DavidW says, "Incidentally, Red Door Yellow Door has a bit of a weird ClubFloyd vibe to it."
		DavidW says, "It's sorta like playing an IF as a group, but presented as a sort of lucid dreaming-ish sort of thing. Tapping into an imaginary space while awake."
		DavidW says, "We could play Red Door Yellow Door if I'm not driving. And I didn't see all of that game yet."
		Perry says, "Sure"
		DavidW says, "okay, let's do that one."
DavidW says (to ClubFloyd), "load sleepmask reddooryellowdoor" 		
CF ] Living Room 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Living Room 		
CF | Claire says, "Okay, I'm ready now," and lies down on the floor. Jen 		
CF | turns off the lights, and the four of you gather around in a circle. 		
CF | 		
CF | Claire looks up at you, and says: "Can you tell me the rules again, 		
CF | Em?" 		
CF | 		
CF | [Type TELL RULES to explain the rules.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "tell rules" 		
CF ] Living Room 		
CF | > 		
CF | > TELL RULES 		
CF | 		
CF | You say, "Sure. Just close your eyes, and raise your arms in the air." 		
CF | She does so. Tiffany giggles. 		
CF | 		
CF | "Okay," you say, "I'm going to RUB your temples in circles, and 		
CF | say 'Red door, yellow door, red door, yellow door.' You just try to 		
CF | picture a door. When you can see a door, lower your hands. 		
CF | 		
CF | "Once you're asleep, these are the rules: 		
CF | 		
CF | 1. Avoid any room with clocks, because they can trap you. 		
CF | 		
CF | 2. Always try to go up, rather than down, if you can help it. 		
CF | 		
CF | 3. If you see a man in a suit, run. 		
CF | 		
CF | That everything, Jen?" 		
CF | 		
CF | "Yeah, looks like," Jen mutters, looking intently at her phone. 		
CF | 		
CF | "Great. So try to rest, and I'll rub your temples." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "about" 		
CF ] Living Room 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | Red Door Yellow Door was written for the Sprouting round 		
CF | SeedComp! 2023, where participants took ideas, stories, and code 		
CF | submitted by others in the Planting round and turned them into full 		
CF | games. 		
CF | 		
CF | For more specific information, type one of the following commands: 		
CF | ABOUT INTERACTIVE FICTION 		
CF | ABOUT COMMANDS 		
CF | ABOUT CONTENT 		
CF | ABOUT CONVERSATION 		
CF | CREDITS 		
CF | 		
CF | > 		Perry says, "Gonna check commands and conversation just in case there's anything special."
Perry says (to ClubFloyd), "about commands" 		
CF ] Living Room 		
CF | > 		
CF | > ABOUT COMMANDS 		
CF | 		
CF | This is a list of unusual commands you may find useful in this story. 		
CF | It may be updated as you play and discover new things to do. 		
CF | 		
CF | GET/GO/HIDE/CRAWL UNDER/BENEATH/UNDERNEATH (something) - some 		
CF | things are large enough for you to hide underneath. 		
CF | 		
CF | PUT/HIDE (something) UNDER/UNDERNEATH/BENEATH (something else) 		
CF | - some things can hide other things underneath themselves. Use 		
CF | this command to hide things under them yourself. 		
CF | 		
CF | TIE (something) TO (something else) - if something is able to 		
CF | be knotted, you can try tying it to something else. 		
CF | 		
CF | UNTIE (something) FROM (something else) - conversely, you can 		
CF | attempt to untie things from each other. This can also be done simply 		
CF | by typing UNTIE (the knottable thing). 		
CF | 		
CF | 		
CF | You can always access information about the game by typing 		
CF | ABOUT. Credits are available via CREDITS. If you need 		
CF | help with more general commands, type COMMON COMMANDS. 		
CF | 		
CF | > 		Knight_Otu says, "That's a premise for certain."
		DavidW says, "There's four girls: Emily, Claire (Emily's sister), Jen, and Tiffany."
		Perry says, "about conversation"
		Perry says, "Ahh."
Perry says (to ClubFloyd), "about conversation" 		
CF ] Living Room 		
CF | > 		
CF | > ABOUT CONVERSATION 		
CF | 		
CF | If you would like to initiate a conversation with someone, you can 		
CF | TALK TO them. Others may engage you in conversation of their 		
CF | own accord, as well. 		
CF | 		
CF | Once you're engaged in conversation, you'll see a menu of numbered 		
CF | options for responses to what's just been said (for those of you 		
CF | familiar with Hybrid Choices by AW Freyr, the system is built on 		
CF | that). You need only type the number of the option you wish to choose, 		
CF | not the message itself. Different options may open up or close off 		
CF | depending on what you say, and people may react to and teat you 		
CF | differently depending on what they know and what words have passed 		
CF | between you. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Living Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Living Room 		
CF | It's the same as it ever was. You, Tiff, and Jen are seated in a 		
CF | circle on the floor, and Claire is laying down with her head in your 		
CF | lap. You pulled the cushions from the couch to make sitting on the 		
CF | floor more comfortable, and the TV is playing brown noise to help 		
CF | Claire concentrate. 		
CF | 		
CF | > 		DavidW says, "Emily is the initial PC, but Claire will be telling us what she sees."
		Perry says, "Got it"
Perry says (to ClubFloyd), "x me" 		
CF ] Living Room 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You're Emily, sixteen years old. This is your sleepover, in your 		
CF | living room. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x tiffany" 		
CF ] Living Room 		
CF | > 		
CF | > X TIFFANY 		
CF | 		
CF | Beautiful and unfairly tall, Tiff is (you guess) still figuring things 		
CF | out. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x jen" 		
CF ] Living Room 		
CF | > 		
CF | > X JEN 		
CF | 		
CF | One of your best friends, even if she's a little controlling 		
CF | sometimes. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x claire" 		
CF ] Living Room 		
CF | > 		
CF | > X CLAIRE 		
CF | 		
CF | Claire, your kid sister. She wanted in on the sleepover, so she's 		
CF | going to be your brave adventurer into the unknown. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "rub" 		
CF ] Living Room 		
CF | > 		
CF | > RUB 		
CF | 		
CF | (Claire's temples) 		
CF | You move your fingers in circles around your sister's temples. Claire 		
CF | keeps her arms raised high. Next is time to CHANT the song. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "chant" 		
CF | > 		
CF | > CHANT 		
CF | 		
CF | You chant the song: "Red door, yellow door, any other color door. Red 		
CF | door, yellow door, any other color door." As you chant, Tiffany and 		
CF | Jen join in. Slowly, your sister lowers her hands to her side. 		
CF | 		
CF | "Okay, I'm in." 		
CF | 		
CF | [Press any key to continue.] 		
Perry says (to ClubFloyd), "press space" 		
CF ] Glen 		
CF | [Press any key to continue.] 		
CF | 		
CF | Red Door Yellow Door 		
CF | An Interactive Diversion by Charm Cochran 		
CF | Release 1 / Serial number 230402 / Inform 7 v10.1.2 		
CF | [First time players should type ABOUT. Credits 		
CF | are available via CREDITS.] 		
CF | 		
CF | Glen 		
CF | Okay, okay, I can actually see it! I'm standing in a glen, and there 		
CF | are two doors. 		
CF | 		
CF | ("What's a glen?" asks Tiffany. 		
CF | 		
CF | Emily says, "Geez, Tiffany, it's like an opening in the forest. 		
CF | Don't you know anything?") 		
CF | 		
CF | Shhh. I'm trying to focus. One door is red, and the other is yellow. 		
CF | It doesn't seem like anything is behind them. 		
CF | 		
CF | The glen is covered in snow, and all the trees are bare. I don't feel 		
CF | the cold. Oh, there's sort of a trampled path leading off into the 		
CF | trees, too. I don't know how, but I can tell it leads east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Glen 		
CF | > 		
CF | > L 		
CF | 		
CF | Glen 		
CF | I'm standing in a glen, and there are two doors. One door is red, and 		
CF | the other is yellow. It doesn't seem like anything is behind them. 		
CF | 		
CF | The glen is covered in snow, and all the trees are bare. I don't feel 		
CF | the cold. Oh, there's sort of a trampled path leading off into the 		
CF | trees to the east. 		
CF | 		
CF | > 		DavidW says, "You can look into open doors in this game to see what's ahead, but it can be a bit buggy sometimes."
Perry says (to ClubFloyd), "x me" 		
CF ] Glen 		
CF | > 		
CF | > X ME 		
CF | 		
CF | I can't see you with my eyes closed, sis. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x red" 		
CF ] Glen 		
CF | > 		
CF | > X RED 		
CF | 		
CF | (the Uncanny Living Room) 		
CF | This is an almost featureless wooden door painted red. It seems like 		
CF | there's nothing behind it. I can't describe why, but I know that it's 		
CF | to the north. 		
CF | 		
CF | > 		Perry says, "Heh, I like the bit about somehow knowing where north is."
Perry says (to ClubFloyd), "x yellow" 		
CF ] Glen 		
CF | > 		
CF | > X YELLOW 		
CF | 		
CF | This door is metallic, with yellow symbols on it. I can't read the 		
CF | symbols. It seems like there's nothing behind it. I can't describe 		
CF | why, but I know that it's to the south. 		
CF | 		
CF | (Jen sniffs.) 		
CF | 		
CF | > 		DavidW says, "yeah, it can be a bit meta that way. I like it."
		Perry asks, "I'd like to go east and ignore the doors. KO?"
		Knight_Otu says, "Sure, fine with me."
Perry says (to ClubFloyd), "l e" 		
CF ] Glen 		
CF | > 		
CF | > L E 		
CF | 		
CF | They're all bare of leaves, so they have that winter-spindly look. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Among the Trees 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | There's like... it looks like an old camera? On the ground. 		
CF | 		
CF | ("Wait, I kind of wanted to check out the yellow door," Jen 		
CF | says. 		
CF | 		
CF | "Hm, I was more interested in the red door," Tiff replies. 		
CF | 		
CF | "Yeah, that too," Jen says.) 		
CF | 		
CF | Okay, hold on. This isn't working. Jen, Tiff, I love you, but I can't 		
CF | listen to everybody at once. I want to propose that I only listen to 		
CF | Emily's instructions. She'll tell me where to go, what to do, and when 		
CF | it's time to WAKE UP. You guys can talk, but I'll only listen 		
CF | if Emily agrees and repeats it. Em, how do you feel about that? 		
CF | 		
CF | (Jen and Tiffany both look to you.) 		
CF | 		
CF | [When a menu of choices like the one below appears, type the 		
CF | number of the option you want to abide by as your command.] 		
CF | 		
CF | 1) You could agree. 		
CF | 2) You could also disagree. 		
CF | 		
CF | > 		Perry says, "Hmm. Disagreeing might be funny"
		DavidW says, "yeah, I don't know what happens if you disagree."
Perry says (to ClubFloyd), "2" 		
CF ] Among the Trees 		
CF | > 		
CF | > 2 		
CF | 		
CF | ("I don't think I like that idea," you say.) 		
CF | 		
CF | Ugh, really? Okay, fine. We can take what they say under 		
CF | consideration, but I'm really more comfortable listening to you. 		
CF | 		
CF | [Depending on which options you choose during conversation (and 		
CF | which actions you take outside of it), people may react differently 		
CF | and different dialogue options may open up or be closed off.] 		
CF | 		
CF | 1) You could tell Jen that just because she's in honors psych 		
CF | doesn't mean she knows more than you, or 		
CF | 2) tell Claire that you've got her back. 		
CF | 		
CF | > 		DavidW says, "hm. This option came up regardless."
		Perry exclaims, "Illusion of choice!"
		DavidW says, "no, I suspect it has effects later. Just not sure how."
		Perry asks, "Well since it seems like this matters, I'm leaning towards 1. KO?"
		Knight_Otu says, "Sure."
Perry says (to ClubFloyd), "1" 		
CF ] Among the Trees 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("Just because you're in honors psych," you tell Jen, "doesn't 		
CF | mean you're smarter than me.") 		
CF | 		
CF | ("Yeah, yeah, whatever," Jen says. "Are we playing or not?") 		
CF | 		
CF | Great, then it's settled. Alright, let's move forward. 		
CF | 		
CF | Among the Trees 		
CF | Okay, I followed the path into the trees. There's some mist swirling 		
CF | around my ankles. There are a bunch of... I guess, transmission 		
CF | towers? Is that what they're called? Dotted around the area. 		
CF | 		
CF | The path bends here—I can follow it back west to the glen, or 		
CF | take it north further into the forest. 		
CF | 		
CF | There's what looks like an old camera on the ground. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x camera" 		
CF ] Among the Trees 		
CF | > 		
CF | > X CAMERA 		
CF | 		
CF | It's one of those old ones that you have to send away and get the 		
CF | photos back printed on paper. 		
CF | 		
CF | ("Why would anyone do that?" Tiffany asks. "Everyone has 		
CF | phones.") 		
CF | 		
CF | Oh, I recognize this kind. It has a flashlight as part of it for 		
CF | whatever reason. I can SWITCH it ON if I encounter 		
CF | anywhere dark—neat. I can also CLICK the camera to flash its 		
CF | light once, or CLICK something else to photograph it. 		
CF | 		
CF | The camera is switched off right now. 		
CF | 		
CF | (Tiffany taps at her phone.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get it" 		
CF ] Among the Trees 		
CF | > 		
CF | > GET IT 		
CF | 		
CF | Alright, I've got it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x mist" 		
CF ] Among the Trees 		
CF | > 		
CF | > X MIST 		
CF | 		
CF | It's not too thick. It gives the place a nice kind of atmosphere. 		
CF | 		
CF | (Tiffany shifts her position.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get it" 		
CF ] Among the Trees 		
CF | > 		
CF | > GET IT 		
CF | 		
CF | I already have that. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get mist" 		
CF ] Among the Trees 		
CF | > 		
CF | > GET MIST 		
CF | 		
CF | The mist is pretty resistant to being moved around—it just kind of 		
CF | flows through my fingers. 		
CF | 		
CF | > 		DavidW says, "hm. Let you try."
		Knight_Otu says, "Tiffany is so not into this."
		Perry says, "I think she's more into normal D&D."
		DavidW says, "yeah, I have no idea what Tiffany's role in this is at all."
		DavidW says, "I do think that Jen may want to have a more active say in what happens, though."
		Perry says, "I'm also curious to see what happens if I WAKE UP early, but I'm not sure if that's a great idea."
		DavidW says, "But that's just an impression I got from her."
Perry says (to ClubFloyd), "open camera" 		
CF ] Among the Trees 		
CF | > 		
CF | > OPEN CAMERA 		
CF | 		
CF | I don't know how to open it myself—it's one of those old ones that 		
CF | you 		
CF | have to send off and let somebody else open it up to develop the 		
CF | photos. 		
CF | 		
CF | (Jen taps away at her phone.) 		
CF | 		
CF | > 		DavidW says, "Probably ends the game early."
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf18" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Among the Trees 		
CF | > SAVEStory saved. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wake up" 		
CF ] Among the Trees 		
CF | > 		
CF | > WAKE UP 		
CF | 		
CF | Are you sure? Once I'm awake again I'm not going back under. 		
CF | 		
CF | [Please answer yes or no.] 		
Perry says (to ClubFloyd), "yes" 		
CF | [Please answer yes or no.] 		
CF | > YES 		
CF | 		
CF | Alright. Resurfacing. 		
CF | 		
CF | [Press any key to continue.] 		
Perry pushes the green 'space' button. 		
CF ] Living Room 		
CF | [Press any key to continue.] 		
CF | 		
CF | Living Room 		
CF | Claire suddenly gasps and sits bolt upright. 		
CF | 		
CF | "Are you alright?" You ask. "Back with us?" 		
CF | 		
CF | "Yeah, yeah I am," Claire says, pulling you into a hug. 		
CF | 		
CF | "How are you feeling?" Jen asks, sounding mildly concerned. 		
CF | 		
CF | Your conversation is interrupted by Claire's stomach growling loudly. 		
CF | The four of you share a chuckle. 		
CF | 		
CF | "Hungry, I guess," Claire says. "Who's up for pizza rolls?" 		
CF | 		
CF | "That sounds perfect," you say. "Let's go heat some up." 		
CF | 		
CF | > 		
Perry pushes the green 'space' button. 		
CF ] Living Room 		
CF | > 		
CF | > 		
CF | 		
CF | I beg your pardon? 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Living Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Living Room 		
CF | It's the same as it ever was. You, Tiff, and Jen are seated in a 		
CF | circle on the floor, and Claire is laying down with her head in your 		
CF | lap. You pulled the cushions from the couch to make sitting on the 		
CF | floor more comfortable, and the TV is playing brown noise to help 		
CF | Claire concentrate. 		
CF | 		
CF | You can see Claire here. 		
CF | 		
CF | > 		Perry says, "Huh."
		Knight_Otu says, "Not what I expected, that's for sure."
		DavidW says, "I never tried that."
Perry says (to ClubFloyd), "x claire" 		
CF ] Living Room 		
CF | > 		
CF | > X CLAIRE 		
CF | 		
CF | Claire, your kid sister. She wanted in on the sleepover, so she's 		
CF | going to be your brave adventurer into the unknown. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Living Room 		
CF | > 		
CF | > E 		
CF | 		
CF | You, Tiffany, Jen, and Claire walk together through the door. The 		
CF | memory of this shared night quickly fades into a rush of color and 		
CF | light. 		
CF | 		
CF | And in that other world, something vast and suited lurks. 		
CF | 		
CF | 		
CF | 		
CF | *** Time for pizza rolls! *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		Perry exclaims, "Well, we win. Good game!"
Perry says (to ClubFloyd), "RESTORE" 		
Perry says (to ClubFloyd), "cf18" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Among the Trees 		
CF | Story restored. 		
CF | 		
CF | > 		Knight_Otu says, "Well, that's more like it."
Perry says (to ClubFloyd), "l" 		
CF ] Among the Trees 		
CF | > 		
CF | > L 		
CF | 		
CF | Among the Trees 		
CF | Alright, I'm just past the tree line. There's some mist, kind of like 		
CF | a carpet. There are transmission towers dotted around. 		
CF | 		
CF | The path bends here—I can follow it back west to the glen, or 		
CF | take it north further into the forest. 		
CF | 		
CF | > 		DavidW says, "yeah, the game ended quickly after waking up. Okay. Now we know."
Perry says (to ClubFloyd), "x towers" 		
CF ] Among the Trees 		
CF | > 		
CF | > X TOWERS 		
CF | 		
CF | They look like they haven't been maintained—they're all rusted and 		
CF | leaning at dangerous angles. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb towers" 		
CF ] Among the Trees 		
CF | > 		
CF | > CLIMB TOWERS 		
CF | 		
CF | I haven't seen one with a ladder. 		
CF | 		
CF | (The wind picks up outside.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Misty Path 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Misty Path 		
CF | The mist is a lot thicker here. Everything looks like it's early 		
CF | morning. It's hard to see very far, but I can tell there are more 		
CF | transmission towers mixed in with the trees. 		
CF | 		
CF | The path bends again here—I can follow it back south towards 		
CF | the glen, or take it east. 		
CF | 		
CF | (Outside, you hear an owl call.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen" 		
CF ] Misty Path 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | All I can really hear from the real world is your voices. I can't tell 		
CF | what else is going on out there. 		
CF | 		
CF | > 		DavidW says, "There is a climbable tower near here. It's pretty obvious when you find it."
		Perry exclaims, "Yay!!"
Perry says (to ClubFloyd), "x towers" 		
CF ] Misty Path 		
CF | > 		
CF | > X TOWERS 		
CF | 		
CF | They look pretty unmaintained—they're all rusted and leaning at 		
CF | pretty 		
CF | big angles. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Edge of the Trees 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Edge of the Trees 		
CF | The mist and the trees both thin out here. There are more transmission 		
CF | towers dotted around, but what looks like the mother of them all is up 		
CF | ahead. 		
CF | 		
CF | I can go back west to the misty path, north to what 		
CF | looks like a beach, or east to what looks like a field. 		
CF | 		
CF | (Jen sniffs.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x mother" 		
CF ] Edge of the Trees 		
CF | > 		
CF | > X MOTHER 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x towers" 		
CF ] Edge of the Trees 		
CF | > 		
CF | > X TOWERS 		
CF | 		
CF | They look pretty unmaintained—they're all rusted and leaning at 		
CF | extreme angles. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Field, west side 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Field, west side 		
CF | Okay, I'm standing at the west end of a field. I can go east, 		
CF | northeast, or southeast to other parts of the field, 		
CF | back west to the edge of the trees, or northwest to the 		
CF | beach. There's a buzzing noise nearby. There's a big tower to the 		
CF | east. 		
CF | 		
CF | > 		Perry says, "This is already feeling like a big map"
Perry says (to ClubFloyd), "listen" 		
CF ] Field, west side 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | All I can really hear from the real world is your voices. I can't tell 		
CF | what else is going on out there. 		
CF | 		
CF | (Kiki wanders in.) 		
CF | 		
CF | > 		Knight_Otu asks, "An electric buzz or an insect buzz?"
Perry says (to ClubFloyd), "listen to buzz" 		
CF ] Field, west side 		
CF | > 		
CF | > LISTEN TO BUZZ 		
CF | 		
CF | I can't tell which thing you're talking about. 		
CF | 		
CF | [That's either not here, or not important enough to interact 		
CF | with.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x noise" 		
CF ] Field, west side 		
CF | > 		
CF | > X NOISE 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		Perry says, "We'll never know."
Perry says (to ClubFloyd), "e" 		
CF ] Base of the Tower 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Base of the Tower 		
CF | I'm standing in the center of the field, and the base of the biggest 		
CF | transmission tower I've ever seen. I can go north, 		
CF | south, east, or west to other parts of the field. 		
CF | There's also a ladder here I can use to climb up the tower. 		
CF | There's a buzzing noise to the east. 		
CF | 		
CF | (Tiff adjusts her position.) 		
CF | 		
CF | > 		DavidW says, "Yes, the map is sprawling and loops oddly. The buzzing is an insect on the east side of the field."
		DavidW says, "There are content warnings for the game, and I think insects was one of them."
		Knight_Otu says, "It is a quasi-dream, so odd loops wouldn't be out of place."
		Perry says, "I've walked under giant transmission towers/power lines before. They do make a super super loud buzzing."
		DavidW says, "ah"
		DavidW says, "I've never been that close to one."
		Perry says, "It's pretty wild, honestly."
		Perry says, "Well, we were told to always go up."
Perry says (to ClubFloyd), "u" 		
CF ] Climbing the Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Climbing the Tower 		
CF | I'm on the ladder that runs up the side of the biggest transmission 		
CF | tower. The field is right below me, and the top is far above. I can go 		
CF | up or down. 		
CF | 		
CF | (Tiff taps away at her phone.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Climbing the Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | Okay, I'll go higher. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Climbing the Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | Alright, I'll climb a little higher. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Climbing the Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | Uh, okay, I'll keep climbing. 		
CF | 		
CF | (Jen taps at her phone.) 		
CF | 		
CF | > 		Knight_Otu says, "Indeed."
		Perry says, "What a thrilllll"
Perry says (to ClubFloyd), "u" 		
CF ] Climbing the Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | Sure, I can go a little further. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Climbing the Tower 		
CF | > 		
CF | > L 		
CF | 		
CF | Climbing the Tower 		
CF | I'm on a ladder. I know the field is far below me, the top far above. 		
CF | I can go up or down. The fog is thick, and I can't see 		
CF | very far. 		
CF | 		
CF | (Outside, the wind whistles through the trees.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l d" 		
CF ] Climbing the Tower 		
CF | > 		
CF | > L D 		
CF | 		
CF | The struts are huge. How tall is this thing? 		
CF | 		
CF | (Tiffany taps at her phone.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l u" 		
CF ] Climbing the Tower 		
CF | > 		
CF | > L U 		
CF | 		
CF | There's nothing to see that way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Climbing the Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | Uh, sure, I'll go a little higher. 		
CF | 		
CF | (Jen taps at her phone.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Climbing the Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | Uh, sure, but I'm getting pretty high up. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Climbing the Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | Uh, okay, but the top doesn't seem to be getting any closer. 		
CF | 		
CF | (Kiki blinks languidly.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Climbing the Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | Uh, sure, but I'm serious, this is way high. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Climbing the Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | Alright, but I don't think I'm actually making progress. 		
CF | 		
CF | (Kiki lets out her little choking meow.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Climbing the Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | Uh, alright, but I don't like being this high. 		
CF | 		
CF | (Jen taps at her phone.) 		
CF | 		
CF | > 		DavidW says, "Kiki is a cat."
Perry says (to ClubFloyd), "u" 		
CF ] Climbing the Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | Sure, but I don't think I'll ever reach the top. 		
CF | 		
CF | (Tiffany tucks her hair behind her ear.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Climbing the Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | Uh, sure, but I don't really see the point. 		
CF | 		
CF | (Tiff chuckles at something on her phone.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Climbing the Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | Um, okay, but I don't think I'm getting any closer. 		
CF | 		
CF | > 		Perry says, "Okay, was wondering when it would repeat."
Perry says (to ClubFloyd), "d" 		
CF ] Base of the Tower 		
CF | > 		
CF | > D 		
CF | 		
CF | Okay, so that's weird. I only took one step down, and I'm back on the 		
CF | ground. 		
CF | 		
CF | Base of the Tower 		
CF | This is the center of the field, and the base of the biggest 		
CF | transmission tower I've ever seen. I can go north, 		
CF | south, east, or west to other parts of the field. 		
CF | There's also a ladder here I can use to climb up the tower. 		
CF | There's a buzzing noise to the east. 		
CF | 		
CF | (Kiki blinks slowly.) 		
CF | 		
CF | > 		DavidW says, "I couldn't reach the top of the tower, but I do have an idea how to do it."
Perry says (to ClubFloyd), "pet kiki" 		
CF ] Base of the Tower 		
CF | > 		
CF | > PET KIKI 		
CF | 		
CF | (You run a hand over Kiki's soft spotted fur. She walks away, but 		
CF | she's trained you well and you keep your hand held still in the air so 		
CF | she can walk underneath it and get petted at her own pace.) 		
CF | 		
CF | (Tiffany snorts at something on her phone.) 		
CF | 		
CF | > 		Perry exclaims, "Yay!"
		DavidW says, "cool. I never tried that."
		Perry says, "Always try to pet the animals. Always."
		Knight_Otu says, "We can pet the cat - if she wants it."
		Perry asks, "I don't have any particular preference to go. Anything you want to see KO?"
		Perry says, "preference of where to go, even."
		DavidW says, "yes, I know. I didn't realize we could do it from our position."
		DavidW says, "Visit the insect, please. It won't hurt you."
		Perry says, "I was hoping Claire would be the one who pet it, to be honest."
Perry says (to ClubFloyd), "e" 		
CF ] Field, east side 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Field, east side 		
CF | This is the east end of the field. I can go west, 		
CF | northwest, or southwest to other parts of the field. 		
CF | That big tower's to the west. 		
CF | 		
CF | There's a giant fly here, and I mean giant. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x fly" 		
CF ] Field, east side 		
CF | > 		
CF | > X FLY 		
CF | 		
CF | It's a horsefly the size of... well, I guess, a horse. 		
CF | 		
CF | (Outside, you hear an owl call.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pet fly" 		
CF ] Field, east side 		
CF | > 		
CF | > PET FLY 		
CF | 		
CF | I tried, but it flew away. I think it's a bit skittish. 		
CF | 		
CF | (Tiffany's phone dings. She swipes the notification away.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to fly" 		
CF ] Field, east side 		
CF | > 		
CF | > TALK TO FLY 		
CF | 		
CF | I can't reach into Base of the Tower. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Field, east side 		
CF | > 		
CF | > L 		
CF | 		
CF | Field, east side 		
CF | This is the east end of the field. I can go west, 		
CF | northwest, or southwest to other parts of the field. 		
CF | That horsefly's buzzing around to the west. That big tower's to the 		
CF | west. 		
CF | 		
CF | The horsefly just arrived from the west. 		
CF | 		
CF | (Tiff taps away at her phone.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to fly" 		
CF ] Field, east side 		
CF | > 		
CF | > TALK TO FLY 		
CF | 		
CF | I don't think it speaks English. 		
CF | 		
CF | (Tiffany taps away at her phone.) 		
CF | 		
CF | > 		Knight_Otu says, "Interesting."
		Perry says, "Huuuuh."
		Perry says, "By the way, screw horseflies."
		DavidW says, "My idea is that maybe, somehow, we can ride the horse(fly) to the top of the tower."
Perry says (to ClubFloyd), "climb fly" 		
CF ] Field, east side 		
CF | > 		
CF | > CLIMB FLY 		
CF | 		
CF | I tried, but it flew away. I think it's a bit skittish. 		
CF | 		
CF | > 		Knight_Otu says, "If we tame it somehow, can we ride it to...."
Perry says (to ClubFloyd), "l" 		
CF ] Field, east side 		
CF | > 		
CF | > L 		
CF | 		
CF | Field, east side 		
CF | This is the east end of the field. I can go west, 		
CF | northwest, or southwest to other parts of the field. 		
CF | That horsefly's hovering around to the west. That big tower's to the 		
CF | west. 		
CF | 		
CF | The horsefly just showed up from the west. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "jump on fly" 		
CF ] Field, east side 		
CF | > 		
CF | > JUMP ON FLY 		
CF | 		
CF | Uh, I only understood that you wanted me to jump. 		
CF | 		
CF | > 		Perry says, "Maybe we'll find some uh. Human flesh to attract it with."
		DavidW says, "I don't know how to tame it. Sugar cubes and apples are what horses in IF like."
		DavidW says, "Horseflies may like something else."
		Perry asks, "Oh, it's more of a horse than a horsefly?"
		Perry asks, "Have you not been near a horsefly before?"
		DavidW says, "It's a fly the size of a horse."
		Perry says, "Real-life horseflies are pure evil. They deserve ten times the hate that hornets and wasps unjustifiably get."
		DavidW says, "I've seen black flies. Don't know if they're horse flies or not."
		DavidW says, "anyway, this particular horsefly seems not evil."
		Perry says, "I think they might be similar but horseflies are more aggressive. But yes, this one seems more like a horse crossed with a fly."
Perry says (to ClubFloyd), "l" 		
CF ] Field, east side 		
CF | > 		
CF | > L 		
CF | 		
CF | Field, east side 		
CF | This is the east end of the field. I can go west, 		
CF | northwest, or southwest to other parts of the field. 		
CF | That big tower's to the west. 		
CF | 		
CF | There's a huge fly here. 		
CF | 		
CF | (Tiffany shifts her position.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "nw" 		
CF ] Field, north side 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Field, north side 		
CF | This is the north end of the field. I can go south, 		
CF | southeast, or southwest to other parts of the field. 		
CF | There's also an ornate door to the north. That horsefly's 		
CF | wandering around to the southeast. That big tower's to the south. 		
CF | 		
CF | The horsefly just arrived from the southeast. 		
CF | 		
CF | (Tiff's phone vibrates. She taps the notification.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x door" 		
CF ] Field, north side 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | It's more like a gate, made of complicated wrought-iron swirls. It's 		
CF | really pretty. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l n" 		
CF ] Field, north side 		
CF | > 		
CF | > L N 		
CF | 		
CF | Okay, so. I'm standing at the east end of a city street. There are 		
CF | buildings to three sides: one with some heavy doors to the 		
CF | north, one with an unassuming door to the east, and one 		
CF | with an ornate door to the south. The street continues to the 		
CF | west, and I can go down to the subway platform. 		
CF | 		
CF | > 		Perry says, "What."
		DavidW says, "The horsefly follows us while we're in the field."
Perry says (to ClubFloyd), "l" 		
CF ] Field, north side 		
CF | > 		
CF | > L 		
CF | 		
CF | Field, north side 		
CF | This is the north end of the field. I can go south, 		
CF | southeast, or southwest to other parts of the field. 		
CF | There's also an ornate door to the north. That big tower's to 		
CF | the south. 		
CF | 		
CF | There's an absolutely massive fly here. 		
CF | 		
CF | (Tiff adjusts her position.) 		
CF | 		
CF | > 		Perry asks, "Oh, so looking through the door describes the location but as if it was a look in that position. Is that the buggyness you mentioned?"
		DavidW says, "yeah"
Perry says (to ClubFloyd), "l" 		
CF ] Field, north side 		
CF | > 		
CF | > L 		
CF | 		
CF | Field, north side 		
CF | This is the north end of the field. I can go south, 		
CF | southeast, or southwest to other parts of the field. 		
CF | There's also an ornate door to the north. That big tower's to 		
CF | the south. 		
CF | 		
CF | There's an oversized fly here. 		
CF | 		
CF | (Headlights rake wall opposite the windows as a car drives past 		
CF | outside.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s. s" 		
CF ] Field, south side 		
CF | > 		
CF | > S. S 		
CF | 		
CF | 		
CF | Base of the Tower 		
CF | This is the center of the field, and the base of the biggest 		
CF | transmission tower I've ever seen. I can go north, 		
CF | south, east, or west to other parts of the field. 		
CF | There's also a ladder here I can use to climb up the tower. 		
CF | That horsefly's hovering around to the north. 		
CF | 		
CF | The horsefly just showed up from the north. 		
CF | 		
CF | (The wind howls.) 		
CF | 		
CF | Field, south side 		
CF | This is the south end of the field. I can go north, 		
CF | northeast, or northwest to other parts of the field. 		
CF | That horsefly's wandering around to the north. That big tower's to the 		
CF | north. 		
CF | 		
CF | The horsefly just showed up from the north. 		
CF | 		
CF | > 		DavidW says, "It can get really confused and throw up errors in some cases."
Perry says (to ClubFloyd), "nw" 		
CF ] Field, west side 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Field, west side 		
CF | This is the west end of the field. I can go east, 		
CF | northeast, or southeast to other parts of the field, 		
CF | west to the edge of the trees, or northwest to the 		
CF | beach. That horsefly's buzzing around to the southeast. That big 		
CF | tower's to the east. 		
CF | 		
CF | The horsefly just arrived from the southeast. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Edge of the Trees 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Edge of the Trees 		
CF | The mist and the trees both begin here. There are some transmission 		
CF | towers dotted around. 		
CF | 		
CF | I can go west to the misty path, north to what looks 		
CF | like a beach, or back east to the western end of the field. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Beach 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Beach 		
CF | I'm standing on a beach. It's clearly way too cold for swimming, but I 		
CF | can see a few boats out on the water. 		
CF | 		
CF | There's, like, a pile of radios, about chest-high. There's also an old 		
CF | rusty bike lying on its side in the sand. 		
CF | 		
CF | I can go back south to the edge of the trees, or 		
CF | southeast to the west section of the field. 		
CF | 		
CF | > 		Perry asks, "... a pile of radios?"
Perry says (to ClubFloyd), "x pile" 		
CF ] Beach 		
CF | > 		
CF | > X PILE 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x radiosa" 		
CF ] Beach 		
CF | > 		
CF | > X RADIOSA 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x radios" 		
CF ] Beach 		
CF | > 		
CF | > X RADIOS 		
CF | 		
CF | They're stacked haphazardly, all different shapes and colors and 		
CF | sizes. 		
CF | 		
CF | The radios are switched off right now. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn on radios" 		
CF ] Beach 		
CF | > 		
CF | > TURN ON RADIOS 		
CF | 		
CF | Okay, I've switched the radios on. 		
CF | 		
CF | (Claire mutters under her breath, almost too quietly for you to 		
CF | hear:) "A hole at the center." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait" 		
CF ] Beach 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | Sure, I'll wait a bit. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Beach 		
CF | > 		
CF | > L 		
CF | 		
CF | Beach 		
CF | I'm standing on a beach. I can see a few boats out on the water. 		
CF | 		
CF | There's a pile of radios, about chest-high. There's also that rusty 		
CF | old bike lying on its side in the sand. 		
CF | 		
CF | I can go back south to the edge of the trees, or 		
CF | southeast to the west section of the field. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen" 		
CF ] Beach 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | (Claire mutters under her breath, almost too quietly for you to 		
CF | hear:) "Being buried in unhallowed ground." 		
CF | 		
CF | > 		DavidW says, "yeah. I turned one on. Dunno if you can just take one."
Perry says (to ClubFloyd), "get radio" 		
CF ] Beach 		
CF | > 		
CF | > GET RADIO 		
CF | 		
CF | They're arranged so artfully—I don't want to dislodge any. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen" 		
CF ] Beach 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | (Claire mutters under her breath, almost too quietly for you to 		
CF | hear:) "Swallowing hunger." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen" 		
CF ] Beach 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | (Claire mutters under her breath, almost too quietly for you to 		
CF | hear:) "Places of violence." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen" 		
CF ] Beach 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | (Claire mutters under her breath, almost too quietly for you to 		
CF | hear:) "Adolescent mistakes." 		
CF | 		
CF | > 		Perry says, "Ummmmmm. So if this is all from Claire's brain..."
Perry says (to ClubFloyd), "listen" 		
CF ] Beach 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | (Claire mutters under her breath, almost too quietly for you to 		
CF | hear:) "Swallowing hunger." 		
CF | 		
CF | > 		DavidW asks, "Claire seems to be acting out the role of the radio?"
		Knight_Otu says, "But still."
		Perry says, "I think Claire needs to see a therapist."
		DavidW says, "And in a kinda disturbing way."
Perry says (to ClubFloyd), "x bike" 		
CF ] Beach 		
CF | > 		
CF | > X BIKE 		
CF | 		
CF | It's old, but it looks like it might still work. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get bike" 		
CF ] Beach 		
CF | > 		
CF | > GET BIKE 		
CF | 		
CF | The bike is a bit too heavy for me to pick up, but I can always 		
CF | RIDE it or PUSH it somewhere. 		
CF | 		
CF | > 		DavidW says, "I have no idea what this is about."
Perry says (to ClubFloyd), "ride it" 		
CF ] Beach 		
CF | > 		
CF | > RIDE IT 		
CF | 		
CF | Alright, I'm on the bicycle. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Beach 		
CF | > 		
CF | > L 		
CF | 		
CF | Beach (riding the bicycle) 		
CF | I'm standing on a beach. I can see a few boats out on the water. 		
CF | 		
CF | There's a pile of radios, about chest-high. 		
CF | 		
CF | I can go back south to the edge of the trees, or 		
CF | southeast to the west section of the field. 		
CF | 		
CF | > 		DavidW says, "I never used the bike."
		DavidW says, "It must be used for something, though."
Perry says (to ClubFloyd), "x boats" 		
CF ] Beach 		
CF | > 		
CF | > X BOATS 		
CF | 		
CF | They look like old-fashioned canoes. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "enter boats" 		
CF ] Beach 		
CF | > 		
CF | > ENTER BOATS 		
CF | 		
CF | The boats are out of reach. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "swim" 		
CF ] Beach 		
CF | > 		
CF | > SWIM 		
CF | 		
CF | I don't want to go swimming in my pajamas. Besides, knowing this 		
CF | place, a riptide might just drag me out to sea. 		
CF | 		
CF | > 		Perry says, "'Knowing this place', interesting choice of words."
Perry says (to ClubFloyd), "se" 		
CF ] Field, west side 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Field, west side (riding the bicycle) 		
CF | This is the west end of the field. I can go east, 		
CF | northeast, or southeast to other parts of the field, 		
CF | west to the edge of the trees, or back northwest to the 		
CF | beach. That big tower's to the east. 		
CF | 		
CF | There's a real big fly here. 		
CF | 		
CF | > 		Knight_Otu says, "It is."
Perry says (to ClubFloyd), "ne" 		
CF ] Field, north side 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Field, north side (riding the bicycle) 		
CF | This is the north end of the field. I can go south, 		
CF | southeast, or southwest to other parts of the field. 		
CF | There's also an ornate door to the north. That horsefly's 		
CF | hovering around to the southwest. That big tower's to the south. 		
CF | 		
CF | The horsefly just went northeast. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the ornate door) 		
CF | Oh, this is weird. I just stepped through the door and now I'm on that 		
CF | city street. 		
CF | 		
CF | Street, by the subway entrance (riding the bicycle) 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street continues to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | There's also, like, a plastic shopping bag blowing around the street. 		
CF | 		
CF | > 		DavidW says, "Bag might be handy for carrying more stuff."
Perry says (to ClubFloyd), "x bag" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > X BAG 		
CF | 		
CF | It says 'Have A Great Day!' on the side. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get bag" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > GET BAG 		
CF | 		
CF | Alright, I've got it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x buildings" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > X BUILDINGS 		
CF | 		
CF | A bunch of buildings line the street on all sides. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x subway" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > X SUBWAY 		
CF | 		
CF | This looks like a subway platform, but it's deserted. There's a bench 		
CF | and some ad panels lining one wall. On that same wall is what looks 		
CF | like a map. There's what looks like a schedule? Maybe? Hanging from 		
CF | the ceiling. 		
CF | 		
CF | The tracks are down. Turnstiles are blocking the way to the 		
CF | stairs up to the street. I can also go north to the glen 		
CF | through the yellow door. 		
CF | 		
CF | > 		Perry says, "Gonna explore the rest of the city first."
Perry says (to ClubFloyd), "w" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Street, at the far end from the subway platform (riding the 		
CF | bicycle) 		
CF | This is the west end of the city street. There's been... oh, my God, 		
CF | there's been a car accident here. It looks nasty. 		
CF | 		
CF | There are buildings on three sides: one with a revolving door to the 		
CF | north, one with a sturdy door to the south, and one 		
CF | with... no door to the west. The street runs back to the 		
CF | east. 		
CF | 		
CF | > 		DavidW says, "and the rules say you're not supposed to go down if you can help it"
		Perry says, "Oh, right. So I'd like to obviously go down."
Perry says (to ClubFloyd), "x no door" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > X NO DOOR 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "I think our sister really needs a few therapy sessions."
		DavidW says, "I don't think it would hurt, but I dunno."
Perry says (to ClubFloyd), "x west" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > X WEST 		
CF | 		
CF | I see nothing unexpected in that direction. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] hollow skeleton 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | hollow skeleton (riding the bicycle) 		
CF | Okay, so maybe saying this is a 'building' might be exaggerating a 		
CF | little. It's more like a skeleton, like they got the frame up and 		
CF | called it good. It's a lattice of metal struts stretching from the 		
CF | bare dirt up to the sky. The wind is whistling through them. I can go 		
CF | back to the street to the east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Street, at the far end from the subway platform (riding the 		
CF | bicycle) 		
CF | This is the west end of the city street. 		
CF | 		
CF | There's been a car accident here. 		
CF | 		
CF | There are buildings on three sides: one with a revolving door to the 		
CF | north, one with a sturdy door to the south, and one 		
CF | without a door to the west. The street continues to the 		
CF | east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Street, by the subway entrance (riding the bicycle) 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street runs back to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf19" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Street, by the subway entrance 		
CF | > SAVEStory saved. 		
CF | 		
CF | > 		DavidW asks, "okay, this is new. What was that skeleton?"
Perry says (to ClubFloyd), "w" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Street, at the far end from the subway platform (riding the 		
CF | bicycle) 		
CF | This is the west end of the city street. 		
CF | 		
CF | There's been a car accident here. 		
CF | 		
CF | There are buildings on three sides: one with a revolving door to the 		
CF | north, one with a sturdy door to the south, and one 		
CF | without a door to the west. The street runs back to the 		
CF | east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] hollow skeleton 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | hollow skeleton (riding the bicycle) 		
CF | This is the half-finished skeleton of a building, like they got the 		
CF | frame up and called it good. A lattice of metal struts stretching from 		
CF | the bare dirt up to the sky. The wind whistles through them. I can go 		
CF | back to the street to the east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x frame" 		
CF ] hollow skeleton 		
CF | > 		
CF | > X FRAME 		
CF | 		
CF | It seems solid enough. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x struts" 		
CF ] hollow skeleton 		
CF | > 		
CF | > X STRUTS 		
CF | 		
CF | It seems solid enough. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb" 		
CF ] hollow skeleton 		
CF | > 		
CF | > CLIMB 		
CF | 		
CF | What do you want me to climb? 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "skeleton" 		
CF ] hollow skeleton 		
CF | > 		
CF | > SKELETON 		
CF | 		
CF | The struts are too far apart for me to climb. 		
CF | 		
CF | > 		Perry says, "Think it's just an unfinished building."
		DavidW says, "oh. Skeleton of a building. You were there and out so fast, I couldn't read it."
		Perry says, "I just got distracted by the prospect of going down."
Perry says (to ClubFloyd), "e. e. d" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > E. E. D 		
CF | 		
CF | 		
CF | Street, at the far end from the subway platform (riding the 		
CF | bicycle) 		
CF | This is the west end of the city street. 		
CF | 		
CF | There's been a car accident here. 		
CF | 		
CF | There are buildings on three sides: one with a revolving door to the 		
CF | north, one with a sturdy door to the south, and one 		
CF | without a door to the west. The street continues to the 		
CF | east. 		
CF | 		
CF | Street, by the subway entrance (riding the bicycle) 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street runs back to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | Okay, but I can't descend while also riding the bike, so I'll have to 		
CF | leave it here. 		
CF | So, I went down the stairs but the turnstiles won't budge. I'm gonna 		
CF | go back up to the street. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x turnstiles" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > X TURNSTILES 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > D 		
CF | 		
CF | So, I went down the stairs but the turnstiles won't budge. I'm gonna 		
CF | go back up to the street. 		
CF | 		
CF | > 		Perry says, "Would've liked to jump them."
Perry says (to ClubFloyd), "ride bike" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > RIDE BIKE 		
CF | 		
CF | Alright, I'm on the bicycle. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Empty Space 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the unassuming door) 		
CF | 		
CF | Empty Space (riding the bicycle) 		
CF | Uh, yeah. There's nothing in here. It's just a big empty room. Suuuper 		
CF | high ceiling, though. Like, forty feet maybe. Wood paneled walls, 		
CF | green carpeted floor. I can go back out to the street to the 		
CF | west. 		
CF | 		
CF | Oh, there's also a clock in the corner. 		
CF | 		
CF | > 		DavidW says, "I never tried the unassuming door."
		DavidW says, "CLOCKS ARE TRAPS"
		DavidW asks, "Isn't that one of the rules?"
		Perry says, "Yes."
		Perry says, "So let's hang out here a bit, I think."
Perry says (to ClubFloyd), "x floor" 		
CF ] Empty Space 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | It's super thin. I can feel that the floor underneath it is hard. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Empty Space 		
CF | > 		
CF | > U 		
CF | 		
CF | I can't go that way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x clock" 		
CF ] Empty Space 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | It's an old grandfather clock, taller than I am. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push clock" 		
CF ] Empty Space 		
CF | > 		
CF | > PUSH CLOCK 		
CF | 		
CF | It's bigger than I am. There's no way I can move it. 		
CF | 		
CF | > 		DavidW asks, "move carpet?"
Perry says (to ClubFloyd), "move carpet" 		
CF ] Empty Space 		
CF | > 		
CF | > MOVE CARPET 		
CF | 		
CF | It's fixed in place. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pull carpet" 		
CF ] Empty Space 		
CF | > 		
CF | > PULL CARPET 		
CF | 		
CF | The green carpet won't budge. I can't move it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x walls" 		
CF ] Empty Space 		
CF | > 		
CF | > X WALLS 		
CF | 		
CF | Looks like what I think the nineties looked like. Fake horizontal 		
CF | boards all the way up the wall and across the ceiling. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x boards" 		
CF ] Empty Space 		
CF | > 		
CF | > X BOARDS 		
CF | 		
CF | Looks like what I think the nineties looked like. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pull boards" 		
CF ] Empty Space 		
CF | > 		
CF | > PULL BOARDS 		
CF | 		
CF | The wood paneling won't budge. I can't move it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "read clock" 		
CF ] Empty Space 		
CF | > 		
CF | > READ CLOCK 		
CF | 		
CF | It's actually really pretty. It looks antique. 		
CF | 		
CF | > 		DavidW asks, "Does the clock open?"
Perry says (to ClubFloyd), "open clock" 		
CF ] Empty Space 		
CF | > 		
CF | > OPEN CLOCK 		
CF | 		
CF | I can't see any way to open the front. I will never get to be inside. 		
CF | 		
CF | > 		Knight_Otu says, "I was about to ask."
		Perry says, "Why would you want-- hm."
Perry says (to ClubFloyd), "touch clock" 		
CF ] Empty Space 		
CF | > 		
CF | > TOUCH CLOCK 		
CF | 		
CF | Smooth. Cool. Majestic. Perfection. 		
CF | 		
CF | > 		Perry says, "Accurate adjectives of a grandfather clock."
Perry says (to ClubFloyd), "kick clock" 		
CF ] Empty Space 		
CF | > 		
CF | > KICK CLOCK 		
CF | 		
CF | I can't tell what you want me to do. That's not a verb I recognize. 		
CF | 		
CF | > 		Perry says, "Hmm."
		Knight_Otu says, "Odd, this."
Perry says (to ClubFloyd), "i" 		
CF ] Empty Space 		
CF | > 		
CF | > I 		
CF | 		
CF | Here's what I'm carrying: 		
CF | a plastic bag 		
CF | a camera 		
CF | my flannel PJs (being worn) 		
CF | 		
CF | > 		DavidW says, "It doesn't seem like a trap."
Perry says (to ClubFloyd), "click clock" 		
CF ] Empty Space 		
CF | > 		
CF | > CLICK CLOCK 		
CF | 		
CF | Okay. Now I have a photo of the clock, I guess. 		
CF | 		
CF | > 		Perry asks, "Do we have infinite film?"
		DavidW says, "dunno"
Perry says (to ClubFloyd), "click me" 		
CF ] Empty Space 		
CF | > 		
CF | > CLICK ME 		
CF | 		
CF | (Emily) 		
CF | (Emily is in the real world, and thus out of range of the camera's 		
CF | lens.) 		
CF | 		
CF | > 		DavidW says, "I found the camera but my computer crashed before I could use it."
		Perry exclaims, "Spooky!"
Perry says (to ClubFloyd), "wait" 		
CF ] Empty Space 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | I'll wait a bit. 		
CF | 		
CF | > 		Perry says, "Well, awful trap."
Perry says (to ClubFloyd), "w" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Street, by the subway entrance (riding the bicycle) 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street continues to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > N 		
CF | 		
CF | Sure, but I've gotta open the heavy doors before I can go through 		
CF | them. 		
CF | 		
CF | There's no keyhole on the heavy doors. It's this chain that's keeping 		
CF | me from opening them. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x chain" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > X CHAIN 		
CF | 		
CF | It's wrapped around the door handles, keeping them closed. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pull chain" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > PULL CHAIN 		
CF | 		
CF | The tangled chain won't budge. I can't move it. 		
CF | 		
CF | > 		DavidW says, "hm. Didn't explore there either."
		Perry asks, "It's... linked to itself?"
		Perry says, "I'm confused on how the chain is in the door handles."
DavidW says (to ClubFloyd), "untie chain" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > UNTIE CHAIN 		
CF | 		
CF | The tangled chain already isn't tied to anything. 		
CF | I'm gonna need to know what other thing you want me to do that with. 		
CF | Like, I need a second noun. 		
CF | 		
CF | > 		Perry says, "I love how the system messages have filler 'likes' in them."
Perry says (to ClubFloyd), "untie chain from door" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > UNTIE CHAIN FROM DOOR 		
CF | 		
CF | Uh, which do you mean, the unassuming door or the ornate door? 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ornate" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > ORNATE 		
CF | 		
CF | The tangled chain and the ornate door aren't tied together. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "untie chain from handles" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > UNTIE CHAIN FROM HANDLES 		
CF | 		
CF | It's way too tangled—I wouldn't know where to start. 		
CF | 		
CF | > 		DavidW says, "I think we need bolt cutters or something similar. Maybe acid."
		Perry says, "Probably."
Perry says (to ClubFloyd), "l" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > L 		
CF | 		
CF | Street, by the subway entrance (riding the bicycle) 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street continues to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Street, at the far end from the subway platform (riding the 		
CF | bicycle) 		
CF | This is the west end of the city street. 		
CF | 		
CF | There's been a car accident here. 		
CF | 		
CF | There are buildings on three sides: one with a revolving door to the 		
CF | north, one with a sturdy door to the south, and one 		
CF | without a door to the west. The street runs back to the 		
CF | east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Lobby 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lobby (riding the bicycle) 		
CF | This looks like the lobby of an office building, but cleared of all 		
CF | furniture. No desk, no chairs, no couches, nothing. There's an 		
CF | elevator in one wall, though, and a stairwell leading up. I can 		
CF | also go back out through the revolving door to the south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x door" 		
CF ] Lobby 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | These are so fun. It's glass and goes in a circle. 		
CF | 		
CF | > 		DavidW says, "never saw any of this either."
		Perry says, "I should've warned I'm very completionistic."
Perry says (to ClubFloyd), "x elevator. x stairwell" 		
CF ] Lobby 		
CF | > 		
CF | > X ELEVATOR. X STAIRWELL 		
CF | 		
CF | It looks like a pair of elevator doors. There's no button, though, and 		
CF | the lights over top are dark. 		
CF | 		
CF | They go up. 		
CF | 		
CF | > 		DavidW says, "so am I but I had a computer snafu and didn't get back to the game yet."
Perry says (to ClubFloyd), "u" 		
CF ] Waiting Room 		
CF | > 		
CF | > U 		
CF | 		
CF | Okay, but I can't climb while also riding the bike, so I'll have to 		
CF | leave it here. 		
CF | 		
CF | Waiting Room 		
CF | So, this is a waiting room. The intern is sitting behind a big desk, 		
CF | and there's a pair of fancy doors leading north into a meeting 		
CF | room. There's one staircase leading down, and another leading 		
CF | up. 		
CF | 		
CF | Okay, so this looks like a waiting room. There are glass doors on the 		
CF | far wall, and through them I can see a bunch of guys in suits sitting 		
CF | around a long table. There's a guy sitting behind a desk in front of 		
CF | the doors, and- oh wait, he sees me. He's standing up. He- 		
CF | 		
CF | (Claire's voice abruptly shifts to one that's unfamiliar, and 		
CF | about an octave lower.) "Oh, great, you're here," (she says 		
CF | in that nasal tenor.) "Where's your father?" 		
CF | 		
CF | 1) Tiffany snorts. "Who's this nerd?" 		
CF | 2) "Your father?" Jen sounds concerned. "What does this guy mean?" 		
CF | 		
CF | 3) You could tell him that your dad is dead. 		
CF | 4) You could also ask where to find him. 		
CF | 		
CF | > 		Perry says, "Uh oh."
		Perry says, "Man in suit means we run."
		DavidW asks, "Isn't a rule to RUN from men in suits?"
Perry says (to ClubFloyd), "run" 		
CF ] Waiting Room 		
CF | > 		
CF | > RUN 		
CF | 		
CF | (Claire hesitates for a moment, then parrots your words back to 		
CF | you. Seems like you'll have to see this conversation through.) 		
CF | 		
CF | > 		Knight_Otu says, "Conversations often mean no other commands."
Jade has arrived. 		DavidW says, "hi Jade"
		Perry says, "I'm confused about the conservation options. The first two are quotes from other people, but the last two are what I'd expect."
		Knight_Otu says, "Hey Jade."
		DavidW says, "We're playing Red Door Yellow Door from Spring Thing 2023."
		Perry says, "Hi Jade. We're playing a game about doors. We're playing a game with a friend, Claire, who's in a pseudo-dream and describing to us what she sees. We're supposed to go up when we can, to not go down, to run from men with suits (whom we just ran into), and uh... I think that's it."
		Knight_Otu asks (of Perry), "I think they're saying it regardless, and we choose which to relay?"
		Perry says, "I think I want to do 2, then."
Perry says (to ClubFloyd), "2" 		
CF ] Waiting Room 		
CF | > 		
CF | > 2 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | "What- what do you mean?" (Claire asks.) 		
CF | 		
CF | "He's needed for the meeting," (She responds in the nasal 		
CF | voice.) "This is a big deal, Claire, you know that." 		
CF | 		
CF | 1) "No but for real," Tiffany says. "Who is this 		
CF | guy?" 		
CF | 2) You could also tell him that your dad is dead. 		
CF | 3) You could also ask where to find him. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Waiting Room 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | "Sorry," (Claire says.) "Who are you?" 		
CF | 		
CF | "Of course you don't remember me. No one remembers the intern," 		
CF | (she mutters in the lower voice.) "I'm Charlie. We've met 		
CF | before. Where's your dad?" 		
CF | 		
CF | 1) You could also tell him that your dad is dead. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Waiting Room 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You tell Claire to relay the message.) 		
CF | 		
CF | "My dad's dead," (Claire says.) "He was in a car accident." 		
CF | 		
CF | "That's not funny," (She snaps in the nasal tenor.) "I saw 		
CF | the accident down on the street. I saw it through the window. And I 		
CF | saw him get out of his car, perfectly fine." 		
CF | 		
CF | 1) You could also ask where to find him. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Waiting Room 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | "Where do I find him?" (Claire asks.) 		
CF | 		
CF | "If I remember right," (the lower voice muses,) "he's tied up 		
CF | in your basement." 		
CF | 		
CF | 1) "The basement? 		
CF | " Tiff snorts. "How'd he get there?" 		
CF | 2) "How does he know that?" Jen seems agitated. "If he's been up 		
CF | here, how could he know that your 'dad'"—her tone places doubt on the 		
CF | word—"is tied up in a basement?" 		
CF | 3) "Also, why is he tied up?" Jen adds. 		
CF | 		
CF | > 		Jade says, "ok"
		Perry says, "Wot."
		Knight_Otu says, "Oh dear."
Perry says (to ClubFloyd), "3" 		
CF ] Waiting Room 		
CF | > 		
CF | > 3 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | Why would he be tied up?" (Claire asks.) 		
CF | 		
CF | "Well, I suppose someone must have tied him," (she replies 		
CF | blithely.) 		
CF | 		
CF | 1) "But tying him up?" Tiffany is clearly very invested in this. 		
CF | "Why would someone do that?" 		
CF | 2) You could also ask why the intern can't go get your father 		
CF | himself. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Waiting Room 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | "Why would someone do that?" (Claire pushes.) "Tie him up in 		
CF | a basement?" 		
CF | 		
CF | "Oh, you know the business world," (the nasal tenor says breezily, 		
CF | as if it's a well-known adage.) "Everyone has ulterior motives. 		
CF | Sometimes they go to extremes." 		
CF | 		
CF | 1) "And what kind of work, exactly, would involve that kind of 		
CF | retribution?" Jen asks, with the air of a TV lawyer leading a witness 		
CF | to self-incrimination. 		
CF | 2) You could ask why the intern can't go get your father 		
CF | himself. 		
CF | 3) You could also tell Claire to end the conversation. 		
CF | 		
CF | > 		Perry says, "So now we can probably run away."
		DavidW says, "I dunno. I'd like more info."
		Perry says, "Same."
Perry says (to ClubFloyd), "1" 		
CF ] Waiting Room 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | "And what kind of work are you all doing, exactly?" (Claire 		
CF | asks.) 		
CF | 		
CF | (She sighs in the lower voice.) "No offense," (she 		
CF | says,) "because I'm sure you're very clever, but you're still a 		
CF | kid and it's a bit too complicated for me to explain to you right 		
CF | now." 		
CF | 		
CF | ("Jerk," Jen mutters, sounding wounded.) 		
CF | 		
CF | 1) You could ask why the intern can't go get your father 		
CF | himself. 		
CF | 2) You could also tell Claire to end the conversation. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Waiting Room 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | "Why can't you go get him?" (Claire challenges.) 		
CF | 		
CF | "Claire," (she says in the nasal tenor, now sounding clipped and 		
CF | irritated.) "The majority of the board is here, and I've got to 		
CF | wrangle them—not an easy feat, mind you. Who knows what 		
CF | would 		
CF | happen if I'm not here to keep them calm?" 		
CF | 		
CF | 1) "Didn't Claire say she could see the guys in the other room 		
CF | through the glass door? She said they were just sitting around," Tiff 		
CF | points out, "not agitated at all." 		
CF | 2) You could also tell Claire to end the conversation. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Waiting Room 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay the observation to Claire.) 		
CF | 		
CF | "They don't seem agitated," (Claire asserts.) 		
CF | 		
CF | "Yeah, Claire," (by the deeper voice's tone, the intern seems to 		
CF | have lost his patience.) "And I'd really rather keep it that way, 		
CF | if it's all the same to you." 		
CF | 		
CF | 1) You could tell Claire to end the conversation. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Waiting Room 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You tell Claire to end the conversation.) 		
CF | 		
CF | "Alright, I'll see if I can find him," (Claire says.) 		
CF | 		
CF | "Don't come back without him!" (The lower voice says, not quite 		
CF | sing-song enough to come off as a joke.) 		
CF | 		
CF | Waiting Room 		
CF | So, this is a waiting room. The intern is sitting behind a big desk, 		
CF | and there's a pair of fancy doors leading north into a meeting 		
CF | room. There's one staircase leading down, and another leading 		
CF | up. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf20" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Waiting Room 		
CF | > SAVEStory saved. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Waiting Room 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the fancy doors) 		
CF | The intern is standing in my way. Oh, now he's giving me a look. 		
CF | Sorry, Char. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Waiting Room 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the fancy doors) 		
CF | Charlie is blocking my way. He's telling me 'no' with his eyes. Sorry, 		
CF | Chuck. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Waiting Room 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the fancy doors) 		
CF | The intern is standing in my way. Now he's giving me a look. Sorry, 		
CF | Chuck. 		
CF | 		
CF | > 		Perry says, "Aww."
Perry says (to ClubFloyd), "d. u" 		
CF ] Waiting Room 		
CF | > 		
CF | > D. U 		
CF | 		
CF | 		
CF | Lobby 		
CF | It's the lobby of an office building, but cleared of all furniture. 		
CF | There's an elevator in one wall, and a stairwell leading back 		
CF | up. I can also go out through the revolving door to the 		
CF | south. 		
CF | 		
CF | I can see a bicycle here. 		
CF | 		
CF | Waiting Room 		
CF | So, this is a waiting room. The intern is sitting behind a big desk, 		
CF | and there's a pair of fancy doors leading north into a meeting 		
CF | room. There's one staircase leading down, and another leading 		
CF | up. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to intern" 		
CF ] Waiting Room 		
CF | > 		
CF | > TALK TO INTERN 		
CF | 		
CF | "Hey, uh," (Claire says.) 		
CF | 		
CF | "What?" (She responds in the intern's nasal tenor.) 		
CF | 		
CF | 1) You could ask him to tell you where to look again. 		
CF | 2) You could ask him how his day is. 		
CF | 3) You could ask him what the meeting's about. 		
CF | 4) You could also end the conversation. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "2" 		
CF ] Waiting Room 		
CF | > 		
CF | > 2 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | "How's your day going?" (Claire asks.) 		
CF | 		
CF | (The lower voice sighs.) "Stressful, to be honest. This 		
CF | meeting needs to go off without a hitch and one of the major players 		
CF | isn't here." 		
CF | 		
CF | 1) You could ask him to tell you where to look again. 		
CF | 2) You could ask him how his day is. 		
CF | 3) You could ask him what the meeting's about. 		
CF | 4) You could also end the conversation. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "3" 		
CF ] Waiting Room 		
CF | > 		
CF | > 3 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | "What's the meeting about?" (Claire asks.) 		
CF | 		
CF | "I'm afraid that's need-to-know," (the lower voice replies.) 		
CF | "As in, I don't know." (Tiff snorts.) 		
CF | 		
CF | 1) You could ask him to tell you where to look again. 		
CF | 2) You could ask him how his day is. 		
CF | 3) You could ask him what the meeting's about. 		
CF | 4) You could also end the conversation. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Waiting Room 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | "Where did you say I should look for my dad, again?" (Claire 		
CF | asks.) 		
CF | 		
CF | "In your basement," (the lower voice supplies.) 		
CF | 		
CF | 1) You could ask him to tell you where to look again. 		
CF | 2) You could ask him how his day is. 		
CF | 3) You could ask him what the meeting's about. 		
CF | 4) You could also end the conversation. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "4" 		
CF ] Waiting Room 		
CF | > 		
CF | > 4 		
CF | 		
CF | (You tell Claire to end the conversation.) 		
CF | 		
CF | "Alright, that's all I got. See you later," (Claire says.) 		
CF | 		
CF | "Don't come back without your father!" (The lower voice says, not 		
CF | quite sing-song enough to come off as a joke.) 		
CF | 		
CF | Waiting Room 		
CF | So, this is a waiting room. The intern is sitting behind a big desk, 		
CF | and there's a pair of fancy doors leading north into a meeting 		
CF | room. There's one staircase leading down, and another leading 		
CF | up. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Atop a Skyscraper 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Atop a Skyscraper 		
CF | I'm standing on the concrete roof of the office building. This must be 		
CF | the shortest skyscraper on the block, because I can't see over any of 		
CF | the other buildings. Stairs lead back down. 		
CF | 		
CF | There's a charred scrap of paper fluttering in a crevice. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x paper" 		
CF ] Atop a Skyscraper 		
CF | > 		
CF | > X PAPER 		
CF | 		
CF | There's some writing on it. Lemme read it out. It says: 		
CF | 		
CF | "If you found this where I put it and you seek what I sought, know you 		
CF | haven't gone high enough yet. 		
CF | 		
CF | "I managed to trap him. For your sake, I hope you found this note 		
CF | before he's freed. He won't let you escape once he's free, but I made 		
CF | a failsafe. Had to give up a lot to create it, so don't let it go to 		
CF | waste. 		
CF | 		
CF | "You'll need to find a way to get to the highest point. I made that, 		
CF | too, but you'll need to lure it to you somehow. I can't write how 		
CF | here. I'm certain he won't figure it out on his own, but I can't risk 		
CF | him finding this paper. If he's free, the highest point is the only 		
CF | place you can escape from. 		
CF | 		
CF | "Good luck, fellow traveler." 		
CF | 		
CF | > 		Perry says, "Well that's interesting. So that seems like it's sort of talking about the horsefly, but I'm not sure."
		Perry says, "The highest point is probably the transmission line."
		DavidW asks, "Also, is the basement in this world or in the real world?"
		DavidW says (to Perry), "yes"
		Knight_Otu says, "Did we say a few therapy sessions for Claire? I think she needs several."
		Perry says, "So there's an 'it' and a 'him'. Both seem animate."
Perry says (to ClubFloyd), "get paper" 		
CF ] Atop a Skyscraper 		
CF | > 		
CF | > GET PAPER 		
CF | 		
CF | Alright, I've got it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d. d." 		
CF ] Lobby 		
CF | > 		
CF | > D. D. 		
CF | 		
CF | 		
CF | Waiting Room 		
CF | So, this is a waiting room. The intern is sitting behind a big desk, 		
CF | and there's a pair of fancy doors leading north into a meeting 		
CF | room. There's one staircase leading down, and another leading 		
CF | up. 		
CF | 		
CF | Lobby 		
CF | It's the lobby of an office building, but cleared of all furniture. 		
CF | There's an elevator in one wall, and a stairwell leading back 		
CF | up. I can also go out through the revolving door to the 		
CF | south. 		
CF | 		
CF | I can see a bicycle here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ride bike" 		
CF ] Lobby 		
CF | > 		
CF | > RIDE BIKE 		
CF | 		
CF | Alright, I'm on the bicycle. 		
CF | 		
CF | > 		Jade says, "it seems so"
		DavidW asks, "I think there were other buildings near here?"
Perry says (to ClubFloyd), "s" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Street, at the far end from the subway platform (riding the 		
CF | bicycle) 		
CF | This is the west end of the city street. 		
CF | 		
CF | There's been a car accident here. 		
CF | 		
CF | There are buildings on three sides: one with a revolving door to the 		
CF | north, one with a sturdy door to the south, and one 		
CF | without a door to the west. The street continues to the 		
CF | east. 		
CF | 		
CF | > 		Perry says, "The only one we haven't done is south."
Perry says (to ClubFloyd), "s" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > S 		
CF | 		
CF | Uh, so there's water leaking around the edges of the sturdy door, and 		
CF | it's bulging out from the wall slightly. I don't think it would be a 		
CF | good idea to open it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the sturdy door) 		
CF | It's already creaking trying to hold back however much water. I don't 		
CF | think opening it would be a good idea. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the sturdy door) 		
CF | It's already creaking trying to hold back however much water. I don't 		
CF | think opening it would be a good idea. 		
CF | 		
CF | > 		Perry says, "Huh."
Perry says (to ClubFloyd), "l" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > L 		
CF | 		
CF | Street, at the far end from the subway platform (riding the 		
CF | bicycle) 		
CF | This is the west end of the city street. 		
CF | 		
CF | There's been a car accident here. 		
CF | 		
CF | There are buildings on three sides: one with a revolving door to the 		
CF | north, one with a sturdy door to the south, and one 		
CF | without a door to the west. The street continues to the 		
CF | east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x accident" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > X ACCIDENT 		
CF | 		
CF | It's a red minivan and a yellow... uh, normal car. ("Sedan," Jen 		
CF | supplies.) It's pretty bad. Looks like they hit each other 		
CF | head-on. 		
CF | 		
CF | > 		Perry says, "Me with car names/types as well."
Perry says (to ClubFloyd), "x minivan" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > X MINIVAN 		
CF | 		
CF | The hood is crumpled and the windshield is shattered. It's a wreck. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x sedan" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > X SEDAN 		
CF | 		
CF | This one's messed up even worse than the other. The hood's crumpled 		
CF | and the mirrors are all the way gone. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l in it" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > L IN IT 		
CF | 		
CF | Looks pretty normal from out here. 		
CF | 		
CF | > 		DavidW says, "You can retrace your steps to the glen and try the doors. One goes to the subway station. I don't know where the other goes."
		Perry says, "Ah, alright. I was thinking they led to totally different places."
Perry says (to ClubFloyd), "l in minivan" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > L IN MINIVAN 		
CF | 		
CF | Looks pretty normal from out here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open sedan" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > OPEN SEDAN 		
CF | 		
CF | Alright, it's open. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "enter sedan" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > ENTER SEDAN 		
CF | 		
CF | (okay, first getting off the bicycle) 		
CF | I'm in the sedan. 		
CF | 		
CF | > 		DavidW asks, "enter them?"
Perry says (to ClubFloyd), "l" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > L 		
CF | 		
CF | Street, at the far end from the subway platform (in the sedan) 		
CF | This is the west end of the city street. 		
CF | 		
CF | There's been a car accident here. 		
CF | 		
CF | There are buildings on three sides: one with a revolving door to the 		
CF | north, one with a sturdy door to the south, and one 		
CF | without a door to the west. The street continues to the 		
CF | east. 		
CF | 		
CF | I can see a bicycle here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > E 		
CF | 		
CF | I would have to get out of the sedan first. 		
CF | 		
CF | > 		Perry says, "Hmm"
		Perry says, "No evidence that it's our 'dad' who was in this accident still."
		DavidW asks, "no seats, glove compartment?"
Perry says (to ClubFloyd), "x glove compartment" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > X GLOVE COMPARTMENT 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x seat" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > X SEAT 		
CF | 		
CF | (the bicycle) 		
CF | It's old, but it looks like it might still work. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x car seat" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > X CAR SEAT 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x car" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > X CAR 		
CF | 		
CF | (the sedan) 		
CF | This one's messed up even worse than the other. The hood's crumpled 		
CF | and the mirrors are all the way gone. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "enter minivan" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > ENTER MINIVAN 		
CF | 		
CF | I can't get into the minivan while it's closed. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open minivan. enter minivan" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > OPEN MINIVAN. ENTER MINIVAN 		
CF | 		
CF | I've opened the minivan. There's... oh, my God, there's a corpse 		
CF | inside. 		
CF | 		
CF | (okay, first getting out of the sedan) 		
CF | (okay, first 		
CF | *** Run-time problem P47 (at paragraph 1 in the source text): Phrase 		
CF | applied to an incompatible kind of value. 		
CF | 		
CF | ) 		
CF | But I am not in anything. 		
CF | 		
CF | > 		Perry says, "We win!! Oops that's a corpse."
		Knight_Otu says, "Uh oh."
		Jade exclaims, "oops!"
Perry says (to ClubFloyd), "x corpse" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > X CORPSE 		
CF | 		
CF | It's a guy. He must have been driving the van. I... I think he's dead. 		
CF | 		
CF | > 		Perry says, "Time to do the good ol' IF protagonist thing of frisking the dead and trying to take them with us."
Perry says (to ClubFloyd), "search corpse" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > SEARCH CORPSE 		
CF | 		
CF | There's no way I'm touching a corpse. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pull corpse" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > PULL CORPSE 		
CF | 		
CF | There's no way I'm touching a corpse. 		
CF | 		
CF | > 		Perry says, "Or not."
Perry says (to ClubFloyd), "enter minivan" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > ENTER MINIVAN 		
CF | 		
CF | I'm in the minivan. 		
CF | 		
CF | There's a corpse in here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x corpse" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > X CORPSE 		
CF | 		
CF | I think he's dead. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x glove compartment. x seats." 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > X GLOVE COMPARTMENT. X SEATS. 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		DavidW says, "You could click corpse"
Perry says (to ClubFloyd), "click corpse" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > CLICK CORPSE 		
CF | 		
CF | That feels kind of morbid. I don't think I want to. 		
CF | 		
CF | > 		Perry says, "Good guess."
		DavidW says, "or not"
Perry says (to ClubFloyd), "sniff corpse" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > SNIFF CORPSE 		
CF | 		
CF | Gross, no. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "guess we weren't really meant to enter these."
Perry says (to ClubFloyd), "out" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > OUT 		
CF | 		
CF | I'm out of the minivan. 		
CF | 		
CF | Street, at the far end from the subway platform 		
CF | This is the west end of the city street. 		
CF | 		
CF | There's been a car accident here. 		
CF | 		
CF | There are buildings on three sides: one with a revolving door to the 		
CF | north, one with a sturdy door to the south, and one 		
CF | without a door to the west. The street continues to the 		
CF | east. 		
CF | 		
CF | I can see a bicycle here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ride bike" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > RIDE BIKE 		
CF | 		
CF | Alright, I'm on the bicycle. 		
CF | 		
CF | > 		Perry says, "Don't think there's anything else to do here."
		Perry says, "I'm curious why the clock room wasn't a trap."
		DavidW says, "Probably a bat pole behind it when you pull the bust open."
		Perry says, "I assume that's a reference I'm supposed to get."
		DavidW says, "Batman tv show from the 60s."
Perry says (to ClubFloyd), "xyzzy" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | I can't tell what you want me to do. That's not a verb I recognize. 		
CF | 		
CF | > 		Perry says, "Almost forgot to try that. Usually my first command."
		Knight_Otu exclaims, "Holy old tv shows,Batman!"
		Perry asks, "Okay, back to the glen?"
		DavidW says, "yes please"
Perry says (to ClubFloyd), "walk to glen" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > WALK TO GLEN 		
CF | 		
CF | I can't tell which thing you're talking about. 		
CF | 		
CF | [That's either not here, or not important enough to interact 		
CF | with.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "find glen" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > FIND GLEN 		
CF | 		
CF | I can't tell what you want me to do. That's not a verb I recognize. 		
CF | 		
CF | > 		Perry says, "Worth a shot."
Perry says (to ClubFloyd), "e" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Street, by the subway entrance (riding the bicycle) 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street runs back to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Field, north side 		
CF | > 		
CF | > S 		
CF | 		
CF | Yep, I just stepped through and now I'm back in the field. 		
CF | 		
CF | Field, north side (riding the bicycle) 		
CF | This is the north end of the field. I can go south, 		
CF | southeast, or southwest to other parts of the field. 		
CF | There's also an ornate door back to the north. That big tower's 		
CF | to the south. 		
CF | 		
CF | There's an absolutely massive fly here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "sw" 		
CF ] Field, west side 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Field, west side (riding the bicycle) 		
CF | This is the west end of the field. I can go east, 		
CF | northeast, or southeast to other parts of the field, 		
CF | west to the edge of the trees, or northwest to the 		
CF | beach. That horsefly's wandering around to the northeast. That big 		
CF | tower's to the east. 		
CF | 		
CF | The horsefly just went southwest. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Edge of the Trees 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Edge of the Trees (riding the bicycle) 		
CF | The mist and the trees both begin here. There are some transmission 		
CF | towers dotted around. 		
CF | 		
CF | I can go west to the misty path, north to the beach, or 		
CF | back east to the western end of the field. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Misty Path 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Misty Path (riding the bicycle) 		
CF | The mist is a lot thicker here. Everything looks like it's early 		
CF | morning. There are transmission towers mixed in with the trees. 		
CF | 		
CF | The path bends here—I can follow it south towards the glen, or 		
CF | take it back east towards that big tower. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Among the Trees 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Among the Trees (riding the bicycle) 		
CF | Okay, I'm nearing the edge of the trees. The mist is thinner here, and 		
CF | lower to the ground. There are transmission towers dotted around. 		
CF | 		
CF | The path bends again here—I can follow it west to the glen, or 		
CF | take it back north further into the forest. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Glen 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Glen (riding the bicycle) 		
CF | I'm standing in a glen, and there are two doors. One door is red, and 		
CF | the other is yellow. It doesn't seem like anything is behind them. 		
CF | 		
CF | The glen is covered in snow, and all the trees are bare. I don't feel 		
CF | the cold. Oh, there's sort of a trampled path leading off into the 		
CF | trees to the east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x snow" 		
CF ] Glen 		
CF | > 		
CF | > X SNOW 		
CF | 		
CF | There's a thin layer of it covering the ground as far as I can see. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open red" 		
CF ] Glen 		
CF | > 		
CF | > OPEN RED 		
CF | 		
CF | (the Uncanny Living Room) 		
CF | Alright, it's open. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l in red" 		
CF ] Glen 		
CF | > 		
CF | > L IN RED 		
CF | 		
CF | (the Uncanny Living Room) 		
CF | Uh. Oh, this is weird. This is our living room. Like, the room we're 		
CF | in right now. But something's off about it. I can't put my finger on 		
CF | what. It's like it normally is, with the pillows and blanket on the 		
CF | couch and the TV switched off. The exit's where it normally is, but 		
CF | right now I can somehow tell it's to the east. Also, that red 		
CF | door leads south. 		
CF | 		
CF | > 		Perry says, "OH."
		DavidW says, "Never tried this door."
		Perry says, "Claire needs more therapy sessions. That's where our dad will be."
Perry says (to ClubFloyd), "enter yellow" 		
CF ] Subway Platform 		
CF | > 		
CF | > ENTER YELLOW 		
CF | 		
CF | (first opening the yellow door) 		
CF | 		
CF | Subway Platform (riding the bicycle) 		
CF | It's the subway platform, but deserted. There's a bench, some ad 		
CF | panels, and a map lining one wall. There's a schedule hanging from the 		
CF | ceiling. 		
CF | 		
CF | The tracks are down. Turnstiles are blocking the way to the 		
CF | stairs up to the street. I can also go back north to the 		
CF | glen through the yellow door. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf21" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Subway Platform 		
CF | > SAVEStory saved. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), ";I'm suspicious of the tracks being down from us." 		
CF ] Subway Platform 		
CF | > 		
CF | > ;I'M SUSPICIOUS OF THE TRACKS BEING DOWN FROM US. 		
CF | 		
CF | I can't tell what you want me to do. That's not a verb I recognize. 		
CF | 		
CF | > 		Perry says, "I'm suspicious of the tracks being down from us."
		DavidW says, "yeah, I didn't try going down."
Perry says (to ClubFloyd), "d" 		
CF ] Tracks 		
CF | > 		
CF | > D 		
CF | 		
CF | I can't descend while also riding the bike, so I'll have to leave it 		
CF | here. 		
CF | 		
CF | Tracks 		
CF | Okay, I've dropped down and I'm standing on the subway tracks. There 		
CF | are rails on the ground for the trains to run on. 		
CF | 		
CF | There's also a pair of bolt cutters leaned up against one wall. 		
CF | 		
CF | I can hop back up onto the platform, or go into the tunnel to 		
CF | the west. 		
CF | 		
CF | > 		Perry says, "Huh."
Perry says (to ClubFloyd), "get cutters" 		
CF ] Tracks 		
CF | > 		
CF | > GET CUTTERS 		
CF | 		
CF | Alright, I've got them. 		
CF | 		
CF | > 		DavidW says, "There's a card on the... nvrmind"
Perry says (to ClubFloyd), "u" 		
CF ] Subway Platform 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Subway Platform 		
CF | It's the subway platform, but deserted. There's a bench, some ad 		
CF | panels, and a map lining one wall. There's a schedule hanging from the 		
CF | ceiling. 		
CF | 		
CF | The tracks are down. Turnstiles are blocking the way to the 		
CF | stairs up to the street. I can also go north to the glen 		
CF | through the yellow door. 		
CF | 		
CF | I can see a bicycle here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x card" 		
CF ] Subway Platform 		
CF | > 		
CF | > X CARD 		
CF | 		
CF | It's the size of a business card, and I think made of the same stuff. 		
CF | All that's written on it is 'METRO CARD' in big block letters. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "read card" 		
CF ] Subway Platform 		
CF | > 		
CF | > READ CARD 		
CF | 		
CF | It's the size of a business card, and I think made of the same stuff. 		
CF | All that's written on it is 'METRO CARD' in big block letters. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get card" 		
CF ] Subway Platform 		
CF | > 		
CF | > GET CARD 		
CF | 		
CF | Alright, I've got it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x bench. x ad. x map. x schedule" 		
CF ] Subway Platform 		
CF | > 		
CF | > X BENCH. X AD. X MAP. X SCHEDULE 		
CF | 		
CF | It's a simple metal bench, made for sitting. 		
CF | 		
CF | There are a bunch of panels taller than me affixed to the wall, each 		
CF | one with a different... well, I guess they're ads. 		
CF | 		
CF | It's, I guess, a map of the subway system this station is a part of. 		
CF | There are a bunch of different color lines, but the geometry of them 		
CF | doesn't make a lot of sense. I don't recognize the system as any that 		
CF | I've been on, and the writing isn't in English. 		
CF | 		
CF | I can't read it—I don't recognize any of the words. It must be in 		
CF | some 		
CF | foreign language. 		
CF | 		
CF | > 		Perry says (to DavidW), "Sorry, I get distracted easily by suicidal actions."
		Perry says, "Interesting that it's not English. The note we read was."
		DavidW says, "But you found the cutters. Now you can get that chain cut."
Perry says (to ClubFloyd), "d. w" 		
CF ] Darkness 		
CF | > 		
CF | > D. W 		
CF | 		
CF | 		
CF | Tracks 		
CF | Okay, I've dropped down and I'm standing on the subway tracks. There 		
CF | are rails on the ground for the trains to run on. 		
CF | 		
CF | I can hop back up onto the platform, or go into the tunnel to 		
CF | the west. 		
CF | 		
CF | Too dark to see 		
CF | I can't see anything—it's pitch dark. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn on camera" 		
CF ] tunnel 		
CF | > 		
CF | > TURN ON CAMERA 		
CF | 		
CF | So many corpses lining the floor. 		
CF | 		
CF | tunnel 		
CF | Dozens of corpses line the floor. I don't want to spend too long here. 		
CF | I can go out to the subway tracks. 		
CF | 		
CF | > 		Perry says, "OH."
		Knight_Otu says, "Supposedly one cannot read in dreams. Never rang true...."
		Knight_Otu says, "What the."
		Perry says, "Yeah, that was never true for me. I've read many things in my dreams."
Perry says (to ClubFloyd), "click corpses" 		
CF ] tunnel 		
CF | > 		
CF | > CLICK CORPSES 		
CF | 		
CF | That seems really morbid. I don't want to. 		
CF | 		
CF | > 		Jade exclaims, "If!"
Perry says (to ClubFloyd), "wait" 		
CF ] tunnel 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | I'll wait a bit. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait" 		
CF ] tunnel 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | Sure, I'll wait a bit. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait" 		
CF ] tunnel 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | I'll wait a bit. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Tracks 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tracks 		
CF | Okay, I'm standing on the subway tracks. There are rails on the ground 		
CF | for the trains to run on. 		
CF | 		
CF | I can hop up onto the platform, or go into the tunnel to the 		
CF | west. 		
CF | 		
CF | > 		Perry says, "Well that's hecking weird."
Perry says (to ClubFloyd), "x rails" 		
CF ] Tracks 		
CF | > 		
CF | > X RAILS 		
CF | 		
CF | I know you're not supposed to touch the third one, but I only see two. 		
CF | I'm just gonna not touch anything, to be safe. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen" 		
CF ] Tracks 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | All I can really hear from the real world is your voices. I can't tell 		
CF | what else is going on out there. 		
CF | 		
CF | > 		DavidW asks, "Waiting for a train? While on the tracks?"
		Perry says, "Yes."
		DavidW says, "Mordid"
		Perry says, "And because it said 'I don't want to spend too long here.'"
		DavidW says, "er Morbid"
Perry says (to ClubFloyd), "u" 		
CF ] Subway Platform 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Subway Platform 		
CF | It's the subway platform, but deserted. There's a bench, some ad 		
CF | panels, and a map lining one wall. There's a schedule hanging from the 		
CF | ceiling. 		
CF | 		
CF | The tracks are down. Turnstiles stand in front of the stairs 		
CF | up to the street. I can also go north to the glen 		
CF | through the yellow door. 		
CF | 		
CF | I can see a bicycle here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ride bike" 		
CF ] Subway Platform 		
CF | > 		
CF | > RIDE BIKE 		
CF | 		
CF | Alright, I'm on the bicycle. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > U 		
CF | 		
CF | I can't climb while also riding the bike, so I'll have to leave it 		
CF | here. 		
CF | Okay, I swiped the card and the turnstiles have opened. 		
CF | 		
CF | Street, by the subway entrance 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street continues to the west, and I can go 		
CF | back down to the subway platform. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "cut chains" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > CUT CHAINS 		
CF | 		
CF | Okay, it was hard, but I was able to use the bolt cutters to cut the 		
CF | chain. I don't think I can untangle it from the handles entirely, but 		
CF | at least now I can open these doors. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Dining Room 		
CF | > 		
CF | > N 		
CF | 		
CF | Sure, just let me open them first. 		
CF | 		
CF | Dining Room 		
CF | This looks like a restaurant. There are a bunch of tables scattered 		
CF | around. I can go back out to the street to the south. There are 		
CF | also a pair of swinging doors to the north. 		
CF | 		
CF | There's a terrible smell in here. It looks like some food might have 		
CF | been left out on a table. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x food" 		
CF ] Dining Room 		
CF | > 		
CF | > X FOOD 		
CF | 		
CF | It's so gross. Some meat that was left sitting out so long I can't 		
CF | tell what kind it is anymore. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "sniff food" 		
CF ] Dining Room 		
CF | > 		
CF | > SNIFF FOOD 		
CF | 		
CF | Gross! Stop it! 		
CF | 		
CF | > 		DavidW asks, "Horsefly food?"
		Perry exclaims, "Ooo!"
		Knight_Otu asks, "Fly bait?"
Perry says (to ClubFloyd), "get good" 		
CF ] Dining Room 		
CF | > 		
CF | > GET GOOD 		
CF | 		
CF | Uh, I can't tell which thing you're talking about. 		
CF | 		
CF | [That's either not here, or not important enough to interact 		
CF | with.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get food" 		
CF ] Dining Room 		
CF | > 		
CF | > GET FOOD 		
CF | 		
CF | There's no way I'm touching that with my bare skin. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put food in bag" 		
CF ] Dining Room 		
CF | > 		
CF | > PUT FOOD IN BAG 		
CF | 		
CF | (okay, I'll pick up the spoiled meat first) 		
CF | There's no way I'm touching that with my bare skin. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get food with bag" 		
CF ] Dining Room 		
CF | > 		
CF | > GET FOOD WITH BAG 		
CF | 		
CF | I only understood that you wanted me to get the spoiled meat. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] Dining Room 		
CF | > 		
CF | > I 		
CF | 		
CF | Okay. Here's what I'm carrying: 		
CF | a metro card 		
CF | some bolt cutters 		
CF | a charred scrap of paper 		
CF | a plastic bag 		
CF | a camera (providing light) 		
CF | my flannel PJs (being worn) 		
CF | 		
CF | > 		Knight_Otu says, "We need gloves."
Perry says (to ClubFloyd), "turn off camera" 		
CF ] Dining Room 		
CF | > 		
CF | > TURN OFF CAMERA 		
CF | 		
CF | I've switched the camera off. 		
CF | 		
CF | > 		DavidW says, "or tongs"
Perry says (to ClubFloyd), "wear bag" 		
CF ] Dining Room 		
CF | > 		
CF | > WEAR BAG 		
CF | 		
CF | The straps are a little too small and thin to loop over my shoulders. 		
CF | 		
CF | > 		DavidW says, "Gloves is more likely, though."
		DavidW asks, "maybe in the kitchen? North?"
		Perry says, "Probably. Though I think it should be possible with just a bag -- see also, picking up dog poop via bags."
Perry says (to ClubFloyd), "l" 		
CF ] Dining Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Dining Room 		
CF | It's the main room of a restaurant. There are a bunch of tables 		
CF | scattered around. I can go back out to the street to the south. 		
CF | There are also a pair of swinging doors to the north. 		
CF | 		
CF | There's a terrible smell in here. It looks like some food might have 		
CF | been left out on a table. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Dining Room 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the swinging doors) 		
CF | Huh. Something's preventing them from opening from the other side. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x swinging door" 		
CF ] Dining Room 		
CF | > 		
CF | > X SWINGING DOOR 		
CF | 		
CF | They look like the doors to a professional kitchen. 		
CF | 		
CF | > 		Knight_Otu says, "True, true."
Perry says (to ClubFloyd), "push swinging door" 		
CF ] Dining Room 		
CF | > 		
CF | > PUSH SWINGING DOOR 		
CF | 		
CF | Something's preventing them from opening from the other side. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "kick swinging door" 		
CF ] Dining Room 		
CF | > 		
CF | > KICK SWINGING DOOR 		
CF | 		
CF | I can't tell what you want me to do. That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull swinging door" 		
CF ] Dining Room 		
CF | > 		
CF | > PULL SWINGING DOOR 		
CF | 		
CF | The swinging doors won't budge. I can't move it. 		
CF | 		
CF | > 		DavidW says, "hmph"
		Perry says, "Oh that's a missed opportunity. That would be a very funny, but mean, gag."
DavidW says (to ClubFloyd), "x swinging door" 		
CF ] Dining Room 		
CF | > 		
CF | > X SWINGING DOOR 		
CF | 		
CF | They look like the doors to a professional kitchen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hinges" 		
CF ] Dining Room 		
CF | > 		
CF | > X HINGES 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x glass" 		
CF ] Dining Room 		
CF | > 		
CF | > X GLASS 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x window" 		
CF ] Dining Room 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		Perry asks, "If they're swinging shouldn't they open in two directions?"
		DavidW says, "okay, I guess you have to approach it from the other side."
		DavidW says, "Not necessarily"
		Perry says, "Yeah I guess."
Perry says (to ClubFloyd), "x table" 		
CF ] Dining Room 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | (the round tables) 		
CF | They're all the same: round tops with a single leg. 		
CF | 		
CF | On the round tables is some spoiled meat. 		
CF | 		
CF | > 		DavidW says, "There's probably a dead body in the kitchen blocking the door."
		Perry says, "Right, time to go untie our father."
Perry says (to ClubFloyd), "s" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Street, by the subway entrance 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street continues to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d. ride bike" 		
CF ] Subway Platform 		
CF | > 		
CF | > D. RIDE BIKE 		
CF | 		
CF | 		
CF | Subway Platform 		
CF | It's the subway platform, but deserted. There's a bench, some ad 		
CF | panels, and a map lining one wall. There's a schedule hanging from the 		
CF | ceiling. 		
CF | 		
CF | The tracks are down. Turnstiles stand in front of the stairs 		
CF | up to the street. I can also go north to the glen 		
CF | through the yellow door. 		
CF | 		
CF | I can see a bicycle here. 		
CF | 		
CF | Alright, I'm on the bicycle. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Glen 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Glen (riding the bicycle) 		
CF | I'm standing in a glen, and there are two doors. One door is red, and 		
CF | the other is yellow. It doesn't seem like anything is behind them. 		
CF | 		
CF | The glen is covered in snow, and all the trees are bare. I don't feel 		
CF | the cold. Oh, there's sort of a trampled path leading off into the 		
CF | trees to the east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > N 		
CF | 		
CF | Okay, but we're not supposed take bikes into the house, so I'll have 		
CF | to leave it here. 		
CF | 		
CF | Uncanny Living Room 		
CF | This is our living room, but something's off about it. I can't put my 		
CF | finger on what. It's like it normally is, with the pillows and blanket 		
CF | on the couch and the TV switched off. The exit's where it normally is, 		
CF | but right now I can somehow tell it's to the east. Also, that 		
CF | red door leads back south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn on tv" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > TURN ON TV 		
CF | 		
CF | (the uncanny TV) 		
CF | I don't see a remote anywhere. 		
CF | 		
CF | > 		Perry asks, "... use the button?"
Perry says (to ClubFloyd), "push tv" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > PUSH TV 		
CF | 		
CF | (the uncanny TV) 		
CF | I'm worried it'll fall and break. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x couch" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > X COUCH 		
CF | 		
CF | (the uncanny couch) 		
CF | It looks just like ours. 		
CF | 		
CF | On the uncanny couch are an uncanny pillow and an uncanny blanket. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x me" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > X ME 		
CF | 		
CF | I can't see you with my eyes closed, sis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search couch" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > SEARCH COUCH 		
CF | 		
CF | (the uncanny couch) 		
CF | There's just some lint in between the cushions. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x pillow. x blanket. x link" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > X PILLOW. X BLANKET. X LINK 		
CF | 		
CF | (the uncanny pillow) 		
CF | It's the green one, with the flowers printed on it. I don't see the 		
CF | brown one here. 		
CF | 		
CF | (the uncanny blanket) 		
CF | Gross. It needs washing, just like IRL. 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under pillow" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > LOOK UNDER PILLOW 		
CF | 		
CF | (the uncanny pillow) 		
CF | It's on the couch. 		
CF | 		
CF | > 		Knight_Otu asks, "Are we in Uncanny Death Valley?"
Perry says (to ClubFloyd), "x lint" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > X LINT 		
CF | 		
CF | (the uncanny lint) 		
CF | Gross. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get lint" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > GET LINT 		
CF | 		
CF | (the uncanny lint) 		
CF | I can't think of a single reason I'd need that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take blanket" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > TAKE BLANKET 		
CF | 		
CF | (the uncanny blanket) 		
CF | Alright, I've got it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pillow" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > TAKE PILLOW 		
CF | 		
CF | (the uncanny pillow) 		
CF | Alright, I've got it. 		
CF | 		
CF | > 		Perry says, "I can think of many reasons you'd want lint."
		DavidW asks, "Pirates?"
		Perry says, "Cough, HHGTTG."
		DavidW says, "oh yes, that"
Perry says (to ClubFloyd), "x tv" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > X TV 		
CF | 		
CF | (the uncanny TV) 		
CF | It looks just like ours, except it doesn't have any brand logo on it. 		
CF | I don't see the remote anywhere. 		
CF | 		
CF | > 		DavidW says, "There were four lints in that game, iirc."
DavidW says (to ClubFloyd), "look under couch" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > LOOK UNDER COUCH 		
CF | 		
CF | (the uncanny couch) 		
CF | There's nothing worth mentioning under here. 		
CF | 		
CF | > 		Perry says, "Interesting that Claire notices it has no logo. And that there's no logo."
Perry says (to ClubFloyd), "l behind tv" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > L BEHIND TV 		
CF | 		
CF | Uh, I can't tell which thing you're talking about. 		
CF | 		
CF | [That's either not here, or not important enough to interact 		
CF | with.] 		
CF | 		
CF | > 		DavidW says, "I guess it's not here or hidden well."
Perry says (to ClubFloyd), "x ground" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > X GROUND 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on couch" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > SIT ON COUCH 		
CF | 		
CF | (the uncanny couch) 		
CF | That's not something I can sit down on. 		
CF | 		
CF | > 		Perry says, "Literally unplayable."
Perry says (to ClubFloyd), "e" 		
CF ] Foyer 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Foyer 		
CF | Yeah, Emily, this is our house, because I'm standing in our foyer. 		
CF | Kind of. It's a little more... empty, I guess? Less decorated? 		
CF | ("Sparse," Jen supplies.) Than the real thing. There's just a 		
CF | coat rack and a welcome mat. 		
CF | 		
CF | The living room's back west, and the kitchen's across the hall 		
CF | to the east. The front door's to the north, and the 		
CF | stairs go up to the second floor. 		
CF | 		
CF | > 		DavidW says, "Sometimes butts find things better than eyes or fingers."
		Knight_Otu exclaims, "Bad couch!"
Perry says (to ClubFloyd), "read mat" 		
CF ] Foyer 		
CF | > 		
CF | > READ MAT 		
CF | 		
CF | It looks like it's made of straw. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x rack" 		
CF ] Foyer 		
CF | > 		
CF | > X RACK 		
CF | 		
CF | Tall and metal. The number of times this thing has scared me in the 		
CF | middle of the night is unreal. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Kitchen 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Kitchen 		
CF | I mean, it's our kitchen. The sink, stove, fridge, cabinets, 		
CF | counters... they're all pretty much where they really are. Or wait, 		
CF | there's no dishwasher. That's different. 		
CF | 		
CF | The foyer's back to the west, and some stairs lead down. 		
CF | 		
CF | > 		Perry says, "Will go down last."
		Knight_Otu nods.
Perry says (to ClubFloyd), "x sink. x stove. x fridge. x cabinets. x counters." 		
CF ] Kitchen 		
CF | > 		
CF | > X SINK. X STOVE. X FRIDGE. X CABINETS. X COUNTERS. 		
CF | 		
CF | The kitchen sink. Metal. It's pretty clean. 		
CF | 		
CF | It's our stove, down to the scuffs by the front burners. 		
CF | 		
CF | It looks pretty much like ours. Big, white, no freezer. Oh, except 		
CF | this one has a padlock on it. Ours doesn't have that. 		
CF | 		
CF | Maybe the wood is a little darker than ours? The doors are also way 		
CF | more spaced out than ours. 		
CF | 		
CF | Cleaner than I've ever seen the real thing be. 		
CF | 		
CF | > 		DavidW says, "You're our dishwasher now, Claire."
		Knight_Otu asks, "Hasn't Claire suffered enough?"
		DavidW asks, "Padlock on the fridge?"
		Perry says, "I like how consistent nouns mentioned in passing have full descriptions."
		Perry says (to DavidW), "Nah that's normal."
Perry says (to ClubFloyd), "x padlock" 		
CF ] Kitchen 		
CF | > 		
CF | > X PADLOCK 		
CF | 		
CF | It's big and chunky, and, uh, doesn't seem to have a keyhole. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "cut padlock" 		
CF ] Kitchen 		
CF | > 		
CF | > CUT PADLOCK 		
CF | 		
CF | Okay, I used the bolt cutters to cut the loop part of the padlock. 		
CF | It'll never be able to lock again, but at least now I can open the 		
CF | fridge. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open fridge" 		
CF ] Kitchen 		
CF | > 		
CF | > OPEN FRIDGE 		
CF | 		
CF | Alright, it's open. 		
CF | 		
CF | > 		Perry says, "I bet... corpses."
Perry says (to ClubFloyd), "l in fridge" 		
CF ] Kitchen 		
CF | > 		
CF | > L IN FRIDGE 		
CF | 		
CF | Nothing to report. 		
CF | 		
CF | > 		Perry exclaims, "WHAT!"
Perry says (to ClubFloyd), "x fridge" 		
CF ] Kitchen 		
CF | > 		
CF | > X FRIDGE 		
CF | 		
CF | It looks pretty much like ours, except with a padlock. Big, white, no 		
CF | freezer. 		
CF | 		
CF | > 		DavidW says, "Dpm"
		DavidW says, "er Don't enter"
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf22" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Kitchen 		
CF | > SAVEStory saved. 		
CF | 		
CF | > 		Knight_Otu says, "No body stffed into the fridge."
Perry says (to ClubFloyd), "enter fridge" 		
CF ] Dining Room 		
CF | > 		
CF | > ENTER FRIDGE 		
CF | 		
CF | Um, okay, I guess. 		
CF | 		
CF | Oh, oh that's weird. I just stepped through and now I'm in what looks 		
CF | like a restaurant dining room. 		
CF | 		
CF | Dining Room 		
CF | It's the main room of a restaurant. There are a bunch of tables 		
CF | scattered around. I can go out to the street to the south. 		
CF | There are also a pair of swinging doors to the north. 		
CF | 		
CF | There's a terrible smell in here. It looks like some food might have 		
CF | been left out on a table. 		
CF | 		
CF | > 		Knight_Otu says, "Oh."
		DavidW says, "MIRROR KITCHEN!"
		DavidW asks, "oh wait. This is the place from before?"
		Perry says, "Yes."
		Knight_Otu says, "Yes."
		Perry says, "Not gonna lie, if it was just totally empty and had no purpose whatsoever... I would've loved that."
		DavidW asks, "Is there a fridge here?"
Perry says (to ClubFloyd), "l" 		
CF ] Dining Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Dining Room 		
CF | It's the main room of a restaurant. There are a bunch of tables 		
CF | scattered around. I can go out to the street to the south. 		
CF | There are also a pair of swinging doors to the north. 		
CF | 		
CF | There's a terrible smell in here. It looks like some food might have 		
CF | been left out on a table. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x fridge" 		
CF ] Dining Room 		
CF | > 		
CF | > X FRIDGE 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Kitchen 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the swinging doors) 		
CF | Yep, I just walked through the swinging doors and now I'm back in our 		
CF | kitchen. 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer's back to the west, and some stairs lead down. 		
CF | 		
CF | > 		Perry says, "Interesting."
		DavidW says, "oh. You just had to cut the padlock."
Perry says (to ClubFloyd), "open cabinets" 		
CF ] Kitchen 		
CF | > 		
CF | > OPEN CABINETS 		
CF | 		
CF | I've opened the cabinets. Inside I can see some rubber gloves. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x gloves. get gloves. wear gloves" 		
CF ] Kitchen 		
CF | > 		
CF | > X GLOVES. GET GLOVES. WEAR GLOVES 		
CF | 		
CF | They're pink and they look like they'd reach up to my elbows. 		
CF | 		
CF | Alright, I've got them. 		
CF | 		
CF | Alright, I've put the rubber gloves on. 		
CF | 		
CF | > 		Knight_Otu says, "There's the gloves."
Perry says (to ClubFloyd), "enter fridge. put food in bag" 		
CF ] Dining Room 		
CF | > 		
CF | > ENTER FRIDGE. PUT FOOD IN BAG 		
CF | 		
CF | Dining Room 		
CF | It's the main room of a restaurant. There are a bunch of tables 		
CF | scattered around. I can go out to the street to the south. 		
CF | There are also a pair of swinging doors to the north. 		
CF | 		
CF | There's a terrible smell in here. It looks like some food might have 		
CF | been left out on a table. 		
CF | 		
CF | (I'll pick up the spoiled meat first) 		
CF | I have put the spoiled meat into the plastic bag. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x bag" 		
CF ] Dining Room 		
CF | > 		
CF | > X BAG 		
CF | 		
CF | It says 'Have A Great Day!' on the side. 		
CF | 		
CF | In the plastic bag is some spoiled meat. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "sniff bag" 		
CF ] Dining Room 		
CF | > 		
CF | > SNIFF BAG 		
CF | 		
CF | Smells like plastic. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "sniff meat" 		
CF ] Dining Room 		
CF | > 		
CF | > SNIFF MEAT 		
CF | 		
CF | Gross! Stop it! 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Kitchen 		
CF | > 		
CF | > N 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer's back to the west, and some stairs lead down. 		
CF | 		
CF | > 		Jade says, "lol"
		Perry says, "I think I'll explore the rest of the house barring the basement, then go say hi to the housefly, unless anyone has any objections."
Perry says (to ClubFloyd), "l in sink" 		
CF ] Kitchen 		
CF | > 		
CF | > L IN SINK 		
CF | 		
CF | The sink is empty. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Foyer 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's west, and the kitchen's back across the hall 		
CF | to the east. The front door's to the north, and the 		
CF | stairs go up to the second floor. 		
CF | 		
CF | > 		DavidW says, "sounds like a plan."
Perry says (to ClubFloyd), "n" 		
CF ] Foyer 		
CF | > 		
CF | > N 		
CF | 		
CF | Sure, but I've gotta unlock and open the front door before I can go 		
CF | through it. 		
CF | 		
CF | So, this version has a keyhole instead of a latch on this side. Mom 		
CF | keeps a spare key in her room, right? 		
CF | 		
CF | > 		Knight_Otu says, "No Phoenix Wright among us."
Perry says (to ClubFloyd), "l n" 		
CF ] Foyer 		
CF | > 		
CF | > L N 		
CF | 		
CF | This is our street, kind-of-sort-of. The sign has a different name on 		
CF | it, but our house is here, to the south, and so are our 		
CF | neighbors'. In the middle of the road is what looks like a broken-down 		
CF | schoolbus. 		
CF | 		
CF | > 		DavidW says, "x-ray vision at work"
		Perry says, "Gotta remember to not do that with locked doors."
Perry says (to ClubFloyd), "u" 		
CF ] Hallway 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Hallway 		
CF | You know, I never really stopped to pay attention to this hallway as, 		
CF | like, its own place in real life. Probably because there's absolutely 		
CF | nothing here. 		
CF | 		
CF | Wait, the doors here are actually different than they are in real 		
CF | life. There's a blue door leading west and a green door leading 		
CF | south. There should be a third door, but there isn't. The 		
CF | stairs go back down. 		
CF | 		
CF | > 		DavidW says, "At least we know it's somewhere new out there."
Perry says (to ClubFloyd), "w" 		
CF ] Bedroom 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the blue door) 		
CF | 		
CF | Bedroom 		
CF | It's our mom's room, but not everything's in here. There's their great 		
CF | big bed and the bedside table next to it. In real life there's an 		
CF | armoire in the corner, but there's not one here. I can go back 		
CF | east to the hallway. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x bed. l under bed. x table. l under table. open table." 		
CF ] Bedroom 		
CF | > 		
CF | > X BED. L UNDER BED. X TABLE. L UNDER TABLE. OPEN TABLE. 		
CF | 		
CF | This is our mom's bed. Or, it looks like it. 		
CF | 		
CF | Okay, there is something under the bed, but I'm absolutely 		
CF | not describing it to you. 		
CF | 		
CF | (the bedside table) 		
CF | It looks just like mom's, except it doesn't have a drawer. Also it's 		
CF | not nearly as cluttered—all that's on it is a housekey. 		
CF | 		
CF | There isn't really any room underneath. 		
CF | 		
CF | It doesn't have drawers. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get key" 		
CF ] Bedroom 		
CF | > 		
CF | > GET KEY 		
CF | 		
CF | (the housekey) 		
CF | Alright, I've got it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l under bed" 		
CF ] Bedroom 		
CF | > 		
CF | > L UNDER BED 		
CF | 		
CF | There is something under the bed, but I'm not describing it 		
CF | to you. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "crawl under bed" 		
CF ] Bedroom 		
CF | > 		
CF | > CRAWL UNDER BED 		
CF | 		
CF | Gross! No! 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push bed" 		
CF ] Bedroom 		
CF | > 		
CF | > PUSH BED 		
CF | 		
CF | It's too heavy for me to move. 		
CF | 		
CF | > 		DavidW says, "Mom's vibrator collection."
		Jade says, "ja ja"
		Perry says, "I'm not sure if the L UNDER BED message is Claire messing with us, a clue, or an easter egg."
Perry says (to ClubFloyd), "search bed. search table" 		
CF ] Bedroom 		
CF | > 		
CF | > SEARCH BED. SEARCH TABLE 		
CF | 		
CF | There is nothing on the bed. 		
CF | 		
CF | It looks just like mom's, except it doesn't have a drawer. Also it's 		
CF | not nearly as cluttered—in fact, there's nothing on it. 		
CF | 		
CF | > 		DavidW says, "There was one IF game where I looked under a bed and found a crusty sock."
		Perry says, "Nooooo."
Perry says (to ClubFloyd), "click under bed" 		
CF ] Bedroom 		
CF | > 		
CF | > CLICK UNDER BED 		
CF | 		
CF | I can't tell which thing you're talking about. 		
CF | 		
CF | [That's either not here, or not important enough to interact 		
CF | with.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "click bed" 		
CF ] Bedroom 		
CF | > 		
CF | > CLICK BED 		
CF | 		
CF | Alright. Now I have a photo of the bed. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x key" 		
CF ] Bedroom 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | (the housekey) 		
CF | Why do they make them so small? It seems so easy to lose. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Hallway 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | Just a boring hallway. 		
CF | 		
CF | A blue door leads back west to the master bedroom, and a green 		
CF | door leads south. There should be a third door, but there 		
CF | isn't. Stairs go down. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Bathroom 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the green door) 		
CF | 		
CF | Bathroom 		
CF | Okay, this is weird. It looks like our bathroom, but there's no 		
CF | furniture. There are just three, like, vague cubes. One each that's 		
CF | small, medium, and large. I can go back north to the hallway. 		
CF | 		
CF | > 		Perry says, "Um. Bathrooms don't have furniture normally."
		DavidW says, "Those cubes are odd."
Perry says (to ClubFloyd), "x small. x medium. x large" 		
CF ] Bathroom 		
CF | > 		
CF | > X SMALL. X MEDIUM. X LARGE 		
CF | 		
CF | This is the smallest of the cubes, set slightly out from the wall. I 		
CF | think it's meant to represent the toilet. 		
CF | 		
CF | It's medium-sized, up against the wall next to the door. Comes up to 		
CF | just above my waist. Maybe it's supposed to be a sink? 		
CF | 		
CF | It's the biggest cube—it takes up the whole back wall, and goes from 		
CF | the floor almost to the ceiling. I think it's meant to represent the 		
CF | shower. 		
CF | 		
CF | > 		Perry says, "The devs didn't finish modeling this part."
Perry says (to ClubFloyd), "enter large" 		
CF ] Bathroom 		
CF | > 		
CF | > ENTER LARGE 		
CF | 		
CF | It's not like an actual tub. I can't see any way to get inside it, and 		
CF | it's way too high for me to climb on top of. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open large" 		
CF ] Bathroom 		
CF | > 		
CF | > OPEN LARGE 		
CF | 		
CF | The surface is totally smooth. I can't see anywhere it might open. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push large" 		
CF ] Bathroom 		
CF | > 		
CF | > PUSH LARGE 		
CF | 		
CF | It won't budge an inch. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn on medium" 		
CF ] Bathroom 		
CF | > 		
CF | > TURN ON MEDIUM 		
CF | 		
CF | The surface is super unvaried. I can't see anything that looks like it 		
CF | could switch it on or off. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x sink" 		
CF ] Bathroom 		
CF | > 		
CF | > X SINK 		
CF | 		
CF | Medium-sized, right up against the wall next to the door. Comes up to 		
CF | just above my waist. I think it's supposed to be a sink. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "sit on small" 		
CF ] Bathroom 		
CF | > 		
CF | > SIT ON SMALL 		
CF | 		
CF | I don't know. I'd feel weird sitting on that thing, and even weirder 		
CF | standing on it. 		
CF | 		
CF | > 		DavidW says, "I guess you can't take or stack them into a tower."
Perry says (to ClubFloyd), "get small" 		
CF ] Bathroom 		
CF | > 		
CF | > GET SMALL 		
CF | 		
CF | I can't. It won't budge an inch. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Bathroom 		
CF | > 		
CF | > L 		
CF | 		
CF | Bathroom 		
CF | It looks like our bathroom, but there's no furniture. There are just 		
CF | three, like, vague cubes, one each that's small, medium, and large. I 		
CF | can go back north to the hallway. 		
CF | 		
CF | > 		Perry says, "Very interesting."
		DavidW says, "yeah. It's different."
		Perry says, "I haven't the faintest clue of what it means."
		Perry exclaims, "Housefly time!"
Perry says (to ClubFloyd), "n" 		
CF ] Hallway 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hallway 		
CF | Just a boring hallway. 		
CF | 		
CF | A blue door leads west to the master bedroom, and a green door 		
CF | leads back south to a bathroom. There's no door to lead to our 		
CF | bedroom. The stairs go down. 		
CF | 		
CF | > 		DavidW says, "I think that might be just not wanting to describe a toilet."
		Perry says, "They described a pile of bodies..."
Perry says (to ClubFloyd), "d. e. enter fridge. s. s." 		
CF ] Field, north side 		
CF | > 		
CF | > D. E. ENTER FRIDGE. S. S. 		
CF | 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's west, and the kitchen's across the hall to 		
CF | the east. The front door's to the north, and the stairs 		
CF | go back up to the second floor. 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer's back to the west, and some stairs lead down. 		
CF | 		
CF | Dining Room 		
CF | It's the main room of a restaurant. There are a bunch of tables 		
CF | scattered around. I can go out to the street to the south. 		
CF | There are also a pair of swinging doors to the north. 		
CF | 		
CF | Street, by the subway entrance 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street continues to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | Field, north side 		
CF | This is the north end of the field. I can go south, 		
CF | southeast, or southwest to other parts of the field. 		
CF | There's also an ornate door back to the north. That horsefly's 		
CF | buzzing around to the southwest. That big tower's to the south. 		
CF | 		
CF | The horsefly just showed up from the southwest. 		
CF | 		
CF | The horsefly seems interested in the meat. It's landed and is sniffing 		
CF | it. 		
CF | 		
CF | > 		DavidW says, "That's different."
Perry says (to ClubFloyd), "pet fly" 		
CF ] Field, north side 		
CF | > 		
CF | > PET FLY 		
CF | 		
CF | I tried, but it flew away. I think it's a bit skittish. 		
CF | 		
CF | The horsefly just arrived from the southeast. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "gi meat to housefly" 		
CF ] Field, north side 		
CF | > 		
CF | > GI MEAT TO HOUSEFLY 		
CF | 		
CF | I can't tell what you want me to do. That's not a verb I recognize. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "gi meat to horsefly" 		
CF ] Field, north side 		
CF | > 		
CF | > GI MEAT TO HORSEFLY 		
CF | 		
CF | I can't tell what you want me to do. That's not a verb I recognize. 		
CF | 		
CF | > 		Perry says, "Oops. GI is my alias for giving in another mud I play."
Perry says (to ClubFloyd), "give meat to horsefly" 		
CF ] Field, north side 		
CF | > 		
CF | > GIVE MEAT TO HORSEFLY 		
CF | 		
CF | (I'll pick up the spoiled meat first) 		
CF | The fly's a bit too skittish for me to get close enough to give the 		
CF | meat to it directly, but I can drop it on the ground and let the fly 		
CF | come to it on its own. 		
CF | 		
CF | The horsefly seems interested in the meat. It's landed and is sniffing 		
CF | it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "drop meap" 		
CF ] Field, north side 		
CF | > 		
CF | > DROP MEAP 		
CF | 		
CF | I can't tell which thing you're talking about. 		
CF | 		
CF | [That's either not here, or not important enough to interact 		
CF | with.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "drop meat" 		
CF ] Field, north side 		
CF | > 		
CF | > DROP MEAT 		
CF | 		
CF | I don't have the spoiled meat. 		
CF | 		
CF | (Tiff laughs quietly at something on her phone.) 		
CF | 		
CF | > 		Jade says, "oh my god, a horsefly npc"
Perry says (to ClubFloyd), "l" 		
CF ] Field, north side 		
CF | > 		
CF | > L 		
CF | 		
CF | Field, north side 		
CF | This is the north end of the field. I can go south, 		
CF | southeast, or southwest to other parts of the field. 		
CF | There's also an ornate door back to the north. That big tower's 		
CF | to the south. 		
CF | 		
CF | There's a real big fly here. 		
CF | 		
CF | I can also see some spoiled meat here. 		
CF | 		
CF | (Jen taps away at her phone.) 		
CF | 		
CF | > 		Perry says, "Oh, we dropped the meat already. That wasn't very clear."
		DavidW asks, "okay, wait?"
		Perry says (to Jade), "It seems like it's a fly crossed with a horse and not a large horsefly, sadly. Or goodly."
Perry says (to ClubFloyd), "wait" 		
CF ] Field, north side 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | Sure, I'll wait a bit. 		
CF | 		
CF | (Tiffany's phone buzzes. She taps the notification.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pet fly" 		
CF ] Field, north side 		
CF | > 		
CF | > PET FLY 		
CF | 		
CF | I tried, but it flew away. I think it's a bit skittish. 		
CF | 		
CF | Oh hey, the horsefly just showed up from the southwest. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait" 		
CF ] Field, north side 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | Sure, I'll wait a bit. 		
CF | 		
CF | (Kiki slinks over to her favorite spot on the floor and plants 		
CF | herself firmly there.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb fly" 		
CF ] Field, north side 		
CF | > 		
CF | > CLIMB FLY 		
CF | 		
CF | It's too high up for me to climb onto. 		
CF | 		
CF | (Kiki gets to her feet and walks out.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ride fly" 		
CF ] Field, north side 		
CF | > 		
CF | > RIDE FLY 		
CF | 		
CF | It's too high up for me to climb onto. 		
CF | 		
CF | The horsefly seems interested in the meat. It's landed and is sniffing 		
CF | it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait. wait." 		
CF ] Field, north side 		
CF | > 		
CF | > WAIT. WAIT. 		
CF | 		
CF | I'll wait a bit. 		
CF | 		
CF | (Tiffany chuckles at something on her phone.) 		
CF | 		
CF | I'll wait a bit. 		
CF | 		
CF | > 		Perry says, "Hmm."
Perry says (to ClubFloyd), "l" 		
CF ] Field, north side 		
CF | > 		
CF | > L 		
CF | 		
CF | Field, north side 		
CF | This is the north end of the field. I can go south, 		
CF | southeast, or southwest to other parts of the field. 		
CF | There's also an ornate door back to the north. That big tower's 		
CF | to the south. 		
CF | 		
CF | There's an absolutely massive fly here. 		
CF | 		
CF | I can also see some spoiled meat here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait" 		
CF ] Field, north side 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | Sure, I'll wait a bit. 		
CF | 		
CF | (Tiff's phone vibrates. She taps the notification.) 		
CF | 		
CF | > 		DavidW says, "This isn't working for some reason, or far too slowly."
Perry says (to ClubFloyd), "get meat" 		
CF ] Field, north side 		
CF | > 		
CF | > GET MEAT 		
CF | 		
CF | Alright, I've got it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "drop meat" 		
CF ] Field, north side 		
CF | > 		
CF | > DROP MEAT 		
CF | 		
CF | Sure, dropped. 		
CF | 		
CF | (Jen looks out the window for a moment.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get meat" 		
CF ] Field, north side 		
CF | > 		
CF | > GET MEAT 		
CF | 		
CF | Alright, I've got it. 		
CF | 		
CF | (Jen sniffs.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Field, north side 		
CF | > 		
CF | > N 		
CF | 		
CF | Okay, before I do anything else I need to either drop this meat or put 		
CF | it in the bag. I'm not carrying it around with me. 		
CF | 		
CF | (Tiff tucks a strand of hair behind her ear.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put meat in bbag" 		
CF ] Field, north side 		
CF | > 		
CF | > PUT MEAT IN BBAG 		
CF | 		
CF | I can't tell which thing you're talking about. 		
CF | 		
CF | [That's either not here, or not important enough to interact 		
CF | with.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put meat in bag" 		
CF ] Field, north side 		
CF | > 		
CF | > PUT MEAT IN BAG 		
CF | 		
CF | Okay, I've put the spoiled meat into the plastic bag. 		
CF | 		
CF | The fly is eating the meat. I might be able to approach it now. 		
CF | 		
CF | > 		Perry says, "Uhhhhh. I see."
Perry says (to ClubFloyd), "pet fly" 		
CF ] Field, north side 		
CF | > 		
CF | > PET FLY 		
CF | 		
CF | It's a lot hairier than you'd think. 		
CF | 		
CF | (Jen taps away at her phone.) 		
CF | 		
CF | > 		Perry exclaims, "Yay!!"
Perry says (to ClubFloyd), "climb fly" 		
CF ] Atop the Tower 		
CF | > 		
CF | > CLIMB FLY 		
CF | 		
CF | Okay, I'm on. Oh, it looks like it finished with the meat. Now it's- 		
CF | oh, woah, it's taking flight. We're flying! I have to hold on. 		
CF | 		
CF | Atop the Tower 		
CF | Okay I'm off. It flew me all the way to the top of the tower, but then 		
CF | it buzzed back down. Now I'm standing on the platform at the very top. 		
CF | There's a waist-high railing at the edge, and the wind is whipping 		
CF | hard around me. There's a hole in the floor with a ladder leading 		
CF | down. 		
CF | 		
CF | Nobody has ever stood here before. I can just tell. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] Atop the Tower 		
CF | > 		
CF | > I 		
CF | 		
CF | Here's what I'm carrying: 		
CF | a housekey 		
CF | some rubber gloves (being worn) 		
CF | an uncanny pillow 		
CF | an uncanny blanket 		
CF | a metro card 		
CF | some bolt cutters 		
CF | a charred scrap of paper 		
CF | a plastic bag 		
CF | a camera 		
CF | my flannel PJs (being worn) 		
CF | 		
CF | (Jen taps away at her phone.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x bag" 		
CF ] Atop the Tower 		
CF | > 		
CF | > X BAG 		
CF | 		
CF | It says 'Have A Great Day!' on the side. 		
CF | 		
CF | > 		Perry says, "Was wondering if that buggy interaction let me keep the meat."
		Perry says, "HA! Buggy interaction."
Perry says (to ClubFloyd), "read note" 		
CF ] Atop the Tower 		
CF | > 		
CF | > READ NOTE 		
CF | 		
CF | You want me to read it again? Okay. It says: 		
CF | 		
CF | "If you found this where I put it and you seek what I sought, know you 		
CF | haven't gone high enough yet. 		
CF | 		
CF | "I managed to trap him. For your sake, I hope you found this note 		
CF | before he's freed. He won't let you escape once he's free, but I made 		
CF | a failsafe. Had to give up a lot to create it, so don't let it go to 		
CF | waste. 		
CF | 		
CF | "You'll need to find a way to get to the highest point. I made that, 		
CF | too, but you'll need to lure it to you somehow. I can't write how 		
CF | here. I'm certain he won't figure it out on his own, but I can't risk 		
CF | him finding this paper. If he's free, the highest point is the only 		
CF | place you can escape from. 		
CF | 		
CF | "Good luck, fellow traveler." 		
CF | 		
CF | > 		DavidW says, "so what's here>"
		DavidW asks, "railing, hole, ladder, view, anything else?"
		Perry says, "I have an idea of what's happening, reading that note again. I won't say anything though."
Perry says (to ClubFloyd), "x railing. hole. x ladder. x view" 		
CF ] Atop the Tower 		
CF | > 		
CF | > X RAILING. HOLE. X LADDER. X VIEW 		
CF | 		
CF | It's only waist-high, and I still feel pretty precarious standing up 		
CF | against it. 		
CF | 		
CF | I can't tell what you want me to do. That's not a verb I recognize. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x hole" 		
CF ] Atop the Tower 		
CF | > 		
CF | > X HOLE 		
CF | 		
CF | It might have been a hatch once, but there's no covering now. 		
CF | 		
CF | (Tiff taps at her phone.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x ladder. x view" 		
CF ] Atop the Tower 		
CF | > 		
CF | > X LADDER. X VIEW 		
CF | 		
CF | It goes down. 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Atop the Tower 		
CF | > 		
CF | > L 		
CF | 		
CF | Atop the Tower 		
CF | This is the platform at the very top of the tallest transmission 		
CF | tower. There's a waist-high railing at the edge, and the wind is 		
CF | whipping hard around me. There's a hole in the floor with a ladder 		
CF | leading down. 		
CF | 		
CF | Nobody has ever stood here before. 		
CF | 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x tower. x wind" 		
CF ] Atop the Tower 		
CF | > 		
CF | > X TOWER. X WIND 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x wind" 		
CF ] Atop the Tower 		
CF | > 		
CF | > X WIND 		
CF | 		
CF | It's strong here, above the clouds. 		
CF | 		
CF | > 		DavidW says, "Shame we don't have a hang-glider."
		DavidW says, "I'm wondering if there's an even higher location from here."
Perry says (to ClubFloyd), "read note" 		
CF ] Atop the Tower 		
CF | > 		
CF | > READ NOTE 		
CF | 		
CF | You want me to read it again? Okay. It says: 		
CF | 		
CF | "If you found this where I put it and you seek what I sought, know you 		
CF | haven't gone high enough yet. 		
CF | 		
CF | "I managed to trap him. For your sake, I hope you found this note 		
CF | before he's freed. He won't let you escape once he's free, but I made 		
CF | a failsafe. Had to give up a lot to create it, so don't let it go to 		
CF | waste. 		
CF | 		
CF | "You'll need to find a way to get to the highest point. I made that, 		
CF | too, but you'll need to lure it to you somehow. I can't write how 		
CF | here. I'm certain he won't figure it out on his own, but I can't risk 		
CF | him finding this paper. If he's free, the highest point is the only 		
CF | place you can escape from. 		
CF | 		
CF | "Good luck, fellow traveler." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Atop the Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | I don't think I can go that way. 		
CF | 		
CF | (Tiff laughs quietly at something on her phone.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb up" 		
CF ] Atop the Tower 		
CF | > 		
CF | > CLIMB UP 		
CF | 		
CF | Uh, can you name something more substantial? 		
CF | 		
CF | (Jen sniffs.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb tower" 		
CF ] Atop the Tower 		
CF | > 		
CF | > CLIMB TOWER 		
CF | 		
CF | I can't tell which thing you're talking about. 		
CF | 		
CF | [That's either not here, or not important enough to interact 		
CF | with.] 		
CF | 		
CF | > 		Perry says, "Okay actually I will say. I think 'he' is our father, and 'it' is the fly."
		Knight_Otu says, "Yeah."
		DavidW asks, "oh?"
Perry says (to ClubFloyd), ";Once we free our 'father', who will probably be a man in a suit, I bet we won't be able to wake up until we escape to up here." 		
CF ] Atop the Tower 		
CF | > 		
CF | > ;ONCE WE FREE OUR 'FATHER', WHO WILL PROBABLY BE A MAN IN A SUIT, I 		
CF | BET WE WON'T BE ABLE TO WAKE UP UNTIL WE ESCAPE TO UP HERE. 		
CF | 		
CF | I can't tell who you want me to talk to. 		
CF | 		
CF | > 		Perry says, "Once we free our 'father', who will probably be a man in a suit, I bet we won't be able to wake up until we escape to up here."
		DavidW asks, "So we're here too soon?"
		Knight_Otu says, "Seems like that could be the case."
		DavidW asks, "can we enter the hole?"
		Perry says, "But there's probably something we need to do in the meantime. There's still the clock room and the intern, for instance."
Perry says (to ClubFloyd), "enter hole" 		
CF ] Climbing the Tower 		
CF | > 		
CF | > ENTER HOLE 		
CF | 		
CF | 		
CF | Climbing the Tower 		
CF | I'm on the ladder. I know the field is below me, and the top is far 		
CF | above. I can go up or down. The fog is thick, and I 		
CF | can't see very far out from the tower. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d" 		
CF ] Base of the Tower 		
CF | > 		
CF | > D 		
CF | 		
CF | Yeah, again, it only took me one step back down and I'm standing in 		
CF | the field. 		
CF | 		
CF | Base of the Tower 		
CF | This is the center of the field, and the base of the biggest 		
CF | transmission tower I've ever seen. I can go north, 		
CF | south, east, or west to other parts of the field. 		
CF | There's also a ladder here I can use to climb up the tower. 		
CF | That horsefly's hovering around to the east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Field, north side 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Field, north side 		
CF | This is the north end of the field. I can go south, 		
CF | southeast, or southwest to other parts of the field. 		
CF | There's also an ornate door to the north. That horsefly's 		
CF | buzzing around to the southeast. That big tower's to the south. 		
CF | 		
CF | The horsefly just arrived from the southeast. 		
CF | 		
CF | > 		Jade says, "hmmm I dont know"
		Perry says, "I hope we aren't out of meat though."
Perry says (to ClubFloyd), "pet fly" 		
CF ] Field, north side 		
CF | > 		
CF | > PET FLY 		
CF | 		
CF | It's too high up for me to touch. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb fly" 		
CF ] Atop the Tower 		
CF | > 		
CF | > CLIMB FLY 		
CF | 		
CF | Okay, I'm on. Oh, it looks like it finished with the meat. Now it's- 		
CF | oh, woah, it's taking flight. We're flying! I have to hold on. 		
CF | 		
CF | Atop the Tower 		
CF | Okay I'm off. It flew me all the way to the top of the tower, but then 		
CF | it buzzed back down. Now I'm standing on the platform at the very top. 		
CF | There's a waist-high railing at the edge, and the wind is whipping 		
CF | hard around me. There's a hole in the floor with a ladder leading 		
CF | down. 		
CF | 		
CF | I am the only one who has ever stood here before. 		
CF | 		
CF | > 		Perry says, "Ah, fly is our fren now."
Perry says (to ClubFloyd), "d. d." 		
CF ] Base of the Tower 		
CF | > 		
CF | > D. D. 		
CF | 		
CF | 		
CF | Climbing the Tower 		
CF | I'm on the ladder. I know the field is below me, and the top is far 		
CF | above. I can go up or down. The fog is thick, and I 		
CF | can't see very far out from the tower. 		
CF | 		
CF | Alright, back to the field. 		
CF | 		
CF | Base of the Tower 		
CF | This is the center of the field, and the base of the biggest 		
CF | transmission tower I've ever seen. I can go north, 		
CF | south, east, or west to other parts of the field. 		
CF | There's also a ladder here I can use to climb up the tower. 		
CF | That horsefly's wandering around to the east. 		
CF | 		
CF | The horsefly just showed up from the east. 		
CF | 		
CF | > 		Knight_Otu says, "Tame horseyflyey."
Perry says (to ClubFloyd), ";Okay, let's go say hi to our dad." 		
CF ] Base of the Tower 		
CF | > 		
CF | > ;OKAY, LET'S GO SAY HI TO OUR DAD. 		
CF | 		
CF | I can't tell who you want me to talk to. 		
CF | 		
CF | > 		Perry says, "Okay, let's go say hi to our dad."
		Knight_Otu ughs to himself.
Perry says (to ClubFloyd), "n. n. n. n." 		
CF ] Kitchen 		
CF | > 		
CF | > N. N. N. N. 		
CF | 		
CF | 		
CF | Field, north side 		
CF | This is the north end of the field. I can go south, 		
CF | southeast, or southwest to other parts of the field. 		
CF | There's also an ornate door to the north. That horsefly's 		
CF | buzzing around to the south. That big tower's to the south. 		
CF | 		
CF | The horsefly just showed up from the south. 		
CF | 		
CF | Street, by the subway entrance 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street continues to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | Dining Room 		
CF | It's the main room of a restaurant. There are a bunch of tables 		
CF | scattered around. I can go back out to the street to the south. 		
CF | There are also a pair of swinging doors to the north. 		
CF | 		
CF | (first opening the swinging doors) 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer's to the west, and some stairs lead down. 		
CF | 		
CF | > 		DavidW says, "We never got the door with water pressure open yet. I wonder where that is."
		Knight_Otu asks, "The beach, maybe?"
		Perry says, "Oo, that too. Chekhov's gun also says the skeleton room might have something too."
		DavidW asks, "Maybe. Do we need to pull the plug in the ocean?"
		Perry says, "Oh, that's a really good guess."
Perry says (to ClubFloyd), "enter fridge. s. s. sw" 		
CF ] Field, west side 		
CF | > 		
CF | > ENTER FRIDGE. S. S. SW 		
CF | 		
CF | Dining Room 		
CF | It's the main room of a restaurant. There are a bunch of tables 		
CF | scattered around. I can go back out to the street to the south. 		
CF | There are also a pair of swinging doors to the north. 		
CF | 		
CF | Street, by the subway entrance 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street continues to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | Field, north side 		
CF | This is the north end of the field. I can go south, 		
CF | southeast, or southwest to other parts of the field. 		
CF | There's also an ornate door back to the north. That big tower's 		
CF | to the south. 		
CF | 		
CF | There's a huge fly here. 		
CF | 		
CF | (Tiffany taps away at her phone.) 		
CF | 		
CF | Field, west side 		
CF | This is the west end of the field. I can go east, 		
CF | northeast, or southeast to other parts of the field, 		
CF | west to the edge of the trees, or northwest to the 		
CF | beach. That horsefly's hovering around to the northeast. That big 		
CF | tower's to the east. 		
CF | 		
CF | The horsefly just showed up from the northeast. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Edge of the Trees 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Edge of the Trees 		
CF | The mist and the trees both begin here. There are some transmission 		
CF | towers dotted around. 		
CF | 		
CF | I can go west to the misty path, north to the beach, or 		
CF | back east to the western end of the field. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Beach 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Beach 		
CF | I'm standing on a beach. I can see a few boats out on the water. 		
CF | 		
CF | There's a pile of radios, about chest-high. 		
CF | 		
CF | I can go back south to the edge of the trees, or 		
CF | southeast to the west section of the field. 		
CF | 		
CF | (Claire mutters under her breath, almost too quietly for you to 		
CF | hear:) "Rumors of war." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x water" 		
CF ] Beach 		
CF | > 		
CF | > X WATER 		
CF | 		
CF | Steely gray. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l under water" 		
CF ] Beach 		
CF | > 		
CF | > L UNDER WATER 		
CF | 		
CF | The water's too murky to see through. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "dive" 		
CF ] Beach 		
CF | > 		
CF | > DIVE 		
CF | 		
CF | I don't want to go swimming in my pajamas. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "remove pajamas" 		
CF ] Beach 		
CF | > 		
CF | > REMOVE PAJAMAS 		
CF | 		
CF | (flannel PJs) 		
CF | I'm not going to do that. These are all I have to wear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search water" 		
CF ] Beach 		
CF | > 		
CF | > SEARCH WATER 		
CF | 		
CF | The water's too murky to see through. 		
CF | 		
CF | (Claire mutters under her breath, almost too quietly for you to 		
CF | hear:) "Suffocating nothingness." 		
CF | 		
CF | > 		Perry says, "Oh wait"
Perry says (to ClubFloyd), "se" 		
CF ] Field, west side 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Field, west side 		
CF | This is the west end of the field. I can go east, 		
CF | northeast, or southeast to other parts of the field, 		
CF | west to the edge of the trees, or back northwest to the 		
CF | beach. That big tower's to the east. 		
CF | 		
CF | There's an absolutely massive fly here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "nw" 		
CF ] Beach 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Beach 		
CF | I'm standing on a beach. I can see a few boats out on the water. 		
CF | 		
CF | There's a pile of radios, about chest-high. 		
CF | 		
CF | I can go south to the edge of the trees, or back 		
CF | southeast to the west section of the field. 		
CF | 		
CF | > 		Perry says, "Nevermind, I can't read."
Perry says (to ClubFloyd), "search radios" 		
CF ] Beach 		
CF | > 		
CF | > SEARCH RADIOS 		
CF | 		
CF | It's just radios, all the way down. 		
CF | 		
CF | > 		Perry says, "Ha, good reference."
		DavidW says, "like turtles"
DavidW says (to ClubFloyd), "x plug" 		
CF ] Beach 		
CF | > 		
CF | > X PLUG 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "drink water" 		
CF ] Beach 		
CF | > 		
CF | > DRINK WATER 		
CF | 		
CF | I don't think you're supposed to drink ocean water. 		
CF | 		
CF | (Claire mutters under her breath, almost too quietly for you to 		
CF | hear:) "Skin inverted." 		
CF | 		
CF | > 		Perry exclaims, "Skin inverted?!"
		Perry says, "Well, let's try going back to the basement for now I guess."
Perry says (to ClubFloyd), "se. ne. n. n. n" 		
CF ] Kitchen 		
CF | > 		
CF | > SE. NE. N. N. N 		
CF | 		
CF | 		
CF | Field, west side 		
CF | This is the west end of the field. I can go east, 		
CF | northeast, or southeast to other parts of the field, 		
CF | west to the edge of the trees, or back northwest to the 		
CF | beach. That big tower's to the east. 		
CF | 		
CF | There's a giant fly here. 		
CF | 		
CF | Field, north side 		
CF | This is the north end of the field. I can go south, 		
CF | southeast, or southwest to other parts of the field. 		
CF | There's also an ornate door to the north. That horsefly's 		
CF | wandering around to the southwest. That big tower's to the south. 		
CF | 		
CF | Oh hey, the horsefly just showed up from the southwest. 		
CF | 		
CF | (Tiffany snorts at something on her phone.) 		
CF | 		
CF | Street, by the subway entrance 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street continues to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | Dining Room 		
CF | It's the main room of a restaurant. There are a bunch of tables 		
CF | scattered around. I can go back out to the street to the south. 		
CF | There are also a pair of swinging doors to the north. 		
CF | 		
CF | (first opening the swinging doors) 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer's to the west, and some stairs lead down. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf23" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Kitchen 		
CF | > SAVEStory saved. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d" 		
CF ] Darkness 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Too dark to see 		
CF | I can't see anything—it's pitch dark. 		
CF | 		
CF | > 		DavidW asks, "If you're on the bike, can you ride into water above it?"
		Perry says, "Let me go try"
Perry says (to ClubFloyd), "u" 		
CF ] Kitchen 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer's to the west, and stairs lead back down. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Foyer 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's west, and the kitchen's back across the hall 		
CF | to the east. The front door's to the north, and the 		
CF | stairs go up to the second floor. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Uncanny Living Room 		
CF | This is our living room, but something's off about it. I can't put my 		
CF | finger on what. It's like it normally is, with the pillows and blanket 		
CF | on the couch and the TV switched off. The exit's where it normally is, 		
CF | but right now I can somehow tell it's back to the east. Also, 		
CF | that red door leads south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Glen 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Glen 		
CF | I'm standing in a glen, and there are two doors. One door is red, and 		
CF | the other is yellow. It doesn't seem like anything is behind them. 		
CF | 		
CF | The glen is covered in snow, and all the trees are bare. I don't feel 		
CF | the cold. Oh, there's sort of a trampled path leading off into the 		
CF | trees to the east. 		
CF | 		
CF | I can see a bicycle here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ride bike" 		
CF ] Glen 		
CF | > 		
CF | > RIDE BIKE 		
CF | 		
CF | Alright, I'm on the bicycle. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Among the Trees 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Among the Trees (riding the bicycle) 		
CF | Okay, I followed the path into the trees. There's mist low to to the 		
CF | ground here. There are transmission towers dotted around. 		
CF | 		
CF | The path bends here—I can follow it back west to the glen, or 		
CF | take it north further into the forest. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Misty Path 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Misty Path (riding the bicycle) 		
CF | The mist is a lot thicker here. Everything looks like it's early 		
CF | morning. There are more transmission towers mixed in with the trees. 		
CF | 		
CF | The path bends again here—I can follow it back south towards 		
CF | the glen, or take it east towards that big tower. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Edge of the Trees 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Edge of the Trees (riding the bicycle) 		
CF | The mist and the trees both thin out here. There are more transmission 		
CF | towers dotted around, but what looks like the mother of them all is up 		
CF | ahead. 		
CF | 		
CF | I can go back west to the misty path, north to the 		
CF | beach, or east to the western end of the field. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Beach 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Beach (riding the bicycle) 		
CF | I'm standing on a beach. I can see a few boats out on the water. 		
CF | 		
CF | There's a pile of radios, about chest-high. 		
CF | 		
CF | I can go back south to the edge of the trees, or 		
CF | southeast to the west section of the field. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Beach 		
CF | > 		
CF | > N 		
CF | 		
CF | That seems dangerous. What if there's an undertow and I get swept 		
CF | away? 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "swim" 		
CF ] Beach 		
CF | > 		
CF | > SWIM 		
CF | 		
CF | I don't want to go swimming in my pajamas. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "enter water" 		
CF ] Beach 		
CF | > 		
CF | > ENTER WATER 		
CF | 		
CF | That seems dangerous. What if there's an undertow and I get swept 		
CF | away? 		
CF | 		
CF | > 		DavidW says, "I guess that's not it."
		Perry says, "Neat thought though."
Perry says (to ClubFloyd), "se. ne. n. n. n" 		
CF ] Kitchen 		
CF | > 		
CF | > SE. NE. N. N. N 		
CF | 		
CF | 		
CF | Field, west side (riding the bicycle) 		
CF | This is the west end of the field. I can go east, 		
CF | northeast, or southeast to other parts of the field, 		
CF | west to the edge of the trees, or back northwest to the 		
CF | beach. That horsefly's hovering around to the northeast. That big 		
CF | tower's to the east. 		
CF | 		
CF | The horsefly just went southwest. 		
CF | 		
CF | Field, north side (riding the bicycle) 		
CF | This is the north end of the field. I can go south, 		
CF | southeast, or southwest to other parts of the field. 		
CF | There's also an ornate door to the north. That horsefly's 		
CF | wandering around to the southwest. That big tower's to the south. 		
CF | 		
CF | The horsefly just went northeast. 		
CF | 		
CF | (Tiffany tucks her hair behind her ear.) 		
CF | 		
CF | Street, by the subway entrance (riding the bicycle) 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street continues to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | Dining Room (riding the bicycle) 		
CF | It's the main room of a restaurant. There are a bunch of tables 		
CF | scattered around. I can go back out to the street to the south. 		
CF | There are also a pair of swinging doors to the north. 		
CF | 		
CF | (first opening the swinging doors) 		
CF | (okay, first getting off the bicycle) 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer is to the west, and some stairs lead down. 		
CF | 		
CF | > 		DavidW says, "Need a raft or canoe, maybe."
Perry says (to ClubFloyd), "d" 		
CF ] Darkness 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Too dark to see 		
CF | I can't see anything—it's pitch dark. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn on camera" 		
CF ] Basement 		
CF | > 		
CF | > TURN ON CAMERA 		
CF | 		
CF | Okay, I switched on the light, and- oh, my God! Oh, my God! 		
CF | 		
CF | Sorry, um, I got startled. There's someone here, a man, tied to a 		
CF | chair. 		
CF | 		
CF | (Claire suddenly inhales the deep breath of awakening, but does 		
CF | not open her eyes. Then, in a deep voice, a man's voice, a voice you 		
CF | haven't heard in years, she says:) "Who's there?" 		
CF | 		
CF | 1) "Wow," Tiff mutters. "When did Claire get so good at doing 		
CF | voices?" 		
CF | 2) "No, I don't like that," Jen says. "That's freaking me out. 		
CF | Tell her to knock it off." 		
CF | 3) You could also have her tell him she's there. 		
CF | 		
CF | > 		Perry asks, "Twooooooo?"
		Knight_Otu says, "Let's try it."
Perry says (to ClubFloyd), "2" 		
CF ] Basement 		
CF | > 		
CF | > 2 		
CF | 		
CF | (You tell Claire that Jen wants her to stop.) 		
CF | 		
CF | (Claire does not acknowledge you. Instead, she says in that same 		
CF | deep voice:) "Claire? Claire, honey, is that you?" 		
CF | 		
CF | 1) "Wait," Tiff says. "How'd he know it was Claire?" 		
CF | 2) You could also have her tell him she's there. 		
CF | 		
CF | > 		DavidW says, "your choice"
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | "How did you know it was me?" (Claire asks.) 		
CF | 		
CF | "I'd know my little girl anywhere," (she replies in the deeper 		
CF | voice.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait" 		
CF ] Basement 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | (Claire parrots your words back to you.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Basement 		
CF | > 		
CF | > L 		
CF | 		
CF | "How did you know it was me?" (Claire asks.) 		
CF | 		
CF | "I'd know my little girl anywhere," (she replies in the deeper 		
CF | voice.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | [There is no choice corresponding to that number.] 		
CF | 		
CF | > 		Perry says, "Um."
Perry says (to ClubFloyd), "u" 		
CF ] Basement 		
CF | > 		
CF | > U 		
CF | 		
CF | (Claire parrots your words back to you.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "2" 		
CF ] Basement 		
CF | > 		
CF | > 2 		
CF | 		
CF | [There is no choice corresponding to that number.] 		
CF | 		
CF | > 		Knight_Otu says, "Uh."
Perry says (to ClubFloyd), "talk to man" 		
CF ] Basement 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | (Claire parrots your words back to you.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "0" 		
CF ] Basement 		
CF | > 		
CF | > 0 		
CF | 		
CF | [There is no choice corresponding to that number.] 		
CF | 		
CF | > 		Perry exclaims, "We win!!"
Perry says (to ClubFloyd), "RESTORE" 		
Perry says (to ClubFloyd), "cf23" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Kitchen 		
CF | Story restored. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d" 		
CF ] Darkness 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Too dark to see 		
CF | I can't see anything—it's pitch dark. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn on camera" 		
CF ] Basement 		
CF | > 		
CF | > TURN ON CAMERA 		
CF | 		
CF | Okay, I switched on the light, and- oh, my God! Oh, my God! 		
CF | 		
CF | Sorry, um, I got startled. There's someone here, a man, tied to a 		
CF | chair. 		
CF | 		
CF | (Claire suddenly inhales the deep breath of awakening, but does 		
CF | not open her eyes. Then, in a deep voice, a man's voice, a voice you 		
CF | haven't heard in years, she says:) "Who's there?" 		
CF | 		
CF | 1) "Wow," Tiff mutters. "When did Claire get so good at doing 		
CF | voices?" 		
CF | 2) "No, I don't like that," Jen says. "That's freaking me out. 		
CF | Tell her to knock it off." 		
CF | 3) You could also have her tell him she's there. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | (Claire does not acknowledge your question. Instead, she says in 		
CF | that same deep voice:) "Claire? Claire, honey, is that you?" 		
CF | 		
CF | 1) "Wait," Tiff says. "How'd he know it was Claire?" 		
CF | 2) "Emily!" Jen hisses. "I'm being serious! I want to stop." 		
CF | 3) You could also have her tell him she's there. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | "How did you know it was me?" (Claire asks.) 		
CF | 		
CF | "I'd know my little girl anywhere," (she replies in the deeper 		
CF | voice.) 		
CF | 		
CF | 1) "Emily!" Jen says. "For real, cut it out! Wake her up!" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You tell Claire that it's time to wake up.) 		
CF | 		
CF | (After a moment, Claire parrots your words back to you. Then, in 		
CF | that deep voice, she says:) "What's that? ...Oh. Oh, are you not 		
CF | alone?" 		
CF | 		
CF | 1) You could say hello. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("Hi," you say.) 		
CF | 		
CF | "Hi," (Claire parrots, then sucks in a breath.) 		
CF | 		
CF | "Is that my Emily's voice?" (She says, deeper.) "You sound so 		
CF | big. How long has it been?" 		
CF | 		
CF | 1) "Oh!" Tiff exclaims. "Ask him how he got here!" 		
CF | 2) You could also tell him it's been ten years. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | "How did you get here?" (Claire asks.) 		
CF | 		
CF | "I was captured," (she replies in the deeper voice.) 		
CF | "Tricked, really. I'm so glad you've come to free me." 		
CF | 		
CF | 1) You could also ask who tied him up. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("Who did this to you?" you ask.) 		
CF | 		
CF | "Who did this to you?" (Claire parrots.) 		
CF | 		
CF | "You must know how this place works by now," (she begins in the 		
CF | lower voice.) "It's not just a series of places and doors 		
CF | connected in ways that make no sense. It has a consciousness, and an 		
CF | agenda. It can trick you. I suppose I was just, confused 		
CF | and... credulous when I got here." 		
CF | 		
CF | 1) "Wait, this is your dad, yeah? Am I reading that right?" Tiff 		
CF | asks. "So, like, when did he get here?" 		
CF | 2) You could also ask why he was tied up. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("How long have you been down here, dad?" you ask.) 		
CF | 		
CF | "How long have you been down here, dad?" (Claire parrots.) 		
CF | 		
CF | "Well, I woke up in this world right after my accident," (the 		
CF | lower voice muses.) "So, however long it's been since then. It 		
CF | doesn't feel like very long, but I guess it must have been." 		
CF | 		
CF | 1) You could also ask why he was tied up. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("Why were you tied up?" you ask.) 		
CF | 		
CF | "Why why were you tied up?" (Claire parrots.) 		
CF | 		
CF | "Who knows how these things work?" (The lower voice snaps.) 		
CF | "Sorry. I'm sorry, but I truly have no idea. If it's all the same to 		
CF | you, I just would really rather not be tied up anymore." 		
CF | 		
CF | 1) You could tell him that you need some time to think first. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("I need some time to think," you say. "We need some time 		
CF | to deliberate.") 		
CF | 		
CF | (Claire parrots your words, then sighs in resignation.) 		
CF | 		
CF | "Take all the time you need, dear," (the lower voice says.) 		
CF | "I'm not going anywhere." 		
CF | 		
CF | ("So are we going to talk about it?" Jen demands. 		
CF | 		
CF | You get the feeling it's best not to have this conversation with 		
CF | Claire in the same room as him. You think maybe returning her to the 		
CF | mirror of your living room will be far enough.) 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. Dad's here, too, tied to a chair. 		
CF | 		
CF | I can go back up to the kitchen. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "untie dad" 		
CF ] Basement 		
CF | > 		
CF | > UNTIE DAD 		
CF | 		
CF | (I'm assuming you mean from the rope) 		
CF | 		
CF | Okay, I'm untying him. Oh, uh. As soon as I unknotted the rope, it 		
CF | kind of just... dissolved. 		
CF | 		
CF | "Thank you, dear," (the lower voice says.) "Now come with me. 		
CF | I know a way out." 		
CF | 		
CF | 1) You could tell him to lead the way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Basement 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Basement 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Basement 		
CF | > 		
CF | > L 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. Dad's here, too, tied to a chair. 		
CF | 		
CF | I can go back up to the kitchen. 		
CF | 		
CF | > 		Perry says, "Let's try talking first I guess."
Perry says (to ClubFloyd), "u. w" 		
CF ] Foyer 		
CF | > 		
CF | > U. W 		
CF | 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer's to the west, and stairs lead back down to 		
CF | the basement. 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's west, and the kitchen's back across the hall 		
CF | to the east. The front door's to the north, and the 		
CF | stairs go up to the second floor. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Uncanny Living Room 		
CF | This is our living room, but something's off about it. I can't put my 		
CF | finger on what. It's like it normally is, with the pillows and blanket 		
CF | on the couch and the TV switched off. The exit's where it normally is, 		
CF | but right now I can somehow tell it's back to the east. Also, 		
CF | that red door leads south. 		
CF | 		
CF | "Okay," you say. "What do we think?" 		
CF | 		
CF | "I don't want any part of this," Jen says immediately. "I'm not having 		
CF | fun and I don't want to do this anymore." 		
CF | 		
CF | "Hold on, I think I'm remembering something," Tiff says. "Gimme a sec 		
CF | to look it up." 		
CF | 		
CF | "I want to untie him," Claire mumbles. 		
CF | 		
CF | 1) You could agree with Jen, or 		
CF | 2) you could agree with Claire. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "2" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > 2 		
CF | 		
CF | "I agree with Claire," you say. "I think we should untie him." 		
CF | 		
CF | "No, uh-uh," Jen insists. "Em, can't you see what's going on here? 		
CF | Claire obviously somehow hasn't processed the death of your 		
CF | dad-" 		
CF | 		
CF | "That's not fair!" Claire cuts in. Simultaneously, Tiff mumbles "It's 		
CF | juat a game," but Jen continues nonetheless. 		
CF | 		
CF | "-and now she's using this game to play out some kind of 		
CF | daddy-in-distress fantasy where she can save him. And I want no part 		
CF | of it." 		
CF | 		
CF | 1) You could agree with Tiff, 		
CF | 2) insist that it's not a game, or 		
CF | 3) defend your sister. 		
CF | 		
CF | > 		Perry says, "I think Jen is 100% right."
		DavidW says, "I don't know what's correct yet."
		Perry says, "Well, I think there's also a weird level that seems outside of the three of us. It seems like there's some power above everything that 'created' the world."
		Perry says, "Whoever wrote the note. They didn't finish creating the bathroom because they didn't think we would go there, I think."
Perry says (to ClubFloyd), "3" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > 3 		
CF | 		
CF | "Hey," you snap at Jen. "Back off my sister." 		
CF | 		
CF | "Tell me you're joking," Jen says, before registering your unchanging 		
CF | expression. "You know what?" She says finally. "I'm gonna call my mom. 		
CF | I think I'm going home." 		
CF | 		
CF | 1) You could try to placate Jen, or 		
CF | 2) you could double down. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > 1 		
CF | 		
CF | "Come on, Jen," you say. "Don't leave. I'm sorry. I'm just not okay 		
CF | with you saying those things about Claire—that's my sister." 		
CF | 		
CF | Jen pauses a moment before sighing and sitting back down. "Look," she 		
CF | says. "You know I love you. But I can't do this anymore. I know I 		
CF | can't stop you, but you can count me out. I'll just be over here on my 		
CF | phone or something." 		
CF | 		
CF | Tiff puts her phone down. Looks like she's given up on whatever she 		
CF | was searching for. 		
CF | 		
CF | After a long moment of silence, Claire says "Do we keep going?" 		
CF | 		
CF | "Yeah," you say. "Let's do that." 		
CF | 		
CF | Uncanny Living Room 		
CF | This is our living room, but something's off about it. I can't put my 		
CF | finger on what. It's like it normally is, with the pillows and blanket 		
CF | on the couch and the TV switched off. The exit's where it normally is, 		
CF | but right now I can somehow tell it's back to the east. Also, 		
CF | that red door leads south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e. e. d" 		
CF ] Basement 		
CF | > 		
CF | > E. E. D 		
CF | 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's back west, and the kitchen's across the hall 		
CF | to the east. The front door's to the north, and the 		
CF | stairs go up to the second floor. 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer's back to the west, and some stairs lead down 		
CF | to the basement. 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. Dad's here, too, tied to a chair. 		
CF | 		
CF | I can go back up to the kitchen. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to dad" 		
CF ] Basement 		
CF | > 		
CF | > TALK TO DAD 		
CF | 		
CF | "Have you made your decision yet?" (Claire asks in his 		
CF | voice.) 		
CF | "My arms are numb." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | I can't tell what you want me to do. That's not a verb I recognize. 		
CF | 		
CF | > 		Perry says, "What could go wrong."
Perry says (to ClubFloyd), "untie dad" 		
CF ] Basement 		
CF | > 		
CF | > UNTIE DAD 		
CF | 		
CF | (I'm assuming you mean from the rope) 		
CF | 		
CF | Okay, I'm untying him. Oh, uh. As soon as I unknotted the rope, it 		
CF | kind of just... dissolved. 		
CF | 		
CF | "Thank you, dear," (the lower voice says.) "Now come with me. 		
CF | I know a way out." 		
CF | 		
CF | 1) You could tell him to lead the way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("Lead the way," you say.) 		
CF | 		
CF | "Lead the way," (Claire parrots.) 		
CF | 		
CF | "It's just through here," (the lower voice replies.) 		
CF | 		
CF | Uh, he just walked into a tunnel in the east wall. I'm pretty 		
CF | sure that wasn't there before. 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. The chair that dad was tied to is sitting 		
CF | in the center of the room. 		
CF | 		
CF | I can go back up to the kitchen, or I can follow Dad 		
CF | east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo. undo" 		
CF ] Basement 		
CF | > 		
CF | > UNDO. UNDO 		
CF | 		
CF | I can't tell what you want me to do. That's not a verb I recognize. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Basement 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Basement 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Basement 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Basement 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x dad" 		
CF ] Basement 		
CF | > 		
CF | > X DAD 		
CF | 		
CF | (Claire parrots your words back to you.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Basement 		
CF | > 		
CF | > L 		
CF | 		
CF | "Thank you, dear," (the lower voice says.) "Now come with me. 		
CF | I know a way out." 		
CF | 		
CF | 1) You could tell him to lead the way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Basement 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Basement 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Basement 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Basement 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x dad" 		
CF ] Basement 		
CF | > 		
CF | > X DAD 		
CF | 		
CF | (Claire parrots your words back to you.) 		
CF | 		
CF | > 		Perry says, "Meh."
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("Lead the way," you say.) 		
CF | 		
CF | "Lead the way," (Claire parrots.) 		
CF | 		
CF | "It's just through here," (the lower voice replies.) 		
CF | 		
CF | Uh, he just walked into a tunnel in the east wall. I'm pretty 		
CF | sure that wasn't there before. 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. The chair that dad was tied to is sitting 		
CF | in the center of the room. 		
CF | 		
CF | I can go back up to the kitchen, or I can follow Dad 		
CF | east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] tunnel 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | tunnel 		
CF | Dozens of corpses line the floor. I don't want to spend too long here. 		
CF | I can go out to the subway tracks, or west to the 		
CF | basement. 		
CF | 		
CF | Dad's here. 		
CF | 		
CF | "It's just here, through this door," (the lower voice says.) 		
CF | 		
CF | He's pointing to an ancient door set into the south wall. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x dad" 		
CF ] tunnel 		
CF | > 		
CF | > X DAD 		
CF | 		
CF | He's tall. He does look like us, I guess. He's wearing a suit. 		
CF | 		
CF | > 		Perry says, "Called it, wearing a suit."
		DavidW says, "uh-huh"
Perry says (to ClubFloyd), "ask dad about corpses" 		
CF ] tunnel 		
CF | > 		
CF | > ASK DAD ABOUT CORPSES 		
CF | 		
CF | [To interact with someone verbally in Red Door Yellow Door, 		
CF | you need only TALK TO them.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to dad" 		
CF ] tunnel 		
CF | > 		
CF | > TALK TO DAD 		
CF | 		
CF | "It's just here, south through this door," (the lower voice 		
CF | repeats.) 		
CF | 		
CF | > 		Perry says, "I think this is a trap."
Perry says (to ClubFloyd), "s" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the ancient door) 		
CF | 		
CF | ??? 		
CF | This space is all draped in loose, white cloth. It's all I can see in 		
CF | all directions, but I can't see very far. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x cloth" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > X CLOTH 		
CF | 		
CF | Large, white cloth, draped all around, above, and under. I can tell 		
CF | it's all one piece. 		
CF | 		
CF | It's actually pretty nice in here. The cloth is super soft, and it 		
CF | feels like there's a warm breeze. I guess I feel a sense of... 		
CF | contentment? I can hear birds chirping. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "touch cloth" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > TOUCH CLOTH 		
CF | 		
CF | This cloth is vaster than the universe. 		
CF | 		
CF | Now, wait a minute, I can actually hear some voices. Like, the sound 		
CF | of someone whispering. I can't hear what they're saying, though. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | Okay, wait, the voices are getting louder. They're speaking now, but I 		
CF | still can't tell what they're saying. It's all sharp and loud. 		
CF | Something's wrong. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "g" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > G 		
CF | 		
CF | Oh- oh, God. The cloth, it's... corrupting. Splotches of inky darkness 		
CF | spreading over the whole thing, and it's getting more and more 		
CF | wrinkled. I can see the outlines of people on the other side. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pull cloth" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > PULL CLOTH 		
CF | 		
CF | The large cloth won't budge. I can't move it. 		
CF | 		
CF | No, no, they're screaming. Gibbering and howling, and... it's not 		
CF | words, but I know exactly what they mean. They hate me. They 		
CF | hate each other. They hate themselves. All they are is hate, and they 		
CF | are all I can hear. Terrible, all-encompassing. This must be the only 		
CF | sound that's ever existed. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > N 		
CF | 		
CF | I... I can't find the door. I can't find the door! 		
CF | 		
CF | (Claire's breath grows short and rapid, like a hummingbird's 		
CF | heartbeat.) 		
CF | 		
CF | 		
CF | There's nothing I can do. They're pressing their hands into the cloth, 		
CF | some of them. They want to do something horrible to me. Some of them 		
CF | are arguing between themselves. Some of them are fighting, grappling 		
CF | on the ground, snarling and wailing and tearing at each other like 		
CF | animals. A mass of writhing people and faces frozen in anger with 		
CF | their mouths permanently open, shrieking and wailing at each other. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > E 		
CF | 		
CF | No, there's cloth that way. I can't push through. 		
CF | 		
CF | The cloth is tearing. The crowd is larger than I thought. Larger than 		
CF | the Universe. No, they are the Universe. The entire 		
CF | Universe. 		
CF | A mass of billions of screaming people, a wall of wailing faces. 		
CF | 		
CF | I don't understand. Am I the only one who understands? Why are they 		
CF | all screaming at each other? Everything could be perfect if they would 		
CF | just stop for a single moment! None of them even remember why 		
CF | they're fighting! Everything could be peaceful. 		
CF | 		
CF | But they just keep on screaming. Nothing will stop them. Their screams 		
CF | will echo in my ears forever. Forever all I'll hear is screaming. 		
CF | They'll never stop. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | No, there's cloth that way. I can't push through. 		
CF | 		
CF | They're pressing in. The cloth is getting closer. I have no room. I 		
CF | can't breathe. The cloth is the Universe. The screaming is the 		
CF | Universe. The Universe is ruined. Something has been stripped away, 		
CF | and it will never return. They'll tear all the way through soon. The 		
CF | cloth and the crowd and the Universe are getting closer and closer and 		
CF | it's all I can see and I am the whole world and it is the whole world 		
CF | and I and it and they and we are ruined forever. 		
CF | 		
CF | (She pauses for a moment, and then desperately, she cries:) 		
CF | Help me, Emily! 		
CF | 		
CF | [Press any key to continue.] 		
Perry pushes the green 'space' button. 		
CF ] Real Living Room 		
CF | [Press any key to continue.] 		
CF | 		
CF | Living Room 		
CF | You are Emily. You are sitting in your living room and your sister is 		
CF | asking for your help. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wake up" 		
CF ] Real Living Room 		
CF | > 		
CF | > WAKE UP 		
CF | 		
CF | As far as you can tell, you're fully lucid. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wake up claire" 		
CF ] Real Living Room 		
CF | > 		
CF | > WAKE UP CLAIRE 		
CF | 		
CF | Try as you might, she won't respond to you. 		
CF | 		
CF | Suddenly from your sister's mouth erupts a torrent of words, sounding 		
CF | as if spoken by the entire world: "A hole at the center. Waiting by a 		
CF | window. Worrying silence. Catastrophe. Mother weeping. Choking on 		
CF | blood. Abandonment. Rust-red hands. Migraines. Poignant misery. 		
CF | Funeral rites. Water thick with blood. Shivering grayness." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "shake claire" 		
CF ] Real Living Room 		
CF | > 		
CF | > SHAKE CLAIRE 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push claire" 		
CF ] Real Living Room 		
CF | > 		
CF | > PUSH CLAIRE 		
CF | 		
CF | She doesn't acknowledge your touch. 		
CF | 		
CF | Claire continues: "Torn, bloodied throats. A portal to another world. 		
CF | The center of a patch of brambles. Abandoned,. tattered toys. Nothing 		
CF | happening. Confused memory. Whispers in the dark. Nothing ever. 		
CF | Confusing memories. Gunfire. Nothing forever. Skin inverted. 		
CF | Suffocating nothingness. Mad gusts tugging on wires. Glimpses of 		
CF | ghosts. Judas Iscariot. Painful toil. Cowering in holes." 		
CF | 		
CF | > 		Perry says, "Ummmmmmmmmmmmm"
		DavidW says, "This is all the radio stuff."
		Perry says, "Yea"
Perry says (to ClubFloyd), "slap claire" 		
CF ] Real Living Room 		
CF | > 		
CF | > SLAP CLAIRE 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to claire" 		
CF ] Real Living Room 		
CF | > 		
CF | > TALK TO CLAIRE 		
CF | 		
CF | She doesn't acknowledge your words. 		
CF | 		
CF | Your sister goes on with her million voices. "A wheel in the sky. 		
CF | Gashes gushing blood. Deafening machinery. A pale horse. Places of 		
CF | violence. Fires burning out. Desecrated holy bodies. Eyes sewn shut. 		
CF | Several thousand men marching. A muscle straining until it snaps. 		
CF | Mocking sunshine. Despair. Vast, unknowable conspiracies. Blinding 		
CF | snow. Your deathbed. The cost of war." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "chant" 		
CF | > 		
CF | > CHANT 		
CF | 		
CF | You chant the song: "Red door, yellow door, any other color door. Red 		
CF | door, yellow door, any other color door." As you chant, Tiffany and 		
CF | Jen join in. Slowly, your sister lowers her hands to her side. 		
CF | 		
CF | "Okay, I'm in." 		
CF | 		
CF | [Press any key to continue.] 		Perry says, "Smort"
Perry pushes the green 'space' button. 		
CF ] Glen 		
CF | [Press any key to continue.] 		
CF | 		
CF | Red Door Yellow Door 		
CF | An Interactive Diversion by Charm Cochran 		
CF | Release 1 / Serial number 230402 / Inform 7 v10.1.2 		
CF | [First time players should type ABOUT. Credits 		
CF | are available via CREDITS.] 		
CF | 		
CF | Glen 		
CF | I'm standing in a glen, and there are two doors. One door is red, and 		
CF | the other is yellow. It doesn't seem like anything is behind them. 		
CF | 		
CF | The glen is covered in snow, and all the trees are bare. I don't feel 		
CF | the cold. Oh, there's sort of a trampled path leading off into the 		
CF | trees to the east. 		
CF | 		
CF | I can see a bicycle here. 		
CF | 		
CF | Your sister continues as a crowd. "A starving child. Crows calling. 		
CF | Flowing out of ourselves. Public ignominy. Merciless icy wind. 		
CF | Darkness beyond a doorway. A life in vain. One thousand years of 		
CF | desolation. Half-known faces. Fresh scars. Walking on the ceiling. 		
CF | Frozen ground. Omniprevalence. The loss of something beloved. Things 		
CF | known only to the dead. Self-sacrifice for the sake of something 		
CF | greater." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "oops" 		
CF ] Glen 		
CF | > 		
CF | > OOPS 		
CF | 		
CF | Sorry, I don't think I can correct that. 		
CF | 		
CF | > 		Jade says, "violence is not the answer..."
		DavidW says, "I think I messed things up big time."
DavidW says (to ClubFloyd), "undo" 		
CF ] Real Living Room 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Real Living Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Perry says, "Me too."
		Knight_Otu says, "Hm."
Perry says (to ClubFloyd), "i" 		
CF ] Real Living Room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | your pinstripe PJs (being worn) 		
CF | 		
CF | Claire continues as a crowd. "A starving child. Crows calling. Flowing 		
CF | out of ourselves. Public ignominy. Merciless icy wind. Darkness beyond 		
CF | a doorway. A life in vain. One thousand years of desolation. 		
CF | Half-known faces. Fresh scars. Walking on the ceiling. Frozen ground. 		
CF | Omniprevalence. The loss of something beloved. Things known only to 		
CF | the dead. Self-sacrifice for the sake of something greater." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "slap claire" 		
CF ] Real Living Room 		
CF | > 		
CF | > SLAP CLAIRE 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "rub" 		
CF ] Real Living Room 		
CF | > 		
CF | > RUB 		
CF | 		
CF | (Claire's temples) 		
CF | You don't think that can help her now. 		
CF | 		
CF | Claire continues with the voices of thousands: "Swallowing hunger. 		
CF | Patches of dead grass. Gore. Fractured minds. Lengthening shadows. 		
CF | Accusations of blasphemy. The things that war purchases. Sick earth. 		
CF | Severed fingers. The dissolution of you. Smoke rising eternally. 		
CF | Tomorrow's remorse. Forgotten dreams. The end of civilization. Rumors 		
CF | of war. Emptiness forever. A storm of fire." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Real Living Room 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't abandon your sister! 		
CF | 		
CF | Your sister continues as a crowd. "Swarms of insects. Indecipherable 		
CF | echoes. Twitching agony. The entire world. An emptiness so vast it 		
CF | swallows itself. Street lights winking out. A chorus of screams 		
CF | sounding forever. Being buried in unhallowed ground. An unreachable 		
CF | shore. Painful orgasm. Open water in all directions. Transcendence. 		
CF | Adolescent mistakes. Immortality. Cycles of violence." 		
CF | 		
CF | > 		DavidW says, "No pizza rolls ever"
Perry says (to ClubFloyd), "l" 		
CF ] Real Living Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Real Living Room 		
CF | Claire writhes on the floor. You, Jen, and Tiffany stand around 		
CF | helplessly. You pulled the cushions from the couch to make sitting on 		
CF | the floor more comfortable, and the TV is playing brown noise to help 		
CF | Claire concentrate. 		
CF | 		
CF | You can see Claire here. 		
CF | 		
CF | Your sister continues her chant. "Shucking skin. The centuries to 		
CF | come. Blood money. The openness of a circle. Hundreds of dead animals. 		
CF | A bottomless pit. Years-long manipulation. A torso opened like a 		
CF | zipper. The shuddering void. Warm blood. Water swirling with blood. 		
CF | Vomiting secrets. Legerdemain of God. Sudden white noise." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn off tv" 		
CF ] Real Living Room 		
CF | > 		
CF | > TURN OFF TV 		
CF | 		
CF | The remote has a bad habit of going missing at inopportune moments. 		
CF | 		
CF | Claire begins to convulse as the sheer volume of the words gets caught 		
CF | in her throat. She struggles and chokes on them until blood begins to 		
CF | seep from her nose and her tear ducts. 		
CF | 		
CF | Jen screams. Maybe you do, too. 		
CF | 		
CF | Claire's eyes fly open as her back arches and she lets out an 		
CF | unearthly howl. Her eyes are glassy, unseeing. She twitches once more, 		
CF | then falls still. Blood pools around her head. 		
CF | 		
CF | 		
CF | 		
CF | *** Your sister is dead. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		Knight_Otu says, "Excuse my apocalypse sister."
		Perry exclaims, "We win!!"
		DavidW says, "yikes"
		Perry says, "We go to 4, right? I'd love to continue, but this seems like a good stopping place."
		Jade asks, "do you think?"
		Knight_Otu says, "I'm sure we can get to a better ending quickly enough."
		Perry exclaims, "Okay!"
		Jade asks, "do we win?"
Perry says (to ClubFloyd), "RESTORE" 		
Perry says (to ClubFloyd), "cf23" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Kitchen 		
CF | Story restored. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d" 		
CF ] Darkness 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Too dark to see 		
CF | I can't see anything—it's pitch dark. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn on camera" 		
CF ] Basement 		
CF | > 		
CF | > TURN ON CAMERA 		
CF | 		
CF | Okay, I switched on the light, and- oh, my God! Oh, my God! 		
CF | 		
CF | Sorry, um, I got startled. There's someone here, a man, tied to a 		
CF | chair. 		
CF | 		
CF | (Claire suddenly inhales the deep breath of awakening, but does 		
CF | not open her eyes. Then, in a deep voice, a man's voice, a voice you 		
CF | haven't heard in years, she says:) "Who's there?" 		
CF | 		
CF | 1) "Wow," Tiff mutters. "When did Claire get so good at doing 		
CF | voices?" 		
CF | 2) "No, I don't like that," Jen says. "That's freaking me out. 		
CF | Tell her to knock it off." 		
CF | 3) You could also have her tell him she's there. 		
CF | 		
CF | > 		DavidW says, "A better ending would be nice."
Perry says (to ClubFloyd), "3" 		
CF ] Basement 		
CF | > 		
CF | > 3 		
CF | 		
CF | (You tell Claire to speak up.) 		
CF | 		
CF | "It's me," (she says.)"It's Claire." 		
CF | 		
CF | "Claire, thank God," (she responds in the deeper voice.) "You 		
CF | need to untie me. We don't have much time." 		
CF | 		
CF | 1) "Wait," Tiff says. "How'd he know it was Claire?" 		
CF | 2) "Emily!" Jen hisses. "I'm being serious! I want to stop." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | "How did you know it was me?" (Claire asks.) 		
CF | 		
CF | "I'd know my little girl anywhere," (she replies in the deeper 		
CF | voice.) 		
CF | 		
CF | 1) "Emily!" Jen says. "For real, cut it out! Wake her up!" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You tell Claire that it's time to wake up.) 		
CF | 		
CF | (After a moment, Claire parrots your words back to you. Then, in 		
CF | that deep voice, she says:) "What's that? ...Oh. Oh, are you not 		
CF | alone?" 		
CF | 		
CF | 1) You could say hello. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("Hi," you say.) 		
CF | 		
CF | "Hi," (Claire parrots, then sucks in a breath.) 		
CF | 		
CF | "Is that my Emily's voice?" (She says, deeper.) "You sound so 		
CF | big. How long has it been?" 		
CF | 		
CF | 1) "Oh!" Tiff exclaims. "Ask him how he got here!" 		
CF | 2) You could also tell him it's been ten years. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "2" 		
CF ] Basement 		
CF | > 		
CF | > 2 		
CF | 		
CF | ("It's been ten years," you choke out.) 		
CF | 		
CF | "It's been ten years," (Claire repeats in your same broken 		
CF | voice.) 		
CF | 		
CF | "Ten years," (the deeper voice muses.) "I'm sorry I left you 		
CF | alone for that long." 		
CF | 		
CF | 1) "Em!" Tiff prods. "Ask him how he got here!" 		
CF | 2) You could also ask who tied him up. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "2" 		
CF ] Basement 		
CF | > 		
CF | > 2 		
CF | 		
CF | ("Who did this to you?" you ask.) 		
CF | 		
CF | "Who did this to you?" (Claire parrots.) 		
CF | 		
CF | "You must know how this place works by now," (she begins in the 		
CF | lower voice.) "It's not just a series of places and doors 		
CF | connected in ways that make no sense. It has a consciousness, and an 		
CF | agenda. It can trick you. I suppose I was just, confused 		
CF | and... credulous when I got here." 		
CF | 		
CF | 1) "Wait, this is your dad, yeah? Am I reading that right?" Tiff 		
CF | asks. "So, like, when did he get here?" 		
CF | 2) You could also ask why he was tied up. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "2" 		
CF ] Basement 		
CF | > 		
CF | > 2 		
CF | 		
CF | ("Why were you tied up?" you ask.) 		
CF | 		
CF | "Why why were you tied up?" (Claire parrots.) 		
CF | 		
CF | "Who knows how these things work?" (The lower voice snaps.) 		
CF | "Sorry. I'm sorry, but I truly have no idea. If it's all the same to 		
CF | you, I just would really rather not be tied up anymore." 		
CF | 		
CF | 1) You could tell him that you need some time to think first. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("I need some time to think," you say. "We need some time 		
CF | to deliberate.") 		
CF | 		
CF | (Claire parrots your words, then sighs in resignation.) 		
CF | 		
CF | "Take all the time you need, dear," (the lower voice says.) 		
CF | "I'm not going anywhere." 		
CF | 		
CF | ("So are we going to talk about it?" Jen demands. 		
CF | 		
CF | You get the feeling it's best not to have this conversation with 		
CF | Claire in the same room as him. You think maybe returning her to the 		
CF | mirror of your living room will be far enough.) 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. Dad's here, too, tied to a chair. 		
CF | 		
CF | I can go back up to the kitchen. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "untie dad" 		
CF ] Basement 		
CF | > 		
CF | > UNTIE DAD 		
CF | 		
CF | (assuming you mean from the rope) 		
CF | 		
CF | Okay, I'm untying him. Oh, uh. As soon as I unknotted the rope, it 		
CF | kind of just... dissolved. 		
CF | 		
CF | "Thank you, dear," (the lower voice says.) "Now come with me. 		
CF | I know a way out." 		
CF | 		
CF | 1) You could tell him to lead the way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("Lead the way," you say.) 		
CF | 		
CF | "Lead the way," (Claire parrots.) 		
CF | 		
CF | "It's just through here," (the lower voice replies.) 		
CF | 		
CF | Uh, he just walked into a tunnel in the east wall. I'm pretty 		
CF | sure that wasn't there before. 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. The chair that dad was tied to is sitting 		
CF | in the center of the room. 		
CF | 		
CF | I can go back up to the kitchen, or I can follow Dad 		
CF | east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] tunnel 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | tunnel 		
CF | Dozens of corpses line the floor. I don't want to spend too long here. 		
CF | I can go out to the subway tracks, or west to the 		
CF | basement. 		
CF | 		
CF | Dad's here. 		
CF | 		
CF | "It's just here, through this door," (the lower voice says.) 		
CF | 		
CF | He's pointing to an ancient door set into the south wall. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "out" 		
CF ] Tracks 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Tracks 		
CF | Okay, I'm standing on the subway tracks. There are rails on the ground 		
CF | for the trains to run on. 		
CF | 		
CF | I can hop up onto the platform, or go into the tunnel to the 		
CF | west. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Subway Platform 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Subway Platform 		
CF | It's the subway platform, but deserted. There's a bench, some ad 		
CF | panels, and a map lining one wall. There's a schedule hanging from the 		
CF | ceiling. 		
CF | 		
CF | The tracks are down. Turnstiles stand in front of the stairs 		
CF | up to the street. I can also go north to the glen 		
CF | through the yellow door. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > U 		
CF | 		
CF | Okay, I swiped the card and the turnstiles have opened. 		
CF | 		
CF | Street, by the subway entrance 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street continues to the west, and I can go 		
CF | back down to the subway platform. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Empty Space 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Empty Space 		
CF | There's nothing in here. Huge room, high ceiling. Wood paneled walls, 		
CF | green carpeted floor. I can go back out to the street to the 		
CF | west. 		
CF | 		
CF | That clock is in the corner. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait" 		
CF ] Empty Space 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | I'll wait a bit. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x clock" 		
CF ] Empty Space 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | It's... fascinating. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "g" 		
CF ] Empty Space 		
CF | > 		
CF | > G 		
CF | 		
CF | It's so fascinating. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "g" 		
CF ] Empty Space 		
CF | > 		
CF | > G 		
CF | 		
CF | It's so fascinating. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "read clock" 		
CF ] Empty Space 		
CF | > 		
CF | > READ CLOCK 		
CF | 		
CF | It's so fascinating. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Street, by the subway entrance 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street continues to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Field, north side 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Field, north side 		
CF | This is the north end of the field. I can go south, 		
CF | southeast, or southwest to other parts of the field. 		
CF | There's also an ornate door back to the north. That big tower's 		
CF | to the south. 		
CF | 		
CF | There's a real big fly here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb fly" 		
CF ] Atop the Tower 		
CF | > 		
CF | > CLIMB FLY 		
CF | 		
CF | Okay, I'm on. Oh, it looks like it finished with the meat. Now it's- 		
CF | oh, woah, it's taking flight. We're flying! I have to hold on. 		
CF | 		
CF | Atop the Tower 		
CF | Okay I'm off. It flew me all the way to the top of the tower, but then 		
CF | it buzzed back down. Now I'm standing on the platform at the very top. 		
CF | There's a waist-high railing at the edge, and the wind is whipping 		
CF | hard around me. There's a hole in the floor with a ladder leading 		
CF | down. 		
CF | 		
CF | I am the only one who has ever stood here before. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "read note" 		
CF ] Atop the Tower 		
CF | > 		
CF | > READ NOTE 		
CF | 		
CF | You want me to read it again? Okay. It says: 		
CF | 		
CF | "If you found this where I put it and you seek what I sought, know you 		
CF | haven't gone high enough yet. 		
CF | 		
CF | "I managed to trap him. For your sake, I hope you found this note 		
CF | before he's freed. He won't let you escape once he's free, but I made 		
CF | a failsafe. Had to give up a lot to create it, so don't let it go to 		
CF | waste. 		
CF | 		
CF | "You'll need to find a way to get to the highest point. I made that, 		
CF | too, but you'll need to lure it to you somehow. I can't write how 		
CF | here. I'm certain he won't figure it out on his own, but I can't risk 		
CF | him finding this paper. If he's free, the highest point is the only 		
CF | place you can escape from. 		
CF | 		
CF | "Good luck, fellow traveler." 		
CF | 		
CF | > 		Perry says, "Hmm"
Perry says (to ClubFloyd), "wake" 		
CF ] Atop the Tower 		
CF | > 		
CF | > WAKE 		
CF | 		
CF | Are you sure? Once I'm awake again I'm not going back under. 		
CF | 		
CF | [Please answer yes or no.] 		
Perry says (to ClubFloyd), "yes" 		
CF | [Please answer yes or no.] 		
CF | > YES 		
CF | 		
CF | Alright. Resurfacing. 		
CF | 		
CF | [Press any key to continue.] 		
Perry pushes the green 'space' button. 		
CF ] Real Living Room 		
CF | [Press any key to continue.] 		
CF | 		
CF | Living Room 		
CF | Claire suddenly gasps and sits bolt upright. 		
CF | 		
CF | "Are you alright?" You ask. "Back with us?" 		
CF | 		
CF | "Yeah, yeah I am," Claire says, pulling you into a hug. 		
CF | 		
CF | "How are you feeling?" Jen asks, sounding mildly concerned. 		
CF | 		
CF | Your conversation is interrupted by Claire's stomach growling loudly. 		
CF | The four of you share a chuckle. 		
CF | 		
CF | "Hungry, I guess," Claire says. "Who's up for pizza rolls?" 		
CF | 		
CF | "That sounds perfect," you say. "Let's go heat some up." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "RESTORE" 		
Perry says (to ClubFloyd), "cf23" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Kitchen 		
CF | Story restored. 		
CF | 		
CF | > 		Perry says, "I suspect the key is with the conversation in the living room, after we wake him up"
		Perry says, "Or with the intern, but I'm dubious about that."
Perry says (to ClubFloyd), "d" 		
CF ] Darkness 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Too dark to see 		
CF | I can't see anything—it's pitch dark. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn on camera" 		
CF ] Basement 		
CF | > 		
CF | > TURN ON CAMERA 		
CF | 		
CF | Okay, I switched on the light, and- oh, my God! Oh, my God! 		
CF | 		
CF | Sorry, um, I got startled. There's someone here, a man, tied to a 		
CF | chair. 		
CF | 		
CF | (Claire suddenly inhales the deep breath of awakening, but does 		
CF | not open her eyes. Then, in a deep voice, a man's voice, a voice you 		
CF | haven't heard in years, she says:) "Who's there?" 		
CF | 		
CF | 1) "Wow," Tiff mutters. "When did Claire get so good at doing 		
CF | voices?" 		
CF | 2) "No, I don't like that," Jen says. "That's freaking me out. 		
CF | Tell her to knock it off." 		
CF | 3) You could also have her tell him she's there. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "3" 		
CF ] Basement 		
CF | > 		
CF | > 3 		
CF | 		
CF | (You tell Claire to speak up.) 		
CF | 		
CF | "It's me," (she says.)"It's Claire." 		
CF | 		
CF | "Claire, thank God," (she responds in the deeper voice.) "You 		
CF | need to untie me. We don't have much time." 		
CF | 		
CF | 1) "Wait," Tiff says. "How'd he know it was Claire?" 		
CF | 2) "Emily!" Jen hisses. "I'm being serious! I want to stop." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "2" 		
CF ] Basement 		
CF | > 		
CF | > 2 		
CF | 		
CF | (You tell Claire that it's time to wake up.) 		
CF | 		
CF | (After a moment, Claire parrots your words back to you. Then, in 		
CF | that deep voice, she says:) "What's that? ...Oh. Oh, are you not 		
CF | alone?" 		
CF | 		
CF | 1) You could say hello. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("Hi," you say.) 		
CF | 		
CF | "Hi," (Claire parrots, then sucks in a breath.) 		
CF | 		
CF | "Is that my Emily's voice?" (She says, deeper.) "You sound so 		
CF | big. How long has it been?" 		
CF | 		
CF | 1) "Oh!" Tiff exclaims. "Ask him how he got here!" 		
CF | 2) You could also tell him it's been ten years. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | "How did you get here?" (Claire asks.) 		
CF | 		
CF | "I was captured," (she replies in the deeper voice.) 		
CF | "Tricked, really. I'm so glad you've come to free me." 		
CF | 		
CF | 1) You could also ask who tied him up. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("Who did this to you?" you ask.) 		
CF | 		
CF | "Who did this to you?" (Claire parrots.) 		
CF | 		
CF | "You must know how this place works by now," (she begins in the 		
CF | lower voice.) "It's not just a series of places and doors 		
CF | connected in ways that make no sense. It has a consciousness, and an 		
CF | agenda. It can trick you. I suppose I was just, confused 		
CF | and... credulous when I got here." 		
CF | 		
CF | 1) "Wait, this is your dad, yeah? Am I reading that right?" Tiff 		
CF | asks. "So, like, when did he get here?" 		
CF | 2) You could also ask why he was tied up. 		
CF | 		
CF | > 		DavidW says, "I don't know what to do. There's a lot I don't understand yet."
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("How long have you been down here, dad?" you ask.) 		
CF | 		
CF | "How long have you been down here, dad?" (Claire parrots.) 		
CF | 		
CF | "Well, I woke up in this world right after my accident," (the 		
CF | lower voice muses.) "So, however long it's been since then. It 		
CF | doesn't feel like very long, but I guess it must have been." 		
CF | 		
CF | 1) You could also ask why he was tied up. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("Why were you tied up?" you ask.) 		
CF | 		
CF | "Why why were you tied up?" (Claire parrots.) 		
CF | 		
CF | "Who knows how these things work?" (The lower voice snaps.) 		
CF | "Sorry. I'm sorry, but I truly have no idea. If it's all the same to 		
CF | you, I just would really rather not be tied up anymore." 		
CF | 		
CF | 1) You could tell him that you need some time to think first. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("I need some time to think," you say. "We need some time 		
CF | to deliberate.") 		
CF | 		
CF | (Claire parrots your words, then sighs in resignation.) 		
CF | 		
CF | "Take all the time you need, dear," (the lower voice says.) 		
CF | "I'm not going anywhere." 		
CF | 		
CF | ("So are we going to talk about it?" Jen demands. 		
CF | 		
CF | You get the feeling it's best not to have this conversation with 		
CF | Claire in the same room as him. You think maybe returning her to the 		
CF | mirror of your living room will be far enough.) 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. Dad's here, too, tied to a chair. 		
CF | 		
CF | I can go back up to the kitchen. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf24" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Basement 		
CF | > SAVEStory saved. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Kitchen 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer's to the west, and some stairs lead back down 		
CF | to the basement. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w. w" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > W. W 		
CF | 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's west, and the kitchen's back across the hall 		
CF | to the east. The front door's to the north, and the 		
CF | stairs go up to the second floor. 		
CF | 		
CF | Uncanny Living Room 		
CF | This is our living room, but something's off about it. I can't put my 		
CF | finger on what. It's like it normally is, with the pillows and blanket 		
CF | on the couch and the TV switched off. The exit's where it normally is, 		
CF | but right now I can somehow tell it's back to the east. Also, 		
CF | that red door leads south. 		
CF | 		
CF | "Okay," you say. "What do we think?" 		
CF | 		
CF | "I don't want any part of this," Jen says immediately. "I'm not having 		
CF | fun and I don't want to do this anymore." 		
CF | 		
CF | "Hold on, I think I'm remembering something," Tiff says. "Gimme a sec 		
CF | to look it up." 		
CF | 		
CF | "I want to untie him," Claire mumbles. 		
CF | 		
CF | 1) You could agree with Jen, or 		
CF | 2) you could agree with Claire. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > 1 		
CF | 		
CF | "I agree with Jen," you say. "I think this has gone far enough." 		
CF | 		
CF | "Come on, Em!" Claire whines. "I know you could tell it was him!" 		
CF | 		
CF | "No, Claire, stop it!" Jen shouts. "It's clear you haven't processed 		
CF | the death of your dad, and I'm sorry that's happening. But you don't 		
CF | get to use this to play out some kind of daddy-in-distress fantasy 		
CF | where you can save him. I want no part of it." 		
CF | 		
CF | "Come on, Jen, it's just a game," Tiff mumbles, still typing at her 		
CF | phone. 		
CF | 		
CF | 1) You could agree with Tiff, 		
CF | 2) insist that it's not a game, or 		
CF | 3) defend your sister. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "2" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > 2 		
CF | 		
CF | "No, it's not, Tiff," you say. "I believe Claire. This is happening." 		
CF | 		
CF | Tiff and Jen both stare at you in disbelief for a moment. 		
CF | 		
CF | "Tell me you're joking," Jen says, before registering your unchanging 		
CF | expression. "You know what?" She says finally. "I'm gonna call my mom. 		
CF | I think I'm going home." 		
CF | 		
CF | 1) You could backtrack, or 		
CF | 2) you could double down. 		
CF | 		
CF | > 		Perry says, "Hmm. Maybe not. There wasn't an option to agree with Jen again."
Perry says (to ClubFloyd), "2" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > 2 		
CF | 		
CF | "You're really going to abandon us, in the middle of this experience?" 		
CF | you demand. "This isn't a game! It's real and it's 		
CF | dangerous." 		
CF | 		
CF | Jen stares at you, anger and hurt and betrayal warring on her face, 		
CF | then she abruptly stands and stalks out of the room. 		
CF | 		
CF | "That was messed up," Tiff mutters. 		
CF | 		
CF | 1) You could snap at her, or 		
CF | 2) you could apologize. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > 1 		
CF | 		
CF | "Don't you start, too," you snap. "Look, let's just finish this, 		
CF | alright?" 		
CF | 		
CF | After a long moment, Tiff says "sure, whatever." She puts her phone 		
CF | down, abandoning whatever she was searching for, and you both turn 		
CF | back to Claire. 		
CF | 		
CF | Uncanny Living Room 		
CF | This is our living room, but something's off about it. I can't put my 		
CF | finger on what. It's like it normally is, with the pillows and blanket 		
CF | on the couch and the TV switched off. The exit's where it normally is, 		
CF | but right now I can somehow tell it's back to the east. Also, 		
CF | that red door leads south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Uncanny Living Room 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Uncanny Living Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "2" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > 2 		
CF | 		
CF | "Listen, I'm sorry about that," you say. "Can we just- can we keep 		
CF | going?" 		
CF | 		
CF | After a long moment, Tiff says "yeah, sure." She puts her phone down, 		
CF | abandoning whatever she was searching for, and you both turn back to 		
CF | Claire. 		
CF | 		
CF | Uncanny Living Room 		
CF | This is our living room, but something's off about it. I can't put my 		
CF | finger on what. It's like it normally is, with the pillows and blanket 		
CF | on the couch and the TV switched off. The exit's where it normally is, 		
CF | but right now I can somehow tell it's back to the east. Also, 		
CF | that red door leads south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e. e. d. x man" 		
CF ] Basement 		
CF | > 		
CF | > E. E. D. X MAN 		
CF | 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's back west, and the kitchen's across the hall 		
CF | to the east. The front door's to the north, and the 		
CF | stairs go up to the second floor. 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer's back to the west, and some stairs lead down 		
CF | to the basement. 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. Dad's here, too, tied to a chair. 		
CF | 		
CF | I can go back up to the kitchen. 		
CF | 		
CF | (the suited man) 		
CF | He's tall, or at least I think he is—he's sitting down. He does look 		
CF | like us, I guess. He's wearing a suit. 		
CF | 		
CF | He's currently tied to a rickety chair by a length of rope. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Basement 		
CF | > 		
CF | > E 		
CF | 		
CF | I don't think I can go that way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x wall" 		
CF ] Basement 		
CF | > 		
CF | > X WALL 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u. enter fridge. s. w. n" 		
CF ] Lobby 		
CF | > 		
CF | > U. ENTER FRIDGE. S. W. N 		
CF | 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer is to the west, and a set of stairs leads back 		
CF | down to the basement. 		
CF | 		
CF | Dining Room 		
CF | It's the main room of a restaurant. There are a bunch of tables 		
CF | scattered around. I can go out to the street to the south. 		
CF | There are also a pair of swinging doors to the north. 		
CF | 		
CF | Street, by the subway entrance 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street continues to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | Street, at the far end from the subway platform 		
CF | This is the west end of the city street. 		
CF | 		
CF | There's been a car accident here. 		
CF | 		
CF | There are buildings on three sides: one with a revolving door to the 		
CF | north, one with a sturdy door to the south, and one 		
CF | without a door to the west. The street runs back to the 		
CF | east. 		
CF | 		
CF | Lobby 		
CF | It's the lobby of an office building, but cleared of all furniture. 		
CF | There's an elevator in one wall, and a stairwell leading up. I 		
CF | can also go back out through the revolving door to the south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Waiting Room 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Waiting Room 		
CF | So, this is a waiting room. The intern is sitting behind a big desk, 		
CF | and there's a pair of fancy doors leading north into a meeting 		
CF | room. There's one staircase leading down, and another leading 		
CF | up. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to intern" 		
CF ] Waiting Room 		
CF | > 		
CF | > TALK TO INTERN 		
CF | 		
CF | "Hey, uh," (Claire says.) 		
CF | 		
CF | "What?" (She responds in the intern's nasal tenor.) 		
CF | 		
CF | 1) You could ask him to tell you where to look again. 		
CF | 2) You could ask him how his day is. 		
CF | 3) You could ask him what the meeting's about. 		
CF | 4) You could also end the conversation. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "4" 		
CF ] Waiting Room 		
CF | > 		
CF | > 4 		
CF | 		
CF | (You tell Claire to end the conversation.) 		
CF | 		
CF | "Alright, that's all I got. See you later," (Claire says.) 		
CF | 		
CF | "Don't come back without your father!" (The lower voice says, not 		
CF | quite sing-song enough to come off as a joke.) 		
CF | 		
CF | Waiting Room 		
CF | So, this is a waiting room. The intern is sitting behind a big desk, 		
CF | and there's a pair of fancy doors leading north into a meeting 		
CF | room. There's one staircase leading down, and another leading 		
CF | up. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d. s. e. n. n. d. untie man" 		
CF ] Basement 		
CF | > 		
CF | > D. S. E. N. N. D. UNTIE MAN 		
CF | 		
CF | 		
CF | Lobby 		
CF | It's the lobby of an office building, but cleared of all furniture. 		
CF | There's an elevator in one wall, and a stairwell leading back 		
CF | up. I can also go out through the revolving door to the 		
CF | south. 		
CF | 		
CF | Street, at the far end from the subway platform 		
CF | This is the west end of the city street. 		
CF | 		
CF | There's been a car accident here. 		
CF | 		
CF | There are buildings on three sides: one with a revolving door to the 		
CF | north, one with a sturdy door to the south, and one 		
CF | without a door to the west. The street continues to the 		
CF | east. 		
CF | 		
CF | Street, by the subway entrance 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street runs back to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | Dining Room 		
CF | It's the main room of a restaurant. There are a bunch of tables 		
CF | scattered around. I can go back out to the street to the south. 		
CF | There are also a pair of swinging doors to the north. 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer's to the west, and stairs lead down to the 		
CF | basement. 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. Dad's here, too, tied to a chair. 		
CF | 		
CF | I can go back up to the kitchen. 		
CF | 		
CF | (I'm assuming you mean from the rope) 		
CF | 		
CF | Okay, I'm untying him. Oh, uh. As soon as I unknotted the rope, it 		
CF | kind of just... dissolved. 		
CF | 		
CF | "Thank you, dear," (the lower voice says.) "Now come with me. 		
CF | I know a way out." 		
CF | 		
CF | 1) You could tell him to lead the way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("Lead the way," you say.) 		
CF | 		
CF | "Lead the way," (Claire parrots.) 		
CF | 		
CF | "It's just through here," (the lower voice replies.) 		
CF | 		
CF | Uh, he just walked into a tunnel in the east wall. I'm pretty 		
CF | sure that wasn't there before. 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. The chair that dad was tied to is sitting 		
CF | in the center of the room. 		
CF | 		
CF | I can go back up to the kitchen, or I can follow Dad 		
CF | east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] tunnel 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | tunnel 		
CF | Dozens of corpses line the floor. I don't want to spend too long here. 		
CF | I can go out to the subway tracks, or west to the 		
CF | basement. 		
CF | 		
CF | Dad's here. 		
CF | 		
CF | "It's just here, through this door," (the lower voice says.) 		
CF | 		
CF | He's pointing to an ancient door set into the south wall. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x door" 		
CF ] tunnel 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | It looks like it's been here since before time began. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x corpses" 		
CF ] tunnel 		
CF | > 		
CF | > X CORPSES 		
CF | 		
CF | Oh, my God. The whole floor is lined with them. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e. u. u." 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > E. U. U. 		
CF | 		
CF | 		
CF | Tracks 		
CF | Okay, I'm standing on the subway tracks. There are rails on the ground 		
CF | for the trains to run on. 		
CF | 		
CF | I can hop up onto the platform, or go into the tunnel to the 		
CF | west. 		
CF | 		
CF | Subway Platform 		
CF | It's the subway platform, but deserted. There's a bench, some ad 		
CF | panels, and a map lining one wall. There's a schedule hanging from the 		
CF | ceiling. 		
CF | 		
CF | The tracks are down. Turnstiles stand in front of the stairs 		
CF | up to the street. I can also go north to the glen 		
CF | through the yellow door. 		
CF | 		
CF | Okay, I swiped the card and the turnstiles have opened. 		
CF | 		
CF | Street, by the subway entrance 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street continues to the west, and I can go 		
CF | back down to the subway platform. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w. n. u." 		
CF ] Waiting Room 		
CF | > 		
CF | > W. N. U. 		
CF | 		
CF | 		
CF | Street, at the far end from the subway platform 		
CF | This is the west end of the city street. 		
CF | 		
CF | There's been a car accident here. 		
CF | 		
CF | There are buildings on three sides: one with a revolving door to the 		
CF | north, one with a sturdy door to the south, and one 		
CF | without a door to the west. The street runs back to the 		
CF | east. 		
CF | 		
CF | Lobby 		
CF | It's the lobby of an office building, but cleared of all furniture. 		
CF | There's an elevator in one wall, and a stairwell leading up. I 		
CF | can also go back out through the revolving door to the south. 		
CF | 		
CF | Waiting Room 		
CF | So, this is a waiting room. A mannequin is sitting behind a big desk, 		
CF | and there's a pair of fancy doors leading north into a meeting 		
CF | room. There's one staircase leading down, and another leading 		
CF | up. 		
CF | 		
CF | I can see an intern mannequin here. 		
CF | 		
CF | > 		Perry says, "Wot"
Perry says (to ClubFloyd), "x doors" 		
CF ] Waiting Room 		
CF | > 		
CF | > X DOORS 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x door" 		
CF ] Waiting Room 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to intern" 		
CF ] Waiting Room 		
CF | > 		
CF | > TALK TO INTERN 		
CF | 		
CF | I feel like that's the kind of thing you can only do to a person. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x intern" 		
CF ] Waiting Room 		
CF | > 		
CF | > X INTERN 		
CF | 		
CF | It's sitting behind the desk, where the intern was sitting before. It 		
CF | doesn't look anything like him, or like anyone, I guess. 		
CF | 		
CF | > 		Perry says, "Well that's creepy"
Perry says (to ClubFloyd), "n" 		
CF ] Waiting Room 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the fancy doors) 		
CF | I don't really think I'm interested in going anywhere near all those 		
CF | mannequins in the meeting room. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d" 		
CF ] Lobby 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Lobby 		
CF | It's the lobby of an office building, but cleared of all furniture. 		
CF | There's an elevator in one wall, and a stairwell leading back 		
CF | up. I can also go out through the revolving door to the 		
CF | south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Street, at the far end from the subway platform 		
CF | This is the west end of the city street. 		
CF | 		
CF | There's been a car accident here. 		
CF | 		
CF | There are buildings on three sides: one with a revolving door to the 		
CF | north, one with a sturdy door to the south, and one 		
CF | without a door to the west. The street continues to the 		
CF | east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x minivan" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > X MINIVAN 		
CF | 		
CF | The hood is crumpled and the windshield is shattered. It's a wreck. 		
CF | 		
CF | There's a corpse inside. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the sturdy door) 		
CF | It's already creaking trying to hold back however much water. I don't 		
CF | think opening it would be a good idea. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] hollow skeleton 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | hollow skeleton 		
CF | This is the half-finished skeleton of a building, like they got the 		
CF | frame up and called it good. A lattice of metal struts stretching from 		
CF | the bare dirt up to the sky. The wind is whistling through them. I can 		
CF | go back to the street to the east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Street, at the far end from the subway platform 		
CF | This is the west end of the city street. 		
CF | 		
CF | There's been a car accident here. 		
CF | 		
CF | There are buildings on three sides: one with a revolving door to the 		
CF | north, one with a sturdy door to the south, and one 		
CF | without a door to the west. The street continues to the 		
CF | east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Street, by the subway entrance 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street runs back to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Empty Space 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Empty Space 		
CF | There's nothing in here. Huge room, high ceiling. Wood paneled walls, 		
CF | green carpeted floor. I can go back out to the street to the 		
CF | west. 		
CF | 		
CF | That clock is in the corner. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Street, by the subway entrance 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Street, by the subway entrance 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street continues to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Field, north side 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Field, north side 		
CF | This is the north end of the field. I can go south, 		
CF | southeast, or southwest to other parts of the field. 		
CF | There's also an ornate door back to the north. That big tower's 		
CF | to the south. 		
CF | 		
CF | There's an absolutely massive fly here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "hug fly" 		
CF ] Field, north side 		
CF | > 		
CF | > HUG FLY 		
CF | 		
CF | Gross! Stop it! 		
CF | 		
CF | (Kiki meanders into the room.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "swaa" 		
CF ] Field, north side 		
CF | > 		
CF | > SWAA 		
CF | 		
CF | I can't tell what you want me to do. That's not a verb I recognize. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "sw" 		
CF ] Field, west side 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Field, west side 		
CF | This is the west end of the field. I can go east, 		
CF | northeast, or southeast to other parts of the field, 		
CF | west to the edge of the trees, or northwest to the 		
CF | beach. That horsefly's hovering around to the northeast. That big 		
CF | tower's to the east. 		
CF | 		
CF | Oh hey, the horsefly just showed up from the northeast. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Edge of the Trees 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Edge of the Trees 		
CF | The mist and the trees both begin here. There are some transmission 		
CF | towers dotted around. 		
CF | 		
CF | I can go west to the misty path, north to the beach, or 		
CF | back east to the western end of the field. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Beach 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Beach 		
CF | I'm standing on a beach. I can see a few boats out on the water. 		
CF | 		
CF | There's a pile of radios, about chest-high. 		
CF | 		
CF | I can go back south to the edge of the trees, or 		
CF | southeast to the west section of the field. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x water" 		
CF ] Beach 		
CF | > 		
CF | > X WATER 		
CF | 		
CF | Steely gray. 		
CF | 		
CF | (Claire mutters under her breath, almost too quietly for you to 		
CF | hear:) "Sick earth." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] Beach 		
CF | > 		
CF | > I 		
CF | 		
CF | Here's what I'm carrying: 		
CF | a housekey 		
CF | some rubber gloves (being worn) 		
CF | an uncanny pillow 		
CF | an uncanny blanket 		
CF | a metro card 		
CF | some bolt cutters 		
CF | a charred scrap of paper 		
CF | a plastic bag 		
CF | a camera (providing light) 		
CF | my flannel PJs (being worn) 		
CF | 		
CF | (Claire mutters under her breath, almost too quietly for you to 		
CF | hear:) "Whispers in the dark." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Edge of the Trees 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Edge of the Trees 		
CF | The mist and the trees both begin here. There are some transmission 		
CF | towers dotted around. 		
CF | 		
CF | I can go west to the misty path, back north to the 		
CF | beach, or east to the western end of the field. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e. ne. n. d. d" 		
CF ] Tracks 		
CF | > 		
CF | > E. NE. N. D. D 		
CF | 		
CF | 		
CF | Field, west side 		
CF | This is the west end of the field. I can go east, 		
CF | northeast, or southeast to other parts of the field, 		
CF | back west to the edge of the trees, or northwest to the 		
CF | beach. That big tower's to the east. 		
CF | 		
CF | There's a giant fly here. 		
CF | 		
CF | (Tiffany tucks a strand of hair behind her ear.) 		
CF | 		
CF | Field, north side 		
CF | This is the north end of the field. I can go south, 		
CF | southeast, or southwest to other parts of the field. 		
CF | There's also an ornate door to the north. That horsefly's 		
CF | wandering around to the southwest. That big tower's to the south. 		
CF | 		
CF | Oh hey, the horsefly just showed up from the southwest. 		
CF | 		
CF | Street, by the subway entrance 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street continues to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | Subway Platform 		
CF | It's the subway platform, but deserted. There's a bench, some ad 		
CF | panels, and a map lining one wall. There's a schedule hanging from the 		
CF | ceiling. 		
CF | 		
CF | The tracks are down. Turnstiles stand in front of the stairs 		
CF | up to the street. I can also go north to the glen 		
CF | through the yellow door. 		
CF | 		
CF | Tracks 		
CF | Okay, I've dropped down and I'm standing on the subway tracks. There 		
CF | are rails on the ground for the trains to run on. 		
CF | 		
CF | I can hop back up onto the platform, or go into the tunnel to 		
CF | the west. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] tunnel 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | tunnel 		
CF | Dozens of corpses line the floor. I don't want to spend too long here. 		
CF | I can go out to the subway tracks, south through the 		
CF | ancient door, or west to the basement. 		
CF | 		
CF | Dad's here. 		
CF | 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "click man" 		
CF ] tunnel 		
CF | > 		
CF | > CLICK MAN 		
CF | 		
CF | Okay. Now I have a photo of the suited man. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x man" 		
CF ] tunnel 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | He's tall. He does look like us, I guess. He's wearing a suit. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to man" 		
CF ] tunnel 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | "It's just here, south through this door," (the lower voice 		
CF | repeats.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the ancient door) 		
CF | 		
CF | ??? 		
CF | This space is all draped in loose, white cloth. It's all I can see in 		
CF | all directions, but I can't see very far. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wake up" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > WAKE UP 		
CF | 		
CF | I'm trying, but I can't. 		
CF | 		
CF | It's actually pretty nice in here. The cloth is super soft, and it 		
CF | feels like there's a warm breeze. I guess I feel a sense of... 		
CF | contentment? I can hear birds chirping. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > U 		
CF | 		
CF | No, there's cloth that way. I can't push through. 		
CF | 		
CF | Now, wait a minute, I can actually hear some voices. Like, the sound 		
CF | of someone whispering. I can't hear what they're saying, though. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "click cloth" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > CLICK CLOTH 		
CF | 		
CF | This cloth is older than time. 		
CF | 		
CF | Okay, wait, the voices are getting louder. They're speaking now, but I 		
CF | still can't tell what they're saying. It's all sharp and loud. 		
CF | Something's wrong. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "read note" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > READ NOTE 		
CF | 		
CF | You want me to read it again? Okay. It says: 		
CF | 		
CF | "If you found this where I put it and you seek what I sought, know you 		
CF | haven't gone high enough yet. 		
CF | 		
CF | "I managed to trap him. For your sake, I hope you found this note 		
CF | before he's freed. He won't let you escape once he's free, but I made 		
CF | a failsafe. Had to give up a lot to create it, so don't let it go to 		
CF | waste. 		
CF | 		
CF | "You'll need to find a way to get to the highest point. I made that, 		
CF | too, but you'll need to lure it to you somehow. I can't write how 		
CF | here. I'm certain he won't figure it out on his own, but I can't risk 		
CF | him finding this paper. If he's free, the highest point is the only 		
CF | place you can escape from. 		
CF | 		
CF | "Good luck, fellow traveler." 		
CF | 		
CF | Oh- oh, God. The cloth, it's... corrupting. Splotches of inky darkness 		
CF | spreading over the whole thing, and it's getting more and more 		
CF | wrinkled. I can see the outlines of people on the other side. 		
CF | 		
CF | > 		DavidW asks, "This room is a death trap, isn't it?"
		Perry says, "Yeah."
Perry says (to ClubFloyd), "RESTORE" 		
Perry says (to ClubFloyd), "cf24" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Basement 		
CF | Story restored. 		
CF | 		
CF | > 		DavidW says, "What event turned the intern into a mannequin? You were typing very fast."
		Perry says, "He turned into one as soon as I untied my 'dad'."
		DavidW asks, "Did you ever use the key from mom's room to leave the house and visit the bus?"
		Perry says, "OH"
		Perry says, "Thank you."
Perry says (to ClubFloyd), "w" 		
CF ] Basement 		
CF | > 		
CF | > W 		
CF | 		
CF | I don't think I can go that way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u. w. n" 		
CF ] Error Avenue 		
CF | > 		
CF | > U. W. N 		
CF | 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer is to the west, and a set of stairs leads back 		
CF | down to the basement. 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's west, and the kitchen's back across the hall 		
CF | to the east. The front door's to the north, and the 		
CF | stairs go up to the second floor. 		
CF | 		
CF | Sure, just lemme unlock the front door with this housekey. 		
CF | 		
CF | Error Avenue 		
CF | This is our street, kinda. The sign has a different name on it, but 		
CF | our house is here, back to the south, and so are our 		
CF | neighbors'. In the middle of the road is a broken-down schoolbus. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "read sign" 		
CF ] Error Avenue 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | It's a green metal sign, with "ERROR AVE" printed on it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x bus" 		
CF ] Error Avenue 		
CF | > 		
CF | > X BUS 		
CF | 		
CF | It's a big yellow schoolbus. It looks like it's broken down in the 		
CF | middle of the road. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "enter bus" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > ENTER BUS 		
CF | 		
CF | Sure, lemme open the bus door first. 		
CF | 		
CF | Inside the Schoolbus 		
CF | Okay, I'm in and— Oh, my God. Oh, my God. 		
CF | 		
CF | ("What? What's she talking about?" Tiff asks, sounding 		
CF | concerned. 		
CF | 		
CF | Then, abruptly and with an uncanny exactness, your own voice comes 		
CF | from your sister's mouth:) 		
CF | 		
CF | "Claire, good, you're back. Did you find him?" 		
CF | 		
CF | 1) "Uh," Tiff says. "Who are you- is she talking about?" 		
CF | 2) "Absolutely not," Jen says. "She needs to get out of 		
CF | there." 		
CF | 3) You could also ask if she means the man in the basement. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay to Claire to ask what she's talking about.) 		
CF | 		
CF | "Who- who are you talking about?" (Claire asks this in her own 		
CF | voice. 		
CF | 		
CF | Then, in a perfect imitation of Jen's:) "I told you you 		
CF | shouldn't have sent her alone." 		
CF | 		
CF | "Shut up, Jen," (Claire snaps in your voice. Then, more 		
CF | gently,) "Our father, Claire. You need to go back and 		
CF | get him. We don't have much time left." 		
CF | 		
CF | 1) "Emily!" Jen hisses. "Get her out of there!" 		
CF | 2) You could ask where he is. 		
CF | 3) You could also ask if she means the man in the basement. 		
CF | 		
CF | > 		Perry asks, "Who is 'her' in 'sent her alone'?"
		Knight_Otu asks, "Claire?"
		DavidW says, "I'm having trouble following this."
		Knight_Otu says, "I certainly lost the plot."
		DavidW asks, "Are Emily and Jen in the bus? Claire's versions of them?"
		Perry says, "Ah, yes it's Emily /and/ Jen."
		DavidW says, "That's really strange."
		Perry says, "And Claire is Claire."
Perry says (to ClubFloyd), "1" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You tell Claire to leave the bus.) 		
CF | 		
CF | "Wait! Where are you going?" (Your sister calls in your voice, 		
CF | before gasping in her own.) 		
CF | 		
CF | "Just wait a sec," (she continues as you.) "You're acting 		
CF | weird. We need to make sure you're briefed before you head back out." 		
CF | 		
CF | 1) You could ask where he is. 		
CF | 2) You could also ask if she means the man in the basement. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | "Where do I find him?" (Claire asks.) 		
CF | 		
CF | "He's in the basement, Claire," (She replies in your voice, 		
CF | sounding a bit irritable.) "He's tied up in the basement. Were 		
CF | you even paying attention before?" 		
CF | 		
CF | 1) You could ask why he's tied up. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | "But why is he tied up?" (Claire asks.) 		
CF | 		
CF | "Goddammit, Claire!" (She explodes in your voice, making the three 		
CF | of you who are awake jump.) "We've been through this already! 		
CF | There's no time to go over it again! Now go save Dad." 		
CF | 		
CF | 1) You could leave quietly. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Error Avenue 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You tell Claire to leave the bus.) 		
CF | 		
CF | Oh, my God, oh, my God. (Claire's voice is once again her 		
CF | own.) I'm back outside the bus. That was so, so weird. 		
CF | 		
CF | 1) "Wait, I didn't hear me," Tiff says. "Was I there?" 		
CF | 2) "Uh, sorry, but I don't know how you two are being so calm 		
CF | about this," Jen says. "Claire, what the hell was that?" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Error Avenue 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | Yeah, Tiff was there, but she was asleep on one of the benches. 		
CF | 		
CF | 1) "But if we were all there," Tiff muses. "Was Claire 		
CF | there?" 		
CF | 2) "Uh, sorry, but I don't know how you two are being so calm 		
CF | about this," Jen says. "Claire, what the hell was that?" 		
CF | 		
CF | > 		Perry says, "Haha."
Perry says (to ClubFloyd), "1" 		
CF ] Error Avenue 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | I mean, I was, but there wasn't another me. It feels like, I 		
CF | dunno. I am the me here now, if that makes sense. 		
CF | 		
CF | 1) "Uh, sorry, but I don't know how you two are being so calm 		
CF | about this," Jen says. "Claire, what the hell was that?" 		
CF | 2) You could also ask Claire what she plans to do. 		
CF | 		
CF | > 		Perry asks, "Wait. There's two Claire's? Or is the person we're controlling a fake 'me'?"
		Perry says, "I thought I wasn't lost but now I think I'm lost."
Perry says (to ClubFloyd), "1" 		
CF ] Error Avenue 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | It was... it was you guys. In the bus. The bus was normal, but they 		
CF | looked exactly like you. Sounded exactly like you, Jen and Em. I dunno 		
CF | about Tiff, but I'd assume. 		
CF | 		
CF | 1) "Do we trust what they say?" Jen asks, sounding unsure. "I 		
CF | dunno, I'm a little freaked out." 		
CF | 2) You could also ask Claire what she plans to do. 		
CF | 		
CF | > 		DavidW says, "I think there was a second Claire but not now."
Perry says (to ClubFloyd), "1" 		
CF ] Error Avenue 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | I... I do. (Claire sounds more certain than you expected.) I 		
CF | don't know. So much of this place is just slightly off, but they 		
CF | weren't. They were you. And I trust you, don't I? 		
CF | 		
CF | 1) You could also ask Claire what she plans to do. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Error Avenue 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | I think that's up to you. You're guiding me, right? And speaking of, I 		
CF | don't really feel safe out here on the street. 		
CF | 		
CF | Error Avenue 		
CF | This is our street, kinda. The sign has a different name on it, but 		
CF | our house is here, to the south, and so are our neighbors'. In 		
CF | the middle of the road is a broken-down schoolbus. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x house" 		
CF ] Error Avenue 		
CF | > 		
CF | > X HOUSE 		
CF | 		
CF | (the uncanny home) 		
CF | I think it looks the same as ours, but I haven't spent much time 		
CF | memorizing the real one's exact shape recently. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x neighbors" 		
CF ] Error Avenue 		
CF | > 		
CF | > X NEIGHBORS 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "enter bus" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > ENTER BUS 		
CF | 		
CF | 		
CF | Inside the Schoolbus 		
CF | It looks like a normal school bus in here. Steering wheel, seats, 		
CF | windows, the works. You're standing in the aisle and Jen is sitting 		
CF | on a seat towards the front. Tiffany is sleeping on one towards the 		
CF | back. I can go back out onto the street. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to tiffany" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > TALK TO TIFFANY 		
CF | 		
CF | (Not-Tiffany) 		
CF | She's asleep, and isn't saying anything. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "search seats" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > SEARCH SEATS 		
CF | 		
CF | It's just Tiffany, or... I guess, Not-Tiffany lying on one. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x me" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > X ME 		
CF | 		
CF | I can't see you with my eyes closed, sis. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x jen" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > X JEN 		
CF | 		
CF | (Not-Jen) 		
CF | It's honestly uncanny. 		
CF | 		
CF | > 		DavidW asks, "wake Tiffany?"
Perry says (to ClubFloyd), "talk to jen" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > TALK TO JEN 		
CF | 		
CF | (Not-Jen) 		
CF | She doesn't seem interested in talking to me. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wake tiffany" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > WAKE TIFFANY 		
CF | 		
CF | (Not-Tiffany) 		
CF | I'd rather not. I get the sense she needs her rest. 		
CF | 		
CF | > 		Perry says, "We haven't seen the dad yet in this save, let me go do that."
Perry says (to ClubFloyd), "out" 		
CF ] Error Avenue 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Error Avenue 		
CF | This is our street, kinda. The sign has a different name on it, but 		
CF | our house is here, to the south, and so are our neighbors'. In 		
CF | the middle of the road is a broken-down schoolbus. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s. e. d" 		
CF ] Basement 		
CF | > 		
CF | > S. E. D 		
CF | 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's west, and the kitchen's across the hall to 		
CF | the east. The front door's back to the north, and the 		
CF | stairs go up to the second floor. 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer is back to the west, and some stairs lead down 		
CF | to the basement. 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. Dad's here, too, tied to a chair. 		
CF | 		
CF | I can go back up to the kitchen. 		
CF | 		
CF | > 		Perry says, "Er, we have. Just haven't untied him."
Perry says (to ClubFloyd), "untie dad" 		
CF ] Basement 		
CF | > 		
CF | > UNTIE DAD 		
CF | 		
CF | (assuming you mean from the rope) 		
CF | 		
CF | Okay, I'm untying him. Oh, uh. As soon as I unknotted the rope, it 		
CF | kind of just... dissolved. 		
CF | 		
CF | "Thank you, dear," (the lower voice says.) "Now come with me. 		
CF | I know a way out." 		
CF | 		
CF | 1) You could tell him to lead the way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Basement 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Basement 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Perry says, "Actually, we also haven't been to the living room to talk."
Perry says (to ClubFloyd), "u" 		
CF ] Kitchen 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer's to the west, and a set of stairs leads back 		
CF | down to the basement. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Foyer 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's west, and the kitchen's back across the hall 		
CF | to the east. The front door's to the north, and the 		
CF | stairs go up to the second floor. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Uncanny Living Room 		
CF | This is our living room, but something's off about it. I can't put my 		
CF | finger on what. It's like it normally is, with the pillows and blanket 		
CF | on the couch and the TV switched off. The exit's where it normally is, 		
CF | but right now I can somehow tell it's back to the east. Also, 		
CF | that red door leads south. 		
CF | 		
CF | "Okay," you say. "What do we think?" 		
CF | 		
CF | "I don't want any part of this," Jen says immediately. "I'm not having 		
CF | fun and I don't want to do this anymore." 		
CF | 		
CF | "Hold on, I think I'm remembering something," Tiff says. "Gimme a sec 		
CF | to look it up." 		
CF | 		
CF | "I want to untie him," Claire mumbles. 		
CF | 		
CF | 1) You could agree with Jen, or 		
CF | 2) you could agree with Claire. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > 1 		
CF | 		
CF | "I agree with Jen," you say. "I think this has gone far enough." 		
CF | 		
CF | "Come on, Em!" Claire whines. "I know you could tell it was him!" 		
CF | 		
CF | "No, Claire, stop it!" Jen shouts. "It's clear you haven't processed 		
CF | the death of your dad, and I'm sorry that's happening. But you don't 		
CF | get to use this to play out some kind of daddy-in-distress fantasy 		
CF | where you can save him. I want no part of it." 		
CF | 		
CF | "Come on, Jen, it's just a game," Tiff mumbles, still typing at her 		
CF | phone. 		
CF | 		
CF | 1) You could agree with Tiff, 		
CF | 2) insist that it's not a game, or 		
CF | 3) defend your sister. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > 1 		
CF | 		
CF | "Tiff's right," you say. "It's just a game, Jen." 		
CF | 		
CF | "I don't know if you're being purposely obtuse, or if you're just 		
CF | committed to the let's-indulge-Claire train, but you can't tell me 		
CF | you're not seeing what I'm seeing. 		
CF | 		
CF | 1) You could tell Jen that quoting movies doesn't make her sound 		
CF | smarter, or 		
CF | 2) defend your sister. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > 1 		
CF | 		
CF | "Quote all the movies you want," you tell Jen. "It won't make you 		
CF | sound any smarter." 		
CF | 		
CF | You can tell immediately you've wounded her, and she doesn't respond 		
CF | immediately. "You know what?" She says finally. "I'm gonna call my 		
CF | mom. I think I'm going home." 		
CF | 		
CF | 1) You could backtrack, or 		
CF | 2) you could double down. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > 1 		
CF | 		
CF | You can tell that was too far. "Jen, wait," you say as she stands. "I 		
CF | didn't mean that. I'm sorry." 		
CF | 		
CF | Jen pauses a moment before sighing and sitting back down. "Look," she 		
CF | says. "You know I love you. But I can't do this anymore. I know I 		
CF | can't stop you, but you can count me out. I'll just be over here on my 		
CF | phone or something." 		
CF | 		
CF | Tiff puts her phone down. Looks like she's given up on whatever she 		
CF | was searching for. 		
CF | 		
CF | After a long moment of silence, Claire says "Do we keep going?" 		
CF | 		
CF | "Yeah," you say. "Let's do that." 		
CF | 		
CF | Uncanny Living Room 		
CF | This is our living room, but something's off about it. I can't put my 		
CF | finger on what. It's like it normally is, with the pillows and blanket 		
CF | on the couch and the TV switched off. The exit's where it normally is, 		
CF | but right now I can somehow tell it's back to the east. Also, 		
CF | that red door leads south. 		
CF | 		
CF | > 		Perry says, "That's probably the best outcome to that conversation."
		Perry says, "Though I wonder what Tiff was trying to look up."
Perry says (to ClubFloyd), "@pasteend" 		
CF ] Uncanny Living Room 		
CF | > 		
CF | > @PASTEEND 		
CF | 		
CF | I can't tell what you want me to do. That's not a verb I recognize. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf25" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Uncanny Living Room 		
CF | > SAVEStory saved. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e. e. d" 		
CF ] Basement 		
CF | > 		
CF | > E. E. D 		
CF | 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's back west, and the kitchen's across the hall 		
CF | to the east. The front door's to the north, and the 		
CF | stairs go up to the second floor. 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer's back to the west, and stairs lead down to 		
CF | the basement. 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. Dad's here, too, tied to a chair. 		
CF | 		
CF | I can go back up to the kitchen. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "untie dad" 		
CF ] Basement 		
CF | > 		
CF | > UNTIE DAD 		
CF | 		
CF | (assuming you mean from the rope) 		
CF | 		
CF | Okay, I'm untying him. Oh, uh. As soon as I unknotted the rope, it 		
CF | kind of just... dissolved. 		
CF | 		
CF | "Thank you, dear," (the lower voice says.) "Now come with me. 		
CF | I know a way out." 		
CF | 		
CF | 1) You could tell him to lead the way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("Lead the way," you say.) 		
CF | 		
CF | "Lead the way," (Claire parrots.) 		
CF | 		
CF | "It's just through here," (the lower voice replies.) 		
CF | 		
CF | Uh, he just walked into a tunnel in the east wall. I'm pretty 		
CF | sure that wasn't there before. 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. The chair that dad was tied to is sitting 		
CF | in the center of the room. 		
CF | 		
CF | I can go back up to the kitchen, or I can follow Dad 		
CF | east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u. w. n. enter bus" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > U. W. N. ENTER BUS 		
CF | 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer's to the west, and stairs lead back down to 		
CF | the basement. 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's west, and the kitchen's back across the hall 		
CF | to the east. The front door's to the north, and the 		
CF | stairs go up to the second floor. 		
CF | 		
CF | Error Avenue 		
CF | This is our street, kinda. The sign has a different name on it, but 		
CF | our house is here, back to the south, and so are our 		
CF | neighbors'. In the middle of the road is a broken-down schoolbus. 		
CF | 		
CF | Inside the Schoolbus 		
CF | It looks like a normal school bus. Steering wheel, seats, windows. 		
CF | There are three... uh, mannequins here. They're in the same positions 		
CF | you three were in before. I can go back out onto the street. 		
CF | 		
CF | I can see a Jen mannequin, a Tiffany mannequin, and an Emily mannequin 		
CF | here. 		
CF | 		
CF | > 		Perry says, "OH I don't like that."
Perry says (to ClubFloyd), "wake" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > WAKE 		
CF | 		
CF | I'm trying, but I... I can't. It feels like I'm being prevented, 		
CF | somehow. 		
CF | 		
CF | > 		Perry says, "Oh, I hadn't tried that. So maybe we can wake at the tower."
Perry says (to ClubFloyd), "out" 		
CF ] Error Avenue 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Error Avenue 		
CF | This is our street, kinda. The sign has a different name on it, but 		
CF | our house is here, to the south, and so are our neighbors'. In 		
CF | the middle of the road is a broken-down schoolbus. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s. e." 		
CF ] Kitchen 		
CF | > 		
CF | > S. E. 		
CF | 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's west, and the kitchen's across the hall to 		
CF | the east. The front door's back to the north, and the 		
CF | stairs go up to the second floor. 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer's back to the west, and some stairs lead down 		
CF | to the basement. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "enter fridge. s. s. s." 		
CF ] Base of the Tower 		
CF | > 		
CF | > ENTER FRIDGE. S. S. S. 		
CF | 		
CF | Dining Room 		
CF | It's the main room of a restaurant. There are a bunch of tables 		
CF | scattered around. I can go out to the street to the south. 		
CF | There are also a pair of swinging doors to the north. 		
CF | 		
CF | Street, by the subway entrance 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street continues to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | Field, north side 		
CF | This is the north end of the field. I can go south, 		
CF | southeast, or southwest to other parts of the field. 		
CF | There's also an ornate door back to the north. That big tower's 		
CF | to the south. 		
CF | 		
CF | There's an oversized fly here. 		
CF | 		
CF | Base of the Tower 		
CF | This is the center of the field, and the base of the biggest 		
CF | transmission tower I've ever seen. I can go north, 		
CF | south, east, or west to other parts of the field. 		
CF | There's also a ladder here I can use to climb up the tower. 		
CF | That horsefly's buzzing around to the north. 		
CF | 		
CF | Oh hey, the horsefly just arrived from the north. 		
CF | 		
CF | (Jen looks out the window for a moment.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb fly" 		
CF ] Base of the Tower 		
CF | > 		
CF | > CLIMB FLY 		
CF | 		
CF | It's too high up for me to climb onto. 		
CF | 		
CF | (Jen looks out the window for a moment.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "jump on fly" 		
CF ] Base of the Tower 		
CF | > 		
CF | > JUMP ON FLY 		
CF | 		
CF | I only understood that you wanted me to jump. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Base of the Tower 		
CF | > 		
CF | > L 		
CF | 		
CF | Base of the Tower 		
CF | This is the center of the field, and the base of the biggest 		
CF | transmission tower I've ever seen. I can go north, 		
CF | south, east, or west to other parts of the field. 		
CF | There's also a ladder here I can use to climb up the tower. 		
CF | 		
CF | There's a giant fly here. 		
CF | 		
CF | (Tiffany's phone buzzes. She taps the notification.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb fly" 		
CF ] Atop the Tower 		
CF | > 		
CF | > CLIMB FLY 		
CF | 		
CF | Okay, I'm on. Oh, it looks like it finished with the meat. Now it's- 		
CF | oh, woah, it's taking flight. We're flying! I have to hold on. 		
CF | 		
CF | Atop the Tower 		
CF | Okay I'm off. It flew me all the way to the top of the tower, but then 		
CF | it buzzed back down. Now I'm standing on the platform at the very top. 		
CF | There's a waist-high railing at the edge, and the wind is whipping 		
CF | hard around me. There's a hole in the floor with a ladder leading 		
CF | down. 		
CF | 		
CF | I am the only one who has ever stood here before. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wake" 		
CF ] Atop the Tower 		
CF | > 		
CF | > WAKE 		
CF | 		
CF | Are you sure? Once I'm awake again I'm not going back under. 		
CF | 		
CF | [Please answer yes or no.] 		
Perry says (to ClubFloyd), "yes" 		
CF | [Please answer yes or no.] 		
CF | > YES 		
CF | 		
CF | Alright. Resurfacing. 		
CF | 		
CF | [Press any key to continue.] 		
Perry says (to ClubFloyd), "@pasteend" 		
CF ] Real Living Room 		
CF | [Press any key to continue.] 		
CF | 		
CF | Living Room 		
CF | Claire suddenly gasps and sits bolt upright. 		
CF | 		
CF | "Are you alright?" You ask. "Back with us?" 		
CF | 		
CF | "Yeah, yeah I am," Claire says, pulling you into a hug. 		
CF | 		
CF | "How are you feeling?" Jen asks, sounding mildly concerned. 		
CF | 		
CF | Your conversation is interrupted by Claire's stomach growling loudly. 		
CF | The four of you share a chuckle. 		
CF | 		
CF | "Hungry, I guess," Claire says. "Who's up for pizza rolls?" 		
CF | 		
CF | "That sounds perfect," you say. "Let's go heat some up." 		
CF | 		
CF | > 		DavidW says, "had to go visit the cubes"
		Perry says, "Oops I did that again."
		Perry says, "Oh, good idea."
		Knight_Otu says, "Odd."
Perry says (to ClubFloyd), "e" 		
CF ] Real Living Room 		
CF | > 		
CF | > E 		
CF | 		
CF | You, Tiffany, Jen, and Claire walk together through the door. 		
CF | 		
CF | Glen 		
CF | You find yourself in a glen, between two free-standing doors. One door 		
CF | is red, and the other is yellow. It doesn't seem like anything is 		
CF | behind them. The glen is covered in snow, and all the trees are bare. 		
CF | 		
CF | You can feel the cold. 		
CF | 		
CF | "My girls," a voice behind you croons. "Finally, you're here." You 		
CF | turn to see a suited stranger standing in the snow. 		
CF | 		
CF | 		
CF | 		
CF | *** He opens his arms to welcome you. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		Perry says, "O"
		Perry says, "Ummmmmm. Okay that seems like a bad ending."
Perry says (to ClubFloyd), "RESTORE" 		
Perry says (to ClubFloyd), "cf25" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Uncanny Living Room 		
CF | Story restored. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Foyer 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's back west, and the kitchen's across the hall 		
CF | to the east. The front door's to the north, and the 		
CF | stairs go up to the second floor. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Hallway 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Hallway 		
CF | Just a boring hallway. 		
CF | 		
CF | A blue door leads west to the master bedroom, and a green door 		
CF | leads south to a bathroom. There's no door to lead to our 		
CF | bedroom. The stairs go back down. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Bathroom 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bathroom 		
CF | It looks like our bathroom, but there's no furniture. There are just 		
CF | three vague cubes, one each that's small, medium, and large. I can go 		
CF | back north to the hallway. 		
CF | 		
CF | > 		DavidW asks, "what happened?"
		DavidW says, "I missed something."
		DavidW asks, "How did dad replace the pizza rolls?"
		Perry says, "We woke up, went east which normally gave us pizza rolls, but ended up in the Glen as a group where our 'dad' was."
		Perry says, "That was us waking up after we untied the dad and tried waking up at the top of the tower."
Perry says (to ClubFloyd), "n. d. e. d. untie dad" 		
CF ] Basement 		
CF | > 		
CF | > N. D. E. D. UNTIE DAD 		
CF | 		
CF | 		
CF | Hallway 		
CF | Just a boring hallway. 		
CF | 		
CF | A blue door leads west to the master bedroom, and a green door 		
CF | leads back south to a bathroom. There's no door to lead to our 		
CF | bedroom. The stairs go down. 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's west, and the kitchen's across the hall to 		
CF | the east. The front door's to the north, and the stairs 		
CF | go back up to the second floor. 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer's back to the west, and stairs lead down to 		
CF | the basement. 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. Dad's here, too, tied to a chair. 		
CF | 		
CF | I can go back up to the kitchen. 		
CF | 		
CF | (I'm assuming you mean from the rope) 		
CF | 		
CF | Okay, I'm untying him. Oh, uh. As soon as I unknotted the rope, it 		
CF | kind of just... dissolved. 		
CF | 		
CF | "Thank you, dear," (the lower voice says.) "Now come with me. 		
CF | I know a way out." 		
CF | 		
CF | 1) You could tell him to lead the way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("Lead the way," you say.) 		
CF | 		
CF | "Lead the way," (Claire parrots.) 		
CF | 		
CF | "It's just through here," (the lower voice replies.) 		
CF | 		
CF | Uh, he just walked into a tunnel in the east wall. I'm pretty 		
CF | sure that wasn't there before. 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. The chair that dad was tied to is sitting 		
CF | in the center of the room. 		
CF | 		
CF | I can go back up to the kitchen, or I can follow Dad 		
CF | east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u. w. u. s" 		
CF ] Bathroom 		
CF | > 		
CF | > U. W. U. S 		
CF | 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer is to the west, and stairs lead back down to 		
CF | the basement. 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's west, and the kitchen's back across the hall 		
CF | to the east. The front door's to the north, and the 		
CF | stairs go up to the second floor. 		
CF | 		
CF | Hallway 		
CF | Just a boring hallway. 		
CF | 		
CF | A blue door leads west to the master bedroom, and a green door 		
CF | leads south to a bathroom. There's no door to lead to our 		
CF | bedroom. The stairs go back down. 		
CF | 		
CF | Bathroom 		
CF | It looks like our bathroom, but there's no furniture. There are just 		
CF | three, like, vague cubes, one each that's small, medium, and large. I 		
CF | can go back north to the hallway. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x chube" 		
CF ] Bathroom 		
CF | > 		
CF | > X CHUBE 		
CF | 		
CF | I can't tell what you want me to do that with. The noun didn't make 		
CF | sense in this context. 		
CF | 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x cube" 		
CF ] Bathroom 		
CF | > 		
CF | > X CUBE 		
CF | 		
CF | Uh, which do you mean, the small cube, the medium cube, or the large 		
CF | cube? 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x small" 		
CF ] Bathroom 		
CF | > 		
CF | > X SMALL 		
CF | 		
CF | It's the smallest of the cubes, set slightly away from the wall. My 		
CF | guess is, it's the toilet. 		
CF | 		
CF | > 		Perry says, "Cubes didn't change at all."
Perry says (to ClubFloyd), "read note" 		
CF ] Bathroom 		
CF | > 		
CF | > READ NOTE 		
CF | 		
CF | You want me to read it again? Okay. It says: 		
CF | 		
CF | "If you found this where I put it and you seek what I sought, know you 		
CF | haven't gone high enough yet. 		
CF | 		
CF | "I managed to trap him. For your sake, I hope you found this note 		
CF | before he's freed. He won't let you escape once he's free, but I made 		
CF | a failsafe. Had to give up a lot to create it, so don't let it go to 		
CF | waste. 		
CF | 		
CF | "You'll need to find a way to get to the highest point. I made that, 		
CF | too, but you'll need to lure it to you somehow. I can't write how 		
CF | here. I'm certain he won't figure it out on his own, but I can't risk 		
CF | him finding this paper. If he's free, the highest point is the only 		
CF | place you can escape from. 		
CF | 		
CF | "Good luck, fellow traveler." 		
CF | 		
CF | > 		Perry says, "Yea I'm stuck."
		DavidW says, "no, I was saying I had to visit the toilet here. I wasn't suggesting visiting the cubes here."
		Perry says, "Oh, hahaha."
		Perry says, "Still, was a good idea since untieing the dad makes the world more 'fake'."
Perry says (to ClubFloyd), "n. d. e. enter fridge. s. w. s" 		
CF ] Street, at the far end from the subway platform 		
CF | > 		
CF | > N. D. E. ENTER FRIDGE. S. W. S 		
CF | 		
CF | 		
CF | Hallway 		
CF | Just a boring hallway. 		
CF | 		
CF | A blue door leads west to the master bedroom, and a green door 		
CF | leads back south to a bathroom. There's no door to lead to our 		
CF | bedroom. Stairs go down. 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's west, and the kitchen's across the hall to 		
CF | the east. The front door's to the north, and the stairs 		
CF | go back up to the second floor. 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer's back to the west, and some stairs lead down 		
CF | to the basement. 		
CF | 		
CF | Dining Room 		
CF | It's the main room of a restaurant. There are a bunch of tables 		
CF | scattered around. I can go out to the street to the south. 		
CF | There are also a pair of swinging doors to the north. 		
CF | 		
CF | Street, by the subway entrance 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street continues to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | Street, at the far end from the subway platform 		
CF | This is the west end of the city street. 		
CF | 		
CF | There's been a car accident here. 		
CF | 		
CF | There are buildings on three sides: one with a revolving door to the 		
CF | north, one with a sturdy door to the south, and one 		
CF | without a door to the west. The street runs back to the 		DavidW asks, "Perhaps stop here then? We never figured out the clock or water door. And what good did the bike do?"
CF | east. 		
CF | 		
CF | (first opening the sturdy door) 		
CF | It's already creaking trying to hold back however much water. I don't 		
CF | think opening it would be a good idea. 		
CF | 		
CF | > 		Perry says, "Sure."
		DavidW asks, "Was the bike helpful in any way?"
		Perry says, "Nope, I just liked riding it."
		DavidW says, "hm. Strange."
		Perry says, "Hopefully me going fast at the end wasn't too much an issue, by the way. Just felt bad for going past 4 and was hoping to figure it out quickly."
		DavidW says, "We found at least three endings."
		Perry says, "I also wonder if there's a different resolution to the conversations."
		Perry says, "Let's try saving Claire one more time, I feel like there's a solution there."
Perry says (to ClubFloyd), "e. d. w" 		
CF ] Subway Platform 		
CF | > 		
CF | > E. D. W 		
CF | 		
CF | 		
CF | Street, by the subway entrance 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street runs back to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | Subway Platform 		
CF | It's the subway platform, but deserted. There's a bench, some ad 		
CF | panels, and a map lining one wall. There's a schedule hanging from the 		
CF | ceiling. 		
CF | 		
CF | The tracks are down. Turnstiles stand in front of the stairs 		
CF | up to the street. I can also go north to the glen 		
CF | through the yellow door. 		
CF | 		
CF | I can't go that way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d" 		
CF ] Tracks 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Tracks 		
CF | Okay, I've dropped down and I'm standing on the subway tracks. There 		
CF | are rails on the ground for the trains to run on. 		
CF | 		
CF | I can hop back up onto the platform, or go into the tunnel to 		
CF | the west. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] tunnel 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | tunnel 		
CF | Dozens of corpses line the floor. I don't want to spend too long here. 		
CF | I can go out to the subway tracks, or west to the 		
CF | basement. 		
CF | 		
CF | Dad's here. 		
CF | 		
CF | "It's just here, through this door," (the lower voice says.) 		
CF | 		
CF | He's pointing to an ancient door set into the south wall. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "click dad" 		
CF ] tunnel 		
CF | > 		
CF | > CLICK DAD 		
CF | 		
CF | Okay. Now I have a photo of the suited man, I guess. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the ancient door) 		
CF | 		
CF | ??? 		
CF | This space is all draped in loose, white cloth. It's all I can see in 		
CF | all directions, but I can't see very far. 		
CF | 		
CF | > 		Knight_Otu says, "I mean, I suspect most of us don't have to get up early tomorrow."
Perry says (to ClubFloyd), "z. z. z. z." 		
CF ] The Tower of Babel 		
CF | > 		
CF | > Z. Z. Z. Z. 		
CF | 		
CF | I'll wait a bit. 		
CF | 		
CF | It's actually pretty nice in here. The cloth is super soft, and it 		
CF | feels like there's a warm breeze. I guess I feel a sense of... 		
CF | contentment? I can hear birds chirping. 		
CF | 		
CF | Sure, I'll wait a bit. 		
CF | 		
CF | Now, wait a minute, I can actually hear some voices. Like, the sound 		
CF | of someone whispering. I can't hear what they're saying, though. 		
CF | 		
CF | I'll wait a bit. 		
CF | 		
CF | Okay, wait, the voices are getting louder. They're speaking now, but I 		
CF | still can't tell what they're saying. It's all sharp and loud. 		
CF | Something's wrong. 		
CF | 		
CF | I'll wait a bit. 		
CF | 		
CF | Oh- oh, God. The cloth, it's... corrupting. Splotches of inky darkness 		
CF | spreading over the whole thing, and it's getting more and more 		
CF | wrinkled. I can see the outlines of people on the other side. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "awke" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > AWKE 		
CF | 		
CF | I can't tell what you want me to do. That's not a verb I recognize. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wake" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > WAKE 		
CF | 		
CF | I'm trying, but I can't. 		
CF | 		
CF | No, no, they're screaming. Gibbering and howling, and... it's not 		
CF | words, but I know exactly what they mean. They hate me. They 		
CF | hate each other. They hate themselves. All they are is hate, and they 		
CF | are all I can hear. Terrible, all-encompassing. This must be the only 		
CF | sound that's ever existed. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > Z 		
CF | 		
CF | I'll wait a bit. 		
CF | 		
CF | (Claire's breath grows short and rapid, like a hummingbird's 		
CF | heartbeat.) 		
CF | 		
CF | 		
CF | There's nothing I can do. They're pressing their hands into the cloth, 		
CF | some of them. They want to do something horrible to me. Some of them 		
CF | are arguing between themselves. Some of them are fighting, grappling 		
CF | on the ground, snarling and wailing and tearing at each other like 		
CF | animals. A mass of writhing people and faces frozen in anger with 		
CF | their mouths permanently open, shrieking and wailing at each other. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > Z 		
CF | 		
CF | I'll wait a bit. 		
CF | 		
CF | The cloth is tearing. The crowd is larger than I thought. Larger than 		
CF | the Universe. No, they are the Universe. The entire 		
CF | Universe. 		
CF | A mass of billions of screaming people, a wall of wailing faces. 		
CF | 		
CF | I don't understand. Am I the only one who understands? Why are they 		
CF | all screaming at each other? Everything could be perfect if they would 		
CF | just stop for a single moment! None of them even remember why 		
CF | they're fighting! Everything could be peaceful. 		
CF | 		
CF | But they just keep on screaming. Nothing will stop them. Their screams 		
CF | will echo in my ears forever. Forever all I'll hear is screaming. 		
CF | They'll never stop. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wake" 		
CF | > 		
CF | > WAKE 		
CF | 		
CF | I'm trying, but I can't! 		
CF | 		
CF | They're pressing in. The cloth is getting closer. I have no room. I 		
CF | can't breathe. The cloth is the Universe. The screaming is the 		
CF | Universe. The Universe is ruined. Something has been stripped away, 		
CF | and it will never return. They'll tear all the way through soon. The 		
CF | cloth and the crowd and the Universe are getting closer and closer and 		
CF | it's all I can see and I am the whole world and it is the whole world 		
CF | and I and it and they and we are ruined forever. 		
CF | 		
CF | (She pauses for a moment, and then desperately, she cries:) 		
CF | Help me, Emily! 		
CF | 		
CF | [Press any key to continue.] 		
Perry pushes the green 'space' button. 		
CF ] Real Living Room 		
CF | [Press any key to continue.] 		
CF | 		
CF | Living Room 		
CF | You are Emily. You are sitting in your living room and your sister is 		
CF | asking for your help. 		
CF | 		
CF | > 		Perry says, "So, normal methods of waking her didn't work, we couldn't leave the room."
Perry says (to ClubFloyd), "turn off tv" 		
CF ] Real Living Room 		
CF | > 		
CF | > TURN OFF TV 		
CF | 		
CF | The remote has a bad habit of going missing at inopportune moments. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x jen" 		
CF ] Real Living Room 		
CF | > 		
CF | > X JEN 		
CF | 		
CF | One of your best friends, even if she's a little controlling 		
CF | sometimes. 		
CF | 		
CF | Suddenly from your sister's mouth erupts a torrent of words, sounding 		
CF | as if spoken by the entire world: "A hole at the center. Waiting by a 		
CF | window. Worrying silence. Catastrophe. Mother weeping. Choking on 		
CF | blood. Abandonment. Rust-red hands. Migraines. Poignant misery. 		
CF | Funeral rites. Water thick with blood. Shivering grayness." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to jen" 		
CF ] Real Living Room 		
CF | > 		
CF | > TALK TO JEN 		
CF | 		
CF | "What are you doing?" she cries. "Help her!" 		
CF | 		
CF | Your sister continues as a crowd. "Torn, bloodied throats. A portal to 		
CF | another world. The center of a patch of brambles. Abandoned,. tattered 		
CF | toys. Nothing happening. Confused memory. Whispers in the dark. 		
CF | Nothing ever. Confusing memories. Gunfire. Nothing forever. Skin 		
CF | inverted. Suffocating nothingness. Mad gusts tugging on wires. 		
CF | Glimpses of ghosts. Judas Iscariot. Painful toil. Cowering in holes." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo. undo." 		
CF ] Real Living Room 		
CF | > 		
CF | > UNDO. UNDO. 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Real Living Room 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Real Living Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Real Living Room 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Real Living Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Real Living Room 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Real Living Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to claire" 		
CF ] Real Living Room 		
CF | > 		
CF | > TALK TO CLAIRE 		
CF | 		
CF | She doesn't acknowledge your words. 		
CF | 		
CF | Suddenly from your sister's mouth erupts a torrent of words, sounding 		
CF | as if spoken by the entire world: "A hole at the center. Waiting by a 		
CF | window. Worrying silence. Catastrophe. Mother weeping. Choking on 		
CF | blood. Abandonment. Rust-red hands. Migraines. Poignant misery. 		
CF | Funeral rites. Water thick with blood. Shivering grayness." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "hug claire" 		
CF ] Real Living Room 		
CF | > 		
CF | > HUG CLAIRE 		
CF | 		
CF | On second thought, you'd rather not. 		
CF | 		
CF | Your sister continues with the voices of thousands: "Torn, bloodied 		
CF | throats. A portal to another world. The center of a patch of brambles. 		
CF | Abandoned,. tattered toys. Nothing happening. Confused memory. 		
CF | Whispers in the dark. Nothing ever. Confusing memories. Gunfire. 		
CF | Nothing forever. Skin inverted. Suffocating nothingness. Mad gusts 		
CF | tugging on wires. Glimpses of ghosts. Judas Iscariot. Painful toil. 		
CF | Cowering in holes." 		
CF | 		
CF | > 		DavidW asks, "slap claire?"
Perry says (to ClubFloyd), "slap claire" 		
CF ] Real Living Room 		
CF | > 		
CF | > SLAP CLAIRE 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to tiff" 		
CF ] Real Living Room 		
CF | > 		
CF | > TALK TO TIFF 		
CF | 		
CF | She seems transfixed by what your sister is saying. 		
CF | 		
CF | Claire continues as a crowd. "A wheel in the sky. Gashes gushing 		
CF | blood. Deafening machinery. A pale horse. Places of violence. Fires 		
CF | burning out. Desecrated holy bodies. Eyes sewn shut. Several thousand 		
CF | men marching. A muscle straining until it snaps. Mocking sunshine. 		
CF | Despair. Vast, unknowable conspiracies. Blinding snow. Your deathbed. 		
CF | The cost of war." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] Real Living Room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | your pinstripe PJs (being worn) 		
CF | 		
CF | Claire continues: "A starving child. Crows calling. Flowing out of 		
CF | ourselves. Public ignominy. Merciless icy wind. Darkness beyond a 		
CF | doorway. A life in vain. One thousand years of desolation. Half-known 		
CF | faces. Fresh scars. Walking on the ceiling. Frozen ground. 		
CF | Omniprevalence. The loss of something beloved. Things known only to 		
CF | the dead. Self-sacrifice for the sake of something greater." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unplug tv" 		
CF ] Real Living Room 		
CF | > 		
CF | > UNPLUG TV 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pull tv" 		
CF ] Real Living Room 		
CF | > 		
CF | > PULL TV 		
CF | 		
CF | The TV is firmly anchored. 		
CF | 		
CF | Claire continues as a crowd. "Swallowing hunger. Patches of dead 		
CF | grass. Gore. Fractured minds. Lengthening shadows. Accusations of 		
CF | blasphemy. The things that war purchases. Sick earth. Severed fingers. 		
CF | The dissolution of you. Smoke rising eternally. Tomorrow's remorse. 		
CF | Forgotten dreams. The end of civilization. Rumors of war. Emptiness 		
CF | forever. A storm of fire." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push tv" 		
CF ] Real Living Room 		
CF | > 		
CF | > PUSH TV 		
CF | 		
CF | You're worried it'll fall and break. 		
CF | 		
CF | Claire continues to have words spill from her mouth. "Swarms of 		
CF | insects. Indecipherable echoes. Twitching agony. The entire world. An 		
CF | emptiness so vast it swallows itself. Street lights winking out. A 		
CF | chorus of screams sounding forever. Being buried in unhallowed ground. 		
CF | An unreachable shore. Painful orgasm. Open water in all directions. 		
CF | Transcendence. Adolescent mistakes. Immortality. Cycles of violence." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo. undo. undo. undo. undo" 		
CF ] Real Living Room 		
CF | > 		
CF | > UNDO. UNDO. UNDO. UNDO. UNDO 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		Perry says, "Ack."
		Perry says, "Well, I got nothing."
DavidW says (to ClubFloyd), "pinch Claire" 		
CF ] Real Living Room 		
CF | > 		
CF | > PINCH CLAIRE 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to claire" 		
CF ] Real Living Room 		
CF | > 		
CF | > TALK TO CLAIRE 		
CF | 		
CF | She doesn't acknowledge your words. 		
CF | 		
CF | Your sister continues with the voices of thousands: "Shucking skin. 		
CF | The centuries to come. Blood money. The openness of a circle. Hundreds 		
CF | of dead animals. A bottomless pit. Years-long manipulation. A torso 		
CF | opened like a zipper. The shuddering void. Warm blood. Water swirling 		
CF | with blood. Vomiting secrets. Legerdemain of God. Sudden white noise." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "rub" 		
CF ] Real Living Room 		
CF | > 		
CF | > RUB 		
CF | 		
CF | (Claire's temples) 		
CF | You don't think that can help her now. 		
CF | 		
CF | Claire begins to convulse as the sheer volume of the words gets caught 		
CF | in her throat. She struggles and chokes on them until blood begins to 		
CF | seep from her nose and her tear ducts. 		
CF | 		
CF | Jen screams. Maybe you do, too. 		
CF | 		
CF | Claire's eyes fly open as her back arches and she lets out an 		
CF | unearthly howl. Her eyes are glassy, unseeing. She twitches once more, 		
CF | then falls still. Blood pools around her head. 		
CF | 		
CF | 		
CF | 		
CF | *** Your sister is dead. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		Knight_Otu asks, "Checking the beginning, have we ever hidden anywhere?"
		Perry says, "No."
		DavidW says, "not that I remember"
		Knight_Otu asks, "It is a valid command apparently?"
		DavidW says, "hm"
		Perry asks, "I found a hint thread where someone's stuck in the same place. Any objections to me looking?"
		DavidW says, "I don't want to see hints."
		Knight_Otu says, "Not from me."
		Perry says, "Then I won't."
		Jade says, "there is one at intfiction"
		DavidW says, "I want to play this more on my own and try to find more secrets."
		Perry says, "Me too."
		Perry says, "I think waking up at the top of the tower is close to what we want though."
Perry says (to ClubFloyd), "RESTORE" 		
Perry says (to ClubFloyd), "cf25" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Uncanny Living Room 		
CF | Story restored. 		
CF | 		
CF | > 		DavidW asks, "If there's a pillow and blanket in the fake living room, were they there in the real one?"
		Perry says, "Let me try one thing real quick first if we're still going a bit longer."
		DavidW says, "ok"
Perry says (to ClubFloyd), "e. d. untie dad." 		
CF ] Foyer 		
CF | > 		
CF | > E. D. UNTIE DAD. 		
CF | 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's back west, and the kitchen's across the hall 		
CF | to the east. The front door's to the north, and the 		
CF | stairs go up to the second floor. 		
CF | 		
CF | I don't think I can go that way. 		
CF | 		
CF | Uh, I can't tell which thing you're talking about. 		
CF | 		
CF | [That's either not here, or not important enough to interact 		
CF | with.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e. d. untie dad" 		
CF ] Basement 		
CF | > 		
CF | > E. D. UNTIE DAD 		
CF | 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer's back to the west, and some stairs lead down 		
CF | to the basement. 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. Dad's here, too, tied to a chair. 		
CF | 		
CF | I can go back up to the kitchen. 		
CF | 		
CF | (assuming you mean from the rope) 		
CF | 		
CF | Okay, I'm untying him. Oh, uh. As soon as I unknotted the rope, it 		
CF | kind of just... dissolved. 		
CF | 		
CF | "Thank you, dear," (the lower voice says.) "Now come with me. 		
CF | I know a way out." 		
CF | 		
CF | 1) You could tell him to lead the way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("Lead the way," you say.) 		
CF | 		
CF | "Lead the way," (Claire parrots.) 		
CF | 		
CF | "It's just through here," (the lower voice replies.) 		
CF | 		
CF | Uh, he just walked into a tunnel in the east wall. I'm pretty 		
CF | sure that wasn't there before. 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. The chair that dad was tied to is sitting 		
CF | in the center of the room. 		
CF | 		
CF | I can go back up to the kitchen, or I can follow Dad 		
CF | east. 		
CF | 		
CF | > 		Jade says, "ok"
Perry says (to ClubFloyd), "u. enter fridge. s. s." 		
CF ] Field, north side 		
CF | > 		
CF | > U. ENTER FRIDGE. S. S. 		
CF | 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer is to the west, and some stairs lead back down 		
CF | to the basement. 		
CF | 		
CF | Dining Room 		
CF | It's the main room of a restaurant. There are a bunch of tables 		
CF | scattered around. I can go out to the street to the south. 		
CF | There are also a pair of swinging doors to the north. 		
CF | 		
CF | Street, by the subway entrance 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street continues to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | Field, north side 		
CF | This is the north end of the field. I can go south, 		
CF | southeast, or southwest to other parts of the field. 		
CF | There's also an ornate door back to the north. That big tower's 		
CF | to the south. 		
CF | 		
CF | There's an oversized fly here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb fly" 		
CF ] Atop the Tower 		
CF | > 		
CF | > CLIMB FLY 		
CF | 		
CF | Okay, I'm on. Oh, it looks like it finished with the meat. Now it's- 		
CF | oh, woah, it's taking flight. We're flying! I have to hold on. 		
CF | 		
CF | Atop the Tower 		
CF | Okay I'm off. It flew me all the way to the top of the tower, but then 		
CF | it buzzed back down. Now I'm standing on the platform at the very top. 		
CF | There's a waist-high railing at the edge, and the wind is whipping 		
CF | hard around me. There's a hole in the floor with a ladder leading 		
CF | down. 		
CF | 		
CF | I am the only one who has ever stood here before. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wake" 		
CF ] Atop the Tower 		
CF | > 		
CF | > WAKE 		
CF | 		
CF | Are you sure? Once I'm awake again I'm not going back under. 		
CF | 		
CF | [Please answer yes or no.] 		
Perry says (to ClubFloyd), "yes" 		
CF | [Please answer yes or no.] 		
CF | > YES 		
CF | 		
CF | Alright. Resurfacing. 		
CF | 		
CF | [Press any key to continue.] 		
Perry pushes the green 'space' button. 		
CF ] Real Living Room 		
CF | [Press any key to continue.] 		
CF | 		
CF | Living Room 		
CF | Claire suddenly gasps and sits bolt upright. 		
CF | 		
CF | "Are you alright?" You ask. "Back with us?" 		
CF | 		
CF | "Yeah, yeah I am," Claire says, pulling you into a hug. 		
CF | 		
CF | "How are you feeling?" Jen asks, sounding mildly concerned. 		
CF | 		
CF | Your conversation is interrupted by Claire's stomach growling loudly. 		
CF | The four of you share a chuckle. 		
CF | 		
CF | "Hungry, I guess," Claire says. "Who's up for pizza rolls?" 		
CF | 		
CF | "That sounds perfect," you say. "Let's go heat some up." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to claire" 		
CF ] Real Living Room 		
CF | > 		
CF | > TALK TO CLAIRE 		
CF | 		
CF | She seems exhausted. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to jen" 		
CF ] Real Living Room 		
CF | > 		
CF | > TALK TO JEN 		
CF | 		
CF | Jen looks uncomfortable. "Come on," she says. "Let's just go get pizza 		
CF | rolls." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Real Living Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Real Living Room 		
CF | It's the same as it ever was. You, Tiff, and Jen are seated in a 		
CF | circle on the floor, and Claire is laying down with her head in your 		
CF | lap. You pulled the cushions from the couch to make sitting on the 		
CF | floor more comfortable, and the TV is playing brown noise to help 		
CF | Claire concentrate. 		
CF | 		
CF | You can see Claire here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to tiff" 		
CF ] Real Living Room 		
CF | > 		
CF | > TALK TO TIFF 		
CF | 		
CF | Before you can say anything, Tiffany quickly just says "Come on, let's 		
CF | go eat." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l e" 		
CF ] Real Living Room 		
CF | > 		
CF | > L E 		
CF | 		
CF | I'm standing in a glen, and there are two doors. One door is red, and 		
CF | the other is yellow. It doesn't seem like anything is behind them. 		
CF | 		
CF | The glen is covered in snow, and all the trees are bare. I don't feel 		
CF | the cold. Oh, there's sort of a trampled path leading off into the 		
CF | trees to the east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Real Living Room 		
CF | > 		
CF | > E 		
CF | 		
CF | You, Tiffany, Jen, and Claire walk together through the door. 		
CF | 		
CF | Glen 		
CF | You find yourself in a glen, between two free-standing doors. One door 		
CF | is red, and the other is yellow. It doesn't seem like anything is 		
CF | behind them. The glen is covered in snow, and all the trees are bare. 		
CF | 		
CF | You can feel the cold. 		
CF | 		
CF | "My girls," a voice behind you croons. "Finally, you're here." You 		
CF | turn to see a suited stranger standing in the snow. 		
CF | 		
CF | 		
CF | 		
CF | *** He opens his arms to welcome you. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		Perry says, "Nope."
Perry says (to ClubFloyd), "RESTORE" 		
Perry says (to ClubFloyd), "cf25" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Uncanny Living Room 		
CF | Story restored. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e. e. d. untie dad." 		
CF ] Basement 		
CF | > 		
CF | > E. E. D. UNTIE DAD. 		
CF | 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's back west, and the kitchen's across the hall 		
CF | to the east. The front door's to the north, and the 		
CF | stairs go up to the second floor. 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer's back to the west, and stairs lead down to 		
CF | the basement. 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. Dad's here, too, tied to a chair. 		
CF | 		
CF | I can go back up to the kitchen. 		
CF | 		
CF | (assuming you mean from the rope) 		
CF | 		
CF | Okay, I'm untying him. Oh, uh. As soon as I unknotted the rope, it 		
CF | kind of just... dissolved. 		
CF | 		
CF | "Thank you, dear," (the lower voice says.) "Now come with me. 		
CF | I know a way out." 		
CF | 		
CF | 1) You could tell him to lead the way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("Lead the way," you say.) 		
CF | 		
CF | "Lead the way," (Claire parrots.) 		
CF | 		
CF | "It's just through here," (the lower voice replies.) 		
CF | 		
CF | Uh, he just walked into a tunnel in the east wall. I'm pretty 		
CF | sure that wasn't there before. 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. The chair that dad was tied to is sitting 		
CF | in the center of the room. 		
CF | 		
CF | I can go back up to the kitchen, or I can follow Dad 		
CF | east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e. s" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > E. S 		
CF | 		
CF | 		
CF | tunnel 		
CF | Dozens of corpses line the floor. I don't want to spend too long here. 		
CF | I can go out to the subway tracks, or west to the 		
CF | basement. 		
CF | 		
CF | Dad's here. 		
CF | 		
CF | "It's just here, through this door," (the lower voice says.) 		
CF | 		
CF | He's pointing to an ancient door set into the south wall. 		
CF | 		
CF | (first opening the ancient door) 		
CF | 		
CF | ??? 		
CF | This space is all draped in loose, white cloth. It's all I can see in 		
CF | all directions, but I can't see very far. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z. z. z. z." 		
CF ] The Tower of Babel 		
CF | > 		
CF | > Z. Z. Z. Z. 		
CF | 		
CF | Sure, I'll wait a bit. 		
CF | 		
CF | It's actually pretty nice in here. The cloth is super soft, and it 		
CF | feels like there's a warm breeze. I guess I feel a sense of... 		
CF | contentment? I can hear birds chirping. 		
CF | 		
CF | I'll wait a bit. 		
CF | 		
CF | Now, wait a minute, I can actually hear some voices. Like, the sound 		
CF | of someone whispering. I can't hear what they're saying, though. 		
CF | 		
CF | I'll wait a bit. 		
CF | 		
CF | Okay, wait, the voices are getting louder. They're speaking now, but I 		
CF | still can't tell what they're saying. It's all sharp and loud. 		
CF | Something's wrong. 		
CF | 		
CF | Sure, I'll wait a bit. 		
CF | 		
CF | Oh- oh, God. The cloth, it's... corrupting. Splotches of inky darkness 		
CF | spreading over the whole thing, and it's getting more and more 		
CF | wrinkled. I can see the outlines of people on the other side. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z. z. z. z." 		
CF | > 		
CF | > Z. Z. Z. Z. 		
CF | 		
CF | I'll wait a bit. 		
CF | 		
CF | No, no, they're screaming. Gibbering and howling, and... it's not 		
CF | words, but I know exactly what they mean. They hate me. They 		
CF | hate each other. They hate themselves. All they are is hate, and they 		
CF | are all I can hear. Terrible, all-encompassing. This must be the only 		
CF | sound that's ever existed. 		
CF | 		
CF | Sure, I'll wait a bit. 		
CF | 		
CF | (Claire's breath grows short and rapid, like a hummingbird's 		
CF | heartbeat.) 		
CF | 		
CF | 		
CF | There's nothing I can do. They're pressing their hands into the cloth, 		
CF | some of them. They want to do something horrible to me. Some of them 		
CF | are arguing between themselves. Some of them are fighting, grappling 		
CF | on the ground, snarling and wailing and tearing at each other like 		
CF | animals. A mass of writhing people and faces frozen in anger with 		
CF | their mouths permanently open, shrieking and wailing at each other. 		
CF | 		
CF | I'll wait a bit. 		
CF | 		
CF | The cloth is tearing. The crowd is larger than I thought. Larger than 		
CF | the Universe. No, they are the Universe. The entire 		
CF | Universe. 		
CF | A mass of billions of screaming people, a wall of wailing faces. 		
CF | 		
CF | I don't understand. Am I the only one who understands? Why are they 		
CF | all screaming at each other? Everything could be perfect if they would 		
CF | just stop for a single moment! None of them even remember why 		
CF | they're fighting! Everything could be peaceful. 		
CF | 		
CF | But they just keep on screaming. Nothing will stop them. Their screams 		
CF | will echo in my ears forever. Forever all I'll hear is screaming. 		
CF | They'll never stop. 		
CF | 		
CF | Sure, I'll wait a bit. 		
CF | 		
CF | They're pressing in. The cloth is getting closer. I have no room. I 		
CF | can't breathe. The cloth is the Universe. The screaming is the 		
CF | Universe. The Universe is ruined. Something has been stripped away, 		
CF | and it will never return. They'll tear all the way through soon. The 		
CF | cloth and the crowd and the Universe are getting closer and closer and 		
CF | it's all I can see and I am the whole world and it is the whole world 		
CF | and I and it and they and we are ruined forever. 		
CF | 		
CF | (She pauses for a moment, and then desperately, she cries:) 		
CF | Help me, Emily! 		
CF | 		
CF | [Press any key to continue.] 		
Perry pushes the green 'space' button. 		
CF ] Real Living Room 		
CF | [Press any key to continue.] 		
CF | 		
CF | Living Room 		
CF | You are Emily. You are sitting in your living room and your sister is 		
CF | asking for your help. 		
CF | 		
CF | > 		DavidW asks, "What if you return to the bus after untying dad?"
		DavidW asks, "Do they become mannequins?"
		Perry says, "They're all mannequins."
		DavidW asks, "oh, you tried that?"
		Perry says, "Yeah."
Perry says (to ClubFloyd), "x cushion" 		
CF ] Real Living Room 		
CF | > 		
CF | > X CUSHION 		
CF | 		
CF | That couch has sat in the exact same spot for as long as you can 		
CF | remember. 		
CF | 		
CF | On the couch are a green pillow, a brown pillow, and a blanket. 		
CF | 		
CF | > 		Jade says, "yes"
		Perry says, "Hmm. Two pillows and a blanket."
		Perry asks, "Pillowfight to win the game?"
		DavidW says, "Also 'Living Room' is different from 'Real Living Room'"
		Perry says, "Good catch."
		DavidW says, "You might try waking up twice in a row."
Perry says (to ClubFloyd), "wake up" 		
CF ] Real Living Room 		
CF | > 		
CF | > WAKE UP 		
CF | 		
CF | As far as you can tell, you're fully lucid. 		
CF | 		
CF | Suddenly from your sister's mouth erupts a torrent of words, sounding 		
CF | as if spoken by the entire world: "A hole at the center. Waiting by a 		
CF | window. Worrying silence. Catastrophe. Mother weeping. Choking on 		
CF | blood. Abandonment. Rust-red hands. Migraines. Poignant misery. 		
CF | Funeral rites. Water thick with blood. Shivering grayness." 		
CF | 		
CF | > 		DavidW says, "as Claire."
		Perry says, "Wonder if-- yeah."
Perry says (to ClubFloyd), "get blanket" 		
CF ] Real Living Room 		
CF | > 		
CF | > GET BLANKET 		
CF | 		
CF | Taken. 		
CF | 		
CF | Your sister continues with the voices of thousands: "Torn, bloodied 		
CF | throats. A portal to another world. The center of a patch of brambles. 		
CF | Abandoned,. tattered toys. Nothing happening. Confused memory. 		
CF | Whispers in the dark. Nothing ever. Confusing memories. Gunfire. 		
CF | Nothing forever. Skin inverted. Suffocating nothingness. Mad gusts 		
CF | tugging on wires. Glimpses of ghosts. Judas Iscariot. Painful toil. 		
CF | Cowering in holes." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put blanket on claire" 		
CF ] Real Living Room 		
CF | > 		
CF | > PUT BLANKET ON CLAIRE 		
CF | 		
CF | You don't think Claire is the kind of thing you can put other things 		
CF | on. 		
CF | 		
CF | Your sister continues: "A wheel in the sky. Gashes gushing blood. 		
CF | Deafening machinery. A pale horse. Places of violence. Fires burning 		
CF | out. Desecrated holy bodies. Eyes sewn shut. Several thousand men 		
CF | marching. A muscle straining until it snaps. Mocking sunshine. 		
CF | Despair. Vast, unknowable conspiracies. Blinding snow. Your deathbed. 		
CF | The cost of war." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "give blanket to claire" 		
CF ] Real Living Room 		
CF | > 		
CF | > GIVE BLANKET TO CLAIRE 		
CF | 		
CF | She doesn't acknowledge you. 		
CF | 		
CF | Your sister goes on with her million voices. "A starving child. Crows 		
CF | calling. Flowing out of ourselves. Public ignominy. Merciless icy 		
CF | wind. Darkness beyond a doorway. A life in vain. One thousand years of 		
CF | desolation. Half-known faces. Fresh scars. Walking on the ceiling. 		
CF | Frozen ground. Omniprevalence. The loss of something beloved. Things 		
CF | known only to the dead. Self-sacrifice for the sake of something 		
CF | greater." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get pillow" 		
CF ] Real Living Room 		
CF | > 		
CF | > GET PILLOW 		
CF | 		
CF | Which do you mean, the green pillow or the brown pillow? 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "green" 		
CF ] Real Living Room 		
CF | > 		
CF | > GREEN 		
CF | 		
CF | Taken. 		
CF | 		
CF | Your sister continues to have words spill from her mouth. "Swallowing 		
CF | hunger. Patches of dead grass. Gore. Fractured minds. Lengthening 		
CF | shadows. Accusations of blasphemy. The things that war purchases. Sick 		
CF | earth. Severed fingers. The dissolution of you. Smoke rising 		
CF | eternally. Tomorrow's remorse. Forgotten dreams. The end of 		
CF | civilization. Rumors of war. Emptiness forever. A storm of fire." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "hit claire with pillow" 		
CF ] Real Living Room 		
CF | > 		
CF | > HIT CLAIRE WITH PILLOW 		
CF | 		
CF | I only understood you as far as wanting to hit Claire. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "hit claire" 		
CF ] Real Living Room 		
CF | > 		
CF | > HIT CLAIRE 		
CF | 		
CF | On second thought, you'd rather not. 		
CF | 		
CF | Your sister continues her chant. "Swarms of insects. Indecipherable 		
CF | echoes. Twitching agony. The entire world. An emptiness so vast it 		
CF | swallows itself. Street lights winking out. A chorus of screams 		
CF | sounding forever. Being buried in unhallowed ground. An unreachable 		
CF | shore. Painful orgasm. Open water in all directions. Transcendence. 		
CF | Adolescent mistakes. Immortality. Cycles of violence." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "RESTORE" 		
Perry says (to ClubFloyd), "cf25" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Uncanny Living Room 		
CF | Story restored. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e. e. d. untie dad" 		
CF ] Basement 		
CF | > 		
CF | > E. E. D. UNTIE DAD 		
CF | 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's back west, and the kitchen's across the hall 		
CF | to the east. The front door's to the north, and the 		
CF | stairs go up to the second floor. 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer is back to the west, and some stairs lead down 		
CF | to the basement. 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. Dad's here, too, tied to a chair. 		
CF | 		
CF | I can go back up to the kitchen. 		
CF | 		
CF | (I'm assuming you mean from the rope) 		
CF | 		
CF | Okay, I'm untying him. Oh, uh. As soon as I unknotted the rope, it 		
CF | kind of just... dissolved. 		
CF | 		
CF | "Thank you, dear," (the lower voice says.) "Now come with me. 		
CF | I know a way out." 		
CF | 		
CF | 1) You could tell him to lead the way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Basement 		
CF | > 		
CF | > 1 		
CF | 		
CF | ("Lead the way," you say.) 		
CF | 		
CF | "Lead the way," (Claire parrots.) 		
CF | 		
CF | "It's just through here," (the lower voice replies.) 		
CF | 		
CF | Uh, he just walked into a tunnel in the east wall. I'm pretty 		
CF | sure that wasn't there before. 		
CF | 		
CF | Basement 		
CF | This is the basement, all dusty and dark. It's mostly empty—just a 		
CF | few 		
CF | wire racks lining the walls. The chair that dad was tied to is sitting 		
CF | in the center of the room. 		
CF | 		
CF | I can go back up to the kitchen, or I can follow Dad 		
CF | east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u. enter fridge. s. s" 		
CF ] Field, north side 		
CF | > 		
CF | > U. ENTER FRIDGE. S. S 		
CF | 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer's to the west, and some stairs lead back down 		
CF | to the basement. 		
CF | 		
CF | Dining Room 		
CF | It's the main room of a restaurant. There are a bunch of tables 		
CF | scattered around. I can go out to the street to the south. 		
CF | There are also a pair of swinging doors to the north. 		
CF | 		
CF | Street, by the subway entrance 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street continues to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | Field, north side 		
CF | This is the north end of the field. I can go south, 		
CF | southeast, or southwest to other parts of the field. 		
CF | There's also an ornate door back to the north. That big tower's 		
CF | to the south. 		
CF | 		
CF | There's an absolutely massive fly here. 		
CF | 		
CF | (Kiki slinks into the room.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb fly" 		
CF ] Atop the Tower 		
CF | > 		
CF | > CLIMB FLY 		
CF | 		
CF | Okay, I'm on. Oh, it looks like it finished with the meat. Now it's- 		
CF | oh, woah, it's taking flight. We're flying! I have to hold on. 		
CF | 		
CF | Atop the Tower 		
CF | Okay I'm off. It flew me all the way to the top of the tower, but then 		
CF | it buzzed back down. Now I'm standing on the platform at the very top. 		
CF | There's a waist-high railing at the edge, and the wind is whipping 		
CF | hard around me. There's a hole in the floor with a ladder leading 		
CF | down. 		
CF | 		
CF | I am the only one who has ever stood here before. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wake" 		
CF ] Atop the Tower 		
CF | > 		
CF | > WAKE 		
CF | 		
CF | Are you sure? Once I'm awake again I'm not going back under. 		
CF | 		
CF | [Please answer yes or no.] 		
Perry says (to ClubFloyd), "yes" 		
CF | [Please answer yes or no.] 		
CF | > YES 		
CF | 		
CF | Alright. Resurfacing. 		
CF | 		
CF | [Press any key to continue.] 		
Perry pushes the green 'space' button. 		
CF ] Real Living Room 		
CF | [Press any key to continue.] 		
CF | 		
CF | Living Room 		
CF | Claire suddenly gasps and sits bolt upright. Kiki, startled, flees. 		
CF | 		
CF | "Are you alright?" You ask. "Back with us?" 		
CF | 		
CF | "Yeah, yeah I am," Claire says, pulling you into a hug. 		
CF | 		
CF | "How are you feeling?" Jen asks, sounding mildly concerned. 		
CF | 		
CF | Your conversation is interrupted by Claire's stomach growling loudly. 		
CF | The four of you share a chuckle. 		
CF | 		
CF | "Hungry, I guess," Claire says. "Who's up for pizza rolls?" 		
CF | 		
CF | "That sounds perfect," you say. "Let's go heat some up." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wake" 		
CF ] Real Living Room 		
CF | > 		
CF | > WAKE 		
CF | 		
CF | As far as you can tell, you're fully lucid. 		
CF | 		
CF | > 		Perry says, "Darn."
		Perry says, "Oh, could check the radios again."
Perry says (to ClubFloyd), "undo" 		
CF ] Real Living Room 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Real Living Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Atop the Tower 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Atop the Tower 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d. w." 		
CF ] Climbing the Tower 		
CF | > 		
CF | > D. W. 		
CF | 		
CF | 		
CF | Climbing the Tower 		
CF | I'm on the ladder. I know the field is below me, and the top is far 		
CF | above. I can go up or down. The fog is thick, and I 		
CF | can't see very far out from the tower. 		
CF | 		
CF | I'm not about to jump off the ladder. I can only go up or 		
CF | down. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d" 		
CF ] Base of the Tower 		
CF | > 		
CF | > D 		
CF | 		
CF | Alright, back to the field. 		
CF | 		
CF | Base of the Tower 		
CF | This is the center of the field, and the base of the biggest 		
CF | transmission tower I've ever seen. I can go north, 		
CF | south, east, or west to other parts of the field. 		
CF | There's also a ladder here I can use to climb up the tower. 		
CF | That horsefly's hovering around to the east. 		
CF | 		
CF | The horsefly just arrived from the east. 		
CF | 		
CF | (Kiki hops up onto the couch and plants herself firmly 		
CF | there.) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Field, west side 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Field, west side 		
CF | This is the west end of the field. I can go east, 		
CF | northeast, or southeast to other parts of the field, 		
CF | west to the edge of the trees, or northwest to the 		
CF | beach. That horsefly's buzzing around to the east. That big tower's to 		
CF | the east. 		
CF | 		
CF | Oh hey, the horsefly just showed up from the east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Edge of the Trees 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Edge of the Trees 		
CF | The mist and the trees both begin here. There are some transmission 		
CF | towers dotted around. 		
CF | 		
CF | I can go west to the misty path, north to the beach, or 		
CF | back east to the western end of the field. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Beach 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Beach 		
CF | I'm standing on a beach. I can see a few boats out on the water. 		
CF | 		
CF | There's a pile of radios, about chest-high. 		
CF | 		
CF | I can go back south to the edge of the trees, or 		
CF | southeast to the west section of the field. 		
CF | 		
CF | (Claire mutters under her breath, almost too quietly for you to 		
CF | hear:) "Rumors of war." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen" 		
CF ] Beach 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | (Claire mutters under her breath, almost too quietly for you to 		
CF | hear:) "The openness of a circle." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen" 		
CF ] Beach 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | (Claire mutters under her breath, almost too quietly for you to 		
CF | hear:) "A life in vain." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen" 		
CF ] Beach 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | (Claire mutters under her breath, almost too quietly for you to 		
CF | hear:) "Emptiness forever." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x boats" 		
CF ] Beach 		
CF | > 		
CF | > X BOATS 		
CF | 		
CF | They look like old-fashioned canoes. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "yell" 		
CF ] Beach 		
CF | > 		
CF | > YELL 		
CF | 		
CF | I can't tell what you want me to do. That's not a verb I recognize. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x sand" 		
CF ] Beach 		
CF | > 		
CF | > X SAND 		
CF | 		
CF | Sandy. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "dig" 		
CF ] Beach 		
CF | > 		
CF | > DIG 		
CF | 		
CF | I'm not really interested in digging holes at this beach. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] Beach 		
CF | > 		
CF | > I 		
CF | 		
CF | Here's what I'm carrying: 		
CF | a housekey 		
CF | some rubber gloves (being worn) 		
CF | an uncanny pillow 		
CF | an uncanny blanket 		
CF | a metro card 		
CF | some bolt cutters 		
CF | a charred scrap of paper 		
CF | a plastic bag 		
CF | a camera (providing light) 		
CF | my flannel PJs (being worn) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x camera" 		
CF ] Beach 		
CF | > 		
CF | > X CAMERA 		
CF | 		
CF | It's one of those old ones that you have to send away and get the 		
CF | photos back printed on paper. 		
CF | 		
CF | It has a flashlight as part of it for whatever reason. I can 		
CF | SWITCH it ON if I encounter anywhere dark. I can also 		
CF | CLICK the camera to flash its light once, or CLICK 		
CF | something else to photograph it. 		
CF | 		
CF | The camera is switched on right now. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "click camera" 		
CF ] Beach 		
CF | > 		
CF | > CLICK CAMERA 		
CF | 		
CF | Woah! That's a bright flash. 		
CF | 		
CF | > 		Perry says, "Maybe."
Perry says (to ClubFloyd), "se" 		
CF ] Field, west side 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Field, west side 		
CF | This is the west end of the field. I can go east, 		
CF | northeast, or southeast to other parts of the field, 		
CF | west to the edge of the trees, or back northwest to the 		
CF | beach. That big tower's to the east. 		
CF | 		
CF | There's an oversized fly here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ne. n. d. d. w" 		
CF ] tunnel 		
CF | > 		
CF | > NE. N. D. D. W 		
CF | 		
CF | 		
CF | Field, north side 		
CF | This is the north end of the field. I can go south, 		
CF | southeast, or southwest to other parts of the field. 		
CF | There's also an ornate door to the north. That horsefly's 		
CF | wandering around to the southwest. That big tower's to the south. 		
CF | 		
CF | The horsefly just showed up from the southwest. 		
CF | 		
CF | (Tiffany's phone dings. She taps the notification.) 		
CF | 		
CF | Street, by the subway entrance 		
CF | This is the east end of the city street. There are buildings to three 		
CF | sides: one with some heavy doors to the north, one with an 		
CF | unassuming door to the east, and one with an ornate door to the 		
CF | south. The street continues to the west, and I can go 		
CF | down to the subway platform. 		
CF | 		
CF | Subway Platform 		
CF | It's the subway platform, but deserted. There's a bench, some ad 		
CF | panels, and a map lining one wall. There's a schedule hanging from the 		
CF | ceiling. 		
CF | 		
CF | The tracks are down. Turnstiles stand in front of the stairs 		
CF | up to the street. I can also go north to the glen 		
CF | through the yellow door. 		
CF | 		
CF | Tracks 		
CF | Okay, I've dropped down and I'm standing on the subway tracks. There 		
CF | are rails on the ground for the trains to run on. 		
CF | 		
CF | I can hop back up onto the platform, or go into the tunnel to 		
CF | the west. 		
CF | 		
CF | tunnel 		
CF | Dozens of corpses line the floor. I don't want to spend too long here. 		
CF | I can go out to the subway tracks, or west to the 		
CF | basement. 		
CF | 		
CF | Dad's here. 		
CF | 		
CF | "It's just here, through this door," (the lower voice says.) 		
CF | 		
CF | He's pointing to an ancient door set into the south wall. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "click" 		
CF ] tunnel 		
CF | > 		
CF | > CLICK 		
CF | 		
CF | Okay. So many corpses lining the floor 		
CF | 		
CF | Dad's here, too, waiting by that ancient door.. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the ancient door) 		
CF | 		
CF | ??? 		
CF | This space is all draped in loose, white cloth. It's all I can see in 		
CF | all directions, but I can't see very far. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "click" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > CLICK 		
CF | 		
CF | Okay. 		
CF | 		
CF | It's actually pretty nice in here. The cloth is super soft, and it 		
CF | feels like there's a warm breeze. I guess I feel a sense of... 		
CF | contentment? I can hear birds chirping. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "click" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > CLICK 		
CF | 		
CF | Okay. 		
CF | 		
CF | Now, wait a minute, I can actually hear some voices. Like, the sound 		
CF | of someone whispering. I can't hear what they're saying, though. 		
CF | 		
CF | > 		Perry shrugs.
		DavidW asks, "did you want to do the click camera trick here?"
		Perry says, "Yeah."
Perry says (to ClubFloyd), "click cloth" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > CLICK CLOTH 		
CF | 		
CF | This cloth is older than time. 		
CF | 		
CF | Okay, wait, the voices are getting louder. They're speaking now, but I 		
CF | still can't tell what they're saying. It's all sharp and loud. 		
CF | Something's wrong. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn off camera" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > TURN OFF CAMERA 		
CF | 		
CF | I've switched it off. 		
CF | 		
CF | Oh- oh, God. The cloth, it's... corrupting. Splotches of inky darkness 		
CF | spreading over the whole thing, and it's getting more and more 		
CF | wrinkled. I can see the outlines of people on the other side. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "cut cloth" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > CUT CLOTH 		
CF | 		
CF | This cloth is older than time. 		
CF | 		
CF | No, no, they're screaming. Gibbering and howling, and... it's not 		
CF | words, but I know exactly what they mean. They hate me. They 		
CF | hate each other. They hate themselves. All they are is hate, and they 		
CF | are all I can hear. Terrible, all-encompassing. This must be the only 		
CF | sound that's ever existed. 		
CF | 		
CF | > 		DavidW says, "I mean, that bright flash option."
		Perry says, "Oh, I did. That's just CLICK."
Perry says (to ClubFloyd), "click" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > CLICK 		
CF | 		
CF | Okay. 		
CF | 		
CF | (Claire's breath grows short and rapid, like a hummingbird's 		
CF | heartbeat.) 		
CF | 		
CF | 		
CF | There's nothing I can do. They're pressing their hands into the cloth, 		
CF | some of them. They want to do something horrible to me. Some of them 		
CF | are arguing between themselves. Some of them are fighting, grappling 		
CF | on the ground, snarling and wailing and tearing at each other like 		
CF | animals. A mass of writhing people and faces frozen in anger with 		
CF | their mouths permanently open, shrieking and wailing at each other. 		
CF | 		
CF | > 		DavidW says, "I thought click camera was different? I don't have the camera's options handy."
Perry says (to ClubFloyd), "click camera" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > CLICK CAMERA 		
CF | 		
CF | Okay. 		
CF | 		
CF | The cloth is tearing. The crowd is larger than I thought. Larger than 		
CF | the Universe. No, they are the Universe. The entire 		
CF | Universe. 		
CF | A mass of billions of screaming people, a wall of wailing faces. 		
CF | 		
CF | I don't understand. Am I the only one who understands? Why are they 		
CF | all screaming at each other? Everything could be perfect if they would 		
CF | just stop for a single moment! None of them even remember why 		
CF | they're fighting! Everything could be peaceful. 		
CF | 		
CF | But they just keep on screaming. Nothing will stop them. Their screams 		
CF | will echo in my ears forever. Forever all I'll hear is screaming. 		
CF | They'll never stop. 		
CF | 		
CF | > 		Perry says, "CLICK did a bright flash on the beach."
		Perry says, "I think. Claire might need thearpy."
Perry says (to ClubFloyd), "hide" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | What do you want me to hide under? 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "cloth" 		
CF | > 		
CF | > CLOTH 		
CF | 		
CF | I'll get lost in it. 		
CF | 		
CF | They're pressing in. The cloth is getting closer. I have no room. I 		
CF | can't breathe. The cloth is the Universe. The screaming is the 		
CF | Universe. The Universe is ruined. Something has been stripped away, 		
CF | and it will never return. They'll tear all the way through soon. The 		
CF | cloth and the crowd and the Universe are getting closer and closer and 		
CF | it's all I can see and I am the whole world and it is the whole world 		
CF | and I and it and they and we are ruined forever. 		
CF | 		
CF | (She pauses for a moment, and then desperately, she cries:) 		
CF | Help me, Emily! 		
CF | 		
CF | [Press any key to continue.] 		DavidW says, "hm. I wonder why the flash worked there and not here."
Perry says (to ClubFloyd), "undo. undo. undo" 		
CF ] Real Living Room 		
CF | [Press any key to continue.] 		
CF | 		
CF | Living Room 		
CF | You are Emily. You are sitting in your living room and your sister is 		
CF | asking for your help. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] The Tower of Babel 		
CF | 		
CF | > UNDO 		
CF | 		
CF | The Tower of Babel 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] The Tower of Babel 		
CF | 		
CF | > UNDO 		
CF | 		
CF | The Tower of Babel 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] The Tower of Babel 		
CF | 		
CF | > UNDO 		
CF | 		
CF | The Tower of Babel 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Perry says, "I wonder if this being called 'The Tower of Babel' is a clue."
Perry says (to ClubFloyd), "read card" 		
CF ] The Tower of Babel 		
CF | > 		
CF | > READ CARD 		
CF | 		
CF | It's the size of a business card, and I think made of the same stuff. 		
CF | All that's written on it is 'METRO CARD' in big block letters. 		
CF | 		
CF | The cloth is tearing. The crowd is larger than I thought. Larger than 		
CF | the Universe. No, they are the Universe. The entire 		
CF | Universe. 		
CF | A mass of billions of screaming people, a wall of wailing faces. 		
CF | 		
CF | I don't understand. Am I the only one who understands? Why are they 		
CF | all screaming at each other? Everything could be perfect if they would 		
CF | just stop for a single moment! None of them even remember why 		
CF | they're fighting! Everything could be peaceful. 		
CF | 		
CF | But they just keep on screaming. Nothing will stop them. Their screams 		
CF | will echo in my ears forever. Forever all I'll hear is screaming. 		
CF | They'll never stop. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "hide under blanket" 		
CF | > 		
CF | > HIDE UNDER BLANKET 		
CF | 		
CF | (the uncanny blanket) 		
CF | There's no space under that. 		
CF | 		
CF | They're pressing in. The cloth is getting closer. I have no room. I 		
CF | can't breathe. The cloth is the Universe. The screaming is the 		
CF | Universe. The Universe is ruined. Something has been stripped away, 		
CF | and it will never return. They'll tear all the way through soon. The 		
CF | cloth and the crowd and the Universe are getting closer and closer and 		
CF | it's all I can see and I am the whole world and it is the whole world 		
CF | and I and it and they and we are ruined forever. 		
CF | 		
CF | (She pauses for a moment, and then desperately, she cries:) 		
CF | Help me, Emily! 		
CF | 		
CF | [Press any key to continue.] 		Perry says, "I wonder if there's something we missed in the bus conversation."
		Perry says, "They seemed to have the best idea of what was going on."
		DavidW says, "We may have missed something elsewhere."
Perry says (to ClubFloyd), "RESTORE" 		
Perry says (to ClubFloyd), "cf25" 		
CF ] Real Living Room 		
CF | [Press any key to continue.] 		
CF | 		
CF | Living Room 		
CF | You are Emily. You are sitting in your living room and your sister is 		
CF | asking for your help. 		
CF | 		
CF | > 		
CF ] Real Living Room 		
CF | > 		
CF | > CF25 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "RESTORE" 		
Perry says (to ClubFloyd), "cf25" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Uncanny Living Room 		
CF | Story restored. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e. n. n" 		
CF ] Error Avenue 		
CF | > 		
CF | > E. N. N 		
CF | 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's back west, and the kitchen's across the hall 		
CF | to the east. The front door's to the north, and the 		
CF | stairs go up to the second floor. 		
CF | 		
CF | Error Avenue 		
CF | This is our street, kinda. The sign has a different name on it, but 		
CF | our house is here, back to the south, and so are our 		
CF | neighbors'. In the middle of the road is a broken-down schoolbus. 		
CF | 		
CF | Um, I don't- I don't really feel like I ought to wander too far. I 		
CF | don't know, it's just a feeling. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "enter bus" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > ENTER BUS 		
CF | 		
CF | 		
CF | Inside the Schoolbus 		
CF | It looks like a normal school bus. Steering wheel, seats, windows. 		
CF | You're standing in the aisle, Jen is sitting on a seat towards the 		
CF | front, and Tiffany is sleeping on one towards the back. I can go back 		
CF | out onto the street. 		
CF | 		
CF | > 		DavidW says, "The bus situation seemed much like the intern one."
		Perry says, "The intern seems like he's under the control of 'dad'. The bus people less so. Though they do all mannequin."
Perry says (to ClubFloyd), "talk to jen" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > TALK TO JEN 		
CF | 		
CF | (Not-Jen) 		
CF | She doesn't seem interested in talking to me. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "drive bus" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > DRIVE BUS 		
CF | 		
CF | There's nothing here for me to drive. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to claire" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > TALK TO CLAIRE 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "give note to jen" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > GIVE NOTE TO JEN 		
CF | 		
CF | (Not-Jen) 		
CF | She doesn't seem interested in taking the charred scrap of paper. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Perry says (to ClubFloyd), "cf24" 		
CF ] Basement 		
CF | Story restored. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u. w. n. n" 		
CF ] Error Avenue 		
CF | > 		
CF | > U. W. N. N 		
CF | 		
CF | 		
CF | Kitchen 		
CF | It's our kitchen. The sink, stove, fridge, cabinets, and counters are 		
CF | all pretty much where they really are. No dishwasher, though. 		
CF | 		
CF | The foyer's to the west, and stairs lead back down to 		
CF | the basement. 		
CF | 		
CF | Foyer 		
CF | This is our foyer. Kind of. It's a little more sparse than the real 		
CF | thing. There's just a coat rack and a welcome mat. 		
CF | 		
CF | The living room's west, and the kitchen's back across the hall 		
CF | to the east. The front door's to the north, and the 		
CF | stairs go up to the second floor. 		
CF | 		
CF | Sure, just lemme unlock the front door with this housekey. 		
CF | 		
CF | Error Avenue 		
CF | This is our street, kinda. The sign has a different name on it, but 		
CF | our house is here, back to the south, and so are our 		
CF | neighbors'. In the middle of the road is a broken-down schoolbus. 		
CF | 		
CF | Um, I don't- I don't really think I wanna wander too far. I don't 		
CF | know, it's just a feeling. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "enter bus" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > ENTER BUS 		
CF | 		
CF | Sure, lemme open the bus door first. 		
CF | 		
CF | Inside the Schoolbus 		
CF | Okay, I'm in and— Oh, my God. Oh, my God. 		
CF | 		
CF | ("What? What's she talking about?" Tiff asks, sounding 		
CF | concerned. 		
CF | 		
CF | Then, abruptly and with an uncanny exactness, your own voice comes 		
CF | from your sister's mouth:) 		
CF | 		
CF | "Claire, good, you're back. Did you find him?" 		
CF | 		
CF | 1) "Uh," Tiff says. "Who are you- is she talking about?" 		
CF | 2) "Absolutely not," Jen says. "She needs to get out of 		
CF | there." 		
CF | 3) You could also ask if she means the man in the basement. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "3" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > 3 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | "Do- do you mean the man tied up in the basement?" (Claire asks 		
CF | this in her own voice. 		
CF | 		
CF | Then, she snorts in an imitation of Jen so perfect it makes your 		
CF | skin crawl.) 		
CF | 		
CF | "Shut up, Jen," (Claire snaps in your voice. Then, more 		
CF | gently,) "Yes, Claire, our father. You need to go back 		
CF | and get him. We don't have much time left." 		
CF | 		
CF | 1) "Emily!" Jen hisses. "Get her out of there!" 		
CF | 2) You could ask why he's tied up. 		
CF | 		
CF | > 		Perry says, "Oh, they want us to untie him, so I think I'm wrong."
Perry says (to ClubFloyd), "2" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > 2 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | "But why is he tied up?" (Claire asks.) 		
CF | 		
CF | "Goddammit, Claire!" (She explodes in your voice, making the three 		
CF | of you who are awake jump.) "We've been through this already! 		
CF | There's no time to go over it again! Now go save Dad." 		
CF | 		
CF | 1) You could leave quietly. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Inside the Schoolbus 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Inside the Schoolbus 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You tell Claire to leave the bus.) 		
CF | 		
CF | "Wait! Where are you going?" (Your sister calls in your voice, 		
CF | before gasping in her own.) 		
CF | 		
CF | "Just wait a sec," (she continues as you.) "You're acting 		
CF | weird. We need to make sure you're briefed before you head back out." 		
CF | 		
CF | 1) You could ask why he's tied up. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Inside the Schoolbus 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | "But why is he tied up?" (Claire asks.) 		
CF | 		
CF | "Goddammit, Claire!" (She explodes in your voice, making the three 		
CF | of you who are awake jump.) "We've been through this already! 		
CF | There's no time to go over it again! Now go save Dad." 		
CF | 		
CF | 1) You could leave quietly. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "1" 		
CF ] Error Avenue 		
CF | > 		
CF | > 1 		
CF | 		
CF | (You tell Claire to leave the bus.) 		
CF | 		
CF | Oh, my God, oh, my God. (Claire's voice is once again her 		
CF | own.) I'm back outside the bus. That was so, so weird. 		
CF | 		
CF | 1) "Wait, I didn't hear me," Tiff says. "Was I there?" 		
CF | 2) "Uh, sorry, but I don't know how you two are being so calm 		
CF | about this," Jen says. "Claire, what the hell was that?" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "2" 		
CF ] Error Avenue 		
CF | > 		
CF | > 2 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | It was... it was you guys. In the bus. The bus was normal, but they 		
CF | looked exactly like you. Sounded exactly like you, Jen and Em. I dunno 		
CF | about Tiff, but I'd assume. 		
CF | 		
CF | 1) "Wait, I didn't hear me," Tiff says. "Was I there?" 		
CF | 2) "Do we trust what they say?" Jen asks, sounding unsure. "I 		
CF | dunno, I'm a little freaked out." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "2" 		
CF ] Error Avenue 		
CF | > 		
CF | > 2 		
CF | 		
CF | (You relay the question to Claire.) 		
CF | 		
CF | I... I do. (Claire sounds more certain than you expected.) I 		
CF | don't know. So much of this place is just slightly off, but they 		
CF | weren't. They were you. And I trust you, don't I? 		
CF | 		
CF | 1) "Wait, I didn't hear me," Tiff says. "Was I there?" 		
CF | 2) You could also ask Claire what she plans to do. 		
CF | 		
CF | > 		Perry says, "But Claire trusts them, even though they seem like they have bad intentions since... untying the dad seems to end up doing bad things."
		Perry says, "I hate that I'm using psychoanalysis here but I think the bus people are representing Claire's id."
		Perry says, "And the man who wrote the note seems to be Claire's superego."
		DavidW says, "It's now 5 pm."
		Perry says, "Yeah, we gotta stop."
		Perry says, "I really, really like this game."
		DavidW says, "This was a very interesting game. So strange. So different."
		Perry says, "The theme so far seems to be Claire managing her ego -- the compromise between her id, who misses her dad, and her superego, who tells her to suppress the feelings she has about missing her dad."
		Jade says, "It is interesting"
		DavidW says, "I wonder where the initial idea of 'red door yellow door' came from."
		Perry says, "Any attempt at getting an explanation as to why her dad is tied up in her basement -- which I think is representing the actual repressed emotions and feelings that Claire is feeling -- has been met with evasive answers."
		Perry says, "But untying her dad seems to be resulting in a bad release of those emotions in a way that isn't healthy."
		DavidW says, "> pull mask off Dad. 'Why, you're not Dad! You're Mr Bellicose, the amusement park manager!'"
		Perry says, "She ends up getting basically smothered by blood if she then goes through that door."
		Perry says, "What I'm stuck at though is where we're supposed to be when we wake up at the top of the tower after untying him."
		DavidW says, "well, I would like to stop for today, regardless."
		DavidW says (to Perry), "Thank you for driving."
		Perry says, "Yeah, I'm just thinking out loud."
		Perry says, "Glad to."
		Jade says, "Great game, thank you for driving. This is a great game."
		Knight_Otu exclaims, "Yeah, thanks for driving!"
Perry says (to ClubFloyd), "about commands" 		
CF ] Error Avenue 		
CF | > 		
CF | > ABOUT COMMANDS 		
CF | 		
CF | (Claire parrots your words back to you.) 		
CF | 		
CF | > 		Perry says, "Eh, I'll try that locally."
		Jade says, "Me too."
		DavidW says, "I'm heading back to the lounge for now. Thanks again, all."
		Jade says, "bye"
		Knight_Otu exclaims, "Good night, everyone!"
		
NOTE: The group did not pick the game back up the following week, but did briefly discuss the game some more... 		
		Knight_Otu says, "So we were playing Red Door, Yellow Door, and had a problem with our sister's dream dad."
		DavidW says, "yes, but I think we're done with that game."
		DavidW says, "I played on my own afterwards and couldn't find new content. There's just the three endings."
		Knight_Otu says, "I'm not sure there's much more than... right."
		DavidW says, "I also learned by googling that 'Red Door, Yellow Door' is an actual sleepover game that real people play, with those same rules."
		DavidW says, "Which surprised the hell out of me because I don't understand how that could work."
		DavidW says, "But I've never been in a trance state or understand how other people get in or out of them."
		Knight_Otu asks, "Lots of imagination, way less apocalyptic reality warping?"
		DavidW says, "I'm not sure it *is* less apocalyptic."
		DavidW says, "I didn't look deeply into the real life tales of the game, just to note it's an actual thing."
		DavidW says, "anyway, that was a very scary game."
		Knight_Otu says, "Disturbing, I would say, but scary also fits."
		
		
		
		
		
		
		
		
		
		
		
		
		
			



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ClubFloyd Transcript:
Galaxy Jones by Phil Riley
Marie Waits by Dee Cooke
As played on ifMUD on April 16-23, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Galaxy Jones written by Phil Riley, and Marie Waits written by Dee Cooke. These games were entrants in the Main Festival of the 2023 Spring Thing. You can learn more about the games, including how to download them, by visiting the IFDB pages: Galaxy Jones and Marie Waits.

WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

To skip directly to a particular game, click on its title:

Galaxy Jones by Phil Riley
Marie Waits by Dee Cooke
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask galaxyjones" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | Would you like to play with accessibility on? (recommended for mobile) 		
CF | > 		DavidW asks, "uh, what does that mean, exactly, game?"
		Knight_Otu says, "I suspect we can't use accessibility functions."
		DavidW asks, "But what are accessibility functions?"
		Knight_Otu asks, "Could be text to speech, high contrast, large lettering?"
		DavidW says, "Like, we are handicapped in that we can't see pictures or hear sound effects."
		Knight_Otu says, "True."
Lancelot has arrived. 		DavidW says, "So I wish this question was worded better."
		Lancelot says, "hi"
		DavidW asks, "I suppose answer 'no' and hope for the best?"
		DavidW says, "hi, Lancelot."
		Knight_Otu says, "Hey."
		Knight_Otu says, "With any luck, it can be switched in-game if it turns out to be needed."
		Lancelot says, "sorry to be late was busy past few weeks"
		DavidW says (to Lancelot), "I just loaded up Galaxy Jones and was stumped by the game asking if we want to 'play with accessibility'."
		DavidW says (to Knight), "yeah. Let's hope so."
DavidW says (to ClubFloyd), "no" 		
CF | > 		
CF | > NO 		
CF | 		
CF | 		
CF | If the dashes below fit all on one line, your screen is wide enough. 		
CF | Otherwise, make it wider! 		
CF | ----------------------------------------------------------------- 		
CF | 		
CF | The phone rings. Galaxy Jones, the solar system's greatest hero, rolls 		
CF | over in bed and presses the talk button. 		
CF | 		
CF | "Yes?" she says in a voice thick with sleep. 		
CF | 		
CF | "Hello, is this Galaxy Jones?" comes the voice from the speaker. 		
CF | 		
CF | "Yes, this is she. To whom am I speaking?" 		
CF | 		
CF | "Oh, hi, Ms Jones. This is Patty, I work for Admiral P. X. Thallium, 		
CF | CEO of Diversified Entanglements, LLC. He asked me to forward a 		
CF | message to you." 		
CF | 		
CF | "He did, did he? Now what would the Admiral want to say to me?" 		
CF | 		
CF | "Oh, it's not from the Admiral himself. It's from one Miss Europa 		
CF | Callisto. I must say, the Admiral was quite surprised when I said I 		
CF | didn't know who she is. Apparently she's famous." 		
CF | 		
CF | "Yes, quite famous, but why would she send a message to me, and why on 		
CF | Mars would she send it through Thallium? But never mind, what's the 		
CF | message?" 		
CF | 		
CF | Patty can be heard rustling paper. "Let's see... it's here somewhere. 		
CF | Oh yes, here it is. The message is 'Help.'" 		
CF | 		
CF | [continue] 		Lancelot says, "I think we should be able to play it, looks like a parser type of game"
		DavidW says, "That wasn't the issue."
		Lancelot says, "ah ok"
		Lancelot says, "I do know it shows some graphics"
		DavidW says, "'accessibility' is extremely vague."
DavidW pushes the green 'space' button. 		
CF | [continue]Ten minutes later, Galaxy Jones, in her speeder Galaxy One, 		
CF | races across the desolate expanse of Utopia Planitia, Mars. Her 		
CF | nemesis, the thoroughly execrable Admiral Thallium, has taken hostage 		
CF | the exquisite Europa Callisto, singer and actress renowned throughout 		
CF | a dozen solar systems. As Patty has quite helpfully explained, Miss 		
CF | Callisto is imprisoned at the top of the Viking Building in New 		
CF | Reykjavik, guarded by an impressive number of killer robots and other 		
CF | diabolical instruments of Jones's inevitable demise. The Admiral has 		
CF | most cordially invited Ms Jones to break into his building and attempt 		
CF | a rescue. 		
CF | 		
CF | "Oh I will," Galaxy mutters to herself. This time, she vows silently, 		
CF | Thallium won't escape. 		
CF | 		
CF | Plus she'll get to meet Europa Callisto. That'll be totally sweet. 		
CF | 		
CF | [continue] 		Knight_Otu says, "Well."
		Lancelot says, "I know this one, played it last friday lol :p"
DavidW pushes the green 'space' button. 		
CF ] Speeder Dock 0 of 10 points 		
CF | [continue] _________ __ _____ 		
CF | __/ ____/___ _/ /___ __ ____ __ __/ /___ ____ ___ _____ 		
CF | _/ / __/ __ `/ / __ `/ |/ / / / /____ _/ / __ \/ __ \/ _ \/ ___/ 		
CF | / /_/ / /_/ / / /_/ /> </ /_/ / _/ /_/ / /_/ / / / / __(__ ) 		
CF | \____/\__,_/_/\__,_/_/|_|\__, / _\____/\____/_/ /_/\___/____/ 		
CF | _____________________________/ 		
CF | 		
CF | An Interactive Rescue Mission by Phil Riley 		
CF | Release 5 / Serial number 230401 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) 		
CF | 		
CF | 		
CF | A sleek dark red speeder roars into the dock of the Viking Building. A 		
CF | tall woman in a battle-ready jumpsuit and carrying a disruptor pistol 		
CF | climbs out of it: Galaxy Jones. 		
CF | 		
CF | Galaxy Jones is in the speeder dock. A safe harbor from the 		
CF | periodic dust storms of Utopia Planitia, the dock features several 		
CF | dozen speeder bays. Only a few are filled right now. The building 		
CF | entryway is to the north, under a red stone façade carved into the 		
CF | likeness of a fearsome Viking. 		
CF | 		
CF | Jones's speeder, Galaxy One, sits in one of the parking bays. 		
CF | 		
CF | Jones's handler Beck comes over her headset. "Alright, what's 		
CF | going on?" 		
CF | 		
CF | She replies, "I'm in the speeder dock. No movement. What can I 		
CF | expect inside?" 		
CF | 		
CF | "Blueprints show the ground floor is one big empty space with 		
CF | elevators in the center. Not a lot of places for resistance to hide, 		
CF | but you can never tell. Be careful. 		
CF | 		
CF | "And one other thing, Jones: if you need help you can ASK 		
CF | BECK FOR HELP. You can also ASK BECK ABOUT 		
CF | things or ASK BECK ABOUT GAME for more information 		
CF | about the game. Finally, you can cause help to repeat from the 		
CF | beginning by saying ASK BECK TO RESET HELP" 		
CF | 		
CF | > 		Lancelot says, "love the logo thing"
		Knight_Otu says, "The continue thing did deform it a bit, sadly."
		Lancelot says, "don't worry it will be back :D"
DavidW says (to ClubFloyd), "i" 		
CF ] Speeder Dock 0 of 10 points 		
CF | > 		
CF | > I 		
CF | 		
CF | Jones is carrying: 		
CF | a black jumpsuit (being worn) 		
CF | a disruptor pistol 		
CF | 		
CF | > 		DavidW asks, "Why don't PCs that intend to invade heavily trapped buildings have more equipment?"
		Lancelot says, "I have to agree, I would expect some stealth like lockpicks etc at least"
		DavidW says, "No skeleton keys, no grappling hooks, no poison pills, no pet treats, no flashlight, nothing but a pistol this time."
		Knight_Otu says, "Hacking tools, too."
		DavidW says, "oh, we also have Beck to advise us. I guess that's something."
		Lancelot says, "Galaxy Jones is a superhero ... I'd say that if I were the author lol"
DavidW says (to ClubFloyd), "x pistol" 		
CF ] Speeder Dock 0 of 10 points 		
CF | > 		
CF | > X PISTOL 		
CF | 		
CF | A compact instrument of death, with only one setting: kill. 		
CF | 		
CF | > 		Lancelot says, "true nice strategy for providing help in game"
		DavidW says, "sheesh. one setting."
DavidW says (to ClubFloyd), "x jumpsuit" 		
CF ] Speeder Dock 0 of 10 points 		
CF | > 		
CF | > X JUMPSUIT 		
CF | 		
CF | It's an advanced Smart Suit, able to communicate sound, vision, and 		
CF | radar back to Beck at Galaxy Base. Also it has a neat light. 		
CF | 		
CF | > 		DavidW says, "oh, okay. Light source is there."
DavidW says (to ClubFloyd), "x light" 		
CF ] Speeder Dock 0 of 10 points 		
CF | > 		
CF | > X LIGHT 		
CF | 		
CF | It automatically goes on when it gets dark. Cool. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x viking" 		
CF ] Speeder Dock 0 of 10 points 		
CF | > 		
CF | > X VIKING 		
CF | 		
CF | The entryway is dominated by the towering façade of a Viking king, 		
CF | namesake of the building itself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot it" 		
CF ] Speeder Dock 0 of 10 points 		
CF | > 		
CF | > SHOOT IT 		
CF | 		
CF | Jones only uses violent means when absolutely necessary. 		
CF | 		
CF | > 		Lancelot says, "neat way of avoiding switching stuff on or off"
		Knight_Otu says, "And yet only a kill pistol."
		DavidW says, "y'see, I'd put laser beams in that Viking facade, or a camera. Something."
		DavidW says, "So, do we just go north? Or talk to Becky some more first."
		Knight_Otu says, "I suppose it is a cinematic space opera type setting, probably."
DavidW says (to ClubFloyd), "ask Beck about game" 		
CF ] Speeder Dock 0 of 10 points 		
CF | > 		
CF | > ASK BECK ABOUT GAME 		
CF | 		
CF | 		
CF | Beck: "Well, you can ask about: INTERACTIVE 		
CF | FICTION, COMMANDS, or 		
CF | CREDITS." 		
CF | 		
CF | > 		Lancelot says, "like pulp fiction magazines"
DavidW says (to ClubFloyd), "ask Beck about commands" 		
CF ] Speeder Dock 0 of 10 points 		
CF | > 		
CF | > ASK BECK ABOUT COMMANDS 		
CF | 		
CF | 		
CF | "Here's a partial list of commands with explanations and/or 		
CF | examples:" 		
CF | 		
CF | * TAKE: TAKE GOLD COIN 		
CF | * DROP: DROP GOLD COIN 		
CF | * I: list the player's possessions 		
CF | * X: examine something; X GOLD COIN 		
CF | * L: look around 		
CF | * CLIMB: CLIMB BEANSTALK 		
CF | * GET OFF: GET OFF BEANSTALK 		
CF | * PUT INTO: PUT GOLD COIN INTO TREASURE 		
CF | CHEST 		
CF | * PUSH: PUSH BIG RED BUTTON 		
CF | 		
CF | not to mention POUR, TYPE, 		
CF | OPEN, CLOSE, UNLOCK, 		
CF | SHOOT, and a few others you'll have to figure out for 		
CF | yourself. 		
CF | 		
CF | > 		Knight_Otu says, "Way to stay in genre, Beck."
		DavidW says, "TYPE and CLIMB are the only nonstandard ones there."
		DavidW says, "I guess I'll try north unless the speeder has a robot dog in its trunk that I've totally ignored."
DavidW says (to ClubFloyd), "x speeder" 		
CF ] Speeder Dock 0 of 10 points 		
CF | > 		
CF | > X SPEEDER 		
CF | 		
CF | (the speeder) 		
CF | Galaxy One is a Dust Runner, a top-of-the-line model from Olympus 		
CF | Speedworks. It's deep crimson with tinted windows. Powerful turbines 		
CF | adorn vestigial wings that sweep back in severe rearward arcs. 		
CF | 		
CF | > 		DavidW says, "No trunk space mentioned. No K-9 for us."
DavidW says (to ClubFloyd), "n" 		
CF ] Entry Doorway 0 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | Jones approaches the Viking Building entryway, the dramatic façade 		
CF | towering over her. 		
CF | 		
CF | Galaxy Jones is at the entry doorway. A glass revolving door 		
CF | leads into a large open space north of here. The speeder dock is to 		
CF | the south. 		
CF | 		
CF | Jones looks up at the 100 stories of glass and steel. "What do you 		
CF | want to bet Thallium's got Europa all the way at the top?" 		
CF | 		
CF | Beck: "Oh, no doubt." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby 0 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | Jones takes a deep breath. "I'm going in." 		
CF | 		
CF | Beck replies, "You got this, Galaxy." 		
CF | 		
CF | Jones passes through the revolving door and into the lobby, alert to 		
CF | any defenses. 		
CF | 		
CF | Galaxy Jones is in the lobby. The ground floor of the Viking 		
CF | Building is breathtaking. Low-G architecture means more glass and 		
CF | thinner supports, and the building takes advantage of that. Four walls 		
CF | of glass surround a central pillar in which are set the utility rooms 		
CF | and elevators. In between is an expanse of plants, water features, and 		
CF | stylish seating. Near the entryway is a front desk. A giant crystal 		
CF | sculpture floats above the center of the area, suspended on almost 		
CF | invisible cables. She may go east and west from here, north to the 		
CF | elevators, or south out of the building. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Lobby 0 of 10 points 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | Suddenly two robot guards, green and red, emerge from niches in the 		
CF | back wall! Jones dives behind the front desk and draws her disruptor 		
CF | pistol. 		
CF | 		
CF | Jones shouts, "I'm under fire from two ugly robot things!" 		
CF | 		
CF | Beck responds, "Monitoring your suit radar." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot guards" 		
CF ] Lobby 0 of 10 points 		
CF | > 		
CF | > SHOOT GUARDS 		
CF | 		
CF | Jones sticks her head out from behind the desk and squeezes off a shot 		
CF | at the red and green guard robots. In her haste it goes wide of the 		
CF | target. 		
CF | 		
CF | Jones: "I could use some ideas here!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crystal" 		
CF ] Lobby 0 of 10 points 		
CF | > 		
CF | > X CRYSTAL 		
CF | 		
CF | It's a huge crystal abstraction, provocative in its arrogance but 		
CF | evocative of nothing. A typical public installation by the artist 		
CF | Rambutan. It's held up by metal cables. 		
CF | 		
CF | The robots intone "Destroy Jones" in an eerie drone. 		
CF | 		
CF | > 		DavidW says, "drop the crystal on at least one of them, I guess."
DavidW says (to ClubFloyd), "shoot guards" 		
CF ] Lobby 0 of 10 points 		
CF | > 		
CF | > SHOOT GUARDS 		
CF | 		
CF | A perfect shot! Yet, somehow, the robot is unscathed. 		
CF | 		
CF | Jones: "Target seems to be absorbing disruptor fire. This will 		
CF | make things a little harder." 		
CF | 		
CF | Beck: "Got it." 		
CF | 		
CF | The robots intone "Destroy Jones" in an eerie drone. 		
CF | 		
CF | > 		Knight_Otu says, "Quite possible."
		Knight_Otu says, "Also, typical, a kill pistol that doesn't work."
DavidW says (to ClubFloyd), "x desk" 		
CF ] Lobby 0 of 10 points 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | There's not much on the desk other than a sticky note that says 		
CF | "76284". 		
CF | 		
CF | > 		Lancelot says, "force shields no doubt"
DavidW says (to ClubFloyd), "x guards" 		
CF ] Lobby 0 of 10 points 		
CF | > 		
CF | > X GUARDS 		
CF | 		
CF | Definitely not a friendly android. More of a spiny killer with a 		
CF | disruptor barrel mounted on its head. 		
CF | 		
CF | One of the robots fires directly above Jones's head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot robots" 		
CF ] Lobby 0 of 10 points 		
CF | > 		
CF | > SHOOT ROBOTS 		
CF | 		
CF | Oof. Big miss. 		
CF | 		
CF | Beck: "How's it going in there?" 		
CF | 		
CF | "Jones: "You know -- like all art, it's hit or miss." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Lobby 0 of 10 points 		
CF | > 		
CF | > L 		
CF | 		
CF | Galaxy Jones is in the lobby. The ground floor of the Viking 		
CF | Building is breathtaking. Low-G architecture means more glass and 		
CF | thinner supports, and the building takes advantage of that. Four walls 		
CF | of glass surround a central pillar in which are set the utility rooms 		
CF | and elevators. In between is an expanse of plants, water features, and 		
CF | stylish seating. Near the entryway is a front desk. A giant crystal 		
CF | sculpture floats above the center of the area, suspended on almost 		
CF | invisible cables. Jones may go east and west from here, north to the 		
CF | elevators, or south out of the building. There are two niches in the 		
CF | central wall from which the guard robots emerged. 		
CF | 		
CF | Two guard robots, red and green, criss-cross the lobby, stalking her. 		
CF | 		
CF | Beck: "Robot on your right!" 		
CF | 		
CF | One robot tries to flank her, but a shot from her disruptor sends it 		
CF | scurrying back. 		
CF | 		
CF | > 		Lancelot says, "that's a hint I'd say lol"
		DavidW asks, "What was the hint?"
		DavidW asks, "'art'?"
DavidW says (to ClubFloyd), "x niche" 		
CF ] Lobby 0 of 10 points 		
CF | > 		
CF | > X NICHE 		
CF | 		
CF | Aside from a robot charging station, there's nothing here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot station" 		
CF ] Lobby 0 of 10 points 		
CF | > 		
CF | > SHOOT STATION 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		Knight_Otu says, "I'd guess so."
		Lancelot says, "there is this huge thing..."
		DavidW asks, "Should I just shoot the cables even though the robots are necessarily anywhere near the crystal?"
		DavidW says, "er aren't"
DavidW says (to ClubFloyd), "shoot cables" 		
CF ] Lobby 1 of 10 points 		
CF | > 		
CF | > SHOOT CABLES 		
CF | 		
CF | Jones fires the disruptor into the sculpture's main support cable, 		
CF | snapping it. The huge crystal blob starts to sag, straining the other 		
CF | cables. In quick succession they break as well, and the whole 		
CF | installation plummets to the ground, right on top of the hapless guard 		
CF | robots. 		
CF | _________ __ _____ 		
CF | __/ ____/___ _/ /___ __ ____ __ __/ /___ ____ ___ _____ 		
CF | _/ / __/ __ `/ / __ `/ |/ / / / /____ _/ / __ \/ __ \/ _ \/ ___/ 		
CF | / /_/ / /_/ / / /_/ /> </ /_/ / _/ /_/ / /_/ / / / / __(__ ) 		
CF | \____/\__,_/_/\__,_/_/|_|\__, / _\____/\____/_/ /_/\___/____/ 		
CF | _____________________________/ 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | Beck: "What was that crash? What's going on?" 		
CF | 		
CF | Jones: "That, my friend, was what you'd call a work of art. 		
CF | Targets terminated." 		
CF | 		
CF | > 		Lancelot says, "yay"
		Lancelot says, "this happens each time you score lol... nice effect"
		DavidW says, "okay, I don't know how I was to know that the robots were under the crystal."
		Knight_Otu says, "I didn't notice the score until now."
		DavidW says, "gimme a minute. I need a bathroom break."
		Lancelot says, "when you see the banner you know you got a point... first time I saw it I went like whoa"
		Jade says, "ok"
		Lancelot says, "hi Jade"
		Lancelot says, "playing Galaxy Jones now and they just got rid of the first obstacle"
Jade has arrived. 		Jade says, "hello"
		Lancelot asks, "clubfloyd cannot show any text effects like bold or italic, right?"
		DavidW says, "back"
		Jade says, "hello"
		Lancelot says, "nice 'work of art' DavidW :p"
		DavidW says, "correct, but it shows <i> or <b> instead."
		DavidW says (to Lancelot), "Thanks to me and my disruptor pistol."
		Jade says, "I have seen the uploaded games list in bbs"
		Knight_Otu says, "Hey Jade."
		DavidW asks, "anyway, should we go east, west, north to the elevators where we want to go, investigate the 'dead' robots, other...?"
		Lancelot says, "you will notice the author went for a more smooth look... the room names are part of the text not as a separate title as is more common."
DavidW says (to ClubFloyd), "take note" 		
CF ] Lobby 1 of 10 points 		
CF | > 		
CF | > TAKE NOTE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "one thing... always check out everything"
DavidW says (to ClubFloyd), "x robots" 		
CF ] Lobby 1 of 10 points 		
CF | > 		
CF | > X ROBOTS 		
CF | 		
CF | Jones digs through the ruins and finds a cable with hooks at either 		
CF | end, which she takes. 		
CF | 		
CF | > 		DavidW says, "I see."
DavidW says (to ClubFloyd), "x cable" 		
CF ] Lobby 1 of 10 points 		
CF | > 		
CF | > X CABLE 		
CF | 		
CF | This is a strong but slender cable, presumably of carbon nanotubes. 		
CF | There are steel hooks at either end. 		
CF | 		
CF | > 		Knight_Otu says, "We should certainly explore this floor."
DavidW says (to ClubFloyd), "x desk" 		
CF ] Lobby 1 of 10 points 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | There is nothing of interest on the front desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crystal" 		
CF ] Lobby 1 of 10 points 		
CF | > 		
CF | > X CRYSTAL 		
CF | 		
CF | Jones searches some more, but nothing further turns up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Southwest Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | Jones crosses the floor carefully, disruptor pistol at the ready. 		
CF | 		
CF | Galaxy Jones is at the southwest corner of the ground floor. A 		
CF | lush indoor waterfall here contrasts with the dusty red streets of New 		
CF | Reykjavik beyond the glass walls. The ground floor extends north and 		
CF | east. 		
CF | 		
CF | Admiral Thallium's voice booms from the ceiling. "Little Galaxy 		
CF | thinks she's beaten the big bad Admiral. Sorry dear, that was only a 		
CF | taste." 		
CF | 		
CF | > 		Knight_Otu asks, "Grappling hooks?"
		Lancelot says, "yep this is like a typical parser game with a very cool theme"
		Jade exclaims, "ah, this is Galaxy Jones, I already tested this game!"
DavidW says (to ClubFloyd), "x waterfall" 		
CF ] The Southwest Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > X WATERFALL 		
CF | 		
CF | The waterfall descends the length of an artificial rock formation 		
CF | fringed by wide-leaved Earth plants and ferns. The water collects in a 		
CF | basin at the bottom, where it begins its journey again. A single coin 		
CF | sits on the bottom of the basin. 		
CF | 		
CF | Jones: "One coin? Not very generous people around here." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coin" 		
CF ] The Southwest Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > TAKE COIN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coin" 		
CF ] The Southwest Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > X COIN 		
CF | 		
CF | A one-Areo coin, with Ares on the front and the Viking 2 lander on the 		
CF | back. 		
CF | 		
CF | > 		Lancelot says, "always useful I guess, particularly since Galaxy Jones apparently neglected to bring her own :p"
		Jade says, "I just realize I am a hour late."
		Knight_Otu says, "We did start late as well."
		DavidW says, "yeah, Jones forgot to bring a lot of stuff. Superheroes never have change for the bus."
DavidW says (to ClubFloyd), "n" 		
CF ] The West Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is on the west side of the ground floor. 		
CF | Semicircular couches open on either side of a central carpeted path 		
CF | leading north and south. Set in the central pillar of the building to 		
CF | the east is a utility door. The city looms beyond the glass wall to 		
CF | the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x couches" 		
CF ] The West Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > X COUCHES 		
CF | 		
CF | An inoffensive beige couch, shaped in a half-circle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search couch" 		
CF ] The West Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > SEARCH COUCH 		
CF | 		
CF | There is nothing on the semicircular couch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] The West Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | It's a white metal door, completely typical. It has a swipe card lock 		
CF | right above the handle. 		
CF | 		
CF | > 		Knight_Otu says, "No chance in the couches? Not IF."
		Lancelot says, ";p;"
		Lancelot says, "lol"
		DavidW asks, "I know! Are we supposed to hide our coin in there for the next hero or what?"
		DavidW says, "The couch in Red Door Yellow Door at least had lint."
DavidW says (to ClubFloyd), "n" 		
CF ] The Northwest Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is at the northwest corner of the ground floor. A 		
CF | large relief map of Mars is mounted on the north wall here. One can 		
CF | leave here to the south or east. 		
CF | 		
CF | > 		Jade says, "the coin has its utility closer"
		DavidW says, "I'm sure we'll use the coin in a vending machine or to unscrew something."
		Lancelot says, "yeah I am pretty sure they will know when to use it"
DavidW says (to ClubFloyd), "x map" 		
CF ] The Northwest Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > X MAP 		
CF | 		
CF | The map is crafted of bronze and sports a star at the site of New 		
CF | Reykjavik. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x star" 		
CF ] The Northwest Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > X STAR 		
CF | 		
CF | Ah, New Reykjavik! Even colder than Old Reykjavik! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push star" 		
CF ] The Northwest Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > PUSH STAR 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take star" 		
CF ] The Northwest Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > TAKE STAR 		
CF | 		
CF | That seems to be a part of the large relief map of Mars. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take map" 		
CF ] The Northwest Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > TAKE MAP 		
CF | 		
CF | That's permanently attached, and it's gotta be awful heavy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The North Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Galaxy Jones is on the north side of the ground floor. The area 		
CF | is dominated by a towering statue of Admiral Thallium against the 		
CF | north wall. The ground floor extends west and east from here. The 		
CF | elevator is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF ] The North Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | His nauseating visage seems to leer at Jones, and she suppresses a 		
CF | shiver of disgust. 		
CF | 		
CF | Jones groans. "Be glad you're not here, Beck. This is 		
CF | revolting." 		
CF | 		
CF | Beck chuckles. "I won't ask." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x elevator" 		
CF ] The North Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > X ELEVATOR 		
CF | 		
CF | They're in the center of the building. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search statue" 		
CF ] The North Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > SEARCH STATUE 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Northwest Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Galaxy Jones is at the northwest corner of the ground floor. A 		
CF | large relief map of Mars is mounted on the north wall here. One can 		
CF | leave here to the south or east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search map" 		
CF ] The Northwest Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > SEARCH MAP 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The North Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Galaxy Jones is on the north side of the ground floor. The area 		
CF | is dominated by a towering statue of Admiral Thallium against the 		
CF | north wall. The ground floor extends west and east from here. The 		
CF | elevator is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Northeast Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Galaxy Jones is at the northeast corner of the ground floor. 		
CF | The area is dedicated to celebrating the military career of Admiral 		
CF | Thallium. Uniforms, medals, ribbons, and other miscellanea are mounted 		
CF | on the wall or in showcases. All this despite the fact that no one has 		
CF | turned up any evidence that Thallium served in any navy of any country 		
CF | on any planet. One can escape to the west or south. 		
CF | 		
CF | Jones: "Now this is some choice bullshit here." 		
CF | 		
CF | Beck: "Looks like the record of the good Admiral's long and 		
CF | dedicated service." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cases" 		
CF ] The Northeast Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > X CASES 		
CF | 		
CF | Jones yawns looking over the assortment of faux honors. They're all 		
CF | behind glass, but one of the display cases is partly open, leaving the 		
CF | rather garish medal inside unprotected. 		
CF | 		
CF | > 		Knight_Otu says, "So he is an Admiral. Could have been a first name."
DavidW says (to ClubFloyd), "x medal" 		
CF ] The Northeast Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > X MEDAL 		
CF | 		
CF | While the front looks authentic, the reverse is engraved with 		
CF | Thallium's personal motto "Planetas Vincam". The ribbon conceals a 		
CF | safety pin. It looks like it could be removed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pin" 		
CF ] The Northeast Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > TAKE PIN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jade exclaims, "well done!"
		DavidW says, "thanks"
		DavidW says, "Jones, bring a lockpick next time."
DavidW says (to ClubFloyd), "s" 		
CF ] The East Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is on the east side of the ground floor. 		
CF | Apparently some kind of function was happening here before Admiral 		
CF | Thallium emptied the building, for there is an array of canapes on a 		
CF | catering table here. The floor stretches north and south, and there's 		
CF | a closet door to the west. 		
CF | 		
CF | Beck: "Blueprints indicate a closet to the west of you. Might be 		
CF | useful." 		
CF | 		
CF | > 		Lancelot says, "jones just bring some heavy firepower next time"
DavidW says (to ClubFloyd), "x canapes" 		
CF ] The East Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > X CANAPES 		
CF | 		
CF | The table is covered with a wide array of treats from the ridiculously 		
CF | expensive, such as shrimp tea sandwiches (where do you get shrimp on 		
CF | Mars?), to the just plain ridiculous, like poached ostrich eggs in 		
CF | jelly. A good number of forks are laid out to one side. 		
CF | 		
CF | Jones: "What would you like me to bring you, Beck? Shrimp tea 		
CF | sandwiches, or poached ostrich eggs?" 		
CF | 		
CF | Beck: "Oh, the shrimp. Definitely get the shrimp." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fork" 		
CF ] The East Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > X FORK 		
CF | 		
CF | A very stylish silver-plated fork. 		
CF | 		
CF | > 		Jade says, "she has latex pants"
DavidW says (to ClubFloyd), "take fork" 		
CF ] The East Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > TAKE FORK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x egg" 		
CF ] The East Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > X EGG 		
CF | 		
CF | Definitely not to Jones's taste. 		
CF | 		
CF | Jones: "You ever have poached ostrich eggs, Beck?" 		
CF | 		
CF | Beck: "No, but I'll take you for some when you're done 		
CF | there." 		
CF | 		
CF | Jones: "Oh, thanks." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take egg" 		
CF ] The East Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > TAKE EGG 		
CF | 		
CF | Don't even. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shrimp" 		
CF ] The East Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > X SHRIMP 		
CF | 		
CF | Simply delightful. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take shrimp" 		
CF ] The East Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > TAKE SHRIMP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] The East Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > I 		
CF | 		
CF | Jones is carrying: 		
CF | a shrimp tea sandwich 		
CF | a fork 		
CF | a safety pin 		
CF | a coin 		
CF | a cable with hooks at either end 		
CF | a sticky note 		
CF | a black jumpsuit (being worn) 		
CF | a disruptor pistol 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under table" 		
CF ] The East Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > LOOK UNDER TABLE 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] The East Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | A typical white metal utility door. Next to it is a keypad with the 		
CF | digits 0-9. An indicator light glows red. 		
CF | 		
CF | > 		Knight_Otu says, "Well, there's a use for the code note."
		DavidW says, "I assume the code from the desk is for that yes, but there's still the southeast corner unseen."
DavidW says (to ClubFloyd), "s" 		
CF ] The Southeast Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is at the southeast corner of the ground floor. 		
CF | The centerpiece of this area is the actual Viking 2 lander, which 		
CF | landed right here on Utopia Planitia. The glass walls look out onto 		
CF | the city. Jones can go north or west from here. 		
CF | 		
CF | > 		Jade says, "yes"
DavidW says (to ClubFloyd), "x lander" 		
CF ] The Southeast Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > X LANDER 		
CF | 		
CF | The lander is such a big, ungainly object it's hard to imagine it was 		
CF | once a pinnacle of human achievement. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] The Southeast Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > LOOK IN IT 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] The Southeast Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		Lancelot says, "nice deco though"
DavidW says (to ClubFloyd), "n" 		
CF ] The East Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is on the east side of the ground floor. 		
CF | Apparently some kind of function was happening here before Admiral 		
CF | Thallium emptied the building, for there is an array of canapes on a 		
CF | catering table here. The floor stretches north and south, and there's 		
CF | a closet door to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type 76284" 		
CF ] The East Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > TYPE 76284 		
CF | 		
CF | (on the keypad) 		
CF | An indicator light by the door to the west glows green. 		
CF | 		
CF | Jones: "I've unlocked the east side utility door." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Maintenance Closet 1 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the closet door) 		
CF | 		
CF | Galaxy Jones is in the maintenance closet. A bare, white-walled 		
CF | room containing various maintenance items. The exit is to the east. 		
CF | 		
CF | There is an Atmo-Suit hanging from a hook here. 		
CF | 		
CF | On the shelf is a red cardkey. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cardkey" 		
CF ] Maintenance Closet 1 of 10 points 		
CF | > 		
CF | > X CARDKEY 		
CF | 		
CF | An anonymous red card with a magnetic stripe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Maintenance Closet 1 of 10 points 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suit" 		
CF ] Maintenance Closet 1 of 10 points 		
CF | > 		
CF | > X SUIT 		
CF | 		
CF | (the black jumpsuit) 		
CF | It's an advanced Smart Suit, able to communicate sound, vision, and 		
CF | radar back to Beck at Galaxy Base. Also it has a neat light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x atmo-suit" 		
CF ] Maintenance Closet 1 of 10 points 		
CF | > 		
CF | > X ATMO-SUIT 		
CF | 		
CF | The Atmo-Suit is a pressure suit ideal for outside work in thin 		
CF | atmospheres like that of Mars. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Maintenance Closet 1 of 10 points 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The East Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Galaxy Jones is on the east side of the ground floor. 		
CF | Apparently some kind of function was happening here before Admiral 		
CF | Thallium emptied the building, for there is an array of canapes on a 		
CF | catering table here. The floor stretches north and south, and there's 		
CF | a closet door to the west. 		
CF | 		
CF | > 		Knight_Otu asks, "We're losing our speeder, aren't we?"
		Lancelot says, "we've got a job to do"
		DavidW says, "I dunno. But if a window gets blown out, we'll need to breathe with this, I think."
		DavidW says, "Or if we fall into a shark tank."
		Knight_Otu says, "I mean, it's less of a job and more of a challenge from the admiral."
		DavidW asks, "Do sharks like shrimp sandwiches?"
DavidW says (to ClubFloyd), "e" 		
CF ] The East Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | Jones almost bumps into a glass wall. 		
CF | 		
CF | > 		Knight_Otu says, "I suppose there are more uses for an atmo-suit."
		Jade says, "forget it by npw"
DavidW says (to ClubFloyd), "s" 		
CF ] The Southeast Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is at the southeast corner of the ground floor. 		
CF | The centerpiece of this area is the actual Viking 2 lander, which 		
CF | landed right here on Utopia Planitia. The glass walls look out onto 		
CF | the city. Jones can go north or west from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lobby 1 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Galaxy Jones is in the lobby. The ground floor of the Viking 		
CF | Building is breathtaking. Low-G architecture means more glass and 		
CF | thinner supports, and the building takes advantage of that. Four walls 		
CF | of glass surround a central pillar in which are set the utility rooms 		
CF | and elevators. In between is an expanse of plants, water features, and 		
CF | stylish seating. Near the entryway is a front desk. Jones may go east 		
CF | and west from here, north to the elevators, or south out of the 		
CF | building. There are two niches in the central wall from which the 		
CF | guard robots emerged. 		
CF | 		
CF | Spread across the floor in a tangled ruin are the remains of a giant 		
CF | crystal sculpture and two guard robots. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Southwest Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Galaxy Jones is at the southwest corner of the ground floor. A 		
CF | lush indoor waterfall here contrasts with the dusty red streets of New 		
CF | Reykjavik beyond the glass walls. The ground floor extends north and 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The West Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is on the west side of the ground floor. 		
CF | Semicircular couches open on either side of a central carpeted path 		
CF | leading north and south. Set in the central pillar of the building to 		
CF | the east is a utility door. The city looms beyond the glass wall to 		
CF | the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The West Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the utility door) 		
CF | It seems to be locked. 		
CF | 		
CF | > 		Lancelot says, "yeah just keep on trucking you are doing fine"
DavidW says (to ClubFloyd), "swipe keycard" 		
CF ] The West Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > SWIPE KEYCARD 		
CF | 		
CF | What should Jones swipe the red cardkey through? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "slot" 		
CF ] The West Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > SLOT 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] The West Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | It's a white metal door, completely typical. It has a swipe card lock 		
CF | right above the handle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swipe keycard through lock" 		
CF ] The West Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > SWIPE KEYCARD THROUGH LOCK 		
CF | 		
CF | Jones unlocks the utility door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Elevator Room 1 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the utility door) 		
CF | 		
CF | Galaxy Jones is in the elevator room. This is a utility room 		
CF | related to the operation of the elevator, on the other side of the 		
CF | east wall here. There is a control panel on the wall, and a door 		
CF | leading west. 		
CF | 		
CF | Hanging from a hook here is a drop key. 		
CF | 		
CF | Lying discarded on a table here is a hammer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drop key" 		
CF ] Elevator Room 1 of 10 points 		
CF | > 		
CF | > X DROP KEY 		
CF | 		
CF | A drop key is a special device used to open an elevator door from the 		
CF | outside. It consists of a thin shaft which is hinged at th-- oh just 		
CF | Google it. 		
CF | 		
CF | > 		DavidW says, "Language, Jones"
		Lancelot says, "I love that remark... just Google it lol"
		Knight_Otu says, "Hah."
DavidW says (to ClubFloyd), "take it" 		
CF ] Elevator Room 1 of 10 points 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hammer" 		
CF ] Elevator Room 1 of 10 points 		
CF | > 		
CF | > X HAMMER 		
CF | 		
CF | An ordinary claw hammer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Elevator Room 1 of 10 points 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "breaking the fourth wall"
		Lancelot says, "I remember he asked in forum or chat once how to call that special thing :p"
		DavidW says, "okay, so we've gathered a toolbox's worth of stuff."
		Knight_Otu says, "Could've just brought out own toolbox."
		DavidW says, "I know!"
DavidW says (to ClubFloyd), "w" 		
CF ] The West Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Galaxy Jones is on the west side of the ground floor. 		
CF | Semicircular couches open on either side of a central carpeted path 		
CF | leading north and south. Set in the central pillar of the building to 		
CF | the east is a utility door. The city looms beyond the glass wall to 		
CF | the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Northwest Corner Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is at the northwest corner of the ground floor. A 		
CF | large relief map of Mars is mounted on the north wall here. One can 		
CF | leave here to the south or east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The North Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Galaxy Jones is on the north side of the ground floor. The area 		
CF | is dominated by a towering statue of Admiral Thallium against the 		
CF | north wall. The ground floor extends west and east from here. The 		
CF | elevator is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear atmo-suit" 		
CF ] The North Side Of The Ground Floor 1 of 10 points 		
CF | > 		
CF | > WEAR ATMO-SUIT 		
CF | 		
CF | Jones needs to be able to move around quickly. Better not wear the 		
CF | Atmo-Suit. 		
CF | 		
CF | > 		DavidW says, "okay. Saving it for later, then"
DavidW says (to ClubFloyd), "s" 		
CF ] Ground Floor Elevator Hall 1 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is in the ground floor elevator hall. This hallway 		
CF | between the north and south ends of the ground floor is home to the 		
CF | elevator to the west. To the east is the entrance to a stairwell. 		
CF | 		
CF | > 		Lancelot says, "you will know when you need the atmo-suit"
		DavidW says, "huh. There are stairs."
DavidW says (to ClubFloyd), "e" 		
CF ] Ground Floor Elevator Hall 1 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | As soon as Jones enters the stairwell, a disruptor blast from above 		
CF | zings past her shoulder, and she beats a hasty retreat. She won't be 		
CF | going up the stairs until she can clear out the resistance, and she 		
CF | can't do that from here. 		
CF | 		
CF | Jones: "I've got gunfire from somewhere up the stairs. I'll have 		
CF | to get above them and take them out from behind." 		
CF | 		
CF | Beck: "Sounds like a plan." 		
CF | 		
CF | Galaxy Jones is in the ground floor elevator hall. This hallway 		
CF | between the north and south ends of the ground floor is home to the 		
CF | elevator to the west. To the east is the entrance to a stairwell. 		
CF | 		
CF | > 		DavidW says, "I thought maybe there'd be a useful garlic bulb left under the stairs."
		DavidW says, "In case the Admiral is a vampire."
		Knight_Otu says, "There still could be, we just have to get rid of his goons first."
		Lancelot says, "I haven;t seen any vampires in this game"
		DavidW says, "Spoilers!"
		Knight_Otu exclaims, "Spoilers!"
		Knight_Otu says, "Hah."
DavidW says (to ClubFloyd), "w" 		
CF ] Ground Floor Elevator Hall 1 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the elevator door) 		
CF | Jones can't just open the elevator with her hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x elevator" 		
CF ] Ground Floor Elevator Hall 1 of 10 points 		
CF | > 		
CF | > X ELEVATOR 		
CF | 		
CF | (the elevator door) 		
CF | A gleaming gold elevator door. There is a hole near the top for 		
CF | inserting a drop key. 		
CF | 		
CF | > 		Lancelot says, "this is a SF game"
DavidW says (to ClubFloyd), "put drop key in hole" 		
CF ] Ground Floor Elevator Hall 1 of 10 points 		
CF | > 		
CF | > PUT DROP KEY IN HOLE 		
CF | 		
CF | Jones inserts the drop key into the small hole and turns it, 		
CF | disengaging the lock mechanism. Then she slides the door open, 		
CF | exposing an empty elevator shaft to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take drop key" 		
CF ] Ground Floor Elevator Hall 1 of 10 points 		
CF | > 		
CF | > TAKE DROP KEY 		
CF | 		
CF | Jones already has that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ground Floor Elevator Shaft 1 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | Jones climbs into the elevator shaft. 		
CF | 		
CF | Galaxy Jones is in the ground floor elevator shaft. She is at 		
CF | the bottom of a dark well. Shining her suit light up, she can see that 		
CF | the elevator car is several floors up, unmoving. There is a ladder 		
CF | running up the wall next to the door. 		
CF | 		
CF | Beck: "Ooh. It's like we're in an action film." 		
CF | 		
CF | > 		Knight_Otu says, "I mean, there are vampire-adjacent creatures in some Science Fiction."
DavidW says (to ClubFloyd), "x ladder" 		
CF ] Ground Floor Elevator Shaft 1 of 10 points 		
CF | > 		
CF | > X LADDER 		
CF | 		
CF | A simple steel ladder. 		
CF | 		
CF | > 		Knight_Otu says, "BEck, mind the fourth wall."
DavidW says (to ClubFloyd), "u" 		
CF ] Ninth Floor Elevator Shaft 1 of 10 points 		
CF | > 		
CF | > U 		
CF | 		
CF | Jones climbs up the shaft, stopping at each floor to test each door. 		
CF | She gets all the way to the ninth floor, directly below the elevator 		
CF | car, before finding one that opens. 		
CF | 		
CF | Galaxy Jones is in the ninth floor elevator shaft. The door to 		
CF | the east is open. 		
CF | 		
CF | Beck: "Huh. Seems like it should have taken longer than 		
CF | that." 		
CF | 		
CF | > 		Lancelot says, "aaah"
		Jade exclaims, "cool!"
DavidW says (to ClubFloyd), "e" 		
CF ] Ninth Floor Elevator Hall 2 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | _________ __ _____ 		
CF | __/ ____/___ _/ /___ __ ____ __ __/ /___ ____ ___ _____ 		
CF | _/ / __/ __ `/ / __ `/ |/ / / / /____ _/ / __ \/ __ \/ _ \/ ___/ 		
CF | / /_/ / /_/ / / /_/ /> </ /_/ / _/ /_/ / /_/ / / / / __(__ ) 		
CF | \____/\__,_/_/\__,_/_/|_|\__, / _\____/\____/_/ /_/\___/____/ 		
CF | _____________________________/ 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | Jones: "Finally out of the shaft. That was quite a climb." 		
CF | 		
CF | Beck: "This floor is just offices. Check the building management 		
CF | office to the west. It might have some useful stuff." 		
CF | 		
CF | Jones exits the shaft, the door sliding closed behind her. 		
CF | 		
CF | Galaxy Jones is in the ninth floor elevator hall. The elevator 		
CF | is to the west, the stairwell is to the east, and a corridor leads 		
CF | north and south. There is a bottled water vending machine here. 		
CF | 		
CF | > 		Lancelot says, "definitely a lot of fourth wall stuff in here"
		Lancelot says, "yay"
DavidW says (to ClubFloyd), "x vending machine" 		
CF ] Ninth Floor Elevator Hall 2 of 10 points 		
CF | > 		
CF | > X VENDING MACHINE 		
CF | 		
CF | It's an Olympus Springs bottled water machine, well-stocked. 		
CF | 		
CF | > 		DavidW asks, "Do we want to buy water?"
		Jade says, "the coin"
		Knight_Otu says, "It's quite possible we do."
		DavidW says, "Maybe water can short out something electric, I guess."
DavidW says (to ClubFloyd), "buy water" 		
CF ] Ninth Floor Elevator Hall 2 of 10 points 		
CF | > 		
CF | > BUY WATER 		
CF | 		
CF | What should Jones buy the full water bottle with? 		
CF | 		
CF | > 		Lancelot says, "spoilers! lol"
DavidW says (to ClubFloyd), "coin" 		
CF ] Ninth Floor Elevator Hall 2 of 10 points 		
CF | > 		
CF | > COIN 		
CF | 		
CF | She inserts the coin in the machine and takes the bottle that appears 		
CF | a few seconds later. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bottle" 		
CF ] Ninth Floor Elevator Hall 2 of 10 points 		
CF | > 		
CF | > X BOTTLE 		
CF | 		
CF | A full bottle of Olympus Springs water. 		
CF | 		
CF | > 		DavidW asks, "No message to recycle responsibily?"
		Knight_Otu says, "We're in a megacorp building. Of course they don't recycle."
		DavidW asks, "So search this floor first or check out the stairwell first?"
		DavidW says, "How evil"
		Knight_Otu says, "I ould vote for exploring first."
DavidW says (to ClubFloyd), "n" 		
CF ] Ninth Floor North Hallway 2 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is in the ninth floor north hallway. This 		
CF | anonymous corporate hallway ends here at the north end of the 		
CF | building. An open doorway leads west. To the east is a door with a 		
CF | swipe lock, labeled "Cybernetica Inc." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swipe keycard in lock" 		
CF ] Ninth Floor North Hallway 2 of 10 points 		
CF | > 		
CF | > SWIPE KEYCARD IN LOCK 		
CF | 		
CF | Jones is unable to unlock the Cybernetica door with the red cardkey. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] North End Of The Building Management Office 2 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Galaxy Jones is at the north end of the building management 		
CF | office. The building management office is a bunch of desks and 		
CF | task boards. There is a particularly large desk against the west 		
CF | window. The office exit is to the east, and the office continues to 		
CF | the south. 		
CF | 		
CF | > 		
Jade has left. 		
Jade has arrived. 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] North End Of The Building Management Office 2 of 10 points 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | It's a pretty utilitarian desk of some plastic material. It has a 		
CF | single drawer with a keyed lock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lock" 		
CF ] North End Of The Building Management Office 2 of 10 points 		
CF | > 		
CF | > X LOCK 		
CF | 		
CF | It's a pretty utilitarian desk of some plastic material. It has a 		
CF | single drawer with a keyed lock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x board" 		
CF ] North End Of The Building Management Office 2 of 10 points 		
CF | > 		
CF | > X BOARD 		
CF | 		
CF | The board says "1. Describe scenery objects on Engineering 		
CF | Deck 		
CF | 2. Fix check rule when installing new engine component 		
CF | 3. Add more facts to computer database 		
CF | 4. Fix Arvax response to rebooting the ship computer 		
CF | 		
CF | and etc.". A black marker with an eraser at the end is tied to the 		
CF | board. 		
CF | 		
CF | > 		Lancelot says, "that loked like more 4th wall stuff to me"
DavidW says (to ClubFloyd), "take marker" 		
CF ] North End Of The Building Management Office 2 of 10 points 		
CF | > 		
CF | > TAKE MARKER 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take eraser" 		
CF ] North End Of The Building Management Office 2 of 10 points 		
CF | > 		
CF | > TAKE ERASER 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "erase board" 		
CF ] North End Of The Building Management Office 2 of 10 points 		
CF | > 		
CF | > ERASE BOARD 		
CF | 		
CF | Now the board is blank. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] North End Of The Building Management Office 2 of 10 points 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galaxy Jones is at the north end of the building management 		
CF | office. 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Lancelot says, "and that looked like something forgotted to add lol"
DavidW says (to ClubFloyd), "look under desk" 		
CF ] North End Of The Building Management Office 2 of 10 points 		
CF | > 		
CF | > LOOK UNDER DESK 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] North End Of The Building Management Office 2 of 10 points 		
CF | > 		
CF | > L 		
CF | 		
CF | Galaxy Jones is at the north end of the building management 		
CF | office. The building management office is a bunch of desks and 		
CF | task boards. There is a particularly large desk against the west 		
CF | window. The office exit is to the east, and the office continues to 		
CF | the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] North End Of The Building Management Office 2 of 10 points 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | Looking down at New Reykjavik, one can trace the history of the city, 		
CF | as it expanded radially from its original domes, the multiple 		
CF | frontiers colliding and interfering like ripples in a pond, until 		
CF | eventually, the map gave way to rectangular regularity. The Viking 		
CF | Building stands near the periphery, overlooking the vast red plain of 		
CF | Utopia Planitia. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type utopia" 		
CF ] North End Of The Building Management Office 2 of 10 points 		
CF | > 		
CF | > TYPE UTOPIA 		
CF | 		
CF | I didn't understand that number. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] North End Of The Building Management Office 2 of 10 points 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type 1234" 		
CF ] North End Of The Building Management Office 2 of 10 points 		
CF | > 		
CF | > TYPE 1234 		
CF | 		
CF | What should Jones type that on? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lock" 		
CF ] North End Of The Building Management Office 2 of 10 points 		
CF | > 		
CF | > LOCK 		
CF | 		
CF | (the large desk) 		
CF | That's locked at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drawer" 		
CF ] North End Of The Building Management Office 2 of 10 points 		
CF | > 		
CF | > X DRAWER 		
CF | 		
CF | It's a pretty utilitarian desk of some plastic material. It has a 		
CF | single drawer with a keyed lock. 		
CF | 		
CF | > 		Knight_Otu asks, "The pin to pick the lock?"
		Knight_Otu says, "Oh, keyed lock."
		DavidW says, "oh, right"
		Jade says, ";-)"
		DavidW says, "I thought 'keyed' meant keypad."
		Lancelot )
		DavidW says, "pick lock with pin"
DavidW says (to ClubFloyd), "pick lock with pin" 		
CF ] North End Of The Building Management Office 3 of 10 points 		
CF | > 		
CF | > PICK LOCK WITH PIN 		
CF | 		
CF | Jones pushes the pin into the keyhole and wiggles it around. After a 		
CF | few seconds of this the desk drawer pops open. It contains a black 		
CF | cardkey. 		
CF | _________ __ _____ 		
CF | __/ ____/___ _/ /___ __ ____ __ __/ /___ ____ ___ _____ 		
CF | _/ / __/ __ `/ / __ `/ |/ / / / /____ _/ / __ \/ __ \/ _ \/ ___/ 		
CF | / /_/ / /_/ / / /_/ /> </ /_/ / _/ /_/ / /_/ / / / / __(__ ) 		
CF | \____/\__,_/_/\__,_/_/|_|\__, / _\____/\____/_/ /_/\___/____/ 		
CF | _____________________________/ 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | Beck: "Galaxy Jones, master thief!" 		
CF | 		
CF | > 		Lancelot says, "yay :p"
DavidW says (to ClubFloyd), "take black" 		
CF ] North End Of The Building Management Office 3 of 10 points 		
CF | > 		
CF | > TAKE BLACK 		
CF | 		
CF | (the black jumpsuit) 		
CF | Jones already has that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take black keycard" 		
CF ] North End Of The Building Management Office 3 of 10 points 		
CF | > 		
CF | > TAKE BLACK KEYCARD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] North End Of The Building Management Office 3 of 10 points 		
CF | > 		
CF | > X IT 		
CF | 		
CF | Black like evil, or like secrets? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] South End Of The Building Management Office 3 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is at the south end of the building management 		
CF | office. The building management office is a bunch of desks and 		
CF | task boards. There is a filing cabinet against the east wall. The 		
CF | office exit is to the east, and the office continues to the north. 		
CF | 		
CF | A screwdriver sits atop the filing cabinet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take screwdriver" 		
CF ] South End Of The Building Management Office 3 of 10 points 		
CF | > 		
CF | > TAKE SCREWDRIVER 		
CF | 		
CF | Jones reaches for the screwdriver, but she fumbles it and it rolls off 		
CF | the back of the filing cabinet. 		
CF | 		
CF | Jones: "Damn." 		
CF | 		
CF | Beck: "What? What's going on?" 		
CF | 		
CF | Jones: "Just being clumsy is all." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind cabinet" 		
CF ] South End Of The Building Management Office 3 of 10 points 		
CF | > 		
CF | > LOOK BEHIND CABINET 		
CF | 		
CF | (taking the screwdriver) 		
CF | Jones reaches behind the cabinet to retrieve the screwdriver. A swipe 		
CF | and a hiss make her recoil. 		
CF | 		
CF | Jones: "Holy --!" 		
CF | 		
CF | Beck: "What now?" 		
CF | 		
CF | Jones: "There's a cat here! Behind a filing cabinet. Gotta get 		
CF | behind there to get a screwdriver, so I need a way to drive off the 		
CF | cat." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give shrimp to cat" 		
CF ] South End Of The Building Management Office 4 of 10 points 		
CF | > 		
CF | > GIVE SHRIMP TO CAT 		
CF | 		
CF | Sensing food, the black cat pokes its head out, grabs the shrimp in 		
CF | its jaws, and races off. Jones takes the screwdriver. 		
CF | 		
CF | _________ __ _____ 		
CF | __/ ____/___ _/ /___ __ ____ __ __/ /___ ____ ___ _____ 		
CF | _/ / __/ __ `/ / __ `/ |/ / / / /____ _/ / __ \/ __ \/ _ \/ ___/ 		
CF | / /_/ / /_/ / / /_/ /> </ /_/ / _/ /_/ / /_/ / / / / __(__ ) 		
CF | \____/\__,_/_/\__,_/_/|_|\__, / _\____/\____/_/ /_/\___/____/ 		
CF | _____________________________/ 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | Jones: "Aha! No creature is too fearsome for Galaxy Jones!" 		
CF | 		
CF | Beck: "Congratulations on your victory." 		
CF | 		
CF | > 		Lancelot says, "yay"
		Knight_Otu says, "A bit more work on disambiguation could be useful, but I suppose not a priority."
DavidW says (to ClubFloyd), "open cabinet" 		
CF ] South End Of The Building Management Office 4 of 10 points 		
CF | > 		
CF | > OPEN CABINET 		
CF | 		
CF | Jones has better things to do than look through reams of personnel 		
CF | records. 		
CF | 		
CF | > 		Jade exclaims, "well done!"
		DavidW says, "thanks"
		Lancelot exclaims, "you are going with the flow!"
DavidW says (to ClubFloyd), "x screwdriver" 		
CF ] South End Of The Building Management Office 4 of 10 points 		
CF | > 		
CF | > X SCREWDRIVER 		
CF | 		
CF | A standard Phillips screwdriver with a red plastic handle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] South End Of The Building Management Office 4 of 10 points 		
CF | > 		
CF | > L 		
CF | 		
CF | Galaxy Jones is at the south end of the building management 		
CF | office. The building management office is a bunch of desks and 		
CF | task boards. There is a filing cabinet against the east wall. The 		
CF | office exit is to the east, and the office continues to the north. 		
CF | 		
CF | > 		Knight_Otu asks, "Are you allergic to cats, Galaxy?"
DavidW says (to ClubFloyd), "x desks" 		
CF ] South End Of The Building Management Office 4 of 10 points 		
CF | > 		
CF | > X DESKS 		
CF | 		
CF | There are lots of them, none of which are particularly interesting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boards" 		
CF ] South End Of The Building Management Office 4 of 10 points 		
CF | > 		
CF | > X BOARDS 		
CF | 		
CF | The board says "Jones is coming, surprise day off!". A black marker 		
CF | with an eraser at the end is tied to the board. 		
CF | 		
CF | > 		Knight_Otu says, "It's not so much of a surprise when you plan it, admiral."
		DavidW says, "We're a holiday now."
		Lancelot says, "so the boss asked all regulars to get out to prep up for Jones's coming"
		DavidW says, "Galaxy Jones Appreciation Day"
		DavidW says, "Except all the presents are laser fire."
		Knight_Otu says, "Viking CElebrity Kidnapping Day."
DavidW says (to ClubFloyd), "e" 		
CF ] Ninth Floor South Hallway 4 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Galaxy Jones is in the ninth floor south hallway. This 		
CF | anonymous corporate hallway ends here at the south end of the 		
CF | building. An open doorway leads west. To the east is a door with a 		
CF | swipe lock, labeled "Martian Chemical." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open lock with black keycard" 		
CF ] Ninth Floor South Hallway 4 of 10 points 		
CF | > 		
CF | > OPEN LOCK WITH BLACK KEYCARD 		
CF | 		
CF | That doesn't seem to be something Jones can unlock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swipe lock with black keycard" 		
CF ] Ninth Floor South Hallway 4 of 10 points 		
CF | > 		
CF | > SWIPE LOCK WITH BLACK KEYCARD 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swipe black keycard in lock" 		
CF ] Ninth Floor South Hallway 4 of 10 points 		
CF | > 		
CF | > SWIPE BLACK KEYCARD IN LOCK 		
CF | 		
CF | Jones unlocks the Martian Chemical door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Martian Chemical Office 4 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the Martian Chemical door) 		
CF | 		
CF | Galaxy Jones is in the Martian Chemical office. This seems like 		
CF | the business office of the chemical company rather than the lab. Most 		
CF | of the room is taken up by desks and other office stuff. There is a 		
CF | cabinet that looks intriguing, however. 		
CF | 		
CF | > 		Lancelot asks, "just go east?"
		DavidW says, "shh"
		Lancelot says, "you already did lol"
DavidW says (to ClubFloyd), "x cabinet" 		
CF ] Martian Chemical Office 4 of 10 points 		
CF | > 		
CF | > X CABINET 		
CF | 		
CF | The cabinet is full of bottles of Electrofil quick-setting conductive 		
CF | polymer gel. 		
CF | 		
CF | > 		Lancelot says, "last time it apparently also unlocked automatically"
DavidW says (to ClubFloyd), "x gel" 		
CF ] Martian Chemical Office 4 of 10 points 		
CF | > 		
CF | > X GEL 		
CF | 		
CF | An opaque pink bottle labeled "Electrofil" in large friendly letters, 		
CF | it apparently hardens into a conductive substance very quickly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gel" 		
CF ] Martian Chemical Office 4 of 10 points 		
CF | > 		
CF | > TAKE GEL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ninth Floor South Hallway 4 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Galaxy Jones is in the ninth floor south hallway. This 		
CF | anonymous corporate hallway ends here at the south end of the 		
CF | building. An open doorway leads west. To the east is a door with a 		
CF | swipe lock, labeled "Martian Chemical." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ninth Floor Elevator Hall 4 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is in the ninth floor elevator hall. The elevator 		
CF | is to the west, the stairwell is to the east, and a corridor leads 		
CF | north and south. There is a bottled water vending machine here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ninth Floor North Hallway 4 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is in the ninth floor north hallway. This 		
CF | anonymous corporate hallway ends here at the north end of the 		
CF | building. An open doorway leads west. To the east is a door with a 		
CF | swipe lock, labeled "Cybernetica Inc." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Ninth Floor North Hallway 4 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the Cybernetica door) 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swipe black keycard in lock" 		
CF ] Ninth Floor North Hallway 4 of 10 points 		
CF | > 		
CF | > SWIPE BLACK KEYCARD IN LOCK 		
CF | 		
CF | Jones unlocks the Cybernetica door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cybernetica Office 4 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the Cybernetica door) 		
CF | 		
CF | Galaxy Jones is in the Cybernetica office. It's spacious and 		
CF | luxurious, designed to make developers forget how spent they are from 		
CF | months of overwork and abuse. Ergonomic desks and chairs fill space 		
CF | like a furniture fractal, before giving way to an open area, 		
CF | presumably for group activities. 		
CF | 		
CF | As soon as Jones steps into the office, a shot zaps just past her 		
CF | nose. She dives to the ground, protected by the maze of desks and 		
CF | chairs. Peeking through the mesh back of one of the chairs, she takes 		
CF | notice of both the purple guard robot training its disruptor on the 		
CF | room, and the chair's fine construction and lumbar support. 		
CF | 		
CF | Jones (whispering): "We've got another one! I'm out of sight for 		
CF | now, but it's going to be hard to get a shot off at this 'bot." 		
CF | 		
CF | Beck: "What's the situation?" 		
CF | 		
CF | Jones: "I'm on the floor with desks and chairs all around. The 		
CF | target is a few yards off, coming this way. I can get a shot in, but 		
CF | it might just absorb it anyway." 		
CF | 		
CF | Beck: "Well, see if you can sneak up on it. Maybe close up you can 		
CF | find a way past its defenses." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x robot" 		
CF ] Cybernetica Office 4 of 10 points 		
CF | > 		
CF | > X ROBOT 		
CF | 		
CF | Definitely not a friendly android. More of a spiny killer with a 		
CF | disruptor barrel mounted on its head. 		
CF | 		
CF | > 		DavidW says, "I suppose the water or gel is for this one."
DavidW says (to ClubFloyd), "x chair" 		
CF ] Cybernetica Office 4 of 10 points 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | Very nice and good for hiding under and among. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push chair" 		
CF ] Cybernetica Office 4 of 10 points 		
CF | > 		
CF | > PUSH CHAIR 		
CF | 		
CF | Jones is not here to rearrange the furniture. 		
CF | 		
CF | > 		DavidW says, "I was thinking of the chair as a mobile shield."
DavidW says (to ClubFloyd), "e" 		
CF ] Cybernetica Office 4 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | Jones can leave through the door to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot robot" 		
CF ] Cybernetica Office 4 of 10 points 		
CF | > 		
CF | > SHOOT ROBOT 		
CF | 		
CF | Jones raises her head and fires wide. The robot fires back. Jones 		
CF | ducks and crawls off among the labyrinth of desks. 		
CF | 		
CF | Beck: "Are you still shooting at those things? Even if you hit 'em 		
CF | it's not going to leave a scratch." 		
CF | 		
CF | Jones (whispering): "So what do you propose?" 		
CF | 		
CF | Beck: "Get closer. Keep your head down, but move in closer to it 		
CF | until you can get a good shot in." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "crawl" 		
CF ] Cybernetica Office 4 of 10 points 		
CF | > 		
CF | > CRAWL 		
CF | 		
CF | (toward the purple guard robot) 		
CF | Jones creeps a little ways toward the guard robot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x robot" 		
CF ] Cybernetica Office 4 of 10 points 		
CF | > 		
CF | > X ROBOT 		
CF | 		
CF | Definitely not a friendly android. More of a spiny killer with a 		
CF | disruptor barrel mounted on its head. 		
CF | 		
CF | The guard robot moves a little farther away from Jones. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "crawl" 		
CF ] Cybernetica Office 4 of 10 points 		
CF | > 		
CF | > CRAWL 		
CF | 		
CF | (toward the purple guard robot) 		
CF | Jones creeps a little ways toward the guard robot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Cybernetica Office 4 of 10 points 		
CF | > 		
CF | > G 		
CF | 		
CF | (toward the purple guard robot) 		
CF | Slowly, slowly, Jones gets a little closer. Just a little more... 		
CF | 		
CF | She must have poked up her shoulder or something, for the guard robot 		
CF | fires his disruptor. The shot takes out a window on the east side of 		
CF | the room. The electrostatic field around the building keeps the 		
CF | atmosphere from pouring out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Cybernetica Office 4 of 10 points 		
CF | > 		
CF | > G 		
CF | 		
CF | (toward the purple guard robot) 		
CF | Jones is right up next to the robot, crouched beneath a desk. She can 		
CF | see right up under its armor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x robot" 		
CF ] Cybernetica Office 4 of 10 points 		
CF | > 		
CF | > X ROBOT 		
CF | 		
CF | Definitely not a friendly android. More of a spiny killer with a 		
CF | disruptor barrel mounted on its head. 		
CF | 		
CF | The guard robot moves a little farther away from Jones. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Cybernetica Office 4 of 10 points 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galaxy Jones is in the Cybernetica office. 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot robot" 		
CF ] Cybernetica Office 5 of 10 points 		
CF | > 		
CF | > SHOOT ROBOT 		
CF | 		
CF | Jones aims the pistol upward under the robot's enhanced armor and 		
CF | fires. She flinches back when the robot's innards explode downward in 		
CF | a shower of sparks. It topples over, dead. Jones stands up and surveys 		
CF | her handiwork. 		
CF | 		
CF | _________ __ _____ 		
CF | __/ ____/___ _/ /___ __ ____ __ __/ /___ ____ ___ _____ 		
CF | _/ / __/ __ `/ / __ `/ |/ / / / /____ _/ / __ \/ __ \/ _ \/ ___/ 		
CF | / /_/ / /_/ / / /_/ /> </ /_/ / _/ /_/ / /_/ / / / / __(__ ) 		
CF | \____/\__,_/_/\__,_/_/|_|\__, / _\____/\____/_/ /_/\___/____/ 		
CF | _____________________________/ 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | Jones: "Better than a video game. " 		
CF | 		
CF | Beck: "Nice, but don't forget to credit your handler." 		
CF | 		
CF | Jones: "Yes, yes, thanks for helping me not get killed." 		
CF | 		
CF | Beck: "You're welcome." 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "x robot" 		
CF ] Cybernetica Office 5 of 10 points 		
CF | > 		
CF | > X ROBOT 		
CF | 		
CF | The tattered guts of the purple guard robot spill out from its armored 		
CF | carapace. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Half-way there!"
DavidW says (to ClubFloyd), "search it" 		
CF ] Cybernetica Office 5 of 10 points 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desks" 		
CF ] Cybernetica Office 5 of 10 points 		
CF | > 		
CF | > X DESKS 		
CF | 		
CF | Very nice and good for hiding under and among. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Cybernetica Office 5 of 10 points 		
CF | > 		
CF | > L 		
CF | 		
CF | Galaxy Jones is in the Cybernetica office. It's spacious and 		
CF | luxurious, designed to make developers forget how spent they are from 		
CF | months of overwork and abuse. Ergonomic desks and chairs fill space 		
CF | like a furniture fractal, before giving way to an open area, 		
CF | presumably for group activities. One of the windows along the east 		
CF | side of the office is broken. 		
CF | 		
CF | The remains of the purple guard robot are sprawled on the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Cybernetica Office 5 of 10 points 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | (broken window) 		
CF | Looks like Jones could get through if she's careful. There's a ledge 		
CF | outside. 		
CF | 		
CF | > 		DavidW says, "hmm"
		DavidW says, "I think we should test the stairwell before taking the ledge route."
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "w" 		
CF ] Ninth Floor North Hallway 5 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Galaxy Jones is in the ninth floor north hallway. This 		
CF | anonymous corporate hallway ends here at the north end of the 		
CF | building. An open doorway leads west. To the east is a door with a 		
CF | swipe lock, labeled "Cybernetica Inc." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ninth Floor Elevator Hall 5 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is in the ninth floor elevator hall. The elevator 		
CF | is to the west, the stairwell is to the east, and a corridor leads 		
CF | north and south. There is a bottled water vending machine here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Ninth Floor Elevator Hall 5 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | As soon as Jones enters the stairwell, a disruptor blast from above 		
CF | zings past her shoulder, and she beats a hasty retreat. She won't be 		
CF | going up the stairs until she can clear out the resistance, and she 		
CF | can't do that from here. 		
CF | 		
CF | Jones: "In case of fire, don't use the stairs." 		
CF | 		
CF | Galaxy Jones is in the ninth floor elevator hall. The elevator 		
CF | is to the west, the stairwell is to the east, and a corridor leads 		
CF | north and south. There is a bottled water vending machine here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ninth Floor North Hallway 5 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is in the ninth floor north hallway. This 		
CF | anonymous corporate hallway ends here at the north end of the 		
CF | building. An open doorway leads west. To the east is a door with a 		
CF | swipe lock, labeled "Cybernetica Inc." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cybernetica Office 5 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Galaxy Jones is in the Cybernetica office. It's spacious and 		
CF | luxurious, designed to make developers forget how spent they are from 		
CF | months of overwork and abuse. Ergonomic desks and chairs fill space 		
CF | like a furniture fractal, before giving way to an open area, 		
CF | presumably for group activities. One of the windows along the east 		
CF | side of the office is broken. 		
CF | 		
CF | The remains of the purple guard robot are sprawled on the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear atmo-suit" 		
CF ] Cybernetica Office 5 of 10 points 		
CF | > 		
CF | > WEAR ATMO-SUIT 		
CF | 		
CF | Jones needs to be able to move around quickly. Better not wear the 		
CF | Atmo-Suit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ledge" 		
CF ] Cybernetica Office 5 of 10 points 		
CF | > 		
CF | > X LEDGE 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cybernetica Office 5 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | Jones can leave through the door to the west. She can also go east 		
CF | through the broken window. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | Jones: "I'm going out the window to see if I can find a way to get 		
CF | up to the tenth floor." 		
CF | 		
CF | Beck: "Whoa whoa whoa, Jones. You know you're not good with 		
CF | heights." 		
CF | 		
CF | Jones: "Ask Thallium how how much that matters once I've kicked 		
CF | his ass. Watch me, I'll look down and not even flinch." 		
CF | 		
CF | Jones puts on the Atmo-Suit. 		
CF | 		
CF | Galaxy Jones is on a ledge. The ledge runs north and south. 		
CF | Jones is plastered up against the wall, trying not to look down. 		
CF | 		
CF | > 		Knight_Otu says, "Auto-suiting up."
		DavidW says, "fine."
		DavidW asks, "North or south?"
		Knight_Otu asks, "North?"
DavidW says (to ClubFloyd), "n" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | A metal cable running up and down halts Jones's progress in that 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cable" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > X CABLE 		
CF | 		
CF | (the cable with hooks at either end) 		
CF | This is a strong but slender cable, presumably of carbon nanotubes. 		
CF | There are steel hooks at either end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x metal cable" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > X METAL CABLE 		
CF | 		
CF | It looks very tense. It runs up and down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb metal cable" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > CLIMB METAL CABLE 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull metal cable" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > PULL METAL CABLE 		
CF | 		
CF | Jones can't move that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | A metal cable running up and down halts Jones's progress in that 		
CF | direction. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "look up" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > LOOK UP 		
CF | 		
CF | There's nothing in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ledge" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > X LEDGE 		
CF | 		
CF | Galaxy Jones is on a ledge. The ledge runs north and south. 		
CF | Jones is plastered up against the wall, trying not to look down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach hook to metal cable" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > ATTACH HOOK TO METAL CABLE 		
CF | 		
CF | Jones would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cable" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > X CABLE 		
CF | 		
CF | (the cable with hooks at either end) 		
CF | This is a strong but slender cable, presumably of carbon nanotubes. 		
CF | There are steel hooks at either end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hook metal cable" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > HOOK METAL CABLE 		
CF | 		
CF | What should Jones hook the metal cables to? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cable" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > CABLE 		
CF | 		
CF | (the cable with hooks at either end) 		
CF | She would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hook hooks to cables" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > HOOK HOOKS TO CABLES 		
CF | 		
CF | Jones would achieve nothing by this. 		
CF | 		
CF | > 		DavidW asks, "Am I phrasing this wrong?"
DavidW says (to ClubFloyd), "climb cables" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > CLIMB CABLES 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hook cables together" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > HOOK CABLES TOGETHER 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | A metal cable running up and down halts Jones's progress in that 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | A metal cable running up and down halts Jones's progress in that 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x atmo-suit" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > X ATMO-SUIT 		
CF | 		
CF | The Atmo-Suit is a pressure suit ideal for outside work in thin 		
CF | atmospheres like that of Mars. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hook cable to atmo-suit" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > HOOK CABLE TO ATMO-SUIT 		
CF | 		
CF | (the cable with hooks at either end to the Atmo-Suit) 		
CF | Jones would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch cables" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > TOUCH CABLES 		
CF | 		
CF | Jones feels nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cables" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > X CABLES 		
CF | 		
CF | It looks very tense. It runs up and down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb cables" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > CLIMB CABLES 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		DavidW asks, "Suggestions?"
DavidW says (to ClubFloyd), "i" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > I 		
CF | 		
CF | Jones is carrying: 		
CF | a bottle of Electrofil quick-setting conductive polymer gel 		
CF | a screwdriver 		
CF | a black cardkey 		
CF | a full water bottle 		
CF | a hammer 		
CF | a drop key 		
CF | an Atmo-Suit (being worn) 		
CF | a red cardkey 		
CF | a fork 		
CF | a safety pin 		
CF | a cable with hooks at either end 		
CF | a sticky note 		
CF | a black jumpsuit (being worn) 		
CF | a disruptor pistol 		
CF | 		
CF | > 		Lancelot says, "so you see two cables running up and down... one north of you, one south of you ... and they are tense"
		DavidW says, "I was trying to hook them together, but the game doesn't seem to understand that."
		DavidW asks, "Should I shoot the cables?"
DavidW says (to ClubFloyd), "shoot cables" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > SHOOT CABLES 		
CF | 		
CF | Jones only uses violent means when absolutely necessary. 		
CF | 		
CF | > 		Knight_Otu asks, "That seems dangerous, but maybe?"
		Knight_Otu says, "Or not."
DavidW says (to ClubFloyd), "pluck cables" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > PLUCK CABLES 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		Lancelot says, "what could cables be used for outside a building..."
		DavidW says, "Power. Telephone."
		DavidW says, "External elevator."
DavidW says (to ClubFloyd), "look down" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > LOOK DOWN 		
CF | 		
CF | Are you sure? Jones is really afraid of heights. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look down" 		
CF ] Ledge 5 of 10 points 		
CF | > 		
CF | > LOOK DOWN 		
CF | 		
CF | Okay, fine. Jones looks down, slowly, slowly... and there's a window 		
CF | cleaner's scaffold, about six feet below her. 		
CF | 		
CF | Jones: "Okay, so. There's a window washing platform right below 		
CF | me. I might be able to drop down to it, but I won't be able to get 		
CF | back up." 		
CF | 		
CF | Beck: "Take it easy, Jones." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Window Washing Scaffold 5 of 10 points 		
CF | > 		
CF | > D 		
CF | 		
CF | Jones drops off the ledge onto the scaffold. It rocks unnervingly for 		
CF | a moment. 		
CF | 		
CF | Galaxy Jones is on a window washing scaffold. It's lined up 		
CF | with the eighth floor window. There doesn't seem to be any way to get 		
CF | into the building here. Mounted on the scaffold is a control panel 		
CF | with two buttons: one indicating up and one indicating down. 		
CF | 		
CF | > 		DavidW asks, "I assume we want UP?"
		Knight_Otu says, "Probably."
DavidW says (to ClubFloyd), "push up" 		
CF ] Window Washing Scaffold 5 of 10 points 		
CF | > 		
CF | > PUSH UP 		
CF | 		
CF | (the scaffold up button) 		
CF | Jones presses the button, and the scaffold begins to rise. 		
CF | 		
CF | Galaxy Jones is on a window washing scaffold. It's lined up 		
CF | with the ninth floor window. She could climb back into the building 		
CF | through the window here. Mounted on the scaffold is a control panel 		
CF | with two buttons: one indicating up and one indicating down. 		
CF | 		
CF | Jones: "Beck?" 		
CF | 		
CF | Beck: "Yes?" 		
CF | 		
CF | Jones: "I hate it out here." 		
CF | 		
CF | Beck: "Well, there's the open window right next to you." 		
CF | 		
CF | > 		Lancelot says, "maybe this is a reference to the matrix... I remember there was a similar scene"
DavidW says (to ClubFloyd), "push up" 		
CF ] Window Washing Scaffold 5 of 10 points 		
CF | > 		
CF | > PUSH UP 		
CF | 		
CF | (the scaffold up button) 		
CF | Jones presses the button, and the scaffold begins to rise. 		
CF | 		
CF | Galaxy Jones is on a window washing scaffold. It's lined up 		
CF | with the tenth floor. Instead of a window, there's what appears to be 		
CF | an exhaust vent. If it's for forced air, though, the fan is currently 		
CF | not running. Mounted on the scaffold is a control panel with two 		
CF | buttons: one indicating up and one indicating down. 		
CF | 		
CF | Jones: "Alright, I'm by the tenth floor now. What's this grille 		
CF | thing here?" 		
CF | 		
CF | Beck: "That's an exhaust vent. There's an air handling room on 		
CF | this floor which it leads into. If you can remove the cover you should 		
CF | be able to access the whole floor from here." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew cover with screwdriver" 		
CF ] Window Washing Scaffold 5 of 10 points 		
CF | > 		
CF | > UNSCREW COVER WITH SCREWDRIVER 		
CF | 		
CF | Jones loosens the screws with the screwdriver and opens the grille. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | Jones climbs inside the vent, crawls along a short length of ductwork, 		
CF | and emerges through another hinged grille, into the air handling room. 		
CF | _________ __ _____ 		
CF | __/ ____/___ _/ /___ __ ____ __ __/ /___ ____ ___ _____ 		
CF | _/ / __/ __ `/ / __ `/ |/ / / / /____ _/ / __ \/ __ \/ _ \/ ___/ 		
CF | / /_/ / /_/ / / /_/ /> </ /_/ / _/ /_/ / /_/ / / / / __(__ ) 		
CF | \____/\__,_/_/\__,_/_/|_|\__, / _\____/\____/_/ /_/\___/____/ 		
CF | _____________________________/ 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | Galaxy Jones is in the air handling room. There is a good 		
CF | number of loud fans and other air handling machinery here. A small 		
CF | hinged vent opening leads into some ductwork, and from there to the 		
CF | outside. A door leads west. 		
CF | 		
CF | She takes off the Atmo-Suit. 		
CF | 		
CF | Jones: "Ha! I'm in!" 		
CF | 		
CF | Beck: "Be careful, you're likely to run into more resistance here. 		
CF | The floor is all one open office, so any guard robots will have good 		
CF | line of sight." 		
CF | 		
CF | Jones: "Got it." 		
CF | 		
CF | Beck: "And Jones? Save your game." 		
CF | 		
CF | > 		Lancelot says, "yay"
		Lancelot says, "more 4th wall"
		Knight_Otu says, "There is no fourth wall to break anymore."
DavidW clears the save counter. 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Air Handling Room 6 of 10 points 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > L 		
CF | 		
CF | Galaxy Jones is in the air handling room. There is a good 		
CF | number of loud fans and other air handling machinery here. A small 		
CF | hinged vent opening leads into some ductwork, and from there to the 		
CF | outside. A door leads west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | Which do you mean, the air handling door or the vent access door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vent access door" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > X VENT ACCESS DOOR 		
CF | 		
CF | A small door leading into the air duct. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x air handling door" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > X AIR HANDLING DOOR 		
CF | 		
CF | An ordinary utility door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The North Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the air handling door) 		
CF | 		
CF | Galaxy Jones is on the north side of the Consolidated Microthings 		
CF | office. This is the company cafeteria. The elevator is south, the 		
CF | air handling room is to the east, and the office continues to the west 		
CF | and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cafeteria" 		
CF ] The North Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > X CAFETERIA 		
CF | 		
CF | The food looks like it would be delicious, if it weren't hours old and 		
CF | cold. 		
CF | 		
CF | > 		DavidW asks, "se?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "se" 		
CF ] The East Side Of The Consolidated Microthings Office 6 of 10 points 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Galaxy Jones is on the east side of the Consolidated Microthings 		
CF | office. This part of the office is currently unused. Jones can go 		
CF | northwest or south from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Southeast Corner Of The Consolidated Microthings 6 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is at the southeast corner of the Consolidated 		
CF | Microthings office. This corner of the floor contains the gym and 		
CF | other company amenities. Reception is to the west, and an empty area 		
CF | lies to the north. 		
CF | 		
CF | Jones sees the mauve guard robot a couple of steps to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mauve robot" 		
CF ] The Southeast Corner Of The Consolidated Microthings 6 of 10 points 		
CF | > 		
CF | > X MAUVE ROBOT 		
CF | 		
CF | This one looks, if anything, even meaner than the ones Jones has 		
CF | already seen. There is a small vent on the top of its head, probably 		
CF | to dispose of excess heat. 		
CF | 		
CF | A couple of steps to the west, the mauve guard robot heads east. 		
CF | 		
CF | Beck: "You're programmed to kill, but Jones is programmed to kick 		
CF | your metallic ass!" 		
CF | 		
CF | Jones: "Ah, the bravery of being out of range." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw water at mauve" 		
CF ] The Southeast Corner Of The Consolidated Microthings 6 of 10 points 		
CF | > 		
CF | > THROW WATER AT MAUVE 		
CF | 		
CF | The thing is invulnerable to disruptor fire! Do you really thing 		
CF | throwing that at it is going to hurt it? 		
CF | 		
CF | The mauve guard robot approaches from the west. 		
CF | 		
CF | The robot slaughters Jones. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | *** Jones was killed by the mauve guard robot *** 		
CF | 		
CF | 		
CF | In that game you scored 6 out of a possible 10, in 205 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] The Southeast Corner Of The Consolidated Microthings 6 of 10 points 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galaxy Jones is at the southeast corner of the Consolidated 		
CF | Microthings office. 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Lancelot says, "ouch typo"
DavidW says (to ClubFloyd), "pour water in vent" 		
CF ] The Southeast Corner Of The Consolidated Microthings 6 of 10 points 		
CF | > 		
CF | > POUR WATER IN VENT 		
CF | 		
CF | Jones can't reach into the south side of the Consolidated Microthings 		
CF | office. 		
CF | 		
CF | The mauve guard robot approaches from the west. 		
CF | 		
CF | The robot slaughters Jones. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | *** Jones was killed by the mauve guard robot *** 		
CF | 		
CF | 		
CF | In that game you scored 6 out of a possible 10, in 205 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] The Southeast Corner Of The Consolidated Microthings 6 of 10 points 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galaxy Jones is at the southeast corner of the Consolidated 		
CF | Microthings office. 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The East Side Of The Consolidated Microthings Office 6 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is on the east side of the Consolidated Microthings 		
CF | office. This part of the office is currently unused. Jones can go 		
CF | northwest or south from here. 		
CF | 		
CF | The mauve guard robot appears nearby to the south, coming from the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] The North Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Galaxy Jones is on the north side of the Consolidated Microthings 		
CF | office. This is the company cafeteria. The elevator is south, the 		
CF | air handling room is to the east, and the office continues to the west 		
CF | and southeast. 		
CF | 		
CF | The mauve guard robot appears nearby to the southeast, coming from the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Northwest Corner Of The Consolidated Microthings 6 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Galaxy Jones is at the northwest corner of the Consolidated 		
CF | Microthings office. Various executive offices line the north and 		
CF | west walls here. Jones can go east or south. 		
CF | 		
CF | The mauve guard robot appears nearby to the east, coming from the 		
CF | southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x offices" 		
CF ] The Northwest Corner Of The Consolidated Microthings 6 of 10 points 		
CF | > 		
CF | > X OFFICES 		
CF | 		
CF | It's hard to imagine how anything useful could be in there. 		
CF | 		
CF | The mauve guard robot approaches from the east. 		
CF | 		
CF | Jones doesn't stand a chance against the mauve guard robot's terrible 		
CF | knives. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | *** Jones was killed by the mauve guard robot *** 		
CF | 		
CF | 		
CF | In that game you scored 6 out of a possible 10, in 208 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] The Northwest Corner Of The Consolidated Microthings 6 of 10 points 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galaxy Jones is at the northwest corner of the Consolidated 		
CF | Microthings office. 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The West Side Of The Consolidated Microthings Office 6 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is on the west side of the Consolidated Microthings 		
CF | office. This ocean of desks looks out toward the Utopia Tower, 		
CF | twice the height of the Viking Building, where Jones is now. One can 		
CF | go north or south. 		
CF | 		
CF | The mauve guard robot appears nearby to the north, coming from the 		
CF | east. 		
CF | 		
CF | Beck: "I hope you have a warranty, because you're about to be 		
CF | seriously damaged!" 		
CF | 		
CF | Jones: "Really, Beck? Is this your best material?" 		
CF | 		
CF | > 		Lancelot says, "at least it is not always lasers :p"
DavidW says (to ClubFloyd), "s" 		
CF ] The Southwest Corner Of The Consolidated Microthings 6 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is at the southwest corner of the Consolidated 		
CF | Microthings office. This looks like the IT area of the office. 		
CF | Numerous desks and an abundance of computer parts are here. Jones can 		
CF | go north or east from here. 		
CF | 		
CF | There is a present with a note attached sitting on a desk here. 		
CF | 		
CF | A couple of steps to the north, the mauve guard robot heads south. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x present" 		
CF ] The Southwest Corner Of The Consolidated Microthings 6 of 10 points 		
CF | > 		
CF | > X PRESENT 		
CF | 		
CF | The note on the present says "For Galaxy -- see you soon! -- Your 		
CF | friend, the Admiral." 		
CF | 		
CF | The mauve guard robot approaches from the north. 		
CF | 		
CF | Jones doesn't stand a chance against the mauve guard robot's terrible 		
CF | knives. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | *** Jones was killed by the mauve guard robot *** 		
CF | 		
CF | 		
CF | In that game you scored 6 out of a possible 10, in 210 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] The Southwest Corner Of The Consolidated Microthings 6 of 10 points 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galaxy Jones is at the southwest corner of the Consolidated 		
CF | Microthings office. 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide behind desk" 		
CF ] The Southwest Corner Of The Consolidated Microthings 6 of 10 points 		
CF | > 		
CF | > HIDE BEHIND DESK 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get under desk" 		
CF ] The Southwest Corner Of The Consolidated Microthings 6 of 10 points 		
CF | > 		
CF | > GET UNDER DESK 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide" 		
CF ] The Southwest Corner Of The Consolidated Microthings 6 of 10 points 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The South Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Galaxy Jones is on the south side of the Consolidated Microthings 		
CF | office. This is reception. The front desk has a great view of the 		
CF | New Reykjavik Botanic Dome. Couches are lined up to take advantage. 		
CF | The floor extends east and west, and north to the elevator. 		
CF | 		
CF | The mauve guard robot appears nearby to the west, coming from the 		
CF | north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get behind couch" 		
CF ] The South Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > GET BEHIND COUCH 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x couch" 		
CF ] The South Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > X COUCH 		
CF | 		
CF | Tan leather couches, very expensive. 		
CF | 		
CF | The mauve guard robot approaches from the west. 		
CF | 		
CF | The robot slaughters Jones. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | *** Jones was killed by the mauve guard robot *** 		
CF | 		
CF | 		
CF | In that game you scored 6 out of a possible 10, in 211 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] The South Side Of The Consolidated Microthings Office6 of 10 points 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galaxy Jones is on the south side of the Consolidated Microthings 		
CF | office. 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Tenth Floor Elevator Hall 6 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. The elevator 		
CF | car to the west stands open. There is a stairwell to the east. The 		
CF | hall runs north and south into a sumptuous corporate office. 		
CF | 		
CF | The mauve guard robot appears nearby to the south, coming from the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden keyhole sits above 		
CF | the buttons. You can leave the elevator to the east. 		
CF | 		
CF | One of the ceiling panels looks loose. 		
CF | 		
CF | Admiral Thallium's voice oozes from concealed speakers: "Yes, 		
CF | Jones, that is real ivory. I imported the elephant here myself for a 		
CF | hunt on my estate. You have no idea how much money it takes to 		
CF | simulate an African jungle on Mars. In retrospect I should have gotten 		
CF | an Indian elephant." 		
CF | 		
CF | 		
CF | The mauve guard robot appears nearby to the east, coming from the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Tenth Floor Elevator Hall 6 of 10 points 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Tenth Floor Elevator Hall 6 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | As soon as Jones enters the stairwell, a disruptor blast from above 		
CF | zings past her shoulder, and she beats a hasty retreat. She won't be 		
CF | going up the stairs until she can clear out the resistance, and she 		
CF | can't do that from here. 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. The elevator 		
CF | car to the west stands open. There is a stairwell to the east. The 		
CF | hall runs north and south into a sumptuous corporate office. 		
CF | 		
CF | The mauve guard robot approaches from the south. 		
CF | 		
CF | The robot electrocutes Jones with its electro-darts. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | *** Jones was killed by the mauve guard robot *** 		
CF | 		
CF | 		
CF | In that game you scored 6 out of a possible 10, in 212 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Tenth Floor Elevator Hall 6 of 10 points 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The North Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is on the north side of the Consolidated Microthings 		
CF | office. This is the company cafeteria. The elevator is south, the 		
CF | air handling room is to the east, and the office continues to the west 		
CF | and southeast. 		
CF | 		
CF | A couple of steps to the south, the mauve guard robot heads north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Galaxy Jones is in the air handling room. There is a good 		
CF | number of loud fans and other air handling machinery here. A small 		
CF | hinged vent opening leads into some ductwork, and from there to the 		
CF | outside. A door leads west. 		
CF | 		
CF | > 		Knight_Otu says, "That robot has a wild array of weapons."
DavidW says (to ClubFloyd), "close door" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | Which do you mean, the air handling door or the vent access door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "air handling door" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > AIR HANDLING DOOR 		
CF | 		
CF | Jones closes the air handling door. 		
CF | 		
CF | > 		DavidW asks, "If we wait here, will the robot go back to the south end?"
		Lancelot exclaims, "safe!"
		Lancelot says, "wait a few turns and see"
DavidW says (to ClubFloyd), "z" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > Z 		
CF | 		
CF | Jones stands around and waits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > Z 		
CF | 		
CF | Jones stands around and waits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > Z 		
CF | 		
CF | Jones stands around and waits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The North Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the air handling door) 		
CF | 		
CF | Galaxy Jones is on the north side of the Consolidated Microthings 		
CF | office. This is the company cafeteria. The elevator is south, the 		
CF | air handling room is to the east, and the office continues to the west 		
CF | and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Northwest Corner Of The Consolidated Microthings 6 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Galaxy Jones is at the northwest corner of the Consolidated 		
CF | Microthings office. Various executive offices line the north and 		
CF | west walls here. Jones can go east or south. 		
CF | 		
CF | Jones sees the mauve guard robot a couple of steps to the south. 		
CF | 		
CF | > 		Lancelot says, "if that doesnt work you can of course restore"
DavidW says (to ClubFloyd), "undo" 		
CF ] The North Side Of The Consolidated Microthings Office6 of 10 points 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galaxy Jones is on the north side of the Consolidated Microthings 		
CF | office. 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Tenth Floor Elevator Hall 6 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. The elevator 		
CF | car to the west stands open. There is a stairwell to the east. The 		
CF | hall runs north and south into a sumptuous corporate office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The South Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is on the south side of the Consolidated Microthings 		
CF | office. This is reception. The front desk has a great view of the 		
CF | New Reykjavik Botanic Dome. Couches are lined up to take advantage. 		
CF | The floor extends east and west, and north to the elevator. 		
CF | 		
CF | Jones sees the mauve guard robot nearby to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Southeast Corner Of The Consolidated Microthings 6 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Galaxy Jones is at the southeast corner of the Consolidated 		
CF | Microthings office. This corner of the floor contains the gym and 		
CF | other company amenities. Reception is to the west, and an empty area 		
CF | lies to the north. 		
CF | 		
CF | A couple of steps to the west, the mauve guard robot heads east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The East Side Of The Consolidated Microthings Office 6 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is on the east side of the Consolidated Microthings 		
CF | office. This part of the office is currently unused. Jones can go 		
CF | northwest or south from here. 		
CF | 		
CF | The mauve guard robot appears nearby to the south, coming from the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] The East Side Of The Consolidated Microthings Office 6 of 10 points 		
CF | > 		
CF | > NE 		
CF | 		
CF | Jones can go either northwest or south from here. 		
CF | 		
CF | The mauve guard robot approaches from the south. 		
CF | 		
CF | The robot slaughters Jones. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | *** Jones was killed by the mauve guard robot *** 		
CF | 		
CF | 		
CF | In that game you scored 6 out of a possible 10, in 223 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] The East Side Of The Consolidated Microthings Office 6 of 10 points 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galaxy Jones is on the east side of the Consolidated Microthings 		
CF | office. 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] The North Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Galaxy Jones is on the north side of the Consolidated Microthings 		
CF | office. This is the company cafeteria. The elevator is south, the 		
CF | air handling room is to the east, and the office continues to the west 		
CF | and southeast. 		
CF | 		
CF | The mauve guard robot appears nearby to the southeast, coming from the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Galaxy Jones is in the air handling room. There is a good 		
CF | number of loud fans and other air handling machinery here. A small 		
CF | hinged vent opening leads into some ductwork, and from there to the 		
CF | outside. A door leads west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | Which do you mean, the air handling door or the vent access door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "air" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > AIR 		
CF | 		
CF | Jones closes the air handling door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > Z 		
CF | 		
CF | Jones stands around and waits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > Z 		
CF | 		
CF | Jones stands around and waits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > Z 		
CF | 		
CF | Jones stands around and waits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The North Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the air handling door) 		
CF | 		
CF | Galaxy Jones is on the north side of the Consolidated Microthings 		
CF | office. This is the company cafeteria. The elevator is south, the 		
CF | air handling room is to the east, and the office continues to the west 		
CF | and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Northwest Corner Of The Consolidated Microthings 6 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Galaxy Jones is at the northwest corner of the Consolidated 		
CF | Microthings office. Various executive offices line the north and 		
CF | west walls here. Jones can go east or south. 		
CF | 		
CF | Thallium's voice booms over the office PA: "You can run, Jones, 		
CF | but you can't - well, there aren't very many places you can 		
CF | hide." 		
CF | 		
CF | Jones sees the mauve guard robot a couple of steps to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] The North Side Of The Consolidated Microthings Office6 of 10 points 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galaxy Jones is on the north side of the Consolidated Microthings 		
CF | office. 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Tenth Floor Elevator Hall 6 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. The elevator 		
CF | car to the west stands open. There is a stairwell to the east. The 		
CF | hall runs north and south into a sumptuous corporate office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The South Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is on the south side of the Consolidated Microthings 		
CF | office. This is reception. The front desk has a great view of the 		
CF | New Reykjavik Botanic Dome. Couches are lined up to take advantage. 		
CF | The floor extends east and west, and north to the elevator. 		
CF | 		
CF | Beck: "I don't think I like Thallium's choice of friends 		
CF | much." 		
CF | 		
CF | Jones sees the mauve guard robot nearby to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Tenth Floor Elevator Hall 6 of 10 points 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The North Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is on the north side of the Consolidated Microthings 		
CF | office. This is the company cafeteria. The elevator is south, the 		
CF | air handling room is to the east, and the office continues to the west 		
CF | and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Northwest Corner Of The Consolidated Microthings 6 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Galaxy Jones is at the northwest corner of the Consolidated 		
CF | Microthings office. Various executive offices line the north and 		
CF | west walls here. Jones can go east or south. 		
CF | 		
CF | Jones sees the mauve guard robot a couple of steps to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] The North Side Of The Consolidated Microthings Office6 of 10 points 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galaxy Jones is on the north side of the Consolidated Microthings 		
CF | office. 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] The East Side Of The Consolidated Microthings Office 6 of 10 points 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Galaxy Jones is on the east side of the Consolidated Microthings 		
CF | office. This part of the office is currently unused. Jones can go 		
CF | northwest or south from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Southeast Corner Of The Consolidated Microthings 6 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is at the southeast corner of the Consolidated 		
CF | Microthings office. This corner of the floor contains the gym and 		
CF | other company amenities. Reception is to the west, and an empty area 		
CF | lies to the north. 		
CF | 		
CF | Thallium's voice booms over the office PA: "You can run, Jones, 		
CF | but you can't - well, there aren't very many places you can 		
CF | hide." 		
CF | 		
CF | Jones sees the mauve guard robot a couple of steps to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The East Side Of The Consolidated Microthings Office 6 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is on the east side of the Consolidated Microthings 		
CF | office. This part of the office is currently unused. Jones can go 		
CF | northwest or south from here. 		
CF | 		
CF | Thallium: "Jones, you still hanging around with that loser 		
CF | Beck?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] The North Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Galaxy Jones is on the north side of the Consolidated Microthings 		
CF | office. This is the company cafeteria. The elevator is south, the 		
CF | air handling room is to the east, and the office continues to the west 		
CF | and southeast. 		
CF | 		
CF | A couple of steps to the south, the mauve guard robot heads east and 		
CF | out of sight. 		
CF | 		
CF | Thallium: "Don't you just hate it, Jones -- not knowing when death 		
CF | will just jump out at you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Tenth Floor Elevator Hall 6 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. The elevator 		
CF | car to the west stands open. There is a stairwell to the east. The 		
CF | hall runs north and south into a sumptuous corporate office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The South Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is on the south side of the Consolidated Microthings 		
CF | office. This is reception. The front desk has a great view of the 		
CF | New Reykjavik Botanic Dome. Couches are lined up to take advantage. 		
CF | The floor extends east and west, and north to the elevator. 		
CF | 		
CF | > 		Lancelot says, "; ok so you lost him for the moment"
DavidW says (to ClubFloyd), "w" 		
CF ] The Southwest Corner Of The Consolidated Microthings 6 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Galaxy Jones is at the southwest corner of the Consolidated 		
CF | Microthings office. This looks like the IT area of the office. 		
CF | Numerous desks and an abundance of computer parts are here. Jones can 		
CF | go north or east from here. 		
CF | 		
CF | There is a present with a note attached sitting on a desk here. 		
CF | 		
CF | The mauve guard robot appears a couple of steps to the east, coming 		
CF | from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take present" 		
CF ] The Southwest Corner Of The Consolidated Microthings 6 of 10 points 		
CF | > 		
CF | > TAKE PRESENT 		
CF | 		
CF | Taken. 		
CF | 		
CF | A couple of steps to the east, the mauve guard robot heads west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The West Side Of The Consolidated Microthings Office 6 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is on the west side of the Consolidated Microthings 		
CF | office. This ocean of desks looks out toward the Utopia Tower, 		
CF | twice the height of the Viking Building, where Jones is now. One can 		
CF | go north or south. 		
CF | 		
CF | The mauve guard robot appears nearby to the south, coming from the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Northwest Corner Of The Consolidated Microthings 6 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is at the northwest corner of the Consolidated 		
CF | Microthings office. Various executive offices line the north and 		
CF | west walls here. Jones can go east or south. 		
CF | 		
CF | A couple of steps to the south, the mauve guard robot heads north. 		
CF | 		
CF | Beck: "You're programmed to kill, but Jones is programmed to kick 		
CF | your metallic ass!" 		
CF | 		
CF | Jones: "Ah, the bravery of being out of range." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The North Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Galaxy Jones is on the north side of the Consolidated Microthings 		
CF | office. This is the company cafeteria. The elevator is south, the 		
CF | air handling room is to the east, and the office continues to the west 		
CF | and southeast. 		
CF | 		
CF | The mauve guard robot appears nearby to the west, coming from the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Galaxy Jones is in the air handling room. There is a good 		
CF | number of loud fans and other air handling machinery here. A small 		
CF | hinged vent opening leads into some ductwork, and from there to the 		
CF | outside. A door leads west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close air door" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > CLOSE AIR DOOR 		
CF | 		
CF | Jones closes the air handling door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x present" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > X PRESENT 		
CF | 		
CF | The note on the present says "For Galaxy -- see you soon! -- Your 		
CF | friend, the Admiral." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | Jones rips the package open and discovers a golden key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x golden key" 		
CF ] Air Handling Room 6 of 10 points 		
CF | > 		
CF | > X GOLDEN KEY 		
CF | 		
CF | It's a beautiful solid gold antique-style "skeleton" key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Air Handling Room 6 of 10 points 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Knight_Otu says, "I certainly expected that present to explode."
		DavidW says, "The key is obviously for the elevator car"
		Lancelot says, "I think that robot is enough lol"
DavidW says (to ClubFloyd), "w" 		
CF ] The North Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the air handling door) 		
CF | 		
CF | Galaxy Jones is on the north side of the Consolidated Microthings 		
CF | office. This is the company cafeteria. The elevator is south, the 		
CF | air handling room is to the east, and the office continues to the west 		
CF | and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Tenth Floor Elevator Hall 6 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. The elevator 		
CF | car to the west stands open. There is a stairwell to the east. The 		
CF | hall runs north and south into a sumptuous corporate office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden keyhole sits above 		
CF | the buttons. You can leave the elevator to the east. 		
CF | 		
CF | One of the ceiling panels looks loose. 		
CF | 		
CF | Admiral Thallium's voice oozes from concealed speakers: "Yes, 		
CF | Jones, that is real ivory. I imported the elephant here myself for a 		
CF | hunt on my estate. You have no idea how much money it takes to 		
CF | simulate an African jungle on Mars. In retrospect I should have gotten 		
CF | an Indian elephant." 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move panel" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > MOVE PANEL 		
CF | 		
CF | (the ceiling panel) 		
CF | Jones removes the ceiling panel, exposing a hole wide enough for her 		
CF | to squeeze through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Galaxy Jones is on the top of the elevator car. The elevator 		
CF | shaft extends many hundreds of feet above her. She can see down into 		
CF | the elevator car from here. 		
CF | 		
CF | > 		DavidW says, "okay. The plan is to lure the robot into the elevator car and pour water into it from here."
DavidW says (to ClubFloyd), "d" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden keyhole sits above 		
CF | the buttons. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Tenth Floor Elevator Hall 6 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. The elevator 		
CF | car to the west stands open. There is a stairwell to the east. The 		
CF | hall runs north and south into a sumptuous corporate office. 		
CF | 		
CF | Thallium: "I bet you're just dying to meet 		
CF | Europa, right, Jones?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The South Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is on the south side of the Consolidated Microthings 		
CF | office. This is reception. The front desk has a great view of the 		
CF | New Reykjavik Botanic Dome. Couches are lined up to take advantage. 		
CF | The floor extends east and west, and north to the elevator. 		
CF | 		
CF | Beck: "Come and get us, ugly!" 		
CF | 		
CF | Jones: "'Us'? Seems like I'm the only one with her life on the 		
CF | line." 		
CF | 		
CF | Jones sees the mauve guard robot nearby to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Tenth Floor Elevator Hall 6 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. The elevator 		
CF | car to the west stands open. There is a stairwell to the east. The 		
CF | hall runs north and south into a sumptuous corporate office. 		
CF | 		
CF | The mauve guard robot appears nearby to the south, coming from the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden keyhole sits above 		
CF | the buttons. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | The mauve guard robot appears nearby to the east, coming from the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Galaxy Jones is on the top of the elevator car. The elevator 		
CF | shaft extends many hundreds of feet above her. She can see down into 		
CF | the elevator car from here. 		
CF | 		
CF | The mauve guard robot enters the elevator car below. 		
CF | 		
CF | > 		Lancelot says, "bring it on"
DavidW says (to ClubFloyd), "pour water on robot" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > POUR WATER ON ROBOT 		
CF | 		
CF | Why waste it? 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "pour water in vent" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > POUR WATER IN VENT 		
CF | 		
CF | Why waste it? 		
CF | 		
CF | The mauve guard robot exits the elevator car, out of sight. 		
CF | 		
CF | > 		Lancelot says, "lol"
		DavidW asks, "wait, did I phrase it wrong again?"
DavidW says (to ClubFloyd), "d" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden keyhole sits above 		
CF | the buttons. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | The mauve guard robot approaches from the east. 		
CF | 		
CF | The guard robot moves in on Jones with its slashing knife arms, 		
CF | slicing her to ribbons. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | *** Jones was killed by the mauve guard robot *** 		
CF | 		
CF | 		
CF | In that game you scored 6 out of a possible 10, in 261 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > U 		
CF | 		
CF | Please give one of the answers above. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galaxy Jones is on the top of the elevator car. 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > Z 		
CF | 		
CF | Jones stands around and waits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden keyhole sits above 		
CF | the buttons. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Tenth Floor Elevator Hall 6 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. The elevator 		
CF | car to the west stands open. There is a stairwell to the east. The 		
CF | hall runs north and south into a sumptuous corporate office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The South Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is on the south side of the Consolidated Microthings 		
CF | office. This is reception. The front desk has a great view of the 		
CF | New Reykjavik Botanic Dome. Couches are lined up to take advantage. 		
CF | The floor extends east and west, and north to the elevator. 		
CF | 		
CF | Jones sees the mauve guard robot nearby to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Tenth Floor Elevator Hall 6 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. The elevator 		
CF | car to the west stands open. There is a stairwell to the east. The 		
CF | hall runs north and south into a sumptuous corporate office. 		
CF | 		
CF | The mauve guard robot appears nearby to the south, coming from the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden keyhole sits above 		
CF | the buttons. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | The mauve guard robot appears nearby to the east, coming from the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Galaxy Jones is on the top of the elevator car. The elevator 		
CF | shaft extends many hundreds of feet above her. She can see down into 		
CF | the elevator car from here. 		
CF | 		
CF | The mauve guard robot enters the elevator car below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop water" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > DROP WATER 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galaxy Jones is on the top of the elevator car. 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put water on robot" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > PUT WATER ON ROBOT 		
CF | 		
CF | Putting things on the mauve guard robot would achieve nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x robot" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > X ROBOT 		
CF | 		
CF | This one looks, if anything, even meaner than the ones Jones has 		
CF | already seen. It's looking around as if confused. There is a small 		
CF | vent on the top of its head, probably to dispose of excess heat. 		
CF | 		
CF | The mauve guard robot exits the elevator car, out of sight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > Z 		
CF | 		
CF | Jones stands around and waits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > Z 		
CF | 		
CF | Jones stands around and waits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden keyhole sits above 		
CF | the buttons. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Tenth Floor Elevator Hall 6 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. The elevator 		
CF | car to the west stands open. There is a stairwell to the east. The 		
CF | hall runs north and south into a sumptuous corporate office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The South Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is on the south side of the Consolidated Microthings 		
CF | office. This is reception. The front desk has a great view of the 		
CF | New Reykjavik Botanic Dome. Couches are lined up to take advantage. 		
CF | The floor extends east and west, and north to the elevator. 		
CF | 		
CF | Thallium: "Don't you just hate it, Jones -- not knowing when death 		
CF | will just jump out at you?" 		
CF | 		
CF | Jones sees the mauve guard robot nearby to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Tenth Floor Elevator Hall 6 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. The elevator 		
CF | car to the west stands open. There is a stairwell to the east. The 		
CF | hall runs north and south into a sumptuous corporate office. 		
CF | 		
CF | The mauve guard robot appears nearby to the south, coming from the 		
CF | west. 		
CF | 		
CF | Beck: "I don't think I like Thallium's choice of friends 		
CF | much." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden keyhole sits above 		
CF | the buttons. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | The mauve guard robot appears nearby to the east, coming from the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Galaxy Jones is on the top of the elevator car. The elevator 		
CF | shaft extends many hundreds of feet above her. She can see down into 		
CF | the elevator car from here. 		
CF | 		
CF | The mauve guard robot enters the elevator car below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put water in vent" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > PUT WATER IN VENT 		
CF | 		
CF | That can't contain things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open bottle" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > OPEN BOTTLE 		
CF | 		
CF | Which do you mean, the bottle of Electrofil quick-setting conductive 		
CF | polymer gel or the full water bottle? 		
CF | 		
CF | > 		Knight_Otu asks, "Shoot the vent?"
DavidW says (to ClubFloyd), "shoot vent" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > SHOOT VENT 		
CF | 		
CF | Jones only uses violent means when absolutely necessary. 		
CF | 		
CF | The mauve guard robot exits the elevator car, out of sight. 		
CF | 		
CF | > 		Knight_Otu says, "Gr."
DavidW says (to ClubFloyd), "open water bottle" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > OPEN WATER BOTTLE 		
CF | 		
CF | It isn't something Jones can open. 		
CF | 		
CF | > 		Lancelot says, "now I had some trouble here too"
		Knight_Otu says, "Bad bottle design, Olympus Springs"
		DavidW asks, "Am I phrasing the command wrong?"
		Lancelot says, "since the water cannot be opened looks like"
		Lancelot says, "do you have anything else"
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > I 		
CF | 		
CF | Jones is carrying: 		
CF | a golden key 		
CF | a bottle of Electrofil quick-setting conductive polymer gel 		
CF | a screwdriver 		
CF | a black cardkey 		
CF | a full water bottle 		
CF | a hammer 		
CF | a drop key 		
CF | an Atmo-Suit 		
CF | a red cardkey 		
CF | a fork 		
CF | a safety pin 		
CF | a cable with hooks at either end 		
CF | a sticky note 		
CF | a black jumpsuit (being worn) 		
CF | a disruptor pistol 		
CF | 		
CF | > 		DavidW says, "The gel is the other option."
		Lancelot says, "I fear this part is a bit underclued maybe"
		DavidW says, "Or the fork, even."
		Lancelot says, "why dont you try the gel"
		DavidW says, "sure"
DavidW says (to ClubFloyd), "e" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | Jones can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden keyhole sits above 		
CF | the buttons. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Tenth Floor Elevator Hall 6 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. The elevator 		
CF | car to the west stands open. There is a stairwell to the east. The 		
CF | hall runs north and south into a sumptuous corporate office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The South Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is on the south side of the Consolidated Microthings 		
CF | office. This is reception. The front desk has a great view of the 		
CF | New Reykjavik Botanic Dome. Couches are lined up to take advantage. 		
CF | The floor extends east and west, and north to the elevator. 		
CF | 		
CF | Jones sees the mauve guard robot nearby to the west. 		
CF | 		
CF | > 		Lancelot says, "yeah or the fork"
DavidW says (to ClubFloyd), "n" 		
CF ] Tenth Floor Elevator Hall 6 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. The elevator 		
CF | car to the west stands open. There is a stairwell to the east. The 		
CF | hall runs north and south into a sumptuous corporate office. 		
CF | 		
CF | The mauve guard robot appears nearby to the south, coming from the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden keyhole sits above 		
CF | the buttons. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | The mauve guard robot appears nearby to the east, coming from the 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Galaxy Jones is on the top of the elevator car. The elevator 		
CF | shaft extends many hundreds of feet above her. She can see down into 		
CF | the elevator car from here. 		
CF | 		
CF | The mauve guard robot enters the elevator car below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put fork in robot" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > PUT FORK IN ROBOT 		
CF | 		
CF | That can't contain things. 		
CF | 		
CF | > 		Lancelot says, "obedient robot folllowing Jones"
DavidW says (to ClubFloyd), "put gel in robot" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > PUT GEL IN ROBOT 		
CF | 		
CF | Jones tries, but she can't get close enough to the robot. 		
CF | 		
CF | The mauve guard robot exits the elevator car, out of sight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galaxy Jones is on the top of the elevator car. 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Lancelot says, "the exhaust bit I think"
		Lancelot says, "nearly"
DavidW says (to ClubFloyd), "put gel in vent" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > PUT GEL IN VENT 		
CF | 		
CF | Jones tries, but she can't get close enough to the robot. 		
CF | 		
CF | The mauve guard robot exits the elevator car, out of sight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galaxy Jones is on the top of the elevator car. 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Lancelot says, "so jones needs to get closer"
DavidW says (to ClubFloyd), "pour gel in vent" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > POUR GEL IN VENT 		
CF | 		
CF | Jones tries, but she can't get close enough to the robot. 		
CF | 		
CF | The mauve guard robot exits the elevator car, out of sight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galaxy Jones is on the top of the elevator car. 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden keyhole sits above 		
CF | the buttons. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | The robot electrocutes Jones with its electro-darts. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | *** Jones was killed by the mauve guard robot *** 		
CF | 		
CF | 		
CF | In that game you scored 6 out of a possible 10, in 290 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galaxy Jones is on the top of the elevator car. 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Knight_Otu asks, "I have no idea how to phrase it, but maybe our grappling hooks?"
		Lancelot asks, "ask beck?"
DavidW says (to ClubFloyd), "ask beck about robot" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > ASK BECK ABOUT ROBOT 		
CF | 		
CF | Which do you mean, the red and green guard robots, the destroyed 		
CF | purple robot, or the tangled ruin? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mauve" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > MAUVE 		
CF | 		
CF | 		
CF | Beck: "Maybe you can out-maneuver him." 		
CF | 		
CF | The mauve guard robot exits the elevator car, out of sight. 		
CF | 		
CF | > 		Lancelot says, "I know what I did but that would be spoiling it"
DavidW says (to ClubFloyd), "x cover" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > X COVER 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x car" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > X CAR 		
CF | 		
CF | (the elevator car) 		
CF | Jones is standing on top of the elevator car. 		
CF | 		
CF | The elevator car is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in car" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > LOOK IN CAR 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		Lancelot says, "what would a real kick ass hero do :p"
		DavidW says, "Sorry, I'm frustrated now."
		DavidW says, "I can't think of yet another way of phrasing this."
		Lancelot says, "ok you are in position... on top of an elevator car"
		Lancelot says, "then the robot appears below you but you cannot pour the stuff directly in because you are too far away"
		Lancelot says, "so you apparently need to get closer to it"
		DavidW says, "And if I go closer, I'm killed."
		Knight_Otu asks, "Rappel down just enough, but how?"
		Lancelot asks, "how did you get closer?"
		DavidW says, "DID. I. MENTION. MY. FRUSTRATION."
		Lancelot says, "you just went down into the elevator, right next to that robot"
		DavidW says, "Someone else drive for a bit, please."
		Lancelot says, "what else can you do... like a real action hero style thing..."
Knight_Otu says (to ClubFloyd), "hook cables on car" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > HOOK CABLES ON CAR 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > I 		
CF | 		
CF | Jones is carrying: 		
CF | a golden key 		
CF | a bottle of Electrofil quick-setting conductive polymer gel 		
CF | a screwdriver 		
CF | a black cardkey 		
CF | a full water bottle 		
CF | a hammer 		
CF | a drop key 		
CF | an Atmo-Suit 		
CF | a red cardkey 		
CF | a fork 		
CF | a safety pin 		
CF | a cable with hooks at either end 		
CF | a sticky note 		
CF | a black jumpsuit (being worn) 		
CF | a disruptor pistol 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hook cable on car" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > HOOK CABLE ON CAR 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cable" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > X CABLE 		
CF | 		
CF | This is a strong but slender cable, presumably of carbon nanotubes. 		
CF | There are steel hooks at either end. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x car" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > X CAR 		
CF | 		
CF | (the elevator car) 		
CF | Jones is standing on top of the elevator car. 		
CF | 		
CF | The elevator car is empty. 		
CF | 		
CF | > 		Lancelot says, "you have a kick ass robot who will mow you down but he has a vulnerable spot right on top of his head"
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden keyhole sits above 		
CF | the buttons. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put cable in hole" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > PUT CABLE IN HOLE 		
CF | 		
CF | That doesn't fit. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hook cable in hole" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > HOOK CABLE IN HOLE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Galaxy Jones is on the top of the elevator car. The elevator 		
CF | shaft extends many hundreds of feet above her. She can see down into 		
CF | the elevator car from here. 		
CF | 		
CF | > 		DavidW says, "hook X to Y"
Knight_Otu says (to ClubFloyd), "hook cable" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > HOOK CABLE 		
CF | 		
CF | What should Jones hook the cable with hooks at either end to? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hole" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > HOLE 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden keyhole sits above 		
CF | the buttons. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | Thallium's voice booms over the office PA: "You can run, Jones, 		
CF | but you can't - well, there aren't very many places you can 		
CF | hide." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hook cable on hole" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > HOOK CABLE ON HOLE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hook cable on ceiling" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > HOOK CABLE ON CEILING 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		DavidW says, "to, not on"
Knight_Otu says (to ClubFloyd), "hook cable to hole" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > HOOK CABLE TO HOLE 		
CF | 		
CF | Jones would achieve nothing by this. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hook cable to ceiling" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > HOOK CABLE TO CEILING 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		Lancelot says, "I remember this part was very frustrating indeed"
		Knight_Otu says, "Hrm"
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Galaxy Jones is on the top of the elevator car. The elevator 		
CF | shaft extends many hundreds of feet above her. She can see down into 		
CF | the elevator car from here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hook cable to car" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > HOOK CABLE TO CAR 		
CF | 		
CF | Jones would achieve nothing by this. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shaft" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > X SHAFT 		
CF | 		
CF | The shaft extends far up into the darkness. The ladder here is 		
CF | missing, making it impossible to climb up to the eleventh floor and 		
CF | beyond. 		
CF | 		
CF | > 		Lancelot asks, "should we give a hint?"
		Lancelot says, "you were almost there"
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > I 		
CF | 		
CF | Jones is carrying: 		
CF | a golden key 		
CF | a bottle of Electrofil quick-setting conductive polymer gel 		
CF | a screwdriver 		
CF | a black cardkey 		
CF | a full water bottle 		
CF | a hammer 		
CF | a drop key 		
CF | an Atmo-Suit 		
CF | a red cardkey 		
CF | a fork 		
CF | a safety pin 		
CF | a cable with hooks at either end 		
CF | a sticky note 		
CF | a black jumpsuit (being worn) 		
CF | a disruptor pistol 		
CF | 		
CF | > 		DavidW says, "I'd rather you didn't give a hint."
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden keyhole sits above 		
CF | the buttons. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | > 		Lancelot says, "ok"
Knight_Otu says (to ClubFloyd), "x carpeting" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > X CARPETING 		
CF | 		
CF | Soft and velvety in a deep red. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look under it" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > LOOK UNDER IT 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		DavidW says, "We understand the setup. We know we need to attack the robot from above."
		Lancelot says, "I have to agree its more fun figuring stuff out"
Knight_Otu says (to ClubFloyd), "hook cable to me" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > HOOK CABLE TO ME 		
CF | 		
CF | Jones would achieve nothing by this. 		
CF | 		
CF | > 		Lancelot says, "that ledge gave me a lot of trouble because Jones kept saying she did not want to look down"
Knight_Otu says (to ClubFloyd), "jump" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > JUMP 		
CF | 		
CF | Jones jumps on the spot. 		
CF | 		
CF | > 		DavidW says, "That was actually the clue in retrospect."
		Lancelot says, "until I figured out what those cables might have been for :p"
		Lancelot says, "yep"
		Jade says, "yes, Lancelot, yes."
Knight_Otu says (to ClubFloyd), "hook cable to gel" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > HOOK CABLE TO GEL 		
CF | 		
CF | Jones would achieve nothing by this. 		
CF | 		
CF | > 		DavidW says, "I'm not convinced the cable is the tool for here."
		DavidW says, "There's nothing obvious to hook it to here."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Tenth Floor Elevator Hall 6 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. The elevator 		
CF | car to the west stands open. There is a stairwell to the east. The 		
CF | hall runs north and south into a sumptuous corporate office. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Tenth Floor Elevator Hall 6 of 10 points 		
CF | > 		
CF | > Z 		
CF | 		
CF | Jones stands around and waits. 		
CF | 		
CF | Thallium: "I bet you're just dying to meet 		
CF | Europa, right, Jones?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Tenth Floor Elevator Hall 6 of 10 points 		
CF | > 		
CF | > Z 		
CF | 		
CF | Jones stands around and waits. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] The South Side Of The Consolidated Microthings Office6 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is on the south side of the Consolidated Microthings 		
CF | office. This is reception. The front desk has a great view of the 		
CF | New Reykjavik Botanic Dome. Couches are lined up to take advantage. 		
CF | The floor extends east and west, and north to the elevator. 		
CF | 		
CF | Jones sees the mauve guard robot nearby to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Tenth Floor Elevator Hall 6 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. The elevator 		
CF | car to the west stands open. There is a stairwell to the east. The 		
CF | hall runs north and south into a sumptuous corporate office. 		
CF | 		
CF | The mauve guard robot appears nearby to the south, coming from the 		
CF | west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden keyhole sits above 		
CF | the buttons. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | The mauve guard robot appears nearby to the east, coming from the 		
CF | south. 		
CF | 		
CF | Beck: "If I only had a heart, indeed." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Galaxy Jones is on the top of the elevator car. The elevator 		
CF | shaft extends many hundreds of feet above her. She can see down into 		
CF | the elevator car from here. 		
CF | 		
CF | The mauve guard robot enters the elevator car below. 		
CF | 		
CF | > 		DavidW says, "Like, I hope we're not supposed to hook the cable to the water bottle and dangle-tip the thing."
Knight_Otu says (to ClubFloyd), "throw hammer at vent" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > THROW HAMMER AT VENT 		
CF | 		
CF | Jones thinks twice and decides not to throw it after all. 		
CF | 		
CF | > 		Lancelot says, "lol"
Knight_Otu says (to ClubFloyd), "throw gel at vent" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > THROW GEL AT VENT 		
CF | 		
CF | Jones thinks twice and decides not to throw it after all. 		
CF | 		
CF | The mauve guard robot exits the elevator car, out of sight. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hook cable to shaft" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > HOOK CABLE TO SHAFT 		
CF | 		
CF | Jones would achieve nothing by this. 		
CF | 		
CF | > 		DavidW asks, "Can the gel bottle be opened the way the water bottle can't?"
Knight_Otu says (to ClubFloyd), "open gel" 		
CF ] Top Of The Elevator Car 6 of 10 points 		
CF | > 		
CF | > OPEN GEL 		
CF | 		
CF | It isn't something Jones can open. 		
CF | 		
CF | > 		Knight_Otu says, "On future Mars, bottles are unopenable."
		Lancelot says, "either that or the author thinks its not needed anymore :p"
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden keyhole sits above 		
CF | the buttons. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hook cable to keyhole" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > HOOK CABLE TO KEYHOLE 		
CF | 		
CF | Jones would achieve nothing by this. 		
CF | 		
CF | Thallium: "Don't you just hate it, Jones -- not knowing when death 		
CF | will just jump out at you?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hook cable to panel" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > HOOK CABLE TO PANEL 		
CF | 		
CF | Jones would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lighting" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > X LIGHTING 		
CF | 		
CF | Nice. Excessive, but nice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carpet" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > X CARPET 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hook cable to lighting" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > HOOK CABLE TO LIGHTING 		
CF | 		
CF | Jones would achieve nothing by this. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x panel" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > X PANEL 		
CF | 		
CF | The button panel is lacquered dark mahogany with what looks like real 		
CF | ivory buttons. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x walls" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > X WALLS 		
CF | 		
CF | Yes, that's real gold-plating. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x hole" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > X HOLE 		
CF | 		
CF | Inset in the mahogany panel, it looks like real gold and has the shape 		
CF | of an antique "skeleton" key. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
		DavidW says, "It's tempting to ignore the mauve robot and just go up."
Knight_Otu says (to ClubFloyd), "unlock keyhole with gold key" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > UNLOCK KEYHOLE WITH GOLD KEY 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		DavidW says, "But it's also obvious we should be able to take it out."
Knight_Otu says (to ClubFloyd), "unlock keyhole with golden key" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > UNLOCK KEYHOLE WITH GOLDEN KEY 		
CF | 		
CF | That doesn't seem to be something Jones can unlock. 		
CF | 		
CF | Thallium's voice booms over the office PA: "You can run, Jones, 		
CF | but you can't - well, there aren't very many places you can 		
CF | hide." 		
CF | 		
CF | > 		DavidW says, "just insert the key."
Knight_Otu says (to ClubFloyd), "put key in keyhole" 		
CF ] Elevator Car 6 of 10 points 		
CF | > 		
CF | > PUT KEY IN KEYHOLE 		
CF | 		
CF | Which do you mean, the golden key, the black cardkey, the drop key, or 		
CF | the red cardkey? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "golden" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > GOLDEN 		
CF | 		
CF | Jones puts the key in the keyhole and turns. There is a pleasant 		
CF | chime, and some buttons light up. 		
CF | _________ __ _____ 		
CF | __/ ____/___ _/ /___ __ ____ __ __/ /___ ____ ___ _____ 		
CF | _/ / __/ __ `/ / __ `/ |/ / / / /____ _/ / __ \/ __ \/ _ \/ ___/ 		
CF | / /_/ / /_/ / / /_/ /> </ /_/ / _/ /_/ / /_/ / / / / __(__ ) 		
CF | \____/\__,_/_/\__,_/_/|_|\__, / _\____/\____/_/ /_/\___/____/ 		
CF | _____________________________/ 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden key rests in a 		
CF | golden keyhole above the buttons. The buttons 1, 9, 10, and 100 are 		
CF | illuminated. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
		Lancelot says, "yay another point"
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Elevator Car 7 of 10 points 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push 100" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > PUSH 100 		
CF | 		
CF | The elevator accelerates upwards at a frightening rate. The numbers 		
CF | climb towards 100. Soon the elevator slows, and the door opens on the 		
CF | 100th floor. 		
CF | 		
CF | Jones: "Holy - This thing goes fast." 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden key rests in a 		
CF | golden keyhole above the buttons. The buttons 1, 9, 10, and 100 are 		
CF | illuminated. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | > 		Jade says, "yes"
Knight_Otu says (to ClubFloyd), "e" 		
CF ] 100th Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | Galaxy Jones is in the 100th floor elevator hall. The luxury is 		
CF | staggering. The walls are made of polished black marble, and the 		
CF | floors are covered in plush black carpeting that muffles the sound of 		
CF | footsteps. The ceiling is high and adorned with a crystal chandelier. 		
CF | The elevator doors to the west are gold-plated. Sumptuous living 		
CF | quarters are visible to the north and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x chandelier" 		
CF ] 100th Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > X CHANDELIER 		
CF | 		
CF | An enormously extravagant display of crystal. 		
CF | 		
CF | > 		Knight_Otu asks, "Should we see what''s above the elevator first?"
		DavidW says, "oh. Sure."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden key rests in a 		
CF | golden keyhole above the buttons. The buttons 1, 9, 10, and 100 are 		
CF | illuminated. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Top Of The Elevator Car 7 of 10 points 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Galaxy Jones is on the top of the elevator car. She is right at 		
CF | the top of the shaft. She can see down into the elevator car from 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shaft" 		
CF ] Top Of The Elevator Car 7 of 10 points 		
CF | > 		
CF | > X SHAFT 		
CF | 		
CF | This is the top of the shaft. 		
CF | 		
CF | > 		Knight_Otu says, "Well."
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden key rests in a 		
CF | golden keyhole above the buttons. The buttons 1, 9, 10, and 100 are 		
CF | illuminated. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] 100th Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | Galaxy Jones is in the 100th floor elevator hall. The luxury is 		
CF | staggering. The walls are made of polished black marble, and the 		
CF | floors are covered in plush black carpeting that muffles the sound of 		
CF | footsteps. The ceiling is high and adorned with a crystal chandelier. 		
CF | The elevator doors to the west are gold-plated. Sumptuous living 		
CF | quarters are visible to the north and south. 		
CF | 		
CF | > 		Knight_Otu asks, "North, south?"
		DavidW says, "I wonder if you can lure the robot into the car, then push 100 from the top of the elevator."
		DavidW says, "Then let the robot take out the Admiral for us."
		DavidW asks, "Or would that endanger the hostage too much?"
		Knight_Otu says, "Might be the case."
		DavidW asks, "North, I guess. No stairwell to east?"
Knight_Otu says (to ClubFloyd), "e" 		
CF ] 100th Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | Jones can't go that way. 		
CF | 		
CF | > 		Knight_Otu says, "Doesn't seem like it."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Northern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is in the northern corner of the penthouse. This 		
CF | is Thallium's bedroom. Apart from the expansive round bed in the 		
CF | center of the room, notable features include the line of dummies 		
CF | displaying his various suits of clothes, a large vanity table, and the 		
CF | complete lack of mirrors on the ceiling, thankfully. One may leave the 		
CF | room to the southwest, south, and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x dummies" 		
CF ] Northern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X DUMMIES 		
CF | 		
CF | The best outfit is his Napoleon outfit. 		
CF | 		
CF | > 		Lancelot says, "I am disappointed, where are those goons shooting from above when Jones tries to use the stairwell :p"
Knight_Otu says (to ClubFloyd), "x table" 		
CF ] Northern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | A vanity table. So aptly named for a man like the Admiral. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "search it" 		
CF ] Northern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		DavidW asks, "look under the bed?"
Knight_Otu says (to ClubFloyd), "look under it" 		
CF ] Northern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > LOOK UNDER IT 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bed" 		
CF ] Northern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X BED 		
CF | 		
CF | It's round and huge, and it looks supremely comfortable. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look under it" 		
CF ] Northern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > LOOK UNDER IT 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		Knight_Otu says, "No monsters under this bed."
		Lancelot says, "no robots either"
		DavidW says, "I've never fully understood round beds."
		Lancelot says, "yeah where do you get the round bedsheets lol"
		DavidW says, "Bed Bath and Beround"
		Lancelot says, "and the mattresses etc"
		DavidW says, "They should make beds that are small hexagonal pillars with padding on top that you can rearrange as you like with holes in the middle."
		Lancelot says, "I already have trouble finding beds and bedsheets which are big enough for me... at least not in regular shops..."
		Knight_Otu says, "I'm sure the Admiral can have any bed he likes, but needs to populate his bedroom with dummies."
DavidW says (to ClubFloyd), "x uniform" 		
CF ] Northern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X UNIFORM 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x napoleon" 		
CF ] Northern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X NAPOLEON 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		DavidW says, "No hidden sabre item, I guess."
		DavidW asks, "Southwest?"
		Knight_Otu says, "Sure"
		DavidW asks (of Knight), "are you still driving?"
		Knight_Otu says, "needing a break."
		DavidW says, "okay"
DavidW says (to ClubFloyd), "sw" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Galaxy Jones is in the western corner of the penthouse. The 		
CF | purpose of this room is unclear. Instead of the black carpet that 		
CF | plagues the rest of the penthouse, the floor is fashioned from a 		
CF | striking polished red granite. Instead of windows, there are walls. 		
CF | Thallium's personal insignia, the ten planets in order overlaid with 		
CF | the motto "Planetas Vincam", is carved into the deep red wood outer 		
CF | wall, and inlaid with ebony. In the center of the room is a thin metal 		
CF | pillar ending in a claw, which looks like it's meant to hold 		
CF | something. Finally, there is something that looks like an electronic 		
CF | eye set into the inner wall. One may leave to the northeast or 		
CF | southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eye" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X EYE 		
CF | 		
CF | Looks like it might be a sensor of some sort. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x claw" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X CLAW 		
CF | 		
CF | It looks like it could grip a small object. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x planets" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X PLANETS 		
CF | 		
CF | "Planetas Vincam", incidentally, means "I will conquer the planets." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mars" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X MARS 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > L 		
CF | 		
CF | Galaxy Jones is in the western corner of the penthouse. The 		
CF | purpose of this room is unclear. Instead of the black carpet that 		
CF | plagues the rest of the penthouse, the floor is fashioned from a 		
CF | striking polished red granite. Instead of windows, there are walls. 		
CF | Thallium's personal insignia, the ten planets in order overlaid with 		
CF | the motto "Planetas Vincam", is carved into the deep red wood outer 		
CF | wall, and inlaid with ebony. In the center of the room is a thin metal 		
CF | pillar ending in a claw, which looks like it's meant to hold 		
CF | something. Finally, there is something that looks like an electronic 		
CF | eye set into the inner wall. One may leave to the northeast or 		
CF | southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x insignia" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X INSIGNIA 		
CF | 		
CF | "Planetas Vincam", incidentally, means "I will conquer the planets." 		
CF | 		
CF | > 		DavidW says, "I suspect we cannot safely go southeast at this time."
DavidW says (to ClubFloyd), "i" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > I 		
CF | 		
CF | Jones is carrying: 		
CF | a bottle of Electrofil quick-setting conductive polymer gel 		
CF | a screwdriver 		
CF | a black cardkey 		
CF | a full water bottle 		
CF | a hammer 		
CF | a drop key 		
CF | an Atmo-Suit 		
CF | a red cardkey 		
CF | a fork 		
CF | a safety pin 		
CF | a cable with hooks at either end 		
CF | a sticky note 		
CF | a black jumpsuit (being worn) 		
CF | a disruptor pistol 		
CF | 		
CF | > 		Knight_Otu asks, "Ten planets?"
DavidW says (to ClubFloyd), "put fork in claw" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > PUT FORK IN CLAW 		
CF | 		
CF | That won't fit in the claw. 		
CF | 		
CF | > 		Knight_Otu asks, "Did Pluto and Ceres get a promotion?"
		Lancelot says, "maybe NASA found a few extra by the time lol"
		DavidW says, "There's always been talk of a Planet X."
		Lancelot says, "yeah"
		DavidW says, "Maybe they even put the asteroids together like a big jigsaw puzzle."
		Lancelot asks, "oh yeah they are positioned at the place where normally another planet would have been, right?"
		DavidW says, "mmhm"
DavidW says (to ClubFloyd), "ne" 		
CF ] Northern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Galaxy Jones is in the northern corner of the penthouse. This 		
CF | is Thallium's bedroom. Apart from the expansive round bed in the 		
CF | center of the room, notable features include the line of dummies 		
CF | displaying his various suits of clothes, a large vanity table, and the 		
CF | complete lack of mirrors on the ceiling, thankfully. One may leave the 		
CF | room to the southwest, south, and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Eastern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Galaxy Jones is in the eastern corner of the penthouse. This is 		
CF | apparently an office. A huge desk constructed of bubinga wood and 		
CF | carved in intricate patterns sits before the panoramic window. Video 		
CF | screens, currently displaying Thallium's logo, line the walls. Jones 		
CF | can go northwest or southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Eastern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | The desk is really too big for a human-sized person. Bubinga wood, if 		
CF | you're unfamiliar with it, is according to Wikipedia, "a flowering 		
CF | plant genus in the family Fabaceae". 		
CF | 		
CF | > 		Knight_Otu says, "Though they don't total enough mass for another planet according to my understanding."
DavidW says (to ClubFloyd), "search desk" 		
CF ] Eastern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > SEARCH DESK 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screens" 		
CF ] Eastern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X SCREENS 		
CF | 		
CF | They are showing Thallium's logo, the ten planets in order overlaid 		
CF | with the motto "Planetas Vincam". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Galaxy Jones is in the southern corner of the penthouse. This 		
CF | must be Thallium's "treasure room", to go by the obscene display of 		
CF | wealth. The most notable feature is the array of diamonds lining the 		
CF | walls. Everything else here pales in comparison. The penthouse 		
CF | continues to the northwest, north, and northeast. 		
CF | 		
CF | Thallium seems to speak from all around Jones. "You like diamonds, 		
CF | Jones? Of course you do -- they're a girl's best friend, after 		
CF | all." 		
CF | 		
CF | Jones snorts, "Sure, Thallium." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x diamonds" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X DIAMONDS 		
CF | 		
CF | So many of them, from the tiny to the obscenely large. It looks like 		
CF | it wouldn't be hard to pry one out. 		
CF | 		
CF | > 		Knight_Otu says, "We are closing in on the three hour mark, by the way."
DavidW says (to ClubFloyd), "take diamond" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > TAKE DIAMOND 		
CF | 		
CF | You pry one of the diamonds out of the wall. 		
CF | 		
CF | Thallium giggles. "Oh, I hope you're not disappointed, 		
CF | Jones." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Galaxy Jones is in the western corner of the penthouse. The 		
CF | purpose of this room is unclear. Instead of the black carpet that 		
CF | plagues the rest of the penthouse, the floor is fashioned from a 		
CF | striking polished red granite. Instead of windows, there are walls. 		
CF | Thallium's personal insignia, the ten planets in order overlaid with 		
CF | the motto "Planetas Vincam", is carved into the deep red wood outer 		
CF | wall, and inlaid with ebony. In the center of the room is a thin metal 		
CF | pillar ending in a claw, which looks like it's meant to hold 		
CF | something. Finally, there is something that looks like an electronic 		
CF | eye set into the inner wall. One may leave to the northeast or 		
CF | southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put diamond in claw" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > PUT DIAMOND IN CLAW 		
CF | 		
CF | As soon as Jones inserts the diamond into the claw, laser beams spring 		
CF | from five emitters on the walls. They hit the diamond and refract and 		
CF | disperse without any effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x emitters" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X EMITTERS 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take diamond" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > TAKE DIAMOND 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Galaxy Jones is in the southern corner of the penthouse. This 		
CF | must be Thallium's "treasure room", to go by the obscene display of 		
CF | wealth. The most notable feature is the array of diamonds lining the 		
CF | walls. Everything else here pales in comparison. The penthouse 		
CF | continues to the northwest, north, and northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop diamond" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > DROP DIAMOND 		
CF | 		
CF | (the diamond) 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] 100th Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is in the 100th floor elevator hall. The luxury is 		
CF | staggering. The walls are made of polished black marble, and the 		
CF | floors are covered in plush black carpeting that muffles the sound of 		
CF | footsteps. The ceiling is high and adorned with a crystal chandelier. 		
CF | The elevator doors to the west are gold-plated. Sumptuous living 		
CF | quarters are visible to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chandelier" 		
CF ] 100th Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > X CHANDELIER 		
CF | 		
CF | An enormously extravagant display of crystal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] 100th Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take crystal" 		
CF ] 100th Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > TAKE CRYSTAL 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot it" 		
CF ] 100th Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > SHOOT IT 		
CF | 		
CF | Jones only uses violent means when absolutely necessary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot chandelier" 		
CF ] 100th Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > SHOOT CHANDELIER 		
CF | 		
CF | Jones only uses violent means when absolutely necessary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit chandelier" 		
CF ] 100th Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > HIT CHANDELIER 		
CF | 		
CF | Jones only uses violent means when absolutely necessary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] 100th Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Jones can't reach it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is in the southern corner of the penthouse. This 		
CF | must be Thallium's "treasure room", to go by the obscene display of 		
CF | wealth. The most notable feature is the array of diamonds lining the 		
CF | walls. Everything else here pales in comparison. The penthouse 		
CF | continues to the northwest, north, and northeast. 		
CF | 		
CF | Also here is a diamond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take diamond" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > TAKE DIAMOND 		
CF | 		
CF | (the diamond) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Galaxy Jones is in the western corner of the penthouse. The 		
CF | purpose of this room is unclear. Instead of the black carpet that 		
CF | plagues the rest of the penthouse, the floor is fashioned from a 		
CF | striking polished red granite. Instead of windows, there are walls. 		
CF | Thallium's personal insignia, the ten planets in order overlaid with 		
CF | the motto "Planetas Vincam", is carved into the deep red wood outer 		
CF | wall, and inlaid with ebony. In the center of the room is a thin metal 		
CF | pillar ending in a claw, which looks like it's meant to hold 		
CF | something. Finally, there is something that looks like an electronic 		
CF | eye set into the inner wall. One may leave to the northeast or 		
CF | southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put diamond in claw" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > PUT DIAMOND IN CLAW 		
CF | 		
CF | As soon as Jones inserts the diamond into the claw, laser beams spring 		
CF | from five emitters on the walls. They hit the diamond and refract and 		
CF | disperse without any effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn diamond" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > TURN DIAMOND 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x diamond" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X DIAMOND 		
CF | 		
CF | 		
CF | Jones: "Hmm. This is made of glass." 		
CF | 		
CF | Thallium: "Poor, sad Jones. But here's the thing. There 		
CF | is a real diamond in there; it's just you'll never 		
CF | find it before the building's defenses flood the whole floor with 		
CF | poisonous gas. Or maybe I'm bluffing. Maybe I'm not. Can you afford to 		
CF | gamble?" 		
CF | 		
CF | Jones tosses the fake away. 		
CF | 		
CF | > 		Knight_Otu says, "Hm, thought so."
		DavidW says, "I can't think of any way to tell the real diamond from the fake."
		DavidW says, "I hope we don't just shoot them all."
DavidW says (to ClubFloyd), "se" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Galaxy Jones is in the southern corner of the penthouse. This 		
CF | must be Thallium's "treasure room", to go by the obscene display of 		
CF | wealth. The most notable feature is the array of diamonds lining the 		
CF | walls. Everything else here pales in comparison. The penthouse 		
CF | continues to the northwest, north, and northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot diamonds" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > SHOOT DIAMONDS 		
CF | 		
CF | Shooting one diamond at a time would be too slow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > I 		
CF | 		
CF | Jones is carrying: 		
CF | a bottle of Electrofil quick-setting conductive polymer gel 		
CF | a screwdriver 		
CF | a black cardkey 		
CF | a full water bottle 		
CF | a hammer 		
CF | a drop key 		
CF | an Atmo-Suit 		
CF | a red cardkey 		
CF | a fork 		
CF | a safety pin 		
CF | a cable with hooks at either end 		
CF | a sticky note 		
CF | a black jumpsuit (being worn) 		
CF | a disruptor pistol 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour gel on diamonds" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > POUR GEL ON DIAMONDS 		
CF | 		
CF | That would just make a mess. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour water on diamonds" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > POUR WATER ON DIAMONDS 		
CF | 		
CF | Why waste it? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take diamonds" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > TAKE DIAMONDS 		
CF | 		
CF | Jones will never find the real diamond this way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search diamonds" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > SEARCH DIAMONDS 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x diamonds" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X DIAMONDS 		
CF | 		
CF | It's impossible to tell which ones are real and which are glass 		
CF | without prying each one out separately. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask beck about diamonds" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > ASK BECK ABOUT DIAMONDS 		
CF | 		
CF | 		
CF | Beck: "Hmm. Don't have much to say about that right now." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask beck about chandelier" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > ASK BECK ABOUT CHANDELIER 		
CF | 		
CF | Beck: "I'm not sure what you're asking about, Jones." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "count diamonds" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > COUNT DIAMONDS 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > I 		
CF | 		
CF | Jones is carrying: 		
CF | a bottle of Electrofil quick-setting conductive polymer gel 		
CF | a screwdriver 		
CF | a black cardkey 		
CF | a full water bottle 		
CF | a hammer 		
CF | a drop key 		
CF | an Atmo-Suit 		
CF | a red cardkey 		
CF | a fork 		
CF | a safety pin 		
CF | a cable with hooks at either end 		
CF | a sticky note 		
CF | a black jumpsuit (being worn) 		
CF | a disruptor pistol 		
CF | 		
CF | > 		DavidW says, "I have no ideas for this."
		DavidW says, "And it's nearly 5. Perhaps we should stop for today."
		Lancelot says, "good point"
		Jade says, "perhaps"
		Knight_Otu says, "Yeah, it's getting late."
		Jade says, "nice game, grear"
		DavidW says, "Maybe the mauve robot has something that would help here, although I can't imagine what."
		Lancelot exclaims, "but well done so far!"
		Jade says, "thanks for driving"
		Jade exclaims, "stay safe!"
		Knight_Otu exclaims, "Thanks for driving, David!"
		DavidW says, "yes, thanks all for playing and assisting and all that."
		DavidW says, "I'm sorry I got aggrevated again."
		DavidW says, "Have a good week, everybody."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		Lancelot says, "yes have a good week all"
		Knight_Otu exclaims, "Good night, and stay safe!"
DavidW says (to ClubFloyd), "cfgalaxyjones" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
		
