CF | You tie the rope to the trampoline. 		
CF | 		
CF | The ship is sinking! You'd better get back to the time tower, NOW! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to me" 		
CF ] Corridormand StaircaseLog Time: 2:17 amm 		
CF | 		
CF | > TIE ROPE TO ME 		
CF | 		
CF | You can't tie the rope to yourself. 		
CF | 		
CF | The ship is sinking! You'd better get back to the time tower, NOW! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Corridormand StaircaseLog Time: 2:16 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump on trampoline" 		
CF ] Corridormand StaircaseLog Time: 2:17 amm 		
CF | 		
CF | > JUMP ON TRAMPOLINE 		
CF | 		
CF | You jump onto the trampoline and spring across the hole. 		
CF | Unfortunately, your foot catches the edge of the trampoline and drags 		
CF | it into the hole. Fortunately, you were hanging onto the rope and 		
CF | you're able to pull the trampoline out of the hole. 		
CF | 		
CF | Corridor 		
CF | You're in a corridor going fore to aft, but a gaping hole torn in the 		
CF | metal floor prevents you going further to fore. Beyond the hole, the 		
CF | corridor continues. From the bottom of the hole, you can hear the 		
CF | sound of water swishing about, but you can't see it in the darkness. 		
CF | 		
CF | You can see a mini-trampoline with a rope tied to it here. 		
CF | 		
CF | The ship is sinking! You'd better get back to the time tower, NOW! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Top of Grand StaircaseLog Time: 2:18 amm 		
CF | 		
CF | > A 		
CF | 		
CF | Top of Grand Staircase 		
CF | You find yourself at the top of an opulent staircase that leads down 		
CF | to A deck. The craftsmanship is truly impressive. Overhead, the 		
CF | staircase is crowned by an extravagant wrought iron and glass dome 		
CF | with a large chandelier at the centre. Towards the starboard side of 		
CF | the staircase, a corridor leads fore, where you hear worrying noises, 		
CF | and a door leads aft. You can also return to the cold night air of the 		
CF | outside deck to starboard. 		
CF | 		
CF | The ship is sinking! You'd better get back to the time tower, NOW! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Top of Grand StaircaseLog Time: 2:19 amm 		
CF | 		
CF | > S 		
CF | 		
CF | The rope isn't long enough. You'll have to drop it. 		
CF | 		
CF | The ship is sinking! You'd better get back to the time tower, NOW! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Corridorrand StaircaseLog Time: 2:20 amm 		
CF | 		
CF | > F 		
CF | 		
CF | Corridor 		
CF | You're in a corridor going fore to aft, but a gaping hole torn in the 		
CF | metal floor prevents you going further to fore. Beyond the hole, the 		
CF | corridor continues. From the bottom of the hole, you can hear the 		
CF | sound of water swishing about, but you can't see it in the darkness. 		
CF | 		
CF | You can see a mini-trampoline with a rope tied to it here. 		
CF | 		
CF | The deck suddenly tilts up at a steep angle and anything that's not 		
CF | locked down falls into the icy Atlantic Ocean, including you. Water 		
CF | and debris rushes all around you. In your desperate bid to escape the 		
CF | swirling water, something hits you on the head and you drown. You've 		
CF | become a victim of the Titanic disaster. You should have got out while 		
CF | you had the chance. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		Jade exclaims, "almost there!"
DavidW says (to ClubFloyd), "undo" 		
CF ] Top of Grand StaircaseLog Time: 2:19 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Top of Grand StaircaseLog Time: 2:18 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Top of Grand StaircaseLog Time: 2:19 amm 		
CF | 		
CF | > S 		
CF | 		
CF | The rope isn't long enough. You'll have to drop it. 		
CF | 		
CF | The ship is sinking! You'd better get back to the time tower, NOW! 		
CF | 		
CF | > 		DavidW says, "sorry, I'll have to restore"
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf9" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Corridorrand StaircaseLog Time: 1:37 amm 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump on it" 		
CF ] Corridorrand StaircaseLog Time: 1:38 amm 		
CF | 		
CF | > JUMP ON IT 		
CF | 		
CF | You jump onto the trampoline and spring across the hole. 		
CF | Unfortunately, your foot catches the edge of the trampoline and drags 		
CF | it into the hole. You hear it splash into the water far below. 		
CF | 		
CF | Corridor 		
CF | The corridor ends at the door to a stateroom to fore. There's a gaping 		
CF | hole in the corridor to aft and an exit to port leads down to B-deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Corridorrand StaircaseLog Time: 1:39 amm 		
CF | 		
CF | > F 		
CF | 		
CF | You can't, since the stateroom door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Corridorrand StaircaseLog Time: 1:40 amm 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the stateroom door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Stateroomand StaircaseLog Time: 1:41 amm 		
CF | 		
CF | > F 		
CF | 		
CF | Stateroom 		
CF | This is one of the many first-class staterooms aboard the ship. Each 		
CF | is decorated in one of 11 period styles, including Georgian, Jacobean 		
CF | and Italian Renaissance. This one appears to be a Louis XV-inspired 		
CF | design with varnished oak panelling and cabriolet furniture. The 		
CF | opulence takes your breath away. The door out of the room is to aft. 		
CF | 		
CF | You can see a dressing table here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bronze key" 		
CF ] Stateroomand StaircaseLog Time: 1:42 amm 		
CF | 		
CF | > TAKE BRONZE KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | It might be an illusion, but the floor seems to shake under your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock drawer with it" 		
CF ] Stateroomand StaircaseLog Time: 1:43 amm 		
CF | 		
CF | > UNLOCK DRAWER WITH IT 		
CF | 		
CF | You unlock the drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Stateroomand StaircaseLog Time: 1:44 amm 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open the drawer, revealing a piece of jewellery and a blue 		
CF | crystal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all from drawer" 		
CF ] Stateroomand StaircaseLog Time: 1:45 amm 		
CF | 		
CF | > TAKE ALL FROM DRAWER 		
CF | 		
CF | piece of jewellery: Removed. 		
CF | blue crystal: Removed. 		
CF | 		
CF | You hear a little girl crying somewhere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Corridormand StaircaseLog Time: 1:46 amm 		
CF | 		
CF | > A 		
CF | 		
CF | Corridor 		
CF | The corridor ends at the door to a stateroom to fore. There's a gaping 		
CF | hole in the corridor to aft and an exit to port leads down to B-deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Landingrmand StaircaseLog Time: 1:47 amm 		
CF | 		
CF | > P 		
CF | 		
CF | Landing 		
CF | You're on a landing at the top of the stairs leading down to B-deck. 		
CF | You can hear the sound of water down there. The main corridor is to 		
CF | starboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Corridormand StaircaseLog Time: 1:48 amm 		
CF | 		
CF | > D 		
CF | 		
CF | Corridor 		
CF | You're in a corridor on B-deck. The corridor is flooded with sea water 		
CF | and the water appears to be slowly rising. You'd better get out of 		
CF | here by climbing back up the stairs to A-deck. 		
CF | 		
CF | You can see a rope here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rope" 		
CF ] Corridormand StaircaseLog Time: 1:49 amm 		
CF | 		
CF | > TAKE ROPE 		
CF | 		
CF | Taken. 		
CF | 		
CF | You hear the sound of running in a nearby corridor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x debris" 		
CF ] Corridormand StaircaseLog Time: 1:50 amm 		
CF | 		
CF | > X DEBRIS 		
CF | 		
CF | It looks like sea water with swirling debris. You see the trampoline 		
CF | in the water, so you drag it out onto the sloping floor of the 		
CF | corridor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take trampoline" 		
CF ] Corridormand StaircaseLog Time: 1:51 amm 		
CF | 		
CF | > TAKE TRAMPOLINE 		
CF | 		
CF | Taken. 		
CF | 		
CF | You hear a scraping noise, like metal against metal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to it" 		
CF ] Corridormand StaircaseLog Time: 1:52 amm 		
CF | 		
CF | > TIE ROPE TO IT 		
CF | 		
CF | You tie the rope to the trampoline. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Landingrmand StaircaseLog Time: 1:53 amm 		
CF | 		
CF | > U 		
CF | 		
CF | Landing 		
CF | You're on a landing at the top of the stairs leading down to B-deck. 		
CF | You can hear the sound of water down there. The main corridor is to 		
CF | starboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Corridormand StaircaseLog Time: 1:54 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Corridor 		
CF | The corridor ends at the door to a stateroom to fore. There's a gaping 		
CF | hole in the corridor to aft and an exit to port leads down to B-deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop trampoline" 		
CF ] Corridormand StaircaseLog Time: 1:55 amm 		
CF | 		
CF | > DROP TRAMPOLINE 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump on it" 		
CF ] Corridormand StaircaseLog Time: 1:56 amm 		
CF | 		
CF | > JUMP ON IT 		
CF | 		
CF | You jump onto the trampoline and spring across the hole. 		
CF | Unfortunately, your foot catches the edge of the trampoline and drags 		
CF | it into the hole. Fortunately, you were hanging onto the rope and 		
CF | you're able to pull the trampoline out of the hole. 		
CF | 		
CF | Corridor 		
CF | You're in a corridor going fore to aft, but a gaping hole torn in the 		
CF | metal floor prevents you going further to fore. Beyond the hole, the 		
CF | corridor continues. From the bottom of the hole, you can hear the 		
CF | sound of water swishing about, but you can't see it in the darkness. 		
CF | 		
CF | You can see a mini-trampoline with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take trampoline" 		
CF ] Corridormand StaircaseLog Time: 1:57 amm 		
CF | 		
CF | > TAKE TRAMPOLINE 		
CF | 		
CF | Taken. 		
CF | 		
CF | You hear a little girl crying somewhere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Corridormand StaircaseLog Time: 1:58 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Top of Grand StaircaseLog Time: 1:59 amm 		
CF | 		
CF | > A 		
CF | 		
CF | Top of Grand Staircase 		
CF | You find yourself at the top of an opulent staircase that leads down 		
CF | to A deck. The craftsmanship is truly impressive. Overhead, the 		
CF | staircase is crowned by an extravagant wrought iron and glass dome 		
CF | with a large chandelier at the centre. Towards the starboard side of 		
CF | the staircase, a corridor leads fore, where you hear worrying noises, 		
CF | and a door leads aft. You can also return to the cold night air of the 		
CF | outside deck to starboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Deckof Grand StaircaseLog Time: 2:00 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Deck 		
CF | This is the uppermost deck on the starboard side of the ship. It's 		
CF | called the boat deck, as this is where the lifeboats are located. You 		
CF | notice that all the lifeboats are gone, apart from the one immediately 		
CF | to starboard. It's bitterly cold and you shiver in the cold night air. 		
CF | There's a strange mist to fore and an entrance into the ship to port. 		
CF | The deck continues to aft. 		
CF | 		
CF | You can see a lifeboat here. 		
CF | 		
CF | You hear shouts of panic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Time Tower of CythiiseLog Time: 9:43 amm 		
CF | 		
CF | > F 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use compass directions (N, S, E, W) now that you're no longer on 		
CF | the ship.] 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf10" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Time Tower of CythiiseLog Time: 9:43 amm 		
CF | Ok. 		
CF | 		
CF | > 		Jade says, "congrats"
		DavidW says, "whew"
DavidW says (to ClubFloyd), "i" 		
CF ] Time Tower of CythiiseLog Time: 9:44 amm 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a mini-trampoline with a rope tied to it, the end of a 		
CF | rope, a blue crystal, a piece of jewellery, a bronze key, an axe, a 		
CF | pair of binoculars (worn), a satchel (worn) (which contains an oil 		
CF | lamp, a box of matches, a red crystal, a crowbar, a silver key, a 		
CF | brass key and a coconut) and a watch (worn). 		
CF | 		
CF | > 		Jacqueline bravo, yes.
		DavidW asks, "So... we haven't used the axe, coconut, earring, silver key?"
		DavidW says, "or lamp"
		Jade says, "no untill now"
		DavidW says, "oh, we used the axe for the palm tree."
		DavidW says, "I wonder if the oil lamp only works in the fo'c'sle if it's on the floor? That would be silly, but possible, I suppose."
		Jacqueline frowns.
		DavidW says, "I'm not sure what to do next. I could try putting the two crystals we have back, but I expect that won't help until all three are in place."
		Jacqueline asks, "And the third we have not yet seen, right?"
		DavidW says, "yeah, we have no idea where it is."
		DavidW says, "We also don't know who the thief is."
		Jacqueline says, "Well, probably not on the Titanic or on Krakatoa."
		DavidW says, "Let me try the binoculars at the SF wharf and at the crow's nest in Krakatoa."
		Jacqueline says, "Mmkay. It feels like either darkness or distance is perhaps the issue."
		DavidW says, "yeah"
		DavidW says, "Maybe show or give stuff to the baker. He might react to something unexpected."
DavidW says (to ClubFloyd), "w" 		
CF ] Cul-de-Sac of CythiiseLog Time: 4:22 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Cul-de-Sac 		
CF | You're in a cul-de-sac. The open end is to the west and there's a 		
CF | strange mist to the east. 		
CF | 		
CF | You can see a newspaper here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take newspaper" 		
CF ] Cul-de-Sac of CythiiseLog Time: 4:23 amm 		
CF | 		
CF | > TAKE NEWSPAPER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in satchel" 		
CF ] Cul-de-Sac of CythiiseLog Time: 4:24 amm 		
CF | 		
CF | > PUT IT IN SATCHEL 		
CF | 		
CF | You put the newspaper into the satchel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] City Streetof CythiiseLog Time: 4:25 amm 		
CF | 		
CF | > W 		
CF | 		
CF | City Street 		
CF | You're in a deserted city street that curves towards the north and 		
CF | east. This appears to be a seedier area of the city. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] City Streetof CythiiseLog Time: 4:26 amm 		
CF | 		
CF | > N 		
CF | 		
CF | City Street 		
CF | You're on a city street that runs north and south with shops to the 		
CF | east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] City Streetof CythiiseLog Time: 4:27 amm 		
CF | 		
CF | > N 		
CF | 		
CF | City Street 		
CF | You're at a bend in the street in a run-down area of the city. There's 		
CF | a shop to the west and the street heads off to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] WharfStreetof CythiiseLog Time: 4:28 amm 		
CF | 		
CF | > E 		
CF | 		
CF | Wharf 		
CF | You're on a wide timber wharf that juts out into the bay. It's 		
CF | creepily quiet, but you're sure that will change when the sun comes 		
CF | up. You can leave the wharf to the west. 		
CF | 		
CF | You can see a crate (which contains some bananas) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through binoculars" 		
CF ] WharfStreetof CythiiseLog Time: 4:29 amm 		
CF | 		
CF | > LOOK THROUGH BINOCULARS 		
CF | 		
CF | When you look through the binoculars, everything looks much bigger, 		
CF | but you don't see anything of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] City Streetof CythiiseLog Time: 4:30 amm 		
CF | 		
CF | > W 		
CF | 		
CF | City Street 		
CF | You're at a bend in the street in a run-down area of the city. There's 		
CF | a shop to the west and the street heads off to the south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] City Streetof CythiiseLog Time: 4:31 amm 		
CF | 		
CF | > S 		
CF | 		
CF | City Street 		
CF | You're on a city street that runs north and south with shops to the 		
CF | east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] City Streetof CythiiseLog Time: 4:32 amm 		
CF | 		
CF | > S 		
CF | 		
CF | City Street 		
CF | You're in a deserted city street that curves towards the north and 		
CF | east. This appears to be a seedier area of the city. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cul-de-Sactof CythiiseLog Time: 4:33 amm 		
CF | 		
CF | > E 		
CF | 		
CF | Cul-de-Sac 		
CF | You're in a cul-de-sac. The open end is to the west and there's a 		
CF | strange mist to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Time Tower of CythiiseLog Time: 9:45 amm 		
CF | 		
CF | > E 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x newspaper" 		
CF ] Time Tower of CythiiseLog Time: 9:46 amm 		
CF | 		
CF | > X NEWSPAPER 		
CF | 		
CF | It's 'The San Francisco Call' dated Wednesday, 18 April 1906. You 		
CF | should probably read it to see if there's anything about the stolen 		
CF | crystals. 		
CF | 		
CF | That date rings a bell. Of course! That was the date of the great San 		
CF | Francisco earthquake of 1906. This must be the early edition, so there 		
CF | won't be anything about the earthquake, as it hasn't happened yet. If 		
CF | you recall your history correctly, the earthquake began at 5:12 a.m., 		
CF | so you'd better get out of here before then. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lane Tower of CythiiseLog Time: 12:15 am 		
CF | 		
CF | > E 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Lane 		
CF | You're in a dark lane. It's very late and there's no one around. It 		
CF | looks like everyone has gone to bed. There's a dimly-lit shop to the 		
CF | east and a strange mist to the west. 		
CF | 		
CF | You can see a hanging sign, a street lamp and a street sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Shop Tower of CythiiseLog Time: 12:16 am 		
CF | 		
CF | > E 		
CF | 		
CF | Shop 		
CF | You're inside a shop that has the distinctive aroma of baked bread. As 		
CF | it's late at night and no one's around, that aroma is probably 		
CF | lingering from the previous day's baking. There are loaves of bread in 		
CF | the front window and other pastries under the counter. Some light 		
CF | shines in from an open doorway to the east and a flight of stairs goes 		
CF | up to the living quarters. When you've finished here, you can leave 		
CF | the shop to the west. 		
CF | 		
CF | You can see a counter here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bakehouser of CythiiseLog Time: 12:17 am 		
CF | 		
CF | > E 		
CF | 		
CF | Bakehouse 		
CF | This is the bakehouse at the back of the shop and is clearly where all 		
CF | the baking is done. When you've finished exploring here, you can leave 		
CF | to the west. 		
CF | 		
CF | You can see Thomas Farriner, an oven, a workbench (on which is a 		
CF | lantern (providing light)), a pile of firewood and some sacks of flour 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show newspaper to baker" 		
CF ] Bakehouser of CythiiseLog Time: 12:17 am 		
CF | 		
CF | > SHOW NEWSPAPER TO BAKER 		
CF | 		
CF | But you are not holding the newspaper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Bakehouser of CythiiseLog Time: 12:18 am 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show it" 		
CF ] Bakehouser of CythiiseLog Time: 12:18 am 		
CF | 		
CF | > SHOW IT 		
CF | 		
CF | I think you wanted to say "show newspaper to someone". Please try 		
CF | again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show it to baker" 		
CF ] Bakehouser of CythiiseLog Time: 12:19 am 		
CF | 		
CF | > SHOW IT TO BAKER 		
CF | 		
CF | "No offence, but whatever it is, I don't need it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it on lantern" 		
CF ] Bakehouser of CythiiseLog Time: 12:20 am 		
CF | 		
CF | > PUT IT ON LANTERN 		
CF | 		
CF | You can't put things on top of that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch lantern" 		
CF ] Bakehouser of CythiiseLog Time: 12:21 am 		
CF | 		
CF | > TOUCH LANTERN 		
CF | 		
CF | Youch! It's hot, very hot! Don't pick it up! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break it" 		
CF ] Bakehouser of CythiiseLog Time: 12:22 am 		
CF | 		
CF | > BREAK IT 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask baker about london" 		
CF ] Bakehouser of CythiiseLog Time: 12:23 am 		
CF | 		
CF | > ASK BAKER ABOUT LONDON 		
CF | 		
CF | "Geez, you are new 'round 'ere, aren't ya? This 'ere is London and 		
CF | we're slap bang in the middle of it. The Thames is at the end of the 		
CF | lane down that way." He points to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask baker about thames" 		
CF ] Bakehouser of CythiiseLog Time: 12:24 am 		
CF | 		
CF | > ASK BAKER ABOUT THAMES 		
CF | 		
CF | "The Thames is the river what runs through the middle of London." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Shophouser of CythiiseLog Time: 12:25 am 		
CF | 		
CF | > W 		
CF | 		
CF | Shop 		
CF | You're inside a shop that has the distinctive aroma of baked bread. As 		
CF | it's late at night and no one's around, that aroma is probably 		
CF | lingering from the previous day's baking. There are loaves of bread in 		
CF | the front window and other pastries under the counter. Some light 		
CF | shines in from an open doorway to the east and a flight of stairs goes 		
CF | up to the living quarters. When you've finished here, you can leave 		
CF | the shop to the west. 		
CF | 		
CF | You can see a counter here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lanehouser of CythiiseLog Time: 12:26 am 		
CF | 		
CF | > W 		
CF | 		
CF | Lane 		
CF | You're in a dark lane. It's very late and there's no one around. It 		
CF | looks like everyone has gone to bed. There's a dimly-lit shop to the 		
CF | east and a strange mist to the west. 		
CF | 		
CF | You can see a hanging sign, a street lamp and a street sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lanehouser of CythiiseLog Time: 12:27 am 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW says, "x hanging sign"
DavidW says (to ClubFloyd), "x hanging sing" 		
CF ] Lanehouser of CythiiseLog Time: 12:28 am 		
CF | 		
CF | > X HANGING SING 		
CF | 		
CF | I only understood you as far as "x hanging" but then you lost me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hanging" 		
CF ] Lanehouser of CythiiseLog Time: 12:29 am 		
CF | 		
CF | > X HANGING 		
CF | 		
CF | It's a painted wooden sign hanging over the entrance to the shop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Lanehouser of CythiiseLog Time: 12:30 am 		
CF | 		
CF | > READ IT 		
CF | 		
CF | The sign says, 'Thomas Farriner's Bakery, Est. 1649'. 		
CF | 		
CF | Your history lessons come flooding back. That was the bakery where the 		
CF | Great Fire of London started on 2 September 1666. You glance at your 		
CF | watch. Oh, no! That's today! Historians believe the fire broke out 		
CF | about 1:00 a.m., so you'd better get out of here before then. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Shophouser of CythiiseLog Time: 12:31 am 		
CF | 		
CF | > E 		
CF | 		
CF | Shop 		
CF | You're inside a shop that has the distinctive aroma of baked bread. As 		
CF | it's late at night and no one's around, that aroma is probably 		
CF | lingering from the previous day's baking. There are loaves of bread in 		
CF | the front window and other pastries under the counter. Some light 		
CF | shines in from an open doorway to the east and a flight of stairs goes 		
CF | up to the living quarters. When you've finished here, you can leave 		
CF | the shop to the west. 		
CF | 		
CF | You can see a counter here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bakehouser of CythiiseLog Time: 12:32 am 		
CF | 		
CF | > E 		
CF | 		
CF | Bakehouse 		
CF | This is the bakehouse at the back of the shop and is clearly where all 		
CF | the baking is done. When you've finished exploring here, you can leave 		
CF | to the west. 		
CF | 		
CF | You can see Thomas Farriner, an oven, a workbench (on which is a 		
CF | lantern (providing light)), a pile of firewood and some sacks of flour 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask baker about fire" 		
CF ] Bakehouser of CythiiseLog Time: 12:33 am 		
CF | 		
CF | > ASK BAKER ABOUT FIRE 		
CF | 		
CF | "I don't know nothin' 'bout that. Ask me about' somethin' else, but 		
CF | make it snappy, 'cause I've gotta get finished up 'ere and get ta 		
CF | bed." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell baker about fire" 		
CF ] Bakehouser of CythiiseLog Time: 12:34 am 		
CF | 		
CF | > TELL BAKER ABOUT FIRE 		
CF | 		
CF | This provokes no reaction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask baker about bakery" 		
CF ] Bakehouser of CythiiseLog Time: 12:35 am 		
CF | 		
CF | > ASK BAKER ABOUT BAKERY 		
CF | 		
CF | "I opened this 'ere bakery in 1649. That was after I left the Baker's 		
CF | Company. Let's see. It's now 1666, so that's about..." He stops and 		
CF | counts on his fingers, "...about 17 years ago." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask baker about baker's company" 		
CF ] Bakehouser of CythiiseLog Time: 12:36 am 		
CF | 		
CF | > ASK BAKER ABOUT BAKER'S COMPANY 		
CF | 		
CF | "I don't know nothin' 'bout that. Ask me about' somethin' else, but 		
CF | make it snappy, 'cause I've gotta get finished up 'ere and get ta 		
CF | bed." 		
CF | 		
CF | > 		Roger says, "but we need Baker Company to go kill Hitler"
DavidW says (to ClubFloyd), "ask baker about hitler" 		
CF ] Bakehouser of CythiiseLog Time: 12:37 am 		
CF | 		
CF | > ASK BAKER ABOUT HITLER 		
CF | 		
CF | "I don't know nothin' 'bout that. Ask me about' somethin' else, but 		
CF | make it snappy, 'cause I've gotta get finished up 'ere and get ta 		
CF | bed." 		
CF | 		
CF | > 		DavidW says, "There was a photo of Hitler in the airship, but I don't think it was portable."
DavidW says (to ClubFloyd), "w" 		
CF ] Shophouser of CythiiseLog Time: 12:38 am 		
CF | 		
CF | > W 		
CF | 		
CF | Shop 		
CF | You're inside a shop that has the distinctive aroma of baked bread. As 		
CF | it's late at night and no one's around, that aroma is probably 		
CF | lingering from the previous day's baking. There are loaves of bread in 		
CF | the front window and other pastries under the counter. Some light 		
CF | shines in from an open doorway to the east and a flight of stairs goes 		
CF | up to the living quarters. When you've finished here, you can leave 		
CF | the shop to the west. 		
CF | 		
CF | You can see a counter here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lanehouser of CythiiseLog Time: 12:39 am 		
CF | 		
CF | > W 		
CF | 		
CF | Lane 		
CF | You're in a dark lane. It's very late and there's no one around. It 		
CF | looks like everyone has gone to bed. There's a dimly-lit shop to the 		
CF | east and a strange mist to the west. 		
CF | 		
CF | You can see a hanging sign, a street lamp and a street sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Time Tower of CythiiseLog Time: 9:47 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Observation RoomthiiseLog Time: 6:45 pmm 		
CF | 		
CF | > D 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use nautical directions (F, A, P, S) on the airship.] 		
CF | 		
CF | Observation Room 		
CF | You're in the sparsely-furnished observation room of an airship. The 		
CF | curved port and starboard walls are lined with windows that join in a 		
CF | tight curve at the stern of the ship. The only exit is fore. There's 		
CF | also a ladder leading up, but you can't see where it goes because the 		
CF | top of the ladder is obscured by a strange mist. 		
CF | 		
CF | You can see a radio, a photo, a sign, a plaque and Willy Speck here. 		
CF | 		
CF | > 		Jade says, "It isn't"
DavidW says (to ClubFloyd), "take photo" 		
CF ] Observation RoomthiiseLog Time: 6:46 pmm 		
CF | 		
CF | > TAKE PHOTO 		
CF | 		
CF | It's firmly attached to the frame of the airship. 		
CF | 		
CF | > 		Roger says, "Probably unrelated"
DavidW says (to ClubFloyd), "x radio" 		
CF ] Observation RoomthiiseLog Time: 6:47 pmm 		
CF | 		
CF | > X RADIO 		
CF | 		
CF | You're no expert, but it looks like a radio with two Telefunken 		
CF | 200-watt transmitters, one for long wave transmissions and one for 		
CF | shortwave. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on radio" 		
CF ] Observation RoomthiiseLog Time: 6:48 pmm 		
CF | 		
CF | > TURN ON RADIO 		
CF | 		
CF | That's not something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to radio" 		
CF ] Observation RoomthiiseLog Time: 6:49 pmm 		
CF | 		
CF | > LISTEN TO RADIO 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask willy about airship" 		
CF ] Observation RoomthiiseLog Time: 6:50 pmm 		
CF | 		
CF | > ASK WILLY ABOUT AIRSHIP 		
CF | 		
CF | He doesn't seem to hear you over the radio. Either that, or he's 		
CF | ignoring you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask willy about captain" 		
CF ] Observation RoomthiiseLog Time: 6:51 pmm 		
CF | 		
CF | > ASK WILLY ABOUT CAPTAIN 		
CF | 		
CF | He doesn't seem to hear you over the radio. Either that, or he's 		
CF | ignoring you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Navigation RoommthiiseLog Time: 6:52 pmm 		
CF | 		
CF | > F 		
CF | 		
CF | Navigation Room 		
CF | This room contains lots of navigation equipment that's no doubt used 		
CF | by the navigators. There are windows to port and starboard and other 		
CF | rooms to fore and aft. 		
CF | 		
CF | You can see a work table (on which are some charts and maps, a 		
CF | calendar and a telephone), Max Zabel and Christian Nielsen here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Control RoomoommthiiseLog Time: 6:53 pmm 		
CF | 		
CF | > F 		
CF | 		
CF | Control Room 		
CF | You're in the control room at the bow of the airship's gondola. It's 		
CF | surrounded by windows and various control instruments. It's also full 		
CF | of officers and crew. You can identify them by the name tags on their 		
CF | uniforms. A low humming can be heard from the airship's engines. The 		
CF | only exit is to aft. 		
CF | 		
CF | You can see Captain Max Pruss, Albert Sammt, Heinrich Bauer, Walter 		
CF | Ziegler, Ernst Lehmann, Anton Wittemann, Kurt Schoenherr, Franz Herzog 		
CF | and Eduard Boetius here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x max" 		
CF ] Control RoomoommthiiseLog Time: 6:54 pmm 		
CF | 		
CF | > X MAX 		
CF | 		
CF | Max Pruss is the commander of the airship and clearly in control. This 		
CF | is a little unusual, as the watch officers normally control the ship. 		
CF | You notice that he's holding a note in his hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sammt" 		
CF ] Control RoomoommthiiseLog Time: 6:55 pmm 		
CF | 		
CF | > X SAMMT 		
CF | 		
CF | Albert Sammt is one of the watch officers. He's stationed at the 		
CF | elevator panel and is also directing the ballast and gas. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panel" 		
CF ] Control RoomoommthiiseLog Time: 6:56 pmm 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | The elevator panel contains various instruments to keep the 		
CF | elevatorman aware of the position of the elevators, the pitch of the 		
CF | ship and the factors influencing pitch and altitude. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bauer" 		
CF ] Control RoomoommthiiseLog Time: 6:57 pmm 		
CF | 		
CF | > X BAUER 		
CF | 		
CF | Heinrich Bauer is one of the watch officers. He's stationed at the 		
CF | ballast control board and is carefully monitoring the controls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x board" 		
CF ] Control RoomoommthiiseLog Time: 6:57 pmm 		
CF | 		
CF | > X BOARD 		
CF | 		
CF | Do you mean the ballast control board or the gas control board? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ballast" 		
CF ] Control RoomoommthiiseLog Time: 6:58 pmm 		
CF | 		
CF | > BALLAST 		
CF | 		
CF | The ballast control board is located on the port side of the gondola. 		
CF | It's used to reduce the static weight of the ship by releasing water 		
CF | ballast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gas board" 		
CF ] Control RoomoommthiiseLog Time: 6:59 pmm 		
CF | 		
CF | > X GAS BOARD 		
CF | 		
CF | The gas valve control board is located on the stern wall. It's used to 		
CF | release hydrogen to increase the static weight of the ship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x walter" 		
CF ] Control RoomoommthiiseLog Time: 7:00 pmm 		
CF | 		
CF | > X WALTER 		
CF | 		
CF | Walter Ziegler is one of the watch officers. He's stationed at the gas 		
CF | valve control board and looks very busy. 		
CF | 		
CF | The airship starts on its final approach to Lakehurst Naval Air 		
CF | Station. Sammt calls out, "Altitude 200 m." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ernst" 		
CF ] Control RoomoommthiiseLog Time: 7:01 pmm 		
CF | 		
CF | > X ERNST 		
CF | 		
CF | Ernst Lehmann is the director of the Deutsche Zeppelin-Reederei (DZR). 		
CF | He appears to be here as an observer, as he's not taking an active 		
CF | part in the landing. 		
CF | 		
CF | Herzog announces, "Heading northeast." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x anton" 		
CF ] Control RoomoommthiiseLog Time: 7:02 pmm 		
CF | 		
CF | > X ANTON 		
CF | 		
CF | Anton Wittemann appears to be here as an observer, as he's not taking 		
CF | an active part in the landing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kurt" 		
CF ] Control RoomoommthiiseLog Time: 7:03 pmm 		
CF | 		
CF | > X KURT 		
CF | 		
CF | Kurt Schoenherr is the helmsman. He's stationed at the rudder wheel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wheel" 		
CF ] Control RoomoommthiiseLog Time: 7:03 pmm 		
CF | 		
CF | > X WHEEL 		
CF | 		
CF | Do you mean the rudder wheel or the elevator wheel? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rudder" 		
CF ] Control RoomoommthiiseLog Time: 7:04 pmm 		
CF | 		
CF | > RUDDER 		
CF | 		
CF | The rudder wheel is located at the bow of the gondola and controls the 		
CF | heading. There's also a gyro compass repeater in front of the wheel 		
CF | and the automatic pilot to one side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x compass" 		
CF ] Control RoomoommthiiseLog Time: 7:05 pmm 		
CF | 		
CF | > X COMPASS 		
CF | 		
CF | The gyro compass repeater is controlled by the master gyroscopic 		
CF | compass located in the ship's electrical room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x automatic pilot" 		
CF ] Control RoomoommthiiseLog Time: 7:06 pmm 		
CF | 		
CF | > X AUTOMATIC PILOT 		
CF | 		
CF | You can see that the automatic pilot is made by the Anschutz Company 		
CF | of Kiel. It utilises servo motors to control the rudder and elevators, 		
CF | but it's only used in calm conditions. It's not in use now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x franz" 		
CF ] Control RoomoommthiiseLog Time: 7:07 pmm 		
CF | 		
CF | > X FRANZ 		
CF | 		
CF | Franz Herzog is one of the navigators. He's stationed at the engine 		
CF | telegraph. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eduard" 		
CF ] Control RoomoommthiiseLog Time: 7:08 pmm 		
CF | 		
CF | > X EDUARD 		
CF | 		
CF | Eduard Boetius is the elevatorman. He's stationed at the elevator 		
CF | wheel. 		
CF | 		
CF | Speck yells out, "Control tower recommends the earliest possible 		
CF | landing!" 		
CF | 		
CF | > 		DavidW says, "Surely we're not supposed to fiddle with these controls with all these people stationed at them."
DavidW says (to ClubFloyd), "ask captain about crystal" 		
CF ] Control RoomoommthiiseLog Time: 7:09 pmm 		
CF | 		
CF | > ASK CAPTAIN ABOUT CRYSTAL 		
CF | 		
CF | Captain Pruss ignores you. You shouldn't disturb him while he's trying 		
CF | to land the airship, unless you have something important for him. 		
CF | 		
CF | Captain Pruss calls out, "Sharp turn to port around the landing field. 		
CF | Commence landing sequence." 		
CF | 		
CF | Schoenherr responds, "Turning to port." 		
CF | 		
CF | Herzog announces, "Heading north." The airship makes a sharp 		
CF | full-speed left turn. 		
CF | 		
CF | > 		Jacqueline says, "I wouldn't think so."
		DavidW asks, "Maybe we wait and listen?"
		Jade says, "I don't think so, but there are a lot of implementation around"
		Jacqueline says (to Jade), "I was thinking that too - lots gone into this."
		DavidW says, "I'm at a loss on how to proceed."
		Jacqueline says, "This scene/area in particular."
		Jacqueline says (to DW), "Perhaps the stone will fly at us during the explosion. Sorry, I know that is not helpful."
		DavidW says, "I thought this room was just a place to get the binoculars from."
		Jade says, "let's examine and hear"
		DavidW says, "I think I've examined everything"
DavidW says (to ClubFloyd), "x elevators" 		
CF ] Control RoomoommthiiseLog Time: 7:09 pmm 		
CF | 		
CF | > X ELEVATORS 		
CF | 		
CF | Sorry, I don't understand what "elevators" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x elevator" 		
CF ] Control RoomoommthiiseLog Time: 7:09 pmm 		
CF | 		
CF | > X ELEVATOR 		
CF | 		
CF | Do you mean the elevator wheel or the elevator panel? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn elevator wheel" 		
CF ] Control RoomoommthiiseLog Time: 7:10 pmm 		
CF | 		
CF | > TURN ELEVATOR WHEEL 		
CF | 		
CF | What a concept! 		
CF | 		
CF | Herzog announces, "Heading northwest and holding." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x elevator panel" 		
CF ] Control RoomoommthiiseLog Time: 7:11 pmm 		
CF | 		
CF | > X ELEVATOR PANEL 		
CF | 		
CF | The elevator panel contains various instruments to keep the 		
CF | elevatorman aware of the position of the elevators, the pitch of the 		
CF | ship and the factors influencing pitch and altitude. 		
CF | 		
CF | The airship starts its turn back towards the landing field. Ziegler 		
CF | yells out, "Valving gas for 15 seconds." 		
CF | 		
CF | Sammt calls out, "Altitude 180 m." 		
CF | 		
CF | Herzog announces, "Heading west...heading southwest." 		
CF | 		
CF | > 		Jade asks, "where IS the last sphere?"
		Jacqueline says (to Jade), "We do not know."
		DavidW says, "The last crystal? We have no clue."
		Jade asks, "are some hint system?"
		DavidW says, "We found one on Krakatoa and one on the Titanic, so we think the third is elsewhere. Could be here. Could be San Fran. Could be London."
DavidW says (to ClubFloyd), "hint" 		
CF ] Control RoomoommthiiseLog Time: 7:12 pmm 		
CF | 		
CF | > HINT 		
CF | 		
CF | Make sure you've examined everything and draw a map so that you don't 		
CF | get lost. 		
CF | 		
CF | Herzog announces, "Heading south...heading southeast." 		
CF | 		
CF | Captain Pruss orders, "All engines idle ahead!" The airship begins to 		
CF | slow. 		
CF | 		
CF | > 		Jacqueline says, "It is most likely in London or San Fran or here. We've gotten things from each of these areas, so just because we got the binocs from here doesn't mean it can't be here."
		Jade says, "we could reexplore all around"
		Jacqueline says (to DW), "You and I were typing some of that at the same time."
		DavidW asks, "We have explored everything, I think?"
		DavidW says, "Hm. We found the silver key on Krakatoa and haven't used it yet. That suggests it's for something on Krakatoa."
		Jacqueline says, "Possibly, yeah"
		DavidW says, "The girl's brass key was used on a cupboard, so the brass key was found and used in SF."
		Jacqueline says, "Trying to recall what on Krakatoa might need a key."
		DavidW says, "Likewise, the bronze key was in the ice and unlocked the drawer. Found and used on the Titanic."
		Jacqueline nods.
		DavidW asks, "We can try digging for buried treasure chests?"
		Jade says, "from the autor: Be prepared to do a lot of exploring. This is not a small game. Also be prepared to visit the time periods multiple times. Even once you know the solution, you will have to visit every time period at least once and some of them at least twice."
		DavidW says, "Maybe the silver key is used on that ship where we found the monkey."
		Jacqueline says, "heh. I was just thinking, 'I wonder if there's a chest somewhere'"
DavidW says (to ClubFloyd), "s" 		
CF ] Control RoomoommthiiseLog Time: 7:13 pmm 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | Ziegler yells out, "Valving gas for 15 seconds." 		
CF | 		
CF | Captain Pruss orders, "All engines idle astern!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Navigation RoommthiiseLog Time: 7:14 pmm 		
CF | 		
CF | > A 		
CF | 		
CF | Navigation Room 		
CF | This room contains lots of navigation equipment that's no doubt used 		
CF | by the navigators. There are windows to port and starboard and other 		
CF | rooms to fore and aft. 		
CF | 		
CF | You can see a work table (on which are some charts and maps, a 		
CF | calendar and a telephone), Max Zabel and Christian Nielsen here. 		
CF | 		
CF | You hear voices to fore. Maybe you should investigate to see what's 		
CF | going on. 		
CF | 		
CF | > 		Jade says, "there must be a hint system implemented"
DavidW says (to ClubFloyd), "undo" 		
CF ] Control RoomoommthiiseLog Time: 7:13 pmm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Control RoomoommthiiseLog Time: 7:14 pmm 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | Captain Pruss orders, "Aft engines full astern!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Control RoomoommthiiseLog Time: 7:15 pmm 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | Captain Pruss orders, "Aft engines idle astern!" 		
CF | 		
CF | Sammt calls out, "Altitude 120 m!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Control RoomoommthiiseLog Time: 7:16 pmm 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Control RoomoommthiiseLog Time: 7:17 pmm 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The wind shifts direction from east to southwest. Captain Pruss 		
CF | orders, "Sharp turn starboard!" 		
CF | 		
CF | Schoenherr responds, "Turning to starboard." The ship starts on an 		
CF | S-shaped flight path towards the mooring mast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Control RoomoommthiiseLog Time: 7:18 pmm 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The airship appears to be stern heavy. Captain Pruss orders, "Drop 		
CF | water ballast!" 		
CF | 		
CF | Bauer responds, "Dropping water ballast." 		
CF | 		
CF | Ziegler also calls out, "Valving forward gas cells!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Control RoomoommthiiseLog Time: 7:19 pmm 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | As the previous measures fail to bring the ship into trim, Captain 		
CF | Pruss gets on the engine telegraph. "Send six men to the bow to trim 		
CF | the ship." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Control RoomoommthiiseLog Time: 7:20 pmm 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Control RoomoommthiiseLog Time: 7:21 pmm 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | Sammt calls out, "Altitude 90 m." 		
CF | 		
CF | Captain Pruss gets on the engine telegraph again, "Drop mooring 		
CF | lines." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Control RoomoommthiiseLog Time: 7:22 pmm 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The starboard mooring line is dropped from the bow. A light rain 		
CF | begins to fall as the ground crew grab the mooring line. You'd better 		
CF | get back to the time tower, NOW! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Navigation RoommthiiseLog Time: 7:23 pmm 		
CF | 		
CF | > A 		
CF | 		
CF | Navigation Room 		
CF | This room contains lots of navigation equipment that's no doubt used 		
CF | by the navigators. There are windows to port and starboard and other 		
CF | rooms to fore and aft. 		
CF | 		
CF | You can see a work table (on which are some charts and maps, a 		
CF | calendar and a telephone), Max Zabel and Christian Nielsen here. 		
CF | 		
CF | The port mooring line is dropped from the bow. The line is 		
CF | overtightened as it's connected to the post of the ground winch. The 		
CF | starboard line hasn't been connected yet. You'd better get back to the 		
CF | time tower, NOW! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Observation RoomthiiseLog Time: 7:24 pmm 		
CF | 		
CF | > A 		
CF | 		
CF | Observation Room 		
CF | You're in the sparsely-furnished observation room of an airship. The 		
CF | curved port and starboard walls are lined with windows that join in a 		
CF | tight curve at the stern of the ship. The only exit is fore. There's 		
CF | also a ladder leading up, but you can't see where it goes because the 		
CF | top of the ladder is obscured by a strange mist. 		
CF | 		
CF | You can see a radio, a photo, a sign, a plaque and Willy Speck here. 		
CF | 		
CF | There's tension in the air as the crew waits for the mooring to be 		
CF | completed. You'd better get back to the time tower, NOW! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Time Tower of CythiiseLog Time: 9:48 amm 		
CF | 		
CF | > U 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | [Use compass directions (N, S, E, W) now that you're no longer on 		
CF | the airship.] 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Southern End of BeacheLog Time: 4:10 amm 		
CF | 		
CF | > N 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Southern End of Beach 		
CF | You're at the southern end of a sandy beach that's covered in a thick 		
CF | layer of ash. The sky overhead is obscured by smoke and it's difficult 		
CF | to breathe in the acrid atmosphere. All the trees in the jungle to the 		
CF | west are burnt black and the bay to the east of the beach is also 		
CF | covered in ash. You can't see what's further to the south due to a 		
CF | strange mist. The beach continues to the north. 		
CF | 		
CF | You can see a sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig" 		
CF ] Southern End of BeacheLog Time: 4:10 amm 		
CF | 		
CF | > DIG 		
CF | 		
CF | I think you wanted to say "dig something". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig sand" 		
CF ] Southern End of BeacheLog Time: 4:11 amm 		
CF | 		
CF | > DIG SAND 		
CF | 		
CF | You try digging a hole with your hands, but the fine dry sand and ash 		
CF | quickly falls back in on itself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ash-Covered BeacheacheLog Time: 4:12 amm 		
CF | 		
CF | > N 		
CF | 		
CF | Ash-Covered Beach 		
CF | You're on a sandy beach that runs in a gentle arc from north to south 		
CF | around a small bay to the east. The normally pristine white sand is 		
CF | covered in a thick blanket of ash. The jungle to the west consists of 		
CF | nothing but burnt trees. 		
CF | 		
CF | You can see a palm tree log here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig sand" 		
CF ] Ash-Covered BeacheacheLog Time: 4:13 amm 		
CF | 		
CF | > DIG SAND 		
CF | 		
CF | You try digging a hole with your hands, but the fine dry sand and ash 		
CF | quickly falls back in on itself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Northern End of BeacheLog Time: 4:14 amm 		
CF | 		
CF | > N 		
CF | 		
CF | Northern End of Beach 		
CF | You're at the northern end of the beach, where the ash-covered sand 		
CF | gives way to an ash-covered rock platform further to the north. The 		
CF | jungle to the west is burnt beyond recognition and the gentle water of 		
CF | the bay to the east is covered in ash. The beach continues to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig sand" 		
CF ] Northern End of BeacheLog Time: 4:15 amm 		
CF | 		
CF | > DIG SAND 		
CF | 		
CF | You try digging a hole with your hands, but the fine dry sand and ash 		
CF | quickly falls back in on itself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rock Platformof BeacheLog Time: 4:16 amm 		
CF | 		
CF | > N 		
CF | 		
CF | Rock Platform 		
CF | You're on a rocky part of the coastline. The hardened volcanic lava 		
CF | underfoot would be uncomfortable to walk on if not for the thick 		
CF | carpet of ash. A narrow path leads up the cliffside to the north. You 		
CF | can see the entrance to a cave to the west of the rock platform and 		
CF | the beach is to the south. The ash-covered water of the bay is to the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig sand" 		
CF ] Rock Platformof BeacheLog Time: 4:16 amm 		
CF | 		
CF | > DIG SAND 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rock Platformof BeacheLog Time: 4:17 amm 		
CF | 		
CF | > N 		
CF | 		
CF | The cliff is in the way, but you can go up the narrow path if you want 		
CF | to climb it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb cliff" 		
CF ] Stoney Headland BeacheLog Time: 4:18 amm 		
CF | 		
CF | > CLIMB CLIFF 		
CF | 		
CF | Stoney Headland 		
CF | You're on a stoney headland surrounded by burnt palm trees swaying in 		
CF | a gentle breeze that carries the smell of smoke. A rocky path leads 		
CF | down to the coastline. Looking east over the waters of the bay, you 		
CF | think you can see something through the smoke, but you can't be sure. 		
CF | 		
CF | You can see some palm fronds, a palm tree stump and a bird's nest 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through binoculars" 		
CF ] Stoney Headland BeacheLog Time: 4:19 amm 		
CF | 		
CF | > LOOK THROUGH BINOCULARS 		
CF | 		
CF | When you look through the binoculars, everything looks much bigger. 		
CF | You aim them towards the east and twiddle with the focus until a small 		
CF | ship comes into view through the smoke. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fronds" 		
CF ] Stoney Headland BeacheLog Time: 4:20 amm 		
CF | 		
CF | > X FRONDS 		
CF | 		
CF | The leafy fingers of the palm fronds are useful for weaving hats and 		
CF | baskets and things like that, but you don't have time to stop and 		
CF | learn native handcrafts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stump" 		
CF ] Stoney Headland BeacheLog Time: 4:21 amm 		
CF | 		
CF | > X STUMP 		
CF | 		
CF | This is the tree stump left behind after you chopped down the palm 		
CF | tree. There is nothing on the palm tree stump. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nest" 		
CF ] Stoney Headland BeacheLog Time: 4:22 amm 		
CF | 		
CF | > X NEST 		
CF | 		
CF | The bird's nest is cleverly woven from sticks, dead grass and palm 		
CF | frond leaflets. You're not an ornithologist, so you can't tall what 		
CF | type of bird built it. The bird's nest is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Stoney Headland BeacheLog Time: 4:23 amm 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Rock Platformnd BeacheLog Time: 4:24 amm 		
CF | 		
CF | > D 		
CF | 		
CF | Rock Platform 		
CF | You're on a rocky part of the coastline. The hardened volcanic lava 		
CF | underfoot would be uncomfortable to walk on if not for the thick 		
CF | carpet of ash. A narrow path leads up the cliffside to the north. You 		
CF | can see the entrance to a cave to the west of the rock platform and 		
CF | the beach is to the south. The ash-covered water of the bay is to the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cave Platformnd BeacheLog Time: 4:25 amm 		
CF | 		
CF | > W 		
CF | 		
CF | Cave 		
CF | You're in a cave that has no doubt been carved out by the ocean waves 		
CF | over thousands of years. There's a small hole in the wall at the back 		
CF | of the cave. The dim light of the entrance is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Rock Platformnd BeacheLog Time: 4:24 amm 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Northern End of BeacheLog Time: 4:25 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Northern End of Beach 		
CF | You're at the northern end of the beach, where the ash-covered sand 		
CF | gives way to an ash-covered rock platform further to the north. The 		
CF | jungle to the west is burnt beyond recognition and the gentle water of 		
CF | the bay to the east is covered in ash. The beach continues to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Northern End of BeacheLog Time: 4:26 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jungle" 		
CF ] Northern End of BeacheLog Time: 4:27 amm 		
CF | 		
CF | > X JUNGLE 		
CF | 		
CF | The jungle is very dense, but everything is burnt black. From what you 		
CF | can tell of the burnt remains, the trees are mainly palms and the 		
CF | undergrowth is tangled with burnt vines and creepers. It's too dense 		
CF | to venture into the jungle without a machete...or a bulldozer! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut vines" 		
CF ] Northern End of BeacheLog Time: 4:28 amm 		
CF | 		
CF | > CUT VINES 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		Jade says, "a machette"
		DavidW says, "I have an axe."
		Jade says, "chop"
		DavidW asks, "If we need a machette... would the baker have one?"
DavidW says (to ClubFloyd), "chop vines" 		
CF ] Northern End of BeacheLog Time: 4:29 amm 		
CF | 		
CF | > CHOP VINES 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ash-Covered BeacheacheLog Time: 4:30 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Ash-Covered Beach 		
CF | You're on a sandy beach that runs in a gentle arc from north to south 		
CF | around a small bay to the east. The normally pristine white sand is 		
CF | covered in a thick blanket of ash. The jungle to the west consists of 		
CF | nothing but burnt trees. 		
CF | 		
CF | You can see a palm tree log here. 		
CF | 		
CF | > 		Jacqueline frowns.
		Jade says, "I don't know"
DavidW says (to ClubFloyd), "x forest" 		
CF ] Ash-Covered BeacheacheLog Time: 4:30 amm 		
CF | 		
CF | > X FOREST 		
CF | 		
CF | Sorry, I don't understand what "forest" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jungle" 		
CF ] Ash-Covered BeacheacheLog Time: 4:31 amm 		
CF | 		
CF | > X JUNGLE 		
CF | 		
CF | The jungle is very dense, but everything is burnt black. From what you 		
CF | can tell of the burnt remains, the trees are mainly palms and the 		
CF | undergrowth is tangled with burnt vines and creepers. It's too dense 		
CF | to venture into the jungle without a machete...or a bulldozer! 		
CF | 		
CF | > 		Jacqueline says, "I think the 'no' message would be different if we *could* chop it be not with the axe."
		Roger says, "maybe there's more stuff hidden in the floating-around part"
		DavidW says, "CHOP is almost always coded as a synonym for CUT in these games."
		DavidW says (to Roger), "possible, I suppose."
DavidW says (to ClubFloyd), "s" 		
CF ] Southern End of BeacheLog Time: 4:32 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Southern End of Beach 		
CF | You're at the southern end of a sandy beach that's covered in a thick 		
CF | layer of ash. The sky overhead is obscured by smoke and it's difficult 		
CF | to breathe in the acrid atmosphere. All the trees in the jungle to the 		
CF | west are burnt black and the bay to the east of the beach is also 		
CF | covered in ash. You can't see what's further to the south due to a 		
CF | strange mist. The beach continues to the north. 		
CF | 		
CF | You can see a sign here. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Right."
DavidW says (to ClubFloyd), "x jungle" 		
CF ] Southern End of BeacheLog Time: 4:33 amm 		
CF | 		
CF | > X JUNGLE 		
CF | 		
CF | The jungle is very dense, but everything is burnt black. From what you 		
CF | can tell of the burnt remains, the trees are mainly palms and the 		
CF | undergrowth is tangled with burnt vines and creepers. It's too dense 		
CF | to venture into the jungle without a machete...or a bulldozer! 		
CF | 		
CF | > 		DavidW says, "I think we're out of time for now."
		Jade says, "en k, as you wish"
		Jacqueline says, "Hrm. I mean, I'm okay for a few if we just want to poke a touch longer. But also good to wrap for the day."
		DavidW asks, "I can run to the baker and ask about a machete, but an aimless exploration of the bay seems very iffy. Maybe try to see the other side of the ship, though?"
DavidW says (to ClubFloyd), "s" 		
CF ] Time Tower of CythiiheLog Time: 9:49 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lane Tower of CythiiheLog Time: 12:15 am 		
CF | 		
CF | > E 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Lane 		
CF | You're in a dark lane. It's very late and there's no one around. It 		
CF | looks like everyone has gone to bed. There's a dimly-lit shop to the 		
CF | east and a strange mist to the west. 		
CF | 		
CF | You can see a hanging sign, a street lamp and a street sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Shop Tower of CythiiheLog Time: 12:16 am 		
CF | 		
CF | > E 		
CF | 		
CF | Shop 		
CF | You're inside a shop that has the distinctive aroma of baked bread. As 		
CF | it's late at night and no one's around, that aroma is probably 		
CF | lingering from the previous day's baking. There are loaves of bread in 		
CF | the front window and other pastries under the counter. Some light 		
CF | shines in from an open doorway to the east and a flight of stairs goes 		
CF | up to the living quarters. When you've finished here, you can leave 		
CF | the shop to the west. 		
CF | 		
CF | You can see a counter here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bakehouser of CythiiheLog Time: 12:17 am 		
CF | 		
CF | > E 		
CF | 		
CF | Bakehouse 		
CF | This is the bakehouse at the back of the shop and is clearly where all 		
CF | the baking is done. When you've finished exploring here, you can leave 		
CF | to the west. 		
CF | 		
CF | You can see Thomas Farriner, an oven, a workbench (on which is a 		
CF | lantern (providing light)), a pile of firewood and some sacks of flour 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask baker about machette" 		
CF ] Bakehouser of CythiiheLog Time: 12:18 am 		
CF | 		
CF | > ASK BAKER ABOUT MACHETTE 		
CF | 		
CF | "I don't know nothin' 'bout that. Ask me about' somethin' else, but 		
CF | make it snappy, 'cause I've gotta get finished up 'ere and get ta 		
CF | bed." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "machette" 		
CF ] Bakehouser of CythiiheLog Time: 12:18 am 		
CF | 		
CF | > MACHETTE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f w" 		
CF ] Bakehouser of CythiiheLog Time: 12:18 am 		
CF | 		
CF | > F W 		
CF | 		
CF | I only understood you as far as "f" but then you lost me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Shophouser of CythiiheLog Time: 12:19 am 		
CF | 		
CF | > W 		
CF | 		
CF | Shop 		
CF | You're inside a shop that has the distinctive aroma of baked bread. As 		
CF | it's late at night and no one's around, that aroma is probably 		
CF | lingering from the previous day's baking. There are loaves of bread in 		
CF | the front window and other pastries under the counter. Some light 		
CF | shines in from an open doorway to the east and a flight of stairs goes 		
CF | up to the living quarters. When you've finished here, you can leave 		
CF | the shop to the west. 		
CF | 		
CF | You can see a counter here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lanehouser of CythiiheLog Time: 12:20 am 		
CF | 		
CF | > W 		
CF | 		
CF | Lane 		
CF | You're in a dark lane. It's very late and there's no one around. It 		
CF | looks like everyone has gone to bed. There's a dimly-lit shop to the 		
CF | east and a strange mist to the west. 		
CF | 		
CF | You can see a hanging sign, a street lamp and a street sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Time Tower of CythiiheLog Time: 9:50 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Southern End of BeacheLog Time: 4:10 amm 		
CF | 		
CF | > N 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Southern End of Beach 		
CF | You're at the southern end of a sandy beach that's covered in a thick 		
CF | layer of ash. The sky overhead is obscured by smoke and it's difficult 		
CF | to breathe in the acrid atmosphere. All the trees in the jungle to the 		
CF | west are burnt black and the bay to the east of the beach is also 		
CF | covered in ash. You can't see what's further to the south due to a 		
CF | strange mist. The beach continues to the north. 		
CF | 		
CF | You can see a sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ash-Covered BeacheacheLog Time: 4:11 amm 		
CF | 		
CF | > N 		
CF | 		
CF | Ash-Covered Beach 		
CF | You're on a sandy beach that runs in a gentle arc from north to south 		
CF | around a small bay to the east. The normally pristine white sand is 		
CF | covered in a thick blanket of ash. The jungle to the west consists of 		
CF | nothing but burnt trees. 		
CF | 		
CF | You can see a palm tree log here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on log" 		
CF ] Ash-Covered BeacheacheLog Time: 4:12 amm 		
CF | 		
CF | > GET ON LOG 		
CF | 		
CF | You need both hands free to push the log into the water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop axe" 		
CF ] Ash-Covered BeacheacheLog Time: 4:13 amm 		
CF | 		
CF | > DROP AXE 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop rope and trampoline" 		
CF ] Ash-Covered BeacheacheLog Time: 4:14 amm 		
CF | 		
CF | > DROP ROPE AND TRAMPOLINE 		
CF | 		
CF | end of a rope: Dropped. 		
CF | mini-trampoline with a rope tied to it: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on log" 		
CF ] Ash-Covered BeacheacheLog Time: 4:15 amm 		
CF | 		
CF | > GET ON LOG 		
CF | 		
CF | You need both hands free to push the log into the water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Ash-Covered BeacheacheLog Time: 4:16 amm 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a newspaper, a blue crystal, a piece of jewellery, a 		
CF | bronze key, a pair of binoculars (worn), a satchel (worn) (which 		
CF | contains an oil lamp, a box of matches, a red crystal, a crowbar, a 		
CF | silver key, a brass key and a coconut) and a watch (worn). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put newspaper, blue, earring, bronze in satchel" 		
CF ] Ash-Covered BeacheacheLog Time: 4:17 amm 		
CF | 		
CF | > PUT NEWSPAPER, BLUE, EARRING, BRONZE IN SATCHEL 		
CF | 		
CF | newspaper: You put the newspaper into the satchel. 		
CF | blue crystal: You put the blue crystal into the satchel. 		
CF | piece of jewellery: You put the piece of jewellery into the satchel. 		
CF | bronze key: You put the bronze key into the satchel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on log" 		
CF ] Floating on Palm Tree Log Time: 4:18 amm 		
CF | 		
CF | > GET ON LOG 		
CF | 		
CF | You push the log into the water and straddle it. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The waves lap against the shore of the island to the west. 		
CF | You can see a ship through the smoke to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Floating on Palm Tree Log Time: 4:19 amm 		
CF | 		
CF | > E 		
CF | 		
CF | You paddle further to the east. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the distance to the west. You can see a ship 		
CF | through the smoke to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Floating on Palm Tree Log Time: 4:20 amm 		
CF | 		
CF | > E 		
CF | 		
CF | You paddle further to the east. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the far distance to the west. You can see a 		
CF | ship through the smoke to the east. In fact, the waves lap against the 		
CF | side of the ship. You could clamber aboard by climbing up the ropes 		
CF | that hang down the side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Floating on Palm Tree Log Time: 4:21 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You paddle further to the south. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the far distance to the west. You can see a 		
CF | ship through the smoke to the northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Floating on Palm Tree Log Time: 4:22 amm 		
CF | 		
CF | > E 		
CF | 		
CF | You can't paddle any further to the east, as the ocean currents are 		
CF | too strong. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Floating on Palm Tree Log Time: 4:23 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You dare not paddle any further to the south or the ocean currents 		
CF | will carry you into the Sunda Strait. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Floating on Palm Tree Log Time: 4:24 amm 		
CF | 		
CF | > N 		
CF | 		
CF | You paddle further to the north. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the far distance to the west. You can see a 		
CF | ship through the smoke to the east. In fact, the waves lap against the 		
CF | side of the ship. You could clamber aboard by climbing up the ropes 		
CF | that hang down the side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Floating on Palm Tree Log Time: 4:25 amm 		
CF | 		
CF | > N 		
CF | 		
CF | You paddle further to the north. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the far distance to the west. You can see a 		
CF | ship through the smoke to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Floating on Palm Tree Log Time: 4:26 amm 		
CF | 		
CF | > E 		
CF | 		
CF | You can't paddle any further to the east, as the ocean currents are 		
CF | too strong. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Floating on Palm Tree Log Time: 4:27 amm 		
CF | 		
CF | > N 		
CF | 		
CF | You paddle further to the north. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the far distance to the west. You can see a 		
CF | ship through the smoke to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Floating on Palm Tree Log Time: 4:28 amm 		
CF | 		
CF | > N 		
CF | 		
CF | You can't paddle any further to the north, as the ocean currents are 		
CF | too strong. 		
CF | 		
CF | > 		DavidW says, "sorry, the bay waters are more limited than expected."
DavidW says (to ClubFloyd), "s" 		
CF ] Floating on Palm Tree Log Time: 4:29 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You paddle further to the south. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the far distance to the west. You can see a 		
CF | ship through the smoke to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Floating on Palm Tree Log Time: 4:30 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You paddle further to the south. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the far distance to the west. You can see a 		
CF | ship through the smoke to the east. In fact, the waves lap against the 		
CF | side of the ship. You could clamber aboard by climbing up the ropes 		
CF | that hang down the side. 		
CF | 		
CF | > 		Roger says, "probably for the best"
DavidW says (to ClubFloyd), "u" 		
CF ] Main Deckon Palm Tree Log Time: 4:31 amm 		
CF | 		
CF | > U 		
CF | 		
CF | You clamber up the side of the ship. 		
CF | 		
CF | [Use nautical directions (F, A, P, S) on the ship.] 		
CF | 		
CF | Main Deck 		
CF | You're on the main deck of the ship, where the main mast towers over 		
CF | you. There's a door to fore and a cabin to aft. The deck is covered in 		
CF | fine ash. You can also go down over the side of the ship. 		
CF | 		
CF | > 		Jade says, "yes"
		Roger asks, "have we ascended the mast?"
		DavidW says, "Yes, that's where the monkey was."
DavidW says (to ClubFloyd), "u" 		
CF ] Crow's Nest Palm Tree Log Time: 4:32 amm 		
CF | 		
CF | > U 		
CF | 		
CF | Crow's Nest 		
CF | You're in the crow's nest. From here you can see the volcano spewing 		
CF | out fire and ash over the island. Now that you can see it from a 		
CF | distance, you believe it to be Rakata, the southernmost volcano on 		
CF | Krakatoa. When you've finished admiring the view, you can climb down 		
CF | from the crow's nest. 		
CF | 		
CF | > 		Roger says, "oh, right"
DavidW says (to ClubFloyd), "look through binoculars" 		
CF ] Crow's Nest Palm Tree Log Time: 4:33 amm 		
CF | 		
CF | > LOOK THROUGH BINOCULARS 		
CF | 		
CF | When you look through the binoculars, everything looks much bigger, 		
CF | but you don't see anything of interest. 		
CF | 		
CF | > 		Jacqueline says, "I both love and hate that default response."
DavidW says (to ClubFloyd), "x volcano" 		
CF ] Crow's Nest Palm Tree Log Time: 4:34 amm 		
CF | 		
CF | > X VOLCANO 		
CF | 		
CF | The volcano is already spurting smoke, ash and lava, but it looks like 		
CF | it's going to erupt at any moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Main Deckst Palm Tree Log Time: 4:35 amm 		
CF | 		
CF | > D 		
CF | 		
CF | Main Deck 		
CF | You're on the main deck of the ship, where the main mast towers over 		
CF | you. There's a door to fore and a cabin to aft. The deck is covered in 		
CF | fine ash. You can also go down over the side of the ship. 		
CF | 		
CF | > 		Roger says, "It does have its charms"
DavidW says (to ClubFloyd), "s" 		
CF ] Main Deckst Palm Tree Log Time: 4:36 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Ship's CabinPalm Tree Log Time: 4:37 amm 		
CF | 		
CF | > A 		
CF | 		
CF | Ship's Cabin 		
CF | You're in the ship's cabin. There's very little light, so it's hard to 		
CF | see what's inside. Through a porthole you can occasionally see 		
CF | glimpses of the smoking volcano. The exit is to fore. 		
CF | 		
CF | You can see a table here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Ship's CabinPalm Tree Log Time: 4:38 amm 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | It's a somewhat battered and stained wooden table that's seen many 		
CF | years of use. You notice some scratches on the floor under the table 		
CF | that make you wonder what might be under there. 		
CF | 		
CF | > 		DavidW says, "OH HO"
		Roger says, "yar har har"
DavidW says (to ClubFloyd), "move table" 		
CF ] Ship's CabinPalm Tree Log Time: 4:39 amm 		
CF | 		
CF | > MOVE TABLE 		
CF | 		
CF | You push the table aside to expose a trapdoor in the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open trapdoor" 		
CF ] Ship's CabinPalm Tree Log Time: 4:40 amm 		
CF | 		
CF | > OPEN TRAPDOOR 		
CF | 		
CF | It's locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take silver key" 		
CF ] Ship's CabinPalm Tree Log Time: 4:41 amm 		
CF | 		
CF | > TAKE SILVER KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock trapdoor with silver key" 		
CF ] Ship's CabinPalm Tree Log Time: 4:42 amm 		
CF | 		
CF | > UNLOCK TRAPDOOR WITH SILVER KEY 		
CF | 		
CF | You don't need the silver key to unlock it. Just slide the bolt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "slide bolt" 		
CF ] Ship's CabinPalm Tree Log Time: 4:43 amm 		
CF | 		
CF | > SLIDE BOLT 		
CF | 		
CF | You slide the bolt to unlock the trapdoor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open trapdoor" 		
CF ] Ship's CabinPalm Tree Log Time: 4:44 amm 		
CF | 		
CF | > OPEN TRAPDOOR 		
CF | 		
CF | You open the trapdoor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lamp and matches" 		
CF ] Ship's CabinPalm Tree Log Time: 4:45 amm 		
CF | 		
CF | > TAKE LAMP AND MATCHES 		
CF | 		
CF | oil lamp: Taken. 		
CF | matches: Taken. 		
CF | 		
CF | > 		Jacqueline asks, "...and?"
		Jade says, "ok"
DavidW says (to ClubFloyd), "light lamp" 		
CF ] Ship's CabinPalm Tree Log Time: 4:46 amm 		
CF | 		
CF | > LIGHT LAMP 		
CF | 		
CF | (with the matches) 		
CF | You light the oil lamp with the matches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Cargo HoldinPalm Tree Log Time: 4:47 amm 		
CF | 		
CF | > D 		
CF | 		
CF | Cargo Hold 		
CF | You're in the cargo hold of the ship. It smells of salted beef. 		
CF | There's a stair leading up to the trapdoor overhead. 		
CF | 		
CF | You can see a trapdoor and a chest here. 		
CF | 		
CF | > 		Jacqueline says, "mmm... beef..."
DavidW says (to ClubFloyd), "unlock chest with silver key" 		
CF ] Cargo HoldinPalm Tree Log Time: 4:48 amm 		
CF | 		
CF | > UNLOCK CHEST WITH SILVER KEY 		
CF | 		
CF | You unlock the chest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open chest" 		
CF ] Cargo HoldinPalm Tree Log Time: 4:49 amm 		
CF | 		
CF | > OPEN CHEST 		
CF | 		
CF | You open the chest, revealing a green crystal. 		
CF | 		
CF | > 		Jacqueline says, "Here we go."
DavidW says (to ClubFloyd), "take green" 		
CF ] Cargo HoldinPalm Tree Log Time: 4:50 amm 		
CF | 		
CF | > TAKE GREEN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "Dang."
DavidW says (to ClubFloyd), "u" 		
CF ] Ship's CabinPalm Tree Log Time: 4:51 amm 		
CF | 		
CF | > U 		
CF | 		
CF | Ship's Cabin 		
CF | You're in the ship's cabin. There's very little light, so it's hard to 		
CF | see what's inside. Through a porthole you can occasionally see 		
CF | glimpses of the smoking volcano. The exit is to fore. 		
CF | 		
CF | You can see a trapdoor and a table here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow lamp" 		
CF ] Ship's CabinPalm Tree Log Time: 4:52 amm 		
CF | 		
CF | > BLOW LAMP 		
CF | 		
CF | You can't usefully blow the oil lamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow out lamp" 		
CF ] Ship's CabinPalm Tree Log Time: 4:53 amm 		
CF | 		
CF | > BLOW OUT LAMP 		
CF | 		
CF | You blow out the lamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put all in satchel" 		
CF ] Ship's CabinPalm Tree Log Time: 4:54 amm 		
CF | 		
CF | > PUT ALL IN SATCHEL 		
CF | 		
CF | green crystal: You put the green crystal into the satchel. 		
CF | matches: You put the matches into the satchel. 		
CF | oil lamp: You put the oil lamp into the satchel. 		
CF | silver key: You put the silver key into the satchel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Main DeckbinPalm Tree Log Time: 4:55 amm 		
CF | 		
CF | > F 		
CF | 		
CF | Main Deck 		
CF | You're on the main deck of the ship, where the main mast towers over 		
CF | you. There's a door to fore and a cabin to aft. The deck is covered in 		
CF | fine ash. You can also go down over the side of the ship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Floating on Palm Tree Log Time: 4:56 amm 		
CF | 		
CF | > D 		
CF | 		
CF | [Use compass directions (N, S, E, W) now that you're no longer on 		
CF | the ship.] 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the far distance to the west. You can see a 		
CF | ship through the smoke to the east. In fact, the waves lap against the 		
CF | side of the ship. You could clamber aboard by climbing up the ropes 		
CF | that hang down the side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Floating on Palm Tree Log Time: 4:57 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You paddle further to the west. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The island is in the distance to the west. You can see a ship 		
CF | through the smoke to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Floating on Palm Tree Log Time: 4:58 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You paddle further to the west. 		
CF | 		
CF | Floating on Palm Tree Log 		
CF | You're floating on the log of a palm tree surrounded by the sea water 		
CF | of the bay. The water is very murky from all the ash floating on the 		
CF | surface. The waves lap against the shore of the island to the west. 		
CF | You can see a ship through the smoke to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ash-Covered BeachTree Log Time: 4:59 amm 		
CF | 		
CF | > W 		
CF | 		
CF | You get off the palm tree log and pull it onto the shore. 		
CF | 		
CF | Ash-Covered Beach 		
CF | You're on a sandy beach that runs in a gentle arc from north to south 		
CF | around a small bay to the east. The normally pristine white sand is 		
CF | covered in a thick blanket of ash. The jungle to the west consists of 		
CF | nothing but burnt trees. 		
CF | 		
CF | You can see a palm tree log, a mini-trampoline with a rope tied to it, 		
CF | the end of a rope and an axe here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern End of Beach Log Time: 5:00 amm 		
CF | 		
CF | > S 		
CF | 		
CF | Southern End of Beach 		
CF | You're at the southern end of a sandy beach that's covered in a thick 		
CF | layer of ash. The sky overhead is obscured by smoke and it's difficult 		
CF | to breathe in the acrid atmosphere. All the trees in the jungle to the 		
CF | west are burnt black and the bay to the east of the beach is also 		
CF | covered in ash. You can't see what's further to the south due to a 		
CF | strange mist. The beach continues to the north. 		
CF | 		
CF | You can see a sign here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Time Tower of Cythiih Log Time: 9:51 amm 		
CF | 		
CF | > S 		
CF | 		
CF | You pass through a time warp. 		
CF | 		
CF | Time Tower of Cythii 		
CF | You're in the stone tower that you know intimately as the Time Tower 		
CF | of Cythii. A strange mist swirls around the tower. That's not normal. 		
CF | As the mist moves around, you catch a glimpse of openings to the 		
CF | north, south, east and west, as well as an opening in the floor that 		
CF | leads further down the tower. The only part of the tower not affected 		
CF | by the strange mist is the stairway leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Domed Room of Cythiih Log Time: 9:52 amm 		
CF | 		
CF | > U 		
CF | 		
CF | Domed Room 		
CF | You're in a circular room with a domed ceiling and walls lined with 		
CF | pure white marble. You can't see any joins in the marble. This gives 		
CF | the impression that it was carved from a single piece of solid rock. 		
CF | The only thing to mar the surface is an inscription at waist height 		
CF | running around the circumference of the room. There are no signs of 		
CF | any exits, apart from a stairway leading down. 		
CF | 		
CF | You can see a cleaning cloth, a red plinth, a green plinth and a blue 		
CF | plinth here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all crystals" 		
CF ] Domed Room of Cythiih Log Time: 9:53 amm 		
CF | 		
CF | > TAKE ALL CRYSTALS 		
CF | 		
CF | green crystal: Taken. 		
CF | blue crystal: Taken. 		
CF | red crystal: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put red crystal on red plinth" 		
CF ] Domed Room of Cythiih Log Time: 9:54 amm 		
CF | 		
CF | > PUT RED CRYSTAL ON RED PLINTH 		
CF | 		
CF | You carefully place the red crystal on the red plinth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put green crystal on green plinth" 		
CF ] Domed Room of Cythiih Log Time: 9:55 amm 		
CF | 		
CF | > PUT GREEN CRYSTAL ON GREEN PLINTH 		
CF | 		
CF | You carefully place the green crystal on the green plinth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put blue crystal on blue plinth" 		
CF ] Domed Room of Cythiih Log Time: 9:56 amm 		
CF | 		
CF | > PUT BLUE CRYSTAL ON BLUE PLINTH 		
CF | 		
CF | You carefully place the blue crystal on the blue plinth. 		
CF | 		
CF | There's a flash of bright light and a loud bang that sounds like a 		
CF | clap of thunder! 		
CF | 		
CF | You've restored the Time Crystals of Cythii to their rightful place in 		
CF | the time tower. In doing so, the time distortions have been rectified 		
CF | and you've saved the universe from any further major disasters...at 		
CF | least for the time being. Well done! If the inscription on the wall is 		
CF | correct, then you'll be blessed for eternity. 		
CF | 		
CF | Fortunately for you, your parents haven't arrived home yet, so they 		
CF | won't know anything about your escape from some of the most famous 		
CF | disasters in history or the disaster of the time crystals being stolen 		
CF | in the first place! You're looking a bit bedraggled after your 		
CF | adventures in time, so get yourself cleaned up before they get home. 		
CF | 		
CF | 		
CF | *** You have won *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move, see some 		
CF | suggestions for AMUSING things to do or QUIT? 		Roger says, "yay"
		Jacqueline says, "And just like that, we have won."
		Jacqueline says, "Huzzah."
		Jade says, "well done, congratulaciones ns"
DavidW says (to ClubFloyd), "amusing" 		
CF ] Domed Room of Cythiih Log Time: 9:56 amm 		
CF | 		
CF | > AMUSING 		
CF | 		
CF | 		
CF | Have you tried: 		
CF | * Examining everything in every room, including scenery and the rooms 		
CF | themselves. 		
CF | * Waiting until the disaster occurs in each time zone, especially in 		
CF | the bakehouse at London and the control room on the Hindenburg. 		
CF | * Using the magic word XYZZY. 		
CF | * Putting one of the crystals on the wrong plinth. 		
CF | 		
CF | At London: 		
CF | * Going up the stairs in the shop. 		
CF | * Putting something in the oven. 		
CF | * Asking the baker about anything he mentions, such as London, the 		
CF | Royal Navy and the Dutch. 		
CF | * Taking the lantern, the flames or the smoke. 		
CF | 		
CF | On the Titanic: 		
CF | * Looking through the binoculars on the deck of the Titanic. 		
CF | * Opening the bottle of champagne. 		
CF | * Breaking the ice with the axe. 		
CF | * Climbing the ropes in the gymnasium. 		
CF | * Jumping on the trampoline at the wrong place. 		
CF | 		
CF | At San Francisco: 		
CF | * Reading all the headlines in the newspaper. 		
CF | * Asking the little girl about herself and anything interesting she 		
CF | mentions, such as her mummy and daddy. 		
CF | * Examining the heap of garbage a third time. 		
CF | * Turning the wheel when you're holding it. 		
CF | * Giving the banana and the bottle of champagne to the hobo. 		
CF | * Asking the hobo about himself, the crystals and anything interesting 		
CF | he mentions, such as accountancy, grog, San Francisco and motsa. 		
CF | * Breaking the crate with the axe or entering it once it's open. 		
CF | * Eating a banana. 		
CF | 		
CF | At Krakatoa: 		
CF | * Chopping down the palm tree before taking the coconut. 		
CF | * Taking the bird's nest. 		
CF | * Cutting the coconut with the axe. 		
CF | * Sitting on the log before pushing it over the cliff. 		
CF | * Giving the coconut to the monkey. 		
CF | * Taking the monkey. 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move, see some 		
CF | suggestions for AMUSING things to do or QUIT? 		Jacqueline says, "That would have been such a let down to do in the first 3 minutes of the next session."
		Jade says, "this would be nice"
		DavidW says, "yeah, I'm glad we got this one finished and can start a new game next week."
		Jade says, "nice Game. Thank for driving, DW."
		Jacqueline says, "Thank you. That was an interesting premise."
		Jacqueline says, "I'm glad they didn't hit us with some very large boss puzzle there at the end."
		DavidW says, "you're all very welcome. Thanks for the game and helping and suggesting and stuff."
		Jade says, "this Game is a remake of an old one"
		DavidW says, "I think I saw that on the homepage, yesh. I think Garry Francis has reached out to some authors of older games and given them upgrades."
		Jade says, "I am running out of battery. See you Next week (I expect). Stay safe."
		DavidW says, "bye Jade. Thanks again."
		Jacqueline exclaims, "Night!"
		DavidW says, "I need a late lunch."
		Jacqueline says, "Ooh. Gosh, yeah. Go get food."
		Jacqueline says, "A Krakatoa Tuna Melt, maybe."
		DavidW says, "heh. More likely to be fish sticks and sauerkraut."
		Jacqueline says, "That also sounds fine."
		Jacqueline exclaims, "Enjoy the rest of the day!"
		DavidW says, "If I want a tuna melt, I need to go buy bread and cheese at minimum."
		DavidW says, "thanks! Have an awesome day!"
		
*** EPILOGUE *** 		
		asparagus asks, "I see you finished it. Good session?"
		DavidW says, "yes, I think so."
		DavidW says, "We had trouble getting the last crystal. I didn't examine the table on the abandoned ship until late."
		asparagus says, "Excellent. I'll read the transcript later. I assume everything largely fell into place after you gave the girl the bow."
		asparagus asks, "Ah, yeah. So you didn't realise you could move it?"
		DavidW says, "right"
		DavidW says, "We assumed since we found the red crystal on Krakatoa and the blue one on Titanic, the green one would be in a 3rd time period."
		asparagus says, "*nod* I think that's what I like about Garry's games. They're usually pretty straightforward and as long as you examine everything it's a pretty easy puzzle where everything fits where it obviously should."
		DavidW says, "It was only when I thought about what the silver key was for that I was convinced there was more to Krakatoa than we'd found."
		DavidW says, "We guessed the silver key was for a chest, but that the chest was buried on the beach or in the jungle, and maybe we needed a machete from the baker."
		asparagus says, "Oh yeah, that hadn't occurred to me, but yeah, bot h red and green in that same time period."
		DavidW says, "I'm working on my walkthrough for the game now, getting the maps up to shape. I'm starting to add colours now."
		asparagus says, "I did examine the table right away so immediately found the trapdoor, so thankfully no tail chasing for me. The bow was something I overlooked first time I played, and that really slowed me down."
		DavidW says, "heh. And I guessed that instantly when you mentioned a girl."
		asparagus says, "Oh, for me it was finding the bow, as soon as I found it I knew what it'd be used for."
		DavidW says, "oh, I see."
		asparagus says, "I think I examined everything except the settee and thus missed it."
		DavidW says, "We also had an awkward time with the cork."
		asparagus asks, "Cork gave me no issues. How did it trouble you?"
		DavidW says, "I wanted to just pull the cork from the champagne bottle and put it into the flagon, but the game wouldn't let me. I thought the game *required* the hobo to break it."
		DavidW says, "I learned after the session that you can just drop the bottle to smash it."
		asparagus says, "Oh, you went into the weeds way more than me. I didn't even realise there was a cork until the hobo smashed it."
		asparagus says, "and didn't consider that wasn't the intended path to victory."
		DavidW says, "The whole business with the trampoline and rope was also a comedy of errors. I was quite flustered with mixing compass directions with nautical ones, trying to go through closed doors, trying to use a key that was in the satchel, etc etc etc."
		DavidW asks, "I realized there was a cork pretty quickly; I think last week I tried to drink it?"
		asparagus says, "Yeah, I'm not a fan of the nautical directions."
		DavidW says, "There was a lot of guess the phrase in this game. GET ON LOG but not RIDE LOG. SCREW WHEEL ONTO DOOR instead of PUT WHEEL ON SCREW."
		DavidW says, "I figured it all out eventually, but so much stumbling."
		DavidW says, "I did not look graceful on this dance floor!"
		asparagus says, "Yeah. I definitely appreciate games that have polished off all those rough edges."
		asparagus says, "I also appreciate games that don't make you fuck around with opening/unlocking doors step-by-step."
		DavidW says, "Part of the roughness is because of PunyInform, I think. PunyInform pares down the parser to what's necessary, so some affordances got cut out."
		DavidW says, "Polite doors didn't really become standard until Inform 7."



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ClubFloyd Transcript:
Tempus Fugit: The Past is Yet Unwritten by Gianluca Girelli
As played on ifMUD on May 18-25, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Tempus Fugit: The Past is Yet Unwritten written by Gianluca Girelli. It was released as part of the Text Adventure Literacy Jam 2025, in which it took 2nd place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