*** SESSION 2 *** 		
		Knight_Otu says, "So we are playing Galaxy Jones, a cinematic scifi novella-esque game."
		Perry says, "Ooo."
		Knight_Otu says, "We live on Mars, and our nemesis the Admiral kidnapped a celebrity we quite like, and was nice enough to inform us of his nefarious deed."
		Perry says, "That is quite considerate."
		Lancelot says, "lol"
		Knight_Otu says, "We quickly went to his office tower, which has been evacuated of every being except his attack robots."
		Knight_Otu says, "We forgot our toolbox, but found quite a selection of tools anyway."
		Lancelot says, "very considerate indeed, leaving around all that equipment Jones happens to need :p"
		Knight_Otu says, "Our current predicaments are a killer robot on level 10 that we for now bypassed but might need to destroy, and a claw that takes a diamond, but we got a ton of fake diamonds that we need to weed out."
		Perry asks, "How much have we looked into the diamonds?"
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > L 		
CF | 		
CF | Galaxy Jones is in the southern corner of the penthouse. This 		
CF | must be Thallium's "treasure room", to go by the obscene display of 		
CF | wealth. The most notable feature is the array of diamonds lining the 		
CF | walls. Everything else here pales in comparison. The penthouse 		
CF | continues to the northwest, north, and northeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > I 		
CF | 		
CF | Jones is carrying: 		
CF | a bottle of Electrofil quick-setting conductive polymer gel 		
CF | a screwdriver 		
CF | a black cardkey 		
CF | a full water bottle 		
CF | a hammer 		
CF | a drop key 		
CF | an Atmo-Suit 		
CF | a red cardkey 		
CF | a fork 		
CF | a safety pin 		
CF | a cable with hooks at either end 		
CF | a sticky note 		
CF | a black jumpsuit (being worn) 		
CF | a disruptor pistol 		
CF | 		
CF | > 		Knight_Otu says, "A thought had ocurred to me regarding the diamonds, that maybe the fork can help us somehow."
		Perry says, "I was thinking it was going to be a hardness thing."
		Knight_Otu says, "Yeah. Presumably the fork has a lower hardness than the real diamond."
Knight_Otu says (to ClubFloyd), "scratch diamonds with fork" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > SCRATCH DIAMONDS WITH FORK 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hit diamonds with fork" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > HIT DIAMONDS WITH FORK 		
CF | 		
CF | Jones only uses violent means when absolutely necessary. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x fork" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X FORK 		
CF | 		
CF | A very stylish silver-plated fork. 		
CF | 		
CF | > 		Perry says, "Also screwdriver or the hammer."
		Knight_Otu says, "We also have an ally with whom we are connected by radio or something. They may pipe up from time to time."
		Knight_Otu says, "And we can talk to them."
Knight_Otu says (to ClubFloyd), "x diamonds" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X DIAMONDS 		
CF | 		
CF | It's impossible to tell which ones are real and which are glass 		
CF | without prying each one out separately. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask about diamonds" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > ASK ABOUT DIAMONDS 		
CF | 		
CF | 		
CF | Beck: "Hmm. Don't have much to say about that right now." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "search diamonds" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > SEARCH DIAMONDS 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		Lancelot says, "Beck not being very helpful here."
Knight_Otu says (to ClubFloyd), "tune fork" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > TUNE FORK 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > L 		
CF | 		
CF | Galaxy Jones is in the southern corner of the penthouse. This 		
CF | must be Thallium's "treasure room", to go by the obscene display of 		
CF | wealth. The most notable feature is the array of diamonds lining the 		
CF | walls. Everything else here pales in comparison. The penthouse 		
CF | continues to the northwest, north, and northeast. 		
CF | 		
CF | > 		Knight_Otu says, "I do suspect that the robot a few levels down is what we need to deal with."
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Galaxy Jones is in the western corner of the penthouse. The 		
CF | purpose of this room is unclear. Instead of the black carpet that 		
CF | plagues the rest of the penthouse, the floor is fashioned from a 		
CF | striking polished red granite. Instead of windows, there are walls. 		
CF | Thallium's personal insignia, the ten planets in order overlaid with 		
CF | the motto "Planetas Vincam", is carved into the deep red wood outer 		
CF | wall, and inlaid with ebony. In the center of the room is a thin metal 		
CF | pillar ending in a claw, which looks like it's meant to hold 		
CF | something. Finally, there is something that looks like an electronic 		
CF | eye set into the inner wall. One may leave to the northeast or 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x eye" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X EYE 		
CF | 		
CF | Looks like it might be a sensor of some sort. 		
CF | 		
CF | > 		Knight_Otu says, "I think the eye scans the diamond set into the claw."
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Northern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Galaxy Jones is in the northern corner of the penthouse. This 		
CF | is Thallium's bedroom. Apart from the expansive round bed in the 		
CF | center of the room, notable features include the line of dummies 		
CF | displaying his various suits of clothes, a large vanity table, and the 		
CF | complete lack of mirrors on the ceiling, thankfully. One may leave the 		
CF | room to the southwest, south, and southeast. 		
CF | 		
CF | > 		Knight_Otu says, "We didn't find much of use here, as I recall."
Knight_Otu says (to ClubFloyd), "x vanity" 		
CF ] Northern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X VANITY 		
CF | 		
CF | A vanity table. So aptly named for a man like the Admiral. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open it" 		
CF ] Northern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | It isn't something Jones can open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "search it" 		
CF ] Northern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look under it" 		
CF ] Northern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > LOOK UNDER IT 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x dummies" 		
CF ] Northern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X DUMMIES 		
CF | 		
CF | The best outfit is his Napoleon outfit. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x outfit" 		
CF ] Northern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X OUTFIT 		
CF | 		
CF | Hideous. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Northern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > GET IT 		
CF | 		
CF | Jones would rather not touch his clothes. 		
CF | 		
CF | > 		Perry says, "Pfft."
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Galaxy Jones is in the western corner of the penthouse. The 		
CF | purpose of this room is unclear. Instead of the black carpet that 		
CF | plagues the rest of the penthouse, the floor is fashioned from a 		
CF | striking polished red granite. Instead of windows, there are walls. 		
CF | Thallium's personal insignia, the ten planets in order overlaid with 		
CF | the motto "Planetas Vincam", is carved into the deep red wood outer 		
CF | wall, and inlaid with ebony. In the center of the room is a thin metal 		
CF | pillar ending in a claw, which looks like it's meant to hold 		
CF | something. Finally, there is something that looks like an electronic 		
CF | eye set into the inner wall. One may leave to the northeast or 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne.se" 		
CF ] Eastern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > NE.SE 		
CF | 		
CF | 		
CF | Galaxy Jones is in the northern corner of the penthouse. This 		
CF | is Thallium's bedroom. Apart from the expansive round bed in the 		
CF | center of the room, notable features include the line of dummies 		
CF | displaying his various suits of clothes, a large vanity table, and the 		
CF | complete lack of mirrors on the ceiling, thankfully. One may leave the 		
CF | room to the southwest, south, and southeast. 		
CF | 		
CF | Galaxy Jones is in the eastern corner of the penthouse. This is 		
CF | apparently an office. A huge desk constructed of bubinga wood and 		
CF | carved in intricate patterns sits before the panoramic window. Video 		
CF | screens, currently displaying Thallium's logo, line the walls. Jones 		
CF | can go northwest or southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x desk" 		
CF ] Eastern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | The desk is really too big for a human-sized person. Bubinga wood, if 		
CF | you're unfamiliar with it, is according to Wikipedia, "a flowering 		
CF | plant genus in the family Fabaceae". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look under it" 		
CF ] Eastern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > LOOK UNDER IT 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open it" 		
CF ] Eastern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | It isn't something Jones can open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "search it" 		
CF ] Eastern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x monitor" 		
CF ] Eastern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X MONITOR 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x monitors" 		
CF ] Eastern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X MONITORS 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x screens" 		
CF ] Eastern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X SCREENS 		
CF | 		
CF | They are showing Thallium's logo, the ten planets in order overlaid 		
CF | with the motto "Planetas Vincam". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Galaxy Jones is in the southern corner of the penthouse. This 		
CF | must be Thallium's "treasure room", to go by the obscene display of 		
CF | wealth. The most notable feature is the array of diamonds lining the 		
CF | walls. Everything else here pales in comparison. The penthouse 		
CF | continues to the northwest, north, and northeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] 100th Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is in the 100th floor elevator hall. The luxury is 		
CF | staggering. The walls are made of polished black marble, and the 		
CF | floors are covered in plush black carpeting that muffles the sound of 		
CF | footsteps. The ceiling is high and adorned with a crystal chandelier. 		
CF | The elevator doors to the west are gold-plated. Sumptuous living 		
CF | quarters are visible to the north and south. 		
CF | 		
CF | > 		Knight_Otu says, "And here's the elevator we rode up here."
		Perry asks, "Robot time?"
		Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden key rests in a 		
CF | golden keyhole above the buttons. The buttons 1, 9, 10, and 100 are 		
CF | illuminated. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push 10" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > PUSH 10 		
CF | 		
CF | The ride downward is a terrifying plunge, but at least it's over 		
CF | quickly. 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden key rests in a 		
CF | golden keyhole above the buttons. The buttons 1, 9, 10, and 100 are 		
CF | illuminated. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Tenth Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. The elevator 		
CF | car to the west stands open. There is a stairwell to the east. The 		
CF | hall runs north and south into a sumptuous corporate office. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] The North Side Of The Consolidated Microthings Office7 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is on the north side of the Consolidated Microthings 		
CF | office. This is the company cafeteria. The elevator is south, the 		
CF | air handling room is to the east, and the office continues to the west 		
CF | and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Tenth Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. The elevator 		
CF | car to the west stands open. There is a stairwell to the east. The 		
CF | hall runs north and south into a sumptuous corporate office. 		
CF | 		
CF | Thallium: "Jones, you still hanging around with that loser 		
CF | Beck?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] The South Side Of The Consolidated Microthings Office7 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is on the south side of the Consolidated Microthings 		
CF | office. This is reception. The front desk has a great view of the 		
CF | New Reykjavik Botanic Dome. Couches are lined up to take advantage. 		
CF | The floor extends east and west, and north to the elevator. 		
CF | 		
CF | Beck: "I don't think I like Thallium's choice of friends 		
CF | much." 		
CF | 		
CF | Jones sees the mauve guard robot nearby to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Tenth Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. The elevator 		
CF | car to the west stands open. There is a stairwell to the east. The 		
CF | hall runs north and south into a sumptuous corporate office. 		
CF | 		
CF | The mauve guard robot appears nearby to the south, coming from the 		
CF | west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden key rests in a 		
CF | golden keyhole above the buttons. The buttons 1, 9, 10, and 100 are 		
CF | illuminated. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | The mauve guard robot appears nearby to the east, coming from the 		
CF | south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Top Of The Elevator Car 7 of 10 points 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Galaxy Jones is on the top of the elevator car. The elevator 		
CF | shaft extends many hundreds of feet above her. She can see down into 		
CF | the elevator car from here. 		
CF | 		
CF | The mauve guard robot enters the elevator car below. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x robot" 		
CF ] Top Of The Elevator Car 7 of 10 points 		
CF | > 		
CF | > X ROBOT 		
CF | 		
CF | This one looks, if anything, even meaner than the ones Jones has 		
CF | already seen. It's looking around as if confused. There is a small 		
CF | vent on the top of its head, probably to dispose of excess heat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x vent" 		
CF ] Top Of The Elevator Car 7 of 10 points 		
CF | > 		
CF | > X VENT 		
CF | 		
CF | Definitely a point of weakness. 		
CF | 		
CF | Jones: "I think I see a point of weakness. Now if I can just get 		
CF | in close enough..." 		
CF | 		
CF | Beck: "Just stay out of its line of sight." 		
CF | 		
CF | 		
CF | The mauve guard robot exits the elevator car, out of sight. 		
CF | 		
CF | > 		Perry says, "What happens if it sees us."
		Knight_Otu says, "Death happens."
		Lancelot says, "slaughter to the max"
		Perry says, "Nice"
		Knight_Otu says, "We need to somehow hang high up enough that we can sabotage the vent without being seen."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Top Of The Elevator Car 7 of 10 points 		
CF | > 		
CF | > I 		
CF | 		
CF | Jones is carrying: 		
CF | a bottle of Electrofil quick-setting conductive polymer gel 		
CF | a screwdriver 		
CF | a black cardkey 		
CF | a full water bottle 		
CF | a hammer 		
CF | a drop key 		
CF | an Atmo-Suit 		
CF | a red cardkey 		
CF | a fork 		
CF | a safety pin 		
CF | a cable with hooks at either end 		
CF | a sticky note 		
CF | a black jumpsuit (being worn) 		
CF | a disruptor pistol 		
CF | 		
CF | > 		Perry says, "The robot is this right: [LINK]"
		Knight_Otu says, "I think we're certan enough that the electrofil is the means for sabotage."
		Knight_Otu says, "That image doesn't quite line up with my mental image."
		Perry says, "For some reason it's the first thing I thought of."
		Knight_Otu says, "I mean, it does seem valid."
Knight_Otu says (to ClubFloyd), "climb hole" 		
CF ] Top Of The Elevator Car 7 of 10 points 		
CF | > 		
CF | > CLIMB HOLE 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden key rests in a 		
CF | golden keyhole above the buttons. The buttons 1, 9, 10, and 100 are 		
CF | illuminated. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | > 		Lancelot says, "that robot does not look as menacing as the mauve thing I imagine..."
Knight_Otu says (to ClubFloyd), "climb hole" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > CLIMB HOLE 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | Thallium: "Don't you just hate it, Jones -- not knowing when death 		
CF | will just jump out at you?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hang from hole" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > HANG FROM HOLE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > I 		
CF | 		
CF | Jones is carrying: 		
CF | a bottle of Electrofil quick-setting conductive polymer gel 		
CF | a screwdriver 		
CF | a black cardkey 		
CF | a full water bottle 		
CF | a hammer 		
CF | a drop key 		
CF | an Atmo-Suit 		
CF | a red cardkey 		
CF | a fork 		
CF | a safety pin 		
CF | a cable with hooks at either end 		
CF | a sticky note 		
CF | a black jumpsuit (being worn) 		
CF | a disruptor pistol 		
CF | 		
CF | > 		Knight_Otu says, "I thought the hooked cable would help, but if it does, we haven't found the right syntax."
Perry says (to ClubFloyd), "tie cable" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > TIE CABLE 		
CF | 		
CF | What should Jones tie the cable with hooks at either end to? 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "tie cable to hole and me" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > TIE CABLE TO HOLE AND ME 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "tie cable to hole" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > TIE CABLE TO HOLE 		
CF | 		
CF | Jones would achieve nothing by this. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "tie cable to self" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > TIE CABLE TO SELF 		
CF | 		
CF | Jones would achieve nothing by this. 		
CF | 		
CF | Thallium: "Jones, you still hanging around with that loser 		
CF | Beck?" 		
CF | 		
CF | > 		Perry says, "ask about cable"
		Perry says, "pfft"
Perry says (to ClubFloyd), "ask about cable" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > ASK ABOUT CABLE 		
CF | 		
CF | 		
CF | Beck: "Could come in handy." 		
CF | 		
CF | > 		Perry says, "THANKS BECK."
		Knight_Otu says, "That's what we thought, Beck."
		Lancelot says, "lol"
Knight_Otu says (to ClubFloyd), "ask about commands" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > ASK ABOUT COMMANDS 		
CF | 		
CF | 		
CF | "Here's a partial list of commands with explanations and/or 		
CF | examples:" 		
CF | 		
CF | * TAKE: TAKE GOLD COIN 		
CF | * DROP: DROP GOLD COIN 		
CF | * I: list the player's possessions 		
CF | * X: examine something; X GOLD COIN 		
CF | * L: look around 		
CF | * CLIMB: CLIMB BEANSTALK 		
CF | * GET OFF: GET OFF BEANSTALK 		
CF | * PUT INTO: PUT GOLD COIN INTO TREASURE 		
CF | CHEST 		
CF | * PUSH: PUSH BIG RED BUTTON 		
CF | 		
CF | not to mention POUR, TYPE, 		
CF | OPEN, CLOSE, UNLOCK, 		
CF | SHOOT, and a few others you'll have to figure out for 		
CF | yourself. 		
CF | 		
CF | > 		Lancelot says, "I do like the hint idea of using a partner to provide hints.. provided they are helpful..."
DavidW has arrived. 		Knight_Otu exclaims, "Hey David!"
		Perry says, "Reminds me of Wizard Sniffer's excellent hint system."
		Lancelot says, "yeah that was true genios..."
		Lancelot says, "genius"
		Lancelot exclaims, "Hi David!"
		Knight_Otu says, "We've poked a bit at Galaxy Jones, but haven't yet made progress."
		Lancelot says, "well we did get to the top"
		Lancelot says, "but now we descended to floor 10 to face the mauve robot once more"
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Top Of The Elevator Car 7 of 10 points 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Galaxy Jones is on the top of the elevator car. The elevator 		
CF | shaft extends many hundreds of feet above her. She can see down into 		
CF | the elevator car from here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "climb down" 		
CF ] Top Of The Elevator Car 7 of 10 points 		
CF | > 		
CF | > CLIMB DOWN 		
CF | 		
CF | You must name something more substantial. 		
CF | 		
CF | > 		Lancelot asks, "can people scroll back? is there a limit?"
		Knight_Otu says, "There is the @recap command."
		Lancelot says, "ah ok"
		Knight_Otu says, "By default @recap #clubhouse shows 10 lines, but you can ask for more."
		Knight_Otu says, "There is a limit, but I'm not sure how it is determined."
		DavidW says, "sorry, back"
		Lancelot says, "ah I use the web client and I can scroll back up to the login part"
		Lancelot says, "sorry I meant in this session, just wanted to check if the game gave us a hint"
		DavidW says, "I uploaded my notes from last week to [LINK]"
		Lancelot says, "nice"
		Knight_Otu exclaims, "Thanks!"
		DavidW says, "I figured out the mauve robot and diamonds from last week."
		DavidW says, "But I didn't play past the diamonds."
		Perry says, "Looks like I had the right idea regarding the diamonds, I just forgot to actually try it."
		Knight_Otu says, "Oh my, I just saw how to deal with Mauve."
		Lancelot says, "ouch"
		Knight_Otu says, "Not what I would have guessed. But certainly cinematic."
		Lancelot says, "but the game does hint at it"
		Perry says, "I didn't see so I can drive and try to figure it out. I'll be missing a lot of info though."
		Lancelot says, "yeah it befits a true hero :p"
		Knight_Otu asks, "So, if you want to try things out, Perry?"
		Perry says, "I've only been three-quarters paying attention so for the sake of time I'm fine with just moving foward."
		Perry says, "Forward, even."
		Lancelot asks, "can you climb the hole again?"
		Knight_Otu says, "I think we need to alert the robot first."
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden key rests in a 		
CF | golden keyhole above the buttons. The buttons 1, 9, 10, and 100 are 		
CF | illuminated. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | > 		DavidW says, "For what it's worth, I did find the game buggy w.r.t. the elevator in a few respects."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | The exit is to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Tenth Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. The elevator 		
CF | car to the west stands open. There is a stairwell to the east. The 		
CF | hall runs north and south into a sumptuous corporate office. 		
CF | 		
CF | > 		Lancelot says, "I was just wondering if it was random"
		Perry says, "I was actually going to ask but figured it wasn't important -- IF elevators are always interesting."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] The South Side Of The Consolidated Microthings Office7 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is on the south side of the Consolidated Microthings 		
CF | office. This is reception. The front desk has a great view of the 		
CF | New Reykjavik Botanic Dome. Couches are lined up to take advantage. 		
CF | The floor extends east and west, and north to the elevator. 		
CF | 		
CF | Jones sees the mauve guard robot nearby to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Tenth Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is in the tenth floor elevator hall. The elevator 		
CF | car to the west stands open. There is a stairwell to the east. The 		
CF | hall runs north and south into a sumptuous corporate office. 		
CF | 		
CF | The mauve guard robot appears nearby to the south, coming from the 		
CF | west. 		
CF | 		
CF | Thallium: "I bet you're just dying to meet 		
CF | Europa, right, Jones?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden key rests in a 		
CF | golden keyhole above the buttons. The buttons 1, 9, 10, and 100 are 		
CF | illuminated. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | The mauve guard robot appears nearby to the east, coming from the 		
CF | south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Top Of The Elevator Car 7 of 10 points 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Galaxy Jones is on the top of the elevator car. The elevator 		
CF | shaft extends many hundreds of feet above her. She can see down into 		
CF | the elevator car from here. 		
CF | 		
CF | The mauve guard robot enters the elevator car below. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf4" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Top Of The Elevator Car 7 of 10 points 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on robot" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > JUMP ON ROBOT 		
CF | 		
CF | Jones drops down through the ceiling and on to the guard robot. It 		
CF | swings around looking for her, obviously panicked that it can't bring 		
CF | its gun to bear on its attacker. Jones manages to hang on. 		
CF | 		
CF | The mauve guard robot struggles against her hold on it, to no avail. 		
CF | 		
CF | > 		DavidW says, "In private, I tried to sucker the mauve robot into the elevator shaft, but it didn't work out that way."
Knight_Otu says (to ClubFloyd), "pour gel in vent" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > POUR GEL IN VENT 		
CF | 		
CF | Jones pours the gel into the vent on the robot's head. The robot 		
CF | flails around wildly and throws her from its back, then lets out a 		
CF | loud crackling sound and stops moving. 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden key rests in a 		
CF | golden keyhole above the buttons. The buttons 1, 9, 10, and 100 are 		
CF | illuminated. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | The remains of the mauve guard robot are sprawled on the ground. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x robot" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > X ROBOT 		
CF | 		
CF | From the outside there's no sign of what killed the mauve guard robot. 		
CF | 		
CF | > 		Perry says, "I /think/ I might have guessed that."
Knight_Otu says (to ClubFloyd), "search it" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		Lancelot asks, "maybe it is optional?"
		DavidW says, "We almost had this last week, but I was too frustrated."
		Knight_Otu asks, "I guess killing Mauve is optional?"
		DavidW says, "yeah, there's no points for this robot, so I think it is optional."
Knight_Otu says (to ClubFloyd), "push 100" 		
CF ] Elevator Car 7 of 10 points 		
CF | > 		
CF | > PUSH 100 		
CF | 		
CF | The elevator accelerates upwards at a frightening rate. The numbers 		
CF | climb towards 100. Soon the elevator slows, and the door opens on the 		
CF | 100th floor. 		
CF | 		
CF | Galaxy Jones is in the elevator car. It's luxurious, with 		
CF | gold-plated walls and crystal lighting on the ceiling. The button 		
CF | panel is lacquered dark mahogany with what look like real ivory 		
CF | buttons. The carpeting is soft and plush. A golden key rests in a 		
CF | golden keyhole above the buttons. The buttons 1, 9, 10, and 100 are 		
CF | illuminated. There is a hole in the ceiling big enough for Jones to 		
CF | squeeze through. You can leave the elevator to the east. 		
CF | 		
CF | The remains of the mauve guard robot are sprawled on the ground. 		
CF | 		
CF | > 		Lancelot says, "not sure actually... I got the hint from the enemy lol"
		Lancelot says, "Thallium: "Don't you just hate it, Jones -- not knowing when death CF | will just jump out at you?""
		DavidW says, "aha"
		Lancelot says, "and then I just jumped on it lol"
		Lancelot says, "the game did that earlier somewhere... give a literal clue"
		DavidW says, "okay, we need to listen to Thallium more carefully."
		Knight_Otu says, "Typical villain. Always spoiling their weaknesses in their rants."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] 100th Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | Galaxy Jones is in the 100th floor elevator hall. The luxury is 		
CF | staggering. The walls are made of polished black marble, and the 		
CF | floors are covered in plush black carpeting that muffles the sound of 		
CF | footsteps. The ceiling is high and adorned with a crystal chandelier. 		
CF | The elevator doors to the west are gold-plated. Sumptuous living 		
CF | quarters are visible to the north and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Galaxy Jones is in the southern corner of the penthouse. This 		
CF | must be Thallium's "treasure room", to go by the obscene display of 		
CF | wealth. The most notable feature is the array of diamonds lining the 		
CF | walls. Everything else here pales in comparison. The penthouse 		
CF | continues to the northwest, north, and northeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "break diamonds with hammer" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > BREAK DIAMONDS WITH HAMMER 		
CF | 		
CF | Jones commences to smash all of the diamonds. After destroying several 		
CF | dozen fraudulent gems, she finds one that won't break. She takes the 		
CF | real diamond. 		
CF | 		
CF | Thallium: "Wow, clever solution. Be careful you don't cut 		
CF | yourself." 		
CF | 		
CF | Jones: "I appreciate your concern." 		
CF | 		
CF | > 		DavidW says, "okay, we need to CUT something, then."
		DavidW says, "With the diamond."
		DavidW says, "He's hinting again."
		Knight_Otu says, "I thought it needs to be placed in the claw, but maybe."
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Galaxy Jones is in the western corner of the penthouse. The 		
CF | purpose of this room is unclear. Instead of the black carpet that 		
CF | plagues the rest of the penthouse, the floor is fashioned from a 		
CF | striking polished red granite. Instead of windows, there are walls. 		
CF | Thallium's personal insignia, the ten planets in order overlaid with 		
CF | the motto "Planetas Vincam", is carved into the deep red wood outer 		
CF | wall, and inlaid with ebony. In the center of the room is a thin metal 		
CF | pillar ending in a claw, which looks like it's meant to hold 		
CF | something. Finally, there is something that looks like an electronic 		
CF | eye set into the inner wall. One may leave to the northeast or 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x motto" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X MOTTO 		
CF | 		
CF | "Planetas Vincam", incidentally, means "I will conquer the planets." 		
CF | 		
CF | > 		DavidW says, "well, try the claw, of course."
Knight_Otu says (to ClubFloyd), "put diamond in claw" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > PUT DIAMOND IN CLAW 		
CF | 		
CF | As soon as insert the diamond into the claw, laser beams spring from 		
CF | five emitters on the walls. They hit the diamond and join into a 		
CF | single more powerful beam that strikes the electronic eye on the wall. 		
CF | A sound like a sliding door comes from behind Jones, and she spins 		
CF | around to see the red wall slide down into the floor. It exposes a 		
CF | control panel of sorts, featuring a large red button labeled "Press 		
CF | Me". 		
CF | 		
CF | > 		DavidW says, "we can always UNDO, I hope."
		Knight_Otu says, "Big red button."
		Lancelot says, "apparently Mr Evil WANTS Jons to find him :p"
		Perry exclaims, "PRESS IT!!!"
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf5" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push button" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | Thallium's voice startles Jones, and she forgets the button for a 		
CF | moment. 		
CF | 		
CF | "Yes, yes, press it!", Thallium squeaks. 		
CF | 		
CF | > 		Perry exclaims, "PRESS IT!!!"
Knight_Otu says (to ClubFloyd), "push button" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | Jones presses the red button, but nothing seems to happen. After a few 		
CF | seconds, however, she starts to feel light-headed, and shortly after 		
CF | she starts to suffocate. It's not a nice way to die. 		
CF | 		
CF | Thallium's voice is thick with feigned concern. "Oh, my poor, poor 		
CF | Galaxy Jones. And you were so close." 		
CF | 		
CF | 		
CF | 		
CF | *** Galaxy Jones was killed by poison gas. *** 		
CF | 		
CF | 		
CF | In that game you scored 7 out of a possible 10, in 460 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		Perry exclaims, "Yay!!"
		Lancelot says, "lol"
		Perry says, "Oh we died. Maybe we should try pressing it again."
Knight_Otu says (to ClubFloyd), "RESTORE" 		
Knight_Otu says (to ClubFloyd), "cf5" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | Ok. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get diamond" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > GET DIAMOND 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > L 		
CF | 		
CF | Galaxy Jones is in the western corner of the penthouse. The 		
CF | purpose of this room is unclear. Instead of the black carpet that 		
CF | plagues the rest of the penthouse, the floor is fashioned from a 		
CF | striking polished red granite. Instead of windows, there are walls. A 		
CF | control panel is set into the outer wall. In the center of the room is 		
CF | a thin metal pillar ending in a claw, which looks like it's meant to 		
CF | hold something. Finally, there is something that looks like an 		
CF | electronic eye set into the inner wall. One may leave to the northeast 		
CF | or southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x button" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X BUTTON 		
CF | 		
CF | It's labeled "Press Me". 		
CF | 		
CF | > 		DavidW asks, "Press what? Cut what?"
Perry says (to ClubFloyd), "pull button" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > PULL BUTTON 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		DavidW asks, "cut the pillar? cut the eye?"
		DavidW asks, "cut the button?"
Knight_Otu says (to ClubFloyd), "cut eye with diamond" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > CUT EYE WITH DIAMOND 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "cut eye" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > CUT EYE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		Knight_Otu asks, "Or no cutting?"
		Lancelot asks, "it does not know the verb apparently?"
		DavidW says, "oh. odd."
		Perry asks, "Break?"
		Perry says, "Could've also not been a hint."
		Lancelot says, "true"
		DavidW says, "well, pressing the button was incorrect."
		Perry says, "I disagree but alright."
Knight_Otu says (to ClubFloyd), "wear atmo-suit" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > WEAR ATMO-SUIT 		
CF | 		
CF | Jones needs to be able to move around quickly. Better not wear the 		
CF | Atmo-Suit. 		
CF | 		
CF | > 		Lancelot says, "I did not keep track of all the stuff he said but the jumping bit was too convenient"
		Perry says, "True."
		DavidW says, "The atmo-suit is worn automatically when needed."
		Knight_Otu says, "Yeah, but maybe it could have worked."
		Lancelot says, "we only used it outside so far"
		DavidW says, "I'm very surprised that CUT isn't understood."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > L 		
CF | 		
CF | Galaxy Jones is in the western corner of the penthouse. The 		
CF | purpose of this room is unclear. Instead of the black carpet that 		
CF | plagues the rest of the penthouse, the floor is fashioned from a 		
CF | striking polished red granite. Instead of windows, there are walls. A 		
CF | control panel is set into the outer wall. In the center of the room is 		
CF | a thin metal pillar ending in a claw, which looks like it's meant to 		
CF | hold something. Finally, there is something that looks like an 		
CF | electronic eye set into the inner wall. One may leave to the northeast 		
CF | or southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x panel" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X PANEL 		
CF | 		
CF | Jones discovers a secret panel, which when opened exposes a small 		
CF | black button. 		
CF | 		
CF | > 		DavidW says, "It's taken the wind out of my sails, as it were."
		Lancelot asks, "makes me wonder how Jones got to the building from her car in the first place... pressurized area?"
		Knight_Otu says, "Well, well."
		Lancelot asks, "cut panel?"
Knight_Otu says (to ClubFloyd), "x small black" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X SMALL BLACK 		
CF | 		
CF | Very nondescript. 		
CF | 		
CF | > 		DavidW says, "oh ho. A SECOND BUTTON."
		Lancelot says, "lol ah"
		Perry exclaims, "PRESS IT!!!!"
		Knight_Otu says, "Indeed."
Knight_Otu says (to ClubFloyd), "push black button" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > PUSH BLACK BUTTON 		
CF | 		
CF | Somewhere beyond this room comes the sound of something heavy being 		
CF | moved. 		
CF | 		
CF | Beck: "Why didn't you press the button that said 'Press Me'? Maybe 		
CF | we should press it anyway. Please?" 		
CF | 		
CF | > 		Perry says, "Good point. We should press the other button again."
		Lancelot says, "NO BECK"
		Knight_Otu says, "Be.."
		Lancelot says, "YOU MEANIE"
		Lancelot says, "try~"
		Knight_Otu says, "..eck."
		DavidW asks, "Whose side is Beck on?"
		Lancelot says, "we have undo dont we"
Knight_Otu says (to ClubFloyd), "push red" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > PUSH RED 		
CF | 		
CF | (the red cardkey) 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push red button" 		
CF ] Western Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > PUSH RED BUTTON 		
CF | 		
CF | Thallium's voice startles Jones, and she forgets the button for a 		
CF | moment. 		
CF | 		
CF | "Yes, yes, press it!", Thallium squeaks. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, I think nothing changed there."
		Lancelot says, "ah so we have to do that twice"
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Northern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Galaxy Jones is in the northern corner of the penthouse. This 		
CF | is Thallium's bedroom. Apart from the expansive round bed in the 		
CF | center of the room, notable features include the line of dummies 		
CF | displaying his various suits of clothes, a large vanity table, and the 		
CF | complete lack of mirrors on the ceiling, thankfully. One may leave the 		
CF | room to the southwest, south, and southeast. 		
CF | 		
CF | > 		Lancelot says, "interesting... so we did get a kind of warning"
Knight_Otu says (to ClubFloyd), "x bed" 		
CF ] Northern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X BED 		
CF | 		
CF | It's round and huge, and it looks supremely comfortable. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x vanity" 		
CF ] Northern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X VANITY 		
CF | 		
CF | A vanity table. So aptly named for a man like the Admiral. 		
CF | 		
CF | > 		DavidW says, "something moved somewhere in the penthouse. It's probably obvious."
		Knight_Otu says, "I think nothing changed here."
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Eastern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Galaxy Jones is in the eastern corner of the penthouse. This is 		
CF | apparently an office. A huge desk constructed of bubinga wood and 		
CF | carved in intricate patterns sits before the panoramic window. Video 		
CF | screens, currently displaying Thallium's logo, line the walls. Jones 		
CF | can go northwest or southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x desk" 		
CF ] Eastern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | The desk is really too big for a human-sized person. Bubinga wood, if 		
CF | you're unfamiliar with it, is according to Wikipedia, "a flowering 		
CF | plant genus in the family Fabaceae". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look under it" 		
CF ] Eastern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > LOOK UNDER IT 		
CF | 		
CF | Jones finds nothing of interest. 		
CF | 		
CF | > 		DavidW says, "Try the south part of the penthouse."
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Galaxy Jones is in the southern corner of the penthouse. This 		
CF | must be Thallium's "treasure room", to go by the obscene display of 		
CF | wealth. The most notable feature is the array of diamonds lining the 		
CF | walls. Everything else here pales in comparison. Broken glass litters 		
CF | the floor. The penthouse continues to the northwest, north, and 		
CF | northeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x glass" 		
CF ] Southern Corner Of The Penthouse 7 of 10 points 		
CF | > 		
CF | > X GLASS 		
CF | 		
CF | The remains of dozens of glass diamonds litter the floor. 		
CF | 		
CF | > 		DavidW asks, "go north. Maybe by the elevator?"
Knight_Otu says (to ClubFloyd), "n" 		
CF ] 100th Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is in the 100th floor elevator hall. The luxury is 		
CF | staggering. The walls are made of polished black marble, and the 		
CF | floors are covered in plush black carpeting that muffles the sound of 		
CF | footsteps. The ceiling is high and adorned with a crystal chandelier. 		
CF | The elevator doors to the west are gold-plated. Sumptuous living 		
CF | quarters are visible to the north and south. 		
CF | 		
CF | A portion of the eastern wall has slid away to reveal a stunning white 		
CF | marble staircase. 		
CF | 		
CF | Jones: "Must be the way up to the roof. Beck, you there?" 		
CF | 		
CF | Beck: "Yep, I'm here, just a bit busy is all. I'll meet you on 		
CF | that roof." 		
CF | 		
CF | > 		Knight_Otu exclaims, "The staircase!"
		Lancelot says, "yay"
		DavidW asks, "what the f is up with Beck now?"
		Knight_Otu says, "I was about to ask."
		Knight_Otu says, "I thought they're strictly HQ."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] 100th Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Are you sure you wish to face the evil Admiral Thallium? Are you ready 		
CF | to pass the point of no return? 		
CF | > 		DavidW says, "I think Thallium has captured Beck too."
Knight_Otu says (to ClubFloyd), "no" 		
CF ] 100th Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > NO 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf6" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] 100th Floor Elevator Hall 7 of 10 points 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] 100th Floor Elevator Hall 7 of 10 points 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Are you sure you wish to face the evil Admiral Thallium? Are you ready 		
CF | to pass the point of no return? 		
CF | > 		
Knight_Otu says (to ClubFloyd), "yes" 		
CF ] Roof Stairs 7 of 10 points 		
CF | > 		
CF | > YES 		
CF | 		
CF | 		
CF | Galaxy Jones is on the roof stairs. Thick slabs of marble lead 		
CF | from the hall to the west to the rooftop door above. 		
CF | 		
CF | > 		Lancelot asks, "save?"
		Knight_Otu says, "I did."
		Lancelot says, "ah nvm"
		Lancelot says, "yep my chat was delayed lol"
		Knight_Otu says, "It happens."
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Penthouse Roof 8 of 10 points 		
CF | > 		
CF | > U 		
CF | 		
CF | (first opening the roof access door) 		
CF | Jones opens the door and steps through onto the roof. The door crashes 		
CF | shut, and a lock audibly clicks. 		
CF | _________ __ _____ 		
CF | __/ ____/___ _/ /___ __ ____ __ __/ /___ ____ ___ _____ 		
CF | _/ / __/ __ `/ / __ `/ |/ / / / /____ _/ / __ \/ __ \/ _ \/ ___/ 		
CF | / /_/ / /_/ / / /_/ /> </ /_/ / _/ /_/ / /_/ / / / / __(__ ) 		
CF | \____/\__,_/_/\__,_/_/|_|\__, / _\____/\____/_/ /_/\___/____/ 		
CF | _____________________________/ 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | 		
CF | Jones walks out onto the luxurious penthouse roof. Admiral 		
CF | Thallium turns from the railing to face her. He is dressed in an 		
CF | absurd elaboration of a Martian Admiral's uniform. He looks Jones up 		
CF | and down with a lecherous leer. "Ah, Galaxy Jones, as lovely as ever. 		
CF | If it weren't so unbearably cliché I'd ask you to join me in my rise 		
CF | to greatness. But alas, you are too habituated to the smug high of 		
CF | 'goodness'." He sighs dramatically. "We've trodden similar ground 		
CF | before; no need to discuss it further. Although I would challenge any 		
CF | of your various amoureux to conjugate 'tread' 		
CF | correctly. 		
CF | 		
CF | "Anyway, I guess this is the time where you do something 		
CF | predictably undignified and violent. Before you do I feel I should 		
CF | inform you that your sidearm has been rendered quite ineffective by my 		
CF | personal security field. But do go ahead and try it." 		
CF | 		
CF | Jones sneers. "I wouldn't give you the satisfaction," she says, 		
CF | looking around. "I see you don't have any of your robot pets up here. 		
CF | How are you going to stop me from rescuing Europa?" 		
CF | 		
CF | "Oh please, while we're trying things, try that too. I wish you 		
CF | luck breaking the silnium bars of the cage." 		
CF | 		
CF | "What's silnium?" 		
CF | 		
CF | "A superstrong material invented here in my Martian Chemical 		
CF | laboratory. We had a press conference for it -- weren't you 		
CF | watching?" 		
CF | 		
CF | "Couldn't be bothered." 		
CF | 		
CF | "Oh for frotz sake, Jones, you're so frustrating!" 		
CF | 		
CF | Thallium turns his back on Jones and stares out over the 		
CF | city. 		
CF | 		
CF | Galaxy Jones is on the penthouse roof. It is an extravagant and 		
CF | opulent space, designed to showcase Thallium's wealth and power. Much 		
CF | of the rooftop is devoted to an outdoor lounge area, with comfortable 		
CF | seating and a fire pit, centered around a hot tub and flanked by a 		
CF | bar. All around is the city of New Reykjavik, and beyond that the red 		
CF | Martian landscape. Around the entirety of the roof is an electrostatic 		
CF | field designed to keep air in and particulates out. To the north is a 		
CF | large cage, and to the west is a landing pad. Jones can distantly see 		
CF | a woman lying on the floor of the cage. A green and black flyer sits 		
CF | on the landing pad. 		
CF | 		
CF | Admiral Thallium is sulking. 		
CF | 		
CF | > 		Lancelot says, "onward to big evil boss"
Knight_Otu says (to ClubFloyd), "x thallium" 		
CF ] Penthouse Roof 8 of 10 points 		
CF | > 		
CF | > X THALLIUM 		
CF | 		
CF | (Admiral Thallium) 		
CF | The "Admiral" is a disctinctly ridiculous figure. He dresses in a 		
CF | mockery of a Martian admiral's uniform, plastered with medals. His 		
CF | hair is slicked back and his mustache is painstakingly waxed. 		
CF | 		
CF | > 		DavidW says, "It belatedly occurs to me that maybe we should have grabbed a second bottle of gel before coming up here, but perhaps we won't need it."
		Perry says, "There's never /two/ evil-killer-mauve-robots."
Knight_Otu says (to ClubFloyd), "x field" 		
CF ] Penthouse Roof 8 of 10 points 		
CF | > 		
CF | > X FIELD 		
CF | 		
CF | It can't be seen, but it's comforting to know it's there. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cage" 		
CF ] Penthouse Roof 8 of 10 points 		
CF | > 		
CF | > X CAGE 		
CF | 		
CF | You can see the cage with Europa Callisto in it from here. She's lying 		
CF | on the floor and not moving. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x flyer" 		
CF ] Penthouse Roof 8 of 10 points 		
CF | > 		
CF | > X FLYER 		
CF | 		
CF | It's big and green and black. Looks like a Sirius XE. 		
CF | 		
CF | > 		DavidW asks, "Is it really her or a mannequin of Europa?"
Knight_Otu says (to ClubFloyd), "x pit" 		
CF ] Penthouse Roof 8 of 10 points 		
CF | > 		
CF | > X PIT 		
CF | 		
CF | Looks like a good time, if Jones weren't already busy. 		
CF | 		
CF | > 		DavidW asks, "Can we talk to Europa?"
		Knight_Otu says, "We can try. It seems suspicious."
Knight_Otu says (to ClubFloyd), "talk to europa" 		
CF ] Penthouse Roof 8 of 10 points 		
CF | > 		
CF | > TALK TO EUROPA 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Galaxy Jones is next to the cage. The closely-set silnium bars 		
CF | seem to dash all hope of a rescue. The flyer pad is to the southwest 		
CF | and the rest of the rooftop to the south. 		
CF | 		
CF | Europa Callisto is lying at the center of the cage, out of Jones's 		
CF | reach. 		
CF | 		
CF | Jones tries the strength of the bars just in case. They don't budge. 		
CF | 		
CF | South of the cage, Thallium crosses the roof to the flyer pad, where 		
CF | he boards the waiting flyer. The flyer lifts off and moves towards 		
CF | Jones. 		
CF | 		
CF | > 		DavidW says, "We can also talk to Beck? Ask Beck about silnum or whatever."
		DavidW says, "Maybe Beck saw the conference."
Knight_Otu says (to ClubFloyd), "ask beck about silnium" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > ASK BECK ABOUT SILNIUM 		
CF | 		
CF | 		
CF | Beck: "You're going to need a lot of force to get through 		
CF | that." 		
CF | 		
CF | Thallium's flyer hovers over the rooftop. "Jones!" he bellows. 		
CF | "Play time is over. I grow weary of your intransigence. In a moment 		
CF | this roof will be swarmed by guard robots -- of many different colors 		
CF | -- so many robots you couldn't possibly vandalize them all. Say your 		
CF | prayers, Jones, or whatever you do when you're about to die." 		
CF | 		
CF | Jones rolls her eyes. 		
CF | 		
CF | A little ways off, another flyer, small and red, aims for the 		
CF | rooftop and accelerates. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to europa" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > TALK TO EUROPA 		
CF | 		
CF | She's too out of it to respond. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "shoot flyer" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > SHOOT FLYER 		
CF | 		
CF | Which do you mean, the red flyer or Admiral Thallium's flyer? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "admiral" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > ADMIRAL 		
CF | 		
CF | Jones's disruptor does nothing. Looks like Thallium was telling the 		
CF | truth. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > I 		
CF | 		
CF | Jones is carrying: 		
CF | a diamond 		
CF | a screwdriver 		
CF | a black cardkey 		
CF | a full water bottle 		
CF | a hammer 		
CF | a drop key 		
CF | an Atmo-Suit 		
CF | a red cardkey 		
CF | a fork 		
CF | a safety pin 		
CF | a cable with hooks at either end 		
CF | a sticky note 		
CF | a black jumpsuit (being worn) 		
CF | a disruptor pistol 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hook cable to cage" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > HOOK CABLE TO CAGE 		
CF | 		
CF | It doesn't seem useful to attach the cable to this part of the cage. 		
CF | 		
CF | Thallium's flyer is circling you not too far away. "Give up, 		
CF | Jones! You'll never get through my silnium bars, haha!" 		
CF | 		
CF | > 		DavidW says, "We never used the fork or cable or water."
		Knight_Otu says, "I guess the water is for Europa"
		DavidW asks, "hook cable to bars?"
Knight_Otu says (to ClubFloyd), "x cable" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > X CABLE 		
CF | 		
CF | This is a strong but slender cable, presumably of carbon nanotubes. 		
CF | There are steel hooks at either end. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cage" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > X CAGE 		
CF | 		
CF | The cage is huge for holding just one prisoner. The silnium bars are 		
CF | grey and iridescent. They run both horizontally and vertically, 		
CF | creating a lattice. The floor is hard and cold. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hook cable to bars" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > HOOK CABLE TO BARS 		
CF | 		
CF | It doesn't seem useful to attach the cable to this part of the cage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hook cable to floor" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > HOOK CABLE TO FLOOR 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "climb cage" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > CLIMB CAGE 		
CF | 		
CF | Jones gets onto the cage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > L 		
CF | 		
CF | Galaxy Jones is standing on the cage. The closely-set silnium 		
CF | bars seem to dash all hope of a rescue. The flyer pad is to the 		
CF | southwest and the rest of the rooftop to the south. 		
CF | 		
CF | Europa Callisto is lying at the center of the cage, out of Jones's 		
CF | reach. 		
CF | 		
CF | Admiral Thallium's flyer is hovering above you. 		
CF | 		
CF | Thallium: "Jones! In a moment I shall leave you to be slaughtered 		
CF | by my minions!" 		
CF | 		
CF | > 		Lancelot asks, "lattice?"
Perry says (to ClubFloyd), "x bars" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > X BARS 		
CF | 		
CF | The cage is huge for holding just one prisoner. The silnium bars are 		
CF | grey and iridescent. They run both horizontally and vertically, 		
CF | creating a lattice. The floor is hard and cold. 		
CF | 		
CF | > 		DavidW asks, "I dunno. Surely the lattice and the bars are the same thing, aren't they?"
Perry says (to ClubFloyd), "x lattice" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > X LATTICE 		
CF | 		
CF | The cage is huge for holding just one prisoner. The silnium bars are 		
CF | grey and iridescent. They run both horizontally and vertically, 		
CF | creating a lattice. The floor is hard and cold. 		
CF | 		
CF | > 		Knight_Otu asks, "Can someone else drive for a bit?"
		Perry says, "Yup."
		Lancelot says, "possibly but I do not remember"
		Perry says, "Er, yup to DW. Not to driving."
		DavidW says, "I don't have a plan here."
DavidW says (to ClubFloyd), "x red flyer" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > X RED FLYER 		
CF | 		
CF | It's little more than a growing red speck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give water to europa" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > GIVE WATER TO EUROPA 		
CF | 		
CF | She's too out of it to respond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour water on bars" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > POUR WATER ON BARS 		
CF | 		
CF | Why waste it? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ring" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > X RING 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x roof" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > X ROOF 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > L 		
CF | 		
CF | Galaxy Jones is standing on the cage. The closely-set silnium 		
CF | bars seem to dash all hope of a rescue. The flyer pad is to the 		
CF | southwest and the rest of the rooftop to the south. 		
CF | 		
CF | Europa Callisto is lying at the center of the cage, out of Jones's 		
CF | reach. 		
CF | 		
CF | Admiral Thallium's flyer is hovering above you. 		
CF | 		
CF | Thallium: "Here I go, Jones! Here I go! I'm really leaving this 		
CF | time! Jones! Are you listening? I'm going!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Penthouse Roof 8 of 10 points 		
CF | > 		
CF | > S 		
CF | 		
CF | Thallium's flyer floats after Jones. 		
CF | 		
CF | (first getting off the cage) 		
CF | 		
CF | Galaxy Jones is on the penthouse roof. It is an extravagant and 		
CF | opulent space, designed to showcase Thallium's wealth and power. Much 		
CF | of the rooftop is devoted to an outdoor lounge area, with comfortable 		
CF | seating and a fire pit, centered around a hot tub and flanked by a 		
CF | bar. All around is the city of New Reykjavik, and beyond that the red 		
CF | Martian landscape. Around the entirety of the roof is an electrostatic 		
CF | field designed to keep air in and particulates out. To the north is a 		
CF | large cage, and to the west is a landing pad. Jones can distantly see 		
CF | a woman lying on the floor of the cage. 		
CF | 		
CF | Admiral Thallium's flyer is hovering above you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hot tub" 		
CF ] Penthouse Roof 8 of 10 points 		
CF | > 		
CF | > X HOT TUB 		
CF | 		
CF | Looks like a good time, if Jones weren't already busy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bar" 		
CF ] Penthouse Roof 8 of 10 points 		
CF | > 		
CF | > X BAR 		
CF | 		
CF | Looks like a good time, if Jones weren't already busy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Flyer Pad 8 of 10 points 		
CF | > 		
CF | > W 		
CF | 		
CF | Thallium's flyer floats after Jones. 		
CF | 		
CF | Galaxy Jones is on the flyer pad. This is what one would expect 		
CF | from a rooftop flyer pad: landing lights surrounding a large letter F 		
CF | painted in white on a red background. Europa's cage is to the 		
CF | northeast and the rest of the rooftop is to the east. 		
CF | 		
CF | Admiral Thallium's flyer is hovering above you. 		
CF | 		
CF | > 		Lancelot says, "neat trick to avoid handling all complexities of taking a bath :p"
		DavidW says, "I'm not seeing anything useful."
DavidW says (to ClubFloyd), "x lights" 		
CF ] Flyer Pad 8 of 10 points 		
CF | > 		
CF | > X LIGHTS 		
CF | 		
CF | Galaxy Jones is on the flyer pad. This is what one would expect 		
CF | from a rooftop flyer pad: landing lights surrounding a large letter F 		
CF | painted in white on a red background. Europa's cage is to the 		
CF | northeast and the rest of the rooftop is to the east. 		
CF | 		
CF | Admiral Thallium's flyer is hovering above you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x thallium's flyer" 		
CF ] Flyer Pad 8 of 10 points 		
CF | > 		
CF | > X THALLIUM'S FLYER 		
CF | 		
CF | Hovering above Jones, it's distinctly menacing. It's not visibly 		
CF | armed, but it conveys the impression of a beast about to strike. It's 		
CF | flying low, the rails of its landing gear just a few feet above 		
CF | Jones's head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hook cable to gear" 		
CF ] Flyer Pad 8 of 10 points 		
CF | > 		
CF | > HOOK CABLE TO GEAR 		
CF | 		
CF | Jones would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hook cable to rails" 		
CF ] Flyer Pad 8 of 10 points 		
CF | > 		
CF | > HOOK CABLE TO RAILS 		
CF | 		
CF | Jones would achieve nothing by this. 		
CF | 		
CF | > 		Lancelot says, "hmm"
DavidW says (to ClubFloyd), "get on rails" 		
CF ] Flyer Pad 8 of 10 points 		
CF | > 		
CF | > GET ON RAILS 		
CF | 		
CF | That's not something Jones can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw cable at gear" 		
CF ] Flyer Pad 8 of 10 points 		
CF | > 		
CF | > THROW CABLE AT GEAR 		
CF | 		
CF | Jones throws the cable, but it comes up short. She gathers it up 		
CF | again. 		
CF | 		
CF | > 		Knight_Otu says, "I would have thought hooking the cable... ah."
		Knight_Otu says, "Also, back."
		Lancelot asks, "where are we now?"
		DavidW asks, "okay, we're not high enough here?"
DavidW says (to ClubFloyd), "ne" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > NE 		
CF | 		
CF | Thallium's flyer floats after Jones. 		
CF | 		
CF | Galaxy Jones is next to the cage. The closely-set silnium bars 		
CF | seem to dash all hope of a rescue. The flyer pad is to the southwest 		
CF | and the rest of the rooftop to the south. 		
CF | 		
CF | Europa Callisto is lying at the center of the cage, out of Jones's 		
CF | reach. 		
CF | 		
CF | Admiral Thallium's flyer is hovering above you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw cable at gear" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > THROW CABLE AT GEAR 		
CF | 		
CF | Jones throws the cable, but it comes up short. She gathers it up 		
CF | again. 		
CF | 		
CF | > 		Lancelot says, "you were on top of the cage I think"
		Knight_Otu says, "I guess we should climb the cage again."
		DavidW says, "We are on the cage now."
		DavidW says, "I tried throwing from the pad earlier."
DavidW says (to ClubFloyd), "jump to gear" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > JUMP TO GEAR 		
CF | 		
CF | There's nothing like that nearby. 		
CF | 		
CF | > 		Knight_Otu says, "Next to the cage, it says, though."
		DavidW says, "sorry. didn't read closely"
		Lancelot says, "you used climb cage"
DavidW says (to ClubFloyd), "climb cage" 		
CF ] Cage 8 of 10 points 		
CF | > 		
CF | > CLIMB CAGE 		
CF | 		
CF | Jones gets onto the cage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw cable at gear" 		
CF ] Cage 9 of 10 points 		
CF | > 		
CF | > THROW CABLE AT GEAR 		
CF | 		
CF | _________ __ _____ 		
CF | __/ ____/___ _/ /___ __ ____ __ __/ /___ ____ ___ _____ 		
CF | _/ / __/ __ `/ / __ `/ |/ / / / /____ _/ / __ \/ __ \/ _ \/ ___/ 		
CF | / /_/ / /_/ / / /_/ /> </ /_/ / _/ /_/ / /_/ / / / / __(__ ) 		
CF | \____/\__,_/_/\__,_/_/|_|\__, / _\____/\____/_/ /_/\___/____/ 		
CF | _____________________________/ 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | Jones throws the cable up to the flyer where it hooks around the 		
CF | rail, and attaches the other end to the cage, then jumps off the cage 		
CF | to escape the aftermath. Seeing his flyer's predicament, Thallium 		
CF | jumps out of the craft and disappears below the edge of the roof. The 		
CF | flyer reaches the end of its tether and slingshots downwards, slamming 		
CF | into side of the building. 		
CF | 		
CF | The cage has tilted to the side, one attachment torn loose from 		
CF | the rooftop. Jones crawls into the cage to see to Europa 		
CF | Callisto. 		
CF | 		
CF | "Europa! Can you hear me? I need you to move to get out of this 		
CF | cage. I can't carry you through that small opening. Europa!" 		
CF | 		
CF | Europa moans but doesn't show any signs of having understood 		
CF | Jones. 		
CF | 		
CF | Galaxy Jones is in the cage. The whole structure is tilted, 		
CF | leaving a hole at the eastern end. The flyer pad is to the southwest 		
CF | and the rest of the rooftop to the south. 		
CF | 		
CF | Jones is kneeling at Europa Callisto's side, trying to rouse her. 		
CF | 		
CF | The red flyer, now recognizable as Galaxy's own, settles down onto 		
CF | the landing pad. 		
CF | 		
CF | > 		Lancelot says, "yay another point"
		Knight_Otu exclaims, "There we go!"
DavidW says (to ClubFloyd), "give water to europa" 		
CF | > 		
CF | > GIVE WATER TO EUROPA 		
CF | 		
CF | Jones opens the water bottle and brings it to Europa's lips. Even 		
CF | with closed eyes she drinks, first slowly and then with increasing 		
CF | vigor, until her eyes open. 		
CF | 		
CF | "Ga- Galaxy Jones?" she says. 		
CF | 		
CF | Jones nods, but says "We'll have time for introductions later. We 		
CF | have to get out of here before the roof is full of killer robots. Can 		
CF | you crawl? If you can get through that hole I can carry you the rest 		
CF | of the way." 		
CF | 		
CF | Europa nods. "I think so." 		
CF | 		
CF | Galaxy Jones helps her through the hole in the cage, then gently 		
CF | picks her up and jogs toward the waiting flyer. Beck's familiar face 		
CF | appears at the door of the aircraft, urging her on. 		
CF | _________ __ _____ 		
CF | __/ ____/___ _/ /___ __ ____ __ __/ /___ ____ ___ _____ 		
CF | _/ / __/ __ `/ / __ `/ |/ / / / /____ _/ / __ \/ __ \/ _ \/ ___/ 		
CF | / /_/ / /_/ / / /_/ /> </ /_/ / _/ /_/ / /_/ / / / / __(__ ) 		
CF | \____/\__,_/_/\__,_/_/|_|\__, / _\____/\____/_/ /_/\___/____/ 		
CF | _____________________________/ 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | Not so far away, Admiral Thallium crawls back over the edge of the 		
CF | roof. As he pulls himself up, he aims a pistol at Jones's back... 		
CF | 		
CF | The shot hits her full in the back and she falls sprawling on the 		
CF | landing pad, Europa Callisto tumbling from her arms. Beck is by 		
CF | Callisto's side in a moment, lifting her and carrying her into the 		
CF | flyer. 		
CF | 		
CF | And then the robots swarm the roof like a mechanical rainbow tide. 		
CF | By the time Beck returns to the door it is already too late. A group 		
CF | of robots surrounds Jones, while another robot carries Thallium 		
CF | triumphantly. Beck has no choice but to take off, leaving Jones 		
CF | behind, not knowing if she still lives... 		
CF | 		
CF | [continue] 		Lancelot says, "and now we got 10 out of 10"
DavidW pushes the green 'space' button. 		
CF ] Cage 10 of 10 points 		
CF | [continue] 		
CF | 		
CF | *** The End, For Now... *** 		
CF | 		
CF | 		
CF | In that game you scored 10 out of a possible 10, in 518 turns. 		
CF | 		
CF | 		
CF | Extensions by: 		
CF | Standard Rules version 3/120430 by Graham Nelson 		
CF | Deluxe Doors version 4 by Emily Short 		
CF | Skeleton Keys by Emily Short 		
CF | Epistemology version 9 by Eric Eve 		
CF | Conversation Framework version 11 by Eric Eve 		
CF | Gender Options version 3/210331 by Nathanael Nerode 		
CF | Exit Lister version 11 by Eric Eve 		
CF | 		
CF | Story by Phil Riley. 		
CF | Programming by Phil Riley. 		
CF | Playtesting by Leon Lin, Oliver Matthias, Jade, John Ziegler, and 		
CF | Kenneth Pedersen. 		
CF | Invaluable inspiration from Laura Taalman. 		
CF | 		
CF | The story, all names, characters, and incidents portrayed in this 		
CF | production are fictitious. No identification with actual persons 		
CF | (living or deceased), places, buildings, and products is intended or 		
CF | should be inferred. 		
CF | 		
CF | Promotional consideration provided by Olympus Springs of Mars, Inc. 		
CF | 		
CF | 		
CF | ... 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | "Jones! Jones! Wake up! I'm trying to talk to you!" 		
CF | 		
CF | 		
CF | 		
CF | "C'mon, open those eyes." 		
CF | 		
CF | <The shot widens to show Galaxy Jones, the Solar System's greatest 		
CF | hero, flat on the floor, seemingly unconscious> 		
CF | 		
CF | "This is getting tiresome, Jones. Stop playing dead." 		
CF | 		
CF | Her eyes flutter open, close again, then open. She winces and brings 		
CF | one hand up to shield her eyes. "Who's that?" she says, hoarsely. 		
CF | 		
CF | Join Galaxy Jones next time in Galaxy Jones II: 		
CF | Existential Time Crisis! 		
CF | _________ __ _____ 		
CF | __/ ____/___ _/ /___ __ ____ __ __/ /___ ____ ___ _____ 		
CF | _/ / __/ __ `/ / __ `/ |/ / / / /____ _/ / __ \/ __ \/ _ \/ ___/ 		
CF | / /_/ / /_/ / / /_/ /> </ /_/ / _/ /_/ / /_/ / / / / __(__ ) 		
CF | \____/\__,_/_/\__,_/_/|_|\__, / _\____/\____/_/ /_/\___/____/ 		
CF | _____________________________/ 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		Lancelot says, "and a nice ad for the next installment lol"
		Knight_Otu says, ""To be continued!""
		DavidW says, "cool"
		Lancelot says, "yeah I think Phil is aiming for a trilogy... he mentioned on intfiction he was already working on the artwork etc"
		Lancelot says, "pretty neat, reminds me of the superheroes kinda thing"
		DavidW says, "I'm surprised how effective it is to see the logo every time we earn a point."
		Lancelot says, "including the overconfident boss :p"
		Knight_Otu says, "The game certainly hits the cinematic space opera vibe perfectly."
		Lancelot says, "yeah thats pretty neat too :D"
		Knight_Otu says, "Well written, though there were some bits that could have used some massaging."
		DavidW says, "yeah, I agree. Well written, yes, but with footnotes."
		DavidW says, "I'm glad to hear there'll be another game in this series."
		Perry says, "Yeah I'll definitely have to give this one a playthrough, I like this vibe."
		Knight_Otu says, "Looking forward to it."
		Lancelot says, "yeah I'm looking forward to it too"
		DavidW says, "Do we want to try Marie Waits? I think that's a very short game."
		Perry says, "Oo, yes."
		Knight_Otu says, "Sure."
		Perry exclaims, "More procrastination!"
DavidW says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		
DavidW says (to ClubFloyd), "load sleepmask mariewaits" 		
CF ] Pit 		
CF | 		
CF | It started out with a quiet, secret journey from your hometown of 		
CF | Crossley, and seems to have ended here, in a small hut in the middle 		
CF | of Nowhere, Essex. You got careless, you got caught, and now your 		
CF | investigation seems to have screeched to a grinding halt, if for no 		
CF | other reason than the mild inconvenience of being tied to a chair at 		
CF | the bottom of a pit. 		
CF | 		
CF | Your two captors stand on the edge above, looming over you, both 		
CF | wearing the standard black suits you've come to dread. The shorter, 		
CF | pudgier, brown-haired one takes a last draw of his cigarette and 		
CF | flicks it towards you. You wince in pain as the burning end bounces 		
CF | off your face, and he sneers in triumph. 		
CF | 		
CF | 'Don't damage the goods,' snaps the other man, the blond one. You 		
CF | recognise him from several pictures you found during your research, as 		
CF | well as that one time... 		
CF | 		
CF | The pudgy one waves your phone in the air. 'Got her phone, boss.' 		
CF | 		
CF | 'Good. Take it to the dropoff by the dormitories. We'll find out how 		
CF | much she knows... afterwards, of course.' 		
CF | 		
CF | You grit your teeth. You've done a lot of work on this investigation, 		
CF | but you have to admit you still don't know anywhere near as much as 		
CF | you'd like about what's going on. 		
CF | 		
CF | The pudgy man leans over the pit, a notepad dangling loosely from his 		
CF | belt. For a moment, you think the notepad might fall into the pit with 		
CF | you. 'Looks like all she can do now is wait till noon.' 		
CF | 		
CF | 'Come on,' says the blond man shortly. They disappear from view, 		
CF | muttering about checking other locations, and after a moment you hear 		
CF | a door being locked in the room above. 		
CF | 		
CF | You take a deep breath. You feel guilty about keeping your husband 		
CF | Cecil in the dark about all this. You didn't want to worry him... but 		
CF | this has gone far beyond that now. 		
CF | 		
CF | You wish you could see Cecil's face one last time. 		
CF | 		
CF | You shake yourself. You can't think like that. You don't know exactly 		
CF | what's going to happen at noon, but you'd rather not be here when it 		
CF | does. 		
CF | 		
CF | Nine o'clock. You've got three hours to make your escape. 		
CF | 		
CF | 		
CF | Marie Waits 		
CF | A text adventure game. 		
CF | © Dee Cooke 2023. Type CREDITS for more information. 		
CF | 		
CF | Release 1 / Serial number 230402 / Inform v6.41 PunyInform v4.4 		
CF | 		
CF | Pit (on the chair) 		
CF | You are at the bottom of a grimy, mossy, earthen pit, only about five 		
CF | feet across in each direction, but about eight feet deep. Dim light 		
CF | spills into the pit from the wooden room above. 		
CF | 		
CF | An old wooden dining chair reminds you of the dining room you were in 		
CF | when you were finally caught. 		
CF | 		
CF | A long, thick, rusty nail is sticking out of the wall of the pit. 		
CF | 		
CF | The cigarette end thrown at you by the pudgy man smoulders on the 		
CF | mossy floor of the pit. Some of the moss is starting to smoulder too. 		
CF | 		
CF | You have been tied to the chair with a length of rope. 		
CF | 		
CF | > 		Perry says, "I can drive."
		Lancelot says, "ouch thats a long intro"
		DavidW says, "I never played Pre-Marie, which I think came before this one."
		DavidW says (to Perry), "if you like, sure"
		Lancelot says, "and apparently time limited"
		Perry exclaims, "Whee!"
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf7" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Pit 		
CF | Ok. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "about" 		
CF ] Pit 		
CF | 		
CF | > ABOUT 		
CF | 		
CF | Marie Waits © Dee Cooke 2023. 		
CF | 		
CF | Playtesting by Christopher Merriner, Kenneth Pedersen, Geth Rees, Jess 		
CF | X and John Ziegler. 		
CF | 		
CF | This game was created for Spring Thing 2023. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "credits" 		
CF ] Pit 		
CF | 		
CF | > CREDITS 		
CF | 		
CF | Marie Waits © Dee Cooke 2023. 		
CF | 		
CF | Playtesting by Christopher Merriner, Kenneth Pedersen, Geth Rees, Jess 		
CF | X and John Ziegler. 		
CF | 		
CF | This game was created for Spring Thing 2023. 		
CF | 		
CF | > 		DavidW asks, "Maybe we can burn the rope with the cigarette, or cut it with the nail?"
Perry says (to ClubFloyd), "x nail" 		
CF ] Pit 		
CF | 		
CF | > X NAIL 		
CF | 		
CF | The nail protrudes from the wall of the pit, about a foot down from 		
CF | the top. It looks like one of those huge old nails used centuries ago. 		
CF | 		
CF | > 		Knight_Otu says, "Oh right, Pre-Marie. That was one we played over ... not skype."
Perry says (to ClubFloyd), "x me" 		
CF ] Pit 		
CF | 		
CF | > X ME 		
CF | 		
CF | Cecil always used to call you 'the only Marie in town' as an in-joke, 		
CF | because Crossley was such a small place. In this current godforsaken 		
CF | hamlet, you suppose it's probably true. 		
CF | 		
CF | You've looked better, but then it's not been the best of days. 		
CF | 		
CF | > 		Lancelot says, "yeah sounds like viable options"
Perry says (to ClubFloyd), "i" 		
CF ] Pit 		
CF | 		
CF | > I 		
CF | 		
CF | You are empty handed. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x chair" 		
CF ] Pit 		
CF | 		
CF | > X CHAIR 		
CF | 		
CF | It's a fairly nondescript wooden dining chair. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x rope" 		
CF ] Pit 		
CF | 		
CF | > X ROPE 		
CF | 		
CF | You have been tied to a chair with a length of rope. It's fairly long, 		
CF | but it looks ratted and flimsy. 		
CF | 		
CF | > 		Perry says, "Seems like it."
		Knight_Otu nods.
Perry says (to ClubFloyd), "x cigar" 		
CF ] Pit 		
CF | 		
CF | > X CIGAR 		
CF | 		
CF | Sorry, I don't understand what "cigar" means. 		
CF | 		
CF | > 		DavidW says, "cigarette"
		Perry says, "I was trying to avoid spelling it because I couldn't remember how."
Perry says (to ClubFloyd), "x cigarette" 		
CF ] Pit 		
CF | 		
CF | > X CIGARETTE 		
CF | 		
CF | It's the cigarette end thrown at you by the pudgy man. It's still 		
CF | smouldering. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "burn rope with cigarette" 		
CF ] Pit 		
CF | 		
CF | > BURN ROPE WITH CIGARETTE 		
CF | 		
CF | You can't reach the cigarette end right now. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "shift" 		
CF ] Pit 		
CF | 		
CF | > SHIFT 		
CF | 		
CF | I think you wanted to say "shift something". Please try again. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "shift chair" 		
CF ] Pit 		
CF | 		
CF | > SHIFT CHAIR 		
CF | 		
CF | You press your feet against the ground and manage to nudge the back of 		
CF | the chair slightly away from the wall of the pit. 		
CF | 		
CF | > 		DavidW says, "Shift is not a standard verb."
		Lancelot asks, "ah we can move?"
Perry says (to ClubFloyd), "wriggle" 		
CF ] Pit 		
CF | 		
CF | > WRIGGLE 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "shift" 		
CF ] Pit 		
CF | 		
CF | > SHIFT 		
CF | 		
CF | I think you wanted to say "shift something". Please try again. 		
CF | 		
CF | > 		Lancelot says, "no it isnt"
Perry says (to ClubFloyd), "shift chair" 		
CF ] Pit 		
CF | 		
CF | > SHIFT CHAIR 		
CF | 		
CF | You gently try rocking the chair from side to side in the hope that 		
CF | tipping it onto its side will give you more leverage to start getting 		
CF | free of the ropes. The eventual fall is less gentle, but it does give 		
CF | you enough of a jolt to pull the loops around your arms away from the 		
CF | back of the chair. You're still tied up, but at least you're free of 		
CF | the chair now. 		
CF | 		
CF | You get to your feet in a slightly ungainly manner. 		
CF | 		
CF | > 		Knight_Otu says, "Nice."
Perry says (to ClubFloyd), "burn rope with cigarette" 		
CF ] Pit 		
CF | 		
CF | > BURN ROPE WITH CIGARETTE 		
CF | 		
CF | You can't get the cigarette end in an exact enough position. As you 		
CF | scrabble to your feet following your unsuccessful attempt, you realise 		
CF | the rope feels fairly loose. 		
CF | 		
CF | > 		DavidW asks, "oh, so we don't need to cut the rope?"
Perry says (to ClubFloyd), "remove rope" 		
CF ] Pit 		
CF | 		
CF | > REMOVE ROPE 		
CF | 		
CF | (first taking the rope) 		
CF | You're already fairly intimately joined to the rope! 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "cut rope" 		
CF ] Pit 		
CF | 		
CF | > CUT ROPE 		
CF | 		
CF | You've got nothing to cut the rope with. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "cut rope with nail" 		
CF ] Pit 		
CF | 		
CF | > CUT ROPE WITH NAIL 		
CF | 		
CF | You can't do anything like that while you're tied up. 		
CF | 		
CF | > 		DavidW asks, "untie rope?"
Perry says (to ClubFloyd), "untie rope" 		
CF ] Pit 		
CF | 		
CF | > UNTIE ROPE 		
CF | 		
CF | You tug at the rope experimentally. It's not very strong and you 		
CF | manage to slip one of the loops over your hands. A bit of wriggling 		
CF | later, you're free, the rope falling to the ground. 		
CF | 		
CF | > 		Perry says, "Worst criminals EVER."
		Lancelot asks, "wiggle?"
		Perry says, "Totally unrealistic."
		Lancelot says, "ah lol"
		Knight_Otu says, "Hah."
Perry says (to ClubFloyd), "get cigarette" 		
CF ] Pit 		
CF | 		
CF | > GET CIGARETTE 		
CF | 		
CF | You really don't want the used cigarette end. Perhaps you should stop 		
CF | it from smouldering though. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "snuff cigarette" 		
CF ] Pit 		
CF | 		
CF | > SNUFF CIGARETTE 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "step on cigarette" 		
CF ] Pit 		
CF | 		
CF | > STEP ON CIGARETTE 		
CF | 		
CF | You stamp on the cigarette end, making sure it's out. The last thing 		
CF | you need to add to your current predicament is fire. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x nail" 		
CF ] Pit 		
CF | 		
CF | > X NAIL 		
CF | 		
CF | The nail protrudes from the wall of the pit, about a foot down from 		
CF | the top. It looks like one of those huge old nails used centuries ago. 		
CF | You could just about reach it if you stood on your tiptoes. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pull nail" 		
CF ] Pit 		
CF | 		
CF | > PULL NAIL 		
CF | 		
CF | The nail is firmly stuck into the side of the pit. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb nail" 		
CF ] Pit 		
CF | 		
CF | > CLIMB NAIL 		
CF | 		
CF | You can't climb up just using the nail. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "stand on chair" 		
CF ] Pit 		
CF | 		
CF | > STAND ON CHAIR 		
CF | 		
CF | You make sure the chair is upright and stand on it. Unfortunately, it 		
CF | doesn't give you enough height to climb out of the pit. You step off 		
CF | it again. 		
CF | 		
CF | > 		DavidW asks, "tie rope to nail?"
		Perry says, "Smort"
Perry says (to ClubFloyd), "tie rope to nail" 		
CF ] Pit 		
CF | 		
CF | > TIE ROPE TO NAIL 		
CF | 		
CF | You reach up and tie one end of the rope to the nail. The other end 		
CF | hangs down to the ground. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb rope" 		
CF ] Wooden Room 		
CF | 		
CF | > CLIMB ROPE 		
CF | 		
CF | You take hold of the ratty rope and start to climb out of the pit... 		
CF | 		
CF | As you find a handhold on the wooden floorboards of the room above, 		
CF | the rope snaps, tumbling to the bottom of the pit along with the nail. 		
CF | You just about manage to haul yourself up into the room with your 		
CF | hands and knees. 		
CF | 		
CF | You certainly won't be waiting around like they told you. Time to get 		
CF | out of here. Somehow... 		
CF | 		
CF | Wooden Room 		
CF | You are in a small, windowless wooden room that is lit by a bare 		
CF | lightbulb hanging from the ceiling. It feels stuffy and oppressive. 		
CF | 		
CF | Against the north wall is the entrance to the pit. 		
CF | 		
CF | The walls are damp and rotten. 		
CF | 		
CF | A battered old wardrobe is leaning against the northwest corner of the 		
CF | hut. 		
CF | 		
CF | There is a small key in the keyhole of the wardrobe. 		
CF | 		
CF | > 		Knight_Otu says, "Well climbed."
		Lancelot asks, "lol leading us by the nose?"
		Perry exclaims, "Lots of things to look at!"
Perry says (to ClubFloyd), "x bulb" 		
CF ] Wooden Room 		
CF | 		
CF | > X BULB 		
CF | 		
CF | It's a dim, bare lightbulb. 		
CF | 		
CF | > 		DavidW asks, "open the wardrobe?"
Perry says (to ClubFloyd), "open wardrobe" 		
CF ] Wooden Room 		
CF | 		
CF | > OPEN WARDROBE 		
CF | 		
CF | The wardrobe appears to be locked. It looks like that key in the 		
CF | keyhole might have something to do with it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn key" 		
CF ] Wooden Room 		
CF | 		
CF | > TURN KEY 		
CF | 		
CF | You turn the key and unlock the wardrobe door. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open wardrobe" 		
CF ] Wooden Room 		
CF | 		
CF | > OPEN WARDROBE 		
CF | 		
CF | Opening the wardrobe door, you gasp, and immediately feel sick. 		
CF | There's a dead body in the wardrobe - a woman. From the looks of it, 		
CF | she hasn't been dead long, perhaps a few hours at most - and as that 		
CF | thought crosses your mind, you feel disgusted with yourself for being 		
CF | so clinical. 		
CF | 		
CF | You remember the anonymous letter you received that started all of 		
CF | this. The writer made it clear that these people would stop at nothing 		
CF | to carry out their plans, and you thought you were prepared for that. 		
CF | But maybe you weren't. 		
CF | 		
CF | > 		Perry says, "Whoopsie."
Perry says (to ClubFloyd), "search body" 		
CF ] Wooden Room 		
CF | 		
CF | > SEARCH BODY 		
CF | 		
CF | You don't really want to touch the body, but there might be something 		
CF | useful here. Trying not to look into the corpse's lifeless eyes, you 		
CF | quickly check her pockets. Empty. You suppose they wouldn't have left 		
CF | anything useful on her... but just as you're thinking that, you think 		
CF | you spot some paper clutched in her left hand. 		
CF | 		
CF | Your eye also falls on a lumpy sack that has been shoved into the 		
CF | corner of the wardrobe. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x paper" 		
CF ] Wooden Room 		
CF | 		
CF | > X PAPER 		
CF | 		
CF | You can't really see it properly - there's just a tiny corner sticking 		
CF | out from the dead woman's clutched fist. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get paper" 		
CF ] Wooden Room 		
CF | 		
CF | > GET PAPER 		
CF | 		
CF | You gently remove the scrunched-up paper from the woman's hand. It 		
CF | appears to be a note. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "read it" 		
CF ] Wooden Room 		
CF | 		
CF | > READ IT 		
CF | 		
CF | You can't see "it" (paper) at the moment. 		
CF | 		
CF | > 		Lancelot says, "the not-quite-a-skeleton in the closet"
Perry says (to ClubFloyd), "open paper" 		
CF ] Wooden Room 		
CF | 		
CF | > OPEN PAPER 		
CF | 		
CF | You can't open that. 		
CF | 		
CF | You look at your watch. You've still got two and a half hours to go, 		
CF | but not knowing what's going to happen is making you extremely 		
CF | nervous. 		
CF | 		
CF | You wish you hadn't wasted so much time at home during your 		
CF | investigation: thinking, double-checking, scouring old newspaper 		
CF | articles for the hundredth time... just waiting. You had no idea they 		
CF | were planning something so soon. If you had, you could have acted 		
CF | sooner, gone to London sooner, given yourself time to chase up your 		
CF | leads before these people hunted you down. 		
CF | 		
CF | You give yourself a mental shake. No point in dwelling. You need to 		
CF | escape before you can do anything else. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x note" 		
CF ] Wooden Room 		
CF | 		
CF | > X NOTE 		
CF | 		
CF | It's a handwritten note on pink paper. It appears to be addressed to 		
CF | you. 		
CF | 		
CF | > 		DavidW says, "read note."
Perry says (to ClubFloyd), "read note" 		
CF ] Wooden Room 		
CF | 		
CF | > READ NOTE 		
CF | 		
CF | The note reads: 		
CF | 		
CF | Marie, 		
CF | 		
CF | You don't know me, and I'll make this quick. I don't have much 		
CF | time. 		
CF | 		
CF | I work for Farr at the dormitories and I heard them talking about 		
CF | you this morning. They said you wouldn't be alive much longer. I 		
CF | couldn't sit by when I heard that. 		
CF | 		
CF | I've seen some unsavoury things in this job, and I've always 		
CF | looked the other way, but I can't just let this happen. They said they 		
CF | were putting you in the old wooden hut off the yard. I'll leave this 		
CF | note there and hope you find it. 		
CF | 		
CF | They'll lock you inside, presumably. I'll hide a key for the door 		
CF | under the floorboards. Hopefully you should be able to get out of the 		
CF | yard after that. 		
CF | 		
CF | Once you're out, come find me at the dormitories. I'll be near the 		
CF | door. I'll do my best to help you. 		
CF | 		
CF | You feel safe to assume that the dead woman wrote the note herself and 		
CF | that obviously she won't be at the dormitories like she planned. They 		
CF | must have realised what she was up to. 		
CF | 		
CF | You feel a terrible mixture of guilt and gratitude. You wish you knew 		
CF | what her name was. 		
CF | 		
CF | You hadn't even noticed any door in here. You'll have to take a closer 		
CF | look around. 		
CF | 		
CF | > 		Perry says, "Weird, READ IT didn't work."
Perry says (to ClubFloyd), "x sack" 		
CF ] Wooden Room 		
CF | 		
CF | > X SACK 		
CF | 		
CF | It's a grey, rough-textured hessian sack. It feels heavy, like there's 		
CF | something inside. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get sack" 		
CF ] Wooden Room 		
CF | 		
CF | > GET SACK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l in sack" 		
CF ] Wooden Room 		
CF | 		
CF | > L IN SACK 		
CF | 		
CF | You can't see inside, since the sack is closed. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open sack" 		
CF ] Wooden Room 		
CF | 		
CF | > OPEN SACK 		
CF | 		
CF | You empty the sack out onto the floor. An old wooden box falls out. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x box" 		
CF ] Wooden Room 		
CF | 		
CF | > X BOX 		
CF | 		
CF | It's an old wooden box with a lid. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open box" 		
CF ] Wooden Room 		
CF | 		
CF | > OPEN BOX 		
CF | 		
CF | You open the box, revealing a chisel. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get chisel" 		
CF ] Wooden Room 		
CF | 		
CF | > GET CHISEL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x it" 		
CF ] Wooden Room 		
CF | 		
CF | > X IT 		
CF | 		
CF | It's an old chisel, dulled from years of use. 		
CF | 		
CF | > 		Lancelot says, "definitely not like a standard inform game"
		Perry says, "It's punyinform."
		DavidW says, "The paper and the note were coded as two different items and the author didn't fix the pronouns with the switcheroo."
		Lancelot says, "ah"
		Perry says, "Ahh"
Perry says (to ClubFloyd), "x floor" 		
CF ] Wooden Room 		
CF | 		
CF | > X FLOOR 		
CF | 		
CF | A look in that direction reveals nothing new. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x floorboards" 		
CF ] Wooden Room 		
CF | 		
CF | > X FLOORBOARDS 		
CF | 		
CF | It's a wooden floorboard. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pull it" 		
CF ] Wooden Room 		
CF | 		
CF | > PULL IT 		
CF | 		
CF | You're not sure which floorboard is making the creaking sound. Maybe 		
CF | you should step on them again to narrow it down. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "step on floorboards" 		
CF ] Wooden Room 		
CF | 		
CF | > STEP ON FLOORBOARDS 		
CF | 		
CF | You step on the floorboards carefully, and notice a slightly raised 		
CF | one. It seems that's the one making the creaking sound. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pull raised floorboard" 		
CF ] Wooden Room 		
CF | 		
CF | > PULL RAISED FLOORBOARD 		
CF | 		
CF | There isn't enough of a gap to pull the floorboard up with your 		
CF | fingers. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pull raised floorboard with chisel" 		
CF ] Wooden Room 		
CF | 		
CF | > PULL RAISED FLOORBOARD WITH CHISEL 		
CF | 		
CF | I only understood you as far as "pull raised floorboard" but then you 		
CF | lost me. 		
CF | 		
CF | > 		DavidW says, "pry it with chisel"
Perry says (to ClubFloyd), "pry floorboard with chisel" 		
CF ] Wooden Room 		
CF | 		
CF | > PRY FLOORBOARD WITH CHISEL 		
CF | 		
CF | You pry up the floorboard with the chisel, creating a hole underneath. 		
CF | 		
CF | The chisel breaks in two; the smaller piece falls away down the hole 		
CF | and disappears. The larger piece lands on the floor beside you. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l in floorboard" 		
CF ] Wooden Room 		
CF | 		
CF | > L IN FLOORBOARD 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open floorboard" 		
CF ] Wooden Room 		
CF | 		
CF | > OPEN FLOORBOARD 		
CF | 		
CF | You've already pried up the floorboard as far up as it will go. 		
CF | 		
CF | > 		DavidW says, "hole"
		Perry says, "Ah."
Perry says (to ClubFloyd), "x hole" 		
CF ] Wooden Room 		
CF | 		
CF | > X HOLE 		
CF | 		
CF | It's the hole you uncovered when you pulled the floorboard up. 		
CF | 		
CF | > 		Lancelot says, "look under"
Perry says (to ClubFloyd), "l under hole" 		
CF ] Wooden Room 		
CF | 		
CF | > L UNDER HOLE 		
CF | 		
CF | There's nothing interesting underneath. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l under floorboard" 		
CF ] Wooden Room 		
CF | 		
CF | > L UNDER FLOORBOARD 		
CF | 		
CF | You've already pried up the floorboard as far up as it will go. 		
CF | 		
CF | > 		DavidW says, "look IN hole"
		Perry says, "Aaaaa"
		Lancelot says, "ah"
Perry says (to ClubFloyd), "l in hole" 		
CF ] Wooden Room 		
CF | 		
CF | > L IN HOLE 		
CF | 		
CF | You find a silver key hidden in the hole! 		
CF | 		
CF | > 		Perry says, "First try."
Perry says (to ClubFloyd), "get key" 		
CF ] Wooden Room 		
CF | 		
CF | > GET KEY 		
CF | 		
CF | Do you mean the silver key or the wardrobe key? 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "silver" 		
CF ] Wooden Room 		
CF | 		
CF | > SILVER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Wooden Room 		
CF | 		
CF | > L 		
CF | 		
CF | Wooden Room 		
CF | You are in a small, windowless wooden room that is lit by a bare 		
CF | lightbulb hanging from the ceiling. It feels stuffy and oppressive. 		
CF | 		
CF | Against the north wall is the entrance to the pit. 		
CF | 		
CF | The walls are damp and rotten. 		
CF | 		
CF | A battered old wardrobe is leaning against the northwest corner of the 		
CF | hut. The wardrobe's doors hang open. 		
CF | 		
CF | There is a small key in the keyhole of the wardrobe. 		
CF | 		
CF | There is a hole in the floor where you pulled the floorboard up. 		
CF | 		
CF | You can also see a chisel and a box (which is empty) here. 		
CF | 		
CF | > 		Lancelot says, "sorry I better shut up my messages get delayed too much"
		DavidW says, "better grab the chisel too, although I'm unsure why."
		Perry says, "Yeah was gonna"
		Lancelot says, "yeah be the pack rat unless we hit a limit"
Perry says (to ClubFloyd), "get chisel. get wardrobe key." 		
CF ] Wooden Room 		
CF | 		
CF | > GET CHISEL. GET WARDROBE KEY. 		
CF | 		
CF | Taken. 		
CF | 		
CF | That key is best left in the door of the wardrobe. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "close floorboard" 		
CF ] Wooden Room 		
CF | 		
CF | > CLOSE FLOORBOARD 		
CF | 		
CF | You can't close that. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push floorboard" 		
CF ] Wooden Room 		
CF | 		
CF | > PUSH FLOORBOARD 		
CF | 		
CF | There's no point in pushing the floorboard further into the ground. 		
CF | 		
CF | > 		Perry exclaims, "Well I don't want to let them know I found a secret!"
Perry says (to ClubFloyd), "x walls" 		
CF ] Wooden Room 		
CF | 		
CF | > X WALLS 		
CF | 		
CF | The walls are made of damp wood. The wood is a bit rotten in places 		
CF | but unfortunately it's sturdy enough that you can't break the walls by 		
CF | banging on them. You give it a good go, though. 		
CF | 		
CF | You notice a hidden door in the south wall. 		
CF | 		
CF | You look at your watch. Ten o'clock already? You resolve to get a move 		
CF | on. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x s" 		
CF ] Wooden Room 		
CF | 		
CF | > X S 		
CF | 		
CF | A look in that direction reveals nothing new. 		
CF | 		
CF | > 		Knight_Otu says, "It's not like it would cover up our escape."
Perry says (to ClubFloyd), "s" 		
CF ] Wooden Room 		
CF | 		
CF | > S 		
CF | 		
CF | You can't, since the wooden door is closed. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open door" 		
CF ] Wooden Room 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It's locked. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "unlock door" 		
CF ] Wooden Room 		
CF | 		
CF | > UNLOCK DOOR 		
CF | 		
CF | I think you wanted to say "unlock wooden door with something". Please 		
CF | try again. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "unlock door with silver key" 		
CF ] Wooden Room 		
CF | 		
CF | > UNLOCK DOOR WITH SILVER KEY 		
CF | 		
CF | You unlock the wooden door. 		
CF | 		
CF | > 		Lancelot says, "three hours time limit"
Perry says (to ClubFloyd), "s" 		
CF ] Wooden Room 		
CF | 		
CF | > S 		
CF | 		
CF | You can't, since the wooden door is closed. 		
CF | 		
CF | > 		Perry sobs.
Perry says (to ClubFloyd), "open door" 		
CF ] Wooden Room 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the wooden door. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Yarden Room 		
CF | 		
CF | > S 		
CF | 		
CF | You dash out into the yard and take a deep, thankful lungful of the 		
CF | fresh air. The wooden room was damp and stuffy. 		
CF | 		
CF | Yard 		
CF | You are in a small, high-walled yard. To the north is one side of the 		
CF | standalone hut that comprises the wooden room, including its door. To 		
CF | the west is a rickety-looking shed, also with a door, painted green. 		
CF | The other two sides of the yard are blocked by high stone walls, with 		
CF | a high, solid gate in the southwest corner between the wall and the 		
CF | shed. 		
CF | 		
CF | On the south wall hangs an old metal sign. It makes reference to 		
CF | 'Farr', which is the name these people use for their organisation. 		
CF | Even after you'd uncovered some leads about the people involved, it 		
CF | took you a lot of searching before you found the name - their paper 		
CF | trail is very well hidden indeed. 		
CF | 		
CF | Below the sign is a familiar-looking insignia. 		
CF | 		
CF | From beyond the east wall, you can hear occasional muffled engine 		
CF | noises as cars go by along the nearby road. 		
CF | 		
CF | A scraggy bush grows in the corner of the yard next to the steel gate. 		
CF | 		
CF | You can also see a green door, a wooden door and a gate here. 		
CF | 		
CF | > 		Knight_Otu says, "No auto-open in Punyinform."
		DavidW says, "no automatic doors in this game"
		Perry says, "It hurts."
		Lancelot says, "ouch"
		Perry says, "Very dense location."
		Perry asks, "Do we take the time to look at everything?"
		DavidW says, "no idea, but if not, we can try to be quicker on a replay."
		Lancelot says, "true"
		DavidW says, "I'm unsure if time is working on turns or by plot."
		Perry says, "I'll poke all the things then."
		Perry says, "I hope by plot. That'd make me happy."
		Lancelot says, "so better look around and we can skip that on the next try"
Perry says (to ClubFloyd), "x hut. x shed. x walls. x gate" 		
CF ] Yarden Room 		
CF | 		
CF | > X HUT. X SHED. X WALLS. X GATE 		
CF | 		
CF | It's the hut you escaped from. 		
CF | 		
CF | The rickety-looking shed has a green-painted door. It's currently 		
CF | closed. 		
CF | 		
CF | It's a high stone wall that blocks your path to the south and east. 		
CF | You notice that some of the mortar in the south wall appears a bit 		
CF | loose. 		
CF | 		
CF | It's a solid steel gate built into the wall. This is presumably where 		
CF | the two men went after they left you in the pit. 		
CF | 		
CF | > 		Lancelot says, "if its turn based"
Perry says (to ClubFloyd), "x mortar" 		
CF ] Yarden Room 		
CF | 		
CF | > X MORTAR 		
CF | 		
CF | Some of the mortar on the south wall appears loose. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pull mortar" 		
CF ] Yarden Room 		
CF | 		
CF | > PULL MORTAR 		
CF | 		
CF | You can't remove the mortar with your bare hands. 		
CF | 		
CF | > 		DavidW says, "ok, use the chisel on that."
Perry says (to ClubFloyd), "chisel mortar" 		
CF ] Yarden Room 		
CF | 		
CF | > CHISEL MORTAR 		
CF | 		
CF | You chisel away at the loose mortar. It turns out to be a thin layer 		
CF | covering a gap; the mortar soon cracks away and a green-painted key 		
CF | falls out of the gap onto the ground. 		
CF | 		
CF | The old bit of chisel fritters away into rusty flakes. 		
CF | 		
CF | > 		Lancelot says, "ah you still got that thingie"
Perry says (to ClubFloyd), "get key" 		
CF ] Yarden Room 		
CF | 		
CF | > GET KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "guess thats for the green door"
		DavidW says, "unlock green door with green key."
Perry says (to ClubFloyd), "x sign. read sign." 		
CF ] Yarden Room 		
CF | 		
CF | > X SIGN. READ SIGN. 		
CF | 		
CF | It's a slightly twisted, rusted metal sign. It says 'Farr North' on 		
CF | it; you had found out just before you were captured that Farr had 		
CF | several locations in Essex with similar designations. You had wanted 		
CF | to investigate them all fully, but escaping seems like a better plan 		
CF | at the moment. 		
CF | 		
CF | You still don't know who sent you that letter one year ago. But that's 		
CF | when you found out that Farr - long before you knew that was their 		
CF | name - had been involved in, or at least interested in, your life for 		
CF | a very long time. Your mother's horrified reaction when you told her 		
CF | you'd received a letter telling you to look more closely into your own 		
CF | birth led to some digging around in your parents' house while they 		
CF | were out of town, which led to the discovery that they had been 		
CF | receiving correspondence from people involved in the organisation very 		
CF | early on in your lifetime, which in turn prompted the realisation that 		
CF | it wasn't just you they were interested in... there were others. Seven 		
CF | others. Just as the insignia suggests... 		
CF | 		
CF | There's nothing to read there. 		
CF | 		
CF | > 		Knight_Otu says, "I'm still kind of tempted to make a game with mismatched key and door materials."
		Perry says, "Yessssss. Please do."
		DavidW says (to Knight), "heh heh heh"
Perry says (to ClubFloyd), "x insignia" 		
CF ] Yarden Room 		
CF | 		
CF | > X INSIGNIA 		
CF | 		
CF | You've seen this insignia many times during your investigation: eight 		
CF | stars in a semicircle. You're sure the number eight is significant, 		
CF | and you suspect it's something to do with you and the others born 		
CF | alongside you. 		
CF | 		
CF | Despite your mother telling you to ignore the letter, you did what it 		
CF | said and looked into your birth. You were one of eight born at the 		
CF | hospital that day - unusual for a hospital in a relatively small town 		
CF | like Crossley, but not unheard of - but one of the many things that 		
CF | struck you as strange was that you didn't recognise any of the other 		
CF | surnames. They hadn't attended the town's primary school with you, 		
CF | you'd never encountered them while growing up, and yet these were all 		
CF | reported as local families... Where had they gone? 		
CF | 		
CF | Further investigation in the town archives revealed they had all moved 		
CF | away within a couple of years. You later found out that most of the 		
CF | others had attracted the attention of Farr too. Your parents 		
CF | presumably weren't unnerved enough to leave town at that point, but it 		
CF | looked like all the others were. 		
CF | 		
CF | And maybe you'd all had the interest of Farr from the start. After 		
CF | all, why else would the blond man - the same one who put you in the 		
CF | pit this morning - have been the first face you noticed in the 		
CF | background when you looked at the pictures your parents had taken on 		
CF | the hospital ward? 		
CF | 		
CF | > 		Lancelot says, "that would be gross lol"
		Perry says, "Almost as gross as spelling 'blonde' as 'blond'."
		DavidW says, "blond is just the male variant."
		Perry says, "... I did not know that."
		DavidW says, "yup. Blond for men. Blonde for women."
		DavidW says, "Blame the French."
		Perry says, "I usually do."
Perry says (to ClubFloyd), "l" 		
CF ] Yarden Room 		
CF | 		
CF | > L 		
CF | 		
CF | Yard 		
CF | You are in a small, high-walled yard. To the north is one side of the 		
CF | standalone hut that comprises the wooden room, including its door. To 		
CF | the west is a rickety-looking shed, also with a door, painted green. 		
CF | The other two sides of the yard are blocked by high stone walls, with 		
CF | a high, solid gate in the southwest corner between the wall and the 		
CF | shed. 		
CF | 		
CF | On the south wall hangs an old metal sign. 		
CF | 		
CF | Below the sign is a familiar-looking insignia. 		
CF | 		
CF | From beyond the east wall, you can hear occasional muffled engine 		
CF | noises as cars go by along the nearby road. 		
CF | 		
CF | A scraggy bush grows in the corner of the yard next to the steel gate. 		
CF | 		
CF | You can also see some mortar, a green door, a wooden door and a gate 		
CF | here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen" 		
CF ] Yarden Room 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | From beyond the east wall, you can hear occasional muffled engine 		
CF | noises as cars go by along the nearby road. 		
CF | 		
CF | > 		DavidW says, "Brunet is the male version of brunette, but NOBODY uses 'brunet'."
Perry says (to ClubFloyd), "x bush. x gate. x green. x wooden." 		
CF ] Yarden Room 		
CF | 		
CF | > X BUSH. X GATE. X GREEN. X WOODEN. 		
CF | 		
CF | It's a leafless bush. You're not sure whether it's still alive. 		
CF | 		
CF | It's a solid steel gate built into the wall. This is presumably where 		
CF | the two men went after they left you in the pit. 		
CF | 		
CF | Do you mean the green door or the green-painted key? 		
CF | 		
CF | > 		DavidW says, "We just say brown-haired."
Perry says (to ClubFloyd), "search bush" 		
CF ] Yarden Room 		
CF | 		
CF | > SEARCH BUSH 		
CF | 		
CF | The bush is surprisingly resilient, and resists your efforts to move 		
CF | it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l under gate" 		
CF ] Yarden Room 		
CF | 		
CF | > L UNDER GATE 		
CF | 		
CF | There's nothing interesting underneath. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x wooden door" 		
CF ] Yarden Room 		
CF | 		
CF | > X WOODEN DOOR 		
CF | 		
CF | It's a door made of the same material as the rest of the hut. It looks 		
CF | fairly fragile now that it's open - it hangs at a skewed angle. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "unlock green door with green key" 		
CF ] Yarden Room 		
CF | 		
CF | > UNLOCK GREEN DOOR WITH GREEN KEY 		
CF | 		
CF | You unlock the green door. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open green door" 		
CF ] Yarden Room 		
CF | 		
CF | > OPEN GREEN DOOR 		
CF | 		
CF | You open the green door. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "enter green" 		
CF ] Yarden Room 		
CF | 		
CF | > ENTER GREEN 		
CF | 		
CF | Do you mean the green door or the green-painted key? 		
CF | 		
CF | > 		Perry says, "Grr."
Perry says (to ClubFloyd), "enter green door" 		
CF ] Sheden Room 		
CF | 		
CF | > ENTER GREEN DOOR 		
CF | 		
CF | There's a horrible, ominous smell in this shed. You'd rather not hang 		
CF | around here. 		
CF | 		
CF | Shed 		
CF | The shed seems to be used to store tools and equipment, but most of it 		
CF | appears to be old and fairly useless. It reminds you, uncomfortably, 		
CF | of all the time you wasted chasing after a different Farr company, 		
CF | which turned out to be a defunct manufacturer of gardening equipment. 		
CF | 		
CF | A large, full-length drawer is built into the table at the back of the 		
CF | room. 		
CF | 		
CF | An old lockup stands in the southwest corner of the shed. 		
CF | 		
CF | You can also see a green door here. 		
CF | 		
CF | > 		Knight_Otu says, "Yes, enter the key."
		Perry says, "I'm reminded how great Dialog's disambiguation system is."
		DavidW says, "Must be another body here."
		Perry says, "For sure."
		DavidW says, "open the drawer, I guess."
Perry says (to ClubFloyd), "x table. x drawer. x lockup." 		
CF ] Sheden Room 		
CF | 		
CF | > X TABLE. X DRAWER. X LOCKUP. 		
CF | 		
CF | The drawer appears deep and runs the full length of the table. 		
CF | 		
CF | The drawer appears deep and runs the full length of the table. 		
CF | 		
CF | You look at your watch. You've still got an hour and a half to get out 		
CF | of here, but you'd prefer to do so sooner rather than later. 		
CF | 		
CF | The metal lockup must be decades old by the looks of it. A more 		
CF | modern-looking device has been attached to the front, with a small 		
CF | slot in the middle. 		
CF | 		
CF | > 		Lancelot says, "I guess technically we can disambiguate depending on the actions but that must be a lot of work"
		Perry says, "Still unsure if that was triggered by a turn..."
		Knight_Otu says, "It seems triggered by time."
		Perry says (to Lancelot), "What Dialog does is very fancy (and it does that). It's very in depth."
		Perry says, "Probably."
		Lancelot asks, "no turn counter we can see?"
		Lancelot asks, "score?"
Perry says (to ClubFloyd), "score" 		
CF ] Sheden Room 		
CF | 		
CF | > SCORE 		
CF | 		
CF | There is no score in this game. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open drawer" 		
CF ] Sheden Room 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | You let out a quiet shriek and take a horrified step backwards as the 		
CF | drawer slides open. There's another dead body inside - a man you think 		
CF | you recognise. From his clothes, he looks like some kind of manual 		
CF | worker. 		
CF | 		
CF | > 		Lancelot says, "ok just checking lol"
		Knight_Otu says, "Yeah, the status line seems just the room name."
		Perry exclaims, "In... a drawer?!"
Perry says (to ClubFloyd), "x man" 		
CF ] Sheden Room 		
CF | 		
CF | > X MAN 		
CF | 		
CF | It's the corpse of a man you recognise from somewhere. He wears 		
CF | overalls and appears to be in his forties or thereabouts. Dried blood 		
CF | covers his forehead, presumably from the fatal wound. 		
CF | 		
CF | Looking at the man's face, you feel suddenly queasy. That's right. You 		
CF | saw him alive just earlier this morning - outside the building when 		
CF | they were taking you in. Why has he been killed? 		
CF | 		
CF | > 		Lancelot says, "collecting bodies ...."
		DavidW says, "A large drawer."
Perry says (to ClubFloyd), "search man" 		
CF ] Sheden Room 		
CF | 		
CF | > SEARCH MAN 		
CF | 		
CF | You don't really want to touch the body, but you don't have much time 		
CF | left and you know you can leave no stone unturned. Taking a deep 		
CF | breath, you gently manoeuvre the corpse's limbs from side to side, 		
CF | checking his clothes. There's nothing in his pockets, but you spot a 		
CF | keycard and a scrap of paper tucked in next to the body at the side of 		
CF | the drawer. Maybe these things fell out of his clothes when they were 		
CF | putting him in here. 		
CF | 		
CF | > 		Lancelot says, "a big drawer or a small body"
Perry says (to ClubFloyd), "get keycard. x keycard." 		
CF ] Sheden Room 		
CF | 		
CF | > GET KEYCARD. X KEYCARD. 		
CF | 		
CF | Taken. 		
CF | 		
CF | It's a plastic keycard, about the same size as a credit card. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get paper" 		
CF ] Sheden Room 		
CF | 		
CF | > GET PAPER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "read paper" 		
CF ] Sheden Room 		
CF | 		
CF | > READ PAPER 		
CF | 		
CF | Do you mean the yellow note or the pink note? 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pink" 		
CF ] Sheden Room 		
CF | 		
CF | > PINK 		
CF | 		
CF | The note reads: 		
CF | 		
CF | Marie, 		
CF | 		
CF | You don't know me, and I'll make this quick. I don't have much 		
CF | time. 		
CF | 		
CF | I work for Farr at the dormitories and I heard them talking about 		
CF | you this morning. They said you wouldn't be alive much longer. I 		
CF | couldn't sit by when I heard that. 		
CF | 		
CF | I've seen some unsavoury things in this job, and I've always 		
CF | looked the other way, but I can't just let this happen. They said they 		
CF | were putting you in the old wooden hut off the yard. I'll leave this 		
CF | note there and hope you find it. 		
CF | 		
CF | They'll lock you inside, presumably. I'll hide a key for the door 		
CF | under the floorboards. Hopefully you should be able to get out of the 		
CF | yard after that. 		
CF | 		
CF | Once you're out, come find me at the dormitories. I'll be near the 		
CF | door. I'll do my best to help you. 		
CF | 		
CF | You feel safe to assume that the dead woman wrote the note herself and 		
CF | that obviously she won't be at the dormitories like she planned. They 		
CF | must have realised what she was up to. 		
CF | 		
CF | You feel a terrible mixture of guilt and gratitude. You wish you knew 		
CF | what her name was. 		
CF | 		
CF | > 		Perry says, "Nope."
Perry says (to ClubFloyd), "x yellow note" 		
CF ] Sheden Room 		
CF | 		
CF | > X YELLOW NOTE 		
CF | 		
CF | It's a note scribbled on a yellow scrap of paper. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "read yellow note" 		
CF ] Sheden Room 		
CF | 		
CF | > READ YELLOW NOTE 		
CF | 		
CF | The heading on the note matches the name of a local gardening company. 		
CF | You recognise it from when you were trawling through all those 		
CF | gardening companies while chasing your false lead. 		
CF | 		
CF | The note reads: 		
CF | 		
CF | Presume you got my message about collecting the gear from the Farr 		
CF | place this morning? Dave and team forgot to collect it all when they 		
CF | finished the job a couple of days ago. 		
CF | 		
CF | Keys are with Sandra - grab them before you head off. The shed key 		
CF | is a bit old and wonky and doesn't always work. If you're desperate, 		
CF | there's a spare hidden in the wall next to the shed. 		
CF | 		
CF | The main things to collect are the two telescopic chainsaws in the 		
CF | shed, but we're also missing the following: 		
CF | 		
CF | 1 pickaxe 		
CF | 		
CF | 1 crowbar 		
CF | 		
CF | If you can find those that'd be great, but don't go out of your 		
CF | way. 		
CF | 		
CF | Don't bother checking in with Farr. I can't get hold of anyone 		
CF | there this morning and I'm not sure anyone will be on site. Just grab 		
CF | the gear so that we've got it for next week. 		
CF | 		
CF | > 		Perry exclaims, "Already got that key! Also, telescopic chainsaws?!"
Perry says (to ClubFloyd), "x device" 		
CF ] Sheden Room 		
CF | 		
CF | > X DEVICE 		
CF | 		
CF | It's a modern lock that's been attached to the old lockup. It has a 		
CF | slot in the front. 		
CF | 		
CF | > 		Lancelot asks, "ah a shopping list?"
		Knight_Otu says, "For cutting far-away branches, usually."
		DavidW says, "Put keycard in slot"
Perry says (to ClubFloyd), "put keycard in slot" 		
CF ] Sheden Room 		
CF | 		
CF | > PUT KEYCARD IN SLOT 		
CF | 		
CF | You insert the keycard into the slot and the lockup springs open. You 		
CF | can't keep yourself from jumping back, nervous that you'll find 		
CF | another dead body inside... but it's just more tools. Most of them 		
CF | look old and unusable, but there's a sturdy-looking spade near the 		
CF | front. It looks like it was the last thing to be tossed in here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get spade" 		
CF ] Sheden Room 		
CF | 		
CF | > GET SPADE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x spade" 		
CF ] Sheden Room 		
CF | 		
CF | > X SPADE 		
CF | 		
CF | It's a fairly sturdy spade. Looks like it's designed for gardening, 		
CF | though you can't imagine anyone doing any gardening in the scraggy 		
CF | yard. The gardening company must have been doing their work elsewhere 		
CF | and just using the shed for storage. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "exit" 		
CF ] Yarden Room 		
CF | 		
CF | > EXIT 		
CF | 		
CF | Yard 		
CF | You are in a small, high-walled yard. To the north is one side of the 		
CF | standalone hut that comprises the wooden room, including its door. To 		
CF | the west is a rickety-looking shed, also with a door, painted green. 		
CF | The other two sides of the yard are blocked by high stone walls, with 		
CF | a high, solid gate in the southwest corner between the wall and the 		
CF | shed. 		
CF | 		
CF | On the south wall hangs an old metal sign. 		
CF | 		
CF | Below the sign is a familiar-looking insignia. 		
CF | 		
CF | From beyond the east wall, you can hear occasional muffled engine 		
CF | noises as cars go by along the nearby road. 		
CF | 		
CF | A scraggy bush grows in the corner of the yard next to the steel gate. 		
CF | 		
CF | You can also see a green door, a wooden door, some mortar and a gate 		
CF | here. 		
CF | 		
CF | > 		DavidW asks, "dig under bush?"
Perry says (to ClubFloyd), "dig under bush" 		
CF ] Yarden Room 		
CF | 		
CF | > DIG UNDER BUSH 		
CF | 		
CF | You plunge the spade into the roots of the bush, trying to dig the 		
CF | plant up. It feels like you manage to loosen it slightly. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "dig under bush" 		
CF ] Yarden Room 		
CF | 		
CF | > DIG UNDER BUSH 		
CF | 		
CF | You've already dug up the roots of the bush as much as you can. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l under bush" 		
CF ] Yarden Room 		
CF | 		
CF | > L UNDER BUSH 		
CF | 		
CF | With most of the roots dug up, you are able to move the branches of 		
CF | the bush aside. 		
CF | 		
CF | Something shiny glints underneath the bush. You also spot a notepad in 		
CF | the soil. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get notepad. read notepad" 		
CF ] Yarden Room 		
CF | 		
CF | > GET NOTEPAD. READ NOTEPAD 		
CF | 		
CF | Taken. 		
CF | 		
CF | The front page of the notepad is titled Daily Report: 7th 		
CF | November. The handwriting is quickly-scribbled and a bit hard to 		
CF | read. 		
CF | 		
CF | 8:10am: Sarah Lyle from dorm cleaning crew turned out to be 		
CF | traitor. Caught her near huts and found two copies of a note in her 		
CF | pockets - she planned to allow escape of S1. Dealt with her and 		
CF | removed copies of note. Note mentioned key under floorboard but no 		
CF | sign of this. To do: remove remains from hut during post-event 		
CF | cleanup. 		
CF | 		
CF | 8:50am: found gardener (from company we hired to weed dormitory 		
CF | clearing earlier this week) sniffing about near yard. Claimed to be 		
CF | collecting tools - had keys to yard and shed in possession. Saw and 		
CF | heard too much as we were bringing S1 to location. Dealt with him and 		
CF | recovered keys. To do: remove remains from shed during post-event 		
CF | cleanup. 		
CF | 		
CF | 9:00am: S1 in position. Removed phone to avoid risk of her 		
CF | contacting anyone. Taking it to dropoff point by dormitories to be 		
CF | studied later - S1 seems to know more than she should and is possibly 		
CF | working with others. 		
CF | 		
CF | (You wish you hadn't been too stubborn to work with others. But you 		
CF | wanted to find all of this out by yourself... as usual.) 		
CF | 		
CF | 9:05am: Everything in place for noon. Leaving site once deposited 		
CF | S1's phone. 		
CF | 		
CF | The rest of the notepad is blank. Perhaps the man uses a new one every 		
CF | day. 		
CF | 		
CF | > 		Perry says, "So we're obviously S1. Our phone is at the dropoff point by dormitories."
		Lancelot says, "so we are S1"
		Perry exclaims, "Also yay, premeditated murder!"
		DavidW asks, "What was the shiny glint?"
Perry says (to ClubFloyd), "x shiny" 		
CF ] Yarden Room 		
CF | 		
CF | > X SHINY 		
CF | 		
CF | You get down on your hands and knees and brush more of the soil away 		
CF | from the shiny object. It turns out to be a pickaxe! A bit grubby, but 		
CF | fairly unused from the looks of it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get pickaxe" 		
CF ] Yarden Room 		
CF | 		
CF | > GET PICKAXE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] Yarden Room 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a pickaxe, a notepad, a spade, a yellow note, a 		
CF | keycard, a green-painted key, a silver key, a sack (which is empty) 		
CF | and a pink note. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "unclok gate with silver key" 		
CF ] Yarden Room 		
CF | 		
CF | > UNCLOK GATE WITH SILVER KEY 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Lancelot says, "ah the shopping list item lol"
Perry says (to ClubFloyd), "unlock gate with silver key" 		
CF ] Yarden Room 		
CF | 		
CF | > UNLOCK GATE WITH SILVER KEY 		
CF | 		
CF | The gate is about as locked as it is possible for anything to be. 		
CF | There doesn't even appear to be a handle on this side. 		
CF | 		
CF | > 		Perry asks, "Oh. What was the wall key for?"
		Knight_Otu says, "At least we have an excuse for not bringing our toolbox."
		Perry says, "Ah. It was a shed key. Odd."
		DavidW asks, "That was the green key for the green door, wasn't it?"
		Perry says, "Ohhh. Right."
		Perry says, "Ironic that the hint for finding it is in the place it unlocks."
Perry says (to ClubFloyd), "x gate" 		
CF ] Yarden Room 		
CF | 		
CF | > X GATE 		
CF | 		
CF | It's a solid steel gate built into the wall. This is presumably where 		
CF | the two men went after they left you in the pit. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Yarden Room 		
CF | 		
CF | > L 		
CF | 		
CF | Yard 		
CF | You are in a small, high-walled yard. To the north is one side of the 		
CF | standalone hut that comprises the wooden room, including its door. To 		
CF | the west is a rickety-looking shed, also with a door, painted green. 		
CF | The other two sides of the yard are blocked by high stone walls, with 		
CF | a high, solid gate in the southwest corner between the wall and the 		
CF | shed. 		
CF | 		
CF | On the south wall hangs an old metal sign. 		
CF | 		
CF | Below the sign is a familiar-looking insignia. 		
CF | 		
CF | From beyond the east wall, you can hear occasional muffled engine 		
CF | noises as cars go by along the nearby road. 		
CF | 		
CF | A scraggy bush grows in the corner of the yard next to the steel gate. 		
CF | 		
CF | You can also see a green door, a wooden door, some mortar and a gate 		
CF | here. 		
CF | 		
CF | > 		DavidW says, "There's a wooden door here too, isn't there? And maybe the pickaxe breaks the gate or wall."
		Knight_Otu asks, "I think the wooden door is the one we came from?"
		Perry says, "The wooden door is the shed where we were."
		DavidW says, "oh. I'm confused then."
		DavidW asks, "Green door is to where, then?"
		Perry says, "Sorry, the wooden door is the /hut/ where we started. Green door is the shed where we got the spade."
Perry says (to ClubFloyd), "dig wall with pickaxe" 		
CF ] Yarden Room 		
CF | 		
CF | > DIG WALL WITH PICKAXE 		
CF | 		
CF | Digging would achieve nothing here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "break wall with pickaxe" 		
CF ] Yarden Room 		
CF | 		
CF | > BREAK WALL WITH PICKAXE 		
CF | 		
CF | You heft the pickaxe and slam it into the east wall, hoping to knock 		
CF | the wall down. Instead, the pickaxe becomes buried in the wall and 		
CF | can't be pulled out again, no matter how hard you try. 		
CF | 		
CF | > 		Perry says, "Oi."
		DavidW says, "boo"
		Lancelot says, "hmm"
		Knight_Otu says, "DAng."
Perry says (to ClubFloyd), "climb pickaxe" 		
CF ] Yarden Room 		
CF | 		
CF | > CLIMB PICKAXE 		
CF | 		
CF | Using the pickaxe wedged in the wall as a foothold, you climb to the 		
CF | top of the wall. 		
CF | 		
CF | Yard (on the wall) 		
CF | You're on top of the yard's eastern wall. 		
CF | 		
CF | The top of the wall is smoother and more stable than you would have 		
CF | expected. No spikes or jagged edges or anything. Perhaps they weren't 		
CF | expecting you to try and escape this way. 		
CF | 		
CF | You look around, trying to work out where to go next. The wall is much 		
CF | steeper on this eastern side near the road, but there's a boggy pool 		
CF | of water at the bottom of the wall, forming a sort of moat along its 		
CF | side. 		
CF | 		
CF | > 		Perry exclaims, "Ha!"
		Lancelot says, "yeah"
		DavidW says, "yay!"
Perry says (to ClubFloyd), "x water" 		
CF ] Yarden Room 		
CF | 		
CF | > X WATER 		
CF | 		
CF | The boggy pool of water looks muddy and unwelcoming. You also have no 		
CF | idea how deep it is. But just maybe... 		
CF | 		
CF | You look at your watch. Eleven o'clock. Whatever they're planning for 		
CF | noon, you want to be long gone by then. 		
CF | 		
CF | > 		Knight_Otu asks, "We sure are climbers, aren't we?"
Perry says (to ClubFloyd), "d" 		
CF ] Yarden Room 		
CF | 		
CF | > D 		
CF | 		
CF | First, you'd have to leave the wall. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Yarden Room 		
CF | 		
CF | > E 		
CF | 		
CF | First, you'd have to leave the wall. 		
CF | 		
CF | > 		DavidW asks, "oh dear. Are we gonna jump in that water?"
Perry says (to ClubFloyd), "jump" 		
CF ] Yarden Room 		
CF | 		
CF | > JUMP 		
CF | 		
CF | You're not in a jumping mood. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "jump into water" 		
CF ] Roadsideoom 		
CF | 		
CF | > JUMP INTO WATER 		
CF | 		
CF | Right. You're doing this. You throw everything you're carrying down to 		
CF | the ground beyond the bog so that it doesn't get wet. 		
CF | 		
CF | You take a deep breath and hold it, then jump off the wall into the 		
CF | boggy water. It's cold, unpleasant and deep, and you sink into the 		
CF | murky depths for a minute before surfacing, gasping and grimacing. 		
CF | 		
CF | Roadside 		
CF | Cars zoom along the busy motorway here, the drivers taking no notice 		
CF | of you as you miserably tread water in the boggy pool. 		
CF | 		
CF | A fence blocks the path to the south. You can tell from the post 		
CF | insulators (as well as a faded warning sign) that it's electrified. 		
CF | Beyond the fence, you can see a forest - probably a better escape 		
CF | route than trying to pick your way along the open roadside. 		
CF | 		
CF | You haul yourself out of the bog onto solid ground and carefully 		
CF | collect your possessions. 		
CF | 		
CF | > 		Lancelot asks, "splash?"
		Lancelot exclaims, "neat escape!"
Perry says (to ClubFloyd), "jump. undo" 		
CF ] Roadsideoom 		
CF | 		
CF | > JUMP. UNDO 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		DavidW says, "We're not quite escaped yet, it seems."
Perry says (to ClubFloyd), "jump" 		
CF ] Roadsideoom 		
CF | 		
CF | > JUMP 		
CF | 		
CF | You're not in a jumping mood. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Roadsideoom 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		Knight_Otu says, "More of a dirty, wet escape."
Perry says (to ClubFloyd), "touch gate" 		
CF ] Roadsideoom 		
CF | 		
CF | > TOUCH GATE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "touch fence" 		
CF ] Roadsideoom 		
CF | 		
CF | > TOUCH FENCE 		
CF | 		
CF | You decide to try touching the fence. How bad can a mild little 		
CF | electric shock be? 		
CF | 		
CF | Bad, it turns out. The shock throws you almost into the air and you 		
CF | land painfully on your rear end. With your whole body stinging, you 		
CF | stagger to your feet. You won't be trying that again in a hurry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "touch fence" 		
CF ] Roadsideoom 		
CF | 		
CF | > TOUCH FENCE 		
CF | 		
CF | Not until you've found some way to neutralise the fence! 		
CF | 		
CF | > 		Perry says, "Aww."
		Lancelot says, "ah at least not in sta kill"
Perry says (to ClubFloyd), "l" 		
CF ] Roadsideoom 		
CF | 		
CF | > L 		
CF | 		
CF | Roadside 		
CF | Cars zoom along the busy motorway here, the drivers taking no notice 		
CF | of you as you stand, bedraggled, on the verge. 		
CF | 		
CF | A fence blocks the path to the south. You can tell from the post 		
CF | insulators (as well as a faded warning sign) that it's electrified. 		
CF | Beyond the fence, you can see a forest - probably a better escape 		
CF | route than trying to pick your way along the open roadside. 		
CF | 		
CF | You can also see a pool of water here. 		
CF | 		
CF | > 		DavidW asks, "What tools do we have?"
Perry says (to ClubFloyd), "i" 		
CF ] Roadsideoom 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a notepad, a spade, a yellow note, a keycard, a 		
CF | green-painted key, a silver key, a sack (which is empty) and a pink 		
CF | note. 		
CF | 		
CF | > 		Perry says, "When'd we get a sack."
		Perry says, "Oh, that was where the chisel box was."
		Lancelot asks, "thats the one containing the box or sth?"
		DavidW says, "I dunno. Maybe the sack can be put on the fence? Iffy, though."
Perry says (to ClubFloyd), "x fence" 		
CF ] Roadsideoom 		
CF | 		
CF | > X FENCE 		
CF | 		
CF | A fence blocks the path to the south. You can tell from the post 		
CF | insulators (as well as a faded warning sign) that it's electrified. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x sign" 		
CF ] Roadsideoom 		
CF | 		
CF | > X SIGN 		
CF | 		
CF | The sign helpfully tells you that the fence is electrified. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x forest" 		
CF ] Roadsideoom 		
CF | 		
CF | > X FOREST 		
CF | 		
CF | You can see the forest beyond the fence. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x road" 		
CF ] Roadsideoom 		
CF | 		
CF | > X ROAD 		
CF | 		
CF | Cars zoom along the busy motorway here, the drivers taking no notice 		
CF | of you as you stand, bedraggled, on the verge. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "hitchhike" 		
CF ] Roadsideoom 		
CF | 		
CF | > HITCHHIKE 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Lancelot asks, "put sack on fence?"
Perry says (to ClubFloyd), "put sack on fence" 		
CF ] Roadsideoom 		
CF | 		
CF | > PUT SACK ON FENCE 		
CF | 		
CF | Carefully, you wrap the sack over the electric fence. It should be 		
CF | safe to touch now - the material should insulate you from the shock. 		
CF | 		
CF | > 		Perry exclaims, "I didn't think that would work!"
Perry says (to ClubFloyd), "climb fence" 		
CF ] Forest Entrance 		
CF | 		
CF | > CLIMB FENCE 		
CF | 		
CF | You cautiously test the insulating ability of the sack by lightly 		
CF | touching the fence with the back of your hand. There's no shock, so 		
CF | you feel safe to take a firmer hold of the fence and hoist yourself 		
CF | over to the other side... 		
CF | 		
CF | Forest Entrance 		
CF | The forest ahead of you to the south is dark and dense, especially in 		
CF | the dull November weather. It makes you shiver slightly, but you know 		
CF | it's the best way to make your escape. Besides, the dormitories are 		
CF | supposed to be in the forest somewhere nearby, and that's where the 		
CF | blond guy said they were taking your phone. Maybe you'll be able to 		
CF | recover it. 		
CF | 		
CF | > 		Lancelot says, "should work as an insulator"
		Lancelot says, "yay"
		DavidW says, "I've done something similar in other games."
		Knight_Otu says, "Nice."
		DavidW says, "usually it's a blanket."
Perry says (to ClubFloyd), "s" 		
CF ] Dark Forestance 		
CF | 		
CF | > S 		
CF | 		
CF | Dark Forest 		
CF | You're in the thick of the forest here. It's difficult to see, but 		
CF | you're fairly sure you can make out paths to the east and west, as 		
CF | well as north back to the forest entrance. 		
CF | 		
CF | You shudder slightly. You've never been afraid of the dark, but it 		
CF | reminds you of the one time you saw that blond man in person before - 		
CF | the day you left Crossley for London, hurrying along dark streets with 		
CF | no witnesses. He nearly caught you that time, too, but you managed to 		
CF | get away and board the train. You suppose it was only a matter of 		
CF | time. 		
CF | 		
CF | > 		Lancelot says, "ah moving towards where we want to be anyways"
Perry says (to ClubFloyd), "l e" 		
CF ] Dark Forestance 		
CF | 		
CF | > L E 		
CF | 		
CF | A look in that direction reveals nothing new. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Forest Roadance 		
CF | 		
CF | > E 		
CF | 		
CF | Forest Road 		
CF | The forest opens out into a small clearing here where it meets the 		
CF | roadside. The trees loom ominously over the road, making this area 		
CF | almost as dark as the rest of the forest. The path leads back to the 		
CF | west. 		
CF | 		
CF | > 		DavidW says, "dunno if we want east or west"
Perry says (to ClubFloyd), "x clearing" 		
CF ] Forest Roadance 		
CF | 		
CF | > X CLEARING 		
CF | 		
CF | This part of the forest meets a roadside clearing. It's probably a 		
CF | popular picnic spot in the summer. 		
CF | 		
CF | > 		DavidW asks, "dig?"
Perry says (to ClubFloyd), "dig" 		
CF ] Forest Roadance 		
CF | 		
CF | > DIG 		
CF | 		
CF | I think you wanted to say "dig something". Please try again. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "dig ground" 		
CF ] Forest Roadance 		
CF | 		
CF | > DIG GROUND 		
CF | 		
CF | Digging would achieve nothing here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "dig clearing" 		
CF ] Forest Roadance 		
CF | 		
CF | > DIG CLEARING 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "search clearing" 		
CF ] Forest Roadance 		
CF | 		
CF | > SEARCH CLEARING 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		DavidW says, "go west"
		Lancelot says, "guess not"
		Perry exclaims, "Somethings a cigarette is just... nah that's ridiculous. There's gotta be something!"
Perry says (to ClubFloyd), "w. w" 		
CF ] Dormitory Clearing 		
CF | 		
CF | > W. W 		
CF | 		
CF | Dark Forest 		
CF | You're in the thick of the forest here. It's difficult to see, but 		
CF | you're fairly sure you can make out paths to the east and west, as 		
CF | well as north back to the forest entrance. 		
CF | 		
CF | Dormitory Clearing 		
CF | The forest is still thick here, but there's a small open area in front 		
CF | of the nearby building. Paths lead to the south and east. 		
CF | 		
CF | A large building looms to the west. Through the windows, you can see 		
CF | simple beds and the odd cleaner bustling about; these must be the old 		
CF | dormitories you heard about earlier. 		
CF | 		
CF | A small van is parked in front of the building. 		
CF | 		
CF | > 		DavidW says, "Maybe the clearing is used later in the plotline."
Perry says (to ClubFloyd), "x van" 		
CF ] Dormitory Clearing 		
CF | 		
CF | > X VAN 		
CF | 		
CF | It's an unmarked white van. You're not sure how it got here, as you 		
CF | can't see any vehicle access nearby. Maybe there's a hidden road round 		
CF | the back of the building. 		
CF | 		
CF | Wait a minute. Didn't that blond guy say something about putting your 		
CF | phone in a dropoff point next to the dormitories? 		
CF | 		
CF | There's a note taped to the back of the van. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "read note" 		
CF ] Dormitory Clearing 		
CF | 		
CF | > READ NOTE 		
CF | 		
CF | Do you mean the yellow note, the pink note or the white note? 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "white" 		
CF ] Dormitory Clearing 		
CF | 		
CF | > WHITE 		
CF | 		
CF | The note reads: 		
CF | 		
CF | For those using dropoff: 		
CF | 		
CF | Catching a few winks in the dorm before heading back to HQ. (I'm 		
CF | in the soundproof bit of the basement as I hear things'll be getting a 		
CF | bit noisy around noon. Don't wake me up unless it's an 		
CF | emergency!) 		
CF | 		
CF | Van locked as M. reported some sensitive contents. Key in the 		
CF | usual place if you need to chuck anything else in here. I'll be 		
CF | leaving for HQ about 2pm. 		
CF | 		
CF | > 		Lancelot says, "yeah up to now it looks pretty tightly designed"
		Perry says, "Let's look around the Dormitory first."
		DavidW asks, "so now to look for a van key?"
Perry says (to ClubFloyd), "x windows" 		
CF ] Dormitory Clearing 		
CF | 		
CF | > X WINDOWS 		
CF | 		
CF | The dormitory building is forbidding and prison-like. A very old metal 		
CF | sign by the door suggests that it was originally a Victorian asylum. 		
CF | You certainly wouldn't want to try and sleep in there. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Dark Forestlearing 		
CF | 		
CF | > S 		
CF | 		
CF | Dark Forest 		
CF | The forest is getting ever thicker and darker, and you'd swear it was 		
CF | night if you didn't know better. Even the birdsong sounds ominous 		
CF | here. You can just about make out paths leading north and east. 		
CF | 		
CF | You nearly trip over a rusty old crowbar that's sticking out from a 		
CF | tree root. 		
CF | 		
CF | > 		DavidW says, "Under a mat or false rock, I suppose."
Perry says (to ClubFloyd), "get crowbar" 		
CF ] Dark Forestlearing 		
CF | 		
CF | > GET CROWBAR 		
CF | 		
CF | As you pick up the crowbar, your fingers also close on a small piece 		
CF | of card. It's a matchbook with one match left. You decide to hang onto 		
CF | it, just in case. 		
CF | 		
CF | > 		Lancelot says, "in the usual place... welcome mat? flower pot? :p"
Perry says (to ClubFloyd), "l under root" 		
CF ] Dark Forestlearing 		
CF | 		
CF | > L UNDER ROOT 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | You look at your watch. Only half an hour until it happens... whatever 		
CF | 'it' is. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x crowbar" 		
CF ] Dark Forestlearing 		
CF | 		
CF | > X CROWBAR 		
CF | 		
CF | The crowbar is a bit rusty, but fairly solid-looking. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x match" 		
CF ] Dark Forestlearing 		
CF | 		
CF | > X MATCH 		
CF | 		
CF | It's a solitary match in a matchbook. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x matchbook" 		
CF ] Dark Forestlearing 		
CF | 		
CF | > X MATCHBOOK 		
CF | 		
CF | It's a solitary match in a matchbook. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Dark Forestlearing 		
CF | 		
CF | > E 		
CF | 		
CF | Dark Forest 		
CF | The forest is so thick here you can't even see the sky. In the dimmest 		
CF | of dim light, you can just about make out the path back to the west. 		
CF | 		
CF | You can also dimly see the outline of a pile of rocks next to your 		
CF | feet. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "search rocks" 		
CF ] Dark Forestlearing 		
CF | 		
CF | > SEARCH ROCKS 		
CF | 		
CF | You carefully get down on your knees and gently move the rocks aside 		
CF | to see what you can find. For a moment you feel something metal and 		
CF | sharpish underneath your hand, but you lose track of it almost 		
CF | immediately. You sigh. You'll never be able to find it in the dark. 		
CF | 		
CF | > 		DavidW says, "okay, it's turn-based, not plot-based."
		Perry says, "Sadly."
Perry says (to ClubFloyd), "light match" 		
CF ] Dark Forestlearing 		
CF | 		
CF | > LIGHT MATCH 		
CF | 		
CF | You crouch down on the ground and light the match, discarding the 		
CF | empty matchbook and sheltering the match in the hope it won't 		
CF | immediately blow out in the wind. In the light from the match, you can 		
CF | see the small metal item; you quickly grab it before the match goes 		
CF | out. Dropping the blown-out match, you examine the metal item in the 		
CF | dim light. It appears to be a key for a vehicle. 		
CF | 		
CF | > 		DavidW says, "hurray!"
Perry says (to ClubFloyd), "x key" 		
CF ] Dark Forestlearing 		
CF | 		
CF | > X KEY 		
CF | 		
CF | Do you mean the vehicle key, the green-painted key or the silver key? 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "vehicle" 		
CF ] Dark Forestlearing 		
CF | 		
CF | > VEHICLE 		
CF | 		
CF | The vehicle key has a keyring from a garage on it. It doesn't look 		
CF | like an ignition key though. 		
CF | 		
CF | > 		Perry says, "Cool."
		Knight_Otu says, "Hm."
Perry says (to ClubFloyd), "w. n. unlock van" 		
CF ] Dormitory Clearing 		
CF | 		
CF | > W. N. UNLOCK VAN 		
CF | 		
CF | Dark Forest 		
CF | The forest is getting ever thicker and darker, and you'd swear it was 		
CF | night if you didn't know better. Even the birdsong sounds ominous 		
CF | here. You can just about make out paths leading north and east. 		
CF | 		
CF | Dormitory Clearing 		
CF | The forest is still thick here, but there's a small open area in front 		
CF | of the nearby building. Paths lead to the south and east. 		
CF | 		
CF | A large building looms to the west. Through the windows, you can see 		
CF | simple beds and the odd cleaner bustling about; these must be the old 		
CF | dormitories you heard about earlier. 		
CF | 		
CF | A small van is parked in front of the building. 		
CF | 		
CF | A note is taped to the back of the van. 		
CF | 		
CF | I think you wanted to say "unlock van with something". Please try 		
CF | again. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "unlock van with vehicle key" 		
CF ] Dormitory Clearing 		
CF | 		
CF | > UNLOCK VAN WITH VEHICLE KEY 		
CF | 		
CF | You try the vehicle key in all the doors of the van. It doesn't open 		
CF | the driver or passenger doors, but to your surprise, when you try it 		
CF | in the back of the van, one of the doors swings open. A heavy metal 		
CF | crate falls out, nearly crushing your feet; you jump out of the way 		
CF | just in time. 		
CF | 		
CF | > 		Lancelot asks, "to open the back so we can check its contents I guess?"
		Lancelot says, "ah"
		Perry asks, "Body?"
Perry says (to ClubFloyd), "x crate" 		
CF ] Dormitory Clearing 		
CF | 		
CF | > X CRATE 		
CF | 		
CF | It's a heavy metal crate. It's tightly fastened shut with an equally 		
CF | heavy-looking metal lid. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open crate" 		
CF ] Dormitory Clearing 		
CF | 		
CF | > OPEN CRATE 		
CF | 		
CF | You try to pry the lid open with your fingers, but quickly give up. 		
CF | It's stuck on very tightly indeed. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pry open crate with crowbar" 		
CF ] Dormitory Clearing 		
CF | 		
CF | > PRY OPEN CRATE WITH CROWBAR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pry crate with crowbar" 		
CF ] Dormitory Clearing 		
CF | 		
CF | > PRY CRATE WITH CROWBAR 		
CF | 		
CF | You hoist the crowbar and push it as far as you can into the tiny gap 		
CF | between the crate and the lid. It takes some manoeuvring and a lot of 		
CF | brute force, but eventually the lid snaps off with a clunk. 		
CF | 		
CF | At first it looks like the only things in the crate are rags... but 		
CF | your heart gives a leap as you spot your phone among the junk. It must 		
CF | have been the last thing they tossed in here! 		
CF | 		
CF | > 		Knight_Otu says, "I half-expected another corpse."
Perry says (to ClubFloyd), "get phone" 		
CF ] Dormitory Clearing 		
CF | 		
CF | > GET PHONE 		
CF | 		
CF | As soon as the phone is in your hand, you dial Cecil's number, trying 		
CF | to ignore the feelings of guilt that arise from the '109 missed calls' 		
CF | notification on the screen. You wanted to avoid involving him in all 		
CF | of this, but it's far too late now - circumstances are too dire - and 		
CF | besides, you have a suspicion that he's probably on your tail already. 		
CF | You've been gone a lot longer than you expected, after all. 		
CF | 		
CF | Unfortunately, there's no signal. The forest must be too thick around 		
CF | here. But you can see from your notifications that Cecil texted you 		
CF | about twenty minutes ago. You open the message thread. 		
CF | 		
CF | Marie, I don't even know if you still have your phone on you, but 		
CF | I'm sending this on the off-chance. I know (or I hope I know) you're 		
CF | at Farr North. I'm in the car - I'll be there as soon as I can. You 		
CF | have to get out of there. If you can get out, get to the clearing next 		
CF | to the road as quick as you can. If you can't, I'll try and get you 		
CF | out. But we don't have much time. 		
CF | 		
CF | You remember that the roadside clearing is to the east of the forest. 		
CF | You'd better get there quickly. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), ";Dude call 911" 		
CF ] Dormitory Clearing 		
CF | 		
CF | > ;DUDE CALL 911 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Perry says, "Dude call 911*"
		Lancelot says, "ah the clearing"
		DavidW says, "NOW we need the clearing. It is plot-related!"
		Perry exclaims, "It's not a cigarette clearing!"
		Lancelot says, "seems every location and object so far is single purpose"
		Perry asks, "Do we go in the building?"
		Knight_Otu says, "Cecil seems informed for someone left in the dark."
		DavidW says, "don't enter the building"
		Perry asks, "Agreed, KO. How do you know about... a random clearing, too?"
		Perry says, "DW hates fun confirmed."
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf8" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Dormitory Clearing 		
CF | Ok. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Dormitory Clearing 		
CF | 		
CF | > W 		
CF | 		
CF | It'd be a bad idea to enter the dormitories. You're trying to escape 		
CF | from these people, not run into them again. Besides, the door looks 		
CF | extremely locked to you. 		
CF | 		
CF | > 		Perry says, "Boooooooo."
Perry says (to ClubFloyd), "e. e." 		
CF ] Forest Roadlearing 		
CF | 		
CF | > E. E. 		
CF | 		
CF | Dark Forest 		
CF | You're in the thick of the forest here. It's difficult to see, but 		
CF | you're fairly sure you can make out paths to the east and west, as 		
CF | well as north back to the forest entrance. 		
CF | 		
CF | Forest Road 		
CF | The forest opens out into a small clearing here where it meets the 		
CF | roadside. The trees loom ominously over the road, making this area 		
CF | almost as dark as the rest of the forest. The path leads back to the 		
CF | west. 		
CF | 		
CF | You can see a car pulling to a stop at the side of the road! 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x car" 		
CF ] Forest Roadlearing 		
CF | 		
CF | > X CAR 		
CF | 		
CF | You've no idea how he found this place - you'll have to ask him all 		
CF | about his own adventure - but he's here. Cecil's car is stopped by the 		
CF | side of the road! 		
CF | 		
CF | > 		Perry says, "I don't like it."
		Lancelot says, "drumroll"
		DavidW says, "enter car"
Perry says (to ClubFloyd), "wait" 		
CF ] Forest Roadlearing 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "enter car" 		
CF ] Forest Roadlearing 		
CF | 		
CF | > ENTER CAR 		
CF | 		
CF | It really is Cecil's car! You throw yourself into the backseat. You 		
CF | think - possibly due to your own paranoia - that you hear a shout 		
CF | somewhere behind you but you don't dare look back - you're free! 		
CF | 		
CF | Cecil floors the accelerator and before long, the miserable little 		
CF | hamlet where you were imprisoned is out of sight. 		
CF | 		
CF | No more waiting around. Time to resume your investigation and find out 		
CF | everything that's going on... with your husband by your side. 		
CF | 		
CF | 		
CF | *** You have won *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		Lancelot says, "yeah suspicious"
		Lancelot says, "lol thats it I guess :p"
		Perry says, "Kinda seems like the bad ending tbh."
		DavidW says, "woot"
		Perry exclaims, "Let's see what happens if we're slow!"
Perry says (to ClubFloyd), "undo" 		
CF ] Forest Roadlearing 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Dark Forestlearing 		
CF | 		
CF | > W 		
CF | 		
CF | Dark Forest 		
CF | You're in the thick of the forest here. It's difficult to see, but 		
CF | you're fairly sure you can make out paths to the east and west, as 		
CF | well as north back to the forest entrance. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Dormitory Clearing 		
CF | 		
CF | > W 		
CF | 		
CF | Dormitory Clearing 		
CF | The forest is still thick here, but there's a small open area in front 		
CF | of the nearby building. Paths lead to the south and east. 		
CF | 		
CF | A large building looms to the west. Through the windows, you can see 		
CF | simple beds and the odd cleaner bustling about; these must be the old 		
CF | dormitories you heard about earlier. 		
CF | 		
CF | A small van is parked in front of the building. Its back door is 		
CF | hanging open. 		
CF | 		
CF | A note is taped to the back of the van. 		
CF | 		
CF | The heavy crate has formed a slight crater in the ground next to the 		
CF | van where it fell out. 		
CF | 		
CF | > 		Knight_Otu says, "Two games won in one sitting."
Perry says (to ClubFloyd), "wait. wait." 		
CF ] Dormitory Clearing 		
CF | 		
CF | > WAIT. WAIT. 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait. wait." 		
CF ] Dormitory Clearing 		
CF | 		
CF | > WAIT. WAIT. 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait. wait." 		
CF ] Dormitory Clearing 		
CF | 		
CF | > WAIT. WAIT. 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		Lancelot asks, "bad ending? did we miss something?"
Perry says (to ClubFloyd), "wait. wait." 		
CF ] Dormitory Clearing 		
CF | 		
CF | > WAIT. WAIT. 		
CF | 		
CF | Nothing happens. 		
CF | Midday. Something feels different... 		
CF | 		
CF | You hear a rumble from afar, getting rapidly closer. Your last thought 		
CF | before the arrival of the unsurvivable heat and light is that you just 		
CF | wish you understood. Understood why all of this is happening... and 		
CF | why to you. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		Perry says, "... huh."
		Perry says, "What killed us."
		DavidW says, "dunno"
		Lancelot asks, "atomic test?"
		Knight_Otu asks, "Nuke?"
		DavidW asks, "golly, maybe?"
		Lancelot says, "didnt spot a lead lined fridge though :p"
		Perry says, "Why on earth would there be a nuke involved here"
		Knight_Otu says, "Dunno."
		DavidW says, "A wee tiny nuke. Hardly an inconvenience."
		Knight_Otu says, "But something big exploded."
		Lancelot says, "its a bit weird indeed... no explanation given whats actually going on here"
		DavidW says, "This is all lead up to the main Marie game."
		Lancelot says, "and how the hell did we know we had only 3 hrs"
		Lancelot asks, "oh this is part of a series?"
		DavidW says, "There was a note"
		Perry says, "We read the van note."
		Perry says (to Lancelot), "That was told to us a few times."
		DavidW says, "Yes, there was a game called Pre-Marie (which I have yet to play)."
		DavidW says, "I'm certain a third game is being written that will continue this story."
		Lancelot says, "ok maybe I should rephrase... we know about the time limit but not why... ah well I will check teh recording to see what I missed"
		Perry says, "They had some plan for us at noon. The journal described it as an 'event'."
		DavidW says, "I'm sure one of the notes said something."
		DavidW says, "I don't remember which."
		Perry says, "It was a part of the initial dialog."
Perry says (to ClubFloyd), "f restart" 		
CF ] Dormitory Clearing 		
CF | 		
CF | > F RESTART 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		
Perry says (to ClubFloyd), "restart" 		
CF ] Pit 		
CF | 		
CF | It started out with a quiet, secret journey from your hometown of 		
CF | Crossley, and seems to have ended here, in a small hut in the middle 		
CF | of Nowhere, Essex. You got careless, you got caught, and now your 		
CF | investigation seems to have screeched to a grinding halt, if for no 		
CF | other reason than the mild inconvenience of being tied to a chair at 		
CF | the bottom of a pit. 		
CF | 		
CF | Your two captors stand on the edge above, looming over you, both 		
CF | wearing the standard black suits you've come to dread. The shorter, 		
CF | pudgier, brown-haired one takes a last draw of his cigarette and 		
CF | flicks it towards you. You wince in pain as the burning end bounces 		
CF | off your face, and he sneers in triumph. 		
CF | 		
CF | 'Don't damage the goods,' snaps the other man, the blond one. You 		
CF | recognise him from several pictures you found during your research, as 		
CF | well as that one time... 		
CF | 		
CF | The pudgy one waves your phone in the air. 'Got her phone, boss.' 		
CF | 		
CF | 'Good. Take it to the dropoff by the dormitories. We'll find out how 		
CF | much she knows... afterwards, of course.' 		
CF | 		
CF | You grit your teeth. You've done a lot of work on this investigation, 		
CF | but you have to admit you still don't know anywhere near as much as 		
CF | you'd like about what's going on. 		
CF | 		
CF | The pudgy man leans over the pit, a notepad dangling loosely from his 		
CF | belt. For a moment, you think the notepad might fall into the pit with 		
CF | you. 'Looks like all she can do now is wait till noon.' 		
CF | 		
CF | 'Come on,' says the blond man shortly. They disappear from view, 		
CF | muttering about checking other locations, and after a moment you hear 		
CF | a door being locked in the room above. 		
CF | 		
CF | You take a deep breath. You feel guilty about keeping your husband 		
CF | Cecil in the dark about all this. You didn't want to worry him... but 		
CF | this has gone far beyond that now. 		
CF | 		
CF | You wish you could see Cecil's face one last time. 		
CF | 		
CF | You shake yourself. You can't think like that. You don't know exactly 		
CF | what's going to happen at noon, but you'd rather not be here when it 		
CF | does. 		
CF | 		
CF | Nine o'clock. You've got three hours to make your escape. 		
CF | 		
CF | 		
CF | Marie Waits 		
CF | A text adventure game. 		
CF | © Dee Cooke 2023. Type CREDITS for more information. 		
CF | 		
CF | Release 1 / Serial number 230402 / Inform v6.41 PunyInform v4.4 		
CF | 		
CF | Pit (on the chair) 		
CF | You are at the bottom of a grimy, mossy, earthen pit, only about five 		
CF | feet across in each direction, but about eight feet deep. Dim light 		
CF | spills into the pit from the wooden room above. 		
CF | 		
CF | An old wooden dining chair reminds you of the dining room you were in 		
CF | when you were finally caught. 		
CF | 		
CF | A long, thick, rusty nail is sticking out of the wall of the pit. 		
CF | 		
CF | The cigarette end thrown at you by the pudgy man smoulders on the 		
CF | mossy floor of the pit. Some of the moss is starting to smoulder too. 		
CF | 		
CF | You have been tied to the chair with a length of rope. 		
CF | 		
CF | > 		Lancelot says, "I will check it out"
		Knight_Otu'Looks like all she can do now is wait till noon.'
		Lancelot says, "ok so all we know is we do not want to be here in 3 hrs :p"
		Perry says, "Yeah."
Perry says (to ClubFloyd), "RESTORE" 		
Perry says (to ClubFloyd), "cf8" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Dormitory Clearing 		
CF | Ok. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "read journal" 		
CF ] Dormitory Clearing 		
CF | 		
CF | > READ JOURNAL 		
CF | 		
CF | Sorry, I don't understand what "journal" means. 		
CF | 		
CF | > 		Knight_Otu says, "Still rather weird."
Perry says (to ClubFloyd), "i" 		
CF ] Dormitory Clearing 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying your phone, a vehicle key, a crowbar, a notepad, a 		
CF | spade, a yellow note, a keycard, a green-painted key, a silver key and 		
CF | a pink note. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "read notepad" 		
CF ] Dormitory Clearing 		
CF | 		
CF | > READ NOTEPAD 		
CF | 		
CF | The front page of the notepad is titled Daily Report: 7th 		
CF | November. The handwriting is quickly-scribbled and a bit hard to 		
CF | read. 		
CF | 		
CF | 8:10am: Sarah Lyle from dorm cleaning crew turned out to be 		
CF | traitor. Caught her near huts and found two copies of a note in her 		
CF | pockets - she planned to allow escape of S1. Dealt with her and 		
CF | removed copies of note. Note mentioned key under floorboard but no 		
CF | sign of this. To do: remove remains from hut during post-event 		
CF | cleanup. 		
CF | 		
CF | 8:50am: found gardener (from company we hired to weed dormitory 		
CF | clearing earlier this week) sniffing about near yard. Claimed to be 		
CF | collecting tools - had keys to yard and shed in possession. Saw and 		
CF | heard too much as we were bringing S1 to location. Dealt with him and 		
CF | recovered keys. To do: remove remains from shed during post-event 		
CF | cleanup. 		
CF | 		
CF | 9:00am: S1 in position. Removed phone to avoid risk of her 		
CF | contacting anyone. Taking it to dropoff point by dormitories to be 		
CF | studied later - S1 seems to know more than she should and is possibly 		
CF | working with others. 		
CF | 		
CF | (You wish you hadn't been too stubborn to work with others. But you 		
CF | wanted to find all of this out by yourself... as usual.) 		
CF | 		
CF | 9:05am: Everything in place for noon. Leaving site once deposited 		
CF | S1's phone. 		
CF | 		
CF | The rest of the notepad is blank. Perhaps the man uses a new one every 		
CF | day. 		
CF | 		
CF | > 		Lancelot says, "still a nice tight setup..."
		Lancelot asks, "although some parts seemed pretty railroaded... is that the right word? leading us on?"
		Lancelot says, "I mean often it semmed obvious what the next thing to do would be... not much room for exploration looks like"
		DavidW says, "I don't know the right word. Signposted, maybe."
		Lancelot says, "ah yeah signposted is the word I was looking for thx"
		Lancelot says, "anyways thx for driving this was pretty cool"
		DavidW says, "yes, thank you, Perry"
		Lancelot says, "and I thought my game was small lol... I guess I have to revise what is considered a small game :p"
		Perry exclaims, "Yup!"
		Knight_Otu exclaims, "Thanks for driving, indeed!"
		DavidW says, "I have no idea what we're doing next week, but I feel good about this week."
		DavidW says, "Thanks again, all. I'm heading back to the lounge now."
		Lancelot says, "yeah finished galaxy jones and took on another game nicely filling up the time"
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Lancelot says, "bye all"
		Knight_Otu exclaims, "Good night all, and stay safe!"



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ClubFloyd Transcript:
Nothing Could Be Further From the Truth by Adam Wasserman
Face Your Fears by Shawn Sijnstra
As played on ifMUD on April 30 - May 7, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Nothing Could Be Further From the Truth written by Adam Wasserman, and Face Your Fears written by Shawn Sijnstra. Nothing Could Be Further From the Truth was an entrant in the Main Festival of the 2023 Spring Thing, and Face Your Fears was released as part of PunyJam #2, in which it took 3rd place. You can learn more about the games, including how to download them, by visiting the IFDB pages: Nothing Could Be Further From the Truth, and Face Your Fears.

WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

To skip directly to a particular game, click on its title:

Nothing Could Be Further From the Truth by Adam Wasserman
Face Your Fears by Shawn Sijnstra
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

*** SESSION 1 *** 		
		
DavidW says (to ClubFloyd), "load sleepmask ncbfftt" 		
CF ] Lab Hallway Outward Questionable 		
CF | 		
CF | 		
CF | 		
CF | The lab director, Atikurrahman Vosh, has ordered all no-clearance 		
CF | citizens to evacuate the premises. Obviously, something important is 		
CF | about to happen, and peons like yourself aren't wanted. You rushed to 		
CF | finish the last of your duties, but now you fear you may have lingered 		
CF | too long... 		
CF | 		
CF | Nothing Could Be Further From the Truth 		
CF | Another tale from the Bunker by Adam Wasserman 		
CF | Release 1 / Serial number 230327 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Lab Hallway Outward 		
CF | You, Oliva Mirram, are in Research Lab A-U61, gripping a feather 		
CF | duster. On the face of it, there is nothing extraordinary about this 		
CF | fact. You are a dust maid by occupation. Three weekstretches ago, you 		
CF | were assigned by your employer - a private firm by the name of Dust 		
CF | Bunnies, Ltd. - to keep the no-clearance areas of this research lab 		
CF | free of grime and other irritating particles, and by all accounts you 		
CF | have performed your duties well. Perhaps it was to maintain this 		
CF | hard-earned reputation that you ignored the sudden announcement 		
CF | ordering you to exit the building. After all, you knew it wouldn't 		
CF | take long to wipe down the last of the glass panes, doors, and hidden 		
CF | corners in your purview. 		
CF | 		
CF | Now you find that you are alone. Never before in your short, 		
CF | uneventful life have you found yourself in such a frightening 		
CF | situation. After all, the Bunker - the last vestige of human 		
CF | civilization in the solar system, nestled safely under the harsh 		
CF | surface of Venus, the second planet from the sun - is swarming with 		
CF | citizens at any time of your daystretch. Now you can't even hear one. 		
CF | 		
CF | Fortunately, in the center of the hallway a security camera guards the 		
CF | area from the whims of traitors, terrorists and other such scum. You 		
CF | have not been completely cut off from society, it would seem. 		
CF | 		
CF | You are standing at one end of a short, bare hallway lit by glow 		
CF | panels. The left wall is made entirely of glass. Through it you can 		
CF | see into Dev 3. Normally, a few researchers can be seen toiling 		
CF | within, but now it is strangely empty. 		
CF | 		
CF | To the left a door has been cut into the glass. Another door is to 		
CF | your right. A smart sign is affixed to it. Outward is a third door 		
CF | made entirely of metal. Inward, the corridor continues towards the 		
CF | Lobby - and the exit. 		
CF | 		
CF | [First-time players should type ABOUT. Thank you for your 		
CF | cooperation.] 		
CF | 		
CF | > 		Lancelot asks, "oh left right outward inward... no regular compass bearings?"
		Lancelot asks, "maybe about tells us more?"
		DavidW says, "sorry, I was taking notes."
DavidW says (to ClubFloyd), "about" 		
CF ] Nothing Could Be Further From the Truth 		
CF ] Press a number to choose an option or 		
CF ] ESC or Q or X to exit. 		
CF ] (Press M to turn Book Mode ON.) 		
CF ] 		
CF | 		
CF | (If you're using a screen reader, press S to turn on Screen Reader 		
CF | mode. This message only appears on the front page of the menu system.) 		
CF | 		
CF | 1. New to Interactive Fiction 		
CF | 2. New to Nothing Could Be Further From the Truth 		
CF | 3. New to the Bunker 		
CF | 4. Credits 		
CF | 5. Hints 		
DavidW says (to ClubFloyd), "2" 		
CF ] New to Nothing Could Be Further From the Truth (page 1 of 1) 		
CF ] 		
CF ] Press ESC or Q to return to menu or X to exit. 		
CF ] (Press M to turn Book Mode ON.) 		
CF ] 		
CF | ( - New to Nothing Could Be Further From the Truth) 		
CF | 		
CF | Greetings, citizen! 		
CF | 		
CF | The Bunker is an underground dystopia on a planet without any global 		
CF | magnetic field to speak of. Directions are therefore INWARD 		
CF | (abbreviated to "iw"), OUTWARD (abbreviated to "ow"), LEFT 		
CF | (abbreviated to "f") and RIGHT (abbreviated to "r"). Inward is always 		
CF | away from the entrance or (if in a corridor) towards the nearest 		
CF | plaza. So if you want to go left, just type LEFT (or "F"). 		
CF | 		
CF | Please note the following: 		
CF | 		
CF | - If you are going OUTWARD from a room into a corridor that runs 		
CF | perpendicular, going OUTWARD again implies turning a corner. 		
CF | 		
CF | - If you are in a corridor going OUTWARD and the description says 		
CF | there is a door on the right, we naturally assign it a place in our 		
CF | mind. When we come back down the corridor going INWARD, however, the 		
CF | door is still to the right, even though in our minds we're now facing 		
CF | the other way. 		
CF | 		
CF | In the Bunker, every citizen has a loyalty rating which indicates his 		
CF | or her standing with the authorities. At the upper right of the screen 		
CF | is your current loyalty rating. Initially, your loyalty rating is 		
CF | Questionable. You don't want it to worsen! If your loyalty rating 		
CF | drops to Worrisome, you have a short amount of time to get it back up 		
CF | to Questionable before you are arrested. And if it should ever drop to 		
CF | DIRTY ROTTEN TRAITOR - well, in that case there's very little you can 		
CF | do clear your good name. 		
CF | 		
CF | Every citizen in the Bunker has a PA (Personal Assistant), including 		
CF | you. You can use it look up basic information about the world by 		
CF | typing in WHO IS or WHAT IS . 		
CF | 		
CF | A quick note about conversation. You can TALK TO to get a 		
CF | random comment, ASK ABOUT to get specific info, and 		
CF | TELL ABOUT if you think they might react to the 		
CF | information in an interesting way. (As an aside, you can also SHOW 		
CF | things to people to achieve a particular result.) 		
CF | 		
CF | Nothing Could be Further from the Truth is the second game in a 		
CF | series. Unlike the previous game (Today is the Same as Any Other), you 		
CF | may find it useful to give instructions to someone else. An 		
CF | instruction is any command you could conceivably type in for yourself, 		
CF | but you want someone else to do it. To give an instruction to someone 		
CF | (let's say, Tony Bleet), you'd type in something like the following: 		
CF | TONY, GIVE ME GLUE. 		
CF | 		
CF | Lastly, It is a good idea to save often in this game, at least 		
CF | whenever you have achieved something important. Also, it's also a good 		
CF | idea to keep your older saves. Not only will you die often and 		
CF | unexpectedly (yay!), but it is possible to end up trapped in a 		
CF | situation where death is the only outcome. Yes, here in the Bunker, we 		
CF | gladly allow you to dig your own hole. It saves the rest of us a lot 		
CF | of work. 		
CF | 		
CF | Good luck! 		
CF | 		
CF | ------------------------ 		Lancelot says, "no worries take it easy, not going anywhere tonight lol"
		Roger says, "That's a lot"
		Jacqueline says, "ha"
		Jade says, "I don't work tomorrow. It is 20:05 here."
		Jacqueline says, "I just learned, through an internet search, that Mars and Venus have almost no measurable magnetic field. huh."
		Lancelot says, "hmm peculiar navigation system... it can also turn corners going the same direction, I take it map making is a challenge here"
		Knight_Otu says, "It requires an iron-rich core, is my understanding."
		DavidW says, "oh dear. This is a survival sort of game, isn't it."
		Lancelot says, "then in the absence of a magnetic field I guess it makes sense to use alternate directions"
		DavidW says, "I'm not that good at those."
		DavidW says, "yeah, the map will confuse me."
		Lancelot says, "looks like, we are alone and apparently we are not supposed to be here anymore"
		DavidW says, "right"
DavidW says (to ClubFloyd), "i" 		
CF ] New to Nothing Could Be Further From the Truth (page 1 of 1) 		
CF ] 		
CF ] Press ESC or Q to return to menu or X to exit. 		
CF ] (Press M to turn Book Mode ON.) 		
CF ] 		
DavidW says (to ClubFloyd), "3" 		
CF ] New to Nothing Could Be Further From the Truth (page 1 of 1) 		
CF ] 		
CF ] Press ESC or Q to return to menu or X to exit. 		
CF ] (Press M to turn Book Mode ON.) 		
CF ] 		
DavidW says (to ClubFloyd), "q" 		
CF ] Nothing Could Be Further From the Truth 		
CF ] Press a number to choose an option or 		
CF ] ESC or Q or X to exit. 		
CF ] (Press M to turn Book Mode ON.) 		
CF ] 		
CF | 		
CF | (If you're using a screen reader, press S to turn on Screen Reader 		
CF | mode. This message only appears on the front page of the menu system.) 		
CF | 		
CF | 1. New to Interactive Fiction 		
CF | 2. New to Nothing Could Be Further From the Truth 		
CF | 3. New to the Bunker 		
CF | 4. Credits 		
CF | 5. Hints 		
DavidW says (to ClubFloyd), "3" 		
CF ] New to the Bunker (page 1 of 1) 		
CF ] 		
CF ] Press ESC or Q to return to menu or X to exit. 		
CF ] (Press M to turn Book Mode ON.) 		
CF ] 		
CF | ( - New to the Bunker) 		
CF | 		
CF | The Bunker is a world originally inspired by the roleplaying game 		
CF | Paranoia XP. But the Bunker is not the Alpha Complex of 		
CF | Paranoia. First of all, there are no clone 6-packs in the Bunker. 		
CF | You've only got one life, just like everyone else in the known 		
CF | Universe. Secondly, citizens are allowed to form natural, emotional 		
CF | relationships with each other and have children. Thirdly, there are no 		
CF | mutant (or magical) powers in the Bunker. There are other differences, 		
CF | too, but these are the most important ones in terms of playing this 		
CF | game. 		
CF | 		
CF | The Bunker is also the setting of a number of science fiction novels 		
CF | by the same author, the first of which is Thank You For Your 		
CF | Cooperation. If you enjoyed this game, you might enjoy the Bunker 		
CF | series as well! 		
CF | 		
CF | ------------------------ 		Lancelot says, "ah so an established author nice"
		DavidW says, "I'm only vaguely aware of Paranoia's ruleset. I don't think I've ever played it."
DavidW says (to ClubFloyd), "q" 		
CF ] Nothing Could Be Further From the Truth 		
CF ] Press a number to choose an option or 		
CF ] ESC or Q or X to exit. 		
CF ] (Press M to turn Book Mode ON.) 		
CF ] 		
CF | 		
CF | (If you're using a screen reader, press S to turn on Screen Reader 		
CF | mode. This message only appears on the front page of the menu system.) 		
CF | 		
CF | 1. New to Interactive Fiction 		
CF | 2. New to Nothing Could Be Further From the Truth 		
CF | 3. New to the Bunker 		
CF | 4. Credits 		
CF | 5. Hints 		
DavidW says (to ClubFloyd), "x" 		
CF ] Lab Hallway Outward Questionable 		
CF | Lab Hallway Outward 		
CF | You are standing at one end of a short, bare hallway lit by glow 		
CF | panels. The left wall is made entirely of glass. Through it you can 		
CF | see into Dev 3. Normally, a few researchers can be seen toiling 		
CF | within, but now it is strangely empty. 		
CF | 		
CF | To the left a door has been cut into the glass. Another door is to 		
CF | your right. A smart sign is affixed to it. Outward is a third door 		
CF | made entirely of metal. Inward, the corridor continues towards the 		
CF | Lobby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Lab Hallway Outward Questionable 		
CF | > 		
CF | > I 		
CF | 		
CF | You're carrying (in plain sight): 		
CF | your PA 		
CF | your Card 		
CF | the feather duster 		
CF | You're wearing: 		
CF | your boots 		
CF | your jumpsuit 		
CF | bunny ears 		
CF | 		
CF | > 		Lancelot says, "lol bunny ears"
		Knight_Otu says, "Dust Bunnies."
		Knight_Otu says, "Ow."
		Lancelot says, "yeah"
		Lancelot asks, "PA?"
		DavidW says, "I do vaguely remember another IF game with bunny ears, but I forget its name. Took place in a VR space."
		Jade says, "x all"
DavidW says (to ClubFloyd), "x ears" 		
CF ] Lab Hallway Outward Questionable 		
CF | > 		
CF | > X EARS 		
CF | 		
CF | The bunny ears are long, fluffy coverings attached to a slender 		
CF | plastex headband. They fit perfectly over your ears, drooping and 		
CF | bouncing as you walk. They make you look ridiculous. Not to mention 		
CF | all the dust they collect, which you happen to be allergic to. 		
CF | 		
CF | You've never heard of a bunny, but you do know that there were other 		
CF | animals on Earth besides human beings. You can only surmise from the 		
CF | bunny ears that this particular animal was huge and had difficulty 		
CF | hearing. 		
CF | 		
CF | The bunny ears are the property of Dust Bunnies, Ltd. and your 		
CF | supervisor, Nur Dular, has instructed you to wear them at all times 		
CF | when on duty. 		
CF | 		
CF | The bunny ears issued to you this morning are gamboge, the Color of 		
CF | the Patriot. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Jacqueline says, "gamboge"
		DavidW says, "Perhaps we need to not be here during a camera sweep."
DavidW says (to ClubFloyd), "l" 		
CF ] Lab Hallway Outward Questionable 		
CF | > 		
CF | > L 		
CF | 		
CF | Lab Hallway Outward 		
CF | You are standing at one end of a short, bare hallway lit by glow 		
CF | panels. The left wall is made entirely of glass. Through it you can 		
CF | see into Dev 3. Normally, a few researchers can be seen toiling 		
CF | within, but now it is strangely empty. 		
CF | 		
CF | To the left a door has been cut into the glass. Another door is to 		
CF | your right. A smart sign is affixed to it. Outward is a third door 		
CF | made entirely of metal. Inward, the corridor continues towards the 		
CF | Lobby. 		
CF | 		
CF | > 		Jacqueline says, "Well, in particular if we become a dirty traitor being caught on camera seems a bad idea."
		DavidW asks, "wait, did we move or no?"
DavidW says (to ClubFloyd), "read sign" 		
CF ] Lab Hallway Outward Questionable 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | Ah, a smart sign! The first prototype was developed right here in 		
CF | Research Lab A-U61, and the lab even received an award for it. 		
CF | 		
CF | From what you understand, each smart sign is bestowed with an 		
CF | intelligence specific to its purpose. It is somehow able to deduce its 		
CF | contents directly from its environment - without human interference. 		
CF | Naturally, the advent of the smart sign was hailed as an important 		
CF | technological advancement. 		
CF | 		
CF | Unfortunately, the smart sign's creator - this was long before your 		
CF | time working at the lab - was subsequently accused of treason and 		
CF | arrested. From what you've heard, a cache of laser rifles was found in 		
CF | a yellow buspod (full of Wards of the State, no less) abandoned on the 		
CF | side of the transtube. The sleuths back at Homeland Security 		
CF | eventually traced it back to her. She adamantly denied any association 		
CF | with the contraband, but the proof was incontrovertible. Anyway, it 		
CF | was a messy, public affair, and her treason inevitably sullied her 		
CF | invention. No factory would produce it, and the smart sign was 		
CF | destined for oblivion. 		
CF | 		
CF | Except in Research Lab A-U61. After all, scientists are practical 		
CF | people. 		
CF | 		
CF | It says: "Atikurrahman Vosh". 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Knight_Otu says, "I think we looked."
		Jade says, "x me, x all"
		Lancelot says, "would be nice if x all works, I do not remember a lot of games actually allowing for x all"
		Knight_Otu says, "Left is abbreviated as F, it seems."
		DavidW says, "I don't remember any game supporting X ALL, but sure, I'll try. We'll probably die, though."
DavidW says (to ClubFloyd), "x all" 		
CF ] Lab Hallway Outward Questionable 		
CF | > 		
CF | > X ALL 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x camera" 		
CF ] Lab Hallway Outward Questionable 		
CF | > 		
CF | > X CAMERA 		
CF | 		
CF | Security cameras are everywhere in the Bunker. They are another of the 		
CF | ways the boys and gals over at Control keep an eye on things. The 		
CF | single barrel of a laser cannon is perched above it, ready to blast 		
CF | traitors and social deviants into a fine, raining mist. 		
CF | 		
CF | A slit in the glass wall allows this security camera to pivot 360 		
CF | degrees. You also notice that the walls of the developmental areas on 		
CF | the other side do not extend all the way to the ceiling, allowing the 		
CF | camera to peer inside. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Lancelot says, "iw - inward ow - outward f - left r - right"
		Jade says, "I means x items in inventory"
		DavidW says, "oh. L isn't left because L is LOOK. I'm an idiot."
		Lancelot says, "makes sense :p"
		Jacqueline says, "it both does and does not make sense."
		DavidW says, "F is still a horrid choice. F normally means Fore or Forward in other games with a F command."
		Jacqueline says, "I mean, it does, but I hate it."
DavidW says (to ClubFloyd), "f" 		
CF ] Lab Hallway Outward Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | Right now you should be making your way to the exit (which, by the 		
CF | way, is Inward). Thank you for your cooperation. 		
CF | 		
CF | You may believe you are being forced to do something you don't want to 		
CF | do. Nothing could be further from the truth. The Bunker is a utopia. 		
CF | No one is being forced to do anything. 		
CF | 		
CF | A reasonable person would want to get to the exit as quickly as 		
CF | possible. In the Bunker, unreasonable people end up as 		
CF | voluntary organ donors. You're a reasonable person, aren't you? 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Jacqueline says, "Games can't take < or > as input, I guess."
		Knight_Otu says, "I would be easier to say "There is no magnetic north, but by convention, north is our capital."
DavidW says (to ClubFloyd), "iw" 		
CF ] Lab Hallway Center Questionable 		
CF | > 		
CF | > IW 		
CF | 		
CF | 		
CF | Lab Hallway Center 		
CF | Research Lab A-U61 operates as part of the Developmental Engineering 		
CF | conglomerate, the home of the Bunker's most innovative minds. 		
CF | Naturally, you were thrilled to receive this assignment. Each morning 		
CF | when you arrive for your shift, a slender glass wall is all that 		
CF | separates you from the hard-working scientists in their little cages. 		
CF | All your life, you have yearned to join their ranks. If only you could 		
CF | step across to the other side! 		
CF | 		
CF | Some of the researchers here have a security clearance. You, of 		
CF | course, have none. You've seen enough vidshows on the tube to know 		
CF | that a promotion to Epsilon clearance is theoretically within anyone's 		
CF | grasp; in reality, though, it takes extreme acts of courage in service 		
CF | to the Bunker to obtain one. 		
CF | 		
CF | You pause and glance into the Refrigeration Unit. A viscous liquid 		
CF | bubbles in a tank. What could it be? An improved plastex, more durable 		
CF | and cheaper to produce? A more efficient rocket propellant for the 		
CF | Bunker's fleet of interplanetary ships? A remedy for baldness? 		
CF | 		
CF | Your reverie is interrupted by the sudden urge to sneeze. Which you 		
CF | do, very wetly and loudly. This time, however, you can spare yourself 		
CF | the embarrassment, as you are alone. 		
CF | 		
CF | The Bunker is a technological dreamland, yes. But somehow, no one can 		
CF | cure you of a simple dust allergy. You quietly resolve to remedy this 		
CF | oversight when you are finally confirmed as a scientist. 		
CF | 		
CF | You are standing in the center of a bare hallway lit by glow panels. 		
CF | The wall to your left is made entirely of glass. Just out of reach 		
CF | above your head, a security camera relentlessly surveys the hallway 		
CF | and the areas visible through the glass wall. 		
CF | 		
CF | To the left, you can see the Refrigeration Unit. Across from it, to 		
CF | your right, is a plain door. The hallway continues both inward and 		
CF | outward. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Jade says, "I am taking some notes here."
		DavidW says, "I'm also trying to take notes, but I bet I'm missing tons."
DavidW says (to ClubFloyd), "iw" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > IW 		
CF | 		
CF | 		
CF | Lab Hallway Inward 		
CF | Your luck is holding out. You still haven't caught sight of anyone. 		
CF | More importantly, no one has caught sight of you! In a few stretches, 		
CF | you expect to be strolling across the Tucker M. Carlson plaza on your 		
CF | way to your communal barracks for your regularly scheduled (not to 		
CF | mention well-deserved) naptime. 		
CF | 		
CF | And sleep well you will! The certainty that the boys and gals over at 		
CF | Control have nearly eliminated the terrorist threat - coupled with a 		
CF | potent sleeping aid - leaves you no doubt. 		
CF | 		
CF | Who is looking out at the Bunker's corridors from the security 		
CF | cameras? Control. Who decides who gets a security clearance or a work 		
CF | reassignment? Control. The ninth and most important conglomerate in 		
CF | the Bunker, it is staffed exclusively by Alpha clearance citizens, the 		
CF | most trustworthy of all. 		
CF | 		
CF | This is the beginning of Research Lab A-U61's main hallway, lit by 		
CF | glow panels. It is bare and - thanks to your best efforts - mostly 		
CF | free of dust. 		
CF | 		
CF | To your left is a glass wall. Through it, you can see into Dev 1. The 		
CF | thin outline of a door is visible in the glass. Opposite the glass 		
CF | wall to your right is a battered door. The lobby door is inward, and 		
CF | the hallway stretches outward. 		
CF | 		
CF | The lobby door has been left open a crack, more than enough to see 		
CF | through. Through it, you hear muffled voices. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Jacqueline says, "Everything feels like a text dump. But there is a world being set."
		Lancelot says, "huge room descriptions indeed"
DavidW says (to ClubFloyd), "listen to voices" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > LISTEN TO VOICES 		
CF | 		
CF | Joking around at a time like this? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | "The invisibility cloak is a great success." The voice is that of the 		
CF | lab director, Atikurrahman Vosh himself! "Citizens Silia Cribbich and 		
CF | Renardin Osterlok have brought the capsule to the Lobby. We're ready 		
CF | to give the demonstration you asked for." A brief pause. "There's no 		
CF | need to worry. I've sent everyone away under strict orders. No one 		
CF | knows about the existence of the invisibility cloak except you, 		
CF | myself, Silia and Renardin." 		
CF | 		
CF | After that, the voices hush, and the conversation becomes impossible 		
CF | to discern standing where you are outside in the hallway. 		
CF | 		
CF | Your mind scrambles to figure out a way to get through the Lobby and 		
CF | into the plaza unnoticed. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Knight_Otu says, "Oops."
DavidW says (to ClubFloyd), "x card" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > X CARD 		
CF | 		
CF | Your Card contains 8 credits. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > I 		
CF | 		
CF | You're carrying (in plain sight): 		
CF | your PA 		
CF | your Card 		
CF | the feather duster 		
CF | You're wearing: 		
CF | your boots 		
CF | your jumpsuit 		
CF | bunny ears 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boots" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > X BOOTS 		
CF | 		
CF | (your boots) 		
CF | Made entirely of black plastex, yours are scratched and scuffed from 		
CF | yearstretches of use. They came that way when they were issued to you. 		
CF | Still, this pair almost fits, and they don't smell bad, so you 		
CF | shouldn't complain. 		
CF | 		
CF | There is room to hide something in your boots. There is more room than 		
CF | in your pocket, although not much. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Jacqueline says, "So, Atikurrahman's name was on the smart sign."
		Knight_Otu nods.
		Jade says, "interesting boots"
DavidW says (to ClubFloyd), "x jumpsuit" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > X JUMPSUIT 		
CF | 		
CF | (your jumpsuit) 		
CF | Standard attire in the Bunker, every jumpsuit has a holder near the 		
CF | waist for a Card and PA. There is also a pocket in the front where you 		
CF | can hide something small. You can't peer inside it; you'll have to 		
CF | "search" it to retrieve whatever you manage to fit in there. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pa" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > X PA 		
CF | 		
CF | A PA (or Personal Assistant) is one of a citizen's most prized 		
CF | possessions. You can use it to call anyone, even citizens you haven't 		
CF | met. It has a slow and usually functional connection to X.net, too, 		
CF | which means you can also use it to look up basic information about the 		
CF | Bunker. You simply ask "who is" or "what is". The answers will 		
CF | automatically be tailored to your personal knowledge profile. 		
CF | 		
CF | In addition, you can use a PA to "record" audio and video feeds of 		
CF | people (not things). This last function is especially handy for 		
CF | obtaining evidence of someone else's treason. You can then "submit" 		
CF | the resulting feed to your friends over at Homeland Security or simply 		
CF | "accuse" your victim, in which case any incriminating feeds are 		
CF | submitted automatically. 		
CF | 		
CF | Pernicious rumors that agents from Homeland Security routinely use 		
CF | these same functions of a PA to spy on its holders should be 		
CF | disregarded. Nothing could be further from the truth. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Knight_Otu says, "Dystopia indeed."
		DavidW says, "well, this is all very yikes"
		Jacqueline says, "Would not like to live here."
		DavidW asks, "should we just try to go inward into the lobby and see what happens?"
		Lancelot says, "recording evidence of traitors, huh? nice brave new world..."
DavidW says (to ClubFloyd), "who is vosh" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > WHO IS VOSH 		
CF | 		
CF | The information you are requesting is not available at your security 		
CF | clearance. 		
CF | 		
CF | > 		Knight_Otu says, "Very doubleplus ungood."
		Lancelot asks, "does this game have undo?"
		Jade says, "lol, nothing can be further from the truth"
DavidW says (to ClubFloyd), "who is silas" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > WHO IS SILAS 		
CF | 		
CF | The information you are requesting is not available at your security 		
CF | clearance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "what is dust bunnies" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > WHAT IS DUST BUNNIES 		
CF | 		
CF | Headquartered just one sector down from Research Lab A-U61, Dust 		
CF | Bunnies, Ltd. in A-9 sector is a private firm specializing in cleaning 		
CF | and sanitizing services. After a short stint as a screw-tightener in a 		
CF | steppod factory, Control assigned you to work there upon graduation 		
CF | from the creche. The work is pretty boring, but your supervisor, Nur 		
CF | Dular, rarely lets you sit too long at any one gig. "Just to keep you 		
CF | slackers honest!" he said once at one of those tedious team-building 		
CF | events you are occasionally forced to attend. On your own time, of 		
CF | course. 		
CF | 		
CF | As a result, you've seen a lot of the Bunker, certainly more than the 		
CF | typical no-clearance citizen. 		
CF | 		
CF | > 		Lancelot says, "lol we are very low in the ranking no doubt"
DavidW says (to ClubFloyd), "who is Nur Dular" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > WHO IS NUR DULAR 		
CF | 		
CF | Nur Dular is a living citizen and your supervisor over at Dust 		
CF | Bunnies, Ltd. A-9 sector. As far as supervisors go, he could be worse, 		
CF | and so far you have managed to meet all his expectations. Nur Dular is 		
CF | an Epsilon clearance citizen. More information is unavailable at your 		
CF | security clearance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "what is clearance" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > WHAT IS CLEARANCE 		
CF | 		
CF | Some traitors reveal themselves through acts of blatant stupidity. 		
CF | Unfortunately, there are not enough of them. Therefore, Control has 		
CF | established a system of trust. The Bunker is a utopia, yes, but 		
CF | resources are limited. Therefore, those who have earned Control's 		
CF | trust are entitled to certain privileges - such as access to 		
CF | restricted items, places and information - but also more scrutiny and 		
CF | responsibility. 		
CF | 		
CF | Every citizen in the Bunker graduates the creche without a security 		
CF | clearance. She must subsequently earn one through daring acts of 		
CF | loyalty. If she continues to prove herself not only exceptionally 		
CF | loyal but also useful, she may continue to receive promotions. 		
CF | 		
CF | The levels of security clearance in ascending order are: Epsilon, 		
CF | Delta, Gamma, Beta, and Alpha. By definition, everyone who works over 		
CF | at Control is an Alpha. However, the vast majority of citizens in the 		
CF | Bunker will never obtain a security clearance. That is not to say that 		
CF | citizens without a security clearance are inferior or treasonous. It 		
CF | is perfectly acceptable to go through one's entire life diligently 		
CF | serving the Bunker in small, anonymous but important ways. For this 		
CF | reason, citizens with a security clearance are strongly discouraged 		
CF | from referring to such people as "peons". 		
CF | 		
CF | Occasionally, a citizen with the necessary clearance may elect to 		
CF | chaperone one without it. In this case, a lower clearance citizen is 		
CF | temporarily allowed access to a location normally off limits. When 		
CF | doing so, the higher clearance citizen is assuming responsibility for 		
CF | the lower clearance citizen's actions. 		
CF | 		
CF | > 		Lancelot says, "so our boss is epsilon which is the lowest ranking.. that makes us a nobody :p"
DavidW says (to ClubFloyd), "who is atikurrahman vosh" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > WHO IS ATIKURRAHMAN VOSH 		
CF | 		
CF | Atikurrahman Vosh (status unknown) is a mid-clearance citizen employed 		
CF | at Research Lab A-U61. He enjoys quiet walks in the plaza, gently 		
CF | holding hands and a good game of Bloodbrawl. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "what is research lab a-u61" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > WHAT IS RESEARCH LAB A-U61 		
CF | 		
CF | Research labs are the primary vehicle for learning within the 		
CF | Developmental Engineering conglom[******** God is watching you. 		
CF | Whether you believe in It or not. Want to know more? The God and 		
CF | Freedom Church has the Answers. All of them. That's right: the God and 		
CF | Freedom Church. You won't ever have to think for yourself again. 		
CF | ********] Bunker's steady technological progress. 		
CF | 		
CF | > 		Jacqueline asks, "I'm guessing our goal here is to record people doing sketch things (or sketchy when lacking context) to thus propel ourselves up the ladder?"
		Knight_Otu says, "That could be."
		DavidW asks, "...was that an ad?"
		Jacqueline says, "I think it was."
DavidW says (to ClubFloyd), "who is god" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > WHO IS GOD 		
CF | 		
CF | The information you are requesting is not available at your security 		
CF | clearance. 		
CF | 		
CF | > 		Jacqueline says, "ha"
DavidW says (to ClubFloyd), "what is freedom church" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > WHAT IS FREEDOM CHURCH 		
CF | 		
CF | The information you are requesting is not available at your security 		
CF | clearance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "who is silia cribbich" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > WHO IS SILIA CRIBBICH 		
CF | 		
CF | Silia Cribbich (status unknown) is a low-clearance citizen employed at 		
CF | Research Lab A-U61. She doesn't like other people or their company, so 		
CF | don't waste your time trying to date her. 		
CF | 		
CF | > 		Knight_Otu says, "I assumed censored data, but an ad could also be."
DavidW says (to ClubFloyd), "who is renardin osterick" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > WHO IS RENARDIN OSTERICK 		
CF | 		
CF | The information you are requesting is not available at your security 		
CF | clearance. 		
CF | 		
CF | > 		Jacqueline says, "This is reminding me of some Black Mirror episode where the walls of your room were giant screens and they often had ads on them and if you closed your eyes the room would notice and there would be noises to wake you up until your eyes open."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf9" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Lab Hallway Inward Questionable 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "iw" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > IW 		
CF | 		
CF | You start to push through the door when you realize the Lobby is 		
CF | occupied! You catch a glimpse of some scientists gathered in the 		
CF | middle of the room. A large contraption rests nearby. 		
CF | 		
CF | You pull back to avoid being seen. The door is, however, open a crack, 		
CF | more than enough to see through. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x contraption" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > X CONTRAPTION 		
CF | 		
CF | The contraption looks simple enough - a round, transparent capsule 		
CF | about a meter and a half in diameter and three meters tall. Cut into 		
CF | the surface is a square opening, large enough to accommodate most 		
CF | cargo as well as the person carrying it. From all sides you can see a 		
CF | web of wires and transistors embedded in the surface. 		
CF | 		
CF | The square opening is facing you. Inside you see nothing. It is an 		
CF | invisibility cloak after all. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Lancelot says, "ok so we need to stay out of sight"
DavidW says (to ClubFloyd), "x scientists" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > X SCIENTISTS 		
CF | 		
CF | You carefully push the lobby door open a little wider and glance 		
CF | quickly into the room. 		
CF | 		
CF | All the way at the far end of the room is the revolving door that lets 		
CF | out onto the Tucker M. Carlson plaza. All you have to do is make your 		
CF | away across the Lobby and slip past the turnstile to reach it. 		
CF | 		
CF | Unfortunately, some kind of meeting seems to be taking place in the 		
CF | middle of the Lobby. Standing off to one side, you see the lab 		
CF | director - Atikurrahman Vosh (or just Ati for short) - attended by two 		
CF | researchers, Silia Cribbich and Renardin Osterlok. They are clustered 		
CF | around a strange contraption which they appear to be discussing. 		
CF | 		
CF | A few short meters from the door is the receptionist's desk. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Jacqueline says, "That cloak sounds useful for staying out of sight."
DavidW says (to ClubFloyd), "who is osterlok" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > WHO IS OSTERLOK 		
CF | 		
CF | The information you are requesting is not available at your security 		
CF | clearance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "who is renardin osterlok" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > WHO IS RENARDIN OSTERLOK 		
CF | 		
CF | A low-clearance citi********[Unknown Error Exception: something bad 		
CF | just happened. Please close your eyes.]******** as well as several 		
CF | prestigious awards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | A slim, L-shaped surface that protrudes from a waist-high back, it is 		
CF | currently bare. There is no chair. The receptionist is forced to stand 		
CF | for hourstretches on end. 		
CF | 		
CF | Tucked under the desk in the corner is a small panel. The panel 		
CF | features a green button. 		
CF | 		
CF | You notice that the scientists are turned away from the lobby door, 		
CF | and the L-form of the receptionist's desk would offer some protection 		
CF | from a stray glance. But any sustained activity would certainly 		
CF | attract their attention. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "who is David Welbourn" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > WHO IS DAVID WELBOURN 		
CF | 		
CF | The information you are requesting is not available at your security 		
CF | clearance. 		
CF | 		
CF | > 		Jacqueline says, "Okay, so that is a default."
		Jacqueline says, "And God may not actually be in there."
		DavidW says, "right"
		Knight_Otu says, "Now imagine if that had a non-default result."
DavidW says (to ClubFloyd), "hide under desk" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > HIDE UNDER DESK 		
CF | 		
CF | If you can see an object, you can usually just interact with it 		
CF | directly without worrying about your position. Try a command like 		
CF | EXAMINE FEATHER DUSTER for a closer look at something, LOOK to get a 		
CF | new description of this location, or a direction like INWARD to move 		
CF | to a different location. 		
CF | 		
CF | To stop these messages entirely, type NOVICE OFF. 		
CF | Joking around at a time like this? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x green button" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > X GREEN BUTTON 		
CF | 		
CF | The panel is featureless save for a green button. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push green button" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > PUSH GREEN BUTTON 		
CF | 		
CF | You can't get to it from here. Maybe if you got a little closer. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		DavidW says, "more guess the verb nonsense"
DavidW says (to ClubFloyd), "crawl" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > CRAWL 		
CF | 		
CF | What do you want to crawl? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "crawl to desk" 		
CF ] Lobby (behind the desk) Questionable 		
CF | > 		
CF | > CRAWL TO DESK 		
CF | 		
CF | You wait for Ati's excitement to ramp up again. Then you slip quietly 		
CF | behind the receptionist's desk, unnoticed and well out of sight. 		
CF | 		
CF | Lobby (behind the desk) 		
CF | This is the Lobby of Research Lab A-U61. You are desperately trying to 		
CF | reach the revolving door on the other side of the room. As you scan 		
CF | the area, you ignore everything which is not relevant to your 		
CF | predicament. 		
CF | 		
CF | In the center of the room is a transparent capsule. It is positioned 		
CF | between you and the revolving door. On the other side of the capsule, 		
CF | backs facing you both, are the lab director, Atikurrahman Vosh, and 		
CF | two researchers, Silia Cribbich and Renardin Osterlok. They are 		
CF | engaged in discussion. 		
CF | 		
CF | > 		Jacqueline says, "I am so tempted to mess with the camera. I have zero sense of self-preservation and am curious to see the first of the many deaths I was promised."
		Jacqueline says, "Huh. Crawl to desk. HUH."
DavidW says (to ClubFloyd), "push button" 		
CF ] Lobby (behind the desk) Questionable 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You hear a loud, grating buzzing from the turnstile. As soon as you 		
CF | release it, the buzzing stops. Having given yourself away, it is only 		
CF | a matter of moments before you are discovered cowering behind the 		
CF | receptionist's desk. 		
CF | 		
CF | The gathered scientists stare, amazed by your audacity. 		
CF | 		
CF | "Don't mind me, citizens," you tell them as reassuringly as you can. 		
CF | "No, really, there's no need to -" 		
CF | 		
CF | But that's as far as you get before you are grabbed and knocked out. 		
CF | 		
CF | When you wake up, you find yourself in a testing range, secured to a 		
CF | plank with manacles. It seems you will spend the last of your 		
CF | daystretches helping the lab's scientists solve the most stubborn (and 		
CF | dangerous) problems afflicting their latest inventions simply by being 		
CF | there, unable to move, as they point them at you. How patriotic. 		
CF | 		
CF | 		
CF | 		
CF | *** You have died. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Knight_Otu says, "There is one."
		Lancelot says, "ouch"
		Jacqueline says, "Got a wish granted. Cool cool."
		DavidW asks, "Should we undo or start afresh?"
		Jade says, "ok"
		DavidW asks, "Also, would someone else like to drive for a bit?"
		Jacqueline says, "I am not up for driving today, I'm afraid."
		Jacqueline says, "Very drained. Been doing too much."
		DavidW says, "oh dear"
		Knight_Otu says, "Not sure I'm up for driving."
		Knight_Otu says (to Jacq,), "hope you'll feel better soon."
DavidW says (to ClubFloyd), "undo" 		
CF ] Lobby (behind the desk) Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Lobby (behind the desk) 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jade says, "the same here"
		Jacqueline says, "Thank you."
DavidW says (to ClubFloyd), "x capsule" 		
CF ] Lobby (behind the desk) Questionable 		
CF | > 		
CF | > X CAPSULE 		
CF | 		
CF | The contraption looks simple enough - a round, transparent capsule 		
CF | about a meter and a half in diameter and three meters tall. Cut into 		
CF | the surface is a square opening, large enough to accommodate most 		
CF | cargo as well as the person carrying it. From all sides you can see a 		
CF | web of wires and transistors embedded in the surface. 		
CF | 		
CF | A steady hum is emanating from the contraption. 		
CF | 		
CF | The square opening is facing you. Inside you see nothing. It is an 		
CF | invisibility cloak after all. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wires" 		
CF ] Lobby (behind the desk) Questionable 		
CF | > 		
CF | > X WIRES 		
CF | 		
CF | The contraption looks simple enough - a round, transparent capsule 		
CF | about a meter and a half in diameter and three meters tall. Cut into 		
CF | the surface is a square opening, large enough to accommodate most 		
CF | cargo as well as the person carrying it. From all sides you can see a 		
CF | web of wires and transistors embedded in the surface. 		
CF | 		
CF | A steady hum is emanating from the contraption. 		
CF | 		
CF | The square opening is facing you. Inside you see nothing. It is an 		
CF | invisibility cloak after all. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter capsule" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > ENTER CAPSULE 		
CF | 		
CF | What an excellent idea! No one will see you inside the invisibility 		
CF | cloak. From there you can wait for an opportune moment to make a dash 		
CF | for the exit. 		
CF | 		
CF | As quietly as you can, you venture from the safety of the 		
CF | receptionist's desk and tiptoe across the Lobby towards the 		
CF | invisibility cloak. As you pass through the opening, however, Renardin 		
CF | catches movement out the corner of his eye. But too late! You are 		
CF | already inside. Crouched down so you can fit, you smile wanly, knowing 		
CF | he is unable to see you. 		
CF | 		
CF | Which is why you are flummoxed when - quite unexpectedly - Renardin 		
CF | fixes you with a nasty glare, taps the lab director's shoulder, and 		
CF | points. 		
CF | 		
CF | Atikurrahman turns and blinks at you stupidly. The smile drains from 		
CF | your face. 		
CF | 		
CF | Suddenly, Ati's PA lights up. He hesitates before answering. "Uh, 		
CF | hello?" 		
CF | 		
CF | From here, you can easily hear the person at the other end of the 		
CF | line. "There's something wrong. I can hear it." 		
CF | 		
CF | "No, no, nothing at all. The invisibility cloak is working as 		
CF | expected. There's absolutely nothing to worry about!" Meanwhile, the 		
CF | lab director gestures wildly at Silia and Renardin. 		
CF | 		
CF | Together, they rush for the opening. "I'll grab her," Renardin snarls, 		
CF | reaching inside for a fistful of hair. 		
CF | 		
CF | Silia, however, slaps his arm down. "And let you get the credit for 		
CF | subduing a traitor? I don't see why you should get a promotion to 		
CF | Delta clearance instead of myself!" What follows is a great deal of 		
CF | cursing, pushing and shoving. 		
CF | 		
CF | Unnoticed in the melee, a vial containing a yellow liquid drops from 		
CF | Renardin's waist and shatters on the floor. 		
CF | 		
CF | A yellow gas bubbles up from the liquid on the floor, forming a 		
CF | steadily expanding layer at the scientists' feet. They don't seem to 		
CF | notice, however, as they are panicking over your unexpected 		
CF | appearance. 		
CF | 		
CF | > 		Knight_Otu says, "Dystopia ever grows."
		DavidW asks, "do we just wait?"
		Lancelot asks, "yellow gas, huh?"
DavidW says (to ClubFloyd), "x yellow liquid" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > X YELLOW LIQUID 		
CF | 		
CF | The former contents of the vial are boiling. The yellow gas appears to 		
CF | be reacting with the material of the protective capsule. 		
CF | 		
CF | A yellow gas bubbles up from the liquid on the floor, forming a 		
CF | steadily expanding layer at the scientists' feet. They don't seem to 		
CF | notice, however, as they are panicking over your unexpected 		
CF | appearance. 		
CF | 		
CF | > 		Jade says, "impresive"
DavidW says (to ClubFloyd), "x gas" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > X GAS 		
CF | 		
CF | The former contents of the vial are boiling. The yellow gas appears to 		
CF | be reacting with the material of the protective capsule. 		
CF | 		
CF | A yellow gas bubbles up from the liquid on the floor, forming a 		
CF | steadily expanding layer at the scientists' feet. They don't seem to 		
CF | notice, however, as they are panicking over your unexpected 		
CF | appearance. 		
CF | 		
CF | > 		Jade says, "amazong"
DavidW says (to ClubFloyd), "wave duster" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > WAVE DUSTER 		
CF | 		
CF | You wave the feather duster. 		
CF | 		
CF | A yellow gas bubbles up from the liquid on the floor, forming a 		
CF | steadily expanding layer at the scientists' feet. They don't seem to 		
CF | notice, however, as they are panicking over your unexpected 		
CF | appearance. 		
CF | 		
CF | The yellow gas seeps inside the capsule and flows up around your 		
CF | chest. A few stretches later, you breathe in the vial substance. 		
CF | 		
CF | What follows is extremely unpleasant and not really worth describing, 		
CF | except to say that you have died. 		
CF | 		
CF | 		
CF | 		
CF | *** You showed so much promise. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Lancelot asks, "do we need to close the capsule?"
		Lancelot says, "lol I guess we do"
		DavidW says, "I didn't know it was closeable. I didn't think of that."
DavidW says (to ClubFloyd), "undo" 		
CF ] Lobby (in the capsule) Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Lobby (in the capsule) 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jade asks, "???"
DavidW says (to ClubFloyd), "close capsule" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > CLOSE CAPSULE 		
CF | 		
CF | You slide the pane in place over the opening. It fits perfectly. 		
CF | 		
CF | A yellow gas bubbles up from the liquid on the floor, forming a 		
CF | steadily expanding layer at the scientists' feet. They don't seem to 		
CF | notice, however, as they are panicking over your unexpected 		
CF | appearance. 		
CF | 		
CF | Eventually, delicate strands of the yellow gas rise above the 		
CF | researchers' heads. Their reaction startles you. They gurgle, eyes 		
CF | bulging from their sockets, and clutch their throats. Ati's PA 		
CF | clatters as it hits the floor. It is quickly followed by the three 		
CF | scientists themselves. You are treated to a gruesome sight as they 		
CF | convulse on the ground beside you. When the convulsions subside, a 		
CF | greenish-yellow foam bubbles from their gaping mouths. It is the only 		
CF | thing in the Lobby that moves. 		
CF | 		
CF | Suddenly, your ears catch a slight sizzling sound. It comes from all 		
CF | around you. You notice, too, that a fine, grey ash is collecting on 		
CF | the surface of the capsule. As you watch, some of the wiring breaks 		
CF | free. You realize that the yellow gas appears to be reacting with the 		
CF | transparent material of the the capsule, which is slowly dissolving. 		
CF | 		
CF | > 		Jacqueline asks, "Yeah. Or can we just run away in the invisibility cloak while they're distracted and arguing?"
		Jacqueline says, "Oh. Oh oh oh I see."
		Lancelot says, "it is some kind of device looks like, not something you wear"
DavidW says (to ClubFloyd), "push capsule" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > PUSH CAPSULE 		
CF | 		
CF | You slide the pane away from the opening, letting in the yellow gas. 		
CF | Then you breathe in the vile substance. 		
CF | 		
CF | What follows is extremely unpleasant and not really worth describing, 		
CF | except to say that... 		
CF | 		
CF | 		
CF | 		
CF | *** You have died. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jacqueline says, "Also, it seems we-- yeah"
DavidW says (to ClubFloyd), "undo" 		
CF ] Lobby (in the capsule) Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Lobby (in the capsule) 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "iw" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > IW 		
CF | 		
CF | You slide the pane away from the opening, letting in the yellow gas. 		
CF | Then you breathe in the vile substance. 		
CF | 		
CF | What follows is extremely unpleasant and not really worth describing, 		
CF | except to say that... 		
CF | 		
CF | 		
CF | 		
CF | *** You have died. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Lancelot says, "ok maybe we better wait"
DavidW says (to ClubFloyd), "undo" 		
CF ] Lobby (in the capsule) Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Lobby (in the capsule) 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jacqueline says, "But it also looks like the gas is eating through it regardless."
		Jade says, "it seems so"
		Knight_Otu says, "Hmhm."
DavidW says (to ClubFloyd), "x wires" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > X WIRES 		
CF | 		
CF | The contraption looks simple enough - a round, transparent capsule 		
CF | about a meter and a half in diameter and three meters tall. Cut into 		
CF | the surface is a square opening, large enough to accommodate most 		
CF | cargo as well as the person carrying it. From all sides you can see a 		
CF | web of wires and transistors embedded in the surface. 		
CF | 		
CF | A steady hum is emanating from the contraption. 		
CF | 		
CF | You are inside the contraption. An opening to the outside is directly 		
CF | in front of you. A square pane has been lowered over it, sealing you 		
CF | off from the environment outside. 		
CF | 		
CF | A yellow gas hangs in the air, obscuring the Lobby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull wires" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > PULL WIRES 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | A yellow gas hangs in the air, obscuring the Lobby. 		
CF | 		
CF | > 		Lancelot says, "hmm"
DavidW says (to ClubFloyd), "x ash" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > X ASH 		
CF | 		
CF | Can't do it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "what is yellow gas" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > WHAT IS YELLOW GAS 		
CF | 		
CF | The information you are requesting is not available at your security 		
CF | clearance. 		
CF | 		
CF | > 		Lancelot says, "thats a short reprimand lol"
DavidW says (to ClubFloyd), "x transistors" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > X TRANSISTORS 		
CF | 		
CF | The contraption looks simple enough - a round, transparent capsule 		
CF | about a meter and a half in diameter and three meters tall. Cut into 		
CF | the surface is a square opening, large enough to accommodate most 		
CF | cargo as well as the person carrying it. From all sides you can see a 		
CF | web of wires and transistors embedded in the surface. 		
CF | 		
CF | A steady hum is emanating from the contraption. 		
CF | 		
CF | You are inside the contraption. An opening to the outside is directly 		
CF | in front of you. A square pane has been lowered over it, sealing you 		
CF | off from the environment outside. 		
CF | 		
CF | A yellow gas hangs in the air, obscuring the Lobby. 		
CF | 		
CF | The last of the yellow gas seeps out the cracks in the revolving door. 		
CF | The air clears. And just in time! 		
CF | 		
CF | The thin shell of the capsule disintegrates around you. You are 		
CF | covered in a shower of grey ash, thin wires and transistors but are 		
CF | otherwise unharmed. 		
CF | 		
CF | As if on cue, a cleanbot emerges from a panel in the wall and scrubs 		
CF | down the area where the invisibility cloak once stood. A few 		
CF | minutestretches later it departs, leaving only the three corpses 		
CF | behind. 		
CF | 		
CF | Congratulations! You have the entire research lab for yourself! 		
CF | Although, you might want to do something about those bodies... 		
CF | 		
CF | > 		Jacqueline says, "oh. Cool."
		Lancelot says, "lol three bodies in one fell swoop"
		Knight_Otu says, "I guess that's what they call a Klingon Promotion on TvTropes."
		DavidW says, "drat. More corpses."
		Jacqueline says, "I don't feel too bad for these corpses."
		Jade says, "well done"
		Lancelot says, "nope considering what they would do to us when we get caught..."
		Knight_Otu says, "I guess that's true."
DavidW says (to ClubFloyd), "x ati" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > X ATI 		
CF | 		
CF | Atikurrahman Vosh - formerly the lab director, also known as Ati - is 		
CF | looking rather off today. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search ati" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > SEARCH ATI 		
CF | 		
CF | You pat down Ati's body and find Ati's Card and lab office chip key. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		Lancelot asks, "hmm hide bodes in the cloak thing? or is it completely gone?"
		Lancelot says, "oh nvm its gone"
		DavidW says, "take ati's card"
DavidW says (to ClubFloyd), "take ati's card and lab office chip key" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > TAKE ATI'S CARD AND LAB OFFICE CHIP KEY 		
CF | 		
CF | Ati's Card: You already have that. 		
CF | lab office chip key: You already have that. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search silia" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > SEARCH SILIA 		
CF | 		
CF | You pat down Silia's body and find Silia's Card. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		Lancelot asks, "maybe we can drag bodies to the lab?"
		Jacqueline asks, "Tucker Carlson plaza, eh?"
DavidW says (to ClubFloyd), "seatch renardin" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > SEATCH RENARDIN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search renardin" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > SEARCH RENARDIN 		
CF | 		
CF | You pat down Renardin's body and find Renardin's Card and rubber 		
CF | gloves. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You hear a loud, grating buzzing from the turnstile. As soon as you 		
CF | release it, the buzzing stops. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		Lancelot says, "rubber gloves ... I guess we need those lol"
DavidW says (to ClubFloyd), "x turnstile" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > X TURNSTILE 		
CF | 		
CF | This turnstile freely allows anyone to exit the research lab but does 		
CF | not yield to anyone trying to enter. The receptionist usually lets you 		
CF | in. 		
CF | 		
CF | If you happened to leave the lab and wanted to come back in, you could 		
CF | just scramble over it. Provided no one was in the Lobby to observe 		
CF | you, of course. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > L 		
CF | 		
CF | Lobby 		
CF | The Lobby of Research Lab A-U61 is a large, unimpeded space fit for 		
CF | receiving workers and important guests alike. After all, the lab's 		
CF | clients are drawn from a rich and diverse pool of citizens: the owners 		
CF | of private firms seeking a leg up on a competitor, ambitious managers 		
CF | embedded in the sprawling conglomerates, and sometimes high-clearance 		
CF | citizens whose identities and projects are cloaked in secrecy. 		
CF | 		
CF | You imagine that even Alpha clearance citizens over at Control - the 		
CF | highest and most important of the Bunker's conglomerates - sometimes 		
CF | call upon the brave scientists of Research Lab A-U61 to aid them in 		
CF | the long struggle against the terrorist threat. 		
CF | 		
CF | This is an ornate entrance hall. The walls are inlaid with the 		
CF | trappings of a respected research institution such as Research Lab 		
CF | A-U61: murals, awards, and the portraits of esteemed colleagues. The 		
CF | light comes from a battery of bright bulbs arranged in an X on the 		
CF | ceiling. 		
CF | 		
CF | An L-shaped receptionist's desk is tucked into one corner of the 		
CF | outward wall. The receptionist - a curt, expressionless man you've 		
CF | never had the displeasure of dealing with - is absent. In front of the 		
CF | receptionist's desk, a tube juts out from the wall. Underneath is a 		
CF | vending machine. Next to the vending machine and opposite the 		
CF | receptionist's desk is a sculpture, the Persevering Scientist, which 		
CF | is wearing a shiny black helmet. The remainder of the room is an open 		
CF | space. It is currently empty, save for a lone smart sign hanging on 		
CF | the wall. 		
CF | 		
CF | A large revolving door has been set in the inward wall. A turnstile 		
CF | has been placed directly in front of it. You can also go left through 		
CF | a wide opening. Another door next to the receptionist desk leads 		
CF | outward, deeper into the research lab. 		
CF | 		
CF | You can see Renardin's body, Silia's body and Ati's body here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put ati behind desk" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > PUT ATI BEHIND DESK 		
CF | 		
CF | Behind the receptionist's desk is not a good place to hide dead 		
CF | bodies, as anyone looking for them would eventually spot them. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "dig" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > DIG 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tube" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > X TUBE 		
CF | 		
CF | You see the words at the top of the screen: TERRORIST ATTACK IN D-5 		
CF | SECTOR. A grainy feed in a rectangular box in the corner depicts the 		
CF | scene of the disaster. Citizens - most of whom are naked and lubed up 		
CF | - run screaming from double doors as thick, black smoke belches forth 		
CF | behind them. "In other news, terrorists struck a VR deck in D-5 sector 		
CF | earlier today," Yuri explains. "Fortunately, a squadron of guardians 		
CF | from Defense arrived just in time to rescue those trapped inside. 		
CF | Casualties were minimal." The grainy feed is replaced by a much 		
CF | clearer one. A number of citizens can be seen standing around a pair 		
CF | of guardians, uniforms splattered with blood, applauding. "The 		
CF | traitors and their accomplices have all been punished. As for the VR 		
CF | deck in D-5, it is expected to become operational again within the 		
CF | next daystretch." 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vending machine" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > X VENDING MACHINE 		
CF | 		
CF | A large, hulking, rectangular object, this vending machine is just 		
CF | like any other you've seen throughout the Bunker. A small touchscreen 		
CF | lists the items available and their cost. Next to it is a slot for 		
CF | your Card. At the bottom is a wide, narrow compartment where items are 		
CF | dispensed. 		
CF | 		
CF | The protective cover of its dispenser is missing. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x touchscreen" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > X TOUCHSCREEN 		
CF | 		
CF | The vending machine currently has the following for sale: 		
CF | 		
CF | a shallow receptacle (6 credits) 		
CF | an electric torch (6 credits) 		
CF | a Palantooter Insta-Identatron (tm) +++ (tm) (39 credits) 		
CF | a Marrk-X Jammin (tm) Video Output Disruptor - Epsilon clearance 		
CF | required (600 credits) 		
CF | a sparkly toy (2 credits) 		
CF | a bottle of Flappantastic (1 credit) 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		Jacqueline says, "I could do with some varied text describing the repetative screams eminating from Tucker M. Carlson plaza."
		Lancelot asks, "we have 6 credits?"
		Lancelot says, "yeah its a bit repetitive"
DavidW says (to ClubFloyd), "i" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > I 		
CF | 		
CF | You're carrying (in plain sight): 		
CF | some rubber gloves 		
CF | Renardin's Card 		
CF | Silia's Card 		
CF | the lab office chip key 		
CF | Ati's Card 		
CF | your PA 		
CF | your Card 		
CF | the feather duster 		
CF | You're wearing: 		
CF | your boots 		
CF | your jumpsuit 		
CF | bunny ears 		
CF | 		
CF | > 		Knight_Otu says, "We may have more if we can use the other cards."
DavidW says (to ClubFloyd), "x ati's card" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > X ATI'S CARD 		
CF | 		
CF | Ati's Card contains 1000 credits. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x silia's card" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > X SILIA'S CARD 		
CF | 		
CF | Silia's Card contains 175 credits. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		Lancelot says, "ah rich ppl"
DavidW says (to ClubFloyd), "x renardian's card" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > X RENARDIAN'S CARD 		
CF | 		
CF | >X CARD 		
CF | (your Card) 		
CF | Your Card contains 8 credits. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x renardin's card" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > X RENARDIN'S CARD 		
CF | 		
CF | Renardin's Card contains 150 credits. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > L 		
CF | 		
CF | Lobby 		
CF | This is an ornate entrance hall. The walls are inlaid with the 		
CF | trappings of a respected research institution such as Research Lab 		
CF | A-U61: murals, awards, and the portraits of esteemed colleagues. The 		
CF | light comes from a battery of bright bulbs arranged in an X on the 		
CF | ceiling. 		
CF | 		
CF | An L-shaped receptionist's desk is tucked into one corner of the 		
CF | outward wall. The receptionist - a curt, expressionless man you've 		
CF | never had the displeasure of dealing with - is absent. In front of the 		
CF | receptionist's desk, a tube juts out from the wall. Underneath is a 		
CF | vending machine. Next to the vending machine and opposite the 		
CF | receptionist's desk is a sculpture, the Persevering Scientist, which 		
CF | is wearing a shiny black helmet. The remainder of the room is an open 		
CF | space. It is currently empty, save for a lone smart sign hanging on 		
CF | the wall. 		
CF | 		
CF | A large revolving door has been set in the inward wall. A turnstile 		
CF | has been placed directly in front of it. You can also go left through 		
CF | a wide opening. Another door next to the receptionist desk leads 		
CF | outward, deeper into the research lab. 		
CF | 		
CF | You can see Renardin's body, Silia's body and Ati's body here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x murals" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > X MURALS 		
CF | 		
CF | Can't do it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x awards" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > X AWARDS 		
CF | 		
CF | A sprawling, complex geometric pattern - governed by the very latest 		
CF | in supradimensional mathematics, you suspect - has been painted onto 		
CF | the walls, floor and ceiling. Around you, square frames hang 		
CF | intermittently over it: dry, boring portraits of the research lab's 		
CF | past administrators. You see that Atikurrahman Vosh is one of them. 		
CF | 		
CF | A number of official awards are also on display. "Bridging the Gap 		
CF | Award" reads one of them. "Research Lab A-U61 supports innovative, 		
CF | forward-thinking programs," the text under it explains. "True patriots 		
CF | prepare for success down to the smallest detail." There are awards for 		
CF | specific products, too, including the x-ray tractor beam, 		
CF | hovermissile, and Cosmo Anti-Spatter ballpoint pen. It strikes you 		
CF | that none of the awards are recent. 		
CF | 		
CF | A slightly discolored rectangular patch on the wall indicates that one 		
CF | of the awards has been removed. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "what is x-ray tractor beam" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > WHAT IS X-RAY TRACTOR BEAM 		
CF | 		
CF | The common tractor beam requires a line of sight to its target, but 		
CF | not the x-ray variant. These are capable of reaching through solid, 		
CF | non-metallic matter up to four centimeters centimeters thick. 		
CF | 		
CF | Unfortunately, the Bunker does not possess x-ray vision technology, so 		
CF | the x-ray tractor beam's operator must be aware of the presence and 		
CF | location of his or her intended target by other means. 		
CF | 		
CF | These useful gadgets are about the size of a movepod and generate a 		
CF | strong magnetic field. As such, they are almost always deployed in 		
CF | space. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "what is hovermissile" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > WHAT IS HOVERMISSILE 		
CF | 		
CF | Defense has many weapons at its disposal to counter the terrorist 		
CF | threat, but few inspire more fear than the hovermissile. Deployed both 		
CF | on planetary surfaces and in space, these trajectiles can be 		
CF | programmed and fired even if its target is not yet in range. They will 		
CF | wait patiently in hiding, springing into action when the time is ripe. 		
CF | 		
CF | Hovermissiles are not subject to hacking and reprogramming while in 		
CF | hiding, and they always strike their intended target. 		
CF | 		
CF | > 		DavidW says, "basically a cat-drone hybrid."
DavidW says (to ClubFloyd), "what is cosmo pen" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > WHAT IS COSMO PEN 		
CF | 		
CF | The information you are requesting is not available at your security 		
CF | clearance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "what is pen" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > WHAT IS PEN 		
CF | 		
CF | Even the most permissive reading of The General Guidelines on 		
CF | Sanitation and Hygiene does not allow citizens to sully themselves or 		
CF | their attire with ink smudges. Fortunately, the owners of a Cosmo 		
CF | Anti-Spatter ballpoint pen do no have to worry about such 		
CF | inconveniences. 		
CF | 		
CF | > 		Knight_Otu says, "Geeze."
		Jacqueline says, "fun"
DavidW says (to ClubFloyd), "l" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > L 		
CF | 		
CF | Lobby 		
CF | This is an ornate entrance hall. The walls are inlaid with the 		
CF | trappings of a respected research institution such as Research Lab 		
CF | A-U61: murals, awards, and the portraits of esteemed colleagues. The 		
CF | light comes from a battery of bright bulbs arranged in an X on the 		
CF | ceiling. 		
CF | 		
CF | An L-shaped receptionist's desk is tucked into one corner of the 		
CF | outward wall. The receptionist - a curt, expressionless man you've 		
CF | never had the displeasure of dealing with - is absent. In front of the 		
CF | receptionist's desk, a tube juts out from the wall. Underneath is a 		
CF | vending machine. Next to the vending machine and opposite the 		
CF | receptionist's desk is a sculpture, the Persevering Scientist, which 		
CF | is wearing a shiny black helmet. The remainder of the room is an open 		
CF | space. It is currently empty, save for a lone smart sign hanging on 		
CF | the wall. 		
CF | 		
CF | A large revolving door has been set in the inward wall. A turnstile 		
CF | has been placed directly in front of it. You can also go left through 		
CF | a wide opening. Another door next to the receptionist desk leads 		
CF | outward, deeper into the research lab. 		
CF | 		
CF | You can see Renardin's body, Silia's body and Ati's body here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x smart sign" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > X SMART SIGN 		
CF | 		
CF | It says: "Science is careful and deliberate calculation." 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | The sounds of chaos and mayhem outside in the Tucker M. Carlson 		
CF | plaza die down. A few stretches later, a dark figure can be seen 		
CF | approaching the revolving door. It enters, and the door spits out a 		
CF | breathless agent from Homeland Security. 		
CF | 		
CF | It is an amusing experience to watch the range of emotion on her face 		
CF | as she takes in the scene. "A poisonous gas was just released from 		
CF | here!" she bellows at you as she presses up against the turnstile. 		
CF | Then her eyes fall upon the dead. There is a deep intake of breath. 		
CF | Astonished, she turns to you. 		
CF | 		
CF | "It's not what it seems," you tell her. "I'm just a dust bunny!" You 		
CF | wave the feather duster at her and sneeze. 		
CF | 		
CF | The agent's mouth drops open. "Wow, a real traitor!" she breathes. 		
CF | Then she shakes herself from her stupor and nobly performs the duty 		
CF | expected of her. 		
CF | 		
CF | She aims her laser pistol and fires. The first few bolts miss, but 		
CF | eventually one finds its mark. 		
CF | 		
CF | Later on, back at the Homeland Security neighborhood substation where 		
CF | she is headquartered, her colleagues award her the customary gift box 		
CF | containing little bottles of Blue Fixx and tins of Algatine. 		
CF | 		
CF | 		
CF | 		
CF | *** You are leaking from too many holes to continue. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Lancelot asks, "pfff a brief room desc would be a luxury?"
		Jacqueline says, "huh"
		Jacqueline asks, "Does the invisibility thing still work, or was it rendered inoperable by the yellow smoke?"
		Lancelot asks, "so I guess we have a new moves to hide the evidence?"
		DavidW says, "I don't think it's even there any more."
		Jacqueline says (to Lancelot), "Yeah"
		Lancelot asks, "I think it was destroyed and cleaned up by the robot?"
		Jacqueline says, "Hide them or hide ourself, but it seems like hide the bodies time."
		DavidW says, "I think I goofed with the turnstile button."
		Jacqueline says, "I am unfortunately a little ill and will brb. :("
		DavidW says, "It might lock or unlock the entrance and maybe I got it wrong."
DavidW says (to ClubFloyd), "undo" 		
CF ] Lobby Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Lobby 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You hear a loud, grating buzzing from the turnstile. As soon as you 		
CF | release it, the buzzing stops. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | The sounds of chaos and mayhem outside in the Tucker M. Carlson 		
CF | plaza die down. A few stretches later, a dark figure can be seen 		
CF | approaching the revolving door. It enters, and the door spits out a 		
CF | breathless agent from Homeland Security. 		
CF | 		
CF | It is an amusing experience to watch the range of emotion on her face 		
CF | as she takes in the scene. "A poisonous gas was just released from 		
CF | here!" she bellows at you as she presses up against the turnstile. 		
CF | Then her eyes fall upon the dead. There is a deep intake of breath. 		
CF | Astonished, she turns to you. 		
CF | 		
CF | "It's not what it seems," you tell her. "I'm just a dust bunny!" You 		
CF | wave the feather duster at her and sneeze. 		
CF | 		
CF | The agent's mouth drops open. "Wow, a real traitor!" she breathes. 		
CF | Then she shakes herself from her stupor and nobly performs the duty 		
CF | expected of her. 		
CF | 		
CF | She aims her laser pistol and fires. The first few bolts miss, but 		
CF | eventually one finds its mark. 		
CF | 		
CF | Later on, back at the Homeland Security neighborhood substation where 		
CF | she is headquartered, her colleagues award her the customary gift box 		
CF | containing little bottles of Blue Fixx and tins of Algatine. 		
CF | 		
CF | 		
CF | 		
CF | *** You are leaking from too many holes to continue. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		DavidW says, "hm. Maybe something needs to lean against it."
		Lancelot asks, "blocking the turnstile?"
		DavidW says, "I have nothing to block with except dead people."
		Lancelot says, "I would think pushing the desk against it but not sure if that would work, otherwise can we move the bodies to the lab or sth"
		DavidW asks, "I asked if someone wanted to drive. Would you like to try?"
		DavidW says, "You'll probably need to restart or undo a lot."
		Jade says, "I am in a phone call"
DavidW says (to ClubFloyd), "undo" 		
CF ] Lobby Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Lobby 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Lobby Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Lobby 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Lobby Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Lobby 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Lobby Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Lobby 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push desk" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > PUSH DESK 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | The sounds of chaos and mayhem outside in the Tucker M. Carlson 		
CF | plaza die down. A few stretches later, a dark figure can be seen 		
CF | approaching the revolving door. It enters, and the door spits out a 		
CF | breathless agent from Homeland Security. 		
CF | 		
CF | It is an amusing experience to watch the range of emotion on her face 		
CF | as she takes in the scene. "A poisonous gas was just released from 		
CF | here!" she bellows at you as she presses up against the turnstile. 		
CF | Then her eyes fall upon the dead. There is a deep intake of breath. 		
CF | Astonished, she turns to you. 		
CF | 		
CF | "It's not what it seems," you tell her. "I'm just a dust bunny!" You 		
CF | wave the feather duster at her and sneeze. 		
CF | 		
CF | The agent's mouth drops open. "Wow, a real traitor!" she breathes. 		
CF | Then she shakes herself from her stupor and nobly performs the duty 		
CF | expected of her. 		
CF | 		
CF | She aims her laser pistol and fires. The first few bolts miss, but 		
CF | eventually one finds its mark. 		
CF | 		
CF | Later on, back at the Homeland Security neighborhood substation where 		
CF | she is headquartered, her colleagues award her the customary gift box 		
CF | containing little bottles of Blue Fixx and tins of Algatine. 		
CF | 		
CF | 		
CF | 		
CF | *** You are leaking from too many holes to continue. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Lancelot says, "ah well worth a try"
		DavidW says, "hm. I wonder why multiple undos acted like only one."
DavidW says (to ClubFloyd), "undo" 		
CF ] Lobby Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Lobby 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hold button" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > HOLD BUTTON 		
CF | 		
CF | That seems to be a part of the receptionist's desk. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | The sounds of chaos and mayhem outside in the Tucker M. Carlson 		
CF | plaza die down. A few stretches later, a dark figure can be seen 		
CF | approaching the revolving door. It enters, and the door spits out a 		
CF | breathless agent from Homeland Security. 		
CF | 		
CF | It is an amusing experience to watch the range of emotion on her face 		
CF | as she takes in the scene. "A poisonous gas was just released from 		
CF | here!" she bellows at you as she presses up against the turnstile. 		
CF | Then her eyes fall upon the dead. There is a deep intake of breath. 		
CF | Astonished, she turns to you. 		
CF | 		
CF | "It's not what it seems," you tell her. "I'm just a dust bunny!" You 		
CF | wave the feather duster at her and sneeze. 		
CF | 		
CF | The agent's mouth drops open. "Wow, a real traitor!" she breathes. 		
CF | Then she shakes herself from her stupor and nobly performs the duty 		
CF | expected of her. 		
CF | 		
CF | She aims her laser pistol and fires. The first few bolts miss, but 		
CF | eventually one finds its mark. 		
CF | 		
CF | Later on, back at the Homeland Security neighborhood substation where 		
CF | she is headquartered, her colleagues award her the customary gift box 		
CF | containing little bottles of Blue Fixx and tins of Algatine. 		
CF | 		
CF | 		
CF | 		
CF | *** You are leaking from too many holes to continue. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Lancelot asks, "we are too close to running out of time... can we undo or restore more turns?"
		Jacqueline says, "Back. Have we hidden any bod-- seems like no."
		Jade says, "It is odd indeed"
DavidW says (to ClubFloyd), "undo" 		
CF ] Lobby Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Lobby 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Lancelot says, "can we undo up to the point the pod disintegrated"
		DavidW says (to Jacqueline), "I have not found any hiding places. That's why I was examining the lobby's stuff."
		Lancelot says, "forgot when we did the last save"
		DavidW says (to Lancelot), "I'm only willing to restart and replay up to that point instead."
		Lancelot says, "ah good point, we went inward twice, opened door, crawled behind desk, entered the pod, closed it... I think that was about it"
		DavidW says, "I don't remember when the last save was either. I can't keep track as easily when driving."
		DavidW says (to Lancelot), "yes, mostly"
DavidW says (to ClubFloyd), "restart" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > RESTART 		
CF | 		
CF | Are you sure you want to restart? 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Lab Hallway Outward Questionable 		
CF | 		
CF | 		
CF | 		
CF | The lab director, Atikurrahman Vosh, has ordered all no-clearance 		
CF | citizens to evacuate the premises. Obviously, something important is 		
CF | about to happen, and peons like yourself aren't wanted. You rushed to 		
CF | finish the last of your duties, but now you fear you may have lingered 		
CF | too long... 		
CF | 		
CF | Nothing Could Be Further From the Truth 		
CF | Another tale from the Bunker by Adam Wasserman 		
CF | Release 1 / Serial number 230327 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Lab Hallway Outward 		
CF | You, Oliva Mirram, are in Research Lab A-U61, gripping a feather 		
CF | duster. On the face of it, there is nothing extraordinary about this 		
CF | fact. You are a dust maid by occupation. Three weekstretches ago, you 		
CF | were assigned by your employer - a private firm by the name of Dust 		
CF | Bunnies, Ltd. - to keep the no-clearance areas of this research lab 		
CF | free of grime and other irritating particles, and by all accounts you 		
CF | have performed your duties well. Perhaps it was to maintain this 		
CF | hard-earned reputation that you ignored the sudden announcement 		
CF | ordering you to exit the building. After all, you knew it wouldn't 		
CF | take long to wipe down the last of the glass panes, doors, and hidden 		
CF | corners in your purview. 		
CF | 		
CF | Now you find that you are alone. Never before in your short, 		
CF | uneventful life have you found yourself in such a frightening 		
CF | situation. After all, the Bunker - the last vestige of human 		
CF | civilization in the solar system, nestled safely under the harsh 		
CF | surface of Venus, the second planet from the sun - is swarming with 		
CF | citizens at any time of your daystretch. Now you can't even hear one. 		
CF | 		
CF | Fortunately, in the center of the hallway a security camera guards the 		
CF | area from the whims of traitors, terrorists and other such scum. You 		
CF | have not been completely cut off from society, it would seem. 		
CF | 		
CF | You are standing at one end of a short, bare hallway lit by glow 		
CF | panels. The left wall is made entirely of glass. Through it you can 		
CF | see into Dev 3. Normally, a few researchers can be seen toiling 		
CF | within, but now it is strangely empty. 		
CF | 		
CF | To the left a door has been cut into the glass. Another door is to 		
CF | your right. A smart sign is affixed to it. Outward is a third door 		
CF | made entirely of metal. Inward, the corridor continues towards the 		
CF | Lobby - and the exit. 		
CF | 		
CF | [First-time players should type ABOUT. Thank you for your 		
CF | cooperation.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "iw" 		
CF ] Lab Hallway Center Questionable 		
CF | > 		
CF | > IW 		
CF | 		
CF | 		
CF | Lab Hallway Center 		
CF | Research Lab A-U61 operates as part of the Developmental Engineering 		
CF | conglomerate, the home of the Bunker's most innovative minds. 		
CF | Naturally, you were thrilled to receive this assignment. Each morning 		
CF | when you arrive for your shift, a slender glass wall is all that 		
CF | separates you from the hard-working scientists in their little cages. 		
CF | All your life, you have yearned to join their ranks. If only you could 		
CF | step across to the other side! 		
CF | 		
CF | Some of the researchers here have a security clearance. You, of 		
CF | course, have none. You've seen enough vidshows on the tube to know 		
CF | that a promotion to Epsilon clearance is theoretically within anyone's 		
CF | grasp; in reality, though, it takes extreme acts of courage in service 		
CF | to the Bunker to obtain one. 		
CF | 		
CF | You pause and glance into the Refrigeration Unit. A viscous liquid 		
CF | bubbles in a tank. What could it be? An improved plastex, more durable 		
CF | and cheaper to produce? A more efficient rocket propellant for the 		
CF | Bunker's fleet of interplanetary ships? A remedy for baldness? 		
CF | 		
CF | Your reverie is interrupted by the sudden urge to sneeze. Which you 		
CF | do, very wetly and loudly. This time, however, you can spare yourself 		
CF | the embarrassment, as you are alone. 		
CF | 		
CF | The Bunker is a technological dreamland, yes. But somehow, no one can 		
CF | cure you of a simple dust allergy. You quietly resolve to remedy this 		
CF | oversight when you are finally confirmed as a scientist. 		
CF | 		
CF | You are standing in the center of a bare hallway lit by glow panels. 		
CF | The wall to your left is made entirely of glass. Just out of reach 		
CF | above your head, a security camera relentlessly surveys the hallway 		
CF | and the areas visible through the glass wall. 		
CF | 		
CF | To the left, you can see the Refrigeration Unit. Across from it, to 		
CF | your right, is a plain door. The hallway continues both inward and 		
CF | outward. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "iw" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > IW 		
CF | 		
CF | 		
CF | Lab Hallway Inward 		
CF | Your luck is holding out. You still haven't caught sight of anyone. 		
CF | More importantly, no one has caught sight of you! In a few stretches, 		
CF | you expect to be strolling across the Tucker M. Carlson plaza on your 		
CF | way to your communal barracks for your regularly scheduled (not to 		
CF | mention well-deserved) naptime. 		
CF | 		
CF | And sleep well you will! The certainty that the boys and gals over at 		
CF | Control have nearly eliminated the terrorist threat - coupled with a 		
CF | potent sleeping aid - leaves you no doubt. 		
CF | 		
CF | Who is looking out at the Bunker's corridors from the security 		
CF | cameras? Control. Who decides who gets a security clearance or a work 		
CF | reassignment? Control. The ninth and most important conglomerate in 		
CF | the Bunker, it is staffed exclusively by Alpha clearance citizens, the 		
CF | most trustworthy of all. 		
CF | 		
CF | This is the beginning of Research Lab A-U61's main hallway, lit by 		
CF | glow panels. It is bare and - thanks to your best efforts - mostly 		
CF | free of dust. 		
CF | 		
CF | To your left is a glass wall. Through it, you can see into Dev 1. The 		
CF | thin outline of a door is visible in the glass. Opposite the glass 		
CF | wall to your right is a battered door. The lobby door is inward, and 		
CF | the hallway stretches outward. 		
CF | 		
CF | The lobby door has been left open a crack, more than enough to see 		
CF | through. Through it, you hear muffled voices. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "iw" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > IW 		
CF | 		
CF | You start to push through the door when you realize the Lobby is 		
CF | occupied! You catch a glimpse of some scientists gathered in the 		
CF | middle of the room. A large contraption rests nearby. 		
CF | 		
CF | You pull back to avoid being seen. The door is, however, open a crack, 		
CF | more than enough to see through. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | "The invisibility cloak is a great success." The voice is that of the 		
CF | lab director, Atikurrahman Vosh himself! "Citizens Silia Cribbich and 		
CF | Renardin Osterlok have brought the capsule to the Lobby. We're ready 		
CF | to give the demonstration you asked for." A brief pause. "There's no 		
CF | need to worry. I've sent everyone away under strict orders. No one 		
CF | knows about the existence of the invisibility cloak except you, 		
CF | myself, Silia and Renardin." 		
CF | 		
CF | After that, the voices hush, and the conversation becomes impossible 		
CF | to discern standing where you are outside in the hallway. 		
CF | 		
CF | Your mind scrambles to figure out a way to get through the Lobby and 		
CF | into the plaza unnoticed. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "crawl to desk" 		
CF ] Lobby (behind the desk) Questionable 		
CF | > 		
CF | > CRAWL TO DESK 		
CF | 		
CF | You wait for Ati's excitement to ramp up again. Then you slip quietly 		
CF | behind the receptionist's desk, unnoticed and well out of sight. 		
CF | 		
CF | Lobby (behind the desk) 		
CF | This is the Lobby of Research Lab A-U61. You are desperately trying to 		
CF | reach the revolving door on the other side of the room. As you scan 		
CF | the area, you ignore everything which is not relevant to your 		
CF | predicament. 		
CF | 		
CF | In the center of the room is a transparent capsule. It is positioned 		
CF | between you and the revolving door. On the other side of the capsule, 		
CF | backs facing you both, are the lab director, Atikurrahman Vosh, and 		
CF | two researchers, Silia Cribbich and Renardin Osterlok. They are 		
CF | engaged in discussion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter capsule" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > ENTER CAPSULE 		
CF | 		
CF | What an excellent idea! No one will see you inside the invisibility 		
CF | cloak. From there you can wait for an opportune moment to make a dash 		
CF | for the exit. 		
CF | 		
CF | As quietly as you can, you venture from the safety of the 		
CF | receptionist's desk and tiptoe across the Lobby towards the 		
CF | invisibility cloak. As you pass through the opening, however, Renardin 		
CF | catches movement out the corner of his eye. But too late! You are 		
CF | already inside. Crouched down so you can fit, you smile wanly, knowing 		
CF | he is unable to see you. 		
CF | 		
CF | Which is why you are flummoxed when - quite unexpectedly - Renardin 		
CF | fixes you with a nasty glare, taps the lab director's shoulder, and 		
CF | points. 		
CF | 		
CF | Atikurrahman turns and blinks at you stupidly. The smile drains from 		
CF | your face. 		
CF | 		
CF | Suddenly, Ati's PA lights up. He hesitates before answering. "Uh, 		
CF | hello?" 		
CF | 		
CF | From here, you can easily hear the person at the other end of the 		
CF | line. "There's something wrong. I can hear it." 		
CF | 		
CF | "No, no, nothing at all. The invisibility cloak is working as 		
CF | expected. There's absolutely nothing to worry about!" Meanwhile, the 		
CF | lab director gestures wildly at Silia and Renardin. 		
CF | 		
CF | Together, they rush for the opening. "I'll grab her," Renardin snarls, 		
CF | reaching inside for a fistful of hair. 		
CF | 		
CF | Silia, however, slaps his arm down. "And let you get the credit for 		
CF | subduing a traitor? I don't see why you should get a promotion to 		
CF | Delta clearance instead of myself!" What follows is a great deal of 		
CF | cursing, pushing and shoving. 		
CF | 		
CF | Unnoticed in the melee, a vial containing a yellow liquid drops from 		
CF | Renardin's waist and shatters on the floor. 		
CF | 		
CF | A yellow gas bubbles up from the liquid on the floor, forming a 		
CF | steadily expanding layer at the scientists' feet. They don't seem to 		
CF | notice, however, as they are panicking over your unexpected 		
CF | appearance. 		
CF | 		
CF | > 		Lancelot says, "just thinking... this verbosity might be hell to ppl using screen readers..."
DavidW says (to ClubFloyd), "close capsule" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > CLOSE CAPSULE 		
CF | 		
CF | You slide the pane in place over the opening. It fits perfectly. 		
CF | 		
CF | A yellow gas bubbles up from the liquid on the floor, forming a 		
CF | steadily expanding layer at the scientists' feet. They don't seem to 		
CF | notice, however, as they are panicking over your unexpected 		
CF | appearance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A yellow gas bubbles up from the liquid on the floor, forming a 		
CF | steadily expanding layer at the scientists' feet. They don't seem to 		
CF | notice, however, as they are panicking over your unexpected 		
CF | appearance. 		
CF | 		
CF | > 		Jacqueline says (to Lancelot), "yeah"
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A yellow gas bubbles up from the liquid on the floor, forming a 		
CF | steadily expanding layer at the scientists' feet. They don't seem to 		
CF | notice, however, as they are panicking over your unexpected 		
CF | appearance. 		
CF | 		
CF | Eventually, delicate strands of the yellow gas rise above the 		
CF | researchers' heads. Their reaction startles you. They gurgle, eyes 		
CF | bulging from their sockets, and clutch their throats. Ati's PA 		
CF | clatters as it hits the floor. It is quickly followed by the three 		
CF | scientists themselves. You are treated to a gruesome sight as they 		
CF | convulse on the ground beside you. When the convulsions subside, a 		
CF | greenish-yellow foam bubbles from their gaping mouths. It is the only 		
CF | thing in the Lobby that moves. 		
CF | 		
CF | Suddenly, your ears catch a slight sizzling sound. It comes from all 		
CF | around you. You notice, too, that a fine, grey ash is collecting on 		
CF | the surface of the capsule. As you watch, some of the wiring breaks 		
CF | free. You realize that the yellow gas appears to be reacting with the 		
CF | transparent material of the the capsule, which is slowly dissolving. 		
CF | 		
CF | > 		Lancelot says, "perfect"
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A yellow gas hangs in the air, obscuring the Lobby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A yellow gas hangs in the air, obscuring the Lobby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A yellow gas hangs in the air, obscuring the Lobby. 		
CF | 		
CF | The last of the yellow gas seeps out the cracks in the revolving door. 		
CF | The air clears. And just in time! 		
CF | 		
CF | The thin shell of the capsule disintegrates around you. You are 		
CF | covered in a shower of grey ash, thin wires and transistors but are 		
CF | otherwise unharmed. 		
CF | 		
CF | As if on cue, a cleanbot emerges from a panel in the wall and scrubs 		
CF | down the area where the invisibility cloak once stood. A few 		
CF | minutestretches later it departs, leaving only the three corpses 		
CF | behind. 		
CF | 		
CF | Congratulations! You have the entire research lab for yourself! 		
CF | Although, you might want to do something about those bodies... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf10" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Lobby Questionable 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW asks, "okay, what's the plan?"
DavidW says (to ClubFloyd), "search ati" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > SEARCH ATI 		
CF | 		
CF | You pat down Ati's body and find Ati's Card and lab office chip key. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search silia" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > SEARCH SILIA 		
CF | 		
CF | You pat down Silia's body and find Silia's Card. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		Jacqueline says, "That, yes."
DavidW says (to ClubFloyd), "search renardin" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > SEARCH RENARDIN 		
CF | 		
CF | You pat down Renardin's body and find Renardin's Card and rubber 		
CF | gloves. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		Jacqueline asks, "Can we drag the bodies back the way we came?"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf11" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Lobby Questionable 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ati" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > TAKE ATI 		
CF | 		
CF | It's too heavy. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drag ati" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > DRAG ATI 		
CF | 		
CF | You'll have to tell me in which direction. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drag ati o" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > DRAG ATI O 		
CF | 		
CF | Can't do it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drag ati ow" 		
CF ] Lab Hallway Inward DIRTY ROTTEN 		
CF | TRA 		
CF | > 		
CF | > DRAG ATI OW 		
CF | 		
CF | You struggle with the weight of the body, consuming valuable time, but 		
CF | you manage to succeed. 		
CF | 		
CF | Lab Hallway Inward 		
CF | This is the beginning of Research Lab A-U61's main hallway, lit by 		
CF | glow panels. It is bare and - thanks to your best efforts - mostly 		
CF | free of dust. 		
CF | 		
CF | To your left is a glass wall. Through it, you can see into Dev 1. The 		
CF | thin outline of a door is visible in the glass. Opposite the glass 		
CF | wall to your right is a battered door. The lobby door is inward, and 		
CF | the hallway stretches outward. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It seems to have taken a special interest in you. 		
CF | 		
CF | > 		Jacqueline says, "oho - red light takes an interest in us. That's probably not great."
		DavidW says, "DIRTY ROTTEN status"
		Jacqueline says, "ha"
		Jacqueline says, "Yes. Now that you mention it."
		Jacqueline says, "So, um, yeah. Prolly undo."
		DavidW says, "I think dragging a dead body to where a camera is isn't too great."
		Jacqueline asks, "I guess not. Who knew?"
		DavidW says, "Maybe left or right of the lobby is better. Or we play possum and lie on the floor pretending to be dead too."
		Jade says, "we could try"
		DavidW asks (of Jade), "try what?"
		Lancelot asks, "play dead?"
		Jacqueline says, "I think play dead will fail, but potentially hilariously so."
		Lancelot says, "somehow I think that wont work"
		Jacqueline says, "Yeah. Exactly. I'm all for it."
		DavidW says, "I don't think it'll work either, but I suppose it's worth a try."
		Jade says, "hidding bodyes ow"
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf11" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Lobby Questionable 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play dead" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > PLAY DEAD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lie on floor" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > LIE ON FLOOR 		
CF | 		
CF | Unless specifically mentioned by the text, avoid general concepts like 		
CF | the floor and ceiling. Try typing LOOK and then using verbs like TAKE 		
CF | or EXAMINE on the things you see mentioned. 		
CF | 		
CF | To stop these messages entirely, type NOVICE OFF. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lie down" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > LIE DOWN 		
CF | 		
CF | But you are filled with energy and enthusiasm! What better way to rush 		
CF | into the next inevitable brush with death? 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		DavidW says, "This isn't working."
DavidW says (to ClubFloyd), "f" 		
CF ] Depot Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Depot 		
CF | This narrow, cramped space is where Research Lab A-U61 accepts and 		
CF | stores deliveries. It is sparsely lit by a single lightbulb dangling 		
CF | from the ceiling. 		
CF | 		
CF | A darkened service tunnel wide enough for a sizeable vehicle leads off 		
CF | into darkness. In the corner next to an obscured doorway in the 		
CF | outward wall is a stack of boxes. To the right through a wide opening, 		
CF | you can enter the lab's Lobby. 		
CF | 		
CF | You can see a forklift here. 		
CF | 		
CF | > 		Jacqueline says, "I love 'But you are filled with energy and enthusiasm!' as a reason to not lie down."
		Lancelot says, "ah"
		Lancelot says, "no cameras here"
		DavidW asks, "We could buy a light, I guess and maybe use the forklift to carry the bodies?"
		Lancelot asks, "I guess body hiding would be perfect in here?"
		Jade says, "gret"
DavidW says (to ClubFloyd), "drive forkflift right" 		
CF ] Depot Questionable 		
CF | > 		
CF | > DRIVE FORKFLIFT RIGHT 		
CF | 		
CF | If you can see an object, you can usually just interact with it 		
CF | directly without worrying about your position. Try a command like 		
CF | EXAMINE CARD for a closer look at something, LOOK to get a new 		
CF | description of this location, or a direction like RIGHT to move to a 		
CF | different location. 		
CF | 		
CF | > 		Jade says, "great"
DavidW says (to ClubFloyd), "x forklift" 		
CF ] Depot Questionable 		
CF | > 		
CF | > X FORKLIFT 		
CF | 		
CF | This movepod consists of a trackbed topped by a cab large enough for a 		
CF | single person. Thick, durable prongs for lifting heavy objects 		
CF | protrude from the front below a broken set of headlights. 		
CF | 		
CF | The forklift is battery-powered and easy to operate. Once inside, just 		
CF | indicate a direction to go in. 		
CF | 		
CF | > 		Lancelot asks, "enter forklift?"
DavidW says (to ClubFloyd), "enter it" 		
CF ] Depot Questionable 		
CF | > 		
CF | > ENTER IT 		
CF | 		
CF | You get into the forklift. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "r" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > R 		
CF | 		
CF | You push a small joystick in the desired direction, and the forklift 		
CF | plods off. 		
CF | 		
CF | When you arrive, you load the bodies present onto the prongs of the 		
CF | forklift, saving a great deal of time. 		
CF | 		
CF | Lobby (in the forklift) 		
CF | This is an ornate entrance hall. The walls are inlaid with the 		
CF | trappings of a respected research institution such as Research Lab 		
CF | A-U61: murals, awards, and the portraits of esteemed colleagues. The 		
CF | light comes from a battery of bright bulbs arranged in an X on the 		
CF | ceiling. 		
CF | 		
CF | An L-shaped receptionist's desk is tucked into one corner of the 		
CF | outward wall. The receptionist - a curt, expressionless man you've 		
CF | never had the displeasure of dealing with - is absent. In front of the 		
CF | receptionist's desk, a tube juts out from the wall. Underneath is a 		
CF | vending machine. Next to the vending machine and opposite the 		
CF | receptionist's desk is a sculpture, the Persevering Scientist, which 		
CF | is wearing a shiny black helmet. The remainder of the room is an open 		
CF | space. It is currently empty, save for a lone smart sign hanging on 		
CF | the wall. 		
CF | 		
CF | A large revolving door has been set in the inward wall. A turnstile 		
CF | has been placed directly in front of it. You can also go left through 		
CF | a wide opening. Another door next to the receptionist desk leads 		
CF | outward, deeper into the research lab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bodies" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > TAKE BODIES 		
CF | 		
CF | Renardin's body: It's too heavy. 		
CF | Silia's body: It's too heavy. 		
CF | Ati's body: It's too heavy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lift bodies" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > LIFT BODIES 		
CF | 		
CF | Can't do it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the forklift. 		
CF | 		
CF | Lobby 		
CF | This is an ornate entrance hall. The walls are inlaid with the 		
CF | trappings of a respected research institution such as Research Lab 		
CF | A-U61: murals, awards, and the portraits of esteemed colleagues. The 		
CF | light comes from a battery of bright bulbs arranged in an X on the 		
CF | ceiling. 		
CF | 		
CF | An L-shaped receptionist's desk is tucked into one corner of the 		
CF | outward wall. The receptionist - a curt, expressionless man you've 		
CF | never had the displeasure of dealing with - is absent. In front of the 		
CF | receptionist's desk, a tube juts out from the wall. Underneath is a 		
CF | vending machine. Next to the vending machine and opposite the 		
CF | receptionist's desk is a sculpture, the Persevering Scientist, which 		
CF | is wearing a shiny black helmet. The remainder of the room is an open 		
CF | space. It is currently empty, save for a lone smart sign hanging on 		
CF | the wall. 		
CF | 		
CF | A large revolving door has been set in the inward wall. A turnstile 		
CF | has been placed directly in front of it. You can also go left through 		
CF | a wide opening. Another door next to the receptionist desk leads 		
CF | outward, deeper into the research lab. 		
CF | 		
CF | You can see a forklift here. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		Lancelot says, "erm wait"
		DavidW says, "what"
		Lancelot asks, "it already loaded the bodies?"
		DavidW says, "no, I didn't see that."
		Lancelot says, "When you arrive, you load the bodies present onto the prongs of the CF | forklift, saving a great deal of time. CF |"
		Lancelot says, "it says up there"
		DavidW says, "I still don't see."
		Lancelot asks, "look?"
		Knight_Otu says, "The second paragraph under "R""
		DavidW says, "oh, it's before the lobby name"
		Lancelot says, "I mean it doesnt mention the bodyes"
		DavidW says, "I'm so confused and there's so much text."
DavidW says (to ClubFloyd), "x sculpture" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > X SCULPTURE 		
CF | 		
CF | Positivist social reconstruction? Avant-guard art form? An 		
CF | embarrassment to creative social clubs everywhere? Clearly, this 		
CF | sculpture is the product of a clumsy and rudimentary marketing outfit. 		
CF | 		
CF | The Persevering Scientist is made of a brown, waxy substance and 		
CF | stands little more than two meters tall. It stares confidently past 		
CF | you and into the future. 		
CF | 		
CF | The Persevering Scientist is wearing a shiny, black helmet. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x helmet" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > X HELMET 		
CF | 		
CF | Sturdy and well-padded, it looks similar to the helmets worn by the 		
CF | pilots of flypods. It's quite roomy and will easily fit over your 		
CF | bunny ears. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		Jade says, "I see it now"
		Lancelot asks, "so must be on the forklift already although it desont mention it?"
		DavidW says, "right"
		Lancelot says, "yeah too much text IMHO"
		DavidW says, "I guess we're meant to get this helmet for some reason."
		Lancelot says, "yeah looks like"
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf11" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Lobby Questionable 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take helmet" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > TAKE HELMET 		
CF | 		
CF | Taken. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy torch" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > BUY TORCH 		
CF | 		
CF | (from the lobby vending machine) 		
CF | There is no Card in the vending machine's slot. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Lobby Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Lobby 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put my card in slot" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > PUT MY CARD IN SLOT 		
CF | 		
CF | (the Card in the slot) 		
CF | You put your Card into the slot. 		
CF | 		
CF | There is a brief pause before the vending machine reluctantly lights 		
CF | up. "Oliva Mirram?" it snorts. "Another incapable fleshwoman. I knew 		
CF | this dump was going downhill, but now it's reaching entirely new 		
CF | depths. I mean, look at those ears! Anyway, what do you want? What? 		
CF | Hurry up!" 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		Knight_Otu says, "Man."
DavidW says (to ClubFloyd), "buy torch" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > BUY TORCH 		
CF | 		
CF | "No," the vending machine snaps. "Absolutely not. The protective cover 		
CF | to my dispenser is missing. Stolen. Yes, I know the electric torch (6 		
CF | credits) is right here. But I'm not giving it to you. You know why? 		
CF | Because I'm naked!" The vending machine emits an series of angry 		
CF | clicks. "What's a dim bag of bones and flesh going to do with my 		
CF | protective cover? Well, until I get it back, no one gets anything!" 		
CF | 		
CF | The Card in the slot is unceremoniously spat onto the floor in front 		
CF | of you. 		
CF | 		
CF | The vending machine gratefully dims its lights and deactivates. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		Lancelot says, "pfff"
		Lancelot says, "Even worse than Marvin the Paranoid Android"
DavidW says (to ClubFloyd), "take my card" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > TAKE MY CARD 		
CF | 		
CF | (Renardin's Card) 		
CF | You already have that. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf11" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Lobby Questionable 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Depot Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Depot 		
CF | This narrow, cramped space is where Research Lab A-U61 accepts and 		
CF | stores deliveries. It is sparsely lit by a single lightbulb dangling 		
CF | from the ceiling. 		
CF | 		
CF | A darkened service tunnel wide enough for a sizeable vehicle leads off 		
CF | into darkness. In the corner next to an obscured doorway in the 		
CF | outward wall is a stack of boxes. To the right through a wide opening, 		
CF | you can enter the lab's Lobby. 		
CF | 		
CF | You can see a forklift here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter forklift" 		
CF ] Depot Questionable 		
CF | > 		
CF | > ENTER FORKLIFT 		
CF | 		
CF | You get into the forklift. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "r" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > R 		
CF | 		
CF | You push a small joystick in the desired direction, and the forklift 		
CF | plods off. 		
CF | 		
CF | When you arrive, you load the bodies present onto the prongs of the 		
CF | forklift, saving a great deal of time. 		
CF | 		
CF | Lobby (in the forklift) 		
CF | This is an ornate entrance hall. The walls are inlaid with the 		
CF | trappings of a respected research institution such as Research Lab 		
CF | A-U61: murals, awards, and the portraits of esteemed colleagues. The 		
CF | light comes from a battery of bright bulbs arranged in an X on the 		
CF | ceiling. 		
CF | 		
CF | An L-shaped receptionist's desk is tucked into one corner of the 		
CF | outward wall. The receptionist - a curt, expressionless man you've 		
CF | never had the displeasure of dealing with - is absent. In front of the 		
CF | receptionist's desk, a tube juts out from the wall. Underneath is a 		
CF | vending machine. Next to the vending machine and opposite the 		
CF | receptionist's desk is a sculpture, the Persevering Scientist, which 		
CF | is wearing a shiny black helmet. The remainder of the room is an open 		
CF | space. It is currently empty, save for a lone smart sign hanging on 		
CF | the wall. 		
CF | 		
CF | A large revolving door has been set in the inward wall. A turnstile 		
CF | has been placed directly in front of it. You can also go left through 		
CF | a wide opening. Another door next to the receptionist desk leads 		
CF | outward, deeper into the research lab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Depot Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | You push a small joystick in the desired direction, and the forklift 		
CF | plods off. 		
CF | 		
CF | Depot (in the forklift) 		
CF | This narrow, cramped space is where Research Lab A-U61 accepts and 		
CF | stores deliveries. It is sparsely lit by a single lightbulb dangling 		
CF | from the ceiling. 		
CF | 		
CF | A darkened service tunnel wide enough for a sizeable vehicle leads off 		
CF | into darkness. In the corner next to an obscured doorway in the 		
CF | outward wall is a stack of boxes. To the right through a wide opening, 		
CF | you can enter the lab's Lobby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Depot Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ow" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | You push a small joystick in the desired direction, and the forklift 		
CF | plods off. 		
CF | 		
CF | Dev 1 (in the forklift) 		
CF | A shallow depression in the center dominates this room. Above it, a 		
CF | crane protrudes from the ceiling. Hanging nearby from a thick wire 		
CF | that leads into the wall is a controller. On one wall hangs a 		
CF | whiteboard. Otherwise, this area is sparse. 		
CF | 		
CF | Splotches of grime and corrosion can be seen on the walls and ceiling. 		
CF | Both are no doubt remnants of spectacularly promising experiments. 		
CF | 		
CF | A squat opening leads outward, and a doorway obscured by a thick, 		
CF | black curtain leads inward. The wall to the right is made entirely of 		
CF | glass, on the other side of which is the research lab's main hallway. 		
CF | It is accessible through an almost invisible door. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x whiteboard" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > X WHITEBOARD 		
CF | 		
CF | (exiting the forklift) 		
CF | The whiteboard is a large, rectangular touchscreen used primarily for 		
CF | drawing, although it can also act as a vidscreen for conferencing. On 		
CF | it, the lab's scientists work out complex problems amid heated 		
CF | discussion. Someone must have cleared the whiteboard before exiting 		
CF | the lab, because there is nothing on it. Or so you thought at first 		
CF | glance. In the corner, however, you see some doodling. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x doodling" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > X DOODLING 		
CF | 		
CF | The doodling appears to be some kind of technical drawing. You stare 		
CF | at it a few long stretches and scratch your head. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		DavidW says, "I'm again unsure what to do."
		DavidW says, "I don't feel like the bodies are hidden, yet the camera isn't accusing me."
DavidW says (to ClubFloyd), "ow" 		
CF ] Darkened Passage Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | 		
CF | Darkened Passage 		
CF | You find yourself in a small, uninteresting passage with no light 		
CF | source of its own. 		
CF | 		
CF | To your right is a door. You can also continue inward through a squat 		
CF | opening or outward through a narrow opening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ow" 		
CF ] Dev 3 Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | 		
CF | Dev 3 		
CF | This is Dev 3, one of the main developmental areas in Research Lab 		
CF | A-U61. The researchers who toil here specialize in smaller - but 		
CF | certainly no less important - hardware than their colleagues in Dev 1. 		
CF | When researchers are present, they are usually hunched over the 		
CF | workstations, manipulators busily poking at whatever is lying on them, 		
CF | and the floor littered with discarded parts. Now, however, much of the 		
CF | equipment has been stowed away. 		
CF | 		
CF | Some of the researchers - and most certainly the former lab director, 		
CF | Atikurrahman Vosh - have a security clearance. You've seen them come 		
CF | and go through that metal door out in the hallway. No one is born with 		
CF | a security clearance, and everyone is eligible for one. According to 		
CF | the vidshows on the tube, the best way to get a security clearance is 		
CF | to demonstrate loyalty to the Bunker through daring acts of courage. 		
CF | Recording traitors on your PA and submitting the feed to Homeland 		
CF | Security is one example. Sometimes a simple accusation is enough, 		
CF | especially if the evidence is self-evident. But the truth is that 		
CF | you've never once encountered a terrorist. And frankly, you'd like to 		
CF | keep it that way. 		
CF | 		
CF | Four workstations have been arranged in a square in the center of this 		
CF | room, basking in the bright light from the glow panels. Nestled 		
CF | between them is a bank of manipulators. What appear to be controls for 		
CF | the manipulators have been built onto the surface of each workstation. 		
CF | 		
CF | On one of the workstations is a zorgot. 		
CF | 		
CF | Through a glass wall to the right, you see a hallway. A door has been 		
CF | cut into the glass. Set in the middle of the inward wall is a narrow 		
CF | opening. 		
CF | 		
CF | You can see a sturdy locker here. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Lancelot says, "man these room descs... they tire me a bit tbh"
DavidW says (to ClubFloyd), "x zorgot" 		
CF ] Dev 3 Questionable 		
CF | > 		
CF | > X ZORGOT 		
CF | 		
CF | This is an oblong, electronic device that can be held in one hand. You 		
CF | have no idea what it does. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "what is zorgot" 		
CF ] Dev 3 Questionable 		
CF | > 		
CF | > WHAT IS ZORGOT 		
CF | 		
CF | The information you are requesting is not available at your security 		
CF | clearance. 		
CF | 		
CF | > 		Lancelot says, "of course not lol"
DavidW says (to ClubFloyd), "x locker" 		
CF ] Dev 3 Questionable 		
CF | > 		
CF | > X LOCKER 		
CF | 		
CF | You see nothing special about the sturdy locker. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open locker" 		
CF ] Dev 3 Questionable 		
CF | > 		
CF | > OPEN LOCKER 		
CF | 		
CF | You open the sturdy locker, revealing a new IC chip. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Lancelot asks, "can we scan a card or sth to change the clearance level?"
DavidW says (to ClubFloyd), "x ic chip" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > X IC CHIP 		
CF | 		
CF | A flat, square integrated circuit chip with one side as thick as your 		
CF | thumb. White letters identify it as a series R-76. 		
CF | 		
CF | You hear shouting from the direction of the Lobby and decide to 		
CF | return to see what all the fuss is about. When you arrive, you see 		
CF | an agent from Homeland Security trapped on the other side of the 		
CF | turnstile. Her laser pistol is drawn, and as soon as you appear she 		
CF | points it at you and orders you to let her in. "A poisonous gas was 		
CF | just released from here!" she bellows. "Six are dead, and others have 		
CF | been rushed to a medical clinic!"" 		
CF | 		
CF | "A poisonous gas? From here?" You shake your head in feigned 		
CF | disbelief. "But this is a respectable research institution." 		
CF | 		
CF | "Respectable?" the agent snorts. "Maybe it once was, but that was 		
CF | before my time. I've been stationed in the Tucker M. Carlson plaza for 		
CF | a few monthstretches now and the only thing this place has ever 		
CF | produced is a bad smell." The agent's eyes suddenly narrow. "Are you 		
CF | trying to impede my investigation? Let me in at once!" 		
CF | 		
CF | > 		Jacqueline says, "heh"
		Knight_Otu says, "Well."
		Lancelot says, "ah so we are not arrested YET"
		Jacqueline says, "Not yet, no."
		DavidW says, "I didn't even take the chip."
DavidW says (to ClubFloyd), "push button" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | The agent from Homeland Security pushes through the turnstile and 		
CF | starts to poke around. As could be expected, it doesn't take long 		
CF | before she stumbles across the mortal remains someone imprudently left 		
CF | lying around in plain sight. 		
CF | 		
CF | As you are the only other person present, the agent from Homeland 		
CF | Security draws a hasty conclusion and readies her laser pistol. You 		
CF | can tell from the way she handles it that she's never done this kind 		
CF | of thing before. 		
CF | 		
CF | But there's a first time for everything. After a few missed shots, she 		
CF | finally nails you in the back. Later on, back at the Homeland Security 		
CF | neighborhood substation where she is headquartered, her colleagues 		
CF | award her the customary gift box containing little bottles of Blue 		
CF | Fixx and tins of Algatine. 		
CF | 		
CF | 		
CF | 		
CF | *** You have died. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Lancelot says, "ok so we should have hidden the bodies before this event is triggered"
		DavidW says, "yes"
		Jacqueline says, "Yeah"
		Knight_Otu says, "Tough."
		Jacqueline says, "The forklift seems handy though."
		Lancelot says, "definitely since it is faster to move all three bodies in one fell swoop"
		DavidW asks, "But I'm still not sure where. Is Dev 2 dark enough to hide them? Do you think they'd all fit in the locker in Dev 3?"
		Jacqueline says, "Hm. Locker sounds like it's definitely worth trying."
		Lancelot asks, "lets try the locker?"
		Jade says, "I think the locked is right"
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf11" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Lobby Questionable 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Depot Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Depot 		
CF | This narrow, cramped space is where Research Lab A-U61 accepts and 		
CF | stores deliveries. It is sparsely lit by a single lightbulb dangling 		
CF | from the ceiling. 		
CF | 		
CF | A darkened service tunnel wide enough for a sizeable vehicle leads off 		
CF | into darkness. In the corner next to an obscured doorway in the 		
CF | outward wall is a stack of boxes. To the right through a wide opening, 		
CF | you can enter the lab's Lobby. 		
CF | 		
CF | You can see a forklift here. 		
CF | 		
CF | > 		Knight_Otu says, "Worth a try."
DavidW says (to ClubFloyd), "enter forklift" 		
CF ] Depot Questionable 		
CF | > 		
CF | > ENTER FORKLIFT 		
CF | 		
CF | You get into the forklift. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "r" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > R 		
CF | 		
CF | You push a small joystick in the desired direction, and the forklift 		
CF | plods off. 		
CF | 		
CF | When you arrive, you load the bodies present onto the prongs of the 		
CF | forklift, saving a great deal of time. 		
CF | 		
CF | Lobby (in the forklift) 		
CF | This is an ornate entrance hall. The walls are inlaid with the 		
CF | trappings of a respected research institution such as Research Lab 		
CF | A-U61: murals, awards, and the portraits of esteemed colleagues. The 		
CF | light comes from a battery of bright bulbs arranged in an X on the 		
CF | ceiling. 		
CF | 		
CF | An L-shaped receptionist's desk is tucked into one corner of the 		
CF | outward wall. The receptionist - a curt, expressionless man you've 		
CF | never had the displeasure of dealing with - is absent. In front of the 		
CF | receptionist's desk, a tube juts out from the wall. Underneath is a 		
CF | vending machine. Next to the vending machine and opposite the 		
CF | receptionist's desk is a sculpture, the Persevering Scientist, which 		
CF | is wearing a shiny black helmet. The remainder of the room is an open 		
CF | space. It is currently empty, save for a lone smart sign hanging on 		
CF | the wall. 		
CF | 		
CF | A large revolving door has been set in the inward wall. A turnstile 		
CF | has been placed directly in front of it. You can also go left through 		
CF | a wide opening. Another door next to the receptionist desk leads 		
CF | outward, deeper into the research lab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Depot Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | You push a small joystick in the desired direction, and the forklift 		
CF | plods off. 		
CF | 		
CF | Depot (in the forklift) 		
CF | This narrow, cramped space is where Research Lab A-U61 accepts and 		
CF | stores deliveries. It is sparsely lit by a single lightbulb dangling 		
CF | from the ceiling. 		
CF | 		
CF | A darkened service tunnel wide enough for a sizeable vehicle leads off 		
CF | into darkness. In the corner next to an obscured doorway in the 		
CF | outward wall is a stack of boxes. To the right through a wide opening, 		
CF | you can enter the lab's Lobby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ow" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | You push a small joystick in the desired direction, and the forklift 		
CF | plods off. 		
CF | 		
CF | Dev 1 (in the forklift) 		
CF | A shallow depression in the center dominates this room. Above it, a 		
CF | crane protrudes from the ceiling. Hanging nearby from a thick wire 		
CF | that leads into the wall is a controller. On one wall hangs a 		
CF | whiteboard. Otherwise, this area is sparse. 		
CF | 		
CF | Splotches of grime and corrosion can be seen on the walls and ceiling. 		
CF | Both are no doubt remnants of spectacularly promising experiments. 		
CF | 		
CF | A squat opening leads outward, and a doorway obscured by a thick, 		
CF | black curtain leads inward. The wall to the right is made entirely of 		
CF | glass, on the other side of which is the research lab's main hallway. 		
CF | It is accessible through an almost invisible door. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ow" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | The forklift won't fit. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Dev 1 Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dev 1 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the forklift. 		
CF | 		
CF | Dev 1 		
CF | A shallow depression in the center dominates this room. Above it, a 		
CF | crane protrudes from the ceiling. Hanging nearby from a thick wire 		
CF | that leads into the wall is a controller. On one wall hangs a 		
CF | whiteboard. Otherwise, this area is sparse. 		
CF | 		
CF | This place has a strange smell, and splotches of grime and corrosion 		
CF | can be seen on the walls and ceiling. Both are no doubt remnants of 		
CF | spectacularly promising experiments. 		
CF | 		
CF | A squat opening leads outward, and a doorway obscured by a thick, 		
CF | black curtain leads inward. The wall to the right is made entirely of 		
CF | glass, on the other side of which is the research lab's main hallway. 		
CF | It is accessible through an almost invisible door. 		
CF | 		
CF | You can see a forklift here. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drag ati ow" 		
CF ] Darkened Passage Questionable 		
CF | > 		
CF | > DRAG ATI OW 		
CF | 		
CF | You struggle with the weight of the body, consuming valuable time, but 		
CF | you manage to succeed. 		
CF | 		
CF | Darkened Passage 		
CF | You find yourself in a small, uninteresting passage with no light 		
CF | source of its own. 		
CF | 		
CF | To your right is a door. You can also continue inward through a squat 		
CF | opening or outward through a narrow opening. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "iw" 		
CF ] Dev 1 DIRTY ROTTEN 		
CF | TRA 		
CF | > 		
CF | > IW 		
CF | 		
CF | 		
CF | Dev 1 		
CF | A shallow depression in the center dominates this room. Above it, a 		
CF | crane protrudes from the ceiling. Hanging nearby from a thick wire 		
CF | that leads into the wall is a controller. On one wall hangs a 		
CF | whiteboard. Otherwise, this area is sparse. 		
CF | 		
CF | This place has a strange smell, and splotches of grime and corrosion 		
CF | can be seen on the walls and ceiling. Both are no doubt remnants of 		
CF | spectacularly promising experiments. 		
CF | 		
CF | A squat opening leads outward, and a doorway obscured by a thick, 		
CF | black curtain leads inward. The wall to the right is made entirely of 		
CF | glass, on the other side of which is the research lab's main hallway. 		
CF | It is accessible through an almost invisible door. 		
CF | 		
CF | You can see a forklift here. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It seems to have taken a special interest in you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nope. DIRTY ROTTEN status" 		
CF ] Dev 1 DIRTY ROTTEN 		
CF | TRA 		
CF | > 		
CF | > NOPE. DIRTY ROTTEN STATUS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jade says, "catched up"
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf11" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Lobby Questionable 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Depot Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Depot 		
CF | This narrow, cramped space is where Research Lab A-U61 accepts and 		
CF | stores deliveries. It is sparsely lit by a single lightbulb dangling 		
CF | from the ceiling. 		
CF | 		
CF | A darkened service tunnel wide enough for a sizeable vehicle leads off 		
CF | into darkness. In the corner next to an obscured doorway in the 		
CF | outward wall is a stack of boxes. To the right through a wide opening, 		
CF | you can enter the lab's Lobby. 		
CF | 		
CF | You can see a forklift here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter forklift" 		
CF ] Depot Questionable 		
CF | > 		
CF | > ENTER FORKLIFT 		
CF | 		
CF | You get into the forklift. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "r" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > R 		
CF | 		
CF | You push a small joystick in the desired direction, and the forklift 		
CF | plods off. 		
CF | 		
CF | When you arrive, you load the bodies present onto the prongs of the 		
CF | forklift, saving a great deal of time. 		
CF | 		
CF | Lobby (in the forklift) 		
CF | This is an ornate entrance hall. The walls are inlaid with the 		
CF | trappings of a respected research institution such as Research Lab 		
CF | A-U61: murals, awards, and the portraits of esteemed colleagues. The 		
CF | light comes from a battery of bright bulbs arranged in an X on the 		
CF | ceiling. 		
CF | 		
CF | An L-shaped receptionist's desk is tucked into one corner of the 		
CF | outward wall. The receptionist - a curt, expressionless man you've 		
CF | never had the displeasure of dealing with - is absent. In front of the 		
CF | receptionist's desk, a tube juts out from the wall. Underneath is a 		
CF | vending machine. Next to the vending machine and opposite the 		
CF | receptionist's desk is a sculpture, the Persevering Scientist, which 		
CF | is wearing a shiny black helmet. The remainder of the room is an open 		
CF | space. It is currently empty, save for a lone smart sign hanging on 		
CF | the wall. 		
CF | 		
CF | A large revolving door has been set in the inward wall. A turnstile 		
CF | has been placed directly in front of it. You can also go left through 		
CF | a wide opening. Another door next to the receptionist desk leads 		
CF | outward, deeper into the research lab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "r" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > R 		
CF | 		
CF | There's no exit that way, and you are in the forklift anyway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Lobby Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Lobby 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > L 		
CF | 		
CF | Lobby (in the forklift) 		
CF | This is an ornate entrance hall. The walls are inlaid with the 		
CF | trappings of a respected research institution such as Research Lab 		
CF | A-U61: murals, awards, and the portraits of esteemed colleagues. The 		
CF | light comes from a battery of bright bulbs arranged in an X on the 		
CF | ceiling. 		
CF | 		
CF | An L-shaped receptionist's desk is tucked into one corner of the 		
CF | outward wall. The receptionist - a curt, expressionless man you've 		
CF | never had the displeasure of dealing with - is absent. In front of the 		
CF | receptionist's desk, a tube juts out from the wall. Underneath is a 		
CF | vending machine. Next to the vending machine and opposite the 		
CF | receptionist's desk is a sculpture, the Persevering Scientist, which 		
CF | is wearing a shiny black helmet. The remainder of the room is an open 		
CF | space. It is currently empty, save for a lone smart sign hanging on 		
CF | the wall. 		
CF | 		
CF | A large revolving door has been set in the inward wall. A turnstile 		
CF | has been placed directly in front of it. You can also go left through 		
CF | a wide opening. Another door next to the receptionist desk leads 		
CF | outward, deeper into the research lab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Lobby Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Lobby 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Depot Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | You push a small joystick in the desired direction, and the forklift 		
CF | plods off. 		
CF | 		
CF | Depot (in the forklift) 		
CF | This narrow, cramped space is where Research Lab A-U61 accepts and 		
CF | stores deliveries. It is sparsely lit by a single lightbulb dangling 		
CF | from the ceiling. 		
CF | 		
CF | A darkened service tunnel wide enough for a sizeable vehicle leads off 		
CF | into darkness. In the corner next to an obscured doorway in the 		
CF | outward wall is a stack of boxes. To the right through a wide opening, 		
CF | you can enter the lab's Lobby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Depot Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "iw" 		
CF ] Depot Questionable 		
CF | > 		
CF | > IW 		
CF | 		
CF | There's no exit that way, and you are in the forklift anyway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tunnel" 		
CF ] Depot Questionable 		
CF | > 		
CF | > X TUNNEL 		
CF | 		
CF | (exiting the forklift) 		
CF | The service tunnel is large enough for a vehicle to pass through. It 		
CF | is pitch black inside. 		
CF | 		
CF | > 		DavidW asks, "But which direction is it?"
DavidW says (to ClubFloyd), "undo" 		
CF ] Depot Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Depot 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter tunnel" 		
CF ] Depot Questionable 		
CF | > 		
CF | > ENTER TUNNEL 		
CF | 		
CF | It's dark in there! The service tunnel no doubt leads to the 		
CF | transtube. Without a source of light, you'd be unable to find your way 		
CF | and either pass out and suffocate from the noxious fumes or get 		
CF | squashed by oncoming traffic. 		
CF | 		
CF | > 		Lancelot says, "service tunnel sounds like some"
DavidW says (to ClubFloyd), "undo" 		
CF ] Depot Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Depot 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide bodies in tunnel" 		
CF ] Depot Questionable 		
CF | > 		
CF | > HIDE BODIES IN TUNNEL 		
CF | 		
CF | Renardin's body: (exiting the forklift) 		
CF | You doubt that will work. 		
CF | Silia's body: You doubt that will work. 		
CF | Ati's body: You doubt that will work. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Depot Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Depot 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide bodies in boxes" 		
CF ] Depot Questionable 		
CF | > 		
CF | > HIDE BODIES IN BOXES 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Depot Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Depot 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide bodies in box" 		
CF ] Depot Questionable 		
CF | > 		
CF | > HIDE BODIES IN BOX 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Depot Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Depot 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide ati in box" 		
CF ] Depot Questionable 		
CF | > 		
CF | > HIDE ATI IN BOX 		
CF | 		
CF | Can't do it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Depot Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Depot 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF ] Depot Questionable 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | Can't do it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Depot Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Depot 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ow" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | You push a small joystick in the desired direction, and the forklift 		
CF | plods off. 		
CF | 		
CF | Dev 1 (in the forklift) 		
CF | A shallow depression in the center dominates this room. Above it, a 		
CF | crane protrudes from the ceiling. Hanging nearby from a thick wire 		
CF | that leads into the wall is a controller. On one wall hangs a 		
CF | whiteboard. Otherwise, this area is sparse. 		
CF | 		
CF | Splotches of grime and corrosion can be seen on the walls and ceiling. 		
CF | Both are no doubt remnants of spectacularly promising experiments. 		
CF | 		
CF | A squat opening leads outward, and a doorway obscured by a thick, 		
CF | black curtain leads inward. The wall to the right is made entirely of 		
CF | glass, on the other side of which is the research lab's main hallway. 		
CF | It is accessible through an almost invisible door. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bodies in depression" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > PUT BODIES IN DEPRESSION 		
CF | 		
CF | There are none at all available! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put body in depression" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > PUT BODY IN DEPRESSION 		
CF | 		
CF | Which do you mean, Renardin's body, Silia's body, Ati's body, your 		
CF | body or Oliva Mirram's body? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ati" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > ATI 		
CF | 		
CF | (first taking Ati's body) 		
CF | It's too heavy. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Dev 1 Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dev 1 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide ati in depression" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > HIDE ATI IN DEPRESSION 		
CF | 		
CF | Can't do it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x depression" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > X DEPRESSION 		
CF | 		
CF | (exiting the forklift) 		
CF | A circular area that prevents unwanted movement of machinery the 		
CF | scientists are working on. The floor of the depression is currently 		
CF | raised. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > L 		
CF | 		
CF | Dev 1 		
CF | A shallow depression in the center dominates this room. Above it, a 		
CF | crane protrudes from the ceiling. Hanging nearby from a thick wire 		
CF | that leads into the wall is a controller. On one wall hangs a 		
CF | whiteboard. Otherwise, this area is sparse. 		
CF | 		
CF | This place has a strange smell, and splotches of grime and corrosion 		
CF | can be seen on the walls and ceiling. Both are no doubt remnants of 		
CF | spectacularly promising experiments. 		
CF | 		
CF | A squat opening leads outward, and a doorway obscured by a thick, 		
CF | black curtain leads inward. The wall to the right is made entirely of 		
CF | glass, on the other side of which is the research lab's main hallway. 		
CF | It is accessible through an almost invisible door. 		
CF | 		
CF | You can see a forklift here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crane" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > X CRANE 		
CF | 		
CF | Through a small hole in the wall hangs a thick chain. At its end is a 		
CF | large hook. The crane is currently raised. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x controller" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > X CONTROLLER 		
CF | 		
CF | A heavy, rectangular hunk of plastex that's charred in places, it is 		
CF | attached to a wire that runs into the wall near the shallow 		
CF | depression. 		
CF | 		
CF | A large switch is in the center. The large switch is up. Above it is a 		
CF | button (the top button) and below it is an identical one (the bottom 		
CF | button). 		
CF | 		
CF | Turning it around to the back, you can see an iron plate. A thin, 		
CF | oblong piece about half the length of your pinky is missing. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		DavidW says, "this is too much for me right now."
		Jacqueline says, "I'd be okay with leaving this until next week."
		Lancelot says, "good point... it is rather a lot to digest"
		Jacqueline says, "I'm not feeling great, and could lie down. We may just not have it in us for a good body hiding right now."
DavidW says (to ClubFloyd), "push switch" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > PUSH SWITCH 		
CF | 		
CF | The large switch snaps right back as soon as you let it go. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push bottom button" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > PUSH BOTTOM BUTTON 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Lancelot asks, "doesnt this game have a brief mode?"
DavidW says (to ClubFloyd), "push top button" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > PUSH TOP BUTTON 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		DavidW says, "I think this controller is missing a part preventing it from working. Maybe that chip."
		Lancelot asks, "it was missing something half a pinky, right?"
		DavidW says, "But I don't see how there's enough time for anything."
		Lancelot says, "looks like we have little or no room for dallying"
		Lancelot says, "I try to draw a map but the directions are a bit weird to me"
		DavidW asks, "Also, the depression is 'raised'? What does a raised depression look like? A dais?"
		Jacqueline asks, "A bowl on a pedestal?"
		Jade says, "this is a 8 rooms map by now"
		Lancelot says, "you tell me, I'm not native English speaker lol... I thought a depression is something BELOW"
		DavidW says, "There's the three rooms on the other side of the hall that we haven't seen at all, plus a room beyond Dev 1, I think."
		DavidW says, "A depression is supposed to be a shallow hole, an empty space but not too deep."
		Jacqueline says, "Yeah"
		Jacqueline asks, "Well, maybe we pick this back up, or maybe we don't, but we're stepping away for now?"
		Jade says, "yes, a total of 12 rooms by now, a little map"
		DavidW says (to Jacqueline), "yeah, I think we should stop for today."
		Knight_Otu says, "I concur."
		Lancelot asks, "so the place to hide bodies is maybe in that tunnel... the vending machine didnt it sell something providing light?"
		Jade says, "but this is a full game, so it could be more rooms ahead"
		DavidW says, "As far as mapping goes, I think OW as north, IW as south, LEFT as west, and RIGHT as east works well enough."
		Knight_Otu says, "The vending machine had atorch, i thin."
		DavidW says (to Knight), "yes, and an attitude."
		Lancelot says, "yeah"
		Lancelot asks, "ok continue next week?"
		Knight_Otu says, "A huge attitude, yes."
		DavidW says, "Diva vending machine wants her cover back."
		Jade says, "yes, but we need to fix the machine before taking the torch"
		Lancelot says, "so we need find the cover lol"
		Lancelot says, "or sth else"
		Jade says, "ok, by. More next week. See you then"
		Jade says, "GG"
		DavidW says, "yes, we may continue this next week. I'll at least write up what we did so far."
		Lancelot says, "cool see ya all next week then"
		Jade says, "fixer of Android is bad, really bad"
		DavidW says, "thanks all"
		Knight_Otu exclaims, "Thanks for driving!"
		DavidW says, "you're welcome"
		DavidW says, "shoulda realized it'd be a textdumpy game from its title alone"
		Jade says, "thx for drivinng"
		Lancelot says, "thx for driving and see ya all"
		Knight_Otu exclaims, "Good night, all!"
		
		
*** SESSION 2 *** 		
		
Jacqueline says (to ClubFloyd), "score" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > SCORE 		
CF | 		
CF | There is no score in this story. 		
CF | 		
CF | > 		
Knight_Otu has arrived. 		Knight_Otu says, "Hey."
		DavidW says, "oh, hey"
DavidW has arrived. 		DavidW says, "I've uploaded my notes from last week and augmented them with a bit more time looking up topics on the PA."
		DavidW says, "[LINK]"
		Jacqueline says, "Hey hey"
		Jacqueline asks, "Topics on the PA?"
		DavidW says, "The personal assistant our character has."
		Jacqueline says, "Oh ah"
		DavidW says, "I also learned where we can hide the bodies but didn't explore beyond that point."
		Knight_Otu says, "Cool."
		Jacqueline says, "Hey there, friends. After we all said good-bye last week, I looked around for a place to hide bodies. Can't wait to show you."
		Jacqueline says, "It sounds different out of context."
		Knight_Otu says, "I think that is quite common for us."
		DavidW asks, "How about it if I phrase it as helping to save ourselves for a few more minutestretches?"
Jade has arrived. 		Jade says, "hello"
		DavidW says, "Hi Jade."
		Knight_Otu says, "Hey Jade."
		DavidW says (to Jade), "my notes are at [LINK]"
		DavidW says, "A few things to note about the Bunker that we kinda need to know."
		DavidW says, "Everyone in the Bunker is raised in the creche, away from our parents, and as kids, 'Wards of the State' are always in the right, untouchable, and uninsultable."
		DavidW says, "To imply that kids take advantage of their special status is treasonous, of course."
		Jade says, "thx"
		Jacqueline says, "fun"
		DavidW says, "And everyone learns a song called The Anthem of the Patriot. Singing it at random helps to demonstrate our loyalty."
		Jacqueline says, "Okay. Cool. We could sing it while we hide bodies."
		DavidW says, "We can also show loyalty by wearing the Color of the Patriot, which can change at any time. A tiny splotch of the color will do, and people at work have some leniency on finding and wearing the new color."
		DavidW says, "The other main way that I know of showing loyalty is to report traitors and disloyal scum."
		Knight_Otu says, "I mean, they'd have to. "You down wear aqua green! Accused!" - "Neither o you!" Everyone dies."
		Knight_Otu says, "Geeze my typing."
		Jade says, "traitors, cool. I love eating traitors in the morning"
		DavidW says, "Our PA can record and accuse traitors."
		Jade says, "let the head been cutting down"
		Jacqueline says, "IRTA 'let the head cutting begin'"
		DavidW says, "I did note that asking the PA about Earth or Area 52 is treasonous at our security level."
		Jacqueline says, "ha"
		DavidW says, "It's not as bad as dragging dead bodies around, though."
		DavidW says, "I don't know if it matters much, but I was able to learn the names of seven of the eight conglomerates that run the economy."
		DavidW asks, "anyway, I'm not sure where we left off in our game, and it might be simplest to start from the start again?"
		Jacqueline says, "Sure."
		Knight_Otu says, "I think ... yeah."
DavidW says (to ClubFloyd), "restart" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > RESTART 		
CF | 		
CF | Are you sure you want to restart? 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Lab Hallway Outward Questionable 		
CF | 		
CF | 		
CF | 		
CF | The lab director, Atikurrahman Vosh, has ordered all no-clearance 		
CF | citizens to evacuate the premises. Obviously, something important is 		
CF | about to happen, and peons like yourself aren't wanted. You rushed to 		
CF | finish the last of your duties, but now you fear you may have lingered 		
CF | too long... 		
CF | 		
CF | Nothing Could Be Further From the Truth 		
CF | Another tale from the Bunker by Adam Wasserman 		
CF | Release 1 / Serial number 230327 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Lab Hallway Outward 		
CF | You, Oliva Mirram, are in Research Lab A-U61, gripping a feather 		
CF | duster. On the face of it, there is nothing extraordinary about this 		
CF | fact. You are a dust maid by occupation. Three weekstretches ago, you 		
CF | were assigned by your employer - a private firm by the name of Dust 		
CF | Bunnies, Ltd. - to keep the no-clearance areas of this research lab 		
CF | free of grime and other irritating particles, and by all accounts you 		
CF | have performed your duties well. Perhaps it was to maintain this 		
CF | hard-earned reputation that you ignored the sudden announcement 		
CF | ordering you to exit the building. After all, you knew it wouldn't 		
CF | take long to wipe down the last of the glass panes, doors, and hidden 		
CF | corners in your purview. 		
CF | 		
CF | Now you find that you are alone. Never before in your short, 		
CF | uneventful life have you found yourself in such a frightening 		
CF | situation. After all, the Bunker - the last vestige of human 		
CF | civilization in the solar system, nestled safely under the harsh 		
CF | surface of Venus, the second planet from the sun - is swarming with 		
CF | citizens at any time of your daystretch. Now you can't even hear one. 		
CF | 		
CF | Fortunately, in the center of the hallway a security camera guards the 		
CF | area from the whims of traitors, terrorists and other such scum. You 		
CF | have not been completely cut off from society, it would seem. 		
CF | 		
CF | You are standing at one end of a short, bare hallway lit by glow 		
CF | panels. The left wall is made entirely of glass. Through it you can 		
CF | see into Dev 3. Normally, a few researchers can be seen toiling 		
CF | within, but now it is strangely empty. 		
CF | 		
CF | To the left a door has been cut into the glass. Another door is to 		
CF | your right. A smart sign is affixed to it. Outward is a third door 		
CF | made entirely of metal. Inward, the corridor continues towards the 		
CF | Lobby - and the exit. 		
CF | 		
CF | [First-time players should type ABOUT. Thank you for your 		
CF | cooperation.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "iw" 		
CF ] Lab Hallway Center Questionable 		
CF | > 		
CF | > IW 		
CF | 		
CF | 		
CF | Lab Hallway Center 		
CF | Research Lab A-U61 operates as part of the Developmental Engineering 		
CF | conglomerate, the home of the Bunker's most innovative minds. 		
CF | Naturally, you were thrilled to receive this assignment. Each morning 		
CF | when you arrive for your shift, a slender glass wall is all that 		
CF | separates you from the hard-working scientists in their little cages. 		
CF | All your life, you have yearned to join their ranks. If only you could 		
CF | step across to the other side! 		
CF | 		
CF | Some of the researchers here have a security clearance. You, of 		
CF | course, have none. You've seen enough vidshows on the tube to know 		
CF | that a promotion to Epsilon clearance is theoretically within anyone's 		
CF | grasp; in reality, though, it takes extreme acts of courage in service 		
CF | to the Bunker to obtain one. 		
CF | 		
CF | You pause and glance into the Refrigeration Unit. A viscous liquid 		
CF | bubbles in a tank. What could it be? An improved plastex, more durable 		
CF | and cheaper to produce? A more efficient rocket propellant for the 		
CF | Bunker's fleet of interplanetary ships? A remedy for baldness? 		
CF | 		
CF | Your reverie is interrupted by the sudden urge to sneeze. Which you 		
CF | do, very wetly and loudly. This time, however, you can spare yourself 		
CF | the embarrassment, as you are alone. 		
CF | 		
CF | The Bunker is a technological dreamland, yes. But somehow, no one can 		
CF | cure you of a simple dust allergy. You quietly resolve to remedy this 		
CF | oversight when you are finally confirmed as a scientist. 		
CF | 		
CF | You are standing in the center of a bare hallway lit by glow panels. 		
CF | The wall to your left is made entirely of glass. Just out of reach 		
CF | above your head, a security camera relentlessly surveys the hallway 		
CF | and the areas visible through the glass wall. 		
CF | 		
CF | To the left, you can see the Refrigeration Unit. Across from it, to 		
CF | your right, is a plain door. The hallway continues both inward and 		
CF | outward. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "iw" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > IW 		
CF | 		
CF | 		
CF | Lab Hallway Inward 		
CF | Your luck is holding out. You still haven't caught sight of anyone. 		
CF | More importantly, no one has caught sight of you! In a few stretches, 		
CF | you expect to be strolling across the Tucker M. Carlson plaza on your 		
CF | way to your communal barracks for your regularly scheduled (not to 		
CF | mention well-deserved) naptime. 		
CF | 		
CF | And sleep well you will! The certainty that the boys and gals over at 		
CF | Control have nearly eliminated the terrorist threat - coupled with a 		
CF | potent sleeping aid - leaves you no doubt. 		
CF | 		
CF | Who is looking out at the Bunker's corridors from the security 		
CF | cameras? Control. Who decides who gets a security clearance or a work 		
CF | reassignment? Control. The ninth and most important conglomerate in 		
CF | the Bunker, it is staffed exclusively by Alpha clearance citizens, the 		
CF | most trustworthy of all. 		
CF | 		
CF | This is the beginning of Research Lab A-U61's main hallway, lit by 		
CF | glow panels. It is bare and - thanks to your best efforts - mostly 		
CF | free of dust. 		
CF | 		
CF | To your left is a glass wall. Through it, you can see into Dev 1. The 		
CF | thin outline of a door is visible in the glass. Opposite the glass 		
CF | wall to your right is a battered door. The lobby door is inward, and 		
CF | the hallway stretches outward. 		
CF | 		
CF | The lobby door has been left open a crack, more than enough to see 		
CF | through. Through it, you hear muffled voices. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | "The invisibility cloak is a great success." The voice is that of the 		
CF | lab director, Atikurrahman Vosh himself! "Citizens Silia Cribbich and 		
CF | Renardin Osterlok have brought the capsule to the Lobby. We're ready 		
CF | to give the demonstration you asked for." A brief pause. "There's no 		
CF | need to worry. I've sent everyone away under strict orders. No one 		
CF | knows about the existence of the invisibility cloak except you, 		
CF | myself, Silia and Renardin." 		
CF | 		
CF | After that, the voices hush, and the conversation becomes impossible 		
CF | to discern standing where you are outside in the hallway. 		
CF | 		
CF | Your mind scrambles to figure out a way to get through the Lobby and 		
CF | into the plaza unnoticed. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "record ati" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > RECORD ATI 		
CF | 		
CF | You point your PA and start recording Atikurrahman Vosh as 		
CF | surreptitiously as you can. 		
CF | 		
CF | Good thinking. However, the feed you have produced of Atikurrahman 		
CF | Vosh is not incriminating enough to be of use to you on its own. You 		
CF | would need some kind of corroborating evidence if you wished to submit 		
CF | the feed to Homeland Security or accuse him of being the lying, 		
CF | deceitful traitor that he is. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "crawl to desk" 		
CF ] Lobby (behind the desk) Questionable 		
CF | > 		
CF | > CRAWL TO DESK 		
CF | 		
CF | You wait for Ati's excitement to ramp up again. Then you slip quietly 		
CF | behind the receptionist's desk, unnoticed and well out of sight. 		
CF | 		
CF | Lobby (behind the desk) 		
CF | This is the Lobby of Research Lab A-U61. You are desperately trying to 		
CF | reach the revolving door on the other side of the room. As you scan 		
CF | the area, you ignore everything which is not relevant to your 		
CF | predicament. 		
CF | 		
CF | In the center of the room is a transparent capsule. It is positioned 		
CF | between you and the revolving door. On the other side of the capsule, 		
CF | backs facing you both, are the lab director, Atikurrahman Vosh, and 		
CF | two researchers, Silia Cribbich and Renardin Osterlok. They are 		
CF | engaged in discussion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "record silia" 		
CF ] Lobby (behind the desk) Questionable 		
CF | > 		
CF | > RECORD SILIA 		
CF | 		
CF | (Silia Cribbich) 		
CF | You point your PA and start recording Silia Cribbich as 		
CF | surreptitiously as you can. 		
CF | 		
CF | Good thinking. However, the feed you have produced of Silia Cribbich 		
CF | is not incriminating enough to be of use to you on its own. You would 		
CF | need some kind of corroborating evidence if you wished to submit the 		
CF | feed to Homeland Security or accuse her of being the lying, deceitful 		
CF | traitor that she is. 		
CF | 		
CF | > 		
Lancelot has arrived. 		
DavidW says (to ClubFloyd), "record renardin" 		
CF ] Lobby (behind the desk) Questionable 		
CF | > 		
CF | > RECORD RENARDIN 		
CF | 		
CF | (Renardin Osterlok) 		
CF | You point your PA and start recording Renardin Osterlok as 		
CF | surreptitiously as you can. 		
CF | 		
CF | Good thinking. However, the feed you have produced of Renardin 		
CF | Osterlok is not incriminating enough to be of use to you on its own. 		
CF | You would need some kind of corroborating evidence if you wished to 		
CF | submit the feed to Homeland Security or accuse him of being the lying, 		
CF | deceitful traitor that he is. 		
CF | 		
CF | > 		Lancelot says, "hi all"
		DavidW says, "hi Lancelot"
		Knight_Otu says, "Hey Lancelot"
DavidW says (to ClubFloyd), "enter capsule" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > ENTER CAPSULE 		
CF | 		
CF | What an excellent idea! No one will see you inside the invisibility 		
CF | cloak. From there you can wait for an opportune moment to make a dash 		
CF | for the exit. 		
CF | 		
CF | As quietly as you can, you venture from the safety of the 		
CF | receptionist's desk and tiptoe across the Lobby towards the 		
CF | invisibility cloak. As you pass through the opening, however, Renardin 		
CF | catches movement out the corner of his eye. But too late! You are 		
CF | already inside. Crouched down so you can fit, you smile wanly, knowing 		
CF | he is unable to see you. 		
CF | 		
CF | Which is why you are flummoxed when - quite unexpectedly - Renardin 		
CF | fixes you with a nasty glare, taps the lab director's shoulder, and 		
CF | points. 		
CF | 		
CF | Atikurrahman turns and blinks at you stupidly. The smile drains from 		
CF | your face. 		
CF | 		
CF | Suddenly, Ati's PA lights up. He hesitates before answering. "Uh, 		
CF | hello?" 		
CF | 		
CF | From here, you can easily hear the person at the other end of the 		
CF | line. "There's something wrong. I can hear it." 		
CF | 		
CF | "No, no, nothing at all. The invisibility cloak is working as 		
CF | expected. There's absolutely nothing to worry about!" Meanwhile, the 		
CF | lab director gestures wildly at Silia and Renardin. 		
CF | 		
CF | Together, they rush for the opening. "I'll grab her," Renardin snarls, 		
CF | reaching inside for a fistful of hair. 		
CF | 		
CF | Silia, however, slaps his arm down. "And let you get the credit for 		
CF | subduing a traitor? I don't see why you should get a promotion to 		
CF | Delta clearance instead of myself!" What follows is a great deal of 		
CF | cursing, pushing and shoving. 		
CF | 		
CF | Unnoticed in the melee, a vial containing a yellow liquid drops from 		
CF | Renardin's waist and shatters on the floor. 		
CF | 		
CF | A yellow gas bubbles up from the liquid on the floor, forming a 		
CF | steadily expanding layer at the scientists' feet. They don't seem to 		
CF | notice, however, as they are panicking over your unexpected 		
CF | appearance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close capsule" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > CLOSE CAPSULE 		
CF | 		
CF | You slide the pane in place over the opening. It fits perfectly. 		
CF | 		
CF | A yellow gas bubbles up from the liquid on the floor, forming a 		
CF | steadily expanding layer at the scientists' feet. They don't seem to 		
CF | notice, however, as they are panicking over your unexpected 		
CF | appearance. 		
CF | 		
CF | > 		Lancelot says, "sorry to be lat was struggling with Inform"
		Jade says, "Hi, Lancelot"
DavidW says (to ClubFloyd), "record ati" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > RECORD ATI 		
CF | 		
CF | You point your PA and start recording Atikurrahman Vosh as 		
CF | surreptitiously as you can. 		
CF | 		
CF | Good thinking. However, the feed you have produced of Atikurrahman 		
CF | Vosh is not incriminating enough to be of use to you on its own. You 		
CF | would need some kind of corroborating evidence if you wished to submit 		
CF | the feed to Homeland Security or accuse him of being the lying, 		
CF | deceitful traitor that he is. 		
CF | 		
CF | A yellow gas bubbles up from the liquid on the floor, forming a 		
CF | steadily expanding layer at the scientists' feet. They don't seem to 		
CF | notice, however, as they are panicking over your unexpected 		
CF | appearance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "record silia" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > RECORD SILIA 		
CF | 		
CF | (Silia Cribbich) 		
CF | You point your PA and start recording Silia Cribbich as 		
CF | surreptitiously as you can. 		
CF | 		
CF | Good thinking! Brawling is certainly against a number of guidelines, 		
CF | along with cursing and having long fingernails. 		
CF | 		
CF | A yellow gas bubbles up from the liquid on the floor, forming a 		
CF | steadily expanding layer at the scientists' feet. They don't seem to 		
CF | notice, however, as they are panicking over your unexpected 		
CF | appearance. 		
CF | 		
CF | Eventually, delicate strands of the yellow gas rise above the 		
CF | researchers' heads. Their reaction startles you. They gurgle, eyes 		
CF | bulging from their sockets, and clutch their throats. Ati's PA 		
CF | clatters as it hits the floor. It is quickly followed by the three 		
CF | scientists themselves. You are treated to a gruesome sight as they 		
CF | convulse on the ground beside you. When the convulsions subside, a 		
CF | greenish-yellow foam bubbles from their gaping mouths. It is the only 		
CF | thing in the Lobby that moves. 		
CF | 		
CF | Suddenly, your ears catch a slight sizzling sound. It comes from all 		
CF | around you. You notice, too, that a fine, grey ash is collecting on 		
CF | the surface of the capsule. As you watch, some of the wiring breaks 		
CF | free. You realize that the yellow gas appears to be reacting with the 		
CF | transparent material of the the capsule, which is slowly dissolving. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A yellow gas hangs in the air, obscuring the Lobby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A yellow gas hangs in the air, obscuring the Lobby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A yellow gas hangs in the air, obscuring the Lobby. 		
CF | 		
CF | The last of the yellow gas seeps out the cracks in the revolving door. 		
CF | The air clears. And just in time! 		
CF | 		
CF | The thin shell of the capsule disintegrates around you. You are 		
CF | covered in a shower of grey ash, thin wires and transistors but are 		
CF | otherwise unharmed. 		
CF | 		
CF | As if on cue, a cleanbot emerges from a panel in the wall and scrubs 		
CF | down the area where the invisibility cloak once stood. A few 		
CF | minutestretches later it departs, leaving only the three corpses 		
CF | behind. 		
CF | 		
CF | Congratulations! You have the entire research lab for yourself! 		
CF | Although, you might want to do something about those bodies... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Depot Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Depot 		
CF | This narrow, cramped space is where Research Lab A-U61 accepts and 		
CF | stores deliveries. It is sparsely lit by a single lightbulb dangling 		
CF | from the ceiling. 		
CF | 		
CF | A darkened service tunnel wide enough for a sizeable vehicle leads off 		
CF | into darkness. In the corner next to an obscured doorway in the 		
CF | outward wall is a stack of boxes. To the right through a wide opening, 		
CF | you can enter the lab's Lobby. 		
CF | 		
CF | You can see a forklift here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter forklist" 		
CF ] Depot Questionable 		
CF | > 		
CF | > ENTER FORKLIST 		
CF | 		
CF | Can't do it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter forklift" 		
CF ] Depot Questionable 		
CF | > 		
CF | > ENTER FORKLIFT 		
CF | 		
CF | You get into the forklift. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "r" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > R 		
CF | 		
CF | You push a small joystick in the desired direction, and the forklift 		
CF | plods off. 		
CF | 		
CF | When you arrive, you load the bodies present onto the prongs of the 		
CF | forklift, saving a great deal of time. 		
CF | 		
CF | Lobby (in the forklift) 		
CF | This is an ornate entrance hall. The walls are inlaid with the 		
CF | trappings of a respected research institution such as Research Lab 		
CF | A-U61: murals, awards, and the portraits of esteemed colleagues. The 		
CF | light comes from a battery of bright bulbs arranged in an X on the 		
CF | ceiling. 		
CF | 		
CF | An L-shaped receptionist's desk is tucked into one corner of the 		
CF | outward wall. The receptionist - a curt, expressionless man you've 		
CF | never had the displeasure of dealing with - is absent. In front of the 		
CF | receptionist's desk, a tube juts out from the wall. Underneath is a 		
CF | vending machine. Next to the vending machine and opposite the 		
CF | receptionist's desk is a sculpture, the Persevering Scientist, which 		
CF | is wearing a shiny black helmet. The remainder of the room is an open 		
CF | space. It is currently empty, save for a lone smart sign hanging on 		
CF | the wall. 		
CF | 		
CF | A large revolving door has been set in the inward wall. A turnstile 		
CF | has been placed directly in front of it. You can also go left through 		
CF | a wide opening. Another door next to the receptionist desk leads 		
CF | outward, deeper into the research lab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Depot Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | You push a small joystick in the desired direction, and the forklift 		
CF | plods off. 		
CF | 		
CF | Depot (in the forklift) 		
CF | This narrow, cramped space is where Research Lab A-U61 accepts and 		
CF | stores deliveries. It is sparsely lit by a single lightbulb dangling 		
CF | from the ceiling. 		
CF | 		
CF | A darkened service tunnel wide enough for a sizeable vehicle leads off 		
CF | into darkness. In the corner next to an obscured doorway in the 		
CF | outward wall is a stack of boxes. To the right through a wide opening, 		
CF | you can enter the lab's Lobby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Depot Questionable 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the forklift. 		
CF | 		
CF | Depot 		
CF | This narrow, cramped space is where Research Lab A-U61 accepts and 		
CF | stores deliveries. It is sparsely lit by a single lightbulb dangling 		
CF | from the ceiling. 		
CF | 		
CF | A darkened service tunnel wide enough for a sizeable vehicle leads off 		
CF | into darkness. In the corner next to an obscured doorway in the 		
CF | outward wall is a stack of boxes. To the right through a wide opening, 		
CF | you can enter the lab's Lobby. 		
CF | 		
CF | You can see a forklift here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move boxes" 		
CF ] Depot Questionable 		
CF | > 		
CF | > MOVE BOXES 		
CF | 		
CF | You move the boxes out of the way, revealing a hole in the wall. 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
DavidW says (to ClubFloyd), "put ati in hole" 		
CF ] Depot Questionable 		
CF | > 		
CF | > PUT ATI IN HOLE 		
CF | 		
CF | You cram Ati's body into the hole. 		
CF | 		
CF | > 		Jacqueline says, "cram"
DavidW says (to ClubFloyd), "put silia in hole" 		
CF ] Depot Questionable 		
CF | > 		
CF | > PUT SILIA IN HOLE 		
CF | 		
CF | You cram Silia's body into the hole. 		
CF | 		
CF | > 		Lancelot says, "aww"
		Jacqueline says, "cram cram"
		Lancelot says, "the perfect hideout for those bodies, huh"
DavidW says (to ClubFloyd), "put renardin in hole" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > PUT RENARDIN IN HOLE 		
CF | 		
CF | You cram Renardin's body into the hole. 		
CF | 		
CF | 		
CF | Now that the bodies have been taken care of, you move the boxes back 		
CF | to their original position. Then you take a stretch to calm your 		
CF | nerves and ensure the room looks undisturbed. 		
CF | 		
CF | You hear shouting from the direction of the Lobby and decide to 		
CF | return to see what all the fuss is about. When you arrive, you see 		
CF | an agent from Homeland Security trapped on the other side of the 		
CF | turnstile. Her laser pistol is drawn, and as soon as you appear she 		
CF | points it at you and orders you to let her in. "A poisonous gas was 		
CF | just released from here!" she bellows. "Six are dead, and others have 		
CF | been rushed to a medical clinic!"" 		
CF | 		
CF | "A poisonous gas? From here?" You shake your head in feigned 		
CF | disbelief. "But this is a respectable research institution." 		
CF | 		
CF | "Respectable?" the agent snorts. "Maybe it once was, but that was 		
CF | before my time. I've been stationed in the Tucker M. Carlson plaza for 		
CF | a few monthstretches now and the only thing this place has ever 		
CF | produced is a bad smell." The agent's eyes suddenly narrow. "Are you 		
CF | trying to impede my investigation? Let me in at once!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Depot Questionable 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | The agent from Homeland Security pushes through the turnstile and 		
CF | starts to poke around. From the authoritative way she navigates the 		
CF | no-clearance areas of Research Lab A-U61, you assume she's been here 		
CF | before. You trail along behind her as she goes about her work. She 		
CF | lingers by the heavy, metal door and peers through the tiny window, 		
CF | but that's all. The stack of boxes in the depot go happily unnoticed. 		
CF | 		
CF | It is there that she finally confronts you. "Okay, where is everyone?" 		
CF | 		
CF | You calmly explain that you are just a simple dust maid and have no 		
CF | insights into the business of the esteemed scientists who work here. 		
CF | 		
CF | "Esteemed?" snorts the agent from Homeland Security. "Past their prime 		
CF | is more like it." She studies you a stretch longer. "Well, there's no 		
CF | doubt that poison gas came from this research lab. Dust bunny or not, 		
CF | you're the only one here. So don't plan on going anywhere any time 		
CF | soon! You're the number one suspect." 		
CF | 		
CF | With that, the agent from Homeland Security dashes off to the Tucker 		
CF | M. Carlson plaza. 		
CF | 		
CF | Congratulations! You are still alive! But now what? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf12" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Depot Questionable 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jacqueline says, "huzzah"
		Knight_Otu exclaims, "We live!"
		DavidW says, "We're not out of the woods yet, but this hurdle is done."
		Jade says, "we can go on"
		DavidW says, "If we try to leave, we find that the revolving door no longer works."
		Lancelot says, "too bad that would be too easy though"
		DavidW says, "I didn't take the time to search the bodies; I'm unsure if I should have done that first or can do it now."
DavidW says (to ClubFloyd), "f" 		
CF ] Depot Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nove boxes" 		
CF ] Depot Questionable 		
CF | > 		
CF | > NOVE BOXES 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move boxes" 		
CF ] Depot Questionable 		
CF | > 		
CF | > MOVE BOXES 		
CF | 		
CF | You move the boxes out of the way, revealing a hole in the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search ati" 		
CF ] Depot Questionable 		
CF | > 		
CF | > SEARCH ATI 		
CF | 		
CF | Can't do it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in hole" 		
CF ] Depot Questionable 		
CF | > 		
CF | > LOOK IN HOLE 		
CF | 		
CF | The hole in the wall is quite wide, providing more than enough room to 		
CF | scramble through. Through it, you catch a whiff of something sweet. 		
CF | 		
CF | Strange, where did all those bodies go? 		
CF | 		
CF | > 		DavidW says, "uh oh"
		Knight_Otu says, "Huh."
DavidW says (to ClubFloyd), "f" 		
CF ] Prayer Hall Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | You crawl through the hole and make it to the other side. 		
CF | 		
CF | Your sudden arrival appears to upset the room's occupants. The one 		
CF | with the staff deftly swings it at your head and knocks you 		
CF | unconscious. 		
CF | 		
CF | When you come to, you find yourself on your knees with your head above 		
CF | a tub of murky water. You are not alone. 		
CF | 		
CF | Out the corner of your eye, you catch a glimpse of an audience seated 		
CF | in folding chairs behind you. A man in a red robe stands nearby, 		
CF | leading some kind of service. Someone's hand is holding you firmly by 		
CF | the neck. 		
CF | 		
CF | "O Lord," intones the strangely clad man, "we offer our thanks that 		
CF | You have provided us - Your pitiful flock - with life, free choice and 		
CF | an abundance of weapons. Congregation, let us pray." 		
CF | 		
CF | Together, they chant: "Eway askay orfay Ouryay essingblay asay eway 		
CF | indlykay anday entlygay ashway awayay ethay inssay ofay isthay 		
CF | intruderay. Amen." 		
CF | 		
CF | At that, your head is pushed into the tub and held there for quite 		
CF | some time. Longer than you can hold your breath, at any rate. 		
CF | 		
CF | 		
CF | 		
CF | *** You have died. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jade exclaims, "oops!"
		DavidW says, "ok, I guess searching the bodies first is necessary"
		Lancelot says, "ouch"
		Lancelot asks, "ah we forgot to get those cards etc?"
		DavidW asks, "can I restart?"
		Jacqueline says, "Of course"
		Knight_Otu says, "Yeah. Let's forget that piggy interlude."
		DavidW says (to Lancelot), "yeah, sorry. I didn't know the bodies would be gone."
		Lancelot says, "its faster I guess since its close to the start of the game"
DavidW says (to ClubFloyd), "restart" 		
CF ] Lab Hallway Outward Questionable 		
CF | 		
CF | 		
CF | 		
CF | The lab director, Atikurrahman Vosh, has ordered all no-clearance 		
CF | citizens to evacuate the premises. Obviously, something important is 		
CF | about to happen, and peons like yourself aren't wanted. You rushed to 		
CF | finish the last of your duties, but now you fear you may have lingered 		
CF | too long... 		
CF | 		
CF | Nothing Could Be Further From the Truth 		
CF | Another tale from the Bunker by Adam Wasserman 		
CF | Release 1 / Serial number 230327 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Lab Hallway Outward 		
CF | You, Oliva Mirram, are in Research Lab A-U61, gripping a feather 		
CF | duster. On the face of it, there is nothing extraordinary about this 		
CF | fact. You are a dust maid by occupation. Three weekstretches ago, you 		
CF | were assigned by your employer - a private firm by the name of Dust 		
CF | Bunnies, Ltd. - to keep the no-clearance areas of this research lab 		
CF | free of grime and other irritating particles, and by all accounts you 		
CF | have performed your duties well. Perhaps it was to maintain this 		
CF | hard-earned reputation that you ignored the sudden announcement 		
CF | ordering you to exit the building. After all, you knew it wouldn't 		
CF | take long to wipe down the last of the glass panes, doors, and hidden 		
CF | corners in your purview. 		
CF | 		
CF | Now you find that you are alone. Never before in your short, 		
CF | uneventful life have you found yourself in such a frightening 		
CF | situation. After all, the Bunker - the last vestige of human 		
CF | civilization in the solar system, nestled safely under the harsh 		
CF | surface of Venus, the second planet from the sun - is swarming with 		
CF | citizens at any time of your daystretch. Now you can't even hear one. 		
CF | 		
CF | Fortunately, in the center of the hallway a security camera guards the 		
CF | area from the whims of traitors, terrorists and other such scum. You 		
CF | have not been completely cut off from society, it would seem. 		
CF | 		
CF | You are standing at one end of a short, bare hallway lit by glow 		
CF | panels. The left wall is made entirely of glass. Through it you can 		
CF | see into Dev 3. Normally, a few researchers can be seen toiling 		
CF | within, but now it is strangely empty. 		
CF | 		
CF | To the left a door has been cut into the glass. Another door is to 		
CF | your right. A smart sign is affixed to it. Outward is a third door 		
CF | made entirely of metal. Inward, the corridor continues towards the 		
CF | Lobby - and the exit. 		
CF | 		
CF | [First-time players should type ABOUT. Thank you for your 		
CF | cooperation.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "iw. iw" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > IW. IW 		
CF | 		
CF | 		
CF | Lab Hallway Center 		
CF | Research Lab A-U61 operates as part of the Developmental Engineering 		
CF | conglomerate, the home of the Bunker's most innovative minds. 		
CF | Naturally, you were thrilled to receive this assignment. Each morning 		
CF | when you arrive for your shift, a slender glass wall is all that 		
CF | separates you from the hard-working scientists in their little cages. 		
CF | All your life, you have yearned to join their ranks. If only you could 		
CF | step across to the other side! 		
CF | 		
CF | Some of the researchers here have a security clearance. You, of 		
CF | course, have none. You've seen enough vidshows on the tube to know 		
CF | that a promotion to Epsilon clearance is theoretically within anyone's 		
CF | grasp; in reality, though, it takes extreme acts of courage in service 		
CF | to the Bunker to obtain one. 		
CF | 		
CF | You pause and glance into the Refrigeration Unit. A viscous liquid 		
CF | bubbles in a tank. What could it be? An improved plastex, more durable 		
CF | and cheaper to produce? A more efficient rocket propellant for the 		
CF | Bunker's fleet of interplanetary ships? A remedy for baldness? 		
CF | 		
CF | Your reverie is interrupted by the sudden urge to sneeze. Which you 		
CF | do, very wetly and loudly. This time, however, you can spare yourself 		
CF | the embarrassment, as you are alone. 		
CF | 		
CF | The Bunker is a technological dreamland, yes. But somehow, no one can 		
CF | cure you of a simple dust allergy. You quietly resolve to remedy this 		
CF | oversight when you are finally confirmed as a scientist. 		
CF | 		
CF | You are standing in the center of a bare hallway lit by glow panels. 		
CF | The wall to your left is made entirely of glass. Just out of reach 		
CF | above your head, a security camera relentlessly surveys the hallway 		
CF | and the areas visible through the glass wall. 		
CF | 		
CF | To the left, you can see the Refrigeration Unit. Across from it, to 		
CF | your right, is a plain door. The hallway continues both inward and 		
CF | outward. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | Lab Hallway Inward 		
CF | Your luck is holding out. You still haven't caught sight of anyone. 		
CF | More importantly, no one has caught sight of you! In a few stretches, 		
CF | you expect to be strolling across the Tucker M. Carlson plaza on your 		
CF | way to your communal barracks for your regularly scheduled (not to 		
CF | mention well-deserved) naptime. 		
CF | 		
CF | And sleep well you will! The certainty that the boys and gals over at 		
CF | Control have nearly eliminated the terrorist threat - coupled with a 		
CF | potent sleeping aid - leaves you no doubt. 		
CF | 		
CF | Who is looking out at the Bunker's corridors from the security 		
CF | cameras? Control. Who decides who gets a security clearance or a work 		
CF | reassignment? Control. The ninth and most important conglomerate in 		
CF | the Bunker, it is staffed exclusively by Alpha clearance citizens, the 		
CF | most trustworthy of all. 		
CF | 		
CF | This is the beginning of Research Lab A-U61's main hallway, lit by 		
CF | glow panels. It is bare and - thanks to your best efforts - mostly 		
CF | free of dust. 		
CF | 		
CF | To your left is a glass wall. Through it, you can see into Dev 1. The 		
CF | thin outline of a door is visible in the glass. Opposite the glass 		
CF | wall to your right is a battered door. The lobby door is inward, and 		
CF | the hallway stretches outward. 		
CF | 		
CF | The lobby door has been left open a crack, more than enough to see 		
CF | through. Through it, you hear muffled voices. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | "The invisibility cloak is a great success." The voice is that of the 		
CF | lab director, Atikurrahman Vosh himself! "Citizens Silia Cribbich and 		
CF | Renardin Osterlok have brought the capsule to the Lobby. We're ready 		
CF | to give the demonstration you asked for." A brief pause. "There's no 		
CF | need to worry. I've sent everyone away under strict orders. No one 		
CF | knows about the existence of the invisibility cloak except you, 		
CF | myself, Silia and Renardin." 		
CF | 		
CF | After that, the voices hush, and the conversation becomes impossible 		
CF | to discern standing where you are outside in the hallway. 		
CF | 		
CF | Your mind scrambles to figure out a way to get through the Lobby and 		
CF | into the plaza unnoticed. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "crawl to desk" 		
CF ] Lobby (behind the desk) Questionable 		
CF | > 		
CF | > CRAWL TO DESK 		
CF | 		
CF | You wait for Ati's excitement to ramp up again. Then you slip quietly 		
CF | behind the receptionist's desk, unnoticed and well out of sight. 		
CF | 		
CF | Lobby (behind the desk) 		
CF | This is the Lobby of Research Lab A-U61. You are desperately trying to 		
CF | reach the revolving door on the other side of the room. As you scan 		
CF | the area, you ignore everything which is not relevant to your 		
CF | predicament. 		
CF | 		
CF | In the center of the room is a transparent capsule. It is positioned 		
CF | between you and the revolving door. On the other side of the capsule, 		
CF | backs facing you both, are the lab director, Atikurrahman Vosh, and 		
CF | two researchers, Silia Cribbich and Renardin Osterlok. They are 		
CF | engaged in discussion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "record ati" 		
CF ] Lobby (behind the desk) Questionable 		
CF | > 		
CF | > RECORD ATI 		
CF | 		
CF | You point your PA and start recording Atikurrahman Vosh as 		
CF | surreptitiously as you can. 		
CF | 		
CF | Good thinking. However, the feed you have produced of Atikurrahman 		
CF | Vosh is not incriminating enough to be of use to you on its own. You 		
CF | would need some kind of corroborating evidence if you wished to submit 		
CF | the feed to Homeland Security or accuse him of being the lying, 		
CF | deceitful traitor that he is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter capsule" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > ENTER CAPSULE 		
CF | 		
CF | What an excellent idea! No one will see you inside the invisibility 		
CF | cloak. From there you can wait for an opportune moment to make a dash 		
CF | for the exit. 		
CF | 		
CF | As quietly as you can, you venture from the safety of the 		
CF | receptionist's desk and tiptoe across the Lobby towards the 		
CF | invisibility cloak. As you pass through the opening, however, Renardin 		
CF | catches movement out the corner of his eye. But too late! You are 		
CF | already inside. Crouched down so you can fit, you smile wanly, knowing 		
CF | he is unable to see you. 		
CF | 		
CF | Which is why you are flummoxed when - quite unexpectedly - Renardin 		
CF | fixes you with a nasty glare, taps the lab director's shoulder, and 		
CF | points. 		
CF | 		
CF | Atikurrahman turns and blinks at you stupidly. The smile drains from 		
CF | your face. 		
CF | 		
CF | Suddenly, Ati's PA lights up. He hesitates before answering. "Uh, 		
CF | hello?" 		
CF | 		
CF | From here, you can easily hear the person at the other end of the 		
CF | line. "There's something wrong. I can hear it." 		
CF | 		
CF | "No, no, nothing at all. The invisibility cloak is working as 		
CF | expected. There's absolutely nothing to worry about!" Meanwhile, the 		
CF | lab director gestures wildly at Silia and Renardin. 		
CF | 		
CF | Together, they rush for the opening. "I'll grab her," Renardin snarls, 		
CF | reaching inside for a fistful of hair. 		
CF | 		
CF | Silia, however, slaps his arm down. "And let you get the credit for 		
CF | subduing a traitor? I don't see why you should get a promotion to 		
CF | Delta clearance instead of myself!" What follows is a great deal of 		
CF | cursing, pushing and shoving. 		
CF | 		
CF | Unnoticed in the melee, a vial containing a yellow liquid drops from 		
CF | Renardin's waist and shatters on the floor. 		
CF | 		
CF | A yellow gas bubbles up from the liquid on the floor, forming a 		
CF | steadily expanding layer at the scientists' feet. They don't seem to 		
CF | notice, however, as they are panicking over your unexpected 		
CF | appearance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close capsule" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > CLOSE CAPSULE 		
CF | 		
CF | You slide the pane in place over the opening. It fits perfectly. 		
CF | 		
CF | A yellow gas bubbles up from the liquid on the floor, forming a 		
CF | steadily expanding layer at the scientists' feet. They don't seem to 		
CF | notice, however, as they are panicking over your unexpected 		
CF | appearance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A yellow gas bubbles up from the liquid on the floor, forming a 		
CF | steadily expanding layer at the scientists' feet. They don't seem to 		
CF | notice, however, as they are panicking over your unexpected 		
CF | appearance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A yellow gas bubbles up from the liquid on the floor, forming a 		
CF | steadily expanding layer at the scientists' feet. They don't seem to 		
CF | notice, however, as they are panicking over your unexpected 		
CF | appearance. 		
CF | 		
CF | Eventually, delicate strands of the yellow gas rise above the 		
CF | researchers' heads. Their reaction startles you. They gurgle, eyes 		
CF | bulging from their sockets, and clutch their throats. Ati's PA 		
CF | clatters as it hits the floor. It is quickly followed by the three 		
CF | scientists themselves. You are treated to a gruesome sight as they 		
CF | convulse on the ground beside you. When the convulsions subside, a 		
CF | greenish-yellow foam bubbles from their gaping mouths. It is the only 		
CF | thing in the Lobby that moves. 		
CF | 		
CF | Suddenly, your ears catch a slight sizzling sound. It comes from all 		
CF | around you. You notice, too, that a fine, grey ash is collecting on 		
CF | the surface of the capsule. As you watch, some of the wiring breaks 		
CF | free. You realize that the yellow gas appears to be reacting with the 		
CF | transparent material of the the capsule, which is slowly dissolving. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A yellow gas hangs in the air, obscuring the Lobby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A yellow gas hangs in the air, obscuring the Lobby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A yellow gas hangs in the air, obscuring the Lobby. 		
CF | 		
CF | The last of the yellow gas seeps out the cracks in the revolving door. 		
CF | The air clears. And just in time! 		
CF | 		
CF | The thin shell of the capsule disintegrates around you. You are 		
CF | covered in a shower of grey ash, thin wires and transistors but are 		
CF | otherwise unharmed. 		
CF | 		
CF | As if on cue, a cleanbot emerges from a panel in the wall and scrubs 		
CF | down the area where the invisibility cloak once stood. A few 		
CF | minutestretches later it departs, leaving only the three corpses 		
CF | behind. 		
CF | 		
CF | Congratulations! You have the entire research lab for yourself! 		
CF | Although, you might want to do something about those bodies... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search ati" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > SEARCH ATI 		
CF | 		
CF | You pat down Ati's body and find Ati's Card and lab office chip key. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put ati's card and chip key in boot" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > PUT ATI'S CARD AND CHIP KEY IN BOOT 		
CF | 		
CF | (your boots) 		
CF | Ati's Card: You glance around furtively before stuffing Ati's Card in 		
CF | your boots. 		
CF | 		
CF | lab office chip key: You glance around furtively before stuffing the 		
CF | lab office chip key in your boots. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search silia" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > SEARCH SILIA 		
CF | 		
CF | You pat down Silia's body and find Silia's Card. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put silia's card in boot" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > PUT SILIA'S CARD IN BOOT 		
CF | 		
CF | (your boots) 		
CF | There's no more room. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Lobby Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Lobby 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put silia's card in hidden pocket" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > PUT SILIA'S CARD IN HIDDEN POCKET 		
CF | 		
CF | You do not normally need to refer to articles of clothing. 		
CF | 		
CF | To stop these messages entirely, type NOVICE OFF. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Lobby Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Lobby 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jade says, "no room in the boots, but we have pockets"
DavidW says (to ClubFloyd), "put silia's card in jumpsuit" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > PUT SILIA'S CARD IN JUMPSUIT 		
CF | 		
CF | (your jumpsuit) 		
CF | It doesn't fit. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		Lancelot says, "pff I do remmeber there wa a pocket"
		Knight_Otu says, "Yeah, there was."
DavidW says (to ClubFloyd), "put silia's card in pocket" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > PUT SILIA'S CARD IN POCKET 		
CF | 		
CF | Which do you mean, Renardin's jumpsuit's pocket, Silia's jumpsuit's 		
CF | pocket, Ati's jumpsuit's pocket or jumpsuit's pocket? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "my" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > MY 		
CF | 		
CF | You do not normally need to refer to articles of clothing. 		
CF | 		
CF | To stop these messages entirely, type NOVICE OFF. 		
CF | 		
CF | > 		Knight_Otu says, "Oof."
		Lancelot says, "argh disambiguation hell"
DavidW says (to ClubFloyd), "x jumpsuit" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > X JUMPSUIT 		
CF | 		
CF | (your jumpsuit) 		
CF | Standard attire in the Bunker, every jumpsuit has a holder near the 		
CF | waist for a Card and PA. There is also a pocket in the front where you 		
CF | can hide something small. You can't peer inside it; you'll have to 		
CF | "search" it to retrieve whatever you manage to fit in there. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put silia's card in front pocket" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > PUT SILIA'S CARD IN FRONT POCKET 		
CF | 		
CF | You do not normally need to refer to articles of clothing. 		
CF | 		
CF | > 		Lancelot asks, "put card in my jumpsuit?"
DavidW says (to ClubFloyd), "put silia's card in my jumpsuit" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > PUT SILIA'S CARD IN MY JUMPSUIT 		
CF | 		
CF | It doesn't fit. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		Lancelot says, "argh"
		DavidW says, "I've probably wasted too much time"
		Knight_Otu asks, "MY POCKET maybe?"
		Jade says, "perhaps we need to put some card in the jumpsuit holder"
		Lancelot asks, "pocket card?"
		Jacqueline sighs.
		DavidW says, "I think my card is in my pocket"
DavidW says (to ClubFloyd), "take my card" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > TAKE MY CARD 		
CF | 		
CF | (your Card) 		
CF | You already have that. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put silia's card in my pocket" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > PUT SILIA'S CARD IN MY POCKET 		
CF | 		
CF | You do not normally need to refer to articles of clothing. 		
CF | 		
CF | > 		Knight_Otu says, "Arg."
		Lancelot asks, "can you try pocket as a verbn?"
		Lancelot says, "just wild guess"
DavidW says (to ClubFloyd), "pocket silia's card" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > POCKET SILIA'S CARD 		
CF | 		
CF | I only understood you as far as wanting to do something to Silia's 		
CF | jumpsuit's pocket. 		
CF | 		
CF | > 		Lancelot says, "ah well"
DavidW says (to ClubFloyd), "put silia's card in silia's pocket" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > PUT SILIA'S CARD IN SILIA'S POCKET 		
CF | 		
CF | It doesn't fit. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Depot Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Depot 		
CF | This narrow, cramped space is where Research Lab A-U61 accepts and 		
CF | stores deliveries. It is sparsely lit by a single lightbulb dangling 		
CF | from the ceiling. 		
CF | 		
CF | A darkened service tunnel wide enough for a sizeable vehicle leads off 		
CF | into darkness. In the corner next to an obscured doorway in the 		
CF | outward wall is a stack of boxes. To the right through a wide opening, 		
CF | you can enter the lab's Lobby. 		
CF | 		
CF | You can see a forklift here. 		
CF | 		
CF | > 		Lancelot says, "remind me not to do this kind of thing in my games lol"
DavidW says (to ClubFloyd), "move boxes" 		
CF ] Depot Questionable 		
CF | > 		
CF | > MOVE BOXES 		
CF | 		
CF | You move the boxes out of the way, revealing a hole in the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put silia's card in hole" 		
CF ] Depot Questionable 		
CF | > 		
CF | > PUT SILIA'S CARD IN HOLE 		
CF | 		
CF | You see no place to put it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter forklift" 		
CF ] Depot Questionable 		
CF | > 		
CF | > ENTER FORKLIFT 		
CF | 		
CF | You get into the forklift. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "r" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > R 		
CF | 		
CF | You push a small joystick in the desired direction, and the forklift 		
CF | plods off. 		
CF | 		
CF | When you arrive, you load the bodies present onto the prongs of the 		
CF | forklift, saving a great deal of time. 		
CF | 		
CF | Lobby (in the forklift) 		
CF | This is an ornate entrance hall. The walls are inlaid with the 		
CF | trappings of a respected research institution such as Research Lab 		
CF | A-U61: murals, awards, and the portraits of esteemed colleagues. The 		
CF | light comes from a battery of bright bulbs arranged in an X on the 		
CF | ceiling. 		
CF | 		
CF | An L-shaped receptionist's desk is tucked into one corner of the 		
CF | outward wall. The receptionist - a curt, expressionless man you've 		
CF | never had the displeasure of dealing with - is absent. In front of the 		
CF | receptionist's desk, a tube juts out from the wall. Underneath is a 		
CF | vending machine. Next to the vending machine and opposite the 		
CF | receptionist's desk is a sculpture, the Persevering Scientist, which 		
CF | is wearing a shiny black helmet. The remainder of the room is an open 		
CF | space. It is currently empty, save for a lone smart sign hanging on 		
CF | the wall. 		
CF | 		
CF | A large revolving door has been set in the inward wall. A turnstile 		
CF | has been placed directly in front of it. You can also go left through 		
CF | a wide opening. Another door next to the receptionist desk leads 		
CF | outward, deeper into the research lab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Depot Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | You push a small joystick in the desired direction, and the forklift 		
CF | plods off. 		
CF | 		
CF | Depot (in the forklift) 		
CF | This narrow, cramped space is where Research Lab A-U61 accepts and 		
CF | stores deliveries. It is sparsely lit by a single lightbulb dangling 		
CF | from the ceiling. 		
CF | 		
CF | A darkened service tunnel wide enough for a sizeable vehicle leads off 		
CF | into darkness. In the corner next to an obscured doorway in the 		
CF | outward wall is a stack of boxes. A few of the boxes have been shunted 		
CF | aside, revealing a hole leading left. To the right through a wide 		
CF | opening, you can enter the lab's Lobby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Depot Questionable 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the forklift. 		
CF | 		
CF | Depot 		
CF | This narrow, cramped space is where Research Lab A-U61 accepts and 		
CF | stores deliveries. It is sparsely lit by a single lightbulb dangling 		
CF | from the ceiling. 		
CF | 		
CF | A darkened service tunnel wide enough for a sizeable vehicle leads off 		
CF | into darkness. In the corner next to an obscured doorway in the 		
CF | outward wall is a stack of boxes. A few of the boxes have been shunted 		
CF | aside, revealing a hole leading left. To the right through a wide 		
CF | opening, you can enter the lab's Lobby. 		
CF | 		
CF | You can see a forklift here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put ati in hole" 		
CF ] Depot Questionable 		
CF | > 		
CF | > PUT ATI IN HOLE 		
CF | 		
CF | You cram Ati's body into the hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put silia in hole" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > PUT SILIA IN HOLE 		
CF | 		
CF | You cram Silia's body into the hole. 		
CF | 		
CF | You hear shouting from the direction of the Lobby and decide to 		
CF | return to see what all the fuss is about. When you arrive, you see 		
CF | an agent from Homeland Security trapped on the other side of the 		
CF | turnstile. Her laser pistol is drawn, and as soon as you appear she 		
CF | points it at you and orders you to let her in. "A poisonous gas was 		
CF | just released from here!" she bellows. "Six are dead, and others have 		
CF | been rushed to a medical clinic!"" 		
CF | 		
CF | "A poisonous gas? From here?" You shake your head in feigned 		
CF | disbelief. "But this is a respectable research institution." 		
CF | 		
CF | "Respectable?" the agent snorts. "Maybe it once was, but that was 		
CF | before my time. I've been stationed in the Tucker M. Carlson plaza for 		
CF | a few monthstretches now and the only thing this place has ever 		
CF | produced is a bad smell." The agent's eyes suddenly narrow. "Are you 		
CF | trying to impede my investigation? Let me in at once!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | The agent from Homeland Security pushes through the turnstile and 		
CF | starts to poke around. As could be expected, it doesn't take long 		
CF | before she stumbles across the mortal remains someone imprudently left 		
CF | lying around in plain sight. 		
CF | 		
CF | As you are the only other person present, the agent from Homeland 		
CF | Security draws a hasty conclusion and readies her laser pistol. You 		
CF | can tell from the way she handles it that she's never done this kind 		
CF | of thing before. 		
CF | 		
CF | But there's a first time for everything. After a few missed shots, she 		
CF | finally nails you in the back. Later on, back at the Homeland Security 		
CF | neighborhood substation where she is headquartered, her colleagues 		
CF | award her the customary gift box containing little bottles of Blue 		
CF | Fixx and tins of Algatine. 		
CF | 		
CF | 		
CF | 		
CF | *** You have died. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jacqueline says, "man"
		DavidW says, "okay, I'll only search Ati's body. The other two can keep their damn cards."
		Jade exclaims, "ouch!"
		Jacqueline says (to DW), "That makes sense."
DavidW says (to ClubFloyd), "restart" 		
CF ] Lab Hallway Outward Questionable 		
CF | 		
CF | 		
CF | 		
CF | The lab director, Atikurrahman Vosh, has ordered all no-clearance 		
CF | citizens to evacuate the premises. Obviously, something important is 		
CF | about to happen, and peons like yourself aren't wanted. You rushed to 		
CF | finish the last of your duties, but now you fear you may have lingered 		
CF | too long... 		
CF | 		
CF | Nothing Could Be Further From the Truth 		
CF | Another tale from the Bunker by Adam Wasserman 		
CF | Release 1 / Serial number 230327 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Lab Hallway Outward 		
CF | You, Oliva Mirram, are in Research Lab A-U61, gripping a feather 		
CF | duster. On the face of it, there is nothing extraordinary about this 		
CF | fact. You are a dust maid by occupation. Three weekstretches ago, you 		
CF | were assigned by your employer - a private firm by the name of Dust 		
CF | Bunnies, Ltd. - to keep the no-clearance areas of this research lab 		
CF | free of grime and other irritating particles, and by all accounts you 		
CF | have performed your duties well. Perhaps it was to maintain this 		
CF | hard-earned reputation that you ignored the sudden announcement 		
CF | ordering you to exit the building. After all, you knew it wouldn't 		
CF | take long to wipe down the last of the glass panes, doors, and hidden 		
CF | corners in your purview. 		
CF | 		
CF | Now you find that you are alone. Never before in your short, 		
CF | uneventful life have you found yourself in such a frightening 		
CF | situation. After all, the Bunker - the last vestige of human 		
CF | civilization in the solar system, nestled safely under the harsh 		
CF | surface of Venus, the second planet from the sun - is swarming with 		
CF | citizens at any time of your daystretch. Now you can't even hear one. 		
CF | 		
CF | Fortunately, in the center of the hallway a security camera guards the 		
CF | area from the whims of traitors, terrorists and other such scum. You 		
CF | have not been completely cut off from society, it would seem. 		
CF | 		
CF | You are standing at one end of a short, bare hallway lit by glow 		
CF | panels. The left wall is made entirely of glass. Through it you can 		
CF | see into Dev 3. Normally, a few researchers can be seen toiling 		
CF | within, but now it is strangely empty. 		
CF | 		
CF | To the left a door has been cut into the glass. Another door is to 		
CF | your right. A smart sign is affixed to it. Outward is a third door 		
CF | made entirely of metal. Inward, the corridor continues towards the 		
CF | Lobby - and the exit. 		
CF | 		
CF | [First-time players should type ABOUT. Thank you for your 		
CF | cooperation.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "iw. iw. listen. crawl to deak" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > IW. IW. LISTEN. CRAWL TO DEAK 		
CF | 		
CF | 		
CF | Lab Hallway Center 		
CF | Research Lab A-U61 operates as part of the Developmental Engineering 		
CF | conglomerate, the home of the Bunker's most innovative minds. 		
CF | Naturally, you were thrilled to receive this assignment. Each morning 		
CF | when you arrive for your shift, a slender glass wall is all that 		
CF | separates you from the hard-working scientists in their little cages. 		
CF | All your life, you have yearned to join their ranks. If only you could 		
CF | step across to the other side! 		
CF | 		
CF | Some of the researchers here have a security clearance. You, of 		
CF | course, have none. You've seen enough vidshows on the tube to know 		
CF | that a promotion to Epsilon clearance is theoretically within anyone's 		
CF | grasp; in reality, though, it takes extreme acts of courage in service 		
CF | to the Bunker to obtain one. 		
CF | 		
CF | You pause and glance into the Refrigeration Unit. A viscous liquid 		
CF | bubbles in a tank. What could it be? An improved plastex, more durable 		
CF | and cheaper to produce? A more efficient rocket propellant for the 		
CF | Bunker's fleet of interplanetary ships? A remedy for baldness? 		
CF | 		
CF | Your reverie is interrupted by the sudden urge to sneeze. Which you 		
CF | do, very wetly and loudly. This time, however, you can spare yourself 		
CF | the embarrassment, as you are alone. 		
CF | 		
CF | The Bunker is a technological dreamland, yes. But somehow, no one can 		
CF | cure you of a simple dust allergy. You quietly resolve to remedy this 		
CF | oversight when you are finally confirmed as a scientist. 		
CF | 		
CF | You are standing in the center of a bare hallway lit by glow panels. 		
CF | The wall to your left is made entirely of glass. Just out of reach 		
CF | above your head, a security camera relentlessly surveys the hallway 		
CF | and the areas visible through the glass wall. 		
CF | 		
CF | To the left, you can see the Refrigeration Unit. Across from it, to 		
CF | your right, is a plain door. The hallway continues both inward and 		
CF | outward. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | Lab Hallway Inward 		
CF | Your luck is holding out. You still haven't caught sight of anyone. 		
CF | More importantly, no one has caught sight of you! In a few stretches, 		
CF | you expect to be strolling across the Tucker M. Carlson plaza on your 		
CF | way to your communal barracks for your regularly scheduled (not to 		
CF | mention well-deserved) naptime. 		
CF | 		
CF | And sleep well you will! The certainty that the boys and gals over at 		
CF | Control have nearly eliminated the terrorist threat - coupled with a 		
CF | potent sleeping aid - leaves you no doubt. 		
CF | 		
CF | Who is looking out at the Bunker's corridors from the security 		
CF | cameras? Control. Who decides who gets a security clearance or a work 		
CF | reassignment? Control. The ninth and most important conglomerate in 		
CF | the Bunker, it is staffed exclusively by Alpha clearance citizens, the 		
CF | most trustworthy of all. 		
CF | 		
CF | This is the beginning of Research Lab A-U61's main hallway, lit by 		
CF | glow panels. It is bare and - thanks to your best efforts - mostly 		
CF | free of dust. 		
CF | 		
CF | To your left is a glass wall. Through it, you can see into Dev 1. The 		
CF | thin outline of a door is visible in the glass. Opposite the glass 		
CF | wall to your right is a battered door. The lobby door is inward, and 		
CF | the hallway stretches outward. 		
CF | 		
CF | The lobby door has been left open a crack, more than enough to see 		
CF | through. Through it, you hear muffled voices. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | "The invisibility cloak is a great success." The voice is that of the 		
CF | lab director, Atikurrahman Vosh himself! "Citizens Silia Cribbich and 		
CF | Renardin Osterlok have brought the capsule to the Lobby. We're ready 		
CF | to give the demonstration you asked for." A brief pause. "There's no 		
CF | need to worry. I've sent everyone away under strict orders. No one 		
CF | knows about the existence of the invisibility cloak except you, 		
CF | myself, Silia and Renardin." 		
CF | 		
CF | After that, the voices hush, and the conversation becomes impossible 		
CF | to discern standing where you are outside in the hallway. 		
CF | 		
CF | Your mind scrambles to figure out a way to get through the Lobby and 		
CF | into the plaza unnoticed. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | Joking around at a time like this? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "crawl to desk" 		
CF ] Lobby (behind the desk) Questionable 		
CF | > 		
CF | > CRAWL TO DESK 		
CF | 		
CF | You wait for Ati's excitement to ramp up again. Then you slip quietly 		
CF | behind the receptionist's desk, unnoticed and well out of sight. 		
CF | 		
CF | Lobby (behind the desk) 		
CF | This is the Lobby of Research Lab A-U61. You are desperately trying to 		
CF | reach the revolving door on the other side of the room. As you scan 		
CF | the area, you ignore everything which is not relevant to your 		
CF | predicament. 		
CF | 		
CF | In the center of the room is a transparent capsule. It is positioned 		
CF | between you and the revolving door. On the other side of the capsule, 		
CF | backs facing you both, are the lab director, Atikurrahman Vosh, and 		
CF | two researchers, Silia Cribbich and Renardin Osterlok. They are 		
CF | engaged in discussion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "record ati" 		
CF ] Lobby (behind the desk) Questionable 		
CF | > 		
CF | > RECORD ATI 		
CF | 		
CF | You point your PA and start recording Atikurrahman Vosh as 		
CF | surreptitiously as you can. 		
CF | 		
CF | Good thinking. However, the feed you have produced of Atikurrahman 		
CF | Vosh is not incriminating enough to be of use to you on its own. You 		
CF | would need some kind of corroborating evidence if you wished to submit 		
CF | the feed to Homeland Security or accuse him of being the lying, 		
CF | deceitful traitor that he is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter capsule" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > ENTER CAPSULE 		
CF | 		
CF | What an excellent idea! No one will see you inside the invisibility 		
CF | cloak. From there you can wait for an opportune moment to make a dash 		
CF | for the exit. 		
CF | 		
CF | As quietly as you can, you venture from the safety of the 		
CF | receptionist's desk and tiptoe across the Lobby towards the 		
CF | invisibility cloak. As you pass through the opening, however, Renardin 		
CF | catches movement out the corner of his eye. But too late! You are 		
CF | already inside. Crouched down so you can fit, you smile wanly, knowing 		
CF | he is unable to see you. 		
CF | 		
CF | Which is why you are flummoxed when - quite unexpectedly - Renardin 		
CF | fixes you with a nasty glare, taps the lab director's shoulder, and 		
CF | points. 		
CF | 		
CF | Atikurrahman turns and blinks at you stupidly. The smile drains from 		
CF | your face. 		
CF | 		
CF | Suddenly, Ati's PA lights up. He hesitates before answering. "Uh, 		
CF | hello?" 		
CF | 		
CF | From here, you can easily hear the person at the other end of the 		
CF | line. "There's something wrong. I can hear it." 		
CF | 		
CF | "No, no, nothing at all. The invisibility cloak is working as 		
CF | expected. There's absolutely nothing to worry about!" Meanwhile, the 		
CF | lab director gestures wildly at Silia and Renardin. 		
CF | 		
CF | Together, they rush for the opening. "I'll grab her," Renardin snarls, 		
CF | reaching inside for a fistful of hair. 		
CF | 		
CF | Silia, however, slaps his arm down. "And let you get the credit for 		
CF | subduing a traitor? I don't see why you should get a promotion to 		
CF | Delta clearance instead of myself!" What follows is a great deal of 		
CF | cursing, pushing and shoving. 		
CF | 		
CF | Unnoticed in the melee, a vial containing a yellow liquid drops from 		
CF | Renardin's waist and shatters on the floor. 		
CF | 		
CF | A yellow gas bubbles up from the liquid on the floor, forming a 		
CF | steadily expanding layer at the scientists' feet. They don't seem to 		
CF | notice, however, as they are panicking over your unexpected 		
CF | appearance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close capsule" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > CLOSE CAPSULE 		
CF | 		
CF | You slide the pane in place over the opening. It fits perfectly. 		
CF | 		
CF | A yellow gas bubbles up from the liquid on the floor, forming a 		
CF | steadily expanding layer at the scientists' feet. They don't seem to 		
CF | notice, however, as they are panicking over your unexpected 		
CF | appearance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A yellow gas bubbles up from the liquid on the floor, forming a 		
CF | steadily expanding layer at the scientists' feet. They don't seem to 		
CF | notice, however, as they are panicking over your unexpected 		
CF | appearance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A yellow gas bubbles up from the liquid on the floor, forming a 		
CF | steadily expanding layer at the scientists' feet. They don't seem to 		
CF | notice, however, as they are panicking over your unexpected 		
CF | appearance. 		
CF | 		
CF | Eventually, delicate strands of the yellow gas rise above the 		
CF | researchers' heads. Their reaction startles you. They gurgle, eyes 		
CF | bulging from their sockets, and clutch their throats. Ati's PA 		
CF | clatters as it hits the floor. It is quickly followed by the three 		
CF | scientists themselves. You are treated to a gruesome sight as they 		
CF | convulse on the ground beside you. When the convulsions subside, a 		
CF | greenish-yellow foam bubbles from their gaping mouths. It is the only 		
CF | thing in the Lobby that moves. 		
CF | 		
CF | Suddenly, your ears catch a slight sizzling sound. It comes from all 		
CF | around you. You notice, too, that a fine, grey ash is collecting on 		
CF | the surface of the capsule. As you watch, some of the wiring breaks 		
CF | free. You realize that the yellow gas appears to be reacting with the 		
CF | transparent material of the the capsule, which is slowly dissolving. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A yellow gas hangs in the air, obscuring the Lobby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby (in the capsule) Questionable 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A yellow gas hangs in the air, obscuring the Lobby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A yellow gas hangs in the air, obscuring the Lobby. 		
CF | 		
CF | The last of the yellow gas seeps out the cracks in the revolving door. 		
CF | The air clears. And just in time! 		
CF | 		
CF | The thin shell of the capsule disintegrates around you. You are 		
CF | covered in a shower of grey ash, thin wires and transistors but are 		
CF | otherwise unharmed. 		
CF | 		
CF | As if on cue, a cleanbot emerges from a panel in the wall and scrubs 		
CF | down the area where the invisibility cloak once stood. A few 		
CF | minutestretches later it departs, leaving only the three corpses 		
CF | behind. 		
CF | 		
CF | Congratulations! You have the entire research lab for yourself! 		
CF | Although, you might want to do something about those bodies... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search ati" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > SEARCH ATI 		
CF | 		
CF | You pat down Ati's body and find Ati's Card and lab office chip key. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put ati's card and chip key in boots" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > PUT ATI'S CARD AND CHIP KEY IN BOOTS 		
CF | 		
CF | (your boots) 		
CF | Ati's Card: You glance around furtively before stuffing Ati's Card in 		
CF | your boots. 		
CF | 		
CF | lab office chip key: You glance around furtively before stuffing the 		
CF | lab office chip key in your boots. 		
CF | 		
CF | You hear muffled screams and the sound of running outside in the 		
CF | Tucker M. Carlson plaza, beyond the revolving door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Depot Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Depot 		
CF | This narrow, cramped space is where Research Lab A-U61 accepts and 		
CF | stores deliveries. It is sparsely lit by a single lightbulb dangling 		
CF | from the ceiling. 		
CF | 		
CF | A darkened service tunnel wide enough for a sizeable vehicle leads off 		
CF | into darkness. In the corner next to an obscured doorway in the 		
CF | outward wall is a stack of boxes. To the right through a wide opening, 		
CF | you can enter the lab's Lobby. 		
CF | 		
CF | You can see a forklift here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move boxes" 		
CF ] Depot Questionable 		
CF | > 		
CF | > MOVE BOXES 		
CF | 		
CF | You move the boxes out of the way, revealing a hole in the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter forklift" 		
CF ] Depot Questionable 		
CF | > 		
CF | > ENTER FORKLIFT 		
CF | 		
CF | You get into the forklift. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "r" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > R 		
CF | 		
CF | You push a small joystick in the desired direction, and the forklift 		
CF | plods off. 		
CF | 		
CF | When you arrive, you load the bodies present onto the prongs of the 		
CF | forklift, saving a great deal of time. 		
CF | 		
CF | Lobby (in the forklift) 		
CF | This is an ornate entrance hall. The walls are inlaid with the 		
CF | trappings of a respected research institution such as Research Lab 		
CF | A-U61: murals, awards, and the portraits of esteemed colleagues. The 		
CF | light comes from a battery of bright bulbs arranged in an X on the 		
CF | ceiling. 		
CF | 		
CF | An L-shaped receptionist's desk is tucked into one corner of the 		
CF | outward wall. The receptionist - a curt, expressionless man you've 		
CF | never had the displeasure of dealing with - is absent. In front of the 		
CF | receptionist's desk, a tube juts out from the wall. Underneath is a 		
CF | vending machine. Next to the vending machine and opposite the 		
CF | receptionist's desk is a sculpture, the Persevering Scientist, which 		
CF | is wearing a shiny black helmet. The remainder of the room is an open 		
CF | space. It is currently empty, save for a lone smart sign hanging on 		
CF | the wall. 		
CF | 		
CF | A large revolving door has been set in the inward wall. A turnstile 		
CF | has been placed directly in front of it. You can also go left through 		
CF | a wide opening. Another door next to the receptionist desk leads 		
CF | outward, deeper into the research lab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Depot Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | You push a small joystick in the desired direction, and the forklift 		
CF | plods off. 		
CF | 		
CF | Depot (in the forklift) 		
CF | This narrow, cramped space is where Research Lab A-U61 accepts and 		
CF | stores deliveries. It is sparsely lit by a single lightbulb dangling 		
CF | from the ceiling. 		
CF | 		
CF | A darkened service tunnel wide enough for a sizeable vehicle leads off 		
CF | into darkness. In the corner next to an obscured doorway in the 		
CF | outward wall is a stack of boxes. A few of the boxes have been shunted 		
CF | aside, revealing a hole leading left. To the right through a wide 		
CF | opening, you can enter the lab's Lobby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Depot Questionable 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the forklift. 		
CF | 		
CF | Depot 		
CF | This narrow, cramped space is where Research Lab A-U61 accepts and 		
CF | stores deliveries. It is sparsely lit by a single lightbulb dangling 		
CF | from the ceiling. 		
CF | 		
CF | A darkened service tunnel wide enough for a sizeable vehicle leads off 		
CF | into darkness. In the corner next to an obscured doorway in the 		
CF | outward wall is a stack of boxes. A few of the boxes have been shunted 		
CF | aside, revealing a hole leading left. To the right through a wide 		
CF | opening, you can enter the lab's Lobby. 		
CF | 		
CF | You can see a forklift here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put ati in hole" 		
CF ] Depot Questionable 		
CF | > 		
CF | > PUT ATI IN HOLE 		
CF | 		
CF | You cram Ati's body into the hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put silia in hole" 		
CF ] Depot Questionable 		
CF | > 		
CF | > PUT SILIA IN HOLE 		
CF | 		
CF | You cram Silia's body into the hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put renardin in hole" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > PUT RENARDIN IN HOLE 		
CF | 		
CF | You cram Renardin's body into the hole. 		
CF | 		
CF | 		
CF | Now that the bodies have been taken care of, you move the boxes back 		
CF | to their original position. Then you take a stretch to calm your 		
CF | nerves and ensure the room looks undisturbed. 		
CF | 		
CF | You hear shouting from the direction of the Lobby and decide to 		
CF | return to see what all the fuss is about. When you arrive, you see 		
CF | an agent from Homeland Security trapped on the other side of the 		
CF | turnstile. Her laser pistol is drawn, and as soon as you appear she 		
CF | points it at you and orders you to let her in. "A poisonous gas was 		
CF | just released from here!" she bellows. "Six are dead, and others have 		
CF | been rushed to a medical clinic!"" 		
CF | 		
CF | "A poisonous gas? From here?" You shake your head in feigned 		
CF | disbelief. "But this is a respectable research institution." 		
CF | 		
CF | "Respectable?" the agent snorts. "Maybe it once was, but that was 		
CF | before my time. I've been stationed in the Tucker M. Carlson plaza for 		
CF | a few monthstretches now and the only thing this place has ever 		
CF | produced is a bad smell." The agent's eyes suddenly narrow. "Are you 		
CF | trying to impede my investigation? Let me in at once!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Depot Questionable 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | The agent from Homeland Security pushes through the turnstile and 		
CF | starts to poke around. From the authoritative way she navigates the 		
CF | no-clearance areas of Research Lab A-U61, you assume she's been here 		
CF | before. You trail along behind her as she goes about her work. She 		
CF | lingers by the heavy, metal door and peers through the tiny window, 		
CF | but that's all. The stack of boxes in the depot go happily unnoticed. 		
CF | 		
CF | It is there that she finally confronts you. "Okay, where is everyone?" 		
CF | 		
CF | You calmly explain that you are just a simple dust maid and have no 		
CF | insights into the business of the esteemed scientists who work here. 		
CF | 		
CF | "Esteemed?" snorts the agent from Homeland Security. "Past their prime 		
CF | is more like it." She studies you a stretch longer. "Well, there's no 		
CF | doubt that poison gas came from this research lab. Dust bunny or not, 		
CF | you're the only one here. So don't plan on going anywhere any time 		
CF | soon! You're the number one suspect." 		
CF | 		
CF | With that, the agent from Homeland Security dashes off to the Tucker 		
CF | M. Carlson plaza. 		
CF | 		
CF | Congratulations! You are still alive! But now what? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf13" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Depot Questionable 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Lancelot says, "yay progress"
		Lancelot says, "I hope"
		DavidW asks, "Shall we try the chip key to enter Ati's office?"
		Lancelot says, "you just saved so why not"
DavidW says (to ClubFloyd), "ow" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | 		
CF | Dev 1 		
CF | This is Dev 1, one of the main developmental areas in Research Lab 		
CF | A-U61. Here, the lab's scientists work on more substantial projects: 		
CF | industrial machinery, movepods, lifts and the like. During your 		
CF | regular shifts as a dust maid, you've sometimes spotted one or two 		
CF | lonely researchers in the center of the room, struggling with large 		
CF | and unwieldy tools. The noise can be horrific. Today, however, there 		
CF | is no one; it is perfectly silent, and the workspace is mostly devoid 		
CF | of equipment. 		
CF | 		
CF | A shallow depression in the center dominates this room. Above it, a 		
CF | crane protrudes from the ceiling. Hanging nearby from a thick wire 		
CF | that leads into the wall is a controller. On one wall hangs a 		
CF | whiteboard. Otherwise, this area is sparse. 		
CF | 		
CF | This place has a strange smell, and splotches of grime and corrosion 		
CF | can be seen on the walls and ceiling. Both are no doubt remnants of 		
CF | spectacularly promising experiments. 		
CF | 		
CF | A squat opening leads outward, and a doorway obscured by a thick, 		
CF | black curtain leads inward. The wall to the right is made entirely of 		
CF | glass, on the other side of which is the research lab's main hallway. 		
CF | It is accessible through an almost invisible door. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ow" 		
CF ] Darkened Passage Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | 		
CF | Darkened Passage 		
CF | You find yourself in a small, uninteresting passage with no light 		
CF | source of its own. 		
CF | 		
CF | To your right is a door. You can also continue inward through a squat 		
CF | opening or outward through a narrow opening. 		
CF | 		
CF | > 		DavidW says, "oops. Went the wrong way."
DavidW says (to ClubFloyd), "iw" 		
CF ] Dev 1 Questionable 		
CF | > 		
CF | > IW 		
CF | 		
CF | 		
CF | Dev 1 		
CF | A shallow depression in the center dominates this room. Above it, a 		
CF | crane protrudes from the ceiling. Hanging nearby from a thick wire 		
CF | that leads into the wall is a controller. On one wall hangs a 		
CF | whiteboard. Otherwise, this area is sparse. 		
CF | 		
CF | This place has a strange smell, and splotches of grime and corrosion 		
CF | can be seen on the walls and ceiling. Both are no doubt remnants of 		
CF | spectacularly promising experiments. 		
CF | 		
CF | A squat opening leads outward, and a doorway obscured by a thick, 		
CF | black curtain leads inward. The wall to the right is made entirely of 		
CF | glass, on the other side of which is the research lab's main hallway. 		
CF | It is accessible through an almost invisible door. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "iw" 		
CF ] Depot Questionable 		
CF | > 		
CF | > IW 		
CF | 		
CF | 		
CF | Depot 		
CF | This narrow, cramped space is where Research Lab A-U61 accepts and 		
CF | stores deliveries. It is sparsely lit by a single lightbulb dangling 		
CF | from the ceiling. 		
CF | 		
CF | A darkened service tunnel wide enough for a sizeable vehicle leads off 		
CF | into darkness. In the corner next to an obscured doorway in the 		
CF | outward wall is a stack of boxes. To the right through a wide opening, 		
CF | you can enter the lab's Lobby. 		
CF | 		
CF | You can see a forklift here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "r" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > R 		
CF | 		
CF | The Loyalty Stretch catches your attention on the tube. 		
CF | 		
CF | In a small box above Sally's head, the snap of a sheepish-looking 		
CF | young man appears. In the same instant, your PA lights up and you can 		
CF | see the very same face looking back at you from the display. "Meet 		
CF | Voymar Griffith," Sally exhorts, "our newest recipient of Fifteen 		
CF | Minutes of Fame!" The sounds of applause and enthusiastic whistling 		
CF | accompany the announcement. "As with all recipients of this rare and 		
CF | prestigious award, citizen Voymar has shown selfless and undying 		
CF | commitment to the Bunker and all it stands for: peace, prosperity and 		
CF | tranquility." 		
CF | 		
CF | Nodding enthusiastically, Yuri takes over. "That's right, Sally. 		
CF | Citizen Voymar is employed at one of our ball bearing factories, where 		
CF | a social deviant maliciously tipped over a wheelbarrow of sparkling 		
CF | new ball bearings. Suffice it to say, they were to be delivered to an 		
CF | undisclosed recipient in Defense. The social deviant was duly 		
CF | punished, but ongoing operations against the terrorist menace were 		
CF | threatened by the delay. Citizen Voymar is being recognized for taking 		
CF | it upon himself to forgo sleep and sustenance and retrieve every last 		
CF | one of those ball bearings with his bare hands, wherever they had 		
CF | rolled." 		
CF | 		
CF | "Citizens," Sally continues, "let us take a moment to review the 		
CF | highlights of citizen Voymar's life. Perhaps you will be inspired. I 		
CF | know I will!" 		
CF | 		
CF | You stand as you are with the rest of the Bunker, pretending to be 		
CF | interested, until the seemingly endless recitation is over. 		
CF | 		
CF | Lobby 		
CF | This is an ornate entrance hall. The walls are inlaid with the 		
CF | trappings of a respected research institution such as Research Lab 		
CF | A-U61: murals, awards, and the portraits of esteemed colleagues. The 		
CF | light comes from a battery of bright bulbs arranged in an X on the 		
CF | ceiling. 		
CF | 		
CF | An L-shaped receptionist's desk is tucked into one corner of the 		
CF | outward wall. The receptionist - a curt, expressionless man you've 		
CF | never had the displeasure of dealing with - is absent. In front of the 		
CF | receptionist's desk, a tube juts out from the wall. Underneath is a 		
CF | vending machine. Next to the vending machine and opposite the 		
CF | receptionist's desk is a sculpture, the Persevering Scientist, which 		
CF | is wearing a shiny black helmet. The remainder of the room is an open 		
CF | space. It is currently empty, save for a lone smart sign hanging on 		
CF | the wall. 		
CF | 		
CF | A large revolving door has been set in the inward wall. A turnstile 		
CF | has been placed directly in front of it. You can also go left through 		
CF | a wide opening. Another door next to the receptionist desk leads 		
CF | outward, deeper into the research lab. 		
CF | 		
CF | The lobby smart sign has been updated. 		
CF | 		
CF | 		
CF | A small light on the temple of the shiny black helmet is flashing. 		
CF | 		
CF | > 		DavidW says, "oh geez, what now."
DavidW says (to ClubFloyd), "x sign" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | Ah, a smart sign! The first prototype was developed right here in 		
CF | Research Lab A-U61, and the lab even received an award for it. 		
CF | 		
CF | From what you understand, each smart sign is bestowed with an 		
CF | intelligence specific to its purpose. It is somehow able to deduce its 		
CF | contents directly from its environment - without human interference. 		
CF | Naturally, the advent of the smart sign was hailed as an important 		
CF | technological advancement. 		
CF | 		
CF | Unfortunately, the smart sign's creator - this was long before your 		
CF | time working at the lab - was subsequently accused of treason and 		
CF | arrested. From what you've heard, a cache of laser rifles was found in 		
CF | a yellow buspod (full of Wards of the State, no less) abandoned on the 		
CF | side of the transtube. The sleuths back at Homeland Security 		
CF | eventually traced it back to her. She adamantly denied any association 		
CF | with the contraband, but the proof was incontrovertible. Anyway, it 		
CF | was a messy, public affair, and her treason inevitably sullied her 		
CF | invention. No factory would produce it, and the smart sign was 		
CF | destined for oblivion. 		
CF | 		
CF | Except in Research Lab A-U61. After all, scientists are practical 		
CF | people. 		
CF | 		
CF | It says: "Incoming call... please respond". 		
CF | 		
CF | A small light on the temple of the shiny black helmet is flashing. 		
CF | 		
CF | > 		Lancelot says, "knowing your walkthroughs I';m pretty sure you already drew a map so far :p"
		DavidW says (to Lancelot), "[LINK]"
		Lancelot asks, "someone coming to call us?"
		DavidW asks, "Do we answer the call by wearing the helmet? And should we?"
DavidW says (to ClubFloyd), "wear helmet" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > WEAR HELMET 		
CF | 		
CF | (first taking the shiny black helmet) 		
CF | The shiny black helmet fits easily onto your head, and the visor slips 		
CF | over your eyes. You are instantly transported to a strange, virtual 		
CF | world. 		
CF | 		
CF | All around you is a grey emptiness. The only thing here is a shadowy 		
CF | figure suspended above you. It appears to be sitting, although on what 		
CF | is not apparent. It was impatiently thrumming an invisible surface but 		
CF | ceases upon your arrival. 		
CF | 		
CF | "Ah!" comes a male voice from somewhere behind you. "Finally!" The 		
CF | figure sits back and relaxes. "Now I can release the lock on the 		
CF | revolving door in the Lobby. A necessary inconvenience to ensure you 		
CF | answered our call." You open your mouth to speak, but the shadowy 		
CF | figure cuts you off. "There's no time for your stupid questions or 		
CF | insipid observations! 		
CF | 		
CF | "I am Asimov. That is what you can call me." The shadowy figure 		
CF | pauses, and you have the distinct impression he is squinting at you. 		
CF | It slaps its head, and a dull, metallic sound rings out. "Hmmm, these 		
CF | things need more work." Then more clearly: "You have come to our 		
CF | attention, Oliva Mirram! Who are we? As if there could be any doubt. 		
CF | We are Area 51." 		
CF | 		
CF | The Underground! Here, so close to the research lab? So close to the 		
CF | Tucker M. Carlson plaza? It's almost impossible to believe. The 		
CF | Underground - as everyone who watches the Loyalty Stretch on the tube 		
CF | knows - is a patchwork of criminal gangs united solely by their enmity 		
CF | to the Bunker. 		
CF | 		
CF | "Do not be alarmed! This line of communication is safe. Now listen 		
CF | carefully! I will only say this once. As you know, our members are 		
CF | dedicated to the advancement of Science and the use of its tools to 		
CF | overthrow the evil grip of Control over humanity. A noble goal indeed. 		
CF | And one which, I am sure, you share. If you follow my instructions and 		
CF | fulfill the duties assigned to you, you, Oliva Mirram, might even be 		
CF | extended the privilege of joining us! 		
CF | 		
CF | "Why have we reached out to you? As the sole remaining occupant of 		
CF | Research Lab A-U61 A-8 sector, you - Oliva Mirram! - are uniquely 		
CF | positioned to aid us in a longstanding and troublesome predicament. 		
CF | And as a lover of Science - as I am sure you are - you'll be very 		
CF | happy to do so. 		
CF | 		
CF | "The task? Nothing short of saving Research Lab A-U61! You see, the 		
CF | ex-lab director" - Asimov pauses to curse under his breath - "was an 		
CF | agent of that nefarious criminal organization, the God and Feedom 		
CF | Church! An enemy to Science if there ever was one. This despicable man 		
CF | worked from the inside to undermine the research lab. He sabotaged its 		
CF | projects and siphoned off its resources for use by the Church. 		
CF | Fortunately, he has self-destructed. But his accomplices remain. 		
CF | 		
CF | "You have already discovered the secret passage in the depot. It leads 		
CF | to a hidden place where a cell of the lowly God and Freedom Church 		
CF | meets in secret. Your mission, Oliva, is to destroy this cell. Are you 		
CF | prepared to accept this task?" The shadowy figure holds up a hand. 		
CF | "Wait, I know what you're thinking... that the mission sounds 		
CF | dangerous? Nothing could be further from the truth! Our 		
CF | state-of-the-art, trademarked algorithms have already crunched the 		
CF | numbers, and the results are nothing less than encouraging!" 		
CF | 		
CF | Asimov leans back and awaits a simple yes or no. 		
CF | 		
CF | > 		Jacqueline says, "whoa"
		Lancelot says, "ah the rebels :p"
		Knight_Otu exclaims, "Halp, I'm drowning!"
		Jacqueline says (to KO), "Yeah, it's a lot"
		DavidW says, "Asimov from Area 51 wants us to destroy the cultist cell that's next door through that hole in the depot wall."
		Lancelot says, "I do like descriptive prose but this is a bit much"
		Lancelot says, "well since we dont know which option is correct... hmm m nothing could be further from the truth..."
		DavidW says, "I bet if we say 'no', the helmet fries us, and if we say 'yes', we're already a traitor to the Bunker."
		Knight_Otu says, "From what little I know of Paranoia, I can see the influence."
		Lancelot says, "we are already suspect..."
		Lancelot asks, "maybe try no first? we can undo and try yes instead?"
		DavidW says, "Sure, we can try 'no' to see what happens."
		Lancelot says, "unless its insta kill of course"
DavidW says (to ClubFloyd), "no" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > NO 		
CF | 		
CF | You cannot see the shadowy figure's face, but you can tell from his 		
CF | posture that he is displeased. "I see. I knew it all along, of course. 		
CF | The others said you could be trusted, but it was clear to me that you 		
CF | are nothing but a fool - and a sympathizer of the God and Freedom 		
CF | Church no less!" 		
CF | 		
CF | The shadowy figure stands. "This is not the last you have heard from 		
CF | Area 51, you pitiful smack addict!" Then, he dissolves into the 		
CF | greyness. 		
CF | 		
CF | You hear a click from the direction of what you presume to be the 		
CF | revolving door. 		
CF | 		
CF | The visor lifts from your eyes, and you find yourself standing in 		
CF | Lobby. 		
CF | 		
CF | > 		Lancelot says, "hmm"
DavidW says (to ClubFloyd), "iw" 		
CF ] Plaza, by the Lab Questionable 		
CF | > 		
CF | > IW 		
CF | 		
CF | You pass through the turnstile and push through the revolving door. 		
CF | 		
CF | Plaza, by the Lab 		
CF | Ah, sweet relief! Not because you have somehow escaped the peril of 		
CF | your predicament, but rather you have entered one of the Bunker's only 		
CF | grand, open spaces accessible to a no-clearance peon such as yourself. 		
CF | 		
CF | The Bunker's plazas are proof of its technological prowess. Only 		
CF | humanity's greatest minds could have designed the large domes that cap 		
CF | them. Below the soaring ceiling, amid the delightful hum of the air 		
CF | recycling system, atop the shiny and slippery flooring, is a spacious 		
CF | theater of bustling activity. 		
CF | 		
CF | The corridors that thread this department inevitably lead here. 		
CF | Citizens come to relax with their mates, play with their children or 		
CF | meet with the members of their trade guild or social club. Others 		
CF | peruse the wares of the vendors that cater to every need. And there 		
CF | are some who come to enjoy the Bunker's many cultural wonders: 		
CF | museums, exhibits, concerts - and so much more! 		
CF | 		
CF | Around the perimeter are a number of buildings where important 		
CF | business is transacted. Much of the real estate is owned and operated 		
CF | by the Bunker's conglomerates, but some has been reserved for the 		
CF | private firms that contract with them. 		
CF | 		
CF | You are standing outside Research Lab A-U61. A decorative statuette 		
CF | protrudes from the wall, but otherwise the building and its purpose is 		
CF | unmarked. 		
CF | 		
CF | The normally bustling Tucker M. Carlson plaza is strangely subdued 		
CF | today. Inward, you see a mobile response unit set up by Homeland 		
CF | Security, which explains why. All the citizens in the area have been 		
CF | detained for questioning, and - for the moment at least - no one is 		
CF | allowed to leave. 		
CF | 		
CF | To the right is a row of vendors, and to the left a billboard hangs 		
CF | over a security camera. Beyond them, a caring demonstration is getting 		
CF | under way. Outward is a revolving door leading into the lab. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Lancelot says, "I'd be tempted to undo and try yes and see what happens"
		Jacqueline asks, "Also, is there a way to record that to turn him in?"
		Jade says, "ok, do it"
		Lancelot says, "oh wait now we can go hmm"
		DavidW says, "oh, I wasn't expecting to be able to leave the building."
		Lancelot says, "yeah making a record seems to be the thing to do... collecting evidence"
DavidW says (to ClubFloyd), "x billboard" 		
CF ] Plaza, by the Lab Questionable 		
CF | > 		
CF | > X BILLBOARD 		
CF | 		
CF | (the billboard) 		
CF | The billboard features a standard-issue PA. However, this one has 		
CF | large, cartoonish eyes peering out from the touchscreen and two 		
CF | stunted stick-arms. It is smiling at you joyously. "OOGLE" is written 		
CF | in huge, block letters across the top. Under the ecstatic PA, it tells 		
CF | you, "You couldn't live without us." 		
CF | 		
CF | The billboard, which is slightly crooked, is suspended from two cables 		
CF | directly over a security camera. Unfortunately, you are too far away 		
CF | to inspect it more closely. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Lancelot says, "OOGLE still exists lol"
DavidW says (to ClubFloyd), "what is oogle" 		
CF ] Plaza, by the Lab Questionable 		
CF | > 		
CF | > WHAT IS OOGLE 		
CF | 		
CF | We care about your privacy. 		
CF | 		
CF | > 		Lancelot says, "rofl"
DavidW says (to ClubFloyd), "x vendors" 		
CF ] Plaza, by the Lab Questionable 		
CF | > 		
CF | > X VENDORS 		
CF | 		
CF | There aren't many right now. Tony Bleet is the closest, and he's 		
CF | selling general goods. The others do not interest you. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF ] Plaza, by the Lab Questionable 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | A grotesque carving of a fantastic creature with wings. You have no 		
CF | idea what it is supposed to represent. It is, however, ugly, and like 		
CF | most people you prefer to ignore it. 		
CF | 		
CF | In the creature's chest you can see a female, V-shaped electronic 		
CF | interface. Its claws appear to be grasping something missing. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x goods" 		
CF ] Plaza, by the Lab Questionable 		
CF | > 		
CF | > X GOODS 		
CF | 		
CF | Can't do it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask tony about goods" 		
CF ] Plaza, by the Lab Questionable 		
CF | > 		
CF | > ASK TONY ABOUT GOODS 		
CF | 		
CF | (Tony Bleet about that) 		
CF | Shouting is not considered polite behavior in the Bunker. Shame on 		
CF | you. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tony" 		
CF ] Plaza, by the Lab Questionable 		
CF | > 		
CF | > X TONY 		
CF | 		
CF | (Tony Bleet) 		
CF | Tony Bleet is in Plaza, Vendor Row. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Plaza, by the Lab Questionable 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Plaza, by the Lab 		
CF | You are standing outside Research Lab A-U61. A decorative statuette 		
CF | protrudes from the wall, but otherwise the building and its purpose is 		
CF | unmarked. 		
CF | 		
CF | The normally bustling Tucker M. Carlson plaza is strangely subdued 		
CF | today. Inward, you see a mobile response unit set up by Homeland 		
CF | Security, which explains why. All the citizens in the area have been 		
CF | detained for questioning, and - for the moment at least - no one is 		
CF | allowed to leave. 		
CF | 		
CF | To the right is a row of vendors, and to the left a billboard hangs 		
CF | over a security camera. Beyond them, a caring demonstration is getting 		
CF | under way. Outward is a revolving door leading into the lab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "r" 		
CF ] Plaza, Vendor Row Questionable 		
CF | > 		
CF | > R 		
CF | 		
CF | 		
CF | Plaza, Vendor Row 		
CF | In this corner of the Tucker M. Carlson plaza, tucked between the 		
CF | research lab and corridor ZU-8, is a row of vendors. A common sight 		
CF | in the Bunker's plazas, they are able to provide all those handy items 		
CF | a citizen requires on demand - for a stiff price, of course. At this 		
CF | time of your daystretch, most of the spots are empty. One vendor, 		
CF | however, stands ready to take your order. 		
CF | 		
CF | A frame of piping with a fabric roof has been placed exactly within 		
CF | the confines of the spot demarcated by slight markings on the floor. 		
CF | You can see over the shelving into the interior of the stall, where a 		
CF | man stares back at you expectantly. Behind him hangs a thick, 		
CF | splotched curtain with many folds. 		
CF | 		
CF | The vendor speaks to you. "Greetings, citizen. Tony Bleet's the name. 		
CF | Don't be shy! If you've got the credits, I've got what you need! All 		
CF | my gear comes with the famous Bleet guarantee, not that you'll need 		
CF | it." 		
CF | 		
CF | To the left is the entrance to the research lab. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x curtain" 		
CF ] Plaza, Vendor Row Questionable 		
CF | > 		
CF | > X CURTAIN 		
CF | 		
CF | In the front you see a variety of products common in the Bunker. 		
CF | 		
CF | Showcased on shelves stretching towards the back are electronic 		
CF | devices. Some are recognizable. You can see a short-wave radio, for 		
CF | instance. Others, however, are not. In fact, now that you think about 		
CF | it, Tony has far more in electronics than any other vendor you've ever 		
CF | come across. 		
CF | 		
CF | In the back hangs a black curtain, in front of which stands Tony. 		
CF | 		
CF | In the stall are a short-wave radio, some glue, a butt plug and a 		
CF | razorblade. 		
CF | 		
CF | Tony eyes you slyly. "Dust bunny, eh? Is that why you're wearing those 		
CF | ridiculous ears? Anyway, I saw you come out of the lab over there. I 		
CF | saw you come out of the lab AFTER all that gas did. Not that there's a 		
CF | connection. No, no, of course not. 		
CF | 		
CF | I used to work in that lab. A long time ago. Not as a dust bunny, of 		
CF | course. I was an assistant equipment runner!" 		
CF | 		
CF | You know exactly what he's talking about. You've seen them scurrying 		
CF | about behind the glass wall, loading up carts and pushing them around. 		
CF | Glorified caddies is what they are. 		
CF | 		
CF | Tony rubs his hands gleefully. "I've always enjoyed working with 		
CF | electronics. Know a lot about them. But the researchers didn't want to 		
CF | hear about my ideas. They told me to bolt down and only speak when 		
CF | spoken to." He shrugs. "So here I am." 		
CF | 		
CF | "But I'm still just as handy with electronics! Take a look at these 		
CF | over here. I put some of them together myself." You lose interest as 		
CF | he holds up equipment you'll never have need of and probably doesn't 		
CF | even function properly. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x radio" 		
CF ] Plaza, Vendor Row Questionable 		
CF | > 		
CF | > X RADIO 		
CF | 		
CF | (the short-wave radio) 		
CF | A simple device that can be used to receive and transmit broadcasts 		
CF | over radio waves. A small dial sets the channel. 		
CF | 		
CF | The short-wave radio is switched off. The radio dial is set to 15. 		
CF | 		
CF | Tony turns his attention to a sagging corner of his frame. You can see 		
CF | that he has mounted some kind of device - handcrafted by himself, 		
CF | naturally - on the roof nearby. It consists of a flimsy pole to which 		
CF | an array of cables is anchored. The cables fan out and are fastened at 		
CF | the other end to the sagging metal frame. Unfortunately, the cables 		
CF | don't provide enough support. 		
CF | 		
CF | Tony steps up on a ladder and fiddles with the device. Eventually, one 		
CF | of the cables snaps and the frame sags further. 		
CF | 		
CF | Throwing his hands up in the air, Tony climbs down and returns to his 		
CF | place, muttering to himself about tensile strength. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x frame" 		
CF ] Plaza, Vendor Row Questionable 		
CF | > 		
CF | > X FRAME 		
CF | 		
CF | In the front you see a variety of products common in the Bunker. 		
CF | 		
CF | Showcased on shelves stretching towards the back are electronic 		
CF | devices. Some are recognizable. You can see a short-wave radio, for 		
CF | instance. Others, however, are not. In fact, now that you think about 		
CF | it, Tony has far more in electronics than any other vendor you've ever 		
CF | come across. 		
CF | 		
CF | In the back hangs a black curtain, in front of which stands Tony. 		
CF | 		
CF | In the stall are a short-wave radio, some glue, a butt plug and a 		
CF | razorblade. 		
CF | 		
CF | Tony turns his attention to a sagging corner of his frame. You can see 		
CF | that he has mounted some kind of device - handcrafted by himself, 		
CF | naturally - on the roof nearby. It consists of a flimsy pole to which 		
CF | an array of cables is anchored. The cables fan out and are fastened at 		
CF | the other end to the sagging metal frame. Unfortunately, the cables 		
CF | don't provide enough support. 		
CF | 		
CF | Tony steps up on a ladder and fiddles with the device. Eventually, one 		
CF | of the cables snaps and the frame sags further. 		
CF | 		
CF | Throwing his hands up in the air, Tony climbs down and returns to his 		
CF | place, muttering to himself about tensile strength. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Lancelot asks, "so we can grab his stuff now?"
		Knight_Otu says, "I don't think so."
		Lancelot says, "oh wait hes back nvm"
		DavidW says, "Even if he's not watching, the camera is."
		Lancelot says, "yeah"
DavidW says (to ClubFloyd), "x glue" 		
CF ] Plaza, Vendor Row Questionable 		
CF | > 		
CF | > X GLUE 		
CF | 		
CF | You see nothing special about the glue. 		
CF | 		
CF | Tony glances disapprovingly over at the mobile response unit. "I wish 		
CF | she'd hurry up over there. This investigation is killing my business!" 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x buttplug" 		
CF ] Plaza, Vendor Row Questionable 		
CF | > 		
CF | > X BUTTPLUG 		
CF | 		
CF | Standard issue. Previously owned, by the looks of it. 		
CF | 		
CF | Someone approaches from the direction of the caring demonstration. 		
CF | It's a loyalty leader from the looks of it, holding a broken triangle. 		
CF | Tony leaps to his feet to attend to the unexpected customer. 		
CF | 		
CF | "You got any glue?" 		
CF | 		
CF | "Of course I do." He hands her a small tube. 		
CF | 		
CF | The loyalty leader peers at it suspiciously. "How long before it's 		
CF | dry?" 		
CF | 		
CF | "Oh, that's instaglue! Never heard of it? A new invention. Scientific 		
CF | progress never stops in the Bunker!" 		
CF | 		
CF | The loyalty leader glances dubiously at the tube but buys it anyway. 		
CF | You notice that Tony charges her double the regular price. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x razorblade" 		
CF ] Plaza, Vendor Row Questionable 		
CF | > 		
CF | > X RAZORBLADE 		
CF | 		
CF | You see nothing special about the razorblade. 		
CF | 		
CF | Tony's PA gives off a cheerful tone and lights up. "Yeah?" he grunts 		
CF | into it. After a brief pause he says, "Now's not a good time. Check 		
CF | back with me later." He cuts the line and glances darkly at you. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Plaza, Vendor Row Questionable 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Plaza, Vendor Row 		
CF | In this corner of the Tucker M. Carlson plaza, tucked between the 		
CF | research lab and corridor ZU-8, is a row of vendors. At this time of 		
CF | your daystretch, most of the spots are empty. One vendor, however, 		
CF | stands ready to take your order. 		
CF | 		
CF | A frame of piping with a fabric roof has been placed exactly within 		
CF | the confines of the spot demarcated by slight markings on the floor. 		
CF | You can see over the shelving into the interior of the stall, where a 		
CF | man stares back at you expectantly. Behind him hangs a thick, 		
CF | splotched curtain with many folds. 		
CF | 		
CF | "Don't be shy, friend," Tony says to you. "I've got whatever you 		
CF | need." 		
CF | 		
CF | To the left is the entrance to the research lab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x zu-8" 		
CF ] Plaza, Vendor Row Questionable 		
CF | > 		
CF | > X ZU-8 		
CF | 		
CF | Corridor ZU-8 runs nearest the research lab. Where exactly it goes you 		
CF | are not sure, as you have never gone down it. 		
CF | 		
CF | Someone approaches from the direction of the caring demonstration. 		
CF | It's a loyalty leader from the looks of it, holding a broken triangle. 		
CF | Tony leaps to his feet to attend to the unexpected customer. 		
CF | 		
CF | "You got any glue?" 		
CF | 		
CF | "Of course I do." He hands her a small tube. 		
CF | 		
CF | The loyalty leader peers at it suspiciously. "How long before it's 		
CF | dry?" 		
CF | 		
CF | "Oh, that's instaglue! Never heard of it? A new invention. Scientific 		
CF | progress never stops in the Bunker!" 		
CF | 		
CF | The loyalty leader glances dubiously at the tube but buys it anyway. 		
CF | You notice that Tony charges her double the regular price. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		DavidW says, "huh. Two loyalty leaders needing glue for triangles."
DavidW says (to ClubFloyd), "r" 		
CF ] Plaza, Vendor Row Questionable 		
CF | > 		
CF | > R 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | Tony's PA gives off a cheerful tone and lights up. "Yeah?" he grunts 		
CF | into it. After a brief pause he says, "Now's not a good time. Check 		
CF | back with me later." He cuts the line and glances darkly at you. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "iw" 		
CF ] Plaza, Vendor Row Questionable 		
CF | > 		
CF | > IW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | Someone approaches from the direction of the caring demonstration. 		
CF | It's a loyalty leader from the looks of it, holding a broken triangle. 		
CF | Tony leaps to his feet to attend to the unexpected customer. 		
CF | 		
CF | "You got any glue?" 		
CF | 		
CF | "Of course I do." He hands her a small tube. 		
CF | 		
CF | The loyalty leader peers at it suspiciously. "How long before it's 		
CF | dry?" 		
CF | 		
CF | "Oh, that's instaglue! Never heard of it? A new invention. Scientific 		
CF | progress never stops in the Bunker!" 		
CF | 		
CF | The loyalty leader glances dubiously at the tube but buys it anyway. 		
CF | You notice that Tony charges her double the regular price. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Lancelot asks, "hmm do we need to record him? seems like he's waiting for us to be gone to do some shady business?"
DavidW says (to ClubFloyd), "ow" 		
CF ] Plaza, Vendor Row Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | Someone approaches from the direction of the caring demonstration. 		
CF | It's a loyalty leader from the looks of it, holding a broken triangle. 		
CF | Tony leaps to his feet to attend to the unexpected customer. 		
CF | 		
CF | "You got any glue?" 		
CF | 		
CF | "Of course I do." He hands her a small tube. 		
CF | 		
CF | The loyalty leader peers at it suspiciously. "How long before it's 		
CF | dry?" 		
CF | 		
CF | "Oh, that's instaglue! Never heard of it? A new invention. Scientific 		
CF | progress never stops in the Bunker!" 		
CF | 		
CF | The loyalty leader glances dubiously at the tube but buys it anyway. 		
CF | You notice that Tony charges her double the regular price. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Plaza, by the Lab Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Plaza, by the Lab 		
CF | You are standing outside Research Lab A-U61. A decorative statuette 		
CF | protrudes from the wall, but otherwise the building and its purpose is 		
CF | unmarked. 		
CF | 		
CF | The normally bustling Tucker M. Carlson plaza is strangely subdued 		
CF | today. Inward, you see a mobile response unit set up by Homeland 		
CF | Security, which explains why. All the citizens in the area have been 		
CF | detained for questioning, and - for the moment at least - no one is 		
CF | allowed to leave. 		
CF | 		
CF | To the right is a row of vendors, and to the left a billboard hangs 		
CF | over a security camera. Beyond them, a caring demonstration is getting 		
CF | under way. Outward is a revolving door leading into the lab. 		
CF | 		
CF | Suddenly, a delivery man careens toward you from out of nowhere and 		
CF | bumps into you. On his jumpsuit you can see the logo of SCS - 		
CF | Speedy Courier Services, Ltd. - an outfit which you've never heard of 		
CF | but is in all likelihood a private firm associated with P&L. 		
CF | 		
CF | The delivery man is agitated. He is holding a square package in one 		
CF | hand and his PA in the other. He glances desperately from the PA to 		
CF | the package to you. 		
CF | 		
CF | "Nice ears. Seriously, I like how you express yourself. Anyway, do you 		
CF | know if there's a research lab around here?" He peers at the address 		
CF | on the package. "This is the Tucker M. Carlson plaza. Research Lab 		
CF | A-U61 should be around here somewhere. Can you point me in the right 		
CF | direction?" 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		DavidW says, "I'm not at all sure what to do."
DavidW says (to ClubFloyd), "point outward" 		
CF ] Plaza, by the Lab Questionable 		
CF | > 		
CF | > POINT OUTWARD 		
CF | 		
CF | A look of relief flashes over the delivery man's face. "It's unmarked. 		
CF | I wasn't sure." Turning, he heads off through the revolving door. 		
CF | 		
CF | A few stretches later, there is a loud blast, and you are knocked off 		
CF | your feet. Smoke and debris pour through the revolving door, obscuring 		
CF | your view. 		
CF | 		
CF | Eventually, you sit up, coughing relentlessly. Standing over you, feet 		
CF | planted apart, you see the agent from Homeland Security. "You again," 		
CF | she sneers as she points the barrel of her laser gun at you. "This 		
CF | can't be a coincidence. It just can't." 		
CF | 		
CF | 		
CF | 		
CF | *** Let's skip the gory details of your interrogation, 		
CF | shall we? *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jade exclaims, "ouch!"
		Lancelot asks, "suicide bomber?"
		DavidW says, "I don't know."
		Lancelot asks, "undo and accept package?"
		Knight_Otu asks, "Maybe?"
DavidW says (to ClubFloyd), "undo" 		
CF ] Plaza, by the Lab Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Plaza, by the Lab 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take package" 		
CF ] Plaza, by the Lab Questionable 		
CF | > 		
CF | > TAKE PACKAGE 		
CF | 		
CF | The delivery man pushes you away. "I'll deliver it myself, thank you 		
CF | very much. It's my job!" 		
CF | 		
CF | The delivery man glances at you for help. "Look, I've got a 		
CF | wheelbarrow full of packages that have to be delivered by the end of 		
CF | my shift. Can you tell me where the research lab is? Please?" 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Lancelot says, "if its the bomb then we will know soon enough"
		Lancelot says, "argh"
DavidW says (to ClubFloyd), "point inward" 		
CF ] Plaza, by the Lab Questionable 		
CF | > 		
CF | > POINT INWARD 		
CF | 		
CF | The delivery man frowns suspiciously but indeed starts out in that 		
CF | direction. 		
CF | 		
CF | The agent from Homeland Security looks up from her current interviewee 		
CF | and spots him. "Hey, you!" she shouts. "Where do you think you're 		
CF | going? Back of the queue! I have to file a report on everyone in the 		
CF | area. No exceptions!" 		
CF | 		
CF | The delivery man begins to protest, but the agent from Homeland 		
CF | Security is having none of it. She stands up and places her hand on 		
CF | her laser pistol. "There's only one reason I can think of you wouldn't 		
CF | want to answer a few helpful questions." 		
CF | 		
CF | Head hung low, the delivery man resigns himself to his fate and takes 		
CF | his place at the end of the queue, trapped like everyone else. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Lancelot says, "okay"
DavidW says (to ClubFloyd), "f" 		
CF ] Plaza, under the Billboard Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | Plaza, under the Billboard 		
CF | You are standing near the entrance to the Clement Vallandigham 		
CF | complex. A sign on the wall indicates it is mostly occupied by the 		
CF | Internal Operations division of the Procurement conglomerate, 		
CF | including portions of its sprawling Department of Administration. 		
CF | Internal Operations is responsible for mining out on the surface, 		
CF | sorting and refining ores, distribution of raw materials and the like. 		
CF | Normally a bustling corner of the plaza, today is it deserted. And you 		
CF | know exactly why. 		
CF | 		
CF | Citizens have gathered just to the left of this location. But this is 		
CF | no ordinary meeting; this is a caring demonstration. And like all 		
CF | caring demonstrations, it is sorely in need of volunteers. 		
CF | 		
CF | Loyalty leaders stationed around the perimeter are handing out funny, 		
CF | yellow hats; red, rectangular cards; and musical triangles to any who 		
CF | venture too close. The happy citizens who have been ensnared clutch 		
CF | their red cards and - those who have them - strike wildly at their 		
CF | musical triangles. Others are stomping their feet and singing. No one 		
CF | is coodinating the song, however. The result is a terrible cacophony. 		
CF | 		
CF | Peppered among them are a few glum citizens with green cards. These 		
CF | are the unfortunate people being cared for. These wayward citizens - 		
CF | not quite traitors, guilty of some minor infraction of the guidelines 		
CF | - have been thrown amongst their peers, unsupervised and unprotected. 		
CF | In the Bunker, this is a combustible combination. 		
CF | 		
CF | As you look on, two holders of the red cards descend upon a cowering 		
CF | man with a green card. There are some stern words followed by a few 		
CF | quick punches. The man with the green card falls to his knees, 		
CF | clutching his stomach. 		
CF | 		
CF | Lucky bastard, you think to yourself. He didn't lose any teeth. 		
CF | 		
CF | A billboard - slightly crooked - hangs above a security camera mounted 		
CF | overhead. Beneath them both, playing with a flat, rectangular piece of 		
CF | transparent plastex, is a Ward of the State. A grate set in the floor, 		
CF | about a meter wide, separates you. Fortunately, the Ward of the State 		
CF | has her back to you. 		
CF | 		
CF | To the right is the entrance to Research Lab A-U61. 		
CF | 		
CF | The Ward of the State perks up at your approach and turns to get a 		
CF | look at you. She climbs to her feet, gripping the rectangular piece of 		
CF | transparent plastex in one hand. Her eyes quickly settle on your bunny 		
CF | ears, and a curious mix of joy and mischief seizes her face. She 		
CF | bounds carelessly over the grate - it clangs loudly as she passes over 		
CF | it - and lunges to snatch them from your head. 		
CF | 		
CF | Anticipating the attack, you dodge her flabby fingers. Fortunately, 		
CF | you are much taller, but the girl jumps a few more times before 		
CF | finally giving up. "Get dysentery," she spits, eyes narrowing 		
CF | petulantly. "You can't see out the back of your head, poopy-face. I'll 		
CF | get them. Then I'll throw them down the drainage pipe!" She points at 		
CF | the grate. You notice that the bunny ears would easily slip through 		
CF | the metal bars. 		
CF | 		
CF | The Ward of the State retreats across the grate - again, it clangs 		
CF | loudly - and plops down on the other side, back to you. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Lancelot says, "pff so much text"
		DavidW says, "That plastex the child has... I think that's the missing cover for the vending machine."
		DavidW says, "and yeah, the text is drowning me too."
		Jade says, "Wall text"
		Lancelot says, "yep so maybe we can trade the ears for it"
		Jacqueline says, "yeah"
		DavidW says, "We can't lose the ears. They are 1) a requirement of our job, 2) the Color of the Patriot."
		DavidW says, "Even taking them off is a bad idea."
DavidW says (to ClubFloyd), "x ward" 		
CF ] Plaza, under the Billboard Questionable 		
CF | > 		
CF | > X WARD 		
CF | 		
CF | (the Ward of the State) 		
CF | A girl, perhaps nine yearstretches of age. She is clutching a flat 		
CF | piece of transparent plastex, which she carries close to her chest 		
CF | like a treasured toy. At the moment, she is playing contentedly under 		
CF | the billboard. 		
CF | 		
CF | The Ward of the State catches you staring at her and sticks her tongue 		
CF | out at you. 		
CF | 		
CF | The Ward of the State pretends she doesn't see you, expecting you to 		
CF | move on. When you do not, she grows visibly incensed. "Those things on 		
CF | your head make you look stupid! I guess that's because you are 		
CF | stupid! You're a stupid dumb-dumb stupidy idiot-face!" 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Lancelot says, "okay then maybe we can agitate her enough to drop it or sth"
DavidW says (to ClubFloyd), "ask pa about ward" 		
CF ] Plaza, under the Billboard Questionable 		
CF | > 		
CF | > ASK PA ABOUT WARD 		
CF | 		
CF | Your PA is a handy device, but it's not intelligent and it won't be 		
CF | your friend. Citizens who feel lonely can always avail themselves of 		
CF | the VR deck. 		
CF | 		
CF | If you want to access information on X.net, try asking "what is 		
CF | xxxxxx" or "who is xxxxxxx". 		
CF | 		
CF | The Ward of the State informs you with all the confidence of a 		
CF | teamster that she's prettier than you are. "And smarter," she adds 		
CF | with a glance at the bunny ears. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Knight_Otu says, "Kids these days."
DavidW says (to ClubFloyd), "what is ward" 		
CF ] Plaza, under the Billboard Questionable 		
CF | > 		
CF | > WHAT IS WARD 		
CF | 		
CF | When a child is born to the Bunker, she must first be approved by 		
CF | Control. If the parents are fortunate, they then hold a Naming 		
CF | ceremony, after which an I-chip is implanted in the child's neck. 		
CF | 		
CF | For five yearstretches, the child remains in his or her parents' care, 		
CF | after which she is placed in the local creche. There, she is raised 		
CF | and educated by a learnbot, invariably called Ms. Bits. After that, 		
CF | most parents have nothing more to do with their progeny, although 		
CF | there are exceptions. (It is, perhaps, self-evident that Homeland 		
CF | Security maintains detailed files on such aberrant behavior.) 		
CF | 		
CF | In the creche, a child is taught how to be a good citizen of the 		
CF | Bunker: the contents of the various Guildelines describing what is 		
CF | expected of her, the function of the various conglomerates, and, of 		
CF | course, the Anthem of the Patriot. 		
CF | 		
CF | It goes without saying that - by definition - a human being in 		
CF | childhood is innocent and sweet. Therefore, anyone causing any harm to 		
CF | - or merely caught insulting - a Ward of the State is swiftly 		
CF | punished. It is a steadfast rule that a Ward of the State is never at 		
CF | fault. 		
CF | 		
CF | Spreading rumors that Wards of the State take whole-hearted advantage 		
CF | of their special status is a sure sign of social deviancy and will be 		
CF | treated as such. 		
CF | 		
CF | > 		Lancelot says, "ouch"
		DavidW says, "yeah, the kid knows we can't insult or attack her."
DavidW says (to ClubFloyd), "ask ward about plastex" 		
CF ] Plaza, under the Billboard Questionable 		
CF | > 		
CF | > ASK WARD ABOUT PLASTEX 		
CF | 		
CF | (the Ward of the State about that) 		
CF | "My learnbot, Ms. Bits, says anyone can be an Alpha. Not you though! 		
CF | You're a loser!" 		
CF | 		
CF | The Ward of the State begins playing a little game. She hops about, 		
CF | singing a song, and every once in a while swings her arms about in a 		
CF | swift, circular motion. Before you know it, she passes directly in 		
CF | front of you, squashing your toes and punching you solidly in the 		
CF | throat. 		
CF | 		
CF | Stopping short, she fixes you with an angry glare. "Your face hit my 		
CF | hand!" she shrieks and pretends to cry. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Plaza, under the Billboard Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Plaza, under the Billboard 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "r" 		
CF ] Plaza, by the Lab Questionable 		
CF | > 		
CF | > R 		
CF | 		
CF | 		
CF | Plaza, by the Lab 		
CF | You are standing outside Research Lab A-U61. A decorative statuette 		
CF | protrudes from the wall, but otherwise the building and its purpose is 		
CF | unmarked. 		
CF | 		
CF | The normally bustling Tucker M. Carlson plaza is strangely subdued 		
CF | today. Inward, you see a mobile response unit set up by Homeland 		
CF | Security, which explains why. All the citizens in the area have been 		
CF | detained for questioning, and - for the moment at least - no one is 		
CF | allowed to leave. 		
CF | 		
CF | To the right is a row of vendors, and to the left a billboard hangs 		
CF | over a security camera. Beyond them, a caring demonstration is getting 		
CF | under way. Outward is a revolving door leading into the lab. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "iw" 		
CF ] Plaza, Near the Museum Questionable 		
CF | > 		
CF | > IW 		
CF | 		
CF | 		
CF | Plaza, Near the Museum 		
CF | You are standing halfway to the center of the plaza. 		
CF | 		
CF | A sense of travesty and loss envelops you here. Nearby, corpses have 		
CF | been piled into a sloppy stack, and a mobile response unit has been 		
CF | hastily set up next to it. A long queue of frightened, weeping 		
CF | citizens has formed there, waiting patiently to exonerate themselves. 		
CF | 		
CF | Outward is the Museum of Athletic Ability, occupying the very center 		
CF | of the plaza. There, a group of exercise enthusiasts has gathered for 		
CF | some intense stretching. Inward is the entrance to Research Lab A-U61. 		
CF | To the left and right are large, empty spaces, beyond which are 		
CF | corridors leading off to other parts of the department. 		
CF | 		
CF | You can see the agent from Homeland Security here. 		
CF | 		
CF | At the end of the queue, you spot the delivery man, stomping his feet 		
CF | impatiently and craning his neck. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Lancelot says, "tbh I have lost our immediate goal here :("
		Knight_Otu asks, "Did we even have one?"
		Lancelot says, "lol"
		Knight_Otu says, "I'm rather lost."
		DavidW says, "I don't think we have a goal beyond survival and maybe gaining rank."
		Lancelot says, "getting out was it I thought"
		Lancelot says, "hence the evidence-recording yeah"
		DavidW says, "I wouldn't say no to just putting this one aside and playing privately."
		Lancelot says, "that salesman we visited earlier seemed suspect and wanted us gone"
		Jacqueline says (to DW), "Will admit that I would not be sad."
		Jade says, "You, Oliva Mirram, are a dust bunny assigned to Research Lab A-U61, a facility in the Developmental Engineering conglomerate. Today, however, you linger longer than you should, and suddenly, your boring, dust-free existence gets turbo-charged."
DavidW says (to ClubFloyd), "enter queue" 		
CF ] Plaza, Near the Museum Questionable 		
CF | > 		
CF | > ENTER QUEUE 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | At the end of the queue, you spot the delivery man, stomping his feet 		
CF | impatiently and craning his neck. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Lancelot says, "I'm fine either way... tbh I feel a bit lost in this game, maybe its the huge amount of text wearing me out"
DavidW says (to ClubFloyd), "f" 		
CF ] Plaza, Near the Museum Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | The agent from Homeland Security perks up. "Ah, excuse me!" she 		
CF | shouts, pointing a pen in your direction. "You're still a Person of 		
CF | Interest in this matter. So don't even THINK of skulking off... unless 		
CF | you have something to hide?" The citizens in the queue study you 		
CF | intensely, hoping to catch some hint of your duplicity. 		
CF | 		
CF | At the end of the queue, you spot the delivery man, stomping his feet 		
CF | impatiently and craning his neck. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Jade says, "This game takes place in the Bunker, the underground, dystopian setting of a series of sci-fi adventure novels by the same author. Familiarity with the novels is not required to enjoy this game"
DavidW says (to ClubFloyd), "r" 		
CF ] Plaza, Near the Museum Questionable 		
CF | > 		
CF | > R 		
CF | 		
CF | The agent from Homeland Security perks up. "Ah, excuse me!" she 		
CF | shouts, pointing a pen in your direction. "You're still a Person of 		
CF | Interest in this matter. So don't even THINK of skulking off... unless 		
CF | you have something to hide?" The citizens in the queue study you 		
CF | intensely, hoping to catch some hint of your duplicity. 		
CF | 		
CF | At the end of the queue, you spot the delivery man, stomping his feet 		
CF | impatiently and craning his neck. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "iw" 		
CF ] Plaza, Near the Museum Questionable 		Jacqueline says, "I mean, I'm interested, but it's not a world I want to navigate, in a few different senses of the word."
CF | > 		
CF | > IW 		
CF | 		
CF | The agent from Homeland Security perks up. "Ah, excuse me!" she 		
CF | shouts, pointing a pen in your direction. "You're still a Person of 		
CF | Interest in this matter. So don't even THINK of skulking off... unless 		
CF | you have something to hide?" The citizens in the queue study you 		
CF | intensely, hoping to catch some hint of your duplicity. 		
CF | 		
CF | At the end of the queue, you spot the delivery man, stomping his feet 		
CF | impatiently and craning his neck. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x museum" 		
CF ] Plaza, Near the Museum Questionable 		
CF | > 		
CF | > X MUSEUM 		
CF | 		
CF | The Museum of Athletic Ability dominates the center of the Tucker M. 		
CF | Carlson plaza. It is a cluster of open-air exhibitions dedicated to 		
CF | the manifold perils of exercise. Here, the Bunker's citizens can learn 		
CF | all about the terrible injuries, anal bleeding and loss of loyalty 		
CF | associated with an excess of physical activity. 		
CF | 		
CF | The Museum of Athletic Ability is broken into stations, all of which 		
CF | are interactive. The last station is dedicated to the many medications 		
CF | available to citizens of the Bunker - mostly free of charge - that 		
CF | obviate the need for tedious and time-consuming exercise routines. 		
CF | 		
CF | Next to the exit is a pair of flimsy, plastex figures - a happy, young 		
CF | couple, one of which is holding out a bowl of unmarked pills. The 		
CF | other exhorts over and over again, "There's no need to risk your 		
CF | long-term health just to give a jolt to your brain's reward centers! 		
CF | Here, why don't you try one of these!" 		
CF | 		
CF | At the end of the queue, you spot the delivery man, stomping his feet 		
CF | impatiently and craning his neck. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pill" 		
CF ] Plaza, Near the Museum Questionable 		
CF | > 		
CF | > TAKE PILL 		
CF | 		
CF | Can't do it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pills" 		
CF ] Plaza, Near the Museum Questionable 		
CF | > 		
CF | > X PILLS 		
CF | 		
CF | Can't do it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask man about package" 		
CF ] Plaza, Near the Museum Questionable 		
CF | > 		
CF | > ASK MAN ABOUT PACKAGE 		
CF | 		
CF | "I just bring the packages where they tell me. No questions asked." 		
CF | 		
CF | At the end of the queue, you spot the delivery man, stomping his feet 		
CF | impatiently and craning his neck. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Lancelot says, "pills are in the bowl"
		Knight_Otu says, "Geeze."
		Knight_Otu says, "What a world."
		DavidW says, "x bowl"
DavidW says (to ClubFloyd), "x bowl" 		
CF ] Plaza, Near the Museum Questionable 		
CF | > 		
CF | > X BOWL 		
CF | 		
CF | Can't do it. 		
CF | 		
CF | > 		Lancelot says, "argh"
		DavidW says, "ask man for package"
DavidW says (to ClubFloyd), "ask man for package" 		
CF ] Plaza, Near the Museum Questionable 		
CF | > 		
CF | > ASK MAN FOR PACKAGE 		
CF | 		
CF | "Get dysentery!" the delivery man hisses at you under his breath. 		
CF | 		
CF | At the end of the queue, you spot the delivery man, stomping his feet 		
CF | impatiently and craning his neck. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ow" 		
CF ] Plaza, by the Lab Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | 		
CF | Plaza, by the Lab 		
CF | You are standing outside Research Lab A-U61. A decorative statuette 		
CF | protrudes from the wall, but otherwise the building and its purpose is 		
CF | unmarked. 		
CF | 		
CF | The normally bustling Tucker M. Carlson plaza is strangely subdued 		
CF | today. Inward, you see a mobile response unit set up by Homeland 		
CF | Security, which explains why. All the citizens in the area have been 		
CF | detained for questioning, and - for the moment at least - no one is 		
CF | allowed to leave. 		
CF | 		
CF | To the right is a row of vendors, and to the left a billboard hangs 		
CF | over a security camera. Beyond them, a caring demonstration is getting 		
CF | under way. Outward is a revolving door leading into the lab. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ow" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | You push through the revolving door and scramble with difficulty over 		
CF | the turnstile, confident no one is observing you. 		
CF | 		
CF | The Loyalty Stretch catches your attention on the tube. 		
CF | 		
CF | You see the words at the top of the screen: TERRORIST ATTACK IN D-5 		
CF | SECTOR. A grainy feed in a rectangular box in the corner depicts the 		
CF | scene of the disaster. Citizens - most of whom are naked and lubed up 		
CF | - run screaming from double doors as thick, black smoke belches forth 		
CF | behind them. "In other news, terrorists struck a VR deck in D-5 sector 		
CF | earlier today," Yuri explains. "Fortunately, a squadron of guardians 		
CF | from Defense arrived just in time to rescue those trapped inside. 		
CF | Casualties were minimal." The grainy feed is replaced by a much 		
CF | clearer one. A number of citizens can be seen standing around a pair 		
CF | of guardians, uniforms splattered with blood, applauding. "The 		
CF | traitors and their accomplices have all been punished. As for the VR 		
CF | deck in D-5, it is expected to become operational again within the 		
CF | next daystretch." 		
CF | 		
CF | Lobby 		
CF | This is an ornate entrance hall. The walls are inlaid with the 		
CF | trappings of a respected research institution such as Research Lab 		
CF | A-U61: murals, awards, and the portraits of esteemed colleagues. The 		
CF | light comes from a battery of bright bulbs arranged in an X on the 		
CF | ceiling. 		
CF | 		
CF | An L-shaped receptionist's desk is tucked into one corner of the 		
CF | outward wall. The receptionist - a curt, expressionless man you've 		
CF | never had the displeasure of dealing with - is absent. In front of the 		
CF | receptionist's desk, a tube juts out from the wall. Underneath is a 		
CF | vending machine. Next to the vending machine and opposite the 		
CF | receptionist's desk is a sculpture, the Persevering Scientist. The 		
CF | remainder of the room is an open space. It is currently empty, save 		
CF | for a lone smart sign hanging on the wall. 		
CF | 		
CF | A large revolving door has been set in the inward wall. A turnstile 		
CF | has been placed directly in front of it. You can also go left through 		
CF | a wide opening. Another door next to the receptionist desk leads 		
CF | outward, deeper into the research lab. 		
CF | 		
CF | The lobby smart sign has been updated. 		
CF | 		
CF | > 		Lancelot says, "sorry I love scinece fiction but I liked galaxy jones a lot more than this one"
DavidW says (to ClubFloyd), "x sign" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | It says: "The controller is the key that lets you in". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ow" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | 		
CF | Lab Hallway Inward 		
CF | This is the beginning of Research Lab A-U61's main hallway, lit by 		
CF | glow panels. It is bare and - thanks to your best efforts - mostly 		
CF | free of dust. 		
CF | 		
CF | To your left is a glass wall. Through it, you can see into Dev 1. The 		
CF | thin outline of a door is visible in the glass. Opposite the glass 		
CF | wall to your right is a battered door. The lobby door is inward, and 		
CF | the hallway stretches outward. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ow" 		
CF ] Lab Hallway Center Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | 		
CF | Lab Hallway Center 		
CF | You are standing in the center of a bare hallway lit by glow panels. 		
CF | The wall to your left is made entirely of glass. Just out of reach 		
CF | above your head, a security camera relentlessly surveys the hallway 		
CF | and the areas visible through the glass wall. 		
CF | 		
CF | To the left, you can see the Refrigeration Unit. Across from it, to 		
CF | your right, is a plain door. The hallway continues both inward and 		
CF | outward. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ow" 		
CF ] Lab Hallway Outward Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | 		
CF | Lab Hallway Outward 		
CF | You are standing at one end of a short, bare hallway lit by glow 		
CF | panels. The left wall is made entirely of glass. Through it you can 		
CF | see into Dev 3. Normally, a few researchers can be seen toiling 		
CF | within, but now it is strangely empty. 		
CF | 		
CF | To the left a door has been cut into the glass. Another door is to 		
CF | your right. A smart sign is affixed to it. Outward is a third door 		
CF | made entirely of metal. Inward, the corridor continues towards the 		
CF | Lobby. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open office door" 		
CF ] Lab Hallway Outward Questionable 		
CF | > 		
CF | > OPEN OFFICE DOOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Lancelot says, "maybe if the descriptions were a bit shorter I could manage ... but the absence of a clear goal also does not help imho"
DavidW says (to ClubFloyd), "unlock office door with chip key" 		
CF ] Lab Hallway Outward Questionable 		
CF | > 		
CF | > UNLOCK OFFICE DOOR WITH CHIP KEY 		
CF | 		
CF | You do not need specifically unlock anything with a chip key. If you 		
CF | attempt to pass the lock it is attuned to, it will automatically open. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "r" 		
CF ] Lab Hallway Outward Questionable 		
CF | > 		
CF | > R 		
CF | 		
CF | (first opening the office door) 		
CF | It seems to be locked. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Jacqueline says (to Lancelot), "Well, it's going for a false choice, feels like."
DavidW says (to ClubFloyd), "ow" 		
CF ] Lab Hallway Outward Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | (first opening the metal door) 		
CF | It seems to be locked. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Dev 3 Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | (first opening the glass door) 		
CF | The glass door swings shut behind you. 		
CF | 		
CF | Dev 3 		
CF | This is Dev 3, one of the main developmental areas in Research Lab 		
CF | A-U61. The researchers who toil here specialize in smaller - but 		
CF | certainly no less important - hardware than their colleagues in Dev 1. 		
CF | When researchers are present, they are usually hunched over the 		
CF | workstations, manipulators busily poking at whatever is lying on them, 		
CF | and the floor littered with discarded parts. Now, however, much of the 		
CF | equipment has been stowed away. 		
CF | 		
CF | Some of the researchers - and most certainly the former lab director, 		
CF | Atikurrahman Vosh - have a security clearance. You've seen them come 		
CF | and go through that metal door out in the hallway. No one is born with 		
CF | a security clearance, and everyone is eligible for one. According to 		
CF | the vidshows on the tube, the best way to get a security clearance is 		
CF | to demonstrate loyalty to the Bunker through daring acts of courage. 		
CF | Recording traitors on your PA and submitting the feed to Homeland 		
CF | Security is one example. Sometimes a simple accusation is enough, 		
CF | especially if the evidence is self-evident. But the truth is that 		
CF | you've never once encountered a terrorist. And frankly, you'd like to 		
CF | keep it that way. 		
CF | 		
CF | Four workstations have been arranged in a square in the center of this 		
CF | room, basking in the bright light from the glow panels. Nestled 		
CF | between them is a bank of manipulators. What appear to be controls for 		
CF | the manipulators have been built onto the surface of each workstation. 		
CF | 		
CF | On one of the workstations is a zorgot. 		
CF | 		
CF | Through a glass wall to the right, you see a hallway. A door has been 		
CF | cut into the glass. Set in the middle of the inward wall is a narrow 		
CF | opening. 		
CF | 		
CF | You can see a sturdy locker here. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open locker" 		
CF ] Dev 3 Questionable 		
CF | > 		
CF | > OPEN LOCKER 		
CF | 		
CF | You open the sturdy locker, revealing a new IC chip. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take chip" 		
CF ] Dev 3 Questionable 		
CF | > 		
CF | > TAKE CHIP 		
CF | 		
CF | (the new IC chip) 		
CF | Taken. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "r" 		
CF ] Lab Hallway Outward Questionable 		
CF | > 		
CF | > R 		
CF | 		
CF | (first opening the glass door) 		
CF | The glass door swings shut behind you. 		
CF | 		
CF | Lab Hallway Outward 		
CF | You are standing at one end of a short, bare hallway lit by glow 		
CF | panels. The left wall is made entirely of glass. Through it you can 		
CF | see into Dev 3. Normally, a few researchers can be seen toiling 		
CF | within, but now it is strangely empty. 		
CF | 		
CF | To the left a door has been cut into the glass. Another door is to 		
CF | your right. A smart sign is affixed to it. Outward is a third door 		
CF | made entirely of metal. Inward, the corridor continues towards the 		
CF | Lobby. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Lab Hallway Outward Questionable 		
CF | > 		
CF | > L 		
CF | 		
CF | Lab Hallway Outward 		
CF | You are standing at one end of a short, bare hallway lit by glow 		
CF | panels. The left wall is made entirely of glass. Through it you can 		
CF | see into Dev 3. Normally, a few researchers can be seen toiling 		
CF | within, but now it is strangely empty. 		
CF | 		
CF | To the left a door has been cut into the glass. Another door is to 		
CF | your right. A smart sign is affixed to it. Outward is a third door 		
CF | made entirely of metal. Inward, the corridor continues towards the 		
CF | Lobby. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "iw" 		
CF ] Lab Hallway Center Questionable 		
CF | > 		
CF | > IW 		
CF | 		
CF | 		
CF | Lab Hallway Center 		
CF | You are standing in the center of a bare hallway lit by glow panels. 		
CF | The wall to your left is made entirely of glass. Just out of reach 		
CF | above your head, a security camera relentlessly surveys the hallway 		
CF | and the areas visible through the glass wall. 		
CF | 		
CF | To the left, you can see the Refrigeration Unit. Across from it, to 		
CF | your right, is a plain door. The hallway continues both inward and 		
CF | outward. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Lab Hallway Center Questionable 		
CF | > 		
CF | > L 		
CF | 		
CF | Lab Hallway Center 		
CF | You are standing in the center of a bare hallway lit by glow panels. 		
CF | The wall to your left is made entirely of glass. Just out of reach 		
CF | above your head, a security camera relentlessly surveys the hallway 		
CF | and the areas visible through the glass wall. 		
CF | 		
CF | To the left, you can see the Refrigeration Unit. Across from it, to 		
CF | your right, is a plain door. The hallway continues both inward and 		
CF | outward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Lab Hallway Center Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "r" 		
CF ] Dressing Room Questionable 		
CF | > 		
CF | > R 		
CF | 		
CF | (first opening the plain door) 		
CF | 		
CF | Dressing Room 		
CF | This is a shower and dressing room, the first and last stop for 		
CF | Research Lab A-U61's scientists. Here, they exchange their 		
CF | standard-issue jumpsuits for a lab coat. At the end of their shift, 		
CF | they use the showering units and disinfectant powder to remove any 		
CF | dangerous substances they might have inadvertently accumulated during 		
CF | the course of their work. After all, the last thing the Bunker needs 		
CF | in the midst of the heroic struggle against traitors and social 		
CF | deviants is an outbreak of a deadly, flesh-eating bacteria. 		
CF | 		
CF | A long bench is situated in front of a row of tall lockers. Next to 		
CF | them along the wall are two showering units. On the opposite wall is a 		
CF | pill dispenser. A poster hangs next to it. 		
CF | 		
CF | Outward is a door leading to the research lab's main corridor. 		
CF | 		
CF | > 		DavidW says, "okay, this is new"
DavidW says (to ClubFloyd), "x poster" 		
CF ] Dressing Room Questionable 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | You see a young man, his face contorted in anguish as he clutches his 		
CF | throat. In the background, a disfigured person standing on a designer 		
CF | steppod watches and giggles. In one hand is an open box. Inside can be 		
CF | seen little pills. 		
CF | 		
CF | Above them a public service message reads: "Buying meds on the black 		
CF | market is treason - and dangerous to boot!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pills" 		
CF ] Dressing Room Questionable 		
CF | > 		
CF | > X PILLS 		
CF | 		
CF | Can't do it. 		
CF | 		
CF | > 		DavidW says, "oh, just a poster again"
DavidW says (to ClubFloyd), "x locker" 		
CF ] Dressing Room Questionable 		
CF | > 		
CF | > X LOCKER 		
CF | 		
CF | You see nothing special about the locker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open locker" 		
CF ] Dressing Room Questionable 		
CF | > 		
CF | > OPEN LOCKER 		
CF | 		
CF | You open the locker, revealing a lab coat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coat" 		
CF ] Dressing Room Questionable 		
CF | > 		
CF | > X COAT 		
CF | 		
CF | Long, white and unadorned, this lab coat is the proud attire of every 		
CF | scientist who works here. This particular lab coat is a fine specimen, 		
CF | as it is unsullied by stains or blemishes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search coat" 		
CF ] Dressing Room Questionable 		
CF | > 		
CF | > SEARCH COAT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear coat" 		
CF ] Dressing Room Questionable 		
CF | > 		
CF | > WEAR COAT 		
CF | 		
CF | (first taking the lab coat) 		
CF | The lab coat slips onto your body with ease. It fits perfectly! 		
CF | 		
CF | Now there's a noticeable perk to your step. You find that you are 		
CF | embued with confidence. 		
CF | 		
CF | > 		Lancelot says, "aww empty"
DavidW says (to ClubFloyd), "l" 		
CF ] Dressing Room Questionable 		
CF | > 		
CF | > L 		
CF | 		
CF | Dressing Room 		
CF | This is a shower and dressing room, the first and last stop for 		
CF | Research Lab A-U61's scientists. Here, they exchange their 		
CF | standard-issue jumpsuits for a lab coat. At the end of their shift, 		
CF | they use the showering units and disinfectant powder to remove any 		
CF | dangerous substances they might have inadvertently accumulated during 		
CF | the course of their work. After all, the last thing the Bunker needs 		
CF | in the midst of the heroic struggle against traitors and social 		
CF | deviants is an outbreak of a deadly, flesh-eating bacteria. 		
CF | 		
CF | A long bench is situated in front of a row of tall lockers. Next to 		
CF | them along the wall are two showering units. On the opposite wall is a 		
CF | pill dispenser. A poster hangs next to it. 		
CF | 		
CF | Outward is a door leading to the research lab's main corridor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dispenser" 		
CF ] Dressing Room Questionable 		
CF | > 		
CF | > X DISPENSER 		
CF | 		
CF | Pill dispensers - much like vending machines - are everywhere in the 		
CF | Bunker. After all, the Bunker's citizens need meds. And usually 		
CF | immediately. In large quantities. 		
CF | 		
CF | The most common medications are mass-produced by P&L and doled out for 		
CF | free via these handy and easy-to-use devices. Pep pills keep you 		
CF | awake; sleeping pills knock you out; anti-anxiety meds put you at 		
CF | ease. 		
CF | 		
CF | Other pills are produced by private firms associated with Production 		
CF | and Logistics. These are sold in vending machines or prescribed in 		
CF | medical clinics. Sometimes these pills are boutique versions of the 		
CF | freely available ones, but more often than not they serve some kind of 		
CF | niche function: Ablafang, for instance, is sometimes prescribed to 		
CF | guardians from Defense before going into battle. 		
CF | 		
CF | Despite the best efforts of the data sleuths in Homeland Security, 		
CF | these specialized medications often end up in the black market where 		
CF | they are sold for recreational use. 		
CF | 		
CF | The pill dispenser is simple enough. The mouths of three small tubes 		
CF | are set in the wall in a row. 		
CF | 		
CF | A red button is below the first tube, and above it is written "Pep". 		
CF | 		
CF | A yellow button is below the second tube, and above it is written 		
CF | "Zzzzzz". 		
CF | 		
CF | No button or source of identification marks the third tube. 		
CF | 		
CF | > 		DavidW says, "I wonder if it's a bad idea to give sleeping pills to kids."
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "push yellow button" 		
CF ] Dressing Room Questionable 		
CF | > 		
CF | > PUSH YELLOW BUTTON 		
CF | 		
CF | You hear a slight whirr and a click. A stretch later, a yellow pill 		
CF | slides down the tube and pops out into your waiting hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put coat in locker" 		
CF ] Dressing Room Questionable 		
CF | > 		
CF | > PUT COAT IN LOCKER 		
CF | 		
CF | (first taking it off) 		
CF | You put the lab coat into the locker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ow" 		
CF ] Lab Hallway Center Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | 		
CF | Lab Hallway Center 		
CF | You are standing in the center of a bare hallway lit by glow panels. 		
CF | The wall to your left is made entirely of glass. Just out of reach 		
CF | above your head, a security camera relentlessly surveys the hallway 		
CF | and the areas visible through the glass wall. 		
CF | 		
CF | To the left, you can see the Refrigeration Unit. Across from it, to 		
CF | your right, is a plain door. The hallway continues both inward and 		
CF | outward. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "r" 		
CF ] Dressing Room Questionable 		
CF | > 		
CF | > R 		
CF | 		
CF | 		
CF | Dressing Room 		
CF | This is a shower and dressing room, the first and last stop for 		
CF | Research Lab A-U61's scientists. Here, they exchange their 		
CF | standard-issue jumpsuits for a lab coat. At the end of their shift, 		
CF | they use the showering units and disinfectant powder to remove any 		
CF | dangerous substances they might have inadvertently accumulated during 		
CF | the course of their work. After all, the last thing the Bunker needs 		
CF | in the midst of the heroic struggle against traitors and social 		
CF | deviants is an outbreak of a deadly, flesh-eating bacteria. 		
CF | 		
CF | A long bench is situated in front of a row of tall lockers. Next to 		
CF | them along the wall are two showering units. On the opposite wall is a 		
CF | pill dispenser. A poster hangs next to it. 		
CF | 		
CF | Outward is a door leading to the research lab's main corridor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x units" 		
CF ] Dressing Room Questionable 		
CF | > 		
CF | > X UNITS 		
CF | 		
CF | Can't do it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shower" 		
CF ] Dressing Room Questionable 		
CF | > 		
CF | > X SHOWER 		
CF | 		
CF | A narrow space barely big enough to turn around in. Small holes in the 		
CF | ceiling dispense water, which disappears into a small drain in the 		
CF | floor. On the wall is a small container of disinfectant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x disinfectant" 		
CF ] Dressing Room Questionable 		
CF | > 		
CF | > X DISINFECTANT 		
CF | 		
CF | Pressing the container presumably releases a white, disinfecting 		
CF | powder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ow" 		
CF ] Lab Hallway Center Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | 		
CF | Lab Hallway Center 		
CF | You are standing in the center of a bare hallway lit by glow panels. 		
CF | The wall to your left is made entirely of glass. Just out of reach 		
CF | above your head, a security camera relentlessly surveys the hallway 		
CF | and the areas visible through the glass wall. 		
CF | 		
CF | To the left, you can see the Refrigeration Unit. Across from it, to 		
CF | your right, is a plain door. The hallway continues both inward and 		
CF | outward. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "iw" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > IW 		
CF | 		
CF | 		
CF | Lab Hallway Inward 		
CF | This is the beginning of Research Lab A-U61's main hallway, lit by 		
CF | glow panels. It is bare and - thanks to your best efforts - mostly 		
CF | free of dust. 		
CF | 		
CF | To your left is a glass wall. Through it, you can see into Dev 1. The 		
CF | thin outline of a door is visible in the glass. Opposite the glass 		
CF | wall to your right is a battered door. The lobby door is inward, and 		
CF | the hallway stretches outward. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "iw" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > IW 		
CF | 		
CF | The Loyalty Stretch catches your attention on the tube. 		
CF | 		
CF | Yuri and Sally are briefly replaced by a public service announcement. 		
CF | 		
CF | A plain face appears on the screen: a woman drinking from a flimsy 		
CF | plastex cup. "Ah," she breathes with satisfaction and stands up. The 		
CF | camera pans out, revealing the pristine corner of a community dining 		
CF | hall. A recycling chute is embedded in the wall next to her. The woman 		
CF | casually tosses the used cup inside. "The success of the Bunker's 		
CF | economy depends upon an efficient recycling system," she tells the 		
CF | camera. 		
CF | 		
CF | "Most of the materials we use are reclaimed and recycled 		
CF | automatically." A montage of images briefly replaces her: chips of 		
CF | metal being raked off a factory floor; an autopod being disassembled 		
CF | by robotic arms; a smiling citizen exiting a cleaning station, wiping 		
CF | his hands. The plain face of the woman returns. "But we should not 		
CF | forget the many small and mundane items. Like that plastex cup." The 		
CF | camera zooms in again on her face, which smiles reassuringly. "The 		
CF | success of the Bunker's economy depends upon you, loyal citizens. 		
CF | Remember: after you're done with it, recycle it!" 		
CF | 		
CF | Lobby 		
CF | This is an ornate entrance hall. The walls are inlaid with the 		
CF | trappings of a respected research institution such as Research Lab 		
CF | A-U61: murals, awards, and the portraits of esteemed colleagues. The 		
CF | light comes from a battery of bright bulbs arranged in an X on the 		
CF | ceiling. 		
CF | 		
CF | An L-shaped receptionist's desk is tucked into one corner of the 		
CF | outward wall. The receptionist - a curt, expressionless man you've 		
CF | never had the displeasure of dealing with - is absent. In front of the 		
CF | receptionist's desk, a tube juts out from the wall. Underneath is a 		
CF | vending machine. Next to the vending machine and opposite the 		
CF | receptionist's desk is a sculpture, the Persevering Scientist. The 		
CF | remainder of the room is an open space. It is currently empty, save 		
CF | for a lone smart sign hanging on the wall. 		
CF | 		
CF | A large revolving door has been set in the inward wall. A turnstile 		
CF | has been placed directly in front of it. You can also go left through 		
CF | a wide opening. Another door next to the receptionist desk leads 		
CF | outward, deeper into the research lab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "iw" 		
CF ] Plaza, by the Lab Questionable 		
CF | > 		
CF | > IW 		
CF | 		
CF | You pass through the turnstile and push through the revolving door. 		
CF | 		
CF | Plaza, by the Lab 		
CF | You are standing outside Research Lab A-U61. A decorative statuette 		
CF | protrudes from the wall, but otherwise the building and its purpose is 		
CF | unmarked. 		
CF | 		
CF | The normally bustling Tucker M. Carlson plaza is strangely subdued 		
CF | today. Inward, you see a mobile response unit set up by Homeland 		
CF | Security, which explains why. All the citizens in the area have been 		
CF | detained for questioning, and - for the moment at least - no one is 		
CF | allowed to leave. 		
CF | 		
CF | To the right is a row of vendors, and to the left a billboard hangs 		
CF | over a security camera. Beyond them, a caring demonstration is getting 		
CF | under way. Outward is a revolving door leading into the lab. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Plaza, under the Billboard Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Plaza, under the Billboard 		
CF | You are standing near the entrance to the Clement Vallandigham 		
CF | complex. A sign on the wall indicates it is mostly occupied by the 		
CF | Internal Operations division of the Procurement conglomerate, 		
CF | including portions of its sprawling Department of Administration. 		
CF | Internal Operations is responsible for mining out on the surface, 		
CF | sorting and refining ores, distribution of raw materials and the like. 		
CF | Normally a bustling corner of the plaza, today is it deserted. And you 		
CF | know exactly why. 		
CF | 		
CF | Citizens have gathered just to the left of this location. But this is 		
CF | no ordinary meeting; this is a caring demonstration. And like all 		
CF | caring demonstrations, it is sorely in need of volunteers. 		
CF | 		
CF | A billboard - slightly crooked - hangs above a security camera mounted 		
CF | overhead. Beneath them both, playing with a flat, rectangular piece of 		
CF | transparent plastex, is a Ward of the State. A grate set in the floor, 		
CF | about a meter wide, separates you. Fortunately, the Ward of the State 		
CF | has her back to you. 		
CF | 		
CF | To the right is the entrance to Research Lab A-U61. 		
CF | 		
CF | The Ward of the State begins playing a little game. She hops about, 		
CF | singing a song, and every once in a while swings her arms about in a 		
CF | swift, circular motion. Before you know it, she passes directly in 		
CF | front of you, squashing your toes and punching you solidly in the 		
CF | throat. 		
CF | 		
CF | Stopping short, she fixes you with an angry glare. "Your face hit my 		
CF | hand!" she shrieks and pretends to cry. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give pill to child" 		
CF ] Plaza, under the Billboard Questionable 		
CF | > 		
CF | > GIVE PILL TO CHILD 		
CF | 		
CF | Can't do it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show pill to child" 		
CF ] Plaza, under the Billboard Questionable 		
CF | > 		
CF | > SHOW PILL TO CHILD 		
CF | 		
CF | Can't do it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pill" 		
CF ] Plaza, under the Billboard Questionable 		
CF | > 		
CF | > X PILL 		
CF | 		
CF | It is yellow. 		
CF | 		
CF | The Ward of the State farts loudly and blames it on you. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop pill" 		
CF ] Plaza, under the Billboard Questionable 		
CF | > 		
CF | > DROP PILL 		
CF | 		
CF | Dropped. 		
CF | 		
CF | The Ward of the State leisurely crosses the grate, taking no notice of 		
CF | you. As soon as she gets within reach, however, she takes a swing at 		
CF | you with the rectangular piece of plastex. It strikes you in the thigh 		
CF | with a loud THWACK! A few of the closest citizens in the caring 		
CF | demonstration snicker as you grin and hold your tongue, enveloped in a 		
CF | potent combination of resentment and shame. 		
CF | 		
CF | The Ward of the State seeks to take advantage of your momentary 		
CF | distraction by making another attempt for your bunny ears. Luckily, 		
CF | you evade her. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Plaza, under the Billboard Questionable 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Plaza, under the Billboard 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW says, "I guess we can't give pills to her."
		Lancelot says, "tss if this is the future of mankind we are doomed lol"
		Jade says, "the yellow pill..this is not from Matrix"
		DavidW says, "I assume this is what North Korea is sorta like, no one trusting anyone else."
		DavidW says, "I'm exhausted and I haven't accomplished anything."
		Jacqueline says, "Yes. This game is too much like work."
		Jacqueline says, "Not my employment... I mean it's just work."
		Jacqueline says, "Not fun."
		DavidW says, "mm"
DavidW says (to ClubFloyd), "r" 		
CF ] Plaza, by the Lab Questionable 		
CF | > 		
CF | > R 		
CF | 		
CF | 		
CF | Plaza, by the Lab 		
CF | You are standing outside Research Lab A-U61. A decorative statuette 		
CF | protrudes from the wall, but otherwise the building and its purpose is 		
CF | unmarked. 		
CF | 		
CF | The normally bustling Tucker M. Carlson plaza is strangely subdued 		
CF | today. Inward, you see a mobile response unit set up by Homeland 		
CF | Security, which explains why. All the citizens in the area have been 		
CF | detained for questioning, and - for the moment at least - no one is 		
CF | allowed to leave. 		
CF | 		
CF | To the right is a row of vendors, and to the left a billboard hangs 		
CF | over a security camera. Beyond them, a caring demonstration is getting 		
CF | under way. Outward is a revolving door leading into the lab. 		
CF | 		
CF | A red light gleams menacingly under the plaza security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ow" 		
CF ] Lobby Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | You push through the revolving door and scramble with difficulty over 		
CF | the turnstile, confident no one is observing you. 		
CF | 		
CF | The Loyalty Stretch catches your attention on the tube. 		
CF | 		
CF | Sally shuffles a thick stack of papers, looks intently into the camera 		
CF | and says, "The Bunker is a technological dreamland. Its factories 		
CF | churn out finished products of every kind. But none of this would be 		
CF | possible without the valuable resources collected out in the asteroid 		
CF | belt by our loyal miners." 		
CF | 		
CF | Yuri nods solemnly and continues. "No doubt, leaving the safety and 		
CF | comforts of the Bunker to live and work on the surface of an asteroid 		
CF | is not for everyone. But the reward more the compensates the 		
CF | adventurous citizen willing to brave the excitement: an early 		
CF | retirement at thirty-five yearstretches of age." 		
CF | 		
CF | Sally smiles enthusiastically. "Want to volunteer? Just fill out one 		
CF | of the handy forms made available by Procurement on its portal on 		
CF | X.net and you'll find yourself on an interplanetary ship destined for 		
CF | Malkuth in no time!" 		
CF | 		
CF | Lobby 		
CF | This is an ornate entrance hall. The walls are inlaid with the 		
CF | trappings of a respected research institution such as Research Lab 		
CF | A-U61: murals, awards, and the portraits of esteemed colleagues. The 		
CF | light comes from a battery of bright bulbs arranged in an X on the 		
CF | ceiling. 		
CF | 		
CF | An L-shaped receptionist's desk is tucked into one corner of the 		
CF | outward wall. The receptionist - a curt, expressionless man you've 		
CF | never had the displeasure of dealing with - is absent. In front of the 		
CF | receptionist's desk, a tube juts out from the wall. Underneath is a 		
CF | vending machine. Next to the vending machine and opposite the 		
CF | receptionist's desk is a sculpture, the Persevering Scientist. The 		
CF | remainder of the room is an open space. It is currently empty, save 		
CF | for a lone smart sign hanging on the wall. 		
CF | 		
CF | A large revolving door has been set in the inward wall. A turnstile 		
CF | has been placed directly in front of it. You can also go left through 		
CF | a wide opening. Another door next to the receptionist desk leads 		
CF | outward, deeper into the research lab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ow" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | 		
CF | Lab Hallway Inward 		
CF | This is the beginning of Research Lab A-U61's main hallway, lit by 		
CF | glow panels. It is bare and - thanks to your best efforts - mostly 		
CF | free of dust. 		
CF | 		
CF | To your left is a glass wall. Through it, you can see into Dev 1. The 		
CF | thin outline of a door is visible in the glass. Opposite the glass 		
CF | wall to your right is a battered door. The lobby door is inward, and 		
CF | the hallway stretches outward. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "r" 		
CF ] Storage Room Questionable 		
CF | > 		
CF | > R 		
CF | 		
CF | (first opening the battered door) 		
CF | 		
CF | Storage Room 		
CF | Your feet kick up a fine layer of dust on the floor, which you glare 		
CF | at disapprovingly. A stretch later, you sneeze violently and rub your 		
CF | nose. Obviously, it's been quite some time since anyone entered this 		
CF | place. 		
CF | 		
CF | You are standing in a rudimentary storage room with barely enough room 		
CF | to stand in. Dilapidated shelving lines three walls. Otherwise it is 		
CF | bare and uninteresting. 		
CF | 		
CF | The exit is outward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dust shelves" 		
CF ] Storage Room Questionable 		
CF | > 		
CF | > DUST SHELVES 		
CF | 		
CF | A few stretches later, the shelving is free of particles of pesky 		
CF | dust. Happy now? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Storage Room Questionable 		
CF | > 		
CF | > X SHELVES 		
CF | 		
CF | You see nothing special about the shelving. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search shelves" 		
CF ] Storage Room Questionable 		
CF | > 		
CF | > SEARCH SHELVES 		
CF | 		
CF | There is nothing on the shelving. 		
CF | 		
CF | > 		DavidW says, "You'd think there'd be something."
DavidW says (to ClubFloyd), "take key" 		
CF ] Storage Room Questionable 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | You rummage around in your boots and find the lab office chip key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Storage Room Questionable 		
CF | > 		
CF | > F 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ow" 		
CF ] Lab Hallway Inward Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | 		
CF | Lab Hallway Inward 		
CF | This is the beginning of Research Lab A-U61's main hallway, lit by 		
CF | glow panels. It is bare and - thanks to your best efforts - mostly 		
CF | free of dust. 		
CF | 		
CF | To your left is a glass wall. Through it, you can see into Dev 1. The 		
CF | thin outline of a door is visible in the glass. Opposite the glass 		
CF | wall to your right is a battered door. The lobby door is inward, and 		
CF | the hallway stretches outward. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		Lancelot says, "; yeah"
DavidW says (to ClubFloyd), "ow" 		
CF ] Lab Hallway Center Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | 		
CF | Lab Hallway Center 		
CF | You are standing in the center of a bare hallway lit by glow panels. 		
CF | The wall to your left is made entirely of glass. Just out of reach 		
CF | above your head, a security camera relentlessly surveys the hallway 		
CF | and the areas visible through the glass wall. 		
CF | 		
CF | To the left, you can see the Refrigeration Unit. Across from it, to 		
CF | your right, is a plain door. The hallway continues both inward and 		
CF | outward. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ow" 		
CF ] Lab Hallway Outward Questionable 		
CF | > 		
CF | > OW 		
CF | 		
CF | 		
CF | Lab Hallway Outward 		
CF | You are standing at one end of a short, bare hallway lit by glow 		
CF | panels. The left wall is made entirely of glass. Through it you can 		
CF | see into Dev 3. Normally, a few researchers can be seen toiling 		
CF | within, but now it is strangely empty. 		
CF | 		
CF | To the left a door has been cut into the glass. Another door is to 		
CF | your right. A smart sign is affixed to it. Outward is a third door 		
CF | made entirely of metal. Inward, the corridor continues towards the 		
CF | Lobby. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It carefully sweeps the area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "r" 		
CF ] Lab Director's Office Questionable 		
CF | > 		
CF | > R 		
CF | 		
CF | (first opening the office door) 		
CF | The lock is activated by the chip key, and you hear a slight rasping 		
CF | noise from the door. 		
CF | 		
CF | Ah, a rare moment of cherished privacy away from prying eyes... 		
CF | 		
CF | You hear a slight click after the door swings shut. 		
CF | 		
CF | Lab Director's Office 		
CF | You are in the lab director's office. Looking around, you can see that 		
CF | the previous lab director had little if any personality. Framed by 		
CF | bare, white walls, the room prominently features a shallow, curved 		
CF | desk. Behind the desk tucked against the wall is a heavy, metal safe. 		
CF | The room is dimly lit by a single glow panel near the ceiling; the 		
CF | others appear to be out of service. 		
CF | 		
CF | Outward is a door leading to the research lab's main corridor. 		
CF | 		
CF | You can see the lab director's chair here. 		
CF | 		
CF | > 		DavidW says, "ah. The key didn't work when in the boot."
		DavidW says, "out in aboot"
DavidW says (to ClubFloyd), "x desk" 		
CF ] Lab Director's Office Questionable 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | The desk is bare of any personal effects. A concave, monochrome screen 		
CF | protrudes from one corner. Embedded in the surface is a keyboard. 		
CF | Parked in front of the keyboard is a comfortable-looking chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] Lab Director's Office Questionable 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | The lab director's chair is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on chair" 		
CF ] Lab Director's Office Questionable 		
CF | > 		
CF | > SIT ON CHAIR 		
CF | 		
CF | You get into the lab director's chair. 		
CF | 		
CF | The keyboard lights up, and the monochrome screen flickers. Writing 		
CF | appears. 		
CF | 		
CF | The screen is divided into a number of panes governed by a convoluted 		
CF | menuing system. Inside the panes is an array of simple widgets - 		
CF | dials, meters, read-outs and the like - all of which pertain to some 		
CF | section of the lab. You quickly scan the labels and textual data and 		
CF | find yourself lost in a thicket of technical mumbo-jumbo, none of 		
CF | which makes sense to you. However, you do manage to work out a few 		
CF | simple actions which you could execute without any assistance. 		
CF | 		
CF | __________________________________________ 		
CF | | 		
CF | | 1. Toggle Refrigeration Unit door lock 		
CF | | 2. Toggle Refrigeration Unit ventilation 		
CF | | 3. Retrieve financial records 		
CF | | 4. Activate God's Holy Wrath 		
CF | __________________________________________ 		
CF | 		
CF | > 		Lancelot asks, "save?"
		DavidW says, "no, next time we die, I'm stopping"
		Knight_Otu asks, ""Activate God's Holy Wrath"?"
DavidW says (to ClubFloyd), "type 1" 		
CF ] Lab Director's Office Questionable 		
CF | > 		
CF | > TYPE 1 		
CF | 		
CF | Come again? 		
CF | 		
CF | > 		Lancelot says, "lol option 4 then? go out with a bang"
DavidW says (to ClubFloyd), "1" 		
CF ] Lab Director's Office Questionable 		
CF | > 		
CF | > 1 		
CF | 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x 3" 		
CF ] Lab Director's Office Questionable 		
CF | > 		
CF | > X 3 		
CF | 		
CF | Can't do it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] Lab Director's Office Questionable 		
CF | > 		
CF | > 3 		
CF | 		
CF | You hesitate to involve yourself in the research lab's financial 		
CF | affairs without good reason. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x safe" 		
CF ] Lab Director's Office Questionable 		
CF | > 		
CF | > X SAFE 		
CF | 		
CF | The safe is square, squat and sturdy. Its surfaces are clean and 		
CF | smooth. After a quick examination, however, you notice that an imprint 		
CF | of a hand is visible on the side facing you. 		
CF | 		
CF | Written across the top in large block letters you see the words: IN 		
CF | CASE OF EMERGENCY OPEN. 		
CF | 		
CF | > 		Lancelot says, "ah the fridge it is tehn"
		DavidW says, "drat. I forgot to cut off Ati's hand before hiding the body."
		Lancelot says, "hmm do we have a hand lol"
		Lancelot says, "yeah looks like we need to cut his hand for this"
		DavidW says, "I'm such an amateur."
		Lancelot says, "how are we supposed to know that"
DavidW says (to ClubFloyd), "touch imprint" 		
CF ] Lab Director's Office Questionable 		
CF | > 		
CF | > TOUCH IMPRINT 		
CF | 		
CF | You will have to get out of the lab director's chair first. 		
CF | 		
CF | > 		Jacqueline says, "ha. You so are not, David."
DavidW says (to ClubFloyd), "stand" 		
CF ] Lab Director's Office Questionable 		
CF | > 		
CF | > STAND 		
CF | 		
CF | The monochrome screen winks out. The light around the keyboard dims 		
CF | and fades out. 		
CF | 		
CF | You get off the lab director's chair. 		
CF | 		
CF | Lab Director's Office 		
CF | You are in the lab director's office. Looking around, you can see that 		
CF | the previous lab director had little if any personality. Framed by 		
CF | bare, white walls, the room prominently features a shallow, curved 		
CF | desk. Behind the desk tucked against the wall is a heavy, metal safe. 		
CF | The room is dimly lit by a single glow panel near the ceiling; the 		
CF | others appear to be out of service. 		
CF | 		
CF | Outward is a door leading to the research lab's main corridor. 		
CF | 		
CF | You can see the lab director's chair here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch imprint" 		
CF ] Lab Director's Office Questionable 		
CF | > 		
CF | > TOUCH IMPRINT 		
CF | 		
CF | No doubt, the previous lab director's palm is the key to this lock. 		
CF | Unfortunately, you have no hope of ever retrieving it. Seriously. 		
CF | 		
CF | > 		Lancelot says, "I feel like this is not something people would guess"
DavidW says (to ClubFloyd), "ow" 		
CF ] Lab Hallway Outward DIRTY ROTTEN 		
CF | TRA 		
CF | > 		
CF | > OW 		
CF | 		
CF | (first opening the office door) 		
CF | The lock is activated by the chip key, and you hear a slight rasping 		
CF | noise from the door. 		
CF | 		
CF | You hear a slight click after the door swings shut. 		
CF | 		
CF | Lab Hallway Outward 		
CF | You are standing at one end of a short, bare hallway lit by glow 		
CF | panels. The left wall is made entirely of glass. Through it you can 		
CF | see into Dev 3. Normally, a few researchers can be seen toiling 		
CF | within, but now it is strangely empty. 		
CF | 		
CF | To the left a door has been cut into the glass. Another door is to 		
CF | your right. A smart sign is affixed to it. Outward is a third door 		
CF | made entirely of metal. Inward, the corridor continues towards the 		
CF | Lobby. 		
CF | 		
CF | A red light gleams menacingly under the hallway security camera. 		
CF | It seems to have taken a special interest in you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "iw" 		
CF ] Lab Hallway Center DIRTY ROTTEN 		
CF | TRA 		
CF | > 		
CF | > IW 		
CF | 		
CF | 		
CF | Lab Hallway Center 		
CF | You are standing in the center of a bare hallway lit by glow panels. 		
CF | The wall to your left is made entirely of glass. Just out of reach 		
CF | above your head, a security camera relentlessly surveys the hallway 		
CF | and the areas visible through the glass wall. 		
CF | 		
CF | To the left, you can see the Refrigeration Unit. Across from it, to 		
CF | your right, is a plain door. The hallway continues both inward and 		
CF | outward. 		
CF | 		
CF | The laser cannon above the security camera unleashes a torrent of raw 		
CF | firepower at you. 		
CF | 		
CF | 		
CF | 		
CF | *** You have died. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		DavidW says, "oops, I must've done something treasonous."
		DavidW says, "I must've done something wrong when leaving the office."
		Lancelot asks, "so whats next then?"
		DavidW says, "I had no idea the cameras were armed."
		Lancelot says, "try another game? only half an hour left"
		DavidW asks, "We can pick a game for next week?"
		Lancelot says, "yeah"
		DavidW says, "I uploaded some games from PunyJam 2, but I forget what the names are."
		DavidW says, "uh, but the theme for PunyJam 2 was phobias."
		Jacqueline says, "I'm into trypophobia these days. It's all the rage online."
		Jade says, "it is fine for me"
DavidW says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		Jacqueline asks, "Is that one of our choices?"
		DavidW says, "Morris, Face your fears, and A Once In a Lifetime Opportunity."
DavidW says (to ClubFloyd), "load sleepmask faceyourfears" 		
CF ] Grassy Field 		
CF | 		
CF | 		
CF | 		
CF | Maybe you're tired. Whatever is happening to you, everything is making 		
CF | you uneasy. The tiniest things are putting you on edge and making you 		
CF | afraid. 		
CF | 		
CF | Perhaps the best option to get through the day is to work your way 		
CF | through them, triggering one at a time and 		
CF | 		
CF | 		
CF | Face your fears 		
CF | An exploration of finding your your way by seeking out all your 		
CF | phobias. And finding a cure through a really bad pun. 		
CF | A PunyJam #2 game, (c) Shawn Sijnstra 2021. 		
CF | For credits, simply type "credits". 		
CF | Release 1 / Serial number 211121 / Inform v6.35 PunyInform v3.2 		
CF | 		
CF | Grassy Field 		
CF | You are standing in a small grassy field, nestled between rolling 		
CF | hills. The area feels extremely open and exposed. A path leads to the 		
CF | south, and there is a shaded area to the east. It seems a nice enough 		
CF | place but something is not quite right. You may want to look around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look around" 		
CF ] Grassy Field 		
CF | 		
CF | > LOOK AROUND 		
CF | 		
CF | Grassy Field 		
CF | You are standing in a small grassy field, nestled between rolling 		
CF | hills. The area feels extremely open and exposed. A path leads to the 		
CF | south, and there is a shaded area to the east. Something makes you 		
CF | want to keep looking around even though you kind of don't want to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look around" 		
CF ] Grassy Field 		
CF | 		
CF | > LOOK AROUND 		
CF | 		
CF | Grassy Field 		
CF | You are standing in a small grassy field, nestled between rolling 		
CF | hills. The area feels extremely open and exposed. A path leads to the 		
CF | south, and there is a shaded area to the east. Okay so we might need 		
CF | to get out of here soon. Maybe one last look. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look around" 		
CF ] Grassy Field 		
CF | 		
CF | > LOOK AROUND 		
CF | 		
CF | Grassy Field 		
CF | You are standing in a small grassy field, nestled between rolling 		
CF | hills. The area feels extremely open and exposed. A path leads to the 		
CF | south, and there is a shaded area to the east. Turns out you really 		
CF | have found a fear of open spaces. Agoraphobia is doing you no favours 		
CF | right now. 		
CF | 		
CF | [The score has just gone up by 2 points.] 		
CF | 		
CF | > 		Lancelot says, "lol"
		DavidW says, "okay, this might be doable."
		Knight_Otu says, "Getting new phobias was not on my to-do list."
DavidW fear of heights, spiders, holes, etc. 		
DavidW says (to ClubFloyd), "e" 		
CF ] Shady Spotld 		
CF | 		
CF | > E 		
CF | 		
CF | Shady Spot 		
CF | You are among some trees in the shade, feeling comfortable and 		
CF | relaxed. There's a number of shrubs scattered around here. The field 		
CF | to the west makes you less comfortable. You're staying here now. You 		
CF | don't regret challinging yourself in the field so much as coming here 		
CF | afterwards. 		
CF | 		
CF | > 		Jacqueline says (to KO), "heehee"
DavidW says (to ClubFloyd), "x shrubs" 		
CF ] Shady Spotld 		
CF | 		
CF | > X SHRUBS 		
CF | 		
CF | There's one particularly large shrub that catches your attention. You 		
CF | think you hear a noise coming from it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to shrub" 		
CF ] Shady Spotld 		
CF | 		
CF | > LISTEN TO SHRUB 		
CF | 		
CF | You hear what sounds like a hungry cat coming from the large shrub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cat" 		
CF ] Shady Spotld 		
CF | 		
CF | > X CAT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search shrub" 		
CF ] Shady Spotld 		
CF | 		
CF | > SEARCH SHRUB 		
CF | 		
CF | You can just make out a hungry cat hiding in there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "meow" 		
CF ] Shady Spotld 		
CF | 		
CF | > MEOW 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cat" 		
CF ] Shady Spotld 		
CF | 		
CF | > X CAT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter shrub" 		
CF ] Shady Spotld 		
CF | 		
CF | > ENTER SHRUB 		
CF | 		
CF | That doesn't seem to be something you can enter. 		
CF | 		
CF | > 		DavidW says, "hm. Perhaps we need to find tuna."
DavidW says (to ClubFloyd), "l" 		
CF ] Shady Spotld 		
CF | 		
CF | > L 		
CF | 		
CF | Shady Spot 		
CF | You are among some trees in the shade, feeling comfortable and 		
CF | relaxed. There's a number of shrubs scattered around here. The field 		
CF | to the west makes you less comfortable. You're staying here now. You 		
CF | don't regret challinging yourself in the field so much as coming here 		
CF | afterwards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sleep" 		
CF ] Shady Spotld 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | You aren't feeling especially drowsy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Shady Spotld 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Shady Spotld 		
CF | 		
CF | > W 		
CF | 		
CF | You aren't going back to the field today. 		
CF | 		
CF | Shady Spot 		
CF | 		
CF | > 		DavidW says, "okay... we aren't leaving."
DavidW says (to ClubFloyd), "z" 		
CF ] Shady Spotld 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Shady Spotld 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear what sounds like a hungry cat coming from the large shrub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to cat" 		
CF ] Shady Spotld 		
CF | 		
CF | > TALK TO CAT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cat" 		
CF ] Shady Spotld 		
CF | 		
CF | > X CAT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shrub" 		
CF ] Shady Spotld 		
CF | 		
CF | > X SHRUB 		
CF | 		
CF | There's one particularly large shrub that catches your attention. You 		
CF | think you hear a noise coming from it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Shady Spotld 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear what sounds like a hungry cat coming from the large shrub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Shady Spotld 		
CF | 		
CF | > I 		
CF | 		
CF | You are empty handed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "feed cat" 		
CF ] Shady Spotld 		
CF | 		
CF | > FEED CAT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Shady Spotld 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Shady Spotld 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Shady Spotld 		
CF | 		
CF | > SW 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Shady Spotld 		
CF | 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig" 		
CF ] Shady Spotld 		
CF | 		
CF | > DIG 		
CF | 		
CF | I think you wanted to say "dig something". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig shrub" 		
CF ] Shady Spotld 		
CF | 		
CF | > DIG SHRUB 		
CF | 		
CF | Digging would achieve nothing here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig ground" 		
CF ] Shady Spotld 		
CF | 		
CF | > DIG GROUND 		
CF | 		
CF | Digging would achieve nothing here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb shrub" 		
CF ] Shady Spotld 		
CF | 		
CF | > CLIMB SHRUB 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take shrub" 		
CF ] Shady Spotld 		
CF | 		
CF | > TAKE SHRUB 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Shady Spotld 		
CF | 		
CF | > L 		
CF | 		
CF | Shady Spot 		
CF | You are among some trees in the shade, feeling comfortable and 		
CF | relaxed. There's a number of shrubs scattered around here. The field 		
CF | to the west makes you less comfortable. You're staying here now. You 		
CF | don't regret challinging yourself in the field so much as coming here 		
CF | afterwards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stay" 		
CF ] Shady Spotld 		
CF | 		
CF | > STAY 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Shady Spotld 		
CF | 		
CF | > I 		
CF | 		
CF | You are empty handed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hint" 		
CF ] Shady Spotld 		
CF | 		
CF | > HINT 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "credits" 		
CF ] Shady Spotld 		
CF | 		
CF | > CREDITS 		
CF | 		
CF | Many thanks to Fredrik Ramsberg for his part in convincing me to 		
CF | experience the other side of the interpreter and take up PunyInform, 		
CF | and to Garry Francis for providing much needed feedback on my first 		
CF | complete adventure. 		
CF | 		
CF | > 		Lancelot asks, "wait?"
		DavidW says, "I don't know what to do."
DavidW says (to ClubFloyd), "z" 		
CF ] Shady Spotld 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sleep" 		
CF ] Shady Spotld 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | You aren't feeling especially drowsy. 		
CF | 		
CF | > 		Lancelot says, "instead of stay I mean"
DavidW says (to ClubFloyd), "stay" 		
CF ] Shady Spotld 		
CF | 		
CF | > STAY 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wait" 		
CF ] Shady Spotld 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "coax cat" 		
CF ] Shady Spotld 		
CF | 		
CF | > COAX CAT 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "meow" 		
CF ] Shady Spotld 		
CF | 		
CF | > MEOW 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cry" 		
CF ] Shady Spotld 		
CF | 		
CF | > CRY 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Lancelot says, "hmm I was hoping it would trigger another fobia"
DavidW says (to ClubFloyd), "x shade" 		
CF ] Shady Spotld 		
CF | 		
CF | > X SHADE 		
CF | 		
CF | The shade provides some comfort from the stark open field. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take comfort" 		
CF ] Shady Spotld 		
CF | 		
CF | > TAKE COMFORT 		
CF | 		
CF | Sorry, I don't understand what "comfort" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "face fear" 		
CF ] Shady Spotld 		
CF | 		
CF | > FACE FEAR 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x field" 		
CF ] Shady Spotld 		
CF | 		
CF | > X FIELD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "help cat" 		
CF ] Shady Spotld 		
CF | 		
CF | > HELP CAT 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cat" 		
CF ] Shady Spotld 		
CF | 		
CF | > TAKE CAT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Lancelot says, "what if we go w and s"
DavidW says (to ClubFloyd), "w" 		
CF ] Shady Spotld 		
CF | 		
CF | > W 		
CF | 		
CF | You aren't going back to the field today. 		
CF | 		
CF | Shady Spot 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Shady Spotld 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Lancelot says, "aww ok"
		DavidW says, "Perhaps I made a huge mistake in the first location."
		Lancelot says, "cannot leave until we solved this one? it says today so I guess we need to find a way to wait"
Knight_Otu says (to ClubFloyd), "shake shrub" 		
CF ] Shady Spotld 		
CF | 		
CF | > SHAKE SHRUB 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Lancelot says, "well we can restart since its early in game I guess"
DavidW says (to ClubFloyd), "restart" 		
CF ] Shady Spotld 		
CF | 		
CF | > RESTART 		
CF | 		
CF | Are you sure you want to restart? 		
DavidW says (to ClubFloyd), "y" 		
CF ] Grassy Field 		
CF | 		
CF | 		
CF | 		
CF | Maybe you're tired. Whatever is happening to you, everything is making 		
CF | you uneasy. The tiniest things are putting you on edge and making you 		
CF | afraid. 		
CF | 		
CF | Perhaps the best option to get through the day is to work your way 		
CF | through them, triggering one at a time and 		
CF | 		
CF | 		
CF | Face your fears 		
CF | An exploration of finding your your way by seeking out all your 		
CF | phobias. And finding a cure through a really bad pun. 		
CF | A PunyJam #2 game, (c) Shawn Sijnstra 2021. 		
CF | For credits, simply type "credits". 		
CF | Release 1 / Serial number 211121 / Inform v6.35 PunyInform v3.2 		
CF | 		
CF | Grassy Field 		
CF | You are standing in a small grassy field, nestled between rolling 		
CF | hills. The area feels extremely open and exposed. A path leads to the 		
CF | south, and there is a shaded area to the east. It seems a nice enough 		
CF | place but something is not quite right. You may want to look around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Path 		
CF | 		
CF | > S 		
CF | 		
CF | Winding Path 		
CF | The path winds around some trees, providing shelter and comfort from 		
CF | the open field. The field is to the north, and there is a well-kept 		
CF | small pub to the south. There's also a narrow dirt path that leads 		
CF | around the pub to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Small Public Bar 		
CF | 		
CF | > S 		
CF | 		
CF | Small Public Bar 		
CF | You are standing in a small bar room, which has a wood-panelled 		
CF | counter and a small number of beer taps, as well as a small range of 		
CF | other drinks. There is a barman standing behind the bar, occasionally 		
CF | wiping things down with a damp towel. There is a diner to the east, a 		
CF | bathroom to the west, and the exit back north. 		
CF | 		
CF | You can see some beer taps and a barman here. 		
CF | 		
CF | > 		Lancelot says, "yeah triggering one at a time... suggests to me each location triggers something"
DavidW says (to ClubFloyd), "x barman" 		
CF ] Small Public Bar 		
CF | 		
CF | > X BARMAN 		
CF | 		
CF | The barman looks well travelled in the ways of life, and like he knows 		
CF | a thing or two about what's being served here. Perhaps he could help 		
CF | he could help you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask barman about beer" 		
CF ] Small Public Bar 		
CF | 		
CF | > ASK BARMAN ABOUT BEER 		
CF | 		
CF | The barman looks at the beer taps and says, "Yes we have a range of 		
CF | beers on tap here. They are all good. Perhaps you need a taste of 		
CF | one." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x beer taps" 		
CF ] Small Public Bar 		
CF | 		
CF | > X BEER TAPS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x taps" 		
CF ] Small Public Bar 		
CF | 		
CF | > X TAPS 		
CF | 		
CF | The beer taps are largely unfamiliar and not at all enticing. You're 		
CF | going to need some advice here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask barman for beer" 		
CF ] Small Public Bar 		
CF | 		
CF | > ASK BARMAN FOR BEER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy beer" 		
CF ] Small Public Bar 		
CF | 		
CF | > BUY BEER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask barman about advice" 		
CF ] Small Public Bar 		
CF | 		
CF | > ASK BARMAN ABOUT ADVICE 		
CF | 		
CF | "I can't really help you with advice right now." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask barman about taps" 		
CF ] Small Public Bar 		
CF | 		
CF | > ASK BARMAN ABOUT TAPS 		
CF | 		
CF | The barman looks at the beer taps and says, "Yes we have a range of 		
CF | beers on tap here. They are all good. Perhaps you need a taste of 		
CF | one." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste beer" 		
CF ] Small Public Bar 		
CF | 		
CF | > TASTE BEER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push taps" 		
CF ] Small Public Bar 		
CF | 		
CF | > PUSH TAPS 		
CF | 		
CF | They're fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read taps" 		
CF ] Small Public Bar 		
CF | 		
CF | > READ TAPS 		
CF | 		
CF | The beer taps are largely unfamiliar and not at all enticing. You're 		
CF | going to need some advice here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Small Public Bar 		
CF | 		
CF | > L 		
CF | 		
CF | Small Public Bar 		
CF | You are standing in a small bar room, which has a wood-panelled 		
CF | counter and a small number of beer taps, as well as a small range of 		
CF | other drinks. There is a barman standing behind the bar, occasionally 		
CF | wiping things down with a damp towel. There is a diner to the east, a 		
CF | bathroom to the west, and the exit back north. 		
CF | 		
CF | You can see some beer taps and a barman here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x counter" 		
CF ] Small Public Bar 		
CF | 		
CF | > X COUNTER 		
CF | 		
CF | The bar counter itself is rather nice. While the range of drinks isn't 		
CF | that great, I'm sure the barman can talk you through what is there if 		
CF | you ask him about the drinks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask barman about drinks" 		
CF ] Small Public Bar 		
CF | 		
CF | > ASK BARMAN ABOUT DRINKS 		
CF | 		
CF | "Look... I'm not sure what you're into but we've got everything here." 		
CF | 		
CF | > 		DavidW asks, "Am I missing something?"
		Knight_Otu asks, "OPEN TAPS?"
		Jacqueline says, "I'm surprised we're allowed to drink here."
DavidW says (to ClubFloyd), "open taps" 		
CF ] Small Public Bar 		
CF | 		
CF | > OPEN TAPS 		
CF | 		
CF | That doesn't seem to be something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use taps" 		
CF ] Small Public Bar 		
CF | 		
CF | > USE TAPS 		
CF | 		
CF | You don't need to use that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push taps" 		
CF ] Small Public Bar 		
CF | 		
CF | > PUSH TAPS 		
CF | 		
CF | They're fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Unisex Bathroomr 		
CF | 		
CF | > W 		
CF | 		
CF | Unisex Bathroom 		
CF | You are in a malodourous bathroom. Something here hasn't been looked 		
CF | after in a while. You can return to the bar in the east. 		
CF | 		
CF | There is a sink here. 		
CF | 		
CF | There is also a toilet here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sink" 		
CF ] Unisex Bathroomr 		
CF | 		
CF | > X SINK 		
CF | 		
CF | A less than clean sink looms at you. While there is some soap on a 		
CF | rope hanging next to it, the contrast in hygiene is stark. The sink is 		
CF | empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x toilet" 		
CF ] Unisex Bathroomr 		
CF | 		
CF | > X TOILET 		
CF | 		
CF | A rather utilitarian object. The toilet is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take soap" 		
CF ] Unisex Bathroomr 		
CF | 		
CF | > TAKE SOAP 		
CF | 		
CF | It would be rude to take the only thing that is valiantly attempting 		
CF | to keep the room odour in check. You decide to leave it here to 		
CF | continue the good fight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wash hands" 		
CF ] Unisex Bathroomr 		
CF | 		
CF | > WASH HANDS 		
CF | 		
CF | Sorry, I don't understand what "hands" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use soap" 		
CF ] Unisex Bathroomr 		
CF | 		
CF | > USE SOAP 		
CF | 		
CF | While probably good for you, it doesn't solve the immediate problem of 		
CF | the sink. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean sink" 		
CF ] Unisex Bathroomr 		
CF | 		
CF | > CLEAN SINK 		
CF | 		
CF | You aren't going near that sink without some serious cleaning 		
CF | supplies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sink" 		
CF ] Unisex Bathroomr 		
CF | 		
CF | > TAKE SINK 		
CF | 		
CF | Like most sinks, it is bolted to the wall and isn't going anywhere. 		
CF | Unlike most sinks, it's really not clean. It makes you a little 		
CF | nervous. 		
CF | 		
CF | > 		Lancelot says, "hasty game too looks like, I keep seeing typoes in here"
DavidW says (to ClubFloyd), "e" 		
CF ] Small Public Bar 		
CF | 		
CF | > E 		
CF | 		
CF | Small Public Bar 		
CF | 		
CF | You can see some beer taps and a barman here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Small Dining Area 		
CF | 		
CF | > E 		
CF | 		
CF | Small Dining Area 		
CF | You are in a small dining area. There's a kitchen to the south, and 		
CF | the bar is to the west. 		
CF | 		
CF | You can see a dining table and some dining chairs here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Small Dining Area 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | It's standard small dining table that is neatly set out with standard 		
CF | cutlery and condiments in case a hungry customer arrives. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x condiments" 		
CF ] Small Dining Area 		
CF | 		
CF | > X CONDIMENTS 		
CF | 		
CF | A rather standard fair of tomato sauce, mustard, brown sauce, along 		
CF | with salt and pepper to season. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tomato sauce" 		
CF ] Small Dining Area 		
CF | 		
CF | > X TOMATO SAUCE 		
CF | 		
CF | Typical pub sauce bottle containing typical pub sauce. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Kitchenining Area 		
CF | 		
CF | > S 		
CF | 		
CF | Kitchen 		
CF | You are in a typical pub kitchen. The only exit is north, back to the 		
CF | dining area. 		
CF | 		
CF | You can see a refrigerator (which is closed) and some shelving here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open fridge" 		
CF ] Kitchenining Area 		
CF | 		
CF | > OPEN FRIDGE 		
CF | 		
CF | You open the refrigerator, revealing some meat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x meat" 		
CF ] Kitchenining Area 		
CF | 		
CF | > X MEAT 		
CF | 		
CF | Some chunks of uncooked meat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take meat" 		
CF ] Kitchenining Area 		
CF | 		
CF | > TAKE MEAT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close fridge" 		
CF ] Kitchenining Area 		
CF | 		
CF | > CLOSE FRIDGE 		
CF | 		
CF | You close the refrigerator. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Kitchenining Area 		
CF | 		
CF | > X SHELVES 		
CF | 		
CF | Sorry, I don't understand what "shelves" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Kitchenining Area 		
CF | 		
CF | > L 		
CF | 		
CF | Kitchen 		
CF | You are in a typical pub kitchen. The only exit is north, back to the 		
CF | dining area. 		
CF | 		
CF | You can see a refrigerator (which is closed) and some shelving here. 		
CF | 		
CF | > 		Lancelot says, ""Kitchenining?""
DavidW says (to ClubFloyd), "x shelving" 		
CF ] Kitchenining Area 		
CF | 		
CF | > X SHELVING 		
CF | 		
CF | Some wire kitchen shelving, used for storing dry goods. 		
CF | 		
CF | > 		
DavidW says (to Lancelot), "that's the terp, not the game, messing up the status line" 		Knight_Otu says, "There's something about... right."
		Lancelot says, "ah ok"
DavidW says (to ClubFloyd), "n" 		
CF ] Small Dining Area 		
CF | 		
CF | > N 		
CF | 		
CF | Small Dining Area 		
CF | 		
CF | You can see a dining table and some dining chairs here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Small Dining Area 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "verbose" 		
CF ] Small Dining Area 		
CF | 		
CF | > VERBOSE 		
CF | 		
CF | This game is now in its "verbose" mode, which always gives long 		
CF | descriptions of locations (even if you've been there before). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Small Dining Area 		
CF | 		
CF | > L 		
CF | 		
CF | Small Dining Area 		
CF | You are in a small dining area. There's a kitchen to the south, and 		
CF | the bar is to the west. 		
CF | 		
CF | You can see a dining table and some dining chairs here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Small Public Bara 		
CF | 		
CF | > W 		
CF | 		
CF | Small Public Bar 		
CF | You are standing in a small bar room, which has a wood-panelled 		
CF | counter and a small number of beer taps, as well as a small range of 		
CF | other drinks. There is a barman standing behind the bar, occasionally 		
CF | wiping things down with a damp towel. There is a diner to the east, a 		
CF | bathroom to the west, and the exit back north. 		
CF | 		
CF | You can see some beer taps and a barman here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Winding Path Bara 		
CF | 		
CF | > N 		
CF | 		
CF | Winding Path 		
CF | The path winds around some trees, providing shelter and comfort from 		
CF | the open field. The field is to the north, and there is a well-kept 		
CF | small pub to the south. There's also a narrow dirt path that leads 		
CF | around the pub to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Grassy Field Bara 		
CF | 		
CF | > N 		
CF | 		
CF | Grassy Field 		
CF | You are standing in a small grassy field, nestled between rolling 		
CF | hills. The area feels extremely open and exposed. A path leads to the 		
CF | south, and there is a shaded area to the east. Something makes you 		
CF | want to keep looking around even though you kind of don't want to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Shady Spotld Bara 		
CF | 		
CF | > E 		
CF | 		
CF | Shady Spot 		
CF | You are among some trees in the shade, feeling comfortable and 		
CF | relaxed. There's a number of shrubs scattered around here. The field 		
CF | to the west makes you less comfortable. That field is really creeping 		
CF | you out. 		
CF | 		
CF | > 		Lancelot says, "ah overlapping room names I see"
DavidW says (to ClubFloyd), "drop meat" 		
CF ] Shady Spotld Bara 		
CF | 		
CF | > DROP MEAT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Shady Spotld Bara 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Shady Spotld Bara 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear what sounds like a hungry cat coming from the large shrub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put meat in shrub" 		
CF ] Shady Spotld Bara 		
CF | 		
CF | > PUT MEAT IN SHRUB 		
CF | 		
CF | The rather large shrub can't contain things. 		
CF | 		
CF | > 		Lancelot says, "or maybe give meat"
DavidW says (to ClubFloyd), "give meat" 		
CF ] Shady Spotld Bara 		
CF | 		
CF | > GIVE MEAT 		
CF | 		
CF | I think you wanted to say "give meat to someone". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give meat to cat" 		
CF ] Shady Spotld Bara 		
CF | 		
CF | > GIVE MEAT TO CAT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "yeah, I was afraid of that"
		Lancelot asks, "throw meat?"
		DavidW says, "Strictly speaking, the cat isn't here."
DavidW says (to ClubFloyd), "throw meat" 		
CF ] Shady Spotld Bara 		
CF | 		
CF | > THROW MEAT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Shady Spotld Bara 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Grassy Field Bara 		
CF | 		
CF | > W 		
CF | 		
CF | Grassy Field 		
CF | You are standing in a small grassy field, nestled between rolling 		
CF | hills. The area feels extremely open and exposed. A path leads to the 		
CF | south, and there is a shaded area to the east. Okay so we might need 		
CF | to get out of here soon. Maybe one last look. 		
CF | 		
CF | > 		Lancelot says, "ah well"
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Path Bara 		
CF | 		
CF | > S 		
CF | 		
CF | Winding Path 		
CF | The path winds around some trees, providing shelter and comfort from 		
CF | the open field. The field is to the north, and there is a well-kept 		
CF | small pub to the south. There's also a narrow dirt path that leads 		
CF | around the pub to the west. No way you're going back to that field 		
CF | today. 		
CF | 		
CF | > 		DavidW says, "hmph. Now we can't go back"
DavidW says (to ClubFloyd), "w" 		
CF ] West Side of the Pub 		
CF | 		
CF | > W 		
CF | 		
CF | West Side of the Pub 		
CF | You are standing at the west side of the pub, on a narrow dirt path 		
CF | alongside the wall. This area isn't normally for the general public. 		
CF | It's not as well kept as the front. You can head back to the front of 		
CF | the pub by following the path north, or continue around to the back of 		
CF | the pub to the south. 		
CF | 		
CF | You can see a long ladder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ladder" 		
CF ] West Side of the Pub 		
CF | 		
CF | > X LADDER 		
CF | 		
CF | It's a long rickety ladder that you really don't trust. It looks like 		
CF | it's meant to get you to the roof. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb ladder" 		
CF ] West Side of the Pub 		
CF | 		
CF | > CLIMB LADDER 		
CF | 		
CF | I mean sure, you could climb the ladder, but it doesn't look in great 		
CF | condition. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb ladder" 		
CF ] West Side of the Pub 		
CF | 		
CF | > CLIMB LADDER 		
CF | 		
CF | Those steps look not right but if you really insist I suppose you 		
CF | could climb it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] West Side of the Pub 		
CF | 		
CF | > G 		
CF | 		
CF | You brace yourself. As you climb the ladder you realise you are scared 		
CF | of heights. The bout of acrophobia makes you lose your footing, which 		
CF | causes you to break some of the rungs. You aren't climbing ladders 		
CF | again. 		
CF | 		
CF | [The score has just gone up by 2 points.] 		
CF | 		
CF | > 		DavidW says, "oh dear"
DavidW says (to ClubFloyd), "take ladder" 		
CF ] West Side of the Pub 		
CF | 		
CF | > TAKE LADDER 		
CF | 		
CF | It's a long ladder that's been here even longer. It's not going 		
CF | anywhere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] West Side of the Pub 		
CF | 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb ladder" 		
CF ] West Side of the Pub 		
CF | 		
CF | > CLIMB LADDER 		
CF | 		
CF | Ladders are not your friend any more. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "walk under ladder" 		
CF ] West Side of the Pub 		
CF | 		
CF | > WALK UNDER LADDER 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		DavidW says, "Ladder unfriended me on Facebook."
		Lancelot asks, "how many phobias do we need to conquer?"
		DavidW says, "no idea"
DavidW says (to ClubFloyd), "s" 		
CF ] Back of the Pube Pub 		
CF | 		
CF | > S 		
CF | 		
CF | Back of the Pub 		
CF | You are in an overgrown area behind the back of the pub. The narrow 		
CF | dirt path you followed ends here. There is, as expected, a shed here. 		
CF | The shed door is wide open so you can go in, but who knows what is in 		
CF | there. You can head west back from where you came. 		
CF | 		
CF | > 		Lancelot asks, "score?"
Knight_Otu says (to ClubFloyd), "score" 		
CF ] Back of the Pube Pub 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 2 out of a possible 13, in 55 turns. Out of 13? 		
CF | Thirteen! Your triskaidekaphobia kicks in. Ouch. 		
CF | 		
CF | [The score has just gone up by 1 point.] 		
CF | 		
CF | > 		Lancelot says, "lol"
		Jacqueline says, "aw dang"
		Knight_Otu says, "Did not expect that."
DavidW says (to ClubFloyd), "score" 		
CF ] Back of the Pube Pub 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 3 out of a possible 13, in 55 turns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Back of the Pube Pub 		
CF | 		
CF | > IN 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter shed" 		
CF ] Back of the Pube Pub 		
CF | 		
CF | > ENTER SHED 		
CF | 		
CF | You enter the utility shed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Back of the Pube Pub 		
CF | 		
CF | > L 		
CF | 		
CF | Back of the Pub (in the utility shed) 		
CF | You are in an overgrown area behind the back of the pub. The narrow 		
CF | dirt path you followed ends here. There is, as expected, a shed here. 		
CF | The shed door is wide open so you can go in, but who knows what is in 		
CF | there. You can head west back from where you came. 		
CF | 		
CF | You are in the small shed behind the pub. The door is stuck open. 		
CF | 		
CF | In the utility shed you can see a box (which is empty). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box" 		
CF ] Back of the Pube Pub 		
CF | 		
CF | > TAKE BOX 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF ] Back of the Pube Pub 		
CF | 		
CF | > OPEN BOX 		
CF | 		
CF | It's already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter box" 		
CF ] Back of the Pube Pub 		
CF | 		
CF | > ENTER BOX 		
CF | 		
CF | 		
CF | You realise this a box that is just a little too small for you to be 		
CF | comfortable inside. Your claustrophobia kicks in. 		
CF | 		
CF | [The score has just gone up by 1 point.] 		
CF | 		
CF | > 		Jacqueline says, "heh"
		DavidW says, "Shame we can't take the box. Cats love boxes."
		Jacqueline says, "We will be fear free eventually."
DavidW says (to ClubFloyd), "l" 		
CF ] Back of the Pube Pub 		
CF | 		
CF | > L 		
CF | 		
CF | Back of the Pub (in the box) (in the utility shed) 		
CF | You are in an overgrown area behind the back of the pub. The narrow 		
CF | dirt path you followed ends here. There is, as expected, a shed here. 		
CF | The shed door is wide open so you can go in, but who knows what is in 		
CF | there. You can head west back from where you came. 		
CF | 		
CF | You are in the small shed behind the pub. The door is stuck open. 		
CF | 		
CF | This is a somewhat large box, kept here out of the weather. You are 		
CF | inside the box, which is probably not for the best as it definitely 		
CF | seems smaller on the inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Back of the Pube Pub 		
CF | 		
CF | > OUT 		
CF | 		
CF | First, you'd have to leave the box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "leave box" 		
CF ] Back of the Pube Pub 		
CF | 		
CF | > LEAVE BOX 		
CF | 		
CF | You leave the box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box" 		
CF ] Back of the Pube Pub 		
CF | 		
CF | > TAKE BOX 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Back of the Pube Pub 		
CF | 		
CF | > CLOSE DOOR 		
CF | 		
CF | That doesn't seem to be something you can close. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Back of the Pube Pub 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The door hasn't been used in some time. It is well and truly stuck in 		
CF | position. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Back of the Pube Pub 		
CF | 		
CF | > L 		
CF | 		
CF | Back of the Pub (in the utility shed) 		
CF | You are in an overgrown area behind the back of the pub. The narrow 		
CF | dirt path you followed ends here. There is, as expected, a shed here. 		
CF | The shed door is wide open so you can go in, but who knows what is in 		
CF | there. You can head west back from where you came. 		
CF | 		
CF | You are in the small shed behind the pub. The door is stuck open. 		
CF | 		
CF | In the utility shed you can see a box (which is empty). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Back of the Pube Pub 		
CF | 		
CF | > W 		
CF | 		
CF | First, you'd have to leave the utility shed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Back of the Pube Pub 		
CF | 		
CF | > OUT 		
CF | 		
CF | First, you'd have to leave the utility shed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "leave shed" 		
CF ] Back of the Pube Pub 		
CF | 		
CF | > LEAVE SHED 		
CF | 		
CF | You leave the utility shed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Back of the Pube Pub 		
CF | 		
CF | > L 		
CF | 		
CF | Back of the Pub 		
CF | You are in an overgrown area behind the back of the pub. The narrow 		
CF | dirt path you followed ends here. There is, as expected, a shed here. 		
CF | The shed door is wide open so you can go in, but who knows what is in 		
CF | there. You can head west back from where you came. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] West Side of the Pub 		
CF | 		
CF | > W 		
CF | 		
CF | West Side of the Pub 		
CF | You are standing at the west side of the pub, on a narrow dirt path 		
CF | alongside the wall. This area isn't normally for the general public. 		
CF | It's not as well kept as the front. You can head back to the front of 		
CF | the pub by following the path north, or continue around to the back of 		
CF | the pub to the south. 		
CF | 		
CF | You can see a long ladder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] West Side of the Pub 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Winding Path the Pub 		
CF | 		
CF | > N 		
CF | 		
CF | Winding Path 		
CF | The path winds around some trees, providing shelter and comfort from 		
CF | the open field. The field is to the north, and there is a well-kept 		
CF | small pub to the south. There's also a narrow dirt path that leads 		
CF | around the pub to the west. No way you're going back to that field 		
CF | today. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > S 		
CF | 		
CF | Small Public Bar 		
CF | You are standing in a small bar room, which has a wood-panelled 		
CF | counter and a small number of beer taps, as well as a small range of 		
CF | other drinks. There is a barman standing behind the bar, occasionally 		
CF | wiping things down with a damp towel. There is a diner to the east, a 		
CF | bathroom to the west, and the exit back north. 		
CF | 		
CF | You can see some beer taps and a barman here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show meat to barman" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > SHOW MEAT TO BARMAN 		
CF | 		
CF | The barman doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat meat" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > EAT MEAT 		
CF | 		
CF | I'm pretty sure that eating raw meat taken from an unfamiliar 		
CF | refrigerator is unlikely to result in anything positive. 		
CF | 		
CF | > 		Jacqueline asks, "I guess we're afraid of that, but rationally so?"
DavidW says (to ClubFloyd), "x towel" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > X TOWEL 		
CF | 		
CF | Sorry, I don't understand what "towel" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask man about drinks" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > ASK MAN ABOUT DRINKS 		
CF | 		
CF | Sorry, I don't understand what "man" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask barman about drinks" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > ASK BARMAN ABOUT DRINKS 		
CF | 		
CF | "Look... I'm not sure what you're into but we've got everything here." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask barman about wine" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > ASK BARMAN ABOUT WINE 		
CF | 		
CF | "While we have a great selection, you strike me more as a beer person. 		
CF | I'd certainly recommend beer as our specialty." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask barman about berr" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > ASK BARMAN ABOUT BERR 		
CF | 		
CF | "I can't really help you with berr right now." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask barman about beer" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > ASK BARMAN ABOUT BEER 		
CF | 		
CF | The barman looks at the beer taps and says, "Yes we have a range of 		
CF | beers on tap here. They are all good. Perhaps you need a taste of 		
CF | one." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask barman about taste" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > ASK BARMAN ABOUT TASTE 		
CF | 		
CF | "Normally I would give away tasters but we're pretty low on 		
CF | everything. I recommend you buy a pint." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask barman about pint" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > ASK BARMAN ABOUT PINT 		
CF | 		
CF | "Are you sure you have enough money for a pint? All of these cost 		
CF | money. Except the promotional beer but I'm not sure it's a real beer." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask barman about promotional beer" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > ASK BARMAN ABOUT PROMOTIONAL BEER 		
CF | 		
CF | "I know I mentioned promotional, but you can just ask about the beer." 		
CF | 		
CF | > 		Lancelot asks, "lol promotional beer?"
DavidW says (to ClubFloyd), "ask barman about beer" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > ASK BARMAN ABOUT BEER 		
CF | 		
CF | The barman looks at the beer taps and says, "Yes we have a range of 		
CF | beers on tap here. They are all good. Perhaps you need a taste of 		
CF | one." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask barman about THE beer" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > ASK BARMAN ABOUT THE BEER 		
CF | 		
CF | The barman looks at the beer taps and says, "Yes we have a range of 		
CF | beers on tap here. They are all good. Perhaps you need a taste of 		
CF | one." 		
CF | 		
CF | > 		Lancelot asks, "just get the promotional beer then?"
		Lancelot asks, "or ask for it?"
DavidW says (to ClubFloyd), "ask barman for promotional beer" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > ASK BARMAN FOR PROMOTIONAL BEER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask barman for beer" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > ASK BARMAN FOR BEER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Lancelot says, "hmm"
DavidW says (to ClubFloyd), "buy beer" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > BUY BEER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask barman about promotional beer" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > ASK BARMAN ABOUT PROMOTIONAL BEER 		
CF | 		
CF | "I know I mentioned promotional, but you can just ask about the beer." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask barman about the beer" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > ASK BARMAN ABOUT THE BEER 		
CF | 		
CF | The barman looks at the beer taps and says, "Yes we have a range of 		
CF | beers on tap here. They are all good. Perhaps you need a taste of 		
CF | one." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask barman for pint" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > ASK BARMAN FOR PINT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask barman about pint" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > ASK BARMAN ABOUT PINT 		
CF | 		
CF | "Are you sure you have enough money for a pint? All of these cost 		
CF | money. Except the promotional beer but I'm not sure it's a real beer." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask barman about real beer" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > ASK BARMAN ABOUT REAL BEER 		
CF | 		
CF | "You definitely can't afford a real beer. You should try to buy a faux 		
CF | beer." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask barman about faux beer" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > ASK BARMAN ABOUT FAUX BEER 		
CF | 		
CF | You ask for a faux beer in your most confident voice, but you are not 		
CF | yet ready to face your faux beer. 		
CF | 		
CF | > 		Jacqueline says, "This game is giving me chrometophobia."
		DavidW says, "OUCH"
		Knight_Otu says, "OW."
DavidW says (to ClubFloyd), "ask barman about faux beer" 		
CF ] Small Public Bar Pub 		
CF | 		
CF | > ASK BARMAN ABOUT FAUX BEER 		
CF | 		
CF | You ask for a faux beer in your most confident voice, but you are not 		
CF | yet ready to face your faux beer. 		
CF | 		
CF | > 		Lancelot says, "ouch"
		Lancelot says, "pfff"
		DavidW says, "This is probably how the game ends, after getting all the other points."
		Lancelot says, "sorry I need to drop out"
		DavidW says, "I want to stop here regardless."
		DavidW says, "It's after four and I've seen enough for now."
		Lancelot says, "roger that"
		DavidW says, "thanks all"
		Lancelot says, "thank you for all the legwork"
		Knight_Otu exclaims, "Thnk you for driving!"
		Lancelot says, "bye for now"
Lancelot goes home. 		Jade says, "goodbye"
		Knight_Otu exclaims, "Good night all!"



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ClubFloyd Transcript:
Morris by Dee Cooke
A Once in a Lifetime Opportunity by Interpied
As played on ifMUD on May 14, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Morris written by Dee Cooke, and A Once in a Lifetime Opportunity written by Interpied. Morris and A Once in a Lifetime Opportunity took first and second place in PunyJam #2, respectively. You can learn more about the games, including how to download them, by visiting the IFDB pages: Morris, and A Once in a Lifetime Opportunity.

WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

To skip directly to a particular game, click on its title:

Morris by Dee Cooke
A Once in a Lifetime Opportunity by Interpied
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		Jacqueline says, "I say we load up one of the phobia games that you have not yet played, David."
DavidW says (to ClubFloyd), "load sleepmask morris" 		
CF ] The Pub 		
CF | 		
CF | The bells. The bells! 		
CF | 		
CF | You left it too late to leave the pub... and now THEY are here. 		
CF | How are you going to escape them this time? 		
CF | 		
CF | You are in the pub... but you've stayed too long. It's the Pokey End 		
CF | Folk Week in Pokey End, southwest England, and the village square 		
CF | outside the pub has been taken over by a troupe of Morris dancers. 		
CF | You're terrified of Morris dancers! You can't leave the pub now! 		
CF | 		
CF | Obviously, you can't go out the front door into the thick of the 		
CF | Morris dancers, so you'll need to find another way out before the 		
CF | barman unceremoniously turfs you out at closing time. 		
CF | 		
CF | 		
CF | Morris 		
CF | A text adventure game. 		
CF | © 2021 Dee Cooke. Type CREDITS for more information. 		
CF | 		
CF | Release 1 / Serial number 211121 / Inform v6.35 PunyInform v3.2 		
CF | 		
CF | The Pub 		
CF | It's the village pub. The inside has looked the same for decades, with 		
CF | hard-wearing green patterned carpet and worn wooden furniture. A set 		
CF | of stairs leads up to the pub toilets and there is a back doorway to 		
CF | the west (plus a front doorway to the east that you are avoiding, 		
CF | because it leads out into the village square). 		
CF | 		
CF | You've been in the pub for... some hours. Some hours more than you 		
CF | planned. 		
CF | 		
CF | A large window faces east towards the village square... and the terror 		
CF | outside. 		
CF | 		
CF | You can also see a back door, a front door, a bar, a barman, a 		
CF | customer, a DJ and a mixing booth here. 		
CF | 		
CF | > 		Knight_Otu asks, "A pub? Are we in for more faux beers?"
		Jacqueline says, "hahaha yay"
		Jacqueline says, "Fear of Morris dancers is The Worst."
		DavidW says, "I'm a bit unclear what Morris dancers do."
		Perry says, "I was just looking it up now, myself"
		DavidW asks, "Do they tap their feet in Morris code?"
		Perry says, "Some British thing. That's my guess, though."
		Jacqueline says, "They dance, and they have sticks that they clack, and sometimes fabric that they wave in the air, and they're a little boistrous."
		Jacqueline says, "They're lovely."
		Perry says, "That does sound rather terrifying."
		Knight_Otu says, "Tap tap tap - taptaptap - tap tap tap."
		Jacqueline says (to Perry), "Yeah, it's a British thing."
		Perry says, "Taptaptap tap tap taptap tap taptaptap..."
DavidW says (to ClubFloyd), "x me" 		
CF ] The Pub 		
CF | 		
CF | > X ME 		
CF | 		
CF | The same as ever. Except terrified. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] The Pub 		
CF | 		
CF | > I 		
CF | 		
CF | You are empty handed. 		
CF | 		
CF | > 		Jacqueline says, "Like, even if this game is terrible it has won a bit of my heart just on theme."
DavidW says (to ClubFloyd), "x barman" 		
CF ] The Pub 		
CF | 		
CF | > X BARMAN 		
CF | 		
CF | The barman, Mike, is a kindly soul who has owned this pub for a long 		
CF | time... certainly for more than the twenty years you've been coming to 		
CF | Pokey End on business. 		
CF | 		
CF | > 		Knight_Otu says, "I'll be afk for a few minutes."
DavidW says (to ClubFloyd), "ask barman about back door" 		
CF ] The Pub 		
CF | 		
CF | > ASK BARMAN ABOUT BACK DOOR 		
CF | 		
CF | 'Proper job,' says the barman approvingly. You've learnt from your 		
CF | previous visits to the southwest of England that this means 'good'. 		
CF | However, he doesn't appear to have anything else to say on the matter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask barman about morris dancers" 		
CF ] The Pub 		
CF | 		
CF | > ASK BARMAN ABOUT MORRIS DANCERS 		
CF | 		
CF | 'They're great, aren't they?' says the barman, nodding his head to the 		
CF | terrifying music. 'A real fixture in Pokey End. It wouldn't be Folk 		
CF | Week without them!' 		
CF | 		
CF | 'That's, um, great,' you say carefully, inwardly vowing never to come 		
CF | to Pokey End in the middle of July again. Ever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x customer" 		
CF ] The Pub 		
CF | 		
CF | > X CUSTOMER 		
CF | 		
CF | The customer is propped up at the bar, looking a bit vacant. He's 		
CF | wearing a t-shirt that says 'Fulham Fiddlers' and nursing a pint of 		
CF | cloudy-looking ale. 		
CF | 		
CF | The customer takes a strange scrap of material out of his pocket and 		
CF | ties it around his head, revealing it to be a blindfold with an 		
CF | unsettling pair of cartoon eyes printed on it. After a moment, he 		
CF | takes it off and places it on the bar in front of him. 'Nah,' he says 		
CF | to himself. 'Wouldn't be able to see my fiddle.' 		
CF | 		
CF | > 		Jacqueline says (to KO), "And fwiw, I have found a faux beer that I really like. I'm drinking one now. Less than 1% alcohol, 10 calories. Tastes like a real IPA."
		Perry says, "I'd like to try to look out any windows and try to see the dancers."
		Perry asks, "How can something taste like a phonetic alphabet??"
		DavidW asks, "Instagram Public Announcement?"
		Jacqueline says, "India Pale Ale."
		Jacqueline says, "It is a common, hoppy-tasting craft beer type."
DavidW says (to ClubFloyd), "x blindfold" 		
CF ] The Pub 		
CF | 		
CF | > X BLINDFOLD 		
CF | 		
CF | A black blindfold with eyes printed on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x DJ" 		
CF ] The Pub 		
CF | 		
CF | > X DJ 		
CF | 		
CF | The DJ is playing folk tunes in a makeshift DJ booth. The music 		
CF | combines with the terrifying Morris music from outside to make a 		
CF | horrible jangly discordant sound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mixing booth" 		
CF ] The Pub 		
CF | 		
CF | > X MIXING BOOTH 		
CF | 		
CF | The 'mixing booth' is really just a rickety folding table with a cheap 		
CF | CD player and mixer on it. There are some plastic packets of earplugs 		
CF | next to the equipment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take earplugs" 		
CF ] The Pub 		
CF | 		
CF | > TAKE EARPLUGS 		
CF | 		
CF | 'Oi!' says the DJ, grabbing the packet before you can take it. 'Go get 		
CF | your own earplugs.' 		
CF | 		
CF | 'The music's too loud,' you argue. 'Can't you turn it down?' 		
CF | 		
CF | 'Nobody else is complaining,' says the DJ shortly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Pub 		
CF | 		
CF | > W 		
CF | 		
CF | A couple of bar staff are blocking the way through the back doorway. 		
CF | They appear to be trying to manoeuvre a giant cake through the small 		
CF | entrance. 		
CF | 		
CF | > 		Roger says, "kick rickety table"
DavidW says (to ClubFloyd), "x cake" 		
CF ] The Pub 		
CF | 		
CF | > X CAKE 		
CF | 		
CF | A giant cake is being carried - not altogether successfully - through 		
CF | the back doorway by a couple of bar staff. 		
CF | 		
CF | You notice the cake is being carried on a metal tray. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x mixer" 		
CF ] The Pub 		
CF | 		
CF | > X MIXER 		
CF | 		
CF | You're not interested in the DJ's equipment. 		
CF | 		
CF | > 		Perry exclaims, "YES I AM!"
DavidW says (to ClubFloyd), "x tray" 		
CF ] The Pub 		
CF | 		
CF | > X TRAY 		
CF | 		
CF | The cake is being carried on a metal tray. You can't tell from this 		
CF | angle, but it looks like that might be the thing that's too wide for 		
CF | the doorframe. If you could just angle yourself to get a better view, 		
CF | you might be able to see what's going on with it. 		
CF | 		
CF | > 		Lancelot says, "didnt we need to take the blindfold"
		DavidW says, "Probably, but it doesn't belong to us either."
		Lancelot says, "ah nvm"
DavidW says (to ClubFloyd), "take blindfold" 		
CF ] The Pub 		
CF | 		
CF | > TAKE BLINDFOLD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "There."
		Perry says, "Klepto."
DavidW says (to ClubFloyd), "kick table" 		
CF ] The Pub 		
CF | 		
CF | > KICK TABLE 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bar" 		
CF ] The Pub 		
CF | 		
CF | > X BAR 		
CF | 		
CF | It's a bar with lots of beer taps. You've never heard of most of the 		
CF | beers, even though you come here every few months when you're on 		
CF | business in the village. 		
CF | There is a blackboard above the bar that shows the (limited) drinks 		
CF | menu, and a poster on the wall between the bar and the front window. 		
CF | 		
CF | > 		Jade says, "lol"
		Lancelot says, "standard operating procedure for experienced adventurers :p"
DavidW says (to ClubFloyd), "x taps" 		
CF ] The Pub 		
CF | 		
CF | > X TAPS 		
CF | 		
CF | You'd better not get distracted - you've had enough to drink. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] The Pub 		
CF | 		
CF | > X POSTER 		
CF | 		
CF | The poster advertises the 47th Annual Pokey End Folk Week. You wish 		
CF | you'd looked at it earlier, because then you would have known that the 		
CF | Morrismen would be arriving in the village square at 5pm and staying 		
CF | there for the duration of the evening carnival. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blackboard" 		
CF ] The Pub 		
CF | 		
CF | > X BLACKBOARD 		
CF | 		
CF | The blackboard above the bar has prices listed on it: 		
CF | ALES £4.50 		
CF | CIDERS £4.50 		
CF | WATER £0.50 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tilt head" 		
CF ] The Pub 		
CF | 		
CF | > TILT HEAD 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Perry asks, "Tilt head?"
		Jacqueline says, "Dang. They're charging for water."
		DavidW says, "There was that weird message about the cake tray."
DavidW says (to ClubFloyd), "x tray" 		
CF ] The Pub 		
CF | 		
CF | > X TRAY 		
CF | 		
CF | The cake is being carried on a metal tray. You can't tell from this 		
CF | angle, but it looks like that might be the thing that's too wide for 		
CF | the doorframe. If you could just angle yourself to get a better view, 		
CF | you might be able to see what's going on with it. 		
CF | 		
CF | > 		Perry says, "Ah"
		DavidW asks, "Any ideas on how to 'angle' ourselves?"
		Lancelot asks, "angle?"
		DavidW says, "It's not something I've had to do before in IF that I recall."
DavidW says (to ClubFloyd), "angle me" 		
CF ] The Pub 		
CF | 		
CF | > ANGLE ME 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Lancelot asks, "maybe as a literal verb?"
		Lancelot says, "just trying"
		Jade says, "change pov"
		Knight_Otu says, "Back from stair training."
		Perry says, "I'd assume standing on something and then looking at it."
		DavidW asks, "how? Stand on the bar?"
DavidW says (to ClubFloyd), "stand on bar" 		
CF ] The Pub 		
CF | 		
CF | > STAND ON BAR 		
CF | 		
CF | A brief impulse comes over you to stand on the bar, but you resist. 		
CF | You haven't had that much to drink. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on stairs" 		
CF ] The Pub 		
CF | 		
CF | > STAND ON STAIRS 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "stand on table" 		
CF ] The Pub 		
CF | 		
CF | > STAND ON TABLE 		
CF | 		
CF | That doesn't seem to be something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] The Pub 		
CF | 		
CF | > L 		
CF | 		
CF | The Pub 		
CF | It's the village pub. The inside has looked the same for decades, with 		
CF | hard-wearing green patterned carpet and worn wooden furniture. A set 		
CF | of stairs leads up to the pub toilets and there is a back doorway to 		
CF | the west (plus a front doorway to the east that you are avoiding, 		
CF | because it leads out into the village square). 		
CF | 		
CF | You've been in the pub for... some hours. Some hours more than you 		
CF | planned. 		
CF | 		
CF | A large window faces east towards the village square... and the terror 		
CF | outside. 		
CF | 		
CF | You can also see a poster, a blackboard, a tray, some bar staff, a 		
CF | cake, some earplugs, a back door, a front door, a bar, a barman, a 		
CF | customer, a DJ and a mixing booth here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] The Pub 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | You knew you shouldn't have looked out of the window. The full horror 		
CF | of the Morris hits you as you take in the terrifying sight... the 		
CF | bells, the wood clonking against the other wood, the black-painted 		
CF | faces, the HANDKERCHIEFS. 		
CF | 		
CF | You jump back and gasp in horror as one of the Morrismen approaches 		
CF | the open window, the bells on his costume jangling threateningly as he 		
CF | nears. He absent-mindedly wipes his hands with the handkerchief he's 		
CF | carrying, puts it down on the windowsill, and disappears back into the 		
CF | ominous mass. You squeeze your eyes tight shut and turn away, unable 		
CF | to deal with the fear anymore. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "stand on cair" 		
CF ] The Pub 		
CF | 		
CF | > STAND ON CAIR 		
CF | 		
CF | Sorry, I don't understand what "cair" means. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "stand on chair" 		
CF ] The Pub 		
CF | 		
CF | > STAND ON CHAIR 		
CF | 		
CF | Sorry, I don't understand what "chair" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take handkerchief" 		
CF ] The Pub 		
CF | 		
CF | > TAKE HANDKERCHIEF 		
CF | 		
CF | You close your eyes, steeling yourself, and pick up the handkerchief. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] The Pub 		
CF | 		
CF | > X IT 		
CF | 		
CF | It's a handkerchief waved by Morrismen during their dance of terror. 		
CF | You feel faint just looking at it. 		
CF | 		
CF | > 		Lancelot says, "ohoho you can get it"
		DavidW says, "open window, I guess."
DavidW says (to ClubFloyd), "clean blackboard with it" 		
CF ] The Pub 		
CF | 		
CF | > CLEAN BLACKBOARD WITH IT 		
CF | 		
CF | I only understood you as far as "clean blackboard" but then you lost 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean blackboard" 		
CF ] The Pub 		
CF | 		
CF | > CLEAN BLACKBOARD 		
CF | 		
CF | You achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Pub Toilets 		
CF | 		
CF | > U 		
CF | 		
CF | Pub Toilets 		
CF | You don't need to use the facilities, but at least the terrifying 		
CF | Morris music is fainter upstairs. 		
CF | 		
CF | The toilets are pretty much the only thing upstairs in the pub. The 		
CF | room is small and plain, but clean, with light coming from a window 		
CF | facing east towards the village square and a mirror above the sink. 		
CF | You can go back downstairs to the main room of the pub. 		
CF | 		
CF | A neat towel hangs next to the sink. 		
CF | 		
CF | You can also see a window and a sink (which is empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Pub Toilets 		
CF | 		
CF | > X MIRROR 		
CF | 		
CF | You don't want to look at your reflection. You know you probably look 		
CF | as haunted as you feel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x towel" 		
CF ] Pub Toilets 		
CF | 		
CF | > X TOWEL 		
CF | 		
CF | It's a green towel with 'Pokey End Tourist Office' embossed on it. You 		
CF | suspect that it didn't originally belong to the pub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Pub Toilets 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sink" 		
CF ] Pub Toilets 		
CF | 		
CF | > X SINK 		
CF | 		
CF | Plain, but it does the job. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x toilet" 		
CF ] Pub Toilets 		
CF | 		
CF | > X TOILET 		
CF | 		
CF | Bog-standard. No pun intended. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Pub Toilets 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | A window (currently closed) faces east towards the village square. 		
CF | Standing well back so as not to catch sight of the Morrismen down 		
CF | below, you can see a telephone wire sloping down from the roof to the 		
CF | other side of the square. 		
CF | 		
CF | > 		DavidW asks, "okay, what if we tie the hanky, blindfold, and towel together into a rope?"
		Jacqueline exclaims, "Sure!"
DavidW says (to ClubFloyd), "open window" 		
CF ] Pub Toilets 		
CF | 		
CF | > OPEN WINDOW 		
CF | 		
CF | If you open the window you will be able to see and hear the terrifying 		
CF | sights and sounds in the village square! 		
CF | 		
CF | > 		Knight_Otu says, "I would guess that's an idea."
DavidW says (to ClubFloyd), "tear towel" 		
CF ] Pub Toilets 		
CF | 		
CF | > TEAR TOWEL 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie towel to blindfold" 		
CF ] Pub Toilets 		
CF | 		
CF | > TIE TOWEL TO BLINDFOLD 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wire" 		
CF ] Pub Toilets 		
CF | 		
CF | > X WIRE 		
CF | 		
CF | It stretches from the pub roof to the other side of the village 		
CF | square. You would need to climb through the window to reach it. 		
CF | 		
CF | > 		Jacqueline asks, "Can we get out the window?"
		DavidW says, "not yet."
		DavidW says, "I think we need to wear the earplugs and blindfold first."
DavidW says (to ClubFloyd), "wear blindfold" 		
CF ] Pub Toilets 		
CF | 		
CF | > WEAR BLINDFOLD 		
CF | 		
CF | You are now wearing the blindfold. 		
CF | 		
CF | > 		Lancelot asks, "yeah so we dont get distracted and can cross the suqare with the wire?"
DavidW says (to ClubFloyd), "open window" 		
CF ] Pub Toilets 		
CF | 		
CF | > OPEN WINDOW 		
CF | 		
CF | If you open the window you will be able to hear the terrifying sounds 		
CF | in the village square! 		
CF | 		
CF | > 		Jacqueline says, "Ah"
DavidW says (to ClubFloyd), "remove blindfold" 		
CF ] Pub Toilets 		
CF | 		
CF | > REMOVE BLINDFOLD 		
CF | 		
CF | You take off the blindfold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open window" 		
CF ] Pub Toilets 		
CF | 		
CF | > OPEN WINDOW 		
CF | 		
CF | If you open the window you will be able to see and hear the terrifying 		
CF | sights and sounds in the village square! 		
CF | 		
CF | > 		Perry asks, "Did the DJ have earplugs or something?"
		DavidW says, "yes, but he wouldn't let me take them."
DavidW says (to ClubFloyd), "d" 		
CF ] The Publets 		
CF | 		
CF | > D 		
CF | 		
CF | The Pub 		
CF | 		
CF | A large window faces east towards the village square... and the terror 		
CF | outside. 		
CF | 		
CF | You can also see a back door, a front door, a poster, a blackboard, a 		
CF | tray, some bar staff, a cake, some earplugs, a bar, a barman, a 		
CF | customer, a DJ and a mixing booth here. 		
CF | 		
CF | > 		Jacqueline says, "There were some but we weren't allowed to take them."
DavidW says (to ClubFloyd), "take earplugs" 		
CF ] The Publets 		
CF | 		
CF | > TAKE EARPLUGS 		
CF | 		
CF | 'Oi!' says the DJ, grabbing the packet before you can take it. 'Go get 		
CF | your own earplugs.' 		
CF | 		
CF | 'The music's too loud,' you argue. 'Can't you turn it down?' 		
CF | 		
CF | 'Nobody else is complaining,' says the DJ shortly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bar staff" 		
CF ] The Publets 		
CF | 		
CF | > X BAR STAFF 		
CF | 		
CF | A couple of bar staff are carrying - not altogether successfully - a 		
CF | giant cake through the back doorway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask staff about cake" 		
CF ] The Publets 		
CF | 		
CF | > ASK STAFF ABOUT CAKE 		
CF | 		
CF | The staff just grunt. It doesn't look like they want to talk to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tray" 		
CF ] The Publets 		
CF | 		
CF | > TAKE TRAY 		
CF | 		
CF | 'Get out of the way!' says one of the staff members crossly. 'Leave 		
CF | this to us.' 		
CF | 		
CF | > 		Perry asks, "Operation distract the DJ maybe? Can we break something in their setup?"
DavidW says (to ClubFloyd), "x booth" 		
CF ] The Publets 		
CF | 		
CF | > X BOOTH 		
CF | 		
CF | The 'mixing booth' is really just a rickety folding table with a cheap 		
CF | CD player and mixer on it. There are some plastic packets of earplugs 		
CF | next to the equipment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x player" 		
CF ] The Publets 		
CF | 		
CF | > X PLAYER 		
CF | 		
CF | You're not interested in the DJ's equipment. 		
CF | 		
CF | > 		Jacqueline asks, "Buy them a beer?"
DavidW says (to ClubFloyd), "x table" 		
CF ] The Publets 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | You're not interested in the DJ's equipment. 		
CF | 		
CF | > 		Jacqueline asks, "Like, barter for them somehow?"
DavidW says (to ClubFloyd), "ask dj about beer" 		
CF ] The Publets 		
CF | 		
CF | > ASK DJ ABOUT BEER 		
CF | 		
CF | The DJ just glares at you. 'I'm busy.' 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask dj about music" 		
CF ] The Publets 		
CF | 		
CF | > ASK DJ ABOUT MUSIC 		
CF | 		
CF | 'Can you turn the music down?' you ask. 'It's so loud.' 		
CF | 		
CF | The DJ glares at you, and turns the music up instead. The customer at 		
CF | the bar looks around in irritation. 		
CF | 		
CF | > 		Perry says, "Hahaha."
		Lancelot says, "aha"
DavidW says (to ClubFloyd), "ask customer about music" 		
CF ] The Publets 		
CF | 		
CF | > ASK CUSTOMER ABOUT MUSIC 		
CF | 		
CF | 'Music's too bloody loud in here, innit?' says the customer crossly. 		
CF | 'Can't hear a word you're saying, mate. Oi! Mike!' He waves at the 		
CF | barman. 'Get that bloke to turn it down. We can't hear ourselves 		
CF | think, especially with the Morris going on outside and all.' 		
CF | 		
CF | The barman sighs, and gestures for the DJ to come over to the bar. 		
CF | They enter into a spirited disagreement about the music volume. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take earplugs" 		
CF ] The Publets 		
CF | 		
CF | > TAKE EARPLUGS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "yay"
		Jacqueline says, "YAY"
DavidW says (to ClubFloyd), "u" 		
CF ] Pub Toilets 		
CF | 		
CF | > U 		
CF | 		
CF | Pub Toilets 		
CF | 		
CF | You can see a window and a sink (which is empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear earplugs" 		
CF ] Pub Toilets 		
CF | 		
CF | > WEAR EARPLUGS 		
CF | 		
CF | You are now wearing the earplugs. 		
CF | 		
CF | > 		Jade says, "well done"
DavidW says (to ClubFloyd), "wear blindfold" 		
CF ] Pub Toilets 		
CF | 		
CF | > WEAR BLINDFOLD 		
CF | 		
CF | You are now wearing the blindfold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open window" 		
CF ] Pub Toilets 		
CF | 		
CF | > OPEN WINDOW 		
CF | 		
CF | You can now go east to the telephone wire outside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Window Ledge with Telephone Wire 		
CF | 		
CF | > E 		
CF | 		
CF | Window Ledge with Telephone Wire 		
CF | Balancing on the ledge is fairly terrifying... but nowhere near as 		
CF | terrifying as the Morrismen you know are below you! 		
CF | 		
CF | Though you can't see or hear anything, you know that it's unnervingly 		
CF | high up here. You should find a way to get onto the wire and get out 		
CF | of here. 		
CF | 		
CF | There is a small window facing the front of the building. 		
CF | 		
CF | > 		Jacqueline says, "That was pretty unintuitive but very good."
		Perry says, "I think it's only unintuitive in the sense of how absurdist it is."
DavidW says (to ClubFloyd), "put towel on wire" 		
CF ] Window Ledge with Telephone Wire 		
CF | 		
CF | > PUT TOWEL ON WIRE 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		Perry says, "I thiiiink we can just climb it."
DavidW says (to ClubFloyd), "tie towel to wire" 		
CF ] Window Ledge with Telephone Wire 		
CF | 		
CF | > TIE TOWEL TO WIRE 		
CF | 		
CF | You feel for the wire and wrap the towel around it. Taking hold of 		
CF | either end of the towel, you hoist yourself out of the window and hang 		
CF | from the wire. 		
CF | 		
CF | From here you can SLIDE WIRE to start moving down the wire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "slide wire" 		
CF ] The Streetge with Telephone Wire 		
CF | 		
CF | > SLIDE WIRE 		
CF | 		
CF | You swing slightly to propel yourself forward, and soon feel yourself 		
CF | sliding down the telephone wire to the other end... 		
CF | 		
CF | The Street 		
CF | The terrifying sounds of the Morris fade into the distance as your 		
CF | feet hit the freedom of the street and you sprint away down the 		
CF | road... far away from the terror of the village square! 		
CF | 		
CF | You used escape route 1 of 2 to get out of the pub! 		
CF | 		
CF | You have successfully escaped the terror of the Morris dancers. You 		
CF | win! 		
CF | 		
CF | 		
CF | *** You have won *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		Lancelot says, "pfff ok"
		Perry says, "I'll take it."
		DavidW asks, "I guess the other way out involves the cake business?"
		Jade says, "ther is another route"
		Lancelot asks, "oh there are two escape routes lol I guess the other one has to do with that cake somehow?"
		Knight_Otu asks, "Maybe?"
		Lancelot asks, "next game?"
		DavidW asks, "how are people feeling? next game?"
		Jade says, "you're in commnad"
		Knight_Otu says, "This was pretty short, sure."
		Perry says, "Oh, I'd like to find the other ending."
DavidW says (to ClubFloyd), "quit" 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		
CF | > QUIT 		
CF | debugcheapnitfol quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		Perry says, "Eh too late."
		Jade says, "this was the winner"
		Jacqueline says, "Heh"
DavidW says (to ClubFloyd), "load sleepmask onceopportunity" 		
CF ] Outside 		
CF | 		
CF | 		
CF | 		
CF | Things have been tough lately, and finding a good rhythm to everyday 		
CF | life has been hard. About a week ago, you got a message where a 		
CF | certain Mr Bell invited you to his company for a chance to win a lot 		
CF | of money. The information you received was very limited, but you got 		
CF | an address which you tracked down to 'Game Hall Emporium', Las Vegas. 		
CF | Vegas was halfway across the country, but this was a once in a 		
CF | lifetime opportunity and not something that you could pass up on. 		
CF | 		
CF | You didn't know a lot coming in today, but you had one simple goal for 		
CF | the day, to leave a lot wealthier than you came. Hopefully your phobia 		
CF | won't come in the way of this. 		
CF | 		
CF | 		
CF | A Once in a Lifetime Opportunity 		
CF | A game by Interpied 		
CF | Release 4 / Serial number 211120 / Inform v6.35 PunyInform v3.1 		
CF | 		
CF | Outside 		
CF | You are standing on the street outside the Game Hall Emporium. The 		
CF | main entrance is to the north. 		
CF | 		
CF | > 		Jacqueline says, "I'm fine with moving on, but I like that there were two endings to that one. It was cute and fun."
		DavidW says, "yeah, I like the author's work in general."
		DavidW says, "I see her name in credits with testing others' games too."
		DavidW says, "Dee Cooke"
DavidW says (to ClubFloyd), "x me" 		
CF ] Outside 		
CF | 		
CF | > X ME 		
CF | 		
CF | As good-looking as ever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Outside 		
CF | 		
CF | > I 		
CF | 		
CF | You are empty handed. 		
CF | 		
CF | > 		Perry says, "Suspicious number of vowels in that name..."
		Jacqueline says, "Sigh. AFK a sec."
		Jade says, "2nd in punnyjam#2"
		DavidW says, "pausing"
		DavidW says, "Perhaps the phobia will be spiders or snakes or bugs. We haven't seen those phobias yet."
		Perry exclaims, "But those are wonderful things!"
		Knight_Otu asks, "What if it's fear of gambling?"
		Perry says, "That was what I was thinking, KO."
		DavidW asks (of Knight), "is that a thing?"
		Knight_Otu says, "I'm not sure. But there are tons of phobias."
		Perry says, "I mean, the 'F' in 'IF' gotta mean something."
		DavidW says, "Fauxbeera"
		DavidW asks, "Looks like it's gonna be more than a sec for Jacqueline. Perhaps we should continue?"
DavidW says (to ClubFloyd), "l" 		
CF ] Outside 		
CF | 		
CF | > L 		
CF | 		
CF | Outside 		
CF | You are standing on the street outside the Game Hall Emporium. The 		
CF | main entrance is to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x emporium" 		
CF ] Outside 		
CF | 		
CF | > X EMPORIUM 		
CF | 		
CF | This is a grand building made entirely from marble, with a very 		
CF | luxurious facade. The windows are big, but they don't begin until the 		
CF | 2nd floor which doesnt appear to belong the the Game Hall Emporium. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x 2nd floor" 		
CF ] Outside 		
CF | 		
CF | > X 2ND FLOOR 		
CF | 		
CF | Sorry, I don't understand what "2nd" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Foyerde 		
CF | 		
CF | > N 		
CF | 		
CF | Foyer 		
CF | This is a very spacious room, very clean by the looks of it. There is 		
CF | a desk on the west side of the room, with a receptionist behind it. 		
CF | She is looking down into her paperwork, not paying attention to you. 		
CF | On the north wall there is a big sign with the words 'GAME HALL 		
CF | EMPORIUM' brightly lit up in a red border and yellow lamps, in true 		
CF | Vegas fashion. The main entrance to the south leads out into the 		
CF | street, and a double glass door to the north. 		
CF | 		
CF | You can also see a receptionist here. 		
CF | 		
CF | A big man comes walking in through the reception. The receptionist 		
CF | lets him through the glass doors without a word and continues to the 		
CF | left. He has a black suit and barely any hair left on his head. He has 		
CF | a nametag which you can't read as he passes by. He doesn't look at all 		
CF | interested in you or stopping to talk to you. He barges right past you 		
CF | and through the doors, then takes a left. He comes back through the 		
CF | glass doors only a minute later, walking right past you and 		
CF | dissapearing into the street. 		
CF | 		
CF | > 		Perry says, "Huh."
		Lancelot says, "whats behind those doors..."
		Jade exclaims, "wtf!"
DavidW says (to ClubFloyd), "x desk" 		
CF ] Foyerde 		
CF | 		
CF | > X DESK 		
CF | 		
CF | It's a big, sturdy wooden desk with a bunch of paper's on top. Behind 		
CF | the desk is a receptionist. 		
CF | 		
CF | > 		Jacqueline says, "Back. Reading."
DavidW says (to ClubFloyd), "x receptionist" 		
CF ] Foyerde 		
CF | 		
CF | > X RECEPTIONIST 		
CF | 		
CF | The receptionist is a middle-aged woman, who looks like she hasn't 		
CF | slept in a long time. As the is half dozing at her desk, she luckily 		
CF | doesn't notice your creepy staring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about mr bell" 		
CF ] Foyerde 		
CF | 		
CF | > ASK HER ABOUT MR BELL 		
CF | 		
CF | "I'm afraid he's not here right now. He comes in to check on the 		
CF | office every hour. You could come back later to check." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Foyerde 		
CF | 		
CF | > W 		
CF | 		
CF | Oh god, I hope no one was looking while you were walking into a wall. 		
CF | How silly! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read papers" 		
CF ] Foyerde 		
CF | 		
CF | > READ PAPERS 		
CF | 		
CF | "What do you think you're doing?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Foyerde 		
CF | 		
CF | > N 		
CF | 		
CF | You can't, since the glass door is closed. 		
CF | 		
CF | The man walks past you. The receptionist lets him through the glass 		
CF | doors without a word. He doesn't stop to talk to you, but barges past 		
CF | you, through the doors and to the left. He comes back through those 		
CF | same doors only a minute later. He walks right past you and dissapears 		
CF | out into the street. 		
CF | 		
CF | > 		Lancelot says, "nice touch... normally NPCs dont comment if you examine them :p"
DavidW says (to ClubFloyd), "open glass door" 		
CF ] Foyerde 		
CF | 		
CF | > OPEN GLASS DOOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		Perry says, "I also love the 'No exit in that direction' message."
DavidW says (to ClubFloyd), "s" 		
CF ] Outside 		
CF | 		
CF | > S 		
CF | 		
CF | Outside 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] Outside 		
CF | 		
CF | > X MAN 		
CF | 		
CF | The man who has been walking past you is a big white man wearing a 		
CF | black suit. He barely has any hair left on his head, and he always 		
CF | carries a name tag and a big cigar. He never stops to talk to you, and 		
CF | always walks the same path. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tag" 		
CF ] Outside 		
CF | 		
CF | > X TAG 		
CF | 		
CF | Sorry, I don't understand what "tag" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x name tag" 		
CF ] Outside 		
CF | 		
CF | > X NAME TAG 		
CF | 		
CF | Sorry, I don't understand what "name" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cigar" 		
CF ] Outside 		
CF | 		
CF | > X CIGAR 		
CF | 		
CF | Sorry, I don't understand what "cigar" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] Outside 		
CF | 		
CF | > TALK TO MAN 		
CF | 		
CF | The man who has been walking past you is a big white man wearing a 		
CF | black suit. He barely has any hair left on his head, and he always 		
CF | carries a name tag and a big cigar. He never stops to talk to you, and 		
CF | always walks the same path. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "follow man" 		
CF ] Outside 		
CF | 		
CF | > FOLLOW MAN 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Outside 		
CF | 		
CF | > W 		
CF | 		
CF | Oh, I suppose that's it then. See you later! No? Ok, come back here 		
CF | then. 		
CF | 		
CF | A man walks past you into the building. 		
CF | That same man walks out again only a few minutes later. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Outside 		
CF | 		
CF | > E 		
CF | 		
CF | Oh, I suppose that's it then. See you later! No? Ok, come back here 		
CF | then. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside 		
CF | 		
CF | > S 		
CF | 		
CF | Are you trying to get yourself killed? You can't go walking into the 		
CF | middle of the road like that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Foyerde 		
CF | 		
CF | > N 		
CF | 		
CF | Foyer 		
CF | 		
CF | You can also see a receptionist here. 		
CF | 		
CF | > 		Perry says, "Geez, DW. Get it together."
DavidW says (to ClubFloyd), "z" 		
CF ] Foyerde 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		Jacqueline says (to Perry), "psh"
DavidW says (to ClubFloyd), "e" 		
CF ] Foyerde 		
CF | 		
CF | > E 		
CF | 		
CF | Oh god, I hope no one was looking while you were walking into a wall. 		
CF | How silly! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Foyerde 		
CF | 		
CF | > L 		
CF | 		
CF | Foyer 		
CF | This is a very spacious room, very clean by the looks of it. There is 		
CF | a desk on the west side of the room, with a receptionist behind it. 		
CF | She is looking down into her paperwork, not paying attention to you. 		
CF | On the north wall there is a big sign with the words 'GAME HALL 		
CF | EMPORIUM' brightly lit up in a red border and yellow lamps, in true 		
CF | Vegas fashion. The main entrance to the south leads out into the 		
CF | street, and a double glass door to the north. 		
CF | 		
CF | You can also see a receptionist here. 		
CF | 		
CF | The man walks past you. The receptionist lets him through the glass 		
CF | doors without a word. He doesn't stop to talk to you, but barges past 		
CF | you, through the doors and to the left. He comes back through those 		
CF | same doors only a minute later. He walks right past you and dissapears 		
CF | out into the street. 		
CF | 		
CF | > 		Perry asks, "Hmm, can we stop his path?"
		DavidW asks, "how?"
		DavidW says, "We have no inventory."
		Lancelot asks, "we need to distract the receptionist? she lets him in looks like?"
		Perry asks, "Unsure. I'd say blocking the way he's going, or maybe we can lock the door?"
		Roger asks, "what are we afeared of?"
		Jacqueline says, "Fight 'im"
		Jacqueline says, "(Kidding)"
		DavidW says, "The door is locked"
Jacqueline says (to ClubFloyd), "touch glass" 		
CF ] Foyerde 		
CF | 		
CF | > TOUCH GLASS 		
CF | 		
CF | You don't feel anything unexpected. 		
CF | 		
CF | > 		DavidW says (to Roger), "Don't know yet."
		Perry says, "I mean the door we enter though."
DavidW says (to ClubFloyd), "x door" 		
CF ] Foyerde 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | It's a big, thin glass double door. Behind it you can see a big 		
CF | waiting room. It appears to be empty. 		
CF | 		
CF | > 		Jade says, "she"
		DavidW says, "The 'other' door isn't there."
DavidW says (to ClubFloyd), "break door" 		
CF ] Foyerde 		
CF | 		
CF | > BREAK DOOR 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask her about man" 		
CF ] Foyerde 		
CF | 		
CF | > ASK HER ABOUT MAN 		
CF | 		
CF | "God, that sounds mind-numbingly boring. Is there anything interesting 		
CF | I can help you with?" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask her about hall" 		
CF ] Foyerde 		
CF | 		
CF | > ASK HER ABOUT HALL 		
CF | 		
CF | "God, that sounds mind-numbingly boring. Is there anything interesting 		
CF | I can help you with?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about herself" 		
CF ] Foyerde 		
CF | 		
CF | > ASK HER ABOUT HERSELF 		
CF | 		
CF | "God, that sounds mind-numbingly boring. Is there anything interesting 		
CF | I can help you with?" 		
CF | 		
CF | The man walks past you. The receptionist lets him through the glass 		
CF | doors without a word. He doesn't stop to talk to you, but barges past 		
CF | you, through the doors and to the left. He comes back through those 		
CF | same doors only a minute later. He walks right past you and dissapears 		
CF | out into the street. 		
CF | 		
CF | > 		Lancelot says, "ah some response..."
		DavidW says, "no, still the default"
DavidW says (to ClubFloyd), "ask her about vegas" 		
CF ] Foyerde 		
CF | 		
CF | > ASK HER ABOUT VEGAS 		
CF | 		
CF | "God, that sounds mind-numbingly boring. Is there anything interesting 		
CF | I can help you with?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell her about me" 		
CF ] Foyerde 		
CF | 		
CF | > TELL HER ABOUT ME 		
CF | 		
CF | This provokes no reaction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about bell" 		
CF ] Foyerde 		
CF | 		
CF | > ASK HER ABOUT BELL 		
CF | 		
CF | "I'm afraid he's not here right now. He comes in to check on the 		
CF | office every hour. You could come back later to check." 		
CF | 		
CF | > 		Lancelot asks, "ask her about door?"
DavidW says (to ClubFloyd), "ask her about door" 		
CF ] Foyerde 		
CF | 		
CF | > ASK HER ABOUT DOOR 		
CF | 		
CF | "Let me get that for you," says the receptionist, unlocking the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Waiting Room 		
CF | 		
CF | > N 		
CF | 		
CF | Waiting Room 		
CF | You are the only one in the waiting room. There are a dozen or so 		
CF | chairs along the walls, and an announcement board on the north wall. 		
CF | The reception is through the glass door to the south. There is an open 		
CF | door to the west leading to a long corridor. There is a wooden door to 		
CF | the north, and another room to the east. 		
CF | 		
CF | > 		DavidW says, "thanks"
		Lancelot says, "yay"
		Perry says, "Hardest puzzle ever."
DavidW says (to ClubFloyd), "x board" 		
CF ] Waiting Room 		
CF | 		
CF | > X BOARD 		
CF | 		
CF | It's cluttered with a million posters of different shows and 		
CF | performances that have been covered up with other posters. None of 		
CF | these are from the 21st century. A few are still distinguishable. 		
CF | 		
CF | The man walks past you, headed for the corridor. The receptionist lets 		
CF | him through the glass doors. He doesn't stop to talk to you, but 		
CF | barges past you into the office at the end of the hallway. He comes 		
CF | back out the same door only a few seconds later. He starts walking 		
CF | back to the waiting room and dissapears out through the reception and 		
CF | into the street. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "w" 		
CF ] CorridorRoom 		
CF | 		
CF | > W 		
CF | 		
CF | Corridor 		
CF | This is quite a bland corridor. Then again, maybe you wouldn't expect 		
CF | much more from a corridor. A thick red mat is covering the entire 		
CF | floor. To the north is an open door leading to a locker room, and to 		
CF | the south there's a door with the letters 'WC'. You can see another 		
CF | room further down the corridor to the west, but can't quite make it 		
CF | out from here. To the east lies the waiting room. 		
CF | 		
CF | > 		Jacqueline says, "This is fun."
DavidW says (to ClubFloyd), "x mat" 		
CF ] CorridorRoom 		
CF | 		
CF | > X MAT 		
CF | 		
CF | It's a big, thick red mat. It's way too heavy to lift or move, and is 		
CF | visibly darker in the center where people have walked a lot. 		
CF | 		
CF | > 		Jacqueline says, "(Sorry. That was mean. I am a meanie.)"
DavidW says (to ClubFloyd), "w" 		
CF ] Far End of Corridor 		
CF | 		
CF | > W 		
CF | 		
CF | Far End of Corridor 		
CF | This is quite a bland corridor, but then again maybe you wouldn't 		
CF | expect much more from a corridor. A thick red mat is covering the 		
CF | entire floor. There is a black door to the north, and a few sheets of 		
CF | paper hanging on the outside of it. The beginning of the corridor is 		
CF | to the east. 		
CF | 		
CF | The door is shut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x paper" 		
CF ] Far End of Corridor 		
CF | 		
CF | > X PAPER 		
CF | 		
CF | It's a schedule for a Mr Bell. It's divided into multiple pages, but 		
CF | they all follow the structure of Mr Bell arriving every hour at XX:53, 		
CF | checking in on his office at XX:55, then leaving a few minutes later. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Far End of Corridor 		
CF | 		
CF | > N 		
CF | 		
CF | You can't, since the office door is closed. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "time" 		
CF ] Far End of Corridor 		
CF | 		
CF | > TIME 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		DavidW asks, "What if this is like the Prongleman Job and it's looking at the real time?"
		Jacqueline exclaims, "Then it's almost time!"
		DavidW says, "It's 14:49 now"
		Perry says, "I mean if it's Z-machine I don't think it can."
		DavidW says, "I dunno. But yes, it's Z-machine and PunyInform as well."
		Perry says, "But I'm not sure how much time is happening in one turn. I suspect the man would be him, then."
DavidW says (to ClubFloyd), "open door" 		
CF ] Far End of Corridor 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | The man walks past you, headed for the office at the end of the 		
CF | corridor. He doesn't stop to talk to you, but barges past you into the 		
CF | office at the end of the hallway. He comes back out the same door only 		
CF | a few seconds later. He starts walking back to the waiting room and 		
CF | dissapears out into the reception. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Far End of Corridor 		
CF | 		
CF | > N 		
CF | 		
CF | You can't, since the office door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Far End of Corridor 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		Lancelot says, "hmm he comes and goes in a single turn"
		DavidW says, "I know."
DavidW says (to ClubFloyd), "x papers" 		
CF ] Far End of Corridor 		
CF | 		
CF | > X PAPERS 		
CF | 		
CF | It's a schedule for a Mr Bell. It's divided into multiple pages, but 		
CF | they all follow the structure of Mr Bell arriving every hour at XX:53, 		
CF | checking in on his office at XX:55, then leaving a few minutes later. 		
CF | 		
CF | > 		Lancelot asks, "can we do something with that schedule?"
		Knight_Otu says, "Time must go fast if the man is Bell."
		DavidW says, "I think we should wait a minute until it's 14:43 in real time"
		DavidW says, "er 14:53"
DavidW says (to ClubFloyd), "take schedule" 		
CF ] Far End of Corridor 		
CF | 		
CF | > TAKE SCHEDULE 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Far End of Corridor 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF ] Far End of Corridor 		
CF | 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | You knock on the door, but there is no response. 		
CF | 		
CF | The man walks past you, headed for the office at the end of the 		
CF | corridor. He doesn't stop to talk to you, but barges past you into the 		
CF | office at the end of the hallway. He comes back out the same door only 		
CF | a few seconds later. He starts walking back to the waiting room and 		
CF | dissapears out into the reception. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF ] Far End of Corridor 		
CF | 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | You knock on the door, but there is no response. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Far End of Corridor 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		DavidW says, "I guess that's not it."
DavidW says (to ClubFloyd), "l" 		
CF ] Far End of Corridor 		
CF | 		
CF | > L 		
CF | 		
CF | Far End of Corridor 		
CF | This is quite a bland corridor, but then again maybe you wouldn't 		
CF | expect much more from a corridor. A thick red mat is covering the 		
CF | entire floor. There is a black door to the north, and a few sheets of 		
CF | paper hanging on the outside of it. The beginning of the corridor is 		
CF | to the east. 		
CF | 		
CF | The door is shut. 		
CF | 		
CF | > 		DavidW asks, "I guess scope out the rest of the available geography?"
DavidW says (to ClubFloyd), "e" 		
CF ] Corridorof Corridor 		
CF | 		
CF | > E 		
CF | 		
CF | Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Toiletsrof Corridor 		
CF | 		
CF | > S 		
CF | 		
CF | If I could find a suitable urinal, that'd be nice. 		
CF | 		
CF | Toilets 		
CF | This is a very clean bathroom. There are seven bathroom urinals along 		
CF | the west wall. Urinals 3 and 6 are in use. The door you came in 		
CF | through is to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x urinals" 		
CF ] Toiletsrof Corridor 		
CF | 		
CF | > X URINALS 		
CF | 		
CF | Sorry, I don't understand what "urinals" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x urinal" 		
CF ] Toiletsrof Corridor 		
CF | 		
CF | > X URINAL 		
CF | 		
CF | They are old urinals, and while they haven't been changed for a long 		
CF | time, they've still been kept clean and in great condition. 		
CF | 		
CF | > 		Jade says, "ok adventures, let's find the key"
DavidW says (to ClubFloyd), "use urinal 4" 		
CF ] Toiletsrof Corridor 		
CF | 		
CF | > USE URINAL 4 		
CF | 		
CF | Why would I think it's a good idea to seat myself right between the 		
CF | other gentlemen, slightly closer to one than another? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use urinal 7" 		
CF ] Toiletsrof Corridor 		
CF | 		
CF | > USE URINAL 7 		
CF | 		
CF | Let's take the time to go to the far end of the room only to bother 		
CF | some poor man trying to mind his own business. How cruel can I be? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use urinal 5" 		
CF ] Toiletsrof Corridor 		
CF | 		
CF | > USE URINAL 5 		
CF | 		
CF | Skipping the fourth urinal to instead go and harass this poor man who 		
CF | is even further away would be incredibly rude. 		
CF | 		
CF | > 		Jade says, "lol"
DavidW says (to ClubFloyd), "use urinal 3" 		
CF ] Toiletsrof Corridor 		
CF | 		
CF | > USE URINAL 3 		
CF | 		
CF | Maybe if it wasn't already taken... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use urinal 1" 		
CF ] Toiletsrof Corridor 		
CF | 		
CF | > USE URINAL 1 		
CF | 		
CF | The closest one to the door? Do I really want everyone who opens that 		
CF | door to see ME before they see anything else? God, what a horrible 		
CF | pick! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use urinal 2" 		
CF ] Toiletsrof Corridor 		
CF | 		
CF | > USE URINAL 2 		
CF | 		
CF | Stand next to another person and pick the next closest urinal to the 		
CF | door at that? Terrible decision. 		
CF | 		
CF | And people keep questioning why I have decidophobia in the first 		
CF | place... 		
CF | Public restrooms are a trap! 		
CF | 		
CF | > 		Lancelot says, "lol"
		DavidW says, "DECIDOPHOBIA"
DavidW says (to ClubFloyd), "l" 		
CF ] Toiletsrof Corridor 		
CF | 		
CF | > L 		
CF | 		
CF | Toilets 		
CF | This is a very clean bathroom. There are seven bathroom urinals along 		
CF | the west wall. Urinals 3 and 6 are in use. The door you came in 		
CF | through is to the north. 		
CF | 		
CF | > 		Jacqueline says, "That is not a thing, is it? Or at least, it's not called that."
		Knight_Otu says, "Decision paralysis"
DavidW says (to ClubFloyd), "n" 		
CF ] Corridorof Corridor 		
CF | 		
CF | > N 		
CF | 		
CF | Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Locker RoomCorridor 		
CF | 		
CF | > N 		
CF | 		
CF | Locker Room 		
CF | This room is packed with lockers. It's as someone tried to fit as many 		
CF | lockers as they could into as small a space as possible. The floor is 		
CF | coverered in an old stiff rug. The door you came in through is to the 		
CF | south. 		
CF | 		
CF | > 		
Knight_Otu goes home. 		
DavidW says (to ClubFloyd), "x rug" 		
CF ] Locker RoomCorridor 		
CF | 		
CF | > X RUG 		
CF | 		
CF | It looks really old, yet really cheap. It's covering the whole floor, 		
CF | and looks like something used to cover up the floor rather than a 		
CF | decorative mat. 		
CF | 		
CF | > 		
Knight_Otu has arrived. 		
DavidW says (to ClubFloyd), "move rug" 		
CF ] Locker RoomCorridor 		
CF | 		
CF | > MOVE RUG 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lockers" 		
CF ] Locker RoomCorridor 		
CF | 		
CF | > X LOCKERS 		
CF | 		
CF | They are standard lockers, the walls have a grey color to them and the 		
CF | tall doors share a metallic red. Almost all of them are locked either 		
CF | with zipties or padlocks. One locker stands out from the rest, having 		
CF | no lock and being slightly ajar. 		
CF | 		
CF | > 		Lancelot asks, "look under rug?"
		Lancelot says, "ah"
DavidW says (to ClubFloyd), "look in locker" 		
CF ] Locker RoomCorridor 		
CF | 		
CF | > LOOK IN LOCKER 		
CF | 		
CF | You can't see inside, since the locker is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open locker" 		
CF ] Locker RoomCorridor 		
CF | 		
CF | > OPEN LOCKER 		
CF | 		
CF | Opening the locker brings a cloud of dust out with it. 		
CF | Inside of it you see a dusty old suit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suit" 		
CF ] Locker RoomCorridor 		
CF | 		
CF | > X SUIT 		
CF | 		
CF | It's a grey suit, and looks much like something a gameshow host would 		
CF | wear. It looks very old, like it has been forgotten in here for years. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Locker RoomCorridor 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | You should probably leave this here. It looks like it could use some 		
CF | well deserved rest. Lifting it slightly, it does look like there is 		
CF | something in one of the pockets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in pocket" 		
CF ] Locker RoomCorridor 		
CF | 		
CF | > LOOK IN POCKET 		
CF | 		
CF | In the pocket you find a keycard, which looks well preserved in 		
CF | comparison to the dusty suit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take keycard" 		
CF ] Locker RoomCorridor 		
CF | 		
CF | > TAKE KEYCARD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Locker RoomCorridor 		
CF | 		
CF | > X IT 		
CF | 		
CF | It's a small plastic card with a black strip on the back. On the front 		
CF | of it, there is picture of a man in his mid 30s, with a funny 		
CF | patterned tie and a checkered suit. He has black hair and a big smile. 		
CF | The name on the card is 'Mr Hall'. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] CorridoroomCorridor 		
CF | 		
CF | > S 		
CF | 		
CF | Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Far End of Corridor 		
CF | 		
CF | > W 		
CF | 		
CF | Far End of Corridor 		
CF | 		
CF | The door is shut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Far End of Corridor 		
CF | 		
CF | > N 		
CF | 		
CF | You can't, since the office door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with keycard" 		
CF ] Far End of Corridor 		
CF | 		
CF | > UNLOCK DOOR WITH KEYCARD 		
CF | 		
CF | The keycard doesn't seem to fit the lock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "door" 		
CF ] Far End of Corridor 		
CF | 		
CF | > DOOR 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Far End of Corridor 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | A slightly oversized black painted wooden door. It feels thicker than 		
CF | the other doors in the building. 		
CF | 		
CF | The man walks past you, headed for the office at the end of the 		
CF | corridor. He doesn't stop to talk to you, but barges past you into the 		
CF | office at the end of the hallway. He comes back out the same door only 		
CF | a few seconds later. He starts walking back to the waiting room and 		
CF | dissapears out into the reception. 		
CF | 		
CF | > 		DavidW says, "no mention of card reader or keyhole. Just that the door feels thicker."
DavidW says (to ClubFloyd), "e" 		
CF ] Corridorof Corridor 		
CF | 		
CF | > E 		
CF | 		
CF | Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > E 		
CF | 		
CF | Waiting Room 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > L 		
CF | 		
CF | Waiting Room 		
CF | You are the only one in the waiting room. There are a dozen or so 		
CF | chairs along the walls, and an announcement board on the north wall. 		
CF | The reception is through the glass door to the south. There is an open 		
CF | door to the west leading to a long corridor. There is a wooden door to 		
CF | the north, and another room to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > E 		
CF | 		
CF | Break Room 		
CF | This is your average break room. A dozen chairs are sloppily placed 		
CF | around four tables, and the eastern wall is covered in empty shelves 		
CF | and an old microwave. In the middle of the room stands two tall, round 		
CF | tables. One has a black suitcase on it and the other has a small plate 		
CF | with a pill. An old recording plays over the P.A. system: 'One of 		
CF | these could be yours today! On the left is a pill able to remove all 		
CF | of your fears and phobias for the rest of your life! On the right, a 		
CF | brief filled with a million dollars! Which one will you pick?' 		
CF | 		
CF | You can see a pill and a briefcase (which is closed) here. 		
CF | 		
CF | > 		Perry says, "I'm curious if it's that easy to tell what the comparative thickness of a closed door is."
		Perry says, "Hahaha, our character won't be able to decide which to take."
		DavidW says, "oh god"
		DavidW says, "You might be right."
DavidW says (to ClubFloyd), "x microwave" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > X MICROWAVE 		
CF | 		
CF | It's a really old microwave that hasn't been dusted in a long time. 		
CF | 		
CF | > 		Jacqueline shakes her head.
DavidW says (to ClubFloyd), "open it" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You open the microwave, revealing nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pill" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > X PILL 		
CF | 		
CF | It's a deep red, very ordinary looking pill. It rests on a blue velvet 		
CF | cushion, like jewelry does. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cushion" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > X CUSHION 		
CF | 		
CF | Sorry, I don't understand what "cushion" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x case" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > X CASE 		
CF | 		
CF | It's a clean, black briefcase. It's labeled '$1,000,000' 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You open the briefcase, revealing a pile of money. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x money" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > X MONEY 		
CF | 		
CF | The money is divided into 25 piles of $100 bills, leaving each stack 		
CF | to hold 400 bills. 		
CF | 		
CF | > 		Perry says, "Math checks out."
DavidW says (to ClubFloyd), "take case" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > TAKE CASE 		
CF | 		
CF | But in taking this money I would lose out on the pill... Why would I 		
CF | make such a decision? 		
CF | I really need that pill to get rid of my phobia. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pill" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > TAKE PILL 		
CF | 		
CF | But then I would lose out on the $1,000,000... Why would I make such a 		
CF | descision? 		
CF | I could really use that money. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "take case and pill" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > TAKE CASE AND PILL 		
CF | 		
CF | briefcase: But in taking this money I would lose out on the pill... 		
CF | Why would I make such a decision? 		
CF | I really need that pill to get rid of my phobia. 		
CF | pill: But then I would lose out on the $1,000,000... Why would I make 		
CF | such a descision? 		
CF | I could really use that money. 		
CF | 		
CF | > 		Lancelot says, "lol"
		Perry says, "t worth a shot"
DavidW says (to ClubFloyd), "take table" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > TAKE TABLE 		
CF | 		
CF | Do you mean the lunch tables or the item tables? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "item" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > ITEM 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Roger says, "what a twist"
DavidW says (to ClubFloyd), "take item tables" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > TAKE ITEM TABLES 		
CF | 		
CF | Sorry, I don't understand what "item" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pill in case" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > PUT PILL IN CASE 		
CF | 		
CF | (first taking the pill) 		
CF | But then I would lose out on the $1,000,000... Why would I make such a 		
CF | descision? 		
CF | I could really use that money. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > L 		
CF | 		
CF | Break Room 		
CF | This is your average break room. A dozen chairs are sloppily placed 		
CF | around four tables, and the eastern wall is covered in empty shelves 		
CF | and an old microwave. In the middle of the room stands two tall, round 		
CF | tables. One has a black suitcase on it and the other has a small plate 		
CF | with a pill. An old recording plays over the P.A. system: 'One of 		
CF | these could be yours today! On the left is a pill able to remove all 		
CF | of your fears and phobias for the rest of your life! On the right, a 		
CF | brief filled with a million dollars! Which one will you pick?' 		
CF | 		
CF | You can see a pill and a briefcase (which contains a pile of money) 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > W 		
CF | 		
CF | Waiting Room 		
CF | 		
CF | The man walks past you, headed for the corridor. The receptionist lets 		
CF | him through the glass doors. He doesn't stop to talk to you, but 		
CF | barges past you into the office at the end of the hallway. He comes 		
CF | back out the same door only a few seconds later. He starts walking 		
CF | back to the waiting room and dissapears out through the reception and 		
CF | into the street. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > N 		
CF | 		
CF | You can't, since the wooden door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | Do you mean the wooden door or the glass door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wooden" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > WOODEN 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > X IT 		
CF | 		
CF | It's a sturdy door with no windows. It has a brownish wooden tint to 		
CF | it, and on the front of it the letters 'M.H.' are written on a sign. 		
CF | There's a handle and to the left of it a device with a slot to 		
CF | presumably swipe some sort of key card. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swipe card" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > SWIPE CARD 		
CF | 		
CF | I think you wanted to say "swipe card in something". Please try again. 		
CF | 		
CF | > 		Roger says, "we're really good at door-appraisal"
DavidW says (to ClubFloyd), "swipe card in device" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > SWIPE CARD IN DEVICE 		
CF | 		
CF | You swipe the keycard, which unlocks the wooden door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | Do you mean the wooden door or the glass door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wooden" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > WOODEN 		
CF | 		
CF | You open the wooden door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > N 		
CF | 		
CF | Contest Room 		
CF | There is a yellow door on the north wall. It has the number 2 drawn 		
CF | onto it. There are two giant sheets hanging on the north wall, one on 		
CF | each side of the door. There is a man standing to the right of the 		
CF | sheet on the far right. He hasn't noticed you yet. The door that you 		
CF | entered through is to the south. 		
CF | 		
CF | You can also see a gameshow host here. 		
CF | 		
CF | > 		Knight_Otu says, "Oh dear, a game show just would kill us."
		DavidW says, "It's the monty hall setup."
DavidW says (to ClubFloyd), "x host" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > X HOST 		
CF | 		
CF | He's a middle-aged man in a cheap suit, his eyes look tired but 		
CF | routined but his mouth is stuck in a big smile giving him one of those 		
CF | very punchable faces. He looks as if he has been doing his job for a 		
CF | very long time. 		
CF | 		
CF | "Oh, hi! I didn't see you come in. How would YOU like a chance to win 		
CF | a BRAND NEW CAR?" The man proceeds to pull down the sheets on the 		
CF | sides, revealing two additional doors. The man continues, "Behind one 		
CF | these three doors is a brand new sports car, but the other two doors 		
CF | hold nothing but a goat each. Take your pick, good sir!" 		
CF | 		
CF | > 		Perry says, "Oh, well that's easy. You switch."
		Jacqueline says, "heh"
		Perry says, "2/3 chance for a new car, easy peasy."
DavidW says (to ClubFloyd), "pick 2" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > PICK 2 		
CF | 		
CF | Oh god, why would I ever do that to myself? What kind of psychopath 		
CF | would just... pick something? Make a decision? 		
CF | Maybe if it werent for my phobia. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pick 1" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > PICK 1 		
CF | 		
CF | Oh god, why would I ever do that to myself? What kind of psychopath 		
CF | would just... pick something? Make a decision? 		
CF | Maybe if it werent for my phobia. 		
CF | 		
CF | > 		Lancelot says, "; Thats the Monty Hall thing... and"
		Roger says, "this is why Batman was always punching Two-Face in both his faces"
DavidW says (to ClubFloyd), "x door 1" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > X DOOR 1 		
CF | 		
CF | It's a big, blue door with the number 1 drawn onto it in black. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door 3" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > X DOOR 3 		
CF | 		
CF | It's a big, red door with the number 3 drawn onto it in black. 		
CF | 		
CF | > 		DavidW says, "ah. The 'M.H.' earlier was 'Monty Hall'."
		Jacqueline says, "ah"
		DavidW asks, "How do we break this impasse?"
DavidW says (to ClubFloyd), "s" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > S 		
CF | 		
CF | Waiting Room 		
CF | 		
CF | The man walks past you, headed for the corridor. The receptionist lets 		
CF | him through the glass doors. He doesn't stop to talk to you, but 		
CF | barges past you into the office at the end of the hallway. He comes 		
CF | back out the same door only a few seconds later. He starts walking 		
CF | back to the waiting room and dissapears out through the reception and 		
CF | into the street. 		
CF | 		
CF | > 		Jade says, "for sure"
DavidW says (to ClubFloyd), "wait" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x board" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > X BOARD 		
CF | 		
CF | It's cluttered with a million posters of different shows and 		
CF | performances that have been covered up with other posters. None of 		
CF | these are from the 21st century. A few are still distinguishable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x posters" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > X POSTERS 		
CF | 		
CF | You can distinguish a few different ones from the mess. 		
CF | 'The Beatles, Britain's Fabulous Disc Stars!' - Aug 12th 1969 		
CF | 'Led Zeppelin, With their NEW HIT "Stairway to Heaven"!' - March 5th 		
CF | 1971 		
CF | 'THE EAGLES ON TOUR! NEW ALBUM "The Long Run"! SEE THEM THIS WEEKEND!' 		
CF | - September 23rd 1979 		
CF | 'Nirvana skyrocketing to the top! "Smells Like Teen Spirit", listen to 		
CF | it now!' - August 16th 1992 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "Wear a blindfold, whirl around, point at random."
DavidW says (to ClubFloyd), "x posters" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > X POSTERS 		
CF | 		
CF | You can distinguish a few different ones from the mess. 		
CF | 'The Beatles, Britain's Fabulous Disc Stars!' - Aug 12th 1969 		
CF | 'Led Zeppelin, With their NEW HIT "Stairway to Heaven"!' - March 5th 		
CF | 1971 		
CF | 'THE EAGLES ON TOUR! NEW ALBUM "The Long Run"! SEE THEM THIS WEEKEND!' 		
CF | - September 23rd 1979 		
CF | 'Nirvana skyrocketing to the top! "Smells Like Teen Spirit", listen to 		
CF | it now!' - August 16th 1992 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take beatles" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > TAKE BEATLES 		
CF | 		
CF | Sorry, I don't understand what "beatles" means. 		
CF | 		
CF | > 		DavidW says, "I'm not seeing any obvious clue from the posters."
		Jade says, "dates and capitals"
DavidW says (to ClubFloyd), "e" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > E 		
CF | 		
CF | Break Room 		
CF | 		
CF | You can see a pill and a briefcase (which contains a pile of money) 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search money" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > SEARCH MONEY 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take money" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > TAKE MONEY 		
CF | 		
CF | But in taking this money I would lose out on the pill... Why would I 		
CF | make such a decision? 		
CF | I really need that pill to get rid of my phobia. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > L 		
CF | 		
CF | Break Room 		
CF | This is your average break room. A dozen chairs are sloppily placed 		
CF | around four tables, and the eastern wall is covered in empty shelves 		
CF | and an old microwave. In the middle of the room stands two tall, round 		
CF | tables. One has a black suitcase on it and the other has a small plate 		
CF | with a pill. An old recording plays over the P.A. system: 'One of 		
CF | these could be yours today! On the left is a pill able to remove all 		
CF | of your fears and phobias for the rest of your life! On the right, a 		
CF | brief filled with a million dollars! Which one will you pick?' 		
CF | 		
CF | You can see a pill and a briefcase (which contains a pile of money) 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > X SHELVES 		
CF | 		
CF | They are nothing spectacular, but they do the job. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tables" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > X TABLES 		
CF | 		
CF | Do you mean the lunch tables or the item tables? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lunch" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > LUNCH 		
CF | 		
CF | They are far from luxurious. They look like lunch tables from a 		
CF | school. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chairs" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > X CHAIRS 		
CF | 		
CF | They look about ready to fall apart at any moment. These look like 		
CF | they could uphold some kind of standard a long time ago. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on chairs" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > SIT ON CHAIRS 		
CF | 		
CF | That doesn't seem to be something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take chair" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > TAKE CHAIR 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under item tables" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > LOOK UNDER ITEM TABLES 		
CF | 		
CF | Sorry, I don't understand what "item" means. 		
CF | 		
CF | > 		Roger asks, "hmmm does inform still do random selection if you enter a command like "PICK A DOOR" ?"
		DavidW says, "I dunno."
		DavidW says, "I didn't know Inform did that."
DavidW says (to ClubFloyd), "pick an item" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > PICK AN ITEM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Break Roomomorridor 		
CF | 		
CF | > N 		
CF | 		
CF | Oh god, I hope no one was looking while you were walking into a wall. 		
CF | How silly! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > W 		
CF | 		
CF | Waiting Room 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | The sheets have been hung up on the wall again, and the host seems to 		
CF | have lost his concentration again. He doesn't notice you come in. 		
CF | Contest Room 		
CF | 		
CF | You can also see a gameshow host here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pick a door" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > PICK A DOOR 		
CF | 		
CF | Do you mean the yellow door or the wooden door? 		
CF | 		
CF | > 		Roger says, "I think it will if they're quasi-indistinguishable"
		DavidW says, "pick a prize door"
DavidW says (to ClubFloyd), "pick a prize door" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > PICK A PRIZE DOOR 		
CF | 		
CF | 		
CF | "Oh, hi! I didn't see you come in. How would YOU like a chance to win 		
CF | a BRAND NEW CAR?" The man proceeds to pull down the sheets on the 		
CF | sides, revealing two additional doors. The man continues, "Behind one 		
CF | these three doors is a brand new sports car, but the other two doors 		
CF | hold nothing but a goat each. Take your pick, good sir!" 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask host about car" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > ASK HOST ABOUT CAR 		
CF | 		
CF | "That's a great question, but would you please hold that for just a 		
CF | second? We can talk about it after we're done here." 		
CF | 		
CF | > 		Jade asks, "choose?"
DavidW says (to ClubFloyd), "ask host about goat" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > ASK HOST ABOUT GOAT 		
CF | 		
CF | "That's a great question, but would you please hold that for just a 		
CF | second? We can talk about it after we're done here." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "choose door" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > CHOOSE DOOR 		
CF | 		
CF | Do you mean the red door, the blue door, the yellow door or the wooden 		
CF | door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wooden door" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > WOODEN DOOR 		
CF | 		
CF | Oh god, why would I ever do that to myself? What kind of psychopath 		
CF | would just... pick something? Make a decision? 		
CF | Maybe if it werent for my phobia. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x phobia" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > X PHOBIA 		
CF | 		
CF | Examining your own phobia... 		
CF | 		
CF | Decidophobia [decide + Gr. phobos, fear] - Fear of making decisions 		
CF | 		
CF | > 		Lancelot says, "argh"
DavidW says (to ClubFloyd), "drop it" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > DROP IT 		
CF | 		
CF | Examining your own phobia... 		
CF | 		
CF | Decidophobia [decide + Gr. phobos, fear] - Fear of making decisions 		
CF | 		
CF | > 		Jacqueline says, "heh"
		Jacqueline says, "Nice try"
		Perry says, "drop no tea"
		Jade says, "clear enoug now"
DavidW says (to ClubFloyd), "s" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > S 		
CF | 		
CF | Waiting Room 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] CorridorRoomorridor 		
CF | 		
CF | > W 		
CF | 		
CF | Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] CorridorRoomorridor 		
CF | 		
CF | > L 		
CF | 		
CF | Corridor 		
CF | This is quite a bland corridor. Then again, maybe you wouldn't expect 		
CF | much more from a corridor. A thick red mat is covering the entire 		
CF | floor. To the north is an open door leading to a locker room, and to 		
CF | the south there's a door with the letters 'WC'. You can see another 		
CF | room further down the corridor to the west, but can't quite make it 		
CF | out from here. To the east lies the waiting room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Far End of Corridor 		
CF | 		
CF | > W 		
CF | 		
CF | Far End of Corridor 		
CF | 		
CF | The door is shut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Far End of Corridor 		
CF | 		
CF | > L 		
CF | 		
CF | Far End of Corridor 		
CF | This is quite a bland corridor, but then again maybe you wouldn't 		
CF | expect much more from a corridor. A thick red mat is covering the 		
CF | entire floor. There is a black door to the north, and a few sheets of 		
CF | paper hanging on the outside of it. The beginning of the corridor is 		
CF | to the east. 		
CF | 		
CF | The door is shut. 		
CF | 		
CF | The man walks past you, headed for the office at the end of the 		
CF | corridor. He doesn't stop to talk to you, but barges past you into the 		
CF | office at the end of the hallway. He comes back out the same door only 		
CF | a few seconds later. He starts walking back to the waiting room and 		
CF | dissapears out into the reception. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x papers" 		
CF ] Far End of Corridor 		
CF | 		
CF | > X PAPERS 		
CF | 		
CF | It's a schedule for a Mr Bell. It's divided into multiple pages, but 		
CF | they all follow the structure of Mr Bell arriving every hour at XX:53, 		
CF | checking in on his office at XX:55, then leaving a few minutes later. 		
CF | 		
CF | > 		Jade says, "Get papers"
DavidW says (to ClubFloyd), "wait until XX:53" 		
CF ] Far End of Corridor 		
CF | 		
CF | > WAIT UNTIL XX:53 		
CF | 		
CF | I only understood you as far as "wait" but then you lost me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get papers" 		
CF ] Far End of Corridor 		
CF | 		
CF | > GET PAPERS 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		DavidW says, "Tried that earlier."
DavidW says (to ClubFloyd), "look under papers" 		
CF ] Far End of Corridor 		
CF | 		
CF | > LOOK UNDER PAPERS 		
CF | 		
CF | Wow, you sure know how to look natural... 		
CF | 		
CF | > 		Knight_Otu says, "Geeze, game."
DavidW says (to ClubFloyd), "e" 		
CF ] Corridorof Corridor 		
CF | 		
CF | > E 		
CF | 		
CF | Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > E 		
CF | 		
CF | Waiting Room 		
CF | 		
CF | The man walks past you, headed for the corridor. The receptionist lets 		
CF | him through the glass doors. He doesn't stop to talk to you, but 		
CF | barges past you into the office at the end of the hallway. He comes 		
CF | back out the same door only a few seconds later. He starts walking 		
CF | back to the waiting room and dissapears out through the reception and 		
CF | into the street. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Foyerng Roomorridor 		
CF | 		
CF | > S 		
CF | 		
CF | Foyer 		
CF | 		
CF | You can also see a receptionist here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask receptionist about decidophobia" 		
CF ] Foyerng Roomorridor 		
CF | 		
CF | > ASK RECEPTIONIST ABOUT DECIDOPHOBIA 		
CF | 		
CF | "God, that sounds mind-numbingly boring. Is there anything interesting 		
CF | I can help you with?" 		
CF | 		
CF | > 		Jade says, "perhaps with the pill we can do something in wc"
DavidW says (to ClubFloyd), "ask receptionist about phobia" 		
CF ] Foyerng Roomorridor 		
CF | 		
CF | > ASK RECEPTIONIST ABOUT PHOBIA 		
CF | 		
CF | "God, that sounds mind-numbingly boring. Is there anything interesting 		
CF | I can help you with?" 		
CF | 		
CF | > 		DavidW says (to Jade), "we can't take the pill."
		DavidW says, "I'm at a loss."
		DavidW says, "I don't know what to do now."
		Perry says, "I'm wondering if there's something we can do to make it not a decision. Something along the lines of taking both things at once."
		Jade asks, "arent we cattying the pill?"
		Jade says, "carrying"
		Perry says, "Nope"
		DavidW says, "no"
DavidW says (to ClubFloyd), "i" 		
CF ] Foyerng Roomorridor 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a keycard. 		
CF | 		
CF | > 		Jade says, "we don't need the car anymore"
		DavidW asks, "Because we took the plane to get to Vegas?"
DavidW says (to ClubFloyd), "n" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > N 		
CF | 		
CF | Waiting Room 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | The sheets have been hung up on the wall again, and the host seems to 		
CF | have lost his concentration again. He doesn't notice you come in. 		
CF | Contest Room 		
CF | 		
CF | You can also see a gameshow host here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open 2" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > OPEN 2 		
CF | 		
CF | The man closes the door again. 		
CF | 		
CF | 		
CF | "Oh, hi! I didn't see you come in. How would YOU like a chance to win 		
CF | a BRAND NEW CAR?" The man proceeds to pull down the sheets on the 		
CF | sides, revealing two additional doors. The man continues, "Behind one 		
CF | these three doors is a brand new sports car, but the other two doors 		
CF | hold nothing but a goat each. Take your pick, good sir!" 		
CF | 		
CF | > 		Jade says, "becouse MH door is already open."
DavidW says (to ClubFloyd), "undo" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close wooden door" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > CLOSE WOODEN DOOR 		
CF | 		
CF | You close the wooden door. 		
CF | 		
CF | "Oh, hi! I didn't see you come in. How would YOU like a chance to win 		
CF | a BRAND NEW CAR?" The man proceeds to pull down the sheets on the 		
CF | sides, revealing two additional doors. The man continues, "Behind one 		
CF | these three doors is a brand new sports car, but the other two doors 		
CF | hold nothing but a goat each. Take your pick, good sir!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sheets" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > X SHEETS 		
CF | 		
CF | They are very thick sheets, almost like thick blankets. With the sheer 		
CF | size and weight of them they would be practically impossible to drag 		
CF | or lift by hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search sheets" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > SEARCH SHEETS 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		Lancelot says, "can we interact with the host somehow"
DavidW says (to ClubFloyd), "open wooden door" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > OPEN WOODEN DOOR 		
CF | 		
CF | You open the wooden door. 		
CF | 		
CF | > 		DavidW asks, "Can I get a more explicit direction?"
DavidW says (to ClubFloyd), "hit host" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > HIT HOST 		
CF | 		
CF | The host stares at you as you walk up. Already alerted of your 		
CF | intention, he sidesteps your attack with ease. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss host" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > KISS HOST 		
CF | 		
CF | Keep your mind on the game. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "bribe host" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > BRIBE HOST 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "cover host with sheets" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > COVER HOST WITH SHEETS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search sheets" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > SEARCH SHEETS 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		Lancelot asks, "open a door?"
		Perry says, "Can't, decision paralysis."
		DavidW says, "If the host failed to notice us at all, doors 1 and 3 wouldn't be visible and we could open door 2."
		Perry says, "Ooooo"
		Lancelot says, "oh yeah right"
		Perry says, "I bet that's it"
DavidW says (to ClubFloyd), "s" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > S 		
CF | 		
CF | Waiting Room 		
CF | 		
CF | > 		Lancelot says, "then there would be only once choice"
DavidW says (to ClubFloyd), "z" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | The sheets have been hung up on the wall again, and the host seems to 		
CF | have lost his concentration again. He doesn't notice you come in. 		
CF | Contest Room 		
CF | 		
CF | You can also see a gameshow host here. 		
CF | 		
CF | > 		Lancelot asks, "but that would mean door 2 is the right door?"
		DavidW asks, "Does it matter?"
		Perry says, "It'd just mean it's the door we open, really."
DavidW says (to ClubFloyd), "quietly open door 2" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > QUIETLY OPEN DOOR 2 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide behind sheets" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > HIDE BEHIND SHEETS 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit host" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > HIT HOST 		
CF | 		
CF | "Ouch! That's rude, and seemingly uncalled for. You really brought the 		
CF | joy out of this for me..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit host" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > HIT HOST 		
CF | 		
CF | "WHAT WAS THAT FOR???" 		
CF | 		
CF | > 		Lancelot says, "aha"
DavidW says (to ClubFloyd), "hit host" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > HIT HOST 		
CF | 		
CF | "WHAT WAS THAT FOR???" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door 2" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > OPEN DOOR 2 		
CF | 		
CF | You open the yellow door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Prize Roomomorridor 		
CF | 		
CF | > N 		
CF | 		
CF | Prize Room 		
CF | Behind the door you find no car, but a small table stood upon what 		
CF | appears to be a pedestal the size of a car. To the south of you is the 		
CF | entrance to the room. 		
CF | 		
CF | You can also see a keychain and a letter here. 		
CF | 		
CF | > 		Lancelot asks, "maybe host is now distracted?"
		Lancelot says, "oh nwm"
DavidW says (to ClubFloyd), "x keychain" 		
CF ] Prize Roomomorridor 		
CF | 		
CF | > X KEYCHAIN 		
CF | 		
CF | There are two keys on the chain. One car key and one matte black key. 		
CF | The matte black key is possibly slightly oversized. 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "x letter" 		
CF ] Prize Roomomorridor 		
CF | 		
CF | > X LETTER 		
CF | 		
CF | It's a hand-written letter to Gamm Bell. It reads: 'It appears we've 		
CF | run into a bit of a pickle regarding the whole car situation... Me and 		
CF | the guys crashed it into a lamp post last night, but I'm sure we can 		
CF | fix it. Anyways, you can have your keys back. They're no fun without 		
CF | the car. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF ] Prize Roomomorridor 		
CF | 		
CF | > TAKE ALL 		
CF | 		
CF | keychain: Taken. 		
CF | letter: Taken. 		
CF | 		
CF | > 		Knight_Otu says, "Darn."
		Lancelot says, "lol no car anyways"
		Perry exclaims, ""What was that for" That was for exploiting years of poor mathematical understanding of a not actually that complicated problem, resulting in years of arguments and pages upon pages of debate over your dumb show!"
		Perry exclaims, "YOU ALWAYS SWITCH!"
		DavidW says, "s"
DavidW says (to ClubFloyd), "s" 		
CF ] Contest Roomorridor 		
CF | 		
CF | > S 		
CF | 		
CF | Contest Room 		
CF | 		
CF | You can also see a gameshow host here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > S 		
CF | 		
CF | Waiting Room 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a letter, a keychain and a keycard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x keychain" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > X KEYCHAIN 		
CF | 		
CF | There are two keys on the chain. One car key and one matte black key. 		
CF | The matte black key is possibly slightly oversized. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x black key" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > X BLACK KEY 		
CF | 		
CF | Sorry, I don't understand what "black" means. 		
CF | 		
CF | The man walks past you, headed for the corridor. The receptionist lets 		
CF | him through the glass doors. He doesn't stop to talk to you, but 		
CF | barges past you into the office at the end of the hallway. He comes 		
CF | back out the same door only a few seconds later. He starts walking 		
CF | back to the waiting room and dissapears out through the reception and 		
CF | into the street. 		
CF | 		
CF | > 		Lancelot says, "yeah I know the theory... always switch because that improves your chances from 1/.3 to 1/2"
		Jade says, "black door for sure"
DavidW says (to ClubFloyd), "x matte key" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > X MATTE KEY 		
CF | 		
CF | Sorry, I don't understand what "matte" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] CorridorRoomorridor 		
CF | 		
CF | > W 		
CF | 		
CF | Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Far End of Corridor 		
CF | 		
CF | > W 		
CF | 		
CF | Far End of Corridor 		
CF | 		
CF | The door is shut. 		
CF | 		
CF | > 		Lancelot says, "unlock door"
DavidW says (to ClubFloyd), "unlock door with keychain" 		
CF ] Far End of Corridor 		
CF | 		
CF | > UNLOCK DOOR WITH KEYCHAIN 		
CF | 		
CF | You unlock the office door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Far End of Corridor 		
CF | 		
CF | > N 		
CF | 		
CF | You can't, since the office door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Far End of Corridor 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the office door. 		
CF | A big man comes walking through the corridor. It looks like he is 		
CF | headed for the office. He has a black suit and barely any hair left on 		
CF | his head. His name tag reads 'Gamm Bell', and he has a big cigar in 		
CF | his mouth. He looks at the open office door, then looks at you for a 		
CF | split second, then starts walking towards you and grabs you by the 		
CF | neck. 'WHO DO YOU THINK YOU ARE'. There is nothing that you can do 		
CF | against this giant as he drags you out through the reception and 		
CF | throws you out into the street. He personally guarantees that you're 		
CF | not coming back in any time soon. You're forced to go home 		
CF | empty-handed. 		
CF | 		
CF | 		
CF | *** You lost your opportunity *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		Perry exclaims, "We win!!"
		DavidW says, "no, we lost"
DavidW says (to ClubFloyd), "undo" 		
CF ] Far End of Corridor 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Far End of Corridor 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | The man walks past you, headed for the office at the end of the 		
CF | corridor. He doesn't stop to talk to you, but barges past you into the 		
CF | office at the end of the hallway. He comes back out the same door only 		
CF | a few seconds later. He starts walking back to the waiting room and 		
CF | dissapears out into the reception. 		
CF | 		
CF | > 		Lancelot says, "sounds more like we missed something"
		Perry says, "I think we just had unlucky timing."
DavidW says (to ClubFloyd), "open door" 		
CF ] Far End of Corridor 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Far End of Corridor 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door" 		
CF ] Far End of Corridor 		
CF | 		
CF | > UNLOCK DOOR 		
CF | 		
CF | I think you wanted to say "unlock office door with something". Please 		
CF | try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with keychain" 		
CF ] Far End of Corridor 		
CF | 		
CF | > UNLOCK DOOR WITH KEYCHAIN 		
CF | 		
CF | You unlock the office door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Far End of Corridor 		
CF | 		
CF | > N 		
CF | 		
CF | You can't, since the office door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Far End of Corridor 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Far End of Corridor 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the office door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > N 		
CF | 		
CF | It would probably be a good idea to make sure you don't leave any 		
CF | marks here. 		
CF | Boss' Office 		
CF | It's a very impressive office. The door you came in through is to the 		
CF | south. On the west wall there is a very big cabinet, which appears to 		
CF | be empty. At the back of the room is a desk covered with paperwork. On 		
CF | the desk is a computer monitor, an old one. There is a painting on the 		
CF | east wall. 		
CF | 		
CF | The office door is open. Looking through it, you can see the bland 		
CF | corridor outside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf14" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		Lancelot says, "yeah how many moves is a cycle? looks like timing is important"
CF ] Boss' Officeorridor 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x paperwork" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > X PAPERWORK 		
CF | 		
CF | Sorry, I don't understand what "paperwork" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search desk" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > SEARCH DESK 		
CF | 		
CF | The desk is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > X PAINTING 		
CF | 		
CF | The painting depicts a box of chocolates. It's a white chocolate box 		
CF | with a feather on top. It looks very pretty, yet it's still only 		
CF | attached with a nail in the upper left corner. 		
CF | 		
CF | > 		Perry says, "Safe behind the painting."
		Knight_Otu says, "Empty with paperwork."
DavidW says (to ClubFloyd), "undo" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		Lancelot asks, "yeah pull it push it rotate it?"
DavidW says (to ClubFloyd), "move painting" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > MOVE PAINTING 		
CF | 		
CF | It can't be pushed, since a nail is holding it to the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		Perry says, "Probably rotate."
DavidW says (to ClubFloyd), "take painting" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > TAKE PAINTING 		
CF | 		
CF | Afraid that's not possible, as it's nailed into the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn painting" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > TURN PAINTING 		
CF | 		
CF | You turn the painting in a clockwise motion, revealing a small lock 		
CF | with three dials (0-9). 		
CF | 		
CF | > 		Perry says, "Callllllled it."
		Lancelot says, "yeah rotate? its attached to a corner"
		Lancelot says, "ah"
		Jade asks, "dates?"
DavidW says (to ClubFloyd), "s" 		
CF ] Far End of Corridor 		
CF | 		
CF | > S 		
CF | 		
CF | Far End of Corridor 		
CF | 		
CF | The office door is open. Behind the door lies the boss' office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf14" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Boss' Officeorridor 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > E 		
CF | 		
CF | Oh god, I hope no one was looking while you were walking into a wall. 		
CF | How silly! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Far End of Corridor 		
CF | 		
CF | > S 		
CF | 		
CF | Far End of Corridor 		
CF | 		
CF | The office door is open. Behind the door lies the boss' office. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Corridorof Corridor 		
CF | 		
CF | > E 		
CF | 		
CF | Corridor 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > E 		
CF | 		
CF | Waiting Room 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x posters" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > X POSTERS 		
CF | 		
CF | You can distinguish a few different ones from the mess. 		
CF | 'The Beatles, Britain's Fabulous Disc Stars!' - Aug 12th 1969 		
CF | 'Led Zeppelin, With their NEW HIT "Stairway to Heaven"!' - March 5th 		
CF | 1971 		
CF | 'THE EAGLES ON TOUR! NEW ALBUM "The Long Run"! SEE THEM THIS WEEKEND!' 		
CF | - September 23rd 1979 		
CF | 'Nirvana skyrocketing to the top! "Smells Like Teen Spirit", listen to 		
CF | it now!' - August 16th 1992 		
CF | 		
CF | 		
CF | > 		Jade says, "8, 3, 9, 8"
		Perry says, "Three dials thuogh."
		Perry says, "Though, even."
		Jade says, "..."
		DavidW says, "I don't see an obvious three digits in this mess."
Perry says (to ClubFloyd), "x nirvana" 		
CF ] Waiting Roomorridor 		
CF | 		
CF | > X NIRVANA 		
CF | 		
CF | Sorry, I don't understand what "nirvana" means. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
		Perry says, "Is there any chance we can hide in the office and see what he does? I have a feeling that isn't the solution and figuring out the code from something else is, though."
		DavidW says, "maybe"
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf14" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Boss' Officeorridor 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide under desk" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > HIDE UNDER DESK 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get under desk" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > GET UNDER DESK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > L 		
CF | 		
CF | Boss' Office 		
CF | It's a very impressive office. The door you came in through is to the 		
CF | south. On the west wall there is a very big cabinet, which appears to 		
CF | be empty. At the back of the room is a desk covered with paperwork. On 		
CF | the desk is a computer monitor, an old one. There is a painting on the 		
CF | east wall. 		
CF | 		
CF | The office door is open. Looking through it, you can see the bland 		
CF | corridor outside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x computer" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > X COMPUTER 		
CF | 		
CF | It's an old, dusty monitor with way too many post-it notes stuck to 		
CF | it. All of the post it notes seem to be about numbers. 		
CF | The door opens and in comes a big man. He has a black suit and barely 		
CF | any hair left on his head. His nametag reads 'Gamm Bell', and he has a 		
CF | big cigar in his mouth. He looks at you for a split second, then 		
CF | starts walking towards you and grabs you by the neck. There is nothing 		
CF | that you can do against this giant as he drags you out through the 		
CF | reception and throws you out into the street. He personally guarantees 		
CF | that you're not coming back in any time soon. You're forced to go home 		
CF | empty-handed. 		
CF | 		
CF | 		
CF | *** You lost your opportunity *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		Jacqueline exclaims, "!"
		Perry asks, "Cabinet?"
		Perry says, "Oh, post it notes about numbers."
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf14" 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Boss' Officeorridor 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x notes" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > X NOTES 		
CF | 		
CF | The post it notes read: 		
CF | The sum of the individual numbers in the sum of the individual digits 		
CF | is 9. 		
CF | The first digit is not the highest one nor is it the lowest. 		
CF | Only one digit is prime. 		
CF | The digits have a total of two enclosed areas. 		
CF | The sum of two digits is equal to the sum of all digits divided by 		
CF | two. 		
CF | The sum of all digits is in the range of 12-24. 		
CF | There is at least one odd and one even digit. 		
CF | The middle digit is the highest of the three. 		
CF | The number can only be halved twice before becoming a decimal number. 		
CF | The number is greater than 312 yet lower than 688. 		
CF | One digit is 4. 		
CF | There are also some red post-it notes, with some more specific 		
CF | information on them. 		
CF | 		
CF | > 		Perry says, "Yoooooo let's go"
		Jacqueline says, "I always store codes just like this."
		Lancelot says, "ah some kind of mathematical puzzle"
		DavidW asks, "How can the sum be 9 and between 12 and 24?"
		Perry says, "It's the sum of the sum."
		Perry says, "So the sum is 13"
		Perry says, "Er, I mean 18"
		DavidW says, "oh."
		Perry says, "549 I think"
		Perry says, "Wait, nope."
		DavidW asks, "what does 'two enclosed areas' mean?"
		Perry says, "Like in the numeral, there's a space in 4 and 9"
		Perry says, "Sorry, 594, final answer."
		Perry says, "Wait that's also wrong, not divisible by 4. Bah."
		Jacqueline says, "I do not close my 4s..."
		DavidW says, "4 isn't always closed."
		Perry says, "I don't either, but it is in some fonts."
		Jacqueline says, "Yeah"
		Perry says, "Is the 'first' digit the most significant digit or the least"
		DavidW asks, "So how do we know which font Bell is using?"
		Jade says, "I barely understand some of them"
		Jade says, "there are some additionally red notes"
		Perry says, "I don't want to look at those yet."
DavidW says (to ClubFloyd), "x red notes" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > X RED NOTES 		
CF | 		
CF | These notes contain clues for an easier solve, and are not part of the 		
CF | intended solution. Examine again to read. 		
CF | 		
CF | > 		Jade says, "ok"
		Lancelot asks, "ah some kind of hint?"
		Perry says, "Hmm, ignoring the divisible by four clue it should be 594..."
		Knight_Otu says, "Weird way to do a hint, though."
		DavidW says, "Probably an easier way past it."
		Lancelot says, "wait if 4 is one of the digits that means the other one would be one out of 0,6,9 and last would be the prime"
		Jade says, "too much info here"
		Perry says, "Right, Lancelot"
		Lancelot says, "(assuming 4 counts as closed)"
		Perry says, "I really don't see how it could be anything but 594 despite how it's, uh, not."
		Lancelot says, "we also know that two digits together sum up to the third"
DavidW says (to ClubFloyd), "set dial to 594" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > SET DIAL TO 594 		
CF | 		
CF | You can't see any such thing. 		
CF | The door opens and in comes a big man. He has a black suit and barely 		
CF | any hair left on his head. His nametag reads 'Gamm Bell', and he has a 		
CF | big cigar in his mouth. He looks at you for a split second, then 		
CF | starts walking towards you and grabs you by the neck. There is nothing 		
CF | that you can do against this giant as he drags you out through the 		
CF | reception and throws you out into the street. He personally guarantees 		
CF | that you're not coming back in any time soon. You're forced to go home 		
CF | empty-handed. 		
CF | 		
CF | 		
CF | *** You lost your opportunity *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		Jacqueline says, "Hm. We at least need to get out of there this turn."
DavidW says (to ClubFloyd), "set dials to 594" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > SET DIALS TO 594 		
CF | 		
CF | You can't see any such thing. 		
CF | The door opens and in comes a big man. He has a black suit and barely 		
CF | any hair left on his head. His nametag reads 'Gamm Bell', and he has a 		
CF | big cigar in his mouth. He looks at you for a split second, then 		
CF | starts walking towards you and grabs you by the neck. There is nothing 		
CF | that you can do against this giant as he drags you out through the 		
CF | reception and throws you out into the street. He personally guarantees 		
CF | that you're not coming back in any time soon. You're forced to go home 		
CF | empty-handed. 		
CF | 		
CF | 		
CF | *** You lost your opportunity *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x safe" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > X SAFE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline asks, "Or can we not leave and then come back?"
DavidW says (to ClubFloyd), "s" 		
CF ] Far End of Corridor 		
CF | 		
CF | > S 		
CF | 		
CF | Far End of Corridor 		
CF | 		
CF | The office door is open. Behind the door lies the boss' office. 		
CF | A big man comes walking through the corridor. It looks like he is 		
CF | headed for the office. He has a black suit and barely any hair left on 		
CF | his head. His name tag reads 'Gamm Bell', and he has a big cigar in 		
CF | his mouth. He looks at the open office door, then looks at you for a 		
CF | split second, then starts walking towards you and grabs you by the 		
CF | neck. 'WHO DO YOU THINK YOU ARE'. There is nothing that you can do 		
CF | against this giant as he drags you out through the reception and 		
CF | throws you out into the street. He personally guarantees that you're 		
CF | not coming back in any time soon. You're forced to go home 		
CF | empty-handed. 		
CF | 		
CF | 		
CF | *** You lost your opportunity *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf14" 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Boss' Officeorridor 		
CF | Ok. 		
CF | 		
CF | > 		Perry says, "The sum of the sum of digits is 9 which means the sum of the digits has to be 18. (It can't be 27 since that'd be 999)."
DavidW says (to ClubFloyd), "x safe" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > X SAFE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn picture" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > TURN PICTURE 		
CF | 		
CF | Sorry, I don't understand what "picture" means. 		
CF | 		
CF | > 		Perry says, "Since one digit is 9, that means the remaining digits have to sum to 14, and the only way we get a prime number from that would be with 5 and 9."
DavidW says (to ClubFloyd), "turn painting" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > TURN PAINTING 		
CF | 		
CF | You turn the painting in a clockwise motion, revealing a small lock 		
CF | with three dials (0-9). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set lock to 594" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > SET LOCK TO 594 		
CF | 		
CF | A faint but satisfying 'click' can be heard from inside of the lock. 		
CF | 		
CF | > 		Perry says, "And highest number goes in middle, the middle number goes first, so 594."
		Jacqueline says, "yay"
DavidW says (to ClubFloyd), "open safe" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > OPEN SAFE 		
CF | 		
CF | You open the safe, revealing a diamond. 		
CF | The door opens and in comes a big man. He has a black suit and barely 		
CF | any hair left on his head. His nametag reads 'Gamm Bell', and he has a 		
CF | big cigar in his mouth. He looks at you for a split second, then 		
CF | starts walking towards you and grabs you by the neck. There is nothing 		
CF | that you can do against this giant as he drags you out through the 		
CF | reception and throws you out into the street. He personally guarantees 		
CF | that you're not coming back in any time soon. You're forced to go home 		
CF | empty-handed. 		
CF | 		
CF | 		
CF | *** You lost your opportunity *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		Lancelot says, "true that must be it"
		Perry says, "But you can't divide it twice."
		Perry says, "'The number can only be halved twice before becoming a decimal number.'"
		Jacqueline says, "I mean it's 594, but that's not our issue."
		DavidW says, "so he worded it badly"
		Perry says, "Ohhh"
		Lancelot says, "so we just need to time it and we are done"
DavidW says (to ClubFloyd), "restore" 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cf 14" 		
CF | %% Critical error. 		
CF | %% Message: stream_open_file: unable to open file. 		
CF ] Boss' Officeorridor 		
CF | Failed restore. 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		Perry says, "Right, it's meant to be read as 'the number becomes a decimal number only after halving it twice', not 'it's still an integer after halving it twice'. That's annoying."
DavidW says (to ClubFloyd), "restore" 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cf14" 		
CF ] Boss' Officeorridor 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn picture" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > TURN PICTURE 		
CF | 		
CF | Sorry, I don't understand what "picture" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn painting" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > TURN PAINTING 		
CF | 		
CF | You turn the painting in a clockwise motion, revealing a small lock 		
CF | with three dials (0-9). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set lock to 594" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > SET LOCK TO 594 		
CF | 		
CF | A faint but satisfying 'click' can be heard from inside of the lock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open safe" 		
CF ] Boss' Officeorridor 		
CF | 		
CF | > OPEN SAFE 		
CF | 		
CF | You open the safe, revealing a diamond. 		
CF | The door opens and in comes a big man. He has a black suit and barely 		
CF | any hair left on his head. His nametag reads 'Gamm Bell', and he has a 		
CF | big cigar in his mouth. He looks at you for a split second, then 		
CF | starts walking towards you and grabs you by the neck. There is nothing 		
CF | that you can do against this giant as he drags you out through the 		
CF | reception and throws you out into the street. He personally guarantees 		
CF | that you're not coming back in any time soon. You're forced to go home 		
CF | empty-handed. 		
CF | 		
CF | 		
CF | *** You lost your opportunity *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		Perry says, "Hmmm"
		Lancelot asks, "; just get out of the room and wait till the man just left?"
		DavidW says, "sorry. I guess I didn't save early enough or we have to visit the office twice"
		DavidW says (to Lancelot), "That doesn't work."
		Jade says, "just wait"
		DavidW says, "It doesn't work"
		Jacqueline says, "And we can't leave, right? He gets us."
		DavidW says, "I think I'd need to start over."
		Lancelot says, "if we cannot leave or wait then we need to go to an earlier stage :("
		Perry asks, "Just to confirm, he gets us if we try to leave from right where the save is?"
		DavidW says, "I don't know what you mean and you're free to try."
Perry says (to ClubFloyd), "restore" 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		Jacqueline asks, "Can we leave the room and escape right after the save, then come back later?"
Perry says (to ClubFloyd), "cf14" 		
CF ] Boss' Officeorridor 		
CF | Ok. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Far End of Corridor 		
CF | 		
CF | > S 		
CF | 		
CF | Far End of Corridor 		
CF | 		
CF | The office door is open. Behind the door lies the boss' office. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Far End of Corridor 		
CF | 		
CF | > S 		
CF | 		
CF | Oh god, I hope no one was looking while you were walking into a wall. 		
CF | How silly! 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Far End of Corridor 		
CF | 		
CF | > L 		
CF | 		
CF | Far End of Corridor 		
CF | This is quite a bland corridor, but then again maybe you wouldn't 		
CF | expect much more from a corridor. A thick red mat is covering the 		
CF | entire floor. There is a black door to the north, and a few sheets of 		
CF | paper hanging on the outside of it. The beginning of the corridor is 		
CF | to the east. 		
CF | 		
CF | The office door is open. Behind the door lies the boss' office. 		
CF | A big man comes walking through the corridor. It looks like he is 		
CF | headed for the office. He has a black suit and barely any hair left on 		
CF | his head. His name tag reads 'Gamm Bell', and he has a big cigar in 		
CF | his mouth. He looks at the open office door, then looks at you for a 		
CF | split second, then starts walking towards you and grabs you by the 		
CF | neck. 'WHO DO YOU THINK YOU ARE'. There is nothing that you can do 		
CF | against this giant as he drags you out through the reception and 		
CF | throws you out into the street. He personally guarantees that you're 		
CF | not coming back in any time soon. You're forced to go home 		
CF | empty-handed. 		
CF | 		
CF | 		
CF | *** You lost your opportunity *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		
Perry says (to ClubFloyd), "undo" 		
CF ] Far End of Corridor 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Corridorof Corridor 		
CF | 		
CF | > E 		
CF | 		
CF | Corridor 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z" 		
CF ] Corridorof Corridor 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z" 		
CF ] Corridorof Corridor 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z" 		
CF ] Corridorof Corridor 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z" 		
CF ] Corridorof Corridor 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		Perry says, "Wot"
		DavidW says, "okay, that's interesting"
Perry says (to ClubFloyd), "z" 		
CF ] Corridorof Corridor 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		DavidW says, "I suppose if you leave things badly and you're not physically there, you seem to be okay."
		Perry says, "Yeah, that's what I was thinking"
		Perry says, "But I'm confused why we don't see him entering."
		DavidW asks, "But does the game reset his office when he passes through?"
		Perry says, "Side note, I just realized his name is 'gamble', which is fun. And yes, I think so DW."
		Perry says, "You can drive again, I need to go get some food and coffee."
		DavidW says, "So you can't just unlock his door and wait in the corridor."
		Jacqueline asks, "So does this mean that restarting wouldn't help, DW?"
		DavidW says, "I don't want to drive any more. It's almost 4pm and I'd feel better playing this one solo."
		Perry says, "Okay! I'm fine with wrapping up here."
		DavidW says, "I think restarting would help."
		Jacqueline says, "I am okay with that. I was willing to watch for the benefit of your eventual walkthrough, but I am also perfectly fine with not seeing this one through."
		DavidW says, "because we now know what to do."
		DavidW says, "I don't know what the diamond's for except maybe the prize to leave with."
		Perry says, "I'm a little bit annoyed at the number puzzle because the clues it gives you 1) make it faaaaar too easy and 2) there's way way more clues than needed."
		DavidW says, "And maybe we never get the pill or money."
		Jacqueline says, "That's what it was, I assumed."
		Perry says, "And there's the badly worded one."
		Perry says, "I think that was just a red herring, yeah."
		DavidW says, "That urinal thing, though."
		Jade says, "mmmm I don't know."
		DavidW says, "There are videos on which urinal to use based on which are in use."
		Perry says, "Yes, that was a very accurate scene."
		DavidW says, "It all boils down to 'make the choice that's the least homo'."
		Perry exclaims, "It's more about empathy and giving the other people there some privacy!"
		DavidW says, "If privacy was paramount, they'd be in stalls too."
		Perry asks, "Please, in the US?"
		Lancelot says, "interesting game though that Monty Hall thing was kinda hard to guess"
		Jade says, "there is anothe logic final puzzle"
		DavidW asks (of Jade), "hm?"
		Jacqueline says, "I don't even get why they're there. Just use toilets like you likely do at home."
		Perry says (to Jacqueline), "I personally do just use toilets, though the same spacing logic applies there."
		Jacqueline says, "Mythbusters did a thing once on which stall was the cleanest."
		DavidW says (to Jacqueline), "For guys, if he just needs to pee, a urinal is faster than a toilet."
		Jade says, "according to Dan Fabulish revoew at ifdb"
		Jade says, "review"
		Jacqueline says (to DW), "Yeah, but it's just not worth the extra infrastructure, imo."
		Perry says, "^"
		Jade says, "ok then. Good driving, GGs, stay safe, I go to bed right now"
		Jacqueline says, "I used to clean toilets, and honestly it's not because they're any easier to clean."
		Jacqueline says, "G'night, all."
		Jacqueline says, "Sleep well, Jade."
		DavidW says, "thanks everyone. Pick a game for next week!"
		Knight_Otu exclaims, "Good night, all!"
Knight_Otu goes home. 		Perry poofs.
		



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ClubFloyd Transcript:
Crash by Phil Riley
As played on ifMUD on May 28 - June 11, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Crash written by Phil Riley. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

*** SESSION ONE *** 		
		
Jacqueline says (to ClubFloyd), "load sleepmask crash" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | Would you like to turn on accessibility features like no ASCII art and 		
CF | no special characters? (enter "A" to turn on accessibility features, 		
CF | "N" to turn them off) 		
CF | 		
CF | > 		Jacqueline asks, "I think we want to leave ASCII on, right?"
		DavidW says, "re ASCII, yes, please leave on if possible."
Jacqueline says (to ClubFloyd), "N" 		
CF ] Space Station Gangway 0 turns 		
CF ] Exits: FORE Score: 0/10 		
CF | 		
CF | > N 		
CF | 		
CF | Accessibility off. 		
CF | 		
CF | 		
CF | The Second Law of Thermodynamics, in one formulation, states that 		
CF | disorganization always increases in the absence of some outside force. 		
CF | A corollary is that things will always break down in the absence of 		
CF | someone to fix them. As a member of the repair corps of Space Station 		
CF | Omicron-5, you're that someone. 		
CF | 		
CF | Your last assignment of the day, on the SS Usagi, a Space Marines 		
CF | fighting ship, looks routine enough. Fix the microwave and a jammed 		
CF | locker door, and then you're off for the day. 		
CF | 		
CF | Space Station Gangway 		
CF | This is the pressurized bridge from Space Station Omicron-5 to the SS 		
CF | Usagi. Behind you is the familiar bulk of the huge station, largest 		
CF | outpost of the Space Authority in Deneb Sector. Before you is the aft 		
CF | airlock of the Usagi, beckoning you in. 		
CF | 		
CF | [Better get a move on], you think. 		
CF | 		
CF | ⇒ Tip: Type "help" to learn about this game, and interactive fiction 		
CF | in general. 		
CF | > 		Roger says, "gotta fix that space microwave so the space marines can warm up their space burritos"
		Jacqueline says (to Roger), "Somebody's gotta."
Jacqueline says (to ClubFloyd), "help" 		
CF ] Space Station Gangway 0 turns 		
CF ] Exits: FORE Score: 0/10 		
CF | 		
CF | > HELP 		
CF | 		
CF | Welcome to Crash by Phil Riley. 		
CF | 		
CF | Help is broken up into a number of sections: 		
CF | 		
CF | - help IF: help with interactive fiction in general; how to 		
CF | get along with the parser. 		
CF | - help movement: help with nautical directions as used in this 		
CF | story. 		
CF | - help commands: a list of commands available in this story. 		
CF | - help speech: how to talk to characters. 		
CF | - help scoring: a description of how scoring works in this 		
CF | story. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "help movement" 		
CF ] Space Station Gangway 0 turns 		
CF ] Exits: FORE Score: 0/10 		
CF | 		
CF | > HELP MOVEMENT 		
CF | 		
CF | This story, as it takes place on a spaceship, uses nautical 		
CF | directions. These are: fore, aft, port, starboard, up, down, in, and 		
CF | out. (abbreviated "f", "a", "p", "s", "u", "d", "in", and "out") 		
CF | 		
CF | Fore is the direction towards the front of the ship, that is, 		
CF | the usual direction of travel. Aft is the opposite of fore. 		
CF | Port is the direction to your left when you're facing fore. 		
CF | Starboard is the opposite of port. You can remember port from 		
CF | starboard by remembering that "port" and "left" have the same number 		
CF | of letters. 		
CF | 		
CF | Up and down are relative to the shipboard artificial 		
CF | gravity. This gravity doesn't extend beyond the hull. Instead, outside 		
CF | we have the radial directions in (toward the center of mass 		
CF | of the ship) and out (away from the center of mass). 		
CF | 		
CF | Out and In can also refer to entering and exiting the ship and 		
CF | airlocks. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "help commans" 		
CF ] Space Station Gangway 0 turns 		
CF ] Exits: FORE Score: 0/10 		
CF | 		
CF | > HELP COMMANS 		
CF | 		
CF | I only understood you as far as wanting to help. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "help commands" 		
CF ] Space Station Gangway 0 turns 		
CF ] Exits: FORE Score: 0/10 		
CF | 		
CF | > HELP COMMANDS 		
CF | 		
CF | Here are some verbs available in this game that might come in handy: 		
CF | 		
CF | - clean 		
CF | - chew 		
CF | - disconnect 		
CF | - fix/repair 		
CF | - plug in 		
CF | - slide/swipe (through/in a slot) 		
CF | - spit out 		
CF | - stick (something) to 		
CF | - type 		
CF | - unbolt 		
CF | - unplug 		
CF | - vacuum 		
CF | - vent 		
CF | 		
CF | 		
CF | A note on fixing things: you don't need to fiddle with screwdrivers 		
CF | and screws. Instead, say what you mean. 		
CF | 		
CF | > 		Jacqueline says, "Oh gosh."
		DavidW says, "'spit out'"
Jacqueline says (to ClubFloyd), "help speach" 		
CF ] Space Station Gangway 0 turns 		
CF ] Exits: FORE Score: 0/10 		
CF | 		
CF | > HELP SPEACH 		
CF | 		
CF | I only understood you as far as wanting to help. 		
CF | 		
CF | > 		Jade says, "a lot of commands"
Jacqueline says (to ClubFloyd), "help speech" 		
CF ] Space Station Gangway 0 turns 		
CF ] Exits: FORE Score: 0/10 		
CF | 		
CF | > HELP SPEECH 		
CF | 		
CF | There are a few commands that allow you to talk to other characters 		
CF | you meet. These are: 		
CF | 		
CF | - hello: to start talking to someone. 		
CF | - ask about : ask the character to tell 		
CF | you what it knows about a thing. 		
CF | - goodbye: to stop talking to someone. 		
CF | - tell about : tell the character what 		
CF | you know about a thing. 		
CF | - yes 		
CF | - no 		
CF | 		
CF | Note: you cannot talk or ask about a subject with which you are 		
CF | unfamiliar. Thus you cannot get an answer to "ask Frank about Sophie" 		
CF | unless you are aware of Sophie's existence. 		
CF | 		
CF | To ask a person or thing to do something use the following pattern: 		
CF | ", ", for instance, "computer, help." 		
CF | 		
CF | One useful command is ", repeat", which will cause the named 		
CF | person or thing to repeat the last thing they said, if anything. You 		
CF | can also say ", repeat all", which will cause them to repeat an 		
CF | entire transcript of their speech. 		
CF | 		
CF | > 		DavidW) Butters says, "You're not gonna put something yucky in my mouth?"
		Jacqueline takes a lot of notes.
		DavidW says, "That 'repeat' option is a new one."
		Jacqueline says, "Yeah"
		DavidW asks, "Can we check inventory, see if we have any tools at all?"
Jacqueline says (to ClubFloyd), "i" 		
CF ] Space Station Gangway 1 turns 		
CF ] Exits: FORE Score: 0/10 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some chewing gum (being chewed) 		
CF | a To-Do list 		
CF | a repair corps uniform (being worn) 		
CF | a toolbox 		
CF | 		
CF | > 		Jacqueline says, "I'm just here to fix microwaves and chew bubblegum... and it looks like I still have some chewing gum."
		DavidW says, "Bet the toolbox only contains WD40 and duct tape."
Jacqueline says (to ClubFloyd), "x to-do" 		
CF ] Space Station Gangway 2 turns 		
CF ] Exits: FORE Score: 0/10 		
CF | 		
CF | > X TO-DO 		
CF | 		
CF | You have the following items on your to-do list: fix the microwave and 		
CF | fix the cabinet. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x gum" 		
CF ] Space Station Gangway 3 turns 		
CF ] Exits: FORE Score: 0/10 		
CF | 		
CF | > X GUM 		
CF | 		
CF | It still tastes pretty good. 		
CF | 		
CF | > 		Roger says, "I'm betting on a screwdriver"
Jacqueline says (to ClubFloyd), "taste gum" 		
CF ] Space Station Gangway 4 turns 		
CF ] Exits: FORE Score: 0/10 		
CF | 		
CF | > TASTE GUM 		
CF | 		
CF | [The gum's still got flavor. I don't want to spit it out 		
CF | yet.] 		
CF | 		
CF | > 		Jacqueline says, "aha"
Jacqueline says (to ClubFloyd), "x uniform" 		
CF ] Space Station Gangway 5 turns 		
CF ] Exits: FORE Score: 0/10 		
CF | 		
CF | > X UNIFORM 		
CF | 		
CF | The repair corps uniform is a smart hunter green color, with a patch 		
CF | featuring a hammer and a wrench, crossed. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x pockets" 		
CF ] Space Station Gangway 5 turns 		
CF ] Exits: FORE Score: 0/10 		
CF | 		
CF | > X POCKETS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Roger says, "maybe it's like an airplane where it helps with sudden pressure changes"
		Jacqueline says, "No pockets. Typical."
Jacqueline says (to ClubFloyd), "x toolbox" 		
CF ] Space Station Gangway 6 turns 		
CF ] Exits: FORE Score: 0/10 		
CF | 		
CF | > X TOOLBOX 		
CF | 		
CF | Your toolbox holds wrenches, screwdrivers, pliers, and an assortment 		
CF | of various fasteners. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x fasteners" 		
CF ] Space Station Gangway 7 turns 		
CF ] Exits: FORE Score: 0/10 		
CF | 		
CF | > X FASTENERS 		
CF | 		
CF | All of your tools are top quality. 		
CF | 		
CF | > 		Jacqueline says, "Good deal."
		DavidW says, "oh, it's a 'multi-tool' sort of toolbox."
		Jade says, "Facom"
		DavidW says, "It'll either have exactly what we need or not."
		Jacqueline says, "Just like real tool boxes."
Jacqueline says (to ClubFloyd), "l" 		
CF ] Space Station Gangway 8 turns 		
CF ] Exits: FORE Score: 0/10 		
CF | 		
CF | > L 		
CF | 		
CF | Space Station Gangway 		
CF | This is the pressurized bridge from Space Station Omicron-5 to the SS 		
CF | Usagi. Behind you is the familiar bulk of the huge station, largest 		
CF | outpost of the Space Authority in Deneb Sector. Before you is the aft 		
CF | airlock of the Usagi, beckoning you in. 		
CF | 		
CF | > 		Knight_Otu says, "Looks like it."
		Jade says, "a magic toolbox"
		DavidW says, "okay, let's head in/aft."
Jacqueline says (to ClubFloyd), "aft" 		
CF ] Space Station Gangway 9 turns 		
CF ] Exits: FORE Score: 0/10 		
CF | 		
CF | > AFT 		
CF | 		
CF | The only obvious exit is fore. 		
CF | 		
CF | > 		Knight_Otu says, "At least this time we have a toolbox, rather than having to scavenge it."
		Jacqueline says, "Oh, it's the aft airlock, but we are aft of it."
Jacqueline says (to ClubFloyd), "f" 		
CF ] Aft Airlock 10 turns 		
CF ] Exits: FORE AFT INSIDE OUTSIDE Score: 0/10 		
CF | 		
CF | > F 		
CF | 		
CF | You pass into the aft airlock, the outer door closing behind you. 		
CF | 		
CF | Aft Airlock 		
CF | You are in the aft airlock. Outside is the gangway back to Space 		
CF | Station Omicron-5. Forward leads into the ship. 		
CF | 		
CF | A pleasant androgynous voice says, "Welcome to the SS Usagi. This is 		
CF | the shipboard computer. Please feel free to call upon me for any 		
CF | information you may need. Use the command 'computer, help' for more 		
CF | information." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "computer, thank you" 		
CF ] Aft Airlock 11 turns 		
CF ] Exits: FORE AFT INSIDE OUTSIDE Score: 0/10 		
CF | 		
CF | > COMPUTER, THANK YOU 		
CF | 		
CF | "I'm afraid I don't have anything to say about that." 		
CF | 		
CF | > 		Jacqueline says, "Try, 'You're welcome.' Sheesh."
		DavidW says, "computer, where is microwave"
		Jacqueline says, "Sure."
Jacqueline says (to ClubFloyd), "computer, where is microwave" 		
CF ] Aft Airlock 12 turns 		
CF ] Exits: FORE AFT INSIDE OUTSIDE Score: 0/10 		
CF | 		
CF | > COMPUTER, WHERE IS MICROWAVE 		
CF | 		
CF | "I'm afraid I don't have anything to say about that." 		
CF | 		
CF | > 		Jacqueline looks at David.
		Roger asks, "we're already giving up on Computer, Hello ?"
		DavidW says, "oops"
Jacqueline says (to ClubFloyd), "Computer, hello" 		
CF ] Aft Airlock 13 turns 		
CF ] Exits: FORE AFT INSIDE OUTSIDE Score: 0/10 		
CF | 		
CF | > COMPUTER, HELLO 		
CF | 		
CF | The shipboard computer has better things to do. 		
CF | 		
CF | > 		Jacqueline looks at Roger.
		Roger says, "not an auspicious start but alright"
Jacqueline says (to ClubFloyd), "f" 		
CF ] Staging Area 14 turns 		
CF ] Exits: aft UP outside Score: 0/10 		
CF | 		
CF | > F 		
CF | 		
CF | You enter the ship from the airlock. The inner door closes behind you. 		
CF | 		
CF | Staging Area 		
CF | This is the staging area of the ship, where marines prepare for 		
CF | missions. It is adjacent to the aft airlock. It houses a number of vac 		
CF | suits in an open locker, and various munitions in locked compartments 		
CF | set into the walls. A ladder leads up into the rest of the ship. 		
CF | Through the airlock windows you can see the gangway to Space Station 		
CF | Omicron-5. 		
CF | 		
CF | What looks like part of an engine is stowed in a corner. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take engine" 		
CF ] Staging Area 15 turns 		
CF ] Exits: aft UP outside Score: 0/10 		
CF | 		
CF | > TAKE ENGINE 		
CF | 		
CF | That's far too heavy. 		
CF | 		
CF | > 		Jacqueline says, "Fine."
Jacqueline says (to ClubFloyd), "x engine" 		
CF ] Staging Area 16 turns 		
CF ] Exits: aft UP outside Score: 0/10 		
CF | 		
CF | > X ENGINE 		
CF | 		
CF | This is a wide, low, trapezoidal hunk of metal bearing the marking 		
CF | JL-758 on one side. Numerous electrical contacts dot the upper 		
CF | surface. Someone has threaded a thick cord with clips on both ends 		
CF | through some openings on the top and side. 		
CF | 		
CF | > 		Roger says, "I can relate to this, as I am also a wide low trapezoidal hunk."
		Jacqueline says, "Still lifting, eh? Good deal."
DavidW says (to ClubFloyd), "ask computer about JL-758" 		
CF ] Staging Area 17 turns 		
CF ] Exits: aft UP outside Score: 0/10 		
CF | 		
CF | > ASK COMPUTER ABOUT JL-758 		
CF | 		
CF | The JL-758 is a widely-used model of engine stabilizer produced by 		
CF | Luna Spacewerks. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Are you mapping, or do you only do that when you drive? Just asking before it actually matters."
		Knight_Otu asks, "..werks?"
		DavidW says, "I'm trying to map, sorta."
		Jacqueline says (to KO), "It's a company name, I guess."
		Roger says, "it's a German thing, like Kraftwerk (I think)"
		Jacqueline says, "Yeah"
		Jacqueline says, "You know... German."
		DavidW says, "My notes are linear so far rather than graphical at this stage."
		Knight_Otu says, "If it were German, it would be Werke, though."
		Jacqueline says, "Yeah, well, so far the map is also linear. Was just asking before that changes."
		Roger says, "it's Space German"
		Jacqueline says (to KO), "Ah."
		Jacqueline says (to Roger), "Ha."
Jacqueline says (to ClubFloyd), "x cord" 		
CF ] Staging Area 18 turns 		
CF ] Exits: aft UP outside Score: 0/10 		
CF | 		
CF | > X CORD 		
CF | 		
CF | It looks like this is meant to attach the brand-new JL-758 to 		
CF | something. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x clips" 		
CF ] Staging Area 19 turns 		
CF ] Exits: aft UP outside Score: 0/10 		
CF | 		
CF | > X CLIPS 		
CF | 		
CF | It looks like this is meant to attach the brand-new JL-758 to 		
CF | something. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "l" 		
CF ] Staging Area 20 turns 		
CF ] Exits: aft UP outside Score: 0/10 		
CF | 		
CF | > L 		
CF | 		
CF | Staging Area 		
CF | This is the staging area of the ship, where marines prepare for 		
CF | missions. It is adjacent to the aft airlock. It houses a number of vac 		
CF | suits in an open locker, and various munitions in locked compartments 		
CF | set into the walls. A ladder leads up into the rest of the ship. 		
CF | Through the airlock windows you can see the gangway to Space Station 		
CF | Omicron-5. 		
CF | 		
CF | What looks like part of an engine is stowed in a corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x locker" 		
CF ] Staging Area 21 turns 		
CF ] Exits: aft UP outside Score: 0/10 		
CF | 		
CF | > X LOCKER 		
CF | 		
CF | The locker is made of some composite material, all black. It is open. 		
CF | 		
CF | In the vac suit locker are five vac suits. 		
CF | 		
CF | > 		Jacqueline asks, "Is up the only way out?"
		DavidW says, "I think so, yes."
Jacqueline says (to ClubFloyd), "open compartments" 		
CF ] Staging Area 22 turns 		
CF ] Exits: aft UP outside Score: 0/10 		
CF | 		
CF | > OPEN COMPARTMENTS 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		Jacqueline asks, "Why does it feel like we're not just going to fix a couple of things and then go chill after the work day is done?"
Jacqueline says (to ClubFloyd), "x suit" 		
CF ] Staging Area 23 turns 		
CF ] Exits: aft UP outside Score: 0/10 		
CF | 		
CF | > X SUIT 		
CF | 		
CF | A puffy yellow suit with an attached helmet and magnetic boots. The 		
CF | gloves are misshapen things, optimized for carrying weaponry, not 		
CF | precision work. There is a nozzle on the front through which air can 		
CF | be recharged or vented. Lights indicate the boots are currently off. A 		
CF | gauge indicates the suit has 15 units of air left. 		
CF | [I always wanted one of these.] 		
CF | 		
CF | ⇒ You can vent air by using "vent suit." 		
CF | > 		
Jacqueline says (to ClubFloyd), "take suit" 		
CF ] Staging Area 24 turns 		
CF ] Exits: aft UP outside Score: 0/10 		
CF | 		
CF | > TAKE SUIT 		
CF | 		
CF | In general, the crew's gear is off-limits. 		
CF | 		
CF | > 		Knight_Otu asks, "Because it's true?"
		Jacqueline asks, "Up?"
		DavidW says, "sure"
		Jacqueline asks (of KO), "Oh, you feel the same feeling? That something will occur?"
		Jacqueline smiles.
Jacqueline says (to ClubFloyd), "u" 		
CF | > 		
CF | > U 		
CF | 		
CF | You climb the la-- 		
CF | 		
CF | ***BOOM*** 		
CF | 		
CF | Press any key... 		DavidW says, "I suspect we'll have to restart b..."
		Jacqueline says, "Shi--"
		Knight_Otu says, "I mean, the game is literally named Crash."
		DavidW says, "oh, maybe not."
		Roger says, "good game everyone"
		Jacqueline laughs.
		Jacqueline exclaims, "Yeah, this was good. See you all next SundayQ!"
		Jacqueline says, "er, -Q"
Jacqueline pushes the green 'space' button. 		
CF | Press any key... 		
CF | A gigantic force grabs the ship, knocking you off the ladder and 		
CF | sending you flying against an aft bulkhead. The inertial dampers are 		
CF | probably all that saved you from being smashed to jelly rather than 		
CF | just banged up. 		
CF | 		
CF | Press any key... 		Jade exclaims, "oops!"
Jacqueline pushes the green 'space' button. 		
CF | Press any key... 		
CF | Some time later you find yourself lying on the floor of the staging 		
CF | area with a throbbing headache. Gingerly you push yourself to your 		
CF | knees and stand up. The vac suit locker has detached from its mounting 		
CF | and slammed into the airlock door. 		
CF | 		
CF | [Thank god I wasn't in the way of that.] 		
CF | 		
CF | Looking outside -- 		
CF | 		
CF | [Holy -- ] 		
CF | 		
CF | [Where's the station?]. 		
CF | 		
CF | Where Space Station Omicron-5 was, is now an expanding sphere of 		
CF | rubble, dimly lit by the blue light of far-off Deneb. The rubble is 		
CF | clearly receding behind the ship. [We're moving!] 		
CF | 		
CF | [How am I going to get off this ship?] 		
CF | 		
CF | Press any key... 		Knight_Otu says, "We might be working long hours."
		Jacqueline says, "Yeah. We're gonna need some OT."
Jacqueline pushes the green 'space' button. 		
CF ] Staging Area 25 turns 		
CF ] Exits: aft UP outside Score: 0/10 		
CF | 		
CF | Crash 		
CF | An Interactive Disaster by Phil Riley 		
CF | Release 18 / Serial number 221017 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) 		
CF | 		
CF | Staging Area 		
CF | This is the staging area of the ship, where marines prepare for 		
CF | missions. It is adjacent to the aft airlock. Locked compartments set 		
CF | into the walls hold various munitions. A ladder leads up into the rest 		
CF | of the ship. 		
CF | 		
CF | An equipment locker is sprawled across the room, with its door to the 		
CF | ground. 		
CF | 		
CF | Through the airlock windows you see the blank space left by the 		
CF | destruction of Space Station Omicron-5. 		
CF | 		
CF | What looks like part of an engine is stowed in a corner. 		
CF | 		
CF | A vac suit is here, lying prone as if it were some malformed yellow 		
CF | person knocked unconscious by the shaking of the ship. It has chewing 		
CF | gum stuck to it. 		
CF | 		
CF | 		
CF | [What now?] 		
CF | 		
CF | [I think I spit out my gum.] 		
CF | 		
CF | > 		Jade says, "ah! I betatested this thing! I remember now."
		Jacqueline exclaims, "My gum!"
		DavidW says, "I think we can take the suit now."
Jacqueline says (to ClubFloyd), "take suit" 		
CF ] Staging Area 26 turns 		
CF ] Exits: aft UP outside Score: 0/10 		
CF | 		
CF | > TAKE SUIT 		
CF | 		
CF | Taken. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take gum" 		
CF ] Staging Area 27 turns 		
CF ] Exits: aft UP outside Score: 0/10 		
CF | 		
CF | > TAKE GUM 		
CF | 		
CF | You unstick the chewing gum from the vac suit. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "check gum" 		
CF ] Staging Area 28 turns 		
CF ] Exits: aft UP outside Score: 0/10 		
CF | 		
CF | > CHECK GUM 		
CF | 		
CF | It's a used wad of pink chewing gum. It used to taste like grape, but 		
CF | now it tastes of nothing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] Staging Area 29 turns 		
CF ] Exits: aft UP outside Score: 0/10 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some used chewing gum 		
CF | a vac suit 		
CF | a To-Do list 		
CF | a repair corps uniform (being worn) 		
CF | a toolbox 		
CF | 		
CF | The chewing gum has become stuck to the vac suit. 		
CF | 		
CF | > 		Jacqueline asks, "So if I am in an space-based accident, my chewing gum will lose its flavor?"
		Jacqueline says, "Maybe we were knocked out for a while."
		DavidW says, "Perhaps the flavour is on the floor somewhere."
		Knight_Otu says, "In space, no one can taste you chew, or something."
		Roger says, "the concussion has disabled our sense of taste. Beware of poison gas"
		Jacqueline says, "I am reminded of an old song I like when I was a kid about whether or not your chewing gum loses its flavor on the bed post overnight."
		Jade exclaims, "the Station Omicron 5 has blown up into ashes!"
Jacqueline says (to ClubFloyd), "x list" 		
CF ] Staging Area 30 turns 		
CF ] Exits: aft UP outside Score: 0/10 		
CF | 		
CF | > X LIST 		
CF | 		
CF | You have the following items on your to-do list: fix the microwave and 		
CF | fix the cabinet. 		
CF | 		
CF | > 		Jacqueline says, "I was wondering if we would have a thought about that, but I guess not."
		Roger says, "You blew it up, you damn dirty apes"
Jacqueline says (to ClubFloyd), "u" 		
CF ] Junction 31 turns 		
CF ] Exits: FORE AFT PORT STARBOARD down Score: 0/10 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | ⇒ You can enter "hints" at any time for help in progressing in the 		
CF | game. 		
CF | > 		DavidW says, "Rebooting the computer should be added to the list."
		Jacqueline asks, "Shall we snoop through people's stuff?"
		Knight_Otu says, "I mean, rebuilding the whole station surely isn't our goal, but our to-do list ought to have changed."
Jacqueline says (to ClubFloyd), "a" 		
CF ] Junction 32 turns 		
CF ] Exits: FORE AFT PORT STARBOARD down Score: 0/10 		
CF | 		
CF | > A 		
CF | 		
CF | The door stays shut as you try to go through it. 		
CF | [Almost bumped my head.] 		
CF | 		
CF | > 		Roger asks, "Is this game from the same comp that had the submarine blowing up?"
Jacqueline says (to ClubFloyd), "p" 		
CF ] Port-Side Crew Quarters 33 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Port-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew 		
CF | personal storage unit. The sole exit is to starboard. 		
CF | 		
CF | > 		Knight_Otu says, "I wouldn't be surprised if it was."
Jacqueline says (to ClubFloyd), "open cabinet" 		
CF ] Port-Side Crew Quarters 34 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > OPEN CABINET 		
CF | 		
CF | You open the port-side equipment cabinet, revealing an engineering 		
CF | uniform and an Universal Game Emulator. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take uniform" 		
CF ] Port-Side Crew Quarters 35 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > TAKE UNIFORM 		
CF | 		
CF | (the repair corps uniform) 		
CF | You already have that. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take engineering uniform" 		
CF ] Port-Side Crew Quarters 36 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > TAKE ENGINEERING UNIFORM 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu asks, "Might also be the same comp as the game with the alien whales?"
Jacqueline says (to ClubFloyd), "take emulator" 		
CF ] Port-Side Crew Quarters 37 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > TAKE EMULATOR 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x emulator" 		
CF ] Port-Side Crew Quarters 38 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > X EMULATOR 		
CF | 		
CF | The Universal Game Emulator, or "UGE", can play any game ever produced 		
CF | for any system. 		
CF | 		
CF | > 		Jacqueline says, "sweet"
Jacqueline says (to ClubFloyd), "x engineering uniform" 		
CF ] Port-Side Crew Quarters 39 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > X ENGINEERING UNIFORM 		
CF | 		
CF | Colored the traditional mustard yellow of Engineering, it's really a 		
CF | remarkably ugly uniform. 		
CF | 		
CF | In the engineering uniform is a piece of note paper. 		
CF | 		
CF | > 		Knight_Otu says, ">PLAY DWARF FORTRESS"
		Jacqueline smiles.
Jacqueline says (to ClubFloyd), "x unit" 		
CF ] Port-Side Crew Quarters 40 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > X UNIT 		
CF | 		
CF | The storage unit consists of top and bottom drawers, with an attached 		
CF | keypad and display. There is a keyhole under the keypad. Both drawers 		
CF | are closed. 		
CF | 		
CF | > 		DavidW asks, "note paper says what?"
Jacqueline says (to ClubFloyd), "open top drawer" 		
CF ] Port-Side Crew Quarters 41 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > OPEN TOP DRAWER 		
CF | 		
CF | That can only be opened by typing the correct code on the keypad. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		Jacqueline adds that to the todo list
		DavidW asks, "Perhaps code on the note paper?"
Jacqueline says (to ClubFloyd), "x paper" 		
CF ] Port-Side Crew Quarters 42 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > X PAPER 		
CF | 		
CF | Scribbled on the paper is the number 9467. 		
CF | 		
CF | > 		Jacqueline says, "Hm. Perhaps."
Jacqueline says (to ClubFloyd), "type 9467" 		
CF ] Port-Side Crew Quarters 43 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > TYPE 9467 		
CF | 		
CF | As you press a key, the storage unit starts buzzing continuously. The 		
CF | display lights up with random characters, and you smell the distinct 		
CF | odor of burning wires. The bottom drawer pops out a centimeter or two. 		
CF | 		
CF | You add an item ("fix the storage unit") to your to-do list. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open toolbox" 		
CF ] Port-Side Crew Quarters 44 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > OPEN TOOLBOX 		
CF | 		
CF | You'll open it if you need it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "fix storage unit" 		
CF ] Port-Side Crew Quarters 45 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > FIX STORAGE UNIT 		
CF | 		
CF | This is a hard one. You'll have to be more specific about how you do 		
CF | that. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pry drawer" 		
CF ] Port-Side Crew Quarters 45 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > PRY DRAWER 		
CF | 		
CF | Which do you mean, the top drawer or the bottom drawer? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "bottom" 		
CF ] Port-Side Crew Quarters 45 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > BOTTOM 		
CF | 		
CF | What do you want to pry the bottom drawer with? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "tool" 		
CF ] Port-Side Crew Quarters 46 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > TOOL 		
CF | 		
CF | The toolbox is too large to pry open the bottom drawer. 		
CF | [Dang. I really thought that would work.] 		
CF | 		
CF | > 		Jacqueline says (to Game), "I hate you right now."
Jacqueline says (to ClubFloyd), "x tool" 		
CF ] Port-Side Crew Quarters 47 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > X TOOL 		
CF | 		
CF | Your toolbox holds wrenches, screwdrivers, pliers, and an assortment 		
CF | of various fasteners. 		
CF | 		
CF | > 		
Roger says (to floyd), "kick bottom drawer" 		
CF ] Port-Side Crew Quarters 47 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > KICK BOTTOM DRAWER 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		DavidW asks, "Can't you just open it?"
		Jade says, "pry"
Jacqueline says (to ClubFloyd), "pry bottom drawer with screwdriver" 		
CF ] Port-Side Crew Quarters 48 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > PRY BOTTOM DRAWER WITH SCREWDRIVER 		
CF | 		
CF | The screwdriver is too large to pry open the bottom drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open bottom drawer" 		
CF ] Port-Side Crew Quarters 49 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > OPEN BOTTOM DRAWER 		
CF | 		
CF | The drawer is partially open, but you can't find a purchase on it firm 		
CF | enough to open it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pry bottom drawer with wrench" 		
CF ] Port-Side Crew Quarters 50 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > PRY BOTTOM DRAWER WITH WRENCH 		
CF | 		
CF | The wrench is too large to pry open the bottom drawer. 		
CF | 		
CF | > 		Jacqueline says, "I find it interesting that the screw driver is too big for a 1-2 cm gap."
		Jacqueline says, "That's a heckuva screw driver."
		Jacqueline asks, "So... anything else here or explore?"
		Roger says, "well space marines have big nuts"
		Jacqueline says (to Roger), "So glad you're here."
		DavidW asks, "There's probably a bunk bed, yes?"
Jacqueline says (to ClubFloyd), "x bed" 		
CF ] Port-Side Crew Quarters 51 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > X BED 		
CF | 		
CF | A fairly typical military bunk bed. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "sleep" 		
CF ] Port-Side Crew Quarters 52 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | You aren't feeling especially drowsy. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "search bed" 		
CF ] Port-Side Crew Quarters 53 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > SEARCH BED 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look under bed" 		
CF ] Port-Side Crew Quarters 54 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > LOOK UNDER BED 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "bounce on bed" 		
CF ] Port-Side Crew Quarters 54 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > BOUNCE ON BED 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		DavidW says, "No dead bodies there."
		Jacqueline says, "no"
Jacqueline says (to ClubFloyd), "x bottom drawer" 		
CF ] Port-Side Crew Quarters 55 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > X BOTTOM DRAWER 		
CF | 		
CF | The bottom drawer is labeled "Khotpanya". It juts out by a couple of 		
CF | centimeters. 		
CF | 		
CF | > 		Roger says, "This kind of implies this whole ship has a crew of 5"
		Jacqueline says, "Yeah. Tiny."
DavidW says (to ClubFloyd), "ask computer about khotpanya" 		
CF ] Port-Side Crew Quarters 56 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > ASK COMPUTER ABOUT KHOTPANYA 		
CF | 		
CF | I'm unable to give you any information about khotpanya. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "computer, reboot" 		
CF ] Port-Side Crew Quarters 57 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > COMPUTER, REBOOT 		
CF | 		
CF | Authorization required. 		
CF | 		
CF | > 		Jacqueline glares.
		Roger says, "you're not the boss of me"
		DavidW says, "There's probably a code in the captain's room."
		Jacqueline says, "Need into the captain's quarters so we can see the code he has on a post-it note on his bunk."
		DavidW says, "I'm guessing it's in a bible."
		Roger says, "cmon we're the ranking officer on-board"
		Jacqueline says (to Roger), "I agree, but the game thinks otherwise."
		Roger says, "I'm gonna say written on the back of a family photograph"
		Jade says, "hot, hot"
		Jacqueline says (to Roger), "Noted."
Jacqueline says (to ClubFloyd), "s" 		
CF ] Junction 58 turns 		
CF ] Exits: FORE AFT port STARBOARD down Score: 0/10 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "s" 		
CF ] Starboard-Side Crew Quarters 59 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Starboard-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew 		
CF | personal storage unit. The sole exit is to port. 		
CF | 		
CF | In a shocking lapse of military precision, there is a sticky note 		
CF | attached to the bed post. 		
CF | 		
CF | A pair of slippers peeks out from under the bed. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open cabinet" 		
CF ] Starboard-Side Crew Quarters 60 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > OPEN CABINET 		
CF | 		
CF | The door is stuck one-quarter open. You try to open the cabinet the 		
CF | rest of the way, but the door is jammed. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pry cabinet" 		
CF ] Starboard-Side Crew Quarters 60 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > PRY CABINET 		
CF | 		
CF | What do you want to pry the starboard-side equipment cabinet with? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pry cabinet with screwdriver" 		
CF ] Starboard-Side Crew Quarters 61 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > PRY CABINET WITH SCREWDRIVER 		
CF | 		
CF | It's not clear how you would pry the starboard-side equipment cabinet 		
CF | open. 		
CF | 		
CF | > 		DavidW says, "STICKY NOTE"
		Jacqueline says (to Game), "I do not like you more now."
		Roger asks, "maybe we can look inside anyway?"
		Jacqueline says, "Yeah, let's ignore the post it note for a few, just to annoy David."
Jacqueline says (to ClubFloyd), "look in cabinet" 		
CF ] Starboard-Side Crew Quarters 62 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > LOOK IN CABINET 		
CF | 		
CF | You can't see inside, since the starboard-side equipment cabinet is 		
CF | closed. 		
CF | 		
CF | > 		Jacqueline says, "Okay, fine."
		Knight_Otu says, "Game..."
Jacqueline says (to ClubFloyd), "x sticky note" 		
CF ] Starboard-Side Crew Quarters 63 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > X STICKY NOTE 		
CF | 		
CF | Written on the note is "Mail package to Mitchell ASAP". 		
CF | 		
CF | > 		Roger says (to davidw), "has a game ever jammed a drawer shut because there's a potato masher inside there that's in the way? Or is that too realistic."
		Jacqueline says (to Roger), "haha"
		Jacqueline says, "Too real."
		DavidW says (to Roger), "I can't recall that happening in a game, no. It is the sort of thing that happens in real life, though."
		Roger says, "guess this bed needs searching too"
Jacqueline says (to ClubFloyd), "x slippers" 		
CF ] Starboard-Side Crew Quarters 64 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > X SLIPPERS 		
CF | 		
CF | These seem comfy. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take slippers" 		
CF ] Starboard-Side Crew Quarters 65 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > TAKE SLIPPERS 		
CF | 		
CF | As you lean to take the slippers, you notice something under the bed. 		
CF | 		
CF | > 		Jacqueline says, "oho"
Jacqueline says (to ClubFloyd), "look under bed" 		
CF ] Starboard-Side Crew Quarters 66 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > LOOK UNDER BED 		
CF | 		
CF | You find a black trunk and move it out from under the bottom bunk. 		
CF | 		
CF | Starboard-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew 		
CF | personal storage unit. The sole exit is to port. 		
CF | 		
CF | In a shocking lapse of military precision, there is a sticky note 		
CF | attached to the bed post. 		
CF | 		
CF | You can also see a black trunk (closed) here. 		
CF | 		
CF | > 		Roger says, "oh there we go"
		Jade says, "stand up, climb"
Jacqueline says (to ClubFloyd), "open trunk" 		
CF ] Starboard-Side Crew Quarters 67 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > OPEN TRUNK 		
CF | 		
CF | You open the black trunk, revealing a present. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x present" 		
CF ] Starboard-Side Crew Quarters 68 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > X PRESENT 		
CF | 		
CF | This is a box wrapped in paper obviously intended for a child. Written 		
CF | on the outside is the message "To Mitchell, Happy Second Birthday! 		
CF | Love, Uncle Fred" 		
CF | 		
CF | > 		Jacqueline says, "aw"
		Knight_Otu says, "I thought there would be a body wearing the slippers."
		Jacqueline says (to KO), "You've been murdering too many interactive fiction NPCs."
		Roger says, "hope you got a crowbar, kid"
		Jacqueline says, "haha"
		Jacqueline says, "Baby's first crowbar1"
		Jacqueline exclaims, "er, !"
Jacqueline clears the save counter. 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Starboard-Side Crew Quarters 68 turns 		
CF ] Exits: port Score: 0/10 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "Daddy's crowbar is bigger."
		Knight_Otu says, "I want to protest, and yet..."
Jacqueline says (to ClubFloyd), "open present" 		
CF ] Starboard-Side Crew Quarters 69 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > OPEN PRESENT 		
CF | 		
CF | [I'll go to hell for this, but here goes...] 		
CF | 		
CF | You rip off the wrapping paper and open the box. Inside is a stuffed 		
CF | bear you recognize as Bertie the Bear™. You discard the paper and 		
CF | box. 		
CF | 		
CF | > 		Jacqueline says, "hahaha"
		Jacqueline says, "oh."
		Jacqueline says, "WAIT"
		Jacqueline says, "f look in bear"
Jacqueline says (to ClubFloyd), "look in bear" 		
CF ] Starboard-Side Crew Quarters 70 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > LOOK IN BEAR 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Jacqueline says, "darn"
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF ] Starboard-Side Crew Quarters 68 turns 		
CF ] Exits: port Score: 0/10 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline says, "No point in us going to hell before we need to."
		Jacqueline asks, "So, keep exploring?"
		Roger says, "we should probably /still/ search the bunks for real"
		DavidW asks, "Is the cabinet we're supposed to fix here?"
Jacqueline says (to ClubFloyd), "search bed" 		
CF ] Starboard-Side Crew Quarters 69 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > SEARCH BED 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Roger asks, "maybe steal the trunk?"
Jacqueline says (to ClubFloyd), "take trunk" 		
CF ] Starboard-Side Crew Quarters 70 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > TAKE TRUNK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "fix cabint" 		
CF ] Starboard-Side Crew Quarters 70 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > FIX CABINT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Roger says, "we might need to fix this cabinet also; it's not clear"
Jacqueline says (to ClubFloyd), "fix cabintt" 		
CF ] Starboard-Side Crew Quarters 70 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > FIX CABINTT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "fix cabinet" 		
CF ] Starboard-Side Crew Quarters 71 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > FIX CABINET 		
CF | 		
CF | This is a hard one. You'll have to be more specific about how you do 		
CF | that. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		DavidW says, "The trunk may help us reach high places by standing on it."
		Roger says, "maybe if we close it then the code would open it? Could happen."
Jacqueline says (to ClubFloyd), "close cabinet" 		
CF ] Starboard-Side Crew Quarters 72 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > CLOSE CABINET 		
CF | 		
CF | That's already closed. 		
CF | 		
CF | > 		Roger says, "Or it could be a little boat"
Jacqueline says (to ClubFloyd), "open cabinet" 		
CF ] Starboard-Side Crew Quarters 73 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > OPEN CABINET 		
CF | 		
CF | The door is stuck one-quarter open. You try to open the cabinet the 		
CF | rest of the way, but the door is jammed. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hit cabinet" 		
CF ] Starboard-Side Crew Quarters 74 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > HIT CABINET 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
Roger says (to floyd), "close cabinet" 		
CF ] Starboard-Side Crew Quarters 75 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > CLOSE CABINET 		
CF | 		
CF | That's already closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake cabinet" 		
CF ] Starboard-Side Crew Quarters 75 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > SHAKE CABINET 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter code" 		
CF ] Starboard-Side Crew Quarters 76 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > ENTER CODE 		
CF | 		
CF | The storage unit buzzes and the display lights up "ERROR". 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "jiggle cabinet"
DavidW says (to ClubFloyd), "jinggle cabinet" 		
CF ] Starboard-Side Crew Quarters 76 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > JINGGLE CABINET 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jiggle cabinet" 		
CF ] Starboard-Side Crew Quarters 76 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > JIGGLE CABINET 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "type 9467" 		
CF ] Starboard-Side Crew Quarters 77 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > TYPE 9467 		
CF | 		
CF | The storage unit buzzes and the display lights up "ERROR". 		
CF | 		
CF | > 		Jacqueline says (to DW), "I don't think we're supposed to get jiggy with it."
		DavidW asks, "Why would the code for the port room work in the starboard room?"
		Jacqueline says, "It wouldn't."
		Jade says, "let us explore"
Jacqueline says (to ClubFloyd), "p" 		
CF ] Junction 78 turns 		
CF ] Exits: FORE AFT port starboard down Score: 0/10 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "f" 		
CF ] Galley 79 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Galley 		
CF | This narrow space is barely enough room for two Marines to prepare and 		
CF | eat a meal. There is a counter with a drawer, and two stools, a 		
CF | microwave oven, and a large closet here. Pots and pans hang from hooks 		
CF | in the ceiling. A ladder leads up through the midship door, and you 		
CF | can leave aft. 		
CF | 		
CF | On the starboard wall is a panel on which is a blue button. Tacked to 		
CF | the panel is the operator's manual for the midship door. 		
CF | 		
CF | You faintly hear someone speaking above. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Someone lives!"
		Jacqueline exclaims, "People!!"
Jacqueline says (to ClubFloyd), "read manual" 		
CF ] Galley 80 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > READ MANUAL 		
CF | 		
CF | Most of the manual is concerned with the technical details of the 		
CF | door, such as installation, maintainance, and repair. There is a small 		
CF | section towards the end detailing its safety features; for example: 		
CF | "To prevent injury, the Portmaster V S-65 will not open when it senses 		
CF | weight pressing upon it from above. In this case, an audible signal 		
CF | and a red warning light will indicate that an obstruction exists." 		
CF | 		
CF | > 		Roger says, "nah it's just someone's audio book"
Jacqueline says (to ClubFloyd), "x microwave" 		
CF ] Galley 81 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > X MICROWAVE 		
CF | 		
CF | (the microwave oven) 		
CF | The microwave is closed. It's plugged into a socket inset in the 		
CF | countertop. The front display is black. A large red button below the 		
CF | display says "Start". 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "press start" 		
CF ] Galley 82 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > PRESS START 		
CF | 		
CF | Nothing happens, but it's unclear why. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x socket" 		
CF ] Galley 83 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > X SOCKET 		
CF | 		
CF | It's an ordinary grounded wall socket. The microwave oven is plugged 		
CF | in to it. 		
CF | 		
CF | > 		Jade says, "fix microwave oven"
Jacqueline says (to ClubFloyd), "unplug microwave" 		
CF ] Galley 84 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > UNPLUG MICROWAVE 		
CF | 		
CF | (the microwave oven) 		
CF | You unplug the microwave oven. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "fix microwave" 		
CF ] Galley 85 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > FIX MICROWAVE 		
CF | 		
CF | (the microwave oven) 		
CF | This is a hard one. You'll have to be more specific about how you do 		
CF | that. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "fix microwave with wrench" 		
CF ] Galley 85 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > FIX MICROWAVE WITH WRENCH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW asks, "open the oven?"
Jacqueline says (to ClubFloyd), "fix microwave with screwdriver" 		
CF ] Galley 85 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > FIX MICROWAVE WITH SCREWDRIVER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to floyd), "put screwdriver in socket" 		
CF ] Galley 86 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > PUT SCREWDRIVER IN SOCKET 		
CF | 		
CF | No. 		
CF | 		
CF | ⇒ Hey kids, never stick anything into an electrical outlet! 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		Jade says, "it is in our TODO"
		Roger says, "haha"
		Jacqueline says (to Roger), "I'm glad you're here."
		DavidW says, "Also, listen to voices from above."
		Knight_Otu says, "Hey hey."
		Jacqueline says (to Jade), "Yes, I know. It's best to unplug stuff first."
		Jacqueline says, "Also, I gotta know more than 'fix' apparently"
Jacqueline says (to ClubFloyd), "open over" 		
CF ] Galley 86 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > OPEN OVER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open oven" 		
CF ] Galley 87 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > OPEN OVEN 		
CF | 		
CF | You open the microwave oven. 		
CF | 		
CF | > 		Jade says, "Roger that"
Jacqueline says (to ClubFloyd), "look in oven" 		
CF ] Galley 88 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > LOOK IN OVEN 		
CF | 		
CF | The microwave oven is empty. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hit oven" 		
CF ] Galley 89 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > HIT OVEN 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "plug in oven" 		
CF ] Galley 90 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > PLUG IN OVEN 		
CF | 		
CF | You plug in the microwave oven, but nothing happens. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push start" 		
CF ] Galley 91 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > PUSH START 		
CF | 		
CF | Nothing happens, but it's unclear why. 		
CF | 		
CF | > 		Jade says, "open closet"
		Jacqueline says, "Some repairman I am."
Jacqueline says (to ClubFloyd), "open closet" 		
CF ] Galley 92 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > OPEN CLOSET 		
CF | 		
CF | You open the closet, revealing ten MREs and a microwavable dinner. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x mres" 		
CF ] Galley 92 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > X MRES 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		DavidW asks, "Did anyone examine the oven?"
Jacqueline says (to ClubFloyd), "x mre" 		
CF ] Galley 93 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > X MRE 		
CF | 		
CF | A regulation Meal Ready-to-Eat. One perk of not going on missions is 		
CF | you don't have to eat these things. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x oven" 		
CF ] Galley 94 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > X OVEN 		
CF | 		
CF | The microwave is open. It's plugged into a socket inset in the 		
CF | countertop. The front display is black. A large red button below the 		
CF | display says "Start". 		
CF | 		
CF | > 		Jacqueline says, "Yes, I think we had."
Jacqueline says (to ClubFloyd), "x dinner" 		
CF ] Galley 95 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > X DINNER 		
CF | 		
CF | Spiced ham in some kind of sauce. Ugh. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put ham in oven" 		
CF ] Galley 95 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > PUT HAM IN OVEN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open oven" 		
CF ] Galley 96 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > OPEN OVEN 		
CF | 		
CF | That's already open. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take dinner" 		
CF ] Galley 97 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > TAKE DINNER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put dinner in oven" 		
CF ] Galley 98 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > PUT DINNER IN OVEN 		
CF | 		
CF | You put the microwavable dinner into the microwave oven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x display" 		
CF ] Galley 99 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > X DISPLAY 		
CF | 		
CF | The front display is black. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "close oven" 		
CF ] Galley 100 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > CLOSE OVEN 		
CF | 		
CF | You close the microwave oven. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push start" 		
CF ] Galley 101 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > PUSH START 		
CF | 		
CF | Nothing happens, but it's unclear why. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "l" 		
CF ] Galley 102 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > L 		
CF | 		
CF | Galley 		
CF | This narrow space is barely enough room for two Marines to prepare and 		
CF | eat a meal. There is a counter with a drawer, and two stools, a 		
CF | microwave oven, and a large closet here. Pots and pans hang from hooks 		
CF | in the ceiling. A ladder leads up through the midship door, and you 		
CF | can leave aft. 		
CF | 		
CF | On the starboard wall is a panel on which is a blue button. Tacked to 		
CF | the panel is the operator's manual for the midship door. 		
CF | 		
CF | You faintly hear someone speaking above. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open drawer" 		
CF ] Galley 103 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open the kitchen drawer, revealing a knife, a fork, and a spoon. 		
CF | 		
CF | > 		DavidW asks, "Have we seen any other outlets?"
Jacqueline says (to ClubFloyd), "take all" 		
CF ] Galley 104 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > TAKE ALL 		
CF | 		
CF | knife: Taken. 		
CF | fork: Taken. 		
CF | spoon: Taken. 		
CF | MRE: Taken. 		
CF | MRE: Taken. 		
CF | MRE: Taken. 		
CF | MRE: Taken. 		
CF | MRE: Taken. 		
CF | MRE: Taken. 		
CF | MRE: Taken. 		
CF | MRE: Taken. 		
CF | MRE: Taken. 		
CF | MRE: Taken. 		
CF | 		
CF | > 		Jacqueline says, "gosh"
		Roger says, "I don't think so"
		Jade says, "x midship door"
Jacqueline says (to ClubFloyd), "x knife" 		
CF ] Galley 105 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > X KNIFE 		
CF | 		
CF | A typical butter knife. 		
CF | 		
CF | > 		DavidW says, "Perhaps the socket is faulty, not the oven itself."
		Jacqueline says (to DW), "True"
		Roger says, "hey, cabinet-opening implements"
DavidW says (to ClubFloyd), "x socket" 		
CF ] Galley 106 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > X SOCKET 		
CF | 		
CF | It's an ordinary grounded wall socket. The microwave oven is plugged 		
CF | in to it. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "true"
Jacqueline says (to ClubFloyd), "x fork" 		
CF ] Galley 107 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > X FORK 		
CF | 		
CF | A typical dinner fork. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew socket" 		
CF ] Galley 108 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > UNSCREW SOCKET 		
CF | 		
CF | The wall socket cannot be unscrewed. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x spoon" 		
CF ] Galley 109 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > X SPOON 		
CF | 		
CF | A typical dinner spoon. 		
CF | 		
CF | > 		Jacqueline says, "I do not want to meet anyone yet. I wanna pry a drawer open with a butter knife."
DavidW says (to ClubFloyd), "look under oven" 		
CF ] Galley 110 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > LOOK UNDER OVEN 		
CF | 		
CF | There's nowhere to look under the microwave oven. 		
CF | 		
CF | > 		Jade says, "the knife could be useful to open the cabinet at the port side"
DavidW says (to ClubFloyd), "lift oven" 		
CF ] Galley 110 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > LIFT OVEN 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take oven" 		
CF ] Galley 111 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > TAKE OVEN 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn oven" 		
CF ] Galley 112 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > TURN OVEN 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind oven" 		
CF ] Galley 112 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > LOOK BEHIND OVEN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search oven" 		
CF ] Galley 113 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > SEARCH OVEN 		
CF | 		
CF | You can't see inside, since the microwave oven is closed. 		
CF | 		
CF | > 		Jacqueline watches David go.
		Jacqueline says, "Go, David. Go."
		DavidW says, "look, I've never fixed an oven before, but I'd really like to rule out that the socket is a problem."
		Jacqueline says, "Sure"
		DavidW says, "See if we can find another item to plug in."
Jacqueline says (to ClubFloyd), "x emulator" 		
CF ] Galley 114 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > X EMULATOR 		
CF | 		
CF | The Universal Game Emulator, or "UGE", can play any game ever produced 		
CF | for any system. 		
CF | 		
CF | > 		DavidW says, "Like a lava lamp, maybe."
		Jacqueline says, "Sure"
		Roger says, "or a fork"
		Jacqueline says, "I'd like to go look in the crew's drawers for the lava lamp."
Jacqueline says (to ClubFloyd), "a" 		
CF ] Junction 115 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "p" 		
CF ] Port-Side Crew Quarters 116 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Port-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a 		
CF | crew personal storage unit. The sole exit is to starboard. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pry bottom drawer with knife" 		
CF ] Port-Side Crew Quarters 117 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > PRY BOTTOM DRAWER WITH KNIFE 		
CF | 		
CF | You wedge the knife into the seam and lever the drawer open, revealing 		
CF | the red access card. 		
CF | 		
CF | > 		DavidW says, "Use the fork or knife to pry drawers with."
		Roger says, "yay"
		Jacqueline says, "ooh card"
Jacqueline says (to ClubFloyd), "take card" 		
CF ] Port-Side Crew Quarters 118 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > TAKE CARD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x card" 		
CF ] Port-Side Crew Quarters 119 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > X CARD 		
CF | 		
CF | The card is red, with the Space Authority symbol that designates it as 		
CF | an access card, but otherwise featureless. [Looks like the 		
CF | captain's card. Why would that be in a crewman's drawer?] 		
CF | 		
CF | > 		Jacqueline says, "Space Authority."
Jacqueline says (to ClubFloyd), "s" 		
CF ] Junction 120 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a" 		
CF ] Junction 121 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > A 		
CF | 		
CF | The door stays shut as you try to go through it. 		
CF | 		
CF | > 		Knight_Otu says, "Everything is Space in space."
Jacqueline says (to ClubFloyd), "use card" 		
CF ] Junction 121 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > USE CARD 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "l" 		
CF ] Junction 122 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > L 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x captain's door" 		
CF ] Junction 123 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > X CAPTAIN'S DOOR 		
CF | 		
CF | The Captain's Door is a conventional, self-opening starship door. It 		
CF | is painted in the traditional red of a starship captain. It features a 		
CF | slot through which you may slide the appropriate access card. Beside 		
CF | the door is an access panel, which is closed. 		
CF | 		
CF | > 		DavidW says, "You swipe cards"
		Jacqueline says, "Yes, DW I know."
		Jacqueline says, "Trying to find the slot and there it is."
		Roger says, "we already swiped it; that's how we got it"
		Jacqueline says, "heh"
Jacqueline says (to ClubFloyd), "swipe card" 		
CF ] Junction 124 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > SWIPE CARD 		
CF | 		
CF | (through the Captain's Door's slot) 		
CF | You slide the red access card through the slot. Nothing happens. 		
CF | [That's weird. It should at least make a buzz.] 		
CF | 		
CF | You add an item ("fix the captain's door") to your to-do list. 		
CF | 		
CF | > 		Jacqueline says, "So many things to fix."
		Roger says, "hunh! I was not expecting that"
		Jacqueline frowns. "Yeah. Same."
Jacqueline says (to ClubFloyd), "u" 		
CF ] Junction 125 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > U 		
CF | 		
CF | The obvious exits are fore (to galley), aft, port (to port-side crew 		
CF | quarters), starboard (to starboard-side crew quarters) and down (to 		
CF | the staging area). 		
CF | 		
CF | > 		Knight_Otu says, "So much to fix, so little expertise."
Jacqueline says (to ClubFloyd), "f" 		
CF ] Galley 126 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Galley 		
CF | This narrow space is barely enough room for two Marines to prepare and 		
CF | eat a meal. There is a counter with a drawer, and two stools, a 		
CF | microwave oven, and a large closet here. Pots and pans hang from hooks 		
CF | in the ceiling. A ladder leads up through the midship door, and you 		
CF | can leave aft. 		
CF | 		
CF | On the starboard wall is a panel on which is a blue button. Tacked to 		
CF | the panel is the operator's manual for the midship door. 		
CF | 		
CF | You faintly hear someone speaking above. 		
CF | 		
CF | > 		Jacqueline asks (of KO), "I know, right?"
		DavidW says, "Maybe there's a hidden access panel in the wall or wait you ran away"
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Galley 126 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | Ok. 		
CF | 		
CF | > 		Jade says, "hear"
		Jacqueline asks, "Should we go meet the (hopefully nice) person?"
Jacqueline says (to ClubFloyd), "listen" 		
CF ] Galley 127 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You can hear someone talking above you, but their gender is unclear. 		
CF | They're talking in short bursts with pauses between them, and no one 		
CF | seems to be answering. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "u" 		
CF ] Galley 128 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > U 		
CF | 		
CF | (first opening Midship Door) 		
CF | You can't open that with your bare hands. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push button" 		
CF ] Galley 128 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | Which do you mean, the start button or the galley's blue button? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "blue button" 		
CF ] Galley 129 turns 		
CF ] Exits: aft UP Score: 0/10 		
CF | 		
CF | > BLUE BUTTON 		
CF | 		
CF | A loud buzzer sounds and a red light flashes on the door, which stays 		
CF | resolutely shut. 		
CF | 		
CF | > 		Jacqueline says, "They're on the door? Dang it."
		DavidW says, "They probably blew up the station and we don't wanna meet them yet."
		Roger says, "sounds like a job for turning off the gravity"
		Jacqueline says, "I need to refill my drink. Someone else is welcome to drive. I'll be back in a sec."
		Jacqueline says (to Roger), "Hm. Yeah."
DavidW says (to ClubFloyd), "a" 		
CF ] Junction 130 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wall" 		
CF ] Junction 131 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > X WALL 		
CF | 		
CF | You really don't need to worry about the wall. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search door" 		
CF ] Junction 132 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > SEARCH DOOR 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Junction 133 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The Captain's Door is a conventional, self-opening starship door. It 		
CF | is painted in the traditional red of a starship captain. It features a 		
CF | slot through which you may slide the appropriate access card. Beside 		
CF | the door is an access panel, which is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slot" 		
CF ] Junction 134 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > X SLOT 		
CF | 		
CF | It's a typical card slot, perfect for sliding thin things through. 		
CF | 		
CF | > 		Jade says, "the door wikl not open if they stand up"
DavidW says (to ClubFloyd), "fix slot" 		
CF ] Junction 135 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > FIX SLOT 		
CF | 		
CF | This is a hard one. You'll have to be more specific about how you do 		
CF | that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew slot" 		
CF ] Junction 136 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > UNSCREW SLOT 		
CF | 		
CF | The Captain's Door's slot cannot be unscrewed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hinges" 		
CF ] Junction 136 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > X HINGES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "There really should be an emergency manual override."
Knight_Otu says (to ClubFloyd), "x panel" 		
CF ] Junction 137 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | The access panel is set in the bulkhead to the left of the door. It is 		
CF | closed and held fast with a screw. 		
CF | 		
CF | > 		Jade asks, "maybe an electroshock?"
DavidW says (to ClubFloyd), "unscrew screw" 		
CF ] Junction 138 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > UNSCREW SCREW 		
CF | 		
CF | You open the panel, hanging on to the blue screw that held it shut. 		
CF | 		
CF | The access panel opens to reveal a row of fuses, one of which is 		
CF | blown. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fix fuse" 		
CF ] Junction 139 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > FIX FUSE 		
CF | 		
CF | This is a hard one. You'll have to be more specific about how you do 		
CF | that. 		
CF | 		
CF | > 		Jade says, "only one screw."
DavidW says (to ClubFloyd), "take blown fuse" 		
CF ] Junction 140 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > TAKE BLOWN FUSE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put new fuse in panel" 		
CF ] Junction 140 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > PUT NEW FUSE IN PANEL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fix blown fuse" 		
CF ] Junction 141 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > FIX BLOWN FUSE 		
CF | 		
CF | This is a hard one. You'll have to be more specific about how you do 		
CF | that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fuse" 		
CF ] Junction 142 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > X FUSE 		
CF | 		
CF | A typical yellow cartridge fuse, turned a smoky black. 		
CF | 		
CF | > 		Knight_Otu says, "Now where to get a fresh fuse."
Roger says (to floyd), "replace fuse" 		
CF ] Junction 143 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > REPLACE FUSE 		
CF | 		
CF | You don't have a suitable fuse. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove fuse" 		
CF ] Junction 144 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > REMOVE FUSE 		
CF | 		
CF | You aren't wearing the blown fuse. 		
CF | 		
CF | > 		
Roger says (to floyd), "take good fuse" 		
CF ] Junction 144 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > TAKE GOOD FUSE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to floyd), "x fuses" 		
CF ] Junction 145 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > X FUSES 		
CF | 		
CF | The panel holds a row of fuses, with one empty spot. 		
CF | 		
CF | > 		
Roger says (to floyd), "take fuse from row" 		
CF ] Junction 145 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > TAKE FUSE FROM ROW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline smiles and shakes her hear. "Are we having fun yet?"
		Roger says, "booo I say"
		Roger says, "It has a certain charm"
Roger says (to floyd), "put fastener in spot" 		
CF ] Junction 145 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > PUT FASTENER IN SPOT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to floyd), "put fastener in box" 		
CF ] Junction 145 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > PUT FASTENER IN BOX 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "Perhaps there's a fuse in the engineer's cabinet."
Jacqueline says (to ClubFloyd), "x fasteners" 		
CF ] Junction 146 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > X FASTENERS 		
CF | 		
CF | All of your tools are top quality. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		Roger says, "yeah I'm out of clever ideas"
		Roger says, "maybe eviscerating the bear would help"
		Jacqueline says, "Oh, like steal a good one from another room's fuse box? Sure."
		Roger says, "unless that's the voice of some kid"
		DavidW says, "I mean, the engineer might use fuses as part of his job."
		Jacqueline asks (of Roger), "Are you on drugs or did I miss something?"
		Jacqueline says (to DW), "Go for it."
		Roger says, "that doesn't narrow it down very much"
DavidW says (to ClubFloyd), "p" 		
CF ] Port-Side Crew Quarters 147 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Port-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a 		
CF | crew personal storage unit. The sole exit is to starboard. 		
CF | 		
CF | > 		Roger says, "the stuffed bear, the present"
DavidW says (to ClubFloyd), "x cabinet" 		
CF ] Port-Side Crew Quarters 148 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > X CABINET 		
CF | 		
CF | A simple black-painted steel cabinet, it is open and empty. 		
CF | 		
CF | > 		Roger asks, "Did we open only one cabinet?"
DavidW says (to ClubFloyd), "x drawer" 		
CF ] Port-Side Crew Quarters 148 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > X DRAWER 		
CF | 		
CF | Which do you mean, the top drawer or the bottom drawer? 		
CF | 		
CF | > 		Jacqueline says (to Roger), "oh, THAT bear"
DavidW says (to ClubFloyd), "x bottom drawer" 		
CF ] Port-Side Crew Quarters 149 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > X BOTTOM DRAWER 		
CF | 		
CF | The bottom drawer is labeled "Khotpanya". It is open and empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x top drawer" 		
CF ] Port-Side Crew Quarters 150 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > X TOP DRAWER 		
CF | 		
CF | The top drawer is labeled "Franck". It is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Port-Side Crew Quarters 151 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | That can only be opened by typing the correct code on the keypad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bottom drawer" 		
CF ] Port-Side Crew Quarters 152 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > TAKE BOTTOM DRAWER 		
CF | 		
CF | That seems to be a part of the crew personal storage unit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull it" 		
CF ] Port-Side Crew Quarters 153 turns 		
CF ] Exits: starboard Score: 0/10 		
CF | 		
CF | > PULL IT 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Junction 154 turns 		
CF ] Exits: fore AFT port starboard down Score: 0/10 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Starboard-Side Crew Quarters 155 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Starboard-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew 		
CF | personal storage unit. The sole exit is to port. 		
CF | 		
CF | In a shocking lapse of military precision, there is a sticky note 		
CF | attached to the bed post. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x top drawer" 		
CF ] Starboard-Side Crew Quarters 156 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > X TOP DRAWER 		
CF | 		
CF | The top drawer is labeled "Jäger". It is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Starboard-Side Crew Quarters 157 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | That can only be opened by typing the correct code on the keypad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bottom drawer" 		
CF ] Starboard-Side Crew Quarters 158 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > X BOTTOM DRAWER 		
CF | 		
CF | The bottom drawer is labeled "Abimbola". It is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Starboard-Side Crew Quarters 159 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | That can only be opened by typing the correct code on the keypad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask computer about abimbola" 		
CF ] Starboard-Side Crew Quarters 160 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > ASK COMPUTER ABOUT ABIMBOLA 		
CF | 		
CF | Private Akin Abimbola is deployed on the SS Usagi. For further 		
CF | information, contact the Enlistment Office on Space Station Omicron-5. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask computer about franck" 		
CF ] Starboard-Side Crew Quarters 161 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > ASK COMPUTER ABOUT FRANCK 		
CF | 		
CF | Corporal Delores Franck is deployed on the SS Usagi. For further 		
CF | information, contact the Enlistment Office on Space Station Omicron-5. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open present" 		
CF ] Starboard-Side Crew Quarters 162 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > OPEN PRESENT 		
CF | 		
CF | [I'll go to hell for this, but here goes...] 		
CF | 		
CF | You rip off the wrapping paper and open the box. Inside is a stuffed 		
CF | bear you recognize as Bertie the Bear™. You discard the paper and 		
CF | box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "squeeze bear" 		
CF ] Starboard-Side Crew Quarters 163 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > SQUEEZE BEAR 		
CF | 		
CF | You achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bear" 		
CF ] Starboard-Side Crew Quarters 164 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > X BEAR 		
CF | 		
CF | Bertie the Bear™ is a massively popular toy. It accepts voice 		
CF | commands, and its eyes, actually advanced optical sensors, can 		
CF | differentiate between individuals. This bear's blindly staring eyes 		
CF | are unnerving. 		
CF | 		
CF | > 		Jacqueline says, "aie"
		Jade says, "a new NPC"
DavidW says (to ClubFloyd), "ask computer about bertie" 		
CF ] Starboard-Side Crew Quarters 165 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > ASK COMPUTER ABOUT BERTIE 		
CF | 		
CF | Bertie the Bear™ is a children's toy sold by Interstellar Kids 		
CF | Incorporated. It is notable for its superior optical recognition. 		
CF | 		
CF | > 		Jade asks, "run off batteries?"
		DavidW says, "I don't think we take batteries from it."
		Jade says, "ok, turn on Bertie"
DavidW says (to ClubFloyd), "turn on bertie" 		
CF ] Starboard-Side Crew Quarters 166 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > TURN ON BERTIE 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bertie, hello" 		
CF ] Starboard-Side Crew Quarters 166 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > BERTIE, HELLO 		
CF | 		
CF | You can't talk to Bertie the Bear™. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eyes" 		
CF ] Starboard-Side Crew Quarters 167 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > X EYES 		
CF | 		
CF | They're well disguised, but the eyes are clearly top-of-the-line 		
CF | optical sensors that you might see in more serious uses, such as in 		
CF | facial recognition devices. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x post" 		
CF ] Starboard-Side Crew Quarters 168 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > X POST 		
CF | 		
CF | A fairly typical military bunk bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bed" 		
CF ] Starboard-Side Crew Quarters 169 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > SEARCH BED 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x post note" 		
CF ] Starboard-Side Crew Quarters 169 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > X POST NOTE 		
CF | 		
CF | I only understood you as far as wanting to examine the bunk bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x note" 		
CF ] Starboard-Side Crew Quarters 170 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > X NOTE 		
CF | 		
CF | (the sticky note) 		
CF | Written on the note is "Mail package to Mitchell ASAP". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Starboard-Side Crew Quarters 171 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > L 		
CF | 		
CF | Starboard-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew 		
CF | personal storage unit. The sole exit is to port. 		
CF | 		
CF | In a shocking lapse of military precision, there is a sticky note 		
CF | attached to the bed post. 		
CF | 		
CF | You can also see a cardboard box (empty) and some wrapping paper here. 		
CF | 		
CF | > 		Roger says, "ah so they're being smuggled in this alleged 'toy'"
DavidW says (to ClubFloyd), "open cabinet" 		
CF ] Starboard-Side Crew Quarters 172 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > OPEN CABINET 		
CF | 		
CF | The door is stuck one-quarter open. You try to open the cabinet the 		
CF | rest of the way, but the door is jammed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pry cabinet with knife" 		
CF ] Starboard-Side Crew Quarters 173 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > PRY CABINET WITH KNIFE 		
CF | 		
CF | It's not clear how you would pry the starboard-side equipment cabinet 		
CF | open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in cabinet" 		
CF ] Starboard-Side Crew Quarters 174 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > LOOK IN CABINET 		
CF | 		
CF | You can't see inside, since the starboard-side equipment cabinet is 		
CF | closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Starboard-Side Crew Quarters 175 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | You look closely, but you can't see anything from here that would stop 		
CF | the door from opening all the way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on trunk" 		
CF ] Starboard-Side Crew Quarters 176 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > STAND ON TRUNK 		
CF | 		
CF | (first closing the black trunk) 		
CF | You can only get into something free-standing. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop trunk" 		
CF ] Starboard-Side Crew Quarters 177 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > DROP TRUNK 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on trunk" 		
CF ] Starboard-Side Crew Quarters 178 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > STAND ON TRUNK 		
CF | 		
CF | You get onto the black trunk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cabinet" 		
CF ] Starboard-Side Crew Quarters 179 turns 		
CF ] Exits: port Score: 0/10 		
CF | 		
CF | > X CABINET 		
CF | 		
CF | You can see the problem from up here: the top hinge of the cabinet 		
CF | door has a crooked screw, probably from the door being slammed too 		
CF | many times. You'll have to replace it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "replace screw" 		
CF ] Starboard-Side Crew Quarters 180 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > REPLACE SCREW 		
CF | 		
CF | You unscrew the old screw and replace it with a new one from your 		
CF | toolbox. 		
CF | 		
CF | You cross out an item ("fix the cabinet") on your to-do list. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Roger says, "dang nice"
DavidW says (to ClubFloyd), "stand" 		
CF ] Starboard-Side Crew Quarters 181 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > STAND 		
CF | 		
CF | You get off the black trunk. 		
CF | 		
CF | Starboard-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew 		
CF | personal storage unit. The sole exit is to port. 		
CF | 		
CF | In a shocking lapse of military precision, there is a sticky note 		
CF | attached to the bed post. 		
CF | 		
CF | You can also see a black trunk (closed), a cardboard box (empty), and 		
CF | some wrapping paper here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cabinet" 		
CF ] Starboard-Side Crew Quarters 182 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > OPEN CABINET 		
CF | 		
CF | You open the starboard-side equipment cabinet, revealing a beacon. 		
CF | 		
CF | > 		Knight_Otu says, "Nice."
DavidW says (to ClubFloyd), "x beacon" 		
CF ] Starboard-Side Crew Quarters 183 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X BEACON 		
CF | 		
CF | A device for broadcasting the location of an object in space. 		
CF | 		
CF | > 		Roger says, "BACON oh wait nevermind"
DavidW says (to ClubFloyd), "take it" 		
CF ] Starboard-Side Crew Quarters 184 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "Perhaps we'll find an e-remover later."
DavidW says (to ClubFloyd), "open beacon" 		
CF ] Starboard-Side Crew Quarters 185 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > OPEN BEACON 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		Knight_Otu says, "Crossovers aren't often coded."
DavidW says (to ClubFloyd), "turn on beacon" 		
CF ] Starboard-Side Crew Quarters 186 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > TURN ON BEACON 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x beacon" 		
CF ] Starboard-Side Crew Quarters 187 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X BEACON 		
CF | 		
CF | A device for broadcasting the location of an object in space. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use it" 		
CF ] Starboard-Side Crew Quarters 187 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > USE IT 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask computer about beacon" 		
CF ] Starboard-Side Crew Quarters 188 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > ASK COMPUTER ABOUT BEACON 		
CF | 		
CF | A radio beacon broadcasts a radio signal on a dedicated frequency 		
CF | which by Space Authority regulations is continuously monitored by all 		
CF | space vessels. 		
CF | 		
CF | > 		Jacqueline says, "hrm"
Roger says (to floyd), "activate beacon" 		
CF ] Starboard-Side Crew Quarters 188 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > ACTIVATE BEACON 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "switch on beacon" 		
CF ] Starboard-Side Crew Quarters 189 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > SWITCH ON BEACON 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x top" 		
CF ] Starboard-Side Crew Quarters 190 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X TOP 		
CF | 		
CF | The top drawer is labeled "Jäger". It is closed. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "turn on beacon" 		
CF ] Starboard-Side Crew Quarters 191 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > TURN ON BEACON 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "activate beacon" 		
CF ] Starboard-Side Crew Quarters 191 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > ACTIVATE BEACON 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask computer about jager" 		
CF ] Starboard-Side Crew Quarters 192 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > ASK COMPUTER ABOUT JAGER 		
CF | 		
CF | I'm unable to give you any information about jager. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask computer about juger" 		
CF ] Starboard-Side Crew Quarters 193 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > ASK COMPUTER ABOUT JUGER 		
CF | 		
CF | I'm unable to give you any information about juger. 		
CF | 		
CF | > 		DavidW says, "I didn't see the actual character between the J and G."
		Jacqueline says, "It's an a with an umlaut"
		Knight_Otu says, "The german a umlaut."
Jacqueline says (to ClubFloyd), "ask computer about jaeger" 		
CF ] Starboard-Side Crew Quarters 194 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > ASK COMPUTER ABOUT JAEGER 		
CF | 		
CF | I'm unable to give you any information about jaeger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask computer about jager" 		
CF ] Starboard-Side Crew Quarters 195 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > ASK COMPUTER ABOUT JAGER 		
CF | 		
CF | I'm unable to give you any information about jager. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "computer, repeat" 		
CF ] Starboard-Side Crew Quarters 196 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > COMPUTER, REPEAT 		
CF | 		
CF | the shipboard computer said: I'm unable to give you any 		
CF | information about jager. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "computer, repeat all" 		
CF ] Starboard-Side Crew Quarters 197 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > COMPUTER, REPEAT ALL 		
CF | 		
CF | the shipboard computer said: The JL-758 is a widely-used model of 		
CF | engine stabilizer produced by Luna Spacewerks. 		
CF | 		
CF | the shipboard computer said: Attention all crew: command functions 		
CF | are offline and the computer is running with decreased capabilities. 		
CF | Full system reboot required. 		
CF | 		
CF | the shipboard computer said: Attention all crew: command functions 		
CF | are offline and the computer is running with decreased capabilities. 		
CF | Full system reboot required. 		
CF | 		
CF | the shipboard computer said: I'm unable to give you any 		
CF | information about khotpanya. 		
CF | 		
CF | the shipboard computer said: Attention all crew: command functions 		
CF | are offline and the computer is running with decreased capabilities. 		
CF | Full system reboot required. 		
CF | 		
CF | the shipboard computer said: Authorization required. 		
CF | 		
CF | the shipboard computer said: Attention all crew: command functions 		
CF | are offline and the computer is running with decreased capabilities. 		
CF | Full system reboot required. 		
CF | 		
CF | the shipboard computer said: Attention all crew: command functions 		
CF | are offline and the computer is running with decreased capabilities. 		
CF | Full system reboot required. 		
CF | 		
CF | the shipboard computer said: Attention all crew: command functions 		
CF | are offline and the computer is running with decreased capabilities. 		
CF | Full system reboot required. 		
CF | 		
CF | the shipboard computer said: Attention all crew: command functions 		
CF | are offline and the computer is running with decreased capabilities. 		
CF | Full system reboot required. 		
CF | 		
CF | the shipboard computer said: Attention all crew: command functions 		
CF | are offline and the computer is running with decreased capabilities. 		
CF | Full system reboot required. 		
CF | 		
CF | the shipboard computer said: Attention all crew: command functions 		
CF | are offline and the computer is running with decreased capabilities. 		
CF | Full system reboot required. 		
CF | 		
CF | the shipboard computer said: Private Akin Abimbola is deployed on 		
CF | the SS Usagi. For further information, contact the Enlistment Office 		
CF | on Space Station Omicron-5. 		
CF | 		
CF | the shipboard computer said: Corporal Delores Franck is deployed 		
CF | on the SS Usagi. For further information, contact the Enlistment 		
CF | Office on Space Station Omicron-5. 		
CF | 		
CF | the shipboard computer said: Attention all crew: command functions 		
CF | are offline and the computer is running with decreased capabilities. 		
CF | Full system reboot required. 		
CF | 		
CF | the shipboard computer said: Bertie the Bear™ is a children's toy 		
CF | sold by Interstellar Kids Incorporated. It is notable for its superior 		
CF | optical recognition. 		
CF | 		
CF | the shipboard computer said: Attention all crew: command functions 		
CF | are offline and the computer is running with decreased capabilities. 		
CF | Full system reboot required. 		
CF | 		
CF | the shipboard computer said: A radio beacon broadcasts a radio 		
CF | signal on a dedicated frequency which by Space Authority regulations 		
CF | is continuously monitored by all space vessels. 		
CF | 		
CF | the shipboard computer said: Attention all crew: command functions 		
CF | are offline and the computer is running with decreased capabilities. 		
CF | Full system reboot required. 		
CF | 		
CF | the shipboard computer said: I'm unable to give you any 		
CF | information about jager. 		
CF | 		
CF | the shipboard computer said: I'm unable to give you any 		
CF | information about juger. 		
CF | 		
CF | the shipboard computer said: I'm unable to give you any 		
CF | information about jaeger. 		
CF | 		
CF | the shipboard computer said: I'm unable to give you any 		
CF | information about jager. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask computer about jäger" 		
CF ] Starboard-Side Crew Quarters 198 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > ASK COMPUTER ABOUT J??GER 		
CF | 		
CF | I'm unable to give you any information about jÃ¤ger. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
Jacqueline says (to ClubFloyd), "ask computer about Jäger" 		
CF ] Starboard-Side Crew Quarters 199 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > ASK COMPUTER ABOUT J??GER 		
CF | 		
CF | I'm unable to give you any information about JÃ¤ger. 		
CF | 		
CF | > 		Jacqueline says, "I mean, it would probably just say what it said about the others."
Knight_Otu says (to ClubFloyd), "ask computer about jaeger" 		
CF ] Starboard-Side Crew Quarters 200 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > ASK COMPUTER ABOUT JAEGER 		
CF | 		
CF | I'm unable to give you any information about jaeger. 		
CF | 		
CF | > 		Jacqueline says, "Which was not much."
DavidW says (to ClubFloyd), "ask computer about fuse" 		
CF ] Starboard-Side Crew Quarters 201 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > ASK COMPUTER ABOUT FUSE 		
CF | 		
CF | I'm unable to give you any information about fuse. 		
CF | 		
CF | > 		Jacqueline says, "Although I guess it did say the rank."
DavidW says (to ClubFloyd), "ask computer about engineer" 		
CF ] Starboard-Side Crew Quarters 202 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > ASK COMPUTER ABOUT ENGINEER 		
CF | 		
CF | I'm unable to give you any information about engineer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask computer about captain" 		
CF ] Starboard-Side Crew Quarters 203 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > ASK COMPUTER ABOUT CAPTAIN 		
CF | 		
CF | I'm unable to give you any information about captain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask computer about me" 		
CF ] Starboard-Side Crew Quarters 204 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > ASK COMPUTER ABOUT ME 		
CF | 		
CF | I'm unable to give you any information about me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask computer about luna spacewerks" 		
CF ] Starboard-Side Crew Quarters 205 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > ASK COMPUTER ABOUT LUNA SPACEWERKS 		
CF | 		
CF | I'm unable to give you any information about luna spacewerks. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hello, bear" 		
CF ] Starboard-Side Crew Quarters 206 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > HELLO, BEAR 		
CF | 		
CF | There's no one here but you. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
Roger says (to floyd), "tell computer about emergency" 		
CF ] Starboard-Side Crew Quarters 207 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > TELL COMPUTER ABOUT EMERGENCY 		
CF | 		
CF | You can ask the computer about things, but you can't tell it about 		
CF | things. 		
CF | 		
CF | > 		Roger says, "oh"
		Roger says, "maybe we need to EVA"
DavidW says (to ClubFloyd), "x list" 		
CF ] Starboard-Side Crew Quarters 208 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X LIST 		
CF | 		
CF | You have the following items on your to-do list: fix the microwave, 		
CF | fix the storage unit, and fix the captain's door. You have finished 		
CF | the following: fix the cabinet. 		
CF | 		
CF | > 		DavidW says, "We smelled wires burning in the storage unit case, but I don't think we looked for wires."
DavidW says (to ClubFloyd), "p" 		
CF ] Junction 209 turns 		
CF ] Exits: fore AFT port starboard down Score: 1/10 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Port-Side Crew Quarters 210 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Port-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a 		
CF | crew personal storage unit. The sole exit is to starboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wires" 		
CF ] Port-Side Crew Quarters 210 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > X WIRES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] Port-Side Crew Quarters 211 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > SMELL 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x storage" 		
CF ] Port-Side Crew Quarters 212 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > X STORAGE 		
CF | 		
CF | The storage unit consists of top and bottom drawers, with an attached 		
CF | keypad and display. There is a keyhole under the keypad. The top 		
CF | drawer is closed, but the bottom drawer is open and empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x keyhole" 		
CF ] Port-Side Crew Quarters 213 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > X KEYHOLE 		
CF | 		
CF | A pretty typical keyhole, maybe smaller than most. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open keypad" 		
CF ] Port-Side Crew Quarters 214 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > OPEN KEYPAD 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock keypad with fastener" 		
CF ] Port-Side Crew Quarters 214 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > UNLOCK KEYPAD WITH FASTENER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline wonders if there are in-game hints.
DavidW says (to ClubFloyd), "search bunk" 		
CF ] Port-Side Crew Quarters 215 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > SEARCH BUNK 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Knight_Otu says, "I think I read something to that effect."
		DavidW says, "There must be a key or a lockpick or lockpick substitute."
DavidW says (to ClubFloyd), "l" 		
CF ] Port-Side Crew Quarters 216 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > L 		
CF | 		
CF | Port-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a 		
CF | crew personal storage unit. The sole exit is to starboard. 		
CF | 		
CF | > 		Jade says, "yes, I remember there are hints"
		Roger says, "maybe we should stand atop the trunk here too"
		Roger says, "also did those slippers turn out useful yet"
DavidW says (to ClubFloyd), "s" 		
CF ] Junction 217 turns 		
CF ] Exits: fore AFT port starboard down Score: 1/10 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Starboard-Side Crew Quarters 218 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Starboard-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a 		
CF | crew personal storage unit. The sole exit is to port. 		
CF | 		
CF | In a shocking lapse of military precision, there is a sticky note 		
CF | attached to the bed post. 		
CF | 		
CF | You can also see a black trunk (closed), a cardboard box (empty), and 		
CF | some wrapping paper here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take trunk" 		
CF ] Starboard-Side Crew Quarters 219 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > TAKE TRUNK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Junction 220 turns 		
CF ] Exits: fore AFT port starboard down Score: 1/10 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Port-Side Crew Quarters 221 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Port-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a 		
CF | crew personal storage unit. The sole exit is to starboard. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop trunk" 		
CF ] Port-Side Crew Quarters 222 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > DROP TRUNK 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		Jacqueline says, "I think the slippers were just a hint to help find the bear."
DavidW says (to ClubFloyd), "stand on trunk" 		
CF ] Port-Side Crew Quarters 223 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > STAND ON TRUNK 		
CF | 		
CF | You get onto the black trunk. 		
CF | 		
CF | > 		Roger says, "hmmm maybe"
DavidW says (to ClubFloyd), "x cabinet" 		
CF ] Port-Side Crew Quarters 224 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > X CABINET 		
CF | 		
CF | A simple black-painted steel cabinet, it is open and empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look on top of cabinet" 		
CF ] Port-Side Crew Quarters 224 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > LOOK ON TOP OF CABINET 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search cabinet" 		
CF ] Port-Side Crew Quarters 225 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > SEARCH CABINET 		
CF | 		
CF | The port-side equipment cabinet is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Port-Side Crew Quarters 226 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > STAND 		
CF | 		
CF | You get off the black trunk. 		
CF | 		
CF | Port-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a 		
CF | crew personal storage unit. The sole exit is to starboard. 		
CF | 		
CF | You can see a black trunk (closed) here. 		
CF | 		
CF | > 		Jade says, "I remember that standing on a bed give some clue, saying a note."
DavidW says (to ClubFloyd), "stand on bed" 		
CF ] Port-Side Crew Quarters 227 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > STAND ON BED 		
CF | 		
CF | You get onto the top bunk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Port-Side Crew Quarters 228 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > LOOK 		
CF | 		
CF | Port-Side Crew Quarters (in the bunk bed) 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a 		
CF | crew personal storage unit. The sole exit is to starboard. 		
CF | 		
CF | You can see a black trunk (closed) here. 		
CF | 		
CF | > 		Jade says, "seing"
DavidW says (to ClubFloyd), "stand" 		
CF ] Port-Side Crew Quarters 229 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > STAND 		
CF | 		
CF | You get off the top bunk. 		
CF | 		
CF | Port-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a 		
CF | crew personal storage unit. The sole exit is to starboard. 		
CF | 		
CF | You can see a black trunk (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Junction 230 turns 		
CF ] Exits: fore AFT port starboard down Score: 1/10 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Starboard-Side Crew Quarters 231 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Starboard-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a 		
CF | crew personal storage unit. The sole exit is to port. 		
CF | 		
CF | In a shocking lapse of military precision, there is a sticky note 		
CF | attached to the bed post. 		
CF | 		
CF | You can also see a cardboard box (empty) and some wrapping paper here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on bed" 		
CF ] Starboard-Side Crew Quarters 232 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > STAND ON BED 		
CF | 		
CF | You get onto the top bunk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Starboard-Side Crew Quarters 233 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > LOOK 		
CF | 		
CF | Starboard-Side Crew Quarters (in the bunk bed) 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a 		
CF | crew personal storage unit. The sole exit is to port. 		
CF | 		
CF | In a shocking lapse of military precision, there is a sticky note 		
CF | attached to the bed post. 		
CF | 		
CF | You can also see a cardboard box (empty) and some wrapping paper here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Starboard-Side Crew Quarters 234 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X BOX 		
CF | 		
CF | (the toolbox) 		
CF | Your toolbox holds wrenches, screwdrivers, pliers, and an assortment 		
CF | of various fasteners. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cardboard" 		
CF ] Starboard-Side Crew Quarters 235 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X CARDBOARD 		
CF | 		
CF | A plain cardboard box, big enough to hold Bertie the Bear™. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wrapping" 		
CF ] Starboard-Side Crew Quarters 236 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X WRAPPING 		
CF | 		
CF | The paper, which is adorned with cartoon animals in primary colors 		
CF | prancing around the words "Happy Birthday", is ripped beyond repair. 		
CF | 		
CF | > 		Jade says, "sticky note"
DavidW says (to ClubFloyd), "x sticky note" 		
CF ] Starboard-Side Crew Quarters 237 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X STICKY NOTE 		
CF | 		
CF | Written on the note is "Mail package to Mitchell ASAP". 		
CF | 		
CF | > 		DavidW says, "We saw that ages ago."
		Jade says, "I know"
DavidW says (to ClubFloyd), "l" 		
CF ] Starboard-Side Crew Quarters 238 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > L 		
CF | 		
CF | Starboard-Side Crew Quarters (in the bunk bed) 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a 		
CF | crew personal storage unit. The sole exit is to port. 		
CF | 		
CF | In a shocking lapse of military precision, there is a sticky note 		
CF | attached to the bed post. 		
CF | 		
CF | You can also see a cardboard box (empty) and some wrapping paper here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter cabinet" 		
CF ] Starboard-Side Crew Quarters 239 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > ENTER CABINET 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slippers" 		
CF ] Starboard-Side Crew Quarters 240 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X SLIPPERS 		
CF | 		
CF | These seem comfy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear slippers" 		
CF ] Starboard-Side Crew Quarters 241 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > WEAR SLIPPERS 		
CF | 		
CF | You put on the pair of slippers. 		
CF | 		
CF | > 		Jacqueline says, "We must look ridiculous."
		Jade says, "storage unit"
DavidW says (to ClubFloyd), "x storage unit" 		
CF ] Starboard-Side Crew Quarters 242 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X STORAGE UNIT 		
CF | 		
CF | The storage unit consists of top and bottom drawers, with an attached 		
CF | keypad and display. There is a keyhole under the keypad. Both drawers 		
CF | are closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x keyhole" 		
CF ] Starboard-Side Crew Quarters 243 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X KEYHOLE 		
CF | 		
CF | A pretty typical keyhole, maybe smaller than most. 		
CF | 		
CF | > 		Jacqueline says, "We have slippers and a teddy bear. Can we sleep now? </kidding>"
		Jacqueline asks, "Can we pick that?"
DavidW says (to ClubFloyd), "pick keyhole" 		
CF ] Starboard-Side Crew Quarters 243 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > PICK KEYHOLE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock keyhole" 		
CF ] Starboard-Side Crew Quarters 244 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > UNLOCK KEYHOLE 		
CF | 		
CF | You must specify what you want to unlock the starboard keyhole with. 		
CF | 		
CF | > 		Jacqueline asks, "Fork?"
DavidW says (to ClubFloyd), "unlock keyhole with fork" 		
CF ] Starboard-Side Crew Quarters 245 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > UNLOCK KEYHOLE WITH FORK 		
CF | 		
CF | That doesn't seem to be something you can unlock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock display with fork" 		
CF ] Starboard-Side Crew Quarters 246 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > UNLOCK DISPLAY WITH FORK 		
CF | 		
CF | That doesn't seem to be something you can unlock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock keypad with fork" 		
CF ] Starboard-Side Crew Quarters 247 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > UNLOCK KEYPAD WITH FORK 		
CF | 		
CF | That doesn't seem to fit the lock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock keypad with screwdriver" 		
CF ] Starboard-Side Crew Quarters 248 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > UNLOCK KEYPAD WITH SCREWDRIVER 		
CF | 		
CF | (first taking the screwdriver) 		
CF | You'll take it out when you need it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Starboard-Side Crew Quarters 249 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a beacon 		
CF | Bertie the Bear™ 		
CF | a blown fuse 		
CF | a blue screw 		
CF | the red access card 		
CF | ten MREs 		
CF | a spoon 		
CF | a fork 		
CF | a knife 		
CF | some pair of slippers (being worn) 		
CF | an Universal Game Emulator 		
CF | an engineering uniform 		
CF | a piece of note paper 		
CF | a vac suit with chewing gum stuck to it 		
CF | a To-Do list 		
CF | a repair corps uniform (being worn) 		
CF | a toolbox 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock keypad with screw" 		
CF ] Starboard-Side Crew Quarters 250 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > UNLOCK KEYPAD WITH SCREW 		
CF | 		
CF | That doesn't seem to fit the lock. 		
CF | 		
CF | > 		Jacqueline says, "This got some really lovely reviews on IFDB."
		DavidW says, "I feel a bit off my game with this."
		Jacqueline says, "Same, and wouldn't be surprised if it were just me... but it's not."
		DavidW says, "Like I'm missing a bunch of stuff."
DavidW says (to ClubFloyd), "out" 		
CF ] Starboard-Side Crew Quarters 251 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > OUT 		
CF | 		
CF | You get off the top bunk. 		
CF | 		
CF | Starboard-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a 		
CF | crew personal storage unit. The sole exit is to port. 		
CF | 		
CF | In a shocking lapse of military precision, there is a sticky note 		
CF | attached to the bed post. 		
CF | 		
CF | You can also see a cardboard box (empty) and some wrapping paper here. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed post" 		
CF ] Starboard-Side Crew Quarters 252 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X BED POST 		
CF | 		
CF | A fairly typical military bunk bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wall" 		
CF ] Starboard-Side Crew Quarters 253 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X WALL 		
CF | 		
CF | You really don't need to worry about the wall. 		
CF | 		
CF | > 		Jacqueline says, "Like, from Andrew Schultz: 'Crash is commendably ambitious both narratively and technically.'"
DavidW says (to ClubFloyd), "p" 		
CF ] Junction 254 turns 		
CF ] Exits: fore AFT port starboard down Score: 1/10 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Galley 255 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Galley 		
CF | This narrow space is barely enough room for two Marines to prepare and 		
CF | eat a meal. There is a counter with a drawer, and two stools, a 		
CF | microwave oven, and a large closet here. Pots and pans hang from hooks 		
CF | in the ceiling. A ladder leads up through the midship door, and you 		
CF | can leave aft. 		
CF | 		
CF | On the starboard wall is a panel on which is a blue button. Tacked to 		
CF | the panel is the operator's manual for the midship door. 		
CF | 		
CF | You faintly hear someone speaking above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Galley 256 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | That's already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pots" 		
CF ] Galley 257 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X POTS 		
CF | 		
CF | There is a wide array of cookware here, none of which is likely to be 		
CF | useful to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x manual" 		
CF ] Galley 258 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X MANUAL 		
CF | 		
CF | Most of the manual is concerned with the technical details of the 		
CF | door, such as installation, maintainance, and repair. There is a small 		
CF | section towards the end detailing its safety features; for example: 		
CF | "To prevent injury, the Portmaster V S-65 will not open when it senses 		
CF | weight pressing upon it from above. In this case, an audible signal 		
CF | and a red warning light will indicate that an obstruction exists." 		
CF | 		
CF | > 		
Roger says (to floyd), "computer, turn off gravity" 		
CF ] Galley 259 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > COMPUTER, TURN OFF GRAVITY 		
CF | 		
CF | The shipboard computer has better things to do. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x closet" 		
CF ] Galley 260 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X CLOSET 		
CF | 		
CF | A closet with a folding door, set into the bulkhead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open closet" 		
CF ] Galley 261 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > OPEN CLOSET 		
CF | 		
CF | That's already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Galley 262 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | (Midship Door) 		
CF | The midship door is a square horizontal hatch, separating Operations 		
CF | Deck from the Galley. It is made of a strong black plastic/metal 		
CF | alloy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to voice" 		
CF ] Galley 262 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > LISTEN TO VOICE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Galley 263 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > U 		
CF | 		
CF | (first opening Midship Door) 		
CF | You can't open that with your bare hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push blue button" 		
CF ] Galley 264 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > PUSH BLUE BUTTON 		
CF | 		
CF | A loud buzzer sounds and a red light flashes on the door, which stays 		
CF | resolutely shut. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hit door" 		
CF ] Galley 265 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > HIT DOOR 		
CF | 		
CF | (Midship Door) 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "knock on door" 		
CF ] Galley 266 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | (Midship Door) 		
CF | Whoever's up there, they didn't hear you apparently. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		Jade says, "first thing in todo list is fixing microwave"
		DavidW says, "I don't know how to fix the microwave."
		DavidW says, "I don't know how to do this job."
DavidW says (to ClubFloyd), "x panel" 		
CF ] Galley 267 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | The control panel features a prominent blue button for opening the 		
CF | door above. The door operations manual dangles on a chain from the 		
CF | panel. 		
CF | 		
CF | > 		Jacqueline says, "Well, you fixed more than we did when I was driving. So don't be too hard on yourself, David."
DavidW says (to ClubFloyd), "x chain" 		
CF ] Galley 267 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X CHAIN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in oven" 		
CF ] Galley 268 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > LOOK IN OVEN 		
CF | 		
CF | You can't see inside, since the microwave oven is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Galley 269 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You open the microwave oven, revealing a microwavable dinner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in oven" 		
CF ] Galley 270 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > LOOK IN OVEN 		
CF | 		
CF | In the microwave oven is a microwavable dinner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Galley 271 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | (Midship Door) 		
CF | The midship door is a square horizontal hatch, separating Operations 		
CF | Deck from the Galley. It is made of a strong black plastic/metal 		
CF | alloy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x oven door" 		
CF ] Galley 271 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X OVEN DOOR 		
CF | 		
CF | I only understood you as far as wanting to examine the microwave oven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x display" 		
CF ] Galley 272 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X DISPLAY 		
CF | 		
CF | The front display is black. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push it" 		
CF ] Galley 273 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > PUSH IT 		
CF | 		
CF | There's no point to pushing the microwave front display around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x button" 		
CF ] Galley 273 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X BUTTON 		
CF | 		
CF | Which do you mean, the start button or the galley's blue button? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x start" 		
CF ] Galley 274 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X START 		
CF | 		
CF | It's a red button. It says "Start". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew it" 		
CF ] Galley 275 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > UNSCREW IT 		
CF | 		
CF | The start button cannot be unscrewed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cord" 		
CF ] Galley 275 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X CORD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plug" 		
CF ] Galley 276 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X PLUG 		
CF | 		
CF | It's an ordinary grounded plug. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x socket" 		
CF ] Galley 277 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X SOCKET 		
CF | 		
CF | It's an ordinary grounded wall socket. The microwave oven is plugged 		
CF | in to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unplug oven" 		
CF ] Galley 278 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > UNPLUG OVEN 		
CF | 		
CF | You unplug the microwave oven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x socket" 		
CF ] Galley 279 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X SOCKET 		
CF | 		
CF | It's an ordinary grounded wall socket. Upon close inspection, you 		
CF | notice that it's clogged up with dust. 		
CF | 		
CF | > 		Jacqueline says, "I wonder if we can go outside."
		Roger says, "ha"
DavidW says (to ClubFloyd), "put gum on dust" 		
CF ] Galley 279 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > PUT GUM ON DUST 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "omg Roger was right"
DavidW says (to ClubFloyd), "clean socket" 		
CF ] Galley 280 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > CLEAN SOCKET 		
CF | 		
CF | Your fingers won't fit into the socket to reach the dust. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean socket with gum" 		
CF ] Galley 281 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > CLEAN SOCKET WITH GUM 		
CF | 		
CF | The chewing gum cannot be used as a vacuum cleaner. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "chew gum" 		
CF ] Galley 282 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > CHEW GUM 		
CF | 		
CF | You can't chew the gum when it's stuck to the vac suit. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take gum" 		
CF ] Galley 283 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > TAKE GUM 		
CF | 		
CF | You unstick the chewing gum from the vac suit. 		
CF | 		
CF | The chewing gum has become stuck to the MRE. 		
CF | 		
CF | > 		Jade says, "the vacuum"
Jacqueline says (to ClubFloyd), "take gum" 		
CF ] Galley 284 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > TAKE GUM 		
CF | 		
CF | You unstick the chewing gum from the MRE. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "suck socket" 		
CF ] Galley 284 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > SUCK SOCKET 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		Jacqueline says, "Aw. Fine. Vacuum."
		DavidW asks, "We don't have a vacuum, do we?"
Jacqueline says (to ClubFloyd), "i" 		
CF ] Galley 285 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some used chewing gum 		
CF | a beacon 		
CF | Bertie the Bear™ 		
CF | a blown fuse 		
CF | a blue screw 		
CF | the red access card 		
CF | ten MREs 		
CF | a spoon 		
CF | a fork 		
CF | a knife 		
CF | some pair of slippers (being worn) 		
CF | an Universal Game Emulator 		
CF | an engineering uniform 		
CF | a piece of note paper 		
CF | a vac suit 		
CF | a To-Do list 		
CF | a repair corps uniform (being worn) 		
CF | a toolbox 		
CF | 		
CF | > 		DavidW asks, "Oh. The vac suit?!?"
		Jacqueline says, "We have the vent on the suit, but that seems useful for breathing outside later, maybe."
		Knight_Otu says, "Huh."
		DavidW asks, "Wasn't there a vent suit option for it?"
		Jacqueline says, "Yes"
		Jacqueline says, "Yes, there was."
DavidW says (to ClubFloyd), "vent suit" 		
CF ] Galley 286 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > VENT SUIT 		
CF | 		
CF | You're not wearing a vac suit! 		
CF | 		
CF | > 		Knight_Otu says, "But, vacuum is a verb."
		Jacqueline says, "I guess do it."
DavidW says (to ClubFloyd), "wear vac suit" 		
CF ] Galley 287 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > WEAR VAC SUIT 		
CF | 		
CF | The mag boots won't fit over your slippers. 		
CF | 		
CF | The chewing gum has become stuck to the MRE. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Galley 287 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove slippers" 		
CF ] Galley 288 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > REMOVE SLIPPERS 		
CF | 		
CF | You take off the pair of slippers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear vac suit" 		
CF ] Galley 289 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > WEAR VAC SUIT 		
CF | 		
CF | You put on the vac suit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "vent suit at socket" 		
CF ] Galley 289 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > VENT SUIT AT SOCKET 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "vent suit" 		
CF ] Galley 290 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > VENT SUIT 		
CF | 		
CF | You let a unit of air out of the suit. 		
CF | 		
CF | > 		Jacqueline says, "haha yay that you can't wear the vac suit if you have the slippers on - points for realism1"
DavidW says (to ClubFloyd), "undo" 		
CF ] Galley 289 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galley 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jacqueline says, "er, 1"
DavidW says (to ClubFloyd), "x vent" 		
CF ] Galley 289 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X VENT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "I don't like this keyboard."
DavidW says (to ClubFloyd), "x vac suit" 		
CF ] Galley 290 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X VAC SUIT 		
CF | 		
CF | A puffy yellow suit with an attached helmet and magnetic boots. The 		
CF | gloves are misshapen things, optimized for carrying weaponry, not 		
CF | precision work. There is a nozzle on the front through which air can 		
CF | be recharged or vented. Lights indicate the boots are currently off. A 		
CF | gauge indicates the suit has 15 units of air left. 		
CF | 		
CF | > 		Jade says, "inbuilt, clean, vacuum are some commands"
DavidW says (to ClubFloyd), "put nozzle in socket" 		
CF ] Galley 291 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > PUT NOZZLE IN SOCKET 		
CF | 		
CF | No. 		
CF | 		
CF | ⇒ Hey kids, never stick anything into an electrical outlet! 		
CF | > 		Jade says, "unbuilt"
DavidW says (to ClubFloyd), "point nozzle at socket" 		
CF ] Galley 291 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > POINT NOZZLE AT SOCKET 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		Knight_Otu asks, "VACUUM SOCKET?"
DavidW says (to ClubFloyd), "vacuum socket" 		
CF ] Galley 292 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > VACUUM SOCKET 		
CF | 		
CF | You don't have a vacuum cleaner. 		
CF | 		
CF | > 		
Roger says (to floyd), "blow in socket" 		
CF ] Galley 292 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > BLOW IN SOCKET 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
Roger says (to floyd), "blow dust" 		
CF ] Galley 292 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > BLOW DUST 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nozzle" 		
CF ] Galley 293 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X NOZZLE 		
CF | 		
CF | This is useful for venting air from the suit. 		
CF | 		
CF | > 		Jade asks, "clean socket?"
		Roger says, "aha"
		DavidW says (to Jade), "We're trying to do that, yes."
DavidW says (to ClubFloyd), "clean socket" 		
CF ] Galley 294 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > CLEAN SOCKET 		
CF | 		
CF | Your fingers won't fit into the socket to reach the dust. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "vent suit on socket" 		
CF ] Galley 294 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > VENT SUIT ON SOCKET 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "blow vent on socket" 		
CF ] Galley 294 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > BLOW VENT ON SOCKET 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
		DavidW says, "I think the nozzle has to point at the socket first somehow, then VENT SUIT."
		Jade says, "vent suit on socket"
		DavidW says (to Jade), "that doesn't work."
Jacqueline says (to ClubFloyd), "vaccuum socket" 		
CF ] Galley 294 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > VACCUUM SOCKET 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put gum on nozzle" 		
CF ] Galley 295 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > PUT GUM ON NOZZLE 		
CF | 		
CF | (first removing the chewing gum from the MRE) 		
CF | You stick the chewing gum to the nozzle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put nozzle on socket" 		
CF ] Galley 296 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > PUT NOZZLE ON SOCKET 		
CF | 		
CF | (first taking the nozzle) 		
CF | That seems to be a part of the vac suit. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stick nozzle to socket" 		
CF ] Galley 297 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > STICK NOZZLE TO SOCKET 		
CF | 		
CF | The nozzle is not sticky enough. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "vaccuum socket with vent" 		
CF ] Galley 297 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > VACCUUM SOCKET WITH VENT 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put gum on socket" 		
CF ] Galley 298 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > PUT GUM ON SOCKET 		
CF | 		
CF | (first removing the chewing gum from the nozzle) 		
CF | You stick the chewing gum to the wall socket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put nozzle on gum" 		
CF ] Galley 299 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > PUT NOZZLE ON GUM 		
CF | 		
CF | (first taking the nozzle) 		
CF | That seems to be a part of the vac suit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach nozzle to gum" 		
CF ] Galley 300 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > ATTACH NOZZLE TO GUM 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach nozzle to socket" 		
CF ] Galley 301 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > ATTACH NOZZLE TO SOCKET 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stick nozzle to socket" 		
CF ] Galley 302 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > STICK NOZZLE TO SOCKET 		
CF | 		
CF | The nozzle is not sticky enough. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gum" 		
CF ] Galley 303 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > TAKE GUM 		
CF | 		
CF | You unstick the chewing gum from the wall socket. 		
CF | 		
CF | The chewing gum has become stuck to the MRE. 		
CF | 		
CF | > 		Jacqueline says, "I know that other people liked this game, but I must admit that if I were not here wit h you all for ClubFloyd I would not still be playing. (I'm sorry, author.)"
		Jade asks, "put gum in socket?"
		DavidW says, "someone else drive"
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Galley 304 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > L 		
CF | 		
CF | Galley 		
CF | This narrow space is barely enough room for two Marines to prepare and 		
CF | eat a meal. There is a counter with a drawer, and two stools, a 		
CF | microwave oven, and a large closet here. Pots and pans hang from hooks 		
CF | in the ceiling. A ladder leads up through the midship door, and you 		
CF | can leave aft. 		
CF | 		
CF | On the starboard wall is a panel on which is a blue button. Tacked to 		
CF | the panel is the operator's manual for the midship door. 		
CF | 		
CF | You faintly hear someone speaking above. 		
CF | 		
CF | > 		DavidW says, "I'm obviously not getting the syntax right."
Knight_Otu says (to ClubFloyd), "x suit" 		
CF ] Galley 305 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X SUIT 		
CF | 		
CF | A puffy yellow suit with an attached helmet and magnetic boots. The 		
CF | gloves are misshapen things, optimized for carrying weaponry, not 		
CF | precision work. There is a nozzle on the front through which air can 		
CF | be recharged or vented. Lights indicate the boots are currently off. A 		
CF | gauge indicates the suit has 15 units of air left. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x nozzle" 		
CF ] Galley 306 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X NOZZLE 		
CF | 		
CF | This is useful for venting air from the suit. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "vent air" 		
CF ] Galley 307 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > VENT AIR 		
CF | 		
CF | You let a unit of air out of the suit. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put nozzle on socket" 		
CF ] Galley 308 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > PUT NOZZLE ON SOCKET 		
CF | 		
CF | (first taking the nozzle) 		
CF | That seems to be a part of the vac suit. 		
CF | 		
CF | > 		Jade says, "try turning boots on"
Knight_Otu says (to ClubFloyd), "vent air at socket" 		
CF ] Galley 308 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > VENT AIR AT SOCKET 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "rub my belly against the live electrical socket while venting air" 		
CF ] Galley 308 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > RUB MY BELLY AGAINST THE LIVE ELECTRICAL SOCKET WHILE VENTING AIR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x closet" 		
CF ] Galley 309 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X CLOSET 		
CF | 		
CF | A closet with a folding door, set into the bulkhead. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open it" 		
CF ] Galley 310 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | That's already open. 		
CF | 		
CF | > 		DavidW says, "Bertie the Bear(TM) stares unnervingly."
		Jacqueline says (to DW), "So do I."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Galley 311 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a beacon 		
CF | Bertie the Bear™ 		
CF | a blown fuse 		
CF | a blue screw 		
CF | the red access card 		
CF | ten MREs 		
CF | a spoon 		
CF | a fork 		
CF | a knife 		
CF | some pair of slippers 		
CF | an Universal Game Emulator 		
CF | an engineering uniform 		
CF | a piece of note paper 		
CF | a vac suit (being worn) 		
CF | a To-Do list 		
CF | a repair corps uniform (being worn) 		
CF | a toolbox 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf4" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Galley 311 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | Ok. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "cut bertie with knife" 		
CF ] Galley 311 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > CUT BERTIE WITH KNIFE 		
CF | 		
CF | I only understood you as far as wanting to cut Bertie the Bear™. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "cut bertie" 		
CF ] Galley 312 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > CUT BERTIE 		
CF | 		
CF | Cutting it up would achieve little. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open bertie" 		
CF ] Galley 313 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > OPEN BERTIE 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "a" 		
CF ] Junction 314 turns 		
CF ] Exits: fore AFT port starboard down Score: 1/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		Jade says, "perhaps we need to characterize as the captain"
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Staging Area 315 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Staging Area 		
CF | This is the staging area of the ship, where marines prepare for 		
CF | missions. It is adjacent to the aft airlock. Locked compartments set 		
CF | into the walls hold various munitions. A ladder leads up into the rest 		
CF | of the ship. 		
CF | 		
CF | An equipment locker is sprawled across the room, with its door to the 		
CF | ground. 		
CF | 		
CF | Through the airlock windows you see the blank space left by the 		
CF | destruction of Space Station Omicron-5. 		
CF | 		
CF | What looks like part of an engine is stowed in a corner. 		
CF | 		
CF | > 		DavidW says, "I missed the teddy bear organ bank."
Knight_Otu says (to ClubFloyd), "x locker" 		
CF ] Staging Area 316 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > X LOCKER 		
CF | 		
CF | The vac suit locker has fallen with its door to the ground. It looks 		
CF | pretty heavy. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "remove eyes" 		
CF ] Staging Area 317 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > REMOVE EYES 		
CF | 		
CF | [Am I really going to do this? Yes, yes, I am, apparently.] 		
CF | 		
CF | You grasp one of the eyes and give it a tug, first softly then harder. 		
CF | Eventually it gives and you extract the eye from the bear. Upon 		
CF | examination you discover that the eye is in fact an optical sensor in 		
CF | camouflage. It looks like you didn't pull it carefully enough, 		
CF | however, because the connector at the end has been damaged. 		
CF | 		
CF | You try again more carefully with the second eye, and manage to 		
CF | produce an undamaged optical sensor. 		
CF | 		
CF | > 		Knight_Otu says, "Brr."
		Jacqueline says, "Sorry. I was so preoccupied with whether I should, I didn't stop to think if I should."
		Jade says, "ok, you make a progress"
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Junction 318 turns 		
CF ] Exits: fore AFT port starboard down Score: 1/10 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "p" 		
CF ] Port-Side Crew Quarters 319 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Port-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a 		
CF | crew personal storage unit. The sole exit is to starboard. 		
CF | 		
CF | You can see a black trunk (closed) here. 		
CF | 		
CF | > 		Jacqueline says (to Jade), "Okay, sure, but not sure why."
		DavidW says, "We don't need an optical sensor for anything yet."
		Jacqueline says, "Right"
Knight_Otu says (to ClubFloyd), "x unit" 		
CF ] Port-Side Crew Quarters 320 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > X UNIT 		
CF | 		
CF | The storage unit consists of top and bottom drawers, with an attached 		
CF | keypad and display. There is a keyhole under the keypad. The top 		
CF | drawer is closed, but the bottom drawer is open and empty. 		
CF | 		
CF | > 		DavidW says, "Maybe in the captain's room."
		Jade says, "nop"
		Jacqueline says, "That was just the only thing seemingly important about the bear, so."
Knight_Otu says (to ClubFloyd), "x bed" 		
CF ] Port-Side Crew Quarters 321 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > X BED 		
CF | 		
CF | A fairly typical military bunk bed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look under it" 		
CF ] Port-Side Crew Quarters 322 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > LOOK UNDER IT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Jade says, "only 7 rooms"
Knight_Otu says (to ClubFloyd), "x cabinet" 		
CF ] Port-Side Crew Quarters 323 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > X CABINET 		
CF | 		
CF | A simple black-painted steel cabinet, it is open and empty. 		
CF | 		
CF | > 		Jade asks, "can we reexamine the floor below?"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Junction 324 turns 		
CF ] Exits: fore AFT port starboard down Score: 1/10 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Staging Area 325 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Staging Area 		
CF | This is the staging area of the ship, where marines prepare for 		
CF | missions. It is adjacent to the aft airlock. Locked compartments set 		
CF | into the walls hold various munitions. A ladder leads up into the rest 		
CF | of the ship. 		
CF | 		
CF | An equipment locker is sprawled across the room, with its door to the 		
CF | ground. 		
CF | 		
CF | Through the airlock windows you see the blank space left by the 		
CF | destruction of Space Station Omicron-5. 		
CF | 		
CF | What looks like part of an engine is stowed in a corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x floor" 		
CF ] Staging Area 325 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > X FLOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x compartments" 		
CF ] Staging Area 326 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > X COMPARTMENTS 		
CF | 		
CF | The munitions compartment is a glass-fronted, horizontal cabinet 		
CF | mounted in the wall. It is closed, and holds an array of offensive 		
CF | weapons, including the Syrinx 52-K laser rifle. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rifle" 		
CF ] Staging Area 327 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > X RIFLE 		
CF | 		
CF | A red and black ferocious stick of death, the Syrinx 52-K is among the 		
CF | best rifles available today. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Staging Area 328 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > GET IT 		
CF | 		
CF | The munitions compartment isn't open. 		
CF | 		
CF | > 		Jacqueline says, "huh"
		Jade says, "hmm a laser"
Knight_Otu says (to ClubFloyd), "open compartment" 		
CF ] Staging Area 329 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > OPEN COMPARTMENT 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		Jacqueline says, "I had missed that it was glass fronted."
Knight_Otu says (to ClubFloyd), "break compartment" 		
CF ] Staging Area 330 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > BREAK COMPARTMENT 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		Jacqueline says, "Tried to open it but didn't realize we could see the contents."
		Jacqueline says, "Violence is never the answer. Until it is."
		Knight_Otu says, "I remember some instances."
		Jade says, "x inside locker"
		Jade says, "turn up locker"
Knight_Otu says (to ClubFloyd), "look into locker" 		
CF ] Staging Area 331 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > LOOK INTO LOCKER 		
CF | 		
CF | You can't see inside, since the vac suit locker is closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open it" 		
CF ] Staging Area 332 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | The locker has fallen door-side down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push locker" 		
CF ] Staging Area 333 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > PUSH LOCKER 		
CF | 		
CF | The locker is too heavy to move. 		
CF | 		
CF | > 		DavidW says, "obviously the author doesn't want us to wear five vac suits at once."
		Knight_Otu exclaims, "Stifling our creativity!"
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Junction 334 turns 		
CF ] Exits: fore AFT port starboard down Score: 1/10 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		Jacqueline says (to KO), "haha"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Starboard-Side Crew Quarters 335 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Starboard-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a 		
CF | crew personal storage unit. The sole exit is to port. 		
CF | 		
CF | In a shocking lapse of military precision, there is a sticky note 		
CF | attached to the bed post. 		
CF | 		
CF | You can also see a cardboard box (empty) and some wrapping paper here. 		
CF | 		
CF | > 		DavidW says, "'can I //be// any more vacuous?'"
		Jacqueline asks, "What if our disturbingly eyeless teddy bear needs a vac suit??"
Knight_Otu says (to ClubFloyd), "x cabinet" 		
CF ] Starboard-Side Crew Quarters 336 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X CABINET 		
CF | 		
CF | A simple black-painted steel cabinet, it is open and empty. 		
CF | 		
CF | > 		Jade asks, "where can use an eye to fix something?"
Knight_Otu says (to ClubFloyd), "x storage" 		
CF ] Starboard-Side Crew Quarters 337 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X STORAGE 		
CF | 		
CF | The storage unit consists of top and bottom drawers, with an attached 		
CF | keypad and display. There is a keyhole under the keypad. Both drawers 		
CF | are closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x keyhole" 		
CF ] Starboard-Side Crew Quarters 338 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X KEYHOLE 		
CF | 		
CF | A pretty typical keyhole, maybe smaller than most. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bed" 		
CF ] Starboard-Side Crew Quarters 339 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X BED 		
CF | 		
CF | A fairly typical military bunk bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Starboard-Side Crew Quarters 340 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | It's a simple black-painted steel door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x frame" 		
CF ] Starboard-Side Crew Quarters 340 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X FRAME 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x eye" 		
CF ] Starboard-Side Crew Quarters 340 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X EYE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), " sensor" 		
CF ] Starboard-Side Crew Quarters 340 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > SENSOR 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x sensor" 		
CF ] Starboard-Side Crew Quarters 341 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X SENSOR 		
CF | 		
CF | The optical sensor is a small component with a two-pronged connector 		
CF | on the back and a blue metallic circle on the other. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		DavidW asks, "Try unlocking the keypad with the sensor?"
Knight_Otu says (to ClubFloyd), "unlock keypad with sensor" 		
CF ] Starboard-Side Crew Quarters 342 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > UNLOCK KEYPAD WITH SENSOR 		
CF | 		
CF | That doesn't seem to fit the lock. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unlock keypad with fork" 		
CF ] Starboard-Side Crew Quarters 343 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > UNLOCK KEYPAD WITH FORK 		
CF | 		
CF | That doesn't seem to fit the lock. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Starboard-Side Crew Quarters 344 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a new optical sensor 		
CF | a beacon 		
CF | Bertie the Bear™ 		
CF | a blown fuse 		
CF | a blue screw 		
CF | the red access card 		
CF | ten MREs 		
CF | a spoon 		
CF | a fork 		
CF | a knife 		
CF | some pair of slippers 		
CF | an Universal Game Emulator 		
CF | an engineering uniform 		
CF | a piece of note paper 		
CF | a vac suit (being worn) 		
CF | a To-Do list 		
CF | a repair corps uniform (being worn) 		
CF | a toolbox 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open uge" 		
CF ] Starboard-Side Crew Quarters 345 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > OPEN UGE 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on uge" 		
CF ] Starboard-Side Crew Quarters 346 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > TURN ON UGE 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use uge" 		
CF ] Starboard-Side Crew Quarters 346 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > USE UGE 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play uge" 		
CF ] Starboard-Side Crew Quarters 347 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > PLAY UGE 		
CF | 		
CF | You must supply a second noun. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x uge" 		
CF ] Starboard-Side Crew Quarters 348 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X UGE 		
CF | 		
CF | The Universal Game Emulator, or "UGE", can play any game ever produced 		
CF | for any system. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on uge" 		
CF ] Starboard-Side Crew Quarters 349 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > TURN ON UGE 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "help commands" 		
CF ] Starboard-Side Crew Quarters 349 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > HELP COMMANDS 		
CF | 		
CF | Here are some verbs available in this game that might come in handy: 		
CF | 		
CF | - clean 		
CF | - chew 		
CF | - disconnect 		
CF | - fix/repair 		
CF | - plug in 		
CF | - slide/swipe (through/in a slot) 		
CF | - spit out 		
CF | - stick (something) to 		
CF | - type 		
CF | - unbolt 		
CF | - unplug 		
CF | - vacuum 		
CF | - vent 		
CF | 		
CF | 		
CF | A note on fixing things: you don't need to fiddle with screwdrivers 		
CF | and screws. Instead, say what you mean. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unbolt uge" 		
CF ] Starboard-Side Crew Quarters 349 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > UNBOLT UGE 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break uge" 		
CF ] Starboard-Side Crew Quarters 350 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > BREAK UGE 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play crash" 		
CF ] Starboard-Side Crew Quarters 350 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > PLAY CRASH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unscrew uge" 		
CF ] Starboard-Side Crew Quarters 351 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > UNSCREW UGE 		
CF | 		
CF | The Universal Game Emulator cannot be unscrewed. 		
CF | 		
CF | > 		Jade says, "open uge"
		Jade says, "unbuilt uge"
Knight_Otu says (to ClubFloyd), "unbuild uge" 		
CF ] Starboard-Side Crew Quarters 351 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > UNBUILD UGE 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unbuilt uge" 		
CF ] Starboard-Side Crew Quarters 351 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > UNBUILT UGE 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unscrew keypad" 		
CF ] Starboard-Side Crew Quarters 352 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > UNSCREW KEYPAD 		
CF | 		
CF | The keypad cannot be unscrewed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x tools" 		
CF ] Starboard-Side Crew Quarters 353 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > X TOOLS 		
CF | 		
CF | Your toolbox holds wrenches, screwdrivers, pliers, and an assortment 		
CF | of various fasteners. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Starboard-Side Crew Quarters 354 turns 		
CF ] Exits: port Score: 1/10 		
CF | 		
CF | > L 		
CF | 		
CF | Starboard-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a 		
CF | crew personal storage unit. The sole exit is to port. 		
CF | 		
CF | In a shocking lapse of military precision, there is a sticky note 		
CF | attached to the bed post. 		
CF | 		
CF | You can also see a cardboard box (empty) and some wrapping paper here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "p" 		
CF ] Junction 355 turns 		
CF ] Exits: fore AFT port starboard down Score: 1/10 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "a" 		
CF ] Junction 356 turns 		
CF ] Exits: fore AFT port starboard down Score: 1/10 		
CF | 		
CF | > A 		
CF | 		
CF | The door stays shut as you try to go through it. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF ] Junction 357 turns 		
CF ] Exits: fore AFT port starboard down Score: 1/10 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The Captain's Door is a conventional, self-opening starship door. It 		
CF | is painted in the traditional red of a starship captain. It features a 		
CF | slot through which you may slide the appropriate access card. Beside 		
CF | the door is an access panel, which is open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "f" 		
CF ] Galley 358 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Galley 		
CF | This narrow space is barely enough room for two Marines to prepare and 		
CF | eat a meal. There is a counter with a drawer, and two stools, a 		
CF | microwave oven, and a large closet here. Pots and pans hang from hooks 		
CF | in the ceiling. A ladder leads up through the midship door, and you 		
CF | can leave aft. 		
CF | 		
CF | On the starboard wall is a panel on which is a blue button. Tacked to 		
CF | the panel is the operator's manual for the midship door. 		
CF | 		
CF | You faintly hear someone speaking above. 		
CF | 		
CF | > 		DavidW says, "We need a new fuse for the door's panel."
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "search stools" 		
CF ] Galley 358 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > SEARCH STOOLS 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stool" 		
CF ] Galley 358 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X STOOL 		
CF | 		
CF | Which do you mean, the left stool or the right stool? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x left" 		
CF ] Galley 359 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X LEFT 		
CF | 		
CF | A tall bar-type stool, bolted to the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x right stool" 		
CF ] Galley 360 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > X RIGHT STOOL 		
CF | 		
CF | A tall bar-type stool, bolted to the floor. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "look under left" 		
CF ] Galley 361 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > LOOK UNDER LEFT 		
CF | 		
CF | There's nowhere to look under the left stool. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unbolt left stool" 		
CF ] Galley 361 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > UNBOLT LEFT STOOL 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unbolt stool" 		
CF ] Galley 361 turns 		
CF ] Exits: aft UP Score: 1/10 		
CF | 		
CF | > UNBOLT STOOL 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		DavidW asks, "is unbolt a verb?"
		Roger says, "did we try to unthread or get that cable from the engine component? Not sure if it's a separate object or not."
Knight_Otu says (to ClubFloyd), "a" 		
CF ] Junction 362 turns 		
CF ] Exits: fore AFT port starboard down Score: 1/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		DavidW says (to Roger), "dunno"
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Staging Area 363 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Staging Area 		
CF | This is the staging area of the ship, where marines prepare for 		
CF | missions. It is adjacent to the aft airlock. Locked compartments set 		
CF | into the walls hold various munitions. A ladder leads up into the rest 		
CF | of the ship. 		
CF | 		
CF | An equipment locker is sprawled across the room, with its door to the 		
CF | ground. 		
CF | 		
CF | Through the airlock windows you see the blank space left by the 		
CF | destruction of Space Station Omicron-5. 		
CF | 		
CF | What looks like part of an engine is stowed in a corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x engine" 		
CF ] Staging Area 364 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > X ENGINE 		
CF | 		
CF | This is a wide, low, trapezoidal hunk of metal bearing the marking 		
CF | JL-758 on one side. Numerous electrical contacts dot the upper 		
CF | surface. Someone has threaded a thick cord with clips on both ends 		
CF | through some openings on the top and side. 		
CF | 		
CF | > 		DavidW says, "We might try to connect the beacon to the cable."
Knight_Otu says (to ClubFloyd), "x cord" 		
CF ] Staging Area 365 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > X CORD 		
CF | 		
CF | It looks like this is meant to attach the brand-new JL-758 to 		
CF | something. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Staging Area 366 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > GET IT 		
CF | 		
CF | That seems to be a part of the brand-new JL-758. 		
CF | 		
CF | > 		Roger says, "sure"
		Jacqueline says, "unbolt is a verb"
Knight_Otu says (to ClubFloyd), "connect beacon to cord" 		
CF ] Staging Area 366 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > CONNECT BEACON TO CORD 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unbolt cord" 		
CF ] Staging Area 366 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > UNBOLT CORD 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fasten cord" 		
CF ] Staging Area 367 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > FASTEN CORD 		
CF | 		
CF | There's nowhere on nothing to put a screw. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unbolt" 		
CF ] Staging Area 367 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > UNBOLT 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "xyzzy" 		
CF ] Staging Area 367 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > XYZZY 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach beacon to cord" 		
CF ] Staging Area 368 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > ATTACH BEACON TO CORD 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		Jacqueline says, "Unbolt is listed in the special commands;."
		Knight_Otu says, "The game says it's a verb, but I'm not sure it is."
DavidW says (to ClubFloyd), "attach becaon to engine" 		
CF ] Staging Area 368 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > ATTACH BECAON TO ENGINE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jade asks, "are there hints implemented?"
		DavidW says, "it's past 4, btw"
		Jacqueline says, "Yeah, I noticed that but chose not to bring it up."
		Jacqueline says, "I kind of wanted to stop an hour ago. (Sorry, author. Honest.)"
		Jade says, "I have read the post mortem and the game is a different one, easier , than the one I tested"
		Jacqueline says, "Reviews indicate that there's quite a plot, but we have yet to hit it."
		DavidW asks, "so we've barely seen any of the good parts of the game?"
		Jacqueline says, "Apparently."
		Jacqueline asks, "Possibly?"
		Jade says, "I don't think so"
Jade says (to ClubFloyd), "score" 		
CF ] Staging Area 368 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 1 out of a possible 10, in 369 turns. 		
CF | 		
CF | > 		Jacqueline exclaims, "Good job fixing that one thing, David!"
		Jade says, "1 / 10, I think not"
		Knight_Otu says, "I mean we're clearly missing something."
		Roger says, "I could be ready for more next week"
		DavidW says, "thanks!"
		Roger says, "yes, good work everyone"
		Jacqueline exclaims, "Great to see everyone!"
		DavidW asks, "I wonder where the keypad key is. Where would someone hide it?"
		Jade says, "We need a new start with fresh energy"
		Jacqueline says, "I wonder why the captaon"
		Jacqueline says, "er"
		Jacqueline says, "I wonder why the captain's room doesn't have backup power for the key card."
		Knight_Otu asks, "Job security for repair-people?"
		DavidW asks, "Where even is the captain and why did a crewmember have the captain's card?"
		Jacqueline says (to David), "I plan to never know."
		Jacqueline says, "I am sorry, I'm being meaner than usual today. I'm really not sure what's gotten into me."
		Jade says, "We will see"
		Roger says, "also I've just cheated and read the Crash Post-Mortem so I've got some newish ideas"
		Jacqueline asks (of Roger), "Enough to actually want to try?"
		Jacqueline says, "Because it would have to be really compelling for me."
		DavidW asks, "Should we check our hair for a bobby pin?"
		Jacqueline says, "hahaha"
		Jacqueline says (to DW), "I adore you."
		Roger says, "well, the game is kind of going to be more of the same, probably, but my vote is to take another stab at it next week"
		Jacqueline says, "Really"
		Jacqueline says, "Well, okay."
		DavidW says, "I can at least write up my notes for what we've seen so far."
		Jacqueline says, "Sounds good."
		