*** SESSION 1 *** 		
		
DavidW says (to ClubFloyd), "load sleepmask tempusfugit" 		
CF ] Noisy Dark Place Moves: 0 		
CF | 		
CF | They came from the stars, determined to claim your world. You and your 		
CF | crew fought valiantly in your version of 2225, driving the invaders 		
CF | back. Victory seemed within reach - until the time-space continuum 		
CF | began to unravel. Your Intelligence Service confirmed your worst 		
CF | fears: the invaders are now traveling to the past, aiming to sabotage 		
CF | your current technology and leave your future defenseless. With no 		
CF | time to lose, you and your crew pursued them into the wormhole, but an 		
CF | unknown event forced your ship to exit prematurely, stranding you 		
CF | midway. Now, with your time ship temporarily unable to connect to Main 		
CF | Base and the fate of your world at stake, you must fix your comms, 		
CF | navigate through the eras, and hunt the invaders before it's too late. 		
CF | The countdown begins... 		
CF | 		
CF | [Your journey starts here. You can move around, examine things and 		
CF | manipulate things by typing simple text commands of one or more words, 		
CF | usually starting with a verb. The tutorial will offer suggestions to 		
CF | get you started. Commands in the tutorial are shown in upper case, but 		
CF | you can enter them in lower case, if you prefer. You can turn the 		
CF | tutorial off by typing TUTORIAL OFF and turn it back on by typing 		
CF | TUTORIAL ON. Good luck.] 		
CF | 		
CF | 		
CF | Tempus Fugit - The Past is Yet Unwritten 		
CF | A time quest inspired by old TV shows. 		
CF | Copyright (c) 2025 Gianluca Girelli. 		
CF | [LINK] 		
CF | Type ABOUT and HELP for further info. 		
CF | 		
CF | Content warning: The final part of the game depicts physical violence 		
CF | not suitable for young players without adult supervision. 		
CF | 		
CF | Fair use claim: This opera occasionally quotes living people, real 		
CF | places and copyrighted material. It is all meant as a tribute and, as 		
CF | such, the present game cannot be commercially distributed. The 		
CF | copyrights remain with original authors. 		
CF | 		
CF | Release 1 / Serial number 250430 / Inform v6.42 PunyInform v5.12 		
CF | 		
CF | Noisy Dark Place 		
CF | Your head hurts and your ears are filled with the high-pitched sound 		
CF | of multiple alarms. You probably hit your head hard when the failure 		
CF | caused your vessel to exit the wormhole. Everything is just 		
CF | darkness... and noise. You should open your eyes. 		
CF | 		
CF | > 		Teaspoon says, "looks like the protagonist also needs to adjust to the light"
DavidW says (to ClubFloyd), "open eyes" 		
CF ] Cockpitark Place Moves: 1 		
CF | 		
CF | > OPEN EYES 		
CF | 		
CF | Blurred shapes slowly morph into a clear picture. It takes a moment 		
CF | for you to find your way back to reality - until you realize you're 		
CF | inside the cockpit of your time ship. Without even thinking, you reach 		
CF | out and reset the warning system. Your ears thank you. Then, you stand 		
CF | up. 		
CF | 		
CF | Cockpit 		
CF | Inside the cockpit everything is messy and the readings on the screens 		
CF | look unreliable. You hope everything is OK with the ship. In front of 		
CF | you there is your seat. You can exit the cockpit by going south. 		
CF | 		
CF | [The description above tells you where you are and what you can 		
CF | see. The '>' below is the prompt. You type commands after the prompt. 		
CF | When the location description scrolls off the screen, you can refresh 		
CF | it by typing LOOK (or L). Try it now. Type L after the prompt.] 		
CF | 		
CF | > 		Jacqueline says, "I wouldn't think quoting someone briefly in a game invalidates your ability to distribute commercially."
DavidW says (to ClubFloyd), "l" 		
CF ] Cockpitark Place Moves: 2 		
CF | 		
CF | > L 		
CF | 		
CF | Cockpit 		
CF | Inside the cockpit everything is messy and the readings on the screens 		
CF | look unreliable. You hope everything is OK with the ship. In front of 		
CF | you there is your seat. You can exit the cockpit by going south. 		
CF | 		
CF | [When you start a new game, it's a good idea to EXAMINE or LOOK AT 		
CF | yourself. EXAMINE can be abbreviated to X. Try X ME.] 		
CF | 		
CF | > 		Teaspoon asks, "abundance of caution?"
DavidW says (to ClubFloyd), "x me" 		
CF ] Cockpitark Place Moves: 3 		
CF | 		
CF | > X ME 		
CF | 		
CF | Your name is John Walker, but since it sounds too much like a brand of 		
CF | whiskey, you prefer to be called "Max". You graduated years ago from 		
CF | the Air Force Academy and are now an experienced pilot, chosen to 		
CF | command the TS01 - the first time ship in mankind's history. 		
CF | 		
CF | [When you start a new game, it's a good idea to take an inventory 		
CF | to see if you're carrying anything. Try INVENTORY (or I).] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Cockpitark Place Moves: 4 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying your suit (worn). 		
CF | 		
CF | [Whenever you enter a new location, or you discover new items, you 		
CF | should identify all the things mentioned in the description and 		
CF | EXAMINE (or X) each one. The responses may provide more detail or 		
CF | important clues. For example, try X SUIT.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suit" 		
CF ] Cockpitark Place Moves: 5 		
CF | 		
CF | > X SUIT 		
CF | 		
CF | You are wearing a suit designed to blend into most environments 		
CF | without the need to change clothes. Despite its appearance, it is made 		
CF | of heavy-duty fabric - hard to tear, yet flexible enough to allow for 		
CF | plenty of movement. 		
CF | 		
CF | > 		Teaspoon says, "that's convenient for time travellers."
		Jacqueline says (to Teaspoon), "A super abundance, yes."
		DavidW says, "Reminds me of those impossible to tear envelopes that you need scissors for"
		Jacqueline asks, "Tyvek?"
		Jacqueline says, "Yeah."
		Jacqueline says, "I like the bit about our name. That's amusing."
		DavidW says, "Is that what it's called? I didn't know that."
DavidW says (to ClubFloyd), "x screens" 		
CF ] Cockpitark Place Moves: 6 		
CF | 		
CF | > X SCREENS 		
CF | 		
CF | According to what you read, the ship itself doesn't have any major 		
CF | faults. The problems must lie somewhere else. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x seat" 		
CF ] Cockpitark Place Moves: 7 		
CF | 		
CF | > X SEAT 		
CF | 		
CF | It's the captain's seat. You still can't believe it's yours. 		
CF | 		
CF | > 		Teaspoon asks, "do we sit in it?"
		Jacqueline says (to DW), "Just looked it up to confirm - yep, tyvek."
		DavidW says, "We were there, but I think the game is hinting to go find the problems elsewhere on the ship."
		Jacqueline exclaims, "KO!"
Knight_Otu has arrived. 		Teaspoon asks, "south, then?"
		Knight_Otu says, "Hey, sorry, but I won't be here long."
		DavidW says, "hey Knight!"
Teaspoon says, "Hallo" 		Jacqueline says (to KO), "Aw, okay. Just good to see you. Hope you're doing well."
		DavidW says, "We just started Tempus Fugit. We're in the cockpit of a time ship and something went wrong."
		Knight_Otu says, "Sorry for disappearing again, but there was a death in the family a while back, and my life also became more complicated."
		Jacqueline hugs Knight. "Sorry to hear that."
		DavidW says, "oh dear. So sorry to hear that."
		Teaspoon says, "Oh, that sounds rough."
		Jacqueline nods.
		DavidW says, "um. Let me know when we're ready to continue."
		Knight_Otu says, "I'll be starting a schooling event soon, and I need to be up pretty early to get there, so I likely won't attend CF for the foreseeable future."
		Knight_Otu says, "Just wanted to let you all know I'm otherwise fine."
		Jacqueline says, "I'm glad you're doing as well as can be expected."
		DavidW says, "Thanks for telling us. I'm glad you're... what Jacq said."
		Jacqueline says, "Appreciate that you were thinking of us and dropped by to let us know."
		Teaspoon says, "good wishes"
		Knight_Otu says, "Thanks, all! Not sure when I'll be able to come back, but I'll see."
		Knight_Otu exclaims, "Good gaming until then!"
		Jacqueline says (to KO), "Take good care, friend."
		DavidW says, "Thanks! Good luck with whatever's next!"
		Knight_Otu exclaims, "Until then! Take care, all!"
Knight_Otu goes home. 		DavidW says, "Let me know when we're ready to continue. I recognize we might need a moment."
		Jacqueline says, "All good here."
		Teaspoon says, "same"
		DavidW says, "okay."
DavidW says (to ClubFloyd), "s" 		
CF ] Briefing Roomace Moves: 8 		
CF | 		
CF | > S 		
CF | 		
CF | Briefing Room 		
CF | In this space, you and your team discuss issues, evaluate courses of 		
CF | action, and make decisions. When you need to talk to the "Time 		
CF | Mother", the AI that detects and analyzes time anomalies, you can 		
CF | connect to her from the main computer room, further south. From this 		
CF | position you can go back north to the cockpit. 		
CF | 		
CF | You can see your copilot here. 		
CF | 		
CF | > 		Teaspoon says, "oh, let's chat with the copilot"
DavidW says (to ClubFloyd), "x copilot" 		
CF ] Briefing Roomace Moves: 9 		
CF | 		
CF | > X COPILOT 		
CF | 		
CF | Her name is Jeane Mortenson, but off-duty the crew calls her 		
CF | "Marilyn", even though you think "Isabel" would suit her better. She 		
CF | has a strong personality and is both professional and experienced. 		
CF | She'll soon be a captain herself. 		
CF | 		
CF | [If you come across another character in the game, apart from 		
CF | examining them, you should also try talking to them. Try TALK TO 		
CF | COPILOT.] 		
CF | 		
CF | > 		DavidW says, "The game agrees with Teaspoon."
DavidW says (to ClubFloyd), "talk to copilot" 		
CF ] Briefing Roomace Moves: 10 		
CF | 		
CF | > TALK TO COPILOT 		
CF | 		
CF | "Captain, the wormhole collapsed due to an anomaly. Readings indicate 		
CF | we're in the vicinity of CERN, in Geneva. The year is 2170, shortly 		
CF | after the Time Mother became operational here. I suggest heading to 		
CF | the computer room and trying to contact the Mother in our timeline to 		
CF | understand what's happening with the one in this timeline." 		
CF | 		
CF | [Some characters may be able to provide you with extra information 		
CF | if you ask them about things. For example, try ASK COPILOT ABOUT ME, 		
CF | HERSELF, SHIP, INVADERS, WORMHOLE, CREW, TIME MOTHER or anything else 		
CF | that seems relevant.] 		
CF | 		
CF | > 		Teaspoon says, "so we could chat or we can go look at the computer room, I take it."
		DavidW says, "yeah. I don't think it would hurt to ask about these topics, get background info."
DavidW says (to ClubFloyd), "ask her about me" 		
CF ] Briefing Roomace Moves: 11 		
CF | 		
CF | > ASK HER ABOUT ME 		
CF | 		
CF | "The best captain I ever had." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about herself" 		
CF ] Briefing Roomace Moves: 12 		
CF | 		
CF | > ASK HER ABOUT HERSELF 		
CF | 		
CF | "It has been a bumpy ride, captain, but I am fine." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about ship" 		
CF ] Briefing Roomace Moves: 13 		
CF | 		
CF | > ASK HER ABOUT SHIP 		
CF | 		
CF | "Isn't she beautiful? The first time ship in the history of mankind." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about invaders" 		
CF ] Briefing Roomace Moves: 14 		
CF | 		
CF | > ASK HER ABOUT INVADERS 		
CF | 		
CF | "We still don't know who they are and where, or when, they come from." 		
CF | 		
CF | Marilyn checks the room to make sure everything is fine. She is always 		
CF | so professional. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about wormhole" 		
CF ] Briefing Roomace Moves: 15 		
CF | 		
CF | > ASK HER ABOUT WORMHOLE 		
CF | 		
CF | "At a certain point, it became unstable and we were forced to get out. 		
CF | I know we are still on Earth, but I don't know why we ended up in this 		
CF | era." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about crew" 		
CF ] Briefing Roomace Moves: 16 		
CF | 		
CF | > ASK HER ABOUT CREW 		
CF | 		
CF | "One of the best I have ever seen. If I can make it to captain, I hope 		
CF | to have such a crew someday." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about time mother" 		
CF ] Briefing Roomace Moves: 17 		
CF | 		
CF | > ASK HER ABOUT TIME MOTHER 		
CF | 		
CF | "Something must have happened when we were inside the wormhole. We 		
CF | should get in touch with her to find out." 		
CF | 		
CF | > 		DavidW says, "hm. More vague than I expected."
		Teaspoon says, "agreed"
		DavidW says, "Ship is yay, invaders are bad."
DavidW says (to ClubFloyd), "s" 		
CF ] Main HullRoomace Moves: 18 		
CF | 		
CF | > S 		
CF | 		
CF | Main Hull 		
CF | The central part of the ship is engineered to provide protection for 		
CF | the cargo. Its basic purpose is to safeguard against the tides of time 		
CF | that can inflict structural damage to the ship's frame. The hull is 		
CF | oriented north to south. You can also exit the ship by going west or 		
CF | reach the upper floor by going up. 		
CF | 		
CF | > 		Teaspoon says, "oh, we have cargo? wonder whawt it is."
		Jacqueline says, "I like a hull oriented N to S rather that F A P S."
		DavidW says, "It's possible we don't have cargo YET, but we will need to transport stuff from one time to another."
		Teaspoon says, "good point."
		DavidW says, "Maybe we'll take camels to the Andromedary Galaxy."
		Teaspoon says, "well, I vote we don't leave the ship until we talk to Time Mother."
		DavidW asks, "so south again?"
		Jacqueline asks, "Oh, the Time Mother is a person not a thing?"
		Jacqueline says, "Let's find out."
		DavidW says, "Time Mother is an AI, I think."
DavidW says (to ClubFloyd), "s" 		
CF ] Main Computer Room Moves: 19 		
CF | 		
CF | > S 		
CF | 		
CF | Main Computer Room 		
CF | The main computer controls the dimensional engine and controls the 		
CF | navigation and life-support system of the ship. A powerful and 		
CF | reliable communication systems allows bi-directional contact with the 		
CF | Time Mother, the quantum computer that has made time-travel possible. 		
CF | From here you can go north or, through a door, further south. 		
CF | 		
CF | The door is closed. 		
CF | 		
CF | You can also see your software engineer, a computer, a monitor and a 		
CF | rack (on which are a QMMU and a QHDD) here. 		
CF | 		
CF | > 		Roger says, "I prefer support and mimetic references to FAPS but I also appreciate still honouring NEWS for those who can't be bothered"
		Teaspoon says, "I imagine the software engineer will be as vague as our copilot"
DavidW says (to ClubFloyd), "x engineer" 		
CF ] Main Computer Room Moves: 20 		
CF | 		
CF | > X ENGINEER 		
CF | 		
CF | His name is Will Crowther. He calls himself a mere coder, but you're 		
CF | convinced he's actually a wizard-level hacker. For some reason, you 		
CF | think "Isaac" would suit him better. 		
CF | 		
CF | So far, he's never let you down, and you get the feeling he knows 		
CF | what's going on. Let's ask him some questions. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "I would make a YJLT joke, but we have a generally clean transcript, so I shall refrain."
DavidW says (to ClubFloyd), "talk to will" 		
CF ] Main Computer Room Moves: 21 		
CF | 		
CF | > TALK TO WILL 		
CF | 		
CF | "Hello captain, as you may already know, the wormhole collapsed due to 		
CF | an anomaly. I suggest contacting our timeline to consult the Time 		
CF | Mother, if you haven't done it yet: just TALK to computer." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "topics" 		
CF ] Main Computer Room Moves: 21 		
CF | 		
CF | > TOPICS 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Teaspoon says, "this weird thing about trying to rename all our crew seems baffling to me."
		Jacqueline says, "Ah, it may just railroad using TALK"
		DavidW says, "yeah, I don't quite get the double naming bit either."
DavidW says (to ClubFloyd), "x computer" 		
CF ] Main Computer Room Moves: 22 		
CF | 		
CF | > X COMPUTER 		
CF | 		
CF | This is the main computer that regulates life on the ship. Its monitor 		
CF | indicates the current place and era, and it can connect to the Time 		
CF | Mother. If needed, just "TALK to computer". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x monitor" 		
CF ] Main Computer Room Moves: 23 		
CF | 		
CF | > X MONITOR 		
CF | 		
CF | The monitor indicates you are currently in the vicinity of CERN, 		
CF | Geneva. The year is 2170. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rack" 		
CF ] Main Computer Room Moves: 24 		
CF | 		
CF | > X RACK 		
CF | 		
CF | It's a small rack for storing spare parts. On the rack are a QMMU and 		
CF | a QHDD. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x qmnu" 		
CF ] Main Computer Room Moves: 24 		
CF | 		
CF | > X QMNU 		
CF | 		
CF | Sorry, I don't understand what "qmnu" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x qhdd" 		
CF ] Main Computer Room Moves: 25 		
CF | 		
CF | > X QHDD 		
CF | 		
CF | This is a spare Quantum Hard Disk Drive that can be used in case of 		
CF | failure of the original one. 		
CF | 		
CF | > 		Teaspoon says, "oh NO, cern built their black hole after all and it's messing with our wormhole"
DavidW says (to ClubFloyd), "x qmmu" 		
CF ] Main Computer Room Moves: 26 		
CF | 		
CF | > X QMMU 		
CF | 		
CF | This is a spare Quantum Memory Management Unit that can be used in 		
CF | case of failure of the original one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to computer" 		
CF ] Main Computer Room Moves: 27 		
CF | 		
CF | > TALK TO COMPUTER 		
CF | 		
CF | You try connecting to the Time Mother in 2225, where you came from, 		
CF | but you soon find out that it is impossible. The computer is working 		
CF | properly though, so you suspect the invaders tampered with the Time 		
CF | Mother in this timeline, pushing the future "Time Mother" out of your 		
CF | reach. You had better go out to investigate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask computer about cern" 		
CF ] Main Computer Room Moves: 28 		
CF | 		
CF | > ASK COMPUTER ABOUT CERN 		
CF | 		
CF | "I know a lot, but I don't have all the answers. You need to ask about 		
CF | something else." 		
CF | 		
CF | > 		Teaspoon says, "oh. well that's anti climatic."
DavidW says (to ClubFloyd), "ask will about cern" 		
CF ] Main Computer Room Moves: 29 		
CF | 		
CF | > ASK WILL ABOUT CERN 		
CF | 		
CF | "It's the research facility that holds the Time Mother, in Geneva." 		
CF | 		
CF | > 		DavidW says, "well, before leaving the ship, I'd like to explore the rest of the ship and see what our resources are."
		Teaspoon says, "sounds reasonable."
DavidW says (to ClubFloyd), "s" 		
CF ] Main Computer Room Moves: 30 		
CF | 		
CF | > S 		
CF | 		
CF | You can't, since the door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Main Computer Room Moves: 31 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | It's a simple door that's currently closed. 		
CF | 		
CF | [If the door is closed, try OPEN DOOR.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Main Computer Room Moves: 32 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | The door won't open - possibly deformed slightly by the heavy landing. 		
CF | Maybe try AGAIN? 		
CF | 		
CF | [You can repeat the last action by simply typing AGAIN or G. Try 		
CF | it now.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Main Computer Room Moves: 33 		
CF | 		
CF | > G 		
CF | 		
CF | You open the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dimensional Engine Room Moves: 34 		
CF | 		
CF | > S 		
CF | 		
CF | Dimensional Engine Room 		
CF | This is the room that hosts the dimensional engine. This 		
CF | state-of-the-art masterpiece is based on a dual micro singularity held 		
CF | in place by two magnetic housings. An electron injection manifold is 		
CF | used to alter the mass and gravity of the micro singularities, while a 		
CF | powerful cooling system avoids the engine melting. If it does, it will 		
CF | explode turning the ship into a super nova. The only exit is to the 		
CF | north. 		
CF | 		
CF | The door is open, showing you a glimpse of the main computer. 		
CF | 		
CF | You can also see your tech engineer and the dimensional engine here. 		
CF | 		
CF | > 		Jacqueline asks, "I like physics and stuff but I'm not sure I'm smart enough to be the captain of this ship. Don't I have experts for this sort of thing?"
DavidW says (to ClubFloyd), "x engine" 		
CF ] Dimensional Engine Room Moves: 35 		
CF | 		
CF | > X ENGINE 		
CF | 		
CF | This is what makes time-travel possible. If you have questions about 		
CF | it or its parts, you'd better ask the tech engineer. 		
CF | 		
CF | > 		Teaspoon says, "I hope that cooling system doesn't go down..."
DavidW says (to ClubFloyd), "x engineer" 		
CF ] Dimensional Engine Room Moves: 36 		
CF | 		
CF | > X ENGINEER 		
CF | 		
CF | Her name is Sarah Fielding, a quantum physicist with a hobby in 		
CF | neuroscience. If you have questions about the dimensional engine, 		
CF | she's the one to ask. 		
CF | 		
CF | So far, she's never let you down - just don't call her "Cristina". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about engine" 		
CF ] Dimensional Engine Room Moves: 37 		
CF | 		
CF | > ASK HER ABOUT ENGINE 		
CF | 		
CF | "Which part of the engine would you like for me to explain?" 		
CF | 		
CF | > 		Teaspoon says, "a *hobby* in neuroscience? wild"
DavidW says (to ClubFloyd), "ask her about cooling" 		
CF ] Dimensional Engine Room Moves: 38 		
CF | 		
CF | > ASK HER ABOUT COOLING 		
CF | 		
CF | "It is the part that avoids the engine melting. If it does, it will 		
CF | explode turning the ship into a super nova." 		
CF | 		
CF | > 		Jacqueline says, "Okay, let's not let that happen, then."
DavidW says (to ClubFloyd), "ask her about singularity" 		
CF ] Dimensional Engine Room Moves: 39 		
CF | 		
CF | > ASK HER ABOUT SINGULARITY 		
CF | 		
CF | "Those are two twin micro black holes, revolving around each other so 		
CF | as to create the wormhole." 		
CF | 		
CF | > 		Jacqueline says, "Thanks, Christina."
DavidW says (to ClubFloyd), "ask her about wormhole" 		
CF ] Dimensional Engine Room Moves: 40 		
CF | 		
CF | > ASK HER ABOUT WORMHOLE 		
CF | 		
CF | "It's the structure into which we travel through space and time." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about housings" 		
CF ] Dimensional Engine Room Moves: 41 		
CF | 		
CF | > ASK HER ABOUT HOUSINGS 		
CF | 		
CF | "If you need more information you can talk to the other crew members. 		
CF | Also, the main computer may have some answers." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about manifold" 		
CF ] Dimensional Engine Room Moves: 42 		
CF | 		
CF | > ASK HER ABOUT MANIFOLD 		
CF | 		
CF | "This is used to alter the mass and gravity of the micro 		
CF | singularities, thus kicking in the wormhole into which we can travel 		
CF | though the time-space continuum." 		
CF | 		
CF | > 		DavidW says, "And on Saturday nights, we use it to nuke popcorn."
		Jacqueline says, "Love it."
DavidW says (to ClubFloyd), "n" 		
CF ] Main Computer Room Room Moves: 43 		
CF | 		
CF | > N 		
CF | 		
CF | Main Computer Room 		
CF | The main computer controls the dimensional engine and controls the 		
CF | navigation and life-support system of the ship. A powerful and 		
CF | reliable communication systems allows bi-directional contact with the 		
CF | Time Mother, the quantum computer that has made time-travel possible. 		
CF | From here you can go north or, through a door, further south. 		
CF | 		
CF | Through the open door you can see the engine room. 		
CF | 		
CF | You can also see your software engineer, a computer, a monitor and a 		
CF | rack (on which are a QMMU and a QHDD) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Main Computer Room Room Moves: 44 		
CF | 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main Hulluter Room Room Moves: 45 		
CF | 		
CF | > N 		
CF | 		
CF | Main Hull 		
CF | The central part of the ship is engineered to provide protection for 		
CF | the cargo. Its basic purpose is to safeguard against the tides of time 		
CF | that can inflict structural damage to the ship's frame. The hull is 		
CF | oriented north to south. You can also exit the ship by going west or 		
CF | reach the upper floor by going up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Loungeulluter Room Room Moves: 46 		
CF | 		
CF | > U 		
CF | 		
CF | Lounge 		
CF | Due to the very nature of time travel, which happens within an 		
CF | instant, time aboard the ship is normal time, so the crew seldom needs 		
CF | to eat during the trip. However, from time to time, you meet here to 		
CF | relax and have a chat. From this location you can go north, south or 		
CF | down. 		
CF | 		
CF | You can see a shelf (on which is a newspaper) here. 		
CF | 		
CF | [If you need to pick something up, you can try verbs like GET, 		
CF | TAKE or PICK UP. For example, try GET NEWSPAPER.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x newspaper" 		
CF ] Loungeulluter Room Room Moves: 47 		
CF | 		
CF | > X NEWSPAPER 		
CF | 		
CF | It's a newspaper you bought some time ago. It doesn't make much sense 		
CF | here, since time travel happens almost instantly - but old habits are 		
CF | hard to break. It reports an article that you now know by heart, but 		
CF | you cannot help reading it again. 		
CF | 		
CF | [If you find something that's legible, you should try reading it. 		
CF | Try READ NEWSPAPER.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Loungeulluter Room Room Moves: 48 		
CF | 		
CF | > READ IT 		
CF | 		
CF | But you are not holding the newspaper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Loungeulluter Room Room Moves: 49 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Loungeulluter Room Room Moves: 50 		
CF | 		
CF | > READ IT 		
CF | 		
CF | "Rome, February 17th, 2225. Since the "Time Mother" became operational 		
CF | over 50 years ago, many rifts in the time-space continuum have been 		
CF | detected. However, none of them have proven significant. Recently, 		
CF | though, those rifts have been classified as possible warps, so a "Time 		
CF | Squad" has been trained to fix them..." 		
CF | 		
CF | While reading, you can't help but remember six months ago - before the 		
CF | war started... 		
CF | 		
CF | [After taking something, you can drop it if it's no longer needed. 		
CF | For example, try DROP NEWSPAPER.] 		
CF | 		
CF | > 		Teaspoon says, "ah, so that's us then."
DavidW says (to ClubFloyd), "drop it" 		
CF ] Loungeulluter Room Room Moves: 51 		
CF | 		
CF | > DROP IT 		
CF | 		
CF | You put the newspaper back on the shelf. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelf" 		
CF ] Loungeulluter Room Room Moves: 52 		
CF | 		
CF | > X SHELF 		
CF | 		
CF | It's a small shelf, suitable for placing small objects on. On the 		
CF | shelf is a newspaper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Captain's Quarters Room Moves: 53 		
CF | 		
CF | > N 		
CF | 		
CF | Captain's Quarters 		
CF | As in every ship, the captain enjoys a luxury that everyone else 		
CF | aboard lacks: space. In this roomy, calm, comfortable cabin, you plan 		
CF | the ship's route, and make decisions that might win or lose a battle 		
CF | or a war. In this particular case, though, losing the war might mean 		
CF | the entire time-space continuum crumbles into pieces. An exit lies 		
CF | towards the south. 		
CF | 		
CF | You can see some Western-style furniture, a PDA and a painting here. 		
CF | 		
CF | > 		Jacqueline asks, "Can we talk about physical newspapers and their possible existence in 2225?"
		Teaspoon asks, "A PDA in a time ship?"
		DavidW says (to Jacqueline), "I boggled."
		Jacqueline asks, "A Personal Digital Assistant?"
DavidW says (to ClubFloyd), "x pda" 		
CF ] Captain's Quarters Room Moves: 54 		
CF | 		
CF | > X PDA 		
CF | 		
CF | It is your Personal Digital Assistant. You can wear it as a watch, but 		
CF | it's much more than that. Whenever you encounter an object that could 		
CF | possibly be hacked (e.g. a panel, or a lock), try using "HACK object". 		
CF | It may solve the situation. 		
CF | 		
CF | > 		Teaspoon says, "handy, that"
		Jacqueline nods.
		Jacqueline says, "I used to have a Palm Pilot, but it never hacked anything for me."
		DavidW says, "I think I would like a lockpick. Can we give it a name too? Hola."
DavidW says (to ClubFloyd), "take pda" 		
CF ] Captain's Quarters Room Moves: 55 		
CF | 		
CF | > TAKE PDA 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF ] Captain's Quarters Room Moves: 56 		
CF | 		
CF | > WEAR IT 		
CF | 		
CF | You are now wearing the PDA. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x furniture" 		
CF ] Captain's Quarters Room Moves: 57 		
CF | 		
CF | > X FURNITURE 		
CF | 		
CF | This is no time to be admiring the furniture. You have things to do. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] Captain's Quarters Room Moves: 58 		
CF | 		
CF | > X PAINTING 		
CF | 		
CF | It's a painting of a mythical creature, depicted while moving in the 		
CF | underwood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move it" 		
CF ] Captain's Quarters Room Moves: 59 		
CF | 		
CF | > MOVE IT 		
CF | 		
CF | It's mounted on the wall. You can't very well push it into the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull it" 		
CF ] Captain's Quarters Room Moves: 60 		
CF | 		
CF | > PULL IT 		
CF | 		
CF | As on any ship, it's tightly fixed on the wall. Don't bother. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x creature" 		
CF ] Captain's Quarters Room Moves: 61 		
CF | 		
CF | > X CREATURE 		
CF | 		
CF | It depicts a kirin, a mythological creature similar to unicorns. Its 		
CF | physical attributes reflect its divine lineage: the deer-like body 		
CF | represents grace, agility, and harmony, while the dragon scales 		
CF | symbolize protection and wisdom. The ox-like horns signify strength 		
CF | and stability. Nowadays, in Japanese, the word is also used to mean 		
CF | "giraffe". 		
CF | 		
CF | > 		Teaspoon asks, "we like mythology?"
		Teaspoon says, "or possibly we're Japanese"
		Jacqueline says, "Maybe we just find it symbolically inspiring."
		DavidW says, "We've played a few games with Japanese mythology. I don't remember for sure if we saw this one before."
		DavidW says, "I'm curious to see the crew quarters. Maybe they only get pods the size of coffins."
DavidW says (to ClubFloyd), "s" 		
CF ] Loungen's Quarters Room Moves: 62 		
CF | 		
CF | > S 		
CF | 		
CF | Lounge 		
CF | Due to the very nature of time travel, which happens within an 		
CF | instant, time aboard the ship is normal time, so the crew seldom needs 		
CF | to eat during the trip. However, from time to time, you meet here to 		
CF | relax and have a chat. From this location you can go north, south or 		
CF | down. 		
CF | 		
CF | You can see a shelf (on which is a newspaper) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Crew's Quartersers Room Moves: 63 		
CF | 		
CF | > S 		
CF | 		
CF | Crew's Quarters 		
CF | Travels through different points in time are never long in themselves 		
CF | but sometimes, during a mission, someone has to stay aboard, waiting 		
CF | for the others to come back. This small place allows for privacy and 		
CF | relaxation. An exit lies towards the north. 		
CF | 		
CF | > 		DavidW says, "gosh. Nothing."
		Teaspoon says, "more here because it has to be than because the writer wanted to implement it"
		DavidW says, "Nothing to sit on, nothing to look at."
		DavidW says (to Teaspoon), "sure, but it reflects on the society this ship is from too."
		DavidW says, "The far future still has classism."
		Teaspoon says, "hadn't thought of it that way. They also deserve paintings of mythic beasts"
DavidW says (to ClubFloyd), "s" 		
CF ] Crew's Quartersers Room Moves: 64 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lounge Quartersers Room Moves: 65 		
CF | 		
CF | > N 		
CF | 		
CF | Lounge 		
CF | Due to the very nature of time travel, which happens within an 		
CF | instant, time aboard the ship is normal time, so the crew seldom needs 		
CF | to eat during the trip. However, from time to time, you meet here to 		
CF | relax and have a chat. From this location you can go north, south or 		
CF | down. 		
CF | 		
CF | You can see a shelf (on which is a newspaper) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Main Hullartersers Room Moves: 66 		
CF | 		
CF | > D 		
CF | 		
CF | Main Hull 		
CF | The central part of the ship is engineered to provide protection for 		
CF | the cargo. Its basic purpose is to safeguard against the tides of time 		
CF | that can inflict structural damage to the ship's frame. The hull is 		
CF | oriented north to south. You can also exit the ship by going west or 		
CF | reach the upper floor by going up. 		
CF | 		
CF | > 		Teaspoon asks, "nowhere new to go but out, right?"
		DavidW asks, "So was that the whole ship?"
		DavidW says, "I don't want to miss an exit again."
DavidW says (to ClubFloyd), "e" 		
CF ] Main Hullartersers Room Moves: 67 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Time Ship Premises Room Moves: 68 		
CF | 		
CF | > W 		
CF | 		
CF | You can now exit the ship. 		
CF | 		
CF | Time Ship Premises 		
CF | This location is the bridge that, coming from your time ship to the 		
CF | east, allows you to reach your current destination in time. The ship 		
CF | has been cloaked, blending into the landscape and remaining invisible 		
CF | to others. You can exit the time bubble by going north. 		
CF | 		
CF | [As you already experiences, you move around using any of the four 		
CF | cardinal compass directions such as GO NORTH (or NORTH), as well as UP 		
CF | and DOWN. Often games also feature full-compass directions like GO 		
CF | NORTHWEST. These can be abbreviated to N, S, E, W, U, D, NW and so on. 		
CF | This game doesn't use this last feature.] 		
CF | 		
CF | > 		Teaspoon says, "chuckling a little about explaining a feature that we aren't even going to need."
		DavidW says, "well, these TALP games are supposed to help teach the basics of IF to new players."
DavidW says (to ClubFloyd), "x bubble" 		
CF ] Time Ship Premises Room Moves: 69 		
CF | 		
CF | > X BUBBLE 		
CF | 		
CF | Seen from the inside, it looks like a bubble that warps the very 		
CF | fabric of time, but you're safe to cross it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ship" 		
CF ] Time Ship Premises Room Moves: 70 		
CF | 		
CF | > X SHIP 		
CF | 		
CF | You still can't believe you are the captain of the TS01. Informally, 		
CF | you and your crew call it "Koseidon", like that very old Japanese TV 		
CF | series. 		
CF | 		
CF | > 		Teaspoon says, "oh, is that what TALP is? I haven't heard of it."
		DavidW says, "TALP = Text Adventure Literacy Project."
		Teaspoon says, "that's cool."
		DavidW says, "All TALP games have some sort of tutorial feature."
DavidW says (to ClubFloyd), "n" 		
CF ] Front of CERNmises Room Moves: 71 		
CF | 		
CF | > N 		
CF | 		
CF | Front of CERN 		
CF | You are now in front of the CERN main gate. Even in 2170, the general 		
CF | appearance is not much different from the year you came from. Further 		
CF | north, in the distance, you can spot a guard. It is better not to be 		
CF | seen. You can go back to the ship by going south. From here, you can 		
CF | proceed westbound. 		
CF | 		
CF | > 		Teaspoon asks, "hum. West?"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "x guard" 		
CF ] Front of CERNmises Room Moves: 72 		
CF | 		
CF | > X GUARD 		
CF | 		
CF | The guard is standing in front of the access road. He won't let you 		
CF | pass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Parking LotRNmises Room Moves: 73 		
CF | 		
CF | > W 		
CF | 		
CF | Parking Lot 		
CF | You are inside a wide, but empty, parking lot. The only notable 		
CF | feature, on its southern edge, is a booth, apparently with no access 		
CF | door. You can go back by going east. 		
CF | 		
CF | You can see a booth here. 		
CF | 		
CF | > 		DavidW asks, "Could it be a blue police phone booth?"
		Teaspoon says, "lol"
DavidW says (to ClubFloyd), "x booth" 		
CF ] Parking LotRNmises Room Moves: 74 		
CF | 		
CF | > X BOOTH 		
CF | 		
CF | It looks like a storage facility or an access to somewhere else, but 		
CF | there's no visible openings. The only remarkable feature is an LCD 		
CF | panel embossed into it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panel" 		
CF ] Parking LotRNmises Room Moves: 75 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | A small panel is embossed into the booth. Since you don't know the 		
CF | code you may try to hack it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hack panel" 		
CF ] Parking LotRNmises Room Moves: 76 		
CF | 		
CF | > HACK PANEL 		
CF | 		
CF | You hacked the panel, opening the way to the underground. You can go 		
CF | down to the lower level, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Corridor Eastmises Room Moves: 77 		
CF | 		
CF | > D 		
CF | 		
CF | Corridor East 		
CF | Powerful halogen lamps light up the metallic corridor. The corridor 		
CF | extends towards the west. You can exit the facility by going up. 		
CF | 		
CF | > 		Teaspoon asks, "west?"
DavidW says (to ClubFloyd), "w" 		
CF ] Corridor Westmises Room Moves: 78 		
CF | 		
CF | > W 		
CF | 		
CF | Corridor West 		
CF | Coming from the east, the corridor abruptly stops against a security 		
CF | gate to the north. Towards the south you can see a Utility Room. On 		
CF | the west wall a grille covers the maintenance shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gate" 		
CF ] Corridor Westmises Room Moves: 79 		
CF | 		
CF | > X GATE 		
CF | 		
CF | It's the gate to the control room. It's currently closed and locked 		
CF | from the inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grille" 		
CF ] Corridor Westmises Room Moves: 80 		
CF | 		
CF | > X GRILLE 		
CF | 		
CF | The grille is screwed to the wall and covers the maintenance shaft. 		
CF | 		
CF | > 		DavidW asks, "Fancy finding a screwdriver in the utility room?"
		DavidW asks, "then crawling in a vent to get around a locked gate?"
		Teaspoon says, "utility room first, yeah"
DavidW says (to ClubFloyd), "s" 		
CF ] Utility Roomtmises Room Moves: 81 		
CF | 		
CF | > S 		
CF | 		
CF | Utility Room 		
CF | You are now inside a room used to store tools and spare parts. The 		
CF | only exit is northbound. 		
CF | 		
CF | You can see some shelves (on which are a screwdriver and a bolt) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take screwdriver and bolt" 		
CF ] Utility Roomtmises Room Moves: 82 		
CF | 		
CF | > TAKE SCREWDRIVER AND BOLT 		
CF | 		
CF | screwdriver: Taken. 		
CF | bolt: Taken. 		
CF | 		
CF | > 		Teaspoon says, "wonder what the bolt's for"
DavidW says (to ClubFloyd), "x bolt" 		
CF ] Utility Roomtmises Room Moves: 83 		
CF | 		
CF | > X BOLT 		
CF | 		
CF | It's a metal bolt. It's pretty heavy. 		
CF | 		
CF | > 		Teaspoon asks, "so, unscrew the grille then?"
		DavidW says, "Maybe we bring the bolt to Harry ("Zeus") Jamison."
DavidW says (to ClubFloyd), "n" 		
CF ] Corridor Westmises Room Moves: 84 		
CF | 		
CF | > N 		
CF | 		
CF | Corridor West 		
CF | Coming from the east, the corridor abruptly stops against a security 		
CF | gate to the north. Towards the south you can see a Utility Room. On 		
CF | the west wall a grille covers the maintenance shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew grille with screwdriver" 		
CF ] Corridor Westmises Room Moves: 85 		
CF | 		
CF | > UNSCREW GRILLE WITH SCREWDRIVER 		
CF | 		
CF | You unscrew the grille and put it on the floor. The shaft is now 		
CF | accessible by going west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Behind Deskstmises Room Moves: 86 		
CF | 		
CF | > W 		
CF | 		
CF | Behind Desk 		
CF | You are inside what looks like the main control room, hidden behind a 		
CF | desk. 		
CF | 		
CF | You can see a technician here. 		
CF | 		
CF | The technician is busy typing something into the consoles. 		
CF | 		
CF | > 		Teaspoon says, "I assume we don't want to be seen."
DavidW says (to ClubFloyd), "x technician" 		
CF ] Behind Deskstmises Room Moves: 87 		
CF | 		
CF | > X TECHNICIAN 		
CF | 		
CF | A very busy and worried technician is working at the consoles. You 		
CF | can't be sure, but he seems a little too busy. What is he up to? 		
CF | However, he can't see you while you're hidden behind the desk. 		
CF | 		
CF | The technician is checking the outcome of his actions on the monitors. 		
CF | 		
CF | > 		Jacqueline says, "Prolly not"
DavidW says (to ClubFloyd), "x monitors" 		
CF ] Behind Deskstmises Room Moves: 88 		
CF | 		
CF | > X MONITORS 		
CF | 		
CF | They are used to monitor the functioning of the Time Mother. 		
CF | 		
CF | The technician suddenly moves to a different console. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x consoles" 		
CF ] Behind Deskstmises Room Moves: 89 		
CF | 		
CF | > X CONSOLES 		
CF | 		
CF | They are used to monitor the functioning of the Time Mother. On one of 		
CF | the consoles you can see an emergency release button. 		
CF | 		
CF | The technician is checking the outcome of his actions on the monitors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x button" 		
CF ] Behind Deskstmises Room Moves: 90 		
CF | 		
CF | > X BUTTON 		
CF | 		
CF | It's the emergency release button that unlocks all the doors. 		
CF | 		
CF | The technician is busy typing something into the consoles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push it" 		
CF ] Behind Deskstmises Room Moves: 91 		
CF | 		
CF | > PUSH IT 		
CF | 		
CF | You are too far away to reach it. 		
CF | 		
CF | The technician is checking the outcome of his actions on the monitors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw bolt at button" 		
CF ] Behind Deskstmises Room Moves: 92 		
CF | 		
CF | > THROW BOLT AT BUTTON 		
CF | 		
CF | Futile. 		
CF | 		
CF | The technician is checking the outcome of his actions on the monitors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Behind Deskstmises Room Moves: 93 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a bolt, a screwdriver, a PDA (worn) and your suit 		
CF | (worn). 		
CF | 		
CF | The technician don't seem to notice you. 		
CF | 		
CF | > 		Teaspoon asks, "can we hack the button?"
DavidW says (to ClubFloyd), "hack button" 		
CF ] Behind Deskstmises Room Moves: 94 		
CF | 		
CF | > HACK BUTTON 		
CF | 		
CF | You can't just go around hacking anything. 		
CF | 		
CF | The technician is checking the outcome of his actions on the monitors. 		
CF | 		
CF | > 		Teaspoon says, "oh well."
		Jacqueline asks, "What good are you, PDA?"
DavidW says (to ClubFloyd), "push button with screwdriver" 		
CF ] Behind Deskstmises Room Moves: 95 		
CF | 		
CF | > PUSH BUTTON WITH SCREWDRIVER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | The technician is checking the outcome of his actions on the monitors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Behind Deskstmises Room Moves: 96 		
CF | 		
CF | > L 		
CF | 		
CF | Behind Desk 		
CF | You are inside what looks like the main control room, hidden behind a 		
CF | desk. 		
CF | 		
CF | You can see a technician here. 		
CF | 		
CF | The technician is checking the outcome of his actions on the monitors. 		
CF | 		
CF | > 		DavidW asks, "Where are the exits here?"
		Teaspoon says, "I assume that hitting him over the head with the bolt is a bit too loony tunes"
		DavidW asks, "can we go further west?"
DavidW says (to ClubFloyd), "throw bolt at technician" 		
CF ] Behind Deskstmises Room Moves: 97 		
CF | 		
CF | > THROW BOLT AT TECHNICIAN 		
CF | 		
CF | You throw the bolt with all your might. Your intention was to distract 		
CF | the technician but, against all odds, the bolt rebounced on the man's 		
CF | forehead. Ooops! He now lays unconscious; let's hope you didn't kill 		
CF | him. You can now proceed northbound. 		
CF | 		
CF | > 		Jacqueline says, "gosh"
		Jacqueline says, "Did... not expect that to work."
		Teaspoon says, "uhhhhh."
		DavidW says, "Looney Tunes wins!"
		Teaspoon says, "sorry, technician dude"
DavidW says (to ClubFloyd), "out" 		
CF ] Behind Deskstmises Room Moves: 98 		
CF | 		
CF | > OUT 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Behind Deskstmises Room Moves: 99 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | You are too far away to reach it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Control Roomtmises Room Moves: 100 		
CF | 		
CF | > N 		
CF | 		
CF | Control Room 		
CF | Various consoles and displays, used to monitor the status of the Time 		
CF | Mother, are aligned along the walls. For the most part, they show the 		
CF | same information you usually see in your era. Despite being 		
CF | state-of-the-art, they look vintage to you. From this position you can 		
CF | go north through a gate, south or east. 		
CF | 		
CF | You can see a technician and a bolt here. 		
CF | 		
CF | > 		Teaspoon asks, "can we actually read the displays?"
DavidW says (to ClubFloyd), "take bolt" 		
CF ] Control Roomtmises Room Moves: 101 		
CF | 		
CF | > TAKE BOLT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x displays" 		
CF ] Control Roomtmises Room Moves: 102 		
CF | 		
CF | > X DISPLAYS 		
CF | 		
CF | They are used to monitor the functioning of the Time Mother. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read displays" 		
CF ] Control Roomtmises Room Moves: 103 		
CF | 		
CF | > READ DISPLAYS 		
CF | 		
CF | There's nothing legible on those. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Control Roomtmises Room Moves: 104 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | With a loud click, all the security locks disengage, and the security 		
CF | doors open automatically. 		
CF | 		
CF | > 		DavidW asks, "Kronk, why do even have that button?"
DavidW says (to ClubFloyd), "e" 		
CF ] Main Server Roomes Room Moves: 105 		
CF | 		
CF | > E 		
CF | 		
CF | Main Server Room 		
CF | This is the room that hosts the servers that power up the quantum 		
CF | computer. Everything is neatly organized and gives the place a very 		
CF | professional look. The database server catches your attention. The 		
CF | exit is to the west. 		
CF | 		
CF | > 		Teaspoon says, "whoops, sorry"
DavidW says (to ClubFloyd), "hm?" 		
CF ] Main Server Roomes Room Moves: 105 		
CF | 		
CF | > HM? 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x server" 		
CF ] Main Server Roomes Room Moves: 106 		
CF | 		
CF | > X SERVER 		
CF | 		
CF | This server contains all the data on which the Time Mother's knowledge 		
CF | is built. There's a slot on it. It looks like one part is missing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slot" 		
CF ] Main Server Roomes Room Moves: 107 		
CF | 		
CF | > X SLOT 		
CF | 		
CF | A slot for a replacement hard disk drive. The hard drive slot is 		
CF | empty. 		
CF | 		
CF | > 		Teaspoon asks, "don't we have one of those in the ship?"
		DavidW says, "oh drat. I should've picked those up, yes."
		Jacqueline says, "oops"
		DavidW asks, "Shall I go back and grab 'em?"
DavidW says (to ClubFloyd), "w" 		
CF ] Control RoomRoomes Room Moves: 108 		
CF | 		
CF | > W 		
CF | 		
CF | Control Room 		
CF | Various consoles and displays, used to monitor the status of the Time 		
CF | Mother, are aligned along the walls. For the most part, they show the 		
CF | same information you usually see in your era. Despite being 		
CF | state-of-the-art, they look vintage to you. From this position you can 		
CF | go north through a gate, south or east. 		
CF | 		
CF | You can see a technician here. 		
CF | 		
CF | > 		Jacqueline says, "Take all, all the time."
DavidW says (to ClubFloyd), "s" 		
CF ] Behind DeskmRoomes Room Moves: 109 		
CF | 		
CF | > S 		
CF | 		
CF | Behind Desk 		
CF | You stand in the southern part of the control room. The exit lies to 		
CF | the south, beyond the security gate. Northbound, you reach the 		
CF | monitoring section. You can access the ventilation shaft by going 		
CF | west. 		
CF | 		
CF | You can see a technician here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Corridor Westoomes Room Moves: 110 		
CF | 		
CF | > S 		
CF | 		
CF | Corridor West 		
CF | Coming from the east, the corridor abruptly stops against a security 		
CF | gate to the north. Towards the south you can see a Utility Room. The 		
CF | grill lies on the floor now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Corridor Eastoomes Room Moves: 111 		
CF | 		
CF | > E 		
CF | 		
CF | Corridor East 		
CF | Powerful halogen lamps light up the metallic corridor. The corridor 		
CF | extends towards the west. You can exit the facility by going up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Parking Lotstoomes Room Moves: 112 		
CF | 		
CF | > U 		
CF | 		
CF | Parking Lot 		
CF | You are inside a wide, but empty, parking lot. Now that you hacked the 		
CF | panel, a door has opened on the booth allowing to go down to the lower 		
CF | floor You can go back by going east. 		
CF | 		
CF | You can see a booth here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Front of CERNoomes Room Moves: 113 		
CF | 		
CF | > E 		
CF | 		
CF | Front of CERN 		
CF | You are now in front of the CERN main gate. Even in 2170, the general 		
CF | appearance is not much different from the year you came from. Further 		
CF | north, in the distance, you can spot a guard. It is better not to be 		
CF | seen. You can go back to the ship by going south. From here, you can 		
CF | proceed westbound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Time Ship Premises Room Moves: 114 		
CF | 		
CF | > S 		
CF | 		
CF | Time Ship Premises 		
CF | This location is the bridge that, coming from your time ship to the 		
CF | east, allows you to reach your current destination in time. The ship 		
CF | has been cloaked, blending into the landscape and remaining invisible 		
CF | to others. You can exit the time bubble by going north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Hull Premises Room Moves: 115 		
CF | 		
CF | > E 		
CF | 		
CF | Main Hull 		
CF | The central part of the ship is engineered to provide protection for 		
CF | the cargo. Its basic purpose is to safeguard against the tides of time 		
CF | that can inflict structural damage to the ship's frame. The hull is 		
CF | oriented north to south. You can also exit the ship by going west or 		
CF | reach the upper floor by going up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Main Computer Room Room Moves: 116 		
CF | 		
CF | > S 		
CF | 		
CF | Main Computer Room 		
CF | The main computer controls the dimensional engine and controls the 		
CF | navigation and life-support system of the ship. A powerful and 		
CF | reliable communication systems allows bi-directional contact with the 		
CF | Time Mother, the quantum computer that has made time-travel possible. 		
CF | From here you can go north or, through a door, further south. 		
CF | 		
CF | The door is closed. 		
CF | 		
CF | You can also see your software engineer, a computer, a monitor and a 		
CF | rack (on which are a QMMU and a QHDD) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all from rack" 		
CF ] Main Computer Room Room Moves: 117 		
CF | 		
CF | > TAKE ALL FROM RACK 		
CF | 		
CF | QMMU: Removed. 		
CF | QHDD: Removed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main Hulluter Room Room Moves: 118 		
CF | 		
CF | > N 		
CF | 		
CF | Main Hull 		
CF | The central part of the ship is engineered to provide protection for 		
CF | the cargo. Its basic purpose is to safeguard against the tides of time 		
CF | that can inflict structural damage to the ship's frame. The hull is 		
CF | oriented north to south. You can also exit the ship by going west or 		
CF | reach the upper floor by going up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Time Ship Premises Room Moves: 119 		
CF | 		
CF | > W 		
CF | 		
CF | You can now exit the ship. 		
CF | 		
CF | Time Ship Premises 		
CF | This location is the bridge that, coming from your time ship to the 		
CF | east, allows you to reach your current destination in time. The ship 		
CF | has been cloaked, blending into the landscape and remaining invisible 		
CF | to others. You can exit the time bubble by going north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Front of CERNmises Room Moves: 120 		
CF | 		
CF | > N 		
CF | 		
CF | Front of CERN 		
CF | You are now in front of the CERN main gate. Even in 2170, the general 		
CF | appearance is not much different from the year you came from. Further 		
CF | north, in the distance, you can spot a guard. It is better not to be 		
CF | seen. You can go back to the ship by going south. From here, you can 		
CF | proceed westbound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Parking LotRNmises Room Moves: 121 		
CF | 		
CF | > W 		
CF | 		
CF | Parking Lot 		
CF | You are inside a wide, but empty, parking lot. Now that you hacked the 		
CF | panel, a door has opened on the booth allowing to go down to the lower 		
CF | floor You can go back by going east. 		
CF | 		
CF | You can see a booth here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Corridor Eastmises Room Moves: 122 		
CF | 		
CF | > D 		
CF | 		
CF | Corridor East 		
CF | Powerful halogen lamps light up the metallic corridor. The corridor 		
CF | extends towards the west. You can exit the facility by going up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Corridor Westmises Room Moves: 123 		
CF | 		
CF | > W 		
CF | 		
CF | Corridor West 		
CF | Coming from the east, the corridor abruptly stops against a security 		
CF | gate to the north. Towards the south you can see a Utility Room. The 		
CF | grill lies on the floor now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Behind Deskstmises Room Moves: 124 		
CF | 		
CF | > N 		
CF | 		
CF | Behind Desk 		
CF | You stand in the southern part of the control room. The exit lies to 		
CF | the south, beyond the security gate. Northbound, you reach the 		
CF | monitoring section. You can access the ventilation shaft by going 		
CF | west. 		
CF | 		
CF | You can see a technician here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Control Roomtmises Room Moves: 125 		
CF | 		
CF | > N 		
CF | 		
CF | Control Room 		
CF | Various consoles and displays, used to monitor the status of the Time 		
CF | Mother, are aligned along the walls. For the most part, they show the 		
CF | same information you usually see in your era. Despite being 		
CF | state-of-the-art, they look vintage to you. From this position you can 		
CF | go north through a gate, south or east. 		
CF | 		
CF | You can see a technician here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Server Roomes Room Moves: 126 		
CF | 		
CF | > E 		
CF | 		
CF | Main Server Room 		
CF | This is the room that hosts the servers that power up the quantum 		
CF | computer. Everything is neatly organized and gives the place a very 		
CF | professional look. The database server catches your attention. The 		
CF | exit is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put qhdd in slot" 		
CF ] Main Server Roomes Room Moves: 127 		
CF | 		
CF | > PUT QHDD IN SLOT 		
CF | 		
CF | You hear a click when you insert the QHDD. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x server" 		
CF ] Main Server Roomes Room Moves: 128 		
CF | 		
CF | > X SERVER 		
CF | 		
CF | This server contains all the data on which the Time Mother's knowledge 		
CF | is built. There's a slot on it. It looks complete in all its 		
CF | components. 		
CF | 		
CF | > 		Teaspoon exclaims, "hurrah!"
DavidW says (to ClubFloyd), "w" 		
CF ] Control RoomRoomes Room Moves: 129 		
CF | 		
CF | > W 		
CF | 		
CF | Control Room 		
CF | Various consoles and displays, used to monitor the status of the Time 		
CF | Mother, are aligned along the walls. For the most part, they show the 		
CF | same information you usually see in your era. Despite being 		
CF | state-of-the-art, they look vintage to you. From this position you can 		
CF | go north through a gate, south or east. 		
CF | 		
CF | You can see a technician here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x technician" 		
CF ] Control RoomRoomes Room Moves: 130 		
CF | 		
CF | > X TECHNICIAN 		
CF | 		
CF | He is unconscious. Better leave him alone for the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Time Mother Roomes Room Moves: 131 		
CF | 		
CF | > N 		
CF | 		
CF | Time Mother Room 		
CF | In front of you stands the Time Mother, the quantum computer that can 		
CF | sense discrepancies in the time-space continuum and that made 		
CF | time-travel possible. It is the most sophisticated AI on the planet. 		
CF | The exit is towards the south. 		
CF | 		
CF | > 		Teaspoon asks, "can we ask it questions?"
DavidW says (to ClubFloyd), "x mother" 		
CF ] Time Mother Roomes Room Moves: 132 		
CF | 		
CF | > X MOTHER 		
CF | 		
CF | Here is the quantum computer that can sense discrepancies in the 		
CF | time-space continuum and that makes time-travel possible. It is the 		
CF | most sophisticated AI on the planet. One of its most sensitive parts 		
CF | is the memory server. If needed, just "TALK to mother". 		
CF | 		
CF | > 		
Jade has arrived. 		
DavidW says (to ClubFloyd), "talk to mother" 		
CF ] Time Mother Roomes Room Moves: 133 		
CF | 		
CF | > TALK TO MOTHER 		
CF | 		
CF | The Time Mother is currently offline. It looks like that technician 		
CF | has inflicted a great damage. Who can he be? You need to fix her 		
CF | first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fix mother" 		
CF ] Time Mother Roomes Room Moves: 134 		
CF | 		
CF | > FIX MOTHER 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		DavidW says, "hi Jade"
		Jade says, "Hello, I am late, as espected."
		Jacqueline says, "Hiya"
DavidW says (to ClubFloyd), "x slot" 		
CF ] Time Mother Roomes Room Moves: 135 		
CF | 		
CF | > X SLOT 		
CF | 		
CF | A slot for a replacement quantum memory unit. The quantum memory slot 		
CF | is empty. 		
CF | 		
CF | > 		Jade asks, "What is this game?"
		DavidW says, "Tempus Fugit"
		Teaspoon says, "time travelling spaceship"
		Jade says, "thank you"
DavidW says (to ClubFloyd), "put qmmu in slot" 		
CF ] Time Mother Roomes Room Moves: 136 		
CF | 		
CF | > PUT QMMU IN SLOT 		
CF | 		
CF | You hear a click when you insert the QMMU. 		
CF | 		
CF | "Time Mother reboot complete. All functions online," a pleasant voice 		
CF | states. You can now talk to her. Also, you hear the technician getting 		
CF | up and running away. You better hurry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to mother" 		
CF ] Time Mother Roomes Room Moves: 137 		
CF | 		
CF | > TALK TO MOTHER 		
CF | 		
CF | "Good morning, captain," the Mother says. "I'm glad you managed to 		
CF | reboot me - if such a feeling can apply to an Artificial 		
CF | Intelligence." 		
CF | 		
CF | Then, after a short pause, the Mother speaks again. 		
CF | 		
CF | "In a distant future, Earth is on the brink of collapse due to 		
CF | overpopulation, resource scarcity, and the like. Time travel 		
CF | technology is still controlled by a coalition of governments, but a 		
CF | new threat to the time-space continuum - possibly of alien origin - 		
CF | has just emerged. That false technician you met is one of the 		
CF | invaders." 		
CF | 		
CF | "At present, I do not have enough information for a clearer assessment 		
CF | of the situation, but I exchanged data with the future Time Mother and 		
CF | understood those people are from Earth's distant future. I still don't 		
CF | know whether they are terrestrial or not." 		
CF | 		
CF | "The reboot process is now complete and my self-defence measures are 		
CF | back online and hardened. I believe I am safe now and that this 		
CF | timeline has been fixed, so you should go back to your ship and resume 		
CF | the chase. I wish you good luck ... and good hunting, captain. 		
CF | 		
CF | Please remember you can ASK me more specific questions, if you like." 		
CF | 		
CF | > 		Jacqueline says, "Ha. There is a Passed-Out-Technician-Timer."
		Jacqueline says, "So, that run back to the ship ..."
		Teaspoon asks, "probably best to get out of here?"
DavidW says (to ClubFloyd), "ask her about invaders" 		
CF ] Time Mother Roomes Room Moves: 137 		
CF | 		
CF | > ASK HER ABOUT INVADERS 		
CF | 		
CF | You can't see "her" (tech engineer) at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mother about invaders" 		
CF ] Time Mother Roomes Room Moves: 138 		
CF | 		
CF | > ASK MOTHER ABOUT INVADERS 		
CF | 		
CF | "This is not important, a the moment. Maybe you can ask me about 		
CF | something else, or going back to the Koseidon." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mother about technician" 		
CF ] Time Mother Roomes Room Moves: 139 		
CF | 		
CF | > ASK MOTHER ABOUT TECHNICIAN 		
CF | 		
CF | "This is not important, a the moment. Maybe you can ask me about 		
CF | something else, or going back to the Koseidon." 		
CF | 		
CF | > 		DavidW asks, "I guess we go back to the Koseidon Adventure?"
		Teaspoon says, "lol"
DavidW says (to ClubFloyd), "s" 		
CF ] Control RoomRoomes Room Moves: 140 		
CF | 		
CF | > S 		
CF | 		
CF | Control Room 		
CF | Various consoles and displays, used to monitor the status of the Time 		
CF | Mother, are aligned along the walls. For the most part, they show the 		
CF | same information you usually see in your era. Despite being 		
CF | state-of-the-art, they look vintage to you. From this position you can 		
CF | go north through a gate, south or east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Behind DeskmRoomes Room Moves: 141 		
CF | 		
CF | > S 		
CF | 		
CF | Behind Desk 		
CF | You stand in the southern part of the control room. The exit lies to 		
CF | the south, beyond the security gate. Northbound, you reach the 		
CF | monitoring section. You can access the ventilation shaft by going 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Corridor Westoomes Room Moves: 142 		
CF | 		
CF | > S 		
CF | 		
CF | Corridor West 		
CF | Coming from the east, the corridor abruptly stops against a security 		
CF | gate to the north. Towards the south you can see a Utility Room. The 		
CF | grill lies on the floor now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Corridor Eastoomes Room Moves: 143 		
CF | 		
CF | > E 		
CF | 		
CF | Corridor East 		
CF | Powerful halogen lamps light up the metallic corridor. The corridor 		
CF | extends towards the west. You can exit the facility by going up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Parking Lotstoomes Room Moves: 144 		
CF | 		
CF | > U 		
CF | 		
CF | Parking Lot 		
CF | You are inside a wide, but empty, parking lot. Now that you hacked the 		
CF | panel, a door has opened on the booth allowing to go down to the lower 		
CF | floor You can go back by going east. 		
CF | 		
CF | You can see a booth here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Front of CERNoomes Room Moves: 145 		
CF | 		
CF | > E 		
CF | 		
CF | Front of CERN 		
CF | You are now in front of the CERN main gate. Even in 2170, the general 		
CF | appearance is not much different from the year you came from. Further 		
CF | north, in the distance, you can spot a guard. It is better not to be 		
CF | seen. You can go back to the ship by going south. From here, you can 		
CF | proceed westbound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Time Ship Premises Room Moves: 146 		
CF | 		
CF | > S 		
CF | 		
CF | Time Ship Premises 		
CF | This location is the bridge that, coming from your time ship to the 		
CF | east, allows you to reach your current destination in time. The ship 		
CF | has been cloaked, blending into the landscape and remaining invisible 		
CF | to others. You can exit the time bubble by going north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Hull Premises Room Moves: 147 		
CF | 		
CF | > E 		
CF | 		
CF | Main Hull 		
CF | The central part of the ship is engineered to provide protection for 		
CF | the cargo. Its basic purpose is to safeguard against the tides of time 		
CF | that can inflict structural damage to the ship's frame. The hull is 		
CF | oriented north to south. You can also exit the ship by going west or 		
CF | reach the upper floor by going up. 		
CF | 		
CF | "Captain, please come talk to me in the briefing room", you hear your 		
CF | copilot saying through the intercom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Briefing Roommises Room Moves: 148 		
CF | 		
CF | > N 		
CF | 		
CF | Briefing Room 		
CF | In this space, you and your team discuss issues, evaluate courses of 		
CF | action, and make decisions. When you need to talk to the "Time 		
CF | Mother", the AI that detects and analyzes time anomalies, you can 		
CF | connect to her from the main computer room, further south. From this 		
CF | position you can go back north to the cockpit. 		
CF | 		
CF | You can see your software engineer, your tech engineer and your 		
CF | copilot here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to copilot" 		
CF ] Briefing Roommises Room Moves: 149 		
CF | 		
CF | > TALK TO COPILOT 		
CF | 		
CF | You take a few minutes to update your crew telling them how things 		
CF | turned out at CERN. Once they are all up to speed, your copilot briefs 		
CF | you on her latest findings. 		
CF | 		
CF | "We resumed our navigation through the wormhole in search of traces of 		
CF | those invaders" your copilot says. "While navigating the time-space 		
CF | tunnel, the Time Mother has detected an anomaly in year 2000's 		
CF | internet. Significant parts of the UNIX code on which most servers 		
CF | rely, are being corrupted by a worm." 		
CF | 		
CF | "How is this possible?" you ask her. 		
CF | 		
CF | "They might have understood the Time Mother is operational again, so 		
CF | they are trying to disrupt the information exchange system of that era 		
CF | hoping it will lead to a critical failure in our future." 		
CF | 		
CF | "Do we know how they plan to do it?" you ask Will, your software 		
CF | engineer. 		
CF | 		
CF | "If I were in their shoes, I would inject some next-generation malware 		
CF | in the internet, something this era has never seen before." 		
CF | 		
CF | After a long pause, you hear yourself saying "We are doomed, it seems. 		
CF | What can we do?" 		
CF | 		
CF | "Well, captain", your software engineer says, "we can't counter this 		
CF | malware directly, but we can patch our code with some legacy software 		
CF | almost no one knows about. We need to make a second stop, though. 		
CF | There's only one place in the world where that software could still 		
CF | exist: Akihabara in Tokyo. If we are lucky, it's still hidden inside a 		
CF | now lost computer: the IBM5100." 		
CF | 		
CF | "Wait a minute", the copilot intervenes, "wasn't that computer built 		
CF | in 1975? Why don't we go to 1975, when it went into production and 		
CF | retail usage?" 		
CF | 		
CF | "You already know our directives prohibits timeline interaction prior 		
CF | to known divergence points", Cristina says. "If we pull an IBM 5100 		
CF | out of circulation in the 1970s, we risk introducing anachronistic 		
CF | ripples into the baseline timeline - before the invaders even began 		
CF | their incursion. The result? We risk collapsing the entire branch 		
CF | we're trying to stabilize." 		
CF | 		
CF | "So, basically, you're saying never tamper with a timeline before it 		
CF | gets tampered with, because you might erase the tampering... or worse 		
CF | - shift it somewhere else." Marilyn concludes. 		
CF | 		
CF | The conversation hangs up for a minute, while you and your crew 		
CF | evaluate every possible option. Then, Will speaks again. 		
CF | 		
CF | "The specific IBM5100 model we're after isn't just any off-the-shelf 		
CF | unit. Mid-production variants had unique microcode configurations used 		
CF | in a few Japanese research institutions. That's why the retro market 		
CF | in Akihabara might be the only place it's surfaced since. Also, I will 		
CF | need an interface to connect it to our main computer." 		
CF | 		
CF | "I agree with him, captain", Cristina states. "That machine is more 		
CF | findable in 2000 as a collector's item than as a new machine in 1975." 		
CF | 		
CF | With this information at hand, you direct your crew to exit the 		
CF | wormhole in year 2001 and hide the ship in the vicinity of the Tokyo 		
CF | Dome. 		
CF | 		
CF | > 		Jacqueline says, "whoa"
		Jacqueline says, "Time Mother has detected an anomaly in year 2000... NAPSTER strikes again."
		Teaspoon says, "that's quite a lot of plot to get through"
		Jacqueline says, "This could have been an email."
		Teaspoon says, "I may be having the giggles over the sheer idea that hacking UNIX is a focus point for this time war"
		DavidW says, "At least they're not burying something on Oak Island."
DavidW says (to ClubFloyd), "l" 		
CF ] Briefing Roommises Room Moves: 150 		
CF | 		
CF | > L 		
CF | 		
CF | Briefing Room 		
CF | In this space, you and your team discuss issues, evaluate courses of 		
CF | action, and make decisions. When you need to talk to the "Time 		
CF | Mother", the AI that detects and analyzes time anomalies, you can 		
CF | connect to her from the main computer room, further south. From this 		
CF | position you can go back north to the cockpit. 		
CF | 		
CF | You can see your software engineer, your tech engineer and your 		
CF | copilot here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to will" 		
CF ] Briefing Roommises Room Moves: 151 		
CF | 		
CF | > TALK TO WILL 		
CF | 		
CF | "Did you bring me all the parts I asked you for, captain?" 		
CF | 		
CF | > 		Teaspoon says, "uh oh"
DavidW says (to ClubFloyd), "ask will about parts" 		
CF ] Briefing Roommises Room Moves: 152 		
CF | 		
CF | > ASK WILL ABOUT PARTS 		
CF | 		
CF | "If you need more information you can talk to the other crew members. 		
CF | Also, the main computer may have some answers." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask will about interface" 		
CF ] Briefing Roommises Room Moves: 153 		
CF | 		
CF | > ASK WILL ABOUT INTERFACE 		
CF | 		
CF | "If you need more information you can talk to the other crew members. 		
CF | Also, the main computer may have some answers." 		
CF | 		
CF | > 		Teaspoon says, "slightly clumsy, that."
DavidW says (to ClubFloyd), "talk to software" 		
CF ] Briefing Roommises Room Moves: 154 		
CF | 		
CF | > TALK TO SOFTWARE 		
CF | 		
CF | "Did you bring me all the parts I asked you for, captain?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to tech" 		
CF ] Briefing Roommises Room Moves: 155 		
CF | 		
CF | > TALK TO TECH 		
CF | 		
CF | "For the time being the engine is holding up. Let's keep our fingers 		
CF | crossed." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to copilot" 		
CF ] Briefing Roommises Room Moves: 156 		
CF | 		
CF | > TALK TO COPILOT 		
CF | 		
CF | "For the time being all systems checks good. Let's keep our fingers 		
CF | crossed." 		
CF | 		
CF | > 		Teaspoon says, "that's not much of a briefing"
		DavidW asks, "Okay, I'm assuming we've already traveled to Japan during that long textdump?"
		Jacqueline says, "Hope is not a strategy, Mr CoPilot."
		Matthew says (to Jacqueline), "You must be new."
		Jacqueline says, "heh"
		Jacqueline says (to DW), "Yeah, we'er in 2001 Japan."
DavidW says (to ClubFloyd), "s" 		
CF ] Main HullRoommises Room Moves: 157 		
CF | 		
CF | > S 		
CF | 		
CF | Main Hull 		
CF | The central part of the ship is engineered to provide protection for 		
CF | the cargo. Its basic purpose is to safeguard against the tides of time 		
CF | that can inflict structural damage to the ship's frame. The hull is 		
CF | oriented north to south. You can also exit the ship by going west or 		
CF | reach the upper floor by going up. 		
CF | 		
CF | > 		Matthew says, "(Sorry, I saw a Mission: Impossible cue and had to take it.)"
DavidW says (to ClubFloyd), "w" 		
CF ] Time Ship Premises Room Moves: 158 		
CF | 		
CF | > W 		
CF | 		
CF | The door is now open. 		
CF | 		
CF | Time Ship Premises 		
CF | This location is the bridge that, coming from your time ship to the 		
CF | east, allows you to reach your current destination in time. The ship 		
CF | has been cloaked, blending into the landscape and remaining invisible 		
CF | to others. You can exit the time bubble by going south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] WoodsShip Premises Room Moves: 159 		
CF | 		
CF | > S 		
CF | 		
CF | Woods 		
CF | The area behind the Tokyo Dome has been turned into a peaceful park 		
CF | with woods and clearings. This open space is perfect for hiding your 		
CF | ship. Despite the cloaking device, you know you can return to it by 		
CF | heading north. Southward, a paved path leads to Suidobashi Station. 		
CF | Several Jizo statues are lined up along the road. 		
CF | 		
CF | [You're on your own now. Type HELP for a quick reminder of the 		
CF | main commands or HINT if you get stuck. The tutorial may continue to 		
CF | offer occasional suggestions.] 		
CF | 		
CF | > 		Jacqueline smiles at Matthew. "Are you just listening to our chatter without the game context?"
		Teaspoon asks, "ooh, what sort of statues?"
DavidW says (to ClubFloyd), "x statues" 		
CF ] WoodsShip Premises Room Moves: 160 		
CF | 		
CF | > X STATUES 		
CF | 		
CF | Jizos protect the souls of children but also travellers, and have been 		
CF | made as memorials to protect the spirits of those who passed away 		
CF | before they could complete their pilgrimage on Earth. The statues 		
CF | often wear a red mantel that, according to Japanese folk belief, is 		
CF | the color for expelling demons and illnesses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Suidobashi Station Room Moves: 161 		
CF | 		
CF | > S 		
CF | 		
CF | Suidobashi Station 		
CF | This station is just one stop away from Akihabara. Go east to hop on 		
CF | the metro, or go back to the park by going north. 		
CF | 		
CF | > 		Jacqueline asks, "Oh gosh. You don't suppose we'll go to another one of those creepy bed & breakfasts, do you. David?"
		Jacqueline says, "(No need to answer that.)"
		DavidW says, "heh"
		DavidW asks, "The filth monster still haunts you?"
		Teaspoon asks, "I guess we get on the metro?"
DavidW says (to ClubFloyd), "e" 		
CF ] Akihabara Underground Level Moves: 162 		
CF | 		
CF | > E 		
CF | 		
CF | Akihabara Underground Level 		
CF | You have reached Akihabara Station, with its underground shops and 		
CF | street-level activities. You can proceed northbound to the shopping 		
CF | center, or go up to the main street. Go west to hop on the metro and 		
CF | return to Suidobashi. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Station Corridorround Level Moves: 163 		
CF | 		
CF | > N 		
CF | 		
CF | Station Corridor 		
CF | You are in an outstandingly clean underground corridor, running north 		
CF | to south. There are exits in all directions. 		
CF | 		
CF | > 		DavidW asks, "North?"
DavidW says (to ClubFloyd), "n" 		
CF ] Interfaces Shoprround Level Moves: 164 		
CF | 		
CF | > N 		
CF | 		
CF | Interfaces Shop 		
CF | This shop sells interfaces of any kind, with multiple plugs to adapt 		
CF | to any device. The only thing you need, though, is a legacy interface. 		
CF | The exit is towards the south. 		
CF | 		
CF | You can see a middle-aged man and an interface here. 		
CF | 		
CF | > 		Teaspoon says, "oh, that's handy."
		Teaspoon says, "are we buying it or are we gonna steal it"
DavidW says (to ClubFloyd), "x interface" 		
CF ] Interfaces Shoprround Level Moves: 165 		
CF | 		
CF | > X INTERFACE 		
CF | 		
CF | This is a legacy, multipurpose interface. Your software engineer will 		
CF | know what to do with it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] Interfaces Shoprround Level Moves: 166 		
CF | 		
CF | > X MAN 		
CF | 		
CF | The owner of this place is a middle-aged man. He's very busy 		
CF | assembling and testing his interfaces. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy interface" 		
CF ] Interfaces Shoprround Level Moves: 167 		
CF | 		
CF | > BUY INTERFACE 		
CF | 		
CF | You don't have any money with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] Interfaces Shoprround Level Moves: 168 		
CF | 		
CF | > TALK TO MAN 		
CF | 		
CF | "Good afternoon. How may I help you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask man about interface" 		
CF ] Interfaces Shoprround Level Moves: 169 		
CF | 		
CF | > ASK MAN ABOUT INTERFACE 		
CF | 		
CF | "I sure have interfaces of any kind", he replies. "Would you like to 		
CF | BUY one?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Interfaces Shoprround Level Moves: 170 		
CF | 		
CF | > YES 		
CF | 		
CF | That was a rhetorical question. 		
CF | 		
CF | > 		Teaspoon says, "well, this is a problem."
		Jacqueline asks, "What is?"
		Jacqueline says, "I think we just >BUY"
		Jacqueline says, "Oh, wait."
		DavidW says, "except we have no money."
		Jacqueline says, "THAT problem."
		Teaspoon says, "womp womp"
		Jacqueline says, "Yeah, sorry, my eyes had skipped that bit."
		DavidW says, "We'll have to rescue someone, get a reward, something like that."
DavidW says (to ClubFloyd), "s" 		
CF ] Station Corridorround Level Moves: 171 		
CF | 		
CF | > S 		
CF | 		
CF | Station Corridor 		
CF | You are in an outstandingly clean underground corridor, running north 		
CF | to south. There are exits in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] 3D Action Figures ShopLevel Moves: 172 		
CF | 		
CF | > W 		
CF | 		
CF | 3D Action Figures Shop 		
CF | This shop sells old 3D action figures. Most of them are inspired by 		
CF | anime and manga you have never heard of before. The exit is towards 		
CF | the east. 		
CF | 		
CF | You can see a fairly young woman here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figures" 		
CF ] 3D Action Figures ShopLevel Moves: 173 		
CF | 		
CF | > X FIGURES 		
CF | 		
CF | A very neat assortment of 3D figures from virtually every existing 		
CF | anime and manga. 		
CF | 		
CF | > 		Teaspoon asks, "talk to her?"
DavidW says (to ClubFloyd), "x woman" 		
CF ] 3D Action Figures ShopLevel Moves: 174 		
CF | 		
CF | > X WOMAN 		
CF | 		
CF | The owner of this shop is a fairly young woman who seems to know 		
CF | everything about the characters in her collection. You don't dare 		
CF | telling her you never heard of most of her stuff before. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to woman" 		
CF ] 3D Action Figures ShopLevel Moves: 175 		
CF | 		
CF | > TALK TO WOMAN 		
CF | 		
CF | "What do you want?" she bursts out. Geez, someone is having a bad day. 		
CF | 		
CF | > 		DavidW says, "okay, without knowing with figure we want, this is pointless, I think."
		DavidW says, "er which figure"
		Teaspoon says, "agreed"
DavidW says (to ClubFloyd), "e" 		
CF ] Station Corridors ShopLevel Moves: 176 		
CF | 		
CF | > E 		
CF | 		
CF | Station Corridor 		
CF | You are in an outstandingly clean underground corridor, running north 		
CF | to south. There are exits in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Memory Devices ShophopLevel Moves: 177 		
CF | 		
CF | > E 		
CF | 		
CF | Memory Devices Shop 		
CF | This shop sells microchips and memory devices of any make and model, 		
CF | but you don't need any of them. The owner seems to be a smart guy, 		
CF | though. Maybe he knows something about the IBM5100. The exit is 		
CF | towards the west. 		
CF | 		
CF | You can see a pale young guy here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guy" 		
CF ] Memory Devices ShophopLevel Moves: 178 		
CF | 		
CF | > X GUY 		
CF | 		
CF | The owner of this place is a pale and young guy who looks even paler 		
CF | and younger under the shop's strong lights. He seems to know his 		
CF | business, though. 		
CF | 		
CF | > 		Teaspoon says, "that's a bit of a leap, narrative, but okay."
DavidW says (to ClubFloyd), "talk to guy" 		
CF ] Memory Devices ShophopLevel Moves: 179 		
CF | 		
CF | > TALK TO GUY 		
CF | 		
CF | "Good afternoon. How may I help you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask guy about ibm5100" 		
CF ] Memory Devices ShophopLevel Moves: 180 		
CF | 		
CF | > ASK GUY ABOUT IBM5100 		
CF | 		
CF | "An IBM5100, you say? I've never seen such a machine, but the previous 		
CF | owner of this shop was really into this stuff. I heard he became a 		
CF | monk after leaving this business. There's a shrine on the west part of 		
CF | town; you may try to look for him over there." 		
CF | 		
CF | > 		Teaspoon says, "did not see that coming"
		Jacqueline says, "ha"
DavidW says (to ClubFloyd), "ask guy about shrine" 		
CF ] Memory Devices ShophopLevel Moves: 181 		
CF | 		
CF | > ASK GUY ABOUT SHRINE 		
CF | 		
CF | "There's an old shrine on the west part of town; you may try to look 		
CF | for him overthere." 		
CF | 		
CF | > 		DavidW asks, "Like, is there only one shrine over there?"
		DavidW asks, "Is there a rotating bucket of chicken to help us find it?"
DavidW says (to ClubFloyd), "ask ask about figures" 		
CF ] Memory Devices ShophopLevel Moves: 182 		
CF | 		
CF | > ASK ASK ABOUT FIGURES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "mmm... chicken"
DavidW says (to ClubFloyd), "ask guy about figures" 		
CF ] Memory Devices ShophopLevel Moves: 183 		
CF | 		
CF | > ASK GUY ABOUT FIGURES 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		Teaspoon asks, "bucket of chicken?"
		DavidW says, "KFC"
Jade has left. 		
Jade has arrived. 		DavidW says, "In America, rotating buckets of chicken on a tall pole might show where the KPC is from a distance."
		Jade asks, "what happenee?"
		DavidW says, "And KFC is quite popular in Japan during Christmas, weird as that sounds."
		Jade says, "yyyyyu"
		DavidW says, "We fixed Time Mother and are now in Japan."
		Jade says, "this is not working"
		DavidW says, "I would like to visit the upper street level before looking for the shrine."
		Teaspoon says, "sounds fine"
		Jade says, "conection is Broken again"
DavidW says (to ClubFloyd), "w" 		
CF ] Station CorridorhophopLevel Moves: 184 		
CF | 		
CF | > W 		
CF | 		
CF | Station Corridor 		
CF | You are in an outstandingly clean underground corridor, running north 		
CF | to south. There are exits in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Station CorridorhophopLevel Moves: 184 		
CF | 		
CF | > NW 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Akihabara Underground Level Moves: 185 		
CF | 		
CF | > S 		
CF | 		
CF | Akihabara Underground Level 		
CF | You have reached Akihabara Station, with its underground shops and 		
CF | street-level activities. You can proceed northbound to the shopping 		
CF | center, or go up to the main street. Go west to hop on the metro and 		
CF | return to Suidobashi. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Akihabara Upper Level Level Moves: 186 		
CF | 		
CF | > U 		
CF | 		
CF | Akihabara Upper Level 		
CF | This lively place is the center of the neighborhood. You can reach the 		
CF | Plaza by going east or other famous places by going west. Go back down 		
CF | to access the underground level. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Plazabara Upper Level Level Moves: 187 		
CF | 		
CF | > E 		
CF | 		
CF | Plaza 		
CF | This small plaza is often used as a meeting point and connects to 		
CF | different places in town. You can go east to Raremono building or 		
CF | south to the Gundam Cafe. From this position you can also see the UDX 		
CF | towards the north. 		
CF | 		
CF | > 		DavidW says, "uh, maybe we do need to visit the shrine first."
DavidW says (to ClubFloyd), "w" 		
CF ] Akihabara Upper Level Level Moves: 188 		
CF | 		
CF | > W 		
CF | 		
CF | Akihabara Upper Level 		
CF | This lively place is the center of the neighborhood. You can reach the 		
CF | Plaza by going east or other famous places by going west. Go back down 		
CF | to access the underground level. 		
CF | 		
CF | > 		
Jade goes home. 		
DavidW says (to ClubFloyd), "w" 		
CF ] Streetara Upper Level Level Moves: 189 		
CF | 		
CF | > W 		
CF | 		
CF | Street 		
CF | A crowded street, mainly full of tourists, unfolds east to west before 		
CF | your eyes. You can see Radio Kaikan building to the north, and SofMap 		
CF | building to the south of your current position. 		
CF | 		
CF | > 		
Jade has arrived. 		Jade says, "conection is not working"
DavidW says (to ClubFloyd), "w" 		
CF ] Aomori Shrineer Level Level Moves: 190 		
CF | 		
CF | > W 		
CF | 		
CF | Aomori Shrine 		
CF | It is always amazing how small traditional buildings perfectly merge 		
CF | with the super high-tech of the rest of the town. This little shrine, 		
CF | hidden in a small patch of trees, seems to be suspended in time. If 		
CF | they only knew... 		
CF | 		
CF | You can see an old monk here. 		
CF | 		
CF | > 		Teaspoon says, "ah HA"
		Jacqueline asks, "Jade... what sort of internet are you on, anyway?"
DavidW says (to ClubFloyd), "x monk" 		
CF ] Aomori Shrineer Level Level Moves: 191 		
CF | 		
CF | > X MONK 		
CF | 		
CF | Usually a monk is a man who has dedicated his life to religion, 		
CF | choosing to leave society and devote his life to prayer and service. 		
CF | In this case, the man was initially a shop owner, but he must have 		
CF | grown tired of the flashy life-style of Akihabara. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to monky" 		
CF ] Aomori Shrineer Level Level Moves: 191 		
CF | 		
CF | > TALK TO MONKY 		
CF | 		
CF | Sorry, I don't understand what "monky" means. 		
CF | 		
CF | > 		DavidW says, "ack"
DavidW says (to ClubFloyd), "talk to monk" 		
CF ] Aomori Shrineer Level Level Moves: 192 		
CF | 		
CF | > TALK TO MONK 		
CF | 		
CF | "Good day, welcome to my shrine. I used to own a shop in the shopping 		
CF | district, but I retired a while back. Except serving the Kami, my only 		
CF | interest is old computers." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about kami" 		
CF ] Aomori Shrineer Level Level Moves: 193 		
CF | 		
CF | > ASK MONK ABOUT KAMI 		
CF | 		
CF | "The kami are our gods. Please be considerate when you visit the 		
CF | shrine." 		
CF | 		
CF | > 		Jacqueline says, "Winner winner KFC dinner."
DavidW says (to ClubFloyd), "ask monk about ibm5100" 		
CF ] Aomori Shrineer Level Level Moves: 194 		
CF | 		
CF | > ASK MONK ABOUT IBM5100 		
CF | 		
CF | "I do have it, but I'll part from it only if you bring me something of 		
CF | equal value." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about trade" 		
CF ] Aomori Shrineer Level Level Moves: 195 		
CF | 		
CF | > ASK MONK ABOUT TRADE 		
CF | 		
CF | "I know a lot, but I don't have all the answers. You need to ask about 		
CF | something else." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about value" 		
CF ] Aomori Shrineer Level Level Moves: 196 		
CF | 		
CF | > ASK MONK ABOUT VALUE 		
CF | 		
CF | "I know a lot, but I don't have all the answers. You need to ask about 		
CF | something else." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about himself" 		
CF ] Aomori Shrineer Level Level Moves: 197 		
CF | 		
CF | > ASK MONK ABOUT HIMSELF 		
CF | 		
CF | "I know a lot, but I don't have all the answers. You need to ask about 		
CF | something else." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about action figure" 		
CF ] Aomori Shrineer Level Level Moves: 198 		
CF | 		
CF | > ASK MONK ABOUT ACTION FIGURE 		
CF | 		
CF | "I know a lot, but I don't have all the answers. You need to ask about 		
CF | something else." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about money" 		
CF ] Aomori Shrineer Level Level Moves: 199 		
CF | 		
CF | > ASK MONK ABOUT MONEY 		
CF | 		
CF | "I know a lot, but I don't have all the answers. You need to ask about 		
CF | something else." 		
CF | 		
CF | > 		Teaspoon says, "that isn't very helpful of you, monk"
DavidW says (to ClubFloyd), "pray" 		
CF ] Aomori Shrineer Level Level Moves: 200 		
CF | 		
CF | > PRAY 		
CF | 		
CF | Nothing practical results from your prayer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] Aomori Shrineer Level Level Moves: 201 		
CF | 		
CF | > THINK 		
CF | 		
CF | What a good idea. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about shop" 		
CF ] Aomori Shrineer Level Level Moves: 202 		
CF | 		
CF | > ASK MONK ABOUT SHOP 		
CF | 		
CF | "I know a lot, but I don't have all the answers. You need to ask about 		
CF | something else." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about time" 		
CF ] Aomori Shrineer Level Level Moves: 203 		
CF | 		
CF | > ASK MONK ABOUT TIME 		
CF | 		
CF | "I know a lot, but I don't have all the answers. You need to ask about 		
CF | something else." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Aomori Shrineer Level Level Moves: 204 		
CF | 		
CF | > L 		
CF | 		
CF | Aomori Shrine 		
CF | It is always amazing how small traditional buildings perfectly merge 		
CF | with the super high-tech of the rest of the town. This little shrine, 		
CF | hidden in a small patch of trees, seems to be suspended in time. If 		
CF | they only knew... 		
CF | 		
CF | You can see an old monk here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about shrine" 		
CF ] Aomori Shrineer Level Level Moves: 205 		
CF | 		
CF | > ASK MONK ABOUT SHRINE 		
CF | 		
CF | "It has become my home, now. When I'm here, I feel in peace." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask man about desires" 		
CF ] Aomori Shrineer Level Level Moves: 206 		
CF | 		
CF | > ASK MAN ABOUT DESIRES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline asks, "What do you want, man?"
		DavidW asks, "So, I guess we just explore at random and when we acquire a Hello Kitty EZ Bake Oven, we give it to him?"
		Teaspoon says, "sounds about right"
DavidW says (to ClubFloyd), "e" 		
CF ] Street Shrineer Level Level Moves: 207 		
CF | 		
CF | > E 		
CF | 		
CF | Street 		
CF | A crowded street, mainly full of tourists, unfolds east to west before 		
CF | your eyes. You can see Radio Kaikan building to the north, and SofMap 		
CF | building to the south of your current position. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Street Shrineer Level Level Moves: 208 		
CF | 		
CF | > S 		
CF | 		
CF | SofMap only deals with trendy stuff now, so you have no reason to go 		
CF | there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Street Shrineer Level Level Moves: 209 		
CF | 		
CF | > N 		
CF | 		
CF | Radio Kaikan is not specialized in vintage hardware, so you have no 		
CF | reason to go there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Akihabara Upper Level Level Moves: 210 		
CF | 		
CF | > E 		
CF | 		
CF | Akihabara Upper Level 		
CF | This lively place is the center of the neighborhood. You can reach the 		
CF | Plaza by going east or other famous places by going west. Go back down 		
CF | to access the underground level. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Plazabara Upper Level Level Moves: 211 		
CF | 		
CF | > E 		
CF | 		
CF | Plaza 		
CF | This small plaza is often used as a meeting point and connects to 		
CF | different places in town. You can go east to Raremono building or 		
CF | south to the Gundam Cafe. From this position you can also see the UDX 		
CF | towards the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Raremonoa Upper Level Level Moves: 212 		
CF | 		
CF | > E 		
CF | 		
CF | Raremono 		
CF | This two-storey shop sells about every computer-related gadget 		
CF | imaginable. Adapters, card readers and wearable cameras are some of 		
CF | the more standard wares, while the original USB items are more on the 		
CF | quirky side. They may have what you are looking for. The only exit is 		
CF | towards the west. 		
CF | 		
CF | You can see the owner here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x owner" 		
CF ] Raremonoa Upper Level Level Moves: 213 		
CF | 		
CF | > X OWNER 		
CF | 		
CF | The owner of Raremono is a middle-aged man who has been dealing with 		
CF | home and personal computers since they made their first appearance. If 		
CF | you need to find some old hardware, he's probably the right one to 		
CF | ask. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask owner about ibm5100" 		
CF ] Raremonoa Upper Level Level Moves: 214 		
CF | 		
CF | > ASK OWNER ABOUT IBM5100 		
CF | 		
CF | "I don't have one, but I do own something even better: an Amiga 1000. 		
CF | Call it A1000 if you wish." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask owner about a1000" 		
CF ] Raremonoa Upper Level Level Moves: 215 		
CF | 		
CF | > ASK OWNER ABOUT A1000 		
CF | 		
CF | "It is a superb machine. I will part with it only for a super-rare 		
CF | capsule toy." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask owner about toy" 		
CF ] Raremonoa Upper Level Level Moves: 216 		
CF | 		
CF | > ASK OWNER ABOUT TOY 		
CF | 		
CF | "You can find them at the Gundam Cafe, further south." 		
CF | 		
CF | > 		Teaspoon says, "...and the lady with the action figures probably has that"
		Teaspoon says, "oh."
DavidW says (to ClubFloyd), "w" 		
CF ] Plazaonoa Upper Level Level Moves: 217 		
CF | 		
CF | > W 		
CF | 		
CF | Plaza 		
CF | This small plaza is often used as a meeting point and connects to 		
CF | different places in town. You can go east to Raremono building or 		
CF | south to the Gundam Cafe. From this position you can also see the UDX 		
CF | towards the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Gundam Cafepper Level Level Moves: 218 		
CF | 		
CF | > S 		
CF | 		
CF | Gundam Cafe 		
CF | A family restaurant and cafe which is dedicated to the giant robot 		
CF | Gundam. Very popular among the youngsters, it also sells themed 		
CF | merchandise. The only exit is towards the north. Next to the exit, you 		
CF | can see a fire alarm lever. 		
CF | 		
CF | You can see a gashapon here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lever" 		
CF ] Gundam Cafepper Level Level Moves: 219 		
CF | 		
CF | > X LEVER 		
CF | 		
CF | It's a red lever. Pulling it triggers the fire alarm. 		
CF | 		
CF | > 		Teaspoon says, "what is a gashapon"
DavidW says (to ClubFloyd), "x gashapon" 		
CF ] Gundam Cafepper Level Level Moves: 220 		
CF | 		
CF | > X GASHAPON 		
CF | 		
CF | Also called "gachapon", it's a type of vending machine that dispenses 		
CF | capsule toys manufactured and sold by Bandai. This one is 		
CF | Gundam-themed. Maybe inside the machine there is a limited-edition 		
CF | Gundam. 		
CF | 		
CF | > 		Teaspoon says, "I get the feeling we will shortly be starting a fire alarm"
		DavidW says, "I don't see how a fire alarm will help."
DavidW says (to ClubFloyd), "look in it" 		
CF ] Gundam Cafepper Level Level Moves: 221 		
CF | 		
CF | > LOOK IN IT 		
CF | 		
CF | There is nothing on the gashapon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use it" 		
CF ] Gundam Cafepper Level Level Moves: 222 		
CF | 		
CF | > USE IT 		
CF | 		
CF | Please be more specific. For example, intead of "use futon" try "lie 		
CF | on futon". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x button" 		
CF ] Gundam Cafepper Level Level Moves: 222 		
CF | 		
CF | > X BUTTON 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Gundam Cafepper Level Level Moves: 223 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You can't open that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Gundam Cafepper Level Level Moves: 224 		
CF | 		
CF | > L 		
CF | 		
CF | Gundam Cafe 		
CF | A family restaurant and cafe which is dedicated to the giant robot 		
CF | Gundam. Very popular among the youngsters, it also sells themed 		
CF | merchandise. The only exit is towards the north. Next to the exit, you 		
CF | can see a fire alarm lever. 		
CF | 		
CF | You can see a gashapon here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x merchandise" 		
CF ] Gundam Cafepper Level Level Moves: 224 		
CF | 		
CF | > X MERCHANDISE 		
CF | 		
CF | Sorry, I don't understand what "merchandise" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gundam" 		
CF ] Gundam Cafepper Level Level Moves: 224 		
CF | 		
CF | > X GUNDAM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Plazam Cafepper Level Level Moves: 225 		
CF | 		
CF | > N 		
CF | 		
CF | Plaza 		
CF | This small plaza is often used as a meeting point and connects to 		
CF | different places in town. You can go east to Raremono building or 		
CF | south to the Gundam Cafe. From this position you can also see the UDX 		
CF | towards the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Plazam Cafepper Level Level Moves: 226 		
CF | 		
CF | > N 		
CF | 		
CF | The UDX is not specialized in vintage hardware, so you have no reason 		
CF | to go there. 		
CF | 		
CF | > 		Jacqueline says, "We are only into nerd things."
DavidW says (to ClubFloyd), "w" 		
CF ] Akihabara Upper Level Level Moves: 227 		
CF | 		
CF | > W 		
CF | 		
CF | Akihabara Upper Level 		
CF | This lively place is the center of the neighborhood. You can reach the 		
CF | Plaza by going east or other famous places by going west. Go back down 		
CF | to access the underground level. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Akihabara Underground Level Moves: 228 		
CF | 		
CF | > D 		
CF | 		
CF | Akihabara Underground Level 		
CF | You have reached Akihabara Station, with its underground shops and 		
CF | street-level activities. You can proceed northbound to the shopping 		
CF | center, or go up to the main street. Go west to hop on the metro and 		
CF | return to Suidobashi. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Station Corridorround Level Moves: 229 		
CF | 		
CF | > N 		
CF | 		
CF | Station Corridor 		
CF | You are in an outstandingly clean underground corridor, running north 		
CF | to south. There are exits in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] 3D Action Figures ShopLevel Moves: 230 		
CF | 		
CF | > W 		
CF | 		
CF | 3D Action Figures Shop 		
CF | This shop sells old 3D action figures. Most of them are inspired by 		
CF | anime and manga you have never heard of before. The exit is towards 		
CF | the east. 		
CF | 		
CF | You can see a fairly young woman here. 		
CF | 		
CF | > 		Teaspoon asks, "like, if we pull the fire alarm do we get to steal from the gashapon?"
DavidW says (to ClubFloyd), "ask woman about Gundam" 		
CF ] 3D Action Figures ShopLevel Moves: 231 		
CF | 		
CF | > ASK WOMAN ABOUT GUNDAM 		
CF | 		
CF | The fairly young woman looks at you as to say something, but the 		
CF | answer seems to slip away from her mind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask woman about sailor moon" 		
CF ] 3D Action Figures ShopLevel Moves: 232 		
CF | 		
CF | > ASK WOMAN ABOUT SAILOR MOON 		
CF | 		
CF | The fairly young woman looks at you as to say something, but the 		
CF | answer seems to slip away from her mind. 		
CF | 		
CF | > 		Jacqueline says (to TeaSp), "Ah, that's why you want the fire alarm."
DavidW says (to ClubFloyd), "e" 		
CF ] Station Corridors ShopLevel Moves: 233 		
CF | 		
CF | > E 		
CF | 		
CF | Station Corridor 		
CF | You are in an outstandingly clean underground corridor, running north 		
CF | to south. There are exits in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Akihabara Underground Level Moves: 234 		
CF | 		
CF | > S 		
CF | 		
CF | Akihabara Underground Level 		
CF | You have reached Akihabara Station, with its underground shops and 		
CF | street-level activities. You can proceed northbound to the shopping 		
CF | center, or go up to the main street. Go west to hop on the metro and 		
CF | return to Suidobashi. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Akihabara Upper Level Level Moves: 235 		
CF | 		
CF | > U 		
CF | 		
CF | Akihabara Upper Level 		
CF | This lively place is the center of the neighborhood. You can reach the 		
CF | Plaza by going east or other famous places by going west. Go back down 		
CF | to access the underground level. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Plazabara Upper Level Level Moves: 236 		
CF | 		
CF | > E 		
CF | 		
CF | Plaza 		
CF | This small plaza is often used as a meeting point and connects to 		
CF | different places in town. You can go east to Raremono building or 		
CF | south to the Gundam Cafe. From this position you can also see the UDX 		
CF | towards the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Gundam Cafepper Level Level Moves: 237 		
CF | 		
CF | > S 		
CF | 		
CF | Gundam Cafe 		
CF | A family restaurant and cafe which is dedicated to the giant robot 		
CF | Gundam. Very popular among the youngsters, it also sells themed 		
CF | merchandise. The only exit is towards the north. Next to the exit, you 		
CF | can see a fire alarm lever. 		
CF | 		
CF | You can see a gashapon here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf11" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Gundam Cafepper Level Level Moves: 237 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF ] Gundam Cafepper Level Level Moves: 238 		
CF | 		
CF | > PULL LEVER 		
CF | 		
CF | You pull the lever thus triggering the fire alarm. Everyone is busy 		
CF | trying to figure out what happend and no one is paying attention to 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hack gashapon" 		
CF ] Gundam Cafepper Level Level Moves: 239 		
CF | 		
CF | > HACK GASHAPON 		
CF | 		
CF | Taking advantage of the hell you just unleashed, you hack the gashapon 		
CF | with your PDA and its content is now scattered on the floor. 		
CF | 		
CF | Gundam Cafe 		
CF | A family restaurant and cafe which is dedicated to the giant robot 		
CF | Gundam. Very popular among the youngsters, it also sells themed 		
CF | merchandise. The only exit is towards the north. Next to the exit, you 		
CF | can see a fire alarm lever. Now that you pulled the lever the place 		
CF | became a total mess and no one is paying attention to you. 		
CF | 		
CF | You can see some bunch of capsules, a Gundam, some change and a 		
CF | gashapon here. 		
CF | 		
CF | > 		Teaspoon exclaims, "hurrah!"
DavidW says (to ClubFloyd), "take gundam and change" 		
CF ] Gundam Cafepper Level Level Moves: 240 		
CF | 		
CF | > TAKE GUNDAM AND CHANGE 		
CF | 		
CF | Gundam: Taken. 		
CF | change: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Plazam Cafepper Level Level Moves: 241 		
CF | 		
CF | > N 		
CF | 		
CF | Plaza 		
CF | This small plaza is often used as a meeting point and connects to 		
CF | different places in town. You can go east to Raremono building or 		
CF | south to the Gundam Cafe. From this position you can also see the UDX 		
CF | towards the north. 		
CF | 		
CF | You can see some customers here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Raremonoafepper Level Level Moves: 242 		
CF | 		
CF | > E 		
CF | 		
CF | Raremono 		
CF | This two-storey shop sells about every computer-related gadget 		
CF | imaginable. Adapters, card readers and wearable cameras are some of 		
CF | the more standard wares, while the original USB items are more on the 		
CF | quirky side. They may have what you are looking for. The only exit is 		
CF | towards the west. 		
CF | 		
CF | You can see the owner here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give gundam" 		
CF ] Raremonoafepper Level Level Moves: 242 		
CF | 		
CF | > GIVE GUNDAM 		
CF | 		
CF | I think you wanted to say "give Gundam to someone". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give gundam to owner" 		
CF ] Raremonoafepper Level Level Moves: 243 		
CF | 		
CF | > GIVE GUNDAM TO OWNER 		
CF | 		
CF | You can see pure joy in the guy's eyes. "Yatta!", he shouts aloud, 		
CF | causing everyone's head to turn around. In ancient Greece he would 		
CF | have probably said "Eureka!" 		
CF | 		
CF | Then, after putting the Gundam in a safe place, he retrieves the A1000 		
CF | and hands it to you. You take it and put it in your inventory. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x a1000" 		
CF ] Raremonoafepper Level Level Moves: 244 		
CF | 		
CF | > X A1000 		
CF | 		
CF | It's a legend... Originally simply called 'Amiga', it was the first of 		
CF | its range, later renamed into A1000 to distinguish it from the A500, 		
CF | an entry-level machine mostly used for playing games, and the 		
CF | high-range A2000, designed for professional use by developers and 		
CF | researchers. A modified version, called A2500, is still used by NASA 		
CF | for satellite tracking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Plazaonoafepper Level Level Moves: 245 		
CF | 		
CF | > W 		
CF | 		
CF | Plaza 		
CF | This small plaza is often used as a meeting point and connects to 		
CF | different places in town. You can go east to Raremono building or 		
CF | south to the Gundam Cafe. From this position you can also see the UDX 		
CF | towards the north. 		
CF | 		
CF | You can see some customers here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x customers" 		
CF ] Plazaonoafepper Level Level Moves: 246 		
CF | 		
CF | > X CUSTOMERS 		
CF | 		
CF | They are all busy talking to each other, trying to undertand why the 		
CF | alarm went off. Do you happen to know something about it? Anyway, none 		
CF | of them can help you in your quest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Plazaonoafepper Level Level Moves: 247 		
CF | 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Akihabara Upper Level Level Moves: 248 		
CF | 		
CF | > W 		
CF | 		
CF | Akihabara Upper Level 		
CF | This lively place is the center of the neighborhood. You can reach the 		
CF | Plaza by going east or other famous places by going west. Go back down 		
CF | to access the underground level. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Akihabara Underground Level Moves: 249 		
CF | 		
CF | > D 		
CF | 		
CF | Akihabara Underground Level 		
CF | You have reached Akihabara Station, with its underground shops and 		
CF | street-level activities. You can proceed northbound to the shopping 		
CF | center, or go up to the main street. Go west to hop on the metro and 		
CF | return to Suidobashi. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Station Corridorround Level Moves: 250 		
CF | 		
CF | > N 		
CF | 		
CF | Station Corridor 		
CF | You are in an outstandingly clean underground corridor, running north 		
CF | to south. There are exits in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Interfaces Shoprround Level Moves: 251 		
CF | 		
CF | > N 		
CF | 		
CF | Interfaces Shop 		
CF | This shop sells interfaces of any kind, with multiple plugs to adapt 		
CF | to any device. The only thing you need, though, is a legacy interface. 		
CF | The exit is towards the south. 		
CF | 		
CF | You can see a middle-aged man and an interface here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy interface" 		
CF ] Interfaces Shoprround Level Moves: 252 		
CF | 		
CF | > BUY INTERFACE 		
CF | 		
CF | "Here is your interface. Thank you so much", he says. You take it and 		
CF | put it in your inventory. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Station Corridorround Level Moves: 253 		
CF | 		
CF | > S 		
CF | 		
CF | Station Corridor 		
CF | You are in an outstandingly clean underground corridor, running north 		
CF | to south. There are exits in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Station Corridorround Level Moves: 254 		
CF | 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Akihabara Underground Level Moves: 255 		
CF | 		
CF | > S 		
CF | 		
CF | Akihabara Underground Level 		
CF | You have reached Akihabara Station, with its underground shops and 		
CF | street-level activities. You can proceed northbound to the shopping 		
CF | center, or go up to the main street. Go west to hop on the metro and 		
CF | return to Suidobashi. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Akihabara Upper Level Level Moves: 256 		
CF | 		
CF | > U 		
CF | 		
CF | Akihabara Upper Level 		
CF | This lively place is the center of the neighborhood. You can reach the 		
CF | Plaza by going east or other famous places by going west. Go back down 		
CF | to access the underground level. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Streetara Upper Level Level Moves: 257 		
CF | 		
CF | > W 		
CF | 		
CF | Street 		
CF | A crowded street, mainly full of tourists, unfolds east to west before 		
CF | your eyes. You can see Radio Kaikan building to the north, and SofMap 		
CF | building to the south of your current position. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Aomori Shrineer Level Level Moves: 258 		
CF | 		
CF | > W 		
CF | 		
CF | Aomori Shrine 		
CF | It is always amazing how small traditional buildings perfectly merge 		
CF | with the super high-tech of the rest of the town. This little shrine, 		
CF | hidden in a small patch of trees, seems to be suspended in time. If 		
CF | they only knew... 		
CF | 		
CF | You can see an old monk here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give a1000 to monk" 		
CF ] Aomori Shrineer Level Level Moves: 259 		
CF | 		
CF | > GIVE A1000 TO MONK 		
CF | 		
CF | The old monk's eyes widen in awe looking at the A1000, than he blushes 		
CF | a little bit thinking how he got seduced by such a material thing. 		
CF | 		
CF | The old monk retires for a moment into the shrine, then comes back to 		
CF | you with the IBM5100. You take it and put it in your inventory. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ibm51000" 		
CF ] Aomori Shrineer Level Level Moves: 260 		
CF | 		
CF | > X IBM51000 		
CF | 		
CF | It is said that this beauty contains some legacy software that could 		
CF | help you fix this mess. Let's hope is not all a hoax. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Street Shrineer Level Level Moves: 261 		
CF | 		
CF | > E 		
CF | 		
CF | Street 		
CF | A crowded street, mainly full of tourists, unfolds east to west before 		
CF | your eyes. You can see Radio Kaikan building to the north, and SofMap 		
CF | building to the south of your current position. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Akihabara Upper Level Level Moves: 262 		
CF | 		
CF | > E 		
CF | 		
CF | Akihabara Upper Level 		
CF | This lively place is the center of the neighborhood. You can reach the 		
CF | Plaza by going east or other famous places by going west. Go back down 		
CF | to access the underground level. 		
CF | 		
CF | > 		Teaspoon exclaims, "yay!"
DavidW says (to ClubFloyd), "d" 		
CF ] Akihabara Underground Level Moves: 263 		
CF | 		
CF | > D 		
CF | 		
CF | Akihabara Underground Level 		
CF | You have reached Akihabara Station, with its underground shops and 		
CF | street-level activities. You can proceed northbound to the shopping 		
CF | center, or go up to the main street. Go west to hop on the metro and 		
CF | return to Suidobashi. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Suidobashi Stationund Level Moves: 264 		
CF | 		
CF | > W 		
CF | 		
CF | Suidobashi Station 		
CF | This station is just one stop away from Akihabara. Go east to hop on 		
CF | the metro, or go back to the park by going north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Woodsbashi Stationund Level Moves: 265 		
CF | 		
CF | > N 		
CF | 		
CF | Woods 		
CF | The area behind the Tokyo Dome has been turned into a peaceful park 		
CF | with woods and clearings. This open space is perfect for hiding your 		
CF | ship. Despite the cloaking device, you know you can return to it by 		
CF | heading north. Southward, a paved path leads to Suidobashi Station. 		
CF | Several Jizo statues are lined up along the road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Time Ship Premisesund Level Moves: 266 		
CF | 		
CF | > N 		
CF | 		
CF | Time Ship Premises 		
CF | This location is the bridge that, coming from your time ship to the 		
CF | east, allows you to reach your current destination in time. The ship 		
CF | has been cloaked, blending into the landscape and remaining invisible 		
CF | to others. You can exit the time bubble by going south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Hull Premisesund Level Moves: 267 		
CF | 		
CF | > E 		
CF | 		
CF | Main Hull 		
CF | The central part of the ship is engineered to provide protection for 		
CF | the cargo. Its basic purpose is to safeguard against the tides of time 		
CF | that can inflict structural damage to the ship's frame. The hull is 		
CF | oriented north to south. You can also exit the ship by going west or 		
CF | reach the upper floor by going up. 		
CF | 		
CF | "Captain, please come talk to me in the computer room", you hear your 		
CF | software engineer saying through the intercom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Main Computer Roomund Level Moves: 268 		
CF | 		
CF | > S 		
CF | 		
CF | Main Computer Room 		
CF | The main computer controls the dimensional engine and controls the 		
CF | navigation and life-support system of the ship. A powerful and 		
CF | reliable communication systems allows bi-directional contact with the 		
CF | Time Mother, the quantum computer that has made time-travel possible. 		
CF | From here you can go north or, through a door, further south. 		
CF | 		
CF | The door is closed. 		
CF | 		
CF | You can also see your software engineer, a computer, a monitor and a 		
CF | rack here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to software" 		
CF ] Main Computer Roomund Level Moves: 269 		
CF | 		
CF | > TALK TO SOFTWARE 		
CF | 		
CF | "Did you bring me all the parts I asked you for, captain?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give interface to software" 		
CF ] Main Computer Roomund Level Moves: 270 		
CF | 		
CF | > GIVE INTERFACE TO SOFTWARE 		
CF | 		
CF | "Thanks, this is what I need." 		
CF | 		
CF | It looks like Will needs something else, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give ibm5100 to will" 		
CF ] Main Computer Roomund Level Moves: 271 		
CF | 		
CF | > GIVE IBM5100 TO WILL 		
CF | 		
CF | "Thanks, this is what I need." 		
CF | 		
CF | Now that he has all the parts he needs, Will connects one end of the 		
CF | interface to the IBM5100 and the other to the main computer. Then, 		
CF | after feeding the computer with some cryptic commands, he gets carried 		
CF | away by his duties. You should talk to him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to him" 		
CF ] Main Computer Roomund Level Moves: 272 		
CF | 		
CF | > TALK TO HIM 		
CF | 		
CF | "Will ... are you still with me?", you ask in a sarcastic way. "Would 		
CF | you mind telling me what's going on?" 		
CF | 		
CF | Will looks at you as a teacher would look at his 6-year-old students 		
CF | then, after a few seconds of silence, he resumes: 		
CF | 		
CF | "I hooked the IBM5100 to our main computer in order to extract the 		
CF | legacy software we needed. That software has just been sent to the 		
CF | Time Mother in our future and she is currently building a vaccine to 		
CF | be injected into the net. It shouldn't take long. " 		
CF | 		
CF | A few seconds later your software engineer advises you the process is 		
CF | complete: you should talk to the computer to see the outcome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to computer" 		
CF ] Main Computer Roomund Level Moves: 273 		
CF | 		
CF | > TALK TO COMPUTER 		
CF | 		
CF | Through the ship's main computer, you connect to the Time Mother... 		
CF | 		
CF | "Good day, captain. First off, let me congratulate you for your 		
CF | achievements so far. Based on the data retrieved, I can now confirm 		
CF | that, in a distant future, Earth is on the brink of collapse due to 		
CF | overpopulation, lack of resources and the like. Time-travel technology 		
CF | is still controlled by a coalition of Governments yet, due to an 		
CF | information leak, a few time-travel personal devices have been made 		
CF | available to some rogue nations. Their agents started to go back and 		
CF | forth in time for their personal purposes, thus altering the 		
CF | time-space continuum. I have assessed that these 'invaders' came from 		
CF | the future to our 2225 timeline to disrupt that technology, their most 		
CF | probable goal being to avoid a possible extinction-level event in 		
CF | their future. Still, I don't have enough data to tell if that future 		
CF | is ruled by us or by some alien species..." 		
CF | 		
CF | Suddenly, the lights inside the ship turn off, the computer hangs up 		
CF | and everything is just silence. A few moments later, moments that seem 		
CF | like an eternity to you, the emergency system kicks in and power is 		
CF | restored. 		
CF | 		
CF | "Captain, please come over to the cockpit", your copilot says. 		
CF | "Captain, I need you in the engine room", the tech engineer shouts. 		
CF | 		
CF | Aw, boy! Now what? 		
CF | 		
CF | > 		Jacqueline says, "aw snap"
		Teaspoon asks, "uh, engine room?"
		DavidW says, "It's 2pm and I really need to visit the bathroom."
		Jacqueline asks, "Also, shouldn't anything where someone in the future is taking something we gave them to do something with it seem instantaneous to us?"
		Jacqueline says, "Oh, gosh. It is 2."
		DavidW asks, "Perhaps we stop here?"
		Jacqueline says, "I think so, yeah."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		Jacqueline says, "This seems like we achieved a thing that just kicks up more stuff."
DavidW says (to ClubFloyd), "cftempusfugit" 		
CF ] Main Computer Roomund Level Moves: 273 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "yeah, it's a chain of events."
		Jacqueline says, "Thanks to you both, especially you for driving, Mr. David."
		Teaspoon says, "That was fun, thanks David"
		DavidW says, "back. thanks, Jacq"
		DavidW says, "yeah, this game is fun so far. Always nice to visit Japan."
		DavidW says, "Thanks all for the game. See you all next week!"
Teaspoon disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
Roger has left. 		
Roger has arrived. 		
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		DavidW says, "oh, the credits of the game reveal that Isaac and Isabel helped with the plot and testing of the game."
		DavidW says, "So those nicknames are in-game tributes."
		Teaspoon says, "Aw, that's sweet."
		DavidW says, "yeah"
		asparagus asks, "How did the game go, did you finish it?"
		DavidW says, "It went well. We didn't finish it. We got the Japan section done when time ran out."
		DavidW says, "Like, we handed over the IBM5100 and the interface to Will, and then there was some power failure and a call to the briefing room and we stopped there."
		DavidW says, "I'm working on my notes now."
		asparagus nods. I think there are two more sections of similar/less difficulty. You'll probably zoo mthrough it next week.
		DavidW says, "Hopefully, yes."
		Teaspoon says, "not sure I'll be there next week, I havea a new work schedule"
		DavidW says, "It was good to see you and feel free to show up when you can."
		DavidW says, "Jacqueline still puts up the transcripts when she has the time."
		Teaspoon says, "cool cool, that's good"
		Teaspoon exclaims, "nice to see you too!"
		
		
*** SESSION 2 *** 		
		Roger says, "might be a quiet one today"
		DavidW says, "yeah"
		DavidW says, "Which holiday is it this time? I was caught flatfooted last Monday by Victoria Day or whatever it was."
		Roger says, "Memorial Day in the states, I think, or whatever their current junta is calling it these days"
		DavidW says, "My notes are up at [LINK]"
		DavidW says, "um. I'll wait a little to see if Teaspoon or Jade will join us."
		Roger says, "Sounds good"
		DavidW says, "hmm"
		DavidW asks, "Should we proceed?"
		DavidW asks, "or should we just cancel?"
		Roger says, "hmmm I don't feel like driving today, so I'll leave it up to you"
		DavidW says, "well, I do want to solve this game, but it feels weird and or wrong to proceed without at least a third person here."
		DavidW says, "I am inclined to move forward, though."
DavidW says (to ClubFloyd), "l" 		
CF ] Main Computer Roomund Level Moves: 274 		
CF | 		
CF | > L 		
CF | 		
CF | Main Computer Room 		
CF | The main computer controls the dimensional engine and controls the 		
CF | navigation and life-support system of the ship. A powerful and 		
CF | reliable communication systems allows bi-directional contact with the 		
CF | Time Mother, the quantum computer that has made time-travel possible. 		
CF | From here you can go north or, through a door, further south. 		
CF | 		
CF | The door is closed. 		
CF | 		
CF | You can also see an IBM5100 assembly, your software engineer, a 		
CF | computer, a monitor and a rack here. 		
CF | 		
CF | > 		DavidW says, "At the end of the last session, we got summons to opposite ends of the ship. I'd like to check out the engine issue first so we don't explode into a black hole."
		DavidW says, "of course, the cockpit issue might be we're in the Jurassic era or something awful like that."
DavidW says (to ClubFloyd), "s" 		
CF ] Main Computer Roomund Level Moves: 275 		
CF | 		
CF | > S 		
CF | 		
CF | You can't, since the door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Main Computer Roomund Level Moves: 276 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dimensional Engine Roomevel Moves: 277 		
CF | 		
CF | > S 		
CF | 		
CF | Dimensional Engine Room 		
CF | This is the room that hosts the dimensional engine. This 		
CF | state-of-the-art masterpiece is based on a dual micro singularity held 		
CF | in place by two magnetic housings. An electron injection manifold is 		
CF | used to alter the mass and gravity of the micro singularities, while a 		
CF | powerful cooling system avoids the engine melting. If it does, it will 		
CF | explode turning the ship into a super nova. The only exit is to the 		
CF | north. 		
CF | 		
CF | The door is open, showing you a glimpse of the main computer. 		
CF | 		
CF | You can also see your tech engineer and the dimensional engine here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to tech" 		
CF ] Dimensional Engine Roomevel Moves: 278 		
CF | 		
CF | > TALK TO TECH 		
CF | 		
CF | "Captain, I'm glad you came. The dimensional engine performance is 		
CF | decreasing at a steady rate. The Time Mother has traced this behaviour 		
CF | back in time, and it seems to originate right after the first vacuum 		
CF | tubes were created." 		
CF | 		
CF | "How is it going to affect us?", you ask her back. 		
CF | 		
CF | "Well, as you know, those tubes were the precursors of integrated 		
CF | circuits and, ultimately, is what eventually evolved into our quantum 		
CF | technology, our AI and the time-warp-based time-travel technology. But 		
CF | it's not just that..." 		
CF | 		
CF | "Sarah, we don't have all day. Could you get to the point, please?" 		
CF | 		
CF | "Enhanced vacuum tubes, called 'Pliotron', were used in allied 		
CF | military applications by 1916, and cancelling their existence could 		
CF | mean to significantly change the course of history. Most likely, 		
CF | erasing that technology will give those invaders a significant boost 		
CF | forward, a gap impossible for us to fill. If we don't stop this 		
CF | process, we will be erased from history!" 		
CF | 		
CF | A quick research suggests that such technology still exists in a 		
CF | museum, so you set course to Philadelphia, Pennsylvania, 1982. 		
CF | 		
CF | You should talk to the copilot, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main Computer Room Roomevel Moves: 279 		
CF | 		
CF | > N 		
CF | 		
CF | Main Computer Room 		
CF | The main computer controls the dimensional engine and controls the 		
CF | navigation and life-support system of the ship. A powerful and 		
CF | reliable communication systems allows bi-directional contact with the 		
CF | Time Mother, the quantum computer that has made time-travel possible. 		
CF | From here you can go north or, through a door, further south. 		
CF | 		
CF | Through the open door you can see the engine room. 		
CF | 		
CF | You can also see an IBM5100 assembly, your software engineer, a 		
CF | computer, a monitor and a rack here. 		
CF | 		
CF | Will checks the systems to make sure everything is fine. What a 		
CF | wizard! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main Hulluter Room Roomevel Moves: 280 		
CF | 		
CF | > N 		
CF | 		
CF | Main Hull 		
CF | The central part of the ship is engineered to provide protection for 		
CF | the cargo. Its basic purpose is to safeguard against the tides of time 		
CF | that can inflict structural damage to the ship's frame. The hull is 		
CF | oriented north to south. You can also exit the ship by going west or 		
CF | reach the upper floor by going up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Briefing Room Room Roomevel Moves: 281 		
CF | 		
CF | > N 		
CF | 		
CF | Briefing Room 		
CF | In this space, you and your team discuss issues, evaluate courses of 		
CF | action, and make decisions. When you need to talk to the "Time 		
CF | Mother", the AI that detects and analyzes time anomalies, you can 		
CF | connect to her from the main computer room, further south. From this 		
CF | position you can go back north to the cockpit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cockpitg Room Room Roomevel Moves: 282 		
CF | 		
CF | > N 		
CF | 		
CF | Cockpit 		
CF | It looks like your copilot has cleaned the place up. In front of you 		
CF | there is your seat. You can exit the cockpit by going south. 		
CF | 		
CF | You can see your copilot here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to copilot" 		
CF ] Cockpitg Room Room Roomevel Moves: 283 		
CF | 		
CF | > TALK TO COPILOT 		
CF | 		
CF | "Our timeline is crumbling again, captain. Sarah told me some time 		
CF | rifts are showing up in 1982, in Philadelphia. We are just about to 		
CF | land." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Cockpitg Room Room Roomevel Moves: 284 		
CF | 		
CF | > G 		
CF | 		
CF | The copilot is not very talkative. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Briefing Room Room Roomevel Moves: 285 		
CF | 		
CF | > S 		
CF | 		
CF | Briefing Room 		
CF | In this space, you and your team discuss issues, evaluate courses of 		
CF | action, and make decisions. When you need to talk to the "Time 		
CF | Mother", the AI that detects and analyzes time anomalies, you can 		
CF | connect to her from the main computer room, further south. From this 		
CF | position you can go back north to the cockpit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Main HullRoom Room Roomevel Moves: 286 		
CF | 		
CF | > S 		
CF | 		
CF | Main Hull 		
CF | The central part of the ship is engineered to provide protection for 		
CF | the cargo. Its basic purpose is to safeguard against the tides of time 		
CF | that can inflict structural damage to the ship's frame. The hull is 		
CF | oriented north to south. You can also exit the ship by going west or 		
CF | reach the upper floor by going up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Main Computer Room Roomevel Moves: 287 		
CF | 		
CF | > S 		
CF | 		
CF | Main Computer Room 		
CF | The main computer controls the dimensional engine and controls the 		
CF | navigation and life-support system of the ship. A powerful and 		
CF | reliable communication systems allows bi-directional contact with the 		
CF | Time Mother, the quantum computer that has made time-travel possible. 		
CF | From here you can go north or, through a door, further south. 		
CF | 		
CF | Through the open door you can see the engine room. 		
CF | 		
CF | You can also see an IBM5100 assembly, your software engineer, a 		
CF | computer, a monitor and a rack here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x monitor" 		
CF ] Main Computer Room Roomevel Moves: 288 		
CF | 		
CF | > X MONITOR 		
CF | 		
CF | The monitor indicates you are currently in Philadelphia, Pennsylvania. 		
CF | The year is 1982. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main Hulluter Room Roomevel Moves: 289 		
CF | 		
CF | > N 		
CF | 		
CF | Main Hull 		
CF | The central part of the ship is engineered to provide protection for 		
CF | the cargo. Its basic purpose is to safeguard against the tides of time 		
CF | that can inflict structural damage to the ship's frame. The hull is 		
CF | oriented north to south. You can also exit the ship by going west or 		
CF | reach the upper floor by going up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Time Ship Premises Roomevel Moves: 290 		
CF | 		
CF | > W 		
CF | 		
CF | Time Ship Premises 		
CF | This location is the bridge that, coming from your time ship to the 		
CF | east, allows you to reach your current destination in time. The ship 		
CF | has been cloaked, blending into the landscape and remaining invisible 		
CF | to others. You can exit the time bubble by going west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] 18th Century GardenRoomevel Moves: 291 		
CF | 		
CF | > W 		
CF | 		
CF | 18th Century Garden 		
CF | Defined by its lovely gazebo and geometric patterns, this garden 		
CF | recalls the formal landscape designs that were in vogue during 		
CF | colonial times. Lady Bird Johnson, wife of President Lyndon B. 		
CF | Johnson, dedicated the 18th Century Garden to the Founding Fathers in 		
CF | 1966. From here, you can either go back east to the ship or north 		
CF | towards the street. 		
CF | 		
CF | > 		Roger says, "Cream cheese is in danger"
		DavidW says, "holy philodendrum!"
DavidW says (to ClubFloyd), "x gazebo" 		
CF ] 18th Century GardenRoomevel Moves: 292 		
CF | 		
CF | > X GAZEBO 		
CF | 		
CF | The look and feel of this garden is fascinating. It is a nice and very 		
CF | relaxing place, right in the middle of the city. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Chestnut Street Centermevel Moves: 293 		
CF | 		
CF | > N 		
CF | 		
CF | Chestnut Street Center 		
CF | This narrow but trafficked street runs east to west, passing in front 		
CF | of the Science History Institute of Philadelphia, towards the north. 		
CF | At present, the institute is closed. You can go east, west, or go back 		
CF | to the garden towards the south. 		
CF | 		
CF | At present, though, a traffic problem precludes the eastern exit. 		
CF | 		
CF | While you are about the enter the museum, a familiar figure bursts out 		
CF | of the front door like a bat out of Hell. He runs away towards the 		
CF | west. You have a bad feeling about this. 		
CF | 		
CF | > 		DavidW says, "follow him? I assume it's the technician that was at CERN."
DavidW says (to ClubFloyd), "w" 		
CF ] Chestnut Street Westermevel Moves: 294 		
CF | 		
CF | > W 		
CF | 		
CF | Chestnut Street West 		
CF | Coming from the east, here the street turns northbound. There is 		
CF | nothing special about this part of the road. 		
CF | 		
CF | You sprint to the west and almost catch him, but he is faster than you 		
CF | and runs away, towards the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Alleynut Street Westermevel Moves: 295 		
CF | 		
CF | > N 		
CF | 		
CF | Alley 		
CF | A nice and clean alley connecting Chestnut Street, to the south, to 		
CF | the Franklin Museum, towards the north. 		
CF | 		
CF | While you run as fast as you can to close the distance, you try to 		
CF | remember where you saw this man before. He must be fitter than you, 		
CF | though, since the distance increases. He keeps running north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Front of Franklin Museumvel Moves: 296 		
CF | 		
CF | > N 		
CF | 		
CF | Front of Franklin Museum 		
CF | Dedicated to Benjamin Franklin's life and legacy, this museum is 		
CF | divided into five areas, each room focusing on a particular trait of 		
CF | the inventor. Videos, touch screen interactives, mechanical 		
CF | interactives, and artifacts explore the different traits of his 		
CF | personality. The place is currently closed. From this position you can 		
CF | either go north or south. You could go up across the eastern wall, 		
CF | should you find a way to climb it. 		
CF | 		
CF | As you get in front of Franklin Museum you see the man climbing a high 		
CF | wall to the east. At a certain point he loses his balance and, with a 		
CF | heavy thump, falls down out of your sight. 		
CF | 		
CF | > 		Roger says, "This reminds me of that The Simpsons episode about Homer trying to invent something"
		DavidW says, "I don't recall which one that is. I remember him designing a car once."
DavidW says (to ClubFloyd), "x wall" 		
CF ] Front of Franklin Museumvel Moves: 297 		
CF | 		
CF | > X WALL 		
CF | 		
CF | A high perimeter wall dividing the space in front of the museum from 		
CF | another lot. You can't see what's beyond it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb wall" 		
CF ] Front of Franklin Museumvel Moves: 298 		
CF | 		
CF | > CLIMB WALL 		
CF | 		
CF | There are no footholds in the wall, so climbing it is beyond your 		
CF | ability. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Front of Franklin Museumvel Moves: 299 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a bolt, a screwdriver, a PDA (worn) and your suit 		
CF | (worn). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x museum" 		
CF ] Front of Franklin Museumvel Moves: 300 		
CF | 		
CF | > X MUSEUM 		
CF | 		
CF | The museum is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Construction Area Museumvel Moves: 301 		
CF | 		
CF | > N 		
CF | 		
CF | Construction Area 		
CF | A quick glance at this area tells you that all of the activities 		
CF | related to the maintenance of the museum are held here. A heap of junk 		
CF | catches your attention. You can either go back south to the museum or 		
CF | enter the tool shed via a door to the the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x junk" 		
CF ] Construction Area Museumvel Moves: 302 		
CF | 		
CF | > X JUNK 		
CF | 		
CF | It's just junk. Have you searched it yet? 		
CF | 		
CF | > 		DavidW says (to game), "gimme a chance, hun"
DavidW says (to ClubFloyd), "search junk" 		
CF ] Construction Area Museumvel Moves: 303 		
CF | 		
CF | > SEARCH JUNK 		
CF | 		
CF | You search the heap of junk and find a steel tube. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Construction Area Museumvel Moves: 304 		
CF | 		
CF | > G 		
CF | 		
CF | Nope, nothing but junk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tube" 		
CF ] Construction Area Museumvel Moves: 305 		
CF | 		
CF | > TAKE TUBE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Construction Area Museumvel Moves: 306 		
CF | 		
CF | > X IT 		
CF | 		
CF | A sturdy piece of metal. Maybe you can make good use of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Construction Area Museumvel Moves: 307 		
CF | 		
CF | > W 		
CF | 		
CF | You can't, since the door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Construction Area Museumvel Moves: 308 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It's locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hack door" 		
CF ] Construction Area Museumvel Moves: 309 		
CF | 		
CF | > HACK DOOR 		
CF | 		
CF | You can't just go around hacking anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Construction Area Museumvel Moves: 310 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | It's the door to the tool shed. It's currently closed and locked with 		
CF | a metal chain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hack chain" 		
CF ] Construction Area Museumvel Moves: 311 		
CF | 		
CF | > HACK CHAIN 		
CF | 		
CF | You can't just go around hacking anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chain" 		
CF ] Construction Area Museumvel Moves: 312 		
CF | 		
CF | > X CHAIN 		
CF | 		
CF | It's a sturdy-looking chain made of metal links. It's locking the door 		
CF | to the tool shed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in tube" 		
CF ] Construction Area Museumvel Moves: 313 		
CF | 		
CF | > LOOK IN TUBE 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break chain with tube" 		
CF ] Construction Area Museumvel Moves: 314 		
CF | 		
CF | > BREAK CHAIN WITH TUBE 		
CF | 		
CF | You break the chain with the steel tube and it falls to the ground. 		
CF | This better be worth it! 		
CF | 		
CF | > 		Roger says, "That was easy"
		DavidW asks, "Did I mention that in real life, I'm struggling to open a plastic bucket of olives?"
		Roger says, "maybe you need a steel tube"
		DavidW says, "Maybe I do. Maybe I do."
DavidW says (to ClubFloyd), "w" 		
CF ] Construction Area Museumvel Moves: 315 		
CF | 		
CF | > W 		
CF | 		
CF | You can't, since the door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Construction Area Museumvel Moves: 316 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Tool Shedion Area Museumvel Moves: 317 		
CF | 		
CF | > W 		
CF | 		
CF | Tool Shed 		
CF | A shed used by the Franklin Museum maintenance people to store various 		
CF | tools. You can exit the shed via the door to the east. 		
CF | 		
CF | You can see a ladder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ladder" 		
CF ] Tool Shedion Area Museumvel Moves: 318 		
CF | 		
CF | > X LADDER 		
CF | 		
CF | It's a folding step ladder. It's currently open and standing on the 		
CF | floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close ladder" 		
CF ] Tool Shedion Area Museumvel Moves: 319 		
CF | 		
CF | > CLOSE LADDER 		
CF | 		
CF | You can't close that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fold ladder" 		
CF ] Tool Shedion Area Museumvel Moves: 319 		
CF | 		
CF | > FOLD LADDER 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ladder" 		
CF ] Tool Shedion Area Museumvel Moves: 320 		
CF | 		
CF | > TAKE LADDER 		
CF | 		
CF | You fold it up and tuck it under your arm. It's a bit awkward to 		
CF | carry, so you hope you don't have to lug it very far. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Construction Area Museumvel Moves: 321 		
CF | 		
CF | > E 		
CF | 		
CF | Construction Area 		
CF | A quick glance at this area tells you that all of the activities 		
CF | related to the maintenance of the museum are held here. A heap of junk 		
CF | catches your attention. You can either go back south to the museum or 		
CF | enter the tool shed via a door to the the west. 		
CF | 		
CF | You can see a chain here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take chain" 		
CF ] Construction Area Museumvel Moves: 322 		
CF | 		
CF | > TAKE CHAIN 		
CF | 		
CF | You don't need the chain to complete your quest. Leave it where it is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Front of Franklin Museumvel Moves: 323 		
CF | 		
CF | > S 		
CF | 		
CF | Front of Franklin Museum 		
CF | Dedicated to Benjamin Franklin's life and legacy, this museum is 		
CF | divided into five areas, each room focusing on a particular trait of 		
CF | the inventor. Videos, touch screen interactives, mechanical 		
CF | interactives, and artifacts explore the different traits of his 		
CF | personality. The place is currently closed. From this position you can 		
CF | either go north or south. You could go up across the eastern wall, 		
CF | should you find a way to climb it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop ladder" 		
CF ] Front of Franklin Museumvel Moves: 324 		
CF | 		
CF | > DROP LADDER 		
CF | 		
CF | You unfold it and stand it on the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Front of Franklin Museumvel Moves: 325 		
CF | 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb ladder" 		
CF ] Parking Lotanklin Museumvel Moves: 326 		
CF | 		
CF | > CLIMB LADDER 		
CF | 		
CF | You climb the ladder and fall into the parking lot. 		
CF | 		
CF | Parking Lot 		
CF | This segregated space is used by the people who work at the Science 		
CF | History Institute. At the moment, it is empty. The only exit is 		
CF | towards the east. 		
CF | 		
CF | You can see the invader here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x invader" 		
CF ] Parking Lotanklin Museumvel Moves: 327 		
CF | 		
CF | > X INVADER 		
CF | 		
CF | You take a look at the man before your eyes. He's definitely human, 		
CF | and he's definitely the one who was tampering with the Time Mother in 		
CF | Geneva in 2170. You are sure of it, since he still has a nasty bruise 		
CF | on his forehead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search invader" 		
CF ] Parking Lotanklin Museumvel Moves: 328 		
CF | 		
CF | > SEARCH INVADER 		
CF | 		
CF | As soon as you start searching him the guy gets up, pushes you away 		
CF | and runs towards the street on the east, only to get hit by a car. His 		
CF | scream of pain is bone-chilling. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] 3rd Street Northn Museumvel Moves: 329 		
CF | 		
CF | > E 		
CF | 		
CF | 3rd Street North 		
CF | This wide road runs north to south, leading to different parts of 		
CF | Philadelphia. From here you can go west or south. 		
CF | 		
CF | You can see the invader here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search invader" 		
CF ] 3rd Street Northn Museumvel Moves: 330 		
CF | 		
CF | > SEARCH INVADER 		
CF | 		
CF | "I am not dead yet. Don't you want to hear my story, first?" 		
CF | 		
CF | > 		DavidW says, "'sure, and I'll ask about your breasts too'"
		Roger says, "I was just thinking that"
DavidW says (to ClubFloyd), "talk to invader" 		
CF ] 3rd Street Northn Museumvel Moves: 331 		
CF | 		
CF | > TALK TO INVADER 		
CF | 		
CF | "Glad to make your acquaintance, Max. My captain told me you were a 		
CF | tough guy. You two have a lot in common, more than you think, 		
CF | actually." 		
CF | 		
CF | "What? How does he know my name?", you mumble. "Who are you?", you 		
CF | shout in anger. 		
CF | 		
CF | "My name is not important, Max. Besides, I'll soon be dead, or so it 		
CF | seems. Of all the places and times, I never imagined it would have 		
CF | ended this way. But it's not over yet. You see, the fabric that holds 		
CF | the time-space continuum is not easily torn, unlike what you've seen 		
CF | in your movies. It takes more than a single event to disrupt it, 		
CF | that's why we are tampering with several different points in time to 		
CF | make your reality disappear." 		
CF | 		
CF | The invader turns on a side and coughs. Blood. 		
CF | 		
CF | "Why? Why are you doing this? Don't you understand you are about to 		
CF | destroy our reality?" 		
CF | 		
CF | "It's either you or us, Max." he says, now with a faint voice. "We 		
CF | needed to stop this flow of events and reverse the destruction of our 		
CF | own timeline. You need to..." 		
CF | 		
CF | "I need to what? WHAT?" He can't answer any more. He is dead. 		
CF | 		
CF | > 		Roger asks, "Is this also the guy who fell off the roof, or is that someone else?"
		DavidW says, "There was no roof in this game. This is the guy we threw a bolt at."
DavidW says (to ClubFloyd), "search invader" 		
CF ] 3rd Street Northn Museumvel Moves: 332 		
CF | 		
CF | > SEARCH INVADER 		
CF | 		
CF | You search the body and find a Pliotron, its schematics and a personal 		
CF | device similar to yours. 		
CF | 		
CF | 3rd Street North 		
CF | This wide road runs north to south, leading to different parts of 		
CF | Philadelphia. From here you can go west or south. 		
CF | 		
CF | You can see a device, some schematics, a Pliotron and the invader 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF ] 3rd Street Northn Museumvel Moves: 333 		
CF | 		
CF | > TAKE ALL 		
CF | 		
CF | device: Taken. 		
CF | schematics: Taken. 		
CF | Pliotron: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x device" 		
CF ] 3rd Street Northn Museumvel Moves: 334 		
CF | 		
CF | > X DEVICE 		
CF | 		
CF | A personal device similar to the PDA. It is currently broken, but you 		
CF | should give it to Will, since he may manage to extract data from it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pilotron" 		
CF ] 3rd Street Northn Museumvel Moves: 334 		
CF | 		
CF | > X PILOTRON 		
CF | 		
CF | Sorry, I don't understand what "pilotron" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pliotron" 		
CF ] 3rd Street Northn Museumvel Moves: 335 		
CF | 		
CF | > X PLIOTRON 		
CF | 		
CF | It is a kind of vacuum tube that was a ground-breaking technology back 		
CF | in 1915. It was named from the Greek term 'plio' (more or extra) 		
CF | meaning 'gain', in the sense that it was able to produce more signal 		
CF | coming out than want went in. By 1916, this technology was widely used 		
CF | in military applications. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x schmatics" 		
CF ] 3rd Street Northn Museumvel Moves: 335 		
CF | 		
CF | > X SCHMATICS 		
CF | 		
CF | Sorry, I don't understand what "schmatics" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] 3rd Street Northn Museumvel Moves: 336 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a Pliotron, some schematics, a device, a steel tube, a 		
CF | bolt, a screwdriver, a PDA (worn) and your suit (worn). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x schematics" 		
CF ] 3rd Street Northn Museumvel Moves: 337 		
CF | 		
CF | > X SCHEMATICS 		
CF | 		
CF | The complete schematics for producing the Pliotron tubes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read schematics" 		
CF ] 3rd Street Northn Museumvel Moves: 338 		
CF | 		
CF | > READ SCHEMATICS 		
CF | 		
CF | There's nothing legible on those. 		
CF | 		
CF | > 		DavidW asks, "I guess we go back to the ship now?"
DavidW says (to ClubFloyd), "l" 		
CF ] 3rd Street Northn Museumvel Moves: 339 		
CF | 		
CF | > L 		
CF | 		
CF | 3rd Street North 		
CF | This wide road runs north to south, leading to different parts of 		
CF | Philadelphia. From here you can go west or south. 		
CF | 		
CF | You can see the invader here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take invader" 		
CF ] 3rd Street Northn Museumvel Moves: 340 		
CF | 		
CF | > TAKE INVADER 		
CF | 		
CF | I don't suppose the invader would care for that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x invader" 		
CF ] 3rd Street Northn Museumvel Moves: 341 		
CF | 		
CF | > X INVADER 		
CF | 		
CF | You take a look at the man before your eyes. He's definitely human, 		
CF | and he's definitely the one who was tampering with the Time Mother in 		
CF | Geneva in 2170. You are sure of it, since he still has a nasty bruise 		
CF | on his forehead. 		
CF | 		
CF | The guy is dead. It wasn't supposed to end this way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] 3rd Street Southn Museumvel Moves: 342 		
CF | 		
CF | > S 		
CF | 		
CF | 3rd Street South 		
CF | This wide road runs north to south, leading to different parts of 		
CF | Philadelphia. From here you can go north or south. 		
CF | 		
CF | > 		DavidW says, "Stunning room description."
		Roger says, "That sort of implies we were supposed to save mr. invader somehow, but I can't think of how"
		DavidW says, "I think we just don't want anyone to die."
		Roger says, "this game doesn't know me at all"
DavidW says (to ClubFloyd), "s" 		
CF ] Chestnut Street Eastseumvel Moves: 343 		
CF | 		
CF | > S 		
CF | 		
CF | Chestnut Street East 		
CF | Coming from the north, here the street turns westbound. There is 		
CF | nothing special about this road. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Chestnut Street Centerumvel Moves: 344 		
CF | 		
CF | > W 		
CF | 		
CF | Chestnut Street Center 		
CF | This narrow but trafficked street runs east to west, passing in front 		
CF | of the Science History Institute of Philadelphia, towards the north. 		
CF | At present, the institute is closed. You can go east, west, or go back 		
CF | to the garden towards the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Chestnut Street Centerumvel Moves: 345 		
CF | 		
CF | > N 		
CF | 		
CF | Going into the museum might be useless now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] 18th Century Gardenterumvel Moves: 346 		
CF | 		
CF | > S 		
CF | 		
CF | 18th Century Garden 		
CF | Defined by its lovely gazebo and geometric patterns, this garden 		
CF | recalls the formal landscape designs that were in vogue during 		
CF | colonial times. Lady Bird Johnson, wife of President Lyndon B. 		
CF | Johnson, dedicated the 18th Century Garden to the Founding Fathers in 		
CF | 1966. From here, you can either go back east to the ship or north 		
CF | towards the street. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Time Ship Premisesnterumvel Moves: 347 		
CF | 		
CF | > E 		
CF | 		
CF | Time Ship Premises 		
CF | This location is the bridge that, coming from your time ship to the 		
CF | east, allows you to reach your current destination in time. The ship 		
CF | has been cloaked, blending into the landscape and remaining invisible 		
CF | to others. You can exit the time bubble by going west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Time Ship Premisesnterumvel Moves: 348 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Hull Premisesnterumvel Moves: 349 		
CF | 		
CF | > E 		
CF | 		
CF | Main Hull 		
CF | The central part of the ship is engineered to provide protection for 		
CF | the cargo. Its basic purpose is to safeguard against the tides of time 		
CF | that can inflict structural damage to the ship's frame. The hull is 		
CF | oriented north to south. You can also exit the ship by going west or 		
CF | reach the upper floor by going up. 		
CF | 		
CF | You should give Will the parts you found. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Main Computer Roomnterumvel Moves: 350 		
CF | 		
CF | > S 		
CF | 		
CF | Main Computer Room 		
CF | The main computer controls the dimensional engine and controls the 		
CF | navigation and life-support system of the ship. A powerful and 		
CF | reliable communication systems allows bi-directional contact with the 		
CF | Time Mother, the quantum computer that has made time-travel possible. 		
CF | From here you can go north or, through a door, further south. 		
CF | 		
CF | Through the open door you can see the engine room. 		
CF | 		
CF | You can also see an IBM5100 assembly, your software engineer, a 		
CF | computer, a monitor and a rack here. 		
CF | 		
CF | > 		DavidW says, "I really wish the game would use the crew's names instead of their roles."
DavidW says (to ClubFloyd), "give device to will" 		
CF ] Main Computer Roomnterumvel Moves: 351 		
CF | 		
CF | > GIVE DEVICE TO WILL 		
CF | 		
CF | "Thanks, this is what I need." 		
CF | 		
CF | It looks like Will needs something else, though. 		
CF | 		
CF | Will checks the systems to make sure everything is fine. What a 		
CF | wizard! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give pliotron to will" 		
CF ] Main Computer Roomnterumvel Moves: 352 		
CF | 		
CF | > GIVE PLIOTRON TO WILL 		
CF | 		
CF | "Thanks, this is what I need." 		
CF | 		
CF | It looks like Will needs something else, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give schematics to will" 		
CF ] Main Computer Roomnterumvel Moves: 353 		
CF | 		
CF | > GIVE SCHEMATICS TO WILL 		
CF | 		
CF | "Thanks, this is what I need." 		
CF | 		
CF | Now that, once again, he has all the parts he needs, Will starts 		
CF | working on them and soon gets carried away by his duties. You should 		
CF | talk to him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to will" 		
CF ] Main Computer Roomnterumvel Moves: 354 		
CF | 		
CF | > TALK TO WILL 		
CF | 		
CF | With Will, you get in touch with the Time Mother and tell her (and the 		
CF | rest of the crew) what happened, including the accident you 		
CF | incidentally caused. 		
CF | 		
CF | "Don't feel so bad", the Mother states. "What happened is indeed sad, 		
CF | but it wasn't your fault. Besides, if those invaders succeed with 		
CF | their plan, they will erase our timeline, so this is not the moment to 		
CF | grieve over an enemy." 		
CF | 		
CF | "Why would they do something like this?", you cry out aloud. "We now 		
CF | know they are terrestrials who come from our future. Why would they 		
CF | want to harm us? Besides, that guy in Philadelphia knew my name!" 		
CF | 		
CF | "Come on, captain, you are the first pilot of the first-ever 		
CF | time-ship. Everyone knows your name!", Will says. 		
CF | 		
CF | "That's not what I meant, and you know it, Will! The guy knew my 		
CF | nickname: only friends and family call me that." 		
CF | 		
CF | "I still don't have an answer to your questions", the Time Mother 		
CF | states, "but you need to stop them, or we will cease to exist. Not 		
CF | only you and your families, but our entire timeline from now on!" 		
CF | 		
CF | You should go to you quarters and rest a little, now. 		
CF | 		
CF | Will pauses for a moment to look at you, then he goes back to his 		
CF | duties. 		
CF | 		
CF | > 		Roger says, "yeah it's sort of both obsequious and obstinant"
		DavidW asks, "hm. Odd direction to go to our quarters and rest. Do you suppose the invader was our son or something?"
DavidW says (to ClubFloyd), "n" 		
CF ] Main Hulluter Roomnterumvel Moves: 355 		
CF | 		
CF | > N 		
CF | 		
CF | Main Hull 		
CF | The central part of the ship is engineered to provide protection for 		
CF | the cargo. Its basic purpose is to safeguard against the tides of time 		
CF | that can inflict structural damage to the ship's frame. The hull is 		
CF | oriented north to south. You can also exit the ship by going west or 		
CF | reach the upper floor by going up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Loungeulluter Roomnterumvel Moves: 356 		
CF | 		
CF | > U 		
CF | 		
CF | Lounge 		
CF | Due to the very nature of time travel, which happens within an 		
CF | instant, time aboard the ship is normal time, so the crew seldom needs 		
CF | to eat during the trip. However, from time to time, you meet here to 		
CF | relax and have a chat. From this location you can go north, south or 		
CF | down. 		
CF | 		
CF | You can see a shelf (on which is a newspaper) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Loungeulluter Roomnterumvel Moves: 357 		
CF | 		
CF | > N 		
CF | 		
CF | "Captain, it's the copilot speaking. Will has sorted out what to do, 		
CF | so he sent the pliotron tube and the schematics to 1915. The Time 		
CF | Mother said our timeline has finally been completely fixed. Sarah 		
CF | confirms the dimensional engine is working properly again. Also, Will 		
CF | has hacked and decrypted what's inside that broken device. We just 		
CF | entered a wormhole and we are flying towards those coord ..." then, 		
CF | only static come out of the intercom, and you are suddenly thrown 		
CF | across the room, hitting your head hard. Again! 		
CF | 		
CF | "I apologize for the heavy landing, captain. We are in Oshima Island, 		
CF | Japan. But we don't know when." 		
CF | 		
CF | You should go out and see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Crew's Quartersoomnterumvel Moves: 358 		
CF | 		
CF | > S 		
CF | 		
CF | Crew's Quarters 		
CF | Travels through different points in time are never long in themselves 		
CF | but sometimes, during a mission, someone has to stay aboard, waiting 		
CF | for the others to come back. This small place allows for privacy and 		
CF | relaxation. An exit lies towards the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Crew's Quartersoomnterumvel Moves: 359 		
CF | 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lounge Quartersoomnterumvel Moves: 360 		
CF | 		
CF | > N 		
CF | 		
CF | Lounge 		
CF | Due to the very nature of time travel, which happens within an 		
CF | instant, time aboard the ship is normal time, so the crew seldom needs 		
CF | to eat during the trip. However, from time to time, you meet here to 		
CF | relax and have a chat. From this location you can go north, south or 		
CF | down. 		
CF | 		
CF | You can see a shelf (on which is a newspaper) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Main Hullartersoomnterumvel Moves: 361 		
CF | 		
CF | > D 		
CF | 		
CF | Main Hull 		
CF | The central part of the ship is engineered to provide protection for 		
CF | the cargo. Its basic purpose is to safeguard against the tides of time 		
CF | that can inflict structural damage to the ship's frame. The hull is 		
CF | oriented north to south. You can also exit the ship by going west or 		
CF | reach the upper floor by going up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Main Computer Roomnterumvel Moves: 362 		
CF | 		
CF | > S 		
CF | 		
CF | Main Computer Room 		
CF | The main computer controls the dimensional engine and controls the 		
CF | navigation and life-support system of the ship. A powerful and 		
CF | reliable communication systems allows bi-directional contact with the 		
CF | Time Mother, the quantum computer that has made time-travel possible. 		
CF | From here you can go north or, through a door, further south. 		
CF | 		
CF | Through the open door you can see the engine room. 		
CF | 		
CF | You can also see an IBM5100 assembly, your software engineer, a 		
CF | computer, a monitor and a rack here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x monitor" 		
CF ] Main Computer Roomnterumvel Moves: 363 		
CF | 		
CF | > X MONITOR 		
CF | 		
CF | The readings are totally unreliable, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main Hulluter Roomnterumvel Moves: 364 		
CF | 		
CF | > N 		
CF | 		
CF | Main Hull 		
CF | The central part of the ship is engineered to provide protection for 		
CF | the cargo. Its basic purpose is to safeguard against the tides of time 		
CF | that can inflict structural damage to the ship's frame. The hull is 		
CF | oriented north to south. You can also exit the ship by going west or 		
CF | reach the upper floor by going up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Time Ship Premisesnterumvel Moves: 365 		
CF | 		
CF | > W 		
CF | 		
CF | Time Ship Premises 		
CF | This location is the bridge that, coming from your time ship to the 		
CF | east, allows you to reach your current destination in time. The ship 		
CF | has been cloaked, blending into the landscape and remaining invisible 		
CF | to others. You can exit the time bubble by going west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Clearingp Premisesnterumvel Moves: 366 		
CF | 		
CF | > W 		
CF | 		
CF | Clearing 		
CF | This tract of land is cleared of wood and brush, yet is not a simple 		
CF | empty space. Remains of some big animals are scattered here and there. 		
CF | You can proceed towards the west, or go back to the ship by going 		
CF | east. A bright light, almost brighter than the Sun, shines above you. 		
CF | 		
CF | You can see some dinosaur bones here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bones" 		
CF ] Clearingp Premisesnterumvel Moves: 367 		
CF | 		
CF | > X BONES 		
CF | 		
CF | These are not fossils but actual bones. "When" are we? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x light" 		
CF ] Clearingp Premisesnterumvel Moves: 368 		
CF | 		
CF | > X LIGHT 		
CF | 		
CF | A bright light, almost brighter than the Sun, that shines right above 		
CF | you. You wonder what it is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bones" 		
CF ] Clearingp Premisesnterumvel Moves: 369 		
CF | 		
CF | > SEARCH BONES 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Forest Path Southsnterumvel Moves: 370 		
CF | 		
CF | > W 		
CF | 		
CF | Forest Path South 		
CF | Originating from the clearing to the east, a forest path unfolds 		
CF | northbound. A bright light, almost brighter than the Sun shines above 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Forest Path Northsnterumvel Moves: 371 		
CF | 		
CF | > N 		
CF | 		
CF | Forest Path North 		
CF | The narrow path through the vegetation unwinds north to south. Some of 		
CF | the tree tops on the northern end appear damaged, and some debris are 		
CF | scattered around. Despite the thick vegetation, you can still see that 		
CF | bright light. 		
CF | 		
CF | You can see some debris here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x debris" 		
CF ] Forest Path Northsnterumvel Moves: 372 		
CF | 		
CF | > X DEBRIS 		
CF | 		
CF | It looks like the remains of some man-made machine and belong to the 		
CF | ship you were chasing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search debris" 		
CF ] Forest Path Northsnterumvel Moves: 373 		
CF | 		
CF | > SEARCH DEBRIS 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Burned Clearingthsnterumvel Moves: 374 		
CF | 		
CF | > N 		
CF | 		
CF | Burned Clearing 		
CF | You are in the middle of a large clearing, made even larger after the 		
CF | ship you were chasing crashed down here. Debris is scattered 		
CF | everywhere, and trails of smoke raise from the burned vegetation. 		
CF | Towards the south, you can go back to the forest path, while the 		
CF | clearing extends to the west. The bright light seems even brighter, as 		
CF | if it was getting closer. 		
CF | 		
CF | You can see some blood traces, some debris and a wrecked ship here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ship" 		
CF ] Burned Clearingthsnterumvel Moves: 375 		
CF | 		
CF | > X SHIP 		
CF | 		
CF | The hull is twisted and burning, leaving no escape in case someone was 		
CF | still alive inside. The ship bears familiar markings. You may want to 		
CF | read them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read markings" 		
CF ] Burned Clearingthsnterumvel Moves: 376 		
CF | 		
CF | > READ MARKINGS 		
CF | 		
CF | The markings, written in English, state this is the "TS05". This ship 		
CF | comes from somewhere in time; you still don't know from "when", but 		
CF | you now definitely know "where": Earth! Below the official markings, 		
CF | something else is written in Japanese katakana. It says: "KOSEIDON". 		
CF | 		
CF | > 		DavidW says, "Our ship is also the Koseidon, but the TS01."
DavidW says (to ClubFloyd), "x debris" 		
CF ] Burned Clearingthsnterumvel Moves: 377 		
CF | 		
CF | > X DEBRIS 		
CF | 		
CF | It looks like the remains of some man-made machine and belong to the 		
CF | ship you were chasing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Burned Clearingthsnterumvel Moves: 378 		
CF | 		
CF | > SEARCH IT 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blood" 		
CF ] Burned Clearingthsnterumvel Moves: 379 		
CF | 		
CF | > X BLOOD 		
CF | 		
CF | Someone must be heavily injured. The ship's captain, perhaps? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Trail to Cavengthsnterumvel Moves: 380 		
CF | 		
CF | > W 		
CF | 		
CF | Trail to Cave 		
CF | Coming from the clearing to your east, this short but impervious trail 		
CF | winds northbound. The bright light seems even brighter, as if it was 		
CF | getting closer. 		
CF | 		
CF | You can see some blood traces here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blood" 		
CF ] Trail to Cavengthsnterumvel Moves: 381 		
CF | 		
CF | > X BLOOD 		
CF | 		
CF | Someone must be heavily injured. The ship's captain, perhaps? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x light" 		
CF ] Trail to Cavengthsnterumvel Moves: 382 		
CF | 		
CF | > X LIGHT 		
CF | 		
CF | A bright light, almost brighter than the Sun, that shines right above 		
CF | you. You wonder what it is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cave" 		
CF ] Trail to Cavengthsnterumvel Moves: 382 		
CF | 		
CF | > X CAVE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Inside of Colossal Cavemvel Moves: 383 		
CF | 		
CF | > N 		
CF | 		
CF | Inside of Colossal Cave 		
CF | You are now inside a colossal cave. By the look of it, the heaving 		
CF | earth thrusted limestone and granite together to create new landforms 		
CF | that rise all around you. As far as you remember, these peculiar 		
CF | landforms date back a long time ago. Where (or when) are you in time, 		
CF | now? You can leave the cave by going south. 		
CF | 		
CF | You can see some blood traces and the invaders' chief here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chief" 		
CF ] Inside of Colossal Cavemvel Moves: 384 		
CF | 		
CF | > X CHIEF 		
CF | 		
CF | Here he is, finally, the man you have been chasing through space and 		
CF | time. 		
CF | 		
CF | You should talk to him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to him" 		
CF ] Inside of Colossal Cavemvel Moves: 385 		
CF | 		
CF | > TALK TO HIM 		
CF | 		
CF | "So you finally caught me, Max". 		
CF | 		
CF | "Again? Who are you? Why does everyone seem to know me?" 		
CF | 		
CF | "You are going to find out in a minute, Max, but we need to hurry. I 		
CF | really am in a bad shape, as you can see for yourself." 		
CF | 		
CF | He takes a moment to breathe, then resumes talking. 		
CF | 		
CF | "Our version of the Earth is crumbling below our feet, and it all 		
CF | started in your era. We needed to do something to secure our future." 		
CF | 		
CF | The invader, clearly in pain, tries to sit up. He's bleeding heavily. 		
CF | 		
CF | "Why? Why are you doing this? Don't you understand you will destroy 		
CF | OUR world? Our entire reality?" 		
CF | 		
CF | "As my copilot told you in Philadelphia before dying, it's either you 		
CF | or us, Max." Cough, blood. "See, progressing with this current 		
CF | timeline will lead to a series of events that will possibly destroy 		
CF | this world in a far future. I'll soon be dead, but you need to 		
CF | continue my job." 		
CF | 		
CF | "I need to do what? You guys made your choices and had your chances. I 		
CF | will not betray my people and my family. We will find a way. Don't try 		
CF | to fool me. Did you get this?" 		
CF | 		
CF | "I get it much more than you can possibly understand, Max. It is 		
CF | exactly about our family that I am concerned..." 		
CF | 		
CF | All of a sudden, the shadow of a doubt covers your heart. 		
CF | 		
CF | "What do you mean by that? Which family are you talking about? ANSWER 		
CF | ME!", you scream, but he can't answer you any more. He is dead. 		
CF | 		
CF | You should search him to see if he hides something important. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search chief" 		
CF ] Inside of Colossal Cavemvel Moves: 386 		
CF | 		
CF | > SEARCH CHIEF 		
CF | 		
CF | You search the body and find an ID card. You take it and put it in 		
CF | your inventory. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x card" 		
CF ] Inside of Colossal Cavemvel Moves: 387 		
CF | 		
CF | > X CARD 		
CF | 		
CF | It's a simple ID card, bearing the owner's name and number. You should 		
CF | read it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Inside of Colossal Cavemvel Moves: 388 		
CF | 		
CF | > READ IT 		
CF | 		
CF | This can't be true. Let's go back to the ship. 		
CF | 		
CF | > 		DavidW says, "ha ha ha"
		DavidW says, "It says ZARDOZ. 'nooooooooooo'"
DavidW says (to ClubFloyd), "s" 		
CF ] Trail to Caveossal Cavemvel Moves: 389 		
CF | 		
CF | > S 		
CF | 		
CF | Upon exiting the cave, your systems start working again, indicating 		
CF | the current time is 65 million years ago. 		
CF | 		
CF | Trail to Cave 		
CF | Coming from the clearing to your east, this short but impervious trail 		
CF | winds northbound. The bright light seems even brighter, as if it was 		
CF | getting closer. 		
CF | 		
CF | You can see some blood traces here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Burned Clearingsal Cavemvel Moves: 390 		
CF | 		
CF | > E 		
CF | 		
CF | Burned Clearing 		
CF | You are in the middle of a large clearing, made even larger after the 		
CF | ship you were chasing crashed down here. Debris is scattered 		
CF | everywhere, and trails of smoke raise from the burned vegetation. 		
CF | Towards the south, you can go back to the forest path, while the 		
CF | clearing extends to the west. The bright light seems even brighter, as 		
CF | if it was getting closer. 		
CF | 		
CF | You can see some blood traces, some debris and a wrecked ship here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Forest Path Northl Cavemvel Moves: 391 		
CF | 		
CF | > S 		
CF | 		
CF | "TS01 calling captain... Captain, are you there?" 		
CF | 		
CF | Still shocked by the course of events, you trace your steps back 		
CF | through the forest, unable to reply. 		
CF | 		
CF | Forest Path North 		
CF | The narrow path through the vegetation unwinds north to south. Some of 		
CF | the tree tops on the northern end appear damaged, and some debris are 		
CF | scattered around. Despite the thick vegetation, you can still see that 		
CF | bright light. 		
CF | 		
CF | You can see some debris here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Forest Path Southl Cavemvel Moves: 392 		
CF | 		
CF | > S 		
CF | 		
CF | Forest Path South 		
CF | Originating from the clearing to the east, a forest path unfolds 		
CF | northbound. A bright light, almost brighter than the Sun shines above 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Clearingath Southl Cavemvel Moves: 393 		
CF | 		
CF | > E 		
CF | 		
CF | "Max, do you hear me? You need to come back to the Koseidon NOW! That 		
CF | light in the sky is a falling asteroid - the one that wiped out the 		
CF | dinosaurs 65 million years ago. Do you copy, Max? MAX!" 		
CF | 		
CF | Clearing 		
CF | This tract of land is cleared of wood and brush, yet is not a simple 		
CF | empty space. Remains of some big animals are scattered here and there. 		
CF | You can proceed towards the west, or go back to the ship by going 		
CF | east. A bright light, almost brighter than the Sun, shines above you. 		
CF | 		
CF | You can see some dinosaur bones here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Time Ship Premises Cavemvel Moves: 394 		
CF | 		
CF | > E 		
CF | 		
CF | The way back seems to take forever, and you're lost in your thoughts: 		
CF | those guys calling you by your nickname... their ship bearing the same 		
CF | name as yours... Is this all just a bad dream? You almost reached the 		
CF | Koseidon, now. It's time to finally go back home. 		
CF | 		
CF | Time Ship Premises 		
CF | This location is the bridge that, coming from your time ship to the 		
CF | east, allows you to reach your current destination in time. The ship 		
CF | has been cloaked, blending into the landscape and remaining invisible 		
CF | to others. You can exit the time bubble by going west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Hull Premises Cavemvel Moves: 395 		
CF | 		
CF | > E 		
CF | 		
CF | Before extinction occurs, you board your ship, ready to return to your 		
CF | timeline with your crew. 		
CF | 		
CF | Once inside the ship, with some time to spare before heading home, you 		
CF | sit in your quarters and examine the chief's ID again. You still can't 		
CF | believe you share the same family name. Was he a future descendant? 		
CF | Were his warnings something to follow instead of resist? After 		
CF | everything you've been through - after all the struggles, and those 		
CF | unwanted deaths - did you mend the broken timelines, or have you 		
CF | doomed everyone anyway? 		
CF | 		
CF | You close your eyes, put your head in your hands, and start to scream 		
CF | ... 		
CF | 		
CF | *** You have won *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move, see some 		
CF | suggestions for AMUSING things to do or QUIT? 		DavidW asks, "It ends there?"
DavidW says (to ClubFloyd), "amusing" 		
CF ] Main Hull Premises Cavemvel Moves: 395 		
CF | 		
CF | > AMUSING 		
CF | 		
CF | 		
CF | Here are some trivia about the game: 		
CF | 		
CF | * The name of the protagonist is inspired by the 1994 movie "Time 		
CF | Cop", starring Jean-Claude Van Damme. 		
CF | 		
CF | * The name of the copilot is a direct reference to the 1999 		
CF | PlayStation game "Omega Boost" by Polyphony Digital. In the intro to 		
CF | the game, the protagonist is asked to come back from the past with an 		
CF | autograph from the famous actress. 		
CF | 		
CF | * The entire Akihabara section is a direct reference and tribute to 		
CF | the game "Steins;Gate". 		
CF | 		
CF | * The search for the vacuum tube is another direct reference to "Omega 		
CF | Boost". 		
CF | 		
CF | * The name of the technical engineer is also taken from the movie 		
CF | "Time Cop". In addition, calling the engineer "Cristina" and the 		
CF | Japanese response is another reference to "Steins;Gate". 		
CF | 		
CF | * The PDA the protagonist can wear was inspired by the Pip-Boy used in 		
CF | the "Fall Out" games franchise. 		
CF | 		
CF | * The name of the software engineer, "Will Crowther", is a direct 		
CF | tribute to the inventor of the first-ever text adventure, "Colossal 		
CF | Cave" (1976). In addition, "Colossal Cave" is also the name of the 		
CF | last location of this game. 		
CF | 		
CF | * The time ship is informally called "Koseidon" by its crew. This is a 		
CF | direct reference to the Japanese 1978 TV series by the same name. 		
CF | 		
CF | *Finally, the date on the newspaper inside the lounge is a direct 		
CF | reference to my birthday. That day I will be 255 years old. :-) 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move, see some 		
CF | suggestions for AMUSING things to do or QUIT? 		DavidW asks, "um. I guess we're done?"
		DavidW asks, "yay?"
		DavidW says, "thanks for the game. Odd ending."
		DavidW says, "I'm heading back to the lounge now."
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 	