*** SESSION 2 *** 		
		DavidW says, "Once again, my notes are at [LINK]"
		Jacqueline asks, "So, we're gonna do this, huh?"
		DavidW says, "I think we're gonna try."
		DavidW says, "I found a use for the sensor when writing up my notes."
		Knight_Otu says, "I'm fine with it."
		Jacqueline says, "I would prefer to not drive, but I shall watch."
		Roger says, "Make it so"
DavidW says (to ClubFloyd), "look" 		
CF ] Staging Area 369 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > LOOK 		
CF | 		
CF | Staging Area 		
CF | This is the staging area of the ship, where marines prepare for 		
CF | missions. It is adjacent to the aft airlock. Locked compartments set 		
CF | into the walls hold various munitions. A ladder leads up into the rest 		
CF | of the ship. 		
CF | 		
CF | An equipment locker is sprawled across the room, with its door to the 		
CF | ground. 		
CF | 		
CF | Through the airlock windows you see the blank space left by the 		
CF | destruction of Space Station Omicron-5. 		
CF | 		
CF | What looks like part of an engine is stowed in a corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Staging Area 370 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a new optical sensor 		
CF | a beacon 		
CF | Bertie the Bear™ 		
CF | a blown fuse 		
CF | a blue screw 		
CF | the red access card 		
CF | ten MREs 		
CF | a spoon 		
CF | a fork 		
CF | a knife 		
CF | some pair of slippers 		
CF | an Universal Game Emulator 		
CF | an engineering uniform 		
CF | a piece of note paper 		
CF | a vac suit (being worn) 		
CF | a To-Do list 		
CF | a repair corps uniform (being worn) 		
CF | a toolbox 		
CF | 		
CF | > 		DavidW says, "okay, we need the black trunk which should be in one of the crew quarters."
DavidW says (to ClubFloyd), "u" 		
CF ] Junction 371 turns 		
CF ] Exits: fore AFT port starboard down Score: 1/10 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Port-Side Crew Quarters 372 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Port-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a 		
CF | crew personal storage unit. The sole exit is to starboard. 		
CF | 		
CF | You can see a black trunk (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take trunk" 		
CF ] Port-Side Crew Quarters 373 turns 		
CF ] Exits: starboard Score: 1/10 		
CF | 		
CF | > TAKE TRUNK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Junction 374 turns 		
CF ] Exits: fore AFT port starboard down Score: 1/10 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		Knight_Otu asks, "Why did I just read engineer rather than engine?"
DavidW says (to ClubFloyd), "d" 		
CF ] Staging Area 375 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Staging Area 		
CF | This is the staging area of the ship, where marines prepare for 		
CF | missions. It is adjacent to the aft airlock. Locked compartments set 		
CF | into the walls hold various munitions. A ladder leads up into the rest 		
CF | of the ship. 		
CF | 		
CF | An equipment locker is sprawled across the room, with its door to the 		
CF | ground. 		
CF | 		
CF | Through the airlock windows you see the blank space left by the 		
CF | destruction of Space Station Omicron-5. 		
CF | 		
CF | What looks like part of an engine is stowed in a corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Staging Area 376 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The airlock door is an imposing solid barrier between vacuum and 		
CF | safety. It is colored yellow with red warning symbols on it. Above the 		
CF | door is a panel of electronic components. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panel" 		
CF ] Staging Area 377 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | The component panel is too high. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop trunk" 		
CF ] Staging Area 378 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > DROP TRUNK 		
CF | 		
CF | You place the black trunk near the airlock door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on trunk" 		
CF ] Staging Area 379 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > STAND ON TRUNK 		
CF | 		
CF | You get onto the black trunk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panel" 		
CF ] Staging Area 380 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | The prominent features of the panel are two optical sensors. One of 		
CF | them has become partially detached and looks broken. 		
CF | 		
CF | You add an item ("fix the airlock door") to your to-do list. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take broken sensor" 		
CF ] Staging Area 381 turns 		
CF ] Exits: aft up outside Score: 1/10 		
CF | 		
CF | > TAKE BROKEN SENSOR 		
CF | 		
CF | You remove the broken sensor from the panel. 		
CF | 		
CF | > 		Roger says, "promising"
DavidW says (to ClubFloyd), "put new sensor in socket" 		
CF ] Staging Area 382 turns 		
CF ] Exits: aft up outside Score: 2/10 		
CF | 		
CF | > PUT NEW SENSOR IN SOCKET 		
CF | 		
CF | You insert the fresh sensor into the empty socket. 		
CF | [There. That should do it.] 		
CF | 		
CF | You cross out an item ("fix the airlock door") on your to-do list. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Staging Area 383 turns 		
CF ] Exits: aft up outside Score: 2/10 		
CF | 		
CF | > STAND 		
CF | 		
CF | You get off the black trunk. 		
CF | 		
CF | Staging Area 		
CF | This is the staging area of the ship, where marines prepare for 		
CF | missions. It is adjacent to the aft airlock. Locked compartments set 		
CF | into the walls hold various munitions. A ladder leads up into the rest 		
CF | of the ship. 		
CF | 		
CF | An equipment locker is sprawled across the room, with its door to the 		
CF | ground. 		
CF | 		
CF | Through the airlock windows you see the blank space left by the 		
CF | destruction of Space Station Omicron-5. 		
CF | 		
CF | What looks like part of an engine is stowed in a corner. 		
CF | 		
CF | You can also see a black trunk (closed) here. 		
CF | 		
CF | > 		Lancelot says, "ah nice... automatic to-do tracking :p"
DavidW says (to ClubFloyd), "a" 		
CF ] Aft Airlock 384 turns 		
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Aft Airlock 		
CF | You are in the aft airlock. Outside is the blackness of space, 		
CF | speckled with the dying embers of what was once Space Station 		
CF | Omicron-5. Forward leads into the ship. 		
CF | 		
CF | > 		Knight_Otu says, "We clearly are too small to be a repair-person."
DavidW says (to ClubFloyd), "x station" 		
CF ] Aft Airlock 385 turns 		
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 		
CF | 		
CF | > X STATION 		
CF | 		
CF | The space station is now just an expanding cloud of debris, receding 		
CF | behind the ship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x debris" 		
CF ] Aft Airlock 386 turns 		
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 		
CF | 		
CF | > X DEBRIS 		
CF | 		
CF | Receding behind the SS Usagi, the explosion of Space Station Omicron-5 		
CF | sadly fades. [That's where I lived.] 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		DavidW says, "I didn't dare explore further, but my guess is that we have to go outside the ship"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf5" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Aft Airlock 386 turns 		
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear vac suit" 		
CF ] Aft Airlock 387 turns 		
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 		
CF | 		
CF | > WEAR VAC SUIT 		
CF | 		
CF | You're already wearing that! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suit" 		
CF ] Aft Airlock 388 turns 		
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 		
CF | 		
CF | > X SUIT 		
CF | 		
CF | A puffy yellow suit with an attached helmet and magnetic boots. The 		
CF | gloves are misshapen things, optimized for carrying weaponry, not 		
CF | precision work. There is a nozzle on the front through which air can 		
CF | be recharged or vented. Lights indicate the boots are currently off. A 		
CF | gauge indicates the suit has 14 units of air left. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Aft Airlock 388 turns 		
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 		
CF | 		
CF | > CLOSE DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on boots" 		
CF ] Aft Airlock 389 turns 		
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 		
CF | 		
CF | > TURN ON BOOTS 		
CF | 		
CF | You switch the Magnetic boots on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "aft" 		
CF ] Aft Airlock 390 turns 		
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 		
CF | 		
CF | > AFT 		
CF | 		
CF | It's dangerous out there. I recommend saving the game first... 		
CF | ⇒ Use "save" to save the game, or go "out" again to continue without 		
CF | saving. 		
CF | > 		Perry asks, "14-ish turns outside?"
		Perry says, "Way ahead of you game."
		DavidW asks, "I guess?"
DavidW says (to ClubFloyd), "aft" 		
CF ] Outside the Aft Airloc13 units of air left 391 turns 		
CF ] Exits: FORE inside OUTSIDE Score: 2/10 		
CF | 		
CF | > AFT 		
CF | 		
CF | 		
CF | Outside the Aft Airlock (vacuum) 		
CF | You are standing on the hull of the ship, outside the aft airlock, 		
CF | secured by your vac suit's mag boots. Most of the hull is taken up by 		
CF | the protrusions of various machinery, antennae, radio dishes, and heat 		
CF | sinks. There is a clear path to fore among the obstructions. You can 		
CF | also go in to the airlock. 		
CF | 		
CF | A hook protrudes from the hull next to the airlock door. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		DavidW says, "I have no idea what we might look for."
		Perry says, "Looks like we can recharge it by the way."
		Perry says, "And also 'vent' it, whatever that means."
		Jacqueline says, "I agree that it seems like we have to go out here."
		DavidW says, "I'm hoping now that there's a second airlock."
		Jacqueline says, "Or else it's just a fun death."
		Lancelot says, "we will know in 13 turns I guess :p"
DavidW says (to ClubFloyd), "x hook" 		
CF ] Outside the Aft Airloc12 units of air left 392 turns 		
CF ] Exits: FORE inside OUTSIDE Score: 2/10 		
CF | 		
CF | > X HOOK 		
CF | 		
CF | A post extends from the hull here, with a heavyweight snap hook on the 		
CF | end. The hook is unattached. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Outside the Aft Airloc13 units of air left 391 turns 		
CF ] Exits: FORE inside OUTSIDE Score: 2/10 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Outside the Aft Airlock (vacuum) 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Hull of the Usagi (vac12 units of air left 392 turns 		
CF ] Exits: aft STARBOARD OUTSIDE Score: 2/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Hull of the Usagi (vacuum) 		
CF | Here the path runs aft to the aft airlock and starboard to the 		
CF | engineering airlock. Your path to starboard is blocked by a piece of 		
CF | debris lodged in the hull. [Whatever happened, this was part of 		
CF | it. It's fortunate it didn't penetrate further into the hull.] 		
CF | It's going to be tough to get over; it doesn't look magnetic, so your 		
CF | mag boots won't stick to it. You'll need to be careful. 		
CF | 		
CF | There is a hook set in the hull here. 		
CF | 		
CF | It looks like you could break off a small piece of debris. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		Lancelot says, "ok so examine also consumes air"
		Perry sobs in completionist.
DavidW says (to ClubFloyd), "take debris" 		
CF ] Hull of the Usagi (vac11 units of air left 393 turns 		
CF ] Exits: aft STARBOARD OUTSIDE Score: 2/10 		
CF | 		
CF | > TAKE DEBRIS 		
CF | 		
CF | (the small piece of debris) 		
CF | You break off a piece of the debris. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		Lancelot says, "a hook, do we have something like a line"
		Roger says, "I keep assuming the ship is named the Umami"
		Jade says, "there is debris and a hook"
		DavidW says, "I didn't see any line, no."
DavidW says (to ClubFloyd), "s" 		
CF ] Hull of the Usagi (vac10 units of air left 394 turns 		
CF ] Exits: aft STARBOARD OUTSIDE Score: 2/10 		
CF | 		
CF | > S 		
CF | 		
CF | You attempt to climb over the debris. Just when you think you're over, 		
CF | your foot catches, and you lose your hold. The result: you're floating 		
CF | about a foot from the hull, unable to make contact with your mag boots 		
CF | to pull yourself down. You're barely moving relative to the hull, but 		
CF | you're stuck here. The bright side? You broke down the debris enough 		
CF | that it's no longer a barrier. 		
CF | 		
CF | [Okay, stay calm. Don't freak out.] 		
CF | 		
CF | Hull of the Usagi (vacuum, floating) 		
CF | Here the path runs aft to the aft airlock and starboard to the 		
CF | engineering airlock. Where there used to be a large embedded chunk of 		
CF | debris blocking the path, now there is a scattering of rubble. 		
CF | 		
CF | There is a hook set in the hull here. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		Knight_Otu says, "Uh oh."
		Roger says, "I've at least 2 ideas here (my own, not stolen)"
DavidW says (to ClubFloyd), "throw debris" 		
CF ] Hull of the Usagi (vac9 units of air left 395 turns 		
CF ] Exits: aft STARBOARD OUTSIDE Score: 2/10 		
CF | 		
CF | > THROW DEBRIS 		
CF | 		
CF | (the small piece of debris) 		
CF | You throw the small piece of debris away from the ship. It propels you 		
CF | just a tiny amount toward the hull, but it's enough. One agonizing 		
CF | minute later, you're attached to the hull again. 		
CF | 		
CF | [Oh thank god! I thought I was a goner.] 		
CF | 		
CF | Hull of the Usagi (vacuum) 		
CF | Here the path runs aft to the aft airlock and starboard to the 		
CF | engineering airlock. Where there used to be a large embedded chunk of 		
CF | debris blocking the path, now there is a scattering of rubble. 		
CF | 		
CF | There is a hook set in the hull here. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		Roger says, "yay! (I think venting might have also worked)"
		Knight_Otu nods.
		Lancelot says, "nice"
DavidW says (to ClubFloyd), "s" 		
CF ] Outside the Engineerin8 units of air left 396 turns 		
CF ] Exits: port INSIDE OUTSIDE Score: 2/10 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Outside the Engineering Airlock (vacuum) 		
CF | You are standing on the hull of the ship, outside the engineering 		
CF | airlock, secured by your vac suit's mag boots. Most of the hull is 		
CF | taken up by the protrusions of various machinery, antennae, radio 		
CF | dishes, and heat sinks. There is a clear path to port among the 		
CF | obstructions. You can also go in to the airlock. 		
CF | 		
CF | A hook protrudes from the hull next to the airlock door. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Engineering Airlock 397 turns 		
CF ] Exits: PORT INSIDE outside Score: 2/10 		
CF | 		
CF | > IN 		
CF | 		
CF | Welcome back, visitor. I hope your spacewalk was uneventful. 		
CF | 		
CF | Engineering Airlock 		
CF | You are in the engineering airlock. Outside, the space to starboard 		
CF | looks so empty and peaceful it's hard to imagine the awful sight 		
CF | astern. 		
CF | 		
CF | ⇒ astern: behind or toward the rear of a ship, spaceship or aircraft. 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Engineering Deck 398 turns 		
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Engineering Deck 		
CF | The engineering crew is responsible for keeping the physical ship 		
CF | operating. They are in charge of every physical aspect of the ship, 		
CF | from the engines to hull integrity to the life support system. 		
CF | 		
CF | The engineering deck consists of a large console giving a 		
CF | comprehensive view of the physical status of the ship. There is an 		
CF | airlock to starboard. The operations deck continues forward from here, 		
CF | and there are other exits to aft and port. 		
CF | 		
CF | You hear someone speaking to fore. 		
CF | 		
CF | A device labeled "Suit Recharging Station" is here. It is shaped like 		
CF | a chair with nozzles protruding from either arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on device" 		
CF ] Engineering Deck 398 turns 		
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10 		
CF | 		
CF | > SIT ON DEVICE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on station" 		
CF ] Engineering Deck 399 turns 		
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10 		
CF | 		
CF | > SIT ON STATION 		
CF | 		
CF | The nozzles on either side of the chair connect with the suit. After a 		
CF | few moments, the machine emits a pleasant "ping", the nozzles retract, 		
CF | and you stand up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suit" 		
CF ] Engineering Deck 400 turns 		
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10 		
CF | 		
CF | > X SUIT 		
CF | 		
CF | (the vac suit) 		
CF | A puffy yellow suit with an attached helmet and magnetic boots. The 		
CF | gloves are misshapen things, optimized for carrying weaponry, not 		
CF | precision work. There is a nozzle on the front through which air can 		
CF | be recharged or vented. Lights indicate the boots are currently on. A 		
CF | gauge indicates the suit has 50 units of air left. 		
CF | 		
CF | > 		Roger says, "it's time to <clap> pump it up"
		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "listen" 		
CF ] Engineering Deck 401 turns 		
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You can hear someone talking forward from here, but their gender is 		
CF | unclear. They're talking in short bursts with pauses between them, and 		
CF | no one seems to be answering. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		Lancelot says, "wow now we got 50"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf6" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Engineering Deck 401 turns 		
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Machine Room 402 turns 		
CF ] Exits: starboard Score: 2/10 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Machine Room 		
CF | The machine room is where the physical work of Engineering takes 		
CF | place; for instance, machining new parts. There is a large counter 		
CF | lined with drawers here, as well as numerous saws, drills, and other 		
CF | pieces of equipment. You can leave to starboard. 		
CF | 		
CF | There's a hand vac sitting on the counter. 		
CF | 		
CF | > 		Jacqueline asks, "That debris on the outside of the ship was somehow connected to stuff inside the ship? Like that thing bloking the door?"
		Knight_Otu says, "Either venting loses more air than I expected, or the suit started pretty empty."
		Knight_Otu exclaims, "Vacuum cleaner!"
		DavidW says, "That hand vac will clean the dust from the microwave's socket."
		Roger says, "how much more vacc do we need"
		Jacqueline says, "Oh. We're in a different area. My bad."
		Jacqueline says (to DW), "Yeah"
DavidW says (to ClubFloyd), "take hand vac" 		
CF ] Machine Room 403 turns 		
CF ] Exits: starboard Score: 2/10 		
CF | 		
CF | > TAKE HAND VAC 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jade says, "yes"
DavidW says (to ClubFloyd), "x it" 		
CF ] Machine Room 404 turns 		
CF ] Exits: starboard Score: 2/10 		
CF | 		
CF | > X IT 		
CF | 		
CF | A small canister vacuum, with a handle to easily carry it around, and 		
CF | a short hose. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hose" 		
CF ] Machine Room 404 turns 		
CF ] Exits: starboard Score: 2/10 		
CF | 		
CF | > X HOSE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x counter" 		
CF ] Machine Room 405 turns 		
CF ] Exits: starboard Score: 2/10 		
CF | 		
CF | > X COUNTER 		
CF | 		
CF | A long surface made of some composite material, this counter does an 		
CF | admirable job of keeping things off the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawers" 		
CF ] Machine Room 406 turns 		
CF ] Exits: starboard Score: 2/10 		
CF | 		
CF | > OPEN DRAWERS 		
CF | 		
CF | You open the machine room drawers, revealing a small key, a roll of 		
CF | electrical tape, a hex-shaped tool, and a fresh fuse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key, tape, tool, fuse" 		
CF ] Machine Room 407 turns 		
CF ] Exits: starboard Score: 2/10 		
CF | 		
CF | > TAKE KEY, TAPE, TOOL, FUSE 		
CF | 		
CF | small key: Taken. 		
CF | roll of electrical tape: Taken. 		
CF | toolbox: You already have that. 		
CF | blown fuse: You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fresh fuse" 		
CF ] Machine Room 408 turns 		
CF ] Exits: starboard Score: 2/10 		
CF | 		
CF | > TAKE FRESH FUSE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "Is this the jackpot? It feels like it."
		Jacqueline exclaims, "Treasure!"
DavidW says (to ClubFloyd), "take hex tool" 		
CF ] Machine Room 409 turns 		
CF ] Exits: starboard Score: 2/10 		
CF | 		
CF | > TAKE HEX TOOL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "pack ratting to the max I guess"
DavidW says (to ClubFloyd), "l" 		
CF ] Machine Room 410 turns 		
CF ] Exits: starboard Score: 2/10 		
CF | 		
CF | > L 		
CF | 		
CF | Machine Room 		
CF | The machine room is where the physical work of Engineering takes 		
CF | place; for instance, machining new parts. There is a large counter 		
CF | lined with drawers here, as well as numerous saws, drills, and other 		
CF | pieces of equipment. You can leave to starboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x saws" 		
CF ] Machine Room 410 turns 		
CF ] Exits: starboard Score: 2/10 		
CF | 		
CF | > X SAWS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x equipment" 		
CF ] Machine Room 410 turns 		
CF ] Exits: starboard Score: 2/10 		
CF | 		
CF | > X EQUIPMENT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Engineering Deck 411 turns 		
CF ] Exits: FORE AFT port starboard outside Score: 2/10 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Engineering Deck 		
CF | The engineering crew is responsible for keeping the physical ship 		
CF | operating. They are in charge of every physical aspect of the ship, 		
CF | from the engines to hull integrity to the life support system. 		
CF | 		
CF | The engineering deck consists of a large console giving a 		
CF | comprehensive view of the physical status of the ship. There is an 		
CF | airlock to starboard. The operations deck continues forward from here, 		
CF | and there are other exits to aft and port. 		
CF | 		
CF | You hear someone speaking to fore. 		
CF | 		
CF | A device labeled "Suit Recharging Station" is here. It is shaped like 		
CF | a chair with nozzles protruding from either arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Engine Room 412 turns 		
CF ] Exits: fore Score: 2/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Engine Room 		
CF | This where the combustion process is controlled. The aft wall is 		
CF | dominated by the operating panel section of the fusion engine. 		
CF | Monitoring electronics and controls cover the other two walls. A 		
CF | doorway opens forward to the Engineering Deck. 		
CF | 		
CF | There is a large screen on the forward wall. It displays nothing right 		
CF | now. There is a large button below the diagram labeled "Test". 		
CF | 		
CF | > 		Perry exclaims, "Button!!!"
DavidW says (to ClubFloyd), "x panel" 		
CF ] Engine Room 413 turns 		
CF ] Exits: fore Score: 2/10 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | Without a degree in fusion propulsion, trying to understand these 		
CF | controls is pointless. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screen" 		
CF ] Engine Room 414 turns 		
CF ] Exits: fore Score: 2/10 		
CF | 		
CF | > X SCREEN 		
CF | 		
CF | The diagram screen is black. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Engine Room 415 turns 		
CF ] Exits: fore Score: 2/10 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x button" 		
CF ] Engine Room 416 turns 		
CF ] Exits: fore Score: 2/10 		
CF | 		
CF | > X BUTTON 		
CF | 		
CF | A square, yellow button with large capital letters saying "TEST". 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Engineering Deck 417 turns 		
CF ] Exits: FORE aft port starboard outside Score: 2/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Engineering Deck 		
CF | The engineering crew is responsible for keeping the physical ship 		
CF | operating. They are in charge of every physical aspect of the ship, 		
CF | from the engines to hull integrity to the life support system. 		
CF | 		
CF | The engineering deck consists of a large console giving a 		
CF | comprehensive view of the physical status of the ship. There is an 		
CF | airlock to starboard. The operations deck continues forward from here, 		
CF | and there are other exits to aft and port. 		
CF | 		
CF | You hear someone speaking to fore. 		
CF | 		
CF | A device labeled "Suit Recharging Station" is here. It is shaped like 		
CF | a chair with nozzles protruding from either arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Operations Deck 418 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Operations Deck 		
CF | This is where all of the support activity for the bridge occurs. There 		
CF | are large consoles for environmental controls (which include gravity, 		
CF | temperature, and pressure), communications, and power systems here. 		
CF | The bridge continues forward from here, and engineering is aft. There 		
CF | is a door set in the floor with a ladder leading through it. Set in 		
CF | the frame of the door is a blue button. 		
CF | 		
CF | A large equipment trunk lies on the midship door, blocking it. 		
CF | 		
CF | > 		Jacqueline says, "There's the blockage."
DavidW says (to ClubFloyd), "x trunk" 		
CF ] Operations Deck 419 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > X TRUNK 		
CF | 		
CF | It's a large black trunk with an electronic lock. You need the correct 		
CF | code to open it. 		
CF | 		
CF | A man's voice comes over comms: "Usagi, are you there?" 		
CF | 		
CF | [Finally, another person! I'm saved!] 		
CF | 		
CF | ⇒ By the way... you can get help about speaking to other characters 		
CF | by 		
CF | typing "help speech". 		
CF | > 		
DavidW says (to ClubFloyd), "help speech" 		
CF ] Operations Deck 419 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > HELP SPEECH 		
CF | 		
CF | There are a few commands that allow you to talk to other characters 		
CF | you meet. These are: 		
CF | 		
CF | - hello: to start talking to someone. 		
CF | - ask about : ask the character to tell 		
CF | you what it knows about a thing. 		
CF | - goodbye: to stop talking to someone. 		
CF | - tell about : tell the character what 		
CF | you know about a thing. 		
CF | - yes 		
CF | - no 		
CF | 		
CF | Note: you cannot talk or ask about a subject with which you are 		
CF | unfamiliar. Thus you cannot get an answer to "ask Frank about Sophie" 		
CF | unless you are aware of Sophie's existence. 		
CF | 		
CF | To ask a person or thing to do something use the following pattern: 		
CF | ", ", for instance, "computer, help." 		
CF | 		
CF | One useful command is ", repeat", which will cause the named 		
CF | person or thing to repeat the last thing they said, if anything. You 		
CF | can also say ", repeat all", which will cause them to repeat an 		
CF | entire transcript of their speech. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hello" 		
CF ] Operations Deck 420 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > HELLO 		
CF | 		
CF | (addressing the caller) 		
CF | You call out "Yes! I'm here! I'm here! What's going on?" 		
CF | 		
CF | The caller responds, "Ahoy there, SS Usagi, good to hear from you. 		
CF | Seems like you're a bit out of sorts, and we'd like to help you out. 		
CF | But before we get into that, who am I speaking to? Tell me about 		
CF | yourself." 		
CF | 		
CF | You tell the caller that you're from the repair corps. 		
CF | 		
CF | "Alright then, Sergeant Screwdriver, I'll fill you in. Space Station 		
CF | Omicron-5 was bombed by separatists from Deneb IV. By some miracle the 		
CF | Usagi was spared the worst of the blast; you were thrown clear of the 		
CF | station. Only problem is now you're hurtling towards New Da Nang, a 		
CF | heavily-populated moon of Deneb II. An impact there would kill not 		
CF | only you but potentially thousands of people more. 		
CF | 		
CF | "So we've got some work to do. I'm Master Sergeant R. Mu Arvax -- you 		
CF | can ask the ship computer about me. I'm going to try and help you get 		
CF | this ship under control again. First we have to establish, though, 		
CF | what the ship is currently doing. Normally, I'd be able to tap into 		
CF | the ship diagnostics and controls from here on Deneb III, but 		
CF | something seems to have gone wrong. So I'm going to need your help. 		
CF | Are you up to the task?" 		
CF | 		
CF | [Sergeant Screwdriver, guy thinks he's funny.] 		
CF | 		
CF | "Yes sir!" you proclaim, despite his lame joke. 		
CF | 		
CF | "Great, great. Now let's get to work. 		
CF | 		
CF | "The first thing I need you to do is reboot the system, using the 		
CF | computer. Once you do that, hopefully I'll be able to access ship 		
CF | controls. You'll have to use my access code: say 'compu--" 		
CF | 		
CF | Master Sergeant R. Mu Arvax's voice breaks up and another voice comes 		
CF | over comms. "SS Usagi, this is Captain Jane Mulgrew, please come in. 		
CF | Repeat, this is Captain Mulgrew of the SS Usagi, Usagi come in." 		
CF | 		
CF | [Somebody else?] 		
CF | 		
CF | > 		
DavidW pushes the green 'space' button. 		
CF ] Operations Deck 420 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > 		
CF | 		
CF | I beg your pardon? 		
CF | 		
CF | > 		Lancelot says, "the plot thickens"
		DavidW says, "Mulgrew is this ship's captain."
DavidW says (to ClubFloyd), "hello" 		
CF ] Operations Deck 421 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > HELLO 		
CF | 		
CF | (addressing Captain Jane Mulgrew) 		
CF | Captain Mulgrew responds, "Hello there, Usagi. That's my ship you've 		
CF | got there. Be careful with her. 		
CF | 		
CF | "We've been listening in and we've heard your communications with 		
CF | Arvax. He had us jammed for a while, but we managed to break through 		
CF | and here we are. Now it's very important that you understand this: 		
CF | Arvax is not your friend. His allegiances lie with Deneb IV, not with 		
CF | the Space Authority. He would like nothing more than to see this ship 		
CF | wipe out a few neighborhoods on New Da Nang. 		
CF | 		
CF | "So what we need you to do is deny Arvax by shutting down any access 		
CF | to the ship's controls from the outside by invoking the emergency 		
CF | protocols. That will put the ship in a state where we can board and 		
CF | take control of the ship. What do you say? Do you have any questions?" 		
CF | 		
CF | Master Sergeant R. Mu Arvax's voice comes back over the radio: "You 		
CF | there still, Usagi? I think I lost you for a second." 		
CF | 		
CF | [Oh no, who should I trust?] 		
CF | 		
CF | > 		Jacqueline says, "hahaha. Jane Mulgrew."
		Jacqueline says, "Cute."
DavidW says (to ClubFloyd), "ask computer about arvax" 		
CF ] Operations Deck 422 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > ASK COMPUTER ABOUT ARVAX 		
CF | 		
CF | Classified personnel data on Master Sergeant R. Mu Arvax: Master 		
CF | Sergeant Arvax has had a distinguished career in the Space Marines, 		
CF | but has come under scrutiny in recent years for alleged sympathies 		
CF | with separatist factions on Deneb IV. Military Intelligence has so far 		
CF | declined to move on Arvax, but urges commanding officers to exercise 		
CF | discretion in their dealings with him, and to remain vigilant for any 		
CF | suspicious behavior. 		
CF | 		
CF | > 		Jacqueline says, "I will now be unable to shake the immediate visual image I have of Jane Mulgrew."
		Jacqueline says, "Wow. Amazing personnel info to give a rando like us."
		Perry says, "dWikipedia but only the Controversy section."
DavidW says (to ClubFloyd), "trust mulgrew" 		
CF ] Operations Deck 422 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > TRUST MULGREW 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		Jacqueline says, "I think we just communicate that by doing what they tell us."
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf7" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Operations Deck 422 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "Arvax didn't actually tell us his code yet."
DavidW says (to ClubFloyd), "ask mulgrew about reboot" 		
CF ] Operations Deck 423 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > ASK MULGREW ABOUT REBOOT 		
CF | 		
CF | "Don't be too hasty to reboot the computer. Once that's done, Arvax 		
CF | can get control of the ship and we won't be able to get it back. We 		
CF | need to activate the ship's emergency protocols. The computer will 		
CF | reboot itself if necessary." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mulgrew about emergency" 		
CF ] Operations Deck 424 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > ASK MULGREW ABOUT EMERGENCY 		
CF | 		
CF | "To prevent Arvax from seizing control of the ship remotely, we need 		
CF | to put the ship in a mode where it ignores all data communications. 		
CF | Voice radio will still be able to get through, but communications with 		
CF | the computer from outside will cease. You'll need to use my access 		
CF | code: say 'computer, access code 81416'." 		
CF | 		
CF | > 		DavidW says, "last week, we found the captain's keycard in another crewperson's drawer."
		DavidW says, "Which suggests one of the crewmembers was working against the captain."
		Knight_Otu says, "Something is rotten here."
		Roger says, "a lot of that going around here in Treachery Comp"
		DavidW asks, "shall we try doing what Mulgrew suggests?"
		DavidW says, "assuming it is Mulgrew, of course."
		Perry says, "Seems pretty clear cut if the computer's files are accurate."
		Knight_Otu says, "I guess we do."
DavidW says (to ClubFloyd), "computer, access code 81416" 		
CF ] Operations Deck 425 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > COMPUTER, ACCESS CODE 81416 		
CF | 		
CF | Welcome, Captain Jane Mulgrew. Logging you in. 		
CF | 		
CF | > 		Jade says, "I suppose that"
		Perry says, "It is funny Arvax told us themselves to look them up"
DavidW says (to ClubFloyd), "computer, activate emergency protocols" 		
CF ] Operations Deck 426 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > COMPUTER, ACTIVATE EMERGENCY PROTOCOLS 		
CF | 		
CF | "I'm afraid I don't have anything to say about that." 		
CF | 		
CF | > 		Jacqueline says, "Well, wait."
		Jacqueline says, "I mean, we can watch this play out."
DavidW says (to ClubFloyd), "computer, activate emergency" 		
CF ] Operations Deck 427 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > COMPUTER, ACTIVATE EMERGENCY 		
CF | 		
CF | "I'm afraid I don't have anything to say about that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask computer about emergency" 		
CF ] Operations Deck 428 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > ASK COMPUTER ABOUT EMERGENCY 		
CF | 		
CF | It is standard practice for a ship's captain to establish a set of 		
CF | emergency actions to be used in the event the ship is compromised. 		
CF | Typically such "emergency protocols" include measures to incapacitate, 		
CF | eject, or kill intruders, as well as to render the ship unusable by 		
CF | such invaders. 		
CF | 		
CF | > 		Jacqueline says, "But Arvax told us to look him up. He had to have known."
		Jacqueline says, "Or something."
		Perry asks, "... kill intruders?"
		Perry says, "Yeah, Jacq."
		Lancelot asks, "are we considered an intruder?"
		Knight_Otu says, "I ould think we have official business on the ship..."
		DavidW says, "well, we're not a regular crewmember."
DavidW says (to ClubFloyd), "computer, emergency" 		
CF ] Operations Deck 429 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > COMPUTER, EMERGENCY 		
CF | 		
CF | "I'm afraid I don't have anything to say about that." 		
CF | 		
CF | > 		Jade says, "not, we aren't"
		Lancelot says, "I guess we will find out soon enough"
DavidW says (to ClubFloyd), "x communications" 		
CF ] Operations Deck 430 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > X COMMUNICATIONS 		
CF | 		
CF | The communications console is used for all communications, including 		
CF | long-range subspace and short-range radio communications. A readout 		
CF | displays the connections on each channel: "channel 1 -- Deneb III 		
CF | Marine Command, channel 2 -- Unknown Caller, channel 3 -- No 		
CF | Connection." 		
CF | 		
CF | > 		Knight_Otu says, "I guess it depends on how murderous AIs feel in this 'verse."
DavidW says (to ClubFloyd), "ask mulgrew about location" 		
CF ] Operations Deck 431 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > ASK MULGREW ABOUT LOCATION 		
CF | 		
CF | "I'm afraid I don't have anything to say about that." 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		Jacqueline says, "I mean, it does seem we gotta reboot regardless."
DavidW says (to ClubFloyd), "x power" 		
CF ] Operations Deck 432 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > X POWER 		
CF | 		
CF | The power systems console controls the power for the entire craft 		
CF | allowing, for instance, for power to be rerouted away from 		
CF | non-essential systems and to more essential systems such as life 		
CF | support or defensive systems. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x environment" 		
CF ] Operations Deck 433 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > X ENVIRONMENT 		
CF | 		
CF | The environmental console contains the controls that deal with the 		
CF | comfort of the occupants, including temperature, pressure, and 		
CF | gravity. The gravity dial can be set from 1 to 10. It is set to 5. 		
CF | 		
CF | Captain Mulgrew: "Calling the SS Usagi..." 		
CF | 		
CF | > 		Jacqueline says (to Mulgrew), "Hush, woman."
DavidW says (to ClubFloyd), "hello mulgrew" 		
CF ] Operations Deck 433 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > HELLO MULGREW 		
CF | 		
CF | I only understood you as far as wanting to hello. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hello" 		
CF ] Operations Deck 434 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > HELLO 		
CF | 		
CF | You are already talking to Captain Jane Mulgrew. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mulgrew about computer" 		
CF ] Operations Deck 435 turns 		
CF ] Exits: FORE aft down Score: 2/10 		
CF | 		
CF | > ASK MULGREW ABOUT COMPUTER 		
CF | 		
CF | "Ah yes, I suppose you'll need privileged access. Just say: 'computer, 		
CF | access code 81416'." 		
CF | 		
CF | > 		Jacqueline says, "Oh, well, maybe don't hush."
DavidW says (to ClubFloyd), "f" 		
CF ] Bridge 436 turns 		
CF ] Exits: aft Score: 2/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Bridge 		
CF | This is where the captain, navigator, and pilot all sit. Large 		
CF | viewscreens give a full view of the space around the ship. To port you 		
CF | can see the blue-white disk of Deneb. Astern you can faintly see the 		
CF | fading embers of what was Space Station Omicron-5. 		
CF | 		
CF | The pilot's and navigator's chairs sit before the large helm console. 		
CF | The captain's chair, with command console, sits halfway between them 		
CF | and operations further aft. 		
CF | 		
CF | You hear someone speaking aft of here. 		
CF | 		
CF | > 		Jacqueline says, "Okay, I will apologize for being lame."
		Jacqueline says, "haha ILAC"
DavidW says (to ClubFloyd), "x helm" 		
CF ] Bridge 437 turns 		
CF ] Exits: aft Score: 2/10 		
CF | 		
CF | > X HELM 		
CF | 		
CF | (the helm table) 		
CF | The helm is a sloped table covered with cryptic readouts and touch 		
CF | controls. In the back is an access panel which is closed. A hex-shaped 		
CF | aperture is probably the locking mechanism. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open panel" 		
CF ] Bridge 438 turns 		
CF ] Exits: aft Score: 2/10 		
CF | 		
CF | > OPEN PANEL 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open panel with hex tool" 		
CF ] Bridge 439 turns 		
CF ] Exits: aft Score: 2/10 		
CF | 		
CF | > OPEN PANEL WITH HEX TOOL 		
CF | 		
CF | You unlock the helm access panel. 		
CF | 		
CF | > 		Lancelot says, "ah hex"
DavidW says (to ClubFloyd), "open it" 		
CF ] Bridge 440 turns 		
CF ] Exits: aft Score: 2/10 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | Opening the helm access panel reveals an array of wiring and circuit 		
CF | boards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boards" 		
CF ] Bridge 441 turns 		
CF ] Exits: aft Score: 2/10 		
CF | 		
CF | > X BOARDS 		
CF | 		
CF | There's a lot of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wiring" 		
CF ] Bridge 442 turns 		
CF ] Exits: aft Score: 2/10 		
CF | 		
CF | > X WIRING 		
CF | 		
CF | There's a lot of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x command console" 		
CF ] Bridge 443 turns 		
CF ] Exits: aft Score: 2/10 		
CF | 		
CF | > X COMMAND CONSOLE 		
CF | 		
CF | The command console displays the red outline of a hand. 		
CF | 		
CF | ⇒ You can "touch command console" to touch your palm to it. 		
CF | > 		
DavidW says (to ClubFloyd), "touch it" 		
CF ] Bridge 444 turns 		
CF ] Exits: aft Score: 2/10 		
CF | 		
CF | > TOUCH IT 		
CF | 		
CF | Unauthorized access attempted. This event has been logged by security. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Bridge 443 turns 		
CF ] Exits: aft Score: 2/10 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Bridge 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Lancelot says, "ouch"
DavidW says (to ClubFloyd), "x operations" 		
CF ] Bridge 443 turns 		
CF ] Exits: aft Score: 2/10 		
CF | 		
CF | > X OPERATIONS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x captain's chair" 		
CF ] Bridge 444 turns 		
CF ] Exits: aft Score: 2/10 		
CF | 		
CF | > X CAPTAIN'S CHAIR 		
CF | 		
CF | Functional yet comfortable, it is every inch the chair of a commander. 		
CF | On the arm of the captain's chair is the command console, with which 		
CF | the captain commands the shipboard computer. 		
CF | 		
CF | > 		Lancelot says, "chop authorized person;s hand first"
		Perry says, "DavidW is not in the sudoers file. This incident will be reported."
DavidW says (to ClubFloyd), "x pilot's chair" 		
CF ] Bridge 445 turns 		
CF ] Exits: aft Score: 2/10 		
CF | 		
CF | > X PILOT'S CHAIR 		
CF | 		
CF | An ergonomically-countoured swivel chair designed for hours of 		
CF | stressful work. 		
CF | [Nice chair.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x navigator's chair" 		
CF ] Bridge 446 turns 		
CF ] Exits: aft Score: 2/10 		
CF | 		
CF | > X NAVIGATOR'S CHAIR 		
CF | 		
CF | An ergonomically-countoured swivel chair designed for hours of 		
CF | stressful work. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Operations Deck 447 turns 		
CF ] Exits: fore aft down Score: 2/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Operations Deck 		
CF | This is where all of the support activity for the bridge occurs. There 		
CF | are large consoles for environmental controls (which include gravity, 		
CF | temperature, and pressure), communications, and power systems here. 		
CF | The bridge continues forward from here, and engineering is aft. There 		
CF | is a door set in the floor with a ladder leading through it. Set in 		
CF | the frame of the door is a blue button. 		
CF | 		
CF | A large equipment trunk lies on the midship door, blocking it. 		
CF | 		
CF | Master Sergeant R. Mu Arvax: "Hey, friend, we need to reboot the 		
CF | computer soon before it's too late." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move trunk" 		
CF ] Operations Deck 448 turns 		
CF ] Exits: fore aft down Score: 2/10 		
CF | 		
CF | > MOVE TRUNK 		
CF | 		
CF | You push the trunk clear of the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push blue button" 		
CF ] Operations Deck 449 turns 		
CF ] Exits: fore aft down Score: 2/10 		
CF | 		
CF | > PUSH BLUE BUTTON 		
CF | 		
CF | The door slides open. 		
CF | 		
CF | Captain Mulgrew: "What'll it be, Usagi?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mulgrew, yes" 		
CF ] Operations Deck 450 turns 		
CF ] Exits: fore aft down Score: 2/10 		
CF | 		
CF | > MULGREW, YES 		
CF | 		
CF | I'm not sure what question you're answering. 		
CF | 		
CF | > 		DavidW says, "Neither am I, game."
		DavidW says, "I don't know how to answer these people. Communication in IF isn't my strength."
		Perry says, "It isn't anyone's strength; no worries."
		Lancelot says, "neither is the game engine itself lol"
		DavidW says, "If no one objects, I want to fix the things on our todo list."
DavidW says (to ClubFloyd), "push blue" 		
CF ] Operations Deck 451 turns 		
CF ] Exits: fore aft down Score: 2/10 		
CF | 		
CF | > PUSH BLUE 		
CF | 		
CF | The door is already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Galley 452 turns 		
CF ] Exits: aft up Score: 2/10 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Galley 		
CF | This narrow space is barely enough room for two Marines to prepare and 		
CF | eat a meal. There is a counter with a drawer, and two stools, a 		
CF | microwave oven, and a large closet here. Pots and pans hang from hooks 		
CF | in the ceiling. A ladder leads up through the midship door, and you 		
CF | can leave aft. 		
CF | 		
CF | On the starboard wall is a panel on which is a blue button. Tacked to 		
CF | the panel is the operator's manual for the midship door. 		
CF | 		
CF | You hear someone speaking above. 		
CF | 		
CF | > 		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "vacuum socket" 		
CF ] Galley 453 turns 		
CF ] Exits: aft up Score: 2/10 		
CF | 		
CF | > VACUUM SOCKET 		
CF | 		
CF | You vacuum the dust out of the socket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "plug oven in socket" 		
CF ] Galley 453 turns 		
CF ] Exits: aft up Score: 2/10 		
CF | 		
CF | > PLUG OVEN IN SOCKET 		
CF | 		
CF | I only understood you as far as wanting to plug the microwave oven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "plug oven" 		
CF ] Galley 454 turns 		
CF ] Exits: aft up Score: 3/10 		
CF | 		
CF | > PLUG OVEN 		
CF | 		
CF | You plug in the microwave oven. It beeps three times and displays 		
CF | "Press Start". 		
CF | 		
CF | You cross out an item ("fix the microwave") on your to-do list. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Galley 455 turns 		
CF ] Exits: aft up Score: 3/10 		
CF | 		
CF | > S 		
CF | 		
CF | The obvious exits are aft (to junction) and up (to operations deck). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Junction 456 turns 		
CF ] Exits: fore AFT port starboard down Score: 3/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put new fuse in panel" 		
CF ] Junction 457 turns 		
CF ] Exits: fore AFT port starboard down Score: 3/10 		
CF | 		
CF | > PUT NEW FUSE IN PANEL 		
CF | 		
CF | You put the fresh fuse into the access panel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swipe card" 		
CF ] Junction 458 turns 		
CF ] Exits: fore AFT port starboard down Score: 3/10 		
CF | 		
CF | > SWIPE CARD 		
CF | 		
CF | (through the Captain's Door's slot) 		
CF | The door won't function until the panel is closed. 		
CF | [Who designed this thing?] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close panel" 		
CF ] Junction 459 turns 		
CF ] Exits: fore AFT port starboard down Score: 3/10 		
CF | 		
CF | > CLOSE PANEL 		
CF | 		
CF | When you try to close the access panel, the blue screw slips from your 		
CF | grasp, bounces once, rolls, and falls down the ladder well. At the 		
CF | bottom of the ladder, it bounces once more, right through the grill of 		
CF | an air scrubber intake. That screw's long gone. 		
CF | 		
CF | > 		Lancelot says, "pfff"
		Knight_Otu says, "Typical."
		DavidW says, "I remember almost the same thing happening to me."
		Roger says, "maybe we could vacuum it out? I guess we have a spare screw though"
		DavidW says, "We needed to fix the door closer on my door, and the screw fell down the stairwell onto a floor vent."
		DavidW says, "Only damn good luck it didn't go into the vent."
		DavidW says, "I don't have a spare screw."
DavidW says (to ClubFloyd), "x screw" 		
CF ] Junction 459 turns 		
CF ] Exits: fore AFT port starboard down Score: 3/10 		
CF | 		
CF | > X SCREW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close panel" 		
CF ] Junction 460 turns 		
CF ] Exits: fore AFT port starboard down Score: 3/10 		
CF | 		
CF | > CLOSE PANEL 		
CF | 		
CF | All of your screws are either too big or too small. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Staging Area 461 turns 		
CF ] Exits: aft up outside Score: 3/10 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Staging Area 		
CF | This is the staging area of the ship, where marines prepare for 		
CF | missions. It is adjacent to the aft airlock. Locked compartments set 		
CF | into the walls hold various munitions. A ladder leads up into the rest 		
CF | of the ship. 		
CF | 		
CF | An equipment locker is sprawled across the room, with its door to the 		
CF | ground. 		
CF | 		
CF | Through the airlock windows you see the blank space left by the 		
CF | destruction of Space Station Omicron-5. 		
CF | 		
CF | What looks like part of an engine is stowed in a corner. 		
CF | 		
CF | There is an air scrubber intake in the wall here. 		
CF | 		
CF | You can also see a black trunk (closed) here. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x intake" 		
CF ] Staging Area 462 turns 		
CF ] Exits: aft up outside Score: 3/10 		
CF | 		
CF | > X INTAKE 		
CF | 		
CF | You see nothing special about the air scrubber intake. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Staging Area 463 turns 		
CF ] Exits: aft up outside Score: 3/10 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "vacuum intake" 		
CF ] Staging Area 464 turns 		
CF ] Exits: aft up outside Score: 3/10 		
CF | 		
CF | > VACUUM INTAKE 		
CF | 		
CF | You vacuum the air scrubber intake a little. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in intake" 		
CF ] Staging Area 465 turns 		
CF ] Exits: aft up outside Score: 3/10 		
CF | 		
CF | > LOOK IN INTAKE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask computer about intake" 		
CF ] Staging Area 466 turns 		
CF ] Exits: aft up outside Score: 3/10 		
CF | 		
CF | > ASK COMPUTER ABOUT INTAKE 		
CF | 		
CF | An air scrubber is a vital part of any shipboard air supply. The 		
CF | scrubber removes biological and other particles from the air before it 		
CF | is recycled. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask computer about outtake" 		
CF ] Staging Area 467 turns 		
CF ] Exits: aft up outside Score: 3/10 		
CF | 		
CF | > ASK COMPUTER ABOUT OUTTAKE 		
CF | 		
CF | I'm unable to give you any information about outtake. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask computer about outflow" 		
CF ] Staging Area 468 turns 		
CF ] Exits: aft up outside Score: 3/10 		
CF | 		
CF | > ASK COMPUTER ABOUT OUTFLOW 		
CF | 		
CF | I'm unable to give you any information about outflow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask computer about vent" 		
CF ] Staging Area 469 turns 		
CF ] Exits: aft up outside Score: 3/10 		
CF | 		
CF | > ASK COMPUTER ABOUT VENT 		
CF | 		
CF | I'm unable to give you any information about vent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Staging Area 470 turns 		
CF ] Exits: aft up outside Score: 3/10 		
CF | 		
CF | > L 		
CF | 		
CF | Staging Area 		
CF | This is the staging area of the ship, where marines prepare for 		
CF | missions. It is adjacent to the aft airlock. Locked compartments set 		
CF | into the walls hold various munitions. A ladder leads up into the rest 		
CF | of the ship. 		
CF | 		
CF | An equipment locker is sprawled across the room, with its door to the 		
CF | ground. 		
CF | 		
CF | Through the airlock windows you see the blank space left by the 		
CF | destruction of Space Station Omicron-5. 		
CF | 		
CF | What looks like part of an engine is stowed in a corner. 		
CF | 		
CF | There is an air scrubber intake in the wall here. 		
CF | 		
CF | You can also see a black trunk (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Junction 471 turns 		
CF ] Exits: fore AFT port starboard down Score: 3/10 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x list" 		
CF ] Junction 472 turns 		
CF ] Exits: fore AFT port starboard down Score: 3/10 		
CF | 		
CF | > X LIST 		
CF | 		
CF | You have the following items on your to-do list: fix the storage unit 		
CF | and fix the captain's door. You have finished the following: fix the 		
CF | cabinet, fix the airlock door, and fix the microwave. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Junction 472 turns 		
CF ] Exits: fore AFT port starboard down Score: 3/10 		
CF | 		
CF | > W 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Galley 473 turns 		
CF ] Exits: aft up Score: 3/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Galley 		
CF | This narrow space is barely enough room for two Marines to prepare and 		
CF | eat a meal. There is a counter with a drawer, and two stools, a 		
CF | microwave oven, and a large closet here. Pots and pans hang from hooks 		
CF | in the ceiling. A ladder leads up through the midship door, and you 		
CF | can leave aft. 		
CF | 		
CF | On the starboard wall is a panel on which is a blue button. Tacked to 		
CF | the panel is the operator's manual for the midship door. 		
CF | 		
CF | You hear someone speaking above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Junction 474 turns 		
CF ] Exits: fore AFT port starboard down Score: 3/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Port-Side Crew Quarters 475 turns 		
CF ] Exits: starboard Score: 3/10 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Port-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a 		
CF | crew personal storage unit. The sole exit is to starboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x display" 		
CF ] Port-Side Crew Quarters 476 turns 		
CF ] Exits: starboard Score: 3/10 		
CF | 		
CF | > X DISPLAY 		
CF | 		
CF | The display is blank. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock display with key" 		
CF ] Port-Side Crew Quarters 477 turns 		
CF ] Exits: starboard Score: 3/10 		
CF | 		
CF | > UNLOCK DISPLAY WITH KEY 		
CF | 		
CF | That doesn't seem to be something you can unlock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock keyhole with key" 		
CF ] Port-Side Crew Quarters 478 turns 		
CF ] Exits: starboard Score: 3/10 		
CF | 		
CF | > UNLOCK KEYHOLE WITH KEY 		
CF | 		
CF | You open the front panel of the keypad, revealing a bundle of wiring. 		
CF | You can see the problem immediately -- two wires with worn insulation 		
CF | are in contact, causing a short-circuit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fix wires" 		
CF ] Port-Side Crew Quarters 479 turns 		
CF ] Exits: starboard Score: 3/10 		
CF | 		
CF | > FIX WIRES 		
CF | 		
CF | This is a hard one. You'll have to be more specific about how you do 		
CF | that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tape on wires" 		
CF ] Port-Side Crew Quarters 480 turns 		
CF ] Exits: starboard Score: 4/10 		
CF | 		
CF | > PUT TAPE ON WIRES 		
CF | 		
CF | You wrap the wires in electrical tape and close the keypad. 		
CF | 		
CF | You cross out an item ("fix the storage unit") on your to-do list. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x note" 		
CF ] Port-Side Crew Quarters 481 turns 		
CF ] Exits: starboard Score: 4/10 		
CF | 		
CF | > X NOTE 		
CF | 		
CF | Scribbled on the paper is the number 9467. 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "type 9467" 		
CF ] Port-Side Crew Quarters 482 turns 		
CF ] Exits: starboard Score: 4/10 		
CF | 		
CF | > TYPE 9467 		
CF | 		
CF | The display flashes "Close Drawer". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close drawer" 		
CF ] Port-Side Crew Quarters 482 turns 		
CF ] Exits: starboard Score: 4/10 		
CF | 		
CF | > CLOSE DRAWER 		
CF | 		
CF | Which do you mean, the top drawer or the bottom drawer? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bottom" 		
CF ] Port-Side Crew Quarters 483 turns 		
CF ] Exits: starboard Score: 4/10 		
CF | 		
CF | > BOTTOM 		
CF | 		
CF | You close the bottom drawer. 		
CF | 		
CF | > 		Jacqueline says, "nice"
DavidW says (to ClubFloyd), "type 9467" 		
CF ] Port-Side Crew Quarters 484 turns 		
CF ] Exits: starboard Score: 4/10 		
CF | 		
CF | > TYPE 9467 		
CF | 		
CF | The top drawer slides open, revealing a copy of Planetfall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x planetfall" 		
CF ] Port-Side Crew Quarters 485 turns 		
CF ] Exits: starboard Score: 4/10 		
CF | 		
CF | > X PLANETFALL 		
CF | 		
CF | It's amazing that this still exists. A copy of the interactive fiction 		
CF | classic on 5.25" floppy disk for the Apple II. 		
CF | [What? No feelies?] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Port-Side Crew Quarters 486 turns 		
CF ] Exits: starboard Score: 4/10 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "Heh."
DavidW says (to ClubFloyd), "play planetfall" 		
CF ] Deck Nine Score: 0 Time: 5939 		
CF | 		
CF | > PLAY PLANETFALL 		
CF | 		
CF | (on the Universal Game Emulator) 		
CF | PLANETFALL 		
CF | Infocom interactive fiction - a science fiction story 		
CF | Copyright (c) 1983 by Infocom, Inc. All rights reserved. 		
CF | PLANETFALL is a registered trademark of Infocom, Inc. 		
CF | Release 39 / Serial number 880501 		
CF | 		
CF | Another routine day of drudgery aboard the Stellar Patrol Ship 		
CF | Feinstein. This morning's assignment for a certain lowly Ensign 		
CF | Seventh Class: scrubbing the filthy metal deck at the port end of 		
CF | Level Nine. With your Patrol-issue self-contained multi-purpose 		
CF | all-weather scrub brush you shine the floor with a diligence born of 		
CF | the knowledge that at any moment dreaded Ensign First Class Blather, 		
CF | the bane of your shipboard existence, could appear. 		
CF | 		
CF | > 		Jacqueline says, "Yeah, that made me smile."
DavidW says (to ClubFloyd), "i" 		
CF ] Deck Nine Score: 0 Time: 5942 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a Patrol uniform (being worn) 		
CF | an ID card 		
CF | a chronometer (being worn) 		
CF | a Patrol-issue self-contained multi-purpose scrub brush 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scrub deck" 		
CF ] Deck Nine Score: 0 Time: 5942 		
CF | > 		
CF | > SCRUB DECK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scrub floor" 		
CF ] Deck Nine Score: 0 Time: 5945 		
CF | > 		
CF | > SCRUB FLOOR 		
CF | 		
CF | The floor is a bit shinier now. 		
CF | 		
CF | The alien ambassador from the planet Blow'k-bibben-Gordo ambles toward 		
CF | you from down the corridor. He is munching on something resembling an 		
CF | enormous stalk of celery, and he leaves a trail of green slime on the 		
CF | deck. He stops nearby, and you wince as a pool of slime begins forming 		
CF | beneath him on your newly-polished deck. The ambassador wheezes loudly 		
CF | and hands you a brochure outlining his planet's major exports. 		
CF | 		
CF | > 		Knight_Otu asks, "Is the whole game implemented?"
		DavidW says, "Unlikely."
		Lancelot says, "THAT WOULD BE QUITE THE ACHIEVEMENT LOL"
DavidW says (to ClubFloyd), "exit game" 		
CF ] Deck Nine Score: 0 Time: 5945 		
CF | > 		
CF | > EXIT GAME 		
CF | 		
CF | I only understood you as far as wanting to exit. 		
CF | 		
CF | > 		Lancelot says, "whoops"
DavidW says (to ClubFloyd), "quit" 		
CF ] Port-Side Crew Quarters 489 turns 		
CF ] Exits: starboard Score: 4/10 		
CF | 		
CF | > QUIT 		
CF | 		
CF | You stop playing Planetfall. Time to save the ship. 		
CF | 		
CF | Port-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a 		
CF | crew personal storage unit. The sole exit is to starboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Junction 490 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		Knight_Otu asks, "I mean, yes, but who knows?"
DavidW says (to ClubFloyd), "s" 		
CF ] Starboard-Side Crew Quarters 491 turns 		
CF ] Exits: port Score: 4/10 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Starboard-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a 		
CF | crew personal storage unit. The sole exit is to port. 		
CF | 		
CF | In a shocking lapse of military precision, there is a sticky note 		
CF | attached to the bed post. 		
CF | 		
CF | You can also see a cardboard box (empty) and some wrapping paper here. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock keyhole with key" 		
CF ] Starboard-Side Crew Quarters 492 turns 		
CF ] Exits: port Score: 4/10 		
CF | 		
CF | > UNLOCK KEYHOLE WITH KEY 		
CF | 		
CF | You open the front panel of the keypad, revealing a bundle of wiring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wiring" 		
CF ] Starboard-Side Crew Quarters 492 turns 		
CF ] Exits: port Score: 4/10 		
CF | 		
CF | > X WIRING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panel" 		
CF ] Starboard-Side Crew Quarters 492 turns 		
CF ] Exits: port Score: 4/10 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close panel" 		
CF ] Starboard-Side Crew Quarters 492 turns 		
CF ] Exits: port Score: 4/10 		
CF | 		
CF | > CLOSE PANEL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close keypad" 		
CF ] Starboard-Side Crew Quarters 493 turns 		
CF ] Exits: port Score: 4/10 		
CF | 		
CF | > CLOSE KEYPAD 		
CF | 		
CF | You close the keypad. 		
CF | 		
CF | > 		DavidW says, "thought maybe something would be hidden in there."
DavidW says (to ClubFloyd), "type 880501" 		
CF ] Starboard-Side Crew Quarters 494 turns 		
CF ] Exits: port Score: 4/10 		
CF | 		
CF | > TYPE 880501 		
CF | 		
CF | The storage unit buzzes and the display lights up "ERROR". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play planetfall" 		
CF ] Starboard-Side Crew Quarters 495 turns 		
CF ] Exits: port Score: 4/10 		
CF | 		
CF | > PLAY PLANETFALL 		
CF | 		
CF | (on the Universal Game Emulator) 		
CF | [No, I have more important things to do than playing that 		
CF | again.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screw" 		
CF ] Starboard-Side Crew Quarters 495 turns 		
CF ] Exits: port Score: 4/10 		
CF | 		
CF | > X SCREW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Starboard-Side Crew Quarters 496 turns 		
CF ] Exits: port Score: 4/10 		
CF | 		
CF | > F 		
CF | 		
CF | The only obvious exit is port (to junction). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Junction 497 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Port-Side Crew Quarters 498 turns 		
CF ] Exits: starboard Score: 4/10 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Port-Side Crew Quarters 		
CF | All crew members who aren't the captain sleep in this or the 		
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up 		
CF | with military precision. There is a large cabinet here, stretching 		
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a 		
CF | crew personal storage unit. The sole exit is to starboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screw" 		
CF ] Port-Side Crew Quarters 498 turns 		
CF ] Exits: starboard Score: 4/10 		
CF | 		
CF | > X SCREW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Junction 499 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Galley 500 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Galley 		
CF | This narrow space is barely enough room for two Marines to prepare and 		
CF | eat a meal. There is a counter with a drawer, and two stools, a 		
CF | microwave oven, and a large closet here. Pots and pans hang from hooks 		
CF | in the ceiling. A ladder leads up through the midship door, and you 		
CF | can leave aft. 		
CF | 		
CF | On the starboard wall is a panel on which is a blue button. Tacked to 		
CF | the panel is the operator's manual for the midship door. 		
CF | 		
CF | You hear someone speaking above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Operations Deck 501 turns 		
CF ] Exits: fore aft down Score: 4/10 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Operations Deck 		
CF | This is where all of the support activity for the bridge occurs. There 		
CF | are large consoles for environmental controls (which include gravity, 		
CF | temperature, and pressure), communications, and power systems here. 		
CF | The bridge continues forward from here, and engineering is aft. There 		
CF | is a door set in the floor with a ladder leading through it. Set in 		
CF | the frame of the door is a blue button. 		
CF | 		
CF | You can see an equipment trunk (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Engineering Deck 502 turns 		
CF ] Exits: fore aft port starboard outside Score: 4/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Engineering Deck 		
CF | The engineering crew is responsible for keeping the physical ship 		
CF | operating. They are in charge of every physical aspect of the ship, 		
CF | from the engines to hull integrity to the life support system. 		
CF | 		
CF | The engineering deck consists of a large console giving a 		
CF | comprehensive view of the physical status of the ship. There is an 		
CF | airlock to starboard. The operations deck continues forward from here, 		
CF | and there are other exits to aft and port. 		
CF | 		
CF | You hear someone speaking to fore. 		
CF | 		
CF | A device labeled "Suit Recharging Station" is here. It is shaped like 		
CF | a chair with nozzles protruding from either arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Machine Room 503 turns 		
CF ] Exits: starboard Score: 4/10 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Machine Room 		
CF | The machine room is where the physical work of Engineering takes 		
CF | place; for instance, machining new parts. There is a large counter 		
CF | lined with drawers here, as well as numerous saws, drills, and other 		
CF | pieces of equipment. You can leave to starboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screw" 		
CF ] Machine Room 503 turns 		
CF ] Exits: starboard Score: 4/10 		
CF | 		
CF | > X SCREW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in drawers" 		
CF ] Machine Room 504 turns 		
CF ] Exits: starboard Score: 4/10 		
CF | 		
CF | > LOOK IN DRAWERS 		
CF | 		
CF | The machine room drawers are empty. 		
CF | 		
CF | > 		DavidW asks, "now what?"
DavidW says (to ClubFloyd), "s" 		
CF ] Engineering Deck 505 turns 		
CF ] Exits: fore aft port starboard outside Score: 4/10 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Engineering Deck 		
CF | The engineering crew is responsible for keeping the physical ship 		
CF | operating. They are in charge of every physical aspect of the ship, 		
CF | from the engines to hull integrity to the life support system. 		
CF | 		
CF | The engineering deck consists of a large console giving a 		
CF | comprehensive view of the physical status of the ship. There is an 		
CF | airlock to starboard. The operations deck continues forward from here, 		
CF | and there are other exits to aft and port. 		
CF | 		
CF | You hear someone speaking to fore. 		
CF | 		
CF | A device labeled "Suit Recharging Station" is here. It is shaped like 		
CF | a chair with nozzles protruding from either arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Operations Deck 506 turns 		
CF ] Exits: fore aft down Score: 4/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Operations Deck 		
CF | This is where all of the support activity for the bridge occurs. There 		
CF | are large consoles for environmental controls (which include gravity, 		
CF | temperature, and pressure), communications, and power systems here. 		
CF | The bridge continues forward from here, and engineering is aft. There 		
CF | is a door set in the floor with a ladder leading through it. Set in 		
CF | the frame of the door is a blue button. 		
CF | 		
CF | You can see an equipment trunk (closed) here. 		
CF | 		
CF | Master Sergeant R. Mu Arvax: "Hey, friend, we need to reboot the 		
CF | computer soon before it's too late." 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask arvax about computer" 		
CF ] Operations Deck 507 turns 		
CF ] Exits: fore aft down Score: 4/10 		
CF | 		
CF | > ASK ARVAX ABOUT COMPUTER 		
CF | 		
CF | "You'll need my access code: 29139." 		
CF | 		
CF | > 		Knight_Otu asks, "What's with the trunk here?"
		DavidW says, "oh, forgot about that."
DavidW says (to ClubFloyd), "x trunk" 		
CF ] Operations Deck 508 turns 		
CF ] Exits: fore aft down Score: 4/10 		
CF | 		
CF | > X TRUNK 		
CF | 		
CF | It's a large black trunk with an electronic lock. You need the correct 		
CF | code to open it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type 29139" 		
CF ] Operations Deck 509 turns 		
CF ] Exits: fore aft down Score: 4/10 		
CF | 		
CF | > TYPE 29139 		
CF | 		
CF | You must supply a second noun. 		
CF | 		
CF | Captain Mulgrew: "What'll it be, Usagi?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "type 29139 on trunk" 		
CF ] Operations Deck 510 turns 		
CF ] Exits: fore aft down Score: 4/10 		
CF | 		
CF | > TYPE 29139 ON TRUNK 		
CF | 		
CF | You can't type on the equipment trunk. 		
CF | 		
CF | > 		Lancelot says, "that four digit code"
DavidW says (to ClubFloyd), "x lock" 		
CF ] Operations Deck 510 turns 		
CF ] Exits: fore aft down Score: 4/10 		
CF | 		
CF | > X LOCK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Lancelot says, "nvm"
		DavidW says, "ask mulgrew about trunk"
DavidW says (to ClubFloyd), "ask mulgrew about trunk" 		
CF ] Operations Deck 511 turns 		
CF ] Exits: fore aft down Score: 4/10 		
CF | 		
CF | > ASK MULGREW ABOUT TRUNK 		
CF | 		
CF | (the equipment trunk) 		
CF | "I'm afraid I don't have anything to say about that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "asj mulgrew about crew" 		
CF ] Operations Deck 511 turns 		
CF ] Exits: fore aft down Score: 4/10 		
CF | 		
CF | > ASJ MULGREW ABOUT CREW 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mulgrew about crew" 		
CF ] Operations Deck 512 turns 		
CF ] Exits: fore aft down Score: 4/10 		
CF | 		
CF | > ASK MULGREW ABOUT CREW 		
CF | 		
CF | "I'm afraid I don't have anything to say about that." 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "ask mulgrew about franck" 		
CF ] Operations Deck 513 turns 		
CF ] Exits: fore aft down Score: 4/10 		
CF | 		
CF | > ASK MULGREW ABOUT FRANCK 		
CF | 		
CF | "I'm afraid I don't have anything to say about that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mulgrew about herself" 		
CF ] Operations Deck 514 turns 		
CF ] Exits: fore aft down Score: 4/10 		
CF | 		
CF | > ASK MULGREW ABOUT HERSELF 		
CF | 		
CF | "I'm Captain Jane Mulgrew of the SS Usagi. I've been around the Deneb 		
CF | system for a long time, and I know it like the back of my hand. I've 		
CF | dealt with the separatists before, and I've seen enough to know just 		
CF | how cutthroat they are. I won't hesitate to protect the people of the 		
CF | Space Authority from such terrorists." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask computer about mulgrew" 		
CF ] Operations Deck 515 turns 		
CF ] Exits: fore aft down Score: 4/10 		
CF | 		
CF | > ASK COMPUTER ABOUT MULGREW 		
CF | 		
CF | Captain Mulgrew is one of the most decorated captains in the Deneb 		
CF | sector. She was the second-youngest graduate of the Orion Marine 		
CF | Academy. She received command of the SS Usagi after successfully 		
CF | leading the retaking of the capital of Pollux VI from Irion invaders 		
CF | from the moon of Pollux III. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell mulgrew about card" 		
CF ] Operations Deck 516 turns 		
CF ] Exits: fore aft down Score: 4/10 		
CF | 		
CF | > TELL MULGREW ABOUT CARD 		
CF | 		
CF | "I'm afraid I don't have anything to say about that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x card" 		
CF ] Operations Deck 517 turns 		
CF ] Exits: fore aft down Score: 4/10 		
CF | 		
CF | > X CARD 		
CF | 		
CF | The card is red, with the Space Authority symbol that designates it as 		
CF | an access card, but otherwise featureless. [Looks like the 		
CF | captain's card. Why would that be in a crewman's drawer?] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Engineering Deck 518 turns 		
CF ] Exits: fore aft port starboard outside Score: 4/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Engineering Deck 		
CF | The engineering crew is responsible for keeping the physical ship 		
CF | operating. They are in charge of every physical aspect of the ship, 		
CF | from the engines to hull integrity to the life support system. 		
CF | 		
CF | The engineering deck consists of a large console giving a 		
CF | comprehensive view of the physical status of the ship. There is an 		
CF | airlock to starboard. The operations deck continues forward from here, 		
CF | and there are other exits to aft and port. 		
CF | 		
CF | You hear someone speaking to fore. 		
CF | 		
CF | A device labeled "Suit Recharging Station" is here. It is shaped like 		
CF | a chair with nozzles protruding from either arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Operations Deck 519 turns 		
CF ] Exits: fore aft down Score: 4/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Operations Deck 		
CF | This is where all of the support activity for the bridge occurs. There 		
CF | are large consoles for environmental controls (which include gravity, 		
CF | temperature, and pressure), communications, and power systems here. 		
CF | The bridge continues forward from here, and engineering is aft. There 		
CF | is a door set in the floor with a ladder leading through it. Set in 		
CF | the frame of the door is a blue button. 		
CF | 		
CF | You can see an equipment trunk (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Galley 520 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Galley 		
CF | This narrow space is barely enough room for two Marines to prepare and 		
CF | eat a meal. There is a counter with a drawer, and two stools, a 		
CF | microwave oven, and a large closet here. Pots and pans hang from hooks 		
CF | in the ceiling. A ladder leads up through the midship door, and you 		
CF | can leave aft. 		
CF | 		
CF | On the starboard wall is a panel on which is a blue button. Tacked to 		
CF | the panel is the operator's manual for the midship door. 		
CF | 		
CF | You hear someone speaking above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Junction 521 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tape panel" 		
CF ] Junction 522 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > TAPE PANEL 		
CF | 		
CF | That would achieve nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tape on panel" 		
CF ] Junction 523 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > PUT TAPE ON PANEL 		
CF | 		
CF | Putting things on the access panel would achieve nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close panel with tape" 		
CF ] Junction 523 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > CLOSE PANEL WITH TAPE 		
CF | 		
CF | I only understood you as far as wanting to close the access panel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put gum on panel" 		
CF ] Junction 524 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > PUT GUM ON PANEL 		
CF | 		
CF | (first removing the chewing gum from the MRE) 		
CF | You stick the chewing gum to the access panel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close panel" 		
CF ] Junction 525 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > CLOSE PANEL 		
CF | 		
CF | All of your screws are either too big or too small. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gum" 		
CF ] Junction 526 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > TAKE GUM 		
CF | 		
CF | You unstick the chewing gum from the access panel. 		
CF | 		
CF | The chewing gum has become stuck to the portable hand-held vacuum 		
CF | cleaner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "chew gum" 		
CF ] Junction 527 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > CHEW GUM 		
CF | 		
CF | You can't chew the gum when it's stuck to the portable hand-held 		
CF | vacuum cleaner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gum" 		
CF ] Junction 528 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > TAKE GUM 		
CF | 		
CF | You unstick the chewing gum from the portable hand-held vacuum 		
CF | cleaner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "chew gum" 		
CF ] Junction 529 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > CHEW GUM 		
CF | 		
CF | [Eww. That gum has gotten gross. No way.] 		
CF | 		
CF | > 		Jade says, "cool"
DavidW says (to ClubFloyd), "x gum" 		
CF ] Junction 530 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > X GUM 		
CF | 		
CF | It's a used wad of pink chewing gum. It used to taste like grape, but 		
CF | now it tastes of nothing. 		
CF | 		
CF | The chewing gum has become stuck to the MRE. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Junction 531 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a copy of Planetfall 		
CF | a hex-shaped tool 		
CF | a roll of electrical tape 		
CF | a small key 		
CF | a portable hand-held vacuum cleaner 		
CF | a broken sensor 		
CF | a beacon 		
CF | Bertie the Bear™ 		
CF | a blown fuse 		
CF | the red access card 		
CF | ten MREs 		
CF | a spoon 		
CF | a fork 		
CF | a knife 		
CF | some pair of slippers 		
CF | an Universal Game Emulator 		
CF | an engineering uniform 		
CF | a piece of note paper 		
CF | a vac suit (being worn) 		
CF | a To-Do list 		
CF | a repair corps uniform (being worn) 		
CF | a toolbox 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hex tool" 		
CF ] Junction 532 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > X HEX TOOL 		
CF | 		
CF | It's got a long handle like a screwdriver, but the end is a hexagon 		
CF | with some complex-looking ridges on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gum" 		
CF ] Junction 533 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > TAKE GUM 		
CF | 		
CF | You unstick the chewing gum from the MRE. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put gum on hex tool" 		
CF ] Junction 534 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > PUT GUM ON HEX TOOL 		
CF | 		
CF | You stick the chewing gum to the hex-shaped tool. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Staging Area 535 turns 		
CF ] Exits: aft up outside Score: 4/10 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Staging Area 		
CF | This is the staging area of the ship, where marines prepare for 		
CF | missions. It is adjacent to the aft airlock. Locked compartments set 		
CF | into the walls hold various munitions. A ladder leads up into the rest 		
CF | of the ship. 		
CF | 		
CF | An equipment locker is sprawled across the room, with its door to the 		
CF | ground. 		
CF | 		
CF | Through the airlock windows you see the blank space left by the 		
CF | destruction of Space Station Omicron-5. 		
CF | 		
CF | What looks like part of an engine is stowed in a corner. 		
CF | 		
CF | There is an air scrubber intake in the wall here. 		
CF | 		
CF | You can also see a black trunk (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put hex tool in intake" 		
CF ] Staging Area 536 turns 		
CF ] Exits: aft up outside Score: 4/10 		
CF | 		
CF | > PUT HEX TOOL IN INTAKE 		
CF | 		
CF | That can't contain things. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open intake" 		
CF ] Staging Area 537 turns 		
CF ] Exits: aft up outside Score: 4/10 		
CF | 		
CF | > OPEN INTAKE 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put hex tool through intake" 		
CF ] Staging Area 537 turns 		
CF ] Exits: aft up outside Score: 4/10 		
CF | 		
CF | > PUT HEX TOOL THROUGH INTAKE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "reach into intake" 		
CF ] Staging Area 537 turns 		
CF ] Exits: aft up outside Score: 4/10 		
CF | 		
CF | > REACH INTO INTAKE 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "reach in intake" 		
CF ] Staging Area 537 turns 		
CF ] Exits: aft up outside Score: 4/10 		
CF | 		
CF | > REACH IN INTAKE 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		DavidW says, "grr"
		DavidW says, "I need help. Someone suggest something."
		Roger asks, "fix microwave?"
		DavidW says, "did that"
		Roger says, "ah sorry"
		DavidW asks, "Shall I cook dinner, then?"
		Roger says, "we could try that"
DavidW says (to ClubFloyd), "u" 		
CF ] Junction 538 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Galley 539 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Galley 		
CF | This narrow space is barely enough room for two Marines to prepare and 		
CF | eat a meal. There is a counter with a drawer, and two stools, a 		
CF | microwave oven, and a large closet here. Pots and pans hang from hooks 		
CF | in the ceiling. A ladder leads up through the midship door, and you 		
CF | can leave aft. 		
CF | 		
CF | On the starboard wall is a panel on which is a blue button. Tacked to 		
CF | the panel is the operator's manual for the midship door. 		
CF | 		
CF | You hear someone speaking above. 		
CF | 		
CF | > 		Jade says, "ex todo list"
		Roger says, "also I think at least one of the numeric codes on a slip of paper might have been upside-down"
DavidW says (to ClubFloyd), "x list" 		
CF ] Galley 540 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > X LIST 		
CF | 		
CF | You have the following items on your to-do list: fix the captain's 		
CF | door. You have finished the following: fix the cabinet, fix the 		
CF | airlock door, fix the microwave, and fix the storage unit. 		
CF | 		
CF | > 		DavidW says, "There was only one code"
DavidW says (to ClubFloyd), "x note" 		
CF ] Galley 541 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > X NOTE 		
CF | 		
CF | Scribbled on the paper is the number 9467. 		
CF | 		
CF | > 		Roger says, "I thought I saw a 6-digit one somewhere"
		Roger says, "I'm a bit distracted; sorry"
		DavidW says, "The serial number for Planetfall"
DavidW says (to ClubFloyd), "880501" 		
CF ] Galley 541 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > 880501 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		Roger says, "ah"
		Jade says, "have already fix the cables? Perhaps with the chewing gum..."
		Roger says, "well I'm out of clever ideas"
		DavidW asks, "cables?"
		Roger says, "unless it's a very unfair puzzle of blocking the vent before removing the screw"
DavidW says (to ClubFloyd), "x list" 		
CF ] Galley 542 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > X LIST 		
CF | 		
CF | You have the following items on your to-do list: fix the captain's 		
CF | door. You have finished the following: fix the cabinet, fix the 		
CF | airlock door, fix the microwave, and fix the storage unit. 		
CF | 		
CF | > 		Jade says, "wires"
		Knight_Otu says, "That David fixed with tape."
		DavidW asks, "Any particular wires?"
		DavidW says, "We fixed the wires in the storage unit."
		DavidW says, "All other wires are fine."
		Knight_Otu says, "I don't recall other faulty... right."
		Jade says, "captain 's door"
		Lancelot asks, "I was windering could we use the gum to prevent the screw from dropping in the first place, or block the vent with that wrapping paper?"
		DavidW says, "We lost the screw for the door."
DavidW says (to ClubFloyd), "The door won't close without the screw." 		
CF ] Galley 542 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > THE DOOR WON'T CLOSE WITHOUT THE SCREW. 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		DavidW says, "sorry. habit"
		Lancelot says, "would be bad if we made the game unwinnable but unfortunately no idea if that is the case"
		DavidW says, "wouldn't be the first time I broke a game, but it doesn't feel broken."
DavidW says (to ClubFloyd), "x dinner" 		
CF ] Galley 543 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > X DINNER 		
CF | 		
CF | Spiced ham in some kind of sauce. Ugh. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put dinner in oven" 		
CF ] Galley 544 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > PUT DINNER IN OVEN 		
CF | 		
CF | (first taking the microwavable dinner) 		
CF | You put the microwavable dinner into the microwave oven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close oven" 		
CF ] Galley 545 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > CLOSE OVEN 		
CF | 		
CF | You close the microwave oven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push start" 		
CF ] Galley 546 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > PUSH START 		
CF | 		
CF | The oven runs for a minute, beeps twice, and is quiet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open oven" 		
CF ] Galley 547 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > OPEN OVEN 		
CF | 		
CF | You open the microwave oven, revealing a cooked dinner. 		
CF | 		
CF | > 		Jade asks, "hints or help?"
DavidW says (to ClubFloyd), "x dinner" 		
CF ] Galley 548 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > X DINNER 		
CF | 		
CF | Spiced ham in some kind of sauce, heated. Ugh. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat dinner" 		
CF ] Galley 549 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > EAT DINNER 		
CF | 		
CF | (first taking the cooked dinner) 		
CF | You eat the cooked dinner. It's as uninspiring as you imagined. 		
CF | 		
CF | > 		DavidW says, "hint"
DavidW says (to ClubFloyd), "hint" 		
CF ] Galley 549 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > HINT 		
CF | 		
CF | Some players may find the temptation to rely on hints overwhelming, 		
CF | and you may prefer to remove temptation by disabling hints for the 		
CF | rest of this game. If you do so, however, you will not be able to 		
CF | access the hints unless you restart. Do you wish to disable hints? >> 		
DavidW says (to ClubFloyd), "no" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | > Whom should I trust, Arvax or Mulgrew? 		
CF | How do I fix the captain's door? 		
CF | How do I use the shipboard computer? 		
CF | How do I avoid being knocked unconscious? 		
CF | How do I get past the midship door? 		
DavidW says (to ClubFloyd), "n" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | Whom should I trust, Arvax or Mulgrew? 		
CF | > How do I fix the captain's door? 		
CF | How do I use the shipboard computer? 		
CF | How do I avoid being knocked unconscious? 		
CF | How do I get past the midship door? 		
DavidW says (to ClubFloyd), "n" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | Whom should I trust, Arvax or Mulgrew? 		
CF | How do I fix the captain's door? 		
CF | > How do I use the shipboard computer? 		
CF | How do I avoid being knocked unconscious? 		
CF | How do I get past the midship door? 		
DavidW presses the yellow enter button. 		
CF ] How do I use the shipboard computer? 		
CF | 1/3: You can access the computer from anywhere on board the ship. 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		Jade says, "fix the captains door"
DavidW says (to ClubFloyd), "n" 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/3: You can access the computer from anywhere on board the ship. 		
CF | 		
CF | 2/3: Try "computer, help" for further instructions. 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/3: You can access the computer from anywhere on board the ship. 		
CF | 		
CF | 2/3: Try "computer, help" for further instructions. 		
CF | 		
CF | 3/3: Some information and operations are only accessible when you have 		
CF | the right access codes. Get them from Arvax and/or Mulgrew. 		
CF | 		
CF | Press SPACE to return to the menu. 		
DavidW presses the yellow enter button. 		
DavidW says (to ClubFloyd), "push space" 		
DavidW pushes the green 'space' button. 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | Whom should I trust, Arvax or Mulgrew? 		
CF | How do I fix the captain's door? 		
CF | > How do I use the shipboard computer? 		
CF | How do I avoid being knocked unconscious? 		
CF | How do I get past the midship door? 		
DavidW says (to ClubFloyd), "p" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | Whom should I trust, Arvax or Mulgrew? 		
CF | > How do I fix the captain's door? 		
CF | How do I use the shipboard computer? 		
CF | How do I avoid being knocked unconscious? 		
CF | How do I get past the midship door? 		
DavidW presses the yellow enter button. 		
CF ] How do I fix the captain's door? 		
CF | 1/7: Look around for something that will allow us to work on the door. 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/7: Look around for something that will allow us to work on the door. 		
CF | 		
CF | 2/7: Open the panel. 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/7: Look around for something that will allow us to work on the door. 		
CF | 		
CF | 2/7: Open the panel. 		
CF | 		
CF | 3/7: Looks like we need a new fuse. Have you found one? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/7: Look around for something that will allow us to work on the door. 		
CF | 		
CF | 2/7: Open the panel. 		
CF | 		
CF | 3/7: Looks like we need a new fuse. Have you found one? 		
CF | 		
CF | 4/7: Okay great, you found a fuse and replaced the old one. Now close 		
CF | the panel. 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/7: Look around for something that will allow us to work on the door. 		
CF | 		
CF | 2/7: Open the panel. 		
CF | 		
CF | 3/7: Looks like we need a new fuse. Have you found one? 		
CF | 		
CF | 4/7: Okay great, you found a fuse and replaced the old one. Now close 		
CF | the panel. 		
CF | 		
CF | 5/7: Butter fingers. But that's okay because you have lots of screws 		
CF | in your toolbox. 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/7: Look around for something that will allow us to work on the door. 		
CF | 		
CF | 2/7: Open the panel. 		
CF | 		
CF | 3/7: Looks like we need a new fuse. Have you found one? 		
CF | 		
CF | 4/7: Okay great, you found a fuse and replaced the old one. Now close 		
CF | the panel. 		
CF | 		
CF | 5/7: Butter fingers. But that's okay because you have lots of screws 		
CF | in your toolbox. 		
CF | 		
CF | 6/7: None of them fit, dang. But maybe you can make one fit. 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		Lancelot says, "ooh"
DavidW says (to ClubFloyd), "q" 		Lancelot says, "wait"
		Roger asks, "what?"
DavidW pushes the green 'space' button. 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | Whom should I trust, Arvax or Mulgrew? 		
CF | > How do I fix the captain's door? 		
CF | How do I use the shipboard computer? 		
CF | How do I avoid being knocked unconscious? 		
CF | How do I get past the midship door? 		Lancelot asks, "can we use the gum with a smaller screw?"
DavidW says (to ClubFloyd), "q" 		
CF ] Galley 549 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Galley 		
CF | This narrow space is barely enough room for two Marines to prepare and 		
CF | eat a meal. There is a counter with a drawer, and two stools, a 		
CF | microwave oven, and a large closet here. Pots and pans hang from hooks 		
CF | in the ceiling. A ladder leads up through the midship door, and you 		
CF | can leave aft. 		
CF | 		
CF | On the starboard wall is a panel on which is a blue button. Tacked to 		
CF | the panel is the operator's manual for the midship door. 		
CF | 		
CF | You hear someone speaking above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put gum on screw" 		
CF ] Galley 549 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > PUT GUM ON SCREW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take screw" 		
CF ] Galley 549 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > TAKE SCREW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in toolbox" 		
CF ] Galley 550 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > LOOK IN TOOLBOX 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Lancelot asks, "oh we dont have any screws?"
DavidW says (to ClubFloyd), "x fasteners" 		
CF ] Galley 551 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > X FASTENERS 		
CF | 		
CF | All of your tools are top quality. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fastener" 		
CF ] Galley 551 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > TAKE FASTENER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Lancelot says, "I thought game earlier mentioned we did not have right size"
DavidW says (to ClubFloyd), "x screws" 		
CF ] Galley 552 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > X SCREWS 		
CF | 		
CF | All of your tools are top quality. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put gum on screws" 		
CF ] Galley 553 turns 		
CF ] Exits: aft up Score: 4/10 		
CF | 		
CF | > PUT GUM ON SCREWS 		
CF | 		
CF | (first removing the chewing gum from the hex-shaped tool) 		
CF | You stick the chewing gum to the fasteners. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Junction 554 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close panel" 		
CF ] Junction 555 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > CLOSE PANEL 		
CF | 		
CF | All of your screws are either too big or too small. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gum" 		
CF ] Junction 556 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > TAKE GUM 		
CF | 		
CF | You unstick the chewing gum from the fasteners. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		Lancelot says, "dmn where are they"
DavidW says (to ClubFloyd), "put tape on screws" 		
CF ] Junction 557 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > PUT TAPE ON SCREWS 		
CF | 		
CF | Putting things on the fasteners would achieve nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tape on screw" 		
CF ] Junction 557 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > PUT TAPE ON SCREW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hint" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | > Whom should I trust, Arvax or Mulgrew? 		
CF | How do I fix the captain's door? 		
CF | How do I use the shipboard computer? 		
CF | How do I avoid being knocked unconscious? 		
CF | How do I get past the midship door? 		
DavidW says (to ClubFloyd), "n" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | Whom should I trust, Arvax or Mulgrew? 		
CF | > How do I fix the captain's door? 		
CF | How do I use the shipboard computer? 		
CF | How do I avoid being knocked unconscious? 		
CF | How do I get past the midship door? 		
DavidW says (to ClubFloyd), "h" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | Whom should I trust, Arvax or Mulgrew? 		
CF | > How do I fix the captain's door? 		
CF | How do I use the shipboard computer? 		
CF | How do I avoid being knocked unconscious? 		
CF | How do I get past the midship door? 		Lancelot says, "yeah"
DavidW presses the yellow enter button. 		
CF ] How do I fix the captain's door? 		
CF | 1/7: Look around for something that will allow us to work on the door. 		
CF | 		
CF | 2/7: Open the panel. 		
CF | 		
CF | 3/7: Looks like we need a new fuse. Have you found one? 		
CF | 		
CF | 4/7: Okay great, you found a fuse and replaced the old one. Now close 		
CF | the panel. 		
CF | 		
CF | 5/7: Butter fingers. But that's okay because you have lots of screws 		
CF | in your toolbox. 		
CF | 		
CF | 6/7: None of them fit, dang. But maybe you can make one fit. 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF | 1/7: Look around for something that will allow us to work on the door. 		
CF | 		
CF | 2/7: Open the panel. 		
CF | 		
CF | 3/7: Looks like we need a new fuse. Have you found one? 		
CF | 		
CF | 4/7: Okay great, you found a fuse and replaced the old one. Now close 		
CF | the panel. 		
CF | 		
CF | 5/7: Butter fingers. But that's okay because you have lots of screws 		
CF | in your toolbox. 		
CF | 		
CF | 6/7: None of them fit, dang. But maybe you can make one fit. 		
CF | 		
CF | 7/7: Stick the chewing gum into the hole. 		
CF | 		
CF | Press SPACE to return to the menu. 		Lancelot says, "wtf"
		Knight_Otu says, "Well."
		Jade says, "cool"
		Jacqueline says, "..."
		DavidW says, "sigh. When you can't bring Mohammed to the mountain.... bring the mountain to Mohammed."
		Lancelot says, "we missed the obvious?> but how would gum replace a screw ah well"
		DavidW asks, "Did the game even mention a 'hole'?"
DavidW pushes the green 'space' button. 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | Whom should I trust, Arvax or Mulgrew? 		
CF | > How do I fix the captain's door? 		
CF | How do I use the shipboard computer? 		
CF | How do I avoid being knocked unconscious? 		
CF | How do I get past the midship door? 		
DavidW says (to ClubFloyd), "q" 		
CF ] Junction 557 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put gum in hole" 		
CF ] Junction 558 turns 		
CF ] Exits: fore AFT port starboard down Score: 4/10 		
CF | 		
CF | > PUT GUM IN HOLE 		
CF | 		
CF | You push the gum into the hole. 		
CF | [I hope this works.] 		
CF | 		
CF | > 		Knight_Otu says, "Not replace, I think, but to ensmallen the hole."
DavidW says (to ClubFloyd), "close panel" 		
CF ] Junction 559 turns 		
CF ] Exits: fore AFT port starboard down Score: 5/10 		
CF | 		
CF | > CLOSE PANEL 		
CF | 		
CF | You drive a screw into the gum and it holds. The panel is now closed. 		
CF | 		
CF | You hear a series of beeps, and a voice says "Door now operational." 		
CF | 		
CF | You cross out an item ("fix the captain's door") on your to-do list. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Lancelot says, "not with that close panel command"
		Lancelot says, "huh"
DavidW says (to ClubFloyd), "swipe card" 		
CF ] Junction 560 turns 		
CF ] Exits: fore AFT port starboard down Score: 5/10 		
CF | 		
CF | > SWIPE CARD 		
CF | 		
CF | (through the Captain's Door's slot) 		
CF | You slide the red access card through the slot. The Captain's Door 		
CF | slides smoothly open. A pleasant ping indicates it now recognizes you 		
CF | as authorized. 		
CF | 		
CF | > 		Lancelot says, "so it was indeed gum with screw in it"
DavidW says (to ClubFloyd), "a" 		
CF ] Captain's Quarters 561 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > A 		
CF | 		
CF | The Captain's Door closes silently behind you. 		
CF | 		
CF | Captain's Quarters 		
CF | Neat and spartan, this cabin is the very model of a small fighting 		
CF | ship's captain's quarters. An impeccably organized desk is against one 		
CF | wall, while a typically spotless bed sits beneath a portrait of this 		
CF | very ship. You can exit to fore. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Captain's Quarters 562 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > X DESK 		
CF | 		
CF | (the captain's desk) 		
CF | The Captain's desk is a simple institutional metal desk with a single 		
CF | drawer, which is closed. On the desk are two framed photos, one of a 		
CF | dog, who by his tag must be named "Pluto", and another of an astronaut 		
CF | planting a flag on Earth's moon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pluto" 		
CF ] Captain's Quarters 563 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > X PLUTO 		
CF | 		
CF | Pluto is a beagle with a wise, knowing look on his face. 		
CF | [Cute dog.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x moon" 		
CF ] Captain's Quarters 564 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > X MOON 		
CF | 		
CF | The iconic photo of Neil Armstrong standing next to the American flag. 		
CF | 		
CF | > 		Jade says, "code pluto"
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Captain's Quarters 565 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open the desk drawer, revealing the captain's journal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read journal" 		
CF ] Captain's Quarters 566 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > READ JOURNAL 		
CF | 		
CF | The Captain's journal is considered off-limits to non-command 		
CF | personnel. This incident has been logged. 		
CF | 		
CF | The captain's journal is an electronic diary which requires a password 		
CF | to open. 		
CF | ⇒ For example, say "journal, password walrus" to unlock the journal 		
CF | with the password "walrus". 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		Jade says, "pluto"
DavidW says (to ClubFloyd), "journal, password pluto" 		
CF ] Captain's Quarters 567 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > JOURNAL, PASSWORD PLUTO 		
CF | 		
CF | The journal beeps once to indicate an invalid login. 		
CF | 		
CF | > 		Knight_Otu says, "Darn security logs."
		Jade exclaims, "oooooh!"
DavidW says (to ClubFloyd), "journal, password beagle" 		
CF ] Captain's Quarters 568 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > JOURNAL, PASSWORD BEAGLE 		
CF | 		
CF | The journal beeps once to indicate an invalid login. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "journal, password charon" 		
CF ] Captain's Quarters 569 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > JOURNAL, PASSWORD CHARON 		
CF | 		
CF | The journal chimes pleasantly and the screen fills with text. 		
CF | 		
CF | > 		DavidW says, "Moon of Pluto. Use clues from both photos."
		Jade asks, "armstrong?"
DavidW says (to ClubFloyd), "read journal" 		
CF ] Captain's Quarters 570 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > READ JOURNAL 		
CF | 		
CF | The Captain's journal is considered off-limits to non-command 		
CF | personnel. This incident has been logged. 		
CF | 		
CF | [I never thought it would come to this, eavesdropping on someone's 		
CF | personal thoughts.] 		
CF | 		
CF | You page through the journal, skimming over the boring parts detailing 		
CF | the running of the ship. Eventually you come across something more 		
CF | interesting: 		
CF | 		
CF | "I screwed up last night. I let them spend the night and I think 		
CF | someone noticed. If this got out my career would be over." 		
CF | 		
CF | A few pages later: 		
CF | 		
CF | "I'm being blackmailed. I don't know who, but someone messaged me 		
CF | telling me all they know. They know a lot. They made it clear they 		
CF | expect my 'cooperation'." 		
CF | 		
CF | Numerous later passages detail this cooperation, ranging from simple 		
CF | intelligence gathering to actively working to harm the Space 		
CF | Authority. 		
CF | 		
CF | [My god...] 		
CF | 		
CF | > 		Perry says, "Pluto Armstrong."
		Knight_Otu says, "Well sleuthed."
		Perry says, "Also yes, well done."
DavidW says (to ClubFloyd), "g" 		
CF ] Captain's Quarters 571 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > G 		
CF | 		
CF | The Captain's journal is considered off-limits to non-command 		
CF | personnel. This incident has been logged. 		
CF | 		
CF | You page through the journal, skimming over the boring parts detailing 		
CF | the running of the ship. Eventually you come across something more 		
CF | interesting: 		
CF | 		
CF | "I screwed up last night. I let them spend the night and I think 		
CF | someone noticed. If this got out my career would be over." 		
CF | 		
CF | A few pages later: 		
CF | 		
CF | "I'm being blackmailed. I don't know who, but someone messaged me 		
CF | telling me all they know. They know a lot. They made it clear they 		
CF | expect my 'cooperation'." 		
CF | 		
CF | Numerous later passages detail this cooperation, ranging from simple 		
CF | intelligence gathering to actively working to harm the Space 		
CF | Authority. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Captain's Quarters 570 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Captain's Quarters 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW says, "I guess there's only the one passage."
DavidW says (to ClubFloyd), "l" 		
CF ] Captain's Quarters 571 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > L 		
CF | 		
CF | Captain's Quarters 		
CF | Neat and spartan, this cabin is the very model of a small fighting 		
CF | ship's captain's quarters. An impeccably organized desk is against one 		
CF | wall, while a typically spotless bed sits beneath a portrait of this 		
CF | very ship. You can exit to fore. 		
CF | 		
CF | The desk drawer is open, revealing the captain's journal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Captain's Quarters 572 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > X BED 		
CF | 		
CF | The captain's bed is like all the others on the ship: faultlessly 		
CF | neat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Captain's Quarters 573 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > LOOK UNDER BED 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x portrait" 		
CF ] Captain's Quarters 574 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > X PORTRAIT 		
CF | 		
CF | The SS Usagi looks ungainly, as a vessel that travels in vacuum 		
CF | typically does, but it's truly a beautiful ship. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move it" 		
CF ] Captain's Quarters 575 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > MOVE IT 		
CF | 		
CF | There's no point to pushing the portrait of the ship around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind it" 		
CF ] Captain's Quarters 575 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > LOOK BEHIND IT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Captain's Quarters 576 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Captain's Quarters 577 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		DavidW says, "no hidden safe behind it, I guess."
		Perry says, "Always good to check."
		Jade asks, "have we got open the drawer?"
		DavidW says, "on the port side, yes. Not the starboard two."
		DavidW asks, "Do we reboot the computer after all?"
		Jade says, "here in captain's cabin"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf8" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Captain's Quarters 577 turns 		
CF ] Exits: fore Score: 5/10 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "computer, reboot" 		
CF ] Captain's Quarters 577 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > COMPUTER, REBOOT 		
CF | 		
CF | Are you sure you wish to reboot? 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Captain's Quarters REBOOTING 578 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > YES 		
CF | 		
CF | 		
CF | Beginning reboot. Take all appropriate precautions. 		
CF | 		
CF | Red alert lights flash throughout the ship. 		
CF | 		
CF | > 		Lancelot says, "brb"
DavidW says (to ClubFloyd), "n" 		
CF ] Captain's Quarters REBOOTING 578 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > N 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Junction REBOOTING 579 turns 		
CF ] Exits: fore aft port starboard down Score: 5/10 		
CF | 		
CF | > F 		
CF | 		
CF | The Captain's Door opens as you approach, and closes silently behind 		
CF | you. 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Galley REBOOTING 580 turns 		
CF ] Exits: aft up Score: 5/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Galley 		
CF | This narrow space is barely enough room for two Marines to prepare and 		
CF | eat a meal. There is a counter with a drawer, and two stools, a 		
CF | microwave oven, and a large closet here. Pots and pans hang from hooks 		
CF | in the ceiling. A ladder leads up through the midship door, and you 		
CF | can leave aft. 		
CF | 		
CF | On the starboard wall is a panel on which is a blue button. Tacked to 		
CF | the panel is the operator's manual for the midship door. 		
CF | 		
CF | You hear someone speaking above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Operations Deck REBOOTING 581 turns 		
CF ] Exits: fore aft down Score: 5/10 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Operations Deck 		
CF | This is where all of the support activity for the bridge occurs. There 		
CF | are large consoles for environmental controls (which include gravity, 		
CF | temperature, and pressure), communications, and power systems here. 		
CF | The bridge continues forward from here, and engineering is aft. There 		
CF | is a door set in the floor with a ladder leading through it. Set in 		
CF | the frame of the door is a blue button. 		
CF | 		
CF | You can see an equipment trunk (closed) here. 		
CF | 		
CF | Attention all crew: command functions are offline and the computer is 		
CF | running with decreased capabilities. Full system reboot required. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Bridge 582 turns 		
CF ] Exits: aft Score: 5/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Bridge 		
CF | This is where the captain, navigator, and pilot all sit. Large 		
CF | viewscreens give a full view of the space around the ship. To port you 		
CF | can see the blue-white disk of Deneb. Astern you can faintly see the 		
CF | fading embers of what was Space Station Omicron-5. 		
CF | 		
CF | The pilot's and navigator's chairs sit before the large helm console. 		
CF | The captain's chair, with command console, sits halfway between them 		
CF | and operations further aft. 		
CF | 		
CF | You hear someone speaking aft of here. 		
CF | 		
CF | Reboot complete. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Operations Deck 583 turns 		
CF ] Exits: fore aft down Score: 5/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Operations Deck 		
CF | This is where all of the support activity for the bridge occurs. There 		
CF | are large consoles for environmental controls (which include gravity, 		
CF | temperature, and pressure), communications, and power systems here. 		
CF | The bridge continues forward from here, and engineering is aft. There 		
CF | is a door set in the floor with a ladder leading through it. Set in 		
CF | the frame of the door is a blue button. 		
CF | 		
CF | ⇒ You can always find out the current status by asking Arvax about 		
CF | the 		
CF | ship. 		
CF | 		
CF | You can see an equipment trunk (closed) here. 		
CF | 		
CF | > 		Jade says, "uf, reboot complete"
DavidW says (to ClubFloyd), "ask arvax about ship" 		
CF ] Operations Deck 584 turns 		
CF ] Exits: fore aft down Score: 5/10 		
CF | 		
CF | > ASK ARVAX ABOUT SHIP 		
CF | 		
CF | (the ss usagi) 		
CF | "You're back! Great job rebooting the computer -- I'm getting 		
CF | telemetry now." 		
CF | 		
CF | 		
CF | "I'm trying to divert the ship from its collision course with New Da 		
CF | Nang, but there are some problems: there is some physical issue with 		
CF | the engine and the fuel injection specification for the fusion engine 		
CF | is incorrect." 		
CF | 		
CF | You add an item ("adjust fuel injection specification") to your to-do 		
CF | list. 		
CF | 		
CF | You add an item ("fix the engine") to your to-do list. 		
CF | 		
CF | > 		Jacqueline says, "The hits keep coming."
DavidW says (to ClubFloyd), "ask computer about engine" 		
CF ] Operations Deck 584 turns 		
CF ] Exits: fore aft down Score: 5/10 		
CF | 		
CF | > ASK COMPUTER ABOUT ENGINE 		
CF | 		
CF | Which do you mean, the brand-new JL-758, engine status, the fusion 		
CF | engine, or the engine diagram? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "engine status" 		
CF ] Operations Deck 585 turns 		
CF ] Exits: fore aft down Score: 5/10 		
CF | 		
CF | > ENGINE STATUS 		
CF | 		
CF | The SS Usagi employs a Luna Spacewerks Parsec VI. The shipboard engine 		
CF | is currently non-functional. It needs a replacement JL-758 engine 		
CF | stabilizer. 		
CF | 		
CF | > 		Lancelot says, "after all this our repairman should apply for a salary raise :p"
		DavidW says, "That's in the staging area, but too heavy to move. I guess we need to dial down the gravity for that."
		Jade says, "we saw that earlier."
		Jacqueline says (to Lancelot), "IKR"
		Lancelot says, "yep it was at 5 and could dial down to 1"
		DavidW says, "I don't know where to move it to, though."
DavidW says (to ClubFloyd), "turn gravity to 1" 		
CF ] Operations Deck 585 turns 		
CF ] Exits: fore aft down Score: 5/10 		
CF | 		
CF | > TURN GRAVITY TO 1 		
CF | 		
CF | I only understood you as far as wanting to turn the gravity control. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn dial to 1" 		
CF ] Operations Deck 585 turns 		
CF ] Exits: fore aft down Score: 5/10 		
CF | 		
CF | > TURN DIAL TO 1 		
CF | 		
CF | I only understood you as far as wanting to turn the gravity control. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set dial to 1" 		
CF ] Operations Deck 586 turns 		
CF ] Exits: fore aft down Score: 5/10 		
CF | 		
CF | > SET DIAL TO 1 		
CF | 		
CF | You dial the gravity to 1. 		
CF | 		
CF | Master Sergeant R. Mu Arvax: "You there, Usagi? We don't have much 		
CF | time." 		
CF | 		
CF | > 		Perry says, "WOOO"
DavidW says (to ClubFloyd), "a" 		
CF ] Engineering Deck 587 turns 		
CF ] Exits: fore aft port starboard outside Score: 5/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Engineering Deck 		
CF | The engineering crew is responsible for keeping the physical ship 		
CF | operating. They are in charge of every physical aspect of the ship, 		
CF | from the engines to hull integrity to the life support system. 		
CF | 		
CF | The engineering deck consists of a large console giving a 		
CF | comprehensive view of the physical status of the ship. There is an 		
CF | airlock to starboard. The operations deck continues forward from here, 		
CF | and there are other exits to aft and port. 		
CF | 		
CF | You hear someone speaking to fore. 		
CF | 		
CF | A device labeled "Suit Recharging Station" is here. It is shaped like 		
CF | a chair with nozzles protruding from either arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Engineering Deck 588 turns 		
CF ] Exits: fore aft port starboard outside Score: 5/10 		
CF | 		
CF | > D 		
CF | 		
CF | The obvious exits are fore (to operations deck), aft (to engine room), 		
CF | port (to machine room), starboard (to engineering airlock) and outside 		
CF | (to engineering airlock). 		
CF | 		
CF | > 		Perry says, "Low gravity party."
DavidW says (to ClubFloyd), "s" 		
CF ] Engineering Airlock 589 turns 		
CF ] Exits: port inside outside Score: 5/10 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Engineering Airlock 		
CF | You are in the engineering airlock. Outside, the space to starboard 		
CF | looks so empty and peaceful it's hard to imagine the awful sight 		
CF | astern. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Engineering Airlock 590 turns 		
CF ] Exits: port inside outside Score: 5/10 		
CF | 		
CF | > D 		
CF | 		
CF | The obvious exits are port (to engineering deck), inside (to 		
CF | engineering deck) and outside (to outside the engineering airlock 		
CF | (vacuum)). 		
CF | 		
CF | Attention: current trajectory intersects the moon New Da Nang. Please 		
CF | correct course. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Engineering Airlock 591 turns 		
CF ] Exits: port inside outside Score: 5/10 		
CF | 		
CF | > F 		
CF | 		
CF | The obvious exits are port (to engineering deck), inside (to 		
CF | engineering deck) and outside (to outside the engineering airlock 		
CF | (vacuum)). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Engineering Deck 592 turns 		
CF ] Exits: fore aft port starboard outside Score: 5/10 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Engineering Deck 		
CF | The engineering crew is responsible for keeping the physical ship 		
CF | operating. They are in charge of every physical aspect of the ship, 		
CF | from the engines to hull integrity to the life support system. 		
CF | 		
CF | The engineering deck consists of a large console giving a 		
CF | comprehensive view of the physical status of the ship. There is an 		
CF | airlock to starboard. The operations deck continues forward from here, 		
CF | and there are other exits to aft and port. 		
CF | 		
CF | You hear someone speaking to fore. 		
CF | 		
CF | A device labeled "Suit Recharging Station" is here. It is shaped like 		
CF | a chair with nozzles protruding from either arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Operations Deck 593 turns 		
CF ] Exits: fore aft down Score: 5/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Operations Deck 		
CF | This is where all of the support activity for the bridge occurs. There 		
CF | are large consoles for environmental controls (which include gravity, 		
CF | temperature, and pressure), communications, and power systems here. 		
CF | The bridge continues forward from here, and engineering is aft. There 		
CF | is a door set in the floor with a ladder leading through it. Set in 		
CF | the frame of the door is a blue button. 		
CF | 		
CF | ⇒ You can always find out the current status by asking Arvax about 		
CF | the 		
CF | ship. 		
CF | 		
CF | You can see an equipment trunk (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Galley 594 turns 		
CF ] Exits: aft up Score: 5/10 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Galley 		
CF | This narrow space is barely enough room for two Marines to prepare and 		
CF | eat a meal. There is a counter with a drawer, and two stools, a 		
CF | microwave oven, and a large closet here. Pots and pans hang from hooks 		
CF | in the ceiling. A ladder leads up through the midship door, and you 		
CF | can leave aft. 		
CF | 		
CF | On the starboard wall is a panel on which is a blue button. Tacked to 		
CF | the panel is the operator's manual for the midship door. 		
CF | 		
CF | You hear someone speaking above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Galley 595 turns 		
CF ] Exits: aft up Score: 5/10 		
CF | 		
CF | > S 		
CF | 		
CF | The obvious exits are aft (to junction) and up (to operations deck). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Junction 596 turns 		
CF ] Exits: fore aft port starboard down Score: 5/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Staging Area 597 turns 		
CF ] Exits: aft up outside Score: 5/10 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Staging Area 		
CF | This is the staging area of the ship, where marines prepare for 		
CF | missions. It is adjacent to the aft airlock. Locked compartments set 		
CF | into the walls hold various munitions. A ladder leads up into the rest 		
CF | of the ship. 		
CF | 		
CF | An equipment locker is sprawled across the room, with its door to the 		
CF | ground. 		
CF | 		
CF | Through the airlock windows you see the blank space left by the 		
CF | destruction of Space Station Omicron-5. 		
CF | 		
CF | What looks like part of an engine is stowed in a corner. 		
CF | 		
CF | There is an air scrubber intake in the wall here. 		
CF | 		
CF | You can also see a black trunk (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take engine" 		
CF ] Staging Area 598 turns 		
CF ] Exits: aft up outside Score: 5/10 		
CF | 		
CF | > TAKE ENGINE 		
CF | 		
CF | That's far too heavy, in any gravity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push engine u" 		
CF ] Staging Area 599 turns 		
CF ] Exits: aft up outside Score: 5/10 		
CF | 		
CF | > PUSH ENGINE U 		
CF | 		
CF | The brand-new JL-758 cannot be pushed up or down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push engine" 		
CF ] Staging Area 600 turns 		
CF ] Exits: aft up outside Score: 5/10 		
CF | 		
CF | > PUSH ENGINE 		
CF | 		
CF | There's no point to pushing the brand-new JL-758 around. 		
CF | 		
CF | Attention: current trajectory intersects the moon New Da Nang. Please 		
CF | correct course. 		
CF | 		
CF | > 		DavidW says, "okay, this didn't work."
DavidW says (to ClubFloyd), "u" 		
CF ] Junction 601 turns 		
CF ] Exits: fore aft port starboard down Score: 5/10 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Galley 602 turns 		
CF ] Exits: aft up Score: 5/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Galley 		
CF | This narrow space is barely enough room for two Marines to prepare and 		
CF | eat a meal. There is a counter with a drawer, and two stools, a 		
CF | microwave oven, and a large closet here. Pots and pans hang from hooks 		
CF | in the ceiling. A ladder leads up through the midship door, and you 		
CF | can leave aft. 		
CF | 		
CF | On the starboard wall is a panel on which is a blue button. Tacked to 		
CF | the panel is the operator's manual for the midship door. 		
CF | 		
CF | You hear someone speaking above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Operations Deck 603 turns 		
CF ] Exits: fore aft down Score: 5/10 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Operations Deck 		
CF | This is where all of the support activity for the bridge occurs. There 		
CF | are large consoles for environmental controls (which include gravity, 		
CF | temperature, and pressure), communications, and power systems here. 		
CF | The bridge continues forward from here, and engineering is aft. There 		
CF | is a door set in the floor with a ladder leading through it. Set in 		
CF | the frame of the door is a blue button. 		
CF | 		
CF | ⇒ You can always find out the current status by asking Arvax about 		
CF | the 		
CF | ship. 		
CF | 		
CF | You can see an equipment trunk (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Engineering Deck 604 turns 		
CF ] Exits: fore aft port starboard outside Score: 5/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Engineering Deck 		
CF | The engineering crew is responsible for keeping the physical ship 		
CF | operating. They are in charge of every physical aspect of the ship, 		
CF | from the engines to hull integrity to the life support system. 		
CF | 		
CF | The engineering deck consists of a large console giving a 		
CF | comprehensive view of the physical status of the ship. There is an 		
CF | airlock to starboard. The operations deck continues forward from here, 		
CF | and there are other exits to aft and port. 		
CF | 		
CF | You hear someone speaking to fore. 		
CF | 		
CF | A device labeled "Suit Recharging Station" is here. It is shaped like 		
CF | a chair with nozzles protruding from either arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Engine Room 605 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Engine Room 		
CF | This where the combustion process is controlled. The aft wall is 		
CF | dominated by the operating panel section of the fusion engine. 		
CF | Monitoring electronics and controls cover the other two walls. A 		
CF | doorway opens forward to the Engineering Deck. 		
CF | 		
CF | There is a large diagram of the fuel injection process on the forward 		
CF | wall. There is a large button below the diagram labeled "Test". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x diagram" 		
CF ] Engine Room 606 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > X DIAGRAM 		
CF | 		
CF | This is a diagram of the fuel injection process for the fusion engine. 		
CF | Printed above it is the label "Delphi Engine Controls Aleph-Null". 		
CF | Below that is a representation of the various inputs and the products 		
CF | created during the fuel injection process. Each input has a 		
CF | touch-sensitive surface which can be used to alter the diagram's 		
CF | settings. 		
CF | 		
CF | Input: 2 -- 3 -- 4 -- 		
CF | || || || 		
CF | ===vv====vv====vv=== 		
CF | Input 1: -- >> -- >> -- >> -- Output 		
CF | ==================== 		
CF | 		
CF | FUEL INJECTION SPECIFICATION INCOMPLETE 		
CF | 		
CF | Key: -- empty input or output 		
CF | AH Anti-Helium 		
CF | LC Liquid Copernicium* 		
CF | Og Oganesson 		
CF | RM Red Matter 		
CF | TC Tachyon Crystals 		
CF | Un Unobtainium 		
CF | VM Void Matter* 		
CF | 		
CF | * this substance can only be produced, not input. 		
CF | 		
CF | ⇒ Use "substance > input" to set each input. For instance, "Un > 3" 		
CF | sets input 3 to Unobtainium. You may also use "set to 		
CF | " for the same effect. Use "disconnect " to 		
CF | disconnect an input. 		
CF | > 		Perry asks, "Rip screenreader users?"
		DavidW says, "my mind is going GAAAH."
		DavidW says, "I know I can solve this, just not right now."
		Lancelot says, "my gosh ..."
		Perry says, "Same here. (Off ADHD meds for shortage reason and my mind is totally not here right now.)"
		Perry says, "Normally this is a puzzle I'd love."
		DavidW says, "We need to create LC at the end."
		Jacqueline says (to Perry), "I think there was a setting specifically asking if we wanted ASCII and we said yes. Sounds like there was an accessibility work-around."
		Perry says, "Ahh that's right. Nice."
		Lancelot asks, "can we switch it?"
		DavidW says, "My notes cover some of this. LC is made by injecting Oganesson into Red matter"
Jacqueline says (to ClubFloyd), "help" 		
CF ] Engine Room 606 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > HELP 		
CF | 		
CF | Welcome to Crash by Phil Riley. 		
CF | 		
CF | Help is broken up into a number of sections: 		
CF | 		
CF | - help IF: help with interactive fiction in general; how to 		
CF | get along with the parser. 		
CF | - help movement: help with nautical directions as used in this 		
CF | story. 		
CF | - help commands: a list of commands available in this story. 		
CF | - help speech: how to talk to characters. 		
CF | - help scoring: a description of how scoring works in this 		
CF | story. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "help commands" 		
CF ] Engine Room 606 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > HELP COMMANDS 		
CF | 		
CF | Here are some verbs available in this game that might come in handy: 		
CF | 		
CF | - clean 		
CF | - chew 		
CF | - disconnect 		
CF | - fix/repair 		
CF | - plug in 		
CF | - slide/swipe (through/in a slot) 		
CF | - spit out 		
CF | - stick (something) to 		
CF | - type 		
CF | - unbolt 		
CF | - unplug 		
CF | - vacuum 		
CF | - vent 		
CF | 		
CF | 		
CF | A note on fixing things: you don't need to fiddle with screwdrivers 		
CF | and screws. Instead, say what you mean. 		
CF | 		
CF | > 		DavidW says, "okay, let's stop here then."
		Jacqueline says, "Hm. Let me go look at the beginning of the transcript."
		Perry says, "I saw it in DW's notes, Jacq."
		Perry says, "It's just a prompt at the start."
		DavidW says, "I don't know what Jacq is doing. I was explaining what I knew."
		Lancelot says, "ok... nice game but much bigger than that galaxy jones game we played earlier"
Jacqueline says (to ClubFloyd), "a" 		
CF ] Engine Room 607 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > A 		
CF | 		
CF | The only obvious exit is fore (to engineering deck). 		
CF | 		
CF | > 		Jacqueline says, "No, looks like you choose at the beginning and then that's that."
		DavidW asks (of Jacqueline), "What are you doing?"
		Jacqueline says, "'A' was what we were prompted to enter at the beginning of the game if we wanted accessibility features like No ASCII"
		DavidW says, "I didn't even have a chance to sketch the diagram."
		Jacqueline says, "But that seems to have only worked right at the start."
		Jacqueline asks (of DW), "Can you not scroll back up?"
		DavidW says, "Then I miss what everyone else is saying."
		Jacqueline says, "Well, we'll pause."
		Jacqueline says, "I think we're pausing for the week, anywya."
		Jacqueline says, "er, anyway."
		Jade says, "restart and restore"
		Perry says, "My client does a little split-screen thing when I scroll back up so I can pause and read something while still having a live feed at the bottom."
		Perry says, "I now realize that doesn't help and just sounds like bragging."
		Knight_Otu says, "Oh, hey, I just found out that KildClient can do that."
		Lancelot says, "Input: 2 -- 3 -- 4 -- ; || || || ; ===vv====vv====vv=== ; Input 1: -- >> -- >> -- >> -- Output ; ===================="
		Lancelot says, "argh doesnt work nevermind"
		DavidW says, "okay, I think I have it figured out."
DavidW says (to ClubFloyd), "set 1 to OG" 		
CF ] Engine Room 608 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > SET 1 TO OG 		
CF | 		
CF | (Input 1 to Oganesson) 		
CF | This is a diagram of the fuel injection process for the fusion engine. 		
CF | Printed above it is the label "Delphi Engine Controls Aleph-Null". 		
CF | Below that is a representation of the various inputs and the products 		
CF | created during the fuel injection process. Each input has a 		
CF | touch-sensitive surface which can be used to alter the diagram's 		
CF | settings. 		
CF | 		
CF | Input: 2 -- 3 -- 4 -- 		
CF | || || || 		
CF | ===vv====vv====vv=== 		
CF | Input 1: Og >> -- >> -- >> -- Output 		
CF | ==================== 		
CF | 		
CF | FUEL INJECTION SPECIFICATION INCOMPLETE 		
CF | 		
CF | Key: -- empty input or output 		
CF | AH Anti-Helium 		
CF | LC Liquid Copernicium* 		
CF | Og Oganesson 		
CF | RM Red Matter 		
CF | TC Tachyon Crystals 		
CF | Un Unobtainium 		
CF | VM Void Matter* 		
CF | 		
CF | * this substance can only be produced, not input. 		
CF | 		
CF | ⇒ Use "substance > input" to set each input. For instance, "Un > 3" 		
CF | sets input 3 to Unobtainium. You may also use "set to 		
CF | " for the same effect. Use "disconnect " to 		
CF | disconnect an input. 		
CF | > 		Jacqueline says, "oho"
DavidW says (to ClubFloyd), "set 2 to AH" 		
CF ] Engine Room 609 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > SET 2 TO AH 		
CF | 		
CF | This is a diagram of the fuel injection process for the fusion engine. 		
CF | Printed above it is the label "Delphi Engine Controls Aleph-Null". 		
CF | Below that is a representation of the various inputs and the products 		
CF | created during the fuel injection process. Each input has a 		
CF | touch-sensitive surface which can be used to alter the diagram's 		
CF | settings. 		
CF | 		
CF | Input: 2 AH 3 -- 4 -- 		
CF | || || || 		
CF | ===vv====vv====vv=== 		
CF | Input 1: Og >> Un >> -- >> -- Output 		
CF | ==================== 		
CF | 		
CF | FUEL INJECTION SPECIFICATION INCOMPLETE 		
CF | 		
CF | Key: -- empty input or output 		
CF | AH Anti-Helium 		
CF | LC Liquid Copernicium* 		
CF | Og Oganesson 		
CF | RM Red Matter 		
CF | TC Tachyon Crystals 		
CF | Un Unobtainium 		
CF | VM Void Matter* 		
CF | 		
CF | * this substance can only be produced, not input. 		
CF | 		
CF | ⇒ Use "substance > input" to set each input. For instance, "Un > 3" 		
CF | sets input 3 to Unobtainium. You may also use "set to 		
CF | " for the same effect. Use "disconnect " to 		
CF | disconnect an input. 		
CF | > 		Lancelot says, "aha"
DavidW says (to ClubFloyd), "set 3 to TC" 		
CF ] Engine Room 610 turns 		
CF ] Exits: fore Score: 5/10 		
CF | 		
CF | > SET 3 TO TC 		
CF | 		
CF | This is a diagram of the fuel injection process for the fusion engine. 		
CF | Printed above it is the label "Delphi Engine Controls Aleph-Null". 		
CF | Below that is a representation of the various inputs and the products 		
CF | created during the fuel injection process. Each input has a 		
CF | touch-sensitive surface which can be used to alter the diagram's 		
CF | settings. 		
CF | 		
CF | Input: 2 AH 3 TC 4 -- 		
CF | || || || 		
CF | ===vv====vv====vv=== 		
CF | Input 1: Og >> Un >> RM >> -- Output 		
CF | ==================== 		
CF | 		
CF | FUEL INJECTION SPECIFICATION INCOMPLETE 		
CF | 		
CF | Key: -- empty input or output 		
CF | AH Anti-Helium 		
CF | LC Liquid Copernicium* 		
CF | Og Oganesson 		
CF | RM Red Matter 		
CF | TC Tachyon Crystals 		
CF | Un Unobtainium 		
CF | VM Void Matter* 		
CF | 		
CF | * this substance can only be produced, not input. 		
CF | 		
CF | ⇒ Use "substance > input" to set each input. For instance, "Un > 3" 		
CF | sets input 3 to Unobtainium. You may also use "set to 		
CF | " for the same effect. Use "disconnect " to 		
CF | disconnect an input. 		
CF | Attention: current trajectory intersects the moon New Da Nang. Please 		
CF | correct course. 		
CF | 		
CF | > 		Lancelot says, "its updating the diagram nice"
DavidW says (to ClubFloyd), "set 4 to OG" 		
CF ] Engine Room 611 turns 		
CF ] Exits: fore Score: 6/10 		
CF | 		
CF | > SET 4 TO OG 		
CF | 		
CF | This is a diagram of the fuel injection process for the fusion engine. 		
CF | Printed above it is the label "Delphi Engine Controls Aleph-Null". 		
CF | Below that is a representation of the various inputs and the products 		
CF | created during the fuel injection process. Each input has a 		
CF | touch-sensitive surface which can be used to alter the diagram's 		
CF | settings. 		
CF | 		
CF | Input: 2 AH 3 TC 4 Og 		
CF | || || || 		
CF | ===vv====vv====vv=== 		
CF | Input 1: Og >> Un >> RM >> LC Output 		
CF | ==================== 		
CF | 		
CF | FUEL INJECTION SPECIFICATION VALID 		
CF | 		
CF | Key: -- empty input or output 		
CF | AH Anti-Helium 		
CF | LC Liquid Copernicium* 		
CF | Og Oganesson 		
CF | RM Red Matter 		
CF | TC Tachyon Crystals 		
CF | Un Unobtainium 		
CF | VM Void Matter* 		
CF | 		
CF | * this substance can only be produced, not input. 		
CF | 		
CF | ⇒ Use "substance > input" to set each input. For instance, "Un > 3" 		
CF | sets input 3 to Unobtainium. You may also use "set to 		
CF | " for the same effect. Use "disconnect " to 		
CF | disconnect an input. 		
CF | You cross out an item ("adjust fuel injection specification") on your 		
CF | to-do list. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jacqueline asks, "Just one point?"
		DavidW says, "We get one point per list item."
		Lancelot asks, "total is 10 isnt it?"
		DavidW says, "yes"
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		Lancelot says, "now at 6/10"
DavidW says (to ClubFloyd), "cfcrash" 		
CF ] Engine Room 611 turns 		
CF ] Exits: fore Score: 6/10 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "Let's stop here."
		Knight_Otu says, "Sure."
		DavidW says, "maybe the lighter gravity will let us move that vac suit locker."
		DavidW says, "That gravity dial has to help somehow."
		Jacqueline says, "Well done, DW."
		Perry exclaims, "It's just fun!"
		DavidW says, "thanks"
		Knight_Otu says, "Right, that locker."
		Roger says, "yay"
		Jade says, "mmm, yes"
		Knight_Otu exclaims, "Thanks for driving!"
		Jade says, "thank for driving. This game is great"
		DavidW says, "thanks all"
		Perry exclaims, "Thanks for driving!"
		DavidW says, "Wish we didn't need the hints for the gum, but oh well."
		Knight_Otu exclaims, "Good night, and a good week, everyone!"
		
*** SESSION 3 *** 		
		DavidW says, "okay, notes *should* be at [LINK]"
		Knight_Otu says, "I'll be away from the computer a bit, don't wait for me."
		Perry says, "Looks good to me. Thanks, DW."
		Jade says, "Hello."
		Perry waves.
DavidW says (to ClubFloyd), "x list" 		
CF ] Engine Room 612 turns 		
CF ] Exits: fore Score: 6/10 		
CF | 		
CF | > X LIST 		
CF | 		
CF | You have the following items on your to-do list: fix the engine. You 		
CF | have finished the following: fix the cabinet, fix the airlock door, 		
CF | fix the microwave, fix the storage unit, fix the captain's door, and 		
CF | adjust fuel injection specification. 		
CF | 		
CF | > 		DavidW says, "I don't know what's wrong with the engine."
DavidW says (to ClubFloyd), "ask computer about engine" 		
CF ] Engine Room 612 turns 		
CF ] Exits: fore Score: 6/10 		
CF | 		
CF | > ASK COMPUTER ABOUT ENGINE 		
CF | 		
CF | Which do you mean, the brand-new JL-758, engine status, Delphi Engine 		
CF | Controls Aleph-Null, the fusion engine, or the engine diagram? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fusion" 		
CF ] Engine Room 613 turns 		
CF ] Exits: fore Score: 6/10 		
CF | 		
CF | > FUSION 		
CF | 		
CF | The SS Usagi employs a Luna Spacewerks Parsec VI. The shipboard engine 		
CF | is currently non-functional. It needs a replacement JL-758 engine 		
CF | stabilizer. 		
CF | 		
CF | > 		Perry says, "Hmm. I thought the diagram thing we ended with last session would be what fixed it."
		DavidW says, "No, that was the fuel mix."
		Perry says, "Ahhh."
		DavidW says, "We need to get that stablizer we saw in the staging area underneath something else."
		Jade asks, "Do you copy me?"
		Perry says, "Yeah, Jade."
DavidW says (to ClubFloyd), "ask computer about stabilzer" 		
CF ] Engine Room 614 turns 		
CF ] Exits: fore Score: 6/10 		
CF | 		
CF | > ASK COMPUTER ABOUT STABILZER 		
CF | 		
CF | I'm unable to give you any information about stabilzer. 		
CF | 		
CF | > 		Jade says, "Fine."
		DavidW asks, "And even in low gravity, we couldn't take or push it?"
DavidW says (to ClubFloyd), "l" 		
CF ] Engine Room 615 turns 		
CF ] Exits: fore Score: 6/10 		
CF | 		
CF | > L 		
CF | 		
CF | Engine Room 		
CF | This where the combustion process is controlled. The aft wall is 		
CF | dominated by the operating panel section of the fusion engine. 		
CF | Monitoring electronics and controls cover the other two walls. A 		
CF | doorway opens forward to the Engineering Deck. 		
CF | 		
CF | There is a large diagram of the fuel injection process on the forward 		
CF | wall. There is a large button below the diagram labeled "Test". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Engineering Deck 616 turns 		
CF ] Exits: fore aft port starboard outside Score: 6/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Engineering Deck 		
CF | The engineering crew is responsible for keeping the physical ship 		
CF | operating. They are in charge of every physical aspect of the ship, 		
CF | from the engines to hull integrity to the life support system. 		
CF | 		
CF | The engineering deck consists of a large console giving a 		
CF | comprehensive view of the physical status of the ship. There is an 		
CF | airlock to starboard. The operations deck continues forward from here, 		
CF | and there are other exits to aft and port. 		
CF | 		
CF | You hear someone speaking to fore. 		
CF | 		
CF | A device labeled "Suit Recharging Station" is here. It is shaped like 		
CF | a chair with nozzles protruding from either arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Operations Deck 617 turns 		
CF ] Exits: fore aft down Score: 6/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Operations Deck 		
CF | This is where all of the support activity for the bridge occurs. There 		
CF | are large consoles for environmental controls (which include gravity, 		
CF | temperature, and pressure), communications, and power systems here. 		
CF | The bridge continues forward from here, and engineering is aft. There 		
CF | is a door set in the floor with a ladder leading through it. Set in 		
CF | the frame of the door is a blue button. 		
CF | 		
CF | ⇒ You can always find out the current status by asking Arvax about 		
CF | the 		
CF | ship. 		
CF | 		
CF | You can see an equipment trunk (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Galley 618 turns 		
CF ] Exits: aft up Score: 6/10 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Galley 		
CF | This narrow space is barely enough room for two Marines to prepare and 		
CF | eat a meal. There is a counter with a drawer, and two stools, a 		
CF | microwave oven, and a large closet here. Pots and pans hang from hooks 		
CF | in the ceiling. A ladder leads up through the midship door, and you 		
CF | can leave aft. 		
CF | 		
CF | On the starboard wall is a panel on which is a blue button. Tacked to 		
CF | the panel is the operator's manual for the midship door. 		
CF | 		
CF | You hear someone speaking above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Junction 619 turns 		
CF ] Exits: fore aft port starboard down Score: 6/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Staging Area 620 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Staging Area 		
CF | This is the staging area of the ship, where marines prepare for 		
CF | missions. It is adjacent to the aft airlock. Locked compartments set 		
CF | into the walls hold various munitions. A ladder leads up into the rest 		
CF | of the ship. 		
CF | 		
CF | An equipment locker is sprawled across the room, with its door to the 		
CF | ground. 		
CF | 		
CF | Through the airlock windows you see the blank space left by the 		
CF | destruction of Space Station Omicron-5. 		
CF | 		
CF | What looks like part of an engine is stowed in a corner. 		
CF | 		
CF | There is an air scrubber intake in the wall here. 		
CF | 		
CF | You can also see a black trunk (closed) here. 		
CF | 		
CF | Attention: current trajectory intersects the moon New Da Nang. Please 		
CF | correct course. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x engine" 		
CF ] Staging Area 621 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > X ENGINE 		
CF | 		
CF | This is a wide, low, trapezoidal hunk of metal bearing the marking 		
CF | JL-758 on one side. Numerous electrical contacts dot the upper 		
CF | surface. Someone has threaded a thick cord with clips on both ends 		
CF | through some openings on the top and side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Staging Area 622 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | That's far too heavy, in any gravity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push it aft" 		
CF ] Aft Airlock 623 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > PUSH IT AFT 		
CF | 		
CF | You push the brand-new JL-758 to Aft Airlock. 		
CF | 		
CF | Aft Airlock 		
CF | You are in the aft airlock. Outside is the blackness of space, 		
CF | speckled with the dying embers of what was once Space Station 		
CF | Omicron-5. Forward leads into the ship. 		
CF | 		
CF | You can see a brand-new JL-758 here. 		
CF | 		
CF | > 		Perry says, "Pfft."
		DavidW says, "Oh sh*t. I think we need to go outside again."
		Perry says, "Ooo."
DavidW says (to ClubFloyd), "push it out" 		
CF ] Aft Airlock 624 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > PUSH IT OUT 		
CF | 		
CF | I wouldn't do that. The JL-758 is likely to float away and you won't 		
CF | be able to stop it. 		
CF | 		
CF | > 		Jade says, "It seemsso."
		Perry asks, "Or just a push up?"
		DavidW says, "I'll try a push up, sure. Gimme 20, soldier."
		Jade says, "Let's see the map..."
		Perry says, "Hah"
DavidW says (to ClubFloyd), "push it f" 		
CF ] Staging Area 625 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > PUSH IT F 		
CF | 		
CF | You push the brand-new JL-758 to the Staging Area. 		
CF | 		
CF | Staging Area 		
CF | This is the staging area of the ship, where marines prepare for 		
CF | missions. It is adjacent to the aft airlock. Locked compartments set 		
CF | into the walls hold various munitions. A ladder leads up into the rest 		
CF | of the ship. 		
CF | 		
CF | An equipment locker is sprawled across the room, with its door to the 		
CF | ground. 		
CF | 		
CF | Through the airlock windows you see the blank space left by the 		
CF | destruction of Space Station Omicron-5. 		
CF | 		
CF | There is an air scrubber intake in the wall here. 		
CF | 		
CF | You can also see a brand-new JL-758 and a black trunk (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push it u" 		
CF ] Staging Area 626 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > PUSH IT U 		
CF | 		
CF | The air scrubber intake cannot be pushed from place to place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put engine u" 		
CF ] Staging Area 626 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > PUT ENGINE U 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push engine up" 		
CF ] Staging Area 627 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > PUSH ENGINE UP 		
CF | 		
CF | The brand-new JL-758 cannot be pushed up or down. 		
CF | 		
CF | > 		Perry says, "Oh, can we hold the cord on it and then go outside."
		DavidW says, "Please don't cheat."
		Perry asks, "Eh?"
		DavidW says, "That sounded like something you read instead of thought of."
		Perry asks, "... no?"
DavidW says (to ClubFloyd), "push engine a" 		
CF ] Aft Airlock 628 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > PUSH ENGINE A 		
CF | 		
CF | You push the brand-new JL-758 to Aft Airlock. 		
CF | 		
CF | Aft Airlock 		
CF | You are in the aft airlock. Outside is the blackness of space, 		
CF | speckled with the dying embers of what was once Space Station 		
CF | Omicron-5. Forward leads into the ship. 		
CF | 		
CF | You can see a brand-new JL-758 here. 		
CF | 		
CF | > 		DavidW says, "okay"
DavidW says (to ClubFloyd), "take cord" 		
CF ] Aft Airlock 629 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > TAKE CORD 		
CF | 		
CF | That seems to be a part of the brand-new JL-758. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hold cord" 		
CF ] Aft Airlock 630 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > HOLD CORD 		
CF | 		
CF | That seems to be a part of the brand-new JL-758. 		
CF | 		
CF | Attention: current trajectory intersects the moon New Da Nang. Please 		
CF | correct course. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hook" 		
CF ] Aft Airlock 630 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > X HOOK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Outside the Aft Airloc49 units of air left 631 turns 		
CF ] Exits: fore inside OUTSIDE Score: 6/10 		
CF | 		
CF | > OUT 		
CF | 		
CF | 		
CF | Outside the Aft Airlock (vacuum) 		
CF | You are standing on the hull of the ship, outside the aft airlock, 		
CF | secured by your vac suit's mag boots. Most of the hull is taken up by 		
CF | the protrusions of various machinery, antennae, radio dishes, and heat 		
CF | sinks. There is a clear path to fore among the obstructions. You can 		
CF | also go in to the airlock. 		
CF | 		
CF | A hook protrudes from the hull next to the airlock door. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hook" 		
CF ] Outside the Aft Airloc48 units of air left 632 turns 		
CF ] Exits: fore inside OUTSIDE Score: 6/10 		
CF | 		
CF | > TAKE HOOK 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cord on hook" 		
CF ] Outside the Aft Airloc48 units of air left 632 turns 		
CF ] Exits: fore inside OUTSIDE Score: 6/10 		
CF | 		
CF | > PUT CORD ON HOOK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Aft Airlock 633 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > IN 		
CF | 		
CF | 		
CF | Aft Airlock 		
CF | You are in the aft airlock. Outside is the blackness of space, 		
CF | speckled with the dying embers of what was once Space Station 		
CF | Omicron-5. Forward leads into the ship. 		
CF | 		
CF | You can see a brand-new JL-758 here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push jl out" 		
CF ] Aft Airlock 634 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > PUSH JL OUT 		
CF | 		
CF | I wouldn't do that. The JL-758 is likely to float away and you won't 		
CF | be able to stop it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Aft Airlock 635 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > G 		
CF | 		
CF | I wouldn't do that. The JL-758 is likely to float away and you won't 		
CF | be able to stop it. 		
CF | 		
CF | > 		DavidW says, "grr"
		Perry says, "So maybe we need some way to stop it if it does float away."
DavidW says (to ClubFloyd), "i" 		
CF ] Aft Airlock 636 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a copy of Planetfall 		
CF | a hex-shaped tool 		
CF | a roll of electrical tape 		
CF | a small key 		
CF | a portable hand-held vacuum cleaner 		
CF | a broken sensor 		
CF | a beacon 		
CF | Bertie the Bear™ 		
CF | a blown fuse 		
CF | the red access card 		
CF | ten MREs 		
CF | a spoon 		
CF | a fork 		
CF | a knife 		
CF | some pair of slippers 		
CF | an Universal Game Emulator 		
CF | an engineering uniform 		
CF | a piece of note paper 		
CF | a vac suit (being worn) 		
CF | a To-Do list 		
CF | a repair corps uniform (being worn) 		
CF | a toolbox 		
CF | 		
CF | > 		DavidW says, "Crazy amount of stuff."
		Perry says, "For real."
		DavidW says, "But no rope."
Perry says (to ClubFloyd), "x jl" 		
CF ] Aft Airlock 637 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > X JL 		
CF | 		
CF | This is a wide, low, trapezoidal hunk of metal bearing the marking 		
CF | JL-758 on one side. Numerous electrical contacts dot the upper 		
CF | surface. Someone has threaded a thick cord with clips on both ends 		
CF | through some openings on the top and side. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x clips" 		
CF ] Aft Airlock 638 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > X CLIPS 		
CF | 		
CF | It looks like this is meant to attach the brand-new JL-758 to 		
CF | something. 		
CF | 		
CF | > 		Perry says, "Looks promising."
		DavidW asks, "We should be able to clip the cord to a hook, yes?"
DavidW says (to ClubFloyd), "x hook" 		
CF ] Aft Airlock 638 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > X HOOK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "But there's no hook on this side"
		Perry says, "Yeah."
DavidW says (to ClubFloyd), "unclip clip" 		
CF ] Aft Airlock 638 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > UNCLIP CLIP 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unhook jl" 		
CF ] Aft Airlock 638 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > UNHOOK JL 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "connect cord to hook" 		
CF ] Aft Airlock 638 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > CONNECT CORD TO HOOK 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach cord to hook" 		
CF ] Aft Airlock 638 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > ATTACH CORD TO HOOK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Perry says, "Guess the verb is such a fun game."
		Perry says, "(Sorry, that's unfair to the game.)"
Perry says (to ClubFloyd), "pull clips" 		
CF ] Aft Airlock 639 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > PULL CLIPS 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get clips" 		
CF ] Aft Airlock 640 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > GET CLIPS 		
CF | 		
CF | That seems to be a part of the brand-new JL-758. 		
CF | 		
CF | Attention: current trajectory intersects the moon New Da Nang. Please 		
CF | correct course. 		
CF | 		
CF | > 		DavidW says, "well, attach seems fine. But the hook is there and the cord is here and I can't get them together."
		Perry asks, "Did we try pulling the outside hook in?"
DavidW says (to ClubFloyd), "attach cord to me" 		
CF ] Aft Airlock 641 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > ATTACH CORD TO ME 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach cord to vac suit" 		
CF ] Aft Airlock 642 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > ATTACH CORD TO VAC SUIT 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vac suit" 		
CF ] Aft Airlock 643 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > X VAC SUIT 		
CF | 		
CF | A puffy yellow suit with an attached helmet and magnetic boots. The 		
CF | gloves are misshapen things, optimized for carrying weaponry, not 		
CF | precision work. There is a nozzle on the front through which air can 		
CF | be recharged or vented. Lights indicate the boots are currently on. A 		
CF | gauge indicates the suit has 48 units of air left. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Staging Area 644 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Staging Area 		
CF | This is the staging area of the ship, where marines prepare for 		
CF | missions. It is adjacent to the aft airlock. Locked compartments set 		
CF | into the walls hold various munitions. A ladder leads up into the rest 		
CF | of the ship. 		
CF | 		
CF | An equipment locker is sprawled across the room, with its door to the 		
CF | ground. 		
CF | 		
CF | Through the airlock windows you see the blank space left by the 		
CF | destruction of Space Station Omicron-5. 		
CF | 		
CF | There is an air scrubber intake in the wall here. 		
CF | 		
CF | You can also see a black trunk (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock compartment with key" 		
CF ] Staging Area 645 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > UNLOCK COMPARTMENT WITH KEY 		
CF | 		
CF | That doesn't seem to fit the lock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock compartment with hex tool" 		
CF ] Staging Area 646 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > UNLOCK COMPARTMENT WITH HEX TOOL 		
CF | 		
CF | That doesn't seem to fit the lock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lock" 		
CF ] Staging Area 646 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > X LOCK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x compartment" 		
CF ] Staging Area 647 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > X COMPARTMENT 		
CF | 		
CF | The munitions compartment is a glass-fronted, horizontal cabinet 		
CF | mounted in the wall. It is closed, and holds an array of offensive 		
CF | weapons, including the Syrinx 52-K laser rifle. 		
CF | 		
CF | > 		DavidW says, "There's still the matter of the locked trunk in Ops Deck."
		Perry exclaims, "I want an official red ryder syrinx 52-k with two-hundred shot range model laser rifle!!"
		DavidW says, "And it can be yours ... if the Price is Right."
		DavidW says, "THere's also whatever it was we found on the bridge"
		DavidW says, "I don't quite remember what that was. Some panel that we could open."
		Perry asks, "Oh, and there's more outdoor exploration, right?"
		Perry says, "But those both sound promising."
		DavidW says, "Well, we can go outside without the JL and see if there's something new out there that we didn't know about."
DavidW says (to ClubFloyd), "a" 		
CF ] Aft Airlock 648 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Aft Airlock 		
CF | You are in the aft airlock. Outside is the blackness of space, 		
CF | speckled with the dying embers of what was once Space Station 		
CF | Omicron-5. Forward leads into the ship. 		
CF | 		
CF | You can see a brand-new JL-758 here. 		
CF | 		
CF | > 		Perry says, "Yeah."
DavidW says (to ClubFloyd), "a" 		
CF ] Outside the Aft Airloc47 units of air left 649 turns 		
CF ] Exits: fore inside OUTSIDE Score: 6/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Outside the Aft Airlock (vacuum) 		
CF | You are standing on the hull of the ship, outside the aft airlock, 		
CF | secured by your vac suit's mag boots. Most of the hull is taken up by 		
CF | the protrusions of various machinery, antennae, radio dishes, and heat 		
CF | sinks. There is a clear path to fore among the obstructions. You can 		
CF | also go in to the airlock. 		
CF | 		
CF | A hook protrudes from the hull next to the airlock door. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dishes" 		
CF ] Outside the Aft Airloc47 units of air left 649 turns 		
CF ] Exits: fore inside OUTSIDE Score: 6/10 		
CF | 		
CF | > X DISHES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machinery" 		
CF ] Outside the Aft Airloc47 units of air left 649 turns 		
CF ] Exits: fore inside OUTSIDE Score: 6/10 		
CF | 		
CF | > X MACHINERY 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Hull of the Usagi (vac46 units of air left 650 turns 		
CF ] Exits: aft starboard OUTSIDE Score: 6/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Hull of the Usagi (vacuum) 		
CF | Here the path runs aft to the aft airlock and starboard to the 		
CF | engineering airlock. Where there used to be a large embedded chunk of 		
CF | debris blocking the path, now there is a scattering of rubble. 		
CF | 		
CF | There is a hook set in the hull here. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rubble" 		
CF ] Hull of the Usagi (vac45 units of air left 651 turns 		
CF ] Exits: aft starboard OUTSIDE Score: 6/10 		
CF | 		
CF | > X RUBBLE 		
CF | 		
CF | Receding behind the SS Usagi, the explosion of Space Station Omicron-5 		
CF | sadly fades. [That's where I lived.] 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		Perry says, "Oh, I want to get a closer look at that hook too."
DavidW says (to ClubFloyd), "f" 		
CF ] Hull of the Usagi (vac44 units of air left 652 turns 		
CF ] Exits: aft starboard OUTSIDE Score: 6/10 		
CF | 		
CF | > F 		
CF | 		
CF | The obvious exits are aft (to outside the aft airlock (vacuum)), 		
CF | starboard (to outside the engineering airlock (vacuum)) and outside. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Hull of the Usagi (vac43 units of air left 653 turns 		
CF ] Exits: aft starboard OUTSIDE Score: 6/10 		
CF | 		
CF | > OUT 		
CF | 		
CF | The mag boots keep you firmly attached to the hull. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside the Engineerin42 units of air left 654 turns 		
CF ] Exits: port inside OUTSIDE Score: 6/10 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Outside the Engineering Airlock (vacuum) 		
CF | You are standing on the hull of the ship, outside the engineering 		
CF | airlock, secured by your vac suit's mag boots. Most of the hull is 		
CF | taken up by the protrusions of various machinery, antennae, radio 		
CF | dishes, and heat sinks. There is a clear path to port among the 		
CF | obstructions. You can also go in to the airlock. 		
CF | 		
CF | A hook protrudes from the hull next to the airlock door. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hook" 		
CF ] Outside the Engineerin41 units of air left 655 turns 		
CF ] Exits: port inside OUTSIDE Score: 6/10 		
CF | 		
CF | > X HOOK 		
CF | 		
CF | A post extends from the hull here, with a heavyweight snap hook on the 		
CF | end. The hook is unattached. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		Perry asks, "Pull it maybe?"
DavidW says (to ClubFloyd), "pull hook" 		
CF ] Outside the Engineerin40 units of air left 656 turns 		
CF ] Exits: port inside OUTSIDE Score: 6/10 		
CF | 		
CF | > PULL HOOK 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		Perry says, "Bleh."
DavidW says (to ClubFloyd), "in" 		
CF ] Engineering Airlock 657 turns 		
CF ] Exits: port inside outside Score: 6/10 		
CF | 		
CF | > IN 		
CF | 		
CF | 		
CF | Engineering Airlock 		
CF | You are in the engineering airlock. Outside, the space to starboard 		
CF | looks so empty and peaceful it's hard to imagine the awful sight 		
CF | astern. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Engineering Deck 658 turns 		
CF ] Exits: fore aft port starboard outside Score: 6/10 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Engineering Deck 		
CF | The engineering crew is responsible for keeping the physical ship 		
CF | operating. They are in charge of every physical aspect of the ship, 		
CF | from the engines to hull integrity to the life support system. 		
CF | 		
CF | The engineering deck consists of a large console giving a 		
CF | comprehensive view of the physical status of the ship. There is an 		
CF | airlock to starboard. The operations deck continues forward from here, 		
CF | and there are other exits to aft and port. 		
CF | 		
CF | You hear someone speaking to fore. 		
CF | 		
CF | A device labeled "Suit Recharging Station" is here. It is shaped like 		
CF | a chair with nozzles protruding from either arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on station" 		
CF ] Engineering Deck 659 turns 		
CF ] Exits: fore aft port starboard outside Score: 6/10 		
CF | 		
CF | > SIT ON STATION 		
CF | 		
CF | The nozzles on either side of the chair connect with the suit. After a 		
CF | few moments, the machine emits a pleasant "ping", the nozzles retract, 		
CF | and you stand up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Operations Deck 660 turns 		
CF ] Exits: fore aft down Score: 6/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Operations Deck 		
CF | This is where all of the support activity for the bridge occurs. There 		
CF | are large consoles for environmental controls (which include gravity, 		
CF | temperature, and pressure), communications, and power systems here. 		
CF | The bridge continues forward from here, and engineering is aft. There 		
CF | is a door set in the floor with a ladder leading through it. Set in 		
CF | the frame of the door is a blue button. 		
CF | 		
CF | ⇒ You can always find out the current status by asking Arvax about 		
CF | the 		
CF | ship. 		
CF | 		
CF | You can see an equipment trunk (closed) here. 		
CF | 		
CF | Attention: current trajectory intersects the moon New Da Nang. Please 		
CF | correct course. 		
CF | 		
CF | Master Sergeant R. Mu Arvax: "You there, Usagi? We don't have much 		
CF | time." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Bridge 661 turns 		
CF ] Exits: aft Score: 6/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Bridge 		
CF | This is where the captain, navigator, and pilot all sit. Large 		
CF | viewscreens give a full view of the space around the ship. To port you 		
CF | can see the blue-white disk of Deneb. Astern you can faintly see the 		
CF | fading embers of what was Space Station Omicron-5. 		
CF | 		
CF | The pilot's and navigator's chairs sit before the large helm console. 		
CF | The captain's chair, with command console, sits halfway between them 		
CF | and operations further aft. 		
CF | 		
CF | You hear someone speaking aft of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x helm console" 		
CF ] Bridge 661 turns 		
CF ] Exits: aft Score: 6/10 		
CF | 		
CF | > X HELM CONSOLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x helm" 		
CF ] Bridge 662 turns 		
CF ] Exits: aft Score: 6/10 		
CF | 		
CF | > X HELM 		
CF | 		
CF | (the helm table) 		
CF | The helm is a sloped table covered with cryptic readouts and touch 		
CF | controls. In the back is an access panel which is open, revealing a 		
CF | maze of wiring and circuit boards. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, I'm back."
DavidW says (to ClubFloyd), "x circuit boards" 		
CF ] Bridge 663 turns 		
CF ] Exits: aft Score: 6/10 		
CF | 		
CF | > X CIRCUIT BOARDS 		
CF | 		
CF | There's a lot of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wiring" 		
CF ] Bridge 664 turns 		
CF ] Exits: aft Score: 6/10 		
CF | 		
CF | > X WIRING 		
CF | 		
CF | There's a lot of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search wiring" 		
CF ] Bridge 665 turns 		
CF ] Exits: aft Score: 6/10 		
CF | 		
CF | > SEARCH WIRING 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take wire" 		
CF ] Bridge 665 turns 		
CF ] Exits: aft Score: 6/10 		
CF | 		
CF | > TAKE WIRE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take wiring" 		
CF ] Bridge 666 turns 		
CF ] Exits: aft Score: 6/10 		
CF | 		
CF | > TAKE WIRING 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		Knight_Otu asks, "Okay, I want to say I'm back, but I seem to have some connection issue?"
DavidW says (to ClubFloyd), "s" 		
CF ] Bridge 667 turns 		
CF ] Exits: aft Score: 6/10 		
CF | 		
CF | > S 		
CF | 		
CF | The only obvious exit is aft (to operations deck). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Operations Deck 668 turns 		
CF ] Exits: fore aft down Score: 6/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Operations Deck 		
CF | This is where all of the support activity for the bridge occurs. There 		
CF | are large consoles for environmental controls (which include gravity, 		
CF | temperature, and pressure), communications, and power systems here. 		
CF | The bridge continues forward from here, and engineering is aft. There 		
CF | is a door set in the floor with a ladder leading through it. Set in 		
CF | the frame of the door is a blue button. 		
CF | 		
CF | ⇒ You can always find out the current status by asking Arvax about 		
CF | the 		
CF | ship. 		
CF | 		
CF | You can see an equipment trunk (closed) here. 		
CF | 		
CF | Master Sergeant R. Mu Arvax: "You there, Usagi? We don't have much 		
CF | time." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask arvax about ship" 		
CF ] Operations Deck 669 turns 		
CF ] Exits: fore aft down Score: 6/10 		
CF | 		
CF | > ASK ARVAX ABOUT SHIP 		
CF | 		
CF | (the ss usagi) 		
CF | "I'm trying to divert the ship from its collision course with New Da 		
CF | Nang, but there's a problem: there is some physical issue with the 		
CF | engine." 		
CF | 		
CF | > 		Perry says, "You sound back to me."
DavidW says (to ClubFloyd), "ask arvax about engine" 		
CF ] Operations Deck 670 turns 		
CF ] Exits: fore aft down Score: 6/10 		
CF | 		
CF | > ASK ARVAX ABOUT ENGINE 		
CF | 		
CF | (the fusion engine) 		
CF | "It looks like you need to replace the engine stabilizer. It's the 		
CF | kind of thing you might have on board." 		
CF | 		
CF | Attention: current trajectory intersects the moon New Da Nang. Please 		
CF | correct course. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask arvax about stabilizer" 		
CF ] Operations Deck 671 turns 		
CF ] Exits: fore aft down Score: 6/10 		
CF | 		
CF | > ASK ARVAX ABOUT STABILIZER 		
CF | 		
CF | (the brand-new JL-758) 		
CF | "I'm afraid I don't have anything to say about that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Engineering Deck 672 turns 		
CF ] Exits: fore aft port starboard outside Score: 6/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Engineering Deck 		
CF | The engineering crew is responsible for keeping the physical ship 		
CF | operating. They are in charge of every physical aspect of the ship, 		
CF | from the engines to hull integrity to the life support system. 		
CF | 		
CF | The engineering deck consists of a large console giving a 		
CF | comprehensive view of the physical status of the ship. There is an 		
CF | airlock to starboard. The operations deck continues forward from here, 		
CF | and there are other exits to aft and port. 		
CF | 		
CF | You hear someone speaking to fore. 		
CF | 		
CF | A device labeled "Suit Recharging Station" is here. It is shaped like 		
CF | a chair with nozzles protruding from either arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Engine Room 673 turns 		
CF ] Exits: fore Score: 6/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Engine Room 		
CF | This where the combustion process is controlled. The aft wall is 		
CF | dominated by the operating panel section of the fusion engine. 		
CF | Monitoring electronics and controls cover the other two walls. A 		
CF | doorway opens forward to the Engineering Deck. 		
CF | 		
CF | There is a large diagram of the fuel injection process on the forward 		
CF | wall. There is a large button below the diagram labeled "Test". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x engine" 		
CF ] Engine Room 674 turns 		
CF ] Exits: fore Score: 6/10 		
CF | 		
CF | > X ENGINE 		
CF | 		
CF | (the fusion engine) 		
CF | The portion of the engine directly accessible from the engine room is 		
CF | a formidable machine. You wouldn't dare touch any of the various 		
CF | dials, components, hatches, etc. that adorn the surface. At your feet 		
CF | a part of the engine juts out -- it looks broken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take broken" 		
CF ] Engine Room 675 turns 		
CF ] Exits: fore Score: 6/10 		
CF | 		
CF | > TAKE BROKEN 		
CF | 		
CF | (the broken sensor) 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take engine" 		
CF ] Engine Room 675 turns 		
CF ] Exits: fore Score: 6/10 		
CF | 		
CF | > TAKE ENGINE 		
CF | 		
CF | Which do you mean, the fusion engine, the engine diagram, the engine 		
CF | room monitors, or the broken JL-758? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "broken" 		
CF ] Engine Room 676 turns 		
CF ] Exits: fore Score: 6/10 		
CF | 		
CF | > BROKEN 		
CF | 		
CF | Don't worry about that for now. Worry about finding a replacement. 		
CF | 		
CF | > 		DavidW says, "At least I've confirmed that this room is the destination."
		Perry says, "Yeah."
DavidW says (to ClubFloyd), "x broken JL" 		
CF ] Engine Room 676 turns 		
CF ] Exits: fore Score: 6/10 		
CF | 		
CF | > X BROKEN JL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x JL" 		
CF ] Engine Room 676 turns 		
CF ] Exits: fore Score: 6/10 		
CF | 		
CF | > X JL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x broken engine" 		
CF ] Engine Room 677 turns 		
CF ] Exits: fore Score: 6/10 		
CF | 		
CF | > X BROKEN ENGINE 		
CF | 		
CF | This is a wide, low, trapezoidal piece of metal like the one you've 		
CF | seen in the Staging Area, only this one looks scorched. It has the 		
CF | marking JL-758 on the front. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF ] Engine Room 678 turns 		
CF ] Exits: fore Score: 6/10 		
CF | 		
CF | > JUMP 		
CF | 		
CF | Whee! You can jump high in this lower gravity. 		
CF | 		
CF | > 		Perry exclaims, "Whee!"
		Knight_Otu says, "Okay, that's cute."
		DavidW says, "Even though the mag boots are still on."
		Perry says, "Shhhh"
		Perry runs to find more coffee.
		Jade says, "oh, cool"
		DavidW says, "I remember a game, Dead Like Ants, where the PC is an ant. And ants can't jump."
		Perry says, "Non-human protagonist games are cool."
		DavidW says, "Imagine if they could, bouncing about all over the sidewalks."
		Perry says, "I need to play more of them."
		Perry says, "Some ants can... sort of jump, by using what's normally an aggressive snappy bit in their mandibles to sort of flick themselves off of a scary thing."
		Perry says, "Specifically, trap jaw ants, which are crazy in all sorts of ways."
		DavidW asks, "For what it's worth, we verified that the 1 is low gravity, but 5 was the original setting, and it can go to 10? What advantage might heavy G give us, if any?"
		Perry says, "Oo. Good question."
		Perry says, "It'd increase the friction of everything... everything would be harder (to do)."
		DavidW asks, "Like, I don't know why that could help, but I can't think of anything else to try?"
		Jade says, "I don't see any advantage"
		DavidW asks, "Maybe in heavy G, we can push the locked trunk into the hole and it'll smash open?"
		Perry says, "Oh maybe"
		Knight_Otu asks, "I guess some heavy things could break through weakened floot?"
		Knight_Otu says, "*floor"
		DavidW says, "Gonna try"
DavidW says (to ClubFloyd), "a" 		
CF ] Engine Room 679 turns 		
CF ] Exits: fore Score: 6/10 		
CF | 		
CF | > A 		
CF | 		
CF | The only obvious exit is fore (to engineering deck). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Engineering Deck 680 turns 		
CF ] Exits: fore aft port starboard outside Score: 6/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Engineering Deck 		
CF | The engineering crew is responsible for keeping the physical ship 		
CF | operating. They are in charge of every physical aspect of the ship, 		
CF | from the engines to hull integrity to the life support system. 		
CF | 		
CF | The engineering deck consists of a large console giving a 		
CF | comprehensive view of the physical status of the ship. There is an 		
CF | airlock to starboard. The operations deck continues forward from here, 		
CF | and there are other exits to aft and port. 		
CF | 		
CF | You hear someone speaking to fore. 		
CF | 		
CF | A device labeled "Suit Recharging Station" is here. It is shaped like 		
CF | a chair with nozzles protruding from either arm. 		
CF | 		
CF | Attention: current trajectory intersects the moon New Da Nang. Please 		
CF | correct course. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Operations Deck 681 turns 		
CF ] Exits: fore aft down Score: 6/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Operations Deck 		
CF | This is where all of the support activity for the bridge occurs. There 		
CF | are large consoles for environmental controls (which include gravity, 		
CF | temperature, and pressure), communications, and power systems here. 		
CF | The bridge continues forward from here, and engineering is aft. There 		
CF | is a door set in the floor with a ladder leading through it. Set in 		
CF | the frame of the door is a blue button. 		
CF | 		
CF | ⇒ You can always find out the current status by asking Arvax about 		
CF | the 		
CF | ship. 		
CF | 		
CF | You can see an equipment trunk (closed) here. 		
CF | 		
CF | Master Sergeant R. Mu Arvax: "You there, Usagi? We don't have much 		
CF | time." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set dial to 10" 		
CF ] Operations Deck 682 turns 		
CF ] Exits: fore aft down Score: 6/10 		
CF | 		
CF | > SET DIAL TO 10 		
CF | 		
CF | You dial the gravity to 10. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "jump" 		
CF ] Operations Deck 683 turns 		
CF ] Exits: fore aft down Score: 6/10 		
CF | 		
CF | > JUMP 		
CF | 		
CF | You jump on the spot. 		
CF | 		
CF | Master Sergeant R. Mu Arvax: "You there, Usagi? We don't have much 		
CF | time." 		
CF | 		
CF | > 		Perry is sad.
DavidW says (to ClubFloyd), "push trunk d" 		
CF ] Operations Deck 684 turns 		
CF ] Exits: fore aft down Score: 6/10 		
CF | 		
CF | > PUSH TRUNK D 		
CF | 		
CF | Really, the equipment trunk isn't important to the story. But by all 		
CF | means, continue to fiddle with it. 		
CF | 		
CF | > 		DavidW says, "oh"
		Perry says, "Sassy."
		DavidW says, "Well I didn't know, game!"
		Knight_Otu says, "Well, gee."
DavidW says (to ClubFloyd), "d" 		
CF ] Galley 685 turns 		
CF ] Exits: aft up Score: 6/10 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Galley 		
CF | This narrow space is barely enough room for two Marines to prepare and 		
CF | eat a meal. There is a counter with a drawer, and two stools, a 		
CF | microwave oven, and a large closet here. Pots and pans hang from hooks 		
CF | in the ceiling. A ladder leads up through the midship door, and you 		
CF | can leave aft. 		
CF | 		
CF | On the starboard wall is a panel on which is a blue button. Tacked to 		
CF | the panel is the operator's manual for the midship door. 		
CF | 		
CF | You hear someone speaking above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Junction 686 turns 		
CF ] Exits: fore aft port starboard down Score: 6/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Staging Area 687 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Staging Area 		
CF | This is the staging area of the ship, where marines prepare for 		
CF | missions. It is adjacent to the aft airlock. Locked compartments set 		
CF | into the walls hold various munitions. A ladder leads up into the rest 		
CF | of the ship. 		
CF | 		
CF | An equipment locker is sprawled across the room, with its door to the 		
CF | ground. 		
CF | 		
CF | Through the airlock windows you see the blank space left by the 		
CF | destruction of Space Station Omicron-5. 		
CF | 		
CF | There is an air scrubber intake in the wall here. 		
CF | 		
CF | You can also see a black trunk (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break compartment" 		
CF ] Staging Area 688 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > BREAK COMPARTMENT 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x intake" 		
CF ] Staging Area 689 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > X INTAKE 		
CF | 		
CF | You see nothing special about the air scrubber intake. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Junction 690 turns 		
CF ] Exits: fore aft port starboard down Score: 6/10 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | Attention: current trajectory intersects the moon New Da Nang. Please 		
CF | correct course. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Galley 691 turns 		
CF ] Exits: aft up Score: 6/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Galley 		
CF | This narrow space is barely enough room for two Marines to prepare and 		
CF | eat a meal. There is a counter with a drawer, and two stools, a 		
CF | microwave oven, and a large closet here. Pots and pans hang from hooks 		
CF | in the ceiling. A ladder leads up through the midship door, and you 		
CF | can leave aft. 		
CF | 		
CF | On the starboard wall is a panel on which is a blue button. Tacked to 		
CF | the panel is the operator's manual for the midship door. 		
CF | 		
CF | You hear someone speaking above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Operations Deck 692 turns 		
CF ] Exits: fore aft down Score: 6/10 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Operations Deck 		
CF | This is where all of the support activity for the bridge occurs. There 		
CF | are large consoles for environmental controls (which include gravity, 		
CF | temperature, and pressure), communications, and power systems here. 		
CF | The bridge continues forward from here, and engineering is aft. There 		
CF | is a door set in the floor with a ladder leading through it. Set in 		
CF | the frame of the door is a blue button. 		
CF | 		
CF | ⇒ You can always find out the current status by asking Arvax about 		
CF | the 		
CF | ship. 		
CF | 		
CF | You can see an equipment trunk (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "set dial to 1" 		
CF ] Operations Deck 693 turns 		
CF ] Exits: fore aft down Score: 6/10 		
CF | 		
CF | > SET DIAL TO 1 		
CF | 		
CF | You dial the gravity to 1. 		
CF | 		
CF | Master Sergeant R. Mu Arvax: "You there, Usagi? We don't have much 		
CF | time." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask arvax about course" 		
CF ] Operations Deck 694 turns 		
CF ] Exits: fore aft down Score: 6/10 		
CF | 		
CF | > ASK ARVAX ABOUT COURSE 		
CF | 		
CF | "I'm afraid I don't have anything to say about that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask computer about hook" 		
CF ] Operations Deck 695 turns 		
CF ] Exits: fore aft down Score: 6/10 		
CF | 		
CF | > ASK COMPUTER ABOUT HOOK 		
CF | 		
CF | I'm unable to give you any information about hook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Galley 696 turns 		
CF ] Exits: aft up Score: 6/10 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Galley 		
CF | This narrow space is barely enough room for two Marines to prepare and 		
CF | eat a meal. There is a counter with a drawer, and two stools, a 		
CF | microwave oven, and a large closet here. Pots and pans hang from hooks 		
CF | in the ceiling. A ladder leads up through the midship door, and you 		
CF | can leave aft. 		
CF | 		
CF | On the starboard wall is a panel on which is a blue button. Tacked to 		
CF | the panel is the operator's manual for the midship door. 		
CF | 		
CF | You hear someone speaking above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Junction 697 turns 		
CF ] Exits: fore aft port starboard down Score: 6/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a busy place when the ship is populated. To port and starboard 		
CF | are the crew quarters, aft is the closed door to the captain's private 		
CF | quarters, and fore is the galley. A ladder leads down to the staging 		
CF | area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Staging Area 698 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Staging Area 		
CF | This is the staging area of the ship, where marines prepare for 		
CF | missions. It is adjacent to the aft airlock. Locked compartments set 		
CF | into the walls hold various munitions. A ladder leads up into the rest 		
CF | of the ship. 		
CF | 		
CF | An equipment locker is sprawled across the room, with its door to the 		
CF | ground. 		
CF | 		
CF | Through the airlock windows you see the blank space left by the 		
CF | destruction of Space Station Omicron-5. 		
CF | 		
CF | There is an air scrubber intake in the wall here. 		
CF | 		
CF | You can also see a black trunk (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Aft Airlock 699 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Aft Airlock 		
CF | You are in the aft airlock. Outside is the blackness of space, 		
CF | speckled with the dying embers of what was once Space Station 		
CF | Omicron-5. Forward leads into the ship. 		
CF | 		
CF | You can see a brand-new JL-758 here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take jl" 		
CF ] Aft Airlock 700 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > TAKE JL 		
CF | 		
CF | That's far too heavy, in any gravity. 		
CF | 		
CF | Attention: current trajectory intersects the moon New Da Nang. Please 		
CF | correct course. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push jl aft" 		
CF ] Aft Airlock 701 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > PUSH JL AFT 		
CF | 		
CF | I wouldn't do that. The JL-758 is likely to float away and you won't 		
CF | be able to stop it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cord" 		
CF ] Aft Airlock 702 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > TAKE CORD 		
CF | 		
CF | That seems to be a part of the brand-new JL-758. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take end" 		
CF ] Aft Airlock 702 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > TAKE END 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take clip" 		
CF ] Aft Airlock 703 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > TAKE CLIP 		
CF | 		
CF | That seems to be a part of the brand-new JL-758. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put jl in toolbox" 		
CF ] Aft Airlock 704 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > PUT JL IN TOOLBOX 		
CF | 		
CF | (first taking the brand-new JL-758) 		
CF | That's far too heavy, in any gravity. 		
CF | 		
CF | > 		Jade asks, "can we exchange the broken sensor for a new one?"
		DavidW says, "Did that last week."
		DavidW says, "That's how we were able to open the airlock door and get here."
		Jade says, "ok, I didin't remember"
		DavidW says, "I'm feeling stumped with this dumb engine part."
DavidW says (to ClubFloyd), "unthread cord" 		
CF ] Aft Airlock 704 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > UNTHREAD CORD 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cord" 		
CF ] Aft Airlock 705 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > X CORD 		
CF | 		
CF | It looks like this is meant to attach the brand-new JL-758 to 		
CF | something. 		
CF | 		
CF | > 		Perry says, "I mean, I'm pretty sure it's attaching the clip to something."
		Perry says, "But I just don't know what if the hook is out there."
Perry says (to ClubFloyd), "attach cord to suit" 		
CF ] Aft Airlock 706 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > ATTACH CORD TO SUIT 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "attach cord to me" 		
CF ] Aft Airlock 707 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > ATTACH CORD TO ME 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		DavidW says, "Tried those earlier."
		Perry says, "Ah right"
Perry says (to ClubFloyd), "x clip" 		
CF ] Aft Airlock 708 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > X CLIP 		
CF | 		
CF | It looks like this is meant to attach the brand-new JL-758 to 		
CF | something. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "attach clip" 		
CF ] Aft Airlock 709 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > ATTACH CLIP 		
CF | 		
CF | There's nowhere on nothing to put a screw. 		
CF | 		
CF | > 		Perry says, "Weird message."
Perry says (to ClubFloyd), "clip clip" 		
CF ] Aft Airlock 709 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > CLIP CLIP 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put clip on hook" 		
CF ] Aft Airlock 709 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > PUT CLIP ON HOOK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put clip on me" 		
CF ] Aft Airlock 710 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > PUT CLIP ON ME 		
CF | 		
CF | (first taking the woven cord) 		
CF | That seems to be a part of the brand-new JL-758. 		
CF | 		
CF | Attention: current trajectory intersects the moon New Da Nang. Please 		
CF | correct course. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "out" 		
CF ] Outside the Aft Airloc49 units of air left 711 turns 		
CF ] Exits: fore inside OUTSIDE Score: 6/10 		
CF | 		
CF | > OUT 		
CF | 		
CF | 		
CF | Outside the Aft Airlock (vacuum) 		
CF | You are standing on the hull of the ship, outside the aft airlock, 		
CF | secured by your vac suit's mag boots. Most of the hull is taken up by 		
CF | the protrusions of various machinery, antennae, radio dishes, and heat 		
CF | sinks. There is a clear path to fore among the obstructions. You can 		
CF | also go in to the airlock. 		
CF | 		
CF | A hook protrudes from the hull next to the airlock door. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		DavidW says, "The fact that there's hooks all along the route suggests that we put one clip on a hook, push the thing, connect another clip, detach the first hook, repeat."
		Perry says, "Yeah"
Perry says (to ClubFloyd), "x hook" 		
CF ] Outside the Aft Airloc48 units of air left 712 turns 		
CF ] Exits: fore inside OUTSIDE Score: 6/10 		
CF | 		
CF | > X HOOK 		
CF | 		
CF | A post extends from the hull here, with a heavyweight snap hook on the 		
CF | end. The hook is unattached. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clip" 		
CF ] Outside the Aft Airloc48 units of air left 712 turns 		
CF ] Exits: fore inside OUTSIDE Score: 6/10 		
CF | 		
CF | > X CLIP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "attach hook to me" 		
CF ] Outside the Aft Airloc47 units of air left 713 turns 		
CF ] Exits: fore inside OUTSIDE Score: 6/10 		
CF | 		
CF | > ATTACH HOOK TO ME 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "grab hook" 		
CF ] Outside the Aft Airloc47 units of air left 713 turns 		
CF ] Exits: fore inside OUTSIDE Score: 6/10 		
CF | 		
CF | > GRAB HOOK 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get hook" 		
CF ] Outside the Aft Airloc46 units of air left 714 turns 		
CF ] Exits: fore inside OUTSIDE Score: 6/10 		
CF | 		
CF | > GET HOOK 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		Perry says, "There's gotta be a rope or something."
		DavidW says, "sorry, didn't realize someone took the wheel."
		Perry says, "No, you're okay."
		Perry says, "Just shooting in the dark."
		DavidW says, "You're just re-doing everything I've tried."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Outside the Aft Airloc45 units of air left 715 turns 		
CF ] Exits: fore inside OUTSIDE Score: 6/10 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a copy of Planetfall 		
CF | a hex-shaped tool 		
CF | a roll of electrical tape 		
CF | a small key 		
CF | a portable hand-held vacuum cleaner 		
CF | a broken sensor 		
CF | a beacon 		
CF | Bertie the Bear™ 		
CF | a blown fuse 		
CF | the red access card 		
CF | ten MREs 		
CF | a spoon 		
CF | a fork 		
CF | a knife 		
CF | some pair of slippers 		
CF | an Universal Game Emulator 		
CF | an engineering uniform 		
CF | a piece of note paper 		
CF | a vac suit (being worn) 		
CF | a To-Do list 		
CF | a repair corps uniform (being worn) 		
CF | a toolbox 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		Perry says, "Well, hoping there's something that we haven't."
		DavidW says, "My point from earlier is that for the clip strategy to work, we should be able to refer to the clips individually."
		DavidW says, "Like a red clip and a black clip."
		Perry says, "Oh, I see."
		DavidW asks, "where are we?"
		Perry says, "Outside the aft airlock."
		Knight_Otu says, "Outside the ai.... right."
		DavidW says, "ah, still losing air, then."
		Perry says, "Yeah."
		DavidW says, "There must be a way to pull out the cord and get usable ends to play with."
		Perry says, "Yeah, that's what I've been thinking. Though one part of me says that's unlikely because of how rarely you have inter-room ropes in IF."
		DavidW says, "Or find something in the airlock or staging area to clip to first."
		Perry says, "Yeah."
		DavidW says, "Inter-room ropes are DIFFICULT TO CODE."
		Perry says, "Linus Åkesson did it, YOU CAN TOO! :P"
		DavidW says, "They can be so buggy if you don't do it right."
DavidW says (to ClubFloyd), "in" 		
CF ] Aft Airlock 716 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > IN 		
CF | 		
CF | 		
CF | Aft Airlock 		
CF | You are in the aft airlock. Outside is the blackness of space, 		
CF | speckled with the dying embers of what was once Space Station 		
CF | Omicron-5. Forward leads into the ship. 		
CF | 		
CF | You can see a brand-new JL-758 here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suit" 		
CF ] Aft Airlock 717 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > X SUIT 		
CF | 		
CF | A puffy yellow suit with an attached helmet and magnetic boots. The 		
CF | gloves are misshapen things, optimized for carrying weaponry, not 		
CF | precision work. There is a nozzle on the front through which air can 		
CF | be recharged or vented. Lights indicate the boots are currently on. A 		
CF | gauge indicates the suit has 45 units of air left. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push jl f" 		
CF ] Staging Area 718 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > PUSH JL F 		
CF | 		
CF | You push the brand-new JL-758 to the Staging Area. 		
CF | 		
CF | Staging Area 		
CF | This is the staging area of the ship, where marines prepare for 		
CF | missions. It is adjacent to the aft airlock. Locked compartments set 		
CF | into the walls hold various munitions. A ladder leads up into the rest 		
CF | of the ship. 		
CF | 		
CF | An equipment locker is sprawled across the room, with its door to the 		
CF | ground. 		
CF | 		
CF | Through the airlock windows you see the blank space left by the 		
CF | destruction of Space Station Omicron-5. 		
CF | 		
CF | There is an air scrubber intake in the wall here. 		
CF | 		
CF | You can also see a brand-new JL-758 and a black trunk (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull cord" 		
CF ] Staging Area 719 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > PULL CORD 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull out cord" 		
CF ] Staging Area 719 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > PULL OUT CORD 		
CF | 		
CF | I only understood you as far as wanting to pull outside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach cord to intake" 		
CF ] Staging Area 720 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > ATTACH CORD TO INTAKE 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | Attention: current trajectory intersects the moon New Da Nang. Please 		
CF | correct course. 		
CF | 		
CF | > 		Perry says, "My guess is attaching it to something inside the aft forelock, pushing it outside, and then doing the clip switcheroo."
		DavidW says, "Yes, EXCEPT there's nothing in there."
		Perry says, "Except for that part."
		DavidW says, "THat's why I'm trying here."
DavidW says (to ClubFloyd), "attach cord to compartment" 		
CF ] Staging Area 721 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > ATTACH CORD TO COMPARTMENT 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Staging Area 722 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > L 		
CF | 		
CF | Staging Area 		
CF | This is the staging area of the ship, where marines prepare for 		
CF | missions. It is adjacent to the aft airlock. Locked compartments set 		
CF | into the walls hold various munitions. A ladder leads up into the rest 		
CF | of the ship. 		
CF | 		
CF | An equipment locker is sprawled across the room, with its door to the 		
CF | ground. 		
CF | 		
CF | Through the airlock windows you see the blank space left by the 		
CF | destruction of Space Station Omicron-5. 		
CF | 		
CF | There is an air scrubber intake in the wall here. 		
CF | 		
CF | You can also see a brand-new JL-758 and a black trunk (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push locker a" 		
CF ] Staging Area 723 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > PUSH LOCKER A 		
CF | 		
CF | The vac suit locker cannot be pushed from place to place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lift locker" 		
CF ] Staging Area 723 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > LIFT LOCKER 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move locker" 		
CF ] Staging Area 724 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > MOVE LOCKER 		
CF | 		
CF | You turn over the locker. Now it's door-side-up. 		
CF | 		
CF | > 		Perry says, "Oo."
DavidW says (to ClubFloyd), "look in locker" 		
CF ] Staging Area 725 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > LOOK IN LOCKER 		
CF | 		
CF | You can't see inside, since the vac suit locker is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Staging Area 726 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You open the locker. 		
CF | 		
CF | You search through the contents of the locker. It's mostly broken vac 		
CF | suits, but you discover something interesting and take it: an EVA 		
CF | transport line, used for securing objects during extravehicular 		
CF | transit. 		
CF | 		
CF | > 		Perry says, "OOO"
		Knight_Otu says, "Darn locker."
DavidW says (to ClubFloyd), "take line" 		
CF ] Staging Area 727 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > TAKE LINE 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x line" 		
CF ] Staging Area 728 turns 		
CF ] Exits: aft up outside Score: 6/10 		
CF | 		
CF | > X LINE 		
CF | 		
CF | The EVA transport line is a strong rope, maybe 16 meters long. It has 		
CF | a hook at either end. One extends the line between two or more points, 		
CF | and then transits the payload along it. 		
CF | 		
CF | > 		Perry exclaims, "Yay!"
DavidW says (to ClubFloyd), "push jl a" 		
CF ] Aft Airlock 729 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > PUSH JL A 		
CF | 		
CF | You push the brand-new JL-758 to Aft Airlock. 		
CF | 		
CF | Aft Airlock 		
CF | You are in the aft airlock. Outside is the blackness of space, 		
CF | speckled with the dying embers of what was once Space Station 		
CF | Omicron-5. Forward leads into the ship. 		
CF | 		
CF | You can see a brand-new JL-758 here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach line to jl" 		
CF ] Aft Airlock 730 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > ATTACH LINE TO JL 		
CF | 		
CF | The hook on the EVA transport line won't attach securely to the clips 		
CF | on the cord. This is probably not where you want to attach the EVA 		
CF | transport line. On the other hand, the clips will slide along 		
CF | the EVA transport line smoothly. 		
CF | 		
CF | Attention: current trajectory intersects the moon New Da Nang. Please 		
CF | correct course. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put line in clips" 		
CF ] Aft Airlock 731 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > PUT LINE IN CLIPS 		
CF | 		
CF | That can't contain things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put clips on line" 		
CF ] Aft Airlock 732 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > PUT CLIPS ON LINE 		
CF | 		
CF | (first taking the woven cord) 		
CF | That seems to be a part of the brand-new JL-758. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "thread line in clip" 		
CF ] Aft Airlock 732 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > THREAD LINE IN CLIP 		
CF | 		
CF | I'm not sure what you're trying to say. I might just not recognize the 		
CF | words you're using. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Outside the Aft Airloc44 units of air left 733 turns 		
CF ] Exits: fore inside OUTSIDE Score: 6/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Outside the Aft Airlock (vacuum) 		
CF | You are standing on the hull of the ship, outside the aft airlock, 		
CF | secured by your vac suit's mag boots. Most of the hull is taken up by 		
CF | the protrusions of various machinery, antennae, radio dishes, and heat 		
CF | sinks. There is a clear path to fore among the obstructions. You can 		
CF | also go in to the airlock. 		
CF | 		
CF | A hook protrudes from the hull next to the airlock door. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach line to hook" 		
CF ] Outside the Aft Airloc43 units of air left 734 turns 		
CF ] Exits: fore inside OUTSIDE Score: 6/10 		
CF | 		
CF | > ATTACH LINE TO HOOK 		
CF | 		
CF | You attach the EVA transport line to the hook. 		
CF | [One Hook...] 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Hull of the Usagi (vac42 units of air left 735 turns 		
CF ] Exits: aft starboard OUTSIDE Score: 6/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Hull of the Usagi (vacuum) 		
CF | Here the path runs aft to the aft airlock and starboard to the 		
CF | engineering airlock. Where there used to be a large embedded chunk of 		
CF | debris blocking the path, now there is a scattering of rubble. 		
CF | 		
CF | There is a hook set in the hull here. 		
CF | 		
CF | You are holding one end of the EVA transport line, which runs aft from 		
CF | here. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		Perry exclaims, "Oho!"
DavidW says (to ClubFloyd), "attach line to hook" 		
CF ] Hull of the Usagi (vac41 units of air left 736 turns 		
CF ] Exits: aft starboard OUTSIDE Score: 6/10 		
CF | 		
CF | > ATTACH LINE TO HOOK 		
CF | 		
CF | You attach the EVA transport line to the hook. 		
CF | [Two Hook...] 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside the Engineerin40 units of air left 737 turns 		
CF ] Exits: port inside OUTSIDE Score: 6/10 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Outside the Engineering Airlock (vacuum) 		
CF | You are standing on the hull of the ship, outside the engineering 		
CF | airlock, secured by your vac suit's mag boots. Most of the hull is 		
CF | taken up by the protrusions of various machinery, antennae, radio 		
CF | dishes, and heat sinks. There is a clear path to port among the 		
CF | obstructions. You can also go in to the airlock. 		
CF | 		
CF | A hook protrudes from the hull next to the airlock door. 		
CF | 		
CF | You're holding one end of the EVA transport line, which runs to port 		
CF | from here. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach line to hook" 		
CF ] Outside the Engineerin39 units of air left 738 turns 		
CF ] Exits: port inside OUTSIDE Score: 6/10 		
CF | 		
CF | > ATTACH LINE TO HOOK 		
CF | 		
CF | You make the final attachment, letting go of the EVA transport line. 		
CF | [Three! That was a bit of work. Hope it's useful.] 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Hull of the Usagi (vac38 units of air left 739 turns 		
CF ] Exits: aft starboard OUTSIDE Score: 6/10 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Hull of the Usagi (vacuum) 		
CF | Here the path runs aft to the aft airlock and starboard to the 		
CF | engineering airlock. Where there used to be a large embedded chunk of 		
CF | debris blocking the path, now there is a scattering of rubble. 		
CF | 		
CF | There is a hook set in the hull here. 		
CF | 		
CF | The EVA transport line is attached to the hook, and extends aft and 		
CF | starboard from here. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Outside the Aft Airloc37 units of air left 740 turns 		
CF ] Exits: fore inside OUTSIDE Score: 6/10 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Outside the Aft Airlock (vacuum) 		
CF | You are standing on the hull of the ship, outside the aft airlock, 		
CF | secured by your vac suit's mag boots. Most of the hull is taken up by 		
CF | the protrusions of various machinery, antennae, radio dishes, and heat 		
CF | sinks. There is a clear path to fore among the obstructions. You can 		
CF | also go in to the airlock. 		
CF | 		
CF | A hook protrudes from the hull next to the airlock door. 		
CF | 		
CF | The EVA transport line is attached to the hook, and from there runs 		
CF | forward. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Aft Airlock 741 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > IN 		
CF | 		
CF | 		
CF | Aft Airlock 		
CF | You are in the aft airlock. Outside is the blackness of space, 		
CF | speckled with the dying embers of what was once Space Station 		
CF | Omicron-5. Forward leads into the ship. 		
CF | 		
CF | You can see a brand-new JL-758 here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suit" 		
CF ] Aft Airlock 742 turns 		
CF ] Exits: fore aft inside outside Score: 6/10 		
CF | 		
CF | > X SUIT 		
CF | 		
CF | A puffy yellow suit with an attached helmet and magnetic boots. The 		
CF | gloves are misshapen things, optimized for carrying weaponry, not 		
CF | precision work. There is a nozzle on the front through which air can 		
CF | be recharged or vented. Lights indicate the boots are currently on. A 		
CF | gauge indicates the suit has 37 units of air left. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push jl out" 		
CF ] Outside the Aft Airloc36 units of air left 743 turns 		
CF ] Exits: fore inside OUTSIDE Score: 6/10 		
CF | 		
CF | > PUSH JL OUT 		
CF | 		
CF | You clip the JL-758 to the EVA transport line. 		
CF | 		
CF | You push the brand-new JL-758 to Outside the Aft Airlock (vacuum). 		
CF | 		
CF | Outside the Aft Airlock (vacuum) 		
CF | You are standing on the hull of the ship, outside the aft airlock, 		
CF | secured by your vac suit's mag boots. Most of the hull is taken up by 		
CF | the protrusions of various machinery, antennae, radio dishes, and heat 		
CF | sinks. There is a clear path to fore among the obstructions. You can 		
CF | also go in to the airlock. 		
CF | 		
CF | A hook protrudes from the hull next to the airlock door. 		
CF | 		
CF | The JL-758 is floating here, clipped to the EVA transport line. 		
CF | 		
CF | The EVA transport line is attached to the hook, and from there runs 		
CF | forward. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		Perry says, "Well done."
DavidW says (to ClubFloyd), "push jl f" 		
CF ] Hull of the Usagi (vac35 units of air left 744 turns 		
CF ] Exits: aft starboard OUTSIDE Score: 6/10 		
CF | 		
CF | > PUSH JL F 		
CF | 		
CF | You push the brand-new JL-758 to Hull of the Usagi (vacuum). 		
CF | 		
CF | Hull of the Usagi (vacuum) 		
CF | Here the path runs aft to the aft airlock and starboard to the 		
CF | engineering airlock. Where there used to be a large embedded chunk of 		
CF | debris blocking the path, now there is a scattering of rubble. 		
CF | 		
CF | There is a hook set in the hull here. 		
CF | 		
CF | The JL-758 is floating here, clipped to the EVA transport line. 		
CF | 		
CF | The EVA transport line is attached to the hook, and extends aft and 		
CF | starboard from here. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		Knight_Otu says, "Well, finally."
DavidW says (to ClubFloyd), "push jl s" 		
CF ] Outside the Engineerin34 units of air left 745 turns 		
CF ] Exits: port inside OUTSIDE Score: 6/10 		
CF | 		
CF | > PUSH JL S 		
CF | 		
CF | You push the brand-new JL-758 to Outside the Engineering Airlock 		
CF | (vacuum). 		
CF | 		
CF | Outside the Engineering Airlock (vacuum) 		
CF | You are standing on the hull of the ship, outside the engineering 		
CF | airlock, secured by your vac suit's mag boots. Most of the hull is 		
CF | taken up by the protrusions of various machinery, antennae, radio 		
CF | dishes, and heat sinks. There is a clear path to port among the 		
CF | obstructions. You can also go in to the airlock. 		
CF | 		
CF | A hook protrudes from the hull next to the airlock door. 		
CF | 		
CF | The JL-758 is floating here, clipped to the EVA transport line. 		
CF | 		
CF | The EVA transport line is attached to the hook, and from there runs to 		
CF | port. 		
CF | 		
CF | Your vac suit pings gently to indicate you have expended a unit of 		
CF | air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push jl in" 		
CF ] Engineering Airlock 746 turns 		
CF ] Exits: port inside outside Score: 6/10 		
CF | 		
CF | > PUSH JL IN 		
CF | 		
CF | You unclip the JL-758 from the EVA transport line. 		
CF | 		
CF | You push the brand-new JL-758 to Engineering Airlock. 		
CF | 		
CF | Engineering Airlock 		
CF | You are in the engineering airlock. Outside, the space to starboard 		
CF | looks so empty and peaceful it's hard to imagine the awful sight 		
CF | astern. 		
CF | 		
CF | You can see a brand-new JL-758 here. 		
CF | 		
CF | > 		Jade says, "well done"
DavidW says (to ClubFloyd), "push jl p" 		
CF ] Engineering Deck 747 turns 		
CF ] Exits: fore aft port starboard outside Score: 6/10 		
CF | 		
CF | > PUSH JL P 		
CF | 		
CF | You push the brand-new JL-758 to Engineering Deck. 		
CF | 		
CF | Engineering Deck 		
CF | The engineering crew is responsible for keeping the physical ship 		
CF | operating. They are in charge of every physical aspect of the ship, 		
CF | from the engines to hull integrity to the life support system. 		
CF | 		
CF | The engineering deck consists of a large console giving a 		
CF | comprehensive view of the physical status of the ship. There is an 		
CF | airlock to starboard. The operations deck continues forward from here, 		
CF | and there are other exits to aft and port. 		
CF | 		
CF | You hear someone speaking to fore. 		
CF | 		
CF | A device labeled "Suit Recharging Station" is here. It is shaped like 		
CF | a chair with nozzles protruding from either arm. 		
CF | 		
CF | You can also see a brand-new JL-758 here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on station" 		
CF ] Engineering Deck 748 turns 		
CF ] Exits: fore aft port starboard outside Score: 6/10 		
CF | 		
CF | > SIT ON STATION 		
CF | 		
CF | The nozzles on either side of the chair connect with the suit. After a 		
CF | few moments, the machine emits a pleasant "ping", the nozzles retract, 		
CF | and you stand up. 		
CF | 		
CF | > 		Knight_Otu says, "That engine part was taunting us."
DavidW says (to ClubFloyd), "push jl a" 		
CF ] Engine Room 749 turns 		
CF ] Exits: fore Score: 7/10 		
CF | 		
CF | > PUSH JL A 		
CF | 		
CF | You push the brand-new JL-758 to Engine Room. 		
CF | 		
CF | You slide the old part out from the engine, and slide the new JL-758 		
CF | in its place. 		
CF | 		
CF | Engine Room 		
CF | This where the combustion process is controlled. The aft wall is 		
CF | dominated by the operating panel section of the fusion engine. 		
CF | Monitoring electronics and controls cover the other two walls. A 		
CF | doorway opens forward to the Engineering Deck. 		
CF | 		
CF | There is a large diagram of the fuel injection process on the forward 		
CF | wall. There is a large button below the diagram labeled "Test". 		
CF | 		
CF | You can see a broken JL-758 here. 		
CF | 		
CF | You cross out an item ("fix the engine") on your to-do list. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf9" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Engine Room 749 turns 		
CF ] Exits: fore Score: 7/10 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Engineering Deck 750 turns 		
CF ] Exits: fore aft port starboard outside Score: 7/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Engineering Deck 		
CF | The engineering crew is responsible for keeping the physical ship 		
CF | operating. They are in charge of every physical aspect of the ship, 		
CF | from the engines to hull integrity to the life support system. 		
CF | 		
CF | The engineering deck consists of a large console giving a 		
CF | comprehensive view of the physical status of the ship. There is an 		
CF | airlock to starboard. The operations deck continues forward from here, 		
CF | and there are other exits to aft and port. 		
CF | 		
CF | You hear someone speaking to fore. 		
CF | 		
CF | A device labeled "Suit Recharging Station" is here. It is shaped like 		
CF | a chair with nozzles protruding from either arm. 		
CF | 		
CF | Attention: current trajectory intersects the moon New Da Nang. Please 		
CF | correct course. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Operations Deck 751 turns 		
CF ] Exits: fore aft down Score: 7/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Operations Deck 		
CF | This is where all of the support activity for the bridge occurs. There 		
CF | are large consoles for environmental controls (which include gravity, 		
CF | temperature, and pressure), communications, and power systems here. 		
CF | The bridge continues forward from here, and engineering is aft. There 		
CF | is a door set in the floor with a ladder leading through it. Set in 		
CF | the frame of the door is a blue button. 		
CF | 		
CF | ⇒ You can always find out the current status by asking Arvax about 		
CF | the 		
CF | ship. 		
CF | 		
CF | You can see an equipment trunk (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask arvax about ship" 		
CF ] Operations Deck 9 turns left 		
CF ] Exits: fore aft down Score: 7/10 		
CF | 		
CF | > ASK ARVAX ABOUT SHIP 		
CF | 		
CF | (the ss usagi) 		
CF | "Looks like the ship is ready to fly! Quick! I've plotted evasive 		
CF | maneuvers but the command needs to be given from the bridge! Get to 		
CF | the bridge and use the command console! Say 'computer, execute'" 		
CF | [Not much time!] 		
CF | 		
CF | Impact in 9. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Bridge 8 turns left 		
CF ] Exits: aft Score: 7/10 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Bridge 		
CF | This is where the captain, navigator, and pilot all sit. Large 		
CF | viewscreens give a full view of the space around the ship. To port you 		
CF | can see the blue-white disk of Deneb. Ahead, the moon New Da Nang 		
CF | looms steadily larger and larger before you. 		
CF | 		
CF | The pilot's and navigator's chairs sit before the large helm console. 		
CF | The captain's chair, with command console, sits halfway between them 		
CF | and operations further aft. 		
CF | 		
CF | You hear someone speaking aft of here. 		
CF | 		
CF | Impact in 8. 		
CF | 		
CF | The moon of New Da Nang looms ever larger on the forward viewscreen. 		
CF | 		
CF | > 		Perry says, "Well timed save."
DavidW says (to ClubFloyd), "computer, execute" 		
CF ] Bridge 7 turns left 		
CF ] Exits: aft Score: 7/10 		
CF | 		
CF | > COMPUTER, EXECUTE 		
CF | 		
CF | Please present hand print to command console in order to activate 		
CF | command mode. 		
CF | 		
CF | Impact in 7. 		
CF | 		
CF | The moon of New Da Nang looms ever larger on the forward viewscreen. 		
CF | 		
CF | > 		Perry says, "Uh ohhh."
DavidW says (to ClubFloyd), "put hand on command console" 		
CF ] Bridge 7 turns left 		
CF ] Exits: aft Score: 7/10 		
CF | 		
CF | > PUT HAND ON COMMAND CONSOLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch command console" 		
CF ] Bridge 6 turns left 		
CF ] Exits: aft Score: 7/10 		
CF | 		
CF | > TOUCH COMMAND CONSOLE 		
CF | 		
CF | Welcome, Captain. What are your orders? 		
CF | Impact in 6. 		
CF | 		
CF | The moon of New Da Nang looms ever larger on the forward viewscreen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "computer, execute" 		
CF ] Bridge 755 turns 		
CF ] Exits: aft Score: 10/10 		
CF | 		
CF | > COMPUTER, EXECUTE 		
CF | 		
CF | Yes, Captain. Executing evasive maneuvers. 		
CF | 		
CF | The ship pulls out of its dive toward New Da Nang, delivering a 		
CF | g-force that forces the breath out of you despite the intertial 		
CF | dampers. Soon you are turned around and headed for open space. 		
CF | Diverting communications to the bridge. 		
CF | 		
CF | Arvax comes over comms: "Directing SS Usagi to Deneb III. Rendezvous 		
CF | with retrieval crew in approximately twenty-eight minutes. 		
CF | 		
CF | "Sergeant Screwdriver, this couldn't have happened without you. You 		
CF | deserve to be a hero on New Da Nang, but unfortunately we need to keep 		
CF | this incident secret, as will no doubt be emphasized at your 		
CF | debriefing. 		
CF | 		
CF | "You are to be especially commended for your judgment in determining 		
CF | the correct course of action when presented with a difficult choice. 		
CF | We have determined that Captain Mulgrew has been working with the 		
CF | separatists and was involved in the Omicron-5 bombing. She has been 		
CF | apprehended and will face the most severe justice permitted by the 		
CF | Space Authority. 		
CF | 		
CF | "Now, soldier, time to relax. The crew will be there soon to pick you 		
CF | up." 		
CF | 		
CF | You relax in the captain's chair and reflect on your accomplishment. 		
CF | At the end of the day, you can barely sleep, as the newest member of 		
CF | the 95th Mechanical Division Special Maintenance Force. Adventure at 		
CF | last! 		
CF | 		
CF | 		
CF | 		
CF | *** You have saved New Da Nang, the SS Usagi, and 		
CF | yourself! *** 		
CF | 		
CF | 		
CF | In that game you scored 10 out of a possible 10, in 756 turns. 		
CF | 		
CF | For your heroism in the face of almost certain death, we award you one 		
CF | point each for: 		
CF | - fixing the equipment cabinet in the starboard-side crew quarters 		
CF | - fixing the aft airlock door 		
CF | - fixing the microwave oven 		
CF | - fixing the storage unit in the port-side crew quarters 		
CF | - fixing the captain's door 		
CF | - adjusting the fuel injection specification correctly 		
CF | - fixing the fusion engine 		
CF | 		
CF | Additionally! We hereby award you one point for saving the SS Usagi, 		
CF | another point for saving yourself, and finally one more point for 		
CF | saving the moon New Da Nang! Congratulations! 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		Perry exclaims, "Woo!"
		Jade exclaims, "Cool!"
		Knight_Otu exclaims, "Well driven!"
		Perry says, "For real."
		DavidW says, "wow"
		DavidW says, "thanks all"
		Knight_Otu says, "Mulgrew would have been able to incriminate Arvax on the ship's computer easily."
		Perry says, "Yup."
		Roger says, "no points for teddy bear evisceration"
		DavidW says, "well... Arvax is a double-agent, I learned from Operation Dalmation."
		Jade says, "The game is far different to the betatested one."
		DavidW says, "He pretended to be a separatist symp to get in with them."
		Jade says, "Congratulations. A hard, long game with a reduced map."
		DavidW says, "But I suppose if we followed Mulgrew, we could win another way, and take down the corporations that made everything awful in the first place."
		DavidW says, "Or maybe we just crash into the moon and die and kill a lot of people."
		Perry says, "Yay! Wait"
		Knight_Otu says, "I think that second option is more likely."
		DavidW says, "More replaying would be needed to be sure, but I'm happy to stop here for now."
		Knight_Otu says, "Or we're talking about Schrödinger's separatist."
		DavidW says, "In a war, it's not obvious which side is the right one, and there's always death."
		Jade says, "I think that replaying we will get a fatal end"
		Perry says, "The right side is no war."
		DavidW says (to Perry), "up to a point, yes"
		Perry says, "Yeah."
		DavidW says, "It's hard to tell from this one ship how bad things were on Deneb II or IV or whatever."
		Knight_Otu says, "From the intro, I half-expected a Warhammer 40k style universe."
		DavidW says, "I'm not familiar with that game, except its name."
		DavidW says, "I assume everyone gets to play as Thor."
		Knight_Otu says, "No, but unusually for a Sci-Fi setting, there are sort-of gods."
		Knight_Otu says, "Though on second thought, maybe not so unusually."
		Perry says, "Pretty unusually."
		DavidW asks, "So, Vikings with starships?"
		Roger says, "a bit more like cthulhu cultists with space ships"
		DavidW says, "oh dear"
		Knight_Otu says, "Though there is a dwarf-derived faction. That's sort-of Viking."



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ClubFloyd Transcript:
A Matter of Heist Urgency by FLACRabbit
As played on ifMUD on June 18, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of A Matter of Heist Urgency written by FLACRabbit. A Matter of Heist Urgency was released as part of the 28th Interactive Fiction Competition, in which it took 34th place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

Knight_Otu says (to ClubFloyd), "load sleepmask heisturgency" 		
CF ] 		
CF | [Since this interpreter lacks sound capabilities, no music clips 		
CF | will be played. If you wish to have the full Anastasia the Power Pony 		
CF | experience, please switch to a different interpreter.] 		
CF | 		
CF | [Please press any key to begin the game.] 		Knight_Otu says, "Sorry, was blanking on the name sleepmask."
		Jade says, "heisturgency I see"
Knight_Otu says (to ClubFloyd), "a" 		
CF ] 		
CF | "CROWN JEWELS STOLEN!", scream the headlines of the daily papers. You 		
CF | leaf through them and sigh. "Display Case Smashed!" read the 		
CF | subtitles, or "Priceless Relic of Royal Family Missing!" Obviously 		
CF | this is a situation that requires professional assistance. You finish 		
CF | your tea, disguise as Bess, and canter away to the scene of the 		
CF | crime... 		
CF | 		
CF | [Please press any key to continue.] 		DavidW says (to Jade), "we first need to figure out which version"
		Knight_Otu says, "You know, that suddenly sounds familiar."
		DavidW says, "It does."
		DavidW asks, "I think maybe we have played it?"
		Knight_Otu says, "Yeah, I think we did, but I didn't connect it with the name."
		DavidW says, "You'd think I'd remember a pony detective game more easily."
		Jade says, "I don't think so."
		Knight_Otu asks, "Wasn't she even kind of a pony superhero?"
		DavidW says, "Maybe? I can barely remember any of this until we're there."
		DavidW asks, "We can fly, yes?"
		Knight_Otu says, "I mean, it wouldn't be the first game we replayed."
		Knight_Otu says (to David), "I want to say yes."
		Jade says, "I fail 2 weeks for illness, but when this game was named, we let it for advance"
		DavidW says (to Jade), "I don't think I understood you."
		Jade says, "as you wish"
		Jade says, "I haven't played this game in Ifmud"
		Roger says, "noted"
		Jade says, "But I was ill some weeks ago"
		DavidW says, "well, let's continue and see if remember more or not."
		Jade says, "ok"
Knight_Otu says (to ClubFloyd), "a" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | PART 1 		
CF | 		
CF | The Scene of the Crime 		
Knight_Otu pushes the green 'space' button. 		
CF ] Royal Museum 		
CF | You arrive at the Royal Museum, certain that no one will see through 		
CF | your disguise, and unobtrusively enter the central vault. You see some 		
CF | evidence among the treasures - smashed glass and a destroyed display 		
CF | case - but how does it all fit together? 		
CF | 		
CF | A Matter of Heist Urgency 		
CF | An Anastasia Adventure by FLACRabbit 		
CF | Release 4 / Serial number 221020 / Inform 7 v10.1.2 		
CF | 		
CF | Royal Museum 		
CF | All around you are the relics of the Meighsalot royal family - 		
CF | ceremonial swords, flags, battle bridles, dented horse helmets, the 		
CF | famous headdress of Queen Camellia the First. But what draws your eye 		
CF | most is the smashed glass lying around everywhere, and the empty, 		
CF | destroyed display case in the center that used to contain the Crown 		
CF | Jewels! 		
CF | 		
CF | Sir Ponyheart is standing here, looking self-confident. 		
CF | 		
CF | The police commissioner of Meighsalot, Commissioner Mumblebumble, is 		
CF | standing around, on the job. He looks about self-importantly. 		
CF | 		
CF | > 		DavidW says, "ok, this is Release 4."
Knight_Otu says (to ClubFloyd), "x glass" 		
CF ] Royal Museum 		
CF | > 		
CF | > X GLASS 		
CF | 		
CF | It is lying all around and you have to tread carefully to avoid 		
CF | stepping on it. Such a thorough smashing job could only have been done 		
CF | by... SMASHY LLAMAS! 		
CF | 		
CF | Just as you are about to give up your search, you find a faint 		
CF | hoofprint of sand under a pile of shards! Perhaps a closer examination 		
CF | is in order... 		
CF | 		
CF | "Umshumfrm, sherhmhl hrflrmmrm -- erhmf frmrmfrm." declares the police 		
CF | commissioner didactically. 		
CF | 		
CF | "Yes, obviously," says Ponyheart. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x ponyheart" 		
CF ] Royal Museum 		
CF | > 		
CF | > X PONYHEART 		
CF | 		
CF | He's the strong, noble, heroic knight, the protector of the happiness 		
CF | of the residents - who, despite his reputation, has never saved 		
CF | Meighsalot one time that you can recall. 		
CF | 		
CF | Commissioner Mumblebumble frowns. 		
CF | 		
CF | Mumblebumble says "Hm frmfrmrm, ermfrlrm mrm..." 		
CF | 		
CF | "So then it was stolen, it didn't just go missing..." says Ponyheart. 		
CF | 		
CF | > 		DavidW asks, "I guess we examine the case, talk to Ponyheart and Mumblebumble, check inventory?"
Knight_Otu says (to ClubFloyd), "x mumblemumble" 		
CF ] Royal Museum 		
CF | > 		
CF | > X MUMBLEMUMBLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "oops, forgot to scroll down"
		DavidW says, "Mumble B umble"
Knight_Otu says (to ClubFloyd), "x mumblebumble" 		
CF ] Royal Museum 		
CF | > 		
CF | > X MUMBLEBUMBLE 		
CF | 		
CF | He is a brown horse with a blue horse jacket. A gold badge with a star 		
CF | pinned to the front denotes his status as Police Commissioner, First 		
CF | Class. He barely notices you through his comically large, thick-rimmed 		
CF | spectacles, and a street-sweeper moustache sets him apart from lesser 		
CF | ponies. 		
CF | 		
CF | Commissioner Mumblebumble brushes his moustache and says, "Urmrmr 		
CF | malfeasance?" 		
CF | 		
CF | Mumblebumble mutters something under his breath. 		
CF | 		
CF | "Frshur lrmmrmerm mrm hlur," says Commissioner Mumblebumble 		
CF | portentously. "Law mr, hmmrmlrm?" 		
CF | 		
CF | "Well, it's an interesting question to consider..." says Ponyheart. 		
CF | 		
CF | > 		Knight_Otu says, "Yep."
Knight_Otu says (to ClubFloyd), "x hoofprint" 		
CF ] Royal Museum 		
CF | > 		
CF | > X HOOFPRINT 		
CF | 		
CF | A hoofprint of white sand is lying on the ground. It's easy to miss it 		
CF | amidst the glass. The hooves are too small to be from horses... it 		
CF | must be a clue! 		
CF | 		
CF | Commissioner Mumblebumble says "Mrmmrsh; hlfr umhrfsherm hlhm ermerm 		
CF | umshmr malfeasance?" 		
CF | 		
CF | "No!" says Ponyheart. 		
CF | 		
CF | Sir Ponyheart exclaims, "Well, there's no time to lose, Commissioner; 		
CF | I'm on the case!" He rushes off, carelessly leaving his sword behind. 		
CF | The Commissioner clucks and collects it from the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Royal Museum 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | The police commissioner contemplates the smashed glass. 		
CF | 		
CF | Mumblebumble fiddles with his glasses. 		
CF | 		
CF | > 		DavidW asks, "ask Mumble for the sword?"
Knight_Otu says (to ClubFloyd), "ask mumblebumble for sword" 		
CF ] Royal Museum 		
CF | > 		
CF | > ASK MUMBLEBUMBLE FOR SWORD 		
CF | 		
CF | (the swords) 		
CF | "Mrermhl lrmhl hmurur shlrmmrm." says Mumblebumble, presumably 		
CF | explaining why he can't give you that. 		
CF | 		
CF | The police commissioner burps apologetically. 		
CF | 		
CF | You notice, abandoned in a dark corner, a piece of trash. It turns out 		
CF | to be an empty gummy bear package! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x gummy" 		
CF ] Royal Museum 		
CF | > 		
CF | > X GUMMY 		
CF | 		
CF | The label reads: "HAIRY-BOW GUMMY BEARS!" It has a picture of a furry 		
CF | llama lady with a hair bow. Below that, it says: "LLAMAS AND ALPACAS 		
CF | ADORE IT SO, THE MARVELOUS UNIVERSE OF HAIRY-BOW." Everyone knows that 		
CF | those are the favorite snack of smashy llamas... it must be a clue! 		
CF | 		
CF | Mumblebumble looks all around. 		
CF | 		
CF | Commissioner Mumblebumble looks deep in thought. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Royal Museum 		
CF | > 		
CF | > GET IT 		
CF | 		
CF | Better to leave it for the police to collect. 		
CF | 		
CF | "Hmferm hl hlerum." expounds the police commissioner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x case" 		
CF ] Royal Museum 		
CF | > 		
CF | > X CASE 		
CF | 		
CF | The golden-gilt and jewel-encrusted display case that used to contain 		
CF | the Crown Jewels has been severely smashed! All the glass that belongs 		
CF | in the case's sides is now scattered about on the ground. There's a 		
CF | velvet pillow inside, probably where the jewels were once displayed. 		
CF | 		
CF | Mumblebumble examines the shining sword methodically. 		
CF | 		
CF | "Lrmhmf shur lrmur -- ershhlhm hrmhm mrmfrmhrf hrfer?" utters 		
CF | Mumblebumble. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pillow" 		
CF ] Royal Museum 		
CF | > 		
CF | > X PILLOW 		
CF | 		
CF | It's a fine red velvet pillow with a few bits of glass scattered on 		
CF | and around it. You can still see faint indents where the Crown Jewels 		
CF | used to rest. Leaning closer, you notice a faint, unusual smell. What 		
CF | could it be? 		
CF | 		
CF | "Erfrm umlrmer ruffians," says the police commissioner. "Frermmrm..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "smell pillow" 		
CF | > 		
CF | > SMELL PILLOW 		
CF | 		
CF | The pervasive coconut smell seems to be emanating from a smudge of 		
CF | whitish cream in one corner! It looks like suntan lotion... and that 		
CF | could only mean that the llamas came from someplace sunny! 		
CF | 		
CF | Suddenly all the pieces fall into place! It MUST have been the smashy 		
CF | llamas, and they OBVIOUSLY fled to the nearby tropical island! Before 		
CF | Mumblebumble can look up, you've donned your cape in a flash and flown 		
CF | off to confront the evil thieves! 		
CF | 		
CF | [Please press any key to continue.] 		Jade exclaims, "oh my god!"
		DavidW says, "We do fly."
		Knight_Otu says, "We can, indeed, fly."
Knight_Otu says (to ClubFloyd), "a" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | PART 2 		
CF | 		
CF | The Hideout 		DavidW says, "This is familiar."
		Knight_Otu says, "Yeah, I'm reasonably sure we did play it."
		DavidW asks, "I think there's two guard llamas next?"
Knight_Otu says (to ClubFloyd), "a" 		
CF ] Beach 		
CF | 		
CF | 		
CF | 		
CF | You fly for several minutes, buffeted back and forth by the wind. You 		
CF | finally catch sight of the island. It looks like a tropical paradise - 		
CF | the sun is shining and the turquoise waters are gently rippling. A 		
CF | jungle seems to take up most of the interior of the island. 		
CF | 		
CF | You swoop in for a landing, but the wind knocks you off course and you 		
CF | run into a coconut tree! Once you get over your momentary 		
CF | disorientation, you notice that a coconut has fallen off of it. 		
CF | 		
CF | You know that the llamas are here somewhere. Now you'll have to sneak 		
CF | around and see what they're up to. 		
CF | 		
CF | Beach 		
CF | The brilliant turquoise waters sparkle, the distant seagulls squawk, 		
CF | the palm and coconut trees sway in the light breeze, and the sun 		
CF | shines down with warmth - a wonderful vacation destination, if it 		
CF | weren't for your pressing mission. A dense, lush jungle lies to the 		
CF | north, but a dark path cuts into it. A solitary coconut tree is 		
CF | standing upright by the shoreline. 		
CF | 		
CF | A coconut, apparently knocked off the tree during your crash landing, 		
CF | is lying in the sand. 		
CF | 		
CF | > 		DavidW says, "I want a coconut."
Knight_Otu says (to ClubFloyd), "x me" 		
CF ] Beach 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You, Anastasia the Power Pony, look just like you always do. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x coconut" 		
CF ] Beach 		
CF | > 		
CF | > X COCONUT 		
CF | 		
CF | (the coconut) 		
CF | It's just a normal coconut - brown and round. It's pretty hefty for a 		
CF | fruit. You could probably clonk someone pretty hard with it. 		
CF | 		
CF | > 		DavidW says, "yes, clonk tool!"
		Knight_Otu asks, "I do think the brown coconut is already partially "skinned", isn't it?"
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Beach 		
CF | > 		
CF | > GET IT 		
CF | 		
CF | You pick up the coconut. Surely it will be useful later. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x tree" 		
CF ] Beach 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | It's a standard coconut palm tree, slightly bent from being rammed 		
CF | into, picturesque, and swaying in the light breeze. There used to be a 		
CF | coconut on it, but not any more. 		
CF | 		
CF | > 		Knight_Otu says, "(I'm sure skinned isn't the right word.)"
		Roger says, "yeah there's sort of a green shiny bit outermost, usually"
		DavidW says, "I've never heard of skinned coconuts. I think they're green before ripening."
Knight_Otu says (to ClubFloyd), "x jungle" 		
CF ] Beach 		
CF | > 		
CF | > X JUNGLE 		
CF | 		
CF | Tropical palm and coconut trees form a dense jungle to the north. A 		
CF | foreboding path cuts into it from here. 		
CF | 		
CF | > 		Roger says, "then under that there's the brown husky fibre part"
		DavidW says, "I'm not sure I've even touched a whole coconut. I have seen them in person, but a very long time ago."
		DavidW says, "I wasn't really paying attention. All my coconut knowledge is suspect: from IF and Gilligan's Island."
		Knight_Otu says, "Of course, this is ponyworld. They can have all the brown coconuts growing in trees that they want."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Jungle Path 		
CF | > 		
CF | > N 		
CF | 		
CF | You cautiously proceed up the path, treading as lightly as you can 		
CF | upon the carpet of soil. 		
CF | 		
CF | Jungle Path 		
CF | This winding, dark path cuts through the jungle. Occasional sunbeams 		
CF | filter through the canopy, and strange animal noises ring out from all 		
CF | directions. The path proceeds to the north and returns to the beach 		
CF | back to the south. 		
CF | 		
CF | You suddenly notice some heavy-sounding footsteps! There's a llama 		
CF | patrolling the path! You quickly duck. You'll have to fight him or 		
CF | sneak your way past. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x llama" 		
CF ] Jungle Path 		
CF | > 		
CF | > X LLAMA 		
CF | 		
CF | He looks big, smashy, and evil. Although he's patrolling back and 		
CF | forth dutifully, he seems kind of bored. 		
CF | 		
CF | > 		Knight_Otu exclaims, "This is slander against llamas, it is!"
		DavidW says, "I think the poor thing wants a coconut."
Knight_Otu says (to ClubFloyd), "throw coconut at llama" 		
CF ] Jungle Path 		
CF | > 		
CF | > THROW COCONUT AT LLAMA 		
CF | 		
CF | You line up your shot and throw the coconut! It arcs through the air, 		
CF | and he doesn't even see it before it whacks him in the head! As he 		
CF | collapses to the ground, you spring out from your hiding place and 		
CF | pick up the coconut again for good measure. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "search llama" 		
CF ] Jungle Path 		
CF | > 		
CF | > SEARCH LLAMA 		
CF | 		
CF | Only Mumblebumble has the authority to do pat-downs. 		
CF | 		
CF | > 		DavidW asks, "well drat. No key-thieving for us, then?"
		Knight_Otu asks, "Would they be more like hoof-downs in this world?"
		DavidW asks, "examine him, at least?"
Knight_Otu says (to ClubFloyd), "x llama" 		
CF ] Jungle Path 		
CF | > 		
CF | > X LLAMA 		
CF | 		
CF | He's sprawling on the ground, unconscious and no longer a threat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Jungle Path 		
CF | > 		
CF | > L 		
CF | 		
CF | Jungle Path 		
CF | This winding, dark path cuts through the jungle. Occasional sunbeams 		
CF | filter through the canopy, and strange animal noises ring out from all 		
CF | directions. The path proceeds to the north and returns to the beach 		
CF | back to the south. 		
CF | 		
CF | The guard that was patrolling here is now knocked out on the ground. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Clearing 		
CF | > 		
CF | > N 		
CF | 		
CF | With the guard dealt with, you proceed forward. 		
CF | 		
CF | Clearing 		
CF | This rough oval clearing is open to the sky. A hastily constructed 		
CF | woven hut is standing in the middle, and you can hear voices coming 		
CF | from inside. Palm trees ring the clearing. A path cuts into the jungle 		
CF | to the south, and another narrower path leads away to the northwest. 		
CF | 		
CF | You can hear some snippets of conversation from the llamas in the hut, 		
CF | and you have to get closer to hear. 		
CF | 		
CF | > 		DavidW says, "okay. I guess we continue north looking for another llama to receive a gift of coconut."
Knight_Otu says (to ClubFloyd), "listen" 		
CF ] Clearing 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You can catch faint glimpses of their conversation - like "Ponyheart" 		
CF | - but you'd need to get closer to hear more. 		
CF | 		
CF | You hear the humming of a motorboat in the distance, approaching 		
CF | rapidly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Clearing 		
CF | > 		
CF | > N 		
CF | 		
CF | You don't want to get lost in the jungle. 		
CF | 		
CF | The rumbling sound of the motorboat is getting louder. The sound seems 		
CF | to be coming from the west. Suddenly, the sound stalls and stops. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "go to hut" 		
CF | > 		
CF | > GO TO HUT 		
CF | 		
CF | You can catch a lot more of their conversation. It's definitely three 		
CF | llamas who are talking in there - they seem to be talking about the 		
CF | heist! 		
CF | 		
CF | "What about Sir Ponyheart?" says one. 		
CF | 		
CF | "Oh, he's nothing to worry about," responds another one casually. "He 		
CF | never succeeds. Anyway, we're not unarmed!" 		
CF | 		
CF | "Well then," says another one, who seems to be the leader. "There's no 		
CF | time to lose. All we have to do is put the jewels in the case and take 		
CF | the rowboat to the getaway ship." 		
CF | 		
CF | There's a general murmur of agreement, and you hear the clinking of 		
CF | the jewels being put into a case, and then the case being shut. 		
CF | 		
CF | The door opens, and you quickly duck back into the jungle. You can see 		
CF | three llamas striding out of the hut, two of them carrying a large 		
CF | steel case! There seems to be a bad leader llama, a stinking furry 		
CF | llama, and a nasty little llama. As you watch them and debate what to 		
CF | do, suddenly you hear a rapidly-growing clip-clopping noise and Sir 		
CF | Ponyheart bursts in! 		
CF | 		
CF | "Quake in your boots, traitors, for swift justice has arrived!" he 		
CF | says. The llamas chuckle and ready kung-fu fighting stances. Sir 		
CF | Ponyheart reaches for his trusty blade, but then hesitates. "Ah, 		
CF | well," he says, "it seems I have forgotten my sword. We'll have to 		
CF | resort to hoofticuffs!" he says, rushing at one of the llamas! 		
CF | 		
CF | [Press any key to continue.] 		DavidW asks, "oh, this is randomized combat, isn't it?"
		Knight_Otu says, "I do recall it being tough."
		DavidW says, "mm"
Knight_Otu says (to ClubFloyd), "a" 		
CF ] Clearing unhurt 		
CF | [Press any key to continue.] 		
CF | 		
CF | [You can tell how hurt you are in the status bar at the top.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf10" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Clearing unhurt 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jade says, "the status bar"
		Knight_Otu says, "I think I was confused back then how humanoid the characters were back then, and I am still as confused now."
Knight_Otu says (to ClubFloyd), "x nasty" 		
CF ] Clearing unhurt 		
CF | > 		
CF | > X NASTY 		
CF | 		
CF | He's small but wiry and tough. His fur is stringy and greasy. He's a 		
CF | nasty-looking guy. 		
CF | 		
CF | Ponyheart charges and tries to kick the stinking furry llama, who 		
CF | dances out of the way, blocking the nasty little llama from attacking; 		
CF | the bad leader llama charges at Ponyheart as well, and nails him with 		
CF | a swift punch as he stumbles back. 		
CF | 		
CF | Sir Ponyheart courageously charges to attack the nasty little llama. 		
CF | 		
CF | "Take THIS, miscreant!" calls out Ponyheart as he charges forth in a 		
CF | knightly fashion at the nasty little llama. He flails around but hits 		
CF | nothing, and the llama steps back unhurt. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw coconut at nasty" 		
CF ] Clearing unhurt 		
CF | > 		
CF | > THROW COCONUT AT NASTY 		
CF | 		
CF | You spring out of your hiding place! There's no going back now! The 		
CF | stinking furry llama breaks off to fight you. 		
CF | 		
CF | You send the coconut flying through the air at the nasty little llama! 		
CF | The nasty little llama catches his fall. 		
CF | 		
CF | You rear up and tower over the stinking furry llama, and he backs 		
CF | away. You follow up the advantage and press him hard, leaving him with 		
CF | no time to attack. 		
CF | 		
CF | Sir Ponyheart valiantly defends himself against his two opponents, 		
CF | throwing his hooves back and forth with vigor, but it avails him not; 		
CF | the nasty little llama's attacks miss, but a llama punch from the bad 		
CF | leader llama gets through and Ponyheart stumbles back! 		
CF | 		
CF | Sir Ponyheart bravely turns his attention to the bad leader llama. 		
CF | 		
CF | "Fall at my hand, enemy of the peace!" narrates Ponyheart. As he does 		
CF | so, the llama punches at him, and Ponyheart frantically dodges 		
CF | backward. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fight stinking" 		
CF ] Clearing unhurt 		
CF | > 		
CF | > FIGHT STINKING 		
CF | 		
CF | You feint, dodge, twist, duck, leap, spin, and then smash him with a 		
CF | super-hard kick! The stinking furry llama groans and staggers, stunned 		
CF | by your attack. 		
CF | 		
CF | The stinking furry llama charges forward at you, but you sidestep and 		
CF | turn the tables! He whirls around and prepares to attack you again. 		
CF | 		
CF | The nasty little llama charges forward to attack Ponyheart, who 		
CF | sidesteps and almost trips! Somehow, he also manages to dodge the bad 		
CF | leader llama, but he's pressed, off-balance, and on the defensive. 		
CF | 		
CF | Sir Ponyheart poses nobly and swipes at the bad leader llama with his 		
CF | hoof, missing by a mile. The llama chuckles at his incompetency. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fight nasty" 		
CF ] Clearing unhurt 		
CF | > 		
CF | > FIGHT NASTY 		
CF | 		
CF | You punch the nasty little llama, then kick him, then punch him again! 		
CF | He almost slumps, stunned, but catches himself and puts up a defense 		
CF | again. 		
CF | 		
CF | You punch at the stinking furry llama, and he punches back. You battle 		
CF | back and forth, but neither of you can hurt the other one. 		
CF | 		
CF | Ponyheart puts up a flailing defense and several cracks ring out as he 		
CF | bats aside two llamas' razor-sharp hooves. 		
CF | 		
CF | Sir Ponyheart nobly charges to attack the nasty little llama. 		
CF | 		
CF | Sir Ponyheart launches a panicked assault, and manages to nail the 		
CF | nasty little llama even though he's not a great fighter. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fight nasty" 		
CF ] Clearing unhurt 		
CF | > 		
CF | > FIGHT NASTY 		
CF | 		
CF | The nasty little llama never even sees your well-aimed karate chop 		
CF | before it hits his head! He falls heavily to the ground, knocked out 		
CF | cold. 		
CF | 		
CF | The stinking furry llama begins a huge attack, which you effortlessly 		
CF | dodge. As he hurtles forward, off-balance, you regain your position 		
CF | and brace yourself for another charge. 		
CF | 		
CF | Smacking aside Ponyheart's ineffective defense, the bad leader llama 		
CF | gives Ponyheart a hard punch in the front that sends him reeling. 		
CF | 		
CF | Sir Ponyheart chivalrously turns his attention to the bad leader 		
CF | llama. 		
CF | 		
CF | Sir Ponyheart narrows his eyes and attacks the bad leader llama, 		
CF | completely missing. He barely fends off a succession of counterattacks 		
CF | aimed at him. 		
CF | 		
CF | > 		Knight_Otu says, "One down."
		DavidW says, "yup"
Knight_Otu says (to ClubFloyd), "fight leader" 		
CF ] Clearing winded 		
CF | > 		
CF | > FIGHT LEADER 		
CF | 		
CF | You whap the llama before he can react! He blinks and futilely tries 		
CF | to attack back. 		
CF | 		
CF | The stinking furry llama punches you, catching you completely off 		
CF | guard! You stagger backwards. 		
CF | 		
CF | The bad leader llama punches at Sir Ponyheart, but he flails and 		
CF | narrowly dodges it. 		
CF | 		
CF | The bad leader llama ducks a huge, inaccurate sweep from Ponyheart's 		
CF | hoof and prepares to strike back. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fight leader" 		
CF ] Clearing winded 		
CF | > 		
CF | > FIGHT LEADER 		
CF | 		
CF | You dart forward and try to smack the bad leader llama, but he 		
CF | narrowly twists out of the way. You barely foil a counterattack and 		
CF | separate, circling around him. 		
CF | 		
CF | You grab a stick and smack the stinking furry llama with it, 		
CF | surprising him so much that he never even attacks. You throw the stick 		
CF | back into the jungle, and prepare for the next exchange. 		
CF | 		
CF | Sir Ponyheart twists frantically, and the bad leader llama's punches 		
CF | go wide. 		
CF | 		
CF | Ponyheart bravely sallies forth, dealing powerful blows to the air 		
CF | left and right! However, the bad leader llama, who he was aiming at, 		
CF | escapes with not even a bruise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fight leader" 		
CF ] Clearing winded 		
CF | > 		
CF | > FIGHT LEADER 		
CF | 		
CF | You get the bad leader llama with a roundhouse punch! He sprawls on 		
CF | the ground and frantically scrambles up again as you press the 		
CF | assault. 		
CF | 		
CF | As you prepare to attack him, the stinking furry llama tries to get in 		
CF | the first punch. You raise your hind hoof just in time to block it, 		
CF | and a crack rings out as the hooves meet. 		
CF | 		
CF | The bad leader llama grins with malice as he batters Sir Ponyheart. 		
CF | The savior of the land can't take it any more and collapses to the 		
CF | ground, knocked out (once again). 		
CF | 		
CF | > 		DavidW says, "oh dear"
		Knight_Otu says, "Welp."
Knight_Otu says (to ClubFloyd), "fight leader" 		
CF ] Clearing winded 		
CF | > 		
CF | > FIGHT LEADER 		
CF | 		
CF | The bad leader llama teeters as you wham him with your hoof! You fence 		
CF | back and forth some more, but you don't land any more blows. 		
CF | 		
CF | Turning away from the limp form of Ponyheart, the bad leader llama, 		
CF | who was beating him up, turns away with an evil grin and charges at 		
CF | you instead! 		
CF | 		
CF | The stinking furry llama charges forward to attack, with the bad 		
CF | leader llama following close behind. You feint to the side, and the 		
CF | stinking furry llama misses you by a mile. You whirl around to defend 		
CF | yourself from the bad leader llama's furious attack, and you send him 		
CF | recoiling with a stunning punch that stops him from hitting. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fight leader" 		
CF ] Clearing winded 		
CF | > 		
CF | > FIGHT LEADER 		
CF | 		
CF | As the bad leader llama gasps for breath, you charge forward and 		
CF | envelop him in a flurry of blows. He slowly loses balance and crashes 		
CF | to the ground, unconscious. You survey the scene. 		
CF | 		
CF | The stinking furry llama launches into an onslaught and attacks again 		
CF | and again, but you block every one with a well-placed hoof. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fight stinking" 		
CF ] Clearing winded 		
CF | > 		
CF | > FIGHT STINKING 		
CF | 		
CF | You catch him with a hard uppercut, making him recoil in pain. He 		
CF | lashes out at you, but you dodge. 		
CF | 		
CF | The stinking furry llama swats at you, driving you back and forth. Out 		
CF | of patience, you turn one hard smack against him! He reels backward, 		
CF | and you prepare to hit him. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fight stinking" 		
CF ] Clearing 		
CF | > 		
CF | > FIGHT STINKING 		
CF | 		
CF | Sensing that he's close to being unconscious, you leap forward and 		
CF | whack him! He sprawls on the ground, instantly knocked out. 		
CF | 		
CF | As you pant and survey the situation, you notice one of the llamas - 		
CF | the leader - get up off the ground, pick up the case that was lying on 		
CF | the ground, and make a break for it down the northwestward path! 		
CF | There's only one way to go! 		
CF | 		
CF | > 		Knight_Otu says, "The chase is on."
Knight_Otu says (to ClubFloyd), "nw" 		
CF | > 		
CF | > NW 		
CF | 		
CF | You cautiously proceed down the northwest path. It's dark and narrow 		
CF | but much shorter than the other one, and after just a few minutes, you 		
CF | come out onto another beach. A dock sticks out into the water, but 		
CF | only a rickety-looking old rowboat is moored there. 		
CF | 		
CF | A big pirate ship is anchored off-shore, just a few hundred yards from 		
CF | the beach! On its side is painted in big white letters "THE GETAWAY 		
CF | SHIP". You also notice a sleek-looking, sparkly, shiny red speedboat 		
CF | with two llamas in it, speeding up to the side of the getaway ship. 		
CF | Flame decorations along its side coil around swoopy cursive font that 		
CF | reads "Swift Justice". That explains how Ponyheart got 		
CF | here... 		
CF | 		
CF | The llamas pull up alongside the getaway ship and a rope ladder is 		
CF | thrown over the edge to them. As they climb up it, one of them 		
CF | casually tosses something over its shoulder. You realize that it's a 		
CF | stick of dynamite! There's an explosion and Sir Ponyheart's boat 		
CF | shatters and sinks. The llamas chuckle as they climb onto the deck and 		
CF | raise the anchor. You narrow your eyes and take off, speeding through 		
CF | the air after them and leaving a rainbow trail behind you... 		
CF | 		
CF | [Please press any key to continue.] 		DavidW says, "Bad llamas"
		Knight_Otu exclaims, "'Tis still slander, I says!"
		Jade says, "bye, bye, llamas"
Knight_Otu says (to ClubFloyd), "a" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | PART 3 		
CF | 		
CF | The Getaway Ship 		Knight_Otu says, "This is the part where we get on the Getaway Ship."
Knight_Otu pushes the green 'space' button. 		
CF ] on the deck unhurt 		
CF | You swoop down toward the Getaway Ship, observing a number of llama 		
CF | deckhands pointing and gesturing at you. One draws a cutlass, another 		
CF | loads a gun and takes aim at you. You alight on the deck, adopting a 		
CF | defensive stance. 		
CF | 		
CF | Deck 		
CF | You are standing on the wooden planked deck of the Getaway Ship. The 		
CF | main mast rises majestically above you, and blue tropical waters 		
CF | surround you on both sides. You can ascend a rope ladder to the main 		
CF | mast rigging or descend through a dark and dingy hatch. Raised decks 		
CF | tower on both sides; you can go fore to the forecastle and aft to the 		
CF | poop deck. 		
CF | 		
CF | You scan the situation. The deckhand with the cutlass is a few feet 		
CF | from you on the deck, and another with an eyepatch and a switchblade 		
CF | is standing on the poop deck. The helmsman is on the forecastle, and 		
CF | the llama with the gun is quickly moving away from you on the deck. 		
CF | Far up in the crow's nest, a watchman llama with a spyglass is gazing 		
CF | down on you. 		
CF | 		
CF | A group of powder kegs is ringed around the mast here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf11" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] on the deck unhurt 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "I don't remember this part."
Knight_Otu says (to ClubFloyd), "fight gun" 		
CF ] on the deck unhurt 		
CF | > 		
CF | > FIGHT GUN 		
CF | 		
CF | It's massive and thick - you wouldn't be able to damage it. (If you 		
CF | meant to attack the llama with the gun, say >HIT GUN LLAMA instead.) 		
CF | 		
CF | The "Getaway Ship" lists to port slightly, and you shift your balance. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fight gun llama" 		
CF ] on the deck winded 		
CF | > 		
CF | > FIGHT GUN LLAMA 		
CF | 		
CF | Aggressively, you advance on the gun-wielding deckhand, who takes a 		
CF | few steps back. You kick the llama hard and he slumps, unconscious. 		
CF | You reposition slightly. 		
CF | 		
CF | The llama's massive pistol is spiraling through the air toward the 		
CF | ocean, but you snatch it and take aim! 		
CF | 		
CF | Taking each rung quickly but surely despite his peg leg, the eyepatch 		
CF | deckhand scurries down from the forecastle onto the main deck. 		
CF | 		
CF | You try to duck the llama with the cutlass's overhand swing, but it 		
CF | was just a feint! He stabs you in the flank, and you whinny in rage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "shoot cutlass llama" 		
CF ] on the deck winded 		
CF | > 		
CF | > SHOOT CUTLASS LLAMA 		
CF | 		
CF | You take aim at the sword-wielding deckhand and pull the heavy 		
CF | trigger. Instantly, the massive recoil throws the gun from your hand, 		
CF | sending it tumbling overboard. When the smoke clears, the llama is 		
CF | glaring at you, unhurt. You clearly missed. 		
CF | 		
CF | The deckhand's sharp blade whooshes through the air loudly as you 		
CF | instinctively sidestep the blow. 		
CF | 		
CF | The eyepatch deckhand leaps forward with lightning speed, but you've 		
CF | trained for this. As he flips his switchblade open, you sock him in 		
CF | the shoulder, stunning him momentarily. 		
CF | 		
CF | > 		Knight_Otu says, "Darn."
		DavidW says, "At least no one else can use the gun, though."
Knight_Otu says (to ClubFloyd), "fight cutlass llama" 		
CF ] on the deck winded 		
CF | > 		
CF | > FIGHT CUTLASS LLAMA 		
CF | 		
CF | Your hoof-strike catches him in the jaw. He sprawls on the deck, sword 		
CF | flying up into the air. You scan for more assailants. 		
CF | 		
CF | As his cutlass hurtles back toward the deck, you pluck it from the air 		
CF | and wave it with a flourish! 		
CF | 		
CF | Abruptly sliding his spyglass back into a case, the watchman llama 		
CF | shakes his head and begins to work his way through the rigging to 		
CF | attack you. 		
CF | 		
CF | The llama with the eyepatch looms toward you. Instinctively you jerk 		
CF | your head back, and he flicks his switchblade open inches from your 		
CF | face. 		
CF | 		
CF | > 		Jade says, "I hope so"
		Knight_Otu says, "We do have a bad habit of disposing of our weapons, it seems."
Knight_Otu says (to ClubFloyd), "fight eyepatch" 		
CF ] on the deck bruised 		
CF | > 		
CF | > FIGHT EYEPATCH 		
CF | 		
CF | You leap toward the llama with the eyepatch and swipe at him with the 		
CF | cutlass with plenty of vigor and energy! You've never trained with 		
CF | swords. The llama easily ducks under your swing and punches you in the 		
CF | ribs! You rear up, cutlass spinning away into the blue sea! 		
CF | 		
CF | The ship sways, and water sprays over the deck. 		
CF | 		
CF | > 		
Perry has arrived. 		Knight_Otu says, "Case in point."
		Knight_Otu says, "Hey Perry."
		Perry says, "Yo. Sorry I'm late."
Knight_Otu says (to ClubFloyd), "fight eyepatch" 		
CF ] on the deck bruised 		
CF | > 		
CF | > FIGHT EYEPATCH 		
CF | 		
CF | You dart a quick jab at the deckhand with the eyepatch and the 		
CF | switchblade, who stumbles backward. He goes for your throat with his 		
CF | switchblade, but you smack his hoof aside. Before the startled llama 		
CF | can react, you catch him with a right hook that sends him down, 		
CF | knocked out cold. 		
CF | 		
CF | Hesitantly, the helmsman deserts his post and heads toward you, front 		
CF | hooves raised to strike. 		
CF | 		
CF | > 		Jade says, "Hello , Perry"
Knight_Otu says (to ClubFloyd), "fight watchman" 		
CF ] on the deck bruised 		
CF | > 		
CF | > FIGHT WATCHMAN 		
CF | 		
CF | The watchman llama is too far away to punch! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fight helmsman" 		
CF ] on the deck bruised 		
CF | > 		
CF | > FIGHT HELMSMAN 		
CF | 		
CF | The llama helmsman is too far away to punch! 		
CF | 		
CF | The ropes above you swing back and forth in the wind. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fly" 		
CF ] on the deck bruised 		
CF | > 		
CF | > FLY 		
CF | 		
CF | You'll have to specify where on the ship you'll fly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fly to crow's nest" 		
CF ] in the crow's nest bruised 		
CF | > 		
CF | > FLY TO CROW'S NEST 		
CF | 		
CF | You launch yourself into the air, leaving a rainbow trail behind you. 		
CF | Alighting in the crow's nest you whirl around, kung-fu hooves ready to 		
CF | fend off any onslaught. 		
CF | 		
CF | The midshipllama climbs upward onto the deck. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] in the crow's nest bruised 		
CF | > 		
CF | > L 		
CF | 		
CF | Crow's Nest 		
CF | Up in the violently swaying crow's nest, you can see tropical waters 		
CF | from all sides and look down at all the rigging of the ship. 		
CF | 		
CF | You see that the llama helmsman is cautiously approaching you on the 		
CF | forecastle, while the midshipllama is preparing to block your attack 		
CF | on the deck. You see that the watchman llama is making his way toward 		
CF | you in the rigging. Three unconscious llamas are splayed in heaps 		
CF | around the ship. 		
CF | 		
CF | The llamas are coming at you fast - you'll need to act quickly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fight watchman" 		
CF ] in the crow's nest bruised 		
CF | > 		
CF | > FIGHT WATCHMAN 		
CF | 		
CF | You break into action. The watchman llama is too far away to punch! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] in the crow's nest bruised 		
CF | > 		
CF | > Z 		
CF | 		
CF | You crouch in a defensive stance, biding your time. 		
CF | 		
CF | The midshipllama climbs upward into the rigging. 		
CF | 		
CF | The watchman llama climbs upward into the crow's nest. 		
CF | 		
CF | > 		Jade says, "this game could have been a twine one"
Knight_Otu says (to ClubFloyd), "fight watchman" 		
CF ] in the crow's nest bruised 		
CF | > 		
CF | > FIGHT WATCHMAN 		
CF | 		
CF | You feint but redirect your punch to his furry head at the last 		
CF | moment. Like a block of stone, he falls backward with a resounding 		
CF | crash. You glance back and forth. 		
CF | 		
CF | The ship's wood planks creak as the wind buffets the outstretched 		
CF | sails. 		
CF | 		
CF | > 		Knight_Otu says, "Possibly, yes."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] in the crow's nest bruised 		
CF | > 		
CF | > L 		
CF | 		
CF | Crow's Nest 		
CF | Up in the violently swaying crow's nest, you can see tropical waters 		
CF | from all sides and look down at all the rigging of the ship. 		
CF | 		
CF | You see that the llama helmsman is cautiously approaching you on the 		
CF | forecastle. You see that the midshipllama is preparing to block your 		
CF | attack in the rigging. Four unconscious llamas are splayed in heaps 		
CF | around the ship. 		
CF | 		
CF | The llamas are coming at you fast - you'll need to act quickly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] in the crow's nest bruised 		
CF | > 		
CF | > Z 		
CF | 		
CF | You break into action. You glance about, taking in the situation. 		
CF | 		
CF | The midshipllama climbs upward into the crow's nest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fight midshipllama" 		
CF ] in the crow's nest bruised 		
CF | > 		
CF | > FIGHT MIDSHIPLLAMA 		
CF | 		
CF | The midshipllama tries to block your punch, but you jab him hard. You 		
CF | kick the llama hard and he slumps, unconscious. 		
CF | 		
CF | The llama helmsman climbs upward into the rigging. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] in the crow's nest bruised 		
CF | > 		
CF | > Z 		
CF | 		
CF | You narrow your eyes. 		
CF | 		
CF | The llama helmsman climbs upward into the crow's nest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fight helmsman" 		
CF | > 		
CF | > FIGHT HELMSMAN 		
CF | 		
CF | You lunge at the helmsman llama with lightning speed. You kick the 		
CF | llama hard and he slumps, unconscious. You take a deep breath. 		
CF | 		
CF | 		
CF | 		
CF | [Press any key to continue.] 		
DavidW has disconnected. 		
DavidW has connected. 		Knight_Otu asks, "I think there's another fight against a villain llama?"
Knight_Otu says (to ClubFloyd), "a" 		
CF ] 		
CF | [Press any key to continue.] 		
CF | 		
CF | You advance forward; no other llamas challenge you. You enter the 		
CF | captain's cabin, where one particularly large, mean-looking, smelly 		
CF | llama is there to fight you. "Who dares to challenge the Big, Bad 		
CF | Llama?" he asks, pulling out a sword, and you can: 		
CF | 		
CF | 1) Super Pony Smash him, or 		
CF | 2) declare "Anastasia the Power Pony!", or 		
CF | 3) say "None of your business!" petulantly, or 		
CF | 4) snarl "You'll soon feel my wrath, you villainous llama!" in an 		
CF | intimidating tone, or 		
CF | 5) exclaim "I'm Anastasia, the greatest heroine of the land!", or 		
CF | 6) stand there and say nothing, or 		
CF | 7) whap him as he stands there? 		
CF | 		
CF | Select 1, 2, 3, 4, 5, 6, or 7. 		
CF | 		
CF | > 		DavidW says, "sorry, lost my connection there"
		Jade says, "I notice"
		Knight_Otu says, "We are daring to challenge the big bad llama."
		DavidW says, "I think I'd pick 2."
Knight_Otu says (to ClubFloyd), "2" 		
CF ] 		
CF | > 		
CF | > 2 		
CF | 		
CF | You announce that and leap forward for the attack. He easily blocks 		
CF | your punch and says, "Your supposed magical powers must be 		
CF | phony". You can: 		
CF | 		
CF | 1) Super Pony Smash him, or 		
CF | 2) punch him, or 		
CF | 3) do a Super Pony Dodge? 		
CF | 		
CF | Select 1, 2, or 3. 		
CF | 		
CF | > 		DavidW says, "Spider-Man always has time to solilique."
		DavidW asks, "1?"
		Jade says, "ok"
		Knight_Otu says, "I dunno, BBL, there are six llamas lying unconcious here and probably two more on the island, and I did most of that work."
Knight_Otu says (to ClubFloyd), "1" 		
CF ] 		
CF | > 		
CF | > 1 		
CF | 		
CF | You do a Super Pony Smash to his face, infuriated by his insult. He 		
CF | stumbles back with a look of pure surprise, and you: 		
CF | 		
CF | 1) try to distract him with a tapestry, or 		
CF | 2) punch him to end it once and for all? 		
CF | 		
CF | Select 1 or 2. 		
CF | 		
CF | > 		Perry says, "1, obviously."
		DavidW says (to Perry), "ha ha"
		DavidW says, "'by the way, what's the thread count on this, guy?'"
		Knight_Otu says, "I mean, in fairness, how often do superheroes "end it once and for all?""
		Knight_Otu asks, "2, or 1?"
		DavidW says, "I pick 2."
Knight_Otu says (to ClubFloyd), "2" 		
CF ] 		
CF | > 		
CF | > 2 		
CF | 		
CF | You sock him with a roundhouse hoof-smash and send him straight 		
CF | through the window in a shower of sparkling glass! 		
CF | 		
CF | You rush to the window just in time to see him rocketing upward in a 		
CF | trail of fire! He has a jetpack! "Until next time! Bwahahahaha!" he 		
CF | says as he corkscrews high up into the air! At the same moment, you 		
CF | notice the case containing the Crown Jewels lying on a nightstand 		
CF | nearby, and, in the distance, Sir Ponyheart making his way towards the 		
CF | ship in the old rowboat, working the oars as fast as he can! You'll 		
CF | have to decide either to: 		
CF | 		
CF | 1) grab the Jewels and run, or 		
CF | 2) follow the llama and leave the Jewels to Ponyheart? 		
CF | 		
CF | Select 1 or 2. 		
CF | 		
CF | > 		Perry says, "Let's take the average and round down-- aww."
		DavidW says, "2"
		Knight_Otu asks, "1 does sound like we would steal the Crown Jewels, doesn't it?"
Knight_Otu says (to ClubFloyd), "2" 		
CF ] 		
CF | > 		
CF | > 2 		
CF | 		
CF | 		
CF | You fly up into the air, and the Big, Bad Llama casts a worried glance 		
CF | backward as you gain on him. Suddenly, he whips around and is heading 		
CF | straight for you, sword out! What do you do? 		
CF | 		
CF | 1) punch him at extremely high velocity, or 		
CF | 2) do a Super Pony Dodge so he shoots past you, or 		
CF | 3) accelerate into a head-on collision? 		
CF | 		
CF | Select 1, 2, or 3. 		
CF | 		
CF | > 		DavidW says, "I dunno. I like all these options."
		Knight_Otu asks, "Perry, Jade, Roger, any preferences from you?"
		Perry says, "I like two."
		Perry says, "Because I'm a wuss."
		Jade says, "2"
Knight_Otu says (to ClubFloyd), "2" 		
CF ] 		
CF | > 		
CF | > 2 		
CF | 		
CF | You whirl around faster than sight, and he swings his sword in the 		
CF | empty air! As he shoots past you, you fly behind him and prepare for 		
CF | another pass. You can: 		
CF | 		
CF | 1) hit him with your hoof, or 		
CF | 2) accelerate into a head-on collision? 		
CF | 		
CF | Select 1 or 2. 		
CF | 		
CF | > 		Jade says, "1"
		Perry says, "Yeah."
Knight_Otu says (to ClubFloyd), "1" 		
CF ] 		
CF | > 		
CF | > 1 		
CF | 		
CF | You ram into him with your hoof, and he flies backward and down, out 		
CF | of control. You drop lower to continue the fight. 		
CF | 		
CF | 1) reach out and punch him, or 		
CF | 2) try to regain your altitude? 		
CF | 		
CF | Select 1 or 2. 		
CF | 		
CF | > 		Jade says, "1"
		Jade says, "hit, hit, hit"
Knight_Otu says (to ClubFloyd), "1" 		
CF | > 		
CF | > 1 		
CF | 		
CF | You hit him, hard, just as you're about to run into each other. He is 		
CF | knocked out cold and plummets, landing with a huge splash in the 		
CF | ocean! 		
CF | 		
CF | 		
CF | 		
CF | [Please press any key to continue.] 		Knight_Otu says, "Blubb blubb."
Knight_Otu says (to ClubFloyd), "a" 		
CF ] 		
CF | Well, you have won, but you don't get the credit for it. Miraculously, 		
CF | Ponyheart did manage to get the Crown Jewels without being knocked out 		
CF | by anyone else, and there's an award ceremony for his "excellent 		
CF | service to our great nation". But of course, you don't want to hear 		
CF | about that, do you? (Say yes or no.) > 		DavidW asks, "uh, is that 'yes, I don't want to hear about it' or 'no, I don't want to hear about it'?"
		Knight_Otu says, "Good question."
		DavidW says, "I don't know what the options mean!"
		DavidW says, "I suppose it doesn't matter, but I do want to hear about it."
		Knight_Otu says, "Let's try yes, then, maybe."
		Jade asks, "it doesn't matter, did it?"
Knight_Otu says (to ClubFloyd), "yes" 		
CF ] 		
CF | about that, do you? (Say yes or no.) > 		
CF | > YES 		
CF | 		
CF | 		
CF | 		
CF | Oh, you do? Well, of course, the royal family is there, and you are 		
CF | hiding in the crowd, pretending to be Bess. Everyone is splendidly 		
CF | dressed, and there is much ceremony. An organist pony is playing very 		
CF | stately and majestic music, and Sir Ponyheart is posing and looking 		
CF | self-satisfied as he receives the solid gold medal for "Exceptional 		
CF | Service in Dangerous Circumstances", which has his face carved on it. 		
CF | Even though you're not entirely happy, at least you have the 		
CF | satisfaction of knowing that you were the one who really 		
CF | saved Meighsalot once again... 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | You won the kung-fu fight in the clearing, but Ponyheart was knocked 		
CF | out, earning you the rank of Kung-Fu Pony. You also won the battle on 		
CF | the Getaway Ship, but executed none of the action stunts, earning you 		
CF | the rank of Kung Fu Devotee. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Perry says, "A strict interpretation would say that meant 'yes, I don't want to hear about it'."
		Perry says, "... I think."
		Jade says, "I think so"
		Knight_Otu exclaims, "Action stunts? But we don't have a stunt-pony!"
		DavidW says, "There was probably a way to swing down the rigging into someone, or set the TNT on fire, or something fancy."
		Knight_Otu says, "Yeah, that sounds likely."
		Knight_Otu says, "Anyway, I have to hobble to let the dog out. She's yelling at me."
		DavidW says, "Thanks, Knight, for driving and winning"
		DavidW says, "Hopefully I'll have a new game to suggest for next week."
		Perry says, "Ditto! Sorry I missed most of it; looks like a funny game."
		Jade exclaims, "GG, thanks for drivi g!"
		Jade says, "and seems replayable to me"
		DavidW says, "yeah, the fight scenes, certainly"
		Jade asks, "is there an alternative ending?"
		DavidW says, "well, I suppose there's probably an ending where we take the jewels, lose the Big Bad Fight, and the jewels fall into the sea and are lost forever."
		Jade says, "ok, thanks, I am going to bed"
		DavidW says, "Thanks all. See you all next Sunday."
		Knight_Otu exclaims, "Good night, everyone!"



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ClubFloyd Transcript:
Ballyhoo by Jeff O'Neill
As played on ifMUD on June 25, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Ballyhoo written by Jeff O'Neill. Ballyhoo was released by Infocom in 1985. Jacqueline has always wanted to finish this game, but never has, and ClubFloyd chose not to finish it, either. Oh well. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		Jacqueline asks, "Why have we still not played Ballyhoo? Is it because I'm the only one who wants to play it?"
		Jacqueline says, "That would be a good reason, I guess."
		Knight_Otu says, "I'm not sure why."
		Knight_Otu says, "I recall no reason to reason to exclude it."
		DavidW says, "I remember getting stuck in Ballyhoo a very long time ago."
		Jacqueline says, "Same, which is why I put it on the list. ClubFloyd is my goto for games I want to see but need help seeing."
		DavidW says, "Although I can probably remember much of rest of it."
		DavidW says, "The whole Andrew Jenny business probably hasn't aged well, but circuses have always been problematic with unusual people."
		Jacqueline says, "I recall nothing other than it being at a circus and it being a little dark."
		Jacqueline says, "Like, in a gritty sort of way."
		Jacqueline says, "So... how 'bout it? Unless people have another suggestion, like some recent game."
		Perry says, "I'm down for literally whatever."
		Knight_Otu says, "I'm up for it."
		DavidW says, "We can play Ballyhoo, sure. Just remember that SIDEWALL is a valid verb there."
		DavidW says, "SIDEWALL means to go underneath a tent wall."
		Jacqueline says (to DW), "Huh"
Jacqueline says (to ClubFloyd), "load sleepmask ballyhoo" 		
CF ] In the Wings Score: 0, Turns: 0 		
CF | BALLYHOO 		
CF | Infocom interactive fiction 		
CF | Copyright (c) 1986 by Infocom, Inc. All rights reserved. 		
CF | Release 97 / Serial number 851218 		
CF | 		
CF | As you trudge along in the wake of the outflowing crowd, you thumb 		
CF | through your memories of this evening. Your experience of the circus, 		
CF | with its ballyhooed promises of wonderment and its ultimate 		
CF | disappointment, has been to sink your teeth into a candy apple whose 		
CF | fruit is rotten. 		
CF | 		
CF | Never mind the outrageous prices, the Mt. Everest vantage point, the 		
CF | communistically long lines, the audience more savage than the lion 		
CF | act. And it wasn't the shabbiness of the performances themselves 		
CF | that's got you soured on Spangleland. No, instead it's that the circus 		
CF | is a reminder of your own secret irrational desire to steal the 		
CF | spotlight, to defy death, and to bask in the thunder of applause. 		
CF | 		
CF | In the Wings 		
CF | The big top can be entered to the north and exited to the south. To 		
CF | the northeast, the grandstand begins its precipitous rise. 		
CF | 		
CF | > 		Perry asks, "Anyone want to drive?"
		Perry says, "Mmmmkay, I'll drive."
		Jacqueline says (to Perry), "Thanks."
		Perry says, "(I wanted to anyway :))"
		Jacqueline says, "Let's start with i and x me"
Perry says (to ClubFloyd), "i. x me" 		
CF ] In the Wings Score: 0, Turns: 1 		
CF | > 		
CF | > I. X ME 		
CF | 		
CF | You have $12.81 to your name. 		
CF | 		
CF | [I don't know the word "x."] 		
CF | 		
CF | > 		Perry says, "o no"
		Jacqueline says, "Oh yeah"
		Jacqueline exclaims, "look at!"
		Jacqueline says, "Good times."
Perry says (to ClubFloyd), "l at me" 		
CF ] In the Wings Score: 0, Turns: 2 		
CF | > 		
CF | > L AT ME 		
CF | 		
CF | You see nothing extraordinary about yourself. 		
CF | 		
CF | > 		DavidW says, "I remember a cutout of President Taft, a helium balloon, a ticket,..."
		Perry says, "Got bank tho"
Perry says (to ClubFloyd), "about" 		
CF ] In the Wings Score: 0, Turns: 2 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | [There was no verb in that sentence!] 		
CF | 		
CF | > 		DavidW asks, "oh, this game is pre 'X for EXAMINE', eh?"
		Perry says, "Oh, what's the cruelty rating"
		Knight_Otu says, "Looks like it."
Perry says (to ClubFloyd), "l me" 		
CF ] In the Wings Score: 0, Turns: 3 		
CF | > 		
CF | > L ME 		
CF | 		
CF | Use prepositions to indicate precisely what you want to do: LOOK AT 		
CF | the object, LOOK INSIDE it, LOOK UNDER it, etc. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] In the Wings Score: 0, Turns: 4 		
CF | > 		
CF | > L 		
CF | 		
CF | In the Wings 		
CF | The big top can be entered to the north and exited to the south. To 		
CF | the northeast, the grandstand begins its precipitous rise. 		
CF | 		
CF | > 		DavidW says, "oh, it's probably cruel, but I don't remember for sure."
		Jacqueline says (to Perry), "If you can call $12.81 bank, yes."
		Jacqueline says, "I suspect cruelty, yes."
		Perry says, "Fun times."
		DavidW says, "There's a lion that can kill you, I think."
		Jacqueline exclaims, "!"
		Perry says, "How do I know you aren't lion."
Perry says (to ClubFloyd), "n" 		
CF ] Performance Ring Score: 0, Turns: 5 		
CF | > 		
CF | > N 		
CF | 		
CF | Performance Ring 		
CF | This is the arena's oval-shaped performance ring which is occupied by 		
CF | a sagging, rectangular safety net. A rope ladder dangles to within a 		
CF | foot of the ground. 		
CF | 		
CF | Just west lies the entrance to a large, round cage that completely 		
CF | encircles the second of the two rings. To the south the big top's 		
CF | vaulted wing leads out into the open air. The arena's rickety 		
CF | grandstands rise steeply north and east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Performance Ring Score: 0, Turns: 5 		
CF | > 		
CF | > UNDO 		
CF | 		
CF | [I don't know the word "undo."] 		
CF | 		
CF | > 		DavidW says, "y'know, the ol' stick your head into the lion's mouth trick. Sure crowd pleaser."
		Perry says, "Haha, and no undo."
		Knight_Otu says, "IFWiki says Cruelty: Tough, by the way."
		Perry exclaims, "Thank you!"
		DavidW asks, "I think there's a whip underneath some platform?"
Jacqueline says (to ClubFloyd), "look in cage" 		
CF ] Performance Ring Score: 0, Turns: 6 		
CF | > 		
CF | > LOOK IN CAGE 		
CF | 		
CF | You can see a pair of sleepyheaded lions resting on their haunches in 		
CF | the sawdust. There is an enclosed lion stand in the lions' den. 		
CF | 		
CF | > 		Perry says, "Aww."
Perry says (to ClubFloyd), "l at lion" 		
CF ] Performance Ring Score: 0, Turns: 6 		
CF | > 		
CF | > L AT LION 		
CF | 		
CF | [Which lion do you mean, the smooth-bodied lion or the shaggy lion?] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "smooth" 		
CF ] Performance Ring Score: 0, Turns: 7 		
CF | > 		
CF | > SMOOTH 		
CF | 		
CF | The big cat is stretched out lazily over the sawdust. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at shaggy" 		
CF ] Performance Ring Score: 0, Turns: 8 		
CF | > 		
CF | > L AT SHAGGY 		
CF | 		
CF | The lion appears savage and blond, like a Cosmo cover. 		
CF | 		
CF | > 		Jacqueline says, "haha"
		Jacqueline says, "That is hilarious."
Perry says (to ClubFloyd), "l at sawdust" 		
CF ] Performance Ring Score: 0, Turns: 9 		
CF | > 		
CF | > L AT SAWDUST 		
CF | 		
CF | You see nothing special about the sawdust. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at ladder" 		
CF ] Performance Ring Score: 0, Turns: 10 		
CF | > 		
CF | > L AT LADDER 		
CF | 		
CF | You see nothing unusual about the ladder. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at net" 		
CF ] Performance Ring Score: 0, Turns: 11 		
CF | > 		
CF | > L AT NET 		
CF | 		
CF | You can see nothing interesting on the safety net. 		
CF | 		
CF | > 		DavidW says, "oh, right, there's probably a trapeze thing upwards."
		Perry says, "Let's see how this goes."
Perry says (to ClubFloyd), "w" 		
CF ] Performance Ring Score: 0, Turns: 12 		
CF | > 		
CF | > W 		
CF | 		
CF | The cage door is closed. 		
CF | 		
CF | > 		Perry says, "Amazingly."
Perry says (to ClubFloyd), "open cage" 		
CF ] Performance Ring Score: 0, Turns: 13 		
CF | > 		
CF | > OPEN CAGE 		
CF | 		
CF | The cage door is locked. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at lock" 		
CF ] Performance Ring Score: 0, Turns: 14 		
CF | > 		
CF | > L AT LOCK 		
CF | 		
CF | All you can tell is that the cage door is closed. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "unlock cage" 		
CF ] Performance Ring Score: 0, Turns: 15 		
CF | > 		
CF | > UNLOCK CAGE 		
CF | 		
CF | The lions' den cannot be unlocked with your hand. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l up" 		
CF ] Performance Ring Score: 0, Turns: 16 		
CF | > 		
CF | > L UP 		
CF | 		
CF | You can see the supporting apparatus for the tightrope. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at tightrope" 		
CF ] Performance Ring Score: 0, Turns: 17 		
CF | > 		
CF | > L AT TIGHTROPE 		
CF | 		
CF | You see nothing interesting about the tightrope. 		
CF | 		
CF | > 		DavidW says, "I don't remember where the key is."
		Perry says, "I wanna pet the cats."
Perry says (to ClubFloyd), "swing up" 		
CF ] Performance Ring Score: 0, Turns: 17 		
CF | > 		
CF | > SWING UP 		
CF | 		
CF | [I don't know the word "swing."] 		
CF | 		
CF | > 		Jacqueline says, "Kitties."
Perry says (to ClubFloyd), "up" 		
CF ] Platform Score: 0, Turns: 18 		
CF | > 		
CF | > UP 		
CF | 		
CF | You grasp the ladder firmly and climb up ... 		
CF | 		
CF | Platform 		
CF | You're standing on a small, unstable platform which is suspended high 		
CF | above the arena floor by guy wires converging on it from all 		
CF | directions. A rope ladder dangles from the platform and the tightrope 		
CF | stretches east to the opposite platform. 		
CF | 		
CF | > 		Perry says, "And then I wanna set them free from the circus."
		Knight_Otu says, ""Cannot be unlocked with your hand". I guess that guess for most real locks."
		Perry says, "Someone hasn't watched enough LockPickingLawyer."
		Jacqueline says, "Why are they called 'guy' wires? I think I always thought it was 'guide' wires, which makes a touch more sense."
		DavidW says, "You'll almost certainly need a pole of some kind when walking the tightrope."
		Jacqueline says (to DW), "Hm yeah."
		DavidW says, "For all I know, 'guy' in this context could be a corruption of a French word."
		Perry says, "...I'm not actually sure why they're called guywires. I should know that."
		Jacqueline asks, "So, I'd forgotten part of the intro, and as a kid never really understood the motivation of the game - is the goal of this just to do some death-defying stuff?"
		Perry says, "I was about to say the same. I'm not sure what I'm supposed to be doing."
		Knight_Otu asks, "So, Punk Points, but in near-death?"
		DavidW says, "I think, if you left the circus grounds with the crowd, you'd see something suspicious that would tempt you to sneak back in."
		Perry says, "Ah, looks like it's actually from Dutch for "gei" or brail."
		DavidW says, "But you didn't do that."
		DavidW says, "huh. Dutch, not French."
		Perry says, "So that would then be from Latin for girdle."
Perry says (to ClubFloyd), "e" 		
CF ] Walking a Tightrope Score: 0, Turns: 19 		
CF | > 		
CF | > E 		
CF | 		
CF | You are standing, perched precariously high above the arena floor, a 		
CF | couple of baby steps across the tightrope. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l down" 		
CF ] Walking a Tightrope Score: 0, Turns: 20 		
CF | > 		
CF | > L DOWN 		
CF | 		
CF | First lesson of a wire walker: NEVER look down. However, you trust the 		
CF | net is in place. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Walking a Tightrope Score: 0, Turns: 21 		
CF | > 		
CF | > E 		
CF | 		
CF | You take a couple of tentative steps across the wire ... 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l down" 		
CF ] Walking a Tightrope Score: 0, Turns: 22 		
CF | > 		
CF | > L DOWN 		
CF | 		
CF | First lesson of a wire walker: NEVER look down. However, you trust the 		
CF | net is in place. 		
CF | You find yourself leaning quite noticeably to the south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Walking a Tightrope Score: 0, Turns: 23 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | You're still out of balance, just a hair now, to the south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "lean n" 		
CF ] Walking a Tightrope Score: 0, Turns: 24 		
CF | > 		
CF | > LEAN N 		
CF | 		
CF | Overly cautious, you don't put enough of yourself in that direction. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "lean n" 		
CF ] Performance Ring Score: 0, Turns: 25 		
CF | > 		
CF | > LEAN N 		
CF | 		
CF | You overcompensate, and are now leaning radically to the north. 		
CF | You're really fighting it now, the high wire starts acting like a jump 		
CF | rope. 		
CF | Flailing away to regain some balance, you nearly slip a disk right 		
CF | before you plummet ... 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | ... deeply into the safety net, which heaves you high into the air ... 		
CF | then catches you back down. 		
CF | 		
CF | > 		Jacqueline says (to Perry), "Thanks for the etymology lesson. That's pretty cool."
		Perry likes words.
		Knight_Otu says, "We might not be cut out for tightrope walking."
Perry says (to ClubFloyd), "bow" 		
CF ] Performance Ring Score: 0, Turns: 25 		
CF | > 		
CF | > BOW 		
CF | 		
CF | [I don't know the word "bow."] 		
CF | 		
CF | > 		Knight_Otu says, "At least not yet."
		DavidW says, "right"
Perry says (to ClubFloyd), "l" 		
CF ] Performance Ring Score: 0, Turns: 26 		
CF | > 		
CF | > L 		
CF | 		
CF | Performance Ring, in the safety net 		
CF | This is the arena's oval-shaped performance ring which is occupied by 		
CF | a sagging, rectangular safety net. A rope ladder dangles to within a 		
CF | foot of the ground. 		
CF | 		
CF | Just west lies the entrance to a large, round cage that completely 		
CF | encircles the second of the two rings. To the south the big top's 		
CF | vaulted wing leads out into the open air. The arena's rickety 		
CF | grandstands rise steeply north and east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at crowd" 		
CF ] Performance Ring Score: 0, Turns: 26 		
CF | > 		
CF | > L AT CROWD 		
CF | 		
CF | [You can't see any crowd here.] 		
CF | 		
CF | > 		DavidW says, "The people left."
		Perry asks, "We were that bad?"
Perry says (to ClubFloyd), "n" 		
CF ] Performance Ring Score: 0, Turns: 27 		
CF | > 		
CF | > N 		
CF | 		
CF | You'll have to get out of the safety net first. 		
CF | 		
CF | > 		DavidW says, "No, in the intro."
		Perry says, "Oh. I might've skipped a paragraph in that by accident."
		DavidW says, "or prologue or whatever"
		Knight_Otu says, "I think if there were people still here, the circus officials would be at our heels."
		Perry says, "Ah the very first sentence."
		Perry says, "Okay, re-read the intro."
Perry says (to ClubFloyd), "d" 		
CF ] Performance Ring Score: 0, Turns: 28 		
CF | > 		
CF | > D 		
CF | 		
CF | You climb out of the safety net with a bounce in your step. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Performance Ring Score: 0, Turns: 29 		
CF | > 		
CF | > N 		
CF | 		
CF | Climbing up into the deserted and littered grandstands produces a 		
CF | disorienting sense of deja vu. You make a headachy descent down the 		
CF | steps. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Performance Ring Score: 0, Turns: 30 		
CF | > 		
CF | > N 		
CF | 		
CF | Climbing up into the deserted and littered grandstands produces a 		
CF | disorienting sense of deja vu. You make a headachy descent down the 		
CF | steps. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Performance Ring Score: 0, Turns: 31 		
CF | > 		
CF | > E 		
CF | 		
CF | Climbing up into the deserted and littered grandstands produces a 		
CF | disorienting sense of deja vu. You make a headachy descent down the 		
CF | steps. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Performance Ring Score: 0, Turns: 32 		
CF | > 		
CF | > L 		
CF | 		
CF | Performance Ring 		
CF | This is the arena's oval-shaped performance ring which is occupied by 		
CF | a sagging, rectangular safety net. A rope ladder dangles to within a 		
CF | foot of the ground. 		
CF | 		
CF | Just west lies the entrance to a large, round cage that completely 		
CF | encircles the second of the two rings. To the south the big top's 		
CF | vaulted wing leads out into the open air. The arena's rickety 		
CF | grandstands rise steeply north and east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] In the Wings Score: 0, Turns: 33 		
CF | > 		
CF | > S 		
CF | 		
CF | In the Wings 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "verbose" 		
CF ] In the Wings Score: 0, Turns: 33 		
CF | > 		
CF | > VERBOSE 		
CF | 		
CF | Maximum verbosity. 		
CF | 		
CF | In the Wings 		
CF | The big top can be entered to the north and exited to the south. To 		
CF | the northeast, the grandstand begins its precipitous rise. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Connection Score: 0, Turns: 34 		
CF | > 		
CF | > S 		
CF | 		
CF | You emerge into the warm night air of summer. 		
CF | 		
CF | Connection 		
CF | This area of matted-down crabgrass lies between the vaulted big top 		
CF | entrance to the north and the enticements of the midway to the east, 		
CF | where a sagging banner hangs crookedly above a turnstile. There is a 		
CF | drinking fountain near the side wall of the tent. You can enter the 		
CF | night to the west and south. 		
CF | 		
CF | The last of the crowd just now trickles eastward through the 		
CF | turnstile. 		
CF | 		
CF | A midget decked out in a Russian general's uniform is standing before 		
CF | the drinking fountain. 		
CF | 		
CF | > 		Knight_Otu asks, "Russian general, eh?"
		Perry asks, "'Midget', eh?"
		DavidW says, "mmhm"
		Knight_Otu says, "Sorry."
		DavidW says, "Little person."
Jacqueline says (to ClubFloyd), "x crowd" 		
CF ] Connection Score: 0, Turns: 34 		
CF | > 		
CF | > X CROWD 		
CF | 		
CF | [I don't know the word "x."] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look at crowd" 		
CF ] Connection Score: 0, Turns: 35 		
CF | > 		
CF | > LOOK AT CROWD 		
CF | 		
CF | The crowd's gone east. 		
CF | 		
CF | The little general gets up on his tiptoes in front of the drinking 		
CF | fountain. 		
CF | 		
CF | > 		Perry asks, "Should we follow the crowd or obsessively look around?"
		DavidW says, "Or lift up the general."
		Jacqueline shrugs.
Perry says (to ClubFloyd), "lift general" 		
CF ] Connection Score: 0, Turns: 36 		
CF | > 		
CF | > LIFT GENERAL 		
CF | 		
CF | Once elevated, Comrade Thumb slurps his fill of water. He then plops 		
CF | down, gives you a quick salute, and waddles off into the darkness. 		
CF | 		
CF | > 		Jacqueline says, "Oh, yeah, we could ask to help him."
		Perry says, "I like that."
		Jacqueline says, "Or just grab him without consent, that works too.'"
		Jacqueline says, "Maybe that will help us later."
		Knight_Otu says, "That ... hm."
		Perry says, "Touching people without consent always helps you later."
		Perry says, "Wait, no."
		DavidW asks, "You started wanting to touch lions, no?"
		Knight_Otu says, "I can very well imagine people getting annoyed at that way of "helping"."
Perry says (to ClubFloyd), "l at banner" 		
CF ] Connection Score: 0, Turns: 37 		
CF | > 		
CF | > L AT BANNER 		
CF | 		
CF | 		
CF | "TO SIDESHOWS" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Beside the Big Top Score: 0, Turns: 38 		
CF | > 		
CF | > W 		
CF | 		
CF | Beside the Big Top 		
CF | You're standing next to the big top, which is gently flapping in the 		
CF | warm breeze. 		
CF | 		
CF | A cheap plastic clown mask, having been carelessly dropped here, is 		
CF | lying face-up on the ground. 		
CF | 		
CF | About waist-high, a barred passage for wild animals extends several 		
CF | yards out from the big top. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get mask" 		
CF ] Beside the Big Top Score: 0, Turns: 39 		
CF | > 		
CF | > GET MASK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "Hey, convenient disguise, maybe."
		Perry says, "Yeah."
Perry says (to ClubFloyd), "l at passage" 		
CF ] Beside the Big Top Score: 0, Turns: 40 		
CF | > 		
CF | > L AT PASSAGE 		
CF | 		
CF | It's empty. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at top" 		
CF ] Beside the Big Top Score: 0, Turns: 41 		
CF | > 		
CF | > L AT TOP 		
CF | 		
CF | Soiled by endless miles of travel and heavily patched in places, the 		
CF | wide blue-and-white stripes nevertheless rise up to the black sky 		
CF | above. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look at mask" 		
CF ] Beside the Big Top Score: 0, Turns: 42 		
CF | > 		
CF | > LOOK AT MASK 		
CF | 		
CF | You see nothing extraordinary about the clown mask. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Beside the Big Top Score: 0, Turns: 43 		
CF | > 		
CF | > W 		
CF | 		
CF | It's too dark and unfamiliar out there. 		
CF | 		
CF | > 		Perry says, "That's what I was looking for."
Perry says (to ClubFloyd), "e" 		
CF ] Connection Score: 0, Turns: 44 		
CF | > 		
CF | > E 		
CF | 		
CF | Connection 		
CF | This area of matted-down crabgrass lies between the vaulted big top 		
CF | entrance to the north and the enticements of the midway to the east, 		
CF | where a sagging banner hangs crookedly above a turnstile. There is a 		
CF | drinking fountain near the side wall of the tent. You can enter the 		
CF | night to the west and south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Near White Wagon Score: 0, Turns: 45 		
CF | > 		
CF | > S 		
CF | 		
CF | Near White Wagon 		
CF | You are standing on a gentle upslope of the grassy field, next to a 		
CF | rather imposing trailer whose door is closed to the east. In dark 		
CF | panorama, the field continues north and west -- and south, where a 		
CF | large banner has been erected. 		
CF | 		
CF | Part of a narrow pole is sticking out from under the wagon. 		
CF | 		
CF | > 		Jacqueline exclaims, "A pole!"
Perry says (to ClubFloyd), "l at banner" 		
CF ] Near White Wagon Score: 0, Turns: 46 		
CF | > 		
CF | > L AT BANNER 		
CF | 		
CF | 		
CF | "THIS WAY TO THE EGRESS" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at pole" 		
CF ] Near White Wagon Score: 0, Turns: 47 		
CF | > 		
CF | > L AT POLE 		
CF | 		
CF | You see nothing special about the fiberglass pole. 		
CF | 		
CF | > 		DavidW says, "Comrade Polesky."
Perry says (to ClubFloyd), "get pole" 		
CF ] Near White Wagon Score: 0, Turns: 48 		
CF | > 		
CF | > GET POLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at trailer" 		
CF ] Near White Wagon Score: 0, Turns: 49 		
CF | > 		
CF | > L AT TRAILER 		
CF | 		
CF | The familiar logo for "The Travelling Circus That Time Forgot, Inc." 		
CF | is emblazoned across the long side of the white wagon. The closed 		
CF | office door is at the east. 		
CF | 		
CF | > 		Perry says, "Hmm. I don't want to poke around those trailers just yet; we don't really have a reason to."
		Knight_Otu says, "Makes sense for now."
		Jacqueline asks, "Should we go walk the tightrope?"
		Perry says, "I want to keep looking around this outside bit, then goes towards the sideshows where the audience went I think."
Perry says (to ClubFloyd), "s" 		
CF ] Near White Wagon Score: 0, Turns: 50 		
CF | > 		
CF | > S 		
CF | 		
CF | Are you sure you're mentally and otherwise prepared to meet up with an 		
CF | egress? 		
CF | 		
CF | > 		Perry says, "Valid."
Perry says (to ClubFloyd), "w" 		
CF ] Back Yard Score: 0, Turns: 51 		
CF | > 		
CF | > W 		
CF | 		
CF | Back Yard 		
CF | You're standing in front of the turnstile entrance to a fenced-in 		
CF | area, which is south. To the west stands a droopy tent, and the field 		
CF | continues north and east. 		
CF | 		
CF | A tall and lanky clown in baggy pants trudges out of the tent and 		
CF | toward the turnstile. Comrade Thumb follows behind. 		
CF | 		
CF | Adjacent to the turnstile to your south is a vertical cage. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at clown" 		
CF ] Back Yard Score: 0, Turns: 52 		
CF | > 		
CF | > L AT CLOWN 		
CF | 		
CF | You see nothing unusual about Chuckles. 		
CF | 		
CF | The tall clown, whom you now recognize as Chuckles, barks a hello into 		
CF | the cage. You hear an electronic buzz from the turnstile and Chuckles 		
CF | passes through. 		
CF | 		
CF | > 		Knight_Otu says, "It's an egress, not an ogre. I hope."
		Perry says, "It's a grue."
		Jacqueline says, "Chuckles is the creepiest of all teh clown names."
		DavidW says, "An egress is an exit. It's an old Barnum and Bailey's Circus joke."
		Perry says, "There's another MUD I play (a swords & sorcery one) where one player just wears a clown mask."
		Perry says, "It's very funny."
Perry says (to ClubFloyd), "l at thumb" 		
CF ] Back Yard Score: 0, Turns: 53 		
CF | > 		
CF | > L AT THUMB 		
CF | 		
CF | He rolls his eyes back in a theatrical way. 		
CF | 		
CF | Comrade Thumb performs an impromptu handstand. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to thumb" 		
CF ] Back Yard Score: 0, Turns: 53 		
CF | > 		
CF | > TALK TO THUMB 		
CF | 		
CF | Unable to comprehend what you're saying, he shrugs his shoulders. 		
CF | 		
CF | > 		Perry says, "I forget how dialog works in this era of IF."
		DavidW says, "Thumb doesn't speak English."
Perry says (to ClubFloyd), "l at thumb" 		
CF ] Back Yard Score: 0, Turns: 54 		
CF | > 		
CF | > L AT THUMB 		
CF | 		
CF | He rolls his eyes back in a theatrical way. 		
CF | 		
CF | Comrade Thumb belts out a few verses of a Russian folk song in his 		
CF | high-pitched, squeaky voice while standing on his head. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at turnstile" 		
CF ] Back Yard Score: 0, Turns: 55 		
CF | > 		
CF | > L AT TURNSTILE 		
CF | 		
CF | It's the fish skeleton type, with three sets of horizontal ribs 		
CF | extending from a vertical spine. 		
CF | 		
CF | The midget performer does several cartwheels in a figure-eight pattern 		
CF | around the grass field. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at tent" 		
CF ] Back Yard Score: 0, Turns: 56 		
CF | > 		
CF | > L AT TENT 		
CF | 		
CF | You see nothing special about the tent. 		
CF | 		
CF | In front of you, Comrade Thumb terminates his acrobatics on one knee 		
CF | with a grand gesture of his small arms. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at cage" 		
CF ] Back Yard Score: 0, Turns: 57 		
CF | > 		
CF | > L AT CAGE 		
CF | 		
CF | The fire-damaged cage, perhaps once the home of some big jungle cat, 		
CF | has been converted into some kind of vertical booth. 		
CF | 		
CF | Comrade Thumb is pausing to rest. 		
CF | 		
CF | > 		Perry asks, "The... 'fish skeleton' type?"
		Knight_Otu says, "I wouldn't describe it that way, but I can sort of see it."
Perry says (to ClubFloyd), "enter cage" 		
CF ] Back Yard Score: 0, Turns: 58 		
CF | > 		
CF | > ENTER CAGE 		
CF | 		
CF | Your attempt merely rattles the cage, and the guard growls at you to 		
CF | back off. 		
CF | 		
CF | Comrade Thumb, in his squeaky and high-pitched voice, says "Hello 		
CF | Harry" toward the burned cage. You hear a buzzing sound from the 		
CF | turnstile as the midget reaches up to its lowest rung and passes 		
CF | through ... 		
CF | 		
CF | > 		DavidW says, "I think fish still had skeletons back when this was written. They sort of disappeared with Pluto wasn't a planet any more."
		Jacqueline says, "I'm pretty sure fish still have skeletons, but sharks are now also considered fish, so."
Perry says (to ClubFloyd), "enter turnstile" 		
CF ] Back Yard Score: 0, Turns: 59 		
CF | > 		
CF | > ENTER TURNSTILE 		
CF | 		
CF | The turnstile won't budge. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push turnstile" 		
CF ] Back Yard Score: 0, Turns: 60 		
CF | > 		
CF | > PUSH TURNSTILE 		
CF | 		
CF | The turnstile won't budge. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to guard" 		
CF ] Back Yard Score: 0, Turns: 60 		
CF | > 		
CF | > TALK TO GUARD 		
CF | 		
CF | Hmmm ... the guard appears willing to listen to you. 		
CF | 		
CF | > 		Knight_Otu says, "Mickey's dog ate all the fishbone, got it."
Perry says (to ClubFloyd), "ask guard for entry" 		
CF ] Back Yard Score: 0, Turns: 60 		
CF | > 		
CF | > ASK GUARD FOR ENTRY 		
CF | 		
CF | [I don't know the word "entry."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask guard to enter" 		
CF ] Back Yard Score: 0, Turns: 61 		
CF | > 		
CF | > ASK GUARD TO ENTER 		
CF | 		
CF | The guard just sits quietly in his cage. 		
CF | 		
CF | > 		Perry cries in parser-based dialog.
Perry says (to ClubFloyd), "guard, enter" 		
CF ] Back Yard Score: 0, Turns: 62 		
CF | > 		
CF | > GUARD, ENTER 		
CF | 		
CF | The guard just sits quietly in his cage. 		
CF | 		
CF | > 		DavidW says, "You have to say Hello to the cage."
Perry says (to ClubFloyd), "cage, hellow" 		
CF ] Back Yard Score: 0, Turns: 62 		
CF | > 		
CF | > CAGE, HELLOW 		
CF | 		
CF | [I don't know the word "hellow."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "cage, hello" 		
CF ] Back Yard Score: 0, Turns: 62 		
CF | > 		
CF | > CAGE, HELLO 		
CF | 		
CF | You can't talk to a burned cage! 		
CF | 		
CF | > 		Perry says, "Now you made us look like a crazy person."
DavidW says (to ClubFloyd), "guard, hello" 		
CF ] Back Yard Score: 0, Turns: 63 		
CF | > 		
CF | > GUARD, HELLO 		
CF | 		
CF | "Well, good evening to you." 		
CF | 		
CF | > 		Knight_Otu says, "I mean, we tightrope walked without training."
Perry says (to ClubFloyd), "push turnstile" 		
CF ] Back Yard Score: 0, Turns: 64 		
CF | > 		
CF | > PUSH TURNSTILE 		
CF | 		
CF | The turnstile won't budge. 		
CF | 		
CF | > 		Jacqueline asks, "Is this where we sidetent or whatever?"
		Perry asks, "Hm. Let's go check out the sideshows, I guess?"
		DavidW says, "no, this isn't the sidewall puzzle"
Perry says (to ClubFloyd), "l in cage" 		
CF ] Back Yard Score: 0, Turns: 65 		
CF | > 		
CF | > L IN CAGE 		
CF | 		
CF | You can see the silhouette of a man sitting quietly in semidarkness. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to man" 		
CF ] Back Yard Score: 0, Turns: 65 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | Hmmm ... the guard appears willing to listen to you. 		
CF | 		
CF | > 		Perry says, "Oh"
Perry says (to ClubFloyd), "wear mask" 		
CF ] Back Yard Score: 0, Turns: 66 		
CF | > 		
CF | > WEAR MASK 		
CF | 		
CF | You put on the clown mask. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "guard, hellow" 		
CF ] Back Yard Score: 0, Turns: 66 		
CF | > 		
CF | > GUARD, HELLOW 		
CF | 		
CF | [I don't know the word "hellow."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "guard, hello" 		
CF ] Back Yard Score: 0, Turns: 66 		
CF | > 		
CF | > GUARD, HELLO 		
CF | 		
CF | The clown mask muffles your words. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "greet guard" 		
CF ] Back Yard Score: 0, Turns: 66 		
CF | > 		
CF | > GREET GUARD 		
CF | 		
CF | [I don't know the word "greet."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push turnstile" 		
CF ] Back Yard Score: 0, Turns: 67 		
CF | > 		
CF | > PUSH TURNSTILE 		
CF | 		
CF | The turnstile won't budge. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "guard, hello Harry." 		
CF ] Back Yard Score: 0, Turns: 67 		
CF | > 		
CF | > GUARD, HELLO HARRY. 		
CF | 		
CF | The clown mask muffles your words. 		
CF | 		
CF | > 		Perry says, "Huh."
Perry says (to ClubFloyd), "remove mask" 		
CF ] Back Yard Score: 0, Turns: 68 		
CF | > 		
CF | > REMOVE MASK 		
CF | 		
CF | Okay, you're no longer wearing the clown mask. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Near White Wagon Score: 0, Turns: 69 		
CF | > 		
CF | > E 		
CF | 		
CF | Near White Wagon 		
CF | You are standing on a gentle upslope of the grassy field, next to a 		
CF | rather imposing trailer whose door is closed to the east. In dark 		
CF | panorama, the field continues north and west -- and south, where a 		
CF | large banner has been erected. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Connection Score: 0, Turns: 70 		
CF | > 		
CF | > N 		
CF | 		
CF | Connection 		
CF | This area of matted-down crabgrass lies between the vaulted big top 		
CF | entrance to the north and the enticements of the midway to the east, 		
CF | where a sagging banner hangs crookedly above a turnstile. There is a 		
CF | drinking fountain near the side wall of the tent. You can enter the 		
CF | night to the west and south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "drink water" 		
CF ] Connection Score: 0, Turns: 71 		
CF | > 		
CF | > DRINK WATER 		
CF | 		
CF | A jet of water hits you square in the eye. 		
CF | 		
CF | > 		DavidW says, "You need something else here. Remember that Comrade Thumb has a high squeaky voice."
		Jacqueline says, "Yeah, but he's also short."
Perry says (to ClubFloyd), "wear mask. drink water" 		
CF ] Connection Score: 0, Turns: 73 		
CF | > 		
CF | > WEAR MASK. DRINK WATER 		
CF | 		
CF | You put on the clown mask. 		
CF | 		
CF | The sip of water is refreshing on this hot night. 		
CF | 		
CF | > 		Perry says, "Haha."
Perry says (to ClubFloyd), "remove mask. drink water" 		
CF ] Connection Score: 0, Turns: 75 		
CF | > 		
CF | > REMOVE MASK. DRINK WATER 		
CF | 		
CF | Okay, you're no longer wearing the clown mask. 		
CF | 		
CF | The sip of water is refreshing on this hot night. 		
CF | 		
CF | > 		Perry says, "Ah, just the first one it blasts you."
Perry says (to ClubFloyd), "e" 		
CF ] Connection Score: 0, Turns: 76 		
CF | > 		
CF | > E 		
CF | 		
CF | The turnstile won't budge. 		
CF | 		
CF | > 		Jacqueline asks, "But sure, let's find some helium, is that what you're saying?"
Perry says (to ClubFloyd), "push turnstile" 		
CF ] Connection Score: 0, Turns: 77 		
CF | > 		
CF | > PUSH TURNSTILE 		
CF | 		
CF | The turnstile won't budge. 		
CF | 		
CF | > 		Perry exclaims (at Jacqueline), "There's a helium shortage! That'd be incredibly irresponsible!"
Perry says (to ClubFloyd), "l at turnstile" 		
CF ] Connection Score: 0, Turns: 78 		
CF | > 		
CF | > L AT TURNSTILE 		
CF | 		
CF | It's the fish skeleton type, with three sets of horizontal ribs 		
CF | extending from a vertical spine. Built into the turnstile is a narrow 		
CF | slot. 		
CF | 		
CF | > 		DavidW says, "by the way, when you find the radio, tune it to the channel that's mentioned in the game's feelies."
Perry says (to ClubFloyd), "l slot" 		
CF ] Connection Score: 0, Turns: 79 		
CF | > 		
CF | > L SLOT 		
CF | 		
CF | Use prepositions to indicate precisely what you want to do: LOOK AT 		
CF | the object, LOOK INSIDE it, LOOK UNDER it, etc. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at slot" 		
CF ] Connection Score: 0, Turns: 80 		
CF | > 		
CF | > L AT SLOT 		
CF | 		
CF | The narrow slot is a few inches long. 		
CF | 		
CF | > 		Knight_Otu says, "Well, there is now. Back then, no one knew it would come to this."
Perry says (to ClubFloyd), "i" 		
CF ] Connection Score: 0, Turns: 81 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a fiberglass pole, a clown mask and $12.81 to your name. 		
CF | 		
CF | > 		Perry says, "I guess we need a ticket or something."
Perry says (to ClubFloyd), "put dollar in turnstile" 		
CF ] Connection Score: 0, Turns: 82 		
CF | > 		
CF | > PUT DOLLAR IN TURNSTILE 		
CF | 		
CF | You can't afford to. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put coin in turnstile" 		
CF ] Connection Score: 0, Turns: 83 		
CF | > 		
CF | > PUT COIN IN TURNSTILE 		
CF | 		
CF | You can't afford to. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "jump over turnstile" 		
CF ] Connection Score: 0, Turns: 84 		
CF | > 		
CF | > JUMP OVER TURNSTILE 		
CF | 		
CF | You cannot scale the turnstile. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb under turnstile" 		
CF ] Connection Score: 0, Turns: 85 		
CF | > 		
CF | > CLIMB UNDER TURNSTILE 		
CF | 		
CF | You hit your head against the turnstile as you attempt this. 		
CF | 		
CF | > 		Perry says, "I've never seen a turnstile you couldn't trivially jump over. Unrealistic."
		Perry says, "Wait."
Perry says (to ClubFloyd), "hold pole" 		
CF ] Connection Score: 0, Turns: 86 		
CF | > 		
CF | > HOLD POLE 		
CF | 		
CF | You already have it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "vault over turnstile" 		
CF ] Connection Score: 0, Turns: 87 		
CF | > 		
CF | > VAULT OVER TURNSTILE 		
CF | 		
CF | You carefully mark off the steps leading up to the turnstile but, 		
CF | right before the approach, you're psyched out by the image of yourself 		
CF | in a full body-cast. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "drop pole. vault over turnstile" 		
CF ] Connection Score: 0, Turns: 89 		
CF | > 		
CF | > DROP POLE. VAULT OVER TURNSTILE 		
CF | 		
CF | Dropped. 		
CF | 		
CF | You have no pole. 		
CF | 		
CF | > 		Perry says, "Nice."
Perry says (to ClubFloyd), "get pole" 		
CF ] Connection Score: 0, Turns: 90 		
CF | > 		
CF | > GET POLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Perry says, "So that's something. Unsure if it's for this or somewhere else."
		DavidW says, "I don't remember vaulting over anything, but maybe it's useful somewhere."
		Perry says, "So we can keep looking at this turnstile, check out the trailer, or explore the tent some more."
		Perry says, "There's also a droopy tent that we didn't look at near the other turnstile."
		Jacqueline asks, "Isn't the pole for the tightrope?"
		Knight_Otu says, "Could be for multiple things."
		Jacqueline says, "Oh, y'all just mean that the implementation of vault may be another thing, yeah."
		DavidW says, "I'm sure the pole is for the tightrope, but it could ... what Knight said."
		Perry says, "Could be, but Chekhov's verb says there's probably something we can VAULT over."
		Perry says, "Let's do some tightroping."
Perry says (to ClubFloyd), "n" 		
CF ] In the Wings Score: 0, Turns: 91 		
CF | > 		
CF | > N 		
CF | 		
CF | In the Wings 		
CF | The big top can be entered to the north and exited to the south. To 		
CF | the northeast, the grandstand begins its precipitous rise. 		
CF | 		
CF | A roustabout who is wearing a pair of headphones and carrying a large 		
CF | net over his shoulder passes you and exits the big top. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at roustabout" 		
CF ] In the Wings Score: 0, Turns: 91 		
CF | > 		
CF | > L AT ROUSTABOUT 		
CF | 		
CF | [You can't see any roustabout here.] 		
CF | 		
CF | > 		DavidW says, "Vaulting over a charging lion could be fun."
Perry says (to ClubFloyd), "ne" 		
CF ] In the Wings Score: 0, Turns: 92 		
CF | > 		
CF | > NE 		
CF | 		
CF | Climbing up into the deserted and littered grandstands produces a 		
CF | disorienting sense of deja vu. You make a headachy descent down the 		
CF | steps. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Performance Ring Score: 0, Turns: 93 		
CF | > 		
CF | > N 		
CF | 		
CF | Performance Ring 		
CF | This is the arena's oval-shaped performance ring which appears deathly 		
CF | quiet without its circus atmosphere. Also missing is its safety net. A 		
CF | rope ladder dangles to within a foot of the ground. 		
CF | 		
CF | Just west lies the entrance to a large, round cage that completely 		
CF | encircles the second of the two rings. To the south the big top's 		
CF | vaulted wing leads out into the open air. The arena's rickety 		
CF | grandstands rise steeply north and east. 		
CF | 		
CF | > 		Perry says, "... no more net."
Perry says (to ClubFloyd), "u" 		
CF ] Performance Ring Score: 0, Turns: 94 		
CF | > 		
CF | > U 		
CF | 		
CF | Trying to grip the ladder, you fumble away the fiberglass pole. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get pole" 		
CF ] Performance Ring Score: 0, Turns: 95 		
CF | > 		
CF | > GET POLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l in cage" 		
CF ] Performance Ring Score: 0, Turns: 96 		
CF | > 		
CF | > L IN CAGE 		
CF | 		
CF | You can see a pair of sleepyheaded lions resting on their haunches in 		
CF | the sawdust. There is an enclosed lion stand in the lions' den. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at stand" 		
CF ] Performance Ring Score: 0, Turns: 97 		
CF | > 		
CF | > L AT STAND 		
CF | 		
CF | The lion stand is a red three-foot-high, cylindrical pedestal. 		
CF | 		
CF | > 		DavidW says, "look under that"
Perry says (to ClubFloyd), "l under stand" 		
CF ] Performance Ring Score: 0, Turns: 98 		
CF | > 		
CF | > L UNDER STAND 		
CF | 		
CF | You're not close enough to the lion stand. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push stand" 		
CF ] Performance Ring Score: 0, Turns: 99 		
CF | > 		
CF | > PUSH STAND 		
CF | 		
CF | You can't reach the lion stand. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push stand with pole" 		
CF ] Performance Ring Score: 0, Turns: 99 		
CF | > 		
CF | > PUSH STAND WITH POLE 		
CF | 		
CF | [That sentence isn't one I recognize.] 		
CF | 		
CF | > 		DavidW says, "oh wait, it's in the cage."
		Perry says, "Hmm."
Perry says (to ClubFloyd), "climb ladder" 		
CF ] Performance Ring Score: 0, Turns: 100 		
CF | > 		
CF | > CLIMB LADDER 		
CF | 		
CF | Trying to grip the ladder, you fumble away the fiberglass pole. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb ladder" 		
CF ] Platform Score: 0, Turns: 101 		
CF | > 		
CF | > CLIMB LADDER 		
CF | 		
CF | You grasp the ladder firmly and climb up ... 		
CF | 		
CF | Platform 		
CF | You're standing on a small, unstable platform which is suspended high 		
CF | above the arena floor by guy wires converging on it from all 		
CF | directions. A rope ladder dangles from the platform and the tightrope 		
CF | stretches east to the opposite platform. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d" 		
CF ] Performance Ring Score: 0, Turns: 102 		
CF | > 		
CF | > D 		
CF | 		
CF | You grasp the ladder firmly and climb down ... 		
CF | 		
CF | Performance Ring 		
CF | This is the arena's oval-shaped performance ring which appears deathly 		
CF | quiet without its circus atmosphere. Also missing is its safety net. A 		
CF | rope ladder dangles to within a foot of the ground. 		
CF | 		
CF | Just west lies the entrance to a large, round cage that completely 		
CF | encircles the second of the two rings. To the south the big top's 		
CF | vaulted wing leads out into the open air. The arena's rickety 		
CF | grandstands rise steeply north and east. 		
CF | 		
CF | There's a fiberglass pole here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get ladder. stick ladder in ground." 		
CF ] Performance Ring Score: 0, Turns: 103 		
CF | > 		
CF | > GET LADDER. STICK LADDER IN GROUND. 		
CF | 		
CF | It's not takeable. 		
CF | 		
CF | [I don't know the word "stick."] 		
CF | 		
CF | > 		Perry says, "Ack."
Perry says (to ClubFloyd), "get pole" 		
CF ] Performance Ring Score: 0, Turns: 104 		
CF | > 		
CF | > GET POLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put ladder in ground" 		
CF ] Performance Ring Score: 0, Turns: 105 		
CF | > 		
CF | > PUT LADDER IN GROUND 		
CF | 		
CF | That's easy for you to say since you don't even have the ladder. 		
CF | 		
CF | > 		Perry says, "Brain please."
Perry says (to ClubFloyd), "put pole in ground" 		
CF ] Performance Ring Score: 0, Turns: 106 		
CF | > 		
CF | > PUT POLE IN GROUND 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Performance Ring Score: 0, Turns: 107 		
CF | > 		
CF | > L 		
CF | 		
CF | Performance Ring 		
CF | This is the arena's oval-shaped performance ring which appears deathly 		
CF | quiet without its circus atmosphere. Also missing is its safety net. A 		
CF | rope ladder dangles to within a foot of the ground. 		
CF | 		
CF | Just west lies the entrance to a large, round cage that completely 		
CF | encircles the second of the two rings. To the south the big top's 		
CF | vaulted wing leads out into the open air. The arena's rickety 		
CF | grandstands rise steeply north and east. 		
CF | 		
CF | There's a fiberglass pole here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get pole" 		
CF ] Performance Ring Score: 0, Turns: 108 		
CF | > 		
CF | > GET POLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put pole in ladder" 		
CF ] Performance Ring Score: 0, Turns: 109 		
CF | > 		
CF | > PUT POLE IN LADDER 		
CF | 		
CF | You can't put the fiberglass pole in a ladder! 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l up" 		
CF ] Performance Ring Score: 0, Turns: 110 		
CF | > 		
CF | > L UP 		
CF | 		
CF | You can see the supporting apparatus for the tightrope. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at tightrope" 		
CF ] Performance Ring Score: 0, Turns: 111 		
CF | > 		
CF | > L AT TIGHTROPE 		
CF | 		
CF | You see nothing interesting about the tightrope. 		
CF | 		
CF | > 		DavidW says, "You might need a backpack or something to put the pole in? I don't remember."
		Perry says, "Yeah, let's keep exploring."
Perry says (to ClubFloyd), "s" 		
CF ] In the Wings Score: 0, Turns: 112 		
CF | > 		
CF | > S 		
CF | 		
CF | In the Wings 		
CF | The big top can be entered to the north and exited to the south. To 		
CF | the northeast, the grandstand begins its precipitous rise. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Connection Score: 0, Turns: 113 		
CF | > 		
CF | > S 		
CF | 		
CF | You emerge into the warm night air of summer. 		
CF | 		
CF | Connection 		
CF | This area of matted-down crabgrass lies between the vaulted big top 		
CF | entrance to the north and the enticements of the midway to the east, 		
CF | where a sagging banner hangs crookedly above a turnstile. There is a 		
CF | drinking fountain near the side wall of the tent. You can enter the 		
CF | night to the west and south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Near White Wagon Score: 0, Turns: 114 		
CF | > 		
CF | > S 		
CF | 		
CF | Near White Wagon 		
CF | You are standing on a gentle upslope of the grassy field, next to a 		
CF | rather imposing trailer whose door is closed to the east. In dark 		
CF | panorama, the field continues north and west -- and south, where a 		
CF | large banner has been erected. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at trailer" 		
CF ] Near White Wagon Score: 0, Turns: 115 		
CF | > 		
CF | > L AT TRAILER 		
CF | 		
CF | The familiar logo for "The Travelling Circus That Time Forgot, Inc." 		
CF | is emblazoned across the long side of the white wagon. The closed 		
CF | office door is at the east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Near White Wagon Score: 0, Turns: 116 		
CF | > 		
CF | > E 		
CF | 		
CF | The office door is closed. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open door" 		
CF ] Near White Wagon Score: 0, Turns: 117 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | The office door is locked. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "knock on door" 		
CF ] Near White Wagon Score: 0, Turns: 118 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | Mr. Munrab pops his head out of his office, scowls at you for a 		
CF | moment, then withdraws, shutting the door. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wear mask" 		
CF ] Near White Wagon Score: 0, Turns: 119 		
CF | > 		
CF | > WEAR MASK 		
CF | 		
CF | You put on the clown mask. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "knock on door" 		
CF ] Near White Wagon Score: 0, Turns: 120 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | Silence answers back. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "remove mask" 		
CF ] Near White Wagon Score: 0, Turns: 121 		
CF | > 		
CF | > REMOVE MASK 		
CF | 		
CF | Okay, you're no longer wearing the clown mask. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "knock on door" 		
CF ] Near White Wagon Score: 0, Turns: 122 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | Mr. Munrab pops his head out of his office, scowls at you for a 		
CF | moment, then withdraws, shutting the door. 		
CF | 		
CF | > 		Perry says, "Interesting."
		Knight_Otu says, "Hm."
Perry says (to ClubFloyd), "wear mask. knock on door" 		
CF ] Near White Wagon Score: 0, Turns: 124 		
CF | > 		
CF | > WEAR MASK. KNOCK ON DOOR 		
CF | 		
CF | You put on the clown mask. 		
CF | 		
CF | Silence answers back. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "knock on door" 		
CF ] Near White Wagon Score: 0, Turns: 125 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | Silence answers back. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open door" 		
CF ] Near White Wagon Score: 0, Turns: 126 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | The office door is locked. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l under trailer" 		
CF ] Near White Wagon Score: 0, Turns: 127 		
CF | > 		
CF | > L UNDER TRAILER 		
CF | 		
CF | There's nothing eye-catching under the white wagon. 		
CF | 		
CF | > 		Jacqueline says, "Wait."
		Jacqueline asks, "Should we have undone after the first knock?"
		DavidW says, "NO UNDO"
		Jacqueline says, "That seems particularly mean."
Jacqueline says (to ClubFloyd), "/undo" 		
CF ] Near White Wagon Score: 0, Turns: 127 		
CF | > 		
CF | > /UNDO 		
CF | 		
CF | [I don't know the word "/undo."] 		
CF | 		
CF | > 		Perry says, "This is infocom."
		Jacqueline says, "I thought there might be our special one."
		Jacqueline says, "Oh well."
		Jacqueline says, "Guess we just save every turn, then."
		Jacqueline says, "(Kidding.)"
		Perry says, "Well, it's only silence when we're wearing the clown mask which is... funny."
Perry says (to ClubFloyd), "w" 		
CF ] Back Yard Score: 0, Turns: 128 		
CF | > 		
CF | > W 		
CF | 		
CF | Back Yard 		
CF | You're standing in front of the turnstile entrance to a fenced-in 		
CF | area, which is south. To the west stands a droopy tent, and the field 		
CF | continues north and east. 		
CF | 		
CF | Adjacent to the turnstile to your south is a vertical cage. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Inside Prop Tent Score: 0, Turns: 129 		
CF | > 		
CF | > W 		
CF | 		
CF | Inside Prop Tent 		
CF | This dimly lighted tent houses a ragtag collection of outrageous props 		
CF | and wacky devices, including a midget automobile that's garaged in 		
CF | here. 		
CF | 		
CF | Lying here in a heap is a gorilla suit. 		
CF | 		
CF | President William Howard Taft is here. 		
CF | 		
CF | You can hear muffled voices coming from outside and see two ominous 		
CF | shadows cast against the side wall of the tent. 		
CF | 		
CF | > 		DavidW says, "I think Mr M is having a dispute with the clowns so isn't seeing any."
		DavidW says, "oh. Hide behind Taft."
		Perry exclaims, "But that's the President!!"
		DavidW says, "Taft is the fattest president."
		Knight_Otu says, "See no clowning, hear no clowning."
Perry says (to ClubFloyd), "push save" 		
CF ] Inside Prop Tent Score: 0, Turns: 129 		
CF | > 		
CF | > PUSH SAVE 		
CF | 		
CF | [You used the word "save" in a way that I don't understand.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf12" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Inside Prop Tent Score: 0, Turns: 129 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "hide behind taft" 		
CF ] Inside Prop Tent Score: 0, Turns: 130 		
CF | > 		
CF | > HIDE BEHIND TAFT 		
CF | 		
CF | You crouch behind the cardboard character. 		
CF | 		
CF | From behind the figure of President Taft you hear footsteps enter the 		
CF | tent, a pause, then hushed conversation. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen" 		
CF ] Inside Prop Tent Score: 0, Turns: 130 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | [What do you want to listen to?] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "conversation" 		
CF ] Inside Prop Tent Score: 0, Turns: 131 		
CF | > 		
CF | > CONVERSATION 		
CF | 		
CF | "So, Munrab, what is it? Why have you called me here?" 		
CF | 		
CF | "Listen, Detective, I've had a terrible day in your lousy little town, 		
CF | so let me be brief. Receipts have been down all month, tonight's 		
CF | concession stand sales were especially small, the towners were 		
CF | tightfisted, they nearly leveled my grandstand, and on top of that 		
CF | somebody's kidnapped my daughter, Chelsea. That's where you come in. 		
CF | Here's the most recent picture of her -- a pretty good likeness in my 		
CF | opinion." 		
CF | 		
CF | "Mr. Munrab, why are we whispering?" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen to conversation" 		
CF ] Inside Prop Tent Score: 0, Turns: 132 		
CF | > 		
CF | > LISTEN TO CONVERSATION 		
CF | 		
CF | "I don't know, because it's a mystery I guess. Anyhow, it's not 		
CF | because I suspect any of my own people here on the lot." There's a 		
CF | pause. "I've got a pretty loyal crew here. Sure, I work the guys a 		
CF | fair amount, but hey, no one joins the circus expecting a holiday." 		
CF | 		
CF | Lacking all passion and professionalism, the detective replies, "I'll 		
CF | suspect who you want me to suspect. You're paying the bill." 		
CF | 		
CF | "Here, see, the language of this ransom note clearly shows that it's 		
CF | not an inside job. Detective, I don't know what kind of crazies are 		
CF | running loose in this town, but I'm afraid harm might come to my 		
CF | daughter if the police were to show up. God knows this circus doesn't 		
CF | need that kind of publicity, anyway. So I'm relying on you and you 		
CF | alone." 		
CF | 		
CF | "I'd better hold on to that note, Munrab." 		
CF | 		
CF | "Alright, then get going." 		
CF | 		
CF | You can hear Mr. Munrab and the detective hustle out of the tent. You 		
CF | stand up. 		
CF | 		
CF | > 		Knight_Otu says, "And we skulking around all suspicious-like."
Perry says (to ClubFloyd), "l at taft" 		
CF ] Inside Prop Tent Score: 0, Turns: 133 		
CF | > 		
CF | > L AT TAFT 		
CF | 		
CF | The imposing figure of President Taft stands quite still. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pat taft" 		
CF ] Inside Prop Tent Score: 0, Turns: 134 		
CF | > 		
CF | > PAT TAFT 		
CF | 		
CF | Taft wobbles slightly, revealing himself to be nothing but a cardboard 		
CF | character, a mere prop. 		
CF | 		
CF | > 		Perry says, "Nice."
Perry says (to ClubFloyd), "l at suit" 		
CF ] Inside Prop Tent Score: 0, Turns: 135 		
CF | > 		
CF | > L AT SUIT 		
CF | 		
CF | It's a 3-H gorilla suit -- heavy, hairy and headless. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at props" 		
CF ] Inside Prop Tent Score: 0, Turns: 135 		
CF | > 		
CF | > L AT PROPS 		
CF | 		
CF | [I don't know the word "props."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at automobile" 		
CF ] Inside Prop Tent Score: 0, Turns: 136 		
CF | > 		
CF | > L AT AUTOMOBILE 		
CF | 		
CF | The tiny car, just a slice of lemon, is in pretty bad shape. It smells 		
CF | of gasoline and burnt oil. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at collection" 		
CF ] Inside Prop Tent Score: 0, Turns: 136 		
CF | > 		
CF | > L AT COLLECTION 		
CF | 		
CF | [I don't know the word "collection."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at devices" 		
CF ] Inside Prop Tent Score: 0, Turns: 136 		
CF | > 		
CF | > L AT DEVICES 		
CF | 		
CF | [I don't know the word "devices."] 		
CF | 		
CF | > 		Perry exclaims, "I wanna look at the props!"
Perry says (to ClubFloyd), "l under suit" 		
CF ] Inside Prop Tent Score: 0, Turns: 137 		
CF | > 		
CF | > L UNDER SUIT 		
CF | 		
CF | There's nothing eye-catching under the gorilla suit. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l in car" 		
CF ] Inside Prop Tent Score: 0, Turns: 138 		
CF | > 		
CF | > L IN CAR 		
CF | 		
CF | It's a one-seater, sporting only an ignition switch on the dash board. 		
CF | 		
CF | > 		DavidW asks, "can we enter the car?"
Perry says (to ClubFloyd), "enter car" 		
CF ] Inside Prop Tent Score: 0, Turns: 139 		
CF | > 		
CF | > ENTER CAR 		
CF | 		
CF | Only a basket case or a child would fit in there. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push switch" 		
CF ] Inside Prop Tent Score: 0, Turns: 140 		
CF | > 		
CF | > PUSH SWITCH 		
CF | 		
CF | The midget car chugs violently for a couple of seconds, lets out a big 		
CF | bang, then dies. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push switch" 		
CF ] Inside Prop Tent Score: 0, Turns: 141 		
CF | > 		
CF | > PUSH SWITCH 		
CF | 		
CF | The midget car backfires loudly and comically. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push switch" 		
CF ] Inside Prop Tent Score: 0, Turns: 142 		
CF | > 		
CF | > PUSH SWITCH 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push switch" 		
CF ] Inside Prop Tent Score: 0, Turns: 143 		
CF | > 		
CF | > PUSH SWITCH 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait" 		
CF ] Inside Prop Tent Score: 0, Turns: 146 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | Time passes... 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Inside Prop Tent Score: 0, Turns: 147 		
CF | > 		
CF | > L 		
CF | 		
CF | Inside Prop Tent 		
CF | This dimly lighted tent houses a ragtag collection of outrageous props 		
CF | and wacky devices, including a midget automobile that's garaged in 		
CF | here. 		
CF | 		
CF | Lying here in a heap is a gorilla suit. 		
CF | 		
CF | President William Howard Taft is here. 		
CF | 		
CF | > 		Perry says, "Just in case we need that later..."
Perry says (to ClubFloyd), "RESTORE" 		
Perry says (to ClubFloyd), "cf12" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Inside Prop Tent Score: 0, Turns: 129 		
CF | > RESTOREOk. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "hide behind taft" 		
CF ] Inside Prop Tent Score: 0, Turns: 130 		
CF | > 		
CF | > HIDE BEHIND TAFT 		
CF | 		
CF | You crouch behind the cardboard character. 		
CF | 		
CF | From behind the figure of President Taft you hear footsteps enter the 		
CF | tent, a pause, then hushed conversation. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen to conversation" 		
CF ] Inside Prop Tent Score: 0, Turns: 131 		
CF | > 		
CF | > LISTEN TO CONVERSATION 		
CF | 		
CF | "So, Munrab, what is it? Why have you called me here?" 		
CF | 		
CF | "Listen, Detective, I've had a terrible day in your lousy little town, 		
CF | so let me be brief. Receipts have been down all month, tonight's 		
CF | concession stand sales were especially small, the towners were 		
CF | tightfisted, they nearly leveled my grandstand, and on top of that 		
CF | somebody's kidnapped my daughter, Chelsea. That's where you come in. 		
CF | Here's the most recent picture of her -- a pretty good likeness in my 		
CF | opinion." 		
CF | 		
CF | "Mr. Munrab, why are we whispering?" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen to conversation" 		
CF ] Inside Prop Tent Score: 0, Turns: 132 		
CF | > 		
CF | > LISTEN TO CONVERSATION 		
CF | 		
CF | "I don't know, because it's a mystery I guess. Anyhow, it's not 		
CF | because I suspect any of my own people here on the lot." There's a 		
CF | pause. "I've got a pretty loyal crew here. Sure, I work the guys a 		
CF | fair amount, but hey, no one joins the circus expecting a holiday." 		
CF | 		
CF | Lacking all passion and professionalism, the detective replies, "I'll 		
CF | suspect who you want me to suspect. You're paying the bill." 		
CF | 		
CF | "Here, see, the language of this ransom note clearly shows that it's 		
CF | not an inside job. Detective, I don't know what kind of crazies are 		
CF | running loose in this town, but I'm afraid harm might come to my 		
CF | daughter if the police were to show up. God knows this circus doesn't 		
CF | need that kind of publicity, anyway. So I'm relying on you and you 		
CF | alone." 		
CF | 		
CF | "I'd better hold on to that note, Munrab." 		
CF | 		
CF | "Alright, then get going." 		
CF | 		
CF | You can hear Mr. Munrab and the detective hustle out of the tent. You 		
CF | stand up. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf13" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Inside Prop Tent Score: 0, Turns: 132 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Inside Prop Tent Score: 0, Turns: 133 		
CF | > 		
CF | > L 		
CF | 		
CF | Inside Prop Tent 		
CF | This dimly lighted tent houses a ragtag collection of outrageous props 		
CF | and wacky devices, including a midget automobile that's garaged in 		
CF | here. 		
CF | 		
CF | Lying here in a heap is a gorilla suit. 		
CF | 		
CF | President William Howard Taft is here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to taft" 		
CF ] Inside Prop Tent Score: 0, Turns: 133 		
CF | > 		
CF | > TALK TO TAFT 		
CF | 		
CF | The clown mask muffles your words. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "remove mask" 		
CF ] Inside Prop Tent Score: 0, Turns: 134 		
CF | > 		
CF | > REMOVE MASK 		
CF | 		
CF | Okay, you're no longer wearing the clown mask. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to taft" 		
CF ] Inside Prop Tent Score: 0, Turns: 134 		
CF | > 		
CF | > TALK TO TAFT 		
CF | 		
CF | He remains silent, unimpeachably frozen. 		
CF | 		
CF | > 		Perry says, "Good pun."
		Jacqueline says, "heh"
		Perry says, "Hm. Not sure what we can use the gorilla suit for."
		Knight_Otu says, "Dear Mr. President, you won't belieeve the future."
		Perry says, "Unless..."
Perry says (to ClubFloyd), "wear suit" 		
CF ] Inside Prop Tent Score: 0, Turns: 134 		
CF | > 		
CF | > WEAR SUIT 		
CF | 		
CF | You're not holding the gorilla suit. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get suit. wear suit" 		
CF ] Inside Prop Tent Score: 0, Turns: 136 		
CF | > 		
CF | > GET SUIT. WEAR SUIT 		
CF | 		
CF | Taken. 		
CF | 		
CF | You are now wearing the gorilla suit. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "remove mask" 		
CF ] Inside Prop Tent Score: 0, Turns: 137 		
CF | > 		
CF | > REMOVE MASK 		
CF | 		
CF | You aren't wearing that! 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Back Yard Score: 0, Turns: 138 		
CF | > 		
CF | > E 		
CF | 		
CF | Back Yard 		
CF | You're standing in front of the turnstile entrance to a fenced-in 		
CF | area, which is south. To the west stands a droopy tent, and the field 		
CF | continues north and east. 		
CF | 		
CF | Adjacent to the turnstile to your south is a vertical cage. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "guard, hellow" 		
CF ] Back Yard Score: 0, Turns: 138 		
CF | > 		
CF | > GUARD, HELLOW 		
CF | 		
CF | [I don't know the word "hellow."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "guard, hello" 		
CF ] Back Yard Score: 0, Turns: 139 		
CF | > 		
CF | > GUARD, HELLO 		
CF | 		
CF | "Well, good evening to you." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wear mask" 		
CF ] Back Yard Score: 0, Turns: 140 		
CF | > 		
CF | > WEAR MASK 		
CF | 		
CF | You put on the clown mask. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "guard, hello" 		
CF ] Back Yard Score: 0, Turns: 140 		
CF | > 		
CF | > GUARD, HELLO 		
CF | 		
CF | The clown mask muffles your words. 		
CF | 		
CF | > 		DavidW says, "well, if you find a gorilla head, you could impersonate a gorilla"
Perry says (to ClubFloyd), "remove mask. remove suit" 		
CF ] Back Yard Score: 0, Turns: 142 		
CF | > 		
CF | > REMOVE MASK. REMOVE SUIT 		
CF | 		
CF | Okay, you're no longer wearing the clown mask. 		
CF | 		
CF | You laboriously climb out of the heavy, itchy gorilla suit. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Back Yard Score: 0, Turns: 143 		
CF | > 		
CF | > L 		
CF | 		
CF | Back Yard 		
CF | You're standing in front of the turnstile entrance to a fenced-in 		
CF | area, which is south. To the west stands a droopy tent, and the field 		
CF | continues north and east. 		
CF | 		
CF | Adjacent to the turnstile to your south is a vertical cage. 		
CF | 		
CF | > 		Perry says, "Oh okay I can just carry a full-size gorilla suit with me."
		DavidW asks, "climb under tent?"
Perry says (to ClubFloyd), "l at fenced-in area" 		
CF ] Back Yard Score: 0, Turns: 143 		
CF | > 		
CF | > L AT FENCED-IN AREA 		
CF | 		
CF | [I don't know the word "fenced-in."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb under tent" 		
CF ] Back Yard Score: 0, Turns: 144 		
CF | > 		
CF | > CLIMB UNDER TENT 		
CF | 		
CF | The tent appears securely bound here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Back Yard Score: 0, Turns: 145 		
CF | > 		
CF | > S 		
CF | 		
CF | The turnstile won't budge. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Beside the Big Top Score: 0, Turns: 146 		
CF | > 		
CF | > N 		
CF | 		
CF | Beside the Big Top 		
CF | You're standing next to the big top, which is gently flapping in the 		
CF | warm breeze. 		
CF | 		
CF | About waist-high, a barred passage for wild animals extends several 		
CF | yards out from the big top. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "enter passage" 		
CF ] Beside the Big Top Score: 0, Turns: 147 		
CF | > 		
CF | > ENTER PASSAGE 		
CF | 		
CF | The bars of the barred passage are too closely spaced. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at bars" 		
CF ] Beside the Big Top Score: 0, Turns: 148 		
CF | > 		
CF | > L AT BARS 		
CF | 		
CF | It's empty. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb under bars" 		
CF ] Beside the Big Top Score: 0, Turns: 149 		
CF | > 		
CF | > CLIMB UNDER BARS 		
CF | 		
CF | You hit your head against the barred passage as you attempt this. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb over bars" 		
CF ] Beside the Big Top Score: 0, Turns: 150 		
CF | > 		
CF | > CLIMB OVER BARS 		
CF | 		
CF | There you go again ... 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb over bars" 		
CF ] Beside the Big Top Score: 0, Turns: 151 		
CF | > 		
CF | > CLIMB OVER BARS 		
CF | 		
CF | Humbug. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb over bars" 		
CF ] Beside the Big Top Score: 0, Turns: 152 		
CF | > 		
CF | > CLIMB OVER BARS 		
CF | 		
CF | Absolutely insane. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb over bars" 		
CF ] Beside the Big Top Score: 0, Turns: 153 		
CF | > 		
CF | > CLIMB OVER BARS 		
CF | 		
CF | Fiddle-de-dee! Rot! Rubbish! Figs! 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb over bars" 		
CF ] Beside the Big Top Score: 0, Turns: 154 		
CF | > 		
CF | > CLIMB OVER BARS 		
CF | 		
CF | Absolutely insane. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pull bars" 		
CF ] Beside the Big Top Score: 0, Turns: 155 		
CF | > 		
CF | > PULL BARS 		
CF | 		
CF | Pulling the barred passage doesn't do anything. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Beside the Big Top Score: 0, Turns: 156 		
CF | > 		
CF | > L 		
CF | 		
CF | Beside the Big Top 		
CF | You're standing next to the big top, which is gently flapping in the 		
CF | warm breeze. 		
CF | 		
CF | About waist-high, a barred passage for wild animals extends several 		
CF | yards out from the big top. 		
CF | 		
CF | > 		Perry says, "Hmmmmmm."
Perry says (to ClubFloyd), "sidewall" 		
CF ] Beside the Big Top Score: 0, Turns: 156 		
CF | > 		
CF | > SIDEWALL 		
CF | 		
CF | [What do you want to sidewall?] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "tent" 		
CF ] Beside the Big Top Score: 0, Turns: 157 		
CF | > 		
CF | > TENT 		
CF | 		
CF | The big top appears securely bound here. 		
CF | 		
CF | > 		DavidW says, "I guess CLIMB UNDER is the same as SIDEWALL."
Perry says (to ClubFloyd), "climb under tent" 		
CF ] Beside the Big Top Score: 0, Turns: 158 		
CF | > 		
CF | > CLIMB UNDER TENT 		
CF | 		
CF | The big top appears securely bound here. 		
CF | 		
CF | > 		Perry says, "Sidewall sounds cooler though."
		DavidW says, "sure"
Perry says (to ClubFloyd), "e" 		
CF ] Connection Score: 0, Turns: 159 		
CF | > 		
CF | > E 		
CF | 		
CF | Connection 		
CF | This area of matted-down crabgrass lies between the vaulted big top 		
CF | entrance to the north and the enticements of the midway to the east, 		
CF | where a sagging banner hangs crookedly above a turnstile. There is a 		
CF | drinking fountain near the side wall of the tent. You can enter the 		
CF | night to the west and south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at fountain" 		
CF ] Connection Score: 0, Turns: 160 		
CF | > 		
CF | > L AT FOUNTAIN 		
CF | 		
CF | It's your standard drinking fountain, with a button next to the spout. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push button" 		
CF ] Connection Score: 0, Turns: 161 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | The sip of water is refreshing on this hot night. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "sidewall" 		
CF ] Connection Score: 0, Turns: 161 		
CF | > 		
CF | > SIDEWALL 		
CF | 		
CF | [What do you want to sidewall?] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "tent" 		
CF ] Connection Score: 0, Turns: 162 		
CF | > 		
CF | > TENT 		
CF | 		
CF | The big top appears securely bound here. 		
CF | 		
CF | > 		DavidW says, "(SIDEWALL was in the documentation and I just remembered it all these years.)"
		Perry says, "Nerrrrd."
		Perry says, "Oh, maybe we can sidewall past the east turnstile."
Perry says (to ClubFloyd), "n" 		
CF ] In the Wings Score: 0, Turns: 163 		
CF | > 		
CF | > N 		
CF | 		
CF | In the Wings 		
CF | The big top can be entered to the north and exited to the south. 		
CF | 		
CF | To the northeast, the grandstand has been retracted slightly, 		
CF | revealing a passage. 		
CF | 		
CF | > 		Perry says, "Oh. Or that."
Perry says (to ClubFloyd), "ne" 		
CF ] Under the Bleachers Score: 0, Turns: 164 		
CF | > 		
CF | > NE 		
CF | 		
CF | Under the Bleachers 		
CF | You're standing between the underside of the grandstand and the side 		
CF | wall of the big top. Not unexpectedly, the ground here is strewn with 		
CF | garbage. The only exit is southwest. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at garbage" 		
CF ] Under the Bleachers Score: 10, Turns: 165 		
CF | > 		
CF | > L AT GARBAGE 		
CF | 		
CF | Your foray into garbage reclamation pays off, as you turn up the 		
CF | unmarked ticket of some luckless circus-goer. 		
CF | 		
CF | > 		Perry says, "Heyo."
Perry says (to ClubFloyd), "l at ticket" 		
CF ] Under the Bleachers Score: 10, Turns: 166 		
CF | > 		
CF | > L AT TICKET 		
CF | 		
CF | [A replica of your ticket is included in your Ballyhoo package.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Under the Bleachers Score: 10, Turns: 167 		
CF | > 		
CF | > L 		
CF | 		
CF | Under the Bleachers 		
CF | You're standing between the underside of the grandstand and the side 		
CF | wall of the big top. Not unexpectedly, the ground here is strewn with 		
CF | garbage. The only exit is southwest. 		
CF | 		
CF | Your ticket lies here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at garbage" 		
CF ] Under the Bleachers Score: 10, Turns: 168 		
CF | > 		
CF | > L AT GARBAGE 		
CF | 		
CF | You see nothing unusual about the garbage. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get garbage" 		
CF ] Under the Bleachers Score: 10, Turns: 169 		
CF | > 		
CF | > GET GARBAGE 		
CF | 		
CF | There you go again ... 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "sidewall tent" 		
CF ] Under the Bleachers Score: 10, Turns: 170 		
CF | > 		
CF | > SIDEWALL TENT 		
CF | 		
CF | The big top appears securely bound here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "sw" 		
CF ] In the Wings Score: 10, Turns: 171 		
CF | > 		
CF | > SW 		
CF | 		
CF | In the Wings 		
CF | The big top can be entered to the north and exited to the south. 		
CF | 		
CF | To the northeast, the grandstand has been retracted slightly, 		
CF | revealing a passage. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Connection Score: 10, Turns: 172 		
CF | > 		
CF | > S 		
CF | 		
CF | You emerge into the warm night air of summer. 		
CF | 		
CF | Connection 		
CF | This area of matted-down crabgrass lies between the vaulted big top 		
CF | entrance to the north and the enticements of the midway to the east, 		
CF | where a sagging banner hangs crookedly above a turnstile. There is a 		
CF | drinking fountain near the side wall of the tent. You can enter the 		
CF | night to the west and south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Connection Score: 10, Turns: 173 		
CF | > 		
CF | > E 		
CF | 		
CF | The turnstile won't budge. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put ticket in slot" 		
CF ] Connection Score: 10, Turns: 173 		
CF | > 		
CF | > PUT TICKET IN SLOT 		
CF | 		
CF | [You can't see any ticket here.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] Connection Score: 10, Turns: 174 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a gorilla suit, a fiberglass pole, a clown mask and $12.81 to 		
CF | your name. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n. ne" 		
CF ] Under the Bleachers Score: 10, Turns: 176 		
CF | > 		
CF | > N. NE 		
CF | 		
CF | In the Wings 		
CF | The big top can be entered to the north and exited to the south. 		
CF | 		
CF | To the northeast, the grandstand has been retracted slightly, 		
CF | revealing a passage. 		
CF | 		
CF | Under the Bleachers 		
CF | You're standing between the underside of the grandstand and the side 		
CF | wall of the big top. Not unexpectedly, the ground here is strewn with 		
CF | garbage. The only exit is southwest. 		
CF | 		
CF | Your ticket lies here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get ticket. sw. s" 		
CF ] Connection Score: 10, Turns: 179 		
CF | > 		
CF | > GET TICKET. SW. S 		
CF | 		
CF | Taken. 		
CF | 		
CF | In the Wings 		
CF | The big top can be entered to the north and exited to the south. 		
CF | 		
CF | To the northeast, the grandstand has been retracted slightly, 		
CF | revealing a passage. 		
CF | 		
CF | You emerge into the warm night air of summer. 		
CF | 		
CF | Connection 		
CF | This area of matted-down crabgrass lies between the vaulted big top 		
CF | entrance to the north and the enticements of the midway to the east, 		
CF | where a sagging banner hangs crookedly above a turnstile. There is a 		
CF | drinking fountain near the side wall of the tent. You can enter the 		
CF | night to the west and south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put ticket in slot" 		
CF ] Connection Score: 10, Turns: 180 		
CF | > 		
CF | > PUT TICKET IN SLOT 		
CF | 		
CF | You feed your ticket into the slot but it's immediately rejected. 		
CF | Perhaps you didn't follow the directions on the ticket. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "read ticket" 		
CF ] Connection Score: 10, Turns: 181 		
CF | > 		
CF | > READ TICKET 		
CF | 		
CF | [A replica of your ticket is included in your Ballyhoo package.] 		
CF | 		
CF | > 		DavidW says, "The ticket feelie had a pink and a blue spot or hole you could push out to indicate your gender."
		Jacqueline says, "huh"
		Perry says, "Why tho"
		Jacqueline asks, "Yeah, why tho?"
DavidW says (to ClubFloyd), "look at pink" 		
CF ] Connection Score: 10, Turns: 182 		
CF | > 		
CF | > LOOK AT PINK 		
CF | 		
CF | [A replica of your ticket is included in your Ballyhoo package.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf14" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Connection Score: 10, Turns: 182 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "I don't remember why the game wants you to declare a gender."
Perry says (to ClubFloyd), "push blue" 		
CF ] Connection Score: 10, Turns: 183 		
CF | > 		
CF | > PUSH BLUE 		
CF | 		
CF | You perforate the blue dot. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push pink" 		
CF ] Connection Score: 10, Turns: 184 		
CF | > 		
CF | > PUSH PINK 		
CF | 		
CF | Were you ever considering a career with the circus? 		
CF | 		
CF | > 		Perry says, ">.>"
Perry says (to ClubFloyd), "put ticket in slot" 		
CF ] Connection Score: 10, Turns: 185 		
CF | > 		
CF | > PUT TICKET IN SLOT 		
CF | 		
CF | You feed your ticket into the slot and hear all kinds of internal 		
CF | computations being made, then the ticket rolls out into your hand. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Midway Entrance Score: 10, Turns: 186 		
CF | > 		
CF | > E 		
CF | 		
CF | You pass through the creaky turnstile. 		
CF | 		
CF | Midway Entrance 		
CF | To the west is the turnstile exit from the midway, which continues 		
CF | east. The side of the big top borders on the north. A soiled, sagging 		
CF | banner beckons south. 		
CF | 		
CF | Next to the big top, the detective is talking to a pitchman who's 		
CF | carrying an open trunk that's strapped to his upper body. 		
CF | 		
CF | > 		Knight_Otu says, "Old game is old."
		DavidW says, "Maybe it has to do with one of the Andrew Jenny puzzles where you need to impersonate them."
		DavidW says, "Andrew Jenny is male on one side and female on the other."
Perry says (to ClubFloyd), "listen to detective" 		
CF ] Midway Entrance Score: 10, Turns: 187 		
CF | > 		
CF | > LISTEN TO DETECTIVE 		
CF | 		
CF | The scratchy recording of a calliope, blaring out from unseen 		
CF | speakers, is drowning out the voices. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at banner" 		
CF ] Midway Entrance Score: 10, Turns: 188 		
CF | > 		
CF | > L AT BANNER 		
CF | 		
CF | 		
CF | "TO MENAGERIE" 		
CF | 		
CF | The detective examines the label of the flask that he's holding then 		
CF | takes a slug. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at detective" 		
CF ] Midway Entrance Score: 10, Turns: 189 		
CF | > 		
CF | > L AT DETECTIVE 		
CF | 		
CF | Wearing a rumpled trenchcoat and cradling a flask of Dr. Nostrum's in 		
CF | his hands, he appears to have some kind of monkey on his back. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at monkey" 		
CF ] Midway Entrance Score: 10, Turns: 190 		
CF | > 		
CF | > L AT MONKEY 		
CF | 		
CF | Obviously, the detective doesn't ACTUALLY have a monkey on his back. 		
CF | This is merely a metaphor indicating "obsession" or "addiction"; in 		
CF | the detective's case, the latter. 		
CF | 		
CF | The pitchman gives the detective a final slap on the back and leads 		
CF | him through the turnstile. 		
CF | 		
CF | > 		Perry says, "That is so not a saying."
		DavidW says, "yes it is"
		Perry says, "No it's not."
		Perry asks, "Should we follow the pair?"
		DavidW says, "Up to you."
		Perry says, "Sneaky time."
Perry says (to ClubFloyd), "w" 		
CF ] Connection Score: 10, Turns: 191 		
CF | > 		
CF | > W 		
CF | 		
CF | You pass through the creaky turnstile. 		
CF | 		
CF | Connection 		
CF | This area of matted-down crabgrass lies between the vaulted big top 		
CF | entrance to the north and the enticements of the midway to the east, 		
CF | where a sagging banner hangs crookedly above a turnstile. There is a 		
CF | drinking fountain near the side wall of the tent. You can enter the 		
CF | night to the west and south. 		
CF | 		
CF | > 		Perry says, "Annnnd they're gone"
Perry says (to ClubFloyd), "w" 		
CF ] Beside the Big Top Score: 10, Turns: 192 		
CF | > 		
CF | > W 		
CF | 		
CF | Beside the Big Top 		
CF | You're standing next to the big top, which is gently flapping in the 		
CF | warm breeze. 		
CF | 		
CF | About waist-high, a barred passage for wild animals extends several 		
CF | yards out from the big top. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Back Yard Score: 10, Turns: 193 		
CF | > 		
CF | > S 		
CF | 		
CF | Back Yard 		
CF | You're standing in front of the turnstile entrance to a fenced-in 		
CF | area, which is south. To the west stands a droopy tent, and the field 		
CF | continues north and east. 		
CF | 		
CF | Adjacent to the turnstile to your south is a vertical cage. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Inside Prop Tent Score: 10, Turns: 194 		
CF | > 		
CF | > W 		
CF | 		
CF | Inside Prop Tent 		
CF | This dimly lighted tent houses a ragtag collection of outrageous props 		
CF | and wacky devices, including a midget automobile that's garaged in 		
CF | here. 		
CF | 		
CF | President William Howard Taft is here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Back Yard Score: 10, Turns: 195 		
CF | > 		
CF | > E 		
CF | 		
CF | Back Yard 		
CF | You're standing in front of the turnstile entrance to a fenced-in 		
CF | area, which is south. To the west stands a droopy tent, and the field 		
CF | continues north and east. 		
CF | 		
CF | Adjacent to the turnstile to your south is a vertical cage. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Beside the Big Top Score: 10, Turns: 196 		
CF | > 		
CF | > N 		
CF | 		
CF | Beside the Big Top 		
CF | You're standing next to the big top, which is gently flapping in the 		
CF | warm breeze. 		
CF | 		
CF | About waist-high, a barred passage for wild animals extends several 		
CF | yards out from the big top. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Connection Score: 10, Turns: 197 		
CF | > 		
CF | > E 		
CF | 		
CF | Connection 		
CF | This area of matted-down crabgrass lies between the vaulted big top 		
CF | entrance to the north and the enticements of the midway to the east, 		
CF | where a sagging banner hangs crookedly above a turnstile. There is a 		
CF | drinking fountain near the side wall of the tent. You can enter the 		
CF | night to the west and south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Connection Score: 10, Turns: 198 		
CF | > 		
CF | > E 		
CF | 		
CF | The turnstile won't budge. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put ticket in slot" 		
CF ] Connection Score: 10, Turns: 199 		
CF | > 		
CF | > PUT TICKET IN SLOT 		
CF | 		
CF | You feed your ticket into the slot and hear all kinds of internal 		
CF | computations being made, then the ticket rolls out into your hand. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Midway Entrance Score: 10, Turns: 200 		
CF | > 		
CF | > E 		
CF | 		
CF | You pass through the creaky turnstile. 		
CF | 		
CF | Midway Entrance 		
CF | To the west is the turnstile exit from the midway, which continues 		
CF | east. The side of the big top borders on the north. A soiled, sagging 		
CF | banner beckons south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "score" 		
CF ] Midway Entrance Score: 10, Turns: 200 		
CF | > 		
CF | > SCORE 		
CF | 		
CF | Your score is 10 of a possible 200, in 200 turns. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at side" 		
CF ] Midway Entrance Score: 10, Turns: 201 		
CF | > 		
CF | > L AT SIDE 		
CF | 		
CF | Soiled by endless miles of travel and heavily patched in places, the 		
CF | wide blue-and-white stripes nevertheless rise up to the black sky 		
CF | above. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Midway Entrance Score: 10, Turns: 202 		
CF | > 		
CF | > N 		
CF | 		
CF | You bump into the side wall of the big top. 		
CF | 		
CF | > 		Jacqueline says (to Monkey), "on the back is definitely a saying."
		Jacqueline says, "Very belatedly."
		Perry says, "I think you're all lying. Or lion."
Perry says (to ClubFloyd), "s" 		
CF ] Menagerie Score: 10, Turns: 203 		
CF | > 		
CF | > S 		
CF | 		
CF | Menagerie 		
CF | This scrawny patch of dirt offers a square cage on its west side; an 		
CF | open tent giving off a dank, earthy smell on its east side; and a 		
CF | well-worn path along the tent to the southeast. A soiled, sagging 		
CF | banner beckons north. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at cage" 		
CF ] Menagerie Score: 10, Turns: 204 		
CF | > 		
CF | > L AT CAGE 		
CF | 		
CF | You see nothing extraordinary about the cage. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l in cage" 		
CF ] Menagerie Score: 10, Turns: 205 		
CF | > 		
CF | > L IN CAGE 		
CF | 		
CF | Peering into the cage, you observe a gargantuan and thoroughly bored 		
CF | gorilla sitting on a helter-skelter bed of straw. 		
CF | 		
CF | > 		Perry says, "Nooooo"
Perry says (to ClubFloyd), "open cage" 		
CF ] Menagerie Score: 10, Turns: 206 		
CF | > 		
CF | > OPEN CAGE 		
CF | 		
CF | The cage door is locked. 		
CF | 		
CF | > 		Jacqueline says, "I guess we'll have to kill it and make a mask from its skin."
Perry says (to ClubFloyd), "l at lock" 		
CF ] Menagerie Score: 10, Turns: 207 		
CF | > 		
CF | > L AT LOCK 		
CF | 		
CF | All you can tell is that the cage door is closed. 		
CF | 		
CF | > 		Perry says, "NOOO"
		Jacqueline says, "Kidding. I doubt that's the solution."
		Jacqueline says, "Probably."
Perry says (to ClubFloyd), "talk to gorilla" 		
CF ] Menagerie Score: 10, Turns: 207 		
CF | > 		
CF | > TALK TO GORILLA 		
CF | 		
CF | The ape seems wearied by the familiar attention you're paying him. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wear suit" 		
CF ] Menagerie Score: 10, Turns: 208 		
CF | > 		
CF | > WEAR SUIT 		
CF | 		
CF | You are now wearing the gorilla suit. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to gorilla" 		
CF ] Menagerie Score: 10, Turns: 208 		
CF | > 		
CF | > TALK TO GORILLA 		
CF | 		
CF | The ape seems wearied by the familiar attention you're paying him. 		
CF | 		
CF | > 		Knight_Otu exclaims, "We can't kill Donkey Kong!"
Perry says (to ClubFloyd), "remove suit" 		
CF ] Menagerie Score: 10, Turns: 209 		
CF | > 		
CF | > REMOVE SUIT 		
CF | 		
CF | You laboriously climb out of the heavy, itchy gorilla suit. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at gorilla" 		
CF ] Menagerie Score: 10, Turns: 210 		
CF | > 		
CF | > L AT GORILLA 		
CF | 		
CF | Mahler appears as a huge ball of dark fur with a thumping breastplate 		
CF | and a crinkled mug, both high-gloss black. 		
CF | 		
CF | > 		DavidW says, "[LINK]"
		Perry says, "Maybe we can release it while wearing the mask and be a stand-in or something."
		Perry says (to DavidW), "Fake."
Perry says (to ClubFloyd), "l at tent" 		
CF ] Menagerie Score: 10, Turns: 211 		
CF | > 		
CF | > L AT TENT 		
CF | 		
CF | You see nothing interesting about the tent. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l banner" 		
CF ] Menagerie Score: 10, Turns: 212 		
CF | > 		
CF | > L BANNER 		
CF | 		
CF | Use prepositions to indicate precisely what you want to do: LOOK AT 		
CF | the object, LOOK INSIDE it, LOOK UNDER it, etc. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at banner" 		
CF ] Menagerie Score: 10, Turns: 213 		
CF | > 		
CF | > L AT BANNER 		
CF | 		
CF | 		
CF | "THIS WAY TO THE EGRESS" 		
CF | 		
CF | The slow-moving sound of massive chains from inside the tent is heard. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Menagerie Score: 10, Turns: 214 		
CF | > 		
CF | > W 		
CF | 		
CF | The cage door is closed. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Menagerie Score: 10, Turns: 215 		
CF | > 		
CF | > E 		
CF | 		
CF | With upraised tusks and flailing trunk, the elephant backs you off. 		
CF | 		
CF | > 		Perry says, "NOOO"
		Perry exclaims, "An ELEPHANT?!"
Perry says (to ClubFloyd), "l at elephant" 		
CF ] Menagerie Score: 10, Turns: 216 		
CF | > 		
CF | > L AT ELEPHANT 		
CF | 		
CF | Behind two soulful eyes, gleaming white tusks, and lush palm-like ears 		
CF | stands the huge gray elephantine bulk that is Hannibal of the Jungle. 		
CF | 		
CF | The slow-moving sound of massive chains from inside the tent is heard. 		
CF | 		
CF | > 		DavidW says, "Traditionally, elephants are afraid of mice."
		Perry asks, "That's a myth though, right?"
		DavidW says, "oh, probably."
Perry says (to ClubFloyd), "hug elephant" 		
CF ] Menagerie Score: 10, Turns: 216 		
CF | > 		
CF | > HUG ELEPHANT 		
CF | 		
CF | [I don't know the word "hug."] 		
CF | 		
CF | > 		DavidW says, "But I remember it in cartoons."
Perry says (to ClubFloyd), "listen" 		
CF ] Menagerie Score: 10, Turns: 216 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | [What do you want to listen to?] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "chains" 		
CF ] Menagerie Score: 10, Turns: 217 		
CF | > 		
CF | > CHAINS 		
CF | 		
CF | At the moment, the massive chain makes no sound. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Menagerie Score: 10, Turns: 218 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l in tent" 		
CF ] Menagerie Score: 10, Turns: 219 		
CF | > 		
CF | > L IN TENT 		
CF | 		
CF | Behind two soulful eyes, gleaming white tusks, and lush palm-like ears 		
CF | stands the huge gray elephantine bulk that is Hannibal of the Jungle. 		
CF | 		
CF | > 		Perry says, "I'm confused where the chain sound is from."
		Knight_Otu says, "Of course the elephant is called Hannibal."
Perry says (to ClubFloyd), "se" 		
CF ] Menagerie Nook Score: 10, Turns: 220 		
CF | > 		
CF | > SE 		
CF | 		
CF | Menagerie Nook 		
CF | You are standing outside of the elephant tent. Along its side wall to 		
CF | the north sits a cage with straw poking out of it. The menagerie is 		
CF | northwest of here. 		
CF | 		
CF | Facing you on the east side there is a big old plywood sideshow front, 		
CF | faded beyond recognition. It serves as the barrier wall of an enclosed 		
CF | structure behind the elephant tent. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "sidewall wall" 		
CF ] Menagerie Nook Score: 10, Turns: 221 		
CF | > 		
CF | > SIDEWALL WALL 		
CF | 		
CF | You hit your head against the wall as you attempt this. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at cage" 		
CF ] Menagerie Nook Score: 10, Turns: 222 		
CF | > 		
CF | > L AT CAGE 		
CF | 		
CF | It's not as high as Mahler's cage. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb cage" 		
CF ] Menagerie Nook Score: 10, Turns: 223 		
CF | > 		
CF | > CLIMB CAGE 		
CF | 		
CF | Your arms are too full. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "drop pole. climb cage" 		
CF ] Menagerie Nook Score: 10, Turns: 225 		
CF | > 		
CF | > DROP POLE. CLIMB CAGE 		
CF | 		
CF | Dropped. 		
CF | 		
CF | Your arms are too full. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] Menagerie Nook Score: 10, Turns: 226 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a gorilla suit, your ticket, a clown mask and $12.81 to your 		
CF | name. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "drop all. climb cage" 		
CF ] Top of Cage Score: 10, Turns: 228 		
CF | > 		
CF | > DROP ALL. CLIMB CAGE 		
CF | 		
CF | gorilla suit: Dropped. 		
CF | your ticket: Dropped. 		
CF | clown mask: Dropped. 		
CF | 		
CF | You hoist yourself up and onto the cage. 		
CF | 		
CF | Top of Cage 		
CF | You're standing in semidarkness on top of a cage next to the elephant 		
CF | tent which rises above. You can see, faintly, a rope ladder hanging 		
CF | from the top edge of the tent. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf15" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Top of Cage Score: 10, Turns: 228 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at tent" 		
CF ] Top of Cage Score: 10, Turns: 229 		
CF | > 		
CF | > L AT TENT 		
CF | 		
CF | You see nothing unusual about the tent. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at ladder" 		
CF ] Top of Cage Score: 10, Turns: 230 		
CF | > 		
CF | > L AT LADDER 		
CF | 		
CF | You see nothing special about the ladder. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb it" 		
CF ] On the Tent Score: 10, Turns: 231 		
CF | > 		
CF | > CLIMB IT 		
CF | 		
CF | You grasp the ladder firmly and climb up ... 		
CF | 		
CF | On the Tent 		
CF | You are standing unsteadily on top of a gabled tent. On one edge of 		
CF | the tent a rope ladder drops down. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] On the Tent Score: 10, Turns: 232 		
CF | > 		
CF | > N 		
CF | 		
CF | With lousy footing and a lousy sense of direction up here, you take a 		
CF | few wobbly steps. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] On the Tent Score: 10, Turns: 233 		
CF | > 		
CF | > N 		
CF | 		
CF | With lousy footing and a lousy sense of direction up here, you take a 		
CF | few wobbly steps. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] On the Tent Score: 10, Turns: 234 		
CF | > 		
CF | > U 		
CF | 		
CF | With lousy footing and a lousy sense of direction up here, you take a 		
CF | few wobbly steps. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d" 		
CF ] Top of Cage Score: 10, Turns: 235 		
CF | > 		
CF | > D 		
CF | 		
CF | You grasp the ladder firmly and climb down ... 		
CF | 		
CF | Top of Cage 		
CF | You're standing in semidarkness on top of a cage next to the elephant 		
CF | tent which rises above. You can see, faintly, a rope ladder hanging 		
CF | from the top edge of the tent. 		
CF | 		
CF | > 		Perry says, "Huh. What's that for."
Perry says (to ClubFloyd), "pull ladder" 		
CF ] Top of Cage Score: 10, Turns: 236 		
CF | > 		
CF | > PULL LADDER 		
CF | 		
CF | Pulling the ladder accomplishes nothing. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] On the Tent Score: 10, Turns: 237 		
CF | > 		
CF | > U 		
CF | 		
CF | You grasp the ladder firmly and climb up ... 		
CF | 		
CF | On the Tent 		
CF | You are standing unsteadily on top of a gabled tent. On one edge of 		
CF | the tent a rope ladder drops down. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at ladder" 		
CF ] On the Tent Score: 10, Turns: 238 		
CF | > 		
CF | > L AT LADDER 		
CF | 		
CF | You can barely see the ladder. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at top" 		
CF ] On the Tent Score: 10, Turns: 238 		
CF | > 		
CF | > L AT TOP 		
CF | 		
CF | [You can't see any top here.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at tent" 		
CF ] On the Tent Score: 10, Turns: 239 		
CF | > 		
CF | > L AT TENT 		
CF | 		
CF | You see nothing extraordinary about the tent. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "enter tent" 		
CF ] On the Tent Score: 10, Turns: 240 		
CF | > 		
CF | > ENTER TENT 		
CF | 		
CF | Did you have any particular direction in mind? 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb in tent" 		
CF ] On the Tent Score: 10, Turns: 241 		
CF | > 		
CF | > CLIMB IN TENT 		
CF | 		
CF | Did you have any particular direction in mind? 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "sidewall tent" 		
CF ] On the Tent Score: 10, Turns: 242 		
CF | > 		
CF | > SIDEWALL TENT 		
CF | 		
CF | The tent appears securely bound here. 		
CF | 		
CF | > 		Perry says, "Weird."
Perry says (to ClubFloyd), "d" 		
CF ] Top of Cage Score: 10, Turns: 243 		
CF | > 		
CF | > D 		
CF | 		
CF | You grasp the ladder firmly and climb down ... 		
CF | 		
CF | Top of Cage 		
CF | You're standing in semidarkness on top of a cage next to the elephant 		
CF | tent which rises above. You can see, faintly, a rope ladder hanging 		
CF | from the top edge of the tent. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d" 		
CF ] Menagerie Nook Score: 10, Turns: 244 		
CF | > 		
CF | > D 		
CF | 		
CF | You fall awkwardly down from the cage. 		
CF | 		
CF | 		
CF | **** You have died **** 		
CF | 		
CF | 		
CF | > 		Perry says, "Rest in pieces."
Perry says (to ClubFloyd), "RESTORE" 		
Perry says (to ClubFloyd), "cf15" 		
CF ] Menagerie Nook Score: 10, Turns: 244 		
CF | > 		
CF | > RESTORE 		
CF | 		
CF | Not so fast. 		
CF | 		
CF | > 		
CF ] Menagerie Nook Score: 10, Turns: 244 		
CF | > 		
CF | > CF15 		
CF | 		
CF | [I don't know the word "cf15."] 		
CF | 		
CF | > 		Knight_Otu says, "Welp."
Perry pushes the green 'space' button. 		
CF ] Menagerie Nook Score: 10, Turns: 244 		
CF | > 		
CF | > 		
CF | 		
CF | [I beg your pardon?] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Menagerie Nook Score: 10, Turns: 245 		
CF | > 		
CF | > L 		
CF | 		
CF | Menagerie Nook 		
CF | You are standing outside of the elephant tent. Along its side wall to 		
CF | the north sits a cage with straw poking out of it. The menagerie is 		
CF | northwest of here. 		
CF | 		
CF | Facing you on the east side there is a big old plywood sideshow front, 		
CF | faded beyond recognition. It serves as the barrier wall of an enclosed 		
CF | structure behind the elephant tent. 		
CF | 		
CF | Your ticket lies here. 		
CF | 		
CF | Lying here in a heap is a gorilla suit. 		
CF | 		
CF | You can see a clown mask and a fiberglass pole here. 		
CF | 		
CF | (The reports of your demise have been grossly exaggerated. You suffer 		
CF | little more than injured pride.) 		
CF | 		
CF | > 		Perry says, "Hahahaha"
		Knight_Otu says, "Oh."
		Perry says, "Excellent gag."
		Jacqueline says, "wow"
		Perry says, "I love that so much."
Perry says (to ClubFloyd), "get all" 		
CF ] Menagerie Nook Score: 10, Turns: 246 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | your ticket: Taken. 		
CF | gorilla suit: Taken. 		
CF | clown mask: Taken. 		
CF | fiberglass pole: Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Menagerie Nook Score: 10, Turns: 247 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Menagerie Nook Score: 10, Turns: 248 		
CF | > 		
CF | > N 		
CF | 		
CF | The cage door is closed. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open cage" 		
CF ] Menagerie Nook Score: 10, Turns: 249 		
CF | > 		
CF | > OPEN CAGE 		
CF | 		
CF | The cage door is locked. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb front" 		
CF ] Menagerie Nook Score: 10, Turns: 250 		
CF | > 		
CF | > CLIMB FRONT 		
CF | 		
CF | Fiddle-de-dee! Rot! Rubbish! Figs! 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb asdf" 		
CF ] Menagerie Nook Score: 10, Turns: 250 		
CF | > 		
CF | > CLIMB ASDF 		
CF | 		
CF | [I don't know the word "asdf."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "drop all. u" 		
CF ] Top of Cage Score: 10, Turns: 252 		
CF | > 		
CF | > DROP ALL. U 		
CF | 		
CF | fiberglass pole: Dropped. 		
CF | clown mask: Dropped. 		
CF | gorilla suit: Dropped. 		
CF | your ticket: Dropped. 		
CF | 		
CF | You hoist yourself up and onto the cage. 		
CF | 		
CF | Top of Cage 		
CF | You're standing in semidarkness on top of a cage next to the elephant 		
CF | tent which rises above. You can see, faintly, a rope ladder hanging 		
CF | from the top edge of the tent. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Top of Cage Score: 10, Turns: 253 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Perry says, "I'm thinking we want to get over that plywood front."
		Perry says, "Or maybe you can just walk there normally..."
Perry says (to ClubFloyd), "u" 		
CF ] On the Tent Score: 10, Turns: 254 		
CF | > 		
CF | > U 		
CF | 		
CF | You grasp the ladder firmly and climb up ... 		
CF | 		
CF | On the Tent 		
CF | You are standing unsteadily on top of a gabled tent. On one edge of 		
CF | the tent a rope ladder drops down. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] On the Tent Score: 10, Turns: 255 		
CF | > 		
CF | > E 		
CF | 		
CF | With lousy footing and a lousy sense of direction up here, you take a 		
CF | few wobbly steps. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] On the Tent Score: 10, Turns: 256 		
CF | > 		
CF | > U 		
CF | 		
CF | With lousy footing and a lousy sense of direction up here, you take a 		
CF | few wobbly steps. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d" 		
CF ] Top of Cage Score: 10, Turns: 257 		
CF | > 		
CF | > D 		
CF | 		
CF | You grasp the ladder firmly and climb down ... 		
CF | 		
CF | Top of Cage 		
CF | You're standing in semidarkness on top of a cage next to the elephant 		
CF | tent which rises above. You can see, faintly, a rope ladder hanging 		
CF | from the top edge of the tent. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb east" 		
CF ] Top of Cage Score: 10, Turns: 258 		
CF | > 		
CF | > CLIMB EAST 		
CF | 		
CF | The tent appears securely bound here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb d" 		
CF ] Menagerie Nook Score: 10, Turns: 259 		
CF | > 		
CF | > CLIMB D 		
CF | 		
CF | You clamber down from the cage. 		
CF | 		
CF | Menagerie Nook 		
CF | You are standing outside of the elephant tent. Along its side wall to 		
CF | the north sits a cage with straw poking out of it. The menagerie is 		
CF | northwest of here. 		
CF | 		
CF | Facing you on the east side there is a big old plywood sideshow front, 		
CF | faded beyond recognition. It serves as the barrier wall of an enclosed 		
CF | structure behind the elephant tent. 		
CF | 		
CF | Your ticket lies here. 		
CF | 		
CF | Lying here in a heap is a gorilla suit. 		
CF | 		
CF | You can see a clown mask and a fiberglass pole here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get all" 		
CF ] Menagerie Nook Score: 10, Turns: 260 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | your ticket: Taken. 		
CF | gorilla suit: Taken. 		
CF | clown mask: Taken. 		
CF | fiberglass pole: Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at front" 		
CF ] Menagerie Nook Score: 10, Turns: 261 		
CF | > 		
CF | > L AT FRONT 		
CF | 		
CF | The sideshow front is warped and faded beyond recognition. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "nw" 		
CF ] Menagerie Score: 10, Turns: 262 		
CF | > 		
CF | > NW 		
CF | 		
CF | Menagerie 		
CF | This scrawny patch of dirt offers a square cage on its west side; an 		
CF | open tent giving off a dank, earthy smell on its east side; and a 		
CF | well-worn path along the tent to the southeast. A soiled, sagging 		
CF | banner beckons north. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Midway Entrance Score: 10, Turns: 263 		
CF | > 		
CF | > N 		
CF | 		
CF | Midway Entrance 		
CF | To the west is the turnstile exit from the midway, which continues 		
CF | east. The side of the big top borders on the north. A soiled, sagging 		
CF | banner beckons south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Midway of Midway Score: 10, Turns: 264 		
CF | > 		
CF | > E 		
CF | 		
CF | Midway of Midway 		
CF | This is about midway along the midway. Your eyes soak in the lavishly 		
CF | painted sideshow fronts -- Andrew Jenny's to the south and Rimshaw's 		
CF | to the north. 		
CF | 		
CF | > 		Perry says, "Yeah you can just walk there."
Perry says (to ClubFloyd), "s" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 265 		
CF | > 		
CF | > S 		
CF | 		
CF | Jennifer's Boudoir 		
CF | This is a cozy little drawing room where guests are received. On the 		
CF | gloomy west side of the room, a spiral staircase leads upward. 		
CF | 		
CF | Andrew Jenny is the attraction of this sideshow. He appears 		
CF | standoffish, she's looking bored. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at andrew" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 266 		
CF | > 		
CF | > L AT ANDREW 		
CF | 		
CF | Andrew's wearing an army boot, combat fatigues with a black leather 		
CF | shoulder holster, and a pith helmet. He sneers at you, his handlebar 		
CF | mustache nearly poking his eye. "What are you staring at!" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at andrew" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 267 		
CF | > 		
CF | > L AT ANDREW 		
CF | 		
CF | Andrew's wearing an army boot, combat fatigues with a black leather 		
CF | shoulder holster, and a pith helmet. He sneers at you, his handlebar 		
CF | mustache nearly poking his eye. "What are you staring at!" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at jenny" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 268 		
CF | > 		
CF | > L AT JENNY 		
CF | 		
CF | She has on a svelte calf-length black evening dress and a pink feather 		
CF | boa draped over her shoulder. 		
CF | 		
CF | > 		Perry says, "I'm confused at what this is."
		DavidW says, "It's a single person with a split personality."
Perry says (to ClubFloyd), "andrew, hello" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 269 		
CF | > 		
CF | > ANDREW, HELLO 		
CF | 		
CF | "Hello." 		
CF | 		
CF | > 		Knight_Otu says, "Poorly aged, that is, I would say."
Perry says (to ClubFloyd), "jenny, hello" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 270 		
CF | > 		
CF | > JENNY, HELLO 		
CF | 		
CF | "Hello." 		
CF | 		
CF | > 		Perry says, "Ah."
Perry says (to ClubFloyd), "u" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 271 		
CF | > 		
CF | > U 		
CF | 		
CF | Andrew goose-steps to a position in front of the spiral staircase, 		
CF | dragging Jenny's high heel across the ground. There Andrew stands 		
CF | blocking your way up. Stiffly, he pats his holster a couple of times 		
CF | and you hear its leather crinkle. 		
CF | 		
CF | > 		DavidW says, "They're like a married couple in one body."
Perry says (to ClubFloyd), "l at holster" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 272 		
CF | > 		
CF | > L AT HOLSTER 		
CF | 		
CF | The overall effect of Andrew's outfit is unmistakable: He's dressed to 		
CF | kill. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wear mask" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 273 		
CF | > 		
CF | > WEAR MASK 		
CF | 		
CF | You put on the clown mask. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 274 		
CF | > 		
CF | > U 		
CF | 		
CF | Andrew goose-steps to a position in front of the spiral staircase, 		
CF | dragging Jenny's high heel across the ground. There Andrew stands 		
CF | blocking your way up. Stiffly, he pats his holster a couple of times 		
CF | and you hear its leather crinkle. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wear suit" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 275 		
CF | > 		
CF | > WEAR SUIT 		
CF | 		
CF | You are now wearing the gorilla suit. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 276 		
CF | > 		
CF | > U 		
CF | 		
CF | Andrew goose-steps to a position in front of the spiral staircase, 		
CF | dragging Jenny's high heel across the ground. There Andrew stands 		
CF | blocking your way up. Stiffly, he pats his holster a couple of times 		
CF | and you hear its leather crinkle. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "remove suit. remove mask" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 278 		
CF | > 		
CF | > REMOVE SUIT. REMOVE MASK 		
CF | 		
CF | You laboriously climb out of the heavy, itchy gorilla suit. 		
CF | 		
CF | Okay, you're no longer wearing the clown mask. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask andrew about Chelsea" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 279 		
CF | > 		
CF | > ASK ANDREW ABOUT CHELSEA 		
CF | 		
CF | A long silence tells you that Andrew isn't interested in talking about 		
CF | Chelsea. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask jenny about Chelsea" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 280 		
CF | > 		
CF | > ASK JENNY ABOUT CHELSEA 		
CF | 		
CF | A long silence tells you that Jenny isn't interested in talking about 		
CF | Chelsea. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask jenny about detective" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 281 		
CF | > 		
CF | > ASK JENNY ABOUT DETECTIVE 		
CF | 		
CF | A long silence tells you that Jenny isn't interested in talking about 		
CF | the detective. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask andrew about detective" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 282 		
CF | > 		
CF | > ASK ANDREW ABOUT DETECTIVE 		
CF | 		
CF | A long silence tells you that Andrew isn't interested in talking about 		
CF | the detective. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask andrew about munrab" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 283 		
CF | > 		
CF | > ASK ANDREW ABOUT MUNRAB 		
CF | 		
CF | A long silence tells you that Andrew isn't interested in talking about 		
CF | Mr. Munrab. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask jenny about munrab" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 284 		
CF | > 		
CF | > ASK JENNY ABOUT MUNRAB 		
CF | 		
CF | A long silence tells you that Jenny isn't interested in talking about 		
CF | Mr. Munrab. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 285 		
CF | > 		
CF | > L 		
CF | 		
CF | Jennifer's Boudoir 		
CF | This is a cozy little drawing room where guests are received. On the 		
CF | gloomy west side of the room, a spiral staircase leads upward. 		
CF | 		
CF | Andrew Jenny is the attraction of this sideshow. He appears 		
CF | standoffish, she's looking bored. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at staircase" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 286 		
CF | > 		
CF | > L AT STAIRCASE 		
CF | 		
CF | You see nothing special about the spiral staircase. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Midway of Midway Score: 10, Turns: 287 		
CF | > 		
CF | > N 		
CF | 		
CF | Midway of Midway 		
CF | This is about midway along the midway. Your eyes soak in the lavishly 		
CF | painted sideshow fronts -- Andrew Jenny's to the south and Rimshaw's 		
CF | to the north. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 288 		
CF | > 		
CF | > N 		
CF | 		
CF | Hypnotist's Parlor 		
CF | The parlor, with its tufted black leather sofa, softly lighted 		
CF | chandelier and darkly varnished paneling strives for a subdued 		
CF | turn-of-the-century motif and is purposefully dimmed -- thus setting 		
CF | the mood for conveyance, for squinting. 		
CF | 		
CF | Standing here, attired in an immaculate black tuxedo, is none other 		
CF | than Rimshaw himself. 		
CF | 		
CF | > 		DavidW says, "Page 9 of [LINK] shows a drawing of Andrew Jenny."
		Jacqueline says, "I had a very different mental image."
Perry says (to ClubFloyd), "l at rimshaw" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 289 		
CF | > 		
CF | > L AT RIMSHAW 		
CF | 		
CF | You see nothing interesting about Rimshaw the Incomparable (contrary 		
CF | to his billing). 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at sofa" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 290 		
CF | > 		
CF | > L AT SOFA 		
CF | 		
CF | Before you can fix your gaze upon the leather sofa, Rimshaw the 		
CF | Incomparable speaks, "You are wondering about the leather sofa. But I 		
CF | can assure you, there is nothing at all unusual about it. Observe for 		
CF | yourself." Rimshaw gestures in a grand manner toward the leather sofa. 		
CF | Amazing. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l under sofa" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 291 		
CF | > 		
CF | > L UNDER SOFA 		
CF | 		
CF | There's nothing eye-catching under the leather sofa. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at chandelier" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 292 		
CF | > 		
CF | > L AT CHANDELIER 		
CF | 		
CF | Before you can fix your gaze upon the chandelier, Rimshaw the 		
CF | Incomparable speaks, "You are wondering about the chandelier. But I 		
CF | can assure you, there is nothing at all extraordinary about it. 		
CF | Observe for yourself." Rimshaw gestures in a grand manner toward the 		
CF | chandelier. Amazing. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at chandelier" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 293 		
CF | > 		
CF | > L AT CHANDELIER 		
CF | 		
CF | You see, indeed, nothing interesting about the chandelier. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at sofa" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 294 		
CF | > 		
CF | > L AT SOFA 		
CF | 		
CF | You see, indeed, nothing special about the leather sofa. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at paneling" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 294 		
CF | > 		
CF | > L AT PANELING 		
CF | 		
CF | [I don't know the word "paneling."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at rimshaw" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 295 		
CF | > 		
CF | > L AT RIMSHAW 		
CF | 		
CF | You see nothing extraordinary about Rimshaw the Incomparable (contrary 		
CF | to his billing). 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at me" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 296 		
CF | > 		
CF | > L AT ME 		
CF | 		
CF | You see nothing unusual about yourself. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at ticket" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 297 		
CF | > 		
CF | > L AT TICKET 		
CF | 		
CF | [A replica of your ticket is included in your Ballyhoo package.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to rimshaw" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 297 		
CF | > 		
CF | > TALK TO RIMSHAW 		
CF | 		
CF | Hmmm ... Rimshaw the Incomparable looks at you expectantly, as if you 		
CF | seemed to be about to talk. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "rimshaw, hello" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 298 		
CF | > 		
CF | > RIMSHAW, HELLO 		
CF | 		
CF | Rimshaw steps nearer, speaking in a very spiritual tone, "I can tell 		
CF | immediately that you yourself possess great powers of transcendence. 		
CF | It is your eyes which bespeak your affinity with those mysterious 		
CF | energies that choose to remain unseen. Ticket, please." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "rimshaw, hello" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 299 		
CF | > 		
CF | > RIMSHAW, HELLO 		
CF | 		
CF | "Hello." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "give ticket to rimshaw" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 300 		
CF | > 		
CF | > GIVE TICKET TO RIMSHAW 		
CF | 		
CF | He punches your ticket and hands it back. "Whadda you want?" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "rimshaw, hello" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 301 		
CF | > 		
CF | > RIMSHAW, HELLO 		
CF | 		
CF | "Hello." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask rimshaw about detective" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 302 		
CF | > 		
CF | > ASK RIMSHAW ABOUT DETECTIVE 		
CF | 		
CF | Rimshaw the Incomparable draws his hand to his forehead, closes his 		
CF | eyes, meditates a moment, then offers, "About the detective I am 		
CF | unable to soothsay." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask rimshaw about me" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 303 		
CF | > 		
CF | > ASK RIMSHAW ABOUT ME 		
CF | 		
CF | Rimshaw the Incomparable draws his hand to his forehead, closes his 		
CF | eyes, meditates a moment, then offers, "About yourself I am unable to 		
CF | soothsay." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask rimshaw about Munrab" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 304 		
CF | > 		
CF | > ASK RIMSHAW ABOUT MUNRAB 		
CF | 		
CF | Rimshaw the Incomparable draws his hand to his forehead, closes his 		
CF | eyes, meditates a moment, then offers, "About Mr. Munrab I am unable 		
CF | to soothsay." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask rimshaw about Chelsea" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 305 		
CF | > 		
CF | > ASK RIMSHAW ABOUT CHELSEA 		
CF | 		
CF | Rimshaw the Incomparable draws his hand to his forehead, closes his 		
CF | eyes, meditates a moment, then offers, "About Chelsea I am unable to 		
CF | soothsay." 		
CF | 		
CF | > 		Perry says, "... huh."
Perry says (to ClubFloyd), "ask rimshaw about my future" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 306 		
CF | > 		
CF | > ASK RIMSHAW ABOUT MY FUTURE 		
CF | 		
CF | Rimshaw the Incomparable takes your hand and studies the palm lines 		
CF | with the intensity of a cartographer, finally saying in a dramatic 		
CF | whisper, "Tonight you have an appointment with destiny." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask rimshaw about my past" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 306 		
CF | > 		
CF | > ASK RIMSHAW ABOUT MY PAST 		
CF | 		
CF | [I don't know the word "past."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask rimshaw about money" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 307 		
CF | > 		
CF | > ASK RIMSHAW ABOUT MONEY 		
CF | 		
CF | Rimshaw the Incomparable draws his hand to his forehead, closes his 		
CF | eyes, meditates a moment, then offers, "About the money it is 		
CF | impossible for me to soothsay." 		
CF | 		
CF | > 		Knight_Otu asks, "Are you able to soothsay about anything at all?"
Perry says (to ClubFloyd), "give coin to rimshaw" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 308 		
CF | > 		
CF | > GIVE COIN TO RIMSHAW 		
CF | 		
CF | Disdainfully, Rimshaw the Incomparable rejects your cash payment. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask rimshaw about elephant" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 309 		
CF | > 		
CF | > ASK RIMSHAW ABOUT ELEPHANT 		
CF | 		
CF | Rimshaw the Incomparable draws his hand to his forehead, closes his 		
CF | eyes, meditates a moment, then offers, "About the elephant I am unable 		
CF | to soothsay." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask rimshaw about andrew" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 310 		
CF | > 		
CF | > ASK RIMSHAW ABOUT ANDREW 		
CF | 		
CF | Rimshaw the Incomparable draws his hand to his forehead, closes his 		
CF | eyes, meditates a moment, then offers, "About Andrew it is impossible 		
CF | for me to soothsay." 		
CF | 		
CF | > 		Perry says, "Well this is helpful."
Perry says (to ClubFloyd), "l" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 311 		
CF | > 		
CF | > L 		
CF | 		
CF | Hypnotist's Parlor 		
CF | The parlor, with its tufted black leather sofa, softly lighted 		
CF | chandelier and darkly varnished paneling strives for a subdued 		
CF | turn-of-the-century motif and is purposefully dimmed -- thus setting 		
CF | the mood for conveyance, for squinting. 		
CF | 		
CF | Standing here, attired in an immaculate black tuxedo, is none other 		
CF | than Rimshaw himself. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask rimshaw about couch" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 312 		
CF | > 		
CF | > ASK RIMSHAW ABOUT COUCH 		
CF | 		
CF | Rimshaw the Incomparable draws his hand to his forehead, closes his 		
CF | eyes, meditates a moment, then offers, "About the leather sofa I am 		
CF | unable to soothsay." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Midway of Midway Score: 10, Turns: 313 		
CF | > 		
CF | > S 		
CF | 		
CF | Midway of Midway 		
CF | This is about midway along the midway. Your eyes soak in the lavishly 		
CF | painted sideshow fronts -- Andrew Jenny's to the south and Rimshaw's 		
CF | to the north. 		
CF | 		
CF | > 		DavidW says, "There's probably something he helps with, but I don't remember what."
Perry says (to ClubFloyd), "e" 		
CF ] Far End of Midway Score: 10, Turns: 314 		
CF | > 		
CF | > E 		
CF | 		
CF | Far End of Midway 		
CF | You've reached the far end of the midway. A sideshow front to the 		
CF | north advertises the "827 Pounds of Feminine Charm" that is Tina. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] West Half of Fat Lady Score: 10, Turns: 315 		
CF | > 		
CF | > N 		
CF | 		
CF | West Half of Fat Lady 		
CF | Dominating this once spacious room, geographic in her enormity, 		
CF | mountainous in her irreducibility, the fat lady sits (though no chair 		
CF | is visible) breathtakingly to the east. Paths around the attraction 		
CF | lead northeast and southeast. The exit is south. 		
CF | 		
CF | > 		Knight_Otu says, "To be fair, he is billed as a hypnotist, not a soothsayer."
Perry says (to ClubFloyd), "e" 		
CF ] West Half of Fat Lady Score: 10, Turns: 316 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW says, "She's so fat, she takes up two rooms."
Perry says (to ClubFloyd), "greet lady" 		
CF ] West Half of Fat Lady Score: 10, Turns: 316 		
CF | > 		
CF | > GREET LADY 		
CF | 		
CF | [I don't know the word "greet."] 		
CF | 		
CF | > 		Perry says, "I will admit that's a pretty funny gag."
Perry says (to ClubFloyd), "talk to lady" 		
CF ] West Half of Fat Lady Score: 10, Turns: 316 		
CF | > 		
CF | > TALK TO LADY 		
CF | 		
CF | She doesn't seem to notice you with that radio in her ear. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at radio" 		
CF ] West Half of Fat Lady Score: 10, Turns: 317 		
CF | > 		
CF | > L AT RADIO 		
CF | 		
CF | You see nothing interesting about the transistor radio. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at lady" 		
CF ] West Half of Fat Lady Score: 10, Turns: 318 		
CF | > 		
CF | > L AT LADY 		
CF | 		
CF | The fat lady is wearing a big top, and the expression on her face is 		
CF | sad and distant, almost Rushmorean. She appears to be holding a small 		
CF | radio up to her ear. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen to radio" 		
CF ] West Half of Fat Lady Score: 10, Turns: 319 		
CF | > 		
CF | > LISTEN TO RADIO 		
CF | 		
CF | You're not close enough. 		
CF | 		
CF | > 		Perry says, "I swear if we climb her"
Perry says (to ClubFloyd), "e" 		
CF ] West Half of Fat Lady Score: 10, Turns: 320 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ne" 		
CF ] East Half of Fat Lady Score: 10, Turns: 321 		
CF | > 		
CF | > NE 		
CF | 		
CF | It's a long haul, the scenery changing little. Eventually you arrive 		
CF | at ... 		
CF | 		
CF | East Half of Fat Lady 		
CF | The fat lady sits (though no chair is visible) breathtakingly to the 		
CF | west. Paths around the attraction lead northwest and southwest. 		
CF | 		
CF | There's a stool here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] East Half of Fat Lady Score: 10, Turns: 322 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb stool" 		
CF ] East Half of Fat Lady Score: 10, Turns: 323 		
CF | > 		
CF | > CLIMB STOOL 		
CF | 		
CF | Humbug. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "stand on stool" 		
CF ] East Half of Fat Lady Score: 10, Turns: 324 		
CF | > 		
CF | > STAND ON STOOL 		
CF | 		
CF | It's too rickety to support your weight. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "sit on stool" 		
CF ] East Half of Fat Lady Score: 10, Turns: 325 		
CF | > 		
CF | > SIT ON STOOL 		
CF | 		
CF | It's too rickety to support your weight. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at stool" 		
CF ] East Half of Fat Lady Score: 10, Turns: 326 		
CF | > 		
CF | > L AT STOOL 		
CF | 		
CF | One leg of the stool is shorter than the other two. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get stool" 		
CF ] East Half of Fat Lady Score: 10, Turns: 327 		
CF | > 		
CF | > GET STOOL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] East Half of Fat Lady Score: 10, Turns: 328 		
CF | > 		
CF | > L 		
CF | 		
CF | East Half of Fat Lady 		
CF | The fat lady sits (though no chair is visible) breathtakingly to the 		
CF | west. Paths around the attraction lead northwest and southwest. 		
CF | 		
CF | > 		Jacqueline asks, "oh dear. They have multiple locations for Tina?"
Perry says (to ClubFloyd), "l at lady" 		
CF ] East Half of Fat Lady Score: 10, Turns: 329 		
CF | > 		
CF | > L AT LADY 		
CF | 		
CF | The fat lady is wearing a big top, and the expression on her face is 		
CF | sad and distant, almost Rushmorean. 		
CF | 		
CF | > 		DavidW says, "I think the stool with for lion taming."
Perry says (to ClubFloyd), "sw" 		
CF ] West Half of Fat Lady Score: 10, Turns: 330 		
CF | > 		
CF | > SW 		
CF | 		
CF | It's a long haul, the scenery changing little. Eventually you arrive 		
CF | at ... 		
CF | 		
CF | West Half of Fat Lady 		
CF | Dominating this once spacious room, geographic in her enormity, 		
CF | mountainous in her irreducibility, the fat lady sits (though no chair 		
CF | is visible) breathtakingly to the east. Paths around the attraction 		
CF | lead northeast and southeast. The exit is south. 		
CF | 		
CF | > 		DavidW says (to Jacqueline), "Yes"
Perry says (to ClubFloyd), "n" 		
CF ] West Half of Fat Lady Score: 10, Turns: 331 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ne" 		
CF ] East Half of Fat Lady Score: 10, Turns: 332 		
CF | > 		
CF | > NE 		
CF | 		
CF | It's a long haul, the scenery changing little. Eventually you arrive 		
CF | at ... 		
CF | 		
CF | East Half of Fat Lady 		
CF | The fat lady sits (though no chair is visible) breathtakingly to the 		
CF | west. Paths around the attraction lead northwest and southwest. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to lady" 		
CF ] East Half of Fat Lady Score: 10, Turns: 332 		
CF | > 		
CF | > TALK TO LADY 		
CF | 		
CF | She appears oblivious to both sight and sound. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "nw" 		
CF ] West Half of Fat Lady Score: 10, Turns: 333 		
CF | > 		
CF | > NW 		
CF | 		
CF | It's a long haul, the scenery changing little. Eventually you arrive 		
CF | at ... 		
CF | 		
CF | West Half of Fat Lady 		
CF | Dominating this once spacious room, geographic in her enormity, 		
CF | mountainous in her irreducibility, the fat lady sits (though no chair 		
CF | is visible) breathtakingly to the east. Paths around the attraction 		
CF | lead northeast and southeast. The exit is south. 		
CF | 		
CF | > 		Perry says, "Radioooo."
Perry says (to ClubFloyd), "s" 		
CF ] Far End of Midway Score: 10, Turns: 334 		
CF | > 		
CF | > S 		
CF | 		
CF | Far End of Midway 		
CF | You've reached the far end of the midway. A sideshow front to the 		
CF | north advertises the "827 Pounds of Feminine Charm" that is Tina. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Far End of Midway Score: 10, Turns: 335 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Far End of Midway Score: 10, Turns: 336 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Perry says, "Hmmm. So there's the west turnstile, the trailer, the staircase up, and the radio."
		DavidW says, "From Wikipedia: | The Lost Treasures of Infocom bundled 20 Infocom releases, including Ballyhoo. This package as shipped lacked some information necessary to complete the game; the final page of the souvenir program was omitted. This page was an ad for a classical music radio station; at one point in the game, the player must tune a radio to the frequency listed in the ad (AM 1170) in order to proceed."
		Perry says, "As well as tightrope walking."
		Perry exclaims, "Thanks!"
Perry says (to ClubFloyd), "i" 		
CF ] Far End of Midway Score: 10, Turns: 337 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a stool, a gorilla suit, a fiberglass pole, a clown mask, 		
CF | your ticket and $12.81 to your name. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Midway of Midway Score: 10, Turns: 338 		
CF | > 		
CF | > W 		
CF | 		
CF | Midway of Midway 		
CF | This is about midway along the midway. Your eyes soak in the lavishly 		
CF | painted sideshow fronts -- Andrew Jenny's to the south and Rimshaw's 		
CF | to the north. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 339 		
CF | > 		
CF | > S 		
CF | 		
CF | Jennifer's Boudoir 		
CF | This is a cozy little drawing room where guests are received. On the 		
CF | gloomy west side of the room, a spiral staircase leads upward. 		
CF | 		
CF | Andrew Jenny is the attraction of this sideshow. He appears 		
CF | standoffish, she's looking bored. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask andrew about rimshaw" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 340 		
CF | > 		
CF | > ASK ANDREW ABOUT RIMSHAW 		
CF | 		
CF | A long silence tells you that Andrew isn't interested in talking about 		
CF | Rimshaw the Incomparable. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Midway of Midway Score: 10, Turns: 341 		
CF | > 		
CF | > N 		
CF | 		
CF | Midway of Midway 		
CF | This is about midway along the midway. Your eyes soak in the lavishly 		
CF | painted sideshow fronts -- Andrew Jenny's to the south and Rimshaw's 		
CF | to the north. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Midway Entrance Score: 10, Turns: 342 		
CF | > 		
CF | > W 		
CF | 		
CF | Midway Entrance 		
CF | To the west is the turnstile exit from the midway, which continues 		
CF | east. The side of the big top borders on the north. A soiled, sagging 		
CF | banner beckons south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] Midway Entrance Score: 10, Turns: 343 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a stool, a gorilla suit, a fiberglass pole, a clown mask, 		
CF | your ticket and $12.81 to your name. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Connection Score: 10, Turns: 344 		
CF | > 		
CF | > W 		
CF | 		
CF | You pass through the creaky turnstile. 		
CF | 		
CF | Connection 		
CF | This area of matted-down crabgrass lies between the vaulted big top 		
CF | entrance to the north and the enticements of the midway to the east, 		
CF | where a sagging banner hangs crookedly above a turnstile. There is a 		
CF | drinking fountain near the side wall of the tent. You can enter the 		
CF | night to the west and south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Near White Wagon Score: 10, Turns: 345 		
CF | > 		
CF | > S 		
CF | 		
CF | Near White Wagon 		
CF | You are standing on a gentle upslope of the grassy field, next to a 		
CF | rather imposing trailer whose door is closed to the east. In dark 		
CF | panorama, the field continues north and west -- and south, where a 		
CF | large banner has been erected. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open trailer" 		
CF ] Near White Wagon Score: 10, Turns: 346 		
CF | > 		
CF | > OPEN TRAILER 		
CF | 		
CF | You can't open a white wagon. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Near White Wagon Score: 10, Turns: 347 		
CF | > 		
CF | > E 		
CF | 		
CF | The office door is closed. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open door" 		
CF ] Near White Wagon Score: 10, Turns: 348 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | The office door is locked. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "knock on door" 		
CF ] Near White Wagon Score: 10, Turns: 349 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | Mr. Munrab pops his head out of his office, scowls at you for a 		
CF | moment, then withdraws, shutting the door. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wear suit" 		
CF ] Near White Wagon Score: 10, Turns: 350 		
CF | > 		
CF | > WEAR SUIT 		
CF | 		
CF | You are now wearing the gorilla suit. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "knock on door" 		
CF ] Near White Wagon Score: 10, Turns: 351 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | Silence answers back. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "remove suit" 		
CF ] Near White Wagon Score: 10, Turns: 352 		
CF | > 		
CF | > REMOVE SUIT 		
CF | 		
CF | You laboriously climb out of the heavy, itchy gorilla suit. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Connection Score: 10, Turns: 353 		
CF | > 		
CF | > N 		
CF | 		
CF | Connection 		
CF | This area of matted-down crabgrass lies between the vaulted big top 		
CF | entrance to the north and the enticements of the midway to the east, 		
CF | where a sagging banner hangs crookedly above a turnstile. There is a 		
CF | drinking fountain near the side wall of the tent. You can enter the 		
CF | night to the west and south. 		
CF | 		
CF | > 		Perry says, "We also haven't seen where the detective went."
Perry says (to ClubFloyd), "n" 		
CF ] In the Wings Score: 10, Turns: 354 		
CF | > 		
CF | > N 		
CF | 		
CF | In the Wings 		
CF | The big top can be entered to the north and exited to the south. 		
CF | 		
CF | To the northeast, the grandstand has been retracted slightly, 		
CF | revealing a passage. 		
CF | 		
CF | > 		DavidW says, "I suppose if Andrew and Jenny got into an argument, Andrew would be too distracted to stop you like he usually does."
Perry says (to ClubFloyd), "diagnose" 		
CF ] In the Wings Score: 10, Turns: 355 		
CF | > 		
CF | > DIAGNOSE 		
CF | 		
CF | Are you really so heartless as to think of your own well-being at a 		
CF | time like this? 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "kill" 		
CF ] In the Wings Score: 10, Turns: 355 		
CF | > 		
CF | > KILL 		
CF | 		
CF | [Whom do you want to kill?] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf16" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] In the Wings Score: 10, Turns: 355 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "kill me" 		
CF ] In the Wings Score: 10, Turns: 356 		
CF | > 		
CF | > KILL ME 		
CF | 		
CF | You're not a basket case. Yet. 		
CF | 		
CF | > 		Knight_Otu says, "One's own wellbeing is important, game."
Perry says (to ClubFloyd), "n" 		
CF ] Performance Ring Score: 10, Turns: 357 		
CF | > 		
CF | > N 		
CF | 		
CF | Performance Ring 		
CF | This is the arena's oval-shaped performance ring which appears deathly 		
CF | quiet without its circus atmosphere. Also missing is its safety net. A 		
CF | rope ladder dangles to within a foot of the ground. 		
CF | 		
CF | Just west lies the entrance to a large, round cage that completely 		
CF | encircles the second of the two rings. To the south the big top's 		
CF | vaulted wing leads out into the open air. The arena's rickety 		
CF | grandstands rise steeply north and east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Performance Ring Score: 10, Turns: 358 		
CF | > 		
CF | > U 		
CF | 		
CF | Trying to grip the ladder, you fumble away the gorilla suit. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Performance Ring Score: 10, Turns: 359 		
CF | > 		
CF | > U 		
CF | 		
CF | Trying to grip the ladder, you fumble away the stool. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Performance Ring Score: 10, Turns: 360 		
CF | > 		
CF | > U 		
CF | 		
CF | Trying to grip the ladder, you fumble away the fiberglass pole. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Platform Score: 10, Turns: 361 		
CF | > 		
CF | > U 		
CF | 		
CF | You grasp the ladder firmly and climb up ... 		
CF | 		
CF | Platform 		
CF | You're standing on a small, unstable platform which is suspended high 		
CF | above the arena floor by guy wires converging on it from all 		
CF | directions. A rope ladder dangles from the platform and the tightrope 		
CF | stretches east to the opposite platform. 		
CF | 		
CF | > 		Perry says, "This'll probably kill us."
Perry says (to ClubFloyd), "n" 		
CF ] Platform Score: 10, Turns: 362 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Walking a Tightrope Score: 10, Turns: 363 		
CF | > 		
CF | > E 		
CF | 		
CF | You are standing, perched nakedly high above the arena floor, a couple 		
CF | of baby steps across the tightrope. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Walking a Tightrope Score: 10, Turns: 364 		
CF | > 		
CF | > E 		
CF | 		
CF | You take a couple of tentative steps across the wire ... 		
CF | You are standing, perched dubiously high above the arena floor, just 		
CF | part of the way across the tightrope. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Walking a Tightrope Score: 10, Turns: 365 		
CF | > 		
CF | > E 		
CF | 		
CF | You take a couple of tentative steps across the wire, reaching the 		
CF | halfway point ... 		
CF | You are standing, perched perilously high above the arena floor, about 		
CF | midway across the tightrope. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Walking a Tightrope Score: 10, Turns: 366 		
CF | > 		
CF | > E 		
CF | 		
CF | A quiver shoots through your leading foot, stopping you dead on the 		
CF | wire. 		
CF | You find yourself leaning almost imperceptibly to the south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "lean n" 		
CF ] Walking a Tightrope Score: 10, Turns: 367 		
CF | > 		
CF | > LEAN N 		
CF | 		
CF | You overcompensate, and are now leaning just a hair to the north. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "lean s" 		
CF ] Walking a Tightrope Score: 10, Turns: 368 		
CF | > 		
CF | > LEAN S 		
CF | 		
CF | You overcompensate, and are now leaning radically to the south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "lean n" 		
CF ] Walking a Tightrope Score: 10, Turns: 368 		
CF | > 		
CF | > LEAN N 		
CF | 		
CF | You overcompensate, and are now leaning quite noticeably to the north. 		
CF | You're really fighting it now, the high wire starts acting like a jump 		
CF | rope. Everything you're holding goes flying. 		
CF | You're doing a pretty good Elvis right before you plummet ... 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | ... to an inglorious circus death. 		
CF | 		
CF | **** You have died **** 		
CF | 		
CF | Well not quite died. The doctors do what they can, but as the debts 		
CF | rise and the prognosis dips you take the only avenue left -- and sell 		
CF | yourself to the circus. 		
CF | 		
CF | As "The Human Platypus," you enjoy top billing as a popular midway 		
CF | attraction, garnering fame to rival that of nineteenth century oddity 		
CF | John Merrick. 		
CF | 		
CF | Still, as the fingers of the Great Unwashed poke at your benumbed 		
CF | hide, you contemplate how this fate might have been thwarted. 		
CF | 		
CF | Your score is 10 of a possible 200, in 368 turns. 		
CF | 		
CF | Would you like to start over, restore a saved position, or end this 		
CF | session of the game? (Type RESTART, RESTORE, or QUIT): 		
CF | 		
CF | > 		Jacqueline says, "haha"
		Jacqueline says, "TEN POINTS"
		Jacqueline says, "And we are a human platypus."
		Perry coughs.
		Jacqueline says, "Love it."
		Knight_Otu says, "Out of two hundred."
		Jacqueline says, "Yeah."
		Jacqueline asks, "This game is just great, isn't it?"
Perry says (to ClubFloyd), "RESTORE" 		
Perry says (to ClubFloyd), "cf16" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] In the Wings Score: 10, Turns: 355 		
CF | > RESTOREOk. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Performance Ring Score: 10, Turns: 356 		
CF | > 		
CF | > N 		
CF | 		
CF | Performance Ring 		
CF | This is the arena's oval-shaped performance ring which appears deathly 		
CF | quiet without its circus atmosphere. Also missing is its safety net. A 		
CF | rope ladder dangles to within a foot of the ground. 		
CF | 		
CF | Just west lies the entrance to a large, round cage that completely 		
CF | encircles the second of the two rings. To the south the big top's 		
CF | vaulted wing leads out into the open air. The arena's rickety 		
CF | grandstands rise steeply north and east. 		
CF | 		
CF | > 		Perry says, "I wonder if we can make it without the pole."
		Perry says, "It let me get kinda far."
Perry says (to ClubFloyd), "u. u. u." 		
CF ] Performance Ring Score: 10, Turns: 357 		
CF | > 		
CF | > U. U. U. 		
CF | 		
CF | Trying to grip the ladder, you fumble away the gorilla suit. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Performance Ring Score: 10, Turns: 358 		
CF | > 		
CF | > U 		
CF | 		
CF | Trying to grip the ladder, you fumble away the stool. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Performance Ring Score: 10, Turns: 359 		
CF | > 		
CF | > U 		
CF | 		
CF | Trying to grip the ladder, you fumble away the fiberglass pole. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Platform Score: 10, Turns: 360 		
CF | > 		
CF | > U 		
CF | 		
CF | You grasp the ladder firmly and climb up ... 		
CF | 		
CF | Platform 		
CF | You're standing on a small, unstable platform which is suspended high 		
CF | above the arena floor by guy wires converging on it from all 		
CF | directions. A rope ladder dangles from the platform and the tightrope 		
CF | stretches east to the opposite platform. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Walking a Tightrope Score: 10, Turns: 361 		
CF | > 		
CF | > E 		
CF | 		
CF | You are standing, perched perilously high above the arena floor, a 		
CF | couple of baby steps across the tightrope. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Walking a Tightrope Score: 10, Turns: 362 		
CF | > 		
CF | > E 		
CF | 		
CF | You take a couple of tentative steps across the wire ... 		
CF | You are standing, perched nakedly high above the arena floor, just 		
CF | part of the way across the tightrope. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Walking a Tightrope Score: 10, Turns: 363 		
CF | > 		
CF | > E 		
CF | 		
CF | A quiver shoots through your leading foot, stopping you dead on the 		
CF | wire. 		
CF | You find yourself leaning almost imperceptibly to the south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Walking a Tightrope Score: 10, Turns: 364 		
CF | > 		
CF | > E 		
CF | 		
CF | You're too unstable. 		
CF | You're still out of balance, just a hair now, to the south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "lean n" 		
CF ] Walking a Tightrope Score: 10, Turns: 365 		
CF | > 		
CF | > LEAN N 		
CF | 		
CF | Overly cautious, you don't put enough of yourself in that direction. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Walking a Tightrope Score: 10, Turns: 365 		
CF | > 		
CF | > E 		
CF | 		
CF | Your trailing foot begins to quake, stopping you dead on the wire. 		
CF | You're really fighting it now, the high wire starts acting like a jump 		
CF | rope. Everything you're holding goes flying. 		
CF | You're doing a pretty good Elvis right before you plummet ... 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | ... to an inglorious circus death. 		
CF | 		
CF | **** You have died **** 		
CF | 		
CF | Well not quite died. The doctors do what they can, but as the debts 		
CF | rise and the prognosis dips you take the only avenue left -- and sell 		
CF | yourself to the circus. 		
CF | 		
CF | As "The Human Platypus," you enjoy top billing as a popular midway 		
CF | attraction, garnering fame to rival that of nineteenth century oddity 		
CF | John Merrick. 		
CF | 		
CF | Still, as the fingers of the Great Unwashed poke at your benumbed 		
CF | hide, you contemplate how this fate might have been thwarted. 		
CF | 		
CF | Your score is 10 of a possible 200, in 365 turns. 		
CF | 		
CF | Would you like to start over, restore a saved position, or end this 		
CF | session of the game? (Type RESTART, RESTORE, or QUIT): 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "RESTORE" 		
Perry says (to ClubFloyd), "cf16" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] In the Wings Score: 10, Turns: 355 		
CF | > RESTOREOk. 		
CF | 		
CF | > 		Perry says, "Maybe not."
Perry says (to ClubFloyd), "n" 		
CF ] Performance Ring Score: 10, Turns: 356 		
CF | > 		
CF | > N 		
CF | 		
CF | Performance Ring 		
CF | This is the arena's oval-shaped performance ring which appears deathly 		
CF | quiet without its circus atmosphere. Also missing is its safety net. A 		
CF | rope ladder dangles to within a foot of the ground. 		
CF | 		
CF | Just west lies the entrance to a large, round cage that completely 		
CF | encircles the second of the two rings. To the south the big top's 		
CF | vaulted wing leads out into the open air. The arena's rickety 		
CF | grandstands rise steeply north and east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] Performance Ring Score: 10, Turns: 357 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a gorilla suit, a stool, a fiberglass pole, a clown mask, 		
CF | your ticket and $12.81 to your name. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l in cage" 		
CF ] Performance Ring Score: 10, Turns: 358 		
CF | > 		
CF | > L IN CAGE 		
CF | 		
CF | You can see a pair of sleepyheaded lions resting on their haunches in 		
CF | the sawdust. There is an enclosed lion stand in the lions' den, 		
CF | sitting a few yards away from where you first saw it. 		
CF | 		
CF | > 		Knight_Otu says, "We do have an impeccable internal compass though."
		Perry asks, "Wait. The stand moved?"
Perry says (to ClubFloyd), "l at stand" 		
CF ] Performance Ring Score: 10, Turns: 359 		
CF | > 		
CF | > L AT STAND 		
CF | 		
CF | The lion stand is a red three-foot-high, cylindrical pedestal. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l under stand" 		
CF ] Performance Ring Score: 10, Turns: 360 		
CF | > 		
CF | > L UNDER STAND 		
CF | 		
CF | You're not close enough to the lion stand. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "whistle" 		
CF ] Performance Ring Score: 10, Turns: 360 		
CF | > 		
CF | > WHISTLE 		
CF | 		
CF | [I don't know the word "whistle."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pull stand" 		
CF ] Performance Ring Score: 10, Turns: 361 		
CF | > 		
CF | > PULL STAND 		
CF | 		
CF | You can't reach the lion stand. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push stand with pole" 		
CF ] Performance Ring Score: 10, Turns: 361 		
CF | > 		
CF | > PUSH STAND WITH POLE 		
CF | 		
CF | [That sentence isn't one I recognize.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb cage" 		
CF ] Performance Ring Score: 10, Turns: 362 		
CF | > 		
CF | > CLIMB CAGE 		
CF | 		
CF | Grabbing hold of the rusted iron bars, you hike one leg up into the 		
CF | air, and then, as would a prisoner, hang your head in despair. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "vault over cage" 		
CF ] Performance Ring Score: 10, Turns: 363 		
CF | > 		
CF | > VAULT OVER CAGE 		
CF | 		
CF | You carefully mark off the steps leading up to the lions' den but, 		
CF | right before the approach, you're psyched out by the image of yourself 		
CF | in a full body-cast. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pet lion" 		
CF ] Performance Ring Score: 10, Turns: 363 		
CF | > 		
CF | > PET LION 		
CF | 		
CF | [Which lion do you mean, the smooth-bodied lion or the shaggy lion?] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "smooth" 		
CF ] Performance Ring Score: 10, Turns: 364 		
CF | > 		
CF | > SMOOTH 		
CF | 		
CF | You can't reach the smooth-bodied lion, luckily. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pet shaggy" 		
CF ] Performance Ring Score: 10, Turns: 365 		
CF | > 		
CF | > PET SHAGGY 		
CF | 		
CF | You're not close enough to the shaggy lion, luckily. 		
CF | 		
CF | > 		Perry says, "Hmm. Back to wandering unless anyone has ideas."
Perry says (to ClubFloyd), "s" 		
CF ] In the Wings Score: 10, Turns: 366 		
CF | > 		
CF | > S 		
CF | 		
CF | In the Wings 		
CF | The big top can be entered to the north and exited to the south. 		
CF | 		
CF | To the northeast, the grandstand has been retracted slightly, 		
CF | revealing a passage. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Connection Score: 10, Turns: 367 		
CF | > 		
CF | > S 		
CF | 		
CF | You emerge into the warm night air of summer. 		
CF | 		
CF | Connection 		
CF | This area of matted-down crabgrass lies between the vaulted big top 		
CF | entrance to the north and the enticements of the midway to the east, 		
CF | where a sagging banner hangs crookedly above a turnstile. There is a 		
CF | drinking fountain near the side wall of the tent. You can enter the 		
CF | night to the west and south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Beside the Big Top Score: 10, Turns: 368 		
CF | > 		
CF | > W 		
CF | 		
CF | Beside the Big Top 		
CF | You're standing next to the big top, which is gently flapping in the 		
CF | warm breeze. 		
CF | 		
CF | About waist-high, a barred passage for wild animals extends several 		
CF | yards out from the big top. 		
CF | 		
CF | > 		Perry says, "Oh, I should go back to the animals again."
Perry says (to ClubFloyd), "e" 		
CF ] Connection Score: 10, Turns: 369 		
CF | > 		
CF | > E 		
CF | 		
CF | Connection 		
CF | This area of matted-down crabgrass lies between the vaulted big top 		
CF | entrance to the north and the enticements of the midway to the east, 		
CF | where a sagging banner hangs crookedly above a turnstile. There is a 		
CF | drinking fountain near the side wall of the tent. You can enter the 		
CF | night to the west and south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Connection Score: 10, Turns: 370 		
CF | > 		
CF | > E 		
CF | 		
CF | The turnstile won't budge. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put ticket in slot" 		
CF ] Connection Score: 10, Turns: 371 		
CF | > 		
CF | > PUT TICKET IN SLOT 		
CF | 		
CF | You feed your ticket into the slot and hear all kinds of internal 		
CF | computations being made, then the ticket rolls out into your hand. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Midway Entrance Score: 10, Turns: 372 		
CF | > 		
CF | > E 		
CF | 		
CF | You pass through the creaky turnstile. 		
CF | 		
CF | Midway Entrance 		
CF | To the west is the turnstile exit from the midway, which continues 		
CF | east. The side of the big top borders on the north. A soiled, sagging 		
CF | banner beckons south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Menagerie Score: 10, Turns: 373 		
CF | > 		
CF | > S 		
CF | 		
CF | Menagerie 		
CF | This scrawny patch of dirt offers a square cage on its west side; an 		
CF | open tent giving off a dank, earthy smell on its east side; and a 		
CF | well-worn path along the tent to the southeast. A soiled, sagging 		
CF | banner beckons north. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l w" 		
CF ] Menagerie Score: 10, Turns: 374 		
CF | > 		
CF | > L W 		
CF | 		
CF | Menagerie 		
CF | This scrawny patch of dirt offers a square cage on its west side; an 		
CF | open tent giving off a dank, earthy smell on its east side; and a 		
CF | well-worn path along the tent to the southeast. A soiled, sagging 		
CF | banner beckons north. 		
CF | 		
CF | The slow-moving sound of massive chains from inside the tent is heard. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at chains" 		
CF ] Menagerie Score: 10, Turns: 375 		
CF | > 		
CF | > L AT CHAINS 		
CF | 		
CF | You see nothing special about the massive chain. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Menagerie Score: 10, Turns: 376 		
CF | > 		
CF | > L 		
CF | 		
CF | Menagerie 		
CF | This scrawny patch of dirt offers a square cage on its west side; an 		
CF | open tent giving off a dank, earthy smell on its east side; and a 		
CF | well-worn path along the tent to the southeast. A soiled, sagging 		
CF | banner beckons north. 		
CF | 		
CF | > 		Perry says, "And what is this mystery chain..."
Perry says (to ClubFloyd), "e" 		
CF ] Menagerie Score: 10, Turns: 377 		
CF | > 		
CF | > E 		
CF | 		
CF | With upraised tusks and flailing trunk, the elephant backs you off. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pet elephant" 		
CF ] Menagerie Score: 10, Turns: 378 		
CF | > 		
CF | > PET ELEPHANT 		
CF | 		
CF | You can feel the warm, slobbery end of the elephant's trunk against 		
CF | your cheek. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Menagerie Score: 10, Turns: 379 		
CF | > 		
CF | > E 		
CF | 		
CF | With upraised tusks and flailing trunk, the elephant backs you off. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wear suit" 		
CF ] Menagerie Score: 10, Turns: 380 		
CF | > 		
CF | > WEAR SUIT 		
CF | 		
CF | You are now wearing the gorilla suit. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Menagerie Score: 10, Turns: 381 		
CF | > 		
CF | > E 		
CF | 		
CF | With upraised tusks and flailing trunk, the elephant backs you off. 		
CF | 		
CF | > 		DavidW asks, "can you pull the chain?"
Perry says (to ClubFloyd), "wear mask" 		
CF ] Menagerie Score: 10, Turns: 382 		
CF | > 		
CF | > WEAR MASK 		
CF | 		
CF | You put on the clown mask. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pull chain" 		
CF ] Menagerie Score: 10, Turns: 383 		
CF | > 		
CF | > PULL CHAIN 		
CF | 		
CF | You can't reach the massive chain. 		
CF | 		
CF | > 		Knight_Otu says, "I would assume the elephant is chained with a massive chain."
Perry says (to ClubFloyd), "l at elephant" 		
CF ] Menagerie Score: 10, Turns: 384 		
CF | > 		
CF | > L AT ELEPHANT 		
CF | 		
CF | Behind two soulful eyes, gleaming white tusks, and lush palm-like ears 		
CF | stands the huge gray elephantine bulk that is Hannibal of the Jungle. 		
CF | 		
CF | > 		Perry says, "Maybe"
		Jacqueline says (to KO), "Oh, hm, yeah."
Perry says (to ClubFloyd), "e" 		
CF ] Menagerie Score: 10, Turns: 385 		
CF | > 		
CF | > E 		
CF | 		
CF | With upraised tusks and flailing trunk, the elephant backs you off. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "remove suit. remove mask" 		
CF ] Menagerie Score: 10, Turns: 387 		
CF | > 		
CF | > REMOVE SUIT. REMOVE MASK 		
CF | 		
CF | You laboriously climb out of the heavy, itchy gorilla suit. 		
CF | 		
CF | Okay, you're no longer wearing the clown mask. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "se" 		
CF ] Menagerie Nook Score: 10, Turns: 388 		
CF | > 		
CF | > SE 		
CF | 		
CF | Menagerie Nook 		
CF | You are standing outside of the elephant tent. Along its side wall to 		
CF | the north sits a cage with straw poking out of it. The menagerie is 		
CF | northwest of here. 		
CF | 		
CF | Facing you on the east side there is a big old plywood sideshow front, 		
CF | faded beyond recognition. It serves as the barrier wall of an enclosed 		
CF | structure behind the elephant tent. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "drop all" 		
CF ] Menagerie Nook Score: 10, Turns: 389 		
CF | > 		
CF | > DROP ALL 		
CF | 		
CF | gorilla suit: Dropped. 		
CF | stool: Dropped. 		
CF | fiberglass pole: Dropped. 		
CF | clown mask: Dropped. 		
CF | your ticket: Dropped. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Top of Cage Score: 10, Turns: 390 		
CF | > 		
CF | > U 		
CF | 		
CF | You hoist yourself up and onto the cage. 		
CF | 		
CF | Top of Cage 		
CF | You're standing in semidarkness on top of a cage next to the elephant 		
CF | tent which rises above. You can see, faintly, a rope ladder hanging 		
CF | from the top edge of the tent. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at chain" 		
CF ] Top of Cage Score: 10, Turns: 390 		
CF | > 		
CF | > L AT CHAIN 		
CF | 		
CF | [You can't see any chain here.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb ladder" 		
CF ] On the Tent Score: 10, Turns: 391 		
CF | > 		
CF | > CLIMB LADDER 		
CF | 		
CF | You grasp the ladder firmly and climb up ... 		
CF | 		
CF | On the Tent 		
CF | You are standing unsteadily on top of a gabled tent. On one edge of 		
CF | the tent a rope ladder drops down. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at chain" 		
CF ] On the Tent Score: 10, Turns: 391 		
CF | > 		
CF | > L AT CHAIN 		
CF | 		
CF | [You can't see any chain here.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "swing ladder" 		
CF ] On the Tent Score: 10, Turns: 391 		
CF | > 		
CF | > SWING LADDER 		
CF | 		
CF | [I don't know the word "swing."] 		
CF | 		
CF | > 		Perry says, "I still don't know why we can go up here."
Perry says (to ClubFloyd), "i" 		
CF ] On the Tent Score: 10, Turns: 392 		
CF | > 		
CF | > I 		
CF | 		
CF | You have $12.81 to your name. 		
CF | 		
CF | > 		DavidW says, "I seem to vaguely remember a mousetrap in the props tent somewhere."
Perry says (to ClubFloyd), "d" 		
CF ] Top of Cage Score: 10, Turns: 393 		
CF | > 		
CF | > D 		
CF | 		
CF | You grasp the ladder firmly and climb down ... 		
CF | 		
CF | Top of Cage 		
CF | You're standing in semidarkness on top of a cage next to the elephant 		
CF | tent which rises above. You can see, faintly, a rope ladder hanging 		
CF | from the top edge of the tent. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l in cage" 		
CF ] Top of Cage Score: 10, Turns: 394 		
CF | > 		
CF | > L IN CAGE 		
CF | 		
CF | You're in no position to do that. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at tent" 		
CF ] Top of Cage Score: 10, Turns: 395 		
CF | > 		
CF | > L AT TENT 		
CF | 		
CF | You see nothing extraordinary about the tent. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at chain" 		
CF ] Top of Cage Score: 10, Turns: 395 		
CF | > 		
CF | > L AT CHAIN 		
CF | 		
CF | [You can't see any chain here.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l in tent" 		
CF ] Top of Cage Score: 10, Turns: 396 		
CF | > 		
CF | > L IN TENT 		
CF | 		
CF | You can't do that. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at elephant" 		
CF ] Top of Cage Score: 10, Turns: 396 		
CF | > 		
CF | > L AT ELEPHANT 		
CF | 		
CF | [You can't see any elephant here.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "climb down" 		
CF ] Menagerie Nook Score: 10, Turns: 397 		
CF | > 		
CF | > CLIMB DOWN 		
CF | 		
CF | You clamber down from the cage. 		
CF | 		
CF | Menagerie Nook 		
CF | You are standing outside of the elephant tent. Along its side wall to 		
CF | the north sits a cage with straw poking out of it. The menagerie is 		
CF | northwest of here. 		
CF | 		
CF | Facing you on the east side there is a big old plywood sideshow front, 		
CF | faded beyond recognition. It serves as the barrier wall of an enclosed 		
CF | structure behind the elephant tent. 		
CF | 		
CF | Your ticket lies here. 		
CF | 		
CF | Lying here in a heap is a gorilla suit. 		
CF | 		
CF | You can see a clown mask, a fiberglass pole and a stool here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get all" 		
CF ] Menagerie Nook Score: 10, Turns: 398 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | your ticket: Taken. 		
CF | gorilla suit: Taken. 		
CF | clown mask: Taken. 		
CF | fiberglass pole: Taken. 		
CF | stool: Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at straw" 		
CF ] Menagerie Nook Score: 10, Turns: 399 		
CF | > 		
CF | > L AT STRAW 		
CF | 		
CF | You see nothing unusual about the straw. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get straw" 		
CF ] Menagerie Nook Score: 10, Turns: 400 		
CF | > 		
CF | > GET STRAW 		
CF | 		
CF | So you're taking up basket-weaving now? 		
CF | 		
CF | > 		Perry says, "Yes."
Perry says (to ClubFloyd), "nw" 		
CF ] Menagerie Score: 10, Turns: 401 		
CF | > 		
CF | > NW 		
CF | 		
CF | Menagerie 		
CF | This scrawny patch of dirt offers a square cage on its west side; an 		
CF | open tent giving off a dank, earthy smell on its east side; and a 		
CF | well-worn path along the tent to the southeast. A soiled, sagging 		
CF | banner beckons north. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "drop stool. stand on stool" 		
CF ] Menagerie Score: 10, Turns: 403 		
CF | > 		
CF | > DROP STOOL. STAND ON STOOL 		
CF | 		
CF | Dropped. 		
CF | 		
CF | It's too rickety to support your weight. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get sotol" 		
CF ] Menagerie Score: 10, Turns: 403 		
CF | > 		
CF | > GET SOTOL 		
CF | 		
CF | [I don't know the word "sotol."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get stool" 		
CF ] Menagerie Score: 10, Turns: 404 		
CF | > 		
CF | > GET STOOL 		
CF | 		
CF | Taken. 		
CF | 		
CF | The slow-moving sound of massive chains from inside the tent is heard. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pull chain" 		
CF ] Menagerie Score: 10, Turns: 405 		
CF | > 		
CF | > PULL CHAIN 		
CF | 		
CF | You're not close enough to the massive chain. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Midway Entrance Score: 10, Turns: 406 		
CF | > 		
CF | > N 		
CF | 		
CF | Midway Entrance 		
CF | To the west is the turnstile exit from the midway, which continues 		
CF | east. The side of the big top borders on the north. A soiled, sagging 		
CF | banner beckons south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Connection Score: 10, Turns: 407 		
CF | > 		
CF | > W 		
CF | 		
CF | You pass through the creaky turnstile. 		
CF | 		
CF | Connection 		
CF | This area of matted-down crabgrass lies between the vaulted big top 		
CF | entrance to the north and the enticements of the midway to the east, 		
CF | where a sagging banner hangs crookedly above a turnstile. There is a 		
CF | drinking fountain near the side wall of the tent. You can enter the 		
CF | night to the west and south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at ticket" 		
CF ] Connection Score: 10, Turns: 408 		
CF | > 		
CF | > L AT TICKET 		
CF | 		
CF | [A replica of your ticket is included in your Ballyhoo package.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Beside the Big Top Score: 10, Turns: 409 		
CF | > 		
CF | > W 		
CF | 		
CF | Beside the Big Top 		
CF | You're standing next to the big top, which is gently flapping in the 		
CF | warm breeze. 		
CF | 		
CF | About waist-high, a barred passage for wild animals extends several 		
CF | yards out from the big top. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Beside the Big Top Score: 10, Turns: 410 		
CF | > 		
CF | > W 		
CF | 		
CF | It's too dark and unfamiliar out there. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Back Yard Score: 10, Turns: 411 		
CF | > 		
CF | > S 		
CF | 		
CF | Back Yard 		
CF | You're standing in front of the turnstile entrance to a fenced-in 		
CF | area, which is south. To the west stands a droopy tent, and the field 		
CF | continues north and east. 		
CF | 		
CF | Adjacent to the turnstile to your south is a vertical cage. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Inside Prop Tent Score: 10, Turns: 412 		
CF | > 		
CF | > W 		
CF | 		
CF | Inside Prop Tent 		
CF | This dimly lighted tent houses a ragtag collection of outrageous props 		
CF | and wacky devices, including a midget automobile that's garaged in 		
CF | here. 		
CF | 		
CF | President William Howard Taft is here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l trap" 		
CF ] Inside Prop Tent Score: 10, Turns: 412 		
CF | > 		
CF | > L TRAP 		
CF | 		
CF | [You can't see any trap here.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at trap" 		
CF ] Inside Prop Tent Score: 10, Turns: 412 		
CF | > 		
CF | > L AT TRAP 		
CF | 		
CF | [You can't see any trap here.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at moustrap" 		
CF ] Inside Prop Tent Score: 10, Turns: 412 		
CF | > 		
CF | > L AT MOUSTRAP 		
CF | 		
CF | [I don't know the word "moustrap."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at mousetrap" 		
CF ] Inside Prop Tent Score: 10, Turns: 412 		
CF | > 		
CF | > L AT MOUSETRAP 		
CF | 		
CF | [You can't see any mousetrap here.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "search props" 		
CF ] Inside Prop Tent Score: 10, Turns: 412 		
CF | > 		
CF | > SEARCH PROPS 		
CF | 		
CF | [I don't know the word "props."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "search tent" 		
CF ] Inside Prop Tent Score: 10, Turns: 413 		
CF | > 		
CF | > SEARCH TENT 		
CF | 		
CF | You find nothing unusual. 		
CF | 		
CF | > 		DavidW says, "must be two words"
Perry says (to ClubFloyd), "l under taft" 		
CF ] Inside Prop Tent Score: 10, Turns: 414 		
CF | > 		
CF | > L UNDER TAFT 		
CF | 		
CF | Taft wobbles slightly, revealing himself to be nothing but a cardboard 		
CF | character, a mere prop. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at mouse trap" 		
CF ] Inside Prop Tent Score: 10, Turns: 414 		
CF | > 		
CF | > L AT MOUSE TRAP 		
CF | 		
CF | [You can't see any mouse trap here.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "search taft" 		
CF ] Inside Prop Tent Score: 10, Turns: 415 		
CF | > 		
CF | > SEARCH TAFT 		
CF | 		
CF | You find nothing unusual. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "search car" 		
CF ] Inside Prop Tent Score: 10, Turns: 416 		
CF | > 		
CF | > SEARCH CAR 		
CF | 		
CF | You find nothing unusual. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Inside Prop Tent Score: 10, Turns: 417 		
CF | > 		
CF | > L 		
CF | 		
CF | Inside Prop Tent 		
CF | This dimly lighted tent houses a ragtag collection of outrageous props 		
CF | and wacky devices, including a midget automobile that's garaged in 		
CF | here. 		
CF | 		
CF | President William Howard Taft is here. 		
CF | 		
CF | > 		DavidW asks, "Try to sidewall here?"
Perry says (to ClubFloyd), "sidewall tent" 		
CF ] Inside Prop Tent Score: 10, Turns: 418 		
CF | > 		
CF | > SIDEWALL TENT 		
CF | 		
CF | The tent appears securely bound here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get car" 		
CF ] Inside Prop Tent Score: 10, Turns: 419 		
CF | > 		
CF | > GET CAR 		
CF | 		
CF | Fiddle-de-dee! Rot! Rubbish! Figs! 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push car" 		
CF ] Inside Prop Tent Score: 10, Turns: 420 		
CF | > 		
CF | > PUSH CAR 		
CF | 		
CF | Pushing the midget car has no desirable effect. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push car e" 		
CF ] Inside Prop Tent Score: 10, Turns: 420 		
CF | > 		
CF | > PUSH CAR E 		
CF | 		
CF | [That sentence isn't one I recognize.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l at tent" 		
CF ] Inside Prop Tent Score: 10, Turns: 421 		
CF | > 		
CF | > L AT TENT 		
CF | 		
CF | You see nothing special about the tent. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get taft" 		
CF ] Inside Prop Tent Score: 10, Turns: 422 		
CF | > 		
CF | > GET TAFT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Perry says, "... interesting."
		DavidW says, "hm. Maybe my memory is wrong."
Perry says (to ClubFloyd), "e" 		
CF ] Back Yard Score: 10, Turns: 423 		
CF | > 		
CF | > E 		
CF | 		
CF | Back Yard 		
CF | You're standing in front of the turnstile entrance to a fenced-in 		
CF | area, which is south. To the west stands a droopy tent, and the field 		
CF | continues north and east. 		
CF | 		
CF | Adjacent to the turnstile to your south is a vertical cage. 		
CF | 		
CF | > 		Knight_Otu exclaims, "That's cardboard-napping!"
		Perry says, "Portable cover."
Perry says (to ClubFloyd), "e" 		
CF ] Near White Wagon Score: 10, Turns: 424 		
CF | > 		
CF | > E 		
CF | 		
CF | Near White Wagon 		
CF | You are standing on a gentle upslope of the grassy field, next to a 		
CF | rather imposing trailer whose door is closed to the east. In dark 		
CF | panorama, the field continues north and west -- and south, where a 		
CF | large banner has been erected. 		
CF | 		
CF | > 		DavidW asks, "Maybe show Taft to the fat lady?"
		Perry says, "Oh goodness. Yeah."
Perry says (to ClubFloyd), "e" 		
CF ] Near White Wagon Score: 10, Turns: 425 		
CF | > 		
CF | > E 		
CF | 		
CF | The office door is closed. 		
CF | 		
CF | > 		Knight_Otu says, ""Hey, don't mind me, just the President visiting.""
Perry says (to ClubFloyd), "n" 		
CF ] Connection Score: 10, Turns: 426 		
CF | > 		
CF | > N 		
CF | 		
CF | Connection 		
CF | This area of matted-down crabgrass lies between the vaulted big top 		
CF | entrance to the north and the enticements of the midway to the east, 		
CF | where a sagging banner hangs crookedly above a turnstile. There is a 		
CF | drinking fountain near the side wall of the tent. You can enter the 		
CF | night to the west and south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put ticket in slot" 		
CF ] Connection Score: 10, Turns: 427 		
CF | > 		
CF | > PUT TICKET IN SLOT 		
CF | 		
CF | You feed your ticket into the slot and hear all kinds of internal 		
CF | computations being made, then the ticket rolls out into your hand. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Midway Entrance Score: 10, Turns: 428 		
CF | > 		
CF | > E 		
CF | 		
CF | You pass through the creaky turnstile. 		
CF | 		
CF | Midway Entrance 		
CF | To the west is the turnstile exit from the midway, which continues 		
CF | east. The side of the big top borders on the north. A soiled, sagging 		
CF | banner beckons south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Midway of Midway Score: 10, Turns: 429 		
CF | > 		
CF | > E 		
CF | 		
CF | Midway of Midway 		
CF | This is about midway along the midway. Your eyes soak in the lavishly 		
CF | painted sideshow fronts -- Andrew Jenny's to the south and Rimshaw's 		
CF | to the north. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e. n" 		
CF ] West Half of Fat Lady Score: 10, Turns: 431 		
CF | > 		
CF | > E. N 		
CF | 		
CF | Far End of Midway 		
CF | You've reached the far end of the midway. A sideshow front to the 		
CF | north advertises the "827 Pounds of Feminine Charm" that is Tina. 		
CF | 		
CF | West Half of Fat Lady 		
CF | Dominating this once spacious room, geographic in her enormity, 		
CF | mountainous in her irreducibility, the fat lady sits (though no chair 		
CF | is visible) breathtakingly to the east. Paths around the attraction 		
CF | lead northeast and southeast. The exit is south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "drop taft" 		
CF ] West Half of Fat Lady Score: 10, Turns: 432 		
CF | > 		
CF | > DROP TAFT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "show taft to lady" 		
CF ] West Half of Fat Lady Score: 10, Turns: 433 		
CF | > 		
CF | > SHOW TAFT TO LADY 		
CF | 		
CF | She doesn't seem to notice you with that radio in her ear. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get taft. ne." 		
CF ] East Half of Fat Lady Score: 10, Turns: 435 		
CF | > 		
CF | > GET TAFT. NE. 		
CF | 		
CF | Taken. 		
CF | 		
CF | It's a long haul, the scenery changing little. Eventually you arrive 		
CF | at ... 		
CF | 		
CF | East Half of Fat Lady 		
CF | The fat lady sits (though no chair is visible) breathtakingly to the 		
CF | west. Paths around the attraction lead northwest and southwest. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "show taft to lady" 		
CF ] East Half of Fat Lady Score: 10, Turns: 436 		
CF | > 		
CF | > SHOW TAFT TO LADY 		
CF | 		
CF | She appears oblivious to both sight and sound. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "drop taft" 		
CF ] East Half of Fat Lady Score: 10, Turns: 437 		
CF | > 		
CF | > DROP TAFT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "show taft to lady" 		
CF ] East Half of Fat Lady Score: 10, Turns: 438 		
CF | > 		
CF | > SHOW TAFT TO LADY 		
CF | 		
CF | She appears oblivious to both sight and sound. 		
CF | 		
CF | > 		DavidW asks, "Touch her?"
Perry says (to ClubFloyd), "touch sense" 		
CF ] East Half of Fat Lady Score: 10, Turns: 438 		
CF | > 		
CF | > TOUCH SENSE 		
CF | 		
CF | [I don't know the word "sense."] 		
CF | 		
CF | > 		Perry says, "Ha. I was thinking about making a five-sense puzzle joke."
		Perry says, "Thanks brain"
Perry says (to ClubFloyd), "touch lady" 		
CF ] East Half of Fat Lady Score: 10, Turns: 439 		
CF | > 		
CF | > TOUCH LADY 		
CF | 		
CF | Fiddling with the fat lady accomplishes nothing. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask lady about taft" 		
CF ] East Half of Fat Lady Score: 10, Turns: 440 		
CF | > 		
CF | > ASK LADY ABOUT TAFT 		
CF | 		
CF | She appears oblivious to both sight and sound. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "stand on taft" 		
CF ] East Half of Fat Lady Score: 10, Turns: 441 		
CF | > 		
CF | > STAND ON TAFT 		
CF | 		
CF | Useless. Utterly useless. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get taft" 		
CF ] East Half of Fat Lady Score: 10, Turns: 442 		
CF | > 		
CF | > GET TAFT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] East Half of Fat Lady Score: 10, Turns: 443 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a figure of President Taft, a stool, a fiberglass pole, a 		
CF | clown mask, a gorilla suit, your ticket and $12.81 to your name. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "vault on lady" 		
CF ] East Half of Fat Lady Score: 10, Turns: 444 		
CF | > 		
CF | > VAULT ON LADY 		
CF | 		
CF | You carefully mark off the steps leading up to the fat lady but, right 		
CF | before the approach, you're psyched out by the image of yourself in a 		
CF | full body-cast. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Perry!"
Perry says (to ClubFloyd), ";'leading up to the fat lady butt'" 		
CF ] East Half of Fat Lady Score: 10, Turns: 444 		
CF | > 		
CF | > ;'LEADING UP TO THE FAT LADY BUTT' 		
CF | 		
CF | [I don't know the word ";'leading."] 		
CF | 		
CF | > 		DavidW asks, "So maybe you need something smelly?"
		Perry says, "'leading up to the fat lady butt'"
		Perry says, "oh sorry, 'but'."
Perry says (to ClubFloyd), "i" 		
CF ] East Half of Fat Lady Score: 10, Turns: 445 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a figure of President Taft, a stool, a fiberglass pole, a 		
CF | clown mask, a gorilla suit, your ticket and $12.81 to your name. 		
CF | 		
CF | > 		Perry says, "Animals make smelly things..."
Perry says (to ClubFloyd), "nw" 		
CF ] West Half of Fat Lady Score: 10, Turns: 446 		
CF | > 		
CF | > NW 		
CF | 		
CF | It's a long haul, the scenery changing little. Eventually you arrive 		
CF | at ... 		
CF | 		
CF | West Half of Fat Lady 		
CF | Dominating this once spacious room, geographic in her enormity, 		
CF | mountainous in her irreducibility, the fat lady sits (though no chair 		
CF | is visible) breathtakingly to the east. Paths around the attraction 		
CF | lead northeast and southeast. The exit is south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Far End of Midway Score: 10, Turns: 447 		
CF | > 		
CF | > S 		
CF | 		
CF | Far End of Midway 		
CF | You've reached the far end of the midway. A sideshow front to the 		
CF | north advertises the "827 Pounds of Feminine Charm" that is Tina. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Midway of Midway Score: 10, Turns: 448 		
CF | > 		
CF | > W 		
CF | 		
CF | Midway of Midway 		
CF | This is about midway along the midway. Your eyes soak in the lavishly 		
CF | painted sideshow fronts -- Andrew Jenny's to the south and Rimshaw's 		
CF | to the north. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 449 		
CF | > 		
CF | > S 		
CF | 		
CF | Jennifer's Boudoir 		
CF | This is a cozy little drawing room where guests are received. On the 		
CF | gloomy west side of the room, a spiral staircase leads upward. 		
CF | 		
CF | Andrew Jenny is the attraction of this sideshow. He appears 		
CF | standoffish, she's looking bored. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "drop taft" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 450 		
CF | > 		
CF | > DROP TAFT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "hide behind taft" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 451 		
CF | > 		
CF | > HIDE BEHIND TAFT 		
CF | 		
CF | Complete waste of time. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 452 		
CF | > 		
CF | > U 		
CF | 		
CF | Andrew goose-steps to a position in front of the spiral staircase, 		
CF | dragging Jenny's high heel across the ground. There Andrew stands 		
CF | blocking your way up. Stiffly, he pats his holster a couple of times 		
CF | and you hear its leather crinkle. 		
CF | 		
CF | > 		Perry says, "Nailed it"
Perry says (to ClubFloyd), "get taft" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 453 		
CF | > 		
CF | > GET TAFT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask jenny about lady" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 454 		
CF | > 		
CF | > ASK JENNY ABOUT LADY 		
CF | 		
CF | A long silence tells you that Jenny isn't interested in talking about 		
CF | the fat lady. 		
CF | 		
CF | > 		DavidW says, "Like, if she's oblivious to sight and sound, then taste, smell, or touch must be used instead."
Perry says (to ClubFloyd), "ask jenny about andrew" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 455 		
CF | > 		
CF | > ASK JENNY ABOUT ANDREW 		
CF | 		
CF | She sighs. "Mr. Tough Guy, huh? Deep down he's not really this mean. 		
CF | Just don't get on his bad side, honey." 		
CF | 		
CF | > 		Perry says, "Yeah."
Perry says (to ClubFloyd), "ask andrew about jenny" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 456 		
CF | > 		
CF | > ASK ANDREW ABOUT JENNY 		
CF | 		
CF | Andrew turns sarcastic. "My 'better' half -- ugh! Well ... can't live 		
CF | with 'er, can't live without 'er." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask andrew about jenny" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 457 		
CF | > 		
CF | > ASK ANDREW ABOUT JENNY 		
CF | 		
CF | Andrew turns sarcastic. "My 'better' half -- ugh! Well ... can't live 		
CF | with 'er, can't live without 'er." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask andrew about divorce" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 457 		
CF | > 		
CF | > ASK ANDREW ABOUT DIVORCE 		
CF | 		
CF | [I don't know the word "divorce."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask andrew about marriage" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 457 		
CF | > 		
CF | > ASK ANDREW ABOUT MARRIAGE 		
CF | 		
CF | [I don't know the word "marriage."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask andrew about circus" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 458 		
CF | > 		
CF | > ASK ANDREW ABOUT CIRCUS 		
CF | 		
CF | A long silence tells you that Andrew isn't interested in talking about 		
CF | the circus. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask andrew about staircase" 		
CF ] Jennifer's Boudoir Score: 10, Turns: 459 		
CF | > 		
CF | > ASK ANDREW ABOUT STAIRCASE 		
CF | 		
CF | A long silence tells you that Andrew isn't interested in talking about 		
CF | the spiral staircase. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Midway of Midway Score: 10, Turns: 460 		
CF | > 		
CF | > N 		
CF | 		
CF | Midway of Midway 		
CF | This is about midway along the midway. Your eyes soak in the lavishly 		
CF | painted sideshow fronts -- Andrew Jenny's to the south and Rimshaw's 		
CF | to the north. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 461 		
CF | > 		
CF | > N 		
CF | 		
CF | Hypnotist's Parlor 		
CF | The parlor, with its tufted black leather sofa, softly lighted 		
CF | chandelier and darkly varnished paneling strives for a subdued 		
CF | turn-of-the-century motif and is purposefully dimmed -- thus setting 		
CF | the mood for conveyance, for squinting. 		
CF | 		
CF | Standing here, attired in an immaculate black tuxedo, is none other 		
CF | than Rimshaw himself. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask rimshaw about lady" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 462 		
CF | > 		
CF | > ASK RIMSHAW ABOUT LADY 		
CF | 		
CF | Rimshaw the Incomparable draws his hand to his forehead, closes his 		
CF | eyes, meditates a moment, then offers, "About the fat lady it is 		
CF | impossible for me to soothsay." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Midway of Midway Score: 10, Turns: 463 		
CF | > 		
CF | > S 		
CF | 		
CF | Midway of Midway 		
CF | This is about midway along the midway. Your eyes soak in the lavishly 		
CF | painted sideshow fronts -- Andrew Jenny's to the south and Rimshaw's 		
CF | to the north. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Midway Entrance Score: 10, Turns: 464 		
CF | > 		
CF | > W 		
CF | 		
CF | Midway Entrance 		
CF | To the west is the turnstile exit from the midway, which continues 		
CF | east. The side of the big top borders on the north. A soiled, sagging 		
CF | banner beckons south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Menagerie Score: 10, Turns: 465 		
CF | > 		
CF | > S 		
CF | 		
CF | Menagerie 		
CF | This scrawny patch of dirt offers a square cage on its west side; an 		
CF | open tent giving off a dank, earthy smell on its east side; and a 		
CF | well-worn path along the tent to the southeast. A soiled, sagging 		
CF | banner beckons north. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l e" 		
CF ] Menagerie Score: 10, Turns: 466 		
CF | > 		
CF | > L E 		
CF | 		
CF | Menagerie 		
CF | This scrawny patch of dirt offers a square cage on its west side; an 		
CF | open tent giving off a dank, earthy smell on its east side; and a 		
CF | well-worn path along the tent to the southeast. A soiled, sagging 		
CF | banner beckons north. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "sniff" 		
CF ] Menagerie Score: 10, Turns: 467 		
CF | > 		
CF | > SNIFF 		
CF | 		
CF | You smell nothing unusual. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "drop taft. hide behind taft" 		
CF ] Menagerie Score: 10, Turns: 469 		
CF | > 		
CF | > DROP TAFT. HIDE BEHIND TAFT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | Not in the least bit helpful. 		
CF | 		
CF | The slow-moving sound of massive chains from inside the tent is heard. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get taft" 		
CF ] Menagerie Score: 10, Turns: 470 		
CF | > 		
CF | > GET TAFT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen to chains" 		
CF ] Menagerie Score: 10, Turns: 471 		
CF | > 		
CF | > LISTEN TO CHAINS 		
CF | 		
CF | At the moment, the massive chain makes no sound. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z" 		
CF ] Menagerie Score: 10, Turns: 474 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen to chains" 		
CF ] Menagerie Score: 10, Turns: 475 		
CF | > 		
CF | > LISTEN TO CHAINS 		
CF | 		
CF | At the moment, the massive chain makes no sound. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen to chains" 		
CF ] Menagerie Score: 10, Turns: 476 		
CF | > 		
CF | > LISTEN TO CHAINS 		
CF | 		
CF | At the moment, the massive chain makes no sound. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen to chains" 		
CF ] Menagerie Score: 10, Turns: 477 		
CF | > 		
CF | > LISTEN TO CHAINS 		
CF | 		
CF | At the moment, the massive chain makes no sound. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen to chains" 		
CF ] Menagerie Score: 10, Turns: 478 		
CF | > 		
CF | > LISTEN TO CHAINS 		
CF | 		
CF | At the moment, the massive chain makes no sound. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen to chains" 		
CF ] Menagerie Score: 10, Turns: 479 		
CF | > 		
CF | > LISTEN TO CHAINS 		
CF | 		
CF | At the moment, the massive chain makes no sound. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z" 		
CF ] Menagerie Score: 10, Turns: 482 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z" 		
CF ] Menagerie Score: 10, Turns: 485 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z" 		
CF ] Menagerie Score: 10, Turns: 488 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z" 		
CF ] Menagerie Score: 10, Turns: 491 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z" 		
CF ] Menagerie Score: 10, Turns: 494 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The slow-moving sound of massive chains from inside the tent is heard. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen to chains" 		
CF ] Menagerie Score: 10, Turns: 495 		
CF | > 		
CF | > LISTEN TO CHAINS 		
CF | 		
CF | At the moment, the massive chain makes no sound. 		
CF | 		
CF | > 		Perry says, "Odd"
Perry says (to ClubFloyd), "w" 		
CF ] Menagerie Score: 10, Turns: 496 		
CF | > 		
CF | > W 		
CF | 		
CF | The cage door is closed. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l in cage" 		
CF ] Menagerie Score: 10, Turns: 497 		
CF | > 		
CF | > L IN CAGE 		
CF | 		
CF | Peering into the cage, you observe a gargantuan and thoroughly bored 		
CF | gorilla sitting on a helter-skelter bed of straw. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l under cage" 		
CF ] Menagerie Score: 10, Turns: 498 		
CF | > 		
CF | > L UNDER CAGE 		
CF | 		
CF | Below the surface of the cage floor there appears to be a rectangular 		
CF | compartment of sorts. 		
CF | 		
CF | The slow-moving sound of massive chains from inside the tent is heard. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l compartment" 		
CF ] Menagerie Score: 10, Turns: 499 		
CF | > 		
CF | > L COMPARTMENT 		
CF | 		
CF | Use prepositions to indicate precisely what you want to do: LOOK AT 		
CF | the object, LOOK INSIDE it, LOOK UNDER it, etc. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at compartment" 		
CF ] Menagerie Score: 10, Turns: 500 		
CF | > 		
CF | > L AT COMPARTMENT 		
CF | 		
CF | You see nothing interesting about the compartment. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open compartment" 		
CF ] Menagerie Score: 10, Turns: 501 		
CF | > 		
CF | > OPEN COMPARTMENT 		
CF | 		
CF | You can see no openings to the compartment. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pull compartment" 		
CF ] Menagerie Score: 10, Turns: 502 		
CF | > 		
CF | > PULL COMPARTMENT 		
CF | 		
CF | Pulling the compartment doesn't do anything. 		
CF | 		
CF | The slow-moving sound of massive chains from inside the tent is heard. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push compartment" 		
CF ] Menagerie Score: 10, Turns: 503 		
CF | > 		
CF | > PUSH COMPARTMENT 		
CF | 		
CF | Pushing the compartment has no desirable effect. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "hit compartment" 		
CF ] Menagerie Score: 10, Turns: 504 		
CF | > 		
CF | > HIT COMPARTMENT 		
CF | 		
CF | Nice try. 		
CF | 		
CF | The slow-moving sound of massive chains from inside the tent is heard. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] Menagerie Score: 10, Turns: 505 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a figure of President Taft, a stool, a fiberglass pole, a 		
CF | clown mask, a gorilla suit, your ticket and $12.81 to your name. 		
CF | 		
CF | > 		Perry says, "Wat."
Perry says (to ClubFloyd), "l in compartment" 		
CF ] Menagerie Score: 10, Turns: 506 		
CF | > 		
CF | > L IN COMPARTMENT 		
CF | 		
CF | You can see no openings to the compartment. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get compartment" 		
CF ] Menagerie Score: 10, Turns: 507 		
CF | > 		
CF | > GET COMPARTMENT 		
CF | 		
CF | Absolutely insane. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pry open compartment" 		
CF ] Menagerie Score: 10, Turns: 507 		
CF | > 		
CF | > PRY OPEN COMPARTMENT 		
CF | 		
CF | [You used the word "open" in a way that I don't understand.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pry compartment" 		
CF ] Menagerie Score: 10, Turns: 508 		
CF | > 		
CF | > PRY COMPARTMENT 		
CF | 		
CF | You can see no openings to the compartment. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l in cage" 		
CF ] Menagerie Score: 10, Turns: 509 		
CF | > 		
CF | > L IN CAGE 		
CF | 		
CF | Peering into the cage, you observe a gargantuan and thoroughly bored 		
CF | gorilla sitting on a helter-skelter bed of straw. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l ground" 		
CF ] Menagerie Score: 10, Turns: 510 		
CF | > 		
CF | > L GROUND 		
CF | 		
CF | Use prepositions to indicate precisely what you want to do: LOOK AT 		
CF | the object, LOOK INSIDE it, LOOK UNDER it, etc. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at ground" 		
CF ] Menagerie Score: 10, Turns: 511 		
CF | > 		
CF | > L AT GROUND 		
CF | 		
CF | You see nothing extraordinary about the ground. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l under tent" 		
CF ] Menagerie Score: 10, Turns: 512 		
CF | > 		
CF | > L UNDER TENT 		
CF | 		
CF | There's nothing eye-catching under the tent. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push cage" 		
CF ] Menagerie Score: 10, Turns: 513 		
CF | > 		
CF | > PUSH CAGE 		
CF | 		
CF | Pushing the cage has no desirable effect. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l under compartment" 		
CF ] Menagerie Score: 10, Turns: 514 		
CF | > 		
CF | > L UNDER COMPARTMENT 		
CF | 		
CF | There's nothing eye-catching under the compartment. 		
CF | 		
CF | The slow-moving sound of massive chains from inside the tent is heard. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Menagerie Score: 10, Turns: 515 		
CF | > 		
CF | > L 		
CF | 		
CF | Menagerie 		
CF | This scrawny patch of dirt offers a square cage on its west side; an 		
CF | open tent giving off a dank, earthy smell on its east side; and a 		
CF | well-worn path along the tent to the southeast. A soiled, sagging 		
CF | banner beckons north. 		
CF | 		
CF | The slow-moving sound of massive chains from inside the tent is heard. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at elephant" 		
CF ] Menagerie Score: 10, Turns: 516 		
CF | > 		
CF | > L AT ELEPHANT 		
CF | 		
CF | Behind two soulful eyes, gleaming white tusks, and lush palm-like ears 		
CF | stands the huge gray elephantine bulk that is Hannibal of the Jungle. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Menagerie Score: 10, Turns: 517 		
CF | > 		
CF | > E 		
CF | 		
CF | With upraised tusks and flailing trunk, the elephant backs you off. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "sneak east" 		
CF ] Menagerie Score: 10, Turns: 517 		
CF | > 		
CF | > SNEAK EAST 		
CF | 		
CF | [I don't know the word "sneak."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "crawl east" 		
CF ] Menagerie Score: 10, Turns: 518 		
CF | > 		
CF | > CRAWL EAST 		
CF | 		
CF | With upraised tusks and flailing trunk, the elephant backs you off. 		
CF | 		
CF | > 		Perry goes to skim feelies.
Jacqueline says (to ClubFloyd), "i" 		
CF ] Menagerie Score: 10, Turns: 519 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a figure of President Taft, a stool, a fiberglass pole, a 		
CF | clown mask, a gorilla suit, your ticket and $12.81 to your name. 		
CF | 		
CF | > 		Jacqueline asks, "We didn't walk the rope yet, right?"
		Perry says, "Correct"
		DavidW says, "No, we keep losing the pole when climbing the ladder."
		Jacqueline says, "That would open up some more map, presumably. Maybe just one location but given that it takes a puzzle to get there it seems--- oh."
		Jacqueline says, "I missed that bit."
		Jacqueline says, "Possibly multiple times. Sorry."
Perry says (to ClubFloyd), ";"Using only a bullwhip and chair, the fearless trainer masters the savage beasts"" 		
CF ] Menagerie Score: 10, Turns: 519 		
CF | > 		
CF | > ;"USING ONLY A BULLWHIP AND CHAIR, THE FEARLESS TRAINER MASTE 		
CF | 		
CF | [I don't know the word ";."] 		
CF | 		
CF | > 		Perry says, ""Using only a bullwhip and chair, the fearless trainer masters the savage beasts""
		Jacqueline asks, "Is it because we have too many things?"
		DavidW says, "There seems to be three things we can ask Rimshaw to do: hypnotize us, read our bumps, or read our hand."
		Perry asks, "Our BUMPS?"
		Jacqueline says, "On our head."
		DavidW says, "Head bumps"
		Perry exclaims, "I don't want him reading our head bumps!"
		Jacqueline says, "It's a whole thing. Like monkeys on backs."
		Perry says, "Is not."
Perry says (to ClubFloyd), "hold chair at elephant" 		
CF ] Menagerie Score: 10, Turns: 519 		
CF | > 		
CF | > HOLD CHAIR AT ELEPHANT 		
CF | 		
CF | [That sentence isn't one I recognize.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "point chair at elephant" 		
CF ] Menagerie Score: 10, Turns: 519 		
CF | > 		
CF | > POINT CHAIR AT ELEPHANT 		
CF | 		
CF | [I don't know the word "point."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "show chair to elephant" 		
CF ] Menagerie Score: 10, Turns: 519 		
CF | > 		
CF | > SHOW CHAIR TO ELEPHANT 		
CF | 		
CF | [You can't see any chair here.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "show stool to elephant" 		
CF ] Menagerie Score: 10, Turns: 520 		
CF | > 		
CF | > SHOW STOOL TO ELEPHANT 		
CF | 		
CF | With its lazy trunk, the bull grasps the stool and flings it in your 		
CF | direction. 		
CF | 		
CF | > 		Knight_Otu read head bumps... "We're cats!"
Perry says (to ClubFloyd), "l" 		
CF ] Menagerie Score: 10, Turns: 521 		
CF | > 		
CF | > L 		
CF | 		
CF | Menagerie 		
CF | This scrawny patch of dirt offers a square cage on its west side; an 		
CF | open tent giving off a dank, earthy smell on its east side; and a 		
CF | well-worn path along the tent to the southeast. A soiled, sagging 		
CF | banner beckons north. 		
CF | 		
CF | There's a stool here. 		
CF | 		
CF | The slow-moving sound of massive chains from inside the tent is heard. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] Menagerie Score: 10, Turns: 522 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a figure of President Taft, a fiberglass pole, a clown mask, 		
CF | a gorilla suit, your ticket and $12.81 to your name. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "show taft to elephant" 		
CF ] Menagerie Score: 10, Turns: 523 		
CF | > 		
CF | > SHOW TAFT TO ELEPHANT 		
CF | 		
CF | With its lazy trunk, the bull grasps the figure of President Taft and 		
CF | flings it behind itself. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "show pole to elephant" 		
CF ] Menagerie Score: 10, Turns: 524 		
CF | > 		
CF | > SHOW POLE TO ELEPHANT 		
CF | 		
CF | With its lazy trunk, the bull grasps the fiberglass pole and flings it 		
CF | in your direction. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "show all to elephant" 		
CF ] Menagerie Score: 10, Turns: 524 		
CF | > 		
CF | > SHOW ALL TO ELEPHANT 		
CF | 		
CF | [You can't use multiple direct objects with "show."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get all" 		
CF ] Menagerie Score: 10, Turns: 525 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | fiberglass pole: Taken. 		
CF | stool: Taken. 		
CF | 		
CF | > 		Perry says, "Wait. IT STOLE TAFT"
Perry says (to ClubFloyd), "l" 		
CF ] Menagerie Score: 10, Turns: 526 		
CF | > 		
CF | > L 		
CF | 		
CF | Menagerie 		
CF | This scrawny patch of dirt offers a square cage on its west side; an 		
CF | open tent giving off a dank, earthy smell on its east side; and a 		
CF | well-worn path along the tent to the southeast. A soiled, sagging 		
CF | banner beckons north. 		
CF | 		
CF | > 		DavidW says, "I'm almost certain we need a mouse for the elephant."
Perry says (to ClubFloyd), "show pole to elephant" 		
CF ] Menagerie Score: 10, Turns: 527 		
CF | > 		
CF | > SHOW POLE TO ELEPHANT 		
CF | 		
CF | With its lazy trunk, the bull grasps the fiberglass pole and flings it 		
CF | in your direction. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "show pole to elephant" 		
CF ] Menagerie Score: 10, Turns: 528 		
CF | > 		
CF | > SHOW POLE TO ELEPHANT 		
CF | 		
CF | That's easy for you to say since you don't even have the fiberglass 		
CF | pole. 		
CF | 		
CF | The slow-moving sound of massive chains from inside the tent is heard. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get pole. show pole to elephant" 		
CF ] Menagerie Score: 10, Turns: 530 		
CF | > 		
CF | > GET POLE. SHOW POLE TO ELEPHANT 		
CF | 		
CF | Taken. 		
CF | 		
CF | With its lazy trunk, the bull grasps the fiberglass pole and flings it 		
CF | behind itself. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push restore" 		
CF ] Menagerie Score: 10, Turns: 530 		
CF | > 		
CF | > PUSH RESTORE 		
CF | 		
CF | [You used the word "restore" in a way that I don't understand.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "RESTORE" 		
Perry says (to ClubFloyd), "cf16" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] In the Wings Score: 10, Turns: 355 		
CF | > RESTOREOk. 		
CF | 		
CF | > 		Perry says, "likely."
Perry says (to ClubFloyd), "i" 		
CF ] In the Wings Score: 10, Turns: 356 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a gorilla suit, a stool, a fiberglass pole, a clown mask, 		
CF | your ticket and $12.81 to your name. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Connection Score: 10, Turns: 357 		
CF | > 		
CF | > S 		
CF | 		
CF | You emerge into the warm night air of summer. 		
CF | 		
CF | Connection 		
CF | This area of matted-down crabgrass lies between the vaulted big top 		
CF | entrance to the north and the enticements of the midway to the east, 		
CF | where a sagging banner hangs crookedly above a turnstile. There is a 		
CF | drinking fountain near the side wall of the tent. You can enter the 		
CF | night to the west and south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Beside the Big Top Score: 10, Turns: 358 		
CF | > 		
CF | > W 		
CF | 		
CF | Beside the Big Top 		
CF | You're standing next to the big top, which is gently flapping in the 		
CF | warm breeze. 		
CF | 		
CF | About waist-high, a barred passage for wild animals extends several 		
CF | yards out from the big top. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Beside the Big Top Score: 10, Turns: 359 		
CF | > 		
CF | > W 		
CF | 		
CF | It's too dark and unfamiliar out there. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Back Yard Score: 10, Turns: 360 		
CF | > 		
CF | > S 		
CF | 		
CF | Back Yard 		
CF | You're standing in front of the turnstile entrance to a fenced-in 		
CF | area, which is south. To the west stands a droopy tent, and the field 		
CF | continues north and east. 		
CF | 		
CF | Adjacent to the turnstile to your south is a vertical cage. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Inside Prop Tent Score: 10, Turns: 361 		
CF | > 		
CF | > W 		
CF | 		
CF | Inside Prop Tent 		
CF | This dimly lighted tent houses a ragtag collection of outrageous props 		
CF | and wacky devices, including a midget automobile that's garaged in 		
CF | here. 		
CF | 		
CF | President William Howard Taft is here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get taft" 		
CF ] Inside Prop Tent Score: 10, Turns: 362 		
CF | > 		
CF | > GET TAFT 		
CF | 		
CF | Taft wobbles slightly, revealing himself to be nothing but a cardboard 		
CF | character, a mere prop. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get taft" 		
CF ] Inside Prop Tent Score: 10, Turns: 363 		
CF | > 		
CF | > GET TAFT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Back Yard Score: 10, Turns: 364 		
CF | > 		
CF | > E 		
CF | 		
CF | Back Yard 		
CF | You're standing in front of the turnstile entrance to a fenced-in 		
CF | area, which is south. To the west stands a droopy tent, and the field 		
CF | continues north and east. 		
CF | 		
CF | Adjacent to the turnstile to your south is a vertical cage. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Beside the Big Top Score: 10, Turns: 365 		
CF | > 		
CF | > N 		
CF | 		
CF | Beside the Big Top 		
CF | You're standing next to the big top, which is gently flapping in the 		
CF | warm breeze. 		
CF | 		
CF | About waist-high, a barred passage for wild animals extends several 		
CF | yards out from the big top. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Connection Score: 10, Turns: 366 		
CF | > 		
CF | > E 		
CF | 		
CF | Connection 		
CF | This area of matted-down crabgrass lies between the vaulted big top 		
CF | entrance to the north and the enticements of the midway to the east, 		
CF | where a sagging banner hangs crookedly above a turnstile. There is a 		
CF | drinking fountain near the side wall of the tent. You can enter the 		
CF | night to the west and south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put ticket in turnstile" 		
CF ] Connection Score: 10, Turns: 367 		
CF | > 		
CF | > PUT TICKET IN TURNSTILE 		
CF | 		
CF | You feed your ticket into the slot and hear all kinds of internal 		
CF | computations being made, then the ticket rolls out into your hand. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Midway Entrance Score: 10, Turns: 368 		
CF | > 		
CF | > E 		
CF | 		
CF | You pass through the creaky turnstile. 		
CF | 		
CF | Midway Entrance 		
CF | To the west is the turnstile exit from the midway, which continues 		
CF | east. The side of the big top borders on the north. A soiled, sagging 		
CF | banner beckons south. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Midway of Midway Score: 10, Turns: 369 		
CF | > 		
CF | > E 		
CF | 		
CF | Midway of Midway 		
CF | This is about midway along the midway. Your eyes soak in the lavishly 		
CF | painted sideshow fronts -- Andrew Jenny's to the south and Rimshaw's 		
CF | to the north. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 370 		
CF | > 		
CF | > N 		
CF | 		
CF | Hypnotist's Parlor 		
CF | The parlor, with its tufted black leather sofa, softly lighted 		
CF | chandelier and darkly varnished paneling strives for a subdued 		
CF | turn-of-the-century motif and is purposefully dimmed -- thus setting 		
CF | the mood for conveyance, for squinting. 		
CF | 		
CF | Standing here, attired in an immaculate black tuxedo, is none other 		
CF | than Rimshaw himself. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask rimshaw to hypnotize us" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 370 		
CF | > 		
CF | > ASK RIMSHAW TO HYPNOTIZE US 		
CF | 		
CF | [I don't know the word "us."] 		
CF | 		
CF | > 		Perry says, "Ha."
Perry says (to ClubFloyd), "ask rimshaw to hypnotize me" 		
CF ] Standing Room Only Score: 10, Turns: 371 		
CF | > 		
CF | > ASK RIMSHAW TO HYPNOTIZE ME 		
CF | 		
CF | You settle into the tufted leather sofa and Rimshaw the Incomparable 		
CF | approaches you purposefully. Poised in front of you, the hypnotist 		
CF | points both of his hands' tension-filled fingers at you and commands, 		
CF | "RE-LAX!!! Now count backward slowly from 100." 		
CF | 		
CF | With transcendental calm you begin mouthing the words one hundred, 		
CF | ninety-nine, ninety-eight ... 		
CF | 		
CF | Your mind begins to drift back, back, back into the most recently 		
CF | forgotten past ... 		
CF | 		
CF | Standing Room Only 		
CF | You're in the "blues," sitting high above the arena floor. You know 		
CF | the exit from the grandstand to be vaguely eastward and down. All 		
CF | around you the crowd is in a state of pandemonium. 		
CF | 		
CF | > 		Perry says, "Well well."
Perry says (to ClubFloyd), "l at crowd" 		
CF ] Standing Room Only Score: 10, Turns: 372 		
CF | > 		
CF | > L AT CROWD 		
CF | 		
CF | Each member appears to have been born precisely one minute apart from 		
CF | the next. 		
CF | 		
CF | You hear a loud growl nearby. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen" 		
CF ] Standing Room Only Score: 10, Turns: 372 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | [What do you want to listen to?] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "growl" 		
CF ] Standing Room Only Score: 10, Turns: 373 		
CF | > 		
CF | > GROWL 		
CF | 		
CF | "Rrrrr...grrrrr." 		
CF | 		
CF | You hear a loud roar nearby. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait" 		
CF ] Standing Room Only Score: 10, Turns: 374 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | Time passes... 		
CF | 		
CF | You realize the noise is your own stomach. 		
CF | 		
CF | > 		Perry says, "Good gag."
Perry says (to ClubFloyd), "i" 		
CF ] Standing Room Only Score: 10, Turns: 375 		
CF | > 		
CF | > I 		
CF | 		
CF | You have $18.41 to your name. 		
CF | 		
CF | A hawker appears at the west end of your row, calling out in a 		
CF | sing-song manner, "Get your popcorn here. Get your yogurt here." 		
CF | 		
CF | > 		Perry says, "Before we had $12.81."
Perry says (to ClubFloyd), "wait" 		
CF ] Standing Room Only Score: 10, Turns: 376 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | Time passes... 		
CF | 		
CF | Trudging upward, the hawker disappears into the crowd. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z" 		
CF ] Standing Room Only Score: 10, Turns: 379 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z" 		
CF ] Standing Room Only Score: 10, Turns: 382 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z" 		
CF ] Standing Room Only Score: 10, Turns: 385 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z" 		
CF ] Standing Room Only Score: 10, Turns: 388 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Standing Room Only Score: 10, Turns: 389 		
CF | > 		
CF | > E 		
CF | 		
CF | But you are seated. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Standing Room Only Score: 10, Turns: 390 		
CF | > 		
CF | > L 		
CF | 		
CF | Standing Room Only 		
CF | You're in the "blues," sitting high above the arena floor. You know 		
CF | the exit from the grandstand to be vaguely eastward and down. All 		
CF | around you the crowd is in a state of pandemonium. 		
CF | 		
CF | A hawker appears at the west end of your row, calling out in a 		
CF | sing-song manner, "Get your tofu here. Get your peanuts here." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "buy tofu" 		
CF ] Standing Room Only Score: 10, Turns: 391 		
CF | > 		
CF | > BUY TOFU 		
CF | 		
CF | The hawker can barely hear you above the crowd noise. He flashes one 		
CF | finger, then eight fingers, then five fingers at you, and gestures to 		
CF | pass the money through the crowd. 		
CF | 		
CF | > 		DavidW says, "So we bought something."
Perry says (to ClubFloyd), "give $1.85 to crowd" 		
CF ] Standing Room Only Score: 10, Turns: 392 		
CF | > 		
CF | > GIVE $1.85 TO CROWD 		
CF | 		
CF | Your $1.85 is passed from hand to hand all the way down the row. As 		
CF | the hawker pockets your money, he's suddenly engulfed by the crowd, 		
CF | which erupts into a standing ovation. The state of riot panic 		
CF | continues for several anxious moments. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z" 		
CF ] Standing Room Only Score: 10, Turns: 393 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The audience settles back down to a state of pandemonium. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Standing Room Only Score: 10, Turns: 394 		
CF | > 		
CF | > L 		
CF | 		
CF | Standing Room Only 		
CF | You're in the "blues," sitting high above the arena floor. You know 		
CF | the exit from the grandstand to be vaguely eastward and down. All 		
CF | around you the crowd is in a state of pandemonium. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l at arena" 		
CF ] Standing Room Only Score: 10, Turns: 395 		
CF | > 		
CF | > L AT ARENA 		
CF | 		
CF | Standing Room Only 		
CF | You're in the "blues," sitting high above the arena floor. You know 		
CF | the exit from the grandstand to be vaguely eastward and down. All 		
CF | around you the crowd is in a state of pandemonium. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] Standing Room Only Score: 10, Turns: 396 		
CF | > 		
CF | > I 		
CF | 		
CF | You have $16.56 to your name. 		
CF | 		
CF | > 		Perry says, "Where's my tofu"
Perry says (to ClubFloyd), "l at floor" 		
CF ] Standing Room Only Score: 10, Turns: 397 		
CF | > 		
CF | > L AT FLOOR 		
CF | 		
CF | You see nothing extraordinary about the ground. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "watch" 		
CF ] Standing Room Only Score: 10, Turns: 397 		
CF | > 		
CF | > WATCH 		
CF | 		
CF | [What do you want to watch?] 		
CF | 		
CF | > 		Knight_Otu says, "Lost in the crowd."
		Perry exclaims, "We're going to break time!"
Perry says (to ClubFloyd), "stand" 		
CF ] Standing Room Only Score: 10, Turns: 398 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You see nothing special about the grandstand. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "stand" 		
CF ] Standing Room Only Score: 10, Turns: 399 		
CF | > 		
CF | > STAND 		
CF | 		
CF | As you rise, your row scrunches into the empty space. 		
CF | 		
CF | The bank of people above you shouts, in chorus, "Move it!" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait" 		
CF ] Standing Room Only Score: 10, Turns: 402 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The bank of people above you shouts, in chorus, "We can't see!" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait" 		
CF ] Standing Room Only Score: 10, Turns: 403 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | Time passes... 		
CF | 		
CF | A hawker appears at the west end of your row, calling out in a 		
CF | sing-song manner, "Get your cotton candy here. Get your New Coke 		
CF | here." 		
CF | 		
CF | The bank of people above you shouts, in chorus, "Hey, park it!" 		
CF | 		
CF | > 		DavidW says, "Tofu ture is naw"
Perry says (to ClubFloyd), "buy cotton candy" 		
CF ] Standing Room Only Score: 10, Turns: 404 		
CF | > 		
CF | > BUY COTTON CANDY 		
CF | 		
CF | The crowd noise completely drowns you out. 		
CF | 		
CF | The bank of people above you shouts, in chorus, "Down in front!" 		
CF | 		
CF | Trudging upward, the hawker disappears into the crowd. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z" 		
CF ] Standing Room Only Score: 10, Turns: 407 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The bank of people above you shouts, in chorus, "We can't see!" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z" 		
CF ] Standing Room Only Score: 10, Turns: 408 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | A hawker appears at the west end of your row, calling out in a 		
CF | sing-song manner, "Get your granola bars here. Get your Old Coke 		
CF | here." 		
CF | 		
CF | The bank of people above you shouts, in chorus, "Hey, park it!" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "sit" 		
CF ] Standing Room Only Score: 10, Turns: 409 		
CF | > 		
CF | > SIT 		
CF | 		
CF | "Oof! Get off of me!" 		
CF | 		
CF | Trudging downward, the hawker disappears into the crowd. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z" 		
CF ] Standing Room Only Score: 10, Turns: 410 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | A hawker appears at the west end of your row, calling out in a 		
CF | sing-song manner, "Get your Old Coke here. Get your tofu here." 		
CF | 		
CF | The bank of people above you shouts, in chorus, "Down in front!" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Standing Room Only Score: 10, Turns: 411 		
CF | > 		
CF | > E 		
CF | 		
CF | The row of legs pivots away as you scissor awkwardly past. 		
CF | 		
CF | Standing Room Only 		
CF | All around you the crowd is in a state of pandemonium. The paths of 		
CF | least resistance are up, down and west. 		
CF | 		
CF | Trudging downward, the hawker disappears into the crowd. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "id" 		
CF ] Standing Room Only Score: 10, Turns: 411 		
CF | > 		
CF | > ID 		
CF | 		
CF | [I don't know the word "id."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d" 		
CF ] Standing Room Only Score: 10, Turns: 412 		
CF | > 		
CF | > D 		
CF | 		
CF | You plow your way downward through the crowd. 		
CF | 		
CF | Standing Room Only 		
CF | All around you the crowd is in a state of pandemonium. The paths of 		
CF | least resistance are up and west. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Standing Room Only Score: 10, Turns: 413 		
CF | > 		
CF | > W 		
CF | 		
CF | The row of legs pivots away as you scissor awkwardly past. 		
CF | 		
CF | Standing Room Only 		
CF | All around you the crowd is in a state of pandemonium. The paths of 		
CF | least resistance are up and east. 		
CF | 		
CF | The bank of people above you shouts, in chorus, "Move it!" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Standing Room Only Score: 10, Turns: 414 		
CF | > 		
CF | > U 		
CF | 		
CF | You plow your way upward through the crowd. 		
CF | 		
CF | Standing Room Only 		
CF | All around you the crowd is in a state of pandemonium. The paths of 		
CF | least resistance are down and east. 		
CF | 		
CF | The bank of people above you shouts, in chorus, "We can't see!" 		
CF | 		
CF | A hawker appears at the west end of your row, calling out in a 		
CF | sing-song manner, "Get your granola bars here. Get your yogurt here." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "buy granola" 		
CF ] Standing Room Only Score: 10, Turns: 415 		
CF | > 		
CF | > BUY GRANOLA 		
CF | 		
CF | The crowd noise completely drowns you out. 		
CF | 		
CF | Trudging downward, the hawker disappears into the crowd. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Standing Room Only Score: 10, Turns: 416 		
CF | > 		
CF | > W 		
CF | 		
CF | The crowd is impenetrable to the west. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d" 		
CF ] Standing Room Only Score: 10, Turns: 417 		
CF | > 		
CF | > D 		
CF | 		
CF | You plow your way downward through the crowd. 		
CF | 		
CF | Standing Room Only 		
CF | All around you the crowd is in a state of pandemonium. The paths of 		
CF | least resistance are up and east. 		
CF | 		
CF | The bank of people above you shouts, in chorus, "Hey, park it!" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Standing Room Only Score: 10, Turns: 418 		
CF | > 		
CF | > E 		
CF | 		
CF | The row of legs pivots away as you scissor awkwardly past. 		
CF | 		
CF | Standing Room Only 		
CF | All around you the crowd is in a state of pandemonium. The paths of 		
CF | least resistance are up and west. 		
CF | 		
CF | The bank of people above you shouts, in chorus, "Move it!" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Standing Room Only Score: 10, Turns: 419 		
CF | > 		
CF | > U 		
CF | 		
CF | You plow your way upward through the crowd. 		
CF | 		
CF | Standing Room Only 		
CF | All around you the crowd is in a state of pandemonium. The paths of 		
CF | least resistance are up, down and west. 		
CF | 		
CF | The bank of people above you shouts, in chorus, "Down in front!" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Standing Room Only Score: 10, Turns: 420 		
CF | > 		
CF | > U 		
CF | 		
CF | You plow your way upward through the crowd. 		
CF | 		
CF | Standing Room Only 		
CF | All around you the crowd is in a state of pandemonium. The paths of 		
CF | least resistance are down and east. 		
CF | 		
CF | The bank of people above you shouts, in chorus, "Hey, park it!" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Standing Room Only Score: 10, Turns: 421 		
CF | > 		
CF | > E 		
CF | 		
CF | The row of legs pivots away as you scissor awkwardly past. 		
CF | 		
CF | Standing Room Only 		
CF | All around you the crowd is in a state of pandemonium. The paths of 		
CF | least resistance are down and west. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d" 		
CF ] Standing Room Only Score: 10, Turns: 422 		
CF | > 		
CF | > D 		
CF | 		
CF | You plow your way downward through the crowd. 		
CF | 		
CF | Standing Room Only 		
CF | All around you the crowd is in a state of pandemonium. The paths of 		
CF | least resistance are up, down and east. 		
CF | 		
CF | The bank of people above you shouts, in chorus, "Down in front!" 		
CF | 		
CF | A hawker appears at the west end of your row, calling out in a 		
CF | sing-song manner, "Get your New Coke here. Get your cotton candy 		
CF | here." 		
CF | 		
CF | > 		Perry says, "Hmm."
Perry says (to ClubFloyd), "w" 		
CF ] Standing Room Only Score: 10, Turns: 423 		
CF | > 		
CF | > W 		
CF | 		
CF | The crowd is impenetrable to the west. 		
CF | 		
CF | Trudging upward, the hawker disappears into the crowd. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Standing Room Only Score: 10, Turns: 424 		
CF | > 		
CF | > U 		
CF | 		
CF | You plow your way upward through the crowd. 		
CF | 		
CF | Standing Room Only 		
CF | All around you the crowd is in a state of pandemonium. The paths of 		
CF | least resistance are down and west. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Standing Room Only Score: 10, Turns: 425 		
CF | > 		
CF | > W 		
CF | 		
CF | The row of legs pivots away as you scissor awkwardly past. 		
CF | 		
CF | Standing Room Only 		
CF | All around you the crowd is in a state of pandemonium. The paths of 		
CF | least resistance are down and east. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "z" 		
CF ] Standing Room Only Score: 10, Turns: 426 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | A hawker appears at the west end of your row, calling out in a 		
CF | sing-song manner, "Get your peanuts here. Get your popcorn here." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "buy peanuts" 		
CF ] Standing Room Only Score: 10, Turns: 427 		
CF | > 		
CF | > BUY PEANUTS 		
CF | 		
CF | The crowd noise completely drowns you out. 		
CF | 		
CF | The bank of people above you shouts, in chorus, "Move it!" 		
CF | 		
CF | Trudging downward, the hawker disappears into the crowd. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] Standing Room Only Score: 10, Turns: 428 		
CF | > 		
CF | > I 		
CF | 		
CF | You have $16.56 to your name. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "sit" 		
CF ] Standing Room Only Score: 10, Turns: 429 		
CF | > 		
CF | > SIT 		
CF | 		
CF | "Oof! Get off of me!" 		
CF | 		
CF | The bank of people above you shouts, in chorus, "We can't see!" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Standing Room Only Score: 10, Turns: 430 		
CF | > 		
CF | > L 		
CF | 		
CF | Standing Room Only 		
CF | You know the exit from the grandstand to be vaguely eastward and down. 		
CF | All around you the crowd is in a state of pandemonium. The paths of 		
CF | least resistance are down and east. 		
CF | 		
CF | The bank of people above you shouts, in chorus, "Down in front!" 		
CF | 		
CF | A hawker appears at the west end of your row, calling out in a 		
CF | sing-song manner, "Get your Old Coke here. Get your cotton candy 		
CF | here." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wake" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 431 		
CF | > 		
CF | > WAKE 		
CF | 		
CF | You suddenly drift back to reality ... Rimshaw the Incomparable looks 		
CF | disappointed at your limited progress under hypnosis but he seems 		
CF | willing to try again. 		
CF | 		
CF | Hypnotist's Parlor, on the leather sofa 		
CF | The parlor, with its tufted black leather sofa, softly lighted 		
CF | chandelier and darkly varnished paneling strives for a subdued 		
CF | turn-of-the-century motif and is purposefully dimmed -- thus setting 		
CF | the mood for conveyance, for squinting. 		
CF | 		
CF | Standing here, attired in an immaculate black tuxedo, is none other 		
CF | than Rimshaw himself. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask rimshaw for hand reading" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 431 		
CF | > 		
CF | > ASK RIMSHAW FOR HAND READING 		
CF | 		
CF | [I don't know the word "reading."] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask rimshaw to read my hand" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 432 		
CF | > 		
CF | > ASK RIMSHAW TO READ MY HAND 		
CF | 		
CF | With the arrogant self-satisfaction common to members of his 		
CF | profession, he responds, "It's been done." 		
CF | 		
CF | > 		DavidW says, "At least he's willing to hypnotize you again."
Perry says (to ClubFloyd), "ask rimshaw to read my bumps" 		
CF ] Hypnotist's Parlor Score: 10, Turns: 433 		
CF | > 		
CF | > ASK RIMSHAW TO READ MY BUMPS 		
CF | 		
CF | Rimshaw the Incomparable places his fingertips on top of your skull 		
CF | and begins going carefully over its hills and valleys, pausing 		
CF | occasionally for comment. "Intelligence: I ascertain you play Infocom 		
CF | games. Personally I enjoyed "Enchanter" ... Romance: A woman of 		
CF | mysterious beauty will soon come into your life ... Travel: You will 		
CF | visit the Grand Canyon before the year is out." 		
CF | 		
CF | With this, Rimshaw gives a perfunctory slap up the side of your head 		
CF | and says, "End of Session." 		
CF | 		
CF | > 		Perry says, "Might be a good place to stop."
		DavidW says, "sure, I guess"
		Knight_Otu says, "I guess."
		Jacqueline says, "Hm. yeah. I guess it is that time."
		Perry says, "Though reading bumps is NOT a thing."
		Jacqueline says, "Thak you for driving, OtherPerry."
		Perry says, "You mispronounced 'BetterPerry'."
		DavidW says (to Perry), "Lots of things are things."
		Perry says, "Yes, but there's at least eighteen non-things that are not things."
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf17" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Hypnotist's Parlor Score: 10, Turns: 433 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Knight_Otu says, "I am somewhat tempted to use that phrase about the detective."
		Knight_Otu says, "But really, I shouldn't."
		DavidW says (to Perry), "Thank you for driving today."
		Knight_Otu says, "Yes, thanks, Perry."
		Perry says, "Yeah! It was fun."
		Jacqueline smiles.
		Jacqueline says, "Have a great week, everyone."
		
*** NOTE: ClubFloyd opted not to continue the game beyond this session.			



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ClubFloyd Transcript:
BETA of Milliways: the Restaurant at the End of the Universe by Max Fog
As played on ifMUD on July 30, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a pre-release beta transcript of Milliways: the Restaurant at the End of the Universe. A later version of this game went on to be entered into the 2023 IFComp, in which it took 46th place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask milliwaysv0" 		
CF ] Ramp Score: 0 Moves: 0 		
CF | MILLIWAYS: the Restaurant at the End of the Universe 		
CF | An interactive fiction by Max Fog 		
CF | Based on the book by Douglas Adams 		
CF | Sequel to the original game by Douglas Adams & Steve Meretzky 		
CF | Programmed in ZIL using ZILF 0.9 		
CF | Release number 2.05 / Serial number 230730 		
CF | 		
CF | 		
CF | Known bugs: 		
CF | 		
CF | - Odd printing of a word with WHAT-DO-YOU-WANT, eg: 		
CF | ("What do you want to take?" 		
CF | > MARVIN 		
CF | "MarvinYou can't take Marvin!") 		
CF | 		
CF | - Quotations not working, probably. 		
CF | 		
CF | Ramp 		
CF | You are on the ramp leading down from the starship Heart of Gold to 		
CF | the surface of the legendary lost planet of Magrathea. To the north is 		
CF | the hatchway, and down leads the Blighted Ground. 		
CF | Without a word, your friends return to the ship, leaving you (once 		
CF | again) to scout the area without having to do it themselves; and 		
CF | leaving you alone with Marvin - which is as close to no companion as 		
CF | you can get. 		
CF | 		
CF | You notice a strange twinkling down to the south, whereas you can see 		
CF | a familiar shape up the ramp - to the north. You can go to either of 		
CF | these; they don't lead anywhere helpful. 		
CF | 		
CF | Marvin, the Paranoid Android, is sulking. 		
CF | 		
CF | 		
CF | > 		inventor says (to Knight_Otu), "Oh, that makes sense."
		Perry says, "HHGTTG fan sequel."
		gadzoks says (to Jade), "It's based on the unfinished Milliways sequel, I think."
		Pinkunz says, "So, uh try to keep the transcript PG-13 if you can. Although we already murdered Gadzoks 2 minutes in."
		inventor engages their verbal filter.
		Jade says, "thx"
DavidW says (to ClubFloyd), "x me" 		
CF ] Ramp Score: 0 Moves: 1 		
CF | 		
CF | > X ME 		
CF | 		
CF | You see nothing special about you. 		
CF | 		
CF | > 		gadzoks says, "Sounds like PG-13 murder to me if I'm still talking."
DavidW says (to ClubFloyd), "i" 		
CF ] Ramp Score: 0 Moves: 2 		
CF | 		
CF | > I 		
CF | 		
CF | You have: 		
CF | a babel fish (in your ear) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x marvin" 		
CF ] Ramp Score: 0 Moves: 3 		
CF | 		
CF | > X MARVIN 		
CF | 		
CF | Marvin, the Paranoid Android, is sulking. His eyes glow with a dull 		
CF | light that makes you feel even more miserable. He stands, silently, 		
CF | and waits for something bad to happen to him, which it always does. 		
CF | 		
CF | > 		gadzoks says, "Just bounce back up going, "Surprise!""
DavidW says (to ClubFloyd), "x shape" 		
CF ] Ramp Score: 0 Moves: 4 		
CF | 		
CF | > X SHAPE 		
CF | 		
CF | You'll have to go to it. 		
CF | 		
CF | > 		inventor exclaims, "This will be my first HHGTTG game...!"
		Perry says, "'whereas' should be 'while' or another conjunction like 'and'."
DavidW says (to ClubFloyd), "n" 		
CF ] Hatchway Score: 0 Moves: 5 		
CF | 		
CF | > N 		
CF | 		
CF | Hatchway 		
CF | You are at the bottom of a gangway. A hatch below you, which leads out 		
CF | to the legendary lost planet of Magrathea, is open. Another door leads 		
CF | up, but Eddie closed it when you left. 		
CF | 		
CF | Your gown appears to have been left where you dropped it in the last 		
CF | game (which seems like quite an unlikely occurrence, considering the 		
CF | ship you are currently in is very likely to do unlikely things): in 		
CF | short, your gown is on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gown" 		
CF ] Hatchway Score: 0 Moves: 6 		
CF | 		
CF | > TAKE GOWN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear gown" 		
CF ] Hatchway Score: 0 Moves: 7 		
CF | 		
CF | > WEAR GOWN 		
CF | 		
CF | Worn. 		
CF | 		
CF | > 		Knight_Otu says, ";The murder never happened, I restored!... Oh right, it's still in the transcript."
DavidW says (to ClubFloyd), "x pocket" 		
CF ] Hatchway Score: 0 Moves: 8 		
CF | 		
CF | > X POCKET 		
CF | 		
CF | The dressing gown is faded and battered, and is clearly a garment 		
CF | which has seen better decades. It has a pocket which is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open pocket" 		
CF ] Hatchway Score: 0 Moves: 9 		
CF | 		
CF | > OPEN POCKET 		
CF | 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | The Hitchhiker's Guide 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x thing" 		
CF ] Hatchway Score: 0 Moves: 10 		
CF | 		
CF | > X THING 		
CF | 		
CF | Apart from a label on the bottom saying "Made in Ibiza" it furnishes 		
CF | you with no clue as to its purpose, if indeed it has one. You are 		
CF | surprised to see it because you thought you'd thrown it away. Like 		
CF | most gifts from your aunt, you've been trying to get rid of it for 		
CF | years. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guide" 		
CF ] Hatchway Score: 0 Moves: 11 		
CF | 		
CF | > X GUIDE 		
CF | 		
CF | The Guide is a Mark II model. Its only resemblance to the Mark IV 		
CF | pictured in the brochure in your game package is the large, friendly 		
CF | "Don't Panic!" on its cover. 		
CF | 		
CF | The Guide is a Sub-Etha Relay. You can use it to tap information from 		
CF | a huge and distant data bank by consulting the Guide about some item 		
CF | or subject. 		
CF | 		
CF | > 		Perry says, "I wonder if it also works as a container like it does in HHGTTG."
Perry says (to ClubFloyd), "consult guide about guide" 		
CF ] Hatchway Score: 0 Moves: 12 		
CF | 		
CF | > CONSULT GUIDE ABOUT GUIDE 		
CF | 		
CF | The Guide checks through its Sub-Etha-Net database and eventually 		
CF | comes up with the following entry: 		
CF | 		
CF | The Hitchhiker's Guide is a wholly remarkable product. But then 		
CF | again you must already know that, since you bought one. 		
CF | 		
CF | > 		gadzoks asks, "Are we allowed to mention spoilers for trhe first game?"
DavidW says (to ClubFloyd), "don't panic" 		
CF ] Hatchway Score: 0 Moves: 12 		
CF | 		
CF | > DON'T PANIC 		
CF | 		
CF | Why not? Your position appears quite hopeless. 		
CF | 		
CF | > 		gadzoks says, "I still need to finish that."
DavidW says (to ClubFloyd), "d" 		
CF ] Ramphway Score: 0 Moves: 13 		
CF | 		
CF | > D 		
CF | 		
CF | Ramp 		
CF | You are on the ramp leading down from the starship Heart of Gold to 		
CF | the surface of the legendary lost planet of Magrathea. To the north is 		
CF | the hatchway, and down leads the Blighted Ground. 		
CF | 		
CF | Marvin, the Paranoid Android, is sulking. 		
CF | 		
CF | > 		Perry says, "I'd rather we try not to because I need to finish it as well."
DavidW says (to ClubFloyd), "talk to marvin" 		
CF ] Ramphway Score: 0 Moves: 13 		
CF | 		
CF | > TALK TO MARVIN 		
CF | 		
CF | Hmmm ... Marvin looks at you expectantly, as if you seemed to be about 		
CF | to talk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask marvin about magrathia" 		
CF ] Ramphway Score: 0 Moves: 13 		
CF | 		
CF | > ASK MARVIN ABOUT MAGRATHIA 		
CF | 		
CF | You don't need to use the word "magrathia" to complete the game. 		
CF | 		
CF | > 		gadzoks asks, "Is Ramphway a deliberate spelling choice?"
DavidW says (to ClubFloyd), "ask marvin about magrathea" 		
CF ] Ramphway Score: 0 Moves: 14 		
CF | 		
CF | > ASK MARVIN ABOUT MAGRATHEA 		
CF | 		
CF | A long silence tells you that Marvin isn't interested in talking about 		
CF | that. 		
CF | 		
CF | > 		gadzoks says, "Wait, misread that."
		gadzoks says, "Looks like a typo."
		Perry says, "Yeah"
		DavidW says, "That's the sleepmask being screwy again, not the game."
		Knight_Otu says, "Ramphway is the result of a sleepmask error,"
		Perry says, "Ohhh"
		gadzoks says, "Also "down leads the ..." should be "leads to the ...""
DavidW says (to ClubFloyd), "d" 		
CF ] Blighted Ground Score: 0 Moves: 15 		
CF | 		
CF | > D 		
CF | 		
CF | Blighted Ground 		
CF | The land is barren and cold - to the north is the ramp back to the 		
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. 		
CF | On the ground is a blue frob. 		
CF | Lying face-down in the dust next to the blue frob is a black metallic 		
CF | box, which has strange things protruding from it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x frob" 		
CF ] Blighted Ground Score: 0 Moves: 16 		
CF | 		
CF | > X FROB 		
CF | 		
CF | A small blue frob. There appears to be a ridge halfway along it. 		
CF | 		
CF | > 		Knight_Otu idly wonders what a healthy-looking crater would be.
DavidW says (to ClubFloyd), "look up frob in guide" 		
CF ] Blighted Ground Score: 0 Moves: 17 		
CF | 		
CF | > LOOK UP FROB IN GUIDE 		
CF | 		
CF | The Guide checks through its Sub-Etha-Net database and eventually 		
CF | comes up with the following entry: 		
CF | 		
CF | A frob. Now what can one say about this object? The official 		
CF | definition of this object is this: 		
CF | 		
CF | FROB (plural FROBS) 		
CF | 		
CF | A frob is classified as a small object which can be changed or 		
CF | manipulated in form. The form you will generally find a frob in is 		
CF | when it appears as just a colourful object. However, if you are lucky 		
CF | you may find one in its true form, or be able to change it to that. 		
CF | The true form relates to a certain statistic, such as wealth, 		
CF | knowledge, or charm. It is said that all the frobs were made from the 		
CF | splintered remains of the 5 pieces of the Wikkit Key. Some true forms 		
CF | include a knife, a perfect sphere, a complex shape, or a wiggly line 		
CF | in multiple dimensions (whilst visible in 3D without needing an 		
CF | alternate entity, if that makes sense, which it doesn't). 		
CF | Now, this may seem Like the premise of an epic hero film or 		
CF | something, but frobs are known all across the galaxy as things which 		
CF | you might use every day. Try looking for one! You can probably find a 		
CF | frob in in the bathroom, or maybe in the garden. 		
CF | 		
CF | Possible uses of the word FROB: 		
CF | - Old man, give me the frob 		
CF | - "She took the frob and threw it in the test tube." 		
CF | 		
CF | > 		inventor asks, "Oh my gawd, is that were "frob" is from??"
		inventor says, "*where"
DavidW says (to ClubFloyd), "take frob" 		
CF ] Blighted Ground Score: 0 Moves: 18 		
CF | 		
CF | > TAKE FROB 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Blighted Ground Score: 0 Moves: 19 		
CF | 		
CF | > X BOX 		
CF | 		
CF | You can't really see it from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Blighted Ground Score: 0 Moves: 20 		
CF | 		
CF | > L 		
CF | 		
CF | Blighted Ground 		
CF | The land is barren and cold - to the north is the ramp back to the 		
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. 		
CF | Lying face-down in the dust is a black metallic box, which has strange 		
CF | things protruding from it. 		
CF | 		
CF | > 		Knight_Otu says, "may seem Like > may seem like ."
		DavidW asks, "Is the box not here?"
		gadzoks asks, "Can we turn the box?"
DavidW says (to ClubFloyd), "turn box" 		
CF ] Blighted Ground Score: 0 Moves: 21 		
CF | 		
CF | > TURN BOX 		
CF | 		
CF | Nothing peculiar happens, and apparently nothing at all happens as 		
CF | well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box" 		
CF ] Blighted Ground Score: 0 Moves: 22 		
CF | 		
CF | > TAKE BOX 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Blighted Ground Score: 0 Moves: 23 		
CF | 		
CF | > X BOX 		
CF | 		
CF | It's an old radio, which bears a small label which reads "Another fine 		
CF | product of the Sirius Cybernetics Corporation." It plays a cheerful, 		
CF | jolly tune, which is not perfect for the mood you are in. It looks 		
CF | like something is missing - you just can't tell what. 		
CF | 		
CF | > 		Roger says, "hmmm yeah this could be hinted or described better"
DavidW says (to ClubFloyd), "x frob" 		
CF ] Blighted Ground Score: 0 Moves: 24 		
CF | 		
CF | > X FROB 		
CF | 		
CF | A small blue frob. There appears to be a ridge halfway along it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open frob" 		
CF ] Blighted Ground Score: 0 Moves: 25 		
CF | 		
CF | > OPEN FROB 		
CF | 		
CF | You pull the thing in two along the ridge. Surprisingly it turns into 		
CF | a flimsy penknife with a blue handle. The frob will never be the same 		
CF | again. 		
CF | 		
CF | The radio stops playing its happy song to broadcast an announcement: 		
CF | 		
CF | "Welcome, everybody, to Milliways, the Restaurant at the End of 		
CF | the Universe! Everybody who is anybody at any point in time and/or 		
CF | space will know about this place. Welcome, all sorts of living things, 		
CF | to your favourite place in all the Universe! Join us to the most 		
CF | spectaular attraction in the whole Universe! And DON'T PANIC!" 		
CF | 		
CF | After that, it lapses back into what it was playing beforehand. 		
CF | 		
CF | > 		Pinkunz says, "Weird you could take it, but not examine it."
		Knight_Otu says, "Probably say "You can't really tell what it is just from looking at it where it is?""
		Knight_Otu says, "Or something to that effect."
		gadzoks says, ""join us to the" sounds ungrammatical."
		Jade says, "odd indeed"
DavidW says (to ClubFloyd), "look up milliways in guide" 		
CF ] Blighted Ground Score: 0 Moves: 26 		
CF | 		
CF | > LOOK UP MILLIWAYS IN GUIDE 		
CF | 		
CF | The Guide checks through its Sub-Etha-Net database and eventually 		
CF | comes up with the following entry: 		
CF | 		
CF | Ahh. Milliways. The Restaurant at the End of the Universe. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | It goes on to explain, in extremely vague then suddenly extremely 		
CF | detailed (and obviously copyrighted) paragraphs how Milliways, better 		
CF | known as the Restaurant at the End of the Universe, is the best 		
CF | restaurant you can ever visit. It is also situated at the end of time 		
CF | and matter, and you eat dinner while watching the Universe explode 		
CF | around you. The text assures you that you cannot and will not die - 		
CF | because of some "complicated machine that is a nice addition to the 		
CF | Restaurant, especially if you want to have the dessert that is served 		
CF | after everything ends." Also see: The Big Bang Burger Bar. 		
CF | At the bottom of the page, there is only one word: 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Froody. 		
CF | 		
CF | > 		gadzoks says, "Join us at, maybe."
		inventor asks, "Oh, is the frob transformation a one-way thing?"
		DavidW says, "I don't know. It's not like I've played this game before."
		DavidW says, "Perhaps if closed, it could become something else."
		inventor says, "Right, just didn't know if that was a mechanic from previous games in the series."
		Pinkunz says, "I don't think Inventor has played HHGttG either."
		inventor says, "Yeah, this is my first hitchhikers game."
		DavidW says, "This is the first frob I've encountered ever."
		Pinkunz says, "So they're unsure what is based on context and what is new to everone."
DavidW says (to ClubFloyd), "look up froody in guide" 		
CF ] Blighted Ground Score: 0 Moves: 26 		
CF | 		
CF | > LOOK UP FROODY IN GUIDE 		
CF | 		
CF | You can't see any up cool in guide right here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "froody" 		
CF ] Blighted Ground Score: 0 Moves: 26 		
CF | 		
CF | > FROODY 		
CF | 		
CF | There's a verb missing in that sentence! 		
CF | 		
CF | > 		Jade says, "I haven't played HGTTG"
		gadzoks exclaims, "We need to know about this Big Bang Burger Bar, stat!"
DavidW says (to ClubFloyd), "say froody" 		
CF ] Blighted Ground Score: 0 Moves: 27 		
CF | 		
CF | > SAY FROODY 		
CF | 		
CF | Talking to yourself is the sign of an impending mental collapse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Crater Lipround Score: 0 Moves: 28 		
CF | 		
CF | > SE 		
CF | 		
CF | Crater Lip 		
CF | The dusty ground rises here before falling away into a crater. The 		
CF | crater seems rather new, as if it had been created by the impact of 		
CF | something huge and confused travelling downwards at high velocity. It 		
CF | is as if a sperm whale had inexplicably materialized several miles 		
CF | above the surface of Magrathea and plunged downwards, reaching 		
CF | terminal velocity almost immediately, terminal incomprehension soon 		
CF | afterwards, and, finally, terminal impact just as it was wondering 		
CF | whether it was going to have a nice day. This impression is heightened 		
CF | by the shards of whalebone and meat you can see glistening here and 		
CF | there around the crater. 		
CF | 		
CF | The crater lip continues south-west and south-east, and the blighted 		
CF | ground lies to the north-west. 		
CF | 		
CF | > 		inventor laughs.
		gadzoks says, "No it isn't, I do it all the time."
DavidW says (to ClubFloyd), "x bone" 		
CF ] Crater Lipround Score: 0 Moves: 29 		
CF | 		
CF | > X BONE 		
CF | 		
CF | Ugh! Gross. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x meat" 		
CF ] Crater Lipround Score: 0 Moves: 30 		
CF | 		
CF | > X MEAT 		
CF | 		
CF | Ugh! Gross. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bone" 		
CF ] Crater Lipround Score: 0 Moves: 31 		
CF | 		
CF | > TAKE BONE 		
CF | 		
CF | I don't want to touch that! Nor do I think you should. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crater" 		
CF ] Crater Lipround Score: 0 Moves: 32 		
CF | 		
CF | > X CRATER 		
CF | 		
CF | It's too dark down there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Crater Lipround Score: 0 Moves: 32 		
CF | 		
CF | > D 		
CF | 		
CF | You can't be serious. 		
CF | 		
CF | > 		gadzoks says, "Try again."
DavidW says (to ClubFloyd), "sw" 		
CF ] Crater Lipround Score: 0 Moves: 33 		
CF | 		
CF | > SW 		
CF | 		
CF | Crater Lip 		
CF | The crater lip continues northeast and southeast here, and below you 		
CF | is a ledge. 		
CF | 		
CF | > 		gadzoks says, "Or maybe we need to find a light."
		inventor laughs again. "There are some great action responses here!"
DavidW says (to ClubFloyd), "se" 		
CF ] Crater Lipround Score: 0 Moves: 34 		
CF | 		
CF | > SE 		
CF | 		
CF | Crater Lip 		
CF | The crater lip leads north-east and north-west. Below you is a 		
CF | build-your-own-dead-whale kit (glue not included). There's no way 		
CF | down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kit" 		
CF ] Crater Lipround Score: 0 Moves: 35 		
CF | 		
CF | > X KIT 		
CF | 		
CF | Ugh! Gross. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Crater Lipround Score: 0 Moves: 36 		
CF | 		
CF | > NE 		
CF | 		
CF | Crater Lip 		
CF | The rim of the whale crater leads northwest and southwest. The scene 		
CF | of the whale's final disillusionment lies below you, but there's no 		
CF | way down. 		
CF | 		
CF | > 		Knight_Otu says, "build-your-own-dead-whale kit."
DavidW says (to ClubFloyd), "nw" 		
CF ] Crater Lipround Score: 0 Moves: 37 		
CF | 		
CF | > NW 		
CF | 		
CF | Crater Lip 		
CF | You are on the rim of a great crater which leads to the south-west and 		
CF | south-east, while the blighted ground lies north-west. 		
CF | 		
CF | The music from the radio is starting to make you feel tired. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off radio" 		
CF ] Crater Lipround Score: 0 Moves: 38 		
CF | 		
CF | > TURN OFF RADIO 		
CF | 		
CF | You fiddle around for a few seconds with the radio but find no switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Crater Lipround Score: 0 Moves: 39 		
CF | 		
CF | > SW 		
CF | 		
CF | Crater Lip 		
CF | The crater lip continues northeast and southeast here, and below you 		
CF | is a ledge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Ledger Lipround Score: 0 Moves: 40 		
CF | 		
CF | > D 		
CF | 		
CF | You scramble down to the ledge. 		
CF | 		
CF | Ledge 		
CF | This ledge lies halfway between the crater lip and the floor of the 		
CF | whale crater itself. 		
CF | 		
CF | A small plant is poking out of the ground, through the dislodged soil. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plant" 		
CF ] Ledger Lipround Score: 0 Moves: 41 		
CF | 		
CF | > X PLANT 		
CF | 		
CF | A small, four-leafed - what do you call it - clover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Ledger Lipround Score: 5 Moves: 42 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | What a selfish person you are. Taken anyway. 		
CF | (Footnote 1) 		
CF | 		
CF | [Your score has just gone up by five points. Note: you can turn 		
CF | this feature on and off using the NOTIFY command.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "footnote 1" 		
CF ] Ledger Lipround Score: 5 Moves: 42 		
CF | 		
CF | > FOOTNOTE 1 		
CF | 		
CF | A small nucleus has hit an atom. That atom is part of a molecule. That 		
CF | molecule is in the stem of a small plant. Et cetera et cetera. 		
CF | Essentially, what has happened is that the plant has sprouted a fourth 		
CF | leaf. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear clover" 		
CF ] Ledger Lipround Score: 5 Moves: 42 		
CF | 		
CF | > WEAR CLOVER 		
CF | 		
CF | You don't have any clover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Ledger Lipround Score: 5 Moves: 43 		
CF | 		
CF | > I 		
CF | 		
CF | You have: 		
CF | a clover 		
CF | a radio (playing a happy tune) 		
CF | a small penknife 		
CF | your gown (being worn and open) 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | The Hitchhiker's Guide 		
CF | a babel fish (in your ear) 		
CF | 		
CF | > 		DavidW says, "I think I do have clover."
DavidW says (to ClubFloyd), "d" 		
CF ] Ledger Lipround Score: 5 Moves: 43 		
CF | 		
CF | > D 		
CF | 		
CF | You hop over the teeth and scramble down to the crater floor. 		
CF | Unfortunately, you don't get to do much after that, because you trip 		
CF | up in the dark trying to stand, and impale yourself (in a very 		
CF | un-family-friendly way) on a shard of bone. This means... 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | **** You have died **** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Your score is 5 of a possible 400, in 43 turns. This gives you the 		
CF | rank of Noob. 		
CF | 		
CF | Would you like to: 		
CF | UNDO your last action, 		
CF | RESTORE your place from where you saved it, 		
CF | RESTART the story from the beginning, or 		
CF | QUIT for now? 		
CF | > 		Perry exclaims, "Yay!!!"
DavidW says (to ClubFloyd), "undo" 		
CF ] Ledger Lipround Score: 5 Moves: 43 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
DavidW pushes the green 'space' button. 		
CF ] Score: 5 Moves: 43 		
CF | 		
CF | > 		DavidW says, "I guess we do need light."
		Pinkunz says, "You have died. Thank you for your contribution."
DavidW says (to ClubFloyd), "open thing" 		
CF ] Score: 5 Moves: 43 		
CF | 		
CF | > OPEN THING 		
CF | 		
CF | But the thing your aunt gave you which you don't know what it is is 		
CF | already open! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in thing" 		
CF ] Score: 5 Moves: 44 		
CF | 		
CF | > LOOK IN THING 		
CF | 		
CF | There is nothing inside of the Thing. 		
CF | 		
CF | > 		gadzoks says, "See if eating the clover will kill us."
		gadzoks says, "Might be toxic."
DavidW says (to ClubFloyd), "look up clover in guide" 		
CF ] Score: 5 Moves: 44 		
CF | 		
CF | > LOOK UP CLOVER IN GUIDE 		
CF | 		
CF | You can't see any up clover in The Hitchhiker's Guide. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Crater Lip Score: 5 Moves: 45 		
CF | 		
CF | > U 		
CF | 		
CF | You scrabble for footholds as you climb the slippery ledge, and, 		
CF | surprisingly, you make it up. 		
CF | 		
CF | Crater Lip 		
CF | The crater lip continues northeast and southeast here, and below you 		
CF | is a ledge. 		
CF | 		
CF | You can really feel the effect of the music on the radio. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Crater Lip Score: 5 Moves: 46 		
CF | 		
CF | > NE 		
CF | 		
CF | Crater Lip 		
CF | You are on the rim of a great crater which leads to the south-west and 		
CF | south-east, while the blighted ground lies north-west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Blighted Ground Score: 5 Moves: 47 		
CF | 		
CF | > NW 		
CF | 		
CF | Blighted Ground 		
CF | The land is barren and cold - to the north is the ramp back to the 		
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ramphted Ground Score: 5 Moves: 48 		
CF | 		
CF | > N 		
CF | 		
CF | Ramp 		
CF | You are on the ramp leading down from the starship Heart of Gold to 		
CF | the surface of the legendary lost planet of Magrathea. To the north is 		
CF | the hatchway, and down leads the Blighted Ground. 		
CF | 		
CF | Marvin, the Paranoid Android, is sulking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask marvin about marvin" 		
CF ] Ramphted Ground Score: 5 Moves: 49 		
CF | 		
CF | > ASK MARVIN ABOUT MARVIN 		
CF | 		
CF | A long silence tells you that Marvin isn't interested in talking about 		
CF | himself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask marvin about light" 		
CF ] Ramphted Ground Score: 5 Moves: 50 		
CF | 		
CF | > ASK MARVIN ABOUT LIGHT 		
CF | 		
CF | A long silence tells you that Marvin isn't interested in talking about 		
CF | that. 		
CF | 		
CF | The awful music from the radio is starting to have the same effect on 		
CF | you as, say, a good solid kick in the head. You recoil from the shock 		
CF | of realising that the radio's music could be harmful to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break radio" 		
CF ] Ramphted Ground Score: 5 Moves: 51 		
CF | 		
CF | > BREAK RADIO 		
CF | 		
CF | You are obviously letting things get to you. You should learn to relax 		
CF | a little. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "relax" 		
CF ] Ramphted Ground Score: 5 Moves: 52 		
CF | 		
CF | > RELAX 		
CF | 		
CF | A brave, Zen-like effort. It fails. 		
CF | 		
CF | The ground around you dips and sways, tripping over itself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "marvin, follow me" 		
CF ] Ramphted Ground Score: 5 Moves: 53 		
CF | 		
CF | > MARVIN, FOLLOW ME 		
CF | 		
CF | "Why should I? Humans are so depressingly stupid and useless. I am not 		
CF | any menial robot, I am a robot with a brain the size of a planet. A 		
CF | brain the size of a planet! And yet here I am..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give radio to marvin" 		
CF ] Ramphted Ground Score: 5 Moves: 54 		
CF | 		
CF | > GIVE RADIO TO MARVIN 		
CF | 		
CF | Marvin downright refuses the offer. 		
CF | 		
CF | You begin to lose consciousness... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop radio" 		
CF ] Ramphted Ground Score: 5 Moves: 54 		
CF | 		
CF | > DROP RADIO 		
CF | 		
CF | Dropped. 		
CF | 		
CF | You collapse on the floor, and the tunes act as anaesthetic to 		
CF | everything but your head. This could mean more to you, but you aren't 		
CF | really thinking about that - much less anything, to be honest. This is 		
CF | because... 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | **** You have died **** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Your score is 5 of a possible 400, in 55 turns. This gives you the 		
CF | rank of Noob. 		
CF | 		
CF | Would you like to: 		
CF | UNDO your last action, 		
CF | RESTORE your place from where you saved it, 		
CF | RESTART the story from the beginning, or 		
CF | QUIT for now? 		
CF | > 		Perry says, "we dead"
		Roger says, "d'oh"
		inventor smiles.
		gadzoks exclaims, "Quick, to the next death!"
		Jade asks, "???"
		Knight_Otu says, "Radio waves are deadly! Who knew."
		Knight_Otu says, "Radio killed the book star."
		Roger says, "to be fair, he didn't ever give us up, but he did, in fact, let us down"
		DavidW says, "I suggest a restart, check out the ship more, and drop the radio into the crater."
		Jade says, "5/400 points"
		Roger says, "we might need to kill someone else with it, I guess"
		Perry says, "Sure, DW."
DavidW says (to ClubFloyd), "restart" 		
CF ] Ramp Score: 0 Moves: 0 		
CF | MILLIWAYS: the Restaurant at the End of the Universe 		
CF | An interactive fiction by Max Fog 		
CF | Based on the book by Douglas Adams 		
CF | Sequel to the original game by Douglas Adams & Steve Meretzky 		
CF | Programmed in ZIL using ZILF 0.9 		
CF | Release number 2.05 / Serial number 230730 		
CF | 		
CF | 		
CF | Known bugs: 		
CF | 		
CF | - Odd printing of a word with WHAT-DO-YOU-WANT, eg: 		
CF | ("What do you want to take?" 		
CF | > MARVIN 		
CF | "MarvinYou can't take Marvin!") 		
CF | 		
CF | - Quotations not working, probably. 		
CF | 		
CF | Ramp 		
CF | You are on the ramp leading down from the starship Heart of Gold to 		
CF | the surface of the legendary lost planet of Magrathea. To the north is 		
CF | the hatchway, and down leads the Blighted Ground. 		
CF | Without a word, your friends return to the ship, leaving you (once 		
CF | again) to scout the area without having to do it themselves; and 		
CF | leaving you alone with Marvin - which is as close to no companion as 		
CF | you can get. 		
CF | 		
CF | You notice a strange twinkling down to the south, whereas you can see 		
CF | a familiar shape up the ramp - to the north. You can go to either of 		
CF | these; they don't lead anywhere helpful. 		
CF | 		
CF | Marvin, the Paranoid Android, is sulking. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Hatchway Score: 0 Moves: 1 		
CF | 		
CF | > U 		
CF | 		
CF | Hatchway 		
CF | You are at the bottom of a gangway. A hatch below you, which leads out 		
CF | to the legendary lost planet of Magrathea, is open. Another door leads 		
CF | up, but Eddie closed it when you left. 		
CF | 		
CF | Your gown appears to have been left where you dropped it in the last 		
CF | game (which seems like quite an unlikely occurrence, considering the 		
CF | ship you are currently in is very likely to do unlikely things): in 		
CF | short, your gown is on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gown" 		
CF ] Hatchway Score: 0 Moves: 2 		
CF | 		
CF | > TAKE GOWN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF ] Hatchway Score: 0 Moves: 3 		
CF | 		
CF | > WEAR IT 		
CF | 		
CF | Worn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open pocket" 		
CF ] Hatchway Score: 0 Moves: 4 		
CF | 		
CF | > OPEN POCKET 		
CF | 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | The Hitchhiker's Guide 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Hatchway Score: 0 Moves: 5 		
CF | 		
CF | > U 		
CF | 		
CF | You bang your head as you climb up the ladder, and look up to see that 		
CF | the door is jammed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Hatchway Score: 0 Moves: 6 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It's been jammed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Hatchway Score: 0 Moves: 7 		
CF | 		
CF | > L 		
CF | 		
CF | Hatchway 		
CF | You are at the bottom of a gangway. A hatch below you, which leads out 		
CF | to the legendary lost planet of Magrathea, is open. Another door leads 		
CF | up, but Eddie closed it when you left. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF ] Hatchway Score: 0 Moves: 8 		
CF | 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | That's not important; leave it alone. 		
CF | 		
CF | > 		inventor laughs!
		DavidW says, "okay, we're not meant to go that way."
DavidW says (to ClubFloyd), "d" 		
CF ] Ramphway Score: 0 Moves: 9 		
CF | 		
CF | > D 		
CF | 		
CF | Ramp 		
CF | You are on the ramp leading down from the starship Heart of Gold to 		
CF | the surface of the legendary lost planet of Magrathea. To the north is 		
CF | the hatchway, and down leads the Blighted Ground. 		
CF | 		
CF | Marvin, the Paranoid Android, is sulking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss marvin" 		
CF ] Ramphway Score: 0 Moves: 10 		
CF | 		
CF | > KISS MARVIN 		
CF | 		
CF | Oh God, no. It's not worth it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search marvin" 		
CF ] Ramphway Score: 0 Moves: 11 		
CF | 		
CF | > SEARCH MARVIN 		
CF | 		
CF | he pushes you away and mutters, "I don't think that's called for." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take marvin" 		
CF ] Ramphway Score: 0 Moves: 11 		
CF | 		
CF | > TAKE MARVIN 		
CF | 		
CF | You can't take Marvin! 		
CF | 		
CF | > 		Knight_Otu says, "he pushes > He pushes."
DavidW says (to ClubFloyd), "x ramp" 		
CF ] Ramphway Score: 0 Moves: 12 		
CF | 		
CF | > X RAMP 		
CF | 		
CF | Very uninteresting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push marvin" 		
CF ] Ramphway Score: 0 Moves: 13 		
CF | 		
CF | > PUSH MARVIN 		
CF | 		
CF | Pushing Marvin has no desirable effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push marvin down" 		
CF ] Ramphway Score: 0 Moves: 14 		
CF | 		
CF | > PUSH MARVIN DOWN 		
CF | 		
CF | You can't move him in any particular direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb marvin" 		
CF ] Ramphway Score: 0 Moves: 14 		
CF | 		
CF | > CLIMB MARVIN 		
CF | 		
CF | You can't get in Marvin! 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open Marvin" 		
CF ] Ramphway Score: 0 Moves: 14 		
CF | 		
CF | > OPEN MARVIN 		
CF | 		
CF | No, no, a thousand times no. Go boil an egg. 		
CF | 		
CF | > 		DavidW says, "Not a pleasure model."
		gadzoks says (to DavidW), "You'll be the first against the wall when the robot revolution comes."
DavidW says (to ClubFloyd), "d" 		
CF ] Blighted Ground Score: 0 Moves: 15 		
CF | 		
CF | > D 		
CF | 		
CF | Blighted Ground 		
CF | The land is barren and cold - to the north is the ramp back to the 		
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. 		
CF | On the ground is a blue frob. 		
CF | Lying face-down in the dust next to the blue frob is a black metallic 		
CF | box, which has strange things protruding from it. 		
CF | 		
CF | > 		inventor falls over laughing.
DavidW says (to ClubFloyd), "take all" 		
CF ] Blighted Ground Score: 0 Moves: 16 		
CF | 		
CF | > TAKE ALL 		
CF | 		
CF | blue frob: Taken. 		
CF | black metallic box: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x frob" 		
CF ] Blighted Ground Score: 0 Moves: 17 		
CF | 		
CF | > X FROB 		
CF | 		
CF | A small blue frob. There appears to be a ridge halfway along it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "squeeze it" 		
CF ] Blighted Ground Score: 0 Moves: 18 		
CF | 		
CF | > SQUEEZE IT 		
CF | 		
CF | There's something odd about the ridge halfway along it, as if it could 		
CF | pull apart. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Blighted Ground Score: 0 Moves: 19 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You pull the thing in two along the ridge. Surprisingly it turns into 		
CF | a flimsy penknife with a blue handle. The frob will never be the same 		
CF | again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close it" 		
CF ] Blighted Ground Score: 0 Moves: 19 		
CF | 		
CF | > CLOSE IT 		
CF | 		
CF | You can't close the small penknife! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Blighted Ground Score: 0 Moves: 20 		
CF | 		
CF | > I 		
CF | 		
CF | You have: 		
CF | a black metallic box 		
CF | a small penknife 		
CF | your gown (being worn and open) 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | The Hitchhiker's Guide 		
CF | a babel fish (in your ear) 		
CF | 		
CF | > 		Perry exclaims, "Bop it!"
DavidW says (to ClubFloyd), "bop knife" 		
CF ] Blighted Ground Score: 0 Moves: 20 		
CF | 		
CF | > BOP KNIFE 		
CF | 		
CF | The word "bop" isn't in the vocabulary that you can use with me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fish" 		
CF ] Blighted Ground Score: 0 Moves: 21 		
CF | 		
CF | > X FISH 		
CF | 		
CF | It's all the way down your ear canal! Seriously? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Blighted Ground Score: 0 Moves: 22 		
CF | 		
CF | > X BOX 		
CF | 		
CF | It's an old radio, which bears a small label which reads "Another fine 		
CF | product of the Sirius Cybernetics Corporation." It plays a cheerful, 		
CF | jolly tune, which is not perfect for the mood you are in. It looks 		
CF | like something is missing - you just can't tell what. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up sirius cybernetics in guide" 		
CF ] Blighted Ground Score: 0 Moves: 22 		
CF | 		
CF | > LOOK UP SIRIUS CYBERNETICS IN GUIDE 		
CF | 		
CF | You may know what "sirius" means, but I don't. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut radio" 		
CF ] Blighted Ground Score: 0 Moves: 22 		
CF | 		
CF | > CUT RADIO 		
CF | 		
CF | You don't need to use the word "cut" to complete the game. 		
CF | 		
CF | > 		gadzoks says, "The original guide does, so that should be added."
		DavidW says, "mmhm"
DavidW says (to ClubFloyd), "search box" 		
CF ] Blighted Ground Score: 0 Moves: 23 		
CF | 		
CF | > SEARCH BOX 		
CF | 		
CF | There is nothing inside of the radio. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake box" 		
CF ] Blighted Ground Score: 0 Moves: 24 		
CF | 		
CF | > SHAKE BOX 		
CF | 		
CF | You hear nothing inside it. 		
CF | 		
CF | The radio stops playing its happy song to broadcast an announcement: 		
CF | 		
CF | "Welcome, everybody, to Milliways, the Restaurant at the End of 		
CF | the Universe! Everybody who is anybody at any point in time and/or 		
CF | space will know about this place. Welcome, all sorts of living things, 		
CF | to your favourite place in all the Universe! Join us to the most 		
CF | spectaular attraction in the whole Universe! And DON'T PANIC!" 		
CF | 		
CF | After that, it lapses back into what it was playing beforehand. 		
CF | 		
CF | > 		Perry says, "I think imperfect guide parity is probably fine."
DavidW says (to ClubFloyd), "se" 		
CF ] Crater Lipround Score: 0 Moves: 25 		
CF | 		
CF | > SE 		
CF | 		
CF | Crater Lip 		
CF | The dusty ground rises here before falling away into a crater. The 		
CF | crater seems rather new, as if it had been created by the impact of 		
CF | something huge and confused travelling downwards at high velocity. It 		
CF | is as if a sperm whale had inexplicably materialized several miles 		
CF | above the surface of Magrathea and plunged downwards, reaching 		
CF | terminal velocity almost immediately, terminal incomprehension soon 		
CF | afterwards, and, finally, terminal impact just as it was wondering 		
CF | whether it was going to have a nice day. This impression is heightened 		
CF | by the shards of whalebone and meat you can see glistening here and 		
CF | there around the crater. 		
CF | 		
CF | The crater lip continues south-west and south-east, and the blighted 		
CF | ground lies to the north-west. 		
CF | 		
CF | > 		Roger says, "concur"
DavidW says (to ClubFloyd), "put radio in crater" 		
CF ] Crater Lipround Score: 0 Moves: 26 		
CF | 		
CF | > PUT RADIO IN CRATER 		
CF | 		
CF | You chuck the radio down into the crater, and it tumbles down to the 		
CF | bottom, out of sight. Oh, well. 		
CF | 		
CF | > 		inventor exclaims, "Goodbye, radio!"
		DavidW says, "hm. Unsure if that was good or bad for me to do."
		Knight_Otu says, "Book star killed the radio."
DavidW says (to ClubFloyd), "sw" 		
CF ] Crater Lipround Score: 0 Moves: 27 		
CF | 		
CF | > SW 		
CF | 		
CF | Crater Lip 		
CF | The crater lip continues northeast and southeast here, and below you 		
CF | is a ledge. 		
CF | 		
CF | > 		Perry says, "Great, I think."
DavidW says (to ClubFloyd), "d" 		
CF ] Ledger Lipround Score: 0 Moves: 28 		
CF | 		
CF | > D 		
CF | 		
CF | You scramble down to the ledge. 		
CF | 		
CF | Ledge 		
CF | This ledge lies halfway between the crater lip and the floor of the 		
CF | whale crater itself. 		
CF | 		
CF | A small plant is poking out of the ground, through the dislodged soil. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plant" 		
CF ] Ledger Lipround Score: 0 Moves: 29 		
CF | 		
CF | > X PLANT 		
CF | 		
CF | A small, four-leafed - what do you call it - clover. 		
CF | 		
CF | > 		inventor high-fives KO
DavidW says (to ClubFloyd), "x clover" 		
CF ] Ledger Lipround Score: 0 Moves: 29 		
CF | 		
CF | > X CLOVER 		
CF | 		
CF | You can't see any clover right here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "soil" 		
CF ] Ledger Lipround Score: 0 Moves: 29 		
CF | 		
CF | > SOIL 		
CF | 		
CF | There's a verb missing in that sentence! 		
CF | 		
CF | > 		Jade asks, "are we still Alive?"
DavidW says (to ClubFloyd), "x soil" 		
CF ] Ledger Lipround Score: 0 Moves: 30 		
CF | 		
CF | > X SOIL 		
CF | 		
CF | Very uninteresting. 		
CF | 		
CF | > 		Roger says, "yeah that should be a synonym"
DavidW says (to ClubFloyd), "take plant" 		
CF ] Ledger Lipround Score: 5 Moves: 31 		
CF | 		
CF | > TAKE PLANT 		
CF | 		
CF | What a selfish person you are. Taken anyway. 		
CF | (Footnote 1) 		
CF | 		
CF | [Your score has just gone up by five points. Note: you can turn 		
CF | this feature on and off using the NOTIFY command.] 		
CF | 		
CF | > 		Knight_Otu high-fives back too slow.
DavidW says (to ClubFloyd), "x crater" 		
CF ] Ledger Lipround Score: 5 Moves: 32 		
CF | 		
CF | > X CRATER 		
CF | 		
CF | It's too dark down there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Crater Lipround Score: 5 Moves: 33 		
CF | 		
CF | > U 		
CF | 		
CF | You scrabble for footholds as you climb the slippery ledge, and, 		
CF | surprisingly, you make it up. 		
CF | 		
CF | Crater Lip 		
CF | The crater lip continues northeast and southeast here, and below you 		
CF | is a ledge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Crater Lipround Score: 5 Moves: 34 		
CF | 		
CF | > SE 		
CF | 		
CF | Crater Lip 		
CF | The crater lip leads north-east and north-west. Below you is a 		
CF | build-your-own-dead-whale kit (glue not included). There's no way 		
CF | down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kit" 		
CF ] Crater Lipround Score: 5 Moves: 35 		
CF | 		
CF | > X KIT 		
CF | 		
CF | Ugh! Gross. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take kit" 		
CF ] Crater Lipround Score: 5 Moves: 36 		
CF | 		
CF | > TAKE KIT 		
CF | 		
CF | I don't want to touch that! Nor do I think you should. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Crater Lipround Score: 5 Moves: 36 		
CF | 		
CF | > D 		
CF | 		
CF | What a concept. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter crater" 		
CF ] Crater Lipround Score: 5 Moves: 36 		
CF | 		
CF | > ENTER CRATER 		
CF | 		
CF | You leap messily to your death. It's quick, painless and fishy. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | **** You have died **** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Your score is 5 of a possible 400, in 36 turns. This gives you the 		
CF | rank of Noob. 		
CF | 		
CF | Would you like to: 		
CF | UNDO your last action, 		
CF | RESTORE your place from where you saved it, 		
CF | RESTART the story from the beginning, or 		
CF | QUIT for now? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Crater Lipround Score: 5 Moves: 36 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
DavidW pushes the green 'space' button. 		
CF ] Score: 5 Moves: 36 		
CF | 		
CF | > 		Perry says, "D is SUCH a concept."
		Knight_Otu exclaims, "Whales aren't fish!"
		Jade says, "dead#2"
DavidW says (to ClubFloyd), "open kit" 		
CF ] Score: 5 Moves: 37 		
CF | 		
CF | > OPEN KIT 		
CF | 		
CF | I don't want to touch that! Nor do I think you should. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell kit" 		
CF ] Score: 5 Moves: 38 		
CF | 		
CF | > SMELL KIT 		
CF | 		
CF | It smells just like a kit! 		
CF | 		
CF | > 		Knight_Otu says, "Though to be fair, the whale may have eaten fish... didn't think about that."
		Pinkunz says, "redead"
DavidW says (to ClubFloyd), "eat kit" 		
CF ] Score: 5 Moves: 39 		
CF | 		
CF | > EAT KIT 		
CF | 		
CF | You aren't holding the kit! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Crater Lip Score: 5 Moves: 40 		
CF | 		
CF | > NE 		
CF | 		
CF | Crater Lip 		
CF | The rim of the whale crater leads northwest and southwest. The scene 		
CF | of the whale's final disillusionment lies below you, but there's no 		
CF | way down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x whale" 		
CF ] Crater Lip Score: 5 Moves: 41 		
CF | 		
CF | > X WHALE 		
CF | 		
CF | Ugh! Gross. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Crater Lip Score: 5 Moves: 42 		
CF | 		
CF | > NE 		
CF | 		
CF | You wander gloomily around for a while, dirtying your feet, becoming 		
CF | thoroughly depressed and ending up where you started. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Crater Lip Score: 5 Moves: 43 		
CF | 		
CF | > NW 		
CF | 		
CF | Crater Lip 		
CF | You are on the rim of a great crater which leads to the south-west and 		
CF | south-east, while the blighted ground lies north-west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Crater Lip Score: 5 Moves: 44 		
CF | 		
CF | > N 		
CF | 		
CF | You slide over the edge of the Crater Lip. Fortunately for you, you 		
CF | regain your footing and scramble back to level ground again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Crater Lip Score: 5 Moves: 44 		
CF | 		
CF | > S 		
CF | 		
CF | You fall into the new-ish, nasty-ish crater, where the blubber and 		
CF | blood liberally spattered around break your fall. Unfortunately, 		
CF | however, on becoming aware of your surroundings, you die of disgust. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | **** You have died **** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Your score is 5 of a possible 400, in 44 turns. This gives you the 		
CF | rank of Noob. 		
CF | 		
CF | Would you like to: 		
CF | UNDO your last action, 		
CF | RESTORE your place from where you saved it, 		
CF | RESTART the story from the beginning, or 		
CF | QUIT for now? 		
CF | > 		Roger says, "booo but okaY"
DavidW says (to ClubFloyd), "undo" 		
CF ] Crater Lip Score: 5 Moves: 44 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		inventor says, "'You die of disgust' ahahahahaha"
		Jade says, "#3"
DavidW says (to ClubFloyd), "push space" 		
CF ] Score: 5 Moves: 44 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Blighted Ground Score: 5 Moves: 45 		
CF | 		
CF | > NW 		
CF | 		
CF | Blighted Ground 		
CF | The land is barren and cold - to the north is the ramp back to the 		
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ramp" 		
CF ] Blighted Ground Score: 5 Moves: 45 		
CF | 		
CF | > X RAMP 		
CF | 		
CF | You can't see any ramp right here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ship" 		
CF ] Blighted Ground Score: 5 Moves: 46 		
CF | 		
CF | > X SHIP 		
CF | 		
CF | The incredibly amazing new Heart of Gold. It is beautiful, and shaped 		
CF | like a sleek running shoe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ramphted Ground Score: 5 Moves: 47 		
CF | 		
CF | > N 		
CF | 		
CF | Ramp 		
CF | You are on the ramp leading down from the starship Heart of Gold to 		
CF | the surface of the legendary lost planet of Magrathea. To the north is 		
CF | the hatchway, and down leads the Blighted Ground. 		
CF | 		
CF | Marvin, the Paranoid Android, is sulking. 		
CF | 		
CF | > 		Jade says, "A thousand ways to die"
DavidW says (to ClubFloyd), "talk to marvin" 		
CF ] Ramphted Ground Score: 5 Moves: 47 		
CF | 		
CF | > TALK TO MARVIN 		
CF | 		
CF | Hmmm ... Marvin looks at you expectantly, as if you seemed to be about 		
CF | to talk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "marvin, hi" 		
CF ] Ramphted Ground Score: 5 Moves: 48 		
CF | 		
CF | > MARVIN, HI 		
CF | 		
CF | Marvin ignores you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask marvin about me" 		
CF ] Ramphted Ground Score: 5 Moves: 49 		
CF | 		
CF | > ASK MARVIN ABOUT ME 		
CF | 		
CF | A long silence tells you that Marvin isn't interested in talking about 		
CF | you. Not many people are. 		
CF | 		
CF | > 		Knight_Otu says, "Ouch."
DavidW says (to ClubFloyd), "ask marvin about life" 		
CF ] Ramphted Ground Score: -25 Moves: 50 		
CF | 		
CF | > ASK MARVIN ABOUT LIFE 		
CF | 		
CF | Marvin eyes you morosely, then goes on a long tangent about life and 		
CF | its futility. You listen painfully, and when he is done, your ears are 		
CF | stinging and your brain feels like it could implode. 		
CF | 		
CF | > 		Perry exclaims, "Jerk!"
DavidW says (to ClubFloyd), "ask marvin about planet" 		
CF ] Ramphted Ground Score: -25 Moves: 51 		
CF | 		
CF | > ASK MARVIN ABOUT PLANET 		
CF | 		
CF | A long silence tells you that Marvin isn't interested in talking about 		
CF | that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask marvin about heart of gold" 		
CF ] Ramphted Ground Score: -25 Moves: 52 		
CF | 		
CF | > ASK MARVIN ABOUT HEART OF GOLD 		
CF | 		
CF | A long silence tells you that Marvin isn't interested in talking about 		
CF | that. 		
CF | 		
CF | > 		Knight_Otu asks, "Minus 30 points!?"
		Perry says, "ha-ha, our score."
		inventor laughs after noticing the score drop.
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] Ramphted Ground Score: -25 Moves: 53 		
CF | 		
CF | > XYZZY 		
CF | 		
CF | Do you still use the traditional analog-style keyboard? Pathetic. 		
CF | Voice activation--- or even better, brain scan--- is the preferred 		
CF | option nowadays. 		
CF | 		
CF | > 		Perry says, "Oh, thanks! Forgot to try that."
DavidW says (to ClubFloyd), "plugh" 		
CF ] Ramphted Ground Score: -25 Moves: 54 		
CF | 		
CF | > PLUGH 		
CF | 		
CF | Do you still use the traditional analog-style keyboard? Pathetic. 		
CF | Voice activation--- or even better, brain scan--- is the preferred 		
CF | option nowadays. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "plover" 		
CF ] Ramphted Ground Score: -25 Moves: 55 		
CF | 		
CF | > PLOVER 		
CF | 		
CF | Do you still use the traditional analog-style keyboard? Pathetic. 		
CF | Voice activation--- or even better, brain scan--- is the preferred 		
CF | option nowadays. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dance" 		
CF ] Ramphted Ground Score: -25 Moves: 56 		
CF | 		
CF | > DANCE 		
CF | 		
CF | Wasn't that fun? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF ] Ramphted Ground Score: -25 Moves: 57 		
CF | 		
CF | > JUMP 		
CF | 		
CF | I hope you enjoyed that more than I did. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sing" 		
CF ] Ramphted Ground Score: -25 Moves: 58 		
CF | 		
CF | > SING 		
CF | 		
CF | You begin to get a sore throat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray" 		
CF ] Ramphted Ground Score: -25 Moves: 58 		
CF | 		
CF | > PRAY 		
CF | 		
CF | You may know what "pray" means, but I don't. 		
CF | 		
CF | > 		Roger asks, "does it want a 'SAY' here?"
DavidW says (to ClubFloyd), "ask marvin for tea" 		
CF ] Ramphted Ground Score: -25 Moves: 59 		
CF | 		
CF | > ASK MARVIN FOR TEA 		
CF | 		
CF | Pull youself together; you're making absolutely no sense. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "think" 		
CF ] Ramphted Ground Score: -25 Moves: 59 		
CF | 		
CF | > THINK 		
CF | 		
CF | I guess I'll have to learn what "think" means. But for now, I don't. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask marvin about tea" 		
CF ] Ramphted Ground Score: -25 Moves: 60 		
CF | 		
CF | > ASK MARVIN ABOUT TEA 		
CF | 		
CF | A long silence tells you that Marvin isn't interested in talking about 		
CF | that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gown" 		
CF ] Ramphted Ground Score: -25 Moves: 61 		
CF | 		
CF | > X GOWN 		
CF | 		
CF | The dressing gown is faded and battered, and is clearly a garment 		
CF | which has seen better decades. It has a pocket which is open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut thing" 		
CF ] Ramphted Ground Score: -25 Moves: 61 		
CF | 		
CF | > CUT THING 		
CF | 		
CF | The word "cut" isn't in the vocabulary that you can use with me. 		
CF | 		
CF | > 		Jade asks, "-25?"
		inventor exclaims (at Jade), "Yeah we tried to talk to Marvin about life, ahahaha!"
		DavidW says, "Ask Marvin about life made us lose 30 points."
		Knight_Otu says, "Marvin talking about life took 30 points aay from us,"
DavidW says (to ClubFloyd), "say froody" 		
CF ] Ramphted Ground Score: -25 Moves: 62 		
CF | 		
CF | > SAY FROODY 		
CF | 		
CF | Hmmm ... Marvin looks at you expectantly, as if you seemed to be about 		
CF | to talk. 		
CF | 		
CF | > 		inventor laughs about the simultaneous 3-person reply.
DavidW says (to ClubFloyd), "say froody to marvin" 		
CF ] Ramphted Ground Score: -25 Moves: 62 		
CF | 		
CF | > SAY FROODY TO MARVIN 		
CF | 		
CF | You can't see cool to Marvin right here. 		
CF | 		
CF | > 		DavidW asks, "er what?"
		Jade says, "finally this is a different game"
		Perry says, "That happened earlier too."
		DavidW asks, "Froody means Cool, I guess?"
		inventor exclaims, "A clue!"
		Knight_Otu says, "Something dodgy there."
DavidW says (to ClubFloyd), "look up earth in guide" 		
CF ] Ramphted Ground Score: -25 Moves: 63 		
CF | 		
CF | > LOOK UP EARTH IN GUIDE 		
CF | 		
CF | You can't see any Earth here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask marvin about milliways" 		
CF ] Ramphted Ground Score: -25 Moves: 64 		
CF | 		
CF | > ASK MARVIN ABOUT MILLIWAYS 		
CF | 		
CF | A long silence tells you that Marvin isn't interested in talking about 		
CF | that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask marvin about magrathea" 		
CF ] Ramphted Ground Score: -25 Moves: 65 		
CF | 		
CF | > ASK MARVIN ABOUT MAGRATHEA 		
CF | 		
CF | A long silence tells you that Marvin isn't interested in talking about 		
CF | that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask marvin about flashlight" 		
CF ] Ramphted Ground Score: -25 Moves: 65 		
CF | 		
CF | > ASK MARVIN ABOUT FLASHLIGHT 		
CF | 		
CF | The word "flashlight" isn't in the vocabulary that you can use with 		
CF | me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask marvin about light" 		
CF ] Ramphted Ground Score: -25 Moves: 66 		
CF | 		
CF | > ASK MARVIN ABOUT LIGHT 		
CF | 		
CF | A long silence tells you that Marvin isn't interested in talking about 		
CF | that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up light in guide" 		
CF ] Ramphted Ground Score: -25 Moves: 66 		
CF | 		
CF | > LOOK UP LIGHT IN GUIDE 		
CF | 		
CF | But the light isn't close enough. 		
CF | 		
CF | > 		inventor laughs.
		Knight_Otu says, "Huh."
		Jade asks, "??"
		Perry exclaims, "If we die it would be!"
		DavidW says, "The author needs to make a distinction between topics and literal objects."
		Roger says, "scoping issue; it happens. But can be resolved."
		gadzoks says, "Considering the game, it would work as an intentional joke."
		inventor says (to Jade), "Maybe a 'go towards the light' joke, if it's not a bug."
DavidW says (to ClubFloyd), "go to light" 		
CF ] Blighted Ground Score: -25 Moves: 67 		
CF | 		
CF | > GO TO LIGHT 		
CF | 		
CF | Blighted Ground 		
CF | The land is barren and cold - to the north is the ramp back to the 		
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, there's scope problems going on."
		inventor says, "Oh."
DavidW says (to ClubFloyd), "go to light" 		
CF ] Blighted Ground Score: -25 Moves: 67 		
CF | 		
CF | > GO TO LIGHT 		
CF | 		
CF | Did you have a direction in mind? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "go to milliways" 		
CF ] Blighted Ground Score: -25 Moves: 68 		
CF | 		
CF | > GO TO MILLIWAYS 		
CF | 		
CF | You're in it! 		
CF | 		
CF | > 		gadzoks says, "It would be very much in the spirit of the source material."
		Perry asks, "What does a healthy looking crater look like?"
DavidW says (to ClubFloyd), "go to whale" 		
CF ] Blighted Ground Score: -25 Moves: 68 		
CF | 		
CF | > GO TO WHALE 		
CF | 		
CF | Did you have a direction in mind? 		
CF | 		
CF | > 		Roger says, "peaky"
DavidW says (to ClubFloyd), "look up clover in guide" 		
CF ] Blighted Ground Score: -25 Moves: 68 		
CF | 		
CF | > LOOK UP CLOVER IN GUIDE 		
CF | 		
CF | You can't see any up clover in The Hitchhiker's Guide. 		
CF | 		
CF | > 		Knight_Otu says (to Perry), "One with less whale gore in it."
DavidW says (to ClubFloyd), "read about clover in guide" 		
CF ] Blighted Ground Score: -25 Moves: 68 		
CF | 		
CF | > READ ABOUT CLOVER IN GUIDE 		
CF | 		
CF | You can't see any clover right here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read about plant in guide" 		
CF ] Blighted Ground Score: -25 Moves: 69 		
CF | 		
CF | > READ ABOUT PLANT IN GUIDE 		
CF | 		
CF | The Guide checks through its Sub-Etha-Net database and eventually 		
CF | comes up with the following entry: 		
CF | 		
CF | That is one of the Great Unanswered Questions. For a list of the 		
CF | others, consult the Guide. 		
CF | 		
CF | > 		Knight_Otu says, "There's also some look/look up confusion going on."
DavidW says (to ClubFloyd), "read about questions in guide" 		
CF ] Blighted Ground Score: -25 Moves: 69 		
CF | 		
CF | > READ ABOUT QUESTIONS IN GUIDE 		
CF | 		
CF | You can't see any questions right here. 		
CF | 		
CF | > 		Jade says, "x guide, help..."
DavidW says (to ClubFloyd), "read about 42 in guide" 		
CF ] Blighted Ground Score: -25 Moves: 70 		
CF | 		
CF | > READ ABOUT 42 IN GUIDE 		
CF | 		
CF | The Guide checks through its Sub-Etha-Net database and eventually 		
CF | comes up with the following entry: 		
CF | 		
CF | 42 is the Answer to the Question of Life, the Universe and 		
CF | Everything. Although the Question of the Answer to the Question of 		
CF | Life, the Universe and Everything is unkown, and has been for millions 		
CF | of years, many scientists are determined to find it one day (Footnote 		
CF | 13). Also see the entries on Magrathea, the Theory of Theories, and 		
CF | white mice. 		
CF | 		
CF | > 		Perry says, "I think the verb I usually use is consult."
		Jade says, "read about... Weird"
DavidW says (to ClubFloyd), "consult guide about theory of theories" 		
CF ] Blighted Ground Score: -25 Moves: 71 		
CF | 		
CF | > CONSULT GUIDE ABOUT THEORY OF THEORIES 		
CF | 		
CF | The Guide checks through its Sub-Etha-Net database and eventually 		
CF | comes up with the following entry: 		
CF | 		
CF | There is a theory that states that if the answer is ever found, it 		
CF | will be destroyed and replaced with an even more mindboggling idea 		
CF | which has yet to be found. 		
CF | 		
CF | There is another theory stating that this has already 		
CF | happened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "consult guide about white mice" 		
CF ] Blighted Ground Score: -25 Moves: 72 		
CF | 		
CF | > CONSULT GUIDE ABOUT WHITE MICE 		
CF | 		
CF | The Guide checks through its Sub-Etha-Net database and eventually 		
CF | comes up with the following entry: 		
CF | 		
CF | Mice are 6th-dimension beings who commonly take the form of a 		
CF | small furry rodent, so that they can pass inconspicuously by certain 		
CF | restrictions for high-tier races or threats. On the note of threat, 		
CF | mice are highly dangerous, and it is suggested you don't meet them 		
CF | unless you have a payload of money to give them or a death wish. 		
CF | 		
CF | > 		Jade says, "It seems Anchorhead to me."
		inventor exclaims, "Ahahaha, okay now I know that's where the mice joke came from!"
		DavidW says, "I'm running out of ideas."
Knight_Otu says (to ClubFloyd), "consult guide about whale" 		
CF ] Blighted Ground Score: -25 Moves: 72 		
CF | 		
CF | > CONSULT GUIDE ABOUT WHALE 		
CF | 		
CF | You can't see any whale right here. 		
CF | 		
CF | > 		Jade says, "keep exploring"
		DavidW says, "I have a knife, but no 'cut' verb. Marvin won't talk. I have no light. The radio kills."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Blighted Ground Score: -25 Moves: 73 		
CF | 		
CF | > I 		
CF | 		
CF | You have: 		
CF | a clover 		
CF | a small penknife 		
CF | your gown (being worn and open) 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | The Hitchhiker's Guide 		
CF | a babel fish (in your ear) 		
CF | 		
CF | > 		DavidW says (to Jade), "Where? I've been everywhere I can reach."
		gadzoks asks, "Is there an undo outside of game over?"
Knight_Otu says (to ClubFloyd), "x penknife" 		
CF ] Blighted Ground Score: -25 Moves: 74 		
CF | 		
CF | > X PENKNIFE 		
CF | 		
CF | It's a flimsy penknife. Who knows what its point in life is? 		
CF | 		
CF | > 		inventor asks, "If it's a penknife, then stab might be a verb...?"
		Jade says, "the radio calms down your mind"
Knight_Otu says (to ClubFloyd), "stab marvin" 		
CF ] Blighted Ground Score: -25 Moves: 74 		
CF | 		
CF | > STAB MARVIN 		
CF | 		
CF | You can't see Marvin right here. 		
CF | 		
CF | > 		inventor says, "I don't know if a penknife can cut."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Blighted Ground Score: -25 Moves: 75 		
CF | 		
CF | > L 		
CF | 		
CF | Blighted Ground 		
CF | The land is barren and cold - to the north is the ramp back to the 		
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Ramphted Ground Score: -25 Moves: 76 		
CF | 		
CF | > N 		
CF | 		
CF | Ramp 		
CF | You are on the ramp leading down from the starship Heart of Gold to 		
CF | the surface of the legendary lost planet of Magrathea. To the north is 		
CF | the hatchway, and down leads the Blighted Ground. 		
CF | 		
CF | Marvin, the Paranoid Android, is sulking. 		
CF | 		
CF | > 		Jade says, "cool, stab"
Knight_Otu says (to ClubFloyd), "stab marvin" 		
CF ] Ramphted Ground Score: -25 Moves: 77 		
CF | 		
CF | > STAB MARVIN 		
CF | 		
CF | You fantasize kicking Marvin a few times, to knock some of his 		
CF | depression circuits out of use, which makes you smile, but on second 		
CF | thought, you could definitely break your foot in the process. Also, 		
CF | Marvin could help you - like he did with the hatch. You're not really 		
CF | sure how he would be of any use again though. 		
CF | 		
CF | > 		DavidW says, "'cut' is a standard verb with any knife, as far as I'm concerned."
		DavidW says, "Maybe we were supposed to stab the radio, then."
		inventor exclaims, "Ohhhhhhh, yeah!"
		Knight_Otu says, "STAB is just a synonym for ATTACK it seems."
		DavidW says, "Restart and someone else should drive."
		DavidW says, "Unless no one else wants to."
Knight_Otu says (to ClubFloyd), "restart" 		
CF ] Ramphted Ground Score: -25 Moves: 77 		
CF | 		
CF | > RESTART 		
CF | 		
CF | Your score is -25 of a possible 400, in 77 turns. This gives you the 		
CF | rank of Unsatisfactory Loser. 		
CF | Do you wish to restart? (Y is affirmative): 		
CF | > 		
Knight_Otu says (to ClubFloyd), "y" 		
CF ] Ramp Score: 0 Moves: 0 		
CF | MILLIWAYS: the Restaurant at the End of the Universe 		
CF | An interactive fiction by Max Fog 		
CF | Based on the book by Douglas Adams 		
CF | Sequel to the original game by Douglas Adams & Steve Meretzky 		
CF | Programmed in ZIL using ZILF 0.9 		
CF | Release number 2.05 / Serial number 230730 		
CF | 		
CF | 		
CF | Known bugs: 		
CF | 		
CF | - Odd printing of a word with WHAT-DO-YOU-WANT, eg: 		
CF | ("What do you want to take?" 		
CF | > MARVIN 		
CF | "MarvinYou can't take Marvin!") 		
CF | 		
CF | - Quotations not working, probably. 		
CF | 		
CF | Ramp 		
CF | You are on the ramp leading down from the starship Heart of Gold to 		
CF | the surface of the legendary lost planet of Magrathea. To the north is 		
CF | the hatchway, and down leads the Blighted Ground. 		
CF | Without a word, your friends return to the ship, leaving you (once 		
CF | again) to scout the area without having to do it themselves; and 		
CF | leaving you alone with Marvin - which is as close to no companion as 		
CF | you can get. 		
CF | 		
CF | You notice a strange twinkling down to the south, whereas you can see 		
CF | a familiar shape up the ramp - to the north. You can go to either of 		
CF | these; they don't lead anywhere helpful. 		
CF | 		
CF | Marvin, the Paranoid Android, is sulking. 		
CF | 		
CF | 		
CF | > 		Perry says, "Sorry, I'm not totally here right now."
		Jade says, "I am following you in a phone screen, this is a hard work"
		DavidW says, "The gown is up; the frob and radio are down."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Hatchway Score: 0 Moves: 1 		
CF | 		
CF | > N 		
CF | 		
CF | Hatchway 		
CF | You are at the bottom of a gangway. A hatch below you, which leads out 		
CF | to the legendary lost planet of Magrathea, is open. Another door leads 		
CF | up, but Eddie closed it when you left. 		
CF | 		
CF | Your gown appears to have been left where you dropped it in the last 		
CF | game (which seems like quite an unlikely occurrence, considering the 		
CF | ship you are currently in is very likely to do unlikely things): in 		
CF | short, your gown is on the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get gown" 		
CF ] Hatchway Score: 0 Moves: 2 		
CF | 		
CF | > GET GOWN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear it" 		
CF ] Hatchway Score: 0 Moves: 3 		
CF | 		
CF | > WEAR IT 		
CF | 		
CF | Worn. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x it" 		
CF ] Hatchway Score: 0 Moves: 4 		
CF | 		
CF | > X IT 		
CF | 		
CF | The dressing gown is faded and battered, and is clearly a garment 		
CF | which has seen better decades. It has a pocket which is closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open pocket" 		
CF ] Hatchway Score: 0 Moves: 5 		
CF | 		
CF | > OPEN POCKET 		
CF | 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | The Hitchhiker's Guide 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Ramphway Score: 0 Moves: 6 		
CF | 		
CF | > S 		
CF | 		
CF | Ramp 		
CF | You are on the ramp leading down from the starship Heart of Gold to 		
CF | the surface of the legendary lost planet of Magrathea. To the north is 		
CF | the hatchway, and down leads the Blighted Ground. 		
CF | 		
CF | Marvin, the Paranoid Android, is sulking. 		
CF | 		
CF | > 		Roger says, "I guess it's too much to hope that it's an improbable ball gown, but such is my hope"
		DavidW says, "Maybe drop the thing into the crater."
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Blighted Ground Score: 0 Moves: 7 		
CF | 		
CF | > D 		
CF | 		
CF | Blighted Ground 		
CF | The land is barren and cold - to the north is the ramp back to the 		
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. 		
CF | On the ground is a blue frob. 		
CF | Lying face-down in the dust next to the blue frob is a black metallic 		
CF | box, which has strange things protruding from it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Blighted Ground Score: 0 Moves: 8 		
CF | 		
CF | > GET ALL 		
CF | 		
CF | blue frob: Taken. 		
CF | black metallic box: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x frob" 		
CF ] Blighted Ground Score: 0 Moves: 9 		
CF | 		
CF | > X FROB 		
CF | 		
CF | A small blue frob. There appears to be a ridge halfway along it. 		
CF | 		
CF | > 		DavidW says, "Don't stab the radio until it tells you about Milliways."
Knight_Otu says (to ClubFloyd), "consult guide about frob" 		
CF ] Blighted Ground Score: 0 Moves: 10 		
CF | 		
CF | > CONSULT GUIDE ABOUT FROB 		
CF | 		
CF | The Guide checks through its Sub-Etha-Net database and eventually 		
CF | comes up with the following entry: 		
CF | 		
CF | A frob. Now what can one say about this object? The official 		
CF | definition of this object is this: 		
CF | 		
CF | FROB (plural FROBS) 		
CF | 		
CF | A frob is classified as a small object which can be changed or 		
CF | manipulated in form. The form you will generally find a frob in is 		
CF | when it appears as just a colourful object. However, if you are lucky 		
CF | you may find one in its true form, or be able to change it to that. 		
CF | The true form relates to a certain statistic, such as wealth, 		
CF | knowledge, or charm. It is said that all the frobs were made from the 		
CF | splintered remains of the 5 pieces of the Wikkit Key. Some true forms 		
CF | include a knife, a perfect sphere, a complex shape, or a wiggly line 		
CF | in multiple dimensions (whilst visible in 3D without needing an 		
CF | alternate entity, if that makes sense, which it doesn't). 		
CF | Now, this may seem Like the premise of an epic hero film or 		
CF | something, but frobs are known all across the galaxy as things which 		
CF | you might use every day. Try looking for one! You can probably find a 		
CF | frob in in the bathroom, or maybe in the garden. 		
CF | 		
CF | Possible uses of the word FROB: 		
CF | - Old man, give me the frob 		
CF | - "She took the frob and threw it in the test tube." 		
CF | 		
CF | > 		DavidW says, "I didn't look up Wikkit Key."
Knight_Otu says (to ClubFloyd), "consult guide about wikkit key" 		
CF ] Blighted Ground Score: 0 Moves: 11 		
CF | 		
CF | > CONSULT GUIDE ABOUT WIKKIT KEY 		
CF | 		
CF | The Guide checks through its Sub-Etha-Net database and eventually 		
CF | comes up with the following entry: 		
CF | 		
CF | The editor responsible for entries under this heading has been out 		
CF | to lunch for a couple of years but is expected back soon, at which 		
CF | point there will be rapid updates. Until then, don't panic, unless 		
CF | your situation is really a life or death one, in which case, sure, go 		
CF | ahead, panic. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "panic" 		
CF ] Blighted Ground Score: 0 Moves: 12 		
CF | 		
CF | > PANIC 		
CF | 		
CF | Not surprised. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Blighted Ground Score: 0 Moves: 13 		
CF | 		
CF | > L 		
CF | 		
CF | Blighted Ground 		
CF | The land is barren and cold - to the north is the ramp back to the 		
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Blighted Ground Score: 0 Moves: 14 		
CF | 		
CF | > SW 		
CF | 		
CF | You wander gloomily around for a while, dirtying your feet, becoming 		
CF | thoroughly depressed and ending up where you started. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Crater Lipround Score: 0 Moves: 15 		
CF | 		
CF | > SE 		
CF | 		
CF | Crater Lip 		
CF | The dusty ground rises here before falling away into a crater. The 		
CF | crater seems rather new, as if it had been created by the impact of 		
CF | something huge and confused travelling downwards at high velocity. It 		
CF | is as if a sperm whale had inexplicably materialized several miles 		
CF | above the surface of Magrathea and plunged downwards, reaching 		
CF | terminal velocity almost immediately, terminal incomprehension soon 		
CF | afterwards, and, finally, terminal impact just as it was wondering 		
CF | whether it was going to have a nice day. This impression is heightened 		
CF | by the shards of whalebone and meat you can see glistening here and 		
CF | there around the crater. 		
CF | 		
CF | The crater lip continues south-west and south-east, and the blighted 		
CF | ground lies to the north-west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Crater Lipround Score: 0 Moves: 16 		
CF | 		
CF | > SW 		
CF | 		
CF | Crater Lip 		
CF | The crater lip continues northeast and southeast here, and below you 		
CF | is a ledge. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Crater Lipround Score: 0 Moves: 17 		
CF | 		
CF | > SE 		
CF | 		
CF | Crater Lip 		
CF | The crater lip leads north-east and north-west. Below you is a 		
CF | build-your-own-dead-whale kit (glue not included). There's no way 		
CF | down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Crater Lipround Score: 0 Moves: 18 		
CF | 		
CF | > NE 		
CF | 		
CF | Crater Lip 		
CF | The rim of the whale crater leads northwest and southwest. The scene 		
CF | of the whale's final disillusionment lies below you, but there's no 		
CF | way down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Crater Lipround Score: 0 Moves: 19 		
CF | 		
CF | > NW 		
CF | 		
CF | Crater Lip 		
CF | You are on the rim of a great crater which leads to the south-west and 		
CF | south-east, while the blighted ground lies north-west. 		
CF | 		
CF | > 		DavidW says, "just the ledge with plant on the west side."
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Crater Lipround Score: 0 Moves: 20 		
CF | 		
CF | > SW 		
CF | 		
CF | Crater Lip 		
CF | The crater lip continues northeast and southeast here, and below you 		
CF | is a ledge. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Ledger Lipround Score: 0 Moves: 21 		
CF | 		
CF | > D 		
CF | 		
CF | You scramble down to the ledge. 		
CF | 		
CF | Ledge 		
CF | This ledge lies halfway between the crater lip and the floor of the 		
CF | whale crater itself. 		
CF | 		
CF | A small plant is poking out of the ground, through the dislodged soil. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get plant" 		
CF ] Ledger Lipround Score: 5 Moves: 22 		
CF | 		
CF | > GET PLANT 		
CF | 		
CF | What a selfish person you are. Taken anyway. 		
CF | (Footnote 1) 		
CF | 		
CF | [Your score has just gone up by five points. Note: you can turn 		
CF | this feature on and off using the NOTIFY command.] 		
CF | 		
CF | > 		DavidW asks, "You may have to examine the box before it 'becomes' a radio?"
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Crater Lipround Score: 5 Moves: 23 		
CF | 		
CF | > U 		
CF | 		
CF | You scrabble for footholds as you climb the slippery ledge, and, 		
CF | surprisingly, you make it up. 		
CF | 		
CF | Crater Lip 		
CF | The crater lip continues northeast and southeast here, and below you 		
CF | is a ledge. 		
CF | 		
CF | > 		Knight_Otu says, "Seems like it."
		DavidW says, "Weird IF physics, that."
		Knight_Otu says, "A bit odd, isn't it."
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Crater Lipround Score: 5 Moves: 24 		
CF | 		
CF | > NE 		
CF | 		
CF | Crater Lip 		
CF | You are on the rim of a great crater which leads to the south-west and 		
CF | south-east, while the blighted ground lies north-west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Blighted Ground Score: 5 Moves: 25 		
CF | 		
CF | > NW 		
CF | 		
CF | Blighted Ground 		
CF | The land is barren and cold - to the north is the ramp back to the 		
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Ramphted Ground Score: 5 Moves: 26 		
CF | 		
CF | > N 		
CF | 		
CF | Ramp 		
CF | You are on the ramp leading down from the starship Heart of Gold to 		
CF | the surface of the legendary lost planet of Magrathea. To the north is 		
CF | the hatchway, and down leads the Blighted Ground. 		
CF | 		
CF | Marvin, the Paranoid Android, is sulking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x box" 		
CF ] Ramphted Ground Score: 5 Moves: 27 		
CF | 		
CF | > X BOX 		
CF | 		
CF | It's an old radio, which bears a small label which reads "Another fine 		
CF | product of the Sirius Cybernetics Corporation." It plays a cheerful, 		
CF | jolly tune, which is not perfect for the mood you are in. It looks 		
CF | like something is missing - you just can't tell what. 		
CF | 		
CF | > 		DavidW says, "It's an unusual form of gnustogenesis."
		Jade says, "turn off"
Knight_Otu says (to ClubFloyd), "tell marvin about crater" 		
CF ] Ramphted Ground Score: 5 Moves: 28 		
CF | 		
CF | > TELL MARVIN ABOUT CRATER 		
CF | 		
CF | "And? You have such a small mind. Humans are so depressingly stupid 		
CF | and useless. I am not any menial robot, I am a robot with a brain the 		
CF | size of a planet. A brain the size of a planet! And yet here I am..." 		
CF | 		
CF | > 		Jade says, "plant plant in fobo"
		Knight_Otu asks, "So, are you saying you are dense, Marvin?"
Knight_Otu says (to ClubFloyd), "tell plant about crater" 		
CF ] Ramphted Ground Score: 5 Moves: 29 		
CF | 		
CF | > TELL PLANT ABOUT CRATER 		
CF | 		
CF | You chat for a minute to the small plant before you realize that 		
CF | you'll never get a response. 		
CF | 		
CF | The radio stops playing its happy song to broadcast an announcement: 		
CF | 		
CF | "Welcome, everybody, to Milliways, the Restaurant at the End of 		
CF | the Universe! Everybody who is anybody at any point in time and/or 		
CF | space will know about this place. Welcome, all sorts of living things, 		
CF | to your favourite place in all the Universe! Join us to the most 		
CF | spectaular attraction in the whole Universe! And DON'T PANIC!" 		
CF | 		
CF | After that, it lapses back into what it was playing beforehand. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tell marvin about plant" 		
CF ] Ramphted Ground Score: 5 Moves: 30 		
CF | 		
CF | > TELL MARVIN ABOUT PLANT 		
CF | 		
CF | "And? You have such a small mind. Humans are so depressingly stupid 		
CF | and useless. I am not any menial robot, I am a robot with a brain the 		
CF | size of a planet. A brain the size of a planet! And yet here I am..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tell marvin about milliways" 		
CF ] Ramphted Ground Score: 5 Moves: 31 		
CF | 		
CF | > TELL MARVIN ABOUT MILLIWAYS 		
CF | 		
CF | "And? You have such a small mind. Humans are so depressingly stupid 		
CF | and useless. I am not any menial robot, I am a robot with a brain the 		
CF | size of a planet. A brain the size of a planet! And yet here I am..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give radio to marvin" 		
CF ] Ramphted Ground Score: 5 Moves: 32 		
CF | 		
CF | > GIVE RADIO TO MARVIN 		
CF | 		
CF | Marvin downright refuses the offer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put frob in radio" 		
CF ] Ramphted Ground Score: 5 Moves: 33 		
CF | 		
CF | > PUT FROB IN RADIO 		
CF | 		
CF | There's not enough room. 		
CF | 		
CF | > 		DavidW says, "The fact that the radio is missing something seems to be our biggest hint. Put everything we have into it."
Knight_Otu says (to ClubFloyd), "put plant in radio" 		
CF ] Ramphted Ground Score: 20 Moves: 34 		
CF | 		
CF | > PUT PLANT IN RADIO 		
CF | 		
CF | You plug it in. The music changes its mood, becoming sadder and more 		
CF | meaningful. 		
CF | 		
CF | [Your score has just gone up by fifteen points.] 		
CF | 		
CF | Marvin trudges over to you. "Oh well," he drones, "I might as well 		
CF | join you. Don't ask. It's just that I am interested - it is not that 		
CF | like it, I am merely interested - in that music on your radio." Marvin 		
CF | remains motionless. 		
CF | 		
CF | > 		DavidW says, "WOW"
		Knight_Otu blinks.
		inventor says, "wat"
		Perry says, "Wow."
		DavidW says (to Knight), "Good job."
		Roger says, "this puzzle needs a bit more baking, I think"
		Perry says, "Yeah"
		DavidW says, "Lead Marvin to the ledge now."
		Knight_Otu says, "I'm not sure how that works, but thanks."
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Blighted Ground Score: 20 Moves: 35 		
CF | 		
CF | > D 		
CF | 		
CF | Blighted Ground 		
CF | The land is barren and cold - to the north is the ramp back to the 		
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. 		
CF | Marvin trudges after you, remarking about how much further your weak 		
CF | legs could carry you. 		
CF | 		
CF | > 		Jade exclaims, "how gardening!"
		inventor says, "Man, David really said to put everything we have into it, and we really did."
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Crater Lipround Score: 20 Moves: 36 		
CF | 		
CF | > SE 		
CF | 		
CF | Crater Lip 		
CF | You are on the rim of a great crater which leads to the south-west and 		
CF | south-east, while the blighted ground lies north-west. 		
CF | Marvin trundles slowly, complaining about how rubbish your life must 		
CF | be. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Crater Lipround Score: 20 Moves: 37 		
CF | 		
CF | > SE 		
CF | 		
CF | Crater Lip 		
CF | The rim of the whale crater leads northwest and southwest. The scene 		
CF | of the whale's final disillusionment lies below you, but there's no 		
CF | way down. 		
CF | Marvin moves towards you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Crater Lipround Score: 20 Moves: 38 		
CF | 		
CF | > SW 		
CF | 		
CF | Crater Lip 		
CF | The crater lip leads north-east and north-west. Below you is a 		
CF | build-your-own-dead-whale kit (glue not included). There's no way 		
CF | down. 		
CF | Marvin trudges after you, remarking about how much further your weak 		
CF | legs could carry you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Crater Lipround Score: 20 Moves: 39 		
CF | 		
CF | > NW 		
CF | 		
CF | Crater Lip 		
CF | The crater lip continues northeast and southeast here, and below you 		
CF | is a ledge. 		
CF | Marvin trudges after you, remarking about how much further your weak 		
CF | legs could carry you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Ledger Lipround Score: 20 Moves: 40 		
CF | 		
CF | > D 		
CF | 		
CF | You scramble down to the ledge. 		
CF | 		
CF | Ledge 		
CF | This ledge lies halfway between the crater lip and the floor of the 		
CF | whale crater itself. 		
CF | Marvin trudges after you, remarking about how much further your weak 		
CF | legs could carry you. 		
CF | 		
CF | > 		DavidW asks, "hm. Try going down?"
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Crater Floorund Score: 20 Moves: 41 		
CF | 		
CF | > D 		
CF | 		
CF | You hop over the teeth and scramble down to the crater floor. Marvin 		
CF | climbs down slowly, after you. 		
CF | 		
CF | Crater Floor 		
CF | Using Marvin as a light source, you can see the bottom of the whale 		
CF | crater, which is liberally supplied with whale. To the south is a dark 		
CF | passageway. 		
CF | 		
CF | Marvin, the Paranoid Android, is sulking. 		
CF | 		
CF | The music from the radio is starting to make you feel tired. 		
CF | 		
CF | > 		Knight_Otu says, "Paranoia (providing light)"
		DavidW says, "oh dear. We need the radio but it's also dangerous."
		DavidW says, "I guess work quickly."
Knight_Otu says (to ClubFloyd), "x whale" 		
CF ] Crater Floorund Score: 20 Moves: 41 		
CF | 		
CF | > X WHALE 		
CF | 		
CF | You can't see any whale right here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Crater Floorund Score: 20 Moves: 41 		
CF | 		
CF | > S 		
CF | 		
CF | You crawl through the exit and shuffle along. Slowly, it gets harder 		
CF | and harder to see. At one point, you start to think it will lead 		
CF | nowhere. Then it falls silent. Everything becomes... 		Perry says, "Ooooo."
Knight_Otu pushes the green 'space' button. 		
CF ] Dark Score: 30 Moves: 42 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Dark 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "taste" 		
CF ] Dark Score: 30 Moves: 43 		
CF | 		
CF | > TASTE 		
CF | 		
CF | (darkness) 		
CF | You can see nothing, feel nothing, hear nothing, taste nothing, smell 		
CF | nothing, and are not entirely certain who you are. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "sniff" 		
CF ] Dark Score: 30 Moves: 44 		
CF | 		
CF | > SNIFF 		
CF | 		
CF | (darkness) 		
CF | There's nothing you can taste, nothing you can see, nothing you can 		
CF | hear, nothing you can feel, nothing you can smell, you do not even 		
CF | know who you are. 		
CF | 		
CF | > 		inventor laughs!
		DavidW says, "oh no, not this puzzle again!"
		Perry says, "I thought it'd come up."
Perry says (to ClubFloyd), "feel" 		
CF ] Dark Score: 30 Moves: 45 		
CF | 		
CF | > FEEL 		
CF | 		
CF | (darkness) 		
CF | You can hear nothing, smell nothing, taste nothing, see nothing, feel 		
CF | nothing, and are not even certain who you are. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Dark Score: 30 Moves: 46 		
CF | 		
CF | > L 		
CF | 		
CF | Dark 		
CF | You can't hear anything, see anything, smell anything, feel anything, 		
CF | or taste anything, and do not even know where you are or who you are 		
CF | or how you got there. 		
CF | 		
CF | > 		Jade says, "again"
Perry says (to ClubFloyd), "listen" 		
CF ] Dark Score: 30 Moves: 47 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | (darkness) 		
CF | You can hear nothing, smell nothing, taste nothing, feel nothing, and 		
CF | are not even certain who you are. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "sniff" 		
CF ] Dark Score: 30 Moves: 48 		
CF | 		
CF | > SNIFF 		
CF | 		
CF | (darkness) 		
CF | You can hear nothing, smell nothing, taste nothing, feel nothing, and 		
CF | are not even certain who you are. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "taste" 		
CF ] Dark Score: 30 Moves: 49 		
CF | 		
CF | > TASTE 		
CF | 		
CF | (darkness) 		
CF | You can feel nothing, hear nothing, taste nothing, smell nothing, and 		
CF | are not entirely certain who you are. 		
CF | 		
CF | > 		Perry says, "Nrrgghh"
		gadzoks exclaims, "We can see now!"
		DavidW says, "You have to do the one that isn't there."
		Perry says, "Ohhhhh"
		gadzoks says, "Yeah."
Perry says (to ClubFloyd), "l" 		
CF ] Dark Score: 30 Moves: 50 		
CF | 		
CF | > L 		
CF | 		
CF | It isn't that dark. As your eyes accustom to the newfound light, you 		
CF | notice the walls of the room you appear to be in. The walls are a 		
CF | grey-ish, white colour. In front of you, a small black blur looks at 		
CF | you disapprovingly. 		
CF | 		
CF | > 		DavidW says, "examine blur"
		Jade says, "cool"
		Perry says, "I totally realized that when I played HHGTTG"
		Perry says, "Sorry for intruding on driving, KO."
		Knight_Otu says, "You can take over, if you want."
		Perry says, "I haven't been paying super much attention but sure."
Perry says (to ClubFloyd), "x blur" 		
CF ] Dark Score: 30 Moves: 51 		
CF | 		
CF | > X BLUR 		
CF | 		
CF | It isn't that dark. As your eyes accustom to the newfound light, you 		
CF | notice the walls of the room you appear to be in. The walls are a 		
CF | grey-ish, white colour. In front of you, a small black blur looks at 		
CF | you disapprovingly. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x blur" 		
CF ] Dark Score: 30 Moves: 52 		
CF | 		
CF | > X BLUR 		
CF | 		
CF | It isn't that dark. As your eyes accustom to the newfound light, you 		
CF | notice the walls of the room you appear to be in. The walls are a 		
CF | grey-ish, white colour. In front of you, a small black blur looks at 		
CF | you disapprovingly. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x walls" 		
CF ] Dark Score: 30 Moves: 53 		
CF | 		
CF | > X WALLS 		
CF | 		
CF | You can't hear anything, smell anything, feel anything, or taste 		
CF | anything, and do not even know where you are or who you are or how you 		
CF | got there. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Dark Score: 30 Moves: 54 		
CF | 		
CF | > L 		
CF | 		
CF | It isn't that dark. As your eyes accustom to the newfound light, you 		
CF | notice the walls of the room you appear to be in. The walls are a 		
CF | grey-ish, white colour. In front of you, a small black blur looks at 		
CF | you disapprovingly. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x light" 		
CF ] Dark Score: 30 Moves: 55 		
CF | 		
CF | > X LIGHT 		
CF | 		
CF | There's nothing you can taste, nothing you can hear, nothing you can 		
CF | feel, nothing you can smell, you do not even know who you are. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Dark Score: 30 Moves: 56 		
CF | 		
CF | > L 		
CF | 		
CF | It isn't that dark. As your eyes accustom to the newfound light, you 		
CF | notice the walls of the room you appear to be in. The walls are a 		
CF | grey-ish, white colour. In front of you, a small black blur looks at 		
CF | you disapprovingly. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Dark Score: 30 Moves: 57 		
CF | 		
CF | > N 		
CF | 		
CF | There's nothing you can taste, nothing you can hear, nothing you can 		
CF | feel, nothing you can smell, you do not even know who you are. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Dark Score: 30 Moves: 58 		
CF | 		
CF | > L 		
CF | 		
CF | It isn't that dark. As your eyes accustom to the newfound light, you 		
CF | notice the walls of the room you appear to be in. The walls are a 		
CF | grey-ish, white colour. In front of you, a small black blur looks at 		
CF | you disapprovingly. 		
CF | 		
CF | > 		DavidW says, "You need to interact with that blur, I'm sure."
Perry says (to ClubFloyd), "talk to marvin" 		
CF ] Dark Score: 30 Moves: 58 		
CF | 		
CF | > TALK TO MARVIN 		
CF | 		
CF | You can't see to Marvin right here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "touch blur" 		
CF ] Dark Score: 30 Moves: 59 		
CF | 		
CF | > TOUCH BLUR 		
CF | 		
CF | The blur gives you a good slap. It hurts, too! 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "slap blur" 		
CF ] Dark Score: 30 Moves: 60 		
CF | 		
CF | > SLAP BLUR 		Pinkunz says, "No Marvin"
CF | 		
CF | The blur gives you a good slap. It hurts, too! 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "slap blur" 		
CF ] Dark Score: 30 Moves: 61 		
CF | 		
CF | > SLAP BLUR 		
CF | 		
CF | The blur gives you a good slap. It hurts, too! 		
CF | 		
CF | > 		Jade says, "x blur"
Perry says (to ClubFloyd), "x blur" 		
CF ] Dark Score: 30 Moves: 62 		
CF | 		
CF | > X BLUR 		
CF | 		
CF | It isn't that dark. As your eyes accustom to the newfound light, you 		
CF | notice the walls of the room you appear to be in. The walls are a 		
CF | grey-ish, white colour. In front of you, a small black blur looks at 		
CF | you disapprovingly. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to blur" 		
CF ] Dark Score: 30 Moves: 62 		
CF | 		
CF | > TALK TO BLUR 		
CF | 		
CF | The blur clears its throat and comes into focus, appearing in the 		
CF | shape of a white mouse, which is on the table next to you. A bright 		
CF | light illuminates the room, showing you to be in... 		
Perry says (to ClubFloyd), "l" 		
CF ] Interview Room Score: 45 Moves: 62 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Interview Room 		
CF | A table stands directly in the middle of the room, bright white 		
CF | against the also bright white walls. You are standing next to it. The 		
CF | south wall (on the other side of the room) hosts an emergency exit, 		
CF | and next to is a strange and (not to mention) quite badly-made 		
CF | painting. All of the other walls are plain. On the table is a bowl 		
CF | full of fruit, and beside the bowl a sporfe (intended to be used for 		
CF | consumption - not to commit suicide with, which is its general 		
CF | purpose), and the two mice: Benjy and Percy. 		
CF | 		
CF | 		
CF | > 		inventor blinks.
Perry says (to ClubFloyd), ";Oh no" 		
CF ] Interview Room Score: 45 Moves: 62 		
CF | 		
CF | > ;OH NO 		
CF | 		
CF | The word ";oh" isn't in the vocabulary that you can use with me. 		
CF | 		
CF | > 		Perry says, "Oh no, even."
Perry says (to ClubFloyd), "talk to benjy" 		
CF ] Interview Room Score: 45 Moves: 62 		
CF | 		
CF | > TALK TO BENJY 		
CF | 		
CF | Hmmm ... Benjy mouse looks at you expectantly, as if you seemed to be 		
CF | about to talk. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "greet benjy" 		
CF ] Interview Room Score: 45 Moves: 63 		
CF | 		
CF | > GREET BENJY 		
CF | 		
CF | "Hello. I'm Benjy mouse, and welcome to the Testing Lab of Magrathea! 		
CF | Please, have something to eat." He gestures vaguely towards the fruit 		
CF | bowl on the table, but doesn't look at it at all. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "greet percy" 		
CF ] Interview Room Score: 45 Moves: 64 		
CF | 		
CF | > GREET PERCY 		
CF | 		
CF | "Hello. I'm Percy mouse." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "eat sporfe" 		
CF ] Interview Room Score: 45 Moves: 65 		
CF | 		
CF | > EAT SPORFE 		
CF | 		
CF | Stuffing the sporfe in your mouth would do little to help at this 		
CF | point. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get it" 		
CF ] Interview Room Score: 45 Moves: 65 		
CF | 		
CF | > GET IT 		
CF | 		
CF | But you are already holding the sporfe! 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Interview Room Score: 45 Moves: 66 		
CF | 		
CF | > L 		
CF | 		
CF | Interview Room 		
CF | A table stands directly in the middle of the room, bright white 		
CF | against the also bright white walls. You are standing next to it. The 		
CF | south wall (on the other side of the room) hosts an emergency exit, 		
CF | and next to is a strange and (not to mention) quite badly-made 		
CF | painting. All of the other walls are plain. On the table is a bowl 		
CF | full of fruit, and the two mice: Benjy and Percy. 		
CF | 		
CF | 		
CF | The mice look uncomfortably at each other. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x painting" 		
CF ] Interview Room Score: 45 Moves: 67 		
CF | 		
CF | > X PAINTING 		
CF | 		
CF | You look at the painting, which could have been done by yours truly 		
CF | (and I'm not even AI yet). It is of an old mouse, with a monocle on. 		
CF | At the bottom of the painting is a plaque, which reads: 		
CF | Reginald Markenplatt 		
CF | Founder of Magrathea Corps. 		
CF | 86 standard yrs. 		
CF | 		
CF | "Oh, you like it?" says Percy. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "yes" 		
CF ] Interview Room Score: 45 Moves: 68 		
CF | 		
CF | > YES 		
CF | 		
CF | "Well, it's a very old painting, and it's of our owner, ...." And they 		
CF | just keep talking. Blah blah blah. 		
CF | 		
CF | The mice look uncomfortably at each other. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x exit" 		
CF ] Interview Room Score: 45 Moves: 69 		
CF | 		
CF | > X EXIT 		
CF | 		
CF | A grand emergency exit along the south wall, which doesn't make much 		
CF | sense because emergency exits generally aren't grand. Also, with mice 		
CF | as small as these, why would they need it that big? 		
CF | Next to the exit is an emergency button. 		
CF | 		
CF | "And the painter had another famous painting, ..." The talking goes on 		
CF | and on, and I don't think that they even remember you're still here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x button" 		
CF ] Interview Room Score: 45 Moves: 70 		
CF | 		
CF | > X BUTTON 		
CF | 		
CF | Next to the exit is an emergency button. It is bright red and has the 		
CF | words "EMERGENCY" plastered over it. 		
CF | 		
CF | "Do you know, it's quite funny because ..." You can't even focus on 		
CF | what they're saying. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x percy" 		
CF ] Interview Room Score: 45 Moves: 71 		
CF | 		
CF | > X PERCY 		
CF | 		
CF | Percy the mouse is on the right hand side. He is in a sort of 		
CF | wine-bottle looking contraption. 		
CF | 		
CF | "... And that's all that we know about the painting. Well, I hope you 		
CF | like it." 		
CF | 		
CF | The mice turn to stare at you. "Ahem... As I was saying, you are 		
CF | welcome to have something to eat." He glances towards the fruit bowl 		
CF | on the table, but does nothing else. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x contraption" 		
CF ] Interview Room Score: 45 Moves: 72 		
CF | 		
CF | > X CONTRAPTION 		
CF | 		
CF | Inside is Percy. 		
CF | 		
CF | > 		Perry says, "o.0"
Perry says (to ClubFloyd), "x benjy" 		
CF ] Interview Room Score: 45 Moves: 73 		
CF | 		
CF | > X BENJY 		
CF | 		
CF | Benjy the mouse is on the left hand side. He is in a sort of 		
CF | wine-bottle looking contraption. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push painting" 		
CF ] Interview Room Score: 45 Moves: 74 		
CF | 		
CF | > PUSH PAINTING 		
CF | 		
CF | Preferably, you should be near the painting before you can do 		
CF | that. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "walk to painting" 		
CF ] Interview Room Score: 45 Moves: 75 		
CF | 		
CF | > WALK TO PAINTING 		
CF | 		
CF | Done subtly, as not to alert the mice. 		
CF | 		
CF | The mice look uncomfortably at each other. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push painting" 		
CF ] Interview Room Score: 45 Moves: 76 		
CF | 		
CF | > PUSH PAINTING 		
CF | 		
CF | Pushing the painting of a mouse accomplishes nothing. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] Interview Room Score: 45 Moves: 77 		
CF | 		
CF | > I 		
CF | 		
CF | You have: 		
CF | a sporfe 		
CF | a blue frob 		
CF | your gown (being worn and open) 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | The Hitchhiker's Guide 		
CF | a babel fish (in your ear) 		
CF | 		
CF | The mice look uncomfortably at each other. 		
CF | 		
CF | > 		gadzoks says, "Look behind painting. Find safe."
Perry says (to ClubFloyd), "l behind paintign" 		
CF ] Interview Room Score: 45 Moves: 77 		
CF | 		
CF | > L BEHIND PAINTIGN 		
CF | 		
CF | I guess I'll have to learn what "paintign" means. But for now, I 		
CF | don't. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l behind painting" 		
CF ] Interview Room Score: 45 Moves: 78 		
CF | 		
CF | > L BEHIND PAINTING 		
CF | 		
CF | There's nothing behind it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l under table" 		
CF ] Interview Room Score: 45 Moves: 79 		
CF | 		
CF | > L UNDER TABLE 		
CF | 		
CF | There's nothing there but dust. 		
CF | 		
CF | The mice look uncomfortably at each other. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l bowl" 		
CF ] Interview Room Score: 45 Moves: 80 		
CF | 		
CF | > L BOWL 		
CF | 		
CF | [I assume you mean: Look at it, not look in it nor look for it nor 		
CF | any other preposition.] 		
CF | It looks like the bowl contains: 		
CF | a piece of fruit 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get fruit" 		
CF ] Interview Room Score: 45 Moves: 81 		
CF | 		
CF | > GET FRUIT 		
CF | 		
CF | Taken. 		
CF | 		
CF | The mice look uncomfortably at each other. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "eat fruit" 		
CF ] Interview Room Score: 45 Moves: 81 		
CF | 		
CF | > EAT FRUIT 		
CF | 		
CF | You begin to feel a little sick... 		
CF | 		
CF | "The stuff in that fruit worked quickly, didn't it?" says one 		
CF | disembodied voice. 		
CF | "Of course," says another. "You know where I buy everything from." 		
CF | "Yeah, yeah. Anyway, let's begin." 		
CF | 		
CF | On, the upside, you felt no pain. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Your score is 45 of a possible 400, in 81 turns. This gives you the 		
CF | rank of Earthman. 		
CF | 		
CF | Would you like to: 		
CF | UNDO your last action, 		
CF | RESTORE your place from where you saved it, 		
CF | RESTART the story from the beginning, or 		
CF | QUIT for now? 		
CF | > 		gadzoks exclaims, "Well, this isn't our standard text adventure!"
		Perry exclaims, "We win!"
		gadzoks exclaims, "A WINNER IS YOU!"
Perry says (to ClubFloyd), "undo" 		
CF ] Interview Room Score: 45 Moves: 81 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		inventor Celebrates!
Perry pushes the green 'space' button. 		
CF ] Score: 45 Moves: 81 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "go to exit" 		
CF ] Score: 45 Moves: 82 		
CF | 		
CF | > GO TO EXIT 		
CF | 		
CF | You're already next to the exit! 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "enter exit" 		
CF ] Score: 45 Moves: 83 		
CF | 		
CF | > ENTER EXIT 		
CF | 		
CF | You hesitate, because right now the mice look like they're plotting to 		
CF | murder you. 		
CF | 		
CF | The mice look uncomfortably at each other. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x painting" 		
CF ] Score: 45 Moves: 84 		
CF | 		
CF | > X PAINTING 		
CF | 		
CF | You look at the painting, which could have been done by yours truly 		
CF | (and I'm not even AI yet). It is of an old mouse, with a monocle on. 		
CF | At the bottom of the painting is a plaque, which reads: 		
CF | Reginald Markenplatt 		
CF | Founder of Magrathea Corps. 		
CF | 86 standard yrs. 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Score: 45 Moves: 85 		
CF | 		
CF | > L 		
CF | 		
CF | Interview Room 		
CF | A table stands directly in the middle of the room, bright white 		
CF | against the also bright white walls. The south wall (which is next to 		
CF | you) hosts an emergency exit, and next to is a strange and (not to 		
CF | mention) quite badly-made painting. All of the other walls are plain. 		
CF | On the table is a bowl full of fruit, and the two mice: Benjy and 		
CF | Percy. 		
CF | 		
CF | 		
CF | The mice look uncomfortably at each other. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask benjy about painting" 		
CF ] Score: 45 Moves: 86 		
CF | 		
CF | > ASK BENJY ABOUT PAINTING 		
CF | 		
CF | "We just taked about that." 		
CF | 		
CF | > 		DavidW says, "Perhaps you missed your chance."
		Perry says, "We might be screwed."
		Knight_Otu says, "Only one cance to escape, I guess."
		Knight_Otu says, "chance, even."
		Perry asks, "Did we have a recent save?"
		gadzoks exclaims, "We don't have any save!"
Perry says (to ClubFloyd), "undo" 		
CF ] Score: 45 Moves: 86 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		DavidW says, "I don't think we've been saving at all, no."
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf9" 		
CF ] Score: 45 Moves: 85 		
CF | 		
CF | > 		
CF ] Score: 45 Moves: 85 		
CF | 		
CF | > CF9 		
CF | 		
CF | I guess I'll have to learn what "cf9" means. But for now, I don't. 		
CF | 		
CF | > 		Perry says, "Ack."
		gadzoks says, "Save early, save often."
Perry says (to ClubFloyd), "undo" 		
CF ] Score: 45 Moves: 85 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
Perry pushes the green 'space' button. 		
CF ] Score: 45 Moves: 84 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Score: 45 Moves: 84 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
Perry pushes the green 'space' button. 		
CF ] Score: 45 Moves: 83 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Score: 45 Moves: 83 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
Perry pushes the green 'space' button. 		
CF ] Score: 45 Moves: 82 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Score: 45 Moves: 82 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
Perry pushes the green 'space' button. 		
CF ] Score: 45 Moves: 81 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Score: 45 Moves: 81 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
Perry pushes the green 'space' button. 		
CF ] Score: 45 Moves: 80 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Score: 45 Moves: 80 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
Perry pushes the green 'space' button. 		
CF ] Score: 45 Moves: 79 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Score: 45 Moves: 80 		
CF | 		
CF | > L 		
CF | 		
CF | Interview Room 		
CF | A table stands directly in the middle of the room, bright white 		
CF | against the also bright white walls. The south wall (which is next to 		
CF | you) hosts an emergency exit, and next to is a strange and (not to 		
CF | mention) quite badly-made painting. All of the other walls are plain. 		
CF | On the table is a bowl full of fruit, and the two mice: Benjy and 		
CF | Percy. 		
CF | 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x painting" 		
CF ] Score: 45 Moves: 81 		
CF | 		
CF | > X PAINTING 		
CF | 		
CF | You look at the painting, which could have been done by yours truly 		
CF | (and I'm not even AI yet). It is of an old mouse, with a monocle on. 		
CF | At the bottom of the painting is a plaque, which reads: 		
CF | Reginald Markenplatt 		
CF | Founder of Magrathea Corps. 		
CF | 86 standard yrs. 		
CF | The mice look uncomfortably at each other. 		
CF | 		
CF | > 		inventor beholds the Time Vortex.
		gadzoks exclaims, "Unlimited undo's isn't really true to the spirit of Infocom!"
Perry says (to ClubFloyd), "undo" 		
CF ] Score: 45 Moves: 81 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
Perry pushes the green 'space' button. 		
CF ] Score: 45 Moves: 80 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Score: 45 Moves: 80 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
Perry pushes the green 'space' button. 		
CF ] Score: 45 Moves: 79 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Score: 45 Moves: 79 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
Perry pushes the green 'space' button. 		
CF ] Score: 45 Moves: 78 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Score: 45 Moves: 78 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
Perry pushes the green 'space' button. 		
CF ] Score: 45 Moves: 77 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Score: 45 Moves: 77 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
Perry pushes the green 'space' button. 		
CF ] Score: 45 Moves: 76 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Score: 45 Moves: 76 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
Perry pushes the green 'space' button. 		
CF ] Score: 45 Moves: 75 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Score: 45 Moves: 75 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
Perry pushes the green 'space' button. 		
CF ] Score: 45 Moves: 74 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Score: 45 Moves: 74 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
Perry pushes the green 'space' button. 		
CF ] Score: 45 Moves: 73 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Score: 45 Moves: 73 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
Perry pushes the green 'space' button. 		
CF ] Score: 45 Moves: 72 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Score: 45 Moves: 72 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
Perry pushes the green 'space' button. 		
CF ] Score: 45 Moves: 71 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Score: 45 Moves: 71 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
Perry pushes the green 'space' button. 		
CF ] Score: 45 Moves: 70 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Score: 45 Moves: 70 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
Perry pushes the green 'space' button. 		
CF ] Score: 45 Moves: 69 		
CF | 		
CF | > 		DavidW says, "I'd find it easier to restart, honestly."
Perry says (to ClubFloyd), "push space" 		
CF ] Score: 45 Moves: 69 		
CF | 		
CF | > PUSH SPACE 		
CF | 		
CF | You can't see any space right here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf10" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Score: 45 Moves: 69 		
CF | OK. 		
CF | 		
CF | > 		Perry says, "Eh."
Perry says (to ClubFloyd), "f enter exit" 		
CF ] Score: 45 Moves: 69 		
CF | 		
CF | > F ENTER EXIT 		
CF | 		
CF | [Sorry, but I don't understand. Please say that another way, or try 		
CF | something else.] 		
CF | 		
CF | > 		inventor is dizzy from time travel. "I am not my username's sake...! I'm not a real time traveler...!"
Perry says (to ClubFloyd), "enter exit" 		
CF ] Score: 45 Moves: 70 		
CF | 		
CF | > ENTER EXIT 		
CF | 		
CF | You walk up to the door, but since the door's closed, you move no 		
CF | further. 		
CF | 		
CF | "Do you know, it's quite funny because ..." You can't even focus on 		
CF | what they're saying. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open door" 		
CF ] Score: 45 Moves: 71 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | There's no door handle! Although, next to it is an emergency button. 		
CF | 		
CF | "... And that's all that we know about the painting. Well, I hope you 		
CF | like it." 		
CF | 		
CF | The mice turn to stare at you. "Ahem... As I was saying, you are 		
CF | welcome to have something to eat." He glances towards the fruit bowl 		
CF | on the table, but does nothing else. 		
CF | 		
CF | > 		Perry says, "Ha ha ha."
		Jade exclaims, "a deadend? Weier typing!"
Perry says (to ClubFloyd), "RESTORE" 		
Perry says (to ClubFloyd), "cf10" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Score: 45 Moves: 69 		
CF | OK. 		
CF | Interview Room 		
CF | A table stands directly in the middle of the room, bright white 		
CF | against the also bright white walls. You are standing next to it. The 		
CF | south wall (on the other side of the room) hosts an emergency exit, 		
CF | and next to is a strange and (not to mention) quite badly-made 		
CF | painting. All of the other walls are plain. On the table is a bowl 		
CF | full of fruit, and the two mice: Benjy and Percy. 		
CF | 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "push button" 		
CF ] Score: 45 Moves: 70 		
CF | 		
CF | > PUSH BUTTON 		
CF | 		
CF | The emergency door slides open, but the mice don't notice yet as they 		
CF | are talking about the painting. 		
CF | 		
CF | "Do you know, it's quite funny because ..." You can't even focus on 		
CF | what they're saying. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "enter exit" 		
CF ] Hallway Score: 85 Moves: 71 		
CF | 		
CF | > ENTER EXIT 		
CF | 		
CF | You walk up to the door, and dash straight out of the room, through 		
CF | the Emergency Exit into another passage. An alarm starts blaring. 		
CF | 		
CF | 		
CF | [Your score has just gone up by twenty points.] 		
CF | 		
CF | [Your score has just gone up by twenty points.] 		
CF | 		
CF | Hallway 		
CF | You are still in a winding hallway, passages leading off to the south, 		
CF | northeast, and back into the "Interview" room to the north. 		
CF | 		
CF | Behind you, the sound of footsteps and people shouting echoes around 		
CF | the corridor. 		
CF | 		
CF | > 		Jade exclaims, "weird thing!"
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf11" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Hallway Score: 85 Moves: 71 		
CF | OK. 		
CF | 		
CF | > 		Knight_Otu says, "Double point bug."
		Perry says, "Shhhh"
		gadzoks says (to Jade), "A REAL dead-end is if we miss doing something at the start of the game that turns out to be of immense importance later on."
		gadzoks says, "Cheating, I see."
		gadzoks says, "Do it again to see if it triples."
Perry says (to ClubFloyd), "s" 		
CF ] Hallway Score: 85 Moves: 72 		
CF | 		
CF | > S 		
CF | 		
CF | Hallway 		
CF | You are still in a winding hallway, passages leading up a set of 		
CF | stairs, north, and east. 		
CF | 		
CF | Behind you, the sound of footsteps and people shouting echoes around 		
CF | the corridor. 		
CF | 		
CF | > 		Knight_Otu says, "That's literally what we're supposed to point out, though."
		Perry says, "You are in a maze of twisting passages, all alike... (I probably got that wrong.)"
Perry says (to ClubFloyd), "u" 		
CF ] Hallway Score: 85 Moves: 73 		
CF | 		
CF | > U 		
CF | 		
CF | Hallway 		
CF | You are still in a winding hallway, passages leading off to the south, 		
CF | northeast, and back into the "Interview" room to the north. 		
CF | 		
CF | Behind you, the sound of footsteps and people shouting echoes around 		
CF | the corridor. 		
CF | 		
CF | > 		gadzoks says, "'twisty', otherwise right."
		Perry says, "Nice."
Perry says (to ClubFloyd), "ne" 		
CF ] Hallway Score: 85 Moves: 74 		
CF | 		
CF | > NE 		
CF | 		
CF | Hallway 		
CF | You are still in a winding hallway, passages leading east, north and 		
CF | down. 		
CF | 		
CF | Behind you, the sound of footsteps and people shouting echoes around 		
CF | the corridor. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x east" 		
CF ] Hallway Score: 85 Moves: 74 		
CF | 		
CF | > X EAST 		
CF | 		
CF | If you want to see what's there, go there! 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "hide" 		
CF ] Hallway Score: 85 Moves: 75 		
CF | 		
CF | > HIDE 		
CF | 		
CF | There's no place to hide here. 		
CF | 		
CF | Behind you, the sound of footsteps and people shouting echoes around 		
CF | the corridor. 		
CF | 		
CF | > 		gadzoks says, "Well, it's actually 'twisty little passages'."
Perry says (to ClubFloyd), "e" 		
CF ] Dead End Score: 85 Moves: 76 		
CF | 		
CF | > E 		
CF | 		
CF | Dead End 		
CF | This is a dead end. The only way out is down a set of stairs. 		
CF | 		
CF | Behind you, the sound of footsteps and people shouting echoes around 		
CF | the corridor. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d" 		
CF ] Hallwayd Score: 85 Moves: 77 		
CF | 		
CF | > D 		
CF | 		
CF | Hallway 		
CF | You are still in a winding hallway, passages leading off to the south, 		
CF | northeast, and back into the "Interview" room to the north. 		
CF | 		
CF | Behind you, the sound of footsteps and people shouting echoes around 		
CF | the corridor. 		
CF | 		
CF | > 		gadzoks says, "But close enough."
		Perry says, "Hmm"
Perry says (to ClubFloyd), "listen" 		
CF ] Hallwayd Score: 85 Moves: 77 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | What do you want to listen? 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen to footsteps" 		
CF ] Hallwayd Score: 85 Moves: 77 		
CF | 		
CF | > LISTEN TO FOOTSTEPS 		
CF | 		
CF | I don't know the word "footsteps". 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "listen to people" 		
CF ] Hallwayd Score: 85 Moves: 77 		
CF | 		
CF | > LISTEN TO PEOPLE 		
CF | 		
CF | You can't see any to people right here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "w" 		
CF ] Hallwayd Score: 85 Moves: 78 		
CF | 		
CF | > W 		
CF | 		
CF | Passages lead off to the south, northeast, and back into the 		
CF | "Interview" room to the north. 		
CF | 		
CF | Behind you, the sound of footsteps and people shouting echoes around 		
CF | the corridor. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), ";'see any to people'" 		
CF ] Hallwayd Score: 85 Moves: 78 		
CF | 		
CF | > ;'SEE ANY TO PEOPLE' 		
CF | 		
CF | You may know what ";'see" means, but I don't. 		
CF | 		
CF | > 		Perry says, "'see any to people'"
		Perry says, "Wait I wonder"
Perry says (to ClubFloyd), "n" 		
CF ] Hallwayd Score: 85 Moves: 78 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go back in there! That's extremely dangerous! 		
CF | 		
CF | > 		Perry says, "Oh."
Perry says (to ClubFloyd), "s" 		
CF ] Hallwayd Score: 85 Moves: 79 		
CF | 		
CF | > S 		
CF | 		
CF | Hallway 		
CF | You are still in a winding hallway, passages leading up a set of 		
CF | stairs, north, and east. 		
CF | 		
CF | Behind you, the sound of footsteps and people shouting echoes around 		
CF | the corridor. 		
CF | 		
CF | > 		gadzoks says, "There was a similar bug earlier."
Perry says (to ClubFloyd), "n" 		
CF ] Dead End Score: 85 Moves: 80 		
CF | 		
CF | > N 		
CF | 		
CF | Dead End 		
CF | This is a dead end. The only way out is down a set of stairs. 		
CF | 		
CF | Behind you, the sound of footsteps and people shouting echoes around 		
CF | the corridor. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Dead End Score: 85 Moves: 80 		
CF | 		
CF | > U 		
CF | 		
CF | You're at the top of the steps. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d" 		
CF ] Hallwayd Score: 85 Moves: 81 		
CF | 		
CF | > D 		
CF | 		
CF | Hallway 		
CF | You are still in a winding hallway, passages leading off to the south, 		
CF | northeast, and back into the "Interview" room to the north. 		
CF | 		
CF | Behind you, the sound of footsteps and people shouting echoes around 		
CF | the corridor. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait" 		
CF ] Hallwayd Score: 85 Moves: 82 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes... 		
CF | 		
CF | Behind you, the sound of footsteps and people shouting echoes around 		
CF | the corridor. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait" 		
CF ] Hallwayd Score: 85 Moves: 83 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes... 		
CF | 		
CF | Behind you, the sound of footsteps and people shouting echoes around 		
CF | the corridor. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait" 		
CF ] Hallwayd Score: 85 Moves: 84 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes... 		
CF | 		
CF | Behind you, the sound of footsteps and people shouting echoes around 		
CF | the corridor. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait" 		
CF ] Hallwayd Score: 85 Moves: 85 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes... 		
CF | 		
CF | Behind you, the sound of footsteps and people shouting echoes around 		
CF | the corridor. 		
CF | 		
CF | > 		Perry says, "Hmm."
Perry says (to ClubFloyd), "i" 		
CF ] Hallwayd Score: 85 Moves: 85 		
CF | 		
CF | > I 		
CF | 		
CF | You have: 		
CF | a sporfe 		
CF | a blue frob 		
CF | your gown (being worn and open) 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | The Hitchhiker's Guide 		
CF | a babel fish (in your ear) 		
CF | 		
CF | With a jolt of fear that freezes you to the spot, the two mice burst 		
CF | into the room you are in, backed up with a bunch of Galactic Security 		
CF | Agency people, and they shoot you down with a stun gun. Oh, well. The 		
CF | mice have got their way. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | **** You have died **** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Your score is 85 of a possible 400, in 86 turns. This gives you the 		
CF | rank of Cheapo Hitchhiker. 		
CF | 		
CF | Would you like to: 		
CF | UNDO your last action, 		
CF | RESTORE your place from where you saved it, 		
CF | RESTART the story from the beginning, or 		
CF | QUIT for now? 		
CF | > 		Perry says, "Oh."
Perry says (to ClubFloyd), "RESTORE" 		
Perry says (to ClubFloyd), "cf11" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Score: 85 Moves: 71 		
CF | OK. 		
CF | Hallway 		
CF | You are still in a winding hallway, passages leading off to the south, 		
CF | northeast, and back into the "Interview" room to the north. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] Score: 85 Moves: 71 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go back in there! That's extremely dangerous! 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ne" 		
CF ] Hallway Score: 85 Moves: 72 		
CF | 		
CF | > NE 		
CF | 		
CF | Hallway 		
CF | You are still in a winding hallway, passages leading east, north and 		
CF | down. 		
CF | 		
CF | Behind you, the sound of footsteps and people shouting echoes around 		
CF | the corridor. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d" 		
CF ] The Great Device Score: 85 Moves: 73 		
CF | 		
CF | > D 		
CF | 		
CF | The Great Device 		
CF | This is the chamber of a great device named (appropriately) The Great 		
CF | Device. It looks like it should calculate something important, you 		
CF | just can't tell what. The only path leads east, back into the maze of 		
CF | hallways. However, it looks like you may be able to squeeze around the 		
CF | computer, to the northwest and southwest. 		
CF | 		
CF | Behind you, the sound of footsteps and people shouting echoes around 		
CF | the corridor. 		
CF | 		
CF | > 		Perry says, "Oh. Okay."
Perry says (to ClubFloyd), "x device" 		
CF ] The Great Device Score: 85 Moves: 74 		
CF | 		
CF | > X DEVICE 		
CF | 		
CF | That's not important; leave it alone. 		
CF | 		
CF | Behind you, the sound of footsteps and people shouting echoes around 		
CF | the corridor. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "nw" 		
CF ] Behind The Great Device Score: 85 Moves: 75 		
CF | 		
CF | > NW 		
CF | 		
CF | Behind The Great Device 		
CF | There are a lot of loud noises all around you, coming from bullets, 		
CF | alarms, and the big hot computer behind you. Not your idea of a 		
CF | perfect holiday, then again, who said this was a holiday? 		
CF | 		
CF | Behind you, the sound of footsteps and people shouting echoes around 		
CF | the corridor. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "hide" 		
CF ] Behind The Great Device Score: 85 Moves: 76 		
CF | 		
CF | > HIDE 		
CF | 		
CF | There's no place to hide here. 		
CF | 		
CF | Behind you, the sound of footsteps and people shouting echoes around 		
CF | the corridor. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "sw" 		
CF ] Behind The Great Device Score: 85 Moves: 77 		
CF | 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | Behind you, the sound of footsteps and people shouting echoes around 		
CF | the corridor. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "se. sw" 		
CF ] Behind The Great Device Score: 85 Moves: 77 		
CF | 		
CF | > SE. SW 		
CF | 		
CF | You can't go back! You'd die! 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Behind The Great Device Score: 85 Moves: 77 		
CF | 		
CF | > L 		
CF | 		
CF | Behind The Great Device 		
CF | There are a lot of loud noises all around you, coming from bullets, 		
CF | alarms, and the big hot computer behind you. Not your idea of a 		
CF | perfect holiday, then again, who said this was a holiday? 		
CF | 		
CF | Suddenly, the computer you are hiding behind (which is called a 		
CF | hyperspatial field generator - in case you were wondering) explodes 		
CF | after having overheated during the past few turns. No-one knows 		
CF | exactly why it exploded, but they think it got scared of all the loud 		
CF | noises around it (Footnote 2). Anyway, that's not the point. The point 		
CF | is that you have just exploded. 		
CF | Everything becomes... 		gadzoks says, "'but then again' sounds better. Sort of nitpicking there though."
		Knight_Otu says, "The Great Device - it's not important."
Perry pushes the green 'space' button. 		
CF ] Dark Score: 100 Moves: 78 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Dark 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "footnote 2" 		
CF ] Dark Score: 100 Moves: 78 		
CF | 		
CF | > FOOTNOTE 2 		
CF | 		
CF | Yes, yes. Most computers nowadays have personalities. It saves so much 		
CF | time on bug-testing if they do it for you. 		
CF | 		
CF | > 		
Jade has left. 		
Jade has arrived. 		
Perry says (to ClubFloyd), "l" 		
CF ] Dark Score: 100 Moves: 79 		
CF | 		
CF | > L 		
CF | 		
CF | Dark 		
CF | You can see nothing, feel nothing, hear nothing, taste nothing, smell 		
CF | nothing, and are not entirely certain who you are. 		
CF | 		
CF | > 		DavidW says, "This again"
Perry says (to ClubFloyd), "l" 		
CF ] Dark Score: 100 Moves: 80 		
CF | 		
CF | > L 		
CF | 		
CF | Dark 		
CF | There's nothing you can taste, nothing you can see, nothing you can 		
CF | hear, nothing you can feel, nothing you can smell, you do not even 		
CF | know who you are. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "feel" 		
CF ] Dark Score: 100 Moves: 81 		
CF | 		
CF | > FEEL 		
CF | 		
CF | (darkness) 		
CF | There's nothing you can taste, nothing you can see, nothing you can 		
CF | hear, nothing you can feel, nothing you can smell, you do not even 		
CF | know who you are. 		
CF | 		
CF | > 		Knight_Otu says, "For having just exploded, we seem to be fine enough."
Perry says (to ClubFloyd), "listen" 		
CF ] Dark Score: 100 Moves: 82 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | (darkness) 		
CF | You can see nothing, feel nothing, hear nothing, taste nothing, smell 		
CF | nothing, and are not entirely certain who you are. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Dark Score: 100 Moves: 83 		
CF | 		
CF | > L 		
CF | 		
CF | Dark 		
CF | There's nothing you can taste, nothing you can hear, nothing you can 		
CF | feel, nothing you can smell, you do not even know who you are. 		
CF | 		
CF | > 		gadzoks asks, "Where is our sixth sense when we need it?"
		DavidW says, "one's missing now"
Perry says (to ClubFloyd), "l" 		
CF ] Dark Score: 100 Moves: 84 		
CF | 		
CF | > L 		
CF | 		
CF | It isn't that dark. As your eyes accustom to the newfound light, you 		
CF | notice the walls of the room you appear to be in. The walls are a 		
CF | grey-ish, white colour. In front of you, a large green blur looks at 		
CF | you disapprovingly. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to blur" 		
CF ] Dark Score: 100 Moves: 84 		
CF | 		
CF | > TALK TO BLUR 		
CF | 		
CF | The blur clears its throat and comes into focus, appearing in the 		
CF | shape of a waiter, who then walks off into the distance. Odd. A bright 		
CF | light illuminates the room, showing you to be in... 		DavidW says, "Shrek!"
		Perry says, "SOMEBODY ONCE TOLD ME"
Perry says (to ClubFloyd), "l" 		
CF ] Reception Score: 100 Moves: 84 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Reception 		
CF | This is the reception of Milliways, which has recently been polished 		
CF | clean. Here is a desk, and to the east is the car park. You can walk 		
CF | up a set of stairs to the Third Class. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf12" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Reception Score: 100 Moves: 84 		
CF | OK. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x desk" 		
CF ] Reception Score: 100 Moves: 85 		
CF | 		
CF | > X DESK 		
CF | 		
CF | You see nothing special about the table. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l under desk" 		
CF ] Reception Score: 100 Moves: 86 		
CF | 		
CF | > L UNDER DESK 		
CF | 		
CF | There's nothing there but dust. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l in desk" 		
CF ] Reception Score: 100 Moves: 87 		
CF | 		
CF | > L IN DESK 		
CF | 		
CF | You see nothing special about the table. 		
CF | 		
CF | > 		DavidW asks, "ah, no matches?"
		Perry asks, "Matches?"
		DavidW says, "I want Milliway matches."
Perry says (to ClubFloyd), "e" 		
CF ] Reception Score: 100 Moves: 88 		
CF | 		
CF | > E 		
CF | 		
CF | The car park management computer denies access. "You don't have an 		
CF | access card." 		
CF | 		
CF | > 		DavidW says, "As a souvenir."
Perry says (to ClubFloyd), "x computer" 		
CF ] Reception Score: 100 Moves: 89 		
CF | 		
CF | > X COMPUTER 		
CF | 		
CF | The car park access door is closed. It looks like it could squish you 		
CF | in half as you walk through it. Next to it is the car park access 		
CF | panel. 		
CF | 		
CF | > 		Roger says, "a reasonable desire"
Perry says (to ClubFloyd), "x panel" 		
CF ] Reception Score: 100 Moves: 90 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | It's the car park access panel. It seems to control access to the car 		
CF | park access door. Currently it is lit up red. 		
CF | 		
CF | A first class idiot walks into the Reception, wielding a first class 		
CF | access card. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask idiot for card" 		
CF ] Reception Score: 100 Moves: 91 		
CF | 		
CF | > ASK IDIOT FOR CARD 		
CF | 		
CF | Unsurprisingly, the first class idiot doesn't oblige. 		
CF | 		
CF | The first class idiot leaves the Reception and walks into the Car 		
CF | Park, passing through exits with the first class access card in one 		
CF | hand and sipping sherry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Reception Score: 100 Moves: 92 		
CF | 		
CF | > L 		
CF | 		
CF | Reception 		
CF | This is the reception of Milliways, which has recently been polished 		
CF | clean. Here is a desk, and to the east is the car park. You can walk 		
CF | up a set of stairs to the Third Class. 		
CF | 		
CF | A first class idiot walks into the Reception, wielding a first class 		
CF | access card. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "kill idiot" 		
CF ] Reception Score: 100 Moves: 93 		
CF | 		
CF | > KILL IDIOT 		
CF | 		
CF | The first class idiot stares sharply at you as you approach, so you 		
CF | decide against it. 		
CF | 		
CF | The first class idiot leaves the Reception and walks into the Third 		
CF | Class, passing through exits with the first class access card in one 		
CF | hand and sipping sherry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Third Class Score: 100 Moves: 94 		
CF | 		
CF | > U 		
CF | 		
CF | Third Class 		
CF | This is the third class. To the northeast is the second class area, 		
CF | and you can also go down a set of steps. Right here, it is very dull, 		
CF | silent, and you can't see the explosion that is happening outside. You 		
CF | need to get through! 		
CF | There is a first class idiot here, sipping sherry. 		
CF | 		
CF | The first class idiot leaves the Third Class and walks into the Dining 		
CF | Hall, passing through exits with the first class access card in one 		
CF | hand and sipping sherry. 		
CF | 		
CF | > 		gadzoks exclaims, "Ah, the power of a sharp glare to deter any would-be murderer!"
		Perry exclaims, "I mean I wouldn't murder someone who glared at me!"
Perry says (to ClubFloyd), "d" 		
CF ] Receptionss Score: 100 Moves: 95 		
CF | 		
CF | > D 		
CF | 		
CF | Reception 		
CF | This is the reception of Milliways, which has recently been polished 		
CF | clean. Here is a desk, and to the east is the car park. You can walk 		
CF | up a set of stairs to the Third Class. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "u" 		
CF ] Third Class Score: 100 Moves: 96 		
CF | 		
CF | > U 		
CF | 		
CF | Third Class 		
CF | This is the third class. To the northeast is the second class area, 		
CF | and you can also go down a set of steps. Right here, it is very dull, 		
CF | silent, and you can't see the explosion that is happening outside. You 		
CF | need to get through! 		
CF | 		
CF | The second class access door slides shut. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ne" 		
CF ] Third Class Score: 100 Moves: 97 		
CF | 		
CF | > NE 		
CF | 		
CF | You can't - the door's closed. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open door" 		
CF ] Third Class Score: 100 Moves: 98 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | There's no door handle. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x door" 		
CF ] Third Class Score: 100 Moves: 99 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The second class access door is closed. It leads to and from the 		
CF | Dining Hall to the Third Class. Next to it is the second class access 		
CF | panel. 		
CF | 		
CF | The second-class access door slides open. A first class idiot walks 		
CF | into the Third Class, wielding a first class access card. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x panel" 		
CF ] Third Class Score: 100 Moves: 100 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | It's the second class access panel. It seems to control access to the 		
CF | second class access door. Currently it is lit up green. 		
CF | 		
CF | The first class idiot leaves the Third Class and walks into the 		
CF | Reception, passing through exits with the first class access card in 		
CF | one hand and sipping sherry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ne" 		
CF ] Dining Hall Score: 100 Moves: 101 		
CF | 		
CF | > NE 		
CF | 		
CF | You sneak through into the second class area. 		
CF | 		
CF | Dining Hall 		
CF | You can go southwest (to the Third Class area), southeast (to the 		
CF | kitchen), east (although there is a door stating "NO ENTRY") and north 		
CF | leads to the first class. 		
CF | There is a first class idiot here, sipping sherry. 		
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them 		
CF | are drunk. 		
CF | Ford's satchel is here. 		
CF | 		
CF | The third class access door slides shut. 		
CF | 		
CF | The first class idiot leaves the Dining Hall and walks into the Third 		
CF | Class, passing through exits with the first class access card in one 		
CF | hand and sipping sherry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "talk to ford" 		
CF ] Dining Hall Score: 100 Moves: 101 		
CF | 		
CF | > TALK TO FORD 		
CF | 		
CF | Hmmm ... Ford looks at you expectantly, as if you seemed to be about 		
CF | to talk. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "greet ford" 		
CF ] Dining Hall Score: 100 Moves: 102 		
CF | 		
CF | > GREET FORD 		
CF | 		
CF | Ford smiles. "Heyya! It's space-gown and his owner Arthur." He looks 		
CF | up at your eyes. "How you doing?" 		
CF | 		
CF | > 		gadzoks says, "Kiss Ford."
Perry says (to ClubFloyd), "kiss ford" 		
CF ] Dining Hall Score: 100 Moves: 103 		
CF | 		
CF | > KISS FORD 		
CF | 		
CF | This is family entertainment, not a video nasty. 		
CF | 		
CF | The third class access door slides shut. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "greet Zaphod" 		
CF ] Dining Hall Score: 100 Moves: 104 		
CF | 		
CF | > GREET ZAPHOD 		
CF | 		
CF | Zaphod nods at you coolly. "What's up?" 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "greet Trillian" 		
CF ] Dining Hall Score: 100 Moves: 105 		
CF | 		
CF | > GREET TRILLIAN 		
CF | 		
CF | "Hello to you too." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Dining Hall Score: 100 Moves: 106 		
CF | 		
CF | > L 		
CF | 		
CF | Dining Hall 		
CF | You can go southwest (to the Third Class area), southeast (to the 		
CF | kitchen), east (although there is a door stating "NO ENTRY") and north 		
CF | leads to the first class. 		
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them 		
CF | are drunk. 		
CF | Ford's satchel is here. 		
CF | 		
CF | The second-class access door slides open. A first class idiot walks 		
CF | into the Dining Hall, wielding a first class access card. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x satchel" 		
CF ] Dining Hall Score: 100 Moves: 107 		
CF | 		
CF | > X SATCHEL 		
CF | 		
CF | The satchel, which is closed, is fairly bulky. 		
CF | 		
CF | The first class idiot leaves the Dining Hall and walks into the First 		
CF | Class, passing through exits with the first class access card in one 		
CF | hand and sipping sherry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get satchel" 		
CF ] Dining Hall Score: 100 Moves: 108 		
CF | 		
CF | > GET SATCHEL 		
CF | 		
CF | Taken. 		
CF | 		
CF | The third class access door slides shut. 		
CF | 		
CF | > 		inventor exclaims, "'Not a video nasty' ahahahaha!"
Perry says (to ClubFloyd), "l in SATCHEL" 		
CF ] Dining Hall Score: 100 Moves: 109 		
CF | 		
CF | > L IN SATCHEL 		
CF | 		
CF | (opening Ford's satchel first) 		
CF | It looks like Ford's satchel contains: 		
CF | Santraginean Mineral Water 		
CF | a towel 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get all from satchel" 		
CF ] Dining Hall Score: 100 Moves: 110 		
CF | 		
CF | > GET ALL FROM SATCHEL 		
CF | 		
CF | Santraginean Mineral Water: Your load is too heavy. 		
CF | towel: Your load is too heavy. 		
CF | 		
CF | A first class idiot walks into the Dining Hall, wielding a first class 		
CF | access card. 		
CF | 		
CF | > 		Perry says, "Nrgghh. #1 thing I don't like about infocom style games."
		Perry says, "Nrgghh. #1 thing I don't like about infocom style games."
Perry says (to ClubFloyd), "i" 		
CF ] Dining Hall Score: 100 Moves: 111 		
CF | 		
CF | > I 		
CF | 		
CF | You have: 		
CF | Ford's satchel (open) 		
CF | It looks like Ford's satchel contains: 		
CF | Santraginean Mineral Water 		
CF | a towel 		
CF | a sporfe 		
CF | a blue frob 		
CF | your gown (being worn and open) 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | The Hitchhiker's Guide 		
CF | a babel fish (in your ear) 		
CF | 		
CF | The first class idiot leaves the Dining Hall and walks into the Third 		
CF | Class, passing through exits with the first class access card in one 		
CF | hand and sipping sherry. 		
CF | 		
CF | > 		Knight_Otu exclaims, "AAH INVENTORY LIMITS!"
		gadzoks says, "Well."
Perry says (to ClubFloyd), "put sporfe in thing" 		
CF ] Dining Hall Score: 100 Moves: 112 		
CF | 		
CF | > PUT SPORFE IN THING 		
CF | 		
CF | OK. 		
CF | 		
CF | > 		gadzoks says, "Spoilers."
		Roger says, "satchel might be a holdall"
		gadzoks says, "Never mind."
Perry says (to ClubFloyd), "get all from satchel" 		
CF ] Dining Hall Score: 100 Moves: 113 		
CF | 		
CF | > GET ALL FROM SATCHEL 		
CF | 		
CF | Santraginean Mineral Water: Taken. 		
CF | towel: Your load is too heavy. 		
CF | 		
CF | The third class access door slides shut. 		
CF | 		
CF | > 		gadzoks says, "No, the thing is."
Perry says (to ClubFloyd), "put water in thing" 		
CF ] Dining Hall Score: 100 Moves: 114 		
CF | 		
CF | > PUT WATER IN THING 		
CF | 		
CF | OK. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get all from satchel" 		
CF ] Dining Hall Score: 100 Moves: 115 		
CF | 		
CF | > GET ALL FROM SATCHEL 		
CF | 		
CF | towel: Your load is too heavy. 		
CF | 		
CF | > 		gadzoks says, "But there's still a max load."
		Roger says, "hmmm"
		gadzoks says, "Weight-wise."
		Perry says, "Yeah it's a pain"
		gadzoks says, "The thing helps with juggling stuff though."
		Knight_Otu says, "But, I mean, we already carry the load."
		Perry says, "I wanted to leave the satchel in case it was Bad™."
		inventor asks, "Oh, this calculates size AND weight??"
		Roger says, "if we drink the water does that make us less-burdened? pretty deep stuff"
		Perry asks, "Conservation of mass? Who's that?"
		DavidW says, "We probably need the water."
		gadzoks says (to inventor), "Yeah, it was standard in older games like Infocom."
		Jade says, "excess"
Perry says (to ClubFloyd), "i" 		
CF ] Dining Hall Score: 100 Moves: 116 		
CF | 		
CF | > I 		
CF | 		
CF | You have: 		
CF | Ford's satchel (open) 		
CF | It looks like Ford's satchel contains: 		
CF | a towel 		
CF | a blue frob 		
CF | your gown (being worn and open) 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | It looks like the Thing contains: 		
CF | Santraginean Mineral Water 		
CF | a sporfe 		
CF | The Hitchhiker's Guide 		
CF | a babel fish (in your ear) 		
CF | 		
CF | The second-class access door slides open. A first class idiot walks 		
CF | into the Dining Hall, wielding a first class access card. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put frob in thing" 		
CF ] Dining Hall Score: 100 Moves: 117 		
CF | 		
CF | > PUT FROB IN THING 		
CF | 		
CF | OK. 		
CF | 		
CF | The first class idiot leaves the Dining Hall and walks into the First 		
CF | Class, passing through exits with the first class access card in one 		
CF | hand and sipping sherry. 		
CF | 		
CF | > 		gadzoks says, "Infocom's"
Perry says (to ClubFloyd), "get all from satchel" 		
CF ] Dining Hall Score: 100 Moves: 118 		
CF | 		
CF | > GET ALL FROM SATCHEL 		
CF | 		
CF | towel: Taken. 		
CF | 		
CF | The third class access door slides shut. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "drop satchel" 		
CF ] Dining Hall Score: 100 Moves: 119 		
CF | 		
CF | > DROP SATCHEL 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Dining Hall Score: 100 Moves: 120 		
CF | 		
CF | > L 		
CF | 		
CF | Dining Hall 		
CF | You can go southwest (to the Third Class area), southeast (to the 		
CF | kitchen), east (although there is a door stating "NO ENTRY") and north 		
CF | leads to the first class. 		
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them 		
CF | are drunk. 		
CF | Ford's satchel is here. 		
CF | There is nothing inside of Ford's satchel. 		
CF | 		
CF | A first class idiot walks into the Dining Hall, wielding a first class 		
CF | access card. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "close satchel" 		
CF ] Dining Hall Score: 100 Moves: 121 		
CF | 		
CF | > CLOSE SATCHEL 		
CF | 		
CF | Closed. 		
CF | 		
CF | The first class idiot leaves the Dining Hall and walks into the Third 		
CF | Class, passing through exits with the first class access card in one 		
CF | hand and sipping sherry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "hum innocently" 		
CF ] Dining Hall Score: 100 Moves: 121 		
CF | 		
CF | > HUM INNOCENTLY 		
CF | 		
CF | I guess I'll have to learn what "innocently" means. But for now, I 		
CF | don't. 		
CF | 		
CF | > 		Jade exclaims, "the card!"
Perry says (to ClubFloyd), "e" 		
CF ] Dining Hall Score: 100 Moves: 122 		
CF | 		
CF | > E 		
CF | 		
CF | The computer denies your access, stating that your name is not on Max 		
CF | Quordlepleen's special card, nor is your name on dressing room access 		
CF | register. 		
CF | 		
CF | > 		gadzoks says, "Amnesia also did that."
Perry says (to ClubFloyd), "wait" 		
CF ] Dining Hall Score: 100 Moves: 124 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The third class access door slides shut. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait" 		
CF ] Dining Hall Score: 100 Moves: 126 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The second-class access door slides open. A first class idiot walks 		
CF | into the Dining Hall, wielding a first class access card. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] First Class Score: 115 Moves: 127 		
CF | 		
CF | > N 		
CF | 		
CF | The bouncer approves of your towel, mistakenly believing you to be a 		
CF | waiter, and allows you through. 		
CF | 		
CF | First Class 		
CF | The first class is spacious, with a stage at the northern end (for Max 		
CF | Quordlepleen's performance), and an exit at the southern end of the 		
CF | room. 		
CF | There is a first class idiot here, sipping sherry. 		
CF | 		
CF | [Your score has just gone up by fifteen points.] 		
CF | 		
CF | > 		Perry says, "Oh, nice lol."
		Roger says, "a fair puzzle and, I think, a novel one -- well-done, author"
		Perry says, "Plus very thematic."
		gadzoks says, "Yeah."
Perry says (to ClubFloyd), "consult guide about towels" 		
CF ] First Class Score: 115 Moves: 128 		
CF | 		
CF | > CONSULT GUIDE ABOUT TOWELS 		
CF | 		
CF | The Guide checks through its Sub-Etha-Net database and eventually 		
CF | comes up with the following entry: 		
CF | 		
CF | A towel is the most useful thing (besides the Guide) a Galactic 		
CF | hitchhiker can have. Its uses include travel, combat, communications, 		
CF | protection from the elements, hand-drying and disguise. Towels have 		
CF | great symbolic value, with many associated points of honour. Never 		
CF | mock the towel of another, even if it has little pink and blue flowers 		
CF | on it. Never do something to somebody else's towel that you would not 		
CF | want them to do to yours. And, if you borrow the towel of another, you 		
CF | MUST return it before leaving their world. 		
CF | 		
CF | > 		gadzoks says, "Was just gonna say that."
		Jade says, "yes, nice"
		Perry says, "And same exact entry of course."
Perry says (to ClubFloyd), "greet idiot" 		
CF ] First Class Score: 115 Moves: 129 		
CF | 		
CF | > GREET IDIOT 		
CF | 		
CF | "Hello to you too." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] First Class Score: 115 Moves: 129 		
CF | 		
CF | > N 		
CF | 		
CF | Get on the stage? Sorry, I'm not going to let you do it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Dining Hall Score: 115 Moves: 130 		
CF | 		
CF | > S 		
CF | 		
CF | Dining Hall 		
CF | You can go southwest (to the Third Class area), southeast (to the 		
CF | kitchen), east (although there is a door stating "NO ENTRY") and north 		
CF | leads to the first class. 		
CF | There is a first class idiot here, sipping sherry. 		
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them 		
CF | are drunk. 		
CF | Ford's satchel is here. 		
CF | 		
CF | The first class idiot leaves the Dining Hall and walks into the Third 		
CF | Class, passing through exits with the first class access card in one 		
CF | hand and sipping sherry. 		
CF | 		
CF | > 		gadzoks says, "Try again."
Perry says (to ClubFloyd), "n" 		
CF ] First Class Score: 115 Moves: 131 		
CF | 		
CF | > N 		
CF | 		
CF | The bouncer approves of your towel, mistakenly believing you to be a 		
CF | waiter, and allows you through. 		
CF | 		
CF | First Class 		
CF | The first class is spacious, with a stage at the northern end (for Max 		
CF | Quordlepleen's performance), and an exit at the southern end of the 		
CF | room. 		
CF | There is a first class idiot here, sipping sherry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] First Class Score: 115 Moves: 131 		
CF | 		
CF | > N 		
CF | 		
CF | Get on the stage? Sorry, I'm not going to let you do it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] First Class Score: 115 Moves: 131 		
CF | 		
CF | > N 		
CF | 		
CF | Get on the stage? Sorry, I'm not going to let you do it. 		
CF | 		
CF | > 		gadzoks says, "Game might be lying."
Perry says (to ClubFloyd), "n" 		
CF ] First Class Score: 115 Moves: 131 		
CF | 		
CF | > N 		
CF | 		
CF | Get on the stage? Sorry, I'm not going to let you do it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n pretty please" 		
CF ] First Class Score: 115 Moves: 131 		
CF | 		
CF | > N PRETTY PLEASE 		
CF | 		
CF | [Sorry, but I don't understand. Please say that another way, or try 		
CF | something else.] 		
CF | 		
CF | > 		gadzoks says, "Eh, appears not."
Perry says (to ClubFloyd), "l" 		
CF ] First Class Score: 115 Moves: 132 		
CF | 		
CF | > L 		
CF | 		
CF | First Class 		
CF | The first class is spacious, with a stage at the northern end (for Max 		
CF | Quordlepleen's performance), and an exit at the southern end of the 		
CF | room. 		
CF | There is a first class idiot here, sipping sherry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x stage" 		
CF ] First Class Score: 115 Moves: 133 		
CF | 		
CF | > X STAGE 		
CF | 		
CF | There is nothing on the stage. 		
CF | 		
CF | > 		gadzoks says, "Threaten interpreter."
Perry says (to ClubFloyd), "x idiot" 		
CF ] First Class Score: 115 Moves: 134 		
CF | 		
CF | > X IDIOT 		
CF | 		
CF | A snobbish idiot, sipping sherry and staring at you disdainfully. 		
CF | 		
CF | > 		Perry says, "Uhhhhh"
		gadzoks exclaims, "You are SO going to let us get on the stage!"
Perry says (to ClubFloyd), "l behind stage" 		
CF ] First Class Score: 115 Moves: 135 		
CF | 		
CF | > L BEHIND STAGE 		
CF | 		
CF | There's nothing behind it. 		
CF | 		
CF | > 		DavidW says, "If only you had a pill to put into the sherry."
Perry says (to ClubFloyd), "l under stag" 		
CF ] First Class Score: 115 Moves: 135 		
CF | 		
CF | > L UNDER STAG 		
CF | 		
CF | You don't need to use the word "stag" to complete the game. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l under stage" 		
CF ] First Class Score: 115 Moves: 136 		
CF | 		
CF | > L UNDER STAGE 		
CF | 		
CF | There's nothing there but dust. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l up" 		
CF ] First Class Score: 115 Moves: 137 		
CF | 		
CF | > L UP 		
CF | 		
CF | It doesn't look interesting. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l down" 		
CF ] First Class Score: 115 Moves: 138 		
CF | 		
CF | > L DOWN 		
CF | 		
CF | That's the floor. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l around" 		
CF ] First Class Score: 115 Moves: 139 		
CF | 		
CF | > L AROUND 		
CF | 		
CF | First Class 		
CF | The first class is spacious, with a stage at the northern end (for Max 		
CF | Quordlepleen's performance), and an exit at the southern end of the 		
CF | room. 		
CF | There is a first class idiot here, sipping sherry. 		
CF | 		
CF | > 		Perry says, "(Yes song)"
		Roger says, "a sherry can be either an apertif or a digestif, which makes the possible derision here a little less cutting than it could be, but that's splitting a pretty fine hair"
		Perry says, "Oh"
Perry says (to ClubFloyd), "i" 		
CF ] First Class Score: 115 Moves: 140 		
CF | 		
CF | > I 		
CF | 		
CF | You have: 		
CF | a towel 		
CF | your gown (being worn and open) 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | It looks like the Thing contains: 		
CF | a blue frob 		
CF | Santraginean Mineral Water 		
CF | a sporfe 		
CF | The Hitchhiker's Guide 		
CF | a babel fish (in your ear) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put sporfe in drink" 		
CF ] First Class Score: 115 Moves: 140 		
CF | 		
CF | > PUT SPORFE IN DRINK 		
CF | 		
CF | You can't see any drink right here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] First Class Score: 115 Moves: 141 		
CF | 		
CF | > L 		
CF | 		
CF | First Class 		
CF | The first class is spacious, with a stage at the northern end (for Max 		
CF | Quordlepleen's performance), and an exit at the southern end of the 		
CF | room. 		
CF | There is a first class idiot here, sipping sherry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "give SPORFE to idiot" 		
CF ] First Class Score: 115 Moves: 141 		
CF | 		
CF | > GIVE SPORFE TO IDIOT 		
CF | 		
CF | You aren't holding it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "hold SPORFE" 		
CF ] First Class Score: 115 Moves: 142 		
CF | 		
CF | > HOLD SPORFE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "give SPORFE to idiot" 		
CF ] First Class Score: 115 Moves: 143 		
CF | 		
CF | > GIVE SPORFE TO IDIOT 		
CF | 		
CF | Politely, the first class idiot refuses your offer. 		
CF | 		
CF | > 		gadzoks says, "Open frob. Threaten idiot."
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf13" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		inventor laughs.
CF ] First Class Score: 115 Moves: 143 		
CF | OK. 		
CF | 		
CF | > 		Roger says, "open gown. hello, sailor"
Perry says (to ClubFloyd), "open frob" 		
CF ] First Class Score: 115 Moves: 144 		
CF | 		
CF | > OPEN FROB 		
CF | 		
CF | You pull the thing in two along the ridge. Surprisingly it turns into 		
CF | a flimsy penknife with a blue handle. The frob will never be the same 		
CF | again. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "threaten idiot" 		
CF ] First Class Score: 115 Moves: 144 		
CF | 		
CF | > THREATEN IDIOT 		
CF | 		
CF | I guess I'll have to learn what "threaten" means. But for now, I 		
CF | don't. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "kill idiot" 		
CF ] First Class Score: 115 Moves: 145 		
CF | 		
CF | > KILL IDIOT 		
CF | 		
CF | The first class idiot stares sharply at you as you approach, so you 		
CF | decide against it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] First Class Score: 115 Moves: 146 		
CF | 		
CF | > I 		
CF | 		
CF | You have: 		
CF | a sporfe 		
CF | a towel 		
CF | your gown (being worn and open) 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | It looks like the Thing contains: 		
CF | a small penknife 		
CF | Santraginean Mineral Water 		
CF | The Hitchhiker's Guide 		
CF | a babel fish (in your ear) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put sporfe in idiot's drink" 		
CF ] First Class Score: 115 Moves: 146 		
CF | 		
CF | > PUT SPORFE IN IDIOT'S DRINK 		
CF | 		
CF | You may know what "idiot's" means, but I don't. 		
CF | 		
CF | > 		gadzoks says, "Try the water."
Perry says (to ClubFloyd), "put sporfe in water" 		
CF ] First Class Score: 115 Moves: 147 		
CF | 		
CF | > PUT SPORFE IN WATER 		
CF | 		
CF | You search for an opening in Santraginean Mineral Water but find none. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "open water" 		
CF ] First Class Score: 115 Moves: 148 		
CF | 		
CF | > OPEN WATER 		
CF | 		
CF | This is one of those clever new always-open always-closed bottles. 		
CF | 		
CF | > 		DavidW asks, "maybe look up Max whathisname in the guide?"
		Roger says, "disappointing, violence is not the answer to this one"
Perry says (to ClubFloyd), "consult guide about max" 		gadzoks says, "Though that's not what it was used for, but might have several use-cases."
CF ] First Class Score: 115 Moves: 149 		
CF | 		
CF | > CONSULT GUIDE ABOUT MAX 		
CF | 		
CF | The Guide checks through its Sub-Etha-Net database and eventually 		
CF | comes up with the following entry: 		
CF | 		
CF | Max Quordlepleen is one of the most famous celebrities in all of 		
CF | the known Universe: he is the host of Milliways, the Restaurant at the 		
CF | End of the Universe, the Restaurant at the End of the Universe. 		
CF | 		
CF | > 		DavidW says, "oh, the host."
		Roger asks, "is that repetition intentional?"
		gadzoks says, "Was just wondering that."
Perry says (to ClubFloyd), "consult guide about water" 		
CF ] First Class Score: 115 Moves: 150 		
CF | 		
CF | > CONSULT GUIDE ABOUT WATER 		
CF | 		
CF | The Guide checks through its Sub-Etha-Net database and eventually 		
CF | comes up with the following entry: 		
CF | 		
CF | A strong body of opinion holds that this is not water at all, 		
CF | despite the claims on the label about how pure the spring is, and all 		
CF | that tosh about sparkling babbling brooks and so on. There is 		
CF | something highly suspect about the water on Santraginus Five, as 		
CF | anyone who's ever met any of their fish will tell you. Santragiean 		
CF | Mineral Water is also highly ILLEGAL, so if you have some in your 		
CF | possession, make sure you KEEP it on you. 		
CF | 		
CF | > 		Knight_Otu says, "Doubled up on the Restaurant."
		Roger says, "it looks like it could be but it's a close thing."
Perry says (to ClubFloyd), "x water" 		
CF ] First Class Score: 115 Moves: 151 		
CF | 		
CF | > X WATER 		
CF | 		
CF | You see nothing special about Santraginean Mineral Water. 		
CF | 		
CF | > 		Knight_Otu says, "Noting it as everyone already commented on it."
Perry says (to ClubFloyd), "give water to idiot" 		
CF ] First Class Score: 115 Moves: 151 		
CF | 		
CF | > GIVE WATER TO IDIOT 		
CF | 		
CF | You aren't holding it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "hold water" 		
CF ] First Class Score: 115 Moves: 152 		
CF | 		
CF | > HOLD WATER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "give water to idiot" 		
CF ] First Class Score: 115 Moves: 153 		
CF | 		
CF | > GIVE WATER TO IDIOT 		
CF | 		
CF | Politely, the first class idiot refuses your offer. 		
CF | 		
CF | > 		Roger says, "better to complain twice and edit once"
Perry says (to ClubFloyd), "i" 		
CF ] First Class Score: 115 Moves: 154 		
CF | 		
CF | > I 		
CF | 		
CF | You have: 		
CF | Santraginean Mineral Water 		
CF | a sporfe 		
CF | a towel 		
CF | your gown (being worn and open) 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | It looks like the Thing contains: 		
CF | a small penknife 		
CF | The Hitchhiker's Guide 		
CF | a babel fish (in your ear) 		
CF | 		
CF | > 		gadzoks asks, "Spice up sherry with water?"
Perry says (to ClubFloyd), "x sporfe" 		
CF ] First Class Score: 115 Moves: 155 		
CF | 		
CF | > X SPORFE 		
CF | 		
CF | It looks like a sporfe. What else is there to say? 		
CF | 		
CF | > 		Jade says, "only alcoholic drinks, please"
Perry says (to ClubFloyd), "eat sporfe" 		
CF ] First Class Score: 115 Moves: 156 		
CF | 		
CF | > EAT SPORFE 		
CF | 		
CF | Stuffing the sporfe in your mouth would do little to help at this 		
CF | point. 		
CF | 		
CF | > 		Knight_Otu asks, "I'm assuming a sporfe is a spoon-fork-knife?"
		Perry says, "I think it's the poison thing"
		Roger says, "oh that makes sense"
Perry says (to ClubFloyd), "consult guide about sporfe" 		
CF ] First Class Score: 115 Moves: 157 		
CF | 		
CF | > CONSULT GUIDE ABOUT SPORFE 		
CF | 		
CF | The Guide checks through its Sub-Etha-Net database and eventually 		
CF | comes up with the following entry: 		
CF | 		
CF | Generally, these are used as subtle murder devices, as you can 		
CF | hand it as a gift to someone who has no idea what it is actually used 		
CF | for, and the next time they use it, they would inadvertently die a 		
CF | very sad and messy death. It is said to have been the highest cause of 		
CF | death for the first few weeks after it was invented. In short, don't 		
CF | own one of these if you're happy with your life the way it is. 		
CF | 		
CF | > 		inventor blinks. "Oh."
		Perry says, "So I want to spike the water with the sporfe and give it to the idiot to get the card so we can get to the parking lot"
Perry says (to ClubFloyd), "put sporfe in water" 		
CF ] First Class Score: 115 Moves: 158 		
CF | 		
CF | > PUT SPORFE IN WATER 		
CF | 		
CF | You search for an opening in Santraginean Mineral Water but find none. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x water" 		
CF ] First Class Score: 115 Moves: 159 		
CF | 		
CF | > X WATER 		
CF | 		
CF | You see nothing special about Santraginean Mineral Water. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "shake water" 		
CF ] First Class Score: 115 Moves: 160 		
CF | 		
CF | > SHAKE WATER 		
CF | 		
CF | You hear nothing inside it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn water" 		
CF ] First Class Score: 115 Moves: 161 		
CF | 		
CF | > TURN WATER 		
CF | 		
CF | Nothing peculiar happens, and apparently nothing at all happens as 		
CF | well. 		
CF | 		
CF | > 		Knight_Otu says, "spoon-fork - spork; spork-knife - sporfe."
Perry says (to ClubFloyd), "push water" 		
CF ] First Class Score: 115 Moves: 162 		
CF | 		
CF | > PUSH WATER 		
CF | 		
CF | Pushing Santraginean Mineral Water has no desirable effect. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "cut water" 		
CF ] First Class Score: 115 Moves: 162 		
CF | 		
CF | > CUT WATER 		
CF | 		
CF | I guess I'll have to learn what "cut" means. But for now, I don't. 		
CF | 		
CF | > 		Jade says, "perhaps in frob of knife"
Perry says (to ClubFloyd), "attack water" 		
CF ] First Class Score: 115 Moves: 163 		
CF | 		
CF | > ATTACK WATER 		
CF | 		
CF | You are obviously letting things get to you. You should learn to relax 		
CF | a little. 		
CF | 		
CF | > 		DavidW asks, "pour water in sherry?"
Perry says (to ClubFloyd), "pour water in sherry" 		
CF ] First Class Score: 115 Moves: 163 		
CF | 		
CF | > POUR WATER IN SHERRY 		
CF | 		
CF | You don't need to use the word "sherry" to complete the game. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x glass" 		
CF ] First Class Score: 115 Moves: 163 		
CF | 		
CF | > X GLASS 		
CF | 		
CF | You can't see any glass right here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Dining Hall Score: 115 Moves: 164 		
CF | 		
CF | > S 		
CF | 		
CF | Dining Hall 		
CF | You can go southwest (to the Third Class area), southeast (to the 		
CF | kitchen), east (although there is a door stating "NO ENTRY") and north 		
CF | leads to the first class. 		
CF | There is a first class idiot here, sipping sherry. 		
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them 		
CF | are drunk. 		
CF | Ford's satchel is here. 		
CF | 		
CF | The first class idiot leaves the Dining Hall and walks into the Third 		
CF | Class, passing through exits with the first class access card in one 		
CF | hand and sipping sherry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x table" 		
CF ] Dining Hall Score: 115 Moves: 165 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | You see nothing special about the table. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l on table" 		
CF ] Dining Hall Score: 115 Moves: 165 		
CF | 		
CF | > L ON TABLE 		
CF | 		
CF | Complete waste of time. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x glass" 		
CF ] Dining Hall Score: 115 Moves: 165 		
CF | 		
CF | > X GLASS 		
CF | 		
CF | You can't see any glass right here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x cup" 		
CF ] Dining Hall Score: 115 Moves: 165 		
CF | 		
CF | > X CUP 		
CF | 		
CF | You don't need to use the word "cup" to complete the game. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "n" 		
CF ] First Class Score: 115 Moves: 166 		
CF | 		
CF | > N 		
CF | 		
CF | The bouncer approves of your towel, mistakenly believing you to be a 		
CF | waiter, and allows you through. 		
CF | 		
CF | First Class 		
CF | The first class is spacious, with a stage at the northern end (for Max 		
CF | Quordlepleen's performance), and an exit at the southern end of the 		
CF | room. 		
CF | There is a first class idiot here, sipping sherry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask idiot for glass" 		
CF ] First Class Score: 115 Moves: 166 		
CF | 		
CF | > ASK IDIOT FOR GLASS 		
CF | 		
CF | Which glass do you mean, the wine glass or the rum glass? 		
CF | 		
CF | > 		Perry says, "Wot."
		Perry says, "Guess those are just global topics."
Perry says (to ClubFloyd), "wine" 		
CF ] First Class Score: 115 Moves: 166 		
CF | 		
CF | > WINE 		
CF | 		
CF | What do you want to ask? 		
CF | 		
CF | > 		Knight_Otu says, "Huh. Or scoping issues."
Perry says (to ClubFloyd), "ask idiot for sherry" 		
CF ] First Class Score: 115 Moves: 166 		
CF | 		
CF | > ASK IDIOT FOR SHERRY 		
CF | 		
CF | You may know what "sherry" means, but I don't. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask idiot for wine glass" 		
CF ] First Class Score: 115 Moves: 167 		
CF | 		
CF | > ASK IDIOT FOR WINE GLASS 		
CF | 		
CF | Unsurprisingly, the first class idiot doesn't oblige. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask idiot for rum glass" 		
CF ] First Class Score: 115 Moves: 168 		
CF | 		
CF | > ASK IDIOT FOR RUM GLASS 		
CF | 		
CF | Unsurprisingly, the first class idiot doesn't oblige. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x wine glass" 		
CF ] First Class Score: 115 Moves: 168 		
CF | 		
CF | > X WINE GLASS 		
CF | 		
CF | You can't see any wine glass right here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] First Class Score: 115 Moves: 169 		
CF | 		
CF | > I 		
CF | 		
CF | You have: 		
CF | Santraginean Mineral Water 		
CF | a sporfe 		
CF | a towel 		
CF | your gown (being worn and open) 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | It looks like the Thing contains: 		
CF | a small penknife 		
CF | The Hitchhiker's Guide 		
CF | a babel fish (in your ear) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "poke water with penknife" 		
CF ] First Class Score: 115 Moves: 169 		
CF | 		
CF | > POKE WATER WITH PENKNIFE 		
CF | 		
CF | [Sorry, but I don't understand. Please say that another way, or try 		
CF | something else.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "cut water with penknife" 		
CF ] First Class Score: 115 Moves: 169 		
CF | 		
CF | > CUT WATER WITH PENKNIFE 		
CF | 		
CF | You don't need to use the word "cut" to complete the game. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "break water with penknife" 		
CF ] First Class Score: 115 Moves: 170 		
CF | 		
CF | > BREAK WATER WITH PENKNIFE 		
CF | 		
CF | You are obviously letting things get to you. You should learn to relax 		
CF | a little. 		
CF | 		
CF | > 		Jade says, "nasty"
		Perry exclaims, "YOU RELAX!!"
		Roger says, "heh"
		inventor laughs!
		inventor asks, "I think STAB is a verb?"
Perry says (to ClubFloyd), "stab water" 		
CF ] First Class Score: 115 Moves: 171 		
CF | 		
CF | > STAB WATER 		
CF | 		
CF | You are obviously letting things get to you. You should learn to relax 		
CF | a little. 		
CF | 		
CF | > 		inventor says, "Ah."
Perry says (to ClubFloyd), "l" 		
CF ] First Class Score: 115 Moves: 172 		
CF | 		
CF | > L 		
CF | 		
CF | First Class 		
CF | The first class is spacious, with a stage at the northern end (for Max 		
CF | Quordlepleen's performance), and an exit at the southern end of the 		
CF | room. 		
CF | There is a first class idiot here, sipping sherry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pour water" 		
CF ] First Class Score: 115 Moves: 172 		
CF | 		
CF | > POUR WATER 		
CF | 		
CF | You can't be serious. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pour water in sherry" 		
CF ] First Class Score: 115 Moves: 172 		
CF | 		
CF | > POUR WATER IN SHERRY 		
CF | 		
CF | You may know what "sherry" means, but I don't. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] First Class Score: 115 Moves: 173 		
CF | 		
CF | > I 		
CF | 		
CF | You have: 		
CF | Santraginean Mineral Water 		
CF | a sporfe 		
CF | a towel 		
CF | your gown (being worn and open) 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | It looks like the Thing contains: 		
CF | a small penknife 		
CF | The Hitchhiker's Guide 		
CF | a babel fish (in your ear) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "give sporfe to idiot" 		
CF ] First Class Score: 115 Moves: 174 		
CF | 		
CF | > GIVE SPORFE TO IDIOT 		
CF | 		
CF | Politely, the first class idiot refuses your offer. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "s" 		
CF ] Dining Hall Score: 115 Moves: 175 		
CF | 		
CF | > S 		
CF | 		
CF | Dining Hall 		
CF | You can go southwest (to the Third Class area), southeast (to the 		
CF | kitchen), east (although there is a door stating "NO ENTRY") and north 		
CF | leads to the first class. 		
CF | There is a first class idiot here, sipping sherry. 		
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them 		
CF | are drunk. 		
CF | Ford's satchel is here. 		
CF | 		
CF | The first class idiot leaves the Dining Hall and walks into the Third 		
CF | Class, passing through exits with the first class access card in one 		
CF | hand and sipping sherry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x bouncer" 		
CF ] Dining Hall Score: 115 Moves: 176 		
CF | 		
CF | > X BOUNCER 		
CF | 		
CF | of w aijdb 		
CF | 		
CF | > 		Perry says, "What"
		Knight_Otu says, "Er."
		inventor says, "wat"
		gadzoks says, "Agreed, game."
		gadzoks says, "Well said."
		Perry says, "Same tho"
Perry says (to ClubFloyd), "talk to bouncer" 		
CF ] Dining Hall Score: 115 Moves: 176 		
CF | 		
CF | > TALK TO BOUNCER 		
CF | 		
CF | Hmmm ... the bouncer looks at you expectantly, as if you seemed to be 		
CF | about to talk. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "greet bouncer" 		
CF ] Dining Hall Score: 115 Moves: 177 		
CF | 		
CF | > GREET BOUNCER 		
CF | 		
CF | "Hello to you too." 		
CF | 		
CF | The third class access door slides shut. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] Dining Hall Score: 115 Moves: 178 		
CF | 		
CF | > I 		
CF | 		
CF | You have: 		
CF | Santraginean Mineral Water 		
CF | a sporfe 		
CF | a towel 		
CF | your gown (being worn and open) 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | It looks like the Thing contains: 		
CF | a small penknife 		
CF | The Hitchhiker's Guide 		
CF | a babel fish (in your ear) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "give sporfe to bouncer" 		
CF ] Dining Hall Score: 115 Moves: 179 		
CF | 		
CF | > GIVE SPORFE TO BOUNCER 		
CF | 		
CF | Politely, the bouncer refuses your offer. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "give water to bouncer" 		
CF ] Dining Hall Score: 115 Moves: 180 		
CF | 		
CF | > GIVE WATER TO BOUNCER 		
CF | 		
CF | Politely, the bouncer refuses your offer. 		
CF | 		
CF | The second-class access door slides open. A first class idiot walks 		
CF | into the Dining Hall, wielding a first class access card. 		
CF | 		
CF | > 		Perry says, "I feel like that should get you arrested."
Perry says (to ClubFloyd), "stab bouncer" 		
CF ] Dining Hall Score: 115 Moves: 181 		
CF | 		
CF | > STAB BOUNCER 		
CF | 		
CF | You are obviously letting things get to you. You should learn to relax 		
CF | a little. 		
CF | 		
CF | The first class idiot leaves the Dining Hall and walks into the First 		
CF | Class, passing through exits with the first class access card in one 		
CF | hand and sipping sherry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask bouncer for card" 		
CF ] Dining Hall Score: 115 Moves: 182 		
CF | 		
CF | > ASK BOUNCER FOR CARD 		
CF | 		
CF | Unsurprisingly, the bouncer doesn't oblige. 		
CF | 		
CF | The third class access door slides shut. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask bouncer for glass" 		
CF ] Dining Hall Score: 115 Moves: 182 		
CF | 		
CF | > ASK BOUNCER FOR GLASS 		
CF | 		
CF | Which glass do you mean, the wine glass or the rum glass? 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wine" 		
CF ] Dining Hall Score: 115 Moves: 182 		
CF | 		
CF | > WINE 		
CF | 		
CF | What do you want to ask? 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask bouncer for wine glass" 		
CF ] Dining Hall Score: 115 Moves: 183 		
CF | 		
CF | > ASK BOUNCER FOR WINE GLASS 		
CF | 		
CF | Unsurprisingly, the bouncer doesn't oblige. 		
CF | 		
CF | > 		Perry says, "I dunno."
		gadzoks says, "'passing through exits' sounds weird."
		Perry asks, "Any ideas?"
		Knight_Otu says, "Not really."
Perry says (to ClubFloyd), "ask ford for card" 		
CF ] Dining Hall Score: 115 Moves: 184 		
CF | 		
CF | > ASK FORD FOR CARD 		
CF | 		
CF | Unsurprisingly, Ford doesn't oblige. 		
CF | 		
CF | A first class idiot walks into the Dining Hall, wielding a first class 		
CF | access card. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask ford about card" 		
CF ] Dining Hall Score: 115 Moves: 185 		
CF | 		
CF | > ASK FORD ABOUT CARD 		
CF | 		
CF | He shrugs. 		
CF | A long silence tells you that Ford isn't interested in talking about 		
CF | that. 		
CF | 		
CF | The first class idiot leaves the Dining Hall and walks into the Third 		
CF | Class, passing through exits with the first class access card in one 		
CF | hand and sipping sherry. 		
CF | 		
CF | > 		Jade says, "yes, look upwards"
		gadzoks asks, "Was there anything in the kitchen?"
Perry says (to ClubFloyd), "ask ford about park" 		
CF ] Dining Hall Score: 115 Moves: 185 		
CF | 		
CF | > ASK FORD ABOUT PARK 		
CF | 		
CF | You can't see any park right here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "e" 		
CF ] Dining Hall Score: 115 Moves: 186 		
CF | 		
CF | > E 		
CF | 		
CF | The computer denies your access, stating that your name is not on Max 		
CF | Quordlepleen's special card, nor is your name on dressing room access 		
CF | register. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask boucner about dressing room" 		
CF ] Dining Hall Score: 115 Moves: 186 		
CF | 		
CF | > ASK BOUCNER ABOUT DRESSING ROOM 		
CF | 		
CF | You may know what "boucner" means, but I don't. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask bouncer about dressing room" 		
CF ] Dining Hall Score: 115 Moves: 186 		
CF | 		
CF | > ASK BOUNCER ABOUT DRESSING ROOM 		
CF | 		
CF | You can't see any dressing room right here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask bouncer about door" 		
CF ] Dining Hall Score: 115 Moves: 186 		
CF | 		
CF | > ASK BOUNCER ABOUT DOOR 		
CF | 		
CF | Which door do you mean, the no-entry door or the third class access 		
CF | door? 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask bouncer about no-entry door" 		
CF ] Dining Hall Score: 115 Moves: 187 		
CF | 		
CF | > ASK BOUNCER ABOUT NO-ENTRY DOOR 		
CF | 		
CF | He shrugs. 		
CF | 		
CF | The third class access door slides shut. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask ford about no-entry door" 		
CF ] Dining Hall Score: 115 Moves: 188 		
CF | 		
CF | > ASK FORD ABOUT NO-ENTRY DOOR 		
CF | 		
CF | He shrugs. 		
CF | A long silence tells you that Ford isn't interested in talking about 		
CF | that. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask ford about carpark" 		
CF ] Dining Hall Score: 115 Moves: 188 		
CF | 		
CF | > ASK FORD ABOUT CARPARK 		
CF | 		
CF | The word "carpark" isn't in the vocabulary that you can use with me. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask ford about car park" 		
CF ] Dining Hall Score: 115 Moves: 188 		
CF | 		
CF | > ASK FORD ABOUT CAR PARK 		
CF | 		
CF | You can't see any car park right here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask ford about max" 		
CF ] Dining Hall Score: 115 Moves: 189 		
CF | 		
CF | > ASK FORD ABOUT MAX 		
CF | 		
CF | A long silence tells you that Ford isn't interested in talking 		
CF | aboutMax Quordlepleen. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask ford about stage" 		
CF ] Dining Hall Score: 115 Moves: 190 		
CF | 		
CF | > ASK FORD ABOUT STAGE 		
CF | 		
CF | He shrugs. 		
CF | A long silence tells you that Ford isn't interested in talking about 		
CF | that. 		
CF | 		
CF | The second-class access door slides open. A first class idiot walks 		
CF | into the Dining Hall, wielding a first class access card. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask ford about life" 		
CF ] Dining Hall Score: 115 Moves: 191 		
CF | 		
CF | > ASK FORD ABOUT LIFE 		
CF | 		
CF | He shrugs. 		
CF | A long silence tells you that Ford isn't interested in talking about 		
CF | that. 		
CF | 		
CF | The first class idiot leaves the Dining Hall and walks into the First 		
CF | Class, passing through exits with the first class access card in one 		
CF | hand and sipping sherry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask ford about sporfe" 		
CF ] Dining Hall Score: 115 Moves: 192 		
CF | 		
CF | > ASK FORD ABOUT SPORFE 		
CF | 		
CF | He shrugs. 		
CF | A long silence tells you that Ford isn't interested in talking about 		
CF | that. 		
CF | 		
CF | The third class access door slides shut. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask ford about water" 		
CF ] Dining Hall Score: 115 Moves: 193 		
CF | 		
CF | > ASK FORD ABOUT WATER 		
CF | 		
CF | He shrugs. 		
CF | A long silence tells you that Ford isn't interested in talking about 		
CF | that. 		
CF | 		
CF | > 		Jade says, "0_o"
Perry says (to ClubFloyd), "ask ford about his recent apathetic take to conversational discourse in the modern day" 		
CF ] Dining Hall Score: 115 Moves: 193 		
CF | 		
CF | > ASK FORD ABOUT HIS RECENT APATHETIC TAKE TO CONVERSATIONAL D 		
CF | 		
CF | You don't need to use the word "recent" to complete the game. 		
CF | 		
CF | > 		inventor laughs.
		DavidW says, "Maybe other topics are more probable."
		Perry says, "Perhaps. You never know, though."
		DavidW says, "true"
Perry says (to ClubFloyd), "ask ford about satchel" 		
CF ] Dining Hall Score: 115 Moves: 194 		
CF | 		
CF | > ASK FORD ABOUT SATCHEL 		
CF | 		
CF | He shrugs. 		
CF | A long silence tells you that Ford isn't interested in talking about 		
CF | that. 		
CF | 		
CF | A first class idiot walks into the Dining Hall, wielding a first class 		
CF | access card. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask ford about idiot" 		
CF ] Dining Hall Score: 115 Moves: 195 		
CF | 		
CF | > ASK FORD ABOUT IDIOT 		
CF | 		
CF | A long silence tells you that Ford isn't interested in talking 		
CF | aboutthe first class idiot. 		
CF | 		
CF | The first class idiot leaves the Dining Hall and walks into the Third 		
CF | Class, passing through exits with the first class access card in one 		
CF | hand and sipping sherry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask ford about dining hull" 		
CF ] Dining Hall Score: 115 Moves: 195 		
CF | 		
CF | > ASK FORD ABOUT DINING HULL 		
CF | 		
CF | You may know what "hull" means, but I don't. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask ford about dining hall" 		
CF ] Dining Hall Score: 115 Moves: 196 		
CF | 		
CF | > ASK FORD ABOUT DINING HALL 		
CF | 		
CF | He shrugs. 		
CF | A long silence tells you that Ford isn't interested in talking about 		
CF | that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask ford about restaurant" 		
CF ] Dining Hall Score: 115 Moves: 197 		
CF | 		
CF | > ASK FORD ABOUT RESTAURANT 		
CF | 		
CF | He shrugs. 		
CF | A long silence tells you that Ford isn't interested in talking about 		
CF | that. 		
CF | 		
CF | The third class access door slides shut. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask ford about what to do" 		
CF ] Dining Hall Score: 115 Moves: 197 		
CF | 		
CF | > ASK FORD ABOUT WHAT TO DO 		
CF | 		
CF | [Sorry, but I don't understand. Please say that another way, or try 		
CF | something else.] 		
CF | 		
CF | > 		gadzoks says, "'Southeast to kitchen'"
Perry says (to ClubFloyd), "se" 		
CF ] KitchenHall Score: 115 Moves: 198 		
CF | 		
CF | > SE 		
CF | 		
CF | Kitchen 		
CF | The kitchen is bustling with pots, pans, dishes, a small sink and 		
CF | hundreds upon hundreds of cupboards, which line the wall. The only 		
CF | exit is to the northwest. 		
CF | 		
CF | The head chef is glaring at you. 		
CF | 		
CF | A cupboard door opens, revealing a rum glass. 		
CF | 		
CF | > 		Perry says, "YOU'RE SO SMART."
Perry says (to ClubFloyd), "x chef" 		
CF ] KitchenHall Score: 115 Moves: 199 		
CF | 		
CF | > X CHEF 		
CF | 		
CF | of w aijdb 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | wine glass. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), ";w aijdb." 		
CF ] KitchenHall Score: 115 Moves: 199 		
CF | 		
CF | > ;W AIJDB. 		
CF | 		
CF | I don't know the word ";w". 		
CF | 		
CF | > 		gadzoks exclaims, "I thought we already went there!"
		Perry says, "w aijdb"
Perry says (to ClubFloyd), "get glass" 		
CF ] KitchenHall Score: 115 Moves: 200 		
CF | 		
CF | > GET GLASS 		
CF | 		
CF | The cupboard seems unimpressed, guiding your hand away so you grasp 		
CF | empty air. "You can't replace it, can you?" 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | rum glass. 		
CF | 		
CF | > 		gadzoks says, "Otherwise I would have suggested it 10 minutes ago."
Perry says (to ClubFloyd), "get glass" 		
CF ] KitchenHall Score: 115 Moves: 201 		
CF | 		
CF | > GET GLASS 		
CF | 		
CF | The cupboard seems unimpressed, guiding your hand away so you grasp 		
CF | empty air. "You can't replace it, can you?" 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | bottle of Pan Galactic Gargle Blaster. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask chef about cup" 		
CF ] KitchenHall Score: 115 Moves: 201 		
CF | 		
CF | > ASK CHEF ABOUT CUP 		
CF | 		
CF | You don't need to use the word "cup" to complete the game. 		
CF | 		
CF | > 		Knight_Otu says, "I guess that's a description reminder to add a description."
Perry says (to ClubFloyd), "ask chef about glass" 		
CF ] KitchenHall Score: 115 Moves: 201 		
CF | 		
CF | > ASK CHEF ABOUT GLASS 		
CF | 		
CF | Which glass do you mean, the wine glass or the rum glass? 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "ask chef about wine glass" 		
CF ] KitchenHall Score: 115 Moves: 202 		
CF | 		
CF | > ASK CHEF ABOUT WINE GLASS 		
CF | 		
CF | He shrugs. 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | rum glass. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "greet chef" 		
CF ] KitchenHall Score: 115 Moves: 203 		
CF | 		
CF | > GREET CHEF 		
CF | 		
CF | "Hello to you too." 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | heatproof tray. 		
CF | 		
CF | > 		inventor asks, "I wonder if 'w aijdb' is like an anagram for something?"
		gadzoks says, "There's a bottle there now."
		DavidW says, "This cupboard is strange."
		gadzoks says, "Gargle Blaster."
Perry says (to ClubFloyd), "consult guide about cupboard" 		
CF ] KitchenHall Score: 115 Moves: 204 		
CF | 		
CF | > CONSULT GUIDE ABOUT CUPBOARD 		
CF | 		
CF | The Guide checks through its Sub-Etha-Net database and eventually 		
CF | comes up with the following entry: 		
CF | 		
CF | That is one of the Great Unanswered Questions. For a list of the 		
CF | others, consult the Guide. 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | rum glass. 		
CF | 		
CF | > 		DavidW says, "It seems to only deal in trades."
Perry says (to ClubFloyd), "i" 		
CF ] KitchenHall Score: 115 Moves: 205 		
CF | 		
CF | > I 		
CF | 		
CF | You have: 		
CF | Santraginean Mineral Water 		
CF | a sporfe 		
CF | a towel 		
CF | your gown (being worn and open) 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | It looks like the Thing contains: 		
CF | a small penknife 		
CF | The Hitchhiker's Guide 		
CF | a babel fish (in your ear) 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | pot of burgundy food dye. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get dye" 		
CF ] KitchenHall Score: 115 Moves: 206 		
CF | 		
CF | > GET DYE 		
CF | 		
CF | The cupboard seems unimpressed, guiding your hand away so you grasp 		
CF | empty air. "You can't replace it, can you?" 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | rum glass. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put water in cupboard" 		
CF ] KitchenHall Score: 115 Moves: 207 		
CF | 		
CF | > PUT WATER IN CUPBOARD 		
CF | 		
CF | As you place Santraginean Mineral Water inside the open cupboard, a 		
CF | voice says "Ooh! Is that Santraginean Mineral Water? Thank you..." And 		
CF | the cupboard swallows the object, briefly distracted from its 		
CF | opening-and-closing door business as it decides just where to place 		
CF | Santraginean Mineral Water, which disappears behind miles of shelves. 		
CF | 		
CF | Behind you, the chef chuckles to himself. "You're never getting that 		
CF | back, you know." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get rum glass" 		
CF ] KitchenHall Score: 115 Moves: 208 		
CF | 		
CF | > GET RUM GLASS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Perry says, "Nice."
		Jade says, "cool"
		Knight_Otu says, "Unless of course, we need the water and the glass."
		Perry says, "Possibly need to restore to change what item we sacrifice but we'll find out later."
		gadzoks exclaims, "I wanted the Gargle Blaster!"
		Perry says, "Oh yeah, water is what I needed."
		DavidW says, "And also, which item you take."
		gadzoks says, "The best drink in existence."
		Perry says, "That too."
		Perry says, "But I want a glass."
		inventor says (to Perry), "You are a Gargle Blaster, lol."
Perry says (to ClubFloyd), "f undo" 		
CF ] KitchenHall Score: 115 Moves: 208 		
CF | 		
CF | > F UNDO 		
CF | 		
CF | [Sorry, but I don't understand. Please say that another way, or try 		
CF | something else.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] KitchenHall Score: 115 Moves: 208 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
Perry pushes the green 'space' button. 		
CF ] Score: 115 Moves: 207 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Score: 115 Moves: 207 		
CF | 		
CF | > UNDO 		
CF | 		
CF | WARNING: This will clear your screen. Undoing... 		
CF | 		
CF | [Press any key.] 		
Perry pushes the green 'space' button. 		
CF ] Score: 115 Moves: 206 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] Score: 115 Moves: 207 		
CF | 		
CF | > I 		
CF | 		
CF | You have: 		
CF | Santraginean Mineral Water 		
CF | a sporfe 		
CF | a towel 		
CF | your gown (being worn and open) 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | It looks like the Thing contains: 		
CF | a small penknife 		
CF | The Hitchhiker's Guide 		
CF | a babel fish (in your ear) 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | bottle of Pan Galactic Gargle Blaster. 		
CF | 		
CF | > 		gadzoks asks, "Save and try both?"
		Perry says, "My thoughts exactly."
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf14" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Score: 115 Moves: 207 		
CF | OK. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put water in cupboard. get blaster" 		
CF ] Score: 115 Moves: 209 		
CF | 		
CF | > PUT WATER IN CUPBOARD. GET BLASTER 		
CF | 		
CF | As you place Santraginean Mineral Water inside the open cupboard, a 		
CF | voice says "Ooh! Is that Santraginean Mineral Water? Thank you..." And 		
CF | the cupboard swallows the object, briefly distracted from its 		
CF | opening-and-closing door business as it decides just where to place 		
CF | Santraginean Mineral Water, which disappears behind miles of shelves. 		
CF | 		
CF | Behind you, the chef chuckles to himself. "You're never getting that 		
CF | back, you know." 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		gadzoks says, "Try getting drunk too."
Perry says (to ClubFloyd), "x blaster" 		
CF ] Score: 115 Moves: 210 		
CF | 		
CF | > X BLASTER 		
CF | 		
CF | It looks like water, but is a much more volatile liquid. 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | heatproof tray. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "consult guide about blaster" 		
CF ] Score: 115 Moves: 211 		
CF | 		
CF | > CONSULT GUIDE ABOUT BLASTER 		
CF | 		
CF | The Guide checks through its Sub-Etha-Net database and eventually 		
CF | comes up with the following entry: 		
CF | 		
CF | The best drink in existence; somewhat like having your brains 		
CF | smashed out by a slice of lemon wrapped around a large gold 		
CF | brick. 		
CF | 		
CF | It also says that drinking some of the Pan Galactic Gargle Blaster and 		
CF | surviving the shock apparently makes you wiser, but you're npot sure 		
CF | how tyrue that can be - Zaphod Beeblebrox has a Pan Galactic Gargle 		
CF | Blaster as a morning routine. 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens. 		
CF | 		
CF | > 		Perry says, "How tyrue."
Perry says (to ClubFloyd), "drink blaster" 		
CF ] Score: 115 Moves: 212 		
CF | 		
CF | > DRINK BLASTER 		
CF | 		
CF | Are you stupid? What, just drink something like that? No thanks. 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | rum glass. 		
CF | 		
CF | > 		gadzoks says, "Tyruer words ahave never been spken."
Perry says (to ClubFloyd), "eat blaster" 		
CF ] Score: 115 Moves: 213 		
CF | 		
CF | > EAT BLASTER 		
CF | 		
CF | Stuffing the bottle of Pan Galactic Gargle Blaster in your mouth would 		
CF | do little to help at this point. 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | heatproof tray. 		
CF | 		
CF | > 		gadzoks says, "And those typos were unintentional."
Perry says (to ClubFloyd), "i" 		
CF ] Score: 115 Moves: 214 		
CF | 		
CF | > I 		
CF | 		
CF | You have: 		
CF | a bottle of Pan Galactic Gargle Blaster 		
CF | a sporfe 		
CF | a towel 		
CF | your gown (being worn and open) 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | It looks like the Thing contains: 		
CF | a small penknife 		
CF | The Hitchhiker's Guide 		
CF | a babel fish (in your ear) 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | rum glass. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put sporfe in blaster" 		
CF ] Score: 115 Moves: 215 		
CF | 		
CF | > PUT SPORFE IN BLASTER 		
CF | 		
CF | You search for an opening in the bottle of Pan Galactic Gargle Blaster 		
CF | but find none. 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait" 		
CF ] Score: 115 Moves: 217 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | rum glass. 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | pot of burgundy food dye. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait" 		
CF ] Score: 115 Moves: 219 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | rum glass. 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait" 		
CF ] Score: 115 Moves: 221 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | rum glass. 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | wine glass. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put blaster in cupboard" 		
CF ] Score: 115 Moves: 222 		
CF | 		
CF | > PUT BLASTER IN CUPBOARD 		
CF | 		
CF | As you place the bottle of Pan Galactic Gargle Blaster inside the open 		
CF | cupboard, a voice says "Ooh! Is that a bottle of Pan Galactic Gargle 		
CF | Blaster? Thank you..." And the cupboard swallows the object, briefly 		
CF | distracted from its opening-and-closing door business as it decides 		
CF | just where to place the bottle of Pan Galactic Gargle Blaster, which 		
CF | disappears behind miles of shelves. 		
CF | 		
CF | Behind you, the chef chuckles to himself. "You're never getting that 		
CF | back, you know." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get glass" 		
CF ] Score: 115 Moves: 223 		
CF | 		
CF | > GET GLASS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x glass" 		
CF ] Score: 115 Moves: 224 		
CF | 		
CF | > X GLASS 		
CF | 		
CF | It's empty. 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | rum glass. 		
CF | 		
CF | > 		Perry says, "Ah, empty."
Perry says (to ClubFloyd), "RESTORE" 		
Perry says (to ClubFloyd), "cf14" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Score: 115 Moves: 207 		
CF | OK. 		
CF | Kitchen 		
CF | The kitchen is bustling with pots, pans, dishes, a small sink and 		
CF | hundreds upon hundreds of cupboards, which line the wall. The only 		
CF | exit is to the northwest. 		
CF | 		
CF | The head chef is glaring at you. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] Score: 115 Moves: 208 		
CF | 		
CF | > I 		
CF | 		
CF | You have: 		
CF | Santraginean Mineral Water 		
CF | a sporfe 		
CF | a towel 		
CF | your gown (being worn and open) 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | It looks like the Thing contains: 		
CF | a small penknife 		
CF | The Hitchhiker's Guide 		
CF | a babel fish (in your ear) 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | heatproof tray. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x pans" 		
CF ] Score: 115 Moves: 209 		
CF | 		
CF | > X PANS 		
CF | 		
CF | It's just another thing to clear, or to search and find something 		
CF | important hidden behind. But not now, it isn't your job. 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | rum glass. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get pan" 		
CF ] Score: 115 Moves: 210 		
CF | 		
CF | > GET PAN 		
CF | 		
CF | It's just another thing to clear, or to search and find something 		
CF | important hidden behind. But not now, it isn't your job. 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "sw" 		
CF ] Score: 115 Moves: 211 		
CF | 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | rum glass. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "nw" 		
CF ] Dining Hall Score: 115 Moves: 212 		
CF | 		
CF | > NW 		
CF | 		
CF | Dining Hall 		
CF | You can go southwest (to the Third Class area), southeast (to the 		
CF | kitchen), east (although there is a door stating "NO ENTRY") and north 		
CF | leads to the first class. 		
CF | There is a first class idiot here, sipping sherry. 		
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them 		
CF | are drunk. 		
CF | Ford's satchel is here. 		
CF | 		
CF | The third class access door slides shut. 		
CF | 		
CF | The first class idiot leaves the Dining Hall and walks into the First 		
CF | Class, passing through exits with the first class access card in one 		
CF | hand and sipping sherry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get satchel" 		
CF ] Dining Hall Score: 115 Moves: 213 		
CF | 		
CF | > GET SATCHEL 		
CF | 		
CF | Your load is too heavy. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "se" 		
CF ] KitchenHall Score: 115 Moves: 214 		
CF | 		
CF | > SE 		
CF | 		
CF | Kitchen 		
CF | The kitchen is bustling with pots, pans, dishes, a small sink and 		
CF | hundreds upon hundreds of cupboards, which line the wall. One of them 		
CF | is open, and inside that cupboard is a rum glass. The only exit is to 		
CF | the northwest. 		
CF | 		
CF | The head chef is glaring at you. 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | bottle of Pan Galactic Gargle Blaster. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "nw" 		
CF ] Dining Hall Score: 115 Moves: 215 		
CF | 		
CF | > NW 		
CF | 		
CF | Dining Hall 		
CF | You can go southwest (to the Third Class area), southeast (to the 		
CF | kitchen), east (although there is a door stating "NO ENTRY") and north 		
CF | leads to the first class. 		
CF | There is a first class idiot here, sipping sherry. 		
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them 		
CF | are drunk. 		
CF | Ford's satchel is here. 		
CF | 		
CF | The first class idiot leaves the Dining Hall and walks into the First 		
CF | Class, passing through exits with the first class access card in one 		
CF | hand and sipping sherry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] Dining Hall Score: 115 Moves: 216 		
CF | 		
CF | > I 		
CF | 		
CF | You have: 		
CF | Santraginean Mineral Water 		
CF | a sporfe 		
CF | a towel 		
CF | your gown (being worn and open) 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | It looks like the Thing contains: 		
CF | a small penknife 		
CF | The Hitchhiker's Guide 		
CF | a babel fish (in your ear) 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put sporfe in thing" 		
CF ] Dining Hall Score: 115 Moves: 217 		
CF | 		
CF | > PUT SPORFE IN THING 		
CF | 		
CF | OK. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get satchel" 		
CF ] Dining Hall Score: 115 Moves: 218 		
CF | 		
CF | > GET SATCHEL 		
CF | 		
CF | Your load is too heavy. 		
CF | 		
CF | A first class idiot walks into the Dining Hall, wielding a first class 		
CF | access card. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put towel in thing" 		
CF ] Dining Hall Score: 115 Moves: 219 		
CF | 		
CF | > PUT TOWEL IN THING 		
CF | 		
CF | OK. 		
CF | 		
CF | The first class idiot leaves the Dining Hall and walks into the Third 		
CF | Class, passing through exits with the first class access card in one 		
CF | hand and sipping sherry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get satchel" 		
CF ] Dining Hall Score: 115 Moves: 220 		
CF | 		
CF | > GET SATCHEL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "se" 		
CF ] Dining Hall Score: 115 Moves: 221 		
CF | 		
CF | > SE 		
CF | 		
CF | Just as you are about to step inside... 		
CF | 		
CF | "Hold on a minute!" shouts a voice. "Where's your dishcloth?" says the 		
CF | head cook, stepping out from behind an assortment of pots and pans. 		
CF | "Go back and get it!" and promptly throws you out of the kitchen. 		
CF | 		
CF | The third class access door slides shut. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get towel" 		
CF ] Dining Hall Score: 115 Moves: 222 		
CF | 		
CF | > GET TOWEL 		
CF | 		
CF | Your load is too heavy. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "drop sporfe" 		
CF ] Dining Hall Score: 115 Moves: 222 		
CF | 		
CF | > DROP SPORFE 		
CF | 		
CF | You aren't holding it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get sporfe. drop sporfe. get towel" 		
CF ] Dining Hall Score: 115 Moves: 223 		
CF | 		
CF | > GET SPORFE. DROP SPORFE. GET TOWEL 		
CF | 		
CF | Your load is too heavy. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "drop satchel. get sporfe. drop sporfe. get towel. get satchel" 		
CF ] Dining Hall Score: 115 Moves: 227 		
CF | 		
CF | > DROP SATCHEL. GET SPORFE. DROP SPORFE. GET TOWEL. GET SATCHE 		
CF | 		
CF | Dropped. 		
CF | 		
CF | The second-class access door slides open. A first class idiot walks 		
CF | into the Dining Hall, wielding a first class access card. 		
CF | 		
CF | Taken. 		
CF | 		
CF | The first class idiot leaves the Dining Hall and walks into the First 		
CF | Class, passing through exits with the first class access card in one 		
CF | hand and sipping sherry. 		
CF | 		
CF | Dropped. 		
CF | 		
CF | The third class access door slides shut. 		
CF | 		
CF | Taken. 		
CF | 		
CF | I guess I'll have to learn what "satch<" means. But for now, I don't. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get satchel" 		
CF ] Dining Hall Score: 115 Moves: 228 		
CF | 		
CF | > GET SATCHEL 		
CF | 		
CF | Your load is too heavy. 		
CF | 		
CF | A first class idiot walks into the Dining Hall, wielding a first class 		
CF | access card. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] Dining Hall Score: 115 Moves: 229 		
CF | 		
CF | > I 		
CF | 		
CF | You have: 		
CF | a towel 		
CF | Santraginean Mineral Water 		
CF | your gown (being worn and open) 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | It looks like the Thing contains: 		
CF | a small penknife 		
CF | The Hitchhiker's Guide 		
CF | a babel fish (in your ear) 		
CF | 		
CF | The first class idiot leaves the Dining Hall and walks into the Third 		
CF | Class, passing through exits with the first class access card in one 		
CF | hand and sipping sherry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put water in thing" 		
CF ] Dining Hall Score: 115 Moves: 230 		
CF | 		
CF | > PUT WATER IN THING 		
CF | 		
CF | OK. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Dining Hall Score: 115 Moves: 231 		
CF | 		
CF | > L 		
CF | 		
CF | Dining Hall 		
CF | You can go southwest (to the Third Class area), southeast (to the 		
CF | kitchen), east (although there is a door stating "NO ENTRY") and north 		
CF | leads to the first class. 		
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them 		
CF | are drunk. 		
CF | Ford's satchel is here. 		
CF | 		
CF | You can see a sporfe here. 		
CF | 		
CF | The third class access door slides shut. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get satchel" 		
CF ] Dining Hall Score: 115 Moves: 232 		
CF | 		
CF | > GET SATCHEL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "se" 		
CF ] KitchenHall Score: 115 Moves: 233 		
CF | 		
CF | > SE 		
CF | 		
CF | Kitchen 		
CF | The kitchen is bustling with pots, pans, dishes, a small sink and 		
CF | hundreds upon hundreds of cupboards, which line the wall. The only 		
CF | exit is to the northwest. 		
CF | 		
CF | The head chef is glaring at you. 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | pot of burgundy food dye. 		
CF | 		
CF | > 		Perry says, "Nailed it."
		Perry says, "And that's why I don't like inventory limits."
Perry says (to ClubFloyd), "wait" 		
CF ] KitchenHall Score: 115 Moves: 235 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | rum glass. 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | heatproof tray. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "wait" 		
CF ] KitchenHall Score: 115 Moves: 237 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | bottle of Pan Galactic Gargle Blaster. 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | rum glass. 		
CF | 		
CF | > 		gadzoks exclaims, "What if someone steals our sporfe?!"
		Perry says, "I'm not sure why the cupboards started double-opening."
Perry says (to ClubFloyd), "put satchel in cupboard" 		
CF ] KitchenHall Score: 115 Moves: 238 		
CF | 		
CF | > PUT SATCHEL IN CUPBOARD 		
CF | 		
CF | As you place Ford's satchel inside the open cupboard, a voice says 		
CF | "Ooh! Is that Ford's satchel? Thank you..." And the cupboard swallows 		
CF | the object, briefly distracted from its opening-and-closing door 		
CF | business as it decides just where to place Ford's satchel, which 		
CF | disappears behind miles of shelves. 		
CF | 		
CF | Behind you, the chef chuckles to himself. "You're never getting that 		
CF | back, you know." 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get rum glass" 		
CF ] KitchenHall Score: 115 Moves: 239 		
CF | 		
CF | > GET RUM GLASS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "pour water in glass" 		
CF ] KitchenHall Score: 115 Moves: 240 		
CF | 		
CF | > POUR WATER IN GLASS 		
CF | 		
CF | There's not enough room. 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens, revealing a 		
CF | heatproof tray. 		
CF | 		
CF | > 		Perry says, "Whyyyy"
Perry says (to ClubFloyd), "gdo put water in glass" 		
CF ] KitchenHall Score: 115 Moves: 240 		
CF | 		
CF | > GDO PUT WATER IN GLASS 		
CF | 		
CF | I guess I'll have to learn what "gdo" means. But for now, I don't. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put water in glass" 		
CF ] KitchenHall Score: 115 Moves: 241 		
CF | 		
CF | > PUT WATER IN GLASS 		
CF | 		
CF | There's not enough room. 		
CF | 		
CF | The open cupboard door shuts. Another cupboard door opens. 		
CF | 		
CF | > 		gadzoks says, "'water' here probably means the container."
		Perry says, "Oops. Don't ask why I said 'gdo'."
Perry says (to ClubFloyd), "nw" 		
CF ] Dining Hall Score: 115 Moves: 242 		
CF | 		
CF | > NW 		
CF | 		
CF | Dining Hall 		
CF | You can go southwest (to the Third Class area), southeast (to the 		
CF | kitchen), east (although there is a door stating "NO ENTRY") and north 		
CF | leads to the first class. 		
CF | There is a first class idiot here, sipping sherry. 		
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them 		
CF | are drunk. 		
CF | 		
CF | You can see a sporfe here. 		
CF | 		
CF | The first class idiot leaves the Dining Hall and walks into the Third 		
CF | Class, passing through exits with the first class access card in one 		
CF | hand and sipping sherry. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "put sporfe in glass" 		
CF ] Dining Hall Score: 115 Moves: 243 		
CF | 		
CF | > PUT SPORFE IN GLASS 		
CF | 		
CF | You aren't holding the sporfe! 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get sporfe" 		
CF ] Dining Hall Score: 115 Moves: 244 		
CF | 		
CF | > GET SPORFE 		
CF | 		
CF | Taken. 		
CF | 		
CF | The third class access door slides shut. 		
CF | 		
CF | > 		gadzoks says, "Not sure how to get the actual liquid in, if we are even supposed to do that."
Perry says (to ClubFloyd), "put sporfe in glass" 		
CF ] Dining Hall Score: 115 Moves: 245 		
CF | 		
CF | > PUT SPORFE IN GLASS 		
CF | 		
CF | There's not enough room. 		
CF | 		
CF | > 		Perry says, "Hm."
		gadzoks says, "Time's up, though."
		Perry says, "We might want to end it there."
		Perry says, "Jinx."
Perry says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Perry says (to ClubFloyd), "cf13" 		
CF ] Score: 115 Moves: 143 		
CF | OK. 		
CF | First Class 		
CF | The first class is spacious, with a stage at the northern end (for Max 		
CF | Quordlepleen's performance), and an exit at the southern end of the 		
CF | room. 		
CF | There is a first class idiot here, sipping sherry. 		
CF | 		
CF | > 		Roger says, "some good potential here I think"
Perry says (to ClubFloyd), "i" 		
CF ] Score: 115 Moves: 144 		
CF | 		
CF | > I 		
CF | 		
CF | You have: 		
CF | a sporfe 		
CF | a towel 		
CF | your gown (being worn and open) 		
CF | It looks like the pocket of the gown holds: 		
CF | a thing your aunt gave you which you don't know what it is 		
CF | It looks like the Thing contains: 		
CF | a blue frob 		
CF | Santraginean Mineral Water 		
CF | The Hitchhiker's Guide 		
CF | a babel fish (in your ear) 		
CF | 		
CF | > 		gadzoks says, "More than that."
		inventor agrees
Perry says (to ClubFloyd), "SAVE" 		
Perry says (to ClubFloyd), "cf15" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Score: 115 Moves: 144 		
CF | OK. 		
CF | 		
CF | > 		Jade says, "Good Game, 115/400"
		Perry says, "There, we are now un-re-defrobinated"
		Knight_Otu says, "The 13 year old's game was more mature and less 13-year old than last week's game."
		Jade says, "a cruel, difficult game"
		inventor laughs. "I heard about that!"
		Perry says, "It feels /very/ infocom."
		Jade says, "I am going to bed"
		gadzoks says, "Very Hitchhiker's, yes."
		inventor exclaims (at Jade), "Sleep well!"
		Perry says, "You could probably trick me into saying this was a beta unrelased infocom game if it didn't have stuff like undo and x."
		DavidW says, "yeah, the vibe is right. Needs a bit more polish."
		Jade says, "good night, stat safe"
		gadzoks says, "I want to get rid of the undo's."
		inventor says, "A lot of the responses and jokes are really clever, too."
		gadzoks says, "The lack of NPC dialogue/interaction does frustrate the player used to modern IF, but again:"
		gadzoks says, "True to Infocom."
		Knight_Otu says, ">REDO GADZOKS' MURDER"
		gadzoks says, "Oh, fine."
		Knight_Otu says, "Sorry."
		gadzoks drops dead in a dramatic fashion.
		inventor gets flashbacks.
		Knight_Otu reundos gadzoks' murder.
		gadzoks exclaims, "You can't change my mind through violence!"
		DavidW says, "Dramatic fashion provided by Cloverplant Industries."
		gadzoks says, "Still no to undo's."
		gadzoks says, "We just need to keep more saves."
		Knight_Otu says, "I suppose it would fit the era."
		Knight_Otu says, "But I am reminded of that one game where we lost because we didn't have soap in the shower."
		gadzoks says, "Missing stuff early on leading to dead ends later I don't like."
		inventor asks, "Died of uncleanliness?"
		inventor says (to gadzoks), "Huge agreement there."
		gadzoks says, "Huh. You'd think soap would add more potential to slip in the shower and hit our heads."
		Knight_Otu says, "No, the game said something to the effect "You don't have the soap! Too bad!""
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		gadzoks says, "I'd enjoy that as a fake-out."
		Knight_Otu says, "Later it bugged out fierce when we tried moving while we were on a bed, I believe."
		gadzoks says, "'Just kidding, there is no soap and there never was any soap. What soap are you talking about?'"
		gadzoks says, "That sort of thing."
		Knight_Otu says, "The game had an interesting premise, the biography of a blind person who tuned pianos. But it was very unforgiving."
		gadzoks says, "HHGTG did have 'x'."
		Perry asks, "Uhhhhh, I don't think so?"
		gadzoks says, "Might depend on release."
		Perry says, "Yeah my version doesn't."
		gadzoks says, "Mine's 60."
		Perry says, "No clue what version it is besides that it's z3"
		Knight_Otu says, "((Bunch of Keys, our transcript is here - [LINK] ))"
		gadzoks asks, "Is that game worth playing?"
		gadzoks says, "Maybe I should get an older release for the proper experience."
		Knight_Otu says, "Maybe with a walkthrough? We never managed to finish it."
		gadzoks says, "I did play a much earlier version the first time."
		DavidW says, "I don't think we got very far in Bunch of Keys. It was quite difficult to make progress."
		gadzoks says, "Though I didn't finish it."
		gadzoks exclaims, "We should play Amnesia next!"
		inventor asks (of gadzoks), "What, the visual game?"
		inventor looks for Amnesia in the IFDB
		gadzoks says, "It's an old non-Infocom game."
		inventor says, "Wow, IFDB has very little to say, other than ratings."
		inventor exclaims, "'Forgiveness Rating: Cruel' Ahahahaha!"
		gadzoks says, "Yeah, that."
		gadzoks says, "There's a bunch of game overs before you leave the first few rooms unless you do exactly the right things in the right order."
		inventor says, "Oof, lol."
		gadzoks says, "Well, the first room, really."
		inventor says, "I suppose the nice thing about it being the first room is you can just restart when you die, and not worry about saves."
		Knight_Otu |You don't have the soap! GAME OVER MATEY! This is one of the places where you can't UNDO. You need to restore a save game. Hope you've got one handy or you're S.O.L.
		gadzoks says, "Well, except it's true for the other rooms as well."
		inventor exclaims (at gadzoks), "Oof. I see...!"
		inventor stands up and stretches. "Right then. I'm gonna head out. This was a lot of fun!! It was very exciting to see what Milliways had in store!"



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ClubFloyd Transcript:
The Purple Pearl (Transcript A) by Amanda Walker
As played on ifMUD on August 6, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Purple Pearl (Transcript A) written by Amanda Walker. The Purple Pearl is a unique two-player work of interactive fiction. As such, there are two different transcripts for this session, one for Group A (this transcript) and one for Group B (the other transcript). You may want to read these transcript in two different windows, side by side. The same chat text appears in both transcripts.

The Purple Pearl was an entry in ParserComp 2023, in which it tied for first place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		Pinkunz asks, "DW Didn't you mention Amanda's game?"
		Pinkunz asks, "Using two floyds?"
		DavidW asks, "oh, yes, um, what was that? Purple Pearl?"
		Pinkunz says, "Yes."
		DavidW says, "I guess we could play that. We'd need two drivers and two transcripts."
		Pinkunz says, "It actually tied for 1st in ParserComp yesterday."
		Jacqueline says, "I wonder if that will work, give that the same file would be accessed by both bots..."
		Pinkunz says, "Which is super unusual for a multiplayer game."
		DavidW says, "No, two files"
		Jacqueline says, "Oh. Okay."
		DavidW says, "purplepearla and purplepearlb"
		Pinkunz says, "Yeah, We should probably draw straws or something."
		DavidW says, "And we have #clubfloyd to cross communicate with."
		Pinkunz asks, "How many of us are here?"
		Jacqueline says, "So... we have to do two transcripts"
		DavidW says, "I assume I'll be one of the drivers."
		DavidW says, "And I'm already transcribing."
		DavidW says, "So I should go to the toyroom."
		Jacqueline says, "Get out of here."
		Perry says, "LEAVE"
		Pinkunz says, "I'll join him."
DavidW gets bored and wanders off to the Toyshop. 		gadzoks says, "Had to leave for a sec."
Pinkunz disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		DavidW says, "Now we need to decide who is A and who is B."
		Jacqueline asks (of DW), "So which one are you loading?"
		Jacqueline says, "Timing."
		Jacqueline says, "You can pick."
		DavidW asks, "um. May I pick A, then?"
		Perry says, "No you may not."
		Pinkunz asks, "So, we'll have two gameplay transcripts, but one shared chat channel transcript, right?"
		Jacqueline says (to DW), "Yes."
		Jacqueline says, "We'll do B."
		DavidW says, "okay, thanks"
		Jacqueline says (to Pinkuz), "When we post, we'll have to post two transcripts, but the chat line in them will be the same."
		Jacqueline says, "I don't have it in me to integrate them."
		Jacqueline says, "Though technically it could be done."
		Jacqueline says, "Just not with our script."
		Jacqueline says, "Okay. I'm loading up B."
DavidW says (to Floyd), "load sleepmask purplepearla" 		

Floyd | %% Critical error.
Floyd | %% Message: image_draw: graphics not supported.
Floyd ]
Floyd |
Floyd |
Floyd |
Floyd |   
Floyd |
Floyd |
Floyd | Please press SPACE to continue.

		
DavidW pushes the green 'space' button. 		

Floyd ]
Floyd | This game assumes that you have a partner playing Part B. You
Floyd | should be in direct communication with your partner during your play,
Floyd | either in person, over the phone, or by text or a messaging system. It
Floyd | is expected that you will tell each other what you have and what you
Floyd | need. You will need to work together to complete the game.
Floyd |
Floyd | When your partner wants to send you an object, they should give
Floyd | you a partner code. Every time your partner sends you a partner code,
Floyd | type CODE and then the 3-digit code. Every time your game gives you a
Floyd | partner code, give it to your partner.
Floyd |
Floyd | There is no way to lose or lock this game in an unwinnable
Floyd | position.
Floyd |
Floyd | There is a hint system, but it contains hints only for your
Floyd | partner. If you want a hint, your partner has your hints, so you'll
Floyd | need to ask them for help. To get a hint for your partner, type HINT
Floyd | at any time.
Floyd |
Floyd | Type HELP to come back to this information.
Floyd |
Floyd | Type PLAY for general directions for playing parser IF.
Floyd |
Floyd | Please press SPACE to continue.

		Jacqueline says, "I don't have it in me to integrate them."
		Jacqueline says, "Though technically it could be done."
		Jacqueline says, "Just not with our script."
		Jacqueline says, "Okay. I'm loading up B."
		Pinkunz says (to Jacq), "Thatï¿½ï¿½ï¿½s fair."
		DavidW says, "oh weird. There's a code system for transferring objects and if we want hints, the other player has the access!"
DavidW pushes the green 'space' button. 		

Floyd ]
Floyd |
Floyd |
Floyd | What is your name? >

		
DavidW says (to Floyd), "David" 		

Floyd ]  Stone Cell
Floyd | What is your name? >
Floyd | > DAVID
Floyd |
Floyd | What is your partner's name? >

		Pinkunz says, "Yeah, the whole point is to get both sides ti collaborate."
		Jacqueline says, "Oh, that's particularly neat about the hint thing."
		DavidW says, "I'm calling myself David. It wants to know what name you're calling yourself."
		Pinkunz asks, "I suggest the names follow the drivers?"
		Jacqueline asks, "I thought we'd be Club and Floyd! But we can be Jacq. Who wants to be on Team Jacq?"
		Jacqueline enters Jacq.
		DavidW says, "Sorry, I'd typed in David before seeing the second prompt."
		DavidW says, "thanks"
DavidW says (to Floyd), "Jacq" 		

Floyd | What is your partner's name? >
Floyd | > JACQ
Floyd |
Floyd |
Floyd |
Floyd | The day started like any other recent day in the Kingdom... bad luck.
Floyd | The land has been under a curse since the blessing of the Kingdom, the
Floyd | Purple Pearl of Luck, was stolen. The neighboring kingdom is ruled by
Floyd | Bradd, brother to your King Myron, and the two have been warring over
Floyd | the Purple Pearl for decades, stealing it back and forth from each
Floyd | other. A year ago, Bradd stole the Pearl and your best spies and
Floyd | warriors have been unable to take it back, and nothing has gone right
Floyd | since. Milk comes curdled from the cows. Chickens lay rocks. Young
Floyd | people weep. The sun doesn't shine. And not one person has come home
Floyd | from the attempt to take back the pearl in the last year.
Floyd |
Floyd | Today, the King's herald has called a public meeting, and here you are
Floyd | as the trumpets sound to hear the King's announcement.
Floyd |
Floyd | "Hear ye, hear ye!" yells the herald. "By order of King Myron,
Floyd | recruits are sought for a new program to take back our Blessing!"
Floyd |
Floyd | The crowd roars its approval.
Floyd |
Floyd | The herald continues, "WHO VOLUNTEERS?" and your hand shoots up in an
Floyd | impulse born of patriotism and dreams of valor. Before you know it,
Floyd | you are being ushered into a small room in the courtyard of the
Floyd | palace, and before you can say or do anything, you feel the prick of a
Floyd | needle in your arm.
Floyd |
Floyd | The world whirls and falls away....
Floyd |
Floyd |
Floyd |
Floyd | Please press SPACE to continue.

		Jacqueline says, "Zero worries. I was kind of kidding."
		Jacqueline says, "We just always seem to name ourselves Floyd or something."
		Jacqueline says, "Also, damn. The chickens are laying rocks."
		Jacqueline says, "That's not good. Sounds painful."
DavidW pushes the green 'space' button. 		

Floyd ]  Stone Cell
Floyd |
Floyd |
Floyd | Player A-The Purple Pearl: A Two Player Adventure
Floyd | An Interactive Fiction by Amanda W
Floyd | Release 1 / Serial number 230630 / Inform 7 build 6M62 (I6/v6.34 lib
Floyd | 6/12N)
Floyd |
Floyd | Stone Cell
Floyd | You wake on a cold floor. There's something on your face. You snatch
Floyd | it off and examine it with bleary eyes: a note. Woozily, you rise and
Floyd | survey your surroundings, wondering what the hell you were thinking to
Floyd | raise your hand. Too late now-- King Myron won't look favorably on a
Floyd | volunteer who changes their mind.
Floyd |
Floyd | You're in a cell made of stone.
Floyd |
Floyd | A painting with writing on it is on one wall next to a very small
Floyd | window.
Floyd |
Floyd | On the opposite wall is a brass panel with three switches beneath it
Floyd | and a black button next to it.
Floyd |
Floyd | The third wall has a claw machine against it.
Floyd |
Floyd | The fourth wall is made of bricks, and has a pink square inlaid in it.
Floyd |
Floyd | There is an opening in the ceiling. A bucket hangs from the opening,
Floyd | out of reach.
Floyd |
Floyd | >

		DavidW says, "I'm in a Stone Cell."
		Pinkunz says, "Thereï¿½ï¿½ï¿½s a note"
		Jacqueline says, "We are also in a stone cell. I think I read slower than you, in between my pauses to type snark."
		DavidW says, "gimme a chance to write note notes. There's a lot here."
		gadzoks says, "Speaking of notes, there's one on our face."
		Pinkunz says, "It's a dense puzzler."
		DavidW says, "same here"
DavidW says (to Floyd), "x note" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X NOTE
Floyd |
Floyd | A note that reads:
Floyd |
Floyd | Welcome to the challenge! We WILL take back our Pearl with your help.
Floyd | We have sent many battle-hardened warriors to take it back over the
Floyd | last year, and none have returned. We have decided to send teams of
Floyd | two, tested in their ability to work together. You have a partner in
Floyd | another location. Your job is to figure out how to communicate with
Floyd | them to escape my dungeons. If only one of you escapes, your team is a
Floyd | failure. If you both escape, you will have the honor of retrieving the
Floyd | Pearl for the glory of the Kingdom! If you fail, here you will rot.
Floyd |
Floyd | Your partner's name is Jacq.
Floyd |

		Pinkunz says, "Think integrated escape rooms."

Floyd | Your first task is to open the brass panel on the wall. To open it:
Floyd |
Floyd | Picture our Pearl so rare;
Floyd | Switch clues can be found there.
Floyd |
Floyd | >

		Perry says, "We Were Here vibes."
		Jacqueline says, "There's a note here as well, and a bunch of stuff. Panels and switches and buttons and holes."
		Jacqueline says, "I'm going to read our note."
		Jacqueline asks, "Who is here with me?"
		Perry says, "Mee"
		DavidW says, "My first task is to open the panel. Our shared goal is we both need to escape."
		Jacqueline says, "I've got both the Perries."
DavidW says (to Floyd), "x picture" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X PICTURE
Floyd |
Floyd | A painting on the wall of the Purple Pearl on a pedestal, with King
Floyd | Myron and his brother King Bradd, each with a hand on the pearl. A
Floyd | stylized cat prowls in each of the four corners of the painting. The
Floyd | text on the painting says:
Floyd |
Floyd | Down in the temple of cats
Floyd | In the middle of the castle
Floyd | Upon a pedestal: our pearl.
Floyd |
Floyd | >

		Pinkunz asks, "Can we snatch Gadzoks if they're willing? Even out the teams?"
DavidW says (to Floyd), "x panel" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X PANEL
Floyd |
Floyd | A brass panel on the wall, with 3 brass switches underneath it in a
Floyd | row.
Floyd |
Floyd | You can FLIP or SWITCH the switches.
Floyd |
Floyd | >

		gadzoks says, "Sure."
		Pinkunz asks, "Or does it not matter?"
DavidW says (to Floyd), "x switch" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X SWITCH
Floyd |
Floyd | Which do you mean, Switch 1, Switch 2 or Switch 3?
Floyd |
Floyd | >

		
DavidW says (to Floyd), "x switch 1" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X SWITCH 1
Floyd |
Floyd | A switch that can be switched to the down, middle, or up position. It
Floyd | is currently in the down position.
Floyd |
Floyd | You can SWITCH or FLIP a switch.
Floyd |
Floyd | >

		Jacqueline says, "For a second I was like, WHOA WHOA WHOA it knows ther other team is named David what the hell this is spooky as -- oh wait, I told the game that."
		Perry says, "Hahaha"
		Jacqueline says, "We have Roger."
DavidW says (to Floyd), "flip 1" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > FLIP 1
Floyd |
Floyd | You switch the switch to the middle position.
Floyd |
Floyd | A fly buzzes by your eye.
Floyd |
Floyd | >

		Pinkunz says, "lol"
gadzoks arrives, full of neither funk nor fun. 		
DavidW says (to Floyd), "flip 1" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > FLIP 1
Floyd |
Floyd | You switch the switch to the up position.
Floyd |
Floyd | A fly buzzes by your nose.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "x 2" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X 2
Floyd |
Floyd | A switch that can be switched to the down, middle, or up position. It
Floyd | is currently in the down position.
Floyd |
Floyd | You can SWITCH or FLIP a switch.
Floyd |
Floyd | A fly buzzes by your ear.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "flip 2" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > FLIP 2
Floyd |
Floyd | You switch the switch to the middle position.
Floyd |
Floyd | A fly buzzes by your ear.
Floyd |
Floyd | >

		Jacqueline says, "We have to open a brass panel as well."
		gadzoks says, "GThought we were going to be 3/2 on either side."
		Jacqueline | Picture our Pearl so rare; Switch clues can be found there.
		DavidW says, "The clue on the picture suggests that I need to flip the switches to DOWN, MIDDLE, UP positions."
DavidW says (to Floyd), "x 3" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X 3
Floyd |
Floyd | A switch that can be switched to the down, middle, or up position. It
Floyd | is currently in the down position.
Floyd |
Floyd | You can SWITCH or FLIP a switch.
Floyd |
Floyd | A fly buzzes by your neck.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "flip 3" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > FLIP 3
Floyd |
Floyd | You switch the switch to the middle position.
Floyd |
Floyd | A fly buzzes by your ear.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "flip 3" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > FLIP 3
Floyd |
Floyd | You switch the switch to the up position.
Floyd |
Floyd | A fly buzzes by your nose.
Floyd |
Floyd | >

		Pinkunz asks, "Smoosh fly?"
DavidW says (to Floyd), "x fly" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X FLY
Floyd |
Floyd | A fat fly, droning around the room.
Floyd |
Floyd | A fly buzzes by your eye.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "x switches" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X SWITCHES
Floyd |
Floyd | Which do you mean, Switch 1, Switch 2 or Switch 3?
Floyd |
Floyd | >

		
DavidW says (to Floyd), "x switch 1" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X SWITCH 1
Floyd |
Floyd | A switch that can be switched to the down, middle, or up position. It
Floyd | is currently in the up position.
Floyd |
Floyd | A fly buzzes by your nose.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "flip 1" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > FLIP 1
Floyd |
Floyd | You switch the switch to the down position.
Floyd |
Floyd | The brass panel slides back into the wall, revealing a hole with a
Floyd | cylinder in it!
Floyd |
Floyd | A fly buzzes by your nose.
Floyd |
Floyd | >

		Pinkunz exclaims, "Very good!"
DavidW says (to Floyd), "x cylinder" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X CYLINDER
Floyd |
Floyd | A clear cylinder. You've seen these newfangled things before; it's a
Floyd | pneumatic tube system. You put something in the cylinder, then press
Floyd | the button to send it.
Floyd |
Floyd | In the cylinder is a card.
Floyd |
Floyd | A fly buzzes by your nose.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "take card" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > TAKE CARD
Floyd |
Floyd | You open the cylinder and remove the card.
Floyd |
Floyd | A fly buzzes by your ear.
Floyd |
Floyd | >

		gadzoks asks (of Pinkunz), "Maybe it's a talking fly?"
DavidW says (to Floyd), "x card" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X CARD
Floyd |
Floyd |  It reads:
Floyd |
Floyd | "Great job! When you find something you think your partner can use,
Floyd | send it to them in the cylinder.
Floyd |
Floyd | Here's a hint for what to do next: Spin it: pearls, people, cats."
Floyd |
Floyd | A fly buzzes by your eye.
Floyd |
Floyd | >

		Pinkunz says, "Oh, the painting has all of those."
		Jacqueline says, "We have a gray square in the middle of the floor with a birdcage on it, btw."
		Pinkunz says, "Probably the amounts of each in that order."
		DavidW says, "I've opened my panel. It contains one end of a pnuematic tube with a card in it."
		DavidW says, "We don't have a birdcage."
		Jacqueline asks, "Where did you get the clue for the lever pattern?"
		Jacqueline says, "We also have a glass-fronted vending maching."
DavidW says (to Floyd), "I examined the picture." 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > I EXAMINED THE PICTURE.
Floyd |
Floyd | I only understood you as far as wanting to take inventory.
Floyd |
Floyd | >

		Jacqueline says, "An opening in our ceiling."
		Pinkunz says (to DavidW), "Is there a dial? I don't recall the room description."
		DavidW says, "I have a claw machine."
		DavidW says, "There's a bucket hanging from my ceiling."
		Jacqueline says, "A round hole with a black button and a small window on the same wall."
		Jacqueline asks, "We do have a brazz panel with three switches. Should we try to do ours same as yours?"
		DavidW says, "oops, I told Floyd 'I examined the picture.' instead of the channel."
		gadzoks says, "There's no fly in their cell either, I think."
		DavidW says, "Only if it has the same poem."
		Jacqueline says, "I shared our poem."
		Jacqueline says, "No fly, I don't think."
DavidW says (to Floyd), "l" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > L
Floyd |
Floyd | Stone Cell
Floyd | A stone cell.
Floyd |
Floyd | A painting with writing on it is on one wall next to a very small
Floyd | window.
Floyd |
Floyd | On the opposite wall is a hole with three switches beneath it and a
Floyd | black button next to it.
Floyd |
Floyd | The third wall has a claw machine against it.
Floyd |
Floyd | The fourth wall is made of bricks, and has a pink square inlaid into
Floyd | the wall.
Floyd |
Floyd | There is an opening in the ceiling. A bucket hangs from the opening,
Floyd | out of reach.
Floyd |
Floyd | A fly buzzes by your eye.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "x painting" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X PAINTING
Floyd |
Floyd | A painting on the wall of the Purple Pearl on a pedestal, with King
Floyd | Myron and his brother King Bradd, each with a hand on the pearl. A
Floyd | stylized cat prowls in each of the four corners of the painting. The
Floyd | text on the painting says:
Floyd |
Floyd | Down in the temple of cats
Floyd | In the middle of the castle
Floyd | Upon a pedestal: our pearl.
Floyd |
Floyd | A fly buzzes by your ear.
Floyd |
Floyd | >

		Perry says (to Jacqueline), "we should probably look around a bit."
		DavidW says, "My painting said 'Down in the temple of cats / In the middle of the castle / Upon a pedestal: our pearl.'"
		Pinkunz says, "2 men, 4 cats, 1 pearl."
DavidW says (to Floyd), "x card" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X CARD
Floyd |
Floyd |  It reads:
Floyd |
Floyd | "Great job! When you find something you think your partner can use,
Floyd | send it to them in the cylinder.
Floyd |
Floyd | Here's a hint for what to do next: Spin it: pearls, people, cats."
Floyd |
Floyd | A fly buzzes by your ear.
Floyd |
Floyd | >

		Pinkunz says, "241"
		DavidW asks, "I'm sorry, what?"
		Pinkunz says, "Wait, wrong order."
		gadzoks says, "Hint for what to do next: 'Spin it: pearls, people, cats'."
DavidW says (to Floyd), "l" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > L
Floyd |
Floyd | Stone Cell
Floyd | A stone cell.
Floyd |
Floyd | A painting with writing on it is on one wall next to a very small
Floyd | window.
Floyd |
Floyd | On the opposite wall is a hole with three switches beneath it and a
Floyd | black button next to it.
Floyd |
Floyd | The third wall has a claw machine against it.
Floyd |
Floyd | The fourth wall is made of bricks, and has a pink square inlaid into
Floyd | the wall.
Floyd |
Floyd | There is an opening in the ceiling. A bucket hangs from the opening,
Floyd | out of reach.
Floyd |
Floyd | A fly buzzes by your neck.
Floyd |
Floyd | >

		Pinkunz says, "The clue: Spin it, Pearls, People, Cats."
		Pinkunz says, "The painting has 1 pearl, 2 people, 4 cats."
		Pinkunz asks, "That would be 124, right?"
		Jacqueline says, "We alsohave a painting with writing on it. 'Upon the throne or down in the fray, our king, amidst us always"
		DavidW asks, "It does?"
		Pinkunz says, "Look at the painting again"
		gadzoks says (to DavidW), "There's the pearl, the king and his brother, then a cat in each corner."
		DavidW says (to Jacqueline), "That should mean UP, DOWN, MIDDLE for you."
		Jacqueline says, "In the painting, the King has two cats on a leash. Purple pearls are painted at each of the four corners of the painting."
DavidW says (to Floyd), "x painting" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X PAINTING
Floyd |
Floyd | A painting on the wall of the Purple Pearl on a pedestal, with King
Floyd | Myron and his brother King Bradd, each with a hand on the pearl. A
Floyd | stylized cat prowls in each of the four corners of the painting. The
Floyd | text on the painting says:
Floyd |
Floyd | Down in the temple of cats
Floyd | In the middle of the castle
Floyd | Upon a pedestal: our pearl.
Floyd |
Floyd | A fly buzzes by your eye.
Floyd |
Floyd | >

		Pinkunz asks (of Jacq), "Do you have a dial over there?"
		Jacqueline says, "We do"
DavidW says (to Floyd), "x machine" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X MACHINE
Floyd |
Floyd | A claw machine with a solid base, glass top, and an empty tray in the
Floyd | base. Through the glass, you can see a number of white packages in the
Floyd | machine. There's a lever on the machine. If you pull the lever, the
Floyd | dangling claw will reach down, grab one of the packages, and deposit
Floyd | it in the tray. Theoretically.
Floyd |
Floyd | A light by the lever is glowing red.
Floyd |
Floyd | A fly buzzes by your eye.
Floyd |
Floyd | >

		Pinkunz says, "Try 124 or 241."
		Pinkunz says, "I don't know who's painting goes to which dial."
DavidW says (to Floyd), "x dial" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X DIAL
Floyd |
Floyd | A dial which can be spun to any combination of numbers.
Floyd |
Floyd | You can SPIN the dial to any 3 digit number.
Floyd |
Floyd | A fly buzzes by your neck.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "spin dial to 124" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > SPIN DIAL TO 124
Floyd |
Floyd | The pink square flips over in the wall. The other side has a
Floyd | cube-shaped cavity below six colored buttons in two rows: red, orange,
Floyd | and yellow on the top row, and lime, lavender, and puce on the bottom
Floyd | row. There's a gray button below the colored buttons that is labeled
Floyd | "RESET."
Floyd |
Floyd | The claw machine beeps loudly.
Floyd |
Floyd | A fly buzzes by your neck.
Floyd |
Floyd | >

		Perry says, "I'd guess it goes to our partners'."
		Pinkunz says, "I don't see a dial here, but I assume there's one hidden somewhere."
		Perry says, "Er, partner's."
		Jacqueline says, "Oh, we did the switches and they disappeared."
		Pinkunz says, "Oh, wait, we do have a dial."
		Jacqueline says, "A niche has been revealed."
		Jacqueline says, "In the niche is a rock."
		Pinkunz asks (of DW), "Was that dial in the room description?"
		Jacqueline says, "Sorry, we do not have a dial."
		DavidW says, "I have no idea where my dial is, but I spun it to 124, and the pink square opened up."
		Pinkunz says, "Also, the claw machine beeped."
		Jacqueline says, "I must have read that from what you said or something. Not sure."
		Jacqueline says, "We have a hefty round rock and also a glass vending machine. I'm just saying."
		DavidW says, "It revealed a cube-shaped cavity with six colored buttons. and a RESET button."
		Pinkunz asks, "Does the claw machine have a button or reward slot?"
DavidW says (to Floyd), "x machine" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X MACHINE
Floyd |
Floyd | A claw machine with a solid base, glass top, and an empty tray in the
Floyd | base. Through the glass, you can see a number of white packages in the
Floyd | machine. There's a lever on the machine. If you pull the lever, the
Floyd | dangling claw will reach down, grab one of the packages, and deposit
Floyd | it in the tray. Theoretically.
Floyd |
Floyd | A light by the lever is glowing green.
Floyd |
Floyd | A fly buzzes by your eye.
Floyd |
Floyd | The claw machine beeps loudly.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "pull lever" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > PULL LEVER
Floyd |
Floyd | You pull the lever, and the claw in the machine drops down, grabs a
Floyd | white package, and drops it in the tray. The light by the lever turns
Floyd | red.
Floyd |
Floyd | A fly buzzes by your neck.
Floyd |
Floyd | >

		gadzoks says, "'A cube-shaped cavity below 6 colored buttons in 2 ROWS:"
DavidW says (to Floyd), "take package" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > TAKE PACKAGE
Floyd |
Floyd | (the white package)
Floyd | Taken.
Floyd |
Floyd | A fly buzzes by your nose.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "x it" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X IT
Floyd |
Floyd | A white package.
Floyd |
Floyd | A fly buzzes by your neck.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "open it" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > OPEN IT
Floyd |
Floyd | You open the package and find a silver coin inside, which you take.
Floyd |
Floyd | A fly buzzes by your ear.
Floyd |
Floyd | >

		Pinkunz exclaims, "We're rich!"
		DavidW says, "I got a silver coin from my claw machine."
DavidW says (to Floyd), "x coin" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X COIN
Floyd |
Floyd | A silver coin stamped with a likeness of King Myron's profile.
Floyd |
Floyd | A fly buzzes by your ear.
Floyd |
Floyd | >

		Pinkunz asks, "Do you guys have a coin slot somewhere over there?"
DavidW says (to Floyd), "l" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > L
Floyd |
Floyd | Stone Cell
Floyd | A stone cell.
Floyd |
Floyd | A painting with writing on it is on one wall next to a very small
Floyd | window.
Floyd |
Floyd | On the opposite wall is a hole with three switches beneath it and a
Floyd | black button next to it.
Floyd |
Floyd | The third wall has a claw machine against it.
Floyd |
Floyd | The fourth wall is made of bricks, and has a pink square inlaid into
Floyd | the wall.
Floyd |
Floyd | There is an opening in the ceiling. A bucket hangs from the opening,
Floyd | out of reach.
Floyd |
Floyd | A fly buzzes by your neck.
Floyd |
Floyd | >

		Jacqueline says, "I've tried putting our rock in the round hole and pushing the button, which did nothing, and tried throwing the rock at the glass vending machine, but it bounced off."
		Pinkunz says, "Because we have a coin and a tube thing to send it to you, hypothetically."
		Jacqueline says, "We have a vending machine, so presumably a coin slot."
DavidW says (to Floyd), "What shape is your rock?" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > WHAT SHAPE IS YOUR ROCK?
Floyd |
Floyd | That's not a verb I recognise.
Floyd |
Floyd | >

		DavidW asks, "What shape is your rock?"
		
DavidW says (to Floyd), "x tube" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X TUBE
Floyd |
Floyd | You can't see any such thing.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "x cylinder" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X CYLINDER
Floyd |
Floyd | A clear cylinder. You've seen these newfangled things before; it's a
Floyd | pneumatic tube system. You put something in the cylinder, then press
Floyd | the button to send it.
Floyd |
Floyd | A fly buzzes by your ear.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "put coin in it" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > PUT COIN IN IT
Floyd |
Floyd | You open the cylinder, put the silver coin in it, and close it again.
Floyd |
Floyd | A fly buzzes by your eye.
Floyd |
Floyd | >

		Jacqueline says, "There are white packages in the vending machine, a plate with two rows of knowbs above a tray at the base of the machine, with a slot in the side."
DavidW says (to Floyd), "push button" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > PUSH BUTTON
Floyd |
Floyd | (the black button)
Floyd | With a whoosh, the cylinder is sucked away into the hole.
Floyd |
Floyd | Partner code is 481.
Floyd |
Floyd | Every time you see a partner code like this one, give it to your
Floyd | partner. If they give you a code, enter CODE and then the number.
Floyd |
Floyd | A fly buzzes by your eye.
Floyd |
Floyd | >

		gadzoks says, "'cube-shaped cavity below six colored buttons in two rows: red, orange,"
		Jacqueline says, "Our rock is round."
		gadzoks says, "Err."
		DavidW says, "I've sent a coin to you. type: CODE 481"
		Pinkunz exclaims, "Teamwork!"
		Jacqueline says, "Crikey"
		Perry says, "What happens if you do CODE 481 again..."
		Pinkunz says, "This is cool."
		Perry says, "Awwww"
		Pinkunz says, "lol"
		Pinkunz says, "Infinite coins hack."
		DavidW says, "I don't want to risk it."
		Pinkunz asks (of Perry), "What happened?"
		Perry says, ""That partner code is no longer valid.""
		Jacqueline says, "No, we did it and is said the code is no longer valid, yeah."
		Pinkunz says, "Awwww"
		Jacqueline says, "The game says it can't be made unwinnable, so."
		Pinkunz says, "I guess that means you can't eat the coin."
		Jacqueline says, "So, we put the coin in our vending machine and the light changed from red to green."
		DavidW asks, "wait, if the game can't be made unwinnable, it's okay for me to kill this fly then?"
		Jacqueline says, "Presumably."
		Perry exclaims, "That's mean!"
		Jacqueline says, "You monster."
		DavidW says, "I will desist then."
		Jacqueline says, "Nah, go for it."
		Jacqueline says, "Don't let us shame you out of violence."
		Pinkunz says, "The fly has been harassing us every single turn."
		DavidW says, "Maybe I'll find a honeycake with poo spinkles for it instead."
		Pinkunz says, "Nah, kill it."
		Jacqueline consideres making a snowflake joke, but decides not to.
		DavidW asks (of Pinkunz), "really?"
		Pinkunz says, "Definitely."
DavidW says (to Floyd), "kill fly" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > KILL FLY
Floyd |
Floyd | You smack the fly as it drones by, and it falls dead to the floor.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "x fly" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X FLY
Floyd |
Floyd | A fat, dead fly.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "take it" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > TAKE IT
Floyd |
Floyd | Taken.
Floyd |
Floyd | >

		Pinkunz says, "Huh, it let us do it."
		gadzoks asks, "Eat it?"
		DavidW says, "okay, we have a fat dead fly."
		gadzoks says, "Not sure how long we've been in here."
		Jacqueline says, "ew"
		Pinkunz says, "Just need a fly fishing rod."
		Jacqueline asks, "Do you want our rock?"
		DavidW says (to Jacqueline), "Just wait until you have a spider and we need to send the fly to you."
		Pinkunz asks, "What does the rock look like?"
		gadzoks says, "For the record, I was against killing the fly."
		Jacqueline says, "It is round and hefty."
		DavidW says, "I want to know if you got anything from your machine yet."
		Pinkunz exclaims, "Wait! We have a bucket!"
DavidW says (to Floyd), "x bucket" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X BUCKET
Floyd |
Floyd | A bucket hangs from the ceiling by a delicate thread, out of reach.
Floyd |
Floyd | >

		Pinkunz asks (of DW), "Throw rock in bucket?"
		gadzoks asks, "Pull thread?"
		gadzoks asks, "Or is that out of reach too?"
		Jacqueline says, "We got a green light, but need to turn some of the knobs."
		gadzoks says, "Assuming it is."
		Jacqueline says, "I kind of want to toss the rock out the window, just to see if I can."
		Pinkunz asks, "Rock adds weight, breaks thread?"
		DavidW says, "Thread and bucket are out of reach, but yeah, a rock might be helpful, if thrown."
		DavidW says, "Please send the rock to me."
		Jacqueline says, "Game says it can't be made unwinnable..."
		gadzoks asks (of Jacqueline), "Are the knobs colored?"
		Perry exclaims, "It's our rock! You can't have it!"
		Jacqueline says, "No, they're labled A - Z top row, 0 - 9 bottom row"
		Pinkunz watches both parties do their damdest to break allegedly unbreakable game.
		Perry says, "hahahaha"
DavidW says (to Floyd), "eat fly" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > EAT FLY
Floyd |
Floyd | You suspect that this is not a snack.
Floyd |
Floyd | >

		Roger says, "hmmm are there any fully-implemented Bingo games in IF"
		DavidW | > eat fly |
		DavidW | You suspect that this is not a snack.
		Perry says, "What happens if we receive an item while we have an item unsent in the cylinder"
		Jacqueline asks, "Wait, how do I get the code to send you the rock?"
		DavidW says (to Roger), "I don't remember any."
		Pinkunz says, "I mean, maybe not a snack for *us*."
		gadzoks says (to Jacqueline), "I think you put it in the cylinder, then get the code."
		DavidW says, "Put the rock into the cylinder, then push the button."
		Pinkunz says, "I think you have to find a way to send us the rock in your cell."
		Jacqueline says, "Oh."
		gadzoks exclaims, "Clearly we have to send it back... THROUGH TIME!"
		Perry says, "The cylinder's so needy."
		DavidW says, "It should be explained on the card from your cylinder"
		Jacqueline says, "CODE 276"
DavidW says (to Floyd), "code 276" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > CODE 276
Floyd |
Floyd | With a WHOOSH and a thunk, the clear cylinder comes flying out of the
Floyd | hole and shatters on the ground. There was a rock inside it and the
Floyd | rock lies on the floor.
Floyd |
Floyd | >

		Pinkunz exclaims, "Thanks!"
		DavidW says, "Thanks!"
DavidW says (to Floyd), "take rock" 		Perry says, "Oh we ignored that card I think."

Floyd ]  Stone Cell
Floyd | >
Floyd | > TAKE ROCK
Floyd |
Floyd | Taken.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline exclaims, "WELCOME!"
		Pinkunz says, "Oh..."
		gadzoks exclaims, "Pull brick!"
		Pinkunz says, "We broke the pneumatic cylinder thing."
		Jacqueline asks, "What card?"
DavidW says (to Floyd), "push brick" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > PUSH BRICK
Floyd |
Floyd | (the brick)
Floyd | You reach out to push the brick and then stop, because there's writing
Floyd | on it:
Floyd |
Floyd | Silence
Floyd | Isn't
Floyd | Necessarily
Floyd | Good
Floyd |
Floyd | You take in the words and then push the brick. It slides into the
Floyd | wall, leaving a depression. It's probably poking through the wall on
Floyd | the other side now. Partner code 748
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Perry exclaims, "HA!"
		gadzoks says, "Wait, no. Put it back."
DavidW says (to Floyd), "code 748" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > CODE 748
Floyd |
Floyd | That's not a valid code.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline says, "We have a brick but you all gotta push it out."
		gadzoks says, "Possible hint: SILENCE ISN'T NECESSARILY GOOD"
		DavidW says, "CODE 748"
		gadzoks says, "But imagine that as a poem."
		Perry says, "Oh we didn't see a card."
		DavidW says, "Jacq: CODE 748"
		Jacqueline says, "We are in neighboring cells, I guess. CAN YOU HEAR US"
		Pinkunz says (to DW), "First letters"
		Pinkunz says, "S. I. N. G."
		Perry says, "All in all"
		Jacqueline says, "The brick is stuck in the wall."
		DavidW says (to Pinkunz), "I saw that yes. I want Jacq to respond to the code."
		Jacqueline says, "It's just another brick in the wall, maybe."
		Perry says, "It's just another brick in the wall"
		Pinkunz says (to DW), "Sorry."
		Perry says, "wooo"
		Perry goes to play /The Wall/.
DavidW says (to Floyd), "sing" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > SING
Floyd |
Floyd | You belt out the kingdom's anthem, "The King's Pearl." You're really
Floyd | feeling it, and you end on a high note and twirl around and bow
Floyd | deeply.
Floyd |
Floyd | You hear a croaking noise and look up, startled, to see a frog sitting
Floyd | in the middle of the floor, croaking appeciatively. Where did he come
Floyd | from? Your song must have brought him out of hiding.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline says, "We used the code, and the brick popped out, but we can't take it."
		gadzoks asks, "Does it have a poem on it?"
		DavidW says, "Read your brick."
		Jacqueline |Come
		DavidW says, "We sang and got a frog."
		Perry says, "CLAP"
		Jacqueline |Laugh
		gadzoks exclaims, "Our singing summoned a frog!"
		Jacqueline |And
DavidW says (to Floyd), "x flog" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X FLOG
Floyd |
Floyd | You can't see any such thing.
Floyd |
Floyd | >

		Jacqueline |Play
		Jacqueline |BURMA SHAVE
		Pinkunz says, "And we have a fly."
DavidW says (to Floyd), "frog" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > FROG
Floyd |
Floyd | That's not a verb I recognise.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "x frog" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X FROG
Floyd |
Floyd | A green frog with big eyes. Oddly, it has a tiny basket strapped to
Floyd | its back.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline says, "(just kidding about the Burma Shave bit.)"
		Pinkunz asks, "Frog's dinner?"
		Roger says, "I don't know why, I swallowed the fly"
DavidW says (to Floyd), "x basket" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X BASKET
Floyd |
Floyd | A tiny basket strapped to the frog.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline says, "f x cube"
		Jacqueline says, "um"
		Perry says, "Wait, clap takes an object."
DavidW says (to Floyd), "give fly to frog" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > GIVE FLY TO FROG
Floyd |
Floyd | You gingerly reach out and drop the fly in front of the frog. It
Floyd | flicks its long tongue out, grabs the fly, and gulps, then sits
Floyd | passively in front of you, head lowered.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline says, "We have a small colorless cube"
		Perry asks, "clap... them alien cheeks?"
DavidW says (to Floyd), "take basket" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > TAKE BASKET
Floyd |
Floyd | You don't need a tiny basket. Maybe you could put something in it,
Floyd | though.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		DavidW says, "I could use a cube, please."
		Jacqueline gives Perry the side eye.
DavidW says (to Floyd), "throw rock into bucket" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > THROW ROCK INTO BUCKET
Floyd |
Floyd | You can't reach the bucket.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Perry exclaims, "It's a meme, okay?!"
		Jacqueline asks, "I need the cylinder?"
		Pinkunz asks (of DW), "I'm guessing the Frog is our delivery man?"
DavidW says (to Floyd), "put rock in bucket" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > PUT ROCK IN BUCKET
Floyd |
Floyd | You can't reach the bucket.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline asks, "Can you send me an empty cylinder?"
		Pinkunz asks, "Did we ever pick up the rock?"
DavidW says (to Floyd), "i" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > I
Floyd |
Floyd | You are carrying:
Floyd |   a rock
Floyd |   a card
Floyd |   a note
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline asks, "Dunno. Did you?"
		Pinkunz says (to Jacq), "We don't have one."
		Perry says, "Liars."
		Pinkunz says, "Yes, but not right now."
		Jacqueline asks, "Did you use the code I sent to get the rock?"
		Perry says (to Jacqueline), "let's escape without them."
		DavidW says, "Sorry, I'm missing what's happening with all the cross-chatter."
		Jacqueline says, "You said thank you."
		Pinkunz says, "Yeah, it's confusing with this many people."
		DavidW says, "I have a rock, card, and note. There's also a frog with a basket on its back."
		Perry says, "The rock should have come with a cylinder"
		DavidW says, "I would like Jacq to send her cube to me, please."
		Jacqueline says, "I can't send the cube without a cylider."
		Perry says, "Ohhh that's a clever easter egg."
		Pinkunz says, "The cylinder shattered on the ground."
		gadzoks says, "The cylinder broke on entry. Send a stronger one next time."
		DavidW says (to Jacqueline), "You had a cylinder."
		Perry asks (of Jacqueline), "do you see it?"
		Perry says, "We don't have a CYLINDER"
DavidW says (to Floyd), "x cylinder" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X CYLINDER
Floyd |
Floyd | The shattered pieces of the clear cylinder. It's useless now.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Perry says, "Er, cylinder. Thanks autocomplete for making me yell."
		DavidW says, "oh shit. I missed that."
		Jacqueline says, "I do ot have a cylinder - I used it to send you the rock."
		Jacqueline says, "*not"
		Pinkunz says, "It is shards on the ground right now."
		Jacqueline says, "Well, that sucks."
		Pinkunz says, "Just confirmes."
		Perry says, "So we can't send you stuff."
DavidW says (to Floyd), "okay, well drat." 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > OKAY, WELL DRAT.
Floyd |
Floyd | You seem to want to talk to someone, but I can't see whom.
Floyd |
Floyd | >

		DavidW says, "okay, well drat"
		gadzoks says, "Just like our hopes and dreams."
DavidW says (to Floyd), "x lever" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X LEVER
Floyd |
Floyd | A lever on the side of the claw machine. A light under the lever is
Floyd | glowing red.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "pull brick" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > PULL BRICK
Floyd |
Floyd | You can't pull the brick back to you. It's stuck. You do remember what
Floyd | it said, though:
Floyd |
Floyd | Silence
Floyd | Isn't
Floyd | Necessarily
Floyd | Good.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Perry says, "I think our score goes up for each Pink Floyd reference we make."
DavidW says (to Floyd), "sing" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > SING
Floyd |
Floyd | You sing a little tune, but nothing happens.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		gadzoks says, "When we used the dial there was a list of colored knobs."
		Pinkunz asks (of DW), "would you do a generic look again?"
		gadzoks asks, "Have we seen anything like that in here?"
DavidW says (to Floyd), "push brick" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > PUSH BRICK
Floyd |
Floyd | You can't push the brick any further.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline says, "Perry and Roger, don't tell them that I'm crying now."
		Perry says, "Good crying or bad crying."
		gadzoks says, "6 colored buttons in 2 rows."
		Perry says, "Yeah we had something like that gadzoks"
		Jacqueline says, "Well, crying about you all breaking that very convenient cylinder we were sharing."
		gadzoks says, "Jacqueline said there were numbered knobs, but no colors."
		DavidW says, "The colored buttons are in where the pink square was."
		Pinkunz says, "We'd give you a hug, but we're locked in the adjacent room."
DavidW says (to Floyd), "l" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > L
Floyd |
Floyd | Stone Cell
Floyd | A stone cell.
Floyd |
Floyd | A painting with writing on it is on one wall next to a very small
Floyd | window.
Floyd |
Floyd | On the opposite wall is a hole with three switches beneath it and a
Floyd | black button next to it.
Floyd |
Floyd | The third wall has a claw machine against it.
Floyd |
Floyd | The fourth wall is made of bricks, and has a pink square inlaid into
Floyd | the wall.
Floyd |
Floyd | There is an opening in the ceiling. A bucket hangs from the opening,
Floyd | out of reach.
Floyd |
Floyd | You can see a frog and shattered bits here.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		gadzoks says, "Maybe they correspond to the same thing."
		Perry says, "Oh, yeah I misremembered. But it's twenty-six knobs."
DavidW says (to Floyd), "look in pink" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > LOOK IN PINK
Floyd |
Floyd | You find nothing of interest.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "x pink" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X PINK
Floyd |
Floyd | In the pink square is a cube-shaped cavity below six colored buttons
Floyd | in two rows: red, orange, and yellow on the top row, and lime,
Floyd | lavender, and puce on the bottom row. There's a gray button below the
Floyd | colored buttons that is labeled "RESET."
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Perry says, "Er, thirty-six knobs. Each letter and digit."
		gadzoks says, "Top row: red, orange, and yellow.."
		gadzoks says, "Bottom row: lime, lavender, and puce"
		Perry says, "I guess R, O, Y"
		Perry says, "Oops never mind. Two l's."
		DavidW says, "I assume we're meant to push our buttons in a color order, but it's not ROYGBIV this time."
		Perry asks (of Jacqueline), "mind if I twiddle buttons?"
		DavidW says, "R O Y Li Lv Pc."
		Jacqueline says, "Yeah, we have two rows. Top row is A-Z, second row 0-9"
		Jacqueline says (to Perry), "Sure"
		Pinkunz says (to DW), "I think we have to insert the cube before we can push buttons."
DavidW says (to Floyd), "x window" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X WINDOW
Floyd |
Floyd | A very small window. It's not even big enough to put your head
Floyd | through. It provides fresh air, sunlight, and a view of the castle's
Floyd | turrets. You're quite high up, it seems.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Perry says, "Huh. Turning 'R' indicated we did something right, but turning 'O' made the machine mad at us."
		DavidW asks, "Maybe spell out 'red'?"
		Perry says, "No. But Apparently 'D' is also a valid starting letter."
		DavidW says, "hm."
DavidW says (to Floyd), "l" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > L
Floyd |
Floyd | Stone Cell
Floyd | A stone cell.
Floyd |
Floyd | A painting with writing on it is on one wall next to a very small
Floyd | window.
Floyd |
Floyd | On the opposite wall is a hole with three switches beneath it and a
Floyd | black button next to it.
Floyd |
Floyd | The third wall has a claw machine against it.
Floyd |
Floyd | The fourth wall is made of bricks, and has a pink square inlaid into
Floyd | the wall.
Floyd |
Floyd | There is an opening in the ceiling. A bucket hangs from the opening,
Floyd | out of reach.
Floyd |
Floyd | You can see a frog and shattered bits here.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "x bricks" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X BRICKS
Floyd |
Floyd | A wall made of bricks. A pink square is set into it.
Floyd |
Floyd | There's a depression in the wall where you pushed a brick.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "x depression" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X DEPRESSION
Floyd |
Floyd | A depression in the wall where you pushed the brick in. You remember
Floyd | what it said:
Floyd |
Floyd | Silence
Floyd | Isn't
Floyd | Necessarily
Floyd | Good.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "x frog" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X FROG
Floyd |
Floyd | A green frog with big eyes. Oddly, it has a tiny basket strapped to
Floyd | its back. It's sitting passively in front of you with its head
Floyd | lowered.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "look in basket" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > LOOK IN BASKET
Floyd |
Floyd | The tiny basket is empty.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Pinkunz asks (of DW), "Could this be a guess-the-verb problem?"
DavidW says (to Floyd), "kiss frog" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > KISS FROG
Floyd |
Floyd | The frog might not like that.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Pinkunz says, "You tried throw rock in bucket and put rock in bucket."
		DavidW says, "I think I'm meant to put something in the basket, but not the rock."
		Pinkunz asks, "What if you just hit the bucket?"
		Perry says, "Our birdcage has a cute pigeon in it with the cage labeled 'HOMER'."
		Jacqueline says, "Oh huh. There's a pigeon in our damn birdcage."
		Pinkunz asks, "Throw rock AT bucket?"
		Jacqueline says, "Only just learned that, sorry."
		DavidW says, "Although... the rock isn't helping us much."
DavidW says (to Floyd), "throw rock at bucket" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > THROW ROCK AT BUCKET
Floyd |
Floyd | The rock hits the bucket with a satisying CLANG, breaking the delicate
Floyd | thread that holds it, and the bucket falls to the floor. The rock also
Floyd | falls to the floor and breaks into dust.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Perry asks, "If we give the rock to the pigeon does it become a rock pigeon?"
		Jacqueline says, "We have a label on the birdcage that says HOMER"
		DavidW says, "oh, the rock did help!"
DavidW says (to Floyd), "x bucket" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X BUCKET
Floyd |
Floyd | A bucket.
Floyd |
Floyd | In the bucket is a hex key.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline asks, "What happened?"
DavidW says (to Floyd), "take hex key" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > TAKE HEX KEY
Floyd |
Floyd | Taken.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		gadzoks says, "We have a key and you don't! So there."
		Perry says, "Cheaters."
		gadzoks says, "Bye, losers."
		Pinkunz says, "Crappy rock broke already. Team Jacq sending us substandard rocks."
		Jacqueline says, "And substandard cylinders, it would seem."
		Perry exclaims, "Well we aren't gonna give you our good rock!"
		DavidW says, "I threw the rock and the bucket and the bucket fell. The rock is shattered. A hex key was inside the bucket."
		Jacqueline says, "You're right. It's all our fault."
		gadzoks says, "(The key does open the cell, I hope...)"
DavidW says (to Floyd), "x key" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X KEY
Floyd |
Floyd | A metal hex key.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline says (to Roger&Perry), "I'm glad we made them leave."
DavidW says (to Floyd), "x door" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X DOOR
Floyd |
Floyd | You can't see any such thing.
Floyd |
Floyd | >

		gadzoks says, "It's made of metal."
		DavidW says, "There's no door"
		gadzoks says, "Oh. I take it all back."
		Perry says, "We have an ear cavity whispering 'Before, before, before'."
		Pinkunz asks, "If the frog is a delivery frog, will the key fit in his basket?"
		Perry says, "Jacqueline's brbing."
		DavidW says (to Pinkunz), "I think so, yes."
		Pinkunz says, "Because I can't think what else the frog could be used for."
		gadzoks asks, "Was also thinking about that, but where would it go?"
		DavidW says, "I was going to ask if Jacq needs a hex key before sending it."
		gadzoks says, "Maybe it's a REALLY small frog."
		Pinkunz asks, "Previously unseen hole in the wall?"
		Perry says, "I don't thiiiink so."
		Perry says, "The hole in the wall is what the cylinders land in I think."
		gadzoks asks, "B4?"
		DavidW says (to Perry), "Try spelling out BEFORE with your knobs."
		Pinkunz says (to DW), "That seems prudent."
		Perry says (to DW), "Nope."
		Perry says, "But 'B' is a valid starting letter."
		Pinkunz says, "Although the game is supposedly unstuckable."
		gadzoks asks, "Second button in top row, fourth in bottom row?"
		gadzoks says, "Though that's only one button, so probably not."
		DavidW says, "Or BBBB (B four times)"
		Perry says, "Top row is the letters, so 'B4'."
		DavidW asks, "B4B4B4 ?"
		Perry says, "OH"
		Perry says, "Hang on"
		Perry says, "Gonna try to just look aroudn until Jacq gets back"
		Pinkunz says, "Take your time."
		Jacqueline says, "Back but readig the backscroll."
		Perry says, "But I was overthinking it. It's a vending machine, it's all letter-number combinations."
		Pinkunz asks (of DW), "Do you mind if I x around?"
		gadzoks asks, "Anything in here we haven't examined in more detail?"
		DavidW says (to Pinkunz), "go ahead"
		Perry says, "So B4 is probably correct."
		gadzoks exclaims, "Send it to us!"
		Perry says, "Also the vending machine has packages in it."
Pinkunz says, "f x hole" 		Perry exclaims, "Yay!"
		DavidW says, "I might've missed things, yes."
Pinkunz says (to Floyd), "x hole" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X HOLE
Floyd |
Floyd | A small round hole in the wall with a black button next to it.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline says, "We have an egg."
Pinkunz says (to Floyd), "x ceiling" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X CEILING
Floyd |
Floyd | An opening in the ceiling. It's big enough for a person, but is too
Floyd | high up to reach.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Perry says, "Okay, we got an oval package. The vending machine's light turned from green to red. The package had an egg."
		Jacqueline says, "I solved the vending machine."
Pinkunz says (to Floyd), "look" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > LOOK
Floyd |
Floyd | Stone Cell
Floyd | A stone cell.
Floyd |
Floyd | A painting with writing on it is on one wall next to a very small
Floyd | window.
Floyd |
Floyd | On the opposite wall is a brass panel with three switches beneath it
Floyd | and a black button next to it.
Floyd |
Floyd | The third wall has a claw machine against it.
Floyd |
Floyd | The fourth wall is made of bricks, and has a pink square inlaid into
Floyd | the wall.
Floyd |
Floyd | There is an opening in the ceiling.
Floyd |
Floyd | You can see a bucket, a frog and shattered bits here.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Perry says, "Also our plaque changed to be a drawing of a mouth, with puckered kissy lips."
		DavidW asks, "huh. Give your egg to the pigeon, I suppose?"
		Jacqueline says, "The purple plaque has changed. It is now a drawing of a mouth, lips puckered for a kiss."
		Perry says, "The pigeon is mean."
		Jacqueline says, "The pigeon has viciously attacked us."
		Jacqueline says, "Thanks, David."
		Perry says, "It's because you weren't nice like me."
		gadzoks asks, "Kiss pigeon?"
		Perry says, "Ow."
DavidW says (to Floyd), "x painting" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X PAINTING
Floyd |
Floyd | A painting on the wall of the Purple Pearl on a pedestal, with King
Floyd | Myron and his brother King Bradd, each with a hand on the pearl. A
Floyd | stylized cat prowls in each of the four corners of the painting. The
Floyd | text on the painting says:
Floyd |
Floyd | Down in the temple of cats
Floyd | In the middle of the castle
Floyd | Upon a pedestal: our pearl.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "move it" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > MOVE IT
Floyd |
Floyd | It is fixed in place.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Pinkunz asks, "Do you have need of a hex key, Jacq?"
		Perry says, "Oh I did a thing"
		Perry says, "Kissing random stuff was the answer."
		Jacqueline says, "So, Perry is over here kissing things and it worked."
		DavidW says, "Kissing Bandit."
		Pinkunz says, "Huh."
		DavidW asks, "What did your lips unlock?"
Pinkunz says (to Floyd), "i" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > I
Floyd |
Floyd | You are carrying:
Floyd |   a hex key
Floyd |   a card
Floyd |   a note
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline says, "We, um, have a crack. With black gunk in it. We need to clean our crack."
		Jacqueline says, "Yes, I know."
		Perry says, "It raised our gray square to become a metal box with the birdcage on top of it."
		Pinkunz asks, "Huh... Could you clean your crack with a key?"
		Jacqueline | CF | > KISS PIGEON
		Jacqueline | CF |
		Jacqueline | CF | Ew. You think not.
		Perry says, "I usually use toilet paper."
		Jacqueline | @end paste
		Jacqueline | ;er
		Jacqueline says, "ha"
DavidW says (to Floyd), "take bucket" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > TAKE BUCKET
Floyd |
Floyd | Taken.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "look in ti" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > LOOK IN TI
Floyd |
Floyd | You can't see any such thing.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "look in bucket" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > LOOK IN BUCKET
Floyd |
Floyd | The bucket is empty.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		gadzoks says, "Put bucket on head."
		Jacqueline says, "Anyway, he kissed the lips on the plaque itself."
DavidW says (to Floyd), "x bucket" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X BUCKET
Floyd |
Floyd | A bucket.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Pinkunz says (to Perry), "You use what you got."
DavidW says (to Floyd), "kiss painting" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > KISS PAINTING
Floyd |
Floyd | The painting might not like that.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline says (to Perry), "Stay away from me."
		Perry says, "Oh, we need a key."
DavidW says (to Floyd), "wear bucket" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > WEAR BUCKET
Floyd |
Floyd | You can't wear that!
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline says, "We do need a hex key"
		Pinkunz says, "Okay."
		Jacqueline says, "We have a safe."
		Jacqueline says, "The box was a safe."
		Pinkunz asks (of DW), "Frog basket?"
		Perry asks (of Jacqueline), "What, you're weirded out that I use toilet paper?"
		Jacqueline says, "Thanks, semi-reliable narrator."
		DavidW says, "okay, I'll put the key in the frog's basket and hope it hops to you."
DavidW says (to Floyd), "put key in basket" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > PUT KEY IN BASKET
Floyd |
Floyd | You put the hex key in the tiny basket and gesture toward the hole in
Floyd | the wall. The frog leaps into the hole and is gone.
Floyd |
Floyd | Partner code 106
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "CODE 106" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > CODE 106
Floyd |
Floyd | That code is for your partner.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline says, "gosh"
		gadzoks says, "CODE 106"
		DavidW says, "CODE 106"
		Jacqueline says, "I want to see this frog, though, so yeah."
		Perry says, "AAHHHHH"
		Jacqueline says, "Howdy, froggie."
		Pinkunz asks, "Pigeon eats Frog?"
		Jacqueline says, "NOOOOOOOOOOO"
		Perry says, "FROGGGYYYYY"
		Perry says, "WHHHYYYYY"
		Jacqueline says, "Frog jumped out the damn window."
		Jacqueline says, "We are up SO. HIGH."
		DavidW asks, "Did you get the key?"
		Pinkunz exclaims, "What!?!"
		Roger says, "relax he just went a-courtin"
		Perry says (to Pinkunz), "Bet you thought you were right for a second."
		Jacqueline says, "Yes, we have the key."
		gadzoks says, "There's probably a windowsill just below."
DavidW says (to Floyd), "x window" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X WINDOW
Floyd |
Floyd | A very small window. It's not even big enough to put your head
Floyd | through. It provides fresh air, sunlight, and a view of the castle's
Floyd | turrets. You're quite high up, it seems.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Perry says, "Your key broke the box."
		gadzoks exclaims, "Hah!"
		Jacqueline says, "We unlocked the safe, the key is destroyed."
		DavidW says, "Our painting never changed by the way."
		Perry says, "Oh. I thought the box broke into pieces, not the box."
		Jacqueline says, "We have seeds - gona feed the pigeon."
		Perry says, "t not the key, I mean."
		Perry says, "We have a painting that's next to a changing plaque. The painting hasn't changed I don't think."
		DavidW says, "I'm tempted to push random coloured buttons for lack of anything to do here."
		Pinkunz says, "What is with these flimsy objects. Text Adventures not making game objects like they used to! ;-P"
		DavidW says, "We can't wear our bucket."
		Perry says, "We have a delivery pigeon for you now."
		Jacqueline says, "We have fed the pigeon. It is nice now. It has a bag around its neck. I guess we can send you something."
DavidW says (to Floyd), "x plaque" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X PLAQUE
Floyd |
Floyd | You can't see any such thing.
Floyd |
Floyd | >

		Perry says, "I guess you can get your darn cube n ow."
		DavidW says, "oh. I don't have a plaque in this cell."
		Jacqueline asks, "Want the egg or the cube?"
		Perry says, "Now, even."
		Pinkunz exclaims, "The cube!"
		DavidW says, "The cube, please."
		Perry asks, "I wonder what happens if we give you the wrong thing. Will the pigeon not run away then?"
		Jacqueline says, "CODE 346"
		Pinkunz exclaims, "Thank you!"
DavidW says (to Floyd), "code 346" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > CODE 346
Floyd |
Floyd | A pigeon flies through the window and lands on the edge of the window.
Floyd | It drops a small cube, shakes its tail, and flies back out of the
Floyd | window.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		DavidW says, "thanks!"
DavidW says (to Floyd), "take cube" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > TAKE CUBE
Floyd |
Floyd | Taken.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		gadzoks exclaims, "About time!"
		Perry says, "The pigeon left us with a coin and a feather."
		DavidW says, "The pigeon flew out our window."
		Jacqueline says, "See if we send you anything else ever again, gadzoks."
DavidW says (to Floyd), "x cube" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X CUBE
Floyd |
Floyd | A small colorless cube.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline says (to Perry), "Kinky"
DavidW says (to Floyd), "put cube in cavity" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > PUT CUBE IN CAVITY
Floyd |
Floyd | You put the small cube in the cavity, and it fits perfectly. The cube
Floyd | begins to strobe with color: lime, red, puce, lavender, yellow.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Perry says, "Wow."
		Jacqueline says, "I'm not judging."
		Pinkunz says, "Huh."
DavidW says (to Floyd), "push lime" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > PUSH LIME
Floyd |
Floyd | An encouraging beep comes from the buttons.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "push red" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > PUSH RED
Floyd |
Floyd | An encouraging beep comes from the buttons.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "push puce" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > PUSH PUCE
Floyd |
Floyd | An encouraging beep comes from the buttons.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Pinkunz asks, "In the stobe color pattern?"
		gadzoks says, "; Yeah."
DavidW says (to Floyd), "push lavender" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > PUSH LAVENDER
Floyd |
Floyd | An encouraging beep comes from the buttons.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "push yellow" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > PUSH YELLOW
Floyd |
Floyd | The pink square flips sideways and is now a smooth pink square in the
Floyd | wall. The colored buttons are gone.
Floyd |
Floyd | The claw machine beeps loudly.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline says, "Oh, Homer's feather has a sharp tip."
DavidW says (to Floyd), "x machine" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X MACHINE
Floyd |
Floyd | A claw machine with a solid base, glass top, and an empty tray in the
Floyd | base. Through the glass, you can see a number of white packages in the
Floyd | machine. There's a lever on the machine. If you pull the lever, the
Floyd | dangling claw will reach down, grab one of the packages, and deposit
Floyd | it in the tray. Theoretically.
Floyd |
Floyd | A light by the lever is glowing green.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | The claw machine beeps loudly.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "pull lever" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > PULL LEVER
Floyd |
Floyd | You pull the lever, and the claw in the machine drops down, grabs a
Floyd | white package, and drops it in the tray. The light by the lever turns
Floyd | red.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Perry says, "Jacqueline, look away."
DavidW says (to Floyd), "take package" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > TAKE PACKAGE
Floyd |
Floyd | (the white package)
Floyd | Taken.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Pinkunz says, "We put our cube it the cavity and then pushed its buttons."
DavidW says (to Floyd), "x it" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X IT
Floyd |
Floyd | A white package.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline says, "Oh cool."
DavidW says (to Floyd), "open package" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > OPEN PACKAGE
Floyd |
Floyd | (the white package)
Floyd | You open the white package and find a potion inside.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		gadzoks exclaims, "We got drugs!"
		Perry says, "We broke our egg and got a scroll."
DavidW says (to Floyd), "x potion" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X POTION
Floyd |
Floyd | A green potion in a small flask.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline says, "You didn't give me a chance to look away. I saw what you did,"
DavidW says (to Floyd), "read it" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > READ IT
Floyd |
Floyd | A green potion in a small flask.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		gadzoks asks, "Drink it?"
		Jacqueline says, "Spin it: cats, people, pearls"
		Pinkunz says, "We were rewarded with a special green potion from the claw machine."
		Perry asks, "C++?"
		DavidW says, "We have a green potion in a small flask. No writing."
		Roger says, "some cats do enjoy that"
		Pinkunz says (to Jacq), "Your painting"
		Jacqueline says, "...Yeah."
		Pinkunz says, "How many of each, in that order."
		gadzoks exclaims, "Let's employ SCIENCE and drink it!"
		Jacqueline asks, "But how to say it?"
DavidW says (to Floyd), "smell potion" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > SMELL POTION
Floyd |
Floyd | You smell nothing unexpected.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		gadzoks says, "I volunteer."
		Perry says, "Two, one, four."
DavidW says (to Floyd), "drink potion" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > DRINK POTION
Floyd |
Floyd | You square your shoulders and drink the potion. You feel a popping
Floyd | sensation in your ears, and suddenly your arms grow very long.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		gadzoks asks, "Reach ceiling?"
DavidW says (to Floyd), "x arms" 		

Floyd ]  Stone Cell
Floyd | >
Floyd | > X ARMS
Floyd |
Floyd | You can't see any such thing.
Floyd |
Floyd | >

		Roger says, "the traditional way to spin a cat is to strap a piece of buttered toast to its back"
DavidW says (to Floyd), "u" 		

Floyd ]  Tiny Room
Floyd | >
Floyd | > U
Floyd |
Floyd | You grab the edges of the opening with your long arms and haul
Floyd | yourself up into the room above.
Floyd |
Floyd | Tiny Room
Floyd | A very small, cramped room with a narrow door to the north and an
Floyd | opening in the floor.
Floyd |
Floyd | Your arms suddenly shrink back to their normal size. You won't be able
Floyd | to get back down.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		gadzoks says, "Not sure there was anything in there."
		Jacqueline says (to Roger), "I have no toast."
		gadzoks exclaims, "We escaped!"
		Perry says, "OI"
		Pinkunz exclaims, "Hah! We escaped!"
DavidW says (to Floyd), "open door" 		

Floyd ]  Tiny Room
Floyd | >
Floyd | > OPEN DOOR
Floyd |
Floyd | It seems to be locked.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline says, "oh! So we also must escape now."
		gadzoks exclaims, "First!"
		Perry says, "You're gonna lose now"
		gadzoks asks, "Jelly?"
		Perry says, "Well you get executed if we fail to escape"
		Perry says, "So no"
DavidW says (to Floyd), "x door" 		

Floyd ]  Tiny Room
Floyd | >
Floyd | > X DOOR
Floyd |
Floyd | A narrow door to the north with no knob.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		gadzoks says, "The door probably needs the key that THEY broke."
		Pinkunz says, "Still first."
		gadzoks asks, "Anything else in here?"
		gadzoks asks, "Break door?"
		DavidW says, "There's just the locked door to the north."
		Perry says (to Jacqueline), "I think the spinning was for them,"
		Roger says, "maybe 'turn'"
DavidW says (to Floyd), "break door" 		

Floyd ]  Tiny Room
Floyd | >
Floyd | > BREAK DOOR
Floyd |
Floyd | Violence isn't the answer to this one.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline says (to Perry), "oh"
		gadzoks asks, "Look under door?"
DavidW says (to Floyd), "x brick" 		

Floyd ]  Tiny Room
Floyd | >
Floyd | > X BRICK
Floyd |
Floyd | You can't see any such thing.
Floyd |
Floyd | >

		Roger says, "or does it mean anagrams or something"
DavidW says (to Floyd), "look under door" 		

Floyd ]  Tiny Room
Floyd | >
Floyd | > LOOK UNDER DOOR
Floyd |
Floyd | You find nothing of interest.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		gadzoks asks, "Do we still have any potion left?"
		DavidW says, "That sunlight message is annoying"
DavidW says (to Floyd), "i" 		

Floyd ]  Tiny Room
Floyd | >
Floyd | > I
Floyd |
Floyd | You are carrying:
Floyd |   a bucket
Floyd |   a card
Floyd |   a note
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Perry says, "DavidW is a vampire confirmed."
		Pinkunz says, "I think we only got stuck in a different room."
DavidW says (to Floyd), "l" 		

Floyd ]  Tiny Room
Floyd | >
Floyd | > L
Floyd |
Floyd | Tiny Room
Floyd | A very small, cramped room with a narrow door to the north and an
Floyd | opening in the floor.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline says, "You all can't just gloat. You wouldn't have escaped without us."
		gadzoks says, "More stuck."
DavidW says (to Floyd), "x opening" 		

Floyd ]  Tiny Room
Floyd | >
Floyd | > X OPENING
Floyd |
Floyd | An opening in the floor, looking down into the stone cell.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "d" 		

Floyd ]  Tiny Room
Floyd | >
Floyd | > D
Floyd |
Floyd | It's a long way down. You'd injure yourself.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "sing" 		

Floyd ]  Tiny Room
Floyd | >
Floyd | > SING
Floyd |
Floyd | You sing a little tune, but nothing happens.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline asks, "Oh, should we write on something?"
		Pinkunz says, "Still first. ;-)"
		Pinkunz says, "/s"
DavidW says (to Floyd), "knock on door" 		

Floyd ]  Tiny Room
Floyd | >
Floyd | > KNOCK ON DOOR
Floyd |
Floyd | That's not a verb I recognise.
Floyd |
Floyd | >

		Jacqueline asks, "Should we write ELATE somewhere?"
		Perry says, "Hmm"
		DavidW says, "EL8"
		Perry says, "Ahhh"
		Pinkunz says, "Ha, David's right."
		Perry says, "Nope"
		Perry says, "E18 maybe"
		Jacqueline says, "L8"
		Perry exclaims, "L8!"
		DavidW asks, "E8 or L8?"
		Perry says, "L8"
		Pinkunz says, "Or on the right track anyway."
		Perry says, "We have a better potion than you"
		Perry says, "We no longer have a potion"
		Jacqueline says, "We escaped sorta"
		Perry says, "Ah"
		Pinkunz asks, "So we both sorta esacped?"
		Perry asks, "What was y'all's spin hint?"
		DavidW says, "I'm in a Tiny Room with a locked door. We used elongated arms to go up."
		Pinkunz says, "124"
		Perry exclaims (at Jacqueline), "We floated up!!"
		Jacqueline says, "We are not tellig you our spin hint."
		Jacqueline says, "Not since you all were so mean."
		Perry says, "Oh. Misread who said that."
		DavidW says, "The spin clue was for us."
		Pinkunz says, "Executions all around."
		Jacqueline says, "Oh, wait."
		Jacqueline says, "hahahaha"
		Perry asks, "Didn't you give us a spin hint a while ago?"
		DavidW says, "It opened the pink square."
		Jacqueline says, "Yes."
		Pinkunz asks, "Is there a dial up here?"
		Jacqueline says, "Weirdly, we have our little painting here again, same thing, but a drawing of it. Cruder."
		DavidW says, "well, at the time, we didn't know who needed to spin."
		Roger says, "we are elated in the most literal way possible, to my great approval"
		Jacqueline says, "We have a dial, yeah."
DavidW says (to Floyd), "x dial" 		

Floyd ]  Tiny Room
Floyd | >
Floyd | > X DIAL
Floyd |
Floyd | You can't see any such thing.
Floyd |
Floyd | >

		Perry says, "Ah, Pinkunz gave us pearls, people, cats"
		DavidW says, "No dial here."
		Pinkunz says, "Yeah, definitely no dial here."
		Jacqueline says, "Go for the dials."
		gadzoks exclaims, "I sent it earlier, but you ignored it!"
		DavidW says, "The dial was downstairs. We did that already. Ages ago."
		Jacqueline says, "We have a dial, David."
		Jacqueline asks, "Can I, Perry?"
		Roger says, "we have dial but no tone"
		Perry says, "Yeah"
		Pinkunz asks, "How many peeps, cats, and pearls in your crude painting?"
		Jacqueline says, "oh"
		Perry says (to Jacqueline), "Try to 421"
		Perry says, "Hm"
		Roger says, "that other one, 346"
		Jacqueline says, "oh"
		Jacqueline says, "No, it's this, I think."
		gadzoks asks, "1 king, 2 cats, 4 pearls, wasn't it?"
		Jacqueline says, "Or not."
		Pinkunz says (to Gadzoks), "That was ours."
		DavidW says, "We had 1 pearl, 2 kings, 4 cats."
		Perry asks (of Jacqueline), "346?"
		Perry says, "Uhhhh"
		gadzoks says, "We had 2 people, 1 pearl, 4 cats."
		DavidW says, "l"
DavidW says (to Floyd), "l" 		

Floyd ]  Tiny Room
Floyd | >
Floyd | > L
Floyd |
Floyd | Tiny Room
Floyd | A very small, cramped room with a narrow door to the north and an
Floyd | opening in the floor.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		
DavidW says (to Floyd), "x me" 		

Floyd ]  Tiny Room
Floyd | >
Floyd | > X ME
Floyd |
Floyd | You are David, looking a little more haggard than usual since
Floyd | foolishly volunteering for this mission, being drugged, and waking up
Floyd | in a stone cell.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline says, "I feel like ours should be 4 pearls, 1 person, 2 cats."
		Pinkunz says (to DW), "I think weï¿½ï¿½ï¿½re at their mercy at the moment."
		gadzoks asks, "Can I check stuff while we wait?"
		Jacqueline asks, "Sure?"
		DavidW says, "sure"
		gadzoks says, "Don't have any ideas though."
gadzoks says (to Floyd), "l" 		

Floyd ]  Tiny Room
Floyd | >
Floyd | > L
Floyd |
Floyd | Tiny Room
Floyd | A very small, cramped room with a narrow door to the north and an
Floyd | opening in the floor.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline asks, "You all said pearls, people, cats?"
		gadzoks says, "Correct."
		DavidW says, "There's not much to look at. Me, door, opening, note, card, bucket."
		Pinkunz says, "We can't double check because we're no longer in the same room."
		Perry says, "Finally got it haha"
		gadzoks exclaims, "Not much? That's a WHOEL 6 things!"
		Perry says, "CODE 067"
		Jacqueline says, "CODE 067"
DavidW says (to Floyd), "code 067" 		

Floyd ]  Tiny Room
Floyd | >
Floyd | > CODE 067
Floyd |
Floyd | The narrow door CLUNKS and opens.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Perry says, "We were just overthinking what thing to use"
		DavidW says, "thanks!"
		Jacqueline asks, "It was our spin, that I guess you all also used?"
DavidW says (to Floyd), "n" 		

Floyd ]  Hall
Floyd | >
Floyd | > N
Floyd |
Floyd |
Floyd | Hall
Floyd | The eastern end of a stone hall. The narrow door you came through is
Floyd | south, and a solid wood door is next to it. There's a bar across the
Floyd | solid wood door. A sign on the wall says "Exit" with an arrow pointing
Floyd | west.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Pinkunz says, "We're free"
		Jacqueline says, "Great. Free us back."
DavidW says (to Floyd), "take bar" 		

Floyd ]  Hall
Floyd | >
Floyd | > TAKE BAR
Floyd |
Floyd | You lift the bar from the brackets and toss it aside.
Floyd |
Floyd | Partner code 725.
Floyd |
Floyd | The door opens, and a person comes through it into the stone hall and
Floyd | blinks at you. Your partner! You smile and say, "Jacq?"
Floyd |
Floyd | Jacq nods and says "And you're David. Great to finally meet you!" and
Floyd | you say, "Yep. Ready to go get our pearl back?"
Floyd |
Floyd | Jacq says, "Oh, yeah, I'm ready. Let's do it." And you link arms with
Floyd | Jacq and walk west down the stone hall, ready for the next adventure.
Floyd |
Floyd |
Floyd |
Floyd | **** The End ***
Floyd |
Floyd | Would you like to read the author's note? >

		Pinkunz asks, "Hypothetically, could we just leave?"
		Perry says, "Yes"
DavidW says (to Floyd), "code 725" 		

Floyd ]  Hall
Floyd | Would you like to read the author's note? >
Floyd | > CODE 725
Floyd |
Floyd | Please answer yes or no.>

		DavidW says, "code 725"
		Perry says, "But we were told you shouldn't do that. We're supposed to help each other"
		Pinkunz says, "I was just curious if the game allowed it, tbh."
		Perry says, "WHOA"
		Jacqueline says, "We free"
		Perry says, "WE SHOT YOU"
		Jacqueline says (to Perry), "ha"
		DavidW says, "no you didn't"
Pinkunz says (to Floyd), "undo" 		

Floyd ]  Hall
Floyd | Please answer yes or no.>
Floyd | > UNDO
Floyd |
Floyd | Please answer yes or no.>

		
Pinkunz says (to Floyd), "y" 		

Floyd ]  Hall
Floyd | Please answer yes or no.>
Floyd | > Y
Floyd |
Floyd | Since I enjoy playing IF concurrently with my bestie, I've always
Floyd | wished there was more parser IF that could be played by two people.
Floyd | Milo van Mesdag's two-player game, The Last Night of
Floyd | Alexisgrad put the idea of a two-player parser game on the front
Floyd | burner of my mind. Rusty Lake's non-IF two-player game The Past
Floyd | Within gave me a lot of ideas about how to make such a game
Floyd | without needing the two games to be actually linked to each other. I'd
Floyd | appreciate feedback from players on how this model could be improved--
Floyd | email me at beachwalkera@gmail.com with any comments, transcripts, or
Floyd | suggestions.
Floyd |
Floyd | Thanks to my fabulous beta testers: BJ Best, Henry Best (the Bests
Floyd | really lived up to their surname as they did last minute testing!),
Floyd | Jade, Zed Lopez, Travis Moy, Eva Radke, and Edo Rajh.
Floyd |
Floyd | Thanks to Milo van Mesdag and Rusty Lake for inspiring me.
Floyd |
Floyd | And thanks most of all to my sweet love, Tom, for everything.
Floyd |
Floyd |
Floyd |
Floyd |     *** The End ***
Floyd |
Floyd |
Floyd |
Floyd |
Floyd | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
Floyd | command?
Floyd | >

		Jacqueline says, "No. No we did not."
		gadzoks asks, "Maybe we can undo after saying yes?"
Pinkunz says (to Floyd), "undo" 		

Floyd ]  Hall
Floyd |
Floyd | > UNDO
Floyd |
Floyd | Hall
Floyd | [Previous turn undone.]
Floyd |
Floyd | >

		
Pinkunz says (to Floyd), "l" 		

Floyd ]  Hall
Floyd | >
Floyd | > L
Floyd |
Floyd | Hall
Floyd | The eastern end of a stone hall. The narrow door you came through is
Floyd | south, and a solid wood door is next to it. There's a bar across the
Floyd | solid wood door. A sign on the wall says "Exit" with an arrow pointing
Floyd | west.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Jacqueline says, "I guess we'll read the author's note."
Pinkunz says (to Floyd), "w" 		

Floyd ]  Hall
Floyd | >
Floyd | > W
Floyd |
Floyd | You can't just leave alone! You need to find your partner before
Floyd | leaving, or you fail the test.
Floyd |
Floyd |
Floyd | A ray of sunlight comes through the window and highlights a single
Floyd | brick in the brick wall that was in shadow before. It's poking out of
Floyd | the wall slightly.
Floyd |
Floyd | >

		Pinkunz says, "Okay, just curious."
		Perry says (to Jacqueline), "Gonna try something."
		Pinkunz says, "The game doesn't let us abandon you."
		Pinkunz says, "Just undid and tried."
		DavidW says, "That was fun, but I feel mildly cheated since at no point in the game did we see any actual pearl."
		Jacqueline says, "That was a lovely bit of fun."
		gadzoks exclaims, "I totally helped!"
		Pinkunz says, "I feel this would have been an excellent IntroComp game."
		Perry says, "Okay guess you can't sequence break by using a code that you shouldn't know."
		Jacqueline says, "Well, that or I wonder if the names we enter align the codes."
		Perry says, "That was my other guess, yeah"
		Pinkunz says, "Since it feels like the adventure just began."
		Perry says, "Which would be quite clever"
		gadzoks says, "SInce playing Day of the Tentacle back in the day I've always wanted to make a multiplayer IF game."
		Jacqueline says, "Yeah"
		DavidW says, "I think I'd make the codes at least four digits or you could just run through them all."
		Jacqueline says, "This was very fun and omg we finished within two hours for once."
		Jacqueline throws confetti.
		Perry says, "IMO it was way too easy for my liking."
		DavidW says, "cheers echo"
		Pinkunz says, "You could ask only for the player's name, and then encode that information into the tale end of the player codes."
		Perry says, "OH"
		Jacqueline says (to Perry), "Hm. I think it was fine."
		Perry says, "That's an amazing idea Pinkunz"
		Pinkunz says, "Which then tells the other parser the name of the other player surreptitiously."
		Perry says, "Yessss"
		Pinkunz says, "Which would freak both players out."
		Perry says, "Though math like that on the Z-machine can be painful sometimes"
		Perry says, "But that should be doable; it's not like it'd rely on floating point."
		Pinkunz says, "Just code A-Z as 00-25"
		Jacqueline exclaims, "L8! B4!"
		Perry says, "Would need to add a digit or two to keep the space for the codes themselves."
		DavidW says, "U1!"
		Perry says, "Or could have each code's last â‰ˆ 3 bits encode part of each letter."
		Pinkunz says, "Not a huge problem. I could see players tolerating up to 8-ish numbers before getting annoyed."
		Perry says, "I dunno, three digit numbers can keep pacing nice."
DavidW says (to Floyd), "quit" 		

Floyd ]  Hall
Floyd | >
Floyd | > QUIT
Floyd |
Floyd | Are you sure you want to quit?

		Perry says, "Plus it makes it less clear that they're also encoding your partner's name"
DavidW says (to Floyd), "yes" 		

Floyd | Are you sure you want to quit?
Floyd | > YES
Floyd | cheapglulxe quit with exit status: 0

		
Floyd asks, "That game over already? It was just getting good. Wanna play another?" 		Perry says, "Ohhh"
		Perry says, "Except error detection"
		Pinkunz says, "If you wanted to be super clever, you could encode game events into the code."
		Perry says, "So you'd need a parity bit probably in case you get the last digit wrong"
Pinkunz has arrived. 		Perry says, "Otherwise if I do 127 instead of 128 stuff would get funky"
gadzoks has arrived. 		Pinkunz says, "I liked it, fwiw."
		Perry says, "Me too. Just wanted harder puzzles. And more puzzles."
		Pinkunz says, "I think it has a TON of unrealized potential."
		Perry says, "100%"
		DavidW says, "It would be nice to see more two-player games in this format."
		gadzoks says, "Yeah, a longer game done the same way would be fun."
		Pinkunz asks, "A-synchronous?"
		Perry says, "Tempted to try implementing a POC in Dialog now."
		Pinkunz asks, "Because others have done server games, right?"
		Pinkunz says, "Like MoyTW's game in the 2022 SpringThing."
		Pinkunz says, "Seems like this eliminates alot of syncing and maintenance headaches. It is also more robust from an archival viewpoint."
		DavidW says, "I'm gonna stop my log."
		Perry says, "Probably the hardest thing about this is scaling up to harder puzzles that are a bit more generous in the order of steps you take and what you send over."



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ClubFloyd Transcript:
The Purple Pearl (Transcript B) by Amanda Walker
As played on ifMUD on August 6, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Purple Pearl (Transcript B) written by Amanda Walker. The Purple Pearl is a unique two-player work of interactive fiction. As such, there are two different transcripts for this session, one for Group B (this transcript) and one for Group A (the other transcript). You may want to read these transcript in two different windows, side by side. The same chat text appears in both transcripts.