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ClubFloyd Transcript:
Studio by Charm Cochran
As played on ifMUD on June 1, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Studio written by Charm Cochran. It was released as part of the Spring Thing 2025 Main Festival. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		Roger asks, "has anyone tested Studio (2024) with floyd?"
		DavidW says (to Roger), "I don't remember if I tested it or not. Assume I have not."
		Roger says, "I like those ods"
		Roger says, "odds, too"
Teaspoon asks, "It says it's better played in a browser?" 		DavidW says, "Well, sometimes a game works slightly differently because of real-time effects or Vorpal wizardry or what-have-you."
		DavidW says, "But it could also mean we just miss the font choices."
DavidW says (to ClubFloyd), "load sleepmask studio" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Imagination, of course, can open any door—turn the key and let terror 		
CF | walk right in. 		
CF | - Truman Capote, In Cold Blood 		Roger says, "I'm feeling a bit full of time-foolery"
		DavidW says, "oh, it's not quite noon yet."
		Teaspoon asks, "that's not a problem, is it?"
		Roger says, "more polite to wait"
		Roger says, "we might get the chance to betatest a game for asparagus, at some future point"
		DavidW says, "oh yeah. That'll be exciting."
		Teaspoon asks, "asparagus does good games?"
		Roger says, "just started into I7"
		DavidW says, "I have no idea what sort of game he's making. It'll be his first."
		Roger says, "but I have high expectations"
		Teaspoon says, "ah, that's a good time"
Teaspoon says, "I had tremendous fun doing my first game." 		Teaspoon says, "...whoops"
		DavidW | You see a twelve noon here.
		Teaspoon exclaims, "onwards!"
DavidW pushes the green 'space' button. 		
CF ] Main Room (near the bed) 		
CF | It's been a whirlwind few days, but you're finally just about settled 		
CF | in. New place, new city, no one here yet for you to lean on. 		
CF | 		
CF | You're absolutely exhausted. You've spent all day getting things set 		
CF | up, running errands, and stressing out. You were supposed to 		
CF | have help, but some no-name 747 decided it had something to say about 		
CF | that, so you've had to go it alone. 		
CF | 		
CF | The sun sits low on the horizon as you look around your new apartment, 		
CF | cataloging tasks you've missed. 		
CF | 		
CF | 		
CF | Main Room (near the bed) 		
CF | This is the area reserved for your bedroom, a space much more exposed 		
CF | than you're used to sleeping in. 		
CF | 		
CF | Your bed is set up with its headboard against a bamboo slat barrier. 		
CF | There are a pillow and a comforter on the bed. 		
CF | 		
CF | Pushed up against one wall is a faux-wood dresser with four drawers. 		
CF | An electrical outlet sits low on the wall next to the dresser. Your 		
CF | phone charger is on the dresser. 		
CF | 		
CF | You can go north towards the counter, or west behind the 		
CF | bookshelf. 		
CF | 		
CF | (First-time players should type ABOUT. Credits are available via 		
CF | CREDITS.) 		
CF | 		
CF | > 		Teaspoon asks, "about?"
DavidW says (to ClubFloyd), "about" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | In Studio, you play as a woman in a very difficult situation. 		
CF | 		
CF | Development began in August of 2022. Version 1 was released as an 		
CF | entrant to the Spring Thing Festival in April of 2024. 		
CF | 		
CF | Studio is a horror game, intended for mature audiences only. 		
CF | More specific information about its content can be found by typing 		
CF | CONTENT. 		
CF | 		
CF | For information about parser IF in general, type ABOUT IF. Even if 		
CF | you're familiar with the format, you may want to type COMMANDS to see 		
CF | a list of non-standard commands used in this game. 		
CF | 		
CF | A note to seasoned IF players: due to the way Studio handles 		
CF | action processing and input, it is not recommended that you enter 		
CF | multiple commands on the same line. Doing so may cause otherwise valid 		
CF | commands to be unrecognized, or have unintended in-game consequences. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "content" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > CONTENT 		
CF | 		
CF | Be warned that the content notes contain major spoilers for the entire 		
CF | game, and reading them is likely to alter your experience. If you 		
CF | would like to see them anyway, type the same command again. 		
CF | 		
CF | > 		Teaspoon says, "Huh, I never saw a warning like that before"
DavidW says (to ClubFloyd), "commands" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > COMMANDS 		
CF | 		
CF | The following is a list of non-standard commands used in this game. 		
CF | There are a few additional commands not listed here—rest assured, you 		
CF | will be cued to them as needed. 		
CF | 		
CF | LOOKING COMMANDS 		
CF | LOOK BEHIND (something), PEEK BEHIND (something) 		
CF | LOOK UNDER (something) 		
CF | READ (something) 		
CF | 		
CF | MOVEMENT COMMANDS 		
CF | CROUCH, CROUCH DOWN 		
CF | CROUCH BEHIND (something) 		
CF | CROUCH ON (something) 		
CF | GET BEHIND (something), GO BEHIND (something) 		
CF | GET UNDER (something), HIDE UNDER (something) 		
CF | LIE DOWN 		
CF | LIE BEHIND (something) 		
CF | LIE ON/IN (something) 		
CF | SIT, SIT DOWN/UP 		
CF | SIT BEHIND (something) 		
CF | SIT ON/IN (something) 		
CF | STAND, STAND UP 		
CF | STAND ON/IN (something) 		
CF | 		
CF | OBJECT COMMANDS 		
CF | CALL (someone or a number) 		
CF | CLICK (something) 		
CF | EMPTY (something) 		
CF | KNOCK ON (something) 		
CF | PLUG (something) INTO (something) 		
CF | PUT (something) BEHIND (something) 		
CF | PUT (something) UNDER (something else) 		
CF | REBOOT (something) 		
CF | SMASH (something) 		
CF | SPIN/TUNE (something) TO (a number) 		
CF | TEXT (someone or a number) 		
CF | TYPE (something) 		
CF | UNPLUG (something), UNPLUG (something) FROM (something) 		
CF | 		
CF | META COMMANDS 		
CF | ABOUT 		
CF | ABOUT IF 		
CF | COMMANDS 		
CF | COMMON COMMANDS 		
CF | CONTENT 		
CF | CREDITS 		
CF | 		
CF | > 		Roger says, "oof"
		Teaspoon says, "I take it that plugging in our phone is going to be important"
		Roger says, "The horror of setting up a room"
		Jacqueline says (to Roger), "Yay"
		Jacqueline says (to Roger), "And injoke I suspect was targeted to just us."
		Teaspoon asks, "shall we get our phone and then investigate the dresser?"
		Jacqueline says, "er, *an*"
		Roger says, "pretty much. Sure, might as well the usual looking-around stuff"
		DavidW says, "This doesn't seem like it'll be an easy game. I'm assuming someone or something will break into our new home, and we'll be the mouse to its cat."
		Teaspoon says, "that sounds unpleasant"
		Teaspoon says, "but then I imagine there isn't a content warning for no reason"
		Jacqueline says, "It does not sound fun, no."
		DavidW says, "Worse, we'll need to know the physical layout to an unpleasant level of detail."
DavidW says (to ClubFloyd), "credits" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > CREDITS 		
CF | 		
CF | Studio was conceptualized, written, and programmed by Charm 		
CF | Cochran. 		
CF | 		
CF | It includes the following extensions: 		
CF | Hiding Behind v1 and Remembering v1 by Charm Cochran (based on 		
CF | extensions and code by Eric Eve/Gavin Lambert and Aaron Reed, 		
CF | respectively); 		
CF | Autosave v2.0.231013 by Daniel Stelzer; 		
CF | Approaches v7.0.150410, Basic Screen Effects v8, Computers v8.2, 		
CF | Glulx Entry Points v10.0.150101, Glulx Text Effects v6, Locksmith v13, 		
CF | Plurality v9.0.101223, Postures v2, Punctuation Removal v5, Recorded 		
CF | Endings v5, Room Description Control v14.1.220524, Skeleton Keys v1, 		
CF | and Tailored Room Description v13.2.240108 by Emily Short; 		
CF | Alternatives v3.0.150410, Bulk Limiter v9, Epistemology v9, Hiding 		
CF | Under v4, and Underside v6.1 by Eric Eve; 		
CF | Enterable Underside v2.0.200926 and Prepositional Correctness 		
CF | v2.0.200926 by Gavin Lambert; 		
CF | Far Away v5.0.160517 by Jon Ingold; 		
CF | Simple Multimedia Effects For V10 v6 by Mathbrush; 		
CF | Basic Plans v3.0.211124 and Planner v3.0.240130 by Nate Cull; and 		
CF | Plugs and Sockets v4.2 by Sean Turner. 		
CF | 		
CF | It uses code from Achievements v1.0.151231 by Juhana Leinonen; Large 		
CF | Game Speedup v6.0.220524 by Nathanael Nerode; Extended Grammar 		
CF | v8.0.140501 by Aaron Reed; Assorted Text Generation v5.0.150410, 		
CF | Automated Drawers v6, and Modern Conveniences v5 by Emily Short; and 		
CF | Helpful Functions v1 by Daniel Stelzer. 		
CF | 		
CF | It uses code by Graham Nelson, which was included in the Inform Recipe 		
CF | Book—specifically, it pulls from Example 24 - "Neighborhood Watch," 		
CF | Example 366 - "Rock Garden," Example 370 - "Walls and Noses," Example 		
CF | 408 - "Timeless," and Example 432 - "Eyes, Fingers, Toes." It also 		
CF | uses publicly released code by Emily Short, Mathbrush, Sarah Willson, 		
CF | and Zed Lopez. 		
CF | 		
CF | Object Response Tests v7 by Juhana Leinonen was used during testing. 		
CF | 		
CF | Feelie map by Julia Byrne. 		
CF | 		
CF | Special thanks to my testers, who deserve much credit and no blame: 		
CF | Julia Byrne, Mel Jason, Nathan Ray, Peter M.J. Gross, Rovarsson, 		
CF | Tabitha O'Connell, and Tommy Sullivan-Lovett. 		
CF | 		
CF | Special thanks, too, to Zed Lopez for invaluable programming help. 		
CF | 		
CF | Additional special thanks to Graham Nelson for Inform 7, and Mathbrush 		
CF | for the Bisquixe interpreter. 		
CF | 		
CF | > 		Jacqueline says, "Ah. Charm."
		Teaspoon asks, "Charm?"
		Jacqueline says, "Charm Cochran."
		DavidW says, "I recognize the name but I don't remember which games are theirs."
		Jacqueline says, "Quite a prolific author."
		Teaspoon asks, "we're going to have to hide behind things? Or hide something from being found?"
		Roger says, "the feelie map:"
		Roger | [LINK]
		Roger says, "all this unpacking is exhausting so let's just go to bed"
		Teaspoon says, "Looks like you were right about the level of detail, David."
		DavidW says, "I didn't see a clock time in the status bar, so I assume the horror begins with a trigger incident or X turns after the start."
		Teaspoon says, "makes sense"
		Roger says, "I can confirm there's no clock or other goofiness in the browser version"
		DavidW asks, "Shall we at least start examining things? Or do we just want to wander the apartment's rooms?"
		Roger says, "driver's choice"
		Teaspoon says, "let's examine, yeah"
		DavidW says, "ok."
DavidW says (to ClubFloyd), "i" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > I 		
CF | 		
CF | You're carrying your phone. 		
CF | 		
CF | Additionally, you're wearing some sweatpants and an undershirt. 		
CF | 		
CF | A loud beeping noise begins abruptly from the direction of the 		
CF | kitchenette. Adrenaline briefly surges through your body, before you 		
CF | realize that it's just the dishwasher finishing its cycle. 		
CF | 		
CF | You've honestly had enough for one day. You think you ought to finish 		
CF | up your chores and just go to bed. Might as well start by unloading 		
CF | the dishwasher. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > X BED 		
CF | 		
CF | It's got a spartan metal frame, the first mattress you could find, and 		
CF | the only sheet set you brought with you. You remind yourself that it's 		
CF | only for now. 		
CF | 		
CF | On the bed are a pillow and a comforter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pillow" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > X PILLOW 		
CF | 		
CF | The pillow is fluffy and plush. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x comforter" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > X COMFORTER 		
CF | 		
CF | The comforter is heavy and warm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > LOOK UNDER BED 		
CF | 		
CF | There's nothing under the bed. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | (Who designs a dishwasher to keep beeping until it's opened?) 		
CF | 		
CF | > 		Roger says, "oh it's a superheroine game, with this level of energetic adulting"
DavidW says (to ClubFloyd), "x dresser" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > X DRESSER 		
CF | 		
CF | (the dresser) 		
CF | It's a bit beat up, but it was here before you. 		
CF | 		
CF | On the dresser is your phone charger. 		
CF | 		
CF | The dresser has four drawers. None are open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open top drawer" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > OPEN TOP DRAWER 		
CF | 		
CF | (the first dresser drawer) 		
CF | You open the first dresser drawer, revealing some folded shirts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close it" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > CLOSE IT 		
CF | 		
CF | You close the first dresser drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open second" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > OPEN SECOND 		
CF | 		
CF | (the second dresser drawer) 		
CF | You open the second dresser drawer, revealing some folded pants. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close it" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > CLOSE IT 		
CF | 		
CF | You close the second dresser drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open third" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > OPEN THIRD 		
CF | 		
CF | The drawer squeaks as you open it. 		
CF | 		
CF | Inside are a taser and some junk. 		
CF | 		
CF | Water rushes through the pipes in your wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x taser" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > X TASER 		
CF | 		
CF | A small plastic thing with metal prongs on one end. It's the 		
CF | melee-only kind: no wires to shoot out or anything like that. 		
CF | 		
CF | > 		Teaspoon says, "I wasn't expecting a taser"
DavidW says (to ClubFloyd), "take it" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close third" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > CLOSE THIRD 		
CF | 		
CF | The drawer squeaks as you close it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open fourth" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > OPEN FOURTH 		
CF | 		
CF | You open the fourth dresser drawer, revealing your jewellery box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | Your jewellery box from home. You've had it since you were a kid, and 		
CF | given the choice you'd never part with it. The box itself is more 		
CF | precious to you than any treasures it might contain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | (the jewellery box) 		
CF | (first unlocking the jewellery box) 		
CF | You'll need the tiny silver key that came with the box if you want to 		
CF | unlock it. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close fourth" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > CLOSE FOURTH 		
CF | 		
CF | You close the fourth dresser drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > L 		
CF | 		
CF | Main Room (near the bed) 		
CF | This is the area reserved for your bedroom, a space much more exposed 		
CF | than you're used to sleeping in. 		
CF | 		
CF | Your bed is set up with its headboard against the bamboo slat barrier. 		
CF | On the bed are a pillow and a comforter. 		
CF | 		
CF | Pushed up against one wall is a faux-wood dresser with four drawers. 		
CF | An electrical outlet sits low on the wall next to the dresser. Your 		
CF | phone charger is on the dresser. 		
CF | 		
CF | You can go north towards the counter, or west behind the 		
CF | bookshelf. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x charger" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > X CHARGER 		
CF | 		
CF | Your phone's charging cord, pretty much fresh out of the package. 		
CF | 		
CF | It is not plugged into anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x phone" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > X PHONE 		
CF | 		
CF | Your phone, currently switched off. 		
CF | 		
CF | Well, you probably should say your new phone. Your old one is 		
CF | probably at the bottom of the Hudson by now. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x counter" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > X COUNTER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bookshelf" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > X BOOKSHELF 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main Room (near the counter) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Main Room (near the counter) 		
CF | This is the portion of the main room closest to the kitchenette. That 		
CF | space is divided from this one by a counter, on which are a vase and a 		
CF | knife block. On this side of the counter are some barstools. 		
CF | 		
CF | You can go back south to the bedroom area, or west to 		
CF | the office area. 		
CF | 		
CF | > 		Teaspoon asks, "should we find the dishwasher?"
		DavidW says, "You said driver's choice to examine stuff."
		Teaspoon says, "fair 'nuff"
		DavidW says, "I think the longer we put off opening the dishwasher, the longer the horror will wait."
		Teaspoon says, "plausible"
		Roger says, "the real horror is running out of Jet-Dry"
		DavidW says, "of course, the game might force the issue."
		Jacqueline says, "Honestly, I hate the dishwasher. The horror in this game is palpable. Shut up, dishwasher."
DavidW says (to ClubFloyd), "x vase" 		
CF ] Main Room (near the counter) 		
CF | > 		
CF | > X VASE 		
CF | 		
CF | A (very) expensive Ming vase, covered in colorful images. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in vase" 		
CF ] Main Room (near the counter) 		
CF | > 		
CF | > LOOK IN VASE 		
CF | 		
CF | The vase is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x block" 		
CF ] Main Room (near the counter) 		
CF | > 		
CF | > X BLOCK 		
CF | 		
CF | A hunk of polished wood with slots for holding blades. 		
CF | 		
CF | Currently, none of the slots are occupied. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		Roger says, "what no it's not. What a big liar of a game"
DavidW says (to ClubFloyd), "x stools" 		
CF ] Main Room (near the counter) 		
CF | > 		
CF | > X STOOLS 		
CF | 		
CF | Three barstools, like you'd see in an old-fashioned diner. Currently, 		
CF | none of them are occupied. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main Room (in the office area) 		
CF | You've designated this area as an office. Thus far, it's the most 		
CF | furnished part of the apartment. 		
CF | 		
CF | A rolling office chair sits by the desk. 		
CF | 		
CF | A desk stands against one wall, with a potted plant in the corner on 		
CF | one side of it. On the other side, an electrical outlet sits low on 		
CF | the wall, with a light switch above it. Your laptop and its charger 		
CF | are on the desk. 		
CF | 		
CF | You can go back east to the counter area, north to the 		
CF | entryway, or south to the sitting area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | (the desk) 		
CF | A bulky desk from home, thankfully delivered before you arrived. 		
CF | 		
CF | On the desk are your laptop charger and your laptop. 		
CF | 		
CF | The desk has two drawers. Neither is open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open left" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > OPEN LEFT 		
CF | 		
CF | The phone is currently switched off. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | Which drawer do you mean, the first or the second? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "first" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > FIRST 		
CF | 		
CF | (the first desk drawer) 		
CF | You open the first desk drawer, revealing a screwdriver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open second" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > OPEN SECOND 		
CF | 		
CF | (the second desk drawer) 		
CF | You open the second desk drawer, revealing a paperclip and some junk. 		
CF | 		
CF | > 		Teaspoon says, "wonder what we'll need a screwdriver and a paperclip for"
		Roger says, "the existential horror embodied in the loneliness of the Maytag repairman"
DavidW says (to ClubFloyd), "x laptop" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > X LAPTOP 		
CF | 		
CF | A laptop computer, as new as your new phone. Currently, it's closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x charger" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > X CHARGER 		
CF | 		
CF | (the laptop charger) 		
CF | Your laptop's charging cord, pretty much fresh out of the package. 		
CF | 		
CF | It is not plugged into anything. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		Roger says, "I'm assuming some complicated taser-based trap"
DavidW says (to ClubFloyd), "x plant" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > X PLANT 		
CF | 		
CF | A small fern in a terracotta pot, meant to give the space some life. 		
CF | 		
CF | Water rushes through the pipes in your wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | A thing of cheap plastic and threadbare cloth, it was already here 		
CF | when you arrived. You don't see yourself using the desk much, so it's 		
CF | acceptable for now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Main Room (in the sitting area) 		
CF | This is the area designated as a sitting room, bordered on one side by 		
CF | the bamboo barrier and on another by the bookshelf. 		
CF | 		
CF | A painting hangs on the wall. 		
CF | 		
CF | A couch and two chairs (one plush, one worn in) surround a glass 		
CF | coffee table. A wicker trash can squats next to the couch. 		
CF | 		
CF | A stack of moving boxes, their contents as-of-yet unloaded, languishes 		
CF | in one corner. 		
CF | 		
CF | You can go back north to the office area, or south 		
CF | behind the bookshelf. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A pastoral scene, painted by some dreary Impressionist or other. It 		
CF | depicts an empty field with a stream running through it. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x couch" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > X COUCH 		
CF | 		
CF | A sagging corduroy couch. It was here before you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plush chair" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > X PLUSH CHAIR 		
CF | 		
CF | You secretly ordered this chair to be delivered before you arrived, 		
CF | worried about awful old furniture. Turns out you were right to be: 		
CF | it's the most comfortable place to sit in the apartment. 		
CF | 		
CF | > 		Roger says, "None of this junk sparks joy. Except maybe the taser."
DavidW says (to ClubFloyd), "x worn chair" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > X WORN CHAIR 		
CF | 		
CF | This is the exact kind of thing you were worried about when you 		
CF | ordered the other chair. A complete wreck of a thing, all creaking 		
CF | wood and gaudy embroidery, liable to collapse at any moment. It was 		
CF | here long before you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | A nice, modern piece, with a glass top and metal legs. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bookshelf" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > X BOOKSHELF 		
CF | 		
CF | A tall bookshelf with no back, so that its contents are accessible 		
CF | from both sides. 		
CF | 		
CF | On the shelves are Crime and Punishment, Through the 		
CF | Looking-Glass, Wuthering Heights, a bookend, a geode, 		
CF | and a bust. 		
CF | 		
CF | > 		Teaspoon says, "we have very definite views about furniture design, it appears."
DavidW says (to ClubFloyd), "x bookend" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > X BOOKEND 		
CF | 		
CF | You only have the one—its twin must have gotten lost in the move. 		
CF | 		
CF | Someone walks past your door out in the hallway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x geode" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > X GEODE 		
CF | 		
CF | Half of a geode that's been cracked open to reveal the sparkling 		
CF | amethyst inside. It was a gift from your father. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bust" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > X BUST 		
CF | 		
CF | A marble bust; you're not sure of whom. It's a handsome enough face. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x can" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > X CAN 		
CF | 		
CF | The woven wicker suggests artisan make, though you know these things 		
CF | are mass-produced. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boxes" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > X BOXES 		
CF | 		
CF | The intimidatingly-large set of boxes whose contents you didn't get to 		
CF | today. Better luck tomorrow, kid. Currently, the top one stands 		
CF | closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open top box" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > OPEN TOP BOX 		
CF | 		
CF | You open the top box of the stack, revealing some junk and a radio. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x radio" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > X RADIO 		
CF | 		
CF | An old, beat-up looking radio. You loved it as a kid, so your father 		
CF | let you claim it when you moved out. 		
CF | 		
CF | It seems to be only capable of tuning to whole-number stations—it can 		
CF | find 100 or 101, but not 100.5. 		
CF | 		
CF | The radio is currently switched off. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		Teaspoon asks, "What odds that we're going to be designing a Rube Goldberg device with all this stuff?"
		DavidW says, "geez, I dunno"
DavidW says (to ClubFloyd), "n" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Main Room (in the office area) 		
CF | Your office area, thus far the most furnished part of the apartment. 		
CF | 		
CF | The rolling office chair sits by the desk. 		
CF | 		
CF | Your desk stands against one wall, with a potted plant in the corner 		
CF | on one side of it. On the other side, an electrical outlet sits low on 		
CF | the wall, with a light switch above it. Your laptop and its charger 		
CF | are on the desk. 		
CF | 		
CF | You can go east to the counter area, north to the 		
CF | entryway, or back south to the sitting area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Entryway 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Entryway 		
CF | The small hallway at the front of the apartment is perpetually dim, 		
CF | even with the lights on. 		
CF | 		
CF | A wooden shelf built into the wall displays a key bowl. Inside are 		
CF | your keychain and your wallet. 		
CF | 		
CF | The door to the bathroom is closed to the west, and the front 		
CF | door is closed to the north. The closet door is closed. The 		
CF | kitchenette is to the east, and the rest of the apartment is 		
CF | back south. 		
CF | 		
CF | > 		Roger says, "I know it's supposed to be scary, and it's not doing a bad job of it really, but it still carries a Home Alone vibe to it. Maybe that's just me."
		DavidW says, "It might look more scary in the right fonts and colours."
DavidW says (to ClubFloyd), "x bowl" 		
CF ] Entryway 		
CF | > 		
CF | > X BOWL 		
CF | 		
CF | A bowl made of patterned glass. It would look more at home in an 		
CF | antique shop than an industrial apartment. You bought it to keep your 		
CF | keys in. 		
CF | 		
CF | In the key bowl are your keychain and your wallet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x keychain" 		
CF ] Entryway 		
CF | > 		
CF | > X KEYCHAIN 		
CF | 		
CF | A simple keychain that does its job with no frills. 		
CF | 		
CF | On the keychain are a house key and a tiny silver key. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		DavidW says, "That tiny key would be for the jewelry box, I assume."
DavidW says (to ClubFloyd), "x wallet" 		
CF ] Entryway 		
CF | > 		
CF | > X WALLET 		
CF | 		
CF | Thin, black, anonymous. You wouldn't have chosen it, but it's only for 		
CF | now. 		
CF | 		
CF | You miss your parents. 		
CF | 		
CF | > 		Jacqueline says, "So many items. I mean, feels like a real place."
DavidW says (to ClubFloyd), "open it" 		
CF ] Entryway 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the wallet, revealing your credit card, your driver's 		
CF | license, and a twenty-dollar bill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x credit" 		
CF ] Entryway 		
CF | > 		
CF | > X CREDIT 		
CF | 		
CF | Your credit card, for absolute emergencies only. Brookwood will 		
CF | probably make you cut it up when he arrives. 		
CF | 		
CF | You are so exhausted. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x license" 		
CF ] Entryway 		
CF | > 		
CF | > X LICENSE 		
CF | 		
CF | Your New York state driver's license. You'll need to get a new one, 		
CF | now. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bill" 		
CF ] Entryway 		
CF | > 		
CF | > X BILL 		
CF | 		
CF | A twenty-dollar bill, legal tender everywhere in the United States. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bathroom 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the bathroom door) 		
CF | 		
CF | Bathroom 		
CF | Given how cramped the rest of the apartment is, the bathroom is 		
CF | surprisingly spacious. 		
CF | 		
CF | A toilet and a sink squat against one wall, and a bathroom cabinet 		
CF | with a mirror hangs above the sink. A bathtub skulks at the back of 		
CF | the room behind its shower curtain. 		
CF | 		
CF | A small metal trash can is nestled between the toilet and the sink. 		
CF | 		
CF | The door back east to the entryway is open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Bathroom 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | In the mirror you can see a shower curtain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x curtain" 		
CF ] Bathroom 		
CF | > 		
CF | > X CURTAIN 		
CF | 		
CF | A basic white shower curtain—the first you could find. Currently, 		
CF | it's 		
CF | closed. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open curtain" 		
CF ] Bathroom 		
CF | > 		
CF | > OPEN CURTAIN 		
CF | 		
CF | You open the shower curtain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cabinet" 		
CF ] Bathroom 		
CF | > 		
CF | > X CABINET 		
CF | 		
CF | A wooden cabinet installed in the wall, with a mirror on the front. 		
CF | Currently, it stands closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Bathroom 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the bathroom cabinet, revealing some pill bottles, a 		
CF | toothbrush, and a razor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bottles" 		
CF ] Bathroom 		
CF | > 		
CF | > X BOTTLES 		
CF | 		
CF | A bunch of orange prescription bottles, all half-empty and still 		
CF | prescribed to your old name. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		Teaspoon says, "wonder who this Brookwood is going to be."
		DavidW asks, "'old name'?"
DavidW says (to ClubFloyd), "read bottles" 		
CF ] Bathroom 		
CF | > 		
CF | > READ BOTTLES 		
CF | 		
CF | They were supposed to have been changed over to show your new name 		
CF | before now. In an operation as complex as this one, it's reasonable 		
CF | for something to slip through the cracks, but you find yourself 		
CF | wishing it wasn't this particular thing that did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x razor" 		
CF ] Bathroom 		
CF | > 		
CF | > X RAZOR 		
CF | 		
CF | A cheap single-blade razor. You can feel yourself breaking out just 		
CF | looking at it. 		
CF | 		
CF | > 		Jacqueline asks, "Hm. Are we in witness protection or something?"
		DavidW asks, "Maybe?"
		Roger asks, "what, am I the only one picking up on this?"
DavidW says (to ClubFloyd), "close cabinet" 		
CF ] Bathroom 		
CF | > 		
CF | > CLOSE CABINET 		
CF | 		
CF | You close the bathroom cabinet. 		
CF | 		
CF | > 		Roger exclaims, "I'm supposed to be the obtuse one!"
		Teaspoon asks, "would we have all the same stuff if it was?"
DavidW says (to ClubFloyd), "x toilet" 		
CF ] Bathroom 		
CF | > 		
CF | > X TOILET 		
CF | 		
CF | A thing of white porcelain majesty. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sink" 		
CF ] Bathroom 		
CF | > 		
CF | > X SINK 		
CF | 		
CF | A stately thing of white porcelain. 		
CF | 		
CF | You miss your parents. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tub" 		
CF ] Bathroom 		
CF | > 		
CF | > X TUB 		
CF | 		
CF | A great dumpy plastic thing, with nary a claw foot to be seen. 		
CF | 		
CF | At the moment, its shower curtain is open. 		
CF | 		
CF | > 		Teaspoon says, "it makes the parents longing somewhat ominious."
		Teaspoon says, "but then I suppose it is a horror game."
		DavidW asks, "Most tubs don't have claw feet, yes?"
		Jacqueline says, "What do you mean, Roger? I'm not getting transition vibes so much as I'm getting SomeCrime Happened And I Had to Flee vibes."
DavidW says (to ClubFloyd), "e" 		
CF ] Entryway 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Entryway 		
CF | The small hallway at the front of the apartment is perpetually dim, 		
CF | even with the lights on. 		
CF | 		
CF | A wooden shelf built into the wall displays a key bowl. Inside are 		
CF | your keychain and your wallet. 		
CF | 		
CF | The door back to the bathroom is open to the west, and the 		
CF | front door is closed to the north. The closet door is closed. 		
CF | The kitchenette is to the east, and the rest of the apartment 		
CF | is south. 		
CF | 		
CF | > 		Teaspoon says, "same"
DavidW says (to ClubFloyd), "open closet" 		
CF ] Entryway 		
CF | > 		
CF | > OPEN CLOSET 		
CF | 		
CF | You open the closet door. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in closet" 		
CF ] Entryway 		
CF | > 		
CF | > LOOK IN CLOSET 		
CF | 		
CF | The inside of the closet is dusty. A set of hangers dangle from a 		
CF | horizontal bar. On them are a leather jacket and a trenchcoat. 		
CF | 		
CF | Also in the closet is an umbrella. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jacket" 		
CF ] Entryway 		
CF | > 		
CF | > X JACKET 		
CF | 		
CF | An expensive leather jacket, better suited to the weather in New York 		
CF | than here. 		
CF | 		
CF | > 		Roger says, "I guess I'm just getting 'leaving all the old life behind (except all my expensive stuff)' vibe"
DavidW says (to ClubFloyd), "x trenchcoat" 		
CF ] Entryway 		
CF | > 		
CF | > X TRENCHCOAT 		
CF | 		
CF | A long brown trench coat—one of your favorite pieces. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x umbrella" 		
CF ] Entryway 		
CF | > 		
CF | > X UMBRELLA 		
CF | 		
CF | A cheap black umbrella. You lost your old one recently, and had to buy 		
CF | this one at the airport. Currently, it's closed. 		
CF | 		
CF | A car drives by on the street below, blasting music far too loudly. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		Jacqueline says, "We could be a spy."
DavidW says (to ClubFloyd), "close closet" 		
CF ] Entryway 		
CF | > 		
CF | > CLOSE CLOSET 		
CF | 		
CF | You close the closet door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Kitchenette 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Kitchenette 		
CF | The kitchenette is small and cramped. Also, it would seem that if 		
CF | anyone came before you to clean, they missed several spots. 		
CF | 		
CF | At least it seems decently stocked. There's a sink, a dishwasher, an 		
CF | oven with a stove on top, and a fridge. A foot-pedal trash can squats 		
CF | in one corner. Much of the rest of the space is taken up by cabinets. 		
CF | 		
CF | A counter separates the space from the main area. On the counter are a 		
CF | vase and a knife block. 		
CF | 		
CF | A refrigerator stands against one wall, humming quietly. 		
CF | 		
CF | You can go back west to the entryway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sink" 		
CF ] Kitchenette 		
CF | > 		
CF | > X SINK 		
CF | 		
CF | (the kitchen sink) 		
CF | A rectangular metal sink built into the counter. 		
CF | 		
CF | You hear a siren in the distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dishwasher" 		
CF ] Kitchenette 		
CF | > 		
CF | > X DISHWASHER 		
CF | 		
CF | An ancient-looking machine, currently closed and switched off. 		
CF | 		
CF | It's beeping at you to let you know it's finished its cycle and is 		
CF | ready to be unloaded. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fridge" 		
CF ] Kitchenette 		
CF | > 		
CF | > X FRIDGE 		
CF | 		
CF | A great blocky fridge, a bit older than the rest of the kitchen 		
CF | appliances. It currently stands closed. It also includes a separate 		
CF | freezer compartment, which is currently closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open fridge" 		
CF ] Kitchenette 		
CF | > 		
CF | > OPEN FRIDGE 		
CF | 		
CF | You open the refrigerator, revealing some takeout and a bottle of 		
CF | soda. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x takeout" 		
CF ] Kitchenette 		
CF | > 		
CF | > X TAKEOUT 		
CF | 		
CF | Some mostly-finished chicken fried rice from a Chinese place down the 		
CF | street. 		
CF | 		
CF | > 		DavidW says, "oh. Deja vu. There was Chinese food in The Lurking Horror."
		Roger says, "maybe Anchorhead too; I can't quite recall"
		DavidW says, "We had to reheat the food to give to a hacker to get him to loan us his keyring. Also had to give him a large bottle of cola."
		Teaspoon asks, "deliberate ref or coincidence?"
		DavidW says, "oh yeah, the soda is here too."
DavidW says (to ClubFloyd), "x soda" 		
CF ] Kitchenette 		
CF | > 		
CF | > X SODA 		
CF | 		
CF | A two-liter bottle of generic brand cola. You've already gone through 		
CF | half of it. 		
CF | 		
CF | Someone walks past your door out in the hallway. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close fridge" 		
CF ] Kitchenette 		
CF | > 		
CF | > CLOSE FRIDGE 		
CF | 		
CF | You close the refrigerator. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open freezer" 		
CF ] Kitchenette 		
CF | > 		
CF | > OPEN FREEZER 		
CF | 		
CF | You open the freezer, revealing some ice and a bag of frozen fruit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fruit" 		
CF ] Kitchenette 		
CF | > 		
CF | > X FRUIT 		
CF | 		
CF | A bag of frozen fruit you picked up earlier in the day and ate a 		
CF | quarter of for dessert. 		
CF | 		
CF | > 		DavidW says, "hm. Could be useful as a cold compress, I suppose."
DavidW says (to ClubFloyd), "x ice" 		
CF ] Kitchenette 		
CF | > 		
CF | > X ICE 		
CF | 		
CF | A frosting of ice coats the inside of the freezer. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close freezer" 		
CF ] Kitchenette 		
CF | > 		
CF | > CLOSE FREEZER 		
CF | 		
CF | You close the freezer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cupboards" 		
CF ] Kitchenette 		
CF | > 		
CF | > X CUPBOARDS 		
CF | 		
CF | (the kitchen cabinets) 		
CF | Wooden cabinets line the walls of the kitchenette, or at least those 		
CF | parts not occupied by appliances. 		
CF | 		
CF | > 		Teaspoon says, "presumably the person walking outsidie will be relevant at some point."
DavidW says (to ClubFloyd), "open cabinets" 		
CF ] Kitchenette 		
CF | > 		
CF | > OPEN CABINETS 		
CF | 		
CF | You open the kitchen cabinets, revealing a silverware holder and some 		
CF | duct tape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x holder" 		
CF ] Kitchenette 		
CF | > 		
CF | > X HOLDER 		
CF | 		
CF | The silverware holder is empty. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tape" 		
CF ] Kitchenette 		
CF | > 		
CF | > X TAPE 		
CF | 		
CF | A roll of sturdy tape. You're not sure what compelled you to store it 		
CF | in the kitchen cabinets. Perhaps you thought no one would look for it 		
CF | there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x oven" 		
CF ] Kitchenette 		
CF | > 		
CF | > X OVEN 		
CF | 		
CF | A surprisingly new-looking oven, currently closed and switched off. 		
CF | 		
CF | > 		Roger says, "It would be a pretty good twist (once) if we eventually find the actual owner of the apartment all taped-up somewhere"
DavidW says (to ClubFloyd), "x stove" 		
CF ] Kitchenette 		
CF | > 		
CF | > X STOVE 		
CF | 		
CF | A sleek, modern stovetop is included with the oven. Its burners are 		
CF | currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x can" 		
CF ] Kitchenette 		
CF | > 		
CF | > X CAN 		
CF | 		
CF | (the foot-pedal trash can) 		
CF | A blocky metal thing about waist high, with a foot pedal used to open 		
CF | its lid. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "hahaha yes"
DavidW says (to ClubFloyd), "open can" 		
CF ] Kitchenette 		
CF | > 		
CF | > OPEN CAN 		
CF | 		
CF | (the foot-pedal trash can) 		
CF | You open the foot-pedal trash can. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] Kitchenette 		
CF | > 		
CF | > LOOK IN IT 		
CF | 		
CF | The foot-pedal trash can is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close it" 		
CF ] Kitchenette 		
CF | > 		
CF | > CLOSE IT 		
CF | 		
CF | You close the foot-pedal trash can. 		
CF | 		
CF | > 		DavidW asks, "Are we ready to open the dishwasher?"
		Roger says, "yeah let's go for it"
		Jacqueline says, "I'm never ready to do that unless I am out of forks."
		Teaspoon exclaims, "dum dum dummmm!"
DavidW says (to ClubFloyd), "open dishwasher" 		
CF ] Kitchenette 		
CF | > 		
CF | > OPEN DISHWASHER 		
CF | 		
CF | (the dishwasher) 		
CF | You open the dishwasher, revealing a paring knife, a meat cleaver, a 		
CF | chef's knife, some plates, some bowls, some cups, some forks, some 		
CF | spoons, and some butter knives. 		
CF | 		
CF | Now that you've opened the dishwasher, you can EMPTY it of its dishes. 		
CF | 		
CF | > 		Jacqueline says, "Oh thank goodness there are forks."
		Roger says, "putting your kitchen knives in the dishwasher is the real horror here"
DavidW says (to ClubFloyd), "empty it" 		
CF ] Kitchenette 		
CF | > 		
CF | > EMPTY IT 		
CF | 		
CF | You take the paring knife, the meat cleaver, the chef's knife, the 		
CF | plates, the bowls, the cups, the forks, the spoons, and the butter 		
CF | knives from the dishwasher. 		
CF | 		
CF | You decided earlier where all these things would be stored. The sharp 		
CF | knives go in the knife block. The dishes go in the cabinets. The 		
CF | silverware goes in the silverware holder, which is itself in the 		
CF | cabinets. 		
CF | 		
CF | > 		Teaspoon says, "that seems surprisingly straightforward."
DavidW says (to ClubFloyd), "i" 		
CF ] Kitchenette 		
CF | > 		
CF | > I 		
CF | 		
CF | You're carrying some butter knives, some spoons, some forks, some 		
CF | cups, some bowls, some plates, a chef's knife, a meat cleaver, a 		
CF | paring knife, a taser, and your phone. 		
CF | 		
CF | Additionally, you're wearing some sweatpants and an undershirt. 		
CF | 		
CF | > 		DavidW says, "gosh. We're juggling all of that."
DavidW says (to ClubFloyd), "put all knives in block" 		
CF ] Kitchenette 		
CF | > 		
CF | > PUT ALL KNIVES IN BLOCK 		
CF | 		
CF | chef's knife: Done. 		
CF | meat cleaver: Done. 		
CF | paring knife: Done. 		
CF | butter knives: Those won't fit into any of the knifeblock's slots. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put all silverware in holder" 		
CF ] Kitchenette 		
CF | > 		
CF | > PUT ALL SILVERWARE IN HOLDER 		
CF | 		
CF | spoons: Done. 		
CF | forks: Done. 		
CF | butter knives: Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put all dish in cupboards" 		
CF ] Kitchenette 		
CF | > 		
CF | > PUT ALL DISH IN CUPBOARDS 		
CF | 		
CF | (the kitchen cabinets) 		
CF | cups: Done. 		
CF | bowls: Done. 		
CF | plates: Done. 		
CF | 		
CF | Now that that's done, you want to check your email, in case there's an 		
CF | update for you from Brookwood or (slim chance, but not impossible) 		
CF | your family. You left your laptop in the office area. 		
CF | 		
CF | [You can use REMEMBER to think about people who aren't 		
CF | present.] 		
CF | 		
CF | > 		Teaspoon says, "Oh, we can remember our parents then"
DavidW says (to ClubFloyd), "remember parents" 		
CF ] Kitchenette 		
CF | > 		
CF | > REMEMBER PARENTS 		
CF | 		
CF | It's your father's fault, you know. This whole situation could have 		
CF | been avoided if he'd been a little more scrupulous about his business 		
CF | partners. 		
CF | 		
CF | You can handle yourself, but you're worried about your younger 		
CF | siblings, scattered to the winds. You weren't told where they'd been 		
CF | sent. Gabriella's never been very responsible, and Leo's barely out of 		
CF | college. 		
CF | 		
CF | > 		Teaspoon says, "Ah. Not our crime. Somebody else's crime."
		Jacqueline says, "oho"
DavidW says (to ClubFloyd), "remember gabriella" 		
CF ] Kitchenette 		
CF | > 		
CF | > REMEMBER GABRIELLA 		
CF | 		
CF | Gabby, your younger sister, has always been the troublemaker. Railing 		
CF | against the inborn urge of middle siblings to keep the peace, she 		
CF | instead has always sought out as much conflict as possible. 		
CF | 		
CF | You hope she has the good sense to lay low and not cause any trouble 		
CF | in the near future. You've all had quite enough of that recently, and 		
CF | looking for any more could prove legitimately dangerous. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remember leo" 		
CF ] Kitchenette 		
CF | > 		
CF | > REMEMBER LEO 		
CF | 		
CF | Little Leo, your father's third child and finally a son. 		
CF | 		
CF | He's always hated how much your parents doted on him. You think he 		
CF | finds it emasculating. You wonder how he's feeling now, truly alone in 		
CF | the great wide world for the first time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remember mom" 		
CF ] Kitchenette 		
CF | > 		
CF | > REMEMBER MOM 		
CF | 		
CF | Saint that she is, Bianca Lucenti has stuck by her husband long past 		
CF | the point a reasonable person would have filed for divorce. It was her 		
CF | that organized this family scattering, as your father scrambled to 		
CF | cover his assets. 		
CF | 		
CF | She was the one to stay back in New York and guard the family home. 		
CF | The only person better to do it would be Brookwood, but you can't help 		
CF | worrying for her. If anyone harms her, you'll kill your father 		
CF | yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remember dad" 		
CF ] Kitchenette 		
CF | > 		
CF | > REMEMBER DAD 		
CF | 		
CF | Your father, Nicolau Lucenti, isn't particularly scrupulous at the 		
CF | best of times. He thinks of himself as an embarrassed kingpin, but 		
CF | he's always been small-time. This frequently makes him much more 		
CF | reckless in his dealings than he can really afford to be—despite your 		
CF | mother's universally sage council—and this time it's come back to 		
CF | bite 		
CF | all of you. 		
CF | 		
CF | You didn't get much notice that your life was about to change when his 		
CF | latest deal went bad. It's been less than a month, even though the 		
CF | paranoia and isolation have made it feel much longer. 		
CF | 		
CF | > 		Roger says, "oh I guess we're mobsters or some such. Nice"
		Teaspoon says, "oh dear."
DavidW says (to ClubFloyd), "remember brookwood" 		
CF ] Kitchenette 		
CF | > 		
CF | > REMEMBER BROOKWOOD 		
CF | 		
CF | Brookwood isn't family, technically, but he might as well be. He's 		
CF | been your handler for as long as you can remember, and always had your 		
CF | best interests in mind. He can be scary, but he'd never hurt you. In 		
CF | fact, he's paid very well to go to just about any lengths possible to 		
CF | keep you from getting hurt. 		
CF | 		
CF | > 		Jacqueline nods.
DavidW says (to ClubFloyd), "close dishwalker" 		
CF ] Kitchenette 		
CF | > 		
CF | > CLOSE DISHWALKER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close dishwasher" 		
CF ] Kitchenette 		
CF | > 		
CF | > CLOSE DISHWASHER 		
CF | 		
CF | (the dishwasher) 		
CF | You close the dishwasher. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close cupboards" 		
CF ] Kitchenette 		
CF | > 		
CF | > CLOSE CUPBOARDS 		
CF | 		
CF | (the kitchen cabinets) 		
CF | You close the kitchen cabinets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Entryway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Entryway 		
CF | The small hallway at the front of the apartment is perpetually dim, 		
CF | even with the lights on. 		
CF | 		
CF | A wooden shelf built into the wall displays a key bowl. Inside are 		
CF | your keychain and your wallet. 		
CF | 		
CF | The door to the bathroom is open to the west, and the front 		
CF | door is closed to the north. The closet door is closed. The 		
CF | kitchenette is back to the east, and the rest of the apartment 		
CF | is south. 		
CF | 		
CF | A car alarm goes off down on the street. 		
CF | 		
CF | > 		Teaspoon says, "That's new."
		DavidW says, "what is"
		Teaspoon says, "car alarm"
		Jacqueline says, "One of the things I hate more than a beeping appliance inside my flat."
		Teaspoon says, "hard to tell if it's background or meaningful"
DavidW says (to ClubFloyd), "lock front door" 		
CF ] Entryway 		
CF | > 		
CF | > LOCK FRONT DOOR 		
CF | 		
CF | The front door is already locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Main Room (in the office area) 		
CF | Your office area, thus far the most furnished part of the apartment. 		
CF | 		
CF | The rolling office chair sits by the desk. 		
CF | 		
CF | Your desk stands against one wall, with a potted plant in the corner 		
CF | on one side of it. On the other side, an electrical outlet sits low on 		
CF | the wall, with a light switch above it. Your laptop and its charger 		
CF | are on the desk. 		
CF | 		
CF | You can go east to the counter area, back north to the 		
CF | entryway, or south to the sitting area. 		
CF | 		
CF | The car alarm continues. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open laptop" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > OPEN LAPTOP 		
CF | 		
CF | (opening and starting up the laptop) 		
CF | The laptop chimes cheerfully. 		
CF | 		
CF | A box on the screen invites you to type a password to proceed. 		
CF | 		
CF | You remember Brookwood telling you that the password would be your new 		
CF | first name... which you can't currently remember. It'll be on the 		
CF | important documents in the wall safe, which you hid behind a painting. 		
CF | 		
CF | The car alarm abruptly stops. 		
CF | 		
CF | > 		Roger says, "oh maybe we are in protective secretness"
		Teaspoon says, "So we have to look behind that impressionist painting, huh"
		DavidW says, "I guess. It was the only painting we saw."
DavidW says (to ClubFloyd), "s" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Main Room (in the sitting area) 		
CF | This is the area designated as a sitting room, bordered on one side by 		
CF | the bamboo barrier and on another by the bookshelf. 		
CF | 		
CF | A painting hangs on the wall. 		
CF | 		
CF | A stack of moving boxes languishes in one corner. In the stack of 		
CF | moving boxes are some junk and a radio. 		
CF | 		
CF | A couch and two chairs (one plush, one worn in) surround a glass 		
CF | coffee table. A wicker trash can squats next to the couch. 		
CF | 		
CF | You can go back north to the office area, or south 		
CF | behind the bookshelf. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind painting" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > LOOK BEHIND PAINTING 		
CF | 		
CF | Behind the painting is a safe built into the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x safe" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > X SAFE 		
CF | 		
CF | The painting is currently hung up, concealing the safe entirely and 		
CF | preventing any interaction with it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move painting" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > MOVE PAINTING 		
CF | 		
CF | You'd rather not risk the painting falling and getting damaged. 		
CF | 		
CF | > 		DavidW says, "As if one of those knives we put in the block isn't gonna slash this before the sun rises."
		Teaspoon asks, "Why would we do that?"
		Jacqueline asks, "Why is this game getting in our way?"
DavidW says (to ClubFloyd), "remember safe" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > REMEMBER SAFE 		
CF | 		
CF | The painting is currently hung up, concealing the safe entirely and 		
CF | preventing any interaction with it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take painting" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > TAKE PAINTING 		
CF | 		
CF | You remove the painting from its nail. 		
CF | 		
CF | > 		Jacqueline says, "There."
		Teaspoon says, "lol"
		DavidW says, "ah. thanks."
		Jacqueline says, "Welcome."
DavidW says (to ClubFloyd), "open safe" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > OPEN SAFE 		
CF | 		
CF | (first unlocking the safe) 		
CF | It's hard to do much of anything while carrying the large painting—it 		
CF | takes up both hands and most of your field of vision. You'll need to 		
CF | drop it or put it on something first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put painting on couch" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > PUT PAINTING ON COUCH 		
CF | 		
CF | You put the painting on the couch. 		
CF | 		
CF | > 		Jacqueline says, "You may carry a thousand knives, but not a big painting."
DavidW says (to ClubFloyd), "open safe" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > OPEN SAFE 		
CF | 		
CF | (first unlocking the safe) 		
CF | You'll need to spin the dial to the correct combination in order for 		
CF | that to happen. 		
CF | 		
CF | > 		Teaspoon says, "very persnickety"
		Jacqueline says, "Oh dear. Combo time."
DavidW says (to ClubFloyd), "remember combination" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > REMEMBER COMBINATION 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Teaspoon asks, "remember combination?"
		Teaspoon says, "...ah"
DavidW says (to ClubFloyd), "x safe" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > X SAFE 		
CF | 		
CF | A metal safe embedded in the wall, with a dial on the front. 		
CF | Currently, it stands closed. 		
CF | 		
CF | Brookwood told you the combination was four numbers long, and that 		
CF | those four number were your birth date: December 4th, 1994. You 		
CF | suspect you'll have to break the year into two numbers, since the dial 		
CF | only goes from 0 to 99. You can SPIN the dial of the safe TO each 		
CF | number. 		
CF | 		
CF | > 		Teaspoon asks, "12 04 19 94 then?"
		DavidW says, "sure"
DavidW says (to ClubFloyd), "spin dial to 12" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > SPIN DIAL TO 12 		
CF | 		
CF | You dial 12 on the safe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spin dial to 4" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > SPIN DIAL TO 4 		
CF | 		
CF | You dial 4 on the safe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spin dial to 19" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > SPIN DIAL TO 19 		
CF | 		
CF | You dial 19 on the safe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spin dial to 94" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > SPIN DIAL TO 94 		
CF | 		
CF | You dial 94, and the safe unlocks with a snick. 		
CF | 		
CF | You miss your parents. 		
CF | 		
CF | > 		Jacqueline says, "Okay, we get it."
DavidW says (to ClubFloyd), "open safe" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > OPEN SAFE 		
CF | 		
CF | You open the safe. Inside, right where you left them, are the 		
CF | important documents. Somewhere in them is your new name. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read documents" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > READ DOCUMENTS 		
CF | 		
CF | The stack includes myriad different forged legal documents. Among them 		
CF | are three temporary driver's licenses, with expiration dates spaced 		
CF | six weeks apart; a birth certificate; the lease to the apartment, with 		
CF | "your" signature forged on it dozens of times; and extensive 		
CF | documentation of a fictitious medical history. 		
CF | 		
CF | On the falsified birth certificate, you see your assumed name: Vanessa 		
CF | DeCesare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close safe" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > CLOSE SAFE 		
CF | 		
CF | You close the safe, and it snicks locked. 		
CF | 		
CF | > 		Jacqueline exclaims, "Snick!"
DavidW says (to ClubFloyd), "hang painting on wall" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > HANG PAINTING ON WALL 		
CF | 		
CF | (first taking the painting) 		
CF | You hang the painting back up on the nail. 		
CF | 		
CF | Someone walks past your door out in the hallway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Main Room (in the office area) 		
CF | Your office area, thus far the most furnished part of the apartment. 		
CF | 		
CF | The rolling office chair sits by the desk. 		
CF | 		
CF | Your desk stands against one wall, with a potted plant in the corner 		
CF | on one side of it. On the other side, an electrical outlet sits low on 		
CF | the wall, with a light switch above it. Your laptop and its charger 		
CF | are on the desk. 		
CF | 		
CF | You can go east to the counter area, north to the 		
CF | entryway, or back south to the sitting area. 		
CF | 		
CF | > 		Teaspoon asks, "so now we can log on to our laptop, yes?"
DavidW says (to ClubFloyd), "type vanessa" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > TYPE VANESSA 		
CF | 		
CF | The password field vanishes, and you are granted access. 		
CF | 		
CF | The following options are visible on the screen: 		
CF | 		
CF | An EMAIL program 		
CF | The MESSAGES app 		
CF | A web BROWSER 		
CF | 		
CF | > 		Teaspoon exclaims, "hurrah!"
DavidW says (to ClubFloyd), "click messages" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > CLICK MESSAGES 		
CF | 		
CF | You open the messaging app. 		
CF | 		
CF | The following options are visible on the screen: 		
CF | 		
CF | Mr Brookwood 		
CF | Camille Realtor 		
CF | Unknown number 		
CF | 		
CF | You can also select QUIT to return to the operating system. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "click mr brookwood" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > CLICK MR BROOKWOOD 		
CF | 		
CF | Yesterday 11:41 AM 		
CF | 		
CF | This is Brookwood. Please confirm receipt. 		
CF | 		
CF | got it! ✓ 		
CF | 		
CF | Today 3:51 PM 		
CF | 		
CF | Flight cancelled. Mechanical problems--unavoidable. Booked a redeye, 		
CF | but will not arrive until tomorrow midday. 		
CF | 		
CF | ??? what am I supposed to do until then? 		
CF | 		
CF | Lay low. Get set up. You're a big girl--you can survive 24 hrs 		
CF | unsupervised. 		
CF | 		
CF | but how am i to go on without your sparkling company?? 		
CF | Read 3:58 PM 		
CF | You miss your parents. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clock camille" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > CLOCK CAMILLE 		
CF | 		
CF | [That's not a verb I recognize.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "click camille" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > CLICK CAMILLE 		
CF | 		
CF | Today 10:03 AM 		
CF | 		
CF | Good to finally speak on the phone this morning! Key's under the mat, 		
CF | as requested :) 		
CF | 		
CF | tysm! 		
CF | 		
CF | Of course! Just let me know if there's anything else you need :) 		
CF | 		
CF | will do! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "click unknown" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > CLICK UNKNOWN 		
CF | 		
CF | This phone number has been activated. Thank you for using Squint 		
CF | Mobile! 		
CF | 		
CF | This is an automated message. Please do not reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "click quit" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > CLICK QUIT 		
CF | 		
CF | You close the window and return to the desktop. 		
CF | 		
CF | The following options are visible on the screen: 		
CF | 		
CF | An EMAIL program 		
CF | The MESSAGES app 		
CF | A web BROWSER 		
CF | 		
CF | > 		Teaspoon says, "So whenever the Spooky Thing happens, we're on our own for it."
DavidW says (to ClubFloyd), "clcik email" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > CLCIK EMAIL 		
CF | 		
CF | [That's not a verb I recognize.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "click email" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > CLICK EMAIL 		
CF | 		
CF | You open your email. 		
CF | 		
CF | The following messages are available for you to read or reply to: 		
CF | 		
CF | 9:00 am: Welcome to CoolMail! 		
CF | 		
CF | You can also select QUIT to return to the operating system. 		
CF | 		
CF | Nothing new. In the moment, you realize you haven't yet set up the 		
CF | wireless router. 		
CF | 		
CF | Oh, well. Just one more thing to take care of tomorrow. Might as well 		
CF | plug your phone in to charge and finish getting ready for bed. Last 		
CF | you saw your phone's charger, it was on the dresser. 		
CF | 		
CF | > 		Teaspoon says, "which you'd kind of figure, I suppose"
DavidW says (to ClubFloyd), "click welcome" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > CLICK WELCOME 		
CF | 		
CF | From: CoolMail Welcoming Committee 		
CF | To: You 		
CF | Subject: Welcome to CoolMail! 		
CF | 		
CF | 		
CF | Hi Vanessa, 		
CF | 		
CF | Thank you for choosing CoolMail! We are pleased to welcome you to the 		
CF | kind of world everybody dreams of: a world of easy, practical 		
CF | communication. 		
CF | 		
CF | Once you've gotten your bearings, feel free to download our app, or 		
CF | finish filling out your profile! 		
CF | 		
CF | 		
CF | Below the text are two buttons, one reading "Download App" and one 		
CF | reading "Manage Account." 		
CF | 		
CF | 		
CF | > 		DavidW says, "dealing with phone apps is the last thing I want to do"
DavidW says (to ClubFloyd), "click quit" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > CLICK QUIT 		
CF | 		
CF | You close the window and return to the desktop. 		
CF | 		
CF | The following options are visible on the screen: 		
CF | 		
CF | An EMAIL program 		
CF | The MESSAGES app 		
CF | A web BROWSER 		
CF | 		
CF | > 		Teaspoon asks, "Well, we don't have to do it tonight, do we?"
DavidW says (to ClubFloyd), "click quit" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > CLICK QUIT 		
CF | 		
CF | Your selection, "quit", is not one of the available choices. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close laptop" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > CLOSE LAPTOP 		
CF | 		
CF | (closing and shutting down the laptop) 		
CF | You switch the laptop off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > S 		
CF | 		
CF | As you walk through the sitting room area, your foot catches on the 		
CF | edge of the rug and you stumble. Your phone falls from your hand and 		
CF | slides underneath the couch. 		
CF | 		
CF | You sigh. You'd rather not get down on the floor. Maybe if you LOOK 		
CF | BEHIND the couch, you can find it without needing to. 		
CF | 		
CF | Main Room (in the sitting area) 		
CF | This is the area designated as a sitting room, bordered on one side by 		
CF | the bamboo barrier and on another by the bookshelf. 		
CF | 		
CF | A stack of moving boxes languishes in one corner. The stack of moving 		
CF | boxes contains some junk and a radio. 		
CF | 		
CF | A couch and two chairs (one plush, one worn in) surround a glass 		
CF | coffee table. A wicker trash can squats next to the couch. 		
CF | 		
CF | The painting hangs on the wall. 		
CF | 		
CF | You can go back north to the office area, or south 		
CF | behind the bookshelf. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind couch" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > LOOK BEHIND COUCH 		
CF | 		
CF | Nope, the phone didn't slide quite this far back. Looks like you'll 		
CF | have to crouch down and LOOK UNDER the couch to find it. 		
CF | 		
CF | There's nothing behind the couch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "crouch down" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > CROUCH DOWN 		
CF | 		
CF | You are now crouched. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under couch" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > LOOK UNDER COUCH 		
CF | 		
CF | Your phone has slid right under the middle of the couch. 		
CF | 		
CF | Someone walks past your door out in the hallway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take phone" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > TAKE PHONE 		
CF | 		
CF | You stretch and strain, but can't reach your phone from out here. As 		
CF | much as you hate to admit it, you'll need to GO UNDER the couch to 		
CF | retrieve it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "go under couch" 		
CF ] Main Room (under the couch) 		
CF | > 		
CF | > GO UNDER COUCH 		
CF | 		
CF | You get under the couch. 		
CF | 		
CF | You should be able to reach your phone now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take phone" 		
CF ] Main Room (under the couch) 		
CF | > 		
CF | > TAKE PHONE 		
CF | 		
CF | Great, phone secured. Now it's time to get out of this nasty 		
CF | under-space and plug it in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out from under the couch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > STAND 		
CF | 		
CF | There's nothing to stand on here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > E 		
CF | 		
CF | There's a wall in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Main Room (behind the bookshelf) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Main Room (behind the bookshelf) 		
CF | This is a small corridor between a bookshelf and the outside wall. 		
CF | Windows allow orange and red sunset-light to dance on the floor. 		
CF | 		
CF | You can go east to the bedroom area, or back north to 		
CF | the sitting room area. 		
CF | 		
CF | > 		DavidW says, "I think I missed this location earlier."
DavidW says (to ClubFloyd), "x windows" 		
CF ] Main Room (behind the bookshelf) 		
CF | > 		
CF | > X WINDOWS 		
CF | 		
CF | The windows offer a good view of the sidewalk and street below, and 		
CF | the buildings across the way. 		
CF | 		
CF | Orange and red sunset-light dances on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x buildings" 		
CF ] Main Room (behind the bookshelf) 		
CF | > 		
CF | > X BUILDINGS 		
CF | 		
CF | The street is lined with skyscrapers. You think they're mostly 		
CF | residential, but there may be one or two hotels mixed in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Main Room (near the bed) 		
CF | This is the area reserved for your bedroom, a space much more exposed 		
CF | than you're used to sleeping in. 		
CF | 		
CF | Your bed is set up with its headboard against the bamboo slat barrier. 		
CF | On the bed are a pillow and a comforter. 		
CF | 		
CF | Pushed up against one wall is a faux-wood dresser with four drawers. 		
CF | An electrical outlet sits low on the wall next to the dresser. Your 		
CF | phone charger is on the dresser. 		
CF | 		
CF | You can go north towards the counter, or back west 		
CF | behind the bookshelf. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put charger in phone" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > PUT CHARGER IN PHONE 		
CF | 		
CF | You plug the phone charger into the phone. 		
CF | 		
CF | It won't do any good, though, until the charger is also plugged into 		
CF | an outlet. 		
CF | 		
CF | > 		Teaspoon asks, "plug into the wall?"
DavidW says (to ClubFloyd), "plug charger into outlet" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > PLUG CHARGER INTO OUTLET 		
CF | 		
CF | You plug the phone charger into the outlet. 		
CF | 		
CF | Your phone dings to indicate that it's now charging. 		
CF | 		
CF | Alright, that's the phone plugged in. Time for your final sweep, to 		
CF | make sure everything in the apartment is dormant and ready for you to 		
CF | be unconscious for a precious few hours. 		
CF | 		
CF | Off the top of your head, you know you need to switch off the foyer 		
CF | lights and the main room lights. Additionally, you need to return the 		
CF | taser to its proper place in the dresser. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put phone on dresser" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > PUT PHONE ON DRESSER 		
CF | 		
CF | (the dresser) 		
CF | You put the phone on the dresser. 		
CF | 		
CF | > 		Jacqueline asks, "Is the taser's proper place not... underneath our pillow?"
		Teaspoon says, "cleanliness versus practicality"
		DavidW says, "apparently we're not allowed to prep."
DavidW says (to ClubFloyd), "open third" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > OPEN THIRD 		
CF | 		
CF | The drawer squeaks as you open it. 		
CF | 		
CF | Inside is some junk. 		
CF | 		
CF | A car alarm goes off somewhere nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put taser in third" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > PUT TASER IN THIRD 		
CF | 		
CF | You put the taser into the third dresser drawer. 		
CF | 		
CF | The car alarm continues. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close third" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > CLOSE THIRD 		
CF | 		
CF | The drawer squeaks as you close it. 		
CF | 		
CF | The car alarm abruptly stops. 		
CF | 		
CF | > 		DavidW asks, "That squeak is gonna get us killed, isn't it?"
		Teaspoon says, "will the squeak matter later- yeah"
DavidW says (to ClubFloyd), "n" 		
CF ] Main Room (near the counter) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Main Room (near the counter) 		
CF | This is the portion of the main room closest to the kitchenette. That 		
CF | space is divided from this one by a counter, on which are a vase and a 		
CF | knife block, in which are a paring knife, a meat cleaver, and a chef's 		
CF | knife. On this side of the counter are some barstools. 		
CF | 		
CF | You can go back south to the bedroom area, or west to 		
CF | the office area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main Room (in the office area) 		
CF | Your office area, thus far the most furnished part of the apartment. 		
CF | 		
CF | The rolling office chair sits by the desk. 		
CF | 		
CF | Your desk stands against one wall, with a potted plant in the corner 		
CF | on one side of it. On the other side, an electrical outlet sits low on 		
CF | the wall, with a light switch above it. Your laptop and its charger 		
CF | are on the desk. 		
CF | 		
CF | You can go back east to the counter area, north to the 		
CF | entryway, or south to the sitting area. 		
CF | 		
CF | You hear a helicopter fly by. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Entryway 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Entryway 		
CF | The small hallway at the front of the apartment is perpetually dim, 		
CF | even with the lights on. 		
CF | 		
CF | A wooden shelf built into the wall displays a key bowl. Inside are 		
CF | your keychain and your wallet. 		
CF | 		
CF | The door to the bathroom is open to the west, and the front 		
CF | door is closed to the north. The closet door is closed. The 		
CF | kitchenette is to the east, and the rest of the apartment is 		
CF | back south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off lights" 		
CF ] Entryway 		
CF | > 		
CF | > TURN OFF LIGHTS 		
CF | 		
CF | You flip the switch, and the lights switch off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Main Room (in the office area) 		
CF | Your office area, thus far the most furnished part of the apartment. 		
CF | 		
CF | The rolling office chair sits by the desk. 		
CF | 		
CF | Your desk stands against one wall, with a potted plant in the corner 		
CF | on one side of it. On the other side, an electrical outlet sits low on 		
CF | the wall, with a light switch above it. Your laptop and its charger 		
CF | are on the desk. 		
CF | 		
CF | You can go east to the counter area, back north to the 		
CF | entryway, or south to the sitting area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off lights" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > TURN OFF LIGHTS 		
CF | 		
CF | You flip the switch, and the lights switch off. 		
CF | 		
CF | That, you think, is the end of it. No appliances are running, no 		
CF | lights are on, and everything that needs to be is locked. Finally, 		
CF | finally, you can go to sleep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Main Room (near the counter) 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Main Room (near the counter) 		
CF | This is the portion of the main room closest to the kitchenette. That 		
CF | space is divided from this one by a counter, on which are a vase and a 		
CF | knife block, in which are a paring knife, a meat cleaver, and a chef's 		
CF | knife. On this side of the counter are some barstools. 		
CF | 		
CF | You can go south to the bedroom area, or back west to 		
CF | the office area. 		
CF | 		
CF | You are so exhausted. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Main Room (near the bed) 		
CF | This is the area reserved for your bedroom, a space much more exposed 		
CF | than you're used to sleeping in. 		
CF | 		
CF | Your bed is set up with its headboard against the bamboo slat barrier. 		
CF | On the bed are a pillow and a comforter. 		
CF | 		
CF | Pushed up against one wall is a faux-wood dresser with four drawers. 		
CF | An electrical outlet sits low on the wall next to the dresser. Your 		
CF | phone is plugged in to charge on the dresser. 		
CF | 		
CF | You can go back north towards the counter, or west 		
CF | behind the bookshelf. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lie on bed" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > LIE ON BED 		
CF | 		
CF | Are you sure you're ready to sleep? > 		Jacqueline says, "Not really, no."
DavidW says (to ClubFloyd), "yes" 		
CF | Are you sure you're ready to sleep? > 		
CF | > YES 		
CF | 		
CF | 		
CF | You flop down onto the bed, then worm your way under the covers. 		
CF | Before you have time to realize you're falling asleep, you're out 		
CF | cold. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		
DavidW pushes the green 'space' button. 		
CF | You wake up some indeterminate amount of time later. As your mind 		
CF | swims up from the realm of sleep, you recognize that it's now dark 		
CF | out—as dark as the city gets, at least. 		
CF | 		
CF | A moment later, you recognize what it was that awoke you: a telltale 		
CF | scratching, squeaking, rustling sound from your front door. You turn 		
CF | your gaze towards it, able to see it without leaving your bed, and see 		
CF | that the light spilling in underneath from the outside hall is broken 		
CF | up by the telltale shadows of feet standing just outside. 		
CF | 		
CF | Instantly, you are wide awake. Your worst fears are realized: someone 		
CF | is trying to break in. 		
CF | 		
CF | That this is happening the first night you're actually in an apartment 		
CF | that's been secured for almost two weeks is no coincidence. This 		
CF | person is not here to take just your valuables or your documents, but 		
CF | also your life. 		
CF | 		
CF | You will have only a few moments to act before the intruder is inside. 		
CF | You'll need to move quickly. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		Jacqueline says, "(I mean, you answered correctly, I'm just on edge.)"
		Teaspoon says, "hoo boy"
		Teaspoon asks, "is now a good time to save?"
		Jacqueline says, "Save and get the taser."
DavidW pushes the green 'space' button. 		
CF ] Main Room (on the bed) 		
CF | [PRESS ANY KEY TO CONTINUE] 		
CF | 		
CF | 		
CF | Studio 		
CF | An interactive home invasion scenario by Charm Cochran 		
CF | Release 1 / Serial number 240329 / Inform 7 v10.1.2 		
CF | 		
CF | Main Room (on the bed) 		
CF | You'll be in the area reserved for your bedroom. 		
CF | 		
CF | Pushed up against one wall will be a faux-wood dresser with four 		
CF | drawers. An electrical outlet will sit low on the wall next to the 		
CF | dresser. Your phone will be plugged in to charge on the dresser. 		
CF | 		
CF | On the bed will be a pillow and a comforter. 		
CF | 		
CF | You will be able to go back north towards the counter, or 		
CF | west behind the bookshelf. 		
CF | 		
CF | [You can use "H" as a shorthand for listening.] 		
CF | 		
CF | A blast of rock music will briefly grow audible as someone leaves a 		
CF | bar down the street. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf12" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Main Room (on the bed) 		
CF | > SAVE[Game saved.] 		
CF | 		
CF | > 		Jacqueline says, "That was a long intro before the banner, and an odd time to do it inow."
		DavidW says, "um. This is ... I don't wanna"
		Jacqueline says, "er, now."
		Roger says, "I will! If you don't mind"
		DavidW asks, "well, the game proper is now really starting, isn't it?"
		Teaspoon says, "looks like"
		DavidW asks, "I suppose you grab the taser and or a knife and the phone and hide somewhere?"
		Jacqueline says, "Yeah, but it's like SUPER INTENSE MOMENT! Let me now redescribe the mundanity of the room you're in."
		Teaspoon says, "heh"
		Jacqueline says (to DW), "Probably, yes."
		DavidW says (to Roger), "if you want to drive, feel free."
Roger says (to f), "call 911" 		
CF ] Main Room (on the bed) 		
CF | > 		
CF | > CALL 911 		
CF | 		
CF | (first taking your phone) 		
CF | As you dial the number, you will realize you can't make the call—the 		
CF | intruder would hear you talking. Texting it, on the other hand, might 		
CF | work. 		
CF | 		
CF | > 		
Roger says (to text), "911" 		
Roger says (to f), "text 911" 		
CF ] Main Room (on the bed) 		
CF | > 		
CF | > TEXT 911 		
CF | 		
CF | Today 2:49 am 		
CF | 		
CF | someone broke into my apartment please send help 		
CF | 		
CF | LA-911: Call 911 if you can, text only if you cannot. If unable to 		
CF | call, text LOCATION and NATURE of emergency and standby for 		
CF | assistance. 		
CF | 		
CF | DO YOU NEED POLICE OR EMS 		
CF | 		
CF | i cant call hell hear. police send them quickly 		
CF | 		
CF | WE ARE TRIANGULATING YOUR LOCATION; WHAT IS YOUR APARTMENT #? 		
CF | 		
CF | 784 		
CF | 		
CF | ARE YOU ABLE TO REMAIN HIDDEN? 		
CF | 		
CF | im doing my best 		
CF | 		
CF | POLICE ARE ON THE WAY. HIDE UNDER FURNITURE OR BEHIND A LOCKED DOOR IF 		
CF | YOU CAN. 		
CF | 		
CF | > 		
Roger says (to f), "n" 		
CF ] Main Room (near the counter) 		
CF | > 		
CF | > N 		
CF | 		
CF | (first unplugging your phone) 		
CF | (first getting off the bed) 		
CF | 		
CF | Main Room (near the counter) 		
CF | You'll be in the portion of the main room closest to the kitchenette. 		
CF | The two spaces are separated by a counter, on which will be a vase and 		
CF | a knife block, in which will be a paring knife, a meat cleaver, and a 		
CF | chef's knife. On the near side of the counter will be some barstools. 		
CF | 		
CF | You will be able to go back south to the bedroom area, or 		
CF | west to the office area. 		
CF | 		
CF | > 		
Roger says (to f), "w" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main Room (in the office area) 		
CF | Your designated office area, thus far the most furnished part of the 		
CF | apartment. 		
CF | 		
CF | The rolling office chair will sit by the desk. 		
CF | 		
CF | Your desk will stand against one wall, with a potted plant in the 		
CF | corner on one side of it. On the other side, an electrical outlet will 		
CF | sit low on the wall, with a light switch above it. Your laptop and its 		
CF | charger will be on the desk. 		
CF | 		
CF | You will be able to go back east to the counter area, 		
CF | north to the entryway, or south to the sitting area. 		
CF | 		
CF | Just then, you will hear the telltale sound of the front door's lock 		
CF | snicking open. 		
CF | 		
CF | > 		
Roger says (to f), "n" 		
CF ] Entryway 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Entryway 		
CF | The small hallway at the front of the apartment is perpetually dim in 		
CF | your short experience. 		
CF | 		
CF | A wooden shelf is built into the wall, if you remember correctly, 		
CF | which will be displaying a key bowl. Inside will be your keychain and 		
CF | your wallet. 		
CF | 		
CF | The door to the bathroom will be open to the west, and the 		
CF | front door will be closed to the north. The closet door will be 		
CF | closed. The kitchenette will be to the east, and the rest of 		
CF | the apartment will be back south. 		
CF | 		
CF | Over in the hallway, the intruder will open the front door. 		
CF | 		
CF | The intruder will come into the room from the north. He won't yet have 		
CF | seen you—you'll still have time to move away or hide. 		
CF | 		
CF | > 		DavidW says, "I would never have thought of texting 911."
		Teaspoon says, "well, we can't very well talk to them"
Roger says (to f), "hide behind counter" 		
CF ] Entryway 		
CF | > 		
CF | > HIDE BEHIND COUNTER 		
CF | 		
CF | You won't be able to see any such thing. 		
CF | 		
CF | > 		
Roger says (to f), "w" 		
CF ] Bathroom 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bathroom 		
CF | Given how cramped the rest of the apartment is, you remember the 		
CF | bathroom being surprisingly spacious. 		
CF | 		
CF | A toilet and a sink will squat against one wall, and a bathroom 		
CF | cabinet with a mirror will hang above the sink. A bathtub will skulk 		
CF | at the back of the room, its shower curtain open. 		
CF | 		
CF | A small metal trash can will be nestled between the toilet and the 		
CF | sink. 		
CF | 		
CF | The door back east to the entryway will be open. 		
CF | 		
CF | The intruder will go south, disappearing from view. 		
CF | 		
CF | > 		
Roger says (to close), "door" 		
Roger says (to f), "close door" 		
CF ] Bathroom 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | (the bathroom door) 		
CF | The door will squeak as you close it. 		
CF | 		
CF | > 		Jacqueline says, "It seems ridiculous, but apparently we can fit under our couch if we need to."
		Jacqueline says, "Seems this is the first place they'll come."
		Roger says, "Some couches are more squeezable than others"
		DavidW asks, "Lie in the tub with the curtain closed?"
Roger says (to f), "enter tub" 		
CF ] Bathroom (in the bathtub) 		
CF | > 		
CF | > ENTER TUB 		
CF | 		
CF | You will get into the bathtub. 		
CF | 		
CF | A car alarm will go off down on the street. 		
CF | 		
CF | You'll hear him mutter something under his breath. 		
CF | 		
CF | > 		
Roger says (to f), "close curtain" 		
CF ] Bathroom (in the bathtub) 		
CF | > 		
CF | > CLOSE CURTAIN 		
CF | 		
CF | You will close the shower curtain. 		
CF | 		
CF | You'll hear the intruder say "Fuck." 		
CF | 		
CF | The car alarm will continue. 		
CF | 		
CF | > 		Jacqueline says, "This is a good place to be murdered, sure. It'll contain all the blood pretty nicely."
Roger says (to f), "scream" 		
CF ] Bathroom (in the bathtub) 		
CF | > 		
CF | > SCREAM 		
CF | 		
CF | That would only alert the intruder to your presence. You'll need to 		
CF | stay quiet. 		
CF | 		
CF | > 		
Roger says (to f), "z" 		
CF ] Bathroom (in the bathtub) 		
CF | > 		
CF | > Z 		
CF | 		
CF | You will hold your breath and stay perfectly still. 		
CF | 		
CF | The car alarm will abruptly stop. 		
CF | 		
CF | > 		
Roger says (to f), "z" 		
CF ] Bathroom (in the bathtub) 		
CF | > 		
CF | > Z 		
CF | 		
CF | You will hold your breath and stay perfectly still. 		
CF | 		
CF | > 		
Roger says (to f), "z" 		
CF ] Bathroom (in the bathtub) 		
CF | > 		
CF | > Z 		
CF | 		
CF | You will hold your breath and stay perfectly still. 		
CF | 		
CF | You will hear, muffled by the closed door, something switch on 		
CF | somewhere in the main room. 		
CF | 		
CF | > 		Jacqueline asks, "Why are we future tense now?"
		DavidW says, "dunno"
		Roger says, "I don't know. Also not sure what door is closed, but I am okay with that. Oh, I guess they mean the shower curtain and it's sound-attentuated properties"
Roger says (to f), "z" 		
CF ] Bathroom (in the bathtub) 		
CF | > 		
CF | > Z 		
CF | 		
CF | You will hold your breath and stay perfectly still. 		
CF | 		
CF | You will hear, muffled by the closed door, a typing sound somewhere in 		
CF | the main room. 		
CF | 		
CF | > 		Roger says, "DEAR SIR OR MADAM,"
		Teaspoon says, "wonder if they're looking at our laptop"
		Jacqueline says, "Hacking our laptop. Fine."
Roger says (to f), "z" 		
CF ] Bathroom (in the bathtub) 		
CF | > 		
CF | > Z 		
CF | 		
CF | You will hold your breath and stay perfectly still. 		
CF | 		
CF | You will hear, muffled by the closed door, a typing sound somewhere in 		
CF | the main room. 		
CF | 		
CF | > 		
Roger says (to f), "z" 		
CF ] Bathroom (in the bathtub) 		
CF | > 		
CF | > Z 		
CF | 		
CF | You will hold your breath and stay perfectly still. 		
CF | 		
CF | You will hear, muffled by the closed door, a typing sound somewhere in 		
CF | the main room. 		
CF | 		
CF | > 		
Roger says (to f), "z" 		
CF ] Bathroom (in the bathtub) 		
CF | > 		
CF | > Z 		
CF | 		
CF | You will hold your breath and stay perfectly still. 		
CF | 		
CF | You will hear, muffled by the closed door, a typing sound somewhere in 		
CF | the main room. 		
CF | 		
CF | > 		
Roger says (to f), "text 911" 		
CF ] Bathroom (in the bathtub) 		
CF | > 		
CF | > TEXT 911 		
CF | 		
CF | You will have already contacted the police. 		
CF | 		
CF | > 		
Roger says (to f), "z" 		
CF ] Bathroom (in the bathtub) 		
CF | > 		
CF | > Z 		
CF | 		
CF | You will hold your breath and stay perfectly still. 		
CF | 		
CF | You will hear, muffled by the closed door, a typing sound somewhere in 		
CF | the main room. 		
CF | 		
CF | > 		Teaspoon asks, "presumably the future tense is to let us consider possibilities without actually dying?"
		Roger says, "game are you just jerking me around now"
Roger says (to f), "z" 		
CF ] Bathroom (in the bathtub) 		
CF | > 		
CF | > Z 		
CF | 		
CF | You will hold your breath and stay perfectly still. 		
CF | 		
CF | The intruder will let out a noise of frustration, then mutter 		
CF | something to himself. 		
CF | 		
CF | You will be unable to suppress a whimper. There'll be no way he won't 		
CF | have heard it. 		
CF | 		
CF | > 		Roger says, "oh okay"
Roger says (to f), "z" 		
CF ] Bathroom (in the bathtub) 		
CF | > 		
CF | > Z 		
CF | 		
CF | You will hold your breath and stay perfectly still. 		
CF | 		
CF | > 		
Roger says (to f), "z" 		
CF ] Bathroom (in the bathtub) 		
CF | > 		
CF | > Z 		
CF | 		
CF | You will hold your breath and stay perfectly still. 		
CF | 		
CF | Over in the entryway, the intruder will open the bathroom door. 		
CF | 		
CF | The intruder will come into the room from the east. 		
CF | 		
CF | > 		
Roger says (to f), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | You will hold your breath and stay perfectly still. 		
CF | 		
CF | The intruder will search the bathtub, and all will be lost. 		
CF | 		
CF | But then, he will lock eyes with you, and you will know that it is 		
CF | over. He will draw the gun in slow motion, its cold metal glinting in 		
CF | the moonlight. A click. A bang. A white-hot, searing radiance—then 		
CF | nothing, nothing, nothing. 		
CF | 		
CF | In the back of your mind, you know it's unlikely that murdering you is 		
CF | all he'll do, but you refuse to even broach any other possibilities. 		
CF | In your own head, at least, you can be allowed the mercy of a quick 		
CF | death. 		
CF | 		
CF | Which is not to say you're planning on dying tonight. There must be a 		
CF | better way. You will find a better way. 		
CF | 		
CF | [Press any key to restart the night.] 		Teaspoon says, "called it."
Roger pushes the green 'space' button. 		
CF ] Main Room (on the bed) 		
CF | 		
CF | Main Room (on the bed) 		
CF | You'll start back in the area reserved for your bedroom. 		
CF | 		
CF | Pushed up against one wall will be a faux-wood dresser with four 		
CF | drawers. An electrical outlet will sit low on the wall next to the 		
CF | dresser. Your phone will be plugged in to charge on the dresser. 		
CF | 		
CF | There will be a pillow and a comforter on the bed. 		
CF | 		
CF | You will be able to go back north towards the counter, or 		
CF | west behind the bookshelf. 		
CF | 		
CF | > 		
Roger says (to f), "take taser" 		
CF ] Main Room (on the bed) 		
CF | > 		
CF | > TAKE TASER 		
CF | 		
CF | The last time you will have seen the taser, it will have been in the 		
CF | third dresser drawer. 		
CF | 		
CF | > 		
Roger says (to f), "open third drawer" 		
CF ] Main Room (on the bed) 		
CF | > 		
CF | > OPEN THIRD DRAWER 		
CF | 		
CF | The drawer will squeak as you open it. 		
CF | 		
CF | Inside will be a taser and some junk. 		
CF | 		
CF | > 		
Roger says (to f), "take taser" 		
CF ] Main Room (on the bed) 		
CF | > 		
CF | > TAKE TASER 		
CF | 		
CF | You'll take the taser. 		
CF | 		
CF | > 		
Roger says (to f), "n" 		
CF ] Main Room (near the counter) 		
CF | > 		
CF | > N 		
CF | 		
CF | (first getting off the bed) 		
CF | 		
CF | Main Room (near the counter) 		
CF | You'll be in the portion of the main room closest to the kitchenette. 		
CF | The two spaces are separated by a counter, on which will be a vase and 		
CF | a knife block, in which will be a paring knife, a meat cleaver, and a 		
CF | chef's knife. On the near side of the counter will be some barstools. 		
CF | 		
CF | You will be able to go back south to the bedroom area, or 		
CF | west to the office area. 		
CF | 		
CF | > 		Jacqueline says, "Ah. Interesting."
Roger says (to f), "w" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main Room (in the office area) 		
CF | Your designated office area, thus far the most furnished part of the 		
CF | apartment. 		
CF | 		
CF | The rolling office chair will sit by the desk. 		
CF | 		
CF | Your desk will stand against one wall, with a potted plant in the 		
CF | corner on one side of it. On the other side, an electrical outlet will 		
CF | sit low on the wall, with a light switch above it. Your laptop and its 		
CF | charger will be on the desk. 		
CF | 		
CF | You will be able to go back east to the counter area, 		
CF | north to the entryway, or south to the sitting area. 		
CF | 		
CF | A car alarm will go off down on the street. 		
CF | 		
CF | > 		
Roger says (to f), "n" 		
CF ] Entryway 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Entryway 		
CF | The small hallway at the front of the apartment is perpetually dim in 		
CF | your short experience. 		
CF | 		
CF | A wooden shelf is built into the wall, if you remember correctly, 		
CF | which will be displaying a key bowl. Inside will be your keychain and 		
CF | your wallet. 		
CF | 		
CF | The door to the bathroom will be open to the west, and the 		
CF | front door will be closed to the north. The closet door will be 		
CF | closed. The kitchenette will be to the east, and the rest of 		
CF | the apartment will be back south. 		
CF | 		
CF | Just then, you will hear the telltale sound of the front door's lock 		
CF | snicking open. 		
CF | 		
CF | The car alarm will continue. 		
CF | 		
CF | > 		
Roger says (to f), "tase doorknob" 		
CF ] Entryway 		
CF | > 		
CF | > TASE DOORKNOB 		
CF | 		
CF | You won't be able to see any such thing. 		
CF | 		
CF | > 		
Roger says (to f), "tase door" 		
CF ] Entryway 		
CF | > 		
CF | > TASE DOOR 		
CF | 		
CF | Which do you mean, the front door, the bathroom door, or the closet 		
CF | door? 		
CF | 		
CF | > 		
Roger says (to f), "tase front door" 		
CF ] Entryway 		
CF | > 		
CF | > TASE FRONT DOOR 		
CF | 		
CF | That would be a great way to ensure you never see your security 		
CF | deposit again. 		
CF | 		
CF | > 		Roger says, "got me there"
Roger says (to f), "lock front door" 		
CF ] Entryway 		
CF | > 		
CF | > LOCK FRONT DOOR 		
CF | 		
CF | You will extend the deadbolt and lock the front door. 		
CF | 		
CF | You will hear, muffled by the closed door, something unlocking out in 		
CF | the hall. 		
CF | 		
CF | The car alarm will abruptly stop. 		
CF | 		
CF | > 		
Roger says (to f), "lock front door" 		
CF ] Entryway 		
CF | > 		
CF | > LOCK FRONT DOOR 		
CF | 		
CF | You will extend the deadbolt and lock the front door. 		
CF | 		
CF | You will hear, muffled by the closed door, something unlocking out in 		
CF | the hall. 		
CF | 		
CF | > 		Roger says, "check and mate, bad guy"
Roger says (to f), "lock front door" 		
CF ] Entryway 		
CF | > 		
CF | > LOCK FRONT DOOR 		
CF | 		
CF | You will extend the deadbolt and lock the front door. 		
CF | 		
CF | You will hear, muffled by the closed door, something unlocking out in 		
CF | the hall. 		
CF | 		
CF | > 		
Roger says (to f), "text 911" 		
CF ] Entryway 		
CF | > 		
CF | > TEXT 911 		
CF | 		
CF | It'll be hard to text anyone without a phone. 		
CF | 		
CF | > 		Roger says, "oh yeah"
Roger says (to f), "open door" 		
CF ] Entryway 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | Which do you mean, the bathroom door, the front door, the neighbor's 		
CF | door, or the closet door? 		
CF | 		
CF | > 		
Roger says (to f), "open front door" 		
CF ] Entryway 		
CF | > 		
CF | > OPEN FRONT DOOR 		
CF | 		
CF | You will open the front door. 		
CF | 		
CF | The intruder will approach from the north. He won't yet have seen 		
CF | you—you'll still have time to move away or hide. 		
CF | 		
CF | > 		
Roger says (to f), "n" 		
CF ] Outside Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outside Hall 		
CF | The hall outside your apartment, you remember, is dingier than you're 		
CF | used to, with flickering lights and a stained carpet. 		
CF | 		
CF | Yours is the last apartment at the very end of the hallway, which 		
CF | continues to the east. The front door of your apartment will be 		
CF | open to the south. 		
CF | 		
CF | The intruder will head south, out of the entryway and into the office 		
CF | area. 		
CF | 		
CF | > 		
Roger says (to f), "e" 		
CF ] Down the Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Down the Hall 		
CF | You will race down the hallway towards the stairs. You will have done 		
CF | it, escaped—but not without a cost. 		
CF | 		
CF | You will have left behind valuable things, both sentimentally and 		
CF | literally. More importantly, you will have left behind the resources 		
CF | he'll need to find your information. All of the work that went into 		
CF | keeping you safe will have been undone in the span of less than an 		
CF | hour. And besides all that, he will still know where you 		
CF | live. 		
CF | 		
CF | Do you consider this an acceptable outcome? > 		Roger exclaims, "hmm maybe!"
		Teaspoon says, "you know what, that's not bad under the circumstances."
		Roger says, "just two ships passing in the night"
Roger says (to f), "no" 		
CF | Do you consider this an acceptable outcome? > 		
CF | > NO 		
CF | 		
CF | No. No, it's not. There must be a better way. You will find a better 		
CF | way. 		
CF | 		
CF | [Press any key to restart the night.] 		
Roger pushes the green 'space' button. 		
CF ] Main Room (on the bed) 		
CF | 		
CF | Main Room (on the bed) 		
CF | You'll start back in the area reserved for your bedroom. 		
CF | 		
CF | Pushed up against one wall will be a faux-wood dresser with four 		
CF | drawers. An electrical outlet will sit low on the wall next to the 		
CF | dresser. Your phone will be plugged in to charge on the dresser. 		
CF | 		
CF | On the bed will be a pillow and a comforter. 		
CF | 		
CF | You will be able to go back north towards the counter, or 		
CF | west behind the bookshelf. 		
CF | 		
CF | You will hear a burst of laughter from a party on the floor below. 		
CF | 		
CF | > 		
Roger says (to f), "text 911" 		
CF ] Main Room (on the bed) 		
CF | > 		
CF | > TEXT 911 		
CF | 		
CF | (first taking your phone) 		
CF | Today 2:48 am 		
CF | 		
CF | someone broke into my apartment please send help 		
CF | 		
CF | LA-911: Call 911 if you can, text only if you cannot. If unable to 		
CF | call, text LOCATION and NATURE of emergency and standby for 		
CF | assistance. 		
CF | 		
CF | DO YOU NEED POLICE OR EMS 		
CF | 		
CF | i cant call hell hear. police send them quickly 		
CF | 		
CF | WE ARE TRIANGULATING YOUR LOCATION; WHAT IS YOUR APARTMENT #? 		
CF | 		
CF | 784 		
CF | 		
CF | ARE YOU ABLE TO REMAIN HIDDEN? 		
CF | 		
CF | im doing my best 		
CF | 		
CF | POLICE ARE ON THE WAY. HIDE UNDER FURNITURE OR BEHIND A LOCKED DOOR IF 		
CF | YOU CAN. 		
CF | 		
CF | > 		
Roger says (to f), "open fourth drawer" 		
CF ] Main Room (on the bed) 		
CF | > 		
CF | > OPEN FOURTH DRAWER 		
CF | 		
CF | You will open the fourth dresser drawer, revealing your jewellery box. 		
CF | 		
CF | > 		
Roger says (to f), "take box" 		
CF ] Main Room (on the bed) 		
CF | > 		
CF | > TAKE BOX 		
CF | 		
CF | (the jewellery box) 		
CF | You'll take the jewellery box. 		
CF | 		
CF | > 		Teaspoon asks, "do we actually want the police involved, given that we're not on the right side of the law?"
		Roger says, "okay what else do we need"
		Roger says, "good question, dunno"
		DavidW says, "The key for the box is in the entry bowl"
		Roger says, "I don't care about that"
		Teaspoon asks, "presumably we also want the paperwork in the safe?"
Roger says (to f), "w" 		
CF ] Main Room (behind the bookshelf) 		
CF | > 		
CF | > W 		
CF | 		
CF | (first unplugging your phone) 		
CF | (first getting off the bed) 		
CF | 		
CF | Main Room (behind the bookshelf) 		
CF | You'll be in the small corridor between the bookshelf and the outside 		
CF | wall. The windows will allow cold, clinical moonlight to rake over the 		
CF | floor. 		
CF | 		
CF | You will be able to go back east to the bedroom area, or 		
CF | north to the sitting room area. 		
CF | 		
CF | > 		Jacqueline says, "I think we are on the right side, its our dad who is not. But Brookhaven or whatever his name is may not like that."
Roger says (to f), "w" 		
CF ] Main Room (behind the bookshelf) 		
CF | > 		
CF | > W 		
CF | 		
CF | There'll be a wall in that direction. 		
CF | 		
CF | > 		
Roger says (to f), "n" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Main Room (in the sitting area) 		
CF | You'll be in the area designated as a sitting room, bordered on one 		
CF | side by the bamboo barrier and on another by the bookshelf. 		
CF | 		
CF | A stack of moving boxes will languish in one corner. In the stack of 		
CF | moving boxes will be some junk and a radio. 		
CF | 		
CF | A couch and two chairs (one plush, one worn in) will surround a glass 		
CF | coffee table. A wicker trash can will squat next to the couch. 		
CF | 		
CF | The painting will hang on the wall. 		
CF | 		
CF | You will be able to go north to the office area, or back 		
CF | south behind the bookshelf. 		
CF | 		
CF | Just then, you will hear the telltale sound of the front door's lock 		
CF | snicking open. 		
CF | 		
CF | > 		
Roger says (to f), "open safe" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > OPEN SAFE 		
CF | 		
CF | (first unlocking the safe) 		
CF | The painting will be hung up at that point, concealing the safe 		
CF | entirely and preventing any interaction with it. 		
CF | 		
CF | > 		
Roger says (to f), "move painting" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > MOVE PAINTING 		
CF | 		
CF | You think you'd rather not risk the painting falling and getting 		
CF | damaged. 		
CF | 		
CF | > 		DavidW says, "There's no time to fuss with the safe."
		Teaspoon says, "fair nuff"
Roger says (to f), "n" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Main Room (in the office area) 		
CF | Your designated office area, thus far the most furnished part of the 		
CF | apartment. 		
CF | 		
CF | The rolling office chair will sit by the desk. 		
CF | 		
CF | Your desk will stand against one wall, with a potted plant in the 		
CF | corner on one side of it. On the other side, an electrical outlet will 		
CF | sit low on the wall, with a light switch above it. Your laptop and its 		
CF | charger will be on the desk. 		
CF | 		
CF | You will be able to go east to the counter area, north 		
CF | to the entryway, or back south to the sitting area. 		
CF | 		
CF | Over in the hallway, the intruder will open the front door. 		
CF | 		
CF | The intruder will head south, out of the hallway and into the 		
CF | entryway. 		
CF | 		
CF | > 		
Roger says (to f), "take laptop" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > TAKE LAPTOP 		
CF | 		
CF | You'll take the laptop. 		
CF | 		
CF | > 		
Roger says (to f), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Entryway 		
CF | The small hallway at the front of the apartment is perpetually dim in 		
CF | your short experience. 		
CF | 		
CF | The intruder will be there. 		
CF | A wooden shelf is built into the wall, if you remember correctly, 		
CF | which will be displaying a key bowl. Inside will be your keychain and 		
CF | your wallet. 		
CF | 		
CF | The door to the bathroom will be open to the west, and the 		
CF | front door will be open to the north. The closet door will be 		
CF | closed. The kitchenette will be to the east, and the rest of 		
CF | the apartment will be back south. 		
CF | 		
CF | He will lock eyes with you, and you will know that it is over. He will 		
CF | draw the gun in slow motion, its cold metal glinting in the moonlight. 		
CF | A click. A bang. A white-hot, searing radiance—then nothing, nothing, 		
CF | nothing. 		
CF | 		
CF | In the back of your mind, you know it's unlikely that murdering you is 		
CF | all he'll do, but you refuse to even broach any other possibilities. 		
CF | In your own head, at least, you can be allowed the mercy of a quick 		
CF | death. 		
CF | 		
CF | Which is not to say you're planning on dying tonight. There must be a 		
CF | better way. You will find a better way. 		
CF | 		
CF | [Press any key to restart the night.] 		Teaspoon says, "welp"
		Jacqueline asks, "I've been a little distracted, but have we tried barring the door with furniture?"
		Roger says, "I feel like maybe we should rig this stuff before we go to bed, but I don't know"
		Jacqueline says, "If it'll let us, yeah."
		Teaspoon says, "no, we haven't tried moving the furniture."
		Teaspoon says, "I'"
		Roger says, "We have a pre-bed save, so I'll restart if y'all don't mind"
		Teaspoon asks, "I am getting the idea that optimal solution is to tase the guy, then get our jewel box, laptop and fake papers before he wakes up?"
		DavidW says, "fine with me"
		Roger says, "maybe... let"
		Jacqueline says, "Worth trying, sure."
Roger says (to f), "restart" 		
CF ] Main Room (on the bed) 		
CF | 		
CF | Main Room (on the bed) 		
CF | You'll start back in the area reserved for your bedroom. 		
CF | 		
CF | Pushed up against one wall will be a faux-wood dresser with four 		
CF | drawers. An electrical outlet will sit low on the wall next to the 		
CF | dresser. Your phone will be plugged in to charge on the dresser. 		
CF | 		
CF | On the bed will be a pillow and a comforter. 		
CF | 		
CF | You will be able to go back north towards the counter, or 		
CF | west behind the bookshelf. 		
CF | 		
CF | > 		
Roger says (to f), "restart" 		
CF ] Main Room (on the bed) 		
CF | > 		
CF | > RESTART 		
CF | 		
CF | [Are you sure you want to restart?] 		
Roger says (to f), "y" 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Imagination, of course, can open any door—turn the key and let terror 		
CF | walk right in. 		
CF | - Truman Capote, In Cold Blood 		
Roger pushes the green 'space' button. 		
CF ] Main Room (near the bed) 		
CF | It's been a whirlwind few days, but you're finally just about settled 		
CF | in. New place, new city, no one here yet for you to lean on. 		
CF | 		
CF | You're absolutely exhausted. You've spent all day getting things set 		
CF | up, running errands, and stressing out. You were supposed to 		
CF | have help, but some no-name 747 decided it had something to say about 		
CF | that, so you've had to go it alone. 		
CF | 		
CF | The sun sits low on the horizon as you look around your new apartment, 		
CF | cataloging tasks you've missed. 		
CF | 		
CF | 		
CF | Main Room (near the bed) 		
CF | This is the area reserved for your bedroom, a space much more exposed 		
CF | than you're used to sleeping in. 		
CF | 		
CF | Your bed is set up with its headboard against a bamboo slat barrier. 		
CF | On the bed are a pillow and a comforter. 		
CF | 		
CF | Pushed up against one wall is a faux-wood dresser with four drawers. 		
CF | An electrical outlet sits low on the wall next to the dresser. Your 		
CF | phone charger is on the dresser. 		
CF | 		
CF | You can go north towards the counter, or west behind the 		
CF | bookshelf. 		
CF | 		
CF | (First-time players should type ABOUT. Credits are available via 		
CF | CREDITS.) 		
CF | 		
CF | > 		DavidW says, "I doubt making a run for it will be the intended solution."
		Roger says, "I'm okay with that"
Roger says (to f), "open fourth drawer" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > OPEN FOURTH DRAWER 		
CF | 		
CF | You open the fourth dresser drawer, revealing your jewellery box. 		
CF | 		
CF | A loud beeping noise begins abruptly from the direction of the 		
CF | kitchenette. Adrenaline briefly surges through your body, before you 		
CF | realize that it's just the dishwasher finishing its cycle. 		
CF | 		
CF | You've honestly had enough for one day. You think you ought to finish 		
CF | up your chores and just go to bed. Might as well start by unloading 		
CF | the dishwasher. 		
CF | 		
CF | > 		
Roger says (to f), "take box" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > TAKE BOX 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Roger says (to f), "open third drawer" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > OPEN THIRD DRAWER 		
CF | 		
CF | The drawer squeaks as you open it. 		
CF | 		
CF | Inside are a taser and some junk. 		
CF | 		
CF | > 		
Roger says (to f), "take taster" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > TAKE TASTER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to f), "take taser" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > TAKE TASER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Roger says (to f), "x junk" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > X JUNK 		
CF | 		
CF | It's a pile of miscellaneous junk, that hasn't yet found a permanent 		
CF | home. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | (Who designs a dishwasher to keep beeping until it's opened?) 		
CF | 		
CF | > 		
Roger says (to f), "search junk" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > SEARCH JUNK 		
CF | 		
CF | You're too tired to sort through it now. That can be left for 		
CF | tomorrow. 		
CF | 		
CF | > 		
Roger says (to f), "open second drawer" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > OPEN SECOND DRAWER 		
CF | 		
CF | (the second dresser drawer) 		
CF | You open the second dresser drawer, revealing some folded pants. 		
CF | 		
CF | > 		
Roger says (to f), "open first drawer" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > OPEN FIRST DRAWER 		
CF | 		
CF | (the first dresser drawer) 		
CF | You open the first dresser drawer, revealing some folded shirts. 		
CF | 		
CF | > 		
Roger says (to f), "take phone" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > TAKE PHONE 		
CF | 		
CF | You already have that. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
Roger says (to f), "turn on phone" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > TURN ON PHONE 		
CF | 		
CF | The phone screen brightens. 		
CF | 		
CF | A factory preset wallpaper appears on the screen briefly before giving 		
CF | way to a number pad and an invitation to type a six-digit passcode. 		
CF | Brookwood told you the passcode would be your birth month and year: 		
CF | December 1994. 		
CF | 		
CF | > 		Jacqueline asks, "Can you put the taser under the pillow?"
		Roger says, "good thinking"
Roger says (to f), "type 121994" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > TYPE 121994 		
CF | 		
CF | The phone vibrates slightly, and the password field vanishes. 		
CF | 		
CF | A second factory-preset wallpaper appears, overlaid with the following 		
CF | apps: 		
CF | 		
CF | CONTACTS, represented by an anonymous silhouette 		
CF | MESSAGES, represented by a speech bubble 		
CF | The PHONE, represented by an old-fashioned landline 		
CF | SETTINGS, represented by a gear 		
CF | 		
CF | > 		Jacqueline says, "Or a knife."
Roger says (to f), "contacts" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > CONTACTS 		
CF | 		
CF | [That's not a verb I recognize.] 		
CF | 		
CF | > 		
Roger says (to f), "x contacts" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > X CONTACTS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to f), "read contacts" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > READ CONTACTS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to f), "push contacts" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > PUSH CONTACTS 		
CF | 		
CF | You tap the contacts app. 		
CF | 		
CF | The following option are visible on the screen: 		
CF | 		
CF | Camille Realtor 		
CF | Mr Brookwood 		
CF | 		
CF | You can also CLOSE the app to return to the home screen. 		
CF | 		
CF | > 		
Roger says (to f), "push camille" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > PUSH CAMILLE 		
CF | 		
CF | You tap the name, and the contact info opens on your screen. 		
CF | 		
CF | Camille Realtor 		
CF | Organization: Fallon & Associates 		
CF | 		
CF | Cell: 212-555-4663 		
CF | 		
CF | Memo 		
CF | her actual last name is 'Harmon,' I think. 		
CF | 		
CF | You read through the information, then return to the contacts menu. 		
CF | 		
CF | Someone walks past your door out in the hallway. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
Roger says (to f), "push brookwood" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > PUSH BROOKWOOD 		
CF | 		
CF | You tap the name, and the contact info opens on your screen. 		
CF | 		
CF | Mr. Brookwood 		
CF | 		
CF | Cell: 202-555-3845 		
CF | 		
CF | Memo 		
CF | remember to let him know when you're settled in. 		
CF | 		
CF | You read through the information, then return to the contacts menu. 		
CF | 		
CF | > 		
Roger says (to f), "text brookwood" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > TEXT BROOKWOOD 		
CF | 		
CF | You have no pertinent updates to give Brookwood at the moment. 		
CF | 		
CF | > 		
Roger says (to f), "close app" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > CLOSE APP 		
CF | 		
CF | You return to the home screen. 		
CF | 		
CF | The screen displays the following apps: 		
CF | 		
CF | CONTACTS, represented by an anonymous silhouette 		
CF | MESSAGES, represented by a speech bubble 		
CF | The PHONE, represented by an old-fashioned landline 		
CF | SETTINGS, represented by a gear 		
CF | 		
CF | Someone walks past your door out in the hallway. 		
CF | 		
CF | > 		
Roger says (to f), "push setting" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > PUSH SETTING 		
CF | 		
CF | Your selection, "setting", is not one of the available choices. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
Roger says (to f), "push settings" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > PUSH SETTINGS 		
CF | 		
CF | Customizing the settings can wait for tomorrow. You're wiped. 		
CF | 		
CF | > 		Teaspoon says, "I suppose texting him when the bad guy arrives won't help"
Roger says (to f), "w" 		
CF ] Main Room (behind the bookshelf) 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main Room (behind the bookshelf) 		
CF | This is a small corridor between a bookshelf and the outside wall. 		
CF | Windows allow orange and red sunset-light to rake over the floor. 		
CF | 		
CF | You can go back east to the bedroom area, or north to 		
CF | the sitting room area. 		
CF | 		
CF | > 		
Roger says (to f), "open window" 		
CF ] Main Room (behind the bookshelf) 		
CF | > 		
CF | > OPEN WINDOW 		
CF | 		
CF | (the windows) 		
CF | The windows don't open. 		
CF | 		
CF | > 		
Roger says (to f), "w" 		
CF ] Main Room (behind the bookshelf) 		
CF | > 		
CF | > W 		
CF | 		
CF | There's a wall in that direction. 		
CF | 		
CF | > 		
Roger says (to f), "n" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Main Room (in the sitting area) 		
CF | This is the area designated as a sitting room, bordered on one side by 		
CF | the bamboo barrier and on another by the bookshelf. 		
CF | 		
CF | A painting hangs on the wall. 		
CF | 		
CF | A couch and two chairs (one plush, one worn in) surround a glass 		
CF | coffee table. A wicker trash can squats next to the couch. 		
CF | 		
CF | A stack of moving boxes, their contents as-of-yet unloaded, languishes 		
CF | in one corner. 		
CF | 		
CF | You can go north to the office area, or back south 		
CF | behind the bookshelf. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
Roger says (to f), "x painting" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A pastoral scene, painted by some dreary Impressionist or other. It 		
CF | depicts an empty field with a stream running through it. 		
CF | 		
CF | > 		
Roger says (to f), "look behind painting" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > LOOK BEHIND PAINTING 		
CF | 		
CF | Behind the painting is a safe built into the wall. 		
CF | 		
CF | > 		
Roger says (to f), "open safe" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > OPEN SAFE 		
CF | 		
CF | (first unlocking the safe) 		
CF | The painting is currently hung up, concealing the safe entirely and 		
CF | preventing any interaction with it. 		
CF | 		
CF | The phone's screen powers down. 		
CF | 		
CF | A car alarm goes off one street over. 		
CF | 		
CF | > 		
Roger says (to f), "take painting" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > TAKE PAINTING 		
CF | 		
CF | You remove the painting from its nail. 		
CF | 		
CF | The car alarm continues. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
Roger says (to f), "open safe" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > OPEN SAFE 		
CF | 		
CF | (first unlocking the safe) 		
CF | It's hard to do much of anything while carrying the large painting—it 		
CF | takes up both hands and most of your field of vision. You'll need to 		
CF | drop it or put it on something first. 		
CF | 		
CF | The car alarm abruptly stops. 		
CF | 		
CF | > 		
Roger says (to f), "drop painting" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > DROP PAINTING 		
CF | 		
CF | You set the painting down gently on the ground. 		
CF | 		
CF | > 		
Roger says (to f), "open safe" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > OPEN SAFE 		
CF | 		
CF | (first unlocking the safe) 		
CF | You'll need to spin the dial to the correct combination in order for 		
CF | that to happen. 		
CF | 		
CF | > 		
Roger says (to f), "hang painting" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > HANG PAINTING 		
CF | 		
CF | (on the nail) 		
CF | (first taking the painting) 		
CF | You hang the painting back up on the nail. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
Roger says (to f), "take laptop" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > TAKE LAPTOP 		
CF | 		
CF | You can't reach over there from here. 		
CF | 		
CF | > 		Roger says, "sorry for any repetition"
Roger says (to f), "n" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Main Room (in the office area) 		
CF | You've designated this area as an office. Thus far, it's the most 		
CF | furnished part of the apartment. 		
CF | 		
CF | A rolling office chair sits by the desk. 		
CF | 		
CF | A desk stands against one wall, with a potted plant in the corner on 		
CF | one side of it. On the other side, an electrical outlet sits low on 		
CF | the wall, with a light switch above it. Your laptop and its charger 		
CF | are on the desk. 		
CF | 		
CF | You can go east to the counter area, north to the 		
CF | entryway, or back south to the sitting area. 		
CF | 		
CF | > 		
Roger says (to f), "take laptop" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > TAKE LAPTOP 		
CF | 		
CF | You should probably deal with the dishwasher first. 		
CF | 		
CF | > 		
Roger says (to f), "n" 		
CF ] Entryway 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Entryway 		
CF | The small hallway at the front of the apartment is perpetually dim, 		
CF | even with the lights on. 		
CF | 		
CF | A wooden shelf built into the wall displays a key bowl. Inside are 		
CF | your keychain and your wallet. 		
CF | 		
CF | The door to the bathroom is closed to the west, and the front 		
CF | door is closed to the north. The closet door is closed. The 		
CF | kitchenette is to the east, and the rest of the apartment is 		
CF | back south. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
Roger says (to x), "chain" 		
Roger says (to f), "x chain" 		
CF ] Entryway 		
CF | > 		
CF | > X CHAIN 		
CF | 		
CF | A simple keychain that does its job with no frills. 		
CF | 		
CF | On the keychain are a house key and a tiny silver key. 		
CF | 		
CF | > 		
Roger says (to f), "take chain" 		
CF ] Entryway 		
CF | > 		
CF | > TAKE CHAIN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Roger says (to f), "take wallet" 		
CF ] Entryway 		
CF | > 		
CF | > TAKE WALLET 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Roger says (to f), "unlock box" 		
CF ] Entryway 		
CF | > 		
CF | > UNLOCK BOX 		
CF | 		
CF | (first taking the tiny silver key) 		
CF | Better to leave all the keys on the keychain, so they don't get lost. 		
CF | 		
CF | You unlock the jewellery box. 		
CF | 		
CF | > 		
Roger says (to f), "open box" 		
CF ] Entryway 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | (the jewellery box) 		
CF | You open the jewellery box, revealing an heirloom ring, some silver 		
CF | earrings, and a tanzanite necklace. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
Roger says (to f), "put all in box" 		
CF ] Entryway 		
CF | > 		
CF | > PUT ALL IN BOX 		
CF | 		
CF | phone: You should hold on to your phone until you're really ready to 		
CF | sleep, just in case. 		
CF | wallet: There is not enough room left in the jewellery box for the 		
CF | wallet. 		
CF | keychain: Done. 		
CF | taser: Done. 		
CF | 		
CF | > 		
Roger says (to f), "wear ring" 		
CF ] Entryway 		
CF | > 		
CF | > WEAR RING 		
CF | 		
CF | (the heirloom ring) 		
CF | (first taking the heirloom ring) 		
CF | You put on the heirloom ring. 		
CF | 		
CF | > 		Teaspoon says, "huh, I never heard of tanzanite before"
Roger says (to f), "wear earromgs" 		
CF ] Entryway 		
CF | > 		
CF | > WEAR EARROMGS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to f), "wear earrings" 		
CF ] Entryway 		
CF | > 		
CF | > WEAR EARRINGS 		
CF | 		
CF | (first taking the silver earrings) 		
CF | You put on the silver earrings. 		
CF | 		
CF | > 		
Roger says (to f), "wear necklace" 		
CF ] Entryway 		
CF | > 		
CF | > WEAR NECKLACE 		
CF | 		
CF | (first taking the tanzanite necklace) 		
CF | You put on the tanzanite necklace. 		
CF | 		
CF | > 		
Roger says (to f), "put wallet in box" 		
CF ] Entryway 		
CF | > 		
CF | > PUT WALLET IN BOX 		
CF | 		
CF | There is not enough room left in the jewellery box for the wallet. 		
CF | 		
CF | A car alarm goes off down on the street. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
Roger says (to f), "take all from wallet" 		
CF ] Entryway 		
CF | > 		
CF | > TAKE ALL FROM WALLET 		
CF | 		
CF | The wallet isn't open. 		
CF | 		
CF | > 		
Roger says (to f), "open wallet" 		
CF ] Entryway 		
CF | > 		
CF | > OPEN WALLET 		
CF | 		
CF | You open the wallet, revealing your credit card, your driver's 		
CF | license, and a twenty-dollar bill. 		
CF | 		
CF | The car alarm continues. 		
CF | 		
CF | > 		Jacqueline says (to Teaspoon), "Yeah, it's pretty enough."
Roger says (to f), "take all from wallet" 		
CF ] Entryway 		
CF | > 		
CF | > TAKE ALL FROM WALLET 		
CF | 		
CF | credit card: Taken. 		
CF | driver's license: Taken. 		
CF | twenty-dollar bill: Taken. 		
CF | 		
CF | The car alarm abruptly stops. 		
CF | 		
CF | > 		
Roger says (to f), "put card in box" 		
CF ] Entryway 		
CF | > 		
CF | > PUT CARD IN BOX 		
CF | 		
CF | You put the credit card into the jewellery box. 		
CF | 		
CF | > 		
Roger says (to f), "put license in box" 		
CF ] Entryway 		
CF | > 		
CF | > PUT LICENSE IN BOX 		
CF | 		
CF | You put the driver's license into the jewellery box. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
Roger says (to f), "i" 		
CF ] Entryway 		
CF | > 		
CF | > I 		
CF | 		
CF | You're carrying a twenty-dollar bill, your wallet, your jewellery box, 		
CF | and your phone. In the jewellery box are your driver's license, your 		
CF | credit card, a taser, and your keychain. 		
CF | 		
CF | Additionally, you're wearing a tanzanite necklace, some silver 		
CF | earrings, an heirloom ring, some sweatpants, and an undershirt. 		
CF | 		
CF | > 		
Roger says (to f), "put bill in box" 		
CF ] Entryway 		
CF | > 		
CF | > PUT BILL IN BOX 		
CF | 		
CF | You put the twenty-dollar bill into the jewellery box. 		
CF | 		
CF | > 		
Roger says (to f), "push chair n" 		
CF ] Entryway 		
CF | > 		
CF | > PUSH CHAIR N 		
CF | 		
CF | (pushing the rolling office chair ahead of you) 		
CF | You can't reach over there from here. 		
CF | 		
CF | > 		
Roger says (to f), "push chair" 		
CF ] Entryway 		
CF | > 		
CF | > PUSH CHAIR 		
CF | 		
CF | You can't reach over there from here. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
Roger says (to f), "push desk" 		
CF ] Entryway 		
CF | > 		
CF | > PUSH DESK 		
CF | 		
CF | (the desk) 		
CF | You can't reach over there from here. 		
CF | 		
CF | > 		
Roger says (to f), "s" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Main Room (in the office area) 		
CF | Your office area, thus far the most furnished part of the apartment. 		
CF | 		
CF | Your desk stands against one wall, with a potted plant in the corner 		
CF | on one side of it. On the other side, an electrical outlet sits low on 		
CF | the wall, with a light switch above it. Your laptop and its charger 		
CF | are on the desk. 		
CF | 		
CF | The rolling office chair sits by the desk. 		
CF | 		
CF | You can go east to the counter area, back north to the 		
CF | entryway, or south to the sitting area. 		
CF | 		
CF | > 		
Roger says (to f), "push chair n" 		
CF ] Entryway 		
CF | > 		
CF | > PUSH CHAIR N 		
CF | 		
CF | (the rolling office chair north) 		
CF | (pushing the rolling office chair ahead of you) 		
CF | 		
CF | Entryway 		
CF | The small hallway at the front of the apartment is perpetually dim, 		
CF | even with the lights on. 		
CF | 		
CF | Your desk stands against one wall, with a potted plant in the corner 		
CF | on one side of it. On the other side, an electrical outlet sits low on 		
CF | the wall, with a light switch above it. Your laptop and its charger 		
CF | are on the desk. 		
CF | 		
CF | A refrigerator stands against one wall, humming quietly. 		
CF | 		
CF | A foot-pedal trash can stands nobly near the end of the counter. 		
CF | 		
CF | A wooden shelf built into the wall displays a key bowl. 		
CF | 		
CF | The door to the bathroom is closed to the west, and the front 		
CF | door is closed to the north. The closet door is closed. The 		
CF | kitchenette is to the east, and the rest of the apartment is 		
CF | back south. 		
CF | 		
CF | > 		
Roger says (to f), "push refrigerator" 		
CF ] Entryway 		
CF | > 		
CF | > PUSH REFRIGERATOR 		
CF | 		
CF | You can't reach over there from here. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
Roger says (to f), "open closet door" 		
CF ] Entryway 		
CF | > 		
CF | > OPEN CLOSET DOOR 		
CF | 		
CF | You open the closet door. 		
CF | 		
CF | > 		
Roger says (to f), "look in closet" 		
CF ] Entryway 		
CF | > 		
CF | > LOOK IN CLOSET 		
CF | 		
CF | The inside of the closet is dusty. A set of hangers dangle from a 		
CF | horizontal bar. On them are a leather jacket and a trenchcoat. 		
CF | 		
CF | Also in the closet is an umbrella. 		
CF | 		
CF | > 		
Roger says (to f), "open bathroom door" 		
CF ] Entryway 		
CF | > 		
CF | > OPEN BATHROOM DOOR 		
CF | 		
CF | The door squeaks as you open it. 		
CF | 		
CF | Someone shouts indistinctly on the street below. 		
CF | 		
CF | > 		
Roger says, "..w" 		
Roger says (to f), "e" 		
CF ] Kitchenette 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Kitchenette 		
CF | The kitchenette is small and cramped. Also, it would seem that if 		
CF | anyone came before you to clean, they missed several spots. 		
CF | 		
CF | At least it seems decently stocked. There's a sink, a dishwasher, an 		
CF | oven with a stove on top, and a fridge. A foot-pedal trash can squats 		
CF | in one corner. Much of the rest of the space is taken up by cabinets. 		
CF | 		
CF | A counter separates the space from the main area. On the counter are a 		
CF | vase and a knife block. 		
CF | 		
CF | A refrigerator stands against one wall, humming quietly. 		
CF | 		
CF | You can go back west to the entryway. 		
CF | 		
CF | The dishwasher beeps at you again to remind you that it's finished. 		
CF | 		
CF | > 		
Roger says (to f), "open dishwasher" 		
CF ] Kitchenette 		
CF | > 		
CF | > OPEN DISHWASHER 		
CF | 		
CF | (the dishwasher) 		
CF | You open the dishwasher, revealing a paring knife, a meat cleaver, a 		
CF | chef's knife, some plates, some bowls, some cups, some forks, some 		
CF | spoons, and some butter knives. 		
CF | 		
CF | Now that you've opened the dishwasher, you can EMPTY it of its dishes. 		
CF | 		
CF | > 		
Roger says (to f), "empty dishwasher" 		
CF ] Kitchenette 		
CF | > 		
CF | > EMPTY DISHWASHER 		
CF | 		
CF | (the dishwasher) 		
CF | You take the paring knife, the meat cleaver, the chef's knife, the 		
CF | plates, the bowls, the cups, the forks, the spoons, and the butter 		
CF | knives from the dishwasher. 		
CF | 		
CF | You decided earlier where all these things would be stored. The sharp 		
CF | knives go in the knife block. The dishes go in the cabinets. The 		
CF | silverware goes in the silverware holder, which is itself in the 		
CF | cabinets. 		
CF | 		
CF | > 		
Roger says, "..w" 		
Roger says (to f), "w" 		
CF ] Kitchenette 		
CF | > 		
CF | > W 		
CF | 		
CF | You have no reason to carry the paring knife around the apartment with 		
CF | you—or, for that matter, the meat cleaver or the chef's knife. Better 		
CF | to put them in the knife block before moving on. 		
CF | 		
CF | > 		
Roger says (to f), "put knives in block" 		
CF ] Kitchenette 		
CF | > 		
CF | > PUT KNIVES IN BLOCK 		
CF | 		
CF | chef's knife: Done. 		
CF | meat cleaver: Done. 		
CF | paring knife: Done. 		
CF | butter knives: Those won't fit into any of the knifeblock's slots. 		
CF | 		
CF | > 		
Roger says (to f), "w" 		
CF ] Kitchenette 		
CF | > 		
CF | > W 		
CF | 		
CF | Now that you've started unloading the dishwasher, you shouldn't leave 		
CF | without finishing the job. 		
CF | 		
CF | > 		Roger says, "well okay then"
Roger says (to f), "put butter knives in dishwasher" 		
CF ] Kitchenette 		
CF | > 		
CF | > PUT BUTTER KNIVES IN DISHWASHER 		
CF | 		
CF | (the dishwasher) 		
CF | You put the butter knives into the dishwasher. 		
CF | 		
CF | > 		
Roger says (to f), "w" 		
CF ] Kitchenette 		
CF | > 		
CF | > W 		
CF | 		
CF | Now that you've started unloading the dishwasher, you shouldn't leave 		
CF | without finishing the job. 		
CF | 		
CF | > 		
Roger says (to f), "take butter knives" 		
CF ] Kitchenette 		
CF | > 		
CF | > TAKE BUTTER KNIVES 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Roger says (to f), "i" 		
CF ] Kitchenette 		
CF | > 		
CF | > I 		
CF | 		
CF | You're carrying some butter knives, some spoons, some forks, some 		
CF | cups, some bowls, some plates, your wallet, your jewellery box, and 		
CF | your phone. In the jewellery box are a twenty-dollar bill, your 		
CF | driver's license, your credit card, a taser, and your keychain. 		
CF | 		
CF | Additionally, you're wearing a tanzanite necklace, some silver 		
CF | earrings, an heirloom ring, some sweatpants, and an undershirt. 		
CF | 		
CF | > 		Jacqueline asks, "Didn't we just arrive? What did we do, pre-wash everything?"
Roger says (to f), "put silverware in cabinets" 		
CF ] Kitchenette 		
CF | > 		
CF | > PUT SILVERWARE IN CABINETS 		
CF | 		
CF | spoons: (first opening the kitchen cabinets) 		
CF | Done. 		
CF | forks: Done. 		
CF | butter knives: Done. 		
CF | 		
CF | > 		
Roger says (to f), "put plates in cabinets" 		
CF ] Kitchenette 		
CF | > 		
CF | > PUT PLATES IN CABINETS 		
CF | 		
CF | You put the plates into the kitchen cabinets. 		
CF | 		
CF | > 		DavidW says, "The silverware goes in the holder."
Roger says (to f), "put bowls in cabinets" 		
CF ] Kitchenette 		
CF | > 		
CF | > PUT BOWLS IN CABINETS 		
CF | 		
CF | You put the bowls into the kitchen cabinets. 		
CF | 		
CF | > 		
Roger says (to f), "o" 		
CF ] Kitchenette 		
CF | > 		
CF | > O 		
CF | 		
CF | [Sorry, that can't be corrected.] 		
CF | 		
CF | > 		
Roger says (to f), "i" 		
CF ] Kitchenette 		
CF | > 		
CF | > I 		
CF | 		
CF | You're carrying some cups, your wallet, your jewellery box, and your 		
CF | phone. In the jewellery box are a twenty-dollar bill, your driver's 		
CF | license, your credit card, a taser, and your keychain. 		
CF | 		
CF | Additionally, you're wearing a tanzanite necklace, some silver 		
CF | earrings, an heirloom ring, some sweatpants, and an undershirt. 		
CF | 		
CF | > 		
Roger says (to f), "put cups in cabinets" 		
CF ] Kitchenette 		
CF | > 		
CF | > PUT CUPS IN CABINETS 		
CF | 		
CF | You put the cups into the kitchen cabinets. 		
CF | 		
CF | Now that that's done, you want to check your email, in case there's an 		
CF | update for you from Brookwood or (slim chance, but not impossible) 		
CF | your family. You left your laptop in the office area. 		
CF | 		
CF | [You can use REMEMBER to think about people who aren't 		
CF | present.] 		
CF | 		
CF | > 		
Roger says (to f), "close dishwasher" 		
CF ] Kitchenette 		
CF | > 		
CF | > CLOSE DISHWASHER 		
CF | 		
CF | (the dishwasher) 		
CF | You close the dishwasher. 		
CF | 		
CF | > 		
Roger says (to f), "close cabinets" 		
CF ] Kitchenette 		
CF | > 		
CF | > CLOSE CABINETS 		
CF | 		
CF | You close the kitchen cabinets. 		
CF | 		
CF | > 		
Roger says, "..w" 		
Roger says (to f), "w" 		
CF ] Entryway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Entryway 		
CF | The small hallway at the front of the apartment is perpetually dim, 		
CF | even with the lights on. 		
CF | 		
CF | The rolling office chair sits abandoned in the middle of the space. 		
CF | 		
CF | A wooden shelf built into the wall displays a key bowl. 		
CF | 		
CF | The door to the bathroom is open to the west, and the front 		
CF | door is closed to the north. The closet door is open. The 		
CF | kitchenette is back to the east, and the rest of the apartment 		
CF | is south. 		
CF | 		
CF | Water rushes through the pipes in your wall. 		
CF | 		
CF | > 		
Roger says (to f), "s" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Main Room (in the office area) 		
CF | Your office area, thus far the most furnished part of the apartment. 		
CF | 		
CF | Your desk stands against one wall, with a potted plant in the corner 		
CF | on one side of it. On the other side, an electrical outlet sits low on 		
CF | the wall, with a light switch above it. Your laptop and its charger 		
CF | are on the desk. 		
CF | 		
CF | You can go east to the counter area, back north to the 		
CF | entryway, or south to the sitting area. 		
CF | 		
CF | > 		
Roger says (to f), "x laptop" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > X LAPTOP 		
CF | 		
CF | A laptop computer, brand new. Currently, it's closed. 		
CF | 		
CF | > 		
Roger says (to f), "open laptop" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > OPEN LAPTOP 		
CF | 		
CF | (opening and starting up the laptop) 		
CF | The laptop chimes cheerfully. 		
CF | 		
CF | A box on the screen invites you to type a password to proceed. 		
CF | 		
CF | You remember Brookwood telling you that the password would be your new 		
CF | first name... which you can't currently remember. It'll be on the 		
CF | important documents in the wall safe, which you hid behind a painting. 		
CF | 		
CF | You are so exhausted. 		
CF | 		
CF | > 		Roger asks, "did we solve this one already?"
		DavidW says, "vanessa"
		Roger says, "thx"
		DavidW says, "Unless it's randomized, which would be insane"
Roger says (to f), "type vanessa" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > TYPE VANESSA 		
CF | 		
CF | The password field vanishes, and you are granted access. 		
CF | 		
CF | The following options are visible on the screen: 		
CF | 		
CF | An EMAIL program 		
CF | The MESSAGES app 		
CF | A web BROWSER 		
CF | 		
CF | You miss your parents. 		
CF | 		
CF | > 		Teaspoon says, "Will it let us just remember"
		Teaspoon says, "oh, nifty"
		Roger asks, "and do we have the safe combination?"
		DavidW says, "12 3 19 94"
		Jacqueline says, "It's our birth-- yeah"
		DavidW says, "er 13 4 19 94"
		Roger says, "thanks team"
		DavidW says, "ack"
Roger says (to f), "take laptop" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > TAKE LAPTOP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Roger says (to f), "s" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Main Room (in the sitting area) 		
CF | This is the area designated as a sitting room, bordered on one side by 		
CF | the bamboo barrier and on another by the bookshelf. 		
CF | 		
CF | A couch and two chairs (one plush, one worn in) surround a glass 		
CF | coffee table. A wicker trash can squats next to the couch. 		
CF | 		
CF | A stack of moving boxes languishes in one corner. 		
CF | 		
CF | The painting hangs on the wall. 		
CF | 		
CF | You can go back north to the office area, or south 		
CF | behind the bookshelf. 		
CF | 		
CF | > 		DavidW says, "12 4 19 94"
Roger says (to f), "take painting" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > TAKE PAINTING 		
CF | 		
CF | You remove the painting from its nail. 		
CF | 		
CF | > 		
Roger says (to f), "turn safe 12" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > TURN SAFE 12 		
CF | 		
CF | I only understood you as far as wanting to turn the safe. 		
CF | 		
CF | > 		DavidW says, "I cant type"
Roger says (to f), "dial safe 12" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > DIAL SAFE 12 		
CF | 		
CF | [I didn't understand that number.] 		
CF | 		
CF | > 		
Roger says (to f), "dial 12" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > DIAL 12 		
CF | 		
CF | It's hard to do much of anything while carrying the large painting—it 		
CF | takes up both hands and most of your field of vision. You'll need to 		
CF | drop it or put it on something first. 		
CF | 		
CF | > 		
Roger says (to f), "drop paiting" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > DROP PAITING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "spin dial to x"
Roger says (to f), "drop painting" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > DROP PAINTING 		
CF | 		
CF | You set the painting down gently on the ground. 		
CF | 		
CF | > 		
Roger says (to f), "dial 12" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > DIAL 12 		
CF | 		
CF | That's not a phone number you know. 		
CF | 		
CF | > 		
Roger says (to f), "spin dial to 12" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > SPIN DIAL TO 12 		
CF | 		
CF | You dial 12 on the safe. 		
CF | 		
CF | > 		DavidW says, "4"
Roger says (to f), "spin dial to 4" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > SPIN DIAL TO 4 		
CF | 		
CF | You dial 4 on the safe. 		
CF | 		
CF | > 		DavidW says, "19"
Roger says (to f), "spin dial to 19" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > SPIN DIAL TO 19 		
CF | 		
CF | You dial 19 on the safe. 		
CF | 		
CF | > 		DavidW says, "94"
Roger says (to f), "spin dial to 94" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > SPIN DIAL TO 94 		
CF | 		
CF | You dial 94, and the safe unlocks with a snick. 		
CF | 		
CF | > 		
Roger says (to f), "open safe" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > OPEN SAFE 		
CF | 		
CF | You open the safe. Inside, right where you left them, are the 		
CF | important documents. Somewhere in them is your new name. 		
CF | 		
CF | > 		
Roger says (to f), "take documents" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > TAKE DOCUMENTS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Roger says (to f), "read documents" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > READ DOCUMENTS 		
CF | 		
CF | The stack includes myriad different forged legal documents. Among them 		
CF | are three temporary driver's licenses, with expiration dates spaced 		
CF | six weeks apart; a birth certificate; the lease to the apartment, with 		
CF | "your" signature forged on it dozens of times; and extensive 		
CF | documentation of a fictitious medical history. 		
CF | 		
CF | On the falsified birth certificate, you see your assumed name: Vanessa 		
CF | DeCesare. 		
CF | 		
CF | > 		Teaspoon asks, "presumably we want to leave with these documents?"
Roger says (to f), "put documents in box" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > PUT DOCUMENTS IN BOX 		
CF | 		
CF | (the jewellery box) 		
CF | The important documents are too big to fit in the jewellery box. 		
CF | 		
CF | > 		Teaspoon says, "oh well"
Roger says (to f), "close safe" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > CLOSE SAFE 		
CF | 		
CF | You close the safe, and it snicks locked. 		
CF | 		
CF | > 		
Roger says (to f), "spin dial" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > SPIN DIAL 		
CF | 		
CF | [I didn't understand that sentence.] 		
CF | 		
CF | > 		
Roger says (to f), "hang painting" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > HANG PAINTING 		
CF | 		
CF | (on the nail) 		
CF | (first taking the painting) 		
CF | You hang the painting back up on the nail. 		
CF | 		
CF | > 		
Roger says (to f), "i" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > I 		
CF | 		
CF | You're carrying some important documents, your laptop, your wallet, 		
CF | your jewellery box, and your phone. In the jewellery box are a 		
CF | twenty-dollar bill, your driver's license, your credit card, a taser, 		
CF | and your keychain. 		
CF | 		
CF | Additionally, you're wearing a tanzanite necklace, some silver 		
CF | earrings, an heirloom ring, some sweatpants, and an undershirt. 		
CF | 		
CF | > 		
Roger says (to f), "e" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > E 		
CF | 		
CF | There's a wall in that direction. 		
CF | 		
CF | > 		
Roger says (to f), "s" 		
CF ] Main Room (behind the bookshelf) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Main Room (behind the bookshelf) 		
CF | This is a small corridor between the bookshelf and the outside wall. 		
CF | Windows allow orange and red sunset-light to dance on the floor. 		
CF | 		
CF | You can go east to the bedroom area, or back north to 		
CF | the sitting room area. 		
CF | 		
CF | > 		DavidW says, "Maybe that trenchcoat has pockets. I dunno. It didn't mention any."
Roger says (to f), "e" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Main Room (near the bed) 		
CF | This is the area reserved for your bedroom, a space much more exposed 		
CF | than you're used to sleeping in. 		
CF | 		
CF | Your bed is set up with its headboard against the bamboo slat barrier. 		
CF | On the bed are a pillow and a comforter. 		
CF | 		
CF | Pushed up against one wall is a faux-wood dresser with four drawers. 		
CF | An electrical outlet sits low on the wall next to the dresser. Your 		
CF | phone charger is on the dresser. 		
CF | 		
CF | You can go north towards the counter, or back west 		
CF | behind the bookshelf. 		
CF | 		
CF | > 		
Roger says (to f), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
Roger says (to f), "studioRC" 		
CF ] Main Room (near the bed) 		
CF | > SAVE[Game saved.] 		
CF | 		
CF | > 		
Roger says (to f), "lie in bed" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > LIE IN BED 		
CF | 		
CF | You still need to check your email before you can sleep, in case 		
CF | there's some important new information there. 		
CF | 		
CF | > 		
Roger says (to f), "open laptop" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > OPEN LAPTOP 		
CF | 		
CF | That's already on. 		
CF | 		
CF | > 		
Roger says (to f), "read email" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > READ EMAIL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to f), "x laptio" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > X LAPTIO 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to f), "x laptop" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > X LAPTOP 		
CF | 		
CF | A laptop computer, brand new. Currently, it's open. 		
CF | 		
CF | The following options are visible on the screen: 		
CF | 		
CF | An EMAIL program 		
CF | The MESSAGES app 		
CF | A web BROWSER 		
CF | 		
CF | > 		DavidW says, "Click Email"
Roger says (to f), "click email" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > CLICK EMAIL 		
CF | 		
CF | You open your email. 		
CF | 		
CF | The following messages are available for you to read or reply to: 		
CF | 		
CF | 9:00 am: Welcome to CoolMail! 		
CF | 		
CF | You can also select QUIT to return to the operating system. 		
CF | 		
CF | Nothing new. In the moment, you realize you haven't yet set up the 		
CF | wireless router. 		
CF | 		
CF | Oh, well. Just one more thing to take care of tomorrow. Might as well 		
CF | plug your phone in to charge and finish getting ready for bed. Last 		
CF | you saw your phone's charger, it was on the dresser. 		
CF | 		
CF | > 		DavidW says, "click quit or close laptop"
Roger says (to f), "plug phone" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > PLUG PHONE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to f), "take charger" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > TAKE CHARGER 		
CF | 		
CF | (the phone charger) 		
CF | Taken. 		
CF | 		
CF | > 		
Roger says (to f), "plug charger" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > PLUG CHARGER 		
CF | 		
CF | What do you want to plug the phone charger into? 		
CF | 		
CF | > 		
Roger says (to f), "wall" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > WALL 		
CF | 		
CF | You plug the phone charger into the outlet. 		
CF | 		
CF | > 		
Roger says (to f), "plug charger into phone" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > PLUG CHARGER INTO PHONE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to f), "charge phone" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > CHARGE PHONE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to f), "take phone" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > TAKE PHONE 		
CF | 		
CF | Your phone has slipped from your hand and slid under the bed. 		
CF | 		
CF | > 		
Roger says (to f), "look under bed" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > LOOK UNDER BED 		
CF | 		
CF | Your phone has slid right under the middle of the bed. 		
CF | 		
CF | > 		
Roger says (to f), "go under bed" 		
CF ] Main Room (under the bed) 		
CF | > 		
CF | > GO UNDER BED 		
CF | 		
CF | You get under the bed. 		
CF | 		
CF | You should be able to reach your phone now. 		
CF | 		
CF | > 		
Roger says (to f), "take phone" 		
CF ] Main Room (under the bed) 		
CF | > 		
CF | > TAKE PHONE 		
CF | 		
CF | Great, phone secured. Now it's time to get out of this nasty 		
CF | under-space and plug it in. 		
CF | 		
CF | > 		
Roger says (to f), "sleep" 		
CF ] Main Room (under the bed) 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | You need to plug your phone in to charge before you can sleep. 		
CF | 		
CF | It won't do any good, though, until you also plug the charger into the 		
CF | phone. 		
CF | 		
CF | > 		
Roger says (to f), "out" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out from under the bed. 		
CF | 		
CF | > 		
Roger says (to f), "charge phone" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > CHARGE PHONE 		
CF | 		
CF | You plug the phone charger into the phone. 		
CF | 		
CF | Your phone dings to indicate that it's now charging. 		
CF | 		
CF | Alright, that's the phone plugged in. Time for your final sweep, to 		
CF | make sure everything in the apartment is dormant and ready for you to 		
CF | be unconscious for a precious few hours. 		
CF | 		
CF | Off the top of your head, you know you need to switch off the foyer 		
CF | lights and the main room lights. Additionally, a few things need 		
CF | returning to their proper places: the heirloom ring, the silver 		
CF | earrings, and the tanzanite necklace go in the jewellery box; the 		
CF | jewellery box itself goes in the dresser, your keychain goes in the 		
CF | key bowl, your wallet goes in the key bowl, and the taser goes in the 		
CF | dresser (you don't want to risk electrocuting yourself in your sleep). 		
CF | 		
CF | > 		Roger shakes fist.
		Jacqueline says, "Save before we sleep, regardless."
Roger says (to f), "put ring in box" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > PUT RING IN BOX 		
CF | 		
CF | (the heirloom ring in the jewellery box) 		
CF | (first taking it off) 		
CF | You put the heirloom ring into the jewellery box. 		
CF | 		
CF | > 		Jacqueline exclaims, "But why can't we sleep in that stuff? It makes so much sense!"
		Teaspoon says, "the game really doesn't want us to do that, apparently"
Roger says (to f), "put earrings in box" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > PUT EARRINGS IN BOX 		
CF | 		
CF | (first taking them off) 		
CF | You put the silver earrings into the jewellery box. 		
CF | 		
CF | > 		
Roger says (to f), "put necklace in box" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > PUT NECKLACE IN BOX 		
CF | 		
CF | (first taking it off) 		
CF | You put the tanzanite necklace into the jewellery box. 		
CF | 		
CF | > 		
Roger says (to f), "n" 		
CF ] Main Room (near the counter) 		
CF | > 		
CF | > N 		
CF | 		
CF | (first setting down your phone on the dresser so that it stays plugged 		
CF | in) 		
CF | 		
CF | Main Room (near the counter) 		
CF | This is the portion of the main room closest to the kitchenette. That 		
CF | space is divided from this one by a counter, on which are a vase and a 		
CF | knife block, in which are a paring knife, a meat cleaver, and a chef's 		
CF | knife. On this side of the counter are some barstools. 		
CF | 		
CF | You can go back south to the bedroom area, or west to 		
CF | the office area. 		
CF | 		
CF | > 		Roger says, ";f n"
Roger says (to f), "n" 		
CF ] Main Room (near the counter) 		
CF | > 		
CF | > N 		
CF | 		
CF | You've never seen the point of climbing something when you can just go 		
CF | around it. 		
CF | 		
CF | > 		
Roger says (to f), "w" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main Room (in the office area) 		
CF | Your office area, thus far the most furnished part of the apartment. 		
CF | 		
CF | Your desk stands against one wall, with a potted plant in the corner 		
CF | on one side of it. On the other side, an electrical outlet sits low on 		
CF | the wall, with a light switch above it. Your laptop charger is on the 		
CF | desk. 		
CF | 		
CF | You can go back east to the counter area, north to the 		
CF | entryway, or south to the sitting area. 		
CF | 		
CF | > 		
Roger says (to f), "n" 		
CF ] Entryway 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Entryway 		
CF | The small hallway at the front of the apartment is perpetually dim, 		
CF | even with the lights on. 		
CF | 		
CF | The rolling office chair sits abandoned in the middle of the space. 		
CF | 		
CF | A wooden shelf built into the wall displays a key bowl. 		
CF | 		
CF | The door to the bathroom is open to the west, and the front 		
CF | door is closed to the north. The closet door is open. The 		
CF | kitchenette is to the east, and the rest of the apartment is 		
CF | back south. 		
CF | 		
CF | > 		
Roger says (to f), "take bowl" 		
CF ] Entryway 		
CF | > 		
CF | > TAKE BOWL 		
CF | 		
CF | (the key bowl) 		
CF | Taken. 		
CF | 		
CF | A car alarm goes off down on the street, before being quickly quelled. 		
CF | 		
CF | > 		
Roger says (to f), "put keyring in bowl" 		
CF ] Entryway 		
CF | > 		
CF | > PUT KEYRING IN BOWL 		
CF | 		
CF | (the key bowl) 		
CF | (first taking the keychain) 		
CF | You put the keychain into the key bowl. 		
CF | 		
CF | > 		
Roger says (to f), "put wallet in bowl" 		
CF ] Entryway 		
CF | > 		
CF | > PUT WALLET IN BOWL 		
CF | 		
CF | (the key bowl) 		
CF | You put the wallet into the key bowl. 		
CF | 		
CF | > 		
Roger says (to f), "put bowl in box" 		
CF ] Entryway 		
CF | > 		
CF | > PUT BOWL IN BOX 		
CF | 		
CF | (the key bowl in the jewellery box) 		
CF | The key bowl is too big to fit in the jewellery box. 		
CF | 		
CF | > 		
Roger says (to f), "drop bowl" 		
CF ] Entryway 		
CF | > 		
CF | > DROP BOWL 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Roger says, "..e" 		
Roger says (to f), "e" 		
CF ] Kitchenette 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Kitchenette 		
CF | The kitchenette is small, cramped, and dirty. 		
CF | 		
CF | There's a sink, a dishwasher, an oven with a stove on top, and a 		
CF | fridge. A foot-pedal trash can squats in one corner. Much of the rest 		
CF | of the space is taken up by cabinets. 		
CF | 		
CF | A counter separates the space from the main area. On the counter are a 		
CF | vase and a knife block, in which are a paring knife, a meat cleaver, 		
CF | and a chef's knife. 		
CF | 		
CF | A refrigerator stands against one wall, humming quietly. 		
CF | 		
CF | You can go back west to the entryway. 		
CF | 		
CF | > 		
Roger says (to f), "s" 		
CF ] Kitchenette 		
CF | > 		
CF | > S 		
CF | 		
CF | You've never seen the point of climbing something when you can just go 		
CF | around it. 		
CF | 		
CF | > 		
Roger says (to f), "w" 		
CF ] Entryway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Entryway 		
CF | The small hallway at the front of the apartment is perpetually dim, 		
CF | even with the lights on. 		
CF | 		
CF | The rolling office chair sits abandoned in the middle of the space. 		
CF | 		
CF | You can see a key bowl here. Inside the bowl are your wallet and your 		
CF | keychain. 		
CF | 		
CF | The door to the bathroom is open to the west, and the front 		
CF | door is closed to the north. The closet door is open. The 		
CF | kitchenette is back to the east, and the rest of the apartment 		
CF | is south. 		
CF | 		
CF | The foyer shelf stands empty. 		
CF | 		
CF | You miss your parents. 		
CF | 		
CF | > 		
Roger says (to f), "s" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Main Room (in the office area) 		
CF | Your office area, thus far the most furnished part of the apartment. 		
CF | 		
CF | Your desk stands against one wall, with a potted plant in the corner 		
CF | on one side of it. On the other side, an electrical outlet sits low on 		
CF | the wall, with a light switch above it. Your laptop charger is on the 		
CF | desk. 		
CF | 		
CF | You can go east to the counter area, back north to the 		
CF | entryway, or south to the sitting area. 		
CF | 		
CF | A car drives by on the street below, blasting music far too loudly. 		
CF | 		
CF | > 		
Roger says (to f), "i" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > I 		
CF | 		
CF | You're carrying some important documents, your laptop, and your 		
CF | jewellery box. In the jewellery box are a tanzanite necklace, some 		
CF | silver earrings, an heirloom ring, a twenty-dollar bill, your driver's 		
CF | license, your credit card, and a taser. 		
CF | 		
CF | Additionally, you're wearing some sweatpants and an undershirt. 		
CF | 		
CF | > 		
Roger says (to f), "e" 		
CF ] Main Room (near the counter) 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Main Room (near the counter) 		
CF | This is the portion of the main room closest to the kitchenette. That 		
CF | space is divided from this one by a counter, on which are a vase and a 		
CF | knife block, in which are a paring knife, a meat cleaver, and a chef's 		
CF | knife. On this side of the counter are some barstools. 		
CF | 		
CF | You can go south to the bedroom area, or back west to 		
CF | the office area. 		
CF | 		
CF | > 		
Roger says (to f), "s" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Main Room (near the bed) 		
CF | This is the area reserved for your bedroom, a space much more exposed 		
CF | than you're used to sleeping in. 		
CF | 		
CF | Your bed is set up with its headboard against the bamboo slat barrier. 		
CF | There are a pillow and a comforter on the bed. 		
CF | 		
CF | Pushed up against one wall is a faux-wood dresser with four drawers. 		
CF | An electrical outlet sits low on the wall next to the dresser. Your 		
CF | phone is plugged in to charge on the dresser. 		
CF | 		
CF | You can go back north towards the counter, or west 		
CF | behind the bookshelf. 		
CF | 		
CF | > 		
Roger says (to f), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
Roger says (to f), "studioRC" 		
CF ] Main Room (near the bed) 		
CF | > SAVE[Game saved.] 		
CF | 		
CF | > 		
Roger says (to f), "lie on bed" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > LIE ON BED 		
CF | 		
CF | You haven't yet finished your sweep! 		
CF | 		
CF | Before you can sleep comfortably, you need to switch off the foyer 		
CF | lights and the main room lights. Additionally, a few things need 		
CF | returning to their proper places: the key bowl goes on the shelf in 		
CF | the foyer, the taser goes in the dresser, and the jewellery box goes 		
CF | in the dresser. 		
CF | 		
CF | > 		
Roger says (to f), "n" 		
CF ] Main Room (near the counter) 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Main Room (near the counter) 		
CF | This is the portion of the main room closest to the kitchenette. That 		
CF | space is divided from this one by a counter, on which are a vase and a 		
CF | knife block, in which are a paring knife, a meat cleaver, and a chef's 		
CF | knife. On this side of the counter are some barstools. 		
CF | 		
CF | You can go back south to the bedroom area, or west to 		
CF | the office area. 		
CF | 		
CF | > 		
Roger says (to f), "w" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main Room (in the office area) 		
CF | Your office area, thus far the most furnished part of the apartment. 		
CF | 		
CF | Your desk stands against one wall, with a potted plant in the corner 		
CF | on one side of it. On the other side, an electrical outlet sits low on 		
CF | the wall, with a light switch above it. Your laptop charger is on the 		
CF | desk. 		
CF | 		
CF | You can go back east to the counter area, north to the 		
CF | entryway, or south to the sitting area. 		
CF | 		
CF | You miss your parents. 		
CF | 		
CF | > 		
Roger says (to f), "n" 		
CF ] Entryway 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Entryway 		
CF | The small hallway at the front of the apartment is perpetually dim, 		
CF | even with the lights on. 		
CF | 		
CF | The rolling office chair sits abandoned in the middle of the space. 		
CF | 		
CF | You can see a key bowl here. Inside the bowl are your wallet and your 		
CF | keychain. 		
CF | 		
CF | The door to the bathroom is open to the west, and the front 		
CF | door is closed to the north. The closet door is open. The 		
CF | kitchenette is to the east, and the rest of the apartment is 		
CF | back south. 		
CF | 		
CF | The foyer shelf stands empty. 		
CF | 		
CF | > 		
Roger says (to f), "put bowl on shelf" 		
CF ] Entryway 		
CF | > 		
CF | > PUT BOWL ON SHELF 		
CF | 		
CF | (the key bowl on the foyer shelf) 		
CF | (first taking the key bowl) 		
CF | You put the key bowl on the foyer shelf. 		
CF | 		
CF | A car drives by on the street below, blasting music far too loudly. 		
CF | 		
CF | > 		
Roger says (to f), "turn off lights" 		
CF ] Entryway 		
CF | > 		
CF | > TURN OFF LIGHTS 		
CF | 		
CF | You flip the switch, and the lights switch off. 		
CF | 		
CF | > 		
Roger says (to f), "s" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Main Room (in the office area) 		
CF | Your office area, thus far the most furnished part of the apartment. 		
CF | 		
CF | Your desk stands against one wall, with a potted plant in the corner 		
CF | on one side of it. On the other side, an electrical outlet sits low on 		
CF | the wall, with a light switch above it. Your laptop charger is on the 		
CF | desk. 		
CF | 		
CF | You can go east to the counter area, back north to the 		
CF | entryway, or south to the sitting area. 		
CF | 		
CF | > 		
Roger says (to f), "turn off lights" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > TURN OFF LIGHTS 		
CF | 		
CF | You flip the switch, and the lights switch off. 		
CF | 		
CF | > 		
Roger says, "..s" 		
Roger says (to f), "s" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Main Room (in the sitting area) 		
CF | This is the area designated as a sitting room, bordered on one side by 		
CF | the bamboo barrier and on another by the bookshelf. 		
CF | 		
CF | A couch and two chairs (one plush, one worn in) surround a glass 		
CF | coffee table. A wicker trash can squats next to the couch. 		
CF | 		
CF | A stack of moving boxes languishes in one corner. 		
CF | 		
CF | The painting hangs on the wall. 		
CF | 		
CF | You can go back north to the office area, or south 		
CF | behind the bookshelf. 		
CF | 		
CF | > 		
Roger says (to f), "e" 		
CF ] Main Room (in the sitting area) 		
CF | > 		
CF | > E 		
CF | 		
CF | There's a wall in that direction. 		
CF | 		
CF | > 		
Roger says (to f), "s" 		
CF ] Main Room (behind the bookshelf) 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Main Room (behind the bookshelf) 		
CF | This is a small corridor between the bookshelf and the outside wall. 		
CF | Windows allow orange and red sunset-light to flood across the floor. 		
CF | 		
CF | You can go east to the bedroom area, or back north to 		
CF | the sitting room area. 		
CF | 		
CF | > 		
Roger says (to f), "e" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Main Room (near the bed) 		
CF | This is the area reserved for your bedroom, a space much more exposed 		
CF | than you're used to sleeping in. 		
CF | 		
CF | Your bed is set up with its headboard against the bamboo slat barrier. 		
CF | On the bed are a pillow and a comforter. 		
CF | 		
CF | Pushed up against one wall is a faux-wood dresser with four drawers. 		
CF | An electrical outlet sits low on the wall next to the dresser. Your 		
CF | phone is plugged in to charge on the dresser. 		
CF | 		
CF | You can go north towards the counter, or back west 		
CF | behind the bookshelf. 		
CF | 		
CF | > 		
Roger says (to f), "put box on dresser" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > PUT BOX ON DRESSER 		
CF | 		
CF | (the dresser) 		
CF | You put the jewellery box on the dresser. 		
CF | 		
CF | > 		
Roger says (to f), "put taser on dresser" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > PUT TASER ON DRESSER 		
CF | 		
CF | (the dresser) 		
CF | (first taking the taser) 		
CF | You put the taser on the dresser. 		
CF | 		
CF | > 		
Roger says (to f), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
Roger says (to f), "studioRC" 		
CF ] Main Room (near the bed) 		
CF | > SAVE[Game saved.] 		
CF | 		
CF | > 		
Roger says (to f), "lie on bed" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > LIE ON BED 		
CF | 		
CF | You haven't yet finished your sweep! 		
CF | 		
CF | Before you can sleep comfortably, a few things need returning to their 		
CF | proper places: the taser goes in the dresser and the jewellery box 		
CF | goes in the dresser. 		
CF | 		
CF | > 		Roger says, "okay fair"
Roger says (to f), "take box and taser" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > TAKE BOX AND TASER 		
CF | 		
CF | Which do you mean, the stack of moving boxes or the jewellery box? 		
CF | 		
CF | > 		Jacqueline asks, "And you tried the pillow thing?"
Roger says (to f), "take jewellery box and taser" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > TAKE JEWELLERY BOX AND TASER 		
CF | 		
CF | jewellery box: Taken. 		
CF | taser: Taken. 		
CF | 		
CF | > 		Roger says, "It seems kind of insistent about where to put things"
		Jacqueline says, "I can choose, at any time, to determine that a new place is the proper new place to put a thing."
Roger says (to f), "put jewellery box in first drawer" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > PUT JEWELLERY BOX IN FIRST DRAWER 		
CF | 		
CF | You put the jewellery box into the first dresser drawer. 		
CF | 		
CF | > 		
Roger says (to f), "put taser in first drawer" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > PUT TASER IN FIRST DRAWER 		
CF | 		
CF | You put the taser into the first dresser drawer. 		
CF | 		
CF | That, you think, is the end of it. No appliances are running, no 		
CF | lights are on, and everything that needs to be is locked. Finally, 		
CF | finally, you can go to sleep. 		
CF | 		
CF | > 		
Roger says (to f), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
Roger says (to f), "studioRC" 		
CF ] Main Room (near the bed) 		
CF | > SAVE[Game saved.] 		
CF | 		
CF | > 		
Roger says (to f), "sleep" 		
CF ] Main Room (near the bed) 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | Are you sure you're ready to sleep? > 		
Roger says (to f), "YES" 		
CF | Are you sure you're ready to sleep? > 		
CF | > YES 		
CF | 		
CF | 		
CF | You flop down onto the bed, then worm your way under the covers. 		
CF | Before you have time to realize you're falling asleep, you're out 		
CF | cold. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		DavidW says, "It doesn't have to be the squeaky drawer or different drawers, at least."
		Roger says, "yeah"
Roger pushes the green 'space' button. 		
CF | You wake up some indeterminate amount of time later. As your mind 		
CF | swims up from the realm of sleep, you recognize that it's now dark 		
CF | out—as dark as the city gets, at least. 		
CF | 		
CF | A moment later, you recognize what it was that awoke you: a telltale 		
CF | scratching, squeaking, rustling sound from your front door. You turn 		
CF | your gaze towards it, able to see it without leaving your bed, and see 		
CF | that the light spilling in underneath from the outside hall is broken 		
CF | up by the telltale shadows of feet standing just outside. 		
CF | 		
CF | Instantly, you are wide awake. Your worst fears are realized: someone 		
CF | is trying to break in. 		
CF | 		
CF | That this is happening the first night you're actually in an apartment 		
CF | that's been secured for almost two weeks is no coincidence. This 		
CF | person is not here to take just your valuables or your documents, but 		
CF | also your life. 		
CF | 		
CF | You will have only a few moments to act before the intruder is inside. 		
CF | You'll need to move quickly. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		
Roger pushes the green 'space' button. 		
CF ] Main Room (on the bed) 		
CF | [PRESS ANY KEY TO CONTINUE] 		
CF | 		
CF | 		
CF | Studio 		
CF | An interactive home invasion scenario by Charm Cochran 		
CF | Release 1 / Serial number 240329 / Inform 7 v10.1.2 		
CF | 		
CF | Main Room (on the bed) 		
CF | You'll be in the area reserved for your bedroom. 		
CF | 		
CF | Pushed up against one wall will be a faux-wood dresser with four 		
CF | drawers. An electrical outlet will sit low on the wall next to the 		
CF | dresser. Your phone will be plugged in to charge on the dresser. 		
CF | 		
CF | There will be a pillow and a comforter on the bed. 		
CF | 		
CF | You will be able to go north towards the counter, or back 		
CF | west behind the bookshelf. 		
CF | 		
CF | [You can use "H" as a shorthand for listening.] 		
CF | 		
CF | > 		
Roger says (to f), "take phone and jewellery box and taser" 		
CF ] Main Room (on the bed) 		
CF | > 		
CF | > TAKE PHONE AND JEWELLERY BOX AND TASER 		
CF | 		
CF | phone: You'll take your phone. 		
CF | jewellery box: You'll take the jewellery box. 		
CF | taser: You'll take the taser. 		
CF | 		
CF | > 		
Roger says (to f), "i" 		
CF ] Main Room (on the bed) 		
CF | > 		
CF | > I 		
CF | 		
CF | By that point, you'll be carrying a taser, your jewellery box, your 		
CF | phone, some important documents, and your laptop. In the jewellery box 		
CF | will be a tanzanite necklace, some silver earrings, an heirloom ring, 		
CF | a twenty-dollar bill, your driver's license, and your credit card. 		
CF | 		
CF | Additionally, you'll be wearing some sweatpants and an undershirt. 		
CF | 		
CF | > 		
Roger says (to f), "undo" 		
CF ] Main Room (on the bed) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Main Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to f), "n" 		
CF ] Main Room (near the counter) 		
CF | > 		
CF | > N 		
CF | 		
CF | (first unplugging your phone) 		
CF | (first getting off the bed) 		
CF | 		
CF | Main Room (near the counter) 		
CF | You'll be in the portion of the main room closest to the kitchenette. 		
CF | The two spaces are separated by a counter, on which will be a vase and 		
CF | a knife block, in which will be a paring knife, a meat cleaver, and a 		
CF | chef's knife. On the near side of the counter will be some barstools. 		
CF | 		
CF | You will be able to go back south to the bedroom area, or 		
CF | west to the office area. 		
CF | 		
CF | > 		
Roger says (to f), "w" 		
CF ] Main Room (in the office area) 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main Room (in the office area) 		
CF | Your designated office area, thus far the most furnished part of the 		
CF | apartment. 		
CF | 		
CF | Your desk will stand against one wall, with a potted plant in the 		
CF | corner on one side of it. On the other side, an electrical outlet will 		
CF | sit low on the wall, with a light switch above it. Your laptop charger 		
CF | will be on the desk. 		
CF | 		
CF | You will be able to go back east to the counter area, 		
CF | north to the entryway, or south to the sitting area. 		
CF | 		
CF | > 		
Roger says (to f), "n" 		
CF ] Entryway 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Entryway 		
CF | The small hallway at the front of the apartment is perpetually dim in 		
CF | your short experience. 		
CF | 		
CF | The rolling office chair will sit abandoned in the middle of the 		
CF | space. 		
CF | 		
CF | A wooden shelf is built into the wall, if you remember correctly, 		
CF | which will be displaying a key bowl. Inside will be your wallet and 		
CF | your keychain. 		
CF | 		
CF | The door to the bathroom will be open to the west, and the 		
CF | front door will be closed to the north. The closet door will be 		
CF | open. The kitchenette will be to the east, and the rest of the 		
CF | apartment will be back south. 		
CF | 		
CF | Just then, you will hear the telltale sound of the front door's lock 		
CF | snicking open. 		
CF | 		
CF | > 		
Roger says (to f), "e" 		
CF ] Kitchenette 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Kitchenette 		
CF | The kitchenette is small, cramped, and dirty, if you remember. 		
CF | 		
CF | There'll be a sink, a dishwasher, an oven with a stove on top, and a 		
CF | fridge. A foot-pedal trash can will squat in one corner. Much of the 		
CF | rest of the space will be taken up by cabinets. 		
CF | 		
CF | You remember a counter separating it from the main area. On the 		
CF | counter will be a vase and a knife block, in which will be a paring 		
CF | knife, a meat cleaver, and a chef's knife. 		
CF | 		
CF | A refrigerator will stand against one wall, humming quietly. 		
CF | 		
CF | You will be able to go back west to the entryway. 		
CF | 		
CF | The intruder will appear in the entryway from the north. 		
CF | 		
CF | > 		
Roger says (to f), "undo" 		
CF ] Entryway 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Entryway 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to f), "enter closer" 		
CF ] Entryway 		
CF | > 		
CF | > ENTER CLOSER 		
CF | 		
CF | The phone will be switched off by that point. 		
CF | 		
CF | > 		
Roger says (to f), "take bowl" 		
CF ] Entryway 		
CF | > 		
CF | > TAKE BOWL 		
CF | 		
CF | (the key bowl) 		
CF | You'll take the key bowl. 		
CF | 		
CF | > 		
Roger says (to f), "enter closet" 		
CF ] Inside the Closet 		
CF | > 		
CF | > ENTER CLOSET 		
CF | 		
CF | 		
CF | Inside the Closet 		
CF | The inside of the closet will be dusty. A set of hangers will dangle 		
CF | from a horizontal bar. 		
CF | 		
CF | An umbrella will lean against one wall. 		
CF | 		
CF | The rolling office chair will sit abandoned in the middle of the 		
CF | space. 		
CF | 		
CF | There will be a leather jacket and a trenchcoat on the hangers. 		
CF | 		
CF | The door back out to the entryway will be open. 		
CF | 		
CF | The intruder will abruptly appear in the entryway from the north. 		
CF | 		
CF | > 		
Roger says (to f), "hide behind trenchcoat" 		
CF ] Inside the Closet 		
CF | > 		
CF | > HIDE BEHIND TRENCHCOAT 		
CF | 		
CF | The trenchcoat won't be capable of concealing you. 		
CF | 		
CF | > 		
Roger says (to f), "z" 		
CF ] Inside the Closet 		
CF | > 		
CF | > Z 		
CF | 		
CF | You will hold your breath and stay perfectly still. 		
CF | 		
CF | The intruder will head south, disappearing from view. 		
CF | 		
CF | > 		
Roger says (to f), "out" 		
CF ] Entryway 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Entryway 		
CF | The small hallway at the front of the apartment is perpetually dim in 		
CF | your short experience. 		
CF | 		
CF | The rolling office chair will sit abandoned in the middle of the 		
CF | space. 		
CF | 		
CF | The door to the bathroom will be open to the west, and the 		
CF | front door will be open to the north. The closet door will be 		
CF | open. The kitchenette will be to the east, and the rest of the 		
CF | apartment will be south. 		
CF | 		
CF | The foyer shelf will be bare by that point. 		
CF | 		
CF | The intruder will stalk east, disappearing from view. 		
CF | 		
CF | > 		
Roger says (to f), "n" 		
CF ] Outside Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outside Hall 		
CF | The hall outside your apartment, you remember, is dingier than you're 		
CF | used to, with flickering lights and a stained carpet. 		
CF | 		
CF | Yours is the last apartment at the very end of the hallway, which 		
CF | continues to the east. The front door of your apartment will be 		
CF | open to the south. 		
CF | 		
CF | You'll hear him mutter something under his breath. 		
CF | 		
CF | > 		
Roger says (to f), "e" 		
CF ] Down the Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Down the Hall 		
CF | You will race down the hallway towards the stairs. You will have done 		
CF | it, escaped—but not without a cost. 		
CF | 		
CF | You will have left behind valuable things, if only sentimentally. And 		
CF | besides all that, he will still know where you live. 		
CF | 		
CF | Do you consider this an acceptable outcome? > 		Roger says, "hrm like, what, the ming vase? I can live with that. I guess I could grab it too"
		DavidW says, "say yes. It's nearly 2pm."
		Teaspoon says, "you know what, that seems a fairly acceptable outcome"
		Jacqueline says (to DW), "Ha."
Roger says (to f), "YES" 		
CF ] Down the Hall 		
CF | Do you consider this an acceptable outcome? > 		
CF | > YES 		
CF | 		
CF | Okay. Here goes nothing. 		
CF | 		
CF | Your eyes snap open. The intruder has not yet opened the door. You 		
CF | grab the east, then the east. 		
CF | 		
CF | You can do this. 		
CF | 		
CF | 		
CF | 		
CF | *** Time to begin. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, review the ENDINGS you've seen so far, or RESET to the 		
CF | beginning of the night? 		
CF | > 		Jacqueline exclaims, "Nice!"
		Roger says, "woo"
Roger says (to f), "ENDINGS" 		
CF ] Down the Hall 		
CF | > 		
CF | > ENDINGS 		
CF | 		
CF | The endings you have encountered so far include: 		
CF | 		
CF | Ending I: Murdered by the intruder 		
CF | Ending II: Escaped from the apartment building 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, review the ENDINGS you've seen so far, or RESET to the 		
CF | beginning of the night? 		
CF | > 		Roger says, "Fun enough but I wouldn't call it especially horror-triggery. Maybe I've grown jaded"
		Teaspoon says, "presumably there's one where we tase him"
		Roger says, "Thanks for letting me push Vanessa around"
		Roger says, "I would guess so"
		Jacqueline says, "Well done."
		DavidW says, "thanks for driving, Roger"
		Teaspoon says, "indeed"
		Jacqueline says, "Definitely an interesting approach."
		Roger says, "I'll give this a thumbs-up. Everything, and there is a lot of things, seems well-implemented"
		DavidW says, "I wonder if you can hide behind the stack of boxes in the sitting room."
		Teaspoon says, "that would make sense, yeah"
		Jacqueline says (to Roger), "Yeah, I agree."
		Roger says, "except maybe for the potential to walk right past the guy"
		Roger says, "Anyways, yes, thanks everyone! We'll enjoy more next time"
		Teaspoon says, "I had a good time, thanks everybody"
		Roger says, "I guess I'll leave this loaded if anyone else feels like poking at it"
		DavidW says, "thanks all"
Teaspoon disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Jacqueline says, "Thanks."
DavidW goes home. 		
DavidW has disconnected. 		
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Roger says, "one final thing -- I see the game self-described as 'short' and it didn't feel particularly short, really"
		Teaspoon says, "If it was short, we'd have gotten more endings."
		Jacqueline says, "From a Mike Russo review:"
		Jacqueline | I found seven different endings, most with variations depending on exactly how I reached them, and found it fun to collect them not because they implied drastically different narrative outcomes – in fact many of them are pretty similar, and the denouement is generally left to the imagination in each case, with just a few ambiguous sentences providing a hint of where things might go before asking the player if they’d like to try again. No, it’s just that seeing the simulation respond and react is delightful.
		Roger says, "I feel like it might have been more successful overall, for me anyway, if it had actually leaned more into a Home-Alone theme and mood"
		Jacqueline asks, "You were hoping for Rube Goldberg content?"
		Teaspoon asks, "if we'd needed to do things with these well implemented objects to go after the intruder, you mean?"
		Roger says, "I suspect it supports those sorts of shenanigans already"
		Jacqueline says, "It may, yes."
		Jacqueline says, "We could try to get one or two more endings next week, perhaps."
		Roger says, "sure. I have a hunch that there might be some way to oil up the squeaky doors, for one thing"
		Teaspoon says, "So that we could grab things without the squeakiness? Plausible."
		Teaspoon says, "I wonder how tight the timing constraints would be."