The Purple Pearl was an entry in ParserComp 2023, in which it tied for first place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		Pinkunz asks, "DW Didn't you mention Amanda's game?"
		Pinkunz asks, "Using two floyds?"
		DavidW asks, "oh, yes, um, what was that? Purple Pearl?"
		Pinkunz says, "Yes."
		DavidW says, "I guess we could play that. We'd need two drivers and two transcripts."
		Pinkunz says, "It actually tied for 1st in ParserComp yesterday."
		Jacqueline says, "I wonder if that will work, give that the same file would be accessed by both bots..."
		Pinkunz says, "Which is super unusual for a multiplayer game."
		DavidW says, "No, two files"
		Jacqueline says, "Oh. Okay."
		DavidW says, "purplepearla and purplepearlb"
		Pinkunz says, "Yeah, We should probably draw straws or something."
		DavidW says, "And we have #clubfloyd to cross communicate with."
		Pinkunz asks, "How many of us are here?"
		Jacqueline says, "So... we have to do two transcripts"
		DavidW says, "I assume I'll be one of the drivers."
		DavidW says, "And I'm already transcribing."
		DavidW says, "So I should go to the toyroom."
		Jacqueline says, "Get out of here."
		Perry says, "LEAVE"
		Pinkunz says, "I'll join him."
DavidW gets bored and wanders off to the Toyshop. 		gadzoks says, "Had to leave for a sec."
Pinkunz disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		DavidW says, "Now we need to decide who is A and who is B."
		Jacqueline asks (of DW), "So which one are you loading?"
		Jacqueline says, "Timing."
		Jacqueline says, "You can pick."
		DavidW asks, "um. May I pick A, then?"
		Perry says, "No you may not."
		Pinkunz asks, "So, we'll have two gameplay transcripts, but one shared chat channel transcript, right?"
		Jacqueline says (to DW), "Yes."
		Jacqueline says, "We'll do B."
		DavidW says, "okay, thanks"
		Jacqueline says (to Pinkuz), "When we post, we'll have to post two transcripts, but the chat line in them will be the same."
		Jacqueline says, "I don't have it in me to integrate them."
		Jacqueline says, "Though technically it could be done."
		Jacqueline says, "Just not with our script."
		Jacqueline says, "Okay. I'm loading up B."
Jacqueline says (to ClubFloyd), "load sleepmask purplepearlb" 		
CF | %% Critical error. 		
CF | %% Message: image_draw: graphics not supported. 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
Jacqueline pushes the green 'space' button. 		
CF ] 		
CF | This game assumes that you have a partner playing Part A. You 		
CF | should be in communication with your partner during your play, either 		
CF | in person, over the phone, or by text or a messaging system It is 		
CF | expected that you will tell each other what you have and what you 		
CF | need. You will need to work together to complete the game. 		
CF | 		
CF | When your partner wants to send you an object, they should give 		
CF | you a partner code. Every time your partner sends you a partner code, 		
CF | type CODE and then the 3-digit code. Every time your game gives you a 		
CF | partner code, give it to your partner. 		
CF | 		
CF | There is no way to lose or lock this game in an unwinnable 		
CF | position. 		
CF | 		
CF | There is a hint system, but it contains hints only for your 		
CF | partner. If you want a hint, your partner has your hints, so you'll 		
CF | need to ask them for help. To get a hint for your partner, type HINT 		
CF | at any time. 		
CF | 		
CF | Type HELP to come back to this information. 		
CF | 		
CF | Type PLAY for general directions for playing parser IF. 		
CF | 		
CF | Please press SPACE to continue. 		Pinkunz says (to Jacq), "That's fair."
		DavidW says, "oh weird. There's a code system for transferring objects and if we want hints, the other player has the access!"
		Pinkunz says, "Yeah, the whole point is to get both sides ti collaborate."
		Jacqueline says, "Oh, that's particularly neat about the hint thing."
		DavidW says, "I'm calling myself David. It wants to know what name you're calling yourself."
		Pinkunz asks, "I suggest the names follow the drivers?"
Jacqueline pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | 		
CF | What is your name? > 		Jacqueline asks, "I thought we'd be Club and Floyd! But we can be Jacq. Who wants to be on Team Jacq?"
		Jacqueline enters Jacq.
Jacqueline says (to ClubFloyd), "Jacq" 		
CF ] Stone Cell 		
CF | What is your name? > 		
CF | > JACQ 		
CF | 		
CF | What is your partner's name? > 		
Jacqueline says (to ClubFloyd), "David" 		
CF | What is your partner's name? > 		
CF | > DAVID 		
CF | 		
CF | 		
CF | 		
CF | The day started like any other recent day in the Kingdom... bad luck. 		
CF | The land has been under a curse since the blessing of the Kingdom, the 		
CF | Purple Pearl of Luck, was stolen. The neighboring kingdom is ruled by 		
CF | Bradd, brother to your King Myron, and the two have been warring over 		
CF | the Purple Pearl for decades, stealing it back and forth from each 		
CF | other. A year ago, Bradd stole the Pearl and your best spies and 		
CF | warriors have been unable to take it back, and nothing has gone right 		
CF | since. Milk comes curdled from the cows. Chickens lay rocks. Young 		
CF | people weep. The sun doesn't shine. And not one person has come home 		
CF | from the attempt to take back the pearl in the last year. 		
CF | 		
CF | Today, the King's herald has called a public meeting, and here you are 		
CF | as the trumpets sound to hear the King's announcement. 		
CF | 		
CF | "Hear ye, hear ye!" yells the herald. "By order of King Myron, 		
CF | recruits are sought for a new program to take back our Blessing!" 		
CF | 		
CF | The crowd roars its approval. 		
CF | 		
CF | The herald continues, "WHO VOLUNTEERS?" and your hand shoots up in an 		
CF | impulse born of patriotism and dreams of valor. Before you know it, 		
CF | you are being ushered into a small room in the courtyard of the 		
CF | palace, and before you can say or do anything, you feel the prick of a 		
CF | needle in your arm. 		
CF | 		
CF | The world whirls and falls away.... 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		DavidW says, "Sorry, I'd typed in David before seeing the second prompt."
		DavidW says, "thanks"
		Jacqueline says, "Zero worries. I was kind of kidding."
		Jacqueline says, "We just always seem to name ourselves Floyd or something."
		Jacqueline says, "Also, damn. The chickens are laying rocks."
		Jacqueline says, "That's not good. Sounds painful."
		DavidW says, "I'm in a Stone Cell."
		Pinkunz says, "There's a note"
Jacqueline pushes the green 'space' button. 		
CF ] Stone Cell 		
CF | 		
CF | 		
CF | Player B- The Purple Pearl: A Two Player Adventure 		
CF | An Interactive Fiction by Amanda W 		
CF | Release 1 / Serial number 230630 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) 		
CF | 		
CF | Stone Cell 		
CF | You wake on a cold stone floor. There's something on your face. You 		
CF | snatch it off and examine it with bleary eyes: a note. Woozily, you 		
CF | rise and survey your surroundings, wondering what the hell you were 		
CF | thinking to raise your hand. Too late now-- King Myron won't look 		
CF | favorably on a volunteer who changes their mind. 		
CF | 		
CF | You're in a cell made of stone. 		
CF | 		
CF | A painting with writing on it is on one wall next to a purple plaque. 		
CF | 		
CF | The opposite wall is made of bricks, with a brass panel with three 		
CF | switches on it. 		
CF | 		
CF | Another wall has a round hole with a black button next to it. There 		
CF | is also a very small window on this wall. 		
CF | 		
CF | The fourth wall has a large glass-fronted vending machine against it. 		
CF | 		
CF | There is an opening in the ceiling. 		
CF | 		
CF | There's a gray square in the middle of the floor with a birdcage on 		
CF | it. 		
CF | 		
CF | > 		Jacqueline says, "We are also in a stone cell. I think I read slower than you, in between my pauses to type snark."
		DavidW says, "gimme a chance to write note notes. There's a lot here."
		gadzoks says, "Speaking of notes, there's one on our face."
		Pinkunz says, "It's a dense puzzler."
		DavidW says, "same here"
		Pinkunz says, "Think integrated escape rooms."
		Perry says, "We Were Here vibes."
		Jacqueline says, "There's a note here as well, and a bunch of stuff. Panels and switches and buttons and holes."
		Jacqueline says, "I'm going to read our note."
		Jacqueline asks, "Who is here with me?"
		Perry says, "Mee"
		DavidW says, "My first task is to open the panel. Our shared goal is we both need to escape."
		Jacqueline says, "I've got both the Perries."
Jacqueline says (to ClubFloyd), "read note" 		
CF ] Stone Cell 		
CF | > 		
CF | > READ NOTE 		
CF | 		
CF | A note that reads: 		
CF | 		
CF | Welcome to the challenge! We WILL take back our Pearl with your help. 		
CF | We have sent many battle-hardened warriors to take it back over the 		
CF | last year, and none have returned. We have decided to send teams of 		
CF | two, tested in their ability to work together. You have a partner in 		
CF | another location. Your job is to figure out how to communicate with 		
CF | them to escape my dungeons. If only one of you escapes, your team is a 		
CF | failure. If you both escape, you will have the honor of retrieving the 		
CF | Pearl for the glory of the Kingdom! If you fail, here you will rot. 		
CF | 		
CF | Your partner's name is David. 		
CF | 		
CF | Your first task is to open the brass panel on the wall. To open it: 		
CF | 		
CF | Picture our Pearl so rare; 		
CF | Switch clues can be found there. 		
CF | 		
CF | > 		Pinkunz asks, "Can we snatch Gadzoks if they're willing? Even out the teams?"
		gadzoks says, "Sure."
		Pinkunz asks, "Or does it not matter?"
		Jacqueline says, "For a second I was like, WHOA WHOA WHOA it knows ther other team is named David what the hell this is spooky as -- oh wait, I told the game that."
Roger has arrived. 		Perry says, "Hahaha"
		Jacqueline says, "We have Roger."
gadzoks disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Pinkunz says, "lol"
		Jacqueline says, "We have to open a brass panel as well."
		gadzoks says, "GThought we were going to be 3/2 on either side."
		Jacqueline | Picture our Pearl so rare; Switch clues can be found there.
		DavidW says, "The clue on the picture suggests that I need to flip the switches to DOWN, MIDDLE, UP positions."
		Pinkunz asks, "Smoosh fly?"
		Pinkunz exclaims, "Very good!"
		gadzoks asks (of Pinkunz), "Maybe it's a talking fly?"
		Pinkunz says, "Oh, the painting has all of those."
		Jacqueline says, "We have a gray square in the middle of the floor with a birdcage on it, btw."
		Pinkunz says, "Probably the amounts of each in that order."
		DavidW says, "I've opened my panel. It contains one end of a pnuematic tube with a card in it."
		DavidW says, "We don't have a birdcage."
		Jacqueline asks, "Where did you get the clue for the lever pattern?"
		Jacqueline says, "We also have a glass-fronted vending maching."
		Jacqueline says, "An opening in our ceiling."
		Pinkunz says (to DavidW), "Is there a dial? I don't recall the room description."
		DavidW says, "I have a claw machine."
		DavidW says, "There's a bucket hanging from my ceiling."
		Jacqueline says, "A round hole with a black button and a small window on the same wall."
		Jacqueline asks, "We do have a brazz panel with three switches. Should we try to do ours same as yours?"
		DavidW says, "oops, I told Floyd 'I examined the picture.' instead of the channel."
		gadzoks says, "There's no fly in their cell either, I think."
		DavidW says, "Only if it has the same poem."
		Jacqueline says, "I shared our poem."
		Jacqueline says, "No fly, I don't think."
		Perry says (to Jacqueline), "we should probably look around a bit."
		DavidW says, "My painting said 'Down in the temple of cats / In the middle of the castle / Upon a pedestal: our pearl.'"
		Pinkunz says, "2 men, 4 cats, 1 pearl."
		Pinkunz says, "241"
		DavidW asks, "I'm sorry, what?"
		Pinkunz says, "Wait, wrong order."
		gadzoks says, "Hint for what to do next: 'Spin it: pearls, people, cats'."
Jacqueline says (to ClubFloyd), "look through window" 		
CF ] Stone Cell 		
CF | > 		
CF | > LOOK THROUGH WINDOW 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Pinkunz says, "The clue: Spin it, Pearls, People, Cats."
Jacqueline says (to ClubFloyd), "x painting" 		
CF ] Stone Cell 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A painting on the wall of King Myron holding two cats on a leash. 		
CF | Purple pearls are painted in each of the four corners of the painting. 		
CF | The text on the painting says: 		
CF | 		
CF | Upon the throne 		
CF | Or down in the fray 		
CF | Our King, amidst us always. 		
CF | 		
CF | 		
CF | > 		Pinkunz says, "The painting has 1 pearl, 2 people, 4 cats."
		Pinkunz asks, "That would be 124, right?"
		Jacqueline says, "We alsohave a painting with writing on it. 'Upon the throne or down in the fray, our king, amidst us always"
		DavidW asks, "It does?"
		Pinkunz says, "Look at the painting again"
		gadzoks says (to DavidW), "There's the pearl, the king and his brother, then a cat in each corner."
		DavidW says (to Jacqueline), "That should mean UP, DOWN, MIDDLE for you."
		Jacqueline says, "In the painting, the King has two cats on a leash. Purple pearls are painted at each of the four corners of the painting."
Jacqueline says (to ClubFloyd), "push first lever up" 		
CF ] Stone Cell 		
CF | > 		
CF | > PUSH FIRST LEVER UP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x switches" 		
CF ] Stone Cell 		
CF | > 		
CF | > X SWITCHES 		
CF | 		
CF | Which do you mean, Switch 1, Switch 2 or Switch 3? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push switch 1 up" 		
CF ] Stone Cell 		
CF | > 		
CF | > PUSH SWITCH 1 UP 		
CF | 		
CF | Switch 1 cannot be pushed from place to place. 		
CF | 		
CF | > 		Pinkunz asks (of Jacq), "Do you have a dial over there?"
		Jacqueline says, "We do"
		Pinkunz says, "Try 124 or 241."
Jacqueline says (to ClubFloyd), "switch switch 1" 		
CF ] Stone Cell 		
CF | > 		
CF | > SWITCH SWITCH 1 		
CF | 		
CF | You switch the switch to the middle position. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "switch switch 1" 		
CF ] Stone Cell 		
CF | > 		
CF | > SWITCH SWITCH 1 		
CF | 		
CF | You switch the switch to the up position. 		
CF | 		
CF | > 		Pinkunz says, "I don't know who's painting goes to which dial."
Jacqueline says (to ClubFloyd), "switch switch 2" 		
CF ] Stone Cell 		
CF | > 		
CF | > SWITCH SWITCH 2 		
CF | 		
CF | You switch the switch to the middle position. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "switch switch 2" 		
CF ] Stone Cell 		
CF | > 		
CF | > SWITCH SWITCH 2 		
CF | 		
CF | You switch the switch to the up position. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "switch switch 2" 		
CF ] Stone Cell 		
CF | > 		
CF | > SWITCH SWITCH 2 		
CF | 		
CF | You switch the switch to the down position. 		
CF | 		
CF | > 		Perry says, "I'd guess it goes to our partners'."
		Pinkunz says, "I don't see a dial here, but I assume there's one hidden somewhere."
Jacqueline says (to ClubFloyd), "switch switch 3" 		
CF ] Stone Cell 		
CF | > 		
CF | > SWITCH SWITCH 3 		
CF | 		
CF | You switch the switch to the middle position. 		
CF | 		
CF | The brass panel flips and pulls into the wall, revealing a niche in 		
CF | the stone wall. The switches are gone. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "switch switch 3" 		
CF ] Stone Cell 		
CF | > 		
CF | > SWITCH SWITCH 3 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Perry says, "Er, partner's."
		Jacqueline says, "Oh, we did the switches and they disappeared."
		Pinkunz says, "Oh, wait, we do have a dial."
		Jacqueline says, "A niche has been revealed."
Jacqueline says (to ClubFloyd), "x niche" 		
CF ] Stone Cell 		
CF | > 		
CF | > X NICHE 		
CF | 		
CF | A niche in the wall. 		
CF | 		
CF | In the niche is a rock. 		
CF | 		
CF | > 		Jacqueline says, "In the niche is a rock."
Jacqueline says (to ClubFloyd), "take rock" 		
CF ] Stone Cell 		
CF | > 		
CF | > TAKE ROCK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Pinkunz asks (of DW), "Was that dial in the room description?"
Jacqueline says (to ClubFloyd), "x rock" 		
CF ] Stone Cell 		
CF | > 		
CF | > X ROCK 		
CF | 		
CF | A hefty round rock. 		
CF | 		
CF | > 		Jacqueline says, "Sorry, we do not have a dial."
		DavidW says, "I have no idea where my dial is, but I spun it to 124, and the pink square opened up."
		Pinkunz says, "Also, the claw machine beeped."
		Jacqueline says, "I must have read that from what you said or something. Not sure."
		Jacqueline says, "We have a hefty round rock and also a glass vending machine. I'm just saying."
		DavidW says, "It revealed a cube-shaped cavity with six colored buttons. and a RESET button."
		Pinkunz asks, "Does the claw machine have a button or reward slot?"
Jacqueline says (to ClubFloyd), "x round hole" 		
CF ] Stone Cell 		
CF | > 		
CF | > X ROUND HOLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x hole" 		
CF ] Stone Cell 		
CF | > 		
CF | > X HOLE 		
CF | 		
CF | A small round hole in the wall with a black button next to it. 		
CF | 		
CF | > 		gadzoks says, "'A cube-shaped cavity below 6 colored buttons in 2 ROWS:"
Jacqueline says (to ClubFloyd), "put rock in hole" 		
CF ] Stone Cell 		
CF | > 		
CF | > PUT ROCK IN HOLE 		
CF | 		
CF | You put the rock into the hole in the wall. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push button" 		
CF ] Stone Cell 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You hear a click, but nothing happens. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take rock" 		
CF ] Stone Cell 		
CF | > 		
CF | > TAKE ROCK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Pinkunz exclaims, "We're rich!"
Jacqueline says (to ClubFloyd), "throw rock at vending machine" 		
CF ] Stone Cell 		
CF | > 		
CF | > THROW ROCK AT VENDING MACHINE 		
CF | 		
CF | You throw the rock at the vending machine and it bounces off and lands 		
CF | on the floor. 		
CF | 		
CF | > 		DavidW says, "I got a silver coin from my claw machine."
Jacqueline says (to ClubFloyd), "take rock" 		
CF ] Stone Cell 		
CF | > 		
CF | > TAKE ROCK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Pinkunz asks, "Do you guys have a coin slot somewhere over there?"
		Jacqueline says, "I've tried putting our rock in the round hole and pushing the button, which did nothing, and tried throwing the rock at the glass vending machine, but it bounced off."
		Pinkunz says, "Because we have a coin and a tube thing to send it to you, hypothetically."
		Jacqueline says, "We have a vending machine, so presumably a coin slot."
Jacqueline says (to ClubFloyd), "x vending machine" 		
CF ] Stone Cell 		
CF | > 		
CF | > X VENDING MACHINE 		
CF | 		
CF | A large rectangular vending machine with a glass front. There is an 		
CF | assortment of white packages in the vending machine. A plate with two 		
CF | rows of knobs are above a tray at the base of the machine, and there 		
CF | is a slot in the side. There is a light by the slot, glowing red. 		
CF | 		
CF | You can TURN the knobs. 		
CF | 		
CF | > 		DavidW asks, "What shape is your rock?"
		Jacqueline says, "There are white packages in the vending machine, a plate with two rows of knowbs above a tray at the base of the machine, with a slot in the side."
		gadzoks says, "'cube-shaped cavity below six colored buttons in two rows: red, orange,"
		Jacqueline says, "Our rock is round."
		gadzoks says, "Err."
		DavidW says, "I've sent a coin to you. type: CODE 481"
Jacqueline says (to ClubFloyd), "CODE 481" 		
CF ] Stone Cell 		
CF | > 		
CF | > CODE 481 		
CF | 		
CF | With a WHOOSH and a thunk, a clear cylinder arrives in the hole. 		
CF | 		
CF | > 		Pinkunz exclaims, "Teamwork!"
		Jacqueline says, "Crikey"
Jacqueline says (to ClubFloyd), "take cylinder" 		
CF ] Stone Cell 		
CF | > 		
CF | > TAKE CYLINDER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Perry says, "What happens if you do CODE 481 again..."
Jacqueline says (to ClubFloyd), "open cylinder" 		
CF ] Stone Cell 		
CF | > 		
CF | > OPEN CYLINDER 		
CF | 		
CF | No need to open and close it. You can put things in it and take things 		
CF | out of it. 		
CF | 		
CF | > 		Pinkunz says, "This is cool."
Jacqueline says (to ClubFloyd), "CODE 481" 		
CF ] Stone Cell 		
CF | > 		
CF | > CODE 481 		
CF | 		
CF | That partner code is no longer valid. 		
CF | 		
CF | > 		Perry says, "Awwww"
		Pinkunz says, "lol"
		Pinkunz says, "Infinite coins hack."
Jacqueline says (to ClubFloyd), "x cylinder" 		
CF ] Stone Cell 		
CF | > 		
CF | > X CYLINDER 		
CF | 		
CF | A clear cylinder. 		
CF | 		
CF | In the cylinder is a silver coin. 		
CF | 		
CF | > 		DavidW says, "I don't want to risk it."
Jacqueline says (to ClubFloyd), "take coin" 		
CF ] Stone Cell 		
CF | > 		
CF | > TAKE COIN 		
CF | 		
CF | You open the cylinder and remove the silver coin. 		
CF | 		
CF | > 		Pinkunz asks (of Perry), "What happened?"
		Perry says, ""That partner code is no longer valid.""
		Jacqueline says, "No, we did it and is said the code is no longer valid, yeah."
		Pinkunz says, "Awwww"
		Jacqueline says, "The game says it can't be made unwinnable, so."
Jacqueline says (to ClubFloyd), "put coin in slot" 		
CF ] Stone Cell 		
CF | > 		
CF | > PUT COIN IN SLOT 		
CF | 		
CF | You drop the silver coin into the slot and the light under the slot 		
CF | turns green. 		
CF | 		
CF | > 		Pinkunz says, "I guess that means you can't eat the coin."
Jacqueline says (to ClubFloyd), "So, we put the coin in our vending machine and the light changed from red to green." 		
CF ] Stone Cell 		
CF | > 		
CF | > SO, WE PUT THE COIN IN OUR VENDING MACHINE AND THE LIGHT CHANGED 		
CF | FROM RED TO GREEN. 		
CF | 		
CF | You seem to want to talk to someone, but I can't see whom. 		
CF | 		
CF | > 		Jacqueline says, "So, we put the coin in our vending machine and the light changed from red to green."
		DavidW asks, "wait, if the game can't be made unwinnable, it's okay for me to kill this fly then?"
		Jacqueline says, "Presumably."
		Perry exclaims, "That's mean!"
		Jacqueline says, "You monster."
		DavidW says, "I will desist then."
		Jacqueline says, "Nah, go for it."
		Jacqueline says, "Don't let us shame you out of violence."
		Pinkunz says, "The fly has been harassing us every single turn."
		DavidW says, "Maybe I'll find a honeycake with poo spinkles for it instead."
		Pinkunz says, "Nah, kill it."
		Jacqueline consideres making a snowflake joke, but decides not to.
		DavidW asks (of Pinkunz), "really?"
		Pinkunz says, "Definitely."
		Pinkunz says, "Huh, it let us do it."
		gadzoks asks, "Eat it?"
		DavidW says, "okay, we have a fat dead fly."
		gadzoks says, "Not sure how long we've been in here."
		Jacqueline says, "ew"
		Pinkunz says, "Just need a fly fishing rod."
		Jacqueline asks, "Do you want our rock?"
		DavidW says (to Jacqueline), "Just wait until you have a spider and we need to send the fly to you."
		Pinkunz asks, "What does the rock look like?"
		gadzoks says, "For the record, I was against killing the fly."
		Jacqueline says, "It is round and hefty."
		DavidW says, "I want to know if you got anything from your machine yet."
		Pinkunz exclaims, "Wait! We have a bucket!"
		Pinkunz asks (of DW), "Throw rock in bucket?"
		gadzoks asks, "Pull thread?"
		gadzoks asks, "Or is that out of reach too?"
		Jacqueline says, "We got a green light, but need to turn some of the knobs."
		gadzoks says, "Assuming it is."
		Jacqueline says, "I kind of want to toss the rock out the window, just to see if I can."
		Pinkunz asks, "Rock adds weight, breaks thread?"
		DavidW says, "Thread and bucket are out of reach, but yeah, a rock might be helpful, if thrown."
		DavidW says, "Please send the rock to me."
		Jacqueline says, "Game says it can't be made unwinnable..."
		gadzoks asks (of Jacqueline), "Are the knobs colored?"
Jacqueline says (to ClubFloyd), "x knobs" 		
CF ] Stone Cell 		
CF | > 		
CF | > X KNOBS 		
CF | 		
CF | A row of 26 knobs labeled A through Z above a row of ten knobs labeled 		
CF | 0 through 9. 		
CF | 		
CF | > 		Perry exclaims, "It's our rock! You can't have it!"
		Jacqueline says, "No, they're labled A - Z top row, 0 - 9 bottom row"
		Pinkunz watches both parties do their damdest to break allegedly unbreakable game.
Jacqueline says (to ClubFloyd), "throw rock out window" 		
CF ] Stone Cell 		
CF | > 		
CF | > THROW ROCK OUT WINDOW 		
CF | 		
CF | I only understood you as far as wanting to throw the rock. 		
CF | 		
CF | > 		Perry says, "hahahaha"
Jacqueline says (to ClubFloyd), "put rock in cylinder" 		
CF ] Stone Cell 		
CF | > 		
CF | > PUT ROCK IN CYLINDER 		
CF | 		
CF | You open the cylinder, put the rock in it, and close it again. 		
CF | 		
CF | > 		Roger says, "hmmm are there any fully-implemented Bingo games in IF"
		DavidW | > eat fly |
		DavidW | You suspect that this is not a snack.
Jacqueline says (to ClubFloyd), "CODE" 		
CF ] Stone Cell 		
CF | > 		
CF | > CODE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		Perry says, "What happens if we receive an item while we have an item unsent in the cylinder"
		Jacqueline asks, "Wait, how do I get the code to send you the rock?"
		DavidW says (to Roger), "I don't remember any."
		Pinkunz says, "I mean, maybe not a snack for *us*."
		gadzoks says (to Jacqueline), "I think you put it in the cylinder, then get the code."
		DavidW says, "Put the rock into the cylinder, then push the button."
		Pinkunz says, "I think you have to find a way to send us the rock in your cell."
		Jacqueline says, "Oh."
Jacqueline says (to ClubFloyd), "push button" 		
CF ] Stone Cell 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You hear a click, but nothing happens, because the cylinder isn't in 		
CF | the hole. 		
CF | 		
CF | > 		gadzoks exclaims, "Clearly we have to send it back... THROUGH TIME!"
Jacqueline says (to ClubFloyd), "put cylinder in hole" 		
CF ] Stone Cell 		
CF | > 		
CF | > PUT CYLINDER IN HOLE 		
CF | 		
CF | You put the cylinder into the hole in the wall. 		
CF | 		
CF | > 		Perry says, "The cylinder's so needy."
		DavidW says, "It should be explained on the card from your cylinder"
Jacqueline says (to ClubFloyd), "push button" 		
CF ] Stone Cell 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | With a whoosh, the cylinder is sucked away into the hole. Your partner 		
CF | code is 276. 		
CF | 		
CF | Every time you see a partner code like this one, give it to your 		
CF | partner. 		
CF | 		
CF | > 		Jacqueline says, "CODE 276"
		Pinkunz exclaims, "Thanks!"
		DavidW says, "Thanks!"
		Perry says, "Oh we ignored that card I think."
		Jacqueline exclaims, "WELCOME!"
		Pinkunz says, "Oh..."
		gadzoks exclaims, "Pull brick!"
		Pinkunz says, "We broke the pneumatic cylinder thing."
		Jacqueline asks, "What card?"
		Perry exclaims, "HA!"
Jacqueline says (to ClubFloyd), "pull brick" 		
CF ] Stone Cell 		
CF | > 		
CF | > PULL BRICK 		
CF | 		
CF | You can't get your hand in the depression well enough to grab the 		
CF | pushed-in brick. It will have to be pushed from the other side. 		
CF | 		
CF | > 		gadzoks says, "Wait, no. Put it back."
		Jacqueline says, "We have a brick but you all gotta push it out."
		gadzoks says, "Possible hint: SILENCE ISN'T NECESSARILY GOOD"
		DavidW says, "CODE 748"
		gadzoks says, "But imagine that as a poem."
		Perry says, "Oh we didn't see a card."
		DavidW says, "Jacq: CODE 748"
		Jacqueline says, "We are in neighboring cells, I guess. CAN YOU HEAR US"
		Pinkunz says (to DW), "First letters"
Jacqueline says (to ClubFloyd), "code 748" 		
CF ] Stone Cell 		
CF | > 		
CF | > CODE 748 		
CF | 		
CF | With a THUNK, a brick pushes partway out of the brick wall where the 		
CF | depression was. 		
CF | 		
CF | > 		Pinkunz says, "S. I. N. G."
Jacqueline says (to ClubFloyd), "take brick" 		
CF ] Stone Cell 		
CF | > 		
CF | > TAKE BRICK 		
CF | 		
CF | (the brick) 		
CF | It's stuck in wall. 		
CF | 		
CF | > 		Perry says, "All in all"
		Jacqueline says, "The brick is stuck in the wall."
		DavidW says (to Pinkunz), "I saw that yes. I want Jacq to respond to the code."
		Jacqueline says, "It's just another brick in the wall, maybe."
		Perry says, "It's just another brick in the wall"
		Pinkunz says (to DW), "Sorry."
		Perry says, "wooo"
		Perry goes to play /The Wall/.
		Jacqueline says, "We used the code, and the brick popped out, but we can't take it."
		gadzoks asks, "Does it have a poem on it?"
		DavidW says, "Read your brick."
Jacqueline says (to ClubFloyd), "x brick" 		
CF ] Stone Cell 		
CF | > 		
CF | > X BRICK 		
CF | 		
CF | (the brick) 		
CF | A single brick which is poking out of the wall. There is some writing 		
CF | on it, which reads: 		
CF | 		
CF | Come 		
CF | Laugh 		
CF | And 		
CF | Play. 		
CF | 		
CF | > 		Jacqueline |Come
		DavidW says, "We sang and got a frog."
		Perry says, "CLAP"
		Jacqueline |Laugh
		gadzoks exclaims, "Our singing summoned a frog!"
		Jacqueline |And
		Jacqueline |Play
		Jacqueline |BURMA SHAVE
		Pinkunz says, "And we have a fly."
		Jacqueline says, "(just kidding about the Burma Shave bit.)"
		Pinkunz asks, "Frog's dinner?"
		Roger says, "I don't know why, I swallowed the fly"
Jacqueline says (to ClubFloyd), "clap" 		
CF ] Stone Cell 		
CF | > 		
CF | > CLAP 		
CF | 		
CF | (your hands) 		
CF | You clap your hands together loudly, and a small cube drops out of the 		
CF | opening in the ceiling. 		
CF | 		
CF | > 		Jacqueline says, "f x cube"
		Jacqueline says, "um"
		Perry says, "Wait, clap takes an object."
Jacqueline says (to ClubFloyd), "x cube" 		
CF ] Stone Cell 		
CF | > 		
CF | > X CUBE 		
CF | 		
CF | A small colorless cube. 		
CF | 		
CF | > 		Jacqueline says, "We have a small colorless cube"
		Perry asks, "clap... them alien cheeks?"
		DavidW says, "I could use a cube, please."
		Jacqueline gives Perry the side eye.
Jacqueline says (to ClubFloyd), "put cube in cylinder" 		
CF ] Stone Cell 		
CF | > 		
CF | > PUT CUBE IN CYLINDER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Perry exclaims, "It's a meme, okay?!"
		Jacqueline asks, "I need the cylinder?"
		Pinkunz asks (of DW), "I'm guessing the Frog is our delivery man?"
Jacqueline says (to ClubFloyd), "push button" 		
CF ] Stone Cell 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You hear a click, but nothing happens, because the cylinder isn't in 		
CF | the hole. 		
CF | 		
CF | > 		Jacqueline asks, "Can you send me an empty cylinder?"
		Pinkunz asks, "Did we ever pick up the rock?"
		Jacqueline asks, "Dunno. Did you?"
		Pinkunz says (to Jacq), "We don't have one."
		Perry says, "Liars."
Jacqueline says (to ClubFloyd), "i" 		
CF ] Stone Cell 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a note 		
CF | 		
CF | > 		Pinkunz says, "Yes, but not right now."
		Jacqueline asks, "Did you use the code I sent to get the rock?"
		Perry says (to Jacqueline), "let's escape without them."
		DavidW says, "Sorry, I'm missing what's happening with all the cross-chatter."
		Jacqueline says, "You said thank you."
		Pinkunz says, "Yeah, it's confusing with this many people."
Jacqueline says (to ClubFloyd), "l" 		
CF ] Stone Cell 		
CF | > 		
CF | > L 		
CF | 		
CF | Stone Cell 		
CF | A stone cell. 		
CF | 		
CF | A painting with writing on it is on one wall next to a purple plaque. 		
CF | 		
CF | The opposite wall is made of bricks, with a niche in it. 		
CF | 		
CF | Another wall has a round hole with a black button next to it. There 		
CF | is also a very small window on this wall. 		
CF | 		
CF | The fourth wall has a large glass-fronted vending machine against it. 		
CF | 		
CF | There is an opening in the ceiling. 		
CF | 		
CF | There's a gray square in the middle of the floor with a birdcage on 		
CF | it. 		
CF | 		
CF | You can see a small cube here. 		
CF | 		
CF | > 		DavidW says, "I have a rock, card, and note. There's also a frog with a basket on its back."
Jacqueline says (to ClubFloyd), "x niche" 		
CF ] Stone Cell 		
CF | > 		
CF | > X NICHE 		
CF | 		
CF | A niche in the wall. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look in niche" 		
CF ] Stone Cell 		
CF | > 		
CF | > LOOK IN NICHE 		
CF | 		
CF | The niche is empty. 		
CF | 		
CF | > 		Perry says, "The rock should have come with a cylinder"
		DavidW says, "I would like Jacq to send her cube to me, please."
		Jacqueline says, "I can't send the cube without a cylider."
		Perry says, "Ohhh that's a clever easter egg."
		Pinkunz says, "The cylinder shattered on the ground."
		gadzoks says, "The cylinder broke on entry. Send a stronger one next time."
		DavidW says (to Jacqueline), "You had a cylinder."
		Perry asks (of Jacqueline), "do you see it?"
Jacqueline says (to ClubFloyd), "x cylinder" 		
CF ] Stone Cell 		
CF | > 		
CF | > X CYLINDER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Perry says, "We don't have a CYLINDER"
		Perry says, "Er, cylinder. Thanks autocomplete for making me yell."
		DavidW says, "oh shit. I missed that."
		Jacqueline says, "I do ot have a cylinder - I used it to send you the rock."
		Jacqueline says, "*not"
		Pinkunz says, "It is shards on the ground right now."
		Jacqueline says, "Well, that sucks."
		Pinkunz says, "Just confirmes."
		Perry says, "So we can't send you stuff."
		DavidW says, "okay, well drat"
		gadzoks says, "Just like our hopes and dreams."
Jacqueline says (to ClubFloyd), "put cube in hole" 		
CF ] Stone Cell 		
CF | > 		
CF | > PUT CUBE IN HOLE 		
CF | 		
CF | (first taking the small cube) 		
CF | You put the small cube into the hole in the wall. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push button" 		
CF ] Stone Cell 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You hear a click, but nothing happens, because the cylinder isn't in 		
CF | the hole. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take cube" 		
CF ] Stone Cell 		
CF | > 		
CF | > TAKE CUBE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Perry says, "I think our score goes up for each Pink Floyd reference we make."
Perry says (to ClubFloyd), "x fourth wall" 		
CF ] Stone Cell 		
CF | > 		
CF | > X FOURTH WALL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		gadzoks says, "When we used the dial there was a list of colored knobs."
		Pinkunz asks (of DW), "would you do a generic look again?"
		gadzoks asks, "Have we seen anything like that in here?"
		Jacqueline says, "Perry and Roger, don't tell them that I'm crying now."
		Perry says, "Good crying or bad crying."
		gadzoks says, "6 colored buttons in 2 rows."
		Perry says, "Yeah we had something like that gadzoks"
Perry says (to ClubFloyd), "x knobs" 		
CF ] Stone Cell 		
CF | > 		
CF | > X KNOBS 		
CF | 		
CF | A row of 26 knobs labeled A through Z above a row of ten knobs labeled 		
CF | 0 through 9. 		
CF | 		
CF | > 		Jacqueline says, "Well, crying about you all breaking that very convenient cylinder we were sharing."
		gadzoks says, "Jacqueline said there were numbered knobs, but no colors."
		DavidW says, "The colored buttons are in where the pink square was."
		Pinkunz says, "We'd give you a hug, but we're locked in the adjacent room."
		gadzoks says, "Maybe they correspond to the same thing."
		Perry says, "Oh, yeah I misremembered. But it's twenty-six knobs."
Jacqueline says (to ClubFloyd), "put cube on gray square" 		
CF ] Stone Cell 		
CF | > 		
CF | > PUT CUBE ON GRAY SQUARE 		
CF | 		
CF | Putting things on the gray square would achieve nothing. 		
CF | 		
CF | > 		Perry says, "Er, thirty-six knobs. Each letter and digit."
		gadzoks says, "Top row: red, orange, and yellow.."
		gadzoks says, "Bottom row: lime, lavender, and puce"
		Perry says, "I guess R, O, Y"
		Perry says, "Oops never mind. Two l's."
		DavidW says, "I assume we're meant to push our buttons in a color order, but it's not ROYGBIV this time."
		Perry asks (of Jacqueline), "mind if I twiddle buttons?"
		DavidW says, "R O Y Li Lv Pc."
		Jacqueline says, "Yeah, we have two rows. Top row is A-Z, second row 0-9"
		Jacqueline says (to Perry), "Sure"
Perry says (to ClubFloyd), "turn r" 		
CF ] Stone Cell 		
CF | > 		
CF | > TURN R 		
CF | 		
CF | The machine beeps encouragingly. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn o" 		
CF ] Stone Cell 		
CF | > 		
CF | > TURN O 		
CF | 		
CF | The machine buzzes angrily. That wasn't a correct code. 		
CF | 		
CF | > 		Pinkunz says (to DW), "I think we have to insert the cube before we can push buttons."
		Perry says, "Huh. Turning 'R' indicated we did something right, but turning 'O' made the machine mad at us."
		DavidW asks, "Maybe spell out 'red'?"
Perry says (to ClubFloyd), "turn r. turn e. turn d" 		
CF ] Stone Cell 		
CF | > 		
CF | > TURN R. TURN E. TURN D 		
CF | 		
CF | The machine beeps encouragingly. 		
CF | 		
CF | (the knob E) 		
CF | The machine buzzes angrily. That wasn't a correct code. 		
CF | 		
CF | (the knob D) 		
CF | The machine beeps encouragingly. 		
CF | 		
CF | > 		Perry says, "No. But Apparently 'D' is also a valid starting letter."
		DavidW says, "hm."
Perry says (to ClubFloyd), "turn r" 		
CF ] Stone Cell 		
CF | > 		
CF | > TURN R 		
CF | 		
CF | The machine buzzes angrily. That wasn't a correct code. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn r" 		
CF ] Stone Cell 		
CF | > 		
CF | > TURN R 		
CF | 		
CF | The machine beeps encouragingly. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn 1" 		
CF ] Stone Cell 		
CF | > 		
CF | > TURN 1 		
CF | 		
CF | The machine buzzes angrily. That wasn't a correct code. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x hole" 		
CF ] Stone Cell 		
CF | > 		
CF | > X HOLE 		
CF | 		
CF | A small round hole in the wall with a black button next to it. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l" 		
CF ] Stone Cell 		
CF | > 		
CF | > L 		
CF | 		
CF | Stone Cell 		
CF | A stone cell. 		
CF | 		
CF | A painting with writing on it is on one wall next to a purple plaque. 		
CF | 		
CF | The opposite wall is made of bricks, with a niche in it. 		
CF | 		
CF | Another wall has a round hole with a black button next to it. There 		
CF | is also a very small window on this wall. 		
CF | 		
CF | The fourth wall has a large glass-fronted vending machine against it. 		
CF | 		
CF | There is an opening in the ceiling. 		
CF | 		
CF | There's a gray square in the middle of the floor with a birdcage on 		
CF | it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x birdcage" 		
CF ] Stone Cell 		
CF | > 		
CF | > X BIRDCAGE 		
CF | 		
CF | A wire birdcage with a pigeon in it and a mess at the bottom. The 		
CF | pigeon is eyeing you warily. A label on the cage reads: "HOMER." 		
CF | 		
CF | > 		Pinkunz asks (of DW), "Could this be a guess-the-verb problem?"
Perry says (to ClubFloyd), "x window. x plaque." 		
CF ] Stone Cell 		
CF | > 		
CF | > X WINDOW. X PLAQUE. 		
CF | 		
CF | A very small window. It's not even big enough to put your head 		
CF | through. It provides fresh air, sunlight, and a view of the castle's 		
CF | turrets. You're quite high up, it seems. 		
CF | 		
CF | A purple plaque with a drawing of an ear above a small cavity in the 		
CF | plaque. 		
CF | 		
CF | > 		Pinkunz says, "You tried throw rock in bucket and put rock in bucket."
Jacqueline says (to ClubFloyd), "x plaque" 		
CF ] Stone Cell 		
CF | > 		
CF | > X PLAQUE 		
CF | 		
CF | A purple plaque with a drawing of an ear above a small cavity in the 		
CF | plaque. 		
CF | 		
CF | > 		DavidW says, "I think I'm meant to put something in the basket, but not the rock."
		Pinkunz asks, "What if you just hit the bucket?"
		Perry says, "Our birdcage has a cute pigeon in it with the cage labeled 'HOMER'."
		Jacqueline says, "Oh huh. There's a pigeon in our damn birdcage."
		Pinkunz asks, "Throw rock AT bucket?"
		Jacqueline says, "Only just learned that, sorry."
		DavidW says, "Although... the rock isn't helping us much."
		Perry asks, "If we give the rock to the pigeon does it become a rock pigeon?"
		Jacqueline says, "We have a label on the birdcage that says HOMER"
		DavidW says, "oh, the rock did help!"
Perry says (to ClubFloyd), "turn h" 		
CF ] Stone Cell 		
CF | > 		
CF | > TURN H 		
CF | 		
CF | The machine beeps encouragingly. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn o" 		
CF ] Stone Cell 		
CF | > 		
CF | > TURN O 		
CF | 		
CF | The machine buzzes angrily. That wasn't a correct code. 		
CF | 		
CF | > 		Jacqueline asks, "What happened?"
		gadzoks says, "We have a key and you don't! So there."
		Perry says, "Cheaters."
		gadzoks says, "Bye, losers."
		Pinkunz says, "Crappy rock broke already. Team Jacq sending us substandard rocks."
		Jacqueline says, "And substandard cylinders, it would seem."
		Perry exclaims, "Well we aren't gonna give you our good rock!"
		DavidW says, "I threw the rock and the bucket and the bucket fell. The rock is shattered. A hex key was inside the bucket."
		Jacqueline says, "You're right. It's all our fault."
		gadzoks says, "(The key does open the cell, I hope...)"
Perry says (to ClubFloyd), "i" 		
CF ] Stone Cell 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a small cube 		
CF | a note 		
CF | 		
CF | > 		Jacqueline says (to Roger&Perry), "I'm glad we made them leave."
Perry says (to ClubFloyd), "x cavity" 		
CF ] Stone Cell 		
CF | > 		
CF | > X CAVITY 		
CF | 		
CF | A cavity in the plaque beneath the drawing of an ear. You can hear 		
CF | something faintly coming from the cavity. 		
CF | 		
CF | > 		gadzoks says, "It's made of metal."
Perry says (to ClubFloyd), "listen to cavity" 		
CF ] Stone Cell 		
CF | > 		
CF | > LISTEN TO CAVITY 		
CF | 		
CF | You put your ear to the cavity and hear a whispering voice saying 		
CF | "Before, before, before..." 		
CF | 		
CF | > 		DavidW says, "There's no door"
		gadzoks says, "Oh. I take it all back."
		Perry says, "We have an ear cavity whispering 'Before, before, before'."
		Pinkunz asks, "If the frog is a delivery frog, will the key fit in his basket?"
Jacqueline says (to ClubFloyd), "brb loo" 		
CF ] Stone Cell 		
CF | > 		
CF | > BRB LOO 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Perry says, "Jacqueline's brbing."
		DavidW says (to Pinkunz), "I think so, yes."
		Pinkunz says, "Because I can't think what else the frog could be used for."
		gadzoks asks, "Was also thinking about that, but where would it go?"
		DavidW says, "I was going to ask if Jacq needs a hex key before sending it."
		gadzoks says, "Maybe it's a REALLY small frog."
		Pinkunz asks, "Previously unseen hole in the wall?"
		Perry says, "I don't thiiiink so."
		Perry says, "The hole in the wall is what the cylinders land in I think."
		gadzoks asks, "B4?"
		DavidW says (to Perry), "Try spelling out BEFORE with your knobs."
Perry says (to ClubFloyd), "turn b" 		
CF ] Stone Cell 		
CF | > 		
CF | > TURN B 		
CF | 		
CF | The machine beeps encouragingly. 		
CF | 		
CF | > 		Pinkunz says (to DW), "That seems prudent."
Perry says (to ClubFloyd), "turn e" 		
CF ] Stone Cell 		
CF | > 		
CF | > TURN E 		
CF | 		
CF | (the knob E) 		
CF | The machine buzzes angrily. That wasn't a correct code. 		
CF | 		
CF | > 		Perry says (to DW), "Nope."
		Perry says, "But 'B' is a valid starting letter."
		Pinkunz says, "Although the game is supposedly unstuckable."
		gadzoks asks, "Second button in top row, fourth in bottom row?"
Perry says (to ClubFloyd), "x knobs" 		
CF ] Stone Cell 		
CF | > 		
CF | > X KNOBS 		
CF | 		
CF | A row of 26 knobs labeled A through Z above a row of ten knobs labeled 		
CF | 0 through 9. 		
CF | 		
CF | > 		gadzoks says, "Though that's only one button, so probably not."
		DavidW says, "Or BBBB (B four times)"
		Perry says, "Top row is the letters, so 'B4'."
Perry says (to ClubFloyd), "x vending machine" 		
CF ] Stone Cell 		
CF | > 		
CF | > X VENDING MACHINE 		
CF | 		
CF | A large rectangular vending machine with a glass front. There is an 		
CF | assortment of white packages in the vending machine. A plate with two 		
CF | rows of knobs are above a tray at the base of the machine, and there 		
CF | is a slot in the side. There is a light by the slot, glowing green. 		
CF | 		
CF | You can TURN the knobs. 		
CF | 		
CF | > 		DavidW asks, "B4B4B4 ?"
		Perry says, "OH"
		Perry says, "Hang on"
Perry says (to ClubFloyd), "x packages" 		
CF ] Stone Cell 		
CF | > 		
CF | > X PACKAGES 		
CF | 		
CF | White packages in the vending machine. 		
CF | 		
CF | > 		Perry says, "Gonna try to just look aroudn until Jacq gets back"
Perry says (to ClubFloyd), "x light" 		
CF ] Stone Cell 		
CF | > 		
CF | > X LIGHT 		
CF | 		
CF | A light by the slot in the vending machine, glowing green. 		
CF | 		
CF | > 		Pinkunz says, "Take your time."
		Jacqueline says, "Back but readig the backscroll."
		Perry says, "But I was overthinking it. It's a vending machine, it's all letter-number combinations."
		Pinkunz asks (of DW), "Do you mind if I x around?"
		gadzoks asks, "Anything in here we haven't examined in more detail?"
		DavidW says (to Pinkunz), "go ahead"
		Perry says, "So B4 is probably correct."
		gadzoks exclaims, "Send it to us!"
Jacqueline says (to ClubFloyd), "turn b" 		
CF ] Stone Cell 		
CF | > 		
CF | > TURN B 		
CF | 		
CF | The machine beeps encouragingly. 		
CF | 		
CF | > 		Perry says, "Also the vending machine has packages in it."
Jacqueline says (to ClubFloyd), "turn 4" 		
CF ] Stone Cell 		
CF | > 		
CF | > TURN 4 		
CF | 		
CF | The machine drops an oval package into the tray below, and the light 		
CF | under the slot turns red. 		
CF | 		
CF | The purple plaque shimmers in the corner of your eye. It's changing. 		
CF | Now it has a drawing of a mouth, lips puckered as if for a kiss. 		
CF | 		
CF | > 		Perry exclaims, "Yay!"
		DavidW says, "I might've missed things, yes."
Jacqueline says (to ClubFloyd), "take package" 		
CF ] Stone Cell 		
CF | > 		
CF | > TAKE PACKAGE 		
CF | 		
CF | (the oval package) 		
CF | Taken. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x package" 		
CF ] Stone Cell 		
CF | > 		
CF | > X PACKAGE 		
CF | 		
CF | (the oval package) 		
CF | A white package. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open package" 		
CF ] Stone Cell 		
CF | > 		
CF | > OPEN PACKAGE 		
CF | 		
CF | (the oval package) 		
CF | You open the package, revealing an egg. You take the egg. 		
CF | 		
CF | > 		Jacqueline says, "We have an egg."
		Perry says, "Okay, we got an oval package. The vending machine's light turned from green to red. The package had an egg."
		Jacqueline says, "I solved the vending machine."
		Perry says, "Also our plaque changed to be a drawing of a mouth, with puckered kissy lips."
		DavidW asks, "huh. Give your egg to the pigeon, I suppose?"
		Jacqueline says, "The purple plaque has changed. It is now a drawing of a mouth, lips puckered for a kiss."
Jacqueline says (to ClubFloyd), "give egg to pigeon" 		
CF ] Stone Cell 		
CF | > 		
CF | > GIVE EGG TO PIGEON 		
CF | 		
CF | The pigeon pecks viciously at you, and you pull your hand back. 		
CF | 		
CF | > 		Perry says, "The pigeon is mean."
		Jacqueline says, "The pigeon has viciously attacked us."
		Jacqueline says, "Thanks, David."
		Perry says, "It's because you weren't nice like me."
		gadzoks asks, "Kiss pigeon?"
Perry says (to ClubFloyd), "pet pigeon" 		
CF ] Stone Cell 		
CF | > 		
CF | > PET PIGEON 		
CF | 		
CF | It shrieks and pecks viciously at you and you back away. 		
CF | 		
CF | > 		Perry says, "Ow."
Jacqueline says (to ClubFloyd), "kiss pigeon" 		
CF ] Stone Cell 		
CF | > 		
CF | > KISS PIGEON 		
CF | 		
CF | Ew. You think not. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "kiss plaque" 		
CF ] Stone Cell 		
CF | > 		
CF | > KISS PLAQUE 		
CF | 		
CF | You kiss the picture of the mouth, and suddenly the gray square in the 		
CF | floor rises up. It's now a large metal box in the center of the room, 		
CF | with the birdcage on top of it. 		
CF | 		
CF | The purple plaque shimmers and changes: now it has a drawing of an 		
CF | eye, with a crack underneath it. 		
CF | 		
CF | > 		Pinkunz asks, "Do you have need of a hex key, Jacq?"
		Perry says, "Oh I did a thing"
		Perry says, "Kissing random stuff was the answer."
		Jacqueline says, "So, Perry is over here kissing things and it worked."
		DavidW says, "Kissing Bandit."
		Pinkunz says, "Huh."
Jacqueline says (to ClubFloyd), "look in crack" 		
CF ] Stone Cell 		
CF | > 		
CF | > LOOK IN CRACK 		
CF | 		
CF | There's some black gunk in the crack. You can't see anything. You'll 		
CF | have to clean out the crack. 		
CF | 		
CF | > 		DavidW asks, "What did your lips unlock?"
		Jacqueline says, "We, um, have a crack. With black gunk in it. We need to clean our crack."
		Jacqueline says, "Yes, I know."
		Perry says, "It raised our gray square to become a metal box with the birdcage on top of it."
		Pinkunz asks, "Huh... Could you clean your crack with a key?"
		Jacqueline | CF | > KISS PIGEON
		Jacqueline | CF |
		Jacqueline | CF | Ew. You think not.
		Perry says, "I usually use toilet paper."
		Jacqueline | @end paste
		Jacqueline | ;er
		Jacqueline says, "ha"
		gadzoks says, "Put bucket on head."
		Jacqueline says, "Anyway, he kissed the lips on the plaque itself."
		Pinkunz says (to Perry), "You use what you got."
Perry says (to ClubFloyd), "x box" 		
CF ] Stone Cell 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | A plain square metal safe, with a hex lock holding the door closed. 		
CF | You need a hex key to unlock it. 		
CF | 		
CF | There's a birdcage on top of the safe. 		
CF | 		
CF | > 		Jacqueline says (to Perry), "Stay away from me."
		Perry says, "Oh, we need a key."
		Jacqueline says, "We do need a hex key"
		Pinkunz says, "Okay."
		Jacqueline says, "We have a safe."
		Jacqueline says, "The box was a safe."
		Pinkunz asks (of DW), "Frog basket?"
		Perry asks (of Jacqueline), "What, you're weirded out that I use toilet paper?"
		Jacqueline says, "Thanks, semi-reliable narrator."
		DavidW says, "okay, I'll put the key in the frog's basket and hope it hops to you."
		Jacqueline says, "gosh"
Perry says (to ClubFloyd), "i" 		
CF ] Stone Cell 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an egg 		
CF | a small cube 		
CF | a note 		
CF | 		
CF | > 		gadzoks says, "CODE 106"
		DavidW says, "CODE 106"
		Jacqueline says, "I want to see this frog, though, so yeah."
Perry says (to ClubFloyd), "x egg" 		
CF ] Stone Cell 		
CF | > 		
CF | > X EGG 		
CF | 		
CF | A speckled egg. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "CODE 106" 		
CF ] Stone Cell 		
CF | > 		
CF | > CODE 106 		
CF | 		
CF | A frog with a tiny basket strapped to it suddenly comes leaping out of 		
CF | the hole in the wall. It stops in front of you, croaking. 		
CF | 		
CF | > 		Perry says, "AAHHHHH"
		Jacqueline says, "Howdy, froggie."
Perry says (to ClubFloyd), "pet frog" 		
CF ] Stone Cell 		
CF | > 		
CF | > PET FROG 		
CF | 		
CF | Slimy. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take hex" 		
CF ] Stone Cell 		
CF | > 		
CF | > TAKE HEX 		
CF | 		
CF | (the hex key) 		
CF | You take the hex key from the tiny basket strapped to the frog. It 		
CF | blinks at you, then leaps out the window. Startled, you try to poke 		
CF | your head out to see where it went, but the window isn't big enough 		
CF | for your head to fit through. In any case, the frog is gone. 		
CF | 		
CF | > 		Pinkunz asks, "Pigeon eats Frog?"
		Jacqueline says, "NOOOOOOOOOOO"
		Perry says, "FROGGGYYYYY"
		Perry says, "WHHHYYYYY"
		Jacqueline says, "Frog jumped out the damn window."
		Jacqueline says, "We are up SO. HIGH."
		DavidW asks, "Did you get the key?"
		Pinkunz exclaims, "What!?!"
		Roger says, "relax he just went a-courtin"
		Perry says (to Pinkunz), "Bet you thought you were right for a second."
		Jacqueline says, "Yes, we have the key."
		gadzoks says, "There's probably a windowsill just below."
Jacqueline says (to ClubFloyd), "unlock safe" 		
CF ] Stone Cell 		
CF | > 		
CF | > UNLOCK SAFE 		
CF | 		
CF | (with the hex key) 		
CF | You unlock the metal box with the hex key, which then breaks into 		
CF | pieces. 		
CF | 		
CF | > 		Perry says, "Your key broke the box."
		gadzoks exclaims, "Hah!"
		Jacqueline says, "We unlocked the safe, the key is destroyed."
Jacqueline says (to ClubFloyd), "open box" 		
CF ] Stone Cell 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | You open the metal box, revealing some seeds. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "get seeds" 		
CF ] Stone Cell 		
CF | > 		
CF | > GET SEEDS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "Our painting never changed by the way."
		Perry says, "Oh. I thought the box broke into pieces, not the box."
		Jacqueline says, "We have seeds - gona feed the pigeon."
		Perry says, "t not the key, I mean."
Perry says (to ClubFloyd), "l" 		
CF ] Stone Cell 		
CF | > 		
CF | > L 		
CF | 		
CF | Stone Cell 		
CF | A stone cell. 		
CF | 		
CF | A painting with writing on it is on one wall next to a purple plaque. 		
CF | 		
CF | The opposite wall is made of bricks, with a niche in it. 		
CF | 		
CF | Another wall has a round hole with a black button next to it. There is 		
CF | also a very small window on this wall. 		
CF | 		
CF | The fourth wall has a large glass-fronted vending machine against it. 		
CF | 		
CF | There is an opening in the ceiling. 		
CF | 		
CF | There's a metal box in the middle of the floor with a birdcage on it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give seeds to pigeon" 		
CF ] Stone Cell 		
CF | > 		
CF | > GIVE SEEDS TO PIGEON 		
CF | 		
CF | You carefully reach out, open the cage door, and hold the seeds out. 		
CF | The pigeon perks up, eats all the seeds out of your hand, and flutters 		
CF | out of its cage. It has a bag around its neck. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open bag" 		
CF ] Stone Cell 		
CF | > 		
CF | > OPEN BAG 		
CF | 		
CF | Try putting something in the bag. 		
CF | 		
CF | > 		Perry says, "We have a painting that's next to a changing plaque. The painting hasn't changed I don't think."
		DavidW says, "I'm tempted to push random coloured buttons for lack of anything to do here."
		Pinkunz says, "What is with these flimsy objects. Text Adventures not making game objects like they used to! ;-P"
		DavidW says, "We can't wear our bucket."
		Perry says, "We have a delivery pigeon for you now."
		Jacqueline says, "We have fed the pigeon. It is nice now. It has a bag around its neck. I guess we can send you something."
		Perry says, "I guess you can get your darn cube n ow."
Jacqueline says (to ClubFloyd), "i" 		
CF ] Stone Cell 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an egg 		
CF | a small cube 		
CF | a note 		
CF | 		
CF | > 		DavidW says, "oh. I don't have a plaque in this cell."
		Jacqueline asks, "Want the egg or the cube?"
		Perry says, "Now, even."
		Pinkunz exclaims, "The cube!"
		DavidW says, "The cube, please."
Jacqueline says (to ClubFloyd), "put cube in bag" 		
CF ] Stone Cell 		
CF | > 		
CF | > PUT CUBE IN BAG 		
CF | 		
CF | You put the small cube into the bag around the pigeon's neck. It 		
CF | shakes its tail, coughs a silver coin onto the floor with a loud 		
CF | hacking noise, and flies out the window. 		
CF | 		
CF | A single feather falls to the floor as it leaves. 		
CF | 		
CF | Partner code 346. 		
CF | 		
CF | > 		Perry asks, "I wonder what happens if we give you the wrong thing. Will the pigeon not run away then?"
		Jacqueline says, "CODE 346"
		Pinkunz exclaims, "Thank you!"
		DavidW says, "thanks!"
		gadzoks exclaims, "About time!"
		Perry says, "The pigeon left us with a coin and a feather."
		DavidW says, "The pigeon flew out our window."
		Jacqueline says, "See if we send you anything else ever again, gadzoks."
		Jacqueline says (to Perry), "Kinky"
		Perry says, "Wow."
		Jacqueline says, "I'm not judging."
		Pinkunz says, "Huh."
Perry says (to ClubFloyd), "get all" 		
CF ] Stone Cell 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | silver coin: Taken. 		
CF | feather: Taken. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x coin. x feather" 		
CF ] Stone Cell 		
CF | > 		
CF | > X COIN. X FEATHER 		
CF | 		
CF | A silver coin stamped with a likeness of King Myron's profile. 		
CF | 		
CF | A wing feather of Homer's, with a sharp tip to its shaft. 		
CF | 		
CF | > 		Pinkunz asks, "In the stobe color pattern?"
		gadzoks says, "; Yeah."
		Jacqueline says, "Oh, Homer's feather has a sharp tip."
		Perry says, "Jacqueline, look away."
Perry says (to ClubFloyd), "break egg" 		
CF ] Stone Cell 		
CF | > 		
CF | > BREAK EGG 		
CF | 		
CF | The egg breaks. There's a scroll inside it, which you take. 		
CF | 		
CF | > 		Pinkunz says, "We put our cube it the cavity and then pushed its buttons."
		Jacqueline says, "Oh cool."
		gadzoks exclaims, "We got drugs!"
		Perry says, "We broke our egg and got a scroll."
Perry says (to ClubFloyd), "read scroll" 		
CF ] Stone Cell 		
CF | > 		
CF | > READ SCROLL 		
CF | 		
CF | A small scroll reading: 		
CF | Spin it: cats, people, pearls. 		
CF | 		
CF | > 		Jacqueline says, "You didn't give me a chance to look away. I saw what you did,"
		gadzoks asks, "Drink it?"
		Jacqueline says, "Spin it: cats, people, pearls"
		Pinkunz says, "We were rewarded with a special green potion from the claw machine."
		Perry asks, "C++?"
Jacqueline says (to ClubFloyd), "spin cats" 		
CF ] Stone Cell 		
CF | > 		
CF | > SPIN CATS 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		DavidW says, "We have a green potion in a small flask. No writing."
		Roger says, "some cats do enjoy that"
		Pinkunz says (to Jacq), "Your painting"
		Jacqueline says, "...Yeah."
		Pinkunz says, "How many of each, in that order."
		gadzoks exclaims, "Let's employ SCIENCE and drink it!"
Jacqueline says (to ClubFloyd), "x painting" 		
CF ] Stone Cell 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A painting on the wall of King Myron holding two cats on a leash. 		
CF | Purple pearls are painted in each of the four corners of the painting. 		
CF | The text on the painting says: 		
CF | 		
CF | Upon the throne 		
CF | Or down in the fray 		
CF | Our King, amidst us always. 		
CF | 		
CF | 		
CF | > 		Jacqueline asks, "But how to say it?"
		gadzoks says, "I volunteer."
		Perry says, "Two, one, four."
		gadzoks asks, "Reach ceiling?"
		Roger says, "the traditional way to spin a cat is to strap a piece of buttered toast to its back"
		gadzoks says, "Not sure there was anything in there."
		Jacqueline says (to Roger), "I have no toast."
		gadzoks exclaims, "We escaped!"
		Perry says, "OI"
		Pinkunz exclaims, "Hah! We escaped!"
		Jacqueline says, "oh! So we also must escape now."
		gadzoks exclaims, "First!"
		Perry says, "You're gonna lose now"
		gadzoks asks, "Jelly?"
		Perry says, "Well you get executed if we fail to escape"
		Perry says, "So no"
		gadzoks says, "The door probably needs the key that THEY broke."
		Pinkunz says, "Still first."
		gadzoks asks, "Anything else in here?"
Jacqueline says (to ClubFloyd), "spin painting" 		
CF ] Stone Cell 		
CF | > 		
CF | > SPIN PAINTING 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		gadzoks asks, "Break door?"
		DavidW says, "There's just the locked door to the north."
		Perry says (to Jacqueline), "I think the spinning was for them,"
		Roger says, "maybe 'turn'"
Perry says (to ClubFloyd), "read scroll" 		
CF ] Stone Cell 		
CF | > 		
CF | > READ SCROLL 		
CF | 		
CF | A small scroll reading: 		
CF | Spin it: cats, people, pearls. 		
CF | 		
CF | > 		Jacqueline says (to Perry), "oh"
Perry says (to ClubFloyd), "i" 		
CF ] Stone Cell 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a scroll 		
CF | a feather 		
CF | a silver coin 		
CF | a note 		
CF | 		
CF | > 		gadzoks asks, "Look under door?"
Perry says (to ClubFloyd), "l" 		
CF ] Stone Cell 		
CF | > 		
CF | > L 		
CF | 		
CF | Stone Cell 		
CF | A stone cell. 		
CF | 		
CF | A painting with writing on it is on one wall next to a purple plaque. 		
CF | 		
CF | The opposite wall is made of bricks, with a niche in it. 		
CF | 		
CF | Another wall has a round hole with a black button next to it. There is 		
CF | also a very small window on this wall. 		
CF | 		
CF | The fourth wall has a large glass-fronted vending machine against it. 		
CF | 		
CF | There is an opening in the ceiling. 		
CF | 		
CF | There's a metal box in the middle of the floor with a birdcage on it. 		
CF | 		
CF | You can see some pieces of eggshell here. 		
CF | 		
CF | > 		Roger says, "or does it mean anagrams or something"
Perry says (to ClubFloyd), "x eggshell" 		
CF ] Stone Cell 		
CF | > 		
CF | > X EGGSHELL 		
CF | 		
CF | Pieces of broken eggshell. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get it" 		
CF ] Stone Cell 		
CF | > 		
CF | > GET IT 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		gadzoks asks, "Do we still have any potion left?"
Perry says (to ClubFloyd), "get eggshell" 		
CF ] Stone Cell 		
CF | > 		
CF | > GET EGGSHELL 		
CF | 		
CF | They're just tiny bits of eggshell. Useless. 		
CF | 		
CF | > 		DavidW says, "That sunlight message is annoying"
		Perry says, "DavidW is a vampire confirmed."
		Pinkunz says, "I think we only got stuck in a different room."
Perry says (to ClubFloyd), "x niche. f x plaque" 		
CF ] Stone Cell 		
CF | > 		
CF | > X NICHE. F X PLAQUE 		
CF | 		
CF | A niche in the wall. 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x plaque" 		
CF ] Stone Cell 		
CF | > 		
CF | > X PLAQUE 		
CF | 		
CF | A purple plaque with a drawing of an eye above a crack. 		
CF | 		
CF | > 		Jacqueline says, "You all can't just gloat. You wouldn't have escaped without us."
		gadzoks says, "More stuck."
Perry says (to ClubFloyd), "clean crack with feather" 		
CF ] Stone Cell 		
CF | > 		
CF | > CLEAN CRACK WITH FEATHER 		
CF | 		
CF | You poke the shaft of the feather into the crack and wiggle it around. 		
CF | When you pull the feather out, it's covered in black gunk. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x feather. x crack" 		
CF ] Stone Cell 		
CF | > 		
CF | > X FEATHER. X CRACK 		
CF | 		
CF | A wing feather of Homer's, with a sharp tip to its shaft. The tip is 		
CF | covered with black gunk. 		
CF | 		
CF | A crack under the drawing of an eye. You could look in or search it. 		
CF | 		
CF | > 		Jacqueline asks, "Oh, should we write on something?"
Perry says (to ClubFloyd), "search crack" 		
CF ] Stone Cell 		
CF | > 		
CF | > SEARCH CRACK 		
CF | 		
CF | You squint into the crack, and see a word written on the wall behind 		
CF | the plaque: ELATE. 		
CF | 		
CF | > 		Pinkunz says, "Still first. ;-)"
		Pinkunz says, "/s"
		Jacqueline asks, "Should we write ELATE somewhere?"
		Perry says, "Hmm"
Perry says (to ClubFloyd), "x opening" 		
CF ] Stone Cell 		
CF | > 		
CF | > X OPENING 		
CF | 		
CF | An opening in the ceiling. It's big enough for a person, but is too 		
CF | high up to reach. 		
CF | 		
CF | > 		DavidW says, "EL8"
Perry says (to ClubFloyd), "turn e" 		
CF ] Stone Cell 		
CF | > 		
CF | > TURN E 		
CF | 		
CF | (the knob E) 		
CF | Nothing happens, because the light by the slot is red. You have to 		
CF | feed the machine a coin to get it to do anything. 		
CF | 		
CF | > 		Perry says, "Ahhh"
Perry says (to ClubFloyd), "put coin in slot" 		
CF ] Stone Cell 		
CF | > 		
CF | > PUT COIN IN SLOT 		
CF | 		
CF | You drop the silver coin into the slot and the light under the slot 		
CF | turns green. 		
CF | 		
CF | > 		Pinkunz says, "Ha, David's right."
Perry says (to ClubFloyd), "turn e" 		
CF ] Stone Cell 		
CF | > 		
CF | > TURN E 		
CF | 		
CF | (the knob E) 		
CF | The machine beeps encouragingly. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn l" 		
CF ] Stone Cell 		
CF | > 		
CF | > TURN L 		
CF | 		
CF | The machine buzzes angrily. That wasn't a correct code. 		
CF | 		
CF | > 		Perry says, "Nope"
		Perry says, "E18 maybe"
Perry says (to ClubFloyd), "turn e" 		
CF ] Stone Cell 		
CF | > 		
CF | > TURN E 		
CF | 		
CF | (the knob E) 		
CF | The machine beeps encouragingly. 		
CF | 		
CF | > 		Jacqueline says, "L8"
Perry says (to ClubFloyd), "turn 1" 		
CF ] Stone Cell 		
CF | > 		
CF | > TURN 1 		
CF | 		
CF | The machine buzzes angrily. That wasn't a correct code. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn l" 		
CF ] Stone Cell 		
CF | > 		
CF | > TURN L 		
CF | 		
CF | The machine beeps encouragingly. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn 8" 		
CF ] Stone Cell 		
CF | > 		
CF | > TURN 8 		
CF | 		
CF | The machine drops a round package into the tray below, and the light 		
CF | under the slot turns red. 		
CF | 		
CF | > 		Perry exclaims, "L8!"
Jacqueline says (to ClubFloyd), "take package" 		
CF ] Stone Cell 		
CF | > 		
CF | > TAKE PACKAGE 		
CF | 		
CF | (the round package) 		
CF | Taken. 		
CF | 		
CF | > 		DavidW asks, "E8 or L8?"
Jacqueline says (to ClubFloyd), "open package" 		
CF ] Stone Cell 		
CF | > 		
CF | > OPEN PACKAGE 		
CF | 		
CF | (the round package) 		
CF | You open the package, revealing a potion. You take the potion. 		
CF | 		
CF | > 		Perry says, "L8"
Jacqueline says (to ClubFloyd), "take potion" 		
CF ] Stone Cell 		
CF | > 		
CF | > TAKE POTION 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		Pinkunz says, "Or on the right track anyway."
Jacqueline says (to ClubFloyd), "drink potion" 		
CF ] Tiny Room 		
CF | > 		
CF | > DRINK POTION 		
CF | 		
CF | Tiny Room 		
CF | You take a deep breath and drink the potion. You feel a tingle 		
CF | throughout your body and hear a buzzing in your ears, and suddenly you 		
CF | are floating up... up.. through the opening in the ceiling. And just 		
CF | as suddenly, the feeling dissipates and you collapse on the floor of 		
CF | the tiny room above the stone cell. 		
CF | 		
CF | A small, cramped room with a narrow door to the north and an opening 		
CF | in the floor. There is a dial on the door. 		
CF | 		
CF | A tiny copy of the painting downstairs has been crudely scratched into 		
CF | the wall: King Myron holding two cats on a leash. Purple pearls are in 		
CF | each of the four corners of the picture. 		
CF | 		
CF | > 		Perry says, "We have a better potion than you"
		Perry says, "We no longer have a potion"
		Jacqueline says, "We escaped sorta"
Jacqueline says (to ClubFloyd), "x dial" 		
CF ] Tiny Room 		
CF | > 		
CF | > X DIAL 		
CF | 		
CF | A dial surrounded by the numbers 1-9. It can be spun to any 		
CF | combination of 3 numbers. 		
CF | 		
CF | You can SPIN the dial to any 3 digit number. 		
CF | 		
CF | > 		Perry says, "Ah"
		Pinkunz asks, "So we both sorta esacped?"
		Perry asks, "What was y'all's spin hint?"
		DavidW says, "I'm in a Tiny Room with a locked door. We used elongated arms to go up."
		Pinkunz says, "124"
		Perry exclaims (at Jacqueline), "We floated up!!"
		Jacqueline says, "We are not tellig you our spin hint."
		Jacqueline says, "Not since you all were so mean."
		Perry says, "Oh. Misread who said that."
		DavidW says, "The spin clue was for us."
		Pinkunz says, "Executions all around."
		Jacqueline says, "Oh, wait."
		Jacqueline says, "hahahaha"
		Perry asks, "Didn't you give us a spin hint a while ago?"
		DavidW says, "It opened the pink square."
		Jacqueline says, "Yes."
		Pinkunz asks, "Is there a dial up here?"
		Jacqueline says, "Weirdly, we have our little painting here again, same thing, but a drawing of it. Cruder."
		DavidW says, "well, at the time, we didn't know who needed to spin."
		Roger says, "we are elated in the most literal way possible, to my great approval"
		Jacqueline says, "We have a dial, yeah."
		Perry says, "Ah, Pinkunz gave us pearls, people, cats"
		DavidW says, "No dial here."
Perry says (to ClubFloyd), "x painting" 		
CF ] Tiny Room 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | A tiny copy of the painting downstairs has been crudely scratched into 		
CF | the wall: King Myron holding two cats on a leash. Purple pearls are in 		
CF | each of the four corners of the picture. 		
CF | 		
CF | > 		Pinkunz says, "Yeah, definitely no dial here."
		Jacqueline says, "Go for the dials."
		gadzoks exclaims, "I sent it earlier, but you ignored it!"
Perry says (to ClubFloyd), "turn 4" 		
CF ] Tiny Room 		
CF | > 		
CF | > TURN 4 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn dial 4" 		
CF ] Tiny Room 		
CF | > 		
CF | > TURN DIAL 4 		
CF | 		
CF | I only understood you as far as wanting to turn the dial. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn dial" 		
CF ] Tiny Room 		
CF | > 		
CF | > TURN DIAL 		
CF | 		
CF | Try spinning or turning the dial to a 3-digit number. 		
CF | 		
CF | > 		DavidW says, "The dial was downstairs. We did that already. Ages ago."
Perry says (to ClubFloyd), "turn dial 412" 		
CF ] Tiny Room 		
CF | > 		
CF | > TURN DIAL 412 		
CF | 		
CF | I only understood you as far as wanting to turn the dial. 		
CF | 		
CF | > 		Jacqueline says, "We have a dial, David."
Perry says (to ClubFloyd), "turn 412" 		
CF ] Tiny Room 		
CF | > 		
CF | > TURN 412 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline asks, "Can I, Perry?"
		Roger says, "we have dial but no tone"
		Perry says, "Yeah"
Jacqueline says (to ClubFloyd), "turn dial to 4" 		
CF ] Tiny Room 		
CF | > 		
CF | > TURN DIAL TO 4 		
CF | 		
CF | Nothing happens. That's the wrong combination of numbers. 		
CF | 		
CF | > 		Pinkunz asks, "How many peeps, cats, and pearls in your crude painting?"
		Jacqueline says, "oh"
		Perry says (to Jacqueline), "Try to 421"
Jacqueline says (to ClubFloyd), "turn dial to 421" 		
CF ] Tiny Room 		
CF | > 		
CF | > TURN DIAL TO 421 		
CF | 		
CF | Nothing happens. That's the wrong combination of numbers. 		
CF | 		
CF | > 		Perry says, "Hm"
		Roger says, "that other one, 346"
		Jacqueline says, "oh"
		Jacqueline says, "No, it's this, I think."
		gadzoks asks, "1 king, 2 cats, 4 pearls, wasn't it?"
Jacqueline says (to ClubFloyd), "turn dial to 412" 		
CF ] Tiny Room 		
CF | > 		
CF | > TURN DIAL TO 412 		
CF | 		
CF | Nothing happens. That's the wrong combination of numbers. 		
CF | 		
CF | > 		Jacqueline says, "Or not."
Jacqueline says (to ClubFloyd), "x drawing" 		
CF ] Tiny Room 		
CF | > 		
CF | > X DRAWING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "l" 		
CF ] Tiny Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Tiny Room 		
CF | A small, cramped room with a narrow door to the north and an opening 		
CF | in the floor. There is a dial on the door. 		
CF | 		
CF | A tiny copy of the painting downstairs has been crudely scratched into 		
CF | the wall: King Myron holding two cats on a leash. Purple pearls are in 		
CF | each of the four corners of the picture. 		
CF | 		
CF | > 		Pinkunz says (to Gadzoks), "That was ours."
		DavidW says, "We had 1 pearl, 2 kings, 4 cats."
		Perry asks (of Jacqueline), "346?"
Jacqueline says (to ClubFloyd), "turn dial to 346" 		
CF ] Tiny Room 		
CF | > 		
CF | > TURN DIAL TO 346 		
CF | 		
CF | Nothing happens. That's the wrong combination of numbers. 		
CF | 		
CF | > 		Perry says, "Uhhhh"
		gadzoks says, "We had 2 people, 1 pearl, 4 cats."
		DavidW says, "l"
		Jacqueline says, "I feel like ours should be 4 pearls, 1 person, 2 cats."
		Pinkunz says (to DW), "I think we're at their mercy at the moment."
Perry says (to ClubFloyd), "turn dial to 124" 		
CF ] Tiny Room 		
CF | > 		
CF | > TURN DIAL TO 124 		
CF | 		
CF | Nothing happens. That's the wrong combination of numbers. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "turn dial to 421" 		
CF ] Tiny Room 		
CF | > 		
CF | > TURN DIAL TO 421 		
CF | 		
CF | Nothing happens. That's the wrong combination of numbers. 		
CF | 		
CF | > 		gadzoks asks, "Can I check stuff while we wait?"
		Jacqueline asks, "Sure?"
		DavidW says, "sure"
		gadzoks says, "Don't have any ideas though."
		Jacqueline asks, "You all said pearls, people, cats?"
Jacqueline says (to ClubFloyd), "x cats" 		
CF ] Tiny Room 		
CF | > 		
CF | > X CATS 		
CF | 		
CF | A tiny copy of the painting downstairs has been crudely scratched into 		
CF | the wall: King Myron holding two cats on a leash. Purple pearls are in 		
CF | each of the four corners of the picture. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "read scroll" 		
CF ] Tiny Room 		
CF | > 		
CF | > READ SCROLL 		
CF | 		
CF | A small scroll reading: 		
CF | Spin it: cats, people, pearls. 		
CF | 		
CF | > 		gadzoks says, "Correct."
		DavidW says, "There's not much to look at. Me, door, opening, note, card, bucket."
		Pinkunz says, "We can't double check because we're no longer in the same room."
Perry says (to ClubFloyd), "turn dial to 214" 		
CF ] Tiny Room 		
CF | > 		
CF | > TURN DIAL TO 214 		
CF | 		
CF | You hear a CLUNK, but nothing happens here. Perhaps something happened 		
CF | for your partner. 		
CF | 		
CF | Partner code is 067. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "turn dial to 214" 		
CF ] Tiny Room 		
CF | > 		
CF | > TURN DIAL TO 214 		
CF | 		
CF | You hear a CLUNK, but nothing happens here. Perhaps something happened 		
CF | for your partner. 		
CF | 		
CF | Partner code is 067. 		
CF | 		
CF | > 		Perry says, "Finally got it haha"
		gadzoks exclaims, "Not much? That's a WHOEL 6 things!"
		Perry says, "CODE 067"
		Jacqueline says, "CODE 067"
		Perry says, "We were just overthinking what thing to use"
		DavidW says, "thanks!"
		Jacqueline asks, "It was our spin, that I guess you all also used?"
		Pinkunz says, "We're free"
		Jacqueline says, "Great. Free us back."
Jacqueline says (to ClubFloyd), "l" 		
CF ] Tiny Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Tiny Room 		
CF | A small, cramped room with a narrow door to the north and an opening 		
CF | in the floor. There is a dial on the door. 		
CF | 		
CF | A tiny copy of the painting downstairs has been crudely scratched into 		
CF | the wall: King Myron holding two cats on a leash. Purple pearls are in 		
CF | each of the four corners of the picture. 		
CF | 		
CF | > 		Pinkunz asks, "Hypothetically, could we just leave?"
Jacqueline says (to ClubFloyd), "x door" 		
CF ] Tiny Room 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | A narrow door to the north with a dial on it. 		
CF | 		
CF | > 		Perry says, "Yes"
Jacqueline says (to ClubFloyd), "open door" 		
CF ] Tiny Room 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		DavidW says, "code 725"
		Perry says, "But we were told you shouldn't do that. We're supposed to help each other"
Jacqueline says (to ClubFloyd), "turn dial to 725" 		
CF ] Tiny Room 		
CF | > 		
CF | > TURN DIAL TO 725 		
CF | 		
CF | Nothing happens. That's the wrong combination of numbers. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "CODE 725" 		
CF ] Tiny Room 		
CF | > 		
CF | > CODE 725 		
CF | 		
CF | You hear sounds outside the narrow door, and suddenly it opens a bit. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open door" 		
CF ] Tiny Room 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | That's already open. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "exit" 		
CF ] Tiny Room 		
CF | > 		
CF | > EXIT 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Tiny Room 		
CF | > 		
CF | > N 		
CF | 		
CF | You push the door open, and there is a person standing there in a 		
CF | stone hall, smiling at you. Your partner, who says, "Jacq?" 		
CF | 		
CF | You nod and say, "And you're David. Great to finally meet you!" and 		
CF | David nods and says, "Yep. Ready to go get our pearl back?" 		
CF | 		
CF | You say, "Oh, yeah, I'm ready. Let's do it." And you link arms with 		
CF | David and walk west down the stone hall, ready for the next adventure. 		
CF | 		
CF | 		
CF | 		
CF | **** The End *** 		
CF | 		
CF | Would you like to read the author's note? > 		Pinkunz says, "I was just curious if the game allowed it, tbh."
		Perry says, "WHOA"
		Jacqueline says, "We free"
		Perry says, "WE SHOT YOU"
		Jacqueline says (to Perry), "ha"
		DavidW says, "no you didn't"
		Jacqueline says, "No. No we did not."
		gadzoks asks, "Maybe we can undo after saying yes?"
		Jacqueline says, "I guess we'll read the author's note."
Jacqueline says (to ClubFloyd), "y" 		
CF ] Tiny Room 		
CF | Would you like to read the author's note? > 		
CF | > Y 		
CF | 		
CF | Since I enjoy playing IF concurrently with my bestie, I've always 		
CF | wished there was more parser IF that could be played by two people. 		
CF | Milo van Mesdag's two-player game, The Last Night of 		
CF | Alexisgrad put the idea of a two-player parser game on the front 		
CF | burner of my mind. Rusty Lake's non-IF two-player game The Past 		
CF | Within gave me a lot of ideas about how to make such a game 		
CF | without needing the two games to be actually linked to each other. I'd 		
CF | appreciate feedback from players on how this model could be improved-- 		
CF | email me at beachwalkera@gmail.com with any comments, transcripts, or 		
CF | suggestions. 		
CF | 		
CF | Thanks to my fabulous beta testers: BJ Best, Henry Best (the Bests 		
CF | really lived up to their surname as they did last minute testing!), 		
CF | Jade, Zed Lopez, Travis Moy, Eva Radke, and Edo Rajh. 		
CF | 		
CF | Thanks to Milo van Mesdag and Rusty Lake for inspiring me. 		
CF | 		
CF | And thanks most of all to my sweet love, Tom, for everything. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Pinkunz says, "Okay, just curious."
		Perry says (to Jacqueline), "Gonna try something."
		Pinkunz says, "The game doesn't let us abandon you."
Perry says (to ClubFloyd), "restart" 		
CF | %% Critical error. 		
CF | %% Message: image_draw: graphics not supported. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		Pinkunz says, "Just undid and tried."
Perry pushes the green 'space' button. 		
CF ] 		
CF | This game assumes that you have a partner playing Part A. You 		
CF | should be in communication with your partner during your play, either 		
CF | in person, over the phone, or by text or a messaging system It is 		
CF | expected that you will tell each other what you have and what you 		
CF | need. You will need to work together to complete the game. 		
CF | 		
CF | When your partner wants to send you an object, they should give 		
CF | you a partner code. Every time your partner sends you a partner code, 		
CF | type CODE and then the 3-digit code. Every time your game gives you a 		
CF | partner code, give it to your partner. 		
CF | 		
CF | There is no way to lose or lock this game in an unwinnable 		
CF | position. 		
CF | 		
CF | There is a hint system, but it contains hints only for your 		
CF | partner. If you want a hint, your partner has your hints, so you'll 		
CF | need to ask them for help. To get a hint for your partner, type HINT 		
CF | at any time. 		
CF | 		
CF | Type HELP to come back to this information. 		
CF | 		
CF | Type PLAY for general directions for playing parser IF. 		
CF | 		
CF | Please press SPACE to continue. 		
Perry pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | 		
CF | What is your name? > 		
Perry says (to ClubFloyd), "Club" 		
CF ] Stone Cell 		
CF | What is your name? > 		
CF | > CLUB 		
CF | 		
CF | What is your partner's name? > 		DavidW says, "That was fun, but I feel mildly cheated since at no point in the game did we see any actual pearl."
Perry says (to ClubFloyd), "Floyd" 		
CF | What is your partner's name? > 		
CF | > FLOYD 		
CF | 		
CF | 		
CF | 		
CF | The day started like any other recent day in the Kingdom... bad luck. 		
CF | The land has been under a curse since the blessing of the Kingdom, the 		
CF | Purple Pearl of Luck, was stolen. The neighboring kingdom is ruled by 		
CF | Bradd, brother to your King Myron, and the two have been warring over 		
CF | the Purple Pearl for decades, stealing it back and forth from each 		
CF | other. A year ago, Bradd stole the Pearl and your best spies and 		
CF | warriors have been unable to take it back, and nothing has gone right 		
CF | since. Milk comes curdled from the cows. Chickens lay rocks. Young 		
CF | people weep. The sun doesn't shine. And not one person has come home 		
CF | from the attempt to take back the pearl in the last year. 		
CF | 		
CF | Today, the King's herald has called a public meeting, and here you are 		
CF | as the trumpets sound to hear the King's announcement. 		
CF | 		
CF | "Hear ye, hear ye!" yells the herald. "By order of King Myron, 		
CF | recruits are sought for a new program to take back our Blessing!" 		
CF | 		
CF | The crowd roars its approval. 		
CF | 		
CF | The herald continues, "WHO VOLUNTEERS?" and your hand shoots up in an 		
CF | impulse born of patriotism and dreams of valor. Before you know it, 		
CF | you are being ushered into a small room in the courtyard of the 		
CF | palace, and before you can say or do anything, you feel the prick of a 		
CF | needle in your arm. 		
CF | 		
CF | The world whirls and falls away.... 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		Jacqueline says, "That was a lovely bit of fun."
Perry pushes the green 'space' button. 		
CF ] Stone Cell 		
CF | 		
CF | 		
CF | Player B- The Purple Pearl: A Two Player Adventure 		
CF | An Interactive Fiction by Amanda W 		
CF | Release 1 / Serial number 230630 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) 		
CF | 		
CF | Stone Cell 		
CF | You wake on a cold stone floor. There's something on your face. You 		
CF | snatch it off and examine it with bleary eyes: a note. Woozily, you 		
CF | rise and survey your surroundings, wondering what the hell you were 		
CF | thinking to raise your hand. Too late now-- King Myron won't look 		
CF | favorably on a volunteer who changes their mind. 		
CF | 		
CF | You're in a cell made of stone. 		
CF | 		
CF | A painting with writing on it is on one wall next to a purple plaque. 		
CF | 		
CF | The opposite wall is made of bricks, with a brass panel with three 		
CF | switches on it. 		
CF | 		
CF | Another wall has a round hole with a black button next to it. There 		
CF | is also a very small window on this wall. 		
CF | 		
CF | The fourth wall has a large glass-fronted vending machine against it. 		
CF | 		
CF | There is an opening in the ceiling. 		
CF | 		
CF | There's a gray square in the middle of the floor with a birdcage on 		
CF | it. 		
CF | 		
CF | > 		gadzoks exclaims, "I totally helped!"
Perry says (to ClubFloyd), "code 725" 		
CF ] Stone Cell 		
CF | > 		
CF | > CODE 725 		
CF | 		
CF | That's not a valid code. 		
CF | 		
CF | You're clutching a note in your shaky hand. 		
CF | 		
CF | > 		Pinkunz says, "I feel this would have been an excellent IntroComp game."
		Perry says, "Okay guess you can't sequence break by using a code that you shouldn't know."
		Jacqueline says, "Well, that or I wonder if the names we enter align the codes."
		Perry says, "That was my other guess, yeah"
		Pinkunz says, "Since it feels like the adventure just began."
		Perry says, "Which would be quite clever"
		gadzoks says, "SInce playing Day of the Tentacle back in the day I've always wanted to make a multiplayer IF game."
		Jacqueline says, "Yeah"
		DavidW says, "I think I'd make the codes at least four digits or you could just run through them all."
		Jacqueline says, "This was very fun and omg we finished within two hours for once."
		Jacqueline throws confetti.
		Perry says, "IMO it was way too easy for my liking."
		DavidW says, "cheers echo"
		Pinkunz says, "You could ask only for the player's name, and then encode that information into the tale end of the player codes."
		Perry says, "OH"
		Jacqueline says (to Perry), "Hm. I think it was fine."
		Perry says, "That's an amazing idea Pinkunz"
		Pinkunz says, "Which then tells the other parser the name of the other player surreptitiously."
		Perry says, "Yessss"
		Pinkunz says, "Which would freak both players out."
		Perry says, "Though math like that on the Z-machine can be painful sometimes"
		Perry says, "But that should be doable; it's not like it'd rely on floating point."
		Pinkunz says, "Just code A-Z as 00-25"
		Jacqueline exclaims, "L8! B4!"
		Perry says, "Would need to add a digit or two to keep the space for the codes themselves."
		DavidW says, "U1!"
		Perry says, "Or could have each code's last ≈ 3 bits encode part of each letter."
		Pinkunz says, "Not a huge problem. I could see players tolerating up to 8-ish numbers before getting annoyed."
		Perry says, "I dunno, three digit numbers can keep pacing nice."
		Perry says, "Plus it makes it less clear that they're also encoding your partner's name"
		Perry says, "Ohhh"
		Perry says, "Except error detection"
DavidW has arrived. 		Pinkunz says, "If you wanted to be super clever, you could encode game events into the code."
		Perry says, "So you'd need a parity bit probably in case you get the last digit wrong"
Pinkunz has arrived. 		Perry says, "Otherwise if I do 127 instead of 128 stuff would get funky"
gadzoks has arrived. 		Pinkunz says, "I liked it, fwiw."
		Perry says, "Me too. Just wanted harder puzzles. And more puzzles."
		Pinkunz says, "I think it has a TON of unrealized potential."
		Perry says, "100%"
		DavidW says, "It would be nice to see more two-player games in this format."
		gadzoks says, "Yeah, a longer game done the same way would be fun."
		Pinkunz asks, "A-synchronous?"
		Perry says, "Tempted to try implementing a POC in Dialog now."
		Pinkunz asks, "Because others have done server games, right?"
		Pinkunz says, "Like MoyTW's game in the 2022 SpringThing."
		Pinkunz says, "Seems like this eliminates alot of syncing and maintenance headaches. It is also more robust from an archival viewpoint."
		DavidW says, "I'm gonna stop my log."
		Perry says, "Probably the hardest thing about this is scaling up to harder puzzles that are a bit more generous in the order of steps you take and what you send over."
		Pinkunz says, "You don't have to sync two Inform games either."
		Perry says, "You'd have to basically design everything around a giant state machine with really limited information flow between two pieces."
		Pinkunz says, "You could have a dial in a Twine game paired with a parser game."
		DavidW asks (of Jacqueline), "I'll send my log to your gmail at jacqueline.a.lott?"
		Pinkunz says, "Could be a neat way to get parserheads to work/play with Twineheads."
		Perry says, "But I bet if you're really clever with the steganography aspect of the codes you could do some really really insane stuff."
		Pinkunz says (to Perry), "That's where my brain is going."
		Perry says, "OH especially because the encoding space actually is quite large since you know what point in the game the other person is."
		Pinkunz exclaims, "Exactly!"
		Perry says, "So the same code in two different places could do different things."
		Pinkunz says, "Most of the gamestates are already known."
		Perry says, "But you'd want a LOT of error correction to ensure you don't accidentally put in the wrong thing"
		Pinkunz says, "Use the telemere bit."
		Pinkunz says, "Have the beginning and end of the code be garbage."
		Pinkunz says, "It only reads the middle 5 numbers."
		DavidW says (to Jacquline), "sent"
		Perry asks, "Or like a three/four bit CRC?"
		Pinkunz says, "That'd probably be more elegant, yeah."
		Jacqueline says (to DW), "Yes, that's the right address. Thanks."
		Jacqueline says, "Timing"
		Pinkunz says, "This reminds me of the Great Hat Mystery, on steroids."
		DavidW says, "Just hope in the sequel, we can help those poor rock-laying chickens."
		Jacqueline says, "For reals."
		Perry says, "Or they confused the chickens with guinea fowl whose eggs basically are rocks"
		Pinkunz asks, "I wonder if we see the frog splattoed outside when we leave?"
		Perry says, "Noooooo"
		Pinkunz says, "Suicidal froggie."
		DavidW says, "Probably a frog species that can use its mouth as a parachute."
		Pinkunz says, "Probably not, as this is AmandaB's game."
		Pinkunz says, ","
		Pinkunz says (to DW), "Agreed."
		Perry says, "Also, a version that isn't co-op would be neat. Like where you both one to escape but want to stop the other. At the start you have to work with each other, but then you have to do some mindgames at the end on when to betray the other or something."
		Perry asks, "Might be tricky to design well, but couuuuld work?"
		Pinkunz says, "If you wanted to be crazy, you aren't limited to two parties."
		gadzoks asks, "Red team and Blue team?"
		Pinkunz says, "You could have something like Rat Race or It's a Mad, Mad, Mad, Mad World."
		Pinkunz says, "Each character would be a separate game file."
		Pinkunz says, "Everyone fighting for the same prize in a cross country race."
		DavidW says, "That would be wild."
		Perry says, "Walkthrough: RUN. RUN. RUN. RUN."
		Pinkunz says, "You could even write each one in a different engine."
		gadzoks says, "I've wanted to make a multiplayer game like that, but had no where to start implementing it."
		Pinkunz says, "Adventuron, TADS, Inform, Twine, etc."
		Perry says, "Oi"
		Perry says, "Dialog should be on that list"
		Pinkunz says, "It is."
		Perry says, "etc doesn't count"
		Pinkunz says, "It does when I'm typing on a phone."
		gadzoks says, "Could be a collaborative project, with a different author for each engine."
		Pinkunz says (to Gadzoks), "That's what I was thinking. Like a Cragne Manor project."
		DavidW says, "oh yeah, nothing to prevent the storyfiles being in different systems."
		Pinkunz says, "This could be fun."
		DavidW says, "There have been serial games where it's one-player and you use a code from the end of the first game to unlock the start of the second."
		Pinkunz asks, "Doesn't that guarantee a diminishing audience with each title?"
		DavidW says, "yeah"
		Pinkunz asks, "As attrition picks people off?"
		Perry says, "Allow starting with a default code that encodes your last game as having made all of the worst possible choices."
		Perry says, "Killing the fly, letting the frog splat, etc."
		Perry says, "Then mock the player for those actions."
		Pinkunz says (to Perry), "Hah! I like that."
		Pinkunz says, "Elegant fix."
		Perry says, "That'd encourage anyone who tries to start in the middle to get so mad at their past self that they go back to the first game before doing the second actually increasing the audience."
		Pinkunz says, "Agreed"
		DavidW says, "hm. You could have a quest game where each member of the party has a solo prequel game of their own, and then the big game where codes from those games add them into your party."
		DavidW says, "That doesn't even have to be multiple story files, even."
		gadzoks says, "If you wanted a surreal game, you could do a broken telephone sort of project where each author only had a vague idea of what the previous game was about."
		DavidW says, "That's sorta how Nord and Bert worked."
		gadzoks says, "Though that would mean you couldn't align the code properly like you'd need for a game like this one."
		gadzoks says, "Or what the other projects were about, in case of a collaborative multiplayer game."
		gadzoks says, "Is what I meant."
		Pinkunz asks (of DW), "That's the Marvel Model, no?"
		Pinkunz says, "Iron Man, Thor, Hulk, etc, all get their own films."
		Pinkunz asks, "Then all together in Avengers?"
		DavidW says, "oh, I guess."
		Pinkunz says, "It works, obviously."
		DavidW says, "It's difficult to build up a superhero universe, but that seems to be the preferred method."
		DavidW says, "They had to do *something* to avoid re-telling Batman's or Spider-Man's story every single time."
		Perry finds it easier to just not bother watching them.
		Pinkunz says, "Could tell the Spider-Man story from the POV of the spider. Seems to get a raw deal in most tellings."
		Jacqueline says, "Have a great week, everyone."
		Pinkunz exclaims, "You as well, Jacq. Thanks for driving!"
		DavidW asks, "well, the spider bit a girl as well, and I think she's called Silk?"
		Pinkunz says (to DW), "You too."
		DavidW says, "yes, thanks all."
		gadzoks says, "My dog was just woken up by the thunder, so I need to go console him."
		Pinkunz says, "Bye Gadzoks."
		Pinkunz says, "And I'm assuming everyone else."
		Pinkunz says, "Not sure when you cut the transcript on these things, Jacq."
		Pinkunz asks, "How do you decide that?"
		Perry says, "Ten minutes before someone brings up error correction codes probably."
		Pinkunz asks, "Is it immediately after the game ends, or when the discussion goes too far afield, or when everyone leaves?"
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		DavidW says, "It varies based on how interesting or relevant it seems to be, I think."
		DavidW says, "There's no hard rule."
		Pinkunz says, "Just curious."
		gadzoks says, "Adios all."



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ClubFloyd Transcript:
Luna Gardens by Justin Kim
As played on ifMUD on August 13, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Luna Gardens written by Justin Kim. Luna Gardens was released as part of the 2023 IntroComp, in which it took third place. It was also an entrant in the 2024 Spring Thing Back Garden. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

Jacqueline says (to ClubFloyd), "load sleepmask ic23lunagardens" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | Your legs emit dull aches that tell you to slow down. It's normal 		
CF | after walking around for awhile. Sometimes your mind fixates on 		
CF | wandering to forget its troubles; it ends up forgetting the body, too. 		
CF | 		
CF | You sit on a small bench and feel the night air brush against your 		
CF | skin. It's one of many art installations around the university and one 		
CF | of the few you can sit on without being yelled at. 		
CF | 		
CF | Various green plants rise and lap in the breeze around you. They 		
CF | overlap each other, forming small walls that protect you from 		
CF | passersby's gazes. 		
CF | 		
CF | For a moment, they shield you from the things outside of this little 		
CF | garden. Your shoulders loosen because everything they carry don't 		
CF | exist here. In the Garden of Eden trivial matters such as school, 		
CF | caring for your parents, and love stay outside. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE. 		Jade says, "I have been playing if all the afternoon and am really tired today"
DavidW pushes the green 'space' button. 		
CF ] The Garden of Eden - Night 		
CF | 		
CF | Luna Gardens 		
CF | An Interactive Fiction by Justin Kim 		
CF | Release 1 / Serial number 230731 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | The Garden of Eden - Night 		
CF | You sit on a bench in a confined garden. 		
CF | 		
CF | If inspiration strikes, you can always write it down in your journal. 		
CF | And there's never anything wrong with asking for HELP. 		
CF | 		
CF | Exotic plants in different shapes and sizes sway with the breeze. Palm 		
CF | leaves tickle the air, bay laurels stand in silence, and dwarf myrtles 		
CF | rise from the earth. 		
CF | 		
CF | The little fountain lying near your feet makes you want to chuckle- 		
CF | But its quaintness holds you back. 		
CF | 		
CF | The combined smells of jasmine, daffodils, mint, and everything else 		
CF | overwhelm your brain's olfactory receptors. A particular flower 		
CF | catches your eye. 		
CF | 		
CF | > 		Jacqueline says, "Hm. Plants lapping in the breeze. Interesting visual."
Knight_Otu has arrived. 		Knight_Otu says, "Oops."
		DavidW asks, "I assume this is a one-room game, then?"
DavidW says (to ClubFloyd), "x flower" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X FLOWER 		
CF | 		
CF | There's no other flower like it, at least from what you've seen on 		
CF | campus. Its mesmerizing red hue always arrests your attention when you 		
CF | come here. 		
CF | 		
CF | > 		Jacqueline says, "Sensing English as a Second language, maybe? But not too bad."
		Jacqueline says, "I'm here for a chill game."
DavidW says (to ClubFloyd), "smell flower" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > SMELL FLOWER 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x red" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X RED 		
CF | 		
CF | (the red flower) 		
CF | There's no other flower like it, at least from what you've seen on 		
CF | campus. Its mesmerizing red hue always arrests your attention when you 		
CF | come here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bench" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X BENCH 		
CF | 		
CF | A small marble bench curves with the stone path beneath it. On its 		
CF | beveled surface reads, "Fantasies are the most confining illusions." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch flower" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > TOUCH FLOWER 		
CF | 		
CF | You feel nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > L 		
CF | 		
CF | The Garden of Eden - Night 		
CF | You stand in a confined garden. 		
CF | 		
CF | If inspiration strikes, you can always write it down in your journal. 		
CF | And there's never anything wrong with asking for HELP. 		
CF | 		
CF | All kinds of exotic plants sway here. 		
CF | 		
CF | A quaint little fountain is on the ground. 		
CF | 		
CF | A particular flower adds to the immense scents. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fountain" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X FOUNTAIN 		
CF | 		
CF | A shallow basin set into the ground with a nozzle in the center. It 		
CF | sprays out some water that splashes against the same liquid already 		
CF | below it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > LOOK IN IT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch water" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > TOUCH WATER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Baggy eyes, sore shoulders, and a profound distaste with being alive- 		
CF | College life hasn't been good to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "relax" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > RELAX 		
CF | 		
CF | I didn't understand that number. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sleep" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | You aren't feeling especially drowsy. 		
CF | 		
CF | > 		Jacqueline cosiders the fantasies quote.
DavidW says (to ClubFloyd), "i" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a backpack (being worn and open but empty) 		
CF | a pen 		
CF | a journal (open but empty) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x journal" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X JOURNAL 		
CF | 		
CF | Everyone says it's old-fashioned but you still love it. Any 		
CF | observations you make at night can be recorded in its pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sky" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X SKY 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x moon" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X MOON 		
CF | 		
CF | There's a faint circular outline in the sky. The moon's face is 		
CF | faint; he must be visiting his little sibling, the Sun, tonight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stars" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X STARS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Roger says, "I'm going to assume this is somewhere in Eden, New Jersey, or some such"
		Jacqueline says, "Or Korea."
		DavidW says, "I don't seem to be doing well here."
DavidW says (to ClubFloyd), "l" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > L 		
CF | 		
CF | The Garden of Eden - Night 		
CF | You stand in a confined garden. 		
CF | 		
CF | If inspiration strikes, you can always write it down in your journal. 		
CF | And there's never anything wrong with asking for HELP. 		
CF | 		
CF | All kinds of exotic plants sway here. 		
CF | 		
CF | A quaint little fountain is on the ground. 		
CF | 		
CF | A particular flower adds to the immense scents. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plants" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X PLANTS 		
CF | 		
CF | Behind the green layers you see a peculiar gap. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put feet in fountain" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > PUT FEET IN FOUNTAIN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gap" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X GAP 		
CF | 		
CF | That's funny- You've never seen this here before. In the corner of 		
CF | your eye you see a piece of string trailing off into the burgeoning 		
CF | darkness. 		
CF | 		
CF | The gap looks big enough to walk through; you just need to push the 		
CF | leaves aside. 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
		Perry says, "you jinxed yourself"
DavidW says (to ClubFloyd), "push leaves" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > PUSH LEAVES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "KOREAN NARNIA"
DavidW says (to ClubFloyd), "x string" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X STRING 		
CF | 		
CF | The start of a red string someone wrapped around a low tree branch. 		
CF | Its other end pulls it from somewhere past the gap. It seems soft to 		
CF | the touch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take string" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > TAKE STRING 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "follow string" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > FOLLOW STRING 		
CF | 		
CF | I didn't understand that number. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > IN 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Jacqueline says, "Follow i-- never mind."
DavidW says (to ClubFloyd), "enter plants" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > ENTER PLANTS 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push leaves aside" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > PUSH LEAVES ASIDE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "move plants" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > MOVE PLANTS 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "move leaves" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > MOVE LEAVES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline frowns.
DavidW says (to ClubFloyd), "push plants" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > PUSH PLANTS 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > L 		
CF | 		
CF | The Garden of Eden - Night 		
CF | You stand in a confined garden. 		
CF | 		
CF | If inspiration strikes, you can always write it down in your journal. 		
CF | And there's never anything wrong with asking for HELP. 		
CF | 		
CF | All kinds of exotic plants sway here. 		
CF | 		
CF | A quaint little fountain is on the ground. 		
CF | 		
CF | A particular flower adds to the immense scents. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter gap" 		
CF ] Dark Path 		
CF | > 		
CF | > ENTER GAP 		
CF | 		
CF | You push the leaves aside and go through. Your vision diminishes as 		
CF | the outside light fades away. 		
CF | 		
CF | Dark Path 		
CF | Your eyes struggle to make out the shape of this path. It's cramped 		
CF | enough that you can't make any large movements but your hair just 		
CF | brushes against the roof when you stand upright. 		
CF | 		
CF | So far it just seems to continue north. A light source glows in the 		
CF | south, where you must have come from. 		
CF | 		
CF | > 		Knight_Otu says, "ENTER GAP? Right."
		Jacqueline says, "ah"
		Roger says, "mind the"
		Knight_Otu says, "Too late on my part."
		Jacqueline says, "It's an us-sized gap."
DavidW says (to ClubFloyd), "z" 		
CF ] Dark Path 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Dark Path 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Dark Path 		
CF | > 		
CF | > L 		
CF | 		
CF | Dark Path 		
CF | Your eyes struggle to make out the shape of this path. It's cramped 		
CF | enough that you can't make any large movements but your hair just 		
CF | brushes against the roof when you stand upright. 		
CF | 		
CF | So far it just seems to continue north. A light source glows in the 		
CF | south, where you must have come from. 		
CF | 		
CF | > 		DavidW asks, "My eyes didn't adjust. Go north?"
		Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "blink" 		
CF ] Dark Path 		
CF | > 		
CF | > BLINK 		
CF | 		
CF | I didn't understand that number. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Forked Path 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Forked Path 		
CF | What you assume to be light from the moon or the fluorescent lights 		
CF | outside creates a dim aura that helps you see a fork in the path. 		
CF | 		
CF | Inbetween the diverging exits, which curve northwest and northeast, is 		
CF | a sign. 		
CF | 		
CF | > 		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "x sign" 		
CF ] Forked Path 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | "Who speaks to the moon? The cloud or the butterfly? 		
CF | The cloud wanders to the right. 		
CF | The butterfly wanders to the left." 		
CF | 		
CF | > 		Jacqueline asks, "That would be a neat effect, to have wait adjust eyes to the darkness. Is that a thing in a game that people recall?"
		DavidW says, "I think zarf did it once."
		Jacqueline nods.
		Jacqueline says, "I think the cloud speaks to the moon."
		Knight_Otu asks, "Riddle game?"
		Jacqueline says, "Maybe"
		DavidW says, "I think we can visit a cloud or a butterfly. I don't think it's a riddle."
		Jade says, "surely the cloud"
DavidW says (to ClubFloyd), "ne" 		
CF ] Right Hand's Immateriality 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Right Hand's Immateriality 		
CF | The entirety of your body is everywhere yet constrained here, like the 		
CF | entirety of a silhouette made of smaller components. You are bound to 		
CF | the earth but free to roam across its boundaries. 		
CF | 		
CF | A thought flashes across your mind- Why shouldn't a feeling of 		
CF | commitment be like this? 		
CF | 		
CF | The path curves to the northwest. 		
CF | 		
CF | > 		Jacqueline says, "Unless the butterfly is a constellation."
		DavidW says, "oh. Maybe we are the cloud now."
		Jacqueline asks, "Should we journal about commitment?"
		Knight_Otu says, "I don't recall a butterfly constellation."
		Jacqueline says, "I do love some of the writing."
		Jade says, "neither me"
DavidW says (to ClubFloyd), "use journal" 		
CF ] Right Hand's Immateriality 		
CF | > 		
CF | > USE JOURNAL 		
CF | 		
CF | I didn't understand that number. 		
CF | 		
CF | > 		Jacqueline says (to KO), "Well, different cultures have different constellations."
DavidW says (to ClubFloyd), "write about commitment" 		
CF ] Right Hand's Immateriality 		
CF | > 		
CF | > WRITE ABOUT COMMITMENT 		
CF | 		
CF | You make a quick note about the feeling of commitment inside your 		
CF | journal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x journal" 		
CF ] Right Hand's Immateriality 		
CF | > 		
CF | > X JOURNAL 		
CF | 		
CF | Everyone says it's old-fashioned but you still love it. Any 		
CF | observations you make at night can be recorded in its pages. 		
CF | 		
CF | In the journal is Note 8: Feeling of Commitment @ Right Path. 		
CF | 		
CF | > 		Jacqueline says, "I mean, aside from what has been agreed on by those astronomy people, but I'm still mad about them demoting Pluto so whatever."
		Knight_Otu says, "True. I'm really only vaguely familiar with the European ones."
DavidW says (to ClubFloyd), "l" 		
CF ] Right Hand's Immateriality 		
CF | > 		
CF | > L 		
CF | 		
CF | Right Hand's Immateriality 		
CF | The entirety of your body is everywhere yet constrained here, like the 		
CF | entirety of a silhouette made of smaller components. You are bound to 		
CF | the earth but free to roam across its boundaries. 		
CF | 		
CF | A thought flashes across your mind- Why shouldn't a feeling of 		
CF | commitment be like this? 		
CF | 		
CF | The path curves to the northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Right Hand's Immateriality 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Baggy eyes, sore shoulders, and a profound distaste with being alive- 		
CF | College life hasn't been good to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Mist of the Mind 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Mist of the Mind 		
CF | In the dim light you see mist steaming out across the floor- You don't 		
CF | know from where- And spiraling up into the air around. 		
CF | 		
CF | You still feel as weightless as before, a specter roaming the world at 		
CF | large. 		
CF | 		
CF | Soon it parts in front of you and the emptiness within the walls of 		
CF | vapor forms an exit to the north into some kind of archway. 		
CF | 		
CF | The dark void to the south returns you in the direction you first came 		
CF | from. 		
CF | 		
CF | > 		Knight_Otu says, "I mean, Mickey can't be hauling a whole planet as a pet around."
		Jacqueline says, "Gosh, this is simultaneously dreamy and dark."
DavidW says (to ClubFloyd), "x earth" 		
CF ] Mist of the Mind 		
CF | > 		
CF | > X EARTH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vapor" 		
CF ] Mist of the Mind 		
CF | > 		
CF | > X VAPOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x archway" 		
CF ] Mist of the Mind 		
CF | > 		
CF | > X ARCHWAY 		
CF | 		
CF | Light pushes against a thinner layer of mist veiling the new path 		
CF | 		
CF | Despite it all your body is lighter than it's ever been. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Garden of Eden - Night 		
CF | ... And find yourself at an entrance right back where you started? 		
CF | 		
CF | That's what you think at first; on a second glance you spot the same 		
CF | bench (which seems longer than before) you had sat on- But now a 		
CF | strange woman you've never seen before resides on it. Looking around, 		
CF | you notice that some things are different but also... The same? 		
CF | 		
CF | She turns to you and says, "I'm sorry, I took your seat!" 		
CF | 		
CF | A particular stretch of wind blows and chills you as you listen to 		
CF | her. Inbetween her ruminations on the nature of reality and the beauty 		
CF | of the moon (which you can't even begin to understand) you feel an 		
CF | absence of anything except this moment. She mentions her name: Maya. 		
CF | 		
CF | Maya looks into you again and says, "The night wanes and your cross is 		
CF | heavy. Ask me about the gardens; I listen to you." 		
CF | 		
CF | Entering the archway takes you back to the dark void you came from. 		
CF | 		
CF | You steal a look- There's something about her you just can't put your 		
CF | finger on- Yet. 		
CF | 		
CF | All kinds of exotic plants sway here, looking more like a flock of 		
CF | birds flapping their green wings in the distance.. 		
CF | 		
CF | A large gold fountain makes pattering sounds as its water pours into 		
CF | large bowls rising from the ground. 		
CF | 		
CF | You notice the same flower you always admire during your trips here 		
CF | except now it's... Blue?. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Maya about gardens" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > ASK MAYA ABOUT GARDENS 		
CF | 		
CF | "It's peaceful here, isn't it? Luna Gardens is a wonderful place." 		
CF | 		
CF | You can ask Maya about the following (enter a number, i.e. "1"): 		
CF | 1) Luna Gardens 		
CF | 2) Herself 		
CF | 3) Meeting her again 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > 1 		
CF | 		
CF | "It's a place you can come find whenever you need to." 		
CF | 		
CF | Despite the cryptic response, your mind thinks it makes sense. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > 2 		
CF | 		
CF | "Oh, me? I'm a second year." 		
CF | 		
CF | Enraptured by the sheer clarity she describes herself with, you learn 		
CF | that she's not only a fellow student but someone who's also in your 		
CF | department. In fact, Maya also enjoys coming here to take a 		
CF | breather... Wherever here is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > 3 		
CF | 		
CF | "If you'd like to know, please bring me the fruit of life and death. 		
CF | Until then, I don't mind waiting while you look around some more." 		
CF | 		
CF | > 		DavidW says, "That's a goal, I suppose."
		Jade says, "yes, a goal"
DavidW says (to ClubFloyd), "x flower" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X FLOWER 		
CF | 		
CF | Despite the different hue, everything's exactly alike from the 		
CF | interconnecting lines forming a net across its petals to the little 		
CF | feelers poking out of its center. 		
CF | 		
CF | And it's still just as mesmerizing as ever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fountain" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X FOUNTAIN 		
CF | 		
CF | A three-tiered fountain of gold sprays out water from its top chalice 		
CF | down to the two larger pools below it. Small lily pads float on the 		
CF | basins, going wherever the ripples take them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pads" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X PADS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gap" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X GAP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plants" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X PLANTS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > L 		
CF | 		
CF | The Garden of Eden - Night 		
CF | Maya, wearing blue and white clothes and a large crescent moon 		
CF | necklace, sits on the bench. Her gaze fixes on your being. 		
CF | 		
CF | Entering the archway takes you back to the dark void you came from. 		
CF | 		
CF | You steal a look- There's something about her you just can't put your 		
CF | finger on- Yet. 		
CF | 		
CF | All kinds of exotic plants sway here, looking more like a flock of 		
CF | birds flapping their green wings in the distance.. 		
CF | 		
CF | A large gold fountain makes pattering sounds as its water pours into 		
CF | large bowls rising from the ground. 		
CF | 		
CF | You notice the same flower you always admire during your trips here 		
CF | except now it's... Blue?. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x necklace" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X NECKLACE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | I didn't understand that number. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mist of the Mind 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mist of the Mind 		
CF | In the dim light you see mist steaming out across the floor- You don't 		
CF | know from where- And spiraling up into the air around. 		
CF | 		
CF | You still feel as weightless as before, a specter roaming the world at 		
CF | large. 		
CF | 		
CF | Soon it parts in front of you and the emptiness within the walls of 		
CF | vapor forms an exit to the north into some kind of archway. 		
CF | 		
CF | The dark void to the south returns you in the direction you first came 		
CF | from. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Forked Path 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Forked Path 		
CF | What you assume to be light from the moon or the fluorescent lights 		
CF | outside creates a dim aura that helps you see a fork in the path. 		
CF | 		
CF | Inbetween the diverging exits, which curve northwest and northeast, is 		
CF | a sign. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Left Hand's Ephemerality 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Left Hand's Ephemerality 		
CF | Your body feels light and nimble as you floatthrough this path. You 		
CF | wish the feeling of anxiety for your family's future was this simple. 		
CF | 		
CF | What is a child but another vessel to be filled with their parents' 		
CF | legacy? 		
CF | 		
CF | The path curves to the northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "write about legacy" 		
CF ] Left Hand's Ephemerality 		
CF | > 		
CF | > WRITE ABOUT LEGACY 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "write about family" 		
CF ] Left Hand's Ephemerality 		
CF | > 		
CF | > WRITE ABOUT FAMILY 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "Oh dang."
DavidW says (to ClubFloyd), "write about parents" 		
CF ] Left Hand's Ephemerality 		
CF | > 		
CF | > WRITE ABOUT PARENTS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "I'm not sure how I feel about that."
DavidW says (to ClubFloyd), "ne" 		
CF ] Mist of the Mind 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Mist of the Mind 		
CF | In the dim light you see mist steaming out across the floor- You don't 		
CF | know from where- And spiraling up into the air around. 		
CF | 		
CF | Your body feels the same but instinct and the sound of wings flapping 		
CF | tells you that you are a small butterfly. 		
CF | 		
CF | Soon it parts in front of you and the emptiness within the walls of 		
CF | vapor forms an exit to the north into some kind of archway. 		
CF | 		
CF | The dark void to the south returns you in the direction you first came 		
CF | from. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x mist" 		
CF ] Mist of the Mind 		
CF | > 		
CF | > X MIST 		
CF | 		
CF | Mysterious vapor that seems to have a mind of its own. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Garden of Eden - Night 		
CF | Maya, wearing blue and white clothes and a large crescent moon 		
CF | necklace, sits on the bench. Her gaze fixes on your being. 		
CF | 		
CF | Entering the archway takes you back to the dark void you came from. 		
CF | 		
CF | You steal a look- There's something about her you just can't put your 		
CF | finger on- Yet. 		
CF | 		
CF | Green wings of birds unseen flap in the breeze without a care in the 		
CF | world. Smaller plants (perhaps the birds" chicks?) wave at you from 		
CF | below. 		
CF | 		
CF | Harsh light from nearby poles shoot off the surface of the aurelian 		
CF | palace with and diffuse into glimmering white pebbles that adorn the 		
CF | waters within. 		
CF | 		
CF | Brilliant smells flood the air and one in particular pushes aside the 		
CF | rest. The delicious colors that emit from the flower you like to visit 		
CF | beckon towards your antennae for a closer taste. 		
CF | 		
CF | > 		Jade asks, "we are a butterfly?"
		Jacqueline decides to go get a physchologist rather than publically unpack her thoughts about children being vessels for their parents' legacies.
		Knight_Otu says, "In that particular room."
		DavidW asks, "What does aurelian mean?"
DavidW says (to ClubFloyd), "smell" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		Jacqueline says, "golden"
		Jacqueline asks, "maybe?"
		DavidW says, "thanks"
DavidW says (to ClubFloyd), "x Maya" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X MAYA 		
CF | 		
CF | The first thing you notice about her is the large crescent moon 		
CF | necklace that hangs from her neck. Its resplendence shines on top of a 		
CF | white t-shirt tucked into black jeans. A subtle blue coat grasps her 		
CF | shoulders like a child afraid of losing their mother. 		
CF | 		
CF | She has the air of a colossal monument that observes the passage of a 		
CF | millennia. 		
CF | 		
CF | > 		Knight_Otu says, "aurum meaning gold, could check out."
DavidW says (to ClubFloyd), "talk to Maya" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > TALK TO MAYA 		
CF | 		
CF | I didn't understand that number. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Maya about necklace" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > ASK MAYA ABOUT NECKLACE 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Maya about gardens" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > ASK MAYA ABOUT GARDENS 		
CF | 		
CF | "It's peaceful here, isn't it? Luna Gardens is a wonderful place." 		
CF | 		
CF | You can ask Maya about the following (enter a number, i.e. "1"): 		
CF | 1) Luna Gardens 		
CF | 2) Herself 		
CF | 3) Meeting her again 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > 3 		
CF | 		
CF | "If you'd like to know, please bring me the fruit of life and death. 		
CF | Until then, I don't mind waiting while you look around some more." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Maya about fruit" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > ASK MAYA ABOUT FRUIT 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mist of the Mind 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mist of the Mind 		
CF | In the dim light you see mist steaming out across the floor- You don't 		
CF | know from where- And spiraling up into the air around. 		
CF | 		
CF | Your body feels the same but instinct and the sound of wings flapping 		
CF | tells you that you are a small butterfly. 		
CF | 		
CF | Soon it parts in front of you and the emptiness within the walls of 		
CF | vapor forms an exit to the north into some kind of archway. 		
CF | 		
CF | The dark void to the south returns you in the direction you first came 		
CF | from. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Mist of the Mind 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Baggy eyes, sore shoulders, and a profound distaste with being alive- 		
CF | College life hasn't been good to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Forked Path 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Forked Path 		
CF | What you assume to be light from the moon or the fluorescent lights 		
CF | outside creates a dim aura that helps you see a fork in the path. 		
CF | 		
CF | Inbetween the diverging exits, which curve northwest and northeast, is 		
CF | a sign. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Forked Path 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | "Who speaks to the moon? The cloud or the butterfly? 		
CF | The cloud wanders to the right. 		
CF | The butterfly wanders to the left." 		
CF | 		
CF | > 		DavidW says, "So, Maya is the moon, and we can speak to her as either a cloud or as a butterfly."
DavidW says (to ClubFloyd), "s" 		
CF ] Dark Path 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Dark Path 		
CF | Your eyes struggle to make out the shape of this path. It's cramped 		
CF | enough that you can't make any large movements but your hair just 		
CF | brushes against the roof when you stand upright. 		
CF | 		
CF | So far it just seems to continue north. A light source glows in the 		
CF | south, where you must have come from. 		
CF | 		
CF | > 		Knight_Otu says, "Seems like it."
		Jacqueline asks, "Do we need to get something for her?"
DavidW says (to ClubFloyd), "s" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the peculiar gap) 		
CF | 		
CF | The Garden of Eden - Night 		
CF | You stand in a confined garden. 		
CF | 		
CF | If inspiration strikes, you can always write it down in your journal. 		
CF | And there's never anything wrong with asking for HELP. 		
CF | 		
CF | All kinds of exotic plants sway here. 		
CF | 		
CF | A quaint little fountain is on the ground. 		
CF | 		
CF | A particular flower adds to the immense scents. 		
CF | 		
CF | > 		Jade says, "it seems to me"
		DavidW says, "So, this is our starting point."
Jacqueline says (to ClubFloyd), "smell" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		Jacqueline is sad.
		DavidW says, "I have no idea where fruit might be."
DavidW says (to ClubFloyd), "x tree" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW asks, "Should I try picking flowers?"
		Knight_Otu says, "Try it."
DavidW says (to ClubFloyd), "take flower" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > TAKE FLOWER 		
CF | 		
CF | Something tells you to leave it alone. 		
CF | 		
CF | > 		DavidW says, "The park warden, possibly."
		Jade says, "There is some lore missing in the game"
		Jacqueline asks, "We can't go elsewhere in the 'real' world, right?"
		DavidW asks, "Shall we try HELP?"
DavidW says (to ClubFloyd), "s" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > OUT 		
CF | 		
CF | But you aren't in anything at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW says, "I see no exit, correct."
		Jade asks, "up?"
DavidW says (to ClubFloyd), "u" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter gap" 		
CF ] Dark Path 		
CF | > 		
CF | > ENTER GAP 		
CF | 		
CF | That's already open. 		
CF | 		
CF | You push the leaves aside and go through. Your vision diminishes as 		
CF | the outside light fades away. 		
CF | 		
CF | Dark Path 		
CF | Your eyes struggle to make out the shape of this path. It's cramped 		
CF | enough that you can't make any large movements but your hair just 		
CF | brushes against the roof when you stand upright. 		
CF | 		
CF | So far it just seems to continue north. A light source glows in the 		
CF | south, where you must have come from. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Forked Path 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Forked Path 		
CF | What you assume to be light from the moon or the fluorescent lights 		
CF | outside creates a dim aura that helps you see a fork in the path. 		
CF | 		
CF | Inbetween the diverging exits, which curve northwest and northeast, is 		
CF | a sign. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x moon" 		
CF ] Forked Path 		
CF | > 		
CF | > X MOON 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Left Hand's Ephemerality 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Left Hand's Ephemerality 		
CF | Your body feels light and nimble as you floatthrough this path. You 		
CF | wish the feeling of anxiety for your family's future was this simple. 		
CF | 		
CF | What is a child but another vessel to be filled with their parents' 		
CF | legacy? 		
CF | 		
CF | The path curves to the northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "write about anxiety" 		
CF ] Left Hand's Ephemerality 		
CF | > 		
CF | > WRITE ABOUT ANXIETY 		
CF | 		
CF | You make a quick note about the feeling of anxiety inside your 		
CF | journal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x journal" 		
CF ] Left Hand's Ephemerality 		
CF | > 		
CF | > X JOURNAL 		
CF | 		
CF | Everyone says it's old-fashioned but you still love it. Any 		
CF | observations you make at night can be recorded in its pages. 		
CF | 		
CF | In the journal are Note 9: Feeling of Anxiety @ Left Path and Note 8: 		
CF | Feeling of Commitment @ Right Path. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Mist of the Mind 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Mist of the Mind 		
CF | In the dim light you see mist steaming out across the floor- You don't 		
CF | know from where- And spiraling up into the air around. 		
CF | 		
CF | Your body feels the same but instinct and the sound of wings flapping 		
CF | tells you that you are a small butterfly. 		
CF | 		
CF | Soon it parts in front of you and the emptiness within the walls of 		
CF | vapor forms an exit to the north into some kind of archway. 		
CF | 		
CF | The dark void to the south returns you in the direction you first came 		
CF | from. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "write about parents" 		
CF ] Mist of the Mind 		
CF | > 		
CF | > WRITE ABOUT PARENTS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "At least nine notes, hm."
		Jacqueline says, "OH - hm"
		Jade exclaims, "9 notes at least!"
		DavidW says, "We seem to only write about feelings."
Jacqueline says (to ClubFloyd), "read about anxiety" 		
CF ] Mist of the Mind 		
CF | > 		
CF | > READ ABOUT ANXIETY 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "Hm. Wish we could read our entries."
DavidW says (to ClubFloyd), "write about instinct" 		
CF ] Mist of the Mind 		
CF | > 		
CF | > WRITE ABOUT INSTINCT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "score" 		
CF ] Mist of the Mind 		
CF | > 		
CF | > SCORE 		
CF | 		
CF | There is no score in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "version" 		
CF ] Mist of the Mind 		
CF | > 		
CF | > VERSION 		
CF | 		
CF | Luna Gardens 		
CF | An Interactive Fiction by Justin Kim 		
CF | Release 1 / Serial number 230731 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | Identification number: //57C47D36-5742-4D70-98FE-94F479348D79// 		
CF | Interpreter version 1.3.1 / VM 3.1.2 / Library serial number 080126 		
CF | Standard Rules version 3/120430 by Graham Nelson 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Mist of the Mind 		
CF | > 		
CF | > NE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Mist of the Mind 		
CF | > 		
CF | > L 		
CF | 		
CF | Mist of the Mind 		
CF | In the dim light you see mist steaming out across the floor- You don't 		
CF | know from where- And spiraling up into the air around. 		
CF | 		
CF | Your body feels the same but instinct and the sound of wings flapping 		
CF | tells you that you are a small butterfly. 		
CF | 		
CF | Soon it parts in front of you and the emptiness within the walls of 		
CF | vapor forms an exit to the north into some kind of archway. 		
CF | 		
CF | The dark void to the south returns you in the direction you first came 		
CF | from. 		
CF | 		
CF | > 		Jade says, "about"
DavidW says (to ClubFloyd), "n" 		Jacqueline takes notes to enter as feedback on the author's game when she votes.
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Garden of Eden - Night 		
CF | Maya, wearing blue and white clothes and a large crescent moon 		
CF | necklace, sits on the bench. Her gaze fixes on your being. 		
CF | 		
CF | Entering the archway takes you back to the dark void you came from. 		
CF | 		
CF | You steal a look- There's something about her you just can't put your 		
CF | finger on- Yet. 		
CF | 		
CF | Green wings of birds unseen flap in the breeze without a care in the 		
CF | world. Smaller plants (perhaps the birds" chicks?) wave at you from 		
CF | below. 		
CF | 		
CF | Harsh light from nearby poles shoot off the surface of the aurelian 		
CF | palace with and diffuse into glimmering white pebbles that adorn the 		
CF | waters within. 		
CF | 		
CF | Brilliant smells flood the air and one in particular pushes aside the 		
CF | rest. The delicious colors that emit from the flower you like to visit 		
CF | beckon towards your antennae for a closer taste. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "about" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | > Introduction to Luna Gardens 		
CF | Instructions for Play 		
CF | Contacting the author 		
CF | Hints 		
DavidW presses the yellow enter button. 		
CF ] Introduction to Luna Gardens 		
CF | Thank you for taking the time to play this. 		
CF | 		
CF | Luna Gardens is a game inspired by late night walks and inescapable 		
CF | questions. It's rooted in a bygone part of my life that was never 		
CF | fully reconciled; this demo for IntroComp 2023 lays a small part of 		
CF | those endless nights to rest. 		
CF | 		
CF | For those interested, this game was made in 1 month, with 2 weeks 		
CF | spent creating the concept and designing the overall experience and 		
CF | the last 2 weeks spent learning Inform 7 and implementing the final 		
CF | demo. 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | > Introduction to Luna Gardens 		
CF | Instructions for Play 		
CF | Contacting the author 		
CF | Hints 		
DavidW says (to ClubFloyd), "n" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | Introduction to Luna Gardens 		
CF | > Instructions for Play 		
CF | Contacting the author 		
CF | Hints 		
DavidW presses the yellow enter button. 		
CF ] Instructions for Play 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | > About Interactive Fiction 		
CF | What to do with > 		
CF | Getting Started 		
CF | Rooms and Travel 		
CF | Objects 		
CF | Controlling the Game 		
CF | How the World is Assembled 		
CF | If You Get Stuck 		
DavidW says (to ClubFloyd), "q" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | Introduction to Luna Gardens 		
CF | > Instructions for Play 		
CF | Contacting the author 		
CF | Hints 		
DavidW says (to ClubFloyd), "q" 		
CF ] The Garden of Eden - Night 		
CF | The Garden of Eden - Night 		
CF | Maya, wearing blue and white clothes and a large crescent moon 		
CF | necklace, sits on the bench. Her gaze fixes on your being. 		
CF | 		
CF | Entering the archway takes you back to the dark void you came from. 		
CF | 		
CF | You steal a look- There's something about her you just can't put your 		
CF | finger on- Yet. 		
CF | 		
CF | Green wings of birds unseen flap in the breeze without a care in the 		
CF | world. Smaller plants (perhaps the birds" chicks?) wave at you from 		
CF | below. 		
CF | 		
CF | Harsh light from nearby poles shoot off the surface of the aurelian 		
CF | palace with and diffuse into glimmering white pebbles that adorn the 		
CF | waters within. 		
CF | 		
CF | Brilliant smells flood the air and one in particular pushes aside the 		
CF | rest. The delicious colors that emit from the flower you like to visit 		
CF | beckon towards your antennae for a closer taste. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flower" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X FLOWER 		
CF | 		
CF | Your tiny feet rub themselves around the petals and sticks that look 		
CF | like your own antennae, pollen flakes flying around from the 		
CF | disturbance and catching themselves on your hairs. However even as an 		
CF | invertebrate your eyes can tell this shade of blue doesn't feel real. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste it" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > TASTE IT 		
CF | 		
CF | You taste nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat it" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > EAT IT 		
CF | 		
CF | That's plainly inedible. 		
CF | 		
CF | > 		Jade says, "this is a demo"
DavidW says (to ClubFloyd), "eat flower" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > EAT FLOWER 		
CF | 		
CF | That's plainly inedible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > L 		
CF | 		
CF | The Garden of Eden - Night 		
CF | Maya, wearing blue and white clothes and a large crescent moon 		
CF | necklace, sits on the bench. Her gaze fixes on your being. 		
CF | 		
CF | Entering the archway takes you back to the dark void you came from. 		
CF | 		
CF | You steal a look- There's something about her you just can't put your 		
CF | finger on- Yet. 		
CF | 		
CF | Green wings of birds unseen flap in the breeze without a care in the 		
CF | world. Smaller plants (perhaps the birds" chicks?) wave at you from 		
CF | below. 		
CF | 		
CF | Harsh light from nearby poles shoot off the surface of the aurelian 		
CF | palace with and diffuse into glimmering white pebbles that adorn the 		
CF | waters within. 		
CF | 		
CF | Brilliant smells flood the air and one in particular pushes aside the 		
CF | rest. The delicious colors that emit from the flower you like to visit 		
CF | beckon towards your antennae for a closer taste. 		
CF | 		
CF | > 		Jacqueline says (to Jade), "Yes. All IntroComp games kinda are."
DavidW says (to ClubFloyd), "x birds" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X BIRDS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fountain" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X FOUNTAIN 		
CF | 		
CF | A golden behemoth towers from the earth and shoots defeaning 		
CF | waterfalls into its own body. Two lakes of clear water laying dormant 		
CF | beneath the smallest basin above uphold floating islands of creased 		
CF | green surfaces. These islands are connected to umbilical cords that 		
CF | tether it to the murky depths under the water. 		
CF | 		
CF | > 		Jacqueline says, "You vote on how much you want to see the author finish the game."
DavidW says (to ClubFloyd), "swim" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > SWIM 		
CF | 		
CF | I didn't understand that number. 		
CF | 		
CF | > 		Jade says, "ok"
DavidW says (to ClubFloyd), "enter fountain" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > ENTER FOUNTAIN 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > DRINK 		
CF | 		
CF | What do you want to drink? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fountain" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > FOUNTAIN 		
CF | 		
CF | There's nothing suitable to drink here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plants" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X PLANTS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x maya" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X MAYA 		
CF | 		
CF | The first thing you notice about her is the large crescent moon 		
CF | necklace that hangs from her neck. Its resplendence shines on top of a 		
CF | white t-shirt tucked into black jeans. A subtle blue coat grasps her 		
CF | shoulders like a child afraid of losing their mother. 		
CF | 		
CF | She has the air of a colossal monument that observes the passage of a 		
CF | millennia. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x moon" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X MOON 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask maya about moon" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > ASK MAYA ABOUT MOON 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		Jacqueline says, "I found our tiny feet cute but now I realize we have a long ol' probosics of a tongue."
		Jade says, "write about maya"
		Knight_Otu asks, "The typical singular is millenium, isn't it?"
DavidW says (to ClubFloyd), "ask maya about sun" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > ASK MAYA ABOUT SUN 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "write about maya" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > WRITE ABOUT MAYA 		
CF | 		
CF | You make a quick note about Maya inside your journal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "write about fruit" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > WRITE ABOUT FRUIT 		
CF | 		
CF | You make a quick note about the fruit tree inside your journal. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "write about legacy" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > WRITE ABOUT LEGACY 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read journal" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > READ JOURNAL 		
CF | 		
CF | Everyone says it's old-fashioned but you still love it. Any 		
CF | observations you make at night can be recorded in its pages. 		
CF | 		
CF | In the journal are Note 15: Fruit Tree @ Eden?, Note 12: Maya @ Eden?, 		
CF | Note 9: Feeling of Anxiety @ Left Path and Note 8: Feeling of 		
CF | Commitment @ Right Path. 		
CF | 		
CF | > 		
Pinkunz has arrived. 		
DavidW says (to ClubFloyd), "read note 15" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > READ NOTE 15 		
CF | 		
CF | "fruit tree with 3 different fruits: pomegranates, peaches, citrons" 		
CF | 		
CF | > 		Jacqueline says, "Note FIFTEEN"
		Jacqueline exclaims, "Oh, you can read the notes!"
		Knight_Otu says, "Well hello."
DavidW says (to ClubFloyd), "read note 12" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > READ NOTE 12 		
CF | 		
CF | "woman, Maya. wore big crescent moon" 		
CF | 		
CF | > 		Jacqueline says, "But you have to do it by number."
		Jade says, "hmmm, a lot"
DavidW says (to ClubFloyd), "read note 9" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > READ NOTE 9 		
CF | 		
CF | "wish I could float through life" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read note 8" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > READ NOTE 8 		
CF | 		
CF | "why can't commitment be like roaming where you like" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read note 1" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > READ NOTE 1 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Pinkunz says (to KO), "(hello, sorry for the late arrival)"
DavidW says (to ClubFloyd), "x tree" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | Sturdy branches twist out of the ground and their little green fingers 		
CF | shield the blessed treasures ornamenting them. Your eyes marvel at the 		
CF | deep hues of the crimson pomegranates, blushing peaches, and golden 		
CF | citrons. 		
CF | 		
CF | In the fruit tree are a pomegranate, a peach and a citron. 		
CF | 		
CF | > 		Jade says, "hello, pinkunz, we are playing LUNA GARDENS"
DavidW says (to ClubFloyd), "x pomegranate" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X POMEGRANATE 		
CF | 		
CF | With little crowns bursting out these jealous red monarchs hang in the 		
CF | air protecting the delectable goods within them. 		
CF | 		
CF | > 		Knight_Otu says, "No worries."
		Pinkunz says (to Jade), "Thank you."
DavidW says (to ClubFloyd), "write about flower" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > WRITE ABOUT FLOWER 		
CF | 		
CF | You make a quick note about the blue flower inside your journal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wriet about pomegranate" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > WRIET ABOUT POMEGRANATE 		
CF | 		
CF | I didn't understand that number. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x journal" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X JOURNAL 		
CF | 		
CF | Everyone says it's old-fashioned but you still love it. Any 		
CF | observations you make at night can be recorded in its pages. 		
CF | 		
CF | In the journal are Note 19: Flower @ Eden?, Note 15: Fruit Tree @ 		
CF | Eden?, Note 12: Maya @ Eden?, Note 9: Feeling of Anxiety @ Left Path 		
CF | and Note 8: Feeling of Commitment @ Right Path. 		
CF | 		
CF | > 		Jacqueline asks, "Is that the fruit she wants?"
DavidW says (to ClubFloyd), "read note 19" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > READ NOTE 19 		
CF | 		
CF | "same flower but blue. still catches eye" 		
CF | 		
CF | > 		Jade exclaims, "19!"
DavidW says (to ClubFloyd), "x tree" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | Sturdy branches twist out of the ground and their little green fingers 		
CF | shield the blessed treasures ornamenting them. Your eyes marvel at the 		
CF | deep hues of the crimson pomegranates, blushing peaches, and golden 		
CF | citrons. 		
CF | 		
CF | In the fruit tree are a pomegranate, a peach and a citron. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x peach" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X PEACH 		
CF | 		
CF | A distinctive indent where two curving halves of the same flesh marks 		
CF | these denizens of the tree. They remind you of your first time seeing 		
CF | the giant seed in their cores. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x citron" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > X CITRON 		
CF | 		
CF | Curling tails flow from the base of the body and stretch into the air. 		
CF | From a distance they look like fingers on a hand. 		
CF | 		
CF | > 		DavidW says, "I have no idea which of the three might be the fruit of life and death."
		Jade says, "try"
		Jacqueline says, "Fair"
		DavidW says, "Pomegranate is most likely, because of the Persephone story."
		Knight_Otu says, "I recall a story about Hades tricking someone eating pomegranate see...."
DavidW says (to ClubFloyd), "take pomegranate" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > TAKE POMEGRANATE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "Right."
DavidW says (to ClubFloyd), "give it to Maya" 		
CF ] The Garden of Eden - Night 		
CF | > 		
CF | > GIVE IT TO MAYA 		
CF | 		
CF | She takes a bite and hands it to you. As you take a bite yourself, the 		
CF | tart juice ringing your mouth, she says, "I'll always be here in the 		
CF | space where a question needs to be addressed." 		
CF | 		
CF | The world zooms in front of you and a gradual procession of your 		
CF | vision going in and out like a broken film reel spins faster and 		
CF | faster as Maya's words ring through your mind- 		
CF | 		
CF | With a jump, you wake up in your room at Luna Garden Apartments. 		
CF | 		
CF | 		
CF | 		
CF | *** Thank you for playing this entry to IntroComp 2023. 		
CF | 		
CF | ** Some things you can look forward to in a full version includes: 		
CF | ** - more areas of Luna Gardens to explore 		
CF | ** - interactions with Maya and other characters 		
CF | ** - a full story 		
CF | ** - light puzzles 		
CF | ** - cleaner presentation 		
CF | 		
CF | ** If you're interested in beta testing the full version of Luna 		
CF | Gardens, please reach out at heyjustinkim@gmail.com *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Knight_Otu says, "I truly am too slow today."
		Jade says, "a short, well written game."
		Pinkunz says, "Slick that they solicited beta testers right in the game."
		DavidW says, "That was interesting, but it needs more of something."
		Jacqueline says (to Pinkunz), "yes"
		DavidW says, "I would like to see a finished version of this game."
		Pinkunz asks, "[is backreading] I'm assuming that's game 1 of 3?"
		Jade says, "not me, I didint betatested this one"
		Jacqueline says, "I really loved the surreal and poetic prose."
		DavidW says, "yes"
		Jacqueline says (to Pinkunz), "Yeah"
		Pinkunz nods
		Jade says, "the game is inmersive as Arabian Nights"



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ClubFloyd Transcript:
Jimin, Ari, and Shush by Lance Cirone
As played on ifMUD on August 13, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Jimin, Ari, and Shush written by Lance Cirone. Jimin, Ari, and Shush was released as part of the 2023 IntroComp. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

Jacqueline says (to ClubFloyd), "load sleepmask ic23jiminariandsush" 		
CF ] Your House - Dad's Room 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Ari hypes the group up: "We've always made a great team, and now we're 		
CF | on another adventure! Just Jimin, Ari, and Shush!" 		
CF | 		
CF | Shush doesn't respond, but you gotta admit: that does sound pretty 		
CF | cool. 		
CF | 		
CF | 		
CF | 		
CF | (You are playing the IntroComp verison of the game! There is plenty of 		
CF | stuff that does not exactly work, and you won't be able to finish it. 		
CF | But tell me what you think of it so far!) 		
CF | 		
CF | Jimin, Ari, and Shush 		
CF | A Demo for a Great Tale by Lance Cirone 		
CF | Release 1 / Serial number 230801 / Inform 7 v10.1.2 / D 		
CF | 		
CF | Your House - Dad's Room 		
CF | Your dad restates your goal once more: "I want you three to visit 		
CF | Saucedo." You all know her; she's Shush's mom, and she runs the bakery 		
CF | downtown. One can only imagine what she has lined up for you this 		
CF | time. 		
CF | 		
CF | Felix sits on his bed, and he hands you a note. 		
CF | 		
CF | Ari and Shush are here. 		
CF | 		
CF | [New topic - About Ari] 		
CF | [New topic - About Shush] 		
CF | [New topic - Introduction] 		
CF | 		
CF | [You can see your list of topics by typing TOPICS, or just T.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x note" 		
CF ] Your House - Dad's Room 		
CF | > 		
CF | > X NOTE 		
CF | 		
CF | A note that your dad gave you to show to Saucedo. You might want to 		
CF | READ it to know what it's about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Your House - Dad's Room 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | The note details the product code for some device called an 		
CF | "Infiniheat". 		
CF | 		
CF | [New topic - Infiniheat] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Your House - Dad's Room 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You're completely unmistakable. You're you! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to dad" 		
CF ] Your House - Dad's Room 		
CF | > 		
CF | > TALK TO DAD 		
CF | 		
CF | To speak with Felix, choose a topic from below and SAY [the topic] TO 		
CF | FELIX. 		
CF | 		
CF | Things to say to Felix: 		
CF | Introduction - "Can you tell me about yourself?" 		
CF | 		
CF | > 		Jacqueline says, "Infiniheat is a thing you don't want for your cat or dog."
		Pinkunz says, "Interesting. With the topics auto-adding."
DavidW says (to ClubFloyd), "say introduction to felix" 		
CF ] Your House - Dad's Room 		
CF | > 		
CF | > SAY INTRODUCTION TO FELIX 		
CF | 		
CF | Who would know your dad better than you? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to ari" 		
CF ] Your House - Dad's Room 		
CF | > 		
CF | > TALK TO ARI 		
CF | 		
CF | To speak with Ari, choose a topic from below and SAY [the topic] TO 		
CF | ARI. 		
CF | 		
CF | Things to say to Ari: 		
CF | Introduction - "Can you tell me about yourself?" 		
CF | About Shush - What do you think of Shush? 		
CF | 		
CF | > 		Jade says, "I have seen topics like that before"
DavidW says (to ClubFloyd), "say introduction to ari" 		
CF ] Your House - Dad's Room 		
CF | > 		
CF | > SAY INTRODUCTION TO ARI 		
CF | 		
CF | "C'mon, Jimin! You've known me, like, forever!", Ari answers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say about shush to ari" 		
CF ] Your House - Dad's Room 		
CF | > 		
CF | > SAY ABOUT SHUSH TO ARI 		
CF | 		
CF | "He's kind of hard to talk to, isn't he? If he doesn't want to 		
CF | respond, he just pulls up his cape and covers his face. It's a little 		
CF | annoying, actually." 		
CF | 		
CF | > 		Pinkunz says (to Jade), "I have not."
DavidW says (to ClubFloyd), "talk to shush" 		
CF ] Your House - Dad's Room 		
CF | > 		
CF | > TALK TO SHUSH 		
CF | 		
CF | To speak with Shush, choose a topic from below and SAY [the topic] TO 		
CF | SHUSH. 		
CF | 		
CF | Things to say to Shush: 		
CF | Introduction - "Can you tell me about yourself?" 		
CF | About Ari - What do you think of Ari? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say introduction to shush" 		
CF ] Your House - Dad's Room 		
CF | > 		
CF | > SAY INTRODUCTION TO SHUSH 		
CF | 		
CF | Shush isn't one for casual conversation. In fact, conversation in 		
CF | general. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say about ari to shush" 		
CF ] Your House - Dad's Room 		
CF | > 		
CF | > SAY ABOUT ARI TO SHUSH 		
CF | 		
CF | "Ari... is the only one keeping us all together." Shush refuses to 		
CF | elaborate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Your House - Dad's Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Your House - Dad's Room 		
CF | Your dad's room resembles a standard workplace, practical and 		
CF | simplistic. The way to the living room is west. 		
CF | 		
CF | Felix sits on his bed. 		
CF | 		
CF | Ari and Shush are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Your House - Dad's Room 		
CF | > 		
CF | > X BED 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Your House - Dad's Room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | Felix's note 		
CF | 		
CF | [You can see topics for speaking to others by typing T or TOPICS]. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "t" 		
CF ] Your House - Dad's Room 		
CF | > 		
CF | > T 		
CF | 		
CF | General topics: 		
CF | Introduction - "Can you tell me about yourself?" 		
CF | About Shush - What do you think of Shush? 		
CF | About Ari - What do you think of Ari? 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. 		
CF | 		
CF | > 		Jacqueline says, "I keep readig Sush as Sushi. mmm... sushi."
DavidW says (to ClubFloyd), "w" 		
CF ] Your House - Living Room 		
CF | > 		
CF | > W 		
CF | 		
CF | (Ari and Shush will follow you from to room to room. For brevity's 		
CF | sake, you won't be told this every time.) 		
CF | 		
CF | Your House - Living Room 		
CF | It's your house! You've lived here since you were a kid. You have tile 		
CF | flooring, some traditional furnishings, and a small CRT television. 		
CF | Your room is to the north, while your dad's room is to the east. You 		
CF | can exit the house to the south. 		
CF | 		
CF | > 		Knight_Otu says, "Shush on the sushi."
DavidW says (to ClubFloyd), "n" 		
CF ] Your House - Your Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Your House - Your Room 		
CF | "Nice room, Jimin!", Ari adds as you walk in. And yeah, you do like 		
CF | it. You've got a bed with blue sheets, a full bookshelf, and a big 		
CF | window is visible on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bookshelf" 		
CF ] Your House - Your Room 		
CF | > 		
CF | > X BOOKSHELF 		
CF | 		
CF | A tall wooden bookshelf. The shelves are full of books of all lengths. 		
CF | 		
CF | On your bookshelf is Legends of the Ice Palace. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x legends" 		
CF ] Your House - Your Room 		
CF | > 		
CF | > X LEGENDS 		
CF | 		
CF | A bold blue cover depicts a frozen palace up high on a mountain. A 		
CF | blurb says that this is a place not many have been. The back cover 		
CF | says that it was written by some guy named Ambrosius Krebs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Your House - Your Room 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Your House - Your Room 		
CF | > 		
CF | > X BED 		
CF | 		
CF | A queen-sized bed. It's pretty comfortable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under it" 		
CF ] Your House - Your Room 		
CF | > 		
CF | > LOOK UNDER IT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Your House - Your Room 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | A big white window lets the sunlight in. Right now, it's closed. The 		
CF | weather's pretty nice today, but you like when it's raining, too. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Your House - Your Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Your House - Your Room 		
CF | You've got a bed with blue sheets, a full bookshelf, and a big window 		
CF | is visible on the wall. 		
CF | 		
CF | Shush and Ari are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read book" 		
CF ] Your House - Your Room 		
CF | > 		
CF | > READ BOOK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read legends" 		
CF ] Your House - Your Room 		
CF | > 		
CF | > READ LEGENDS 		
CF | 		
CF | You open the book to the first page and start reading. It says, "I, 		
CF | Ambrosius Krebs, am one of the few people to visit the Ice Palace of 		
CF | the Great Keep! Allow me to regale you with my travels!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Your House - Your Room 		
CF | > 		
CF | > G 		
CF | 		
CF | "First thing you must know about the Ice Palace: the trek is long and 		
CF | hard! You will pass through fields, mountains, and more to reach the 		
CF | place! But is it worth it?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Your House - Your Room 		
CF | > 		
CF | > G 		
CF | 		
CF | "I, Ambrosius, say YES! Every aspiring adventure must visit; not as a 		
CF | vacation destination, but as a life-changing journey!" Jeez, 		
CF | Ambrosius. He goes on like this for a few more pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Your House - Your Room 		
CF | > 		
CF | > G 		
CF | 		
CF | You skim the rest of the book and learn that there's apparently a 		
CF | Queen who rules the palace. You have to wonder what she's like. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Your House - Your Room 		
CF | > 		
CF | > G 		
CF | 		
CF | You think that's all you'll get from ol' Ambrosius. You can read it 		
CF | again if you want, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Your House - Living Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Your House - Living Room 		
CF | You've lived here since you were a kid. You have tile flooring, some 		
CF | traditional furnishings, and a small CRT television. Your room is to 		
CF | the north, while your dad's room is to the east. You can exit the 		
CF | house to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tv" 		
CF ] Your House - Living Room 		
CF | > 		
CF | > X TV 		
CF | 		
CF | It's a small CRT that you watch your favorite shows on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x furnishings" 		
CF ] Your House - Living Room 		
CF | > 		
CF | > X FURNISHINGS 		
CF | 		
CF | Chairs, tables, lamps, all that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Town - Residential Area 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Town - Residential Area 		
CF | A row of cozy, if somewhat shoddy, houses are located here. Your house 		
CF | is to the north, while Ari's is northeast and Shush's is northwest. 		
CF | You can head back to town by going south. 		
CF | 		
CF | > 		DavidW asks, "I've already forgotten the goal. Shush's mon?"
		Knight_Otu says, "I think so."
DavidW says (to ClubFloyd), "nw" 		
CF ] Shush's House - Living Room 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Shush's House - Living Room 		
CF | You, Ari, and Shush all walk into Shush's living room. It's familiar 		
CF | to all three of you; you and Ari have been here before to talk to his 		
CF | family. They really aren't bad people. 		
CF | 		
CF | The floor's covered in a soft red carpet, and the walls are colored a 		
CF | shade of light red. A large wooden table stands in the middle, with 		
CF | chairs around it. Three doors lead to the east, west, and north; these 		
CF | are the residents' rooms. The exit is to the southeast. 		
CF | 		
CF | > 		Jacqueline says, "I hope the goal is not Sush's mom."
		Knight_Otu says, "Visit her."
DavidW says (to ClubFloyd), "e" 		
CF ] Shush's House - Shush's Room 		
CF | > 		
CF | > E 		
CF | 		
CF | You turn to Shush. "Hey, is it alright if we go into your room?" He 		
CF | nods, but it's pretty subtle. That's as good of an answer as you'll 		
CF | get from him. 		
CF | 		
CF | You know, you've never actually been to Shush's room before. 		
CF | Ari's been, sure, but you've never asked her about it. Either way, the 		
CF | three of you step inside... 		
CF | 		
CF | Shush's House - Shush's Room 		
CF | A small stream of sunlight trickles in through a window with no 		
CF | curtains. The walls are barren besides two whitened blank spots, and 		
CF | the only bit of furnishings you can see are a wooden desk to the right 		
CF | and a mattress shoved into the corner of the room. 		
CF | 		
CF | It has the same feeling as a room that's just been moved into, ready 		
CF | for its owner to personalize it and make it theirs. But Shush has 		
CF | lived here for years. 		
CF | 		
CF | > 		Knight_Otu says, "I'm sure this is not a surprise like that one playtest."
		Jacqueline says, "'the residents' rooms' feels weird in this context."
		Pinkunz says, ""Sush's Mom had got it goin on...""
DavidW says (to ClubFloyd), "x desk" 		
CF ] Shush's House - Shush's Room 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | A blank wooden desk. There's nothing on the surface. You assume that 		
CF | whatever work Shush does here, it's quickly disposed of. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Shush's House - Shush's Room 		
CF | > 		
CF | > X BED 		
CF | 		
CF | A hard, black mattress lays on the floor. No blankets, no pillows. 		
CF | Does Shush really sleep like this? 		
CF | 		
CF | You look at Shush with concern, as if for an answer. Predictably, you 		
CF | don't get one. You can't help but feel bad for the guy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Shush's House - Living Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Shush's House - Living Room 		
CF | The floor's covered in a soft red carpet, and the walls are colored a 		
CF | shade of light red. A large wooden table stands in the middle, with 		
CF | chairs around it. Three doors lead to the east, west, and north. The 		
CF | exit is to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carpet" 		
CF ] Shush's House - Living Room 		
CF | > 		
CF | > X CARPET 		
CF | 		
CF | A dark red, worn-in carpet that's been here for a while. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Shush's House - Plush's Room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Shush's House - Plush's Room 		
CF | This room has blue wallpaper with white polka-dots. A carpet beneath 		
CF | your feet feels like foam; it's shaped like multicolored puzzle 		
CF | pieces. There's a tiny bed in the corner, a large poster on the wall, 		
CF | and various toys strewn on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Shush's House - Plush's Room 		
CF | > 		
CF | > X BED 		
CF | 		
CF | A small bed with a white blanket. The pattern depicts a bunch of 		
CF | smiling suns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] Shush's House - Plush's Room 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | An alphabet poster. Most of the letters stand for various foods... 		
CF | except that "P is for Plush". Did Saucedo commission this 		
CF | herself? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x toys" 		
CF ] Shush's House - Plush's Room 		
CF | > 		
CF | > X TOYS 		
CF | 		
CF | A bunch of small toys are on the floor. There's also a toy oven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x oven" 		
CF ] Shush's House - Plush's Room 		
CF | > 		
CF | > X OVEN 		
CF | 		
CF | A little blue oven. Inside of it is a small plastic figure of a pie. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pie" 		
CF ] Shush's House - Plush's Room 		
CF | > 		
CF | > X PIE 		
CF | 		
CF | A little blue oven. Inside of it is a small plastic figure of a pie. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Shush's House - Living Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Shush's House - Living Room 		
CF | The floor's covered in a soft red carpet, and the walls are colored a 		
CF | shade of light red. A large wooden table stands in the middle, with 		
CF | chairs around it. Three doors lead to the east, west, and north. The 		
CF | exit is to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Shush's House - Saucedo's Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Shush's House - Saucedo's Room 		
CF | Saucedo's room is the largest in the house. It has similar decor to 		
CF | the living room. Her bed is on the north end of the room, with a small 		
CF | side table next to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Shush's House - Saucedo's Room 		
CF | > 		
CF | > X BED 		
CF | 		
CF | Saucedo's bed is pretty big, and has two blankets on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Shush's House - Saucedo's Room 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | A side table made of white pine wood. The drawers are locked (and 		
CF | you're sure Saucedo wouldn't want you digging through them), but there 		
CF | are some portraits on top of the table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x portraits" 		
CF ] Shush's House - Saucedo's Room 		
CF | > 		
CF | > X PORTRAITS 		
CF | 		
CF | Some framed photos of Saucedo and Plush. Shush is in some of them, 		
CF | too. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Shush's House - Saucedo's Room 		
CF | > 		
CF | > LOOK UNDER BED 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x saucedo" 		
CF ] Shush's House - Saucedo's Room 		
CF | > 		
CF | > X SAUCEDO 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read note" 		
CF ] Shush's House - Saucedo's Room 		
CF | > 		
CF | > READ NOTE 		
CF | 		
CF | The note details the product code for some device called an 		
CF | "Infiniheat". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask shush about infiniheat" 		
CF ] Shush's House - Saucedo's Room 		
CF | > 		
CF | > ASK SHUSH ABOUT INFINIHEAT 		
CF | 		
CF | That's not something you plan on discussing with Shush. 		
CF | 		
CF | > 		Jacqueline says, "Where is Saucedo>"
DavidW says (to ClubFloyd), "s" 		
CF ] Shush's House - Living Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Shush's House - Living Room 		
CF | The floor's covered in a soft red carpet, and the walls are colored a 		
CF | shade of light red. A large wooden table stands in the middle, with 		
CF | chairs around it. Three doors lead to the east, west, and north. The 		
CF | exit is to the southeast. 		
CF | 		
CF | > 		DavidW says, "not here"
DavidW says (to ClubFloyd), "x table" 		
CF ] Shush's House - Living Room 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | A large, wooden table stands in the center of the room. Perfect for 		
CF | family meetings and mealtime -- except there's only two chairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chairs" 		
CF ] Shush's House - Living Room 		
CF | > 		
CF | > X CHAIRS 		
CF | 		
CF | One regular wooden chair, and one high chair. 		
CF | 		
CF | > 		DavidW says, "Shush doesn't eat with the family, I guess."
DavidW says (to ClubFloyd), "se" 		
CF ] Town - Residential Area 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Town - Residential Area 		
CF | A row of cozy, if somewhat shoddy, houses are located here. Your house 		
CF | is to the north, while Ari's is northeast and Shush's is northwest. 		
CF | You can head back to town by going south. 		
CF | 		
CF | > 		DavidW says, "I'm gonna visit Ari's home because that's all that's left."
DavidW says (to ClubFloyd), "ne" 		
CF ] Ari's House 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Ari's House 		
CF | (Okay, I'd love to tell you about this place, but it's not actually 		
CF | finished yet.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ari's House 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The only way to go is southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Town - Residential Area 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Town - Residential Area 		
CF | A row of cozy, if somewhat shoddy, houses are located here. Your house 		
CF | is to the north, while Ari's is northeast and Shush's is northwest. 		
CF | You can head back to town by going south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Town - East Square 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Town - East Square 		
CF | It's a pretty quiet town, but it's a nice place to live. A bulletin 		
CF | board is posted in the center of the square. Additionally, stone paths 		
CF | lead to various buildings. To the south, you can see some kind of 		
CF | megastore, and an armory is to the southwest. A few residential houses 		
CF | are found to the north. More buildings are off to the west, while 		
CF | going further east brings you to the town well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x board" 		
CF ] Town - East Square 		
CF | > 		
CF | > X BOARD 		
CF | 		
CF | People all over town post messages and requests here. A cluster of 		
CF | messages is written underneath. 		
CF | 		
CF | On the bulletin board are a poster, a flyer, and some messages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read poster" 		
CF ] Town - East Square 		
CF | > 		
CF | > READ POSTER 		
CF | 		
CF | Nothing is written on the poster. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] Town - East Square 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | A poster for the "Kash Bros. Emporium Once-In-A-Lifetime Sales Event." 		
CF | There's a comic on the other side, where Kash tells Cash about this 		
CF | amazing deal and the two of them implore you to come in and visit. 		
CF | Apparently you can take this poster in and get a "SUPER COOL BONUS". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take poster" 		
CF ] Town - East Square 		
CF | > 		
CF | > TAKE POSTER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flyer" 		
CF ] Town - East Square 		
CF | > 		
CF | > X FLYER 		
CF | 		
CF | A paper flyer that reads: "Noxie's Place: Part-time job available! 		
CF | Inquire within!" with a little heart symbol at the end. 		
CF | 		
CF | [New topic - Part-Time Job] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x messages" 		
CF ] Town - East Square 		
CF | > 		
CF | > X MESSAGES 		
CF | 		
CF | The townspeople post anonymous messages here. Your eye drifts to a 		
CF | note that reads "Anyone know if Kash is single?" You're not sure, 		
CF | yourself. And that's just one of the many notes posted up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Town - East Square 		
CF | > 		
CF | > G 		
CF | 		
CF | The townspeople post anonymous messages here. Your eye drifts to a 		
CF | hastily-written note: "What's the fastest way to get beef smell out of 		
CF | carpet?" Best not to ask questions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Town - East Square 		
CF | > 		
CF | > G 		
CF | 		
CF | The townspeople post anonymous messages here. Your eye drifts to a 		
CF | note with something in Spanish. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Town - East Square 		
CF | > 		
CF | > G 		
CF | 		
CF | The townspeople post anonymous messages here. Your eye drifts to some 		
CF | paranoid rambling about vampires. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Town - East Square 		
CF | > 		
CF | > G 		
CF | 		
CF | The townspeople post anonymous messages here. Your eye drifts to a 		
CF | complaint about today's popular music. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Town - East Square 		
CF | > 		
CF | > G 		
CF | 		
CF | The townspeople post anonymous messages here. Your eye drifts to -- 		
CF | wait, you've already read that one. Doesn't seem to be anything new. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > S 		
CF | 		
CF | Town - Kash Bros. Emporium 		
CF | You can't even believe there's a place like this in town. Flourescent 		
CF | lights hum, today's pop music pipes through the speakers, and white 		
CF | hallways stretch as far as the eye can see, full of shelves stocking 		
CF | various miscellaneous items. You can get back to town through the 		
CF | north exit. 		
CF | 		
CF | As you try to adjust to the brightness, a man at the front desk speaks 		
CF | up. "Yo, you three! I'm Kash!", he says. "I'm here to serve you 		
CF | customer service!" There's another guy next to him, too. 		
CF | 		
CF | Kash zips and unzips his jacket a bit. 		
CF | 		
CF | Cash flips through a magazine. 		
CF | 		
CF | [New topic - About Cash] 		
CF | [New topic - About Kash] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kash" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > X KASH 		
CF | 		
CF | Kash Baylen is the kind of guy you think only exists in teen 		
CF | magazines: short blonde hair, wears a black leather jacket, dark 		
CF | sunglasses, beloved by all. You also don't think this is his real 		
CF | name. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cash" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > X CASH 		
CF | 		
CF | The other half of the "Bros.", but by no means less important. Cash 		
CF | Dynamite is slightly shorter than Kash, and has similar blonde hair, 		
CF | but wears flannel and a black fedora. 		
CF | 		
CF | > 		Jacqueline says, "I would love it if someone told me that they were there to serve me some customer service."
DavidW says (to ClubFloyd), "talk to kash" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > TALK TO KASH 		
CF | 		
CF | To speak with Kash Baylen, choose a topic from below and SAY [the 		
CF | topic] TO KASH BAYLEN. 		
CF | 		
CF | Things to say to Kash Baylen: 		
CF | About Kash - What do you think of Kash Baylen? 		
CF | About Cash - What do you think of Cash Dynamite? 		
CF | Introduction - "Can you tell me about yourself?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say introduction to kash" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > SAY INTRODUCTION TO KASH 		
CF | 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say about kash to kash" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > SAY ABOUT KASH TO KASH 		
CF | 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say about cash to kash" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > SAY ABOUT CASH TO KASH 		
CF | 		
CF | "Yeah, we've been working together for a while now. Goin' pretty 		
CF | good." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give poster to kash" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > GIVE POSTER TO KASH 		
CF | 		
CF | Kash Baylen doesn't seem interested. 		
CF | 		
CF | > 		Knight_Otu says, ">Seems like a silent bunch."
DavidW says (to ClubFloyd), "read poster" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > READ POSTER 		
CF | 		
CF | Nothing is written on the Kash Bros. Emporium poster. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | A poster for the "Kash Bros. Emporium Once-In-A-Lifetime Sales Event." 		
CF | There's a comic on the other side, where Kash tells Cash about this 		
CF | amazing deal and the two of them implore you to come in and visit. 		
CF | Apparently you can take this poster in and get a "SUPER COOL BONUS". 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take it" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask kash about poster" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > ASK KASH ABOUT POSTER 		
CF | 		
CF | You can only discuss your current thoughts as listed in your topics. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give poster to cash" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > GIVE POSTER TO CASH 		
CF | 		
CF | Cash Dynamite doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to cash" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > TALK TO CASH 		
CF | 		
CF | To speak with Cash Dynamite, choose a topic from below and SAY [the 		
CF | topic] TO CASH DYNAMITE. 		
CF | 		
CF | Things to say to Cash Dynamite: 		
CF | About Kash - What do you think of Kash Baylen? 		
CF | About Cash - What do you think of Cash Dynamite? 		
CF | Introduction - "Can you tell me about yourself?" 		
CF | 		
CF | > 		Jacqueline frowns.
DavidW says (to ClubFloyd), "l" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > L 		
CF | 		
CF | Town - Kash Bros. Emporium 		
CF | Flourescent lights hum, today's pop music pipes through the speakers, 		
CF | and white hallways stretch as far as the eye can see, full of shelves 		
CF | stocking various miscellaneous items. You can get back to town through 		
CF | the north exit. 		
CF | 		
CF | Cash and Kash are at the front desk. 		
CF | 		
CF | Kash pushes his sunglasses up. 		
CF | 		
CF | Cash lounges over by the checkout counter. 		
CF | 		
CF | Shush and Ari are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > X SHELVES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x items" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > X ITEMS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Pinkunz:-/
		DavidW says, "I don't think we can do much here yet."
DavidW says (to ClubFloyd), "n" 		
CF ] Town - East Square 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Town - East Square 		
CF | It's a pretty quiet town, but it's a nice place to live. A bulletin 		
CF | board is posted in the center of the square. Additionally, stone paths 		
CF | lead to various buildings. To the south, you can see Kash Bros. 		
CF | Emporium, and an armory is to the southwest. A few residential houses 		
CF | are found to the north. More buildings are off to the west, while 		
CF | going further east brings you to the town well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Town - Well 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Town - Well 		
CF | There's a well outside town. You question its purpose, considering 		
CF | modern plumbing has become widespread, but it's so easily accessible 		
CF | that it hardly matters. The town is back to the west. 		
CF | 		
CF | > 		Pinkunz says, "Agreed"
DavidW says (to ClubFloyd), "x well" 		
CF ] Town - Well 		
CF | > 		
CF | > X WELL 		
CF | 		
CF | A brown well with a triangular roof. There's a crank to lower and 		
CF | raise a bucket out of it. 		
CF | 		
CF | In the well is a bucket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bucket" 		
CF ] Town - Well 		
CF | > 		
CF | > X BUCKET 		
CF | 		
CF | A wooden bucket. It's brimming with water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn crank" 		
CF ] Town - Well 		
CF | > 		
CF | > TURN CRANK 		
CF | 		
CF | You turn the crank and lift the bucket up. It's full of water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bucket" 		
CF ] Town - Well 		
CF | > 		
CF | > TAKE BUCKET 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Town - Well 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a bucket 		
CF | some water 		
CF | a Kash Bros. Emporium poster 		
CF | Legends of the Ice Palace 		
CF | Felix's note 		
CF | 		
CF | > 		DavidW asks, "So, I'm gonna walk off with the town's water bucket?"
DavidW says (to ClubFloyd), "drink water" 		
CF ] Town - Well 		
CF | > 		
CF | > DRINK WATER 		
CF | 		
CF | You drink a bit of the water. Refreshing! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Town - Well 		
CF | > 		
CF | > W 		
CF | 		
CF | The bucket's attached to a rope, so you have to let go of it before 		
CF | you travel any further. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie rope" 		
CF ] Town - Well 		
CF | > 		
CF | > UNTIE ROPE 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		Jacqueline exclaims, ";I guess not!"
		Knight_Otu says, "It's IF, of course we abscond with anything not nailed down."
DavidW says (to ClubFloyd), "drop bucket" 		
CF ] Town - Well 		
CF | > 		
CF | > DROP BUCKET 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Town - East Square 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Town - East Square 		
CF | It's a pretty quiet town, but it's a nice place to live. A bulletin 		
CF | board is posted in the center of the square. Additionally, stone paths 		
CF | lead to various buildings. To the south, you can see Kash Bros. 		
CF | Emporium, and an armory is to the southwest. A few residential houses 		
CF | are found to the north. More buildings are off to the west, while 		
CF | going further east brings you to the town well. 		
CF | 		
CF | > 		Knight_Otu says, "Or tied down."
DavidW says (to ClubFloyd), "sw" 		
CF ] Armory 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Armory 		
CF | (I don't actually know what to put here yet.) 		
CF | 		
CF | > 		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "w" 		
CF ] Armory 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The only way to go is northeast. 		
CF | 		
CF | > 		Roger says, "seems fair"
DavidW says (to ClubFloyd), "ne" 		
CF ] Town - East Square 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Town - East Square 		
CF | It's a pretty quiet town, but it's a nice place to live. A bulletin 		
CF | board is posted in the center of the square. Additionally, stone paths 		
CF | lead to various buildings. To the south, you can see Kash Bros. 		
CF | Emporium, and the armory is to the southwest. A few residential houses 		
CF | are found to the north. More buildings are off to the west, while 		
CF | going further east brings you to the town well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Town - West Square 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Town - West Square 		
CF | There are some important fixtures on the west side of town. Going 		
CF | north takes you to a tavern, while a bakery of some sort is to the 		
CF | south. You can see more buildings to the east. The exit to the town is 		
CF | to the west. 		
CF | 		
CF | > 		Jade says, "lol"
DavidW says (to ClubFloyd), "s" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > S 		
CF | 		
CF | You're familiar with Saucedo's Bakery. You've stopped by a few times 		
CF | in the past. 		
CF | 		
CF | As you're about to step in, Shush speaks up: "Do we... need 		
CF | to go here?" 		
CF | 		
CF | "Aw, don't be scared!", Ari tells him. You wouldn't have interpreted 		
CF | his tone as "scared" -- more just "exhausted". And now you don't think 		
CF | he could be any less enthused about this. 		
CF | 		
CF | Saucedo's Bakery 		
CF | You can see a woman in a chef's hat working behind the counter; next 		
CF | to her is a boy frosting some cupcakes. Another woman in a red apron 		
CF | stands by, watching them work. 		
CF | 		
CF | As you're surveying the area, Ari's voice pipes up: "Guess who's 		
CF | here!?" Shush covers his face with his cape in anticipation. 		
CF | 		
CF | The three of them turn their heads to your group. "Look, Plush!", the 		
CF | woman in the hat says. "Your big brother's come to visit us!" Plush 		
CF | cheers and claps his hands. Shush nearly walks out of the bakery, but 		
CF | Ari stops him. 		
CF | 		
CF | Saucedo turns her attention to you, next. "Sorry about that, Jimin. 		
CF | What can I get you?" She slides a menu onto the counter. 		
CF | 		
CF | (JUST A NOTICE: you might want to talk to people with the ASK ABOUT 		
CF | command here because I haven't fully converted the dialogue system 		
CF | here) 		
CF | 		
CF | A handwritten menu is on the counter. 		
CF | 		
CF | You can also see Saucedo, Jassette, and Plush here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x menu" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > X MENU 		
CF | 		
CF | A fancy header reads "Saucedo's Bakery! Made Fresh, With Love". After 		
CF | that, it lists a few desserts: there's traditional Pies, Cakes, 		
CF | Cupcakes, and something called... "Beef Stars"? 		
CF | 		
CF | > 		Pinkunz says, "Found em"
		Jacqueline says, "yup"
DavidW says (to ClubFloyd), "talk to saucedo" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > TALK TO SAUCEDO 		
CF | 		
CF | To speak with Saucedo, choose a topic from below and SAY [the topic] 		
CF | TO SAUCEDO. 		
CF | 		
CF | Things to say to Saucedo: 		
CF | About Kash - What do you think of Kash Baylen? 		
CF | Infiniheat - What's this about the Infiniheat? 		
CF | Introduction - "Can you tell me about yourself?" 		
CF | 		
CF | > 		Jacqueline says, "mmm... beef stars..."
DavidW says (to ClubFloyd), "say introduction to saucedo" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > SAY INTRODUCTION TO SAUCEDO 		
CF | 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say about kash to saucedo" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > SAY ABOUT KASH TO SAUCEDO 		
CF | 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say infiniheat to saucedo" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > SAY INFINIHEAT TO SAUCEDO 		
CF | 		
CF | "There's this thing called the Infiniheat," she explains. "It looks 		
CF | kind of like a toaster oven, but it can keep items warm forever!" 		
CF | 		
CF | Jassette speaks up: "You realize how much better warm baked goods 		
CF | taste than cold ones? Customers would be piling in!" Even Plush 		
CF | agrees, simply cheering "Warm food is yummy!" 		
CF | 		
CF | "Can't you re-heat the food?", Ari asks. Saucedo answers that it'd be 		
CF | impractical for every item in the bakery, and it never feels as fresh. 		
CF | 		
CF | "Oh, that makes sense! Where do we find it, anyways?", Ari asks. 		
CF | 		
CF | Saucedo tells you that it's in the Ice Palace, far away in the lands 		
CF | of the Great Keep. 		
CF | 		
CF | "An ice palace? That sounds nice!" Ari seems pretty enthused on the 		
CF | idea. 		
CF | 		
CF | "The way out is just outside of town, okay? If you need permission to 		
CF | leave, just show them this!" 		
CF | 		
CF | Saucedo takes out a pen and writes out a little note, then puts an 		
CF | official-looking seal on it. She hands it to you. 		
CF | 		
CF | "Good luck! I'm counting on you three!" 		
CF | 		
CF | You and Ari do a little fist bump. You look at Shush and realize that 		
CF | he hasn't said a word this entire time. 		
CF | 		
CF | > 		Knight_Otu says, "I am a bit confuzzled by this world."
		Jacqueline says, "Same, unfortunately."
		Jade says, "zozzled"
		DavidW says, "We need to get a toaster oven from the ice queen outside of town."
		Jacqueline asks, "Hm. So do we now deliver another note?"
		Pinkunz says, "Baker solves Entropy. Uses it to keep pastries warm."
		DavidW says, "I think the note is a 'get out of town' permission slip."
DavidW says (to ClubFloyd), "i" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a Kash Bros. Emporium poster 		
CF | Legends of the Ice Palace 		
CF | Felix's note 		
CF | 		
CF | > 		Jacqueline says, "Baker solves entropy, keeps pastries warm without over baking or drying out, next step: profit."
DavidW says (to ClubFloyd), "l" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > L 		
CF | 		
CF | Saucedo's Bakery 		
CF | Saucedo is the #1 baker in town, and her bakery shows it. Various 		
CF | sweets are on display in the window, there's a big brick oven ready 		
CF | for something to be roasted on, and beyond the counter are all sorts 		
CF | of baking implements and utensils. 		
CF | 		
CF | A handwritten menu is on the counter. 		
CF | 		
CF | Shush and Ari are here. 		
CF | 		
CF | You can also see Saucedo, Jassette, and Plush here. 		
CF | 		
CF | > 		Knight_Otu asks, "Because we're teens? Because we're in a prison town?"
		DavidW says, "Not sure yet."
		Pinkunz says, "Turns out we're all mannequins in one of those fake towns minutes before a nuclear test."
		Jacqueline says, "Town often feels like prison to teens."
DavidW says (to ClubFloyd), "x jassette" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > X JASSETTE 		
CF | 		
CF | Saucedo's assistant, who wears a red apron. There's no wonder why it's 		
CF | not called Jassette's Bakery; she's not that great of a cook. She does 		
CF | look after Plush from time to time, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plush" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > X PLUSH 		
CF | 		
CF | Saucedo's son and Shush's little brother: a very young boy raised to 		
CF | be the heir to the baking throne. 		
CF | 		
CF | > 		Knight_Otu says, "Also the names take me out of it."
		DavidW says, "The names are very strange."
DavidW says (to ClubFloyd), "talk to plush" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > TALK TO PLUSH 		
CF | 		
CF | To speak with Plush, choose a topic from below and SAY [the topic] TO 		
CF | PLUSH. 		
CF | 		
CF | Things to say to Plush: 		
CF | Introduction - "Can you tell me about yourself?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say introduction to plush" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > SAY INTRODUCTION TO PLUSH 		
CF | 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "I'm only recognizing Ari as a real name, maybe Cash."
DavidW says (to ClubFloyd), "talk to jassette" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > TALK TO JASSETTE 		
CF | 		
CF | To speak with Jassette, choose a topic from below and SAY [the topic] 		
CF | TO JASSETTE. 		
CF | 		
CF | Things to say to Jassette: 		
CF | Introduction - "Can you tell me about yourself?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say introduction to jassette" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > SAY INTRODUCTION TO JASSETTE 		
CF | 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take menu" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > TAKE MENU 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | Nothing is written on the Saucedo's Bakery menu. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > X IT 		
CF | 		
CF | A fancy header reads "Saucedo's Bakery! Made Fresh, With Love". After 		
CF | that, it lists a few desserts: there's traditional Pies, Cakes, 		
CF | Cupcakes, and something called... "Beef Stars"? 		
CF | 		
CF | > 		Jacqueline says, "I have a friend named Cash. The other names may just be from an unfamiliar part of the world? Not usre."
		Jacqueline says, "er, sure"
DavidW says (to ClubFloyd), "buy beef stars" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > BUY BEEF STARS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline cries.
		Knight_Otu says, "I do take it a bunch are nicknames, but thos usually have origins as well."
DavidW says (to ClubFloyd), "ask saucedo for beef stars" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > ASK SAUCEDO FOR BEEF STARS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask saucedo about beef stars" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > ASK SAUCEDO ABOUT BEEF STARS 		
CF | 		
CF | You point to the menu. "What are 'beef stars'?", you ask. 		
CF | 		
CF | Saucedo glances at Jassette and whispers to you: "You don't want to 		
CF | order them, okay? It's raw beef. Cut in a star shape. Nobody goes to a 		
CF | bakery for meat." 		
CF | 		
CF | "I... didn't want to put those on the menu. But Jassette insisted I 		
CF | did. They're her 'specialty'..." 		
CF | 		
CF | > 		Jacqueline says, "Now I want a star-shaped meat pie."
		Jacqueline says, "(But baked.)"
		DavidW says, "A baked meat pie would be lovely."
		Jade says, "Bon appetite"
		DavidW says, "I need to do shopping."
		Pinkunz says, "same"
		DavidW says, "hm. So the game is sometimes SAY TOPIC TO NPC and sometimes ASK NPC ABOUT TOPIC? That can be awkward."
		Jacqueline says, "I think it's always one and only sometimes the other."
		Jacqueline says, "The author is working to convert from one to the other, I think."
		DavidW says, "ah"
		Knight_Otu says, "Seems the author was in the middle of converting from one system... right."
DavidW says (to ClubFloyd), "l" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > L 		
CF | 		
CF | Saucedo's Bakery 		
CF | Saucedo is the #1 baker in town, and her bakery shows it. Various 		
CF | sweets are on display in the window, there's a big brick oven ready 		
CF | for something to be roasted on, and beyond the counter are all sorts 		
CF | of baking implements and utensils. 		
CF | 		
CF | Shush and Ari are here. 		
CF | 		
CF | You can see Saucedo, Jassette, and Plush here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x oven" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > X OVEN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Pinkunz says, "The effect is confusing at times."
DavidW says (to ClubFloyd), "x window" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sweets" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > X SWEETS 		
CF | 		
CF | Pies, cakes, all your favorite baked goods. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask jassette about beef stars" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > ASK JASSETTE ABOUT BEEF STARS 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "order beef stars" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > ORDER BEEF STARS 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Saucedo's Bakery 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The only way to go is north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Town - West Square 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Town - West Square 		
CF | There are some important fixtures on the west side of town. Going 		
CF | north takes you to a tavern, while Saucedo's Bakery is to the south. 		
CF | You can see more buildings to the east. The exit to the town is to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Noxie's Place 		
CF | > 		
CF | > N 		
CF | 		
CF | The instant you walk into the place, the smell hits you and you can't 		
CF | help but gag. 		
CF | 		
CF | "What is that smell?", Ari asks. She doesn't go here much. It 		
CF | takes you a while, but you finally pin it down as whatever strange 		
CF | creation is being mixed behind the counter. 		
CF | 		
CF | Noxie's Place 		
CF | You've never been a fan of Noxie's Place. Every surface imaginable 		
CF | appears to be stained, scratched, or covered in various strange 		
CF | liquids. A rotting wooden table, with plastic chairs around it, is 		
CF | close to the entrance. Off to the northeast, you can see a crowd of 		
CF | seated customers, except they're not moving. The room is completely 		
CF | silent. 		
CF | 		
CF | A woman behind the counter is busy grabbing various ingredients and 		
CF | pouring them into a glass. You reasonably infer that this must be 		
CF | Noxie. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x noxie" 		
CF ] Noxie's Place 		
CF | > 		
CF | > X NOXIE 		
CF | 		
CF | Noxie quickly turns around. "Oh my gosh!", she exclaims, although at 		
CF | exactly what, you can't be certain. "Hi, Jimin! Your mother's told me 		
CF | so much about you!" 		
CF | 		
CF | This comment baffles you, but you have a moment of realization. When 		
CF | you were a kid, your "Aunt Noxie" would come over and babysit every 		
CF | few weeks. It wasn't too bad, except when she tried cooking dinner. 		
CF | You have to wonder how badly you behaved that she's downright joyful 		
CF | to be spending the rest of her life in a place for sad adults. 		
CF | 		
CF | Noxie takes out a drink from behind her counter and sets it on the 		
CF | table. "Here you go! It's on the house!", she says in an overly 		
CF | cheerful tone. 		
CF | 		
CF | [New topic - About Noxie] 		
CF | [New topic - Tavern] 		
CF | [New topic - Noxie's Name] 		
CF | [New topic - Noxie's Customers] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take drink" 		
CF ] Noxie's Place 		
CF | > 		
CF | > TAKE DRINK 		
CF | 		
CF | You cautiously lift up the cup and peer into it. Your hands are 		
CF | shaking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say about noxie to noxie" 		
CF ] Noxie's Place 		
CF | > 		
CF | > SAY ABOUT NOXIE TO NOXIE 		
CF | 		
CF | It doesn't seem like Noxie will respond unless you go and have a 		
CF | drink, first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink drink" 		
CF ] Noxie's Place 		
CF | > 		
CF | > DRINK DRINK 		
CF | 		
CF | There's no way out of this, is there? You lift the thing up to your 		
CF | mouth and try to ignore the smell. You glance at Ari, who's covering 		
CF | her eyes, and again at Noxie, who's squealing in excitement. Well, 		
CF | bottoms up! 		
CF | 		
CF | As it slithers down your throat, you notice that it has the 		
CF | consistency of tar. And now this bile-seawater-vodka(?) mix is in your 		
CF | stomach. It's unpleasant the whole way through. You feel like your 		
CF | insides need a nice, cleansing shower. Best not to think about it 		
CF | anymore. 		
CF | 		
CF | You slam the cup down on the counter. "I... I finished it." You wipe 		
CF | your mouth with your sleeve to clean up a bit of the residue. 		
CF | 		
CF | Noxie claps. "Yaaay! You can stay for a bit longer, can't you?" 		
CF | 		
CF | You probably can. It's not like she can do anything worse at 		
CF | this point. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to noxie" 		
CF ] Noxie's Place 		
CF | > 		
CF | > TALK TO NOXIE 		
CF | 		
CF | To speak with Noxie, choose a topic from below and SAY [the topic] TO 		
CF | NOXIE. 		
CF | 		
CF | Things to say to Noxie: 		
CF | Noxie's Customers - "What kind of customers do you get?" 		
CF | Noxie's Name - "That's kind of an odd name." 		
CF | Tavern - "How do you run your tavern?" 		
CF | Part-Time Job - "I'm here for the part-time job." 		
CF | Introduction - "Can you tell me about yourself?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say noxie's name to noxie" 		
CF ] Noxie's Place 		
CF | > 		
CF | > SAY NOXIE'S NAME TO NOXIE 		
CF | 		
CF | "I don't mean to be rude, but... 'Noxie' is kind of an odd name." 		
CF | 		
CF | "Oh, like you're one to talk, 'Jimin'!", Ari reacts. Shush stays 		
CF | silent, but out of the corner of your eye, you can notice him tense up 		
CF | slightly. 		
CF | 		
CF | Noxie laughs. "You know, Jimin..." She leans in a bit. "My birth name 		
CF | was 'Noxford-Covarrubias'. When you were just" -- she raises her hand 		
CF | up to meet the counter's level -- "this high, you were talking to your 		
CF | mother, and you pointed at me and said 'Noxie'! It was 		
CF | adorable!" 		
CF | 		
CF | > 		Knight_Otu asks, "That's the name we protest?"
		Jacqueline says, "I hate to say it but I'm having trouble getting into this."
		Pinkunz says (to KO), "lol"
DavidW says (to ClubFloyd), "say noxie's customers to noxie" 		
CF ] Noxie's Place 		
CF | > 		
CF | > SAY NOXIE'S CUSTOMERS TO NOXIE 		
CF | 		
CF | Noxie answers a little too quickly: "Lots! A lot of them!" She motions 		
CF | over to the drinking area, which is full of people-like shapes. 		
CF | 		
CF | "Are... are those really people?", Ari asks. 		
CF | 		
CF | "Yes!". Noxie smiles. 		
CF | 		
CF | Wow. Seems like your Aunt Noxie has gone a little off the 		
CF | deep end. 		
CF | 		
CF | [Removed topic - Noxie's Customers] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say part-time job to noxie" 		
CF ] Noxie's Place 		
CF | > 		
CF | > SAY PART-TIME JOB TO NOXIE 		
CF | 		
CF | You get no response. 		
CF | 		
CF | You tell Noxie that you're here to take the part-time job, and her 		
CF | face lights up. "Aw, I've been waiting for someone to help!" 		
CF | 		
CF | "What do I have to do?", you ask politely. Noxie takes out a bunch of 		
CF | dirty, unwashed cups from under her counter. "Can you wash there? 		
CF | Pretty please?" 		
CF | 		
CF | "...You'll pay me, right?" 		
CF | 		
CF | She says yes. Alright, a job's a job. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wash cups" 		
CF ] Noxie's Place 		
CF | > 		
CF | > WASH CUPS 		
CF | 		
CF | It's nice that you want to clean them, but what are you going to do 		
CF | that with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cups" 		
CF ] Noxie's Place 		
CF | > 		
CF | > TAKE CUPS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "I suppose we can do that at the well if there's no sink here."
DavidW says (to ClubFloyd), ";" 		
CF ] Noxie's Place 		
CF | > 		
CF | > ; 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Noxie's Place 		
CF | > 		
CF | > L 		
CF | 		
CF | Noxie's Place 		
CF | You've never been a fan of Noxie's Place. Every surface imaginable 		
CF | appears to be stained, scratched, or covered in various strange 		
CF | liquids. A rotting wooden table, with plastic chairs around it, is 		
CF | close to the entrance. Off to the northeast, you can see a crowd of 		
CF | seated customers, except they're not moving. The room is completely 		
CF | silent. 		
CF | 		
CF | Noxie is behind the counter. 		
CF | 		
CF | Shush and Ari are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x countar" 		
CF ] Noxie's Place 		
CF | > 		
CF | > X COUNTAR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x counter" 		
CF ] Noxie's Place 		
CF | > 		
CF | > X COUNTER 		
CF | 		
CF | A counter, covered in small rings from the drinks left on it. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "ne" 		
CF ] Noxie's Place 		
CF | > 		
CF | > NE 		
CF | 		
CF | "A-bup-bup-bup!" Noxie runs up and sticks out her grimy hand to block 		
CF | you from going any further. Strange. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Noxie's Place 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The only way to go is south. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "I'm gonna try it"
DavidW says (to ClubFloyd), "s" 		
CF ] Town - West Square 		
CF | > 		
CF | > S 		
CF | 		
CF | Noxie leans over the counter and waves goodbye. "Byeeeee, Jimin!", she 		
CF | calls out. 		
CF | 		
CF | Town - West Square 		
CF | There are some important fixtures on the west side of town. Going 		
CF | north takes you to Noxie's Place, while Saucedo's Bakery is to the 		
CF | south. You can see more buildings to the east. The exit to the town is 		
CF | to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Town - East Square 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Town - East Square 		
CF | It's a pretty quiet town, but it's a nice place to live. A bulletin 		
CF | board is posted in the center of the square. Additionally, stone paths 		
CF | lead to various buildings. To the south, you can see Kash Bros. 		
CF | Emporium, and the armory is to the southwest. A few residential houses 		
CF | are found to the north. More buildings are off to the west, while 		
CF | going further east brings you to the town well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Town - Well 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Town - Well 		
CF | There's a well outside town. You question its purpose, considering 		
CF | modern plumbing has become widespread, but it's so easily accessible 		
CF | that it hardly matters. The town is back to the west. 		
CF | 		
CF | You can see a bucket (in which are some water) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wash cups" 		
CF ] Town - Well 		
CF | > 		
CF | > WASH CUPS 		
CF | 		
CF | It's nice that you want to clean them, but what are you going to do 		
CF | that with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wash cups with water" 		
CF ] Town - Well 		
CF | > 		
CF | > WASH CUPS WITH WATER 		
CF | 		
CF | I only understood you as far as wanting to wash Noxie's cups. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bucket" 		
CF ] Town - Well 		
CF | > 		
CF | > TAKE BUCKET 		
CF | 		
CF | You turn the crank and lift the bucket up. It's full of water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wash cups" 		
CF ] Town - Well 		
CF | > 		
CF | > WASH CUPS 		
CF | 		
CF | You get down to work, giving Noxie's cups a good scrubbing with the 		
CF | well water. And it works! They're shiny and clean now. 		
CF | 		
CF | > 		DavidW says, "wow. That worked."
DavidW says (to ClubFloyd), "drop bucket" 		
CF ] Town - Well 		
CF | > 		
CF | > DROP BUCKET 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Town - East Square 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Town - East Square 		
CF | It's a pretty quiet town, but it's a nice place to live. A bulletin 		
CF | board is posted in the center of the square. Additionally, stone paths 		
CF | lead to various buildings. To the south, you can see Kash Bros. 		
CF | Emporium, and the armory is to the southwest. A few residential houses 		
CF | are found to the north. More buildings are off to the west, while 		
CF | going further east brings you to the town well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Town - West Square 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Town - West Square 		
CF | There are some important fixtures on the west side of town. Going 		
CF | north takes you to Noxie's Place, while Saucedo's Bakery is to the 		
CF | south. You can see more buildings to the east. The exit to the town is 		
CF | to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Noxie's Place 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Noxie's Place 		
CF | You've never been a fan of Noxie's Place. Every surface imaginable 		
CF | appears to be stained, scratched, or covered in various strange 		
CF | liquids. A rotting wooden table, with plastic chairs around it, is 		
CF | close to the entrance. Off to the northeast, you can see a crowd of 		
CF | seated customers, except they're not moving. The room is completely 		
CF | silent. 		
CF | 		
CF | Noxie is behind the counter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give cups to noxie" 		
CF ] Noxie's Place 		
CF | > 		
CF | > GIVE CUPS TO NOXIE 		
CF | 		
CF | You carefully place the cups on the counter. Noxie picks one up and 		
CF | inspects it, then gives you a thumbs up. "You did it, Jimin! You'd be 		
CF | great at working here!" This sentence worries you somewhat, but you 		
CF | maintain composure. 		
CF | 		
CF | "Anyways! Here's your reward!" Noxie hands you a ten dollar bill. Not 		
CF | much, but it was an easy job. You accept the money and bid 		
CF | Noxie farewell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Town - West Square 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Town - West Square 		
CF | There are some important fixtures on the west side of town. Going 		
CF | north takes you to Noxie's Place, while Saucedo's Bakery is to the 		
CF | south. You can see more buildings to the east. The exit to the town is 		
CF | to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bill" 		
CF ] Town - West Square 		
CF | > 		
CF | > X BILL 		
CF | 		
CF | A green dollar bill. You earned this fair and square through working 		
CF | for Noxie. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Town - West Square 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | From here, you can go north, south, and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Town - East Square 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Town - East Square 		
CF | It's a pretty quiet town, but it's a nice place to live. A bulletin 		
CF | board is posted in the center of the square. Additionally, stone paths 		
CF | lead to various buildings. To the south, you can see Kash Bros. 		
CF | Emporium, and the armory is to the southwest. A few residential houses 		
CF | are found to the north. More buildings are off to the west, while 		
CF | going further east brings you to the town well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Town - Well 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Town - Well 		
CF | There's a well outside town. You question its purpose, considering 		
CF | modern plumbing has become widespread, but it's so easily accessible 		
CF | that it hardly matters. The town is back to the west. 		
CF | 		
CF | You can see a bucket (empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Town - Well 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The only way to go is west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Town - East Square 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Town - East Square 		
CF | It's a pretty quiet town, but it's a nice place to live. A bulletin 		
CF | board is posted in the center of the square. Additionally, stone paths 		
CF | lead to various buildings. To the south, you can see Kash Bros. 		
CF | Emporium, and the armory is to the southwest. A few residential houses 		
CF | are found to the north. More buildings are off to the west, while 		
CF | going further east brings you to the town well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Town - Kash Bros. Emporium 		
CF | Flourescent lights hum, today's pop music pipes through the speakers, 		
CF | and white hallways stretch as far as the eye can see, full of shelves 		
CF | stocking various miscellaneous items. You can get back to town through 		
CF | the north exit. 		
CF | 		
CF | Cash and Kash are at the front desk. 		
CF | 		
CF | Kash zips and unzips his jacket a bit. 		
CF | 		
CF | Cash flips through a magazine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy all" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > BUY ALL 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to kash" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > TALK TO KASH 		
CF | 		
CF | To speak with Kash Baylen, choose a topic from below and SAY [the 		
CF | topic] TO KASH BAYLEN. 		
CF | 		
CF | Things to say to Kash Baylen: 		
CF | About Noxie - What do you think of Noxie? 		
CF | *About Kash - What do you think of Kash Baylen? 		
CF | *About Cash - What do you think of Cash Dynamite? 		
CF | *Introduction - "Can you tell me about yourself?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say about noxie to kash" 		
CF ] Town - Kash Bros. Emporium 		
CF | > 		
CF | > SAY ABOUT NOXIE TO KASH 		
CF | 		
CF | 		
CF | 		
CF | > 		DavidW says, "uh, I think I'm done with this one."
		DavidW says, "I don't think there's enough game left to try to continue."
		Jade says, "enough"
		Jacqueline says, "Fair"
		Jacqueline says, "I'm okay with that - we have a representative tasts."
		Jacqueline says, "er, taste"
		Jacqueline asks, "Do we want to hit the third? Or next week?"
		Jacqueline says, "We have August to vote."
		Jade says, "yes, enough eating"
		Jacqueline says, "Also, we should vote on all the games - hopefully each of us shall peruse the three non-Floydable ones as well."



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ClubFloyd Transcript:
The Blossom by Olaf Nowacki
As played on ifMUD on August 20, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Blossom written by Olaf Nowacki. The Blossom was released as part of the 2023 IntroComp. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask ic23theblossom" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | The Blossom 		
CF | An uncanny diary by Olaf Nowacki 		
CF | Release 0 / Serial number 230731 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) 		
CF | IntroComp 2023 version - work in progress. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Preface 		
CF | 		
CF | This IF is neither finished nor polished. The story is not going 		
CF | anywhere yet. (But if it feels like it is: Even better.) Many commands 		
CF | lack the right feedback. There are bugs. Still, the basic idea should 		
CF | become clear and whether it's worth pursuing further I leave to your 		
CF | judgment. 		
CF | 		
CF | The form of the game is a diary. Each round is one day long. This 		
CF | results in a few differences to other parser-based IF: You don't walk 		
CF | around as usual. Instead, the following form is used: GO TO <LOCATION> 		
CF | or VISIT <PERSON>. Also, you don't pick up or drop objects, because 		
CF | that wouldn't fit the diary format either, so that happens 		
CF | automatically. 		
CF | 		
CF | Repetitions and anything that breaks the fourth wall should be masked 		
CF | or avoided to preserve the form. This is probably not entirely 		
CF | possible, but I want to push it as far as I can. I would like to take 		
CF | this opportunity to thank Daniel Stelzer and Drew Cook! With their 		
CF | advice on intfiction.org, they have given me the basis on which all 		
CF | the standard feedback is intercepted. 		
CF | 		
CF | You'll do me a big favor if you type "script" first and send me your 		
CF | transcript (along with any feedback and ideas you may have) to 		
CF | olaf.nowacki@gmail.com! 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		Pinkunz says, "Also, belated Hi, Jade."
		DavidW says, "huh. An untraditional game too."
		Jade says, "hi"
DavidW pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | June 25, 1883 — I deliberately chose a very simple room for I want 		
CF | nothing to distract me from writing, and I found more than I was 		
CF | looking for in Mrs. Unbehagen's house. It is just a small square room 		
CF | with a small window overlooking the street. Now I'm sitting at a desk 		
CF | right under the window on the chair in front of it. Behind me is my 		
CF | bed against the bare wall and otherwise there is only the door. The 		
CF | rent is definitely too much for what I get, but included are three 		
CF | meals a day and I get a big jug of water, for drinking and for the 		
CF | most necessary hygienic measures. I don't need a closet, because I 		
CF | only have two sets of personal linen. One of them I wear, the other is 		
CF | with Mrs. Unbehagen in the laundry and as soon as she gives it back to 		
CF | me clean, I give her the other. As you can see, I've thought of 		
CF | everything. Apart from visiting the privy, which is located in the 		
CF | stairwell, I don't have to leave the room if I don't want to. 		
CF | 		
CF | > 		gadzoks says, "I could, if you don't mind me being slow."
		Pinkunz says, "I don't mind."
		DavidW asks (of gadzoks), "Sorry, are you volunteering to drive?"
		gadzoks says, "If no one else wants to, yeah."
		DavidW says, "fine with me. godspeed and all that."
		Jade says, "slow is good for me"
		gadzoks asks, "Okay, so we can >GO DOOR or visit Mrs. Unbehagen?"
		DavidW says, "well, I'd check inventory or the desk first."
gadzoks says (to ClubFloyd), "i" 		
CF ] 		
CF | > 		
CF | > I 		
CF | 		
CF | 		
CF | June 26 — I don't own many things. There is the suit that I wear. 		
CF | Then 		
CF | there are my diary, a pile of paper, an inkwell with a quill and a 		
CF | carafe of water. That's really all there is. And oh yes, I forgot my 		
CF | second set of underwear, which is just with Mrs. Unbehagen. 		
CF | 		
CF | Mrs. Unbehagen told me about her other tenant. His name is Herr Oskar 		
CF | Sala. I haven't seen him yet, but he hasn't seen me either. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "go to desk" 		
CF ] 		
CF | > 		
CF | > GO TO DESK 		
CF | 		
CF | 		
CF | June 27 — Strange thoughts creep up on me sometimes. For example: 		
CF | visiting "desk", would that make sense? Is it even possible? If so, 		
CF | would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		gadzoks says, "Ah okay. Objects are locations."
		DavidW says, "not sure that's true, actually"
		gadzoks says, "Maybe not."
		DavidW says, "Everything is a diary entry."
		gadzoks says, "Yeah, I meant you can use >go to with them."
		DavidW says, "and it took an entire day."
		gadzoks says, "Gonna check the paper if no one objects."
		DavidW says, "go ahead"
gadzoks says (to ClubFloyd), "go to paper" 		
CF ] 		
CF | > 		
CF | > GO TO PAPER 		
CF | 		
CF | 		
CF | June 28 — Strange thoughts creep up on me sometimes. For example: 		
CF | visiting "paper", would that make sense? Is it even possible? If so, 		
CF | would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | I already like my life as a writer and I can easily get used to this 		
CF | pace of work. 		
CF | 		
CF | I wonder which is better: to start writing right away or to plan 		
CF | everything first? I should think about that tomorrow. 		
CF | 		
CF | > 		Jade says, "hints, score, about, credits, help..."
		Jade says, "x me"
gadzoks says (to ClubFloyd), "about" 		
CF ] 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | 		
CF | June 29 — Today an unusual mantra came to my mind: "ABOUT". I 		
CF | repeated it until it lost all meaning. "ABOUT ... ABOUT ... ABOUT" 		
CF | What is that supposed to be anyway? If it's really important, I'm sure 		
CF | it will come back to me. 		
CF | 		
CF | > 		Jade says, "x me"
gadzoks says (to ClubFloyd), "x me" 		
CF ] 		
CF | > 		
CF | > X ME 		
CF | 		
CF | 		
CF | June 30 — Today I let myself fell into the abyss of introspection. 		
CF | Who 		
CF | am I? Seriously, who am I? Am I a piece of thinking flesh? Am I a 		
CF | ghost who moves this meat machine like a puppeteer? Am I a captain who 		
CF | steers his ship of bones and cartilage across the lonely ocean of 		
CF | ideas? What drives me to go there? Where do I want to go in the first 		
CF | place? What will await me there? Do I even want to know? Isn't it 		
CF | better to know nothing, to want nothing? Shouldn't I rather be one of 		
CF | those deranged automobile racers who want nothing except the stupid 		
CF | pleasure of the short-lived thrill of speed? Am I even destined to 		
CF | produce something bigger, better than them? 		
CF | 		
CF | And have I thus reached the bottom of my self-knowledge? A ridiculous 		
CF | question with the shortest possible answer there is. 		
CF | 		
CF | Before I moved into this room, Valerie had indicated in advance that 		
CF | she would pay me a visit. I hope she won't keep me waiting too long. 		
CF | The uncertainty is almost unbearable and slows me down in my writing 		
CF | process. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "credits" 		
CF ] 		
CF | > 		
CF | > CREDITS 		
CF | 		
CF | 		
CF | July 1 — Today an unusual mantra came to my mind: "CREDITS". I 		
CF | repeated it until it lost all meaning. "CREDITS ... CREDITS ... 		
CF | CREDITS" What is that supposed to be anyway? If it's really important, 		
CF | I'm sure it will come back to me. 		
CF | 		
CF | I feel a bit buoyant today, like I've had a bit of schnapps. 		
CF | 		
CF | > 		gadzoks says, "Same response as "about"."
		DavidW says, "mmhm"
		gadzoks says, "Help might be similar."
		DavidW says, "try 'write novel' or 'think'."
gadzoks says (to ClubFloyd), "write novel" 		
CF ] 		
CF | > 		
CF | > WRITE NOVEL 		
CF | 		
CF | 		
CF | July 2 — Today I was finally ready to start writing. I had thought of 		
CF | an excellent opening sentence and was just about to dip the quill into 		
CF | the inkwell when there was a knock at the door. It couldn't be Mrs. 		
CF | Unbehagen, because at this time she always does her purchases. 		
CF | Besides, she never knocks before entering the room. After a moment's 		
CF | hesitation, I rose to open the door. 		
CF | 		
CF | In the narrow hallway stood Valerie with a potted plant in her hands. 		
CF | I was so overwhelmed that I couldn't express my joy adequately. She 		
CF | set the plant down on my desk and let her eyes roam over my sparse 		
CF | room. Finally, she looked me in the eye and said, "I bought this at 		
CF | the harbour from a sailor overseas. He said it was an extraordinary 		
CF | plant from the other side of the globe. I don't know if he was telling 		
CF | the truth, but I've never seen such a plant. Hopefully it will inspire 		
CF | your writing." 		
CF | 		
CF | I would rather have had a photo of her for inspiration, but of course 		
CF | I didn't say that. I grabbed her hand and wanted to caress it, but she 		
CF | shyly withdrew, saying she had to leave before the landlady came back. 		
CF | I asked her if she was coming to see me again, but she avoided my gaze 		
CF | and just murmured, "Maybe." Then she was gone again, leaving me alone 		
CF | with the plant. 		
CF | 		
CF | A little later, Mrs. Unbehagen entered my room and asked if I had 		
CF | received any lady visitors. That was strictly forbidden. I lied and 		
CF | claimed that my cousin had brought me my beloved potted plant, which I 		
CF | needed for writing. She replied that she hoped I did not intend to 		
CF | smoke the plant. That too, she said, was strictly forbidden. 		
CF | 		
CF | I tried to appease her by saying that I would never smoke plants, only 		
CF | tobacco. She then parted with a sceptical look and narrowed eyes. I 		
CF | sat down at my desk again and reached for the quill. My brilliant 		
CF | opening sentence I had forgotten by then. 		
CF | 		
CF | Suddenly I have doubts about whether I am at all suited to writing. 		
CF | 		
CF | Constantly yapping dogs in the neighborhood, it sounds like a whole 		
CF | pack. I can then hardly grasp a clear thought. 		
CF | 		
CF | > 		Jade asks, "is this a diary?"
		Jade asks, "is this a diary?"
		DavidW says, "The entire game is a diary, yes."
gadzoks says (to ClubFloyd), "think" 		
CF ] 		
CF | > 		
CF | > THINK 		
CF | 		
CF | 		
CF | July 3 — Today I was very productive, I thought about my novel all 		
CF | day. I imagined many of its facets in my mind: 		
CF | — magnificent gardens, 		
CF | — male mermaids and 		
CF | — carriages with wings. 		
CF | 		
CF | All this will somehow become part of the story. I just have to put the 		
CF | pieces together. 		
CF | 		
CF | Someone upstairs is playing the piano, or something like that. I 		
CF | probably shouldn't listen so closely so as not to distract myself from 		
CF | my work. 		
CF | 		
CF | > 		Jade says, "each command is a new day...lol"
		Jade says, "each new command is a day, lol"
		DavidW says, "almost every."
gadzoks says (to ClubFloyd), "listen" 		
CF ] 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | 		
CF | July 4 — This day I have spent lying on the bed, albeit not to think, 		
CF | but to listen. And I must say, it was most enlightening. Most of the 		
CF | time, you can hear Mrs. Unbehagen cursing in her living room when 		
CF | she's not out and about. Her other lodger, Mr. Sala, is usually at 		
CF | home and frequently plays the piano or something similar. Every now 		
CF | and then you hear someone farting in the privy, and I don't want to 		
CF | make any assumptions about which of the two it is. But beyond that, it 		
CF | seems as if the whole house is crackling discreetly. As if many very 		
CF | small things were moving very carefully in the wall. Now that I've 		
CF | heard it once I can't not hear it. 		
CF | 		
CF | Something is moving in the house across the street. I often see the 		
CF | curtains shaking. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x curtains" 		
CF ] 		
CF | > 		
CF | > X CURTAINS 		
CF | 		
CF | 		
CF | July 5 — Today an unusual mantra came to my mind: "X CURTAINS". I 		
CF | repeated it until it lost all meaning. "X CURTAINS ... X CURTAINS ... 		
CF | X CURTAINS" What is that supposed to be anyway? If it's really 		
CF | important, I'm sure it will come back to me. 		
CF | 		
CF | > 		gadzoks says, "Err, right."
gadzoks says (to ClubFloyd), "go to window" 		
CF ] 		
CF | > 		
CF | > GO TO WINDOW 		
CF | 		
CF | 		
CF | July 6 — Strange thoughts creep up on me sometimes. For example: 		
CF | visiting "window", would that make sense? Is it even possible? If so, 		
CF | would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "visit Mrs. Unbehagen" 		
CF ] 		
CF | > 		
CF | > VISIT MRS. UNBEHAGEN 		
CF | 		
CF | 		
CF | July 7 — Strange thoughts creep up on me sometimes. For example: 		
CF | visiting "mrs . unbehagen", would that make sense? Is it even 		
CF | possible? If so, would it also be desirable? Then I think about it a 		
CF | lot and always come to the same conclusion: I just don't know. I could 		
CF | try to find out if I didn't have a clear task ahead of me: writing my 		
CF | novel. 		
CF | 		
CF | I am continuing to absorb energy. 		
CF | 		
CF | > 		DavidW says, "haven't looked at the plant yet."
		DavidW says, "The period in MRS. confused the game."
gadzoks says (to ClubFloyd), "x plant" 		
CF ] / 		
CF | > 		
CF | > X PLANT 		
CF | 		
CF | 		
CF | July 8 — A bare stem rises from the centre of the pot, at the base of 		
CF | which are a few misshapen leaves. There is no flower at the top of the 		
CF | stem. Possibly it has fallen off or the plant never intended to sprout 		
CF | a flower. While feeling the crippled tip of the dead stem, I must have 		
CF | cut or pricked myself, because suddenly there was a drop of blood on 		
CF | my finger. It dripped onto the plant and ran down the stem into the 		
CF | dry soil of the pot. 		
CF | 		
CF | This plant is unimpressive, although it is very ugly, and still 		
CF | attracts far too much of my attention. I fear Valerie has been 		
CF | deceived. Why was Valerie at the harbour in the first place? That is 		
CF | not an appropriate environment for her! And then she lets herself be 		
CF | approached by a strange sailor! Or did even she approach him? I can't 		
CF | get my head around it. 		
CF | 		
CF | > 		Jade says, "x plant"
		gadzoks asks, "Anything else we want to look at?"
		Jade says, "water plant"
gadzoks says (to ClubFloyd), "water plant" 		
CF ] / 		
CF | > 		
CF | > WATER PLANT 		
CF | 		
CF | 		
CF | July 9 — Today an unusual mantra came to my mind: "WATER PLANT". I 		
CF | repeated it until it lost all meaning. "WATER PLANT ... WATER PLANT 		
CF | ... WATER PLANT" What is that supposed to be anyway? If it's really 		
CF | important, I'm sure it will come back to me. 		
CF | 		
CF | > 		gadzoks says, "Don't think we can verb things so much."
gadzoks says (to ClubFloyd), "x diary" 		
CF ] / 		
CF | > 		
CF | > X DIARY 		
CF | 		
CF | 		
CF | July 10 — I read a bit in my diary today (yes, the one I am currently 		
CF | writing in). I can confirm that this is now entry number twelve. I'm 		
CF | sure it will be a valuable resource for future biographers. However, I 		
CF | myself should refrain from reading it constantly and reveling in my 		
CF | recent findings. It distracts me too much from work and puts an 		
CF | emphasis on the past. I, on the other hand, own the future! 		
CF | 		
CF | > 		DavidW says, "It may take a while to figure out what's supported and what isn't."
Jade says, "..." 		Jade says, "..."
gadzoks says (to ClubFloyd), "visit Unbehagen" 		
CF ] / 		
CF | > 		
CF | > VISIT UNBEHAGEN 		
CF | 		
CF | 		
CF | July 11 — In my search for variety and inspiration, I came up with 		
CF | the 		
CF | idea that I could pay a visit to my landlady. Naive me. I knocked on 		
CF | her door, entered and wished her a good day. Horrified, she looked at 		
CF | me and immediately began to clamor; that I "really couldn't complain", 		
CF | what "came into my head to attack her like that?", that "she had it 		
CF | hard enough anyway" and that my rent was "anything but too high". 		
CF | Mumbling incoherent excuses, I stumbled backwards out of her parlor. I 		
CF | was so ashamed that I had to remain in the stairwell for a good while 		
CF | until I had regained my composure. 		
CF | 		
CF | The flower of the plant has reached the size of a tulip, and it seems 		
CF | that it is now fully grown. But beautiful to look at it is not, with 		
CF | its crooked and tubular black leaves. 		
CF | 		
CF | I could swear someone was in my room last night. I woke up and felt 		
CF | the door close. Then I heard a slight pattering, but I couldn't make 		
CF | out where it was coming from. I couldn't see anything either, it was 		
CF | too dark for that. Or did I just dream it? 		
CF | 		
CF | > 		Jade says, "..."
		Jade says, "a"
		Jade says, "..."
		gadzoks says (to Jade), "You can drive if you want"
		DavidW says, "I think the plant has a flower/blossom now. Probably important."
gadzoks says (to ClubFloyd), "visit Valerie" 		
CF ] // 		
CF | > 		
CF | > VISIT VALERIE 		
CF | 		
CF | 		
CF | July 12 — My desire to see Valerie is very strong. If it were 		
CF | possible, I would pay her a visit at her family's home, but alas, 		
CF | alas, etiquette forbids it as long as we are not engaged. I should 		
CF | certainly try to use my longing for her to finish my novel. 		
CF | 		
CF | Today it was quite loud at the door, that is, Mrs. Unbehagen was very 		
CF | loud. But I have to start at the beginning. There was a rather strong 		
CF | knocking at the door, several men were there and I think it was the 		
CF | police. They spoke very forcefully to Mrs. Unbehagen. She clearly 		
CF | denied several times, the rest was hardly understandable. I heard only 		
CF | "no more eyes" and that makes no sense. But then Mrs. Unbehagen howled 		
CF | loudly and had to be calmed down by the men. I saw the men standing in 		
CF | front of the house across the street for quite a while. When they were 		
CF | gone again, I wanted to talk to Mrs. Unbehagen, but she has entrenched 		
CF | herself in her living room and does not react. I would really like to 		
CF | know what it was all about. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "go to door" 		
CF ] /// 		
CF | > 		
CF | > GO TO DOOR 		
CF | 		
CF | 		
CF | July 13 — Strange thoughts creep up on me sometimes. For example: 		
CF | visiting "door", would that make sense? Is it even possible? If so, 		
CF | would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | I'm still not fully charged, but it's not far off. That's what my 		
CF | feeling tells me. 		
CF | 		
CF | I was wrong again: the flower has continued to grow and is now as big 		
CF | as a coconut. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x flower" 		
CF ] //// 		
CF | > 		
CF | > X FLOWER 		
CF | 		
CF | 		
CF | July 14 — The size of the flower looks way to big for the stem. I 		
CF | wonder how long the stem will be able to support its weight. After 		
CF | all, there are physical limits. 		
CF | 		
CF | > 		gadzoks asks, "Could we not take stuff at all, or just not much?"
		gadzoks says, "Don't remember."
gadzoks says (to ClubFloyd), "x novel" 		
CF ] ////\ 		
CF | > 		
CF | > X NOVEL 		
CF | 		
CF | 		
CF | July 15 — There lies my masterpiece, my astounding narrative that 		
CF | will 		
CF | move the world and make of me a real man who dwells among the other 		
CF | great minds in the spheres of intellect. Only one small step is 		
CF | missing: the words must be written down. I feel them gathering inside 		
CF | me like water behind a dam. They become more and more, they want to 		
CF | flow out onto the blank paper, creating a pressure that makes my hand 		
CF | tremble. The only thing that it still needs, that the mighty words can 		
CF | pave their way, is their leader! A first stroke, a single letter! 		
CF | Others will follow him, together they become a word! An example for 		
CF | others, a first sentence, then the dam breaks and in unbridled 		
CF | eruption a torrent of paragraphs and finally chapters until all pages 		
CF | are filled to bursting and only with the closing point the force of 		
CF | nature comes to rest again. And then never-ending applause. 		
CF | 		
CF | But first I need a good beginning, a first sentence that the world has 		
CF | not yet read. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "write novel" 		
CF ] ////\o 		
CF | > 		
CF | > WRITE NOVEL 		
CF | 		
CF | 		
CF | July 16 — Today I wanted to write something about writing on the pile 		
CF | of paper. Luckily I browsed through my previous entries again and saw 		
CF | that I had already written something about it 12 days ago. That would 		
CF | have been embarrassing if I had written the same thing again! 		
CF | 		
CF | I have to admit that Valerie was right, this plant is exceptional. The 		
CF | flower is now the size of a decent melon. If it continues to grow like 		
CF | this, I will soon need a bigger room. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "sleep" 		
CF ] ////\oo 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | 		
CF | July 17 — I am well aware that I should be sitting at my desk writing 		
CF | most of the time. But writing requires a lot of thinking, and thinking 		
CF | requires an ideal supply of blood to the brain, which is ensured when 		
CF | the blood can flow easily into the head. Therefore, I need to lie down 		
CF | to think and the best place for that, in my small chamber is on the 		
CF | bed. Therefore, I probably spend 12 hours on the bed every day. So in 		
CF | total, that is together with my nightly sleep, that is a good 20 hours 		
CF | in a lying position. No wonder writing is so popular among the 		
CF | artistically talented population. 		
CF | 		
CF | My fear about the flower size was unjustified. It has disappeared into 		
CF | thin air. Yes, really, because otherwise the petals should be lying 		
CF | somewhere. The stem is still there and looks like it did the day 		
CF | Valerie brought the plant. I wonder if someone snuck into my room last 		
CF | night to steal the flower? If so, then that person has the worst 		
CF | conceivable sense of taste. (I know that sounds a lot like Mrs. 		
CF | Unbehagen, but I don't want to suspect her.) 		
CF | 		
CF | > 		DavidW says, "I suspect this would work better as a choice-based game, not parser."
		gadzoks says, "I think I've already made everything a mess."
		gadzoks says, "Jumping around between lots of different stuff."
		DavidW says, "The flower seems to be like a monkey, wandering about on its own."
gadzoks says (to ClubFloyd), "x window" 		
CF ] ////\oo/ 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | 		
CF | July 18 — Sitting at my desk, it's difficult not to look at the 		
CF | window. But it is even more difficult not to look THROUGH the window. 		
CF | Technically, it's a very quiet street that I'm looking at. Still, the 		
CF | sporadic pedestrians distract me. This bastard, who shoots by with his 		
CF | noise machine called "automobile" at least twice a day, even more so. 		
CF | But the most unpleasant thing is that in the house across the street 		
CF | the curtains are constantly moving. Obviously there is someone behind 		
CF | them, observing not only the street, but also me sitting at my desk. 		
CF | 		
CF | Creating a good story is tough work and not at all as romantic as I 		
CF | had imagined. 		
CF | 		
CF | Again these barking tykes. The landlady told me that there was a small 		
CF | park nearby where the residents let their dogs run free all day. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "look" 		
CF ] ////\oo/\ 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | 		
CF | July 19 — I spent the entire day exploring my room in Mrs. Unbehagens 		
CF | house. It is very small and sparsely furnished. There is a small 		
CF | window facing the street. Below it is a desk and in front of it is a 		
CF | chair. On the wall opposite is a bed against the bare wall. There is 		
CF | no other furniture, only the door that leads to the staircase. I am 		
CF | sitting at my desk, in front of me my diary (in which I'm currently 		
CF | writing), an inkwell in which I regularly refill my quill and a stack 		
CF | of blank paper on which I will set down my novel. Also there is the 		
CF | carafe with water. 		
CF | 		
CF | I should say everything is well prepared so I can start writing my 		
CF | novel. 		
CF | 		
CF | I was a little irritated today and it took me a little while to figure 		
CF | out why. The dogs are no longer barking. Usually they make noise all 		
CF | the time, but not today. Probably the dog catcher finally came and 		
CF | picked them up. I am so thankful that I am thinking about writing him 		
CF | a eulogy. 		
CF | 		
CF | > 		DavidW says, "try VISIT PARK."
gadzoks says (to ClubFloyd), "visit park" 		
CF ] ////\oo/\\ 		
CF | > 		
CF | > VISIT PARK 		
CF | 		
CF | 		
CF | July 20 — Since the barking has stopped, I thought that now I could 		
CF | go 		
CF | to the park again. I was right. The dogs are gone. Unfortunately, the 		
CF | big lawn has not recovered. On the contrary, now there are still large 		
CF | red spots on it, as if someone had poured paint. In addition, there 		
CF | are a lot of badly gnawed bones. I wonder what happened here. Did the 		
CF | dog catcher use the bones to lock up the dogs? It reminds me of an 		
CF | abattoir that is not well kept. Anyway, I took the opportunity to pick 		
CF | a bouquet of flowers for Valerie. I put those in my carafe for now. 		
CF | 		
CF | > 		DavidW says, "uh-oh. There's a killer on the loose."
gadzoks says (to ClubFloyd), "tear paper" 		
CF ] ////\oo/\\ 		
CF | > 		
CF | > TEAR PAPER 		
CF | 		
CF | 		
CF | July 21 — Today an unusual mantra came to my mind: "TEAR PAPER". I 		
CF | repeated it until it lost all meaning. "TEAR PAPER ... TEAR PAPER ... 		
CF | TEAR PAPER" What is that supposed to be anyway? If it's really 		
CF | important, I'm sure it will come back to me. 		
CF | 		
CF | Sometimes my thoughts go in strange directions. 		
CF | 		
CF | > 		DavidW asks, "Where did Valerie say the plant came from? Harbor? Waterfront?"
Jade says, "..." 		Jade says, "..."
Jade goes home. 		gadzoks asks (of DavidW), "You wanna take over?"
		gadzoks says, "Or Jade."
		Jade says, "clubhouse"
		Jade says, "the mud freezed"
gadzoks says (to ClubFloyd), "visit harbour" 		
CF ] ////\oo/\\\ 		
CF | > 		
CF | > VISIT HARBOUR 		
CF | 		
CF | 		
CF | July 22 — Strange thoughts creep up on me sometimes. For example: 		
CF | visiting "harbour", would that make sense? Is it even possible? If so, 		
CF | would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | Today there was already again some quarrel. How am I supposed to be 		
CF | able to work like this? Again, Mrs. Discomfort was involved. But this 		
CF | time the other party was Mr. Sala and the argument took place in the 		
CF | stairwell. Mr. Sala was very agitated and said that he would no longer 		
CF | "get things out of the basement" for the landlady and that he would 		
CF | move out in general. I find this childish behavior, and for once I 		
CF | have to take the landlady's side. In the afternoon a carriage came and 		
CF | he loaded his belongings, including a device that looked like a 		
CF | miniature of a church organ. 		
CF | 		
CF | > 		gadzoks says, "The harbour was mentioned yeah."
		DavidW asks, "With a U?"
		Jade says, "I had to restart MUD"
gadzoks says (to ClubFloyd), "visit harbor" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > VISIT HARBOR 		
CF | 		
CF | 		
CF | July 23 — Strange thoughts creep up on me sometimes. For example: 		
CF | visiting "harbor", would that make sense? Is it even possible? If so, 		
CF | would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "visit mrs discomfort" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > VISIT MRS DISCOMFORT 		
CF | 		
CF | 		
CF | July 24 — Strange thoughts creep up on me sometimes. For example: 		
CF | visiting "mrs discomfort", would that make sense? Is it even possible? 		
CF | If so, would it also be desirable? Then I think about it a lot and 		
CF | always come to the same conclusion: I just don't know. I could try to 		
CF | find out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "visit basement" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > VISIT BASEMENT 		
CF | 		
CF | 		
CF | July 25 — Strange thoughts creep up on me sometimes. For example: 		
CF | visiting "basement", would that make sense? Is it even possible? If 		
CF | so, would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | People think doing nothing is easy. The opposite is true if you want 		
CF | to do it right. Because there are little things lurking everywhere 		
CF | that you could do. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "go to basement" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > GO TO BASEMENT 		
CF | 		
CF | 		
CF | July 26 — Strange thoughts creep up on me sometimes. For example: 		
CF | visiting "basement", would that make sense? Is it even possible? If 		
CF | so, would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "go to privy" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > GO TO PRIVY 		
CF | 		
CF | 		
CF | July 27 — Even the ordinary is special enough that it deserves to be 		
CF | written down. The small, narrow toilet is halfway up the stairs. It 		
CF | has a tiny window overlooking the side garden that does not close 		
CF | properly. Therefore, there is always a bit of a draft. In the summer 		
CF | months this is very pleasant, because the scent of grass and flowers 		
CF | from the garden is always preferable to the marks of its previous 		
CF | occupants. In winter my priorities will probably change, so this is 		
CF | another reason to finish my novel expeditiously. 		
CF | 		
CF | > 		gadzoks says, "Choice-based yeah."
DavidW says (to ClubFloyd), "go to garden" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > GO TO GARDEN 		
CF | 		
CF | 		
CF | July 28 — Since the barking has stopped, I thought that now I could 		
CF | go 		
CF | to the park again. I was right. The dogs are gone. Unfortunately, the 		
CF | big lawn has not recovered. On the contrary, now there are still large 		
CF | red spots on it, as if someone had poured paint. In addition, there 		
CF | are a lot of badly gnawed bones. I wonder what happened here. Did the 		
CF | dog catcher use the bones to lock up the dogs? It reminds me of an 		
CF | abattoir that is not well kept. Anyway, I took the opportunity to pick 		
CF | a bouquet of flowers for Valerie. I put those in my carafe for now. 		
CF | 		
CF | > 		gadzoks says, "Or stuff you can visit in bold, maybe."
		gadzoks says, "Trying lots of different stuff would work better alone than in a group, though."
		DavidW says, "There needs to be an inventory of topics too, somewhere."
DavidW says (to ClubFloyd), "look through window" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > LOOK THROUGH WINDOW 		
CF | 		
CF | 		
CF | July 29 — What probably irritates me most about the people strolling 		
CF | by is that I look each time to see if it's a young woman and, if it 		
CF | is, whether it's Valerie. How am I supposed to be able to work like 		
CF | that? And every time I look, the curtain in the house across the 		
CF | street twitches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x house" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X HOUSE 		
CF | 		
CF | 		
CF | July 30 — Today an unusual mantra came to my mind: "X HOUSE". I 		
CF | repeated it until it lost all meaning. "X HOUSE ... X HOUSE ... X 		
CF | HOUSE" What is that supposed to be anyway? If it's really important, 		
CF | I'm sure it will come back to me. 		
CF | 		
CF | I would say that strange thoughts are probably normal and good for a 		
CF | novelist. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "sing" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > SING 		
CF | 		
CF | 		
CF | July 31 — Today an unusual mantra came to my mind: "SING". I 		
CF | repeated 		
CF | it until it lost all meaning. "SING ... SING ... SING" What is that 		
CF | supposed to be anyway? If it's really important, I'm sure it will come 		
CF | back to me. 		
CF | 		
CF | I feel like lighting something, and not just my pipe. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "smell" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | 		
CF | August 1 — Strange thoughts creep up on me sometimes. For example: 		
CF | smelling My Room, would that make sense? Is it even possible? If so, 		
CF | would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		gadzoks says, "I think if the game mentions gardens and flowers, smelling could make sense."
DavidW says (to ClubFloyd), "x underwear" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X UNDERWEAR 		
CF | 		
CF | 		
CF | August 2 — My clothes are simple, because I despise the foppish fuss 		
CF | of the snooty gentlemen who delight in strolling outside the cafés day 		
CF | in and day out in the latest fashions. I wear a simple suit, with a 		
CF | gilet and tie underneath, all in a nice dark grey. My shirt and 		
CF | underwear are made of bleached linen, my socks of wool and I like to 		
CF | do without nonsense like garters. 		
CF | 		
CF | > 		gadzoks says, "But I don't really get this game."
		DavidW says, "It's also unfinished, which makes things awkward even at the best of times."
DavidW says (to ClubFloyd), "drink water" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > DRINK WATER 		
CF | 		
CF | 		
CF | August 3 — As usual, I drank water from the carafe today, but this 		
CF | time very consciously. I find it has a very metallic taste and I 		
CF | wonder if its quality has changed, or if I haven't noticed it before. 		
CF | I will drink more consciously in the future and pay attention to the 		
CF | taste of it. It is said that metallic water is very healthy, so this 		
CF | is a good thing and I hope it stays this way. 		
CF | 		
CF | > 		Jade says, "I guessed this game could be a story about taking care of a plant untill the blooming time...."
		DavidW says, "I think the blossom is a murdering menace."
		Jade says, "maybe"
DavidW says (to ClubFloyd), "x plant" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X PLANT 		
CF | 		
CF | 		
CF | August 4 — 		
CF | > 		
DavidW says (to ClubFloyd), "write novel" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > WRITE NOVEL 		
CF | 		
CF | 		
CF | August 5 — Today I wanted to write something about writing on the 		
CF | pile 		
CF | of paper. Luckily I browsed through my previous entries again and saw 		
CF | that I had already written something about it 29 days ago. That would 		
CF | have been embarrassing if I had written the same thing again! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | 		
CF | August 6 — Today I wanted to write something about looking. Luckily I 		
CF | browsed through my previous entries again and saw that I had already 		
CF | written something about it 15 days ago. That would have been 		
CF | embarrassing if I had written the same thing again! 		
CF | 		
CF | > 		gadzoks says, "Wasn't much else. Chair, inkwell, quill."
		DavidW says, "oh dear. We can't repeat ourselves in any way."
DavidW says (to ClubFloyd), "x chair" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | 		
CF | August 7 — I have dedicated this day to my chair. My feeling is that 		
CF | I 		
CF | have not paid enough attention to it so far. After all, it is one of 		
CF | my most important tools, a device for sitting. Indispensable in the 		
CF | writing process, it is one of the greatest and most important 		
CF | intellectual achievements of mankind. The person who invented it was 		
CF | without question a genius. Mine is unsurpassed in simplicity, and it 		
CF | should be no different. Unfortunately, it's also a bit wobbly and 		
CF | squeaks if I don't sit completely still on it. The squeaking disturbs 		
CF | my precious power of concentration. But sitting still is very 		
CF | exhausting in the long run and my neck is already very stiff. 		
CF | 		
CF | 		
CF | Will I even get my novel finished some day? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x inkwell" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X INKWELL 		
CF | 		
CF | 		
CF | August 8 — My inkwell with the quill is like an eleventh finger to 		
CF | me. 		
CF | Or even better: a third thumb. With this duo I will put my words on 		
CF | paper to, er, write my novel. In fact, I'm already doing that! Only 		
CF | the words flow from my quill not into my novel, but into my diary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x quill" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X QUILL 		
CF | 		
CF | 		
CF | August 9 — Today I wanted to write something about examining the 		
CF | inkwell with a quill. Luckily I browsed through my previous entries 		
CF | again and saw that I had already written something about it yesterday. 		
CF | That would have been embarrassing if I had written the same thing 		
CF | again! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "visit valerie" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > VISIT VALERIE 		
CF | 		
CF | 		
CF | August 10 — My desire to see Valerie is very strong. If it were 		
CF | possible, I would pay her a visit at her family's home, but alas, 		
CF | alas, etiquette forbids it as long as we are not engaged. I should 		
CF | certainly try to use my longing for her to finish my novel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "long for valerie" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > LONG FOR VALERIE 		
CF | 		
CF | 		
CF | August 11 — Today an unusual mantra came to my mind: "LONG FOR 		
CF | VALERIE". I repeated it until it lost all meaning. "LONG FOR VALERIE 		
CF | ... LONG FOR VALERIE ... LONG FOR VALERIE" What is that supposed to be 		
CF | anyway? If it's really important, I'm sure it will come back to me. 		
CF | 		
CF | > 		gadzoks says, ">brainstorm novel"
DavidW says (to ClubFloyd), "i" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > I 		
CF | 		
CF | 		
CF | August 12 — Today I wanted to write something about taking inventory. 		
CF | Luckily I browsed through my previous entries again and saw that I had 		
CF | already written something about it 39 days ago. That would have been 		
CF | embarrassing if I had written the same thing again! 		
CF | 		
CF | > 		DavidW says, "This is really really awkward without being able to re-look at anything."
		gadzoks says, "In a group especially."
DavidW says (to ClubFloyd), "visit sala" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > VISIT SALA 		
CF | 		
CF | 		
CF | August 13 — Today I looked into the garret where Herr Sala used to 		
CF | live. His things are gone, there is only an uncovered bed. I sat down 		
CF | on it and bounced up and down a bit. It makes a better impression than 		
CF | my bed and I considered a secret exchange. Then I heard a slight 		
CF | scratching on the frame. I reached into the narrow gap between the 		
CF | mattress and the wooden board and found a tuning fork there. I took it 		
CF | to myself so that I could return it to Herr Sala if we ever met. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fork" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X FORK 		
CF | 		
CF | I see nothing special about the tuning fork. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit fork" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > HIT FORK 		
CF | 		
CF | 		
CF | August 15 — Strange thoughts creep up on me sometimes. For example: 		
CF | attacking the tuning fork, would that make sense? Is it even possible? 		
CF | If so, would it also be desirable? Then I think about it a lot and 		
CF | always come to the same conclusion: I just don't know. I could try to 		
CF | find out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave fork" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > WAVE FORK 		
CF | 		
CF | 		
CF | August 16 — Strange thoughts creep up on me sometimes. For example: 		
CF | waving the tuning fork, would that make sense? Is it even possible? If 		
CF | so, would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play fork" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > PLAY FORK 		
CF | 		
CF | 		
CF | August 17 — Today an unusual mantra came to my mind: "PLAY FORK". I 		
CF | repeated it until it lost all meaning. "PLAY FORK ... PLAY FORK ... 		
CF | PLAY FORK" What is that supposed to be anyway? If it's really 		
CF | important, I'm sure it will come back to me. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "tune piano" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > TUNE PIANO 		
CF | 		
CF | 		
CF | August 18 — Today an unusual mantra came to my mind: "TUNE PIANO". I 		
CF | repeated it until it lost all meaning. "TUNE PIANO ... TUNE PIANO ... 		
CF | TUNE PIANO" What is that supposed to be anyway? If it's really 		
CF | important, I'm sure it will come back to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X BED 		
CF | 		
CF | 		
CF | August 19 — The bed in my room is neither large nor comfortable and 		
CF | yet it is of infinite value to me. I need it to let my thoughts go on 		
CF | far-reaching journeys. To compose my novel, my thoughts have to travel 		
CF | constantly. In the process, I lie flat on my back and look up at the 		
CF | mottled grey ceiling. 		
CF | 		
CF | I also tried to perform the thought journey while lying on my stomach. 		
CF | But I had a lot of problems with that. Firstly, if I turned my head 		
CF | towards the window, the view distracted me. Moving clouds and the 		
CF | weather in general are not meant to be the focus of my novel. 		
CF | Secondly, if I turned my head towards the wall, it was right in front 		
CF | of my nose and I couldn't relax my gaze. Besides, it smelled mouldy. 		
CF | Thirdly: In both directions, I had the feeling that I had to over bend 		
CF | my neck and I can't think like that. Fourthly: Not twisting my head 		
CF | was also unacceptable, as I got insufficient air with my nose in the 		
CF | mattress. 		
CF | 		
CF | > 		gadzoks says, "There was a piano, not sure it needs to be tuned though."
DavidW says (to ClubFloyd), "go to piano" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > GO TO PIANO 		
CF | 		
CF | 		
CF | August 20 — Strange thoughts creep up on me sometimes. For example: 		
CF | visiting "piano", would that make sense? Is it even possible? If so, 		
CF | would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "play piano" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > PLAY PIANO 		
CF | 		
CF | 		
CF | August 21 — Today an unusual mantra came to my mind: "PLAY PIANO". I 		
CF | repeated it until it lost all meaning. "PLAY PIANO ... PLAY PIANO ... 		
CF | PLAY PIANO" What is that supposed to be anyway? If it's really 		
CF | important, I'm sure it will come back to me. 		
CF | 		
CF | > 		DavidW says, "piano doesn't seem to be understood"
DavidW says (to ClubFloyd), "x door" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | 		
CF | August 22 — I have to remark something about my room door. It is a 		
CF | very normal, rather small, door, perfectly adequate for the size of my 		
CF | room and by far big enough for me to walk through. Nevertheless, it is 		
CF | temporarily an insurmountable barrier for me. In my mind it is like a 		
CF | cell door, because I have resolved not to leave the room until I have 		
CF | finished writing my novel. I only break this rule when I have to go to 		
CF | the privy in the stairwell, and even then I find it increasingly 		
CF | difficult. 		
CF | 		
CF | > 		gadzoks says, "Think it was elsewhere in the house, but we've been able to mention other things outside the room."
DavidW says (to ClubFloyd), "x stairwell" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X STAIRWELL 		
CF | 		
CF | 		
CF | August 23 — Today an unusual mantra came to my mind: "X STAIRWELL". 		
CF | I 		
CF | repeated it until it lost all meaning. "X STAIRWELL ... X STAIRWELL 		
CF | ... X STAIRWELL" What is that supposed to be anyway? If it's really 		
CF | important, I'm sure it will come back to me. 		
CF | 		
CF | > 		
Jade has arrived. 		
DavidW says (to ClubFloyd), "visit stairwell" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > VISIT STAIRWELL 		
CF | 		
CF | 		
CF | August 24 — Strange thoughts creep up on me sometimes. For example: 		
CF | visiting "stairwell", would that make sense? Is it even possible? If 		
CF | so, would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "talk to me" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > TALK TO ME 		
CF | 		
CF | 		
CF | August 25 — Today an unusual mantra came to my mind: "TALK TO ME". I 		
CF | repeated it until it lost all meaning. "TALK TO ME ... TALK TO ME ... 		
CF | TALK TO ME" What is that supposed to be anyway? If it's really 		
CF | important, I'm sure it will come back to me. 		
CF | 		
CF | > 		Jade says, "oh my god, I hadn't reenter clubhouse"
gadzoks says (to ClubFloyd), "light pipe" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > LIGHT PIPE 		
CF | 		
CF | 		
CF | August 26 — Today an unusual mantra came to my mind: "LIGHT PIPE". I 		
CF | repeated it until it lost all meaning. "LIGHT PIPE ... LIGHT PIPE ... 		
CF | LIGHT PIPE" What is that supposed to be anyway? If it's really 		
CF | important, I'm sure it will come back to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pipe" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X PIPE 		
CF | 		
CF | 		
CF | August 27 — Today an unusual mantra came to my mind: "X PIPE". I 		
CF | repeated it until it lost all meaning. "X PIPE ... X PIPE ... X PIPE" 		
CF | What is that supposed to be anyway? If it's really important, I'm sure 		
CF | it will come back to me. 		
CF | 		
CF | > 		gadzoks says, "That was mentioned earlier, I think."
DavidW says (to ClubFloyd), "visit street" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > VISIT STREET 		
CF | 		
CF | 		
CF | August 28 — Today I went out on the street for a bit. Not like the 		
CF | rabble of course, just to twist my legs a little and for a lung enema 		
CF | with fresh air. The house in which I reside looks pale and 		
CF | unimpressive from the outside, but it doesn't bother me in the 		
CF | slightest. The house across the street is number 51 and sticks to the 		
CF | ground like a cow patty. I then went for a walk. Behind our house is 		
CF | uphill and two stafreets away there is a quaint little park. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x 51" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X 51 		
CF | 		
CF | 		
CF | August 29 — Today an unusual mantra came to my mind: "X 51". I 		
CF | repeated it until it lost all meaning. "X 51 ... X 51 ... X 51" What 		
CF | is that supposed to be anyway? If it's really important, I'm sure it 		
CF | will come back to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x number 51" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X NUMBER 51 		
CF | 		
CF | 		
CF | August 30 — Today an unusual mantra came to my mind: "X NUMBER 51". 		
CF | I 		
CF | repeated it until it lost all meaning. "X NUMBER 51 ... X NUMBER 51 		
CF | ... X NUMBER 51" What is that supposed to be anyway? If it's really 		
CF | important, I'm sure it will come back to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "visit number 51" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > VISIT NUMBER 51 		
CF | 		
CF | 		
CF | August 31 — Strange thoughts creep up on me sometimes. For example: 		
CF | visiting "number 51", would that make sense? Is it even possible? If 		
CF | so, would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "write letter" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > WRITE LETTER 		
CF | 		
CF | 		
CF | September 1 — I turned the thought of "Letter" back and forth in my 		
CF | head without coming to a conclusion. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "finish novel" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > FINISH NOVEL 		
CF | 		
CF | 		
CF | September 2 — Today an unusual mantra came to my mind: "FINISH 		
CF | NOVEL". I repeated it until it lost all meaning. "FINISH NOVEL ... 		
CF | FINISH NOVEL ... FINISH NOVEL" What is that supposed to be anyway? If 		
CF | it's really important, I'm sure it will come back to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "write sentence" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > WRITE SENTENCE 		
CF | 		
CF | 		
CF | September 3 — I sat at my desk for a long time today thinking about 		
CF | what my brilliant opening sentence has been. I thought of a few 		
CF | others, but none were nearly as good as the original one, which 		
CF | unfortunately didn't come back. Sometimes I thought it was within 		
CF | reach. A feeling, an idea, a memory of it that brings it back in its 		
CF | entirety. But it was always like trying to catch mist with a butterfly 		
CF | net. 		
CF | 		
CF | What if no one likes to read my novel once it is finished? 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "write paragraph" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > WRITE PARAGRAPH 		
CF | 		
CF | 		
CF | September 4 — I turned the thought of "Paragraph" back and forth in 		
CF | my 		
CF | head without coming to a conclusion. 		
CF | 		
CF | > 		DavidW says, "I think we've gone several months without any clue what this verdammt novel is supposed to be about."
DavidW says (to ClubFloyd), "open window" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > OPEN WINDOW 		
CF | 		
CF | 		
CF | September 5 — I spent today trying to open the window. I am aware 		
CF | that 		
CF | opening a window should not really be a day-filling task, so I want to 		
CF | record it in more detail. At first I approached it naively, thinking, 		
CF | "How good would that be, to let a little fresh air into the room. I'm 		
CF | sure that will help the writing process too!" 		
CF | 		
CF | I reached for the window knob, tried to turn it to release the gag. It 		
CF | didn't move. I examined it, tried turning it again, gently at first, 		
CF | finally harder and harder. After many attempts, it moved a little and 		
CF | so I tried again. I was very professional in my approach. After all I 		
CF | didn't want to damage the window and at all costs prevent it from 		
CF | reaching a state where it could no longer be closed. After a few hours 		
CF | I had loosened the handle so much that it could be turned by 180 		
CF | degrees. 		
CF | 		
CF | "This should be enough to open the window", I thought - but the window 		
CF | did not give way, neither to the inside nor to the outside. Without 		
CF | the slightest success, I again struggled for a long while. Finally, I 		
CF | examined the outer hinges of the window to see if there was a problem. 		
CF | If only I had done this earlier! The hinges are - and not even 		
CF | particularly artfully! - simply painted onto the frame and the wall! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hinges" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X HINGES 		
CF | 		
CF | 		
CF | September 6 — Today I saw the landlady standing at the door of the 		
CF | house across the street. The front door was open just a crack, but I 		
CF | could make out a man standing in the dark talking to Mrs. Unbehagen 		
CF | for quite a long time. She kept turning around, looking to see if she 		
CF | was being watched. The man had binoculars around his neck, which he 		
CF | occasionally raised to his eyes and peered around with. 		
CF | 		
CF | > 		gadzoks says, "Maybe the diary is the novel, and we're writing it now."
		DavidW says, "okay, so she's got the other guy spying on us."
		DavidW says, "I can't imagine why."
DavidW says (to ClubFloyd), "x man" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | 		
CF | September 7 — Today an unusual mantra came to my mind: "X MAN". I 		
CF | repeated it until it lost all meaning. "X MAN ... X MAN ... X MAN" 		
CF | What is that supposed to be anyway? If it's really important, I'm sure 		
CF | it will come back to me. 		
CF | 		
CF | > 		gadzoks says, "To steal ideas about the brilliant novel we know nothing about."
DavidW says (to ClubFloyd), "pray" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > PRAY 		
CF | 		
CF | 		
CF | September 8 — Today an unusual mantra came to my mind: "PRAY". I 		
CF | repeated it until it lost all meaning. "PRAY ... PRAY ... PRAY" What 		
CF | is that supposed to be anyway? If it's really important, I'm sure it 		
CF | will come back to me. 		
CF | 		
CF | > 		Jade says, "it seems to me that we had to write that novel"
DavidW says (to ClubFloyd), "drink water" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > DRINK WATER 		
CF | 		
CF | 		
CF | September 9 — The water still tastes very metallic, possibly even 		
CF | more 		
CF | so than before. That is very good. However, I should not clutter up my 		
CF | fine diary with information like this. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "write about carriages" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > WRITE ABOUT CARRIAGES 		
CF | 		
CF | 		
CF | September 10 — I turned the thought of "Carriages" back and forth in 		
CF | my head without coming to a conclusion. 		
CF | 		
CF | > 		DavidW says, "god forbid that the diary would get cluttered."
DavidW says (to ClubFloyd), "x floor" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | 		
CF | September 11 — Like the ceiling, the floor has a very interesting 		
CF | structure. Unfortunately, it can hardly be seen from the bed, which 		
CF | makes detailed observation quite exhausting. The floorboards are 		
CF | painted with oxblood - at least that's the name of the colour. I don't 		
CF | think they mix blood into the paint anymore, but who knows. The boards 		
CF | have warped and are wavy like the surface of a lake in a strong wind. 		
CF | The varnish is chipped in many places and in front of the door, the 		
CF | bed and the desk it has completely come down and the raw wood is 		
CF | exposed over large stretches. 		
CF | 		
CF | > 		gadzoks says, "Guess we don't have a routine."
		gadzoks asks, "That's two mentions of blood-like paint or blood, right?"
		DavidW says, "blood in the park, and blood when we touched the plant."
		DavidW says, "So, third time"
DavidW says (to ClubFloyd), "write about blood" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > WRITE ABOUT BLOOD 		
CF | 		
CF | 		
CF | September 12 — I turned the thought of "Blood" back and forth in my 		
CF | head without coming to a conclusion. 		
CF | 		
CF | > 		
gadzoks goes home. 		
DavidW says (to ClubFloyd), "cut me" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > CUT ME 		
CF | 		
CF | 		
CF | September 13 — Strange thoughts creep up on me sometimes. For 		
CF | example: cutting myself, would that make sense? Is it even possible? 		
CF | If so, would it also be desirable? Then I think about it a lot and 		
CF | always come to the same conclusion: I just don't know. I could try to 		
CF | find out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take plant" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > TAKE PLANT 		
CF | 		
CF | 		
CF | September 14 — 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | 		
CF | September 15 — I am sitting at my desk. I am the captain, my room is 		
CF | my ship. My desk is the bridge and my novel is the ocean.... on which 		
CF | I sail? No. My room is the ocean and my novel is an island that no man 		
CF | has ever set foot on. My desk is the lookout from which I spot it on 		
CF | the horizon! And I am then the ship? Hm. That needs to be thought 		
CF | through carefully. Best to sail into the harbour first. That is, into 		
CF | my bed. 		
CF | 		
CF | But first, I'll have finish my self-imposed task here: a description 		
CF | of my desk. It is as simple as it can be. It doesn't even have a 		
CF | drawer. On it are a tuning fork, the strange plant I got from Valerie, 		
CF | my diary, a pile of paper, an inkwell with a quill and a carafe of 		
CF | water. 		
CF | 		
CF | On the desk are a tuning fork, the strange plant I got from Valerie, 		
CF | my diary, a pile of paper, an inkwell with a quill and a carafe of 		
CF | water. 		
CF | 		
CF | > 		
gadzoks has arrived. 		DavidW says, "Looks like 'x desk' retells us what's here."
DavidW says (to ClubFloyd), "search paper" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > SEARCH PAPER 		
CF | 		
CF | 		
CF | September 16 — Today I wanted to write something about examining the 		
CF | pile of paper. Luckily I browsed through my previous entries again and 		
CF | saw that I had already written something about it 47 days ago. That 		
CF | would have been embarrassing if I had written the same thing again! 		
CF | 		
CF | > 		gadzoks says, "I"
DavidW says (to ClubFloyd), "i" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > I 		
CF | 		
CF | 		
CF | September 17 — Today I wanted to write something about taking 		
CF | inventory. Luckily I browsed through my previous entries again and saw 		
CF | that I had already written something about it 63 days ago. That would 		
CF | have been embarrassing if I had written the same thing again! 		
CF | 		
CF | > 		gadzoks says, "I'm about ready to throw the diary outta the window."
DavidW says (to ClubFloyd), "throw diary out window" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > THROW DIARY OUT WINDOW 		
CF | 		
CF | 		
CF | September 18 — Today an unusual mantra came to my mind: "THROW DIARY 		
CF | OUT WINDOW". I repeated it until it lost all meaning. "THROW DIARY OUT 		
CF | WINDOW ... THROW DIARY OUT WINDOW ... THROW DIARY OUT WINDOW" What is 		
CF | that supposed to be anyway? If it's really important, I'm sure it will 		
CF | come back to me. 		
CF | 		
CF | > 		DavidW says, "sorry. I tried."
DavidW says (to ClubFloyd), "burn diary" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > BURN DIARY 		
CF | 		
CF | 		
CF | September 19 — Strange thoughts creep up on me sometimes. For 		
CF | example: burning my diary, would that make sense? Is it even possible? 		
CF | If so, would it also be desirable? Then I think about it a lot and 		
CF | always come to the same conclusion: I just don't know. I could try to 		
CF | find out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		gadzoks says, "It's the thought that counts."
DavidW says (to ClubFloyd), "eat diary" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > EAT DIARY 		
CF | 		
CF | 		
CF | September 20 — Strange thoughts creep up on me sometimes. For 		
CF | example: eating my diary, would that make sense? Is it even possible? 		
CF | If so, would it also be desirable? Then I think about it a lot and 		
CF | always come to the same conclusion: I just don't know. I could try to 		
CF | find out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "write my novel" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > WRITE MY NOVEL 		
CF | 		
CF | 		
CF | September 21 — Today I wanted to write something about writing on the 		
CF | pile of paper. Luckily I browsed through my previous entries again and 		
CF | saw that I had already written something about it 62 days ago. That 		
CF | would have been embarrassing if I had written the same thing again! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "write" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > WRITE 		
CF | 		
CF | 		
CF | September 22 — There's no point in continuing to try to remember my 		
CF | old opening sentence. I need to think of a new one before I can start 		
CF | writing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > THINK 		
CF | 		
CF | 		
CF | September 23 — I have been very productive again today and have come 		
CF | up with many new facets for my novel: 		
CF | — wild animals, 		
CF | — missing siblings and 		
CF | — escaped criminals. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about animals" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > THINK ABOUT ANIMALS 		
CF | 		
CF | 		
CF | September 24 — I really do think that animals need male pursuers as 		
CF | their counterpart. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about siblings" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > THINK ABOUT SIBLINGS 		
CF | 		
CF | 		
CF | September 25 — I really do think that siblings need missing mushrooms 		
CF | as their counterpart. 		
CF | 		
CF | > 		gadzoks asks, "Think, then write maybe?"
DavidW says (to ClubFloyd), "write" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > WRITE 		
CF | 		
CF | 		
CF | September 26 — There's no point in continuing to try to remember my 		
CF | old opening sentence. I need to think of a new one before I can start 		
CF | writing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about mushrooms" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > THINK ABOUT MUSHROOMS 		
CF | 		
CF | 		
CF | September 27 — I really do think that mushrooms need menacing animals 		
CF | as their counterpart. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about animals" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > THINK ABOUT ANIMALS 		
CF | 		
CF | 		
CF | September 28 — I really do think that animals need male mushrooms as 		
CF | their counterpart. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > THINK 		
CF | 		
CF | 		
CF | September 29 — I have been very productive again today and have come 		
CF | up with many new facets for my novel: 		
CF | — secret meetings, 		
CF | — menacing pursuers and 		
CF | — unnecessary battles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about battles" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > THINK ABOUT BATTLES 		
CF | 		
CF | 		
CF | September 30 — Today I thought about battles in great detail. Well, 		
CF | it's a fact that battles make just the right background to have a 		
CF | confrontation between fantastic women and seductive animals! 		
CF | 		
CF | > 		DavidW asks, "This is randomized gibberish, isn't it?"
		gadzoks says, "Almost like chatGPT was involved."
DavidW says (to ClubFloyd), "think about women" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > THINK ABOUT WOMEN 		
CF | 		
CF | 		
CF | October 1 — I really do think that women need missing criminals as 		
CF | their counterpart. 		
CF | 		
CF | > 		Jade says, "it seems complicated"
DavidW says (to ClubFloyd), "think about criminals" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > THINK ABOUT CRIMINALS 		
CF | 		
CF | 		
CF | October 2 — I really do think that criminals need noble women as 		
CF | their 		
CF | counterpart. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about mermaids" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > THINK ABOUT MERMAIDS 		
CF | 		
CF | 		
CF | October 3 — I really do think that mermaids need missing mushrooms as 		
CF | their counterpart. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about missing mushrooms" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > THINK ABOUT MISSING MUSHROOMS 		
CF | 		
CF | 		
CF | October 4 — I really do think that missing mushrooms need menacing 		
CF | mermaids as their counterpart. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "write about missing mushrooms" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > WRITE ABOUT MISSING MUSHROOMS 		
CF | 		
CF | 		
CF | October 5 — I really do think that missing mushrooms need wild 		
CF | mushrooms as their counterpart. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch inkwell" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > TOUCH INKWELL 		
CF | 		
CF | 		
CF | October 6 — Today I wanted to write something about examining the 		
CF | inkwell with a quill. Luckily I browsed through my previous entries 		
CF | again and saw that I had already written something about it 45 days 		
CF | ago. That would have been embarrassing if I had written the same thing 		
CF | again! 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "write about menacing mermaids" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > WRITE ABOUT MENACING MERMAIDS 		
CF | 		
CF | 		
CF | October 7 — I really do think that menacing mermaids need seductive 		
CF | animals as their counterpart. 		
CF | 		
CF | > 		DavidW says, "I don't think the random topics are helping"
DavidW says (to ClubFloyd), "think" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > THINK 		
CF | 		
CF | 		
CF | October 8 — I have been very productive again today and have come up 		
CF | with many new facets for my novel: 		
CF | — a seductive cyclops, 		
CF | — extensive art collections and 		
CF | — grandiose compositions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > THINK 		
CF | 		
CF | 		
CF | October 9 — I have been very productive again today and have come up 		
CF | with many new facets for my novel: 		
CF | — secret meetings, 		
CF | — male mermaids and 		
CF | — escaped criminals. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > THINK 		
CF | 		
CF | 		
CF | October 10 — I have been very productive again today and have come up 		
CF | with many new facets for my novel: 		
CF | — windy deals, 		
CF | — menacing pursuers and 		
CF | — carriages with wings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > THINK 		
CF | 		
CF | 		
CF | October 11 — I have been very productive again today and have come up 		
CF | with many new facets for my novel: 		
CF | — great deserts, 		
CF | — piked dice and 		
CF | — poisoned food. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > THINK 		
CF | 		
CF | 		
CF | October 12 — I have been very productive again today and have come up 		
CF | with many new facets for my novel: 		
CF | — windy deals, 		
CF | — male mermaids and 		
CF | — castles in the mountains. 		
CF | 		
CF | > 		DavidW says, "So unstructured."
DavidW says (to ClubFloyd), "write outline" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > WRITE OUTLINE 		
CF | 		
CF | 		
CF | October 13 — I turned the thought of "Outline" back and forth in my 		
CF | head without coming to a conclusion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jot notes" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > JOT NOTES 		
CF | 		
CF | 		
CF | October 14 — Today an unusual mantra came to my mind: "JOT NOTES". I 		
CF | repeated it until it lost all meaning. "JOT NOTES ... JOT NOTES ... 		
CF | JOT NOTES" What is that supposed to be anyway? If it's really 		
CF | important, I'm sure it will come back to me. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "write next sentence" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > WRITE NEXT SENTENCE 		
CF | 		
CF | 		
CF | October 15 — I turned the thought of "Next sentence" back and forth 		
CF | in 		
CF | my head without coming to a conclusion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read novel" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > READ NOVEL 		
CF | 		
CF | 		
CF | October 16 — Today I wanted to write something about examining the 		
CF | pile of paper. Luckily I browsed through my previous entries again and 		
CF | saw that I had already written something about it 75 days ago. That 		
CF | would have been embarrassing if I had written the same thing again! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | 		
CF | October 17 — Today I wanted to write something about examining the 		
CF | window. Luckily I browsed through my previous entries again and saw 		
CF | that I had already written something about it 37 days ago. That would 		
CF | have been embarrassing if I had written the same thing again! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink water" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > DRINK WATER 		
CF | 		
CF | 		
CF | October 18 — Today I wanted to write something about drinking the 		
CF | carafe of water. Luckily I browsed through my previous entries again 		
CF | and saw that I had already written something about it 37 days ago. 		
CF | That would have been embarrassing if I had written the same thing 		
CF | again! 		
CF | 		
CF | > 		Jade says, "we are going straightforward to the new year."
gadzoks says (to ClubFloyd), "hit novel" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > HIT NOVEL 		
CF | 		
CF | 		
CF | October 19 — Strange thoughts creep up on me sometimes. For example: 		
CF | attacking the pile of paper, would that make sense? Is it even 		
CF | possible? If so, would it also be desirable? Then I think about it a 		
CF | lot and always come to the same conclusion: I just don't know. I could 		
CF | try to find out if I didn't have a clear task ahead of me: writing my 		
CF | novel. 		
CF | 		
CF | > 		DavidW says, "this isn't getting anywhere"
		DavidW says, "Have we written anything at all? I can't even tell."
		Pinkunz says, "(phone died, have no idea what's going on anymore)"
		gadzoks says, "One sentence, I think."
		gadzoks says (to Don't), "think anyone does, least of all writer guy himself."
		DavidW says, "I think we *thought* of one sentence and forgot it before we could write it."
		gadzoks says, "Entirely possible."
DavidW says (to ClubFloyd), "visit sala" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > VISIT SALA 		
CF | 		
CF | 		
CF | October 20 — Today I wanted to write something about visiting "sala". 		
CF | Luckily I browsed through my previous entries again and saw that I had 		
CF | already written something about it 54 days ago. That would have been 		
CF | embarrassing if I had written the same thing again! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "visit mother" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > VISIT MOTHER 		
CF | 		
CF | 		
CF | October 21 — Strange thoughts creep up on me sometimes. For example: 		
CF | visiting "mother", would that make sense? Is it even possible? If so, 		
CF | would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "visit sailor" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > VISIT SAILOR 		
CF | 		
CF | 		
CF | October 22 — Strange thoughts creep up on me sometimes. For example: 		
CF | visiting "sailor", would that make sense? Is it even possible? If so, 		
CF | would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "sit on chair" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > SIT ON CHAIR 		
CF | 		
CF | 		
CF | October 23 — Strange thoughts creep up on me sometimes. For example: 		
CF | entering the chair, would that make sense? Is it even possible? If so, 		
CF | would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		gadzoks says, "That's kinda what a chair is FOR, game."
DavidW says (to ClubFloyd), "x flowers" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X FLOWERS 		
CF | 		
CF | 		
CF | October 24 — Today an unusual mantra came to my mind: "X FLOWERS". I 		
CF | repeated it until it lost all meaning. "X FLOWERS ... X FLOWERS ... X 		
CF | FLOWERS" What is that supposed to be anyway? If it's really important, 		
CF | I'm sure it will come back to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pot" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X POT 		
CF | 		
CF | 		
CF | October 25 — 		
CF | > 		DavidW says, "I think we've done as much as we can."
gadzoks says (to ClubFloyd), "plan" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > PLAN 		
CF | 		
CF | 		
CF | October 26 — I have been very productive again today and have come up 		
CF | with many new facets for my novel: 		
CF | — intelligent mushrooms (inedible), 		
CF | — delicate works of art and 		
CF | — fantastic artists. 		
CF | 		
CF | > 		Jade says, "yes, it seem to me"
		gadzoks says, "Same as think. Worth a try though."
DavidW says (to ClubFloyd), "remove underwear" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > REMOVE UNDERWEAR 		
CF | 		
CF | 		
CF | October 27 — Strange thoughts creep up on me sometimes. For example: 		
CF | taking off clothes, would that make sense? Is it even possible? If so, 		
CF | would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > JUMP 		
CF | 		
CF | 		
CF | October 28 — Today I had an extraordinary urge to move, as if my body 		
CF | wanted to run, jump, wriggle. Of course, I did not give in to this, I 		
CF | strictly reject such activities. However, I could not deny myself a 		
CF | small jump in the air. I then felt very childish and so ashamed of my 		
CF | lack of restraint that I almost had tears. Of course, I did not allow 		
CF | that either. For self-education, I then sat up straight on my chair 		
CF | for a few hours in an exemplary manner. Now I have back pain, but I am 		
CF | certain that it is a cathartic suffering. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "xyzzy" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | 		
CF | October 29 — Today an unusual mantra came to my mind: "XYZZY". I 		
CF | repeated it until it lost all meaning. "XYZZY ... XYZZY ... XYZZY" 		
CF | What is that supposed to be anyway? If it's really important, I'm sure 		
CF | it will come back to me. 		
CF | 		
CF | > 		DavidW says, "white man can't jump"
		Pinkunz asks, "sing?"
gadzoks says (to ClubFloyd), "x ceiling" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X CEILING 		
CF | 		
CF | 		
CF | October 30 — My ceiling is a good object for meditation. Lying on the 		
CF | bed, it can be seen very well as long as there is enough daylight 		
CF | coming through the window and so I spent today studying it in detail. 		
CF | There are overlapping water stains, long and short and branching 		
CF | cracks, as well as different sized spots where plaster and / or paint 		
CF | has peeled off. I want my novel to have the same cadence as the 		
CF | ceiling, but it's unclear to me how that will translate textually. 		
CF | 		
CF | > 		gadzoks says, "Tried that earlier I think."
		Pinkunz says, "Gotcha. Missed it, my bad."
gadzoks says (to ClubFloyd), "sing" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > SING 		
CF | 		
CF | 		
CF | October 31 — Today an unusual mantra came to my mind: "SING". I 		
CF | repeated it until it lost all meaning. "SING ... SING ... SING" What 		
CF | is that supposed to be anyway? If it's really important, I'm sure it 		
CF | will come back to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wall" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X WALL 		
CF | 		
CF | 		
CF | November 1 — Yesterday I spent the whole day looking at the wall. 		
CF | Just 		
CF | the bare naked wall. It is plastered dirty white. And stained. When I 		
CF | look at it from one of the corners, it looks stained. When I look at 		
CF | it up close, it looks stained too. In the end, I looked at the stained 		
CF | wall from my bed until it was too dark to see anything. Apparently I 		
CF | fell asleep at some point, but I can't remember when. 		
CF | 		
CF | > 		Knight_Otu says, "That took longer than I thought."
		Pinkunz says, "I mean, kudos for adding custom responses, but I am very confuzzled"
		Knight_Otu says, "Belatedly, hi, everyone"
		DavidW says, "hi Knight"
		Pinkunz says, "Hi KO"
		gadzoks says, "For once I don't feel bad about slowing to a crawl in this game."
		Knight_Otu asks, "Diary - the Gaming?"
		Jade says, "hi, Knight"
		DavidW says, "We've been playing an unfinished game The Blossom, or something like that."
		Pinkunz says, "Diary: The Blossoming"
		gadzoks says, "Maybe we had to smoke the plant, after all."
		DavidW says, "If this was really about Blossom, we'd have a fast-talking friend named Six."
DavidW says (to ClubFloyd), "smoke plant" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > SMOKE PLANT 		
CF | 		
CF | 		
CF | November 2 — Today an unusual mantra came to my mind: "SMOKE PLANT". 		
CF | I repeated it until it lost all meaning. "SMOKE PLANT ... SMOKE PLANT 		
CF | ... SMOKE PLANT" What is that supposed to be anyway? If it's really 		
CF | important, I'm sure it will come back to me. 		
CF | 		
CF | > 		Knight_Otu says, "It's an interesting premise, if nothing else."
		DavidW says, "yes, but the execution needs work."
		Pinkunz says, "Can see glimmer of interesting game."
		DavidW says, "There needs to be some way of evaluating progress plus nudges in profitable directions."
		Pinkunz says, "Like CragneManor Coffee"
DavidW says (to ClubFloyd), "visit starbucks" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > VISIT STARBUCKS 		
CF | 		
CF | 		
CF | November 3 — Strange thoughts creep up on me sometimes. For example: 		
CF | visiting "starbucks", would that make sense? Is it even possible? If 		
CF | so, would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		Knight_Otu says, ""An empty diary page suggests ways of improvement""
DavidW says (to ClubFloyd), "x window" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | 		
CF | November 4 — Today I wanted to write something about examining the 		
CF | window. Luckily I browsed through my previous entries again and saw 		
CF | that I had already written something about it 51 days ago. That would 		
CF | have been embarrassing if I had written the same thing again! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x binoculars" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X BINOCULARS 		
CF | 		
CF | 		
CF | November 5 — Today an unusual mantra came to my mind: "X 		
CF | BINOCULARS". 		
CF | I repeated it until it lost all meaning. "X BINOCULARS ... X 		
CF | BINOCULARS ... X BINOCULARS" What is that supposed to be anyway? If 		
CF | it's really important, I'm sure it will come back to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get bones" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > GET BONES 		
CF | 		
CF | 		
CF | November 6 — Today an unusual mantra came to my mind: "GET BONES". I 		
CF | repeated it until it lost all meaning. "GET BONES ... GET BONES ... 		
CF | GET BONES" What is that supposed to be anyway? If it's really 		
CF | important, I'm sure it will come back to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill plant" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > KILL PLANT 		
CF | 		
CF | 		
CF | November 7 — Strange thoughts creep up on me sometimes. For example: 		
CF | attacking the strange plant I got from Valerie, would that make sense? 		
CF | Is it even possible? If so, would it also be desirable? Then I think 		
CF | about it a lot and always come to the same conclusion: I just don't 		
CF | know. I could try to find out if I didn't have a clear task ahead of 		
CF | me: writing my novel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn plant" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > BURN PLANT 		
CF | 		
CF | 		
CF | November 8 — Strange thoughts creep up on me sometimes. For example: 		
CF | burning the strange plant I got from Valerie, would that make sense? 		
CF | Is it even possible? If so, would it also be desirable? Then I think 		
CF | about it a lot and always come to the same conclusion: I just don't 		
CF | know. I could try to find out if I didn't have a clear task ahead of 		
CF | me: writing my novel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat plant" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > EAT PLANT 		
CF | 		
CF | 		
CF | November 9 — Strange thoughts creep up on me sometimes. For example: 		
CF | eating the strange plant I got from Valerie, would that make sense? Is 		
CF | it even possible? If so, would it also be desirable? Then I think 		
CF | about it a lot and always come to the same conclusion: I just don't 		
CF | know. I could try to find out if I didn't have a clear task ahead of 		
CF | me: writing my novel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "visit mrs" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > VISIT MRS 		
CF | 		
CF | 		
CF | November 10 — Strange thoughts creep up on me sometimes. For 		
CF | example: 		
CF | visiting "mrs", would that make sense? Is it even possible? If so, 		
CF | would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		Pinkunz asks, "The way they're coding verbs into that format is interesting. Can you try a nonsense verb?"
DavidW says (to ClubFloyd), "visit landlady" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > VISIT LANDLADY 		
CF | 		
CF | 		
CF | November 11 — In my search for variety and inspiration, I came up 		
CF | with 		
CF | the idea that I could pay a visit to my landlady. Naive me. I knocked 		
CF | on her door, entered and wished her a good day. Horrified, she looked 		
CF | at me and immediately began to clamor; that I "really couldn't 		
CF | complain", what "came into my head to attack her like that?", that 		
CF | "she had it hard enough anyway" and that my rent was "anything but too 		
CF | high". Mumbling incoherent excuses, I stumbled backwards out of her 		
CF | parlor. I was so ashamed that I had to remain in the stairwell for a 		
CF | good while until I had regained my composure. 		
CF | 		
CF | > 		Pinkunz asks, "Like Vlargle Plant?"
DavidW says (to ClubFloyd), "vlargle plant" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > VLARGLE PLANT 		
CF | 		
CF | 		
CF | November 12 — Today an unusual mantra came to my mind: "VLARGLE 		
CF | PLANT". I repeated it until it lost all meaning. "VLARGLE PLANT ... 		
CF | VLARGLE PLANT ... VLARGLE PLANT" What is that supposed to be anyway? 		
CF | If it's really important, I'm sure it will come back to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy food" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > BUY FOOD 		
CF | 		
CF | 		
CF | November 13 — Today an unusual mantra came to my mind: "BUY FOOD". I 		
CF | repeated it until it lost all meaning. "BUY FOOD ... BUY FOOD ... BUY 		
CF | FOOD" What is that supposed to be anyway? If it's really important, 		
CF | I'm sure it will come back to me. 		
CF | 		
CF | > 		Pinkunz says, "Interesting construction."
DavidW says (to ClubFloyd), "wake" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > WAKE 		
CF | 		
CF | 		
CF | November 14 — Assuming that everything I experience is just a dream, 		
CF | what kind of world is it that I wake up in? I pursued this question 		
CF | today and tried to wake up. Without going into detail about the 		
CF | methods (most of them were unpleasant, painful or both) I have to 		
CF | report: None of them had the desired effect. I'm afraid the dreadful 		
CF | truth is, this is not a dream. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill me" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > KILL ME 		
CF | 		
CF | 		
CF | November 15 — Strange thoughts creep up on me sometimes. For 		
CF | example: 		
CF | attacking myself, would that make sense? Is it even possible? If so, 		
CF | would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on desk" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > STAND ON DESK 		
CF | 		
CF | 		
CF | November 16 — Strange thoughts creep up on me sometimes. For 		
CF | example: 		
CF | entering the desk, would that make sense? Is it even possible? If so, 		
CF | would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > LOOK UNDER BED 		
CF | 		
CF | 		
CF | November 17 — My small space sometimes gives me infantile thoughts. 		
CF | Today, in search of new inspiration, I actually laid down on the floor 		
CF | and looked under the bed. There is dust, cobwebs and a whole lot of 		
CF | mouse droppings there. So nothing that I could use for my novel. I 		
CF | must admonish myself not to waste my valuable time so senselessly. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x linen" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > X LINEN 		
CF | 		
CF | 		
CF | November 18 — Today an unusual mantra came to my mind: "X LINEN". I 		
CF | repeated it until it lost all meaning. "X LINEN ... X LINEN ... X 		
CF | LINEN" What is that supposed to be anyway? If it's really important, 		
CF | I'm sure it will come back to me. 		
CF | 		
CF | > 		Pinkunz says, "If it recognizes the verb, it turns it into a present participle. If it doesn't, it just quotes the whole phrase."
DavidW says (to ClubFloyd), "move bed" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > MOVE BED 		
CF | 		
CF | 		
CF | November 19 — My eremitism has strange blossoms. Today I actually had 		
CF | the impulse to push the bed. What I instead should do is: take better 		
CF | care of myself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move desk" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > MOVE DESK 		
CF | 		
CF | 		
CF | November 20 — Today I almost tried again to push something that is 		
CF | simply not meant to. At the last moment I came to my senses and left 		
CF | the desk as it was. I don't know what to do if this behavior of mine 		
CF | continues. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move plant" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > MOVE PLANT 		
CF | 		
CF | 		
CF | November 21 — Today I tried pushing the strange plant I got from 		
CF | Valerie (from now on, I will no longer comment on behaviors of mine 		
CF | that are intolerable but obviously arise from the extraordinary 		
CF | situation of my process, only log them. 		
CF | 		
CF | . 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move me" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > MOVE ME 		
CF | 		
CF | 		
CF | November 22 — Today I tried pushing myself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move inkwell" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > MOVE INKWELL 		
CF | 		
CF | 		
CF | November 23 — Today I tried pushing the inkwell with a quill. 		
CF | 		
CF | > 		DavidW says, "I see. All the 'move/push' stories are done."
DavidW says (to ClubFloyd), "kick door" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > KICK DOOR 		
CF | 		
CF | 		
CF | November 24 — Today an unusual mantra came to my mind: "KICK DOOR". 		
CF | I 		
CF | repeated it until it lost all meaning. "KICK DOOR ... KICK DOOR ... 		
CF | KICK DOOR" What is that supposed to be anyway? If it's really 		
CF | important, I'm sure it will come back to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull bed" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > PULL BED 		
CF | 		
CF | 		
CF | November 25 — Today I tried pulling the bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump on bed" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > JUMP ON BED 		
CF | 		
CF | 		
CF | November 26 — Today an unusual mantra came to my mind: "JUMP ON 		
CF | BED". 		
CF | I repeated it until it lost all meaning. "JUMP ON BED ... JUMP ON BED 		
CF | ... JUMP ON BED" What is that supposed to be anyway? If it's really 		
CF | important, I'm sure it will come back to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | 		
CF | November 27 — Indeed, at times my room feels quite confining, even 		
CF | claustrophobic. I should probably go out occasionally, stretch my legs 		
CF | and get some fresh air. That should also stimulate my thoughts and 		
CF | thus help me to write my novel. But certainly, I must have a specific 		
CF | destination in mind before I go out. Yes, I could simply walk the 		
CF | streets of the surrounding area. Yet wouldn't a visit to the park be 		
CF | more auspicious? If just a short stroll is required, I could seek out 		
CF | Mrs. Unbehagen, or Mr. Sala. The ordinary visit to the lavatory I 		
CF | don't want to count here. 		
CF | 		
CF | > 		DavidW says, "We've visited all those."
		Knight_Otu asks, "From the name, I guess Unbehagen is the landlady?"
		DavidW says, "yes"
		DavidW says, "I don't know what it literally means."
		Knight_Otu says, "Discontent."
		DavidW says, "ah"
		Knight_Otu says, "Unease, discomfort, that sort of thing."
		DavidW says, "Reminds me of Pilgrim's Progress."
		DavidW says, "Some century I should try to adapt PP into an IF."
		DavidW says, "anyway, I'm out of ideas on this one."
		DavidW says, "We've done everything in this room but masturbate."
DavidW says (to ClubFloyd), "turn bed" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > TURN BED 		
CF | 		
CF | 		
CF | November 28 — Today I tried turning the bed. 		
CF | 		
CF | > 		Jade says, "it's a pitty that Olaf is not here to see us and to explain us"
DavidW says (to ClubFloyd), "open floor" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > OPEN FLOOR 		
CF | 		
CF | 		
CF | November 29 — Strange thoughts creep up on me sometimes. For 		
CF | example: 		
CF | opening the floor, would that make sense? Is it even possible? If so, 		
CF | would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close diary" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > CLOSE DIARY 		
CF | 		
CF | 		
CF | November 30 — Strange thoughts creep up on me sometimes. For 		
CF | example: 		
CF | closing my diary, would that make sense? Is it even possible? If so, 		
CF | would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scream" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > SCREAM 		
CF | 		
CF | 		
CF | December 1 — Today an unusual mantra came to my mind: "SCREAM". I 		
CF | repeated it until it lost all meaning. "SCREAM ... SCREAM ... SCREAM" 		
CF | What is that supposed to be anyway? If it's really important, I'm sure 		
CF | it will come back to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "call valerie" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > CALL VALERIE 		
CF | 		
CF | 		
CF | December 2 — Today an unusual mantra came to my mind: "CALL 		
CF | VALERIE". 		
CF | I repeated it until it lost all meaning. "CALL VALERIE ... CALL 		
CF | VALERIE ... CALL VALERIE" What is that supposed to be anyway? If it's 		
CF | really important, I'm sure it will come back to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fart" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > FART 		
CF | 		
CF | 		
CF | December 3 — Today an unusual mantra came to my mind: "FART". I 		
CF | repeated it until it lost all meaning. "FART ... FART ... FART" What 		
CF | is that supposed to be anyway? If it's really important, I'm sure it 		
CF | will come back to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "visit privy" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > VISIT PRIVY 		
CF | 		
CF | 		
CF | December 4 — Even the ordinary is special enough that it deserves to 		
CF | be written down. The small, narrow toilet is halfway up the stairs. It 		
CF | has a tiny window overlooking the side garden that does not close 		
CF | properly. Therefore, there is always a bit of a draft. In the summer 		
CF | months this is very pleasant, because the scent of grass and flowers 		
CF | from the garden is always preferable to the marks of its previous 		
CF | occupants. In winter my priorities will probably change, so this is 		
CF | another reason to finish my novel expeditiously. 		
CF | 		
CF | > 		DavidW says, "Already December, dude."
		Jade says, "welcome to Nadal"
DavidW says (to ClubFloyd), "make bed" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > MAKE BED 		
CF | 		
CF | 		
CF | December 5 — Today an unusual mantra came to my mind: "MAKE BED". I 		
CF | repeated it until it lost all meaning. "MAKE BED ... MAKE BED ... MAKE 		
CF | BED" What is that supposed to be anyway? If it's really important, I'm 		
CF | sure it will come back to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean me" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > CLEAN ME 		
CF | 		
CF | 		
CF | December 6 — Strange thoughts creep up on me sometimes. For example: 		
CF | rubbing myself, would that make sense? Is it even possible? If so, 		
CF | would it also be desirable? Then I think about it a lot and always 		
CF | come to the same conclusion: I just don't know. I could try to find 		
CF | out if I didn't have a clear task ahead of me: writing my novel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use quill" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > USE QUILL 		
CF | 		
CF | 		
CF | December 7 — Today an unusual mantra came to my mind: "USE QUILL". I 		
CF | repeated it until it lost all meaning. "USE QUILL ... USE QUILL ... 		
CF | USE QUILL" What is that supposed to be anyway? If it's really 		
CF | important, I'm sure it will come back to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "write" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > WRITE 		
CF | 		
CF | 		
CF | December 8 — There's no point in continuing to try to remember my old 		
CF | opening sentence. I need to think of a new one before I can start 		
CF | writing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think of new sentence" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > THINK OF NEW SENTENCE 		
CF | 		
CF | 		
CF | December 9 — I turned the thought of "New sentence" back and forth in 		
CF | my head without coming to a conclusion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > THINK 		
CF | 		
CF | 		
CF | December 10 — I have been very productive again today and have come 		
CF | up 		
CF | with many new facets for my novel: 		
CF | — great deserts, 		
CF | — menacing pursuers and 		
CF | — poisoned food. 		
CF | 		
CF | > 		DavidW says, "futile"
		Pinkunz asks, "help/hint?"
		DavidW says, "might not be any yet"
DavidW says (to ClubFloyd), "hint" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > HINT 		
CF | 		
CF | 		
CF | December 11 — Today an unusual mantra came to my mind: "HINT". I 		
CF | repeated it until it lost all meaning. "HINT ... HINT ... HINT" What 		
CF | is that supposed to be anyway? If it's really important, I'm sure it 		
CF | will come back to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "help" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > HELP 		
CF | 		
CF | 		
CF | December 12 — Today an unusual mantra came to my mind: "HELP". I 		
CF | repeated it until it lost all meaning. "HELP ... HELP ... HELP" What 		
CF | is that supposed to be anyway? If it's really important, I'm sure it 		
CF | will come back to me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hints" 		
CF ] ////\oo/\\\\ 		
CF | > 		
CF | > HINTS 		
CF | 		
CF | 		
CF | December 13 — Today an unusual mantra came to my mind: "HINTS". I 		
CF | repeated it until it lost all meaning. "HINTS ... HINTS ... HINTS" 		
CF | What is that supposed to be anyway? If it's really important, I'm sure 		
CF | it will come back to me. 		
CF | 		
CF | > 		Pinkunz says, "Worth a shot."
DavidW says (to ClubFloyd), "version" 		
DavidW says (to ClubFloyd), "version" 		
CF | > 		
CF | > VERSION 		
CF | 		
CF | The Blossom 		
CF | An uncanny diary by Olaf Nowacki 		
CF | Release 0 / Serial number 230731 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) 		
CF | IntroComp 2023 version - work in progress. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Preface 		
CF | 		
CF | This IF is neither finished nor polished. The story is not going 		
CF | anywhere yet. (But if it feels like it is: Even better.) Many commands 		
CF | lack the right feedback. There are bugs. Still, the basic idea should 		
CF | become clear and whether it's worth pursuing further I leave to your 		
CF | judgment. 		
CF | 		
CF | The form of the game is a diary. Each round is one day long. This 		
CF | results in a few differences to other parser-based IF: You don't walk 		
CF | around as usual. Instead, the following form is used: GO TO <LOCATION> 		
CF | or VISIT <PERSON>. Also, you don't pick up or drop objects, because 		
CF | that wouldn't fit the diary format either, so that happens 		
CF | automatically. 		
CF | 		
CF | Repetitions and anything that breaks the fourth wall should be masked 		
CF | or avoided to preserve the form. This is probably not entirely 		
CF | possible, but I want to push it as far as I can. I would like to take 		
CF | this opportunity to thank Daniel Stelzer and Drew Cook! With their 		
CF | advice on intfiction.org, they have given me the basis on which all 		
CF | the standard feedback is intercepted. 		
CF | 		
CF | You'll do me a big favor if you type "script" first and send me your 		
CF | transcript (along with any feedback and ideas you may have) to 		
CF | olaf.nowacki@gmail.com! 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		DavidW says, "sorry. Lost my connection there."
DavidW pushes the green 'space' button. 		
CF ] ////\oo/\\\\ 		
CF | Identification number: //2A06F5FD-44AB-40F1-AA0C-0D5F7CB602EB// 		
CF | Interpreter version 1.3.1 / VM 3.1.2 / Library serial number 080126 		
CF | Standard Rules version 3/120430 by Graham Nelson 		
CF | Absolute Standards by Olaf Nowacki 		
CF | 		
CF | > 		Jade says, "pherhaps the is no more inplemented yet"
		DavidW says, "yeah, we've probably found all there is to find for now."
		Pinkunz says, "Usually there's a stinger, no? "To-be-continued!" or "Tune-in-next-week" or "Thanks-for-Playing!". Something to indicate the player has reached the end of the demo."
		Jade says, "MB stopped in August"
		Knight_Otu says, "Depends on the game. Some may not hhave a good stopping point."
		Pinkunz says, "hm.. that's fair."
		Jade says, "after thinking there is some options, but that ones seems to conduce nowhere"
		DavidW says, "well. I'm done for today. Thanks all for coming and playing and helping and all that fun stuff."
Knight_Otu goes home. 		gadzoks says, "Sure. Send a message on the forum when it's less buggy."
		gadzoks says, "They moved halfway across the world, so being able to play online would be nice."
		gadzoks says, "Not sure if interested in IF, but enjoys playing point and click adventures from time to time."
		Pinkunz says, "Would be a nice way to find out."
		Pinkunz exclaims, "Anyway, goodnight!"



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ClubFloyd Transcript:
Visit Skuga Lake - Masterpiece Edition by Ryan Veeder
As played on ifMUD on August 27, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Visit Skuga Lake - Masterpiece Edition written by Ryan Veeder. Visit Skuga Lake originally appeared in Even Some More Tales from Castle Balderstone. This Masterpiece Edition includes alternate endings, production notes, a commentary track, a little extra sidequest, and an interview with author Leah Naidu. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask skugalakeme" 		
CF ] Main Menu 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Visit Skuga Lake - Masterpiece Edition 		
CF | Main Menu 		
CF | 		
CF | Enter INTRODUCTION to let Leah Naidu introduce the story. 		
CF | Or START to skip right to the game. 		
CF | RESTORE to load a saved game. 		
CF | SPECIAL FEATURES to view special features. 		
CF | 		
CF | > 		Jade says, ".. Knight thanks"
		DavidW asks, "I didn't get any chance to read the background on this one, but I think it's part of the Castle Balderstone series, one of the stories expanded into its own game?"
DavidW says (to ClubFloyd), "special features" 		
CF ] Main Menu 		
CF | > 		
CF | > SPECIAL FEATURES 		
CF | 		
CF | Here are some special features you can LOOK at. Please be advised that 		
CF | you probably want to view these after you finish the main game. 		
CF | 		
CF | - Alternate Endings 		
CF | - Character Name Explanations 		
CF | - Magic System Notes 		
CF | - Weight System Notes 		
CF | - Author Commentary 		
CF | 		
CF | > 		Knight_Otu says (to Jade), "Almost. No space between the periods and the name."
		Jade says (to Knight_Otu), "thanks"
		Roger says, "I guess we can assume that the logger is logging, but just in case, I'll hold on to a more manual log for a little while"
		DavidW says, "This might be a larger game than I was expecting."
DavidW says (to ClubFloyd), "introduction" 		
CF | > 		
CF | > INTRODUCTION 		
CF | 		
CF | Press any key to begin. 		Knight_Otu gives a thumbs up.
DavidW pushes the green 'space' button. 		
CF ] Driveway 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Good afternoon. I'm Ryan Veeder. For this Masterpiece Edition of 		
CF | Visit Skuga Lake, I visited author Leah Naidu at her home in 		
CF | Tacoma. 		
CF | 		
CF | Driveway 		
CF | It was a chilly April afternoon, and it happened to be drizzling as I 		
CF | arrived at Leah's house. From outside, the only thing to set it apart 		
CF | from any of the other houses on that street was a metal peacock 		
CF | sculpture standing near the front door. 		
CF | 		
CF | I had with me a notepad and a recording device, which I was trying to 		
CF | keep dry. 		
CF | 		
CF | > 		DavidW says, "oh, we get to play as Ryan Veeder himself for once. That's novel."
DavidW says (to ClubFloyd), "i" 		
CF ] Driveway 		
CF | > 		
CF | > I 		
CF | 		
CF | I was carrying: 		
CF | - a notepad 		
CF | - a recording device 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x notepad" 		
CF ] Driveway 		
CF | > 		
CF | > X NOTEPAD 		
CF | 		
CF | On the notepad were my interview notes, which consisted of a list of 		
CF | things I had thought of to ask Leah about: 		
CF | 		
CF | - inspiration 		
CF | - setting 		
CF | - magic system 		
CF | - canon ending 		
CF | - characters 		
CF | - religion 		
CF | - sequel? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x device" 		
CF ] Driveway 		
CF | > 		
CF | > X DEVICE 		
CF | 		
CF | I say I had a "recording device," but I just mean I had the voice 		
CF | recording app ready on my phone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Driveway 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You know what I look like: glasses, sideburns. I probably looked 		
CF | nervous. This isn't about me. 		
CF | 		
CF | > 		Knight_Otu says, "Heh."
DavidW says (to ClubFloyd), "l" 		
CF ] Driveway 		
CF | > 		
CF | > L 		
CF | 		
CF | Driveway 		
CF | I was standing outside Leah's house. From outside, the only thing to 		
CF | set it apart from any of the other houses on that street was a metal 		
CF | peacock sculpture standing near the front door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x house" 		
CF ] Driveway 		
CF | > 		
CF | > X HOUSE 		
CF | 		
CF | All the houses in this neighborhood were single-story, tan aluminum 		
CF | siding, bay windows affairs. Leah's windows were crowded by various 		
CF | plants. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x peacock" 		
CF ] Driveway 		
CF | > 		
CF | > X PEACOCK 		
CF | 		
CF | This was a very intricate, life-sized peacock, consisting mostly of 		
CF | feathers skillfully cut from steel�still shiny in some places, but 		
CF | covered with rust in most places. Every part of it was either sharp or 		
CF | pointy, and it made the entire yard into a place that was not safe for 		
CF | children. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plants" 		
CF ] Driveway 		
CF | > 		
CF | > X PLANTS 		
CF | 		
CF | All the houses in this neighborhood were single-story, tan aluminum 		
CF | siding, bay windows affairs. Leah's windows were crowded by various 		
CF | plants. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Driveway 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | I noticed a tiny purple hand symbol affixed to the bottom of the front 		
CF | door. I was pretty sure it was called a "hamsa." The door was closed. 		
CF | 		
CF | > 		DavidW says, "'hamsa'? I don't know that word."
		Roger says, "it's like a palm with an eye in the middle"
		DavidW asks, "Is that a hobo sign thing?"
		Roger says, "sort of"
		Roger | Known as the Hand of Fatima in Islam and Hand of Miriam in Judaism, it's believed to protect against against the evil eye and and all negative energies.
		DavidW says, "ah. okay, more of a witchcraft sort of thing."
DavidW says (to ClubFloyd), "knock on door" 		
CF ] Living Room 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | I knocked on the front door. 		
CF | 		
CF | Leah opened it right away. "Hi! Come on, come on in! Go ahead and take 		
CF | your shoes off," she said. So I did that. 		
CF | 		
CF | Living Room 		
CF | A jungle of potted plants formed the perimeter of Leah's living room. 		
CF | One wall was given over to an electronic keyboard and a large unframed 		
CF | painting. 		
CF | 		
CF | In the center of the room, an antique steamer trunk served as a coffee 		
CF | table. On one side was the couch where Leah told me to sit; on the 		
CF | other, Leah reclined in a huge papasan chair. 		
CF | 		
CF | > 		DavidW says, "I don't know papasan either."
		DavidW says, "I'm gonna hope it's the sort that the mother on the Addams Family sits in."
DavidW says (to ClubFloyd), "sit on couch" 		
CF ] Living Room 		
CF | > 		
CF | > SIT ON COUCH 		
CF | 		
CF | I was sitting in the couch for the whole interview. 		
CF | 		
CF | > 		Roger says, "it's more like a round dogbed on a wicker pedestal"
DavidW says (to ClubFloyd), "x Leah" 		
CF ] Living Room 		
CF | > 		
CF | > X LEAH 		
CF | 		
CF | Leah was wearing a lot of jewelry: A necklace, a pair of big earrings, 		
CF | and her nose stud. She also had a Bites Back t-shirt on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x necklace" 		
CF ] Living Room 		
CF | > 		
CF | > X NECKLACE 		
CF | 		
CF | Her necklace was made of a series of little silver plates, 		
CF | complicatedly linked together. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x earrings" 		
CF ] Living Room 		
CF | > 		
CF | > X EARRINGS 		
CF | 		
CF | I think the earrings were supposed to be metallic peacock feathers. 		
CF | Like the sculpture outside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stud" 		
CF ] Living Room 		
CF | > 		
CF | > X STUD 		
CF | 		
CF | Leah has always worn a nose stud. Every time I've seen her, anyway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x t-shirt" 		
CF ] Living Room 		
CF | > 		
CF | > X T-SHIRT 		
CF | 		
CF | The Bites Back logo was a pretty clever design, but I couldn't look at 		
CF | it too intently, because it was on Leah's chest, and I was trying to 		
CF | conduct a semi-professional interview. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] Living Room 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | It was a huge canvas of abstract flowing blue and purple forms. I got 		
CF | the O'Keeffeian sense that I was actually looking at flower petals or 		
CF | a mountain range. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x keyboard" 		
CF ] Living Room 		
CF | > 		
CF | > X KEYBOARD 		
CF | 		
CF | The piano was a Yamaha something-or-other with a full 88 keys and a 		
CF | bunch of buttons and dials that I couldn't tell you what they did. Her 		
CF | Stiles Prize was sitting on top of it, in lieu of a mantle. 		
CF | 		
CF | There was also a guitar on a stand near the keyboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x prize" 		
CF ] Living Room 		
CF | > 		
CF | > X PRIZE 		
CF | 		
CF | The Stiles Prize for Excellence in Horror looks like a shiny black 		
CF | disembodied heart on a trophy stand. Honorees at the many award 		
CF | ceremonies over the years have made every possible joke about how 		
CF | great it will look on display in their homes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x guitar" 		
CF ] Living Room 		
CF | > 		
CF | > X GUITAR 		
CF | 		
CF | I know less about guitars than I do about keyboards. I think it was a 		
CF | Gibson. It was blue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trunk" 		
CF ] Living Room 		
CF | > 		
CF | > X TRUNK 		
CF | 		
CF | The trunk was tall enough�and Leah's position in her chair was low 		
CF | enough�that I had to sort of crane my neck to see her from where I 		
CF | was 		
CF | sitting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] Living Room 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | I had to look up afterward what this kind of chair is called. It's the 		
CF | wicker dish form with the big circular cushion on top. Do you know 		
CF | what I mean? 		
CF | 		
CF | Well, it's a very hip type of chair, and Leah was being extremely 		
CF | relaxed in it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Living Room 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | The trunk was tall enough�and Leah's position in her chair was low 		
CF | enough�that I had to sort of crane my neck to see her from where I 		
CF | was 		
CF | sitting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to leah" 		
CF ] Living Room 		
CF | > 		
CF | > TALK TO LEAH 		
CF | 		
CF | "Thanks for taking the time to speak with me," I said. 		
CF | 		
CF | "I'm happy to!" Leah told me. "Can I get you a drink or anything?" 		
CF | 		
CF | I said no thanks. 		
CF | 		
CF | > 		Knight_Otu wonders if we need to specifically start the recording.
DavidW says (to ClubFloyd), "turn on recorder" 		
CF ] Living Room 		
CF | > 		
CF | > TURN ON RECORDER 		
CF | 		
CF | I spent a significant amount of time worrying about when I should 		
CF | start recording and when I should stop recording�but you don't have 		
CF | to 		
CF | worry about any of that. 		
CF | 		
CF | > 		Knight_Otu says, "Good."
		DavidW says, "So it's all Ryan's fault if we goof up."
DavidW says (to ClubFloyd), "ask Leah about story" 		
CF ] Living Room 		
CF | > 		
CF | > ASK LEAH ABOUT STORY 		
CF | 		
CF | "Is there anything you just want to get off your chest about Visit 		
CF | Skuga Lake?" 		
CF | 		
CF | Leah frowned. "I'm not bitter about it, if that's what you 		
CF | mean." 		
CF | 		
CF | "No, no. I just�I just wanted to give you a chance to say 		
CF | whatever 		
CF | you want to say." 		
CF | 		
CF | "Ah. Okay, here's what I want to say: I think it's a heck of a 		
CF | story. I hope people enjoy it." 		
CF | 		
CF | "Great. Me too." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask leah about setting" 		
CF ] Living Room 		
CF | > 		
CF | > ASK LEAH ABOUT SETTING 		
CF | 		
CF | I cleared my throat and tried to sit up a little straighter. "Let's 		
CF | get started," I said. 		
CF | 		
CF | "Absolutely," said Leah, as she wriggled deeper into her chair. 		
CF | 		
CF | "What can you tell us about the setting of this story, the town of 		
CF | Skuga Lake?" 		
CF | 		
CF | "It's a small town, with the sort of insular attitude you expect from 		
CF | a small town. But it's a tourist destination, so the people living 		
CF | there constantly have to engage with outsiders, people from bigger 		
CF | cities. They have to put on a friendly face while trying to preserve 		
CF | their local values. The town sort of has a split personality, in that 		
CF | sense." 		
CF | 		
CF | > 		Roger says, "is this a prequel to Friday the 13th"
		DavidW says, "It's a sequel to one of the Castle Balderstone stories, I think."
DavidW says (to ClubFloyd), "ask Leah about inspiration" 		
CF ] Living Room 		
CF | > 		
CF | > ASK LEAH ABOUT INSPIRATION 		
CF | 		
CF | "What inspired you to write this story, Visit Skuga Lake?" 		
CF | 		
CF | "While I was growing up, my family always visited the same lake every 		
CF | summer. I only saw this place for maybe a week at a time, but I got to 		
CF | watch it change, in snapshots, over the course of a couple decades. 		
CF | How it reacted to the pressures of tourism, which businesses endured, 		
CF | which ones failed, the attitudes of the people. And, most viscerally, 		
CF | I remembered the water, which seemed to get murkier and darker every 		
CF | year. It got to where I could feel�maybe I was imagining it�but I 		
CF | thought I could feel the pollution against my skin when I went 		
CF | swimming in the lake." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Leah about pollution" 		
CF ] Living Room 		
CF | > 		
CF | > ASK LEAH ABOUT POLLUTION 		
CF | 		
CF | "What lake was this that you visited with your family so often?" 		
CF | 		
CF | Leah pursed her lips. "I don't think I should say," she said, "since 		
CF | I'm sort of badmouthing them a little." 		
CF | 		
CF | "Oh. Good point." 		
CF | 		
CF | > 		Knight_Otu says, "Yikes."
DavidW says (to ClubFloyd), "ask Leah about family" 		
CF ] Living Room 		
CF | > 		
CF | > ASK LEAH ABOUT FAMILY 		
CF | 		
CF | I couldn't think of a suitable way of bringing up that subject. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Leah about tourism" 		
CF ] Living Room 		
CF | > 		
CF | > ASK LEAH ABOUT TOURISM 		
CF | 		
CF | That topic did not occur to me at the time. 		
CF | 		
CF | > 		Jade says, "A lot of conversation here"
DavidW says (to ClubFloyd), "ask Leah about photos" 		
CF ] Living Room 		
CF | > 		
CF | > ASK LEAH ABOUT PHOTOS 		
CF | 		
CF | I didn't bring that up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x notes" 		
CF ] Living Room 		
CF | > 		
CF | > X NOTES 		
CF | 		
CF | I looked at my notes: 		
CF | 		
CF | - inspiration 		
CF | - setting 		
CF | - magic system 		
CF | - canon ending 		
CF | - characters 		
CF | - religion 		
CF | - sequel? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Leah about magic system" 		
CF ] Living Room 		
CF | > 		
CF | > ASK LEAH ABOUT MAGIC SYSTEM 		
CF | 		
CF | "I'm so interested in the magic system in this story. What can you 		
CF | tell us about that?" 		
CF | 		
CF | "I wanted this to be a world where magic is 'normal,' up to a certain 		
CF | point. And there are different types of magic. It's a specialized 		
CF | skill, but it's not exactly special, if that makes sense. 		
CF | Charybdis�the main character�she's talented with the magic she uses 		
CF | in 		
CF | the story, what's called 'totem magic.' But it's like being good at 		
CF | fixing cars, or computer programming. There are all these different 		
CF | ways of getting through life." 		
CF | 		
CF | "Charybdis is really good with totem magic, but she's an intern at a 		
CF | travel magazine," I pointed out. 		
CF | 		
CF | Leah laughed. "Yeah, she might be in the wrong line of work." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Leah about Charybdis" 		
CF ] Living Room 		
CF | > 		
CF | > ASK LEAH ABOUT CHARYBDIS 		
CF | 		
CF | I didn't get around to asking about that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Leah about totem magic" 		
CF ] Living Room 		
CF | > 		
CF | > ASK LEAH ABOUT TOTEM MAGIC 		
CF | 		
CF | That topic did not occur to me at the time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Leah about canon ending" 		
CF ] Living Room 		
CF | > 		
CF | > ASK LEAH ABOUT CANON ENDING 		
CF | 		
CF | "The story has multiple endings," I began, "and some of them are, 		
CF | mutually exclusive, right?" 		
CF | 		
CF | "Yeah," said Leah. "Things can turn out... Well, the primary facts 		
CF | always turn out the same. But the details that can differ can differ 		
CF | dramatically." 		
CF | 		
CF | "Would you say that one of the endings is the official, canon ending?" 		
CF | 		
CF | "I guess that depends," Leah said. "If I told another story about 		
CF | Charybdis, which is something I do consider from time to time... I'd 		
CF | have to decide what really happened to her. But it could be fun to 		
CF | tell another story in this world that doesn't necessarily involve 		
CF | Charybdis, right? And then, it wouldn't matter as much." She threw up 		
CF | her hands. "I guess the answer to your question is 'No,' apparently, 		
CF | huh?" 		
CF | 		
CF | There was a lull. 		
CF | 		
CF | "So," said Leah, "should we get to the story?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF | > 		
CF | > YES 		
CF | 		
CF | I agreed enthusiastically, and Leah pulled out a notebook and began to 		
CF | read... 		
CF | 		
CF | Press any key to begin. 		
DavidW pushes the green 'space' button. 		
CF ] Closet 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | "Let me show you to your room," she said, which isn't the kind of 		
CF | hospitality you expect at a dingy little motel, but it didn't strike 		
CF | you as strange. Then she took you up to a door with no room number, 		
CF | which was definitely unusual, but you didn't bother to think about it. 		
CF | And then she opened the door, and inside there was just a bunch of 		
CF | shelves and mops, so now you knew for sure something was wrong, but by 		
CF | then it was too late, because she was already shoving you inside and 		
CF | slamming the door. And then you tripped over a mop and fell on your 		
CF | face. 		
CF | 		
CF | Closet 		
CF | The door handle jiggles (that'll be her locking it) and then the 		
CF | stairs creak as she returns to her office. You're alone. 		
CF | 		
CF | You stand up and inspect yourself. You're not injured or anything; 		
CF | that's good. You still have your amulet; that's good. There's enough 		
CF | light coming in from under the door that you can kind of see in here; 		
CF | that's good, too. 		
CF | 		
CF | You are in a supply closet, with a bunch of steel shelves and cleaning 		
CF | supplies. The only exit is a heavy door, which you are pretty sure is 		
CF | locked. 		
CF | 		
CF | A little spider is hanging out in here. 		
CF | 		
CF | > 		Knight_Otu says, "Well, that's no way to welcome a customer."
DavidW says (to ClubFloyd), "x me" 		
CF ] Closet 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You're an intern for Experience Travel magazine. You came to 		
CF | Skuga Lake to look for your boss, Kyth Mezereon. But you got locked in 		
CF | a closet. 		
CF | 		
CF | Your name is Charybdis Argile. 		
CF | 		
CF | > 		DavidW asks, "Isn't Charybdis the name of either a giant tentacle monster or a giant whirlpool?"
		Knight_Otu says, "Yes, I think it's the whirlpool."
		DavidW says, "I think Ulysses had to navigate between the two."
		Roger says, "It's a little weird to put that preamble before the game, rather than after"
		DavidW says, "This is the Masterpiece Edition."
		Roger says, "even taking that into consideration"
		DavidW says, "So I expect a postamble and maybe even intermission ambles."
		Jade says, "I like this preamble"
		Knight_Otu says, "I mean, the Balderstone series has a bit of an odd series of framing stories."
		Jade says, "more than a wall of text"
DavidW says (to ClubFloyd), "x amulet" 		
CF ] Closet 		
CF | > 		
CF | > X AMULET 		
CF | 		
CF | (the spider amulet) 		
CF | You carved it yourself, in school: a soapstone tablet bearing the 		
CF | image of a spider. Srete gave it to you when you were little. 		
CF | 		
CF | But the little hole is empty. Your garnet eyestone is missing! That's 		
CF | bad! 		
CF | 		
CF | The manager must have grabbed it somehow. She did seem kind of handsy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spider" 		
CF ] Closet 		
CF | > 		
CF | > X SPIDER 		
CF | 		
CF | (the tiny spider) 		
CF | In this light it's really just a dark spot on the wall, but you can 		
CF | tell it's a spider from the way it moves. 		
CF | 		
CF | > 		DavidW asks, "Why do I think that we either put the tiny spider into the amulet, or we control the spider with the amulet?"
DavidW says (to ClubFloyd), "x supplies" 		
CF ] Closet 		
CF | > 		
CF | > X SUPPLIES 		
CF | 		
CF | There are some mops, some brooms, a stand-up vacuum, and a linen cart. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cart" 		
CF ] Closet 		
CF | > 		
CF | > X CART 		
CF | 		
CF | A big laundry bag on wheels. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vacuum" 		
CF ] Closet 		
CF | > 		
CF | > X VACUUM 		
CF | 		
CF | It is ancient. The bag is some kind of gingham pattern. 		
CF | 		
CF | > 		Knight_Otu asks, "Because that seems plausible with "totem" mgic?"
		DavidW says, "I should've asked more questions."
DavidW says (to ClubFloyd), "x mops" 		
CF ] Closet 		
CF | > 		
CF | > X MOPS 		
CF | 		
CF | There's a bunch of mops here. Why do they need so many mops? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x brooms" 		
CF ] Closet 		
CF | > 		
CF | > X BROOMS 		
CF | 		
CF | The brooms are all bristles-end up and filthy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Closet 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | 		
CF | > 		DavidW says, "I hope that's a missing graphic image."
		Jade says, "."
		Jade says, "extrange"
		Jade says, "strange"
DavidW says (to ClubFloyd), "take spider" 		
CF ] Closet 		
CF | > 		
CF | > TAKE SPIDER 		
CF | 		
CF | (the tiny spider) 		
CF | You put out a hand and let the little guy crawl up and down your 		
CF | finger. It's relaxing. 		
CF | 		
CF | Then you let it get back to its wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put spider in amulet" 		
CF ] Closet 		
CF | > 		
CF | > PUT SPIDER IN AMULET 		
CF | 		
CF | (the tiny spider in the spider amulet) 		
CF | That won't fit in the spider amulet. The amulet is designed 		
CF | specifically to accommodate an eyestone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear amulet" 		
CF ] Closet 		
CF | > 		
CF | > WEAR AMULET 		
CF | 		
CF | (the spider amulet) 		
CF | You're already wearing the spider amulet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Closet 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | Turning the handle doesn't work. Pushing on the door doesn't work. 		
CF | Heaving your tiny body against the door doesn't work. It is stuck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under door" 		
CF ] Closet 		
CF | > 		
CF | > LOOK UNDER DOOR 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Closet 		
CF | > 		
CF | > L 		
CF | 		
CF | Closet 		
CF | You are in a supply closet, with a bunch of steel shelves and cleaning 		
CF | supplies. The only exit is a heavy door, which you are pretty sure is 		
CF | locked. 		
CF | 		
CF | A little spider is hanging out in here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Closet 		
CF | > 		
CF | > X SHELVES 		
CF | 		
CF | On the shelves are some bottles of chemicals, some towels, some toilet 		
CF | paper, a plastic crate, and a safe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crate" 		
CF ] Closet 		
CF | > 		
CF | > X CRATE 		
CF | 		
CF | These crates always remind you of elementary school. You can barely 		
CF | read the label: It says "LOST & FOUND." But the ampersand is a really 		
CF | simple one, just a backwards 3 with a line through it. Which also 		
CF | reminds you of elementary school... 		
CF | 		
CF | In the plastic crate are a pair of sunglasses, a pair of headphones, 		
CF | and a bat amulet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all from crate" 		
CF ] Closet 		
CF | > 		
CF | > TAKE ALL FROM CRATE 		
CF | 		
CF | pair of sunglasses: Taken. 		
CF | pair of headphones: Taken. 		
CF | bat amulet: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bat" 		
CF ] Closet 		
CF | > 		
CF | > X BAT 		
CF | 		
CF | A soapstone tablet, carved in the shape (more or less) of a bat, with 		
CF | a circular space hollowed out for an eyestone. Bats are associated 		
CF | with darkness, and with special powers of perception. 		
CF | 		
CF | In the bat amulet is an olivine eyestone. 		
CF | 		
CF | > 		Roger says, "a number of games start the PC in a closet but normally one doesn't spend quite so much time in here"
		DavidW asks, "'olivine'? Is that a gemstone the colour of an olive?"
		Roger says, "yeah I think so"
DavidW says (to ClubFloyd), "wear bat" 		
CF ] Closet 		
CF | > 		
CF | > WEAR BAT 		
CF | 		
CF | First you take off the spider amulet. 		
CF | 		
CF | The bat amulet containing the olivine eyestone falls heavily on your 		
CF | chest. Your tongue twitches, remembering the high-pitched tones of bat 		
CF | language. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Closet 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Closet 		
CF | You are in a supply closet, with a bunch of steel shelves and cleaning 		
CF | supplies. The only exit is a heavy door, which you are pretty sure is 		
CF | locked. 		
CF | 		
CF | A little spider is hanging out in here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear spider amulet" 		
CF ] Closet 		
CF | > 		
CF | > WEAR SPIDER AMULET 		
CF | 		
CF | First you take off the bat amulet. 		
CF | 		
CF | You put the spider amulet around your neck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take olivine" 		
CF ] Closet 		
CF | > 		
CF | > TAKE OLIVINE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in spider amulet" 		
CF ] Closet 		
CF | > 		
CF | > PUT IT IN SPIDER AMULET 		
CF | 		
CF | The olivine eyestone fits snugly into the round slot in the spider 		
CF | amulet. Suddenly your tongue can remember a litany of inhuman 		
CF | consonants. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to spider" 		
CF ] Closet 		
CF | > 		
CF | > TALK TO SPIDER 		
CF | 		
CF | (the tiny spider) 		
CF | "Hey," you say, in the quiet language of spiders. 		
CF | 		
CF | "Hey," it says back. "How are you?" 		
CF | 		
CF | "Not great. I'm trapped in here." 		
CF | 		
CF | "Oh, that's too bad. It's a shame you're so big," the spider says, not 		
CF | aware that you are by human standards a mere slip of a thing. "I'm 		
CF | tiny, so I can crawl through little cracks in the walls, no problem." 		
CF | 		
CF | You lean in: "There are cracks in these walls?" 		
CF | 		
CF | "Well, there's a tiny space between that wall and the floor." The 		
CF | spider indicates the wall opposite the door, where there aren't any 		
CF | shelves. "That wall is real thin." 		
CF | 		
CF | "Thin enough that I could bust through it?" 		
CF | 		
CF | The spider shrugs. "Don't see why not. You're huge enough." 		
CF | 		
CF | You bite your lip. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x safe" 		
CF ] Closet 		
CF | > 		
CF | > X SAFE 		
CF | 		
CF | It's a squat metal box with numbered buttons, the kind you've seen in 		
CF | many hotel rooms. You never trusted them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Closet 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | The safe seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Closet 		
CF | > 		
CF | > X SHELVES 		
CF | 		
CF | On the shelves are some bottles of chemicals, some towels, some toilet 		
CF | paper, a plastic crate, and a safe. 		
CF | 		
CF | > 		Knight_Otu asks, "Are we getting size-shamed by a spider?"
DavidW says (to ClubFloyd), "x chemicals" 		
CF ] Closet 		
CF | > 		
CF | > X CHEMICALS 		
CF | 		
CF | This is stuff for cleaning motel rooms. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x towels" 		
CF ] Closet 		
CF | > 		
CF | > X TOWELS 		
CF | 		
CF | They're folded nicely. How nice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search towels" 		
CF ] Closet 		
CF | > 		
CF | > SEARCH TOWELS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take towel" 		
CF ] Closet 		
CF | > 		
CF | > TAKE TOWEL 		
CF | 		
CF | You don't need that at the moment. 		
CF | 		
CF | > 		DavidW says, "Ford Prefect would say differently."
		DavidW asks, "I suppose I should break the wall now?"
		Knight_Otu says, "We are however no longer playtesting that game."
		Knight_Otu says, "Sure. Break away."
DavidW says (to ClubFloyd), "break wall" 		
CF ] Closet 		
CF | > 		
CF | > BREAK WALL 		
CF | 		
CF | You pound on the wall with your fists! It sure sounds thin. 		
CF | 		
CF | You slam yourself into the wall, and it even wobbles a little. But you 		
CF | can't bust through. You're not much of a blunt instrument. 		
CF | 		
CF | > 		DavidW says, "ah. We need a tool."
DavidW says (to ClubFloyd), "break wall with vacuum" 		
CF ] Closet 		
CF | > 		
CF | > BREAK WALL WITH VACUUM 		
CF | 		
CF | You aren't carrying the vacuum. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Closet 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | (That's not for you to carry around.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take vacuum" 		
CF ] Closet 		
CF | > 		
CF | > TAKE VACUUM 		
CF | 		
CF | It is way too heavy. You want nothing to do with this thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Closet 		
CF | > 		
CF | > L 		
CF | 		
CF | Closet 		
CF | You are in a supply closet, with a bunch of steel shelves and cleaning 		
CF | supplies. The only exit is a heavy door, which you are pretty sure is 		
CF | locked. 		
CF | 		
CF | A little spider is hanging out in here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take shelf" 		
CF ] Closet 		
CF | > 		
CF | > TAKE SHELF 		
CF | 		
CF | (That's not for you to carry around.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take crate" 		
CF ] Closet 		
CF | > 		
CF | > TAKE CRATE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break wall with crate" 		
CF ] Closet 		
CF | > 		
CF | > BREAK WALL WITH CRATE 		
CF | 		
CF | You heave the plastic crate at the wall, but it just bounces off and 		
CF | falls to the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Closet 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | (That's not for you to carry around.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take crate" 		
CF ] Closet 		
CF | > 		
CF | > TAKE CRATE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Closet 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | - a plastic crate 		
CF | - a bat amulet 		
CF | - a pair of headphones 		
CF | - a pair of sunglasses 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sunglasses" 		
CF ] Closet 		
CF | > 		
CF | > X SUNGLASSES 		
CF | 		
CF | The frames are big and rectangular. And plastic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x headphones" 		
CF ] Closet 		
CF | > 		
CF | > X HEADPHONES 		
CF | 		
CF | A cheap old headset, the speakers connected by a bare strip of metal. 		
CF | It's all bent out of shape. This is a piece of garbage. 		
CF | 		
CF | > 		DavidW says, "might be a magnet in there just the same."
DavidW says (to ClubFloyd), "take broom" 		
CF ] Closet 		
CF | > 		
CF | > TAKE BROOM 		
CF | 		
CF | You grab a broom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break wall with broom" 		
CF ] Closet 		
CF | > 		
CF | > BREAK WALL WITH BROOM 		
CF | 		
CF | With an angry little grunt, you lunge at the wall with your broom. It 		
CF | glances off the wall and you almost fall on your face again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mop" 		
CF ] Closet 		
CF | > 		
CF | > TAKE MOP 		
CF | 		
CF | You grab a mop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break wall with mop" 		
CF ] Closet 		
CF | > 		
CF | > BREAK WALL WITH MOP 		
CF | 		
CF | You stab the wall repeatedly with the pointy end of the mop, but all 		
CF | you manage to do is scuff up the wall a little. This isn't much of a 		
CF | mop, apparently. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take safe" 		
CF ] Closet 		
CF | > 		
CF | > TAKE SAFE 		
CF | 		
CF | You pick up the�oof�safe. Remember to lift with your legs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break wall with safe" 		
CF ] Closet 		
CF | > 		
CF | > BREAK WALL WITH SAFE 		
CF | 		
CF | You focus all your resolve, all your frustration, into your unmuscular 		
CF | arms, and heave the safe against the wall! There's a sick sort of 		
CF | cracking noise as the safe bursts through�mostly. It's kind of lodged 		
CF | halfway in and halfway out of the wall. 		
CF | 		
CF | So you push on it until it falls out on the other side. 		
CF | 		
CF | Now there's a good-sized hole in the wall. 		
CF | 		
CF | > 		Jade says, "lol"
DavidW says (to ClubFloyd), "talk to spider" 		
CF ] Closet 		
CF | > 		
CF | > TALK TO SPIDER 		
CF | 		
CF | (the tiny spider) 		
CF | "Hey, I broke through that wall," you tell the spider. 		
CF | 		
CF | "Yeah, I saw! That was pretty cool." 		
CF | 		
CF | "Thanks." 		
CF | 		
CF | > 		Knight_Otu says, "Thanks, Spidey."
DavidW says (to ClubFloyd), "out" 		
CF ] Motel Room 		
CF | > 		
CF | > OUT 		
CF | 		
CF | With some difficulty, you're able to stick your head through the hole 		
CF | in the wall. 		
CF | 		
CF | You really wish you were getting paid for this. 		
CF | 		
CF | Ryan Veeder Presents 		
CF | Visit Skuga Lake - Masterpiece Edition 		
CF | A nocturnal adventure by Leah Naidu 		
CF | Release 2 / Serial number 230814 / Inform 7 v10.1.2 		
CF | 		
CF | Once your whole body is on the other side of the wall, you get up and 		
CF | dust yourself off. 		
CF | 		
CF | Motel Room 		
CF | A bed, a TV, a dresser, and a general feeling of griminess. All this 		
CF | is very much like every motel room you've ever seen, except there's a 		
CF | big hole in the wall and a safe on the floor. The door to the west 		
CF | leads out of here; the narrow door off to the side is for the 		
CF | bathroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Motel Room 		
CF | > 		
CF | > X BED 		
CF | 		
CF | It doesn't look promising. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Motel Room 		
CF | > 		
CF | > LOOK UNDER BED 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Motel Room 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tv" 		
CF ] Motel Room 		
CF | > 		
CF | > X TV 		
CF | 		
CF | A dusty old television set. It's turned off. 		
CF | 		
CF | The dusty TV is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dresser" 		
CF ] Motel Room 		
CF | > 		
CF | > X DRESSER 		
CF | 		
CF | A dresser with several drawers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Motel Room 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Motel Room 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open the drawers, revealing a worry doll. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x doll" 		
CF ] Motel Room 		
CF | > 		
CF | > X DOLL 		
CF | 		
CF | It's a tiny bit of carved wood, with a smiling face painted on, 		
CF | dressed in a scrap of colorful fabric. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Motel Room 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fabric" 		
CF ] Motel Room 		
CF | > 		
CF | > X FABRIC 		
CF | 		
CF | It's a tiny bit of carved wood, with a smiling face painted on, 		
CF | dressed in a scrap of colorful fabric. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Motel Room 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | Which do you mean, the room door or the narrow bathroom door? 		
CF | 		
CF | > 		Knight_Otu asks, "No pull string to point out hidden scenery?"
DavidW says (to ClubFloyd), "room door" 		
CF ] Motel Room 		
CF | > 		
CF | > ROOM DOOR 		
CF | 		
CF | There's a map on the door to explain that if there's a fire, you 		
CF | should go outside and down the stairs. Above that is a peephole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x peephole" 		
CF ] Motel Room 		
CF | > 		
CF | > X PEEPHOLE 		
CF | 		
CF | The coast is clear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bathroom" 		
CF ] Motel Room 		
CF | > 		
CF | > X BATHROOM 		
CF | 		
CF | You poke your head in the bathroom: Good grief is it tiny. But there's 		
CF | nothing unexpected in there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x peephole" 		
CF ] Motel Room 		
CF | > 		
CF | > X PEEPHOLE 		
CF | 		
CF | The coast is clear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Walkway 		
CF | > 		
CF | > W 		
CF | 		
CF | You step out into the cool night. 		
CF | 		
CF | Walkway 		
CF | What to call this catwalk thing, along the second floor of the motel? 		
CF | You can't say "balcony" or "mezzanine." It's too dirty. 		
CF | 		
CF | There's an okay view of the town from up here. Dark buildings, empty 		
CF | streets, orange streetlamps. Looking due west, you can see a little 		
CF | bit of the lake. 		
CF | 		
CF | Here at the top of the stairs there are two doors: one to the supply 		
CF | closet, and one to the adjoining motel room. The stairs lead down to 		
CF | the parking lot. 		
CF | 		
CF | A "WET FLOOR" sign is wedged under the handle of the closet door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lake" 		
CF ] Walkway 		
CF | > 		
CF | > X LAKE 		
CF | 		
CF | The lake ripples slowly in the starlight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x town" 		
CF ] Walkway 		
CF | > 		
CF | > X TOWN 		
CF | 		
CF | You can make out an eclectic collection of old buildings, including 		
CF | the steeple of a church to the southwest. Further south, a grain silo 		
CF | sticks out like a tombstone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x church" 		
CF ] Walkway 		
CF | > 		
CF | > X CHURCH 		
CF | 		
CF | The church is lit up from below, standing out like a beacon in the 		
CF | night. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x silo" 		
CF ] Walkway 		
CF | > 		
CF | > X SILO 		
CF | 		
CF | You recognize the silo's shape, but from this angle, it's a perfect 		
CF | silhouette. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Walkway 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | It says "WET FLOOR" and "PISO MOJADO" and "MOKRI POD." 		
CF | 		
CF | > 		DavidW asks, "What languages are those?"
		Knight_Otu says, "No idea."
		DavidW says, "Piso mojado might be Esperanto, I suppose."
		Jade says, "piso mojado is spanish"
		DavidW says, "ah. Thanks."
DavidW says (to ClubFloyd), "x adjoining room" 		
CF ] Walkway 		
CF | > 		
CF | > X ADJOINING ROOM 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Walkway 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | Which do you mean, the room door or the closet door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Walkway 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You don't hear anything interesting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Parking Lot 		
CF | > 		
CF | > D 		
CF | 		
CF | The stairs creak and rattle as you descend to the parking lot. 		
CF | 		
CF | Parking Lot 		
CF | The Lakeside Motel stands several blocks away from the lake, so its 		
CF | tall neon sign can be seen from the highway. 		
CF | 		
CF | Your car is alone in the parking lot. None of the rooms seem to be 		
CF | occupied, but there's a light on in the office. The woman who stuffed 		
CF | you in that closet is probably still in there�and she has your garnet 		
CF | eyestone. 		
CF | 		
CF | A decrepit stairway leads up to the second floor; an ice machine 		
CF | rattles underneath. The road goes west, toward the town, and east, 		
CF | toward the highway. 		
CF | 		
CF | > 		gadzoks says, "Spanish and some Serbo-Croatian, apparently."
		gadzoks says, "-some, not sure how that ended up there."
		DavidW says, "goodness."
DavidW says (to ClubFloyd), "x ice machine" 		
CF ] Parking Lot 		
CF | > 		
CF | > X ICE MACHINE 		
CF | 		
CF | A noisy, dirty contraption. But you can't just not have ice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x office" 		
CF ] Parking Lot 		
CF | > 		
CF | > X OFFICE 		
CF | 		
CF | The lights are on in the office. That manager is in there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x car" 		
CF ] Parking Lot 		
CF | > 		
CF | > X CAR 		
CF | 		
CF | It doesn't look like anyone has done anything to your car. That's 		
CF | good. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under car" 		
CF ] Parking Lot 		
CF | > 		
CF | > LOOK UNDER CAR 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tires" 		
CF ] Parking Lot 		
CF | > 		
CF | > X TIRES 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open machine" 		
CF ] Parking Lot 		
CF | > 		
CF | > OPEN MACHINE 		
CF | 		
CF | You open up the lid and take a look inside: There's a bunch of ice 		
CF | cubes in there. 		
CF | 		
CF | You close the lid. 		
CF | 		
CF | > 		Jacqueline asks, "Yikes, sorry about that. I had intended to be here today. How's it going?"
		DavidW says, "hi Jacqueline!"
		Knight_Otu says, "Hey there."
		gadzoks says, "Better than last week. Just got here myself."
		Jade says, "I like this game. Inmersive"
		DavidW says, "We're playing Visit Skuga Lake: Masterpiece Edition by Ryan Veeder."
		Jacqueline exclaims, "Ah. Cool!"
		DavidW says, "We were originally Ryan himself interviewing the author of the story, then we started the story proper."
		DavidW says, "Now we're a woman named Charybdis who has totem magic and we were shoved into a supplies closet in this town's hotel."
		Jacqueline asks, "Gosh. By whom?"
		DavidW says, "The manager, she has our garnet stone. Totems seem to require a gemstone to work."
		Jacqueline asks, "So it's escape the closet then?"
		DavidW says, "Our original spider totem let us talk to a spider."
		DavidW says, "And the spider told us the wall was thin, so we threw a SAFE at it."
		Knight_Otu says, "Nah, we busted through the closet wall."
		Knight_Otu says, "Right."
		Jacqueline says, "Ah"
		DavidW says, "Now we're beside our car in the parking lot outside trying to figure out the next move."
		Jacqueline says, "Got it. Thanks for the summary."
		DavidW says, "We powered our spider amulet by taking an olivine stone from a bat amulet."
		Knight_Otu asks, "Presumably we want our garnet back, but without alerting the manager to our escape?"
		DavidW says, "The spider amulet lets us talk to spiders, so I assume the bat amulet lets us talk to bats."
		Knight_Otu says, "Or the type of stone determines the magic the amulet grants."
		Knight_Otu says, "Unlikely, but maybe."
		DavidW says, "I think we might lure the manager out if we turn on the ice machine, but we're a small woman and would need an edge."
		DavidW says, "Maybe some amulets need two stones. I dunno."
		DavidW says, "I've never had totem magic before."
		DavidW says, "I'm gonna try entering our car to see if anything useful is in there."
DavidW says (to ClubFloyd), "enter car" 		
CF ] Parking Lot 		
CF | > 		
CF | > ENTER CAR 		
CF | 		
CF | Driving around in the middle of the night could attract more 		
CF | attention, and maybe get you imprisoned in more closets. So it might 		
CF | be better to go on foot. 		
CF | 		
CF | > 		Jade says, "cool"
DavidW says (to ClubFloyd), "open car" 		
CF ] Parking Lot 		
CF | > 		
CF | > OPEN CAR 		
CF | 		
CF | No need to mess around in there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf16" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Parking Lot 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter office" 		
CF ] Parking Lot 		
CF | > 		
CF | > ENTER OFFICE 		
CF | 		
CF | That manager is a lot bigger than you are, and if she finds out you 		
CF | broke out of that closet, she'll just find a more permanent way of 		
CF | disposing with you. You shouldn't confront her without some way of 		
CF | defending yourself, and the closest thing you have to a weapon is a 		
CF | broom, which doesn't do much to level the field. 		
CF | 		
CF | You'd feel more confident if you had a spell ready that could 		
CF | incapacitate her, or at least catch her off guard. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		Jade says, "a spell..."
		DavidW says, "Okay, so we either continue on foot towards the town or walk to the highway."
Knight_Otu says (to ClubFloyd), "spells" 		
CF ] Parking Lot 		
CF | > 		
CF | > SPELLS 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		DavidW says, "We saw a church from the hotel hallway; there may be bats in a belfry there."
		DavidW says, "Or maybe there's a cave of bats along the highway."
		DavidW asks, "Which seems more likely?"
		Knight_Otu says, "Bats in the belfry sounds plausible."
		DavidW says, "oh btw, inventory is..."
DavidW says (to ClubFloyd), "i" 		
CF ] Parking Lot 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | - a worry doll 		
CF | - a mop 		
CF | - a broom 		
CF | - a plastic crate 		
CF | - a bat amulet 		
CF | - a pair of headphones 		
CF | - a pair of sunglasses 		
CF | 		
CF | > 		Jacqueline says, "Agree wrt bats in belfry"
		DavidW says, "I wonder if we should have cut open the vacuum cleaner's bag."
DavidW says (to ClubFloyd), "w" 		
CF ] Tower 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tower 		
CF | A fairly pitiful tower stands here, surrounded by weeds. The place 		
CF | really looks like a vacant lot, except there's a tower in the middle 		
CF | of it. Roads head off to the east, south, and west. 		
CF | 		
CF | > 		Jacqueline says, "As opposed to a cave that has not yet been mentioned..."
		Jacqueline says, "Unless I am misunderstanding."
		DavidW says, "correct"
		DavidW says, "I made up the cave as a wild possibility."
		Jade says, "ice cubes in plastic crate"
		DavidW says, "We also saw a silo and the lake, of course."
		DavidW says (to Jade), "later, perhaps."
DavidW says (to ClubFloyd), "x tower" 		
CF ] Tower 		
CF | > 		
CF | > X TOWER 		
CF | 		
CF | The pillar of bricks almost looks more like a chimney. It's only about 		
CF | fifteen feet tall, and it doesn't tell time: The hands are stuck at 		
CF | 6:05. Most of the face has been smashed to bits. 		
CF | 		
CF | A plaque is affixed at the bottom, partly covered by creeping vines. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read plaque" 		
CF ] Tower 		
CF | > 		
CF | > READ PLAQUE 		
CF | 		
CF | The inscription reads: "Eagle Scout Project donated by Quistine 		
CF | Vermull, 1989." 		
CF | 		
CF | This suggests a narrative: Quistine needs to do a community service 		
CF | project to get her Eagle Scout badge. She decides the town needs a 		
CF | clock tower. But she's just a teenager; she can't build an actual 		
CF | useful tower, tall enough to be seen from across town. So she builds 		
CF | this chimney with a clock on it, they do a ribbon-cutting ceremony, 		
CF | she gets her badge. 		
CF | 		
CF | Then Quistine moves to the big city, and nobody has to pretend to care 		
CF | about the tower anymore, so they let it fall into disrepair and a kid 		
CF | throws a rock through it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x weeds" 		
CF ] Tower 		
CF | > 		
CF | > X WEEDS 		
CF | 		
CF | A wide variety of unattractive plants have taken over the area around 		
CF | the clock tower. You don't know any of their names. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search weeds" 		
CF ] Tower 		
CF | > 		
CF | > SEARCH WEEDS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] Tower 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | The pillar of bricks almost looks more like a chimney. It's only about 		
CF | fifteen feet tall, and it doesn't tell time: The hands are stuck at 		
CF | 6:05. Most of the face has been smashed to bits. 		
CF | 		
CF | A plaque is affixed at the bottom, partly covered by creeping vines. 		
CF | 		
CF | Someone appears from around a corner. A lady in a tank top. She's 		
CF | staring at you. 		
CF | 		
CF | > 		DavidW says, "oops. Stayed still too long, I guess."
DavidW says (to ClubFloyd), "x lady" 		
CF ] Tower 		
CF | > 		
CF | > X LADY 		
CF | 		
CF | She's way over there, and it's dark out, but she looks to be fairly 		
CF | young, based on her torn-up jeans and her tank top. 		
CF | 		
CF | As soon as you lock eyes with her, she gets spooked and dashes away. 		
CF | 		
CF | > 		Jacqueline says, "I wonder if 6:05 is just a reference."
		DavidW asks, "Continue west or try south?"
		Jade says, "w"
DavidW says (to ClubFloyd), "w" 		
CF ] Burned Building 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Burned Building 		
CF | A scorched ruin, wrapped in yellow caution tape. The roof is gone, but 		
CF | there are still enough walls for there to be an "inside." The sign 		
CF | outside is burnt, too. 		
CF | 		
CF | To the west, a rocky slope descends to the lake. Streets lead east and 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Burned Building 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | The top of the sign has burned away. All that remains is the partial 		
CF | word "IZZA." 		
CF | 		
CF | It doesn't make sense that it burned from the top down, if the fire 		
CF | spread from the building to the sign. Someone must have specifically 		
CF | set the sign on fire in the process of burning down the building. 		
CF | Allegedly. 		
CF | 		
CF | > 		Roger says, "our pizza contains no P and we'd like to keep it that way"
		DavidW says, "Pizza, extra crispy."
DavidW says (to ClubFloyd), "x tape" 		
CF ] Burned Building 		
CF | > 		
CF | > X TAPE 		
CF | 		
CF | It says "CAUTION," not "DANGER KEEP OUT" or "POLICE LINE DO NOT 		
CF | CROSS." It's just a word of advice, not a commandment or anything like 		
CF | that. And you're always cautious anyway. So this tape doesn't really 		
CF | apply to you at all. 		
CF | 		
CF | > 		Jade says, "yeah"
DavidW says (to ClubFloyd), "x building" 		
CF ] Burned Building 		
CF | > 		
CF | > X BUILDING 		
CF | 		
CF | The walls are blackened; the windows are shattered. The door and roof 		
CF | are missing. 		
CF | 		
CF | There's that lady again, creeping on you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lady" 		
CF ] Burned Building 		
CF | > 		
CF | > X LADY 		
CF | 		
CF | She's way over there, and it's dark out, but she looks to be fairly 		
CF | young, based on her torn-up jeans and her tank top. 		
CF | 		
CF | As soon as you lock eyes with her, she gets spooked and dashes away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Wreckage 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Wreckage 		
CF | The streetlights don't quite reach through the doorway, and it's hard 		
CF | to tell what you're looking at: roof beams, tables, chairs, all 		
CF | blackened and snapped and scrambled into chaos. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "x beams" 		
CF ] Wreckage 		
CF | > 		
CF | > X BEAMS 		
CF | 		
CF | The floor is covered in a layer of ashes, on which rest various small 		
CF | pieces of debris. On top of that are larger pieces of debris. There's 		
CF | a lot here for a claims adjuster to sift through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x larger debris" 		
CF ] Wreckage 		
CF | > 		
CF | > X LARGER DEBRIS 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search debris" 		
CF ] Wreckage 		
CF | > 		
CF | > SEARCH DEBRIS 		
CF | 		
CF | You lean over and move a chunk of wood aside with your shoe. 		
CF | 		
CF | There's something here: an amulet carved in the shape of a pumpkin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take amulet" 		
CF ] Wreckage 		
CF | > 		
CF | > TAKE AMULET 		
CF | 		
CF | (the pumpkin amulet) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Wreckage 		
CF | > 		
CF | > X IT 		
CF | 		
CF | It's a soapstone tablet on a string, carved to look like a pumpkin. 		
CF | Pumpkins are associated with pranks and frivolity, but also with fire. 		
CF | So this is probably what was used to burn this place down. 		
CF | 		
CF | > 		Roger says, "awww I was hoping to be able to speak with gourds"
		Knight_Otu asks, "Are we now the pimpkin queen?"
		gadzoks asks, "The great pumpkin?"
		Knight_Otu says, "*pumpkin"
DavidW says (to ClubFloyd), "x spider amulet" 		
CF ] Wreckage 		
CF | > 		
CF | > X SPIDER AMULET 		
CF | 		
CF | You carved it yourself, in school: a soapstone tablet bearing the 		
CF | image of a spider. Srete gave it to you when you were little. 		
CF | 		
CF | In the spider amulet is an olivine eyestone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear pumpkin" 		
CF ] Wreckage 		
CF | > 		
CF | > WEAR PUMPKIN 		
CF | 		
CF | First you take off the spider amulet. 		
CF | 		
CF | You put the pumpkin amulet around your neck. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "haha"
DavidW says (to ClubFloyd), "put olivine in it" 		
CF ] Wreckage 		
CF | > 		
CF | > PUT OLIVINE IN IT 		
CF | 		
CF | (first taking the olivine eyestone) 		
CF | The olivine eyestone fits into the pumpkin amulet. Your teeth feel 		
CF | squishy for a moment�but the sensation passes. 		
CF | 		
CF | > 		Knight_Otu says, "Eesh."
		DavidW says, "I think we *can* talk to pumpkins this way."
		Jacqueline says, "huh"
		DavidW asks, "Maybe the olivine stone means 'talk to' and other stones grant other actions?"
		Knight_Otu says, "Seems my gemstone theory is getting more likely, then."
		gadzoks says, "It said something about it being used to burn the place."
		Jacqueline says (to DW), "Hm yeah."
		Jacqueline says (to gadzoks), "That too."
		gadzoks exclaims, "So could be a flamethrower with another stone, maybe!"
DavidW says (to ClubFloyd), "search debris" 		
CF ] Wreckage 		
CF | > 		
CF | > SEARCH DEBRIS 		
CF | 		
CF | You toe through the rubble some more, and a bit of color catches your 		
CF | eye: A little worry doll. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take doll" 		
CF ] Wreckage 		
CF | > 		
CF | > TAKE DOLL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Wreckage 		
CF | > 		
CF | > X IT 		
CF | 		
CF | It's a tiny bit of carved wood, with a smiling face painted on, 		
CF | dressed in a scrap of colorful fabric. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Wreckage 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | - a worry doll 		
CF | - a worry doll 		
CF | - a mop 		
CF | - a broom 		
CF | - a plastic crate 		
CF | - a bat amulet 		
CF | - a pair of headphones 		
CF | - a pair of sunglasses 		
CF | - a spider amulet 		
CF | 		
CF | > 		DavidW says, "We have TWO dolls now."
		Jacqueline says, "Two worry dolls, specifically."
		Knight_Otu says, "That's a worrying amount of worry dolls."
		gadzoks asks, "How do we refer to the right one?"
		Jade says, "yes, mmmm, strange"
		DavidW asks, "So far, they are identical?"
DavidW says (to ClubFloyd), "search debris" 		
CF ] Wreckage 		
CF | > 		
CF | > SEARCH DEBRIS 		
CF | 		
CF | Kicking around some more charred bits of wood doesn't turn up anything 		
CF | else of note. 		
CF | 		
CF | > 		gadzoks says, "Maybe they're interchang- yeah."
DavidW says (to ClubFloyd), "out" 		
CF ] Burned Building 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Burned Building 		
CF | A scorched ruin, wrapped in yellow caution tape. The roof is gone, but 		
CF | there are still enough walls for there to be an "inside." The sign 		
CF | outside is burnt, too. 		
CF | 		
CF | To the west, a rocky slope descends to the lake. Streets lead east and 		
CF | south. 		
CF | 		
CF | > 		DavidW asks, "Lake or south?"
		Jade says, "l"
		Jade says, "lake"
DavidW says (to ClubFloyd), "w" 		
CF ] Burned Building 		
CF | > 		
CF | > W 		
CF | 		
CF | The rocks don't look very friendly. Surely there's a less perilous way 		
CF | down to the water. 		
CF | 		
CF | > 		gadzoks says, "It said the plaque was partially covered by vines, but probably nothing more written there."
		DavidW says, "I assume we saw all of the plaque."
DavidW says (to ClubFloyd), "s" 		
CF ] Main Street 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Main Street 		
CF | Streets from the north, east, south, and west converge on a miniature 		
CF | town square. All around are old brick buildings, businesses with dark 		
CF | windows. They probably have a farmer's market here on Saturdays. 		
CF | 		
CF | One corner is a very small patch of grass where a sort of monument has 		
CF | been erected: a circle of six black columns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x monument" 		
CF ] Main Street 		
CF | > 		
CF | > X MONUMENT 		
CF | 		
CF | There are six pillars, arranged in a sort of arc from left to right. 		
CF | On top of each pillar is an unlit brazier. Each is inscribed with an 		
CF | elemental sigil. The first one, for example, bears the sigil of air. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x sigils" 		
CF ] Main Street 		
CF | > 		
CF | > X SIGILS 		
CF | 		
CF | There are six pillars, arranged in a sort of arc from left to right. 		
CF | On top of each pillar is an unlit brazier. Each is inscribed with an 		
CF | elemental sigil. The first one, for example, bears the sigil of air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x second" 		
CF ] Main Street 		
CF | > 		
CF | > X SECOND 		
CF | 		
CF | The second column has the triangular sigil of Fire engraved on its 		
CF | side. Its brazier is unlit. 		
CF | 		
CF | Here's whatsherface again, the lady who keeps following you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lady" 		
CF ] Main Street 		
CF | > 		
CF | > X LADY 		
CF | 		
CF | She's way over there, and it's dark out, but she looks to be fairly 		
CF | young, based on her torn-up jeans and her tank top. 		
CF | 		
CF | As soon as you lock eyes with her, she gets spooked and dashes away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x third" 		
CF ] Main Street 		
CF | > 		
CF | > X THIRD 		
CF | 		
CF | On the third column is the curling elemental sigil of Water. Its 		
CF | brazier is unlit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fourth" 		
CF ] Main Street 		
CF | > 		
CF | > X FOURTH 		
CF | 		
CF | The fourth column bears a circular engraving you recognize as the 		
CF | elemental sigil of Earth. Its brazier is unlit. 		
CF | 		
CF | > 		Roger says, "corbin my man I ain't got no fire"
		DavidW says, "Place your bets on sigils 5 and 6."
		Knight_Otu asks, "Life and death?"
		DavidW says, "That was my first guess. But it could be wood and spirit."
DavidW says (to ClubFloyd), "x fifth" 		
CF ] Main Street 		
CF | > 		
CF | > X FIFTH 		
CF | 		
CF | The fifth column is carved with the hexagonal sigil of Ice. Its 		
CF | brazier is unlit. 		
CF | 		
CF | > 		Knight_Otu asks, "Ice and soil?"
		gadzoks says, "Thunder if it follows the elements in RPGs."
DavidW says (to ClubFloyd), "x sixth" 		
CF ] Main Street 		
CF | > 		
CF | > X SIXTH 		
CF | 		
CF | The sixth column has the trapezoidal sigil of Metal carved on its 		
CF | side. Its brazier is unlit. 		
CF | 		
CF | > 		gadzoks says, "But probably not."
		Knight_Otu says, "Kudos for not being the traditional western elements."
		DavidW says, "Anyone who had metal on their Bingo card gets a circus peanut."
		Knight_Otu says, "not just, rather."
		DavidW asks, "West, south, or east now? Or hang around here longer?"
		Knight_Otu asks, "East?"
DavidW says (to ClubFloyd), "e" 		
CF ] Church 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Church 		
CF | The road bends north and west outside a little gray church, lit up by 		
CF | lights set into the grass. The front door is open to the night air, 		
CF | and faint music floats out to the street. 		
CF | 		
CF | A yellowed marquee near the street reads: "TOO BLESSED TO BE 		
CF | STRESSED." 		
CF | 		
CF | > 		DavidW says, "The church seems occupied."
DavidW says (to ClubFloyd), "listen" 		
CF ] Church 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | Someone is playing the church organ�or, at least, someone is hitting 		
CF | a 		
CF | bunch of the organ keys, over and over and over. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x church" 		
CF ] Church 		
CF | > 		
CF | > X CHURCH 		
CF | 		
CF | The church is built from gray stone. It's much smaller than the 		
CF | churches they've got back home, but with its steeple it's still the 		
CF | tallest building in the area. 		
CF | 		
CF | Your stalker is back, watching you from around the corner. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "talk to lady" 		
CF ] Church 		
CF | > 		
CF | > TALK TO LADY 		
CF | 		
CF | You yell across the street at her: "Hey!" 		
CF | 		
CF | She turns around and dashes away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x steeple" 		
CF ] Church 		
CF | > 		
CF | > X STEEPLE 		
CF | 		
CF | You see nothing special about the chuch steeple. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear bat" 		
CF ] Church 		
CF | > 		
CF | > WEAR BAT 		
CF | 		
CF | First you take off the pumpkin amulet. 		
CF | 		
CF | You put the bat amulet around your neck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put olivine in bat" 		
CF ] Church 		
CF | > 		
CF | > PUT OLIVINE IN BAT 		
CF | 		
CF | (first taking the olivine eyestone) 		
CF | The olivine eyestone fits into the bat amulet. Your tongue twitches, 		
CF | remembering the high-pitched tones of bat language. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Church 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | Someone is playing the church organ�or, at least, someone is hitting 		
CF | a 		
CF | bunch of the organ keys, over and over and over. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Inside the Church 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Inside the Church 		
CF | It's a tiny little church, no matter how tall it is. Seven rows of 		
CF | pews are lined up facing the stage, the altar, the pulpit. At the far 		
CF | end of the stage, a woman sits playing the electric organ. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woman" 		
CF ] Inside the Church 		
CF | > 		
CF | > X WOMAN 		
CF | 		
CF | Short hair, glasses. She must be about your mom's age, but she looks 		
CF | like she would be slightly more fun to hang out with than your mom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x altar" 		
CF ] Inside the Church 		
CF | > 		
CF | > X ALTAR 		
CF | 		
CF | A very simple table with a simple cross sitting on it. 		
CF | 		
CF | > 		Knight_Otu says, "Ouch."
DavidW says (to ClubFloyd), "x pulpit" 		
CF ] Inside the Church 		
CF | > 		
CF | > X PULPIT 		
CF | 		
CF | A standard wooden lectern. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stage" 		
CF ] Inside the Church 		
CF | > 		
CF | > X STAGE 		
CF | 		
CF | If there's a fancier name for the front of a church than "the stage," 		
CF | you don't know what it is. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pews" 		
CF ] Inside the Church 		
CF | > 		
CF | > X PEWS 		
CF | 		
CF | Seven long wooden benches. Usually there's an aisle down the middle, 		
CF | but this church is too tiny. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search pews" 		
CF ] Inside the Church 		
CF | > 		
CF | > SEARCH PEWS 		
CF | 		
CF | There is nothing on the pews. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Inside the Church 		
CF | > 		
CF | > U 		
CF | 		
CF | There's nowhere to go but back outside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Inside the Church 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | The sound of the organ is undeniably cool, but that doesn't change the 		
CF | fact that this lady doesn't really know what she's doing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x organ" 		
CF ] Inside the Church 		
CF | > 		
CF | > X ORGAN 		
CF | 		
CF | It's one of those fancy organs with two different keyboards, plus more 		
CF | pedals and sliders and dials than anybody could ever know what to do 		
CF | with. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to woman" 		
CF ] Inside the Church 		
CF | > 		
CF | > TALK TO WOMAN 		
CF | 		
CF | You walk up to the aspiring musician and wave meekly. She lights up 		
CF | like an Advent wreath. 		
CF | 		
CF | "Well, here's a new face! What brings you here?" She tries to keep 		
CF | playing the organ as she talks, to middling success. 		
CF | 		
CF | "Kind of a long story," you say. 		
CF | 		
CF | "Oh, I'm used to those. I'm Nicette, I'm the pastor here. Welcome, 		
CF | welcome! May I ask your name?" 		
CF | 		
CF | "Charybdis." 		
CF | 		
CF | "Well, Charybdis, I'm a bit of a night owl, as you can see. So you can 		
CF | hang out here for as long as you like. Or, for as long as you can 		
CF | tolerate my lack of musical ability. I should make sure I point out 		
CF | that we bring in a professional organist for our Sunday services." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Nicette about church" 		
CF ] Inside the Church 		
CF | > 		
CF | > ASK NICETTE ABOUT CHURCH 		
CF | 		
CF | (Use TALK TO to interact with characters.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to Nicette" 		
CF ] Inside the Church 		
CF | > 		
CF | > TALK TO NICETTE 		
CF | 		
CF | "So," says Pastor Nicette, still trying to play and talk at the same 		
CF | time, "is there anything you'd like to talk about?" 		
CF | 		
CF | "I'm here looking for my boss," you explain. "She came here to write a 		
CF | magazine story. Kyth Mezereon?" 		
CF | 		
CF | The pastor shakes her head and frowns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Inside the Church 		
CF | > 		
CF | > G 		
CF | 		
CF | "When did you arrive in Skuga Lake?" 		
CF | 		
CF | "Just tonight," you say, and without thinking you add, "The lady at 		
CF | the motel locked me in a closet." 		
CF | 		
CF | Nicette clicks her tongue. "Some folks around here have gotten to be 		
CF | really suspicious of visitors. Breallye Chervus at the motel is one of 		
CF | them. These are interesting times," she says. But she doesn't 		
CF | elaborate. 		
CF | 		
CF | > 		Knight_Otu says, "Ah, yes, that famous curse."
		DavidW says, "I'm struggling with these names a bit."
DavidW says (to ClubFloyd), "g" 		
CF ] Inside the Church 		
CF | > 		
CF | > G 		
CF | 		
CF | The pastor seems eager to change the subject. "I used to have a water 		
CF | bottle," she says. "I'd put it right here on the organ�our organist 		
CF | hated that�and I'd sip away at it while I practiced. When it was 		
CF | empty, I knew I'd practiced enough. But I lost the bottle." She plays 		
CF | a sad little strain on the low keys. "And now I don't know when to 		
CF | stop!" 		
CF | 		
CF | She follows this up with an attempt at a jaunty tune in the higher 		
CF | register. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Inside the Church 		
CF | > 		
CF | > G 		
CF | 		
CF | Nicette doesn't want to talk about disappearing bosses or getting 		
CF | locked in closets or anything like that. "We used to have really tasty 		
CF | water here," she says. "Not so much lately. But I do wish I had that 		
CF | old water bottle again. It was a good one." She sighs. 		
CF | 		
CF | > 		Knight_Otu says, "Somehow, they are more tolerable than the one game we played recently, but, yes."
		Knight_Otu says, "tolerable to me, that is."
		DavidW says, "I think we have a fetch quest here: bring a water bottle to Nice-ette."
		Jade asks, "a bottle of water to stop playing?"
		DavidW says, "Or trigger the next bit of business here."
		Knight_Otu says, "Sounds like it."
		Pinkunz says (to KO), "Agreed."
		DavidW says, "For all I know, she's sitting on an openable piano bench that has a spellbook amoung the hymnals."
		Pinkunz says, "heh"
		DavidW says, "er among"
		Jacqueline exclaims (at DW), "haha - possibly!"
		DavidW says, "My IF trained mind sees possibilities whether intended or not."
		DavidW says, "We might even drug her water bottle."
		Jacqueline says, "This seems a stronger possibility than bats in a cave we haven't heard about yet."
		DavidW says, "I noticed no stairs upward to a steeple here, though."
		DavidW says, "So I think we need to keep exploring."
DavidW says (to ClubFloyd), "out" 		
CF ] Church 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Church 		
CF | The road bends north and west outside a little gray church, lit up by 		
CF | lights set into the grass. The front door is open to the night air, 		
CF | and faint music floats out to the street. 		
CF | 		
CF | A yellowed marquee near the street reads: "TOO BLESSED TO BE 		
CF | STRESSED." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lights" 		
CF ] Church 		
CF | > 		
CF | > X LIGHTS 		
CF | 		
CF | Which do you mean, the streetlights or the spotlights? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spotlights" 		
CF ] Church 		
CF | > 		
CF | > SPOTLIGHTS 		
CF | 		
CF | Four or five spotlights are built into the ground to light up the 		
CF | church at night. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x marquee" 		
CF ] Church 		
CF | > 		
CF | > X MARQUEE 		
CF | 		
CF | "TOO BLESSED TO BE STRESSED," it says. To whom could this be 		
CF | referring? Who exists in so blessed a state? The person who put up the 		
CF | sign? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Main Street 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main Street 		
CF | Streets from the north, east, south, and west converge on a miniature 		
CF | town square. All around are old brick buildings, businesses with dark 		
CF | windows. They probably have a farmer's market here on Saturdays. 		
CF | 		
CF | One corner is a very small patch of grass where a sort of monument has 		
CF | been erected: a circle of six black columns. 		
CF | 		
CF | Here's whatsherface again, the lady who keeps following you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Diner 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Diner 		
CF | Something glows a lurid green behind the diner's shaded windows. Two 		
CF | sounds fade into each other: a neon buzz and a laundromat drone. 		
CF | Streets lead north, east, and west. 		
CF | 		
CF | "OPEN 24 HOURS," the sign says. 		
CF | 		
CF | > 		gadzoks says, "For OR five? Guess we can't even count to 10."
		Jacqueline says, "Too blessed to be stressed is so good."
		Knight_Otu says, "There could be some lights out of view."
DavidW says (to ClubFloyd), "listen" 		
CF ] Diner 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | The two noises strike an uncanny chord that makes your spine twinge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Inside the Diner 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Inside the Diner 		
CF | Checked floor, vinyl seats, chrome stools, Formica counter: Everything 		
CF | is glowing toxic green beneath the neon sign mounted to the ceiling. 		
CF | 		
CF | There are no customers. Just a single hostess, smiling blankly at you 		
CF | from behind the counter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hostess" 		
CF ] Inside the Diner 		
CF | > 		
CF | > X HOSTESS 		
CF | 		
CF | Her vintage waitress uniform is probably green, but everything looks 		
CF | green in this light. There's a starry, 		
CF | how-have-I-never-heard-of-this-band-before look in her eyes, and she 		
CF | barely seems to register that you're in here with her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x counter" 		
CF ] Inside the Diner 		
CF | > 		
CF | > X COUNTER 		
CF | 		
CF | The counter is spotless. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Inside the Diner 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | The sign says "ODARLA'S" in gigantic letters. It barely fits in the 		
CF | room. It's so green, and it's so bright, and it's so, so 		
CF | green. 		
CF | 		
CF | > 		DavidW says, "The Emerald City, this is not."
DavidW says (to ClubFloyd), "talk to hostess" 		
CF ] Inside the Diner 		
CF | > 		
CF | > TALK TO HOSTESS 		
CF | 		
CF | You say hello. The lady behind the counter turns her head to point in 		
CF | your direction. 		
CF | 		
CF | "Hey, hon," she says. "What can I get you?" 		
CF | 		
CF | "Um. A milkshake?" 		
CF | 		
CF | "Aw, I'm sorry, hon. We just ran out." 		
CF | 		
CF | "Could I just get a glass of water then?" 		
CF | 		
CF | She clicks her tongue. "Aw, I'm sorry, hon. We just ran out." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Inside the Diner 		
CF | > 		
CF | > G 		
CF | 		
CF | You try to get the woman's attention again. 		
CF | 		
CF | She tosses her hair back mechanically. "How about that weather, huh?" 		
CF | 		
CF | "Yeah," you say. "Hey, are you feeling okay?" 		
CF | 		
CF | She grins. "How long are you staying? Gonna do some fishing?" 		
CF | 		
CF | You sigh. "If I find the time, I guess." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Inside the Diner 		
CF | > 		
CF | > G 		
CF | 		
CF | Time to cut the pretense: "Lady, are you a robot?" 		
CF | 		
CF | She giggles. "No, no," she says. "I've lived in Skuga Lake my whole 		
CF | life." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Inside the Diner 		
CF | > 		
CF | > G 		
CF | 		
CF | "So, about that milkshake," you say. 		
CF | 		
CF | "Aw, I'm sorry, hon. We just ran out." 		
CF | 		
CF | "That's okay. Just making sure." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Inside the Diner 		
CF | > 		
CF | > L 		
CF | 		
CF | Inside the Diner 		
CF | Checked floor, vinyl seats, chrome stools, Formica counter: Everything 		
CF | is glowing toxic green beneath the neon sign mounted to the ceiling. 		
CF | 		
CF | There are no customers. Just a single hostess, smiling blankly at you 		
CF | from behind the counter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stools" 		
CF ] Inside the Diner 		
CF | > 		
CF | > X STOOLS 		
CF | 		
CF | The stools are lined up like a row of pawns on the chessboard floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] Inside the Diner 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | The checkerboard floor is so polished that you can read "S'ALRADO" 		
CF | glowing on its surface. 		
CF | 		
CF | > 		Knight_Otu says, "Guess it's not the town to try the tap water in."
DavidW says (to ClubFloyd), "x seats" 		
CF ] Inside the Diner 		
CF | > 		
CF | > X SEATS 		
CF | 		
CF | The booths are all empty. You get the sense that nobody's eaten here 		
CF | today, or this week. 		
CF | 		
CF | A tiny worry doll lies abandoned underneath one table. 		
CF | 		
CF | > 		Jade says, "strangers in the night"
DavidW says (to ClubFloyd), "take doll" 		
CF ] Inside the Diner 		
CF | > 		
CF | > TAKE DOLL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "oho"
		Knight_Otu says, "Worryin."
		Jacqueline says, "THREE! THREE worry dolls. Ahahahahaha"
		gadzoks asks, "Is that like a voodoo doll?"
		DavidW says, "If we find three more of these, we can burn them all in the monument."
		Knight_Otu says, "And still no pull string to point out hidden scenery."
		Jacqueline | According to legend, Guatemalan children tell their worries to the Worry Dolls, placing them under their pillow when they go to bed at night. By morning the dolls have gifted them with the wisdom and knowledge to eliminate their worries. The story of the worry doll is a local Mayan legend.
DavidW says (to ClubFloyd), "talk to doll" 		
CF ] Inside the Diner 		
CF | > 		
CF | > TALK TO DOLL 		
CF | 		
CF | You can't talk to that. 		
CF | 		
CF | > 		Jacqueline says, "aw"
DavidW says (to ClubFloyd), "show doll to hostess" 		
CF ] Inside the Diner 		
CF | > 		
CF | > SHOW DOLL TO HOSTESS 		
CF | 		
CF | The worry doll is of no concern to the woman. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Diner 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Diner 		
CF | Something glows a lurid green behind the diner's shaded windows. Two 		
CF | sounds fade into each other: a neon buzz and a laundromat drone. 		
CF | Streets lead north, east, and west. 		
CF | 		
CF | "OPEN 24 HOURS," the sign says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Train Station 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Train Station 		
CF | A low brick building sits away from the street at an odd angle, with a 		
CF | concrete platform between it and the railroad tracks. On the west side 		
CF | of the tracks, the street is paved; on the east side, it turns into a 		
CF | gravel road. The tracks themselves run northeast and southwest. 		
CF | 		
CF | > 		DavidW asks, "Dare we go on 'the other side of the tracks' in *this* town?"
		Jacqueline says, "From Wikipedia: 'In traditional and modern times, worry dolls are given or lent to brooding, anxious or sorrowful children.' My first thought: 'I would like one.'"
DavidW says (to ClubFloyd), "in" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Train Station Lobby 		
CF | Rows of painted benches run the length of the lobby. Mostly they face 		
CF | the windows looking out toward the platform. The opposite wall is 		
CF | covered with a scuffed and faded mural featuring a friendly dinosaur. 		
CF | 		
CF | A table at one end of the room bears a sign: "Tourist Info." Next to 		
CF | that is the door to some sort of office. 		
CF | 		
CF | There's nobody here, unless you count the jack-o-lantern sitting by 		
CF | the open doorway. 		
CF | 		
CF | > 		Jade says, "sim city here"
		Knight_Otu says, "Train tracks have seldom portented good things in these games."
		DavidW says, "Good lord, we found a pumpkin to talk to."
DavidW says (to ClubFloyd), "x mural" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > X MURAL 		
CF | 		
CF | Big bubble letters tell you to "VISIT SKUGA LAKE." Beneath that is a 		
CF | beach scene, with attractive people in bathing suits windsurfing and 		
CF | volleyballing. And there's a friendly plesiosaur paddling ashore, 		
CF | above the words "Meet Skoogie!" 		
CF | 		
CF | > 		Knight_Otu exclaims, "Gourd speech! Gourd speech!"
		Jacqueline says, "yay"
DavidW says (to ClubFloyd), "x table" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | The sign says "Tourist Info," but there is no tourist info on the 		
CF | table. 		
CF | 		
CF | Built into the side of the table are three drawers. 		
CF | 		
CF | > 		gadzoks says (to Jacqueline), "So not torture devices. A fresh change from all the creepy dolls, too."
DavidW says (to ClubFloyd), "open drawers" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > OPEN DRAWERS 		
CF | 		
CF | There's a first drawer, a second drawer, and a third drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open first" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > OPEN FIRST 		
CF | 		
CF | You open the first drawer. It's empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open second" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > OPEN SECOND 		
CF | 		
CF | You open the second drawer, revealing a worry doll. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take doll" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > TAKE DOLL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open third" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > OPEN THIRD 		
CF | 		
CF | You open the third drawer. It's empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear pumpkin" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > WEAR PUMPKIN 		
CF | 		
CF | (the pumpkin amulet) 		
CF | First you take off the bat amulet. 		
CF | 		
CF | You put the pumpkin amulet around your neck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put olivine in it" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > PUT OLIVINE IN IT 		
CF | 		
CF | (first taking the olivine eyestone) 		
CF | The olivine eyestone fits snugly into the pumpkin amulet. Your teeth 		
CF | feel squishy for a moment�but the sensation passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to jack" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > TALK TO JACK 		
CF | 		
CF | "Hi," you say. 		
CF | 		
CF | "Hi," says the jack-o-lantern. "What brings you here?" 		
CF | 		
CF | "Skulking, trespassing, that kind of thing." 		
CF | 		
CF | "Ah!" says the pumpkin. "I can help with that! You see that door over 		
CF | there?" 		
CF | 		
CF | The pumpkin has no arms or hands, but it must mean the office door. 		
CF | "Yeah, what about it?" 		
CF | 		
CF | "The key to that door is... Oh, dagnabbit. I knew this just a second 		
CF | ago." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > G 		
CF | 		
CF | "You said you knew where the key was?" 		
CF | 		
CF | "I did! I saw it! They hid it somewhere in here. But I can't remember 		
CF | where." 		
CF | 		
CF | You glance around. Not a lot of hiding places in here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > G 		
CF | 		
CF | "Do you remember anything about where they hid that key?" 		
CF | 		
CF | The pumpkin clenches its teeth in deep thought. "It was... It was 		
CF | underneath something." 		
CF | 		
CF | "Anything else?" 		
CF | 		
CF | "It was... um... No." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under jack" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > LOOK UNDER JACK 		
CF | 		
CF | You pick up the jack-o-lantern, and reveal a key hiding underneath. 		
CF | 		
CF | "Oh, that's where it was!" says the pumpkin. "How about that?" 		
CF | 		
CF | You set down the pumpkin and pick up the key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x key" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | The teeth are very sharp. This key hasn't been used much. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | You unlock the office door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Train Station Office 		
CF | > 		
CF | > IN 		
CF | 		
CF | (first opening the office door) 		
CF | 		
CF | Train Station Office 		
CF | The office of the stationmaster (or whoever) is tiny, windowless, and 		
CF | stuffy. You can't imagine getting much work done in here, and in fact 		
CF | it looks like very little work does get done in here: There are no 		
CF | binders or train manuals on the shelves. There are no invoices or 		
CF | reports on the desk. What does a stationmaster even do? 		
CF | 		
CF | > 		Knight_Otu says, "Hope the key doesn't bite."
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Train Station Office 		
CF | > 		
CF | > X SHELVES 		
CF | 		
CF | It's a flimsy piece of junk, which makes sense: If you don't have any 		
CF | books, don't spend too much on a bookshelf. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Train Station Office 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | A pristine desk with a single drawer. Two framed pictures are hung on 		
CF | the wall over the desk: a photograph of a train, and a map of train 		
CF | routes. 		
CF | 		
CF | Sitting in front of the desk is the saddest office chair in the world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] Train Station Office 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | It doesn't even have wheels. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x map" 		
CF ] Train Station Office 		
CF | > 		
CF | > X MAP 		
CF | 		
CF | It takes a moment to find Skuga Lake on the map, even though you had 		
CF | to use a very similar map to get here in the first place. You're 		
CF | really in the middle of nowhere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x photograph" 		
CF ] Train Station Office 		
CF | > 		
CF | > X PHOTOGRAPH 		
CF | 		
CF | It looks like every other train. But maybe this one is special, 		
CF | somehow, to someone. 		
CF | 		
CF | > 		Knight_Otu says, "I mean, lots of chairs don't have wheels."
DavidW says (to ClubFloyd), "look behind it" 		
CF ] Train Station Office 		
CF | > 		
CF | > LOOK BEHIND IT 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Train Station Office 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open the desk drawer, revealing a turquoise eyestone. 		
CF | 		
CF | > 		Jacqueline says (to KO), "Most, I would say."
DavidW says (to ClubFloyd), "take turquoise" 		
CF ] Train Station Office 		
CF | > 		
CF | > TAKE TURQUOISE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Train Station Office 		
CF | > 		
CF | > X IT 		
CF | 		
CF | Turquoise eyestones are a little bit infamous: They can inflict an 		
CF | "evil eye" on whomever the bearer looks at. Of course, how evil the 		
CF | eye really is depends on which amulet is used. 		
CF | 		
CF | > 		Jacqueline says, "oooh"
		Knight_Otu says, "And gemstone actions confirmed."
		Jacqueline says, "Seems it."
		Roger says, "now you don't put that evil pumpkin eye on me young lady"
		DavidW says, "The pumpkin amulet started the fire, we think."
DavidW says (to ClubFloyd), "l" 		
CF ] Train Station Office 		
CF | > 		
CF | > L 		
CF | 		
CF | Train Station Office 		
CF | The office of the stationmaster (or whoever) is tiny, windowless, and 		
CF | stuffy. You can't imagine getting much work done in here, and in fact 		
CF | it looks like very little work does get done in here: There are no 		
CF | binders or train manuals on the shelves. There are no invoices or 		
CF | reports on the desk. What does a stationmaster even do? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on chair" 		
CF ] Train Station Office 		
CF | > 		
CF | > SIT ON CHAIR 		
CF | 		
CF | You take a seat in the stationmaster's chair. 		
CF | 		
CF | This chair sucks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swivel" 		
CF ] Train Station Office 		
CF | > 		
CF | > SWIVEL 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Train Station Office 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You get up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take chair" 		
CF ] Train Station Office 		
CF | > 		
CF | > TAKE CHAIR 		
CF | 		
CF | (That's not for you to carry around.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Train Station Office 		
CF | > 		
CF | > L 		
CF | 		
CF | Train Station Office 		
CF | The office of the stationmaster (or whoever) is tiny, windowless, and 		
CF | stuffy. You can't imagine getting much work done in here, and in fact 		
CF | it looks like very little work does get done in here: There are no 		
CF | binders or train manuals on the shelves. There are no invoices or 		
CF | reports on the desk. What does a stationmaster even do? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Train Station Office 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | A pristine desk with a single drawer. Two framed pictures are hung on 		
CF | the wall over the desk: a photograph of a train, and a map of train 		
CF | routes. 		
CF | 		
CF | Sitting in front of the desk is the saddest office chair in the world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move photograph" 		
CF ] Train Station Office 		
CF | > 		
CF | > MOVE PHOTOGRAPH 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move map" 		
CF ] Train Station Office 		
CF | > 		
CF | > MOVE MAP 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take map" 		
CF ] Train Station Office 		
CF | > 		
CF | > TAKE MAP 		
CF | 		
CF | (That's not for you to carry around.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take photo" 		
CF ] Train Station Office 		
CF | > 		
CF | > TAKE PHOTO 		
CF | 		
CF | (That's not for you to carry around.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read photo" 		
CF ] Train Station Office 		
CF | > 		
CF | > READ PHOTO 		
CF | 		
CF | It looks like every other train. But maybe this one is special, 		
CF | somehow, to someone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Train Station Lobby 		
CF | Rows of painted benches run the length of the lobby. Mostly they face 		
CF | the windows looking out toward the platform. The opposite wall is 		
CF | covered with a scuffed and faded mural featuring a friendly dinosaur. 		
CF | 		
CF | A table at one end of the room bears a sign: "Tourist Info." Next to 		
CF | that is the door to some sort of office. 		
CF | 		
CF | There's nobody here, unless you count the jack-o-lantern sitting by 		
CF | the open doorway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to jack" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > TALK TO JACK 		
CF | 		
CF | "Hey there!" says the jack-o-lantern. "Nice night, isn't it?" 		
CF | 		
CF | "I guess so," you say. "Kind of spooky out there, actually." 		
CF | 		
CF | "That's what so nice about it!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jack" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > X JACK 		
CF | 		
CF | It's a hollowed-out pumpkin with a face carved into it. A flickering 		
CF | yellow LED inside lights up its eyes and its toothy grin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > L 		
CF | 		
CF | Train Station Lobby 		
CF | Rows of painted benches run the length of the lobby. Mostly they face 		
CF | the windows looking out toward the platform. The opposite wall is 		
CF | covered with a scuffed and faded mural featuring a friendly dinosaur. 		
CF | 		
CF | A table at one end of the room bears a sign: "Tourist Info." Next to 		
CF | that is the door to some sort of office. 		
CF | 		
CF | There's nobody here, unless you count the jack-o-lantern sitting by 		
CF | the open doorway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x benches" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > X BENCHES 		
CF | 		
CF | The benches are painted a deep green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x platform" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > X PLATFORM 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Train Station 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Train Station 		
CF | A low brick building sits away from the street at an odd angle, with a 		
CF | concrete platform between it and the railroad tracks. On the west side 		
CF | of the tracks, the street is paved; on the east side, it turns into a 		
CF | gravel road. The tracks themselves run northeast and southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tracks" 		
CF ] Train Station 		
CF | > 		
CF | > X TRACKS 		
CF | 		
CF | The burnished steel reflects the light only weakly. 		
CF | 		
CF | Your stalker is back, watching you from around the corner. 		
CF | 		
CF | > 		DavidW says, "I'm tempted to evil eye this person."
DavidW says (to ClubFloyd), "wear spider" 		
CF ] Train Station 		
CF | > 		
CF | > WEAR SPIDER 		
CF | 		
CF | First you take off the pumpkin amulet. 		
CF | 		
CF | You put the spider amulet around your neck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put turquoise in it" 		
CF ] Train Station 		
CF | > 		
CF | > PUT TURQUOISE IN IT 		
CF | 		
CF | The turquoise eyestone fits into the spider amulet. You can feel a 		
CF | monstrous energy lurking behind your eyes. 		
CF | 		
CF | > 		Knight_Otu asks, "Maybe that's what she is doing to us, too?"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf17" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Train Station 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look at lady" 		
CF ] Train Station 		
CF | > 		
CF | > LOOK AT LADY 		
CF | 		
CF | You stare into the lady's mind and place a hex of fear on her. She 		
CF | shrieks and runs away! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Train Station 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Train Station 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear bat" 		
CF ] Train Station 		
CF | > 		
CF | > WEAR BAT 		
CF | 		
CF | First you take off the spider amulet. 		
CF | 		
CF | You put the bat amulet around your neck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put turquoise in it" 		
CF ] Train Station 		
CF | > 		
CF | > PUT TURQUOISE IN IT 		
CF | 		
CF | (first taking the turquoise eyestone) 		
CF | The turquoise eyestone fits snugly into the round slot in the bat 		
CF | amulet. Your eyes jerk and twitch with feverish energy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look at lady" 		
CF ] Train Station 		
CF | > 		
CF | > LOOK AT LADY 		
CF | 		
CF | You stare at the tank top lady and place a hex upon her mind. She 		
CF | freezes up. Her mouth hangs open. She looks down at her hands. 		
CF | 		
CF | Not knowing how long this will last, you rush across the street to 		
CF | her: "Okay, lady. It's time for you to answer some questions. Why are 		
CF | you following me around?" 		
CF | 		
CF | She gapes at you. "What?" 		
CF | 		
CF | "You've been stalking me all across town, and I want to know why." 		
CF | 		
CF | "I was just�" She tries to remember. "Terlissa said�" She takes a 		
CF | seat 		
CF | on the pavement. "Terlissa said... that I should keep tabs on 		
CF | strangers," she finally manages. 		
CF | 		
CF | "Who is this Terlissa, and where is she?" 		
CF | 		
CF | "Um," she says. "Hold on. Terlissa is..." 		
CF | 		
CF | The spell is wearing off. "Terlissa is the main witch in charge around 		
CF | here, okay? She'll chew you up and spit you out, lady. And, also, I 		
CF | don't know where she is." 		
CF | 		
CF | You lean down to get in her face. "Well, when you see her, tell her�" 		
CF | At this juncture, you notice an amulet around her neck. 		
CF | 		
CF | So you snatch it off of her. "Tell her I'm taking this!" 		
CF | 		
CF | "Okay, will do!" The lady hops up and sprints away. But at least you 		
CF | have this cool wolf amulet. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Awooo!"
		Pinkunz says, "wuf"
		Roger says, "inside all of us there are two wolf amulets"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf18" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Train Station 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wolf" 		
CF ] Train Station 		
CF | > 		
CF | > X WOLF 		
CF | 		
CF | A soapstone tablet on a string. Supposedly wolf amulets are difficult 		
CF | to carve. You've never tried. 		
CF | 		
CF | Wolves are associated with cold, with ruthlessness, and with clarity 		
CF | of mind. 		
CF | 		
CF | > 		Knight_Otu says, "No gemstone? :("
DavidW says (to ClubFloyd), "e" 		
CF ] Silo 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Silo 		
CF | A massive pillar of corrugated steel casts a stark shadow over the 		
CF | gravel, separating the universe into two worlds. On one side is the 		
CF | town of Skuga Lake. On the other, unknowable darkness. 		
CF | 		
CF | Starting at the base of the silo, right at the edge of the shadow, a 		
CF | narrow stairway leads up to the top. 		
CF | 		
CF | The road to the west will take you back to the train station. A dirt 		
CF | path leads south, into the fields south of town. 		
CF | 		
CF | > 		DavidW says, "hm. With the right stone in the bat amulet, we might get night visioh."
DavidW says (to ClubFloyd), "u" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > U 		
CF | 		
CF | The stairs make a lot of unsettling noises, no matter how slowly and 		
CF | carefully you climb. 		
CF | 		
CF | Top of the Stairs 		
CF | There's a little platform at the top of the stairs, where a hatch 		
CF | leads inside the silo. 		
CF | 		
CF | Between you and the hatch is a demon, crouched on insectoid legs, 		
CF | clutching a yellowed spear. 		
CF | 		
CF | > 		Knight_Otu says, "Uh, hi."
DavidW says (to ClubFloyd), "x demon" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > X DEMON 		
CF | 		
CF | You peer into the demon's mind, or you try to. But there's nothing 		
CF | there. 		
CF | 		
CF | "Yeah," it says. "That won't work." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to demon" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > TALK TO DEMON 		
CF | 		
CF | "What are you doing here?" you say, trying to sound confident. 		
CF | 		
CF | "I am compelled to guard this gate," the demon replies. "No one may 		
CF | enter who doesn't pass my test first." 		
CF | 		
CF | "What happens to those who fail the test?" 		
CF | 		
CF | It says, "They stay outside." 		
CF | 		
CF | "Is that all?" 		
CF | 		
CF | "It may be given to me to violently stab petitioners who ask too many 		
CF | questions," it says, "Or it may not. It is not given to me to say. 		
CF | Will you attempt the test?" 		
CF | 		
CF | > 		Jade says, "the wolf ammulet"
DavidW says (to ClubFloyd), "wear wolf" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > WEAR WOLF 		
CF | 		
CF | Please answer yes or no.> 		
DavidW says (to ClubFloyd), "no" 		
CF ] Top of the Stairs 		
CF | Please answer yes or no.> 		
CF | > NO 		
CF | 		
CF | "Aw, come on. It's just a stupid quiz. Take the stupid quiz." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear wolf" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > WEAR WOLF 		
CF | 		
CF | Please answer yes or no.> 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Top of the Stairs 		
CF | Please answer yes or no.> 		
CF | > YES 		
CF | 		
CF | "Sure," you say. 		
CF | 		
CF | "Excellent," says the demon. "I am commanded to ask six questions. The 		
CF | visitor who provides two incorrect answers will be turned away." 		
CF | 		
CF | "It's not a three strikes thing?" you ask, but the idea makes the 		
CF | monster cringe. 		
CF | 		
CF | "As I was saying. The visitor who provides less than two incorrect 		
CF | answers will be allowed to enter. Do you consent to these terms?" You 		
CF | nod impatiently. "Then we'll begin." 		
CF | 		
CF | It clears its throat. "Okay, first question: Who gave Terlissa the 		
CF | hagfish amulet?" 		
CF | 		
CF | > 		Pinkunz says, "Ambiguous demon. I like how its boss gives it creative freedom."
		DavidW says, "you"
DavidW says (to ClubFloyd), "you" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > YOU 		
CF | 		
CF | "Ooh, that's actually super wrong. Wow. Disappointing. Next question: 		
CF | Who lives in the old clock tower?" 		
CF | 		
CF | > 		DavidW says, "I didn't know anyone was in there."
DavidW says (to ClubFloyd), "nobody" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > NOBODY 		
CF | 		
CF | "Bzzt! Incorrectamundo! So sorry. Third question, then: What was Old 		
CF | Esthella's favorite soap opera?" 		
CF | 		
CF | > 		Knight_Otu says, "We clearly haven't explored enough to know these answers."
		Pinkunz says, "I wonder if they'll ask more after getting the 3rd one wrong."
DavidW says (to ClubFloyd), "As The World Turns" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > AS THE WORLD TURNS 		
CF | 		
CF | "Wrong! Hate to say it, but you're bad at this. Question four: Who 		
CF | really killed Cleft the wolf?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "Simon" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > SIMON 		
CF | 		
CF | "Nope! Wrong answer, Doc. Question five: What sailboat sank into Skuga 		
CF | Lake in 1966?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "Red Herring" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > RED HERRING 		
CF | 		
CF | "Wrong! Hate to say it, but you're bad at this. Okay, okay, final 		
CF | question: What's the secret seventh element honored in the monument on 		
CF | Main Street?" 		
CF | 		
CF | > 		DavidW asks, "A seventh one?"
		Pinkunz says, "it did say secret"
DavidW says (to ClubFloyd), "neon" 		
CF ] Top of the Stairs 		
CF | > 		
CF | > NEON 		
CF | 		
CF | "Nope! Wrong answer, Doc. All right, time to tally up your score..." 		
CF | 		
CF | The demon counts on its chitinous fingers, and then it smiles, showing 		
CF | off its bristle of raccoon teeth. "I count six wrong answers, and that 		
CF | means you don't get to come in. Thanks so much. Come back any time," 		
CF | it says, motioning toward the stairs with its spear, "But leave now." 		
CF | 		
CF | > 		Jacqueline says, "huh"
		Knight_Otu says, "Huh, I'd guess something like magic or aether or something in the vicinity."
DavidW says (to ClubFloyd), "d" 		
CF ] Silo 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Silo 		
CF | A massive pillar of corrugated steel casts a stark shadow over the 		
CF | gravel, separating the universe into two worlds. On one side is the 		
CF | town of Skuga Lake. On the other, unknowable darkness. 		
CF | 		
CF | Starting at the base of the silo, right at the edge of the shadow, a 		
CF | narrow stairway leads up to the top. 		
CF | 		
CF | The road to the west will take you back to the train station. A dirt 		
CF | path leads south, into the fields south of town. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Silo 		
CF | > 		
CF | > E 		
CF | 		
CF | The way back into town is west. Or you could follow the dirt path 		
CF | south. Or you could take the stairs to the top of the silo. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Henge 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Henge 		
CF | A circle of white stones, silent druids standing watch over dark 		
CF | fields. 		
CF | 		
CF | You step solemnly into the circle. 		
CF | 		
CF | In the center of the henge, a single stone lies flat, like an altar. 		
CF | 		
CF | > 		DavidW says, "oh, it's like Stonehenge, but with stones."
		Jade asks, "lol??"
DavidW says (to ClubFloyd), "x flat stone" 		
CF ] Henge 		
CF | > 		
CF | > X FLAT STONE 		
CF | 		
CF | The central stone is carved with a bit more care than the others. 		
CF | 		
CF | On the stone altar is a quartz eyestone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take quartz" 		
CF ] Henge 		
CF | > 		
CF | > TAKE QUARTZ 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Henge 		
CF | > 		
CF | > X IT 		
CF | 		
CF | The gem is clear in some places, clouded with white in others. Quartz 		
CF | eyestones are very common: They allow users to manipulate objects in 		
CF | various ways by pointing at them. 		
CF | 		
CF | > 		Knight_Otu says, "Could be handy. Could be red herring."
		DavidW says, "hm. We'll need to figure that one out."
DavidW says (to ClubFloyd), "n" 		
CF ] Silo 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Silo 		
CF | A massive pillar of corrugated steel casts a stark shadow over the 		
CF | gravel, separating the universe into two worlds. On one side is the 		
CF | town of Skuga Lake. On the other, unknowable darkness. 		
CF | 		
CF | Starting at the base of the silo, right at the edge of the shadow, a 		
CF | narrow stairway leads up to the top. 		
CF | 		
CF | The road to the west will take you back to the train station. A dirt 		
CF | path leads south, into the fields south of town. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Silo 		
CF | > 		
CF | > E 		
CF | 		
CF | The way back into town is west. Or you could follow the dirt path 		
CF | south. Or you could take the stairs to the top of the silo. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Train Station 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Train Station 		
CF | A low brick building sits away from the street at an odd angle, with a 		
CF | concrete platform between it and the railroad tracks. On the west side 		
CF | of the tracks, the street is paved; on the east side, it turns into a 		
CF | gravel road. The tracks themselves run northeast and southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Train Station Lobby 		
CF | Rows of painted benches run the length of the lobby. Mostly they face 		
CF | the windows looking out toward the platform. The opposite wall is 		
CF | covered with a scuffed and faded mural featuring a friendly dinosaur. 		
CF | 		
CF | A table at one end of the room bears a sign: "Tourist Info." Next to 		
CF | that is the door to some sort of office. 		
CF | 		
CF | There's nobody here, unless you count the jack-o-lantern sitting by 		
CF | the open doorway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Train Station Office 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Train Station Office 		
CF | The office of the stationmaster (or whoever) is tiny, windowless, and 		
CF | stuffy. You can't imagine getting much work done in here, and in fact 		
CF | it looks like very little work does get done in here: There are no 		
CF | binders or train manuals on the shelves. There are no invoices or 		
CF | reports on the desk. What does a stationmaster even do? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Train Station Office 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | - a quartz eyestone 		
CF | - a wolf amulet 		
CF | - a steel key 		
CF | - a worry doll 		
CF | - a worry doll 		
CF | - a worry doll 		
CF | - a pumpkin amulet (containing an olivine eyestone) 		
CF | - a worry doll 		
CF | - a mop 		
CF | - a broom 		
CF | - a plastic crate 		
CF | - a pair of headphones 		
CF | - a pair of sunglasses 		
CF | - a spider amulet 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear spider" 		
CF ] Train Station Office 		
CF | > 		
CF | > WEAR SPIDER 		
CF | 		
CF | First you take off the bat amulet. 		
CF | 		
CF | You put the spider amulet around your neck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put quartz in it" 		
CF ] Train Station Office 		
CF | > 		
CF | > PUT QUARTZ IN IT 		
CF | 		
CF | The quartz eyestone fits into the spider amulet. Your index finger 		
CF | itches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point at desk" 		
CF ] Train Station Office 		
CF | > 		
CF | > POINT AT DESK 		
CF | 		
CF | When you point at the stationmaster's desk, a web of force spreads out 		
CF | to entrap it. 		
CF | 		
CF | Nothing interesting comes of this. 		
CF | 		
CF | > 		gadzoks exclaims, "Flamethrower time!"
		Knight_Otu says, "Oh dear, that could be it."
		Jade says, "the map"
DavidW says (to ClubFloyd), "point at chair" 		
CF ] Train Station Office 		
CF | > 		
CF | > POINT AT CHAIR 		
CF | 		
CF | When you point at the sad chair, a web of force spreads out to entrap 		
CF | it. 		
CF | 		
CF | Nothing interesting comes of this. 		
CF | 		
CF | > 		gadzoks says, "I wasn't suggesting we burn anything here. Just wanted to say that."
DavidW says (to ClubFloyd), "wear wolf" 		
CF ] Train Station Office 		
CF | > 		
CF | > WEAR WOLF 		
CF | 		
CF | First you take off the spider amulet. 		
CF | 		
CF | You put the wolf amulet around your neck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put quartz in it" 		
CF ] Train Station Office 		
CF | > 		
CF | > PUT QUARTZ IN IT 		
CF | 		
CF | (first taking the quartz eyestone) 		
CF | The quartz eyestone fits into the wolf amulet. Your index finger 		
CF | twinges. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point at chiar" 		
CF ] Train Station Office 		
CF | > 		
CF | > POINT AT CHIAR 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point at chair" 		
CF ] Train Station Office 		
CF | > 		
CF | > POINT AT CHAIR 		
CF | 		
CF | You crook your finger: A bolt of force flies into the sad chair, and 		
CF | you push it a few inches away. 		
CF | 		
CF | > 		gadzoks says, "Psh, I could do that without an amulet."
DavidW says (to ClubFloyd), "point at desk" 		
CF ] Train Station Office 		
CF | > 		
CF | > POINT AT DESK 		
CF | 		
CF | You crook your finger: A bolt of force flies into the stationmaster's 		
CF | desk, and you push it a few inches away. 		
CF | 		
CF | > 		Pinkunz says, "telekinesis is for chumps"
DavidW says (to ClubFloyd), "wear pumpkin" 		
CF ] Train Station Office 		
CF | > 		
CF | > WEAR PUMPKIN 		
CF | 		
CF | First you take off the wolf amulet. 		
CF | 		
CF | The pumpkin amulet containing the olivine eyestone falls heavily on 		
CF | your chest. Your teeth feel squishy for a moment�but the sensation 		
CF | passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put quartz in it" 		
CF ] Train Station Office 		
CF | > 		
CF | > PUT QUARTZ IN IT 		
CF | 		
CF | First you take the olivine eyestone out of the pumpkin amulet. 		
CF | 		
CF | (first taking the quartz eyestone) 		
CF | The quartz eyestone fits snugly into the pumpkin amulet. Your index 		
CF | finger itches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point at chair" 		
CF ] Train Station Office 		
CF | > 		
CF | > POINT AT CHAIR 		
CF | 		
CF | You point at the sad chair, but nothing happens. The spell whispers to 		
CF | you in a strange, silent voice: It says, or seems to say, that it 		
CF | wants to be used only on plants. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "The vines at the tower, I guess."
		gadzoks says, "Maybe the fire association is only for the column."
DavidW says (to ClubFloyd), "wear bat" 		
CF ] Train Station Office 		
CF | > 		
CF | > WEAR BAT 		
CF | 		
CF | First you take off the pumpkin amulet. 		
CF | 		
CF | The bat amulet containing the turquoise eyestone falls heavily on your 		
CF | chest. Your eyes jerk and twitch with feverish energy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put quartz in it" 		
CF ] Train Station Office 		
CF | > 		
CF | > PUT QUARTZ IN IT 		
CF | 		
CF | First you take the turquoise eyestone out of the bat amulet. 		
CF | 		
CF | (first taking the quartz eyestone) 		
CF | The quartz eyestone fits into the round slot in the bat amulet. You 		
CF | feel an attractive force in your index finger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point at chair" 		
CF ] Train Station Office 		
CF | > 		
CF | > POINT AT CHAIR 		
CF | 		
CF | As you point at the sad chair you can feel it being drawn toward 		
CF | you�or, you can feel your finger being drawn toward the sad chair. 		
CF | But 		
CF | it is just slightly too heavy to be magically grabbed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point at map" 		
CF ] Train Station Office 		
CF | > 		
CF | > POINT AT MAP 		
CF | 		
CF | You can feel your finger drawing the framed train map toward you, but 		
CF | it is too securely fixed in place to be moved. 		
CF | 		
CF | > 		Knight_Otu says, "Far grab."
		DavidW says, "Tractor beam."
		Pinkunz says, "invisible indiana jones whip"
DavidW says (to ClubFloyd), "i" 		
CF ] Train Station Office 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | - a turquoise eyestone 		
CF | - an olivine eyestone 		
CF | - a wolf amulet 		
CF | - a steel key 		
CF | - a worry doll 		
CF | - a worry doll 		
CF | - a worry doll 		
CF | - a pumpkin amulet 		
CF | - a worry doll 		
CF | - a mop 		
CF | - a broom 		
CF | - a plastic crate 		
CF | - a pair of headphones 		
CF | - a pair of sunglasses 		
CF | - a spider amulet 		
CF | 		
CF | > 		Jacqueline says, "Wish it would consolidate the worry dolls or just say 'four worry dolls'"
		Pinkunz says, "That is a worrying amount of worry dolls."
		DavidW says, "hm, doesn't list what we're wearing."
Jacqueline says (to ClubFloyd), "take off clothes" 		
CF ] Train Station Office 		
CF | > 		
CF | > TAKE OFF CLOTHES 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put all dolls in crate" 		
CF ] Train Station Office 		
CF | > 		
CF | > PUT ALL DOLLS IN CRATE 		
CF | 		
CF | worry doll: Done. 		
CF | worry doll: Done. 		
CF | worry doll: Done. 		
CF | worry doll: Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Train Station Office 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | - a turquoise eyestone 		
CF | - an olivine eyestone 		
CF | - a wolf amulet 		
CF | - a steel key 		
CF | - a pumpkin amulet 		
CF | - a mop 		
CF | - a broom 		
CF | - a plastic crate (containing a worry doll, a worry doll, a worry 		
CF | doll, and a worry doll) 		
CF | - a pair of headphones 		
CF | - a pair of sunglasses 		
CF | - a spider amulet 		
CF | 		
CF | > 		Knight_Otu says, "I guess the dolls are secretly different."
DavidW says (to ClubFloyd), "pit" 		
CF ] Train Station Office 		
CF | > 		
CF | > PIT 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Train Station Lobby 		
CF | Rows of painted benches run the length of the lobby. Mostly they face 		
CF | the windows looking out toward the platform. The opposite wall is 		
CF | covered with a scuffed and faded mural featuring a friendly dinosaur. 		
CF | 		
CF | A table at one end of the room bears a sign: "Tourist Info." Next to 		
CF | that is the door to some sort of office. 		
CF | 		
CF | There's nobody here, unless you count the jack-o-lantern sitting by 		
CF | the open doorway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point at jack" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > POINT AT JACK 		
CF | 		
CF | You point at the pumpkin, and it rolls across the floor toward you. 		
CF | 		
CF | > 		Roger says, "don't worry about it"
		Knight_Otu asks, "Maybe they're related to the columns?"
DavidW says (to ClubFloyd), "wear pumpkin" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > WEAR PUMPKIN 		
CF | 		
CF | (the pumpkin amulet) 		
CF | First you take off the bat amulet. 		
CF | 		
CF | You put the pumpkin amulet around your neck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put quartz in it" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > PUT QUARTZ IN IT 		
CF | 		
CF | (first taking the quartz eyestone) 		
CF | The quartz eyestone fits snugly into the pumpkin amulet. Your index 		
CF | finger itches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point at jack" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > POINT AT JACK 		
CF | 		
CF | You point at the jack-o-lantern: It starts to get bigger. Its diameter 		
CF | doubles, and its face grows to match. 		
CF | 		
CF | Now there's a prize-winning pumpkin sitting on the floor. 		
CF | 		
CF | > 		Knight_Otu says, "Plant growth."
		DavidW says, "so, maybe dont use that on the vines."
DavidW says (to ClubFloyd), "enter jack" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > ENTER JACK 		
CF | 		
CF | You are close enough to the jack-o-lantern already. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jack" 		
CF ] Train Station Lobby 		
CF | > 		
CF | > X JACK 		
CF | 		
CF | The jack-o-lantern is huge. Your cat could curl up in there with room 		
CF | to spare�but Morganna wouldn't want to curl up in a bunch of pumpkin 		
CF | guts. 		
CF | 		
CF | > 		Jacqueline says, "Hm. I need to run. It's past 4, but please continue without me if you all want, especially since I missed the beginning."
		gadzoks asks, "Who wouldn't want to curl up in a bunch of pumpkin guts?"
		DavidW says, "I didn't notice the time."
		Jade says, "This is a great game"
		Jade says, "Thanks for driving"
		DavidW says, "I don't think we're even halfway though."
		DavidW says, "Thanks, Jade."
		Pinkunz says (to Gadzoks), "Yeah, don't knock before trying it."
		Roger says, "indeed, good work, everyone"
		Jade says, "We don't know by now our goal"
		Pinkunz says, "Point at stuff"
		DavidW says, "We're looking for someone. I forget the name."
		Pinkunz asks, "Hey, DW... if I were to write Ninja III with TWO extra dragons, would you consider playing it?"
		Knight_Otu says, "Our boss we're interning for. Unpaid, by the sounds of it."
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Jade says, "There is a big lore, a great intro, dolls, amulets, gemstones, and more stuff in a big town"
		Knight_Otu should really get back to work on Implements.
		Jacqueline says, "Yeah, Ryan's stuff is always solid."
		Jacqueline says, "G'night, all."
		DavidW says (to Pinkunz), "uh, that wouldn't make it better, necessarily, but I do play all sorts of games. The best game with multiple dragons is either The Sound of One Hand Clapping or The Jewel of Knowledge."
		Pinkunz says, "g'niggt"
		Jade says, "Stay safe, bye bye"
		Jade asks, "David, by the way, can you explain me some commands in ifmipud?"
		DavidW says (to Knight), "This game did remind me of that game, yes."
		Pinkunz says (to DW), "Thought it might make an amusing IFComp entry."
		Jade says, "ifmud"
		DavidW says, "bye, Pinkunz"
		DavidW asks (of Jade), "I can try?"
		Pinkunz says, "bye, DW"
		Jade says, "how to express emotions when writting"
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cfskuga" 		
CF ] Train Station Lobby 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW asks (of Jade), "Do you mean emoting?"
		Jade says, "yes"
		gadzoks says, "Now that's a question for the ages. Opinions vary, with great debate about the right way to express... sorry."
		DavidW says, "That's with the colon character, eg :sighs heavily."
		gadzoks asks, "I also have a question about that. How do you direct an emote at someone?"
		DavidW rests on his laurels.
Jade smiles at DW 		DavidW says, "I think with .. before the name then the : with the emote text."
DavidW says (to Jade), ":smiles back" 		
Jade says, "..DaviddW" 		gadzoks says, "Not like that, apparently. Can just write it out in the emote, I guess."
		Jade (to DavidW) smiles back
		DavidW says, "hm. I don't emote often."
		Jade says, "ok, I write it down"
Jade says, ".. DavidW Thank you" 		
DavidW says, "You're welcome." 		Jade says (to DavidW), "Thanks"
		Jade says (to DW), "It seems to work"
		DavidW says, "good"
		Jade Smile
		Knight_Otu says, "I guess I'll log of for tonight. Thanks for driving, David! Good game."
Knight_Otu goes home. 		gadzoks exclaims, "Thanks for driving!"
		DavidW says, "Thanks all."
		Jade says, "Thank all"
		DavidW says, "This was an excellent game, what we saw of it."
		Jade says, "we will see next weekend"
		DavidW says, "I'll try to write up notes before then."
		Jade says, "It has 5 stars 3 votes"
		Jade says, "Thanks DW"
		DavidW says, "I should make coffee. I could do with something."
		DavidW says, "I do wonder what the stolen garnet does."