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ClubFloyd Transcript:
Renegade Brainwave by J. J. Guest
As played on ifMUD on June 8-15, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Renegade Brainwave written by J. J. Guest. It was released as part of ECTOCOMP 2010, in which it took 2nd place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

*** SESSION 1 *** 		
		DavidW says, "I assume we're picking a new game from my list? [LINK]"
		Jacqueline asks, "Renegade Brainwave, maybe?"
		DavidW says, "Sure. I'm good with that choice."
		Roger says, "surely"
		DavidW says, "It'll be nice to play something like To Hell in a Handbasket where you're not stuck in one room."
DavidW says (to ClubFloyd), "load sleepmask renegadebrainwave" 		
CF ] cemetery entrance 		
CF | 		
CF | 		
CF | 		
CF | With a burst of eerie theremin music, the ground opens up and from 		
CF | deep within emerges a cobwebbed coffin. The lid creaks slowly open to 		
CF | reveal the pallid form of a circus ringmaster, complete with top hat 		
CF | and twirly mustache. Slowly he rises to a sitting position. 		
CF | 		
CF | "Beware!" says the ringmaster, "Beware! Take care! For you are about 		
CF | take part in an interactive story that will reveal the terrifying 		
CF | truth behind the ill-fated Soviet space program! Revelations of 		
CF | incredible horrors that will terrify you with their brutal reality!" 		
CF | 		
CF | "For this is the story of a mysterious force — a force that has 		
CF | crossed the billion-mile vastness of infinite space! Boneless, 		
CF | fleshless, almost invisible and yet imbued with incredible power — I 		
CF | speak to you of cosmic radiation!" 		
CF | 		
CF | "The deadly solar radiation that has the power to raise the dead! The 		
CF | power to amplify brainwaves to many times their natural strength — so 		
CF | that even a weak little puppy could wipe out a city of concrete and 		
CF | steel — with the power of his mind!" 		
CF | 		
CF | "In a future that grows ever closer, the fate of the Earth lies in the 		
CF | hands of one man. That man is Detective Frank Douglas — that man, my 		
CF | friend, is YOU!" 		
CF | 		
CF | "God help us... in the future!" 		
CF | 		
CF | With that the Ringmaster folds his hands across his chest and lies 		
CF | back in his coffin, which, with a slight wobble, descends back into 		
CF | the swirling mist to be seen no more! 		
CF | 		
CF | Renegade Brainwave 		
CF | A True Story — Based on Sworn Testimony — as Related by J. J. Guest 		
CF | Release 2 / Serial number 230911 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | (Type "about" for credits and game information.) 		
CF | 		
CF | Cemetery Entrance 		
CF | You stand at the entrance to the Bide-A-Wee Cemetery for Circus Folk, 		
CF | where a mysterious object from space was seen to crash-land earlier 		
CF | tonight. The cemetery was built rather hurriedly in the middle of a 		
CF | fetid, stinking swamp after that evil circus came to town and tried to 		
CF | hypnotize and enslave all the townspeople. 		
CF | 		
CF | From between the drooping cypress trees, obelisks, urns and angels 		
CF | peer out at drunken angles, ivy covered tombs and headstones lie 		
CF | abandoned and to the north are the moss-grown ruins of some ancient 		
CF | chapel, glowing with an eerie, greenish light! To the south an open 		
CF | gate leads back to the road and the safety of your patrol car. East 		
CF | and west, overgrown paths meander into the gloom. 		
CF | 		
CF | Officer Donald McRonald stands nearby, paying scant attention to what 		
CF | is going on. He is carrying a cigarette lighter. 		
CF | 		
CF | > 		
Lionheart has arrived. 		
Lionheart exclaims, "Hey, Sunday Floyding!" 		Roger says, "sure is"
		DavidW says, "oh, I better restart so you can sse that intro."
		asparagus says, "Happy playing, I can't handle two uber late nights in a row, so I'm crashing."
DavidW says (to ClubFloyd), "restart" 		
CF ] cemetery entrance 		
CF | > 		
CF | > RESTART 		
CF | 		
CF | Are you sure you want to restart? 		
DavidW says (to ClubFloyd), "yes" 		
CF ] cemetery entrance 		
CF | 		
CF | 		
CF | 		
CF | With a burst of eerie theremin music, the ground opens up and from 		
CF | deep within emerges a cobwebbed coffin. The lid creaks slowly open to 		
CF | reveal the pallid form of a circus ringmaster, complete with top hat 		
CF | and twirly mustache. Slowly he rises to a sitting position. 		
CF | 		
CF | "Beware!" says the ringmaster, "Beware! Take care! For you are about 		
CF | take part in an interactive story that will reveal the terrifying 		
CF | truth behind the ill-fated Soviet space program! Revelations of 		
CF | incredible horrors that will terrify you with their brutal reality!" 		
CF | 		
CF | "For this is the story of a mysterious force — a force that has 		
CF | crossed the billion-mile vastness of infinite space! Boneless, 		
CF | fleshless, almost invisible and yet imbued with incredible power — I 		
CF | speak to you of cosmic radiation!" 		
CF | 		
CF | "The deadly solar radiation that has the power to raise the dead! The 		
CF | power to amplify brainwaves to many times their natural strength — so 		
CF | that even a weak little puppy could wipe out a city of concrete and 		
CF | steel — with the power of his mind!" 		
CF | 		
CF | "In a future that grows ever closer, the fate of the Earth lies in the 		
CF | hands of one man. That man is Detective Frank Douglas — that man, my 		
CF | friend, is YOU!" 		
CF | 		
CF | "God help us... in the future!" 		
CF | 		
CF | With that the Ringmaster folds his hands across his chest and lies 		
CF | back in his coffin, which, with a slight wobble, descends back into 		
CF | the swirling mist to be seen no more! 		
CF | 		
CF | Renegade Brainwave 		
CF | A True Story — Based on Sworn Testimony — as Related by J. J. Guest 		
CF | Release 2 / Serial number 230911 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | (Type "about" for credits and game information.) 		
CF | 		
CF | Cemetery Entrance 		
CF | You stand at the entrance to the Bide-A-Wee Cemetery for Circus Folk, 		
CF | where a mysterious object from space was seen to crash-land earlier 		
CF | tonight. The cemetery was built rather hurriedly in the middle of a 		
CF | fetid, stinking swamp after that evil circus came to town and tried to 		
CF | hypnotize and enslave all the townspeople. 		
CF | 		
CF | From between the drooping cypress trees, obelisks, urns and angels 		
CF | peer out at drunken angles, ivy covered tombs and headstones lie 		
CF | abandoned and to the north are the moss-grown ruins of some ancient 		
CF | chapel, glowing with an eerie, greenish light! To the south an open 		
CF | gate leads back to the road and the safety of your patrol car. East 		
CF | and west, overgrown paths meander into the gloom. 		
CF | 		
CF | Officer Donald McRonald stands beside you, smiling inanely. He is 		
CF | carrying a cigarette lighter. 		
CF | 		
CF | > 		Roger says, "This seems to be delivering on what was advertised"
		Jacqueline says, "It does."
		DavidW says, "heh Donald McRonald. Our fellow officer is a clown, I take it."
		Jacqueline says, "I did chuckle."
DavidW says (to ClubFloyd), "about" 		
CF ] cemetery entrance 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | Renegade Brainwave 		
CF | Tsathoggua County Police Department, October 31st, 10 PM: Reports 		
CF | are coming in of a mysterious object from space, which has apparently 		
CF | crash landed in the old cemetery! Not just any old cemetery, but the 		
CF | Bide-A-Wee Cemetery for Circus Folk, which was hurriedly built in a 		
CF | dismal, stinking swamp, years ago, after that evil circus came to town 		
CF | and tried to hypnotize all the townspeople! 		
CF | 		
CF | There's nothing else for it but for you, Detective Frank Douglas, 		
CF | and your best officer, the ever so kooky Donald McRonald, to 		
CF | investigate. It's going to be one of those nights, you can tell, and 		
CF | on nights like these, you prefer to change into something more — 		
CF | comfortable... 		
CF | 		
CF | About the Game 		
CF | Renegade Brainwave was first written in three hours for 		
CF | ECTOCOMP 2010. This Glulx version is an expansion of the original 		
CF | idea. 		
CF | 		
CF | Renegade Brainwave includes the Approaches extension 		
CF | by Emily Short. Approaches provides a GO TO... action which 		
CF | allows the player to move to a named room, as long as the path lies 		
CF | through rooms they have already visited, and provided the way is 		
CF | clear! 		
CF | 		
CF | The game includes an atmospheric soundscape including music by 		
CF | Monstrous Movie Music. 		
CF | 		
CF | A location-based hint system is provided in Renegade 		
CF | Brainwave. If at any point you get stuck with the game, you can 		
CF | type HINT or HELP to receive a hint about what needs to be done in 		
CF | that room or location. 		
CF | 		
CF | The author is the proud owner of a pair of white vinyl go-go boots, 		
CF | size 10. 		
CF | 		
CF | Credits 		
CF | Renegade Brainwave is the work of J. J. Guest. It was written 		
CF | with Inform 7. I would like to thank my beta-testers Ade McTavish, 		
CF | Mike Spivey and Hanon Ondricek. Additional circus epitaphs were 		
CF | written by Loz Etheridge. 		
CF | 		
CF | Inform 7 is the work of Graham Nelson. Renegade Brainwave 		
CF | uses the extensions "Approaches", "Locksmith", and "Basic Screen 		
CF | Effects" by Emily Short, and "Music" by Daniel Stelzer. The javascript 		
CF | code used to make the soundscape playable in the online version was 		
CF | kindly provided by Brian Rushton, adapted from his excellent game 		
CF | Absence of Law. 		
CF | 		
CF | The character Donald McRonald first appeared in Escape from the 		
CF | Crazy Place. Tsathoggua and The Book of Eibon are the creations 		
CF | of Clark Ashton Smith. 		
CF | 		
CF | Renegade Brainwave is respectfully dedicated to Edward D. 		
CF | Wood Jr. 		
CF | 		
CF | Music Credits (Musical Version Only) 		
CF | Recordings courtesy of Monstrous Movie Music, Copyright 1996. Music 		
CF | from It Came from Outer Space: "Main Title" and "The Thing 		
CF | Follows" composed by Herman Stein - Gilead Music Co. (ASCAP). 		
CF | "Kidnapping Ellen" composed by Irving Gertz - Accolade Music 		
CF | Publishing Co. (ASCAP) 		
CF | 		
CF | "The Limonaire 1900 Plays 'Entry of the Gladiators'" is used by kind 		
CF | permission of Tom Gavioli [LINK] "Entry 		
CF | of the Gladiators ('Thunder and Blazes')" composed by Julius Fucik. 		
CF | 		
CF | "Swamp Noises", "Crickets", "Thunder" and "Thunder Rumbles" are from 		
CF | Special FX (Sound Effects) (CD), Copyright Avid Records 1997. 		
CF | 		
CF | "Sputnik: Beep" by NASA is licensed under a Creative Commons License. 		
CF | 		
CF | "Alligator Growl", "Bats Chirping", "Bats Flying", "Underwater 		
CF | Synthesizer", "Old Time Rifle", "Water Drip", "Treble-Heavy Thunder 		
CF | Crack", "Loud Muffled Thunder Crack", "Hound Dog Baying and Howling", 		
CF | "Big Animal Growling Performed by Human" and "Oar Splash" are by Craig 		
CF | Smith from FreeSound. "Loon Diver Call 3" is by Nic Stage from 		
CF | FreeSound. 		
CF | 		
CF | Freesound is a collaborative repository of CC licensed audio samples, 		
CF | and non-profit organisation, with more than 400,000 sounds and 		
CF | effects, and 8 million registered users. The soundscape was created by 		
CF | the author using Audacity and Adobe Audition. 		
CF | 		
CF | > 		Lionheart says, "Rather like that introduction. Like a Greek play"
		Jacqueline says, "Gosh, I don't know if I'm happy or sad or happy or sad that we don't get the music."
		Jacqueline says, "Possibly happy."
		Jacqueline says, "Possibly sad."
DavidW says (to ClubFloyd), "x me" 		
CF ] cemetery entrance 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Today you are wearing your Mary Quant monochrome mod dress, 		
CF | contrasting red tights and white vinyl go-go boots. This isn't 		
CF | strictly an undercover operation, but it sure is a creepy one, and in 		
CF | situations like this you feel much more comfortable attired in the 		
CF | clothing of the opposite sex. 		
CF | 		
CF | "Come on, Donald. We'll investigate, but move carefully," you say to 		
CF | Donald, but you might as well be talking to yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] cemetery entrance 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a Mary Quant handbag (closed) 		
CF | You are wearing: 		
CF | some white vinyl go-go boots 		
CF | some contrasting red tights 		
CF | a monochrome mod dress 		
CF | 		
CF | > 		DavidW says, "'a hand-ba-a-a-a-ag?'"
		Roger says, "Good day to be familiar with Plan 9"
		DavidW says, "(I'm quoting The Importance of Being Earnest)"
DavidW says (to ClubFloyd), "open handbag" 		
CF ] cemetery entrance 		
CF | > 		
CF | > OPEN HANDBAG 		
CF | 		
CF | You open the Mary Quant handbag, revealing a gun, a flashlight, a 		
CF | jelly doughnut and a seventeen-foot boa constrictor. 		
CF | 		
CF | Now, how on Earth did that get in there? Probably a practical joke — 		
CF | the boys at the station are always ribbing you about your 		
CF | transvestitism. 		
CF | 		
CF | > 		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "x boa" 		
CF ] cemetery entrance 		
CF | > 		
CF | > X BOA 		
CF | 		
CF | A great big scaly snake. 		
CF | 		
CF | The snake slithers from out of your handbag and begins to wrap itself 		
CF | around your neck, coiling tighter and tighter. You struggle to call 		
CF | out to Donald, but no sound comes. Your breath comes in shallow gulps 		
CF | — and is no more! As consciousness slips away you hear gunshots and 		
CF | in 		
CF | your delirium assume that Donald is trying to kill the snake, but in 		
CF | fact he's just taking potshots at the vultures perched on nearby 		
CF | tombstones. He doesn't even notice the heels of your boots 		
CF | disappearing into the undergrowth as the snake drags you away to an 		
CF | open grave — your grave! 		
CF | 		
CF | 		
CF | 		
CF | *** THE END *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		Jacqueline says, "I mean, the boys shouldn't. I was mostly laughing at the snake, but now I'm not laughing about the snake anymore."
Jacqueline says (to ClubFloyd), "undo" 		
CF ] cemetery entrance 		
CF | 		
CF | > UNDO 		
CF | 		
CF | cemetery entrance 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW says, "geez. I wasn't expecting to die *that* easily."
Jacqueline says (to ClubFloyd), "drop bag" 		
CF ] cemetery entrance 		
CF | > 		
CF | > DROP BAG 		
CF | 		
CF | You drop the handbag rather hurriedly, and the snake slithers away 		
CF | into the undergrowth. That was a close call! 		
CF | 		
CF | > 		Roger says, "whew"
		DavidW says, "thanks Jacqueline"
		Jacqueline exclaims, "Welcome!"
DavidW says (to ClubFloyd), "take bag" 		
CF ] cemetery entrance 		
CF | > 		
CF | > TAKE BAG 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x doughnut" 		
CF ] cemetery entrance 		
CF | > 		
CF | > X DOUGHNUT 		
CF | 		
CF | You always carry around a doughnut or two so that you have something 		
CF | to bribe Officer McRonald with. He likes stealing your stuff almost as 		
CF | much as he likes doughnuts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x donald" 		
CF ] cemetery entrance 		
CF | > 		
CF | > X DONALD 		
CF | 		
CF | Pallid-faced with a shock of orange hair and a red nose, Donald is one 		
CF | of the more bizarre-looking officers in your precinct, topped only by 		
CF | Officer McGillicuddy who is a chimpanzee, and Officer McKenzie, a 		
CF | spoon. Before joining the force Donald worked in a burger bar as some 		
CF | kind of mascot. The giant-sized shiny red boots are not strictly 		
CF | uniform but the quartermaster didn't have anything else in his size. 		
CF | 		
CF | Donald may be a recklessly impulsive idiot with no sense of right or 		
CF | wrong and a mischievous streak a mile wide, but he's still the best 		
CF | damn officer you've got, and the only one who doesn't give you hell 		
CF | for wearing women's clothing. In fact, he doesn't even seem to notice. 		
CF | 		
CF | "I've heard of the graveyard shift, Donald, but this is ridiculous," 		
CF | you say to Donald, but Donald isn't listening. 		
CF | 		
CF | > 		DavidW says, "This is like a live-action Airplane! movie."
		Jacqueline says, "Kinda, yeah."
DavidW says (to ClubFloyd), "x lighter" 		
CF ] cemetery entrance 		
CF | > 		
CF | > X LIGHTER 		
CF | 		
CF | A disposable cigarette lighter, shocking pink. Donald doesn't smoke, 		
CF | he just likes setting fire to things. 		
CF | 		
CF | "Seeing a cemetery on a night like this can stir in the mind the best 		
CF | ideas for a good horror story, but let's not let our imaginations get 		
CF | the better of us!" you say to Donald. Donald shrugs. 		
CF | 		
CF | > 		
Jade has arrived. 		Jacqueline says, "ha"
		DavidW says, "hi Jade"
		Jade says, "hello"
		DavidW says, "We just started Renegade Brainwave."
		Jacqueline says, "Hi, Jade."
		Jade says, "ok, thanks"
		DavidW says, "We're still in the first room. We're a cross-dressing police officer with Donald McRonald as our partner, and we've died once because our fellow officers put a boa constrictor in our Mary Quant handbag."
		Jacqueline says, "It's kind of a lot."
		Jacqueline says, "Good summary, DW."
		Jacqueline says, "That's all happened in about the last 10 minutes. We started a little late on purpose."
		DavidW says, "We're investigating a disturbance in a cemetery in a swamp. Probably a UFO."
		Jade says, "ok"
DavidW says (to ClubFloyd), "l" 		
CF ] cemetery entrance 		
CF | > 		
CF | > L 		
CF | 		
CF | Cemetery Entrance 		
CF | You stand at the entrance to the Bide-A-Wee Cemetery for Circus Folk, 		
CF | where a mysterious object from space was seen to crash-land earlier 		
CF | tonight. The cemetery was built rather hurriedly in the middle of a 		
CF | fetid, stinking swamp after that evil circus came to town and tried to 		
CF | hypnotize and enslave all the townspeople. 		
CF | 		
CF | From between the drooping cypress trees, obelisks, urns and angels 		
CF | peer out at drunken angles, ivy covered tombs and headstones lie 		
CF | abandoned and to the north are the moss-grown ruins of some ancient 		
CF | chapel, glowing with an eerie, greenish light! To the south an open 		
CF | gate leads back to the road and the safety of your patrol car. East 		
CF | and west, overgrown paths meander into the gloom. 		
CF | 		
CF | Officer Donald McRonald stands by your side, doing his best impression 		
CF | of a bogey-man. He is carrying a cigarette lighter. 		
CF | 		
CF | "We sure picked the wrong night to investigate a cemetery," you say to 		
CF | Donald, but you might as well be talking to yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x urns" 		
CF ] cemetery entrance 		
CF | > 		
CF | > X URNS 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | Here lies the greatest human cannonball the world has ever seen. 		
CF | We will never see his caliber again. 		
CF | 		
CF | > 		Lionheart says, "Good to establishe that sudden game-ending deaths are the order of the day right from the outset."
		Jacqueline says, "heh"
		DavidW says (to Lionheart), "true"
		Jacqueline says, "I'll bet there are some other good dad joke inscriptions in this cemetery."
		DavidW asks, "Should we just look at more graves before moving on?"
DavidW says (to ClubFloyd), "x urns" 		
CF ] cemetery entrance 		
CF | > 		
CF | > X URNS 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | Here lies the young man on the flying trapeze. 		
CF | He fell to his death with the greatest of ease. 		
CF | 		
CF | > 		Lionheart says, "Yes, lets see more funny tombstones"
DavidW says (to ClubFloyd), "g" 		
CF ] cemetery entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | Here lies Lorenzo the Lion Tamer. 		
CF | Buried 200ft below this slab because deep down he's a nice guy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] cemetery entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | Here lies the fortune teller Gypsy Rose Lee. 		
CF | That tram-car was one thing she didn't foresee. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] cemetery entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | Here lies Monsieur Flambeau, the famous fire eater. 		
CF | He shouldn't have drunk that third Margarita. 		
CF | 		
CF | > 		DavidW says, "ouch"
DavidW says (to ClubFloyd), "g" 		
CF ] cemetery entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | Here lies old what's his name, the world famous mnemonist. 		
CF | Gone, but not, er, thingy. 		
CF | 		
CF | "The thing that impresses me the most, McRonald, is the complete and 		
CF | utter silence. You can almost hear it!" you say to Donald, but Donald 		
CF | isn't listening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] cemetery entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | Here lies Hernando Horowitz, the Ringmaster of Crime. 		
CF | We had to add this second line or else it wouldn't rhyme. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] cemetery entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | He thought it was old 		
CF | And he thought it was lamer, 		
CF | But here lies what's left 		
CF | Of our lion tamer. 		
CF | 		
CF | "Oh, this stinkin' swamp water stinks!" you say to Donald. Donald 		
CF | shrugs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] cemetery entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | Here lies the juggler, 		
CF | Who juggled gold bars, 		
CF | But juggling dynamite? 		
CF | One step too far. 		
CF | 		
CF | "Old legends — strange tales — never die in the lonely swamp land," 		
CF | you say to Donald, but Donald isn't listening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] cemetery entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | Here lies Belle Barton, the cannonball-catcher. 		
CF | Too late we remembered — you mustn't distract her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] cemetery entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | Here lies Professor Mezarin, 		
CF | Who caught bullets with his teeth. 		
CF | Forgot to put his dentures in, 		
CF | Now he lies six feet beneath. 		
CF | 		
CF | "This swamp breeds more rumors than mosquitoes," you say to Donald. 		
CF | Donald shrugs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] cemetery entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | Here lies Henry Higgins, stilt-walker. 		
CF | Cause of death: Woodworm. 		
CF | 		
CF | > 		DavidW says, "at least it wasn't termites"
DavidW says (to ClubFloyd), "g" 		
CF ] cemetery entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | Here lies the mime artist, who got into trouble, 		
CF | And suffocated in his imaginary bubble. 		
CF | 		
CF | "Don't forget, Donald, officially, the police don't believe in 		
CF | monsters. Facts are our business. Facts, and only facts!" you say to 		
CF | Donald, but Donald is too busy pulling one of his silly faces. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] cemetery entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | Here lies the clown, 		
CF | With his nose big and red. 		
CF | He tickled the elephant, 		
CF | (It fell on his head). 		
CF | 		
CF | "It's tough to find something when you don't know what you're looking 		
CF | for," you say to Donald, but Donald isn't listening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] cemetery entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | This is the resting place 		
CF | Of our ringmaster. 		
CF | An escape artist too. 		
CF | (Maybe could have been faster). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] cemetery entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | Here lies the fire eater, 		
CF | What a prize chump. 		
CF | Got his torches mixed up 		
CF | With a gasoline pump. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] cemetery entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | The Australian knife thrower, 		
CF | Here he be laid, 		
CF | After having a go 		
CF | With a boomerang blade. 		
CF | 		
CF | > 		Jacqueline says, "It's a big cemetery."
		DavidW says, "goodness me"
DavidW says (to ClubFloyd), "g" 		
CF ] cemetery entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | Here lies the trampolinist, 		
CF | So high nothing stopped her! 		
CF | But she didn't account 		
CF | For that darned helicopter. 		
CF | 		
CF | "One thing a policeman learns, Donald, is patience," you say to 		
CF | Donald, but you might as well be talking to yourself. 		
CF | 		
CF | > 		Lionheart applauds the author for supplying so many of these.
DavidW says (to ClubFloyd), "g" 		
CF ] cemetery entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | Here lies Le Petomane, 		
CF | Maître de son art, 		
CF | 'Til he bottled it up 		
CF | And then sniffed his own fart. 		
CF | 		
CF | "I don't like hearing noises, McRonald, Especially in a place like 		
CF | this, where there aren't supposed to be any," you say to Donald. 		
CF | Donald shrugs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] cemetery entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | Here lies the clown, 		
CF | With his nose big and red. 		
CF | He tickled the elephant, 		
CF | (It fell on his head). 		
CF | 		
CF | "All these graves, McRonald, all these dead people! Maybe their bodies 		
CF | are gone, but who can tell of their souls?" you say to Donald, but 		
CF | Donald isn't listening. 		
CF | 		
CF | > 		DavidW says, "okay, that's a repeat."
		Jacqueline says, "First repeat, yeah."
DavidW says (to ClubFloyd), "g" 		
CF ] cemetery entrance 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | Here lies Professor Mezarin, 		
CF | Who caught bullets with his teeth. 		
CF | Forgot to put his dentures in, 		
CF | Now he lies six feet beneath. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] cemetery entrance 		
CF | > 		
CF | > L 		
CF | 		
CF | Cemetery Entrance 		
CF | You stand at the entrance to the Bide-A-Wee Cemetery for Circus Folk, 		
CF | where a mysterious object from space was seen to crash-land earlier 		
CF | tonight. The cemetery was built rather hurriedly in the middle of a 		
CF | fetid, stinking swamp after that evil circus came to town and tried to 		
CF | hypnotize and enslave all the townspeople. 		
CF | 		
CF | From between the drooping cypress trees, obelisks, urns and angels 		
CF | peer out at drunken angles, ivy covered tombs and headstones lie 		
CF | abandoned and to the north are the moss-grown ruins of some ancient 		
CF | chapel, glowing with an eerie, greenish light! To the south an open 		
CF | gate leads back to the road and the safety of your patrol car. East 		
CF | and west, overgrown paths meander into the gloom. 		
CF | 		
CF | Officer Donald McRonald stands beside you, doing his best impression 		
CF | of a bogey-man. He is carrying a cigarette lighter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ruins" 		
CF ] cemetery entrance 		
CF | > 		
CF | > X RUINS 		
CF | 		
CF | Silhouetted against the lambent sky to the north is the stark shape of 		
CF | the ruined chapel. An eerie, virid glow surrounds it like an unholy 		
CF | halo! 		
CF | 		
CF | "But I'm telling you, Donald, there's something more! There's 		
CF | something ELSE out there. Something I don't understand..." you say to 		
CF | Donald, but you might as well be talking to yourself. 		
CF | 		
CF | > 		DavidW asks, "shall we visit yon glowing chapel?"
		Lionheart says, "A halon't"
		Jacqueline says, "Sure."
		Roger asks, "do we want to trade doughnut for lighter first?"
		DavidW says, "not sure yet."
		Lionheart says, "Wait till we're sure we don't have ta feed a hellhound or something"
DavidW says (to ClubFloyd), "n" 		
CF ] crossroads 		
CF | > 		
CF | > N 		
CF | 		
CF | The heels of your white vinyl go-go boots sink slightly into the boggy 		
CF | ground. This isn't strictly an undercover operation, but it sure is a 		
CF | creepy one, and in situations like this you feel much more comfortable 		
CF | attired in the clothing of the opposite sex. 		
CF | 		
CF | Crossroads 		
CF | From here paths lead off in all directions. Directly to the north 		
CF | stands the forbidding ruined chapel, aglow with greenish light. South 		
CF | lies the cemetery entrance. To the west, a spreading oak tree can be 		
CF | seen in the distance, whilst to the east looms the strange, exotic 		
CF | tomb of Mandoo the Mystic. In the ordinal directions, paths meander 		
CF | through the headstones toward the far corners of the cemetery. 		
CF | 		
CF | High above the scudding clouds, lightning flickers, whilst from the 		
CF | shade of the tupelo trees, lightning bugs pulse as if in answer! 		
CF | 		
CF | Donald McRonald saunters up to you, whistling merrily to himself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bugs" 		
CF ] crossroads 		
CF | > 		
CF | > X BUGS 		
CF | 		
CF | Lightning bugs flit like ghost lights among the trees. 		
CF | 		
CF | "There's something out there, Donald. Something that isn't supposed to 		
CF | be!" you say to Donald. Donald shrugs. 		
CF | 		
CF | > 		DavidW says, "I wonder if we need to en-jar those later."
DavidW says (to ClubFloyd), "n" 		
CF ] outside the chapel 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outside The Chapel 		
CF | Here, beneath a shroud of ivy, lurks the ruined chapel, the 		
CF | untrammeled apotheosis of Carpenter Gothic. Steeply pitched gables, 		
CF | fancy finials and pyramidal spires soar skyward in reckless profusion, 		
CF | and everything carvable has been carven to within an inch of 		
CF | structural collapse. The chapel has been boarded up, several solid 		
CF | planks nailed across the door to deter vandals. From a gigantic hole 		
CF | in the roof comes an eerie light that casts a virid pall over the 		
CF | lowering clouds. 		
CF | 		
CF | To the south, east and west, tangled paths weave through lichened 		
CF | headstones before disappearing into the gloom. 		
CF | 		
CF | "I've seen a glow like that once before — in a radiation lab!" you 		
CF | say 		
CF | to Donald. Donald shrugs. 		
CF | 		
CF | Here comes old Donald McRonald again, paying scant attention to what 		
CF | is going on. 		
CF | 		
CF | > 		DavidW says, "I'm going guess the cemetery is a 3 by 3 grid on the evidence so far."
DavidW says (to ClubFloyd), "x hole" 		
CF ] outside the chapel 		
CF | > 		
CF | > X HOLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boards" 		
CF ] outside the chapel 		
CF | > 		
CF | > X BOARDS 		
CF | 		
CF | Solid wooden planks, nailed across the chapel door to deter vandals, 		
CF | hooligans, dope fiends, trope fiends, bloodsucking fiends, devil 		
CF | worshipers, God worshipers, fascists, crypto-fascists, zoologists, 		
CF | cryptozoologists, those meddling kids and other undesirables. 		
CF | 		
CF | > 		DavidW says, "jinkies"
		Jacqueline says, "heh"
		Lionheart says, "Bet the trope fiends got in anyway"
		DavidW says, "probably"
		DavidW says, "I re-played Guilded Youth recently."
DavidW says (to ClubFloyd), "pull boards" 		
CF ] outside the chapel 		
CF | > 		
CF | > PULL BOARDS 		
CF | 		
CF | There's no way you could remove the boards with your bare hands, and 		
CF | besides, you've just had your nails done. 		
CF | 		
CF | "All these graves, McRonald, all these dead people! Maybe their bodies 		
CF | are gone, but who can tell of their souls?" you say to Donald, but 		
CF | Donald isn't listening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb chapel" 		
CF ] outside the chapel 		
CF | > 		
CF | > CLIMB CHAPEL 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | "There's something out there, Donald. Something that isn't supposed to 		
CF | be!" you say to Donald. Donald shrugs. 		
CF | 		
CF | > 		DavidW says, "I guess we go find a crowbar around here."
Lionheart says (to f), "duffy, pull boards" 		
CF ] outside the chapel 		
CF | > 		
CF | > DUFFY, PULL BOARDS 		
CF | 		
CF | You seem to want to talk to someone, but I can't see whom. 		
CF | 		
CF | > 		Jacqueline asks, "Climb chapel, eh?"
Lionheart says (to f), "donald, pull boards" 		
CF ] outside the chapel 		
CF | > 		
CF | > DONALD, PULL BOARDS 		
CF | 		
CF | Donald McRonald has better things to do. 		
CF | 		
CF | "I don't like hearing noises, McRonald, Especially in a place like 		
CF | this, where there aren't supposed to be any," you say to Donald, but 		
CF | Donald is too busy doing his best impression of a bogey-man. 		
CF | 		
CF | > 		
Lionheart says (to f), "donald, burn boards" 		
CF ] outside the chapel 		
CF | > 		
CF | > DONALD, BURN BOARDS 		
CF | 		
CF | You'd have to have a pretty good reason for ordering Donald to set 		
CF | light to something. He doesn't need much encouragement. 		
CF | 		
CF | "Oh, this stinkin' swamp water stinks!" you say to Donald, but you 		
CF | might as well be talking to yourself. 		
CF | 		
CF | > 		DavidW says (to Jacqueline), "it was worth a try. The hole may be a way in."
		DavidW says, "We might find a ladder instead of a crowbar."
		Jacqueline says, "Oh, ah."
		Jacqueline says, "Sure."
		DavidW asks, "West next?"
DavidW says (to ClubFloyd), "w" 		
CF ] shady corner 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Shady Corner 		
CF | This is a shady corner of the cemetery where some whimsical topiary 		
CF | artist has trimmed all the trees into the shape of trees. There are a 		
CF | fair scattering of variously sized headstones to be seen, including a 		
CF | large broken column, entwined all around by the roots of some twisting 		
CF | tree. A sudden flash of lightning illumines the sky! 		
CF | 		
CF | To the south looms a massive oak tree, southeast a rutted path leads 		
CF | to a crossroads and to the east is the ruined chapel with its eerie 		
CF | green glow. 		
CF | 		
CF | Donald McRonald saunters up to you, whistling merrily to himself. 		
CF | 		
CF | > 		Jacqueline says, "ha"
		Lionheart says, "Sounds like telling donald to burn something might be a solution later."
		DavidW says, "oh, heck. Ivy might be climbable."
DavidW says (to ClubFloyd), "x column" 		
CF ] shady corner 		
CF | > 		
CF | > X COLUMN 		
CF | 		
CF | A broken column signifies a life cut short. The inscription below it 		
CF | reads: 		
CF | 		
CF | Here lies Mimi Madley, 		
CF | The magician's assistant. 		
CF | The saw was sticking badly, 		
CF | The magician was persistent. 		
CF | 		
CF | "It's tough to find something when you don't know what you're looking 		
CF | for," you say to Donald, but Donald isn't listening. 		
CF | 		
CF | > 		Jacqueline says, "eep"
DavidW says (to ClubFloyd), "x headstone" 		
CF ] shady corner 		
CF | > 		
CF | > X HEADSTONE 		
CF | 		
CF | They all seem to be the graves of circus folk. You look at a tombstone 		
CF | at random. It reads: 		
CF | 		
CF | Here lies Monsieur Flambeau, the famous fire eater. 		
CF | He shouldn't have drunk that third Margarita. 		
CF | 		
CF | "Come on, Donald. We'll investigate, but move carefully," you say to 		
CF | Donald, but Donald is too busy smiling inanely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] oak tree 		
CF | > 		
CF | > S 		
CF | 		
CF | As you near the oak tree you experience that morbid quickening of the 		
CF | senses that presages a visitation from beyond the veil. Directly ahead 		
CF | of you, illuminated by a ray of moonshine amid the verdurous gloom, a 		
CF | large gorilla is emerging from an open grave. With a prehensile roar 		
CF | he lumbers off into the darkness, disappearing among the winding, 		
CF | mossy ways. 		
CF | 		
CF | "You know, Donald," you say, "I don't think that's the last we've seen 		
CF | of that gorilla." But Donald is busy cleaning out his ears with a 		
CF | Q-Tip and doesn't seem to have noticed the spooky goings-on. 		
CF | 		
CF | Oak Tree 		
CF | You stand in the shadow of a vast live oak tree, gnarled and twisted 		
CF | with age and knobbled with bulbous fungoid protrusions. Swags of moss 		
CF | depend from its mighty branches, and hundreds of ragged bats flit 		
CF | about its crown. Beneath the tree, where heaves the turf in many a 		
CF | mouldering heap, is an enormous open grave, surmounted by a colossal 		
CF | tombstone. 		
CF | 		
CF | To the north, south and east, meandering pathways disappear into the 		
CF | gloom. 		
CF | 		
CF | "There's something out there, Donald. Something that isn't supposed to 		
CF | be!" you say to Donald. Donald shrugs. 		
CF | 		
CF | A patter of size 19 boots announces the arrival of Donald McRonald, 		
CF | paying scant attention to what is going on. 		
CF | 		
CF | > 		Roger says, "the symbolism of the broken column is a real thing, if anyone was wondering"
		DavidW says, "huh"
DavidW says (to ClubFloyd), "x open grave" 		
CF ] Open Grave 		
CF | > 		
CF | > X OPEN GRAVE 		
CF | 		
CF | "Strange. If someone had broken in, the dirt should be piled up here 		
CF | somewhere," you say to Officer McRonald. "It looks like it's fallen 		
CF | in, into the grave, as though someone had broken OUT!" 		
CF | 		
CF | At the bottom of the grave lies a vast wooden coffin. Something inside 		
CF | it glints in the moonlight. Suddenly Donald shoves you into the open 		
CF | grave. 		
CF | 		
CF | Open Grave (in the gorilla's coffin) 		
CF | The gorilla's coffin is roomy, in fact you've had far less spacious 		
CF | apartments. Like most of those apartments, its atmosphere is rank with 		
CF | the sickening fetor of corruption, and it smells pretty bad too — 		
CF | hardly surprising when you consider that the previous tenant was a 		
CF | deceased ape. In one shadowy corner, something metallic glints in the 		
CF | moonlight. 		
CF | 		
CF | The hinged lid has been forced open, six inch nails protruding like 		
CF | the teeth of a shark. High above your head spread the arms of the oak 		
CF | tree, cast into sharp relief by the distant flicker of lightning. 		
CF | 		
CF | Office McRonald clambers in after you. 		
CF | 		
CF | > 		Jacqueline says, "There is some random ass stuff in this game."
DavidW says (to ClubFloyd), "x glint" 		
CF ] Darkness 		
CF | > 		
CF | > X GLINT 		
CF | 		
CF | Something metallic. You can't see it properly. 		
CF | 		
CF | Officer McRonald closes the coffin lid. "Cut that out, McRonald!" you 		
CF | say. "You know how I hate enclosed spaces." 		
CF | 		
CF | "The thing that impresses me the most, McRonald, is the complete and 		
CF | utter silence. You can almost hear it!" you say to Donald, but you 		
CF | might as well be talking to yourself. 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on flashlight" 		
CF ] The gorilla's coffin 		
CF | > 		
CF | > TURN ON FLASHLIGHT 		
CF | 		
CF | (first taking the flashlight from the Mary Quant handbag) 		
CF | You flip a switch. A strong, narrow beam of light shines from the 		
CF | flashlight. 		
CF | 		
CF | "Old legends — strange tales — never die in the lonely swamp land," 		
CF | you say to Donald, but Donald is too busy whistling merrily to 		
CF | himself. 		
CF | 		
CF | The Gorilla's Coffin 		
CF | Even with Donald lying beside you, the gorilla's coffin is roomy, in 		
CF | fact you've had far less spacious apartments. Like most of those 		
CF | apartments, its atmosphere is rank with the sickening fetor of 		
CF | corruption, and it smells pretty bad too — hardly surprising when you 		
CF | consider that the previous tenant was a deceased ape. In one shadowy 		
CF | corner, something metallic glints in the torchlight. 		
CF | 		
CF | The coffin lid is closed, and with any luck, nobody has nailed it 		
CF | shut. 		
CF | 		
CF | Officer Donald McRonald lies beside you, whistling a funeral dirge. He 		
CF | is carrying a cigarette lighter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x corner" 		
CF ] The gorilla's coffin 		
CF | > 		
CF | > X CORNER 		
CF | 		
CF | Groping around in a shadowy corner of the vast, wooden casket, you 		
CF | find a jelly doughnut and a large crowbar. A crowbar — so that's how 		
CF | the gorilla got out! 		
CF | 		
CF | "All these graves, McRonald, all these dead people! Maybe their bodies 		
CF | are gone, but who can tell of their souls?" you say to Donald. Donald 		
CF | shrugs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF ] The gorilla's coffin 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | cigarette lighter: That seems to belong to Donald McRonald. 		
CF | 		
CF | "The thing that impresses me the most, McRonald, is the complete and 		
CF | utter silence. You can almost hear it!" you say to Donald, but Donald 		
CF | isn't listening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take crowbar and doughnut" 		
CF ] The gorilla's coffin 		
CF | > 		
CF | > TAKE CROWBAR AND DOUGHNUT 		
CF | 		
CF | crowbar: You already have that. 		
CF | jelly doughnut: Taken. 		
CF | 		
CF | "I don't like hearing noises, McRonald, Especially in a place like 		
CF | this, where there aren't supposed to be any," you say to Donald, but 		
CF | Donald is too busy pulling one of his silly faces. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x corner" 		
CF ] The gorilla's coffin 		
CF | > 		
CF | > X CORNER 		
CF | 		
CF | Nothing else there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] The gorilla's coffin 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | two jelly doughnuts 		
CF | a crowbar 		
CF | a flashlight (providing light) 		
CF | a Mary Quant handbag (open) 		
CF | a gun 		
CF | You are wearing: 		
CF | some white vinyl go-go boots 		
CF | some contrasting red tights 		
CF | a monochrome mod dress 		
CF | 		
CF | "All these graves, McRonald, all these dead people! Maybe their bodies 		
CF | are gone, but who can tell of their souls?" you say to Donald, but you 		
CF | might as well be talking to yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put all jelly in handbag" 		
CF ] The gorilla's coffin 		
CF | > 		
CF | > PUT ALL JELLY IN HANDBAG 		
CF | 		
CF | jelly doughnut: Done. 		
CF | jelly doughnut: Done. 		
CF | 		
CF | "Don't forget, Donald, officially, the police don't believe in 		
CF | monsters. Facts are our business. Facts, and only facts!" you say to 		
CF | Donald, but Donald isn't listening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open coffin" 		
CF ] Open Grave 		
CF | > 		
CF | > OPEN COFFIN 		
CF | 		
CF | You open the gorilla's coffin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] oak tree 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You haul yourself out of the grave. 		
CF | 		
CF | Oak Tree 		
CF | You stand in the shadow of a vast live oak tree, gnarled and twisted 		
CF | with age and knobbled with bulbous fungoid protrusions. Swags of moss 		
CF | depend from its mighty branches, and hundreds of ragged bats flit 		
CF | about its crown. Beneath the tree, where heaves the turf in many a 		
CF | mouldering heap, is an enormous open grave, surmounted by a colossal 		
CF | tombstone. 		
CF | 		
CF | To the north, south and east, meandering pathways disappear into the 		
CF | gloom. 		
CF | 		
CF | Office McRonald scrambles out behind you. 		
CF | 		
CF | "Don't forget, Donald, officially, the police don't believe in 		
CF | monsters. Facts are our business. Facts, and only facts!" you say to 		
CF | Donald, but you might as well be talking to yourself. 		
CF | 		
CF | > 		Jacqueline says, "The every turn text feels like a little too much after a while."
DavidW says (to ClubFloyd), "turn off flashlight" 		
CF ] oak tree 		
CF | > 		
CF | > TURN OFF FLASHLIGHT 		
CF | 		
CF | You switch the flashlight off. 		
CF | 		
CF | "There's something out there, Donald. Something that isn't supposed to 		
CF | be!" you say to Donald, but Donald isn't listening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bats" 		
CF ] oak tree 		
CF | > 		
CF | > X BATS 		
CF | 		
CF | Their high-pitched squeaking sets your teeth on edge. Ever since "The 		
CF | Case of the Tsathoggua County Werewolf," your hearing has been 		
CF | somewhat enhanced. After four months and nine victims you finally 		
CF | worked out, to your embarrassment, that the werewolf was you. 		
CF | The memory still smarts, and you still have to fight down the urge to 		
CF | howl at the full moon. 		
CF | 		
CF | > 		Roger says, "Too Much is on-brand for this game, though"
DavidW says (to ClubFloyd), "s" 		
CF ] tomb of the India Rubber Man 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Tomb of the India Rubber Man 		
CF | You stand before the tomb of the Great Bendini, India Rubber Man. The 		
CF | sinuous concrete form of this modest mausoleum is covered in 		
CF | shimmering ceramic mosaics. It is surmounted by a statue of the man 		
CF | himself in one of his most fantastic poses, twisted like a pretzel in 		
CF | striped leotards. The whole thing is ringed around by a tall iron 		
CF | fence, every spike cruelly sharpened by hand. A flickering sign in 		
CF | pink neon warns, "KEEP OUT". 		
CF | 		
CF | To the north, the dim outline of a massive tree can be seen, whilst 		
CF | east and northeast, paths disappear into the mist. 		
CF | 		
CF | "I don't like hearing noises, McRonald, Especially in a place like 		
CF | this, where there aren't supposed to be any," you say to Donald, but 		
CF | Donald is too busy whistling merrily to himself. 		
CF | 		
CF | Donald McRonald saunters up to you, doing his best impression of a 		
CF | bogey-man. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "That is fair."
		Jacqueline says, "I just mean that if it's going to be every turn there should be far more of it prior to it repeating."
DavidW says (to ClubFloyd), "x statue" 		
CF ] tomb of the India Rubber Man 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | The statue depicts the Great Bendini in one of his most famous poses, 		
CF | which combined a bent-legged stag handstand with a round turn and two 		
CF | half-hitches. 		
CF | 		
CF | "I don't like hearing noises, McRonald, Especially in a place like 		
CF | this, where there aren't supposed to be any," you say to Donald. 		
CF | Donald shrugs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fence" 		
CF ] tomb of the India Rubber Man 		
CF | > 		
CF | > X FENCE 		
CF | 		
CF | Tall iron railings bar your way into the tomb, every spike cruelly 		
CF | sharpened by hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tomb" 		
CF ] tomb of the India Rubber Man 		
CF | > 		
CF | > X TOMB 		
CF | 		
CF | The sinuous concrete form of this modest mausoleum is covered in 		
CF | shimmering ceramic mosaics. It is surmounted by a statue of the man 		
CF | himself in one of his most fantastic poses, twisted like a pretzel in 		
CF | striped leotards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] tomb of the India Rubber Man 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | The sign adds a touch of Las Vegas to the otherwise sombre scene. It 		
CF | says, "KEEP OUT". 		
CF | 		
CF | "But I'm telling you, Donald, there's something more! There's 		
CF | something ELSE out there. Something I don't understand..." you say to 		
CF | Donald, but Donald is too busy whistling merrily to himself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] cemetery entrance 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Cemetery Entrance 		
CF | You stand at the entrance to the Bide-A-Wee Cemetery for Circus Folk, 		
CF | where a mysterious object from space was seen to crash-land earlier 		
CF | tonight. The cemetery was built rather hurriedly in the middle of a 		
CF | fetid, stinking swamp after that evil circus came to town and tried to 		
CF | hypnotize and enslave all the townspeople. 		
CF | 		
CF | From between the drooping cypress trees, obelisks, urns and angels 		
CF | peer out at drunken angles, ivy covered tombs and headstones lie 		
CF | abandoned and to the north are the moss-grown ruins of some ancient 		
CF | chapel, glowing with an eerie, greenish light! To the south an open 		
CF | gate leads back to the road and the safety of your patrol car. East 		
CF | and west, overgrown paths meander into the gloom. 		
CF | 		
CF | Here comes old Donald McRonald again, smiling inanely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] animal cemetery 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Animal Cemetery 		
CF | This part of the cemetery, dedicated to the eternal repose of 		
CF | animalian circus performers, is slowly sinking into the bayou. Here 		
CF | and there, quicksand pools roll and quiver, whilst, overshadowed by 		
CF | moss-laden cypress trees, the tombstones of clown dogs, trick ponies 		
CF | and performing fleas lean treacherously into the sucking bog — 		
CF | sinking 		
CF | slowly from sight! Off in the distance, a swamp bird screams into the 		
CF | night, as if laughing at your discomfiture! 		
CF | 		
CF | To the west lies the cemetery entrance, northwest a path leads to a 		
CF | crossroads and to the north looms the magnificent edifice that is the 		
CF | vault of Mandoo the Mystic. 		
CF | 		
CF | A little way off, you spy a Mississippi Mud Pie doughnut lying 		
CF | abandoned among the graves. 		
CF | 		
CF | You can also see a jelly doughnut here. 		
CF | 		
CF | Donald McRonald saunters up to you, pulling one of his silly faces. 		
CF | 		
CF | > 		Jacqueline says, "Doughnuts everywhere."
DavidW says (to ClubFloyd), "take that doughnut" 		
CF ] animal cemetery 		
CF | > 		
CF | > TAKE THAT DOUGHNUT 		
CF | 		
CF | (the jelly doughnut) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in handbag" 		
CF ] animal cemetery 		
CF | > 		
CF | > PUT IT IN HANDBAG 		
CF | 		
CF | You put the jelly doughnut into the Mary Quant handbag. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pie" 		
CF ] animal cemetery 		
CF | > 		
CF | > TAKE PIE 		
CF | 		
CF | You step forward to grab the doughnut, but the swamp gas in that 		
CF | region is just too overpowering. The world swims like an airboat in a 		
CF | chop, and you are forced to retreat before you keel over. 		
CF | 		
CF | > 		DavidW says, "okay, we need a gas mask or a plague doctor's mask or similar."
DavidW says (to ClubFloyd), "x grave" 		
CF ] animal cemetery 		
CF | > 		
CF | > X GRAVE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] animal cemetery 		
CF | > 		
CF | > L 		
CF | 		
CF | Animal Cemetery 		
CF | This part of the cemetery, dedicated to the eternal repose of 		
CF | animalian circus performers, is slowly sinking into the bayou. Here 		
CF | and there, quicksand pools roll and quiver, whilst, overshadowed by 		
CF | moss-laden cypress trees, the tombstones of clown dogs, trick ponies 		
CF | and performing fleas lean treacherously into the sucking bog — 		
CF | sinking 		
CF | slowly from sight! Foul odors of decay and rot waft through the night 		
CF | air! 		
CF | 		
CF | To the west lies the cemetery entrance, northwest a path leads to a 		
CF | crossroads and to the north looms the magnificent edifice that is the 		
CF | vault of Mandoo the Mystic. 		
CF | 		
CF | Officer Donald McRonald stands nearby, paying scant attention to what 		
CF | is going on. He is carrying a cigarette lighter. 		
CF | 		
CF | A little way off, you spy a Mississippi Mud Pie doughnut lying 		
CF | abandoned among the graves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tombstone" 		
CF ] animal cemetery 		
CF | > 		
CF | > X TOMBSTONE 		
CF | 		
CF | They all seem to be the graves of circus animals. You look at a 		
CF | tombstone at random. It reads: 		
CF | 		
CF | Here lies Drongo, the boxing kangaroo. 		
CF | The bell has rung upon his great career. 		
CF | 		
CF | "All these graves, McRonald, all these dead people! Maybe their bodies 		
CF | are gone, but who can tell of their souls?" you say to Donald, but you 		
CF | might as well be talking to yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] animal cemetery 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus animals. You look at a 		
CF | tombstone at random. It reads: 		
CF | 		
CF | To the memory of my dear poodle Bingo — faithful and sole companion 		
CF | of 		
CF | my otherwise rootless and desolate life 		
CF | — from Chuckles the clown. 		
CF | 		
CF | "One thing a policeman learns, Donald, is patience," you say to 		
CF | Donald, but Donald is too busy smiling inanely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] animal cemetery 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus animals. You look at a 		
CF | tombstone at random. It reads: 		
CF | 		
CF | Here lies Gustavo, erstwhile star of Professor Hopper's flea circus. 		
CF | We are itching to see him again. 		
CF | 		
CF | "But I'm telling you, Donald, there's something more! There's 		
CF | something ELSE out there. Something I don't understand..." you say to 		
CF | Donald, but Donald isn't listening. 		
CF | 		
CF | > 		Jacqueline says, "heehee"
		DavidW says, "ha ha"
DavidW says (to ClubFloyd), "g" 		
CF ] animal cemetery 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus animals. You look at a 		
CF | tombstone at random. It reads: 		
CF | 		
CF | Nelly the Elephant, packed her final trunk 1953. 		
CF | 		
CF | "The thing that impresses me the most, McRonald, is the complete and 		
CF | utter silence. You can almost hear it!" you say to Donald. Donald 		
CF | shrugs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] animal cemetery 		
CF | > 		
CF | > G 		
CF | 		
CF | They all seem to be the graves of circus animals. You look at a 		
CF | tombstone at random. It reads: 		
CF | 		
CF | Here lies Drongo, the boxing kangaroo. 		
CF | The bell has rung upon his great career. 		
CF | 		
CF | > 		DavidW says, "oh well. Not quite as many here."
DavidW says (to ClubFloyd), "n" 		
CF ] vault of Mandoo the Mystic 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Vault of Mandoo the Mystic 		
CF | Here lies the ivy-covered vault of Mandoo the Mystic, an fanciful 		
CF | stone structure in the Mogul style of Rajasthan with a central dome, 		
CF | minarets, peacock-tail windows, jali-work railings and pavilions. Next 		
CF | to this thing the Taj Mahal itself would look like a cheap and 		
CF | insincere gesture, but the weight of all this architectural excess is 		
CF | forcing the monument slowly but surely into the depths of the bog. The 		
CF | lead-lined door hangs open. 		
CF | 		
CF | A horrible creature stands guard outside the vault. Four feet in 		
CF | height it is and life-size only as to its enameled head — a grinning 		
CF | cloth and papier-mâché doll dressed in a velveteen suit and white 		
CF | patent-leather Cuban-heeled shoes. A ventriloquist's dummy, brought to 		
CF | a shocking semblance of life by the mysterious space radiation!. 		
CF | 		
CF | "Old legends — strange tales — never die in the lonely swamp land," 		
CF | you say to Donald, but Donald isn't listening. 		
CF | 		
CF | Here comes old Donald McRonald again, paying scant attention to what 		
CF | is going on. 		
CF | 		
CF | > 		Lionheart says, "Oh, hello"
DavidW says (to ClubFloyd), "x dummy" 		
CF ] vault of Mandoo the Mystic 		
CF | > 		
CF | > X DUMMY 		
CF | 		
CF | Four feet in height it is and life-size only as to its enameled head 		
CF | — 		
CF | a grinning cloth and papier-mâché doll dressed in a velveteen suit 		
CF | and 		
CF | white patent-leather Cuban-heeled shoes. A ventriloquist's dummy, 		
CF | brought to a shocking semblance of life by the mysterious space 		
CF | radiation! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to dummy" 		
CF ] vault of Mandoo the Mystic 		
CF | > 		
CF | > TALK TO DUMMY 		
CF | 		
CF | "Gock a shigar? Gock a shigar?" croaks the dummy. 		
CF | 		
CF | "Gottle o' geer, gottle o' geer!" croaks the ventriloquist's dummy. 		
CF | 		
CF | > 		DavidW says, "okay, it will accept bribes, I assume."
DavidW says (to ClubFloyd), "x tomb" 		
CF ] vault of Mandoo the Mystic 		
CF | > 		
CF | > X TOMB 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Lionheart says, "Ah, was afraid of more vicious mockery from this puppet."
DavidW says (to ClubFloyd), "ask dummy about tomb" 		
CF ] vault of Mandoo the Mystic 		
CF | > 		
CF | > ASK DUMMY ABOUT TOMB 		
CF | 		
CF | (To communicate in Renegade Brainwave, TALK TO a character, or give 		
CF | instructions, such as DONALD, GET THE COIN.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to donald" 		
CF ] vault of Mandoo the Mystic 		
CF | > 		
CF | > TALK TO DONALD 		
CF | 		
CF | "It's tough to find something when you don't know what you're looking 		
CF | for," you say to Donald. Donald shrugs. 		
CF | 		
CF | "Gock a shigar? Gock a shigar?" croaks the ventriloquist's dummy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] strongman's grave 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Strongman's Grave 		
CF | Here among the drooping tupelos is the grave of the circus strongman, 		
CF | who proved such a formidable foe during the Great Circus Incursion. 		
CF | The heavy, granite slab at its head reads simply, "LOBO" —— a 		
CF | simple 		
CF | inscription for a simple man! 		
CF | 		
CF | A greenish glow in the west frames the stark, Gothic outline of the 		
CF | ruined chapel. To the south stands another imposing structure —— 		
CF | the 		
CF | quasi-Asiatic vault of Mandoo the Mystic! Southwest, a rutted path 		
CF | leads to a crossroads. 		
CF | 		
CF | Languishing lethargically upon the grave is a 19ft alligator in a pink 		
CF | angora sweater. The animal seems intent upon indolence — you sense no 		
CF | immediate threat — but you can't be too careful with 'gators!. 		
CF | 		
CF | A patter of size 19 boots announces the arrival of Donald McRonald, 		
CF | smiling inanely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sweater" 		
CF ] strongman's grave 		
CF | > 		
CF | > X SWEATER 		
CF | 		
CF | It happens —— sometimes some poor unfortunate will be eaten right 		
CF | out 		
CF | from inside their clothes. Last year a 15-footer was caught wearing a 		
CF | three-piece seersucker suit, red suspenders and a bow tie. Turned out 		
CF | he'd eaten the district attorney. The previous owner of this sweater 		
CF | was doubtless some hapless mourner visiting the grave of a loved one. 		
CF | Well, she's visiting them in person, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x alligator" 		
CF ] strongman's grave 		
CF | > 		
CF | > X ALLIGATOR 		
CF | 		
CF | Unless you're mistaken this is the alligator known locally as Big 		
CF | Babs, Queen of the Swamp! Last year alone she ate no fewer than three 		
CF | Tsathoggua County police officers, a chaplain, a prize pig and a 		
CF | bus-load of orphans on a field trip. There'll be a fiesta when they 		
CF | finally catch her! 		
CF | 		
CF | As for the sweater, well, it happens —— sometimes some poor 		
CF | unfortunate will be eaten right out from inside their clothes. Last 		
CF | year a 15-footer was caught wearing a three-piece seersucker suit, red 		
CF | suspenders and a bow tie. Turned out he'd eaten the district attorney. 		
CF | The previous owner of this sweater was doubtless some hapless mourner 		
CF | visiting the grave of a loved one. Well, she's visiting them in 		
CF | person, now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to babs" 		
CF ] strongman's grave 		
CF | > 		
CF | > TALK TO BABS 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to alligator" 		
CF ] strongman's grave 		
CF | > 		
CF | > TALK TO ALLIGATOR 		
CF | 		
CF | > 		DavidW says, "oversight there"
DavidW says (to ClubFloyd), "w" 		
CF ] outside the chapel 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Outside The Chapel 		
CF | Here, beneath a shroud of ivy, lurks the ruined chapel, the 		
CF | untrammeled apotheosis of Carpenter Gothic. Steeply pitched gables, 		
CF | fancy finials and pyramidal spires soar skyward in reckless profusion, 		
CF | and everything carvable has been carven to within an inch of 		
CF | structural collapse. The chapel has been boarded up, several solid 		
CF | planks nailed across the door to deter vandals. From a gigantic hole 		
CF | in the roof comes an eerie light that casts a virid pall over the 		
CF | lowering clouds. 		
CF | 		
CF | To the south, east and west, tangled paths weave through lichened 		
CF | headstones before disappearing into the gloom. 		
CF | 		
CF | Here comes old Donald McRonald again, paying scant attention to what 		
CF | is going on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb ivy" 		
CF ] outside the chapel 		
CF | > 		
CF | > CLIMB IVY 		
CF | 		
CF | That would be rash. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ivy" 		
CF ] outside the chapel 		
CF | > 		
CF | > X IVY 		
CF | 		
CF | The lower parts of the chapel are throttled with rope-like strands of 		
CF | poison ivy. 		
CF | 		
CF | > 		DavidW says, "oh. Rash indeed."
DavidW says (to ClubFloyd), "pry boards" 		
CF ] outside the chapel 		
CF | > 		
CF | > PRY BOARDS 		
CF | 		
CF | What do you want to pry the solid wooden planks with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "crowbar" 		
CF ] outside the chapel 		
CF | > 		
CF | > CROWBAR 		
CF | 		
CF | The flashlight keeps getting in the way. You'll have to put it down 		
CF | first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put flashlight in bag" 		
CF ] outside the chapel 		
CF | > 		
CF | > PUT FLASHLIGHT IN BAG 		
CF | 		
CF | There is not enough room left in the Mary Quant handbag for the 		
CF | flashlight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] outside the chapel 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a crowbar 		
CF | a flashlight 		
CF | a Mary Quant handbag (open) 		
CF | three jelly doughnuts 		
CF | a gun 		
CF | You are wearing: 		
CF | some white vinyl go-go boots 		
CF | some contrasting red tights 		
CF | a monochrome mod dress 		
CF | 		
CF | > 		Roger asks, "give flashlight to Donald ?"
DavidW says (to ClubFloyd), "give flashlight to donald" 		
CF ] outside the chapel 		
CF | > 		
CF | > GIVE FLASHLIGHT TO DONALD 		
CF | 		
CF | "Take this." You give the flashlight to Donald McRonald. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pry boards with crowbar" 		
CF ] outside the chapel 		
CF | > 		
CF | > PRY BOARDS WITH CROWBAR 		
CF | 		
CF | You swiftly remove the wooden boards from the door of the chapel and 		
CF | push it open. A musty smell and an eerie green glow issue from within. 		
CF | 		
CF | > 		Jacqueline says, "Dude, there was a 18(?)ft boat in that bag earlier, it can contain pretty much anything we want it to."
		Roger says, "all that Skyrim is paying off"
		Jacqueline says, "hahaha"
		Jacqueline says, "Donald McRonald is sworn to carry our burdens."
DavidW says (to ClubFloyd), "n" 		
CF ] outside the chapel 		
CF | > 		
CF | > N 		
CF | 		
CF | From here, you can go south, east, west, and inside. 		
CF | 		
CF | Donald McRonald flips a switch. A strong, narrow beam of light shines 		
CF | from the flashlight. 		
CF | 		
CF | "But I'm telling you, Donald, there's something more! There's 		
CF | something ELSE out there. Something I don't understand..." you say to 		
CF | Donald, but Donald isn't listening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] ruined chapel 		
CF | > 		
CF | > IN 		
CF | 		
CF | "Steel yourself, McRonald!" you say. "What we are about to see may not 		
CF | even be possible, within the narrow limits of human understanding." 		
CF | 		
CF | Ruined Chapel 		
CF | The chapel has been completely wrecked by the object that fell from 		
CF | the sky. At the far end, the great carven idol of the toad god 		
CF | Tsathoggua lies on its side, whilst a circus calliope plays a furious 		
CF | screamer. From a massive hole in the floor comes a greenish glow. 		
CF | Crumbling stone steps lead down into the crypt, and a Gothic archway 		
CF | leads back out into the cemetery. 		
CF | 		
CF | "This swamp breeds more rumors than mosquitoes," you say to Donald, 		
CF | but Donald is too busy staring into the lens of the unlit flashlight 		
CF | with a puzzled expression on his face. 		
CF | 		
CF | Donald McRonald follows you in, staring into the lens of the unlit 		
CF | flashlight with a puzzled expression on his face. 		
CF | 		
CF | > 		Lionheart says, "Thought he just turned that on. Guess he's puzzled too"
DavidW says (to ClubFloyd), "x toad" 		
CF ] ruined chapel 		
CF | > 		
CF | > X TOAD 		
CF | 		
CF | The people of Tsathoggua County are simple, god-fearing country folk 		
CF | like many Americans, the only difference being the god they fear. More 		
CF | like a monstrous toad than a deity, Tsathoggua has been worshiped here 		
CF | ever since 1952, when the mysterious book of Eibon was dictated by 		
CF | Ouija board to a charismatic writer of fantasy fiction. The idol has 		
CF | been knocked onto its side by the mysterious object from space. 		
CF | 		
CF | Donald flings the flashlight carelessly over his shoulder. 		
CF | 		
CF | "Old legends — strange tales — never die in the lonely swamp land," 		
CF | you say to Donald, but Donald isn't listening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move toad" 		
CF ] ruined chapel 		
CF | > 		
CF | > MOVE TOAD 		
CF | 		
CF | There's a gaping, impassable hole between you and the idol. All you 		
CF | can do is look. 		
CF | 		
CF | Donald picks up the discarded flashlight. 		
CF | 		
CF | Donald flings the flashlight carelessly over his shoulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take flashlight" 		
CF ] ruined chapel 		
CF | > 		
CF | > TAKE FLASHLIGHT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hole" 		
CF ] ruined chapel 		
CF | > 		
CF | > X HOLE 		
CF | 		
CF | A massive hole in the floor, through which can be seen a greenish glow 		
CF | and a curious mist. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x calliope" 		
CF ] ruined chapel 		
CF | > 		
CF | > X CALLIOPE 		
CF | 		
CF | In place of an organ, the chapel has a calliope, salvaged from the 		
CF | wreckage of the big top following the Great Circus Incursion. The 		
CF | impact of whatever it was seems to have damaged it — it's now playing 		
CF | "Thunder and Blazes" on an endless loop! 		
CF | 		
CF | "Old legends — strange tales — never die in the lonely swamp land," 		
CF | you say to Donald, but you might as well be talking to yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] crypt 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Crypt 		
CF | A dismal crypt with vaulted ceiling, now largely destroyed. Sitting in 		
CF | the middle of the wreckage are the remains of some kind of space 		
CF | capsule! It resembles a shiny metal cone, somewhat scorched, 		
CF | topped with a large, bulbous protrusion. 		
CF | 		
CF | The entry hatch has been blown off its hinges by the impact, an eerie 		
CF | green glow issuing from within. Crumbling stone steps lead up into the 		
CF | chapel. 		
CF | 		
CF | "Something dreadful's going to happen, I know it!" you say to Donald, 		
CF | but Donald isn't listening. 		
CF | 		
CF | Donald McRonald jumps down after you, doing his best impression of a 		
CF | bogey-man. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x capsule" 		
CF ] crypt 		
CF | > 		
CF | > X CAPSULE 		
CF | 		
CF | A shiny metal cone, topped with a large, bulbous protrusion. The entry 		
CF | hatch has been blown off its hinges by the impact, and an eerie green 		
CF | glow issues from within. On the side of the capsule is written 		
CF | "MUTTNIK 3". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x protrusion" 		
CF ] crypt 		
CF | > 		
CF | > X PROTRUSION 		
CF | 		
CF | That's obviously the capsule bit. It's not brain surgery. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in hatch" 		
CF ] crypt 		
CF | > 		
CF | > LOOK IN HATCH 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | "But I'm telling you, Donald, there's something more! There's 		
CF | something ELSE out there. Something I don't understand..." you say to 		
CF | Donald, but Donald is too busy whistling merrily to himself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter hatch" 		
CF ] crypt 		
CF | > 		
CF | > ENTER HATCH 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hatch" 		
CF ] crypt 		
CF | > 		
CF | > X HATCH 		
CF | 		
CF | A standard spacecraft entry hatch with a porthole window. It's been 		
CF | blown clean off by the impact. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] crypt 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter capsule" 		
CF ] Space Capsule 		
CF | > 		
CF | > ENTER CAPSULE 		
CF | 		
CF | 		
CF | Space Capsule 		
CF | The inside of the space capsule is a mass of hissing tubes and fizzing 		
CF | cables. Everything is broken, and everything is bathed in an eerie 		
CF | glow from a shimmering curtain of light to the east. Clearly the 		
CF | impact of the crash combined with the cosmic radiation absorbed by the 		
CF | capsule has opened up a rift between the dimensions. 		
CF | 		
CF | You wonder how you know all this stuff, but it is obviously the 		
CF | powerful atmosphere of cosmic background information. 		
CF | 		
CF | Lying abandoned in a corner is a can of alligator repellent. 		
CF | 		
CF | Sitting in the flight seat is a space-suited cosmonaut, her features 		
CF | obscured by her mirrored space-helmet. 		
CF | 		
CF | Donald McRonald follows you in, doing his best impression of a 		
CF | bogey-man. 		
CF | 		
CF | > 		Lionheart says, "ha ha cosmic background information"
		Jacqueline says, "This is giving off Tommyknockers vibes, except with a silly wrapper over everything."
		Jacqueline says, "Oooh. Alligator repellent sounds important."
DavidW says (to ClubFloyd), "take can" 		
CF ] Space Capsule 		
CF | > 		
CF | > TAKE CAN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cosmonaut" 		
CF ] Space Capsule 		
CF | > 		
CF | > X COSMONAUT 		
CF | 		
CF | A space-suited cosmonaut, seated in her chair of command. The 		
CF | space-suit bears the badge of the Soviet Space Agency, and the helmet 		
CF | looks removable. 		
CF | 		
CF | > 		
Lionheart says (to CF), "read can" 		
CF ] Space Capsule 		
CF | > 		
CF | > READ CAN 		
CF | 		
CF | Standard issue Soviet Space Program Alligator Repellent, in an aerosol 		
CF | can. Ever since the invasion of the Martian alligator people, 		
CF | no spacecraft ever leaves Earth without one. On the side of the can is 		
CF | written "Инструкция по отражению 		
CF | аллигаторов: держитесь подальше от 		
CF | аллигатора. Обильно распылите 		
CF | аллигатор с репеллентом. Он не 		
CF | подходит 		
CF | для использования в качестве 		
CF | дезодоранта для подмышек." 		
CF | 		
CF | > 		Jacqueline says, "hahaha USEFUL"
		Lionheart says, "Going to assume that's russian"
DavidW says (to ClubFloyd), "x seat" 		
CF ] Space Capsule 		
CF | > 		
CF | > X SEAT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline asks, "Do you want me to run that through a translator to see if it is anything?"
DavidW says (to ClubFloyd), "x helmet" 		
CF ] Space Capsule 		
CF | > 		
CF | > X HELMET 		
CF | 		
CF | A space-helmet with mirrored visor. 		
CF | 		
CF | The cosmonaut turns slowly around. For a moment, there is dead silence 		
CF | — the flickering light of the cosmic curtain casts an eerie glow over 		
CF | the strange scene before you! You stare with horrified faces as the 		
CF | cosmonaut removes her helmet to reveal — a cute little puppy. Perhaps 		
CF | a husky-spitz mix. You've heard tell of dogs being sent on one-way 		
CF | trips into space — it looks as though this one found her way home! 		
CF | Well, to planet Earth, at any rate. 		
CF | 		
CF | But something has gone terribly wrong — the deadly radiation of the 		
CF | Van Allen belt has mutated this miserable pooch into a creature of 		
CF | vast intelligence — far greater than that of any human! Her cranium 		
CF | is 		
CF | the size of a basketball, and covered with pulsing veins. Undaunted 		
CF | you look the monster in the eye — and they are the eyes of a creature 		
CF | possessed — by the greatest power in the Universe! 		
CF | 		
CF | "I demand you state your business!" you say." 		
CF | 		
CF | Your demands mean nothing to me," replies the space dog, and her voice 		
CF | is more like a purr than a growl, "for I am the Dread Devora — master 		
CF | of all reality, and soon you shall be my squeaky chew toy!" 		
CF | 		
CF | > 		DavidW says, "Where's a Scooby snack when you need one."
		Jacqueline says, "Huh. They are real instructions. But... not that useful."
		Jacqueline | Alligator Repellent Instructions: Stay away from alligators. Spray alligator repellent liberally. It is not suitable for use as an underarm deodorant.
DavidW says (to ClubFloyd), "talk to devora" 		
CF ] Space Capsule 		
CF | > 		
CF | > TALK TO DEVORA 		
CF | 		
CF | "You think you're gonna make a slave of the world," you say. "I'll see 		
CF | you in Hell first!" But Devora isn't listening. 		
CF | 		
CF | "I was a mongrel from the streets of Moscow. Unwanted! Despised! 		
CF | Living like an animal!" continues the Dread Devora. "They sent me into 		
CF | space on a one way mission — for which death would be my only reward! 		
CF | But those fool humans reckoned without cosmic radiation, which has 		
CF | given me a mind of fantastic power!" 		
CF | 		
CF | > 		DavidW asks, "um, how should we handle this? Just leave her to rant?"
		Lionheart says, "aw, they done the doggo dirty. no wonder he turned villainous."
DavidW says (to ClubFloyd), "pet doggy" 		
CF ] Space Capsule 		
CF | > 		
CF | > PET DOGGY 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet dog" 		
CF ] Space Capsule 		
CF | > 		
CF | > PET DOG 		
CF | 		
CF | The Dread Devora might not like that. 		
CF | 		
CF | "Revenge — I will have revenge! But you two are of no use to me," 		
CF | snarls the Dread Devora. "Those I use cannot think. They are the dead, 		
CF | brought to a simulated life by cosmic radiation! With my psychic 		
CF | powers I make them my puppets — but so far my powers have been 		
CF | limited 		
CF | to this cemetery." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take helmet" 		
CF ] Space Capsule 		
CF | > 		
CF | > TAKE HELMET 		
CF | 		
CF | That seems to belong to the Dread Devora. 		
CF | 		
CF | "No more! You humans have bounced signals off the moon's 		
CF | surface,"continues the space dog. "With my psychic amplifier I shall 		
CF | do the same — with my own brainwaves! Soon, every corpse in the world 		
CF | shall dance to the tune of the Dread Devora! I will show 		
CF | mankind that I can be its master, and with my army of ghouls, I will 		
CF | conquer the world! Ha ha ha ha ha ha!" 		
CF | 		
CF | > 		Jacqueline asks, "Can we shoot it back into space?"
		Jacqueline says, "(I am unfortunately kidding.)"
		Jacqueline says, "What a concept for a game."
		Lionheart says, "Solid world domination plan."
		DavidW asks, "Maybe if we make the oak tree into a giant slingshot and use the gorilla to pull it?"
		DavidW says, "unhappily, the gorilla will be under Devora's control."
		Jacqueline asks, "Wait, are you actually thinking about slinging the dog back into space?"
		DavidW says, "only because you mentioned it."
		Jacqueline says, "Oh. Well. I think i'm joking. I think."
		Jacqueline says, "Pretty sure."
		DavidW says, "Well, maybe there's a better way. Find enough tin foil and mummify all that cosmic rad."
		Roger says, "we do have a door made of lead"
		Jacqueline says, "Oh, true."
		Lionheart says (to Roger), "Oh, well done"
		DavidW asks, "anyway, are we done in this room. Is there more master plan monologue?"
DavidW says (to ClubFloyd), "z" 		
CF ] Space Capsule 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		Jacqueline says, "Guess not."
Jacqueline says (to ClubFloyd), "talk to dog" 		
CF ] Space Capsule 		
CF | > 		
CF | > TALK TO DOG 		
CF | 		
CF | "You want me to condone this reign of terror?" you say. "Is that what 		
CF | you want?" But Devora isn't listening. 		
CF | 		
CF | > 		DavidW says, "I think we should re-visit the gator."
		DavidW asks, "Everyone okay with going back to the gator?"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "out" 		
CF ] crypt 		
CF | > 		
CF | > OUT 		
CF | 		
CF | "Run, policeman, that's it, — RUN!" says the space dog, not 		
CF | even looking up from her work. "But rest assured — there will be no 		
CF | escape for you, in the end! No escape, for you or the rest of your 		
CF | puny race!" 		
CF | 		
CF | Crypt 		
CF | A dismal crypt with vaulted ceiling, now largely destroyed. Sitting in 		
CF | the middle of the wreckage are the remains of a Soviet space capsule. 		
CF | It resembles a shiny metal cone, somewhat scorched, topped with a 		
CF | large, bulbous protrusion. 		
CF | 		
CF | The entry hatch has been blown off its hinges by the impact, an eerie 		
CF | green glow issuing from within. Crumbling stone steps lead up into the 		
CF | chapel. 		
CF | 		
CF | "How many have known the horror — the terror that has been revealed 		
CF | to 		
CF | us?" you say to Donald. Donald shrugs. 		
CF | 		
CF | Donald McRonald follows you out, paying scant attention to what is 		
CF | going on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hatch" 		
CF ] crypt 		
CF | > 		
CF | > TAKE HATCH 		
CF | 		
CF | It's too heavy to lift! 		
CF | 		
CF | "It looks like Death not only took a holiday, McRonald, but he got a 		
CF | hangover from taking it!" you say to Donald, but you might as well be 		
CF | talking to yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] ruined chapel 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Ruined Chapel 		
CF | The chapel has been completely wrecked by the object that fell from 		
CF | the sky. At the far end, the great carven idol of the toad god 		
CF | Tsathoggua lies on its side, whilst a circus calliope plays a furious 		
CF | screamer. From a massive hole in the floor comes a greenish glow. 		
CF | Crumbling stone steps lead down into the crypt, and a Gothic archway 		
CF | leads back out into the cemetery. 		
CF | 		
CF | "They're dead, Donald, dead — but not dead the way we know it!" you 		
CF | say to Donald, but Donald isn't listening. 		
CF | 		
CF | Donald McRonald scrambles up after you, doing his best impression of a 		
CF | bogey-man. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] outside the chapel 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Outside The Chapel 		
CF | Here, beneath a shroud of ivy, lurks the ruined chapel, the 		
CF | untrammeled apotheosis of Carpenter Gothic. Steeply pitched gables, 		
CF | fancy finials and pyramidal spires soar skyward in reckless profusion, 		
CF | and everything carvable has been carven to within an inch of 		
CF | structural collapse. The door is open, a strange, green mist breathing 		
CF | from within. From a gigantic hole in the roof comes an eerie light 		
CF | that casts a virid pall over the lowering clouds. 		
CF | 		
CF | To the south, east and west, tangled paths weave through lichened 		
CF | headstones before disappearing into the gloom. 		
CF | 		
CF | A pile of wooden planks lie discarded by the open door. 		
CF | 		
CF | Donald McRonald follows you out, smiling inanely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off flashlight" 		
CF ] outside the chapel 		
CF | > 		
CF | > TURN OFF FLASHLIGHT 		
CF | 		
CF | The flashlight is already off. 		
CF | 		
CF | "Monsters! Space people! Mad doctors! They don't teach us about such 		
CF | things in the police academy!" you say to Donald, but you might as 		
CF | well be talking to yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x planks" 		
CF ] outside the chapel 		
CF | > 		
CF | > X PLANKS 		
CF | 		
CF | Solid wooden planks that once barred the door of the chapel. 		
CF | 		
CF | "This swamp is a monument to death. Snakes, alligators, quicksand... 		
CF | all bent on one thing: destruction!" you say to Donald, but Donald 		
CF | isn't listening. 		
CF | 		
CF | > 		DavidW says, "Those might help us get the mud pie."
		Roger says, "or the big hole to the idol"
		DavidW says, "oh, yeah, maybe."
DavidW says (to ClubFloyd), "e" 		
CF ] strongman's grave 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Strongman's Grave 		
CF | Here among the drooping tupelos is the grave of the circus strongman, 		
CF | who proved such a formidable foe during the Great Circus Incursion. 		
CF | The heavy, granite slab at its head reads simply, "LOBO" —— a 		
CF | simple 		
CF | inscription for a simple man! 		
CF | 		
CF | A greenish glow in the west frames the stark, Gothic outline of the 		
CF | ruined chapel. To the south stands another imposing structure —— 		
CF | the 		
CF | quasi-Asiatic vault of Mandoo the Mystic! Southwest, a rutted path 		
CF | leads to a crossroads. 		
CF | 		
CF | Lazing louchely upon the grave is a 19ft alligator in a pink angora 		
CF | sweater. The animal seems intent upon indolence — you sense no 		
CF | immediate threat — but you can't be too careful with 'gators!. 		
CF | 		
CF | A patter of size 19 boots announces the arrival of Donald McRonald, 		
CF | pulling one of his silly faces. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spray alligator" 		
CF ] strongman's grave 		
CF | > 		
CF | > SPRAY ALLIGATOR 		
CF | 		
CF | (with the can of alligator repellent) 		
CF | You aim the repellent at the alligator and give her a good dose. 		
CF | There's a cockamamie theory that 'gators can't walk backwards. This 		
CF | one certainly can —— in fact she backs away so suddenly that she 		
CF | leaves the angora sweater lying right there on the grave —— and 		
CF | disappears with a soft splash into the brackish water! 		
CF | 		
CF | > 		Jacqueline says, "yay"
DavidW says (to ClubFloyd), "in" 		
CF ] strongman's grave 		
CF | > 		
CF | > IN 		
CF | 		
CF | From here, you can go south, southwest, and west. 		
CF | 		
CF | "The night things are all about us, McRonald. Every shadow a 		
CF | beckoning invitation — to disaster!" you say to Donald, but Donald is 		
CF | too busy whistling merrily to himself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slab" 		
CF ] strongman's grave 		
CF | > 		
CF | > X SLAB 		
CF | 		
CF | The heavy, granite slab reads simply, "LOBO" — a simple inscription 		
CF | for a simple man! 		
CF | 		
CF | "Shadows and objects can take any shape, here in the darkness... Any 		
CF | shape our minds can conceive!" you say to Donald. Donald shrugs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sweater" 		
CF ] strongman's grave 		
CF | > 		
CF | > TAKE SWEATER 		
CF | 		
CF | Taken. 		
CF | 		
CF | A ham-like fist bursts through the sod, scattering earth in all 		
CF | directions. This is followed by a second ham-like fist, and as the two 		
CF | groping hands find purchase on the wet grass, a huge, bald head, 		
CF | deathly pale, erupts from the ground like some preternatural mushroom! 		
CF | Such a head as this you have never before beheld —— utterly bald it 		
CF | is 		
CF | with black, beetling brows; its eyes blank orbs, without iris or 		
CF | pupil! Finally the rest of the man —— and what a man! —— heaves 		
CF | awkwardly from beneath the grave. Four hundred pounds he is, of 		
CF | pallid, worm-eaten flesh, clad in the ragged remains of a leopard-skin 		
CF | leotard! 		
CF | 		
CF | He is LOBO, the circus strongman, who in life bore upon his broad 		
CF | shoulders a grand piano, bent with his bare hands an iron bar five 		
CF | inches thick, and pulled, with his adamantine teeth, a freight car up 		
CF | an incline —— all at the same time! 		
CF | 		
CF | He is LOBO, who, during the Great Circus Incursion, it took sixteen 		
CF | Tsathoggua County police officers to subdue, and a hundred and sixty 		
CF | bullets! 		
CF | 		
CF | He is LOBO, the circus strongman —— brought back to a grisly 		
CF | semblance 		
CF | of life by cosmic radiation! 		
CF | 		
CF | The brute lumbers towards you, his outstretched hands grasping for the 		
CF | one thing which, in life, betrayed the softer side of his nature — 		
CF | the 		
CF | one thing he could never resist — the fluffy touch of angora! 		
CF | 		
CF | Seeing the angora sweater in your hands, Lobo swipes at it clumsily, 		
CF | but misses his mark. 		
CF | 		
CF | > 		Jacqueline says, "I mean, I'd just let him have the sweater."
		DavidW asks, "um. Give sweater? Run to the dummy and give the sweater to the dummy?"
		Jacqueline says, "Oh, or that."
		Jacqueline says, "That's an interesting idea."
		DavidW says, "I'm thinking that we might lead Lobo to destroy the fence at the contortionist's tomb."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf13" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] strongman's grave 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give sweater" 		
CF ] strongman's grave 		
CF | > 		
CF | > GIVE SWEATER 		
CF | 		
CF | Whom do you want to give the angora sweater to? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lobo" 		
CF ] strongman's grave 		
CF | > 		
CF | > LOBO 		
CF | 		
CF | You'd be mad to give Lobo your angora sweater. 		
CF | 		
CF | Seeing the angora sweater in your hands, Lobo lurches towards you, 		
CF | hands outstretched. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] crossroads 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Crossroads 		
CF | From here paths lead off in all directions. Directly to the north 		
CF | stands the forbidding ruined chapel, aglow with greenish light. South 		
CF | lies the cemetery entrance. To the west, a spreading oak tree can be 		
CF | seen in the distance, whilst to the east looms the strange, exotic 		
CF | tomb of Mandoo the Mystic. In the ordinal directions, paths meander 		
CF | through the headstones toward the far corners of the cemetery. 		
CF | 		
CF | High above the scudding clouds, lightning flickers, whilst from the 		
CF | shade of the tupelo trees, lightning bugs pulse as if in answer! 		
CF | 		
CF | Lobo staggers out of the gloom from the northeast. 		
CF | 		
CF | Here comes old Donald McRonald again, paying scant attention to what 		
CF | is going on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] tomb of the India Rubber Man 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Tomb of the India Rubber Man 		
CF | You stand before the tomb of the Great Bendini, India Rubber Man. The 		
CF | sinuous concrete form of this modest mausoleum is covered in 		
CF | shimmering ceramic mosaics. It is surmounted by a statue of the man 		
CF | himself in one of his most fantastic poses, twisted like a pretzel in 		
CF | striped leotards. The whole thing is ringed around by a tall iron 		
CF | fence, every spike cruelly sharpened by hand. A flickering sign in 		
CF | pink neon warns, "KEEP OUT". 		
CF | 		
CF | To the north, the dim outline of a massive tree can be seen, whilst 		
CF | east and northeast, paths disappear into the mist. 		
CF | 		
CF | Lobo lurches out of the fog from the northeast. 		
CF | 		
CF | A patter of size 19 boots announces the arrival of Donald McRonald, 		
CF | smiling inanely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sweater on fence" 		
CF ] tomb of the India Rubber Man 		
CF | > 		
CF | > PUT SWEATER ON FENCE 		
CF | 		
CF | Putting things on the tall iron fence would achieve nothing. 		
CF | 		
CF | Seeing the angora sweater in your hands, Lobo swipes at it clumsily, 		
CF | but misses his mark. 		
CF | 		
CF | > 		Jacqueline says, "hm"
DavidW says (to ClubFloyd), "put sweater in fence" 		
CF ] tomb of the India Rubber Man 		
CF | > 		
CF | > PUT SWEATER IN FENCE 		
CF | 		
CF | You push the angora sweater between the railings, allowing it to drop 		
CF | through to the other side. Lobo, seeing this, roughly shoves you 		
CF | aside. No obstacle can stand in the way of that which he desires — 		
CF | the 		
CF | sole fixation of his addled mind — the soft touch of angora! Grasping 		
CF | the tough iron bars in his mighty hands, he pulls them apart as though 		
CF | they were strands of taffy. Clambering clumsily through the gap he has 		
CF | created, Lobo seizes at last upon the desired object, and pressing it 		
CF | tenderly against his maggoty cheek, he shambles docilely away, 		
CF | vanishing aforelong into the elemental mist. 		
CF | 		
CF | > 		Jacqueline says, "ah"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf14" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] tomb of the India Rubber Man 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Darkness 		
CF | > 		
CF | > IN 		
CF | 		
CF | "We are approaching the mysteries, McRonald," you say. "The ghastly, 		
CF | unspeakable, shuddering mysteries — of the tomb!" 		
CF | 		
CF | Darkness 		
CF | It is as dark as the tomb. You can see nothing besides the dim blue 		
CF | oblong of the open door, leading outside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on flashlight" 		
CF ] mausoleum of the Great Bendini 		
CF | > 		
CF | > TURN ON FLASHLIGHT 		
CF | 		
CF | You flip a switch. A strong, narrow beam of light shines from the 		
CF | flashlight. 		
CF | 		
CF | "You know, it's an interesting thing when you consider: regular people 		
CF | like us, who can think, are so frightened by those who cannot — the 		
CF | dead!" you say to Donald, but Donald is too busy pulling one of his 		
CF | silly faces. 		
CF | 		
CF | Mausoleum Of The Great Bendini 		
CF | This ghoulish grotto, festooned with cobwebs, is the final resting 		
CF | place of the Great Bendini, a contortionist and escapologist whose 		
CF | bones were said to be like rubber. During the Great Circus Incursion, 		
CF | the Great Bendini escaped police custody no fewer than thirteen times, 		
CF | before a bullet put paid to his endeavors. This, his mausoleum, is the 		
CF | one place from which he will never escape! The door, leading outside, 		
CF | is open. 		
CF | 		
CF | Officer Donald McRonald stands nearby, whistling merrily to himself. 		
CF | He is carrying a cigarette lighter. 		
CF | 		
CF | In the center of the room stands an ornate stone sarcophagus, raised 		
CF | up upon an altar. The sarcophagus is sealed with a heavy lid. 		
CF | 		
CF | > 		DavidW asks, "rubber? As in giant rubber band?"
DavidW says (to ClubFloyd), "x sarcophagus" 		
CF ] mausoleum of the Great Bendini 		
CF | > 		
CF | > X SARCOPHAGUS 		
CF | 		
CF | (the sarcophagus) 		
CF | A stone sarcophagus, raised upon a dais. It is sealed with a heavy lid 		
CF | — you doubt that even Donald could shift it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lid" 		
CF ] mausoleum of the Great Bendini 		
CF | > 		
CF | > X LID 		
CF | 		
CF | A heavy stone lid. 		
CF | 		
CF | "I don't know about this, McRonald. I just — don't know!" you say to 		
CF | Donald, but Donald isn't listening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pry lid with crowbar" 		
CF ] mausoleum of the Great Bendini 		
CF | > 		
CF | > PRY LID WITH CROWBAR 		
CF | 		
CF | The flashlight keeps getting in the way. You'll have to put it down 		
CF | first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop flashlight" 		
CF ] mausoleum of the Great Bendini 		
CF | > 		
CF | > DROP FLASHLIGHT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | Donald picks up the discarded flashlight. 		
CF | 		
CF | "If we've been seeing things, McRonald, it's because we DID see them," 		
CF | you say to Donald, but Donald is too busy making his face look scary 		
CF | with the flashlight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pry lid with crowbar" 		
CF ] mausoleum of the Great Bendini 		
CF | > 		
CF | > PRY LID WITH CROWBAR 		
CF | 		
CF | You force the crowbar under the heavy lid and prise it upwards until 		
CF | it slides off and crashes to the floor, shattering on impact. 		
CF | 		
CF | "Ouch! I busted the only nail I had left!" you say to Donald, but 		
CF | Donald isn't listening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in sarcophagus" 		
CF ] Darkness 		
CF | > 		
CF | > LOOK IN SARCOPHAGUS 		
CF | 		
CF | A stone sarcophagus, raised upon a dais, and containing the rubbery 		
CF | bones of the Great Bendini, India Rubber Man and escapologist 		
CF | extraordinaire. 		
CF | 		
CF | Donald McRonald switches the flashlight off. 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "donald, turn on flashlight" 		
CF ] Darkness 		
CF | > 		
CF | > DONALD, TURN ON FLASHLIGHT 		
CF | 		
CF | Donald McRonald flips a switch. A strong, narrow beam of light shines 		
CF | from the flashlight. 		
CF | 		
CF | Donald McRonald switches the flashlight off. 		
CF | 		
CF | "This whole night has been a nightmare, Donald, a nightmare of 		
CF | horror!" you say to Donald, but Donald isn't listening. 		
CF | 		
CF | > 		Jacqueline says, "I will be beside myself if we use the Great Bendini's bones to launch the dog into space."
DavidW says (to ClubFloyd), "donald, give flashlight to me" 		
CF ] mausoleum of the Great Bendini 		
CF | > 		
CF | > DONALD, GIVE FLASHLIGHT TO ME 		
CF | 		
CF | Donald tightens his grip on the flashlight, whilst shaking his head 		
CF | vigorously. 		
CF | 		
CF | Donald McRonald flips a switch. A strong, narrow beam of light shines 		
CF | from the flashlight. 		
CF | 		
CF | "If we ever get out of this swamp, I'll never have anything to do with 		
CF | it again." you say to Donald. Donald shrugs. 		
CF | 		
CF | Mausoleum Of The Great Bendini 		
CF | This ghoulish grotto, festooned with cobwebs, is the final resting 		
CF | place of the Great Bendini, a contortionist and escapologist whose 		
CF | bones were said to be like rubber. During the Great Circus Incursion, 		
CF | the Great Bendini escaped police custody no fewer than thirteen times, 		
CF | before a bullet put paid to his endeavors. This, his mausoleum, is the 		
CF | one place from which he will never escape! The door, leading outside, 		
CF | is open. 		
CF | 		
CF | Officer Donald McRonald stands nearby, making his face look scary with 		
CF | the flashlight. He is carrying a cigarette lighter. 		
CF | 		
CF | In the center of the room stands an ornate stone sarcophagus, raised 		
CF | up upon an altar. The sarcophagus stands open, its lid in fragments on 		
CF | the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bones" 		
CF ] mausoleum of the Great Bendini 		
CF | > 		
CF | > X BONES 		
CF | 		
CF | The mortal remains of the famous contortionist the Great Bendini. They 		
CF | used to say his bones were made of rubber. You're about to find out. 		
CF | 		
CF | Donald flings the flashlight carelessly over his shoulder. 		
CF | 		
CF | "When we're through with all this, Donald, we'll be free to live 		
CF | normally, like normal people do." you say to Donald, but you might as 		
CF | well be talking to yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take flashlight" 		
CF ] mausoleum of the Great Bendini 		
CF | > 		
CF | > TAKE FLASHLIGHT 		
CF | 		
CF | Taken. 		
CF | 		
CF | "Normal life may seem a little dull after the life we've been living, 		
CF | McRonald, But rather dull and alive than excited and..." you say to 		
CF | Donald. Donald shrugs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bones" 		
CF ] mausoleum of the Great Bendini 		
CF | > 		
CF | > TAKE BONES 		
CF | 		
CF | They don't teach you about this sort of thing at Police Academy. With 		
CF | eyes firmly closed, you fumble around inside the sarcophagus until 		
CF | your hand closes around a large bone. It is a femur, the largest bone 		
CF | in the human body and full of juicy marrow. 		
CF | 		
CF | > 		DavidW asks, "oh. Chew toy, maybe?"
DavidW says (to ClubFloyd), "i" 		
CF ] mausoleum of the Great Bendini 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a femur bone 		
CF | a flashlight (providing light) 		
CF | a can of alligator repellent 		
CF | a crowbar 		
CF | a Mary Quant handbag (open) 		
CF | three jelly doughnuts 		
CF | a gun 		
CF | You are wearing: 		
CF | some white vinyl go-go boots 		
CF | some contrasting red tights 		
CF | a monochrome mod dress 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x femur" 		
CF ] mausoleum of the Great Bendini 		
CF | > 		
CF | > X FEMUR 		
CF | 		
CF | It is a rubbery femur, the largest bone in the human body and full of 		
CF | juicy marrow. It is also, for some reason, squeaky. 		
CF | 		
CF | "It looks like Death not only took a holiday, McRonald, but he got a 		
CF | hangover from taking it!" you say to Donald, but Donald isn't 		
CF | listening. 		
CF | 		
CF | > 		Jacqueline says, "Oh, yeah, possibly. That would explain the marrow comment."
DavidW says (to ClubFloyd), "take bone" 		
CF ] mausoleum of the Great Bendini 		
CF | > 		
CF | > TAKE BONE 		
CF | 		
CF | (the femur bone) 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] mausoleum of the Great Bendini 		
CF | > 		
CF | > L 		
CF | 		
CF | Mausoleum Of The Great Bendini 		
CF | This ghoulish grotto, festooned with cobwebs, is the final resting 		
CF | place of the Great Bendini, a contortionist and escapologist whose 		
CF | bones were said to be like rubber. During the Great Circus Incursion, 		
CF | the Great Bendini escaped police custody no fewer than thirteen times, 		
CF | before a bullet put paid to his endeavors. This, his mausoleum, is the 		
CF | one place from which he will never escape! The door, leading outside, 		
CF | is open. 		
CF | 		
CF | Officer Donald McRonald stands nearby, paying scant attention to what 		
CF | is going on. He is carrying a cigarette lighter. 		
CF | 		
CF | In the center of the room stands an ornate stone sarcophagus, raised 		
CF | up upon an altar. The sarcophagus stands open, its lid in fragments on 		
CF | the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in sarcophagus" 		
CF ] mausoleum of the Great Bendini 		
CF | > 		
CF | > LOOK IN SARCOPHAGUS 		
CF | 		
CF | A stone sarcophagus, raised upon a dais, and containing the rubbery 		
CF | bones of the Great Bendini, India Rubber Man and escapologist 		
CF | extraordinaire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] tomb of the India Rubber Man 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Tomb of the India Rubber Man 		
CF | You stand before the tomb of the Great Bendini, India Rubber Man. The 		
CF | sinuous concrete form of this modest mausoleum is covered in 		
CF | shimmering ceramic mosaics. It is surmounted by a statue of the man 		
CF | himself in one of his most fantastic poses, twisted like a pretzel in 		
CF | striped leotards. The whole thing is ringed around by a tall iron 		
CF | fence, every spike cruelly sharpened by hand. The stout iron bars of 		
CF | the railings have been rent apart by the mighty muscles of the circus 		
CF | strongman, Lobo. The gap he has left is more than large enough to 		
CF | admit you. A flickering sign in pink neon warns, "KEEP OUT". 		
CF | 		
CF | To the north, the dim outline of a massive tree can be seen, whilst 		
CF | east and northeast, paths disappear into the mist. 		
CF | 		
CF | "If we've been seeing things, McRonald, it's because we DID see them," 		
CF | you say to Donald, but Donald is too busy smiling inanely. 		
CF | 		
CF | Donald McRonald follows you out, paying scant attention to what is 		
CF | going on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off flashlight" 		
CF ] tomb of the India Rubber Man 		
CF | > 		
CF | > TURN OFF FLASHLIGHT 		
CF | 		
CF | You switch the flashlight off. 		
CF | 		
CF | A one legged skeleton hops by. It pauses, bows, and utters in an 		
CF | unctuous voice, "ta-da!" before hopping off into the mist. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf15" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] tomb of the India Rubber Man 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW asks, "without beer or a cigar, we probably can't deal with the dummy yet. Try giving the bone to Devora?"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "ne" 		
CF ] crossroads 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Crossroads 		
CF | From here paths lead off in all directions. Directly to the north 		
CF | stands the forbidding ruined chapel, aglow with greenish light. South 		
CF | lies the cemetery entrance. To the west, a spreading oak tree can be 		
CF | seen in the distance, whilst to the east looms the strange, exotic 		
CF | tomb of Mandoo the Mystic. In the ordinal directions, paths meander 		
CF | through the headstones toward the far corners of the cemetery. 		
CF | 		
CF | High above the scudding clouds, lightning flickers, whilst from the 		
CF | shade of the tupelo trees, lightning bugs pulse as if in answer! 		
CF | 		
CF | "Monsters! Space people! Mad doctors! They don't teach us about such 		
CF | things in the police academy!" you say to Donald, but you might as 		
CF | well be talking to yourself. 		
CF | 		
CF | Donald McRonald saunters up to you, whistling merrily to himself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] outside the chapel 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outside The Chapel 		
CF | Here, beneath a shroud of ivy, lurks the ruined chapel, the 		
CF | untrammeled apotheosis of Carpenter Gothic. Steeply pitched gables, 		
CF | fancy finials and pyramidal spires soar skyward in reckless profusion, 		
CF | and everything carvable has been carven to within an inch of 		
CF | structural collapse. The door is open, a strange, green mist breathing 		
CF | from within. From a gigantic hole in the roof comes an eerie light 		
CF | that casts a virid pall over the lowering clouds. 		
CF | 		
CF | To the south, east and west, tangled paths weave through lichened 		
CF | headstones before disappearing into the gloom. 		
CF | 		
CF | A pile of wooden planks lie discarded by the open door. 		
CF | 		
CF | A patter of size 19 boots announces the arrival of Donald McRonald, 		
CF | paying scant attention to what is going on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] ruined chapel 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Ruined Chapel 		
CF | The chapel has been completely wrecked by the object that fell from 		
CF | the sky. At the far end, the great carven idol of the toad god 		
CF | Tsathoggua lies on its side, whilst a circus calliope plays a furious 		
CF | screamer. From a massive hole in the floor comes a greenish glow. 		
CF | Crumbling stone steps lead down into the crypt, and a Gothic archway 		
CF | leads back out into the cemetery. 		
CF | 		
CF | "If we've been seeing things, McRonald, it's because we DID see them," 		
CF | you say to Donald, but Donald isn't listening. 		
CF | 		
CF | Donald McRonald follows you in, doing his best impression of a 		
CF | bogey-man. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] crypt 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Crypt 		
CF | A dismal crypt with vaulted ceiling, now largely destroyed. Sitting in 		
CF | the middle of the wreckage are the remains of a Soviet space capsule. 		
CF | It resembles a shiny metal cone, somewhat scorched, topped with a 		
CF | large, bulbous protrusion. 		
CF | 		
CF | The entry hatch has been blown off its hinges by the impact, an eerie 		
CF | green glow issuing from within. Crumbling stone steps lead up into the 		
CF | chapel. 		
CF | 		
CF | Donald McRonald clambers down after you, smiling inanely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Space Capsule 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Space Capsule 		
CF | The inside of the space capsule is a mass of hissing tubes and fizzing 		
CF | cables. Everything is broken, and everything is bathed in an eerie 		
CF | glow from a shimmering curtain of light to the east. Clearly the 		
CF | impact of the crash combined with the cosmic radiation absorbed by the 		
CF | capsule has opened up a rift between the dimensions. 		
CF | 		
CF | You wonder how you know all this stuff, but it is obviously the 		
CF | powerful atmosphere of cosmic background information. 		
CF | 		
CF | The Dread Devora, the most powerful being in the Universe, sits 		
CF | imperiously in her chair of command, working on her psychic amplifier. 		
CF | If ever she finishes that thing — it'll be curtains for the 		
CF | human race. She is wearing a space-suit and carrying a space-helmet. 		
CF | 		
CF | "They're dead, Donald, dead — but not dead the way we know it!" you 		
CF | say to Donald, but you might as well be talking to yourself. 		
CF | 		
CF | Donald McRonald follows you in, doing his best impression of the Dread 		
CF | Devora. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give bone to devora" 		
CF ] Space Capsule 		
CF | > 		
CF | > GIVE BONE TO DEVORA 		
CF | 		
CF | As you approach the Dread Devora with the femur bone in hand, she 		
CF | stops what she is doing, sniffs the air and begins salivating, her 		
CF | tail wagging like a windshield wiper on high. You hesitate. The dog 		
CF | clearly wants this bone, and wants it badly. 		
CF | Something tells you it would be a mistake just to give it to 		
CF | her. 		
CF | 		
CF | > 		DavidW says, "okay then."
		Jacqueline says, "Yeah. Okay then."
		DavidW says, "We need to tie the bone to a weather balloon or somesuch. I dunno."
		Jacqueline laughs.
DavidW says (to ClubFloyd), "out" 		
CF ] crypt 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Crypt 		
CF | A dismal crypt with vaulted ceiling, now largely destroyed. Sitting in 		
CF | the middle of the wreckage are the remains of a Soviet space capsule. 		
CF | It resembles a shiny metal cone, somewhat scorched, topped with a 		
CF | large, bulbous protrusion. 		
CF | 		
CF | The entry hatch has been blown off its hinges by the impact, an eerie 		
CF | green glow issuing from within. Crumbling stone steps lead up into the 		
CF | chapel. 		
CF | 		
CF | "This whole night has been a nightmare, Donald, a nightmare of 		
CF | horror!" you say to Donald, but Donald isn't listening. 		
CF | 		
CF | Donald McRonald follows you out, pulling one of his silly faces. 		
CF | 		
CF | > 		Jacqueline says, "Something, yeah."
DavidW says (to ClubFloyd), "out" 		
CF ] crypt 		
CF | > 		
CF | > OUT 		
CF | 		
CF | But you aren't in anything at the moment. 		
CF | 		
CF | "Shadows and objects can take any shape, here in the darkness... Any 		
CF | shape our minds can conceive!" you say to Donald, but you might as 		
CF | well be talking to yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] crypt 		
CF | > 		
CF | > S 		
CF | 		
CF | From here, you can go up and inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] ruined chapel 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Ruined Chapel 		
CF | The chapel has been completely wrecked by the object that fell from 		
CF | the sky. At the far end, the great carven idol of the toad god 		
CF | Tsathoggua lies on its side, whilst a circus calliope plays a furious 		
CF | screamer. From a massive hole in the floor comes a greenish glow. 		
CF | Crumbling stone steps lead down into the crypt, and a Gothic archway 		
CF | leads back out into the cemetery. 		
CF | 		
CF | Donald McRonald clambers up after you, smiling inanely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] outside the chapel 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Outside The Chapel 		
CF | Here, beneath a shroud of ivy, lurks the ruined chapel, the 		
CF | untrammeled apotheosis of Carpenter Gothic. Steeply pitched gables, 		
CF | fancy finials and pyramidal spires soar skyward in reckless profusion, 		
CF | and everything carvable has been carven to within an inch of 		
CF | structural collapse. The door is open, a strange, green mist breathing 		
CF | from within. From a gigantic hole in the roof comes an eerie light 		
CF | that casts a virid pall over the lowering clouds. 		
CF | 		
CF | To the south, east and west, tangled paths weave through lichened 		
CF | headstones before disappearing into the gloom. 		
CF | 		
CF | A pile of wooden planks lie discarded by the open door. 		
CF | 		
CF | Donald McRonald follows you out, pulling one of his silly faces. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take planks" 		
CF ] outside the chapel 		
CF | > 		
CF | > TAKE PLANKS 		
CF | 		
CF | You don't have any use for a pile of wooden planks. 		
CF | 		
CF | "Shadows and objects can take any shape, here in the darkness... Any 		
CF | shape our minds can conceive!" you say to Donald, but Donald is too 		
CF | busy smiling inanely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take plank" 		
CF ] outside the chapel 		
CF | > 		
CF | > TAKE PLANK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search planks" 		
CF ] outside the chapel 		
CF | > 		
CF | > SEARCH PLANKS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		DavidW says, "hmph. No use for the planks even though we thought of two."
		DavidW says, "I need a pee break. I don't know what to try next."
		Jacqueline says, "I'm not sure, either."
Jacqueline says (to ClubFloyd), "i" 		
CF ] outside the chapel 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a femur bone 		
CF | a flashlight 		
CF | a can of alligator repellent 		
CF | a crowbar 		
CF | a Mary Quant handbag (open) 		
CF | three jelly doughnuts 		
CF | a gun 		
CF | You are wearing: 		
CF | some white vinyl go-go boots 		
CF | some contrasting red tights 		
CF | a monochrome mod dress 		
CF | 		
CF | > 		Jacqueline says, "Though I have had a dark thought."
		Roger says, "giving the squeaky bone to the dog seems like something to do"
		Jacqueline says, "Yes, but the game said we don't want to just *give* it to the dog."
		Jacqueline says, "We need to leverage it to some other end."
		Roger asks, "maybe throw it?"
		Roger says, "or give it to Donald. Have fun, buddy"
		Jacqueline says, "Maybe. Or throw it ... into space. Or yeah, maybe just throw it. Not sure."
		Roger asks, "Did we deal with the dummy in any meaningful way?"
		Roger asks, "or the idol, for that matter?"
		Jacqueline says, "My dark thought was... we have a gun."
		Roger says, "I'm up for trying that"
		Jacqueline says, "The dummy wants a cigar or a beer."
		DavidW says, "ok, back"
		DavidW says, "My thought is maybe there's something back at the patrol car."
		Jacqueline says, "Oh, possibly."
		DavidW says, "I'm not sure a gun helps with an animated ventriloquist dummy, but I'm willing to try that."
		Jacqueline says, "Well... I meant... the dog."
		Jacqueline says, "Controversial. I apologize to everyone."
		DavidW says, "oh."
		Jacqueline says, "I know the dog has been through a lot."
		Jacqueline says, "I also suspect it will not work."
		Jacqueline says, "No idea what that gun is for."
		DavidW says, "We can also try jumping over the hole, I guess."
DavidW says (to ClubFloyd), ";" 		
CF ] outside the chapel 		
CF | > 		
CF | > ; 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] outside the chapel 		
CF | > 		
CF | > L 		
CF | 		
CF | Outside The Chapel 		
CF | Here, beneath a shroud of ivy, lurks the ruined chapel, the 		
CF | untrammeled apotheosis of Carpenter Gothic. Steeply pitched gables, 		
CF | fancy finials and pyramidal spires soar skyward in reckless profusion, 		
CF | and everything carvable has been carven to within an inch of 		
CF | structural collapse. The door is open, a strange, green mist breathing 		
CF | from within. From a gigantic hole in the roof comes an eerie light 		
CF | that casts a virid pall over the lowering clouds. 		
CF | 		
CF | To the south, east and west, tangled paths weave through lichened 		
CF | headstones before disappearing into the gloom. 		
CF | 		
CF | Officer Donald McRonald stands nearby, pulling one of his silly faces. 		
CF | He is carrying a cigarette lighter. 		
CF | 		
CF | A pile of wooden planks lie discarded by the open door. 		
CF | 		
CF | "Shadows and objects can take any shape, here in the darkness... Any 		
CF | shape our minds can conceive!" you say to Donald, but Donald isn't 		
CF | listening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] crossroads 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Crossroads 		
CF | From here paths lead off in all directions. Directly to the north 		
CF | stands the forbidding ruined chapel, aglow with greenish light. South 		
CF | lies the cemetery entrance. To the west, a spreading oak tree can be 		
CF | seen in the distance, whilst to the east looms the strange, exotic 		
CF | tomb of Mandoo the Mystic. In the ordinal directions, paths meander 		
CF | through the headstones toward the far corners of the cemetery. 		
CF | 		
CF | High above the scudding clouds, lightning flickers, whilst from the 		
CF | shade of the tupelo trees, lightning bugs pulse as if in answer! 		
CF | 		
CF | "If we've been seeing things, McRonald, it's because we DID see them," 		
CF | you say to Donald, but you might as well be talking to yourself. 		
CF | 		
CF | Here comes old Donald McRonald again, doing his best impression of a 		
CF | bogey-man. 		
CF | 		
CF | A 100% fake rabbit hops out onto the path, wrinkles its fake nose at 		
CF | you, and darts away into the undergrowth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] cemetery entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Cemetery Entrance 		
CF | You stand at the entrance to the Bide-A-Wee Cemetery for Circus Folk, 		
CF | where a mysterious object from space was seen to crash-land earlier 		
CF | tonight. The cemetery was built rather hurriedly in the middle of a 		
CF | fetid, stinking swamp after that evil circus came to town and tried to 		
CF | hypnotize and enslave all the townspeople. 		
CF | 		
CF | From between the drooping cypress trees, obelisks, urns and angels 		
CF | peer out at drunken angles, ivy covered tombs and headstones lie 		
CF | abandoned and to the north are the moss-grown ruins of some ancient 		
CF | chapel, glowing with an eerie, greenish light! To the south an open 		
CF | gate leads back to the road and the safety of your patrol car. East 		
CF | and west, overgrown paths meander into the gloom. 		
CF | 		
CF | A patter of size 19 boots announces the arrival of Donald McRonald, 		
CF | smiling inanely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] cemetery entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | Thinking better of your mission, you turn tail and head back to your 		
CF | patrol car, only to find that Donald has set it ablaze. Boy, does he 		
CF | love setting fire to things. 		
CF | 		
CF | "Good thinking Donald," you say. "I knew I could rely on you if my 		
CF | nerve failed. Now we have no choice but to go through with this thing. 		
CF | Come on — let's get it over with." 		
CF | 		
CF | > 		Jacqueline asks, "What?!?"
		Jacqueline says, "hahaha DONALD"
		DavidW says, "There's nothing by the patrol car."
		Jacqueline says, "And there's really no patrol car."
		DavidW says, "Or petrol car"
		Jacqueline says, "har"
DavidW says (to ClubFloyd), "ne" 		
CF ] cemetery entrance 		
CF | > 		
CF | > NE 		
CF | 		
CF | From here, you can go north, south, east, and west. 		
CF | 		
CF | "If we've been seeing things, McRonald, it's because we DID see them," 		
CF | you say to Donald. Donald shrugs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] animal cemetery 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Animal Cemetery 		
CF | This part of the cemetery, dedicated to the eternal repose of 		
CF | animalian circus performers, is slowly sinking into the bayou. Here 		
CF | and there, quicksand pools roll and quiver, whilst, overshadowed by 		
CF | moss-laden cypress trees, the tombstones of clown dogs, trick ponies 		
CF | and performing fleas lean treacherously into the sucking bog — 		
CF | sinking 		
CF | slowly from sight! Off in the distance, a swamp bird screams into the 		
CF | night, as if laughing at your discomfiture! 		
CF | 		
CF | To the west lies the cemetery entrance, northwest a path leads to a 		
CF | crossroads and to the north looms the magnificent edifice that is the 		
CF | vault of Mandoo the Mystic. 		
CF | 		
CF | A little way off, you spy a Mississippi Mud Pie doughnut lying 		
CF | abandoned among the graves. 		
CF | 		
CF | Here comes old Donald McRonald again, pulling one of his silly faces. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mud pie" 		
CF ] animal cemetery 		
CF | > 		
CF | > X MUD PIE 		
CF | 		
CF | This is the big one. The sockdolager. The kafoozalus of konfectionary. 		
CF | Chocolate sourdough, filled with chocolate ganache, topped with dark 		
CF | chocolate icing then and smothered in chocolate flakes, there's 		
CF | nothing Officer McRonald wouldn't give for a Mississppi Mud Pie 		
CF | doughnut. 		
CF | 		
CF | > 		Jacqueline says, "That sounds pretty gross, honestly."
		DavidW says, "I assume we'll need that at a more critical point in the story."
		Jacqueline says, "But I am not a huge chocolate fan."
DavidW says (to ClubFloyd), "n" 		
CF ] vault of Mandoo the Mystic 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Vault of Mandoo the Mystic 		
CF | Here lies the ivy-covered vault of Mandoo the Mystic, an fanciful 		
CF | stone structure in the Mogul style of Rajasthan with a central dome, 		
CF | minarets, peacock-tail windows, jali-work railings and pavilions. Next 		
CF | to this thing the Taj Mahal itself would look like a cheap and 		
CF | insincere gesture, but the weight of all this architectural excess is 		
CF | forcing the monument slowly but surely into the depths of the bog. The 		
CF | lead-lined door hangs open. 		
CF | 		
CF | A horrible creature stands guard outside the vault. Four feet in 		
CF | height it is and life-size only as to its enameled head — a grinning 		
CF | cloth and papier-mâché doll dressed in a velveteen suit and white 		Jacqueline says (to DW), "Yes."
CF | patent-leather Cuban-heeled shoes. A ventriloquist's dummy, brought to 		
CF | a shocking semblance of life by the mysterious space radiation!. 		
CF | 		
CF | "Gottle o' geer, gottle o' geer!" croaks the ventriloquist's dummy. 		
CF | 		
CF | "This swamp is a monument to death. Snakes, alligators, quicksand... 		
CF | all bent on one thing: destruction!" you say to Donald, but Donald is 		
CF | too busy doing his best impression of a bogey-man. 		
CF | 		
CF | A patter of size 19 boots announces the arrival of Donald McRonald, 		
CF | whistling merrily to himself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot dummy" 		
CF ] vault of Mandoo the Mystic 		
CF | > 		
CF | > SHOOT DUMMY 		
CF | 		
CF | What, with your finger? A gun might be more effective. 		
CF | 		
CF | "Gock a shigar? Gock a shigar?" croaks the ventriloquist's dummy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot dummy with gun" 		
CF ] vault of Mandoo the Mystic 		
CF | > 		
CF | > SHOOT DUMMY WITH GUN 		
CF | 		
CF | I only understood you as far as wanting to shoot the ventriloquist's 		
CF | dummy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot gun at dummy" 		
CF ] vault of Mandoo the Mystic 		
CF | > 		
CF | > SHOOT GUN AT DUMMY 		
CF | 		
CF | I only understood you as far as wanting to shoot the gun. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot gun" 		
CF ] vault of Mandoo the Mystic 		
CF | > 		
CF | > SHOOT GUN 		
CF | 		
CF | What, with your finger? A gun might be more effective. 		
CF | 		
CF | "Gock a shigar? Gock a shigar?" croaks the ventriloquist's dummy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gun" 		
CF ] vault of Mandoo the Mystic 		
CF | > 		
CF | > TAKE GUN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot dummy" 		
CF ] vault of Mandoo the Mystic 		
CF | > 		
CF | > SHOOT DUMMY 		
CF | 		
CF | You fire six rounds into its painted wooden head, but you cannot kill 		
CF | something that is not truly alive. Not with bullets anyway. 		
CF | 		
CF | "Gottle o' geer, gottle o' geer!" croaks the ventriloquist's dummy. 		
CF | 		
CF | > 		Jacqueline says, "Well okay then."
		Jacqueline says, "Maybe undo."
		Roger says, "papier mache might be flammable"
DavidW says (to ClubFloyd), "undo" 		
CF ] vault of Mandoo the Mystic 		
CF | 		
CF | > UNDO 		
CF | 		
CF | vault of Mandoo the Mystic 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW says, "ooooo"
		Jacqueline says (to Roger), "Hm, yeah"
DavidW says (to ClubFloyd), "donald, burn dummy" 		
CF ] vault of Mandoo the Mystic 		
CF | > 		
CF | > DONALD, BURN DUMMY 		
CF | 		
CF | You'd have to have a pretty good reason for ordering Donald to set 		
CF | light to something. He doesn't need much encouragement. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] vault of Mandoo the Mystic 		
CF | > 		
CF | > IN 		
CF | 		
CF | As you approach the vault the dummy lashes out with his knife, very 		
CF | nearly making a nasty gash in your Mary Quant dress. It's a risk not 		
CF | worth taking. 		
CF | 		
CF | "Gock a shigar? Gock a shigar?" croaks the ventriloquist's dummy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "donald, burn dummy" 		
CF ] vault of Mandoo the Mystic 		
CF | > 		
CF | > DONALD, BURN DUMMY 		
CF | 		
CF | You'd have to have a pretty good reason for ordering Donald to set 		
CF | light to something. He doesn't need much encouragement. 		
CF | 		
CF | > 		DavidW says, "hm. maybe later."
		Jacqueline says, "hm"
DavidW says (to ClubFloyd), "w" 		
CF ] crossroads 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Crossroads 		
CF | From here paths lead off in all directions. Directly to the north 		
CF | stands the forbidding ruined chapel, aglow with greenish light. South 		
CF | lies the cemetery entrance. To the west, a spreading oak tree can be 		
CF | seen in the distance, whilst to the east looms the strange, exotic 		
CF | tomb of Mandoo the Mystic. In the ordinal directions, paths meander 		
CF | through the headstones toward the far corners of the cemetery. 		
CF | 		
CF | High above the scudding clouds, lightning flickers, whilst from the 		
CF | shade of the tupelo trees, lightning bugs pulse as if in answer! 		
CF | 		
CF | Here comes old Donald McRonald again, smiling inanely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] outside the chapel 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outside The Chapel 		
CF | Here, beneath a shroud of ivy, lurks the ruined chapel, the 		
CF | untrammeled apotheosis of Carpenter Gothic. Steeply pitched gables, 		
CF | fancy finials and pyramidal spires soar skyward in reckless profusion, 		
CF | and everything carvable has been carven to within an inch of 		
CF | structural collapse. The door is open, a strange, green mist breathing 		
CF | from within. From a gigantic hole in the roof comes an eerie light 		
CF | that casts a virid pall over the lowering clouds. 		
CF | 		
CF | To the south, east and west, tangled paths weave through lichened 		
CF | headstones before disappearing into the gloom. 		
CF | 		
CF | A pile of wooden planks lie discarded by the open door. 		
CF | 		
CF | A patter of size 19 boots announces the arrival of Donald McRonald, 		
CF | whistling merrily to himself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] outside the chapel 		
CF | > 		
CF | > D 		
CF | 		
CF | From here, you can go south, east, west, and inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] outside the chapel 		
CF | > 		
CF | > N 		
CF | 		
CF | From here, you can go south, east, west, and inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] ruined chapel 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Ruined Chapel 		
CF | The chapel has been completely wrecked by the object that fell from 		
CF | the sky. At the far end, the great carven idol of the toad god 		
CF | Tsathoggua lies on its side, whilst a circus calliope plays a furious 		
CF | screamer. From a massive hole in the floor comes a greenish glow. 		
CF | Crumbling stone steps lead down into the crypt, and a Gothic archway 		
CF | leads back out into the cemetery. 		
CF | 		
CF | Donald McRonald follows you in, pulling one of his silly faces. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump over hole" 		
CF ] ruined chapel 		
CF | > 		
CF | > JUMP OVER HOLE 		
CF | 		
CF | I only understood you as far as wanting to jump. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF ] ruined chapel 		
CF | > 		
CF | > JUMP 		
CF | 		
CF | It would be much safer to take the stairs. 		
CF | 		
CF | "When we're through with all this, Donald, we'll be free to live 		
CF | normally, like normal people do." you say to Donald, but you might as 		
CF | well be talking to yourself. 		
CF | 		
CF | > 		Roger says, "maybe the planks"
DavidW says (to ClubFloyd), "jump to toad" 		
CF ] ruined chapel 		
CF | > 		
CF | > JUMP TO TOAD 		
CF | 		
CF | I only understood you as far as wanting to jump. 		
CF | 		
CF | > 		DavidW says, "The planks can't be taken."
		Roger says, "booo"
		DavidW says, "agreed. very boo"
DavidW says (to ClubFloyd), "d" 		
CF ] crypt 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Crypt 		
CF | A dismal crypt with vaulted ceiling, now largely destroyed. Sitting in 		
CF | the middle of the wreckage are the remains of a Soviet space capsule. 		
CF | It resembles a shiny metal cone, somewhat scorched, topped with a 		
CF | large, bulbous protrusion. 		
CF | 		
CF | The entry hatch has been blown off its hinges by the impact, an eerie 		
CF | green glow issuing from within. Crumbling stone steps lead up into the 		
CF | chapel. 		
CF | 		
CF | "This swamp is a monument to death. Snakes, alligators, quicksand... 		
CF | all bent on one thing: destruction!" you say to Donald, but Donald 		
CF | isn't listening. 		
CF | 		
CF | Donald McRonald jumps down after you, smiling inanely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Space Capsule 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Space Capsule 		
CF | The inside of the space capsule is a mass of hissing tubes and fizzing 		
CF | cables. Everything is broken, and everything is bathed in an eerie 		
CF | glow from a shimmering curtain of light to the east. Clearly the 		
CF | impact of the crash combined with the cosmic radiation absorbed by the 		
CF | capsule has opened up a rift between the dimensions. 		
CF | 		
CF | You wonder how you know all this stuff, but it is obviously the 		
CF | powerful atmosphere of cosmic background information. 		
CF | 		
CF | The Dread Devora, the most powerful being in the Universe, sits 		
CF | imperiously in her chair of command, working on her psychic amplifier. 		
CF | If ever she finishes that thing — it'll be curtains for the 		
CF | human race. She is wearing a space-suit and carrying a space-helmet. 		
CF | 		
CF | "You know, it's an interesting thing when you consider: regular people 		
CF | like us, who can think, are so frightened by those who cannot — the 		
CF | dead!" you say to Donald, but you might as well be talking to 		
CF | yourself. 		
CF | 		
CF | Donald McRonald follows you in, doing his best impression of the Dread 		
CF | Devora. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot dog" 		
CF ] outside the chapel 		
CF | > 		
CF | > SHOOT DOG 		
CF | 		
CF | You raise the gun with the intention of firing six rounds at the 		
CF | pooch, but as you do, the veins begin to pulse in the Dread Devora's 		
CF | forehead, and something compels you to lower your weapon. 		
CF | 		
CF | "Come on Donald," you say, robotically. "There's nothing amiss here at 		
CF | the Bide-A-Wee Cemetery for Circus Folk. Those eyewitnesses probably 		
CF | just saw some swamp gas, or something." 		
CF | 		
CF | Walking stiffly, like a marionette, you go outside to the crypt, up to 		
CF | the ruined chapel, and outside to outside the chapel. 		
CF | 		
CF | Outside The Chapel 		
CF | Here, beneath a shroud of ivy, lurks the ruined chapel, the 		
CF | untrammeled apotheosis of Carpenter Gothic. Steeply pitched gables, 		
CF | fancy finials and pyramidal spires soar skyward in reckless profusion, 		
CF | and everything carvable has been carven to within an inch of 		
CF | structural collapse. The door is open, a strange, green mist breathing 		
CF | from within. From a gigantic hole in the roof comes an eerie light 		
CF | that casts a virid pall over the lowering clouds. 		
CF | 		
CF | To the south, east and west, tangled paths weave through lichened 		
CF | headstones before disappearing into the gloom. 		
CF | 		
CF | Officer Donald McRonald stands nearby, smiling inanely. He is carrying 		
CF | a cigarette lighter. 		
CF | 		
CF | A pile of wooden planks lie discarded by the open door. 		
CF | 		
CF | "Wait — how did we get out here? That pooch must be using some kind 		
CF | of 		
CF | crazy mind control!" you say to Donald. Donald shrugs. 		
CF | 		
CF | > 		DavidW says, "I figured that wouldn't work"
DavidW says (to ClubFloyd), "i" 		
CF ] outside the chapel 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a gun 		
CF | a femur bone 		
CF | a flashlight 		
CF | a can of alligator repellent 		
CF | a crowbar 		
CF | a Mary Quant handbag (open) 		
CF | three jelly doughnuts 		
CF | You are wearing: 		
CF | some white vinyl go-go boots 		
CF | some contrasting red tights 		
CF | a monochrome mod dress 		
CF | 		
CF | "It looks like Death not only took a holiday, McRonald, but he got a 		
CF | hangover from taking it!" you say to Donald, but Donald is too busy 		
CF | whistling merrily to himself. 		
CF | 		
CF | > 		Jacqueline says, "yeah"
		DavidW says, "I was worth trying, though."
		DavidW asks, "Maybe there's something else to shoot? Should we climb the oak tree full of bats? Shoot the bats?"
		Jacqueline asks, "Just for the joy of murder?"
		DavidW says, "I dunno"
DavidW says (to ClubFloyd), "w" 		
CF ] shady corner 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Shady Corner 		
CF | This is a shady corner of the cemetery where some whimsical topiary 		
CF | artist has trimmed all the trees into the shape of trees. There are a 		
CF | fair scattering of variously sized headstones to be seen, including a 		
CF | large broken column, entwined all around by the roots of some twisting 		
CF | tree. High above the scudding clouds, lightning flickers, whilst from 		
CF | the shade of the tupelo trees, lightning bugs pulse as if in answer! 		
CF | 		
CF | To the south looms a massive oak tree, southeast a rutted path leads 		
CF | to a crossroads and to the east is the ruined chapel with its eerie 		
CF | green glow. 		
CF | 		
CF | Leaning nonchalantly against the broken pillar is an 800-lb gorilla 		
CF | smoking a Cuban cigar. 		
CF | 		
CF | "This swamp is a monument to death. Snakes, alligators, quicksand... 		
CF | all bent on one thing: destruction!" you say to Donald, but Donald 		
CF | isn't listening. 		
CF | 		
CF | Donald McRonald saunters up to you, doing his best impression of the 		
CF | gorilla. 		
CF | 		
CF | > 		Jacqueline says, "I mean, maybe it will flush them and have some surprise consequence."
		DavidW says, "Oh! Goriila has CIGAR."
		Roger says, "hmm, so it does"
DavidW says (to ClubFloyd), "talk to gorilla" 		
CF ] shady corner 		
CF | > 		
CF | > TALK TO GORILLA 		
CF | 		
CF | "Can it, chucklehead!" drawls the gorilla. 		
CF | 		
CF | > 		Jacqueline says, "Oh. Shoot the gorilla."
		Jacqueline says, "I'm so quick to violence."
		Roger says, "easy there, Chekhov"
DavidW says (to ClubFloyd), "shoot gorilla" 		
CF ] shady corner 		
CF | > 		
CF | > SHOOT GORILLA 		
CF | 		
CF | Staring down the barrel of your nice shiny gun, the gorilla changes 		
CF | his tune and immediately throws up his arms. 		
CF | 		
CF | "Hey, buddy, let's not be too hasty," he says, "here, have a cigar!" 		
CF | 		
CF | He offers you a cigar from his monogrammed cigar case. Which is 		
CF | especially nice because that boa constrictor made off with your 		
CF | cigarettes. 		
CF | 		
CF | "C'mon," says the gorilla, waggling the cigar suggestively, "I'll bet 		
CF | you're gasping for a smoke!" 		
CF | 		
CF | > 		Roger says, "wow, good work, threat of violence"
DavidW says (to ClubFloyd), "i" 		
CF ] shady corner 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a gun 		
CF | a femur bone 		
CF | a flashlight 		
CF | a can of alligator repellent 		
CF | a crowbar 		
CF | a Mary Quant handbag (open) 		
CF | three jelly doughnuts 		
CF | You are wearing: 		
CF | some white vinyl go-go boots 		
CF | some contrasting red tights 		
CF | a monochrome mod dress 		
CF | 		
CF | "Mmmm!" says the gorilla, passing the cigar under his nose. "Smell dat 		
CF | oirthy aroma!" 		
CF | 		
CF | > 		Lionheart says, "Violence is once in a while the answer."
DavidW says (to ClubFloyd), "take cigar" 		
CF ] shady corner 		
CF | > 		
CF | > TAKE CIGAR 		
CF | 		
CF | "Don't mind if I do," you say. Very decent of the gorilla to offer you 		
CF | a cigar — especially since that boa constrictor made off with your 		
CF | cigarettes. The gorilla sniggers as he hands it over, and then slopes 		
CF | off into the darkness whistling a merry tune. 		
CF | 		
CF | "They're dead, Donald, dead — but not dead the way we know it!" you 		
CF | say to Donald, but you might as well be talking to yourself. 		
CF | 		
CF | > 		Roger says, "oh, maybe it esplodes too"
		DavidW says, "agreed"
		DavidW says, "A regular Joker, he is."
DavidW says (to ClubFloyd), "se" 		
CF ] crossroads 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Crossroads 		
CF | From here paths lead off in all directions. Directly to the north 		
CF | stands the forbidding ruined chapel, aglow with greenish light. South 		
CF | lies the cemetery entrance. To the west, a spreading oak tree can be 		
CF | seen in the distance, whilst to the east looms the strange, exotic 		
CF | tomb of Mandoo the Mystic. In the ordinal directions, paths meander 		
CF | through the headstones toward the far corners of the cemetery. 		
CF | 		
CF | High above the scudding clouds, lightning flickers, whilst from the 		
CF | shade of the tupelo trees, lightning bugs pulse as if in answer! 		
CF | 		
CF | Here comes old Donald McRonald again, smiling inanely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] vault of Mandoo the Mystic 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Vault of Mandoo the Mystic 		
CF | Here lies the ivy-covered vault of Mandoo the Mystic, an fanciful 		
CF | stone structure in the Mogul style of Rajasthan with a central dome, 		
CF | minarets, peacock-tail windows, jali-work railings and pavilions. Next 		
CF | to this thing the Taj Mahal itself would look like a cheap and 		
CF | insincere gesture, but the weight of all this architectural excess is 		
CF | forcing the monument slowly but surely into the depths of the bog. The 		
CF | lead-lined door hangs open. 		
CF | 		
CF | A horrible creature stands guard outside the vault. Four feet in 		
CF | height it is and life-size only as to its enameled head — a grinning 		
CF | cloth and papier-mâché doll dressed in a velveteen suit and white 		
CF | patent-leather Cuban-heeled shoes. A ventriloquist's dummy, brought to 		
CF | a shocking semblance of life by the mysterious space radiation!. 		
CF | 		
CF | "Gock a shigar? Gock a shigar?" croaks the ventriloquist's dummy. 		
CF | 		
CF | "You know, it's an interesting thing when you consider: regular people 		
CF | like us, who can think, are so frightened by those who cannot — the 		
CF | dead!" you say to Donald. Donald shrugs. 		
CF | 		
CF | Donald McRonald saunters up to you, pulling one of his silly faces. 		
CF | 		
CF | > 		Jacqueline says, "Here we go."
DavidW says (to ClubFloyd), "give cigar to dummy" 		
CF ] vault of Mandoo the Mystic 		
CF | > 		
CF | > GIVE CIGAR TO DUMMY 		
CF | 		
CF | "Gon't mind if I goo," says the ventriloquist's dummy, though you're 		
CF | quite sure you saw his lips move. Donald lights the cigar for him and 		
CF | you both retreat to a safe distance. A couple of puffs later there is 		
CF | a VERY LOUD EXPLOSION which sends you both temporarily deaf and takes 		
CF | the dummy permanently out of commission. In fact there is nothing left 		
CF | of him but a pair of white patent leather Cuban-heeled shoes, size 2. 		
CF | 		
CF | > 		Jacqueline says, "woo"
DavidW says (to ClubFloyd), "take shoes" 		
CF ] vault of Mandoo the Mystic 		
CF | > 		
CF | > TAKE SHOES 		
CF | 		
CF | You don't have any use for a pair of white patent leather Cuban-heeled 		
CF | shoes, size 2. 		
CF | 		
CF | "Shadows and objects can take any shape, here in the darkness... Any 		
CF | shape our minds can conceive!" you say to Donald, but you might as 		
CF | well be talking to yourself. 		
CF | 		
CF | > 		Jacqueline says, "Violence is again the answer."
DavidW says (to ClubFloyd), "x shoes" 		
CF ] vault of Mandoo the Mystic 		
CF | > 		
CF | > X SHOES 		
CF | 		
CF | They're all that's left of the ventriloquist's dummy. Unless that 		
CF | talking rag-bag can reassemble itself, it's out of the running now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on flashlight" 		
CF ] vault of Mandoo the Mystic 		
CF | > 		
CF | > TURN ON FLASHLIGHT 		
CF | 		
CF | You flip a switch. A strong, narrow beam of light shines from the 		
CF | flashlight. 		
CF | 		
CF | "If we've been seeing things, McRonald, it's because we DID see them," 		
CF | you say to Donald. Donald shrugs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Inside the Vault 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Inside The Vault 		
CF | This is the vault of Mandoo the Mystic — the evil psychic and 		
CF | hypnotist who once tried to turn the townsfolk into his willing 		
CF | slaves! Heavy drapes cover the slimy stonework, and guttering candles, 		
CF | festooned with cobwebs burn dimly in niches along the walls. Mandoo's 		
CF | body was never found, but in lieu of mortal remains, a marble bust of 		
CF | the mystic has been placed upon a dais. Upon the head of this bust 		
CF | sits the enormous purple turban Mandoo wore, and which, it is claimed, 		
CF | was the source of his powers. 		
CF | 		
CF | Covering the entire floor between the door and the statue at the 		
CF | eastern end is a bed of hot coals, glowing redly! 		
CF | 		
CF | Donald McRonald follows you in, smiling inanely. 		
CF | 		
CF | > 		DavidW says, "Perhaps I didn't need to turn on the flashlight here."
DavidW says (to ClubFloyd), "x turban" 		
CF ] Inside the Vault 		
CF | > 		
CF | > X TURBAN 		
CF | 		
CF | An enormous purple turban, bedecked with jewels and feathers. 		
CF | 		
CF | Part of Mandoo the Mystic's schtick was that he claimed to be 		
CF | a Hindu ascetic from deepest India, with all the magical powers those 		
CF | fellows are commonly supposed to have. His police record showed him to 		
CF | be, in actuality, the son of a Baptist preacher from Indiana, but no 		
CF | matter —— his psychic powers were REAL!! 		
CF | 		
CF | During the Great Circus Incursion, it took the Tsathoggua County 		
CF | Police Department's entire retinue of counter-mystics to subdue 		
CF | Mandoo. Somehow he just seemed immune to their psychic mind control 		
CF | techniques. It was speculated at the time that he was somehow 		
CF | protected by this very turban! 		
CF | 		
CF | "Shadows and objects can take any shape, here in the darkness... Any 		
CF | shape our minds can conceive!" you say to Donald, but Donald is too 		
CF | busy pulling one of his silly faces. 		
CF | 		
CF | > 		Jacqueline says, "There is some very good writing."
DavidW says (to ClubFloyd), "x coals" 		
CF ] Inside the Vault 		
CF | > 		
CF | > X COALS 		
CF | 		
CF | A bed of red hot rocks stretches between you and the marble bust. The 		
CF | only route to the bust is to walk across it. 		
CF | 		
CF | "The night things are all about us, McRonald. Every shadow a 		
CF | beckoning invitation — to disaster!" you say to Donald, but Donald 		
CF | isn't listening. 		
CF | 		
CF | > 		Roger says, "yeah, it's harder than it looks"
DavidW says (to ClubFloyd), "x bust" 		
CF ] Inside the Vault 		
CF | > 		
CF | > X BUST 		
CF | 		
CF | The sculptor has captured Mandoo to a nicety. He was a man of striking 		
CF | appearance. His nose was broad and aquiline; on either side of it were 		
CF | piercing eyes that shone with a keen intelligence. His domed forehead 		
CF | was so lofty it posed a danger to passing aircraft. Upon the facsimile 		
CF | of that noble brow perches the enormous purple turban which Mandoo, in 		
CF | life, habitually wore. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x candles" 		
CF ] Inside the Vault 		
CF | > 		
CF | > X CANDLES 		
CF | 		
CF | From within niches along the walls, tallow candles sputter fitfully. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "walk on coals" 		
CF ] Inside the Vault 		
CF | > 		
CF | > WALK ON COALS 		
CF | 		
CF | No way — you're not even sure your white vinyl go-go boots are 		
CF | fireproof, and even if they were, the soles are not thick enough. 		
CF | 		
CF | "They're dead, Donald, dead — but not dead the way we know it!" you 		
CF | say to Donald, but Donald is too busy doing his best impression of a 		
CF | bogey-man. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "donald, get turban" 		
CF ] Inside the Vault 		
CF | > 		
CF | > DONALD, GET TURBAN 		
CF | 		
CF | "Officer McRonald, grab that turban!" you say. Donald shrugs, and 		
CF | walks casually across the burning coals towards the dais, the 		
CF | three-inch crepe soles of his non-regulation clown shoes protecting 		
CF | him from the heat. He places the turban on his head and walks back 		
CF | again. "Good work, McRonald," you say. "You'll be out of that uniform 		
CF | before you know it. Now, give me the turban. McRonald? McRonald?" 		
CF | 		
CF | > 		Jacqueline says, "I ... would have thought he'd have too much surface area on his feet for that."
DavidW says (to ClubFloyd), "talk to donald" 		
CF ] Inside the Vault 		
CF | > 		
CF | > TALK TO DONALD 		
CF | 		
CF | "Shadows and objects can take any shape, here in the darkness... Any 		
CF | shape our minds can conceive!" you say to Donald, but Donald isn't 		
CF | listening. 		
CF | 		
CF | "Normal life may seem a little dull after the life we've been living, 		
CF | McRonald, But rather dull and alive than excited and..." you say to 		
CF | Donald, but you might as well be talking to yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "donald, give turban to me" 		
CF ] Inside the Vault 		
CF | > 		
CF | > DONALD, GIVE TURBAN TO ME 		
CF | 		
CF | Donald seems to have taken quite a shine to that crazy hat. In these 		
CF | sorts of situations it always pays to have something to use as a 		
CF | bribe. 		
CF | 		
CF | Donald tightens his grip on the enormous purple turban, whilst shaking 		
CF | his head vigorously. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take doughnut" 		
CF ] Inside the Vault 		
CF | > 		
CF | > TAKE DOUGHNUT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "donald, give turban to me" 		
CF ] Inside the Vault 		
CF | > 		
CF | > DONALD, GIVE TURBAN TO ME 		
CF | 		
CF | Donald seems to have taken quite a shine to that crazy hat. In these 		
CF | sorts of situations it always pays to have something to use as a 		
CF | bribe. 		
CF | 		
CF | Donald tightens his grip on the enormous purple turban, whilst shaking 		
CF | his head vigorously. 		
CF | 		
CF | > 		Jacqueline says, "bribe"
DavidW says (to ClubFloyd), "give dooughnut to donald" 		
CF ] Inside the Vault 		
CF | > 		
CF | > GIVE DOOUGHNUT TO DONALD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give doughnut to donald" 		
CF ] Inside the Vault 		
CF | > 		
CF | > GIVE DOUGHNUT TO DONALD 		
CF | 		
CF | Donald snatches the doughnut from your fingers, and stuffs it whole 		
CF | into his mouth. He chews up the doughnut with his mouth open, 		
CF | raspberry jelly dribbling down his chin. 		
CF | 		
CF | "C'mon McRonald, gimme that turban!" you say, but Donald shakes his 		
CF | head. He seems to have taken quite a shine to that crazy hat — it's 		
CF | going to take more than just a regular jelly doughnut to persuade him 		
CF | to part company with it. 		
CF | 		
CF | > 		Jacqueline says, "Undo"
DavidW says (to ClubFloyd), "undo" 		
CF ] Inside the Vault 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Inside the Vault 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jacqueline asks, "Trade?"
		DavidW says, "I guess we need that mud pie."
		Roger says, "the power of pie, yeah"
		Jacqueline says, "Oh, or that."
		Jacqueline says, "Since it's so very very good, allegedly."
		Jacqueline says, "Also... 2pm."
		Jacqueline says, "It is night."
		Jacqueline says, "er, nigh"
		DavidW says, "I guess we can stop here, yeah. I think we're more than halfway through the game. If we wear the turban, Devora can't mind control us and we can shoot her. But there's that femur bone to use too, so I guess it's not quite so simple."
		Jacqueline nods thoughtfully.
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		Roger says, "mmhmm"
DavidW says (to ClubFloyd), "cfrenegadebrainwave" 		
CF ] Inside the Vault 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "This was quite fun, apart from the over repetitive asides to talk to Donald."
		Roger says, "yeah, it's the right amount of whimsy and camp for me"
		Jacqueline says, "I like it, too."
		Jacqueline exclaims, "See you all next week!"
		DavidW says, "see you! Thanks for the game and all the fun suggestions!"
		