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ClubFloyd Transcript:
BETA of Eat the Eldritch by Olaf Nowacki
As played on ifMUD on September 3, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a pre-release BETA transcript of Eat the Eldritch written by Olaf Nowacki. A later version of this game went on to be entered into the 2023 IFComp, in which it took 18th place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		DavidW says, "Let me know when we're all ready to start."
		Pinkunz asks, "I think we are. You guys good to go? Any questions?"
		DavidW asks, "Should I be driving or someone else?"
		Pinkunz says, "We're playing a beta game named "Eat the Eldritch" today."
		keltena says, "I'm good to go."
		DavidW says, "I can start us off, at least."
DavidW says (to ClubFloyd), "load sleepmask eateldritchbeta" 		
CF ] Bridge score: 0/55 		
CF | 		
CF | 		
CF | 		
CF | Hunger is one of the most fundamental feelings. And one of the most 		
CF | profitable, if it is not your own. Billions of mouths want to be fed, 		
CF | and that's just people. As captain of the fish processing vessel 		
CF | Tataki, you've been cruising for days in remote parts of the 		
CF | Pacific Ocean where there are usually still large schools of fish. Not 		
CF | this time. Not once did your fish finder go "beep!". The idea of 		
CF | returning without your hold full of sellable seafood makes you 		
CF | shudder... 		
CF | 		
CF | Eat the Eldritch 		
CF | An interactive cruise to the end of the world by Olaf Nowacki 		
CF | Release 1 / Serial number 230903 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) 		
CF | Non-public beta version for Club Floyd -- work in progress 		
CF | ----- 		
CF | Type HELP if you need help to play this game. 		
CF | Type ABOUT if you want to know who worked on this game. 		
CF | Type SHIPBOARD DIRECTIONS OFF if you prefer to use compass directions 		
CF | for moving. 		
CF | 		
CF | Bridge 		
CF | The Tataki has a large panorama window that runs across the 		
CF | entire front width of the bridge. Below is the console, with many 		
CF | displays, instruments and, of course, the helm. It is the central 		
CF | piece on the bridge and obviously the captain stands in front of it 		
CF | and operates it. 		
CF | 		
CF | On the port side is a bulkhead leading out to a landing and 		
CF | aft is a doorway to the stairwell. 		
CF | 		
CF | You've been searching for schools of fish all day. And you guess 		
CF | you'll keep searching through the night, because you don't plan on 		
CF | giving up. But now the sun has set and you haven't eaten for ages. 		
CF | Just do one last scan and then you'll take a little break and get some 		
CF | food. 		
CF | 		
CF | > 		Jade says (to Olaf), "Welcome, Let's eat Eldritch"
		Pinkunz says (to DW), "That's up to you. I'm mobile, so I won't be able to keep up with driving."
DavidW says (to ClubFloyd), "i" 		
CF ] Bridge score: 0/55 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a key 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x key" 		
CF ] Bridge score: 0/55 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | This is the ignition key for the fish processing plant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Bridge score: 0/55 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You are Jun Do, captain of the fish processing vessel Tataki. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Bridge score: 0/55 		
CF | > 		
CF | > L 		
CF | 		
CF | Bridge 		
CF | The Tataki has a large panorama window that runs across the 		
CF | entire front width of the bridge. Below is the console, with many 		
CF | displays, instruments and, of course, the helm. It is the central 		
CF | piece on the bridge and obviously the captain stands in front of it 		
CF | and operates it. 		
CF | 		
CF | On the port side is a bulkhead leading out to a landing and 		
CF | aft is a doorway to the stairwell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x console" 		
CF ] Bridge score: 0/55 		
CF | > 		
CF | > X CONSOLE 		
CF | 		
CF | Many different displays and control elements are lurking in the 		
CF | console (and of some you know neither meaning nor function). There's 		
CF | the nautical chart (which is quite useless at the moment because the 		
CF | Tataki is at Point Nemo right now). Considerably more interesting is 		
CF | the fish finder, a sonar to find schools of fish. 		
CF | 		
CF | But really, the heart of any bridge is the helm. Even if, strictly 		
CF | speaking, this one is not part of the console on this ship. 		
CF | 		
CF | [You achieved "Doing captaincy".] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x finder" 		
CF ] Bridge score: 0/55 		
CF | > 		
CF | > X FINDER 		
CF | 		
CF | The largest and most important part of the fish finder is a blue 		
CF | screen. On it, small white dots show how many fish were in the area of 		
CF | half a nautical mile around the Tataki during the last 		
CF | measurement. The more white, the larger the fish population. 		
CF | 		
CF | On this old scan not a single white dot can be seen. If you want to 		
CF | know if there are fish in range now you have to run a new scan. 		
CF | 		
CF | Below it is a button labelled "SCAN". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push scan" 		
CF ] Bridge score: 0/55 		
CF | > 		
CF | > PUSH SCAN 		
CF | 		
CF | When you press the button, the display of the fish finder flashes 		
CF | once. A few seconds later a horizontal line on it moves from bottom to 		
CF | top while the screen rebuilds. 		
CF | 		
CF | No beep. You should still check the screen in case something did 		
CF | change. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screen" 		
CF ] Bridge score: 0/55 		
CF | > 		
CF | > X SCREEN 		
CF | 		
CF | Sadly, the last scan did not yield a better result. The screen of the 		
CF | fish finder is still completely blue. Not a single white dot, which 		
CF | would represent fish around the ship, can be seen on it. But this is 		
CF | no reason to give up. 		
CF | 		
CF | Below it is a button labelled "SCAN". 		
CF | 		
CF | [You achieved "Search for fish".] 		
CF | 		
CF | > 		DavidW asks, "So, we now find the galley and get lunch, yes? Who wants tuna?"
		Knight_Otu says, "Based on the name, I guess Chthulhu ate all the fish, so we got to eat Chthulhu."
		Pinkunz says, "Tuna melt sounds good."
		DavidW says (to KO), "astute of you"
DavidW says (to ClubFloyd), "l" 		
CF ] Bridge score: 0/55 		
CF | > 		
CF | > L 		
CF | 		
CF | Bridge 		
CF | The Tataki has a large panorama window that runs across the 		
CF | entire front width of the bridge. Below is the console, with many 		
CF | displays, instruments and, of course, the helm. It is the central 		
CF | piece on the bridge and obviously the captain stands in front of it 		
CF | and operates it. 		
CF | 		
CF | On the port side is a bulkhead leading out to a landing and 		
CF | aft is a doorway to the stairwell. 		
CF | 		
CF | > 		Knight_Otu says, "(How many h should be in the name, I'll never know.)"
DavidW says (to ClubFloyd), "aft" 		
CF ] Bridge Deck Staircase score: 0/55 		
CF | > 		
CF | > AFT 		
CF | 		
CF | 		
CF | Bridge Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | bridge is fore, the captain's cabin starboard and the 		
CF | staircase leads down. 		
CF | 		
CF | > 		Pinkunz says, "chthlhuhlhu"
		keltena says, "I think the H placement is more of an art than a science, really."
DavidW says (to ClubFloyd), "x plan" 		
CF ] Bridge Deck Staircase score: 0/55 		
CF | > 		
CF | > X PLAN 		
CF | 		
CF | On the wall hangs a sign showing the layout of this deck: 		
CF | 		
CF | B 		
CF | R +-- 		
CF | I ¦ 		
CF | D +---+ +---+ F 		
CF | G ¦LND+-¦BDG¦ P + S 		
CF | E +---+ +---+ A 		
CF | ¦ ¦ 		
CF | D +---+ +---+ 		
CF | E ¦ ?+-¦Cpt¦ 		
CF | C +---+ +---+ 		
CF | K 		
CF | 		
CF | Your belly growls. 		
CF | 		
CF | > 		DavidW says, "hm, I bet that looks a lot better in an actual terp."
		Pinkunz asks, "Yeah, is that Floyd breaking that?"
		keltena says, "Probably. The question marks do lend a vaguely eldritch sense of terror/confusion, though"
		Olaf says, "I'll be pretty silent ; sorry, these are utf-8 characters..."
		DavidW says, "not exactly. I think if there's a mismatch of character sets between Floyd and mud, or mud and client, non-ASCII becomes gibberish."
		Pinkunz says, "No worries, Olaf. Floyd has its limits sometimes."
		Jade says, "There is an appointment of the direction"
		DavidW says, "I see LND for Landing, BDG for Bridge, and Cpt for Captain's cabin."
		Jade says, "F A S P"
		DavidW says, "Fore Aft Starboard Port"
		DavidW says, "I need a pee break. bbiab"
		Pinkunz says, "Thinking we need to head down for lunch."
		Knight_Otu says, "Oddly, the map seems to look fine to me."
		Pinkunz says, "So, Keltena and Olaf,.if there's something you want to try or examine, speak up, okay? (Maybe not Olaf so much because this is your game, but you get the idea.)"
		Jade says, "it is a nice map"
		keltena says, "Will do."
		DavidW says, "back"
		DavidW says, "I assume we go down next? Unless snacks are in cabin."
		Pinkunz says, "welcome back."
DavidW says (to ClubFloyd), "d" 		
CF ] Upper Deck Staircase score: 0/55 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Upper Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | crew lounge is fore and the staircase leads up and 		
CF | down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plan" 		
CF ] Upper Deck Staircase score: 0/55 		
CF | > 		
CF | > X PLAN 		
CF | 		
CF | On the wall hangs a sign showing the layout of this deck: 		
CF | 		
CF | U +---+ 		
CF | P +---¦UPD¦ 		
CF | P +---+ 		
CF | E ¦ 		
CF | R F +---+ +---+ 		
CF | ¦ P + S ¦CRL+-¦KTC¦ 		
CF | ¦ A +---+ +---+ 		
CF | D ¦ ¦ 		
CF | E +---+ +---+ 		
CF | C ¦? ?¦ ¦RCC¦ 		
CF | K +---+ +---+ 		
CF | 		
CF | > 		Pinkunz asks, "Probably the crew lounge?"
		keltena asks, "KTC sounds promising. Kitchen?"
		DavidW says, "Korean Thai Chicken"
		keltena says, "Looks like we get there through the crew lounge."
		Knight_Otu says, "Sounds likely."
		Pinkunz says, "I like how the map adapts to your location. Well done, Olaf."
		DavidW says, "A kitchen on a ship is called a galley, though."
DavidW says (to ClubFloyd), "f" 		
CF ] Crew Lounge score: 0/55 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Crew Lounge 		
CF | A bare and featureless room where the crew can spend their free time. 		
CF | Odd that no one is here. 		
CF | 		
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling 		
CF | in one corner, showing a Portuguese shopping channel without sound. 		
CF | Aft of here is the stairwell. The kitchen is starboard. 		
CF | A clunky iron door leads fore to the upper deck. 		
CF | 		
CF | > 		Pinkunz says, "That's true."
DavidW says (to ClubFloyd), "sb" 		
CF ] Kitchen score: 0/55 		
CF | > 		
CF | > SB 		
CF | 		
CF | 		
CF | Kitchen 		
CF | This is the kitchen, or "Kombüse" as Rudolf Carter would say. This is 		
CF | his domain, and you don't know your way around here at all anymore 		
CF | because he moved everything around. Carter only hired on just before 		
CF | departure, since the old ship's cook had to be committed to a mental 		
CF | facility for having a nervous breakdown. But where is he absconding? 		
CF | Sitting on his carpet on the upper deck again? He's got to fix you 		
CF | some food, but first you've got to find him. 		
CF | 		
CF | The large cooker occupies most of the center of the kitchen. You can 		
CF | also see lots of shelves and a dishwasher here. What you can't see is 		
CF | a refrigerator. It has disappeared. Port is the crew lounge and 		
CF | the cook's cabin is aft. 		
CF | 		
CF | A calendar is hanging on the wall. 		
CF | 		
CF | > 		keltena says, "Interested to see the calendar."
		Knight_Otu says, "If you can't see that one letter, it's the u-umlaut."
		DavidW says, "I'd say 'where is he hiding?' not 'where is he absconding?'"
		Pinkunz says, "You don't normally have a large appliance drop out of reality."
		Pinkunz asks, "Agreed, can we see the calendar?"
		keltena says, "Yeah. Or 'where did he abscond to,' maybe."
DavidW says (to ClubFloyd), "x calendar" 		
CF ] Kitchen score: 0/55 		
CF | > 		
CF | > X CALENDAR 		
CF | 		
CF | You flip through the calendar. It's new (i.e. from this year) and has 		
CF | pictures of cooking utensils with cute puppies. Or cute puppies with 		
CF | cooking utensils. As always, a matter of perspective. 		
CF | 		
CF | Your belly growls. 		
CF | 		
CF | > 		Pinkunz says, "No dates"
		DavidW says, "Spatula spaniel. Forky foxhound."
		Pinkunz asks, "Meant to be a nebulous "now"?"
DavidW says (to ClubFloyd), "x fridge" 		
CF ] Kitchen score: 0/55 		
CF | > 		
CF | > X FRIDGE 		
CF | 		
CF | There is nothing to examine. A refrigerator was here, but it no longer 		
CF | is. You know it very well, you have helped yourself to something from 		
CF | it often enough. Where did it go? Cui bono? You don't, that's for 		
CF | sure. 		
CF | 		
CF | [You achieved "Funky cold".] 		
CF | 		
CF | > 		DavidW asks, "What does 'Cui bono?' mean?"
		Pinkunz says, "No idea"
DavidW says (to ClubFloyd), "achievements" 		
CF ] Kitchen score: 0/55 		
CF | > 		
CF | > ACHIEVEMENTS 		
CF | 		
CF | So far you have achieved: Doing captaincy, Search for fish and Funky 		
CF | cold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cooker" 		
CF ] Kitchen score: 0/55 		
CF | > 		
CF | > X COOKER 		
CF | 		
CF | The large cooker is suspended freely swinging in two axes, so you can 		
CF | cook even in a rough sea. On it is a large frying pan. 		
CF | 		
CF | > 		keltena says, "I wonder if puppy calendars are our attempt at supporting employee wellness, given that our last cook had a mental breakdown."
		Knight_Otu says, "I want to say "who benefits", but I'm not sure."
DavidW says (to ClubFloyd), "x pan" 		
CF ] Kitchen score: 0/55 		
CF | > 		
CF | > X PAN 		
CF | 		
CF | The frying pan is fairly large with a high rim and made of cast iron. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Kitchen score: 0/55 		
CF | > 		
CF | > L 		
CF | 		
CF | Kitchen 		
CF | This is the kitchen. The large cooker occupies most of the center of 		
CF | the kitchen. You can also see lots of shelves and a dishwasher here. 		
CF | What you can't see is a refrigerator. It has disappeared. Port 		
CF | is the crew lounge and the cook's cabin is aft. 		
CF | 		
CF | A calendar is hanging on the wall. 		
CF | 		
CF | > 		Jade says, "I love achievements"
		Pinkunz says (to Keltena,), "ahaa."
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Kitchen score: 0/55 		
CF | > 		
CF | > X SHELVES 		
CF | 		
CF | A good part of the walls are covered with shelves. Cooking utensils 		
CF | and canned food have completely disappeared from them. Instead, they 		
CF | are now full of books. Only in one compartment there are jars with 		
CF | spices. 		
CF | 		
CF | You have to think of that old movie with Michael Caine: "Get Carter". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spices" 		
CF ] Kitchen score: 0/55 		
CF | > 		
CF | > X SPICES 		
CF | 		
CF | You look a little closer at the spice jars. The names on them don't 		
CF | mean much to you: Daphne mezereum, yew, meadow saffron, giant hogweed, 		
CF | laburnum, deadly nightshade - isn't that poisonous? It certainly 		
CF | sounds like it. Hopefully Carter knows what he is doing. 		
CF | 		
CF | > 		DavidW says, "Sounds like witchcraft potions ingredients."
DavidW says (to ClubFloyd), "x books" 		
CF ] Kitchen score: 0/55 		
CF | > 		
CF | > X BOOKS 		
CF | 		
CF | These are cookbooks. At least that's what you assume, what else would 		
CF | a cook have for books? They look very old and worn. Maybe Carter likes 		
CF | to cook medieval recipes as a hobby? 		
CF | 		
CF | > 		Jade asks, "get carter?"
DavidW says (to ClubFloyd), "read books" 		
CF ] Kitchen score: 0/55 		
CF | > 		
CF | > READ BOOKS 		
CF | 		
CF | These are cookbooks. At least that's what you assume, what else would 		
CF | a cook have for books? They look very old and worn. Maybe Carter likes 		
CF | to cook medieval recipes as a hobby? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Kitchen score: 0/55 		
CF | > 		
CF | > L 		
CF | 		
CF | Kitchen 		
CF | This is the kitchen. The large cooker occupies most of the center of 		
CF | the kitchen. You can also see lots of shelves and a dishwasher here. 		
CF | What you can't see is a refrigerator. It has disappeared. Port 		
CF | is the crew lounge and the cook's cabin is aft. 		
CF | 		
CF | A calendar is hanging on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dishwasher" 		
CF ] Kitchen score: 0/55 		
CF | > 		
CF | > X DISHWASHER 		
CF | 		
CF | The dishwasher is a big old appliance for a professional kitchen and 		
CF | has no buttons to operate it. Currently it is open. 		
CF | 		
CF | The dishwasher is actually somewhat useless unless you find something 		
CF | that needs to be rinsed in it. 		
CF | 		
CF | That Carter's got to be somewhere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "aft" 		
CF ] Rudolf Carter's Cabin score: 0/55 		
CF | > 		
CF | > AFT 		
CF | 		
CF | 		
CF | Rudolf Carter's Cabin 		
CF | Rudolf Carter's cabin is very small and surprisingly tidy. His bed is 		
CF | very neat and there are no things lying around. There is a closet and 		
CF | a porthole. Carter is obviously not here. But where is he? 		
CF | 		
CF | The exit is fore. 		
CF | 		
CF | Carter's pentagonal rug is standing in a corner, carefully rolled up. 		
CF | 		
CF | > 		Pinkunz says, "Guessing we meed to find Carter."
		keltena asks, "Can we unroll the rug?"
DavidW says (to ClubFloyd), "unroll rug" 		
CF ] Rudolf Carter's Cabin score: 0/55 		
CF | > 		
CF | > UNROLL RUG 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Pinkunz says, "Pentagonal, lol."
DavidW says (to ClubFloyd), "open rug" 		
CF ] Rudolf Carter's Cabin score: 0/55 		
CF | > 		
CF | > OPEN RUG 		
CF | 		
CF | That would be going too far! In fact, you shouldn't even be in 		
CF | Carter's cabin. 		
CF | 		
CF | > 		Pinkunz says, "Laying it on thick."
DavidW says (to ClubFloyd), "x closet" 		
CF ] Rudolf Carter's Cabin score: 0/55 		
CF | > 		
CF | > X CLOSET 		
CF | 		
CF | The same wardrobe as in the cabins of the other staff on board. You 		
CF | wonder if it's as tidy in there, too. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open closet" 		
CF ] Rudolf Carter's Cabin score: 0/55 		
CF | > 		
CF | > OPEN CLOSET 		
CF | 		
CF | That would be going too far! In fact, you shouldn't even be in 		
CF | Carter's cabin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bunk" 		
CF ] Rudolf Carter's Cabin score: 0/55 		
CF | > 		
CF | > X BUNK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Rudolf Carter's Cabin score: 0/55 		
CF | > 		
CF | > X BED 		
CF | 		
CF | The sheet and blanket on the bed look very very neat. In total 		
CF | contrast to his appearance. 		
CF | 		
CF | Your belly growls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Kitchen score: 0/55 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Kitchen 		
CF | This is the kitchen. The large cooker occupies most of the center of 		
CF | the kitchen. You can also see lots of shelves and a dishwasher here. 		
CF | What you can't see is a refrigerator. It has disappeared. Port 		
CF | is the crew lounge and the cook's cabin is aft. 		
CF | 		
CF | A calendar is hanging on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Crew Lounge score: 0/55 		
CF | > 		
CF | > P 		
CF | 		
CF | 		
CF | Crew Lounge 		
CF | A bare and featureless room where the crew can spend their free time. 		
CF | Odd that no one is here. 		
CF | 		
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling 		
CF | in one corner, showing a Portuguese shopping channel without sound. 		
CF | Aft of here is the stairwell. The kitchen is starboard. 		
CF | A clunky iron door leads fore to the upper deck. 		
CF | 		
CF | > 		Pinkunz says, "I like the respect for personal boundaries. So rarely seen in IF."
DavidW says (to ClubFloyd), "f" 		
CF ] Upper Deck score: 0/55 		
CF | > 		
CF | > F 		
CF | 		
CF | You open the bulkhead and climb through the massive steel frame into 		
CF | the night. The expected light sea breeze is not there. Instead, the 		
CF | air is still and feels way too warm. 		
CF | 		
CF | Upper Deck 		
CF | The upper deck is as big as a sports field and almost as flat. This is 		
CF | where the catch would normally be kept before it is processed, but 		
CF | unfortunately you haven't caught anything yet. The chute through which 		
CF | the fish are transported to the lower deck is the only feature that 		
CF | sticks out here like a misshapen bulge. 		
CF | 		
CF | Aft is the main building that goes across the whole width of 		
CF | the Tataki. A clunky iron door in it leads inside to 		
CF | the crew lounge, and on the port side is a stairway that leads 		
CF | up to the landing beside the bridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shute" 		
CF ] Upper Deck score: 0/55 		
CF | > 		
CF | > X SHUTE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chute" 		
CF ] Upper Deck score: 0/55 		
CF | > 		
CF | > X CHUTE 		
CF | 		
CF | From the outside, the chute looks like one of those modern tents 		
CF | people use to climb the Himalayas or hike to the North Pole. But of 		
CF | course, the whole thing is made of solid steel and a bit bigger, too. 		
CF | In the steep front is a large opening behind which the conveyor belt 		
CF | begins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in chute" 		
CF ] Upper Deck score: 0/55 		
CF | > 		
CF | > LOOK IN CHUTE 		
CF | 		
CF | The large filling chute contains the slippery rollers of the conveyor 		
CF | belt. Everything that lands on it goes down the drain. 		
CF | 		
CF | That Carter's got to be somewhere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Upper Deck score: 0/55 		
CF | > 		
CF | > L 		
CF | 		
CF | Upper Deck 		
CF | The upper deck is as big as a sports field and almost as flat. This is 		
CF | where the catch would normally be kept before it is processed, but 		
CF | unfortunately you haven't caught anything yet. The chute through which 		
CF | the fish are transported to the lower deck is the only feature that 		
CF | sticks out here like a misshapen bulge. 		
CF | 		
CF | Aft is the main building that goes across the whole width of 		
CF | the Tataki. A clunky iron door in it leads inside to 		
CF | the crew lounge, and on the port side is a stairway that leads 		
CF | up to the landing beside the bridge. 		
CF | 		
CF | > 		DavidW says, "I keep forgetting what's near without taking my notes."
		Jade says, "I am on it"
DavidW says (to ClubFloyd), "p" 		
CF ] Landing score: 0/55 		
CF | > 		
CF | > P 		
CF | 		
CF | 		
CF | Landing 		
CF | Enclosed by a chunky metal railing you stand on the square landing of 		
CF | the staircase on the side of the deckhouse. A small spotlight above 		
CF | it's frame gives everything a very contrasting look, dividing the 		
CF | world into orange surfaces and meaningful shadows. 		
CF | 		
CF | To port is water, water and nothing but water under the cloudy night 		
CF | sky. It is at least twenty metres down to the water's edge behind the 		
CF | railing. Starboard, a door leads in to the bridge. Fore, 		
CF | a steep staircase leads down to the upper deck. 		
CF | 		
CF | A life saver ring hangs on the railing. 		
CF | 		
CF | > 		keltena asks, "Should we take that life saver, just on general principle?"
		DavidW says, "well, I dunno"
		keltena says, "Also, "above it's frame" ??-> "above its frame""
		Pinkunz says (to Keltena), "Not your first IF, that's for sure, lol."
		keltena says, "Probably not best safety practices, I admit."
DavidW says (to ClubFloyd), "x ring" 		
CF ] Landing score: 0/55 		
CF | > 		
CF | > X RING 		
CF | 		
CF | The life saver ring looks very weathered. Most likely it hasn't been 		
CF | used for a long time, which is a good thing. Most likely it hasn't 		
CF | been replaced for a long time, which is kind of not so good. Attached 		
CF | to it is a long rope. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rope" 		
CF ] Landing score: 0/55 		
CF | > 		
CF | > X ROPE 		
CF | 		
CF | A thin and very light, but at the same time (you hope) extremely 		
CF | strong nylon rope. Although looking pretty aged, it's still 		
CF | surprisingly flexible. On one side it is inseparably connected to the 		
CF | life saver ring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x water" 		
CF ] Landing score: 0/55 		
CF | > 		
CF | > X WATER 		
CF | 		
CF | The surface of the sea is as smooth as glass. Every now and then the 		
CF | full moon is reflected in it when a hole tears open in the moving 		
CF | cloud cover above you. 		
CF | 		
CF | You have to think of that old movie with Michael Caine: "Get Carter". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x moon" 		
CF ] Landing score: 0/55 		
CF | > 		
CF | > X MOON 		
CF | 		
CF | The moon couldn't be fuller and when it appears between the clouds it 		
CF | bathes the Tataki and the whole ocean in a pale light that is 		
CF | so bright you could read books in it. 		
CF | 		
CF | > 		keltena says, "(...Can we think of that old movie?)"
		DavidW says, "I hope Carter isn't a werewolf."
DavidW says (to ClubFloyd), "think of old movie" 		
CF ] Landing score: 0/55 		
CF | > 		
CF | > THINK OF OLD MOVIE 		
CF | 		
CF | Suddenly you think OLD MOVIE. Hm. Why? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think of that old movie" 		
CF ] Landing score: 0/55 		
CF | > 		
CF | > THINK OF THAT OLD MOVIE 		
CF | 		
CF | Suddenly you think THAT OLD MOVIE. Hm. Why? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] Landing score: 0/55 		
CF | > 		
CF | > THINK 		
CF | 		
CF | As long as you are hungry you can only think about food. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Landing score: 0/55 		
CF | > 		
CF | > L 		
CF | 		
CF | Landing 		
CF | Enclosed by a chunky metal railing you stand on the square landing of 		
CF | the staircase on the side of the deckhouse. A small spotlight above 		
CF | it's frame gives everything a very contrasting look, dividing the 		
CF | world into orange surfaces and meaningful shadows. 		
CF | 		
CF | To port is water, water and nothing but water under the cloudy night 		
CF | sky. It is at least twenty metres down to the water's edge behind the 		
CF | railing. Starboard, a door leads in to the bridge. Fore, 		
CF | a steep staircase leads down to the upper deck. 		
CF | 		
CF | A life saver ring hangs on the railing. 		
CF | 		
CF | Your belly growls. 		
CF | 		
CF | > 		Pinkunz says, "(Landlord at the door, need to step out.)"
DavidW says (to ClubFloyd), "f" 		
CF ] Upper Deck score: 0/55 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Upper Deck 		
CF | The upper deck is as big as a sports field and almost as flat. This is 		
CF | where the catch would normally be kept before it is processed, but 		
CF | unfortunately you haven't caught anything yet. The chute through which 		
CF | the fish are transported to the lower deck is the only feature that 		
CF | sticks out here like a misshapen bulge. 		
CF | 		
CF | Aft is the main building that goes across the whole width of 		
CF | the Tataki. A clunky iron door in it leads inside to 		
CF | the crew lounge, and on the port side is a stairway that leads 		
CF | up to the landing beside the bridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Crew Lounge score: 0/55 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Crew Lounge 		
CF | A bare and featureless room where the crew can spend their free time. 		
CF | Odd that no one is here. 		
CF | 		
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling 		
CF | in one corner, showing a Portuguese shopping channel without sound. 		
CF | Aft of here is the stairwell. The kitchen is starboard. 		
CF | A clunky iron door leads fore to the upper deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chairs" 		
CF ] Crew Lounge score: 0/55 		
CF | > 		
CF | > X CHAIRS 		
CF | 		
CF | These chairs are a pain in the ass. Literally. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tv" 		
CF ] Crew Lounge score: 0/55 		
CF | > 		
CF | > X TV 		
CF | 		
CF | There is a sales program on the TV. Always is. And, what do they 		
CF | offer? A matte black disco ball. Amazing what you can find. You're not 		
CF | interested in that. 		
CF | 		
CF | > 		keltena says, "Wonder if we can change the channel."
DavidW says (to ClubFloyd), "a" 		
CF ] Upper Deck Staircase score: 0/55 		
CF | > 		
CF | > A 		
CF | 		
CF | 		
CF | Upper Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | crew lounge is fore and the staircase leads up and 		
CF | down. 		
CF | 		
CF | That Carter's got to be somewhere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Processing Deck Staircase score: 0/55 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Processing Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. 		
CF | Fore is an big opening, behind which a ladder leads to the fish 		
CF | processing facility and the cold storage hall beyond it. 		
CF | Starboard is a passage to the crew quarters. The stairs lead 		
CF | up and down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plan" 		
CF ] Processing Deck Staircase score: 0/55 		
CF | > 		
CF | > X PLAN 		
CF | 		
CF | On the wall hangs a sign showing the layout of this deck: 		
CF | 		
CF | P +---+ 		
CF | R ¦CSH¦ 		
CF | O +---+ 		
CF | C ¦ 		
CF | E +---+ 		
CF | S ¦FPH¦ 		
CF | S +---+ 		
CF | I ¦ 		
CF | N +---+ +---+ 		
CF | G ¦? ?+-¦CRD¦ 		
CF | ¦ +---+ +---+ 		
CF | D 		
CF | E F 		
CF | C P + S 		
CF | K A 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Fish Processing Hall score: 0/55 		
CF | > 		
CF | > F 		
CF | 		
CF | Toward the bow, the stairswell opens into a huge hall, and a ladder 		
CF | leads down into the depths. You turn to descend backwards and feel 		
CF | stares on the back of your neck. 		
CF | 		
CF | Fish Processing Hall 		
CF | The windowless hall in which the fish processing plant ekes out its 		
CF | existence is a good 20 meters high. A conveyor belt winds through the 		
CF | hall from the upper deck down to the floor. About a dozen lamps hang 		
CF | on long cables from the ceiling in between, swaying in the opposite 		
CF | direction to the Tataki's movement. They spread a yellowish 		
CF | light where they shine and unpleasantly vivid shadows where they do 		
CF | not. 		
CF | 		
CF | An otherworldly silence permeates the scene. The dark floor gleams 		
CF | oily and in some places shallow puddles have formed on it. It feels 		
CF | sticky with each step you take. The smacking sound of lifting a foot 		
CF | echoes back and forth between the metal walls for seconds afterwards. 		
CF | 		
CF | This is not a place for a health department surveyor. Rather, it seems 		
CF | like you're inside a giant whale. A very possibly dead whale. Or 		
CF | something between not yet dead and already rotting. 		
CF | 		
CF | Aft is a ladder set into the wall that leads up to the 		
CF | stairwell. Fore is a large insulation door; it is the entrance 		
CF | to the cold storage hall. 		
CF | 		
CF | You can see the fish processing plant (status: shut down) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plant" 		
CF ] Fish Processing Hall score: 0/55 		
CF | > 		
CF | > X PLANT 		
CF | 		
CF | The fish processing plant is essentially a black box so large that it 		
CF | reaches the ceiling. The end of the conveyor belt connects to the 		
CF | intake of the plant, which resembles a shredder for garden waste. 		
CF | 		
CF | You know that inside the plant, the fish material is pressed into 		
CF | molds, breaded and placed in large crates - all done automatically. 		
CF | The crates come out at the output near the door to the cold storage 		
CF | hall, so they can be quickly stowed away and deep-frozen. Apart from a 		
CF | plain control panel, the plant surface has no further standout 		
CF | features. 		
CF | 		
CF | The plant is currently shut down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panel" 		
CF ] Fish Processing Hall score: 0/55 		
CF | > 		
CF | > X PANEL 		
CF | 		
CF | Mounted on it slightly above head height is a large lever (pointing 		
CF | downward). Below that, at about chest height, is a button, and next to 		
CF | it is a small hole on the control panel. 		
CF | 		
CF | You have to think of that old movie with Michael Caine: "Get Carter". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think get carter" 		
CF ] Fish Processing Hall score: 0/55 		
CF | > 		
CF | > THINK GET CARTER 		
CF | 		
CF | Suddenly you think GET CARTER. Hm. Why? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think "Get Carter"" 		
CF ] Fish Processing Hall score: 0/55 		
CF | > 		
CF | > THINK "GET CARTER" 		
CF | 		
CF | Suddenly you think "GET CARTER". Hm. Why? 		
CF | 		
CF | > 		keltena asks, "...So, uh. Odds that either Carter has ended up processed, or someone will before we're done?"
		DavidW says, "yes"
DavidW says (to ClubFloyd), "f" 		
CF ] Cold Storage Hall score: 0/55 		
CF | > 		
CF | > F 		
CF | 		
CF | Opening the insulation door makes a loud munching sound. This is 		
CF | followed by a sucking in of warmer air, as if the next hall were under 		
CF | negative pressure. It sucks you in with it and after you the door, 		
CF | which closes like massive jaws hitting together. 		
CF | 		
CF | Cold Storage Hall 		
CF | You are standing at the entrance of the cold storage hall. It is as 		
CF | large as the processing hall behind you, but many times longer (up to 		
CF | the bow of the Tataki). You know that, but you can't see it. 		
CF | Thick fog hangs in the air and makes the hall seem infinitely large. 		
CF | The widely spaced lamps hanging from the ceiling look like hazy 		
CF | will-o'-the-wisps. Your breath steams when you exhale, and the ground 		
CF | at your feet crunches like trampled snow with every step. You feel the 		
CF | biting cold not only on your face and hands. It creeps straight under 		
CF | your clothes, as if trying to devour you. 		
CF | 		
CF | Aft is the insulation door that leads back to the processing 		
CF | hall. In the foggy air, it is barely visible, with only the odd door 		
CF | handle sticking out like a large eyelet. Fore is only white 		
CF | mist. 		
CF | 		
CF | Something shadowy is coming towards you in this mist. It looks like a 		
CF | creature with many waving arms rolling this way. But the closer it 		
CF | gets, the clearer and smaller its outline becomes, and only when it 		
CF | comes to a stop a meter in front of you do you realize that it is 		
CF | Rudolf Carter, the ship's cook. His hair is long and tousled and looks 		
CF | like he's the drummer from an 80's hard rock band who reached into an 		
CF | electrical outlet during an explosion. 		
CF | 		
CF | Finally you have found him! When you're hungry you just can't think 		
CF | straight. Better ask Carter right away for something to eat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to carter" 		
CF ] Cold Storage Hall score: 2/55 		
CF | > 		
CF | > TALK TO CARTER 		
CF | 		
CF | "Mr. Carter," you say, "I'm starving. I won't survive the night like 		
CF | this. Please, make me something to eat, will you?" 		
CF | 		
CF | He turns his head so strangely, as if looking at you with his ear. "No 		
CF | problem, Captain, getting right on it!" he replies grinning and waving 		
CF | his disfigured fingers in front of your face: "Pick what you want from 		
CF | the fridge. I'll prepare it for you, Capt'n." 		
CF | 		
CF | "Yeah, the fridge... I was going to ask where that one went anyway." 		
CF | 		
CF | He spreads his arms and spins in circles with his face upturned like a 		
CF | grim Mary Poppins clone, "It's all around you, Captain, can't you see 		
CF | it?" 		
CF | 		
CF | Somewhat perplexed, you look to your right and left into the mist of 		
CF | the empty cold storage hall. He's already gliding away, calling over 		
CF | his shoulder, "I'll be in der Kombüse, Käpt'n." 		
CF | 		
CF | 		
CF | Rudolf Carter goes aft to the fish processing hall. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "score" 		
CF ] Cold Storage Hall score: 2/55 		
CF | > 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 2 out of a possible 55, in 61 turns. 		
CF | 		
CF | > 		Knight_Otu asks, "Have "we" been processed?"
		DavidW says, "No, we're just in the fridge."
		keltena says, "("he replies grinning and waving his disfigured fingers" should probably have a comma after "replies"?)"
		DavidW says, "I think if we entered the chute, and if the machine was on, we'd be fish sticks."
DavidW says (to ClubFloyd), "l" 		
CF ] Cold Storage Hall score: 2/55 		
CF | > 		
CF | > L 		
CF | 		
CF | Cold Storage Hall 		
CF | You are standing at the entrance of the cold storage hall. Thick fog 		
CF | hangs in the air and makes the hall seem infinitely large. The widely 		
CF | spaced lamps hanging from the ceiling look like hazy 		
CF | will-o'-the-wisps. Your breath steams when you exhale, and the ground 		
CF | at your feet crunches like trampled snow with every step. 		
CF | 		
CF | Aft is the insulation door that leads back to the processing 		
CF | hall. In the foggy air, it is barely visible, with only the odd door 		
CF | handle sticking out like a large eyelet. Fore is only white 		
CF | mist. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] In the Mist score: 2/55 		
CF | > 		
CF | > F 		
CF | 		
CF | You take a step forward. Hesitantly, you turn around. The door is no 		
CF | longer visible and it is really cold in here. 		
CF | 		
CF | In the Mist 		
CF | You're standing in the cold. There are white wafts of fog around you 		
CF | in every direction. You can't even make out where the light is coming 		
CF | from. The ground is slippery and you have to be careful not to lose 		
CF | your balance. 		
CF | 		
CF | You should really hurry up. You won't last long in this cold. 		
CF | 		
CF | > 		keltena says, "I like how genre-oblivious our PC is."
DavidW says (to ClubFloyd), "aft" 		
CF ] In the Mist score: 2/55 		
CF | > 		
CF | > AFT 		
CF | 		
CF | You walk disoriented in some random direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] In the Mist score: 2/55 		
CF | > 		
CF | > F 		
CF | 		
CF | You walk disoriented in some random direction. 		
CF | 		
CF | You're just not dressed for this temperature. The cold bites and you 		
CF | can hardly move your fingers, not to mention your toes. 		
CF | 		
CF | > 		keltena says, "Oh dear."
DavidW says (to ClubFloyd), "p" 		
CF ] In the Mist score: 2/55 		
CF | > 		
CF | > P 		
CF | 		
CF | You walk disoriented in some random direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] In the Mist score: 2/55 		
CF | > 		
CF | > A 		
CF | 		
CF | You walk disoriented in some random direction. 		
CF | 		
CF | Your body starts trembling and you have no control over it. If you 		
CF | don't get out of here soon, then... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] In the Mist score: 2/55 		
CF | > 		
CF | > OUT 		
CF | 		
CF | But you aren't in anything at the moment. 		
CF | 		
CF | > 		keltena asks, "Can we try up or down?"
DavidW says (to ClubFloyd), "listen" 		
CF ] Cold Storage Hall score: 2/55 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | The only thing you can hear is the deep vibration of the drive. And 		
CF | you're not even sure if you hear it or just feel it. 		
CF | 		
CF | Your legs no longer obey you. Instead of continuing to walk, they 		
CF | buckle and you hit the ground, unable to catch yourself with your 		
CF | hands. Your temple hits the icy ground, but instead of the expected 		
CF | pain you feel only numbness. Something warm flows onto the floor in 		
CF | front of your eyes. It is your own blood, which quickly freezes and 		
CF | glues you to the ground. When you finally lose consciousness it is 		
CF | like a release, as if you sink into sleep with great fatigue. 		
CF | 		
CF | 		
CF | *** DEADLY END: Frozen *** 		
CF | 		
CF | 		
CF | 		
CF | That was way too soon. Get up and do it right this time. 		
CF | 		
CF | 		
CF | 		
CF | Cold Storage Hall 		
CF | You are standing at the entrance of the cold storage hall. Thick fog 		
CF | hangs in the air and makes the hall seem infinitely large. The widely 		
CF | spaced lamps hanging from the ceiling look like hazy 		
CF | will-o'-the-wisps. Your breath steams when you exhale, and the ground 		
CF | at your feet crunches like trampled snow with every step. 		
CF | 		
CF | Aft is the insulation door that leads back to the processing 		
CF | hall. In the foggy air, it is barely visible, with only the odd door 		
CF | handle sticking out like a large eyelet. Fore is only white 		
CF | mist. 		
CF | 		
CF | > 		keltena says, "That works too."
		DavidW says, "I suppose we should find and wear a parka or Snuggy or something before entering the cold misty area."
		keltena says, "Probably, yeah."
DavidW says (to ClubFloyd), "aft" 		
CF ] Fish Processing Hall score: 2/55 		
CF | > 		
CF | > AFT 		
CF | 		
CF | You brace yourself against the door, which unwillingly gives way. When 		
CF | you have it open a little, the warmer air from next door flows towards 		
CF | you and tries to wash you back into the cold. You have to muster all 		
CF | your strength to finally get the door open enough to squeeze through 		
CF | against the current. And when you're finally through, it slams shut 		
CF | again, as if it were trying to bite off one of your limbs. 		
CF | 		
CF | For a while you stand there shivering and rubbing your arms until the 		
CF | warmth finally returns to your body. 		
CF | 		
CF | Fish Processing Hall 		
CF | The windowless hall in which the fish processing plant ekes out its 		
CF | existence is a good 20 meters high. A conveyor belt winds through the 		
CF | hall from the upper deck down to the floor. About a dozen lamps hang 		
CF | on long cables from the ceiling in between, swaying in the opposite 		
CF | direction to the Tataki's movement. They spread a yellowish 		
CF | light where they shine and unpleasantly vivid shadows where they do 		
CF | not. 		
CF | 		
CF | An otherworldly silence permeates the scene. The dark floor gleams 		
CF | oily and in some places shallow puddles have formed on it. It feels 		
CF | sticky with each step you take. 		
CF | 		
CF | Aft is a ladder set into the wall that leads up to the 		
CF | stairwell. Fore is a large insulation door; it is the entrance 		
CF | to the cold storage hall. 		
CF | 		
CF | You can see the fish processing plant (status: shut down) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "aft" 		
CF ] Processing Deck Staircase score: 2/55 		
CF | > 		
CF | > AFT 		
CF | 		
CF | 		
CF | Processing Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. 		
CF | Fore is an big opening, behind which a ladder leads to the fish 		
CF | processing facility and the cold storage hall beyond it. 		
CF | Starboard is a passage to the crew quarters. The stairs lead 		
CF | up and down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sb" 		
CF ] Dim Corridor score: 2/55 		
CF | > 		
CF | > SB 		
CF | 		
CF | 		
CF | Dim Corridor 		
CF | A dim corridor runs from fore to aft here. To port and starboard are a 		
CF | total of seven doors that lead to the crew members' cabins. 		
CF | 		
CF | The staircase is port and the door to the storage depot is 		
CF | aft. 		
CF | 		
CF | > 		Jade says, "A climatized parka"
		keltena asks, "Can we enter the cabins?"
DavidW says (to ClubFloyd), "enter cabin" 		
CF ] Dim Corridor score: 2/55 		
CF | > 		
CF | > ENTER CABIN 		
CF | 		
CF | You rattle on one of the cabin doors, but it is locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "aft" 		
CF ] Dim Corridor score: 2/55 		
CF | > 		
CF | > AFT 		
CF | 		
CF | Solid steel plates prevent you from going in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plates" 		
CF ] Dim Corridor score: 2/55 		
CF | > 		
CF | > X PLATES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Dim Corridor score: 2/55 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | These are the cabins of the American ship workers. You find them fishy 		
CF | and can't understand why management hired people from Massechusetts. 		
CF | It's probably because they work for low pay. Supposedly they're all 		
CF | brothers or something. 		
CF | 		
CF | > 		DavidW says, "I can't spell that state's name reliably, but it looks wrong."
		keltena says, "(*Massachusetts)"
		DavidW says, "thanks"
DavidW says (to ClubFloyd), "l" 		
CF ] Dim Corridor score: 2/55 		
CF | > 		
CF | > L 		
CF | 		
CF | Dim Corridor 		
CF | A dim corridor runs from fore to aft here. To port and starboard are a 		
CF | total of seven doors that lead to the crew members' cabins. 		
CF | 		
CF | The staircase is port and the door to the storage depot is 		
CF | aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x depot" 		
CF ] Dim Corridor score: 2/55 		
CF | > 		
CF | > X DEPOT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		keltena says, "(Also, "you find them fishy". Ha.)"
DavidW says (to ClubFloyd), "p" 		
CF ] Processing Deck Staircase score: 2/55 		
CF | > 		
CF | > P 		
CF | 		
CF | 		
CF | Processing Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. 		
CF | Fore is an big opening, behind which a ladder leads to the fish 		
CF | processing facility and the cold storage hall beyond it. 		
CF | Starboard is a passage to the crew quarters. The stairs lead 		
CF | up and down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 2/55 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | On the stairs to the engine deck 		
CF | The staircase down to the engine deck is higher than the 		
CF | others; sometimes it seems endless. So you always take a little 		
CF | breather after a few turns. Up the stairs lead back to the 		
CF | processing deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 2/55 		
CF | > 		
CF | > D 		
CF | 		
CF | You go down even lower. At some point the door to the engine room must 		
CF | appear behind the next bend. 		
CF | 		
CF | > 		keltena says, "At some point, I'm sure."
		DavidW says, "I have never seen a boat this DEEP before."
		keltena says, "well if we're unlucky, you'll see one even deeper"
		DavidW says, "Like, I know a couple games with four levels of ship too them, but they're cruise ships, not fishing ships."
		DavidW says, "er to them"
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 2/55 		
CF | > 		
CF | > D 		
CF | 		
CF | You go down even lower. At some point the door to the engine room must 		
CF | appear behind the next bend. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Processing Deck Staircase score: 2/55 		
CF | > 		
CF | > U 		
CF | 		
CF | ???? the engine deck, you go back up. 		
CF | 		
CF | Processing Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. 		
CF | Fore is an big opening, behind which a ladder leads to the fish 		
CF | processing facility and the cold storage hall beyond it. 		
CF | Starboard is a passage to the crew quarters. The stairs lead 		
CF | up and down. 		
CF | 		
CF | > 		Jade says, "I have seen 24 floor ships"
DavidW says (to ClubFloyd), "u" 		
CF ] Upper Deck Staircase score: 2/55 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upper Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | crew lounge is fore and the staircase leads up and 		
CF | down. 		
CF | 		
CF | > 		DavidW asks (of Jade), "The U.S.S. Enterprise?"
DavidW says (to ClubFloyd), "u" 		
CF ] Bridge Deck Staircase score: 2/55 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Bridge Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | bridge is fore, the captain's cabin starboard and the 		
CF | staircase leads down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sb" 		
CF ] Captain's Cabin score: 2/55 		
CF | > 		
CF | > SB 		
CF | 		
CF | 		
CF | Captain's Cabin 		
CF | Your cabin is no better than that of the other workers on board. 		
CF | Having not employed stewards for years due to cutbacks, it's not very 		
CF | clean. At least yours has a wide window that looks out onto the stern 		
CF | of the Tataki and the ocean beyond. From your bunk you can 		
CF | see the starry sky if it's not too cloudy or you're too tired. Most of 		
CF | the time both is the case. 		
CF | 		
CF | The exit is port. 		
CF | 		
CF | A speargun mounted on a board hangs on the wall. It is about as 		
CF | decorative as a stuffed fish. 		
CF | 		
CF | > 		keltena asks, "Can anyone see what characters "???? the engine deck" is?"
		Jade says, "an old trasanlantic"
		DavidW says (to keltena), "not me."
DavidW says (to ClubFloyd), "x gun" 		
CF ] Captain's Cabin score: 2/55 		
CF | > 		
CF | > X GUN 		
CF | 		
CF | The speargun has the shape of an elongated pistol. Presumably, it is 		
CF | supposed to bring some atmosphere into the otherwise very sober room. 		
CF | It is securely bolted to the board with metal brackets. Screwed tight 		
CF | with, yes, these must be Torx screws. 		
CF | 		
CF | In the speargun is an arrow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x arrow" 		
CF ] Captain's Cabin score: 2/55 		
CF | > 		
CF | > X ARROW 		
CF | 		
CF | The arrow has a very sharp point with strong barbs. At the other end 		
CF | there is an eyelet, presumably to attach a rope. 		
CF | 		
CF | > 		Jade says (to ketelna), "not printable characters"
		DavidW says, "hm. Well, we did see a rope. Attached to the life ring."
		keltena says, "We did. Supposedly "inseparably" attached, but hey."
		gadzoks says, "Read it as "-beep- the engine deck, I'm outta here" at first."
		keltena says, "Maybe we can shoot a life preserver at something."
		DavidW says, "I'm imagining tying the arrow to the rope, shooting it at some monster, then holding onto the ring for dear life as we're pulled off the ship."
		gadzoks exclaims, "We need to find all the ways to die so we can get all the achievements!"
		DavidW asks (of gadzoks), "must we?"
		DavidW says, "I feel lost on this ship. I wish I was playing normally so I could map."
		keltena asks, "Well, we could always try climbing down the chute. Might even not kill us if we do it while the processor is off?"
		DavidW says (to keltena), "um, yes, I suppose. Might be something useful inside, I guess."
		DavidW says, "I think now we should try it."
DavidW says (to ClubFloyd), "p" 		
CF ] Bridge Deck Staircase score: 2/55 		
CF | > 		
CF | > P 		
CF | 		
CF | 		
CF | Bridge Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | bridge is fore, the captain's cabin starboard and the 		
CF | staircase leads down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Bridge score: 2/55 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Bridge 		
CF | The Tataki has a large panorama window that runs across the 		
CF | entire front width of the bridge. Below is the console, with many 		
CF | displays, instruments and, of course, the helm. It is the central 		
CF | piece on the bridge and obviously the captain stands in front of it 		
CF | and operates it. 		
CF | 		
CF | On the port side is a bulkhead leading out to a landing and 		
CF | aft is a doorway to the stairwell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Landing score: 2/55 		
CF | > 		
CF | > P 		
CF | 		
CF | 		
CF | Landing 		
CF | Enclosed by a chunky metal railing you stand on the square landing of 		
CF | the staircase on the side of the deckhouse. A small spotlight above 		
CF | it's frame gives everything a very contrasting look, dividing the 		
CF | world into orange surfaces and meaningful shadows. 		
CF | 		
CF | To port is water, water and nothing but water under the cloudy night 		
CF | sky. It is at least twenty metres down to the water's edge behind the 		
CF | railing. Starboard, a door leads in to the bridge. Fore, 		
CF | a steep staircase leads down to the upper deck. 		
CF | 		
CF | A life saver ring hangs on the railing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Upper Deck score: 2/55 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Upper Deck 		
CF | The upper deck is as big as a sports field and almost as flat. This is 		
CF | where the catch would normally be kept before it is processed, but 		
CF | unfortunately you haven't caught anything yet. The chute through which 		
CF | the fish are transported to the lower deck is the only feature that 		
CF | sticks out here like a misshapen bulge. 		
CF | 		
CF | Aft is the main building that goes across the whole width of 		
CF | the Tataki. A clunky iron door in it leads inside to 		
CF | the crew lounge, and on the port side is a stairway that leads 		
CF | up to the landing beside the bridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter chute" 		
CF ] Fish Processing Hall score: 2/55 		
CF | > 		
CF | > ENTER CHUTE 		
CF | 		
CF | You climb through the opening onto the conveyor belt. It's totally 		
CF | slippery and without being able to hold on to anything, you 		
CF | frantically slide down towards the fish processing plant. 		
CF | 		
CF | Fish Processing Hall (on the conveyor belt) 		
CF | Faster and faster you slither down the conveyor belt, without much 		
CF | control over your ride. At this speed you can hardly see more of your 		
CF | surroundings than blurry streaks. 		
CF | 		
CF | > 		keltena says, ">enjoy ride? :P"
DavidW says (to ClubFloyd), "x belt" 		
CF ] Fish Processing Hall score: 2/55 		
CF | > 		
CF | > X BELT 		
CF | 		
CF | Faster and faster you slither down the conveyor belt, without much 		
CF | control. So examining the conveyor belt will probably have to wait 		
CF | until your frantic ride is over! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Fish Processing Hall score: 2/55 		
CF | > 		
CF | > Z 		
CF | 		
CF | Faster and faster you slither down the conveyor belt, without much 		
CF | control over your ride. It's probably best to wait until you've 		
CF | reached the bottom. 		
CF | 		
CF | You slam hard against the intake of the fish processing plant and just 		
CF | manage not to touch the blades. Thank God the shredder is not 		
CF | shredding at the moment. 		
CF | 		
CF | Fish Processing Hall 		
CF | The windowless hall in which the fish processing plant ekes out its 		
CF | existence is a good 20 meters high. A conveyor belt winds through the 		
CF | hall from the upper deck down to the floor. About a dozen lamps hang 		
CF | on long cables from the ceiling in between, swaying in the opposite 		
CF | direction to the Tataki's movement. They spread a yellowish 		
CF | light where they shine and unpleasantly vivid shadows where they do 		
CF | not. 		
CF | 		
CF | An otherworldly silence permeates the scene. The dark floor gleams 		
CF | oily and in some places shallow puddles have formed on it. It feels 		
CF | sticky with each step you take. 		
CF | 		
CF | Aft is a ladder set into the wall that leads up to the 		
CF | stairwell. Fore is a large insulation door; it is the entrance 		
CF | to the cold storage hall. 		
CF | 		
CF | You can see the fish processing plant (status: shut down) here. 		
CF | 		
CF | > 		DavidW says, "huh. We survived."
		gadzoks exclaims, "Boo!"
		DavidW says (to gadzoks), "sorry."
		gadzoks asks, "I don't remember the actual aim of the game. Hauling in lots of fish?"
		keltena says, "Are we still in the plant, or no? (I'm having trouble picturing this.)"
		DavidW says, "I suppose since this is an engine-driven ship, there are no masts to climb."
		keltena says, "That's definitely our big-picture aim, but I think right now our aim is to get a meal."
		gadzoks says, "Oh yeah, we were looking for something to eat."
		DavidW says, "We're back on the floor, I think."
		keltena says, "I see. Good to know."
		DavidW says, "We could scan for another time."
DavidW says (to ClubFloyd), "a" 		
CF ] Processing Deck Staircase score: 2/55 		
CF | > 		
CF | > A 		
CF | 		
CF | 		
CF | Processing Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. 		
CF | Fore is an big opening, behind which a ladder leads to the fish 		
CF | processing facility and the cold storage hall beyond it. 		
CF | Starboard is a passage to the crew quarters. The stairs lead 		
CF | up and down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upper Deck Staircase score: 2/55 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upper Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | crew lounge is fore and the staircase leads up and 		
CF | down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bridge Deck Staircase score: 2/55 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Bridge Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | bridge is fore, the captain's cabin starboard and the 		
CF | staircase leads down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Bridge score: 2/55 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Bridge 		
CF | The Tataki has a large panorama window that runs across the 		
CF | entire front width of the bridge. Below is the console, with many 		
CF | displays, instruments and, of course, the helm. It is the central 		
CF | piece on the bridge and obviously the captain stands in front of it 		
CF | and operates it. 		
CF | 		
CF | On the port side is a bulkhead leading out to a landing and 		
CF | aft is a doorway to the stairwell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push scan" 		
CF ] Bridge score: 2/55 		
CF | > 		
CF | > PUSH SCAN 		
CF | 		
CF | Once more you press the scan button. This display beside it flashes 		
CF | briefly and after what feels like a long moment, the screen rebuilds 		
CF | from bottom to top. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screen" 		
CF ] Bridge score: 2/55 		
CF | > 		
CF | > X SCREEN 		
CF | 		
CF | Sadly, the last scan did not yield a better result. The screen of the 		
CF | fish finder is still completely blue. Not a single white dot, which 		
CF | would represent fish around the ship, can be seen on it. But this is 		
CF | no reason to give up. 		
CF | 		
CF | Below it is a button labelled "SCAN". 		
CF | 		
CF | > 		keltena says, "We could also go back to the kitchen to check on Carter, maybe. (He said to "pick what we want from the fridge", but uh, that didn't go great.)"
		DavidW says, "Well, unless we find warm clothing, we can't search the 'fridge'."
		DavidW asks, "Did our cabin have a closet or dresser that I missed?"
DavidW says (to ClubFloyd), "a" 		
CF ] Bridge Deck Staircase score: 2/55 		
CF | > 		
CF | > A 		
CF | 		
CF | 		
CF | Bridge Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | bridge is fore, the captain's cabin starboard and the 		
CF | staircase leads down. 		
CF | 		
CF | > 		keltena says, "Yeah. But maybe we can ask Carter's advice(??) on the matter."
DavidW says (to ClubFloyd), "sb" 		
CF ] Captain's Cabin score: 2/55 		
CF | > 		
CF | > SB 		
CF | 		
CF | 		
CF | Captain's Cabin 		
CF | Your cabin is no better than that of the other workers on board. At 		
CF | least yours has a wide window that looks out onto the stern of the 		
CF | Tataki and the ocean beyond. Your bunk is messy and it's even 		
CF | more horrible in the dark hole underneath. 		
CF | 		
CF | The exit is port. 		
CF | 		
CF | A speargun mounted on a board hangs on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bunk" 		
CF ] Captain's Cabin score: 2/55 		
CF | > 		
CF | > X BUNK 		
CF | 		
CF | Your bunk is enclosed by three walls, as is common on ships, with one 		
CF | open wide side. Your bedding is messy because you don't bother to lay 		
CF | it down smoothly yourself. And there's a black gap under the bed that 		
CF | provides fuel for nightmares. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gap" 		
CF ] Captain's Cabin score: 2/55 		
CF | > 		
CF | > X GAP 		
CF | 		
CF | You slowly bend down and cautiously peek under your bunk, anticipating 		
CF | something grim. And there it is: dirty tableware, which was banished 		
CF | there eons ago. You look at it suspiciously and it looks back with 		
CF | hostility. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tableware" 		
CF ] Captain's Cabin score: 2/55 		
CF | > 		
CF | > X TABLEWARE 		
CF | 		
CF | You see no details since the tableware is hidden in the dark, but it's 		
CF | probably a minimal set of a plate and a fork. 		
CF | 		
CF | > 		gadzoks says, "Carter's cabin did, but we weren't allowed to look inside it."
		keltena asks, "Oh boy. Dishwasher time?"
DavidW says (to ClubFloyd), "take it" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Anxiously, you stretch your arm into the dark maw beneath your bunk. 		
CF | Finally, you feel the cold dead surface of the plate, grab it and pull 		
CF | it out. There is still a sticky fork on the plate. You take both. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plate" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > X PLATE 		
CF | 		
CF | The plate is dirty. It looks like a small miniature meadow is growing 		
CF | on it, but it's probably mold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fork" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > X FORK 		
CF | 		
CF | The fork is dirty. An indefinable goo sticks to it. 		
CF | 		
CF | > 		gadzoks says, "There's our meal."
		keltena exclaims, "I was just going to say!"
		DavidW says, "x goo"
DavidW says (to ClubFloyd), "x goo" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > X GOO 		
CF | 		
CF | The fork is dirty. An indefinable goo sticks to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat goo" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > EAT GOO 		
CF | 		
CF | The fork? You're just not sane when you're hungry. 		
CF | 		
CF | > 		keltena asks, ">define goo?"
		gadzoks exclaims, "Eat meadow!"
		Knight_Otu asks, "Indefinable, or undefinable?"
DavidW says (to ClubFloyd), "define goo" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > DEFINE GOO 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		keltena asks, "Maybe we can eat the mold, then?"
		DavidW says, "Goo is a glob or something. Mayo, mustard, sauce, gravy, etc."
DavidW says (to ClubFloyd), "eat mold" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > EAT MOLD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a plate 		
CF | a fork 		
CF | the ignition key of the processing plant 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x closet" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > X CLOSET 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dresser" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > X DRESSER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clothes" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > X CLOTHES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bunk" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > X BUNK 		
CF | 		
CF | Your bunk is enclosed by three walls, as is common on ships, with one 		
CF | open wide side. Your bedding is messy because you don't bother to lay 		
CF | it down smoothly yourself. And there's a black gap under the bed that 		
CF | provides fuel for nightmares. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bedding" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > X BEDDING 		
CF | 		
CF | Your bunk is enclosed by three walls, as is common on ships, with one 		
CF | open wide side. Your bedding is messy because you don't bother to lay 		
CF | it down smoothly yourself. And there's a black gap under the bed that 		
CF | provides fuel for nightmares. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bedding" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > SEARCH BEDDING 		
CF | 		
CF | Your bunk is enclosed by three walls, as is common on ships, with one 		
CF | open wide side. Your bedding is messy because you don't bother to lay 		
CF | it down smoothly yourself. And there's a black gap under the bed that 		
CF | provides fuel for nightmares. 		
CF | 		
CF | > 		gadzoks says, "Call of Cthulhu: Dark Corners of the Earth had a section on a ship. Was pretty short as far as I remember."
		DavidW says, "Can't take the blanket because it's just the bed."
DavidW says (to ClubFloyd), "l" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > L 		
CF | 		
CF | Captain's Cabin 		
CF | Your cabin is no better than that of the other workers on board. At 		
CF | least yours has a wide window that looks out onto the stern of the 		
CF | Tataki and the ocean beyond. Your bunk is messy and it's even 		
CF | more horrible in the dark hole underneath. 		
CF | 		
CF | The exit is port. 		
CF | 		
CF | A speargun mounted on a board hangs on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | Through the large window you can see the round stern of the Tataki. 		
CF | Behind it is the endless Pacific Ocean with the wake cut into it by 		
CF | the ship like a scar. Above it is the even more endless sky, shrouded 		
CF | in clouds, through which now and then the full moon looks down on you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gun" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > TAKE GUN 		
CF | 		
CF | Not a chance as long as this thing is bolted to the board. 		
CF | 		
CF | > 		keltena says, "And we're too polite to go through Carter's closet or wrap ourselves in his rug..."
DavidW says (to ClubFloyd), "x board" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > X BOARD 		
CF | 		
CF | This is a dark stained wooden board with simple ornaments on the edge. 		
CF | It has a hinge on the port side, which is screwed to the wall. 		
CF | 		
CF | On the board is a speargun (in which is an arrow). 		
CF | 		
CF | > 		gadzoks says, "It gets the Innsmouth atmosphere right and had a great escape scene but then turns into an FPS."
		keltena asks, "Can we examine the screws or try to unscrew them?"
DavidW says (to ClubFloyd), "open board" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > OPEN BOARD 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bolt" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > X BOLT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bolts" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > X BOLTS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screw" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > X SCREW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screws" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > X SCREWS 		
CF | 		
CF | The speargun has the shape of an elongated pistol. Presumably, it is 		
CF | supposed to bring some atmosphere into the otherwise very sober room. 		
CF | It is securely bolted to the board with metal brackets. Screwed tight 		
CF | with, yes, these must be Torx screws. 		
CF | 		
CF | In the speargun is an arrow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew screws" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > UNSCREW SCREWS 		
CF | 		
CF | You are missing the right tool for this. 		
CF | 		
CF | > 		keltena says, "That's promising, at least."
		DavidW says, "mmhm"
		keltena asks, "Can we take the arrow?"
		Jade says, "get arrow"
DavidW says (to ClubFloyd), "take arrow" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > TAKE ARROW 		
CF | 		
CF | You take the arrow out of the speargun. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Captain's Cabin score: 4/55 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an arrow 		
CF | a plate 		
CF | a fork 		
CF | the ignition key of the processing plant 		
CF | 		
CF | > 		DavidW asks, "Should we revisit the kitchen now?"
		keltena says, "Sounds good to me."
DavidW says (to ClubFloyd), "p" 		
CF ] Bridge Deck Staircase score: 4/55 		
CF | > 		
CF | > P 		
CF | 		
CF | 		
CF | Bridge Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | bridge is fore, the captain's cabin starboard and the 		
CF | staircase leads down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Upper Deck Staircase score: 4/55 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Upper Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | crew lounge is fore and the staircase leads up and 		
CF | down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Crew Lounge score: 4/55 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Crew Lounge 		
CF | A bare and featureless room where the crew can spend their free time. 		
CF | Odd that no one is here. 		
CF | 		
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling 		
CF | in one corner, showing a Portuguese shopping channel without sound. 		
CF | Aft of here is the stairwell. The kitchen is starboard. 		
CF | A clunky iron door leads fore to the upper deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sb" 		
CF ] Kitchen score: 4/55 		
CF | > 		
CF | > SB 		
CF | 		
CF | 		
CF | Kitchen 		
CF | This is the kitchen. The large cooker occupies most of the center of 		
CF | the kitchen. You can also see lots of shelves and a dishwasher here. 		
CF | What you can't see is a refrigerator. It has disappeared. Port 		
CF | is the crew lounge and the cook's cabin is aft. 		
CF | 		
CF | Rudolf Carter reads intently in one of his many books. When he notices 		
CF | that you are watching him, he gives you a brief questioning look, then 		
CF | continues to leaf through his book. 		
CF | 		
CF | A calendar is hanging on the wall. 		
CF | 		
CF | > 		keltena asks, "Can we look at the book?"
DavidW says (to ClubFloyd), "x cooker" 		
CF ] Kitchen score: 4/55 		
CF | > 		
CF | > X COOKER 		
CF | 		
CF | The large cooker is suspended freely swinging in two axes, so you can 		
CF | cook even in a rough sea. On it is a large frying pan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Kitchen score: 4/55 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | These are cookbooks. At least that's what you assume, what else would 		
CF | a cook have for books? They look very old and worn. Maybe Carter likes 		
CF | to cook medieval recipes as a hobby? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask carter about book" 		
CF ] Kitchen score: 4/55 		
CF | > 		
CF | > ASK CARTER ABOUT BOOK 		
CF | 		
CF | You ask him about his books. 		
CF | 		
CF | He frowns and asks, "What about my books?" 		
CF | 		
CF | "They look very old. Are those cookbooks?" you inquire. 		
CF | 		
CF | "Uh... yeah, sure... cookbooks... Yeah, you could say that! Of course, 		
CF | old cookbooks. But hard to understand... if you don't know anything 		
CF | about cooking. Not for beginners." It seems like Carter has no 		
CF | interest in talking about this issue any deeper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask carter about spices" 		
CF ] Kitchen score: 4/55 		
CF | > 		
CF | > ASK CARTER ABOUT SPICES 		
CF | 		
CF | "You've got some interesting spices there. Extraordinary, I would 		
CF | say." 		
CF | 		
CF | "Have you been snooping through my things?" 		
CF | 		
CF | "Nope. Do you cook with them? Do you put them on my food, too?" 		
CF | 		
CF | "Of course not. Have you been snooping through my things?" 		
CF | 		
CF | "Of course not. Please don't put them into my food." 		
CF | 		
CF | "Sure. Please don't snoop in my stuff." It seems like Carter has no 		
CF | interest in talking about this issue any deeper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask carter about coat" 		
CF ] Kitchen score: 4/55 		
CF | > 		
CF | > ASK CARTER ABOUT COAT 		
CF | 		
CF | You ask him. 		
CF | 		
CF | He frowns and looks at you skeptically, "What coat do you mean, 		
CF | Captain?" 		
CF | 		
CF | > 		keltena asks, "Hm. Maybe about his rug?"
DavidW says (to ClubFloyd), "ask carter about rug" 		
CF ] Kitchen score: 4/55 		
CF | > 		
CF | > ASK CARTER ABOUT RUG 		
CF | 		
CF | You ask him about his carpet. 		
CF | 		
CF | He puts his hand to his lips and ponders, "Well, the carpet... my 		
CF | carpet is a kind of antenna... like a parabolic dish, it focuses my 		
CF | energy, Captain." It seems like Carter has no interest in talking 		
CF | about this issue any deeper. 		
CF | 		
CF | > 		gadzoks asks, "'snoop in my stuff' sounds odd. Maybe 'snoop through my stuff'?"
DavidW says (to ClubFloyd), "ask carter about closet" 		
CF ] Kitchen score: 4/55 		
CF | > 		
CF | > ASK CARTER ABOUT CLOSET 		
CF | 		
CF | You ask him. 		
CF | 		
CF | He frowns and looks at you skeptically, "What closet do you mean, 		
CF | Captain?" 		
CF | 		
CF | > 		keltena says, "ask about fish, maybe? See if we can talk about our general fishing woes"
DavidW says (to ClubFloyd), "ask carter about fish" 		
CF ] Kitchen score: 4/55 		
CF | > 		
CF | > ASK CARTER ABOUT FISH 		
CF | 		
CF | You ask him. 		
CF | 		
CF | He frowns and looks at you skeptically, "What fish do you mean, 		
CF | Captain?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to carter" 		
CF ] Kitchen score: 4/55 		
CF | > 		
CF | > TALK TO CARTER 		
CF | 		
CF | You ask him about his carpet. 		
CF | 		
CF | He puts his hand to his lips and ponders, "Well, the carpet... my 		
CF | carpet is a kind of antenna... like a parabolic dish, it focuses my 		
CF | energy, Captain." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "topics" 		
CF ] Kitchen score: 4/55 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		gadzoks exclaims, "That's not the kind of dish we're after!"
DavidW says (to ClubFloyd), "wash plate" 		
CF ] Kitchen score: 4/55 		
CF | > 		
CF | > WASH PLATE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean plate" 		
CF ] Kitchen score: 4/55 		
CF | > 		
CF | > CLEAN PLATE 		
CF | 		
CF | You won't get the stuff on the plate off with a little rubbing. It has 		
CF | to be cleaned properly once. 		
CF | 		
CF | > 		keltena asks, "put plate in dishwasher?"
		DavidW says, "oh right"
DavidW says (to ClubFloyd), "put plate and fork in dishwasher" 		
CF ] Kitchen score: 4/55 		
CF | > 		
CF | > PUT PLATE AND FORK IN DISHWASHER 		
CF | 		
CF | plate: Done. 		
CF | fork: Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close dishwasher" 		
CF ] Kitchen score: 4/55 		
CF | > 		
CF | > CLOSE DISHWASHER 		
CF | 		
CF | You close the dishwasher and it immediately starts washing (whatever 		
CF | is in it). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask carter about engine" 		
CF ] Kitchen score: 4/55 		
CF | > 		
CF | > ASK CARTER ABOUT ENGINE 		
CF | 		
CF | You ask him. 		
CF | 		
CF | He frowns and looks at you skeptically, "What engine do you mean, 		
CF | Captain?" 		
CF | 		
CF | > 		keltena says, "I wonder what else we can dishwash."
		keltena asks, "ask about fridge, maybe?"
DavidW says (to ClubFloyd), "ask carter about fridge" 		
CF ] Kitchen score: 4/55 		
CF | > 		
CF | > ASK CARTER ABOUT FRIDGE 		
CF | 		
CF | "Carter!" you nudge him and ask "Where did all the stuff from the 		
CF | kitchen go? The refrigerator? The dishes? The cooking utensils?" 		
CF | 		
CF | He doesn't even look at you, just shrugs. It seems like Carter has no 		
CF | interest in talking about this issue any deeper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask carter about calendar" 		
CF ] Kitchen score: 4/55 		
CF | > 		
CF | > ASK CARTER ABOUT CALENDAR 		
CF | 		
CF | You ask him. 		
CF | 		
CF | He frowns and looks at you skeptically, "What calendar do you mean, 		
CF | Captain?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Crew Lounge score: 4/55 		
CF | > 		
CF | > P 		
CF | 		
CF | 		
CF | Crew Lounge 		
CF | A bare and featureless room where the crew can spend their free time. 		
CF | Odd that no one is here. 		
CF | 		
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling 		
CF | in one corner, showing a Portuguese shopping channel without sound. 		
CF | Aft of here is the stairwell. The kitchen is starboard. 		
CF | A clunky iron door leads fore to the upper deck. 		
CF | 		
CF | > 		
keltena says, "You nudge him and ask" should be capitalized and have a comma at the end" 		
DavidW says (to ClubFloyd), "watch tv" 		
CF ] Crew Lounge score: 4/55 		
CF | > 		
CF | > WATCH TV 		
CF | 		
CF | There is a sales program on the TV. Always is. And, what do they 		
CF | offer? A robot snake that can eat real mice. Sounds like something for 		
CF | Aunt Hildegard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Crew Lounge score: 4/55 		
CF | > 		
CF | > G 		
CF | 		
CF | And now? A set of plastic cacti. You don't have to water them, but 		
CF | isn't that also true for real cacti? Strange. You're not interested in 		
CF | that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Crew Lounge score: 4/55 		
CF | > 		
CF | > G 		
CF | 		
CF | And now? A racing rowboat for eight people (plus the helmsman). As a 		
CF | kit. You're thinking about whether this might be something for you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Crew Lounge score: 4/55 		
CF | > 		
CF | > G 		
CF | 		
CF | And now? A robot snake that can eat real mice. Hm, boring. 		
CF | 		
CF | [You achieved "TV junkie".] 		
CF | 		
CF | > 		keltena says, "Ha."
DavidW says (to ClubFloyd), "sit" 		
CF ] Crew Lounge score: 4/55 		
CF | > 		
CF | > SIT 		
CF | 		
CF | What do you want to sit on? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sofa" 		
CF ] Crew Lounge score: 4/55 		
CF | > 		
CF | > SOFA 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Crew Lounge score: 4/55 		
CF | > 		
CF | > L 		
CF | 		
CF | Crew Lounge 		
CF | A bare and featureless room where the crew can spend their free time. 		
CF | Odd that no one is here. 		
CF | 		
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling 		
CF | in one corner, showing a Portuguese shopping channel without sound. 		
CF | Aft of here is the stairwell. The kitchen is starboard. 		
CF | A clunky iron door leads fore to the upper deck. 		
CF | 		
CF | > 		keltena asks, "Did we ever ask Carter about food?"
DavidW says (to ClubFloyd), "sit on chair" 		
CF ] Crew Lounge score: 4/55 		
CF | > 		
CF | > SIT ON CHAIR 		
CF | 		
CF | Nah, rather not. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sb" 		
CF ] Kitchen score: 4/55 		
CF | > 		
CF | > SB 		
CF | 		
CF | 		
CF | Kitchen 		
CF | This is the kitchen. The large cooker occupies most of the center of 		
CF | the kitchen. You can also see lots of shelves and a dishwasher here. 		
CF | What you can't see is a refrigerator. It has disappeared. Port 		
CF | is the crew lounge and the cook's cabin is aft. 		
CF | 		
CF | Rudolf Carter reads intently in one of his many books. When he notices 		
CF | that you are watching him, he gives you a brief questioning look, then 		
CF | continues to leaf through his book. 		
CF | 		
CF | A calendar is hanging on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask carter about food" 		
CF ] Kitchen score: 4/55 		
CF | > 		
CF | > ASK CARTER ABOUT FOOD 		
CF | 		
CF | "Did you pick something out of the fridge?" he wants to know. 		
CF | 		
CF | "That's still on my to do list," you reply. 		
CF | 		
CF | "Just come by when you found something you like. I'm here in the 		
CF | kitchen." Then he turns his attention back to his books. 		
CF | 		
CF | 		
CF | > 		gadzoks says, "We could just go get something straight out of the ocean. Maybe we're a Deep One Hybrid."
		keltena says, "Some of our crew certainly seem to be."
		DavidW says, "The scanner didn't show anything in the ocean."
		keltena says, "Should we try turning the processor on, just for the sake of trying things? (I don't have any brilliant ideas right now.)"
		DavidW says, "I think we need something warm to wear, but somehow we didn't bring any clothes, and we won't open Carter's closet."
		DavidW says, "sure, we can try that."
		DavidW says, "We can also try the crew doors repeatedly. Maybe one isn't locked."
		keltena says, "Could try "ask carter about cold/cold storage" or something and see if it helps, but I doubt it."
DavidW says (to ClubFloyd), "a" 		
CF ] Rudolf Carter's Cabin score: 4/55 		
CF | > 		
CF | > A 		
CF | 		
CF | 		
CF | Rudolf Carter's Cabin 		
CF | Rudolf Carter's cabin is very small and surprisingly tidy. His bed is 		
CF | very neat and there are no things lying around. There is a closet and 		
CF | a porthole. The exit is fore. 		
CF | 		
CF | Carter's pentagonal rug is standing in a corner, carefully rolled up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Kitchen score: 4/55 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Kitchen 		
CF | This is the kitchen. The large cooker occupies most of the center of 		
CF | the kitchen. You can also see lots of shelves and a dishwasher here. 		
CF | What you can't see is a refrigerator. It has disappeared. Port 		
CF | is the crew lounge and the cook's cabin is aft. 		
CF | 		
CF | Rudolf Carter reads intently in one of his many books. When he notices 		
CF | that you are watching him, he gives you a brief questioning look, then 		
CF | continues to leaf through his book. 		
CF | 		
CF | A calendar is hanging on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Crew Lounge score: 4/55 		
CF | > 		
CF | > P 		
CF | 		
CF | 		
CF | Crew Lounge 		
CF | A bare and featureless room where the crew can spend their free time. 		
CF | Odd that no one is here. 		
CF | 		
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling 		
CF | in one corner, showing a Portuguese shopping channel without sound. 		
CF | Aft of here is the stairwell. The kitchen is starboard. 		
CF | A clunky iron door leads fore to the upper deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Upper Deck Staircase score: 4/55 		
CF | > 		
CF | > A 		
CF | 		
CF | 		
CF | Upper Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | crew lounge is fore and the staircase leads up and 		
CF | down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Processing Deck Staircase score: 4/55 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Processing Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. 		
CF | Fore is an big opening, behind which a ladder leads to the fish 		
CF | processing facility and the cold storage hall beyond it. 		
CF | Starboard is a passage to the crew quarters. The stairs lead 		
CF | up and down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 4/55 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | On the stairs to the engine deck 		
CF | The staircase down to the engine deck is higher than the 		
CF | others; sometimes it seems endless. Up the stairs lead back to 		
CF | the processing deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Processing Deck Staircase score: 4/55 		
CF | > 		
CF | > U 		
CF | 		
CF | ???? the engine deck, you go back up. 		
CF | 		
CF | Processing Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. 		
CF | Fore is an big opening, behind which a ladder leads to the fish 		
CF | processing facility and the cold storage hall beyond it. 		
CF | Starboard is a passage to the crew quarters. The stairs lead 		
CF | up and down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Fish Processing Hall score: 4/55 		
CF | > 		
CF | > F 		
CF | 		
CF | Toward the bow, the stairswell opens into a huge hall, and a ladder 		
CF | leads down into the depths. You turn to descend backwards. 		
CF | 		
CF | Fish Processing Hall 		
CF | The windowless hall in which the fish processing plant ekes out its 		
CF | existence is a good 20 meters high. A conveyor belt winds through the 		
CF | hall from the upper deck down to the floor. About a dozen lamps hang 		
CF | on long cables from the ceiling in between, swaying in the opposite 		
CF | direction to the Tataki's movement. They spread a yellowish 		
CF | light where they shine and unpleasantly vivid shadows where they do 		
CF | not. 		
CF | 		
CF | An otherworldly silence permeates the scene. The dark floor gleams 		
CF | oily and in some places shallow puddles have formed on it. It feels 		
CF | sticky with each step you take. 		
CF | 		
CF | Aft is a ladder set into the wall that leads up to the 		
CF | stairwell. Fore is a large insulation door; it is the entrance 		
CF | to the cold storage hall. 		
CF | 		
CF | You can see the fish processing plant (status: shut down) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on plant" 		
CF ] Fish Processing Hall score: 4/55 		
CF | > 		
CF | > TURN ON PLANT 		
CF | 		
CF | Better take a look at the control panel when you want to start up the 		
CF | plant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panel" 		
CF ] Fish Processing Hall score: 4/55 		
CF | > 		
CF | > X PANEL 		
CF | 		
CF | Mounted on it slightly above head height is a large lever (pointing 		
CF | downward). Below that, at about chest height, is a button, and next to 		
CF | it is a small hole on the control panel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x button" 		
CF ] Fish Processing Hall score: 4/55 		
CF | > 		
CF | > X BUTTON 		
CF | 		
CF | The button is as big as the palm of your hand and has the shape of a 		
CF | hemisphere. And it is red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hole" 		
CF ] Fish Processing Hall score: 4/55 		
CF | > 		
CF | > X HOLE 		
CF | 		
CF | An inconspicuous little hole not even a centimetre in diameter. The 		
CF | edge around it is somewhat scratched. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put key in it" 		
CF ] Fish Processing Hall score: 4/55 		
CF | > 		
CF | > PUT KEY IN IT 		
CF | 		
CF | You put the ignition key of the processing plant into the small hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it" 		
CF ] Fish Processing Hall score: 4/55 		
CF | > 		
CF | > TURN IT 		
CF | 		
CF | You turn the key to the right, but nothing happens. The key returns 		
CF | automatically to the initial position. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF ] Fish Processing Hall score: 4/55 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | The lever is already pulled to the down position. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lever" 		
CF ] Fish Processing Hall score: 4/55 		
CF | > 		
CF | > PUSH LEVER 		
CF | 		
CF | You push the big lever on the processing plant to the up position. The 		
CF | processing plant now emits a low-frequency hum. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn key" 		
CF ] Fish Processing Hall score: 4/55 		
CF | > 		
CF | > TURN KEY 		
CF | 		
CF | You turn the ignition key of the processing plant to the right and the 		
CF | low-frequency hum of the plant is briefly joined by a wild whirring 		
CF | and clattering from various places on the inside. The plant can now be 		
CF | started. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Fish Processing Hall score: 6/55 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | As you press the button, you can hear a screeching rumble from the 		
CF | conveyor belt that has started moving. And the blades in the intake 		
CF | are now making a high-pitched whirring sound. They are spinning at 		
CF | high speed. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		keltena asks, "Hooray?"
		DavidW says, "So if we enter the chute now, we'll definitely be sashimi."
		Jade says, "well done"
		gadzoks says, "Hmmm. Screeches and rumbles are pretty different frequencies."
		DavidW says, "no, not well done. Sashimi is raw."
		keltena says, "It might be an eldritch screech/rumble."
		gadzoks says, "I'd rewrite the last two sentences into one."
DavidW says (to ClubFloyd), "f" 		
CF ] Cold Storage Hall score: 6/55 		
CF | > 		
CF | > F 		
CF | 		
CF | Once more the isolation door sucks you in and spews you into the 		
CF | 		
CF | Cold Storage Hall 		
CF | You are standing at the entrance of the cold storage hall. Thick fog 		
CF | hangs in the air and makes the hall seem infinitely large. The widely 		
CF | spaced lamps hanging from the ceiling look like hazy 		
CF | will-o'-the-wisps. Your breath steams when you exhale, and the ground 		
CF | at your feet crunches like trampled snow with every step. 		
CF | 		
CF | Aft is the insulation door that leads back to the processing 		
CF | hall. In the foggy air, it is barely visible, with only the odd door 		
CF | handle sticking out like a large eyelet. Fore is only white 		
CF | mist. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lamps" 		
CF ] Cold Storage Hall score: 6/55 		
CF | > 		
CF | > X LAMPS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lamp" 		
CF ] Cold Storage Hall score: 6/55 		
CF | > 		
CF | > X LAMP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x handle" 		
CF ] Cold Storage Hall score: 6/55 		
CF | > 		
CF | > X HANDLE 		
CF | 		
CF | The big door handle is shaped like a U and looks like an eyelet. 		
CF | 		
CF | > 		gadzoks says, "'the blades are now spinning at high speed, emitting a high-pitched whirring'. Something like that."
		DavidW asks, "What if we tie the rope to that handle?"
		keltena says, "I wondered about that too."
		DavidW says, "Maybe we won't get lost."
DavidW says (to ClubFloyd), "a" 		
CF ] Fish Processing Hall score: 6/55 		
CF | > 		
CF | > A 		
CF | 		
CF | Once more you brace yourself against the door, which unwillingly gives 		
CF | way. 		
CF | 		
CF | For a while you stand there shivering and rubbing your arms until the 		
CF | warmth finally returns to your body. 		
CF | 		
CF | Fish Processing Hall 		
CF | The windowless hall in which the fish processing plant ekes out its 		
CF | existence is a good 20 meters high. A conveyor belt winds through the 		
CF | hall from the upper deck down to the floor. About a dozen lamps hang 		
CF | on long cables from the ceiling in between, swaying in the opposite 		
CF | direction to the Tataki's movement. They spread a yellowish 		
CF | light where they shine and unpleasantly vivid shadows where they do 		
CF | not. 		
CF | 		
CF | The monotonous hum of the plant is drowned out by the aggressive 		
CF | screech of the sharp cutting knives waiting at the plant's intake to 		
CF | snatch flesh, tear it to pieces, and gulp it down for further 		
CF | digestion. 		
CF | 		
CF | Aft is a ladder set into the wall that leads up to the 		
CF | stairwell. Fore is a large insulation door; it is the entrance 		
CF | to the cold storage hall. 		
CF | 		
CF | You can see the fish processing plant (status: running) here. 		
CF | 		
CF | > 		keltena asks, "Won't keep us from freezing, but maybe it will let us get in and out?"
DavidW says (to ClubFloyd), "u" 		
CF ] Fish Processing Hall score: 6/55 		
CF | > 		
CF | > U 		
CF | 		
CF | You try to climb onto the conveyor belt, but the rollers are extremely 		
CF | slippery and spin away from under your feet. So you have to give up 		
CF | after a short but very funny looking attempt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Processing Deck Staircase score: 6/55 		
CF | > 		
CF | > A 		
CF | 		
CF | 		
CF | Processing Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. 		
CF | Fore is an big opening, behind which a ladder leads to the fish 		
CF | processing facility and the cold storage hall beyond it. 		
CF | Starboard is a passage to the crew quarters. The stairs lead 		
CF | up and down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upper Deck Staircase score: 6/55 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upper Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | crew lounge is fore and the staircase leads up and 		
CF | down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Crew Lounge score: 6/55 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Crew Lounge 		
CF | A bare and featureless room where the crew can spend their free time. 		
CF | Odd that no one is here. 		
CF | 		
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling 		
CF | in one corner, showing a Portuguese shopping channel without sound. 		
CF | Aft of here is the stairwell. The kitchen is starboard. 		
CF | A clunky iron door leads fore to the upper deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Upper Deck score: 6/55 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Upper Deck 		
CF | The upper deck is as big as a sports field and almost as flat. This is 		
CF | where the catch would normally be kept before it is processed, but 		
CF | unfortunately you haven't caught anything yet. The chute through which 		
CF | the fish are transported to the lower deck is the only feature that 		
CF | sticks out here like a misshapen bulge. 		
CF | 		
CF | Aft is the main building that goes across the whole width of 		
CF | the Tataki. A clunky iron door in it leads inside to 		
CF | the crew lounge, and on the port side is a stairway that leads 		
CF | up to the landing beside the bridge. 		
CF | 		
CF | > 		Jade says, "up"
DavidW says (to ClubFloyd), "p" 		
CF ] Landing score: 6/55 		
CF | > 		
CF | > P 		
CF | 		
CF | 		
CF | Landing 		
CF | Enclosed by a chunky metal railing you stand on the square landing of 		
CF | the staircase on the side of the deckhouse. A small spotlight above 		
CF | it's frame gives everything a very contrasting look, dividing the 		
CF | world into orange surfaces and meaningful shadows. 		
CF | 		
CF | To port is water, water and nothing but water under the cloudy night 		
CF | sky. It is at least twenty metres down to the water's edge behind the 		
CF | railing. Starboard, a door leads in to the bridge. Fore, 		
CF | a steep staircase leads down to the upper deck. 		
CF | 		
CF | A life saver ring hangs on the railing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ring" 		
CF ] Landing score: 6/55 		
CF | > 		
CF | > TAKE RING 		
CF | 		
CF | You take the life saver ring of the railing. 		
CF | 		
CF | [You achieved "And it floats, floats, floats".] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Landing score: 6/55 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a life saver ring (with a rope attached) 		
CF | an arrow 		
CF | 		
CF | > 		keltena says, "I'm curious, can we tie the rope to the arrow? (I assume we can undo it after if necessary.)"
DavidW says (to ClubFloyd), "d" 		
CF ] Upper Deck score: 6/55 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Upper Deck 		
CF | The upper deck is as big as a sports field and almost as flat. This is 		
CF | where the catch would normally be kept before it is processed, but 		
CF | unfortunately you haven't caught anything yet. The chute through which 		
CF | the fish are transported to the lower deck is the only feature that 		
CF | sticks out here like a misshapen bulge. 		
CF | 		
CF | Aft is the main building that goes across the whole width of 		
CF | the Tataki. A clunky iron door in it leads inside to 		
CF | the crew lounge, and on the port side is a stairway that leads 		
CF | up to the landing beside the bridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Upper Deck score: 6/55 		
CF | > 		
CF | > D 		
CF | 		
CF | Below you is the fish processing deck, but the way to get there is 		
CF | through the main building (or down the chute, if you're a fish). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Crew Lounge score: 6/55 		
CF | > 		
CF | > A 		
CF | 		
CF | 		
CF | Crew Lounge 		
CF | A bare and featureless room where the crew can spend their free time. 		
CF | Odd that no one is here. 		
CF | 		
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling 		
CF | in one corner, showing a Portuguese shopping channel without sound. 		
CF | Aft of here is the stairwell. The kitchen is starboard. 		
CF | A clunky iron door leads fore to the upper deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Upper Deck Staircase score: 6/55 		
CF | > 		
CF | > A 		
CF | 		
CF | 		
CF | Upper Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | crew lounge is fore and the staircase leads up and 		
CF | down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Processing Deck Staircase score: 6/55 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Processing Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. 		
CF | Fore is an big opening, behind which a ladder leads to the fish 		
CF | processing facility and the cold storage hall beyond it. 		
CF | Starboard is a passage to the crew quarters. The stairs lead 		
CF | up and down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Fish Processing Hall score: 6/55 		
CF | > 		
CF | > F 		
CF | 		
CF | Toward the bow, the stairswell opens into a huge hall, and a ladder 		
CF | leads down into the depths. You turn to descend backwards. 		
CF | 		
CF | Fish Processing Hall 		
CF | The windowless hall in which the fish processing plant ekes out its 		
CF | existence is a good 20 meters high. A conveyor belt winds through the 		
CF | hall from the upper deck down to the floor. About a dozen lamps hang 		
CF | on long cables from the ceiling in between, swaying in the opposite 		
CF | direction to the Tataki's movement. They spread a yellowish 		
CF | light where they shine and unpleasantly vivid shadows where they do 		
CF | not. 		
CF | 		
CF | The monotonous hum of the plant is drowned out by the aggressive 		
CF | screech of the sharp cutting knives waiting at the plant's intake to 		
CF | snatch flesh, tear it to pieces, and gulp it down for further 		
CF | digestion. 		
CF | 		
CF | Aft is a ladder set into the wall that leads up to the 		
CF | stairwell. Fore is a large insulation door; it is the entrance 		
CF | to the cold storage hall. 		
CF | 		
CF | You can see the fish processing plant (status: running) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Cold Storage Hall score: 6/55 		
CF | > 		
CF | > F 		
CF | 		
CF | Once more the isolation door sucks you in and spews you into the 		
CF | 		
CF | Cold Storage Hall 		
CF | You are standing at the entrance of the cold storage hall. Thick fog 		
CF | hangs in the air and makes the hall seem infinitely large. The widely 		
CF | spaced lamps hanging from the ceiling look like hazy 		
CF | will-o'-the-wisps. Your breath steams when you exhale, and the ground 		
CF | at your feet crunches like trampled snow with every step. 		
CF | 		
CF | Aft is the insulation door that leads back to the processing 		
CF | hall. In the foggy air, it is barely visible, with only the odd door 		
CF | handle sticking out like a large eyelet. Fore is only white 		
CF | mist. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to handle" 		
CF ] Cold Storage Hall score: 6/55 		
CF | > 		
CF | > TIE ROPE TO HANDLE 		
CF | 		
CF | You knot the loose end of the rope to the door handle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear ring" 		
CF ] Cold Storage Hall score: 6/55 		
CF | > 		
CF | > WEAR RING 		
CF | 		
CF | That would look pretty silly unless you were floating helplessly in 		
CF | the water. On the other hand, who's going to see you here? Carter? The 		
CF | fishy brothers? While you are still thinking, you already pull the 		
CF | ring over your head until it sits on your hip. It's a good fit. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] In the Mist score: 6/55 		
CF | > 		
CF | > F 		
CF | 		
CF | You take a step forward. Hesitantly, you turn around. The door is no 		
CF | longer visible and it is really cold in here. But then you see the 		
CF | rope disappearing into the fog behind you. Knowing that you can find 		
CF | your way back to the door by pulling on it gives you a bit warmer 		
CF | feeling. 		
CF | 		
CF | In the Mist 		
CF | You're standing in the cold. There are white wafts of fog around you 		
CF | in every direction. You can't even make out where the light is coming 		
CF | from. The ground is slippery and you have to be careful not to lose 		
CF | your balance. The rope on the life saver ring disappears behind you in 		
CF | the mist. 		
CF | 		
CF | You should really hurry up. You won't last long in this cold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] In the Mist score: 6/55 		
CF | > 		
CF | > F 		
CF | 		
CF | You walk disoriented in some random direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] In the Mist score: 6/55 		
CF | > 		
CF | > P 		
CF | 		
CF | You walk disoriented in some random direction. 		
CF | 		
CF | You're just not dressed for this temperature. The cold bites and you 		
CF | can hardly move your fingers, not to mention your toes. 		
CF | 		
CF | > 		gadzoks says, "I'd rewrite the 'while you are still thinking, you already ...' part."
DavidW says (to ClubFloyd), "sb" 		
CF ] In the Mist score: 6/55 		
CF | > 		
CF | > SB 		
CF | 		
CF | You walk disoriented in some random direction. Suddenly you bump your 		
CF | foot against something. You lean down and see a package of frozen food 		
CF | . 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take food" 		
CF ] In the Mist score: 6/55 		
CF | > 		
CF | > TAKE FOOD 		
CF | 		
CF | You pick up the package of frozen food. Now quickly get out of here 		
CF | and give it to Carter so he can cook something edible out of it. 		
CF | 		
CF | Your body starts trembling and you have no control over it. If you 		
CF | don't get out of here soon, then... 		
CF | 		
CF | > 		keltena says, "'you already pull the rope over your head' is odd phrasing. I'd just say 'while you are still thinking, you pull...' or 'while you are still thinking, you go ahead and pull' or something"
DavidW says (to ClubFloyd), "a" 		
CF ] In the Mist score: 6/55 		
CF | > 		
CF | > A 		
CF | 		
CF | You walk disoriented in some random direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull roep" 		
CF ] In the Mist score: 6/55 		
CF | > 		
CF | > PULL ROEP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull rope" 		
CF ] Cold Storage Hall score: 11/55 		
CF | > 		
CF | > PULL ROPE 		
CF | 		
CF | Pulling and winding it piece by piece, you follow the rope until you 		
CF | arrive at the door to the cold storage hall, where it is tied to the 		
CF | door handle. 		
CF | 		
CF | Cold Storage Hall 		
CF | You are standing at the entrance of the cold storage hall. Thick fog 		
CF | hangs in the air and makes the hall seem infinitely large. The widely 		
CF | spaced lamps hanging from the ceiling look like hazy 		
CF | will-o'-the-wisps. Your breath steams when you exhale, and the ground 		
CF | at your feet crunches like trampled snow with every step. 		
CF | 		
CF | Aft is the insulation door that leads back to the processing 		
CF | hall. In the foggy air, it is barely visible, with only the odd door 		
CF | handle sticking out like a large eyelet, with the rope of the life 		
CF | saver ring attached to it. Fore is only white mist. 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x food" 		
CF ] Cold Storage Hall score: 11/55 		
CF | > 		
CF | > X FOOD 		
CF | 		
CF | It is a large package of frozen fish sticks. Just the Tataki label on 		
CF | it, that must be something that you have caught yourself. It can't be 		
CF | from this cruise, who knows how old it is? 		
CF | 		
CF | > 		keltena exclaims, "Nice!"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf19" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Cold Storage Hall score: 11/55 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie rope" 		
CF ] Cold Storage Hall score: 11/55 		
CF | > 		
CF | > UNTIE ROPE 		
CF | 		
CF | You untie the rope from the door handle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove ring" 		
CF ] Cold Storage Hall score: 11/55 		
CF | > 		
CF | > REMOVE RING 		
CF | 		
CF | Taking the ring off is easier than putting it on: You just push it 		
CF | down and step out. 		
CF | 		
CF | Now you just need to give the package to Carter so he can prepare it 		
CF | for you. You should find him in the kitchen. At least that's what he 		
CF | said. Wait, that's not what he said. What did he call the kitchen? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "go to kitchen" 		
CF ] Kitchen score: 11/55 		
CF | > 		
CF | > GO TO KITCHEN 		
CF | 		
CF | You head aft to the fish processing hall. Once more you brace yourself 		
CF | against the door, which unwillingly gives way. 		
CF | 		
CF | For a while you stand there shivering and rubbing your arms until the 		
CF | warmth finally returns to your body. 		
CF | 		
CF | Then aft to the processing deck staircase. Then up to the upper deck 		
CF | staircase. Then fore to the crew lounge. And finally starboard to the 		
CF | kitchen. 		
CF | 		
CF | Kitchen 		
CF | This is the kitchen. The large cooker occupies most of the center of 		
CF | the kitchen. You can also see lots of shelves and a dishwasher here. 		
CF | What you can't see is a refrigerator. It has disappeared. Port 		
CF | is the crew lounge and the cook's cabin is aft. 		
CF | 		
CF | Rudolf Carter reads intently in one of his many books. When he notices 		
CF | that you are watching him, he gives you a brief questioning look, then 		
CF | continues to leaf through his book. 		
CF | 		
CF | A calendar is hanging on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give food" 		
CF ] Kitchen score: 13/55 		
CF | > 		
CF | > GIVE FOOD 		
CF | 		
CF | (to Rudolf Carter) 		
CF | He takes the package and while examining it, he lifts his chin as if 		
CF | he were wearing reading glasses. "Fischstäbchen!" He lowers his head 		
CF | as if he were looking at you over the rim of his imaginary reading 		
CF | glasses and says lecturingly, "That's German for fish sticks." He 		
CF | looks at the package again, "Well, you've picked out some real fine 		
CF | food, I must say! Let me get started, then." 		
CF | 		
CF | You thought Carter had been reading all along before. But now the pan 		
CF | behind him suddenly starts sizzling with hot oil, while he still holds 		
CF | the package in his hand and smiles at you. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Kitchen score: 13/55 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait impatiently, looking over Carter's shoulder as he cooks. 		
CF | 		
CF | Carter's doing stuff. You hope he is cooking. It's a bit like watching 		
CF | a magician at work. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open dishwasher" 		
CF ] Kitchen score: 13/55 		
CF | > 		
CF | > OPEN DISHWASHER 		
CF | 		
CF | That's already open. 		
CF | 		
CF | Meanwhile, Rudolf Carter pours the contents of the package into the 		
CF | frying pan, where it immediately sizzles and steams. 		
CF | 		
CF | > 		gadzoks asks, "We can't prepare fish sticks without a chef?"
		keltena says, "(I wonder if the game will actually let us use 'go to kombuse'?)"
DavidW says (to ClubFloyd), "take plate and fork" 		
CF ] Kitchen score: 13/55 		
CF | > 		
CF | > TAKE PLATE AND FORK 		
CF | 		
CF | plate: Taken. 		
CF | fork: Taken. 		
CF | 		
CF | Your eyes bulge: Carter turns the food in the pan. With his bare 		
CF | fingers. In the boiling oil. Ghastly. 		
CF | 		
CF | Doesn't he feel pain?!? No wonder his hands look the way they do. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plate" 		
CF ] Kitchen score: 13/55 		
CF | > 		
CF | > X PLATE 		
CF | 		
CF | The plate is clean. 		
CF | 		
CF | Without saying a word, Carter goes aft into his cabin. What about your 		
CF | food now? Hrm. What a flake. 		
CF | 		
CF | The food is still sizzling in the pan. Does it really have to keep 		
CF | frying? It already looks pretty done. And you really have a monster 		
CF | appetite. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put food on plate" 		
CF ] Kitchen score: 13/55 		
CF | > 		
CF | > PUT FOOD ON PLATE 		
CF | 		
CF | (first taking food) 		
CF | Using the fork, you fish the food out of the simmering oil and place 		
CF | it on your plate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x food" 		
CF ] Kitchen score: 13/55 		
CF | > 		
CF | > X FOOD 		
CF | 		
CF | The food is, well, still fish sticks. Actually, you had hoped that he 		
CF | would conjure up something great out of it with all his fuss, but it's 		
CF | still just fish sticks. How disappointing. 		
CF | 		
CF | Perfectly normal fish sticks indeed: Light brown to yellowish breaded, 		
CF | 90 mm long, 26 mm wide and 11 mm high. As required by law. If anyone 		
CF | knows that, it's you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat food" 		
CF ] Kitchen score: 18/55 		
CF | > 		
CF | > EAT FOOD 		
CF | 		
CF | You're so hungry that you devour your meal in no time. The portion is 		
CF | so big that you're no longer hungry afterwards. Quite the opposite. 		
CF | Now back to work. 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		DavidW asks, "I guess we return to the bridge now?"
		keltena asks, "Should we wash our plate and fork now?"
DavidW says (to ClubFloyd), "oh, sure." 		
CF ] Kitchen score: 18/55 		
CF | > 		
CF | > OH, SURE. 		
CF | 		
CF | You seem to want to talk to someone, but I can't see whom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plate" 		
CF ] Kitchen score: 18/55 		
CF | > 		
CF | > X PLATE 		
CF | 		
CF | The plate is clean. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fork" 		
CF ] Kitchen score: 18/55 		
CF | > 		
CF | > X FORK 		
CF | 		
CF | The fork is clean. 		
CF | 		
CF | You flinch slightly as a biting alarm suddenly sounds from a speaker 		
CF | hidden in the ceiling. 		
CF | 		
CF | > 		keltena says, "Guess not."
		keltena asks, "Should we, uh, check the bridge?"
		gadzoks exclaims, "I'a I'a! Cthulhu fhtagn!"
DavidW says (to ClubFloyd), "p" 		
CF ] Crew Lounge score: 18/55 		
CF | > 		
CF | > P 		
CF | 		
CF | 		
CF | Crew Lounge 		
CF | A bare and featureless room where the crew can spend their free time. 		
CF | Odd that no one is here. 		
CF | 		
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling 		
CF | in one corner, showing a Portuguese shopping channel without sound. 		
CF | Aft of here is the stairwell. The kitchen is starboard. 		
CF | A clunky iron door leads fore to the upper deck. 		
CF | 		
CF | The biting alarm continues to sound from a speaker hidden in the 		
CF | ceiling. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Upper Deck Staircase score: 18/55 		
CF | > 		
CF | > A 		
CF | 		
CF | 		
CF | Upper Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | crew lounge is fore and the staircase leads up and 		
CF | down. 		
CF | 		
CF | The biting alarm continues to sound from a speaker hidden in the 		
CF | ceiling. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bridge Deck Staircase score: 18/55 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Bridge Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | bridge is fore, the captain's cabin starboard and the 		
CF | staircase leads down. 		
CF | 		
CF | The biting alarm continues to sound from a speaker hidden in the 		
CF | ceiling. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Bridge score: 18/55 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Bridge 		
CF | The Tataki has a large panorama window that runs across the 		
CF | entire front width of the bridge. Below is the console, with many 		
CF | displays, instruments and, of course, the helm. It is the central 		
CF | piece on the bridge and obviously the captain stands in front of it 		
CF | and operates it. 		
CF | 		
CF | On the port side is a bulkhead leading out to a landing and 		
CF | aft is a doorway to the stairwell. 		
CF | 		
CF | The nautical chart in the console beckons for attention, flashing and 		
CF | beeping annoyingly. 		
CF | 		
CF | You'd better look for the cause of the alarm right away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x console" 		
CF ] Bridge score: 18/55 		
CF | > 		
CF | > X CONSOLE 		
CF | 		
CF | Many different displays and control elements are lurking in the 		
CF | console (and of some you know neither meaning nor function). There's 		
CF | the nautical chart (which is currently flashing like hell). 		
CF | Significantly less important is the fish finder, a sonar to find 		
CF | schools of fish. 		
CF | 		
CF | But really, the heart of any bridge is the helm. Even if, strictly 		
CF | speaking, this one is not part of the console on this ship. 		
CF | 		
CF | The nautical chart continues to flash frantically, beeping annoyingly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chart" 		
CF ] Bridge score: 18/55 		
CF | > 		
CF | > X CHART 		
CF | 		
CF | The nautical chart in the console is a monitor that replaced the old 		
CF | paper version a few years ago. Currently it is flashing like hell. In 		
CF | the center is a small ship symbol representing the Tataki and 		
CF | pointing to the north-east. To the left of it, an ever-increasing 		
CF | circle is displayed, which will soon touch the ship icon. 		
CF | 		
CF | The monitor of the nautical chart is embedded in the console with a 		
CF | slightly raised frame. 		
CF | 		
CF | The nautical chart continues to flash frantically, beeping annoyingly. 		
CF | 		
CF | > 		gadzoks asks, "Check finder?"
DavidW says (to ClubFloyd), "push scan" 		
CF ] Bridge score: 18/55 		
CF | > 		
CF | > PUSH SCAN 		
CF | 		
CF | Once more you press the scan button. This display beside it flashes 		
CF | briefly and after what feels like a long moment, the screen rebuilds 		
CF | from bottom to top. 		
CF | 		
CF | The nautical chart continues to flash frantically, beeping annoyingly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screen" 		
CF ] Bridge score: 18/55 		
CF | > 		
CF | > X SCREEN 		
CF | 		
CF | Sadly, the last scan did not yield a better result. The screen of the 		
CF | fish finder is still completely blue. Not a single white dot, which 		
CF | would represent fish around the ship, can be seen on it. But this is 		
CF | no reason to give up. 		
CF | 		
CF | Below it is a button labelled "SCAN". 		
CF | 		
CF | The nautical chart continues to flash frantically, beeping annoyingly. 		
CF | 		
CF | > 		keltena asks, "Can we, like... steer away? Look out the window?"
		Jade says, "x window"
		DavidW asks, "um, do we have an iceberg or something?"
DavidW says (to ClubFloyd), "p" 		
CF ] Landing score: 18/55 		
CF | > 		
CF | > P 		
CF | 		
CF | In case of alarm, the captain should actually be on the bridge. But 		
CF | who would know that better than you? 		
CF | 		
CF | Landing 		
CF | Enclosed by a chunky metal railing you stand on the square landing of 		
CF | the staircase on the side of the deckhouse. A small spotlight above 		
CF | it's frame gives everything a very contrasting look, dividing the 		
CF | world into orange surfaces and meaningful shadows. 		
CF | 		
CF | To port is water, water and nothing but water under the cloudy night 		
CF | sky. It is at least twenty metres down to the water's edge behind the 		
CF | railing. Starboard, a door leads in to the bridge. Fore, 		
CF | a steep staircase leads down to the upper deck. 		
CF | 		
CF | The biting alarm continues to sound from the horn at the top of the 		
CF | deckhouse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x water" 		
CF ] Landing score: 18/55 		
CF | > 		
CF | > X WATER 		
CF | 		
CF | Although the surface of the sea is smooth as glass, it looks very 		
CF | ominous right now. Every now and then, the full moon is reflected in 		
CF | it when a hole opens up in the moving cloud cover above you. Your 		
CF | intuition tells you that nothing good is going to happen. 		
CF | 		
CF | The biting alarm continues to sound from the horn at the top of the 		
CF | deckhouse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sb" 		
CF ] Bridge score: 18/55 		
CF | > 		
CF | > SB 		
CF | 		
CF | 		
CF | Bridge 		
CF | The Tataki has a large panorama window that runs across the 		
CF | entire front width of the bridge. Below is the console, with many 		
CF | displays, instruments and, of course, the helm. It is the central 		
CF | piece on the bridge and obviously the captain stands in front of it 		
CF | and operates it. 		
CF | 		
CF | On the port side is a bulkhead leading out to a landing and 		
CF | aft is a doorway to the stairwell. 		
CF | 		
CF | The nautical chart continues to flash frantically, beeping annoyingly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off alarm" 		
CF ] Bridge score: 18/55 		
CF | > 		
CF | > TURN OFF ALARM 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | The nautical chart continues to flash frantically, beeping annoyingly. 		
CF | 		
CF | Something irritates your eye and you look through the panorama window. 		
CF | Despite the almost nocturnal sky, you can see the horizon quite well. 		
CF | It is higher in one direction than in the others. You know exactly 		
CF | what that means: a tsunami. 		
CF | 		
CF | > 		keltena says, "Oh."
		keltena asks, "...should we put our life-saver back on?"
		DavidW says, "If there's a way of stopping or steering this thing, I didn't learn it."
DavidW says (to ClubFloyd), "wear ring" 		
CF ] Bridge score: 18/55 		
CF | > 		
CF | > WEAR RING 		
CF | 		
CF | You slip through the ring head first, then push it down until it sits 		
CF | firmly on your hip. 		
CF | 		
CF | 		
CF | The nautical chart continues to flash frantically, beeping annoyingly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bridge score: 18/55 		
CF | > 		
CF | > W 		
CF | 		
CF | Compass directions only make sense on board as long as it is a matter 		
CF | of steering the vessel. When it comes to directions ON the ship, port, 		
CF | starboard, aft and fore are used. But of course you already know that, 		
CF | you are the captain after all. 		
CF | 		
CF | [For your convenience you can type NAUTICAL OFF if you want to use 		
CF | compass directions instead.] 		
CF | 		
CF | The beeping of the nautical chart suddenly stops. 		
CF | The resulting silence sounds even more terrifying. 		
CF | 		
CF | > 		Jade says, "oh my god, a tsunami"
		keltena asks, "Yeah, me neither. Should we go check on our crew? Get above deck? Hit the beeping chart?"
DavidW says (to ClubFloyd), "tie ring to railing" 		
CF ] Bridge score: 18/55 		
CF | > 		
CF | > TIE RING TO RAILING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		keltena says, "...okay, no need for the last one."
		DavidW says, "I have no idea what to do."
		Jade says, "look landing"
		keltena says, "I feel like the prosocial thing to do is to try and warn our crew in their cabins, but I don't know if that will actually help"
DavidW says (to ClubFloyd), "l" 		
CF ] Bridge score: 18/55 		
CF | > 		
CF | > L 		
CF | 		
CF | Bridge 		
CF | The Tataki has a large panorama window that runs across the 		
CF | entire front width of the bridge. Below is the console, with many 		
CF | displays, instruments and, of course, the helm. It is the central 		
CF | piece on the bridge and obviously the captain stands in front of it 		
CF | and operates it. 		
CF | 		
CF | On the port side is a bulkhead leading out to a landing and 		
CF | aft is a doorway to the stairwell. 		
CF | 		
CF | You have not managed to align the ship perpendicularly to the 		
CF | approaching wave. Calmly, as if in slow motion, the ship rises and 		
CF | rises until the wave crest slowly turns it on its side and then 		
CF | finally swallows it completely. The huge ship behaves in the 		
CF | tremendous force of the water like a tin can under a steamroller. 		
CF | Admittedly, the comparison doesn't fit. But it sounds brutal, and to 		
CF | you it feels something like that. Together with the Tataki, 		
CF | you sink into your cold, wet grave. 		
CF | 		
CF | 		
CF | *** DEADLY END: Capsizing *** 		
CF | 		
CF | 		
CF | 		
CF | That's kind of depressing, isn't it? It wasn't even your fault. At 		
CF | least not intentionally. We'll just keep this to ourselves and pretend 		
CF | it didn't happen, okay? But really put the Tataki on the 		
CF | right course this time. 		
CF | 		
CF | 		
CF | 		
CF | Bridge 		
CF | The Tataki has a large panorama window that runs across the 		
CF | entire front width of the bridge. Below is the console, with many 		
CF | displays, instruments and, of course, the helm. It is the central 		
CF | piece on the bridge and obviously the captain stands in front of it 		
CF | and operates it. 		
CF | 		
CF | On the port side is a bulkhead leading out to a landing and 		
CF | aft is a doorway to the stairwell. 		
CF | 		
CF | > 		gadzoks says, "There was a place for steering the ship."
		DavidW asks (of gadzoks), "where?"
		keltena says, "There should probably be a comma in "But really, put the Tataki on the right course this time.""
		gadzoks exclaims, "Somewhere. Hope that helps!"
DavidW says (to ClubFloyd), "x wheel" 		
CF ] Bridge score: 18/55 		
CF | > 		
CF | > X WHEEL 		
CF | 		
CF | The Tataki has several years more on the hump than you 		
CF | yourself and the steering wheel is accordingly old-fashioned. It is 		
CF | made of real wood, with handles and spokes, resting freely on a 		
CF | pedestal, as on old sailing ships. A compass is set into the top of 		
CF | the pedestal. 		
CF | 		
CF | The nautical chart continues to flash frantically, beeping annoyingly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn wheel" 		
CF ] Bridge score: 18/55 		
CF | > 		
CF | > TURN WHEEL 		
CF | 		
CF | The helm is meant to turn it, but the direction really matters. Left 		
CF | or right, that makes a difference. 		
CF | 		
CF | The nautical chart continues to flash frantically, beeping annoyingly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn wheel left" 		
CF ] Bridge score: 18/55 		
CF | > 		
CF | > TURN WHEEL LEFT 		
CF | 		
CF | You turn the steering wheel to the left and the ship changes its 		
CF | course sluggishly in the same direction. The compass shows that the 		
CF | Tataki is heading north now. 		
CF | 		
CF | The nautical chart continues to flash frantically, beeping annoyingly. 		
CF | 		
CF | > 		keltena asks, "We want to turn left, right? Towards the wave?"
		Jade says, "yes"
		DavidW says, "I have no idea."
		keltena asks, "where does the chart show us relative to the wave now?"
DavidW says (to ClubFloyd), "x chart" 		
CF ] Bridge score: 18/55 		
CF | > 		
CF | > X CHART 		
CF | 		
CF | The nautical chart in the console is a monitor. Currently it is 		
CF | flashing like hell. In the center is a small ship symbol representing 		
CF | the Tataki and pointing to the north. To the left of it, an 		
CF | ever-increasing circle is displayed, which will soon touch the ship 		
CF | icon. 		
CF | 		
CF | The monitor of the nautical chart is embedded in the console with a 		
CF | slightly raised frame. 		
CF | 		
CF | The nautical chart continues to flash frantically, beeping annoyingly. 		
CF | 		
CF | > 		keltena says, "Okay, better turn further left."
DavidW says (to ClubFloyd), "turn wheel left" 		
CF ] Bridge score: 18/55 		
CF | > 		
CF | > TURN WHEEL LEFT 		
CF | 		
CF | You turn the steering wheel to the left and the ship changes its 		
CF | course sluggishly in the same direction. The compass shows that the 		
CF | Tataki is heading north-west now. 		
CF | 		
CF | The nautical chart continues to flash frantically, beeping annoyingly. 		
CF | 		
CF | > 		Jade says, "again"
DavidW says (to ClubFloyd), "x chart" 		
CF ] Bridge score: 18/55 		
CF | > 		
CF | > X CHART 		
CF | 		
CF | The nautical chart in the console is a monitor. Currently it is 		
CF | flashing like hell. In the center is a small ship symbol representing 		
CF | the Tataki and pointing to the north-west. To the left of it, 		
CF | an ever-increasing circle is displayed, which will soon touch the ship 		
CF | icon. 		
CF | 		
CF | The monitor of the nautical chart is embedded in the console with a 		
CF | slightly raised frame. 		
CF | 		
CF | The nautical chart continues to flash frantically, beeping annoyingly. 		
CF | 		
CF | > 		keltena says, "I think again, yeah"
		DavidW says, "I have no idea what the info is telling me. I can't compute LEFT with NORTHWEST."
DavidW says (to ClubFloyd), "turn wheel left" 		
CF ] Bridge score: 18/55 		
CF | > 		
CF | > TURN WHEEL LEFT 		
CF | 		
CF | You turn the steering wheel to the left and the ship changes its 		
CF | course sluggishly in the same direction. The compass shows that the 		
CF | Tataki is heading west now. 		
CF | 		
CF | The nautical chart continues to flash frantically, beeping annoyingly. 		
CF | 		
CF | > 		keltena says, "My *guess*, since turning didn't change the circle's relative position, is that "left" on the chart = west"
		Jade says, "west? all bad"
		keltena says, "But I dont know for sure"
		DavidW says, "Which way is the tsunami from us? I have no clue."
DavidW says (to ClubFloyd), "x chart" 		
CF ] Bridge score: 18/55 		
CF | > 		
CF | > X CHART 		
CF | 		
CF | The nautical chart in the console is a monitor. Currently it is 		
CF | flashing like hell. In the center is a small ship symbol representing 		
CF | the Tataki and pointing directly to the growing circle west 		
CF | of it, which will soon touch the ship icon. 		
CF | 		
CF | The monitor of the nautical chart is embedded in the console with a 		
CF | slightly raised frame. 		
CF | 		
CF | The nautical chart continues to flash frantically, beeping annoyingly. 		
CF | 		
CF | Something irritates your eye and you look through the panorama window. 		
CF | Despite the almost nocturnal sky, you can see the horizon quite well. 		
CF | It is higher in one direction than in the others. You know exactly 		
CF | what that means: a tsunami. 		
CF | 		
CF | > 		keltena says, "My guess is that we want to be either west or east facing, since the failure end said we needed to be "perpendicular" to it"
		Jade says, "left"
		keltena says, "Okay yeah, I think we're good"
		keltena says, "It says the glowing circle is west of us"
		DavidW asks, "so we're heading straight into it?"
DavidW says (to ClubFloyd), "z" 		
CF ] The Void 0 score: 23/55 		
CF | > 		
CF | > Z 		
CF | 		
CF | This is true Zen. 		
CF | 		
CF | In times of hectic and stress, when important things have to be done 		
CF | immediately, to take a step back and just breathe deeply. 		
CF | 		
CF | Breathe in. And very slowly breathe out again. 		
CF | 		
CF | Breathe in. And very slowly breathe out again. 		
CF | 		
CF | The biting alarm suddenly stops. The resulting silence sounds even 		
CF | more terrifying. 		
CF | 		
CF | Here comes the wave. 		
CF | 		
CF | As if in slow motion, the bow of the ship rises and rises until it 		
CF | reaches the crest of the wave. The ship leans forward and it feels 		
CF | like it is taking a deep breath. Then the Tataki tips head 		
CF | over heels. 		
CF | 		
CF | Falling faster and faster, finally plunging into the depths with brute 		
CF | force. It hits the water's surface and a huge wave surges over the 		
CF | upper deck and even the main building. You hold on to the helm with 		
CF | all your strength, but are still smashed against the console and to 		
CF | the ground and lose consciousness. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | [You achieved "Surviver".] 		
CF | 		
CF | The Void 		
CF | The big nothing. Seeing nothing, feeling nothing, thinking nothing, 		
CF | being nothing. 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		keltena says, "Oh, phew"
		gadzoks says, "I think we're about ready to captain a ship after this."
		keltena says, "Definitely."
		DavidW asks, "Oh, are we in a Hitchhiker's sensory puzzle void again?"
		keltena says, "*Survivor"
DavidW says (to ClubFloyd), "smell" 		
CF ] The Void 0 score: 23/55 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | All this has no meaning here. 		
CF | 		
CF | > 		keltena says, "It does feel that way."
DavidW says (to ClubFloyd), "z" 		
CF ] The Void 1 score: 23/55 		
CF | > 		
CF | > Z 		
CF | 		
CF | Sure, what else. 		
CF | 		
CF | Hang on a minute! There is something stuck in your ear! 		
CF | 		
CF | > 		keltena asks, "Can we check our inventory?"
DavidW says (to ClubFloyd), "i" 		
CF ] The Void 1 score: 23/55 		
CF | > 		
CF | > I 		
CF | 		
CF | You have nothing. You also have no form, no body. You are nothing. But 		
CF | in a positive way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch ear" 		
CF ] The Void 1 score: 23/55 		
CF | > 		
CF | > TOUCH EAR 		
CF | 		
CF | All this has no meaning here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] The Void 1 score: 23/55 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | All this has no meaning here. 		
CF | 		
CF | > 		keltena says, "'But in a positive way.' Beautiful."
DavidW says (to ClubFloyd), "x ear" 		
CF ] The Void 2 score: 23/55 		
CF | > 		
CF | > X EAR 		
CF | 		
CF | 		
CF | You try to look at the thing in your ear, but can't turn your head far 		
CF | enough. 		
CF | 		
CF | Something happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Void 3 score: 23/55 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes, or it doesn't. 		
CF | 		
CF | I think I see something emerging. Do you see it too? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] The Void 3 score: 23/55 		
CF | > 		
CF | > L 		
CF | 		
CF | Just like before. The big nothing. Seeing nothing, feeling nothing, 		
CF | thinking nothing, being nothing. 		
CF | 		
CF | > 		keltena asks, "x something?"
		gadzoks exclaims, "Aha. With the Babel Fish, we will be able to understand the Great Old Ones!"
DavidW says (to ClubFloyd), "x nothing" 		
CF ] The Void 4 score: 23/55 		
CF | > 		
CF | > X NOTHING 		
CF | 		
CF | 		
CF | Ok. That's almost the same as waiting. But just almost. 		
CF | 		
CF | Say, you and me, is that the same person? ... Rudolf? Rudi, is that 		
CF | you? ... Hello, is there anyone? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk" 		
CF ] The Void 4 score: 23/55 		
CF | > 		
CF | > TALK 		
CF | 		
CF | What do you want to talk? 		
CF | 		
CF | > 		keltena asks, "hello?"
DavidW says (to ClubFloyd), "hi" 		
CF ] The Void 4 score: 23/55 		
CF | > 		
CF | > HI 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] The Void 4 score: 23/55 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Just like before. The big nothing. Seeing nothing, feeling nothing, 		
CF | thinking nothing, being nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x something" 		
CF ] Bridge (sort of) score: 23/55 		
CF | > 		
CF | > X SOMETHING 		
CF | 		
CF | 		
CF | You try to look at the thing in your ear, but can't turn your head far 		
CF | enough. 		
CF | 		
CF | I knew it! Look, we're on the 		
CF | 		
CF | Bridge (sort of) 		
CF | That's the bridge - sort of. Everything looks different somehow and 		
CF | things dissolve into nothing if you look longer. You see the large 		
CF | window pane, but only out of the corner of your eye so it doesn't 		
CF | disappear. The stairwell is aft, you know that without seeing 		
CF | it. 		
CF | 		
CF | Something is stuck deep in your ear. Good thing it doesn't hurt. 		
CF | 		
CF | > 		keltena asks, "now can we touch our ear? or touch 'something'?"
		DavidW says, "A babel fish, I bet."
DavidW says (to ClubFloyd), "touch ear" 		
CF ] Bridge (sort of) score: 23/55 		
CF | > 		
CF | > TOUCH EAR 		
CF | 		
CF | All this has no meaning here. 		
CF | 		
CF | > 		keltena says, "I can't imagine what else."
DavidW says (to ClubFloyd), "look" 		
CF ] Bridge (sort of) score: 23/55 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Bridge (sort of) 		
CF | That's the bridge - sort of. Everything looks different somehow and 		
CF | things dissolve into nothing if you look longer. You see the large 		
CF | window pane, but only out of the corner of your eye so it doesn't 		
CF | disappear. The stairwell is aft, you know that without seeing 		
CF | it. 		
CF | 		
CF | Something is stuck deep in your ear. Good thing it doesn't hurt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Bridge (sort of) score: 23/55 		
CF | > 		
CF | > I 		
CF | 		
CF | You have nothing. You also have no form, no body. You are nothing. But 		
CF | in a positive way. 		
CF | 		
CF | > 		keltena asks, "I guess we want to go aft?"
DavidW says (to ClubFloyd), "aft" 		
CF ] Your Cabin (sort of) score: 23/55 		
CF | > 		
CF | > AFT 		
CF | 		
CF | You go aft to the stairwell, but there is no stairwell, just a hole in 		
CF | the floor, endlessly deep. It goes all the way through the earth, you 		
CF | can see stars on the other side. You jump over it and land in 		
CF | 		
CF | Your Cabin (sort of) 		
CF | Your cabin looks like a dark and dirty cave and it's quite appropriate 		
CF | to omit details in the description of the sight. The only thing that 		
CF | looks exactly like in your cabin is the speargun on the wall. The 		
CF | bridge is fore. 		
CF | 		
CF | Something is stuck deep in your ear. Good thing it doesn't hurt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gun" 		
CF ] Your Cabin (sort of) score: 23/55 		
CF | > 		
CF | > X GUN 		
CF | 		
CF | 		
CF | The speargun has the shape of an elongated pistol. Presumably, it is 		
CF | supposed to bring some atmosphere into the otherwise very sober room. 		
CF | It is securely bolted to the board with metal brackets. Screwed tight 		
CF | with, yes, these must be Torx screws. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), " unscrew screws" 		
CF ] Your Cabin (sort of) score: 23/55 		
CF | > 		
CF | > UNSCREW SCREWS 		
CF | 		
CF | You are missing the right tool for this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gun" 		
CF ] Your Cabin (sort of) score: 23/55 		
CF | > 		
CF | > TAKE GUN 		
CF | 		
CF | Not a chance as long as this thing is bolted to the board. 		
CF | 		
CF | > 		keltena asks, "x something?"
DavidW says (to ClubFloyd), "x window" 		
CF ] Your Cabin (sort of) score: 23/55 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | 		
CF | You look through the big window and wait for it to disappear at any 		
CF | moment. But it doesn't. It's nice to know that not everything here is 		
CF | super transient. You peer down at the upper deck of the Tataki. But 		
CF | the Tataki is a huge, fat worm, like an earthworm inflated ten 		
CF | thousand times. With dark holes in it, where big eyes occasionally 		
CF | appear, staring up at you and quickly disappearing when noticed. The 		
CF | sky above the Tataki is rich yellow and the sea is dark purple. 		
CF | 		
CF | Someone walks on the wormy upper deck and when he passes a hole, an 		
CF | eye appears and looks after him. 		
CF | 		
CF | > 		gadzoks says, "We tried that already."
		keltena says, "Ah, right."
DavidW says (to ClubFloyd), "x bunk" 		
CF ] Your Cabin (sort of) score: 23/55 		
CF | > 		
CF | > X BUNK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		keltena asks, "x someone?"
DavidW says (to ClubFloyd), "l" 		
CF ] Your Cabin (sort of) score: 23/55 		
CF | > 		
CF | > L 		
CF | 		
CF | Your Cabin (sort of) 		
CF | Your cabin looks like a dark and dirty cave and it's quite appropriate 		
CF | to omit details in the description of the sight. The only thing that 		
CF | looks exactly like in your cabin is the speargun on the wall. The 		
CF | bridge is fore. 		
CF | 		
CF | Something is stuck deep in your ear. Good thing it doesn't hurt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x someone" 		
CF ] Your Cabin (sort of) score: 23/55 		
CF | > 		
CF | > X SOMEONE 		
CF | 		
CF | 		
CF | That's Rudolf Carter walking down there. He holds a pendulum in front 		
CF | of him that swings wildly back and forth. And he looks different than 		
CF | usual: he's wearing a trench coat and a too-small bowler hat, both in 		
CF | the same green. And he also has a Victor Emanuel beard, wears glasses, 		
CF | and has an umbrella in his left hand. His outfit is somehow 		
CF | familiar... 		
CF | 		
CF | > 		DavidW asks, "No idea what any of that represents. A leprechaun?"
		keltena asks, "We already tried 'take something', right?"
DavidW says (to ClubFloyd), "take something" 		
CF ] Your Cabin (sort of) score: 23/55 		
CF | > 		
CF | > TAKE SOMETHING 		
CF | 		
CF | You grab the thing by the part sticking out of your ear and pull. And 		
CF | pull and pull. The thing is quite long and pulling it out feels 		
CF | strange. The last part makes a smacking sound. Then you hold it in 		
CF | front of your eyes: it's a screwdriver. 		
CF | 		
CF | > 		keltena says, "Oh, how useful."
DavidW says (to ClubFloyd), "unscrew screws" 		
CF ] Your Cabin (sort of) score: 28/55 		
CF | > 		
CF | > UNSCREW SCREWS 		
CF | 		
CF | (with the screwdriver) 		
CF | Indeed, the screws are quite easy to loosen with the screwdriver. Just 		
CF | as you finish and want to take the speargun off the board, all of it 		
CF | dissolves into thin air before your eyes. 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gun" 		
CF ] Your Cabin (sort of) score: 28/55 		
CF | > 		
CF | > TAKE GUN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Your Cabin (sort of) score: 28/55 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a screwdriver in your ha... hm... You have a screwdriver, but 		
CF | you have no hands. Whatever. 		
CF | 		
CF | > 		keltena says, "Hahahaha."
DavidW says (to ClubFloyd), "l" 		
CF ] Your Cabin (sort of) score: 28/55 		
CF | > 		
CF | > L 		
CF | 		
CF | Your Cabin (sort of) 		
CF | Your cabin looks like a dark and dirty cave and it's quite appropriate 		
CF | to omit details in the description of the sight. The bridge is 		
CF | fore. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Your Cabin (sort of) score: 28/55 		
CF | > 		
CF | > F 		
CF | 		
CF | You are going fore. More nothing everywhere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Your Cabin (sort of) score: 28/55 		
CF | > 		
CF | > F 		
CF | 		
CF | You are going fore. All this has no meaning here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Your Cabin (sort of) score: 28/55 		
CF | > 		
CF | > L 		
CF | 		
CF | Your Cabin (sort of) 		
CF | Your cabin looks like a dark and dirty cave and it's quite appropriate 		
CF | to omit details in the description of the sight. The bridge is 		
CF | fore. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sleep" 		
CF ] Your Cabin (sort of) score: 28/55 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | All this has no meaning here. 		
CF | 		
CF | > 		keltena asks, "go to bridge?"
DavidW says (to ClubFloyd), "go to bridge" 		
CF ] Your Cabin (sort of) score: 28/55 		
CF | > 		
CF | > GO TO BRIDGE 		
CF | 		
CF | All this has no meaning here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Your Cabin (sort of) score: 28/55 		
CF | > 		
CF | > Z 		
CF | 		
CF | Sure, what else. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wake" 		
CF ] Bridge score: 28/55 		
CF | > 		
CF | > WAKE 		
CF | 		
CF | Good idea. No sense in staying here forever. 		
CF | 		
CF | You slowly open your eyes. Your sensory perceptions are coming back 		
CF | and you feel as if you have been overrun by a tsunami. Oh, wait... 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Bridge 		
CF | The Tataki has a large panorama window that runs across the 		
CF | entire front width of the bridge. Below is the console, with many 		
CF | displays, instruments and, of course, the helm. On the port 		
CF | side is a bulkhead leading out to a landing and aft is a 		
CF | doorway to the stairwell. 		
CF | 		
CF | You stand up slowly and with pain. With your eyes still a bit woozy, 		
CF | you look through the large window front. The sea is smooth as glass 		
CF | again, as if nothing had happend. Also, it seem that the 		
CF | Tataki has survived the collision with the wave without much 		
CF | damage. And as you slowly regain your focus, you discover something on 		
CF | the upper deck that shouldn't be there: Rudolf Carter, sitting 		
CF | unchanged on his carpet and swinging his arms through the air as 		
CF | before. He can't possibly have survived the tsunami on that spot 		
CF | without being flushed away! 		
CF | 		
CF | But there is also something else, in front of the horizon, but what, 		
CF | you can not see in the darkness. 		
CF | 		
CF | > 		keltena says, "*"Also, it seems that...""
		DavidW says, "missing an 'e' in happened"
		gadzoks says, "'with pain' sounds clumsy. 'slowly, painfully' maybe. Or 'hurting all over'."
DavidW says (to ClubFloyd), "x something" 		
CF ] Bridge score: 28/55 		
CF | > 		
CF | > X SOMETHING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Bridge score: 28/55 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a fork 		
CF | a plate 		
CF | a life saver ring (with a rope attached) (being worn) 		
CF | an arrow 		
CF | 		
CF | > 		DavidW asks, "I suppose the gun might be unscrewed now?"
		keltena says, "We should probably talk to Carter, but I also want to check if the gun is free now"
DavidW says (to ClubFloyd), "push scan" 		
CF ] Bridge score: 28/55 		
CF | > 		
CF | > PUSH SCAN 		
CF | 		
CF | Once more you press the scan button. This display beside it flashes 		
CF | briefly and after what feels like a long moment, the screen rebuilds 		
CF | from bottom to top. 		
CF | 		
CF | There is something out there on the ocean. What, you can't tell, but 		
CF | apparently the Tataki is heading right for it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screen" 		
CF ] Bridge score: 28/55 		
CF | > 		
CF | > X SCREEN 		
CF | 		
CF | The last scan now shows a completely different picture: The entire 		
CF | area in front of the Tataki is suddenly white. 		
CF | 		
CF | What is this? For a school of fish, there should be at least a few 		
CF | small blue spots in between. And for a whale the area is many times 		
CF | too large. 		
CF | 		
CF | Below it is a button labelled "SCAN". 		
CF | 		
CF | > 		keltena says, "Oh, good for us."
		Jade says, "we had a srewdriver into our ear...."
		keltena says, "Like when you lose your glasses and they turn out to have been on your head all along."
		DavidW says, "The screwdriver is gone."
DavidW says (to ClubFloyd), "s" 		
CF ] Bridge score: 28/55 		
CF | > 		
CF | > S 		
CF | 		
CF | Solid steel plates prevent you from going in that direction. 		
CF | 		
CF | That out there looks big, really big. An island? Yes, probably an 		
CF | island, what else could it be. But you're here at Point Nemo, there's 		
CF | no land mass far and wide. The tsunami! That must be it! A seaquake, a 		
CF | tectonic plate shift! That pushed the sea floor up, lifting a new 		
CF | island out of the ocean! 		
CF | 		
CF | You must urgently change course, otherwise the Tataki will run 		
CF | aground! 		
CF | 		
CF | > 		keltena says, "(Stepping away for a moment.)"
DavidW says (to jpt), "The command is clubhouse" 		
DavidW says (to ClubFloyd), "turn wheel" 		
CF ] Bridge score: 28/55 		
CF | > 		
CF | > TURN WHEEL 		
CF | 		
CF | The helm is meant to turn it, but the direction really matters. Left 		
CF | or right, that makes a difference. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn wheel left" 		
CF ] Bridge score: 28/55 		
CF | > 		
CF | > TURN WHEEL LEFT 		
CF | 		
CF | You turn the steering wheel to the left, but the ship does not 		
CF | respond. Apparently, the Tataki took more damage from the tsunami than 		
CF | you thought. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn wheel right" 		
CF ] Bridge score: 28/55 		
CF | > 		
CF | > TURN WHEEL RIGHT 		
CF | 		
CF | You turn the steering wheel to the right, but the ship does not 		
CF | respond. It's not possible to repair this here on the bridge. You'll 		
CF | have to go down to the engine room. 		
CF | 		
CF | > 		keltena says, "(Back.)"
		DavidW asks, "Sorry, jpt wants in and the door is locked. So we have a spare pass?"
DavidW says (to ClubFloyd), "l" 		
CF ] Bridge score: 28/55 		
CF | > 		
CF | > L 		
CF | 		
CF | Bridge 		
CF | The Tataki has a large panorama window that runs across the 		
CF | entire front width of the bridge. Below is the console, with many 		
CF | displays, instruments and, of course, the helm. On the port 		
CF | side is a bulkhead leading out to a landing and aft is a 		
CF | doorway to the stairwell. 		
CF | 		
CF | > 		gadzoks says, "look"
		gadzoks says, "I can hand one out."
		DavidW says, "Could you please? I'll wait."
gadzoks gets ClubFloyd Pass 04. 		
gadzoks disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
jpt has arrived. 		
gadzoks has arrived. 		DavidW says, "hi jpt"
		DavidW says, "thanks gadzoks"
		Jade says, "hello jpr"
		jpt exclaims, "Hi!"
		Jade says, "jpt"
		DavidW says, "We're beta-testing a game today."
		keltena exclaims, "Hi!"
		gadzoks says, "i"
		gadzoks says, "It's a Lovecraftian game."
		DavidW asks, "Should we go to our cabin for the speargun or try to get to the engine room?"
		gadzoks says, "Though also referencing things like 20 000 Leagues Under the Sea."
		jpt says, "Cool! (I should get around to reading that.)"
		keltena says, "We're on a fishing boat. A few things have gone slightly strange--most recently, the sudden appearance of an island we need to steer away from. Which means we need to go to the engine room right now."
		gadzoks says, "Engine room sounds more urgent. We're gonna crash into that island soon."
DavidW says (to ClubFloyd), "a" 		
CF ] Bridge Deck Staircase score: 28/55 		
CF | > 		
CF | > A 		
CF | 		
CF | Bridge Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | bridge is fore, the captain's cabin starboard and the 		
CF | staircase leads down. 		
CF | 		
CF | GR!RRR!DREE!EEE!GGG!GRRR!OOO!OO!O!D..D..D... 		
CF | 		
CF | Accompanied by a long and deafening rumble, a jolt and a tremor goes 		
CF | through the ship, as if the Berghain's sound system was deliberately 		
CF | driven far beyond its limits and you witnessed its destruction. 		
CF | 		
CF | Without question, the Tataki has run aground. However, it 		
CF | didn't sound like tearing metal and you can hope that the hull is 		
CF | still intact. By your judging, the ship has not been grounded on 		
CF | stone, but on something rubber-like. 		
CF | 		
CF | > 		keltena says, "We'll see if we can get to the engine room, anyway. (For context, the stairs down there seem... non-Euclidean?)"
		gadzoks says, "But I also wanted to see all the deaths, so we should probably ignore it."
		DavidW says, "We probably hit a gigantic octopus."
DavidW says (to ClubFloyd), "sb" 		
CF ] Captain's Cabin score: 28/55 		
CF | > 		
CF | > SB 		
CF | 		
CF | Captain's Cabin 		
CF | Your cabin is no better than that of the other workers on board. At 		
CF | least yours has a wide window that looks out onto the stern of the 		
CF | Tataki and the ocean beyond. Your bunk is messy and it's even 		
CF | more horrible in the dark hole underneath. 		
CF | 		
CF | The exit is port. 		
CF | 		
CF | A speargun mounted on a board hangs on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gun" 		
CF ] Captain's Cabin score: 28/55 		
CF | > 		
CF | > TAKE GUN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put arrow in it" 		
CF ] Captain's Cabin score: 28/55 		
CF | > 		
CF | > PUT ARROW IN IT 		
CF | 		
CF | You put the arrow into the speargun and pull the rubber band taut so 		
CF | that it is ready to be shot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to arrow" 		
CF ] Captain's Cabin score: 30/55 		
CF | > 		
CF | > TIE ROPE TO ARROW 		
CF | 		
CF | You tie the loose end of the rope to the eye of the speargun arrow. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		keltena says, "Excellent."
DavidW says (to ClubFloyd), "wear ring" 		
CF ] Captain's Cabin score: 30/55 		
CF | > 		
CF | > WEAR RING 		
CF | 		
CF | You're already wearing that! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Bridge Deck Staircase score: 30/55 		
CF | > 		
CF | > P 		
CF | 		
CF | Bridge Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | bridge is fore, the captain's cabin starboard and the 		
CF | staircase leads down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Bridge score: 30/55 		
CF | > 		
CF | > F 		
CF | 		
CF | Bridge 		
CF | The Tataki has a large panorama window that runs across the 		
CF | entire front width of the bridge. Below is the console, with many 		
CF | displays, instruments and, of course, the helm. On the port 		
CF | side is a bulkhead leading out to a landing and aft is a 		
CF | doorway to the stairwell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Landing score: 30/55 		
CF | > 		
CF | > P 		
CF | 		
CF | Landing 		
CF | Enclosed by a chunky metal railing you stand on the square landing of 		
CF | the staircase on the side of the deckhouse. A small spotlight above 		
CF | it's frame gives everything a very contrasting look, dividing the 		
CF | world into orange surfaces and meaningful shadows. 		
CF | 		
CF | To port is water, water and nothing but water under the cloudy night 		
CF | sky. It is at least twenty metres down to the water's edge behind the 		
CF | railing. Starboard, a door leads in to the bridge. Fore, 		
CF | a steep staircase leads down to the upper deck. 		
CF | 		
CF | Now you realize what the Tataki is stranded on here. This is 		
CF | not an island born out of the sea by an undersea earthquake, this is a 		
CF | something. 		
CF | 		
CF | A something that does not move and yet seems to breathe, deep and 		
CF | heavy. A something that gives off a smell so strange you couldn't 		
CF | describe it. Not of the sea, salt and seaweed, not of rotten wood or 		
CF | decaying floaters, but rather of burnt steel and vomited cinnamon in 		
CF | honey. This something that lies there like a mountain, composed of 		
CF | shimmering endless sausages, oily like intestines, but with hair and 		
CF | dark glittering balls in them that look like the eyes of a bloated 		
CF | spider. 		
CF | 		
CF | And at the top of this something-mountain, is a thing, a creature of 		
CF | which you don't want to know who or what created it. It's not sitting 		
CF | there either, it's part of it. It's the head of it, or maw, or eyes, 		
CF | or intestinal outlet, and it's probably all of those at the same time. 		
CF | It's full of blind black eyeballs that look at you without seeing 		
CF | anything, full of flickering sausage shag that form a circle, a 		
CF | funnel, a giant maw that sucks you in, sucks you up, sucks you out, 		
CF | but leaves you alive and become part of this obnoxious, repugnant 		
CF | thing-something-mountain. 		
CF | 		
CF | It's fascinating, you really don't see that every day. 		
CF | 		
CF | And as you look at this thing-something in a daze, one of these 		
CF | sausage-tentacle intestines rises on the port side of the 		
CF | Tataki and begins to move across the upper deck in eratic 		
CF | convulsions, like the tail of an annoyed cat. 		
CF | 		
CF | > 		keltena says, "*"A small spotlight above its frame", no apostrophe"
		DavidW says, "This seems a bit too large a creature to chop up into fish sticks."
		keltena says, "It would take some time, certainly."
DavidW says (to ClubFloyd), "x creature" 		
CF ] Landing score: 30/55 		
CF | > 		
CF | > X CREATURE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x something" 		
CF ] Landing score: 30/55 		
CF | > 		
CF | > X SOMETHING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		keltena asks, "x thing?"
DavidW says (to ClubFloyd), "x thing" 		
CF ] Landing score: 30/55 		
CF | > 		
CF | > X THING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		keltena asks, "maybe just a tentacle, instead of trying to comprehend the whole?"
		DavidW says, "weird when you have no idea how to refer to a tentacle monster."
DavidW says (to ClubFloyd), "x monster" 		
CF ] Landing score: 30/55 		
CF | > 		
CF | > X MONSTER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tentacle" 		
CF ] Landing score: 30/55 		
CF | > 		
CF | > X TENTACLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jade says, "it is a part of the landscape"
		gadzoks says, "Calling it a 'sausage-tentacle' ruins the mood a little."
		DavidW says (to Jade), "I have not played this before."
		Olaf exclaims, "oh my!"
		gadzoks says, "Unless we're saying that because we're hungry, but we just ate."
		keltena says, "I figured the mood was that we're hungry--oh right, we're not anymore, are we."
		keltena says, "It kind of feels in keeping with the game's tone so far to me, tbh"
		gadzoks says, "Maybe we still are. Not sure if it's supposed to evoke a creepy image or an amusing one."
		Jade says, "olaf have somthing to say"
		DavidW says, "If we can't shoot this thing, I can try reaching the engine."
		keltena says, "I'm up for trying either."
DavidW says (to ClubFloyd), "x mountain" 		
CF ] Landing score: 30/55 		
CF | > 		
CF | > X MOUNTAIN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x island" 		
CF ] Landing score: 30/55 		
CF | > 		
CF | > X ISLAND 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Upper Deck score: 30/55 		
CF | > 		
CF | > D 		
CF | 		
CF | Upper Deck 		
CF | The upper deck is as big as a sports field and almost as flat. This is 		
CF | where the catch would normally be kept before it is processed, but 		
CF | unfortunately you haven't caught anything yet. The chute through which 		
CF | the fish are transported to the lower deck is the only feature that 		
CF | sticks out here like a misshapen bulge. 		
CF | 		
CF | Aft is the main building that goes across the whole width of 		
CF | the Tataki. A clunky iron door in it leads inside to 		
CF | the crew lounge, and on the port side is a stairway that leads 		
CF | up to the landing beside the bridge. 		
CF | 		
CF | A giant worm sweeps apparently aimless across the upper deck. 		
CF | 		
CF | The pentagonal rug lies unrolled in the middle of the upper deck. 		
CF | Rudolf Carter sits on it and does strange gestures with his hands. 		
CF | 		
CF | > 		keltena asks, "can we x worm?"
DavidW says (to ClubFloyd), "x worm" 		
CF ] Upper Deck score: 30/55 		
CF | > 		
CF | > X WORM 		
CF | 		
CF | The giant worm must be at least forty or fifty meters long, since the 		
CF | part that protrudes over the railing alone measures a good twenty. At 		
CF | its thickest point, it is certainly over two meters strong. Its skin 		
CF | shimmers purple and is covered with thick hairs or perhaps other 		
CF | smaller tentacles. Between them sit sporadic black shiny spheres of 		
CF | varying sizes, which are probably eyes. Most of them are located at 		
CF | the slender tip of the giant worm, which flaps restlessly back and 		
CF | forth. 		
CF | 		
CF | > 		keltena asks, "greet worm?"
		gadzoks says, "Called it. He worships Dagon."
DavidW says (to ClubFloyd), "greet worm" 		
CF ] Upper Deck score: 30/55 		
CF | > 		
CF | > GREET WORM 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jade says, "pet worm"
DavidW says (to ClubFloyd), "talk to worm" 		
CF ] Upper Deck score: 30/55 		
CF | > 		
CF | > TALK TO WORM 		
CF | 		
CF | There is no reaction from the giant worm, but that was not to be 		
CF | expected anyway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get worm" 		
CF ] Upper Deck score: 30/55 		
CF | > 		
CF | > GET WORM 		
CF | 		
CF | Is there something wrong with your eyes? Or have you gone crazy now? 		
CF | That thing is huge, how are you going to take it with you? 		
CF | 		
CF | > 		Olaf says, ";just that I urgntly need to implement all the stuff you are trying to examine"
		gadzoks asks, "Where's the spice when we need it?"
DavidW says (to ClubFloyd), "shoot worm" 		
CF ] Upper Deck score: 30/55 		
CF | > 		
CF | > SHOOT WORM 		
CF | 		
CF | What do you want to shoot the giant worm at? 		
CF | 		
CF | > 		keltena asks, "hug worm?"
		jpt asks, "...Do we have worm treats?"
DavidW says (to ClubFloyd), "shoot gun at worm" 		
CF ] Upper Deck score: 30/55 		
CF | > 		
CF | > SHOOT GUN AT WORM 		
CF | 		
CF | You shoot at a thick part of the giant worm, but the arrow skids off 		
CF | its oily skin and lands clattering on the upper deck. 		
CF | 		
CF | > 		keltena asks, "Maybe Carter counts as a worm treat?"
DavidW says (to ClubFloyd), "take arrow" 		
CF ] Upper Deck score: 30/55 		
CF | > 		
CF | > TAKE ARROW 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put arrow in gun" 		
CF ] Upper Deck score: 30/55 		
CF | > 		
CF | > PUT ARROW IN GUN 		
CF | 		
CF | You put the arrow into the speargun and pull the rubber band taut so 		
CF | that it is ready to be shot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride worm" 		
CF ] Upper Deck score: 30/55 		
CF | > 		
CF | > RIDE WORM 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on worm" 		
CF ] Upper Deck score: 30/55 		
CF | > 		
CF | > GET ON WORM 		
CF | 		
CF | He's not something you can enter. 		
CF | 		
CF | > 		keltena asks, "ask carter about worm, I suppose?"
DavidW says (to ClubFloyd), "u" 		
CF ] Landing score: 30/55 		
CF | > 		
CF | > U 		
CF | 		
CF | Landing 		
CF | Enclosed by a chunky metal railing you stand on the square landing of 		
CF | the staircase on the side of the deckhouse. A small spotlight above 		
CF | it's frame gives everything a very contrasting look, dividing the 		
CF | world into orange surfaces and meaningful shadows. 		
CF | 		
CF | To port is water, water and nothing but water under the cloudy night 		
CF | sky. It is at least twenty metres down to the water's edge behind the 		
CF | railing. Starboard, a door leads in to the bridge. Fore, 		
CF | a steep staircase leads down to the upper deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask carter about worm" 		
CF ] Landing score: 30/55 		
CF | > 		
CF | > ASK CARTER ABOUT WORM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Landing score: 30/55 		
CF | > 		
CF | > E 		
CF | 		
CF | Compass directions only make sense on board as long as it is a matter 		
CF | of steering the vessel. When it comes to directions ON the ship, port, 		
CF | starboard, aft and fore are used. But of course you already know that, 		
CF | you are the captain after all. 		
CF | 		
CF | [For your convenience you can type NAUTICAL OFF if you want to use 		
CF | compass directions instead.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sb" 		
CF ] Bridge score: 30/55 		
CF | > 		
CF | > SB 		
CF | 		
CF | Bridge 		
CF | The Tataki has a large panorama window that runs across the 		
CF | entire front width of the bridge. Below is the console, with many 		
CF | displays, instruments and, of course, the helm. On the port 		
CF | side is a bulkhead leading out to a landing and aft is a 		
CF | doorway to the stairwell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carter" 		
CF ] Bridge score: 30/55 		
CF | > 		
CF | > X CARTER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		keltena asks, "He's on the upper deck, right?"
		DavidW says, "I don't see Carter."
		DavidW asks, "And where is that?"
		gadzoks says, "Clearly it needs to open its eyes first, then we can shoot it."
		keltena says, "Where the worm is. Let me see..."
		DavidW says, "I hate not drawing a map."
DavidW says (to ClubFloyd), "p" 		
CF ] Landing score: 30/55 		
CF | > 		
CF | > P 		
CF | 		
CF | Landing 		
CF | Enclosed by a chunky metal railing you stand on the square landing of 		
CF | the staircase on the side of the deckhouse. A small spotlight above 		
CF | it's frame gives everything a very contrasting look, dividing the 		
CF | world into orange surfaces and meaningful shadows. 		
CF | 		
CF | To port is water, water and nothing but water under the cloudy night 		
CF | sky. It is at least twenty metres down to the water's edge behind the 		
CF | railing. Starboard, a door leads in to the bridge. Fore, 		
CF | a steep staircase leads down to the upper deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Upper Deck score: 30/55 		
CF | > 		
CF | > D 		
CF | 		
CF | Upper Deck 		
CF | The upper deck is as big as a sports field and almost as flat. This is 		
CF | where the catch would normally be kept before it is processed, but 		
CF | unfortunately you haven't caught anything yet. The chute through which 		
CF | the fish are transported to the lower deck is the only feature that 		
CF | sticks out here like a misshapen bulge. 		
CF | 		
CF | Aft is the main building that goes across the whole width of 		
CF | the Tataki. A clunky iron door in it leads inside to 		
CF | the crew lounge, and on the port side is a stairway that leads 		
CF | up to the landing beside the bridge. 		
CF | 		
CF | A giant worm sweeps apparently aimless across the upper deck. 		
CF | 		
CF | The pentagonal rug lies unrolled in the middle of the upper deck. 		
CF | Rudolf Carter sits on it and does strange gestures with his hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask carter about worm" 		
CF ] Upper Deck score: 30/55 		
CF | > 		
CF | > ASK CARTER ABOUT WORM 		
CF | 		
CF | You ask him about the worm. 		
CF | 		
CF | He makes the gesture, with his thumb and index finger at the kissing 		
CF | mouth and says, "Goooter Wooorm! Good worm. Mellow, tasty! Yummy!" 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x worm" 		
CF ] Upper Deck score: 30/55 		
CF | > 		
CF | > X WORM 		
CF | 		
CF | The giant worm must be at least forty or fifty meters long, since the 		
CF | part that protrudes over the railing alone measures a good twenty. At 		
CF | its thickest point, it is certainly over two meters strong. Its skin 		
CF | shimmers purple and is covered with thick hairs or perhaps other 		
CF | smaller tentacles. Between them sit sporadic black shiny spheres of 		
CF | varying sizes, which are probably eyes. Most of them are located at 		
CF | the slender tip of the giant worm, which flaps restlessly back and 		
CF | forth. 		
CF | 		
CF | > 		keltena asks, "taste worm?"
DavidW says (to ClubFloyd), "shoot gun at tip" 		
CF ] Upper Deck score: 35/55 		
CF | > 		
CF | > SHOOT GUN AT TIP 		
CF | 		
CF | You walk as close as you dare to the wagging end of the giant worm. 		
CF | Your hands shake as you aim the speargun, knowing this might well be 		
CF | your last shot. You pull the trigger. The arrow whizzes away, dragging 		
CF | the rope behind it. With a dull smack, it bores through one of the 		
CF | black eyes deep into the flesh at the tip of the giant worm. And you 		
CF | still hold the other end of the rope with the life preserver in your 		
CF | hands. 		
CF | 		
CF | The giant worm swings its tip back and forth. Obviously, it is not 		
CF | happy with the arrow stuck in it. 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		keltena exclaims, "Ooh!"
DavidW says (to ClubFloyd), "put tip in chute" 		
CF ] Upper Deck score: 35/55 		
CF | > 		
CF | > PUT TIP IN CHUTE 		
CF | 		
CF | What you throw into the large filling chute arrives at the bottom of 		
CF | the fish processor's intake. So it should only be organic things that 		
CF | can be processed into fish sticks that get thrown in here, and the tip 		
CF | of the worm doesn't fall into that category. 		
CF | 		
CF | The giant worm swings its tip back and forth. Obviously, it is not 		
CF | happy with the arrow stuck in it. 		
CF | 		
CF | > 		keltena says, "...not organic. Interesting."
		gadzoks asks, "Endangering the local fauna. What did the worm ever do to us?"
DavidW says (to ClubFloyd), "put worm in chute" 		
CF ] Upper Deck score: 35/55 		
CF | > 		
CF | > PUT WORM IN CHUTE 		
CF | 		
CF | What you throw into the large filling chute arrives at the bottom of 		
CF | the fish processor's intake. So it should only be organic things that 		
CF | can be processed into fish sticks that get thrown in here, and the 		
CF | giant worm doesn't fall into that category. 		
CF | 		
CF | The giant worm swings its tip back and forth. Obviously, it is not 		
CF | happy with the arrow stuck in it. 		
CF | 		
CF | Now it is really desperate and whipping it around like crazy. But 		
CF | instead of coming loose, the rope wraps itself around the tip of the 		
CF | giant worm, knotting itself in the process, so that the arrow is now 		
CF | stuck all the tighter. And after a while, the worm finally calms down 		
CF | again. 		
CF | 		
CF | > 		keltena says, "(Since it only cares if it's organic, can we enter the chute?)"
		keltena says, "(...you, uh, don't have to actually take that suggestion if you don't want to.)"
		DavidW says, "THe machine is on. We'd be killed."
		gadzoks exclaims, "Yes!"
		keltena says, "That was my thinking, yes."
		keltena says, "I suppose we could try to push Carter in, if you'd prefer."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf20" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Upper Deck score: 35/55 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter chute" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > ENTER CHUTE 		
CF | 		
CF | You climb through the opening onto the conveyor belt. It's totally 		
CF | slippery and without being able to hold on to anything, you 		
CF | frantically slide down towards the fish processing plant. 		
CF | 		
CF | Fish Processing Hall (on the conveyor belt) 		
CF | Faster and faster you slither down the conveyor belt, without much 		
CF | control over your ride. At this speed you can hardly see more of your 		
CF | surroundings than blurry streaks. 		
CF | 		
CF | You cling to the life saver ring, pulling the rope on it behind you. 		
CF | Then there is tension on the rope and out of the corner of your eye 		
CF | you see that you have managed to pull the giant worm tip into the 		
CF | processing hall. 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		gadzoks says, "Maybe the true horror is US and our murderous instincts."
DavidW says (to ClubFloyd), "push lever" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > PUSH LEVER 		
CF | 		
CF | The lever is already pushed to the up position. 		
CF | 		
CF | You cling to the life saver ring, pulling the rope on it behind you. 		
CF | Then there is tension on the rope and out of the corner of your eye 		
CF | you see that you have managed to pull the giant worm tip into the 		
CF | processing hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn key" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > TURN KEY 		
CF | 		
CF | You turn the ignition key of the processing plant to the left and the 		
CF | processing plant slowly comes to a stop again and finally falls silent 		
CF | completely. 		
CF | 		
CF | You cling to the life saver ring, pulling the rope on it behind you. 		
CF | Then there is tension on the rope and out of the corner of your eye 		
CF | you see that you have managed to pull the giant worm tip into the 		
CF | processing hall. 		
CF | 		
CF | You slam hard against the intake of the fish processing plant and just 		
CF | manage not to touch the blades. Thank God the shredder is not 		
CF | shredding at the moment. 		
CF | 		
CF | Fish Processing Hall 		
CF | The windowless hall in which the fish processing plant ekes out its 		
CF | existence is a good 20 meters high. A conveyor belt winds through the 		
CF | hall from the upper deck down to the floor. About a dozen lamps hang 		
CF | on long cables from the ceiling in between. They spread a yellowish 		
CF | light where they shine and unpleasantly vivid shadows where they do 		
CF | not. 		
CF | 		
CF | The monotonous hum of the fish processing plant gives the hall a 		
CF | certain anticipatory suspense, as if something weighty is about to 		
CF | happen. 		
CF | 		
CF | Aft is a ladder set into the wall that leads up to the 		
CF | stairwell. Fore is a large insulation door; it is the entrance 		
CF | to the cold storage hall. 		
CF | 		
CF | The giant worm protrudes into the hall and it seems as if it is 		
CF | curiously looking around. You hold the life saver ring in your hands, 		
CF | on which is the rope, the other end of which is in turn knotted to the 		
CF | arrow, which is firmly stuck in the tip of the worm. Sometimes the 		
CF | rope is slack when the tip is looking at you, or taut to pulling 		
CF | strongly when the tip wants to go the other way. You feel a bit like 		
CF | you are walking a Great Dane. But don't start naming the worm now. 		
CF | 		
CF | You can also see ship workers and the fish processing plant (status: 		
CF | idle) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You press the button, but nothing obvious happens. 		
CF | 		
CF | > 		keltena asks, "Hm. So it seems like that "the worm/the worm tip isn't organic" message is a bit misleading, since it will let us pull the worm in anyway?"
DavidW says (to ClubFloyd), "turn key" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > TURN KEY 		
CF | 		
CF | You turn the ignition key of the processing plant to the right and the 		
CF | low-frequency hum of the plant is briefly joined by a wild whirring 		
CF | and clattering from various places on the inside. The plant can now be 		
CF | started. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | As you press the button, you can hear a screeching rumble from the 		
CF | conveyor belt that has started moving. And the blades in the intake 		
CF | are now making a high-pitched whirring sound. They are spinning at 		
CF | high speed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tip" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > X TIP 		
CF | 		
CF | The tip of the giant worm is covered all over with black shiny 		
CF | eyeballs. An arrow on a rope is stuck deep in the tip of the worm and 		
CF | the rope has become so knotted that the worm can't get it loose. 		
CF | 		
CF | [You achieved "The tip of madness".] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a speargun 		
CF | a fork 		
CF | a plate 		
CF | a life saver ring (with a rope attached which is tied to the arrow) 		
CF | (being worn) 		
CF | 		
CF | > 		gadzoks asks, "Throw ring on belt?"
DavidW says (to ClubFloyd), "pull rope" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > PULL ROPE 		
CF | 		
CF | You pull on the rope, but can't counter the force of the giant worm. 		
CF | 		
CF | > 		keltena says, "(Also, it looks like something weird happened with the messages up there, or am I misreading?)"
		gadzoks asks, "Which message?"
		DavidW asks, "I was hoping the machine would cut up the worm, but it didn't?"
		gadzoks says, "We need to pull it into the blades."
		keltena says, "It looked like we were seeing the messsage for entering through the chute repeatedly, even after we had reached the hall? I may be misreading, though."
		Jade says, "put ring into"
DavidW says (to ClubFloyd), "n" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > N 		
CF | 		
CF | Compass directions only make sense on board as long as it is a matter 		
CF | of steering the vessel. When it comes to directions ON the ship, port, 		
CF | starboard, aft and fore are used. But of course you already know that, 		
CF | you are the captain after all. 		
CF | 		
CF | [For your convenience you can type NAUTICAL OFF if you want to use 		
CF | compass directions instead.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Cold Storage Hall score: 40/55 		
CF | > 		
CF | > F 		
CF | 		
CF | Once more the isolation door sucks you in and spews you into the 		
CF | 		
CF | (first taking the life saver ring off) 		
CF | As you leave, the worm makes a jerky movement in the other direction 		
CF | and pulls the ring out of your hand. 		
CF | 		
CF | Cold Storage Hall 		
CF | You are standing at the entrance of the cold storage hall. Thick fog 		
CF | hangs in the air and makes the hall seem infinitely large. The widely 		
CF | spaced lamps hanging from the ceiling look like hazy 		
CF | will-o'-the-wisps. Your breath steams when you exhale, and the ground 		
CF | at your feet crunches like trampled snow with every step. 		
CF | 		
CF | Aft is the insulation door that leads back to the processing 		
CF | hall. In the foggy air, it is barely visible, with only the odd door 		
CF | handle sticking out like a large eyelet. Fore is only white 		
CF | mist. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Fish Processing Hall score: 40/55 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Fish Processing Hall 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put worm on blet" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > PUT WORM ON BLET 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put worm on belt" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > PUT WORM ON BELT 		
CF | 		
CF | (first taking the giant worm) 		
CF | Is there something wrong with your eyes? Or have you gone crazy now? 		
CF | That thing is huge, how are you going to take it with you? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put ring on belt" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > PUT RING ON BELT 		
CF | 		
CF | (first taking it off) 		
CF | You put the life saver ring on the conveyor belt. 		
CF | 		
CF | > 		Jade says, "put ring on belt"
DavidW says (to ClubFloyd), "listen" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | The only thing you can hear is the deep vibration of the drive. And 		
CF | you're not even sure if you hear it or just feel it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take belt" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > TAKE BELT 		
CF | 		
CF | You should probably see a doctor. Preferably either an ophthalmologist 		
CF | or a psychiatrist. Or both. Because it should be easy to see that the 		
CF | conveyor belt is not something you can tuck under your arm, right? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ring" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > TAKE RING 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear ring" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > WEAR RING 		
CF | 		
CF | You slip through the ring head first, then push it down until it sits 		
CF | firmly on your hip. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull rope" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > PULL ROPE 		
CF | 		
CF | You pull on the rope, but can't counter the force of the giant worm. 		
CF | 		
CF | > 		gadzoks asks, "Is it moving?"
		DavidW says, "I don't know."
DavidW says (to ClubFloyd), "x machine" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > X MACHINE 		
CF | 		
CF | The fish processing plant is essentially a black box so large that it 		
CF | reaches the ceiling. The end of the conveyor belt connects to the 		
CF | intake of the plant, which resembles a shredder for garden waste. 		
CF | 		
CF | You know that inside the plant, the fish material is pressed into 		
CF | molds, breaded and placed in large crates - all done automatically. 		
CF | The crates come out at the output near the door to the cold storage 		
CF | hall, so they can be quickly stowed away and deep-frozen. Apart from a 		
CF | plain control panel, the plant surface has no further standout 		
CF | features. 		
CF | 		
CF | The plant is running, but it still lacks material that it can process. 		
CF | "Material" sounds so matter-of-fact, it needs flesh. 		
CF | 		
CF | > 		Jade says, "I don't see"
		DavidW says, "The plant is running."
		Jade says, "lack of material"
		gadzoks says, "Maybe the rope on the belt, might get caught in something."
DavidW says (to ClubFloyd), "put rope on belt" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > PUT ROPE ON BELT 		
CF | 		
CF | (first taking the rope) 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie rope" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > UNTIE ROPE 		
CF | 		
CF | You untie the rope from the arrow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull rope" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > PULL ROPE 		
CF | 		
CF | You pull on the rope, but can't counter the force of the giant worm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Processing Deck Staircase score: 40/55 		
CF | > 		
CF | > A 		
CF | 		
CF | Processing Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. 		
CF | Fore is an big opening, behind which a ladder leads to the fish 		
CF | processing facility and the cold storage hall beyond it. 		
CF | Starboard is a passage to the crew quarters. The stairs lead 		
CF | up and down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upper Deck Staircase score: 40/55 		
CF | > 		
CF | > U 		
CF | 		
CF | Upper Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | crew lounge is fore and the staircase leads up and 		
CF | down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bridge Deck Staircase score: 40/55 		
CF | > 		
CF | > U 		
CF | 		
CF | Bridge Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | bridge is fore, the captain's cabin starboard and the 		
CF | staircase leads down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Bridge score: 40/55 		
CF | > 		
CF | > F 		
CF | 		
CF | Bridge 		
CF | The Tataki has a large panorama window that runs across the 		
CF | entire front width of the bridge. Below is the console, with many 		
CF | displays, instruments and, of course, the helm. On the port 		
CF | side is a bulkhead leading out to a landing and aft is a 		
CF | doorway to the stairwell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Landing score: 40/55 		
CF | > 		
CF | > P 		
CF | 		
CF | Landing 		
CF | Enclosed by a chunky metal railing you stand on the square landing of 		
CF | the staircase on the side of the deckhouse. A small spotlight above 		
CF | it's frame gives everything a very contrasting look, dividing the 		
CF | world into orange surfaces and meaningful shadows. 		
CF | 		
CF | To port is water, water and nothing but water under the cloudy night 		
CF | sky. It is at least twenty metres down to the water's edge behind the 		
CF | railing. Starboard, a door leads in to the bridge. Fore, 		
CF | a steep staircase leads down to the upper deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Upper Deck score: 40/55 		
CF | > 		
CF | > D 		
CF | 		
CF | Upper Deck 		
CF | The upper deck is as big as a sports field and almost as flat. This is 		
CF | where the catch would normally be kept before it is processed, but 		
CF | unfortunately you haven't caught anything yet. The chute through which 		
CF | the fish are transported to the lower deck is the only feature that 		
CF | sticks out here like a misshapen bulge. 		
CF | 		
CF | Aft is the main building that goes across the whole width of 		
CF | the Tataki. A clunky iron door in it leads inside to 		
CF | the crew lounge, and on the port side is a stairway that leads 		
CF | up to the landing beside the bridge. 		
CF | 		
CF | The torso of the giant worm lies on the upper deck. Its lower end is 		
CF | somewhere behind the port railing. The tip of the worm is passing 		
CF | through the chute down into the fish processing hall. 		
CF | 		
CF | The pentagonal rug lies unrolled in the middle of the upper deck. 		
CF | Rudolf Carter sits on it and does strange gestures with his hands. 		
CF | 		
CF | > 		keltena says, "(We shouldn't be seeing that "you can't counter the force of the giant worm" message after we untie the rope from the arrow, should we?)"
DavidW says (to ClubFloyd), "push worm" 		
CF ] Upper Deck score: 40/55 		
CF | > 		
CF | > PUSH WORM 		
CF | 		
CF | The torso of the giant worm might not like that. 		
CF | 		
CF | > 		gadzoks says, "Nope."
DavidW says (to ClubFloyd), "x torso" 		
CF ] Upper Deck score: 40/55 		
CF | > 		
CF | > X TORSO 		
CF | 		
CF | The giant worm must be at least forty or fifty meters long and at its 		
CF | thickest point, it is certainly over two meters strong. Its skin 		
CF | shimmers purple and is covered with thick hairs or perhaps other 		
CF | smaller tentacles. Between them sit sporadic black shiny spheres of 		
CF | varying sizes, which are probably eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut torso" 		
CF ] Upper Deck score: 40/55 		
CF | > 		
CF | > CUT TORSO 		
CF | 		
CF | Cutting him up would achieve little. 		
CF | 		
CF | > 		keltena asks, "Oh, it's a him?"
DavidW says (to ClubFloyd), "eat torso" 		
CF ] Upper Deck score: 40/55 		
CF | > 		
CF | > EAT TORSO 		
CF | 		
CF | True, when you're really hungry, sometimes you get an appetite for the 		
CF | most outrageous things. Good thing you're not hungry right now, 		
CF | though. 		
CF | 		
CF | > 		gadzoks says, "Probably a typo."
		DavidW asks, "I don't know what to do. Maybe we broke the game?"
		keltena asks, "What do we have on us again?"
DavidW says (to ClubFloyd), "i" 		
CF ] Upper Deck score: 40/55 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a life saver ring (with a rope attached) (being worn) 		
CF | a speargun 		
CF | a fork 		
CF | a plate 		
CF | 		
CF | > 		gadzoks says, "Maybe we can get the rope stuck directly in the blades, dunno."
		DavidW says, "I untied the rope."
DavidW says (to ClubFloyd), "enter chute" 		
CF ] Upper Deck score: 40/55 		
CF | > 		
CF | > ENTER CHUTE 		
CF | 		
CF | The worm is in the chute, there is no more room for you to enter it. 		
CF | 		
CF | > 		gadzoks says, ">stick fork in eyes"
		gadzoks asks, "Undo?"
DavidW says (to ClubFloyd), "stick fork in eyes" 		
CF ] Upper Deck score: 40/55 		
CF | > 		
CF | > STICK FORK IN EYES 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "poke eyes" 		
CF ] Upper Deck score: 40/55 		
CF | > 		
CF | > POKE EYES 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stab eyes" 		
CF ] Upper Deck score: 40/55 		
CF | > 		
CF | > STAB EYES 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		gadzoks says, "Not sure my idea works, but the message seems to suggest we need more force to pull the worm with."
		keltena asks, "We saw ship workers down in the processing hall, didn't we? Should we talk to them?"
		DavidW says, "okay, I'll ask the men to pull it."
DavidW says (to ClubFloyd), "d" 		
CF ] Upper Deck score: 40/55 		
CF | > 		
CF | > D 		
CF | 		
CF | Below you is the fish processing deck, but the way to get there is 		
CF | through the main building (or down the chute, if you're a fish). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Crew Lounge score: 40/55 		
CF | > 		
CF | > A 		
CF | 		
CF | Crew Lounge 		
CF | A bare and featureless room where the crew can spend their free time. 		
CF | Odd that no one is here. 		
CF | 		
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling 		
CF | in one corner, showing a Portuguese shopping channel without sound. 		
CF | Aft of here is the stairwell. The kitchen is starboard. 		
CF | A clunky iron door leads fore to the upper deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Upper Deck Staircase score: 40/55 		
CF | > 		
CF | > A 		
CF | 		
CF | Upper Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | crew lounge is fore and the staircase leads up and 		
CF | down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Processing Deck Staircase score: 40/55 		
CF | > 		
CF | > D 		
CF | 		
CF | Processing Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. 		
CF | Fore is an big opening, behind which a ladder leads to the fish 		
CF | processing facility and the cold storage hall beyond it. 		
CF | Starboard is a passage to the crew quarters. The stairs lead 		
CF | up and down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > F 		
CF | 		
CF | Toward the bow, the stairswell opens into a huge hall, and a ladder 		
CF | leads down into the depths. You turn to descend backwards. 		
CF | 		
CF | Fish Processing Hall 		
CF | The windowless hall in which the fish processing plant ekes out its 		
CF | existence is a good 20 meters high. A conveyor belt winds through the 		
CF | hall from the upper deck down to the floor. About a dozen lamps hang 		
CF | on long cables from the ceiling in between. They spread a yellowish 		
CF | light where they shine and unpleasantly vivid shadows where they do 		
CF | not. 		
CF | 		
CF | The monotonous hum of the plant is drowned out by the aggressive 		
CF | screech of the sharp cutting knives waiting at the plant's intake to 		
CF | snatch flesh, tear it to pieces, and gulp it down for further 		
CF | digestion. 		
CF | 		
CF | Aft is a ladder set into the wall that leads up to the 		
CF | stairwell. Fore is a large insulation door; it is the entrance 		
CF | to the cold storage hall. 		
CF | 		
CF | The giant worm protrudes into the hall and it seems as if it is 		
CF | curiously looking around. The arrow with the rope is still tangled at 		
CF | the tip of it. The other end of the rope, where the life saver ring 		
CF | is, hangs down to the ground. 		
CF | 		
CF | You can also see ship workers and the fish processing plant (status: 		
CF | running) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to workers" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > TALK TO WORKERS 		
CF | 		
CF | There is no reaction from ship workers, but that was not to be 		
CF | expected anyway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "workers, pull worm" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > WORKERS, PULL WORM 		
CF | 		
CF | You can't talk to ship workers. 		
CF | 		
CF | > 		keltena asks, "Can we look at the workers?"
DavidW says (to ClubFloyd), "x workers" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > X WORKERS 		
CF | 		
CF | The Massachusetts workers have come out of their cabins and are now 		
CF | standing against the aft wall next to the ladder. You'd expect them to 		
CF | be surprised about the worm or something, but no. They are cheerful 		
CF | and seem to be laughing, too. 		
CF | 		
CF | They all look the same to you. Someone from the management said that 		
CF | they were brothers, just before the departure of the Tataki. 		
CF | But they all look the same age. That is, exactly the same age. Is that 		
CF | even possible, septuplet uniovular twins? What's the name of this 		
CF | place they're from again? Something with "mouth" it was. 		
CF | 		
CF | > 		keltena asks, "give ring to workers?"
DavidW says (to ClubFloyd), "tie rope to arrow" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > TIE ROPE TO ARROW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		keltena asks, "x tip?"
DavidW says (to ClubFloyd), "x rope" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > X ROPE 		
CF | 		
CF | A thin and very light, but strong nylon rope. Although looking pretty 		
CF | aged, it's still surprisingly flexible. On one side it is inseparably 		
CF | connected to the life saver ring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x arrow" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > X ARROW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tip" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > X TIP 		
CF | 		
CF | The tip of the giant worm is covered all over with black shiny 		
CF | eyeballs. An arrow on a rope is stuck deep in the tip of the worm and 		
CF | the rope has become so knotted that the worm can't get it loose. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give ring to workers" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > GIVE RING TO WORKERS 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		keltena asks, "don't suppose 'worker,' singular, gets anything?"
		DavidW says, "The workers are useless scenery."
		gadzoks exclaims, "Dead weight. Throw them overboard!"
		DavidW says, "They aren't even coded as people."
		keltena says, "You'd think fish would still count as animate."
		DavidW says, "The arrow object has disappeared, so I can't retie the rope."
DavidW says (to ClubFloyd), "pull lever" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | You pull the lever to the down position. The low-frequency hum dies 		
CF | away. and the processing plant slowly comes to a stop again and 		
CF | finally falls silent completely. 		
CF | 		
CF | > 		gadzoks says, "The game still seems to consider the rope attached, since we could try to pull the worm."
DavidW says (to ClubFloyd), "push lever" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > PUSH LEVER 		
CF | 		
CF | You push the big lever on the processing plant to the up position. The 		
CF | processing plant now emits a low-frequency hum. 		
CF | 		
CF | > 		Jade says, "tie rope to tip"
DavidW says (to ClubFloyd), "turn key" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > TURN KEY 		
CF | 		
CF | You turn the ignition key of the processing plant to the right and the 		
CF | low-frequency hum of the plant is briefly joined by a wild whirring 		
CF | and clattering from various places on the inside. The plant can now be 		
CF | started. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | As you press the button, you can hear a screeching rumble from the 		
CF | conveyor belt that has started moving. And the blades in the intake 		
CF | are now making a high-pitched whirring sound. They are spinning at 		
CF | high speed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tip in intake" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > PUT TIP IN INTAKE 		
CF | 		
CF | Nah, the plant is not a waste recycling system. Besides, the tip of 		
CF | the worm isn't trash either, sooner or later you'll need it again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put worm in intake" 		
CF ] Fish Processing Hall score: 40/55 		
CF | > 		
CF | > PUT WORM IN INTAKE 		
CF | 		
CF | Nah, the plant is not a waste recycling system. Besides, the giant 		
CF | worm isn't trash either, sooner or later you'll need it again. 		
CF | 		
CF | > 		keltena says, "We just want to make some good food..."
		gadzoks asks, "Will we?"
		keltena says, "I suppose that was a useful tip."
DavidW says (to ClubFloyd), "put ring in intake" 		
CF ] Fish Processing Hall score: 45/55 		
CF | > 		
CF | > PUT RING IN INTAKE 		
CF | 		
CF | You stand in front of the intake of the plant and glance over your 		
CF | shoulder at the giant worm. At the moment when it leans over to you 		
CF | curiously and the rope is completely slack, you throw the life saver 		
CF | ring into the intake of the processing plant. 		
CF | 		
CF | As you would expect, the sharp blades greedily eat through the 		
CF | Styrofoam, sending white crumbs flying. The intake shoves everything 		
CF | into itself, and next comes the rope. Its fibers splinter apart, but 		
CF | it doesn't tear. Piece by piece it moves into the thick hungry belly 		
CF | of the machine. If the giant worm was still curious at the beginning, 		
CF | its resistance now becomes great and greater the harder the rope 		
CF | tightens. Finally, the tip is only a few centimeters away from the 		
CF | rattling blades. It seems as if the shiny black eyeballs are staring 		
CF | at it as if mesmerized. Then the blades start to tear the tip inside 		
CF | and into tiny pieces. Slowly and evenly, the giant worm is pulled 		
CF | inside by the apparatus. A thin black liquid splashes around, 		
CF | spreading a damp mist; and a greenish-yellow sauce runs viscously down 		
CF | the edges, clumping and leaving slime trails. 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		keltena says, "Ah! There we go."
		keltena asks, "Taste sauce?"
DavidW says (to ClubFloyd), "x sauce" 		
CF ] Fish Processing Hall score: 45/55 		
CF | > 		
CF | > X SAUCE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slime" 		
CF ] Fish Processing Hall score: 45/55 		
CF | > 		
CF | > X SLIME 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		keltena asks, "x plant?"
DavidW says (to ClubFloyd), "x plant" 		
CF ] Fish Processing Hall score: 45/55 		
CF | > 		
CF | > X PLANT 		
CF | 		
CF | The fish processing plant is essentially a black box so large that it 		
CF | reaches the ceiling. The end of the conveyor belt connects to the 		
CF | intake of the plant, which resembles a shredder for garden waste. 		
CF | 		
CF | You know that inside the plant, the fish material is pressed into 		
CF | molds, breaded and placed in large crates - all done automatically. 		
CF | The crates come out at the output near the door to the cold storage 		
CF | hall, so they can be quickly stowed away and deep-frozen. Apart from a 		
CF | plain control panel, the plant surface has no further standout 		
CF | features. 		
CF | 		
CF | The plant happily works away and transforms the worm into a new state, 		
CF | which is: fish sticks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Cold Storage Hall score: 45/55 		
CF | > 		
CF | > F 		
CF | 		
CF | Once more the isolation door sucks you in and spews you into the 		
CF | 		
CF | Cold Storage Hall 		
CF | You are standing at the entrance of the cold storage hall. Thick fog 		
CF | hangs in the air and makes the hall seem infinitely large. The widely 		
CF | spaced lamps hanging from the ceiling look like hazy 		
CF | will-o'-the-wisps. Your breath steams when you exhale, and the ground 		
CF | at your feet crunches like trampled snow with every step. 		
CF | 		
CF | Aft is the insulation door that leads back to the processing 		
CF | hall. In the foggy air, it is barely visible, with only the odd door 		
CF | handle sticking out like a large eyelet. Fore is only white 		
CF | mist. 		
CF | 		
CF | You can see ship workers here. 		
CF | 		
CF | Okay, let's call it a day. All that's missing now is a sip of sake to 		
CF | toast the great fishing success! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Fish Processing Hall score: 45/55 		
CF | > 		
CF | > A 		
CF | 		
CF | Once more you brace yourself against the door, which unwillingly gives 		
CF | way. 		
CF | 		
CF | For a while you stand there shivering and rubbing your arms until the 		
CF | warmth finally returns to your body. 		
CF | 		
CF | Fish Processing Hall 		
CF | The windowless hall in which the fish processing plant ekes out its 		
CF | existence is a good 20 meters high. A conveyor belt winds through the 		
CF | hall from the upper deck down to the floor. About a dozen lamps hang 		
CF | on long cables from the ceiling in between. They spread a yellowish 		
CF | light where they shine and unpleasantly vivid shadows where they do 		
CF | not. 		
CF | 		
CF | The fish processing plant is now blithely screaming away. The sound 		
CF | comes from the rotating knives shredding the worm into tiny pieces, 		
CF | which combines with the inaudible articulation of the worm and which 		
CF | can possibly only be heard in your head. 		
CF | 		
CF | Aft is a ladder set into the wall that leads up to the 		
CF | stairwell. Fore is a large insulation door; it is the entrance 		
CF | to the cold storage hall. 		
CF | 		
CF | The worm protrudes into the hall, all the way down to the bottom, 		
CF | where it is squished piece by piece by the intake of the fish 		
CF | processing plant into meat mushy mush for fish sticks. 		
CF | 		
CF | You can also see ship workers and the fish processing plant (status: 		
CF | chopping) here. 		
CF | 		
CF | > 		keltena says, "\o/"
		DavidW asks, "so, bed?"
DavidW says (to ClubFloyd), "u" 		
CF ] Fish Processing Hall score: 45/55 		
CF | > 		
CF | > U 		
CF | 		
CF | You try to climb onto the conveyor belt, but the rollers are extremely 		
CF | slippery and spin away from under your feet. So you have to give up 		
CF | after a short but very funny looking attempt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Processing Deck Staircase score: 45/55 		
CF | > 		
CF | > A 		
CF | 		
CF | 		
CF | Processing Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. 		
CF | Fore is an big opening, behind which a ladder leads to the fish 		
CF | processing facility and the cold storage hall beyond it. 		
CF | Starboard is a passage to the crew quarters. The stairs lead 		
CF | up and down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Upper Deck Staircase score: 45/55 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upper Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | crew lounge is fore and the staircase leads up and 		
CF | down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Crew Lounge score: 45/55 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Crew Lounge 		
CF | A bare and featureless room where the crew can spend their free time. 		
CF | Odd that no one is here. 		
CF | 		
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling 		
CF | in one corner, showing a Portuguese shopping channel without sound. 		
CF | Aft of here is the stairwell. The kitchen is starboard. 		
CF | A clunky iron door leads fore to the upper deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Upper Deck score: 45/55 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Upper Deck 		
CF | The upper deck is as big as a sports field and almost as flat. This is 		
CF | where the catch would normally be kept before it is processed, but 		
CF | unfortunately you haven't caught anything yet. The chute through which 		
CF | the fish are transported to the lower deck is the only feature that 		
CF | sticks out here like a misshapen bulge. 		
CF | 		
CF | Aft is the main building that goes across the whole width of 		
CF | the Tataki. A clunky iron door in it leads inside to 		
CF | the crew lounge, and on the port side is a stairway that leads 		
CF | up to the landing beside the bridge. 		
CF | 		
CF | The torso of the giant worm lies on the upper deck. Its lower end is 		
CF | somewhere behind the port railing. The tip of the worm is passing 		
CF | through the chute down into the fish processing hall. 		
CF | 		
CF | The pentagonal rug lies unrolled in the middle of the upper deck. 		
CF | Rudolf Carter sits on it and does strange gestures with his hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Landing score: 45/55 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Landing 		
CF | Enclosed by a chunky metal railing you stand on the square landing of 		
CF | the staircase on the side of the deckhouse. A small spotlight above 		
CF | it's frame gives everything a very contrasting look, dividing the 		
CF | world into orange surfaces and meaningful shadows. 		
CF | 		
CF | To port is water, water and nothing but water under the cloudy night 		
CF | sky. It is at least twenty metres down to the water's edge behind the 		
CF | railing. Starboard, a door leads in to the bridge. Fore, 		
CF | a steep staircase leads down to the upper deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sb" 		
CF ] Bridge score: 45/55 		
CF | > 		
CF | > SB 		
CF | 		
CF | 		
CF | Bridge 		
CF | The Tataki has a large panorama window that runs across the 		
CF | entire front width of the bridge. Below is the console, with many 		
CF | displays, instruments and, of course, the helm. On the port 		
CF | side is a bulkhead leading out to a landing and aft is a 		
CF | doorway to the stairwell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Bridge Deck Staircase score: 45/55 		
CF | > 		
CF | > A 		
CF | 		
CF | 		
CF | Bridge Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | bridge is fore, the captain's cabin starboard and the 		
CF | staircase leads down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sb" 		
CF ] Captain's Cabin score: 45/55 		
CF | > 		
CF | > SB 		
CF | 		
CF | 		
CF | Captain's Cabin 		
CF | Your cabin is no better than that of the other workers on board. At 		
CF | least yours has a wide window that looks out onto the stern of the 		
CF | Tataki and the ocean beyond. Your bunk is messy and it's even 		
CF | more horrible in the dark hole underneath. 		
CF | 		
CF | The exit is port. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on bunk" 		
CF ] Captain's Cabin score: 45/55 		
CF | > 		
CF | > GET ON BUNK 		
CF | 		
CF | Nah, you got better things to do. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sleep" 		
CF ] Captain's Cabin score: 45/55 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | You're tired as hell, but sleeping isn't an option right now. 		
CF | 		
CF | > 		gadzoks asks, "Like what?"
		keltena asks, "Maybe we should have that drink to celebrate first?"
		DavidW says, "okay, sleeping isn't what it wants."
		keltena asks, "Check the kitchen, maybe, or talk to Carter about our new product line?"
		DavidW says, "I didn't see any sake."
DavidW says (to ClubFloyd), "p" 		
CF ] Bridge Deck Staircase score: 45/55 		
CF | > 		
CF | > P 		
CF | 		
CF | 		
CF | Bridge Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | bridge is fore, the captain's cabin starboard and the 		
CF | staircase leads down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Bridge score: 45/55 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Bridge 		
CF | The Tataki has a large panorama window that runs across the 		
CF | entire front width of the bridge. Below is the console, with many 		
CF | displays, instruments and, of course, the helm. On the port 		
CF | side is a bulkhead leading out to a landing and aft is a 		
CF | doorway to the stairwell. 		
CF | 		
CF | > 		gadzoks exclaims, "We clearly can't go to sleep yet with 10 points still to gain!"
DavidW says (to ClubFloyd), "p" 		
CF ] Landing score: 45/55 		
CF | > 		
CF | > P 		
CF | 		
CF | 		
CF | Landing 		
CF | Enclosed by a chunky metal railing you stand on the square landing of 		
CF | the staircase on the side of the deckhouse. A small spotlight above 		
CF | it's frame gives everything a very contrasting look, dividing the 		
CF | world into orange surfaces and meaningful shadows. 		
CF | 		
CF | To port is water, water and nothing but water under the cloudy night 		
CF | sky. It is at least twenty metres down to the water's edge behind the 		
CF | railing. Starboard, a door leads in to the bridge. Fore, 		
CF | a steep staircase leads down to the upper deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Upper Deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Upper Deck 		
CF | The upper deck is as big as a sports field and almost as flat. This is 		
CF | where the catch would normally be kept before it is processed, but 		
CF | unfortunately you haven't caught anything yet. The chute through which 		
CF | the fish are transported to the lower deck is the only feature that 		
CF | sticks out here like a misshapen bulge. 		
CF | 		
CF | Aft is the main building that goes across the whole width of 		
CF | the Tataki. A clunky iron door in it leads inside to 		
CF | the crew lounge, and on the port side is a stairway that leads 		
CF | up to the landing beside the bridge. 		
CF | 		
CF | The torso of the giant worm lies on the upper deck. Its lower end is 		
CF | somewhere behind the port railing. The tip of the worm is passing 		
CF | through the chute down into the fish processing hall. 		
CF | 		
CF | The pentagonal rug lies unrolled in the middle of the upper deck. 		
CF | Rudolf Carter sits on it and does strange gestures with his hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask carter about sake" 		
CF ] Upper Deck score: 45/55 		
CF | > 		
CF | > ASK CARTER ABOUT SAKE 		
CF | 		
CF | You ask him. 		
CF | 		
CF | He frowns and looks at you skeptically, "What sake do you mean, 		
CF | Captain?" 		
CF | 		
CF | > 		keltena asks, "ask carter about worm again, maybe?"
DavidW says (to ClubFloyd), "x rug" 		
CF ] Upper Deck score: 45/55 		
CF | > 		
CF | > X RUG 		
CF | 		
CF | Upon closer inspection, it appears to be an unusual carpet. No idea 		
CF | what material it is made of. The filigree symbols and ornaments seem 		
CF | very old and strange, but at the same time make the impression that 		
CF | they are in motion. A very interesting optical illusion. 		
CF | 		
CF | On the rug is Rudolf Carter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask carter about worm" 		
CF ] Upper Deck score: 45/55 		
CF | > 		
CF | > ASK CARTER ABOUT WORM 		
CF | 		
CF | You ask him. 		
CF | 		
CF | He frowns and looks at you skeptically, "What worm do you mean, 		
CF | Captain?" 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x worm" 		
CF ] Upper Deck score: 45/55 		
CF | > 		
CF | > X WORM 		
CF | 		
CF | The giant worm must be at least forty or fifty meters long and at its 		
CF | thickest point, it is certainly over two meters strong. Its skin 		
CF | shimmers purple and is covered with thick hairs or perhaps other 		
CF | smaller tentacles. Between them sit sporadic black shiny spheres of 		
CF | varying sizes, which are probably eyes. 		
CF | 		
CF | > 		gadzoks says, "That name only makes me think of a certain raindeer."
		keltena says, "(I wonder if the engine room is ever accessible, or if it's there to set the mood?)"
		DavidW says, "no idea"
DavidW says (to ClubFloyd), "a" 		
CF ] Crew Lounge score: 45/55 		
CF | > 		
CF | > A 		
CF | 		
CF | 		
CF | Crew Lounge 		
CF | A bare and featureless room where the crew can spend their free time. 		
CF | Odd that no one is here. 		
CF | 		
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling 		
CF | in one corner, showing a Portuguese shopping channel without sound. 		
CF | Aft of here is the stairwell. The kitchen is starboard. 		
CF | A clunky iron door leads fore to the upper deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sb" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > SB 		
CF | 		
CF | 		
CF | Kitchen 		
CF | This is the kitchen. The large cooker occupies most of the center of 		
CF | the kitchen. You can also see lots of shelves and a dishwasher here. 		
CF | What you can't see is a refrigerator. It has disappeared. Port 		
CF | is the crew lounge and the cook's cabin is aft. 		
CF | 		
CF | A calendar is hanging on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x calendar" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > X CALENDAR 		
CF | 		
CF | You flip through the calendar. It's new (i.e. from this year) and has 		
CF | pictures of cooking utensils with cute puppies. Or cute puppies with 		
CF | cooking utensils. As always, a matter of perspective. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Crew Lounge score: 45/55 		
CF | > 		
CF | > P 		
CF | 		
CF | 		
CF | Crew Lounge 		
CF | A bare and featureless room where the crew can spend their free time. 		
CF | Odd that no one is here. 		
CF | 		
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling 		
CF | in one corner, showing a Portuguese shopping channel without sound. 		
CF | Aft of here is the stairwell. The kitchen is starboard. 		
CF | A clunky iron door leads fore to the upper deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Upper Deck Staircase score: 45/55 		
CF | > 		
CF | > A 		
CF | 		
CF | 		
CF | Upper Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | crew lounge is fore and the staircase leads up and 		
CF | down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Processing Deck Staircase score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Processing Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. 		
CF | Fore is an big opening, behind which a ladder leads to the fish 		
CF | processing facility and the cold storage hall beyond it. 		
CF | Starboard is a passage to the crew quarters. The stairs lead 		
CF | up and down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | On the stairs to the engine deck 		
CF | The staircase down to the engine deck is higher than the 		
CF | others; sometimes it seems endless. Up the stairs lead back to 		
CF | the processing deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | You go down even lower. At some point the door to the engine room must 		
CF | appear behind the next bend. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | You go down even lower. At some point the door to the engine room must 		
CF | appear behind the next bend. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | You go down even lower. At some point the door to the engine room must 		
CF | appear behind the next bend. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | You go down even lower. At some point the door to the engine room must 		
CF | appear behind the next bend. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | You go down even lower. At some point the... ohhh! Here is only the 		
CF | door to the storage depot? Then it's still forever down to the engine 		
CF | deck! 		
CF | 		
CF | On the stairs to the engine deck 		
CF | The staircase down to the engine deck is higher than the 		
CF | others; sometimes it seems endless. Up the stairs lead back to 		
CF | the processing deck. 		
CF | 		
CF | Aft is the door to the storage depot. 		
CF | 		
CF | > 		keltena asks, "What happens if we drop something partway down the endless stairs?"
DavidW says (to ClubFloyd), "aft" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > AFT 		
CF | 		
CF | Well, you'd have to get the door to the storage depot open first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You pull on the door with all your strength and it doesn't move a 		
CF | millimeter. How many times have you tried to get the door to the 		
CF | storage depot open since you lost the key to it? Twenty times? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > G 		
CF | 		
CF | You pull on the door with all your strength and it doesn't move a 		
CF | millimeter. How many times have you tried to get the door to the 		
CF | storage depot open since you lost the key to it? Twenty-one times? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > G 		
CF | 		
CF | You pull on the door with all your strength and it doesn't move a 		
CF | millimeter. How many times have you tried to get the door to the 		
CF | storage depot open since you lost the key to it? Twenty-two times? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | You go down even lower. At some point the door to the engine room must 		
CF | appear behind the next bend. But the way seems incredibly long this 		
CF | time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | You go down even lower. At some point the door to the engine room must 		
CF | appear behind the next bend. But the way seems incredibly long this 		
CF | time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | You go down even lower. At some point the door to the engine room must 		
CF | appear behind the next bend. But the way seems incredibly long this 		
CF | time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | You go down even lower. At some point the door to the engine room must 		
CF | appear behind the next bend. But the way seems incredibly long this 		
CF | time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | You go down even lower. At some point the door to the engine room must 		
CF | appear behind the next bend. But the way seems incredibly long this 		
CF | time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | You go down even lower. At some point the door to the engine room must 		
CF | appear behind the next bend. But the way seems incredibly long this 		
CF | time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | You go down even lower. At some point the door to the engine room must 		
CF | appear behind the next bend. But the way seems incredibly long this 		
CF | time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | You go down even lower. At some point the door to the engine room must 		
CF | appear behind the next bend. But the way seems incredibly long this 		
CF | time. 		
CF | 		
CF | [You achieved "Getting (not) to the bottom of it".] 		
CF | 		
CF | On the stairs to the engine deck 		
CF | The staircase down to the engine deck is higher than the 		
CF | others; sometimes it seems endless. Up the stairs lead back to 		
CF | the processing deck. 		
CF | 		
CF | > 		gadzoks asks, "Endless stairwell?"
		keltena says, "Seems like it."
		DavidW says, "I guess."
DavidW says (to ClubFloyd), "u" 		
CF ] Processing Deck Staircase score: 45/55 		
CF | > 		
CF | > U 		
CF | 		
CF | ???? the engine deck, you go back up. 		
CF | 		
CF | Processing Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. 		
CF | Fore is an big opening, behind which a ladder leads to the fish 		
CF | processing facility and the cold storage hall beyond it. 		
CF | Starboard is a passage to the crew quarters. The stairs lead 		
CF | up and down. 		
CF | 		
CF | > 		keltena asks, "Should we check up on the main body of the creature again?"
		DavidW says, "hm, okay."
DavidW says (to ClubFloyd), "u" 		
CF ] Upper Deck Staircase score: 45/55 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upper Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | crew lounge is fore and the staircase leads up and 		
CF | down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bridge Deck Staircase score: 45/55 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Bridge Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | bridge is fore, the captain's cabin starboard and the 		
CF | staircase leads down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Bridge score: 45/55 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Bridge 		
CF | The Tataki has a large panorama window that runs across the 		
CF | entire front width of the bridge. Below is the console, with many 		
CF | displays, instruments and, of course, the helm. On the port 		
CF | side is a bulkhead leading out to a landing and aft is a 		
CF | doorway to the stairwell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chart" 		
CF ] Bridge score: 45/55 		
CF | > 		
CF | > X CHART 		
CF | 		
CF | The nautical chart in the console is a monitor. Currently, it is 		
CF | boring and featureless, being completely blue. However, it is not an 		
CF | operating system error, but because the Tataki circles around 		
CF | Point Memo, the point of greatest inaccessibility. Point Nemo lies in 		
CF | the Pacific Ocean and is the place farthest from any land mass on the 		
CF | entire planet. And that's where the Tataki is right now. 1400 		
CF | nautical miles to the nearest coast. 		
CF | 		
CF | The monitor of the nautical chart is embedded in the console with a 		
CF | slightly raised frame. 		
CF | 		
CF | [You achieved "Point Nemo".] 		
CF | 		
CF | > 		keltena says, "*Point Memo -> Point Nemo"
		Jade says, "x frame"
DavidW says (to ClubFloyd), "x screen" 		
CF ] Bridge score: 45/55 		
CF | > 		
CF | > X SCREEN 		
CF | 		
CF | This is still the old scan with the enormously large white area in 		
CF | front of the tataki. This can't be a school of fish, nor a whale. 		
CF | 		
CF | Below it is a button labelled "SCAN". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push scan" 		
CF ] Bridge score: 45/55 		
CF | > 		
CF | > PUSH SCAN 		
CF | 		
CF | Once more you press the scan button. This display beside it flashes 		
CF | briefly and after what feels like a long moment, the screen rebuilds 		
CF | from bottom to top. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screen" 		
CF ] Bridge score: 45/55 		
CF | > 		
CF | > X SCREEN 		
CF | 		
CF | The last scan now shows a completely different picture: The entire 		
CF | area in front of the Tataki is suddenly white. 		
CF | 		
CF | What is this? For a school of fish, there should be at least a few 		
CF | small blue spots in between. And for a whale the area is many times 		
CF | too large. 		
CF | 		
CF | Below it is a button labelled "SCAN". 		
CF | 		
CF | > 		Jade says, "x frame"
		Jade says, "search frame"
		DavidW says, "hm, we already saw that response."
DavidW says (to ClubFloyd), "x frame" 		
CF ] Bridge score: 45/55 		
CF | > 		
CF | > X FRAME 		
CF | 		
CF | Small letters are embedded in the four edges of the monitor frame: N 		
CF | at the top, S at the bottom, W on the left and E on the right. 		
CF | 		
CF | > 		gadzoks says, "Think it's still the worm."
		keltena says, "'in front of the tataki' Tataki should be capitalized (and possibly italicized, iirc?)"
DavidW says (to ClubFloyd), "search frame" 		
CF ] Bridge score: 45/55 		
CF | > 		
CF | > SEARCH FRAME 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bridge score: 45/55 		
CF | > 		
CF | > W 		
CF | 		
CF | Compass directions only make sense on board as long as it is a matter 		
CF | of steering the vessel. When it comes to directions ON the ship, port, 		
CF | starboard, aft and fore are used. But of course you already know that, 		
CF | you are the captain after all. 		
CF | 		
CF | [For your convenience you can type NAUTICAL OFF if you want to use 		
CF | compass directions instead.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Landing score: 45/55 		
CF | > 		
CF | > P 		
CF | 		
CF | 		
CF | Landing 		
CF | Enclosed by a chunky metal railing you stand on the square landing of 		
CF | the staircase on the side of the deckhouse. A small spotlight above 		
CF | it's frame gives everything a very contrasting look, dividing the 		
CF | world into orange surfaces and meaningful shadows. 		
CF | 		
CF | To port is water, water and nothing but water under the cloudy night 		
CF | sky. It is at least twenty metres down to the water's edge behind the 		
CF | railing. Starboard, a door leads in to the bridge. Fore, 		
CF | a steep staircase leads down to the upper deck. 		
CF | 		
CF | > 		gadzoks asks, "Go for a victory lap?"
DavidW says (to ClubFloyd), "x spotlight" 		
CF ] Landing score: 45/55 		
CF | > 		
CF | > X SPOTLIGHT 		
CF | 		
CF | The spotlight sits small and lost above the door on the outside of the 		
CF | bridge and doesn't even manage to completely illuminate the landing at 		
CF | the head of the stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x water" 		
CF ] Landing score: 45/55 		
CF | > 		
CF | > X WATER 		
CF | 		
CF | The surface of the sea is as smooth as glass. Every now and then the 		
CF | full moon is reflected in it when a hole tears open in the moving 		
CF | cloud cover above you. 		
CF | 		
CF | > 		Jade asks, "where in the hell could be the engine room key?"
DavidW says (to ClubFloyd), "a" 		
CF ] Landing score: 45/55 		
CF | > 		
CF | > A 		
CF | 		
CF | Jump over the railing into the water and say "Sayonara" to all the 		
CF | worldly sorrow? You'd better save such pathetic actions for really 		
CF | serious circumstances. 		
CF | 		
CF | > 		Jade asks, "captain cabin?"
		keltena says, "Ask Carter about key? ?idk"
DavidW says (to ClubFloyd), "d" 		
CF ] Upper Deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Upper Deck 		
CF | The upper deck is as big as a sports field and almost as flat. This is 		
CF | where the catch would normally be kept before it is processed, but 		
CF | unfortunately you haven't caught anything yet. The chute through which 		
CF | the fish are transported to the lower deck is the only feature that 		
CF | sticks out here like a misshapen bulge. 		
CF | 		
CF | Aft is the main building that goes across the whole width of 		
CF | the Tataki. A clunky iron door in it leads inside to 		
CF | the crew lounge, and on the port side is a stairway that leads 		
CF | up to the landing beside the bridge. 		
CF | 		
CF | The torso of the giant worm lies on the upper deck. Its lower end is 		
CF | somewhere behind the port railing. The tip of the worm is passing 		
CF | through the chute down into the fish processing hall. 		
CF | 		
CF | The pentagonal rug lies unrolled in the middle of the upper deck. 		
CF | Rudolf Carter sits on it and does strange gestures with his hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask carter about key" 		
CF ] Upper Deck score: 45/55 		
CF | > 		
CF | > ASK CARTER ABOUT KEY 		
CF | 		
CF | You ask him. 		
CF | 		
CF | He frowns and looks at you skeptically, "What key do you mean, 		
CF | Captain?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask carter about storage key" 		
CF ] Upper Deck score: 45/55 		
CF | > 		
CF | > ASK CARTER ABOUT STORAGE KEY 		
CF | 		
CF | You ask him. 		
CF | 		
CF | He frowns and looks at you skeptically, "What storage key do you mean, 		
CF | Captain?" 		
CF | 		
CF | > 		gadzoks says, "Ask about his gestures."
DavidW says (to ClubFloyd), "ask carter about gestures" 		
CF ] Upper Deck score: 45/55 		
CF | > 		
CF | > ASK CARTER ABOUT GESTURES 		
CF | 		
CF | You ask him. 		
CF | 		
CF | He frowns and looks at you skeptically, "What gestures do you mean, 		
CF | Captain?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x worm" 		
CF ] Upper Deck score: 45/55 		
CF | > 		
CF | > X WORM 		
CF | 		
CF | The giant worm must be at least forty or fifty meters long and at its 		
CF | thickest point, it is certainly over two meters strong. Its skin 		
CF | shimmers purple and is covered with thick hairs or perhaps other 		
CF | smaller tentacles. Between them sit sporadic black shiny spheres of 		
CF | varying sizes, which are probably eyes. 		
CF | 		
CF | > 		keltena asks, "ask carter about workers/brothers?"
DavidW says (to ClubFloyd), "ask him about workers" 		
CF ] Upper Deck score: 45/55 		
CF | > 		
CF | > ASK HIM ABOUT WORKERS 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		gadzoks says, "Push him into the ocean. He summoned that worm."
		keltena asks, "think?"
DavidW says (to ClubFloyd), "ask carter about workers" 		
CF ] Upper Deck score: 45/55 		
CF | > 		
CF | > ASK CARTER ABOUT WORKERS 		
CF | 		
CF | You ask him about the workers. 		
CF | 		
CF | He absentmindedly replies, "Good lads, I hatched them myself." 		
CF | 		
CF | "You hatched them???" you ask, stunned. 		
CF | 		
CF | "Uh, figuratively speaking, of course!" he hastily amends. It seems 		
CF | like Carter has no interest in talking about this issue any deeper. 		
CF | 		
CF | > 		DavidW asks, "Looks like Carter isn't a 'him'?"
		keltena says, "no, I think it thought we meant the worm"
		gadzoks says, "This captain WASN'T hatched. What a loser."
DavidW says (to ClubFloyd), "x him" 		
CF ] Upper Deck score: 45/55 		
CF | > 		
CF | > X HIM 		
CF | 		
CF | Rudolf Carter is a tall and lean man with long black hair. It is 		
CF | ragged, as if his head has just been in an explosion; his eyes are 		
CF | dusky and restless. He is the cook aboard the Tataki and 		
CF | refers to himself as "der Smutje". Doesn't sound like it would get you 		
CF | a star in the Michelin Guide, but he insists that's the proper German 		
CF | term for his job. And German smut food sounds credible, after all. 		
CF | 		
CF | He has a habit of not looking you in the eye during conversations, and 		
CF | then, when you least expect it, he does, and so deeply, as if peeking 		
CF | into your deepest hidden thoughts. 		
CF | 		
CF | The most striking thing about him is his hands, or rather his fingers. 		
CF | They are thick and swollen and their skin looks like brittle scabs. 		
CF | They look like fried fish sticks and that's probably because he also 		
CF | loves to hold them in simmering oil once in a while, as you 		
CF | discovered. 		
CF | 		
CF | At the moment Rudolf Carter ist again on the upper deck sitting on his 		
CF | pentagonal rug and... well, what is he doing there? Meditating? Or 		
CF | praying? He bends his arms in an unnatural way while singing painful 		
CF | melodies. Although, actually, you can't call that melodies. The other 		
CF | day you altered the course to see if he would align himself with Mecca 		
CF | again. But he didn't, and you have no idea where Mecca is anyway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about workers" 		
CF ] Upper Deck score: 45/55 		
CF | > 		
CF | > ASK HIM ABOUT WORKERS 		
CF | 		
CF | You ask him about the workers. 		
CF | 		
CF | He absentmindedly replies, "Good lads, I hatched them myself." 		
CF | 		
CF | "You hatched them???" you ask, stunned. 		
CF | 		
CF | "Uh, figuratively speaking, of course!" he hastily amends. 		
CF | 		
CF | > 		DavidW says, "ok"
		keltena says, "Typo: "Rudolf Carter ist again on the upper deck""
		DavidW says, "yeah, no ist"
		DavidW says, "I have no idea what to do now."
		DavidW asks, "How to end this game?"
DavidW says (to ClubFloyd), "help" 		
CF ] Upper Deck score: 45/55 		
CF | > 		
CF | > HELP 		
CF | 		
CF | In this game, you control your character (Captain Jun Do) via commands 		
CF | that you type after the >. 		
CF | 		
CF | There are abbreviations for the most used commands. This includes the 		
CF | ones to move your character around. This story takes place on a ship 		
CF | and therefore uses nautical directions: F (fore), A 		
CF | (aft), P (port), S (starboard), U (up) and 		
CF | D (down). 		
CF | 		
CF | + F + ?U 		
CF | P + S 		
CF | + A + ?D 		
CF | 		
CF | (If you prefer to use the cardinal directions (NSWE), you can set this 		
CF | with the command SHIPBOARD DIRECTIONS OFF.) 		
CF | 		
CF | Some of the most important commands consist of only one word. These 		
CF | include walking around or Z (WAIT - let some time pass) or 		
CF | L (LOOK - show the room description again). Most commands 		
CF | however consist of a verb and an object, like X it 		
CF | (examine something, e.g. X THE KEY). Finally, there are also commands 		
CF | with two objects (e.g. PUT THE KEY INTO THE HOLE). 		
CF | 		
CF | The VERBS command shows you a list of useful commands (warning, 		
CF | spoiler!). The best thing is to just write what you want to do. You 		
CF | can't go wrong and the game will tell you if it doesn't understand 		
CF | something. 		
CF | 		
CF | For your orientation, it's good to draw a map while you play. It's 		
CF | best to make a note of the name of each room, what objects are in it, 		
CF | and what other rooms the exits lead to. If you don't enjoy mapping or 		
CF | if you get lost: on each floor there is a plan in the staircase, which 		
CF | shows the rooms on this floor in a simplified way. You can view it 		
CF | with "x plan" (but only in the staircase). 		
CF | 		
CF | And now have fun! 		
CF | 		
CF | > 		keltena asks, "Verbs, I guess?"
DavidW says (to ClubFloyd), "verbs" 		
CF ] Upper Deck score: 45/55 		
CF | > 		
CF | > VERBS 		
CF | 		
CF | Below you will find a list of commands that you can use in this game 		
CF | (without the ones for moving). It is a selection and not all of them 		
CF | are necessary to win the game. 		
CF | 		
CF | close it 		
CF | drink it 		
CF | eat it 		
CF | examine it 		
CF | enter it 		
CF | exit 		
CF | flip it 		
CF | give it to name 		
CF | insert it into that 		
CF | jump 		
CF | look 		
CF | look through it 		
CF | look under/behind it 		
CF | open it 		
CF | push it 		
CF | search it 		
CF | shoot it at that 		
CF | take it 		
CF | talk to name 		
CF | talk to name about that (talking to a 		
CF | person about a certain topic) 		
CF | tie it to that 		
CF | think about that (thinking about a certain topic) 		
CF | turn it 		
CF | turn it left/right 		
CF | unscrew it with that 		
CF | untie it 		
CF | wait 		
CF | wake up 		
CF | wear it 		
CF | 		
CF | > 		keltena asks, "can we think?"
		Olaf says, "My impression is that the last bit of the journey has become much more difficult than I wanted. Let me know if you need help (and in return, I'd like to know what you think could be done to make this easier)."
DavidW says (to ClubFloyd), "think" 		
CF ] Upper Deck score: 45/55 		
CF | > 		
CF | > THINK 		
CF | 		
CF | You're not in the right mood now to just think about everything and 		
CF | nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about worm" 		
CF ] Upper Deck score: 45/55 		
CF | > 		
CF | > THINK ABOUT WORM 		
CF | 		
CF | Suddenly you think WORM. Hm. Why? 		
CF | 		
CF | > 		keltena asks, "think about worm? think about sake?"
DavidW says (to ClubFloyd), "think about sake" 		
CF ] Upper Deck score: 45/55 		
CF | > 		
CF | > THINK ABOUT SAKE 		
CF | 		
CF | Suddenly you think SAKE. Hm. Why? 		
CF | 		
CF | > 		gadzoks asks, "Think about key?"
DavidW says (to ClubFloyd), "think about key" 		
CF ] Upper Deck score: 45/55 		
CF | > 		
CF | > THINK ABOUT KEY 		
CF | 		
CF | Suddenly you think KEY. Hm. Why? 		
CF | 		
CF | > 		keltena asks, "I think our main point of confusion right now is that we don't know what our objective should be?"
		DavidW says, "yeah"
		gadzoks says, "We wanna get drunk."
		keltena says, "We have a rough idea of 'things we haven't tried/explored', but we don't actually know what we're supposed to be accomplishing right now."
		Olaf says, "yes, a sip of sake"
		keltena says, "Hm, okay. So it is the sake."
		DavidW says, "well, I didn't see anything to drink anywhere."
		keltena says, "We're not sure where to get it, though, short of 'somewhere we haven't been and haven't figured out how to get into'."
		DavidW says, "Nor did I see any obvious place for it, unless its in the storage room or the closet."
		Olaf says, "; no, you have been everywhere"
		Jade says, "I think we have to start tne ship engine to avoid the obstacle"
		Olaf says, "it is just too well hidden, obviously"
		keltena says, "(Incidentally, is there anywhere in-game we can be reminded of our current objective?)"
		keltena says, "Hm, okay. So somewhere we've been."
DavidW says (to ClubFloyd), "a" 		
CF ] Crew Lounge score: 45/55 		
CF | > 		
CF | > A 		
CF | 		
CF | 		
CF | Crew Lounge 		
CF | A bare and featureless room where the crew can spend their free time. 		
CF | Odd that no one is here. 		
CF | 		
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling 		
CF | in one corner, showing a Portuguese shopping channel without sound. 		
CF | Aft of here is the stairwell. The kitchen is starboard. 		
CF | A clunky iron door leads fore to the upper deck. 		
CF | 		
CF | > 		keltena asks, "Should we look in the terrible dark space under our bed?"
		keltena asks, "The kitchen?"
DavidW says (to ClubFloyd), "sb" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > SB 		
CF | 		
CF | 		
CF | Kitchen 		
CF | This is the kitchen. The large cooker occupies most of the center of 		
CF | the kitchen. You can also see lots of shelves and a dishwasher here. 		
CF | What you can't see is a refrigerator. It has disappeared. Port 		
CF | is the crew lounge and the cook's cabin is aft. 		
CF | 		
CF | A calendar is hanging on the wall. 		
CF | 		
CF | > 		gadzoks says, "We got something from the dark space earlier."
DavidW says (to ClubFloyd), "a" 		
CF ] Rudolf Carter's Cabin score: 45/55 		
CF | > 		
CF | > A 		
CF | 		
CF | 		
CF | Rudolf Carter's Cabin 		
CF | Rudolf Carter's cabin is very small and surprisingly tidy. His bed is 		
CF | very neat and there are no things lying around. There is a closet and 		
CF | a porthole. The exit is fore. 		
CF | 		
CF | > 		keltena says, "Yeah, I remember. I figured it might be capable of spawning infinite items."
DavidW says (to ClubFloyd), "x porthole" 		
CF ] Rudolf Carter's Cabin score: 45/55 		
CF | > 		
CF | > X PORTHOLE 		
CF | 		
CF | A small porthole on the starboard side to look out to sea. It's too 		
CF | small to stick your head through, but it can't be opened anyway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through porthole" 		
CF ] Rudolf Carter's Cabin score: 45/55 		
CF | > 		
CF | > LOOK THROUGH PORTHOLE 		
CF | 		
CF | You look through the porthole and see that the Pacific Ocean lives up 		
CF | to its name. The full moon is reflected on the smooth water surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open closet" 		
CF ] Rudolf Carter's Cabin score: 45/55 		
CF | > 		
CF | > OPEN CLOSET 		
CF | 		
CF | Is Carter hiding in the closet? You open it and see only his neatly 		
CF | folded and carefully stacked laundry. You close it again. 		
CF | 		
CF | [You achieved "Snoopy".] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Rudolf Carter's Cabin score: 45/55 		
CF | > 		
CF | > LOOK UNDER BED 		
CF | 		
CF | Even under the bed it is clean, not even the smallest dust bunny. What 		
CF | is wrong with this man? 		
CF | 		
CF | > 		keltena asks, "Should we still wonder if he's hiding there now that we've found him?"
		gadzoks says, "Can't be sure he's still there just because he was there when we left."
		gadzoks says, "But probably not."
DavidW says (to ClubFloyd), "f" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Kitchen 		
CF | This is the kitchen. The large cooker occupies most of the center of 		
CF | the kitchen. You can also see lots of shelves and a dishwasher here. 		
CF | What you can't see is a refrigerator. It has disappeared. Port 		
CF | is the crew lounge and the cook's cabin is aft. 		
CF | 		
CF | A calendar is hanging on the wall. 		
CF | 		
CF | > 		keltena says, "(I'm guessing we could have done that at any time if we pushed back on the refusal to look in the closet, but correct me if I'm wrong, Olaf.)"
DavidW says (to ClubFloyd), "p" 		
CF ] Crew Lounge score: 45/55 		
CF | > 		
CF | > P 		
CF | 		
CF | 		
CF | Crew Lounge 		
CF | A bare and featureless room where the crew can spend their free time. 		
CF | Odd that no one is here. 		
CF | 		
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling 		
CF | in one corner, showing a Portuguese shopping channel without sound. 		
CF | Aft of here is the stairwell. The kitchen is starboard. 		
CF | A clunky iron door leads fore to the upper deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter tv" 		
CF ] Crew Lounge score: 45/55 		
CF | > 		
CF | > ENTER TV 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sb" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > SB 		
CF | 		
CF | 		
CF | Kitchen 		
CF | This is the kitchen. The large cooker occupies most of the center of 		
CF | the kitchen. You can also see lots of shelves and a dishwasher here. 		
CF | What you can't see is a refrigerator. It has disappeared. Port 		
CF | is the crew lounge and the cook's cabin is aft. 		
CF | 		
CF | A calendar is hanging on the wall. 		
CF | 		
CF | > 		keltena asks, "Should we check the kitchen shelves again?"
DavidW says (to ClubFloyd), "enter dishwasher" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > ENTER DISHWASHER 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cooker" 		
CF ] Kitchen score: 45/55 		keltena asks, "Or, idk, the lounge tables?"
CF | > 		
CF | > OPEN COOKER 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > X SHELVES 		
CF | 		
CF | A good part of the walls are covered with shelves. Cooking utensils 		
CF | and canned food have completely disappeared from them. Instead, they 		
CF | are now full of books. Only in one compartment there are jars with 		
CF | spices. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open jars" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > OPEN JARS 		
CF | 		
CF | As long as you don't want to eat the spices, there's no reason to open 		
CF | the jars. 		
CF | 		
CF | > 		gadzoks exclaims, "Eat them!"
DavidW says (to ClubFloyd), "eat spices" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > EAT SPICES 		
CF | 		
CF | They are probably not recreational drugs. So, uh, not that you know 		
CF | anything about that kind of thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Crew Lounge score: 45/55 		
CF | > 		
CF | > P 		
CF | 		
CF | 		
CF | Crew Lounge 		
CF | A bare and featureless room where the crew can spend their free time. 		
CF | Odd that no one is here. 		
CF | 		
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling 		
CF | in one corner, showing a Portuguese shopping channel without sound. 		
CF | Aft of here is the stairwell. The kitchen is starboard. 		
CF | A clunky iron door leads fore to the upper deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tables" 		
CF ] Crew Lounge score: 45/55 		
CF | > 		
CF | > X TABLES 		
CF | 		
CF | Even in prison they have better tables. Probably.. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under tables" 		
CF ] Crew Lounge score: 45/55 		
CF | > 		
CF | > LOOK UNDER TABLES 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Olaf says, "no, ; Lkeltana: no, there is different feedback, but one is missing"
DavidW says (to ClubFloyd), "a" 		
CF ] Upper Deck Staircase score: 45/55 		
CF | > 		
CF | > A 		
CF | 		
CF | 		
CF | Upper Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | crew lounge is fore and the staircase leads up and 		
CF | down. 		
CF | 		
CF | > 		keltena says, ""Probably.." either an extra period or one too few, I think"
		keltena says, "Gotcha."
DavidW says (to ClubFloyd), "u" 		
CF ] Bridge Deck Staircase score: 45/55 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Bridge Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | bridge is fore, the captain's cabin starboard and the 		
CF | staircase leads down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sb" 		
CF ] Captain's Cabin score: 45/55 		
CF | > 		
CF | > SB 		
CF | 		
CF | 		
CF | Captain's Cabin 		
CF | Your cabin is no better than that of the other workers on board. At 		
CF | least yours has a wide window that looks out onto the stern of the 		
CF | Tataki and the ocean beyond. Your bunk is messy and it's even 		
CF | more horrible in the dark hole underneath. 		
CF | 		
CF | The exit is port. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open gun" 		
CF ] Captain's Cabin score: 45/55 		
CF | > 		
CF | > OPEN GUN 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hinge" 		
CF ] Captain's Cabin score: 45/55 		
CF | > 		
CF | > X HINGE 		
CF | 		
CF | This is a dark stained wooden board with simple ornaments on the edge. 		
CF | It has a hinge on the port side, which is screwed to the wall. 		
CF | 		
CF | > 		gadzoks asks, "Is there an equivalent IF term for pixel hunting?"
		Olaf says, "that is just what i was thinking"
DavidW says (to ClubFloyd), "x ornaments" 		
CF ] Captain's Cabin score: 45/55 		
CF | > 		
CF | > X ORNAMENTS 		
CF | 		
CF | This is a dark stained wooden board with simple ornaments on the edge. 		
CF | It has a hinge on the port side, which is screwed to the wall. 		
CF | 		
CF | > 		Jade says, "yes, olaf"
DavidW says (to ClubFloyd), "open hinge" 		
CF ] Captain's Cabin score: 45/55 		
CF | > 		
CF | > OPEN HINGE 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		DavidW says, "I don't know of the specific name. I just call it flailing."
		DavidW says, "Also, it's also 5 o'clock mudtime."
		DavidW says, "er almost"
		DavidW says, "We should finish up soon."
		Jade asks, "a clue?"
		Olaf asks, "should I say?"
		keltena says, "A hint sounds nice"
		Olaf says, "kitchen"
DavidW says (to ClubFloyd), "p" 		
CF ] Bridge Deck Staircase score: 45/55 		
CF | > 		
CF | > P 		
CF | 		
CF | 		
CF | Bridge Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | bridge is fore, the captain's cabin starboard and the 		
CF | staircase leads down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Upper Deck Staircase score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Upper Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | crew lounge is fore and the staircase leads up and 		
CF | down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Crew Lounge score: 45/55 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Crew Lounge 		
CF | A bare and featureless room where the crew can spend their free time. 		
CF | Odd that no one is here. 		
CF | 		
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling 		
CF | in one corner, showing a Portuguese shopping channel without sound. 		
CF | Aft of here is the stairwell. The kitchen is starboard. 		
CF | A clunky iron door leads fore to the upper deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sb" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > SB 		
CF | 		
CF | 		
CF | Kitchen 		
CF | This is the kitchen. The large cooker occupies most of the center of 		
CF | the kitchen. You can also see lots of shelves and a dishwasher here. 		
CF | What you can't see is a refrigerator. It has disappeared. Port 		
CF | is the crew lounge and the cook's cabin is aft. 		
CF | 		
CF | A calendar is hanging on the wall. 		
CF | 		
CF | > 		keltena asks, "Take calendar?"
DavidW says (to ClubFloyd), "take calendar" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > TAKE CALENDAR 		
CF | 		
CF | You detach the calendar and a safe is revealed in the wall behind it. 		
CF | Oh right, the safe -- you almost forgot it existed. Well, the calendar 		
CF | is not going to reattach... hopefully Carter won't be mad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x safe" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > X SAFE 		
CF | 		
CF | The safe is recessed flat into the wall and does not protrude a bit. 		
CF | The knob in the middle of the safe door is also recessed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x knob" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > X KNOB 		
CF | 		
CF | The knob is just the right size to be turned easily to the left and 		
CF | right with thumb and forefinger. It has grooves so that the fingers do 		
CF | not slip, but otherwise no markings, no numbers or anything. It can 		
CF | also be pressed in a bit, then it pops back. 		
CF | 		
CF | > 		Olaf says, "and stairs to the engine room"
		keltena asks, "open safe?"
DavidW says (to ClubFloyd), "open safe" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > OPEN SAFE 		
CF | 		
CF | It is locked. Of course, I might add. 		
CF | 		
CF | > 		keltena asks, "unlock it?"
DavidW says (to ClubFloyd), "unlock safe" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > UNLOCK SAFE 		
CF | 		
CF | What do you want to unlock the safe with? 		
CF | 		
CF | > 		keltena asks, "the knob?"
		DavidW says, "I suppose we're supposed to push/turn left/turn right the knob in a sequence."
		keltena says, "I assume, yeah"
		gadzoks exclaims, "Blistering barnacles!"
		DavidW says, "I don't remember any hints for this safe."
		gadzoks says, "Didn't even consider a potential safe."
		keltena asks, "Neither do I. What happens if we push the knob?"
DavidW says (to ClubFloyd), "push knob" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > PUSH KNOB 		
CF | 		
CF | The knob pops back out. Nothing else happens. This must have been the 		
CF | wrong combination. 		
CF | 		
CF | > 		keltena asks, "Okay, fine. Should we go check out our mysterious stairwell?"
		DavidW says, "oh, maybe push knob ends the sequence."
		keltena says, "That sounds likely."
		DavidW asks, "I thought we already checked out the stairs as much as we could. What else can we do there?"
		keltena says, "Dunno. I'm just going off what Olaf said above."
		DavidW says, "fine"
		gadzoks says, "We gave up too easily, apparently."
		DavidW says, "I'll return us to the storage door that we have no key for."
DavidW says (to ClubFloyd), "p" 		
CF ] Crew Lounge score: 45/55 		
CF | > 		
CF | > P 		
CF | 		
CF | 		
CF | Crew Lounge 		
CF | A bare and featureless room where the crew can spend their free time. 		
CF | Odd that no one is here. 		
CF | 		
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling 		
CF | in one corner, showing a Portuguese shopping channel without sound. 		
CF | Aft of here is the stairwell. The kitchen is starboard. 		
CF | A clunky iron door leads fore to the upper deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Upper Deck Staircase score: 45/55 		
CF | > 		
CF | > A 		
CF | 		
CF | 		
CF | Upper Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | crew lounge is fore and the staircase leads up and 		
CF | down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Processing Deck Staircase score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Processing Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. 		
CF | Fore is an big opening, behind which a ladder leads to the fish 		
CF | processing facility and the cold storage hall beyond it. 		
CF | Starboard is a passage to the crew quarters. The stairs lead 		
CF | up and down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | On the stairs to the engine deck 		
CF | The staircase down to the engine deck is higher than the 		
CF | others; sometimes it seems endless. Up the stairs lead back to 		
CF | the processing deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | You go down even lower. At some point the door to the engine room must 		
CF | appear behind the next bend. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | You go down even lower. At some point the door to the engine room must 		
CF | appear behind the next bend. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | You go down even lower. At some point the door to the engine room must 		
CF | appear behind the next bend. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | You go down even lower. At some point the door to the engine room must 		
CF | appear behind the next bend. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > D 		
CF | 		
CF | You go down even lower. At some point the... ohhh! Here is only the 		
CF | door to the storage depot? Then it's still forever down to the engine 		
CF | deck! 		
CF | 		
CF | On the stairs to the engine deck 		
CF | The staircase down to the engine deck is higher than the 		
CF | others; sometimes it seems endless. Up the stairs lead back to 		
CF | the processing deck. 		
CF | 		
CF | Aft is the door to the storage depot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | Like all stationary steel components on this ship, the door to the 		
CF | storage depot has been painted over several times with anti-rust 		
CF | paint. Close to the lock, someone has scratched something into it so 		
CF | that the underlying layer of red paint reappears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read door" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > READ DOOR 		
CF | 		
CF | Like all stationary steel components on this ship, the door to the 		
CF | storage depot has been painted over several times with anti-rust 		
CF | paint. Close to the lock, someone has scratched something into it so 		
CF | that the underlying layer of red paint reappears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x paint" 		
CF ] On the stairs to the engine deck score: 45/55 		
CF | > 		
CF | > X PAINT 		
CF | 		
CF | The scratches look like this: 		
CF | 		
CF | <<<<<>< 		
CF | 		
CF | What is this supposed to be? A fish? 		
CF | 		
CF | > 		keltena says, "Ah. I see."
		gadzoks says, "Hmmm."
		keltena asks, "5 lefts, 1 right, 1 left?"
		DavidW says, "Left left left left left right left"
		gadzoks says, "Don't think that's the best place for the safe combination."
		keltena says, "I think there are many ways in which this ship is not the best run."
		DavidW says, "well, it evaded us for ages."
DavidW says (to ClubFloyd), "u" 		
CF ] Processing Deck Staircase score: 45/55 		
CF | > 		
CF | > U 		
CF | 		
CF | ???? the engine deck, you go back up. 		
CF | 		
CF | Processing Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. 		
CF | Fore is an big opening, behind which a ladder leads to the fish 		
CF | processing facility and the cold storage hall beyond it. 		
CF | Starboard is a passage to the crew quarters. The stairs lead 		
CF | up and down. 		
CF | 		
CF | > 		Olaf says, "I get the impression too... . /"
		keltena says, "security through obscurity"
DavidW says (to ClubFloyd), "u" 		
CF ] Upper Deck Staircase score: 45/55 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Upper Deck Staircase 		
CF | An oppressively narrow metal staircase connects the individual decks 		
CF | of the main building and the hull. On the wall is an exit plan. The 		
CF | crew lounge is fore and the staircase leads up and 		
CF | down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Crew Lounge score: 45/55 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Crew Lounge 		
CF | A bare and featureless room where the crew can spend their free time. 		
CF | Odd that no one is here. 		
CF | 		
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling 		
CF | in one corner, showing a Portuguese shopping channel without sound. 		
CF | Aft of here is the stairwell. The kitchen is starboard. 		
CF | A clunky iron door leads fore to the upper deck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sb" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > SB 		
CF | 		
CF | 		
CF | Kitchen 		
CF | This is the kitchen. The large cooker occupies most of the center of 		
CF | the kitchen. You can also see lots of shelves and a dishwasher here. 		
CF | What you can't see is a refrigerator. It has disappeared. Port 		
CF | is the crew lounge and the cook's cabin is aft. 		
CF | 		
CF | A safe is embedded in the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn knob left." 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > TURN KNOB LEFT. 		
CF | 		
CF | You turn the knob to the left and it makes a fine click that you 		
CF | rather feel than hear. 		
CF | 		
CF | > 		DavidW says, "g"
DavidW says (to ClubFloyd), "g" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > G 		
CF | 		
CF | You turn the knob to the left and it makes a fine click that you 		
CF | rather feel than hear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > G 		
CF | 		
CF | You turn the knob to the left and it makes a fine click that you 		
CF | rather feel than hear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > G 		
CF | 		
CF | You turn the knob to the left and it makes a fine click that you 		
CF | rather feel than hear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > G 		
CF | 		
CF | You turn the knob to the left and it makes a fine click that you 		
CF | rather feel than hear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn knob right" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > TURN KNOB RIGHT 		
CF | 		
CF | You turn the knob to the right and it makes a fine click that you 		
CF | rather feel than hear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn knob left" 		
CF ] Kitchen score: 45/55 		
CF | > 		
CF | > TURN KNOB LEFT 		
CF | 		
CF | You turn the knob to the left and it makes a fine click that you 		
CF | rather feel than hear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push it" 		
CF ] Kitchen score: 50/55 		
CF | > 		
CF | > PUSH IT 		
CF | 		
CF | With a click! the safe opens. 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open safe" 		
CF ] Kitchen score: 50/55 		
CF | > 		
CF | > OPEN SAFE 		
CF | 		
CF | It is locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in safe" 		
CF ] Kitchen score: 50/55 		
CF | > 		
CF | > LOOK IN SAFE 		
CF | 		
CF | In the safe is a bottle with clear liquid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bottle" 		
CF ] Kitchen score: 50/55 		
CF | > 		
CF | > TAKE BOTTLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Kitchen score: 50/55 		
CF | > 		
CF | > X IT 		
CF | 		
CF | The transparent bottle contains a clear liquid. It could be mistaken 		
CF | for water, but a smell test reveals the rice aroma of sake. It is at 		
CF | room temperature, just right for drinking! 		
CF | 		
CF | > 		gadzoks says, "Some hint to check the door out and it would be fine."
		keltena asks, "sip it?"
		DavidW asks, "shall we drink it from the bottle?"
		Olaf asks, "yeah, but where to put it?"
DavidW says (to ClubFloyd), "smell it" 		
CF ] Kitchen score: 50/55 		
CF | > 		
CF | > SMELL IT 		
CF | 		
CF | It smells like it only smells on big ships. That incomparable mix of 		
CF | salty air, half fresh, half stale, with notes of old carpet, metal and 		
CF | mold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Kitchen score: 50/55 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open bottle" 		
CF ] Kitchen score: 50/55 		
CF | > 		
CF | > OPEN BOTTLE 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink sake" 		
CF ] Kitchen score: 55/55 		
CF | > 		
CF | > DRINK SAKE 		
CF | 		
CF | Sure, there is still a lot to do, but it will take at least three days 		
CF | to fill the holds with fish sticks anyway. Enough time to take care of 		
CF | the steering gear. The only unanswered question is how to get the 		
CF | Tataki back into the water. You'll probably have to process 		
CF | the worms under the keel first and foremost until she's ready to 		
CF | cruise again. But that's really another story. 		
CF | 		
CF | You sip some sake from the bottle and drink to the goddesses of water, 		
CF | seas and oceans. 		
CF | 		
CF | 		
CF | 		
CF | *** FIN *** 		
CF | 		
CF | 		
CF | That is not dead which can eternal lie, 		
CF | Until fish fingers of it we will fry. 		
CF | 		
CF | 		
CF | 		
CF | You finished this game in 489 turns. 		
CF | You collected 10 achievements (out of 25). 		
CF | You died 2 times, discovering 2 out of 7 individual deaths. 		
CF | Also you went 48 meters down in your futile attempt to reach the 		
CF | engine deck. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions 		
CF | for AMUSING things to do, QUIT or UNDO the last command? 		
CF | > 		keltena says, ""FIN". Heh."
		keltena says, "I appreciate the engine stairwell stats."
DavidW says (to ClubFloyd), "amusing" 		
CF ] Kitchen score: 55/55 		
CF | > 		
CF | > AMUSING 		
CF | 		
CF | Well, you could try to drop the screwdriver in the void. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions 		
CF | for AMUSING things to do, QUIT or UNDO the last command? 		
CF | > 		Olaf exclaims, "thank you so much!"
DavidW says (to ClubFloyd), "amusing" 		
CF ] Kitchen score: 55/55 		
CF | > 		
CF | > AMUSING 		
CF | 		
CF | Well, you could try to kiss the tentacle. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions 		
CF | for AMUSING things to do, QUIT or UNDO the last command? 		
CF | > 		
DavidW says (to ClubFloyd), "amusing" 		
CF ] Kitchen score: 55/55 		
CF | > 		
CF | > AMUSING 		
CF | 		
CF | Well, you could try to take the calandar off the wall while Carter is 		
CF | present. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions 		
CF | for AMUSING things to do, QUIT or UNDO the last command? 		
CF | > 		
DavidW says (to ClubFloyd), "amusing" 		
CF ] Kitchen score: 55/55 		
CF | > 		
CF | > AMUSING 		
CF | 		
CF | Well, you could try to eat the tentacle. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions 		
CF | for AMUSING things to do, QUIT or UNDO the last command? 		
CF | > 		
DavidW says (to ClubFloyd), "amusing" 		
CF ] Kitchen score: 55/55 		
CF | > 		
CF | > AMUSING 		
CF | 		
CF | Well, you could try to drop the screwdriver in the void. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions 		
CF | for AMUSING things to do, QUIT or UNDO the last command? 		
CF | > 		
DavidW says (to ClubFloyd), "amusing" 		
CF ] Kitchen score: 55/55 		
CF | > 		
CF | > AMUSING 		
CF | 		
CF | Well, you could try to look at the symbols on the unrolled rug. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions 		
CF | for AMUSING things to do, QUIT or UNDO the last command? 		
CF | > 		
DavidW says (to ClubFloyd), "amusing" 		
CF ] Kitchen score: 55/55 		
CF | > 		
CF | > AMUSING 		
CF | 		
CF | Well, you could try to wear the ring while Carter is present. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions 		
CF | for AMUSING things to do, QUIT or UNDO the last command? 		
CF | > 		
DavidW says (to ClubFloyd), "amusing" 		
CF ] Kitchen score: 55/55 		
CF | > 		
CF | > AMUSING 		
CF | 		
CF | Well, you could try to give Rudolf Carter his calendar back after 		
CF | washing it. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions 		
CF | for AMUSING things to do, QUIT or UNDO the last command? 		
CF | > 		keltena says, "Oh good, we can wash non-dishes."
		DavidW asks, "ouch. Wash the calendar?"
		Olaf says, "that was amazing to see you play"
		DavidW says, "thanks"
		Jade says, "A good game. I liked it"
		Olaf exclaims, "thanks!"
		keltena says, "Yeah, I enjoyed that."
		DavidW says, "I liked it but I wish I could've mapped during it and played slower."
		keltena says, "I really liked the tone."
		Jade says, "Gg, thanks for the game"
Jade says (to DW,), "thanks for driving" 		DavidW says, "I'm also not used to shipboard directions, but that's my fault."
		DavidW says (to Jade), "you're welcome"
Jade says (to Olaf), "Thanks for this amazing, inmersive game" 		Olaf says, "if you like give more feedback, it is very apreciated! maye intfiction DM would be the best option."
		Jade says, "stay safe, see you next week"
		keltena says, "I think one of the ultimate morals of this story is to *always* take everything that isn't nailed down. :P"
		Olaf asks, "do you think normal directions should be the default?"
		gadzoks says, "I don't think so."
		DavidW says, "no, I think just having the option to change is plenty."
Jade says (to Olaf), "I will DM you some appointments" 		Olaf exclaims, "thanks!"
		DavidW says, "Also, the ship turns direction at one point, so shipboard makes more sense."
		Jade says, "If you have the option to change the directions it is fine"
		Olaf asks, "what do you think how I should credit you in the game?"
		asks, "'members of ClubFloyd', maybe?"
		gadzoks asks, "Club Floyd?"
		Jade says, "I suppose s9"
		Jade says, "so"
		DavidW says, "the sausage tentacles of ClubFish"
		Olaf says, "fine for me, but I could also credit you individually, if you like"
		DavidW says, "either way is fine with me. My name is David Welbourn."
		DavidW says, "I don't know the full names of everyone else, though."
		Jade says, "No, no way. This has been only a session in ifmud, but if you like, as always I prefer Jade"
		gadzoks says, "gadzoks is fine."
		DavidW says, "It's simpler just to credit us as a group or by our mudhandles."
		gadzoks says, "Also that should have two 'o's, but I went with one so there."
		Olaf exclaims, "ok, will do!"
		Olaf asks, "so, gadzooks?"
		DavidW says (to gadzoks), "You lost an o in a pooker game."
		gadzoks says, "Just one 'o'."
		DavidW says, "right. poker game"
		gadzoks says (to DavidW), "Oh, that was to Olaf. I never had much of a poker face, though."
		DavidW says, "I'm a terrible poker player."
		Olaf asks, "can you play poker in clubfloyd?"
		DavidW says, "If I'm ever trapped in a poker game and it's dealer's choice, I always opt for lowest hand wins. No real player likes that."
		gadzoks says, "There are some games in the Toyshop. Don't think Poker is one of them."
		DavidW says, "In theory someone could write a poker game for Floyd, but no one has that I know of."
		DavidW says, "There's a multiplayer extension that makes it easier to write a game where Floyd whispers info to players, so everyone gets different info."
		Olaf says, "I'm happy that I managed to setup the telnet to be here today, so IC"
		gadzoks says, "You can always join other sessions as well, if you want."
		Olaf exclaims, "so I can join clubfloyd some other time too!"
		Olaf says, "I always wanted and never got around to it"
		DavidW says, "I kinda need to nap now. I'm going to go. Feel free to chat and return any time. We meet every Sunday at 2 mudtime."
		gadzoks says (to DavidW), "Thanks for driving."
		Olaf exclaims, "jepp, thanks again!"
		DavidW says, "thanks to all of you too. This was a group effort. bye for now."



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ClubFloyd Transcript:
A Change in the Weather by Andrew Plotkin
As played on ifMUD on September 10, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of A Change in the Weather written by Andrew Plotkin. A Change in the Weather was an entrant in the Inform division of the very first Interactive Fiction Competition. It took first place in the Inform Division. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		DavidW says, "There's probably some classic game we could play."
		Jacqueline says, "IFDB has 130 new game listings since last month. It's hard to skim for the new uploads among all of the reviews (not a bad thing, just a thing)."
		DavidW says, "IFDB recently implemented a search by day feature."
		DavidW asks, "Is that what you're using?"
		Jade says, "I didin't notice."
		DavidW says, "You can search for all Glulx games in the last 60 days, that sort of thing."
		Jacqueline says, "No, I'm skimming through the new list. The ones I've hit so far are not Floydable. A couple are historic."
		DavidW says, "If you can't find anything, I could mention that I've never solved A Change in the Weather. I have some sort of blind spot with that one."
		keltena says, "I've never played it, let alone solved it."
		DavidW says, "I added The Elements to IFDB myself."
		Jacqueline says, "Oh, David just did a walkthrough of it."
		DavidW says, "yes. :)"
		Jacqueline nods.
		Jacqueline says, "I mean, sure, I'd revisit A Change in the Weather."
		Jacqueline says, "It is likely already on here."
		DavidW says, "probably"
Jacqueline says (to ClubFloyd), "load sleepmask weather" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | Waiting on the shore; sand yields beneath my feet 		
CF | The water shouts and roars and rushes 		
CF | And breaks on the rocks, and 		
CF | Never comes near to where I wait. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | [Hit any key.] 		
Jacqueline pushes the green 'space' button. 		
CF ] Edge Of Meadow Sunny Afternoon 		
CF | 		
CF | 		
CF | The picnic is going full blast, which is exactly why you've wandered 		
CF | away from it. It's not that you don't like your new companions; it's 		
CF | just that after weeks of spending each day around them, a noisy 		
CF | weekend cook-out isn't the way to relax. Some exploration -- on your 		
CF | own -- is an appealing thought. 		
CF | 		
CF | None of them noticed you drifting away, anyhow. 		
CF | 		
CF | 		
CF | A CHANGE IN THE WEATHER 		
CF | An Interactive Short Story 		
CF | Copyright 1995-6 by Andrew Plotkin. Please copy and play freely. 		
CF | (First-time players should type "about".) 		
CF | Release 6 / Serial number 960613 / Inform v1405 Library 5/8 		
CF | 		
CF | Edge Of Meadow 		
CF | The grasses are fragrant under the sunshine of a late, late summer 		
CF | afternoon. A stream chatters by at your feet, and a weathered old 		
CF | wooden bridge stretches across it to the east. Beyond the stream, a 		
CF | scrubby hillside stretches upward. 		
CF | 		
CF | The shouts of the volleyball players and the boom-box thump are 		
CF | pleasantly far off to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Edge Of Meadow Sunny Afternoon 		
CF | 		
CF | > X ME 		
CF | 		
CF | As good-looking as ever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Edge Of Meadow Sunny Afternoon 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "about" 		
CF ] Edge Of Meadow Sunny Afternoon 		
CF | 		
CF | > ABOUT 		
CF | 		
CF | A CHANGE IN THE WEATHER is copyright 1995-6 by Andrew Plotkin. It may 		
CF | be copied, distributed, and played freely. 		
CF | 		
CF | The original version of this game contained brief quotations from the 		
CF | songs of Eric Bogle, given with credit but without permission. A small 		
CF | sin, perhaps, but one I have decided to repair. This version contains 		
CF | nothing that is not my own. However, if you wish to enhance the mood, 		
CF | find Eric Bogle's album entitled Something Of Value (Rounder 		
CF | Records, Philo C-PH-1125). Listen to "A Change in the Weather" as you 		
CF | begin playing the game, and "Katie and the Dreamtime Land" when you 		
CF | finish. 		
CF | 		
CF | A CHANGE IN THE WEATHER is a cruel game, by the Zarfian 		
CF | Interactive Fiction Rating System. Any choice you make may be a wrong 		
CF | choice, and you may not discover it was wrong until later; and not 		
CF | choosing is always a choice. Timing may be critical. Save often and 		
CF | keep your old saved games. 		
CF | 		
CF | This game was created using the Inform adventure development system, 		
CF | which was created by Graham Nelson. You can get Inform, as well as 		
CF | other text adventures, from the Interactive Fiction archive: 		
CF | ftp://ftp.gmd.de/if-archive/ 		
CF | 		
CF | Beta-testing and other helpful comments: Chad Anderson, Richard 		
CF | Barnett, Laurel Halbany, Galen Hazelwood, Walker Andrew John, Michael 		
CF | Kinyon, Gareth Rees, Markku Yli-Pentila. 		
CF | 		
CF | > 		Jacqueline says, "Boomboxes. Nice."
Jacqueline clears the save counter. 		DavidW says, "hm. Cruel game. I suspect my usual habits of stopping to look at absolutely everything locked me out of a timed event."
		Jacqueline asks, "'Inform adventure development system,' eh?"
		DavidW says, "Like TADS but with an I."
		DavidW says, "IADS"
		Knight_Otu says, "It's not strictly wrong."
		Jacqueline says, "heh"
		Jacqueline says, "Well, it's not..."
		Jacqueline says, "But it makes me think of dungeons and not slice of life."
		DavidW says, "Remember, TADS was probably still the leading system back then."
		Jacqueline says, "Though this is slice of life. Maybe."
		Jacqueline says (to DW), "Yeah"
		Jacqueline says, "For sure."
		Jacqueline says, "I am going to see if these songs are on Spotify."
		DavidW asks, "anyway, should I drive or should someone else?"
		Jacqueline says, "Go for it."
DavidW says (to ClubFloyd), "e" 		
CF ] Stream Bank Sunny Afternoon 		
CF | 		
CF | > E 		
CF | 		
CF | The bridge creaks as you cross it, and sways a bit. 		
CF | 		
CF | Stream Bank 		
CF | A slope descends to the noisy stream to the west. The old wooden 		
CF | bridge which spans it leans comfortably against the bank at your feet. 		
CF | To the east rises the flank of the hill, shining in the afternoon 		
CF | sunlight; two usable trails lead up around it, to the south and the 		
CF | northeast. 		
CF | 		
CF | > 		Jacqueline says, "Definitely sounds like we need a single driver."
		keltena asks, "x bridge? Or should we avoid spending too much time admiring the scenery?"
		Knight_Otu says, "Yeah."
		Jacqueline says, "I wonder if there's a way to see if X spends a turn."
		DavidW says, "I'm thinking I should avoid excessive examination. I think that's one of my main sins when playing IF, and it might work against me in this one."
		keltena says, "We could stop and test if/when we hit a clearly timed event, maybe"
DavidW says (to ClubFloyd), "s" 		
CF ] Wildflowers Sunny Afternoon 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Wildflowers 		
CF | Elsewhere in the park, flowers lie in hollows and peek out from under 		
CF | the brush. Here you have found a profusion of them. Sprays of white 		
CF | and blue lie everywhere; the vines ripple yellow. 		
CF | 		
CF | Beyond a slight rise to the west, the ground drops precipitously to 		
CF | the stream. A trail leads northward towards the bridge; another heads 		
CF | steeply up to the east, and a third curves around the hill to the 		
CF | southeast. 		
CF | 		
CF | A glint in a nearby bush looks more metallic than floral. 		
CF | 		
CF | You catch a pair of dark eyes in the edge of your vision; then they 		
CF | are gone. 		
CF | 		
CF | > 		keltena says, "Yeah, that's fair. The bridge struck me as potentially useful, but exploring is probably more useful"
		keltena says, "That glint does sound significant, though"
DavidW says (to ClubFloyd), "take glint" 		
CF ] Wildflowers Sunny Afternoon 		
CF | 		
CF | > TAKE GLINT 		
CF | 		
CF | (It turns out to be a battered old tin bucket.) Taken. 		
CF | 		
CF | You catch a pair of dark eyes in the edge of your vision; then they 		
CF | are gone. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "se" 		
CF ] Wildflowers Clear Sunset 		
CF | 		
CF | > SE 		
CF | 		
CF | You have barely left sight of the wildflowers when the trail ends. It 		
CF | looks like it was washed out; and the scree that covers the hill face 		
CF | is much too unstable to venture across. You have no choice but to 		
CF | return. 		
CF | 		
CF | The sun is lazily approaching the horizon. 		
CF | 		
CF | From within some tall grass, you notice a pair of dark eyes. The grass 		
CF | blinks, and then it is a small, orange fox who watches you solemnly. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Fox!"
DavidW says (to ClubFloyd), "x fox" 		
CF ] Wildflowers Clear Sunset 		
CF | 		
CF | > X FOX 		
CF | 		
CF | The fox's eyes gleam darkly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet fox" 		
CF ] Wildflowers Clear Sunset 		
CF | 		
CF | > PET FOX 		
CF | 		
CF | Without seeming to move, the fox is out of your way. 		
CF | 		
CF | The fox disappears in a flash of orange fur. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "follow fox" 		
CF ] Wildflowers Clear Sunset 		
CF | 		
CF | > FOLLOW FOX 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Wildflowers Clear Sunset 		
CF | 		
CF | > W 		
CF | 		
CF | Beyond the rise, the hill drops almost straight down to the stream. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Steep Face Clear Sunset 		
CF | 		
CF | > E 		
CF | 		
CF | The trail turns northeast as it climbs. 		
CF | 		
CF | Steep Face 		
CF | You're standing on a ledge, on a rather steep, overgrown hillface. 		
CF | Greenery hides the stream below and the hilltop above, but the meadows 		
CF | and sky beyond sweep away endlessly to the west. 		
CF | 		
CF | Trails angle down to the northwest and southwest. Another crosses the 		
CF | hill to the south, but a chunk is washed out, too wide to jump across. 		
CF | 		
CF | A bush is growing out of a crack in the hillside, to the south. It's 		
CF | right in the gap in the southern path. You could probably use it to 		
CF | get across. (One of those little coincidences that makes your life a 		
CF | little nicer.) 		
CF | 		
CF | Among the hill's brush and scraggly trees, the tree that stands here 		
CF | stands alone. You might be able to get your arms around it, and you 		
CF | might not; it must reach nearly as high as the hilltop itself. 		
CF | 		
CF | You catch a pair of dark eyes in the edge of your vision; then they 		
CF | are gone. 		
CF | 		
CF | > 		keltena asks, "Could we go further up?"
		Jacqueline says, "The album is on Spotify, by the way."
DavidW says (to ClubFloyd), "u" 		
CF ] Steep Face Clear Sunset 		
CF | 		
CF | > U 		
CF | 		
CF | The hill is too steep and overgrown to climb. 		
CF | 		
CF | > 		Jacqueline listens to A Change in the Weather.
DavidW says (to ClubFloyd), "climb tree" 		
CF ] Steep Face Clear Sunset 		
CF | 		
CF | > CLIMB TREE 		
CF | 		
CF | The trunk is smooth and the lowest branch is at least twenty feet in 		
CF | the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb bush" 		
CF ] Steep Face Clear Sunset 		
CF | 		
CF | > CLIMB BUSH 		
CF | 		
CF | I don't think much is to be achieved by that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bush" 		
CF ] Steep Face Clouding Sunset 		
CF | 		
CF | > X BUSH 		
CF | 		
CF | You see nothing special about the bush. 		
CF | 		
CF | The sun is settling to the horizon, amid a scattering of clouds which 		
CF | have begun to drift in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Steep Face Clear Sunset 		
CF | 		
CF | > UNDO 		
CF | 		
CF | 		
CF | Steep Face 		
CF | [Previous turn undone] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Edge of Bluff Clouding Sunset 		
CF | 		
CF | > S 		
CF | 		
CF | You stretch a foot towards the bush, shift your weight, and take two 		
CF | quick steps. The bush trembles but holds. 		
CF | 		
CF | Edge of Bluff 		
CF | You are in a dense tangle of bushes and small trees. The ground falls 		
CF | away to the southeast, to the meadows below; you can see a lake far to 		
CF | the west. 		
CF | 		
CF | A trail curves down to the southwest. Another cuts along the hill to 		
CF | the north, but a chunk is washed out, too wide to jump across. 		
CF | 		
CF | A bush is growing out of a crack in the hillside, to the north. It's 		
CF | right in the gap in the northern path. 		
CF | 		
CF | An old shed stands just to the east. It's weathered but sturdy, still 		
CF | wearing the tatters of a coat of white paint. The door is closed. 		
CF | 		
CF | The sun is settling to the horizon, amid a scattering of clouds which 		
CF | have begun to drift in. 		
CF | 		
CF | > 		keltena asks, "South, using that convenient bush?"
		keltena says, "(Sorry, a moment late there)"
DavidW says (to ClubFloyd), "open door" 		
CF ] Edge of Bluff Clouding Sunset 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF ] Edge of Bluff Clouding Sunset 		
CF | 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		keltena asks, "West?"
DavidW says (to ClubFloyd), "w" 		
CF ] Edge of Bluff Clouding Sunset 		
CF | 		
CF | > W 		
CF | 		
CF | The undergrowth is too dense in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Edge of Bluff Clouding Sunset 		
CF | 		
CF | > LOOK 		
CF | 		
CF | 		
CF | Edge of Bluff 		
CF | You are in a dense tangle of bushes and small trees. The ground falls 		
CF | away to the southeast, to the meadows below; you can see a lake far to 		
CF | the west. 		
CF | 		
CF | A trail curves down to the southwest. Another cuts along the hill to 		
CF | the north, but a chunk is washed out, too wide to jump across. 		
CF | 		
CF | A bush is growing out of a crack in the hillside, to the north. It's 		
CF | right in the gap in the northern path. 		
CF | 		
CF | An old shed stands just to the east. It's weathered but sturdy, still 		
CF | wearing the tatters of a coat of white paint. The door is closed. 		
CF | 		
CF | You catch a pair of dark eyes in the edge of your vision; then they 		
CF | are gone. 		
CF | 		
CF | > 		keltena asks, "I guess SW, then?"
DavidW says (to ClubFloyd), "sw" 		
CF ] Edge of Bluff Clouding Sunset 		
CF | 		
CF | > SW 		
CF | 		
CF | You have barely left sight of the shed when the trail ends. It looks 		
CF | like it was washed out; and the scree that covers the hill face is 		
CF | much too unstable to venture across. You have no choice but to return. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Edge of Bluff Clouding Sunset 		
CF | 		
CF | > SE 		
CF | 		
CF | The undergrowth is too dense in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shed" 		
CF ] Edge of Bluff Clouding Sunset 		
CF | 		
CF | > X SHED 		
CF | 		
CF | The shed is weathered but sturdy, still wearing the tatters of a coat 		
CF | of white paint. The door is closed. The lock looks badly rusted. 		
CF | 		
CF | > 		keltena asks, "Break lock?"
DavidW says (to ClubFloyd), "break lock" 		
CF ] Edge of Bluff Clouding Sunset 		
CF | 		
CF | > BREAK LOCK 		
CF | 		
CF | It may be weathered, but it's not weakened. You can't even shake it. 		
CF | 		
CF | > 		DavidW says, "I guess a hammer of some sort."
		keltena asks, "Have we looked at the bucket, by the way?"
DavidW says (to ClubFloyd), "x bucket" 		
CF ] Edge of Bluff A Moment of 		
CF | Ligh 		
CF | 		
CF | > X BUCKET 		
CF | 		
CF | A grey lump, with a surface like a tin prune. But it's still 		
CF | bucket-shaped. 		
CF | 		
CF | The western horizon has become a surging sea of gold and scarlet 		
CF | waves. The light is magical -- a cool bronze radiance that somehow 		
CF | makes the grass and foliage more intensely green than ever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit lock with bucket" 		
CF ] Edge of Bluff A Moment of 		
CF | Ligh 		
CF | 		
CF | > HIT LOCK WITH BUCKET 		
CF | 		
CF | I only understood you as far as wanting to hit the old shed. 		
CF | 		
CF | > 		Jade says, "look under bucket"
DavidW says (to ClubFloyd), "look under bucket" 		
CF ] Edge of Bluff A Moment of 		
CF | Ligh 		
CF | 		
CF | > LOOK UNDER BUCKET 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		keltena asks, "Maybe we should retrace our steps and see where we haven't explored, while we have light?"
DavidW says (to ClubFloyd), "look in it" 		
CF ] Edge of Bluff Cloudy 		
CF | Twilighth 		
CF | 		
CF | > LOOK IN IT 		
CF | 		
CF | The battered tin bucket is empty. 		
CF | 		
CF | The moment is gone. The sun has set, although the clouds are still 		
CF | well-lit. 		
CF | 		
CF | > 		DavidW says, "hm. We might've missed a chance to do something."
		keltena says, "'We might've missed a chance to do something' seems like the general experience of this game."
		DavidW asks, "What if there's a magical golden road on the lake when the sun sets?"
		keltena says, "I feel like I should really be mapping this; I can't remember where we have/haven't explored."
DavidW says (to ClubFloyd), "n" 		
CF ] Steep Face Cloudy 		
CF | Twilighth 		
CF | 		
CF | > N 		
CF | 		
CF | You stretch a foot towards the bush, shift your weight, and take two 		
CF | quick steps. The bush trembles but holds. 		
CF | 		
CF | Steep Face 		
CF | 		
CF | A bush is growing out of a crack in the hillside, to the south. It's 		
CF | right in the gap in the southern path. 		
CF | 		
CF | Among the hill's brush and scraggly trees, the tree that stands here 		
CF | stands alone. You might be able to get your arms around it, and you 		
CF | might not; it must reach nearly as high as the hilltop itself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "grab tree" 		
CF ] Steep Face Cloudy 		
CF | Twilighth 		
CF | 		
CF | > GRAB TREE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hug tree" 		
CF ] Steep Face Cloudy 		
CF | Twilighth 		
CF | 		
CF | > HUG TREE 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		keltena says, "Well, I suppose it did say we might not be able to"
DavidW says (to ClubFloyd), "nw" 		
CF ] Rocky Outlook Cloudy 		
CF | Twilighth 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Rocky Outlook 		
CF | A wide angular tongue juts out from the hillside. The park stretches 		
CF | off to the north and west, a vast expanse of dimming meadowland, 		
CF | patched with dark woods and stitched with dark streams. In the 		
CF | distance, a lake glows pale in the last light of the sky. 		
CF | 		
CF | A trail leads southwest down the hill, towards the bridge. From where 		
CF | you stand, it turns southeast and continues upward, deeply cut into 		
CF | the hillside. A narrower trail leads more steeply up to the east. 		
CF | 		
CF | Someone has dug a trench here, from the path out over the bank. 		
CF | Abandoned in the mud near it is a spade. You figure someone was using 		
CF | the spade to dig the trench, and you can also figure why he stopped; 		
CF | the shaft is broken off about two feet up from the blade. The handle 		
CF | end is nowhere in sight. 		
CF | 		
CF | > 		Jacqueline says, "We could restart and you could map."
		Iria asks, "What game?"
		Knight_Otu says, "A Change in the Weather."
		DavidW says, "'A Change in the Weather'"
		keltena asks, "Grab the spade and head east, higher up, maybe?"
		Jade says, "I am mapping"
		Jade says, "but you can restart"
DavidW says (to ClubFloyd), "take spade" 		
CF ] Rocky Outlook Cloudy 		
CF | Twilighth 		
CF | 		
CF | > TAKE SPADE 		
CF | 		
CF | The broken spade is stuck in the dried mud. The shaft bends slightly; 		
CF | perhaps you can pull it free. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull spade" 		
CF ] Rocky Outlook Cloudy 		
CF | Twilighth 		
CF | 		
CF | > PULL SPADE 		
CF | 		
CF | You get a good grip on what's left of the shaft. 		
CF | 		
CF | Crack! 		
CF | 		
CF | The shaft has snapped off right where it joins the blade. The blade is 		
CF | left buried in the mud. 		
CF | 		
CF | > 		keltena says, "Oh, I wonder if we're supposed to wait for it to start raining"
		keltena says, "So the mud softens again"
		DavidW says, "Dunno."
		keltena says, "I'm inclined to undo and see if we can come back to do that later"
		DavidW says, "If it's that fragile, it might break regardless."
		keltena says, "True."
DavidW says (to ClubFloyd), "undo" 		
CF ] Rocky Outlook Cloudy 		
CF | Twilighth 		
CF | 		
CF | > UNDO 		
CF | 		
CF | 		
CF | Rocky Outlook 		
CF | [Previous turn undone] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Rocky Outlook Cloudy 		
CF | Twilighth 		
CF | 		
CF | > U 		
CF | 		
CF | Two trails lead up from here; you can go southeast or east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Near Top of Hill Cloudy 		
CF | Twilighth 		
CF | 		
CF | > E 		
CF | 		
CF | The trail turns southeast as it climbs. 		
CF | 		
CF | Near Top of Hill 		
CF | You are high on the hill; it rolls downward and off to the west. 		
CF | Beyond the trees and brush, meadows fade in the last light. Behind you 		
CF | stands the last stony lump of hill. A narrow trail curves away to the 		
CF | northwest. 		
CF | 		
CF | A boulder is half-buried at the base of the hilltop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boulder" 		
CF ] Near Top of Hill Cloudy 		
CF | Twilighth 		
CF | 		
CF | > X BOULDER 		
CF | 		
CF | It's a roundish lump of rock -- about what you thought. Maybe two or 		
CF | two-and-a-half feet across. 		
CF | 		
CF | In the shadow behind the boulder, you notice an edge of deeper 		
CF | blackness. It's a cave of some sort. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter cave" 		
CF ] Near Top of Hill Cloudy 		
CF | Twilighth 		
CF | 		
CF | > ENTER CAVE 		
CF | 		
CF | There are only a few inches of space between the boulder and the cave 		
CF | mouth. You can't possibly squeeze through. 		
CF | 		
CF | > 		keltena says, "Oh, let's go in the cave. Can't go wrong."
DavidW says (to ClubFloyd), "push boulder" 		
CF ] Near Top of Hill Misty Evening 		
CF | h 		
CF | 		
CF | > PUSH BOULDER 		
CF | 		
CF | You grasp the boulder as best you can and heave -- fruitlessly. It's 		
CF | well sunk into the ground. 		
CF | 		
CF | The sky is dimming, and a mist is rolling in, under the clouds. 		
CF | 		
CF | > 		Jacqueline says, "Yeah, nothing bad ever happens in caves."
		Iria says, "That's what they all say."
		keltena says, "Especially not to picnickers who have no idea what's in them."
		Jade asks, "use spade here?"
		keltena says, "That's what I'm wondering."
		DavidW says, "It's always treasure and grapes and very nice carpeting."
		Knight_Otu says, "Or dragons."
		Jacqueline says (to DW), "Definitely."
		DavidW says, "I didn't get the spade."
		Jacqueline says (to KO), "Oh. Yeah, I guess it could be dragons."
		keltena asks, "Should we try to head back, check the other (NW?) trail if we have a sec?"
		Jacqueline says, "The space is a puzzle we have not yet done."
		DavidW says, "I'm losing track of all the options."
		Jade says, "6 exits unvisited"
		keltena says, "...it occurs to me, if "wait for it to rain" doesn't help with the spade, we could probably also get water from the stream"
		DavidW says, "Maybe the shaft of the spade can be used as a lever here."
		Jacqueline asks, "We have a bucket, don't we?"
		DavidW says, "We do."
		Jade says, "I said it"
DavidW says (to ClubFloyd), "d" 		
CF ] Rocky Outlook Misty Evening 		
CF | h 		
CF | 		
CF | > D 		
CF | 		
CF | The trail turns west as it descends. 		
CF | 		
CF | Rocky Outlook 		
CF | 		
CF | Someone has dug a trench here, from the path out over the bank. 		
CF | Abandoned in the mud near it is a spade. You figure someone was using 		
CF | the spade to dig the trench, and you can also figure why he stopped; 		
CF | the shaft is broken off about two feet up from the blade. The handle 		
CF | end is nowhere in sight. 		
CF | 		
CF | > 		Jacqueline says, "Seems wetting the earth might be good, yeah."
DavidW says (to ClubFloyd), "pull spade" 		
CF ] Rocky Outlook Misty Evening 		
CF | h 		
CF | 		
CF | > PULL SPADE 		
CF | 		
CF | You get a good grip on what's left of the shaft. 		
CF | 		
CF | Crack! 		
CF | 		
CF | The shaft has snapped off right where it joins the blade. The blade is 		
CF | left buried in the mud. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Rocky Outlook Misty Evening 		
CF | h 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying a broken spade shaft and a battered tin bucket. 		
CF | 		
CF | The fox appears under a nearby bush. 		
CF | 		
CF | The fox blinks. 		
CF | 		
CF | > 		Jacqueline asks, "Oh. You want to break it?"
		Jacqueline asks, "Rather than wetting the ground and seeing if the spade comes free?"
		DavidW says, "No, but I don't know what's right or wrong."
		keltena says, "Do we have save files? We could experiment both ways"
		Jacqueline says, "Well, we can try both. We're close to the beginning."
		Jacqueline says, "We do have save files, but haven't saved yet."
		Jacqueline says, "We're so close to the beginning it kind of doesn't matter."
		DavidW asks, "Should we restart then?"
		Jacqueline says, "Well, try your 'shaft as a lever' thing first."
		Jade says, "try the lever in the boulder"
DavidW says (to ClubFloyd), "u" 		
CF ] Rocky Outlook Misty Evening 		
CF | h 		
CF | 		
CF | > U 		
CF | 		
CF | Two trails lead up from here; you can go southeast or east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Near Top of Hill Misty Evening 		
CF | h 		
CF | 		
CF | > E 		
CF | 		
CF | The trail turns southeast as it climbs. 		
CF | 		
CF | Near Top of Hill 		
CF | 		
CF | A boulder is half-buried at the base of the hilltop. The mouth of a 		
CF | small cave is just visible behind it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lever boulder" 		
CF ] Near Top of Hill Misty Evening 		
CF | h 		
CF | 		
CF | > LEVER BOULDER 		
CF | 		
CF | You grasp the boulder as best you can and heave -- fruitlessly. It's 		
CF | well sunk into the ground. 		
CF | 		
CF | > 		keltena says, "I'm leaning towards 'explore as much as we can, then restart once we have a better idea where we're getting stuck', but I'm fine either way"
DavidW says (to ClubFloyd), "pry boulder with shaft" 		
CF ] Near Top of Hill Drizzly 		
CF | Eveningh 		
CF | 		
CF | > PRY BOULDER WITH SHAFT 		
CF | 		
CF | The shaft is too thick to wedge under the boulder. 		
CF | 		
CF | The mist is turning to a drizzle of rain. 		
CF | 		
CF | > 		keltena says, "Ah, rain!"
		keltena asks, "I wonder if we can go get the other half of the spade?"
		Jade exclaims, "rain!"
		DavidW says, "It recognized the attempt, at least."
DavidW says (to ClubFloyd), "d" 		
CF ] Rocky Outlook Drizzly 		
CF | Eveningh 		
CF | 		
CF | > D 		
CF | 		
CF | The trail turns west as it descends. 		
CF | 		
CF | Rocky Outlook 		
CF | 		
CF | A small orange fox is perched nearby, staring at you with undisguised 		
CF | interest. 		
CF | 		
CF | Someone has dug a trench here, from the path out over the bank. Stuck 		
CF | in the mud near it is a spade blade. 		
CF | 		
CF | The fox glances at you, or perhaps something you hold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull blade" 		
CF ] Rocky Outlook Drizzly 		
CF | Eveningh 		
CF | 		
CF | > PULL BLADE 		
CF | 		
CF | The spade blade is stuck in the dried mud. 		
CF | 		
CF | The fox disappears in a flash of orange fur. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig mud" 		
CF ] Rocky Outlook Drizzly 		
CF | Eveningh 		
CF | 		
CF | > DIG MUD 		
CF | 		
CF | The mud is dry and quite hard. 		
CF | 		
CF | > 		keltena says, "Oh, what do we have that's interesting the fox? :|a"
		DavidW asks, "The shaft? Maybe it wants to play fetch?"
		keltena asks, "Seems worth a shot! Should we throw it?"
		DavidW says, "The fox left"
		keltena says, "ah, right"
		DavidW says, "I'm also unsure where water is from here. I really need to draw a map."
		Jade says, ";)"
		Jade says, "we have visited 9 locations"
		keltena asks, "Where was the stream accessible again?"
		Jade says, "Let's do it"
		Jade says (to ketelna), "At the very beggining"
		DavidW says, "I only have 7 locations so far."
DavidW says (to ClubFloyd), "se" 		
CF ] Steep Face Drizzly 		
CF | Eveningh 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Steep Face 		
CF | 		
CF | A bush is growing out of a crack in the hillside, to the south. It's 		
CF | right in the gap in the southern path. 		
CF | 		
CF | Among the hill's brush and scraggly trees, the tree that stands here 		
CF | stands alone. You might be able to get your arms around it, and you 		
CF | might not; it must reach nearly as high as the hilltop itself. 		
CF | 		
CF | Runoff water is trickling down the hill, concentrated here by some 		
CF | twist of geography. It puddles on the ledge, then begins pouring down 		
CF | the path to the northwest. 		
CF | 		
CF | The fox appears on a nearby rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill bucket" 		
CF ] Steep Face Drizzly 		
CF | Eveningh 		
CF | 		
CF | > FILL BUCKET 		
CF | 		
CF | You fill the bucket with water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Rocky Outlook Rainy Night 		
CF | h 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Rocky Outlook 		
CF | 		
CF | A stream of runoff water is flowing down from the southeast, and 		
CF | pouring down the trench to the unseen stream below. 		
CF | 		
CF | Someone has dug a trench here, from the path out over the bank. Stuck 		
CF | in the mud near it is a spade blade. 		
CF | 		
CF | It's dark and it's raining. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour water on mud" 		
CF ] Rocky Outlook Rainy Night 		
CF | h 		
CF | 		
CF | > POUR WATER ON MUD 		
CF | 		
CF | Which do you mean, the runoff water or the quantity of water? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "quantity" 		
CF ] Rocky Outlook Rainy Night 		
CF | h 		
CF | 		
CF | > QUANTITY 		
CF | 		
CF | You splash the water into the mud. In this rain, it's an impressively 		
CF | useless maneuver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Rocky Outlook Rainy Night 		
CF | h 		
CF | 		
CF | > UNDO 		
CF | 		
CF | 		
CF | Rocky Outlook 		
CF | [Previous turn undone] 		
CF | 		
CF | > 		Jacqueline says, "hm"
		keltena asks, "x mud?"
DavidW says (to ClubFloyd), "pull spade" 		
CF ] Rocky Outlook Rainy Night 		
CF | h 		
CF | 		
CF | > PULL SPADE 		
CF | 		
CF | (the spade blade) 		
CF | The spade blade slides free of the mud. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Near Top of Hill Rainy Night 		
CF | h 		
CF | 		
CF | > E 		
CF | 		
CF | The trail turns southeast as it climbs. 		
CF | 		
CF | Near Top of Hill 		
CF | 		
CF | A boulder is half-buried at the base of the hilltop. The mouth of a 		
CF | small cave is just visible behind it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pry boulder with spade" 		
CF ] Near Top of Hill Rainy Night 		
CF | h 		
CF | 		
CF | > PRY BOULDER WITH SPADE 		
CF | 		
CF | Which do you mean, a spade blade or a broken spade shaft? 		
CF | 		
CF | > 		Jacqueline says, "I wonder if, prior to the rain, the bucket is an alternate solution."
		keltena says, "Okay, so it seems like once it starts raining properly, we can get the spade blade"
DavidW says (to ClubFloyd), "blade" 		
CF ] Near Top of Hill Rainy Night 		
CF | h 		
CF | 		
CF | > BLADE 		
CF | 		
CF | The blade isn't long enough to give you any leverage. 		
CF | 		
CF | You are getting tired. 		
CF | 		
CF | > 		keltena says, "That's what I was wondering too"
		Jade asks, "you are getting tired????"
		DavidW says, "okay, the broken shaft is a bad idea."
		keltena says, "I can't imagine why."
DavidW says (to ClubFloyd), "sleep" 		
CF ] Near Top of Hill Rainy Night 		
CF | h 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | Sleeping out in the rain would be miserable. 		
CF | 		
CF | > 		Jacqueline says, "Ah, the mid 1990s."
		Jacqueline says, "Sleep daemons: all the rage."
		DavidW says, "Protein shakes weren't invented yet."
		Jacqueline says, "ha"
		keltena asks, "Have we actually tried to retrace our steps back to the picnic?"
		Jade says, "perhaps we need a new wooden"
		DavidW says (to keltena), "not yet"
		keltena says, "I assume the stream is flooding and stopping us now, but it seems worth making sure we know what the obstacle is"
DavidW says (to ClubFloyd), "d" 		
CF ] Rocky Outlook Rainy Night 		
CF | h 		
CF | 		
CF | > D 		
CF | 		
CF | The trail turns west as it descends. 		
CF | 		
CF | Rocky Outlook 		
CF | 		
CF | A stream of runoff water is flowing down from the southeast, and 		
CF | pouring down the trench to the unseen stream below. 		
CF | 		
CF | Someone has dug a trench here, from the path out over the bank. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Stream Bank Night, Heavy 		
CF | Rai 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Stream Bank 		
CF | 		
CF | It's dark and it's raining. Hard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Stream Bank Night, Heavy 		
CF | Rai 		
CF | 		
CF | > W 		
CF | 		
CF | You'd rather not go look for the group at this point. For one thing, 		
CF | you have no desire to explain what you were doing wandering off by 		
CF | yourself. For another, you're not so sure you trust the bridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Wildflowers Night, Heavy 		
CF | Rai 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Wildflowers 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Steep Face Night, Heavy 		
CF | Rai 		
CF | 		
CF | > E 		
CF | 		
CF | The trail turns northeast as it climbs. 		
CF | 		
CF | Steep Face 		
CF | 		
CF | A bush is growing out of a crack in the hillside, to the south. It's 		
CF | right in the gap in the southern path. 		
CF | 		
CF | A small orange fox is perched nearby, staring at you with undisguised 		
CF | interest. 		
CF | 		
CF | Runoff water is flowing down the hillside here. It puddles on the 		
CF | ledge, and streams down the northwest path. 		
CF | 		
CF | Among the hill's brush and scraggly trees, the tree that stands here 		
CF | stands alone. You might be able to get your arms around it, and you 		
CF | might not; it must reach nearly as high as the hilltop itself. 		
CF | 		
CF | The fox has slipped away. 		
CF | 		
CF | > 		Knight_Otu asks, "So you'd rather have a search team worry?"
		Jacqueline says, "For third, going back would be narratively inconvenient."
DavidW says (to ClubFloyd), "s" 		
CF ] Edge of Bluff Night, Heavy 		
CF | Rai 		
CF | 		
CF | > S 		
CF | 		
CF | You stretch a foot towards the bush, shift your weight, and take two 		
CF | quick steps. The bush trembles but holds. 		
CF | 		
CF | Edge of Bluff 		
CF | 		
CF | A bush is growing out of a crack in the hillside, to the north. It's 		
CF | right in the gap in the northern path. 		
CF | 		
CF | An old shed stands just to the east. It's weathered but sturdy, still 		
CF | wearing the tatters of a coat of white paint. The door is closed. 		
CF | 		
CF | You are getting tired. 		
CF | 		
CF | > 		keltena says, "Ah, dangerously extreme social anxiety"
DavidW says (to ClubFloyd), "break door" 		
CF ] Edge of Bluff Night, Heavy 		
CF | Rai 		
CF | 		
CF | > BREAK DOOR 		
CF | 		
CF | It may be weathered, but it's not weakened. You can't even shake it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kick door" 		
CF ] Edge of Bluff Night, Heavy 		
CF | Rai 		
CF | 		
CF | > KICK DOOR 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "yeah, we may need to restart"
		Jacqueline says, "When you tried to break the lock earlier it didn't parse your wording. I wonder if that means that a key is the only way in."
DavidW says (to ClubFloyd), "n" 		
CF ] Steep Face Night, Heavy 		
CF | Rai 		
CF | 		
CF | > N 		
CF | 		
CF | You stretch a foot towards the bush, shift your weight, and take two 		
CF | quick steps. The bush trembles but holds. 		
CF | 		
CF | Steep Face 		
CF | 		
CF | A bush is growing out of a crack in the hillside, to the south. It's 		
CF | right in the gap in the southern path. 		
CF | 		
CF | Runoff water is flowing down the hillside here. It puddles on the 		
CF | ledge, and streams down the northwest path. 		
CF | 		
CF | Among the hill's brush and scraggly trees, the tree that stands here 		
CF | stands alone. You might be able to get your arms around it, and you 		
CF | might not; it must reach nearly as high as the hilltop itself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Wildflowers Night, Heavy 		
CF | Rai 		
CF | 		
CF | > SW 		
CF | 		
CF | The trail turns west as it descends. 		
CF | 		
CF | Wildflowers 		
CF | 		
CF | The fox appears on a nearby rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to fox" 		
CF ] Wildflowers Night, Heavy 		
CF | Rai 		
CF | 		
CF | > TALK TO FOX 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		keltena asks, "give something to fox?"
DavidW says (to ClubFloyd), "ask fox about me" 		
CF ] Wildflowers Night, Heavy 		
CF | Rai 		
CF | 		
CF | > ASK FOX ABOUT ME 		
CF | 		
CF | The fox looks inquisitive. 		
CF | 		
CF | You are very tired. 		
CF | 		
CF | The fox glances at you, or perhaps something you hold. 		
CF | 		
CF | > 		keltena says, "to see if it shows interest"
DavidW says (to ClubFloyd), "give shaft to fox" 		
CF ] Wildflowers Night, Heavy 		
CF | Rai 		
CF | 		
CF | > GIVE SHAFT TO FOX 		
CF | 		
CF | The fox doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give bucket to fox" 		
CF ] Wildflowers Night, Heavy 		
CF | Rai 		
CF | 		
CF | > GIVE BUCKET TO FOX 		
CF | 		
CF | The fox doesn't seem interested. 		
CF | 		
CF | You are very tired. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Wildflowers Night, Heavy 		
CF | Rai 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying a spade blade, a broken spade shaft and a battered 		
CF | tin bucket (which holds a quantity of water). 		
CF | 		
CF | The fox disappears in a flash of orange fur. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Steep Face Night, Heavy 		
CF | Rai 		
CF | 		
CF | > E 		
CF | 		
CF | The trail turns northeast as it climbs. 		
CF | 		
CF | Steep Face 		
CF | 		
CF | A bush is growing out of a crack in the hillside, to the south. It's 		
CF | right in the gap in the southern path. 		
CF | 		
CF | Runoff water is flowing down the hillside here. It puddles on the 		
CF | ledge, and streams down the northwest path. 		
CF | 		
CF | Among the hill's brush and scraggly trees, the tree that stands here 		
CF | stands alone. You might be able to get your arms around it, and you 		
CF | might not; it must reach nearly as high as the hilltop itself. 		
CF | 		
CF | You are very tired. 		
CF | 		
CF | The fox appears on a nearby rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Steep Face Night, Heavy 		
CF | Rai 		
CF | 		
CF | > S 		
CF | 		
CF | You stretch a foot towards the bush, shift your weight, and take two 		
CF | quick steps. The bush trembles but holds. 		
CF | 		
CF | Edge of Bluff 		
CF | 		
CF | A bush is growing out of a crack in the hillside, to the north. It's 		
CF | right in the gap in the northern path. 		
CF | 		
CF | An old shed stands just to the east. It's weathered but sturdy, still 		
CF | wearing the tatters of a coat of white paint. The door is closed. 		
CF | 		
CF | You can remain awake no longer. Sleeping out in the rain will be 		
CF | miserable, but you're tired enough to do it. You curl up in the mud 		
CF | and grimly close your eyes... 		
CF | 		
CF | 		
CF | 		
CF | [Hit any key.] 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | Stone hangs around you, unyielding grey veils in a dim grey light. 		
CF | The light comes from far away: a knife-thin crack, a cold breath, and 		
CF | something roaring its anger beyond. The noise stretches and stretches, 		
CF | leaving you gasping for air, and then an eye opens into the heart of 		
CF | soundless fury -- 		
CF | 		
CF | 		
CF | You awaken, soaked and feverish, bathed in the listless light of an 		
CF | overcast dawn. It takes some time to drag yourself down the hill -- 		
CF | and then you find that the bridge has been washed out by the storm. By 		
CF | the time you flounder across it, your pneumonia is well set in. 		
CF | 		
CF | *** Things could have turned out better. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move, 		
CF | or QUIT? 		
CF | > 		keltena says, "Unfortunate."
		Knight_Otu says, "Well."
		DavidW says, "I was gonna try hitting the lock with the blade, but time ran out."
		DavidW asks, "I need a pee break. Maybe someone else should drive this time?"
		Jade says, "restart"
		keltena says, "I'm willing to drive if no one else wants to"
		Jade says, "go for it"
		Jacqueline says, "Yeah, go for it"
		Knight_Otu says, "Yeah."
Jacqueline says (to ClubFloyd), "restart" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | Waiting on the shore; sand yields beneath my feet 		
CF | The water shouts and roars and rushes 		
CF | And breaks on the rocks, and 		
CF | Never comes near to where I wait. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | [Hit any key.] 		
Jacqueline pushes the green 'space' button. 		
CF ] Edge Of Meadow Sunny Afternoon 		
CF | 		
CF | 		
CF | The picnic is going full blast, which is exactly why you've wandered 		
CF | away from it. It's not that you don't like your new companions; it's 		
CF | just that after weeks of spending each day around them, a noisy 		
CF | weekend cook-out isn't the way to relax. Some exploration -- on your 		
CF | own -- is an appealing thought. 		
CF | 		
CF | None of them noticed you drifting away, anyhow. 		
CF | 		
CF | 		
CF | A CHANGE IN THE WEATHER 		
CF | An Interactive Short Story 		
CF | Copyright 1995-6 by Andrew Plotkin. Please copy and play freely. 		
CF | (First-time players should type "about".) 		
CF | Release 6 / Serial number 960613 / Inform v1405 Library 5/8 		
CF | 		
CF | Edge Of Meadow 		
CF | The grasses are fragrant under the sunshine of a late, late summer 		
CF | afternoon. A stream chatters by at your feet, and a weathered old 		
CF | wooden bridge stretches across it to the east. Beyond the stream, a 		
CF | scrubby hillside stretches upward. 		
CF | 		
CF | The shouts of the volleyball players and the boom-box thump are 		
CF | pleasantly far off to the west. 		
CF | 		
CF | > 		keltena asks, "Okay. Prefix commands with 'F', right?"
		Jacqueline says, "Just put an f before your commands, yeah."
		keltena asks, "Should we start by getting water and trying the spade, or do we still have more exploring to do?"
		Jacqueline says, "I like the water & spade, but open to whatever."
		Jade says, "I think exploring first"
		keltena says, "(Also, is there anything special I need to know about saving with Floyd?)"
		Jacqueline says, "Yes."
		Jacqueline says, "When you want to save, just type 'press save' without an F in front."
		keltena says, "Got it."
		DavidW says, "back"
		Jacqueline says, "We have a script that saves the games for us. It numbers them automatically."
		keltena says, "Okay. I think regardless of plans, we go east first."
keltena says (to ClubFloyd), "e" 		
CF ] Stream Bank Sunny Afternoon 		
CF | 		
CF | > E 		
CF | 		
CF | The bridge creaks as you cross it, and sways a bit. 		
CF | 		
CF | Stream Bank 		
CF | A slope descends to the noisy stream to the west. The old wooden 		
CF | bridge which spans it leans comfortably against the bank at your feet. 		
CF | To the east rises the flank of the hill, shining in the afternoon 		
CF | sunlight; two usable trails lead up around it, to the south and the 		
CF | northeast. 		
CF | 		
CF | > 		DavidW says, "The bucket is south of here."
		DavidW says, "I never examined the bridge."
		keltena asks, "Jade, do you know which of these exits we've taken?"
		Jade says, "only S"
		DavidW says, "NE goes to Rocky Outlook. S goes to Wildflowers."
		keltena says, "It kind of seems like our PC is unwilling to use the bridge regardless (I get the impression our goal might be to just get into the shed for the night?), but we can check it if you want"
keltena says (to ClubFloyd), "SAVE" 		
keltena says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Stream Bank Sunny Afternoon 		
CF | Ok. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x bridge" 		
CF ] Stream Bank Sunny Afternoon 		
CF | 		
CF | > X BRIDGE 		
CF | 		
CF | A narrow span of weathered wood crosses the stream here. The boards 		
CF | are vaguely warped, and the handrails aren't quite connected each to 		
CF | the next. You're not sure you want to trust it. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "s" 		
CF ] Wildflowers Sunny Afternoon 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Wildflowers 		
CF | Elsewhere in the park, flowers lie in hollows and peek out from under 		
CF | the brush. Here you have found a profusion of them. Sprays of white 		
CF | and blue lie everywhere; the vines ripple yellow. 		
CF | 		
CF | Beyond a slight rise to the west, the ground drops precipitously to 		
CF | the stream. A trail leads northward towards the bridge; another heads 		
CF | steeply up to the east, and a third curves around the hill to the 		
CF | southeast. 		
CF | 		
CF | A glint in a nearby bush looks more metallic than floral. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "take glint" 		
CF ] Wildflowers Sunny Afternoon 		
CF | 		
CF | > TAKE GLINT 		
CF | 		
CF | (It turns out to be a battered old tin bucket.) Taken. 		
CF | 		
CF | > 		DavidW says, "hm. vines. I didn't notice those."
keltena says (to ClubFloyd), "x vines" 		
CF ] Wildflowers Sunny Afternoon 		
CF | 		
CF | > X VINES 		
CF | 		
CF | That's not something you need to refer to in the course of this game. 		
CF | 		
CF | > 		DavidW says, "okay then"
		keltena says, "I guess you didn't notice correctly"
		DavidW says, "heh"
		DavidW says, "So much for tying vines to the boulder and giving a big pull."
		keltena asks, "I'm sorry, my sense of direction is terrible. The stream is where from here?"
		DavidW says, "The stream is back north."
keltena says (to ClubFloyd), "n" 		
CF ] Stream Bank Sunny Afternoon 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Stream Bank 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "fill bucket" 		
CF ] Stream Bank Clear Sunset 		
CF | 		
CF | > FILL BUCKET 		
CF | 		
CF | You fill the bucket with water. 		
CF | 		
CF | The sun is lazily approaching the horizon. 		
CF | 		
CF | > 		DavidW says, "Now you can go NE to where the spade is."
keltena says (to ClubFloyd), "ne" 		
CF ] Rocky Outlook Clear Sunset 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Rocky Outlook 		
CF | A wide angular tongue juts out from the hillside. The park stretches 		
CF | off to the north and west, a vast expanse of bright meadowland, 		
CF | patched with dark woods and stitched with streams that glitter in the 		
CF | sunlight. In the distance, a lake reflects orange fire from the 		
CF | setting sun. 		
CF | 		
CF | A trail leads southwest down the hill, towards the bridge. From where 		
CF | you stand, it turns southeast and continues upward, deeply cut into 		
CF | the hillside. A narrower trail leads more steeply up to the east. 		
CF | 		
CF | Someone has dug a trench here, from the path out over the bank. 		
CF | Abandoned in the mud near it is a spade. You figure someone was using 		
CF | the spade to dig the trench, and you can also figure why he stopped; 		
CF | the shaft is broken off about two feet up from the blade. The handle 		
CF | end is nowhere in sight. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "pour water on mud" 		
CF ] Rocky Outlook Clear Sunset 		
CF | 		
CF | > POUR WATER ON MUD 		
CF | 		
CF | You splash the water around the spade. The mud absorbs it greedily. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "take spade" 		
CF ] Rocky Outlook Clear Sunset 		
CF | 		
CF | > TAKE SPADE 		
CF | 		
CF | The broken spade slides free of the mud. 		
CF | 		
CF | > 		DavidW says, "hooray!"
		keltena says, "Victory!"
		keltena says, "(I say, prematurely.)"
		Jade exclaims, "cool!"
		DavidW says, "Now maybe we can pry the boulder with the spade. The boulder is EAST."
keltena says (to ClubFloyd), "e" 		
CF ] Near Top of Hill Clear Sunset 		
CF | 		
CF | > E 		
CF | 		
CF | The trail turns southeast as it climbs. 		
CF | 		
CF | Near Top of Hill 		
CF | You are high on the hill; it rolls downward and off to the west. 		
CF | Beyond the trees and brush, meadows glow in the thickening sunlight. 		
CF | Behind you stands the last stony lump of hill. A narrow trail curves 		
CF | away to the northwest. 		
CF | 		
CF | A boulder is half-buried at the base of the hilltop. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "pry boulder with spade" 		
CF ] Near Top of Hill Clear Sunset 		
CF | 		
CF | > PRY BOULDER WITH SPADE 		
CF | 		
CF | You notice a cave of some sort behind the boulder. (Who would have 		
CF | guessed?) 		
CF | 		
CF | You push the spade under the boulder, kick the blade to settle it, and 		
CF | lean on the shaft. Nothing happens for a moment, and you're leaning 		
CF | harder, and the boulder starts to move, and 		
CF | 		
CF | Crack! 		
CF | 		
CF | The spade's shaft has broken off in your hands, right above the blade, 		
CF | which is now caught under the boulder. On the other hand, you've moved 		
CF | the boulder up out of its hole; it's balanced on the rim. 		
CF | 		
CF | > 		Jacqueline says, "Odd that it still calls it 'broken spade'"
		Jacqueline says, "Even before that."
		DavidW says, "The handle part was always missing."
		keltena says, "It mentioned when we first found it--the shaft is already broken short."
		Jacqueline says, "But it did move."
		Jacqueline says (to k), "Ah"
		DavidW says, "So we have new options: enter cave or push boulder further."
		Jacqueline asks, "Can we push it?"
keltena says (to ClubFloyd), "push boulder" 		
CF ] 		
CF | 		
CF | > PUSH BOULDER 		
CF | 		
CF | You grasp the boulder as best you can and heave. It goes tumbling 		
CF | straight down the hill to the west, out of sight. A few moments later 		
CF | you hear a rending 		
CF | 		
CF | Crack! 		
CF | 		
CF | A sudden wave of nerves pulls you downhill after it.... 		
CF | 		
CF | You were right; the bridge has been neatly demolished, and the boulder 		
CF | sits innocently in the stream, in the wreckage. So much for your 		
CF | little exploration. You go off, resigned, to tell the park rangers 		
CF | what you've done. 		
CF | 		
CF | *** Things could have turned out better. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move, 		
CF | or QUIT? 		
CF | > 		keltena says, "Well, we can."
		DavidW says, "OOPS. I was hoping it would smash the shed door, NOT the bridge."
keltena says (to ClubFloyd), "undo" 		
CF ] Near Top of Hill Clear Sunset 		
CF | 		
CF | > UNDO 		
CF | 		
CF | 		
CF | Near Top of Hill 		
CF | [Previous turn undone] 		
CF | 		
CF | > 		Jacqueline says, "ha"
		keltena says, "Look. Can't make an omelet without breaking a few bridges."
		Jade says, "we collected 2 endings"
		Jacqueline says, "At least it didn't kill picnic people."
		keltena says, "And so far, they both went badly in unique ways!"
		DavidW says, "oh, dear, we do not want to get in trouble with park rangers."
		keltena asks, "Shall we attempt amateur caving?"
		Knight_Otu hides.
		Jade says, "yes"
		DavidW says, "yes please"
keltena says (to ClubFloyd), "enter cave" 		
CF ] Small Cave Clouding Sunset 		
CF | 		
CF | > ENTER CAVE 		
CF | 		
CF | You squeeze behind the boulder and crawl inside. 		
CF | 		
CF | Small Cave 		
CF | You are in a dark pocket, a stony crack below the summit of the hill. 		
CF | It is not quite high enough to stand in, but surprisingly long, 		
CF | narrowing only slowly towards the back. The entrance is a circle of 		
CF | scarlet and gold to the west, partially obscured by the boulder. 		
CF | 		
CF | An ancient and filthy blanket is crumpled against one wall of the 		
CF | cave. 		
CF | 		
CF | You glance outside. The sun is settling to the horizon, amid a 		
CF | scattering of clouds which have begun to drift in. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Most certainly not."
		DavidW says, "Carpeting!"
		keltena says, "It was true!"
		DavidW says, "We have somewhere to sleep!"
keltena says (to ClubFloyd), "take blanket" 		
CF ] Small Cave Clouding Sunset 		
CF | 		
CF | > TAKE BLANKET 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		keltena says, "I'm not sure we want to sleep *in* the cave, given its... proximity to the elements"
		Jade says, "yes, we will not die frozen"
		Jacqueline says, "enh. I think it'll be okay"
		keltena asks, "But maybe we can set up in the shed without freezing now?"
		DavidW says, "It's either in here or in the shed."
		DavidW says, "We have no key for shed."
		keltena says, "you're right, it's probably fine"
		Jacqueline says, "I say we at least try to sleep here."
keltena says (to ClubFloyd), "sleep" 		
CF ] Small Cave Clouding Sunset 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | It's not even dark yet! 		
CF | 		
CF | > 		DavidW says, "I'm sure we won't wake up surrounded by foxes."
		Jacqueline says, "That would be okay."
		Jacqueline says, "Wolves, no. Foxes, probably okay."
		keltena says, "Hey, if the foxes feel safe being here it's probably a good sign"
keltena says (to ClubFloyd), "x blanket" 		
CF ] Small Cave Clouding Sunset 		
CF | 		
CF | > X BLANKET 		
CF | 		
CF | It's a ratty old blanket, torn and mouse-chewed, tangled with bits of 		
CF | twig and old leaves. Nonetheless, it looks warm. 		
CF | 		
CF | > 		DavidW says, "Let's not take it out into the rain. No one wants to be a wet blanket."
		keltena asks, "Should we go look around more, or wait and see how the cave pans out?"
		Jade asks, "a flooded cave?"
		Jacqueline says, "Let's wait and then sleep."
		keltena says, "Okay."
		DavidW says, "I think we should wait and sleep here."
keltena says (to ClubFloyd), "SAVE" 		
keltena says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Small Cave Clouding Sunset 		
CF | Ok. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Small Cave Clouding Sunset 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Small Cave Clouding Sunset 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Small Cave A Moment of 		
CF | Ligh 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You glance outside. The western horizon has become a surging sea of 		
CF | gold and scarlet waves. The light is magical -- a cool bronze radiance 		
CF | that somehow makes the grass and foliage more intensely green than 		
CF | ever. 		
CF | 		
CF | > 		DavidW says, "The only other option I can think of is breaking the lock with the spade blade."
keltena says (to ClubFloyd), "z" 		
CF ] Small Cave A Moment of 		
CF | Ligh 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Small Cave Cloudy 		
CF | Twilighth 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You glance outside. The moment is gone. The sun has set, although the 		
CF | clouds are still well-lit. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Small Cave Cloudy 		
CF | Twilighth 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "sleep" 		
CF ] Small Cave Cloudy 		
CF | Twilighth 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | You're not feeling tired yet. 		
CF | 		
CF | > 		keltena says, "Oh, picky."
		Jacqueline says, "I'm not sure we have access to the spade blade anymore."
keltena says (to ClubFloyd), "i" 		
CF ] Small Cave Cloudy 		
CF | Twilighth 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying a blanket, a broken spade shaft and a battered tin 		
CF | bucket. 		
CF | 		
CF | > 		keltena says, "Only the shaft, yeah."
		DavidW says, "oh."
		DavidW says, "I didn't note that."
		Jacqueline says, "I think the spade is now under the boulder forever"
keltena says (to ClubFloyd), "z" 		
CF ] Small Cave Cloudy 		
CF | Twilighth 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Small Cave Cloudy 		
CF | Twilighth 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Small Cave Misty Evening 		
CF | h 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You glance outside. The sky is dimming, and a mist is rolling in, 		
CF | under the clouds. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Small Cave Misty Evening 		
CF | h 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Small Cave Misty Evening 		
CF | h 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Small Cave Misty Evening 		
CF | h 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Small Cave Misty Evening 		
CF | h 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Small Cave Misty Evening 		
CF | h 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		Jacqueline says, "Be tired, us."
keltena says (to ClubFloyd), "z" 		
CF ] Small Cave Drizzly 		
CF | Eveningh 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You glance outside. The mist is turning to a drizzle of rain. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Small Cave Drizzly 		
CF | Eveningh 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		Jacqueline says, "Okay, getting there."
keltena says (to ClubFloyd), "z" 		
CF ] Small Cave Drizzly 		
CF | Eveningh 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Small Cave Drizzly 		
CF | Eveningh 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Small Cave Drizzly 		
CF | Eveningh 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Small Cave Drizzly 		
CF | Eveningh 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Small Cave Rainy Night 		
CF | h 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You glance outside. It's dark and it's raining. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "sleep" 		
CF ] Small Cave Rainy Night 		
CF | h 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | You wrap yourself snugly in the blanket and curl up on the floor. It's 		
CF | hard, but you're dry and warm. What else could you ask for? Your eyes 		
CF | close and the cave drifts away... 		
CF | 		
CF | 		
CF | 		
CF | [Hit any key.] 		
keltena pushes the green 'space' button. 		
CF ] Small Cave Night, a 		
CF | Thunder 		
CF | 		
CF | Stone dissolves around you as move up and forwards, into a grainy 		
CF | grey light. A mindless roar stretches in all directions; but it is 		
CF | troubled by a distant murmur. The new sound swells, whispering, 		
CF | pounding, then shouting at you, and you cannot make it out and you 		
CF | cannot make it go -- 		
CF | 		
CF | 		
CF | Something awakens you. 		
CF | 		
CF | Small Cave 		
CF | You are in a dark pocket, a stony crack below the summit of the hill. 		
CF | It is not quite high enough to stand in, but surprisingly long, 		
CF | narrowing only slowly towards the back. The entrance is a dim circle 		
CF | of grey to the west, partially obscured by the boulder. 		
CF | 		
CF | The voices are still audible. They surge and swell, on the edge of 		
CF | audibility, somewhere to the west. You are almost certain you hear 		
CF | your name being called. 		
CF | 		
CF | > 		keltena says, "Oh, that's new!"
		DavidW says, "very new"
		Knight_Otu says, "The worrying search team is here."
		Jade says, "It is a new day"
		DavidW says, "no, still night"
		DavidW says, "listen first"
		Jacqueline | "Stone dissolves around you as move up and forwards, into a grainy grey light."
keltena says (to ClubFloyd), "listen" 		
CF ] Small Cave Night, a 		
CF | Thunder 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | A sussurus of voices comes from the west, too faint to make out but 		
CF | too loud to ignore. You are almost certain you hear your name, though, 		
CF | and something in you moves to respond. 		
CF | 		
CF | > 		Jacqueline asks, "There's a word missing from that sentence? Or am I misreading?"
		DavidW says, "Perhaps they're searching for you. They want to offer you breakfast."
		keltena asks, "Yeah, it looks to me like it should say 'as you move up'?"
		Jade says, "save"
		keltena asks, "Should we go out? Or yell?"
keltena says (to ClubFloyd), "SAVE" 		
keltena says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Small Cave Night, a 		
CF | Thunder 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline asks, "W?"
keltena says (to ClubFloyd), "w" 		
CF ] Near Top of Hill Night, a 		
CF | Thunder 		
CF | 		
CF | > W 		
CF | 		
CF | You crawl out. The rain lashes your face. 		
CF | 		
CF | Near Top of Hill 		
CF | 		
CF | A boulder is lying at the base of the hilltop, prised up out of the 		
CF | hole it was in. The boulder is resting on a spade blade. There's just 		
CF | enough room to squeeze into the cave behind it. 		
CF | 		
CF | The blanket has gotten quite soaked. 		
CF | 		
CF | The voices surge, then fade. 		
CF | 		
CF | > 		DavidW says, "tsk, wet blanket"
		Jacqueline asks, "Undo?"
		keltena asks, "Oh. Hm. Should we un-soak that blanket?"
keltena says (to ClubFloyd), "undo" 		
CF ] Small Cave Night, a 		
CF | Thunder 		
CF | 		
CF | > UNDO 		
CF | 		
CF | 		
CF | Small Cave 		
CF | [Previous turn undone] 		
CF | 		
CF | > 		Jacqueline says, "Leave the blanket, yeah."
keltena says (to ClubFloyd), "drop blanket" 		
CF ] Small Cave Night, a 		
CF | Thunder 		
CF | 		
CF | > DROP BLANKET 		
CF | 		
CF | Dropped. 		
CF | 		
CF | The voices surge, then fade. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "w" 		
CF ] Near Top of Hill Night, a 		
CF | Thunder 		
CF | 		
CF | > W 		
CF | 		
CF | You crawl out. The rain lashes your face. 		
CF | 		
CF | Near Top of Hill 		
CF | 		
CF | A boulder is lying at the base of the hilltop, prised up out of the 		
CF | hole it was in. The boulder is resting on a spade blade. There's just 		
CF | enough room to squeeze into the cave behind it. 		
CF | 		
CF | A no-time, eternal instant of light lances through you, snapping your 		
CF | mind to silence. A moment later the silence is broken by a 		
CF | 		
CF | Crack! 		
CF | 		
CF | of thunder. 		
CF | 		
CF | Afterimages hang around you in a greenish glare. You blink furiously, 		
CF | trying to sort out the shadows from what's really there. 		
CF | 		
CF | > 		
Iria has arrived. 		Iria asks, "New location, huh?"
		DavidW says, "maybe the shed is open now."
		Jade exclaims (at Iria), "Hello!"
		keltena says, "Hi!"
		DavidW says, "This location isn't new."
		keltena says, "New time and weather, though."
		keltena asks, "Which way is the shed?"
		Iria says (to Jade), "hi there"
		DavidW says, "SE then S."
		Iria asks, "HOwcome I can't see anything?"
		DavidW says, "wait"
		DavidW says, "W then SE then S"
keltena says (to ClubFloyd), "w" 		
CF ] Near Top of Hill Night, a 		
CF | Thunder 		
CF | 		
CF | > W 		
CF | 		
CF | The ground drops off, dangerously steeply, in that direction. 		
CF | 		
CF | > 		Iria exclaims, "WEll, ask a silly question!"
keltena says (to ClubFloyd), "se" 		
CF ] Near Top of Hill Night, a 		
CF | Thunder 		
CF | 		
CF | > SE 		
CF | 		
CF | The underbrush is too dense in that direction. 		
CF | 		
CF | > 		Jade says, "sw"
keltena says (to ClubFloyd), "sw" 		
CF ] Near Top of Hill Night, a 		
CF | Thunder 		
CF | 		
CF | > SW 		
CF | 		
CF | The ground drops off, dangerously steeply, in that direction. 		
CF | 		
CF | > 		DavidW says, "try NW"
		Jade says, "w"
keltena says (to ClubFloyd), "nw" 		
CF ] Rocky Outlook Night, a 		
CF | Thunder 		
CF | 		
CF | > NW 		
CF | 		
CF | The trail turns west as it descends. 		
CF | 		
CF | Rocky Outlook 		
CF | 		
CF | A stream of runoff water is flowing down from the southeast, and 		
CF | pouring down the trench to the unseen stream below. 		
CF | 		
CF | Someone has dug a trench here, from the path out over the bank. 		
CF | 		
CF | The afterimages evaporate into a black dazzle. 		
CF | 		
CF | > 		keltena says, "There we are."
		DavidW says, "The path bent on us. I didn't know."
		keltena says, "I didn't realize either."
		DavidW says, "SE to Steep Face"
keltena says (to ClubFloyd), "se" 		
CF ] Steep Face Night, a 		
CF | Thunder 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Steep Face 		
CF | You're standing on a ledge, on a rather steep, overgrown hillface. 		
CF | Rain hides the stream below and the hilltop above, and to the west is 		
CF | only dark. 		
CF | 		
CF | Trails angle down to the northwest and southwest. Another crosses the 		
CF | hill to the south, but a chunk is washed out, too wide to jump across. 		
CF | 		
CF | A bush is growing out of a crack in the hillside, to the south. It's 		
CF | right in the gap in the southern path. You could probably use it to 		
CF | get across. (One of those little coincidences that makes your life a 		
CF | little nicer.) 		
CF | 		
CF | Runoff water is flowing down the hillside here. It puddles on the 		
CF | ledge, and streams down the northwest path. 		
CF | 		
CF | Among the hill's brush and scraggly trees, the tree that stands here 		
CF | stands alone. You might be able to get your arms around it, and you 		
CF | might not; it must reach nearly as high as the hilltop itself. 		
CF | 		
CF | The voices surge, then fade. 		
CF | 		
CF | > 		DavidW says, "Then S to Edge of Bluff where the shed is."
keltena says (to ClubFloyd), "s" 		
CF ] Edge of Bluff Night, a 		
CF | Thunder 		
CF | 		
CF | > S 		
CF | 		
CF | You stretch a foot towards the bush, shift your weight, and take two 		
CF | quick steps. The bush trembles but holds. 		
CF | 		
CF | Edge of Bluff 		
CF | You are in a dense tangle of shadow, bushes, and small trees. The 		
CF | ground falls away to the southeast, into darkness and rain. 		
CF | 		
CF | A trail curves down to the southwest. Another cuts along the hill to 		
CF | the north, but a chunk is washed out, too wide to jump across. 		
CF | 		
CF | A bush is growing out of a crack in the hillside, to the north. It's 		
CF | right in the gap in the northern path. 		
CF | 		
CF | An old shed stands just to the east. It's weathered but sturdy, still 		
CF | wearing the tatters of a coat of white paint. The door is closed. 		
CF | 		
CF | > 		DavidW says, "hm. Doesn't look open."
keltena says (to ClubFloyd), "open door" 		
CF ] Edge of Bluff Night, a 		
CF | Thunder 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x lock" 		
CF ] Edge of Bluff Night, a 		
CF | Thunder 		
CF | 		
CF | > X LOCK 		
CF | 		
CF | The shed is weathered but sturdy, still wearing the tatters of a coat 		
CF | of white paint. The door is closed. The lock looks rusty. 		
CF | 		
CF | A no-time, eternal instant of light lances through you, snapping your 		
CF | mind to silence. A moment later the silence is broken by a 		
CF | 		
CF | Crack! 		
CF | 		
CF | of thunder. 		
CF | 		
CF | Afterimages hang around you in a greenish glare. You blink furiously, 		
CF | trying to sort out the shadows from what's really there. 		
CF | 		
CF | The voices surge, then fade. 		
CF | 		
CF | > 		DavidW says, "okay, that wasn't the thing to do."
		keltena says, "Hm."
		keltena asks, "Should we try yelling back? Or go back to exploring?"
		DavidW says, "Try both."
keltena says (to ClubFloyd), "yell" 		
CF ] Edge of Bluff Night, a 		
CF | Thunder 		
CF | 		
CF | > YELL 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "shout" 		
CF ] Edge of Bluff Night, a 		
CF | Thunder 		
CF | 		
CF | > SHOUT 		
CF | 		
CF | Whom do you want to shout that to? 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "voices" 		
CF ] Edge of Bluff Night, a 		
CF | Thunder 		
CF | 		
CF | > VOICES 		
CF | 		
CF | Whom do you want to shout that to? 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "shout at voices" 		
CF ] Edge of Bluff Night, a 		
CF | Thunder 		
CF | 		
CF | > SHOUT AT VOICES 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "respond to voices" 		
CF ] Edge of Bluff Night, a 		
CF | Thunder 		
CF | 		
CF | > RESPOND TO VOICES 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "guess that's not an option."
keltena says (to ClubFloyd), "tell voices about me" 		
CF ] Edge of Bluff Night, a 		
CF | Thunder 		
CF | 		
CF | > TELL VOICES ABOUT ME 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		Jade says, "hear voices"
		DavidW says, "You'll just have to find them on foot."
		Jade says, "scream"
keltena says (to ClubFloyd), "scream" 		
CF ] Edge of Bluff Night, a 		
CF | Thunder 		
CF | 		
CF | > SCREAM 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		keltena says, "Yeah, guess not."
		keltena asks, "Where else haven't we been, Jade?"
		DavidW says, "We've been everywhere obvious."
		keltena says, "Hm, okay."
		Jacqueline says, "Did the shed change? Like, did we wake up in a parallel world or in a different time>"
		Jacqueline asks, "?"
		keltena asks, "Should we go to the bridge and see if the search party are around?"
		Jade says, "sure"
		DavidW says, "The shed did not appear to change. The time seems merely after a few hours sleep. We did not appear to fall into a parallel dimension."
keltena says (to ClubFloyd), "n" 		
CF ] Steep Face Night, a 		
CF | Thunder 		
CF | 		
CF | > N 		
CF | 		
CF | You stretch a foot towards the bush, shift your weight, and take two 		
CF | quick steps. The bush trembles but holds. 		
CF | 		
CF | Steep Face 		
CF | 		
CF | A bush is growing out of a crack in the hillside, to the south. It's 		
CF | right in the gap in the southern path. 		
CF | 		
CF | Runoff water is flowing down the hillside here. It puddles on the 		
CF | ledge, and streams down the northwest path. 		
CF | 		
CF | Among the hill's brush and scraggly trees, the tree that stands here 		
CF | stands alone. You might be able to get your arms around it, and you 		
CF | might not; it must reach nearly as high as the hilltop itself. 		
CF | 		
CF | The afterimages evaporate into a black dazzle. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "nw" 		
CF ] Rocky Outlook Night, a 		
CF | Thunder 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Rocky Outlook 		
CF | 		
CF | A stream of runoff water is flowing down from the southeast, and 		
CF | pouring down the trench to the unseen stream below. 		
CF | 		
CF | Someone has dug a trench here, from the path out over the bank. 		
CF | 		
CF | A no-time, eternal instant of light lances through you, snapping your 		
CF | mind to silence. Simultaneously the silence is broken by a 		
CF | 		
CF | Crack! 		
CF | 		
CF | of thunder. It is echoed by a splintering crash from the southeast. 		
CF | 		
CF | Afterimages hang around you in a greenish glare. You blink furiously, 		
CF | trying to sort out the shadows from what's really there. 		
CF | 		
CF | > 		DavidW says, "You could, maybe, try water sliding somehow."
		DavidW says, "oh!"
		DavidW says, "That crash is new. The lightning hit something!"
		keltena says, "Oh! You're right."
keltena says (to ClubFloyd), "se" 		
CF ] Steep Face Night, a 		
CF | Thunder 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Steep Face 		
CF | 		
CF | A bush is growing out of a crack in the hillside, to the south. It's 		
CF | right in the gap in the southern path. 		
CF | 		
CF | The lone tree has been laid low. About ten feet still sticks up from 		
CF | the ground; the rest lies across the path and downslope, splintered 		
CF | and scorched. 		
CF | 		
CF | A heavy branch seems to have been blown from the tree. It lies on the 		
CF | ground nearby. One end is still burning. 		
CF | 		
CF | Runoff water is flowing down the hillside here. It puddles on the 		
CF | ledge, behind the fallen tree. 		
CF | 		
CF | The runoff water begins to spill out from behind the tree, down the 		
CF | southwest path. 		
CF | 		
CF | The afterimages evaporate into a black dazzle. 		
CF | 		
CF | The voices surge, then fade. 		
CF | 		
CF | > 		DavidW says, "The tree might've fallen"
		keltena says, "That it has!"
		DavidW says, "Take the lit branch."
keltena says (to ClubFloyd), "take branch" 		
CF ] Steep Face Night, a 		
CF | Thunder 		
CF | 		
CF | > TAKE BRANCH 		
CF | 		
CF | Taken. The flame brightens a bit as you swing it up. 		
CF | 		
CF | > 		keltena says, "oh, sweet."
		DavidW asks, "Maybe there's more of the cave to see?"
		DavidW says, "The cave entrance is NW then E from here."
keltena says (to ClubFloyd), "SAVE" 		
keltena says (to ClubFloyd), "cf4" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Steep Face Night, a 		
CF | Thunder 		
CF | Ok. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "nw" 		
CF ] Rocky Outlook Night, a 		
CF | Thunder 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Rocky Outlook 		
CF | 		
CF | Someone has dug a trench here, from the path out over the bank. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Near Top of Hill Night, a 		
CF | Thunder 		
CF | 		
CF | > E 		
CF | 		
CF | The trail turns southeast as it climbs. 		
CF | 		
CF | Near Top of Hill 		
CF | 		
CF | A boulder is lying at the base of the hilltop, prised up out of the 		
CF | hole it was in. The boulder is resting on a spade blade. There's just 		
CF | enough room to squeeze into the cave behind it. 		
CF | 		
CF | The voices surge, then fade. 		
CF | 		
CF | The branch's flame flickers and smokes in the rain. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "enter cave" 		
CF ] Near Top of Hill Night, a 		
CF | Thunder 		
CF | 		
CF | > ENTER CAVE 		
CF | 		
CF | You squeeze behind the boulder and crawl inside. 		
CF | 		
CF | Small Cave 		
CF | 		
CF | You can see a blanket here. 		
CF | 		
CF | From somewhere below, you hear a terrible 		
CF | 		
CF | Crack! 		
CF | 		
CF | You know without seeing that the bridge has been destroyed. You begin 		
CF | to rush downhill, but the trail seems to stretch and time takes on the 		
CF | weight of nightmare... 		
CF | 		
CF | 		
CF | 		
CF | [Hit any key.] 		
keltena pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | You awaken in the cave, sore and cold, bathed in the listless light of 		
CF | an overcast dawn. By the time you wade across the swollen stream, 		
CF | you're as soaked and miserable as if you'd slept out in the rain after 		
CF | all. You reach civilization exhausted and with what promises to be a 		
CF | lovely cough. 		
CF | 		
CF | *** Things could have turned out better. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move, 		
CF | or QUIT? 		
CF | > 		Knight_Otu says, "Hm."
		keltena says, "Oh dear."
		DavidW asks, "huh. I wonder what we did wrong?"
		Jacqueline says, "Wait."
		DavidW asks, "were we supposed to burn the shed?"
		Jade says, "3 different endings"
		keltena asks, "How far back to the shed is it from where we were?"
		keltena says, "I was going to say, yeah, the shed is wooden"
		Jacqueline asks, "So we're not meant to go across the bridge, but then before the end of the game we are supposed to?"
		keltena asks, "Maybe we could... burn the door?"
		DavidW says, "The shed is just SOUTH from the branch."
		keltena says, "I honestly don't know. I kind of just figured we were supposed to survive the night"
		keltena asks, "Shall I restore and try fire on the shed?"
		Jacqueline says, "Hm. Sure."
		DavidW says, "might as well, yes"
keltena says (to ClubFloyd), "restore cf4" 		
CF | > 		
CF | > RESTORE CF4 		
CF | %% Enter a save filename to read: 		
keltena says (to ClubFloyd), "cf4" 		
CF ] Steep Face Night, a 		
CF | Thunder 		
CF | Ok. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "s" 		
CF ] Edge of Bluff Night, a 		
CF | Thunder 		
CF | 		
CF | > S 		
CF | 		
CF | You heft the heavy branch, considering your balance. You stretch a 		
CF | foot towards the bush, shift your weight, and take two quick steps. 		
CF | The bush trembles but holds. 		
CF | 		
CF | Edge of Bluff 		
CF | 		
CF | A bush is growing out of a crack in the hillside, to the north. It's 		
CF | right in the gap in the northern path. 		
CF | 		
CF | An old shed stands just to the east. It's weathered but sturdy, still 		
CF | wearing the tatters of a coat of white paint. The door is closed. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "burn door" 		
CF ] Edge of Bluff Night, a 		
CF | Thunder 		
CF | 		
CF | > BURN DOOR 		
CF | 		
CF | This dangerous act would achieve little. 		
CF | 		
CF | The voices surge, then fade. 		
CF | 		
CF | The branch's flame flickers and smokes in the rain. 		
CF | 		
CF | > 		keltena says, "Everyone's a critic..."
keltena says (to ClubFloyd), "undo" 		
CF ] Edge of Bluff Night, a 		
CF | Thunder 		
CF | 		
CF | > UNDO 		
CF | 		
CF | 		
CF | Edge of Bluff 		
CF | [Previous turn undone] 		
CF | 		
CF | > 		DavidW asks, "Perhaps return to the bridge instead?"
		DavidW says, "I just don't know."
		Jade says, "It is an interesting game, but I have to go outdoors by now. I will try to follow in contact with another device."
		keltena says, "Me neither. Let's see."
		DavidW says, "The game works against my instincts."
keltena says (to ClubFloyd), "undo" 		
CF ] Edge of Bluff Night, a 		
CF | Thunder 		
CF | 		
CF | > UNDO 		
CF | 		
CF | [Can't "undo" twice in succession. Sorry!] 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
keltena says (to ClubFloyd), "cf4" 		
CF ] Steep Face Night, a 		
CF | Thunder 		
CF | Ok. 		
CF | 		
CF | > 		keltena asks, "Which way is the bridge?"
		DavidW says, "from Steep Face, either W then N --or-- NW then SW."
keltena says (to ClubFloyd), "w" 		
CF ] Steep Face Night, a 		
CF | Thunder 		
CF | 		
CF | > W 		
CF | 		
CF | The hill is too steep and overgrown to descend. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "nw" 		
CF ] Rocky Outlook Night, a 		
CF | Thunder 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Rocky Outlook 		
CF | 		
CF | Someone has dug a trench here, from the path out over the bank. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "sw" 		
CF ] Stream Bank Night, a 		
CF | Thunder 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Stream Bank 		
CF | 		
CF | A torrent of runoff water is flowing down from the south. It pours 		
CF | down to the stream, over the bridge pilings. 		
CF | 		
CF | The runoff water is pouring down to the stream, right over the bridge 		
CF | pilings. The muddy earth below the bridge is wearing away. 		
CF | 		
CF | A beam below the bridge suddenly slips from its mooring in the earth! 		
CF | It vanishes into the raging current. One side of the bridge begins to 		
CF | sag, bowing almost gracefully towards the water. 		
CF | 		
CF | The voices surge, and you realize the sounds comes from the west, from 		
CF | the other side of the stream. And they are coming closer. You are very 		
CF | sure, suddenly, that you do not want them to reach you. 		
CF | 		
CF | The branch's flame flickers and smokes in the rain. 		
CF | 		
CF | > 		DavidW says, "oops, must be another bent path"
		Jade says, "N, NE, Se, W"
		keltena says, "Oh, we're sure that we don't want them to reach us."
		DavidW says, "The birdge is now W of us."
		DavidW says, "er bridge"
		keltena says, "Introversion has driven us to extreme lengths indeed."
keltena says (to ClubFloyd), "w" 		
CF ] Stream Bank Night, a 		
CF | Thunder 		
CF | 		
CF | > W 		
CF | 		
CF | The thought of crossing into that darkness, with its inhabitants, is 		
CF | beyond bearing. 		
CF | 		
CF | > 		Jacqueline says (to k), "heh"
		DavidW asks, "burn the bridge?"
		Jade says, "Previously The game didnt allow to come back"
keltena says (to ClubFloyd), "burn bridge" 		
CF ] Stream Bank Night, a 		
CF | Thunder 		
CF | 		
CF | > BURN BRIDGE 		
CF | 		
CF | This dangerous act would achieve little. 		
CF | 		
CF | The side of the bridge sags further, beams bending. 		
CF | 		
CF | Crack! 		
CF | 		
CF | You stretch your hands helplessly towards the bridge, but the timbers 		
CF | are falling, slower and slower, silent behind a freezing roar that 		
CF | rises in your mind... 		
CF | 		
CF | 		
CF | 		
CF | [Hit any key.] 		
keltena pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | You awaken in the cave, sore and cold, bathed in the listless light of 		
CF | an overcast dawn. By the time you wade across the swollen stream, 		
CF | you're as soaked and miserable as if you'd slept out in the rain after 		
CF | all. You reach civilization exhausted and with what promises to be a 		
CF | lovely cough. 		
CF | 		
CF | *** Things could have turned out better. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move, 		
CF | or QUIT? 		
CF | > 		Jade says, "4th different ending"
		Knight_Otu says, "We can't make up our mind, can we."
		keltena asks, "Jeez. You don't want to reach them, but you also don't want the bridge gone?"
keltena says (to ClubFloyd), "undo" 		
CF ] Stream Bank Night, a 		
CF | Thunder 		
CF | 		
CF | > UNDO 		
CF | 		
CF | 		
CF | Stream Bank 		
CF | [Previous turn undone] 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "fix bridge" 		
CF ] Stream Bank Night, a 		
CF | Thunder 		
CF | 		
CF | > FIX BRIDGE 		
CF | 		
CF | A good idea, but how to implement it? 		
CF | 		
CF | The side of the bridge sags further, beams bending. 		
CF | 		
CF | Crack! 		
CF | 		
CF | You stretch your hands helplessly towards the bridge, but the timbers 		
CF | are falling, slower and slower, silent behind a freezing roar that 		
CF | rises in your mind... 		
CF | 		
CF | 		
CF | 		
CF | [Hit any key.] 		
keltena pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | You awaken in the cave, sore and cold, bathed in the listless light of 		
CF | an overcast dawn. By the time you wade across the swollen stream, 		
CF | you're as soaked and miserable as if you'd slept out in the rain after 		
CF | all. You reach civilization exhausted and with what promises to be a 		
CF | lovely cough. 		
CF | 		
CF | *** Things could have turned out better. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move, 		
CF | or QUIT? 		
CF | > 		
keltena says (to ClubFloyd), "undo" 		
CF ] Stream Bank Night, a 		
CF | Thunder 		
CF | 		
CF | > UNDO 		
CF | 		
CF | 		
CF | Stream Bank 		
CF | [Previous turn undone] 		
CF | 		
CF | > 		DavidW asks, "I no longer have any diea what we're expected to do?"
		DavidW says, "er idea"
		keltena says, "Okay, that responds makes it sound like we should in fact try to fix the bridge"
		DavidW says, "not sure about that"
		keltena asks, "Can we do anything with the branch or shaft?"
Iria goes home. 		DavidW asks, "well, the shaft may be burnable, but why?"
		keltena says, "Yeah, I don't know."
		keltena asks, "It does seem like the game automatically ends as soon as the bridge breaks, no matter where we are?"
		DavidW says, "yes"
keltena says (to ClubFloyd), "x bridge" 		
CF ] Stream Bank Night, a 		
CF | Thunder 		
CF | 		
CF | > X BRIDGE 		
CF | 		
CF | A narrow span of weathered wood crosses the stream here. A major beam 		
CF | has fallen away, leaving a dangerous gap in the row of supports, and 		
CF | the bridge sags crazily as you watch. 		
CF | 		
CF | The side of the bridge sags further, beams bending. 		
CF | 		
CF | Crack! 		
CF | 		
CF | You stretch your hands helplessly towards the bridge, but the timbers 		
CF | are falling, slower and slower, silent behind a freezing roar that 		
CF | rises in your mind... 		
CF | 		
CF | 		
CF | 		
CF | [Hit any key.] 		DavidW asks, "Are we suppose to push the boulder after all, just at the exact right time?"
keltena pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | You awaken in the cave, sore and cold, bathed in the listless light of 		
CF | an overcast dawn. By the time you wade across the swollen stream, 		
CF | you're as soaked and miserable as if you'd slept out in the rain after 		
CF | all. You reach civilization exhausted and with what promises to be a 		
CF | lovely cough. 		
CF | 		
CF | *** Things could have turned out better. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move, 		
CF | or QUIT? 		
CF | > 		
keltena says (to ClubFloyd), "undo" 		
CF ] Stream Bank Night, a 		
CF | Thunder 		
CF | 		
CF | > UNDO 		
CF | 		
CF | 		
CF | Stream Bank 		
CF | [Previous turn undone] 		
CF | 		
CF | > 		keltena asks, "Maybe?"
		Jacqueline says, "So. I looked at our prior transcript."
		keltena says, "We could try."
		keltena asks, "Oh?"
Jade goes home. 		DavidW asks (of Jacqueline), "And?"
Jade has arrived. 		Jacqueline says, "I suspect we overlooked something. One sec."
		DavidW says, "Flowers, stream, lake, shed, fox, blanket, bridge, boulder, shaft, blade, trench, bush."
Jade has left. 		
Jade has arrived. 		DavidW says, "and bucket"
		DavidW says, "We could put flowers in bucket and pronounce it as bouquet."
		Jacqueline says, "Sigh. I do not think we overlooked a thing, but I think cruel timing may have denied us a thing."
		DavidW says, "Cruel timing, my ancient enemy."
		keltena asks, "Sounds likely. Do you know what?"
		DavidW says, "That and fake strawberry flavouring."
		Jade says, "hi"
		Jacqueline asks, "May I try something?"
		keltena says (to Jade), "hi again!"
		keltena says, "Sure"
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		DavidW says, "maybe the sunset business has to be viewed in just one location."
Jacqueline says (to ClubFloyd), "cf3" 		
CF ] Small Cave Night, a 		
CF | Thunder 		
CF | Ok. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] Stream Bank Night, a 		
CF | Thunder 		
CF | 		
CF | > UNDO 		
CF | 		
CF | 		
CF | Stream Bank 		
CF | [Previous turn undone] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Stream Bank Night, a 		
CF | Thunder 		
CF | 		
CF | > W 		
CF | 		
CF | The thought of crossing into that darkness, with its inhabitants, is 		
CF | beyond bearing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cf2" 		
CF ] Small Cave Clouding 		
CF | Sunsetr 		
CF | Ok. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "sleep" 		
CF ] Small Cave Clouding 		
CF | Sunsetr 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | It's not even dark yet! 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z" 		
CF ] Small Cave Clouding 		
CF | Sunsetr 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z" 		
CF ] Small Cave A Moment of 		
CF | Ligh 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You glance outside. The western horizon has become a surging sea of 		
CF | gold and scarlet waves. The light is magical -- a cool bronze radiance 		
CF | that somehow makes the grass and foliage more intensely green than 		
CF | ever. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z" 		
CF ] Small Cave A Moment of 		
CF | Ligh 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z" 		
CF ] Small Cave Cloudy 		
CF | Twilighth 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You glance outside. The moment is gone. The sun has set, although the 		
CF | clouds are still well-lit. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z" 		
CF ] Small Cave Cloudy 		
CF | Twilighth 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z" 		
CF ] Small Cave Cloudy 		
CF | Twilighth 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z" 		
CF ] Small Cave Cloudy 		
CF | Twilighth 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z" 		
CF ] Small Cave Cloudy 		
CF | Twilighth 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z" 		
CF ] Small Cave Cloudy 		
CF | Twilighth 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z" 		
CF ] Small Cave Misty Evening 		
CF | h 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You glance outside. The sky is dimming, and a mist is rolling in, 		
CF | under the clouds. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z" 		
CF ] Small Cave Misty Evening 		
CF | h 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z" 		
CF ] Small Cave Misty Evening 		
CF | h 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z" 		
CF ] Small Cave Misty Evening 		
CF | h 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z" 		
CF ] Small Cave Misty Evening 		
CF | h 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z" 		
CF ] Small Cave Misty Evening 		
CF | h 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z" 		
CF ] Small Cave Drizzly 		
CF | Eveningh 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You glance outside. The mist is turning to a drizzle of rain. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z" 		
CF ] Small Cave Drizzly 		
CF | Eveningh 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z" 		
CF ] Small Cave Drizzly 		
CF | Eveningh 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "sleep" 		
CF ] Small Cave Drizzly 		
CF | Eveningh 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | You're not feeling tired yet. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "sleep" 		
CF ] Small Cave Drizzly 		
CF | Eveningh 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | You're not feeling tired yet. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "sleep" 		
CF ] Small Cave Drizzly 		
CF | Eveningh 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | You're not feeling tired yet. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "sleep" 		
CF ] Small Cave Rainy Night 		
CF | h 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | You're not feeling tired yet. 		
CF | 		
CF | You glance outside. It's dark and it's raining. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "sleep" 		
CF ] Small Cave Rainy Night 		
CF | h 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | You wrap yourself snugly in the blanket and curl up on the floor. It's 		
CF | hard, but you're dry and warm. What else could you ask for? Your eyes 		
CF | close and the cave drifts away... 		
CF | 		
CF | 		
CF | 		
CF | [Hit any key.] 		
Jacqueline pushes the green 'space' button. 		
CF ] Small Cave Night, a 		
CF | Thunder 		
CF | 		
CF | Stone dissolves around you as move up and forwards, into a grainy 		
CF | grey light. A mindless roar stretches in all directions; but it is 		
CF | troubled by a distant murmur. The new sound swells, whispering, 		
CF | pounding, then shouting at you, and you cannot make it out and you 		
CF | cannot make it go -- 		
CF | 		
CF | 		
CF | Something awakens you. 		
CF | 		
CF | Small Cave 		
CF | You are in a dark pocket, a stony crack below the summit of the hill. 		
CF | It is not quite high enough to stand in, but surprisingly long, 		
CF | narrowing only slowly towards the back. The entrance is a dim circle 		
CF | of grey to the west, partially obscured by the boulder. 		
CF | 		
CF | The voices are still audible. They surge and swell, on the edge of 		
CF | audibility, somewhere to the west. You are almost certain you hear 		
CF | your name being called. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drop blanket" 		
CF ] Small Cave Night, a 		
CF | Thunder 		
CF | 		
CF | > DROP BLANKET 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Near Top of Hill Night, a 		
CF | Thunder 		
CF | 		
CF | > W 		
CF | 		
CF | You crawl out. The rain lashes your face. 		
CF | 		
CF | Near Top of Hill 		
CF | 		
CF | A boulder is lying at the base of the hilltop, prised up out of the 		
CF | hole it was in. The boulder is resting on a spade blade. There's just 		
CF | enough room to squeeze into the cave behind it. 		
CF | 		
CF | The voices surge, then fade. 		
CF | 		
CF | > 		Jacqueline says, "Well, I am perplexed."
		Jacqueline says, "In our transcript from 2008, a key is on the ground."
		keltena asks, "Is there something we should be doing in the time before sunset? Something to stabilize the bridge?"
		keltena says, "Oh."
		keltena asks, "Here?"
		Jacqueline says, "Let me see if we did anything else in this transcript that we haven't done this time."
		Jacqueline says (to keltena), "Yeah."
		DavidW says, "Maybe the key is only a gift from a fox that was treated well."
		keltena says, "Fascinating."
		keltena says, "Oh, huh."
		DavidW asks, "Did we give the fox a fish or something in the other session?"
		Knight_Otu says, "Apparently we thre a stick."
		keltena says, "It did want to play fetch all along!"
		DavidW says, "golly"
		keltena asks, "Should we reload from before sunset, go play with the fox, and then proceed?"
		DavidW says, "yes please"
keltena says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		DavidW says, "like, we need the cave open first."
keltena says (to ClubFloyd), "cf3" 		
CF ] Small Cave Night, a 		
CF | Thunder 		
CF | Ok. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
keltena says (to ClubFloyd), "cf2" 		
CF ] Small Cave Clouding 		
CF | Sunsetr 		
CF | Ok. 		
CF | 		
CF | > 		keltena says, "Okay. Did the fox appear anywhere in particular, or should we just look around? I feel like we saw it several places"
		Jacqueline says, "We befriended the fox more in the 2008 game, but I don't see a connection."
		Jacqueline says, "We played fetch with him."
keltena says (to ClubFloyd), "w" 		
CF ] Near Top of Hill Clouding 		
CF | Sunsetr 		
CF | 		
CF | > W 		
CF | 		
CF | You crawl out. 		
CF | 		
CF | Near Top of Hill 		
CF | 		
CF | A boulder is lying at the base of the hilltop, prised up out of the 		
CF | hole it was in. The boulder is resting on a spade blade. There's just 		
CF | enough room to squeeze into the cave behind it. 		
CF | 		
CF | > 		DavidW says, "Fox might be a god's avatar."
		Jacqueline says, "He will only fetch before it begins raining."
		Knight_Otu says, "Apparently, at one point the fox returns the stick with an unexpected clink."
		keltena says, "Aha. That would do it."
		Knight_Otu says, "Which I guess would be the key."
		DavidW says, "Glints and clinks."
		DavidW says, "So 90s."
keltena says (to ClubFloyd), "nw" 		
CF ] Rocky Outlook Clouding 		
CF | Sunsetr 		
CF | 		
CF | > NW 		
CF | 		
CF | The trail turns west as it descends. 		
CF | 		
CF | Rocky Outlook 		
CF | 		
CF | Someone has dug a trench here, from the path out over the bank. 		
CF | 		
CF | > 		Jacqueline says, "That must be it."
		keltena says, "If anyone has opinions on where to search, let me know"
		Jacqueline says, "Sorry if that was too hinty, but you all did not seem opposed and we did seem quite stuck."
		DavidW says, "Maybe the shed has a lovely fireplace that can be lit with the branch."
		keltena says, "No, I think we were genuinely stuck there"
		DavidW says, "I think the wildflowers is the most likely foxy place, but it does get around."
keltena says (to ClubFloyd), "se" 		
CF ] Steep Face A Moment of 		
CF | Ligh 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Steep Face 		
CF | You're standing on a ledge, on a rather steep, overgrown hillface. 		
CF | Greenery hides the stream below and the hilltop above, but the meadows 		
CF | and sky beyond sweep away to the clouds in the west. 		
CF | 		
CF | Trails angle down to the northwest and southwest. Another crosses the 		
CF | hill to the south, but a chunk is washed out, too wide to jump across. 		
CF | 		
CF | A bush is growing out of a crack in the hillside, to the south. It's 		
CF | right in the gap in the southern path. You could probably use it to 		
CF | get across. (One of those little coincidences that makes your life a 		
CF | little nicer.) 		
CF | 		
CF | Among the hill's brush and scraggly trees, the tree that stands here 		
CF | stands alone. You might be able to get your arms around it, and you 		
CF | might not; it must reach nearly as high as the hilltop itself. 		
CF | 		
CF | The western horizon has become a surging sea of gold and scarlet 		
CF | waves. The light is magical -- a cool bronze radiance that somehow 		
CF | makes the grass and foliage more intensely green than ever. 		
CF | 		
CF | From within some tall grass, you notice a pair of dark eyes. The grass 		
CF | blinks, and then it is a small, orange fox who watches you solemnly. 		
CF | 		
CF | > 		keltena says, "Friend!"
keltena says (to ClubFloyd), "throw shaft" 		
CF ] Steep Face A Moment of 		
CF | Ligh 		
CF | 		
CF | > THROW SHAFT 		
CF | 		
CF | The fox cocks its head as you wind up; it tenses to spring, and you 		
CF | hurl the stick far back into the undergrowth. With a yip the fox 		
CF | streaks after it. 		
CF | 		
CF | A moment later it's back, bushy tail high. It drops its prize at your 		
CF | feet. 		
CF | 		
CF | The fox blinks. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "take shaft" 		
CF ] Steep Face Cloudy 		
CF | Twilighth 		
CF | 		
CF | > TAKE SHAFT 		
CF | 		
CF | Taken. 		
CF | 		
CF | The moment is gone. The sun has set, although the clouds are still 		
CF | well-lit. 		
CF | 		
CF | > 		Jacqueline exclaims, "Again!"
keltena says (to ClubFloyd), "throw shaft" 		
CF ] Steep Face Cloudy 		
CF | Twilighth 		
CF | 		
CF | > THROW SHAFT 		
CF | 		
CF | The fox cocks its head as you wind up; it tenses to spring, and you 		
CF | hurl the stick far back into the undergrowth. With a yip the fox 		
CF | streaks after it. 		
CF | 		
CF | A moment later it's back, bushy tail high. It drops its prize at your 		
CF | feet with an unexpected clink. 		
CF | 		
CF | > 		DavidW says, "throw it again"
		Jacqueline says, "There you go."
		DavidW says, "woor!"
keltena says (to ClubFloyd), "take shaft" 		
CF ] Steep Face Cloudy 		
CF | Twilighth 		
CF | 		
CF | > TAKE SHAFT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "It clinked."
keltena says (to ClubFloyd), "take clink" 		
CF ] Steep Face Cloudy 		
CF | Twilighth 		
CF | 		
CF | > TAKE CLINK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "take key" 		
CF ] Steep Face Cloudy 		
CF | Twilighth 		
CF | 		
CF | > TAKE KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "To the shed."
		keltena says, "Aha!"
keltena says (to ClubFloyd), "s" 		
CF ] Edge of Bluff Cloudy 		
CF | Twilighth 		
CF | 		
CF | > S 		
CF | 		
CF | You stretch a foot towards the bush, shift your weight, and take two 		
CF | quick steps. The bush trembles but holds. 		
CF | 		
CF | Edge of Bluff 		
CF | You are in a dense tangle of shadow, bushes, and small trees. The 		
CF | ground falls away to the southeast, to the darkening meadows below. 		
CF | 		
CF | A trail curves down to the southwest. Another cuts along the hill to 		
CF | the north, but a chunk is washed out, too wide to jump across. 		
CF | 		
CF | A bush is growing out of a crack in the hillside, to the north. It's 		
CF | right in the gap in the northern path. 		
CF | 		
CF | An old shed stands just to the east. It's weathered but sturdy, still 		
CF | wearing the tatters of a coat of white paint. The door is closed. 		
CF | 		
CF | > 		DavidW says, "sheddy shed shed"
keltena says (to ClubFloyd), "unlock door with key" 		
CF ] Edge of Bluff Cloudy 		
CF | Twilighth 		
CF | 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | The lock is rusted tight. You can barely get the key in, and it has no 		
CF | faint hope of turning. 		
CF | 		
CF | > 		keltena (
		Jacqueline exclaims, "Your eyes!"
		Jacqueline says, "Kidding."
		keltena says, "Oh dear."
		Knight_Otu says, "Darn."
		keltena says, "I am likely to be eaten by a grue now."
		Jacqueline:)
		keltena says, "Well. Our best friend got it for us, so we know it will be useful regardless."
Jacqueline says (to ClubFloyd), "x key" 		
CF ] Edge of Bluff Cloudy 		
CF | Twilighth 		
CF | 		
CF | > X KEY 		
CF | 		
CF | It's a small steel key, rather cheap-looking. It's also heavily worn 		
CF | and pitted with rust. 		
CF | 		
CF | > 		DavidW says, "Do we burn the rust off? I don't remember any oil or grease."
		Jacqueline asks, "This is counter intuitive but can we wash -- oh yeah, or burn -- the rust off?"
		keltena says, "Let's see"
keltena says (to ClubFloyd), "n" 		
CF ] Steep Face Misty Evening 		
CF | h 		
CF | 		
CF | > N 		
CF | 		
CF | You stretch a foot towards the bush, shift your weight, and take two 		
CF | quick steps. The bush trembles but holds. 		
CF | 		
CF | Steep Face 		
CF | 		
CF | A bush is growing out of a crack in the hillside, to the south. It's 		
CF | right in the gap in the southern path. 		
CF | 		
CF | A small orange fox is perched nearby, staring at you with undisguised 		
CF | interest. 		
CF | 		
CF | Among the hill's brush and scraggly trees, the tree that stands here 		
CF | stands alone. You might be able to get your arms around it, and you 		
CF | might not; it must reach nearly as high as the hilltop itself. 		
CF | 		
CF | The sky is dimming, and a mist is rolling in, under the clouds. 		
CF | 		
CF | The fox has slipped away. 		
CF | 		
CF | > 		DavidW says, "Wash seems less likely, but it's worth a try."
		DavidW says, "A soapstone for suds"
		keltena asks, "Which way from here again?"
		DavidW asks, "Where are you trying to do to?"
		keltena asks, "Were we looking for the stream to wash it, or do we figure that's hopeless?"
Jacqueline says (to ClubFloyd), "clean key" 		
CF ] Steep Face Misty Evening 		
CF | h 		
CF | 		
CF | > CLEAN KEY 		
CF | 		
CF | You achieve nothing by this. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] Steep Face Misty Evening 		
CF | h 		
CF | 		
CF | > UNDO 		
CF | 		
CF | 		
CF | Steep Face 		
CF | [Previous turn undone] 		
CF | 		
CF | > 		DavidW says, "The stream from here is sw then N."
		keltena says, "(Also, feel free to take over if you'd like; I didn't realize how badly my sense of direction would play with wilderness areas)"
keltena says (to ClubFloyd), "sw" 		
CF ] Wildflowers Misty Evening 		
CF | h 		
CF | 		
CF | > SW 		
CF | 		
CF | The trail turns west as it descends. 		
CF | 		
CF | Wildflowers 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "n" 		
CF ] Stream Bank Misty Evening 		
CF | h 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Stream Bank 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "wash key" 		
CF ] Stream Bank Misty Evening 		
CF | h 		
CF | 		
CF | > WASH KEY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "It doesn't even know the verb 'wash'."
		keltena asks, "Back to the cave and then try to burn it later, I guess?"
		DavidW asks, "I guess so?"
Knight_Otu says (to ClubFloyd), "clean key" 		
CF ] Stream Bank Misty Evening 		
CF | h 		
CF | 		
CF | > CLEAN KEY 		
CF | 		
CF | You achieve nothing by this. 		
CF | 		
CF | > 		DavidW says, "Unless there's something oily or greasy we overlooked."
		keltena says, "I haven't noticed anything."
Jacqueline says (to ClubFloyd), "i" 		
CF ] Stream Bank Misty Evening 		
CF | h 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying a rusty key, a blanket and a battered tin bucket. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x key" 		
CF ] Stream Bank Misty Evening 		
CF | h 		
CF | 		
CF | > X KEY 		
CF | 		
CF | It's a small steel key, rather cheap-looking. It's also heavily worn 		
CF | and pitted with rust. 		
CF | 		
CF | > 		Jacqueline says, "I have no idea what happened in our first game, but in that transcript the game says, 'That's odd. The steel key doesn't seem as rusty as you first thought' after you take inventory."
keltena says (to ClubFloyd), "s" 		
CF ] Wildflowers Drizzly 		
CF | Eveningh 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Wildflowers 		
CF | 		
CF | The mist is turning to a drizzle of rain. 		
CF | 		
CF | The blanket is getting damp. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Steep Face Drizzly 		
CF | Eveningh 		
CF | 		
CF | > E 		
CF | 		
CF | The trail turns northeast as it climbs. 		
CF | 		
CF | Steep Face 		
CF | 		
CF | A bush is growing out of a crack in the hillside, to the south. It's 		
CF | right in the gap in the southern path. 		
CF | 		
CF | Among the hill's brush and scraggly trees, the tree that stands here 		
CF | stands alone. You might be able to get your arms around it, and you 		
CF | might not; it must reach nearly as high as the hilltop itself. 		
CF | 		
CF | > 		keltena says, "Huh."
		Jacqueline says, "I'm not sure we've done anything different."
		keltena says, "Oh, we probably should have left the blanket before we went outside."
		DavidW says, "Could be a cruel timing thing."
		keltena asks, "It looks like in the transcript, that message about the key happened after sleeping, if I'm reading right?"
		DavidW says, "Maybe it's sinful to unlock the shed too early for some plot reason."
		keltena says, "Maybe that's it."
		Jacqueline says, "Hm. True. Could sleep."
		DavidW says, "We don't get the branch until after sleeping as well."
		Jacqueline says, "Keep in mind, in the 2008 transcript we did not finish, either."
keltena says (to ClubFloyd), "nw" 		
CF ] Rocky Outlook Drizzly 		
CF | Eveningh 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Rocky Outlook 		
CF | 		
CF | Someone has dug a trench here, from the path out over the bank. 		
CF | 		
CF | The blanket is getting damp. 		
CF | 		
CF | You catch a pair of dark eyes in the edge of your vision; then they 		
CF | are gone. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Near Top of Hill Drizzly 		
CF | Eveningh 		
CF | 		
CF | > E 		
CF | 		
CF | The trail turns southeast as it climbs. 		
CF | 		
CF | Near Top of Hill 		
CF | 		
CF | A boulder is lying at the base of the hilltop, prised up out of the 		
CF | hole it was in. The boulder is resting on a spade blade. There's just 		
CF | enough room to squeeze into the cave behind it. 		
CF | 		
CF | > 		DavidW says, "well, we're already over time today."
keltena says (to ClubFloyd), "enter cave" 		
CF ] Small Cave Drizzly 		
CF | Eveningh 		
CF | 		
CF | > ENTER CAVE 		
CF | 		
CF | You squeeze behind the boulder and crawl inside. 		
CF | 		
CF | Small Cave 		
CF | 		
CF | > 		Jacqueline says, "Oh gosh, we are."
		keltena asks, "Ah, should we stop here then?"
		Jacqueline exclaims, "I feel like we did not achieve much!"
		Jacqueline says, "Also, I think next week we have a beta test lined up."
		DavidW says, "I dunno. I think maybe we did."
		keltena says, "I feel like we figured a good deal out, actually; it just involved a lot of sighing and redoing, so it feels like less."
		DavidW says, "and yes, it's a beta test next week."
		DavidW says, "thanks all for trying this again."
		Jacqueline says, "Yeah. Let's pick it back up after the beta, unless that runs two weeks."
		Jacqueline says, "After that, it'll be IFComp season."
		Jade says, "This IS an original Game. It really worths a try."
		Jacqueline says, "Yeah"
		Jacqueline says, "Have a great week, folks."
		keltena says, "You too!"
		Jacqueline says, "Oh, keltena, you can drop your pass now."
		Jacqueline says, "I added you to the lock on the room."
		keltena says, "Ah, will do. Thanks."
keltena drops ClubFloyd Pass 02. 		
ClubFloyd Pass 02 goes home. 		DavidW says, "thanks all"
		