*** SESSION 2 *** 		
		
[clubhouse] DavidW says (to ClubFloyd), "l" 		
[clubhouse] CF ] Inside the Vault 		
[clubhouse] CF | > 		
[clubhouse] CF | > L 		
[clubhouse] CF | 		
[clubhouse] CF | ## Inside The Vault 		
[clubhouse] CF | This is the vault of Mandoo the Mystic â€” the evil psychic and 		
[clubhouse] CF | hypnotist who once tried to turn the townsfolk into his willing 		
[clubhouse] CF | slaves! Heavy drapes cover the slimy stonework, and guttering candles, 		
[clubhouse] CF | festooned with cobwebs burn dimly in niches along the walls. Mandoo's 		
[clubhouse] CF | body was never found, but in lieu of mortal remains, a marble bust of 		
[clubhouse] CF | the mystic has been placed upon a dais. 		
[clubhouse] CF | 		
[clubhouse] CF | Covering the entire floor between the door and the statue at the 		
[clubhouse] CF | eastern end is a bed of hot coals, glowing redly! 		
[clubhouse] CF | 		
[clubhouse] CF | Officer Donald McRonald stands nearby, smiling inanely. He is wearing 		
[clubhouse] CF | an enormous purple turban and carrying a cigarette lighter. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		DavidW says, "I'm going to try getting the helmet from the space dog. When I replayed to make my notes, I was able to take it when the dog wasn't fully awake, but I don't know it that'll work this time."
[clubhouse] DavidW says (to ClubFloyd), "w" 		
[clubhouse] CF ] Inside the Vault 		
[clubhouse] CF | > 		
[clubhouse] CF | > W 		
[clubhouse] CF | 		
[clubhouse] CF | From here, the only way you can go is outside. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "out" 		
[clubhouse] CF ] vault of Mandoo the Mystic 		
[clubhouse] CF | > 		
[clubhouse] CF | > OUT 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Vault of Mandoo the Mystic 		
[clubhouse] CF | Here lies the ivy-covered vault of Mandoo the Mystic, an fanciful 		
[clubhouse] CF | stone structure in the Mogul style of Rajasthan with a central dome, 		
[clubhouse] CF | minarets, peacock-tail windows, jali-work railings and pavilions. Next 		
[clubhouse] CF | to this thing the Taj Mahal itself would look like a cheap and 		
[clubhouse] CF | insincere gesture, but the weight of all this architectural excess is 		
[clubhouse] CF | forcing the monument slowly but surely into the depths of the bog. The 		
[clubhouse] CF | lead-lined door hangs open. 		
[clubhouse] CF | 		
[clubhouse] CF | You can see a pair of white patent leather Cuban-heeled shoes (still 		
[clubhouse] CF | smoking slightly) here. 		
[clubhouse] CF | 		
[clubhouse] CF | "If we've been seeing things, McRonald, it's because we DID see them," 		
[clubhouse] CF | you say to Donald, but Donald is too busy doing his best impression of 		
[clubhouse] CF | a bogey-man. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald follows you out, pulling one of his silly faces. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "w" 		
[clubhouse] CF ] crossroads 		
[clubhouse] CF | > 		
[clubhouse] CF | > W 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Crossroads 		
[clubhouse] CF | From here paths lead off in all directions. Directly to the north 		
[clubhouse] CF | stands the forbidding ruined chapel, aglow with greenish light. South 		
[clubhouse] CF | lies the cemetery entrance. To the west, a spreading oak tree can be 		
[clubhouse] CF | seen in the distance, whilst to the east looms the strange, exotic 		
[clubhouse] CF | tomb of Mandoo the Mystic. In the ordinal directions, paths meander 		
[clubhouse] CF | through the headstones toward the far corners of the cemetery. 		
[clubhouse] CF | 		
[clubhouse] CF | High above the scudding clouds, lightning flickers, whilst from the 		
[clubhouse] CF | shade of the tupelo trees, lightning bugs pulse as if in answer! 		
[clubhouse] CF | 		
[clubhouse] CF | A patter of size 19 boots announces the arrival of Donald McRonald, 		
[clubhouse] CF | paying scant attention to what is going on. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "n" 		
[clubhouse] CF ] outside the chapel 		
[clubhouse] CF | > 		
[clubhouse] CF | > N 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Outside The Chapel 		
[clubhouse] CF | Here, beneath a shroud of ivy, lurks the ruined chapel, the 		
[clubhouse] CF | untrammeled apotheosis of Carpenter Gothic. Steeply pitched gables, 		
[clubhouse] CF | fancy finials and pyramidal spires soar skyward in reckless profusion, 		
[clubhouse] CF | and everything carvable has been carven to within an inch of 		
[clubhouse] CF | structural collapse. The door is open, a strange, green mist breathing 		
[clubhouse] CF | from within. From a gigantic hole in the roof comes an eerie light 		
[clubhouse] CF | that casts a virid pall over the lowering clouds. 		
[clubhouse] CF | 		
[clubhouse] CF | To the south, east and west, tangled paths weave through lichened 		
[clubhouse] CF | headstones before disappearing into the gloom. 		
[clubhouse] CF | 		
[clubhouse] CF | A pile of wooden planks lie discarded by the open door. 		
[clubhouse] CF | 		
[clubhouse] CF | "Monsters! Space people! Mad doctors! They don't teach us about such 		
[clubhouse] CF | things in the police academy!" you say to Donald. Donald shrugs. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald saunters up to you, pulling one of his silly faces. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "in" 		
[clubhouse] CF ] ruined chapel 		
[clubhouse] CF | > 		
[clubhouse] CF | > IN 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Ruined Chapel 		
[clubhouse] CF | The chapel has been completely wrecked by the object that fell from 		
[clubhouse] CF | the sky. At the far end, the great carven idol of the toad god 		
[clubhouse] CF | Tsathoggua lies on its side, whilst a circus calliope plays a furious 		
[clubhouse] CF | screamer. From a massive hole in the floor comes a greenish glow. 		
[clubhouse] CF | Crumbling stone steps lead down into the crypt, and a Gothic archway 		
[clubhouse] CF | leads back out into the cemetery. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald follows you in, paying scant attention to what is 		
[clubhouse] CF | going on. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "d" 		
[clubhouse] CF ] crypt 		
[clubhouse] CF | > 		
[clubhouse] CF | > D 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Crypt 		
[clubhouse] CF | A dismal crypt with vaulted ceiling, now largely destroyed. Sitting in 		
[clubhouse] CF | the middle of the wreckage are the remains of a Soviet space capsule. 		
[clubhouse] CF | It resembles a shiny metal cone, somewhat scorched, topped with a 		
[clubhouse] CF | large, bulbous protrusion. 		
[clubhouse] CF | 		
[clubhouse] CF | The entry hatch has been blown off its hinges by the impact, an eerie 		
[clubhouse] CF | green glow issuing from within. Crumbling stone steps lead up into the 		
[clubhouse] CF | chapel. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald clambers down after you, pulling one of his silly 		
[clubhouse] CF | faces. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "in" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > IN 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Space Capsule 		
[clubhouse] CF | The inside of the space capsule is a mass of hissing tubes and fizzing 		
[clubhouse] CF | cables. Everything is broken, and everything is bathed in an eerie 		
[clubhouse] CF | glow from a shimmering curtain of light to the east. Clearly the 		
[clubhouse] CF | impact of the crash combined with the cosmic radiation absorbed by the 		
[clubhouse] CF | capsule has opened up a rift between the dimensions. 		
[clubhouse] CF | 		
[clubhouse] CF | You wonder how you know all this stuff, but it is obviously the 		
[clubhouse] CF | powerful atmosphere of cosmic background information. 		
[clubhouse] CF | 		
[clubhouse] CF | The Dread Devora, the most powerful being in the Universe, sits 		
[clubhouse] CF | imperiously in her chair of command, working on her psychic amplifier. 		
[clubhouse] CF | If ever she finishes that thing â€” it'll be curtains for the 		
[clubhouse] CF | human race. She is wearing a space-suit and carrying a space-helmet. 		
[clubhouse] CF | 		
[clubhouse] CF | "They're dead, Donald, dead â€” but not dead the way we know it!" you 		
[clubhouse] CF | say to Donald, but you might as well be talking to yourself. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald follows you in, doing his best impression of the Dread 		
[clubhouse] CF | Devora. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "take helmet" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > TAKE HELMET 		
[clubhouse] CF | 		
[clubhouse] CF | That seems to belong to the Dread Devora. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "ask devora for helmet" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > ASK DEVORA FOR HELMET 		
[clubhouse] CF | 		
[clubhouse] CF | (To communicate in Renegade Brainwave, TALK TO a character, or give 		
[clubhouse] CF | instructions, such as DONALD, GET THE COIN.) 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "donald, get helmet" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > DONALD, GET HELMET 		
[clubhouse] CF | 		
[clubhouse] CF | Donald tries, and fails, to take the space-helmet. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		DavidW says, "hm. drat. I hope we don't have to restart."
[clubhouse] DavidW says (to ClubFloyd), "show bone to dog" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > SHOW BONE TO DOG 		
[clubhouse] CF | 		
[clubhouse] CF | As you approach the Dread Devora with the femur bone in hand, she 		
[clubhouse] CF | stops what she is doing, sniffs the air and begins salivating, her 		
[clubhouse] CF | tail wagging like a windshield wiper on high. You hesitate. The dog 		
[clubhouse] CF | clearly wants this bone, and wants it badly. 		
[clubhouse] CF | Something tells you it would be a mistake just to give it to 		
[clubhouse] CF | her. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "x portal" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > X PORTAL 		
[clubhouse] CF | 		
[clubhouse] CF | You can't see any such thing. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "x rift" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > X RIFT 		
[clubhouse] CF | 		
[clubhouse] CF | You can't see any such thing. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "l" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > L 		
[clubhouse] CF | 		
[clubhouse] CF | ## Space Capsule 		
[clubhouse] CF | The inside of the space capsule is a mass of hissing tubes and fizzing 		
[clubhouse] CF | cables. Everything is broken, and everything is bathed in an eerie 		
[clubhouse] CF | glow from a shimmering curtain of light to the east. Clearly the 		
[clubhouse] CF | impact of the crash combined with the cosmic radiation absorbed by the 		
[clubhouse] CF | capsule has opened up a rift between the dimensions. 		
[clubhouse] CF | 		
[clubhouse] CF | You wonder how you know all this stuff, but it is obviously the 		
[clubhouse] CF | powerful atmosphere of cosmic background information. 		
[clubhouse] CF | 		
[clubhouse] CF | Officer Donald McRonald stands nearby, smiling inanely. He is wearing 		
[clubhouse] CF | an enormous purple turban and carrying a cigarette lighter. 		
[clubhouse] CF | 		
[clubhouse] CF | The Dread Devora, the most powerful being in the Universe, sits 		
[clubhouse] CF | imperiously in her chair of command, working on her psychic amplifier. 		
[clubhouse] CF | If ever she finishes that thing â€” it'll be curtains for the 		
[clubhouse] CF | human race. She is wearing a space-suit and carrying a space-helmet. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "throw bone" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > THROW BONE 		
[clubhouse] CF | 		
[clubhouse] CF | You toss the femur bone carelessly away, and to your surprise, it 		
[clubhouse] CF | bounces. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "undo" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | 		
[clubhouse] CF | > UNDO 		
[clubhouse] CF | 		
[clubhouse] CF | ## Space Capsule 		
[clubhouse] CF | [Previous turn undone.] 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "throw bone at rift" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > THROW BONE AT RIFT 		
[clubhouse] CF | 		
[clubhouse] CF | You can't see any such thing. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "e" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > E 		
[clubhouse] CF | 		
[clubhouse] CF | Gingerly you step through the curtain of light â€” and are immediately 		
[clubhouse] CF | overtaken by an indescribable feeling of claustrophobia, as though the 		
[clubhouse] CF | world had shut up around you like a book! You try to turn back, but 		
[clubhouse] CF | soon find that you can turn neither left nor right, for those 		
[clubhouse] CF | directions quite simply no longer exist! 		
[clubhouse] CF | 		
[clubhouse] CF | Back in the crypt Donald tries to follow you into the veil, but is 		
[clubhouse] CF | held back by some unyielding, invisible force! As if a switch had been 		
[clubhouse] CF | turned, as if an eye had been blinked, as if some phantom force in the 		
[clubhouse] CF | Universe had made a move eons beyond our comprehension, suddenly, 		
[clubhouse] CF | there is no veil! There is no man of courage, no cross-dressing cop, 		
[clubhouse] CF | no thing called "Douglas" to be followed. 		
[clubhouse] CF | 		
[clubhouse] CF | Case in point: The line between science fiction and science fact is 		
[clubhouse] CF | microscopically thin â€” and so are you! You unwittingly stepped into 		
[clubhouse] CF | the second dimension â€” becoming as flat as a pancake! As three 		
[clubhouse] CF | pancakes! With maple syrup! And once that line has been crossed â€” it 		
[clubhouse] CF | can never be recrossed! You are doomed to spend the rest of your days 		
[clubhouse] CF | as a mere cipher, like the denizens of Plato's cave or the characters 		
[clubhouse] CF | on a movie screen â€” a projection on a wall, to be glimpsed on 		
[clubhouse] CF | moonless 		
[clubhouse] CF | nights by star-crossed lovers taking shortcuts across the cemetery! 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | *** THE END *** 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
[clubhouse] CF | last command? 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "undo" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | 		
[clubhouse] CF | > UNDO 		
[clubhouse] CF | 		
[clubhouse] CF | ## Space Capsule 		
[clubhouse] CF | [Previous turn undone.] 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "push devora east" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > PUSH DEVORA EAST 		
[clubhouse] CF | 		
[clubhouse] CF | The Dread Devora cannot be pushed from place to place. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		Jacqueline says, "Haha. That was a good death."
		DavidW says, "I was hoping I could throw the bone in there and the dog would chase it, but that doesn't seem to be possible."
[clubhouse] DavidW says (to ClubFloyd), "trade bone for helmet" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > TRADE BONE FOR HELMET 		
[clubhouse] CF | 		
[clubhouse] CF | That's not a verb I recognize. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "x seat" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > X SEAT 		
[clubhouse] CF | 		
[clubhouse] CF | You can't see any such thing. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "x suit" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > X SUIT 		
[clubhouse] CF | 		
[clubhouse] CF | A standard issue Soviet Space Agency space-suit. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "talk to devora" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > TALK TO DEVORA 		
[clubhouse] CF | 		
[clubhouse] CF | "You're nothing but a freak, Devora," you say, "A freak of life!" But 		
[clubhouse] CF | Devora isn't listening. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "out" 		
[clubhouse] CF ] crypt 		
[clubhouse] CF | > 		
[clubhouse] CF | > OUT 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Crypt 		
[clubhouse] CF | A dismal crypt with vaulted ceiling, now largely destroyed. Sitting in 		
[clubhouse] CF | the middle of the wreckage are the remains of a Soviet space capsule. 		
[clubhouse] CF | It resembles a shiny metal cone, somewhat scorched, topped with a 		
[clubhouse] CF | large, bulbous protrusion. 		
[clubhouse] CF | 		
[clubhouse] CF | The entry hatch has been blown off its hinges by the impact, an eerie 		
[clubhouse] CF | green glow issuing from within. Crumbling stone steps lead up into the 		
[clubhouse] CF | chapel. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald follows you out, pulling one of his silly faces. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		Jacqueline says, "Throw bone east? Or did you try that? I was in another window and then came back and saw all the text. May have missed it when trying to catch up."
		DavidW says, "I didn't try that phrasing, no."
[clubhouse] DavidW says (to ClubFloyd), "in" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > IN 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Space Capsule 		
[clubhouse] CF | The inside of the space capsule is a mass of hissing tubes and fizzing 		
[clubhouse] CF | cables. Everything is broken, and everything is bathed in an eerie 		
[clubhouse] CF | glow from a shimmering curtain of light to the east. Clearly the 		
[clubhouse] CF | impact of the crash combined with the cosmic radiation absorbed by the 		
[clubhouse] CF | capsule has opened up a rift between the dimensions. 		
[clubhouse] CF | 		
[clubhouse] CF | You wonder how you know all this stuff, but it is obviously the 		
[clubhouse] CF | powerful atmosphere of cosmic background information. 		
[clubhouse] CF | 		
[clubhouse] CF | The Dread Devora, the most powerful being in the Universe, sits 		
[clubhouse] CF | imperiously in her chair of command, working on her psychic amplifier. 		
[clubhouse] CF | If ever she finishes that thing â€” it'll be curtains for the 		
[clubhouse] CF | human race. She is wearing a space-suit and carrying a space-helmet. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald follows you in, whistling merrily to himself. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "throw bone east" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > THROW BONE EAST 		
[clubhouse] CF | 		
[clubhouse] CF | I only understood you as far as wanting to throw the femur bone. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		Jacqueline says, "grr"
[clubhouse] DavidW says (to ClubFloyd), "throw bone at east" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > THROW BONE AT EAST 		
[clubhouse] CF | 		
[clubhouse] CF | Futile. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "out" 		
[clubhouse] CF ] crypt 		
[clubhouse] CF | > 		
[clubhouse] CF | > OUT 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Crypt 		
[clubhouse] CF | A dismal crypt with vaulted ceiling, now largely destroyed. Sitting in 		
[clubhouse] CF | the middle of the wreckage are the remains of a Soviet space capsule. 		
[clubhouse] CF | It resembles a shiny metal cone, somewhat scorched, topped with a 		
[clubhouse] CF | large, bulbous protrusion. 		
[clubhouse] CF | 		
[clubhouse] CF | The entry hatch has been blown off its hinges by the impact, an eerie 		
[clubhouse] CF | green glow issuing from within. Crumbling stone steps lead up into the 		
[clubhouse] CF | chapel. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald follows you out, pulling one of his silly faces. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "u" 		
[clubhouse] CF ] ruined chapel 		
[clubhouse] CF | > 		
[clubhouse] CF | > U 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Ruined Chapel 		
[clubhouse] CF | The chapel has been completely wrecked by the object that fell from 		
[clubhouse] CF | the sky. At the far end, the great carven idol of the toad god 		
[clubhouse] CF | Tsathoggua lies on its side, whilst a circus calliope plays a furious 		
[clubhouse] CF | screamer. From a massive hole in the floor comes a greenish glow. 		
[clubhouse] CF | Crumbling stone steps lead down into the crypt, and a Gothic archway 		
[clubhouse] CF | leads back out into the cemetery. 		
[clubhouse] CF | 		
[clubhouse] CF | "This whole night has been a nightmare, Donald, a nightmare of 		
[clubhouse] CF | horror!" you say to Donald, but Donald isn't listening. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald scrambles up after you, doing his best impression of a 		
[clubhouse] CF | bogey-man. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "out" 		
[clubhouse] CF ] outside the chapel 		
[clubhouse] CF | > 		
[clubhouse] CF | > OUT 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Outside The Chapel 		
[clubhouse] CF | Here, beneath a shroud of ivy, lurks the ruined chapel, the 		
[clubhouse] CF | untrammeled apotheosis of Carpenter Gothic. Steeply pitched gables, 		
[clubhouse] CF | fancy finials and pyramidal spires soar skyward in reckless profusion, 		
[clubhouse] CF | and everything carvable has been carven to within an inch of 		
[clubhouse] CF | structural collapse. The door is open, a strange, green mist breathing 		
[clubhouse] CF | from within. From a gigantic hole in the roof comes an eerie light 		
[clubhouse] CF | that casts a virid pall over the lowering clouds. 		
[clubhouse] CF | 		
[clubhouse] CF | To the south, east and west, tangled paths weave through lichened 		
[clubhouse] CF | headstones before disappearing into the gloom. 		
[clubhouse] CF | 		
[clubhouse] CF | A pile of wooden planks lie discarded by the open door. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald follows you out, pulling one of his silly faces. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "w" 		
[clubhouse] CF ] shady corner 		
[clubhouse] CF | > 		
[clubhouse] CF | > W 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Shady Corner 		
[clubhouse] CF | This is a shady corner of the cemetery where some whimsical topiary 		
[clubhouse] CF | artist has trimmed all the trees into the shape of trees. There are a 		
[clubhouse] CF | fair scattering of variously sized headstones to be seen, including a 		
[clubhouse] CF | large broken column, entwined all around by the roots of some twisting 		
[clubhouse] CF | tree. A sudden flash of lightning illumines the sky! 		
[clubhouse] CF | 		
[clubhouse] CF | To the south looms a massive oak tree, southeast a rutted path leads 		
[clubhouse] CF | to a crossroads and to the east is the ruined chapel with its eerie 		
[clubhouse] CF | green glow. 		
[clubhouse] CF | 		
[clubhouse] CF | Here comes old Donald McRonald again, whistling merrily to himself. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "x lightning" 		
[clubhouse] CF ] shady corner 		
[clubhouse] CF | > 		
[clubhouse] CF | > X LIGHTNING 		
[clubhouse] CF | 		
[clubhouse] CF | Which do you mean, the lightning bugs or the sky? 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "sky" 		
[clubhouse] CF ] shady corner 		
[clubhouse] CF | > 		
[clubhouse] CF | > SKY 		
[clubhouse] CF | 		
[clubhouse] CF | The sky broods with the menace of terrifying storms. 		
[clubhouse] CF | 		
[clubhouse] CF | "When we're through with all this, Donald, we'll be free to live 		
[clubhouse] CF | normally, like normal people do." you say to Donald. Donald shrugs. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "take bugs" 		
[clubhouse] CF ] shady corner 		
[clubhouse] CF | > 		
[clubhouse] CF | > TAKE BUGS 		
[clubhouse] CF | 		
[clubhouse] CF | They're hardly portable. 		
[clubhouse] CF | 		
[clubhouse] CF | "If we've been seeing things, McRonald, it's because we DID see them," 		
[clubhouse] CF | you say to Donald, but Donald is too busy smiling inanely. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "s" 		
[clubhouse] CF ] oak tree 		
[clubhouse] CF | > 		
[clubhouse] CF | > S 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Oak Tree 		
[clubhouse] CF | You stand in the shadow of a vast live oak tree, gnarled and twisted 		
[clubhouse] CF | with age and knobbled with bulbous fungoid protrusions. Swags of moss 		
[clubhouse] CF | depend from its mighty branches, and hundreds of ragged bats flit 		
[clubhouse] CF | about its crown. Beneath the tree, where heaves the turf in many a 		
[clubhouse] CF | mouldering heap, is an enormous open grave, surmounted by a colossal 		
[clubhouse] CF | tombstone. 		
[clubhouse] CF | 		
[clubhouse] CF | To the north, south and east, meandering pathways disappear into the 		
[clubhouse] CF | gloom. 		
[clubhouse] CF | 		
[clubhouse] CF | "It looks like Death not only took a holiday, McRonald, but he got a 		
[clubhouse] CF | hangover from taking it!" you say to Donald, but you might as well be 		
[clubhouse] CF | talking to yourself. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald saunters up to you, doing his best impression of a 		
[clubhouse] CF | bogey-man. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "climb tree" 		
[clubhouse] CF ] oak tree 		
[clubhouse] CF | > 		
[clubhouse] CF | > CLIMB TREE 		
[clubhouse] CF | 		
[clubhouse] CF | Staring up into the giddy heights of the old oak tree, you decide that 		
[clubhouse] CF | there is plenty of detective work to be done right here on terra 		
[clubhouse] CF | firma. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "donald, climb tree" 		
[clubhouse] CF ] oak tree 		
[clubhouse] CF | > 		
[clubhouse] CF | > DONALD, CLIMB TREE 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald has better things to do. 		
[clubhouse] CF | 		
[clubhouse] CF | "The night things are all about us, McRonald. Every shadow a 		
[clubhouse] CF | beckoning invitation â€” to disaster!" you say to Donald. Donald 		
[clubhouse] CF | shrugs. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "x tree" 		
[clubhouse] CF ] oak tree 		
[clubhouse] CF | > 		
[clubhouse] CF | > X TREE 		
[clubhouse] CF | 		
[clubhouse] CF | A vast live oak tree, gnarled and twisted with age. This particular 		
[clubhouse] CF | tree is reckoned to be the oldest in Tsthathoggua County. It was here 		
[clubhouse] CF | when Washington crossed the Delaware, and it was probably here when 		
[clubhouse] CF | the pilgrims first sat down to a turkey dinner. 		
[clubhouse] CF | 		
[clubhouse] CF | "If we ever get out of this swamp, I'll never have anything to do with 		
[clubhouse] CF | it again." you say to Donald, but Donald isn't listening. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "donald, burn tree" 		
[clubhouse] CF ] oak tree 		
[clubhouse] CF | > 		
[clubhouse] CF | > DONALD, BURN TREE 		
[clubhouse] CF | 		
[clubhouse] CF | You'd have to have a pretty good reason for ordering Donald to set 		
[clubhouse] CF | light to something. He doesn't need much encouragement. 		
[clubhouse] CF | 		
[clubhouse] CF | "I don't know about this, McRonald. I just â€” don't know!" you say to 		
[clubhouse] CF | Donald, but Donald is too busy pulling one of his silly faces. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		DavidW says, "Donald has a lighter, so there must be *something* he's supposed to burn."
[clubhouse] DavidW says (to ClubFloyd), "e" 		
[clubhouse] CF ] crossroads 		
[clubhouse] CF | > 		
[clubhouse] CF | > E 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Crossroads 		
[clubhouse] CF | From here paths lead off in all directions. Directly to the north 		
[clubhouse] CF | stands the forbidding ruined chapel, aglow with greenish light. South 		
[clubhouse] CF | lies the cemetery entrance. To the west, a spreading oak tree can be 		
[clubhouse] CF | seen in the distance, whilst to the east looms the strange, exotic 		
[clubhouse] CF | tomb of Mandoo the Mystic. In the ordinal directions, paths meander 		
[clubhouse] CF | through the headstones toward the far corners of the cemetery. 		
[clubhouse] CF | 		
[clubhouse] CF | High above the scudding clouds, lightning flickers, whilst from the 		
[clubhouse] CF | shade of the tupelo trees, lightning bugs pulse as if in answer! 		
[clubhouse] CF | 		
[clubhouse] CF | Here comes old Donald McRonald again, paying scant attention to what 		
[clubhouse] CF | is going on. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "se" 		
[clubhouse] CF ] animal cemetery 		
[clubhouse] CF | > 		
[clubhouse] CF | > SE 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Animal Cemetery 		
[clubhouse] CF | This part of the cemetery, dedicated to the eternal repose of 		
[clubhouse] CF | animalian circus performers, is slowly sinking into the bayou. Here 		
[clubhouse] CF | and there, quicksand pools roll and quiver, whilst, overshadowed by 		
[clubhouse] CF | moss-laden cypress trees, the tombstones of clown dogs, trick ponies 		
[clubhouse] CF | and performing fleas lean treacherously into the sucking bog â€” 		
[clubhouse] CF | sinking 		
[clubhouse] CF | slowly from sight! Foul odors of decay and rot waft through the night 		
[clubhouse] CF | air! 		
[clubhouse] CF | 		
[clubhouse] CF | To the west lies the cemetery entrance, northwest a path leads to a 		
[clubhouse] CF | crossroads and to the north looms the magnificent edifice that is the 		
[clubhouse] CF | vault of Mandoo the Mystic. 		
[clubhouse] CF | 		
[clubhouse] CF | A little way off, you spy a Mississippi Mud Pie doughnut lying 		
[clubhouse] CF | abandoned among the graves. 		
[clubhouse] CF | 		
[clubhouse] CF | "If we've been seeing things, McRonald, it's because we DID see them," 		
[clubhouse] CF | you say to Donald, but Donald isn't listening. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald saunters up to you, smiling inanely. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "take pie" 		
[clubhouse] CF ] animal cemetery 		
[clubhouse] CF | > 		
[clubhouse] CF | > TAKE PIE 		
[clubhouse] CF | 		
[clubhouse] CF | It's no use â€” the swamp gas is just too overpowering, and the closer 		
[clubhouse] CF | to the doughnut you go, the thicker it gets. 		
[clubhouse] CF | 		
[clubhouse] CF | "This whole night has been a nightmare, Donald, a nightmare of 		
[clubhouse] CF | horror!" you say to Donald. Donald shrugs. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "x gas" 		
[clubhouse] CF ] animal cemetery 		
[clubhouse] CF | > 		
[clubhouse] CF | > X GAS 		
[clubhouse] CF | 		
[clubhouse] CF | This part of the cemetery is filled with swamp gas, a highly flammable 		
[clubhouse] CF | mixture of methane, hydrogen sulfide, and carbon dioxide, bubbling up 		
[clubhouse] CF | from the depths of the bog! It smells a lot like rotten eggs. 		
[clubhouse] CF | 		
[clubhouse] CF | "This whole night has been a nightmare, Donald, a nightmare of 		
[clubhouse] CF | horror!" you say to Donald, but you might as well be talking to 		
[clubhouse] CF | yourself. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		DavidW says, "donald, burn gas"
[clubhouse] DavidW says (to ClubFloyd), "donald, burn gas" 		
[clubhouse] CF ] animal cemetery 		
[clubhouse] CF | > 		
[clubhouse] CF | > DONALD, BURN GAS 		
[clubhouse] CF | 		
[clubhouse] CF | "McRonald, set light to that swamp gas!" you say, and hurriedly you 		
[clubhouse] CF | stagger back a few places. Donald doesn't need to be asked twice. He 		
[clubhouse] CF | takes a pace forwards and clicks on his lighter. The resultant orange 		
[clubhouse] CF | fireball singes McRonald's hair and lights up the bayou for miles 		
[clubhouse] CF | around, but boy, does it make the place smell better. 		
[clubhouse] CF | 		
[clubhouse] CF | You've got perhaps a couple of minutes before the gas builds up again. 		
[clubhouse] CF | 		
[clubhouse] CF | "The night things are all about us, McRonald. Every shadow a 		
[clubhouse] CF | beckoning invitation â€” to disaster!" you say to Donald, but Donald is 		
[clubhouse] CF | too busy whistling merrily to himself. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "take pie" 		
[clubhouse] CF ] animal cemetery 		
[clubhouse] CF | > 		
[clubhouse] CF | > TAKE PIE 		
[clubhouse] CF | 		
[clubhouse] CF | Taken. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "donald, give turban to me" 		
[clubhouse] CF ] animal cemetery 		
[clubhouse] CF | > 		
[clubhouse] CF | > DONALD, GIVE TURBAN TO ME 		
[clubhouse] CF | 		
[clubhouse] CF | Donald seems to have taken quite a shine to that crazy hat. In these 		
[clubhouse] CF | sorts of situations it always pays to have something to use as a 		
[clubhouse] CF | bribe. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald tightens his grip on the enormous purple turban, whilst shaking 		
[clubhouse] CF | his head vigorously. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "give pie to donald" 		
[clubhouse] CF ] animal cemetery 		
[clubhouse] CF | > 		
[clubhouse] CF | > GIVE PIE TO DONALD 		
[clubhouse] CF | 		
[clubhouse] CF | Donald snatches the Mississippi Mud Pie doughnut from your fingers, 		
[clubhouse] CF | stuffs it whole into his mouth and tosses you the turban. He then 		
[clubhouse] CF | chews up the doughnut with his mouth open, chocolate ganache dribbling 		
[clubhouse] CF | down his chin. 		
[clubhouse] CF | 		
[clubhouse] CF | "They're dead, Donald, dead â€” but not dead the way we know it!" you 		
[clubhouse] CF | say to Donald. Donald shrugs. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "donald, give turban to me" 		
[clubhouse] CF ] animal cemetery 		
[clubhouse] CF | > 		
[clubhouse] CF | > DONALD, GIVE TURBAN TO ME 		
[clubhouse] CF | 		
[clubhouse] CF | (Donald McRonald first taking the enormous purple turban) 		
[clubhouse] CF | Donald tries, and fails, to take the enormous purple turban. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "undo" 		
[clubhouse] CF ] animal cemetery 		
[clubhouse] CF | 		
[clubhouse] CF | > UNDO 		
[clubhouse] CF | 		
[clubhouse] CF | ## animal cemetery 		
[clubhouse] CF | [Previous turn undone.] 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "undo" 		
[clubhouse] CF ] animal cemetery 		
[clubhouse] CF | 		
[clubhouse] CF | > UNDO 		
[clubhouse] CF | 		
[clubhouse] CF | ## animal cemetery 		
[clubhouse] CF | [Previous turn undone.] 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "x turban" 		
[clubhouse] CF ] animal cemetery 		
[clubhouse] CF | > 		
[clubhouse] CF | > X TURBAN 		
[clubhouse] CF | 		
[clubhouse] CF | An enormous purple turban, bedecked with jewels and feathers. 		
[clubhouse] CF | 		
[clubhouse] CF | Part of Mandoo the Mystic's schtick was that he claimed to be 		
[clubhouse] CF | a Hindu ascetic from deepest India, with all the magical powers those 		
[clubhouse] CF | fellows are commonly supposed to have. His police record showed him to 		
[clubhouse] CF | be, in actuality, the son of a Baptist preacher from Indiana, but no 		
[clubhouse] CF | matter â€”â€” his psychic powers were REAL!! 		
[clubhouse] CF | 		
[clubhouse] CF | During the Great Circus Incursion, it took the Tsathoggua County 		
[clubhouse] CF | Police Department's entire retinue of counter-mystics to subdue 		
[clubhouse] CF | Mandoo. Somehow he just seemed immune to their psychic mind control 		
[clubhouse] CF | techniques. It was speculated at the time that he was somehow 		
[clubhouse] CF | protected by this very turban! 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "x donald" 		
[clubhouse] CF ] animal cemetery 		
[clubhouse] CF | > 		
[clubhouse] CF | > X DONALD 		
[clubhouse] CF | 		
[clubhouse] CF | Pallid-faced with a shock of orange hair and a red nose, Donald is one 		
[clubhouse] CF | of the more bizarre-looking officers in your precinct, topped only by 		
[clubhouse] CF | Officer McGillicuddy who is a chimpanzee, and Officer McKenzie, a 		
[clubhouse] CF | spoon. Before joining the force Donald worked in a burger bar as some 		
[clubhouse] CF | kind of mascot. The giant-sized shiny red boots are not strictly 		
[clubhouse] CF | uniform but the quartermaster didn't have anything else in his size. 		
[clubhouse] CF | 		
[clubhouse] CF | "Monsters! Space people! Mad doctors! They don't teach us about such 		
[clubhouse] CF | things in the police academy!" you say to Donald. Donald shrugs. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "i" 		
[clubhouse] CF ] animal cemetery 		
[clubhouse] CF | > 		
[clubhouse] CF | > I 		
[clubhouse] CF | 		
[clubhouse] CF | You are carrying: 		
[clubhouse] CF | a Mississippi Mud Pie doughnut 		
[clubhouse] CF | a jelly doughnut 		
[clubhouse] CF | a gun 		
[clubhouse] CF | a femur bone 		
[clubhouse] CF | a flashlight (providing light) 		
[clubhouse] CF | a can of alligator repellent 		
[clubhouse] CF | a crowbar 		
[clubhouse] CF | a Mary Quant handbag (open) 		
[clubhouse] CF | two jelly doughnuts 		
[clubhouse] CF | You are wearing: 		
[clubhouse] CF | some white vinyl go-go boots 		
[clubhouse] CF | some contrasting red tights 		
[clubhouse] CF | a monochrome mod dress 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "n" 		
[clubhouse] CF ] vault of Mandoo the Mystic 		
[clubhouse] CF | > 		
[clubhouse] CF | > N 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Vault of Mandoo the Mystic 		
[clubhouse] CF | Here lies the ivy-covered vault of Mandoo the Mystic, an fanciful 		
[clubhouse] CF | stone structure in the Mogul style of Rajasthan with a central dome, 		
[clubhouse] CF | minarets, peacock-tail windows, jali-work railings and pavilions. Next 		
[clubhouse] CF | to this thing the Taj Mahal itself would look like a cheap and 		
[clubhouse] CF | insincere gesture, but the weight of all this architectural excess is 		
[clubhouse] CF | forcing the monument slowly but surely into the depths of the bog. The 		
[clubhouse] CF | lead-lined door hangs open. 		
[clubhouse] CF | 		
[clubhouse] CF | You can see a pair of white patent leather Cuban-heeled shoes (still 		
[clubhouse] CF | smoking slightly) here. 		
[clubhouse] CF | 		
[clubhouse] CF | Here comes old Donald McRonald again, smiling inanely. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "e" 		
[clubhouse] CF ] vault of Mandoo the Mystic 		
[clubhouse] CF | > 		
[clubhouse] CF | > E 		
[clubhouse] CF | 		
[clubhouse] CF | From here, you can go north, south, west, and inside. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "in" 		
[clubhouse] CF ] Inside the Vault 		
[clubhouse] CF | > 		
[clubhouse] CF | > IN 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Inside The Vault 		
[clubhouse] CF | This is the vault of Mandoo the Mystic â€” the evil psychic and 		
[clubhouse] CF | hypnotist who once tried to turn the townsfolk into his willing 		
[clubhouse] CF | slaves! Heavy drapes cover the slimy stonework, and guttering candles, 		
[clubhouse] CF | festooned with cobwebs burn dimly in niches along the walls. Mandoo's 		
[clubhouse] CF | body was never found, but in lieu of mortal remains, a marble bust of 		
[clubhouse] CF | the mystic has been placed upon a dais. 		
[clubhouse] CF | 		
[clubhouse] CF | Covering the entire floor between the door and the statue at the 		
[clubhouse] CF | eastern end is a bed of hot coals, glowing redly! 		
[clubhouse] CF | 		
[clubhouse] CF | "The night things are all about us, McRonald. Every shadow a 		
[clubhouse] CF | beckoning invitation â€” to disaster!" you say to Donald, but Donald 		
[clubhouse] CF | isn't listening. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald follows you in, whistling merrily to himself. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "x statue" 		
[clubhouse] CF ] Inside the Vault 		
[clubhouse] CF | > 		
[clubhouse] CF | > X STATUE 		
[clubhouse] CF | 		
[clubhouse] CF | The sculptor has captured Mandoo to a nicety. He was a man of striking 		
[clubhouse] CF | appearance. His nose was broad and aquiline; on either side of it were 		
[clubhouse] CF | piercing eyes that shone with a keen intelligence. His domed forehead 		
[clubhouse] CF | was so lofty it posed a danger to passing aircraft. 		
[clubhouse] CF | 		
[clubhouse] CF | "This whole night has been a nightmare, Donald, a nightmare of 		
[clubhouse] CF | horror!" you say to Donald, but you might as well be talking to 		
[clubhouse] CF | yourself. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "donald, give turban to me" 		
[clubhouse] CF ] Inside the Vault 		
[clubhouse] CF | > 		
[clubhouse] CF | > DONALD, GIVE TURBAN TO ME 		
[clubhouse] CF | 		
[clubhouse] CF | Donald seems to have taken quite a shine to that crazy hat. In these 		
[clubhouse] CF | sorts of situations it always pays to have something to use as a 		
[clubhouse] CF | bribe. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald tightens his grip on the enormous purple turban, whilst shaking 		
[clubhouse] CF | his head vigorously. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "bribe donald" 		
[clubhouse] CF ] Inside the Vault 		
[clubhouse] CF | > 		
[clubhouse] CF | > BRIBE DONALD 		
[clubhouse] CF | 		
[clubhouse] CF | That's not a verb I recognize. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "show pie to donald" 		
[clubhouse] CF ] Inside the Vault 		
[clubhouse] CF | > 		
[clubhouse] CF | > SHOW PIE TO DONALD 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald is unimpressed. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "give pie to donald" 		
[clubhouse] CF ] Inside the Vault 		
[clubhouse] CF | > 		
[clubhouse] CF | > GIVE PIE TO DONALD 		
[clubhouse] CF | 		
[clubhouse] CF | Donald snatches the Mississippi Mud Pie doughnut from your fingers, 		
[clubhouse] CF | stuffs it whole into his mouth and tosses you the turban. He then 		
[clubhouse] CF | chews up the doughnut with his mouth open, chocolate ganache dribbling 		
[clubhouse] CF | down his chin. 		
[clubhouse] CF | 		
[clubhouse] CF | "They're dead, Donald, dead â€” but not dead the way we know it!" you 		
[clubhouse] CF | say to Donald. Donald shrugs. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		DavidW says, "oh, he gives the turban THEN. I missed that."
[clubhouse] DavidW says (to ClubFloyd), "wear turban" 		
[clubhouse] CF ] Inside the Vault 		
[clubhouse] CF | > 		
[clubhouse] CF | > WEAR TURBAN 		
[clubhouse] CF | 		
[clubhouse] CF | You put on the enormous purple turban. 		
[clubhouse] CF | 		
[clubhouse] CF | "Normal life may seem a little dull after the life we've been living, 		
[clubhouse] CF | McRonald, But rather dull and alive than excited and..." you say to 		
[clubhouse] CF | Donald, but Donald is too busy paying scant attention to what is going 		
[clubhouse] CF | on. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "out" 		
[clubhouse] CF ] vault of Mandoo the Mystic 		
[clubhouse] CF | > 		
[clubhouse] CF | > OUT 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Vault of Mandoo the Mystic 		
[clubhouse] CF | Here lies the ivy-covered vault of Mandoo the Mystic, an fanciful 		
[clubhouse] CF | stone structure in the Mogul style of Rajasthan with a central dome, 		
[clubhouse] CF | minarets, peacock-tail windows, jali-work railings and pavilions. Next 		
[clubhouse] CF | to this thing the Taj Mahal itself would look like a cheap and 		
[clubhouse] CF | insincere gesture, but the weight of all this architectural excess is 		
[clubhouse] CF | forcing the monument slowly but surely into the depths of the bog. The 		
[clubhouse] CF | lead-lined door hangs open. 		
[clubhouse] CF | 		
[clubhouse] CF | You can see a pair of white patent leather Cuban-heeled shoes (still 		
[clubhouse] CF | smoking slightly) here. 		
[clubhouse] CF | 		
[clubhouse] CF | "The night things are all about us, McRonald. Every shadow a 		
[clubhouse] CF | beckoning invitation â€” to disaster!" you say to Donald, but Donald 		
[clubhouse] CF | isn't listening. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald follows you out, pulling one of his silly faces. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		Jacqueline says, "ah"
[clubhouse] DavidW says (to ClubFloyd), "n" 		
[clubhouse] CF ] strongman's grave 		
[clubhouse] CF | > 		
[clubhouse] CF | > N 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Strongman's Grave 		
[clubhouse] CF | Here among the drooping tupelos is the grave of the circus strongman, 		
[clubhouse] CF | who proved such a formidable foe during the Great Circus Incursion. 		
[clubhouse] CF | The heavy, granite slab at its head reads simply, "LOBO" â€”â€” a 		
[clubhouse] CF | simple 		
[clubhouse] CF | inscription for a simple man! 		
[clubhouse] CF | 		
[clubhouse] CF | A greenish glow in the west frames the stark, Gothic outline of the 		
[clubhouse] CF | ruined chapel. To the south stands another imposing structure â€”â€” 		
[clubhouse] CF | the 		
[clubhouse] CF | quasi-Asiatic vault of Mandoo the Mystic! Southwest, a rutted path 		
[clubhouse] CF | leads to a crossroads. 		
[clubhouse] CF | 		
[clubhouse] CF | A patter of size 19 boots announces the arrival of Donald McRonald, 		
[clubhouse] CF | whistling merrily to himself. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "w" 		
[clubhouse] CF ] outside the chapel 		
[clubhouse] CF | > 		
[clubhouse] CF | > W 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Outside The Chapel 		
[clubhouse] CF | Here, beneath a shroud of ivy, lurks the ruined chapel, the 		
[clubhouse] CF | untrammeled apotheosis of Carpenter Gothic. Steeply pitched gables, 		
[clubhouse] CF | fancy finials and pyramidal spires soar skyward in reckless profusion, 		
[clubhouse] CF | and everything carvable has been carven to within an inch of 		
[clubhouse] CF | structural collapse. The door is open, a strange, green mist breathing 		
[clubhouse] CF | from within. From a gigantic hole in the roof comes an eerie light 		
[clubhouse] CF | that casts a virid pall over the lowering clouds. 		
[clubhouse] CF | 		
[clubhouse] CF | To the south, east and west, tangled paths weave through lichened 		
[clubhouse] CF | headstones before disappearing into the gloom. 		
[clubhouse] CF | 		
[clubhouse] CF | A pile of wooden planks lie discarded by the open door. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald saunters up to you, doing his best impression of a 		
[clubhouse] CF | bogey-man. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "d" 		
[clubhouse] CF ] outside the chapel 		
[clubhouse] CF | > 		
[clubhouse] CF | > D 		
[clubhouse] CF | 		
[clubhouse] CF | From here, you can go south, east, west, and inside. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "in" 		
[clubhouse] CF ] ruined chapel 		
[clubhouse] CF | > 		
[clubhouse] CF | > IN 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Ruined Chapel 		
[clubhouse] CF | The chapel has been completely wrecked by the object that fell from 		
[clubhouse] CF | the sky. At the far end, the great carven idol of the toad god 		
[clubhouse] CF | Tsathoggua lies on its side, whilst a circus calliope plays a furious 		
[clubhouse] CF | screamer. From a massive hole in the floor comes a greenish glow. 		
[clubhouse] CF | Crumbling stone steps lead down into the crypt, and a Gothic archway 		
[clubhouse] CF | leads back out into the cemetery. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald follows you in, smiling inanely. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "d" 		
[clubhouse] CF ] crypt 		
[clubhouse] CF | > 		
[clubhouse] CF | > D 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Crypt 		
[clubhouse] CF | A dismal crypt with vaulted ceiling, now largely destroyed. Sitting in 		
[clubhouse] CF | the middle of the wreckage are the remains of a Soviet space capsule. 		
[clubhouse] CF | It resembles a shiny metal cone, somewhat scorched, topped with a 		
[clubhouse] CF | large, bulbous protrusion. 		
[clubhouse] CF | 		
[clubhouse] CF | The entry hatch has been blown off its hinges by the impact, an eerie 		
[clubhouse] CF | green glow issuing from within. Crumbling stone steps lead up into the 		
[clubhouse] CF | chapel. 		
[clubhouse] CF | 		
[clubhouse] CF | "This swamp is a monument to death. Snakes, alligators, quicksand... 		
[clubhouse] CF | all bent on one thing: destruction!" you say to Donald, but you might 		
[clubhouse] CF | as well be talking to yourself. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald jumps down after you, doing his best impression of a 		
[clubhouse] CF | bogey-man. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "in" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > IN 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Space Capsule 		
[clubhouse] CF | The inside of the space capsule is a mass of hissing tubes and fizzing 		
[clubhouse] CF | cables. Everything is broken, and everything is bathed in an eerie 		
[clubhouse] CF | glow from a shimmering curtain of light to the east. Clearly the 		
[clubhouse] CF | impact of the crash combined with the cosmic radiation absorbed by the 		
[clubhouse] CF | capsule has opened up a rift between the dimensions. 		
[clubhouse] CF | 		
[clubhouse] CF | You wonder how you know all this stuff, but it is obviously the 		
[clubhouse] CF | powerful atmosphere of cosmic background information. 		
[clubhouse] CF | 		
[clubhouse] CF | The Dread Devora, the most powerful being in the Universe, sits 		
[clubhouse] CF | imperiously in her chair of command, working on her psychic amplifier. 		
[clubhouse] CF | If ever she finishes that thing â€” it'll be curtains for the 		
[clubhouse] CF | human race. She is wearing a space-suit and carrying a space-helmet. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald follows you in, pulling one of his silly faces. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "shoot devora" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > SHOOT DEVORA 		
[clubhouse] CF | 		
[clubhouse] CF | You fire six rounds at the pooch, but the veins pulse in her domed 		
[clubhouse] CF | forehead, time seems to slow down, and the bullets stop dead just 		
[clubhouse] CF | inches from her mug, tinkling to the floor like tiny bells. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		Jacqueline says, "heh"
[clubhouse] DavidW says (to ClubFloyd), "show bone to devora" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > SHOW BONE TO DEVORA 		
[clubhouse] CF | 		
[clubhouse] CF | As you approach the Dread Devora with the femur bone in hand, she 		
[clubhouse] CF | stops what she is doing, sniffs the air and begins salivating, her 		
[clubhouse] CF | tail wagging like a windshield wiper on high. You hesitate. The dog 		
[clubhouse] CF | clearly wants this bone, and wants it badly. 		
[clubhouse] CF | Something tells you it would be a mistake just to give it to 		
[clubhouse] CF | her. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "throw bone" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > THROW BONE 		
[clubhouse] CF | 		
[clubhouse] CF | You toss the femur bone carelessly away, and to your surprise, it 		
[clubhouse] CF | bounces. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald picks up the discarded femur bone. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "undo" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | 		
[clubhouse] CF | > UNDO 		
[clubhouse] CF | 		
[clubhouse] CF | ## Space Capsule 		
[clubhouse] CF | [Previous turn undone.] 		
[clubhouse] CF | 		
[clubhouse] CF | > 		DavidW says, "talk to devora"
[clubhouse] DavidW says (to ClubFloyd), "talk to devora" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > TALK TO DEVORA 		
[clubhouse] CF | 		
[clubhouse] CF | "You're a horror," you say. "No normal mind could imagine â€” a thing 		
[clubhouse] CF | more terrible than you!" But Devora isn't listening. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "i" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > I 		
[clubhouse] CF | 		
[clubhouse] CF | You are carrying: 		
[clubhouse] CF | a jelly doughnut 		
[clubhouse] CF | a gun 		
[clubhouse] CF | a femur bone 		
[clubhouse] CF | a flashlight (providing light) 		
[clubhouse] CF | a can of alligator repellent 		
[clubhouse] CF | a crowbar 		
[clubhouse] CF | a Mary Quant handbag (open) 		
[clubhouse] CF | two jelly doughnuts 		
[clubhouse] CF | You are wearing: 		
[clubhouse] CF | an enormous purple turban 		
[clubhouse] CF | some white vinyl go-go boots 		
[clubhouse] CF | some contrasting red tights 		
[clubhouse] CF | a monochrome mod dress 		
[clubhouse] CF | 		
[clubhouse] CF | > 		Roger asks, "maybe THROW wants a direction?"
		DavidW says, "We tried that."
		Roger says, "oh sorry"
[clubhouse] DavidW says (to ClubFloyd), "throw bone east" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > THROW BONE EAST 		
[clubhouse] CF | 		
[clubhouse] CF | I only understood you as far as wanting to throw the femur bone. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "throw bone out" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > THROW BONE OUT 		
[clubhouse] CF | 		
[clubhouse] CF | I only understood you as far as wanting to throw the femur bone. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		Jacqueline says (to Roger), "Yeah, sadly that did not work."
[clubhouse] DavidW says (to ClubFloyd), "chew bone" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > CHEW BONE 		
[clubhouse] CF | 		
[clubhouse] CF | You're not a dog. At least, not anymore. "The Case of the Tsathoggua 		
[clubhouse] CF | County Werewolf" was a long time ago now, but the memory still smarts. 		
[clubhouse] CF | It took you four months and nine victims to work out that you, 		
[clubhouse] CF | yourself were the culprit. You still have to fight down the urge to 		
[clubhouse] CF | howl at the full moon. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		Roger asks, "maybe squeeze it or squeak it?"
[clubhouse] DavidW says (to ClubFloyd), "squeeze bone" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > SQUEEZE BONE 		
[clubhouse] CF | 		
[clubhouse] CF | Squeak! Squeak! The little dog's ears prick up. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "g" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > G 		
[clubhouse] CF | 		
[clubhouse] CF | Squeak! Squeak! The little dog's ears prick up. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "throw bone" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > THROW BONE 		
[clubhouse] CF | 		
[clubhouse] CF | You toss the femur bone carelessly away, and to your surprise, it 		
[clubhouse] CF | bounces. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "undo" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | 		
[clubhouse] CF | > UNDO 		
[clubhouse] CF | 		
[clubhouse] CF | ## Space Capsule 		
[clubhouse] CF | [Previous turn undone.] 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "squeeze bone" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > SQUEEZE BONE 		
[clubhouse] CF | 		
[clubhouse] CF | Squeak! Squeak! The little dog's ears prick up. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "out" 		
[clubhouse] CF ] crypt 		
[clubhouse] CF | > 		
[clubhouse] CF | > OUT 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Crypt 		
[clubhouse] CF | A dismal crypt with vaulted ceiling, now largely destroyed. Sitting in 		
[clubhouse] CF | the middle of the wreckage are the remains of a Soviet space capsule. 		
[clubhouse] CF | It resembles a shiny metal cone, somewhat scorched, topped with a 		
[clubhouse] CF | large, bulbous protrusion. 		
[clubhouse] CF | 		
[clubhouse] CF | The entry hatch has been blown off its hinges by the impact, an eerie 		
[clubhouse] CF | green glow issuing from within. Crumbling stone steps lead up into the 		
[clubhouse] CF | chapel. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald follows you out, smiling inanely. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		DavidW says, "Devora doesn't follow."
[clubhouse] DavidW says (to ClubFloyd), "in" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > IN 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Space Capsule 		
[clubhouse] CF | The inside of the space capsule is a mass of hissing tubes and fizzing 		
[clubhouse] CF | cables. Everything is broken, and everything is bathed in an eerie 		
[clubhouse] CF | glow from a shimmering curtain of light to the east. Clearly the 		
[clubhouse] CF | impact of the crash combined with the cosmic radiation absorbed by the 		
[clubhouse] CF | capsule has opened up a rift between the dimensions. 		
[clubhouse] CF | 		
[clubhouse] CF | You wonder how you know all this stuff, but it is obviously the 		
[clubhouse] CF | powerful atmosphere of cosmic background information. 		
[clubhouse] CF | 		
[clubhouse] CF | The Dread Devora, the most powerful being in the Universe, sits 		
[clubhouse] CF | imperiously in her chair of command, working on her psychic amplifier. 		
[clubhouse] CF | If ever she finishes that thing â€” it'll be curtains for the 		
[clubhouse] CF | human race. She is wearing a space-suit and carrying a space-helmet. 		
[clubhouse] CF | 		
[clubhouse] CF | "I don't know about this, McRonald. I just â€” don't know!" you say to 		
[clubhouse] CF | Donald, but Donald isn't listening. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald follows you in, doing his best impression of the Dread 		
[clubhouse] CF | Devora. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "talk to devora" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > TALK TO DEVORA 		
[clubhouse] CF | 		
[clubhouse] CF | "This, this thing you're creating," you say, "it's madness, not 		
[clubhouse] CF | science!" But Devora isn't listening. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		Roger says, "maybe it'll come investigate if we squeak in an adjacent room"
		Jacqueline says, "Presumably you can't squeak it from another adjacent location and have her hear it -- yeah"
		DavidW says, "okay"
[clubhouse] DavidW says (to ClubFloyd), "out" 		
[clubhouse] CF ] crypt 		
[clubhouse] CF | > 		
[clubhouse] CF | > OUT 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Crypt 		
[clubhouse] CF | A dismal crypt with vaulted ceiling, now largely destroyed. Sitting in 		
[clubhouse] CF | the middle of the wreckage are the remains of a Soviet space capsule. 		
[clubhouse] CF | It resembles a shiny metal cone, somewhat scorched, topped with a 		
[clubhouse] CF | large, bulbous protrusion. 		
[clubhouse] CF | 		
[clubhouse] CF | The entry hatch has been blown off its hinges by the impact, an eerie 		
[clubhouse] CF | green glow issuing from within. Crumbling stone steps lead up into the 		
[clubhouse] CF | chapel. 		
[clubhouse] CF | 		
[clubhouse] CF | "I don't know about this, McRonald. I just â€” don't know!" you say to 		
[clubhouse] CF | Donald. Donald shrugs. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald follows you out, whistling merrily to himself. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		Jacqueline says (to Roger), "Great minds."
		Jacqueline says, "I mean, I don't think it'll work."
[clubhouse] DavidW says (to ClubFloyd), "squeeze bone" 		
[clubhouse] CF ] crypt 		
[clubhouse] CF | > 		
[clubhouse] CF | > SQUEEZE BONE 		
[clubhouse] CF | 		
[clubhouse] CF | Squeak! Squeak! 		
[clubhouse] CF | 		
[clubhouse] CF | "The night things are all about us, McRonald. Every shadow a 		
[clubhouse] CF | beckoning invitation â€” to disaster!" you say to Donald, but Donald 		
[clubhouse] CF | isn't listening. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "g" 		
[clubhouse] CF ] crypt 		
[clubhouse] CF | > 		
[clubhouse] CF | > G 		
[clubhouse] CF | 		
[clubhouse] CF | Squeak! Squeak! 		
[clubhouse] CF | 		
[clubhouse] CF | "If we've been seeing things, McRonald, it's because we DID see them," 		
[clubhouse] CF | you say to Donald, but you might as well be talking to yourself. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		Jacqueline says, "Sad trombone."
		Roger asks, "could we poison it or something?"
		DavidW asks, "I don't remember any poison. We could try squeeking at the bats, maybe?"
[clubhouse] DavidW says (to ClubFloyd), "x stairs" 		
[clubhouse] CF ] crypt 		
[clubhouse] CF | > 		
[clubhouse] CF | > X STAIRS 		
[clubhouse] CF | 		
[clubhouse] CF | Crumbling stone steps leading up to the ruined chapel. 		
[clubhouse] CF | 		
[clubhouse] CF | "The night things are all about us, McRonald. Every shadow a 		
[clubhouse] CF | beckoning invitation â€” to disaster!" you say to Donald. Donald 		
[clubhouse] CF | shrugs. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "x capsule" 		
[clubhouse] CF ] crypt 		
[clubhouse] CF | > 		
[clubhouse] CF | > X CAPSULE 		
[clubhouse] CF | 		
[clubhouse] CF | A shiny metal cone, topped with a large, bulbous protrusion. The entry 		
[clubhouse] CF | hatch has been blown off its hinges by the impact, and an eerie green 		
[clubhouse] CF | glow issues from within. On the side of the capsule is written 		
[clubhouse] CF | "MUTTNIK 3". 		
[clubhouse] CF | 		
[clubhouse] CF | "This swamp is a monument to death. Snakes, alligators, quicksand... 		
[clubhouse] CF | all bent on one thing: destruction!" you say to Donald, but you might 		
[clubhouse] CF | as well be talking to yourself. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "x hatch" 		
[clubhouse] CF ] crypt 		
[clubhouse] CF | > 		
[clubhouse] CF | > X HATCH 		
[clubhouse] CF | 		
[clubhouse] CF | A standard spacecraft entry hatch with a porthole window. It's been 		
[clubhouse] CF | blown clean off by the impact. 		
[clubhouse] CF | 		
[clubhouse] CF | "If we've been seeing things, McRonald, it's because we DID see them," 		
[clubhouse] CF | you say to Donald, but Donald is too busy paying scant attention to 		
[clubhouse] CF | what is going on. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "take hatch" 		
[clubhouse] CF ] crypt 		
[clubhouse] CF | > 		
[clubhouse] CF | > TAKE HATCH 		
[clubhouse] CF | 		
[clubhouse] CF | It's too heavy to lift! 		
[clubhouse] CF | 		
[clubhouse] CF | "When we're through with all this, Donald, we'll be free to live 		
[clubhouse] CF | normally, like normal people do." you say to Donald. Donald shrugs. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "donald, take hatch" 		
[clubhouse] CF ] crypt 		
[clubhouse] CF | > 		
[clubhouse] CF | > DONALD, TAKE HATCH 		
[clubhouse] CF | 		
[clubhouse] CF | It's too heavy to lift! 		
[clubhouse] CF | 		
[clubhouse] CF | Donald tries, and fails, to take the space capsule's entry hatch. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "x helmet" 		
[clubhouse] CF ] crypt 		
[clubhouse] CF | > 		
[clubhouse] CF | > X HELMET 		
[clubhouse] CF | 		
[clubhouse] CF | You can't see any such thing. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "x turban" 		
[clubhouse] CF ] crypt 		
[clubhouse] CF | > 		
[clubhouse] CF | > X TURBAN 		
[clubhouse] CF | 		
[clubhouse] CF | An enormous purple turban, bedecked with jewels and feathers. 		
[clubhouse] CF | 		
[clubhouse] CF | Part of Mandoo the Mystic's schtick was that he claimed to be 		
[clubhouse] CF | a Hindu ascetic from deepest India, with all the magical powers those 		
[clubhouse] CF | fellows are commonly supposed to have. His police record showed him to 		
[clubhouse] CF | be, in actuality, the son of a Baptist preacher from Indiana, but no 		
[clubhouse] CF | matter â€”â€” his psychic powers were REAL!! 		
[clubhouse] CF | 		
[clubhouse] CF | During the Great Circus Incursion, it took the Tsathoggua County 		
[clubhouse] CF | Police Department's entire retinue of counter-mystics to subdue 		
[clubhouse] CF | Mandoo. Somehow he just seemed immune to their psychic mind control 		
[clubhouse] CF | techniques. It was speculated at the time that he was somehow 		
[clubhouse] CF | protected by this very turban! 		
[clubhouse] CF | 		
[clubhouse] CF | "You know, it's an interesting thing when you consider: regular people 		
[clubhouse] CF | like us, who can think, are so frightened by those who cannot â€” the 		
[clubhouse] CF | dead!" you say to Donald, but Donald is too busy doing his best 		
[clubhouse] CF | impression of a bogey-man. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		DavidW says, "I was wondering if the turban granted any active powers beyond its passive protection re mind control."
[clubhouse] DavidW says (to ClubFloyd), "u" 		
[clubhouse] CF ] ruined chapel 		
[clubhouse] CF | > 		
[clubhouse] CF | > U 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Ruined Chapel 		
[clubhouse] CF | The chapel has been completely wrecked by the object that fell from 		
[clubhouse] CF | the sky. At the far end, the great carven idol of the toad god 		
[clubhouse] CF | Tsathoggua lies on its side, whilst a circus calliope plays a furious 		
[clubhouse] CF | screamer. From a massive hole in the floor comes a greenish glow. 		
[clubhouse] CF | Crumbling stone steps lead down into the crypt, and a Gothic archway 		
[clubhouse] CF | leads back out into the cemetery. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald clambers up after you, paying scant attention to what 		
[clubhouse] CF | is going on. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "x idol" 		
[clubhouse] CF ] ruined chapel 		
[clubhouse] CF | > 		
[clubhouse] CF | > X IDOL 		
[clubhouse] CF | 		
[clubhouse] CF | The people of Tsathoggua County are simple, god-fearing country folk 		
[clubhouse] CF | like many Americans, the only difference being the god they fear. More 		
[clubhouse] CF | like a monstrous toad than a deity, Tsathoggua has been worshiped here 		
[clubhouse] CF | ever since 1952, when the mysterious book of Eibon was dictated by 		
[clubhouse] CF | Ouija board to a charismatic writer of fantasy fiction. The idol has 		
[clubhouse] CF | been knocked onto its side by the mysterious object from space. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "x hole" 		
[clubhouse] CF ] ruined chapel 		
[clubhouse] CF | > 		
[clubhouse] CF | > X HOLE 		
[clubhouse] CF | 		
[clubhouse] CF | A massive hole in the floor, through which can be seen a greenish glow 		
[clubhouse] CF | and a curious mist. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "take idol" 		
[clubhouse] CF ] ruined chapel 		
[clubhouse] CF | > 		
[clubhouse] CF | > TAKE IDOL 		
[clubhouse] CF | 		
[clubhouse] CF | There's a gaping, impassable hole between you and the idol. All you 		
[clubhouse] CF | can do is look. 		
[clubhouse] CF | 		
[clubhouse] CF | "If we ever get out of this swamp, I'll never have anything to do with 		
[clubhouse] CF | it again." you say to Donald. Donald shrugs. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "donald, take idol" 		
[clubhouse] CF ] ruined chapel 		
[clubhouse] CF | > 		
[clubhouse] CF | > DONALD, TAKE IDOL 		
[clubhouse] CF | 		
[clubhouse] CF | There's a gaping, impassable hole between you and the idol. All you 		
[clubhouse] CF | can do is look. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald tries, and fails, to take the idol of Tsathoggua. 		
[clubhouse] CF | 		
[clubhouse] CF | "They're dead, Donald, dead â€” but not dead the way we know it!" you 		
[clubhouse] CF | say to Donald, but you might as well be talking to yourself. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "out" 		
[clubhouse] CF ] outside the chapel 		
[clubhouse] CF | > 		
[clubhouse] CF | > OUT 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Outside The Chapel 		
[clubhouse] CF | Here, beneath a shroud of ivy, lurks the ruined chapel, the 		
[clubhouse] CF | untrammeled apotheosis of Carpenter Gothic. Steeply pitched gables, 		
[clubhouse] CF | fancy finials and pyramidal spires soar skyward in reckless profusion, 		
[clubhouse] CF | and everything carvable has been carven to within an inch of 		
[clubhouse] CF | structural collapse. The door is open, a strange, green mist breathing 		
[clubhouse] CF | from within. From a gigantic hole in the roof comes an eerie light 		
[clubhouse] CF | that casts a virid pall over the lowering clouds. 		
[clubhouse] CF | 		
[clubhouse] CF | To the south, east and west, tangled paths weave through lichened 		
[clubhouse] CF | headstones before disappearing into the gloom. 		
[clubhouse] CF | 		
[clubhouse] CF | A pile of wooden planks lie discarded by the open door. 		
[clubhouse] CF | 		
[clubhouse] CF | "Normal life may seem a little dull after the life we've been living, 		
[clubhouse] CF | McRonald, But rather dull and alive than excited and..." you say to 		
[clubhouse] CF | Donald, but Donald isn't listening. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald follows you out, smiling inanely. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "w" 		
[clubhouse] CF ] shady corner 		
[clubhouse] CF | > 		
[clubhouse] CF | > W 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Shady Corner 		
[clubhouse] CF | This is a shady corner of the cemetery where some whimsical topiary 		
[clubhouse] CF | artist has trimmed all the trees into the shape of trees. There are a 		
[clubhouse] CF | fair scattering of variously sized headstones to be seen, including a 		
[clubhouse] CF | large broken column, entwined all around by the roots of some twisting 		
[clubhouse] CF | tree. High above the scudding clouds, lightning flickers, whilst from 		
[clubhouse] CF | the shade of the tupelo trees, lightning bugs pulse as if in answer! 		
[clubhouse] CF | 		
[clubhouse] CF | To the south looms a massive oak tree, southeast a rutted path leads 		
[clubhouse] CF | to a crossroads and to the east is the ruined chapel with its eerie 		
[clubhouse] CF | green glow. 		
[clubhouse] CF | 		
[clubhouse] CF | A patter of size 19 boots announces the arrival of Donald McRonald, 		
[clubhouse] CF | whistling merrily to himself. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "s" 		
[clubhouse] CF ] oak tree 		
[clubhouse] CF | > 		
[clubhouse] CF | > S 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Oak Tree 		
[clubhouse] CF | You stand in the shadow of a vast live oak tree, gnarled and twisted 		
[clubhouse] CF | with age and knobbled with bulbous fungoid protrusions. Swags of moss 		
[clubhouse] CF | depend from its mighty branches, and hundreds of ragged bats flit 		
[clubhouse] CF | about its crown. Beneath the tree, where heaves the turf in many a 		
[clubhouse] CF | mouldering heap, is an enormous open grave, surmounted by a colossal 		
[clubhouse] CF | tombstone. 		
[clubhouse] CF | 		
[clubhouse] CF | To the north, south and east, meandering pathways disappear into the 		
[clubhouse] CF | gloom. 		
[clubhouse] CF | 		
[clubhouse] CF | "Monsters! Space people! Mad doctors! They don't teach us about such 		
[clubhouse] CF | things in the police academy!" you say to Donald, but you might as 		
[clubhouse] CF | well be talking to yourself. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald saunters up to you, pulling one of his silly faces. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "squeeze done" 		
[clubhouse] CF ] oak tree 		
[clubhouse] CF | > 		
[clubhouse] CF | > SQUEEZE DONE 		
[clubhouse] CF | 		
[clubhouse] CF | You can't see any such thing. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "squeeze bone" 		
[clubhouse] CF ] oak tree 		
[clubhouse] CF | > 		
[clubhouse] CF | > SQUEEZE BONE 		
[clubhouse] CF | 		
[clubhouse] CF | Squeak! Squeak! 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "x bats" 		
[clubhouse] CF ] oak tree 		
[clubhouse] CF | > 		
[clubhouse] CF | > X BATS 		
[clubhouse] CF | 		
[clubhouse] CF | Their high-pitched squeaking sets your teeth on edge. Ever since "The 		
[clubhouse] CF | Case of the Tsathoggua County Werewolf," your hearing has been 		
[clubhouse] CF | somewhat enhanced. After four months and nine victims you finally 		
[clubhouse] CF | worked out, to your embarrassment, that the werewolf was you. 		
[clubhouse] CF | The memory still smarts, and you still have to fight down the urge to 		
[clubhouse] CF | howl at the full moon. 		
[clubhouse] CF | 		
[clubhouse] CF | "The night things are all about us, McRonald. Every shadow a 		
[clubhouse] CF | beckoning invitation â€” to disaster!" you say to Donald, but Donald 		
[clubhouse] CF | isn't listening. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "talk to bats" 		
[clubhouse] CF ] oak tree 		
[clubhouse] CF | > 		
[clubhouse] CF | > TALK TO BATS 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "take bats" 		
[clubhouse] CF ] oak tree 		
[clubhouse] CF | > 		
[clubhouse] CF | > TAKE BATS 		
[clubhouse] CF | 		
[clubhouse] CF | They're hardly portable. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		Jacqueline asks, "That bit about us being a werewolf... is that just fun backstory, or pertinent?"
		DavidW asks, "Maybe throw the bone at Devora and it will lucky-bounce into the rift?"
		DavidW says (to Jacqueline), "I don't know."
[clubhouse] DavidW says (to ClubFloyd), "x moon" 		
[clubhouse] CF ] oak tree 		
[clubhouse] CF | > 		
[clubhouse] CF | > X MOON 		
[clubhouse] CF | 		
[clubhouse] CF | You can't see any such thing. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		Jacqueline says, "Okay, that'd be implemented."
[clubhouse] DavidW says (to ClubFloyd), "x sky" 		
[clubhouse] CF ] oak tree 		
[clubhouse] CF | > 		
[clubhouse] CF | > X SKY 		
[clubhouse] CF | 		
[clubhouse] CF | The sky broods with the menace of terrifying storms. 		
[clubhouse] CF | 		
[clubhouse] CF | "Monsters! Space people! Mad doctors! They don't teach us about such 		
[clubhouse] CF | things in the police academy!" you say to Donald. Donald shrugs. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "e" 		
[clubhouse] CF ] crossroads 		
[clubhouse] CF | > 		
[clubhouse] CF | > E 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Crossroads 		
[clubhouse] CF | From here paths lead off in all directions. Directly to the north 		
[clubhouse] CF | stands the forbidding ruined chapel, aglow with greenish light. South 		
[clubhouse] CF | lies the cemetery entrance. To the west, a spreading oak tree can be 		
[clubhouse] CF | seen in the distance, whilst to the east looms the strange, exotic 		
[clubhouse] CF | tomb of Mandoo the Mystic. In the ordinal directions, paths meander 		
[clubhouse] CF | through the headstones toward the far corners of the cemetery. 		
[clubhouse] CF | 		
[clubhouse] CF | High above the scudding clouds, lightning flickers, whilst from the 		
[clubhouse] CF | shade of the tupelo trees, lightning bugs pulse as if in answer! 		
[clubhouse] CF | 		
[clubhouse] CF | "Monsters! Space people! Mad doctors! They don't teach us about such 		
[clubhouse] CF | things in the police academy!" you say to Donald, but Donald isn't 		
[clubhouse] CF | listening. 		
[clubhouse] CF | 		
[clubhouse] CF | Here comes old Donald McRonald again, whistling merrily to himself. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "talk to bugs" 		
[clubhouse] CF ] crossroads 		
[clubhouse] CF | > 		
[clubhouse] CF | > TALK TO BUGS 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "squeeze bone" 		
[clubhouse] CF ] crossroads 		
[clubhouse] CF | > 		
[clubhouse] CF | > SQUEEZE BONE 		
[clubhouse] CF | 		
[clubhouse] CF | Squeak! Squeak! 		
[clubhouse] CF | 		
[clubhouse] CF | > 		Jacqueline says, "So much for my hope of an epic werewolf vs space dog boss battle."
		DavidW says, "sorry!"
		Jacqueline says, "It is what it is."
[clubhouse] DavidW says (to ClubFloyd), "n" 		
[clubhouse] CF ] outside the chapel 		
[clubhouse] CF | > 		
[clubhouse] CF | > N 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Outside The Chapel 		
[clubhouse] CF | Here, beneath a shroud of ivy, lurks the ruined chapel, the 		
[clubhouse] CF | untrammeled apotheosis of Carpenter Gothic. Steeply pitched gables, 		
[clubhouse] CF | fancy finials and pyramidal spires soar skyward in reckless profusion, 		
[clubhouse] CF | and everything carvable has been carven to within an inch of 		
[clubhouse] CF | structural collapse. The door is open, a strange, green mist breathing 		
[clubhouse] CF | from within. From a gigantic hole in the roof comes an eerie light 		
[clubhouse] CF | that casts a virid pall over the lowering clouds. 		
[clubhouse] CF | 		
[clubhouse] CF | To the south, east and west, tangled paths weave through lichened 		
[clubhouse] CF | headstones before disappearing into the gloom. 		
[clubhouse] CF | 		
[clubhouse] CF | A pile of wooden planks lie discarded by the open door. 		
[clubhouse] CF | 		
[clubhouse] CF | A patter of size 19 boots announces the arrival of Donald McRonald, 		
[clubhouse] CF | paying scant attention to what is going on. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "take plank" 		
[clubhouse] CF ] outside the chapel 		
[clubhouse] CF | > 		
[clubhouse] CF | > TAKE PLANK 		
[clubhouse] CF | 		
[clubhouse] CF | You can't see any such thing. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "search planks" 		
[clubhouse] CF ] outside the chapel 		
[clubhouse] CF | > 		
[clubhouse] CF | > SEARCH PLANKS 		
[clubhouse] CF | 		
[clubhouse] CF | You find nothing of interest. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "n" 		
[clubhouse] CF ] outside the chapel 		
[clubhouse] CF | > 		
[clubhouse] CF | > N 		
[clubhouse] CF | 		
[clubhouse] CF | From here, you can go south, east, west, and inside. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] Jacqueline says (to ClubFloyd), "search pile" 		
[clubhouse] CF ] outside the chapel 		
[clubhouse] CF | > 		
[clubhouse] CF | > SEARCH PILE 		
[clubhouse] CF | 		
[clubhouse] CF | You can't see any such thing. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "in" 		
[clubhouse] CF ] ruined chapel 		
[clubhouse] CF | > 		
[clubhouse] CF | > IN 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Ruined Chapel 		
[clubhouse] CF | The chapel has been completely wrecked by the object that fell from 		
[clubhouse] CF | the sky. At the far end, the great carven idol of the toad god 		
[clubhouse] CF | Tsathoggua lies on its side, whilst a circus calliope plays a furious 		
[clubhouse] CF | screamer. From a massive hole in the floor comes a greenish glow. 		
[clubhouse] CF | Crumbling stone steps lead down into the crypt, and a Gothic archway 		
[clubhouse] CF | leads back out into the cemetery. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald follows you in, whistling merrily to himself. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "x calliope" 		
[clubhouse] CF ] ruined chapel 		
[clubhouse] CF | > 		
[clubhouse] CF | > X CALLIOPE 		
[clubhouse] CF | 		
[clubhouse] CF | In place of an organ, the chapel has a calliope, salvaged from the 		
[clubhouse] CF | wreckage of the big top following the Great Circus Incursion. The 		
[clubhouse] CF | impact of the Soviet Space Capsule seems to have damaged it â€” it's 		
[clubhouse] CF | now 		
[clubhouse] CF | playing "Thunder and Blazes" on an endless loop! 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "take it" 		
[clubhouse] CF ] ruined chapel 		
[clubhouse] CF | > 		
[clubhouse] CF | > TAKE IT 		
[clubhouse] CF | 		
[clubhouse] CF | There's a gaping, impassable hole between you and the calliope. All 		
[clubhouse] CF | you can do is look. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "d" 		
[clubhouse] CF ] crypt 		
[clubhouse] CF | > 		
[clubhouse] CF | > D 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Crypt 		
[clubhouse] CF | A dismal crypt with vaulted ceiling, now largely destroyed. Sitting in 		
[clubhouse] CF | the middle of the wreckage are the remains of a Soviet space capsule. 		
[clubhouse] CF | It resembles a shiny metal cone, somewhat scorched, topped with a 		
[clubhouse] CF | large, bulbous protrusion. 		
[clubhouse] CF | 		
[clubhouse] CF | The entry hatch has been blown off its hinges by the impact, an eerie 		
[clubhouse] CF | green glow issuing from within. Crumbling stone steps lead up into the 		
[clubhouse] CF | chapel. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald clambers down after you, doing his best impression of 		
[clubhouse] CF | a bogey-man. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "in" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > IN 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | ## Space Capsule 		
[clubhouse] CF | The inside of the space capsule is a mass of hissing tubes and fizzing 		
[clubhouse] CF | cables. Everything is broken, and everything is bathed in an eerie 		
[clubhouse] CF | glow from a shimmering curtain of light to the east. Clearly the 		
[clubhouse] CF | impact of the crash combined with the cosmic radiation absorbed by the 		
[clubhouse] CF | capsule has opened up a rift between the dimensions. 		
[clubhouse] CF | 		
[clubhouse] CF | You wonder how you know all this stuff, but it is obviously the 		
[clubhouse] CF | powerful atmosphere of cosmic background information. 		
[clubhouse] CF | 		
[clubhouse] CF | The Dread Devora, the most powerful being in the Universe, sits 		
[clubhouse] CF | imperiously in her chair of command, working on her psychic amplifier. 		
[clubhouse] CF | If ever she finishes that thing â€” it'll be curtains for the 		
[clubhouse] CF | human race. She is wearing a space-suit and carrying a space-helmet. 		
[clubhouse] CF | 		
[clubhouse] CF | Donald McRonald follows you in, paying scant attention to what is 		
[clubhouse] CF | going on. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "arrest devora" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > ARREST DEVORA 		
[clubhouse] CF | 		
[clubhouse] CF | That's not a verb I recognize. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "throw bone at devora" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > THROW BONE AT DEVORA 		
[clubhouse] CF | 		
[clubhouse] CF | You lack the nerve when it comes to the crucial moment. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		Jacqueline says, "heh."
		Jacqueline says, "I'd honestly have been mad if 'arrest devora' was the simple thing that won the game."
[clubhouse] DavidW says (to ClubFloyd), "hit devora with bone" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > HIT DEVORA WITH BONE 		
[clubhouse] CF | 		
[clubhouse] CF | I only understood you as far as wanting to hit the Dread Devora. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "hit devora" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > HIT DEVORA 		
[clubhouse] CF | 		
[clubhouse] CF | Violence isn't the answer to this one. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "drop bone" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > DROP BONE 		
[clubhouse] CF | 		
[clubhouse] CF | Dropped. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "undo" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | 		
[clubhouse] CF | > UNDO 		
[clubhouse] CF | 		
[clubhouse] CF | ## Space Capsule 		
[clubhouse] CF | [Previous turn undone.] 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "l" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > L 		
[clubhouse] CF | 		
[clubhouse] CF | ## Space Capsule 		
[clubhouse] CF | The inside of the space capsule is a mass of hissing tubes and fizzing 		
[clubhouse] CF | cables. Everything is broken, and everything is bathed in an eerie 		
[clubhouse] CF | glow from a shimmering curtain of light to the east. Clearly the 		
[clubhouse] CF | impact of the crash combined with the cosmic radiation absorbed by the 		
[clubhouse] CF | capsule has opened up a rift between the dimensions. 		
[clubhouse] CF | 		
[clubhouse] CF | You wonder how you know all this stuff, but it is obviously the 		
[clubhouse] CF | powerful atmosphere of cosmic background information. 		
[clubhouse] CF | 		
[clubhouse] CF | Officer Donald McRonald stands nearby, pulling one of his silly faces. 		
[clubhouse] CF | He is carrying a cigarette lighter. 		
[clubhouse] CF | 		
[clubhouse] CF | The Dread Devora, the most powerful being in the Universe, sits 		
[clubhouse] CF | imperiously in her chair of command, working on her psychic amplifier. 		
[clubhouse] CF | If ever she finishes that thing â€” it'll be curtains for the 		
[clubhouse] CF | human race. She is wearing a space-suit and carrying a space-helmet. 		
[clubhouse] CF | 		
[clubhouse] CF | > 		
[clubhouse] DavidW says (to ClubFloyd), "x curtain" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > X CURTAIN 		
[clubhouse] CF | 		
[clubhouse] CF | A weak point in the barrier between dimensions, the cosmic curtain is 		
[clubhouse] CF | a solid fog of atomic particles, forming a celestial veil between the 		
[clubhouse] CF | etheric planes. Who can say what lies beyond? Perhaps a higher 		
[clubhouse] CF | dimension of unimaginable vastness and complexity! Perhaps a lower 		
[clubhouse] CF | order. There is only one way to find out, and that is to cross the 		
[clubhouse] CF | veil, but a brave soul indeed would be the one who walked â€” 		
[clubhouse] CF | between two worlds! 		
[clubhouse] CF | 		
[clubhouse] CF | > 		DavidW says, "Oh. It answers to CURTAIN, not RIFT."
		Jacqueline says, "ugh"
[clubhouse] DavidW says (to ClubFloyd), "throw bone at curtain" 		
[clubhouse] CF ] Space Capsule 		
[clubhouse] CF | > 		
[clubhouse] CF | > THROW BONE AT CURTAIN 		
[clubhouse] CF | 		
[clubhouse] CF | You hurl the bone into the shimmering veil of light, whereupon it is 		
[clubhouse] CF | swiftly followed by one salivating space dog. As she enters the cosmic 		
[clubhouse] CF | curtain there is a flash of light. As if a switch had been turned, as 		
[clubhouse] CF | if an eye had been blinked, as if some phantom force in the Universe 		
[clubhouse] CF | had made a move eons beyond our comprehension, suddenly, there is no 		
[clubhouse] CF | veil! There is no bone, and there is no hyper-intelligent space dog! 		
[clubhouse] CF | 		
[clubhouse] CF | Case in point: The line between science fiction and science fact is 		
[clubhouse] CF | microscopically thin â€” and so is the Dread Devora. In pursuit of her 		
[clubhouse] CF | prize she has unwittingly stepped into the second dimension â€” 		
[clubhouse] CF | becoming 		
[clubhouse] CF | as flat as a pancake! As three pancakes! With maple syrup! And once 		
[clubhouse] CF | that line has been crossed â€” it can never be recrossed! The Dread 		
[clubhouse] CF | Devora is doomed to spend the rest of her days as a mere cipher, like 		
[clubhouse] CF | the denizens of Plato's cave or the characters on a movie screen â€” a 		
[clubhouse] CF | projection on a wall, to be glimpsed on moonless nights by 		
[clubhouse] CF | star-crossed lovers taking shortcuts across the cemetery! 		
[clubhouse] CF | 		
[clubhouse] CF | "She tampered in God's domain, McRonald," you say. Donald shrugs. 		
[clubhouse] CF | 		
[clubhouse] CF | "And so our story ends," says the ringmaster, sitting upright in his 		
[clubhouse] CF | musty casket. "The story of a truth too huge, too fantastic not to be 		
[clubhouse] CF | told! Thanks to you, Detective Frank Douglas, and the intrepid, 		
[clubhouse] CF | fearless Donald, the terrible threat to planet Earth has been averted! 		
[clubhouse] CF | But beware â€” take care! For the deadly cosmic radiation still lingers 		
[clubhouse] CF | in the old cemetery. Make a wide path around the unholy grounds of the 		
[clubhouse] CF | night people. Who can say we do not exist â€” can you? But now, we 		
[clubhouse] CF | return to our graves, and you, may join us soon!" 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | *** THE END *** 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | 		
[clubhouse] CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
[clubhouse] CF | last command? 		
[clubhouse] CF | > 		Jacqueline says, "OMG"
		Jacqueline says, "OMG OMG OMG"
		Jacqueline flips an unimplemented table.
		Roger says, "yeah that could have been hinted/clued better"
		DavidW says, "I had the right idea but used the wrong noun."
		Jacqueline says, "Or just had an implemented synonym."
		Roger says, "thanks for sticking with it"
		Jacqueline says, "I mean, otherwise delightfully wonderfully silly good game."
		Roger says, "yeah it scores a lot of points on theme and mood"
		DavidW says, "yeah, agreed"



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ClubFloyd Transcript:
Monk by the Sea by Elizabeth Decoste
As played on ifMUD on June 22, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Monk by the Sea written by Elizabeth Decoste. It is a first-time-effort game written in Inform 7, published in 2020, and based on the artwork of Caspar David Friedrich. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		DavidW says, "hi Teaspoon"
		DavidW says, "You're the first to arrive."
		Teaspoon says, "Good morning."
		DavidW says, "Jacq's at Narrascope so she won't be here today."
		Teaspoon says, "oh, good for her"
		DavidW says, "I'm hoping Roger or Jade shows up soon. I'm not sure if we should go ahead with just the two of us."
		Teaspoon says, "it's nearly a quarter past the hour, on t'other hand"
		Teaspoon says, "happy to defer to your judgment, though."
		DavidW says, "I reformatted my list of games to choose from -- [LINK] -- using the format that Jacq wants for the transcripts"
		Teaspoon says, "makes sense."
		Teaspoon asks, "any of those specially appealing to you?"
		DavidW says, "I thought I'd like to try Monk by the Sea next. I'm uncertain, though, if it's as beginner-friendly as the author thinks it is if it's their first game."
		Teaspoon says, "sounds good to me"
		DavidW says, "okay, let's try it."
DavidW says (to ClubFloyd), "load sleepmask monkbythesea" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | 		
CF | 		
CF | 		
CF | Welcome to Monk by the Sea. This is an interactive fiction game based 		
CF | off the paintings of Caspar David Friedrich, a German Romantic 		
CF | painter. To play, use basic actions to interact with the world such as 		
CF | "look", "take", "examine" and use the directions of "N","S","E","W", 		
CF | to navigate the world, or combinations of these directions such as 		
CF | "NW". Inventory can be checked using the command "i". 		
CF | 		
CF | Monk by the Sea 		
CF | An interactive fiction game based on the art of Caspar David Friedrich 		
CF | by Elizabeth DeCoste 		
CF | Release 1 / Serial number 200405 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) 		
CF | 		
CF | South Dirt Path 		
CF | You are standing on a dirt foot path that goes north and south. On 		
CF | both sides of you, an oak forest stands tall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | > 		
CF | > X ME 		
CF | 		
CF | As good-looking as ever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a jacket (being worn and open) 		
CF | a lighter 		
CF | a pocketwatch 		
CF | 		
CF | > 		Teaspoon says, "I'm not familiar with Caspar, wonder what his pictures are like."
		DavidW says, "I don't know his work either."
DavidW says (to ClubFloyd), "x jacket" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | > 		
CF | > X JACKET 		
CF | 		
CF | In the jacket is a lighter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lighter" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | > 		
CF | > X LIGHTER 		
CF | 		
CF | You see nothing special about the lighter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x watch" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | > 		
CF | > X WATCH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pocketwatch" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | > 		
CF | > X POCKETWATCH 		
CF | 		
CF | The golden pocketwatch sparkles in the sunlight. It reads 2 o'clock, 		
CF | but this is what it always reads, since the pocketwatch is stopped 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "credits" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | > 		
CF | > CREDITS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "about" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "score" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | > 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 0 out of a possible 150, in 6 turns. 		
CF | 		
CF | > 		DavidW asks, "If we're on the SOUTH dirt road, I suggest going north?"
		Teaspoon asks, "can we climb the trees?"
DavidW says (to ClubFloyd), "x trees" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | > 		
CF | > X TREES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x oak" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | > 		
CF | > X OAK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Teaspoon says, "oh dear, not a well implemented forest."
		Teaspoon says, "going north sounds fine"
		DavidW says, "yeah, it's feeling a bit rough."
DavidW says (to ClubFloyd), "n" 		
CF ] Oak Woods/ North Dirt Path Score: 0. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | North Dirt Path 		
CF | You are standing on a dirt foot path that goes north and south. 		
CF | Continuing north the path breaks away from the thinning trees to a 		
CF | flat expanse of land. To both sides of you, tall oak trees sway in the 		
CF | wind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | By the Sea 		
CF | You are standing at on the edge of a cliff. Far below you waves crash 		
CF | on a shore of rocks. In front of you, a large sea expands as far as 		
CF | you can see. Behind you a forest of oak trees looms. 		
CF | 		
CF | You can see a Monk here. 		
CF | 		
CF | > 		Teaspoon says, "Ah! that was quick."
		DavidW says, "If we went the other way, maybe we'd have found someone else."
DavidW says (to ClubFloyd), "x monk" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > X MONK 		
CF | 		
CF | You see nothing special about the Monk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sea" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > X SEA 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cliff" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > X CLIFF 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Teaspoon asks, "talk to monk?"
DavidW says (to ClubFloyd), "talk to monk" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > TALK TO MONK 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "ask monk about monk"
DavidW says (to ClubFloyd), "ask monk about monk" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > ASK MONK ABOUT MONK 		
CF | 		
CF | The monk smiles, but says nothing. 		
CF | 		
CF | > 		Teaspoon says, "a verb list would have been helpful for this one."
DavidW says (to ClubFloyd), "verbs" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > VERBS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "It's weird that the two main nouns in the game's title don't warrant any description in-game."
DavidW says (to ClubFloyd), "ask monk about sea" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > ASK MONK ABOUT SEA 		
CF | 		
CF | He looks out over the sea, saying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about me" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > ASK MONK ABOUT ME 		
CF | 		
CF | He says "I cannot tell you anything more than what you could see for 		
CF | yourself." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about pocketwatch" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > ASK MONK ABOUT POCKETWATCH 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show pocketwatch" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > SHOW POCKETWATCH 		
CF | 		
CF | (to the Monk) 		
CF | The Monk is unimpressed. 		
CF | 		
CF | > 		Teaspoon asks, "examine monk?"
DavidW says (to ClubFloyd), "examine monk" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > EXAMINE MONK 		
CF | 		
CF | You see nothing special about the Monk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > L 		
CF | 		
CF | By the Sea 		
CF | You are standing at on the edge of a cliff. Far below you waves crash 		
CF | on a shore of rocks. In front of you, a large sea expands as far as 		
CF | you can see. Behind you a forest of oak trees looms. 		
CF | 		
CF | You can see a Monk here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > JUMP 		
CF | 		
CF | You jump on the spot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push monk" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > PUSH MONK 		
CF | 		
CF | The Monk might not like that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss monk" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > KISS MONK 		
CF | 		
CF | The Monk might not like that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit monk" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > HIT MONK 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about god" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > ASK MONK ABOUT GOD 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about life" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > ASK MONK ABOUT LIFE 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about time" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > ASK MONK ABOUT TIME 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		DavidW says, "Maybe we should've gone south instead."
		DavidW asks, "shall we?"
		Teaspoon says, "makes as much sense as anything"
		DavidW says, "Maybe there's a thing we can bring to him."
DavidW says (to ClubFloyd), "s" 		
CF ] Oak Woods/ North Dirt Path Score: 0. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | North Dirt Path 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | South Dirt Path 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Oak Woods/ Dead End Score: 0. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Dead End 		
CF | You are at the end of a narrow dirt foot path that seems to have led 		
CF | no where. All around you oak trees and shrubbery are too dense to 		
CF | continue, the only route is back along the dirt path to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tees" 		
CF ] Oak Woods/ Dead End Score: 0. 		
CF | > 		
CF | > X TEES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trees" 		
CF ] Oak Woods/ Dead End Score: 0. 		
CF | > 		
CF | > X TREES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shrubbery" 		
CF ] Oak Woods/ Dead End Score: 0. 		
CF | > 		
CF | > X SHRUBBERY 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Oak Woods/ Dead End Score: 0. 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] Oak Woods/ Dead End Score: 0. 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ Dead End Score: 0. 		
CF | > 		
CF | > W 		
CF | 		
CF | The forest is much too dense that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ Dead End Score: 0. 		
CF | > 		
CF | > E 		
CF | 		
CF | The forest is much too dense that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Oak Woods/ Dead End Score: 0. 		
CF | > 		
CF | > S 		
CF | 		
CF | The forest is much too dense that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Oak Woods/ Dead End Score: 0. 		
CF | > 		
CF | > SW 		
CF | 		
CF | The forest is much too dense that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Oak Woods/ Dead End Score: 0. 		
CF | > 		
CF | > SE 		
CF | 		
CF | The forest is much too dense that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Oak Woods/ Dead End Score: 0. 		
CF | > 		
CF | > NW 		
CF | 		
CF | The forest is much too dense that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Oak Woods/ Dead End Score: 0. 		
CF | > 		
CF | > NE 		
CF | 		
CF | The forest is much too dense that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | South Dirt Path 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Oak Woods/ North Dirt Path Score: 0. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | North Dirt Path 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | By the Sea 		
CF | You can see a Monk here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about forest" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > ASK MONK ABOUT FOREST 		
CF | 		
CF | He nods and says "Much can be discovered there." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > G 		
CF | 		
CF | He nods and says "Much can be discovered there." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about trees" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > ASK MONK ABOUT TREES 		
CF | 		
CF | He nods and says "Much can be discovered there." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about dead end" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > ASK MONK ABOUT DEAD END 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about shrubbery" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > ASK MONK ABOUT SHRUBBERY 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		Teaspoon says, "lol"
DavidW says (to ClubFloyd), "take monk" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > TAKE MONK 		
CF | 		
CF | I don't suppose the Monk would care for that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push monk south" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > PUSH MONK SOUTH 		
CF | 		
CF | The Monk cannot be pushed from place to place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn monk" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > BURN MONK 		
CF | 		
CF | This dangerous act would achieve little. 		
CF | 		
CF | > 		Teaspoon says, "I'm not sure this is as beginner friendly as advertised, yeah"
DavidW says (to ClubFloyd), "take all" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | There are none at all available! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Oak Woods/ North Dirt Path Score: 0. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | North Dirt Path 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF ] Oak Woods/ North Dirt Path Score: 0. 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | There are none at all available! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | South Dirt Path 		
CF | 		
CF | > 		
There's no obvious exit in that direction. 		
DavidW says (to ClubFloyd), "u" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Teaspoon asks, "can we go for a swim in the water?"
DavidW says (to ClubFloyd), "x tree" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Oak Woods/ North Dirt Path Score: 0. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | North Dirt Path 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | By the Sea 		
CF | You can see a Monk here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > SWIM 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Roger has arrived. 		
DavidW says (to ClubFloyd), "ask monk for advice" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > ASK MONK FOR ADVICE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "hi Roger"
		Teaspoon says, "Hallo Roger."
		DavidW says, "We're playing 'Monk by the Sea'."
		Roger says, "hello! I see Perry is not with us."
		DavidW says, "Yes, but I'm recording."
		DavidW says, "We have four rooms, a monk, a jacket, a lighter, and a pocketwatch stopped at 2 o'clock."
		Teaspoon asks, "Wikipedia credits Caspar with the odd quote that you should close your eyes to see a landscape?"
		Teaspoon says, "maybe that will do something."
DavidW says (to ClubFloyd), "close eyes" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > CLOSE EYES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Teaspoon says, "oh well, worth a try"
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | By the Sea 		
CF | You can see a Monk here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | By the Sea 		
CF | You can see a Monk here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | By the Sea 		
CF | You can see a Monk here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > NW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Oak Woods/ By the Sea Score: 0. 		
CF | > 		
CF | > NE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Oak Woods/ West Woods Score: 0. 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | West Woods 		
CF | You are surrounded by the oak woods. You can see a dirt path to the 		
CF | east. 		
CF | 		
CF | > 		Roger says, "Not reassuring, but oh well"
		DavidW says, "This is new"
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | South Dirt Path 		
CF | 		
CF | > 		Teaspoon says, "oh, the Monk by the sea is in fact a particular painting"
		Teaspoon says, "which to be fair is a banger."
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ West Woods Score: 0. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | West Woods 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "verbose" 		
CF ] Oak Woods/ West Woods Score: 0. 		
CF | > 		
CF | > VERBOSE 		
CF | 		
CF | Monk by the Sea is now in its "verbose" mode, which always gives long 		
CF | descriptions of locations (even if you've been there before). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Oak Woods/ North Dirt Path Score: 0. 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | North Dirt Path 		
CF | You are standing on a dirt foot path that goes north and south. 		
CF | Continuing north the path breaks away from the thinning trees to a 		
CF | flat expanse of land. To both sides of you, tall oak trees sway in the 		
CF | wind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ East Woods Score: 0. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Woods 		
CF | You are surrounded by the oak woods. You can see a dirt path to the 		
CF | west. 		
CF | 		
CF | > 		DavidW asks, "Did talking to the monk unlock these side locations?"
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ Abbey in the Oak Wood Score: 0. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Abbey in the Oak Wood 		
CF | You enter a clearing. To the north there are ruins of what appears to 		
CF | be a dilapitated church. A stone entranceway lies to the south, and 		
CF | the oak woods surround you to the east and west. 		
CF | 		
CF | > 		Teaspoon says, "oh dear, that's a typo."
		Teaspoon asks, "oh well. Can we interact with the church?"
DavidW says (to ClubFloyd), "x church" 		
CF ] Oak Woods/ Abbey in the Oak Wood Score: 0. 		
CF | > 		
CF | > X CHURCH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Oak Woods/ Abbey Interior Score: 0. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Abbey Interior 		
CF | You are standing in the ruins of a Gothic church. The window pane high 		
CF | above you is empty, the colourful mosaic of glass lies at your feet 		
CF | amongest the grass and dirt that would have once been the church's 		
CF | floor. Scraggly oak trees surround the old walls. There are doorways 		
CF | to the east and south. 		
CF | 		
CF | You can see a lecturn (on which is a book) here. 		
CF | 		
CF | > 		Teaspoon asks, "examine mosaic?"
		Roger says, "typo again"
DavidW says (to ClubFloyd), "x mosaic" 		
CF ] Oak Woods/ Abbey Interior Score: 0. 		
CF | > 		
CF | > X MOSAIC 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lecturn" 		
CF ] Oak Woods/ Abbey Interior Score: 0. 		
CF | > 		
CF | > X LECTURN 		
CF | 		
CF | On the lecturn is a book. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Oak Woods/ Abbey Interior Score: 5. 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | The page is opened to a passage in a language you do not understand, 		
CF | with a drawing of an hourglass in the center of the page. 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Oak Woods/ Abbey Interior Score: -10. 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | As you try and move the old book, its frail pages crumble to dust. 		
CF | 		
CF | [Your score has just gone down by fifteen points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Oak Woods/ Abbey Interior Score: -10. 		
CF | > 		
CF | > UNDO 		
CF | 		
CF | The use of "undo" is forbidden in this story. 		
CF | 		
CF | > 		Roger says, "d'oh"
		Roger exclaims, "D'OH!"
DavidW says (to ClubFloyd), "score" 		
CF ] Oak Woods/ Abbey Interior Score: -10. 		
CF | > 		
CF | > SCORE 		
CF | 		
CF | You have so far scored -10 out of a possible 150, in 68 turns. 		
CF | 		
CF | > 		Teaspoon says, "I suppose that's thematically apt for a story about depressive German landscapes, but it's also not beginner friendly"
		DavidW says, "It's definitely not beginner-friendly."
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ Well Score: -10. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Well 		
CF | A stone well that appears to have run dry stands in front of you. On 		
CF | one of the stones, a strange symbol is incised in the stone, it 		
CF | reminds you of an infinity symbol, or perhaps an hourglass. Oak woods 		
CF | surround you, except to the west where the entrance into the ruins 		
CF | lies. 		
CF | 		
CF | You can see a bucket here. 		
CF | 		
CF | > 		Teaspoon asks, "can we put the bucket in the well?"
DavidW says (to ClubFloyd), "x bucket" 		
CF ] Oak Woods/ Well Score: -10. 		
CF | > 		
CF | > X BUCKET 		
CF | 		
CF | The tin bucket has a large crack in its bottom, it does not look like 		
CF | it could carry anything therefore. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Oak Woods/ Well Score: -10. 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x well" 		
CF ] Oak Woods/ Well Score: -10. 		
CF | > 		
CF | > X WELL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Oak Woods/ Well Score: -10. 		
CF | > 		
CF | > D 		
CF | 		
CF | The bottom of the well is far below and you could not safely jump down 		
CF | > 		
DavidW says (to ClubFloyd), "put bucket in well" 		
CF ] Oak Woods/ Well Score: -10. 		
CF | > 		
CF | > PUT BUCKET IN WELL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "w"
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ Abbey Interior Score: -10. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Abbey Interior 		
CF | You are standing in the ruins of a Gothic church. The window pane high 		
CF | above you is empty, the colourful mosaic of glass lies at your feet 		
CF | amongest the grass and dirt that would have once been the church's 		
CF | floor. Scraggly oak trees surround the old walls. There are doorways 		
CF | to the east and south. 		
CF | 		
CF | You can see a lecturn here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move lecturn" 		
CF ] Oak Woods/ Abbey Interior Score: -10. 		
CF | > 		
CF | > MOVE LECTURN 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trees" 		
CF ] Oak Woods/ Abbey Interior Score: -10. 		
CF | > 		
CF | > X TREES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Oak Woods/ Abbey in the Oak Wood Score: -10. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Abbey in the Oak Wood 		
CF | You enter a clearing. To the north there are ruins of what appears to 		
CF | be a dilapitated church. A stone entranceway lies to the south, and 		
CF | the oak woods surround you to the east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Oak Woods/ Graveyard Score: -10. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Graveyard 		
CF | Stone gravestones in the shape of crosses lie in rows on the snowy 		
CF | ground. Oak trees surround the graveyard and a forboding looking fence 		
CF | stands to the south. There is an open grave that is not yet filled 		
CF | sits about 6 feet below you. 		
CF | 		
CF | You can see a lantern here. 		
CF | 		
CF | > 		Teaspoon exclaims, "a grave for us, presumably. Wot larks!"
DavidW says (to ClubFloyd), "x grave" 		
CF ] Oak Woods/ Graveyard Score: -10. 		
CF | > 		
CF | > X GRAVE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lantern" 		
CF ] Oak Woods/ Graveyard Score: -10. 		
CF | > 		
CF | > X LANTERN 		
CF | 		
CF | You see nothing special about the lantern. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Oak Woods/ Graveyard Score: -10. 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fence" 		
CF ] Oak Woods/ Graveyard Score: -10. 		
CF | > 		
CF | > X FENCE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Underground/ Darkness Score: -10. 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark in here. You are likely to be eaten by a grue. 		
CF | 		
CF | > 		Teaspoon asks, "can we light it?"
DavidW says (to ClubFloyd), "turn on lantern" 		
CF ] Underground/ Darkness Score: -10. 		
CF | > 		
CF | > TURN ON LANTERN 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light lantern" 		
CF ] Underground/ Darkness Score: -10. 		
CF | > 		
CF | > LIGHT LANTERN 		
CF | 		
CF | How will you light it? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light lantern with lighter" 		
CF ] Underground/ Darkness Score: -10. 		
CF | > 		
CF | > LIGHT LANTERN WITH LIGHTER 		
CF | 		
CF | How will you light it? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Oak Woods/ Graveyard Score: -10. 		
CF | > 		
CF | > U 		
CF | 		
CF | With some effort you hoist yourself back out of the grave. 		
CF | 		
CF | Graveyard 		
CF | Stone gravestones in the shape of crosses lie in rows on the snowy 		
CF | ground. Oak trees surround the graveyard and a forboding looking fence 		
CF | stands to the south. There is an open grave that is not yet filled 		
CF | sits about 6 feet below you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use lighter" 		
CF ] Oak Woods/ Graveyard Score: -10. 		
CF | > 		
CF | > USE LIGHTER 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lighter" 		
CF ] Oak Woods/ Graveyard Score: -10. 		
CF | > 		
CF | > TAKE LIGHTER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light lantern" 		
CF ] Oak Woods/ Graveyard Score: -10. 		
CF | > 		
CF | > LIGHT LANTERN 		
CF | 		
CF | Lit 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Underground/ Grave Score: -10. 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Grave 		
CF | After lowering yourself into the grave, you understand how it feels to 		
CF | be 6 feet under. 		
CF | 		
CF | You can see a plank coffin (closed) here. 		
CF | 		
CF | > 		Teaspoon says, "hurrah."
		Teaspoon asks, "open coffin?"
DavidW says (to ClubFloyd), "x coffin" 		
CF ] Underground/ Grave Score: -10. 		
CF | > 		
CF | > X COFFIN 		
CF | 		
CF | The coffin looks old. You wonder why the grave was never filled in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Underground/ Grave Score: -10. 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the plank coffin, revealing a brass key on a rusted chain and 		
CF | a skeleton. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x skeleton" 		
CF ] Underground/ Grave Score: -10. 		
CF | > 		
CF | > X SKELETON 		
CF | 		
CF | He is resting in peace, you should not disturb him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x key" 		
CF ] Underground/ Grave Score: -10. 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | The key is made of brass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chain" 		
CF ] Underground/ Grave Score: -10. 		
CF | > 		
CF | > X CHAIN 		
CF | 		
CF | The key is made of brass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] Underground/ Grave Score: 0. 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | [Your score has just gone up by ten points.] 		
CF | 		
CF | > 		Roger says, "a very masculine skeleton"
		Teaspoon says, "presumably the key won't disintegrate on impact"
DavidW says (to ClubFloyd), "close coffin" 		
CF ] Underground/ Grave Score: 0. 		
CF | > 		
CF | > CLOSE COFFIN 		
CF | 		
CF | You close the plank coffin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Underground/ Grave Score: 0. 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Oak Woods/ Graveyard Score: 0. 		
CF | > 		
CF | > U 		
CF | 		
CF | With some effort you hoist yourself back out of the grave. 		
CF | 		
CF | Graveyard 		
CF | Stone gravestones in the shape of crosses lie in rows on the snowy 		
CF | ground. Oak trees surround the graveyard and a forboding looking fence 		
CF | stands to the south. There is an open grave that is not yet filled 		
CF | sits about 6 feet below you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow lantern" 		
CF ] Oak Woods/ Graveyard Score: 0. 		
CF | > 		
CF | > BLOW LANTERN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put out lantern" 		
CF ] Oak Woods/ Graveyard Score: 0. 		
CF | > 		
CF | > PUT OUT LANTERN 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "extinquish lantern" 		
CF ] Oak Woods/ Graveyard Score: 0. 		
CF | > 		
CF | > EXTINQUISH LANTERN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlit lantern" 		
CF ] Oak Woods/ Graveyard Score: 0. 		
CF | > 		
CF | > UNLIT LANTERN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "douse lantern" 		
CF ] Oak Woods/ Graveyard Score: 0. 		
CF | > 		
CF | > DOUSE LANTERN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off lantern" 		
CF ] Oak Woods/ Graveyard Score: 0. 		
CF | > 		
CF | > TURN OFF LANTERN 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Oak Woods/ Graveyard Score: 0. 		
CF | > 		
CF | > S 		
CF | 		
CF | The trees are dense and foreboding that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb fence" 		
CF ] Oak Woods/ Graveyard Score: 0. 		
CF | > 		
CF | > CLIMB FENCE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Oak Woods/ Graveyard Score: 0. 		
CF | > 		
CF | > L 		
CF | 		
CF | Graveyard 		
CF | Stone gravestones in the shape of crosses lie in rows on the snowy 		
CF | ground. Oak trees surround the graveyard and a forboding looking fence 		
CF | stands to the south. There is an open grave that is not yet filled 		
CF | sits about 6 feet below you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gravestones" 		
CF ] Oak Woods/ Graveyard Score: 0. 		
CF | > 		
CF | > X GRAVESTONES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ East Woods Score: 0. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | East Woods 		
CF | You are surrounded by the oak woods. You can see a dirt path to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ Abbey in the Oak Wood Score: 0. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Abbey in the Oak Wood 		
CF | You enter a clearing. To the north there are ruins of what appears to 		
CF | be a dilapitated church. A stone entranceway lies to the south, and 		
CF | the oak woods surround you to the east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ Edge of East Woods Score: 0. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Edge of East Woods 		
CF | You are surrounded by dense oak woods on all sides except to the west, 		
CF | where you can see a clearing with ruins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ Edge of East Woods Score: 0. 		
CF | > 		
CF | > E 		
CF | 		
CF | The trees are too dense in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Oak Woods/ Well Score: 0. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Well 		
CF | A stone well that appears to have run dry stands in front of you. On 		
CF | one of the stones, a strange symbol is incised in the stone, it 		
CF | reminds you of an infinity symbol, or perhaps an hourglass. Oak woods 		
CF | surround you, except to the west where the entrance into the ruins 		
CF | lies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x symbol" 		
CF ] Oak Woods/ Well Score: 0. 		
CF | > 		
CF | > X SYMBOL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ Well Score: 0. 		
CF | > 		
CF | > E 		
CF | 		
CF | The forest becomes too dense in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Oak Woods/ Well Score: 0. 		
CF | > 		
CF | > SE 		
CF | 		
CF | The forest becomes too dense in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Oak Woods/ Edge of East Woods Score: 0. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Edge of East Woods 		
CF | You are surrounded by dense oak woods on all sides except to the west, 		
CF | where you can see a clearing with ruins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Oak Woods/ Edge of East Woods Score: 0. 		
CF | > 		
CF | > S 		
CF | 		
CF | The trees are too dense in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Oak Woods/ Edge of East Woods Score: 0. 		
CF | > 		
CF | > SW 		
CF | 		
CF | The trees are too dense in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ Abbey in the Oak Wood Score: 0. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Abbey in the Oak Wood 		
CF | You enter a clearing. To the north there are ruins of what appears to 		
CF | be a dilapitated church. A stone entranceway lies to the south, and 		
CF | the oak woods surround you to the east and west. 		
CF | 		
CF | > 		
There's no obvious exit in that direction. 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ East Woods Score: 0. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | East Woods 		
CF | You are surrounded by the oak woods. You can see a dirt path to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | South Dirt Path 		
CF | You are standing on a dirt foot path that goes north and south. On 		
CF | both sides of you, an oak forest stands tall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ West Woods Score: 0. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | West Woods 		
CF | You are surrounded by the oak woods. You can see a dirt path to the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ Edge of West Woods Score: 0. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Edge of West Woods 		
CF | You are surrounded by the oak woods on either side. One large tree has 		
CF | branches that would have hit your face is you had not ducked. To the 		
CF | west the ground begins to slope upwards as the trees begin to thin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF ] Oak Woods/ Edge of West Woods Score: 0. 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Oak Woods/ Treetop Score: 5. 		
CF | > 		
CF | > U 		
CF | 		
CF | You climb up the large tree and are able to see the landscape around 		
CF | you. 		
CF | 		
CF | Treetop 		
CF | You look out over the woods that stretch eastwards. To the west there 		
CF | is a snow-topped mountain range, while far northwards the woods come 		
CF | to an end with a drop of cliffs onto the sea below. 		
CF | 		
CF | You can see a magpie's nest (in which is a glass-lens) here. 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lens" 		
CF ] Oak Woods/ Treetop Score: 5. 		
CF | > 		
CF | > X LENS 		
CF | 		
CF | The curved piece of glass sparkles in the sunlight and catches your 		
CF | eyes 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Oak Woods/ Treetop Score: 5. 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | A magpie swoops down before you can take its treasure, pecking at you 		
CF | viciously and causing you to fall from the tall tree. 		
CF | 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | In that game you scored 5 out of a possible 150, in 115 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		DavidW says, "And no UNDO."
		Roger says, "There's that old-school feeling"
DavidW says (to ClubFloyd), "undo" 		
CF ] Oak Woods/ Treetop Score: 5. 		
CF | > 		
CF | > UNDO 		
CF | 		
CF | The use of "undo" is forbidden in this story. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Teaspoon says, "that was. cheap."
		DavidW asks, "I guess we start from the beginning?"
DavidW says (to ClubFloyd), "restart" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | 		
CF | 		
CF | 		
CF | Welcome to Monk by the Sea. This is an interactive fiction game based 		
CF | off the paintings of Caspar David Friedrich, a German Romantic 		
CF | painter. To play, use basic actions to interact with the world such as 		
CF | "look", "take", "examine" and use the directions of "N","S","E","W", 		
CF | to navigate the world, or combinations of these directions such as 		
CF | "NW". Inventory can be checked using the command "i". 		
CF | 		
CF | Monk by the Sea 		
CF | An interactive fiction game based on the art of Caspar David Friedrich 		
CF | by Elizabeth DeCoste 		
CF | Release 1 / Serial number 200405 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) 		
CF | 		
CF | South Dirt Path 		
CF | You are standing on a dirt foot path that goes north and south. On 		
CF | both sides of you, an oak forest stands tall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ West Woods Score: 0. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | West Woods 		
CF | You are surrounded by the oak woods. You can see a dirt path to the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ Edge of West Woods Score: 0. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Edge of West Woods 		
CF | You are surrounded by the oak woods on either side. One large tree has 		
CF | branches that would have hit your face is you had not ducked. To the 		
CF | west the ground begins to slope upwards as the trees begin to thin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Oak Woods/ Treetop Score: 5. 		
CF | > 		
CF | > U 		
CF | 		
CF | You climb up the large tree and are able to see the landscape around 		
CF | you. 		
CF | 		
CF | Treetop 		
CF | You look out over the woods that stretch eastwards. To the west there 		
CF | is a snow-topped mountain range, while far northwards the woods come 		
CF | to an end with a drop of cliffs onto the sea below. 		
CF | 		
CF | You can see a magpie's nest (in which is a glass-lens) here. 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nest" 		
CF ] Oak Woods/ Treetop Score: 5. 		
CF | > 		
CF | > X NEST 		
CF | 		
CF | The large bird's nest contains a glass lens. 		
CF | 		
CF | In the magpie's nest is a glass-lens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Oak Woods/ Treetop Score: 5. 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Oak Woods/ Edge of West Woods Score: 5. 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Edge of West Woods 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ South Foot of Mountains Score: 5. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | South Foot of Mountains 		
CF | You stand at the foot of impassable mountains to the west. To the east 		
CF | is the edge of the oak woods. You can continue along the foot of the 		
CF | mountains to the north. To the south the passage seems to end with the 		
CF | damage of a rockfall. 		
CF | 		
CF | > 		Teaspoon says, "I suppose we can avoid destroying the book this time"
DavidW says (to ClubFloyd), "s" 		
CF ] Oak Woods/ Rockfall Score: 5. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Rockfall 		
CF | There is a large rock pile from a recent landslide. To the west there 		
CF | is a widening crack in the mountainside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] nothing/ Darkness Score: 10. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark in here. You are likely to be eaten by a grue. 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] nothing/ Darkness Score: 10. 		
CF | > 		
CF | > E 		
CF | 		
CF | The winding path is disorienting, the only way ahead is to continue 		
CF | west. 		
CF | 		
CF | > 		Roger says, "hmm now I'm wondering how many games are subversive with the score -- rewarding points for bad actions, that sort of thing"
		DavidW says, "drat. I don't have the lantern and it won't let me go get it."
DavidW says (to ClubFloyd), "w" 		
CF ] nothing/ Darkness Score: 10. 		
CF | > 		
CF | > W 		
CF | 		
CF | You have a nagging feelings that you are missing something important. 		
CF | Your oversight has gotten you stuck. 		
CF | 		
CF | 		
CF | 		
CF | *** You have failed *** 		
CF | 		
CF | 		
CF | In that game you scored 10 out of a possible 150, in 11 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Teaspoon asks, "that's a death???"
		Roger says, "eaten by a grue"
		DavidW asks, "I guess?"
DavidW says (to ClubFloyd), "restart" 		
CF ] Oak Woods/ South Dirt Path Score: 0. 		
CF | 		
CF | 		
CF | 		
CF | Welcome to Monk by the Sea. This is an interactive fiction game based 		
CF | off the paintings of Caspar David Friedrich, a German Romantic 		
CF | painter. To play, use basic actions to interact with the world such as 		
CF | "look", "take", "examine" and use the directions of "N","S","E","W", 		
CF | to navigate the world, or combinations of these directions such as 		
CF | "NW". Inventory can be checked using the command "i". 		
CF | 		
CF | Monk by the Sea 		
CF | An interactive fiction game based on the art of Caspar David Friedrich 		
CF | by Elizabeth DeCoste 		
CF | Release 1 / Serial number 200405 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) 		
CF | 		
CF | South Dirt Path 		
CF | You are standing on a dirt foot path that goes north and south. On 		
CF | both sides of you, an oak forest stands tall. 		
CF | 		
CF | > 		Teaspoon says, "om nom nom"
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ East Woods Score: 0. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Woods 		
CF | You are surrounded by the oak woods. You can see a dirt path to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ Abbey in the Oak Wood Score: 0. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Abbey in the Oak Wood 		
CF | You enter a clearing. To the north there are ruins of what appears to 		
CF | be a dilapitated church. A stone entranceway lies to the south, and 		
CF | the oak woods surround you to the east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Oak Woods/ Graveyard Score: 0. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Graveyard 		
CF | Stone gravestones in the shape of crosses lie in rows on the snowy 		
CF | ground. Oak trees surround the graveyard and a forboding looking fence 		
CF | stands to the south. There is an open grave that is not yet filled 		
CF | sits about 6 feet below you. 		
CF | 		
CF | You can see a lantern here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lantern" 		
CF ] Oak Woods/ Graveyard Score: 0. 		
CF | > 		
CF | > TAKE LANTERN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lantern" 		
CF ] Oak Woods/ Graveyard Score: 0. 		
CF | > 		
CF | > TAKE LANTERN 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lighter" 		
CF ] Oak Woods/ Graveyard Score: 0. 		
CF | > 		
CF | > TAKE LIGHTER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light lantern" 		
CF ] Oak Woods/ Graveyard Score: 5. 		
CF | > 		
CF | > LIGHT LANTERN 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Underground/ Grave Score: 5. 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Grave 		
CF | After lowering yourself into the grave, you understand how it feels to 		
CF | be 6 feet under. 		
CF | 		
CF | You can see a plank coffin (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open coffin" 		
CF ] Underground/ Grave Score: 5. 		
CF | > 		
CF | > OPEN COFFIN 		
CF | 		
CF | You open the plank coffin, revealing a brass key on a rusted chain and 		
CF | a skeleton. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] Underground/ Grave Score: 15. 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | [Your score has just gone up by ten points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close coffin" 		
CF ] Underground/ Grave Score: 15. 		
CF | > 		
CF | > CLOSE COFFIN 		
CF | 		
CF | You close the plank coffin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Oak Woods/ Graveyard Score: 15. 		
CF | > 		
CF | > U 		
CF | 		
CF | With some effort you hoist yourself back out of the grave. 		
CF | 		
CF | Graveyard 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Oak Woods/ Abbey in the Oak Wood Score: 15. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Abbey in the Oak Wood 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Oak Woods/ Abbey Interior Score: 15. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Abbey Interior 		
CF | You are standing in the ruins of a Gothic church. The window pane high 		
CF | above you is empty, the colourful mosaic of glass lies at your feet 		
CF | amongest the grass and dirt that would have once been the church's 		
CF | floor. Scraggly oak trees surround the old walls. There are doorways 		
CF | to the east and south. 		
CF | 		
CF | You can see a lecturn (on which is a book) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Oak Woods/ Abbey Interior Score: 20. 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | The page is opened to a passage in a language you do not understand, 		
CF | with a drawing of an hourglass in the center of the page. 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cf1" 		
CF ] Oak Woods/ Abbey Interior Score: 20. 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ Well Score: 20. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Well 		
CF | A stone well that appears to have run dry stands in front of you. On 		
CF | one of the stones, a strange symbol is incised in the stone, it 		
CF | reminds you of an infinity symbol, or perhaps an hourglass. Oak woods 		
CF | surround you, except to the west where the entrance into the ruins 		
CF | lies. 		
CF | 		
CF | You can see a bucket here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bucket" 		
CF ] Oak Woods/ Well Score: 20. 		
CF | > 		
CF | > TAKE BUCKET 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ Abbey Interior Score: 20. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Abbey Interior 		
CF | You can see a lecturn (on which is a book) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Oak Woods/ Abbey in the Oak Wood Score: 20. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Abbey in the Oak Wood 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ East Woods Score: 20. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | East Woods 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ South Dirt Path Score: 20. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | South Dirt Path 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ West Woods Score: 20. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | West Woods 		
CF | You are surrounded by the oak woods. You can see a dirt path to the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ Edge of West Woods Score: 20. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Edge of West Woods 		
CF | You are surrounded by the oak woods on either side. One large tree has 		
CF | branches that would have hit your face is you had not ducked. To the 		
CF | west the ground begins to slope upwards as the trees begin to thin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Oak Woods/ Edge of West Woods Score: 20. 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ South Foot of Mountains Score: 20. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | South Foot of Mountains 		
CF | You stand at the foot of impassable mountains to the west. To the east 		
CF | is the edge of the oak woods. You can continue along the foot of the 		
CF | mountains to the north. To the south the passage seems to end with the 		
CF | damage of a rockfall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Oak Woods/ Rockfall Score: 20. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Rockfall 		
CF | There is a large rock pile from a recent landslide. To the west there 		
CF | is a widening crack in the mountainside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] nothing/ Mountain Passageway Score: 25. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Mountain Passageway 		
CF | The narrow passage is winding. As you move through it you hear a faint 		
CF | sound continue to grow louder. 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		Teaspoon says, "I wonder if this was written by an English speaker. Lectern isn't spelt that way."
DavidW says (to ClubFloyd), "w" 		
CF ] Seashore/ Lighthouse Score: 25. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lighthouse 		
CF | You are standing on a rocky sea shore, that waves are crashing noisily 		
CF | against. To the southeast lies a painted doorway of a looming 		
CF | lighthouse made of weathered brick, which appears to have once been 		
CF | painted white. The rocky beach continues to the east and west and 		
CF | behind you lies a steep cliff face. 		
CF | 		
CF | You can see a painted door here. 		
CF | 		
CF | > 		Teaspoon asks, "should we save?"
		DavidW says, "I saved at the book"
DavidW says (to ClubFloyd), "x door" 		
CF ] Seashore/ Lighthouse Score: 25. 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | You see nothing special about the painted door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Seashore/ Lighthouse Score: 25. 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] Seashore/ Lighthouse Score: 25. 		
CF | > 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | You unlock the painted door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Seashore/ Lighthouse Score: 25. 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the painted door. 		
CF | 		
CF | > 		Teaspoon exclaims, "hurrah!"
DavidW says (to ClubFloyd), "se" 		
CF ] Seashore/ Lighthouse Interior Score: 25. 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Lighthouse Interior 		
CF | Inside the lighthouse a spiralling staircase leads upwards. 		
CF | 		
CF | You can see a painted door and a map here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x map" 		
CF ] Seashore/ Lighthouse Interior Score: 35. 		
CF | > 		
CF | > X MAP 		
CF | 		
CF | The map is on an old piece of yellow paper, showing the Lighthouse, 		
CF | and the outside shore, cliffs, and woods that surround you. In the 		
CF | woods you see marked some ruins and a well, which is surrounded by a 		
CF | strange infinity symbol, with the word XYZZY written above it in 		
CF | handwriting. 		
CF | 		
CF | [Your score has just gone up by ten points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf16" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Seashore/ Lighthouse Interior Score: 35. 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Teaspoon asks, "oh, so we say xyzzy at the well, you think?"
		Roger says, "I like the ambiguity in 'painted door', though it won't last"
		DavidW says (to Teaspoon), "agreed"
DavidW says (to ClubFloyd), "take map" 		
CF ] Seashore/ Lighthouse Interior Score: 35. 		
CF | > 		
CF | > TAKE MAP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Seashore/ Lighthouse Interior Score: 35. 		
CF | > 		
CF | > L 		
CF | 		
CF | Lighthouse Interior 		
CF | Inside the lighthouse a spiralling staircase leads upwards. 		
CF | 		
CF | You can see a painted door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Seashore/ Lighthouse Top Score: 35. 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Lighthouse Top 		
CF | You climb the spiral staircase to the top of the tall lighthouse. The 		
CF | ceiling is blackened by the smoke that once burned here to keep the 		
CF | light alive. 		
CF | 		
CF | You can see a light mechanism here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mechanism" 		
CF ] Seashore/ Lighthouse Top Score: 40. 		
CF | > 		
CF | > X MECHANISM 		
CF | 		
CF | The old metal contraption contains a font for fuel and appears to be 		
CF | unfunctional due to the broken lens which is in the frame. 		
CF | 		
CF | The light mechanism is currently switched off. 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		DavidW says, "okay, this is where the lens is needed."
DavidW says (to ClubFloyd), "x lens" 		
CF ] Seashore/ Lighthouse Top Score: 40. 		
CF | > 		
CF | > X LENS 		
CF | 		
CF | The curved piece of glass is cracked. 		
CF | 		
CF | > 		Teaspoon says, "presumably"
DavidW says (to ClubFloyd), "take it" 		
CF ] Seashore/ Lighthouse Top Score: 40. 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Seashore/ Lighthouse Top Score: 40. 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a broken lens 		
CF | a map 		
CF | a bucket 		
CF | a brass key on a rusted chain 		
CF | a lighter 		
CF | a lantern (providing light) 		
CF | a jacket (being worn and open but empty) 		
CF | a pocketwatch 		
CF | 		
CF | > 		DavidW says, "I'm thinking we can Lost Ark the broken lens for the good one."
		Roger says, "sounds about right"
DavidW says (to ClubFloyd), "d" 		
CF ] Seashore/ Lighthouse Interior Score: 40. 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Lighthouse Interior 		
CF | You can see a painted door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Seashore/ Lighthouse Score: 40. 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Lighthouse 		
CF | You can see a painted door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "verbose" 		
CF ] Seashore/ Lighthouse Score: 40. 		
CF | > 		
CF | > VERBOSE 		
CF | 		
CF | Monk by the Sea is now in its "verbose" mode, which always gives long 		
CF | descriptions of locations (even if you've been there before). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Seashore/ West Shore Score: 40. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | West Shore 		
CF | The sea stretches out infinitely to the horizon. There is a tall 		
CF | lighthouse to the east, and the rocky shore continues east and west. 		
CF | 		
CF | > 		Roger says, "A magpie strong enough to fly off with a lighthouse lens could definitely kill a person"
DavidW says (to ClubFloyd), "w" 		
CF ] Seashore/ West Shore Score: 40. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | West Shore 		
CF | The sea stretches out infinitely to the horizon. There is a tall 		
CF | lighthouse to the east, and the rocky shore continues east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Seashore/ Lighthouse Score: 40. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lighthouse 		
CF | You are standing on a rocky sea shore, that waves are crashing noisily 		
CF | against. To the southeast lies a painted doorway of a looming 		
CF | lighthouse made of weathered brick, which appears to have once been 		
CF | painted white. The rocky beach continues to the east and west and 		
CF | behind you lies a steep cliff face. 		
CF | 		
CF | You can see a painted door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Seashore/ East Shore Score: 40. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Shore 		
CF | The sea stretches out infinitely to the horizon. There is a tall 		
CF | lighthouse to the southwest, and the rocky shore continues east. Out 		
CF | past the rocks in the sea to the north there appears to be something 		
CF | to see. 		
CF | 		
CF | > 		Teaspoon says, "it does beg the question of how big the writer thinks a lighthouse lens is."
DavidW says (to ClubFloyd), "n" 		
CF ] Seashore/ Fishing Boat Score: 40. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Fishing Boat 		
CF | On the rocks out beyond the shore, you see a fishing boat. 		
CF | 		
CF | You can see a bottle (empty) and a tackle box (closed) here. 		
CF | 		
CF | > 		Teaspoon exclaims, "oooh!"
DavidW says (to ClubFloyd), "x bottle" 		
CF ] Seashore/ Fishing Boat Score: 40. 		
CF | > 		
CF | > X BOTTLE 		
CF | 		
CF | The bottle is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Seashore/ Fishing Boat Score: 45. 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Seashore/ Fishing Boat Score: 45. 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | The rusted green box is about the size of a lunch pail, with a small 		
CF | latch on its front. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Seashore/ Fishing Boat Score: 45. 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the tackle box, revealing a white key and some fish hooks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take white key" 		
CF ] Seashore/ Fishing Boat Score: 55. 		
CF | > 		
CF | > TAKE WHITE KEY 		
CF | 		
CF | [Your score has just gone up by ten points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hooks" 		
CF ] Seashore/ Fishing Boat Score: 55. 		
CF | > 		
CF | > TAKE HOOKS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box" 		
CF ] Seashore/ Fishing Boat Score: 55. 		
CF | > 		
CF | > TAKE BOX 		
CF | 		
CF | It is awkward to carry 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Seashore/ Fishing Boat Score: 55. 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some fish hooks 		
CF | a white key 		
CF | a bottle (empty) 		
CF | a broken lens 		
CF | a map 		
CF | a bucket 		
CF | a brass key on a rusted chain 		
CF | a lighter 		
CF | a lantern (providing light) 		
CF | a jacket (being worn and open but empty) 		
CF | a pocketwatch 		
CF | 		
CF | > 		Teaspoon says, "I wonder what that unlocks"
DavidW says (to ClubFloyd), "n" 		
CF ] Seashore/ Fishing Boat Score: 55. 		
CF | > 		
CF | > N 		
CF | 		
CF | The only ways out is back to the shore southwards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Seashore/ East Shore Score: 55. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | East Shore 		
CF | The sea stretches out infinitely to the horizon. There is a tall 		
CF | lighthouse to the southwest, and the rocky shore continues east. Out 		
CF | past the rocks in the sea to the north there appears to be something 		
CF | to see. 		
CF | 		
CF | > 		Roger says, "it unlocks another save point, that's what"
DavidW says (to ClubFloyd), "e" 		
CF ] Seashore/ East Shore Score: 55. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Shore 		
CF | The sea stretches out infinitely to the horizon. There is a tall 		
CF | lighthouse to the southwest, and the rocky shore continues east. Out 		
CF | past the rocks in the sea to the north there appears to be something 		
CF | to see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf17" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Seashore/ East Shore Score: 55. 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Roger asks, "oh we're not going to try to pilot the boat somewhere?"
		DavidW says, "I didn't see any way how."
		Roger says, "oh, it's out at sea, sort of. Fair enough."
DavidW says (to ClubFloyd), "s" 		
CF ] Seashore/ East Shore Score: 55. 		
CF | > 		
CF | > S 		
CF | 		
CF | The cliff face lies to your south, you do not think it is climbable. 		
CF | However, to the southeast you can see a small footpath. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Memorial by the Sea 		
CF | A little ways off from the shore is a large mound, a top which a 		
CF | wooden cross stands. 		
CF | 		
CF | You can see a rope and a large anchor here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mound" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > X MOUND 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Seashore/ East Shore Score: 55. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | East Shore 		
CF | The sea stretches out infinitely to the horizon. There is a tall 		
CF | lighthouse to the southwest, and the rocky shore continues east. Out 		
CF | past the rocks in the sea to the north there appears to be something 		
CF | to see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Memorial by the Sea 		
CF | A little ways off from the shore is a large mound, a top which a 		
CF | wooden cross stands. 		
CF | 		
CF | You can see a rope and a large anchor here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cross" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > X CROSS 		
CF | 		
CF | You see nothing special about the cross. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rope" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > X ROPE 		
CF | 		
CF | You see nothing special about the rope. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x anchor" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > X ANCHOR 		
CF | 		
CF | The large anchor leans against the mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rope" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > TAKE ROPE 		
CF | 		
CF | You're carrying too many things already. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some fish hooks 		
CF | a white key 		
CF | a bottle (empty) 		
CF | a broken lens 		
CF | a map 		
CF | a bucket 		
CF | a brass key on a rusted chain 		
CF | a lighter 		
CF | a lantern (providing light) 		
CF | a jacket (being worn and open but empty) 		
CF | a pocketwatch 		
CF | 		
CF | > 		Roger says, "oh maybe we should fill the bottle with seawater while we've got the chance. Maybe, I dunno."
DavidW says (to ClubFloyd), "put map and brass key and lighter and white key in jacket" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > PUT MAP AND BRASS KEY AND LIGHTER AND WHITE KEY IN JACKET 		
CF | 		
CF | map: Done. 		
CF | brass key on a rusted chain: Done. 		
CF | lighter: Done. 		
CF | white key: Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rope" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > TAKE ROPE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Teaspoon says, "jacket of holding"
DavidW says (to ClubFloyd), "fill bottle" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > FILL BOTTLE 		
CF | 		
CF | What do you want to fill the bottle with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "water" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > WATER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Teaspoon asks, "fill with seawater?"
DavidW says (to ClubFloyd), "fill bottle with sea" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > FILL BOTTLE WITH SEA 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill bottle with seawater" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > FILL BOTTLE WITH SEAWATER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > L 		
CF | 		
CF | Memorial by the Sea 		
CF | A little ways off from the shore is a large mound, a top which a 		
CF | wooden cross stands. 		
CF | 		
CF | You can see a large anchor here. 		
CF | 		
CF | > 		Roger says, "I was kinda skeptical that would work; thanks for trying"
		Teaspoon says, "ah well."
		DavidW says, "I don't feel like carrying an anchor."
		Teaspoon says, "understandable."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf18" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > L 		
CF | 		
CF | Memorial by the Sea 		
CF | A little ways off from the shore is a large mound, a top which a 		
CF | wooden cross stands. 		
CF | 		
CF | You can see a large anchor here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > SE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > NE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Seashore/ East Shore Score: 55. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | East Shore 		
CF | The sea stretches out infinitely to the horizon. There is a tall 		
CF | lighthouse to the southwest, and the rocky shore continues east. Out 		
CF | past the rocks in the sea to the north there appears to be something 		
CF | to see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Seashore/ Lighthouse Score: 55. 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Lighthouse 		
CF | You are standing on a rocky sea shore, that waves are crashing noisily 		
CF | against. To the southeast lies a painted doorway of a looming 		
CF | lighthouse made of weathered brick, which appears to have once been 		
CF | painted white. The rocky beach continues to the east and west and 		
CF | behind you lies a steep cliff face. 		
CF | 		
CF | You can see a painted door here. 		
CF | 		
CF | > 		DavidW says, "I'm feeling trapped on this side of the map. I don't know how to return to the woods."
		DavidW says, "and of course, I haven't drawn a map yet."
DavidW says (to ClubFloyd), "s" 		
CF ] Seashore/ Lighthouse Score: 55. 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Seashore/ Lighthouse Interior Score: 55. 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Lighthouse Interior 		
CF | Inside the lighthouse a spiralling staircase leads upwards. 		
CF | 		
CF | You can see a painted door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Seashore/ Lighthouse Score: 55. 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Lighthouse 		
CF | You are standing on a rocky sea shore, that waves are crashing noisily 		
CF | against. To the southeast lies a painted doorway of a looming 		
CF | lighthouse made of weathered brick, which appears to have once been 		
CF | painted white. The rocky beach continues to the east and west and 		
CF | behind you lies a steep cliff face. 		
CF | 		
CF | You can see a painted door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Seashore/ East Shore Score: 55. 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | East Shore 		
CF | The sea stretches out infinitely to the horizon. There is a tall 		
CF | lighthouse to the southwest, and the rocky shore continues east. Out 		
CF | past the rocks in the sea to the north there appears to be something 		
CF | to see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Seashore/ Lighthouse Score: 55. 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Lighthouse 		
CF | You are standing on a rocky sea shore, that waves are crashing noisily 		
CF | against. To the southeast lies a painted doorway of a looming 		
CF | lighthouse made of weathered brick, which appears to have once been 		
CF | painted white. The rocky beach continues to the east and west and 		
CF | behind you lies a steep cliff face. 		
CF | 		
CF | You can see a painted door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Seashore/ Lighthouse Score: 55. 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Seashore/ East Shore Score: 55. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Shore 		
CF | The sea stretches out infinitely to the horizon. There is a tall 		
CF | lighthouse to the southwest, and the rocky shore continues east. Out 		
CF | past the rocks in the sea to the north there appears to be something 		
CF | to see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Seashore/ East Shore Score: 55. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Shore 		
CF | The sea stretches out infinitely to the horizon. There is a tall 		
CF | lighthouse to the southwest, and the rocky shore continues east. Out 		
CF | past the rocks in the sea to the north there appears to be something 		
CF | to see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Seashore/ East Shore Score: 55. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Shore 		
CF | The sea stretches out infinitely to the horizon. There is a tall 		
CF | lighthouse to the southwest, and the rocky shore continues east. Out 		
CF | past the rocks in the sea to the north there appears to be something 		
CF | to see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Memorial by the Sea 		
CF | A little ways off from the shore is a large mound, a top which a 		
CF | wooden cross stands. 		
CF | 		
CF | You can see a large anchor here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > NE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb mound" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > CLIMB MOUND 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take anchor" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > TAKE ANCHOR 		
CF | 		
CF | It is far too heavy to lift. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > DIG 		
CF | 		
CF | Digging here revealed nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
There's no obvious exit in that direction. 		
DavidW says (to ClubFloyd), "w" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Seashore/ East Shore Score: 55. 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | East Shore 		
CF | The sea stretches out infinitely to the horizon. There is a tall 		
CF | lighthouse to the southwest, and the rocky shore continues east. Out 		
CF | past the rocks in the sea to the north there appears to be something 		
CF | to see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Seashore/ Lighthouse Score: 55. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lighthouse 		
CF | You are standing on a rocky sea shore, that waves are crashing noisily 		
CF | against. To the southeast lies a painted doorway of a looming 		
CF | lighthouse made of weathered brick, which appears to have once been 		
CF | painted white. The rocky beach continues to the east and west and 		
CF | behind you lies a steep cliff face. 		
CF | 		
CF | You can see a painted door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Seashore/ Lighthouse Interior Score: 55. 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Lighthouse Interior 		
CF | Inside the lighthouse a spiralling staircase leads upwards. 		
CF | 		
CF | You can see a painted door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] Seashore/ Lighthouse Interior Score: 55. 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Seashore/ Lighthouse Top Score: 55. 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Lighthouse Top 		
CF | You climb the spiral staircase to the top of the tall lighthouse. The 		
CF | ceiling is blackened by the smoke that once burned here to keep the 		
CF | light alive. 		
CF | 		
CF | You can see a light mechanism here. 		
CF | 		
CF | > 		Teaspoon says, "making basic navigation a puzzle is not good game design imo"
DavidW says (to ClubFloyd), "jump" 		
CF ] Seashore/ Lighthouse Top Score: 55. 		
CF | > 		
CF | > JUMP 		
CF | 		
CF | You jump on the spot. 		
CF | 		
CF | > 		DavidW says, "I seriously don't know how to get there."
		Teaspoon says, "no idea"
		DavidW says, "gimme a sec. I need to visit another room"
		Roger asks, "did we fiddle with the painted door?"
		DavidW says, "yes, we unlocked and opened it and went through it."
DavidW says (to ClubFloyd), "d" 		
CF ] Seashore/ Lighthouse Interior Score: 55. 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Lighthouse Interior 		
CF | Inside the lighthouse a spiralling staircase leads upwards. 		
CF | 		
CF | You can see a painted door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Seashore/ Lighthouse Interior Score: 55. 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | You see nothing special about the painted door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub it" 		
CF ] Seashore/ Lighthouse Interior Score: 55. 		
CF | > 		
CF | > RUB IT 		
CF | 		
CF | You rub the painted door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste it" 		
CF ] Seashore/ Lighthouse Interior Score: 55. 		
CF | > 		
CF | > TASTE IT 		
CF | 		
CF | You taste nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scratch it" 		
CF ] Seashore/ Lighthouse Interior Score: 55. 		
CF | > 		
CF | > SCRATCH IT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "We needed to scratch a door in Savoir-Faire."
		Teaspoon asks, "for what reason?"
Roger says (to f), "open door" 		
CF ] Seashore/ Lighthouse Interior Score: 55. 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | That's already open. 		
CF | 		
CF | > 		
Roger says (to f), "close door" 		
CF ] Seashore/ Lighthouse Interior Score: 55. 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the painted door. 		
CF | 		
CF | > 		
Roger says (to f), "lock door" 		
CF ] Seashore/ Lighthouse Interior Score: 55. 		
CF | > 		
CF | > LOCK DOOR 		
CF | 		
CF | What do you want to lock the painted door with? 		
CF | 		
CF | > 		
Roger says (to f), "key" 		
CF ] Seashore/ Lighthouse Interior Score: 55. 		
CF | > 		
CF | > KEY 		
CF | 		
CF | Which do you mean, the white key or the brass key on a rusted chain? 		
CF | 		
CF | > 		DavidW says, "Its original color was painted over in another colour, and we had linking magic."
Roger says (to f), "white" 		
CF ] Seashore/ Lighthouse Interior Score: 55. 		
CF | > 		
CF | > WHITE 		
CF | 		
CF | (first taking the white key) 		
CF | That doesn't seem to fit the lock. 		
CF | 		
CF | > 		
Roger says (to f), "put white key in jacket" 		
CF ] Seashore/ Lighthouse Interior Score: 55. 		
CF | > 		
CF | > PUT WHITE KEY IN JACKET 		
CF | 		
CF | You put the white key into the jacket. 		
CF | 		
CF | > 		Roger says, "okay thanks"
		DavidW says, "The brass key from the coffin unlocked this door."
		DavidW says, "let's revisit the boat."
DavidW says (to ClubFloyd), "w" 		
CF ] Seashore/ Lighthouse Interior Score: 55. 		
CF | > 		
CF | > W 		
CF | 		
CF | The only ways are up the narrow staircase or back through the painted 		
CF | door which lies to the northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Seashore/ Lighthouse Score: 55. 		
CF | > 		
CF | > NW 		
CF | 		
CF | (first opening the painted door) 		
CF | 		
CF | Lighthouse 		
CF | You are standing on a rocky sea shore, that waves are crashing noisily 		
CF | against. To the southeast lies a painted doorway of a looming 		
CF | lighthouse made of weathered brick, which appears to have once been 		
CF | painted white. The rocky beach continues to the east and west and 		
CF | behind you lies a steep cliff face. 		
CF | 		
CF | You can see a painted door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Seashore/ Lighthouse Score: 55. 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Seashore/ West Shore Score: 55. 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | West Shore 		
CF | The sea stretches out infinitely to the horizon. There is a tall 		
CF | lighthouse to the east, and the rocky shore continues east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Seashore/ Lighthouse Score: 55. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lighthouse 		
CF | You are standing on a rocky sea shore, that waves are crashing noisily 		
CF | against. To the southeast lies a painted doorway of a looming 		
CF | lighthouse made of weathered brick, which appears to have once been 		
CF | painted white. The rocky beach continues to the east and west and 		
CF | behind you lies a steep cliff face. 		
CF | 		
CF | You can see a painted door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Seashore/ West Shore Score: 55. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | West Shore 		
CF | The sea stretches out infinitely to the horizon. There is a tall 		
CF | lighthouse to the east, and the rocky shore continues east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Seashore/ West Shore Score: 55. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | West Shore 		
CF | The sea stretches out infinitely to the horizon. There is a tall 		
CF | lighthouse to the east, and the rocky shore continues east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Seashore/ West Shore Score: 55. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | West Shore 		
CF | The sea stretches out infinitely to the horizon. There is a tall 		
CF | lighthouse to the east, and the rocky shore continues east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Seashore/ West Shore Score: 55. 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Seashore/ Lighthouse Score: 55. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lighthouse 		
CF | You are standing on a rocky sea shore, that waves are crashing noisily 		
CF | against. To the southeast lies a painted doorway of a looming 		
CF | lighthouse made of weathered brick, which appears to have once been 		
CF | painted white. The rocky beach continues to the east and west and 		
CF | behind you lies a steep cliff face. 		
CF | 		
CF | You can see a painted door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Seashore/ East Shore Score: 55. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Shore 		
CF | The sea stretches out infinitely to the horizon. There is a tall 		
CF | lighthouse to the southwest, and the rocky shore continues east. Out 		
CF | past the rocks in the sea to the north there appears to be something 		
CF | to see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Seashore/ Fishing Boat Score: 55. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Fishing Boat 		
CF | On the rocks out beyond the shore, you see a fishing boat. 		
CF | 		
CF | You can see a tackle box (empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter boat" 		
CF ] Seashore/ Fishing Boat Score: 55. 		
CF | > 		
CF | > ENTER BOAT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rocks" 		
CF ] Seashore/ Fishing Boat Score: 55. 		
CF | > 		
CF | > X ROCKS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Seashore/ Fishing Boat Score: 55. 		
CF | > 		
CF | > E 		
CF | 		
CF | The only ways out is back to the shore southwards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use boat" 		
CF ] Seashore/ Fishing Boat Score: 55. 		
CF | > 		
CF | > USE BOAT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] Seashore/ Fishing Boat Score: 55. 		
CF | > 		
CF | > SWIM 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill bottle" 		
CF ] Seashore/ Fishing Boat Score: 55. 		
CF | > 		
CF | > FILL BOTTLE 		
CF | 		
CF | What do you want to fill the bottle with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "water" 		
CF ] Seashore/ Fishing Boat Score: 55. 		
CF | > 		
CF | > WATER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Seashore/ Fishing Boat Score: 55. 		
CF | > 		
CF | > NE 		
CF | 		
CF | The only ways out is back to the shore southwards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Seashore/ East Shore Score: 55. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | East Shore 		
CF | The sea stretches out infinitely to the horizon. There is a tall 		
CF | lighthouse to the southwest, and the rocky shore continues east. Out 		
CF | past the rocks in the sea to the north there appears to be something 		
CF | to see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Seashore/ East Shore Score: 55. 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | East Shore 		
CF | The sea stretches out infinitely to the horizon. There is a tall 		
CF | lighthouse to the southwest, and the rocky shore continues east. Out 		
CF | past the rocks in the sea to the north there appears to be something 		
CF | to see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Seashore/ East Shore Score: 55. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Shore 		
CF | The sea stretches out infinitely to the horizon. There is a tall 		
CF | lighthouse to the southwest, and the rocky shore continues east. Out 		
CF | past the rocks in the sea to the north there appears to be something 		
CF | to see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Memorial by the Sea 		
CF | A little ways off from the shore is a large mound, a top which a 		
CF | wooden cross stands. 		
CF | 		
CF | You can see a large anchor here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Teaspoon asks, "can we tie the rope to the anchor?"
DavidW says (to ClubFloyd), "tie rope to anchor" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > TIE ROPE TO ANCHOR 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		Teaspoon says, "oh well"
		DavidW says, "I think it's maybe for the well, although I don't know what we tie the rope to there."
DavidW says (to ClubFloyd), "e" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Teaspoon asks, "the broken bucket?"
		DavidW says, "I rather want to go back to an earlier save point before entering the cliff."
DavidW says (to ClubFloyd), "tie rope to bucket" 		
CF ] Seashore/ Memorial by the Sea Score: 55. 		
CF | > 		
CF | > TIE ROPE TO BUCKET 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		Teaspoon says, "I don't object to you reverting, given the mess."
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cf1" 		
CF ] Oak Woods/ Abbey Interior Score: 20. 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ Well Score: 20. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Well 		
CF | A stone well that appears to have run dry stands in front of you. On 		
CF | one of the stones, a strange symbol is incised in the stone, it 		
CF | reminds you of an infinity symbol, or perhaps an hourglass. Oak woods 		
CF | surround you, except to the west where the entrance into the ruins 		
CF | lies. 		
CF | 		
CF | You can see a bucket here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bucket" 		
CF ] Oak Woods/ Well Score: 20. 		
CF | > 		
CF | > TAKE BUCKET 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ Abbey Interior Score: 20. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Abbey Interior 		
CF | You can see a lecturn (on which is a book) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Oak Woods/ Abbey in the Oak Wood Score: 20. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Abbey in the Oak Wood 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ East Woods Score: 20. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | East Woods 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ South Dirt Path Score: 20. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | South Dirt Path 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ West Woods Score: 20. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | West Woods 		
CF | You are surrounded by the oak woods. You can see a dirt path to the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ Edge of West Woods Score: 20. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Edge of West Woods 		
CF | You are surrounded by the oak woods on either side. One large tree has 		
CF | branches that would have hit your face is you had not ducked. To the 		
CF | west the ground begins to slope upwards as the trees begin to thin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ South Foot of Mountains Score: 20. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | South Foot of Mountains 		
CF | You stand at the foot of impassable mountains to the west. To the east 		
CF | is the edge of the oak woods. You can continue along the foot of the 		
CF | mountains to the north. To the south the passage seems to end with the 		
CF | damage of a rockfall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Oak Woods/ North Foot of Mountains Score: 20. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | North Foot of Mountains 		
CF | You stand at the foot of the mountain range to the west, which 		
CF | stretches to the north and south. Here, the slope is less steep and 		
CF | appears passable. To the east lies the oak wood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ Up the North Mountains Score: 20. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Up the North Mountains 		
CF | A colourful rainbow stretches far through the sky over the 		
CF | mountaintops, seeming to touch down somewhere on the other side of the 		
CF | mountains. The mountains continue to become steeper to the west and 		
CF | become impassable. 		
CF | 		
CF | You can see an easel here. 		
CF | 		
CF | > 		Teaspoon exclaims, "oooh!"
DavidW says (to ClubFloyd), "x easel" 		
CF ] Oak Woods/ Up the North Mountains Score: 20. 		
CF | > 		
CF | > X EASEL 		
CF | 		
CF | The easel is wooden and has the marks of paint and usage on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rainbow" 		
CF ] Oak Woods/ Up the North Mountains Score: 20. 		
CF | > 		
CF | > X RAINBOW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Teaspoon asks, "do we take the easel?"
DavidW says (to ClubFloyd), "take easel" 		
CF ] Oak Woods/ Up the North Mountains Score: 20. 		
CF | > 		
CF | > TAKE EASEL 		
CF | 		
CF | The easel is not yours to take. 		
CF | 		
CF | > 		Teaspoon says, "interesting message"
		DavidW says, "I'm hoping we can make the rainbow into a physical bridge."
		DavidW says, "We might need to paint here or use a magic word."
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] Oak Woods/ Up the North Mountains Score: 20. 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ North Foot of Mountains Score: 20. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | North Foot of Mountains 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Oak Woods/ North Foot of Mountains Score: 20. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | North Foot of Mountains 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ North Foot of Mountains Score: 20. 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Oak Woods/ North Foot of Mountains Score: 20. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | North Foot of Mountains 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Oak Woods/ South Foot of Mountains Score: 20. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | South Foot of Mountains 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Oak Woods/ Rockfall Score: 20. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Rockfall 		
CF | There is a large rock pile from a recent landslide. To the west there 		
CF | is a widening crack in the mountainside. 		
CF | 		
CF | > 		Teaspoon asks, "did we say xyzzy near the well yet?"
DavidW says (to ClubFloyd), "x pile" 		
CF ] Oak Woods/ Rockfall Score: 20. 		
CF | > 		
CF | > X PILE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "not yet"
DavidW says (to ClubFloyd), "x rock" 		
CF ] Oak Woods/ Rockfall Score: 20. 		
CF | > 		
CF | > X ROCK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ Rockfall Score: 20. 		
CF | > 		
CF | > E 		
CF | 		
CF | The debris of the landslide looks dangerous to try and move or climb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Oak Woods/ South Foot of Mountains Score: 20. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | South Foot of Mountains 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ Edge of West Woods Score: 20. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Edge of West Woods 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ West Woods Score: 20. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | West Woods 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ South Dirt Path Score: 20. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | South Dirt Path 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ East Woods Score: 20. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Woods 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ Abbey in the Oak Wood Score: 20. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Abbey in the Oak Wood 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Oak Woods/ Abbey Interior Score: 20. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Abbey Interior 		
CF | You can see a lecturn (on which is a book) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ Well Score: 20. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Well 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] Oak Woods/ Well Score: 20. 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Teaspoon says, "shucks"
		DavidW says, "We don't have the map"
DavidW says (to ClubFloyd), "i" 		
CF ] Oak Woods/ Well Score: 20. 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a bucket 		
CF | a brass key on a rusted chain 		
CF | a lighter 		
CF | a lantern (providing light) 		
CF | a jacket (being worn and open but empty) 		
CF | a pocketwatch 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ Abbey Interior Score: 20. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Abbey Interior 		
CF | You can see a lecturn (on which is a book) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Oak Woods/ Abbey in the Oak Wood Score: 20. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Abbey in the Oak Wood 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ East Woods Score: 20. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | East Woods 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Oak Woods/ East Woods Score: 20. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | East Woods 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ South Dirt Path Score: 20. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | South Dirt Path 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Oak Woods/ North Dirt Path Score: 20. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | North Dirt Path 		
CF | You are standing on a dirt foot path that goes north and south. 		
CF | Continuing north the path breaks away from the thinning trees to a 		
CF | flat expanse of land. To both sides of you, tall oak trees sway in the 		
CF | wind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Oak Woods/ By the Sea Score: 20. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | By the Sea 		
CF | You are standing at on the edge of a cliff. Far below you waves crash 		
CF | on a shore of rocks. In front of you, a large sea expands as far as 		
CF | you can see. Behind you a forest of oak trees looms. 		
CF | 		
CF | You can see a Monk here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about abbey" 		
CF ] Oak Woods/ By the Sea Score: 20. 		
CF | > 		
CF | > ASK MONK ABOUT ABBEY 		
CF | 		
CF | He smiles and says "Ruins of sometime else." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about book" 		
CF ] Oak Woods/ By the Sea Score: 20. 		
CF | > 		
CF | > ASK MONK ABOUT BOOK 		
CF | 		
CF | He nods thoughtfully and pulls a small hourglass from his robe 		
CF | > 		
DavidW says (to ClubFloyd), "x hourglass" 		
CF ] Oak Woods/ By the Sea Score: 20. 		
CF | > 		
CF | > X HOURGLASS 		
CF | 		
CF | Upon closer examination you realise there is not sand inside the 		
CF | hourglass but some sort of fog thats moves around in swirling mists. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about hourglass" 		
CF ] Oak Woods/ By the Sea Score: 20. 		
CF | > 		
CF | > ASK MONK ABOUT HOURGLASS 		
CF | 		
CF | He smiles and say "Its yours now." 		
CF | 		
CF | > 		Teaspoon says, "that's nifty"
DavidW says (to ClubFloyd), "take hourglass" 		
CF ] Oak Woods/ By the Sea Score: 30. 		
CF | > 		
CF | > TAKE HOURGLASS 		
CF | 		
CF | [Your score has just gone up by ten points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about magpie" 		
CF ] Oak Woods/ By the Sea Score: 30. 		
CF | > 		
CF | > ASK MONK ABOUT MAGPIE 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about lighthouse" 		
CF ] Oak Woods/ By the Sea Score: 30. 		
CF | > 		
CF | > ASK MONK ABOUT LIGHTHOUSE 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about brass key" 		
CF ] Oak Woods/ By the Sea Score: 30. 		
CF | > 		
CF | > ASK MONK ABOUT BRASS KEY 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about xyzzy" 		
CF ] Oak Woods/ By the Sea Score: 30. 		
CF | > 		
CF | > ASK MONK ABOUT XYZZY 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Oak Woods/ North Dirt Path Score: 30. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | North Dirt Path 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ East Woods Score: 30. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Woods 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ Abbey in the Oak Wood Score: 30. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Abbey in the Oak Wood 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Oak Woods/ Abbey Interior Score: 30. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Abbey Interior 		
CF | You can see a lecturn (on which is a book) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Oak Woods/ Well Score: 30. 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Well 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Oak Woods/ Well Score: 30. 		
CF | > 		
CF | > L 		
CF | 		
CF | Well 		
CF | A stone well that appears to have run dry stands in front of you. On 		
CF | one of the stones, a strange symbol is incised in the stone, it 		
CF | reminds you of an infinity symbol, or perhaps an hourglass. Oak woods 		
CF | surround you, except to the west where the entrance into the ruins 		
CF | lies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave hourglass" 		
CF ] Oak Woods/ Well Score: 30. 		
CF | > 		
CF | > WAVE HOURGLASS 		
CF | 		
CF | You wave the hourglass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn hourglass" 		
CF ] Oak Woods/ Well Score: 30. 		
CF | > 		
CF | > TURN HOURGLASS 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn hourglass over" 		
CF ] Oak Woods/ Well Score: 30. 		
CF | > 		
CF | > TURN HOURGLASS OVER 		
CF | 		
CF | I only understood you as far as wanting to turn the hourglass. 		
CF | 		
CF | > 		Teaspoon says, "huh"
DavidW says (to ClubFloyd), "flip hourglass" 		
CF ] Oak Woods/ Well Score: 30. 		
CF | > 		
CF | > FLIP HOURGLASS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn over hourglass" 		
CF ] Oak Woods/ Well Score: 30. 		
CF | > 		
CF | > TURN OVER HOURGLASS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] Oak Woods/ Well Score: 30. 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub hourglass" 		
CF ] Oak Woods/ Well Score: 30. 		
CF | > 		
CF | > RUB HOURGLASS 		
CF | 		
CF | You rub the hourglass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Oak Woods/ Abbey Interior Score: 30. 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Abbey Interior 		
CF | You can see a lecturn (on which is a book) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Oak Woods/ Abbey Interior Score: 30. 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | The page is opened to a passage in a language you do not understand, 		
CF | with a drawing of an hourglass in the center of the page. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read book" 		
CF ] Oak Woods/ Abbey Interior Score: 30. 		
CF | > 		
CF | > READ BOOK 		
CF | 		
CF | The page is opened to a passage in a language you do not understand, 		
CF | with a drawing of an hourglass in the center of the page. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch book" 		
CF ] Oak Woods/ Abbey Interior Score: 30. 		
CF | > 		
CF | > TOUCH BOOK 		
CF | 		
CF | You feel nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put hourglass on book" 		
CF ] Oak Woods/ Abbey Interior Score: 30. 		
CF | > 		
CF | > PUT HOURGLASS ON BOOK 		
CF | 		
CF | Putting things on the book would achieve nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put hourglass on lecturn" 		
CF ] Oak Woods/ Abbey Interior Score: 30. 		
CF | > 		
CF | > PUT HOURGLASS ON LECTURN 		
CF | 		
CF | You put the hourglass on the lecturn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Oak Woods/ Abbey Interior Score: 30. 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pocketwatch" 		
CF ] Oak Woods/ Abbey Interior Score: 30. 		
CF | > 		
CF | > X POCKETWATCH 		
CF | 		
CF | The golden pocketwatch sparkles in the sunlight. It reads 2 o'clock, 		
CF | but this is what it always reads, since the pocketwatch is stopped 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hourglass" 		
CF ] Oak Woods/ Abbey Interior Score: 30. 		
CF | > 		
CF | > X HOURGLASS 		
CF | 		
CF | Upon closer examination you realise there is not sand inside the 		
CF | hourglass but some sort of fog thats moves around in swirling mists. 		
CF | 		
CF | > 		Teaspoon asks, "can we start the pocketwatch?"
DavidW says (to ClubFloyd), "shake hourglass" 		
CF ] Oak Woods/ Abbey Interior Score: 30. 		
CF | > 		
CF | > SHAKE HOURGLASS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "start pocketwatch" 		
CF ] Oak Woods/ Abbey Interior Score: 30. 		
CF | > 		
CF | > START POCKETWATCH 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wind pocketwarch" 		
CF ] Oak Woods/ Abbey Interior Score: 30. 		
CF | > 		
CF | > WIND POCKETWARCH 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Oak Woods/ Abbey Interior Score: 30. 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fix it" 		
CF ] Oak Woods/ Abbey Interior Score: 30. 		
CF | > 		
CF | > FIX IT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake it" 		
CF ] Oak Woods/ Abbey Interior Score: 30. 		
CF | > 		
CF | > SHAKE IT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit it" 		
CF ] Oak Woods/ Abbey Interior Score: 30. 		
CF | > 		
CF | > HIT IT 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		DavidW says, "I'm at a bit of a loss."
		Teaspoon says, "ditto"
		Roger says, "the Mathbrush review said he had to decompile to solve several puzzles"
		DavidW says, "well, maybe I'll do that too after we stop this session."
		Teaspoon asks, "how do you decompile?"
		DavidW says, "um, there's some tools to help. I usually just start with glulx-strings to extract the text only."
		Teaspoon says, "oh, huh."
		Teaspoon says, "anyway, I think we gave that one a good try"
		DavidW says, "I forget offhand the names of two decompilers for zcode games."
		DavidW asks, "yeah, I'm okay with stopping here. Roger, that okay with you?"
		DavidW says, "Maybe asking the monk about the mound, cross, anchor, well, easel, etc. helps too."
		Roger says, "yeah I'm good with calling this one slightly-early."
		Roger says, "about par for a my-first-game sort of game"
		DavidW says, "thanks all. We tried."
		DavidW says, "yeah, it's got that first-time flavour. There's good stuff in this game, but it needs more polish."
		Teaspoon says, "agreed"
		DavidW says, "I'll head back to the lounge and I wish everyone a great week."
		Teaspoon says, "thanks for driving"



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ClubFloyd Transcript:
Roguelike Goose by Lizzard
As played on ifMUD on June 29, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Roguelike Goose written by Lizzard. It is a fantasy dungeon game written in Inform 7 and published in 2020 where you play as a beautiful goose. You can learn more about this game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		DavidW asks, "Perhaps you could say a few words about Narrascope? Please?"
		Jacqueline says, "Oh. Um, sure."
		Jacqueline clears her throat and steps up to the unimplemented podium.
		DavidW says, "(so dramatic)"
		Jacqueline leans into the mic and says, "It went well."
		Jacqueline says, "I'll take questions at this time."
		DavidW crowd-cheers.
		Jacqueline says, "Thank you."
		Jacqueline says, "Yeah, it was fun. The panel where we discussed meetups was good, and I suppose if we wanted I could post something in the post-panel chat about us to see if we can get any new friends, but it's probably too late for this week."
		Roger asks, "did you attend any good panels?"
		says, "I did have lunch with someone who saw my name was Jacqueline and said, "Oh, are you Jacqueline of ClubFloyd? I love to read those transcripts when I'm on the treadmill.""
		jenrexrode says, "wow"
		Roger says, "cool"
		DavidW says, "hi treadmill-user!"
		Roger says, "then they asked 'hey what the hell is wrong with that Roger guy'"
		Jacqueline exclaims, "Yeah, howdy, treadmill-readers. This transcript is dedicated to you!"
		Jacqueline says (to Roger), "I wasn't going to bring that up. We can take that bit offline."
		DavidW asks, "Did you sing that shanty I saw zarf lead?"
		Jacqueline says (to Roger), "And yeah, there were some great talks. I'm glad that I went."
		Jacqueline says (to David), "I did not. I was in the room and watched, though. (Sorry, zarf.) (Though he did say it was fine to just watch.)"
		DavidW says, "(bg posted a couple links earlier this week)"
		Jacqueline asks, "So, is there a game already selected or are we choosing from a few?"
		DavidW says, "I'm glad there were name-tags. The two times I went to Wordplay, I could barely recognize anyone except Emily."
		DavidW says, "oh, and zarf, of course"
		DavidW says, "hi Roger"
		DavidW says, "I think we should play either Quotient, The Game or Roguelike Goose today."
		Jacqueline says, "Hm. I like the sound of Roguelike Goose, but am down for whatever."
		DavidW says, "Roguelike Goose is like Office Goose in a dungeon setting."
		Jacqueline asks, "Are we the goose?"
		Jacqueline asks, "Are we fierce??"
		DavidW says, "A beautiful goose"
		DavidW says, "I don't know how fierce we are."
		Jacqueline asks, "Do we carry a knife in our beak?"
		Jacqueline says, "I have so many questions and expectations."
		Roger says, "I'm up for some loosey goosey action"
		DavidW says, "I expect we will mostly honk and peck but I wouldn't rule out anything."
DavidW says (to ClubFloyd), "load sleepmask rougelikegoose" 		
CF says (to DavidW), "CF doesn't know that game." 		Roger says, "mmm, rouge goose"
DavidW says (to ClubFloyd), "load sleepmask roguelikegoose" 		
CF ] 1/22 rooms / 0 points Mysterious 		
CF | ruins 		
CF | 		
CF | 		
CF | 		
CF | It's a beautiful day in the dungeon, and you are a horrible goose. 		
CF | Thanks to Danny O'Brien and Ada Norton for playtesting. 		
CF | Thanks to Eunju Beck for the cover art. 		
CF | 		
CF | Try typing "help" for instructions on how to play. 		
CF | 		
CF | Roguelike Goose 		
CF | An Interactive Fiction by Lizzard 		
CF | Release 1 / Serial number 200112 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Mysterious ruins 		
CF | Stone crumbles in a blasted wasteland. Grey, twisted trees grow from 		
CF | crevices in the walls. A narrow staircase descends into darkness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] 1/22 rooms / 0 points Mysterious 		
CF | ruins 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You crane your long, graceful neck to look back. 		
CF | White, muscular, hefty, feathered. 		
CF | Yes, you're still a fabulous goose! 		
CF | 		
CF | Exits: down (Dungeon Entrance) 		
CF | 		
CF | > 		Jacqueline says, "I love us."
DavidW says (to ClubFloyd), "i" 		
CF ] 1/22 rooms / 0 points Mysterious 		
CF | ruins 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | Exits: down (Dungeon Entrance) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trees" 		
CF ] 1/22 rooms / 0 points Mysterious 		
CF | ruins 		
CF | > 		
CF | > X TREES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "Sadly, no knife."
		DavidW says, "yet"
DavidW says (to ClubFloyd), "d" 		
CF ] 2/22 rooms / 0 points Dungeon 		
CF | Entrance 		
CF | > 		
CF | > D 		
CF | 		
CF | Your broad foot webs slappity-slap across the dungeon floor. 		
CF | 		
CF | The walls rumble. Rocks fall. 		
CF | You can't see the sky anymore! 		
CF | There is no way out. 		
CF | 		
CF | Dungeon Entrance 		
CF | Stone walls, mildewed with glowing stuff, widen into a large cold 		
CF | room. 		
CF | 		
CF | A large, colorful sign is on the wall. 		
CF | 		
CF | You can see a tentacled horror and a trophy case (closed) here. 		
CF | 		
CF | Exits: down (Jewelled Forest) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read sign" 		
CF ] 2/22 rooms / 0 points Dungeon 		
CF | Entrance 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | A glossy sign in bright orange and virulent green, with a stylized 		
CF | picture of a sword on a pile of money. It says, "Welcome to your new 		
CF | Dungeon Away From Home! Let AirDnD be your Guide, as we bring you to 		
CF | new depths in Adventuring! *AirDnD* 		
CF | 		
CF | Exits: down (Jewelled Forest) 		
CF | 		
CF | > 		Jacqueline says, "That should be in the inventory, sort of like in Hitchhiker's Guide. You have: > No knife."
DavidW says (to ClubFloyd), "x horror" 		
CF ] 2/22 rooms / 0 points Dungeon 		
CF | Entrance 		
CF | > 		
CF | > X HORROR 		
CF | 		
CF | It looks terrifying. 		
CF | 		
CF | Exits: down (Jewelled Forest) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x case" 		
CF ] 2/22 rooms / 0 points Dungeon 		
CF | Entrance 		
CF | > 		
CF | > X CASE 		
CF | 		
CF | An enormous marble trophy case. The front is carved with the motto, 		
CF | "Vae victis" 		
CF | 		
CF | Exits: down (Jewelled Forest) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open case" 		
CF ] 2/22 rooms / 0 points Dungeon 		
CF | Entrance 		
CF | > 		
CF | > OPEN CASE 		
CF | 		
CF | You open the trophy case, revealing a discarded pay stub. 		
CF | 		
CF | Exits: down (Jewelled Forest) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stub" 		
CF ] 2/22 rooms / 0 points Dungeon 		
CF | Entrance 		
CF | > 		
CF | > X STUB 		
CF | 		
CF | A dirty piece of parchment. It reads: 		
CF | 		
CF | At AirDnD, the only limit to your career is how much you care! 		
CF | We love being Your Dungeon Away From Home. 		
CF | 		
CF | Title: Associate Rogue 		
CF | Associate ID: 6669982100BX 		
CF | Name: Kstlyplk Squishface 		
CF | Days: 7, Hours: 89 		
CF | Pay rate: 2 copper coins per day 		
CF | Vacation: 0 hours 		
CF | Accidental Enchantment, Dismemberment, and Death Insurance: 1 copper 		
CF | Armor cleaning fee: 3 half coppers 		
CF | Workplace safety training fee: 1 groat 		
CF | Weapon, fang, and claw sharpening fee: 1 half groat 		
CF | Total pay: 5.5 copper 		
CF | 		
CF | Exits: down (Jewelled Forest) 		
CF | 		
CF | > 		Roger | Vae victis is Latin for "woe to the vanquished", or "woe to the conquered". It means that those defeated in battle are entirely at the mercy of their conquerors.
		Jacqueline | Vae victis is Latin for "woe to the vanquished", or "woe to the conquered"
		DavidW asks, "Are we supposed to take that stub?"
		Jacqueline says (to Roger), "hahaha DAMN YOU BEAT ME TO IT"
		Roger says, "narrowly"
DavidW says (to ClubFloyd), "about" 		
CF ] 2/22 rooms / 0 points Dungeon 		
CF | Entrance 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "credits" 		
CF ] 2/22 rooms / 0 points Dungeon 		
CF | Entrance 		
CF | > 		
CF | > CREDITS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to horror" 		
CF ] 2/22 rooms / 0 points Dungeon 		
CF | Entrance 		
CF | > 		
CF | > TALK TO HORROR 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "honk" 		
CF ] 2/22 rooms / 0 points Dungeon 		
CF | Entrance 		
CF | > 		
CF | > HONK 		
CF | 		
CF | HONK!!!! 		
CF | 		
CF | Startled, a denizen of the dungeon looks up in alarm. 		
CF | 		
CF | Exits: down (Jewelled Forest) 		
CF | 		
CF | > 		
Roger says (to floyd), "help" 		
CF ] 2/22 rooms / 0 points Dungeon 		
CF | Entrance 		
CF | > 		
CF | > HELP 		
CF | 		
CF | Here's some basic commands you can use in play. 		
CF | 		
CF | You can "go" in all 8 directions (north, northeast, etc) as well as up 		
CF | and down. 		
CF | You can also take things, open things, sit on things, and stand up. 		
CF | "take all" will pick up everything possible in a room. 		
CF | 		
CF | look: shows you the description of the room you're in 		
CF | i: lists what you are carrying or wearing. Short for "inventory" 		
CF | n: short for "go north" 		
CF | x: lets you examine something more closely 		
CF | x self: look at yourself 		
CF | honk, peck, flap, kill: Try them and see what happens! 		
CF | wear: put on a wearable object 		
CF | remove (or take off): remove a wearable object 		
CF | stats: shows your current strength, ferocity, and hit points 		
CF | score: shows your current score 		
CF | 		
CF | Exits: down (Jewelled Forest) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck horror" 		
CF ] 3/22 rooms / 0 points Shorehaven 		
CF | > 		
CF | > PECK HORROR 		
CF | 		
CF | You viciously peck the tentacled horror, causing 9 points of damage! 		
CF | You viciously peck the tentacled horror, causing 3 points of damage! 		
CF | 		
CF | The tentacled horror attacks you, causing 6 points of damage! 		
CF | The tentacled horror attacks you, causing 4 points of damage! 		
CF | 		
CF | You swoon. 		
CF | The world shimmers and whirls. 		
CF | You wake up nestled into a hollow of warm sand. 		
CF | You feel completely healed after your nap. 		
CF | 		
CF | Shorehaven 		
CF | A peaceful, secluded little beach, just the right size for a 		
CF | dungeon-going goose. A good place to tuck your head under your wing 		
CF | for a short nap. Or you can swim out into the lake. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] 3/22 rooms / 0 points Shorehaven 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] 4/22 rooms / 0 points Cavern of the 		
CF | La 		
CF | > 		
CF | > SWIM 		
CF | 		
CF | 		
CF | The water feels great! 		
CF | Ominous, like a grim battleship, you glide across the crystal waters. 		
CF | 		
CF | Cavern of the Lake of Tears 		
CF | A still, deep lake stretches into the distance. It's vast. You can't 		
CF | see the other side. 		
CF | 		
CF | You can see a torn parchment here. 		
CF | 		
CF | Exits: south (Luminous Gardens) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read parchment" 		
CF ] 4/22 rooms / 0 points Cavern of the 		
CF | La 		
CF | > 		
CF | > READ PARCHMENT 		
CF | 		
CF | It's dusty, smudged, and looks like it's been folded up in someone's 		
CF | pocket for a while. It reads, 		
CF | 		
CF | Dear Gnarf, 		
CF | How's things back at the village? I'm not doing so good. I took the 		
CF | AirDnD gig. Only place in the realm that would take me with no 		
CF | references. Avoid if if you can. They WATCH you, all the time, we 		
CF | can't tell how, so you can't even take a little nap on a slow day. 		
CF | Every once in a while, you get a creepy voice out of nowhere telling 		
CF | you to move to some different location in the dungeon. 		
CF | And this dungeon, I swear to Sfigplatz, it's cold, it's dirty, it's 		
CF | wet, there's nowhere to pee and no break room, we just stand around 		
CF | all day. It's impossible to get around, sometimes we can't even leave, 		
CF | because whenever they move us to a new cavern, all the rooms seem to 		
CF | have been changed around! Anyway, I hear a noise, someone coming, 		
CF | must.... ARRRRRRGH!!! 		
CF | 		
CF | The letter ends here, as a splotch of greenish ichor seems to have 		
CF | burned the parchment away. 		
CF | 		
CF | Exits: south (Luminous Gardens) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] 5/22 rooms / 0 points Luminous 		
CF | Gardens 		
CF | > 		
CF | > S 		
CF | 		
CF | Hissing a little, you peer from side to side. 		
CF | 		
CF | You get out of the water. 		
CF | 		
CF | Luminous Gardens 		
CF | Mushrooms the size of trees, glowing, are scattered among winding 		
CF | paths. Tiny lightning bugs flit between snow-pale cave blossoms. 		
CF | 		
CF | Exits: north (Cavern of the Lake of Tears) or west (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mushroom" 		
CF ] 5/22 rooms / 0 points Luminous 		
CF | Gardens 		
CF | > 		
CF | > TAKE MUSHROOM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat bugs" 		
CF ] 5/22 rooms / 0 points Luminous 		
CF | Gardens 		
CF | > 		
CF | > EAT BUGS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] 6/22 rooms / 0 points Nasty Passage 		
CF | > 		
CF | > W 		
CF | 		
CF | Your broad foot webs slappity-slap across the dungeon floor. 		
CF | 		
CF | Nasty Passage 		
CF | A tight squeeze between damp and slimy boulders. There is blood on the 		
CF | ground. 		
CF | 		
CF | You can see a lumbering mummy here. 		
CF | 		
CF | Exits: north (Hall of Time) or east (Luminous Gardens) 		
CF | 		
CF | > 		Jacqueline says, "I've been to this location in Skyrim."
DavidW says (to ClubFloyd), "x mummy" 		
CF ] 6/22 rooms / 0 points Nasty Passage 		
CF | > 		
CF | > X MUMMY 		
CF | 		
CF | It looks tattered and clumsy. 		
CF | 		
CF | Exits: north (Hall of Time) or east (Luminous Gardens) 		
CF | 		
CF | > 		Jacqueline says, "PECK"
		DavidW says, "peck mummy"
DavidW says (to ClubFloyd), "peck mummy" 		
CF ] 6/22 rooms / 0 points Nasty Passage 		
CF | > 		
CF | > PECK MUMMY 		
CF | 		
CF | You viciously peck the lumbering mummy, causing 4 points of damage! 		
CF | You viciously peck the lumbering mummy, causing 5 points of damage! 		
CF | 		
CF | The lumbering mummy attacks you, causing 4 points of damage! 		
CF | 		
CF | Exits: north (Hall of Time) or east (Luminous Gardens) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] 6/22 rooms / 1 points Nasty Passage 		
CF | > 		
CF | > G 		
CF | 		
CF | You viciously peck the lumbering mummy, causing 4 points of damage! 		
CF | You viciously peck the lumbering mummy, causing 8 points of damage! 		
CF | 		
CF | The lumbering mummy trips and falls. 		
CF | "Ow, ow ow!!!! I can't afford a cleric. Free MonsterCare for all!" it 		
CF | mutters as it turns to run. 		
CF | The lumbering mummy drags itself off into the darkness. 		
CF | 		
CF | Exits: north (Hall of Time) or east (Luminous Gardens) 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "haha"
DavidW says (to ClubFloyd), "n" 		
CF ] 7/22 rooms / 1 points Hall of Time 		
CF | > 		
CF | > N 		
CF | 		
CF | Attempting stealth, you stretch out your long and graceful neck. 		
CF | 		
CF | Hall of Time 		
CF | A long, narrow hall, flickering with light from magefire sconces. The 		
CF | painted walls show the progression of time through planets and stars, 		
CF | sun and moons. 		
CF | 		
CF | Exits: south (Nasty Passage) or down (Cavern of the Lake of Tears) 		
CF | 		
CF | > 		Jacqueline says, "I like the sound of the Cavern."
DavidW says (to ClubFloyd), "x walls" 		
CF ] 7/22 rooms / 1 points Hall of Time 		
CF | > 		
CF | > X WALLS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x planets" 		
CF ] 7/22 rooms / 1 points Hall of Time 		
CF | > 		
CF | > X PLANETS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] 7/22 rooms / 1 points Cavern of the 		
CF | La 		
CF | > 		
CF | > D 		
CF | 		
CF | You waddle valiantly forth. 		
CF | 		
CF | Cavern of the Lake of Tears 		
CF | A still, deep lake stretches into the distance. It's vast. You can't 		
CF | see the other side. 		
CF | 		
CF | You can see a torn parchment here. 		
CF | 		
CF | Exits: south (Luminous Gardens) or up (Hall of Time) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x parchment" 		
CF ] 7/22 rooms / 1 points Cavern of the 		
CF | La 		
CF | > 		
CF | > X PARCHMENT 		
CF | 		
CF | It's dusty, smudged, and looks like it's been folded up in someone's 		
CF | pocket for a while. It reads, 		
CF | 		
CF | Dear Gnarf, 		
CF | How's things back at the village? I'm not doing so good. I took the 		
CF | AirDnD gig. Only place in the realm that would take me with no 		
CF | references. Avoid if if you can. They WATCH you, all the time, we 		
CF | can't tell how, so you can't even take a little nap on a slow day. 		
CF | Every once in a while, you get a creepy voice out of nowhere telling 		
CF | you to move to some different location in the dungeon. 		
CF | And this dungeon, I swear to Sfigplatz, it's cold, it's dirty, it's 		
CF | wet, there's nowhere to pee and no break room, we just stand around 		
CF | all day. It's impossible to get around, sometimes we can't even leave, 		
CF | because whenever they move us to a new cavern, all the rooms seem to 		
CF | have been changed around! Anyway, I hear a noise, someone coming, 		
CF | must.... ARRRRRRGH!!! 		
CF | 		
CF | The letter ends here, as a splotch of greenish ichor seems to have 		
CF | burned the parchment away. 		
CF | 		
CF | Exits: south (Luminous Gardens) or up (Hall of Time) 		
CF | 		
CF | > 		Jacqueline says, "Oh, is that where we were? Sorry."
		DavidW asks, "yeah, we seem to be stuck in a circle?"
DavidW says (to ClubFloyd), "l" 		
CF ] 7/22 rooms / 1 points Cavern of the 		
CF | La 		
CF | > 		
CF | > L 		
CF | 		
CF | Cavern of the Lake of Tears 		
CF | A still, deep lake stretches into the distance. It's vast. You can't 		
CF | see the other side. 		
CF | 		
CF | You can see a torn parchment here. 		
CF | 		
CF | Exits: south (Luminous Gardens) or up (Hall of Time) 		
CF | 		
CF | > 		Jacqueline asks, "Nasty Passage?"
DavidW says (to ClubFloyd), "s" 		
CF ] 7/22 rooms / 1 points Luminous 		
CF | Gardens 		
CF | > 		
CF | > S 		
CF | 		
CF | Your beady-eyed glance darts across yet another corridor. 		
CF | 		
CF | Luminous Gardens 		
CF | Mushrooms the size of trees, glowing, are scattered among winding 		
CF | paths. Tiny lightning bugs flit between snow-pale cave blossoms. 		
CF | 		
CF | Exits: north (Cavern of the Lake of Tears) or west (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] 7/22 rooms / 1 points Nasty Passage 		
CF | > 		
CF | > W 		
CF | 		
CF | Hissing a little, you peer from side to side. 		
CF | 		
CF | Nasty Passage 		
CF | A tight squeeze between damp and slimy boulders. There is blood on the 		
CF | ground. 		
CF | 		
CF | Exits: north (Hall of Time) or east (Luminous Gardens) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boulders" 		
CF ] 7/22 rooms / 1 points Nasty Passage 		
CF | > 		
CF | > X BOULDERS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline asks, "N?"
DavidW says (to ClubFloyd), "x blood" 		
CF ] 7/22 rooms / 1 points Nasty Passage 		
CF | > 		
CF | > X BLOOD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x blood" 		
CF ] 7/22 rooms / 1 points Nasty Passage 		
CF | > 		
CF | > X BLOOD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] 7/22 rooms / 1 points Hall of Time 		
CF | > 		
CF | > N 		
CF | 		
CF | Your beady-eyed glance darts across yet another corridor. 		
CF | 		
CF | Hall of Time 		
CF | A long, narrow hall, flickering with light from magefire sconces. The 		
CF | painted walls show the progression of time through planets and stars, 		
CF | sun and moons. 		
CF | 		
CF | Exits: south (Nasty Passage) or down (Cavern of the Lake of Tears) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sconces" 		
CF ] 7/22 rooms / 1 points Hall of Time 		
CF | > 		
CF | > X SCONCES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x light" 		
CF ] 7/22 rooms / 1 points Hall of Time 		
CF | > 		
CF | > X LIGHT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "Oh, we are in a circle."
		Jacqueline says, "It's procedurally generated, I'm assuming..."
		DavidW says, "I have no idea."
		Jacqueline says, "I guess we could restart if we're actually stuck."
DavidW says (to ClubFloyd), "d" 		
CF ] 7/22 rooms / 1 points Cavern of the 		
CF | La 		
CF | > 		
CF | > D 		
CF | 		
CF | Owning that dungeon, lord of all you survey. 		
CF | 		
CF | Cavern of the Lake of Tears 		
CF | A still, deep lake stretches into the distance. It's vast. You can't 		
CF | see the other side. 		
CF | 		
CF | You can see a torn parchment here. 		
CF | 		
CF | Exits: south (Luminous Gardens) or up (Hall of Time) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take parchment" 		
CF ] 7/22 rooms / 1 points Cavern of the 		
CF | La 		
CF | > 		
CF | > TAKE PARCHMENT 		
CF | 		
CF | Taken. 		
CF | 		
CF | Exits: south (Luminous Gardens) or up (Hall of Time) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] 7/22 rooms / 1 points Hall of Time 		
CF | > 		
CF | > U 		
CF | 		
CF | Hissing a little, you peer from side to side. 		
CF | 		
CF | Hall of Time 		
CF | A long, narrow hall, flickering with light from magefire sconces. The 		
CF | painted walls show the progression of time through planets and stars, 		
CF | sun and moons. 		
CF | 		
CF | Exits: south (Nasty Passage) or down (Cavern of the Lake of Tears) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] 7/22 rooms / 1 points Nasty Passage 		
CF | > 		
CF | > S 		
CF | 		
CF | Your broad foot webs slappity-slap across the dungeon floor. 		
CF | 		
CF | Nasty Passage 		
CF | A tight squeeze between damp and slimy boulders. There is blood on the 		
CF | ground. 		
CF | 		
CF | Exits: north (Hall of Time) or east (Luminous Gardens) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] 7/22 rooms / 1 points Luminous 		
CF | Gardens 		
CF | > 		
CF | > E 		
CF | 		
CF | Your beady-eyed glance darts across yet another corridor. 		
CF | 		
CF | Luminous Gardens 		
CF | Mushrooms the size of trees, glowing, are scattered among winding 		
CF | paths. Tiny lightning bugs flit between snow-pale cave blossoms. 		
CF | 		
CF | Exits: north (Cavern of the Lake of Tears) or west (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop parchment" 		
CF ] 7/22 rooms / 1 points Luminous 		
CF | Gardens 		
CF | > 		
CF | > DROP PARCHMENT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | Exits: north (Cavern of the Lake of Tears) or west (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x parchment" 		
CF ] 7/22 rooms / 1 points Luminous 		
CF | Gardens 		
CF | > 		
CF | > X PARCHMENT 		
CF | 		
CF | It's dusty, smudged, and looks like it's been folded up in someone's 		
CF | pocket for a while. It reads, 		
CF | 		
CF | Dear Gnarf, 		
CF | How's things back at the village? I'm not doing so good. I took the 		
CF | AirDnD gig. Only place in the realm that would take me with no 		
CF | references. Avoid if if you can. They WATCH you, all the time, we 		
CF | can't tell how, so you can't even take a little nap on a slow day. 		
CF | Every once in a while, you get a creepy voice out of nowhere telling 		
CF | you to move to some different location in the dungeon. 		
CF | And this dungeon, I swear to Sfigplatz, it's cold, it's dirty, it's 		
CF | wet, there's nowhere to pee and no break room, we just stand around 		
CF | all day. It's impossible to get around, sometimes we can't even leave, 		
CF | because whenever they move us to a new cavern, all the rooms seem to 		
CF | have been changed around! Anyway, I hear a noise, someone coming, 		
CF | must.... ARRRRRRGH!!! 		
CF | 		
CF | The letter ends here, as a splotch of greenish ichor seems to have 		
CF | burned the parchment away. 		
CF | 		
CF | Exits: north (Cavern of the Lake of Tears) or west (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ichor" 		
CF ] 7/22 rooms / 1 points Luminous 		
CF | Gardens 		
CF | > 		
CF | > X ICHOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW asks, "should we restart?"
		Jacqueline says, "I think so, yeah."
		DavidW says, "okay."
DavidW says (to ClubFloyd), "restart" 		
CF ] 7/22 rooms / 1 points Luminous 		
CF | Gardens 		
CF | > 		
CF | > RESTART 		
CF | 		
CF | Are you sure you want to restart? 		Jacqueline says, "I don't want this to be short. It's fun."
DavidW says (to ClubFloyd), "yes" 		
CF ] 1/22 rooms / 0 points Mysterious 		
CF | ruins 		
CF | 		
CF | 		
CF | 		
CF | It's a beautiful day in the dungeon, and you are a horrible goose. 		
CF | Thanks to Danny O'Brien and Ada Norton for playtesting. 		
CF | Thanks to Eunju Beck for the cover art. 		
CF | 		
CF | Try typing "help" for instructions on how to play. 		
CF | 		
CF | Roguelike Goose 		
CF | An Interactive Fiction by Lizzard 		
CF | Release 1 / Serial number 200112 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Mysterious ruins 		
CF | Stone crumbles in a blasted wasteland. Grey, twisted trees grow from 		
CF | crevices in the walls. A narrow staircase descends into darkness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] 2/22 rooms / 0 points Dungeon 		
CF | Entrance 		
CF | > 		
CF | > D 		
CF | 		
CF | Your broad foot webs slappity-slap across the dungeon floor. 		
CF | 		
CF | The walls rumble. Rocks fall. 		
CF | You can't see the sky anymore! 		
CF | There is no way out. 		
CF | 		
CF | Dungeon Entrance 		
CF | Stone walls, mildewed with glowing stuff, widen into a large cold 		
CF | room. 		
CF | 		
CF | A large, colorful sign is on the wall. 		
CF | 		
CF | You can see a trophy case (closed) here. 		
CF | 		
CF | Exits: north (Jewelled Forest) 		
CF | 		
CF | > 		DavidW says, "The horror isn't here."
DavidW says (to ClubFloyd), "open case" 		
CF ] 2/22 rooms / 0 points Dungeon 		
CF | Entrance 		
CF | > 		
CF | > OPEN CASE 		
CF | 		
CF | You open the trophy case, revealing a discarded pay stub. 		
CF | 		
CF | Exits: north (Jewelled Forest) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] 3/22 rooms / 0 points Jewelled Forest 		
CF | > 		
CF | > N 		
CF | 		
CF | You waddle on, nonchalant. 		
CF | 		
CF | Jewelled Forest 		
CF | Marvellous columns march down the length of this immense cave. 		
CF | Jewel-like lights shine from deep within. 		
CF | 		
CF | You can see an AirDnD headlamp here. 		
CF | 		
CF | Exits: south (Dungeon Entrance) or down (Luminous Gardens) 		
CF | 		
CF | > 		Jacqueline says, "Right. I suspect that monsters and rooms are procedurally generated like in a roguelike."
DavidW says (to ClubFloyd), "wear headlamp" 		
CF ] 3/22 rooms / 0 points Jewelled Forest 		
CF | > 		
CF | > WEAR HEADLAMP 		
CF | 		
CF | (first taking the AirDnD headlamp) 		
CF | Exits: south (Dungeon Entrance) or down (Luminous Gardens) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] 3/22 rooms / 0 points Jewelled Forest 		
CF | > 		
CF | > X IT 		
CF | 		
CF | A tin headlamp shining with a little flicker of blue flame. 		
CF | 		
CF | Exits: south (Dungeon Entrance) or down (Luminous Gardens) 		
CF | 		
CF | > 		Jacqueline says, "...and that our last group of rooms were just unfortunately circular."
DavidW says (to ClubFloyd), "d" 		
CF ] 4/22 rooms / 0 points Luminous 		
CF | Gardens 		
CF | > 		
CF | > D 		
CF | 		
CF | Attempting stealth, you stretch out your long and graceful neck. 		
CF | 		
CF | Luminous Gardens 		
CF | Mushrooms the size of trees, glowing, are scattered among winding 		
CF | paths. Tiny lightning bugs flit between snow-pale cave blossoms. 		
CF | 		
CF | Exits: south (Glittering Shrine) or up (Jewelled Forest) 		
CF | 		
CF | > 		Jacqueline asks, "Although... maybe not?"
		DavidW says, "hm. We saw this location before, but the connections are different."
		Jacqueline says, "Oh yeah, some of this is new."
		Jacqueline says, "Yeah. I think we're good."
DavidW says (to ClubFloyd), "s" 		
CF ] 5/22 rooms / 0 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > S 		
CF | 		
CF | You waddle on, nonchalant. 		
CF | 		
CF | Glittering Shrine 		
CF | Flecks of shining mica gleam from granite walls. 		
CF | 		
CF | You can see a glowering elf and an obsidian altar here. 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		Jacqueline says, "Hopefully."
DavidW says (to ClubFloyd), "x elf" 		
CF ] 5/22 rooms / 0 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > X ELF 		
CF | 		
CF | It looks combat-ready. 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x altar" 		
CF ] 5/22 rooms / 0 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > X ALTAR 		
CF | 		
CF | A slab of black glass forms an altar along one wall. An inscription 		
CF | runs along its rim. 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read inscription" 		
CF ] 5/22 rooms / 0 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > READ INSCRIPTION 		
CF | 		
CF | It says, in shimmering black letters, "Sphinx of black quartz, judge 		
CF | my vow." 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		Roger says, "classic pangram"
		DavidW says, "That sentence is a pangram, if I remember the term. Uses all the letters of the alphabet."
		Roger says, "you are correct sir"
		Jacqueline nods.
DavidW says (to ClubFloyd), "s" 		
CF ] 6/22 rooms / 0 points Nasty Passage 		
CF | > 		
CF | > S 		
CF | 		
CF | Attempting stealth, you stretch out your long and graceful neck. 		
CF | 		
CF | Nasty Passage 		
CF | A tight squeeze between damp and slimy boulders. There is blood on the 		
CF | ground. 		
CF | 		
CF | You can see an AirDnD lanyard and a lumbering mummy here. 		
CF | 		
CF | Exits: north (Glittering Shrine) or down (Den of Darkness) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lanyard" 		
CF ] 6/22 rooms / 0 points Nasty Passage 		
CF | > 		
CF | > X LANYARD 		
CF | 		
CF | A bright orange cord with the AirDnD logo printed on it in fluorescent 		
CF | green and a badge that says "VISITOR". 		
CF | 		
CF | Exits: north (Glittering Shrine) or down (Den of Darkness) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF ] 6/22 rooms / 0 points Nasty Passage 		
CF | > 		
CF | > WEAR IT 		
CF | 		
CF | (first taking the AirDnD lanyard) 		
CF | Exits: north (Glittering Shrine) or down (Den of Darkness) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck mummy" 		
CF ] 6/22 rooms / 1 points Nasty Passage 		
CF | > 		
CF | > PECK MUMMY 		
CF | 		
CF | You viciously peck the lumbering mummy, causing 6 points of damage! 		
CF | You viciously peck the lumbering mummy, causing 9 points of damage! 		
CF | You viciously peck the lumbering mummy, causing 4 points of damage! 		
CF | 		
CF | The lumbering mummy trips and falls. 		
CF | "What ARE you?" it whines, cringing. 		
CF | The lumbering mummy drags itself off into the darkness. 		
CF | 		
CF | Exits: north (Glittering Shrine) or down (Den of Darkness) 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] 7/22 rooms / 1 points Den of Darkness 		
CF | > 		
CF | > D 		
CF | 		
CF | Your broad foot webs slappity-slap across the dungeon floor. 		
CF | 		
CF | Den of Darkness 		
CF | The darkness softens, the room is hushed. It's hard to see your way 		
CF | out. 		
CF | 		
CF | You can see AirDnD platemail here. 		
CF | 		
CF | Exits: west (Hall of Time) or up (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x platemail" 		
CF ] 7/22 rooms / 1 points Den of Darkness 		
CF | > 		
CF | > X PLATEMAIL 		
CF | 		
CF | Cardboard covered with tinfoil, printed with that tacky orange and 		
CF | green logo. 		
CF | 		
CF | Exits: west (Hall of Time) or up (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF ] 7/22 rooms / 1 points Den of Darkness 		
CF | > 		
CF | > WEAR IT 		
CF | 		
CF | (first taking AirDnD platemail) 		
CF | Exits: west (Hall of Time) or up (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] 7/22 rooms / 1 points Den of Darkness 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You crane your long, graceful neck to look back. 		
CF | White, muscular, hefty, feathered. 		
CF | Yes, you're still a fabulous goose! 		
CF | 		
CF | Exits: west (Hall of Time) or up (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stats" 		
CF ] 7/22 rooms / 1 points Den of Darkness 		
CF | > 		
CF | > STATS 		
CF | 		
CF | 		
CF | Strength: 5 Ferocity: 3 HP: 10/10 		
CF | 		
CF | Exits: west (Hall of Time) or up (Nasty Passage) 		
CF | 		
CF | > 		Roger says, "I think there's a stats command or something"
		Roger says, "oh there we go"
		DavidW says, "I just guessed"
		Jacqueline says, "I wonder if our HP went up because of the 'armor' or something."
DavidW says (to ClubFloyd), "w" 		
CF ] 8/22 rooms / 1 points Hall of Time 		
CF | > 		
CF | > W 		
CF | 		
CF | You waddle valiantly forth. 		
CF | 		
CF | Hall of Time 		
CF | A long, narrow hall, flickering with light from magefire sconces. The 		
CF | painted walls show the progression of time through planets and stars, 		
CF | sun and moons. 		
CF | 		
CF | Exits: south (Waterfall Cave) or east (Den of Darkness) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] 9/22 rooms / 1 points Waterfall Cave 		
CF | > 		
CF | > S 		
CF | 		
CF | Hissing a little, you peer from side to side. 		
CF | 		
CF | Waterfall Cave 		
CF | Water pours down from high above, catching on stalactites and glinting 		
CF | in the eerie glow from the walls. A little pool lies underneath. 		
CF | 		
CF | Exits: north (Hall of Time) or south (Webby Corridor) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pool" 		
CF ] 9/22 rooms / 1 points Waterfall Cave 		
CF | > 		
CF | > X POOL 		
CF | 		
CF | Looks refreshing. Crystal clear. Maybe you should have a swim! 		
CF | 		
CF | Exits: north (Hall of Time) or south (Webby Corridor) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] 9/22 rooms / 1 points Waterfall Cave 		
CF | > 		
CF | > SWIM 		
CF | 		
CF | 		
CF | The water feels so refreshing!. 		
CF | Ominous, like a grim battleship, you glide across the crystal waters. 		
CF | There's not enough water here for swimming. 		
CF | 		
CF | Exits: north (Hall of Time) or south (Webby Corridor) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] 10/22 rooms / 1 points Webby Corridor 		
CF | > 		
CF | > S 		
CF | 		
CF | Hissing a little, you peer from side to side. 		
CF | 		
CF | You get out of the water. 		
CF | 		
CF | Webby Corridor 		
CF | Dusty ropes of thick spiderweb festoon the walls. 		
CF | A brightly colored poster peeks out from beneath the webs. 		
CF | 		
CF | You can see a wispy ghost here. 		
CF | 		
CF | Exits: north (Waterfall Cave) or west (Marble Halls) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] 10/22 rooms / 1 points Webby Corridor 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | A color painting of a sad looking gnome with a terrible haircut. Above 		
CF | the painting are glowing words, "MONSTER OF THE MONTH: Dnifter the 		
CF | Half-Bald!" And under it, "Congrats to our newest Associate Assassin! 		
CF | *AirDnD*" 		
CF | 		
CF | Exits: north (Waterfall Cave) or west (Marble Halls) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ghost" 		
CF ] 10/22 rooms / 1 points Webby Corridor 		
CF | > 		
CF | > X GHOST 		
CF | 		
CF | It looks barely even there. 		
CF | 		
CF | Exits: north (Waterfall Cave) or west (Marble Halls) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "honk at ghost" 		
CF ] 10/22 rooms / 1 points Webby Corridor 		
CF | > 		
CF | > HONK AT GHOST 		
CF | 		
CF | I only understood you as far as wanting to honk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "honk" 		
CF ] 10/22 rooms / 1 points Webby Corridor 		
CF | > 		
CF | > HONK 		
CF | 		
CF | HONK!!!! 		
CF | 		
CF | Startled, a denizen of the dungeon looks up in alarm. 		
CF | 		
CF | Exits: north (Waterfall Cave) or west (Marble Halls) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] 11/22 rooms / 1 points Marble Halls 		
CF | > 		
CF | > W 		
CF | 		
CF | Attempting stealth, you stretch out your long and graceful neck. 		
CF | 		
CF | Marble Halls 		
CF | White flowstone gleams in thick curtains on the walls of this 		
CF | magnificent hall. 		
CF | 		
CF | You can see an iridium bat here. 		
CF | 		
CF | Exits: east (Webby Corridor) or west (Evil Archives) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bat" 		
CF ] 11/22 rooms / 1 points Marble Halls 		
CF | > 		
CF | > X BAT 		
CF | 		
CF | It looks fierce and fangy. 		
CF | 		
CF | Exits: east (Webby Corridor) or west (Evil Archives) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bat" 		
CF ] 11/22 rooms / 1 points Marble Halls 		
CF | > 		
CF | > TAKE BAT 		
CF | 		
CF | I don't suppose the iridium bat would care for that. 		
CF | 		
CF | Exits: east (Webby Corridor) or west (Evil Archives) 		
CF | 		
CF | > 		DavidW says, "oh, creature, not big stick weapon."
DavidW says (to ClubFloyd), "x bat" 		
CF ] 11/22 rooms / 1 points Marble Halls 		
CF | > 		
CF | > X BAT 		
CF | 		
CF | It looks fierce and fangy. 		
CF | 		
CF | Exits: east (Webby Corridor) or west (Evil Archives) 		
CF | 		
CF | > 		Jacqueline exclaims, "Peck!"
		Jacqueline says, "(We may not be able to reach it...)"
DavidW says (to ClubFloyd), "peck bat" 		
CF ] 11/22 rooms / 2 points Marble Halls 		
CF | > 		
CF | > PECK BAT 		
CF | 		
CF | You viciously peck the iridium bat, causing 9 points of damage! 		
CF | You viciously peck the iridium bat, causing 8 points of damage! 		
CF | 		
CF | The iridium bat trips and falls. 		
CF | "Ow, ow ow!!!! I can't afford a cleric. Free MonsterCare for all!" it 		
CF | shrieks. 		
CF | The iridium bat drags itself off into the darkness. 		
CF | 		
CF | Exits: east (Webby Corridor) or west (Evil Archives) 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "yay"
		Roger says, "geese can fly"
		Jacqueline says, "Oh, I guess they can, that is true."
DavidW says (to ClubFloyd), "stats" 		
CF ] 11/22 rooms / 2 points Marble Halls 		
CF | > 		
CF | > STATS 		
CF | 		
CF | 		
CF | Strength: 5 Ferocity: 3 HP: 11/10 		
CF | 		
CF | Exits: east (Webby Corridor) or west (Evil Archives) 		
CF | 		
CF | > 		Jacqueline says, "I'm so used them just running around being angry but yeah."
DavidW says (to ClubFloyd), "w" 		
CF ] 12/22 rooms / 2 points Evil Archives 		
CF | > 		
CF | > W 		
CF | 		
CF | You waddle on, nonchalant. 		
CF | 		
CF | Evil Archives 		
CF | Row upon row of moldering tomes, dust, and a sense of forboding fill 		
CF | this underground library. 		
CF | 		
CF | You can see a vial of coffee here. 		
CF | 		
CF | Exits: south (Chamber of Lights) or east (Marble Halls) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coffee" 		
CF ] 12/22 rooms / 2 points Evil Archives 		
CF | > 		
CF | > X COFFEE 		
CF | 		
CF | A fragile container of tasty looking hot coffee. 		
CF | 		
CF | Exits: south (Chamber of Lights) or east (Marble Halls) 		
CF | 		
CF | > 		Jacqueline says, "It's like, when they fly they are less angry and more elegant and perhaps a different creature entirely."
DavidW says (to ClubFloyd), "drink coffee" 		
CF ] 12/22 rooms / 2 points Evil Archives 		
CF | > 		
CF | > DRINK COFFEE 		
CF | 		
CF | (first taking the vial of coffee) 		
CF | You feel mighty! 		
CF | 		
CF | Exits: south (Chamber of Lights) or east (Marble Halls) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stats" 		
CF ] 12/22 rooms / 2 points Evil Archives 		
CF | > 		
CF | > STATS 		
CF | 		
CF | 		
CF | Strength: 8 Ferocity: 3 HP: 11/10 		
CF | 		
CF | Exits: south (Chamber of Lights) or east (Marble Halls) 		
CF | 		
CF | > 		Jacqueline says, "woo"
DavidW says (to ClubFloyd), "s" 		
CF ] 13/22 rooms / 2 points Chamber of 		
CF | Light 		
CF | > 		
CF | > S 		
CF | 		
CF | Owning that dungeon, lord of all you survey. 		
CF | 		
CF | Chamber of Lights 		
CF | An uncanny mottled glow emanates from the walls of this high-ceilinged 		
CF | cavern. 		
CF | An orange and green motto, made of eerie light, floats in the air. 		
CF | 		
CF | You can see a diamond tiara, a healing potion and a grumpy kobold 		
CF | here. 		
CF | 		
CF | Exits: north (Evil Archives) or east (Disturbing Hallway) 		
CF | 		
CF | > 		Jacqueline says, "ooooh"
DavidW says (to ClubFloyd), "x tiara" 		
CF ] 13/22 rooms / 2 points Chamber of 		
CF | Light 		
CF | > 		
CF | > X TIARA 		
CF | 		
CF | Ice, fire, and steel. 		
CF | 		
CF | Exits: north (Evil Archives) or east (Disturbing Hallway) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF ] 13/22 rooms / 2 points Chamber of 		
CF | Light 		
CF | > 		
CF | > WEAR IT 		
CF | 		
CF | (first taking the diamond tiara) 		
CF | Exits: north (Evil Archives) or east (Disturbing Hallway) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stats" 		
CF ] 13/22 rooms / 2 points Chamber of 		
CF | Light 		
CF | > 		
CF | > STATS 		
CF | 		
CF | 		
CF | Strength: 8 Ferocity: 13 HP: 11/10 		
CF | 		
CF | Exits: north (Evil Archives) or east (Disturbing Hallway) 		
CF | 		
CF | > 		Jacqueline says, "dang"
DavidW says (to ClubFloyd), "l" 		
CF ] 13/22 rooms / 2 points Chamber of 		
CF | Light 		
CF | > 		
CF | > L 		
CF | 		
CF | Chamber of Lights 		
CF | An uncanny mottled glow emanates from the walls of this high-ceilinged 		
CF | cavern. 		
CF | An orange and green motto, made of eerie light, floats in the air. 		
CF | 		
CF | You can see a healing potion and a grumpy kobold here. 		
CF | 		
CF | Exits: north (Evil Archives) or east (Disturbing Hallway) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kobold" 		
CF ] 13/22 rooms / 2 points Chamber of 		
CF | Light 		
CF | > 		
CF | > X KOBOLD 		
CF | 		
CF | It looks pretty tough for its size. 		
CF | 		
CF | Exits: north (Evil Archives) or east (Disturbing Hallway) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck kobold" 		
CF ] 13/22 rooms / 3 points Chamber of 		
CF | Light 		
CF | > 		
CF | > PECK KOBOLD 		
CF | 		
CF | You viciously peck the grumpy kobold, causing 9 points of damage! 		
CF | You viciously peck the grumpy kobold, causing 10 points of damage! 		
CF | You viciously peck the grumpy kobold, causing 9 points of damage! 		
CF | 		
CF | The grumpy kobold leaps back in shock. 		
CF | "That's it, I quit! AirDnD can bite my scaly butt!" it mutters. 		
CF | The grumpy kobold drags itself off into the darkness. 		
CF | 		
CF | Exits: north (Evil Archives) or east (Disturbing Hallway) 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "score" 		
CF ] 13/22 rooms / 3 points Chamber of 		
CF | Light 		
CF | > 		
CF | > SCORE 		
CF | 		
CF | Your score is 3 out of a possible 12. 		
CF | So far, you have defeated grumpy kobold, iridium bat and lumbering 		
CF | mummy. 		
CF | 		
CF | > 		Roger asks, "is 'save' supported?"
		Jacqueline says, "oh, good idea"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf19" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] 13/22 rooms / 3 points Chamber of 		
CF | Light 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Roger says, "nice"
DavidW says (to ClubFloyd), "l" 		
CF ] 13/22 rooms / 3 points Chamber of 		
CF | Light 		
CF | > 		
CF | > L 		
CF | 		
CF | Chamber of Lights 		
CF | An uncanny mottled glow emanates from the walls of this high-ceilinged 		
CF | cavern. 		
CF | An orange and green motto, made of eerie light, floats in the air. 		
CF | 		
CF | You can see a healing potion here. 		
CF | 		
CF | Exits: north (Evil Archives) or east (Disturbing Hallway) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take potion" 		
CF ] 13/22 rooms / 3 points Chamber of 		
CF | Light 		
CF | > 		
CF | > TAKE POTION 		
CF | 		
CF | Taken. 		
CF | 		
CF | Exits: north (Evil Archives) or east (Disturbing Hallway) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] 13/22 rooms / 3 points Chamber of 		
CF | Light 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a healing potion 		
CF | a diamond tiara (worn on head) 		
CF | AirDnD platemail (worn on body) 		
CF | an AirDnD lanyard (worn on neck) 		
CF | an AirDnD headlamp (worn on head) 		
CF | 		
CF | Exits: north (Evil Archives) or east (Disturbing Hallway) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] 14/22 rooms / 3 points Disturbing 		
CF | Hallw 		
CF | > 		
CF | > E 		
CF | 		
CF | Hissing a little, you peer from side to side. 		
CF | 		
CF | Disturbing Hallway 		
CF | The angles here, the colors, the feel of the air -- just wrong. 		
CF | Horribly wrong. 		
CF | 		
CF | You can see a glittering cloak and a tentacled horror here. 		
CF | 		
CF | Exits: south (Cavern of the Lake of Tears) or west (Chamber of Lights) 		
CF | 		
CF | > 		Jacqueline says, "How... how are we carrying stuff? Maybe we can only carry one item."
		Roger says, "I'm not sure we can fly in plate though"
DavidW says (to ClubFloyd), "x cloak" 		
CF ] 14/22 rooms / 3 points Disturbing 		
CF | Hallw 		
CF | > 		
CF | > X CLOAK 		
CF | 		
CF | Tough, sleek titanium armor. 		
CF | 		
CF | Exits: south (Cavern of the Lake of Tears) or west (Chamber of Lights) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear cloak" 		
CF ] 14/22 rooms / 3 points Disturbing 		
CF | Hallw 		
CF | > 		
CF | > WEAR CLOAK 		
CF | 		
CF | (first taking the glittering cloak) 		
CF | Exits: south (Cavern of the Lake of Tears) or west (Chamber of Lights) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stats" 		
CF ] 14/22 rooms / 3 points Disturbing 		
CF | Hallw 		
CF | > 		
CF | > STATS 		
CF | 		
CF | 		
CF | Strength: 11 Ferocity: 13 HP: 11/10 		
CF | 		
CF | Exits: south (Cavern of the Lake of Tears) or west (Chamber of Lights) 		
CF | 		
CF | > 		Jacqueline says (to Roger), "I'm sure our wings are poked through holes and that it is very light because (iirc) it's cardboard."
DavidW says (to ClubFloyd), "stats horror" 		
CF ] 14/22 rooms / 3 points Disturbing 		
CF | Hallw 		
CF | > 		
CF | > STATS HORROR 		
CF | 		
CF | I only understood you as far as wanting to stats. 		
CF | 		
CF | > 		Jacqueline exclaims, "All of my disbelief: suspended!"
DavidW says (to ClubFloyd), "peck horror" 		
CF ] 14/22 rooms / 4 points Disturbing 		
CF | Hallw 		
CF | > 		
CF | > PECK HORROR 		
CF | 		
CF | You viciously peck the tentacled horror, causing 11 points of damage! 		
CF | You viciously peck the tentacled horror, causing 11 points of damage! 		
CF | You viciously peck the tentacled horror, causing 11 points of damage! 		
CF | 		
CF | The tentacled horror falls over, gasping in pain. 		
CF | "Ow, that's going too far!" it yells. 		
CF | The tentacled horror drags itself off into the darkness. 		
CF | 		
CF | Exits: south (Cavern of the Lake of Tears) or west (Chamber of Lights) 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] 14/22 rooms / 4 points Disturbing 		
CF | Hallw 		
CF | > 		
CF | > L 		
CF | 		
CF | Disturbing Hallway 		
CF | The angles here, the colors, the feel of the air -- just wrong. 		
CF | Horribly wrong. 		
CF | 		
CF | Exits: south (Cavern of the Lake of Tears) or west (Chamber of Lights) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] 15/22 rooms / 4 points Cavern of the 		
CF | La 		
CF | > 		
CF | > S 		
CF | 		
CF | Grunting with effort, you clamber over the rocky floor. 		
CF | 		
CF | Cavern of the Lake of Tears 		
CF | A still, deep lake stretches into the distance. It's vast. You can't 		
CF | see the other side. 		
CF | 		
CF | You can see a torn parchment here. 		
CF | 		
CF | Exits: north (Disturbing Hallway) or west (Uncanny Lair) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x torn" 		
CF ] 15/22 rooms / 4 points Cavern of the 		
CF | La 		
CF | > 		
CF | > X TORN 		
CF | 		
CF | It's dusty, smudged, and looks like it's been folded up in someone's 		
CF | pocket for a while. It reads, 		
CF | 		
CF | Dear Gnarf, 		
CF | How's things back at the village? I'm not doing so good. I took the 		
CF | AirDnD gig. Only place in the realm that would take me with no 		
CF | references. Avoid if if you can. They WATCH you, all the time, we 		
CF | can't tell how, so you can't even take a little nap on a slow day. 		
CF | Every once in a while, you get a creepy voice out of nowhere telling 		
CF | you to move to some different location in the dungeon. 		
CF | And this dungeon, I swear to Sfigplatz, it's cold, it's dirty, it's 		
CF | wet, there's nowhere to pee and no break room, we just stand around 		
CF | all day. It's impossible to get around, sometimes we can't even leave, 		
CF | because whenever they move us to a new cavern, all the rooms seem to 		
CF | have been changed around! Anyway, I hear a noise, someone coming, 		
CF | must.... ARRRRRRGH!!! 		
CF | 		
CF | The letter ends here, as a splotch of greenish ichor seems to have 		
CF | burned the parchment away. 		
CF | 		
CF | Exits: north (Disturbing Hallway) or west (Uncanny Lair) 		
CF | 		
CF | > 		Jacqueline says, "I honestly prefer this when we just win every single battle because we are buffed and a total badass goose."
DavidW says (to ClubFloyd), "w" 		
CF ] 16/22 rooms / 4 points Uncanny Lair 		
CF | > 		
CF | > W 		
CF | 		
CF | You waddle valiantly forth. 		
CF | 		
CF | Uncanny Lair 		
CF | Oddly shaped bones are strewn about this rough cave. Some creature 		
CF | made a nest in one corner out of shredded fungus. 		
CF | 		
CF | You can see a soot sprite here. 		
CF | 		
CF | Exits: east (Cavern of the Lake of Tears) or west (Chilly Mausoleum) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nest" 		
CF ] 16/22 rooms / 4 points Uncanny Lair 		
CF | > 		
CF | > X NEST 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sprite" 		
CF ] 16/22 rooms / 4 points Uncanny Lair 		
CF | > 		
CF | > X SPRITE 		
CF | 		
CF | It looks ridiculous. 		
CF | 		
CF | Exits: east (Cavern of the Lake of Tears) or west (Chilly Mausoleum) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck sprite" 		
CF ] 16/22 rooms / 5 points Uncanny Lair 		
CF | > 		
CF | > PECK SPRITE 		
CF | 		
CF | You viciously peck the soot sprite, causing 11 points of damage! 		
CF | 		
CF | The soot sprite leaps back in shock. 		
CF | "AirDnD sucks! Worst job ever!" it yelps. 		
CF | The soot sprite drags itself off into the darkness. 		
CF | 		
CF | Exits: east (Cavern of the Lake of Tears) or west (Chilly Mausoleum) 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "Soot sprites are adorable."
		Jacqueline says, "Sorry, l'il guy."
DavidW says (to ClubFloyd), "w" 		
CF ] 17/22 rooms / 5 points Chilly 		
CF | Mausoleum 		
CF | > 		
CF | > W 		
CF | 		
CF | Your beady-eyed glance darts across yet another corridor. 		
CF | 		
CF | Chilly Mausoleum 		
CF | Cold seeps into your bones. Faceless tombs loom overhead. 		
CF | A tacky orange and green painting hangs on the wall. 		
CF | 		
CF | You can see a confused adventurer here. 		
CF | 		
CF | Exits: north (Rockslide Cavern) or east (Uncanny Lair) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] 17/22 rooms / 5 points Chilly 		
CF | Mausoleum 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A clumsily painted skull over crossed, bloody swords, with gothic 		
CF | lettering that reads, "See something? Slay something! *AirDnD* 		
CF | 		
CF | Exits: north (Rockslide Cavern) or east (Uncanny Lair) 		
CF | 		
CF | > 		Jacqueline says, "Oh gosh. Surely we don't kill the adventurer."
DavidW says (to ClubFloyd), "x adventurer" 		
CF ] 17/22 rooms / 5 points Chilly 		
CF | Mausoleum 		
CF | > 		
CF | > X ADVENTURER 		
CF | 		
CF | It looks battle-hardened. 		
CF | 		
CF | Exits: north (Rockslide Cavern) or east (Uncanny Lair) 		
CF | 		
CF | > 		Jacqueline says, "Surely we are on the same side."
		Roger says, "hah, that slogan"
DavidW says (to ClubFloyd), "peck adventurer" 		
CF ] 17/22 rooms / 6 points Chilly 		
CF | Mausoleum 		
CF | > 		
CF | > PECK ADVENTURER 		
CF | 		
CF | You viciously peck the confused adventurer, causing 11 points of 		
CF | damage! 		
CF | You viciously peck the confused adventurer, causing 11 points of 		
CF | damage! 		
CF | You viciously peck the confused adventurer, causing 11 points of 		
CF | damage! 		
CF | 		
CF | The confused adventurer falls over, gasping in pain. 		
CF | "Ouch! I'm out of here!" it mutters. 		
CF | The confused adventurer drags itself off into the darkness. 		
CF | 		
CF | Exits: north (Rockslide Cavern) or east (Uncanny Lair) 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "I guess we do attack."
DavidW says (to ClubFloyd), "l" 		
CF ] 17/22 rooms / 6 points Chilly 		
CF | Mausoleum 		
CF | > 		
CF | > L 		
CF | 		
CF | Chilly Mausoleum 		
CF | Cold seeps into your bones. Faceless tombs loom overhead. 		
CF | A tacky orange and green painting hangs on the wall. 		
CF | 		
CF | Exits: north (Rockslide Cavern) or east (Uncanny Lair) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] 18/22 rooms / 6 points Rockslide 		
CF | Cavern 		
CF | > 		
CF | > N 		
CF | 		
CF | Attempting stealth, you stretch out your long and graceful neck. 		
CF | 		
CF | You have reached a dead end. 		
CF | Something stirs in the darkness. 		
CF | 		
CF | Rockslide Cavern 		
CF | Boulders have tumbled down on one side of this cave. It's a tight 		
CF | squeeze to get by them. 		
CF | 		
CF | You can see a rainbow dragon here. 		
CF | 		
CF | Exits: south (Chilly Mausoleum) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dragon" 		
CF ] 18/22 rooms / 6 points Rockslide 		
CF | Cavern 		
CF | > 		
CF | > X DRAGON 		
CF | 		
CF | Iridescent scales armor this enormous sleeping dragon. 		
CF | 		
CF | Exits: south (Chilly Mausoleum) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf20" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] 18/22 rooms / 6 points Rockslide 		
CF | Cavern 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck dragon" 		
CF ] 18/22 rooms / 6 points Rockslide 		
CF | Cavern 		
CF | > 		
CF | > PECK DRAGON 		
CF | 		
CF | You sidle up to the dragon and give it a little nudge. 		
CF | The dragon wakes up. It yawns hugely. 		
CF | 		
CF | Exits: south (Chilly Mausoleum) 		
CF | The dragon glares at you. 		
CF | It growls, "Creature of the Outerlands! 		
CF | "Renounce the evil AirDnD Overlords!!" 		
CF | "Cast off your tacky, ridiculously branded garments! What are you, a 		
CF | waddling billboard, or a warrior? 		
CF | The dragon looks you up and down and sighs heavily. 		
CF | "You look tough, and I've heard good things. 		
CF | "But I need more proof of your worth. Go back and keep fighting. 		
CF | The dragon falls back asleep. 		
CF | 		
CF | > 		Jacqueline says, "That's fair."
		DavidW asks, "oh, final boss aura, is it?"
		Jacqueline says, "Yeah."
		Roger says, "fellow dinosaur-descendants need to stick together"
DavidW says (to ClubFloyd), "s" 		
CF ] 18/22 rooms / 6 points Chilly 		
CF | Mausoleum 		
CF | > 		
CF | > S 		
CF | 		
CF | You waddle valiantly forth. 		
CF | 		
CF | Chilly Mausoleum 		
CF | Cold seeps into your bones. Faceless tombs loom overhead. 		
CF | A tacky orange and green painting hangs on the wall. 		
CF | 		
CF | Exits: north (Rockslide Cavern) or east (Uncanny Lair) 		
CF | The dragon looks you up and down and sighs heavily. 		
CF | "You look tough, and I've heard good things. 		
CF | "But I need more proof of your worth. Go back and keep fighting. 		
CF | The dragon falls back asleep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] 18/22 rooms / 6 points Chilly 		
CF | Mausoleum 		
CF | > 		
CF | > L 		
CF | 		
CF | Chilly Mausoleum 		
CF | Cold seeps into your bones. Faceless tombs loom overhead. 		
CF | A tacky orange and green painting hangs on the wall. 		
CF | 		
CF | Exits: north (Rockslide Cavern) or east (Uncanny Lair) 		
CF | The dragon looks you up and down and sighs heavily. 		
CF | "You look tough, and I've heard good things. 		
CF | "But I need more proof of your worth. Go back and keep fighting. 		
CF | The dragon falls back asleep. 		
CF | 		
CF | > 		Roger says, "uh oh"
DavidW says (to ClubFloyd), "e" 		
CF ] 18/22 rooms / 6 points Uncanny Lair 		
CF | > 		
CF | > E 		
CF | 		
CF | Grunting with effort, you clamber over the rocky floor. 		
CF | 		
CF | Uncanny Lair 		
CF | Oddly shaped bones are strewn about this rough cave. Some creature 		
CF | made a nest in one corner out of shredded fungus. 		
CF | 		
CF | Exits: east (Cavern of the Lake of Tears) or west (Chilly Mausoleum) 		
CF | The dragon looks you up and down and sighs heavily. 		
CF | "You look tough, and I've heard good things. 		
CF | "But I need more proof of your worth. Go back and keep fighting. 		
CF | The dragon falls back asleep. 		
CF | 		
CF | > 		Roger says, "let's load from save please"
		Roger says, "this will damage my sanity"
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf20" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] 18/22 rooms / 6 points Rockslide 		
CF | Cavern 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] 18/22 rooms / 6 points Rockslide 		
CF | Cavern 		
CF | > 		
CF | > L 		
CF | 		
CF | Rockslide Cavern 		
CF | Boulders have tumbled down on one side of this cave. It's a tight 		
CF | squeeze to get by them. 		
CF | 		
CF | You can see a rainbow dragon here. 		
CF | 		
CF | Exits: south (Chilly Mausoleum) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] 18/22 rooms / 6 points Chilly 		
CF | Mausoleum 		
CF | > 		
CF | > S 		
CF | 		
CF | You waddle valiantly forth. 		
CF | 		
CF | Chilly Mausoleum 		
CF | Cold seeps into your bones. Faceless tombs loom overhead. 		
CF | A tacky orange and green painting hangs on the wall. 		
CF | 		
CF | Exits: north (Rockslide Cavern) or east (Uncanny Lair) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] 18/22 rooms / 6 points Uncanny Lair 		
CF | > 		
CF | > E 		
CF | 		
CF | Owning that dungeon, lord of all you survey. 		
CF | 		
CF | Uncanny Lair 		
CF | Oddly shaped bones are strewn about this rough cave. Some creature 		
CF | made a nest in one corner out of shredded fungus. 		
CF | 		
CF | Exits: east (Cavern of the Lake of Tears) or west (Chilly Mausoleum) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] 18/22 rooms / 6 points Cavern of the 		
CF | La 		
CF | > 		
CF | > E 		
CF | 		
CF | You waddle on, nonchalant. 		
CF | 		
CF | Cavern of the Lake of Tears 		
CF | A still, deep lake stretches into the distance. It's vast. You can't 		
CF | see the other side. 		
CF | 		
CF | You can see a torn parchment here. 		
CF | 		
CF | Exits: north (Disturbing Hallway) or west (Uncanny Lair) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] 18/22 rooms / 6 points Disturbing 		
CF | Hallw 		
CF | > 		
CF | > N 		
CF | 		
CF | You waddle on, nonchalant. 		
CF | 		
CF | Disturbing Hallway 		
CF | The angles here, the colors, the feel of the air -- just wrong. 		
CF | Horribly wrong. 		
CF | 		
CF | Exits: south (Cavern of the Lake of Tears) or west (Chamber of Lights) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] 18/22 rooms / 6 points Chamber of 		
CF | Light 		
CF | > 		
CF | > W 		
CF | 		
CF | You waddle on, nonchalant. 		
CF | 		
CF | Chamber of Lights 		
CF | An uncanny mottled glow emanates from the walls of this high-ceilinged 		
CF | cavern. 		
CF | An orange and green motto, made of eerie light, floats in the air. 		
CF | 		
CF | Exits: north (Evil Archives) or east (Disturbing Hallway) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] 18/22 rooms / 6 points Evil Archives 		
CF | > 		
CF | > N 		
CF | 		
CF | Your beady-eyed glance darts across yet another corridor. 		
CF | 		
CF | Evil Archives 		
CF | Row upon row of moldering tomes, dust, and a sense of forboding fill 		
CF | this underground library. 		
CF | 		
CF | Exits: south (Chamber of Lights) or east (Marble Halls) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tomes" 		
CF ] 18/22 rooms / 6 points Evil Archives 		
CF | > 		
CF | > X TOMES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] 18/22 rooms / 6 points Marble Halls 		
CF | > 		
CF | > E 		
CF | 		
CF | Grimly, you forge ever onward, tail waggling. 		
CF | 		
CF | Marble Halls 		
CF | White flowstone gleams in thick curtains on the walls of this 		
CF | magnificent hall. 		
CF | 		
CF | Exits: east (Webby Corridor) or west (Evil Archives) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] 18/22 rooms / 6 points Webby Corridor 		
CF | > 		
CF | > E 		
CF | 		
CF | You waddle on, nonchalant. 		
CF | 		
CF | Webby Corridor 		
CF | Dusty ropes of thick spiderweb festoon the walls. 		
CF | A brightly colored poster peeks out from beneath the webs. 		
CF | 		
CF | You can see a wispy ghost here. 		
CF | 		
CF | Exits: north (Waterfall Cave) or west (Marble Halls) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flap" 		
CF ] 18/22 rooms / 6 points Webby Corridor 		
CF | > 		
CF | > FLAP 		
CF | 		
CF | You flap your wings, menacing everything in the near vicinity. 		
CF | 		
CF | Everyone in the cave starts in surprise. 		
CF | 		
CF | Exits: north (Waterfall Cave) or west (Marble Halls) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck ghost" 		
CF ] 18/22 rooms / 7 points Webby Corridor 		
CF | > 		
CF | > PECK GHOST 		
CF | 		
CF | You viciously peck the wispy ghost, causing 10 points of damage! 		
CF | You viciously peck the wispy ghost, causing 10 points of damage! 		
CF | 		
CF | The wispy ghost trips and falls. 		
CF | "This isn't how things are supposed to go in the dungeon!" it yells. 		
CF | The wispy ghost drags itself off into the darkness. 		
CF | 		
CF | Exits: north (Waterfall Cave) or west (Marble Halls) 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "I don't understand that one, but okay."
DavidW says (to ClubFloyd), "n" 		
CF ] 18/22 rooms / 7 points Waterfall Cave 		
CF | > 		
CF | > N 		
CF | 		
CF | You waddle on, nonchalant. 		
CF | 		
CF | Waterfall Cave 		
CF | Water pours down from high above, catching on stalactites and glinting 		
CF | in the eerie glow from the walls. A little pool lies underneath. 		
CF | 		
CF | Exits: north (Hall of Time) or south (Webby Corridor) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] 18/22 rooms / 7 points Waterfall Cave 		
CF | > 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | Exits: north (Hall of Time) or south (Webby Corridor) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] 18/22 rooms / 7 points Waterfall Cave 		
CF | > 		
CF | > SWIM 		
CF | 		
CF | 		
CF | The water feels so refreshing!. 		
CF | Ominous, like a grim battleship, you glide across the crystal waters. 		
CF | There's not enough water here for swimming. 		
CF | 		
CF | Exits: north (Hall of Time) or south (Webby Corridor) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] 18/22 rooms / 7 points Waterfall Cave 		
CF | > 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | Exits: north (Hall of Time) or south (Webby Corridor) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] 18/22 rooms / 7 points Hall of Time 		
CF | > 		
CF | > N 		
CF | 		
CF | Your broad foot webs slappity-slap across the dungeon floor. 		
CF | 		
CF | You get out of the water. 		
CF | 		
CF | Hall of Time 		
CF | A long, narrow hall, flickering with light from magefire sconces. The 		
CF | painted walls show the progression of time through planets and stars, 		
CF | sun and moons. 		
CF | 		
CF | Exits: south (Waterfall Cave) or east (Den of Darkness) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] 18/22 rooms / 7 points Den of Darkness 		
CF | > 		
CF | > E 		
CF | 		
CF | Owning that dungeon, lord of all you survey. 		
CF | 		
CF | Den of Darkness 		
CF | The darkness softens, the room is hushed. It's hard to see your way 		
CF | out. 		
CF | 		
CF | Exits: west (Hall of Time) or up (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] 18/22 rooms / 7 points Nasty Passage 		
CF | > 		
CF | > U 		
CF | 		
CF | Your broad foot webs slappity-slap across the dungeon floor. 		
CF | 		
CF | Nasty Passage 		
CF | A tight squeeze between damp and slimy boulders. There is blood on the 		
CF | ground. 		
CF | 		
CF | Exits: north (Glittering Shrine) or down (Den of Darkness) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] 18/22 rooms / 7 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > N 		
CF | 		
CF | You waddle on, nonchalant. 		
CF | 		
CF | Glittering Shrine 		
CF | Flecks of shining mica gleam from granite walls. 		
CF | 		
CF | You can see a glowering elf and an obsidian altar here. 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck elf" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > PECK ELF 		
CF | 		
CF | You viciously peck the glowering elf, causing 10 points of damage! 		
CF | You viciously peck the glowering elf, causing 10 points of damage! 		
CF | You viciously peck the glowering elf, causing 10 points of damage! 		
CF | 		
CF | The glowering elf leaps back in shock. 		
CF | "Scare the adventurers, they said, it's easy, the dispatcher said," it 		
CF | yelps. 		
CF | The glowering elf drags itself off into the darkness. 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "woo"
		Roger says, "getting close to overstaying its welcome, but pulling it off on good-will and charm"
DavidW says (to ClubFloyd), "n" 		
CF ] 18/22 rooms / 8 points Luminous 		
CF | Gardens 		
CF | > 		
CF | > N 		
CF | 		
CF | Owning that dungeon, lord of all you survey. 		
CF | 		
CF | Luminous Gardens 		
CF | Mushrooms the size of trees, glowing, are scattered among winding 		
CF | paths. Tiny lightning bugs flit between snow-pale cave blossoms. 		
CF | 		
CF | Exits: south (Glittering Shrine) or up (Jewelled Forest) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] 18/22 rooms / 8 points Jewelled Forest 		
CF | > 		
CF | > U 		
CF | 		
CF | Attempting stealth, you stretch out your long and graceful neck. 		
CF | 		
CF | Jewelled Forest 		
CF | Marvellous columns march down the length of this immense cave. 		
CF | Jewel-like lights shine from deep within. 		
CF | 		
CF | Exits: south (Dungeon Entrance) or down (Luminous Gardens) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] 18/22 rooms / 8 points Dungeon 		
CF | Entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | Your beady-eyed glance darts across yet another corridor. 		
CF | 		
CF | Dungeon Entrance 		
CF | Stone walls, mildewed with glowing stuff, widen into a large cold 		
CF | room. 		
CF | 		
CF | A large, colorful sign is on the wall. 		
CF | 		
CF | You can see a trophy case (in which is a discarded pay stub) here. 		
CF | 		
CF | Exits: north (Jewelled Forest) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take stub" 		
CF ] 18/22 rooms / 8 points Dungeon 		
CF | Entrance 		
CF | > 		
CF | > TAKE STUB 		
CF | 		
CF | Taken. 		
CF | 		
CF | Exits: north (Jewelled Forest) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] 18/22 rooms / 8 points Dungeon 		
CF | Entrance 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a discarded pay stub 		
CF | a glittering cloak (worn on body) 		
CF | a healing potion 		
CF | a diamond tiara (worn on head) 		
CF | AirDnD platemail (worn on body) 		
CF | an AirDnD lanyard (worn on neck) 		
CF | an AirDnD headlamp (worn on head) 		
CF | 		
CF | Exits: north (Jewelled Forest) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stats" 		
CF ] 18/22 rooms / 8 points Dungeon 		
CF | Entrance 		
CF | > 		
CF | > STATS 		
CF | 		
CF | 		
CF | Strength: 11 Ferocity: 13 HP: 12/10 		
CF | 		
CF | Exits: north (Jewelled Forest) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] 18/22 rooms / 8 points Dungeon 		
CF | Entrance 		
CF | > 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | Exits: north (Jewelled Forest) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] 18/22 rooms / 8 points Jewelled Forest 		
CF | > 		
CF | > N 		
CF | 		
CF | Owning that dungeon, lord of all you survey. 		
CF | 		
CF | Jewelled Forest 		
CF | Marvellous columns march down the length of this immense cave. 		
CF | Jewel-like lights shine from deep within. 		
CF | 		
CF | Exits: south (Dungeon Entrance) or down (Luminous Gardens) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flap" 		
CF ] 18/22 rooms / 8 points Jewelled Forest 		
CF | > 		
CF | > FLAP 		
CF | 		
CF | You flap your wings, menacing everything in the near vicinity. 		
CF | 		
CF | Exits: south (Dungeon Entrance) or down (Luminous Gardens) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] 18/22 rooms / 8 points Luminous 		
CF | Gardens 		
CF | > 		
CF | > D 		
CF | 		
CF | Your broad foot webs slappity-slap across the dungeon floor. 		
CF | 		
CF | Luminous Gardens 		
CF | Mushrooms the size of trees, glowing, are scattered among winding 		
CF | paths. Tiny lightning bugs flit between snow-pale cave blossoms. 		
CF | 		
CF | Exits: south (Glittering Shrine) or up (Jewelled Forest) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flap" 		
CF ] 18/22 rooms / 8 points Luminous 		
CF | Gardens 		
CF | > 		
CF | > FLAP 		
CF | 		
CF | You flap your wings, menacing everything in the near vicinity. 		
CF | 		
CF | Exits: south (Glittering Shrine) or up (Jewelled Forest) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > S 		
CF | 		
CF | Hissing a little, you peer from side to side. 		
CF | 		
CF | Glittering Shrine 		
CF | Flecks of shining mica gleam from granite walls. 		
CF | 		
CF | You can see an obsidian altar here. 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] 18/22 rooms / 8 points Nasty Passage 		
CF | > 		
CF | > S 		
CF | 		
CF | Your broad foot webs slappity-slap across the dungeon floor. 		
CF | 		
CF | Nasty Passage 		
CF | A tight squeeze between damp and slimy boulders. There is blood on the 		
CF | ground. 		
CF | 		
CF | Exits: north (Glittering Shrine) or down (Den of Darkness) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] 18/22 rooms / 8 points Den of Darkness 		
CF | > 		
CF | > D 		
CF | 		
CF | Grimly, you forge ever onward, tail waggling. 		
CF | 		
CF | Den of Darkness 		
CF | The darkness softens, the room is hushed. It's hard to see your way 		
CF | out. 		
CF | 		
CF | Exits: west (Hall of Time) or up (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] 18/22 rooms / 8 points Hall of Time 		
CF | > 		
CF | > W 		
CF | 		
CF | You waddle valiantly forth. 		
CF | 		
CF | Hall of Time 		
CF | A long, narrow hall, flickering with light from magefire sconces. The 		
CF | painted walls show the progression of time through planets and stars, 		
CF | sun and moons. 		
CF | 		
CF | Exits: south (Waterfall Cave) or east (Den of Darkness) 		
CF | 		
CF | > 		Roger asks, "maybe some intentional sleeping?"
DavidW says (to ClubFloyd), "sleep" 		
CF ] 18/22 rooms / 8 points Hall of Time 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | You take a quick snooze and wake up again, feeling frisky. 		
CF | 		
CF | Exits: south (Waterfall Cave) or east (Den of Darkness) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stats" 		
CF ] 18/22 rooms / 8 points Hall of Time 		
CF | > 		
CF | > STATS 		
CF | 		
CF | 		
CF | Strength: 11 Ferocity: 13 HP: 12/10 		
CF | 		
CF | Exits: south (Waterfall Cave) or east (Den of Darkness) 		
CF | 		
CF | > 		Jacqueline says, "Oh dear"
		Jacqueline says, "We might get fired."
		Roger says, "oh, I thought we might end up elsewhere"
DavidW says (to ClubFloyd), "s" 		
CF ] 18/22 rooms / 8 points Waterfall Cave 		
CF | > 		
CF | > S 		
CF | 		
CF | Attempting stealth, you stretch out your long and graceful neck. 		
CF | 		
CF | Waterfall Cave 		
CF | Water pours down from high above, catching on stalactites and glinting 		
CF | in the eerie glow from the walls. A little pool lies underneath. 		
CF | 		
CF | Exits: north (Hall of Time) or south (Webby Corridor) 		
CF | 		
CF | > 		Jacqueline says, "Oh, I guess not."
DavidW says (to ClubFloyd), "s" 		
CF ] 18/22 rooms / 8 points Webby Corridor 		
CF | > 		
CF | > S 		
CF | 		
CF | You waddle valiantly forth. 		
CF | 		
CF | Webby Corridor 		
CF | Dusty ropes of thick spiderweb festoon the walls. 		
CF | A brightly colored poster peeks out from beneath the webs. 		
CF | 		
CF | Exits: north (Waterfall Cave) or west (Marble Halls) 		
CF | 		
CF | > 		Jacqueline says, "That parchment had me nervous."
		DavidW says, "I'm hoping to refind that altar."
DavidW says (to ClubFloyd), "w" 		
CF ] 18/22 rooms / 8 points Marble Halls 		
CF | > 		
CF | > W 		
CF | 		
CF | Your beady-eyed glance darts across yet another corridor. 		
CF | 		
CF | Marble Halls 		
CF | White flowstone gleams in thick curtains on the walls of this 		
CF | magnificent hall. 		
CF | 		
CF | Exits: east (Webby Corridor) or west (Evil Archives) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] 18/22 rooms / 8 points Evil Archives 		
CF | > 		
CF | > W 		
CF | 		
CF | You waddle valiantly forth. 		
CF | 		
CF | Evil Archives 		
CF | Row upon row of moldering tomes, dust, and a sense of forboding fill 		
CF | this underground library. 		
CF | 		
CF | Exits: south (Chamber of Lights) or east (Marble Halls) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] 18/22 rooms / 8 points Chamber of 		
CF | Light 		
CF | > 		
CF | > S 		
CF | 		
CF | Your broad foot webs slappity-slap across the dungeon floor. 		
CF | 		
CF | Chamber of Lights 		
CF | An uncanny mottled glow emanates from the walls of this high-ceilinged 		
CF | cavern. 		
CF | An orange and green motto, made of eerie light, floats in the air. 		
CF | 		
CF | Exits: north (Evil Archives) or east (Disturbing Hallway) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x motto" 		
CF ] 18/22 rooms / 8 points Chamber of 		
CF | Light 		
CF | > 		
CF | > X MOTTO 		
CF | 		
CF | Fancy calligraphy that says, "Beat, Slay, Shove. *AirDnD* Your Dungeon 		
CF | Away From Home." 		
CF | 		
CF | Exits: north (Evil Archives) or east (Disturbing Hallway) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] 18/22 rooms / 8 points Disturbing 		
CF | Hallw 		
CF | > 		
CF | > E 		
CF | 		
CF | Grunting with effort, you clamber over the rocky floor. 		
CF | 		
CF | Disturbing Hallway 		
CF | The angles here, the colors, the feel of the air -- just wrong. 		
CF | Horribly wrong. 		
CF | 		
CF | Exits: south (Cavern of the Lake of Tears) or west (Chamber of Lights) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] 18/22 rooms / 8 points Cavern of the 		
CF | La 		
CF | > 		
CF | > S 		
CF | 		
CF | Grunting with effort, you clamber over the rocky floor. 		
CF | 		
CF | Cavern of the Lake of Tears 		
CF | A still, deep lake stretches into the distance. It's vast. You can't 		
CF | see the other side. 		
CF | 		
CF | You can see a torn parchment here. 		
CF | 		
CF | Exits: north (Disturbing Hallway) or west (Uncanny Lair) 		
CF | 		
CF | > 		
Jade has arrived. 		Jade says, "hello"
DavidW says (to ClubFloyd), "w" 		
CF ] 18/22 rooms / 8 points Uncanny Lair 		
CF | > 		
CF | > W 		
CF | 		
CF | Hissing a little, you peer from side to side. 		
CF | 		
CF | Uncanny Lair 		
CF | Oddly shaped bones are strewn about this rough cave. Some creature 		
CF | made a nest in one corner out of shredded fungus. 		
CF | 		
CF | Exits: east (Cavern of the Lake of Tears) or west (Chilly Mausoleum) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] 18/22 rooms / 8 points Chilly 		
CF | Mausoleum 		
CF | > 		
CF | > W 		
CF | 		
CF | Attempting stealth, you stretch out your long and graceful neck. 		
CF | 		
CF | Chilly Mausoleum 		
CF | Cold seeps into your bones. Faceless tombs loom overhead. 		
CF | A tacky orange and green painting hangs on the wall. 		
CF | 		
CF | Exits: north (Rockslide Cavern) or east (Uncanny Lair) 		
CF | 		
CF | > 		Roger says, "hello Jade"
		DavidW says, "hi Jade"
		Jade says, "hi"
		DavidW says, "I think I must've passed the altar without seeing it."
DavidW says (to ClubFloyd), "n" 		
CF ] 18/22 rooms / 8 points Rockslide 		
CF | Cavern 		
CF | > 		
CF | > N 		
CF | 		
CF | You waddle on, nonchalant. 		
CF | 		
CF | Rockslide Cavern 		
CF | Boulders have tumbled down on one side of this cave. It's a tight 		
CF | squeeze to get by them. 		
CF | 		
CF | You can see a rainbow dragon here. 		
CF | 		
CF | Exits: south (Chilly Mausoleum) 		
CF | 		
CF | > 		DavidW says, "The dungeon is completely linear. Except for four rooms we somehow missed."
		Jacqueline says, "I did see the altar, but I'm not keeping a map."
		Jacqueline says, "I could go check out the transcript, though."
		DavidW says, "I wasn't mapping either. I didnt think I needed to."
		Roger says, "maybe the remaining rooms are past the dragon"
		DavidW says, "Or by dying."
		Roger says, "sure"
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] 18/22 rooms / 8 points Rockslide 		
CF | Cavern 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "honk" 		
CF ] 18/22 rooms / 8 points Rockslide 		
CF | Cavern 		
CF | > 		
CF | > HONK 		
CF | 		
CF | HMMMMMNNNNK!!! 		
CF | You suddenly remember that your beak is full of stuff. 		
CF | 		
CF | A creature nearby jumps in fear. 		
CF | 		
CF | Exits: south (Chilly Mausoleum) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] 18/22 rooms / 8 points Rockslide 		
CF | Cavern 		
CF | > 		
CF | > L 		
CF | 		
CF | Rockslide Cavern 		
CF | Boulders have tumbled down on one side of this cave. It's a tight 		
CF | squeeze to get by them. 		
CF | 		
CF | You can see a rainbow dragon here. 		
CF | 		
CF | Exits: south (Chilly Mausoleum) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] 18/22 rooms / 8 points Rockslide 		
CF | Cavern 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a discarded pay stub 		
CF | a glittering cloak (worn on body) 		
CF | a healing potion 		
CF | a diamond tiara (worn on head) 		
CF | AirDnD platemail (worn on body) 		
CF | an AirDnD lanyard (worn on neck) 		
CF | an AirDnD headlamp (worn on head) 		
CF | 		
CF | Exits: south (Chilly Mausoleum) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] 18/22 rooms / 8 points Chilly 		
CF | Mausoleum 		
CF | > 		
CF | > S 		
CF | 		
CF | Attempting stealth, you stretch out your long and graceful neck. 		
CF | 		
CF | Chilly Mausoleum 		
CF | Cold seeps into your bones. Faceless tombs loom overhead. 		
CF | A tacky orange and green painting hangs on the wall. 		
CF | 		
CF | Exits: north (Rockslide Cavern) or east (Uncanny Lair) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take painting" 		
CF ] 18/22 rooms / 8 points Chilly 		
CF | Mausoleum 		
CF | > 		
CF | > TAKE PAINTING 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | Exits: north (Rockslide Cavern) or east (Uncanny Lair) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rip painting" 		
CF ] 18/22 rooms / 8 points Chilly 		
CF | Mausoleum 		
CF | > 		
CF | > RIP PAINTING 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] 18/22 rooms / 8 points Uncanny Lair 		
CF | > 		
CF | > E 		
CF | 		
CF | Hissing a little, you peer from side to side. 		
CF | 		
CF | Uncanny Lair 		
CF | Oddly shaped bones are strewn about this rough cave. Some creature 		
CF | made a nest in one corner out of shredded fungus. 		
CF | 		
CF | Exits: east (Cavern of the Lake of Tears) or west (Chilly Mausoleum) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] 18/22 rooms / 8 points Cavern of the 		
CF | La 		
CF | > 		
CF | > E 		
CF | 		
CF | Attempting stealth, you stretch out your long and graceful neck. 		
CF | 		
CF | Cavern of the Lake of Tears 		
CF | A still, deep lake stretches into the distance. It's vast. You can't 		
CF | see the other side. 		
CF | 		
CF | You can see a torn parchment here. 		
CF | 		
CF | Exits: north (Disturbing Hallway) or west (Uncanny Lair) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] 18/22 rooms / 8 points Disturbing 		
CF | Hallw 		
CF | > 		
CF | > N 		
CF | 		
CF | Hissing a little, you peer from side to side. 		
CF | 		
CF | Disturbing Hallway 		
CF | The angles here, the colors, the feel of the air -- just wrong. 		
CF | Horribly wrong. 		
CF | 		
CF | Exits: south (Cavern of the Lake of Tears) or west (Chamber of Lights) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] 18/22 rooms / 8 points Chamber of 		
CF | Light 		
CF | > 		
CF | > W 		
CF | 		
CF | Grimly, you forge ever onward, tail waggling. 		
CF | 		
CF | Chamber of Lights 		
CF | An uncanny mottled glow emanates from the walls of this high-ceilinged 		
CF | cavern. 		
CF | An orange and green motto, made of eerie light, floats in the air. 		
CF | 		
CF | Exits: north (Evil Archives) or east (Disturbing Hallway) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] 18/22 rooms / 8 points Evil Archives 		
CF | > 		
CF | > N 		
CF | 		
CF | Your beady-eyed glance darts across yet another corridor. 		
CF | 		
CF | Evil Archives 		
CF | Row upon row of moldering tomes, dust, and a sense of forboding fill 		
CF | this underground library. 		
CF | 		
CF | Exits: south (Chamber of Lights) or east (Marble Halls) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tomes" 		
CF ] 18/22 rooms / 8 points Evil Archives 		
CF | > 		
CF | > X TOMES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] 18/22 rooms / 8 points Marble Halls 		
CF | > 		
CF | > E 		
CF | 		
CF | Attempting stealth, you stretch out your long and graceful neck. 		
CF | 		
CF | Marble Halls 		
CF | White flowstone gleams in thick curtains on the walls of this 		
CF | magnificent hall. 		
CF | 		
CF | Exits: east (Webby Corridor) or west (Evil Archives) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] 18/22 rooms / 8 points Webby Corridor 		
CF | > 		
CF | > E 		
CF | 		
CF | You waddle valiantly forth. 		
CF | 		
CF | Webby Corridor 		
CF | Dusty ropes of thick spiderweb festoon the walls. 		
CF | A brightly colored poster peeks out from beneath the webs. 		
CF | 		
CF | Exits: north (Waterfall Cave) or west (Marble Halls) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take poster" 		
CF ] 18/22 rooms / 8 points Webby Corridor 		
CF | > 		
CF | > TAKE POSTER 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | Exits: north (Waterfall Cave) or west (Marble Halls) 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x poster" 		
CF ] 18/22 rooms / 8 points Webby Corridor 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | A color painting of a sad looking gnome with a terrible haircut. Above 		
CF | the painting are glowing words, "MONSTER OF THE MONTH: Dnifter the 		
CF | Half-Bald!" And under it, "Congrats to our newest Associate Assassin! 		
CF | *AirDnD*" 		
CF | 		
CF | Exits: north (Waterfall Cave) or west (Marble Halls) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] 18/22 rooms / 8 points Waterfall Cave 		
CF | > 		
CF | > N 		
CF | 		
CF | Attempting stealth, you stretch out your long and graceful neck. 		
CF | 		
CF | Waterfall Cave 		
CF | Water pours down from high above, catching on stalactites and glinting 		
CF | in the eerie glow from the walls. A little pool lies underneath. 		
CF | 		
CF | Exits: north (Hall of Time) or south (Webby Corridor) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search pool" 		
CF ] 18/22 rooms / 8 points Waterfall Cave 		
CF | > 		
CF | > SEARCH POOL 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | Exits: north (Hall of Time) or south (Webby Corridor) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pool" 		
CF ] 18/22 rooms / 8 points Waterfall Cave 		
CF | > 		
CF | > X POOL 		
CF | 		
CF | Looks refreshing. Crystal clear. Maybe you should have a swim! 		
CF | 		
CF | Exits: north (Hall of Time) or south (Webby Corridor) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink pool" 		
CF ] 18/22 rooms / 8 points Waterfall Cave 		
CF | > 		
CF | > DRINK POOL 		
CF | 		
CF | There's nothing suitable to drink here. 		
CF | 		
CF | Exits: north (Hall of Time) or south (Webby Corridor) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] 18/22 rooms / 8 points Hall of Time 		
CF | > 		
CF | > N 		
CF | 		
CF | Hissing a little, you peer from side to side. 		
CF | 		
CF | Hall of Time 		
CF | A long, narrow hall, flickering with light from magefire sconces. The 		
CF | painted walls show the progression of time through planets and stars, 		
CF | sun and moons. 		
CF | 		
CF | Exits: south (Waterfall Cave) or east (Den of Darkness) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] 18/22 rooms / 8 points Den of Darkness 		
CF | > 		
CF | > E 		
CF | 		
CF | Owning that dungeon, lord of all you survey. 		
CF | 		
CF | Den of Darkness 		
CF | The darkness softens, the room is hushed. It's hard to see your way 		
CF | out. 		
CF | 		
CF | Exits: west (Hall of Time) or up (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] 18/22 rooms / 8 points Nasty Passage 		
CF | > 		
CF | > U 		
CF | 		
CF | Attempting stealth, you stretch out your long and graceful neck. 		
CF | 		
CF | Nasty Passage 		
CF | A tight squeeze between damp and slimy boulders. There is blood on the 		
CF | ground. 		
CF | 		
CF | Exits: north (Glittering Shrine) or down (Den of Darkness) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > N 		
CF | 		
CF | Grimly, you forge ever onward, tail waggling. 		
CF | 		
CF | Glittering Shrine 		
CF | Flecks of shining mica gleam from granite walls. 		
CF | 		
CF | You can see an obsidian altar here. 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read inscription" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > READ INSCRIPTION 		
CF | 		
CF | It says, in shimmering black letters, "Sphinx of black quartz, judge 		
CF | my vow." 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "honk" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > HONK 		
CF | 		
CF | HMMMMMNNNNK!!! 		
CF | You suddenly remember that your beak is full of stuff. 		
CF | 		
CF | A shower of dust cascades from above. 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		Jacqueline says, "hm"
DavidW says (to ClubFloyd), "vow" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > VOW 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "i"
DavidW says (to ClubFloyd), "i" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a discarded pay stub 		
CF | a glittering cloak (worn on body) 		
CF | a healing potion 		
CF | a diamond tiara (worn on head) 		
CF | AirDnD platemail (worn on body) 		
CF | an AirDnD lanyard (worn on neck) 		
CF | an AirDnD headlamp (worn on head) 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drop potion" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > DROP POTION 		
CF | 		
CF | Dropped. 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drop stub" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > DROP STUB 		
CF | 		
CF | Dropped. 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "honk" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > HONK 		
CF | 		
CF | HONK!!!! 		
CF | 		
CF | Echoes reverberate through the darkness. 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take all" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | discarded pay stub: Taken. 		
CF | healing potion: Taken. 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		DavidW asks, "should we put something on the altar?"
		Jacqueline says, "Hm. Maybe."
Jacqueline says (to ClubFloyd), "x dust" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > X DUST 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "u" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put stub on altar" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > PUT STUB ON ALTAR 		
CF | 		
CF | You put the discarded pay stub on the obsidian altar. 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop vial" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > DROP VIAL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "honk" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > HONK 		
CF | 		
CF | HMMMMMNNNNK!!! 		
CF | You suddenly remember that your beak is full of stuff. 		
CF | 		
CF | As ever, the sound of your magnificent honkitude utterly charms you. 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a healing potion 		
CF | a glittering cloak (worn on body) 		
CF | a diamond tiara (worn on head) 		
CF | AirDnD platemail (worn on body) 		
CF | an AirDnD lanyard (worn on neck) 		
CF | an AirDnD headlamp (worn on head) 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop potion" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > DROP POTION 		
CF | 		
CF | Dropped. 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "honk" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > HONK 		
CF | 		
CF | HONK!!!! 		
CF | 		
CF | A shower of dust cascades from above. 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take potion" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > TAKE POTION 		
CF | 		
CF | Taken. 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take stub" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > TAKE STUB 		
CF | 		
CF | Taken. 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on altar" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > GET ON ALTAR 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck altar" 		
CF ] 18/22 rooms / 8 points Glittering 		
CF | Shrin 		
CF | > 		
CF | > PECK ALTAR 		
CF | 		
CF | You jab your beak at the obsidian altar. 		
CF | 		
CF | Exits: north (Luminous Gardens) or south (Nasty Passage) 		
CF | 		
CF | > 		DavidW says, "I dunno. All I can think of to do is peck the dragon."
DavidW says (to ClubFloyd), "s" 		
CF ] 18/22 rooms / 8 points Nasty Passage 		
CF | > 		
CF | > S 		
CF | 		
CF | Grimly, you forge ever onward, tail waggling. 		
CF | 		
CF | Nasty Passage 		
CF | A tight squeeze between damp and slimy boulders. There is blood on the 		
CF | ground. 		
CF | 		
CF | Exits: north (Glittering Shrine) or down (Den of Darkness) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] 18/22 rooms / 8 points Den of Darkness 		
CF | > 		
CF | > D 		
CF | 		
CF | Owning that dungeon, lord of all you survey. 		
CF | 		
CF | Den of Darkness 		
CF | The darkness softens, the room is hushed. It's hard to see your way 		
CF | out. 		
CF | 		
CF | Exits: west (Hall of Time) or up (Nasty Passage) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] 18/22 rooms / 8 points Hall of Time 		
CF | > 		
CF | > W 		
CF | 		
CF | Grunting with effort, you clamber over the rocky floor. 		
CF | 		
CF | Hall of Time 		
CF | A long, narrow hall, flickering with light from magefire sconces. The 		
CF | painted walls show the progression of time through planets and stars, 		
CF | sun and moons. 		
CF | 		
CF | Exits: south (Waterfall Cave) or east (Den of Darkness) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] 18/22 rooms / 8 points Waterfall Cave 		
CF | > 		
CF | > S 		
CF | 		
CF | Hissing a little, you peer from side to side. 		
CF | 		
CF | Waterfall Cave 		
CF | Water pours down from high above, catching on stalactites and glinting 		
CF | in the eerie glow from the walls. A little pool lies underneath. 		
CF | 		
CF | Exits: north (Hall of Time) or south (Webby Corridor) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] 18/22 rooms / 8 points Webby Corridor 		
CF | > 		
CF | > S 		
CF | 		
CF | You waddle valiantly forth. 		
CF | 		
CF | Webby Corridor 		
CF | Dusty ropes of thick spiderweb festoon the walls. 		
CF | A brightly colored poster peeks out from beneath the webs. 		
CF | 		
CF | Exits: north (Waterfall Cave) or west (Marble Halls) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] 18/22 rooms / 8 points Marble Halls 		
CF | > 		
CF | > W 		
CF | 		
CF | Attempting stealth, you stretch out your long and graceful neck. 		
CF | 		
CF | Marble Halls 		
CF | White flowstone gleams in thick curtains on the walls of this 		
CF | magnificent hall. 		
CF | 		
CF | Exits: east (Webby Corridor) or west (Evil Archives) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] 18/22 rooms / 8 points Evil Archives 		
CF | > 		
CF | > W 		
CF | 		
CF | Grimly, you forge ever onward, tail waggling. 		
CF | 		
CF | Evil Archives 		
CF | Row upon row of moldering tomes, dust, and a sense of forboding fill 		
CF | this underground library. 		
CF | 		
CF | Exits: south (Chamber of Lights) or east (Marble Halls) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] 18/22 rooms / 8 points Chamber of 		
CF | Light 		
CF | > 		
CF | > S 		
CF | 		
CF | Grunting with effort, you clamber over the rocky floor. 		
CF | 		
CF | Chamber of Lights 		
CF | An uncanny mottled glow emanates from the walls of this high-ceilinged 		
CF | cavern. 		
CF | An orange and green motto, made of eerie light, floats in the air. 		
CF | 		
CF | Exits: north (Evil Archives) or east (Disturbing Hallway) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck motto" 		
CF ] 18/22 rooms / 8 points Chamber of 		
CF | Light 		
CF | > 		
CF | > PECK MOTTO 		
CF | 		
CF | You jab your beak at the motto. 		
CF | 		
CF | Exits: north (Evil Archives) or east (Disturbing Hallway) 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x motto" 		
CF ] 18/22 rooms / 8 points Chamber of 		
CF | Light 		
CF | > 		
CF | > X MOTTO 		
CF | 		
CF | Fancy calligraphy that says, "Beat, Slay, Shove. *AirDnD* Your Dungeon 		
CF | Away From Home." 		
CF | 		
CF | Exits: north (Evil Archives) or east (Disturbing Hallway) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] 18/22 rooms / 8 points Disturbing 		
CF | Hallw 		
CF | > 		
CF | > E 		
CF | 		
CF | Your beady-eyed glance darts across yet another corridor. 		
CF | 		
CF | Disturbing Hallway 		
CF | The angles here, the colors, the feel of the air -- just wrong. 		
CF | Horribly wrong. 		
CF | 		
CF | Exits: south (Cavern of the Lake of Tears) or west (Chamber of Lights) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] 18/22 rooms / 8 points Cavern of the 		
CF | La 		
CF | > 		
CF | > S 		
CF | 		
CF | You waddle on, nonchalant. 		
CF | 		
CF | Cavern of the Lake of Tears 		
CF | A still, deep lake stretches into the distance. It's vast. You can't 		
CF | see the other side. 		
CF | 		
CF | You can see a torn parchment here. 		
CF | 		
CF | Exits: north (Disturbing Hallway) or west (Uncanny Lair) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x torn" 		
CF ] 18/22 rooms / 8 points Cavern of the 		
CF | La 		
CF | > 		
CF | > X TORN 		
CF | 		
CF | It's dusty, smudged, and looks like it's been folded up in someone's 		
CF | pocket for a while. It reads, 		
CF | 		
CF | Dear Gnarf, 		
CF | How's things back at the village? I'm not doing so good. I took the 		
CF | AirDnD gig. Only place in the realm that would take me with no 		
CF | references. Avoid if if you can. They WATCH you, all the time, we 		
CF | can't tell how, so you can't even take a little nap on a slow day. 		
CF | Every once in a while, you get a creepy voice out of nowhere telling 		
CF | you to move to some different location in the dungeon. 		
CF | And this dungeon, I swear to Sfigplatz, it's cold, it's dirty, it's 		
CF | wet, there's nowhere to pee and no break room, we just stand around 		
CF | all day. It's impossible to get around, sometimes we can't even leave, 		
CF | because whenever they move us to a new cavern, all the rooms seem to 		
CF | have been changed around! Anyway, I hear a noise, someone coming, 		
CF | must.... ARRRRRRGH!!! 		
CF | 		
CF | The letter ends here, as a splotch of greenish ichor seems to have 		
CF | burned the parchment away. 		
CF | 		
CF | Exits: north (Disturbing Hallway) or west (Uncanny Lair) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] 18/22 rooms / 8 points Uncanny Lair 		
CF | > 		
CF | > W 		
CF | 		
CF | Your beady-eyed glance darts across yet another corridor. 		
CF | 		
CF | Uncanny Lair 		
CF | Oddly shaped bones are strewn about this rough cave. Some creature 		
CF | made a nest in one corner out of shredded fungus. 		
CF | 		
CF | Exits: east (Cavern of the Lake of Tears) or west (Chilly Mausoleum) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] 18/22 rooms / 8 points Chilly 		
CF | Mausoleum 		
CF | > 		
CF | > W 		
CF | 		
CF | Attempting stealth, you stretch out your long and graceful neck. 		
CF | 		
CF | Chilly Mausoleum 		
CF | Cold seeps into your bones. Faceless tombs loom overhead. 		
CF | A tacky orange and green painting hangs on the wall. 		
CF | 		
CF | Exits: north (Rockslide Cavern) or east (Uncanny Lair) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tombs" 		
CF ] 18/22 rooms / 8 points Chilly 		
CF | Mausoleum 		
CF | > 		
CF | > X TOMBS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] 18/22 rooms / 8 points Rockslide 		
CF | Cavern 		
CF | > 		
CF | > N 		
CF | 		
CF | You waddle valiantly forth. 		
CF | 		
CF | Rockslide Cavern 		
CF | Boulders have tumbled down on one side of this cave. It's a tight 		
CF | squeeze to get by them. 		
CF | 		
CF | You can see a rainbow dragon here. 		
CF | 		
CF | Exits: south (Chilly Mausoleum) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boulders" 		
CF ] 18/22 rooms / 8 points Rockslide 		
CF | Cavern 		
CF | > 		
CF | > X BOULDERS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf21" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] 18/22 rooms / 8 points Rockslide 		
CF | Cavern 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck dragon" 		
CF ] 18/22 rooms / 8 points Rockslide 		
CF | Cavern 		
CF | > 		
CF | > PECK DRAGON 		
CF | 		
CF | You sidle up to the dragon and give it a little nudge. 		
CF | The dragon wakes up. It yawns hugely. 		
CF | 		
CF | Exits: south (Chilly Mausoleum) 		
CF | The dragon glares at you. 		
CF | It growls, "Creature of the Outerlands! 		
CF | "Renounce the evil AirDnD Overlords!!" 		
CF | "Cast off your tacky, ridiculously branded garments! What are you, a 		
CF | waddling billboard, or a warrior? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "honk" 		
CF ] 18/22 rooms / 8 points Rockslide 		
CF | Cavern 		
CF | > 		
CF | > HONK 		
CF | 		
CF | HMMMMMNNNNK!!! 		
CF | You suddenly remember that your beak is full of stuff. 		
CF | 		
CF | Creatures in the room freeze, scanning for trouble. 		
CF | 		
CF | Exits: south (Chilly Mausoleum) 		
CF | The dragon glares at you. 		
CF | It growls, "Creature of the Outerlands! 		
CF | "Renounce the evil AirDnD Overlords!!" 		
CF | "Cast off your tacky, ridiculously branded garments! What are you, a 		
CF | waddling billboard, or a warrior? 		
CF | 		
CF | > 		DavidW says, "oh, it wants us to strip."
		Jacqueline says, "Yeah."
DavidW says (to ClubFloyd), "drop all" 		
CF ] 18/22 rooms / 8 points Rockslide 		
CF | Cavern 		
CF | > 		
CF | > DROP ALL 		
CF | 		
CF | discarded pay stub: Dropped. 		
CF | healing potion: Dropped. 		
CF | 		
CF | Exits: south (Chilly Mausoleum) 		
CF | The dragon glares at you. 		
CF | It growls, "Creature of the Outerlands! 		
CF | "Renounce the evil AirDnD Overlords!!" 		
CF | "Cast off your tacky, ridiculously branded garments! What are you, a 		
CF | waddling billboard, or a warrior? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove all" 		
CF ] 18/22 rooms / 8 points Rockslide 		
CF | Cavern 		
CF | > 		
CF | > REMOVE ALL 		
CF | 		
CF | What do you want to remove those things from? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "me" 		
CF ] 18/22 rooms / 8 points Rockslide 		
CF | Cavern 		
CF | > 		
CF | > ME 		
CF | 		
CF | You seem to belong to yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop lanyard" 		
CF ] 18/22 rooms / 8 points Rockslide 		
CF | Cavern 		
CF | > 		
CF | > DROP LANYARD 		
CF | 		
CF | (first taking the AirDnD lanyard off) 		
CF | Dropped. 		
CF | 		
CF | Exits: south (Chilly Mausoleum) 		
CF | The dragon glares at you. 		
CF | It growls, "Creature of the Outerlands! 		
CF | "Renounce the evil AirDnD Overlords!!" 		
CF | "Cast off your tacky, ridiculously branded garments! What are you, a 		
CF | waddling billboard, or a warrior? 		
CF | 		
CF | > 		Jacqueline says, "sigh"
		Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "drop tiara" 		
CF ] 18/22 rooms / 8 points Rockslide 		
CF | Cavern 		
CF | > 		
CF | > DROP TIARA 		
CF | 		
CF | (first taking the diamond tiara off) 		
CF | Dropped. 		
CF | 		
CF | Exits: south (Chilly Mausoleum) 		
CF | The dragon glares at you. 		
CF | It growls, "Creature of the Outerlands! 		
CF | "Renounce the evil AirDnD Overlords!!" 		
CF | "Cast off your tacky, ridiculously branded garments! What are you, a 		
CF | waddling billboard, or a warrior? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] 18/22 rooms / 8 points Rockslide 		
CF | Cavern 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a glittering cloak (worn on body) 		
CF | AirDnD platemail (worn on body) 		
CF | an AirDnD headlamp (worn on head) 		
CF | 		
CF | Exits: south (Chilly Mausoleum) 		
CF | The dragon glares at you. 		
CF | It growls, "Creature of the Outerlands! 		
CF | "Renounce the evil AirDnD Overlords!!" 		
CF | "Cast off your tacky, ridiculously branded garments! What are you, a 		
CF | waddling billboard, or a warrior? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop cloak" 		
CF ] 18/22 rooms / 8 points Rockslide 		
CF | Cavern 		
CF | > 		
CF | > DROP CLOAK 		
CF | 		
CF | (first taking the glittering cloak off) 		
CF | Dropped. 		
CF | 		
CF | Exits: south (Chilly Mausoleum) 		
CF | The dragon glares at you. 		
CF | It growls, "Creature of the Outerlands! 		
CF | "Renounce the evil AirDnD Overlords!!" 		
CF | "Cast off your tacky, ridiculously branded garments! What are you, a 		
CF | waddling billboard, or a warrior? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop platemail" 		
CF ] 18/22 rooms / 8 points Rockslide 		
CF | Cavern 		
CF | > 		
CF | > DROP PLATEMAIL 		
CF | 		
CF | (first taking AirDnD platemail off) 		
CF | Dropped. 		
CF | 		
CF | Exits: south (Chilly Mausoleum) 		
CF | The dragon glares at you. 		
CF | It growls, "Creature of the Outerlands! 		
CF | "Renounce the evil AirDnD Overlords!!" 		
CF | "Cast off your tacky, ridiculously branded garments! What are you, a 		
CF | waddling billboard, or a warrior? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop headlamp" 		
CF ] 19/22 rooms / 8 points Vault of 		
CF | Vastnes 		
CF | > 		
CF | > DROP HEADLAMP 		
CF | 		
CF | (first taking the AirDnD headlamp off) 		
CF | Dropped. 		
CF | 		
CF | Exits: south (Chilly Mausoleum) 		
CF | The dragon stands up, shaking the floor with its vast bulk. 		
CF | It says, "Yeah, OK, I have to hand it to you. Follow me." 		
CF | The dragon mutters a spell. You are sucked into a magical portal! 		
CF | 		
CF | Vault of Vastness 		
CF | Soaring arches overhead, stone display cases and cubbyholes in the 		
CF | walls. The treasure hall of a dragon, emptied of its loot. 		
CF | 		
CF | You can see a rainbow dragon, a glowering elf, a wispy ghost, a 		
CF | confused adventurer, a soot sprite, a tentacled horror, a grumpy 		
CF | kobold, an iridium bat and a lumbering mummy here. 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
		Roger says, "huzzah"
		Jacqueline asks, "But what now?"
DavidW says (to ClubFloyd), "flap" 		
CF ] 19/22 rooms / 8 points Vault of 		
CF | Vastnes 		
CF | > 		
CF | > FLAP 		
CF | 		
CF | You flap your wings, menacing everything in the near vicinity. 		
CF | 		
CF | One of your powerful wings clubs a scurrying creature in the elbow. 		
CF | 		
CF | Exits: 		
CF | You look around. The assembled creatures are waving union placards and 		
CF | megaphones! 		
CF | They're stomping on torn, bloody AirDnD motivational posters and 		
CF | timesheets! 		
CF | "Magnificent, Powerful Goose!" says the dragon. 		
CF | We have elected you Boss Monster of the new Dungeon Monster's Union! 		
CF | Everyone cheers heartily!! 		
CF | 		
CF | Congratulations. By defeating the oppressed, underpaid, gig-worker 		
CF | monsters of this realm, you have inspired them to unionize! 		
CF | You settle happily into your new role as Boss Monster of the Dungeon 		
CF | with your new friends and comrades. 		
CF | May you defeat many adventurers in future days! 		
CF | THE END. 		
CF | 		
CF | > 		Jacqueline says, "We can't take them all on without our ridiculously branded garments."
		Jacqueline says, "oho"
		Jacqueline says, "hahahaha"
Jacqueline says (to ClubFloyd), "score" 		
CF ] 19/22 rooms / 8 points Vault of 		
CF | Vastnes 		
CF | > 		
CF | > SCORE 		
CF | 		
CF | Your score is 8 out of a possible 12. 		
CF | So far, you have defeated rainbow dragon, glowering elf, wispy ghost, 		
CF | confused adventurer, soot sprite, tentacled horror, grumpy kobold, 		
CF | iridium bat and lumbering mummy. 		
CF | 		
CF | > 		Jacqueline says, "Hm. Four last lousy points."
		Jacqueline says, "I mean, I think I'm okay with that."
		DavidW says, "We missed a few rooms, but yeah, we saw the bulk."
		Jacqueline nods.
		DavidW says, "The randomness kinda makes it difficult to get a perfect score."
		Jacqueline says, "Yeah, that's fair."
		Jade says, "8 out of 12"
		Roger says, "good game, family friendly, no warnings"
		DavidW says, "I think I preferred Office Goose. More mayhem."
		Roger says, "fair enough"
		Roger says, "SESSION 1 OF 1 -- GAME COMPLETED"
		Jacqueline says, "I did not play that, but I liked this one."
		DavidW asks, "What was up with the altar, I wonder?"
		Jacqueline says, "I think it was potentially just scenery."
		DavidW says, "I suppose."
Roger says (to f), "sacrifice" 		
CF ] 19/22 rooms / 8 points Vault of 		
CF | Vastnes 		
CF | > 		
CF | > SACRIFICE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray" 		
CF ] 19/22 rooms / 8 points Vault of 		
CF | Vastnes 		
CF | > 		
CF | > PRAY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Roger says (to f), "up" 		
CF ] 19/22 rooms / 8 points Vault of 		
CF | Vastnes 		
CF | > 		
CF | > UP 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | Exits: 		
CF | You look around. The assembled creatures are waving union placards and 		
CF | megaphones! 		
CF | They're stomping on torn, bloody AirDnD motivational posters and 		
CF | timesheets! 		
CF | "Magnificent, Powerful Goose!" says the dragon. 		
CF | We have elected you Boss Monster of the new Dungeon Monster's Union! 		
CF | Everyone cheers heartily!! 		
CF | 		
CF | Congratulations. By defeating the oppressed, underpaid, gig-worker 		
CF | monsters of this realm, you have inspired them to unionize! 		
CF | You settle happily into your new role as Boss Monster of the Dungeon 		
CF | with your new friends and comrades. 		
CF | May you defeat many adventurers in future days! 		
CF | THE END. 		
CF | 		
CF | > 		
Roger says (to f), "help" 		
CF ] 19/22 rooms / 8 points Vault of 		
CF | Vastnes 		
CF | > 		
CF | > HELP 		
CF | 		
CF | Here's some basic commands you can use in play. 		
CF | 		
CF | You can "go" in all 8 directions (north, northeast, etc) as well as up 		
CF | and down. 		
CF | You can also take things, open things, sit on things, and stand up. 		
CF | "take all" will pick up everything possible in a room. 		
CF | 		
CF | look: shows you the description of the room you're in 		
CF | i: lists what you are carrying or wearing. Short for "inventory" 		
CF | n: short for "go north" 		
CF | x: lets you examine something more closely 		
CF | x self: look at yourself 		
CF | honk, peck, flap, kill: Try them and see what happens! 		
CF | wear: put on a wearable object 		
CF | remove (or take off): remove a wearable object 		
CF | stats: shows your current strength, ferocity, and hit points 		
CF | score: shows your current score 		
CF | 		
CF | Exits: 		
CF | You look around. The assembled creatures are waving union placards and 		
CF | megaphones! 		
CF | They're stomping on torn, bloody AirDnD motivational posters and 		
CF | timesheets! 		
CF | "Magnificent, Powerful Goose!" says the dragon. 		
CF | We have elected you Boss Monster of the new Dungeon Monster's Union! 		
CF | Everyone cheers heartily!! 		
CF | 		
CF | Congratulations. By defeating the oppressed, underpaid, gig-worker 		
CF | monsters of this realm, you have inspired them to unionize! 		
CF | You settle happily into your new role as Boss Monster of the Dungeon 		
CF | with your new friends and comrades. 		
CF | May you defeat many adventurers in future days! 		
CF | THE END. 		
CF | 		
CF | > 		Roger says, "good job team"
		DavidW says, "yeah. thanks."
		Jacqueline says, "Yeah, that was a fun little bit of diversion. Thanks, all."
		DavidW says, "I sorta feel like I wanted a bit more, somehow, but I'm not sure what."
		DavidW says, "But I did like it. It was close to what I was expecting."
		DavidW says, "I guess I'll go back to the lounge now. Thanks for the game, everyone."



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ClubFloyd Transcript:
Wild West by Bonaventura Di Bello, Garry Francis, and Gianluca Girelli
As played on ifMUD on July 6, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Wild West written by by Bonaventura Di Bello, Garry Francis, and Gianluca Girelli. It is a western game entered in ParserComp 2025, placement to be determined as of the time of this transcript. It is part one of the Kenneth Johnson 2025 remake series. (This is an enhanced version of the semi-graphic Italian adventure Kenneth Johnson: Wild West by Bonaventura Di Bello. This version has been translated to English and rewritten for a modern audience with the original author's permission. The new version includes many enhancements that weren't in the original.) You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
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		Pinkunz says, "Hello everyone."
		jenrexrode says, "sounds like a good turnout today."
		DavidW says, "hi Jacquelin, Pinkunz, and Roger"
		DavidW says, "hi jen"
jenrexrode has arrived. 		Jacqueline says, "omg it's a party"
		DavidW says, "snrk"
		Pinkunz says, "I do want to apologize for ADRIFT."
		Pinkunz says, "Read the transcript recently."
		Pinkunz says, "Y'all didn't have a great time, lmao."
		DavidW says, "oh, we managed."
		Jacqueline says, "We got by."
		DavidW asks, "That was the one with the fidget spinner in space, the crate, and the tether of guess-the-verb, correct?"
		Jacqueline says, "I mean, we just kind of floated along with things."
		Jacqueline says (to DW), "Yeah"
		Pinkunz says, "It's pretty painful looking back. Fwiw, I've gotten much better at flattening out and testing for guess the verbs."
		Pinkunz says, "Also, you are supposed to die when you run out of Oxygen. The ever dimishing, yet never quite gone O2 was a bug."
		Jacqueline says, "ha"
		DavidW says, "oh really"
		Jacqueline) Pinkunz says, "You were supposed to die. So sorry you didn't. That was a bug."
		DavidW says, "Zeno's oxygen supply."
		Pinkunz says, "Yep. There's a whole selection of 4 different death scenes picked at random, because I thought people might die often."
		DavidW asks, "Speaking of dying often, should we pick a game?"
		Teaspoon asks, "how about the Wild West game?"
		Jacqueline is, as usual, here to experience whatever the people want.
		DavidW says, "I think we can assume that any game I added to the list is one I'm okay with."
		Jacqueline says, "I'm good with the game Teaspoon desires."
		Jacqueline says, "I'll play anything Amanda Walker releases."
		Pinkunz says, "Same, I'm happy with Teaspoon's choice."
		Teaspoon says, "cool beans"
		DavidW asks, "So, Wild West?"
		Jacqueline says, "mmhmm"
		Pinkunz gives a thumbs up
DavidW says (to ClubFloyd), "load sleepmask wildwest" 		
CF ] Desert Moves: 0 		
CF | 		
CF | 		
CF | In the years following the American Civil War, you lead a simple life 		
CF | as a cowboy. Despite the low wage, you scrimp and save and manage to 		
CF | buy a small ranch near Tucson, Arizona, where you live with your wife 		
CF | Sarah and daughter Betty. You dream of a bright future for your 		
CF | daughter and work hard every day to earn the money needed to provide 		
CF | her with a good education. 		
CF | 		
CF | Then, one day, your peaceful existence is shattered when Pablo Cortez 		
CF | and his gang raid your ranch on their return to Nogales after a 		
CF | robbery in Tucson. They shoot you in the head and leave you for dead. 		
CF | Luckily for you, the wound is superficial, but, when you come to, you 		
CF | discover that your life savings have been stolen, and Sarah and Betty 		
CF | have been kidnapped. You dress your wound and quickly recover, 		
CF | determined to find Sarah and Betty. 		
CF | 		
CF | A few hours later, you're in hot pursuit of Cortez's gang. In 		
CF | retrospect, this was a stupid thing to do on your own. Halfway through 		
CF | the desert, your horse dies from the heat and exertion. You're now by 		
CF | yourself, on foot, and your horse lays dead at your feet. 		
CF | 		
CF | This is a life or death situation. Despite the odds, you must press on 		
CF | if you want to see your family alive again, but consider every move 		
CF | carefully, as the Wild West is a deadly and unforgiving place. 		
CF | 		
CF | 		
CF | Wild West 		
CF | Kenneth Johnson trilogy #1 		
CF | Copyright (c) 2025 Gianluca Girelli 		
CF | [LINK] 		
CF | Type ABOUT for further info and credits. 		
CF | 		
CF | Release 1 / Serial number 250629 / Inform v6.42 PunyInform v5.14 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. The road to Nogales heads 		
CF | south. 		
CF | 		
CF | You can see a dead horse (on which are a saddle and a saddle bag) 		
CF | here. 		
CF | 		
CF | > 		Jacqueline says, "Goodness."
		Pinkunz says, "Goes hard"
DavidW says (to ClubFloyd), "take bag" 		
CF ] Desert Moves: 1 		
CF | 		
CF | > TAKE BAG 		
CF | 		
CF | You can't. It's attached to the saddle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "detach bag" 		
CF ] Desert Moves: 2 		
CF | 		
CF | > DETACH BAG 		
CF | 		
CF | You can't untie that. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "unbuckle bag" 		
CF ] Desert Moves: 2 		
CF | 		
CF | > UNBUCKLE BAG 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "rude"
DavidW says (to ClubFloyd), "x bag" 		
CF ] Desert Moves: 3 		
CF | 		
CF | > X BAG 		
CF | 		
CF | It's the saddle bag attached to the saddle. You can't see inside, 		
CF | since the saddle bag is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open bag" 		
CF ] Desert Moves: 4 		
CF | 		
CF | > OPEN BAG 		
CF | 		
CF | You open the saddle bag, revealing a revolver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take revolver" 		
CF ] Desert Moves: 5 		
CF | 		
CF | > TAKE REVOLVER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Desert Moves: 6 		
CF | 		
CF | > X IT 		
CF | 		
CF | It's a Colt single-action army revolver, also known as the M1873 or 		
CF | 'Peacemaker'. It's a 45 calibre handgun, originally made for the US 		
CF | Army in 1873. It's currently loaded with 6 bullets. 		
CF | 		
CF | You feel a trickle of perspiration running down your back. 		
CF | 		
CF | > 		DavidW says, "I've probably wasted time we might need to recover from."
		Jacqueline asks, "Wait, what year is it??"
		Pinkunz asks, "Is the horse actually dead or just collapsed?"
DavidW says (to ClubFloyd), "x horse" 		
CF ] Desert Moves: 7 		
CF | 		
CF | > X HORSE 		
CF | 		
CF | It's your faithful horse. You asked too much of him and now he lays 		
CF | dead. 		
CF | 		
CF | > 		Jacqueline says, "I think it's dead, Jim."
		DavidW says, "kick horse"
		Pinkunz says, "Just making sure."
DavidW says (to ClubFloyd), "kick horse" 		
CF ] Desert Moves: 8 		
CF | 		
CF | > KICK HORSE 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | You feel a trickle of perspiration running down your back. 		
CF | 		
CF | > 		Teaspoon says, "hang on, i forget hwo to get to the room"
		Jacqueline says, "aw"
		DavidW says, "clubhouse"
		Jacqueline exclaims (at Tsp), "!!"
Teaspoon has arrived. 		Jacqueline laughs.
DavidW says (to ClubFloyd), "x saddle" 		
CF ] Desert Moves: 9 		
CF | 		
CF | > X SADDLE 		
CF | 		
CF | It's a sturdy leather saddle, with a saddle bag attached. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Desert Moves: 10 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a revolver and your clothes (worn). 		
CF | 		
CF | > 		Jacqueline says, "You should be able to @recap #clubhouse, but if not, lmk."
		DavidW asks, "I assume we abandon the horse, saddle, and bag?"
		Teaspoon says, "it only recapped the last move, but I think I get the gist of things"
		Pinkunz asks, "" the years following the American Civil War" presumably after 1873 due to the gun?"
		Jacqueline says (to P), "Yeah, I was thinking not that much time had elapsed until the gun came up."
		DavidW says, "I hope there isn't a thirst daemon."
		Jacqueline says (to DW), "I suspect your hope is misplaced."
		Pinkunz says, "Yeah, I presume this isn't the sort of game that expects us to make jerky from the horse first."
Jacqueline says (to ClubFloyd), "eat horse" 		
CF ] Desert Moves: 11 		
CF | 		
CF | > EAT HORSE 		
CF | 		
CF | I don't suppose the dead horse would care for that. 		
CF | 		
CF | > 		DavidW says, "well, this is based on an old game, but it's a modern remake."
		Pinkunz says (to DavidW), "Maybe it'll be bugged like my O2 daemon."
DavidW says (to ClubFloyd), "look in horse's mouth" 		
CF ] Desert Moves: 12 		
CF | 		
CF | > LOOK IN HORSE'S MOUTH 		
CF | 		
CF | Sorry, I don't understand what "horse's" means. 		
CF | 		
CF | A cloud of desert insects hovers briefly in the air, then flies off. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drink horse's bodily fluids for desert survival" 		
CF ] Desert Moves: 13 		
CF | 		
CF | > DRINK HORSE'S BODILY FLUIDS FOR DESERT SURVIVAL 		
CF | 		
CF | Sorry, I don't understand what "horse's" means. 		
CF | 		
CF | > 		jenrexrode says, "I think the horse's feelings are already at max hurt."
		DavidW says, "no free gift."
		Jacqueline says (to DW), "heehee"
		Teaspoon says, "it's def dead, then"
DavidW says (to ClubFloyd), "x clothes" 		
CF ] Desert Moves: 14 		
CF | 		
CF | > X CLOTHES 		
CF | 		
CF | You're a cowboy and dressed accordingly. 		
CF | 		
CF | The heat is stifling. 		
CF | 		
CF | > 		Jacqueline says (to Tsp), "Pretty sure it's actually dead, yeah."
		DavidW asks, "South?"
		jenrexrode says, "clearly most sincerely dead."
		Jacqueline says, "Possibly? Or possibly restart, get the gun, then south."
		Jacqueline says, "And then save."
		DavidW says, "we can do that, but let's assume a benevolent author until proven otherwise."
		Pinkunz says, "Yeah, unfortunately the tawntawn trick won't help with the heat."
		Jacqueline rolls her eyes. "Okay, fine. Have your optimism, David."
		DavidW asks, "???? tawntawn ????"
		Teaspoon says, "we can but hope"
DavidW says (to ClubFloyd), "s" 		
CF ] Desert Moves: 15 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | > 		Pinkunz says (to DavidW), "Luke Skywalker survives the cold of Hoth by hiding in the gutted corpse of a tawntawn."
DavidW says (to ClubFloyd), "x rpad" 		
CF ] Desert Moves: 15 		
CF | 		
CF | > X RPAD 		
CF | 		
CF | Sorry, I don't understand what "rpad" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x road" 		
CF ] Desert Moves: 15 		
CF | 		
CF | > X ROAD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Desert Moves: 16 		
CF | 		
CF | > N 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. The road to Nogales heads 		
CF | south. 		
CF | 		
CF | You can see a dead horse (on which are a saddle and a saddle bag) 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desert Moves: 17 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desert Moves: 18 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirage" 		
CF ] Desert Moves: 19 		
CF | 		
CF | > X MIRAGE 		
CF | 		
CF | The mirage looks like a shimmering lake on the horizon, but you know 		
CF | it's just a trick that the desert plays with your mind from the heat 		
CF | haze. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desert Moves: 20 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desert Moves: 21 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desert Moves: 22 		
CF | 		
CF | > W 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desert Moves: 23 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Desert Moves: 24 		
CF | 		
CF | > SE 		
CF | 		
CF | There are no diagonal directions in this game. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern Outskirts of Desert Moves: 25 		
CF | 		
CF | > S 		
CF | 		
CF | You're out of the worst of the desert. The ground is much firmer now. 		
CF | 		
CF | Southern Outskirts of Desert 		
CF | The desert heat is relentless and the landscape never seems to change. 		
CF | On the ground, fresh tracks of a group of horses head towards the 		
CF | south, while to the east there's an unusual circular depression. 		
CF | Towards the north the trail leads back to the desert. 		
CF | 		
CF | Some sort of bug scitters across the parched desert in front of you, 		
CF | then it's gone. 		
CF | 		
CF | > 		Jacqueline says, "Oh, cool."
		Pinkunz asks, "David is clearly driving, but can we pop in an examine command, or should we pass it through David?"
		Jacqueline says, "Well... coolER."
		Jacqueline says, "Until we know that the game is actually cruel, you can do commands."
		Jacqueline says, "We just want to agree before changing rooms."
		DavidW says, "yeah, so ahead"
		Teaspoon says, "I'm glad that we weren't in, like, an endless desert."
DavidW says (to ClubFloyd), "x tracks" 		
CF ] Southern Outskirts of Desert Moves: 26 		
CF | 		
CF | > X TRACKS 		
CF | 		
CF | You see a faint trace of hoof prints heading south. Now that the 		
CF | ground is firmer, you can see that they were left by a group of 		
CF | horses, possibly four. Some of the hoof prints are deeper than the 		
CF | others, suggesting that those horses were carrying a heavier load, 		
CF | possibly your wife and daughter. 		
CF | 		
CF | You feel a trickle of perspiration running down your back. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x depression" 		
CF ] Southern Outskirts of Desert Moves: 27 		
CF | 		
CF | > X DEPRESSION 		
CF | 		
CF | It's a large circular depression, several dozen yards in diameter. The 		
CF | sand around the edges of the depression is solidified, as though it's 		
CF | been exposed to extreme heat, even hotter than the desert sun. You 		
CF | wonder whether this might be a crater left by an ancient meteorite. 		
CF | 		
CF | > 		Jacqueline asks, "Wait... do we know that dead horse's name?!?"
		Jacqueline asks, "Or are we all in the Neil Young club now?"
		DavidW says, "I didn't see a horse name, but assume it's Rosebud, if you like."
		Pinkunz says, "ha"
		Jacqueline says (to DW), "Nah, I'd rather a horse with no name."
		DavidW says, "Let's check that depression. We might get a free magnet or a Martian friend."
Pinkunz says (to clubfloyd), "x sand" 		
CF ] Southern Outskirts of Desert Moves: 28 		
CF | 		
CF | > X SAND 		
CF | 		
CF | The desert is harsh and unforgiving, and hot as Hell itself. You see a 		
CF | faint trace of hoof prints in the sand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Depressionutskirts of Desert Moves: 29 		
CF | 		
CF | > E 		
CF | 		
CF | Depression 		
CF | The depression, arid and jagged, seems to have originated from a 		
CF | powerful explosion. You doubt someone ventured out here to fight, so 		
CF | it's likely the product of an ancient meteorite. Going west will take 		
CF | you back to the trail. 		
CF | 		
CF | You can see a bison skull here. 		
CF | 		
CF | > 		Teaspoon says, "I will second the horse having no name"
DavidW says (to ClubFloyd), "x skull" 		
CF ] Depressionutskirts of Desert Moves: 30 		
CF | 		
CF | > X SKULL 		
CF | 		
CF | It's the skull of a bison that probably wandered here from the distant 		
CF | prairie. It's such a long journey just to die alone in the desert. 		
CF | Something is glinting inside, but you also hear an ominous rattling 		
CF | noise coming from inside the skull. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in skull" 		
CF ] Depressionutskirts of Desert Moves: 31 		
CF | 		
CF | > LOOK IN SKULL 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kick skull" 		
CF ] Depressionutskirts of Desert Moves: 32 		
CF | 		
CF | > KICK SKULL 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search depression" 		
CF ] Depressionutskirts of Desert Moves: 33 		
CF | 		
CF | > SEARCH DEPRESSION 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		Jacqueline says, "Get a stick."
DavidW says (to ClubFloyd), "dig" 		
CF ] Depressionutskirts of Desert Moves: 34 		
CF | 		
CF | > DIG 		
CF | 		
CF | You have better things to do than dig for buried treasure. 		
CF | 		
CF | > 		Pinkunz asks, "Rattlesnek?"
		Jacqueline says, "Yeah."
		DavidW says, "probably. I have no stick."
		Jacqueline says, "I like rattlesneks but I don't want to pet it."
		Pinkunz says, "I mean, you wanted to know how cruel the game was."
		DavidW says, "we can come back here later, I guess."
DavidW says (to ClubFloyd), "take skull" 		
CF ] Depressionutskirts of Desert Moves: 35 		
CF | 		
CF | > TAKE SKULL 		
CF | 		
CF | As you pick up the skull, you realise the rattling sound you heard was 		
CF | from a big rattlesnake, one of the deadliest creatures of the desert. 		
CF | A single bite is all it takes to lead you to death. You'll never see 		
CF | your family again and your bones will soon be shining white in this 		
CF | ancient crater. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		Jacqueline says (to Pinkunz), "By all means, pet the snek."
		Jacqueline says, "Timing."
		Teaspoon says, "womp"
DavidW says (to ClubFloyd), "undo" 		
CF ] Depressionutskirts of Desert Moves: 34 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		Teaspoon says, "well, at least we get the undo button this week"
		DavidW says, "there we go. Death urge satisfied."
DavidW says (to ClubFloyd), "w" 		
CF ] Southern Outskirts of Desert Moves: 35 		
CF | 		
CF | > W 		
CF | 		
CF | Southern Outskirts of Desert 		
CF | The desert heat is relentless and the landscape never seems to change. 		
CF | On the ground, fresh tracks of a group of horses head towards the 		
CF | south, while to the east there's an unusual circular depression. 		
CF | Towards the north the trail leads back to the desert. 		
CF | 		
CF | The hot sun beats down on you. 		
CF | 		
CF | > 		Pinkunz says, "nice snek"
DavidW says (to ClubFloyd), "s" 		
CF ] Eastern Trail Out of Desertt Moves: 36 		
CF | 		
CF | > S 		
CF | 		
CF | Eastern Trail Out of Desert 		
CF | The terrain begins to change and, although the vegetation is still 		
CF | sparse, it feels like you're stepping out of the desert. The trail 		
CF | bends from north to west. The north takes you back to the desert, 		
CF | whereas the west takes you to the mountains. It looks like Cortez 		
CF | wants to hide in the mountains, at least for the moment. Immediately 		
CF | to the south, the remains of a stagecoach remind you how deadly this 		
CF | place is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stagecoach" 		
CF ] Eastern Trail Out of Desertt Moves: 37 		
CF | 		
CF | > X STAGECOACH 		
CF | 		
CF | The coach, or what remains of it, is riddled with bullet holes. It's 		
CF | painted in red with yellow writing on the side. 		
CF | 		
CF | You wipe the sweat from your brow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read writing" 		
CF ] Eastern Trail Out of Desertt Moves: 38 		
CF | 		
CF | > READ WRITING 		
CF | 		
CF | There's nothing legible on that. 		
CF | 		
CF | > 		
Pinkunz says (to clubfloyd), "search stagecoach" 		
CF ] Eastern Trail Out of Desertt Moves: 39 		
CF | 		
CF | > SEARCH STAGECOACH 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read stagecoach" 		
CF ] Eastern Trail Out of Desertt Moves: 40 		
CF | 		
CF | > READ STAGECOACH 		
CF | 		
CF | There's nothing legible on that. 		
CF | 		
CF | > 		
Teaspoon says, "x yellow" 		
DavidW says (to ClubFloyd), "x writing" 		
CF ] Eastern Trail Out of Desertt Moves: 41 		
CF | 		
CF | > X WRITING 		
CF | 		
CF | The paint is somewhat faded by the sun, but the writing clearly reads, 		
CF | 'Wells Fargo & Co.' and 'U.S. Mail'. 		
CF | 		
CF | The hot sun beats down on you. 		
CF | 		
CF | > 		DavidW says, "I needed to say X, not READ."
		Pinkunz says, "RIP USPS"
DavidW says (to ClubFloyd), "enter stagecoach" 		
CF ] Inside Stagecoach of Desertt Moves: 42 		
CF | 		
CF | > ENTER STAGECOACH 		
CF | 		
CF | Inside Stagecoach 		
CF | The interior of the stagecoach has been partially destroyed by 		
CF | gunfire, with the result that the two large leather seats are 		
CF | punctured and stained, probably by human blood. You can leave the 		
CF | stagecoach to the north. 		
CF | 		
CF | > 		Jacqueline exclaims (at Pinkunz), "Aw, USPS isn't dead yet!"
DavidW says (to ClubFloyd), "search seats" 		
CF ] Inside Stagecoach of Desertt Moves: 43 		
CF | 		
CF | > SEARCH SEATS 		
CF | 		
CF | You search the seats and find a bottle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bottle" 		
CF ] Inside Stagecoach of Desertt Moves: 44 		
CF | 		
CF | > X BOTTLE 		
CF | 		
CF | It's a half-full bottle of whiskey. It's not one of the best brands 		
CF | available, but that doesn't matter, since you definitely won't be 		
CF | drinking alcohol in this heat. It may come in handy, though. 		
CF | 		
CF | > 		Teaspoon says, "ooh, inventory"
DavidW says (to ClubFloyd), "take bottle" 		
CF ] Inside Stagecoach of Desertt Moves: 45 		
CF | 		
CF | > TAKE BOTTLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search seats" 		
CF ] Inside Stagecoach of Desertt Moves: 46 		
CF | 		
CF | > SEARCH SEATS 		
CF | 		
CF | You search the seats, but don't find anything else of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Eastern Trail Out of Desertt Moves: 47 		
CF | 		
CF | > OUT 		
CF | 		
CF | Eastern Trail Out of Desert 		
CF | The terrain begins to change and, although the vegetation is still 		
CF | sparse, it feels like you're stepping out of the desert. The trail 		
CF | bends from north to west. The north takes you back to the desert, 		
CF | whereas the west takes you to the mountains. It looks like Cortez 		
CF | wants to hide in the mountains, at least for the moment. Immediately 		
CF | to the south, the remains of a stagecoach remind you how deadly this 		
CF | place is. 		
CF | 		
CF | > 		Teaspoon says, "this sounds like we'll be putting it on a wound soon. Like the mailman."
DavidW says (to ClubFloyd), "look under stagecoach" 		
CF ] Eastern Trail Out of Desertt Moves: 48 		
CF | 		
CF | > LOOK UNDER STAGECOACH 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Pinkunz says (to Jacqueline), "Not from lack of effort. Maybe they can prepay all of NASA's retirement next."
DavidW says (to ClubFloyd), "w" 		
CF ] Western Trail Out of Desertt Moves: 49 		
CF | 		
CF | > W 		
CF | 		
CF | Western Trail Out of Desert 		
CF | The long trail from the east continues to the west, where you hear the 		
CF | sound of water. A branch of the trail winds north into a canyon. The 		
CF | canyon is lined with tall boulders, around which vegetation grows, 		
CF | mostly thorny bushes and Saguaro cacti. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boulders" 		
CF ] Western Trail Out of Desertt Moves: 50 		
CF | 		
CF | > X BOULDERS 		
CF | 		
CF | The canyon has steep sides with fallen boulders at its base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cacti" 		
CF ] Western Trail Out of Desertt Moves: 51 		
CF | 		
CF | > X CACTI 		
CF | 		
CF | They are Saguaro cacti. Oddly, they only grow here in Arizona and a 		
CF | few surrounding areas. 		
CF | 		
CF | A cloud of desert insects hovers briefly in the air, then flies off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bushes" 		
CF ] Western Trail Out of Desertt Moves: 52 		
CF | 		
CF | > X BUSHES 		
CF | 		
CF | The vegetation consists of low bushes full of thorns, so you'd better 		
CF | not touch them if you know what's good for you. 		
CF | 		
CF | The silence of the desert is unnerving. 		
CF | 		
CF | > 		DavidW asks, "west to water or north to canyon?"
		Pinkunz says, "(my daughter's car won't start and I need to drive her to work, brb)"
		Teaspoon says, "I vote water"
DavidW says (to ClubFloyd), "w" 		
CF ] East Bank of Kaywannah River Moves: 53 		
CF | 		
CF | > W 		
CF | 		
CF | East Bank of Kaywannah River 		
CF | The clear waters of the Kaywannah River rush past here. The river is 		
CF | too wide and deep to wade across on foot. It must be crossed by a 		
CF | barge attached to strong ropes. Some hills can be seen in the 		
CF | distance, towards the west and the trail leads back to the east. 		
CF | 		
CF | A ferryman is patiently waiting next to his barge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ferryman" 		
CF ] East Bank of Kaywannah River Moves: 54 		
CF | 		
CF | > X FERRYMAN 		
CF | 		
CF | The ferryman looks middle-aged, yet fit. You're guessing that he's 		
CF | younger than he looks and his apparent age is due to his continued 		
CF | exposure to this harsh environment. He may be willing to help you 		
CF | across the river if properly rewarded. 		
CF | 		
CF | > 		Jacqueline says, "Don't pay that man."
		DavidW says, "We have no money"
		Jacqueline says, "Phew."
DavidW says (to ClubFloyd), "x river" 		
CF ] East Bank of Kaywannah River Moves: 55 		
CF | 		
CF | > X RIVER 		
CF | 		
CF | The river is wide and deep and rushes by in a strong current, so it 		
CF | can't be crossed on foot. The water in the river is freezing cold, but 		
CF | looks very refreshing. 		
CF | 		
CF | > 		Jacqueline says, "We do have whiskey."
		Jacqueline says, "But I agree that that's probably for a wound."
DavidW says (to ClubFloyd), "x barge" 		
CF ] East Bank of Kaywannah River Moves: 56 		
CF | 		
CF | > X BARGE 		
CF | 		
CF | The barge is a small marine vessel used to carry passengers and cargo 		
CF | across the river. It's securely tied to heavy ropes that cross the 		
CF | river from east to west. 		
CF | 		
CF | > 		jenrexrode asks, "have we searched out eyes for pennies?"
DavidW says (to ClubFloyd), "search eyes" 		
CF ] East Bank of Kaywannah River Moves: 56 		
CF | 		
CF | > SEARCH EYES 		
CF | 		
CF | Sorry, I don't understand what "eyes" means. 		
CF | 		
CF | > 		jenrexrode says, "ouR"
Jacqueline says (to ClubFloyd), "x eyes" 		
CF ] East Bank of Kaywannah River Moves: 56 		
CF | 		
CF | > X EYES 		
CF | 		
CF | Sorry, I don't understand what "eyes" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "greet ferryman" 		
CF ] East Bank of Kaywannah River Moves: 56 		
CF | 		
CF | > GREET FERRYMAN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says (to Jen), "I'm gonna say yes."
DavidW says (to ClubFloyd), "ask ferryman about barge" 		
CF ] East Bank of Kaywannah River Moves: 57 		
CF | 		
CF | > ASK FERRYMAN ABOUT BARGE 		
CF | 		
CF | "It's my livelihood. If someone wants to cross the river, then I'll 		
CF | take them across...for a fee, of course." 		
CF | 		
CF | > 		jenrexrode says, "looks like we're broke"
DavidW says (to ClubFloyd), "ask him about fee" 		
CF ] East Bank of Kaywannah River Moves: 58 		
CF | 		
CF | > ASK HIM ABOUT FEE 		
CF | 		
CF | "I apologise, but I don't know anything about that." 		
CF | 		
CF | > 		DavidW says, "I think we need to see the canyon."
DavidW says (to ClubFloyd), "e" 		
CF ] Western Trail Out of Desertr Moves: 59 		
CF | 		
CF | > E 		
CF | 		
CF | Western Trail Out of Desert 		
CF | The long trail from the east continues to the west, where you hear the 		
CF | sound of water. A branch of the trail winds north into a canyon. The 		
CF | canyon is lined with tall boulders, around which vegetation grows, 		
CF | mostly thorny bushes and Saguaro cacti. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] South End of Canyonf Desertr Moves: 60 		
CF | 		
CF | > N 		
CF | 		
CF | South End of Canyon 		
CF | The canyon runs roughly north to south with high walls surrounding you 		
CF | to the east and west. The trail through the canyon is barely visible. 		
CF | On the western wall, a narrow path leads up to the top, but it's very 		
CF | steep. 		
CF | 		
CF | > 		Teaspoon says, "wonder if we can fall off the cliff"
DavidW says (to ClubFloyd), "u" 		
CF ] South End of Canyonf Desertr Moves: 61 		
CF | 		
CF | > U 		
CF | 		
CF | The path is steep. You don't have enough energy to climb to the top. 		
CF | 		
CF | > 		DavidW says, "not yet"
		DavidW says, "oh, we should've drank water at the river while we were there."
DavidW says (to ClubFloyd), "n" 		
CF ] Middle of Canyonyonf Desertr Moves: 62 		
CF | 		
CF | > N 		
CF | 		
CF | Middle of Canyon 		
CF | The trail continues through the canyon to the north and south. 		
CF | 		
CF | You can see a cougar here. 		
CF | 		
CF | The cougar looks at you with a hungry grin on its face. 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
		jenrexrode says, "hey, baby"
Jacqueline says (to ClubFloyd), "give whiskey to cougar" 		
CF ] Middle of Canyonyonf Desertr Moves: 63 		
CF | 		
CF | > GIVE WHISKEY TO COUGAR 		
CF | 		
CF | The cougar doesn't seem interested. 		
CF | 		
CF | The cougar's posture is changing and getting more aggressive. 		
CF | 		
CF | > 		Jacqueline says (to Jen), "ha"
Jacqueline says (to ClubFloyd), "throw whiskey at cougar" 		
CF ] Middle of Canyonyonf Desertr Moves: 64 		
CF | 		
CF | > THROW WHISKEY AT COUGAR 		
CF | 		
CF | You lack the nerve when it comes to the crucial moment. 		
CF | 		
CF | The cougar is creeping towards you. It's now very close. It looks like 		
CF | you're about to reach the end of your days. 		
CF | 		
CF | > 		Teaspoon asks, "think it scares off?"
		Jacqueline says, "I do not want to shoot it, but..."
		DavidW says, "I think retreat and shooting might be the only options unless we get energy and push a boulder onto it."
DavidW says (to ClubFloyd), "s" 		
CF ] South End of Canyonf Desertr Moves: 65 		
CF | 		
CF | > S 		
CF | 		
CF | South End of Canyon 		
CF | The canyon runs roughly north to south with high walls surrounding you 		
CF | to the east and west. The trail through the canyon is barely visible. 		
CF | On the western wall, a narrow path leads up to the top, but it's very 		
CF | steep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Western Trail Out of Desertr Moves: 66 		
CF | 		
CF | > S 		
CF | 		
CF | Western Trail Out of Desert 		
CF | The long trail from the east continues to the west, where you hear the 		
CF | sound of water. A branch of the trail winds north into a canyon. The 		
CF | canyon is lined with tall boulders, around which vegetation grows, 		
CF | mostly thorny bushes and Saguaro cacti. 		
CF | 		
CF | The hot sun beats down on you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] East Bank of Kaywannah River Moves: 67 		
CF | 		
CF | > W 		
CF | 		
CF | East Bank of Kaywannah River 		
CF | The clear waters of the Kaywannah River rush past here. The river is 		
CF | too wide and deep to wade across on foot. It must be crossed by a 		
CF | barge attached to strong ropes. Some hills can be seen in the 		
CF | distance, towards the west and the trail leads back to the east. 		
CF | 		
CF | A ferryman is patiently waiting next to his barge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink water" 		
CF ] East Bank of Kaywannah River Moves: 68 		
CF | 		
CF | > DRINK WATER 		
CF | 		
CF | You kneel on the ground and take a drink of water from the river. 		
CF | After what you've been through in the desert, you feel so refreshed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Western Trail Out of Desertr Moves: 69 		
CF | 		
CF | > E 		
CF | 		
CF | Western Trail Out of Desert 		
CF | The long trail from the east continues to the west, where you hear the 		
CF | sound of water. A branch of the trail winds north into a canyon. The 		
CF | canyon is lined with tall boulders, around which vegetation grows, 		
CF | mostly thorny bushes and Saguaro cacti. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] South End of Canyonf Desertr Moves: 70 		
CF | 		
CF | > N 		
CF | 		
CF | South End of Canyon 		
CF | The canyon runs roughly north to south with high walls surrounding you 		
CF | to the east and west. The trail through the canyon is barely visible. 		
CF | On the western wall, a narrow path leads up to the top, but it's very 		
CF | steep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] South End of Canyonf Desertr Moves: 71 		
CF | 		
CF | > U 		
CF | 		
CF | The path is steep. You don't have enough energy to climb to the top. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Western Trail Out of Desertr Moves: 72 		
CF | 		
CF | > S 		
CF | 		
CF | Western Trail Out of Desert 		
CF | The long trail from the east continues to the west, where you hear the 		
CF | sound of water. A branch of the trail winds north into a canyon. The 		
CF | canyon is lined with tall boulders, around which vegetation grows, 		
CF | mostly thorny bushes and Saguaro cacti. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat cacti" 		
CF ] Western Trail Out of Desertr Moves: 73 		
CF | 		
CF | > EAT CACTI 		
CF | 		
CF | But you are not holding the cacti. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cacti" 		
CF ] Western Trail Out of Desertr Moves: 74 		
CF | 		
CF | > TAKE CACTI 		
CF | 		
CF | Youch! 		
CF | 		
CF | > 		DavidW says, "look in gun"
DavidW says (to ClubFloyd), "look in gun" 		
CF ] Western Trail Out of Desertr Moves: 75 		
CF | 		
CF | > LOOK IN GUN 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		Teaspoon asks, "can we load it?"
		DavidW says, "I don't know how many bullets we have."
		DavidW says, "if any"
DavidW says (to ClubFloyd), "load gun" 		
CF ] Western Trail Out of Desertr Moves: 75 		
CF | 		
CF | > LOAD GUN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "Ugh"
DavidW says (to ClubFloyd), "i" 		
CF ] Western Trail Out of Desertr Moves: 76 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a bottle, a revolver and your clothes (worn). 		
CF | 		
CF | > 		Jacqueline says, "Every time we load a weapon in a transcript it makes it harder to process. haha."
		Teaspoon says, "it's either infibullets or we aren't gonna do any actual shooting"
		Jacqueline says, "The Perl script looks for "load ..."
		DavidW says, "I'm going to try shooting the cougar."
		Teaspoon says, "...ooh, I see the problem."
		Jacqueline says, "Now I'm just tripling down. "load... "load... "load..."
DavidW says (to ClubFloyd), "n" 		
CF ] South End of Canyonf Desertr Moves: 77 		
CF | 		
CF | > N 		
CF | 		
CF | South End of Canyon 		
CF | The canyon runs roughly north to south with high walls surrounding you 		
CF | to the east and west. The trail through the canyon is barely visible. 		
CF | On the western wall, a narrow path leads up to the top, but it's very 		
CF | steep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Middle of Canyonyonf Desertr Moves: 78 		
CF | 		
CF | > N 		
CF | 		
CF | Middle of Canyon 		
CF | The trail continues through the canyon to the north and south. 		
CF | 		
CF | You can see a cougar here. 		
CF | 		
CF | The cougar looks at you with a hungry grin on its face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot cougar" 		
CF ] Middle of Canyonyonf Desertr Moves: 79 		
CF | 		
CF | > SHOOT COUGAR 		
CF | 		
CF | (with the revolver) 		
CF | BANG! You shoot the cougar just as it's about to pounce. BANG! You 		
CF | shoot it again, just to make sure it's really dead. You can now 		
CF | proceed with your quest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cougar" 		
CF ] Middle of Canyonyonf Desertr Moves: 80 		
CF | 		
CF | > X COUGAR 		
CF | 		
CF | It's a cougar, also called a mountain lion. It's one of North 		
CF | America's most widespread predators. However, this one won't be doing 		
CF | any more hunting, as it's dead. You don't need to waste any more time 		
CF | with it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North End of Canyonf Desertr Moves: 81 		
CF | 		
CF | > N 		
CF | 		
CF | North End of Canyon 		
CF | Now that you're at the north end of canyon, the landscape becomes 		
CF | gentler. A prairie extends to the west and, due to the rains of the 		
CF | monsoon season, it's covered in flowers. The canyon extends to the 		
CF | south. 		
CF | 		
CF | > 		Jacqueline says, "RIP, Coug."
		Teaspoon asks, "Prairie monsoon?"
DavidW says (to ClubFloyd), "x flowers" 		
CF ] North End of Canyonf Desertr Moves: 82 		
CF | 		
CF | > X FLOWERS 		
CF | 		
CF | Your wife and daughter would love them. You'd better hurry and rescue 		
CF | them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Prairiend of Canyonf Desertr Moves: 83 		
CF | 		
CF | > W 		
CF | 		
CF | Prairie 		
CF | You're at the western edge of the prairie, where a long trail winds up 		
CF | the side of a low hill. To the east, you can see the start of the 		
CF | canyon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Indian Villageanyonf Desertr Moves: 84 		
CF | 		
CF | > U 		
CF | 		
CF | Indian Village 		
CF | This is a small Indian village inhabited by a group of Navajo, who 		
CF | have gradually migrated south from northern Arizona as their lands 		
CF | have been progressively occupied. All around you stand their 		
CF | dwellings, called hogans, but you're forbidden to enter them. You can 		
CF | leave the village by going back down the hill to the east. 		
CF | 		
CF | You can see some Indians here. 		
CF | 		
CF | The Indians stare at you with an inquisitive look. 		
CF | 		
CF | > 		Teaspoon says, "I suspect we don't speak the language."
Jacqueline says (to ClubFloyd), "Indian, Yá'át'ééh" 		
CF | Fizmo fatal error: Invalid ZSCII input-code 255. 		
CF ] Indian Villageanyonf Desertr Moves: 84 		
CF | 		
CF | > INDIAN, YÃ¡'Ã¡T'Ã©Ã©H 		
CF | debugcheapnitfol quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		
DavidW has disconnected. 		
DavidW has connected. 		Jacqueline says, "OH NO"
		Jacqueline asks, "My joke ended the game???"
		DavidW says, "sorry, lost my connection"
		Jacqueline says, "I should be banished from ClubFloyd."
		Jacqueline says, "I tried to say hello in Navajo and apparently that broke the game."
		Teaspoon says, "you could not have known that would happen..."
		Jacqueline says, "ha. No. No, that's true."
		Teaspoon says, "weird tho"
		Jacqueline says, "But dang, I am sorry. I was just trying to be nice."
		DavidW says, "What on earth did you say. The text looks like gibberish in recap."
		Jacqueline asks (of DW), "Have you been keeping track or do you want me to get us back here using the transcript?"
		DavidW says, "You haven't exactly done far."
		DavidW says, "er gone far"
		Jacqueline says, "No, but I haven't been driving."
		DavidW says, "oh I see. We need to restart."
		Jacqueline says, "If you can get back here quickly and forgive me, I ... I'll be grateful."
		Jacqueline says, "yeah."
		DavidW says, "I have notes"
DavidW says (to ClubFloyd), "load sleepmask wildwest" 		
CF ] Desert Moves: 0 		
CF | 		
CF | 		
CF | In the years following the American Civil War, you lead a simple life 		
CF | as a cowboy. Despite the low wage, you scrimp and save and manage to 		
CF | buy a small ranch near Tucson, Arizona, where you live with your wife 		
CF | Sarah and daughter Betty. You dream of a bright future for your 		
CF | daughter and work hard every day to earn the money needed to provide 		
CF | her with a good education. 		
CF | 		
CF | Then, one day, your peaceful existence is shattered when Pablo Cortez 		
CF | and his gang raid your ranch on their return to Nogales after a 		
CF | robbery in Tucson. They shoot you in the head and leave you for dead. 		
CF | Luckily for you, the wound is superficial, but, when you come to, you 		
CF | discover that your life savings have been stolen, and Sarah and Betty 		
CF | have been kidnapped. You dress your wound and quickly recover, 		
CF | determined to find Sarah and Betty. 		
CF | 		
CF | A few hours later, you're in hot pursuit of Cortez's gang. In 		
CF | retrospect, this was a stupid thing to do on your own. Halfway through 		
CF | the desert, your horse dies from the heat and exertion. You're now by 		
CF | yourself, on foot, and your horse lays dead at your feet. 		
CF | 		
CF | This is a life or death situation. Despite the odds, you must press on 		
CF | if you want to see your family alive again, but consider every move 		
CF | carefully, as the Wild West is a deadly and unforgiving place. 		
CF | 		
CF | 		
CF | Wild West 		
CF | Kenneth Johnson trilogy #1 		
CF | Copyright (c) 2025 Gianluca Girelli 		
CF | [LINK] 		
CF | Type ABOUT for further info and credits. 		
CF | 		
CF | Release 1 / Serial number 250629 / Inform v6.42 PunyInform v5.14 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. The road to Nogales heads 		
CF | south. 		
CF | 		
CF | You can see a dead horse (on which are a saddle and a saddle bag) 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open bag" 		
CF ] Desert Moves: 1 		
CF | 		
CF | > OPEN BAG 		
CF | 		
CF | You open the saddle bag, revealing a revolver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gun" 		
CF ] Desert Moves: 2 		
CF | 		
CF | > TAKE GUN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desert Moves: 3 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desert Moves: 4 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desert Moves: 5 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desert Moves: 6 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desert Moves: 7 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desert Moves: 8 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desert Moves: 9 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desert Moves: 10 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desert Moves: 11 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desert Moves: 12 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desert Moves: 13 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desert Moves: 14 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desert Moves: 15 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desert Moves: 16 		
CF | 		
CF | > W 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desert Moves: 17 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | Wherever you turn your gaze, the immense ocean of fiery sand 		
CF | disappears to the horizon. A mirage causes tremors in the hot air, 		
CF | making it dance in its rhythm of death. From here, you can go in any 		
CF | direction. 		
CF | 		
CF | Some sort of bug scitters across the parched desert in front of you, 		
CF | then it's gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern Outskirts of Desert Moves: 18 		
CF | 		
CF | > S 		
CF | 		
CF | You're out of the worst of the desert. The ground is much firmer now. 		
CF | 		
CF | Southern Outskirts of Desert 		
CF | The desert heat is relentless and the landscape never seems to change. 		
CF | On the ground, fresh tracks of a group of horses head towards the 		
CF | south, while to the east there's an unusual circular depression. 		
CF | Towards the north the trail leads back to the desert. 		
CF | 		
CF | You wipe the sweat from your brow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Eastern Trail Out of Desertt Moves: 19 		
CF | 		
CF | > S 		
CF | 		
CF | Eastern Trail Out of Desert 		
CF | The terrain begins to change and, although the vegetation is still 		
CF | sparse, it feels like you're stepping out of the desert. The trail 		
CF | bends from north to west. The north takes you back to the desert, 		
CF | whereas the west takes you to the mountains. It looks like Cortez 		
CF | wants to hide in the mountains, at least for the moment. Immediately 		
CF | to the south, the remains of a stagecoach remind you how deadly this 		
CF | place is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Inside Stagecoach of Desertt Moves: 20 		
CF | 		
CF | > S 		
CF | 		
CF | Inside Stagecoach 		
CF | The interior of the stagecoach has been partially destroyed by 		
CF | gunfire, with the result that the two large leather seats are 		
CF | punctured and stained, probably by human blood. You can leave the 		
CF | stagecoach to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search seats" 		
CF ] Inside Stagecoach of Desertt Moves: 21 		
CF | 		
CF | > SEARCH SEATS 		
CF | 		
CF | You search the seats and find a bottle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bottle" 		
CF ] Inside Stagecoach of Desertt Moves: 22 		
CF | 		
CF | > TAKE BOTTLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Eastern Trail Out of Desertt Moves: 23 		
CF | 		
CF | > N 		
CF | 		
CF | Eastern Trail Out of Desert 		
CF | The terrain begins to change and, although the vegetation is still 		
CF | sparse, it feels like you're stepping out of the desert. The trail 		
CF | bends from north to west. The north takes you back to the desert, 		
CF | whereas the west takes you to the mountains. It looks like Cortez 		
CF | wants to hide in the mountains, at least for the moment. Immediately 		
CF | to the south, the remains of a stagecoach remind you how deadly this 		
CF | place is. 		
CF | 		
CF | > 		Jacqueline says, "Dang. We're going to have to murder the cougar again."
		Jacqueline frowns.
DavidW says (to ClubFloyd), "w" 		
CF ] Western Trail Out of Desertt Moves: 24 		
CF | 		
CF | > W 		
CF | 		
CF | Western Trail Out of Desert 		
CF | The long trail from the east continues to the west, where you hear the 		
CF | sound of water. A branch of the trail winds north into a canyon. The 		
CF | canyon is lined with tall boulders, around which vegetation grows, 		
CF | mostly thorny bushes and Saguaro cacti. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf22" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Western Trail Out of Desertt Moves: 24 		
CF | Ok. 		
CF | 		
CF | > 		DavidW asks, "well, do we have a plan for the Indians? Offer them the bottle?"
		Jacqueline says, "Oh god I hope not."
		Jacqueline asks, "Did we wave?"
		DavidW says, "I am open to other suggestions."
		Jacqueline asks, "How old is this game?"
Jacqueline says (to ClubFloyd), "about" 		
CF ] Western Trail Out of Desertt Moves: 24 		
CF | 		
CF | > ABOUT 		
CF | 		
CF | This game is an enhanced, text-only port of the semi-graphic Italian 		
CF | adventure 'Kenneth Johnson: Wild West' by Bonaventura Di Bello. It was 		
CF | originally written with The Quill and Illustrator and published by 		
CF | Edizioni Hobby S.r.l. on the cover tape of 'Epic 3000', no. 7, 		
CF | December 1986 (for the ZX Spectrum) and 'Explorer', no. 7, May 1987 		
CF | (for the Commodore 64 and MSX). 		
CF | 		
CF | The data was extracted from the C64 version using UnQuill, translated 		
CF | to English and rewritten for a modern audience with the original 		
CF | author's permission. The new version includes many enhancements that 		
CF | weren't in the original. The coding was done using Inform 6 and the 		
CF | PunyInform library. 		
CF | 		
CF | Original concept, game design and coding by Bonaventura Di Bello with 		
CF | technical collaboration from Max Di Bello. 		
CF | English translation by Gianluca Girelli. 		
CF | Game redesign and coding by Gianluca Girelli with assistance from 		
CF | Garry Francis. 		
CF | Play testing by Garry Francis, Ruggero Simoncelli, Piergiorgio 		
CF | D'Errico, Jade, improvmonster, Robert Eggleston, and RJ Kowalski. 		
CF | 		
CF | > 		Jacqueline says, "Oh."
		Jacqueline says, "Well, 1986. I suspect your solution may be correct, David."
		DavidW says, "yeah, sorry."
DavidW says (to ClubFloyd), "n" 		
CF ] South End of Canyonf Desertt Moves: 25 		
CF | 		
CF | > N 		
CF | 		
CF | South End of Canyon 		
CF | The canyon runs roughly north to south with high walls surrounding you 		
CF | to the east and west. The trail through the canyon is barely visible. 		
CF | On the western wall, a narrow path leads up to the top, but it's very 		
CF | steep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Middle of Canyonyonf Desertt Moves: 26 		
CF | 		
CF | > N 		
CF | 		
CF | Middle of Canyon 		
CF | The trail continues through the canyon to the north and south. 		
CF | 		
CF | You can see a cougar here. 		
CF | 		
CF | The cougar looks at you with a hungry grin on its face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot cougar" 		
CF ] Middle of Canyonyonf Desertt Moves: 27 		
CF | 		
CF | > SHOOT COUGAR 		
CF | 		
CF | (with the revolver) 		
CF | BANG! You shoot the cougar just as it's about to pounce. BANG! You 		
CF | shoot it again, just to make sure it's really dead. You can now 		
CF | proceed with your quest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North End of Canyonf Desertt Moves: 28 		
CF | 		
CF | > N 		
CF | 		
CF | North End of Canyon 		
CF | Now that you're at the north end of canyon, the landscape becomes 		
CF | gentler. A prairie extends to the west and, due to the rains of the 		
CF | monsoon season, it's covered in flowers. The canyon extends to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Prairiend of Canyonf Desertt Moves: 29 		
CF | 		
CF | > W 		
CF | 		
CF | Prairie 		
CF | You're at the western edge of the prairie, where a long trail winds up 		
CF | the side of a low hill. To the east, you can see the start of the 		
CF | canyon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Indian Villageanyonf Desertt Moves: 30 		
CF | 		
CF | > W 		
CF | 		
CF | Indian Village 		
CF | This is a small Indian village inhabited by a group of Navajo, who 		
CF | have gradually migrated south from northern Arizona as their lands 		
CF | have been progressively occupied. All around you stand their 		
CF | dwellings, called hogans, but you're forbidden to enter them. You can 		
CF | leave the village by going back down the hill to the east. 		
CF | 		
CF | You can see some Indians here. 		
CF | 		
CF | The Indians stare at you with an inquisitive look. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf23" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Indian Villageanyonf Desertt Moves: 30 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline says, "I'll tell you one thing that I know for certain will not work."
		Jacqueline says, "Do not, whatever you do, say hello in Navajo."
DavidW says (to ClubFloyd), "give bottle to indians" 		
CF ] Indian Villageanyonf Desertt Moves: 31 		
CF | 		
CF | > GIVE BOTTLE TO INDIANS 		
CF | 		
CF | Your offer of whiskey becomes a topic of heated debate among the 		
CF | Indians. In the end, they refuse your offer. It seems that white man's 		
CF | firewater is no longer tolerated in this tribe. 		
CF | 		
CF | The Indians look at one another, as if to say, "What should we do with 		
CF | this intruder?" 		
CF | 		
CF | > 		Jacqueline says, "Good for them."
Jacqueline says (to ClubFloyd), "wave" 		
CF ] Indian Villageanyonf Desertt Moves: 32 		
CF | 		
CF | > WAVE 		
CF | 		
CF | You wave, feeling foolish. 		
CF | 		
CF | The Indians point to you, then point to the east. They seem to be 		
CF | ushering you away from their village. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask indians about sarah" 		
CF ] Indian Villageanyonf Desertt Moves: 33 		
CF | 		
CF | > ASK INDIANS ABOUT SARAH 		
CF | 		
CF | The Indians just give you a strange look. Maybe they don't understand 		
CF | English. 		
CF | 		
CF | The Indians are losing their patience. You'd better go unless you have 		
CF | something to placate them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] PrairieVillageanyonf Desertt Moves: 34 		
CF | 		
CF | > E 		
CF | 		
CF | Prairie 		
CF | You're at the western edge of the prairie, where a long trail winds up 		
CF | the side of a low hill. To the east, you can see the start of the 		
CF | canyon. 		
CF | 		
CF | > 		Jacqueline says, "hm"
DavidW says (to ClubFloyd), "s" 		
CF ] PrairieVillageanyonf Desertt Moves: 35 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take flowers" 		
CF ] PrairieVillageanyonf Desertt Moves: 36 		
CF | 		
CF | > TAKE FLOWERS 		
CF | 		
CF | You can pick flowers after you've rescued Sarah and Betty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] PrairieVillageanyonf Desertt Moves: 37 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] North End of Canyonf Desertt Moves: 38 		
CF | 		
CF | > E 		
CF | 		
CF | North End of Canyon 		
CF | Now that you're at the north end of canyon, the landscape becomes 		
CF | gentler. A prairie extends to the west and, due to the rains of the 		
CF | monsoon season, it's covered in flowers. The canyon extends to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Middle of Canyonyonf Desertt Moves: 39 		
CF | 		
CF | > S 		
CF | 		
CF | Middle of Canyon 		
CF | The trail continues through the canyon to the north and south. 		
CF | 		
CF | You can see a dead cougar here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cougar" 		
CF ] Middle of Canyonyonf Desertt Moves: 40 		
CF | 		
CF | > TAKE COUGAR 		
CF | 		
CF | Seriously? What are you going to do with a dead cougar? If you were 		
CF | back home, you could have barbecue cougar, but out here in the desert, 		
CF | you don't even have a fire. 		
CF | 		
CF | > 		DavidW says, "so much for offering cougar meat."
		Teaspoon says, "mmm barbecue"
		DavidW asks, "should we have shot the bison skull?"
		Jacqueline says, "Cougar is kind of not good to eat, iirc."
		DavidW says, "I wouldn't know."
		Jacqueline says (to DW), "Oh, to get what was inside it? Maybe."
		Jacqueline says, "Can we go do that? You're right in that the game seems to not be out to cook us alive."
		DavidW says, "We might even try to pour whiskey into the skull."
		Jacqueline nods.
		Teaspoon asks, "shoot the rattlesnake?"
		DavidW says, "The snake isn't visible."
DavidW says (to ClubFloyd), "s" 		
CF ] South End of Canyonf Desertt Moves: 41 		
CF | 		
CF | > S 		
CF | 		
CF | South End of Canyon 		
CF | The canyon runs roughly north to south with high walls surrounding you 		
CF | to the east and west. The trail through the canyon is barely visible. 		
CF | On the western wall, a narrow path leads up to the top, but it's very 		
CF | steep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] South End of Canyonf Desertt Moves: 42 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Western Trail Out of Desertt Moves: 43 		
CF | 		
CF | > S 		
CF | 		
CF | Western Trail Out of Desert 		
CF | The long trail from the east continues to the west, where you hear the 		
CF | sound of water. A branch of the trail winds north into a canyon. The 		
CF | canyon is lined with tall boulders, around which vegetation grows, 		
CF | mostly thorny bushes and Saguaro cacti. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Eastern Trail Out of Desertt Moves: 44 		
CF | 		
CF | > E 		
CF | 		
CF | Eastern Trail Out of Desert 		
CF | The terrain begins to change and, although the vegetation is still 		
CF | sparse, it feels like you're stepping out of the desert. The trail 		
CF | bends from north to west. The north takes you back to the desert, 		
CF | whereas the west takes you to the mountains. It looks like Cortez 		
CF | wants to hide in the mountains, at least for the moment. Immediately 		
CF | to the south, the remains of a stagecoach remind you how deadly this 		
CF | place is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Southern Outskirts of Desert Moves: 45 		
CF | 		
CF | > N 		
CF | 		
CF | Southern Outskirts of Desert 		
CF | The desert heat is relentless and the landscape never seems to change. 		
CF | On the ground, fresh tracks of a group of horses head towards the 		
CF | south, while to the east there's an unusual circular depression. 		
CF | Towards the north the trail leads back to the desert. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Depressionutskirts of Desert Moves: 46 		
CF | 		
CF | > E 		
CF | 		
CF | Depression 		
CF | The depression, arid and jagged, seems to have originated from a 		
CF | powerful explosion. You doubt someone ventured out here to fight, so 		
CF | it's likely the product of an ancient meteorite. Going west will take 		
CF | you back to the trail. 		
CF | 		
CF | You can see a bison skull here. 		
CF | 		
CF | A cloud of desert insects hovers briefly in the air, then flies off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot skull" 		
CF ] Depressionutskirts of Desert Moves: 47 		
CF | 		
CF | > SHOOT SKULL 		
CF | 		
CF | (with the revolver) 		
CF | BANG! You shoot the skull, reducing it to pieces and killing what was 		
CF | inside. Something is now gleaming in the desert sun. 		
CF | 		
CF | The sun is relentless. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Depressionutskirts of Desert Moves: 48 		
CF | 		
CF | > LOOK 		
CF | 		
CF | Depression 		
CF | The depression, arid and jagged, seems to have originated from a 		
CF | powerful explosion. You doubt someone ventured out here to fight, so 		
CF | it's likely the product of an ancient meteorite. Going west will take 		
CF | you back to the trail. 		
CF | 		
CF | You can see some bone fragments, a mineral and a dead snake here. 		
CF | 		
CF | Some sort of bug scitters across the parched desert in front of you, 		
CF | then it's gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mineral" 		
CF ] Depressionutskirts of Desert Moves: 49 		
CF | 		
CF | > X MINERAL 		
CF | 		
CF | It's an odd mineral, possibly the remains of a meteorite that fell to 		
CF | Earth in the dim, distant past. Someone may find it precious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mineral" 		
CF ] Depressionutskirts of Desert Moves: 50 		
CF | 		
CF | > TAKE MINERAL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take snake" 		
CF ] Depressionutskirts of Desert Moves: 51 		
CF | 		
CF | > TAKE SNAKE 		
CF | 		
CF | It's just a disgusting, and now dead, rattlesnake. Leave it alone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Southern Outskirts of Desert Moves: 52 		
CF | 		
CF | > W 		
CF | 		
CF | Southern Outskirts of Desert 		
CF | The desert heat is relentless and the landscape never seems to change. 		
CF | On the ground, fresh tracks of a group of horses head towards the 		
CF | south, while to the east there's an unusual circular depression. 		
CF | Towards the north the trail leads back to the desert. 		
CF | 		
CF | The heat is stifling. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Eastern Trail Out of Desertt Moves: 53 		
CF | 		
CF | > S 		
CF | 		
CF | Eastern Trail Out of Desert 		
CF | The terrain begins to change and, although the vegetation is still 		
CF | sparse, it feels like you're stepping out of the desert. The trail 		
CF | bends from north to west. The north takes you back to the desert, 		
CF | whereas the west takes you to the mountains. It looks like Cortez 		
CF | wants to hide in the mountains, at least for the moment. Immediately 		
CF | to the south, the remains of a stagecoach remind you how deadly this 		
CF | place is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Western Trail Out of Desertt Moves: 54 		
CF | 		
CF | > W 		
CF | 		
CF | Western Trail Out of Desert 		
CF | The long trail from the east continues to the west, where you hear the 		
CF | sound of water. A branch of the trail winds north into a canyon. The 		
CF | canyon is lined with tall boulders, around which vegetation grows, 		
CF | mostly thorny bushes and Saguaro cacti. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] East Bank of Kaywannah River Moves: 55 		
CF | 		
CF | > W 		
CF | 		
CF | East Bank of Kaywannah River 		
CF | The clear waters of the Kaywannah River rush past here. The river is 		
CF | too wide and deep to wade across on foot. It must be crossed by a 		
CF | barge attached to strong ropes. Some hills can be seen in the 		
CF | distance, towards the west and the trail leads back to the east. 		
CF | 		
CF | A ferryman is patiently waiting next to his barge. 		
CF | 		
CF | > 		Teaspoon asks, "are we meant to placate with the mineral at the village?"
		Teaspoon asks, "or give it to the ferryman?"
		DavidW asks, "well, I don't know. Who gets the first dibs?"
		Jacqueline says, "Hm. Save."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf24" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] East Bank of Kaywannah River Moves: 55 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give mineral to ferryman" 		
CF ] East Bank of Kaywannah River Moves: 56 		
CF | 		
CF | > GIVE MINERAL TO FERRYMAN 		
CF | 		
CF | The ferryman doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show mineral to ferryman" 		
CF ] East Bank of Kaywannah River Moves: 57 		
CF | 		
CF | > SHOW MINERAL TO FERRYMAN 		
CF | 		
CF | The ferryman doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Western Trail Out of Desertr Moves: 58 		
CF | 		
CF | > E 		
CF | 		
CF | Western Trail Out of Desert 		
CF | The long trail from the east continues to the west, where you hear the 		
CF | sound of water. A branch of the trail winds north into a canyon. The 		
CF | canyon is lined with tall boulders, around which vegetation grows, 		
CF | mostly thorny bushes and Saguaro cacti. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] South End of Canyonf Desertr Moves: 59 		
CF | 		
CF | > N 		
CF | 		
CF | South End of Canyon 		
CF | The canyon runs roughly north to south with high walls surrounding you 		
CF | to the east and west. The trail through the canyon is barely visible. 		
CF | On the western wall, a narrow path leads up to the top, but it's very 		
CF | steep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Middle of Canyonyonf Desertr Moves: 60 		
CF | 		
CF | > N 		
CF | 		
CF | Middle of Canyon 		
CF | The trail continues through the canyon to the north and south. 		
CF | 		
CF | You can see a dead cougar here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North End of Canyonf Desertr Moves: 61 		
CF | 		
CF | > N 		
CF | 		
CF | North End of Canyon 		
CF | Now that you're at the north end of canyon, the landscape becomes 		
CF | gentler. A prairie extends to the west and, due to the rains of the 		
CF | monsoon season, it's covered in flowers. The canyon extends to the 		
CF | south. 		
CF | 		
CF | > 		Jacqueline says, "Well okay then."
DavidW says (to ClubFloyd), "w" 		
CF ] Prairiend of Canyonf Desertr Moves: 62 		
CF | 		
CF | > W 		
CF | 		
CF | Prairie 		
CF | You're at the western edge of the prairie, where a long trail winds up 		
CF | the side of a low hill. To the east, you can see the start of the 		
CF | canyon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Indian Villageanyonf Desertr Moves: 63 		
CF | 		
CF | > W 		
CF | 		
CF | Indian Village 		
CF | This is a small Indian village inhabited by a group of Navajo, who 		
CF | have gradually migrated south from northern Arizona as their lands 		
CF | have been progressively occupied. All around you stand their 		
CF | dwellings, called hogans, but you're forbidden to enter them. You can 		
CF | leave the village by going back down the hill to the east. 		
CF | 		
CF | You can see some Indians here. 		
CF | 		
CF | The Indians stare at you with an inquisitive look. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show mineral to indians" 		
CF ] Indian Villageanyonf Desertr Moves: 64 		
CF | 		
CF | > SHOW MINERAL TO INDIANS 		
CF | 		
CF | The Indians look at the mineral in awe for a few seconds. Then one of 		
CF | them snatches it from you and shouts something towards one of the 		
CF | hogans. After a few moments, an old shaman comes out of the hogan and 		
CF | approaches you. 		
CF | 		
CF | The shaman stares at you for a moment then says, "What you have 		
CF | brought to our people is a sign of great magic and great power. I see 		
CF | that you seek someone and there is hatred in your eyes. So, tell me 		
CF | who it is that you seek and I will help you find him and defeat him." 		
CF | 		
CF | > 		Jacqueline says, "Nice"
		Teaspoon says, "lucky us"
		DavidW says, "I didn't write down our enemies names."
DavidW says (to ClubFloyd), "pablo cortez" 		
CF ] Indian Villageanyonf Desertr Moves: 64 		
CF | 		
CF | > PABLO CORTEZ 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "Oh. Um."
		Jacqueline says, "yeah."
		Teaspoon says, "Cortez"
DavidW says (to ClubFloyd), "say pablo cortez" 		
CF ] Indian Villageanyonf Desertr Moves: 65 		
CF | 		
CF | > SAY PABLO CORTEZ 		
CF | 		
CF | "Pablo cortez." 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to shaman" 		
CF ] Indian Villageanyonf Desertr Moves: 66 		
CF | 		
CF | > TALK TO SHAMAN 		
CF | 		
CF | "Good afternoon, stranger. What do you want to ask me about?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell shaman aobut pablo cortez" 		
CF ] Indian Villageanyonf Desertr Moves: 67 		
CF | 		
CF | > TELL SHAMAN AOBUT PABLO CORTEZ 		
CF | 		
CF | I think you wanted to say "tell someone about something". Please try 		
CF | again. 		
CF | 		
CF | > 		Jacqueline says, "Yeah, that."
DavidW says (to ClubFloyd), "tell shaman about pablo cortez" 		
CF ] Indian Villageanyonf Desertr Moves: 68 		
CF | 		
CF | > TELL SHAMAN ABOUT PABLO CORTEZ 		
CF | 		
CF | The shaman says, "The ones you seek are camped on the other side of 		
CF | the Kaywannah River. You can only defeat them with this powder of 		
CF | death." He hands you a leather pouch. You take it and bow in thanks. 		
CF | The shaman then raises his bony hand in farewell and retreats to his 		
CF | hogan. 		
CF | 		
CF | Before you leave, the Indians offer you some food, which you gladly 		
CF | accept. After eating, you quickly regain your strength. 		
CF | 		
CF | > 		Jacqueline says, "Gosh"
		Jacqueline says, "Well, that worked out way better than I had anticipated. We can go kill more things now."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf25" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Indian Villageanyonf Desertr Moves: 68 		
CF | Ok. 		
CF | 		
CF | > 		Teaspoon asks, "I'm guessing the USPS guy will help us with something to give the ferryman?"
		DavidW says, "That 'regain of strength' should mean we can go up that steep hill now."
		DavidW says, "There's no USPS guy."
DavidW says (to ClubFloyd), "e" 		
CF ] PrairieVillageanyonf Desertr Moves: 69 		
CF | 		
CF | > E 		
CF | 		
CF | Prairie 		
CF | You're at the western edge of the prairie, where a long trail winds up 		
CF | the side of a low hill. To the east, you can see the start of the 		
CF | canyon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bag" 		
CF ] PrairieVillageanyonf Desertr Moves: 69 		
CF | 		
CF | > X BAG 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] PrairieVillageanyonf Desertr Moves: 70 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a leather pouch, a bottle, a revolver and your clothes 		
CF | (worn). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pouch" 		
CF ] PrairieVillageanyonf Desertr Moves: 71 		
CF | 		
CF | > X POUCH 		
CF | 		
CF | It's the small pouch that the Indian shaman gave you. You can't see 		
CF | inside, since the leather pouch is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] PrairieVillageanyonf Desertr Moves: 72 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You open the leather pouch, revealing some poison powder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x powder" 		
CF ] PrairieVillageanyonf Desertr Moves: 73 		
CF | 		
CF | > X POWDER 		
CF | 		
CF | It looks like a mix of different herbs, but it sure is a powerful 		
CF | poison. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close pouch" 		
CF ] PrairieVillageanyonf Desertr Moves: 74 		
CF | 		
CF | > CLOSE POUCH 		
CF | 		
CF | You close the leather pouch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] North End of Canyonf Desertr Moves: 75 		
CF | 		
CF | > E 		
CF | 		
CF | North End of Canyon 		
CF | Now that you're at the north end of canyon, the landscape becomes 		
CF | gentler. A prairie extends to the west and, due to the rains of the 		
CF | monsoon season, it's covered in flowers. The canyon extends to the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Middle of Canyonyonf Desertr Moves: 76 		
CF | 		
CF | > S 		
CF | 		
CF | Middle of Canyon 		
CF | The trail continues through the canyon to the north and south. 		
CF | 		
CF | You can see a dead cougar here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] South End of Canyonf Desertr Moves: 77 		
CF | 		
CF | > S 		
CF | 		
CF | South End of Canyon 		
CF | The canyon runs roughly north to south with high walls surrounding you 		
CF | to the east and west. The trail through the canyon is barely visible. 		
CF | On the western wall, a narrow path leads up to the top, but it's very 		
CF | steep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Old Mine Entranceonf Desertr Moves: 78 		
CF | 		
CF | > U 		
CF | 		
CF | Thanks to the food the Indians gave you before leaving the village, 		
CF | you now have the strength to climb the path to the top. 		
CF | 		
CF | Old Mine Entrance 		
CF | After the tiring climb up the canyon wall, you find yourself in front 		
CF | of the dark mouth of an old mine, the entrance of which is mostly 		
CF | blocked by massive wooden boards. Apart from the entrance to the mine, 		
CF | the only exit from here is east back down to the bottom of the canyon. 		
CF | 		
CF | An old miner stands at the entrance to the mine. 		
CF | 		
CF | The old miner is tapping his foot. "Strangers aren't welcome here." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask miner about mine" 		
CF ] Old Mine Entranceonf Desertr Moves: 79 		
CF | 		
CF | > ASK MINER ABOUT MINE 		
CF | 		
CF | "I don't know anything about that." 		
CF | 		
CF | The old miner is looking impatient. "Go. Now. Or I'll blow your head 		
CF | off." You notice that he's cradling a rifle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Old Mine Entranceonf Desertr Moves: 78 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x miner" 		
CF ] Old Mine Entranceonf Desertr Moves: 79 		
CF | 		
CF | > X MINER 		
CF | 		
CF | The old miner looks like he's got no time to waste with strangers. 		
CF | Maybe he's spent too much time in this lonely place to enjoy the 		
CF | company of others. You notice that he's cradling a rifle in his arms. 		
CF | He may be willing to help you if properly rewarded, but he could also 		
CF | shoot you with that rifle if you bother him too much. 		
CF | 		
CF | The old miner is looking impatient. "Go. Now. Or I'll blow your head 		
CF | off." You notice that he's cradling a rifle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Old Mine Entranceonf Desertr Moves: 78 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give bottle to miner" 		
CF ] Old Mine Entranceonf Desertr Moves: 79 		
CF | 		
CF | > GIVE BOTTLE TO MINER 		
CF | 		
CF | "Thanks, buddy. That will soothe a parched throat. In exchange for the 		
CF | whiskey, I'll give you this gold nugget, but don't tell anyone where 		
CF | you got it. Now get out of here." You take the nugget and thank the 		
CF | miner. 		
CF | 		
CF | > 		Teaspoon says, "that went well"
DavidW says (to ClubFloyd), "e" 		
CF ] South End of Canyonf Desertr Moves: 80 		
CF | 		
CF | > E 		
CF | 		
CF | South End of Canyon 		
CF | The canyon runs roughly north to south with high walls surrounding you 		
CF | to the east and west. The trail through the canyon is barely visible. 		
CF | On the western wall, a narrow path leads up to the top, but it's very 		
CF | steep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gold" 		
CF ] South End of Canyonf Desertr Moves: 81 		
CF | 		
CF | > X GOLD 		
CF | 		
CF | It's a small chunk of gold. It's not enough to get rich, but it may be 		
CF | useful in exchange for something else. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Western Trail Out of Desertr Moves: 82 		
CF | 		
CF | > S 		
CF | 		
CF | Western Trail Out of Desert 		
CF | The long trail from the east continues to the west, where you hear the 		
CF | sound of water. A branch of the trail winds north into a canyon. The 		
CF | canyon is lined with tall boulders, around which vegetation grows, 		
CF | mostly thorny bushes and Saguaro cacti. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] East Bank of Kaywannah River Moves: 83 		
CF | 		
CF | > W 		
CF | 		
CF | East Bank of Kaywannah River 		
CF | The clear waters of the Kaywannah River rush past here. The river is 		
CF | too wide and deep to wade across on foot. It must be crossed by a 		
CF | barge attached to strong ropes. Some hills can be seen in the 		
CF | distance, towards the west and the trail leads back to the east. 		
CF | 		
CF | A ferryman is patiently waiting next to his barge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf26" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] East Bank of Kaywannah River Moves: 83 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give gold to ferryman" 		
CF ] East Bank of Kaywannah River Moves: 84 		
CF | 		
CF | > GIVE GOLD TO FERRYMAN 		
CF | 		
CF | "Thank you, sir. That's very generous. You can now cross the river 		
CF | back and forth any time you like." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] West Bank of Kaywannah River Moves: 85 		
CF | 		
CF | > W 		
CF | 		
CF | You get on the barge and the ferryman takes you to the other side of 		
CF | the river. 		
CF | 		
CF | West Bank of Kaywannah River 		
CF | The west bank of the river is not much different to the east bank, 		
CF | except that the river is now to the east. Hoof prints wind their way 		
CF | westward towards the hills. 		
CF | 		
CF | A ferryman is patiently waiting next to his barge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x prints" 		
CF ] West Bank of Kaywannah River Moves: 86 		
CF | 		
CF | > X PRINTS 		
CF | 		
CF | The tracks have been left by a group of horses. Some of them go deeper 		
CF | into the ground, suggesting the horses were carrying a heavy load, 		
CF | hopefully, your wife and daughter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Clearingk of Kaywannah River Moves: 87 		
CF | 		
CF | > W 		
CF | 		
CF | Clearing 		
CF | The clearing is crossed by paths that branch off in different 		
CF | directions. Possibly due to the proximity to the river, the ground is 		
CF | softer here so you can clearly make out horses' tracks heading north. 		
CF | You can go back to the river bank by going east. 		
CF | 		
CF | > 		DavidW says, "This looks like a nexus location."
		Jacqueline says, "Yeah"
		DavidW says, "We can go north, but we should probably explore west and south first. No diagonals."
		Roger says, "Sounds good"
DavidW says (to ClubFloyd), "w" 		
CF ] Clearingk of Kaywannah River Moves: 88 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Clearingk of Kaywannah River Moves: 89 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW says, "or I'm wrong"
		Jacqueline says, "oh huh"
DavidW says (to ClubFloyd), "n" 		
CF ] Above Cortez's Hideout River Moves: 90 		
CF | 		
CF | > N 		
CF | 		
CF | Above Cortez's Hideout 		
CF | This flat clearing on the top of a hill is where Cortez's hideout is 		
CF | located. The gang is camped a little further down the hill to the east 		
CF | and the clearing continues to the south. The gang's horses are 		
CF | tethered to some bushes and these bushes conceal you from the gang. 		
CF | 		
CF | You can see some horses, some saddles, some blankets and some saddle 		
CF | bags here. 		
CF | 		
CF | > 		Roger says, "A hub with many broken spokes"
		Jacqueline is reminded of broken axles in Oregon Trail.
DavidW says (to ClubFloyd), "x camp" 		
CF ] Above Cortez's Hideout River Moves: 91 		
CF | 		
CF | > X CAMP 		
CF | 		
CF | Cortez's hideout is towards the east. You can't see it clearly from 		
CF | your position behind the bushes, but you can see movement and hear the 		
CF | bandits' voices. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x horses" 		
CF ] Above Cortez's Hideout River Moves: 92 		
CF | 		
CF | > X HORSES 		
CF | 		
CF | There are four horses belonging to Cortez's band, but don't mess with 		
CF | them or they'll get nervous. Their saddles, blankets and saddle bags 		
CF | are lying on the ground to give the horses a rest while the bandits 		
CF | are camped, but they're still wearing their bridles and halters, and 		
CF | their reins are tied to the nearby bushes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open bags" 		
CF ] Above Cortez's Hideout River Moves: 93 		
CF | 		
CF | > OPEN BAGS 		
CF | 		
CF | You open the saddle bags, revealing a canteen. 		
CF | 		
CF | > 		Jacqueline says, "woo"
DavidW says (to ClubFloyd), "x canteen" 		
CF ] Above Cortez's Hideout River Moves: 94 		
CF | 		
CF | > X CANTEEN 		
CF | 		
CF | It's a tin canteen. You can't see inside, since the canteen is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Above Cortez's Hideout River Moves: 95 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You open the canteen, revealing some water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open pouch" 		
CF ] Above Cortez's Hideout River Moves: 96 		
CF | 		
CF | > OPEN POUCH 		
CF | 		
CF | You open the leather pouch, revealing some poison powder. 		
CF | 		
CF | > 		Jacqueline says, "glub glub glub..."
DavidW says (to ClubFloyd), "put powder in canteen" 		
CF ] Above Cortez's Hideout River Moves: 97 		
CF | 		
CF | > PUT POWDER IN CANTEEN 		
CF | 		
CF | But you are not holding the poison powder. 		
CF | 		
CF | > 		Jacqueline says, "Oh, that."
		Jacqueline says, "Yeah, that's better. My bad."
DavidW says (to ClubFloyd), "pour powder into canteen" 		
CF ] Above Cortez's Hideout River Moves: 98 		
CF | 		
CF | > POUR POWDER INTO CANTEEN 		
CF | 		
CF | But you are not holding the poison powder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take powder" 		
CF ] Above Cortez's Hideout River Moves: 99 		
CF | 		
CF | > TAKE POWDER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in canteen" 		
CF ] Above Cortez's Hideout River Moves: 100 		
CF | 		
CF | > PUT IT IN CANTEEN 		
CF | 		
CF | You put the poison powder in the canteen, then close it and give it a 		
CF | shake, hoping that no one will notice the difference. You just hope 		
CF | those bandits don't offer any water to Sarah or Betty. 		
CF | 		
CF | > 		Jacqueline says, "This could indeed backfire."
DavidW says (to ClubFloyd), "put canteen in bag" 		
CF ] Above Cortez's Hideout River Moves: 101 		
CF | 		
CF | > PUT CANTEEN IN BAG 		
CF | 		
CF | Already there. 		
CF | 		
CF | > 		Teaspoon says, "there are many things wrong with this plan"
DavidW says (to ClubFloyd), "close bags" 		
CF ] Above Cortez's Hideout River Moves: 102 		
CF | 		
CF | > CLOSE BAGS 		
CF | 		
CF | You close the saddle bags. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to camp" 		
CF ] Above Cortez's Hideout River Moves: 103 		
CF | 		
CF | > LISTEN TO CAMP 		
CF | 		
CF | You can hear the bandits' voices coming from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to voices" 		
CF ] Above Cortez's Hideout River Moves: 103 		
CF | 		
CF | > LISTEN TO VOICES 		
CF | 		
CF | Sorry, I don't understand what "voices" means. 		
CF | 		
CF | > 		Jacqueline says, "That would be kind of an amazing ending to include."
DavidW says (to ClubFloyd), "l" 		
CF ] Above Cortez's Hideout River Moves: 104 		
CF | 		
CF | > L 		
CF | 		
CF | Above Cortez's Hideout 		
CF | This flat clearing on the top of a hill is where Cortez's hideout is 		
CF | located. The gang is camped a little further down the hill to the east 		
CF | and the clearing continues to the south. The gang's horses are 		
CF | tethered to some bushes and these bushes conceal you from the gang. 		
CF | 		
CF | You can see some horses, some saddles, some blankets and some saddle 		
CF | bags here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blankets" 		
CF ] Above Cortez's Hideout River Moves: 105 		
CF | 		
CF | > X BLANKETS 		
CF | 		
CF | They're the blankets that go under the horses' saddles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search blankets" 		
CF ] Above Cortez's Hideout River Moves: 106 		
CF | 		
CF | > SEARCH BLANKETS 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		DavidW asks, "What to do next? Retreat? Hide? Go boldly into their camp?"
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf27" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Above Cortez's Hideout River Moves: 106 		
CF | Ok. 		
CF | 		
CF | > 		Teaspoon says, "I suspect that going in shooting will not end well"
		Jacqueline says, "I've saved. Let's go boldly."
DavidW says (to ClubFloyd), "e" 		
CF ] Above Cortez's Hideout River Moves: 107 		
CF | 		
CF | > E 		
CF | 		
CF | Don't be so impatient. Now that the poison is in the canteen, move 		
CF | away from the clearing to avoid being spotted when the bandits come 		
CF | for water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Clearingrtez's Hideout River Moves: 108 		
CF | 		
CF | > S 		
CF | 		
CF | Clearing 		
CF | The clearing is crossed by paths that branch off in different 		
CF | directions. Possibly due to the proximity to the river, the ground is 		
CF | softer here so you can clearly make out horses' tracks heading north. 		
CF | You can go back to the river bank by going east. 		
CF | 		
CF | You wait a little while until you hear one of Cortez's men at the 		
CF | horses. You wait a little longer until he returns to the camp. It 		
CF | should now be safe to go back to Cortez's camp and see what happened. 		
CF | 		
CF | > 		Jacqueline says, "Oh. FINE>"
		Roger says, "no boldness for you"
DavidW says (to ClubFloyd), "n" 		
CF ] Above Cortez's Hideout River Moves: 109 		
CF | 		
CF | > N 		
CF | 		
CF | Above Cortez's Hideout 		
CF | This flat clearing on the top of a hill is where Cortez's hideout is 		
CF | located. The gang is camped a little further down the hill to the east 		
CF | and the clearing continues to the south. The gang's horses are 		
CF | tethered to some bushes and these bushes conceal you from the gang. 		
CF | 		
CF | You can see some horses, some saddles, some blankets and some saddle 		
CF | bags here. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "Apparently not."
DavidW says (to ClubFloyd), "listen to camp" 		
CF ] Above Cortez's Hideout River Moves: 110 		
CF | 		
CF | > LISTEN TO CAMP 		
CF | 		
CF | Someone is calling you in a faint voice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Above Cortez's Hideout River Moves: 111 		
CF | 		
CF | > E 		
CF | 		
CF | When you reach the camp, the scene is horrifying. The lifeless bodies 		
CF | of the bandits are twisted in spasms caused by the powerful Indian 		
CF | poison. Fortunately, your wife and daughter haven't witnessed the 		
CF | scene, as they're in a makeshift tent. They're shaken by their 		
CF | experience, but they're both safe and well. After freeing them from 		
CF | their bonds, you bury the bandits' bodies under a pile of stones and 		
CF | return home on the bandits' horses. 		
CF | 		
CF | On the journey, you wonder if this savage world will ever see any 		
CF | peace and decide that it's time to do your part to bring a little 		
CF | justice into the world. As the sun sets in the evening sky, a crazy 		
CF | idea crosses your mind. What if you ran to be the next sheriff? 		
CF | Kenneth Johnson, Sheriff of Tucson. Yeah, that has a nice ring to 		
CF | it... 		
CF | 		
CF | 		
CF | *** You have won *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		Roger says, "good job"
		Teaspoon says, "we'll need the horses for- oh. That was abrupt."
		Jacqueline says, "We solved all the puzzles and there is a sequel."
		DavidW says, "Shorter game than I expected."
		Teaspoon exclaims, "yay us!"
		DavidW says, "It's a 3-part series."
		Jacqueline says (to DW), "Yeah."
		DavidW says, "That wasn't too bad."
		Teaspoon says, "Straightforward"
		Jacqueline asks, "Play the next one next week?"
		DavidW says, "yeah, I think that's a plan."
		Jacqueline says, "Cool."
		Jacqueline shoots both of her six-shooters in the air.
		Teaspoon says, "I probably won't make it next week, but thanks for indulging me"
		DavidW says, "I'm hungry. I need a meal even though I'm not planing to climb up to a gold mine."
		Jacqueline asks, "Y'all take care now, y'hear?"
		DavidW says, "thanks for the game, y'all"
		Teaspoon says, "same to you"



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ClubFloyd Transcript:
Tin Star by by Bonaventura Di Bello, Garry Francis, and Gianluca Girelli
As played on ifMUD on July 13, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Tin Star written by by Bonaventura Di Bello, Garry Francis, and Gianluca Girelli. It is a western game entered in ParserComp 2025, placement to be determined. It is part two of the Kenneth Johnson 2025 remake series. (This is an enhanced version of the semi-graphic Italian adventure Kenneth Johnson: Tin Star by Bonaventura Di Bello. This version has been translated to English and rewritten for a modern audience with the original author's permission. The new version includes many enhancements that weren't in the original.)

Please note that ClubFloyd played version 1 of the game without realizing that a version 2 had been released. Information for version 2 states that it fixed the majority of the bugs that you'll see the group encounter in this game. If you choose to play, we recommend playing version 2 or later.

You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		jenrexrode says, "hi"
		Jacqueline says, "Howdy."
		Jacqueline says, "I'm going to have to make fewer jokes today, my mud is too laggy foroptimal comedic timing."
		Teaspoon says, "Good morning"
		jenrexrode says, "hi tsp"
		Jacqueline says, "'morn."
		Jacqueline asks, "Were we planning to do another Gianluca Girelli game this week?"
		Jacqueline says, "I think we were."
		DavidW says, "I assumed we were, yes. Tin Star."
		Teaspoon says, "suits me"
		Jacqueline says, "Sounds good."
		DavidW says, "With any luck, it'll be the same difficulty as last week's, but who knows until we play."
		Jacqueline nods.
		DavidW asks, "Are we ready to begin?"
		jenrexrode says, "hi DW"
		Jacqueline says, "Yes, Lisa."
DavidW says (to ClubFloyd), "load sleepmask tinstar" 		
CF ] Huge Rock Walls Moves: 0 		
CF | 		
CF | Where the West begins, where the Great Plains stretch between the 		
CF | Mississippi-Missouri River and the Rocky Mountains, the tin star is 		
CF | the very symbol of the law, and the men who carry it challenge every 		
CF | day the violence and cunning of outlaws with no past and no future. 		
CF | 		
CF | After the violence of a group of criminals had almost taken away the 		
CF | life of your wife and daughter, you decided to become one of these 		
CF | "marshals". 		
CF | 		
CF | For a few years, your life passed quietly and your duties as sheriff 		
CF | were limited to short missions, like escorting outlaws to the state 		
CF | prisons. But one day, the tranquility of Tucson was shattered by the 		
CF | arrival of a group of dangerous bandits whose faces had long decorated 		
CF | the walls of many Union offices. The Bank was their target, and your 		
CF | absence, due to an official mission in El Paso, was their ace in the 		
CF | hole. They arrived shooting and shouting, spreading death and fear 		
CF | everywhere and taking away all the savings of the people of Tucson. 		
CF | Some citizens had fallen under the blows of the bandits and their 		
CF | friends had not even had the chance to bring the bodies back to the 		
CF | city. 		
CF | 		
CF | Unable to stand this, you saddled your horse and, after taking with 		
CF | you water, food and ammunition, you set off into the night in pursuit 		
CF | of the bandits, only to fall in their trap. When you woke up, the sun 		
CF | was already high, and hatred and desperation had grown inside you. 		
CF | Your horse was only a few dozen yards away, but you could not reach 		
CF | it, because the bandits had tied your hands and feet. An ordinary man 		
CF | would have ended up slowly dying of thirst under the torrid summer 		
CF | sun, but you are not an ordinary man, and you will soon prove it! 		
CF | 		
CF | 		
CF | Tin Star 		
CF | Kenneth Johnson trilogy #2 		
CF | Copyright © 2025 Garry Francis & Gianluca Girelli 		
CF | [LINK] 		
CF | Type ABOUT for further info and credits. 		
CF | 		
CF | Release 1 / Serial number 250629 / Inform v6.42 PunyInform v5.14 		
CF | 		
CF | Huge Rock Walls 		
CF | Huge rock walls without any support extend from east to west. To the 		
CF | west you can see the desert expanse and to the east, beyond the walls 		
CF | of the canyon, the road to Tucson. 		
CF | 		
CF | You can see your horse, a rope, the remains of a campfire (which 		
CF | contains some coals) and an old blanket here. 		
CF | 		
CF | > 		jenrexrode says, "spaghetti western series"
		Teaspoon says, "well, I guess we have a horse this time"
		Jacqueline says, "Sort of."
		Teaspoon asks, "can we burn our hands free with the coals?"
DavidW says (to ClubFloyd), "about" 		
CF ] Huge Rock Walls Moves: 0 		
CF | 		
CF | > ABOUT 		
CF | 		
CF | This game is an enhanced, text-only port of the semi-graphic Italian 		
CF | adventure 'Kenneth Johnson: Tin Star' by Bonaventura Di Bello. It was 		
CF | originally written with The Quill and Illustrator and published by 		
CF | Edizioni Hobby S.r.l. on the cover tape of 'Viking', no. 5, May 1987 		
CF | (for ZX Spectrum and C64). 		
CF | 		
CF | The data was extracted from the C64 version using UnQuill, translated 		
CF | to English and rewritten for a modern audience with the original 		
CF | author's permission. The coding was done using Inform 6 and the 		
CF | PunyInform library. 		
CF | 		
CF | Original story and map by Gentili Gian Paolo. 		
CF | Adaptation and programming by Bonaventura Di Bello. 		
CF | Technical support by Max Di Bello. 		
CF | Translation to English by Garry Francis & Google Translate. 		
CF | Game redesign and coding by Garry Francis & Gianluca Girelli. 		
CF | Play testing by Garry Francis, Piergiorgio D'Errico, Jade, 		
CF | improvmonster, Robert Eggleston, and RJ Kowalski. 		
CF | 		
CF | > 		Jacqueline says, "I have just learned that the Federal Deposit Insurance Corporation was not founded until 1933."
DavidW says (to ClubFloyd), "burn rope with coals" 		
CF ] Huge Rock Walls Moves: 1 		
CF | 		
CF | > BURN ROPE WITH COALS 		
CF | 		
CF | You don't see a source of heat intense enough to burn the rope. 		
CF | 		
CF | A vulture flies high in the sky. It may have spotted a dead horse 		
CF | nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Huge Rock Walls Moves: 2 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying your clothes (worn). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rope" 		
CF ] Huge Rock Walls Moves: 3 		
CF | 		
CF | > X ROPE 		
CF | 		
CF | It's a long rope that ties you up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coals" 		
CF ] Huge Rock Walls Moves: 4 		
CF | 		
CF | > X COALS 		
CF | 		
CF | The coals are still warm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blanket" 		
CF ] Huge Rock Walls Moves: 5 		
CF | 		
CF | > X BLANKET 		
CF | 		
CF | It is an Indian blanket, useful to shield yourself from cold desert 		
CF | nights, and to make smoke signals should the need arise. 		
CF | 		
CF | The hot sun beats down on you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x horse" 		
CF ] Huge Rock Walls Moves: 6 		
CF | 		
CF | > X HORSE 		
CF | 		
CF | He's your faithful stallion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow coals" 		
CF ] Huge Rock Walls Moves: 7 		
CF | 		
CF | > BLOW COALS 		
CF | 		
CF | You blow on the warm coals and a flame suddenly lights up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn rope with flame" 		
CF ] Huge Rock Walls Moves: 7 		
CF | 		
CF | > BURN ROPE WITH FLAME 		
CF | 		
CF | Sorry, I don't understand what "flame" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn rope" 		
CF ] Huge Rock Walls Moves: 8 		
CF | 		
CF | > BURN ROPE 		
CF | 		
CF | You edge closer to the fire and burn the rope just enough to free 		
CF | yourself. 		
CF | 		
CF | > 		
Teaspoon says, "yay" 		Teaspoon says, "whoops"
DavidW says (to ClubFloyd), "take blanket" 		
CF ] Huge Rock Walls Moves: 9 		
CF | 		
CF | > TAKE BLANKET 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search horse" 		
CF ] Huge Rock Walls Moves: 10 		
CF | 		
CF | > SEARCH HORSE 		
CF | 		
CF | There is nothing on the horse. 		
CF | 		
CF | > 		DavidW says, "No saddle bag. No gun."
		DavidW says, "make smoke signal"
DavidW says (to ClubFloyd), "make smoke signal" 		
CF ] Huge Rock Walls Moves: 11 		
CF | 		
CF | > MAKE SMOKE SIGNAL 		
CF | 		
CF | You have no reason to send smoke signals from this location. 		
CF | 		
CF | > 		DavidW says, "huh. That command was a valid one."
		Teaspoon asks, "presumably we'll have to make smoke signals somewhere else later?"
DavidW says (to ClubFloyd), "pet horse" 		
CF ] Huge Rock Walls Moves: 11 		
CF | 		
CF | > PET HORSE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline asks, "I'm so confused about how I should be crediting these on the transcripts. Last week I said 'Gianluca Girelli, remade by Kenneth Johnson' but should I have Garry Francis and Bonaventura Di Bello and Gentili Gian Paolo?"
		DavidW says, "Kenneth Johnson is the character's name."
		Jacqueline says, "oh"
		Jacqueline says, "huh"
		Jacqueline says, "oopd"
		DavidW says, "Gianluca Girelli ported the game into Inform and English."
		Jacqueline says, "er, oops"
		DavidW says, "Bonaventura Di Bello is the author of the original Italian game, who helped make this version too."
		Jacqueline says, "Okay. I may change last week's to Gianluca Girelli and Bonaventura Di Bello."
		DavidW says, "You can find the Italian game on IFDB as well."
		Jacqueline says, "But also Garry Francis."
		Jacqueline says, "Anyway, carry on."
		DavidW says, "well, Garry Francis is crazy helpful with remakes and other stuff."
		Teaspoon asks, "can we ride the horse?"
DavidW says (to ClubFloyd), "ride horse" 		
CF ] Huge Rock Walls Moves: 12 		
CF | 		
CF | > RIDE HORSE 		
CF | 		
CF | You're too weak to mount your horse right now. You need to drink some 		
CF | water first. 		
CF | 		
CF | > 		DavidW says, "I see. There's no canteen around. Desert is west. Tuscon road is east. Walls north and south."
Jacqueline says (to ClubFloyd), "do a rain dance" 		
CF ] Huge Rock Walls Moves: 12 		
CF | 		
CF | > DO A RAIN DANCE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "dance" 		
CF ] Huge Rock Walls Moves: 12 		
CF | 		
CF | > DANCE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Teaspoon says, "aww"
		DavidW says, "If we're too weak to ride, we're too weak to climb. I think east is safest option, but I bet west is the correct option."
		DavidW says, "Maybe there will be a rain dance in part 3."
DavidW says (to ClubFloyd), "e" 		
CF ] Huge Rock Walls Moves: 13 		
CF | 		
CF | > E 		
CF | 		
CF | Right now, you need to chase those bandits. They fled towards the 		
CF | west. 		
CF | 		
CF | > 		DavidW says, "okay, east is out."
DavidW says (to ClubFloyd), "w" 		
CF ] Desertock Walls Moves: 14 		
CF | 		
CF | > W 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. To 		
CF | the east, the enormous walls of a canyon mark the edge of the desert 		
CF | and the beginning of the road to Tucson. 		
CF | 		
CF | > 		Teaspoon says, "west even though we can't ride our horse"
DavidW says (to ClubFloyd), "x walls" 		
CF ] Desertock Walls Moves: 14 		
CF | 		
CF | > X WALLS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desertock Walls Moves: 15 		
CF | 		
CF | > W 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Desertock Walls Moves: 16 		
CF | 		
CF | > E 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. To 		
CF | the east, the enormous walls of a canyon mark the edge of the desert 		
CF | and the beginning of the road to Tucson. 		
CF | 		
CF | A cloud of desert insects hovers briefly in the air, then flies off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Huge Rock Walls Moves: 17 		
CF | 		
CF | > E 		
CF | 		
CF | Huge Rock Walls 		
CF | Huge rock walls without any support extend from east to west. To the 		
CF | west you can see the desert expanse and to the east, beyond the walls 		
CF | of the canyon, the road to Tucson. 		
CF | 		
CF | You can see your horse, a rope and the remains of a campfire (which 		
CF | contains some coals (providing light)) here. 		
CF | 		
CF | > 		Jacqueline asks, "Did the horse come with us?"
DavidW says (to ClubFloyd), "take rope" 		
CF ] Huge Rock Walls Moves: 18 		
CF | 		
CF | > TAKE ROPE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "no."
		Jacqueline asks, "Or can we at least lead our horse if not?"
DavidW says (to ClubFloyd), "x walls" 		
CF ] Huge Rock Walls Moves: 19 		
CF | 		
CF | > X WALLS 		
CF | 		
CF | They are too steep to be climbed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lead horse" 		
CF ] Huge Rock Walls Moves: 19 		
CF | 		
CF | > LEAD HORSE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to horse" 		
CF ] Huge Rock Walls Moves: 20 		
CF | 		
CF | > TIE ROPE TO HORSE 		
CF | 		
CF | You tie the rope to your horse and grab the other end. He will now 		
CF | follow you around when you're holding the rope. 		
CF | 		
CF | The sun is relentless. 		
CF | 		
CF | > 		Jacqueline cries.
		Jacqueline says, "Oh, good."
		Jacqueline says, "Sorry, I have lag."
		DavidW says, "okay, the horse is following us."
DavidW says (to ClubFloyd), "w" 		
CF ] Desertock Walls Moves: 21 		
CF | 		
CF | > W 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. To 		
CF | the east, the enormous walls of a canyon mark the edge of the desert 		
CF | and the beginning of the road to Tucson. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		Teaspoon says, "obliging horse"
		DavidW says, "I think this is another maze like in the first game where we lucked through it."
DavidW says (to ClubFloyd), "n" 		
CF ] Desertock Walls Moves: 22 		
CF | 		
CF | > N 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. To 		
CF | the east, the enormous walls of a canyon mark the edge of the desert 		
CF | and the beginning of the road to Tucson. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desertock Walls Moves: 23 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. To 		
CF | the east, the enormous walls of a canyon mark the edge of the desert 		
CF | and the beginning of the road to Tucson. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | The heat is unbearable... and your throat is starting to get dry, too 		
CF | dry. 		
CF | 		
CF | A cloud of desert insects hovers briefly in the air, then flies off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desertock Walls Moves: 24 		
CF | 		
CF | > W 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desertock Walls Moves: 25 		
CF | 		
CF | > W 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | You can see your horse with a rope tied to it, the carcass of a horse 		
CF | and a saddle bag (which is closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open bag" 		
CF ] Desertock Walls Moves: 26 		
CF | 		
CF | > OPEN BAG 		
CF | 		
CF | You open the saddle bag, revealing some pemmican and a canteen (empty) 		
CF | (which is closed). 		
CF | 		
CF | > 		Teaspoon says, "getting our hopes up"
DavidW says (to ClubFloyd), "take pemmican and canteen" 		
CF ] Desertock Walls Moves: 27 		
CF | 		
CF | > TAKE PEMMICAN AND CANTEEN 		
CF | 		
CF | pemmican: Taken. 		
CF | canteen: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf28" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Desertock Walls Moves: 27 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desertock Walls Moves: 28 		
CF | 		
CF | > W 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | You're exhausted... if you don't drink some water you'll soon 		
CF | collapse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open canteen" 		
CF ] Desertock Walls Moves: 29 		
CF | 		
CF | > OPEN CANTEEN 		
CF | 		
CF | You open the canteen, revealing nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desertock Walls Moves: 30 		
CF | 		
CF | > W 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | You can see your horse with a rope tied to it, the carcass of a horse 		
CF | and a saddle bag (which is open but empty) here. 		
CF | 		
CF | You need to drink. Now! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Desertock Walls Moves: 31 		
CF | 		
CF | > N 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desertock Walls Moves: 32 		
CF | 		
CF | > W 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | You can see your horse with a rope tied to it, the carcass of a horse 		
CF | and a saddle bag (which is open but empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desertock Walls Moves: 33 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | Your vision blurs, and everything begins to disappear covered by a 		
CF | heavy black veil... you collapse on the burning desert sand...soon 		
CF | you'll be food for the vultures. (The desert is unforgiving. Try 		
CF | RESTART instead of UNDO.) 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		
DavidW says (to ClubFloyd), "restart" 		
CF ] Huge Rock Walls Moves: 0 		
CF | 		
CF | Where the West begins, where the Great Plains stretch between the 		
CF | Mississippi-Missouri River and the Rocky Mountains, the tin star is 		
CF | the very symbol of the law, and the men who carry it challenge every 		
CF | day the violence and cunning of outlaws with no past and no future. 		
CF | 		
CF | After the violence of a group of criminals had almost taken away the 		
CF | life of your wife and daughter, you decided to become one of these 		
CF | "marshals". 		
CF | 		
CF | For a few years, your life passed quietly and your duties as sheriff 		
CF | were limited to short missions, like escorting outlaws to the state 		
CF | prisons. But one day, the tranquility of Tucson was shattered by the 		
CF | arrival of a group of dangerous bandits whose faces had long decorated 		
CF | the walls of many Union offices. The Bank was their target, and your 		
CF | absence, due to an official mission in El Paso, was their ace in the 		
CF | hole. They arrived shooting and shouting, spreading death and fear 		
CF | everywhere and taking away all the savings of the people of Tucson. 		
CF | Some citizens had fallen under the blows of the bandits and their 		
CF | friends had not even had the chance to bring the bodies back to the 		
CF | city. 		
CF | 		
CF | Unable to stand this, you saddled your horse and, after taking with 		
CF | you water, food and ammunition, you set off into the night in pursuit 		
CF | of the bandits, only to fall in their trap. When you woke up, the sun 		
CF | was already high, and hatred and desperation had grown inside you. 		
CF | Your horse was only a few dozen yards away, but you could not reach 		
CF | it, because the bandits had tied your hands and feet. An ordinary man 		
CF | would have ended up slowly dying of thirst under the torrid summer 		
CF | sun, but you are not an ordinary man, and you will soon prove it! 		
CF | 		
CF | 		
CF | Tin Star 		
CF | Kenneth Johnson trilogy #2 		
CF | Copyright © 2025 Garry Francis & Gianluca Girelli 		
CF | [LINK] 		
CF | Type ABOUT for further info and credits. 		
CF | 		
CF | Release 1 / Serial number 250629 / Inform v6.42 PunyInform v5.14 		
CF | 		
CF | Huge Rock Walls 		
CF | Huge rock walls without any support extend from east to west. To the 		
CF | west you can see the desert expanse and to the east, beyond the walls 		
CF | of the canyon, the road to Tucson. 		
CF | 		
CF | You can see your horse, a rope, the remains of a campfire (which 		
CF | contains some coals) and an old blanket here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow coals" 		
CF ] Huge Rock Walls Moves: 1 		
CF | 		
CF | > BLOW COALS 		
CF | 		
CF | You blow on the warm coals and a flame suddenly lights up. 		
CF | 		
CF | > 		Jacqueline says, "aw"
DavidW says (to ClubFloyd), "burn rope" 		
CF ] Huge Rock Walls Moves: 2 		
CF | 		
CF | > BURN ROPE 		
CF | 		
CF | You edge closer to the fire and burn the rope just enough to free 		
CF | yourself. 		
CF | 		
CF | The hot sun beats down on you. 		
CF | 		
CF | > 		Teaspoon says, "so we're on a timer, presumably"
DavidW says (to ClubFloyd), "take rope, blanket" 		
CF ] Huge Rock Walls Moves: 3 		
CF | 		
CF | > TAKE ROPE, BLANKET 		
CF | 		
CF | rope: Taken. 		
CF | old blanket: Taken. 		
CF | 		
CF | > 		Jacqueline says, "The good ol' days of thirst daemons."
DavidW says (to ClubFloyd), "tie rope to horse" 		
CF ] Huge Rock Walls Moves: 4 		
CF | 		
CF | > TIE ROPE TO HORSE 		
CF | 		
CF | You tie the rope to your horse and grab the other end. He will now 		
CF | follow you around when you're holding the rope. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf29" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Huge Rock Walls Moves: 4 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desertock Walls Moves: 5 		
CF | 		
CF | > W 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. To 		
CF | the east, the enormous walls of a canyon mark the edge of the desert 		
CF | and the beginning of the road to Tucson. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | The hot sun beats down on you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desertock Walls Moves: 6 		
CF | 		
CF | > W 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | The sun is relentless. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desertock Walls Moves: 7 		
CF | 		
CF | > W 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | You can see your horse with a rope tied to it, the carcass of a horse 		
CF | and a saddle bag (which is closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open bag" 		
CF ] Desertock Walls Moves: 8 		
CF | 		
CF | > OPEN BAG 		
CF | 		
CF | You open the saddle bag, revealing some pemmican and a canteen (empty) 		
CF | (which is closed). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pemmican and canteen" 		
CF ] Desertock Walls Moves: 9 		
CF | 		
CF | > TAKE PEMMICAN AND CANTEEN 		
CF | 		
CF | pemmican: Taken. 		
CF | canteen: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desertock Walls Moves: 10 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desertock Walls Moves: 11 		
CF | 		
CF | > W 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | You can see your horse with a rope tied to it, the carcass of a horse 		
CF | and a saddle bag (which is open but empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Desertock Walls Moves: 10 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Desertock Walls Moves: 90 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Desertock Walls Moves: 10 		
CF | 		
CF | > L 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | You can see your horse with a rope tied to it, the carcass of a horse 		
CF | and a saddle bag (which is open but empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Desertock Walls Moves: 90 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf30" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Desertock Walls Moves: 90 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Desertock Walls Moves: 10 		
CF | 		
CF | > NW 		
CF | 		
CF | There are no diagonal directions in this game. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Desertock Walls Moves: 90 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desertock Walls Moves: 10 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desertock Walls Moves: 11 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desertock Walls Moves: 12 		
CF | 		
CF | > W 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | You can see your horse with a rope tied to it, the carcass of a horse 		
CF | and a saddle bag (which is open but empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Desertock Walls Moves: 13 		
CF | 		
CF | > N 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Desertock Walls Moves: 14 		
CF | 		
CF | > N 		
CF | 		
CF | Desert 		
CF | As soon as the horse spots the basin, he drinks until his strength is 		
CF | restored. The horse can now be mounted. 		
CF | 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | You can see your horse with a rope tied to it and a basin of water 		
CF | here. 		
CF | 		
CF | The heat is unbearable... and your throat is starting to get dry, too 		
CF | dry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink water" 		
CF ] Desertock Walls Moves: 15 		
CF | 		
CF | > DRINK WATER 		
CF | 		
CF | You kneel on the ground and take a drink of water. After what you've 		
CF | been through in the desert, you feel so refreshed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill canteen" 		
CF ] Desertock Walls Moves: 16 		
CF | 		
CF | > FILL CANTEEN 		
CF | 		
CF | (with water) 		
CF | You fill the canteen with water from the basin. 		
CF | 		
CF | > 		Jacqueline says, "woo"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf31" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Desertock Walls Moves: 16 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "horse, drink water" 		
CF ] Desertock Walls Moves: 17 		
CF | 		
CF | > HORSE, DRINK WATER 		
CF | 		
CF | The horse with a rope tied to it has better things to do. 		
CF | 		
CF | > 		DavidW says, "I cannot make my horse drink."
		Teaspoon says, "oh, I see, the horse needed to drink also"
		DavidW says, "no, I'm making a joke."
		Teaspoon says, "wonder if we'll have to keep him watered with the canteen"
		Jacqueline says, "You can lead a horse to water, David..."
DavidW says (to ClubFloyd), "give water to horse" 		
CF ] Desertock Walls Moves: 18 		
CF | 		
CF | > GIVE WATER TO HORSE 		
CF | 		
CF | You aren't holding it. 		
CF | 		
CF | > 		Teaspoon says, "OH yeah"
DavidW says (to ClubFloyd), "close canteen" 		
CF ] Desertock Walls Moves: 19 		
CF | 		
CF | > CLOSE CANTEEN 		
CF | 		
CF | It's already closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink water" 		
CF ] Desertock Walls Moves: 20 		
CF | 		
CF | > DRINK WATER 		
CF | 		
CF | You don't need to drink again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desertock Walls Moves: 21 		
CF | 		
CF | > W 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desertock Walls Moves: 22 		
CF | 		
CF | > W 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. The 		
CF | desert seems to end to the south, but you can't push your gaze any 		
CF | further, as you are blinded by the sun. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desertock Walls Moves: 23 		
CF | 		
CF | > W 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desertock Walls Moves: 24 		
CF | 		
CF | > W 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. The 		
CF | desert seems to end to the south, but you can't push your gaze any 		
CF | further, as you are blinded by the sun. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sierra Sedonals Moves: 25 		
CF | 		
CF | > S 		
CF | 		
CF | Sierra Sedona 		
CF | From now on you should be mounting your horse whenever possible. There 		
CF | is a long distance to cover. 		
CF | 		
CF | Around you, for miles, is the vast Sierra Sedona. To the east, you see 		
CF | the deadly vastness of the desert, while to the south, the Sierra 		
CF | continues until it merges, in the distance, with the horizon. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf32" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Sierra Sedonals Moves: 25 		
CF | Ok. 		
CF | 		
CF | > 		Teaspoon says, "considerate of the game to tell us to ride the horse now"
DavidW says (to ClubFloyd), "ride horse" 		
CF ] Sierra Sedonals Moves: 26 		
CF | 		
CF | > RIDE HORSE 		
CF | 		
CF | You're too weak to mount your horse right now. You need to drink some 		
CF | water first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open canteen" 		
CF ] Sierra Sedonals Moves: 27 		
CF | 		
CF | > OPEN CANTEEN 		
CF | 		
CF | You open the canteen, revealing nothing. 		
CF | 		
CF | > 		DavidW asks, "wait, didn't I fill it?"
		Jacqueline says, "I was sure you had."
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cf31" 		
CF ] Desert Sedonals Moves: 16 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Desert Sedonals Moves: 17 		
CF | 		
CF | > L 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | You can see your horse with a rope tied to it and a basin of water 		
CF | here. 		
CF | 		
CF | A coyote barks somewhere in the distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open canteen" 		
CF ] Desert Sedonals Moves: 18 		
CF | 		
CF | > OPEN CANTEEN 		
CF | 		
CF | You open the canteen, revealing nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill it" 		
CF ] Desert Sedonals Moves: 19 		
CF | 		
CF | > FILL IT 		
CF | 		
CF | It's already full. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill canteen with water" 		
CF ] Desert Sedonals Moves: 20 		
CF | 		
CF | > FILL CANTEEN WITH WATER 		
CF | 		
CF | It's already full. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Desert Sedonals Moves: 21 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a canteen (full of water) (which is open but empty), 		
CF | some pemmican, the end of a rope tied to your horse, an old blanket 		
CF | and your clothes (worn). 		
CF | 		
CF | > 		Jacqueline says, "oh no"
		Jacqueline says, "full of water and open but empty"
		Teaspoon asks, "so it is full, it's just badly coded?"
		DavidW says, ""a canteen (full of water) (which is open but empty)""
		Jacqueline says, "Yeah, there seems to be a bug."
		DavidW says, "yes, badly coded."
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cf32" 		
CF ] Sierra Sedonals Moves: 25 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink water" 		
CF ] Sierra Sedonals Moves: 25 		
CF | 		
CF | > DRINK WATER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink canteen" 		
CF ] Sierra Sedonals Moves: 26 		
CF | 		
CF | > DRINK CANTEEN 		
CF | 		
CF | You drink a sip from the water out of the canteen. 		
CF | 		
CF | > 		Teaspoon asks, "...good enough?"
		DavidW says, "I hope so."
DavidW says (to ClubFloyd), "mount horse" 		
CF ] Sierra Sedonals Moves: 27 		
CF | 		
CF | > MOUNT HORSE 		
CF | 		
CF | You're too weak to mount your horse right now. You need to drink some 		
CF | water first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink canteen" 		
CF ] Sierra Sedonals Moves: 28 		
CF | 		
CF | > DRINK CANTEEN 		
CF | 		
CF | You drink a sip from the water out of the canteen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mount horse" 		
CF ] Sierra Sedonals Moves: 29 		
CF | 		
CF | > MOUNT HORSE 		
CF | 		
CF | You're too weak to mount your horse right now. You need to drink some 		
CF | water first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat pemmican" 		
CF ] Sierra Sedonals Moves: 30 		
CF | 		
CF | > EAT PEMMICAN 		
CF | 		
CF | You feel your strength coming back and you can now mount your horse, 		
CF | provided he has drunk as well. 		
CF | 		
CF | > 		Jacqueline says, "ah"
DavidW says (to ClubFloyd), "give canteen to horse" 		
CF ] Sierra Sedonals Moves: 31 		
CF | 		
CF | > GIVE CANTEEN TO HORSE 		
CF | 		
CF | The horse with a rope tied to it doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mount horse" 		
CF ] Sierra Sedonals Moves: 32 		
CF | 		
CF | > MOUNT HORSE 		
CF | 		
CF | You mount your horse. 		
CF | 		
CF | > 		Teaspoon exclaims, "hurrah!"
DavidW says (to ClubFloyd), "close canteen" 		
CF ] Sierra Sedonals Moves: 33 		
CF | 		
CF | > CLOSE CANTEEN 		
CF | 		
CF | It's already closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sierra Sedonals Moves: 34 		
CF | 		
CF | > S 		
CF | 		
CF | Sierra Sedona (on the horse with a rope tied to it) 		
CF | You are crossing the Sierra Sedona, which continues to the north, 		
CF | borders the Great Plains to the east, ends at the foot of a mountain 		
CF | range to the west and transforms into a barren and inhospitable region 		
CF | to the south. 		
CF | 		
CF | You can see a dead tree (on which is a large branch) here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x branch" 		
CF ] Sierra Sedonals Moves: 35 		
CF | 		
CF | > X BRANCH 		
CF | 		
CF | A dried-up large branch. Maybe you could use it as a torch, if needed. 		
CF | 		
CF | > 		Teaspoon says, "hint hint"
		Jacqueline says, "I wonder if we will perhaps need a light source later."
		DavidW says, "yeah, sorry, was trying to make notes"
DavidW says (to ClubFloyd), "take branch" 		
CF ] Sierra Sedonals Moves: 36 		
CF | 		
CF | > TAKE BRANCH 		
CF | 		
CF | You can't reach the large branch while you're sitting on your horse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Sierra Sedonals Moves: 37 		
CF | 		
CF | > STAND 		
CF | 		
CF | You dismount your horse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take branch" 		
CF ] Sierra Sedonals Moves: 38 		
CF | 		
CF | > TAKE BRANCH 		
CF | 		
CF | You take the large branch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mount horse" 		
CF ] Sierra Sedonals Moves: 39 		
CF | 		
CF | > MOUNT HORSE 		
CF | 		
CF | You mount your horse. 		
CF | 		
CF | > 		DavidW says, "I wonder if we were supposed to take the saddle bag."
		DavidW asks, "East to plains, West to mountains, or South to barrenness?"
DavidW says (to ClubFloyd), "x ground" 		
CF ] Sierra Sedonals Moves: 40 		
CF | 		
CF | > X GROUND 		
CF | 		
CF | A look in that direction reveals nothing new. 		
CF | 		
CF | > 		DavidW says, "No helpful tracks to follow."
		Jacqueline says, "Hm. Possibly we should have taken the bag, but I kindof doubt it."
		DavidW says, "I guess I'll head east since no one seems to offer any opinion."
DavidW says (to ClubFloyd), "e" 		
CF ] Great Plainsals Moves: 41 		
CF | 		
CF | > E 		
CF | 		
CF | Great Plains (on the horse with a rope tied to it) 		
CF | You have arrived in the Great Plains, where herds of bison usually 		
CF | find food and shelter. At present, though, you cannot spot any bison, 		
CF | here. To the west, in the distance, you see the Sierra Sedona, and 		
CF | beyond the plains, much further south, a mountain range. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Grassy Plainsls Moves: 42 		
CF | 		
CF | > S 		
CF | 		
CF | Grassy Plains (on the horse with a rope tied to it) 		
CF | The green expanse of grass sways like a sea of jade in the light 		
CF | breeze blowing from the south. Scanning the landscape in that 		
CF | direction, you see, in the distance, a plateau. To the north, the 		
CF | prairie extends for a long stretch. 		
CF | 		
CF | > 		Teaspoon asks, "check out the plateau?"
DavidW says (to ClubFloyd), "s" 		
CF ] Rocky Pathinsls Moves: 43 		
CF | 		
CF | > S 		
CF | 		
CF | Rocky Path (on the horse with a rope tied to it) 		
CF | A steep, rocky path winds up to a vast plateau, blending into the 		
CF | green of the Great Plains to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Plateauathinsls Moves: 44 		
CF | 		
CF | > U 		
CF | 		
CF | Plateau (on the horse with a rope tied to it) 		
CF | You have reached the surface of a vast plateau that extends from the 		
CF | east to a precipice. A stony path descends to the plains. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Edge of Chasmls Moves: 45 		
CF | 		
CF | > E 		
CF | 		
CF | Edge of Chasm (on the horse with a rope tied to it) 		
CF | A wide, deep chasm opens up towards the north, at the bottom of which 		
CF | you can clearly see the rapids of a stream. A long, unstable rope 		
CF | bridge leads to the other side of the chasm. To the west, a plateau 		
CF | extends as far as your gaze can see. 		
CF | 		
CF | You can see a group of Mescalero Apaches here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x apaches" 		
CF ] Edge of Chasmls Moves: 46 		
CF | 		
CF | > X APACHES 		
CF | 		
CF | This is one of the groups of Mescalero that usually raid the region. 		
CF | For some reason, they are not posing a direct threat to you. Unless 		
CF | you do something stupid. 		
CF | 		
CF | > 		Teaspoon says, "Hum, let's not do anything stupid"
DavidW says (to ClubFloyd), "ask apaches about bandits" 		
CF ] Edge of Chasmls Moves: 47 		
CF | 		
CF | > ASK APACHES ABOUT BANDITS 		
CF | 		
CF | You can't reach the Mescalero Apaches while you're sitting on your 		
CF | horse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Edge of Chasmls Moves: 48 		
CF | 		
CF | > STAND 		
CF | 		
CF | You dismount your horse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask apaches about bandits" 		
CF ] Edge of Chasmls Moves: 49 		
CF | 		
CF | > ASK APACHES ABOUT BANDITS 		
CF | 		
CF | The Mescalero stare at you. If they undesrtand what you are saying, 		
CF | they sure don't want to reply. 		
CF | 		
CF | > 		Teaspoon says, "I wonder what coding makes it impossible to talk while on a horse"
		Jacqueline says, "Every time we play these games (two data points, anyway) I get that lyric 'well, I've been through the desert on a horse with no name and a rope tied to it' stuck in my head."
		Teaspoon says, "aw"
Jacqueline says (to ClubFloyd), "i" 		
CF ] Edge of Chasmls Moves: 50 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a large branch, a canteen (full of water) (which is 		
CF | closed), the end of a rope tied to your horse, an old blanket and your 		
CF | clothes (worn). 		
CF | 		
CF | > 		DavidW says, "yeah, maybe I should untie the rope."
		Teaspoon asks, "what would that do?"
		DavidW says, "I feel that crossing the rope bridge while mounted is very unsafe."
		DavidW says (to Teaspoon), "stop the message about the rope being tied to the horse."
DavidW says (to ClubFloyd), "n" 		
CF ] Edge of Chasmls Moves: 51 		
CF | 		
CF | > N 		
CF | 		
CF | A group of Mescalero Apaches are blocking your way. You need to send 		
CF | them off before proceeding. 		
CF | 		
CF | > 		Jacqueline says, "Let us hope that we do not have smallpox..."
Jacqueline says (to ClubFloyd), "give blanket to apaches" 		
CF ] Edge of Chasmls Moves: 52 		
CF | 		
CF | > GIVE BLANKET TO APACHES 		
CF | 		
CF | The Mescalero Apaches doesn't seem interested. 		
CF | 		
CF | > 		Jacqueline says, "Okay."
		Teaspoon says, "can we use the blanket to do a smoke signal...mmm"
		DavidW says, "No, we'll just make smoke signals that their grandma is sick or something to decoy them."
		DavidW says, "I'm sure we can't move them right now. We need to explore more."
DavidW says (to ClubFloyd), "w" 		
CF ] Plateau Chasmls Moves: 53 		
CF | 		
CF | > W 		
CF | 		
CF | Plateau 		
CF | You have reached the surface of a vast plateau that extends from the 		
CF | east to a precipice. A stony path descends to the plains. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride horse" 		
CF ] Plateau Chasmls Moves: 54 		
CF | 		
CF | > RIDE HORSE 		
CF | 		
CF | You mount your horse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Rocky Pathasmls Moves: 55 		
CF | 		
CF | > D 		
CF | 		
CF | Rocky Path (on the horse with a rope tied to it) 		
CF | A steep, rocky path winds up to a vast plateau, blending into the 		
CF | green of the Great Plains to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Rocky Pathasmls Moves: 56 		
CF | 		
CF | > S 		
CF | 		
CF | First, you'd have to leave the horse with a rope tied to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop rope" 		
CF ] Rocky Pathasmls Moves: 57 		
CF | 		
CF | > DROP ROPE 		
CF | 		
CF | You drop the end of the rope, so that your horse will no longer follow 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Rocky Pathasmls Moves: 58 		
CF | 		
CF | > S 		
CF | 		
CF | First, you'd have to leave the horse with a rope tied to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop horse" 		
CF ] Rocky Pathasmls Moves: 59 		
CF | 		
CF | > DROP HORSE 		
CF | 		
CF | You aren't holding him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Rocky Pathasmls Moves: 60 		
CF | 		
CF | > S 		
CF | 		
CF | First, you'd have to leave the horse with a rope tied to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rope" 		
CF ] Rocky Pathasmls Moves: 61 		
CF | 		
CF | > TAKE ROPE 		
CF | 		
CF | You grab the other end of the rope so that your horse will follow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Rocky Pathasmls Moves: 62 		
CF | 		
CF | > W 		
CF | 		
CF | First, you'd have to leave the horse with a rope tied to it. 		
CF | 		
CF | > 		Jacqueline says, "Sigh"
DavidW says (to ClubFloyd), "n" 		
CF ] Grassy Plainsls Moves: 63 		
CF | 		
CF | > N 		
CF | 		
CF | Grassy Plains (on the horse with a rope tied to it) 		
CF | The green expanse of grass sways like a sea of jade in the light 		
CF | breeze blowing from the south. Scanning the landscape in that 		
CF | direction, you see, in the distance, a plateau. To the north, the 		
CF | prairie extends for a long stretch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride horse" 		
CF ] Grassy Plainsls Moves: 64 		
CF | 		
CF | > RIDE HORSE 		
CF | 		
CF | But you are already there! 		
CF | 		
CF | > 		Jacqueline asks, "Do you have to tie him up somewhere?"
DavidW says (to ClubFloyd), "get on horse" 		
CF ] Grassy Plainsls Moves: 65 		
CF | 		
CF | > GET ON HORSE 		
CF | 		
CF | But you are already there! 		
CF | 		
CF | > 		Teaspoon asks, "can we leave the horse?"
		DavidW says, "I guess I was mounted when I dropped the rope."
		DavidW says, "I'm not used to riding horses.,"
DavidW says (to ClubFloyd), "s" 		
CF ] Rocky Pathinsls Moves: 66 		
CF | 		
CF | > S 		
CF | 		
CF | Rocky Path (on the horse with a rope tied to it) 		
CF | A steep, rocky path winds up to a vast plateau, blending into the 		
CF | green of the Great Plains to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Rocky Pathinsls Moves: 67 		
CF | 		
CF | > STAND 		
CF | 		
CF | You dismount your horse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop rope" 		
CF ] Rocky Pathinsls Moves: 68 		
CF | 		
CF | > DROP ROPE 		
CF | 		
CF | You drop the end of the rope, so that your horse will no longer follow 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Rocky Pathinsls Moves: 69 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW says, "e"
DavidW says (to ClubFloyd), "e" 		
CF ] Rocky Pathinsls Moves: 70 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Rocky Pathinsls Moves: 71 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride horse" 		
CF ] Rocky Pathinsls Moves: 72 		
CF | 		
CF | > RIDE HORSE 		
CF | 		
CF | You mount your horse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rope" 		
CF ] Rocky Pathinsls Moves: 73 		
CF | 		
CF | > TAKE ROPE 		
CF | 		
CF | You grab the other end of the rope so that your horse will follow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Grassy Plainsls Moves: 74 		
CF | 		
CF | > N 		
CF | 		
CF | Grassy Plains (on the horse with a rope tied to it) 		
CF | The green expanse of grass sways like a sea of jade in the light 		
CF | breeze blowing from the south. Scanning the landscape in that 		
CF | direction, you see, in the distance, a plateau. To the north, the 		
CF | prairie extends for a long stretch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Grassy Plainsls Moves: 75 		
CF | 		
CF | > W 		
CF | 		
CF | First, you'd have to leave the horse with a rope tied to it. 		
CF | 		
CF | > 		Teaspoon asks, "false alarm?"
DavidW says (to ClubFloyd), "f n" 		
CF ] Grassy Plainsls Moves: 75 		
CF | 		
CF | > F N 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Great Plainssls Moves: 76 		
CF | 		
CF | > N 		
CF | 		
CF | Great Plains (on the horse with a rope tied to it) 		
CF | You have arrived in the Great Plains, where herds of bison usually 		
CF | find food and shelter. At present, though, you cannot spot any bison, 		
CF | here. To the west, in the distance, you see the Sierra Sedona, and 		
CF | beyond the plains, much further south, a mountain range. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sierra Sedonals Moves: 77 		
CF | 		
CF | > W 		
CF | 		
CF | Sierra Sedona (on the horse with a rope tied to it) 		
CF | You are crossing the Sierra Sedona, which continues to the north, 		
CF | borders the Great Plains to the east, ends at the foot of a mountain 		
CF | range to the west and transforms into a barren and inhospitable region 		
CF | to the south. 		
CF | 		
CF | You can see a dead tree here. 		
CF | 		
CF | > 		DavidW says, "I'll try the mountains this time"
DavidW says (to ClubFloyd), "w" 		
CF ] Foot of Mountain Range Moves: 78 		
CF | 		
CF | > W 		
CF | 		
CF | Foot of Mountain Range (on the horse with a rope tied to it) 		
CF | You have reached the foot of a long mountain range that marks the 		
CF | western border of the Sierra. To the south a rocky expanse disappears 		
CF | into the distance, while to the east you can see the immense sunny 		
CF | expanse of the Sierra. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Edge of Crevasse Range Moves: 79 		
CF | 		
CF | > S 		
CF | 		
CF | Edge of Crevasse (on the horse with a rope tied to it) 		
CF | You have reached the edge of a deep natural crevasse. To the east 		
CF | opens a sandy territory, very similar to the desert, while to the 		
CF | north a mountain range borders the Sierra. A steep path leads down to 		
CF | the bottom of the crevasse. 		
CF | 		
CF | > 		Teaspoon says, "don't think we want to ride the horse down the crevasse"
DavidW says (to ClubFloyd), "d" 		
CF ] Edge of Crevasse Range Moves: 80 		
CF | 		
CF | > D 		
CF | 		
CF | You can't take the horse that way. You'll have to leave him behind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dismount" 		
CF ] Edge of Crevasse Range Moves: 81 		
CF | 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount your horse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop rope" 		
CF ] Edge of Crevasse Range Moves: 82 		
CF | 		
CF | > DROP ROPE 		
CF | 		
CF | You drop the end of the rope, so that your horse will no longer follow 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bottom of Crevasseange Moves: 83 		
CF | 		
CF | > D 		
CF | 		
CF | Bottom of Crevasse 		
CF | The bottom of the crevasse is littered with rocks and debris, and in 		
CF | some places it also hosts a few stunted tufts of grass. The only way 		
CF | out is a steep path up. 		
CF | 		
CF | You can see a Navajo headdress here. 		
CF | 		
CF | > 		Jacqueline says, "OH"
DavidW says (to ClubFloyd), "x headdress" 		
CF ] Bottom of Crevasseange Moves: 84 		
CF | 		
CF | > X HEADDRESS 		
CF | 		
CF | This eagle-feather headdress, also called a war bonnet, is 		
CF | traditionally a symbol of power and authority reserved for highly 		
CF | respected Native American men. It surely belongs to a chief. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Bottom of Crevasseange Moves: 85 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "hm. Navajo. They were in the last game."
		Teaspoon says, "convenient for it just to be lying around"
		Teaspoon says, "wonder if we wear it or trade it"
DavidW says (to ClubFloyd), "search grass" 		
CF ] Bottom of Crevasseange Moves: 85 		
CF | 		
CF | > SEARCH GRASS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I think we ought to return it."
		DavidW says, "I don't feel that wearing it unearned is wise."
		Jacqueline says, "We could save and try it, I suppose."
		DavidW says, "sure, we can try that."
		Teaspoon says, "if we can find the people to return it to"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf33" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Bottom of Crevasseange Moves: 85 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear headdress" 		
CF ] Bottom of Crevasseange Moves: 86 		
CF | 		
CF | > WEAR HEADDRESS 		
CF | 		
CF | You are now wearing the Navajo headdress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove it" 		
CF ] Bottom of Crevasseange Moves: 87 		
CF | 		
CF | > REMOVE IT 		
CF | 		
CF | You take off the Navajo headdress. 		
CF | 		
CF | > 		DavidW says, "well, it's possible, so that's an option to keep in mind."
		Jacqueline nods.
DavidW says (to ClubFloyd), "u" 		
CF ] Edge of Crevasseseange Moves: 88 		
CF | 		
CF | > U 		
CF | 		
CF | Edge of Crevasse 		
CF | You have reached the edge of a deep natural crevasse. To the east 		
CF | opens a sandy territory, very similar to the desert, while to the 		
CF | north a mountain range borders the Sierra. A steep path leads down to 		
CF | the bottom of the crevasse. 		
CF | 		
CF | You can see a group of Mescalero Apaches and your horse with a rope 		
CF | tied to it here. 		
CF | 		
CF | > 		DavidW asks, "oh. The Apaches are here now?"
		Teaspoon asks, "huh, putting on the headdress called their code you think?"
		DavidW says, "I don't know."
DavidW says (to ClubFloyd), "show headdress to apaches" 		
CF ] Edge of Crevasseseange Moves: 89 		
CF | 		
CF | > SHOW HEADDRESS TO APACHES 		
CF | 		
CF | The Mescalero Apaches doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to apaches" 		
CF ] Edge of Crevasseseange Moves: 90 		
CF | 		
CF | > TALK TO APACHES 		
CF | 		
CF | "Go away, white man. You are not welcome here." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rope" 		
CF ] Edge of Crevasseseange Moves: 91 		
CF | 		
CF | > TAKE ROPE 		
CF | 		
CF | You grab the other end of the rope so that your horse will follow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sandy Terrainsseseange Moves: 92 		
CF | 		
CF | > E 		
CF | 		
CF | Sandy Terrain 		
CF | You are on a vast, arid, sandy, almost desert-like terrain. Some dry 		
CF | bushes roll in the wind, often getting stuck in piles of branches or 		
CF | in the rocks to the west, where, over the edge of a deep crevasse, you 		
CF | can see the peaks of the mountains. 		
CF | 		
CF | You can see your horse with a rope tied to it, some dead branches and 		
CF | a man tied to a stake here. 		
CF | 		
CF | > 		Teaspoon exclaims, "oh!"
DavidW says (to ClubFloyd), "x man" 		
CF ] Sandy Terrainsseseange Moves: 93 		
CF | 		
CF | > X MAN 		
CF | 		
CF | This man looks like yet another victim of those criminals. You can see 		
CF | that he's tied firmly to the stake by some leather ties around his 		
CF | hands and feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie man" 		
CF ] Sandy Terrainsseseange Moves: 94 		
CF | 		
CF | > UNTIE MAN 		
CF | 		
CF | You can't untie that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie ties" 		
CF ] Sandy Terrainsseseange Moves: 95 		
CF | 		
CF | > UNTIE TIES 		
CF | 		
CF | After shrinking in the hot sun, they're too tight to untie. 		
CF | 		
CF | > 		Jacqueline says, "Yikes. Ouch."
		DavidW says, "I don't have any cutting tool."
DavidW says (to ClubFloyd), "talk to man" 		
CF ] Sandy Terrainsseseange Moves: 96 		
CF | 		
CF | > TALK TO MAN 		
CF | 		
CF | He is unsconscious ... what about reviving him first? 		
CF | 		
CF | > 		Jacqueline asks, "Cantee?"
		Teaspoon asks, "can we pour water on him?"
DavidW says (to ClubFloyd), "give water to man" 		
CF ] Sandy Terrainsseseange Moves: 97 		
CF | 		
CF | > GIVE WATER TO MAN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "er, Canteen... yeah."
DavidW says (to ClubFloyd), "give canteen to man" 		
CF ] Sandy Terrainsseseange Moves: 98 		
CF | 		
CF | > GIVE CANTEEN TO MAN 		
CF | 		
CF | The man tied to a stake doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "revive man" 		
CF ] Sandy Terrainsseseange Moves: 99 		
CF | 		
CF | > REVIVE MAN 		
CF | 		
CF | You should free him from those ties first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x branches" 		
CF ] Sandy Terrainsseseange Moves: 100 		
CF | 		
CF | > X BRANCHES 		
CF | 		
CF | These dead branches could come in useful to make a fire. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pour water on ties" 		
CF ] Sandy Terrainsseseange Moves: 100 		
CF | 		
CF | > POUR WATER ON TIES 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take branches" 		
CF ] Sandy Terrainsseseange Moves: 101 		
CF | 		
CF | > TAKE BRANCHES 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sandy Terrainsseseange Moves: 102 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sandy Terrainsseseange Moves: 103 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Sandy Terrainsseseange Moves: 104 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Edge of Crevasseseange Moves: 105 		
CF | 		
CF | > W 		
CF | 		
CF | Edge of Crevasse 		
CF | You have reached the edge of a deep natural crevasse. To the east 		
CF | opens a sandy territory, very similar to the desert, while to the 		
CF | north a mountain range borders the Sierra. A steep path leads down to 		
CF | the bottom of the crevasse. 		
CF | 		
CF | You can see a group of Mescalero Apaches and your horse with a rope 		
CF | tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Foot of Mountain Range Moves: 106 		
CF | 		
CF | > N 		
CF | 		
CF | Foot of Mountain Range 		
CF | You have reached the foot of a long mountain range that marks the 		
CF | western border of the Sierra. To the south a rocky expanse disappears 		
CF | into the distance, while to the east you can see the immense sunny 		
CF | expanse of the Sierra. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sierra Sedonaain Range Moves: 107 		
CF | 		
CF | > E 		
CF | 		
CF | Sierra Sedona 		
CF | You are crossing the Sierra Sedona, which continues to the north, 		
CF | borders the Great Plains to the east, ends at the foot of a mountain 		
CF | range to the west and transforms into a barren and inhospitable region 		
CF | to the south. 		
CF | 		
CF | You can see your horse with a rope tied to it and a dead tree here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] In Front of Teepeeange Moves: 108 		
CF | 		
CF | > S 		
CF | 		
CF | In Front of Teepee 		
CF | A light breeze stirs the sparse tufts of grass that cover the barren 		
CF | territory on which you find yourself. A teepee stands in the middle of 		
CF | the desolation of the landscape, almost as if to challenge its arid 		
CF | climate, and in front of it an old Indian warms himself in front of a 		
CF | fire singing the ancient songs of his people. 		
CF | 		
CF | You can see a small fire that burns with a crackling sound, your horse 		
CF | with a rope tied to it, a teepee and an old Indian here. 		
CF | 		
CF | > 		Teaspoon says, "Oh hello"
DavidW says (to ClubFloyd), "x indian" 		
CF ] In Front of Teepeeange Moves: 109 		
CF | 		
CF | > X INDIAN 		
CF | 		
CF | The old man looks like someone who has stood beside his warriors in 		
CF | countless battles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to him" 		
CF ] In Front of Teepeeange Moves: 110 		
CF | 		
CF | > TALK TO HIM 		
CF | 		
CF | The old man looks at you with a puzzled face. He probably doesn't 		
CF | speak your language very well. Try asking more specific questions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about navajo" 		
CF ] In Front of Teepeeange Moves: 111 		
CF | 		
CF | > ASK HIM ABOUT NAVAJO 		
CF | 		
CF | "I don't know anything about it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about headdress" 		
CF ] In Front of Teepeeange Moves: 112 		
CF | 		
CF | > ASK HIM ABOUT HEADDRESS 		
CF | 		
CF | "I don't know anything about it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about bandits" 		
CF ] In Front of Teepeeange Moves: 113 		
CF | 		
CF | > ASK HIM ABOUT BANDITS 		
CF | 		
CF | "This place is full of those bad people, but the ones you are 		
CF | searching are probably hiding farther east, beyond the Grassy Plains. 		
CF | Beware of them." 		
CF | 		
CF | > 		Teaspoon says, "that's helpful"
DavidW says (to ClubFloyd), "ask him about apaches" 		
CF ] In Front of Teepeeange Moves: 114 		
CF | 		
CF | > ASK HIM ABOUT APACHES 		
CF | 		
CF | "They are a great danger, and an enemy of the Navajo nation. Stay away 		
CF | from them. They can be seen near the Plateau, and use smoke signals to 		
CF | communicate that everything is fine." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give headdress to him" 		
CF ] In Front of Teepeeange Moves: 115 		
CF | 		
CF | > GIVE HEADDRESS TO HIM 		
CF | 		
CF | The old Indian seems happy with your offer, even if the impassivity of 		
CF | his wrinkled face doesn't reveal his emotions. He takes a knife from a 		
CF | fold in his clothing and offers it to you. You gratefully accept it. 		
CF | 		
CF | > 		Jacqueline says, "nice"
		Teaspoon says, "Oh, now we can cut those ties"
		Jacqueline says, "Oh yeah"
		DavidW says, "yes"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf34" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] In Front of Teepeeange Moves: 115 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "make smoke signal" 		
CF ] In Front of Teepeeange Moves: 116 		
CF | 		
CF | > MAKE SMOKE SIGNAL 		
CF | 		
CF | You have no reason to send smoke signals from this location. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about smoke signal" 		
CF ] In Front of Teepeeange Moves: 117 		
CF | 		
CF | > ASK HIM ABOUT SMOKE SIGNAL 		
CF | 		
CF | "A group of Mescalero will usually send smoke signals to indicate the 		
CF | place is free of intruders. The others will then keep a distance to 		
CF | search somewhere else." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Sierra Sedonaeepeeange Moves: 118 		
CF | 		
CF | > N 		
CF | 		
CF | Sierra Sedona 		
CF | You are crossing the Sierra Sedona, which continues to the north, 		
CF | borders the Great Plains to the east, ends at the foot of a mountain 		
CF | range to the west and transforms into a barren and inhospitable region 		
CF | to the south. 		
CF | 		
CF | You can see your horse with a rope tied to it and a dead tree here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Foot of Mountain Range Moves: 119 		
CF | 		
CF | > W 		
CF | 		
CF | Foot of Mountain Range 		
CF | You have reached the foot of a long mountain range that marks the 		
CF | western border of the Sierra. To the south a rocky expanse disappears 		
CF | into the distance, while to the east you can see the immense sunny 		
CF | expanse of the Sierra. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Edge of Crevasse Range Moves: 120 		
CF | 		
CF | > S 		
CF | 		
CF | Edge of Crevasse 		
CF | You have reached the edge of a deep natural crevasse. To the east 		
CF | opens a sandy territory, very similar to the desert, while to the 		
CF | north a mountain range borders the Sierra. A steep path leads down to 		
CF | the bottom of the crevasse. 		
CF | 		
CF | You can see a group of Mescalero Apaches and your horse with a rope 		
CF | tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sandy Terrainsse Range Moves: 121 		
CF | 		
CF | > E 		
CF | 		
CF | Sandy Terrain 		
CF | You are on a vast, arid, sandy, almost desert-like terrain. Some dry 		
CF | bushes roll in the wind, often getting stuck in piles of branches or 		
CF | in the rocks to the west, where, over the edge of a deep crevasse, you 		
CF | can see the peaks of the mountains. 		
CF | 		
CF | You can see your horse with a rope tied to it and a man tied to a 		
CF | stake here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut ties" 		
CF ] Sandy Terrainsse Range Moves: 122 		
CF | 		
CF | > CUT TIES 		
CF | 		
CF | (with the knife) 		
CF | You cut the leather ties with the knife and they fall to the ground. 		
CF | The man is barely alive, but you'd better revive him, before it's too 		
CF | late. 		
CF | 		
CF | > 		Jacqueline asks, "So... are we supposed to mimic a particular tribe, or learn the different signals from those particular tribes?"
DavidW says (to ClubFloyd), "revive man" 		
CF ] Sandy Terrainsse Range Moves: 123 		
CF | 		
CF | > REVIVE MAN 		
CF | 		
CF | You move the man far from direct sunlight. Then, you help him to drink 		
CF | until the canteen is empty. After a few minutes he is back to his 		
CF | senses, and your gesture has earned you the eternal gratitude of this 		
CF | man. 		
CF | 		
CF | "Thank you, my friend. I do not know how to repay you. Ah! I see that 		
CF | you are unarmed." He disappears behind the rocks and reappears with a 		
CF | rifle. At first, you think he's going to shoot you, but he gives you 		
CF | the rifle. 		
CF | 		
CF | "I had hidden this before being attacked by a group of bandits. I see 		
CF | from your tin star that you're a sheriff. If you can find those 		
CF | bandits, this rifle may come in handy. Before the bandits surprised 		
CF | me, I noticed some smoke signals from Mescalero Apaches above the 		
CF | plateau. The bandits headed that way. Be careful and good luck, my 		
CF | friend." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rifle" 		
CF ] Sandy Terrainsse Range Moves: 124 		
CF | 		
CF | > X RIFLE 		
CF | 		
CF | It's a loaded Winchester rifle. This is exactly what you need to shoot 		
CF | a target from a safe distance. 		
CF | 		
CF | > 		Jacqueline says, "It's like Christmas in July, this game."
		Teaspoon says, "I wonder what happened to our gun"
		Teaspoon says, "presumably we had one when we left home"
		DavidW says, "I assume the bandits took it."
		Teaspoon says, "that follows"
		DavidW asks, "okay, I assume the bandits are on the other side of the rope bridge and we now use the branches to make a fire, and light our original branch from the old man's fire, but where to build our fire?"
		DavidW asks, "The plateau?"
		Teaspoon says, "plateau makes sense"
		DavidW asks, "Anything else to ask this guy?"
DavidW says (to ClubFloyd), "ask man about name" 		
CF ] Sandy Terrainsse Range Moves: 125 		
CF | 		
CF | > ASK MAN ABOUT NAME 		
CF | 		
CF | "I don't know anything about it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Sandy Terrainsse Range Moves: 126 		
CF | 		
CF | > L 		
CF | 		
CF | Sandy Terrain 		
CF | You are on a vast, arid, sandy, almost desert-like terrain. Some dry 		
CF | bushes roll in the wind, often getting stuck in piles of branches or 		
CF | in the rocks to the west, where, over the edge of a deep crevasse, you 		
CF | can see the peaks of the mountains. 		
CF | 		
CF | You can see your horse with a rope tied to it, a man, a stake and some 		
CF | leather ties here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take stake" 		
CF ] Sandy Terrainsse Range Moves: 127 		
CF | 		
CF | > TAKE STAKE 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ties" 		
CF ] Sandy Terrainsse Range Moves: 128 		
CF | 		
CF | > TAKE TIES 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Edge of Crevasse Range Moves: 129 		
CF | 		
CF | > W 		
CF | 		
CF | Edge of Crevasse 		
CF | You have reached the edge of a deep natural crevasse. To the east 		
CF | opens a sandy territory, very similar to the desert, while to the 		
CF | north a mountain range borders the Sierra. A steep path leads down to 		
CF | the bottom of the crevasse. 		
CF | 		
CF | You can see a group of Mescalero Apaches and your horse with a rope 		
CF | tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Foot of Mountain Range Moves: 130 		
CF | 		
CF | > N 		
CF | 		
CF | Foot of Mountain Range 		
CF | You have reached the foot of a long mountain range that marks the 		
CF | western border of the Sierra. To the south a rocky expanse disappears 		
CF | into the distance, while to the east you can see the immense sunny 		
CF | expanse of the Sierra. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sierra Sedonaain Range Moves: 131 		
CF | 		
CF | > E 		
CF | 		
CF | Sierra Sedona 		
CF | You are crossing the Sierra Sedona, which continues to the north, 		
CF | borders the Great Plains to the east, ends at the foot of a mountain 		
CF | range to the west and transforms into a barren and inhospitable region 		
CF | to the south. 		
CF | 		
CF | You can see your horse with a rope tied to it and a dead tree here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] In Front of Teepeeange Moves: 132 		
CF | 		
CF | > S 		
CF | 		
CF | In Front of Teepee 		
CF | A light breeze stirs the sparse tufts of grass that cover the barren 		
CF | territory on which you find yourself. A teepee stands in the middle of 		
CF | the desolation of the landscape, almost as if to challenge its arid 		
CF | climate, and in front of it an old Indian warms himself in front of a 		
CF | fire singing the ancient songs of his people. 		
CF | 		
CF | You can see a small fire that burns with a crackling sound, your horse 		
CF | with a rope tied to it, a teepee and an old Indian here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light branch" 		
CF ] In Front of Teepeeange Moves: 133 		
CF | 		
CF | > LIGHT BRANCH 		
CF | 		
CF | You light up the branch, making a crude lit torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Sierra Sedonaeepeeange Moves: 134 		
CF | 		
CF | > N 		
CF | 		
CF | Sierra Sedona 		
CF | You are crossing the Sierra Sedona, which continues to the north, 		
CF | borders the Great Plains to the east, ends at the foot of a mountain 		
CF | range to the west and transforms into a barren and inhospitable region 		
CF | to the south. 		
CF | 		
CF | You can see your horse with a rope tied to it and a dead tree here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Great Plainsaeepeeange Moves: 135 		
CF | 		
CF | > E 		
CF | 		
CF | Great Plains 		
CF | You have arrived in the Great Plains, where herds of bison usually 		
CF | find food and shelter. At present, though, you cannot spot any bison, 		
CF | here. To the west, in the distance, you see the Sierra Sedona, and 		
CF | beyond the plains, much further south, a mountain range. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Grassy Plainseepeeange Moves: 136 		
CF | 		
CF | > S 		
CF | 		
CF | Grassy Plains 		
CF | The green expanse of grass sways like a sea of jade in the light 		
CF | breeze blowing from the south. Scanning the landscape in that 		
CF | direction, you see, in the distance, a plateau. To the north, the 		
CF | prairie extends for a long stretch. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Rocky Pathinseepeeange Moves: 137 		
CF | 		
CF | > S 		
CF | 		
CF | Rocky Path 		
CF | A steep, rocky path winds up to a vast plateau, blending into the 		
CF | green of the Great Plains to the north. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Plateauathinseepeeange Moves: 138 		
CF | 		
CF | > U 		
CF | 		
CF | Plateau 		
CF | You have reached the surface of a vast plateau that extends from the 		
CF | east to a precipice. A stony path descends to the plains. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "make fire" 		
CF ] Plateauathinseepeeange Moves: 139 		
CF | 		
CF | > MAKE FIRE 		
CF | 		
CF | You don't know how to make that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop branches" 		
CF ] Plateauathinseepeeange Moves: 140 		
CF | 		
CF | > DROP BRANCHES 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn branches" 		
CF ] Plateauathinseepeeange Moves: 141 		
CF | 		
CF | > BURN BRANCHES 		
CF | 		
CF | You light up the dead branches, making a fire that burns with a 		
CF | crackling sound and produces a lot of smoke. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "make smoke signal" 		
CF ] Plateauathinseepeeange Moves: 142 		
CF | 		
CF | > MAKE SMOKE SIGNAL 		
CF | 		
CF | (with the blanket) 		
CF | You lean down and, using the blanket, you partially cover the fire a 		
CF | couple of times so to send two distinctive puffs of smoke. This is the 		
CF | standard signal for "all is well" and, turning your gaze towards the 		
CF | east, you see the Mescalero riding away. They are gone, now, and you 		
CF | can proceed with your quest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf35" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Plateauathinseepeeange Moves: 142 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline says, "sweet"
DavidW says (to ClubFloyd), "e" 		
CF ] Edge of Chasmeepeeange Moves: 143 		
CF | 		
CF | > E 		
CF | 		
CF | Edge of Chasm 		
CF | A wide, deep chasm opens up towards the north, at the bottom of which 		
CF | you can clearly see the rapids of a stream. A long, unstable rope 		
CF | bridge leads to the other side of the chasm. To the west, a plateau 		
CF | extends as far as your gaze can see. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		Teaspoon says, "it doesn't occur to them to wonder who sent the signal, evidently"
DavidW says (to ClubFloyd), "n" 		
CF ] Edge of Chasmeepeeange Moves: 144 		
CF | 		
CF | > N 		
CF | 		
CF | You can't take the horse that way. You'll have to leave him behind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop rope" 		
CF ] Edge of Chasmeepeeange Moves: 145 		
CF | 		
CF | > DROP ROPE 		
CF | 		
CF | You drop the end of the rope, so that your horse will no longer follow 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rope Bridgesmeepeeange Moves: 146 		
CF | 		
CF | > N 		
CF | 		
CF | Rope Bridge 		
CF | Below you, between the high rocky walls of the gorge, a raging torrent 		
CF | rushes away in a south-east direction. The fragile rope bridge sways 		
CF | under your weight, and you barely manage to keep your balance, as you 		
CF | stare, not without a little fear, into the abyss beneath your feet. 		
CF | 		
CF | > 		Teaspoon says, "aw, bye horse"
DavidW says (to ClubFloyd), "n" 		
CF ] Large Plateaueepeeange Moves: 147 		
CF | 		
CF | > N 		
CF | 		
CF | Large Plateau 		
CF | Crossing the long suspension bridge, you have reached a large plateau 		
CF | that extends north. To the south, beyond the rope bridge, you can see 		
CF | the other side of the ravine you crossed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] End of Plateauepeeange Moves: 148 		
CF | 		
CF | > N 		
CF | 		
CF | End of Plateau 		
CF | The vast plateau ends here in front of the entrance to an old gold 		
CF | mine. At present you cannot enter it since a landslide has covered the 		
CF | only access, leaving only a small hole. To the south the plateau 		
CF | extends for a very long stretch. 		
CF | 		
CF | > 		jenrexrode says, "Spam wouldn't be invented for another 25 years"
		Jacqueline says, "hee"
		Teaspoon says, "lol"
		Teaspoon asks, "can we dig the hole?"
		DavidW says, "I missed something, I guess."
DavidW says (to ClubFloyd), "x hole" 		
CF ] End of Plateauepeeange Moves: 149 		
CF | 		
CF | > X HOLE 		
CF | 		
CF | It's a small hole, about the width of a candle, possibly caused by the 		
CF | erosion. The small hole is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig hole" 		
CF ] End of Plateauepeeange Moves: 150 		
CF | 		
CF | > DIG HOLE 		
CF | 		
CF | You have better things to do than dig for buried treasure. 		
CF | 		
CF | > 		Teaspoon says, "weird thing to include"
		DavidW says, "Not if there's a stick of TNT in the game."
		Jacqueline says, "yeah"
DavidW says (to ClubFloyd), "x mine" 		
CF ] End of Plateauepeeange Moves: 151 		
CF | 		
CF | > X MINE 		
CF | 		
CF | You can't enter it since a landslide covered the entrance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] End of Plateauepeeange Moves: 152 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] End of Plateauepeeange Moves: 153 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x alksj" 		
CF ] End of Plateauepeeange Moves: 153 		
CF | 		
CF | > X ALKSJ 		
CF | 		
CF | Sorry, I don't understand what "alksj" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tnt" 		
CF ] End of Plateauepeeange Moves: 153 		
CF | 		
CF | > X TNT 		
CF | 		
CF | Sorry, I don't understand what "tnt" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dynamite" 		
CF ] End of Plateauepeeange Moves: 153 		
CF | 		
CF | > X DYNAMITE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "bingo"
		DavidW says, "The game knows the word 'dynamite' as an input word."
		Jacqueline says, "mmhmm"
		DavidW asks, "Any idea where to find it? The teepee? The man who gave the rifle?"
		Teaspoon asks, "we're gonna have to find some dynamite?"
		DavidW says, "I think so, yes."
		Roger says, "bottom of abandoned mine shaft"
		DavidW says, "Maybe I missed an exit somewhere."
DavidW says (to ClubFloyd), "s" 		
CF ] Large Plateauuepeeange Moves: 154 		
CF | 		
CF | > S 		
CF | 		
CF | Large Plateau 		
CF | Crossing the long suspension bridge, you have reached a large plateau 		
CF | that extends north. To the south, beyond the rope bridge, you can see 		
CF | the other side of the ravine you crossed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Large Plateauuepeeange Moves: 155 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Large Plateauuepeeange Moves: 156 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Rope Bridgeauuepeeange Moves: 157 		
CF | 		
CF | > S 		
CF | 		
CF | Rope Bridge 		
CF | Below you, between the high rocky walls of the gorge, a raging torrent 		
CF | rushes away in a south-east direction. The fragile rope bridge sways 		
CF | under your weight, and you barely manage to keep your balance, as you 		
CF | stare, not without a little fear, into the abyss beneath your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gorge" 		
CF ] Rope Bridgeauuepeeange Moves: 157 		
CF | 		
CF | > X GORGE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "curious gorge" 		
CF ] Rope Bridgeauuepeeange Moves: 157 		
CF | 		
CF | > CURIOUS GORGE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Edge of Chasmuepeeange Moves: 158 		
CF | 		
CF | > S 		
CF | 		
CF | Edge of Chasm 		
CF | A wide, deep chasm opens up towards the north, at the bottom of which 		
CF | you can clearly see the rapids of a stream. A long, unstable rope 		
CF | bridge leads to the other side of the chasm. To the west, a plateau 		
CF | extends as far as your gaze can see. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rope" 		
CF ] Edge of Chasmuepeeange Moves: 159 		
CF | 		
CF | > TAKE ROPE 		
CF | 		
CF | You grab the other end of the rope so that your horse will follow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Plateau Chasmuepeeange Moves: 160 		
CF | 		
CF | > W 		
CF | 		
CF | Plateau 		
CF | You have reached the surface of a vast plateau that extends from the 		
CF | east to a precipice. A stony path descends to the plains. 		
CF | 		
CF | You can see your horse with a rope tied to it, some smoke signals 		
CF | (rising up in the sky) and a makeshift fire that burns with a 		
CF | crackling sound and produces a lot of smoke here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Rocky Pathasmuepeeange Moves: 161 		
CF | 		
CF | > D 		
CF | 		
CF | Rocky Path 		
CF | A steep, rocky path winds up to a vast plateau, blending into the 		
CF | green of the Great Plains to the north. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		Teaspoon says, "so pretty much , we wander around until we find some dynamite and then we come back"
		DavidW says, "If you have a better idea, feel free to share. I could shoot the hole with the rifle if you'd rather."
		Teaspoon says, "nah, just trying to articulate the plan as it stands"
		DavidW says, "I could try putting the torch into the hole hoping for coal gas to blow the rocks into my face."
DavidW says (to ClubFloyd), "w" 		
CF ] Rocky Pathasmuepeeange Moves: 162 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Rocky Pathasmuepeeange Moves: 163 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Grassy Plainsuepeeange Moves: 164 		
CF | 		
CF | > N 		
CF | 		
CF | Grassy Plains 		
CF | The green expanse of grass sways like a sea of jade in the light 		
CF | breeze blowing from the south. Scanning the landscape in that 		
CF | direction, you see, in the distance, a plateau. To the north, the 		
CF | prairie extends for a long stretch. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Grassy Plainsuepeeange Moves: 165 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Great Plainssuepeeange Moves: 166 		
CF | 		
CF | > N 		
CF | 		
CF | Great Plains 		
CF | You have arrived in the Great Plains, where herds of bison usually 		
CF | find food and shelter. At present, though, you cannot spot any bison, 		
CF | here. To the west, in the distance, you see the Sierra Sedona, and 		
CF | beyond the plains, much further south, a mountain range. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Great Plainssuepeeange Moves: 167 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Great Plainssuepeeange Moves: 168 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Grassy Plainsuepeeange Moves: 169 		
CF | 		
CF | > S 		
CF | 		
CF | Grassy Plains 		
CF | The green expanse of grass sways like a sea of jade in the light 		
CF | breeze blowing from the south. Scanning the landscape in that 		
CF | direction, you see, in the distance, a plateau. To the north, the 		
CF | prairie extends for a long stretch. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Grassy Plainsuepeeange Moves: 170 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Great Plainssuepeeange Moves: 171 		
CF | 		
CF | > N 		
CF | 		
CF | Great Plains 		
CF | You have arrived in the Great Plains, where herds of bison usually 		
CF | find food and shelter. At present, though, you cannot spot any bison, 		
CF | here. To the west, in the distance, you see the Sierra Sedona, and 		
CF | beyond the plains, much further south, a mountain range. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sierra Sedonauepeeange Moves: 172 		
CF | 		
CF | > W 		
CF | 		
CF | Sierra Sedona 		
CF | You are crossing the Sierra Sedona, which continues to the north, 		
CF | borders the Great Plains to the east, ends at the foot of a mountain 		
CF | range to the west and transforms into a barren and inhospitable region 		
CF | to the south. 		
CF | 		
CF | You can see your horse with a rope tied to it and a dead tree here. 		
CF | 		
CF | > 		DavidW says, "If dynamite was in the desert, we might be screwed."
DavidW says (to ClubFloyd), "w" 		
CF ] Foot of Mountain Range Moves: 173 		
CF | 		
CF | > W 		
CF | 		
CF | Foot of Mountain Range 		
CF | You have reached the foot of a long mountain range that marks the 		
CF | western border of the Sierra. To the south a rocky expanse disappears 		
CF | into the distance, while to the east you can see the immense sunny 		
CF | expanse of the Sierra. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Foot of Mountain Range Moves: 174 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Foot of Mountain Range Moves: 175 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Edge of Crevasse Range Moves: 176 		
CF | 		
CF | > S 		
CF | 		
CF | Edge of Crevasse 		
CF | You have reached the edge of a deep natural crevasse. To the east 		
CF | opens a sandy territory, very similar to the desert, while to the 		
CF | north a mountain range borders the Sierra. A steep path leads down to 		
CF | the bottom of the crevasse. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Edge of Crevasse Range Moves: 177 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sandy Terrainsse Range Moves: 178 		
CF | 		
CF | > E 		
CF | 		
CF | Sandy Terrain 		
CF | You are on a vast, arid, sandy, almost desert-like terrain. Some dry 		
CF | bushes roll in the wind, often getting stuck in piles of branches or 		
CF | in the rocks to the west, where, over the edge of a deep crevasse, you 		
CF | can see the peaks of the mountains. 		
CF | 		
CF | You can see your horse with a rope tied to it, a man and a stake here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask man about dynamite" 		
CF ] Sandy Terrainsse Range Moves: 179 		
CF | 		
CF | > ASK MAN ABOUT DYNAMITE 		
CF | 		
CF | "I don't know anything about it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Sandy Terrainsse Range Moves: 180 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sandy Terrainsse Range Moves: 181 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sandy Terrainsse Range Moves: 182 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Edge of Crevasse Range Moves: 183 		
CF | 		
CF | > W 		
CF | 		
CF | Edge of Crevasse 		
CF | You have reached the edge of a deep natural crevasse. To the east 		
CF | opens a sandy territory, very similar to the desert, while to the 		
CF | north a mountain range borders the Sierra. A steep path leads down to 		
CF | the bottom of the crevasse. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Edge of Crevasse Range Moves: 184 		
CF | 		
CF | > D 		
CF | 		
CF | You can't take the horse that way. You'll have to leave him behind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop rope" 		
CF ] Edge of Crevasse Range Moves: 185 		
CF | 		
CF | > DROP ROPE 		
CF | 		
CF | You drop the end of the rope, so that your horse will no longer follow 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bottom of Crevasseange Moves: 186 		
CF | 		
CF | > D 		
CF | 		
CF | Bottom of Crevasse 		
CF | The bottom of the crevasse is littered with rocks and debris, and in 		
CF | some places it also hosts a few stunted tufts of grass. The only way 		
CF | out is a steep path up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x debris" 		
CF ] Bottom of Crevasseange Moves: 186 		
CF | 		
CF | > X DEBRIS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grass" 		
CF ] Bottom of Crevasseange Moves: 186 		
CF | 		
CF | > X GRASS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rocks" 		
CF ] Bottom of Crevasseange Moves: 186 		
CF | 		
CF | > X ROCKS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bottom of Crevasseange Moves: 187 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bottom of Crevasseange Moves: 188 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bottom of Crevasseange Moves: 189 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bottom of Crevasseange Moves: 190 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Edge of Crevasseseange Moves: 191 		
CF | 		
CF | > U 		
CF | 		
CF | Edge of Crevasse 		
CF | You have reached the edge of a deep natural crevasse. To the east 		
CF | opens a sandy territory, very similar to the desert, while to the 		
CF | north a mountain range borders the Sierra. A steep path leads down to 		
CF | the bottom of the crevasse. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rope" 		
CF ] Edge of Crevasseseange Moves: 192 		
CF | 		
CF | > TAKE ROPE 		
CF | 		
CF | You grab the other end of the rope so that your horse will follow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Foot of Mountain Range Moves: 193 		
CF | 		
CF | > N 		
CF | 		
CF | Foot of Mountain Range 		
CF | You have reached the foot of a long mountain range that marks the 		
CF | western border of the Sierra. To the south a rocky expanse disappears 		
CF | into the distance, while to the east you can see the immense sunny 		
CF | expanse of the Sierra. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sierra Sedonaain Range Moves: 194 		
CF | 		
CF | > E 		
CF | 		
CF | Sierra Sedona 		
CF | You are crossing the Sierra Sedona, which continues to the north, 		
CF | borders the Great Plains to the east, ends at the foot of a mountain 		
CF | range to the west and transforms into a barren and inhospitable region 		
CF | to the south. 		
CF | 		
CF | You can see your horse with a rope tied to it and a dead tree here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] In Front of Teepeeange Moves: 195 		
CF | 		
CF | > S 		
CF | 		
CF | In Front of Teepee 		
CF | A light breeze stirs the sparse tufts of grass that cover the barren 		
CF | territory on which you find yourself. A teepee stands in the middle of 		
CF | the desolation of the landscape, almost as if to challenge its arid 		
CF | climate, and in front of it an old Indian warms himself in front of a 		
CF | fire singing the ancient songs of his people. 		
CF | 		
CF | You can see a small fire that burns with a crackling sound, your horse 		
CF | with a rope tied to it, a teepee and an old Indian here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask old about dynamite" 		
CF ] In Front of Teepeeange Moves: 195 		
CF | 		
CF | > ASK OLD ABOUT DYNAMITE 		
CF | 		
CF | Do you mean the old blanket or the old Indian? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "indian" 		
CF ] In Front of Teepeeange Moves: 196 		
CF | 		
CF | > INDIAN 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask old indian about dynamite" 		
CF ] In Front of Teepeeange Moves: 197 		
CF | 		
CF | > ASK OLD INDIAN ABOUT DYNAMITE 		
CF | 		
CF | "I don't know anything about it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x teepee" 		
CF ] In Front of Teepeeange Moves: 198 		
CF | 		
CF | > X TEEPEE 		
CF | 		
CF | This typical conical tent has seen better days. Now it's old and 		
CF | battered like the man who inhabits it, but it keeps standing still. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter it" 		
CF ] In Front of Teepeeange Moves: 199 		
CF | 		
CF | > ENTER IT 		
CF | 		
CF | You can't enter that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search teepee" 		
CF ] In Front of Teepeeange Moves: 200 		
CF | 		
CF | > SEARCH TEEPEE 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter teepee" 		
CF ] In Front of Teepeeange Moves: 201 		
CF | 		
CF | > ENTER TEEPEE 		
CF | 		
CF | You can't enter that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fire" 		
CF ] In Front of Teepeeange Moves: 202 		
CF | 		
CF | > X FIRE 		
CF | 		
CF | The fire warms you up and gives you hope. For a brief moment you 		
CF | wished this was all a dream, but you have to find those bandits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] In Front of Teepeeange Moves: 203 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] In Front of Teepeeange Moves: 204 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] In Front of Teepeeange Moves: 205 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW says, "grr."
DavidW says (to ClubFloyd), "n" 		
CF ] Sierra Sedonaeepeeange Moves: 206 		
CF | 		
CF | > N 		
CF | 		
CF | Sierra Sedona 		
CF | You are crossing the Sierra Sedona, which continues to the north, 		
CF | borders the Great Plains to the east, ends at the foot of a mountain 		
CF | range to the west and transforms into a barren and inhospitable region 		
CF | to the south. 		
CF | 		
CF | You can see your horse with a rope tied to it and a dead tree here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Sierra Sedonaeepeeange Moves: 207 		
CF | 		
CF | > N 		
CF | 		
CF | Sierra Sedona 		
CF | Around you, for miles, is the vast Sierra Sedona. To the east, you see 		
CF | the deadly vastness of the desert, while to the south, the Sierra 		
CF | continues until it merges, in the distance, with the horizon. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sierra Sedonaeepeeange Moves: 208 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sierra Sedonaeepeeange Moves: 209 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sierra Sedonaeepeeange Moves: 210 		
CF | 		
CF | > S 		
CF | 		
CF | Sierra Sedona 		
CF | You are crossing the Sierra Sedona, which continues to the north, 		
CF | borders the Great Plains to the east, ends at the foot of a mountain 		
CF | range to the west and transforms into a barren and inhospitable region 		
CF | to the south. 		
CF | 		
CF | You can see your horse with a rope tied to it and a dead tree here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Great Plainsaeepeeange Moves: 211 		
CF | 		
CF | > E 		
CF | 		
CF | Great Plains 		
CF | You have arrived in the Great Plains, where herds of bison usually 		
CF | find food and shelter. At present, though, you cannot spot any bison, 		
CF | here. To the west, in the distance, you see the Sierra Sedona, and 		
CF | beyond the plains, much further south, a mountain range. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Grassy Plainseepeeange Moves: 212 		
CF | 		
CF | > S 		
CF | 		
CF | Grassy Plains 		
CF | The green expanse of grass sways like a sea of jade in the light 		
CF | breeze blowing from the south. Scanning the landscape in that 		
CF | direction, you see, in the distance, a plateau. To the north, the 		
CF | prairie extends for a long stretch. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Rocky Pathinseepeeange Moves: 213 		
CF | 		
CF | > S 		
CF | 		
CF | Rocky Path 		
CF | A steep, rocky path winds up to a vast plateau, blending into the 		
CF | green of the Great Plains to the north. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Plateauathinseepeeange Moves: 214 		
CF | 		
CF | > U 		
CF | 		
CF | Plateau 		
CF | You have reached the surface of a vast plateau that extends from the 		
CF | east to a precipice. A stony path descends to the plains. 		
CF | 		
CF | You can see your horse with a rope tied to it, some smoke signals 		
CF | (rising up in the sky) and a makeshift fire that burns with a 		
CF | crackling sound and produces a lot of smoke here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Edge of Chasmeepeeange Moves: 215 		
CF | 		
CF | > E 		
CF | 		
CF | Edge of Chasm 		
CF | A wide, deep chasm opens up towards the north, at the bottom of which 		
CF | you can clearly see the rapids of a stream. A long, unstable rope 		
CF | bridge leads to the other side of the chasm. To the west, a plateau 		
CF | extends as far as your gaze can see. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop rope" 		
CF ] Edge of Chasmeepeeange Moves: 216 		
CF | 		
CF | > DROP ROPE 		
CF | 		
CF | You drop the end of the rope, so that your horse will no longer follow 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask horse about dynamite" 		
CF ] Edge of Chasmeepeeange Moves: 217 		
CF | 		
CF | > ASK HORSE ABOUT DYNAMITE 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rope Bridgesmeepeeange Moves: 218 		
CF | 		
CF | > N 		
CF | 		
CF | Rope Bridge 		
CF | Below you, between the high rocky walls of the gorge, a raging torrent 		
CF | rushes away in a south-east direction. The fragile rope bridge sways 		
CF | under your weight, and you barely manage to keep your balance, as you 		
CF | stare, not without a little fear, into the abyss beneath your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Large Plateaueepeeange Moves: 219 		
CF | 		
CF | > N 		
CF | 		
CF | Large Plateau 		
CF | Crossing the long suspension bridge, you have reached a large plateau 		
CF | that extends north. To the south, beyond the rope bridge, you can see 		
CF | the other side of the ravine you crossed. 		
CF | 		
CF | > 		Teaspoon says, "lol"
DavidW says (to ClubFloyd), "n" 		
CF ] End of Plateauepeeange Moves: 220 		
CF | 		
CF | > N 		
CF | 		
CF | End of Plateau 		
CF | The vast plateau ends here in front of the entrance to an old gold 		
CF | mine. At present you cannot enter it since a landslide has covered the 		
CF | only access, leaving only a small hole. To the south the plateau 		
CF | extends for a very long stretch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot hole" 		
CF ] End of Plateauepeeange Moves: 221 		
CF | 		
CF | > SHOOT HOLE 		
CF | 		
CF | You can't just go around shooting things arbitrarily, especially in 		
CF | the Wild West. Choose your target carefully or it might get you 		
CF | killed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put torch in hole" 		
CF ] End of Plateauepeeange Moves: 222 		
CF | 		
CF | > PUT TORCH IN HOLE 		
CF | 		
CF | The crude lit torch won't fit in the hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search landslide" 		
CF ] End of Plateauepeeange Moves: 223 		
CF | 		
CF | > SEARCH LANDSLIDE 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb landslide" 		
CF ] End of Plateauepeeange Moves: 224 		
CF | 		
CF | > CLIMB LANDSLIDE 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		DavidW says, "I'm thinking the dynamite is in the desert maze somewhere, or that I missed an exit, or that there's a canyon wall to climb that I overlooked."
		Jacqueline says, "Or it's a sekrit gift from someone."
		DavidW says, "um, okay"
DavidW says (to ClubFloyd), "i" 		
CF ] End of Plateauepeeange Moves: 225 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a crude lit torch (providing light), some leather 		
CF | ties, a Winchester rifle, a Navajo knife, a canteen (empty) (which is 		
CF | closed), an old blanket (now stinking like a barbecue) and your 		
CF | clothes (worn). 		
CF | 		
CF | > 		Teaspoon says, "it'd be a bit mean of the game to put it in the desert"
		DavidW says, "well, I can't find it anywhere else."
		Jacqueline says (to DW), "Well, I just mean that we've gotten some things in unexpected trades. The knife, the rifle."
		DavidW says, "I can try to map the desert with the knife and ties and stuff."
DavidW says (to ClubFloyd), "s" 		
CF ] Large Plateauuepeeange Moves: 226 		
CF | 		
CF | > S 		
CF | 		
CF | Large Plateau 		
CF | Crossing the long suspension bridge, you have reached a large plateau 		
CF | that extends north. To the south, beyond the rope bridge, you can see 		
CF | the other side of the ravine you crossed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Rope Bridgeauuepeeange Moves: 227 		
CF | 		
CF | > S 		
CF | 		
CF | Rope Bridge 		
CF | Below you, between the high rocky walls of the gorge, a raging torrent 		
CF | rushes away in a south-east direction. The fragile rope bridge sways 		
CF | under your weight, and you barely manage to keep your balance, as you 		
CF | stare, not without a little fear, into the abyss beneath your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF ] Rope Bridgeauuepeeange Moves: 228 		
CF | 		
CF | > JUMP 		
CF | 		
CF | You jump on the spot, fruitlessly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Rope Bridgeauuepeeange Moves: 229 		
CF | 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Edge of Chasmuepeeange Moves: 230 		
CF | 		
CF | > S 		
CF | 		
CF | Edge of Chasm 		
CF | A wide, deep chasm opens up towards the north, at the bottom of which 		
CF | you can clearly see the rapids of a stream. A long, unstable rope 		
CF | bridge leads to the other side of the chasm. To the west, a plateau 		
CF | extends as far as your gaze can see. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rope" 		
CF ] Edge of Chasmuepeeange Moves: 231 		
CF | 		
CF | > TAKE ROPE 		
CF | 		
CF | You grab the other end of the rope so that your horse will follow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Plateau Chasmuepeeange Moves: 232 		
CF | 		
CF | > W 		
CF | 		
CF | Plateau 		
CF | You have reached the surface of a vast plateau that extends from the 		
CF | east to a precipice. A stony path descends to the plains. 		
CF | 		
CF | You can see your horse with a rope tied to it, some smoke signals 		
CF | (rising up in the sky) and a makeshift fire that burns with a 		
CF | crackling sound and produces a lot of smoke here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Plateau Chasmuepeeange Moves: 233 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Rocky Pathasmuepeeange Moves: 234 		
CF | 		
CF | > D 		
CF | 		
CF | Rocky Path 		
CF | A steep, rocky path winds up to a vast plateau, blending into the 		
CF | green of the Great Plains to the north. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Grassy Plainsuepeeange Moves: 235 		
CF | 		
CF | > N 		
CF | 		
CF | Grassy Plains 		
CF | The green expanse of grass sways like a sea of jade in the light 		
CF | breeze blowing from the south. Scanning the landscape in that 		
CF | direction, you see, in the distance, a plateau. To the north, the 		
CF | prairie extends for a long stretch. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Great Plainssuepeeange Moves: 236 		
CF | 		
CF | > N 		
CF | 		
CF | Great Plains 		
CF | You have arrived in the Great Plains, where herds of bison usually 		
CF | find food and shelter. At present, though, you cannot spot any bison, 		
CF | here. To the west, in the distance, you see the Sierra Sedona, and 		
CF | beyond the plains, much further south, a mountain range. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sierra Sedonauepeeange Moves: 237 		
CF | 		
CF | > W 		
CF | 		
CF | Sierra Sedona 		
CF | You are crossing the Sierra Sedona, which continues to the north, 		
CF | borders the Great Plains to the east, ends at the foot of a mountain 		
CF | range to the west and transforms into a barren and inhospitable region 		
CF | to the south. 		
CF | 		
CF | You can see your horse with a rope tied to it and a dead tree here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Sierra Sedonauepeeange Moves: 238 		
CF | 		
CF | > N 		
CF | 		
CF | Sierra Sedona 		
CF | Around you, for miles, is the vast Sierra Sedona. To the east, you see 		
CF | the deadly vastness of the desert, while to the south, the Sierra 		
CF | continues until it merges, in the distance, with the horizon. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop rope" 		
CF ] Sierra Sedonauepeeange Moves: 239 		
CF | 		
CF | > DROP ROPE 		
CF | 		
CF | You drop the end of the rope, so that your horse will no longer follow 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Desert Sedonauepeeange Moves: 240 		
CF | 		
CF | > N 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. The 		
CF | desert seems to end to the south, but you can't push your gaze any 		
CF | further, as you are blinded by the sun. 		
CF | 		
CF | Some sort of bug scitters across the parched desert in front of you, 		
CF | then it's gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sierra Sedonauepeeange Moves: 241 		
CF | 		
CF | > S 		
CF | 		
CF | Sierra Sedona 		
CF | Around you, for miles, is the vast Sierra Sedona. To the east, you see 		
CF | the deadly vastness of the desert, while to the south, the Sierra 		
CF | continues until it merges, in the distance, with the horizon. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sierra Sedonauepeeange Moves: 242 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Desert Sedonauepeeange Moves: 243 		
CF | 		
CF | > N 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. The 		
CF | desert seems to end to the south, but you can't push your gaze any 		
CF | further, as you are blinded by the sun. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Desert Sedonauepeeange Moves: 244 		
CF | 		
CF | > N 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. 		
CF | 		
CF | You can see an overturned wagon here. 		
CF | 		
CF | > 		Teaspoon exclaims, "ooh!"
DavidW says (to ClubFloyd), "x wagon" 		
CF ] Desert Sedonauepeeange Moves: 245 		
CF | 		
CF | > X WAGON 		
CF | 		
CF | This wagon was possibly used for transporting goods across the desert. 		
CF | It might be worth searching the wagon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search wagon" 		
CF ] Desert Sedonauepeeange Moves: 246 		
CF | 		
CF | > SEARCH WAGON 		
CF | 		
CF | You search the wagon and find a stick of dynamite. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take stick" 		
CF ] Desert Sedonauepeeange Moves: 247 		
CF | 		
CF | > TAKE STICK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Desert Sedonauepeeange Moves: 248 		
CF | 		
CF | > S 		
CF | 		
CF | Desert 		
CF | The hot summer sun of the desert reflects on the golden sea of burning 		
CF | sand. The desert extends in every direction, but you can't get your 		
CF | bearings, because the landscape is so similar wherever you turn. The 		
CF | desert seems to end to the south, but you can't push your gaze any 		
CF | further, as you are blinded by the sun. 		
CF | 		
CF | Some sort of bug scitters across the parched desert in front of you, 		
CF | then it's gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sierra Sedonauepeeange Moves: 249 		
CF | 		
CF | > S 		
CF | 		
CF | Sierra Sedona 		
CF | Around you, for miles, is the vast Sierra Sedona. To the east, you see 		
CF | the deadly vastness of the desert, while to the south, the Sierra 		
CF | continues until it merges, in the distance, with the horizon. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rope" 		
CF ] Sierra Sedonauepeeange Moves: 250 		
CF | 		
CF | > TAKE ROPE 		
CF | 		
CF | You grab the other end of the rope so that your horse will follow you. 		
CF | 		
CF | > 		Teaspoon says, "nice"
DavidW says (to ClubFloyd), "s" 		
CF ] Sierra Sedonauepeeange Moves: 251 		
CF | 		
CF | > S 		
CF | 		
CF | Sierra Sedona 		
CF | You are crossing the Sierra Sedona, which continues to the north, 		
CF | borders the Great Plains to the east, ends at the foot of a mountain 		
CF | range to the west and transforms into a barren and inhospitable region 		
CF | to the south. 		
CF | 		
CF | You can see your horse with a rope tied to it and a dead tree here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Great Plainsauepeeange Moves: 252 		
CF | 		
CF | > E 		
CF | 		
CF | Great Plains 		
CF | You have arrived in the Great Plains, where herds of bison usually 		
CF | find food and shelter. At present, though, you cannot spot any bison, 		
CF | here. To the west, in the distance, you see the Sierra Sedona, and 		
CF | beyond the plains, much further south, a mountain range. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Grassy Plainsuepeeange Moves: 253 		
CF | 		
CF | > S 		
CF | 		
CF | Grassy Plains 		
CF | The green expanse of grass sways like a sea of jade in the light 		
CF | breeze blowing from the south. Scanning the landscape in that 		
CF | direction, you see, in the distance, a plateau. To the north, the 		
CF | prairie extends for a long stretch. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Rocky Pathinsuepeeange Moves: 254 		
CF | 		
CF | > S 		
CF | 		
CF | Rocky Path 		
CF | A steep, rocky path winds up to a vast plateau, blending into the 		
CF | green of the Great Plains to the north. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Plateauathinsuepeeange Moves: 255 		
CF | 		
CF | > U 		
CF | 		
CF | Plateau 		
CF | You have reached the surface of a vast plateau that extends from the 		
CF | east to a precipice. A stony path descends to the plains. 		
CF | 		
CF | You can see your horse with a rope tied to it, some smoke signals 		
CF | (rising up in the sky) and a makeshift fire that burns with a 		
CF | crackling sound and produces a lot of smoke here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Edge of Chasmuepeeange Moves: 256 		
CF | 		
CF | > E 		
CF | 		
CF | Edge of Chasm 		
CF | A wide, deep chasm opens up towards the north, at the bottom of which 		
CF | you can clearly see the rapids of a stream. A long, unstable rope 		
CF | bridge leads to the other side of the chasm. To the west, a plateau 		
CF | extends as far as your gaze can see. 		
CF | 		
CF | You can see your horse with a rope tied to it here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop rope" 		
CF ] Edge of Chasmuepeeange Moves: 257 		
CF | 		
CF | > DROP ROPE 		
CF | 		
CF | You drop the end of the rope, so that your horse will no longer follow 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rope Bridgesmuepeeange Moves: 258 		
CF | 		
CF | > N 		
CF | 		
CF | Rope Bridge 		
CF | Below you, between the high rocky walls of the gorge, a raging torrent 		
CF | rushes away in a south-east direction. The fragile rope bridge sways 		
CF | under your weight, and you barely manage to keep your balance, as you 		
CF | stare, not without a little fear, into the abyss beneath your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Large Plateauuepeeange Moves: 259 		
CF | 		
CF | > N 		
CF | 		
CF | Large Plateau 		
CF | Crossing the long suspension bridge, you have reached a large plateau 		
CF | that extends north. To the south, beyond the rope bridge, you can see 		
CF | the other side of the ravine you crossed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] End of Plateauepeeange Moves: 260 		
CF | 		
CF | > N 		
CF | 		
CF | End of Plateau 		
CF | The vast plateau ends here in front of the entrance to an old gold 		
CF | mine. At present you cannot enter it since a landslide has covered the 		
CF | only access, leaving only a small hole. To the south the plateau 		
CF | extends for a very long stretch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put stick in hole" 		
CF ] End of Plateauepeeange Moves: 261 		
CF | 		
CF | > PUT STICK IN HOLE 		
CF | 		
CF | You put the stick of dynamite into the small hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light stick" 		
CF ] End of Plateauepeeange Moves: 262 		
CF | 		
CF | > LIGHT STICK 		
CF | 		
CF | (with the torch) 		
CF | The wick of the dynamite is now burning like a sparkler. You'd better 		
CF | get out of here before it blows up! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Large Plateauuepeeange Moves: 263 		
CF | 		
CF | > S 		
CF | 		
CF | Large Plateau 		
CF | Crossing the long suspension bridge, you have reached a large plateau 		
CF | that extends north. To the south, beyond the rope bridge, you can see 		
CF | the other side of the ravine you crossed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Large Plateauuepeeange Moves: 264 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Large Plateauuepeeange Moves: 265 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | KABOOM! You hear an explosion nearby. You can now inspect the damage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] End of Plateauepeeange Moves: 266 		
CF | 		
CF | > N 		
CF | 		
CF | End of Plateau 		
CF | The vast plateau ends here in front of the entrance to an old gold 		
CF | mine. The way is now open, thanks to the powerful explosion.To the 		
CF | south the plateau extends for a very long stretch. 		
CF | 		
CF | You can see lots of debris around the entrance to the mine and a large 		
CF | hole in the mountain wall here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf36" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] End of Plateauepeeange Moves: 266 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Large Gash in Tunnelse Moves: 267 		
CF | 		
CF | > N 		
CF | 		
CF | Large Gash in Tunnels 		
CF | The bright light of day breaks violently through the large gash 		
CF | produced by the dynamite, suffocated to the north and east by the dark 		
CF | mouth of two secondary tunnels. To the south, beyond the entrance, a 		
CF | large plateau extends under the summer sun. 		
CF | 		
CF | > 		DavidW asks, "north or east?"
		Teaspoon asks, "eh, north?"
DavidW says (to ClubFloyd), "n" 		
CF ] Mining TunnelsTunnelse Moves: 268 		
CF | 		
CF | > N 		
CF | 		
CF | Mining Tunnels 		
CF | You're lost in an intricate network of mining tunnels. You try to 		
CF | project the light of your crude torch far away, but the darkness of 		
CF | the passages swallows it up from every side. In the silence, you seem 		
CF | to hear a distant dripping, but you can't figure out which direction 		
CF | it's coming from. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Mining TunnelsTunnelse Moves: 269 		
CF | 		
CF | > N 		
CF | 		
CF | Mining Tunnels 		
CF | You're lost in an intricate network of mining tunnels. You try to 		
CF | project the light of your crude torch far away, but the darkness of 		
CF | the tunnels swallows it from every side. In the silence, you seem to 		
CF | hear a distant dripping, but you can't figure out which direction it's 		
CF | coming from. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Mining TunnelsTunnelse Moves: 270 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | A distant dripping seems to come from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Tunnel TunnelsTunnelse Moves: 271 		
CF | 		
CF | > N 		
CF | 		
CF | Tunnel 		
CF | In the darkness of the tunnel, silence gives way to a typical ticking. 		
CF | The gallery is threatened by dangerous water infiltrations, and the 		
CF | mud covering the ground confirms it. To the south, you can see the 		
CF | dense network of galleries you have passed through, in which silence 		
CF | and darkness reign. 		
CF | 		
CF | You can see a Navajo hatchet here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hatchet" 		
CF ] Tunnel TunnelsTunnelse Moves: 272 		
CF | 		
CF | > X HATCHET 		
CF | 		
CF | It is single-handed axe with a straight shaft and a head made of iron. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] DarknessunnelsTunnelse Moves: 273 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | As you take the hatchet you slide on the mud and the torch falls in 		
CF | the water, extinguishing itself. You are now in the dark. 		
CF | 		
CF | It is now pitch dark in here. 		
CF | 		
CF | > 		Teaspoon says, "oh dear"
		Jacqueline asks (of Game), "What?!?"
DavidW says (to ClubFloyd), "listen" 		
CF ] DarknessunnelsTunnelse Moves: 274 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | A faint sound seems to come from the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mining TunnelsTunnelse Moves: 275 		
CF | 		
CF | > S 		
CF | 		
CF | Mining Tunnels 		
CF | Now that your eyes are adapting to the darkness, you can see the 		
CF | outline of an exit door towards the east. 		
CF | 		
CF | > 		jenrexrode asks, "what's the Italian word for grue?"
		Jacqueline says, "ha"
DavidW says (to ClubFloyd), "e" 		
CF ] Mining TunnelsTunnelse Moves: 276 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Mining TunnelsTunnelse Moves: 277 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | A distant dripping seems to come from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Mining TunnelsTunnelse Moves: 278 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | The door is warped and stuck, so it can't be opened. Since the wood is 		
CF | rotting, you might be able to cut it, should you have the right tool. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut door with hatchet" 		
CF ] Mining TunnelsTunnelse Moves: 279 		
CF | 		
CF | > CUT DOOR WITH HATCHET 		
CF | 		
CF | Using the hatchet you just found, you chop down the door in tiny 		
CF | little pieces. The way out is now accessible going east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mining TunnelsTunnelse Moves: 280 		
CF | 		
CF | > E 		
CF | 		
CF | Mining Tunnels 		
CF | The cave you came from is north of your position while a faint light 		
CF | can be seen towards the south at the end of the tunnel. Is it freedom, 		
CF | or just the headlamp of an incoming train? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] North Side of Gorgelse Moves: 281 		
CF | 		
CF | > S 		
CF | 		
CF | North Side of Gorge 		
CF | When you reach the end of the tunnel, you find yourself in the open, 		
CF | on the edge of a deep precipice. It is the north side of a deep gorge, 		
CF | and on the other side you can see a group of rocks behind which smoke 		
CF | seems to emerge. Behind you is the entrance to the mining tunnel from 		
CF | which you came. A cluster of trees is adjacent to the ravine. 		
CF | 		
CF | You can see a long bridge that hangs along the side of the chasm here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bridge" 		
CF ] North Side of Gorgelse Moves: 282 		
CF | 		
CF | > X BRIDGE 		
CF | 		
CF | The bridge was probably cut down by the band of outlaws, and it now 		
CF | hangs along this side of the chasm. It is impossible to use it, so you 		
CF | must find another way to get to the south side. 		
CF | 		
CF | > 		Teaspoon says, "so we're getting closer to the outlaws"
		DavidW asks, "Climb down the bridge?"
DavidW says (to ClubFloyd), "climb down" 		
CF ] North Side of Gorgelse Moves: 283 		
CF | 		
CF | > CLIMB DOWN 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb bridge" 		
CF ] North Side of Gorgelse Moves: 284 		
CF | 		
CF | > CLIMB BRIDGE 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] North Side of Gorgelse Moves: 285 		
CF | 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bridge" 		
CF ] North Side of Gorgelse Moves: 286 		
CF | 		
CF | > X BRIDGE 		
CF | 		
CF | The bridge was probably cut down by the band of outlaws, and it now 		
CF | hangs along this side of the chasm. It is impossible to use it, so you 		
CF | must find another way to get to the south side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] North Side of Gorgelse Moves: 287 		
CF | 		
CF | > S 		
CF | 		
CF | You cannot go south since the bridge has been destroyed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trees" 		
CF ] North Side of Gorgelse Moves: 288 		
CF | 		
CF | > X TREES 		
CF | 		
CF | Some very high trees grow close to the edge of the chasm. Maybe 		
CF | cutting one down could help you to cross it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut tree with hatchet" 		
CF ] North Side of Gorgelse Moves: 289 		
CF | 		
CF | > CUT TREE WITH HATCHET 		
CF | 		
CF | With considerable difficulty you finally manage to knock down one of 		
CF | the tallest trees, which falls towards the other side of the ravine, 		
CF | forming an excellent makeshift bridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] South Side of Ravinese Moves: 290 		
CF | 		
CF | > S 		
CF | 		
CF | South Side of Ravine 		
CF | You are on the south side of a ravine, in the middle of a group of 		
CF | enormous rocks. To the south, you can clearly see the smoke of a 		
CF | campfire, while to the north a makeshift bridge allows you to reach 		
CF | the other side of the chasm. 		
CF | 		
CF | > 		Teaspoon says, "this is a really good hatchet"
		Jacqueline says, "mmhmm"
DavidW says (to ClubFloyd), "x rocks" 		
CF ] South Side of Ravinese Moves: 290 		
CF | 		
CF | > X ROCKS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x smoke" 		
CF ] South Side of Ravinese Moves: 290 		
CF | 		
CF | > X SMOKE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Campfire among Rocksse Moves: 291 		
CF | 		
CF | > S 		
CF | 		
CF | Campfire among Rocks 		
CF | You have reached a campfire among the rocks. To the north, beyond the 		
CF | group of rocks you passed, a large chasm opens up. To the east, 		
CF | instead, you see a road to a pueblo. 		
CF | 		
CF | You can see a small fire that burns with a crackling sound here. 		
CF | 		
CF | > 		Jacqueline says, "Time to send a message. Maybe."
		Teaspoon asks, "smoke signal again?"
		DavidW says, "<smoke>Apaches, enemies here!</smoke>"
		Jacqueline exclaims, "I've been trying to reach you about your vehicle's extended warranty!"
		DavidW says, "oh lord"
		Jacqueline cackles.
		DavidW says, "Let's see what our other options are first. The Apaches might kill us as well as the bandits."
DavidW says (to ClubFloyd), "e" 		
CF ] Road to Pueblo Rocksse Moves: 292 		
CF | 		
CF | > E 		
CF | 		
CF | Road to Pueblo 		
CF | You have set off on the road that leads north to an abandoned pueblo. 		
CF | To the west you can see the smoke of a campfire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] In Front of White Buildings Moves: 293 		
CF | 		
CF | > N 		
CF | 		
CF | In Front of White Buildings 		
CF | Bare white buildings placed one next to the other look at you with 		
CF | their black windows like skulls with empty eye sockets. The place is 		
CF | silent, but on the ground you can distinguish numerous horse 		
CF | hoofprints and human footprint all around, especially in front of one 		
CF | of the buildings. You can get in by going north. Towards the south you 		
CF | go back from where you came. 		
CF | 		
CF | You can see a watering trough (which is empty) and a couple of 		
CF | hitching rails here. 		
CF | 		
CF | > 		jenrexrode says, "nice visual"
DavidW says (to ClubFloyd), "x trough" 		
CF ] In Front of White Buildings Moves: 294 		
CF | 		
CF | > X TROUGH 		
CF | 		
CF | It is a long, shallow container from which horses drink. It's full of 		
CF | water 		
CF | 		
CF | > 		jenrexrode says, "water has strange properties in this game."
		DavidW says, "full of water (which is empty)"
DavidW says (to ClubFloyd), "fill canteen" 		
CF ] In Front of White Buildings Moves: 295 		
CF | 		
CF | > FILL CANTEEN 		
CF | 		
CF | (with water) 		
CF | You fill the canteen with water from the basin. 		
CF | 		
CF | > 		DavidW says, "cute. I reached the basin in the desert from here."
DavidW says (to ClubFloyd), "x rails" 		
CF ] In Front of White Buildings Moves: 296 		
CF | 		
CF | > X RAILS 		
CF | 		
CF | Made of wood, they are horizontal rails with vertical supports to 		
CF | which a horse can be hitched, or tied up to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x building" 		
CF ] In Front of White Buildings Moves: 296 		
CF | 		
CF | > X BUILDING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x buildings" 		
CF ] In Front of White Buildings Moves: 296 		
CF | 		
CF | > X BUILDINGS 		
CF | 		
CF | You don't need to refer to "buildings" in this game. 		
CF | 		
CF | > 		Teaspoon says, "just one water source in the whole game, huh"
		DavidW says, "I guess. It just has more than one location."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf37" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] In Front of White Buildings Moves: 296 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Inside Old Buildinguildings Moves: 297 		
CF | 		
CF | > N 		
CF | 		
CF | Inside Old Building 		
CF | The interior of the old building shows clear signs of abandonment, 		
CF | but, in one corner, a small, almost extinguished fire lets out a thin 		
CF | wisp of smoke that disappears, high up, between the rotten beams of 		
CF | the ceiling. A broken window allows you to look out to monitor the 		
CF | situation. You can go out the building heading south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fire" 		
CF ] Inside Old Buildinguildings Moves: 298 		
CF | 		
CF | > X FIRE 		
CF | 		
CF | There is nothing special about it, except for the fact that it 		
CF | indicates people somewhat live here, and might be back soon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Inside Old Buildinguildings Moves: 299 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | Looking through the window you can see the outside is clear of 		
CF | bandits, at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x beams" 		
CF ] Inside Old Buildinguildings Moves: 300 		
CF | 		
CF | > X BEAMS 		
CF | 		
CF | There is nothing special about the beans. 		
CF | 		
CF | Suddenly, you hear people laughing and screaming, almost covering the 		
CF | rumble of approaching horses. 		
CF | 		
CF | > 		Teaspoon says, "oh oh"
DavidW says (to ClubFloyd), "hide" 		
CF ] Inside Old Buildinguildings Moves: 300 		
CF | 		
CF | > HIDE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Inside Old Buildinguildings Moves: 301 		
CF | 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb beams" 		
CF ] Inside Old Buildinguildings Moves: 302 		
CF | 		
CF | > CLIMB BEAMS 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | Looking through the window, you can see they are dismounting to water 		
CF | the horses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Inside Old Buildinguildings Moves: 303 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Inside Old Buildinguildings Moves: 304 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | Talking in Spanish, they start joking about their carnage. Their laugh 		
CF | is unbearable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Inside Old Buildinguildings Moves: 305 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot men" 		
CF ] Inside Old Buildinguildings Moves: 305 		
CF | 		
CF | > SHOOT MEN 		
CF | 		
CF | Sorry, I don't understand what "men" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot bandits" 		
CF ] Inside Old Buildinguildings Moves: 305 		
CF | 		
CF | > SHOOT BANDITS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Inside Old Buildinguildings Moves: 306 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | It looks like the people you were looking for have finally arrived. 		
CF | Maybe you can try to shoot through the window to take them down. 		
CF | 		
CF | It looks like the bandits are almost ready to leave. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot through window" 		
CF ] Inside Old Buildinguildings Moves: 307 		
CF | 		
CF | > SHOOT THROUGH WINDOW 		
CF | 		
CF | (with the rifle) 		
CF | Hiding yourself with the window, you fire on the bandits, and with 		
CF | unerring aim you pick them off one by one before they have time to 		
CF | fire on you. 		
CF | 		
CF | Congratulations, sheriff! 		
CF | 		
CF | Once again the law triumphs, thanks to a man of valor who defends it 		
CF | at the cost of his own life. The people of Tucson will always remember 		
CF | your action. 		
CF | 		
CF | 		
CF | *** You have won *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		Teaspoon says, "that was an unexpected win"
		Teaspoon says, "yay us"
		DavidW says, "yes, yay us"
		jenrexrode exclaims, "I want my, I want my, I want my TNT!"
		Jacqueline says (to jen), "ha"
		Jacqueline exclaims, "w00t!"
		Teaspoon says, "thanks for driving, David"
		DavidW says, "you're very welcome, thanks"
		DavidW says, "I'm feeling clever at recognizing the need for dynamite."
		Jacqueline smiles. "So you should."
		DavidW says, "That's from all my experience at other games, like Augmented Fourth, which had an explosive herring you had to use as dynamite."
		Teaspoon says, "I definitely wouldn't have gotten that from just a hole in the ground"
		DavidW says, "hole in the landslide."
		DavidW says, "Hole in the ground, you put a magic bean into."
		Teaspoon says, "ah of course"
		DavidW says, "Thanks all for coming, playing, helping, commenting, etc. I think I'll return to the lounge now."
		Jacqueline exclaims, "Thank you!"



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ClubFloyd Transcript:
Desperados by Bonaventura Di Bello, Garry Francis, and Gianluca Girelli
As played on ifMUD on July 20, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Desperados written by Bonaventura Di Bello, Garry Francis, and Gianluca Girelli. It is a western game entered in ParserComp 2025, placement to be determined. It is part three of the Kenneth Johnson 2025 remake series. (This is an enhanced version of the semi-graphic Italian adventure Kenneth Johnson: Desperados by Bonaventura Di Bello. This version has been translated to English and rewritten for a modern audience with the original author's permission. The new version includes many enhancements that weren't in the original.) You can learn more about the game, including how to download it, by visiting the IFDB.

WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		DavidW says, "hi Jacqueline. hi jen."
		Jacqueline says, "Howdy."
		jenrexrode says, "hi DW"
		DavidW says, "hi Roger."
		Roger says, "howdy cowpokes"
		jenrexrode says, "hi roger"
		Jacqueline asks, "So... should we just finish out the three-parter?"
		DavidW says, "That was my plan unless there's another one that pre-empts it."
		jenrexrode says, "yes"
		Jacqueline says, "Nah, sounds good."
		DavidW says, "oh, by the way, there was a new version of Tin Star released, last week's game? The version we played wasn't intended to be the finished version."
		Jacqueline says, "oh. Huh."
		DavidW says, "I haven't played v2 of Tin Star yet, but it supposedly fixes many of the problems we had."
		Jacqueline asks, "Ah. Maybe I should put some sort of a disclaimer on that transcript?"
		Jacqueline asks, "Is the game we were planning to play today in a similar boat?"
		DavidW says, "I added a comment after the transcript."
		DavidW says, "Desperados seems to be unchanged. Last updated 23 days ago."
		Jacqueline says, "Oh, at the bottom in the Discord stuff"
		DavidW says, "yes, Discord comment."
		Jacqueline says, "Okay. I'll take a look later and maybe move that up to the top, which people are more inclined to read."
		DavidW says, "yeah, that would be good, please, thanks"
		DavidW says, "When should we start? I don't see Jade or Teaspoon yet."
		DavidW says, "asparagus has already played it."
		Jacqueline says, "Yeah, I feel we should start. I have a call I promised I'd make when we're done today, so I have a bit of a hard stop."
		DavidW says, "okay"
DavidW says (to ClubFloyd), "load sleepmask desperados" 		
CF ] Trail from Desert Moves: 0 		
CF | 		
CF | 		
CF | In the days when the Wild West was roamed by bandits and murderers, 		
CF | lawmen had a lot to deal with. Honest sheriffs and brave rangers 		
CF | tracked outlaws over wild terrain, but very often they had to stop at 		
CF | the Mexican border, because they had no jurisdiction in Mexico. 		
CF | 		
CF | Countless gangs of bandits used this to their advantage. They would 		
CF | cross the border to rob and kill in the southern states, then return 		
CF | to Mexico to spend their stolen loot. 		
CF | 		
CF | In your role as the sheriff of Tucson, Arizona, you had experienced 		
CF | this humiliating situation many times, but this time was different. 		
CF | Manolo Ramirez and his gang had attacked a small community of 		
CF | settlers, kidnapped the girls and killed everyone else. That day, you 		
CF | decided that jurisdictional boundaries shouldn't be used to allow 		
CF | these criminals to get away with murder. There comes a time when 		
CF | humanity, compassion and justice must prevail. 		
CF | 		
CF | So, you left your tin star on your office desk and entrusted the care 		
CF | of the town to your deputy. You were soon in hot pursuit of Ramirez 		
CF | and his gang. 		
CF | 		
CF | The first three days of your search lead to nothing but dead ends. On 		
CF | the fourth day, your horse was spooked by a rattlesnake and galloped 		
CF | off, leaving you alone on foot without any supplies, apart from your 		
CF | weapons. Tired, and low on ammunition, you trudged on until you 		
CF | reached the outskirts of a small village, but there was no sign of 		
CF | life. Normally, there would be dogs and chickens and the children 		
CF | would run out to meet a stranger. You had a horrible feeling that the 		
CF | desperados had been here and the hoof tracks attested to that. 		
CF | 		
CF | As you approach the village, your nostrils are accosted by the stench 		
CF | of death and decay. You are now sure that Ramirez's gang had once 		
CF | again ravaged a small, defenceless community. It's time for this to 		
CF | end once and for all. It's time to track down these murderers and make 		
CF | them pay! 		
CF | 		
CF | 		
CF | Desperados 		
CF | Kenneth Johnson trilogy #3 		
CF | Copyright (c) 2025 Gianluca Girelli 		
CF | Type ABOUT for further info and credits. 		
CF | 		
CF | Release 1 / Serial number 250629 / Inform v6.42 PunyInform v5.14 		
CF | 		
CF | Trail from Desert 		
CF | You're on a dusty trail that runs from the desert in the east to a 		
CF | Mexican village in the west. The untracked desert extends to the north 		
CF | and south of the trail. The sun beats down on you, so going back 		
CF | towards the desert is not an option, as it would put your life in 		
CF | danger. 		
CF | 		
CF | You can see a wooden sign here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x sign" 		
CF ] Trail from Desert Moves: 1 		
CF | 		
CF | > X SIGN 		
CF | 		
CF | It's a wooden sign that bears the name of the village. It's bleached 		
CF | by the sun, but you might be able to read it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read sign" 		
CF ] Trail from Desert Moves: 2 		
CF | 		
CF | > READ SIGN 		
CF | 		
CF | The sign is bleached by the burning sun and the lettering has faded, 		
CF | but you can still make out the name 'San Fernando'. 		
CF | 		
CF | > 		jenrexrode says, "I am a big fan of consistency."
		Roger says, "It's kind of funny that these are spaghetti westerns in IF form"
		jenrexrode says (to Roger), "yeah"
Jacqueline says (to ClubFloyd), "i" 		
CF ] Trail from Desert Moves: 3 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a revolver, a rifle and your clothes (worn). 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x me" 		
CF ] Trail from Desert Moves: 4 		
CF | 		
CF | > X ME 		
CF | 		
CF | Your name is Kenneth Johnson and you're the sheriff of Tucson. You're 		
CF | on the trail of the bandits that assaulted and killed those settlers 		
CF | on the border. It's a dangerous undertaking, but it's your duty to 		
CF | catch them. 		
CF | 		
CF | > 		DavidW says, "huh, we have two guns."
		DavidW says, "maybe we'll acquire an ally"
DavidW says (to ClubFloyd), "x revolver" 		
CF ] Trail from Desert Moves: 5 		
CF | 		
CF | > X REVOLVER 		
CF | 		
CF | It's a Colt single-action army revolver, also known as the M1873 or 		
CF | 'Peacemaker'. It's a 45 calibre handgun, originally made for the US 		
CF | Army in 1873. It's currently loaded with 6 bullets. 		
CF | 		
CF | > 		jenrexrode says, "or near and far targets."
DavidW says (to ClubFloyd), "x rifle" 		
CF ] Trail from Desert Moves: 6 		
CF | 		
CF | > X RIFLE 		
CF | 		
CF | It's a Winchester Model 1866 lever-action repeating rifle, a 		
CF | long-range weapon used for shooting targets at a distance. It goes by 		
CF | the nickname of 'Yellow Boy' because of the distinctive bronze/brass 		
CF | alloy used for its receiver. It's not currently loaded. 		
CF | 		
CF | > 		jenrexrode high fives herself
		DavidW says, "yes, the near/far distinction is verified"
DavidW says (to ClubFloyd), "x clothes" 		
CF ] Trail from Desert Moves: 7 		
CF | 		
CF | > X CLOTHES 		
CF | 		
CF | You're the sheriff of Tucson and dressed accordingly. This time, 		
CF | though, you had to leave your tin star at home. 		
CF | 		
CF | > 		DavidW asks, "Shall we head west, since east is deadly?"
DavidW says (to ClubFloyd), "x desert" 		
CF ] Trail from Desert Moves: 8 		
CF | 		
CF | > X DESERT 		
CF | 		
CF | The harsh desert surrounds you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x path" 		
CF ] Trail from Desert Moves: 8 		
CF | 		
CF | > X PATH 		
CF | 		
CF | Sorry, I don't understand what "path" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Entrance to Village Moves: 9 		
CF | 		
CF | > W 		
CF | 		
CF | Entrance to Village 		
CF | You're in front of a stone archway that marks the entrance of a 		
CF | village to the north. The desert extends east under a relentless sun. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x archway" 		
CF ] Entrance to Village Moves: 10 		
CF | 		
CF | > X ARCHWAY 		
CF | 		
CF | The stone archway looks rather old, but it serves its purpose well. 		
CF | Beyond the arch to the north, you can see the village. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Village Southillage Moves: 11 		
CF | 		
CF | > N 		
CF | 		
CF | Village South 		
CF | You're on the south side of the village with buildings to the east and 		
CF | west. Everything around you screams death and destruction. You can see 		
CF | a small square to the north with a church beyond that. If you decide 		
CF | to leave the village, you can do so by going south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x buildings" 		
CF ] Village Southillage Moves: 12 		
CF | 		
CF | > X BUILDINGS 		
CF | 		
CF | The building to the east has been burnt out. The building to the west 		
CF | has seen better days, but it's still in one piece. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Village Innthillage Moves: 13 		
CF | 		
CF | > W 		
CF | 		
CF | Village Inn 		
CF | The small village inn is very modest. It's old and shabby with just a 		
CF | few tables and chairs, and a kitchen to the south. An exit to the west 		
CF | leads to another room and the east goes back outdoors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tables" 		
CF ] Village Innthillage Moves: 14 		
CF | 		
CF | > X TABLES 		
CF | 		
CF | The tables are made of old wood. They're scratched and worn, but clean 		
CF | and well oiled to prevent them drying out in the heat. If not for the 		
CF | wear, they would not be out of place in a much bigger establishment, 		
CF | such as the hotels and gambling parlours of Tucson. There is nothing 		
CF | on the tables. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chairs" 		
CF ] Village Innthillage Moves: 15 		
CF | 		
CF | > X CHAIRS 		
CF | 		
CF | Unlike the tables, the chairs are rather shabby and uncomfortable. 		
CF | Most of them are broken and lie on the floor. There is nothing on the 		
CF | chairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under tables" 		
CF ] Village Innthillage Moves: 16 		
CF | 		
CF | > LOOK UNDER TABLES 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Kitchen Innthillage Moves: 17 		
CF | 		
CF | > S 		
CF | 		
CF | Kitchen 		
CF | The inn's kitchen is a small room, the most notable furniture being a 		
CF | large table placed right slap bang in the middle of the floor. You 		
CF | notice scratches on the floor beside the table. The shelves on the 		
CF | south wall, opposite the exit from the kitchen, look like they've been 		
CF | emptied by the desperados. 		
CF | 		
CF | You can see a cupboard here. 		
CF | 		
CF | > 		DavidW says, "I suspect pantry is under the table if we move it."
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Kitchen Innthillage Moves: 18 		
CF | 		
CF | > X SHELVES 		
CF | 		
CF | The shelves line the south wall. They look like they've been looted by 		
CF | the desperados. You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Kitchen Innthillage Moves: 19 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | The table is more like a worktop that's used for preparing food. There 		
CF | is nothing on the table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move it" 		
CF ] Kitchen Innthillage Moves: 20 		
CF | 		
CF | > MOVE IT 		
CF | 		
CF | You move the table to reveal a trapdoor. 		
CF | 		
CF | > 		Jacqueline says, "oho"
DavidW says (to ClubFloyd), "open trapdoor" 		
CF ] Kitchen Innthillage Moves: 21 		
CF | 		
CF | > OPEN TRAPDOOR 		
CF | 		
CF | You open the trapdoor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Cellarn Innthillage Moves: 22 		
CF | 		
CF | > D 		
CF | 		
CF | Cellar 		
CF | You're inside a narrow cellar with a very low ceiling. A faint light 		
CF | filters in from the trapdoor above, where you lowered yourself to the 		
CF | floor. 		
CF | 		
CF | You can see a flask of tequila and a bottle of sarsaparilla here. 		
CF | 		
CF | > 		Jacqueline says, "Also, cabinet."
DavidW says (to ClubFloyd), "x tequila" 		
CF ] Cellarn Innthillage Moves: 23 		
CF | 		
CF | > X TEQUILA 		
CF | 		
CF | It's a half-empty flask of tequila. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bottle" 		
CF ] Cellarn Innthillage Moves: 24 		
CF | 		
CF | > X BOTTLE 		
CF | 		
CF | It's a bottle of soft drink that's made from the sarsaparilla vine. 		
CF | It's very popular in Mexico. 		
CF | 		
CF | > 		Jacqueline says, "Yoink"
DavidW says (to ClubFloyd), "take all" 		
CF ] Cellarn Innthillage Moves: 25 		
CF | 		
CF | > TAKE ALL 		
CF | 		
CF | flask of tequila: Taken. 		
CF | bottle of sarsaparilla: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Kitchen Innthillage Moves: 26 		
CF | 		
CF | > U 		
CF | 		
CF | Kitchen 		
CF | The inn's kitchen is a small room, the most notable furniture being a 		
CF | large table placed right slap bang in the middle of the floor. Now 		
CF | that you pushed the table, you can see a trapdoor on the floor. The 		
CF | shelves on the south wall, opposite the exit from the kitchen, look 		
CF | like they've been emptied by the desperados. 		
CF | 		
CF | You can see a cupboard here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cabinet" 		
CF ] Kitchen Innthillage Moves: 26 		
CF | 		
CF | > X CABINET 		
CF | 		
CF | Sorry, I don't understand what "cabinet" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cupboard" 		
CF ] Kitchen Innthillage Moves: 27 		
CF | 		
CF | > X CUPBOARD 		
CF | 		
CF | It's a somewhat battered cupboard, just like the other furniture in 		
CF | the kitchen. You can't see inside, since the cupboard is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Kitchen Innthillage Moves: 28 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You open the cupboard, revealing a knife. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take knife" 		
CF ] Kitchen Innthillage Moves: 29 		
CF | 		
CF | > TAKE KNIFE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Kitchen Innthillage Moves: 30 		
CF | 		
CF | > X IT 		
CF | 		
CF | It's a big kitchen knife that's seen better days. Even so, it's very 		
CF | sharp, so handle it carefully. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Oh, yeah, cupboard. Sorry."
		DavidW says, "s'okay. I did miss it."
DavidW says (to ClubFloyd), "l" 		
CF ] Kitchen Innthillage Moves: 31 		
CF | 		
CF | > L 		
CF | 		
CF | Kitchen 		
CF | The inn's kitchen is a small room, the most notable furniture being a 		
CF | large table placed right slap bang in the middle of the floor. Now 		
CF | that you pushed the table, you can see a trapdoor on the floor. The 		
CF | shelves on the south wall, opposite the exit from the kitchen, look 		
CF | like they've been emptied by the desperados. 		
CF | 		
CF | You can see a cupboard here. 		
CF | 		
CF | > 		DavidW says, "I think we're done here. There's another room north and west from here, though."
DavidW says (to ClubFloyd), "n" 		
CF ] Village Innthillage Moves: 32 		
CF | 		
CF | > N 		
CF | 		
CF | Village Inn 		
CF | The small village inn is very modest. It's old and shabby with just a 		
CF | few tables and chairs, and a kitchen to the south. An exit to the west 		
CF | leads to another room and the east goes back outdoors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bedroom Innthillage Moves: 33 		
CF | 		
CF | > W 		
CF | 		
CF | Bedroom 		
CF | You're in a bedroom that looks pretty untidy. You can't tell if it was 		
CF | always like this or it's just been messed up by the outlaws. They may 		
CF | well have stayed here overnight. The exit to the east leads back to 		
CF | the inn. 		
CF | 		
CF | You can see a bed and a mirror here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Bedroom Innthillage Moves: 34 		
CF | 		
CF | > X BED 		
CF | 		
CF | The bed looks very comfy, but it's all messed up and doesn't look like 		
CF | it's been made for days. There is nothing on the bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Bedroom Innthillage Moves: 35 		
CF | 		
CF | > LOOK UNDER BED 		
CF | 		
CF | Nope, no desperados hiding under there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Bedroom Innthillage Moves: 36 		
CF | 		
CF | > X MIRROR 		
CF | 		
CF | It's a small beauty mirror hanging on the wall. You remember when you 		
CF | were a kid and used to blind your friends by reflecting the sun's rays 		
CF | with a mirror like this, just to see them trip and fall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Bedroom Innthillage Moves: 37 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | When you take the mirror off the wall, you expose the wooden plug that 		
CF | it was hanging on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plug" 		
CF ] Bedroom Innthillage Moves: 38 		
CF | 		
CF | > X PLUG 		
CF | 		
CF | It's a small wooden plug. It's about the same diameter as a bullet, 		
CF | but you can't tell how long it is while it's stuck in the hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take plug" 		
CF ] Bedroom Innthillage Moves: 39 		
CF | 		
CF | > TAKE PLUG 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plug" 		
CF ] Bedroom Innthillage Moves: 40 		
CF | 		
CF | > X PLUG 		
CF | 		
CF | It's a small wooden plug. It's about the same diameter as a bullet and 		
CF | twice as long. 		
CF | 		
CF | > 		Jacqueline says, "Interesting."
		DavidW says, "Sounds like we'd stick into a gun barrel to booby trap it."
DavidW says (to ClubFloyd), "x hole" 		
CF ] Bedroom Innthillage Moves: 41 		
CF | 		
CF | > X HOLE 		
CF | 		
CF | It's a small hole in the bedroom wall that was exposed when you 		
CF | removed the mirror. The small hole is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Village Innthillage Moves: 42 		
CF | 		
CF | > E 		
CF | 		
CF | Village Inn 		
CF | The small village inn is very modest. It's old and shabby with just a 		
CF | few tables and chairs, and a kitchen to the south. An exit to the west 		
CF | leads to another room and the east goes back outdoors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Village Southillage Moves: 43 		
CF | 		
CF | > E 		
CF | 		
CF | Village South 		
CF | You're on the south side of the village with buildings to the east and 		
CF | west. Everything around you screams death and destruction. You can see 		
CF | a small square to the north with a church beyond that. If you decide 		
CF | to leave the village, you can do so by going south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Porch of Housellage Moves: 44 		
CF | 		
CF | > E 		
CF | 		
CF | Porch of House 		
CF | You're on the porch of a modest house located on the east side of the 		
CF | village. The house has clearly been burned down, no doubt a 		
CF | destructive act by those murderous outlaws. The house is now silent 		
CF | and a disgusting odour emanates from within. You can easily enter the 		
CF | house to the east if you want to investigate further. 		
CF | 		
CF | You can see a burnt rocking chair here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] Porch of Housellage Moves: 45 		
CF | 		
CF | > X CHAIR 		
CF | 		
CF | The chair resembles the rocking chair that your mother used to sit on 		
CF | when knitting your clothes, except that it's now just a useless piece 		
CF | of burnt wood. It looks like it was once covered in maroon velour, but 		
CF | only traces of the burnt material remain. There is nothing on the 		
CF | burnt rocking chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x house" 		
CF ] Porch of Housellage Moves: 46 		
CF | 		
CF | > X HOUSE 		
CF | 		
CF | The house looks like it's been burnt down by the desperados, perhaps 		
CF | just for the fun of it. You feel sorry for the owners. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Burnt-out Houselage Moves: 47 		
CF | 		
CF | > E 		
CF | 		
CF | Burnt-out House 		
CF | You're inside the remnants of the burnt-out house. The roof has 		
CF | collapsed and the blackened walls are all that is left after the fire. 		
CF | The most disturbing of all is what you find in the rubble. Ramirez's 		
CF | gang has once again vented its barbarity on innocent people. When 		
CF | you've finished surveying the damage, you can leave to the west. 		
CF | 		
CF | You can see some burnt bodies here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bodies" 		
CF ] Burnt-out Houselage Moves: 48 		
CF | 		
CF | > X BODIES 		
CF | 		
CF | The bodies are so burnt that you can't even make out their gender. 		
CF | You're guessing that it's probably a mother, father and their two 		
CF | children. It's another testament to the horror inflicted by Ramirez 		
CF | and his gang. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bodies" 		
CF ] Burnt-out Houselage Moves: 49 		
CF | 		
CF | > SEARCH BODIES 		
CF | 		
CF | There's nothing to search here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rubble" 		
CF ] Burnt-out Houselage Moves: 50 		
CF | 		
CF | > X RUBBLE 		
CF | 		
CF | There's nothing but blackened timber and dust from the remains of the 		
CF | mud-daubed roof. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search rubble" 		
CF ] Burnt-out Houselage Moves: 51 		
CF | 		
CF | > SEARCH RUBBLE 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x roof" 		
CF ] Burnt-out Houselage Moves: 52 		
CF | 		
CF | > X ROOF 		
CF | 		
CF | There's nothing but blackened timber and dust from the remains of the 		
CF | mud-daubed roof. 		
CF | 		
CF | > 		Jacqueline says, "Hm. Possibly just setting the scene."
		DavidW says, "I guess, yeah."
DavidW says (to ClubFloyd), "w" 		
CF ] Porch of Houseelage Moves: 53 		
CF | 		
CF | > W 		
CF | 		
CF | Porch of House 		
CF | You're on the porch of a modest house located on the east side of the 		
CF | village. The house has clearly been burned down, no doubt a 		
CF | destructive act by those murderous outlaws. The house is now silent 		
CF | and a disgusting odour emanates from within. You can easily enter the 		
CF | house to the east if you want to investigate further. 		
CF | 		
CF | You can see a burnt rocking chair here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rock chair" 		
CF ] Porch of Houseelage Moves: 53 		
CF | 		
CF | > ROCK CHAIR 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search chair" 		
CF ] Porch of Houseelage Moves: 54 		
CF | 		
CF | > SEARCH CHAIR 		
CF | 		
CF | There is nothing on the burnt rocking chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Village Southeelage Moves: 55 		
CF | 		
CF | > W 		
CF | 		
CF | Village South 		
CF | You're on the south side of the village with buildings to the east and 		
CF | west. Everything around you screams death and destruction. You can see 		
CF | a small square to the north with a church beyond that. If you decide 		
CF | to leave the village, you can do so by going south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Village Squareelage Moves: 56 		
CF | 		
CF | > N 		
CF | 		
CF | Village Square 		
CF | You're in the village square. This would have been a lively meeting 		
CF | place before the bandits came, but now it's quiet. You can leave the 		
CF | square to the east and west. Otherwise, the village church beckons you 		
CF | to the north and more of the village is to the south. 		
CF | 		
CF | > 		DavidW asks, "Church next?"
		Jacqueline says, "Sure."
DavidW says (to ClubFloyd), "x church" 		
CF ] Village Squareelage Moves: 57 		
CF | 		
CF | > X CHURCH 		
CF | 		
CF | The church looks like it was the only building to survive relatively 		
CF | intact. Perhaps the outlaws feared God more than they feared the 		
CF | villagers or the law. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Inside Churcheelage Moves: 58 		
CF | 		
CF | > N 		
CF | 		
CF | Inside Church 		
CF | You're inside the church. The central aisle runs from north to south 		
CF | with rows of pews located on each side of the aisle. You can either go 		
CF | north towards the front of the church or south to return to the 		
CF | village square. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pews" 		
CF ] Inside Churcheelage Moves: 59 		
CF | 		
CF | > X PEWS 		
CF | 		
CF | The pews are located on each side of the central aisle that goes down 		
CF | the centre of the nave. There is nothing on the pews. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under pews" 		
CF ] Inside Churcheelage Moves: 60 		
CF | 		
CF | > LOOK UNDER PEWS 		
CF | 		
CF | It's not unusual to find a dropped prayer book under the pews, but not 		
CF | today. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Middle of Churchage Moves: 61 		
CF | 		
CF | > N 		
CF | 		
CF | Middle of Church 		
CF | You're in the middle of the two rows of pews facing the altar located 		
CF | to the north. The church continues to the south or you can enter the 		
CF | confessional behind the pews to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pews" 		
CF ] Middle of Churchage Moves: 62 		
CF | 		
CF | > X PEWS 		
CF | 		
CF | The pews are located on each side of the central aisle that goes down 		
CF | the centre of the nave. There is nothing on the pews. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under pews" 		
CF ] Middle of Churchage Moves: 63 		
CF | 		
CF | > LOOK UNDER PEWS 		
CF | 		
CF | It's not unusual to find a dropped prayer book under the pews, but not 		
CF | today. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x booth" 		
CF ] Middle of Churchage Moves: 64 		
CF | 		
CF | > X BOOTH 		
CF | 		
CF | It's a small wooden structure made from very dark timber. It has a 		
CF | curtained compartment, where the priest sits, and a latticed booth 		
CF | where the penitent speaks to the priest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter booth" 		
CF ] Inside Confessional Moves: 65 		
CF | 		
CF | > ENTER BOOTH 		
CF | 		
CF | Inside Confessional 		
CF | You usually breathe an almost mystical atmosphere inside a 		
CF | confessional, perhaps because of the scent of liturgical incense. In 		
CF | this case, though, the smell is disgusting. The wooden seat is placed 		
CF | in front of the small window, closed by a metal mesh. 		
CF | 		
CF | You can see a dead man here. 		
CF | 		
CF | > 		Jacqueline says, "This is like a Stephen King novel."
DavidW says (to ClubFloyd), "x man" 		
CF ] Inside Confessional Moves: 66 		
CF | 		
CF | > X MAN 		
CF | 		
CF | This man looks like he may have been the priest's helper. If so, he 		
CF | would have been one of the hardest-working people in the village. 		
CF | Unfortunately, his working days are over, as he's crumpled in a 		
CF | lifeless heap on the floor. 		
CF | 		
CF | > 		Jacqueline says, "But I guess our name is Ken and not Roland."
DavidW says (to ClubFloyd), "search man" 		
CF ] Inside Confessional Moves: 67 		
CF | 		
CF | > SEARCH MAN 		
CF | 		
CF | You search the man's pockets and find some bullets. You wonder why a 		
CF | priest's helper would carry bullets around, but you're so glad he did. 		
CF | Someone is protecting you from above. 		
CF | 		
CF | > 		Jacqueline says, "God bless."
DavidW says (to ClubFloyd), "bless man" 		
CF ] Inside Confessional Moves: 67 		
CF | 		
CF | > BLESS MAN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bullets" 		
CF ] Inside Confessional Moves: 68 		
CF | 		
CF | > X BULLETS 		
CF | 		
CF | They're rifle bullets. There's a dozen of them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "load rifle" 		
CF ] Inside Confessional Moves: 69 		
CF | 		
CF | > LOAD RIFLE 		
CF | 		
CF | You'll have to tell me what to load it with. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "load rifle with bullets" 		
CF ] Inside Confessional Moves: 69 		
CF | 		
CF | > LOAD RIFLE WITH BULLETS 		
CF | 		
CF | But you are not holding the bullets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bullets" 		
CF ] Inside Confessional Moves: 70 		
CF | 		
CF | > TAKE BULLETS 		
CF | 		
CF | You are carrying too many things already. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Inside Confessional Moves: 71 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a wooden plug, a mirror, a knife, a bottle of 		
CF | sarsaparilla, a flask of tequila, a revolver, a rifle and your clothes 		
CF | (worn). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop plug" 		
CF ] Inside Confessional Moves: 72 		
CF | 		
CF | > DROP PLUG 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bullets" 		
CF ] Inside Confessional Moves: 73 		
CF | 		
CF | > TAKE BULLETS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "load rifle with bullets" 		
CF ] Inside Confessional Moves: 74 		
CF | 		
CF | > LOAD RIFLE WITH BULLETS 		
CF | 		
CF | You load the bullets into your rifle. You're now ready to make the 		
CF | world a better place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Inside Confessional Moves: 75 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a mirror, a knife, a bottle of sarsaparilla, a flask 		
CF | of tequila, a revolver, a rifle and your clothes (worn). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take plug" 		
CF ] Inside Confessional Moves: 76 		
CF | 		
CF | > TAKE PLUG 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "That inventory limit is going to be a problem. I'll leave excess stuff in the town square, I suppose."
DavidW says (to ClubFloyd), "out" 		
CF ] Middle of Churchnal Moves: 77 		
CF | 		
CF | > OUT 		
CF | 		
CF | Middle of Church 		
CF | You're in the middle of the two rows of pews facing the altar located 		
CF | to the north. The church continues to the south or you can enter the 		
CF | confessional behind the pews to the east. 		
CF | 		
CF | > 		Jacqueline | You load the bullets into your rifle. You're now ready to make the world a better place.
		Jacqueline says, "What a line."
		Roger says, "the good father was here for pews and pew-pews"
DavidW says (to ClubFloyd), "x confessional" 		
CF ] Middle of Churchnal Moves: 78 		
CF | 		
CF | > X CONFESSIONAL 		
CF | 		
CF | It's a small wooden structure made from very dark timber. It has a 		
CF | curtained compartment, where the priest sits, and a latticed booth 		
CF | where the penitent speaks to the priest. 		
CF | 		
CF | > 		Jacqueline says, "haha"
DavidW says (to ClubFloyd), "enter compartment" 		
CF ] Inside Confessional Moves: 79 		
CF | 		
CF | > ENTER COMPARTMENT 		
CF | 		
CF | Inside Confessional 		
CF | You usually breathe an almost mystical atmosphere inside a 		
CF | confessional, perhaps because of the scent of liturgical incense. In 		
CF | this case, though, the smell is disgusting. The wooden seat is placed 		
CF | in front of the small window, closed by a metal mesh. 		
CF | 		
CF | You can see a dead man here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open mesh" 		
CF ] Inside Confessional Moves: 80 		
CF | 		
CF | > OPEN MESH 		
CF | 		
CF | The penitent speaks to the priest through this window. There's nothing 		
CF | special about it. It can't be opened and the mesh can't be taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through mesh" 		
CF ] Inside Confessional Moves: 81 		
CF | 		
CF | > LOOK THROUGH MESH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Middle of Churchnal Moves: 82 		
CF | 		
CF | > OUT 		
CF | 		
CF | Middle of Church 		
CF | You're in the middle of the two rows of pews facing the altar located 		
CF | to the north. The church continues to the south or you can enter the 		
CF | confessional behind the pews to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open curtain" 		
CF ] Middle of Churchnal Moves: 82 		
CF | 		
CF | > OPEN CURTAIN 		
CF | 		
CF | Sorry, I don't understand what "curtain" means. 		
CF | 		
CF | > 		DavidW says, "I thought maybe we could check out both sides, but I guess not."
DavidW says (to ClubFloyd), "n" 		
CF ] In Front of Altaral Moves: 83 		
CF | 		
CF | > N 		
CF | 		
CF | In Front of Altar 		
CF | You find yourself standing in front of the altar. From here, you can 		
CF | go north to the sanctuary behind the altar, east to the sacristy or 		
CF | south to the middle of the church. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x altar" 		
CF ] In Front of Altaral Moves: 84 		
CF | 		
CF | > X ALTAR 		
CF | 		
CF | It's a small altar made of stained wood inlaid with a cross in a 		
CF | lighter-coloured wood. There is nothing on the altar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move it" 		
CF ] In Front of Altaral Moves: 85 		
CF | 		
CF | > MOVE IT 		
CF | 		
CF | What a concept! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under it" 		
CF ] In Front of Altaral Moves: 86 		
CF | 		
CF | > LOOK UNDER IT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Behind AltarAltaral Moves: 87 		
CF | 		
CF | > N 		
CF | 		
CF | Behind Altar 		
CF | You're in the sanctuary, which is the area behind the altar. Being a 		
CF | small church, the area feels quite confined. The walls around the 		
CF | sanctuary are made from mud bricks coated with white lime. The main 		
CF | part of the church is to the south. 		
CF | 		
CF | You can see a lever and a small hole here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lever" 		
CF ] Behind AltarAltaral Moves: 88 		
CF | 		
CF | > X LEVER 		
CF | 		
CF | It's a short lever, somewhat like those foot pedals you've seen on the 		
CF | upright pianos back in the bar rooms of Tucson. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hole" 		
CF ] Behind AltarAltaral Moves: 89 		
CF | 		
CF | > X HOLE 		
CF | 		
CF | It's a small hole, possibly made by a bullet. The small hole is empty. 		
CF | 		
CF | > 		Jacqueline asks, "Put the plug in it?"
		Jacqueline says, "Probably nothing, but."
		DavidW asks, "okay, but why? To hold the lever down?"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf38" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Behind AltarAltaral Moves: 89 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline says, "It's probably really just a bullet hole, but I keep thinking that that plug is for something more than holding up the mirror."
DavidW says (to ClubFloyd), "push lever" 		
CF ] Behind AltarAltaral Moves: 90 		
CF | 		
CF | > PUSH LEVER 		
CF | 		
CF | When you push the lever down, you hear a clattering noise coming from 		
CF | the sacristy. As soon as you release the lever to investigate, it 		
CF | returns to its original position and you hear the clattering noise 		
CF | again. You'll need to find a way to hold the lever in position if you 		
CF | want to find what's causing that clattering noise. 		
CF | 		
CF | > 		Jacqueline says, "Probably not a secret lever or anything."
		Jacqueline says, "But yeah, guess we need to hold that lever down."
DavidW says (to ClubFloyd), "put plug in hole" 		
CF ] Behind AltarAltaral Moves: 91 		
CF | 		
CF | > PUT PLUG IN HOLE 		
CF | 		
CF | You put the wooden plug into the small hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lever" 		
CF ] Behind AltarAltaral Moves: 92 		
CF | 		
CF | > PUSH LEVER 		
CF | 		
CF | When you push the lever down, you hear a clattering noise coming from 		
CF | the sacristy. As soon as you release the lever to investigate, it 		
CF | returns to its original position and you hear the clattering noise 		
CF | again. You'll need to find a way to hold the lever in position if you 		
CF | want to find what's causing that clattering noise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Behind AltarAltaral Moves: 93 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a mirror, a knife, a bottle of sarsaparilla, a flask 		
CF | of tequila, a revolver, a rifle and your clothes (worn). 		
CF | 		
CF | > 		Jacqueline says, "Okay, guess take the plub again."
DavidW says (to ClubFloyd), "take plug" 		
CF ] Behind AltarAltaral Moves: 94 		
CF | 		
CF | > TAKE PLUG 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "step on lever" 		
CF ] Behind AltarAltaral Moves: 94 		
CF | 		
CF | > STEP ON LEVER 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on lever" 		
CF ] Behind AltarAltaral Moves: 95 		
CF | 		
CF | > STAND ON LEVER 		
CF | 		
CF | You can't enter that. 		
CF | 		
CF | > 		DavidW says, "maybe a string is needed to tie the lever to the plug."
		Jacqueline exclaims, "Oh, yeah. Possibly!"
		DavidW asks, "can I just leave the plug here for now? for inventory reasons?"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "put plug in hole" 		
CF ] Behind AltarAltaral Moves: 96 		
CF | 		
CF | > PUT PLUG IN HOLE 		
CF | 		
CF | You put the wooden plug into the small hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Behind AltarAltaral Moves: 97 		
CF | 		
CF | > L 		
CF | 		
CF | Behind Altar 		
CF | You're in the sanctuary, which is the area behind the altar. Being a 		
CF | small church, the area feels quite confined. The walls around the 		
CF | sanctuary are made from mud bricks coated with white lime. The main 		
CF | part of the church is to the south. 		
CF | 		
CF | You can see a lever and a small hole (which contains a wooden plug) 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x walls" 		
CF ] Behind AltarAltaral Moves: 98 		
CF | 		
CF | > X WALLS 		
CF | 		
CF | You can see a lever projecting from one of the walls with a hole below 		
CF | it, probably a bullet hole. 		
CF | 		
CF | > 		DavidW says, "yeah, hole is below the lever"
		Jacqueline nods.
DavidW says (to ClubFloyd), "s" 		
CF ] In Front of Altaral Moves: 99 		
CF | 		
CF | > S 		
CF | 		
CF | In Front of Altar 		
CF | You find yourself standing in front of the altar. From here, you can 		
CF | go north to the sanctuary behind the altar, east to the sacristy or 		
CF | south to the middle of the church. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sacristy of Altaral Moves: 100 		
CF | 		
CF | > E 		
CF | 		
CF | Sacristy 		
CF | This is a small room used as a sacristy, where the clergy prepare for 		
CF | services. It's also used as a storage space, but it's almost empty, 		
CF | apart from a long rope hanging from the ceiling. The exit to the west 		
CF | leads back to the altar. 		
CF | 		
CF | You can see a long rope here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rope" 		
CF ] Sacristy of Altaral Moves: 101 		
CF | 		
CF | > X ROPE 		
CF | 		
CF | It's a thick and robust rope used to ring the belfry's bell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb rope" 		
CF ] Sacristy of Altaral Moves: 102 		
CF | 		
CF | > CLIMB ROPE 		
CF | 		
CF | The rope is for ringing the bell. It's not suitable for climbing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull rope" 		
CF ] Sacristy of Altaral Moves: 103 		
CF | 		
CF | > PULL ROPE 		
CF | 		
CF | You'd better not, unless you want to signal your position to those 		
CF | murderers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut rope with knife" 		
CF ] Sacristy of Altaral Moves: 104 		
CF | 		
CF | > CUT ROPE WITH KNIFE 		
CF | 		
CF | You reach as high as you can and cut a short length of rope from the 		
CF | end of the long rope and it falls to the floor. 		
CF | 		
CF | > 		Jacqueline says, "Thanks for looking out for us, game."
DavidW says (to ClubFloyd), "take short rope" 		
CF ] Sacristy of Altaral Moves: 105 		
CF | 		
CF | > TAKE SHORT ROPE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] In Front of Altaral Moves: 106 		
CF | 		
CF | > W 		
CF | 		
CF | In Front of Altar 		
CF | You find yourself standing in front of the altar. From here, you can 		
CF | go north to the sanctuary behind the altar, east to the sacristy or 		
CF | south to the middle of the church. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Behind AltarAltaral Moves: 107 		
CF | 		
CF | > N 		
CF | 		
CF | Behind Altar 		
CF | You're in the sanctuary, which is the area behind the altar. Being a 		
CF | small church, the area feels quite confined. The walls around the 		
CF | sanctuary are made from mud bricks coated with white lime. The main 		
CF | part of the church is to the south. 		
CF | 		
CF | You can see a lever and a small hole (which contains a wooden plug) 		
CF | here. 		
CF | 		
CF | > 		Jacqueline exclaims, "Nice!"
DavidW says (to ClubFloyd), "tie lever to plug" 		
CF ] Behind AltarAltaral Moves: 108 		
CF | 		
CF | > TIE LEVER TO PLUG 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to lever" 		
CF ] Behind AltarAltaral Moves: 109 		
CF | 		
CF | > TIE ROPE TO LEVER 		
CF | 		
CF | The rope is too thick to tie to anything. You could try unravelling it 		
CF | to get a single strand. You'd be able to tie that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unravel rope" 		
CF ] Behind AltarAltaral Moves: 110 		
CF | 		
CF | > UNRAVEL ROPE 		
CF | 		
CF | You try unravelling the rope by twisting it in the opposite direction 		
CF | to which the individual strands are laid. You make quite a mess of it, 		
CF | but you eventually end up with a single cord that falls to the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cord" 		
CF ] Behind AltarAltaral Moves: 111 		
CF | 		
CF | > TAKE CORD 		
CF | 		
CF | You are carrying too many things already. 		
CF | 		
CF | > 		Jacqueline says, "This is great."
DavidW says (to ClubFloyd), "i" 		
CF ] Behind AltarAltaral Moves: 112 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a short rope, a mirror, a knife, a bottle of 		
CF | sarsaparilla, a flask of tequila, a revolver, a rifle and your clothes 		
CF | (worn). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop rope" 		
CF ] Behind AltarAltaral Moves: 113 		
CF | 		
CF | > DROP ROPE 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cord" 		
CF ] Behind AltarAltaral Moves: 114 		
CF | 		
CF | > TAKE CORD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie cord to lever" 		
CF ] Behind AltarAltaral Moves: 115 		
CF | 		
CF | > TIE CORD TO LEVER 		
CF | 		
CF | You tie one end of the cord to the lever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie cord to plug" 		
CF ] Behind AltarAltaral Moves: 116 		
CF | 		
CF | > TIE CORD TO PLUG 		
CF | 		
CF | You push the lever down and tie the other end of the cord to the plug. 		
CF | You hear a clattering noise coming from the sacristy, but you'll now 		
CF | be able to investigate it, as the lever is tied tightly in position. 		
CF | 		
CF | > 		Jacqueline says, "woo"
DavidW says (to ClubFloyd), "take short rope" 		
CF ] Behind AltarAltaral Moves: 117 		
CF | 		
CF | > TAKE SHORT ROPE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf39" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Behind AltarAltaral Moves: 117 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] In Front of Altaral Moves: 118 		
CF | 		
CF | > S 		
CF | 		
CF | In Front of Altar 		
CF | You find yourself standing in front of the altar. From here, you can 		
CF | go north to the sanctuary behind the altar, east to the sacristy or 		
CF | south to the middle of the church. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sacristy of Altaral Moves: 119 		
CF | 		
CF | > E 		
CF | 		
CF | Sacristy 		
CF | This is a small room used as a sacristy, where the clergy prepare for 		
CF | services. It's also used as a storage space, but it's almost empty, 		
CF | apart from a long rope hanging from the ceiling. The exit to the west 		
CF | leads back to the altar. 		
CF | 		
CF | You can see a long rope and a wooden ladder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ladder" 		
CF ] Sacristy of Altaral Moves: 120 		
CF | 		
CF | > X LADDER 		
CF | 		
CF | It's an old wooden ladder that goes through an opening in the ceiling. 		
CF | It's operated by the lever behind the altar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bottom of Bell Tower Moves: 121 		
CF | 		
CF | > U 		
CF | 		
CF | Bottom of Bell Tower 		
CF | You're in the lower area of the bell tower. The long rope hangs above 		
CF | you and, looking higher, you can make out the bell. Some stairs lead 		
CF | up to it, while a wooden ladder leads down through an opening to the 		
CF | sacristy. The mechanism controlling the ladder is beside the opening. 		
CF | 		
CF | You can see a long rope and a wooden ladder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bell" 		
CF ] Bottom of Bell Tower Moves: 122 		
CF | 		
CF | > X BELL 		
CF | 		
CF | It's a large bronze bell attached to the top of the bell tower. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mechanism" 		
CF ] Bottom of Bell Tower Moves: 123 		
CF | 		
CF | > X MECHANISM 		
CF | 		
CF | There's an opening in the floor exposed by the open trapdoor. The 		
CF | mechanism on this side of the opening controls the raising and 		
CF | lowering of the ladder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stairs" 		
CF ] Bottom of Bell Tower Moves: 124 		
CF | 		
CF | > X STAIRS 		
CF | 		
CF | It's just a flight of stairs going up to the top of the bell tower. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Top of Bell Towerwer Moves: 125 		
CF | 		
CF | > U 		
CF | 		
CF | Top of Bell Tower 		
CF | You're in the top of the bell tower next to the huge bronze bell. 		
CF | Looking down, you can see the village square and a commanding view of 		
CF | the countryside. Some stairs lead down to the bottom of the bell 		
CF | tower. 		
CF | 		
CF | You can see a long rope and a terrified-looking boy here. 		
CF | 		
CF | > 		Jacqueline says, "Gosh"
DavidW says (to ClubFloyd), "x boy" 		
CF ] Top of Bell Towerwer Moves: 126 		
CF | 		
CF | > X BOY 		
CF | 		
CF | This young boy might be the only survivor of the whole village. He 		
CF | looks at you in fear, as though he's scared of something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to boy" 		
CF ] Top of Bell Towerwer Moves: 127 		
CF | 		
CF | > TALK TO BOY 		
CF | 		
CF | The boy is terrified by your weapons and cringes in fear. That is 		
CF | understandable, when you consider the horrors he must have witnessed 		
CF | here. He might think you're one of the desperados. Perhaps you should 		
CF | drop all your weapons first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop rifle" 		
CF ] Top of Bell Towerwer Moves: 128 		
CF | 		
CF | > DROP RIFLE 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop revolver" 		
CF ] Top of Bell Towerwer Moves: 129 		
CF | 		
CF | > DROP REVOLVER 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to boy" 		
CF ] Top of Bell Towerwer Moves: 130 		
CF | 		
CF | > TALK TO BOY 		
CF | 		
CF | You start talking to the boy in a soft tone and he calms down a 		
CF | little. After a while, he cups his hand and makes a drinking gesture. 		
CF | He must be thirsty. 		
CF | 		
CF | > 		Jacqueline says, "The boy picks up the weapons and kills you. You have died."
DavidW says (to ClubFloyd), "give bottle to boy" 		
CF ] Top of Bell Towerwer Moves: 131 		
CF | 		
CF | > GIVE BOTTLE TO BOY 		
CF | 		
CF | The boy opens the bottle, drinks it down in a few gulps, then wipes 		
CF | his mouth on his sleeve. He gives you a big appreciative smile. You 		
CF | sense intelligence in his dark eyes, as though he's brewing a plan. 		
CF | Then he runs down the stairs, taking the empty bottle with him, and 		
CF | disappears out of sight. 		
CF | 		
CF | You're still wondering what's going on, when you hear a noise in the 		
CF | village square below. You'd better check it out before you go down 		
CF | there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take revolver and rifle" 		
CF ] Top of Bell Towerwer Moves: 132 		
CF | 		
CF | > TAKE REVOLVER AND RIFLE 		
CF | 		
CF | revolver: Taken. 		
CF | rifle: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x square" 		
CF ] Top of Bell Towerwer Moves: 133 		
CF | 		
CF | > X SQUARE 		
CF | 		
CF | The top of the bell tower gives you a good view over the village 		
CF | square. You can see one of the outlaws wandering around down there, as 		
CF | though he's waiting for someone. You should take him out while you've 		
CF | got a chance and you're at a safe distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot outlaw with rifle" 		
CF ] Top of Bell Towerwer Moves: 134 		
CF | 		
CF | > SHOOT OUTLAW WITH RIFLE 		
CF | 		
CF | BANG! You shoot the outlaw and he staggers backwards. He falls towards 		
CF | the church so that he's now out of your line of sight. You'd better go 		
CF | down and check that he's dead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Bottom of Bell Tower Moves: 135 		
CF | 		
CF | > D 		
CF | 		
CF | Bottom of Bell Tower 		
CF | You're in the lower area of the bell tower. The long rope hangs above 		
CF | you and, looking higher, you can make out the bell. Some stairs lead 		
CF | up to it, while a wooden ladder leads down through an opening to the 		
CF | sacristy. The mechanism controlling the ladder is beside the opening. 		
CF | 		
CF | You can see a long rope and a wooden ladder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Sacristyf Bell Tower Moves: 136 		
CF | 		
CF | > D 		
CF | 		
CF | Sacristy 		
CF | This is a small room used as a sacristy, where the clergy prepare for 		
CF | services. It's also used as a storage space, but it's almost empty, 		
CF | apart from a long rope hanging from the ceiling. The exit to the west 		
CF | leads back to the altar. 		
CF | 		
CF | You can see a long rope and a wooden ladder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] In Front of Altarwer Moves: 137 		
CF | 		
CF | > W 		
CF | 		
CF | In Front of Altar 		
CF | You find yourself standing in front of the altar. From here, you can 		
CF | go north to the sanctuary behind the altar, east to the sacristy or 		
CF | south to the middle of the church. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Middle of Churchrwer Moves: 138 		
CF | 		
CF | > S 		
CF | 		
CF | Middle of Church 		
CF | You're in the middle of the two rows of pews facing the altar located 		
CF | to the north. The church continues to the south or you can enter the 		
CF | confessional behind the pews to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Inside Churchrchrwer Moves: 139 		
CF | 		
CF | > S 		
CF | 		
CF | Inside Church 		
CF | You're inside the church. The central aisle runs from north to south 		
CF | with rows of pews located on each side of the aisle. You can either go 		
CF | north towards the front of the church or south to return to the 		
CF | village square. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Village Squarechrwer Moves: 140 		
CF | 		
CF | > S 		
CF | 		
CF | Village Square 		
CF | You're in the village square. This would have been a lively meeting 		
CF | place before the bandits came, but now it's quiet. You can leave the 		
CF | square to the east and west. Otherwise, the village church beckons you 		
CF | to the north and more of the village is to the south. 		
CF | 		
CF | You can see the dead outlaw and a large sombrero here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x outlaw" 		
CF ] Village Squarechrwer Moves: 141 		
CF | 		
CF | > X OUTLAW 		
CF | 		
CF | It's the corpse of the outlaw you shot from the bell tower. He's now 		
CF | paid for his sins. You should search him to see if he has anything 		
CF | important on him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search him" 		
CF ] Village Squarechrwer Moves: 142 		
CF | 		
CF | > SEARCH HIM 		
CF | 		
CF | You search the body, but don't find anything noteworthy. You should 		
CF | now hide him in case the other desperados return. Perhaps you could 		
CF | drag him into one of the villas. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hat" 		
CF ] Village Squarechrwer Moves: 143 		
CF | 		
CF | > X HAT 		
CF | 		
CF | It's the sombrero the outlaw was wearing. You should put it on as a 		
CF | disguise, in case the others come back. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hat" 		
CF ] Village Squarechrwer Moves: 144 		
CF | 		
CF | > TAKE HAT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF ] Village Squarechrwer Moves: 145 		
CF | 		
CF | > WEAR IT 		
CF | 		
CF | You are now wearing the large sombrero. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf40" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Village Squarechrwer Moves: 145 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "I'm not sure if we've seen any 'villas'."
		DavidW asks, "Put him in the burnt house?"
		Jacqueline asks, "I mean... sure?"
DavidW says (to ClubFloyd), "hide outlaw" 		
CF ] Village Squarechrwer Moves: 146 		
CF | 		
CF | > HIDE OUTLAW 		
CF | 		
CF | Try dragging him into one of the villas. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drag outlaw s" 		
CF ] Village Southechrwer Moves: 147 		
CF | 		
CF | > DRAG OUTLAW S 		
CF | 		
CF | Village South 		
CF | You're on the south side of the village with buildings to the east and 		
CF | west. Everything around you screams death and destruction. You can see 		
CF | a small square to the north with a church beyond that. If you decide 		
CF | to leave the village, you can do so by going south. 		
CF | 		
CF | You can see the dead outlaw here. 		
CF | 		
CF | > 		Jacqueline asks, "Sorry, did the game signal that leaving him here to rot was a bad idea?"
		DavidW says, "yes, because it would alert the others if they see him dead"
		Roger says, "it's like dragging the line (dragging the line)"
DavidW says (to ClubFloyd), "drag outlaw e" 		
CF ] Village Southechrwer Moves: 148 		
CF | 		
CF | > DRAG OUTLAW E 		
CF | 		
CF | You can't get him up the porch steps. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drag outlaw w" 		
CF ] Village Southechrwer Moves: 149 		
CF | 		
CF | > DRAG OUTLAW W 		
CF | 		
CF | You can't get him up the steps to the inn. 		
CF | 		
CF | > 		DavidW says, "'Some days, you just can't get rid of a bomb!'"
DavidW says (to ClubFloyd), "drag outlaw n" 		
CF ] Village Squarechrwer Moves: 150 		
CF | 		
CF | > DRAG OUTLAW N 		
CF | 		
CF | Village Square 		
CF | You're in the village square. This would have been a lively meeting 		
CF | place before the bandits came, but now it's quiet. You can leave the 		
CF | square to the east and west. Otherwise, the village church beckons you 		
CF | to the north and more of the village is to the south. 		
CF | 		
CF | You can see the dead outlaw here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Porch of Villachrwer Moves: 151 		
CF | 		
CF | > E 		
CF | 		
CF | Porch of Villa 		
CF | You're on the porch of a villa located on the east side of the village 		
CF | square. It's a big house, compared to the others, possibly the home of 		
CF | someone important. The front door of the villa is to the east. 		
CF | 		
CF | You can see a rocking chair here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Village Squarechrwer Moves: 152 		
CF | 		
CF | > W 		
CF | 		
CF | Village Square 		
CF | You're in the village square. This would have been a lively meeting 		
CF | place before the bandits came, but now it's quiet. You can leave the 		
CF | square to the east and west. Otherwise, the village church beckons you 		
CF | to the north and more of the village is to the south. 		
CF | 		
CF | You can see the dead outlaw here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drag outlaw e" 		
CF ] Village Squarechrwer Moves: 153 		
CF | 		
CF | > DRAG OUTLAW E 		
CF | 		
CF | You can't get him up the porch steps. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Road out of Villager Moves: 154 		
CF | 		
CF | > W 		
CF | 		
CF | Road out of Village 		
CF | You're on a road that leads out of the village towards the west. The 		
CF | front door of a small villa faces the road to the north and the 		
CF | village square is back to the east. Fresh hoof prints attract your 		
CF | attention. 		
CF | 		
CF | You can see a dead woman and some vultures here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woman" 		
CF ] Road out of Villager Moves: 155 		
CF | 		
CF | > X WOMAN 		
CF | 		
CF | It's the corpse of an old lady dressed in simple clothing. Those 		
CF | bandits don't show mercy on anyone! You promise not to show any mercy 		
CF | on them, either. You should do something to give some dignity back to 		
CF | the poor woman. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vultures" 		
CF ] Road out of Villager Moves: 156 		
CF | 		
CF | > X VULTURES 		
CF | 		
CF | It's a flock of noisy vultures that are feeding on the corpse of the 		
CF | old woman. They pay you no attention, as they're busy nibbling at the 		
CF | body. 		
CF | 		
CF | > 		Jacqueline says, "nom nom nom"
DavidW says (to ClubFloyd), "shoo vultures" 		
CF ] Road out of Villager Moves: 156 		
CF | 		
CF | > SHOO VULTURES 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit vultures" 		
CF ] Road out of Villager Moves: 157 		
CF | 		
CF | > HIT VULTURES 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tracks" 		
CF ] Road out of Villager Moves: 158 		
CF | 		
CF | > X TRACKS 		
CF | 		
CF | You can make out hoof prints from a large group of horses, but you 		
CF | can't tell how many. The prints are a few days old, so you bet they 		
CF | belong to Manolo Ramirez's desperados. The hoof prints head west out 		
CF | of the village, but you can't follow them on foot. You're sure the 		
CF | bandits will return. You just need to be prepared and be patient. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Village Squarellager Moves: 159 		
CF | 		
CF | > E 		
CF | 		
CF | Village Square 		
CF | You're in the village square. This would have been a lively meeting 		
CF | place before the bandits came, but now it's quiet. You can leave the 		
CF | square to the east and west. Otherwise, the village church beckons you 		
CF | to the north and more of the village is to the south. 		
CF | 		
CF | You can see the dead outlaw here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drag outlaw w" 		
CF ] Road out of Villager Moves: 160 		
CF | 		
CF | > DRAG OUTLAW W 		
CF | 		
CF | Road out of Village 		
CF | You're on a road that leads out of the village towards the west. The 		
CF | front door of a small villa faces the road to the north and the 		
CF | village square is back to the east. Fresh hoof prints attract your 		
CF | attention. 		
CF | 		
CF | You can see the dead outlaw, a dead woman and some vultures here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drag outlaw n" 		
CF ] Road out of Villager Moves: 161 		
CF | 		
CF | > DRAG OUTLAW N 		
CF | 		
CF | The door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Road out of Villager Moves: 162 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It's locked. 		
CF | 		
CF | > 		Roger says, "just drop them off at the dead person dumping grounds"
		Roger says, "It'd be great if the vultures followed you around while you were dragging dead bodies"
DavidW says (to ClubFloyd), "search woman" 		
CF ] Road out of Villager Moves: 163 		
CF | 		
CF | > SEARCH WOMAN 		
CF | 		
CF | You can't get to the body while the vultures are feeding on it. 		
CF | 		
CF | > 		Jacqueline laughs at Roger.
		Jacqueline exclaims, "Oh!"
DavidW says (to ClubFloyd), "shoot vultures with revolver" 		
CF ] Road out of Villager Moves: 164 		
CF | 		
CF | > SHOOT VULTURES WITH REVOLVER 		
CF | 		
CF | You aim the revolver into the air to avoid hitting the old woman's 		
CF | body. The poor lady is already dead, but your respect for human beings 		
CF | comes before everything else. 		
CF | 		
CF | You pull the trigger. BLAM! The vultures are scared off by the noise 		
CF | and take flight, leaving only feathers behind. 		
CF | 		
CF | > 		Roger says (to Jacq), "You are, by far, the most-likely of us to have been actually circled by vultures."
		Jacqueline says, "Yes."
		Roger says, "oh there we go"
		Jacqueline says, "Aw, damn."
DavidW says (to ClubFloyd), "search woman" 		
CF ] Road out of Villager Moves: 165 		
CF | 		
CF | > SEARCH WOMAN 		
CF | 		
CF | You search the old lady's pockets and something falls out. You wonder 		
CF | if there's anything else is in there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Road out of Villager Moves: 166 		
CF | 		
CF | > G 		
CF | 		
CF | You search the old lady's pockets and feel a piece of cloth. When you 		
CF | pull it out, you see that it's a cotton handkerchief, so you place it 		
CF | over the woman's face. 		
CF | 		
CF | > 		Jacqueline says, "I was going to suggest dragging the outlaw here to do a 'bait and switch' but maybe that's the solution."
DavidW says (to ClubFloyd), "g" 		
CF ] Road out of Villager Moves: 167 		
CF | 		
CF | > G 		
CF | 		
CF | You search the old lady's pockets again, but don't find anything else. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Road out of Villager Moves: 168 		
CF | 		
CF | > L 		
CF | 		
CF | Road out of Village 		
CF | You're on a road that leads out of the village towards the west. The 		
CF | front door of a small villa faces the road to the north and the 		
CF | village square is back to the east. Fresh hoof prints attract your 		
CF | attention. 		
CF | 		
CF | You can see a cotton handkerchief, a small key, some feathers, the 		
CF | dead outlaw and a dead woman here. 		
CF | 		
CF | > 		Jacqueline says, "I rather like vultures. They're just doing their job."
DavidW says (to ClubFloyd), "take key" 		
CF ] Road out of Villager Moves: 169 		
CF | 		
CF | > TAKE KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] Road out of Villager Moves: 170 		
CF | 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | You unlock the front door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop key" 		
CF ] Road out of Villager Moves: 171 		
CF | 		
CF | > DROP KEY 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Road out of Villager Moves: 172 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the front door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Inside VillaVillager Moves: 173 		
CF | 		
CF | > N 		
CF | 		
CF | Inside Villa 		
CF | The villa is quite dark inside. From what you can see, it looks quite 		
CF | modest with minimal furnishings. It doesn't appear to have been 		
CF | plundered by the desperados. Maybe the locked door kept them out or 		
CF | they weren't interested in such a humble abode. At any rate, you don't 		
CF | have time to look around, so you should leave through the front door 		
CF | to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Road out of Villager Moves: 174 		
CF | 		
CF | > S 		
CF | 		
CF | Road out of Village 		
CF | You're on a road that leads out of the village towards the west. The 		
CF | front door of a small villa faces the road to the north and the 		
CF | village square is back to the east. Fresh hoof prints attract your 		
CF | attention. 		
CF | 		
CF | You can see a small key, a cotton handkerchief, some feathers, the 		
CF | dead outlaw and a dead woman here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drag outlaw n" 		
CF ] Inside VillaVillager Moves: 175 		
CF | 		
CF | > DRAG OUTLAW N 		
CF | 		
CF | Inside Villa 		
CF | The villa is quite dark inside. From what you can see, it looks quite 		
CF | modest with minimal furnishings. It doesn't appear to have been 		
CF | plundered by the desperados. Maybe the locked door kept them out or 		
CF | they weren't interested in such a humble abode. At any rate, you don't 		
CF | have time to look around, so you should leave through the front door 		
CF | to the south. 		
CF | 		
CF | You can see the dead outlaw here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Road out of Villager Moves: 176 		
CF | 		
CF | > S 		
CF | 		
CF | Road out of Village 		
CF | You're on a road that leads out of the village towards the west. The 		
CF | front door of a small villa faces the road to the north and the 		
CF | village square is back to the east. Fresh hoof prints attract your 		
CF | attention. 		
CF | 		
CF | You can see a small key, a cotton handkerchief, some feathers and a 		
CF | dead woman here. 		
CF | 		
CF | The boy from the bell tower runs down the road from the west. You 		
CF | notice that he's still carrying the bottle that you gave him earlier, 		
CF | but there's now something slithering around inside it. What's he up 		
CF | to? 		
CF | 		
CF | The boy points to the west, where you see a cloud of dust indicating 		
CF | that something, or rather someone, is approaching fast. 		
CF | 		
CF | > 		DavidW says, "drat. I guess we weren't supposed to do the church so soon."
		DavidW says, "What should we do? I don't think I have the carrying capacity to fiddle with feathers and dead women."
DavidW says (to ClubFloyd), "take feathers" 		
CF ] Road out of Villager Moves: 177 		
CF | 		
CF | > TAKE FEATHERS 		
CF | 		
CF | If you insist, but they're unlikely to help you find the outlaws. 		
CF | 		
CF | The boy pulls you and gestures to the east. "Vamos, gringo. Vamos." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Road out of Villager Moves: 176 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Village Squarellager Moves: 177 		
CF | 		
CF | > E 		
CF | 		
CF | Village Square 		
CF | You're in the village square. This would have been a lively meeting 		
CF | place before the bandits came, but now it's quiet. You can leave the 		
CF | square to the east and west. Otherwise, the village church beckons you 		
CF | to the north and more of the village is to the south. 		
CF | 		
CF | You can see a boy here. 		
CF | 		
CF | The boy pulls you and gestures to the east. "Vamos, gringo. Vamos." 		
CF | 		
CF | > 		Jacqueline asks, "Does the boy have a snake?"
		DavidW says, "Probably."
DavidW says (to ClubFloyd), "e" 		
CF ] Porch of Villallager Moves: 178 		
CF | 		
CF | > E 		
CF | 		
CF | Porch of Villa 		
CF | You're on the porch of a villa located on the east side of the village 		
CF | square. It's a big house, compared to the others, possibly the home of 		
CF | someone important. The front door of the villa is to the east. 		
CF | 		
CF | You can see a boy and a rocking chair here. 		
CF | 		
CF | The boy says, "Sentar", and gestures to you to sit on the rocking 		
CF | chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on chair" 		
CF ] Porch of Villallager Moves: 179 		
CF | 		
CF | > SIT ON CHAIR 		
CF | 		
CF | You sit on the rocking chair. 		
CF | 		
CF | The boy shows you the mirror from the inn. What on Earth is he up to? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give mirror to boy" 		
CF ] Porch of Villallager Moves: 180 		
CF | 		
CF | > GIVE MIRROR TO BOY 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | The boy gives you a bottle containing a live (and very agitated) 		
CF | rattlesnake and says, "Lanzale esto a los forajidos", followed by a 		
CF | throwing gesture. He then runs off to the west. The boy must have a 		
CF | plan. You have no idea what it is, but you feel you can trust him. 		
CF | 		
CF | > 		Jacqueline says, "So he wants us to toss the snake at the bad guys."
		Roger says, "ayup"
		DavidW says, "I guess."
DavidW says (to ClubFloyd), "i" 		
CF ] Porch of Villallager Moves: 181 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a bottle with a live rattlesnake, a large sombrero 		
CF | (worn), a rifle, a revolver, a short rope, a knife, a flask of tequila 		
CF | and your clothes (worn). 		
CF | 		
CF | You hear a rumbling of hooves. The band of desperados is getting much 		
CF | closer. You hope your disguise is enough to fool them when they 		
CF | arrive. 		
CF | 		
CF | > 		Jacqueline says, "I don't know that you did things out of order."
		Jacqueline says, "This feels right."
		DavidW says, "I thought we took the mirror, but I suppose not."
		Jacqueline exclaims, "Oh, I thought we did too!"
Teaspoon has arrived. 		DavidW says, "hi Teaspoon"
		jenrexrode says, "I remember us having a mirror"
		Teaspoon says, "Hallo there, sorry i'm late"
		jenrexrode says, "hi tsp, quick, come up with our next move"
		Roger says, "now I can only imagine when Robert Downey Jr wears a big hat to try to fool some bandits in Tropic Thunder"
		DavidW says, "We're mostly through with Desperados. We're about to follow a plan we don't know."
DavidW says (to ClubFloyd), "z" 		
CF ] Porch of Villallager Moves: 182 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The desperados arrive at the village square in a cloud of dust. As the 		
CF | dust settles, one of them sees you and gives you a wave. "Oye, Pablo, 		
CF | unete a nosotros para tomar una copa." Despite the heat, you feel cold 		
CF | sweat running down your back, but you hold still. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Porch of Villallager Moves: 183 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | All of a sudden, the boy comes out of hiding and shines the mirror 		
CF | into the eyes of the bandits. One of them is blinded by the light and 		
CF | suddenly swerves into the horse of one of his compatriots. The second 		
CF | man is offended by this seeming act of violence and starts a fight. 		
CF | Within moments, the desperados are in disarray. Now is the time to 		
CF | act! 		
CF | 		
CF | > 		Teaspoon asks, "what act are we doing?"
DavidW says (to ClubFloyd), "throw bottle at desperados" 		
CF ] Porch of Villallager Moves: 184 		
CF | 		
CF | > THROW BOTTLE AT DESPERADOS 		
CF | 		
CF | You jump out of the rocking chair and throw the bottle at the 		
CF | desperados. It lands among the horses, shatters into pieces and the 		
CF | rattlesnake bursts out of it and bites at the horses' legs. The horses 		
CF | rear and most of the bandits are dismounted. 		
CF | 		
CF | This was the opportunity you were waiting for. You fire your rifle at 		
CF | the bandits, killing Manolo Ramirez first, then his minions. When the 		
CF | rifle is empty, you draw your revolver and empty it as well. This band 		
CF | of murderers will not harm anyone ever again. 		
CF | 		
CF | When everything is quiet, the brave boy emerges from his hiding place 		
CF | and frisks Ramirez's pockets. He seemed to know what he was looking 		
CF | for, as he retrieves a big key and runs towards the villa behind you. 		
CF | He unlocks the door and lets the villagers out. You had no idea they 		
CF | were even in there. 		
CF | 		
CF | The villagers quickly spread throughout the village to survey the 		
CF | situation and grieve for their dead friends. The survivors are happy 		
CF | to be alive and free of this nightmare. They greet you as their hero. 		
CF | You try to explain that it was all the brave boy's idea, but they 		
CF | don't understand you. You were the one with the guns and you were the 		
CF | one that shot all the desperados, so you are their hero. The boy just 		
CF | gives you a big smile. It seems that he agrees with the rest of the 		
CF | villagers. 		
CF | 		
CF | And so, the legend of Kenneth Johnson continues. 		
CF | 		
CF | 		
CF | *** You have won *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		Jacqueline exclaims, "Woo!"
		Jacqueline says, "We are awesome."
		Roger says, "so heroic"
		Teaspoon exclaims, "oh, congrats!"
		DavidW says, "thanks"
		Jacqueline says, "Ah, the boy had the mirror."
		Jacqueline says, "Good little boy."
		DavidW says, "we were closer to the end than I realized."
		Jacqueline says, "Basically the boy won this game, but let's take credit anyway."
		DavidW says, "I wonder how one goes about trapping a rattlesnake into a bottle."
		Jacqueline says, "Very carefully, I suspect."
		Teaspoon says, "it would have to be a wide necked bottle"
		Jacqueline says, "Although I once captured a baby cottonmouth in a brown paper bag, which was incredibly stupid of me."
		DavidW says, "I don't remember ever having that skill in any game and I'm a bit envious."
		Teaspoon asks, "what do you do with a snake once it's in a paper bag?"
		Jacqueline says, "I wanted to take it to someone to identify it."
		Jacqueline says, "They jumped out of their skin when I showed it to them. I then sighed and let it go."
		Jacqueline says, "Oh wait - not a cottonmouth, a copperhead."
		DavidW says, "oh my"
		Jacqueline says, "I was, like, 15 or 16 or something."
		Teaspoon says, "That does sound like it could unnerve someone"
		Jacqueline says, "He was a big burly law enforcement person, I didn't think he'd flinch like that."
		Jacqueline says, "Made me feel bad."
		Jacqueline says, "Anyway, I'd rescued the snake from a pool. It couldn't get out."
		Jacqueline says, "So at the end of the day no one was hurt, including the snake."
		Teaspoon says, "that was nice of you"
		DavidW says, "The snake might've been copper, but that story was gold."
		Jacqueline laughs
		Teaspoon says, "lol"
		DavidW says, "I'm not sure what to do next. I don't think we have a quick game on the list."
		Jacqueline says, "Let's just reconvene next week. I'll get this transcript up on the site."
		Jacqueline says, "I'm glad we played those. They're short but solid and are satisfying bite-sized episodes."
		DavidW says, "Yeah, I like bite-sized games like these."



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