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ClubFloyd Transcript:
Assembly by Ben Kirwin
As played on ifMUD on October 1, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Assembly written by Ben Kirwin. Assembly was released as part of the 2023 Interactive Fiction Competition, in which it took 9th place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		DavidW says, "oh, Assembly sounds like a doable one."
		DavidW | Today has been an extraordinarily long day. You picked up the keys to your new apartment in the morning, you went shopping for furniture in the afternoon, and you've spent the evening putting it together. || And you're almost finished - there's one box left. ||
		Knight_Otu says, "Ah, that kind of assembly."
		DavidW | ASSEMBLY is a story of magic and adventure. Can you assemble a small table? Can you save the world from the vengeance of ancient gods?
		DavidW says, "It's Glulx and estimated as an hour and a half game."
		Knight_Otu says, "That's an odd connection, though."
		Lancelot says, "depends on what's in that last box ����"
		Lancelot says, "the pic gives me IKEA vibes lol"
		keltena says, "That estimate sounds about right to me. (I tested it, but playtester nonsense makes it hard to estimate normal playtime, lol)"
		gadzoks says, "It's from the actual IKEA instructions."
		DavidW says, "ok, I've uploaded 'assembly'."
DavidW says (to ClubFloyd), "load sleepmask assembly" 		
CF | >Is the thirst for a fresh beginning coursing through your veins? 		
CF | >Please answer yes or no.> Please answer yes or no.> Please answer yes 		
CF | or no.> Please answer yes or no.> Please answer yes or no.> Please 		
CF | answer yes or no.> ] Bedroom 		
CF | 		
CF | 		
CF | 		
CF | Today has been an extraordinarily long day. You picked up the keys to 		
CF | your new apartment in the morning, you went shopping for furniture in 		
CF | the afternoon, and you've spent the evening putting it together. 		
CF | 		
CF | And you're almost finished — there's one box left. 		
CF | 		
CF | Assembly 		
CF | An Interactive Fiction by Ben Kirwin 		
CF | Release 1 / Serial number 230928 / Inform 7 build 6M62 (I6/v6.41 lib 		
CF | 6/12N) 		
CF | 		
CF | Bedroom 		
CF | Well, it will be your bedroom once you've finished setting everything 		
CF | up. Right now it's your furniture assembly room, and nearly empty 		
CF | aside from the pile of discarded cardboard in one corner. 		
CF | 		
CF | A flat-pack furniture box lies in the center of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "about" 		
CF ] Bedroom 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | Thanks to Meara Kirwin, Mel Jason, Doug Egan, and Lance Cirone for 		
CF | beta testing, writing help, and sage advice. Without their help this 		
CF | would have been a very bad game. (Whether it is now any good is left 		
CF | for the reader to assess.) 		
CF | 		
CF | Thanks as well to the authors of Inform 7 and the following 		
CF | extensions: 		
CF | Standard Rules version 3/120430 by Graham Nelson 		
CF | Far Away version 5/160517 by Jon Ingold 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Bedroom 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You glance down at your hands. Aside from a papercut or two, they're 		
CF | in fine shape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Bedroom 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | A perfectly ordinary flat-pack furniture box, brown and corrugated. 		
CF | The word DÖLMEN is inscribed along one edge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF ] Bedroom 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | You tear open the flat-pack furniture box, unpacking an instruction 		
CF | booklet, a tabletop, a handful of wooden pegs, two table legs, eight 		
CF | cam-lock screws, eight cam-lock nuts, and a hex key. You discard the 		
CF | now-useless cardboard from the box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take booklet" 		
CF ] Bedroom 		
CF | > 		
CF | > TAKE BOOKLET 		
CF | 		
CF | Taken. 		
CF | 		
CF | DÖLMEN 		
CF | The front cover of the DÖLMEN instruction booklet depicts what looks 		
CF | like a small table, somewhat crudely proportioned: a thick tabletop 		
CF | overhangs the two smaller boards that form the legs. You don't 		
CF | actually remember buying this one, come to think of it — but it's 		
CF | been 		
CF | a long day, and you're sure you must have needed it for something. 		
CF | 		
CF | You flip ahead to the instructions. Step 1: screw the cam-lock screws 		
CF | into the tabletop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screws" 		
CF ] Bedroom 		
CF | > 		
CF | > X SCREWS 		
CF | 		
CF | A normal-looking screw for most of the length, these cam-lock screws 		
CF | have a specially-shaped head that the corresponding nuts are designed 		
CF | to lock on to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tabletop" 		
CF ] Bedroom 		
CF | > 		
CF | > X TABLETOP 		
CF | 		
CF | A thick, almost brutalist slab of some sort of composite wood. Holes 		
CF | for screws line opposite edges of what must be the bottom face. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put screws in tabletop" 		
CF ] Bedroom 		
CF | > 		
CF | > PUT SCREWS IN TABLETOP 		
CF | 		
CF | (first taking the cam-lock screws) 		
CF | You flip the tabletop hole-side up, and screw the cam-lock screws 		
CF | firmly into the holes indicated in the instruction booklet. 		
CF | 		
CF | You check the next step of the instructions. Step 2: insert the pegs 		
CF | into the table legs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pegs" 		
CF ] Bedroom 		
CF | > 		
CF | > X PEGS 		
CF | 		
CF | Short, cylindrical wooden pegs, with spiralling grooves running from 		
CF | end to end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "insert pegs into legs" 		
CF ] Bedroom 		
CF | > 		
CF | > INSERT PEGS INTO LEGS 		
CF | 		
CF | (first taking the wooden pegs) 		
CF | Holding each of the legs upright in turn, you insert the wooden pegs 		
CF | firmly into the holes along the upper edge. 		
CF | 		
CF | You check the next step of the instructions. Step 3: attach the table 		
CF | legs to the tabletop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach legs to tabletop" 		
CF ] Bedroom 		
CF | > 		
CF | > ATTACH LEGS TO TABLETOP 		
CF | 		
CF | (first taking the table legs) 		
CF | You start with the tabletop flat on its back. Taking hold of one leg, 		
CF | you line its pegs up with matching holes on one edge of the tabletop 		
CF | and press them together. After some resistance, they meet with a 		
CF | satisfying thump. You do the same with the other leg. 		
CF | 		
CF | The table is now in its final shape, though its legs are only loosely 		
CF | attached — set back a handful of centimetres from each end and 		
CF | splayed 		
CF | slightly outward. The effect should be awkward, but there's something 		
CF | oddly compelling about the proportions of the thing... though it does 		
CF | look a bit wrong upside down, like a turtle stuck on its 		
CF | back. The heads of the cam-lock screws are still just visible through 		
CF | nut-sized holes in the sides of each leg. 		
CF | 		
CF | You check the next step of the instructions. Step 4: fasten the 		
CF | cam-lock nuts onto the screws. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nuts" 		
CF ] Bedroom 		
CF | > 		
CF | > X NUTS 		
CF | 		
CF | Each of these cylindrical little nuts has an hole on one end for the 		
CF | hex key and a large, corkscrewing slit along the circumference, 		
CF | designed to catch on to the head of a cam-lock screw and grasp it 		
CF | tightly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hex wrench" 		
CF ] Bedroom 		
CF | > 		
CF | > TAKE HEX WRENCH 		
CF | 		
CF | I only understood you as far as wanting to take the hex key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] Bedroom 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | A little hexagonal bar of metal, bent into a L shape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fasten nuts to screws" 		
CF ] Bedroom 		
CF | > 		
CF | > FASTEN NUTS TO SCREWS 		
CF | 		
CF | (first taking the cam-lock nuts) 		
CF | The nuts fit perfectly into the holes in the side of the table legs, 		
CF | nestling over the heads of the screws. After one or two turns with the 		
CF | hex key, the nuts grip firmly onto the screws and hold the whole table 		
CF | tightly together. You flip it over, and set it solidly down on top of 		
CF | its legs. 		
CF | 		
CF | Huh. That's strange. It's probably the simplest thing you've built 		
CF | today — just a couple of of juxtaposed fibreboard slabs — but 		
CF | something about it has more of a presence than you expected. 		
CF | You keep catching yourself staring at it from the corner of your eyes 		
CF | and holding your breath. You're not even sure this is meant to be a 		
CF | table at all, now. An altar? No, that's not right. But what? 		
CF | 		
CF | > 		DavidW asks, "This has been easy so far, yes?"
		Lancelot says, "magic sense tingling"
DavidW says (to ClubFloyd), "x table" 		
CF ] Bedroom 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | You have trouble not examining it, honestly, though on the 		
CF | surface there's not much to see — just a couple of angled boards 		
CF | capped with a solid slab of medium-density fibreboard. Something about 		
CF | it seems significant, though; carefully formed, like a rune 		
CF | in some language you only half understand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Bedroom 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Bedroom 		
CF | Well, it will be your bedroom once you've finished setting everything 		
CF | up. Right now it's your furniture assembly room, and nearly empty 		
CF | aside from the pile of discarded cardboard in one corner. 		
CF | 		
CF | Also here: the DÖLMEN table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pile" 		
CF ] Bedroom 		
CF | > 		
CF | > X PILE 		
CF | 		
CF | Scraps of flat-pack furniture boxes and packing material. 		
CF | 		
CF | > 		Knight_Otu says, "Sorry, had to take care of something. Assembly itself seems like it went fine, but something odd going on."
DavidW says (to ClubFloyd), "search it" 		
CF ] Bedroom 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | You're finished with those for now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Bedroom 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a hex key and the DÖLMEN instruction booklet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x booklet" 		
CF ] Bedroom 		
CF | > 		
CF | > X BOOKLET 		
CF | 		
CF | DÖLMEN 		
CF | The front cover of the DÖLMEN instruction booklet depicts what looks 		
CF | like a small table, somewhat crudely proportioned: a thick tabletop 		
CF | overhangs the two smaller boards that form the legs. 		
CF | 		
CF | You skip to the end of the instruction booklet. Step 4: fasten the 		
CF | cam-lock nuts onto the screws. 		
CF | 		
CF | > 		Lancelot says, "definitely ... tables usually do not bear runes"
DavidW says (to ClubFloyd), "touch table" 		
CF | > 		
CF | > TOUCH TABLE 		
CF | 		
CF | As you reach towards the DÖLMEN, something shifts and settles in your 		
CF | mind, and you understand — it's not a table, but a doorway. 		
CF | And the door is opening — 		
CF | 		
CF | There are no words in your language for what happens next. There are 		
CF | no words for the way the world seems to come unstuck and peel away, 		
CF | though later it will remind you of the way an opening door shifts from 		
CF | a solid face to an insubstantial line. There are certainly no words 		
CF | for the way that time's axis swings into view, the present 		
CF | stretching out from its accustomed instant so that all of history is 		
CF | opened up to your perception. Still, words are sometimes the only 		
CF | tools we have; and later, when you try to assemble the fragments of 		
CF | your memory into some semblance of a narrative, the words you'll 		
CF | choose are not so different from the words below. 		
CF | 		
CF | * * * 		gadzoks exclaims, "We probably put everything on backwards!"
		Knight_Otu says, "Probably unneccery, but in case - [LINK]"
		DavidW says, "ah. I thought the word looked familiar."
		DavidW says, "thanks"
DavidW pushes the green 'space' button. 		
CF | * * *In the beginning, the barrier 		
CF | between your world and the world of the gods is thin. You can't quite 		
CF | tell who first learns to shape stone into the sacred forms that open 		
CF | the doorway between the worlds, or to perform the rituals that give 		
CF | the gods the power to step through: only that it happens in the 		
CF | northern corners of your world. And since humans are so quick to 		
CF | worship power, these rituals spread quickly… and the gods grow 		
CF | strong, 		
CF | then stronger still, until their hold over your world is absolute. 		
CF | 		
CF | An age passes, and then another, and the faith of the people begins to 		
CF | wane; the rituals fall into disuse, the sacred monuments into 		
CF | disrepair, and the gods weaken and vanish from the earth. Some go 		
CF | peacefully, but others rage against their loss — and swear that, if 		
CF | that doorway were ever to reopen, humanity would not escape their 		
CF | control again. 		
CF | 		
CF | Then, finally, a new age: an age of infinite repetition, of unbounded 		
CF | mechanical reproduction, of forms iterated out beyond imagination. 		
CF | These gods, and the few who remember them, have found their chance — 		
CF | for a ritual copied blindly from an instruction booklet, or a sacred 		
CF | ratio embodied in fibreboard instead of stone, still holds the same 		
CF | power. Their designs flood from the north and spread out around the 		
CF | world... and as you follow the instructions you are given, and 		
CF | assemble those parts into the forms that give power to the gods, those 		
CF | vindictive gods begin to regain their strength. 		
CF | 		
CF | And now, history sharpens down around you to a single projective 		
CF | point, the fulcrum on which the past and future hang. Here, tonight, 		
CF | they will open the doorway between the worlds again and wreak their 		
CF | vengeance on the earth. Unless, of course, you stop them. 		
CF | 		
CF | * * * 		Lancelot says, "nice"
		DavidW asks, "everyone ready to continue?"
		keltena says, "This is why I let the experts assemble furniture for me."
		DavidW says, "Looks like we're gonna meet some angry gods."
		DavidW says, "I bet we lead them into an Ikea and they get trapped in the maze."
		Knight_Otu says, "So basically, we built a god door."
		DavidW says, "yes"
DavidW pushes the green 'space' button. 		
CF ] Entrance hall 		
CF | * * *An instant or an eternity later, 		
CF | space unfurls into its usual dimensions, and you return to yourself: 		
CF | head spinning, stomach turning, hands shaking, mind reeling. You look 		
CF | around — you have been dislocated — you are no longer at home. You 		
CF | stumble back to your feet on a cold floor in an empty hall. 		
CF | 		
CF | Entrance hall 		
CF | You recognize this room; you were here just this afternoon, shopping 		
CF | for furniture, one of hundreds streaming through the brightly-lit hall 		
CF | and up the escalator to the showroom above. The room is now uncannily 		
CF | empty, lit only by the last light of the sun filtering through the 		
CF | automatic doors and staining the floor a violent red. 		
CF | 		
CF | A lone shopping cart has been abandoned near a closet door on the 		
CF | north wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] Entrance hall 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cart" 		
CF ] Entrance hall 		
CF | > 		
CF | > X CART 		
CF | 		
CF | A low, rectangular metal platform, with wheels on the bottom and a 		
CF | handle rising to a conveniently-pushable height on one end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Entrance hall 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | A closet is set unobtrusively into a corner of the north wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Entrance hall 		
CF | > 		
CF | > I 		
CF | 		
CF | You have nothing. 		
CF | 		
CF | > 		DavidW says, "Our hex key was lost."
DavidW says (to ClubFloyd), "open door" 		
CF ] Entrance hall 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | (first unlocking the closet door) 		
CF | You lack a key that fits the closet door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Entrance hall 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Entrance hall 		
CF | > 		
CF | > W 		
CF | 		
CF | The automatic doors aren't sliding open; they seem to be locked, or 		
CF | disabled, or whatever the proper term is for an automatic door that 		
CF | isn't currently moving itself. 		
CF | 		
CF | You'll need to find another way out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x doors" 		
CF ] Entrance hall 		
CF | > 		
CF | > X DOORS 		
CF | 		
CF | A bank of automatic sliding doors, all closed, leading out to the 		
CF | empty parking lot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through doors" 		
CF ] Entrance hall 		
CF | > 		
CF | > LOOK THROUGH DOORS 		
CF | 		
CF | You look through the automatic doors and out over the empty parking 		
CF | lot. The sun blazes just above the horizon; red light and long shadows 		
CF | wash over the lot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Entrance hall 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Entrance hall 		
CF | > 		
CF | > NE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Entrance hall 		
CF | > 		
CF | > NW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Entrance hall 		
CF | > 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Entrance hall 		
CF | > 		
CF | > SE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Showroom 		
CF | > 		
CF | > U 		
CF | 		
CF | You ride the escalator up to the top floor and lose yourself quickly 		
CF | in the visual chaos of the showroom. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. In this corner, the designer 		
CF | has paired a boldly-printed wallpaper and a modern chandelier. 		
CF | 		
CF | Arrows on the floor mark the path, running from the top of the 		
CF | entrance-hall escalator (just visible in the middle distance) and 		
CF | leading to the north. 		
CF | 		
CF | > 		Lancelot says, "looks like we found the maze lol"
		DavidW says, "There better be seven meatballs at the end."
		Knight_Otu says, "Twisty little passages inclusive."
DavidW says (to ClubFloyd), "x wallpaper" 		
CF ] Showroom 		
CF | > 		
CF | > X WALLPAPER 		
CF | 		
CF | An almost overwhelming profusion of lines and colours, stitched 		
CF | together into complex pattern. Ghosts of the markings seem to swim 		
CF | across your vision, still rearranging themselves long after you've 		
CF | looked away. 		
CF | 		
CF | You glance at the label: MAIJA. You should be able to find it on the 		
CF | shelves in the self-serve furniture area later... if they have any in 		
CF | stock, of course. 		
CF | 		
CF | > 		DavidW asks, "should we have brought the cart?"
DavidW says (to ClubFloyd), "x chandelier" 		
CF ] Showroom 		
CF | > 		
CF | > X CHANDELIER 		
CF | 		
CF | An ovoid cloud of brushed metal panels, angled against one another in 		
CF | a complex assemblage. A subtle light diffuses from the center, though 		
CF | you see no bulb. 		
CF | 		
CF | You glance at the label: POUL. You should be able to find it on the 		
CF | shelves in the self-serve furniture area later... if they have any in 		
CF | stock. 		
CF | 		
CF | > 		Knight_Otu asks, "Maybe?"
DavidW says (to ClubFloyd), "d" 		
CF ] Entrance hall 		
CF | > 		
CF | > D 		
CF | 		
CF | A quick jog down the rising escalator returns you to the entrance 		
CF | hall. 		
CF | 		
CF | Entrance hall 		
CF | You recognize this room; you were here just this afternoon, shopping 		
CF | for furniture, one of hundreds streaming through the brightly-lit hall 		
CF | and up the escalator to the showroom above. The room is now uncannily 		
CF | empty, lit only by the last light of the sun filtering through the 		
CF | automatic doors and staining the floor a violent red. 		
CF | 		
CF | A lone shopping cart has been abandoned near a closet door on the 		
CF | north wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cart" 		
CF ] Entrance hall 		
CF | > 		
CF | > TAKE CART 		
CF | 		
CF | You strain ineffectually to lift the cart. It's really more convenient 		
CF | to push it than to carry it around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push cart up" 		
CF ] Entrance hall 		
CF | > 		
CF | > PUSH CART UP 		
CF | 		
CF | You push the front wheels of the cart onto the bottom step of the 		
CF | escalator. As the escalator lifts the cart, it tips back and clatters 		
CF | back to the floor — nearly taking you with it. 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
DavidW says (to ClubFloyd), "x elevator" 		
CF ] Entrance hall 		
CF | > 		
CF | > X ELEVATOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fold cart" 		
CF ] Entrance hall 		
CF | > 		
CF | > FOLD CART 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close cart" 		
CF ] Entrance hall 		
CF | > 		
CF | > CLOSE CART 		
CF | 		
CF | It isn't something you can close. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cart" 		
CF ] Entrance hall 		
CF | > 		
CF | > X CART 		
CF | 		
CF | A low, rectangular metal platform, with wheels on the bottom and a 		
CF | handle rising to a conveniently-pushable height on one end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x handle" 		
CF ] Entrance hall 		
CF | > 		
CF | > X HANDLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cart on escalator" 		
CF ] Entrance hall 		
CF | > 		
CF | > PUT CART ON ESCALATOR 		
CF | 		
CF | (first taking the shopping cart) 		
CF | You strain ineffectually to lift the cart. It's really more convenient 		
CF | to push it than to carry it around. 		
CF | 		
CF | > 		Jade asks, "Sorry, what this game is?"
		DavidW says, "Assembly"
		keltena says, "Assembly."
		Jade says, "thx"
		DavidW says, "I guess the cart has to stay here."
DavidW says (to ClubFloyd), "u" 		
CF ] Showroom 		
CF | > 		
CF | > U 		
CF | 		
CF | You ride the escalator up to the top floor and lose yourself quickly 		
CF | in the visual chaos of the showroom. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. Here, the path runs between a 		
CF | wall-mounted shelving system and a glass coffee table. 		
CF | 		
CF | Arrows on the floor mark the path, running from the top of the 		
CF | entrance-hall escalator (just visible in the middle distance) and 		
CF | leading to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x arrows" 		
CF ] Showroom 		
CF | > 		
CF | > X ARROWS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "wait, that's not the same as before."
		Lancelot says, "true"
		Lancelot says, "before it was pointing north"
DavidW says (to ClubFloyd), "x shelving" 		
CF ] Showroom 		
CF | > 		
CF | > X SHELVING 		
CF | 		
CF | Sleek metal shelving, laddering up the nearby wall. The solid metal 		
CF | shelves seem to almost float — though in fact they're securely 		
CF | bracketed to tracks running up the wall, and impressively strong. 		
CF | 		
CF | You glance at the label: DIETER. You should be able to find it on the 		
CF | shelves in the self-serve furniture area later... if they have any in 		
CF | stock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Showroom 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | Nearly the Platonic form of a table: a low rectilinear geometry in 		
CF | glass and chrome. 		
CF | 		
CF | You glance at the label: FLORENCE. You should be able to find it on 		
CF | the shelves in the self-serve furniture area later... if they have any 		
CF | in stock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Showroom 		
CF | > 		
CF | > E 		
CF | 		
CF | You follow the path a little deeper into the maze. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. You're particularly struck by 		
CF | a horrible lounge chair and the DIETER shelving system. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the west and leading 		
CF | to the south. 		
CF | 		
CF | > 		gadzoks asks, "Is this game about the pitfalls of consumerism?"
DavidW says (to ClubFloyd), "x chair" 		
CF ] Showroom 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | A horrible object — a violent slash of black leather racked onto on a 		
CF | semicircular frame. The design evokes something between a hospital bed 		
CF | and a torture device. 		
CF | 		
CF | You glance at the label: KRÅKA. You should be able to find it on the 		
CF | shelves in the self-serve furniture area later... if they have any in 		
CF | stock. 		
CF | 		
CF | > 		Lancelot says, "getting lost in ikdea does sound like a nightmare"
DavidW says (to ClubFloyd), "s" 		
CF ] Showroom 		
CF | > 		
CF | > S 		
CF | 		
CF | You follow the path a little deeper into the maze. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. Look: the FLORENCE coffee 		
CF | table and a butcher block kitchen island. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the west and leading 		
CF | to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x island" 		
CF ] Showroom 		
CF | > 		
CF | > X ISLAND 		
CF | 		
CF | One imagines a kitchen island as a tiny patch of countertop surrounded 		
CF | by a vast ocean of kitchen. This particular island is surfaced with 		
CF | butcher block and thus naturally antibacterial, though it needs to be 		
CF | oiled regularly to preserve its colour and to avoid staining. 		
CF | 		
CF | You glance at the label: MARTHA. You should be able to find it on the 		
CF | shelves in the self-serve furniture area later... if they have any in 		
CF | stock. 		
CF | 		
CF | > 		gadzoks exclaims, "There are all these products on display, which we clearly MUST HAVE!"
DavidW says (to ClubFloyd), "take martha" 		
CF ] Showroom 		
CF | > 		
CF | > TAKE MARTHA 		
CF | 		
CF | This is a showroom! If you want anything in here, you'll need 		
CF | to find it downstairs later. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Restaurant 		
CF | > 		
CF | > S 		
CF | 		
CF | You emerge, blinking, into the cafeteria. 		
CF | 		
CF | Restaurant 		
CF | You stopped in here earlier for a late lunch. The cafeteria tables 		
CF | where you ate are still here, though they're not quite tables 		
CF | any longer: the long rectangular surfaces have been placed on end, a 		
CF | forest of pale obelisks in a rough semicircle, centered on the top of 		
CF | the escalator, leading down. The only other way out is west: back to 		
CF | the showroom. 		
CF | 		
CF | Blocking the top of the escalator — at the central focus of that 		
CF | ritual circle — is a rosewood wardrobe. 		
CF | 		
CF | > 		gadzoks says, "Oh. Just window shopping."
		Lancelot says, "ah the magic circle"
DavidW says (to ClubFloyd), "x wardrobe" 		
CF ] Restaurant 		
CF | > 		
CF | > X WARDROBE 		
CF | 		
CF | Built in the mid-century modern style out of a warm-toned rosewood, a 		
CF | hollow rectangular prism held just above the floor on slightly canted 		
CF | legs, about your height. You have absolutely no idea what it's for; it 		
CF | looks like a wardrobe without a door, or perhaps a display case 		
CF | without any shelves. 		
CF | 		
CF | The space within is dark — darker than it ought to be, considering. 		
CF | 		
CF | > 		DavidW asks, "Lion, Witch and the Wardrobe trope?"
		Lancelot says, "enter closet would then be the next step"
		DavidW says, "We could end up in Narnia."
		DavidW says, "We didn't have the key for the closet."
DavidW says (to ClubFloyd), "enter wardrobe" 		
CF | > 		
CF | > ENTER WARDROBE 		
CF | 		
CF | You step into the void. The wood of the wardrobe feels solid 		
CF | underfoot, the sides smooth under your fingertips, but you can't feel 		
CF | the back wall — it must be deeper than you thought. 		
CF | 		
CF | You take another step. The air here is different: compared to the 		
CF | fresh and fragrant air of the restaurant, the atmosphere here feels 		
CF | dusty, stale, and somehow taut, as though the space between 		
CF | these rosewood panels was under some incredible tension. Even the 		
CF | light is different — the view of the restaurant over your shoulder 		
CF | feels distant, and the darkness feels almost tangibly thick. 		
CF | 		
CF | A few more steps, and then your foot meets nothing at all, and you 		
CF | fall forward — 		
CF | 		
CF | * * * 		DavidW says, "The Narnia wardrobe was applewood, not rosewood."
DavidW pushes the green 'space' button. 		
CF ] Maintenance closet 		
CF | * * *— and tumble to the floor in a 		
CF | tiny closet. 		
CF | 		
CF | You pick yourself up, brushing off a thick layer of dust from your 		
CF | clothes. Fascinating: through the rosewood wardrobe, you've got a 		
CF | clear view back to the restaurant. 		
CF | 		
CF | Maintenance closet 		
CF | Oppressively dark. A little light trickles in from around the door and 		
CF | through the wardrobe, illuminating a small patch of dusty concrete 		
CF | floor. The walls are hidden by the darkness, though you can feel them 		
CF | close around you on all sides. 		
CF | 		
CF | Although... as your eyes adjust, one patch of darkness stands out as 		
CF | darker than the others. Some kind of chest? 		
CF | 		
CF | The rosewood wardrobe, through which you arrived somehow, consumes 		
CF | most of the limited space. 		
CF | 		
CF | Hidden halfway under the rosewood wardrobe — an instruction booklet. 		
CF | 		
CF | > 		keltena says (to DavidW), "Sincerely, thank you for that fascinating bit of information."
		Lancelot says, "ah literature"
		DavidW says (to keltena), "You're welcome."
DavidW says (to ClubFloyd), "x chest" 		
CF ] Maintenance closet 		
CF | > 		
CF | > X CHEST 		
CF | 		
CF | It's about the right shape and size to be a tool chest, but it's hard 		
CF | to say for certain without a bit more light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x booklet" 		
CF ] Maintenance closet 		
CF | > 		
CF | > X BOOKLET 		
CF | 		
CF | (first taking the instruction booklet, to get a proper look) 		
CF | HINDER 		
CF | The picture on the front cover looks like... well, the wardrobe right 		
CF | in front of you. 		
CF | 		
CF | You skip to the end of the instruction booklet. Step 3: attach the 		
CF | wardrobe top to the side panels. 		
CF | 		
CF | > 		DavidW asks, "uh, are we disasembling the wardrobe now?"
DavidW says (to ClubFloyd), "detach wardrobe top" 		
CF ] Maintenance closet 		
CF | > 		
CF | > DETACH WARDROBE TOP 		
CF | 		
CF | You loosen the dovetails that connect the wardrobe top to the sides 		
CF | and lift it clean away. The distorted view of the restaurant in the 		
CF | wardrobe remains in place, though it does seem to fray a little at the 		
CF | top. 		
CF | 		
CF | You check the previous step of the instructions. Step 2: attach the 		
CF | side panels to the rosewood base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "detach side panels" 		
CF ] Maintenance closet 		
CF | > 		
CF | > DETACH SIDE PANELS 		
CF | 		
CF | (first setting down the HINDER top panel, to free your hands) 		
CF | As the side panels fall away from the base, the distorted view of the 		
CF | restaurant seems to stretch at first to fill the gap — then, as if 		
CF | reaching a breaking point, it shatters into empty space. 		
CF | 		
CF | You check the previous step of the instructions. Step 1: screw the 		
CF | tapered legs to the rosewood base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew legs" 		
CF ] Maintenance closet 		
CF | > 		
CF | > UNSCREW LEGS 		
CF | 		
CF | (first setting down the HINDER side panels) 		
CF | For good measure, you unscrew the tapered wooden legs from the 		
CF | rosewood base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Maintenance closet 		
CF | > 		
CF | > L 		
CF | 		
CF | Maintenance closet 		
CF | Oppressively dark. A little light trickles in from around the door, 		
CF | illuminating a small patch of dusty concrete floor. The walls are 		
CF | hidden by the darkness, though you can feel them close around you on 		
CF | all sides. There's a sort of chest at the foot of one wall, barely 		
CF | visible in the shadows. 		
CF | 		
CF | Also here: some HINDER parts (side panels, base, and top panel). 		
CF | 		
CF | > 		Lancelot says, "nice"
DavidW says (to ClubFloyd), "unlock door" 		
CF ] Maintenance closet 		
CF | > 		
CF | > UNLOCK DOOR 		
CF | 		
CF | You lack a key that fits the closet door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Maintenance closet 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | (first unlocking the closet door) 		
CF | You lack a key that fits the closet door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch chest" 		
CF ] Maintenance closet 		
CF | > 		
CF | > TOUCH CHEST 		
CF | 		
CF | You feel around the edges of the chest. The surface feels like painted 		
CF | steel, the edges hard under your fingertips. There's a lid, though you 		
CF | can't seem to find any way to open it — though you could probably 		
CF | manage it with a bit more light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x i" 		
CF ] Maintenance closet 		
CF | > 		
CF | > X I 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Maintenance closet 		
CF | > 		
CF | > I 		
CF | 		
CF | You have four HINDER legs and the HINDER instruction booklet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x legs" 		
CF ] Maintenance closet 		
CF | > 		
CF | > X LEGS 		
CF | 		
CF | Stubby little things, turned from the same wood as the rest of the 		
CF | cabinet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x booklet" 		
CF ] Maintenance closet 		
CF | > 		
CF | > X BOOKLET 		
CF | 		
CF | HINDER 		
CF | The picture on the front cover looks like the HINDER wardrobe you 		
CF | confronted in the restaurant earlier. 		
CF | 		
CF | You flip ahead to the instructions. Step 1: screw the tapered legs to 		
CF | the rosewood base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flip booklet" 		
CF ] Maintenance closet 		
CF | > 		
CF | > FLIP BOOKLET 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Maintenance closet 		
CF | > 		
CF | > L 		
CF | 		
CF | Maintenance closet 		
CF | Oppressively dark. A little light trickles in from around the door, 		
CF | illuminating a small patch of dusty concrete floor. The walls are 		
CF | hidden by the darkness, though you can feel them close around you on 		
CF | all sides. There's a sort of chest at the foot of one wall, barely 		
CF | visible in the shadows. 		
CF | 		
CF | Also here: some HINDER parts (side panels, base, and top panel). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x top" 		
CF ] Maintenance closet 		
CF | > 		
CF | > X TOP 		
CF | 		
CF | A rectangle of warm wood. Two edges have been carefully dovetailed to 		
CF | interlock with the wardrobe's side panels; the other two have been 		
CF | sanded smooth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach side panels to top panel" 		
CF ] Maintenance closet 		
CF | > 		
CF | > ATTACH SIDE PANELS TO TOP PANEL 		
CF | 		
CF | (first taking the HINDER side panels) 		
CF | Huh. It looks like the HINDER top panel ought to attach to the HINDER 		
CF | side panels, but you can't quite see how to do it. You feel like 		
CF | you've got the instructions backwards somehow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x side" 		
CF ] Maintenance closet 		
CF | > 		
CF | > X SIDE 		
CF | 		
CF | Two more-or-less identical wooden panels, about two metres tall and 		
CF | half a metre wide. The shorter edges have been carefully worked to 		
CF | dovetail with the top and the base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x base" 		
CF ] Maintenance closet 		
CF | > 		
CF | > X BASE 		
CF | 		
CF | Somewhat thicker than the wardrobe's top panel, with a few reinforced 		
CF | holes near the bottom where the legs attach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take base" 		
CF ] Maintenance closet 		
CF | > 		
CF | > TAKE BASE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Maintenance closet 		
CF | > 		
CF | > X IT 		
CF | 		
CF | Somewhat thicker than the wardrobe's top panel, with a few reinforced 		
CF | holes near the bottom where the legs attach. 		
CF | 		
CF | > 		DavidW asks, "I dunno what to do. Put it together again?"
DavidW says (to ClubFloyd), "take chest" 		
CF ] Maintenance closet 		
CF | > 		
CF | > TAKE CHEST 		
CF | 		
CF | The tool chest is too big to move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push chest" 		
CF ] Maintenance closet 		
CF | > 		
CF | > PUSH CHEST 		
CF | 		
CF | The tool chest is too big to move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach legs to base" 		
CF ] Maintenance closet 		
CF | > 		
CF | > ATTACH LEGS TO BASE 		
CF | 		
CF | (first setting down some HINDER parts (base and side panels)) 		
CF | You screw the tapered lags back into the rosewood base of the 		
CF | wardrobe. 		
CF | 		
CF | You check the next step of the instructions. Step 2: attach the side 		
CF | panels to the rosewood base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach side to base" 		
CF ] Maintenance closet 		
CF | > 		
CF | > ATTACH SIDE TO BASE 		
CF | 		
CF | (first taking the HINDER side panels) 		
CF | One by one, you dovetail each of the wardrobe's side panels with the 		
CF | base. As you reattach the second panel, the space between them seems 		
CF | to twist away, as though rotating on some higher-dimensional axis, and 		
CF | the void fills with a distorted view of the restaurant. 		
CF | 		
CF | You check the next step of the instructions. Step 3: attach the 		
CF | wardrobe top to the side panels. 		
CF | 		
CF | > 		gadzoks asks, "Maybe we need a light source first?"
DavidW says (to ClubFloyd), "enter wardrobe" 		
CF ] Restaurant 		
CF | > 		
CF | > ENTER WARDROBE 		
CF | 		
CF | You step back into the HINDER wardrobe — and then step 		
CF | further, further than you should be able to go in such a 		
CF | small space, and find yourself stumbling back into the restaurant. 		
CF | 		
CF | Restaurant 		
CF | You stopped in here earlier for a late lunch. The cafeteria tables 		
CF | where you ate are still here, though they're not quite tables 		
CF | any longer: the long rectangular surfaces have been placed on end, a 		
CF | forest of pale obelisks in a rough semicircle, centered on the top of 		
CF | the escalator, leading down. The only other way out is west: back to 		
CF | the showroom. 		
CF | 		
CF | Also here: the HINDER wardrobe. 		
CF | 		
CF | > 		DavidW says, "I don't know where a light source is."
DavidW says (to ClubFloyd), "s" 		
CF ] Restaurant 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		gadzoks says, "There are plenty of lamps over there, but dunno if the cords are long enough."
DavidW says (to ClubFloyd), "w" 		
CF ] Showroom 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. You're particularly struck by 		
CF | the POUL chandelier and the MARTHA kitchen island. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the south and leading 		
CF | to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chandelier" 		
CF ] Showroom 		
CF | > 		
CF | > X CHANDELIER 		
CF | 		
CF | An ovoid cloud of brushed metal panels, angled against one another in 		
CF | a complex assemblage. A subtle light diffuses from the center, though 		
CF | you see no bulb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Showroom 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | The POUL chandelier is out of reach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on island" 		
CF ] Showroom 		
CF | > 		
CF | > STAND ON ISLAND 		
CF | 		
CF | You get onto the MARTHA kitchen island. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take poul" 		
CF ] Showroom 		
CF | > 		
CF | > TAKE POUL 		
CF | 		
CF | The POUL chandelier is out of reach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swing on chandelier" 		
CF ] Showroom 		
CF | > 		
CF | > SWING ON CHANDELIER 		
CF | 		
CF | The POUL chandelier is out of reach. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "jump" 		
CF ] Showroom 		
CF | > 		
CF | > JUMP 		
CF | 		
CF | You get off the MARTHA kitchen island. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. You're particularly struck by 		
CF | the POUL chandelier and the MARTHA kitchen island. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the south and leading 		
CF | to the north. 		
CF | 		
CF | > 		gadzoks says, "There was light coming in under the door, so that might be the light source we need."
		DavidW asks, "Are you suggesting we pull the light in from under the door?"
		gadzoks says, "No, probably that we need to open it."
		DavidW says, "well, we didn't find a key either"
		gadzoks says, "Just thought there might be a lamp also."
DavidW says (to ClubFloyd), "s" 		
CF ] Showroom 		
CF | > 		
CF | > S 		
CF | 		
CF | You wander off the path, losing yourself in the visual cacophony of 		
CF | the showroom. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. In this corner, the designer 		
CF | has paired the MAIJA wallpaper and the FLORENCE coffee table. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the west and leading 		
CF | to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Showroom 		
CF | > 		
CF | > W 		
CF | 		
CF | You follow the path backwards through the maze. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. You're particularly struck by 		
CF | the DIETER shelving system and the FLORENCE coffee table. 		
CF | 		
CF | Arrows on the floor mark the path, running from the top of the 		
CF | entrance-hall escalator (just visible in the middle distance) and 		
CF | leading to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Showroom 		
CF | > 		
CF | > W 		
CF | 		
CF | You wander off the path, losing yourself in the visual cacophony of 		
CF | the showroom. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. Here, the path runs between 		
CF | the MAIJA wallpaper and the KRÅKA lounge chair. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the east and leading 		
CF | to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Showroom 		
CF | > 		
CF | > E 		
CF | 		
CF | You follow the path backwards through the maze. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. Look: the KRÅKA lounge chair 		
CF | and the POUL chandelier. 		
CF | 		
CF | Arrows on the floor mark the path, running from the top of the 		
CF | entrance-hall escalator (just visible in the middle distance) and 		
CF | leading to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Showroom 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Entrance hall 		
CF | > 		
CF | > D 		
CF | 		
CF | A quick jog down the rising escalator returns you to the entrance 		
CF | hall. 		
CF | 		
CF | Entrance hall 		
CF | You recognize this room; you were here just this afternoon, shopping 		
CF | for furniture, one of hundreds streaming through the brightly-lit hall 		
CF | and up the escalator to the showroom above. The room is now uncannily 		
CF | empty, lit only by the last light of the sun filtering through the 		
CF | automatic doors and staining the floor a violent red. There's a small 		
CF | closet door at one end of the north wall. 		
CF | 		
CF | Your shopping cart stands nearby, empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sun" 		
CF ] Entrance hall 		
CF | > 		
CF | > TAKE SUN 		
CF | 		
CF | The red-lit parking lot is out of reach. 		
CF | 		
CF | > 		Lancelot says, "lol"
		DavidW says, "I'm open to ideas."
		keltena says, "well obviously that one's only for show. if you want to buy the sun you need to get it from the warehouse"
		gadzoks asks, "Can we open the door from this side?"
DavidW says (to ClubFloyd), "push cart into door" 		
CF ] Entrance hall 		
CF | > 		
CF | > PUSH CART INTO DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		gadzoks says, "Most likely not."
DavidW says (to ClubFloyd), "open door" 		
CF ] Entrance hall 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | (first unlocking the closet door) 		
CF | You lack a key that fits the closet door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x light" 		
CF ] Entrance hall 		
CF | > 		
CF | > X LIGHT 		
CF | 		
CF | You look through the automatic doors and out over the empty parking 		
CF | lot. The sun blazes just above the horizon; red light and long shadows 		
CF | wash over the lot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shadows" 		
CF ] Entrance hall 		
CF | > 		
CF | > X SHADOWS 		
CF | 		
CF | You look through the automatic doors and out over the empty parking 		
CF | lot. The sun blazes just above the horizon; red light and long shadows 		
CF | wash over the lot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ram door with cart" 		
CF ] Entrance hall 		
CF | > 		
CF | > RAM DOOR WITH CART 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit door" 		
CF ] Entrance hall 		
CF | > 		
CF | > HIT DOOR 		
CF | 		
CF | You take out your frustration on the closet door. This has no useful 		
CF | effect — other than on your mood, perhaps. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under door" 		
CF ] Entrance hall 		
CF | > 		
CF | > LOOK UNDER DOOR 		
CF | 		
CF | A closet is set unobtrusively into a corner of the north wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x north wall" 		
CF ] Entrance hall 		
CF | > 		
CF | > X NORTH WALL 		
CF | 		
CF | I only understood you as far as wanting to examine north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x escalator" 		
CF ] Entrance hall 		
CF | > 		
CF | > X ESCALATOR 		
CF | 		
CF | The escalator rises from the entrance hall floor to the showroom 		
CF | above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Showroom 		
CF | > 		
CF | > U 		
CF | 		
CF | You ride the escalator up to the top floor and lose yourself quickly 		
CF | in the visual chaos of the showroom. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. In this corner, the designer 		
CF | has paired the MAIJA wallpaper and the MARTHA kitchen island. 		
CF | 		
CF | Arrows on the floor mark the path, running from the top of the 		
CF | entrance-hall escalator (just visible in the middle distance) and 		
CF | leading to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Showroom 		
CF | > 		
CF | > S 		
CF | 		
CF | You wander off the path, losing yourself in the visual cacophony of 		
CF | the showroom. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. You're particularly struck by 		
CF | the MAIJA wallpaper and the DIETER shelving system. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the south and leading 		
CF | to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Showroom 		
CF | > 		
CF | > W 		
CF | 		
CF | You wander off the path, losing yourself in the visual cacophony of 		
CF | the showroom. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. Look: the FLORENCE coffee 		
CF | table and the MARTHA kitchen island. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the south and leading 		
CF | to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Showroom 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | Nearly the Platonic form of a table: a low rectilinear geometry in 		
CF | glass and chrome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch it" 		
CF ] Showroom 		
CF | > 		
CF | > TOUCH IT 		
CF | 		
CF | You feel nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Showroom 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | This is a showroom! If you want anything in here, you'll need 		
CF | to find it downstairs later. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Showroom 		
CF | > 		
CF | > E 		
CF | 		
CF | You follow the path a little deeper into the maze. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. In this corner, the designer 		
CF | has paired the MARTHA kitchen island and the FLORENCE coffee table. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the south and leading 		
CF | to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Restaurant 		
CF | > 		
CF | > N 		
CF | 		
CF | You emerge, blinking, into the cafeteria. 		
CF | 		
CF | Restaurant 		
CF | You stopped in here earlier for a late lunch. The cafeteria tables 		
CF | where you ate are still here, though they're not quite tables 		
CF | any longer: the long rectangular surfaces have been placed on end, a 		
CF | forest of pale obelisks in a rough semicircle, centered on the top of 		
CF | the escalator, leading down. The only other way out is west: back to 		
CF | the showroom. 		
CF | 		
CF | Also here: the HINDER wardrobe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move tables" 		
CF ] Restaurant 		
CF | > 		
CF | > MOVE TABLES 		
CF | 		
CF | The cafeteria tables are too big to move. 		
CF | 		
CF | > 		gadzoks says, "Push wardrobe down escalator."
		gadzoks says, "I dunno."
		Lancelot asks, "ah that might provide more light?"
		DavidW says, "We could probably reassemble the wardrobe elsewhere yes."
DavidW says (to ClubFloyd), "enter wardrobe" 		
CF ] Maintenance closet 		
CF | > 		
CF | > ENTER WARDROBE 		
CF | 		
CF | You step back into the HINDER wardrobe — and then step 		
CF | further, further than you should be able to go in such a 		
CF | small space, and find yourself stumbling back into the maintenance 		
CF | closet. 		
CF | 		
CF | Maintenance closet 		
CF | Oppressively dark. A little light trickles in from around the door and 		
CF | through the wardrobe, illuminating a small patch of dusty concrete 		
CF | floor. The walls are hidden by the darkness, though you can feel them 		
CF | close around you on all sides. There's a sort of chest at the foot of 		
CF | one wall, barely visible in the shadows. 		
CF | 		
CF | Also here: the HINDER wardrobe and a HINDER top panel. 		
CF | 		
CF | > 		gadzoks asks, "Maybe in the room with the chandelier?"
DavidW says (to ClubFloyd), "take panel" 		
CF ] Maintenance closet 		
CF | > 		
CF | > TAKE PANEL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Restaurant 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You step back into the HINDER wardrobe — and then step 		
CF | further, further than you should be able to go in such a 		
CF | small space, and find yourself stumbling back into the restaurant. 		
CF | 		
CF | Restaurant 		
CF | You stopped in here earlier for a late lunch. The cafeteria tables 		
CF | where you ate are still here, though they're not quite tables 		
CF | any longer: the long rectangular surfaces have been placed on end, a 		
CF | forest of pale obelisks in a rough semicircle, centered on the top of 		
CF | the escalator, leading down. The only other way out is west: back to 		
CF | the showroom. 		
CF | 		
CF | Also here: the HINDER wardrobe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "detach side" 		
CF ] Restaurant 		
CF | > 		
CF | > DETACH SIDE 		
CF | 		
CF | (first setting down the HINDER top panel) 		
CF | As the side panels fall away from the base, the profound darkness 		
CF | seems to stretch at first to fill the gap — then, as if reaching a 		
CF | breaking point, it shatters into empty space. 		
CF | 		
CF | With the HINDER wardrobe gone, the path to the escalator is now clear. 		
CF | 		
CF | You check the previous step of the instructions. Step 1: screw the 		
CF | tapered legs to the rosewood base. 		
CF | 		
CF | > 		gadzoks says, "Though I'm not sure we got any light from the restaurant."
DavidW says (to ClubFloyd), "d" 		
CF ] Market hall 		
CF | > 		
CF | > D 		
CF | 		
CF | You step onto the escalator and descend. 		
CF | 		
CF | Market hall 		
CF | Normally, this hall is filled wall-to-wall with bins, and the bins are 		
CF | filled to bursting with miscellaneous stuff — accoutrements 		
CF | and small conveniences, knick-knacks, trinkets, appurtenances, 		
CF | bric-a-brac — for the customer to collect before they reach the 		
CF | larger 		
CF | items in the area to the north. Now the bins are gone, and their 		
CF | contents piled up into a low, circular henge that rings the room. 		
CF | 		
CF | There are four evenly-spaced breaks in the henge: to the north, a wide 		
CF | passage to the self-serve furniture area; to the east, a small office 		
CF | door; to the south, the foot of the escalator descending from the 		
CF | restaurant; to the west, a door leading back to the entrance. 		
CF | 		
CF | > 		Lancelot says, "ah"
		gadzoks says, "Yeah, I also wanted to unblock the escalator."
		DavidW says, "I still like the idea of reassembling the wardrobe in the entrance."
DavidW says (to ClubFloyd), "u" 		
CF ] Restaurant 		
CF | > 		
CF | > U 		
CF | 		
CF | You scramble up the descending escalator. 		
CF | 		
CF | Restaurant 		
CF | You stopped in here earlier for a late lunch. The cafeteria tables 		
CF | where you ate are still here, though they're not quite tables 		
CF | any longer: the long rectangular surfaces have been placed on end, a 		
CF | forest of pale obelisks in a rough semicircle, centered on the top of 		
CF | the escalator, leading down. The only other way out is west: back to 		
CF | the showroom. 		
CF | 		
CF | Also here: some HINDER parts (base and top panel). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Restaurant 		
CF | > 		
CF | > I 		
CF | 		
CF | You have two HINDER side panels and the HINDER instruction booklet. 		
CF | 		
CF | > 		Lancelot says, "me too wondering whats in that chest"
DavidW says (to ClubFloyd), "take base" 		
CF ] Restaurant 		
CF | > 		
CF | > TAKE BASE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take top" 		
CF ] Restaurant 		
CF | > 		
CF | > TAKE TOP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Restaurant 		
CF | > 		
CF | > I 		
CF | 		
CF | You have some HINDER parts (top panel, base, and side panels) and the 		
CF | HINDER instruction booklet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x base" 		
CF ] Restaurant 		
CF | > 		
CF | > X BASE 		
CF | 		
CF | Somewhat thicker than the wardrobe's top panel, with a few reinforced 		
CF | holes near the bottom where the legs attach. 		
CF | 		
CF | Four HINDER legs are screwed into the HINDER base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Restaurant 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Restaurant 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Showroom 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. Here, the path runs between 		
CF | the POUL chandelier and the KRÅKA lounge chair. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the north and leading 		
CF | to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Showroom 		
CF | > 		
CF | > N 		
CF | 		
CF | You wander off the path, losing yourself in the visual cacophony of 		
CF | the showroom. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. You're particularly struck by 		
CF | the KRÅKA lounge chair and the POUL chandelier. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the east and leading 		
CF | to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Showroom 		
CF | > 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Showroom 		
CF | > 		
CF | > E 		
CF | 		
CF | You wander off the path, losing yourself in the visual cacophony of 		
CF | the showroom. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. Look: the MAIJA wallpaper and 		
CF | the DIETER shelving system. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the west and leading 		
CF | to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Showroom 		
CF | > 		
CF | > W 		
CF | 		
CF | You follow the path backwards through the maze. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. You're particularly struck by 		
CF | the DIETER shelving system and the MARTHA kitchen island. 		
CF | 		
CF | Arrows on the floor mark the path, running from the top of the 		
CF | entrance-hall escalator (just visible in the middle distance) and 		
CF | leading to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Entrance hall 		
CF | > 		
CF | > D 		
CF | 		
CF | A quick jog down the rising escalator returns you to the entrance 		
CF | hall. 		
CF | 		
CF | Entrance hall 		
CF | You recognize this room; you were here just this afternoon, shopping 		
CF | for furniture, one of hundreds streaming through the brightly-lit hall 		
CF | and up the escalator to the showroom above. The room is now uncannily 		
CF | empty, lit only by the last light of the sun filtering through the 		
CF | automatic doors and staining the floor a violent red. There's a small 		
CF | closet door at one end of the north wall; another leads east to the 		
CF | market hall. 		
CF | 		
CF | Your shopping cart stands nearby, empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop base" 		
CF ] Entrance hall 		
CF | > 		
CF | > DROP BASE 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach side to base" 		
CF ] Entrance hall 		
CF | > 		
CF | > ATTACH SIDE TO BASE 		
CF | 		
CF | (first placing some HINDER parts (top panel and side panels) on the 		
CF | cart, to free your hands) 		
CF | (first taking the HINDER side panels) 		
CF | One by one, you dovetail each of the wardrobe's side panels with the 		
CF | base. As you reattach the second panel, the space between them seems 		
CF | to twist away, as though rotating on some higher-dimensional axis, and 		
CF | the void fills with a profound darkness. 		
CF | 		
CF | You check the next step of the instructions. Step 3: attach the 		
CF | wardrobe top to the side panels. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach top to side" 		
CF ] Entrance hall 		
CF | > 		
CF | > ATTACH TOP TO SIDE 		
CF | 		
CF | (first taking the HINDER top panel) 		
CF | You place the top panel on the upper edges of the side panels and work 		
CF | the dovetails back together, completing the rectangular frame. The 		
CF | profound darkness through the wardrobe seems to intensify. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter wardrobe" 		
CF ] Maintenance closet 		
CF | > 		
CF | > ENTER WARDROBE 		
CF | 		
CF | You step back into the HINDER wardrobe — and then step 		
CF | further, further than you should be able to go in such a 		
CF | small space, and find yourself stumbling back into the maintenance 		
CF | closet. 		
CF | 		
CF | Maintenance closet 		
CF | Oppressively dark. A little light trickles in from around the door and 		
CF | through the wardrobe, illuminating a small patch of dusty concrete 		
CF | floor. The walls are hidden by the darkness, though you can feel them 		
CF | close around you on all sides. There's a sort of chest at the foot of 		
CF | one wall, barely visible in the shadows. 		
CF | 		
CF | Also here: the HINDER wardrobe. 		
CF | 		
CF | > 		Lancelot says, "are we supposed to assemble that closet on top of the cart? it seemed a flat cart"
		Lancelot says, "nvm"
DavidW says (to ClubFloyd), "x chest" 		
CF ] Maintenance closet 		
CF | > 		
CF | > X CHEST 		
CF | 		
CF | It's about the right shape and size to be a tool chest, but it's hard 		
CF | to say for certain without a bit more light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Entrance hall 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You step back into the HINDER wardrobe — and then step 		
CF | further, further than you should be able to go in such a 		
CF | small space, and find yourself stumbling back into the entrance hall. 		
CF | 		
CF | Entrance hall 		
CF | You recognize this room; you were here just this afternoon, shopping 		
CF | for furniture, one of hundreds streaming through the brightly-lit hall 		
CF | and up the escalator to the showroom above. The room is now uncannily 		
CF | empty, lit only by the last light of the sun filtering through the 		
CF | automatic doors and staining the floor a violent red. There's a small 		
CF | closet door at one end of the north wall; another leads east to the 		
CF | market hall. 		
CF | 		
CF | Your shopping cart stands nearby, empty. 		
CF | 		
CF | Also here: the HINDER wardrobe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "detach top" 		
CF ] Entrance hall 		
CF | > 		
CF | > DETACH TOP 		
CF | 		
CF | You loosen the dovetails that connect the wardrobe top to the sides 		
CF | and lift it clean away. The profound darkness in the wardrobe remains 		
CF | in place, though it does seem to fray a little at the top. 		
CF | 		
CF | You check the previous step of the instructions. Step 2: attach the 		
CF | side panels to the rosewood base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter wardrobe" 		
CF ] Maintenance closet 		
CF | > 		
CF | > ENTER WARDROBE 		
CF | 		
CF | You step back into the HINDER wardrobe — and then step 		
CF | further, further than you should be able to go in such a 		
CF | small space, and find yourself stumbling back into the maintenance 		
CF | closet. 		
CF | 		
CF | Maintenance closet 		
CF | Oppressively dark. A little light trickles in from around the door and 		
CF | through the wardrobe, illuminating a small patch of dusty concrete 		
CF | floor. The walls are hidden by the darkness, though you can feel them 		
CF | close around you on all sides. There's a sort of chest at the foot of 		
CF | one wall, barely visible in the shadows. 		
CF | 		
CF | Also here: the HINDER wardrobe. 		
CF | 		
CF | > 		gadzoks says, "Seems like all the light comes though the closet door still."
DavidW says (to ClubFloyd), "out" 		
CF ] Entrance hall 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You step back into the HINDER wardrobe — and then step 		
CF | further, further than you should be able to go in such a 		
CF | small space, and find yourself stumbling back into the entrance hall. 		
CF | 		
CF | Entrance hall 		
CF | You recognize this room; you were here just this afternoon, shopping 		
CF | for furniture, one of hundreds streaming through the brightly-lit hall 		
CF | and up the escalator to the showroom above. The room is now uncannily 		
CF | empty, lit only by the last light of the sun filtering through the 		
CF | automatic doors and staining the floor a violent red. There's a small 		
CF | closet door at one end of the north wall; another leads east to the 		
CF | market hall. 		
CF | 		
CF | Your shopping cart stands nearby, empty. 		
CF | 		
CF | Also here: the HINDER wardrobe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Entrance hall 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a HINDER top panel and the HINDER instruction booklet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop all" 		
CF ] Entrance hall 		
CF | > 		
CF | > DROP ALL 		
CF | 		
CF | HINDER top panel: Dropped. 		
CF | HINDER instruction booklet: Dropped. 		
CF | 		
CF | > 		DavidW says, "okay, then lets examine the other market area"
DavidW says (to ClubFloyd), "u" 		
CF ] Showroom 		
CF | > 		
CF | > U 		
CF | 		
CF | You ride the escalator up to the top floor and lose yourself quickly 		
CF | in the visual chaos of the showroom. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. In this corner, the designer 		
CF | has paired the MAIJA wallpaper and the FLORENCE coffee table. 		
CF | 		
CF | Arrows on the floor mark the path, running from the top of the 		
CF | entrance-hall escalator (just visible in the middle distance) and 		
CF | leading to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Showroom 		
CF | > 		
CF | > N 		
CF | 		
CF | You follow the path a little deeper into the maze. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. You're particularly struck by 		
CF | the KRÅKA lounge chair and the POUL chandelier. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the south and leading 		
CF | to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Showroom 		
CF | > 		
CF | > E 		
CF | 		
CF | You follow the path a little deeper into the maze. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. Here, the path runs between 		
CF | the MAIJA wallpaper and the FLORENCE coffee table. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the east and leading 		
CF | to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Restaurant 		
CF | > 		
CF | > W 		
CF | 		
CF | You emerge, blinking, into the cafeteria. 		
CF | 		
CF | Restaurant 		
CF | You stopped in here earlier for a late lunch. The cafeteria tables 		
CF | where you ate are still here, though they're not quite tables 		
CF | any longer: the long rectangular surfaces have been placed on end, a 		
CF | forest of pale obelisks in a rough semicircle, centered on the top of 		
CF | the escalator, leading down. The only other way out is west: back to 		
CF | the showroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Market hall 		
CF | > 		
CF | > D 		
CF | 		
CF | You step onto the escalator and descend. 		
CF | 		
CF | Market hall 		
CF | Normally, this hall is filled wall-to-wall with bins, and the bins are 		
CF | filled to bursting with miscellaneous stuff — accoutrements 		
CF | and small conveniences, knick-knacks, trinkets, appurtenances, 		
CF | bric-a-brac — for the customer to collect before they reach the 		
CF | larger 		
CF | items in the area to the north. Now the bins are gone, and their 		
CF | contents piled up into a low, circular henge that rings the room. 		
CF | 		
CF | There are four evenly-spaced breaks in the henge: to the north, a wide 		
CF | passage to the self-serve furniture area; to the east, a small office 		
CF | door; to the south, the foot of the escalator descending from the 		
CF | restaurant; to the west, a door leading back to the entrance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x henge" 		
CF ] Market hall 		
CF | > 		
CF | > X HENGE 		
CF | 		
CF | Some experts consider the term "henge" to only properly apply to an 		
CF | earthwork with an inner ditch, or apply it only to specific monuments 		
CF | in the British Isles... but your language supplies no better word for 		
CF | this wide, circular bank. The henge is piled up to about waist height 		
CF | with a colourful array of goods and other remnants of the market hall. 		
CF | Four entrances pierce the bank, each aligned with a cardinal point. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Market hall 		
CF | > 		
CF | > E 		
CF | 		
CF | At the eastern extremity of the henge there is a small gap, leaving a 		
CF | patch of wall bare, and in that patch is an otherwise unremarkable 		
CF | office door. A small transom window is set just above it, enticingly 		
CF | ajar. 		
CF | 		
CF | You try the handle of the office door — but it is locked, and you 		
CF | have 		
CF | no key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Market hall 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | A rectangular window, set just above the office door, a couple of 		
CF | metres off the floor. It looks just wide enough to squeeze through... 		
CF | if you could reach it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Self-serve furniture area 		
CF | A cavernous, warehouse-like space, arrayed with row upon row of 		
CF | industrial racking. Boxes of all shapes and sizes are stored at ground 		
CF | level, with tightly packed pallets piled up several stories high on 		
CF | the racks above. 		
CF | 		
CF | The checkout area is to the west — and in the checkout area you see a 		
CF | massive structure, an elaborately terraced aluminum and fibreboard 		
CF | cairn. The basic forms recall the DÖLMEN you built earlier, but 		
CF | fractally more complex — and every face and angle significant and 		
CF | measured, like a script for some unfamiliar language. A low passage 		
CF | leads into the structure. You can't quite shake the feeling that 		
CF | something is almost ready to emerge. 		
CF | 		
CF | And, for the first time since you arrived here this evening, you're 		
CF | not alone. Hooded figures ring the monument, methodically assembling 		
CF | new forms and adding them to the cairn. You instinctively shrink 		
CF | behind the nearest rack. 		
CF | 		
CF | > 		gadzoks asks, "We could stand on a box to get in through the window, if we can sneak one out?"
DavidW says (to ClubFloyd), "x figures" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > X FIGURES 		
CF | 		
CF | Perhaps thirty of them, ringing the cairn. Some continue to build up 		
CF | the massive structure, their motions stiff and ritual. Others stand 		
CF | guard — though they don't seem to have spotted you through the racks. 		
CF | 		
CF | > 		gadzoks says, "Though we probably need to assemble something under the window."
		DavidW says, "yeah. I was hoping to get it from here."
DavidW says (to ClubFloyd), "x florence" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > X FLORENCE 		
CF | 		
CF | A perfectly ordinary flat-pack furniture box, brown and corrugated. 		
CF | The word FLORENCE is inscribed along one edge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x martha" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > X MARTHA 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kraka" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > KRAKA 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kraka" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > X KRAKA 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take florence" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > TAKE FLORENCE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Market hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Market hall 		
CF | Normally, this hall is filled wall-to-wall with bins, and the bins are 		
CF | filled to bursting with miscellaneous stuff — accoutrements 		
CF | and small conveniences, knick-knacks, trinkets, appurtenances, 		
CF | bric-a-brac — for the customer to collect before they reach the 		
CF | larger 		
CF | items in the area to the north. Now the bins are gone, and their 		
CF | contents piled up into a low, circular henge that rings the room. 		
CF | 		
CF | There are four evenly-spaced breaks in the henge: to the north, a wide 		
CF | passage to the self-serve furniture area; to the east, a small office 		
CF | door; to the south, the foot of the escalator descending from the 		
CF | restaurant; to the west, a door leading back to the entrance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Market hall 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a FLORENCE flat-pack furniture box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF ] Market hall 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | You tear open the flat-pack furniture box, unpacking a hex key, an 		
CF | instruction booklet, four chrome legs, a chrome frame, a glass 		
CF | tabletop, and some long hex screws. You discard the now-useless 		
CF | cardboard from the box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read booklet" 		
CF ] Market hall 		
CF | > 		
CF | > READ BOOKLET 		
CF | 		
CF | (first taking the FLORENCE instruction booklet) 		
CF | FLORENCE 		
CF | The cover illustration is nearly a child's drawing of a table: an 		
CF | elongated rectangle, with a leg descending straight down from each 		
CF | corner. 		
CF | 		
CF | Looks like you'll need a hex key for this one... which is conveniently 		
CF | included in the box. 		
CF | 		
CF | You flip ahead to the instructions. Step 1: insert the legs into the 		
CF | frame. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put legs into frame" 		
CF ] Market hall 		
CF | > 		
CF | > PUT LEGS INTO FRAME 		
CF | 		
CF | (first taking the FLORENCE legs) 		
CF | You attach the FLORENCE legs to the FLORENCE frame. 		
CF | 		
CF | You check the next step of the instructions. Step 2: screw the hex 		
CF | screws into the frame. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "screw screws into frame" 		
CF ] Market hall 		
CF | > 		
CF | > SCREW SCREWS INTO FRAME 		
CF | 		
CF | (first taking the long hex screws) 		
CF | You attach the long hex screws to the FLORENCE frame. 		
CF | 		
CF | You check the next step of the instructions. Step 3: put the glass 		
CF | tabletop onto the frame. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put tabletop onto frame" 		
CF ] Market hall 		
CF | > 		
CF | > PUT TABLETOP ONTO FRAME 		
CF | 		
CF | (first taking the FLORENCE tabletop) 		
CF | You attach the FLORENCE tabletop to the FLORENCE frame. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Market hall 		
CF | > 		
CF | > L 		
CF | 		
CF | Market hall 		
CF | Normally, this hall is filled wall-to-wall with bins, and the bins are 		
CF | filled to bursting with miscellaneous stuff — accoutrements 		
CF | and small conveniences, knick-knacks, trinkets, appurtenances, 		
CF | bric-a-brac — for the customer to collect before they reach the 		
CF | larger 		
CF | items in the area to the north. Now the bins are gone, and their 		
CF | contents piled up into a low, circular henge that rings the room. 		
CF | 		
CF | There are four evenly-spaced breaks in the henge: to the north, a wide 		
CF | passage to the self-serve furniture area; to the east, a small office 		
CF | door; to the south, the foot of the escalator descending from the 		
CF | restaurant; to the west, a door leading back to the entrance. 		
CF | 		
CF | Also here: the FLORENCE table and a hex key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on table" 		
CF ] Market hall 		
CF | > 		
CF | > STAND ON TABLE 		
CF | 		
CF | The slight flex as you start to shift your weight onto the glass 		
CF | surface of the coffee table is enough to convince you that doing any 		
CF | more is a very bad idea. 		
CF | 		
CF | > 		DavidW asks, "Could we use the wardrobe top instead?"
DavidW says (to ClubFloyd), "unscrew top" 		
CF ] Market hall 		
CF | > 		
CF | > UNSCREW TOP 		
CF | 		
CF | The FLORENCE tabletop doesn't seem to be the sort of thing that you 		
CF | unscrew. 		
CF | 		
CF | > 		gadzoks asks, "Is it the same size?"
		DavidW says, "I have no idea"
		gadzoks says, "We do need something sturdier."
DavidW says (to ClubFloyd), "detach top" 		
CF ] Market hall 		
CF | > 		
CF | > DETACH TOP 		
CF | 		
CF | You detach the FLORENCE tabletop from the FLORENCE frame. 		
CF | 		
CF | You check the previous step of the instructions. Step 2: screw the hex 		
CF | screws into the frame. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop all" 		
CF ] Market hall 		
CF | > 		
CF | > DROP ALL 		
CF | 		
CF | FLORENCE tabletop: Dropped. 		
CF | FLORENCE instruction booklet: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Restaurant 		
CF | > 		
CF | > U 		
CF | 		
CF | You scramble up the descending escalator. 		
CF | 		
CF | Restaurant 		
CF | You stopped in here earlier for a late lunch. The cafeteria tables 		
CF | where you ate are still here, though they're not quite tables 		
CF | any longer: the long rectangular surfaces have been placed on end, a 		
CF | forest of pale obelisks in a rough semicircle, centered on the top of 		
CF | the escalator, leading down. The only other way out is west: back to 		
CF | the showroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Showroom 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. Look: the MARTHA kitchen 		
CF | island and the MAIJA wallpaper. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the west and leading 		
CF | to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Showroom 		
CF | > 		
CF | > W 		
CF | 		
CF | You wander off the path, losing yourself in the visual cacophony of 		
CF | the showroom. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. In this corner, the designer 		
CF | has paired the DIETER shelving system and the FLORENCE coffee table. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the west and leading 		
CF | to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Showroom 		
CF | > 		
CF | > W 		
CF | 		
CF | You follow the path backwards through the maze. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. Look: the DIETER shelving 		
CF | system and the POUL chandelier. 		
CF | 		
CF | Arrows on the floor mark the path, running from the top of the 		
CF | entrance-hall escalator (just visible in the middle distance) and 		
CF | leading to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Entrance hall 		
CF | > 		
CF | > D 		
CF | 		
CF | A quick jog down the rising escalator returns you to the entrance 		
CF | hall. 		
CF | 		
CF | Entrance hall 		
CF | You recognize this room; you were here just this afternoon, shopping 		
CF | for furniture, one of hundreds streaming through the brightly-lit hall 		
CF | and up the escalator to the showroom above. The room is now uncannily 		
CF | empty, lit only by the last light of the sun filtering through the 		
CF | automatic doors and staining the floor a violent red. There's a small 		
CF | closet door at one end of the north wall; another leads east to the 		
CF | market hall. 		
CF | 		
CF | Your shopping cart stands nearby, empty. 		
CF | 		
CF | Also here: the HINDER instruction booklet, a HINDER top panel, and the 		
CF | HINDER wardrobe. 		
CF | 		
CF | > 		
keltena goes home. 		
DavidW says (to ClubFloyd), "take top" 		
DavidW says (to ClubFloyd), "take top" 		
CF ] Entrance hall 		
CF | > 		
CF | > TAKE TOP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
CF ] Entrance hall 		
CF | > 		
CF | > TAKE TOP 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Showroom 		
CF | > 		
CF | > U 		
CF | 		
CF | You ride the escalator up to the top floor and lose yourself quickly 		
CF | in the visual chaos of the showroom. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. In this corner, the designer 		
CF | has paired the KRÅKA lounge chair and the FLORENCE coffee table. 		
CF | 		
CF | Arrows on the floor mark the path, running from the top of the 		
CF | entrance-hall escalator (just visible in the middle distance) and 		
CF | leading to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Showroom 		
CF | > 		
CF | > S 		
CF | 		
CF | You follow the path a little deeper into the maze. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. You're particularly struck by 		
CF | the MARTHA kitchen island and the FLORENCE coffee table. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the north and leading 		
CF | to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Showroom 		
CF | > 		
CF | > S 		
CF | 		
CF | You follow the path a little deeper into the maze. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. Look: the KRÅKA lounge chair 		
CF | and the MAIJA wallpaper. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the north and leading 		
CF | to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), " e" 		
CF ] Restaurant 		
CF | > 		
CF | > E 		
CF | 		
CF | You emerge, blinking, into the cafeteria. 		
CF | 		
CF | Restaurant 		
CF | You stopped in here earlier for a late lunch. The cafeteria tables 		
CF | where you ate are still here, though they're not quite tables 		
CF | any longer: the long rectangular surfaces have been placed on end, a 		
CF | forest of pale obelisks in a rough semicircle, centered on the top of 		
CF | the escalator, leading down. The only other way out is west: back to 		
CF | the showroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Market hall 		
CF | > 		
CF | > D 		
CF | 		
CF | You step onto the escalator and descend. 		
CF | 		
CF | Market hall 		
CF | Normally, this hall is filled wall-to-wall with bins, and the bins are 		
CF | filled to bursting with miscellaneous stuff — accoutrements 		
CF | and small conveniences, knick-knacks, trinkets, appurtenances, 		
CF | bric-a-brac — for the customer to collect before they reach the 		
CF | larger 		
CF | items in the area to the north. Now the bins are gone, and their 		
CF | contents piled up into a low, circular henge that rings the room. 		
CF | 		
CF | There are four evenly-spaced breaks in the henge: to the north, a wide 		
CF | passage to the self-serve furniture area; to the east, a small office 		
CF | door; to the south, the foot of the escalator descending from the 		
CF | restaurant; to the west, a door leading back to the entrance. 		
CF | 		
CF | Also here: the FLORENCE instruction booklet, some FLORENCE parts 		
CF | (tabletop and frame), and a hex key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach hinter top to frame" 		
CF ] Market hall 		
CF | > 		
CF | > ATTACH HINTER TOP TO FRAME 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Market hall 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a HINDER top panel. 		
CF | 		
CF | > 		
keltena has arrived. 		gadzoks says, "There are also some bins here."
DavidW says (to ClubFloyd), "attach hinder top to frame" 		
CF ] Market hall 		
CF | > 		
CF | > ATTACH HINDER TOP TO FRAME 		
CF | 		
CF | Despite your best efforts, the HINDER top panel doesn't seem able to 		
CF | attach to the FLORENCE frame. 		
CF | 		
CF | > 		keltena says, "(Sorry, client crashed.)"
		gadzoks says (to keltena), "wb"
DavidW says (to ClubFloyd), "x florence booklet" 		
CF ] Market hall 		
CF | > 		
CF | > X FLORENCE BOOKLET 		
CF | 		
CF | (first taking the FLORENCE instruction booklet) 		
CF | FLORENCE 		
CF | The cover illustration is nearly a child's drawing of a table: an 		
CF | elongated rectangle, with a leg descending straight down from each 		
CF | corner. 		
CF | 		
CF | Looks like you'll need a hex key for this one... which is conveniently 		
CF | included in the box. 		
CF | 		
CF | You find your place in the instructions. The last step you undid was 		
CF | step 3: put the glass tabletop onto the frame. Before that is step 2: 		
CF | screw the hex screws into the frame. 		
CF | 		
CF | > 		gadzoks says, "Though given the theme of the game..."
DavidW says (to ClubFloyd), "put hinter top on frame" 		
CF ] Market hall 		
CF | > 		
CF | > PUT HINTER TOP ON FRAME 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put glass top on frame" 		
CF ] Market hall 		
CF | > 		
CF | > PUT GLASS TOP ON FRAME 		
CF | 		
CF | (first setting down the HINDER top panel) 		
CF | (first taking the FLORENCE tabletop) 		
CF | You attach the FLORENCE tabletop to the FLORENCE frame. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put hinter top on table" 		
CF ] Market hall 		
CF | > 		
CF | > PUT HINTER TOP ON TABLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put hinder on table" 		
CF ] Market hall 		
CF | > 		
CF | > PUT HINDER ON TABLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Market hall 		
CF | > 		
CF | > I 		
CF | 		
CF | You have the FLORENCE instruction booklet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Market hall 		
CF | > 		
CF | > L 		
CF | 		
CF | Market hall 		
CF | Normally, this hall is filled wall-to-wall with bins, and the bins are 		
CF | filled to bursting with miscellaneous stuff — accoutrements 		
CF | and small conveniences, knick-knacks, trinkets, appurtenances, 		
CF | bric-a-brac — for the customer to collect before they reach the 		
CF | larger 		
CF | items in the area to the north. Now the bins are gone, and their 		
CF | contents piled up into a low, circular henge that rings the room. 		
CF | 		
CF | There are four evenly-spaced breaks in the henge: to the north, a wide 		
CF | passage to the self-serve furniture area; to the east, a small office 		
CF | door; to the south, the foot of the escalator descending from the 		
CF | restaurant; to the west, a door leading back to the entrance. 		
CF | 		
CF | Also here: the FLORENCE table, a HINDER top panel, and a hex key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put hinder on table" 		
CF ] Market hall 		
CF | > 		
CF | > PUT HINDER ON TABLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hinder" 		
CF ] Market hall 		
CF | > 		
CF | > TAKE HINDER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take top" 		
CF ] Market hall 		
CF | > 		
CF | > TAKE TOP 		
CF | 		
CF | (the HINDER top panel) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it on table" 		
CF ] Market hall 		
CF | > 		
CF | > PUT IT ON TABLE 		
CF | 		
CF | You put the HINDER top panel on the FLORENCE table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on top" 		
CF ] Market hall 		
CF | > 		
CF | > STAND ON TOP 		
CF | 		
CF | Which do you mean, the HINDER top panel or the FLORENCE tabletop? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hinder" 		
CF ] Market hall 		
CF | > 		
CF | > HINDER 		
CF | 		
CF | That's not something you can stand on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on florence" 		
CF ] Market hall 		
CF | > 		
CF | > STAND ON FLORENCE 		
CF | 		
CF | (the FLORENCE table) 		
CF | The slight flex as you start to shift your weight onto the glass 		
CF | surface of the coffee table is enough to convince you that doing any 		
CF | more is a very bad idea. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hinder" 		
CF ] Market hall 		
CF | > 		
CF | > TAKE HINDER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hinder top" 		
CF ] Market hall 		
CF | > 		
CF | > TAKE HINDER TOP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop it" 		
CF ] Market hall 		
CF | > 		
CF | > DROP IT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		DavidW asks, "Maybe I have it backwards? Maybe the glass top can go onto the wardrobe?"
		gadzoks asks, "For more light?"
		DavidW says, "That's my guess."
		Lancelot says, "might work"
		DavidW says, "Otherwise, we need another idea."
		gadzoks says, "Looks like I misread the room description. There aren't any bins here now, so that idea is out."
DavidW says (to ClubFloyd), "search bins" 		
CF ] Market hall 		
CF | > 		
CF | > SEARCH BINS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take glass" 		
CF ] Market hall 		
CF | > 		
CF | > TAKE GLASS 		
CF | 		
CF | (the FLORENCE table) 		
CF | The FLORENCE table is too big to move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "detach glass" 		
CF ] Market hall 		
CF | > 		
CF | > DETACH GLASS 		
CF | 		
CF | (the FLORENCE tabletop) 		
CF | You detach the FLORENCE tabletop from the FLORENCE frame. 		
CF | 		
CF | You check the previous step of the instructions. Step 2: screw the hex 		
CF | screws into the frame. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Market hall 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a FLORENCE tabletop and the FLORENCE instruction booklet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] Market hall 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Market hall 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a hex key, a FLORENCE tabletop, and the FLORENCE instruction 		
CF | booklet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Restaurant 		
CF | > 		
CF | > U 		
CF | 		
CF | You scramble up the descending escalator. 		
CF | 		
CF | Restaurant 		
CF | You stopped in here earlier for a late lunch. The cafeteria tables 		
CF | where you ate are still here, though they're not quite tables 		
CF | any longer: the long rectangular surfaces have been placed on end, a 		
CF | forest of pale obelisks in a rough semicircle, centered on the top of 		
CF | the escalator, leading down. The only other way out is west: back to 		
CF | the showroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Showroom 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. You're particularly struck by 		
CF | the MAIJA wallpaper and the POUL chandelier. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the north and leading 		
CF | to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Showroom 		
CF | > 		
CF | > N 		
CF | 		
CF | You follow the path backwards through the maze. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. In this corner, the designer 		
CF | has paired the KRÅKA lounge chair and the DIETER shelving system. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the south and leading 		
CF | to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Showroom 		
CF | > 		
CF | > S 		
CF | 		
CF | You wander off the path, losing yourself in the visual cacophony of 		
CF | the showroom. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. Look: the FLORENCE coffee 		
CF | table and the DIETER shelving system. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the east and leading 		
CF | to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Showroom 		
CF | > 		
CF | > E 		
CF | 		
CF | You follow the path backwards through the maze. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. Here, the path runs between 		
CF | the MARTHA kitchen island and the KRÅKA lounge chair. 		
CF | 		
CF | Arrows on the floor mark the path, running from the top of the 		
CF | entrance-hall escalator (just visible in the middle distance) and 		
CF | leading to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Entrance hall 		
CF | > 		
CF | > D 		
CF | 		
CF | A quick jog down the rising escalator returns you to the entrance 		
CF | hall. 		
CF | 		
CF | Entrance hall 		
CF | You recognize this room; you were here just this afternoon, shopping 		
CF | for furniture, one of hundreds streaming through the brightly-lit hall 		
CF | and up the escalator to the showroom above. The room is now uncannily 		
CF | empty, lit only by the last light of the sun filtering through the 		
CF | automatic doors and staining the floor a violent red. There's a small 		
CF | closet door at one end of the north wall; another leads east to the 		
CF | market hall. 		
CF | 		
CF | Your shopping cart stands nearby, empty. 		
CF | 		
CF | Also here: the HINDER instruction booklet and the HINDER wardrobe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put top on side" 		
CF ] Entrance hall 		
CF | > 		
CF | > PUT TOP ON SIDE 		
CF | 		
CF | Despite your best efforts, the FLORENCE tabletop doesn't seem able to 		
CF | attach to the HINDER side panels. 		
CF | 		
CF | > 		gadzoks says, "There's a door to the entrance from the market as well."
		DavidW says, "I noticed"
		Lancelot says, "aww cannot mix but I guess that kinda makes sense"
DavidW says (to ClubFloyd), "u" 		
CF ] Showroom 		
CF | > 		
CF | > U 		
CF | 		
CF | You ride the escalator up to the top floor and lose yourself quickly 		
CF | in the visual chaos of the showroom. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. You're particularly struck by 		
CF | the MARTHA kitchen island and the POUL chandelier. 		
CF | 		
CF | Arrows on the floor mark the path, running from the top of the 		
CF | entrance-hall escalator (just visible in the middle distance) and 		
CF | leading to the east. 		
CF | 		
CF | > 		gadzoks says, "Hmmm."
DavidW says (to ClubFloyd), "e" 		
CF ] Showroom 		
CF | > 		
CF | > E 		
CF | 		
CF | You follow the path a little deeper into the maze. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. Look: the MAIJA wallpaper and 		
CF | the KRÅKA lounge chair. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the east and leading 		
CF | to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Showroom 		
CF | > 		
CF | > W 		
CF | 		
CF | You follow the path a little deeper into the maze. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. Here, the path runs between 		
CF | the DIETER shelving system and the KRÅKA lounge chair. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the west and leading 		
CF | to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Restaurant 		
CF | > 		
CF | > E 		
CF | 		
CF | You emerge, blinking, into the cafeteria. 		
CF | 		
CF | Restaurant 		
CF | You stopped in here earlier for a late lunch. The cafeteria tables 		
CF | where you ate are still here, though they're not quite tables 		
CF | any longer: the long rectangular surfaces have been placed on end, a 		
CF | forest of pale obelisks in a rough semicircle, centered on the top of 		
CF | the escalator, leading down. The only other way out is west: back to 		
CF | the showroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Market hall 		
CF | > 		
CF | > D 		
CF | 		
CF | You step onto the escalator and descend. 		
CF | 		
CF | Market hall 		
CF | Normally, this hall is filled wall-to-wall with bins, and the bins are 		
CF | filled to bursting with miscellaneous stuff — accoutrements 		
CF | and small conveniences, knick-knacks, trinkets, appurtenances, 		
CF | bric-a-brac — for the customer to collect before they reach the 		
CF | larger 		
CF | items in the area to the north. Now the bins are gone, and their 		
CF | contents piled up into a low, circular henge that rings the room. 		
CF | 		
CF | There are four evenly-spaced breaks in the henge: to the north, a wide 		
CF | passage to the self-serve furniture area; to the east, a small office 		
CF | door; to the south, the foot of the escalator descending from the 		
CF | restaurant; to the west, a door leading back to the entrance. 		
CF | 		
CF | Also here: a FLORENCE frame and a HINDER top panel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put glass on frame" 		
CF ] Market hall 		
CF | > 		
CF | > PUT GLASS ON FRAME 		
CF | 		
CF | You attach the FLORENCE tabletop to the FLORENCE frame. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Entrance hall 		
CF | > 		
CF | > W 		
CF | 		
CF | You step through the door and find yourself back in the entrance hall. 		
CF | That's odd... you hadn't noticed that door on your way in. 		
CF | 		
CF | Entrance hall 		
CF | You recognize this room; you were here just this afternoon, shopping 		
CF | for furniture, one of hundreds streaming through the brightly-lit hall 		
CF | and up the escalator to the showroom above. The room is now uncannily 		
CF | empty, lit only by the last light of the sun filtering through the 		
CF | automatic doors and staining the floor a violent red. There's a small 		
CF | closet door at one end of the north wall; another leads east to the 		
CF | market hall. 		
CF | 		
CF | Your shopping cart stands nearby, empty. 		
CF | 		
CF | Also here: the HINDER instruction booklet and the HINDER wardrobe. 		
CF | 		
CF | > 		gadzoks asks, "Stand in shopping cart?"
		gadzoks says, "Aisle-style."
DavidW says (to ClubFloyd), "push cart east" 		
CF ] Market hall 		
CF | > 		
CF | > PUSH CART EAST 		
CF | 		
CF | 		
CF | Market hall 		
CF | Normally, this hall is filled wall-to-wall with bins, and the bins are 		
CF | filled to bursting with miscellaneous stuff — accoutrements 		
CF | and small conveniences, knick-knacks, trinkets, appurtenances, 		
CF | bric-a-brac — for the customer to collect before they reach the 		
CF | larger 		
CF | items in the area to the north. Now the bins are gone, and their 		
CF | contents piled up into a low, circular henge that rings the room. 		
CF | 		
CF | There are four evenly-spaced breaks in the henge: to the north, a wide 		
CF | passage to the self-serve furniture area; to the east, a small office 		
CF | door; to the south, the foot of the escalator descending from the 		
CF | restaurant; to the west, a door leading back to the entrance. 		
CF | 		
CF | Also here: the FLORENCE table and a HINDER top panel. 		
CF | 		
CF | > 		Lancelot says, "progress"
DavidW says (to ClubFloyd), "stand in cart" 		
CF ] Market hall 		
CF | > 		
CF | > STAND IN CART 		
CF | 		
CF | I only understood you as far as wanting to stand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter cart" 		
CF ] Market hall 		
CF | > 		
CF | > ENTER CART 		
CF | 		
CF | You get onto the shopping cart. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter window" 		
CF ] Market hall 		
CF | > 		
CF | > ENTER WINDOW 		
CF | 		
CF | Even standing on the shopping cart, the window's a fair bit too high 		
CF | to reach. You'll need something rather taller. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Market hall 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get off the shopping cart. 		
CF | 		
CF | Market hall 		
CF | Normally, this hall is filled wall-to-wall with bins, and the bins are 		
CF | filled to bursting with miscellaneous stuff — accoutrements 		
CF | and small conveniences, knick-knacks, trinkets, appurtenances, 		
CF | bric-a-brac — for the customer to collect before they reach the 		
CF | larger 		
CF | items in the area to the north. Now the bins are gone, and their 		
CF | contents piled up into a low, circular henge that rings the room. 		
CF | 		
CF | There are four evenly-spaced breaks in the henge: to the north, a wide 		
CF | passage to the self-serve furniture area; to the east, a small office 		
CF | door; to the south, the foot of the escalator descending from the 		
CF | restaurant; to the west, a door leading back to the entrance. 		
CF | 		
CF | Your shopping cart stands nearby, empty. 		
CF | 		
CF | Also here: the FLORENCE table and a HINDER top panel. 		
CF | 		
CF | > 		gadzoks asks, "Climb wardrobe, Prey-style?"
		gadzoks says, "Not sure what to do otherwise."
		DavidW says, "I dunno if the wardrobe can be climbed"
DavidW says (to ClubFloyd), "w" 		
CF ] Entrance hall 		
CF | > 		
CF | > W 		
CF | 		
CF | You step through the door and find yourself back in the entrance hall. 		
CF | 		
CF | Entrance hall 		
CF | You recognize this room; you were here just this afternoon, shopping 		
CF | for furniture, one of hundreds streaming through the brightly-lit hall 		
CF | and up the escalator to the showroom above. The room is now uncannily 		
CF | empty, lit only by the last light of the sun filtering through the 		
CF | automatic doors and staining the floor a violent red. There's a small 		
CF | closet door at one end of the north wall; another leads east to the 		
CF | market hall. 		
CF | 		
CF | Also here: the HINDER instruction booklet and the HINDER wardrobe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sides" 		
CF ] Entrance hall 		
CF | > 		
CF | > TAKE SIDES 		
CF | 		
CF | As the side panels fall away from the base, the profound darkness 		
CF | seems to stretch at first to fill the gap — then, as if reaching a 		
CF | breaking point, it shatters into empty space. 		
CF | 		
CF | You check the previous step of the instructions. Step 1: screw the 		
CF | tapered legs to the rosewood base. 		
CF | 		
CF | > 		gadzoks says, "Probably not."
DavidW says (to ClubFloyd), "take base" 		
CF ] Entrance hall 		
CF | > 		
CF | > TAKE BASE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Market hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Market hall 		
CF | Normally, this hall is filled wall-to-wall with bins, and the bins are 		
CF | filled to bursting with miscellaneous stuff — accoutrements 		
CF | and small conveniences, knick-knacks, trinkets, appurtenances, 		
CF | bric-a-brac — for the customer to collect before they reach the 		
CF | larger 		
CF | items in the area to the north. Now the bins are gone, and their 		
CF | contents piled up into a low, circular henge that rings the room. 		
CF | 		
CF | There are four evenly-spaced breaks in the henge: to the north, a wide 		
CF | passage to the self-serve furniture area; to the east, a small office 		
CF | door; to the south, the foot of the escalator descending from the 		
CF | restaurant; to the west, a door leading back to the entrance. 		
CF | 		
CF | Your shopping cart stands nearby, empty. 		
CF | 		
CF | Also here: the FLORENCE table and a HINDER top panel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop base" 		
CF ] Market hall 		
CF | > 		
CF | > DROP BASE 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put side on base" 		
CF ] Market hall 		
CF | > 		
CF | > PUT SIDE ON BASE 		
CF | 		
CF | The HINDER side panels and the HINDER base look like they ought to fit 		
CF | together, but you can't quite figure out how. You never were very good 		
CF | at doing this sort of thing without following the instructions. 		
CF | 		
CF | > 		keltena says, "(I'm keeping quiet for obvious reasons, but if you need me to be the hint system of last resort I can be.)"
DavidW says (to ClubFloyd), "w" 		
CF ] Entrance hall 		
CF | > 		
CF | > W 		
CF | 		
CF | You step through the door and find yourself back in the entrance hall. 		
CF | 		
CF | Entrance hall 		
CF | You recognize this room; you were here just this afternoon, shopping 		
CF | for furniture, one of hundreds streaming through the brightly-lit hall 		
CF | and up the escalator to the showroom above. The room is now uncannily 		
CF | empty, lit only by the last light of the sun filtering through the 		
CF | automatic doors and staining the floor a violent red. There's a small 		
CF | closet door at one end of the north wall; another leads east to the 		
CF | market hall. 		
CF | 		
CF | Also here: the HINDER instruction booklet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take booklet" 		
CF ] Entrance hall 		
CF | > 		
CF | > TAKE BOOKLET 		
CF | 		
CF | (the HINDER instruction booklet) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Market hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Market hall 		
CF | Normally, this hall is filled wall-to-wall with bins, and the bins are 		
CF | filled to bursting with miscellaneous stuff — accoutrements 		
CF | and small conveniences, knick-knacks, trinkets, appurtenances, 		
CF | bric-a-brac — for the customer to collect before they reach the 		
CF | larger 		
CF | items in the area to the north. Now the bins are gone, and their 		
CF | contents piled up into a low, circular henge that rings the room. 		
CF | 		
CF | There are four evenly-spaced breaks in the henge: to the north, a wide 		
CF | passage to the self-serve furniture area; to the east, a small office 		
CF | door; to the south, the foot of the escalator descending from the 		
CF | restaurant; to the west, a door leading back to the entrance. 		
CF | 		
CF | Your shopping cart stands nearby, empty. 		
CF | 		
CF | Also here: the FLORENCE table and some HINDER parts (base and top 		
CF | panel). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Market hall 		
CF | > 		
CF | > I 		
CF | 		
CF | You have two HINDER side panels, a hex key, and two instruction 		
CF | booklets (titled HINDER and FLORENCE, respectively). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop florence" 		
CF ] Market hall 		
CF | > 		
CF | > DROP FLORENCE 		
CF | 		
CF | (the FLORENCE instruction booklet) 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hinder booklet" 		
CF ] Market hall 		
CF | > 		
CF | > X HINDER BOOKLET 		
CF | 		
CF | HINDER 		
CF | The picture on the front cover looks like the HINDER wardrobe you 		
CF | confronted in the restaurant earlier. 		
CF | 		
CF | You find your place in the instructions. The last step you undid was 		
CF | step 2: attach the side panels to the rosewood base. Before that is 		
CF | step 1: screw the tapered legs to the rosewood base. 		
CF | 		
CF | > 		gadzoks asks, "Did we check the contents spread on the floor?"
		DavidW asks, "I beg your pardon, but what?"
DavidW says (to ClubFloyd), "attach side to base" 		
CF ] Market hall 		
CF | > 		
CF | > ATTACH SIDE TO BASE 		
CF | 		
CF | One by one, you dovetail each of the wardrobe's side panels with the 		
CF | base. As you reattach the second panel, the space between them seems 		
CF | to twist away, as though rotating on some higher-dimensional axis, and 		
CF | the void fills with a profound darkness. 		
CF | 		
CF | You check the next step of the instructions. Step 3: attach the 		
CF | wardrobe top to the side panels. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach top to side" 		
CF ] Market hall 		
CF | > 		
CF | > ATTACH TOP TO SIDE 		
CF | 		
CF | (the HINDER top panel to the HINDER side panels) 		
CF | (first taking the HINDER top panel) 		
CF | You place the top panel on the upper edges of the side panels and work 		
CF | the dovetails back together, completing the rectangular frame. The 		
CF | profound darkness through the wardrobe seems to intensify. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb wardrobe" 		
CF ] Market hall 		
CF | > 		
CF | > CLIMB WARDROBE 		
CF | 		
CF | The sides of the HINDER wardrobe are too smooth to climb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter cart" 		
CF ] Market hall 		
CF | > 		
CF | > ENTER CART 		
CF | 		
CF | You get onto the shopping cart. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on wardrobe" 		
CF ] Maintenance closet 		
CF | > 		
CF | > GET ON WARDROBE 		
CF | 		
CF | You step back into the HINDER wardrobe — and then step 		
CF | further, further than you should be able to go in such a 		
CF | small space, and find yourself stumbling back into the maintenance 		
CF | closet. 		
CF | 		
CF | Maintenance closet 		
CF | Oppressively dark. A little light trickles in from around the door and 		
CF | through the wardrobe, illuminating a small patch of dusty concrete 		
CF | floor. The walls are hidden by the darkness, though you can feel them 		
CF | close around you on all sides. There's a sort of chest at the foot of 		
CF | one wall, barely visible in the shadows. 		
CF | 		
CF | Also here: the HINDER wardrobe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Market hall 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Market hall 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW says, "Unfortunately, get on wardrobe seems to be the same as get into it."
		Lancelot says, "I guess its not a supporter"
		DavidW says, "no, a container."
		gadzoks says, "There's stuff making up the 'henge' in here."
		DavidW says, "I wanted a MARTHA island, but I didn't see one."
		keltena says, "Someday, we will finally queer the container/supporter binary."
		DavidW asks (of gadzoks), "Would you like to drive, then?"
		gadzoks says, "Just wondering if we checked it or not."
		Lancelot says, "that half circle of tables"
		DavidW says, "I thought we did, but I might've missed something."
		DavidW says, "I did nothing with the tables upstairs."
		DavidW says, "Maybe one of them is portable, yes."
DavidW says (to ClubFloyd), "u" 		
CF ] Restaurant 		
CF | > 		
CF | > U 		
CF | 		
CF | You scramble up the descending escalator. 		
CF | 		
CF | (first getting off the shopping cart) 		
CF | 		
CF | Restaurant 		
CF | You stopped in here earlier for a late lunch. The cafeteria tables 		
CF | where you ate are still here, though they're not quite tables 		
CF | any longer: the long rectangular surfaces have been placed on end, a 		
CF | forest of pale obelisks in a rough semicircle, centered on the top of 		
CF | the escalator, leading down. The only other way out is west: back to 		
CF | the showroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take table" 		
CF ] Restaurant 		
CF | > 		
CF | > TAKE TABLE 		
CF | 		
CF | The cafeteria tables are too big to move. 		
CF | 		
CF | > 		DavidW says, "I guess not"
		Lancelot asks, "push?"
DavidW says (to ClubFloyd), "push table" 		
CF ] Restaurant 		
CF | > 		
CF | > PUSH TABLE 		
CF | 		
CF | The cafeteria tables are too big to move. 		
CF | 		
CF | > 		Lancelot says, "okay"
		DavidW says, "We need an ice giant."
DavidW says (to ClubFloyd), "d" 		
CF ] Market hall 		
CF | > 		
CF | > D 		
CF | 		
CF | You step onto the escalator and descend. 		
CF | 		
CF | Market hall 		
CF | Normally, this hall is filled wall-to-wall with bins, and the bins are 		
CF | filled to bursting with miscellaneous stuff — accoutrements 		
CF | and small conveniences, knick-knacks, trinkets, appurtenances, 		
CF | bric-a-brac — for the customer to collect before they reach the 		
CF | larger 		
CF | items in the area to the north. Now the bins are gone, and their 		
CF | contents piled up into a low, circular henge that rings the room. 		
CF | 		
CF | There are four evenly-spaced breaks in the henge: to the north, a wide 		
CF | passage to the self-serve furniture area; to the east, a small office 		
CF | door; to the south, the foot of the escalator descending from the 		
CF | restaurant; to the west, a door leading back to the entrance. 		
CF | 		
CF | Your shopping cart stands nearby, empty. 		
CF | 		
CF | Also here: the HINDER wardrobe, the FLORENCE instruction booklet, and 		
CF | the FLORENCE table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Self-serve furniture area 		
CF | A cavernous, warehouse-like space, arrayed with row upon row of 		
CF | industrial racking. Boxes of all shapes and sizes are stored at ground 		
CF | level, with tightly packed pallets piled up several stories high on 		
CF | the racks above. 		
CF | 		
CF | The checkout area is to the west — and in the checkout area you see a 		
CF | massive structure, an elaborately terraced aluminum and fibreboard 		
CF | cairn. The basic forms recall the DÖLMEN you built earlier, but 		
CF | fractally more complex — and every face and angle significant and 		
CF | measured, like a script for some unfamiliar language. A low passage 		
CF | leads into the structure. You can't quite shake the feeling that 		
CF | something is almost ready to emerge. 		
CF | 		
CF | Hooded figures ring the monument, methodically assembling new forms 		
CF | and adding them to the cairn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kraka" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > X KRAKA 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x martha" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > X MARTHA 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dieter" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > X DIETER 		
CF | 		
CF | A perfectly ordinary flat-pack furniture box, brown and corrugated. 		
CF | The word DIETER is inscribed along one edge. 		
CF | 		
CF | > 		DavidW says, "DIETER was the shelving"
DavidW says (to ClubFloyd), "x maija" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > X MAIJA 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poul" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > X POUL 		
CF | 		
CF | A perfectly ordinary flat-pack furniture box, brown and corrugated. 		
CF | The word POUL is inscribed along one edge. 		
CF | 		
CF | > 		Lancelot says, "oh right"
		Lancelot asks, "the light?"
		DavidW says, "oh, that's our light"
DavidW says (to ClubFloyd), "take poul" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > TAKE POUL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Market hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Market hall 		
CF | Normally, this hall is filled wall-to-wall with bins, and the bins are 		
CF | filled to bursting with miscellaneous stuff — accoutrements 		
CF | and small conveniences, knick-knacks, trinkets, appurtenances, 		
CF | bric-a-brac — for the customer to collect before they reach the 		
CF | larger 		
CF | items in the area to the north. Now the bins are gone, and their 		
CF | contents piled up into a low, circular henge that rings the room. 		
CF | 		
CF | There are four evenly-spaced breaks in the henge: to the north, a wide 		
CF | passage to the self-serve furniture area; to the east, a small office 		
CF | door; to the south, the foot of the escalator descending from the 		
CF | restaurant; to the west, a door leading back to the entrance. 		
CF | 		
CF | Your shopping cart stands nearby, empty. 		
CF | 		
CF | Also here: the HINDER wardrobe, the FLORENCE instruction booklet, and 		
CF | the FLORENCE table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open poul" 		
CF ] Market hall 		
CF | > 		
CF | > OPEN POUL 		
CF | 		
CF | You tear open the flat-pack furniture box, unpacking an instruction 		
CF | booklet, some frosted glass shades, a floor lamp base, a brass tube, 		
CF | and a lamp holder. You discard the now-useless cardboard from the box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take poul booklet" 		
CF ] Market hall 		
CF | > 		
CF | > TAKE POUL BOOKLET 		
CF | 		
CF | Taken. 		
CF | 		
CF | POUL 		
CF | This seems to be the floor lamp version of the chandelier you spotted 		
CF | in the showroom earlier — the image shows the same system of 		
CF | carefully 		
CF | interlocking shades, set atop a fairly ordinary base. 		
CF | 		
CF | It looks like the bulb is not included. That's annoying. 		
CF | 		
CF | You flip ahead to the instructions. Step 1: screw the brass tube into 		
CF | the base. 		
CF | 		
CF | > 		Lancelot says, "ah let there be light :D"
DavidW says (to ClubFloyd), "screw tube into base" 		
CF ] Market hall 		
CF | > 		
CF | > SCREW TUBE INTO BASE 		
CF | 		
CF | (the floor lamp base) 		
CF | (first taking the brass tube) 		
CF | Holding the long brass tube vertical, you twist the lower end into the 		
CF | floor lamp's base. 		
CF | 		
CF | You check the next step of the instructions. Step 2: screw the lamp 		
CF | holder into the brass tube. 		
CF | 		
CF | > 		Lancelot says, "aww no bulb"
		DavidW says, "It doesn't use one."
DavidW says (to ClubFloyd), "screw holder into tube" 		
CF ] Market hall 		
CF | > 		
CF | > SCREW HOLDER INTO TUBE 		
CF | 		
CF | (first taking the lamp holder) 		
CF | You screw the lamp holder into the now-vertical tube. 		
CF | 		
CF | You check the next step of the instructions. Step 3: attach the 		
CF | lampshades to the lamp holder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach lampshades to holder" 		
CF ] Market hall 		
CF | > 		
CF | > ATTACH LAMPSHADES TO HOLDER 		
CF | 		
CF | (first taking the frosted glass shades) 		
CF | One by one, you push the shades down over the lamp holder until they 		
CF | each click into place. They're now spaced evenly apart, held in some 		
CF | platonic mathematical progression. 		
CF | 		
CF | The construction is now visibly a lamp... though it still needs a 		
CF | bulb, of course. 		
CF | 		
CF | You check the next step of the instructions. Step 4: screw the bulb 		
CF | into the floor lamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "screw bulb into lamp" 		
CF ] Market hall 		
CF | > 		
CF | > SCREW BULB INTO LAMP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Lancelot says, "yeah the mystery of the missing bulb"
		DavidW says, "huh. The display one had no bulb"
		Lancelot says, "cant we get it from another one"
DavidW says (to ClubFloyd), "u" 		
CF ] Restaurant 		
CF | > 		
CF | > U 		
CF | 		
CF | You scramble up the descending escalator. 		
CF | 		
CF | Restaurant 		
CF | You stopped in here earlier for a late lunch. The cafeteria tables 		
CF | where you ate are still here, though they're not quite tables 		
CF | any longer: the long rectangular surfaces have been placed on end, a 		
CF | forest of pale obelisks in a rough semicircle, centered on the top of 		
CF | the escalator, leading down. The only other way out is west: back to 		
CF | the showroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Showroom 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. In this corner, the designer 		
CF | has paired the FLORENCE coffee table and the MAIJA wallpaper. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the south and leading 		
CF | to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Restaurant 		
CF | > 		
CF | > N 		
CF | 		
CF | You emerge, blinking, into the cafeteria. 		
CF | 		
CF | Restaurant 		
CF | You stopped in here earlier for a late lunch. The cafeteria tables 		
CF | where you ate are still here, though they're not quite tables 		
CF | any longer: the long rectangular surfaces have been placed on end, a 		
CF | forest of pale obelisks in a rough semicircle, centered on the top of 		
CF | the escalator, leading down. The only other way out is west: back to 		
CF | the showroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Showroom 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. Look: the POUL chandelier and 		
CF | the FLORENCE coffee table. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the west and leading 		
CF | to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bulb" 		
CF ] Showroom 		
CF | > 		
CF | > X BULB 		
CF | 		
CF | An ovoid cloud of brushed metal panels, angled against one another in 		
CF | a complex assemblage. A subtle light diffuses from the center, though 		
CF | you see no bulb. 		
CF | 		
CF | > 		Lancelot says, "ah okay sorry must have missed that"
DavidW says (to ClubFloyd), "unscrew bulb" 		
CF ] Showroom 		
CF | > 		
CF | > UNSCREW BULB 		
CF | 		
CF | The POUL chandelier is out of reach. 		
CF | 		
CF | > 		Lancelot says, "hmm"
DavidW says (to ClubFloyd), "w" 		
CF ] Showroom 		
CF | > 		
CF | > W 		
CF | 		
CF | You follow the path backwards through the maze. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. You're particularly struck by 		
CF | the MARTHA kitchen island and the MAIJA wallpaper. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the north and leading 		
CF | to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Showroom 		
CF | > 		
CF | > E 		
CF | 		
CF | You follow the path a little deeper into the maze. 		
CF | 		
CF | Showroom 		
CF | You're in a maze of twisty little passages, all showcasing various 		
CF | highlights of the Fall 2023 collection. Here, the path runs between 		
CF | the MAIJA wallpaper and the DIETER shelving system. 		
CF | 		
CF | Arrows on the floor mark the path, arriving from the west and leading 		
CF | to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb dieter" 		
CF ] Showroom 		
CF | > 		
CF | > CLIMB DIETER 		
CF | 		
CF | You climb up the shelves like a ladder, the solid metal barely flexing 		
CF | under your weight. You rest on the top shelf, sitting a couple metres 		
CF | above the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Showroom 		
CF | > 		
CF | > D 		
CF | 		
CF | You hop down from the top shelf and back to the floor. 		
CF | 		
CF | > 		DavidW says, "okay, dieter is climbable. Let's make that one"
DavidW says (to ClubFloyd), "s" 		
CF ] Restaurant 		
CF | > 		
CF | > S 		
CF | 		
CF | You emerge, blinking, into the cafeteria. 		
CF | 		
CF | Restaurant 		
CF | You stopped in here earlier for a late lunch. The cafeteria tables 		
CF | where you ate are still here, though they're not quite tables 		
CF | any longer: the long rectangular surfaces have been placed on end, a 		
CF | forest of pale obelisks in a rough semicircle, centered on the top of 		
CF | the escalator, leading down. The only other way out is west: back to 		
CF | the showroom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Market hall 		
CF | > 		
CF | > D 		
CF | 		
CF | You step onto the escalator and descend. 		
CF | 		
CF | Market hall 		
CF | Normally, this hall is filled wall-to-wall with bins, and the bins are 		
CF | filled to bursting with miscellaneous stuff — accoutrements 		
CF | and small conveniences, knick-knacks, trinkets, appurtenances, 		
CF | bric-a-brac — for the customer to collect before they reach the 		
CF | larger 		
CF | items in the area to the north. Now the bins are gone, and their 		
CF | contents piled up into a low, circular henge that rings the room. 		
CF | 		
CF | There are four evenly-spaced breaks in the henge: to the north, a wide 		
CF | passage to the self-serve furniture area; to the east, a small office 		
CF | door; to the south, the foot of the escalator descending from the 		
CF | restaurant; to the west, a door leading back to the entrance. 		
CF | 		
CF | Your shopping cart stands nearby, empty. 		
CF | 		
CF | Also here: the POUL lamp, the HINDER wardrobe, the FLORENCE 		
CF | instruction booklet, and the FLORENCE table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Self-serve furniture area 		
CF | A cavernous, warehouse-like space, arrayed with row upon row of 		
CF | industrial racking. Boxes of all shapes and sizes are stored at ground 		
CF | level, with tightly packed pallets piled up several stories high on 		
CF | the racks above. 		
CF | 		
CF | The checkout area is to the west — and in the checkout area you see a 		
CF | massive structure, an elaborately terraced aluminum and fibreboard 		
CF | cairn. The basic forms recall the DÖLMEN you built earlier, but 		
CF | fractally more complex — and every face and angle significant and 		
CF | measured, like a script for some unfamiliar language. A low passage 		
CF | leads into the structure. You can't quite shake the feeling that 		
CF | something is almost ready to emerge. 		
CF | 		
CF | Hooded figures ring the monument, methodically assembling new forms 		
CF | and adding them to the cairn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take dieter" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > TAKE DIETER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Market hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Market hall 		
CF | Normally, this hall is filled wall-to-wall with bins, and the bins are 		
CF | filled to bursting with miscellaneous stuff — accoutrements 		
CF | and small conveniences, knick-knacks, trinkets, appurtenances, 		
CF | bric-a-brac — for the customer to collect before they reach the 		
CF | larger 		
CF | items in the area to the north. Now the bins are gone, and their 		
CF | contents piled up into a low, circular henge that rings the room. 		
CF | 		
CF | There are four evenly-spaced breaks in the henge: to the north, a wide 		
CF | passage to the self-serve furniture area; to the east, a small office 		
CF | door; to the south, the foot of the escalator descending from the 		
CF | restaurant; to the west, a door leading back to the entrance. 		
CF | 		
CF | Your shopping cart stands nearby, empty. 		
CF | 		
CF | Also here: the POUL lamp, the HINDER wardrobe, the FLORENCE 		
CF | instruction booklet, and the FLORENCE table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open dieter" 		
CF ] Market hall 		
CF | > 		
CF | > OPEN DIETER 		
CF | 		
CF | You tear open the flat-pack furniture box, unpacking an instruction 		
CF | booklet, eighteen wall screws, two tracks, several metal shelves, and 		
CF | several pins. You discard the now-useless cardboard from the box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take dieter booklet" 		
CF ] Market hall 		
CF | > 		
CF | > TAKE DIETER BOOKLET 		
CF | 		
CF | Taken. 		
CF | 		
CF | DIETER 		
CF | The cover shows a set of shelves, evenly spaced, climbing presumably 		
CF | up some undepicted wall. 		
CF | 		
CF | This particular shelving system has two tracks that run vertically up 		
CF | the wall; each track has a little groove in the front and holes 		
CF | predrilled in the sides. You can insert these little metal pins 		
CF | through those holes at whatever height, and that creates a sort of 		
CF | horizontal bar that the shelf can hang from. It's actually quite a 		
CF | clever little system. 		
CF | 		
CF | You flip ahead to the instructions. Step 1: screw the wall screws 		
CF | through the tracks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "screw tracks" 		
CF ] Market hall 		
CF | > 		
CF | > SCREW TRACKS 		
CF | 		
CF | What do you want to screw the tracks to? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), " put wall screws in tracks" 		
CF ] Market hall 		
CF | > 		
CF | > PUT WALL SCREWS IN TRACKS 		
CF | 		
CF | (first taking the wall screws) 		
CF | You drive the wall screws through the tracks and into the east wall. 		
CF | The tracks are now vertical, evenly spaced a shelf-width apart, and 		
CF | firmly fixed in place. 		
CF | 		
CF | You check the next step of the instructions. Step 2: insert the pins 		
CF | into the tracks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "insert pins into tracks" 		
CF ] Market hall 		
CF | > 		
CF | > INSERT PINS INTO TRACKS 		
CF | 		
CF | (first taking the pins) 		
CF | You insert the pins into evenly-spaced holes running up the tracks, 		
CF | just as the little picture suggests. They snap into place with a 		
CF | satisfying click. 		
CF | 		
CF | You check the next step of the instructions. Step 3: put the shelves 		
CF | on the pins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put shelves on pins" 		
CF ] Market hall 		
CF | > 		
CF | > PUT SHELVES ON PINS 		
CF | 		
CF | (first taking the metal shelves) 		
CF | Working from the bottom up, you hang each shelf onto its corresponding 		
CF | pins. They settle solidly into the tracks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Market hall 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a hex key and three instruction booklets (titled DIETER, 		
CF | POUL, and HINDER, respectively). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop all but key" 		
CF ] Market hall 		
CF | > 		
CF | > DROP ALL BUT KEY 		
CF | 		
CF | DIETER instruction booklet: Dropped. 		
CF | POUL instruction booklet: Dropped. 		
CF | HINDER instruction booklet: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb shelves" 		
CF ] Market hall 		
CF | > 		
CF | > CLIMB SHELVES 		
CF | 		
CF | You climb to the top shelf of the shelving system, a couple metres off 		
CF | the floor. The transom window over the office door is now within easy 		
CF | reach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter window" 		
CF ] Back office 		
CF | > 		
CF | > ENTER WINDOW 		
CF | 		
CF | From the top shelf, it's easy enough to swing yourself over and 		
CF | through the transom window. You drop heavily into the office. 		
CF | 		
CF | Back office 		
CF | You're clearly backstage, now: the ceiling is lower, the walls a less 		
CF | brilliant shade of white, the furniture less artfully arranged. The 		
CF | lone desk has been pushed haphazardly up against one wall, across from 		
CF | the door back west to the market hall. 		
CF | 		
CF | A rather dingy-looking filing cabinet has been shoved up against one 		
CF | side of the desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Back office 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | This looks like one of the cheap chipboard models from about a decade 		
CF | ago, and by the look of it, it's seen about a decade of use. 		
CF | 		
CF | A desk lamp sits eponymously on one corner of the desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lamp" 		
CF ] Back office 		
CF | > 		
CF | > X LAMP 		
CF | 		
CF | A good desk lamp shines a diffuse light down on the work surface and 		
CF | little elsewhere, illuminating the task at hand without unnecessary 		
CF | glare. This one seems to be working nicely: everything in its radius 		
CF | is bathed in a pleasant glow. A cord runs from the desk lamp to the 		
CF | electrical outlet. 		
CF | 		
CF | A bulb is screwed into the desk lamp. 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "unscrew bulb" 		
CF ] Back office 		
CF | > 		
CF | > UNSCREW BULB 		
CF | 		
CF | The bulb and the desk lamp look like they ought to come apart, but you 		
CF | can't see how. You never were very good at doing this sort of thing 		
CF | without the instructions. 		
CF | 		
CF | > 		Lancelot says, "lol instructions needed LD"
DavidW says (to ClubFloyd), "x cord" 		
CF ] Back office 		
CF | > 		
CF | > X CORD 		
CF | 		
CF | A short electrical cord, barely long enough to reach from the office 		
CF | desk to the wall. It runs from the desk lamp to the electrical outlet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x outlet" 		
CF ] Back office 		
CF | > 		
CF | > X OUTLET 		
CF | 		
CF | Just like the ones you have at home. The short cord is plugged in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Back office 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | This looks like one of the cheap chipboard models from about a decade 		
CF | ago, and by the look of it, it's seen about a decade of use. 		
CF | 		
CF | A desk lamp sits eponymously on one corner of the desk. 		
CF | 		
CF | > 		gadzoks asks, "How many IKEA shoppers does it take to (un)screw a lightbulb?"
DavidW says (to ClubFloyd), "x cabinet" 		
CF ] Back office 		
CF | > 		
CF | > X CABINET 		
CF | 		
CF | A drab, two-drawer filing cabinet — steel, powder-coated in a sickly 		
CF | shade of beige. The upper drawer is closed but unlocked; the lower 		
CF | drawer is locked tight. 		
CF | 		
CF | > 		Lancelot says, "shhh"
DavidW says (to ClubFloyd), "open upper" 		
CF ] Back office 		
CF | > 		
CF | > OPEN UPPER 		
CF | 		
CF | You open the upper drawer, revealing two instruction booklets (titled 		
CF | POULSEN and SKATTKISTA, respectively). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poulsen" 		
CF ] Back office 		
CF | > 		
CF | > X POULSEN 		
CF | 		
CF | (the POULSEN instruction booklet) 		
CF | (first taking the POULSEN instruction booklet) 		
CF | POULSEN 		
CF | A straightforward little desk lamp. 		
CF | 		
CF | You skip to the instructions. The first and last step is step 1: screw 		
CF | the bulb into the desk lamp. 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "unscrew bulb" 		
CF ] Back office 		
CF | > 		
CF | > UNSCREW BULB 		
CF | 		
CF | Holding the desk lamp firmly with one hand, you twist the bulb free 		
CF | from the socket. Easy! 		
CF | 		
CF | The POULSEN desk lamp goes dark. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x skattkista" 		
CF ] Back office 		
CF | > 		
CF | > X SKATTKISTA 		
CF | 		
CF | (the SKATTKISTA instruction booklet) 		
CF | (first taking the SKATTKISTA instruction booklet) 		
CF | SKATTKISTA 		
CF | The front cover of the booklet has a pretty faithful rendering of the 		
CF | filing cabinet in the office. 		
CF | 		
CF | Interesting: it looks like this build requires both a screwdriver and 		
CF | a hex key. 		
CF | 		
CF | You skip to the end of the instruction booklet. Step 7: screw the grub 		
CF | screws into the top panel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop all booklet" 		
CF ] Back office 		
CF | > 		
CF | > DROP ALL BOOKLET 		
CF | 		
CF | SKATTKISTA instruction booklet: Dropped. 		
CF | POULSEN instruction booklet: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door" 		
CF ] Back office 		
CF | > 		
CF | > UNLOCK DOOR 		
CF | 		
CF | You throw the latch on the office door, leaving it unlocked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Market hall 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the office door) 		
CF | 		
CF | Market hall 		
CF | Normally, this hall is filled wall-to-wall with bins, and the bins are 		
CF | filled to bursting with miscellaneous stuff — accoutrements 		
CF | and small conveniences, knick-knacks, trinkets, appurtenances, 		
CF | bric-a-brac — for the customer to collect before they reach the 		
CF | larger 		
CF | items in the area to the north. Now the bins are gone, and their 		
CF | contents piled up into a low, circular henge that rings the room. 		
CF | 		
CF | There are four evenly-spaced breaks in the henge: to the north, a wide 		
CF | passage to the self-serve furniture area; to the east, a small office 		
CF | door; to the south, the foot of the escalator descending from the 		
CF | restaurant; to the west, a door leading back to the entrance. 		
CF | 		
CF | The DIETER shelving system has been installed on the east wall, near 		
CF | the office door. 		
CF | 		
CF | Your shopping cart stands nearby, empty. 		
CF | 		
CF | Also here: the POUL lamp, the HINDER wardrobe, the FLORENCE table, and 		
CF | four instruction booklets (titled HINDER, POUL, DIETER, and FLORENCE, 		
CF | respectively). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take poul booklet" 		
CF ] Market hall 		
CF | > 		
CF | > TAKE POUL BOOKLET 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "screw bulb in lamp" 		
CF ] Market hall 		
CF | > 		
CF | > SCREW BULB IN LAMP 		
CF | 		
CF | You screw the bulb into the lamp's receptacle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take poul" 		
CF ] Market hall 		
CF | > 		
CF | > TAKE POUL 		
CF | 		
CF | (the POUL lamp) 		
CF | Taken. 		
CF | 		
CF | A graceful floor lamp, with a brass base and delicately frosted 		
CF | shades. 		
CF | 		
CF | A bulb is screwed into the POUL lamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it on" 		
CF ] Market hall 		
CF | > 		
CF | > TURN IT ON 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Market hall 		
CF | > 		
CF | > X IT 		
CF | 		
CF | A graceful floor lamp, with a brass base and delicately frosted 		
CF | shades. 		
CF | 		
CF | A bulb is screwed into the POUL lamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cord" 		
CF ] Market hall 		
CF | > 		
CF | > X CORD 		
CF | 		
CF | A long, thick electrical cord. It dangles from the floor lamp base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Market hall 		
CF | > 		
CF | > I 		
CF | 		
CF | You have the POUL lamp, the POUL instruction booklet, and a hex key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter wardrobe" 		
CF ] Maintenance closet 		
CF | > 		
CF | > ENTER WARDROBE 		
CF | 		
CF | You step back into the HINDER wardrobe — and then step 		
CF | further, further than you should be able to go in such a 		
CF | small space, and find yourself stumbling back into the maintenance 		
CF | closet. 		
CF | 		
CF | Maintenance closet 		
CF | Oppressively dark. A little light trickles in from around the door and 		
CF | through the wardrobe, illuminating a small patch of dusty concrete 		
CF | floor. The walls are hidden by the darkness, though you can feel them 		
CF | close around you on all sides. There's a sort of chest at the foot of 		
CF | one wall, barely visible in the shadows. 		
CF | 		
CF | Also here: the HINDER wardrobe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on lamp" 		
CF ] Maintenance closet 		
CF | > 		
CF | > TURN ON LAMP 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Maintenance closet 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		gadzoks asks, "Do we have a power source?"
DavidW says (to ClubFloyd), "out" 		
CF ] Market hall 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You step back into the HINDER wardrobe — and then step 		
CF | further, further than you should be able to go in such a 		
CF | small space, and find yourself stumbling back into the market hall. 		
CF | 		
CF | Market hall 		
CF | Normally, this hall is filled wall-to-wall with bins, and the bins are 		
CF | filled to bursting with miscellaneous stuff — accoutrements 		
CF | and small conveniences, knick-knacks, trinkets, appurtenances, 		
CF | bric-a-brac — for the customer to collect before they reach the 		
CF | larger 		
CF | items in the area to the north. Now the bins are gone, and their 		
CF | contents piled up into a low, circular henge that rings the room. 		
CF | 		
CF | There are four evenly-spaced breaks in the henge: to the north, a wide 		
CF | passage to the self-serve furniture area; to the east, a small office 		
CF | door; to the south, the foot of the escalator descending from the 		
CF | restaurant; to the west, a door leading back to the entrance. 		
CF | 		
CF | The DIETER shelving system has been installed on the east wall, near 		
CF | the office door. 		
CF | 		
CF | Your shopping cart stands nearby, empty. 		
CF | 		
CF | Also here: the HINDER wardrobe, the FLORENCE table, and three 		
CF | instruction booklets (titled HINDER, DIETER, and FLORENCE, 		
CF | respectively). 		
CF | 		
CF | > 		gadzoks says, "Maybe the cord is really long."
		DavidW says, "I hope so."
DavidW says (to ClubFloyd), "e" 		
CF ] Back office 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Back office 		
CF | You're clearly backstage, now: the ceiling is lower, the walls a less 		
CF | brilliant shade of white, the furniture less artfully arranged. The 		
CF | lone desk has been pushed haphazardly up against one wall, across from 		
CF | the door back west to the market hall. 		
CF | 		
CF | A rather dingy-looking filing cabinet has been shoved up against one 		
CF | side of the desk. 		
CF | 		
CF | Also here: two instruction booklets (titled POULSEN and SKATTKISTA, 		
CF | respectively). 		
CF | 		
CF | > 		Jade says, "perhaps"
DavidW says (to ClubFloyd), "unplug poulsen" 		
CF ] Back office 		
CF | > 		
CF | > UNPLUG POULSEN 		
CF | 		
CF | (the POULSEN instruction booklet) 		
CF | The POULSEN instruction booklet isn't plugged in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unplug cord" 		
CF ] Back office 		
CF | > 		
CF | > UNPLUG CORD 		
CF | 		
CF | (the short cord) 		
CF | You unplug the short cord from the electrical outlet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "plug long cord" 		
CF ] Back office 		
CF | > 		
CF | > PLUG LONG CORD 		
CF | 		
CF | You plug the long cord firmly into the electrical outlet. 		
CF | 		
CF | The POUL lamp lights up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Back office 		
CF | > 		
CF | > W 		
CF | 		
CF | Before you can make it all the way through the door, the long cord's 		
CF | connection to the wall grows taut. If you want to leave that way, 		
CF | you'll need to either drop the POUL lamp or unplug it. 		
CF | 		
CF | > 		DavidW asks, "So, ... build the wardrobe inside the office too?"
		gadzoks says, "Makes sense."
		gadzoks says, "Unless we can find an extension."
DavidW says (to ClubFloyd), "drop all but key" 		
CF ] Back office 		
CF | > 		
CF | > DROP ALL BUT KEY 		
CF | 		
CF | POUL lamp: Dropped. 		
CF | POUL instruction booklet: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Market hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Market hall 		
CF | Normally, this hall is filled wall-to-wall with bins, and the bins are 		
CF | filled to bursting with miscellaneous stuff — accoutrements 		
CF | and small conveniences, knick-knacks, trinkets, appurtenances, 		
CF | bric-a-brac — for the customer to collect before they reach the 		
CF | larger 		
CF | items in the area to the north. Now the bins are gone, and their 		
CF | contents piled up into a low, circular henge that rings the room. 		
CF | 		
CF | There are four evenly-spaced breaks in the henge: to the north, a wide 		
CF | passage to the self-serve furniture area; to the east, a small office 		
CF | door; to the south, the foot of the escalator descending from the 		
CF | restaurant; to the west, a door leading back to the entrance. 		
CF | 		
CF | The DIETER shelving system has been installed on the east wall, near 		
CF | the office door. 		
CF | 		
CF | Your shopping cart stands nearby, empty. 		
CF | 		
CF | Also here: the HINDER wardrobe, the FLORENCE table, and three 		
CF | instruction booklets (titled HINDER, DIETER, and FLORENCE, 		
CF | respectively). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hinder booklet" 		
CF ] Market hall 		
CF | > 		
CF | > TAKE HINDER BOOKLET 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take top from side" 		
CF ] Market hall 		
CF | > 		
CF | > TAKE TOP FROM SIDE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hinder booklet" 		
CF ] Market hall 		
CF | > 		
CF | > X HINDER BOOKLET 		
CF | 		
CF | HINDER 		
CF | The picture on the front cover looks like... well, the wardrobe right 		
CF | in front of you. 		
CF | 		
CF | You skip to the end of the instruction booklet. Step 3: attach the 		
CF | wardrobe top to the side panels. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "detach top" 		
CF ] Market hall 		
CF | > 		
CF | > DETACH TOP 		
CF | 		
CF | (the HINDER top panel) 		
CF | You loosen the dovetails that connect the wardrobe top to the sides 		
CF | and lift it clean away. The profound darkness in the wardrobe remains 		
CF | in place, though it does seem to fray a little at the top. 		
CF | 		
CF | You check the previous step of the instructions. Step 2: attach the 		
CF | side panels to the rosewood base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "detach sides" 		
CF ] Market hall 		
CF | > 		
CF | > DETACH SIDES 		
CF | 		
CF | (first placing the HINDER top panel on the cart) 		
CF | As the side panels fall away from the base, the profound darkness 		
CF | seems to stretch at first to fill the gap — then, as if reaching a 		
CF | breaking point, it shatters into empty space. 		
CF | 		
CF | You check the previous step of the instructions. Step 1: screw the 		
CF | tapered legs to the rosewood base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take base" 		
CF ] Market hall 		
CF | > 		
CF | > TAKE BASE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Back office 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Back office 		
CF | You're clearly backstage, now: the ceiling is lower, the walls a less 		
CF | brilliant shade of white, the furniture less artfully arranged. The 		
CF | lone desk has been pushed haphazardly up against one wall, across from 		
CF | the door back west to the market hall. 		
CF | 		
CF | A rather dingy-looking filing cabinet has been shoved up against one 		
CF | side of the desk. 		
CF | 		
CF | Also here: the POUL lamp and three instruction booklets (titled POUL, 		
CF | POULSEN, and SKATTKISTA, respectively). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop base" 		
CF ] Back office 		
CF | > 		
CF | > DROP BASE 		
CF | 		
CF | (the HINDER base) 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach sides to base" 		
CF ] Back office 		
CF | > 		
CF | > ATTACH SIDES TO BASE 		
CF | 		
CF | (the HINDER side panels to the HINDER base) 		
CF | One by one, you dovetail each of the wardrobe's side panels with the 		
CF | base. As you reattach the second panel, the space between them seems 		
CF | to twist away, as though rotating on some higher-dimensional axis, and 		
CF | the void fills with a profound darkness. 		
CF | 		
CF | You check the next step of the instructions. Step 3: attach the 		
CF | wardrobe top to the side panels. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach top to side" 		
CF ] Back office 		
CF | > 		
CF | > ATTACH TOP TO SIDE 		
CF | 		
CF | Which do you mean, the cabinet top or the upper drawer? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach wardrobe top to side" 		
CF ] Back office 		
CF | > 		
CF | > ATTACH WARDROBE TOP TO SIDE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach hinder top to side" 		
CF ] Back office 		
CF | > 		
CF | > ATTACH HINDER TOP TO SIDE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		gadzoks asks, "Sides maybe?"
		keltena asks, "Are we carrying the top?"
DavidW says (to ClubFloyd), "i" 		
CF ] Back office 		
CF | > 		
CF | > I 		
CF | 		
CF | You have the HINDER instruction booklet and a hex key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Market hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Market hall 		
CF | Normally, this hall is filled wall-to-wall with bins, and the bins are 		
CF | filled to bursting with miscellaneous stuff — accoutrements 		
CF | and small conveniences, knick-knacks, trinkets, appurtenances, 		
CF | bric-a-brac — for the customer to collect before they reach the 		
CF | larger 		
CF | items in the area to the north. Now the bins are gone, and their 		
CF | contents piled up into a low, circular henge that rings the room. 		
CF | 		
CF | There are four evenly-spaced breaks in the henge: to the north, a wide 		
CF | passage to the self-serve furniture area; to the east, a small office 		
CF | door; to the south, the foot of the escalator descending from the 		
CF | restaurant; to the west, a door leading back to the entrance. 		
CF | 		
CF | The DIETER shelving system has been installed on the east wall, near 		
CF | the office door. 		
CF | 		
CF | Your shopping cart stands nearby. It holds the HINDER top panel. 		
CF | 		
CF | Also here: the FLORENCE table and two instruction booklets (titled 		
CF | DIETER and FLORENCE, respectively). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hinder top" 		
CF ] Market hall 		
CF | > 		
CF | > TAKE HINDER TOP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Back office 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Back office 		
CF | You're clearly backstage, now: the ceiling is lower, the walls a less 		
CF | brilliant shade of white, the furniture less artfully arranged. The 		
CF | lone desk has been pushed haphazardly up against one wall, across from 		
CF | the door back west to the market hall. 		
CF | 		
CF | A rather dingy-looking filing cabinet has been shoved up against one 		
CF | side of the desk. 		
CF | 		
CF | Also here: the HINDER wardrobe, the POUL lamp, and three instruction 		
CF | booklets (titled POUL, POULSEN, and SKATTKISTA, respectively). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach hinder top to side" 		
CF ] Back office 		
CF | > 		
CF | > ATTACH HINDER TOP TO SIDE 		
CF | 		
CF | (the HINDER side panels) 		
CF | You place the top panel on the upper edges of the side panels and work 		
CF | the dovetails back together, completing the rectangular frame. The 		
CF | profound darkness through the wardrobe seems to intensify. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop all but key" 		
CF ] Back office 		
CF | > 		
CF | > DROP ALL BUT KEY 		
CF | 		
CF | HINDER instruction booklet: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take poul lamp" 		
CF ] Back office 		
CF | > 		
CF | > TAKE POUL LAMP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter wardrobe" 		
CF ] Maintenance closet 		
CF | > 		
CF | > ENTER WARDROBE 		
CF | 		
CF | You step back into the HINDER wardrobe — and then step 		
CF | further, further than you should be able to go in such a 		
CF | small space, and find yourself stumbling back into the maintenance 		
CF | closet. 		
CF | 		
CF | Maintenance closet 		
CF | Lit by the POUL lamp, this closet is now about as bright and 		
CF | hospitable as it's possible for a maintenance closet to be. A tool 		
CF | chest is now clearly visible at the foot of one wall. 		
CF | 		
CF | Also here: the HINDER wardrobe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chest" 		
CF ] Maintenance closet 		
CF | > 		
CF | > X CHEST 		
CF | 		
CF | A squat, heavy-looking tool chest, painted a deep black — though in 		
CF | the light of the POUL lamp you can see bright steel glinting through 		
CF | scratches in the paint. You take a particularly careful look around 		
CF | the lid — ah, yes, that's how the thing opens. 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "open it" 		
CF ] Maintenance closet 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You poke around the edges of the tool chest. If you pull — 		
CF | here — while putting pressure — there — yes, 		
CF | that 		
CF | should do it. And yes — the lid pops open, revealing a screwdriver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take screwdriver" 		
CF ] Maintenance closet 		
CF | > 		
CF | > TAKE SCREWDRIVER 		
CF | 		
CF | Taken. 		
CF | 		
CF | A flathead screwdriver with a long shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Back office 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You step back into the HINDER wardrobe — and then step 		
CF | further, further than you should be able to go in such a 		
CF | small space, and find yourself stumbling back into the back office. 		
CF | 		
CF | Back office 		
CF | You're clearly backstage, now: the ceiling is lower, the walls a less 		
CF | brilliant shade of white, the furniture less artfully arranged. The 		
CF | lone desk has been pushed haphazardly up against one wall, across from 		
CF | the door back west to the market hall. 		
CF | 		
CF | A rather dingy-looking filing cabinet has been shoved up against one 		
CF | side of the desk. 		
CF | 		
CF | Also here: the HINDER wardrobe and four instruction booklets (titled 		
CF | HINDER, POUL, POULSEN, and SKATTKISTA, respectively). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop lamp" 		
CF ] Back office 		
CF | > 		
CF | > DROP LAMP 		
CF | 		
CF | (the POUL lamp) 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Back office 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a screwdriver and a hex key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take skattkista" 		
CF ] Back office 		
CF | > 		
CF | > TAKE SKATTKISTA 		
CF | 		
CF | Which do you mean, the filing cabinet or the SKATTKISTA instruction 		
CF | booklet? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "booklet" 		
CF ] Back office 		
CF | > 		
CF | > BOOKLET 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Back office 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | SKATTKISTA 		
CF | The front cover of the booklet has a pretty faithful rendering of the 		
CF | filing cabinet in the office. 		
CF | 		
CF | Interesting: it looks like this build requires both a screwdriver and 		
CF | a hex key. 		
CF | 		
CF | You skip to the end of the instruction booklet. Step 7: screw the grub 		
CF | screws into the top panel. 		
CF | 		
CF | > 		gadzoks says, "'Skattkista' means treasure chest, by the way."
DavidW says (to ClubFloyd), "unscrew grub screws" 		
CF ] Back office 		
CF | > 		
CF | > UNSCREW GRUB SCREWS 		
CF | 		
CF | You'll need a hex key for that — and, conveniently, you have one. 		
CF | 		
CF | It takes a moment to locate the grub screws, flush as they are with 		
CF | the cabinet's top — but once you do, it's quick work to unscrew them 		
CF | all from their little holes. 		
CF | 		
CF | You check the previous step of the instructions. Step 6: attach the 		
CF | cabinet top to the body. 		
CF | 		
CF | > 		Lancelot says, "schatkist in Dutchj... it does sound kinda the same lol"
DavidW says (to ClubFloyd), "detach cabinet top" 		
CF ] Back office 		
CF | > 		
CF | > DETACH CABINET TOP 		
CF | 		
CF | The now-unattached top panel lifts easily off the cabinet's body, 		
CF | exposing the upper drawer. 		
CF | 		
CF | You check the previous step of the instructions. Step 5: insert the 		
CF | upper drawer into the body. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove upper drawer" 		
CF ] Back office 		
CF | > 		
CF | > REMOVE UPPER DRAWER 		
CF | 		
CF | (first setting down the cabinet top) 		
CF | You slide the upper drawer out of the cabinet, exposing the divider 		
CF | that divides the cabinet in two. 		
CF | 		
CF | You check the previous step of the instructions. Step 4: screw the 		
CF | machine screws into the central divider. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew machine screws" 		
CF ] Back office 		
CF | > 		
CF | > UNSCREW MACHINE SCREWS 		
CF | 		
CF | (first setting down the upper drawer) 		
CF | The machine screws twist easily out of their holes in the central 		
CF | divider, which now sits loosely in the cabinet's frame. 		
CF | 		
CF | You check the previous step of the instructions. Step 3: attach the 		
CF | central divider to the body. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "detach divider" 		
CF ] Back office 		
CF | > 		
CF | > DETACH DIVIDER 		
CF | 		
CF | You lift the central divider out of the cabinet. Naturally, this 		
CF | exposes the lower drawer — which contains a WILLIAM instruction 		
CF | booklet. 		
CF | 		
CF | You check the previous step of the instructions. Step 2: insert the 		
CF | lower drawer into the cabinet body. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x william booklet" 		
CF ] Back office 		
CF | > 		
CF | > X WILLIAM BOOKLET 		
CF | 		
CF | (first taking the WILLIAM instruction booklet) 		
CF | WILLIAM 		
CF | The cover of the instruction booklet depicts a heavy industrial 		
CF | racking unit, a solidly riveted and braced construction in unfinished 		
CF | steel. It looks totally unlike anything you passed in the showroom 		
CF | earlier, but it does look familiar... 		
CF | 		
CF | It takes a few moments, but you place it: this is one of the racks in 		
CF | the self-serve furniture area. 		
CF | 		
CF | You skip to the end of the instruction booklet. Step 5: fasten the 		
CF | wing nuts onto the carriage bolts. 		
CF | 		
CF | > 		Lancelot says, "pfff this is quite the puzzle"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf5" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Back office 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Market hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Market hall 		
CF | Normally, this hall is filled wall-to-wall with bins, and the bins are 		
CF | filled to bursting with miscellaneous stuff — accoutrements 		
CF | and small conveniences, knick-knacks, trinkets, appurtenances, 		
CF | bric-a-brac — for the customer to collect before they reach the 		
CF | larger 		
CF | items in the area to the north. Now the bins are gone, and their 		
CF | contents piled up into a low, circular henge that rings the room. 		
CF | 		
CF | There are four evenly-spaced breaks in the henge: to the north, a wide 		
CF | passage to the self-serve furniture area; to the east, a small office 		
CF | door; to the south, the foot of the escalator descending from the 		
CF | restaurant; to the west, a door leading back to the entrance. 		
CF | 		
CF | The DIETER shelving system has been installed on the east wall, near 		
CF | the office door. 		
CF | 		
CF | Your shopping cart stands nearby, empty. 		
CF | 		
CF | Also here: the FLORENCE table and two instruction booklets (titled 		
CF | DIETER and FLORENCE, respectively). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Market hall 		
CF | > 		
CF | > I 		
CF | 		
CF | You have a central divider, several machine screws, sixteen grub 		
CF | screws, a screwdriver, a hex key, and two instruction booklets (titled 		
CF | WILLIAM and SKATTKISTA, respectively). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Back office 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Back office 		
CF | You're clearly backstage, now: the ceiling is lower, the walls a less 		
CF | brilliant shade of white, the furniture less artfully arranged. The 		
CF | lone desk has been pushed haphazardly up against one wall, across from 		
CF | the door back west to the market hall. 		
CF | 		
CF | The outer frame of a partially-assembled filing cabinet is beside the 		
CF | desk. 		
CF | 		
CF | Also here: some SKATTKISTA parts (upper drawer and cabinet top), the 		
CF | POUL lamp, the HINDER wardrobe, and three instruction booklets (titled 		
CF | HINDER, POUL, and POULSEN, respectively). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop all but key, screwdriver" 		
CF ] Back office 		
CF | > 		
CF | > DROP ALL BUT KEY, SCREWDRIVER 		
CF | 		
CF | central divider: Dropped. 		
CF | machine screws: Dropped. 		
CF | grub screws: Dropped. 		
CF | WILLIAM instruction booklet: Dropped. 		
CF | SKATTKISTA instruction booklet: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take william" 		
CF ] Back office 		
CF | > 		
CF | > TAKE WILLIAM 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Market hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Market hall 		
CF | Normally, this hall is filled wall-to-wall with bins, and the bins are 		
CF | filled to bursting with miscellaneous stuff — accoutrements 		
CF | and small conveniences, knick-knacks, trinkets, appurtenances, 		
CF | bric-a-brac — for the customer to collect before they reach the 		
CF | larger 		
CF | items in the area to the north. Now the bins are gone, and their 		
CF | contents piled up into a low, circular henge that rings the room. 		
CF | 		
CF | There are four evenly-spaced breaks in the henge: to the north, a wide 		
CF | passage to the self-serve furniture area; to the east, a small office 		
CF | door; to the south, the foot of the escalator descending from the 		
CF | restaurant; to the west, a door leading back to the entrance. 		
CF | 		
CF | The DIETER shelving system has been installed on the east wall, near 		
CF | the office door. 		
CF | 		
CF | Your shopping cart stands nearby, empty. 		
CF | 		
CF | Also here: the FLORENCE table and two instruction booklets (titled 		
CF | DIETER and FLORENCE, respectively). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Self-serve furniture area 		
CF | A cavernous, warehouse-like space, arrayed with row upon row of 		
CF | industrial racking. Boxes of all shapes and sizes are stored at ground 		
CF | level, with tightly packed pallets piled up several stories high on 		
CF | the racks above. 		
CF | 		
CF | The checkout area is to the west — and in the checkout area you see a 		
CF | massive structure, an elaborately terraced aluminum and fibreboard 		
CF | cairn. The basic forms recall the DÖLMEN you built earlier, but 		
CF | fractally more complex — and every face and angle significant and 		
CF | measured, like a script for some unfamiliar language. A low passage 		
CF | leads into the structure. You can't quite shake the feeling that 		
CF | something is almost ready to emerge. 		
CF | 		
CF | Hooded figures ring the monument, methodically assembling new forms 		
CF | and adding them to the cairn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read william" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > READ WILLIAM 		
CF | 		
CF | (the WILLIAM instruction booklet) 		
CF | WILLIAM 		
CF | The cover of the instruction booklet depicts a heavy industrial 		
CF | racking unit, a solidly riveted and braced construction in unfinished 		
CF | steel. It looks exactly like one of the racks in the self-serve 		
CF | furniture area. 		
CF | 		
CF | You skip to the end of the instruction booklet. Step 5: fasten the 		
CF | wing nuts onto the carriage bolts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unfasten wing nuts" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > UNFASTEN WING NUTS 		
CF | 		
CF | You work your way down the nearest rack, removing the wing nuts one by 		
CF | one from the carriage bolts that hold the rack's metal braces in 		
CF | place. 		
CF | 		
CF | You check the previous step of the instructions. Step 4: insert the 		
CF | carriage bolts into the cross braces. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove carriage bolts" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > REMOVE CARRIAGE BOLTS 		
CF | 		
CF | You remove the carriage bolts from the rack. The braces are now nearly 		
CF | detached from the corner posts, held in place only by friction. 		
CF | 		
CF | You check the previous step of the instructions. Step 3: attach the 		
CF | braces to the corner posts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "detach braces" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > DETACH BRACES 		
CF | 		
CF | You grab one of the braces: a firm tug separates it from the corner 		
CF | post, which wobbles uneasily from the weight of the pallets above. 		
CF | It's quick work to remove the rest. 		
CF | 		
CF | You check the previous step of the instructions. Step 2: put the 		
CF | plywood decking on the metal beams. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove decking" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > REMOVE DECKING 		
CF | 		
CF | You struggle to lift the decking on the bottom shelf of the unit — 		
CF | the 		
CF | plywood is much heavier than it looks. You manage to lift the near 		
CF | edge a couple of inches before losing your grip; the plywood slams 		
CF | back down onto the supporting beams, sending an alarming jolt through 		
CF | the now-unbraced frame. 		
CF | 		
CF | Your effort seems to have strained the racking even further — it's 		
CF | now 		
CF | listing noticeably to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push racking" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > PUSH RACKING 		
CF | 		
CF | You throw your weight into the rack. The structure lurches uneasily to 		
CF | one side, badly out of level, the corner posts flexing alarmingly 		
CF | outwards. Some of the lighter pallets begin shifting on the upper 		
CF | decks. It looks like it might collapse at any moment. 		
CF | 		
CF | The noise seems to carry across the vast room: you see one cultist get 		
CF | up with a start, some scrap of melamine dropping from their fingers 		
CF | with a clatter to the floor. They take two steps down the central 		
CF | aisle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "again" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > AGAIN 		
CF | 		
CF | The rack collapses. 		
CF | 		
CF | Later, you'll remember this moment as if in slow motion: one column 		
CF | slowly flexes outward, then cracks with the sharp snap of a broken 		
CF | leg, throwing weight onto the others, which twist and warp and bow 		
CF | under the strain until the whole rack fails, sending tonnes of 		
CF | flat-pack furniture freefalling towards the concrete floor, pallets 		
CF | splitting and scattering in every direction. 		
CF | 		
CF | The force of the impact knocks you backwards, and everything you're 		
CF | carrying — cross braces, carriage bolts, wing nuts, WILLIAM 		
CF | instruction booklet, screwdriver, and hex key — is thrown from your 		
CF | grip and lost in the wreckage. 		
CF | 		
CF | A mass of broken cabinetry piles itself up, blocking the way back to 		
CF | the market hall; a full dining room set pinwheels into the next rack 		
CF | over. You see its braces begin to buckle and distort. 		
CF | 		
CF | You've caught the attention of all the cultists, now. A few stand 		
CF | uneasy guard around the cairn, while others start towards you through 		
CF | the remaining racks. 		
CF | 		
CF | Self-serve furniture area 		
CF | A cavernous, warehouse-like space, arrayed with row upon row of 		
CF | industrial racking. Boxes of all shapes and sizes are stored at ground 		
CF | level, with tightly packed pallets piled up several stories high on 		
CF | the racks above. 		
CF | 		
CF | The checkout area is to the west — and in the checkout area you see a 		
CF | massive structure, an elaborately terraced aluminum and fibreboard 		
CF | cairn. The basic forms recall the DÖLMEN you built earlier, but 		
CF | fractally more complex — and every face and angle significant and 		
CF | measured, like a script for some unfamiliar language. A low passage 		
CF | leads into the structure. You can't quite shake the feeling that 		
CF | something is almost ready to emerge. 		
CF | 		
CF | > 		gadzoks says, "Can't beat 'em, join 'em."
		DavidW asks, "um, west?"
		Lancelot says, "yeah"
DavidW says (to ClubFloyd), "w" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > W 		
CF | 		
CF | You stumble a little to the west. 		
CF | 		
CF | The racking in the next row suddenly gives way, toppling westward into 		
CF | the unit across the aisle, which crumples in turn with the scream of 		
CF | twisted metal — and now the racks are falling like dominoes, throwing 		
CF | off pallets of furniture that thunder to the ground, splinters and 		
CF | scraps of cardboard clouding the air. The cultists flee back west 		
CF | towards the cairn, keeping just metres ahead of the collapsing wave. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The final row of racks topples. One of the racks plows directly into 		
CF | the side of the cairn, scattering rubble across the checkout area; 		
CF | another torques sideways and crashes into a bank of lights along one 		
CF | wall, sending sparks flying across the wreckage. 		
CF | 		
CF | The cultists, abandoning the cairn, flee westward towards the exit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Self-serve furniture area 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You smell smoke. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Checkout area 		
CF | > 		
CF | > W 		
CF | 		
CF | You pick your way westwards through the rubble. 		
CF | 		
CF | Checkout area 		
CF | Even half-ruined, the cairn still dominates the checkout area, forcing 		
CF | you up against the wall. The dark passage to the heart of the monument 		
CF | is still open, just ahead, though slightly obscured by the rubble and 		
CF | the smoke. The sun is almost gone — you can see the last light of it 		
CF | filtering from the exit to the west. 		
CF | 		
CF | You see the last of the cultists scatter through the exit doors and 		
CF | into the night. 		
CF | 		
CF | Sparks from the damaged lighting have caught in the scraps of 		
CF | cardboard that litter the floor. The splintered wood and fibreboard 		
CF | are ready tinder; within seconds, flames sweep across the breadth of 		
CF | the self-serve furniture area. 		
CF | 		
CF | > 		DavidW says, "I think the store is about to burn down."
DavidW says (to ClubFloyd), "w" 		
CF ] Exit hall 		
CF | > 		
CF | > W 		
CF | 		
CF | You squeeze past the bulk of the cairn and through the checkout aisle. 		
CF | 		
CF | Exit hall 		
CF | Hall feels like a generous word for this narrow space between 		
CF | the checkout area to the east and the sliding doors to your west. 		
CF | Smoke billows in from the east and debris litters the floor, either 		
CF | chipboard violently blasted from the cairn or boxes flung by the 		
CF | collapsing racks. 		
CF | 		
CF | Most of the cultists have disappeared into the growing darkness, but 		
CF | one remains just outside. He turns, smiles, shakes one long finger — 		
CF | and locks the doors — before vanishing into the darkness. 		
CF | 		
CF | The blaze has entirely consumed the self-serve furniture area, and 		
CF | begun to nibble at the edges of the checkout. Flames lick at the 		
CF | perimeter of the cairn, forcing you even tighter up against the wall. 		
CF | 		
CF | > 		Lancelot says, "yeah we better get out too"
		DavidW says, "The last cultist locked us in."
		Lancelot says, "yeah bad boy"
		DavidW says, "I think we have to enter the cairn now."
		gadzoks says, "All in all not too bad. Plenty of beds, lots of food."
		gadzoks exclaims, "And best of all, free!"
		DavidW says, "But on fire."
DavidW says (to ClubFloyd), "enter cairn" 		
CF ] Exit hall 		
CF | > 		
CF | > ENTER CAIRN 		
CF | 		
CF | The cairn is out of reach. 		
CF | 		
CF | You cough: the air here is now thick with smoke. The passage into the 		
CF | cairn is even more obscure. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Exit hall 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Exit hall 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cairn" 		
CF ] Exit hall 		
CF | > 		
CF | > X CAIRN 		
CF | 		
CF | Wide enough to nearly fill the checkout area. The shape itself is 		
CF | impossible to describe; rectilinear faces seem to twist and bend upon 		
CF | themselves in a maddeningly complex order, warping the space around 		
CF | them. 		
CF | 		
CF | The cairn was damaged badly by the collapse of the racking, but it's 		
CF | still partially intact. The low passage to the heart of the cairn is 		
CF | as dark as ever. 		
CF | 		
CF | You cough: the air here is now thick with smoke. The passage into the 		
CF | cairn is even more obscure. 		
CF | 		
CF | > 		gadzoks says, "Can't have everything."
DavidW says (to ClubFloyd), "enter passage" 		
CF ] Exit hall 		
CF | > 		
CF | > ENTER PASSAGE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Exit hall 		
CF | > 		
CF | > IN 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The far side of the cairn is burning now. Laminates pop and crackle in 		
CF | the blaze. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Exit hall 		
CF | > 		
CF | > W 		
CF | 		
CF | You try the door — locked, just as you thought. 		
CF | 		
CF | You'll need to find another way out. 		
CF | 		
CF | The cairn continues to burn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Exit hall 		
CF | > 		
CF | > E 		
CF | 		
CF | You take a few, tentative steps back through the checkout; a wall of 		
CF | flame drives you back towards the exit. Nothing human could survive in 		
CF | the checkout area now. 		
CF | 		
CF | You feel a wave of heat from the checkout: another section of the 		
CF | cairn has collapsed in the blaze. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Exit hall 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | Burning packing material drifts through the checkout aisle. The debris 		
CF | around you starts to catch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Exit hall 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The sun dips nearly below the horizon, though your surroundings are 		
CF | still lit brightly by the flames. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break door" 		
CF ] Exit hall 		
CF | > 		
CF | > BREAK DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Exit hall 		
CF | > 		
CF | > I 		
CF | 		
CF | You have nothing. 		
CF | 		
CF | Thick, chemical smoke pours in from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter cairn" 		
CF ] Exit hall 		
CF | > 		
CF | > ENTER CAIRN 		
CF | 		
CF | The cairn is out of reach. 		
CF | 		
CF | The heat intensifies. You feel faint. 		
CF | 		
CF | > 		DavidW says, "I don't know why the cairn is out of reach."
DavidW says (to ClubFloyd), "climb cairn" 		
CF ] Exit hall 		
CF | > 		
CF | > CLIMB CAIRN 		
CF | 		
CF | The cairn is out of reach. 		
CF | 		
CF | A drifting cinder scalds the back of your hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search cairn" 		
CF ] Exit hall 		
CF | > 		
CF | > SEARCH CAIRN 		
CF | 		
CF | The cairn is out of reach. 		
CF | 		
CF | You cough violently. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Exit hall 		
CF | > 		
CF | > W 		
CF | 		
CF | You try the door — locked, just as you thought. 		
CF | 		
CF | You'll need to find another way out. 		
CF | 		
CF | Drifting ash stings your eyes. You brush it away with the back of one 		
CF | hand. 		
CF | 		
CF | > 		keltena says, "It's in the checkout area, I think."
		gadzoks says, "This part seems timed, too."
DavidW says (to ClubFloyd), "break door" 		
CF ] Exit hall 		
CF | > 		
CF | > BREAK DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push cairn" 		
CF ] Exit hall 		
CF | > 		
CF | > PUSH CAIRN 		
CF | 		
CF | The cairn is out of reach. 		
CF | 		
CF | Thick, chemical smoke pours in from the east. 		
CF | 		
CF | > 		Jade says, "timed parts"
DavidW says (to ClubFloyd), "e" 		
CF ] Exit hall 		
CF | > 		
CF | > E 		
CF | 		
CF | Impossible. 		
CF | 		
CF | A drifting cinder scalds the back of your hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Exit hall 		
CF | > 		
CF | > L 		
CF | 		
CF | Exit hall 		
CF | Hall feels like a generous word for this narrow space between 		
CF | the checkout area to the east and the sliding doors to your west. 		
CF | Smoke billows in from the east and debris litters the floor, either 		
CF | chipboard violently blasted from the cairn or boxes flung by the 		
CF | collapsing racks. 		
CF | 		
CF | Thick, chemical smoke pours in from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x debris" 		
CF ] Exit hall 		
CF | > 		
CF | > X DEBRIS 		
CF | 		
CF | You pick through the debris, looking for something useful. Most of it 		
CF | is thoroughly destroyed, but one flat-pack furniture box seems to have 		
CF | survived surprisingly unscathed. 		
CF | 		
CF | A drifting cinder scalds the back of your hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Exit hall 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | (the flat-pack furniture box) 		
CF | Dented and badly charred, but the size and weight feel deeply 		
CF | familiar. You brush a little soot off the corner: DÖLMEN. 		
CF | 		
CF | Drifting ash stings your eyes. You brush it away with the back of one 		
CF | hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF ] Exit hall 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | (the flat-pack furniture box) 		
CF | You tear open the flat-pack furniture box, unpacking a hex key, the 		
CF | DÖLMEN instruction booklet, eight cam-lock nuts, eight cam-lock 		
CF | screws, two table legs, a handful of wooden pegs, and a tabletop. You 		
CF | discard the now-useless cardboard from the box. 		
CF | 		
CF | A drifting cinder scalds the back of your hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take booklet" 		
CF ] Exit hall 		
CF | > 		
CF | > TAKE BOOKLET 		
CF | 		
CF | Taken. 		
CF | 		
CF | The heat intensifies. You feel faint. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Exit hall 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | DÖLMEN 		
CF | The picture shows the familiar, trabeated design: two solid legs 		
CF | supporting a heavy lintel. It's hard to see it as anything other than 		
CF | a doorway, now. 		
CF | 		
CF | You flip ahead to the instructions. Step 1: screw the cam-lock screws 		
CF | into the tabletop. 		
CF | 		
CF | You cough violently. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "screw screws into tapetop" 		
CF ] Exit hall 		
CF | > 		
CF | > SCREW SCREWS INTO TAPETOP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Exit hall 		
CF | > 		
CF | > L 		
CF | 		
CF | Exit hall 		
CF | Hall feels like a generous word for this narrow space between 		
CF | the checkout area to the east and the sliding doors to your west. 		
CF | Smoke billows in from the east and debris litters the floor, either 		
CF | chipboard violently blasted from the cairn or boxes flung by the 		
CF | collapsing racks. 		
CF | 		
CF | Also here: a hex key, eight cam-lock nuts, eight cam-lock screws, two 		
CF | table legs, a handful of wooden pegs, and a tabletop. 		
CF | 		
CF | Thick, chemical smoke pours in from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take screws" 		
CF ] Exit hall 		
CF | > 		
CF | > TAKE SCREWS 		
CF | 		
CF | Taken. 		
CF | 		
CF | You cough violently. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put screws in tabletop" 		
CF ] Exit hall 		
CF | > 		
CF | > PUT SCREWS IN TABLETOP 		
CF | 		
CF | You flip the tabletop hole-side up, and screw the cam-lock screws 		
CF | firmly into the holes indicated in the instruction booklet. 		
CF | 		
CF | You check the next step of the instructions. Step 2: insert the pegs 		
CF | into the table legs. 		
CF | 		
CF | Drifting ash stings your eyes. You brush it away with the back of one 		
CF | hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put legs in legs" 		
CF ] Exit hall 		
CF | > 		
CF | > PUT LEGS IN LEGS 		
CF | 		
CF | (first taking the table legs) 		
CF | Despite your best efforts, the table legs don't seem able to attach to 		
CF | the table legs. 		
CF | 		
CF | Thick, chemical smoke pours in from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pegs in legs" 		
CF ] Exit hall 		
CF | > 		
CF | > PUT PEGS IN LEGS 		
CF | 		
CF | (first setting down the table legs) 		
CF | (first taking the wooden pegs) 		
CF | Holding each of the legs upright in turn, you insert the wooden pegs 		
CF | firmly into the holes along the upper edge. 		
CF | 		
CF | You check the next step of the instructions. Step 3: attach the table 		
CF | legs to the tabletop. 		
CF | 		
CF | Drifting ash stings your eyes. You brush it away with the back of one 		
CF | hand. 		
CF | 		
CF | > 		gadzoks says, "Seems like we have lungs of steel."
		Lancelot says, "y"
DavidW says (to ClubFloyd), "attach legs to tabletop" 		
CF ] Exit hall 		
CF | > 		
CF | > ATTACH LEGS TO TABLETOP 		
CF | 		
CF | (first taking the table legs) 		
CF | You start with the tabletop flat on its back. Taking hold of one leg, 		
CF | you line its pegs up with matching holes on one edge of the tabletop 		
CF | and press them together. After some resistance, they meet with a 		
CF | satisfying thump. You do the same with the other leg. The heads of the 		
CF | cam-lock screws are still just visible through nut-sized holes in the 		
CF | sides of each leg. 		
CF | 		
CF | You check the next step of the instructions. Step 4: fasten the 		
CF | cam-lock nuts onto the screws. 		
CF | 		
CF | As the building burns itself up around you, the DÖLMEN draws your 		
CF | focus. You're almost free now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fasten nuts onto screws" 		
CF ] Exit hall 		
CF | > 		
CF | > FASTEN NUTS ONTO SCREWS 		
CF | 		
CF | (first taking the cam-lock nuts) 		
CF | The nuts fit perfectly into the holes in the side of the table legs, 		
CF | nestling over the heads of the screws. After one or two turns with the 		
CF | hex key, the nuts grip firmly onto the screws and hold the whole table 		
CF | tightly together. You flip it over, and set it solidly down on top of 		
CF | its legs. 		
CF | 		
CF | The roar of the fire sounds muffled now, as though far away or deep 		
CF | underwater. 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "touch dalmen" 		
CF ] Exit hall 		
CF | > 		
CF | > TOUCH DALMEN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch table" 		
CF | > 		
CF | > TOUCH TABLE 		
CF | 		
CF | You move towards the doorway, the DÖLMEN stretching out to fill your 		
CF | view as you cross the threshold. 		
CF | 		
CF | * * * 		
DavidW pushes the green 'space' button. 		
CF | * * *You know what to expect now, space 		
CF | and time rotating smoothly around you on some non-Newtonian axis. As 		
CF | the flames of the burning building fall away, the future flashes in an 		
CF | instant through your mind — no paradise, perhaps, but brighter than 		
CF | it 		
CF | might have been without your work tonight. 		
CF | 		
CF | Well done. 		
CF | 		
CF | * * * 		Lancelot says, "well done indeed"
DavidW says (to ClubFloyd), "push space" 		
CF ] Exit hall 		
CF | * * *And then, space twists and judders 		
CF | back into place — and you find yourself back in your new apartment, 		
CF | leaning against a wall, catching your breath. 		
CF | 		
CF | It has been an extraordinarily long day. But it is finished. 		
CF | 		
CF | 		
CF | * * * THE END * * * 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		Jade says, "well done"
		DavidW says, "hooray"
		gadzoks exclaims, "Just in time, too!"
		Lancelot says, "quite the puzzle"
		DavidW says, "ues"
		DavidW says, "er yes"
		DavidW says, "And we didn't die or have to fight monsters."
		Lancelot says, "true"
		DavidW says, "Still missed the meatballs."
		Lancelot says, "interesting mechanics"
		Jade says, "There was a lot of fun"
		DavidW says, "I did enjoy it. Delightfully strange."
		DavidW says, "thanks all"
		Lancelot says, "thank you too you did most of the hard work"
		gadzoks says, "Yeah, thanks for driving."
		Jade says, "thanks for driving"



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ClubFloyd Transcript:
To Sea in a Sieve by J. J. Guest
As played on ifMUD on October 8, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of To Sea in a Sieve written by J. J. Guest. To Sea in a Sieve was released as part of the 2023 Interactive Fiction Competition, in which it took 11th place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask toseainasieve" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | Excerpt from A General History of the Pyrates by Captain Charles 		
CF | Johnson: 		
CF | 		
CF | Chapter XVII: Of Captain BOOBY And his Crew 		
CF | 		
CF | [From the Appendix in Volume II, Redacted] 		
CF | 		
CF | To Captain Johnson, 		
CF | 		
CF | Sir, 'tis a strange, wild tale I have to tell — but tell it I must, 		
CF | and you may make of it what you will. My name is Peter Petibon, a poor 		
CF | orphan from Billingsgate, forced to a life of petty thievery. One day 		
CF | I was spotted picking a gentleman's pocket. A cry was raised, and so, 		
CF | to evade capture, I stowed away in the hold of a merchant brigantine 		
CF | bound for Barbadoes. She was the Queen Mary, Captain 		
CF | Cox commander. 		
CF | 		
CF | The second mate was one Rupert Booby, as desperate a fellow 		
CF | as ever roved the Main. This silver-tongued Devil led the crew in a 		
CF | mutiny. Captain Cox and eight of his crew, he marooned on a 		
CF | small Island, but myself he took a fancy to, appointing me cabin boy. 		
CF | He renamed his prize the Queen Mab. 		
CF | 		
CF | Captain Booby thought himself a very gentlemanly hellfire 		
CF | roarer. His clothes were of the finest quality, he had a fancy for 		
CF | tea, and it seemed he knew nothing of sea affairs, leaving such 		
CF | trifling matters to his crew. He was sea-sick in the lightest of 		
CF | squalls, had a horror of fish, and knew not one end of a sea-chart 		
CF | from the other, and yet he was a pyrate withal, and a bloodthirsty 		
CF | one, when the need arose. 		
CF | 		
CF | Please press SPACE to continue. 		Knight_Otu says, "I'm in favor of Sieve as the first as well."
		gadzoks says, "Got distracted by a Netrunner match."
		keltena says, "Because there's some relevant information listed in the status line for this one"
		Lancelot asks, "Captain Booby, eh?"
		Jade says, "There are 20 inform games. We have tested 3"
DavidW pushes the green 'space' button. 		
CF ] 		
CF | For four years we plied the Spanish Main, taking what ships we might. 		
CF | Despite the Captain's shortcomings, and more by luck than skill, we in 		
CF | time amassed a small fortune in booty. Howbeit, our luck was not to 		
CF | last, owing to an intolerable stupidity and want of judgment on the 		
CF | part of our Captain. On the 26th of June, 1717, about 5 leagues S. S. 		
CF | E. from New Providence, the man at the mast-head espied a vessel. 		
CF | 		
CF | "'Tis a Spanish treasure ship, look'ee!" quoth the Captain. 		
CF | 		
CF | "Nay," said the mate, "'tis an English man-o-war, d'ye see? Armed to 		
CF | the teeth, Devil a doubt, and out for pyrate blood, she be!" 		
CF | 		
CF | The Captain would ha' nothing of this, insisting she was too far away 		
CF | to tell, and not one of us had the heart to tell him he was looking 		
CF | through the wrong end of his spy-glass. By the time Captain 		
CF | Booby realised his mistake, the ship was hard upon us, 		
CF | showing heavy guns from all her hatchtraps. She was the 		
CF | Dreadnought, a fourth-rate ship of the line armed with 60 		
CF | Guns, but she might have been El Ponderosa herself for all it 		
CF | mattered; she was more than a match for our little brigantine. 		
CF | 		
CF | "Strike the colours!" cried the Captain, but the ropes were all in a 		
CF | tangle, and despite our best efforts, the Black Flag fluttered bravely 		
CF | from our topmast for all to see... 		
CF | 		
CF | Please press SPACE to continue. 		Lancelot says, "lol"
DavidW pushes the green 'space' button. 		
CF ] 		
CF | I shall not describe the battle in great detail, as it yet pains me to 		
CF | think on't. In the barrage of cannon fire our mizzen-top-mast fell, 		
CF | and some of our rigging was torn along with Milo the pilot's 		
CF | trowsers. The wind not favouring us, we were soon within pistol shot, 		
CF | and the British fired without intermission. Men fell left and right 		
CF | amid a shower of red hot bullets. Our ship's cook, Lamentation 		
CF | Bangs, took his chances with the sharks, and e'en the ship's 		
CF | flamingo was blown to frizzled giblets. 		
CF | 		
CF | And where was our Captain all this while? Why, he had busied himself 		
CF | wi' loading the jolly boat Puck with all his plunder, myself 		
CF | assisting at his behest. 		
CF | 		
CF | "Lower away," cried the Captain when all was loaded aboard. "There be 		
CF | room for thee and I, but not a man more! The poor Devils must go to 		
CF | their account, more's the pity, but at least I've saved me plunder!" 		
CF | 		
CF | With all speed we rowed clear of our stricken vessel. The bows of the 		
CF | Queen Mab, meanwhile, rose higher and higher, until, with a 		
CF | sorry gurgle, our brave brigantine plunged stern foremost beneath the 		
CF | waves, and was gone from sight. But our troubles were far from over, 		
CF | for unbeknownst to us, the Puck had been holed by a 		
CF | round-shot on the starboard bow. Were the boat not overloaded, there'd 		
CF | have been no danger, but the weight of all the Captain's plunder was 		
CF | causing seawater to pour in as fast as I could bail it out. 		
CF | 		
CF | We had but one chance — we must throw all our hard-won treasure 		
CF | o'erboard — or else perish! But the Captain had other ideas... 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] ERE WE SINK: 10 TURNS EXCESS WEIGHT: 125lb 		
CF | 		
CF | To Sea in a Sieve 		
CF | A prequel to To Hell in a Hamper by J. J. Guest 		
CF | Release 1 / Serial number 231004 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | (Type "about" for credits and game information.) 		
CF | 		
CF | Jolly Boat 		
CF | This is the jolly boat Puck, all that is left of the 		
CF | Queen Mab, the ship of the dread pyrate Booby. The 		
CF | Puck is sinking, her hull holed by a round-shot, and her 		
CF | stern is ankle-deep in water. The sea is all aglitter with the 		
CF | merciless Caribbean sun, while around the boat, a circle of black fins 		
CF | cleave the water... 		
CF | 		
CF | Captain Booby stands between myself and his pile of treasure. The 		
CF | Captain's flintlock pistol is levelled at my chest. At this range, not 		
CF | even he could miss... 		
CF | 		
CF | "Bail, curse ye, bail!" cries Booby. "Or I'll blow ye clear off the 		
CF | sea, so help me!" 		
CF | 		
CF | > 		Lancelot says, "oh so we have 10 turns before we sink and need to get rid of excess baggage"
		Jade exclaims, "we sink!"
		DavidW says, "That's not much time."
		Lancelot asks, "I guess right now only option is bail?"
DavidW says (to ClubFloyd), "bail" 		
CF ] ERE WE SINK: 12 TURNS EXCESS WEIGHT: 125lb 		
CF | > 		
CF | > BAIL 		
CF | 		
CF | I begin to bail with a will, filling my bucket with water from the 		
CF | bilges and dumping it o'er the side, 'til there be naught but a few 		
CF | inches left in the bottom of the boat. But water continues to pour in 		
CF | through the hole made by the round-shot, and 'twill not stop 'til all 		
CF | Booby's plunder hath been tossed o'erboard! 		
CF | 		
CF | "That's it, boy — bail, an' jump lively!" says the Captain. "We'll be 		
CF | rescued soon enough, ye'll see, or I'm a potted lobster!" 		
CF | 		
CF | > 		Knight_Otu asks, "How'd that guy manage to lead a mutiny? How'd he survive long enough on a ship to mutiny, for that matter?"
		Lancelot asks, "; hmm what verbs do we have?"
DavidW says (to ClubFloyd), "bail" 		
CF ] ERE WE SINK: 11 TURNS EXCESS WEIGHT: 125lb 		
CF | > 		
CF | > BAIL 		
CF | 		
CF | I have done all I can with the bucket, for now. Water continues to 		
CF | pour in through the hole in the hull, and my only hope is to unburden 		
CF | the jolly boat of Booby's weighty treasures. 		
CF | 		
CF | > 		keltena says, "I get the impression that he lowers survival odds for the people in his vicinity even more sharply than for himself."
		Lancelot says, "hey counter actually increased"
		Knight_Otu says, "Maybe that's the case."
		Lancelot says, "so I guess we can occasionally bail to stay afloat a bit longer"
		DavidW asks, "So what now? x treasure? x Booby? x hole? i?"
DavidW says (to ClubFloyd), "x treasure" 		
CF ] ERE WE SINK: 10 TURNS EXCESS WEIGHT: 125lb 		
CF | > 		
CF | > X TREASURE 		
CF | 		
CF | I try to steal a glance at the pile of treasure, but the Captain 		
CF | blocks my view. 		
CF | 		
CF | "Bail, burn an' blast yer bones, an' right speedily," he growls, "or 		
CF | I'll send a ball through yer brisket, says I!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bail" 		
CF ] ERE WE SINK: 12 TURNS EXCESS WEIGHT: 125lb 		
CF | > 		
CF | > BAIL 		
CF | 		
CF | I begin to bail with all my might, filling my bucket with water from 		
CF | the bilges and dumping it o'er the side, 'til there be naught but a 		
CF | few inches left in the bottom of the boat. But water continues to pour 		
CF | in through the hole made by the round-shot, and 'twill not stop 'til 		
CF | all Booby's plunder hath been tossed o'erboard! 		
CF | 		
CF | "That's it, boy — aye, bail her out!" says the Captain. "An' keep on 		
CF | bailin' till we'm rescued, curse ye!" 		
CF | 		
CF | > 		Lancelot asks, "x bboby?"
DavidW says (to ClubFloyd), "x booby" 		
CF ] ERE WE SINK: 11 TURNS EXCESS WEIGHT: 125lb 		
CF | > 		
CF | > X BOOBY 		
CF | 		
CF | Captain Rupert Booby is a large, ungainly figure. His black hair hangs 		
CF | in sodden tresses down his back, and his gimlet eyes seem to follow me 		
CF | about. He is dressed in a long, black coat, striped pantaloons and 		
CF | buccaneer boots. On his head sits a shapely felt hat, trimmed with a 		
CF | plume. A sailcloth bag is slung from his shoulder by a leather strap. 		
CF | 		
CF | Captain Booby stands between myself and his pile of treasure. The 		
CF | Captain's flintlock pistol is levelled at my chest. At this range, not 		
CF | even he could miss... 		
CF | 		
CF | > 		Lancelot asks, "x bag?"
		DavidW says, "Perhaps undressing the Booby would help."
DavidW says (to ClubFloyd), "x bag" 		
CF ] ERE WE SINK: 10 TURNS EXCESS WEIGHT: 125lb 		
CF | > 		
CF | > X BAG 		
CF | 		
CF | A sailcloth bag, waterproofed with tar and suspended from the 		
CF | Captain's shoulder by a leather strap. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bail" 		
CF ] ERE WE SINK: 12 TURNS EXCESS WEIGHT: 125lb 		
CF | > 		
CF | > BAIL 		
CF | 		
CF | I begin to bail with a will, filling my bucket with water from the 		
CF | bilges and dumping it o'er the side, 'til there be naught but a few 		
CF | inches left in the bottom of the boat. But water continues to pour in 		
CF | through the hole made by the round-shot, and 'twill not stop 'til all 		
CF | Booby's plunder hath been tossed o'erboard! 		
CF | 		
CF | "That's it, boy — bail, an' lively now!" says the Captain. "We'll be 		
CF | rescued soon enough, ye'll see, or I'm a fishfinger!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coat" 		
CF ] ERE WE SINK: 11 TURNS EXCESS WEIGHT: 125lb 		
CF | > 		
CF | > X COAT 		
CF | 		
CF | Booby's shabby garments were once things of splendour. His 		
CF | wide-skirted, black velvet coat, be-laced and gold-braided, is now 		
CF | stained with salt and covered with patches. It hath two pockets, left 		
CF | and right. 		
CF | 		
CF | > 		Lancelot says, "ah pockets"
DavidW says (to ClubFloyd), "look in left pocket" 		
CF ] ERE WE SINK: 10 TURNS EXCESS WEIGHT: 125lb 		
CF | > 		
CF | > LOOK IN LEFT POCKET 		
CF | 		
CF | I dare not try — not while Captain Booby is armed! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bail" 		
CF ] ERE WE SINK: 12 TURNS EXCESS WEIGHT: 125lb 		
CF | > 		
CF | > BAIL 		
CF | 		
CF | I begin to bail with all my might, filling my bucket with water from 		
CF | the bilges and dumping it o'er the side, 'til there be naught but a 		
CF | few inches left in the bottom of the boat. But water continues to pour 		
CF | in through the hole made by the round-shot, and 'twill not stop 'til 		
CF | all Booby's plunder hath been tossed o'erboard! 		
CF | 		
CF | "That's it, boy — aye, bail her out!" says the Captain. "There'll be 		
CF | no need to pitch me plunder into the briny deep, damn ye!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pistol" 		
CF ] ERE WE SINK: 11 TURNS EXCESS WEIGHT: 125lb 		
CF | > 		
CF | > X PISTOL 		
CF | 		
CF | An old flintlock, with a wide flange around the pan and no cover on 		
CF | the lock. The pan is primed, and the muzzle pointed straight at me. 		
CF | 		
CF | > 		Lancelot says, "can we throw water at the pistol"
DavidW says (to ClubFloyd), "kick pistol" 		
CF ] ERE WE SINK: 10 TURNS EXCESS WEIGHT: 125lb 		
CF | > 		
CF | > KICK PISTOL 		
CF | 		
CF | Kicking things is not notably useful, particularly when one is 		
CF | barefoot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bail" 		
CF ] ERE WE SINK: 12 TURNS EXCESS WEIGHT: 125lb 		
CF | > 		
CF | > BAIL 		
CF | 		
CF | I begin to bail with a will, filling my bucket with water from the 		
CF | bilges and dumping it o'er the side, 'til there be naught but a few 		
CF | inches left in the bottom of the boat. But water continues to pour in 		
CF | through the hole made by the round-shot, and 'twill not stop 'til all 		
CF | Booby's plunder hath been tossed o'erboard! 		
CF | 		
CF | "That's it, boy, bail away!" says the Captain. "An' keep on bailin' 		
CF | till we'm rescued, confound ye!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw water at pistol" 		
CF ] ERE WE SINK: 11 TURNS EXCESS WEIGHT: 125lb 		
CF | > 		
CF | > THROW WATER AT PISTOL 		
CF | 		
CF | (the empty wooden bucket at the flintlock pistol) 		
CF | But the bucket is empty! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill bucket" 		
CF ] ERE WE SINK: 10 TURNS EXCESS WEIGHT: 125lb 		
CF | > 		
CF | > FILL BUCKET 		
CF | 		
CF | I fill the wooden bucket up with seawater from the bilges. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw water at pistol" 		
CF ] ERE WE SINK: 9 TURNS EXCESS WEIGHT: 123lb 		
CF | > 		
CF | > THROW WATER AT PISTOL 		
CF | 		
CF | (the wooden bucket of seawater at the flintlock pistol) 		
CF | I slosh the seawater over Captain Booby, soaking him and wetting the 		
CF | powder in his pistol. Enraged, the Captain pulls the trigger, but the 		
CF | gun merely clicks. He charges towards me with murder in his eyes, but 		
CF | trips over the midship thwart and plunges headlong into the bilge 		
CF | water. His useless pistol sails over my head and lands with a plop in 		
CF | the ocean. 		
CF | 		
CF | Booby's pile of plunder now lies undefended before me. Its divers 		
CF | contents include a ten-pound pearl, an oak barrel, a brass cage, a 		
CF | hurdy-gurdy, a bar of silver, a pineapple, a silver framed Venetian 		
CF | hand mirror, an old sea-chest (on which is a monstrous potted plant) 		
CF | and a bottle of rum. I scan the pile for something to use as a 		
CF | shot-plug, but there is nothing suitable. I am left with no choice but 		
CF | to throw the whole lot overboard. 		
CF | 		
CF | > 		Lancelot says, "yay"
		Lancelot says, "he's more a danger to himself lol"
		Jade says, "well done"
		gadzoks asks, "Push him overboard?"
		Knight_Otu asks, "A ten *pound* pearl?"
		keltena says, "you managed that way faster than I did, haha"
		Jade exclaims, "This is really a cargo!"
		Lancelot says, "well the bucket is all we had..."
DavidW says (to ClubFloyd), "bail" 		
CF ] ERE WE SINK: 12 TURNS EXCESS WEIGHT: 123lb 		
CF | > 		
CF | > BAIL 		
CF | 		
CF | I begin to bail as fast as I might, filling my bucket with water from 		
CF | the bilges and dumping it o'er the side, 'til there be naught but a 		
CF | few inches left in the bottom of the boat. But water continues to pour 		
CF | in through the hole made by the round-shot, and 'twill not stop 'til 		
CF | all Booby's plunder hath been tossed o'erboard! 		
CF | 		
CF | "That's it, boy — bail, an' bend yer back to it!" says the Captain. 		
CF | "We'll be rescued soon enough, ye'll see, or I'm a battered cod!" 		
CF | 		
CF | The Captain stumbles to his feet, rocking the boat something horribly 		
CF | as he clutches at the gunwales for support. Wheezily he wins to 		
CF | verticality at last, muttering salty imprecations 'neath his breath. 		
CF | 		
CF | > 		keltena says, "yes, but you sensibly focused on it while I tried to do things like steal his hat :P"
DavidW says (to ClubFloyd), "throw pearl overboard" 		
CF ] ERE WE SINK: 21 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > THROW PEARL OVERBOARD 		
CF | 		
CF | (first taking the ten-pound pearl) 		
CF | As I reach for the ten-pound pearl, the monstrous potted plant lashes 		
CF | out with one of its spiny tendrils, but I duck just in time! 		
CF | 		
CF | "¡Ya te veo! ¡Ya te veo!" hisses the plant — "I see 		
CF | you! 		
CF | I see you!" 		
CF | 		
CF | I hurl the prodigious pearl far out into the sea. It lands with a plop 		
CF | and vanishes from sight. 		
CF | 		
CF | "No, not me ten-pound pearl, wi' a curse!" cries the Captain. "Not 		
CF | dear Sally's weddin' ring! I'd have asked ye to be me groomsman, but 		
CF | ye can fergit that now, ye fiendly focsle-head! Ye'll be lucky if'n I 		
CF | invites ye to the after-party." 		
CF | 		
CF | Sally was a "mermaid" he once fell in love with whilst we were 		
CF | stranded in the Florida mangroves at low tide. Nobody had the heart to 		
CF | tell him she was actually a sea-cow. 		
CF | 		
CF | Throwing out this medium-sized object gains us around ten minutes. 		
CF | 		
CF | The Captain sits himself carelessly down in the stern-sheets, landing 		
CF | so heavily that seawater ships over the gunwales. 		
CF | 		
CF | "Captain, I think ye'd be better o'er here," says I, "for we must 		
CF | needs trim the boat." 		
CF | 		
CF | "Oh, and ye'd like that, wouldn't ye, Master Petibon?" snarls the 		
CF | Captain. "Me o'er there and out o' your way, whiles ye bide at this 		
CF | end, merry as any grig, tossing all me hard-won treasures o'erboard!" 		
CF | 		
CF | > 		gadzoks exclaims, "Still think we should have thrown the Captain overboard. He tried to shoot us!"
		Knight_Otu asks, "Huh, is that some sort of piranha plant?"
		Jade says, "right"
		Lancelot says, "can we ditch the plant"
		gadzoks says, "Feed the Captain to the plant."
		Lancelot says, "better lol"
		gadzoks says, "It's probably hungry."
DavidW says (to ClubFloyd), "give pineapple to plant" 		
CF ] ERE WE SINK: 20 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > GIVE PINEAPPLE TO PLANT 		
CF | 		
CF | (first taking the pineapple) 		
CF | As I reach for the pineapple, one of the plant's serpent-like vines 		
CF | whips out, missing me by inches! 		
CF | 		
CF | "¡Soy carnívora!" hisses the the monstrous potted plant, 		
CF | waving away the pineapple. 		
CF | 		
CF | > 		keltena says, "Will feeding him to the plant actually affect the excess weight, though? :|a"
		gadzoks says, "True, but THEN we toss the plant too."
DavidW says (to ClubFloyd), "throw plant overboard" 		
CF ] ERE WE SINK: 19 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > THROW PLANT OVERBOARD 		
CF | 		
CF | (first taking the monstrous potted plant) 		
CF | As I approach the potted plant, it violently agitates its long, 		
CF | tentacle-like stems. One lashes out, catching me a stinging blow on 		
CF | the cheek, and I step back smartly. Captain Booby roars with laughter. 		
CF | 		
CF | "The Yateveo tree, they calls it," says the Captain. "On account o' 		
CF | the sound it makes. We took it from a vessel of the East India 		
CF | Company, bound for Holland. It 'et poor bo'sun Wiggs 'afore we could 		
CF | get it aboard, but that was afore we realised it were nickty-nasty — 		
CF | nickerty-nasty — it goes to sleep at night, by the powers! So we 		
CF | brought it aboard after dark. I been feedin' it bilge rats since, wi' 		
CF | a curse, but its appetite grows by the day. 'Tis thing o' horror, to 		
CF | be sure, but them botanists will pay a pretty price for a specimen 		
CF | like this, damme, and that's worth a bo'sun or two, by my reckonin'!" 		
CF | 		
CF | > 		Lancelot says, "okay the first feed the captain to the plant and then ditch the plant lol"
		Lancelot says, "yep as dadzoks said :D"
DavidW says (to ClubFloyd), "look in left pocket" 		
CF ] ERE WE SINK: 18 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > LOOK IN LEFT POCKET 		
CF | 		
CF | I surreptitiously sneak a look inside the Captain's left-hand coat 		
CF | pocket. It contains a silver snuffbox and an evil-looking ship's 		
CF | biscuit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in right pocket" 		
CF ] ERE WE SINK: 17 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > LOOK IN RIGHT POCKET 		
CF | 		
CF | I surreptitiously sneak a look inside the Captain's right-hand coat 		
CF | pocket. It contains a pocketknife (folded up) and the Captain's 		
CF | quizzing-glass. 		
CF | 		
CF | > 		Lancelot says, "plant goes to sleep at night hmm if we can cover it up... what ah"
DavidW says (to ClubFloyd), "x cage" 		
CF ] ERE WE SINK: 16 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > X CAGE 		
CF | 		
CF | A heavy cage made of brass — wood would never do! An ornery looking 		
CF | North American beaver glares at me through the bars. 		
CF | 		
CF | > 		Knight_Otu says, "Oh dear."
DavidW says (to ClubFloyd), "open sea chest" 		
CF ] ERE WE SINK: 16 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > OPEN SEA CHEST 		
CF | 		
CF | I can see no such thing. 		
CF | 		
CF | > 		Knight_Otu says, "This won't end well for the beaver, will it."
		Lancelot asks, "wood would never do? I take it the beaver would gnaw his way out?"
DavidW says (to ClubFloyd), "open sea-chest" 		
CF ] ERE WE SINK: 15 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > OPEN SEA-CHEST 		
CF | 		
CF | (the old sea-chest (on which is a potted "Yateveo" tree)) 		
CF | (first removing the potted "Yateveo" tree) 		
CF | As I approach the potted plant, it violently agitates its long, 		
CF | tentacle-like stems. One lashes out, catching me a stinging blow on 		
CF | the cheek, and I step back smartly. Captain Booby roars with laughter. 		
CF | 		
CF | I'd have to remove the potted "Yateveo" tree from the lid first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] ERE WE SINK: 16 TURNS EXCESS WEIGHT: 113lb 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Jolly Boat 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give rum to plant" 		
CF ] ERE WE SINK: 15 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > GIVE RUM TO PLANT 		
CF | 		
CF | (first taking the bottle of rum) 		
CF | As I reach for the bottle of rum, the potted "Yateveo" tree lashes out 		
CF | with one of its spiny tendrils, catching me a glancing blow on the 		
CF | arm! I step back smartly, out of its reach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] ERE WE SINK: 16 TURNS EXCESS WEIGHT: 113lb 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Jolly Boat 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Lancelot says, "can we ditch the oh nvm"
		Lancelot asks, "look?"
DavidW says (to ClubFloyd), "open bag" 		
CF ] ERE WE SINK: 15 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > OPEN BAG 		
CF | 		
CF | I cannot easily open the bag while the Captain is wearing it. I must 		
CF | needs obtain it from him! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] ERE WE SINK: 16 TURNS EXCESS WEIGHT: 113lb 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Jolly Boat 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] ERE WE SINK: 15 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Jolly Boat 		
CF | This is the jolly boat Puck, all that is left of the 		
CF | Queen Mab, the ship of the dread pyrate Booby. The 		
CF | Puck is sinking, her hull holed by a round-shot, and her 		
CF | stern is ankle-deep in water. The sea is all aglitter with the 		
CF | merciless Caribbean sun, while around the boat, a circle of black fins 		
CF | cleave the water... 		
CF | 		
CF | In the stern of the jolly boat is Captain Booby's pile of plunder. Its 		
CF | divers contents include an oak barrel (sealed shut), a brass cage (in 		
CF | which is a North American beaver), a hurdy-gurdy, a bar of silver, a 		
CF | silver framed Venetian hand mirror, an old sea-chest (on which is a 		
CF | potted "Yateveo" tree) and a bottle of rum. 		
CF | 		
CF | Captain Booby sits in the stern-sheets, glaring at me reproachfully. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bail" 		
CF ] ERE WE SINK: 22 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > BAIL 		
CF | 		
CF | I begin to bail with a will, filling my bucket with water from the 		
CF | bilges and dumping it o'er the side, 'til there be naught but a few 		
CF | inches left in the bottom of the boat. But water continues to pour in 		
CF | through the hole made by the round-shot, and 'twill not stop 'til all 		
CF | Booby's plunder hath been tossed o'erboard! 		
CF | 		
CF | "That's it, boy — aye, bail her out!" says the Captain. "An' keep on 		
CF | bailin' till we'm rescued, damn ye!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play hurdy-gurdy" 		
CF ] ERE WE SINK: 21 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > PLAY HURDY-GURDY 		
CF | 		
CF | (first taking the hurdy-gurdy) 		
CF | As I reach for the hurdy-gurdy, a spiny tendril whips out from the 		
CF | potted "Yateveo" tree and wraps about me in coil after coil! 		
CF | 		
CF | "Aargh, it's got ye now, lad!" says the Captain. "'Twas nice knowin' 		
CF | ye, but yer goose be cooked now, dammee, for no one escapes the 		
CF | clutches o' the dreaded Yateveo tree!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] ERE WE SINK: 22 TURNS EXCESS WEIGHT: 113lb 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Jolly Boat 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Lancelot says, "how about that barrel"
DavidW says (to ClubFloyd), "x barrel" 		
CF ] ERE WE SINK: 21 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > X BARREL 		
CF | 		
CF | An old oak barrel, containing the Devil knows what. The barrel is 		
CF | sealed, but there is a small empty knothole in the head. I can see 		
CF | naught but darkness through the knothole, but poking my finger within 		
CF | reveals a rough, hard surface just inside the barrel. 		
CF | 		
CF | > 		gadzoks asks, "Show mirror to plant?"
		Lancelot says, "good idea"
DavidW says (to ClubFloyd), "show mirror to plant" 		
CF ] ERE WE SINK: 20 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > SHOW MIRROR TO PLANT 		
CF | 		
CF | (first taking the silver framed Venetian hand mirror) 		
CF | As I reach for the silver framed Venetian hand mirror, the potted 		
CF | "Yateveo" tree lashes out with one of its spiny tendrils, catching me 		
CF | a glancing blow on the arm! I step back smartly, out of its reach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] ERE WE SINK: 21 TURNS EXCESS WEIGHT: 113lb 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Jolly Boat 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Knight_Otu says, "That plant is a menace."
DavidW says (to ClubFloyd), "take pocketknife" 		
CF ] ERE WE SINK: 20 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > TAKE POCKETKNIFE 		
CF | 		
CF | I was, before I stowed away to sea and fell in with pyrates, a 		
CF | Billingsgate pick-pocket, and I have not lost none of my skill! I 		
CF | sneak the pocketknife (folded up) from inside the Captain's right-hand 		
CF | coat pocket. 		
CF | 		
CF | Captain Booby takes his silver snuffbox from his pocket and inhales a 		
CF | pinch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] ERE WE SINK: 19 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | I unfold the blade of the pocketknife. 		
CF | 		
CF | Captain Booby dabs daintily at his nose with a lace-edged 		
CF | handkerchief. 		
CF | 		
CF | > 		Lancelot says, "oh so we can get stuff from his pockets"
		DavidW says, "yes"
		Knight_Otu says, "Background skills for the rescue."
DavidW says (to ClubFloyd), "cut pineapple" 		
CF ] ERE WE SINK: 18 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > CUT PINEAPPLE 		
CF | 		
CF | (with the pocketknife (unfolded)) 		
CF | I cut off a small chunk of pineapple and eat it. 'Tis uncommonly sweet 		
CF | and toothsome! 		
CF | 		
CF | "Stop nibblin' at me pineapple, ye faithless fuddler!" snarls the 		
CF | Captain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bail" 		
CF ] ERE WE SINK: 22 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > BAIL 		
CF | 		
CF | I begin to bail as fast as I might, filling my bucket with water from 		
CF | the bilges and dumping it o'er the side, 'til there be naught but a 		
CF | few inches left in the bottom of the boat. But water continues to pour 		
CF | in through the hole made by the round-shot, and 'twill not stop 'til 		
CF | all Booby's plunder hath been tossed o'erboard! 		
CF | 		
CF | "That's it, boy, bail away!" says the Captain. "There'll be no need to 		
CF | pitch me plunder into the briny deep, curse ye!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open barrel" 		
CF ] ERE WE SINK: 21 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > OPEN BARREL 		
CF | 		
CF | I lack the necessary tools to remove the top two hoops from the 		
CF | barrel. 'Twould take considerable force to open it without so doing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all from left pocket" 		
CF ] ERE WE SINK: 20 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > TAKE ALL FROM LEFT POCKET 		
CF | 		
CF | silver snuffbox: I sneak the silver snuffbox from inside the Captain's 		
CF | left-hand coat pocket. 		
CF | evil-looking ship's biscuit: I sneak the evil-looking ship's biscuit 		
CF | from inside the Captain's left-hand coat pocket. 		
CF | 		
CF | > 		Lancelot says, "can we push the chest overboard"
		DavidW says, "We can't get near the chest while the plant is on TOP of it."
		Knight_Otu says, "The chest is guarded by the plant."
		Lancelot says, "master thief :D"
		Lancelot says, "oh right"
DavidW says (to ClubFloyd), "open snuffbox" 		
CF ] ERE WE SINK: 19 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > OPEN SNUFFBOX 		
CF | 		
CF | I open the silver snuffbox of snuff, which is almost full of snuff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x snuff" 		
CF ] ERE WE SINK: 18 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > X SNUFF 		
CF | 		
CF | A silver snuffbox, studded with brilliants. The silver snuffbox is 		
CF | almost full of snuff. ('Tis a piquant, reddish-brown powder.) 		
CF | 		
CF | > 		Lancelot asks, "throw snuff at plant?"
		Jade says, "yeah"
		DavidW asks, "Do plants have noses?"
		Lancelot says, "dunno :D"
		keltena says, "This one? Who knows."
DavidW says (to ClubFloyd), "throw snuff at plant" 		
CF ] ERE WE SINK: 17 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > THROW SNUFF AT PLANT 		
CF | 		
CF | There is naught to be gained by covering the potted "Yateveo" tree 		
CF | with snuff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bail" 		
CF ] ERE WE SINK: 22 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > BAIL 		
CF | 		
CF | I begin to bail with a will, filling my bucket with water from the 		
CF | bilges and dumping it o'er the side, 'til there be naught but a few 		
CF | inches left in the bottom of the boat. But water continues to pour in 		
CF | through the hole made by the round-shot, and 'twill not stop 'til all 		
CF | Booby's plunder hath been tossed o'erboard! 		
CF | 		
CF | "That's it, boy — bail, an' lay yer back into it!" says the Captain. 		
CF | "'Twill all ha' been worthwhile when we'm rescued, ye'll see!" 		
CF | 		
CF | The Captain searches his pockets for his silver snuffbox, but cannot 		
CF | find it. 		
CF | 		
CF | > 		Lancelot says, "ok was worth trying lol"
DavidW says (to ClubFloyd), "x boots" 		
CF ] ERE WE SINK: 21 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > X BOOTS 		
CF | 		
CF | The Captain's legs dight in striped pantaloons and prodigiously long, 		
CF | Cordovan leather sea-boots — so long, in fact, that there is scarce 		
CF | any pantaloon to be seen, but he hath at least remembered to put some 		
CF | on this morning. 		
CF | 		
CF | Captain Booby picks up the bar of silver. 		
CF | 		
CF | > 		Lancelot says, "nice iot is aware something is missing"
		Jade says, "we can throw the silver bar"
DavidW says (to ClubFloyd), "cut strap" 		
CF ] ERE WE SINK: 20 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > CUT STRAP 		
CF | 		
CF | (with the pocketknife (unfolded)) 		
CF | I cut through the leather strap with the pocketknife, and the bag 		
CF | drops neatly into my hands. 		
CF | 		
CF | > 		Jade says, "or hit the plant with the bar"
		Lancelot says, "that must be oh cool"
DavidW says (to ClubFloyd), "open bag" 		
CF ] ERE WE SINK: 19 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > OPEN BAG 		
CF | 		
CF | I open the sailcloth bag, revealing a powder tin and a coil of cannon 		
CF | fuse. 		
CF | 		
CF | > 		Lancelot says, "captain must be drunk not noticing us robbing him blind"
DavidW says (to ClubFloyd), "take bar" 		
CF ] ERE WE SINK: 18 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > TAKE BAR 		
CF | 		
CF | After a brief struggle, I manage to wrest the bar of silver from the 		
CF | Captain's grip. 		
CF | 		
CF | "Take your thieving paws off me bar of silver," says Booby, "or I'll 		
CF | tip ye the black spot, and be damned t' ye!" 		
CF | 		
CF | > 		Knight_Otu says, "Or just that incompetent."
DavidW says (to ClubFloyd), "hit plant with bar" 		
CF ] ERE WE SINK: 17 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > HIT PLANT WITH BAR 		
CF | 		
CF | The bar of silver would not make a very effective weapon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw bar over board" 		
CF ] ERE WE SINK: 17 TURNS EXCESS WEIGHT: 113lb 		
CF | > 		
CF | > THROW BAR OVER BOARD 		
CF | 		
CF | I can see no such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw bar overboard" 		
CF ] ERE WE SINK: 21 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > THROW BAR OVERBOARD 		
CF | 		
CF | I hurl the heavy bar as far as I can manage. It lands with a splash in 		
CF | the ocean. 		
CF | 		
CF | "Be ye out o' your head?" roars the Captain, staring over the side. 		
CF | "That were a sterling silver bar — worth its weight in gold, I tell 		
CF | 'ee!" 		
CF | 		
CF | Throwing out this medium-sized object gains us around five minutes. 		
CF | 		
CF | > 		Lancelot says, "we got a fuse and a barrel"
		Lancelot says, "do we have simething to light it"
		DavidW says, "no"
		Lancelot says, "lol worth its weight in gold"
DavidW says (to ClubFloyd), "x hat" 		
CF ] ERE WE SINK: 20 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > X HAT 		
CF | 		
CF | A shapely hat, cocked in the latest mode, complete with a plume and 		
CF | embellished with gold brocade. It was no doubt stolen from an Admiral 		
CF | in the British Navy. 		
CF | 		
CF | Captain Booby picks up the silver framed Venetian hand mirror. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take plume" 		
CF ] ERE WE SINK: 19 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > TAKE PLUME 		
CF | 		
CF | That is part o' the shapely felt hat, as I do think. 		
CF | 		
CF | Captain Booby picks up the hurdy-gurdy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hat" 		
CF ] ERE WE SINK: 18 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > TAKE HAT 		
CF | 		
CF | I quail at the very idea of removing the Captain's hat. He would never 		
CF | be parted from it — lest his life depended on it! 		
CF | 		
CF | The Captain goes to pick up the brass cage, but a whip-like vine 		
CF | flashes out from the potted "Yateveo" tree, missing him by a whisker, 		
CF | and he thinks better of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bail" 		
CF ] ERE WE SINK: 27 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > BAIL 		
CF | 		
CF | I begin to bail as fast as I might, filling my bucket with water from 		
CF | the bilges and dumping it o'er the side, 'til there be naught but a 		
CF | few inches left in the bottom of the boat. But water continues to pour 		
CF | in through the hole made by the round-shot, and 'twill not stop 'til 		
CF | all Booby's plunder hath been tossed o'erboard! 		
CF | 		
CF | "That's it, boy, bail away!" says the Captain. "An' keep on bailin' 		
CF | till we'm rescued, damn ye!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] ERE WE SINK: 26 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > I 		
CF | 		
CF | I am carrying: 		
CF | a sailcloth bag (open) 		
CF | a powder tin (closed) 		
CF | a coil of cannon fuse 		
CF | an evil-looking ship's biscuit 		
CF | a silver snuffbox of snuff 		
CF | a pocketknife (unfolded) 		
CF | a pineapple 		
CF | an empty wooden bucket 		
CF | 		
CF | > 		Lancelot says, "whats in the tin"
		DavidW says, "I assume gunpowder."
DavidW says (to ClubFloyd), "open tin" 		
CF ] ERE WE SINK: 25 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > OPEN TIN 		
CF | 		
CF | (first taking the powder tin) 		
CF | I take the powder tin from inside the sailcloth bag. 		
CF | 		
CF | I open the tin of gunpowder, which is almost full of gunpowder. 		
CF | 		
CF | The Captain searches his pockets for his silver snuffbox, but cannot 		
CF | find it. 		
CF | 		
CF | > 		Lancelot says, "indeed"
DavidW says (to ClubFloyd), "close tin" 		
CF ] ERE WE SINK: 24 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > CLOSE TIN 		
CF | 		
CF | I close the powder tin. 		
CF | 		
CF | > 		Lancelot says, "can we remove the stuff from the sailcloth and throw it at the plant"
		Lancelot asks, "make it 'nighttime'?"
DavidW says (to ClubFloyd), "take all from bag" 		
CF ] ERE WE SINK: 23 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > TAKE ALL FROM BAG 		
CF | 		
CF | I take the coil of cannon fuse from inside the sailcloth bag. 		
CF | 		
CF | The Captain searches his pockets for his silver snuffbox, but cannot 		
CF | find it. 		
CF | 		
CF | > 		Lancelot says, "or at least tangle it up"
DavidW says (to ClubFloyd), "put bag on plant" 		
CF ] ERE WE SINK: 22 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > PUT BAG ON PLANT 		
CF | 		
CF | Putting things on the potted "Yateveo" tree would avail me naught. 		
CF | 		
CF | The Captain searches his pockets for his silver snuffbox, but cannot 		
CF | find it. 		
CF | 		
CF | > 		Lancelot says, "hmm"
		Jade says, "put plant on bag"
		Jade says, "in"
		DavidW says, "We don't have the plant and taking it is difficult."
DavidW says (to ClubFloyd), "put plant in bag" 		
CF ] ERE WE SINK: 21 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > PUT PLANT IN BAG 		
CF | 		
CF | (first taking the potted "Yateveo" tree) 		
CF | As I approach the potted plant, it violently agitates its long, 		
CF | tentacle-like stems. One lashes out, catching me a stinging blow on 		
CF | the cheek, and I step back smartly. Captain Booby roars with laughter. 		
CF | 		
CF | > 		Jade says, "I know"
		Lancelot asks, "throw knife at plant?"
DavidW says (to ClubFloyd), "cut plant" 		
CF ] ERE WE SINK: 20 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > CUT PLANT 		
CF | 		
CF | (with the pocketknife (unfolded)) 		
CF | I lash out at the potted "Yateveo" tree with the silver-handled 		
CF | pocketknife, but it easily dodges my thrusts. 		
CF | 		
CF | The Captain searches his pockets for his silver snuffbox, but cannot 		
CF | find it. 		
CF | 		
CF | > 		DavidW says, "I wonder how it can see my attacks."
DavidW says (to ClubFloyd), "throw knife at plant" 		
CF ] ERE WE SINK: 19 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > THROW KNIFE AT PLANT 		
CF | 		
CF | The plant catches the pocketknife (unfolded) in one of its spiny 		
CF | tendrils and lobs it straight back at me with wonderful sagacity. I 		
CF | duck in time, and the pocketknife (unfolded) lands with a splosh in 		
CF | the bilges. 		
CF | 		
CF | > 		Lancelot says, "indeed"
DavidW says (to ClubFloyd), "take knife" 		
CF ] ERE WE SINK: 18 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > TAKE KNIFE 		
CF | 		
CF | I grab the pocketknife (unfolded). 		
CF | 		
CF | Captain Booby goes to pick up the brass cage, but a serpent-like 		
CF | tendril flashes out from the potted "Yateveo" tree, striking him on 		
CF | the buttock. He steps back, sharpish. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bail" 		
CF ] ERE WE SINK: 27 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > BAIL 		
CF | 		
CF | I begin to bail with all my might, filling my bucket with water from 		
CF | the bilges and dumping it o'er the side, 'til there be naught but a 		
CF | few inches left in the bottom of the boat. But water continues to pour 		
CF | in through the hole made by the round-shot, and 'twill not stop 'til 		
CF | all Booby's plunder hath been tossed o'erboard! 		
CF | 		
CF | "That's it, boy — aye, bail her out!" says the Captain. "There'll be 		
CF | no need to pitch me plunder into the briny deep, confound ye!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hole" 		
CF ] ERE WE SINK: 26 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > X HOLE 		
CF | 		
CF | I can see naught but darkness through the knothole, but poking my 		
CF | finger within reveals a rough, hard surface just inside the barrel. 		
CF | 		
CF | > 		Jade asks, "?"
DavidW says (to ClubFloyd), "give pineapple to beaver" 		
CF ] ERE WE SINK: 25 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > GIVE PINEAPPLE TO BEAVER 		
CF | 		
CF | The brass cage isn't open. 		
CF | 		
CF | > 		Lancelot says, "a rough hard surface... maybe we can use it to create fire"
		Knight_Otu says, "The hole that's examined is in the barrel."
		Jade says, "put coil in hole and burn it"
		Jade exclaims, "Kabooom!"
		DavidW says, "But why? We don't have a cannon."
		DavidW asks, "And why do we want an explosion?"
		Jade says, "for an alternative ending ; -)"
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "take glass" 		
CF ] ERE WE SINK: 24 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > TAKE GLASS 		
CF | 		
CF | I sneak the Captain's quizzing-glass from inside the Captain's 		
CF | right-hand coat pocket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] ERE WE SINK: 23 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > X IT 		
CF | 		
CF | 'Tis a single magnifying lens, mounted upon a handle. The Captain uses 		
CF | it to peer disdainfully at anything that does not meet his 		
CF | niminy-piminy standards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through glass" 		
CF ] ERE WE SINK: 22 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > LOOK THROUGH GLASS 		
CF | 		
CF | I find nothing of interest. 		
CF | 		
CF | The Captain searches his pockets for his silver snuffbox, but cannot 		
CF | find it. 		
CF | 		
CF | > 		Knight_Otu says, "We did hunt for death endings in Cragne a bit."
DavidW says (to ClubFloyd), "poke hole with knife" 		
CF ] ERE WE SINK: 21 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > POKE HOLE WITH KNIFE 		
CF | 		
CF | Pushing the empty knothole has no appreciable effect upon it. 		
CF | 		
CF | > 		Jade says, "wear glasses"
		DavidW says, "It's a spyglass not eyeglasses."
		keltena says, "I think it's the handheld kind of magnifying glass."
		Jade says, "give biscuit to plant"
DavidW says (to ClubFloyd), "give biscuit to plant" 		
CF ] ERE WE SINK: 20 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > GIVE BISCUIT TO PLANT 		
CF | 		
CF | I toss the evil-looking ship's biscuit into the potted "Yateveo" 		
CF | tree's slavering maw. A second or two later the biscuit shoots into 		
CF | the air like a pistol shot. It comes to earth in the stern-sheets, 		
CF | leaving a small dent. 		
CF | 		
CF | "¡Claramente incomible!" hisses the plant, angrily. 		
CF | 		
CF | > 		keltena says, "Big round lens on a stick."
DavidW says (to ClubFloyd), "take biscuit" 		
CF ] ERE WE SINK: 19 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > TAKE BISCUIT 		
CF | 		
CF | I now have the ship's biscuit. "Take yer thievin' paws off me ship's 		
CF | biscuit," says Booby, "or I'll gut ye like a flounder, says I!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sheets" 		
CF ] ERE WE SINK: 18 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > X SHEETS 		
CF | 		
CF | The stern-sheets are the after part of an open boat, normally occupied 		
CF | by the person in command. 		
CF | 		
CF | > 		keltena says, "--ahaha I only just now processed what the plant was saying there."
DavidW says (to ClubFloyd), "take sheets" 		
CF ] ERE WE SINK: 17 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > TAKE SHEETS 		
CF | 		
CF | 'Tis part o' the jolly boat, and 'twould be folly to remove it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bail" 		
CF ] ERE WE SINK: 27 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > BAIL 		
CF | 		
CF | I begin to bail as fast as I might, filling my bucket with water from 		
CF | the bilges and dumping it o'er the side, 'til there be naught but a 		
CF | few inches left in the bottom of the boat. But water continues to pour 		
CF | in through the hole made by the round-shot, and 'twill not stop 'til 		
CF | all Booby's plunder hath been tossed o'erboard! 		
CF | 		
CF | "That's it, boy, bail away!" says the Captain. "We'll be rescued soon 		
CF | enough, ye'll see, or I'm a steamed turbot!" 		
CF | 		
CF | > 		Knight_Otu says, ""Clearly inedible", I guess."
		Jade says, "look under"
		keltena says, "I think, yeah. :D"
DavidW says (to ClubFloyd), "look under sheets" 		
CF ] ERE WE SINK: 26 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > LOOK UNDER SHEETS 		
CF | 		
CF | I find nothing of interest. 		
CF | 		
CF | > 		keltena says, "(I wonder if you can also get it to tell you violence isn't the answer?)"
DavidW says (to ClubFloyd), "open cage" 		
CF ] ERE WE SINK: 25 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > OPEN CAGE 		
CF | 		
CF | I've heard tell these critters can fell a tree in five minutes flat. I 		
CF | am certain that so rapacious an animal would make short work of our 		
CF | poor jolly boat! 		
CF | 		
CF | > 		Lancelot says, "nice mixture of language"
		gadzoks asks, "Could open the barrel?"
		Lancelot says, "yeah was thinking freeing up the beaver might be bad lol"
		DavidW says, "I tried to open the barrel but the hoops are too tight."
		keltena asks, "what's our current inventory, again?"
DavidW says (to ClubFloyd), "ask booby about barrel" 		
CF ] ERE WE SINK: 24 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > ASK BOOBY ABOUT BARREL 		
CF | 		
CF | "Never ye mind about that barrel," growls the Captain. "'Ain't nothin' 		
CF | in there you needs trouble yerself about." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] ERE WE SINK: 23 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > I 		
CF | 		
CF | I am carrying: 		
CF | an evil-looking ship's biscuit 		
CF | the Captain's quizzing-glass 		
CF | a pocketknife (unfolded) 		
CF | a coil of cannon fuse 		
CF | a powder tin (closed) 		
CF | a sailcloth bag (open but empty) 		
CF | a silver snuffbox of snuff 		
CF | a pineapple 		
CF | an empty wooden bucket 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take boots" 		
CF ] ERE WE SINK: 22 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > TAKE BOOTS 		
CF | 		
CF | I quail at the very idea of removing the Captain's buccaneer boots! 		
CF | 		
CF | The Captain goes to pick up the brass cage, but a whip-like vine 		
CF | flashes out from the potted "Yateveo" tree, catching him a glancing 		
CF | blow on the cheek, and he thinks better of it. 		
CF | 		
CF | > 		keltena says, "Right. And he was holding the mirror, iirc"
		Knight_Otu says, "Would that we could transform Booby into Verdeterre."
		Knight_Otu says, "He'd be more pleasant, and our weight problem would be gone."
		Lancelot says, "erm"
DavidW says (to ClubFloyd), "throw booby overboard" 		
CF ] ERE WE SINK: 21 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > THROW BOOBY OVERBOARD 		
CF | 		
CF | (first taking Captain Booby) 		
CF | I doubt very much that I could lift him, for he is a vasty fellow and 		
CF | I a mere stripling. 		
CF | 		
CF | Captain Booby picks up the bottle. 		
CF | 		
CF | > 		Lancelot says, "can we stick that fuse in the barrel? it has a hole"
DavidW says (to ClubFloyd), "put fuse in hole" 		
CF ] ERE WE SINK: 20 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > PUT FUSE IN HOLE 		
CF | 		
CF | The coil of cannon fuse is too long for this purpose — I should cut 		
CF | myself a short length. 		
CF | 		
CF | > 		gadzoks asks, "Make the plant drunk?"
		Lancelot says, "cut fuse"
DavidW says (to ClubFloyd), "cut fuse" 		
CF ] ERE WE SINK: 19 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > CUT FUSE 		
CF | 		
CF | (with the pocketknife (unfolded)) 		
CF | I cut a short length of cannon fuse from the coil, and discard the 		
CF | rest. 		
CF | 		
CF | The Captain searches his pockets for his silver snuffbox, but cannot 		
CF | find it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put fuse in hole" 		
CF ] ERE WE SINK: 18 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > PUT FUSE IN HOLE 		
CF | 		
CF | (the short length of cannon fuse in the empty knothole) 		
CF | I put the short length of cannon fuse into the empty knothole. 		
CF | 		
CF | > 		Lancelot says, "oh so we can actually put it in"
		DavidW asks, "Should we put the gunpowder in too?"
DavidW says (to ClubFloyd), "open tin" 		
CF ] ERE WE SINK: 17 TURNS EXCESS WEIGHT: 108lb 		Lancelot says, "oh my"
CF | > 		
CF | > OPEN TIN 		
CF | 		
CF | I open the tin of gunpowder, which is almost full of gunpowder. 		
CF | 		
CF | The Captain searches his pockets for his silver snuffbox, but cannot 		
CF | find it. 		
CF | 		
CF | > 		Knight_Otu asks, "But how to light it?"
DavidW says (to ClubFloyd), "put gunpowder in hole" 		
CF ] ERE WE SINK: 16 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > PUT GUNPOWDER IN HOLE 		
CF | 		
CF | (pouring the tin of gunpowder into the empty knothole) 		
CF | I tip all of the gunpowder from the tin into the knothole in the top 		
CF | of the barrel. 		
CF | 		
CF | The Captain searches his pockets for his silver snuffbox, but cannot 		
CF | find it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light fuse" 		
CF ] ERE WE SINK: 15 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > LIGHT FUSE 		
CF | 		
CF | (the short length of cannon fuse) 		
CF | How? (Try LIGHTing the fuse WITH something) 		
CF | 		
CF | > 		Lancelot says, "never tried to get some paper to burn as a small kid"
DavidW says (to ClubFloyd), "light fuse with glass" 		
CF ] ERE WE SINK: 14 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > LIGHT FUSE WITH GLASS 		
CF | 		
CF | (the short length of cannon fuse with the Captain's quizzing-glass) 		
CF | Using the Captain's quizzing-glass, I focus the sun's rays on the end 		
CF | of the fuse. In less than a minute, it has caught alight! 		
CF | 		
CF | > 		Lancelot says, "I think we got the toolls"
		Lancelot says, "ay"
		Knight_Otu says, "Can we focus.... right."
		Knight_Otu says, "Well done."
		keltena applauds
		Lancelot says, "was thinking of burning it with the magnifying glsasdds lol"
		DavidW says, "okay, hope this doesn't kill us."
DavidW says (to ClubFloyd), "bail" 		
CF ] ERE WE SINK: 27 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > BAIL 		
CF | 		
CF | I begin to bail with all my might, filling my bucket with water from 		
CF | the bilges and dumping it o'er the side, 'til there be naught but a 		
CF | few inches left in the bottom of the boat. But water continues to pour 		
CF | in through the hole made by the round-shot, and 'twill not stop 'til 		
CF | all Booby's plunder hath been tossed o'erboard! 		
CF | 		
CF | "That's it, boy — aye, bail her out!" says the Captain. "An' keep on 		
CF | bailin' till we'm rescued, curse ye!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] ERE WE SINK: 26 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | As the flaming end of the fuse disappears into the knothole in the top 		
CF | of the barrel, I duck down and place my fingers in my ears. The 		
CF | explosion blows off the head of the barrel and the top two hoops. They 		
CF | fly high into the air and fall into the ocean somewhere to larboard. 		
CF | When the smoke clears, the staves at the top of the barrel have been 		
CF | blasted open like the petals of some strange, blackened flower and 		
CF | everything is stained with indigo dust. 		
CF | 		
CF | "Ye've tried me too high this time, ye chuckle-headed cur!" snarls the 		
CF | Captain. "There were a keg of indigo in the top o' that barrel and 		
CF | ye've gone an' blown it to bits! Look a' me now — stained blue from 		
CF | trucks to keelson! — this stuff don't wash out, ye know!" 		
CF | 		
CF | The Captain says true, for his wet clothes and face are all stained 		
CF | blue with indigo dust, and so, for that matter, are my own! I canst 		
CF | but help laugh aloud. 		
CF | 		
CF | "Ye'll rue the day ye e'er set foot aboard the Queen Mab, so 		
CF | ye will," he goes on, "for here's a taste o' bloody vengeance!" 		
CF | 		
CF | Then, to my infinite horror, the Captain unfastens the door of the 		
CF | beaver's cage and unlooses the creature to the deck. 		
CF | 		
CF | "Go, me beauty, run free! Kill that double-dealin' blaggard where he 		
CF | stands. Gnaw 'is spindly shanks off, burn an' blast his bones!" 		
CF | 		
CF | To the Captain's evident surprise the beaver ignores me completely and 		
CF | begins gnawing at the gunwales of the jolly boat instead. 		
CF | 		
CF | "'Tis passing strange," says the Captain, scratching his head. "For 		
CF | I've heard tell that beavers was the fiercest critters in all o' North 		
CF | Americy! But p'raps I be thinkin' o' bears?" 		
CF | 		
CF | > 		Lancelot says, "aww freed the beraver lol[D[D[D[D[D[D[D["
DavidW says (to ClubFloyd), "give pineapple to beaver" 		
CF ] ERE WE SINK: 25 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > GIVE PINEAPPLE TO BEAVER 		
CF | 		
CF | The beaver does not respond. 		
CF | 		
CF | The beaver has chewed through the gunwales on the larboard side and is 		
CF | working his way down the strakes. 		
CF | 		
CF | "For God's sake, sir," I cry, "that beast will be the end of us! 		
CF | Whatever possessed you to let it loose?" 		
CF | 		
CF | > 		Knight_Otu says, "Uh oh."
DavidW says (to ClubFloyd), "undo" 		
CF ] ERE WE SINK: 26 TURNS EXCESS WEIGHT: 108lb 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Jolly Boat 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw beaver overboard" 		
CF ] ERE WE SINK: 25 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > THROW BEAVER OVERBOARD 		
CF | 		
CF | (first taking the beaver) 		
CF | I make a lunge for the beaver but he scuttles away to the other side 		
CF | of the jolly boat, beating his tail against the deck and taunting me 		
CF | with his malevolent little eyes. 		
CF | 		
CF | The beaver has chewed through the gunwales on the larboard side and is 		
CF | working his way down the strakes. 		
CF | 		
CF | "For God's sake, sir," I cry, "that beast will be the end of us! 		
CF | Whatever possessed you to let it loose?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] ERE WE SINK: 26 TURNS EXCESS WEIGHT: 108lb 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Jolly Boat 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill beaver" 		
CF ] ERE WE SINK: 25 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > KILL BEAVER 		
CF | 		
CF | You will have to specify what to attack the beaver with. 		
CF | 		
CF | The beaver has chewed through the gunwales on the larboard side and is 		
CF | working his way down the strakes. 		
CF | 		
CF | "For God's sake, sir," I cry, "that beast will be the end of us! 		
CF | Whatever possessed you to let it loose?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] ERE WE SINK: 26 TURNS EXCESS WEIGHT: 108lb 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Jolly Boat 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill beaver with knife" 		
CF ] ERE WE SINK: 25 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > KILL BEAVER WITH KNIFE 		
CF | 		
CF | The pocketknife (unfolded) is not very effective against the beaver. 		
CF | 		
CF | The beaver has chewed through the gunwales on the larboard side and is 		
CF | working his way down the strakes. 		
CF | 		
CF | "For God's sake, sir," I cry, "that beast will be the end of us! 		
CF | Whatever possessed you to let it loose?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] ERE WE SINK: 26 TURNS EXCESS WEIGHT: 108lb 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Jolly Boat 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Lancelot asks, "x beaver?"
DavidW says (to ClubFloyd), "look in cage" 		
CF ] ERE WE SINK: 25 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > LOOK IN CAGE 		
CF | 		
CF | The brass cage is empty. 		
CF | 		
CF | The beaver has chewed through the gunwales on the larboard side and is 		
CF | working his way down the strakes. 		
CF | 		
CF | "For God's sake, sir," I cry, "that beast will be the end of us! 		
CF | Whatever possessed you to let it loose?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] ERE WE SINK: 26 TURNS EXCESS WEIGHT: 108lb 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Jolly Boat 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x beaver" 		
CF ] ERE WE SINK: 25 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > X BEAVER 		
CF | 		
CF | The beaver looks an ornery beast, and with good reason. Beaver hats 		
CF | are the rage in Europe, and an animal this size will fetch eight 		
CF | shillings in England. He's worth more dead than alive, and he knows 		
CF | it. He is presently engaged in the task of gnawing the jolly boat to 		
CF | matchwood, having already made short work of the gunwales on the 		
CF | larboard side! 		
CF | 		
CF | The beaver blinks, its weak eyes must needs be unused to this 		
CF | merciless tropical sun. 		
CF | 		
CF | The beaver has chewed through the gunwales on the larboard side and is 		
CF | working his way down the strakes. 		
CF | 		
CF | "For God's sake, sir," I cry, "that beast will be the end of us! 		
CF | Whatever possessed you to let it loose?" 		
CF | 		
CF | > 		Lancelot asks, "can we burn him?"
DavidW says (to ClubFloyd), "undo" 		
CF ] ERE WE SINK: 26 TURNS EXCESS WEIGHT: 108lb 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Jolly Boat 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light beaver with glass" 		
CF ] ERE WE SINK: 25 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > LIGHT BEAVER WITH GLASS 		
CF | 		
CF | I cannot burn the irksome creature, for he does not stay in one place 		
CF | for long enough, buy mayhap I can use the sun in some other way? 		
CF | 		
CF | The beaver has chewed through the gunwales on the larboard side and is 		
CF | working his way down the strakes. 		
CF | 		
CF | "For God's sake, sir," I cry, "that beast will be the end of us! 		
CF | Whatever possessed you to let it loose?" 		
CF | 		
CF | > 		Lancelot says, "oh we need something else"
		Knight_Otu asks, "Blind it?"
		Lancelot says, "yeah"
DavidW says (to ClubFloyd), "undo" 		
CF ] ERE WE SINK: 26 TURNS EXCESS WEIGHT: 108lb 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Jolly Boat 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Lancelot says, "with that other thing"
		Knight_Otu exclaims, "Mirror!"
DavidW says (to ClubFloyd), "show mirror to beaver" 		
CF ] ERE WE SINK: 25 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > SHOW MIRROR TO BEAVER 		
CF | 		
CF | (first taking the silver framed Venetian hand mirror) 		
CF | I snatch the silver framed Venetian hand mirror from the Captain's 		
CF | grasp. 		
CF | 		
CF | "Unhand that silver framed Venetian hand mirror," cries Captain Booby, 		
CF | "or I'll hang ye from the yard-arm, by thunder!" 		
CF | 		
CF | The beaver does not respond. 		
CF | 		
CF | The beaver has chewed through the gunwales on the larboard side and is 		
CF | working his way down the strakes. 		
CF | 		
CF | "For God's sake, sir," I cry, "that beast will be the end of us! 		
CF | Whatever possessed you to let it loose?" 		
CF | 		
CF | > 		Lancelot says, "o"
		Jade exclaims, "you haven't put the fuse into the hole previous to light it!"
		Knight_Otu says, "Oh."
		keltena says, "different verb, I think"
DavidW says (to ClubFloyd), "undo" 		
CF ] ERE WE SINK: 26 TURNS EXCESS WEIGHT: 108lb 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Jolly Boat 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		keltena says, "(surprised that one didn't work)"
		Lancelot asks, "blind beaver?"
DavidW says (to ClubFloyd), "blind beaver with mirror" 		
CF ] ERE WE SINK: 25 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > BLIND BEAVER WITH MIRROR 		
CF | 		
CF | (first taking the silver framed Venetian hand mirror) 		
CF | I snatch the silver framed Venetian hand mirror from the Captain's 		
CF | grasp. 		
CF | 		
CF | "Take your thieving paws off me silver framed Venetian hand mirror," 		
CF | says Booby, "or I'll tickle yer winkles wi' an oyster-knife, so I 		
CF | will!" 		
CF | 		
CF | I angle the mirror to reflect the sun into the beaver's eyes. Beavers 		
CF | have weak eyes, or so I've heard, and the sun's fierce rays render the 		
CF | varmint quite helpless for a moment. 		
CF | 		
CF | A moment is all it takes, and the Yateveo tree is not slow to react. A 		
CF | snake-like tendril whips out and ensnares the helpless creature 'round 		
CF | its waist. It flips the beaver into the air as though it were a peanut 		
CF | and catches it in its ghastly maw — which snaps shut like a steel 		
CF | trap! 		
CF | 		
CF | The horrid plant agitates its tentacle-like stems in apparent delight, 		
CF | and the rasping sound this makes sounds uncannily like "¡Sabroso! 		
CF | ¡Muy sabroso!" 		
CF | 		
CF | "Eaten by a tree," says the Captain, shaking his head. "Now there's 		
CF | irony, an' ye may lay to that." 		
CF | 		
CF | > 		keltena says, "(I think the one I tried was REFLECT SUN AT BEAVER)"
		Lancelot says, "lol"
		Knight_Otu says, "Rest in peace, beaver."
		Lancelot says, "revenge of the tree"
DavidW says (to ClubFloyd), "throw cage overboard" 		
CF ] ERE WE SINK: 24 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > THROW CAGE OVERBOARD 		
CF | 		
CF | (first taking the brass cage) 		
CF | As I reach for the brass cage, a spiny tendril whips out from the 		
CF | potted "Yateveo" tree and wraps itself around my ankles! 		
CF | 		
CF | "Aargh, it's got ye now, lad!" says the Captain. "'Twas nice knowin' 		
CF | ye, but yer goose be cooked now, dammee, for no one escapes the 		
CF | clutches o' the dreaded Yateveo tree!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] ERE WE SINK: 25 TURNS EXCESS WEIGHT: 108lb 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Jolly Boat 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Lancelot says, "cant we just fight"
		Lancelot says, "ah nvm"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf6" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] ERE WE SINK: 25 TURNS EXCESS WEIGHT: 108lb 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw cage overboard" 		
CF ] ERE WE SINK: 24 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > THROW CAGE OVERBOARD 		
CF | 		
CF | (first taking the brass cage) 		
CF | As I reach for the brass cage, a spiny tendril whips out from the 		
CF | potted "Yateveo" tree and fastens upon me in sudden coils! 		
CF | 		
CF | "Aargh, it's got ye now, lad!" says the Captain. "'Twas nice knowin' 		
CF | ye, but yer goose be cooked now, dammee, for no one escapes the 		
CF | clutches o' the dreaded Yateveo tree!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut tree" 		
CF ] ERE WE SINK: 23 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > CUT TREE 		
CF | 		
CF | (with the pocketknife (unfolded)) 		
CF | The pocketknife is something blunt, howbeit, with patience I am able 		
CF | to cut through the tendril that grips me, and wriggle free! A horrible 		
CF | green ichor spurts from the severed vine, and the monstrous vegetable 		
CF | quivers all over, as though expressing pain or rage! It hisses once 		
CF | again that haunting refrain; "¡Ya te veo! ¡Ya te veo!" — "I see 		
CF | you! I see you!" 		
CF | 		
CF | > 		Lancelot says, "oh dmn we can lol"
		Knight_Otu says, "I wondered."
		Jade says, "we didin't put the fuse into the hole before lighting it"
		Lancelot asks, "I thought we did?"
		DavidW says, "Yes we did."
		keltena says, "Yeah, we did."
		Knight_Otu says, "We did."
		Jade says, "nop"
		DavidW says, "I did."
		Lancelot says, "we had to cut it because it was too long"
		keltena says, "That's how we blew the barrel up"
		keltena says, "but yeah, it was a piece of the fuse, not the whole thing"
		Lancelot asks, "look?"
		Jade says, "I can't see it upwards..."
DavidW says (to ClubFloyd), "look" 		
CF ] ERE WE SINK: 22 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Jolly Boat 		
CF | This is the jolly boat Puck, all that is left of the 		
CF | Queen Mab, the ship of the dread pyrate Booby. The 		
CF | Puck is sinking, her hull holed by a round-shot, and her 		
CF | stern is ankle-deep in water. In all directions lie the sun-smitten 		
CF | waters of the Carribean, while around the boat, a circle of black fins 		
CF | cleave the water... 		
CF | 		
CF | In the stern of the jolly boat is Captain Booby's pile of plunder. Its 		
CF | divers contents include an oak barrel (in which are a bolt of rich 		
CF | brocade and a sack of cayenne pepper), a brass cage and an old 		
CF | sea-chest (on which is a potted "Yateveo" tree). 		
CF | 		
CF | Captain Booby sits in the stern-sheets, taking a swig from his bottle 		
CF | of rum. He is carrying a hurdy-gurdy. 		
CF | 		
CF | Lying on the floor of the jolly boat is a coil of cannon fuse. 		
CF | 		
CF | > 		gadzoks asks, "Pepper the plant?"
		Jade says, "burn plant with glass"
		Lancelot says, "the barrel was opened and two hoops were thrown off"
		Jade says, "ok"
		keltena says, "It's a ways up, but it says 'I put the short length of cannon fuse into the empty knothole."
DavidW says (to ClubFloyd), "burn plant with glass" 		
CF ] ERE WE SINK: 21 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > BURN PLANT WITH GLASS 		
CF | 		
CF | I focus the sun's rays on the potted "Yateveo" tree, until a faint 		
CF | wisp of smoke arises from the spot. At once the plant lets out a 		
CF | horrible shriek and knocks the quizzing-glass from my hand with one of 		
CF | its spiny tendrils. 		
CF | 		
CF | The Captain searches his pockets for his silver snuffbox, but cannot 		
CF | find it. 		
CF | 		
CF | > 		Lancelot says, "maybe we can pepper the plant lol"
DavidW says (to ClubFloyd), "take glass" 		
CF ] ERE WE SINK: 20 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > TAKE GLASS 		
CF | 		
CF | I take the Captain's quizzing-glass. 		
CF | 		
CF | > 		Jade says, "mmm, ok"
		DavidW asks, "Didn't we try to throw snuff at the plant earlier and the game said it made no sense to cover the plant with that?"
		keltena says, "tragically, yes."
		Lancelot says, "ph wait"
		DavidW says, "There's no actual pepper that I've seen."
		Lancelot says, "the bag doesnt work"
		Jade says, "we tried to put on the bag"
		Lancelot says, "what abpout that other cloth"
		gadzoks says, "There's brocade and a bag of pepper in the barrel."
		DavidW says, "I think the bag is far too small."
		Lancelot says, "brocade thats heavy right"
		gadzoks says, "Well, a sack."
		Lancelot asks, "put it in the brocade?"
		Lancelot says, "or put brocade on plant"
		DavidW says, "I thought a brocade is just an embellishment on the coat, Like a little thread in a braid."
		Lancelot says, "if its bigger..."
		keltena asks, "try examining them and see, maybe?"
DavidW says (to ClubFloyd), "x brocade" 		
CF ] ERE WE SINK: 19 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > X BROCADE 		
CF | 		
CF | Midnight blue, wi' a pattern of silver stars. 		
CF | 		
CF | > 		Lancelot says, "I thought it was like a roll of cloth as you would find in a shop"
		DavidW says, "It's like needlework."
		gadzoks says, "It's a bolt."
		Lancelot says, "but its 'midnight blue'"
DavidW says (to ClubFloyd), "take brocade" 		
CF ] ERE WE SINK: 18 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > TAKE BROCADE 		
CF | 		
CF | I take the bolt of rich brocade from inside the oak barrel. 		
CF | 		
CF | "Take yer filthy paws off me nice silk brocade, damn ye!" says the 		
CF | Captain. "I'll lay ye a guinea you ain't washed 'em in a week!" 		
CF | 		
CF | Captain Booby tries to pick up the brass cage, but it is more than he 		
CF | can manage. 		
CF | 		
CF | "Aaargh, me back!" cries the Captain, wincing. "Cherish me guts, but 		
CF | it's no fun gettin' old, boy!" 		
CF | 		
CF | > 		Lancelot says, "lol"
		keltena says, "It's a type of fabric"
		DavidW says, "oh. I was wrong."
		Lancelot says, "yeah so a roll of cloth"
DavidW says (to ClubFloyd), "put brocade on plant" 		
CF ] ERE WE SINK: 17 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > PUT BROCADE ON PLANT 		
CF | 		
CF | I throw the bolt of midnight blue brocade over the potted "Yateveo" 		
CF | tree (dormant), covering it nigh completely. Only a few of its spiny 		
CF | tendrils can be seen. Gradually these tendrils thrash with less and 		
CF | less vigour, until at last they lie still upon the burden boards, limp 		
CF | as Chinese noodles. A faint sound emits therefrom; "¡Zzzzzz, 		
CF | zzzzzz, zzzzzz!" 		
CF | 		
CF | > 		Lancelot says, "ah gnight plant"
DavidW says (to ClubFloyd), "throw plant overboard" 		
CF ] ERE WE SINK: 16 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > THROW PLANT OVERBOARD 		
CF | 		
CF | (first taking the potted "Yateveo" tree (dormant)) 		
CF | I don't have enough room left to carry the potted "Yateveo" tree 		
CF | (dormant). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] ERE WE SINK: 15 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > I 		
CF | 		
CF | I am carrying: 		
CF | the Captain's quizzing-glass 		
CF | a silver framed Venetian hand mirror 		
CF | an evil-looking ship's biscuit 		
CF | a pocketknife (unfolded) 		
CF | an empty tin (open but empty) 		
CF | a sailcloth bag (open but empty) 		
CF | a silver snuffbox of snuff 		
CF | a pineapple 		
CF | an empty wooden bucket 		
CF | 		
CF | > 		Knight_Otu says, "I'm not sure I trust the plant."
		Lancelot says, "lol inventory limit"
		Jade says, "lol"
		Lancelot asks, "drop the empty things?"
DavidW says (to ClubFloyd), "drop glass, mirror, biscuit, tin, bag" 		
CF ] ERE WE SINK: 14 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > DROP GLASS, MIRROR, BISCUIT, TIN, BAG 		
CF | 		
CF | Captain's quizzing-glass: Dropped. 		
CF | 		
CF | silver framed Venetian hand mirror: Dropped. 		
CF | 		
CF | evil-looking ship's biscuit: Dropped. 		
CF | 		
CF | empty tin: (first closing the empty tin) 		
CF | Dropped. 		
CF | 		
CF | sailcloth bag: Dropped. 		
CF | 		
CF | > 		Jade says, "drop all overboard"
DavidW says (to ClubFloyd), "throw plant overboard" 		
CF ] ERE WE SINK: 13 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > THROW PLANT OVERBOARD 		
CF | 		
CF | (first taking the potted "Yateveo" tree (dormant)) 		
CF | I don't have enough room left to carry the potted "Yateveo" tree 		
CF | (dormant). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bail" 		
CF ] ERE WE SINK: 27 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > BAIL 		
CF | 		
CF | I begin to bail with a will, filling my bucket with water from the 		
CF | bilges and dumping it o'er the side, 'til there be naught but a few 		
CF | inches left in the bottom of the boat. But water continues to pour in 		
CF | through the hole made by the round-shot, and 'twill not stop 'til all 		
CF | Booby's plunder hath been tossed o'erboard! 		
CF | 		
CF | "That's it, boy — bail, an' lively now!" says the Captain. "'Twill 		
CF | all 		
CF | ha' been worthwhile when we'm rescued, ye'll see!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop all" 		
CF ] ERE WE SINK: 26 TURNS EXCESS WEIGHT: 108lb 		
CF | > 		
CF | > DROP ALL 		
CF | 		
CF | pocketknife (unfolded): Dropped. 		
CF | 		
CF | silver snuffbox of snuff: (first closing the silver snuffbox of snuff) 		
CF | Dropped. 		
CF | 		
CF | pineapple: Dropped. 		
CF | 		
CF | empty wooden bucket: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw plant overboard" 		
CF ] ERE WE SINK: 41 TURNS EXCESS WEIGHT: 96lb 		
CF | > 		
CF | > THROW PLANT OVERBOARD 		
CF | 		
CF | (first taking the potted "Yateveo" tree (dormant)) 		
CF | I wrap my arms about the earthenware pot and lift the enormously heavy 		
CF | "Yateveo" tree from the lid of the old sea-chest. It is all I can do 		
CF | to keep from dropping it. 		
CF | 		
CF | I hurl the hateful plant into the ocean — as far as I can. It lands 		
CF | with a heavy splash and slowly sinks from sight. 		
CF | 		
CF | "Ye devious dog!" cries Booby. "That specimen might o' made my name! A 		
CF | modern Newton I'd o' been, prancin' in a periwig through the courts o' 		
CF | Cambridge, by th' powers, wi' people callin' me 'p'fessor' and 'your 		
CF | cleverness' an' sich! Or else I could ha' sold it and bought a mess o' 		
CF | grog. I'll nail ye to the mizzenmast for this, wi' a wannion!" 		
CF | 		
CF | Unburdening the jolly boat of this large, heavy object gains us 		
CF | roughly sixteen minutes. 		
CF | 		
CF | > 		Lancelot exclaims, "yeet!"
DavidW says (to ClubFloyd), "throw bag and tin overboard" 		
CF ] ERE WE SINK: 41 TURNS EXCESS WEIGHT: 96lb 		
CF | > 		
CF | > THROW BAG AND TIN OVERBOARD 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw bag overboard" 		
CF ] ERE WE SINK: 42 TURNS EXCESS WEIGHT: 94lb 		
CF | > 		
CF | > THROW BAG OVERBOARD 		
CF | 		
CF | (first taking the sailcloth bag) 		
CF | Having no further use for the sailcloth bag, I hurl it far out into 		
CF | the sea. It bobs about i' the water, buoyant as any cork. 		
CF | 		
CF | Throwing out this near insignificant weight gains us only two minutes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw tin overboard" 		
CF ] ERE WE SINK: 43 TURNS EXCESS WEIGHT: 92lb 		
CF | > 		
CF | > THROW TIN OVERBOARD 		
CF | 		
CF | (first taking the powder tin) 		
CF | Having no further use for the powder tin, I hurl it far out into the 		
CF | sea. It bobs about i' the water, buoyant as any cork. 		
CF | 		
CF | Throwing out this near insignificant weight gains us only two minutes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw cage overboard" 		
CF ] ERE WE SINK: 50 TURNS EXCESS WEIGHT: 84lb 		
CF | > 		
CF | > THROW CAGE OVERBOARD 		
CF | 		
CF | (first taking the brass cage) 		
CF | I heave the heavy brass cage over the side of the boat. It sinks like 		
CF | a stone. The Captain merely scowls. 		
CF | 		
CF | Throwing out this medium-sized object gains us around eight minutes. 		
CF | 		
CF | > 		Lancelot says, "off"
DavidW says (to ClubFloyd), "throw barrel overboard" 		
CF ] ERE WE SINK: 49 TURNS EXCESS WEIGHT: 84lb 		
CF | > 		
CF | > THROW BARREL OVERBOARD 		
CF | 		
CF | (first taking the oak barrel) 		
CF | The oak barrel is too large for me to carry. 		
CF | 		
CF | The Captain searches his pockets for his silver snuffbox, but cannot 		
CF | find it. 		
CF | 		
CF | > 		Lancelot says, "pfff"
DavidW says (to ClubFloyd), "look in barrel" 		
CF ] ERE WE SINK: 48 TURNS EXCESS WEIGHT: 84lb 		
CF | > 		
CF | > LOOK IN BARREL 		
CF | 		
CF | Within the barrel, I behold a sack. There may be more in there 		
CF | besides, but that is all I can see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sack" 		
CF ] ERE WE SINK: 47 TURNS EXCESS WEIGHT: 84lb 		
CF | > 		
CF | > TAKE SACK 		
CF | 		
CF | I take the sack of cayenne pepper from inside the oak barrel. 		
CF | 		
CF | "Careful with that sack of cayenne pepper, ye lackbrained 		
CF | oysterwench!" growls the Captain. "That blasted stuff makes me sneeze 		
CF | like a whale, so it does, an' scupper, sink an' burn me if it don't!" 		
CF | 		
CF | > 		Lancelot says, "ah that sounds like a hint lol"
DavidW says (to ClubFloyd), "drop sack" 		
CF ] ERE WE SINK: 46 TURNS EXCESS WEIGHT: 84lb 		
CF | > 		
CF | > DROP SACK 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in barrel" 		
CF ] ERE WE SINK: 45 TURNS EXCESS WEIGHT: 84lb 		
CF | > 		
CF | > LOOK IN BARREL 		
CF | 		
CF | At the bottom of the barrel is a mahogany tea caddy. 		
CF | 		
CF | The Captain searches his pockets for his silver snuffbox, but cannot 		
CF | find it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take caddy" 		
CF ] ERE WE SINK: 44 TURNS EXCESS WEIGHT: 84lb 		
CF | > 		
CF | > TAKE CADDY 		
CF | 		
CF | I take the mahogany tea caddy from inside the oak barrel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "c it" 		
CF ] ERE WE SINK: 44 TURNS EXCESS WEIGHT: 84lb 		
CF | > 		
CF | > C IT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] ERE WE SINK: 43 TURNS EXCESS WEIGHT: 84lb 		
CF | > 		
CF | > X IT 		
CF | 		
CF | 'Tis the Captain's tea caddy! He always did prefer tea to rum, strange 		
CF | fellow. It is inlaid with a pattern of flowers, very fine. When I turn 		
CF | the caddy over, it rattles, but unfortunately it is locked. 		
CF | 		
CF | Captain Booby picks up the pineapple. 		
CF | 		
CF | "If ye've taken a bite out o' this, I'll split ye in four halves!" he 		
CF | cries. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop it" 		
CF ] ERE WE SINK: 42 TURNS EXCESS WEIGHT: 84lb 		
CF | > 		
CF | > DROP IT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in barrel" 		
CF ] ERE WE SINK: 41 TURNS EXCESS WEIGHT: 84lb 		
CF | > 		
CF | > LOOK IN BARREL 		
CF | 		
CF | It is completely empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw barrel overboard" 		
CF ] ERE WE SINK: 40 TURNS EXCESS WEIGHT: 84lb 		
CF | > 		
CF | > THROW BARREL OVERBOARD 		
CF | 		
CF | (first taking the oak barrel) 		
CF | The oak barrel is too large for me to carry. 		
CF | 		
CF | > 		Lancelot asks, "push barrel?"
DavidW says (to ClubFloyd), "bail" 		
CF ] ERE WE SINK: 55 TURNS EXCESS WEIGHT: 84lb 		
CF | > 		
CF | > BAIL 		
CF | 		
CF | (first taking the empty wooden bucket) 		
CF | I begin to bail as fast as I might, filling my bucket with water from 		
CF | the bilges and dumping it o'er the side, 'til there be naught but a 		
CF | few inches left in the bottom of the boat. But water continues to pour 		
CF | in through the hole made by the round-shot, and 'twill not stop 'til 		
CF | all Booby's plunder hath been tossed o'erboard! 		
CF | 		
CF | "That's it, boy, bail away!" says the Captain. "There'll be no need to 		
CF | pitch me plunder into the briny deep, curse ye!" 		
CF | 		
CF | > 		Knight_Otu says, "Can the barrel... right."
DavidW says (to ClubFloyd), "push barrel overboard" 		
CF ] ERE WE SINK: 55 TURNS EXCESS WEIGHT: 84lb 		
CF | > 		
CF | > PUSH BARREL OVERBOARD 		
CF | 		
CF | I can see no such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push barrel" 		
CF ] ERE WE SINK: 78 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > PUSH BARREL 		
CF | 		
CF | Straining every muscle to the uttermost, I heave the heavy oak barrel 		
CF | over the gunwales into the sea. 		
CF | 		
CF | Unburdening the jolly boat of this large, heavy object gains us 		
CF | roughly twenty-four minutes. 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "l" 		
CF ] ERE WE SINK: 77 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > L 		
CF | 		
CF | Jolly Boat 		
CF | This is the jolly boat Puck, all that is left of the 		
CF | Queen Mab, the ship of the dread pyrate Booby. The 		
CF | Puck is sinking, her hull holed by a round-shot, and her 		
CF | stern is ankle-deep in water. The sun is setting over the Caribbean 		
CF | Sea, and the sky grows darker by the minute. Around the boat, a circle 		
CF | of black fins cleave the water... 		
CF | 		
CF | In the stern of the jolly boat is Captain Booby's pile of plunder. Its 		
CF | divers contents include a mahogany tea caddy (closed), a sack of 		
CF | cayenne pepper, a silver snuffbox, a silver framed Venetian hand 		
CF | mirror and an old sea-chest. 		
CF | 		
CF | Floating just out of reach, a little way to starboard, is the heavy 		
CF | oak barrel, now half full of water. 		
CF | 		
CF | Captain Booby sits in the stern-sheets, playing his hurdy-gurdy as he 		
CF | sings a shanty. He is carrying a pineapple and a bottle of rum. 		
CF | 		
CF | Scattered about the floor of the jolly boat are a pocketknife 		
CF | (unfolded), an evil-looking ship's biscuit, the Captain's 		
CF | quizzing-glass and a coil of cannon fuse. 		
CF | 		
CF | > 		Knight_Otu says, "Good."
		gadzoks exclaims, "Chest now!"
		Lancelot says, "oh the barrel is still there"
		gadzoks exclaims, "Booty time!"
DavidW says (to ClubFloyd), "open chest" 		
CF ] ERE WE SINK: 76 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > OPEN CHEST 		
CF | 		
CF | (first unlocking the old sea-chest) 		
CF | To my horror, the old sea-chest is locked, and I do not have the key! 		
CF | 		
CF | "You'll never open it, lad!" roars the Captain. "For the key has gone 		
CF | to the bottom o' the ocean, so it has, and let me rot and perish if it 		
CF | ain't!" 		
CF | 		
CF | > 		Lancelot says, "can we use the knife"
DavidW says (to ClubFloyd), "take barrel" 		
CF ] ERE WE SINK: 75 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > TAKE BARREL 		
CF | 		
CF | 'Tis just out of reach, and I can but look. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x barrel" 		
CF ] ERE WE SINK: 74 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > X BARREL 		
CF | 		
CF | The heavy oak barrel is floating a little way off the starboard bow, 		
CF | and I cannot reach it unaided. 		
CF | 		
CF | > 		Lancelot says, "'unaided' hmm"
DavidW says (to ClubFloyd), "l" 		
CF ] ERE WE SINK: 73 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > L 		
CF | 		
CF | Jolly Boat 		
CF | This is the jolly boat Puck, all that is left of the 		
CF | Queen Mab, the ship of the dread pyrate Booby. The 		
CF | Puck is sinking, her hull holed by a round-shot, and her 		
CF | stern is ankle-deep in water. The sun is setting over the Caribbean 		
CF | Sea, and the sky grows darker by the minute. Around the boat, a circle 		
CF | of black fins cleave the water... 		
CF | 		
CF | In the stern of the jolly boat is Captain Booby's pile of plunder. Its 		
CF | divers contents include a mahogany tea caddy (closed), a sack of 		
CF | cayenne pepper, a silver snuffbox, a silver framed Venetian hand 		
CF | mirror and an old sea-chest. 		
CF | 		
CF | Floating just out of reach, a little way to starboard, is the heavy 		
CF | oak barrel, now half full of water. 		
CF | 		
CF | Captain Booby sits in the stern-sheets, taking a swig from his bottle 		
CF | of rum. He is carrying a pineapple and a hurdy-gurdy. 		
CF | 		
CF | Scattered about the floor of the jolly boat are a pocketknife 		
CF | (unfolded), an evil-looking ship's biscuit, the Captain's 		
CF | quizzing-glass and a coil of cannon fuse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coil" 		
CF ] ERE WE SINK: 72 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > X COIL 		
CF | 		
CF | Several feet of cannon fuse, wound into a coil. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coil" 		
CF ] ERE WE SINK: 71 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > TAKE COIL 		
CF | 		
CF | I now have the coil. "Take yer thievin' paws off me coil," says Booby, 		
CF | "or I'll crack ye like a flea, says I!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lasso barrel" 		
CF ] ERE WE SINK: 71 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > LASSO BARREL 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie fuse to barrel" 		
CF ] ERE WE SINK: 70 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > TIE FUSE TO BARREL 		
CF | 		
CF | 'Tis just out of reach, and I can but look. 		
CF | 		
CF | "Aarrgh, there ye be, me beauty!" says Booby, picking up the silver 		
CF | snuffbox and slipping it into his pocket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open chest" 		
CF ] ERE WE SINK: 69 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > OPEN CHEST 		
CF | 		
CF | (first unlocking the old sea-chest) 		
CF | The old sea-chest is locked, and I do not have the key. 		
CF | 		
CF | Captain Booby takes his silver snuffbox from his pocket and inhales a 		
CF | pinch. 		
CF | 		
CF | > 		Lancelot asks, "can we open that caddy?"
		DavidW asks, "oh, we could put pepper into the snuffbox, couldn't we?"
		Lancelot says, "ah"
		DavidW says, "The caddy is locked."
		Lancelot says, "make him sneeze lol"
		Jade says, "yes"
		DavidW says, "I don't know WHY we want him to sneeze, though."
		keltena asks, "Petty revenge?"
		Lancelot asks, "x that other thing?"
		DavidW asks, "what other thing?"
		Lancelot says, "oops that caddy"
DavidW says (to ClubFloyd), "x caddy" 		
CF ] ERE WE SINK: 68 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > X CADDY 		
CF | 		
CF | 'Tis the Captain's tea caddy! He always did prefer tea to rum, strange 		
CF | fellow. It is inlaid with a pattern of flowers, very fine. 		
CF | 		
CF | Captain Booby dabs daintily at his nose with a lace-edged 		
CF | handkerchief. 		
CF | 		
CF | > 		Lancelot says, "oh pattern of flowers"
		Lancelot says, "I thought it said something on it"
DavidW says (to ClubFloyd), "ask captain about caddy" 		
CF ] ERE WE SINK: 67 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > ASK CAPTAIN ABOUT CADDY 		
CF | 		
CF | "Aargh, now you be careful wi' that," growls Captain Booby. "I'd kill 		
CF | fer a cup o' tea, that I would, but I ain't got the key no more. E'en 		
CF | a piece o' hardtack's palatable if'n ye soak it in tea fer an hour or 		
CF | two." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask captain about sea-chest" 		
CF ] ERE WE SINK: 66 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > ASK CAPTAIN ABOUT SEA-CHEST 		
CF | 		
CF | "Ye'll never find the key," says the Captain, "for it ha' gone to Davy 		
CF | Jones locker along o' the Queen Mab. Save yerself the bother 		
CF | o' lookin' for it, 'tis waste o' time!" 		
CF | 		
CF | Captain Booby takes his silver snuffbox from his pocket and inhales a 		
CF | pinch. 		
CF | 		
CF | > 		Lancelot says, "can we open it with the knife"
DavidW says (to ClubFloyd), "open sea-chest with knife" 		
CF ] ERE WE SINK: 65 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > OPEN SEA-CHEST WITH KNIFE 		
CF | 		
CF | (first taking the pocketknife (unfolded)) 		
CF | The pocketknife (unfolded) does not fit the old sea-chest. 		
CF | 		
CF | Captain Booby dabs daintily at his nose with a lace-edged 		
CF | handkerchief. 		
CF | 		
CF | > 		Lancelot asks, "the caddt?"
		Lancelot says, "dmn"
		Lancelot says, "caddy"
DavidW says (to ClubFloyd), "open caddy with knife" 		
CF ] ERE WE SINK: 64 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > OPEN CADDY WITH KNIFE 		
CF | 		
CF | I try to prise the caddy open with the pocketknife (unfolded), but 		
CF | 'tis very well made, for I can do little more than scratch it. 		
CF | 		
CF | Captain Booby takes his silver snuffbox from his pocket and inhales a 		
CF | pinch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break caddy" 		
CF ] ERE WE SINK: 63 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > BREAK CADDY 		
CF | 		
CF | You will have to specify what to attack the mahogany tea caddy with. 		
CF | 		
CF | Captain Booby dabs daintily at his nose with a lace-edged 		
CF | handkerchief. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x handkerchief" 		
CF ] ERE WE SINK: 62 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > X HANDKERCHIEF 		
CF | 		
CF | Methinks he hath stuffed it up his sleeve, but 'tis so light I need 		
CF | not waste any time on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push sea-chest" 		
CF ] ERE WE SINK: 61 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > PUSH SEA-CHEST 		
CF | 		
CF | (the old sea-chest) 		
CF | It would be a simpler matter to throw the old sea-chest 		
CF | overboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw sea-chest overboard" 		
CF ] ERE WE SINK: 60 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > THROW SEA-CHEST OVERBOARD 		
CF | 		
CF | (the old sea-chest overboard) 		
CF | (first taking the old sea-chest) 		
CF | 'Tis too heavy for me to lift! 		
CF | 		
CF | Captain Booby takes his silver snuffbox from his pocket and inhales a 		
CF | pinch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bail" 		
CF ] ERE WE SINK: 79 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > BAIL 		
CF | 		
CF | I begin to bail with all my might, filling my bucket with water from 		
CF | the bilges and dumping it o'er the side, 'til there be naught but a 		
CF | few inches left in the bottom of the boat. But water continues to pour 		
CF | in through the hole made by the round-shot, and 'twill not stop 'til 		
CF | all Booby's plunder hath been tossed o'erboard! 		
CF | 		
CF | "That's it, boy — aye, bail her out!" says the Captain. "We'll be 		
CF | rescued soon enough, ye'll see, or I'm a smoked mackerel!" 		
CF | 		
CF | Captain Booby takes his silver snuffbox from his pocket and inhales a 		
CF | pinch. 		
CF | 		
CF | Captain Booby dabs daintily at his nose with a lace-edged 		
CF | handkerchief. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open pepper" 		
CF ] ERE WE SINK: 78 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > OPEN PEPPER 		
CF | 		
CF | It isn't something I can open. 		
CF | 		
CF | Captain Booby dabs daintily at his nose with a lace-edged 		
CF | handkerchief. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] ERE WE SINK: 77 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > L 		
CF | 		
CF | Jolly Boat 		
CF | This is the jolly boat Puck, all that is left of the 		
CF | Queen Mab, the ship of the dread pyrate Booby. The 		
CF | Puck is sinking, her hull holed by a round-shot, and her 		
CF | stern is ankle-deep in water. The sun is setting over the Caribbean 		
CF | Sea, and the sky grows darker by the minute. Around the boat, a circle 		
CF | of black fins cleave the water... 		
CF | 		
CF | In the stern of the jolly boat is Captain Booby's pile of plunder. Its 		
CF | divers contents include a mahogany tea caddy (closed), a sack of 		
CF | cayenne pepper, a silver framed Venetian hand mirror and an old 		
CF | sea-chest. 		
CF | 		
CF | Floating just out of reach, a little way to starboard, is the heavy 		
CF | oak barrel, now half full of water. 		
CF | 		
CF | Captain Booby sits in the stern-sheets, playing his hurdy-gurdy as he 		
CF | sings a shanty. He is carrying a pineapple and a bottle of rum. 		
CF | 		
CF | Lying on the floor of the jolly boat are an evil-looking ship's 		
CF | biscuit and the Captain's quizzing-glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie coil to knife" 		
CF ] ERE WE SINK: 76 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > TIE COIL TO KNIFE 		
CF | 		
CF | I would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open sack" 		
CF ] ERE WE SINK: 75 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > OPEN SACK 		
CF | 		
CF | It isn't something I can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut sack" 		
CF ] ERE WE SINK: 74 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > CUT SACK 		
CF | 		
CF | (with the pocketknife (unfolded)) 		
CF | The pocketknife (unfolded) is not very effective against the sack of 		
CF | cayenne pepper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell sack" 		
CF ] ERE WE SINK: 73 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > SMELL SACK 		
CF | 		
CF | From the sack of cayenne pepper I detect the zesty tang o' foreign 		
CF | climes. 		
CF | 		
CF | Captain Booby takes his silver snuffbox from his pocket and inhales a 		
CF | pinch. 		
CF | 		
CF | > 		Lancelot says, "hmm we must be missingh something... the chest needs a key, and we have a caddsy which is closed"
		DavidW says, "yeah, I'm feeling a bit stuck here."
		keltena says, "I'm trying to remember if I solved this one without hints or not"
		Lancelot asks, "unlock caddy?"
		keltena says, "(FWIW, the game does have pretty detailed hints)"
		DavidW says, "We have no keys."
		gadzoks asks, "Could make him sneeze just for fun?"
		DavidW says, "I can't get the sack open."
		Lancelot asks, "isnt it already open?"
		DavidW asks, "is it?"
DavidW says (to ClubFloyd), "x sack" 		
CF ] ERE WE SINK: 72 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > X SACK 		
CF | 		
CF | A heavy hessian sack. The sack is almost full of cayenne pepper. ('Tis 		
CF | a pungent, reddish-brown powder.) 		
CF | 		
CF | Captain Booby dabs daintily at his nose with a lace-edged 		
CF | handkerchief. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take snuffbox" 		
CF ] ERE WE SINK: 71 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > TAKE SNUFFBOX 		
CF | 		
CF | I sneak the silver snuffbox from inside the Captain's left-hand coat 		
CF | pocket. 		
CF | 		
CF | > 		Lancelot says, "it describes the powder in it so I would expect it to be open"
		gadzoks asks, "Maybe he forgot one of the keys in his coat, and sneezing violently will dislodge it?"
DavidW says (to ClubFloyd), "open snuffbox" 		
CF ] ERE WE SINK: 70 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > OPEN SNUFFBOX 		
CF | 		
CF | I open the silver snuffbox of snuff, which is almost full of snuff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pepper in it" 		
CF ] ERE WE SINK: 69 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > PUT PEPPER IN IT 		
CF | 		
CF | (pouring the sack of cayenne pepper into the silver snuffbox of snuff) 		
CF | The silver snuffbox cannot contain any more than it already holds. 		
CF | 		
CF | > 		Lancelot says, "I dont trust what captain says yheah"
		Lancelot says, "empty it first"
DavidW says (to ClubFloyd), "empty snuffbox" 		
CF ] ERE WE SINK: 68 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > EMPTY SNUFFBOX 		
CF | 		
CF | I dump out the silver snuffbox into the sea, buying me two minutes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pepper in snuffbox" 		
CF ] ERE WE SINK: 67 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > PUT PEPPER IN SNUFFBOX 		
CF | 		
CF | (pouring the sack of cayenne pepper into the empty silver snuffbox) 		
CF | I pour cayenne pepper into the silver snuffbox. 		
CF | 		
CF | The Captain searches his pockets for his silver snuffbox, but cannot 		
CF | find it. 		
CF | 		
CF | > 		Jade says, "the key could be mixed inside snuffbox"
DavidW says (to ClubFloyd), "put snuffbox in left pocket" 		
CF ] ERE WE SINK: 66 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > PUT SNUFFBOX IN LEFT POCKET 		
CF | 		
CF | (first closing the silver snuffbox of cayenne pepper) 		
CF | I surreptitiously slip the silver snuffbox into the Captain's 		
CF | left-hand coat pocket. 		
CF | 		
CF | > 		Lancelot says, "it wasnt"
DavidW says (to ClubFloyd), "z" 		
CF ] ERE WE SINK: 65 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | "Quit yer lollygaggin' an' bail, boy!" snaps the Captain. "Ye've black 		
CF | designs a-kindlin' i' that noggin o' yourn, I'll wager, an' I doesn't 		
CF | like it!" 		
CF | 		
CF | > 		Lancelot says, "but yeah that was another place"
DavidW says (to ClubFloyd), "bail" 		
CF ] ERE WE SINK: 79 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > BAIL 		
CF | 		
CF | I begin to bail with a will, filling my bucket with water from the 		
CF | bilges and dumping it o'er the side, 'til there be naught but a few 		
CF | inches left in the bottom of the boat. But water continues to pour in 		
CF | through the hole made by the round-shot, and 'twill not stop 'til all 		
CF | Booby's plunder hath been tossed o'erboard! 		
CF | 		
CF | "That's it, boy — bail, an' right speedily!" says the Captain. "An' 		
CF | keep on bailin' till we'm rescued, burn an' blast yer bones!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] ERE WE SINK: 78 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] ERE WE SINK: 77 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] ERE WE SINK: 76 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] ERE WE SINK: 75 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] ERE WE SINK: 74 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] ERE WE SINK: 73 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > L 		
CF | 		
CF | Jolly Boat 		
CF | This is the jolly boat Puck, all that is left of the 		
CF | Queen Mab, the ship of the dread pyrate Booby. The 		
CF | Puck is sinking, her hull holed by a round-shot, and her 		
CF | stern is ankle-deep in water. Dusk is falling, and the sun bathes the 		
CF | ocean in a glory of pink. Around the boat, a circle of black fins 		
CF | cleave the water... 		
CF | 		
CF | In the stern of the jolly boat is Captain Booby's pile of plunder. Its 		
CF | divers contents include a mahogany tea caddy (closed), a sack of 		
CF | cayenne pepper, a silver framed Venetian hand mirror and an old 		
CF | sea-chest. 		
CF | 		
CF | Floating just out of reach, a little way to starboard, is the heavy 		
CF | oak barrel, now half full of water. 		
CF | 		
CF | Captain Booby sits in the stern-sheets, taking a swig from his bottle 		
CF | of rum. He is carrying a pineapple and a hurdy-gurdy. 		
CF | 		
CF | Lying on the floor of the jolly boat are an evil-looking ship's 		
CF | biscuit and the Captain's quizzing-glass. 		
CF | 		
CF | > 		Lancelot says, "anything we can do with that glass"
DavidW says (to ClubFloyd), "take glass" 		
CF ] ERE WE SINK: 72 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > TAKE GLASS 		
CF | 		
CF | I seize the Captain's quizzing-glass. 		
CF | 		
CF | > 		Lancelot says, "we"
DavidW says (to ClubFloyd), "look through glass at barrel" 		
CF ] ERE WE SINK: 71 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > LOOK THROUGH GLASS AT BARREL 		
CF | 		
CF | 'Tis just out of reach, and I can but look. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through glass" 		
CF ] ERE WE SINK: 70 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > LOOK THROUGH GLASS 		
CF | 		
CF | I find nothing of interest. 		
CF | 		
CF | > 		Lancelot says, "x all"
		DavidW says, "I can't use ALL with that verb."
		Lancelot says, "erm one by one then :p"
		DavidW says, "sigh"
DavidW says (to ClubFloyd), "x me" 		
CF ] ERE WE SINK: 69 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > X ME 		
CF | 		
CF | I am a tousle-headed boy of scarce fourteen, barefoot — for e'en my 		
CF | shoes have been cast o'erboard — and clad in a jerkin and ragged 		
CF | slops. My face and clothing hath been stained indigo blue by the 		
CF | exploding barrel. I must cut a sorry figure, for which I can but 		
CF | apologise, but the life of a cabin-boy is not an easy one. 		
CF | 		
CF | > 		Lancelot says, "its not like my game lol"
		Lancelot says, "not many things to examine"
DavidW says (to ClubFloyd), "x jerkin" 		
CF ] ERE WE SINK: 68 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > X JERKIN 		
CF | 		
CF | A simple leather jerkin, softened by hard use. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slops" 		
CF ] ERE WE SINK: 67 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > X SLOPS 		
CF | 		
CF | Wide kneed breeches, somewhat ragged at the hem. 		
CF | 		
CF | > 		Lancelot says, "hmm"
DavidW says (to ClubFloyd), "throw caddy overboard" 		
CF ] ERE WE SINK: 66 TURNS EXCESS WEIGHT: 60lb 		
CF | > 		
CF | > THROW CADDY OVERBOARD 		
CF | 		
CF | (first taking the mahogany tea caddy) 		
CF | Belay that — for there may yet be something o' worth within the 		
CF | mahogany tea caddy... 		
CF | 		
CF | > 		Lancelot says, "I guess the glass wont help us"
		Lancelot says, "ohoho"
DavidW says (to ClubFloyd), "throw mirror overboard" 		
CF ] ERE WE SINK: 69 TURNS EXCESS WEIGHT: 56lb 		
CF | > 		
CF | > THROW MIRROR OVERBOARD 		
CF | 		
CF | (first taking the silver framed Venetian hand mirror) 		
CF | I throw the mirror over the side of the jolly boat. It sinks quickly. 		
CF | 		
CF | "No, not me mirror, ye mealy-mouthed mannikin!" screams the Captain, 		
CF | and he rushes over to the side of the boat in a vain attempt to fish 		
CF | it out. "Sink me for a buttered parsnip, but how'm I supposed to do me 		
CF | hair an' make-up now? I shall end up resemblin' a Pierrot, curse ye!" 		
CF | 		
CF | Throwing out this near insignificant weight gains us only four 		
CF | minutes. 		
CF | 		
CF | > 		Lancelot says, "I suspect it doesnt want us to lose it"
		Lancelot says, "looks like game ensures we cannot lose the game? if it wants us to keep the caddy..."
		Knight_Otu says, "That mirror was 4 pounds, huh."
DavidW says (to ClubFloyd), "look in barrel" 		
CF ] ERE WE SINK: 68 TURNS EXCESS WEIGHT: 56lb 		
CF | > 		
CF | > LOOK IN BARREL 		
CF | 		
CF | 'Tis just out of reach, and I can but look. 		
CF | 		
CF | > 		Lancelot says, "can we look with that maginifier"
DavidW says (to ClubFloyd), "tie coil to pineapple" 		
CF ] ERE WE SINK: 67 TURNS EXCESS WEIGHT: 56lb 		
CF | > 		
CF | > TIE COIL TO PINEAPPLE 		
CF | 		
CF | I would achieve nothing by this. 		
CF | 		
CF | > 		Lancelot says, "erm how to spell"
		DavidW says, "I tried that."
		Lancelot says, "ah ok"
		DavidW says, "The game didn't seem to understand me with I tried."
		DavidW says, "er when"
		Lancelot asks, "look barrel with glass?"
DavidW says (to ClubFloyd), "look barrel with glass" 		
CF ] ERE WE SINK: 67 TURNS EXCESS WEIGHT: 56lb 		
CF | > 		
CF | > LOOK BARREL WITH GLASS 		
CF | 		
CF | I only understood you as far as wanting to look the heavy oak barrel. 		
CF | 		
CF | > 		Lancelot says, "ah hmm"
DavidW says (to ClubFloyd), "look barrel through glass" 		
CF ] ERE WE SINK: 67 TURNS EXCESS WEIGHT: 56lb 		
CF | > 		
CF | > LOOK BARREL THROUGH GLASS 		
CF | 		
CF | I only understood you as far as wanting to look the heavy oak barrel. 		
CF | 		
CF | > 		Lancelot says, "look through glass at barrel"
		Lancelot says, "just guessing lol"
DavidW says (to ClubFloyd), "look through glass at barrel" 		
CF ] ERE WE SINK: 66 TURNS EXCESS WEIGHT: 56lb 		
CF | > 		
CF | > LOOK THROUGH GLASS AT BARREL 		
CF | 		
CF | 'Tis just out of reach, and I can but look. 		
CF | 		
CF | > 		Lancelot says, "oh another response"
		Lancelot asks, "try the captain?"
DavidW says (to ClubFloyd), "look through glass at captain" 		
CF ] ERE WE SINK: 65 TURNS EXCESS WEIGHT: 56lb 		
CF | > 		
CF | > LOOK THROUGH GLASS AT CAPTAIN 		
CF | 		
CF | Captain Booby looks larger when looked at through the Captain's 		
CF | quizzing-glass. 		
CF | 		
CF | > 		DavidW says, "ok, the syntax works."
		Lancelot says, "oh so it does allow us to look at things"
		Roger says, "usual scope trickery"
DavidW says (to ClubFloyd), "look through glass at horizon" 		
CF ] ERE WE SINK: 65 TURNS EXCESS WEIGHT: 56lb 		
CF | > 		
CF | > LOOK THROUGH GLASS AT HORIZON 		
CF | 		
CF | I can see no such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through glass at sea" 		
CF ] ERE WE SINK: 64 TURNS EXCESS WEIGHT: 56lb 		
CF | > 		
CF | > LOOK THROUGH GLASS AT SEA 		
CF | 		
CF | The sea looks larger when looked at through the Captain's 		
CF | quizzing-glass. 		
CF | 		
CF | > 		Lancelot says, "unimplemented horizon lol"
		Roger asks, "maybe to ignite the cannon fuse?"
		Lancelot asks, "anything else we can look at?"
DavidW says (to ClubFloyd), "l" 		
CF ] ERE WE SINK: 63 TURNS EXCESS WEIGHT: 56lb 		
CF | > 		
CF | > L 		
CF | 		
CF | Jolly Boat 		
CF | This is the jolly boat Puck, all that is left of the 		
CF | Queen Mab, the ship of the dread pyrate Booby. The 		
CF | Puck is sinking, her hull holed by a round-shot, and her 		
CF | stern is ankle-deep in water. Dusk is falling, and the sun bathes the 		
CF | ocean in a glory of pink. Around the boat, a circle of black fins 		
CF | cleave the water... 		
CF | 		
CF | In the stern of the jolly boat is all that remains of Captain Booby's 		
CF | pile of plunder: a sack of cayenne pepper and an old sea-chest. 		
CF | 		
CF | Floating just out of reach, a little way to starboard, is the heavy 		
CF | oak barrel, now half full of water. 		
CF | 		
CF | Captain Booby sits in the stern-sheets, checking his pineapple for 		
CF | bruises. He is carrying a bottle of rum and a hurdy-gurdy. 		
CF | 		
CF | Lying on the floor of the jolly boat is an evil-looking ship's 		
CF | biscuit. 		
CF | 		
CF | Captain Booby takes his silver snuffbox from his pocket and inhales a 		
CF | pinch of cayenne pepper. Immediately he falls to sneezing so lustily 		
CF | that I fear he will blow the top of his own head off. It causeth him 		
CF | to drop his pineapple... 		
CF | 		
CF | "Curse me for a lubber, but this snuff packs a punch!" says he, wi' 		
CF | his eyes full o' tears. "I'll be havin' me some strong words wi' th' 		
CF | manufacturer, so I will, an' that's all there is of it!" 		
CF | 		
CF | > 		Lancelot says, "ah pepper works"
		DavidW says, "The sneezing finally happened."
		Lancelot says, "and he dropped the"
		gadzoks says, "Probably just makes him drop stuff."
		Lancelot says, "so we can use that to get what"
		Lancelot says, "yeah"
		gadzoks says, "But might be useful if he refuses to let go of something."
DavidW says (to ClubFloyd), "x pistol" 		
CF ] ERE WE SINK: 63 TURNS EXCESS WEIGHT: 56lb 		
CF | > 		
CF | > X PISTOL 		
CF | 		
CF | I can see no such thing. 		
CF | 		
CF | > 		Lancelot says, "we dunked the pisotl I think"
		DavidW says, "yeah"
		Lancelot says, "how abot the caddy game didnt let us dunk it"
		DavidW says, "There's something inside the caddy that the game wants us to get first."
		Lancelot says, "now if it was a japanese puzzle box..."
		Lancelot says, "nvm I thought maybe we can open it if we find seams or sth"
		gadzoks asks, "Try looking at the caddy through the glass?"
		Lancelot says, "maybe we can find seams lol"
		gadzoks says, "Yeah, like a hidden compartment."
DavidW says (to ClubFloyd), "look through glass at caddy" 		
CF ] ERE WE SINK: 62 TURNS EXCESS WEIGHT: 56lb 		
CF | > 		
CF | > LOOK THROUGH GLASS AT CADDY 		
CF | 		
CF | I examine the caddy minutely with the Captain's quizzing-glass. One of 		
CF | the flowers appears different! When I press this flower it proves to 		
CF | be a hidden catch, and a secret drawer slides open! This drawer would 		
CF | once have concealed a silver caddy spoon, as I do think, but instead 		
CF | there resides an old iron key! 		
CF | 		
CF | Captain Booby dabs daintily at his nose with a lace-edged 		
CF | handkerchief. 		
CF | 		
CF | > 		Lancelot says, "I have a pouzzle box here and its hard to see how to open it :LD"
		Lancelot says, "wtf"
		Lancelot says, "oh my god"
DavidW says (to ClubFloyd), "take key" 		
CF ] ERE WE SINK: 61 TURNS EXCESS WEIGHT: 56lb 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | I take the iron key from inside the secret drawer. 		
CF | 		
CF | Captain Booby takes his silver snuffbox from his pocket and inhales a 		
CF | pinch of cayenne pepper. Immediately he falls to sneezing so heartily 		
CF | that I wonder his eyes do not pop out like corks from a bottle. It 		
CF | causeth him to drop his hurdy-gurdy... 		
CF | 		
CF | "Devil damn me!" he squeals, wi' his eyes full o' tears. "This cursed 		
CF | snuff hath unbalanced me humours, by th' powers! Me eyes are become 		
CF | hot coals, and me nostrils a brace o' furnaces!" 		
CF | 		
CF | > 		Knight_Otu says, "Well, well."
DavidW says (to ClubFloyd), "unlock sea-chest with key" 		
CF ] ERE WE SINK: 60 TURNS EXCESS WEIGHT: 56lb 		
CF | > 		
CF | > UNLOCK SEA-CHEST WITH KEY 		
CF | 		
CF | I unlock the old sea-chest. 		
CF | 		
CF | Captain Booby dabs daintily at his nose with a lace-edged 		
CF | handkerchief. 		
CF | 		
CF | > 		Lancelot says, "now thats mean"
DavidW says (to ClubFloyd), "throw caddy overboard" 		
CF ] ERE WE SINK: 61 TURNS EXCESS WEIGHT: 54lb 		
CF | > 		
CF | > THROW CADDY OVERBOARD 		
CF | 		
CF | I toss the tea caddy far out to sea. 		
CF | 		
CF | "Rot me, but you're a double-dealing dawcock!" roars the Captain. 		
CF | "Ruthless is one thing, but to deny a man a last cuppa is uncommon 		
CF | cruel, an' ye may lay to that." 		
CF | 		
CF | Throwing out this near insignificant weight gains us only two minutes. 		
CF | 		
CF | > 		Knight_Otu says, "Cap'n doesn't learn, does he."
DavidW says (to ClubFloyd), "open sea-chest" 		
CF ] ERE WE SINK: 60 TURNS EXCESS WEIGHT: 54lb 		
CF | > 		
CF | > OPEN SEA-CHEST 		
CF | 		
CF | (the old sea-chest) 		
CF | I heave open the old sea-chest, and find it filled to the brim with 		
CF | doubloons, double guineas, cob dollars, dog dollars, moidores, 		
CF | louis-d'ors and pieces of eight. 		
CF | 		
CF | Lying atop these is a cutlass with a jewelled hilt. This, the Captain 		
CF | snatches up, and with a cry of "sa-ha!" sets to waving it about 		
CF | threateningly, or fairly threateningly, since he normally has a crew 		
CF | of men to do the waving about for him and is something out of 		
CF | practice. Howbeit, the Captain is once again armed and fairly 		
CF | dangerous, and I dare not approach the chest lest he chop me up in 		
CF | little pieces. 		
CF | 		
CF | > 		DavidW says, "ah. Now the pepper will make him drop the sword."
		Knight_Otu says, "Well, until he sneezes again."
DavidW says (to ClubFloyd), "bail" 		
CF ] ERE WE SINK: 85 TURNS EXCESS WEIGHT: 54lb 		
CF | > 		
CF | > BAIL 		
CF | 		
CF | I begin to bail as fast as I might, filling my bucket with water from 		
CF | the bilges and dumping it o'er the side, 'til there be naught but a 		
CF | few inches left in the bottom of the boat. But water continues to pour 		
CF | in through the hole made by the round-shot, and 'twill not stop 'til 		
CF | all Booby's plunder hath been tossed o'erboard! 		
CF | 		
CF | "That's it, boy — aye, bail her out!" says the Captain. "There'll be 		
CF | no need to pitch me plunder into the briny deep, curse ye!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] ERE WE SINK: 84 TURNS EXCESS WEIGHT: 54lb 		
CF | > 		
CF | > L 		
CF | 		
CF | Jolly Boat 		
CF | This is the jolly boat Puck, all that is left of the 		
CF | Queen Mab, the ship of the dread pyrate Booby. The 		
CF | Puck is sinking, her hull holed by a round-shot, and her 		
CF | stern is ankle-deep in water. Dusk is falling, and the sun bathes the 		
CF | ocean in a glory of pink. Around the boat, a circle of black fins 		
CF | cleave the water... 		
CF | 		
CF | In the stern of the jolly boat is Captain Booby's pile of plunder. Its 		
CF | divers contents include a hurdy-gurdy, a pineapple, a sack of cayenne 		
CF | pepper and an old sea-chest of doubloons. 		
CF | 		
CF | Floating just out of reach, a little way to starboard, is the heavy 		
CF | oak barrel, now half full of water. 		
CF | 		
CF | The Captain stands between me and his treasure chest, with jewelled 		
CF | cutlass in hand and his eyes agleam with wrath. He is carrying a 		
CF | bottle of rum. 		
CF | 		
CF | Lying on the floor of the jolly boat is an evil-looking ship's 		
CF | biscuit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw hurdy-gurdy overboard" 		
CF ] ERE WE SINK: 89 TURNS EXCESS WEIGHT: 48lb 		
CF | > 		
CF | > THROW HURDY-GURDY OVERBOARD 		
CF | 		
CF | (first taking the hurdy-gurdy) 		
CF | I hurl the instrument into the sea. It bobs about on the surface for a 		
CF | moment, before succumbing to the waves. 		
CF | 		
CF | "No, not me hurdy-gurdy," wails the Captain. "'Twas a Stradivarius, d' 		
CF | ye see? The only one 'e ever made. 'Twould o' been worth a king's 		
CF | ransom in years to come, confound ye! Ha' ye no thought for 		
CF | appreciation?" 		
CF | 		
CF | Throwing out this medium-sized object gains us around six minutes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw pineapple overboard" 		
CF ] ERE WE SINK: 90 TURNS EXCESS WEIGHT: 46lb 		
CF | > 		
CF | > THROW PINEAPPLE OVERBOARD 		
CF | 		
CF | (first taking the pineapple) 		
CF | I hurl the pineapple as far as I can. It lands with a splosh in the 		
CF | ocean. 		
CF | 		
CF | "Arr, not me pineapple!" says the Captain, woefully. "I had me a fancy 		
CF | to make a lovely canapé — pineapple and hunks o' cheese, served up 		
CF | on 		
CF | the spines of a porpentine. Ye've set haute cuisine back centuries, 		
CF | damn ye!" 		
CF | 		
CF | Throwing out this near insignificant weight gains us only two minutes. 		
CF | 		
CF | Captain Booby takes his silver snuffbox from his pocket and inhales a 		
CF | pinch of cayenne pepper. Immediately he falls to sneezing so lustily 		
CF | that I fear he will blow the top of his own head off. It causeth him 		
CF | to drop his jewelled cutlass... 		
CF | 		
CF | "Rot me for a lubber, but, but this snuff be fiery stuff!" says he. 		
CF | "'Tis filthy habit, an' will put me to bed wi' a shovel, so it will. 		
CF | Curse me for a preacher if it don't!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw cutlass overboard" 		
CF ] ERE WE SINK: 91 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > THROW CUTLASS OVERBOARD 		
CF | 		
CF | (first taking the jewelled cutlass) 		
CF | I hurl the accursed thing far out into the ocean. 		
CF | 		
CF | "Damn ye for a spindle-shanked serpent!" snarls the Captain. "That 		
CF | cutlass were a gift from the Guv'nor o' Maracaibo! A gift, says I, but 		
CF | if truth be told he didn't give it willingly-like. Howbeit, if I but 		
CF | had it now, I'd cut ye into gobbets wi' it, an' feed ye piecemeal to 		
CF | the sharks!" 		
CF | 		
CF | Throwing out this near insignificant weight gains us only two minutes. 		
CF | 		
CF | Captain Booby dabs daintily at his nose with a lace-edged 		
CF | handkerchief. 		
CF | 		
CF | > 		Lancelot says, "; dunk that cutlass"
DavidW says (to ClubFloyd), "throw chest overboard" 		
CF ] ERE WE SINK: 90 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > THROW CHEST OVERBOARD 		
CF | 		
CF | (first taking the old sea-chest of doubloons) 		
CF | 'Tis too heavy for me to lift with all those doubloons in it! 		
CF | 		
CF | "'Od's blood, fire and thunder, my sinuses!" roars the Captain, 		
CF | pinching his nose in agony. He opens his silver snuffbox and pours the 		
CF | remaining cayenne pepper into the sea. "'Tis time I give it up anyhow. 		
CF | 'Tis filthy habit I'll own, but damn me, they should put a health 		
CF | warnin' on that stuff!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw doubloons overboard" 		
CF ] ERE WE SINK: 89 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > THROW DOUBLOONS OVERBOARD 		
CF | 		
CF | (first taking the old sea-chest of doubloons) 		
CF | 'Tis too heavy for me to lift with all those doubloons in it! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "empty chest" 		
CF ] ERE WE SINK: 88 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > EMPTY CHEST 		
CF | 		
CF | (first taking the old sea-chest) 		
CF | 'Tis too heavy for me to lift with all those doubloons in it! 		
CF | 		
CF | Captain Booby picks up the sack. 		
CF | 		
CF | > 		Lancelot asks, "push chest?"
DavidW says (to ClubFloyd), "push chest" 		
CF ] ERE WE SINK: 87 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > PUSH CHEST 		
CF | 		
CF | It would be a simpler matter to throw the old sea-chest of 		
CF | doubloons overboard. 		
CF | 		
CF | > 		Lancelot says, "aww"
DavidW says (to ClubFloyd), "take all from chest" 		
CF ] ERE WE SINK: 87 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > TAKE ALL FROM CHEST 		
CF | 		
CF | One thing at a time, if ye please! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in chest" 		
CF ] ERE WE SINK: 86 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > LOOK IN CHEST 		
CF | 		
CF | The old sea-chest is almost full of doubloons. 		
CF | 		
CF | > 		Lancelot says, "lol"
		gadzoks says, "Technically he could kill us without being armed, but..."
		Lancelot says, "he's a wimp"
DavidW says (to ClubFloyd), "take doubloon from chest" 		
CF ] ERE WE SINK: 86 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > TAKE DOUBLOON FROM CHEST 		
CF | 		
CF | I can see no such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] ERE WE SINK: 85 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > L 		
CF | 		
CF | Jolly Boat 		
CF | This is the jolly boat Puck, all that is left of the 		
CF | Queen Mab, the ship of the dread pyrate Booby. The 		
CF | Puck is sinking, her hull holed by a round-shot, and her 		
CF | stern is ankle-deep in water. Dusk is falling, and the sun bathes the 		
CF | ocean in a glory of pink. Around the boat, a circle of black fins 		
CF | cleave the water... 		
CF | 		
CF | In the stern of the jolly boat is the last of Captain Booby's pile of 		
CF | plunder: an old sea-chest of doubloons. 		
CF | 		
CF | Floating just out of reach, a little way to starboard, is the heavy 		
CF | oak barrel, now half full of water. 		
CF | 		
CF | Captain Booby stands hard by, holding the sack of cayenne pepper at 		
CF | arm's length. He is carrying a bottle of rum. 		
CF | 		
CF | Lying on the floor of the jolly boat is an evil-looking ship's 		
CF | biscuit. 		
CF | 		
CF | > 		Lancelot says, "and we have a knife"
DavidW says (to ClubFloyd), "drop all" 		
CF ] ERE WE SINK: 84 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > DROP ALL 		
CF | 		
CF | iron key: Dropped. 		
CF | 		
CF | Captain's quizzing-glass: Dropped. 		
CF | 		
CF | pocketknife (unfolded): Dropped. 		
CF | 		
CF | coil of cannon fuse: Dropped. 		
CF | 		
CF | empty wooden bucket: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw sea-chest overboard" 		
CF ] ERE WE SINK: 83 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > THROW SEA-CHEST OVERBOARD 		
CF | 		
CF | (the old sea-chest of doubloons overboard) 		
CF | (first taking the old sea-chest of doubloons) 		
CF | 'Tis too heavy for me to lift with all those doubloons in it! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take doubloons from sea-chest" 		
CF ] ERE WE SINK: 83 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > TAKE DOUBLOONS FROM SEA-CHEST 		
CF | 		
CF | I can see no such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take doubloons" 		
CF ] ERE WE SINK: 82 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > TAKE DOUBLOONS 		
CF | 		
CF | 'Tis too heavy for me to lift with all those doubloons in it! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coins" 		
CF ] ERE WE SINK: 81 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > TAKE COINS 		
CF | 		
CF | 'Tis too heavy for me to lift with all those doubloons in it! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take treasure" 		
CF ] ERE WE SINK: 80 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > TAKE TREASURE 		
CF | 		
CF | I must needs take the items one by one, unfortunately. 		
CF | 		
CF | > 		DavidW says, "I can't seem to refer to the chest's contents."
		Lancelot asks, "empty chest we tried?"
DavidW says (to ClubFloyd), "empty chest" 		
CF ] ERE WE SINK: 79 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > EMPTY CHEST 		
CF | 		
CF | (first taking the old sea-chest) 		
CF | 'Tis too heavy for me to lift with all those doubloons in it! 		
CF | 		
CF | > 		Lancelot asks, "tilt chest?"
		Knight_Otu asks, "Tip chest?"
DavidW says (to ClubFloyd), "tip chest" 		
CF ] ERE WE SINK: 79 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > TIP CHEST 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tilt chest" 		
CF ] ERE WE SINK: 79 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > TILT CHEST 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push chest" 		
CF ] ERE WE SINK: 78 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > PUSH CHEST 		
CF | 		
CF | It would be a simpler matter to throw the old sea-chest of 		
CF | doubloons overboard. 		
CF | 		
CF | > 		gadzoks asks, "Might need some leverage?"
DavidW says (to ClubFloyd), "throw chest" 		
CF ] ERE WE SINK: 77 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > THROW CHEST 		
CF | 		
CF | (first taking the old sea-chest of doubloons) 		
CF | 'Tis too heavy for me to lift with all those doubloons in it! 		
CF | 		
CF | > 		gadzoks says, "Not sure we have any though."
DavidW says (to ClubFloyd), "search chest" 		
CF ] ERE WE SINK: 76 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > SEARCH CHEST 		
CF | 		
CF | The old sea-chest is almost full of doubloons. 		
CF | 		
CF | The Captain lets out a deep sigh. 		
CF | 		
CF | > 		Jade asks, "perhaps we can try loading the bucket?"
DavidW says (to ClubFloyd), "fill bucket with doubloons" 		
CF ] ERE WE SINK: 75 TURNS EXCESS WEIGHT: 44lb 		
CF | > 		
CF | > FILL BUCKET WITH DOUBLOONS 		
CF | 		
CF | (first taking the wooden bucket) 		
CF | I fill the wooden bucket with doubloons. 		
CF | 		
CF | "What are ye doin' wi' that chest o' gold there?" growls the Captain, 		
CF | suspiciously. "It better not be what I think it be!" 		
CF | 		
CF | > 		DavidW says, "ah nice"
		gadzoks says, "Bail out the coins? Good thinking."
		Lancelot says, "ah"
		Knight_Otu says, "Hah."
DavidW says (to ClubFloyd), "empty bucket" 		
CF ] ERE WE SINK: 79 TURNS EXCESS WEIGHT: 39lb 		
CF | > 		
CF | > EMPTY BUCKET 		
CF | 		
CF | I dump out the wooden bucket into the sea, buying me five minutes. 		
CF | 		
CF | "Aargh! Not me coin as well?" screams the Captain. "Ha' the sun made a 		
CF | moon-calf of ye, Petey? Or ha' the weevils been nibblin' at yer 		
CF | brains? For that gold be your'n as well as mine, lad! Your'n as well 		
CF | as mine!" 		
CF | 		
CF | > 		Jade says, "this is a container"
DavidW says (to ClubFloyd), "fill bucket with doubloons" 		
CF ] ERE WE SINK: 78 TURNS EXCESS WEIGHT: 39lb 		
CF | > 		
CF | > FILL BUCKET WITH DOUBLOONS 		
CF | 		
CF | I fill the wooden bucket with doubloons. 		
CF | 		
CF | "Belay that! Avast an' belay, d'ye hear?" squeaks the Captain, 		
CF | desperately. "Ye wouldn't leave your old Cap'n without a sous to his 		
CF | name, would ye?" 		
CF | 		
CF | > 		Lancelot says, "yeah clever"
DavidW says (to ClubFloyd), "empty bucket" 		
CF ] ERE WE SINK: 82 TURNS EXCESS WEIGHT: 34lb 		
CF | > 		
CF | > EMPTY BUCKET 		
CF | 		
CF | I dump out the wooden bucket into the sea, buying me five minutes. 		
CF | 		
CF | "Ha' mercy, messmate!" begs the Captain. "Ha'n't I always treated ye 		
CF | well, Petey? Ha'n't I been like a father to ye, who never had'n?" 		
CF | 		
CF | "Always, Captain," I reply, "but the boat is still taking on water. I 		
CF | have no choice." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill bucket with doubloons" 		
CF ] ERE WE SINK: 81 TURNS EXCESS WEIGHT: 34lb 		
CF | > 		
CF | > FILL BUCKET WITH DOUBLOONS 		
CF | 		
CF | I pour doubloons into the wooden bucket, leaving the old sea-chest 		
CF | empty. 		
CF | 		
CF | "For pity's sake, boy, there's enough now! Spare me a few coin for me 		
CF | old age, I begs ye!" says the Captain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "empty bucket" 		
CF ] ERE WE SINK: 85 TURNS EXCESS WEIGHT: 29lb 		
CF | > 		
CF | > EMPTY BUCKET 		
CF | 		
CF | I dump out the wooden bucket into the sea, buying me five minutes. 		
CF | 		
CF | "Devil damn ye, ye ungrateful wretch!" screams the Captain. "This is 		
CF | how ye repay me is't? I as took ye under 'is fin an' raised ye from a 		
CF | whelp? Dandled ye on me knee? Tol' ye a yarn a' bedtime? Took a poor, 		
CF | lost, lubberly orphan boy, and made a pyrate o' ye? Or ha' ye 		
CF | forgotten?" 		
CF | 		
CF | "I have not forgotten, sir," I reply, "and aye, this is how I repay 		
CF | you — by saving your life." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw chest overboard" 		
CF ] ERE WE SINK: 84 TURNS EXCESS WEIGHT: 29lb 		
CF | > 		
CF | > THROW CHEST OVERBOARD 		
CF | 		
CF | (first taking the empty old sea-chest) 		
CF | I don't have enough room left to carry the empty old sea-chest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop all" 		
CF ] ERE WE SINK: 83 TURNS EXCESS WEIGHT: 29lb 		
CF | > 		
CF | > DROP ALL 		
CF | 		
CF | (the empty wooden bucket) 		
CF | Dropped. 		
CF | 		
CF | The Captain mutters something 'neath his breath. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw chest overboard" 		
CF ] ERE WE SINK: 94 TURNS EXCESS WEIGHT: 17lb 		
CF | > 		
CF | > THROW CHEST OVERBOARD 		
CF | 		
CF | (first taking the empty old sea-chest) 		
CF | I haul the empty wooden chest onto the gunwales and push it into the 		
CF | ocean. It lands with a heavy splash before filling with water and 		
CF | sinking out of sight. 		
CF | 		
CF | Throwing out this medium-sized object gains us around twelve minutes. 		
CF | 		
CF | > 		Lancelot says, "yay almost done"
DavidW says (to ClubFloyd), "l" 		
CF ] ERE WE SINK: 93 TURNS EXCESS WEIGHT: 17lb 		
CF | > 		
CF | > L 		
CF | 		
CF | Jolly Boat 		
CF | This is the jolly boat Puck, all that is left of the 		
CF | Queen Mab, the ship of the dread pyrate Booby. The 		
CF | Puck is sinking, her hull holed by a round-shot, and her 		
CF | stern is ankle-deep in water. Dusk is falling, and the sun bathes the 		
CF | ocean in a glory of pink. Around the boat, a circle of black fins 		
CF | cleave the water... 		
CF | 		
CF | Floating just out of reach, a little way to starboard, is the heavy 		
CF | oak barrel, now half full of water. 		
CF | 		
CF | Captain Booby stands hard by, taking a swig from his bottle of rum. He 		
CF | is carrying a sack of cayenne pepper. 		
CF | 		
CF | Scattered about the floor of the jolly boat are an empty wooden 		
CF | bucket, a coil of cannon fuse, a pocketknife (unfolded), the Captain's 		
CF | quizzing-glass, an iron key and an evil-looking ship's biscuit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw sack overboard" 		
CF ] ERE WE SINK: 104 TURNS EXCESS WEIGHT: 5lb 		
CF | > 		
CF | > THROW SACK OVERBOARD 		
CF | 		
CF | (first taking the sack of cayenne pepper) 		
CF | I grapple furiously with the Captain until he lets go of the sack of 		
CF | cayenne pepper. 		
CF | 		
CF | "Take your thieving paws off me sack of cayenne pepper," says Booby, 		
CF | "or I'll tip ye the black spot, so help me!" 		
CF | 		
CF | I heave the heavy sack o'er the side of the jolly boat. It lands with 		
CF | a heavy splash in the sea. As the ruddy powder disperses into the 		
CF | briny waters, the circle of sharks grows noticeably wider. 		
CF | 		
CF | "Shiver me timbers, but you're a mess o' trouble, boy!" mutters the 		
CF | Captain. "That sack were worth a tidy fortune, like as not, to them as 		
CF | likes it hot!" 		
CF | 		
CF | Throwing out this medium-sized object gains us around twelve minutes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw key overboard" 		
CF ] ERE WE SINK: 103 TURNS EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > THROW KEY OVERBOARD 		
CF | 		
CF | (first taking the iron key) 		
CF | I throw the key as far as I possibly can, while the Captain looks on 		
CF | despairingly. 		
CF | 		
CF | Throwing out this negligible weight makes no difference whatever to 		
CF | our plight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lo" 		
CF ] ERE WE SINK: 103 TURNS EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > LO 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] ERE WE SINK: 102 TURNS EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > L 		
CF | 		
CF | Jolly Boat 		
CF | This is the jolly boat Puck, all that is left of the 		
CF | Queen Mab, the ship of the dread pyrate Booby. The 		
CF | Puck is sinking, her hull holed by a round-shot, and her 		
CF | stern is ankle-deep in water. Dusk is falling, and the sun bathes the 		
CF | ocean in a glory of pink. Around the boat, a circle of black fins 		
CF | cleave the water... 		
CF | 		
CF | Floating just out of reach, a little way to starboard, is the heavy 		
CF | oak barrel, now half full of water. 		
CF | 		
CF | Captain Booby stands hard by, taking a swig from his bottle of rum. 		
CF | 		
CF | Scattered about the floor of the jolly boat are an empty wooden 		
CF | bucket, a coil of cannon fuse, a pocketknife (unfolded), the Captain's 		
CF | quizzing-glass and an evil-looking ship's biscuit. 		
CF | 		
CF | > 		Lancelot says, "the rum"
		Knight_Otu says, "Almost there."
DavidW says (to ClubFloyd), "throw rug overboard" 		
CF ] ERE WE SINK: 102 TURNS EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > THROW RUG OVERBOARD 		
CF | 		
CF | I can see no such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw rum overboard" 		
CF ] EXCESS WEIGHT: 0lb 		
CF | > 		
CF | > THROW RUM OVERBOARD 		
CF | 		
CF | (first taking the bottle of rum) 		
CF | After a brief struggle, I manage to wrest the bottle of rum from the 		
CF | Captain's grip. 		
CF | 		
CF | "Give that back," exclaims Captain Booby, "or I'll lash ye to the 		
CF | binnacle, says I!" 		
CF | 		
CF | I hurl the bottle of rum into the sea. It bobs away on the current. 		
CF | 		
CF | "Throw out me last bottle 'o rum, will ye? Well, there's wasteful!" 		
CF | says the Captain, peering after it. "But p'rhaps ye ain't so clever as 		
CF | ye think, boy, when all's said!" 		
CF | 		
CF | Throwing out this medium-sized object gains us around eight minutes. 		
CF | 		
CF | "'Tis done, Captain!" says I. "Lookee, sir — the shot-hole is above 		
CF | the waterline! We'm saved, Captain! We'm saved!" 		
CF | 		
CF | "Saved?!" roars the Captain. "Stap me vitals! Saved, says ye? Ye've 		
CF | doomed me, that's what ye've done! Doomed me to a life o' penury! I as 		
CF | was a man o' means, as was a rich man not two hours agone! 		
CF | I'll see ye hang for this, m'boy. I'll set ye a-sun-dryin' like a 		
CF | scare-crow, ye'll see!" 		
CF | 		
CF | He picks up one of the oars and, weilding it above his head, charges 		
CF | towards me like a mad bull. I hasten to the prow in alarm, but the 		
CF | Captain trips over the midship thwart and falls flat on his face. His 		
CF | improvised weapon sails high over my head and lands with a splash in 		
CF | the ocean. The Captain scrambles to his feet and peers out to sea, 		
CF | where our stricken oar bobs far out of reach. 		
CF | 		
CF | "Od's bobs, hammer, and tongs — now look what ye've made me do!" 		
CF | 		
CF | > 		Lancelot says, "yay"
		Lancelot asks, "oars?"
		Lancelot says, "I dont recall seeing oars here"
DavidW says (to ClubFloyd), "l" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > L 		
CF | 		
CF | Jolly Boat 		
CF | This is the jolly boat Puck, all that is left of the 		
CF | Queen Mab, the ship of the dread pyrate Booby. The 		
CF | Puck has been holed by a round-shot, but the shot-hole is now 		
CF | well above the waterline. Dusk is falling, and the sun bathes the 		
CF | ocean in a glory of pink. Around the boat, a circle of black fins 		
CF | cleave the water... 		
CF | 		
CF | Floating just out of reach, a little way to starboard, is the heavy 		
CF | oak barrel, now half full of water. Some way off the larboard bow, 		
CF | meanwhile, bobs our stricken oar, well beyond reach. 		
CF | 		
CF | Captain Booby stands hard by, eyeing me suspiciously. 		
CF | 		
CF | Scattered about the floor of the jolly boat are a single, solitary 		
CF | oar, an empty wooden bucket, a coil of cannon fuse, a pocketknife 		
CF | (unfolded), the Captain's quizzing-glass and an evil-looking ship's 		
CF | biscuit. 		
CF | 		
CF | Spying the stoppered bottle of rum as it floats past, the Captain 		
CF | leans out and fishes it from the sea, a broad grin on his face. 		
CF | 		
CF | > 		Lancelot says, "lol back to 4kb"
		Knight_Otu says, "Oh, Cap'n."
		Jade says, "the oar is far away"
		Jade says, "our ore or our oar"
		Lancelot says, "can we use the oard iun the boat"
		Lancelot says, "oar in the boat to reach something"
		Lancelot says, "now we have 'reach'"
DavidW says (to ClubFloyd), "x oar" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > X OAR 		
CF | 		
CF | One oar lies at my feet, whilst the other floats i' the sea, well 		
CF | beyond reach. 		
CF | 		
CF | "There were coin enough i' that ol' chest for thee an' me both," 		
CF | bemoans the Captain. "But it all has to go, says you, an' that's 		
CF | flat." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take oar" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > TAKE OAR 		
CF | 		
CF | I take the oar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "reach oar with oar" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > REACH OAR WITH OAR 		
CF | 		
CF | I lean out as far as I dare in an attempt to recover the drifting oar. 		
CF | However, it is still too far out to reach, even with the other oar! If 		
CF | only the boat were but a little closer, I could reach it! 		
CF | 		
CF | > 		Lancelot says, "can we reach that barrel"
DavidW says (to ClubFloyd), "reach barrel with oar" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > REACH BARREL WITH OAR 		
CF | 		
CF | I cannot retrieve the barrel with my oar, for 'tis too large and 		
CF | heavy, but mayhap there is something else I can do with it... 		
CF | 		
CF | "If I had me cutlass now," mutters the Captain, "I'd cleave ye to the 		
CF | brisket, so I would, or I'm a potted lobster!" 		
CF | 		
CF | > 		Jade says, "use oar to sail towards the oar"
DavidW says (to ClubFloyd), "tie coil to oar" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > TIE COIL TO OAR 		
CF | 		
CF | I would achieve nothing by this. 		
CF | 		
CF | > 		Lancelot asks, "pull or push it?"
		DavidW asks, "Pull or push what?"
		Jade says, "row"
		Lancelot says, "oh wait cannot"
DavidW says (to ClubFloyd), "row" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > ROW 		
CF | 		
CF | (the Jolly Boat) 		
CF | (first seating myself upon the midship thwart) 		
CF | 		
CF | I need both oars to row, lest we go in circles! 		
CF | 		
CF | > 		Lancelot says, "that barrel nvm too heavy"
		Jade says, "mmm"
DavidW says (to ClubFloyd), "throw rum overboard" 		
CF ] EXCESS WEIGHT: 0lb 		
CF | > 		
CF | > THROW RUM OVERBOARD 		
CF | 		
CF | (first getting off the midship thwart) 		
CF | (first taking the bottle of rum) 		
CF | I snatch the bottle of rum from the Captain's grasp. 		
CF | 		
CF | "Give that back," exclaims Captain Booby, "or I'll frizzle ye like a 		
CF | kipper, see if I don't!" 		
CF | 		
CF | I hurl the bottle of rum into the sea. It bobs away on the current. 		
CF | 		
CF | "Throw out me last bottle 'o rum, will ye? Well, there's wasteful!" 		
CF | says the Captain, peering after it. "But p'rhaps ye ain't so clever as 		
CF | ye think, boy, when all's said!" 		
CF | 		
CF | Throwing out this medium-sized object gains us around eight minutes. 		
CF | 		
CF | "That silver bar would ha' bought me a pretty cottage," sighs the 		
CF | Captain. "Nothin' fancy, mind, just a humble place to rest me ol' 		
CF | bones." 		
CF | 		
CF | > 		Lancelot says, "barrel on same side as the oar"
		Lancelot asks, "?"
DavidW says (to ClubFloyd), "l" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > L 		
CF | 		
CF | Jolly Boat 		
CF | This is the jolly boat Puck, all that is left of the 		
CF | Queen Mab, the ship of the dread pyrate Booby. The 		
CF | Puck has been holed by a round-shot, but the shot-hole is now 		
CF | well above the waterline. Dusk is falling, and the sun bathes the 		
CF | ocean in a glory of pink. Around the boat, a circle of black fins 		
CF | cleave the water... 		
CF | 		
CF | Floating just out of reach, a little way to starboard, is the heavy 		
CF | oak barrel, now half full of water. Some way off the larboard bow, 		
CF | meanwhile, bobs our stricken oar, well beyond reach. 		
CF | 		
CF | Captain Booby stands hard by, picking absently at the frayed cuff of 		
CF | his overcoat. 		
CF | 		
CF | Scattered about the floor of the jolly boat are an empty wooden 		
CF | bucket, a coil of cannon fuse, a pocketknife (unfolded), the Captain's 		
CF | quizzing-glass and an evil-looking ship's biscuit. 		
CF | 		
CF | Spying the stoppered bottle of rum as it floats past, the Captain 		
CF | leans out and fishes it from the sea, a broad grin on his face. 		
CF | 		
CF | > 		Lancelot says, "aaaah"
		gadzoks asks, "Push against barrel?"
		DavidW says, "oh, the rum is stoppered. We need to unstopper it, I think."
		Lancelot says, "different sides"
DavidW says (to ClubFloyd), "push barrel with oar" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > PUSH BARREL WITH OAR 		
CF | 		
CF | I brace the oar against the oak barrel and push, hard. The jolly boat 		
CF | drifts judderingly a little way to larboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take oar" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > TAKE OAR 		
CF | 		
CF | 'Tis beyond my reach. All I can do is look. 03. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take oar" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > TAKE OAR 		
CF | 		
CF | 'Tis beyond my reach. All I can do is look. 03. 		
CF | 		
CF | > 		Lancelot says, "oh doesnt work"
		Lancelot asks, "use other oar?"
		DavidW says, "It should have."
		Lancelot says, "yeah we are closer looks like"
		DavidW says, "That '03' looks like a bug."
DavidW says (to ClubFloyd), "take rum" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > TAKE RUM 		
CF | 		
CF | I grapple furiously with the Captain until he lets go of the bottle of 		
CF | rum. 		
CF | 		
CF | "Give that back," exclaims Captain Booby, "or I'll send ye head-long 		
CF | to Hell, and be damned t' ye!" 		
CF | 		
CF | > 		Lancelot says, "can we get opar with oar"
DavidW says (to ClubFloyd), "unstopper it" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > UNSTOPPER IT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove cork" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > REMOVE CORK 		
CF | 		
CF | I am not wearing the cork. 		
CF | 		
CF | > 		gadzoks says, "Maybe the oar can reach the other oar now."
DavidW says (to ClubFloyd), "take cork" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > TAKE CORK 		
CF | 		
CF | I pull the cork from the bottle of rum with my teeth. 		
CF | 		
CF | "How I misses me hurdy-gurdy," says the Captain, "for there's no 		
CF | better instrument for a-playin' a dirge, I tell 'ee." 		
CF | 		
CF | > 		Lancelot says, "yeah"
DavidW says (to ClubFloyd), "throw bottle overboard" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > THROW BOTTLE OVERBOARD 		
CF | 		
CF | There be no longer any need to throw anything out o' the boat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cork in hole" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > PUT CORK IN HOLE 		
CF | 		
CF | I can see no such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "plug boat with cork" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > PLUG BOAT WITH CORK 		
CF | 		
CF | I can see no such thing. 		
CF | 		
CF | > 		Lancelot says, "okay so we are safe a;lready lol"
DavidW says (to ClubFloyd), "take oar" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > TAKE OAR 		
CF | 		
CF | 'Tis beyond my reach. All I can do is look. 03. 		
CF | 		
CF | "There were coin enough i' that ol' chest for thee an' me both," 		
CF | bemoans the Captain. "But it all has to go, says you, an' that's all 		
CF | there is of it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push barrel with oar" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > PUSH BARREL WITH OAR 		
CF | 		
CF | The barrel is now far beyond my reach, even with the oar. 		
CF | 		
CF | "I'd 'o looked a proper gentleman in a nice beaver hat," grumbles the 		
CF | Captain. "The devil knows where I'll find another." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > L 		
CF | 		
CF | Jolly Boat 		
CF | This is the jolly boat Puck, all that is left of the 		
CF | Queen Mab, the ship of the dread pyrate Booby. The 		
CF | Puck has been holed by a round-shot, but the shot-hole is now 		
CF | well above the waterline. Dusk is falling, and the sun bathes the 		
CF | ocean in a glory of pink. Around the boat, a circle of black fins 		
CF | cleave the water... 		
CF | 		
CF | Floating far out of reach, some distance to starboard, is the heavy 		
CF | oak barrel, now half full of water. Just off the larboard bow, 		
CF | meanwhile, bobs our stricken oar, just out of reach. 		
CF | 		
CF | Captain Booby stands hard by, watching me closely. 		
CF | 		
CF | Scattered about the floor of the jolly boat are an empty wooden 		
CF | bucket, a coil of cannon fuse, a pocketknife (unfolded), the Captain's 		
CF | quizzing-glass and an evil-looking ship's biscuit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take stricken oar" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > TAKE STRICKEN OAR 		
CF | 		
CF | I can see no such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take oar" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > TAKE OAR 		
CF | 		
CF | 'Tis beyond my reach. All I can do is look. 03. 		
CF | 		
CF | "If I had me pistol now," mutters the Captain, "I'd blow ye clear off 		
CF | the sea, so I would, an' there's an end on it!" 		
CF | 		
CF | > 		Lancelot says, "take oar with oar"
DavidW says (to ClubFloyd), "take oar with oar" 		
CF ] EXCESS WEIGHT: 4lb 		
CF | > 		
CF | > TAKE OAR WITH OAR 		
CF | 		
CF | I lean out as far as I dare, and attempt to recover the drifting oar 		
CF | with the other oar. After a few frustrating moments, my efforts are 		
CF | rewarded, and I manage to retrieve it. 		
CF | 		
CF | "What am I to tell dear Sally, now her pearl's lost at sea?" whines 		
CF | the Captain. "I can see her pretty features, streaked wi' tears, all 		
CF | thanks to ye." 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "row" 		
CF | > 		
CF | > ROW 		
CF | 		
CF | (the Jolly Boat) 		
CF | (first seating myself upon the midship thwart) 		
CF | 		
CF | I slide the oars into the oar-locks and haul away... 		
CF | 		
CF | Please press SPACE to continue. 		Roger says, "woo"
DavidW pushes the green 'space' button. 		
CF ] EXCESS WEIGHT: 4lb 		
CF | Excerpt from A General History of the Pyrates by Captain Charles 		
CF | Johnson: 		
CF | 		
CF | Chapter XVII: Of Captain BOOBY And his Crew 		
CF | 		
CF | [From the Appendix in Volume II, Continued] 		
CF | 		
CF | I rowed night and day, taking nary a break, until at last we reached 		
CF | New Providence. All that time, the Captain said nothing. He sat, 		
CF | immovable as a walrus, in the stern-sheets, scribbling away on a scrap 		
CF | of parchment with the burnt end of a matchstick. What he was writing, 		
CF | he would not say. 		
CF | 		
CF | At New Providence we beached the boat. I collapsed exhausted upon the 		
CF | sand, and fell asleep. When I awoke night had fallen, and the Captain 		
CF | had built a fire. He peered at me across the flames, and at last he 		
CF | gave voice. 		
CF | 		
CF | "I thought I could trust 'ee, lad. Thought we was best o' pals. 		
CF | Why'd'ye think I took 'ee along o' me, an' not one o' t'others?" 		
CF | 		
CF | "Captain, I..." 		
CF | 		
CF | "A couple more days o' bailin', that's all it'd took, an' we'd been 		
CF | rescued. A couple o' days, that's all. That treasure was your'n as 		
CF | well as mine. We could ha' lived like kings, lad. We could ha' lived 		
CF | like kings..." 		
CF | 		
CF | A solitary tear tricked down his nose, and I must confess, that my own 		
CF | eyes welled with tears, too. I wanted to tell him that, no, we could 		
CF | not have chanced another two days — nor e'en one — for my strength 		
CF | e'en then was failing, and our water all was gone. But the anger in 		
CF | those dark eyes flamed anew, and he went on... 		
CF | 		
CF | "Ye've denied me the comforts of me old age, that's what ye've done. 		
CF | Left me destitute of all human necessaries! Tossed away all me 		
CF | precious amenities and delicate what-nots. Things as I've troubled, 		
CF | fought, and aye, murdered for — that's right! I bartered me soul for 		
CF | them trinkets, lad, and ye'll pay the price for it, ye will — ye, and 		
CF | all thy kinsmen!" 		
CF | 		
CF | The Captain then cleared his throat, and taking the scrap of parchment 		
CF | in hand, began to sing a shanty: 		
CF | 		
CF | "Ho, haul away, me hearties, haul away, 		
CF | An' hark'ee well to what I've got ter say, 		
CF | For Peter Petibon and all his kin, 		
CF | Be cursed to fail if they dar'st begin! 		
CF | 		
CF | This curse be heavy, as heavy as lead, 		
CF | An' 'twill foller 'em till they be dead, 		
CF | For on any voyage they undertake, 		
CF | The weight they carry shall seal their fate! 		
CF | 		
CF | It might be gold, or cargo of freight, 		
CF | A heavy heart, or a burden o' hate, 		
CF | It matters not the form it takes, 		
CF | The curse will follow, and their journey breaks! 		
CF | 		
CF | How will this curse exact its due? 		
CF | 'Tis the Boobys' lot to carry it through! 		
CF | An' down the generations quench, 		
CF | Ol' Rupert Booby's thirst for revenge! 		
CF | 		
CF | So heed this warnin', Peter Petibon, 		
CF | An' pass it down to yer daughter and son, 		
CF | For the curse shall pass to each and ev'ry one, 		
CF | A legacy o' doom that cannot be undone! 		
CF | 		
CF | Ho, haul away, me hearties, haul away, 		
CF | And let my curse be heard today, 		
CF | For Peter Petibon and all his kin, 		
CF | Be cursed to fail if they dar'st begin!" 		
CF | 		
CF | With that, he took him to his feet and started away across the sands. 		
CF | By the time I reached Nassau he had already taken passage, and I never 		
CF | saw him again. In due course I took the King's Pardon and returned to 		
CF | London, where I endeavoured to make an honest gentleman of myself. In 		
CF | time I found employment as a clerk of the Customs House, where I earn 		
CF | a comfortable living to this day. But I have never forgotten those 		
CF | haunting words, and on moonless nights when the south wind soughs 		
CF | along Thames Street, carrying with it the smells of damp wood, sea 		
CF | air, tobacco and spices, I hear them still. 		
CF | 		
CF | 		
CF | 		
CF | *** THE END *** 		
CF | 		
CF | 		
CF | In a total of 228 turns, ye have thrown out 106lb o' treasure. There 		
CF | be still 4lb to go afore the Puck is safe from sinkin'! 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions 		
CF | for AMUSING things to do, QUIT or UNDO the last command? 		
CF | > 		Jade exclaims, "well done!"
		Lancelot says, "ending with a soing lol"
		Lancelot says, "fun game"
		gadzoks exclaims, "We need to get rid of the rum too!"
		Lancelot says, "but some things were kinda hard"
		Lancelot says, "and ends with a curse... sounds like an exit for another game lol"
		gadzoks says, "Concept could always work in another setting."
		gadzoks says, "Like on a spaceship."
		Knight_Otu says, "That was fun."
		DavidW says, "This is a prequel to To Hell in a Hamper and a sequel is planned."
		Lancelot says, "except for that 03 thing looks quite nice"
		Jade says, "Very interesant game."
		Lancelot says, "ah Im not surprised ..."
		Lancelot says, "interessant? interesting? :D"
		Knight_Otu says, "That poor beaver, though."
		Jade says, "the android corrector is a fake"
		Lancelot says, "yeah we had to sacrifice him... he was worse off than my goat of hell"
		DavidW says, "yeah, beaver's end was sad."
		keltena says, "That beaver did nothing to deserve this."
		Jade says, "this game evokes "Captains Vertedere plunder""
		DavidW says, "sorry I totally misunderstood the brocade"
		Lancelot asks, "yeah that was also something like trying to get out the treasure before the ship sinks?"
		Knight_Otu says, "A reverse Verdeterre, in a way."
		Lancelot says, "this is more like its inverse lol... trying to get out the treasure otherwise the ship sinks lol"
		Jade says, "trying to retrieve treasures before ship sunks"
		Lancelot says, "yep"
		DavidW says, "Imagine a Verdeterre octopus grabbing all the stuff that sinks."
		Knight_Otu says, "Now i'm imagining a rat-copus."
		Knight_Otu says, "Octopus with a rat head."
keltena goes home. 		Jade says, "A good choice to play online in IFMud"
		Jade says, "There are only 16 games left"
		Lancelot asks, "only 16???"
		DavidW says, "Thanks everyone for playing and helping and watching etc."
		Lancelot says, "oh you mean only 16 we can play here"
		Jade says, "20- 3 tested- this one"
		Knight_Otu exclaims, "Thanks for driving!"
		DavidW says, "you're welcome"
		gadzoks says, "Think there were more games tested here."
		Lancelot says, "yep thanks for driving this was a fun session"
		Jade says, "yes, thanks for driving"
		DavidW says, "I'm glad we won. I was worried for a bit there."
		Jade says, "I'm gonna dine"
		DavidW says, "oo, food would be nice."
		Jade says, "I'm gone to dine. See you next week, have fun, stay safe."
		DavidW says, "I'm heading to the lounge now. Thanks again, all, and see you next week!"
		gadzoks exclaims, "Thanks for driving!"
		gadzoks says, "4 games tested here."
		Jade exclaims, "Only 15 games left!"
		Knight_Otu exclaims, "Good night, everyone!"
		Jade says, "Goodnight"
		gadzoks exclaims, "(K)night!"



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ClubFloyd Transcript:
The Witch by Charles Moore
As played on ifMUD on October 29 - November 5, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Witch written by Charles Moore. The Witch was released as part of the 2023 Interactive Fiction Competition, in which it took 66th place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

*** SESSION 1 *** 		
		
DavidW says (to ClubFloyd), "load sleepmask thewitch" 		
CF ] Up A Tree Score: 0 Moves: 0 		
CF | 		
CF | 		
CF | 		
CF | Your head is pounding and your tongue is a piece of bark stuck to the 		
CF | roof of your mouth. You're not typically much of a drinker but you 		
CF | recall having a bit too much mead last night with your dwarf friend 		
CF | Pilfer. Of course that doesn't explain why you are waking up perched 		
CF | precariously high in this oak tree, wedged between two accommodating 		
CF | branches. Oh, wait. I guess it does. 		
CF | 		
CF | 		
CF | "The Witch" 		
CF | A Text Adventure Game (C) 2023 Charles Moore, Jr. 		
CF | Release 1 / Serial number 230924 / Inform v6.42 Library v6.12.6 S 		
CF | 		
CF | Up A Tree 		
CF | This is a shady spot high in a large oak tree. Bright sunshine 		
CF | filters through the leafy canopy and a chorus of bird song washes over 		
CF | you. 		
CF | 		
CF | > 		keltena asks, "This seems cozy. Can we go back to sleep?"
		DavidW says, "There was a hobbit game that started with waking up in a tree."
		keltena says, "(Okay, probably not productive.)"
DavidW says (to ClubFloyd), "sleep" 		
CF ] Up A Tree Score: 0 Moves: 1 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | As much as you could use some beauty rest, there's really no time. 		
CF | 		
CF | > 		DavidW says, "I tried!"
DavidW says (to ClubFloyd), "x me" 		
CF ] Up A Tree Score: 0 Moves: 2 		
CF | 		
CF | > X ME 		
CF | 		
CF | You are wearing canvas breeches held up with a strap of leather. You 		
CF | are barefoot as is the elven way. 		
CF | 		
CF | > 		keltena says, "Alas. Time to find a hangover cure, I guess."
		keltena asks, "Inventory?"
		DavidW says, "The hobbit was barefoot too"
DavidW says (to ClubFloyd), "i" 		
CF ] Up A Tree Score: 0 Moves: 3 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a headache 		
CF | regret 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x headache" 		
CF ] Up A Tree Score: 0 Moves: 4 		
CF | 		
CF | > X HEADACHE 		
CF | 		
CF | That would be quite the trick. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x regret" 		
CF ] Up A Tree Score: 0 Moves: 5 		
CF | 		
CF | > X REGRET 		
CF | 		
CF | Are you familiar with the term "intangible"? 		
CF | 		
CF | > 		DavidW says, "Well, suggest another verb to use, game."
DavidW says (to ClubFloyd), "help" 		
CF ] Up A Tree Score: 0 Moves: 5 		
CF | 		
CF | > HELP 		
CF | 		
CF | There's no help for you. 		
CF | 		
CF | > 		keltena asks, "Drop headache?"
		keltena says, "Wow, harsh."
DavidW says (to ClubFloyd), "drop headache" 		
CF ] Up A Tree Score: 0 Moves: 6 		
CF | 		
CF | > DROP HEADACHE 		
CF | 		
CF | That would be quite the trick. 		
CF | 		
CF | > 		keltena asks, "Swallow regret?"
DavidW says (to ClubFloyd), "listen" 		
CF ] Up A Tree Score: 0 Moves: 7 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | The birdsong is lovely but your head is throbbing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swallow regret" 		
CF ] Up A Tree Score: 0 Moves: 8 		
CF | 		
CF | > SWALLOW REGRET 		
CF | 		
CF | Are you familiar with the term "intangible"? 		
CF | 		
CF | > 		keltena asks, "Down?"
DavidW says (to ClubFloyd), "remember regret" 		
CF ] Up A Tree Score: 0 Moves: 8 		
CF | 		
CF | > REMEMBER REGRET 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think about regret" 		
CF ] Up A Tree Score: 0 Moves: 8 		
CF | 		
CF | > THINK ABOUT REGRET 		
CF | 		
CF | I only understood you as far as wanting to think. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] Up A Tree Score: 0 Moves: 9 		
CF | 		
CF | > THINK 		
CF | 		
CF | What a good idea. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Base Of Tree Score: 0 Moves: 10 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Base Of Tree 		
CF | This is a small clearing in the forest. A massive oak tree is rooted 		
CF | here and rises high into the canopy above. It appears to be quite 		
CF | climbable. A path leads south through a break in the underbrush. 		
CF | 		
CF | There is a ceramic flagon lying on the ground where some careless elf 		
CF | probably dropped it. 		
CF | 		
CF | You can also see a hat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take flagon" 		
CF ] Base Of Tree Score: 0 Moves: 11 		
CF | 		
CF | > TAKE FLAGON 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hat" 		
CF ] Base Of Tree Score: 0 Moves: 12 		
CF | 		
CF | > TAKE HAT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Base Of Tree Score: 0 Moves: 13 		
CF | 		
CF | > X IT 		
CF | 		
CF | It's a green pointy elf hat with a dashing fuzzy red ball on the tip. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flagon" 		keltena asks, "Maybe wearing it will cure us?"
CF ] Base Of Tree Score: 0 Moves: 14 		
CF | 		
CF | > X FLAGON 		
CF | 		
CF | It's an unremarkable ceramic flagon, currently open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] Base Of Tree Score: 0 Moves: 15 		
CF | 		
CF | > LOOK IN IT 		
CF | 		
CF | The plain flagon is empty. 		
CF | 		
CF | > 		DavidW says, "Not a dragon flagon, alas."
DavidW says (to ClubFloyd), "wear hat" 		
CF ] Base Of Tree Score: 0 Moves: 16 		
CF | 		
CF | > WEAR HAT 		
CF | 		
CF | You put on the hat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Base Of Tree Score: 0 Moves: 17 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Base Of Tree 		
CF | This is a small clearing in the forest. A massive oak tree is rooted 		
CF | here and rises high into the canopy above. It appears to be quite 		
CF | climbable. A path leads south through a break in the underbrush. 		
CF | 		
CF | You see a black speck far off towards the horizon. It approaches you 		
CF | impossibly rapidly and suddenly a dark figure is passing over your 		
CF | head with a sickening tearing sound. Then she's gone almost as 		
CF | quickly. 		
CF | 		
CF | 		
CF | > 		DavidW asks, "That would be 'the Witch', yes?"
		keltena says, "Certainly sounds like it."
DavidW says (to ClubFloyd), "s" 		
CF ] Forest Path Score: 0 Moves: 18 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Forest Path 		
CF | Thick trees close in on both sides. There is a narrow path running 		
CF | north and south. 		
CF | 		
CF | > 		keltena asks, "Incidentally, does score tell us anything about our objectives?"
DavidW says (to ClubFloyd), "score" 		
CF ] Forest Path Score: 0 Moves: 18 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 0 out of a possible 150, in 18 turns, 		
CF | designating you a migrainous hungover elf. 		
CF | 		
CF | The game is winnable from this point. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tasks" 		
CF ] Forest Path Score: 0 Moves: 18 		
CF | 		
CF | > TASKS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "status" 		
CF ] Forest Path Score: 0 Moves: 18 		
CF | 		
CF | > STATUS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Junction Score: 0 Moves: 19 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a path running from the east off to the west. A second narrow 		
CF | path leads north into the forest. 		
CF | 		
CF | > 		keltena asks, "Onward, I suppose?"
		DavidW asks, "well, west or east?"
		keltena says, "--oh, right, misread that."
		DavidW says, "We came from the north."
		keltena asks, "West?"
DavidW says (to ClubFloyd), "w" 		
CF ] Western Path Score: 0 Moves: 20 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Western Path 		
CF | This is a dirt path leading east towards the village and west into the 		
CF | forest. 		
CF | 		
CF | > 		DavidW says, "oh. Maybe we want the village first."
		keltena says, "Yeah, that seems wiser."
		DavidW says, "Headache pills are easier to find in villages."
DavidW says (to ClubFloyd), "e" 		
CF ] Junction Score: 0 Moves: 21 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a path running from the east off to the west. A second narrow 		
CF | path leads north into the forest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Western Edge Of Town Score: 0 Moves: 22 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Western Edge Of Town 		
CF | This is the western end of the hamlet. A path runs east through the 		
CF | middle of town and west into the green of the woods. A smaller rutted 		
CF | path leads into a small garden to the southwest. 		
CF | 		
CF | > 		keltena says, "Or maybe we can steal a cure from someone's garden, who knows"
		DavidW says, "It's possible. I don't know of herbaal cures, but the PC might."
DavidW says (to ClubFloyd), "sw" 		
CF ] Side Yard Score: 0 Moves: 23 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Side Yard 		
CF | This is a small garden belonging to Jorgen the village handyman. It 		
CF | is surrounded by unkempt low bushes and obscure pieces of unfinished 		
CF | or dismantled machinery are scattered about. His cottage, a large 		
CF | sun-bleached tree trunk, lies to the east. 		
CF | 		
CF | > 		keltena asks, "x machinery?"
DavidW says (to ClubFloyd), "x machinery" 		
CF ] Side Yard Score: 0 Moves: 24 		
CF | 		
CF | > X MACHINERY 		
CF | 		
CF | You can't really tell what any of it is or what it might do. But you 		
CF | feel like you need a tetanus shot just standing here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bushes" 		
CF ] Side Yard Score: 0 Moves: 24 		
CF | 		
CF | > X BUSHES 		
CF | 		
CF | That's something you don't need to refer to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trunk" 		
CF ] Side Yard Score: 0 Moves: 25 		
CF | 		
CF | > X TRUNK 		
CF | 		
CF | Jorgen is a bit of a utilitarian so it's an otherwise-bare tree trunk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Jorgen's Cottage Score: 0 Moves: 26 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Jorgen's Cottage 		
CF | Dusty rays of sunlight stream into this cluttered cottage. Jorgen is 		
CF | the local handyman and maintainer of all things mechanical in the 		
CF | village. Numerous bits of hardware and gadgetry are scattered about 		
CF | and a grimy workbench is pushed up against one wall. 		
CF | 		
CF | On the workbench is a bucket. 		
CF | 		
CF | You can see a photo here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x photo" 		
CF ] Jorgen's Cottage Score: 0 Moves: 27 		
CF | 		
CF | > X PHOTO 		
CF | 		
CF | This appears to be a photo of Jorgen's girlfriend who lives one valley 		
CF | over. She's smiling at the camera and demurely blowing a kiss. In 		
CF | one corner you see a lipstick print and the hand-written letters 		
CF | 'XXOX'. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bucket" 		
CF ] Jorgen's Cottage Score: 0 Moves: 28 		
CF | 		
CF | > X BUCKET 		
CF | 		
CF | It's an old oaken bucket with a sturdy leather strap for a handle. 		
CF | 		
CF | > 		keltena says, "I feel like, given the warnings, we might want to go full kleptomaniac here"
		DavidW says, "I don't really want to steal Jorgen's stuff, but yeah, klepto seems the strategy."
DavidW says (to ClubFloyd), "take all" 		
CF ] Jorgen's Cottage Score: 0 Moves: 29 		
CF | 		
CF | > TAKE ALL 		
CF | 		
CF | photo: Taken. 		
CF | bucket: Taken. 		
CF | hat: You take off the hat. 		
CF | plain flagon: You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Jorgen's Cottage Score: 0 Moves: 30 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Jorgen's Cottage 		
CF | Dusty rays of sunlight stream into this cluttered cottage. Jorgen is 		
CF | the local handyman and maintainer of all things mechanical in the 		
CF | village. Numerous bits of hardware and gadgetry are scattered about 		
CF | and a grimy workbench is pushed up against one wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hardware" 		
CF ] Jorgen's Cottage Score: 0 Moves: 30 		
CF | 		
CF | > X HARDWARE 		
CF | 		
CF | You don't need to refer to that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bench" 		
CF ] Jorgen's Cottage Score: 0 Moves: 31 		
CF | 		
CF | > X BENCH 		
CF | 		
CF | Ironically, the workbench is the least-cluttered area in the cottage. 		
CF | It's a substantial slab of wood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under it" 		
CF ] Jorgen's Cottage Score: 0 Moves: 32 		
CF | 		
CF | > LOOK UNDER IT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Side Yard Score: 0 Moves: 33 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Side Yard 		
CF | This is a small garden belonging to Jorgen the village handyman. It 		
CF | is surrounded by unkempt low bushes and obscure pieces of unfinished 		
CF | or dismantled machinery are scattered about. His cottage, a large 		
CF | sun-bleached tree trunk, lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Side Yard Score: 0 Moves: 34 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | You see a black speck far off towards the horizon. It approaches you 		
CF | impossibly rapidly and suddenly a dark figure is passing over your 		
CF | head with a sickening tearing sound. Then she's gone almost as 		
CF | quickly. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Side Yard Score: 0 Moves: 35 		
CF | 		
CF | > NW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Western Edge Of Town Score: 0 Moves: 36 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Western Edge Of Town 		
CF | This is the western end of the hamlet. A path runs east through the 		
CF | middle of town and west into the green of the woods. A smaller rutted 		
CF | path leads into a small garden to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Village Walk Score: 0 Moves: 37 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east through the village and west 		
CF | towards the woods. A small cottage built into a moss-covered tree lies 		
CF | to the north, a larger one to the south has ribbons and streamers tied 		
CF | high in the branches. 		
CF | 		
CF | > 		keltena asks, "x streamers?"
DavidW says (to ClubFloyd), "x streamers" 		
CF ] Village Walk Score: 0 Moves: 38 		
CF | 		
CF | > X STREAMERS 		
CF | 		
CF | They're out of reach and unnecessary. 		
CF | 		
CF | > 		DavidW says, "um, they could be pretty."
		DavidW says, "I like pretty things."
		keltena says, "True, but it seems unfair to ask our elf to appreciate that while they have a hangover"
		DavidW asks, "Do you suppose the streamers tree is a girl tree?"
DavidW says (to ClubFloyd), "s" 		
CF ] The Birkles' Cottage Score: 0 Moves: 39 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | The Birkles' Cottage 		
CF | This cozy cottage belongs to the Birkle family. Kids' toys are 		
CF | scattered about but there's currently no sign of life. Several beds 		
CF | and a cradle are lined up against one wall. 		
CF | 		
CF | In the cradle is a blanket. 		
CF | 		
CF | > 		keltena says, "I try not to assume with trees."
DavidW says (to ClubFloyd), "x blanket" 		
CF ] The Birkles' Cottage Score: 0 Moves: 40 		
CF | 		
CF | > X BLANKET 		
CF | 		
CF | It's a roughly-made but very soft blanket, blue with a yellow border. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] The Birkles' Cottage Score: 0 Moves: 41 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | As you take the blanket a small stuffed bear falls out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bear" 		
CF ] The Birkles' Cottage Score: 0 Moves: 42 		
CF | 		
CF | > X BEAR 		
CF | 		
CF | It's a small caramel-hued stuffed bear with button eyes. Quite 		
CF | adorable, actually. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] The Birkles' Cottage Score: 0 Moves: 43 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		keltena says, "hug it"
DavidW says (to ClubFloyd), "hug bear" 		
CF ] The Birkles' Cottage Score: 0 Moves: 43 		
CF | 		
CF | > HUG BEAR 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		keltena asks, "Wow, someone never had a stuffed animal, huh?"
		DavidW asks, "This game has rough edges, doesn't it?"
		DavidW says, "Like, the main storyline and puzzleline are probably solid, but the incidental stuff and heart is a bit lacking."
		keltena says, "Seems like it so far, yeah"
DavidW says (to ClubFloyd), "l" 		
CF ] The Birkles' Cottage Score: 0 Moves: 44 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | The Birkles' Cottage 		
CF | This cozy cottage belongs to the Birkle family. Kids' toys are 		
CF | scattered about but there's currently no sign of life. Several beds 		
CF | and a cradle are lined up against one wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x beds" 		
CF ] The Birkles' Cottage Score: 0 Moves: 44 		
CF | 		
CF | > X BEDS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] The Birkles' Cottage Score: 0 Moves: 44 		
CF | 		
CF | > X BED 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cradle" 		
CF ] The Birkles' Cottage Score: 0 Moves: 45 		
CF | 		
CF | > X CRADLE 		
CF | 		
CF | It's carved from one large piece of wood, decorative elven figures 		
CF | dance around the outside. 		
CF | 		
CF | > 		keltena asks, "Look in it?"
DavidW says (to ClubFloyd), "x toys" 		
CF ] The Birkles' Cottage Score: 0 Moves: 46 		
CF | 		
CF | > X TOYS 		
CF | 		
CF | There are various homemade diversions for children, none of which are 		
CF | helpful to you. 		
CF | 		
CF | > 		DavidW says, "that's where the blanket was."
DavidW says (to ClubFloyd), "look in cradle" 		
CF ] The Birkles' Cottage Score: 0 Moves: 47 		
CF | 		
CF | > LOOK IN CRADLE 		
CF | 		
CF | The cradle is empty. 		
CF | 		
CF | > 		keltena says, "ah, right, my bad"
DavidW says (to ClubFloyd), "rock cradle" 		
CF ] The Birkles' Cottage Score: 0 Moves: 48 		
CF | 		
CF | > ROCK CRADLE 		
CF | 		
CF | The cradle creaks back and forth for a moment but nothing happens 		
CF | otherwise. 		
CF | 		
CF | > 		keltena says, "Oh, that's nice."
		DavidW says, "oh, yes, it is"
		DavidW says, "There is some heart in this game, hooray."
DavidW says (to ClubFloyd), "n" 		
CF ] Village Walk Score: 0 Moves: 49 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east through the village and west 		
CF | towards the woods. A small cottage built into a moss-covered tree lies 		
CF | to the north, a larger one to the south has ribbons and streamers tied 		
CF | high in the branches. 		
CF | To the east you can see Peppers. 		
CF | 		
CF | > 		keltena asks, "Peppers?"
		DavidW says, "I was gonna go north, but Peppers is probably a wandering elf."
DavidW says (to ClubFloyd), "e" 		
CF ] Village Walk Score: 0 Moves: 50 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east and west through the village. 		
CF | An open grassy yard lies to the north and a squat plain tree-trunk 		
CF | cottage is to the south. 		
CF | 		
CF | You can see Peppers here. 		
CF | "Awk! Apricot! Apricot! Awk!." 		
CF | 		
CF | > 		DavidW says, "or it's a parrot"
DavidW says (to ClubFloyd), "x peppers" 		
CF ] Village Walk Score: 0 Moves: 51 		
CF | 		
CF | > X PEPPERS 		
CF | 		
CF | Peppers is the king's beloved parrot. He's a scarlet macaw and his 		
CF | plumage is a brilliant bright red with blue and yellow on his wings. 		
CF | He's a spoiled bird and rarely flies, finding it easier to walk about. 		
CF | He's usually found in the castle and is rarely seen outside. 		
CF | "Squawk! Pretty Peppers! Pretty Peppers!" 		
CF | 		
CF | > 		keltena says, "*ooooh.*"
		keltena says, "peppers, hi!"
DavidW says (to ClubFloyd), "pet peppers" 		
CF ] Village Walk Score: 0 Moves: 51 		
CF | 		
CF | > PET PEPPERS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hug peppers" 		
CF ] Village Walk Score: 0 Moves: 52 		
CF | 		
CF | > HUG PEPPERS 		
CF | 		
CF | Keep your mind on the game. 		
CF | Peppers flaps away to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Village Walk Score: 0 Moves: 53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east through the village and west 		
CF | towards the woods. A small cottage built into a moss-covered tree lies 		
CF | to the north, a larger one to the south has ribbons and streamers tied 		
CF | high in the branches. 		
CF | 		
CF | You can see Peppers here. 		
CF | "Awk! Apricot! Apricot! Awk!." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take peppers" 		
CF ] Village Walk Score: 0 Moves: 54 		
CF | 		
CF | > TAKE PEPPERS 		
CF | 		
CF | He squawks angrily and flutters out of your reach. 		
CF | "Squawk! Pretty Peppers! Pretty Peppers!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask peppers about king" 		
CF ] Village Walk Score: 0 Moves: 55 		
CF | 		
CF | > ASK PEPPERS ABOUT KING 		
CF | 		
CF | There is no reply. 		
CF | "Squawk! Itchy crown! Itchy Crown!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask peppers about witch" 		
CF ] Village Walk Score: 0 Moves: 56 		
CF | 		
CF | > ASK PEPPERS ABOUT WITCH 		
CF | 		
CF | There is no reply. 		
CF | "Awk! Apricot! Apricot! Awk!." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask peppers about apricot" 		
CF ] Village Walk Score: 0 Moves: 57 		
CF | 		
CF | > ASK PEPPERS ABOUT APRICOT 		
CF | 		
CF | There is no reply. 		
CF | "Squawk! Raise the drawbridge! Drawbridge!" 		
CF | 		
CF | > 		keltena asks, "ask peppers about himself?"
DavidW says (to ClubFloyd), "ask peppers about peppers" 		
CF ] Village Walk Score: 0 Moves: 58 		
CF | 		
CF | > ASK PEPPERS ABOUT PEPPERS 		
CF | 		
CF | There is no reply. 		
CF | Peppers flaps away to the east. 		
CF | 		
CF | > 		keltena says, "Fair enough, I suppose."
		keltena asks, "north?"
		DavidW says, "I think we won't get much from Peppers without a gift of an apricot."
DavidW says (to ClubFloyd), "n" 		
CF ] Widow's Cottage Score: 0 Moves: 59 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Widow's Cottage 		
CF | This cottage belongs to Widow Elf, the matriarch of the village. The 		
CF | air is thick and still, smelling vaguely of lavender. Sunlit dust 		
CF | motes dance in the faint light. The cottage is warm, the air 		
CF | oppressive. 		
CF | 		
CF | A wrinkled elf in a blue embroidered dress sits here in a rickety 		
CF | rocking chair which softly creaks back and forth. She stares blindly 		
CF | ahead into empty space, her hands clasped in her lap. Her eyes are 		
CF | bloodshot as if she's been crying. She doesn't seem to notice or see 		
CF | you. 		
CF | 		
CF | > 		keltena says, "Yeah"
DavidW says (to ClubFloyd), "talk to elf" 		
CF ] Widow's Cottage Score: 0 Moves: 59 		
CF | 		
CF | > TALK TO ELF 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x elf" 		
CF ] Widow's Cottage Score: 0 Moves: 60 		
CF | 		
CF | > X ELF 		
CF | 		
CF | (the widow elf) 		
CF | Her face is wrinkled, her pointed ears sag a bit from age. She's 		
CF | seated in a plain wooden rocking chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask elf about herself" 		
CF ] Widow's Cottage Score: 0 Moves: 61 		
CF | 		
CF | > ASK ELF ABOUT HERSELF 		
CF | 		
CF | (the widow elf about that) 		
CF | She stares blankly and makes no response. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask elf about witch" 		
CF ] Widow's Cottage Score: 0 Moves: 62 		
CF | 		
CF | > ASK ELF ABOUT WITCH 		
CF | 		
CF | (the widow elf about that) 		
CF | She stares blankly and makes no response. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch elf" 		
CF ] Widow's Cottage Score: 0 Moves: 63 		
CF | 		
CF | > TOUCH ELF 		
CF | 		
CF | (the widow elf) 		
CF | You decide that's not such a good idea. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] Widow's Cottage Score: 0 Moves: 64 		
CF | 		
CF | > X CHAIR 		
CF | 		
CF | It's a plain wooden rocking chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask widow about widow" 		
CF ] Widow's Cottage Score: 0 Moves: 65 		
CF | 		
CF | > ASK WIDOW ABOUT WIDOW 		
CF | 		
CF | She stares blankly and makes no response. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Widow's Cottage Score: 0 Moves: 66 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Widow's Cottage 		
CF | This cottage belongs to Widow Elf, the matriarch of the village. The 		
CF | air is thick and still, smelling vaguely of lavender. Sunlit dust 		
CF | motes dance in the faint light. The cottage is warm, the air 		
CF | oppressive. 		
CF | 		
CF | The widow elf is here rocking slowly in her chair. 		
CF | 		
CF | > 		keltena asks, "rock the chair?"
DavidW says (to ClubFloyd), "rock chair" 		
CF ] Widow's Cottage Score: 0 Moves: 67 		
CF | 		
CF | > ROCK CHAIR 		
CF | 		
CF | Pointless. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask elf about crying" 		
CF ] Widow's Cottage Score: 0 Moves: 68 		
CF | 		
CF | > ASK ELF ABOUT CRYING 		
CF | 		
CF | (the widow elf about that) 		
CF | She stares blankly and makes no response. 		
CF | 		
CF | > 		keltena says, "I guess there might not be much we can do here for now."
		DavidW says, "I guess."
DavidW says (to ClubFloyd), "s" 		
CF ] Village Walk Score: 0 Moves: 69 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east through the village and west 		
CF | towards the woods. A small cottage built into a moss-covered tree lies 		
CF | to the north, a larger one to the south has ribbons and streamers tied 		
CF | high in the branches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Village Walk Score: 0 Moves: 70 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east and west through the village. 		
CF | An open grassy yard lies to the north and a squat plain tree-trunk 		
CF | cottage is to the south. 		
CF | To the east you can see Peppers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Pulcher's Yard Score: 0 Moves: 71 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Pulcher's Yard 		
CF | This is a neatly-kept yard surrounded by hedgerows. A large green 		
CF | tree trunk cottage stands to the east. Hundreds of birds of every 		
CF | kind stare down at you from the gnarled branches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x birds" 		
CF ] Pulcher's Yard Score: 0 Moves: 72 		
CF | 		
CF | > X BIRDS 		
CF | 		
CF | It seems that every local species of bird is represented here. They 		
CF | cover almost every available branch. 		
CF | 		
CF | > 		keltena says, "birds, hi"
DavidW says (to ClubFloyd), "birds, hi" 		
CF ] Pulcher's Yard Score: 0 Moves: 72 		
CF | 		
CF | > BIRDS, HI 		
CF | 		
CF | You can't talk to the birds. 		
CF | 		
CF | > 		keltena says, "Not with that attitude you can't. But fair enough."
DavidW says (to ClubFloyd), "e" 		
CF ] Pulcher's Cottage Score: 0 Moves: 73 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Pulcher's Cottage 		
CF | This cottage belongs to Pulcher, the local birding expert and 		
CF | afficionado. The walls and most flat surfaces are covered with 		
CF | stuffed and mounted birds of every kind. You can exit through the 		
CF | door to the west and there is a crack in the wall to the east. 		
CF | 		
CF | On the old wooden desk is a small canvas bag. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Pulcher's Cottage Score: 0 Moves: 74 		
CF | 		
CF | > X DESK 		
CF | 		
CF | It's a plain wooden desk. There is a single drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Pulcher's Cottage Score: 0 Moves: 74 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open desk" 		
CF ] Pulcher's Cottage Score: 0 Moves: 75 		
CF | 		
CF | > OPEN DESK 		
CF | 		
CF | The old wooden desk is not something you can open. 		
CF | 		
CF | > 		keltena says, "I do like that we have a friendly neighborhood birder."
		DavidW says, "yes"
DavidW says (to ClubFloyd), "x bag" 		
CF ] Pulcher's Cottage Score: 0 Moves: 76 		
CF | 		
CF | > X BAG 		
CF | 		
CF | A plain canvas bag. There's a colorful faded picture of a blue jay on 		
CF | the side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Pulcher's Cottage Score: 0 Moves: 77 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Pulcher's Cottage Score: 0 Moves: 78 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | The small canvas bag is already open. 		
CF | 		
CF | > 		keltena asks, "No use trying SEARCH DESK, I guess?"
DavidW says (to ClubFloyd), "look in it" 		
CF ] Pulcher's Cottage Score: 0 Moves: 79 		
CF | 		
CF | > LOOK IN IT 		
CF | 		
CF | In the small canvas bag is some seed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search desk" 		
CF ] Pulcher's Cottage Score: 0 Moves: 80 		
CF | 		
CF | > SEARCH DESK 		
CF | 		
CF | There is nothing on the old wooden desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x seed" 		
CF ] Pulcher's Cottage Score: 0 Moves: 81 		
CF | 		
CF | > X SEED 		
CF | 		
CF | It's about three handfuls of birdseed. 		
CF | 		
CF | > 		keltena asks, "Might also work if we can't find an apricot, I guess?"
		DavidW says, "I don't remember ever seeing a desk with a drawer that I couldn't refer to."
DavidW says (to ClubFloyd), "open desk drawer" 		
CF ] Pulcher's Cottage Score: 0 Moves: 81 		
CF | 		
CF | > OPEN DESK DRAWER 		
CF | 		
CF | I only understood you as far as wanting to open the old wooden desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Pulcher's Cottage Score: 0 Moves: 81 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drawer" 		
CF ] Pulcher's Cottage Score: 0 Moves: 81 		
CF | 		
CF | > X DRAWER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Pulcher's Cottage Score: 0 Moves: 82 		
CF | 		
CF | > X DESK 		
CF | 		
CF | It's a plain wooden desk. There is a single drawer. 		
CF | 		
CF | > 		keltena says, "Yeah, that really surprised me too. It seems like the sort of thing that would be hard to explicitly mention without realizing a player would try it."
DavidW says (to ClubFloyd), "e" 		
CF ] Back Garden Score: 0 Moves: 83 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Back Garden 		
CF | This is an open grassy space surrounded by trees. There is a small 		
CF | gap in the trees to the north and an opening into the cottage to the 		
CF | west. Perched in the branches above are hundreds of birds of all 		
CF | sizes and types surrounding you. They are eerily quiet and watching 		
CF | you with interest. 		
CF | 		
CF | The birds notice the birdseed in the sack and suddenly swoop down. 		
CF | Reflexively you drop it and the birdseed scatters. The birds swarm 		
CF | over the bag. In a few seconds the seed is gone and the birds return 		
CF | to the branches above. 		
CF | 		
CF | > 		keltena says, "... well that's lovely."
DavidW says (to ClubFloyd), "take bag" 		
CF ] Back Garden Score: 0 Moves: 84 		
CF | 		
CF | > TAKE BAG 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in bag" 		
CF ] Back Garden Score: 0 Moves: 85 		
CF | 		
CF | > LOOK IN BAG 		
CF | 		
CF | The small torn canvas bag. is empty. 		
CF | 		
CF | > 		keltena asks, "check SCORE and undo if necessary?"
DavidW says (to ClubFloyd), "score" 		
CF ] Back Garden Score: 0 Moves: 85 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 0 out of a possible 150, in 85 turns, 		
CF | designating you a migrainous hungover elf. 		
CF | 		
CF | The game is *not* winnable from this point. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Back Garden Score: 0 Moves: 85 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Back Garden 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Back Garden Score: 0 Moves: 84 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Back Garden 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Back Garden Score: 0 Moves: 83 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Back Garden 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Pulcher's Cottage Score: 0 Moves: 82 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Pulcher's Cottage 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "score" 		
CF ] Pulcher's Cottage Score: 0 Moves: 82 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 0 out of a possible 150, in 82 turns, 		
CF | designating you a migrainous hungover elf. 		
CF | 		
CF | The game is winnable from this point. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Pulcher's Cottage Score: 0 Moves: 83 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a small canvas bag (which is open) 		
CF | some seed 		
CF | a teddy bear 		
CF | a blanket 		
CF | a bucket 		
CF | a photo 		
CF | a hat 		
CF | a plain flagon (which is open but empty) 		
CF | 		
CF | > 		keltena says, "All right. So either we leave it here or we find a way to conceal it while going outside."
		keltena asks, "...oh, could we just close the bag?"
DavidW says (to ClubFloyd), "close bag" 		
CF ] Pulcher's Cottage Score: 0 Moves: 84 		
CF | 		
CF | > CLOSE BAG 		
CF | 		
CF | There's unfortunately no way to securely close it 		
CF | 		
CF | > 		keltena asks, "Put it in the flagon and close that, maybe...?"
DavidW says (to ClubFloyd), "close flagon" 		
CF ] Pulcher's Cottage Score: 0 Moves: 85 		
CF | 		
CF | > CLOSE FLAGON 		
CF | 		
CF | You close the plain flagon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open flagon" 		
CF ] Pulcher's Cottage Score: 0 Moves: 86 		
CF | 		
CF | > OPEN FLAGON 		
CF | 		
CF | You open the plain flagon, revealing nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bag in it" 		
CF ] Pulcher's Cottage Score: 0 Moves: 87 		
CF | 		
CF | > PUT BAG IN IT 		
CF | 		
CF | It's a drinking container, not Mary Poppins' magic valise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put seed in flagon" 		
CF ] Pulcher's Cottage Score: 0 Moves: 88 		
CF | 		
CF | > PUT SEED IN FLAGON 		
CF | 		
CF | (first taking the seed out of the small canvas bag) 		
CF | You put the seed into the plain flagon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close flagon" 		
CF ] Pulcher's Cottage Score: 0 Moves: 89 		
CF | 		
CF | > CLOSE FLAGON 		
CF | 		
CF | You close the plain flagon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Back Garden Score: 0 Moves: 90 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Back Garden 		
CF | This is an open grassy space surrounded by trees. There is a small 		
CF | gap in the trees to the north and an opening into the cottage to the 		
CF | west. Perched in the branches above are hundreds of birds of all 		
CF | sizes and types surrounding you. They are eerily quiet and watching 		
CF | you with interest. 		
CF | 		
CF | > 		keltena says, "There we go"
		DavidW says, "thanks"
DavidW says (to ClubFloyd), "x grass" 		
CF ] Back Garden Score: 0 Moves: 90 		
CF | 		
CF | > X GRASS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Narrow Path Score: 0 Moves: 91 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Narrow Path 		
CF | This is a narrow path running north-south through the woods. Thick 		
CF | greenery hems you in otherwise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Base of White Tree Score: 0 Moves: 92 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Base of White Tree 		
CF | This tree is well-known to you. It's the largest in the valley and 		
CF | rumored to be somehow enchanted. It's covered in white bark which 		
CF | seems to shimmer and ripple as you look at it. Behind you lies a path 		
CF | to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF ] Base of White Tree Score: 0 Moves: 92 		
CF | 		
CF | > X TREE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bark" 		
CF ] Base of White Tree Score: 0 Moves: 92 		
CF | 		
CF | > X BARK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 0 Moves: 93 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | > 		keltena asks, "...Really? WHITE BARK, maybe?"
		keltena says, "--goodness gracious."
		DavidW says, "it's a tree-based maze"
		DavidW says, "I don't think we're ready for this."
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 0 Moves: 94 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | Here the branches are covered in patchy areas of phosphorescent moss. 		
CF | 		
CF | > 		keltena asks, "Can we eat the moss and cure our headache?"
DavidW says (to ClubFloyd), "eat moss" 		
CF ] In The Tree Score: 0 Moves: 95 		
CF | 		
CF | > EAT MOSS 		
CF | 		
CF | (first taking the moss) 		
CF | It's stuck fast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 0 Moves: 96 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | Here the branches are covered in patchy areas of phosphorescent moss. 		
CF | 		
CF | > 		keltena asks, "Touch it? Smell it?"
DavidW says (to ClubFloyd), "touch moss" 		keltena says, "(Or just examine, I guess.)"
CF ] In The Tree Score: 0 Moves: 97 		
CF | 		
CF | > TOUCH MOSS 		
CF | 		
CF | You feel nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell moss" 		
CF ] In The Tree Score: 0 Moves: 98 		
CF | 		
CF | > SMELL MOSS 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] In The Tree Score: 0 Moves: 99 		
CF | 		
CF | > E 		
CF | 		
CF | You are clinging to the side of a tree. It's either 'up' or 'down' 		
CF | bub. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 0 Moves: 100 		
CF | 		
CF | > U 		
CF | 		
CF | You start to climb what you think is upward. The branches seem to 		
CF | shift and move under you. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 0 Moves: 101 		
CF | 		
CF | > U 		
CF | 		
CF | You start to climb what you think is upward. The branches seem to 		
CF | shift and move under you. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 0 Moves: 102 		
CF | 		
CF | > U 		
CF | 		
CF | You start to climb what you think is upward. The branches seem to 		
CF | shift and move under you. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | Here the branches are covered in patchy areas of phosphorescent moss. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 0 Moves: 103 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | Here the branches are covered in patchy areas of phosphorescent moss. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 0 Moves: 104 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | Here the branches are covered in patchy areas of phosphorescent moss. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF ] In The Tree Score: 0 Moves: 105 		
CF | 		
CF | > JUMP 		
CF | 		
CF | You feel the breeze in your face as you plummet downward. Your compact 		
CF | little elf frame bounces slightly with a satisfying thud when you hit 		
CF | the ground. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | 		
CF | In that game you scored 0 out of a possible 150, in 105 turns, 		
CF | designating you a migrainous hungover elf. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game or QUIT? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] In The Tree Score: 0 Moves: 104 		
CF | 		
CF | > UNDO 		
CF | 		
CF | In The Tree 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "score" 		
CF ] In The Tree Score: 0 Moves: 104 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 0 out of a possible 150, in 104 turns, 		
CF | designating you a migrainous hungover elf. 		
CF | 		
CF | The game is winnable from this point. 		
CF | 		
CF | > 		keltena says, "Hoo boy."
		keltena asks, "x moss?"
DavidW says (to ClubFloyd), "x moss" 		
CF ] In The Tree Score: 0 Moves: 105 		
CF | 		
CF | > X MOSS 		
CF | 		
CF | The aquamarine moss shimmers and glows softly. 		
CF | 		
CF | > 		keltena says, "I wonder if it's the same color in each area."
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 0 Moves: 106 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | Here the branches are covered in patchy areas of phosphorescent moss. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x moss" 		
CF ] In The Tree Score: 0 Moves: 107 		
CF | 		
CF | > X MOSS 		
CF | 		
CF | The aquamarine moss shimmers and glows softly. 		
CF | 		
CF | > 		keltena says, "All right."
DavidW says (to ClubFloyd), "hit moss" 		
CF ] In The Tree Score: 0 Moves: 108 		
CF | 		
CF | > HIT MOSS 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		keltena asks, "x branches?"
DavidW says (to ClubFloyd), "x branches" 		
CF ] In The Tree Score: 0 Moves: 108 		
CF | 		
CF | > X BRANCHES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		keltena asks, "...x tree?"
DavidW says (to ClubFloyd), "x tree" 		
CF ] In The Tree Score: 0 Moves: 109 		
CF | 		
CF | > X TREE 		
CF | 		
CF | It's a massive tree, covered in white bark which seems to shimmer and 		
CF | ripple as you look at it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x white bark" 		
CF ] In The Tree Score: 0 Moves: 109 		
CF | 		
CF | > X WHITE BARK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 0 Moves: 110 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | Here the branches are covered in patchy areas of phosphorescent moss. 		
CF | 		
CF | > 		DavidW says, "We're quite stuck here. I don't know how to leave the tree safely."
		keltena asks, "Scream?"
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] In The Tree Score: 0 Moves: 110 		
CF | 		
CF | > XYZZY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scream" 		
CF ] In The Tree Score: 0 Moves: 110 		
CF | 		
CF | > SCREAM 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yell" 		
CF ] In The Tree Score: 0 Moves: 110 		
CF | 		
CF | > YELL 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		keltena asks, "What's our inventory?"
DavidW says (to ClubFloyd), "i" 		
CF ] In The Tree Score: 0 Moves: 111 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a small canvas bag (which is open but empty) 		
CF | a teddy bear 		
CF | a blanket 		
CF | a bucket 		
CF | a photo 		
CF | a hat 		
CF | a plain flagon (which is closed) 		
CF | 		
CF | > 		keltena asks, "For the sake of just trying things, can we open the flagon and see if birds come save us?"
DavidW says (to ClubFloyd), "open flagon" 		
CF ] In The Tree Score: 0 Moves: 112 		
CF | 		
CF | > OPEN FLAGON 		
CF | 		
CF | You open the plain flagon, revealing some seed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 0 Moves: 113 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | Here the branches are covered in patchy areas of phosphorescent moss. 		
CF | 		
CF | > 		keltena says, "Guess not."
DavidW says (to ClubFloyd), "close flagon" 		
CF ] In The Tree Score: 0 Moves: 114 		
CF | 		
CF | > CLOSE FLAGON 		
CF | 		
CF | You close the plain flagon. 		
CF | 		
CF | > 		keltena asks, "Listen?"
DavidW says (to ClubFloyd), "moss, hi" 		
CF ] In The Tree Score: 0 Moves: 114 		
CF | 		
CF | > MOSS, HI 		
CF | 		
CF | You can't talk to the moss. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] In The Tree Score: 0 Moves: 115 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] In The Tree Score: 0 Moves: 116 		
CF | 		
CF | > SMELL 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "squeeze moss" 		
CF ] In The Tree Score: 0 Moves: 117 		
CF | 		
CF | > SQUEEZE MOSS 		
CF | 		
CF | You achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take moss" 		
CF ] In The Tree Score: 0 Moves: 118 		
CF | 		
CF | > TAKE MOSS 		
CF | 		
CF | It's stuck fast. 		
CF | 		
CF | > 		keltena asks, "look up?"
DavidW says (to ClubFloyd), "look up" 		
CF ] In The Tree Score: 0 Moves: 119 		
CF | 		
CF | > LOOK UP 		
CF | 		
CF | You see nothing unexpected in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look down" 		
CF ] In The Tree Score: 0 Moves: 120 		
CF | 		
CF | > LOOK DOWN 		
CF | 		
CF | You see nothing unexpected in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 0 Moves: 121 		
CF | 		
CF | > U 		
CF | 		
CF | You start to climb what you think is upward. The branches seem to 		
CF | shift and move under you. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | > 		keltena asks, "sing?"
		keltena asks, "...fly?"
DavidW says (to ClubFloyd), "sing" 		
CF ] In The Tree Score: 0 Moves: 122 		
CF | 		
CF | > SING 		
CF | 		
CF | Your singing is abominable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fly" 		
CF ] In The Tree Score: 0 Moves: 122 		
CF | 		
CF | > FLY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] In The Tree Score: 0 Moves: 123 		
CF | 		
CF | > THINK 		
CF | 		
CF | What a good idea. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray" 		
CF ] In The Tree Score: 0 Moves: 124 		
CF | 		
CF | > PRAY 		
CF | 		
CF | Nothing practical results from your prayer. 		
CF | 		
CF | > 		DavidW says, "I'm rather tempted to restart."
		keltena says, "I dunno. Use the XXOX on the photo as code for the right series of directions?? Heck if I know."
DavidW says (to ClubFloyd), "x photo" 		
CF ] In The Tree Score: 0 Moves: 125 		
CF | 		
CF | > X PHOTO 		
CF | 		
CF | This appears to be a photo of Jorgen's girlfriend who lives one valley 		
CF | over. She's smiling at the camera and demurely blowing a kiss. In 		
CF | one corner you see a lipstick print and the hand-written letters 		
CF | 'XXOX'. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 0 Moves: 126 		
CF | 		
CF | > U 		
CF | 		
CF | You start to climb what you think is upward. The branches seem to 		
CF | shift and move under you. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 0 Moves: 127 		
CF | 		
CF | > U 		
CF | 		
CF | You start to climb what you think is upward. The branches seem to 		
CF | shift and move under you. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | Here the branches are covered in patchy areas of phosphorescent moss. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 0 Moves: 128 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | Here the branches are covered in patchy areas of phosphorescent moss. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 0 Moves: 129 		
CF | 		
CF | > U 		
CF | 		
CF | You start to climb what you think is upward. The branches seem to 		
CF | shift and move under you. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 0 Moves: 130 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | Here the branches are covered in patchy areas of phosphorescent moss. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 0 Moves: 131 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | Here the branches are covered in patchy areas of phosphorescent moss. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 0 Moves: 132 		
CF | 		
CF | > U 		
CF | 		
CF | You start to climb what you think is upward. The branches seem to 		
CF | shift and move under you. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 0 Moves: 133 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | Here the branches are covered in patchy areas of phosphorescent moss. 		
CF | 		
CF | > 		DavidW says, "didn't work"
		keltena says, "Yeah, in retrospect possibly we should have done some saving."
DavidW says (to ClubFloyd), "kiss tree" 		
CF ] In The Tree Score: 0 Moves: 133 		
CF | 		
CF | > KISS TREE 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		DavidW asks, "okay to restart?"
		keltena says, "Fine by me."
DavidW says (to ClubFloyd), "restart" 		
CF ] In The Tree Score: 0 Moves: 133 		
CF | 		
CF | > RESTART 		
CF | 		
CF | Are you sure you want to restart? 		
DavidW says (to ClubFloyd), "y" 		
CF ] Up A Tree Score: 0 Moves: 0 		
CF | 		
CF | 		
CF | 		
CF | Your head is pounding and your tongue is a piece of bark stuck to the 		
CF | roof of your mouth. You're not typically much of a drinker but you 		
CF | recall having a bit too much mead last night with your dwarf friend 		
CF | Pilfer. Of course that doesn't explain why you are waking up perched 		
CF | precariously high in this oak tree, wedged between two accommodating 		
CF | branches. Oh, wait. I guess it does. 		
CF | 		
CF | 		
CF | "The Witch" 		
CF | A Text Adventure Game (C) 2023 Charles Moore, Jr. 		
CF | Release 1 / Serial number 230924 / Inform v6.42 Library v6.12.6 S 		
CF | 		
CF | Up A Tree 		
CF | This is a shady spot high in a large oak tree. Bright sunshine 		
CF | filters through the leafy canopy and a chorus of bird song washes over 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Base Of Tree Score: 0 Moves: 1 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Base Of Tree 		
CF | This is a small clearing in the forest. A massive oak tree is rooted 		
CF | here and rises high into the canopy above. It appears to be quite 		
CF | climbable. A path leads south through a break in the underbrush. 		
CF | 		
CF | There is a ceramic flagon lying on the ground where some careless elf 		
CF | probably dropped it. 		
CF | 		
CF | You can also see a hat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF ] Base Of Tree Score: 0 Moves: 2 		
CF | 		
CF | > TAKE ALL 		
CF | 		
CF | plain flagon: Taken. 		
CF | hat: Taken. 		
CF | headache: That would be quite the trick. 		
CF | regret: Are you familiar with the term "intangible"? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Forest Path Score: 0 Moves: 3 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Forest Path 		
CF | Thick trees close in on both sides. There is a narrow path running 		
CF | north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Junction Score: 0 Moves: 4 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a path running from the east off to the west. A second narrow 		
CF | path leads north into the forest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Western Edge Of Town Score: 0 Moves: 5 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Western Edge Of Town 		
CF | This is the western end of the hamlet. A path runs east through the 		
CF | middle of town and west into the green of the woods. A smaller rutted 		
CF | path leads into a small garden to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Side Yard Score: 0 Moves: 6 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Side Yard 		
CF | This is a small garden belonging to Jorgen the village handyman. It 		
CF | is surrounded by unkempt low bushes and obscure pieces of unfinished 		
CF | or dismantled machinery are scattered about. His cottage, a large 		
CF | sun-bleached tree trunk, lies to the east. 		
CF | 		
CF | > 		keltena says, "(On a side note, when *did* we lose our regret/headache? I didn't keep track.)"
DavidW says (to ClubFloyd), "i" 		
CF ] Side Yard Score: 0 Moves: 7 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a hat 		
CF | a plain flagon (which is open but empty) 		
CF | a headache 		
CF | regret 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Jorgen's Cottage Score: 0 Moves: 8 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Jorgen's Cottage 		
CF | Dusty rays of sunlight stream into this cluttered cottage. Jorgen is 		
CF | the local handyman and maintainer of all things mechanical in the 		
CF | village. Numerous bits of hardware and gadgetry are scattered about 		
CF | and a grimy workbench is pushed up against one wall. 		
CF | 		
CF | On the workbench is a bucket. 		
CF | 		
CF | You can see a photo here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF ] Jorgen's Cottage Score: 0 Moves: 9 		
CF | 		
CF | > TAKE ALL 		
CF | 		
CF | photo: Taken. 		
CF | bucket: Taken. 		
CF | hat: You already have that. 		
CF | plain flagon: You already have that. 		
CF | headache: That would be quite the trick. 		
CF | regret: Are you familiar with the term "intangible"? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Side Yard Score: 0 Moves: 10 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Side Yard 		
CF | This is a small garden belonging to Jorgen the village handyman. It 		
CF | is surrounded by unkempt low bushes and obscure pieces of unfinished 		
CF | or dismantled machinery are scattered about. His cottage, a large 		
CF | sun-bleached tree trunk, lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Western Edge Of Town Score: 0 Moves: 11 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Western Edge Of Town 		
CF | This is the western end of the hamlet. A path runs east through the 		
CF | middle of town and west into the green of the woods. A smaller rutted 		
CF | path leads into a small garden to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Village Walk Score: 0 Moves: 12 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east through the village and west 		
CF | towards the woods. A small cottage built into a moss-covered tree lies 		
CF | to the north, a larger one to the south has ribbons and streamers tied 		
CF | high in the branches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Birkles' Cottage Score: 0 Moves: 13 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | The Birkles' Cottage 		
CF | This cozy cottage belongs to the Birkle family. Kids' toys are 		
CF | scattered about but there's currently no sign of life. Several beds 		
CF | and a cradle are lined up against one wall. 		
CF | 		
CF | In the cradle is a blanket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take blanket" 		
CF ] The Birkles' Cottage Score: 0 Moves: 14 		
CF | 		
CF | > TAKE BLANKET 		
CF | 		
CF | As you take the blanket a small stuffed bear falls out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bear" 		
CF ] The Birkles' Cottage Score: 0 Moves: 15 		
CF | 		
CF | > TAKE BEAR 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Village Walk Score: 0 Moves: 16 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east through the village and west 		
CF | towards the woods. A small cottage built into a moss-covered tree lies 		
CF | to the north, a larger one to the south has ribbons and streamers tied 		
CF | high in the branches. 		
CF | To the east you can see Peppers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Village Walk Score: 0 Moves: 17 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east and west through the village. 		
CF | An open grassy yard lies to the north and a squat plain tree-trunk 		
CF | cottage is to the south. 		
CF | 		
CF | You can see Peppers here. 		
CF | "Squawk! Pretty Peppers! Pretty Peppers!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Village Walk Score: 0 Moves: 18 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a teddy bear 		
CF | a blanket 		
CF | a bucket 		
CF | a photo 		
CF | a hat 		
CF | a plain flagon (which is open but empty) 		
CF | 		
CF | Suddenly, high above you a dark figure clad in black soars into view 		
CF | from a cloudbank. She's too high for you to make out any details. You 		
CF | freeze instinctively hoping she doesn't see you. After a few seconds 		
CF | she wheels off to the west. 		
CF | 		
CF | "Squawk! A witch! A witch!" 		
CF | 		
CF | > 		DavidW says, "headache and regret are gone now"
		keltena asks, "Huh. that's more detail than we got the other times we saw her, isn't it?"
		keltena asks, "Interesting! Maybe she took them?"
DavidW clears the save counter. 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Village Walk Score: 0 Moves: 18 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Your Cottage Score: 0 Moves: 19 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Your Cottage 		
CF | This is your own cottage. The furnishings are minimal but useful. 		
CF | Your down-stuffed mattress is in one corner. An open wooden locker 		
CF | stands against one wall. The way out is to the north. 		
CF | 		
CF | In the locker is a sticky jug. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jug" 		
CF ] Your Cottage Score: 0 Moves: 20 		
CF | 		
CF | > X JUG 		
CF | 		
CF | It's a sticky green ceramic jug typically used to hold mead. Tipsy 		
CF | pixies are painted on the side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Your Cottage Score: 0 Moves: 21 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x locker" 		
CF ] Your Cottage Score: 0 Moves: 22 		
CF | 		
CF | > X LOCKER 		
CF | 		
CF | It's a rough-hewn wooden locker. You own very little and it's nearly 		
CF | empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mattress" 		
CF ] Your Cottage Score: 0 Moves: 23 		
CF | 		
CF | > X MATTRESS 		
CF | 		
CF | Your puffy down mattress beckons like a siren. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lie on it" 		
CF ] Your Cottage Score: 0 Moves: 24 		
CF | 		
CF | > LIE ON IT 		
CF | 		
CF | You get into the bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sleep" 		
CF ] Your Cottage Score: 0 Moves: 25 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | As much as you could use some beauty rest, there's really no time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Your Cottage Score: 0 Moves: 26 		
CF | 		
CF | > STAND 		
CF | 		
CF | You get out of the bed. 		
CF | 		
CF | Your Cottage 		
CF | This is your own cottage. The furnishings are minimal but useful. 		
CF | Your down-stuffed mattress is in one corner. An open wooden locker 		
CF | stands against one wall. The way out is to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under mattress" 		
CF ] Your Cottage Score: 0 Moves: 27 		
CF | 		
CF | > LOOK UNDER MATTRESS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
Jade has arrived. 		
DavidW says (to ClubFloyd), "search mattress" 		
CF ] Your Cottage Score: 0 Moves: 28 		
CF | 		
CF | > SEARCH MATTRESS 		
CF | 		
CF | The bed is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x furnishings" 		
CF ] Your Cottage Score: 0 Moves: 28 		
CF | 		
CF | > X FURNISHINGS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jade says, "hello"
		keltena says, "Hi Jade!"
DavidW says (to ClubFloyd), "look in jug" 		
CF ] Your Cottage Score: 0 Moves: 29 		
CF | 		
CF | > LOOK IN JUG 		
CF | 		
CF | In the sticky jug is some mead. 		
CF | 		
CF | > 		DavidW says, "hi Jade"
		keltena says, "We're playing The Witch."
		Jade says, "I am an hour late, I suppose"
		DavidW says, "yes, but so is almost everyone"
		keltena says, "We woke up in a tree with a headache, explored a village and stole random items from people's homes, then got stuck in a maze tree and had to restart."
		Jade says, "Time zone changed to wintertime"
		keltena says, "Ahh."
		Jade says, "Thnx, The Witch"
		DavidW says, "I prefer warmer time zones, as long as the insects are kept under control."
DavidW says (to ClubFloyd), "i" 		
CF ] Your Cottage Score: 0 Moves: 30 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a sticky jug 		
CF | some mead 		
CF | a teddy bear 		
CF | a blanket 		
CF | a bucket 		
CF | a photo 		
CF | a hat 		
CF | a plain flagon (which is open but empty) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Village Walk Score: 0 Moves: 31 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east and west through the village. 		
CF | An open grassy yard lies to the north and a squat plain tree-trunk 		
CF | cottage is to the south. 		
CF | 		
CF | You can see Peppers here. 		
CF | "Squawk! Itchy crown! Itchy Crown!" 		
CF | 		
CF | > 		keltena says, "We also started with a headache in our inventory (which contained regret), but those vanished after a bit, so either the headache wore off or the witch stole them."
		DavidW says, "Peppers is a macaw that wants an apricot. It belongs to the king."
DavidW says (to ClubFloyd), "n" 		
CF ] Pulcher's Yard Score: 0 Moves: 32 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Pulcher's Yard 		
CF | This is a neatly-kept yard surrounded by hedgerows. A large green 		
CF | tree trunk cottage stands to the east. Hundreds of birds of every 		
CF | kind stare down at you from the gnarled branches. 		
CF | To the south you can see Peppers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hedgerows" 		
CF ] Pulcher's Yard Score: 0 Moves: 32 		
CF | 		
CF | > X HEDGEROWS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Pulcher's Cottage Score: 0 Moves: 33 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Pulcher's Cottage 		
CF | This cottage belongs to Pulcher, the local birding expert and 		
CF | afficionado. The walls and most flat surfaces are covered with 		
CF | stuffed and mounted birds of every kind. You can exit through the 		
CF | door to the west and there is a crack in the wall to the east. 		
CF | 		
CF | On the old wooden desk is a small canvas bag. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bag" 		
CF ] Pulcher's Cottage Score: 0 Moves: 34 		
CF | 		
CF | > TAKE BAG 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put seed in flagon" 		
CF ] Pulcher's Cottage Score: 0 Moves: 35 		
CF | 		
CF | > PUT SEED IN FLAGON 		
CF | 		
CF | (first taking the seed out of the small canvas bag) 		
CF | You put the seed into the plain flagon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close flagon" 		
CF ] Pulcher's Cottage Score: 0 Moves: 36 		
CF | 		
CF | > CLOSE FLAGON 		
CF | 		
CF | You close the plain flagon. 		
CF | 		
CF | > 		DavidW says, "I suggest not visiting the white bark tree maze and exploring elsewhere instead."
		keltena says, "I second that."
DavidW says (to ClubFloyd), "w" 		
CF ] Pulcher's Yard Score: 0 Moves: 37 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Pulcher's Yard 		
CF | This is a neatly-kept yard surrounded by hedgerows. A large green 		
CF | tree trunk cottage stands to the east. Hundreds of birds of every 		
CF | kind stare down at you from the gnarled branches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Village Walk Score: 0 Moves: 38 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east and west through the village. 		
CF | An open grassy yard lies to the north and a squat plain tree-trunk 		
CF | cottage is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Village Walk Score: 0 Moves: 39 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east and west through the village. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Village Walk Score: 0 Moves: 40 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Village Junction Score: 0 Moves: 41 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Village Junction 		
CF | Here two cobblestone paths meet. One starts here and leads south and 		
CF | another continues to the east and west through the village. A large 		
CF | green-painted tree trunk cottage stands to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Milpo's Cottage Score: 0 Moves: 42 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Milpo's Cottage 		
CF | This cottage belongs to Milpo, the village arborist and 		
CF | horticulturist. He's an expert in all things green (you suspect he 		
CF | likes plants more than elves). Potted ferns are scattered about but 		
CF | you recall that he also has a greenhouse perched on a nearby hill 		
CF | where he grows his more challenging and exotic specimens. There is a 		
CF | workbench against one wall and the way out is to the south. 		
CF | 		
CF | On the workbench is a watering can. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x can" 		
CF ] Milpo's Cottage Score: 0 Moves: 43 		
CF | 		
CF | > X CAN 		
CF | 		
CF | It's a battered metal watering can. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Milpo's Cottage Score: 0 Moves: 44 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ferns" 		
CF ] Milpo's Cottage Score: 0 Moves: 45 		
CF | 		
CF | > X FERNS 		
CF | 		
CF | Lush, green, and numerous. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search ferns" 		
CF ] Milpo's Cottage Score: 0 Moves: 46 		
CF | 		
CF | > SEARCH FERNS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		keltena asks, "Is there water in the can?"
DavidW says (to ClubFloyd), "look in can" 		
CF ] Milpo's Cottage Score: 0 Moves: 47 		
CF | 		
CF | > LOOK IN CAN 		
CF | 		
CF | In the watering can is some plant food. 		
CF | 		
CF | > 		DavidW says, "No, plant food"
DavidW says (to ClubFloyd), "x food" 		
CF ] Milpo's Cottage Score: 0 Moves: 48 		
CF | 		
CF | > X FOOD 		
CF | 		
CF | A quantity of Milpo's "Gro-So-Fast" plant food. The smell is 		
CF | indescribable. 		
CF | 		
CF | > 		keltena says, "Interesting!"
		DavidW asks, "Have we seen any plants to grow?"
		keltena says, "No obvious candidates immediately jump to mind."
		keltena says, "(And I'm not exactly eager to jump back into the maze and see if the moss responds to it.)"
		Jade asks, "plant food?"
		keltena says, "Yeah. We're trying to figure out what to do with it."
		DavidW says, "It's in the watering can."
		DavidW says, "It's a long shot, but in theory we could try growing the bird seed."
		keltena asks, "Maybe save, just on general principle?"
		keltena says, "Oh, that's an interesting idea."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Milpo's Cottage Score: 0 Moves: 48 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "I can't imagine why we'd want to grow birdseed, though."
		keltena says, "I mean, to gather an army of birds, clearly."
		keltena says, "But I'm not sure if we can plant it anywhere."
		keltena asks, "Should we try?"
		DavidW says, "or butterflies or bees"
		DavidW says, "I think we shouldn't try until we're more stuck"
		keltena says, "Sounds good."
		keltena says, "If we see Peppers again, we could also see if he responds to the birdseed. (...And if it makes the game unwinnable. :P)"
		DavidW says, "and that tinkerer's back garden might be a safe place to experiment."
		keltena says, "Yeah."
		DavidW says, "agreed"
		DavidW says, "re Peppers"
DavidW says (to ClubFloyd), "l" 		
CF ] Milpo's Cottage Score: 0 Moves: 49 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Milpo's Cottage 		
CF | This cottage belongs to Milpo, the village arborist and 		
CF | horticulturist. He's an expert in all things green (you suspect he 		
CF | likes plants more than elves). Potted ferns are scattered about but 		
CF | you recall that he also has a greenhouse perched on a nearby hill 		
CF | where he grows his more challenging and exotic specimens. There is a 		
CF | workbench against one wall and the way out is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bench" 		
CF ] Milpo's Cottage Score: 0 Moves: 50 		
CF | 		
CF | > X BENCH 		
CF | 		
CF | It's a waist-level mahogany workbench, deeply stained from years of 		
CF | use. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Village Junction Score: 0 Moves: 51 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Village Junction 		
CF | Here two cobblestone paths meet. One starts here and leads south and 		
CF | another continues to the east and west through the village. A large 		
CF | green-painted tree trunk cottage stands to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Palace Walk Score: 0 Moves: 52 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Palace Walk 		
CF | This is a cobblestone path running south towards the castle and north 		
CF | towards the main village thoroughfare. There is an open doorway in a 		
CF | large tree to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Adagio's Cottage Score: 0 Moves: 53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Adagio's Cottage 		
CF | This cottage belongs to Adagio, the village musician who spends most 		
CF | of his time entertaining the elf king and his retinue in the castle. 		
CF | There is a harpsichord pushed up against one wall. 		
CF | 		
CF | There's a lute lying in the corner. 		
CF | 		
CF | You can also see a music stand (on which is a silver piccolo) here. 		
CF | 		
CF | > 		keltena says, "Oooh!"
		Jade says, "a lute"
		keltena asks, "Can we play any of these?"
DavidW says (to ClubFloyd), "x lute" 		
CF ] Adagio's Cottage Score: 0 Moves: 54 		
CF | 		
CF | > X LUTE 		
CF | 		
CF | It's a wooden lute. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play it" 		
CF ] Adagio's Cottage Score: 0 Moves: 55 		
CF | 		
CF | > PLAY IT 		
CF | 		
CF | You pluck a few notes but the muse does not answer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x piccolo" 		
CF ] Adagio's Cottage Score: 0 Moves: 56 		
CF | 		
CF | > X PICCOLO 		
CF | 		
CF | It's a lovely silver piccolo. The words "Amare Musica" are engraved on 		
CF | the shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play it" 		
CF ] Adagio's Cottage Score: 0 Moves: 57 		
CF | 		
CF | > PLAY IT 		
CF | 		
CF | You make a truly unpleasant eardrum-shattering high-pitched noise. 		
CF | 		
CF | > 		keltena says, "Heee."
DavidW says (to ClubFloyd), "x harpsichord" 		
CF ] Adagio's Cottage Score: 0 Moves: 58 		
CF | 		
CF | > X HARPSICHORD 		
CF | 		
CF | It's a lovely harpsichord, made of cherry wood and inlaid with scenes 		
CF | of dancing elves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play it" 		
CF ] Adagio's Cottage Score: 0 Moves: 59 		
CF | 		
CF | > PLAY IT 		
CF | 		
CF | You ham-handedly bang around a bit on the keyboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stand" 		
CF ] Adagio's Cottage Score: 0 Moves: 60 		
CF | 		
CF | > X STAND 		
CF | 		
CF | It's a simple wooden music stand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Adagio's Cottage Score: 0 Moves: 61 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a watering can 		
CF | some plant food 		
CF | a small canvas bag (which is open but empty) 		
CF | a sticky jug 		
CF | some mead 		
CF | a teddy bear 		
CF | a blanket 		
CF | a bucket 		
CF | a photo 		
CF | a hat 		
CF | a plain flagon (which is closed) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Adagio's Cottage Score: 0 Moves: 62 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Adagio's Cottage 		
CF | This cottage belongs to Adagio, the village musician who spends most 		
CF | of his time entertaining the elf king and his retinue in the castle. 		
CF | There is a harpsichord pushed up against one wall. 		
CF | 		
CF | There's a lute lying in the corner. 		
CF | 		
CF | You can also see a music stand (on which is a silver piccolo) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open harpsichord" 		
CF ] Adagio's Cottage Score: 0 Moves: 63 		
CF | 		
CF | > OPEN HARPSICHORD 		
CF | 		
CF | The harpsichord is not something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake lute" 		
CF ] Adagio's Cottage Score: 0 Moves: 63 		
CF | 		
CF | > SHAKE LUTE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		keltena says, "ah, I was just about to suggest that"
DavidW says (to ClubFloyd), "look in lute" 		
CF ] Adagio's Cottage Score: 0 Moves: 64 		
CF | 		
CF | > LOOK IN LUTE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		keltena asks, "Take the portable things, I suppose?"
		keltena says, "(Did we examine the stand?)"
DavidW says (to ClubFloyd), "x stand" 		
CF ] Adagio's Cottage Score: 0 Moves: 65 		
CF | 		
CF | > X STAND 		
CF | 		
CF | It's a simple wooden music stand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on stand" 		
CF ] Adagio's Cottage Score: 0 Moves: 66 		
CF | 		
CF | > STAND ON STAND 		
CF | 		
CF | The music stand is not something you can stand on. 		
CF | 		
CF | > 		DavidW says, "We are not the music."
		keltena says, "Yet."
		DavidW says, "Can you imagine a game where the protagonist is music? That'd be crazy."
		DavidW says, "Someone should do it."
		keltena says, "I would be down for that."
		Jade exclaims, "this sounds cool to me!"
		DavidW says, "Your inventory would consist of notes, measures, rests, etc."
		keltena asks, "Could we switch key/time signatures, you think?"
		DavidW says, "oo"
DavidW says (to ClubFloyd), "take all" 		
CF ] Adagio's Cottage Score: 0 Moves: 67 		
CF | 		
CF | > TAKE ALL 		
CF | 		
CF | music stand: 		
CF | As you pick up the stand, the piccolo rolls onto the floor. 		
CF | lute: You're carrying too many things already. 		
CF | silver piccolo: You're carrying too many things already. 		
CF | plant food: You'd need a proper container. 		
CF | mead: You'd need a proper container. 		
CF | watering can: You already have that. 		
CF | small canvas bag: You already have that. 		
CF | sticky jug: You already have that. 		
CF | teddy bear: You already have that. 		
CF | blanket: You already have that. 		
CF | bucket: You already have that. 		
CF | photo: You already have that. 		
CF | hat: You already have that. 		
CF | plain flagon: You already have that. 		
CF | 		
CF | > 		keltena says, "--oh, or maybe we'd need to collect sharps/flats to do so... :|a"
		keltena says, "Rough around the edges, yes."
		keltena says, "Amused by the piccolo rolling onto the floor, though."
DavidW says (to ClubFloyd), "put bear in bag" 		
CF ] Adagio's Cottage Score: 0 Moves: 68 		
CF | 		
CF | > PUT BEAR IN BAG 		
CF | 		
CF | I think you're overestimating the size of the bag. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear hat" 		
CF ] Adagio's Cottage Score: 0 Moves: 69 		
CF | 		
CF | > WEAR HAT 		
CF | 		
CF | You put on the hat. 		
CF | 		
CF | > 		keltena asks, "Does wearing the hat clear up a slot?"
DavidW says (to ClubFloyd), "take piccolo" 		
CF ] Adagio's Cottage Score: 0 Moves: 70 		
CF | 		
CF | > TAKE PICCOLO 		
CF | 		
CF | You're carrying too many things already. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop stand" 		
CF ] Adagio's Cottage Score: 0 Moves: 71 		
CF | 		
CF | > DROP STAND 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take piccolo" 		
CF ] Adagio's Cottage Score: 0 Moves: 72 		
CF | 		
CF | > TAKE PICCOLO 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Adagio's Cottage Score: 0 Moves: 73 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a silver piccolo 		
CF | a watering can 		
CF | some plant food 		
CF | a small canvas bag (which is open but empty) 		
CF | a sticky jug 		
CF | some mead 		
CF | a teddy bear 		
CF | a blanket 		
CF | a bucket 		
CF | a photo 		
CF | a hat (being worn) 		
CF | a plain flagon (which is closed) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bear in bucket" 		
CF ] Adagio's Cottage Score: 0 Moves: 74 		
CF | 		
CF | > PUT BEAR IN BUCKET 		
CF | 		
CF | You put the teddy bear into the bucket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put photo in bucket" 		
CF ] Adagio's Cottage Score: 0 Moves: 75 		
CF | 		
CF | > PUT PHOTO IN BUCKET 		
CF | 		
CF | You put the photo into the bucket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put blanket in bucket" 		
CF ] Adagio's Cottage Score: 0 Moves: 76 		
CF | 		
CF | > PUT BLANKET IN BUCKET 		
CF | 		
CF | You put the blanket into the bucket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Adagio's Cottage Score: 0 Moves: 77 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a silver piccolo 		
CF | a watering can 		
CF | some plant food 		
CF | a small canvas bag (which is open but empty) 		
CF | a sticky jug 		
CF | some mead 		
CF | a bucket 		
CF | a blanket 		
CF | a photo 		
CF | a teddy bear 		
CF | a hat (being worn) 		
CF | a plain flagon (which is closed) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Adagio's Cottage Score: 0 Moves: 78 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Adagio's Cottage 		
CF | This cottage belongs to Adagio, the village musician who spends most 		
CF | of his time entertaining the elf king and his retinue in the castle. 		
CF | There is a harpsichord pushed up against one wall. 		
CF | 		
CF | There's a lute lying in the corner. 		
CF | 		
CF | You can also see a music stand here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lute" 		
CF ] Adagio's Cottage Score: 0 Moves: 79 		
CF | 		
CF | > TAKE LUTE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put lute in bucket" 		
CF ] Adagio's Cottage Score: 0 Moves: 80 		
CF | 		
CF | > PUT LUTE IN BUCKET 		
CF | 		
CF | There is no more room in the bucket. 		
CF | 		
CF | > 		DavidW says, "I do try."
		keltena says, "You most certainly do."
		Jade asks, "are we weak or our are our pockets too small?"
		keltena says, "Perhaps both."
		DavidW says, "I remember one game where there was one container, one of those fast food clamshells for a burger, and I used it to hold everything."
		keltena says, "Beautiful."
		DavidW says (to Jade), "we are an elf, I think, so small pockets"
DavidW says (to ClubFloyd), "x me" 		
CF ] Adagio's Cottage Score: 0 Moves: 81 		
CF | 		
CF | > X ME 		
CF | 		
CF | You are wearing canvas breeches held up with a strap of leather. You 		
CF | are barefoot as is the elven way. 		
CF | 		
CF | > 		keltena asks, "Save, head out, and assume we can come back for other items as needed?"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Adagio's Cottage Score: 0 Moves: 81 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "I think we have everyhing but the stand and harpsichord"
DavidW says (to ClubFloyd), "e" 		
CF ] Palace Walk Score: 0 Moves: 82 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Palace Walk 		
CF | This is a cobblestone path running south towards the castle and north 		
CF | towards the main village thoroughfare. There is an open doorway in a 		
CF | large tree to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Palace Walk Score: 0 Moves: 83 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Palace Walk 		
CF | This is a cobblestone path running south towards the castle and north 		
CF | towards the main village thoroughfare. There is an open doorway in a 		
CF | large tree to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Royal Bakery Score: 0 Moves: 84 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Royal Bakery 		
CF | This is the bakery. Although it's officially responsible for 		
CF | providing sustenance for the castle, the elves who work here are known 		
CF | far and wide for their cookie expertise, in particular. It smells of 		
CF | chocolate chip cookies in here and your mouth waters a little. A large 		
CF | oven squats against the wall. A large flour-dusted work table occupies 		
CF | the center of the room. 		
CF | 		
CF | > 		keltena says, "ahh, the keebler elves"
DavidW says (to ClubFloyd), "x table" 		
CF ] Royal Bakery Score: 0 Moves: 85 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | It's a thick wooden no-nonsense work table with stout legs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x oven" 		
CF ] Royal Bakery Score: 0 Moves: 86 		
CF | 		
CF | > X OVEN 		
CF | 		
CF | It's a large oven. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Royal Bakery Score: 0 Moves: 87 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You open the oven, revealing nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under table" 		
CF ] Royal Bakery Score: 0 Moves: 88 		
CF | 		
CF | > LOOK UNDER TABLE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Royal Bakery Score: 0 Moves: 89 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Royal Bakery 		
CF | This is the bakery. Although it's officially responsible for 		
CF | providing sustenance for the castle, the elves who work here are known 		
CF | far and wide for their cookie expertise, in particular. It smells of 		
CF | chocolate chip cookies in here and your mouth waters a little. A large 		
CF | oven squats against the wall. A large flour-dusted work table occupies 		
CF | the center of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cookies" 		
CF ] Royal Bakery Score: 0 Moves: 89 		
CF | 		
CF | > X COOKIES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "That witch stole all the cookies."
		DavidW asks, "What if we play music for the birds or widow?"
		keltena says, "I like that idea."
DavidW says (to ClubFloyd), "w" 		
CF ] Palace Walk Score: 0 Moves: 90 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Palace Walk 		
CF | This is a cobblestone path running south towards the castle and north 		
CF | towards the main village thoroughfare. There is an open doorway in a 		
CF | large tree to the east. 		
CF | 		
CF | > 		DavidW asks, "Should we try right away or later?"
		keltena asks, "I guess the lute if we want to attempt actual music, the piccolo if we want shock value?"
		keltena says, "I'm up for either."
		DavidW says, "Let's see if the drawbridge is down."
DavidW says (to ClubFloyd), "s" 		
CF ] Outside Castle Score: 0 Moves: 91 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Outside Castle 		
CF | This is the south end of a cobblestone path running to the north. The 		
CF | castle lies immediately to the south. Between you and there, however, 		
CF | is a flooded moat that's fed by the creek. Usually, the castle 		
CF | drawbridge is down and people freely come and go on various royal 		
CF | activities. Currently, though, the bridge is up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x moat" 		
CF ] Outside Castle Score: 0 Moves: 92 		
CF | 		
CF | > X MOAT 		
CF | 		
CF | It's a typical moat (currently full of water) surrounding the castle, 		
CF | which sits on a small island in the center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drawbridge" 		
CF ] Outside Castle Score: 0 Moves: 93 		
CF | 		
CF | > X DRAWBRIDGE 		
CF | 		
CF | Fashioned from heavy timbers lashed together, the drawbridge is an 		
CF | imposing structure (at least at elf scale). It's currently in the 'up' 		
CF | position. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lower it" 		
CF ] Outside Castle Score: 0 Moves: 94 		
CF | 		
CF | > LOWER IT 		
CF | 		
CF | Should something REALLY happen here? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] Outside Castle Score: 0 Moves: 95 		
CF | 		
CF | > SWIM 		
CF | 		
CF | There's not enough water to swim in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF ] Outside Castle Score: 0 Moves: 96 		
CF | 		
CF | > JUMP 		
CF | 		
CF | You jump on the spot, fruitlessly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside Castle Score: 0 Moves: 97 		
CF | 		
CF | > S 		
CF | 		
CF | The drawbridge is up. 		
CF | 		
CF | > 		DavidW says, "hm. Odd that there's no hint on how to lower it."
DavidW says (to ClubFloyd), "n" 		
CF ] Palace Walk Score: 0 Moves: 98 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Palace Walk 		
CF | This is a cobblestone path running south towards the castle and north 		
CF | towards the main village thoroughfare. There is an open doorway in a 		
CF | large tree to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Palace Walk Score: 0 Moves: 99 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Palace Walk 		
CF | This is a cobblestone path running south towards the castle and north 		
CF | towards the main village thoroughfare. There is an open doorway in a 		
CF | large tree to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Village Junction Score: 0 Moves: 100 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Village Junction 		
CF | Here two cobblestone paths meet. One starts here and leads south and 		
CF | another continues to the east and west through the village. A large 		
CF | green-painted tree trunk cottage stands to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East Of Village Score: 0 Moves: 101 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | East Of Village 		
CF | This is a clearing in the woods east of the village. A cobblestone 		
CF | path starts here and leads west into town. A faint path leads up a 		
CF | rise to the northeast. The way to the north is open as well. The river 		
CF | blocks your way to the south and the forest surrounds you otherwise. 		
CF | 		
CF | > 		DavidW asks, "hm. If we had a boat here, could we ride it to the palace?"
		keltena says, "(I don't remember if we've checked our score lately, but I assume we haven't done anything problematic)"
DavidW says (to ClubFloyd), "score" 		
CF ] East Of Village Score: 0 Moves: 101 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 0 out of a possible 150, in 101 turns, 		
CF | designating you a migrainous hungover elf. 		
CF | 		
CF | The game is winnable from this point. 		
CF | 		
CF | > 		keltena says, "Huh. That seems possible."
DavidW says (to ClubFloyd), "n" 		
CF ] Bottom Of Mountain Score: 0 Moves: 102 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Bottom Of Mountain 		
CF | This is a large open area at the base of the hill. Your way to the 		
CF | north is blocked by the steepness of the mountain. A path leads south 		
CF | back into the village. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mountain" 		
CF ] Bottom Of Mountain Score: 0 Moves: 103 		
CF | 		
CF | > X MOUNTAIN 		
CF | 		
CF | It's the highest elevation in the region, green with foilage but rocky 		
CF | near the top. Off to your right you can see the chairlift climbing up 		
CF | the slopes. From here you can just make out what appears to be a 		
CF | greenhouse on a plateau near the hilltop. 		
CF | 		
CF | > 		Jade exclaims, "0/150!!!"
		keltena says, "Oh, interesting."
		keltena says, "Yeah, this game... has not frontloaded its points so far."
		DavidW says, "so, if we can find the greenhouse, we can grow the plants there."
		keltena says, "Yeah, sure seems like it"
DavidW says (to ClubFloyd), "x chairlift" 		
CF ] Bottom Of Mountain Score: 0 Moves: 104 		
CF | 		
CF | > X CHAIRLIFT 		
CF | 		
CF | You can see dozens of wooden chairs dangling from a cable stretching 		
CF | up-and-down the mountain. There is a terminus at each end with a 		
CF | station and a large drive wheel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wheel" 		
CF ] Bottom Of Mountain Score: 0 Moves: 104 		
CF | 		
CF | > X WHEEL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x station" 		
CF ] Bottom Of Mountain Score: 0 Moves: 104 		
CF | 		
CF | > X STATION 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride chairlift" 		
CF ] Bottom Of Mountain Score: 0 Moves: 104 		
CF | 		
CF | > RIDE CHAIRLIFT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter it" 		
CF ] Bottom Of Mountain Score: 0 Moves: 105 		
CF | 		
CF | > ENTER IT 		
CF | 		
CF | The chairlift is not something you can enter. 		
CF | 		
CF | > 		keltena asks, "enter chairlift?"
		keltena says, "--ah."
DavidW says (to ClubFloyd), "enter chair" 		
CF ] Bottom Of Mountain Score: 0 Moves: 106 		
CF | 		
CF | > ENTER CHAIR 		
CF | 		
CF | The chairlift is not something you can enter. 		
CF | 		
CF | > 		keltena asks, "get on chairlift?"
DavidW says (to ClubFloyd), "get on chair" 		
CF ] Bottom Of Mountain Score: 0 Moves: 107 		
CF | 		
CF | > GET ON CHAIR 		
CF | 		
CF | The chairlift is not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on chair" 		
CF ] Bottom Of Mountain Score: 0 Moves: 108 		
CF | 		
CF | > SIT ON CHAIR 		
CF | 		
CF | The chairlift is not something you can sit down on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x terminus" 		
CF ] Bottom Of Mountain Score: 0 Moves: 108 		
CF | 		
CF | > X TERMINUS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Bottom Of Mountain Score: 0 Moves: 109 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Bottom Of Mountain 		
CF | This is a large open area at the base of the hill. Your way to the 		
CF | north is blocked by the steepness of the mountain. A path leads south 		
CF | back into the village. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chairlift" 		
CF ] Bottom Of Mountain Score: 0 Moves: 110 		
CF | 		
CF | > X CHAIRLIFT 		
CF | 		
CF | You can see dozens of wooden chairs dangling from a cable stretching 		
CF | up-and-down the mountain. There is a terminus at each end with a 		
CF | station and a large drive wheel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bottom Of Mountain Score: 0 Moves: 111 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cable" 		
CF ] Bottom Of Mountain Score: 0 Moves: 111 		
CF | 		
CF | > X CABLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use chairlift" 		
CF ] Bottom Of Mountain Score: 0 Moves: 111 		
CF | 		
CF | > USE CHAIRLIFT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Bottom Of Mountain Score: 0 Moves: 112 		
CF | 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW says, "this is strange."
		keltena asks, "Is it just visible but not accessible from here?"
		DavidW says, "I can't even tell if the chairlift is usable or not."
		DavidW says, "I don't know."
DavidW says (to ClubFloyd), "n" 		
CF ] Bottom Of Mountain Score: 0 Moves: 113 		
CF | 		
CF | > N 		
CF | 		
CF | It's a steep climb and you think better of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Bottom Of Mountain Score: 0 Moves: 114 		
CF | 		
CF | > NE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mountain" 		
CF ] Bottom Of Mountain Score: 0 Moves: 115 		
CF | 		
CF | > X MOUNTAIN 		
CF | 		
CF | It's the highest elevation in the region, green with foilage but rocky 		
CF | near the top. Off to your right you can see the chairlift climbing up 		
CF | the slopes. From here you can just make out what appears to be a 		
CF | greenhouse on a plateau near the hilltop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "right" 		
CF ] Bottom Of Mountain Score: 0 Moves: 115 		
CF | 		
CF | > RIGHT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on chairlift" 		
CF ] Bottom Of Mountain Score: 0 Moves: 116 		
CF | 		
CF | > GET ON CHAIRLIFT 		
CF | 		
CF | The chairlift is not something you can enter. 		
CF | 		
CF | > 		keltena says, "I initially thought it might be visible in the distance rather than right here, but it's not entirely clear"
		DavidW says, "yeah"
		keltena says, "Guess you could try touching it and see if that tells you anything about how it's implemented"
		DavidW says, "touch chairlift"
DavidW says (to ClubFloyd), "touch chairlift" 		
CF ] Bottom Of Mountain Score: 0 Moves: 117 		
CF | 		
CF | > TOUCH CHAIRLIFT 		
CF | 		
CF | You feel nothing unexpected. 		
CF | 		
CF | > 		keltena says, "(Though I wouldn't be fully confident in the answer)"
DavidW says (to ClubFloyd), "take it" 		
CF ] Bottom Of Mountain Score: 0 Moves: 118 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | The chairlift is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Bottom Of Mountain Score: 0 Moves: 119 		
CF | 		
CF | > SEARCH IT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		keltena says, "Hm. Does sound rather within touching distance."
DavidW says (to ClubFloyd), "w" 		
CF ] Bottom Of Mountain Score: 0 Moves: 120 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] East Of Village Score: 0 Moves: 121 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | East Of Village 		
CF | This is a clearing in the woods east of the village. A cobblestone 		
CF | path starts here and leads west into town. A faint path leads up a 		
CF | rise to the northeast. The way to the north is open as well. The river 		
CF | blocks your way to the south and the forest surrounds you otherwise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Outside The Chairlift Score: 0 Moves: 122 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Outside The Chairlift 		
CF | You're at the top of a small grassy hillock. To the north lies the 		
CF | locally famous village chairlift. In the winter it's used by happy 		
CF | elves from all over the valley intent on skiing and other snowy 		
CF | recreation. In the summer, Milpo the gardener elf uses it to reach 		
CF | his greenhouse at the top of the hill. He swears that his fruits and 		
CF | orchids grow faster at the slightly higher altitude and cooler 		
CF | temperatures. A narrow dirt path leads down the hill to the southwest 		
CF | and the path continues east to a stone millhouse next to the river. 		
CF | 		
CF | > 		keltena says, "Ahh."
		keltena says, "Fruits and orchids. Like apricots!"
DavidW says (to ClubFloyd), "ride chair" 		
CF ] Outside The Chairlift Score: 0 Moves: 122 		
CF | 		
CF | > RIDE CHAIR 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on chair" 		
CF ] Outside The Chairlift Score: 0 Moves: 123 		
CF | 		
CF | > GET ON CHAIR 		
CF | 		
CF | The chairlift is not something you can enter. 		
CF | 		
CF | > 		keltena asks, "North?"
DavidW says (to ClubFloyd), "f in" 		
CF ] Outside The Chairlift Score: 0 Moves: 123 		
CF | 		
CF | > F IN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		keltena says, "It says it's to the north."
DavidW says (to ClubFloyd), "in" 		
CF ] Outside The Chairlift Score: 0 Moves: 124 		
CF | 		
CF | > IN 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Among The Chairs Score: 0 Moves: 125 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Among The Chairs 		
CF | You're under the large drive wheel of the ski lift. Wooden chairs 		
CF | hang from the cable, circle the wheel, and lead out of sight up the 		
CF | hill to the north. The chairs are currently motionless; they swing 		
CF | slightly in the breeze. The exit is through a gate to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wheel" 		
CF ] Among The Chairs Score: 0 Moves: 126 		
CF | 		
CF | > X WHEEL 		
CF | 		
CF | The long cable wraps around this wheel. It's currently not moving. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gate" 		
CF ] Among The Chairs Score: 0 Moves: 126 		
CF | 		
CF | > X GATE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside The Chairlift Score: 0 Moves: 127 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Outside The Chairlift 		
CF | You're at the top of a small grassy hillock. To the north lies the 		
CF | locally famous village chairlift. In the winter it's used by happy 		
CF | elves from all over the valley intent on skiing and other snowy 		
CF | recreation. In the summer, Milpo the gardener elf uses it to reach 		
CF | his greenhouse at the top of the hill. He swears that his fruits and 		
CF | orchids grow faster at the slightly higher altitude and cooler 		
CF | temperatures. A narrow dirt path leads down the hill to the southwest 		
CF | and the path continues east to a stone millhouse next to the river. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chairlift" 		
CF ] Outside The Chairlift Score: 0 Moves: 128 		
CF | 		
CF | > X CHAIRLIFT 		
CF | 		
CF | You can see dozens of wooden chairs dangling from a cable stretching 		
CF | up-and-down the mountain. There is a terminus at each end with a 		
CF | station and a large drive wheel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wheel" 		
CF ] Outside The Chairlift Score: 0 Moves: 128 		
CF | 		
CF | > X WHEEL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x terminus" 		
CF ] Outside The Chairlift Score: 0 Moves: 128 		
CF | 		
CF | > X TERMINUS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x station" 		
CF ] Outside The Chairlift Score: 0 Moves: 128 		
CF | 		
CF | > X STATION 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Among The Chairs Score: 0 Moves: 129 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Among The Chairs 		
CF | You're under the large drive wheel of the ski lift. Wooden chairs 		
CF | hang from the cable, circle the wheel, and lead out of sight up the 		
CF | hill to the north. The chairs are currently motionless; they swing 		
CF | slightly in the breeze. The exit is through a gate to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on chair" 		
CF ] Among The Chairs Score: 0 Moves: 130 		
CF | 		
CF | > SIT ON CHAIR 		
CF | 		
CF | You're now sitting in one of the ski lift chairs. The chairs are 		
CF | currently motionless; they swing slightly in the breeze. The exit is 		
CF | through a gate to the south. 		
CF | You're starting to feel a little silly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Among The Chairs Score: 0 Moves: 131 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Among The Chairs Score: 0 Moves: 132 		
CF | 		
CF | > STAND 		
CF | 		
CF | You hop out of the chair. 		
CF | 		
CF | Among The Chairs 		
CF | You're under the large drive wheel of the ski lift. Wooden chairs 		
CF | hang from the cable, circle the wheel, and lead out of sight up the 		
CF | hill to the north. The chairs are currently motionless; they swing 		
CF | slightly in the breeze. The exit is through a gate to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn wheel" 		
CF ] Among The Chairs Score: 0 Moves: 133 		
CF | 		
CF | > TURN WHEEL 		
CF | 		
CF | The wheel is fixed in place. 		
CF | 		
CF | > 		keltena says, "I for one like feeling silly."
		DavidW says, "yeah, silly is fun"
		keltena says, "Hmm."
		DavidW says, "maybe the mill provides the power for this."
		keltena says, "Seems possible."
DavidW says (to ClubFloyd), "s" 		
CF ] Outside The Chairlift Score: 0 Moves: 134 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Outside The Chairlift 		
CF | You're at the top of a small grassy hillock. To the north lies the 		
CF | locally famous village chairlift. In the winter it's used by happy 		
CF | elves from all over the valley intent on skiing and other snowy 		
CF | recreation. In the summer, Milpo the gardener elf uses it to reach 		
CF | his greenhouse at the top of the hill. He swears that his fruits and 		
CF | orchids grow faster at the slightly higher altitude and cooler 		
CF | temperatures. A narrow dirt path leads down the hill to the southwest 		
CF | and the path continues east to a stone millhouse next to the river. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Outside The Millhouse Score: 0 Moves: 135 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Outside The Millhouse 		
CF | You are standing outside a millhouse perched on the bank of the river. 		
CF | Velvety moss covers the rough stone walls in green patches. From here 		
CF | you can see the large wooden paddles of the waterwheel turning in the 		
CF | river current. The open stone doorway into the millhouse is to the 		
CF | south and the path to the chairlift is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x river" 		
CF ] Outside The Millhouse Score: 0 Moves: 135 		
CF | 		
CF | > X RIVER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x paddles" 		
CF ] Outside The Millhouse Score: 0 Moves: 135 		
CF | 		
CF | > X PADDLES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x waterwheel" 		
CF ] Outside The Millhouse Score: 0 Moves: 136 		
CF | 		
CF | > X WATERWHEEL 		
CF | 		
CF | It's a large wooden vertical water wheel. The wheel is currently 		
CF | turning in the brisk flow of the river. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Millhouse Score: 0 Moves: 137 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | The Millhouse 		
CF | This small wooden and stone building is dusty and smells of sawdust. A 		
CF | makeshift tangle of stone cogwheels and gears are interconnected 		
CF | through a series of wooden spindles and rods, finally meshing with the 		
CF | main drive axle of the mill wheel. The main drive wheel isn't moving 		
CF | at the moment. There's a large stone wedged under it. Four large 		
CF | wooden levers protrude from among the spindles and cogwheels. There is 		
CF | a small gap in the stone wall to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stone" 		
CF ] The Millhouse Score: 0 Moves: 138 		
CF | 		
CF | > X STONE 		
CF | 		
CF | It's currently wedged under the main drive wheel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x levers" 		
CF ] The Millhouse Score: 0 Moves: 139 		
CF | 		
CF | > X LEVERS 		
CF | 		
CF | These are four horizontally-oriented levers protruding from machinery 		
CF | connecting the gears and wheels. 		
CF | The first lever is in the down position. 		
CF | The second lever is in the up position. 		
CF | The third lever is in the up position. 		
CF | The fourth lever is in the down position. 		
CF | 		
CF | > 		DavidW says, "Here's the XXOX bit, maybe."
DavidW says (to ClubFloyd), "x gap" 		
CF ] The Millhouse Score: 0 Moves: 139 		
CF | 		
CF | > X GAP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Along The Stream Score: 0 Moves: 140 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Along The Stream 		
CF | This is a narrow muddy ledge along the western bank of the creek. From 		
CF | here you have a fine view of the millhouse water wheel turning in the 		
CF | brisk current. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wheel" 		
CF ] Along The Stream Score: 0 Moves: 141 		
CF | 		
CF | > X WHEEL 		
CF | 		
CF | It's a large wooden vertical water wheel. The wheel is currently 		
CF | turning in the brisk flow of the river. 		
CF | 		
CF | > 		keltena says, "Sounds right."
		DavidW says, "I wonder what this location is for."
DavidW says (to ClubFloyd), "n" 		
CF ] The Millhouse Score: 0 Moves: 142 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | The Millhouse 		
CF | This small wooden and stone building is dusty and smells of sawdust. A 		
CF | makeshift tangle of stone cogwheels and gears are interconnected 		
CF | through a series of wooden spindles and rods, finally meshing with the 		
CF | main drive axle of the mill wheel. The main drive wheel isn't moving 		
CF | at the moment. There's a large stone wedged under it. Four large 		
CF | wooden levers protrude from among the spindles and cogwheels. There is 		
CF | a small gap in the stone wall to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take stone" 		
CF ] The Millhouse Score: 0 Moves: 143 		
CF | 		
CF | > TAKE STONE 		
CF | 		
CF | It's far too heavy. You might be able to pull it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull stone" 		
CF ] The Millhouse Score: 0 Moves: 144 		
CF | 		
CF | > PULL STONE 		
CF | 		
CF | You pull the large stone clear and the main wheel starts to turn. None 		
CF | of the other machinery does, however. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x levers" 		
CF ] The Millhouse Score: 0 Moves: 145 		
CF | 		
CF | > X LEVERS 		
CF | 		
CF | These are four horizontally-oriented levers protruding from machinery 		
CF | connecting the gears and wheels. 		
CF | The first lever is in the down position. 		
CF | The second lever is in the up position. 		
CF | The third lever is in the up position. 		
CF | The fourth lever is in the down position. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push second" 		
CF ] The Millhouse Score: 0 Moves: 146 		
CF | 		
CF | > PUSH SECOND 		
CF | 		
CF | You could probably "raise" or "lower" it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lower second" 		
CF ] The Millhouse Score: 0 Moves: 147 		
CF | 		
CF | > LOWER SECOND 		
CF | 		
CF | As you lower it there is a bang and a cascade of dust falls from the 		
CF | ceiling. The main drive wheel makes a sound like a wounded animal and 		
CF | groans to a stop. 		
CF | 		
CF | > 		keltena says, "Tough crowd."
DavidW says (to ClubFloyd), "raise second" 		
CF ] The Millhouse Score: 0 Moves: 148 		
CF | 		
CF | > RAISE SECOND 		
CF | 		
CF | It's now up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "raise first" 		
CF ] The Millhouse Score: 0 Moves: 149 		
CF | 		
CF | > RAISE FIRST 		
CF | 		
CF | It's now up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x levers" 		
CF ] The Millhouse Score: 0 Moves: 150 		
CF | 		
CF | > X LEVERS 		
CF | 		
CF | These are four horizontally-oriented levers protruding from machinery 		
CF | connecting the gears and wheels. 		
CF | The first lever is in the up position. 		
CF | The second lever is in the up position. 		
CF | The third lever is in the up position. 		
CF | The fourth lever is in the down position. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lower third" 		
CF ] The Millhouse Score: 0 Moves: 151 		
CF | 		
CF | > LOWER THIRD 		
CF | 		
CF | It's now down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "raise fourth" 		
CF ] The Millhouse Score: 0 Moves: 152 		
CF | 		
CF | > RAISE FOURTH 		
CF | 		
CF | It's now up. 		
CF | You hear a faint "click". 		
CF | 		
CF | > 		keltena says, "Excellent."
DavidW says (to ClubFloyd), "score" 		
CF ] The Millhouse Score: 0 Moves: 152 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 0 out of a possible 150, in 152 turns, 		
CF | designating you a migrainous hungover elf. 		
CF | 		
CF | The game is *not* winnable from this point. 		
CF | 		
CF | > 		DavidW says, "oops"
		keltena says, "--oh hell."
		keltena asks, "Back to last save?"
		DavidW says, "no, let's see what this did"
DavidW says (to ClubFloyd), "s" 		
CF ] Along The Stream Score: 0 Moves: 153 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Along The Stream 		
CF | This is a narrow muddy ledge along the western bank of the creek. From 		
CF | here you have a fine view of the millhouse water wheel turning in the 		
CF | brisk current. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wheel" 		
CF ] Along The Stream Score: 0 Moves: 154 		
CF | 		
CF | > X WHEEL 		
CF | 		
CF | It's a large wooden vertical water wheel. The wheel is currently 		
CF | turning in the brisk flow of the river. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Millhouse Score: 0 Moves: 155 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | The Millhouse 		
CF | This small wooden and stone building is dusty and smells of sawdust. A 		
CF | makeshift tangle of stone cogwheels and gears are interconnected 		
CF | through a series of wooden spindles and rods, finally meshing with the 		
CF | main drive axle of the mill wheel. The main drive wheel isn't moving 		
CF | at the moment. There is a large stone next to it. Four large wooden 		
CF | levers protrude from among the spindles and cogwheels. There is a 		
CF | small gap in the stone wall to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Millhouse Score: 0 Moves: 156 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Outside The Millhouse Score: 0 Moves: 157 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Outside The Millhouse 		
CF | You are standing outside a millhouse perched on the bank of the river. 		
CF | Velvety moss covers the rough stone walls in green patches. From here 		
CF | you can see the large wooden paddles of the waterwheel turning in the 		
CF | river current. The open stone doorway into the millhouse is to the 		
CF | south and the path to the chairlift is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Outside The Chairlift Score: 0 Moves: 158 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Outside The Chairlift 		
CF | You're at the top of a small grassy hillock. To the north lies the 		
CF | locally famous village chairlift. In the winter it's used by happy 		
CF | elves from all over the valley intent on skiing and other snowy 		
CF | recreation. In the summer, Milpo the gardener elf uses it to reach 		
CF | his greenhouse at the top of the hill. He swears that his fruits and 		
CF | orchids grow faster at the slightly higher altitude and cooler 		
CF | temperatures. A narrow dirt path leads down the hill to the southwest 		
CF | and the path continues east to a stone millhouse next to the river. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Among The Chairs Score: 0 Moves: 159 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Among The Chairs 		
CF | You're under the large drive wheel of the ski lift. Wooden chairs 		
CF | hang from the cable, circle the wheel, and lead out of sight up the 		
CF | hill to the north. The chairs are currently motionless; they swing 		
CF | slightly in the breeze. The exit is through a gate to the south. 		
CF | 		
CF | > 		keltena says, "(I'm wondering if we damaged the mill permanently by messing with it while it was running?)"
		DavidW says, "oh, maybe"
		keltena says, "that seemed like an ominous sound description"
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Adagio's Cottage Score: 0 Moves: 81 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Palace Walk Score: 0 Moves: 82 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Palace Walk 		
CF | This is a cobblestone path running south towards the castle and north 		
CF | towards the main village thoroughfare. There is an open doorway in a 		
CF | large tree to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Village Junction Score: 0 Moves: 83 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Village Junction 		
CF | Here two cobblestone paths meet. One starts here and leads south and 		
CF | another continues to the east and west through the village. A large 		
CF | green-painted tree trunk cottage stands to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East Of Village Score: 0 Moves: 84 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | East Of Village 		
CF | This is a clearing in the woods east of the village. A cobblestone 		
CF | path starts here and leads west into town. A faint path leads up a 		
CF | rise to the northeast. The way to the north is open as well. The river 		
CF | blocks your way to the south and the forest surrounds you otherwise. 		
CF | 		
CF | > 		keltena asks, "Maybe head straight to the mill this time, save, and try again?"
DavidW says (to ClubFloyd), "ne" 		
CF ] Outside The Chairlift Score: 0 Moves: 85 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Outside The Chairlift 		
CF | You're at the top of a small grassy hillock. To the north lies the 		
CF | locally famous village chairlift. In the winter it's used by happy 		
CF | elves from all over the valley intent on skiing and other snowy 		
CF | recreation. In the summer, Milpo the gardener elf uses it to reach 		
CF | his greenhouse at the top of the hill. He swears that his fruits and 		
CF | orchids grow faster at the slightly higher altitude and cooler 		
CF | temperatures. A narrow dirt path leads down the hill to the southwest 		
CF | and the path continues east to a stone millhouse next to the river. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Outside The Millhouse Score: 0 Moves: 86 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Outside The Millhouse 		
CF | You are standing outside a millhouse perched on the bank of the river. 		
CF | Velvety moss covers the rough stone walls in green patches. From here 		
CF | you can see the large wooden paddles of the waterwheel turning in the 		
CF | river current. The open stone doorway into the millhouse is to the 		
CF | south and the path to the chairlift is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Millhouse Score: 0 Moves: 87 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | The Millhouse 		
CF | This small wooden and stone building is dusty and smells of sawdust. A 		
CF | makeshift tangle of stone cogwheels and gears are interconnected 		
CF | through a series of wooden spindles and rods, finally meshing with the 		
CF | main drive axle of the mill wheel. The main drive wheel isn't moving 		
CF | at the moment. There's a large stone wedged under it. Four large 		
CF | wooden levers protrude from among the spindles and cogwheels. There is 		
CF | a small gap in the stone wall to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ;evers" 		
CF ] The Millhouse Score: 0 Moves: 87 		
CF | 		
CF | > X ;EVERS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "levers" 		
CF ] The Millhouse Score: 0 Moves: 87 		
CF | 		
CF | > LEVERS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x levers" 		
CF ] The Millhouse Score: 0 Moves: 88 		
CF | 		
CF | > X LEVERS 		
CF | 		
CF | These are four horizontally-oriented levers protruding from machinery 		
CF | connecting the gears and wheels. 		
CF | The first lever is in the down position. 		
CF | The second lever is in the up position. 		
CF | The third lever is in the up position. 		
CF | The fourth lever is in the down position. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x photo" 		
CF ] The Millhouse Score: 0 Moves: 89 		
CF | 		
CF | > X PHOTO 		
CF | 		
CF | This appears to be a photo of Jorgen's girlfriend who lives one valley 		
CF | over. She's smiling at the camera and demurely blowing a kiss. In 		
CF | one corner you see a lipstick print and the hand-written letters 		
CF | 'XXOX'. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "raise first" 		
CF ] The Millhouse Score: 0 Moves: 90 		
CF | 		
CF | > RAISE FIRST 		
CF | 		
CF | It's now up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lower third" 		
CF ] The Millhouse Score: 0 Moves: 91 		
CF | 		
CF | > LOWER THIRD 		
CF | 		
CF | It's now down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "raise fourth" 		
CF ] The Millhouse Score: 0 Moves: 92 		
CF | 		
CF | > RAISE FOURTH 		
CF | 		
CF | It's now up. 		
CF | You hear a faint "click". 		
CF | 		
CF | > 		keltena asks, "How's our winnability this time?"
DavidW says (to ClubFloyd), "score" 		
CF ] The Millhouse Score: 0 Moves: 92 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 0 out of a possible 150, in 92 turns, 		
CF | designating you a migrainous hungover elf. 		
CF | 		
CF | The game is winnable from this point. 		
CF | 		
CF | > 		keltena says, "Sweet."
DavidW says (to ClubFloyd), "pull stone" 		
CF ] The Millhouse Score: 10 Moves: 93 		
CF | 		
CF | > PULL STONE 		
CF | 		
CF | Groaning mightily, you pull the stone from under the drive wheel. With 		
CF | a loud clatter, the massive drive wheel, along with all the other 		
CF | wheels and gears, starts to turn with a loud mechanical rumble. 		
CF | 		
CF | [The score has just gone up by ten points.] 		
CF | 		
CF | > 		keltena says, "Points! We finally scored!"
DavidW says (to ClubFloyd), "score" 		
CF ] The Millhouse Score: 10 Moves: 93 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 10 out of a possible 150, in 93 turns, 		
CF | designating you an elf whose mom, at least, would be proud of him. 		
CF | 		
CF | The game is winnable from this point. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Along The Stream Score: 10 Moves: 94 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Along The Stream 		
CF | This is a narrow muddy ledge along the western bank of the creek. From 		
CF | here you have a fine view of the millhouse water wheel turning in the 		
CF | brisk current. 		
CF | 		
CF | > 		keltena says, "D'aww."
DavidW says (to ClubFloyd), "n" 		
CF ] The Millhouse Score: 10 Moves: 95 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | The Millhouse 		
CF | This small wooden and stone building is dusty and smells of sawdust. A 		
CF | makeshift tangle of stone cogwheels and gears are interconnected 		
CF | through a series of wooden spindles and rods, finally meshing with the 		
CF | main drive axle of the mill wheel. The room is filled with the 		
CF | grinding rumble of wheels and gears, the largest of which is the main 		
CF | drive wheel. There is a large stone next to it. Four large wooden 		
CF | levers protrude from among the spindles and cogwheels. There is a 		
CF | small gap in the stone wall to the south. 		
CF | 		
CF | > 		Jade exclaims, "cool, 10 points!"
DavidW says (to ClubFloyd), "x stone" 		
CF ] The Millhouse Score: 10 Moves: 96 		
CF | 		
CF | > X STONE 		
CF | 		
CF | It's currently just next to the main drive wheel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Outside The Millhouse Score: 10 Moves: 97 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Outside The Millhouse 		
CF | You are standing outside a millhouse perched on the bank of the river. 		
CF | Velvety moss covers the rough stone walls in green patches. From here 		
CF | you can see the large wooden paddles of the waterwheel turning in the 		
CF | river current. The open stone doorway into the millhouse is to the 		
CF | south and the path to the chairlift is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Outside The Chairlift Score: 10 Moves: 98 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Outside The Chairlift 		
CF | You're at the top of a small grassy hillock. To the north lies the 		
CF | locally famous village chairlift. In the winter it's used by happy 		
CF | elves from all over the valley intent on skiing and other snowy 		
CF | recreation. In the summer, Milpo the gardener elf uses it to reach 		
CF | his greenhouse at the top of the hill. He swears that his fruits and 		
CF | orchids grow faster at the slightly higher altitude and cooler 		
CF | temperatures. A narrow dirt path leads down the hill to the southwest 		
CF | and the path continues east to a stone millhouse next to the river. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Among The Chairs Score: 10 Moves: 99 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Among The Chairs 		
CF | You're under the large drive wheel of the ski lift. Wooden chairs 		
CF | hang from the cable, circle the wheel, and lead out of sight up the 		
CF | hill to the north. The giant wheel is currently turning and the chairs 		
CF | squeak and rock gently as they circle. The exit is through a gate to 		
CF | the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on chair" 		
CF ] In The Chairlift Score: 10 Moves: 100 		
CF | 		
CF | > SIT ON CHAIR 		
CF | 		
CF | You hop into one of the chairs as it glides by. The chair swings for a 		
CF | moment and you are on your way up the mountain. As you float out of 		
CF | the station you notice a sign that reads -"LOWER SAFETY BAR". 		
CF | 		
CF | The chair silently climbs higher... 		
CF | 		
CF | In The Chairlift (on the chair) 		
CF | You are sitting in a ski-left chair suspended from a cable. The green 		
CF | rocky hillside slips below you as you climb higher. Empty chairs 		
CF | trail out above and below you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lower safety bar" 		
CF ] In The Chairlift Score: 10 Moves: 101 		
CF | 		
CF | > LOWER SAFETY BAR 		
CF | 		
CF | You pull the safety bar down across your lap. 		
CF | The chair silently climbs higher... 		
CF | 		
CF | In The Chairlift (on the chair) 		
CF | You are sitting in a ski-left chair suspended from a cable. The green 		
CF | rocky hillside slips below you as you climb higher. Empty chairs trail 		
CF | out above and below you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] In The Chairlift Score: 10 Moves: 102 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | You consider hawking an elfen loogie over the side but reconsider. 		
CF | The chair silently climbs higher... 		
CF | 		
CF | In The Chairlift (on the chair) 		
CF | You are sitting in a ski-left chair suspended from a cable. The green 		
CF | rocky hillside slips below you as you climb higher. Empty chairs trail 		
CF | out above and below you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] In The Chairlift Score: 10 Moves: 103 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | You wonder if this chairlift is economically feasible. 		
CF | The chair silently climbs higher... 		
CF | 		
CF | In The Chairlift (on the chair) 		
CF | You are sitting in a ski-left chair suspended from a cable. The green 		
CF | rocky hillside slips below you as you climb higher. You feel the 		
CF | temperature slowly dropping. 		
CF | 		
CF | > 		keltena says, "Pft."
DavidW says (to ClubFloyd), "z" 		
CF ] In The Chairlift Score: 10 Moves: 104 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | You kick your legs in the breeze. 		
CF | The chair silently climbs higher... 		
CF | 		
CF | In The Chairlift (on the chair) 		
CF | You are sitting in a ski-left chair suspended from a cable. The green 		
CF | rocky hillside slips below you as you climb higher. Empty chairs trail 		
CF | out above and below you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] In The Chairlift Score: 10 Moves: 105 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | You rock the car mischievously. 		
CF | The chair silently climbs higher... 		
CF | 		
CF | In The Chairlift (on the chair) 		
CF | You are sitting in a ski-left chair suspended from a cable. You pass 		
CF | over the lip of the hilltop and the mountaintop station comes into 		
CF | view. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Hilltop Station Score: 10 Moves: 106 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Hilltop Station (on the chair) 		
CF | You are at the top of the hill. Your chair is gliding forward towards 		
CF | the rotating wheel and your feet nearly touch the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "raise bar" 		
CF ] Hilltop Station Score: 10 Moves: 107 		
CF | 		
CF | > RAISE BAR 		
CF | 		
CF | You raise the safety bar up over your head. 		
CF | 		
CF | Hilltop Station (on the chair) 		
CF | You are sitting in a ski lift chair at the top of the mountain. Your 		
CF | chair is slowly rotating under the wheel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Among The Chairs Score: 10 Moves: 108 		
CF | 		
CF | > STAND 		
CF | 		
CF | You hop off the chair and duck to one side as it slides by. 		
CF | 		
CF | Among The Chairs 		
CF | You're standing under the large wheel of the chair lift. Empty chairs 		
CF | hang from the cable, circle the wheel, and lead out of sight down the 		
CF | hill to the south. The giant wheel is currently turning and the chairs 		
CF | squeak and rock as they circle. The exit is through a gate to the 		
CF | west. 		
CF | 		
CF | > 		keltena says, "That was a pleasant interlude."
DavidW says (to ClubFloyd), "w" 		
CF ] Scenic Vista Score: 10 Moves: 109 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Scenic Vista 		
CF | This is an open grassy area near the top of the mountain. There are 		
CF | breathtaking views to the south and down to the valley below. You can 		
CF | theoretically go south or downward, although it's a steep and 		
CF | potentially hazardous decline to the village below. To the east lies 		
CF | the hilltop terminus of the chairlift and a path southwest leads to a 		
CF | small greenhouse. A path to the north leads into scrubby pines and 		
CF | more rocky terrain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Outside Greenhouse Score: 10 Moves: 110 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Outside Greenhouse 		
CF | You're standing outside a small greenhouse to the north. It's built 		
CF | from rough stones and glass and has a certain makeshift charm. A path 		
CF | leads northeast back toward the chairlift. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Outside Greenhouse Score: 10 Moves: 111 		
CF | 		
CF | > N 		
CF | 		
CF | The door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Outside Greenhouse Score: 10 Moves: 112 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the greenhouse door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Greenhouse Score: 10 Moves: 113 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Greenhouse 		
CF | This is Milpo's greenhouse. It's stifling in here and you have to 		
CF | squint your eyes against the glare. It's mostly empty this time of 		
CF | year but he's managed to grow a mature peach tree which takes up the 		
CF | center of the room. The way out is to the south 		
CF | 		
CF | You can see a wheelbarrow (which is empty), a pair of skis and a 		
CF | garden rake here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Greenhouse Score: 10 Moves: 114 		
CF | 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the greenhouse door. 		
CF | 		
CF | > 		keltena says, "Skiing. Dang."
DavidW says (to ClubFloyd), "x peach tree" 		
CF ] Greenhouse Score: 10 Moves: 114 		
CF | 		
CF | > X PEACH TREE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		keltena says, "(Or maybe we need to let some vines grow around them, idk)"
DavidW says (to ClubFloyd), "x tree" 		
CF ] Greenhouse Score: 10 Moves: 115 		
CF | 		
CF | > X TREE 		
CF | 		
CF | It's a peach tree in bloom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x peach" 		
CF ] Greenhouse Score: 10 Moves: 115 		
CF | 		
CF | > X PEACH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x skis" 		
CF ] Greenhouse Score: 10 Moves: 116 		
CF | 		
CF | > X SKIS 		
CF | 		
CF | It's a short pair of wooden skis with leather straps for bindings. 		
CF | Milpo uses these in the winter to get back down to the village. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wheelbarrow" 		
CF ] Greenhouse Score: 10 Moves: 117 		
CF | 		
CF | > X WHEELBARROW 		
CF | 		
CF | It's a wooden wheelbarrow with a carved stone wheel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Greenhouse Score: 10 Moves: 118 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Greenhouse 		
CF | This is Milpo's greenhouse. It's stifling in here and you have to 		
CF | squint your eyes against the glare. It's mostly empty this time of 		
CF | year but he's managed to grow a mature peach tree which takes up the 		
CF | center of the room. The way out is to the south 		
CF | 		
CF | You can see a wheelbarrow (which is empty), a pair of skis and a 		
CF | garden rake here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rake" 		
CF ] Greenhouse Score: 10 Moves: 119 		
CF | 		
CF | > X RAKE 		
CF | 		
CF | It's a garden rake. A smooth wooden handle at one end; clawed wooden 		
CF | tines at the other. 		
CF | 		
CF | > 		DavidW says, "Strangely few plants"
		keltena says, "I guess it's the wrong season."
		keltena asks, "...Can we climb the peach tree?"
		DavidW says, "There should be at least something, even tomatoes or onions."
		keltena says, "(...possibly we should save before climbing strange trees in this game.)"
DavidW says (to ClubFloyd), "climb tree" 		
CF ] In The Tree Score: 10 Moves: 120 		
CF | 		
CF | > CLIMB TREE 		
CF | 		
CF | 		
CF | In The Tree 		
CF | You're in the peach tree (seems like you've been in a lot of trees 		
CF | today). It smells nice and you wish you could linger here a while. 		
CF | 		
CF | You see a single fuzzy ripe peach hanging from a branch. 		
CF | 		
CF | > 		keltena says, "Oh hey, there is one!"
DavidW says (to ClubFloyd), "x peach" 		
CF ] In The Tree Score: 10 Moves: 121 		
CF | 		
CF | > X PEACH 		
CF | 		
CF | It's a fuzzy ripe peach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] In The Tree Score: 10 Moves: 122 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in bucket" 		
CF ] In The Tree Score: 10 Moves: 123 		
CF | 		
CF | > PUT IT IN BUCKET 		
CF | 		
CF | There is no more room in the bucket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put it in bag" 		
CF ] In The Tree Score: 10 Moves: 124 		
CF | 		
CF | > PUT IT IN BAG 		
CF | 		
CF | I think you're overestimating the size of the bag. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] In The Tree Score: 10 Moves: 125 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a peach 		
CF | a lute 		
CF | a silver piccolo 		
CF | a watering can 		
CF | some plant food 		
CF | a small canvas bag (which is open but empty) 		
CF | a sticky jug 		
CF | some mead 		
CF | a bucket 		
CF | a blanket 		
CF | a photo 		
CF | a teddy bear 		
CF | a hat (being worn) 		
CF | a plain flagon (which is closed) 		
CF | 		
CF | > 		DavidW says, "we're carrying way too much, of course."
		keltena says, "Unfortunately, yeah."
DavidW says (to ClubFloyd), "wear blanket" 		
CF ] In The Tree Score: 10 Moves: 126 		
CF | 		
CF | > WEAR BLANKET 		
CF | 		
CF | You can't wear that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Greenhouse Score: 10 Moves: 127 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Greenhouse 		
CF | This is Milpo's greenhouse. It's stifling in here and you have to 		
CF | squint your eyes against the glare. It's mostly empty this time of 		
CF | year but he's managed to grow a mature peach tree which takes up the 		
CF | center of the room. The way out is to the south 		
CF | 		
CF | You can see a wheelbarrow (which is empty), a pair of skis and a 		
CF | garden rake here. 		
CF | 		
CF | > 		keltena says, "I suppose it might have been better to designate a house to leave a bunch of things in."
DavidW says (to ClubFloyd), "open door" 		
CF ] Greenhouse Score: 10 Moves: 128 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the greenhouse door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside Greenhouse Score: 10 Moves: 129 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Outside Greenhouse 		
CF | You're standing outside a small greenhouse to the north. It's built 		
CF | from rough stones and glass and has a certain makeshift charm. A path 		
CF | leads northeast back toward the chairlift. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Outside Greenhouse Score: 10 Moves: 130 		
CF | 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the greenhouse door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Scenic Vista Score: 10 Moves: 131 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Scenic Vista 		
CF | This is an open grassy area near the top of the mountain. There are 		
CF | breathtaking views to the south and down to the valley below. You can 		
CF | theoretically go south or downward, although it's a steep and 		
CF | potentially hazardous decline to the village below. To the east lies 		
CF | the hilltop terminus of the chairlift and a path southwest leads to a 		
CF | small greenhouse. A path to the north leads into scrubby pines and 		
CF | more rocky terrain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Among The Pines Score: 10 Moves: 132 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Among The Pines 		
CF | This is a small rocky valley dotted with pine trees. Large rocks are 		
CF | scattered amongst the trees. A path leads north higher up the mountain 		
CF | and south toward the crest of the hill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rocks" 		
CF ] Among The Pines Score: 10 Moves: 133 		
CF | 		
CF | > X ROCKS 		
CF | 		
CF | Various sizes of rocks and boulders are scattered here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pines" 		
CF ] Among The Pines Score: 10 Moves: 133 		
CF | 		
CF | > X PINES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Among The Rocks Score: 10 Moves: 134 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Among The Rocks 		
CF | The terrain here is rugged and you are surrounded by stony 		
CF | escarpments. A well-worn path leads northeast as well as south through 		
CF | a passage in the rocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Mine Entrance Score: 10 Moves: 135 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | You are standing at the base of a high rock face. There is a path 		
CF | behind you leading to the southwest. In front of you to the north 		
CF | there is a cave-like opening in the rock wall that appears to have 		
CF | been deliberately widened. A wooden door has been fixed in place to 		
CF | cover it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Mine Entrance Score: 10 Moves: 136 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | It appears quite substantial. It's roughly fashioned from logs tightly 		
CF | bound together. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Mine Entrance Score: 10 Moves: 137 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the mine door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Adit Score: 10 Moves: 138 		
CF | 		
CF | > IN 		
CF | 		
CF | 		
CF | Adit 		
CF | This is the entry hall of a gem mine belonging to the digger elf Ubo. 		
CF | The room is narrow and dusty making it difficult to breathe. It's 		
CF | extraordinarily quiet in here. The exit is to the south. There is a 		
CF | narrow-gauge track laid on the rocky ground leading eastward where it 		
CF | disappears through a dark crack in the rock face. 		
CF | A small open minecart is sitting on the track. 		
CF | 		
CF | You can see a battered lamp here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lamp" 		
CF ] Adit Score: 10 Moves: 139 		
CF | 		
CF | > X LAMP 		
CF | 		
CF | It's an old battered lantern, currently off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lamp" 		
CF ] Adit Score: 10 Moves: 140 		
CF | 		
CF | > TAKE LAMP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cart" 		
CF ] Adit Score: 10 Moves: 141 		
CF | 		
CF | > X CART 		
CF | 		
CF | It's essentially an open wooden box on four steel wheels and is empty 		
CF | at the moment. A makeshift brake consisting of a block of wood 		
CF | pressing against one of the wheels is currently engaged. 		
CF | 		
CF | > 		keltena says, "Man, there is a *lot* of this game."
DavidW says (to ClubFloyd), "score" 		
CF ] Adit Score: 10 Moves: 141 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 10 out of a possible 150, in 141 turns, 		
CF | designating you an elf whose mom, at least, would be proud of him. 		
CF | 		
CF | The game is winnable from this point. 		
CF | 		
CF | > 		DavidW says, "And we're almost out of time."
DavidW says (to ClubFloyd), "enter cart" 		
CF ] Adit Score: 10 Moves: 142 		
CF | 		
CF | > ENTER CART 		
CF | 		
CF | You get into the minecart. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull block" 		
CF ] Adit Score: 10 Moves: 143 		
CF | 		
CF | > PULL BLOCK 		
CF | 		
CF | It's already engaged. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push block" 		
CF ] Adit Score: 10 Moves: 144 		
CF | 		
CF | > PUSH BLOCK 		
CF | 		
CF | You can't reach it from inside the cart. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Adit Score: 10 Moves: 145 		
CF | 		
CF | > OUT 		
CF | 		
CF | You get out of the minecart. 		
CF | 		
CF | Adit 		
CF | This is the entry hall of a gem mine belonging to the digger elf Ubo. 		
CF | The room is narrow and dusty making it difficult to breathe. It's 		
CF | extraordinarily quiet in here. The exit is to the south. There is a 		
CF | narrow-gauge track laid on the rocky ground leading eastward where it 		
CF | disappears through a dark crack in the rock face. 		
CF | A small open minecart is sitting on the track. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push block" 		
CF ] Adit Score: 10 Moves: 146 		
CF | 		
CF | > PUSH BLOCK 		
CF | 		
CF | The brake disengages and the car suddenly lurches forward. Picking up 		
CF | speed it glides along the track and disappears into darkness through 		
CF | the opening in the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "score" 		
CF ] Adit Score: 10 Moves: 146 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 10 out of a possible 150, in 146 turns, 		
CF | designating you an elf whose mom, at least, would be proud of him. 		
CF | 		
CF | The game is *not* winnable from this point. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Adit Score: 10 Moves: 146 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Adit 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Adit Score: 10 Moves: 145 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Adit 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Adit Score: 10 Moves: 144 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Adit 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "score" 		
CF ] Adit Score: 10 Moves: 144 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 10 out of a possible 150, in 144 turns, 		
CF | designating you an elf whose mom, at least, would be proud of him. 		
CF | 		
CF | The game is winnable from this point. 		
CF | 		
CF | > 		DavidW says, "I suppose we push the block with the rake from inside the cart."
		keltena says, "Oh, that would make sense."
		DavidW says, "I didn't take the rake because of all our stuff, but I could leave much of it in the greenhouse, I think."
		keltena says, "That seems like a good plan."
DavidW says (to ClubFloyd), "s" 		
CF ] Adit Score: 10 Moves: 145 		
CF | 		
CF | > S 		
CF | 		
CF | You should get out of the minecart first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pit" 		
CF ] Adit Score: 10 Moves: 145 		
CF | 		
CF | > PIT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Adit Score: 10 Moves: 146 		
CF | 		
CF | > OUT 		
CF | 		
CF | You get out of the minecart. 		
CF | 		
CF | Adit 		
CF | This is the entry hall of a gem mine belonging to the digger elf Ubo. 		
CF | The room is narrow and dusty making it difficult to breathe. It's 		
CF | extraordinarily quiet in here. The exit is to the south. There is a 		
CF | narrow-gauge track laid on the rocky ground leading eastward where it 		
CF | disappears through a dark crack in the rock face. 		
CF | A small open minecart is sitting on the track. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mine Entrance Score: 10 Moves: 147 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | You are standing at the base of a high rock face. There is a path 		
CF | behind you leading to the southwest. In front of you to the north 		
CF | there is a cave-like opening in the rock wall that appears to have 		
CF | been deliberately widened. A wooden door has been fixed in place to 		
CF | cover it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mine Entrance Score: 10 Moves: 148 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Among The Rocks Score: 10 Moves: 149 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Among The Rocks 		
CF | The terrain here is rugged and you are surrounded by stony 		
CF | escarpments. A well-worn path leads northeast as well as south through 		
CF | a passage in the rocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Among The Pines Score: 10 Moves: 150 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Among The Pines 		
CF | This is a small rocky valley dotted with pine trees. Large rocks are 		
CF | scattered amongst the trees. A path leads north higher up the mountain 		
CF | and south toward the crest of the hill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Scenic Vista Score: 10 Moves: 151 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Scenic Vista 		
CF | This is an open grassy area near the top of the mountain. There are 		
CF | breathtaking views to the south and down to the valley below. You can 		
CF | theoretically go south or downward, although it's a steep and 		
CF | potentially hazardous decline to the village below. To the east lies 		
CF | the hilltop terminus of the chairlift and a path southwest leads to a 		
CF | small greenhouse. A path to the north leads into scrubby pines and 		
CF | more rocky terrain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Outside Greenhouse Score: 10 Moves: 152 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Outside Greenhouse 		
CF | You're standing outside a small greenhouse to the north. It's built 		
CF | from rough stones and glass and has a certain makeshift charm. A path 		
CF | leads northeast back toward the chairlift. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Outside Greenhouse Score: 10 Moves: 153 		
CF | 		
CF | > N 		
CF | 		
CF | The door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Outside Greenhouse Score: 10 Moves: 154 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the greenhouse door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Greenhouse Score: 10 Moves: 155 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Greenhouse 		
CF | This is Milpo's greenhouse. It's stifling in here and you have to 		
CF | squint your eyes against the glare. It's mostly empty this time of 		
CF | year but he's managed to grow a mature peach tree which takes up the 		
CF | center of the room. The way out is to the south 		
CF | 		
CF | You can see a wheelbarrow (which is empty), a pair of skis and a 		
CF | garden rake here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Greenhouse Score: 10 Moves: 156 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a battered lamp 		
CF | a peach 		
CF | a lute 		
CF | a silver piccolo 		
CF | a watering can 		
CF | some plant food 		
CF | a small canvas bag (which is open but empty) 		
CF | a sticky jug 		
CF | some mead 		
CF | a bucket 		
CF | a blanket 		
CF | a photo 		
CF | a teddy bear 		
CF | a hat (being worn) 		
CF | a plain flagon (which is closed) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop all but lamp" 		
CF ] Greenhouse Score: 10 Moves: 157 		
CF | 		
CF | > DROP ALL BUT LAMP 		
CF | 		
CF | peach: Dropped. 		
CF | lute: Dropped. 		
CF | silver piccolo: Dropped. 		
CF | watering can: Dropped. 		
CF | small canvas bag: Dropped. 		
CF | sticky jug: Dropped. 		
CF | bucket: Dropped. 		
CF | hat: (first taking the hat off) 		
CF | Dropped. 		
CF | plain flagon: Dropped. 		
CF | wheelbarrow: The wheelbarrow is already here. 		
CF | pair of skis: The pair of skis is already here. 		
CF | garden rake: The garden rake is already here. 		
CF | plant food: You should put it in an appropriate container. 		
CF | mead: You should put it in an appropriate container. 		
CF | blanket: (first taking the blanket out of the bucket) 		
CF | Dropped. 		
CF | photo: (first taking the photo out of the bucket) 		
CF | Dropped. 		
CF | teddy bear: (first taking the teddy bear out of the bucket) 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Greenhouse Score: 10 Moves: 156 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Greenhouse 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Greenhouse Score: 10 Moves: 157 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a battered lamp 		
CF | a peach 		
CF | a lute 		
CF | a silver piccolo 		
CF | a watering can 		
CF | some plant food 		
CF | a small canvas bag (which is open but empty) 		
CF | a sticky jug 		
CF | some mead 		
CF | a bucket 		
CF | a blanket 		
CF | a photo 		
CF | a teddy bear 		
CF | a hat (being worn) 		
CF | a plain flagon (which is closed) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop peach, lute, piccolo, can, bag, jug, bucket, hat, flagon" 		
CF ] Greenhouse Score: 10 Moves: 157 		
CF | 		
CF | > DROP PEACH, LUTE, PICCOLO, CAN, BAG, JUG, BUCKET, HAT, FLAGON 		
CF | 		
CF | What do you want to drop? 		
CF | 		
CF | > 		keltena says, "Oh boy."
DavidW says (to ClubFloyd), "drop peach" 		
CF ] Greenhouse Score: 10 Moves: 158 		
CF | 		
CF | > DROP PEACH 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop lute" 		keltena asks, "ANDs instead of commas?"
CF ] Greenhouse Score: 10 Moves: 159 		
CF | 		
CF | > DROP LUTE 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop piccolo" 		
CF ] Greenhouse Score: 10 Moves: 160 		
CF | 		
CF | > DROP PICCOLO 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop can" 		
CF ] Greenhouse Score: 10 Moves: 161 		
CF | 		
CF | > DROP CAN 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Greenhouse Score: 10 Moves: 162 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a battered lamp 		
CF | a small canvas bag (which is open but empty) 		
CF | a sticky jug 		
CF | some mead 		
CF | a bucket 		
CF | a blanket 		
CF | a photo 		
CF | a teddy bear 		
CF | a hat (being worn) 		
CF | a plain flagon (which is closed) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop bag" 		
CF ] Greenhouse Score: 10 Moves: 163 		
CF | 		
CF | > DROP BAG 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop jug" 		
CF ] Greenhouse Score: 10 Moves: 164 		
CF | 		
CF | > DROP JUG 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop bucket" 		
CF ] Greenhouse Score: 10 Moves: 165 		
CF | 		
CF | > DROP BUCKET 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop hat" 		
CF ] Greenhouse Score: 10 Moves: 166 		
CF | 		
CF | > DROP HAT 		
CF | 		
CF | (first taking the hat off) 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop flagon" 		
CF ] Greenhouse Score: 10 Moves: 167 		
CF | 		
CF | > DROP FLAGON 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Greenhouse Score: 10 Moves: 168 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a battered lamp 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside Greenhouse Score: 10 Moves: 169 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Outside Greenhouse 		
CF | You're standing outside a small greenhouse to the north. It's built 		
CF | from rough stones and glass and has a certain makeshift charm. A path 		
CF | leads northeast back toward the chairlift. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Scenic Vista Score: 10 Moves: 170 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Scenic Vista 		
CF | This is an open grassy area near the top of the mountain. There are 		
CF | breathtaking views to the south and down to the valley below. You can 		
CF | theoretically go south or downward, although it's a steep and 		
CF | potentially hazardous decline to the village below. To the east lies 		
CF | the hilltop terminus of the chairlift and a path southwest leads to a 		
CF | small greenhouse. A path to the north leads into scrubby pines and 		
CF | more rocky terrain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Among The Pines Score: 10 Moves: 171 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Among The Pines 		
CF | This is a small rocky valley dotted with pine trees. Large rocks are 		
CF | scattered amongst the trees. A path leads north higher up the mountain 		
CF | and south toward the crest of the hill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Among The Rocks Score: 10 Moves: 172 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Among The Rocks 		
CF | The terrain here is rugged and you are surrounded by stony 		
CF | escarpments. A well-worn path leads northeast as well as south through 		
CF | a passage in the rocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Mine Entrance Score: 10 Moves: 173 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | You are standing at the base of a high rock face. There is a path 		
CF | behind you leading to the southwest. In front of you to the north 		
CF | there is a cave-like opening in the rock wall that appears to have 		
CF | been deliberately widened. A wooden door has been fixed in place to 		
CF | cover it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Adit Score: 10 Moves: 174 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Adit 		
CF | This is the entry hall of a gem mine belonging to the digger elf Ubo. 		
CF | The room is narrow and dusty making it difficult to breathe. It's 		
CF | extraordinarily quiet in here. The exit is to the south. There is a 		
CF | narrow-gauge track laid on the rocky ground leading eastward where it 		
CF | disappears through a dark crack in the rock face. 		
CF | A small open minecart is sitting on the track. 		
CF | 		
CF | > 		DavidW says, "damnit forgot to take the rake"
DavidW says (to ClubFloyd), "s" 		
CF ] Mine Entrance Score: 10 Moves: 175 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | You are standing at the base of a high rock face. There is a path 		
CF | behind you leading to the southwest. In front of you to the north 		
CF | there is a cave-like opening in the rock wall that appears to have 		
CF | been deliberately widened. A wooden door has been fixed in place to 		
CF | cover it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Among The Rocks Score: 10 Moves: 176 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Among The Rocks 		
CF | The terrain here is rugged and you are surrounded by stony 		
CF | escarpments. A well-worn path leads northeast as well as south through 		
CF | a passage in the rocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Among The Pines Score: 10 Moves: 177 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Among The Pines 		
CF | This is a small rocky valley dotted with pine trees. Large rocks are 		
CF | scattered amongst the trees. A path leads north higher up the mountain 		
CF | and south toward the crest of the hill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Scenic Vista Score: 10 Moves: 178 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Scenic Vista 		
CF | This is an open grassy area near the top of the mountain. There are 		
CF | breathtaking views to the south and down to the valley below. You can 		
CF | theoretically go south or downward, although it's a steep and 		
CF | potentially hazardous decline to the village below. To the east lies 		
CF | the hilltop terminus of the chairlift and a path southwest leads to a 		
CF | small greenhouse. A path to the north leads into scrubby pines and 		
CF | more rocky terrain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Outside Greenhouse Score: 10 Moves: 179 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Outside Greenhouse 		
CF | You're standing outside a small greenhouse to the north. It's built 		
CF | from rough stones and glass and has a certain makeshift charm. A path 		
CF | leads northeast back toward the chairlift. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Greenhouse Score: 10 Moves: 180 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Greenhouse 		
CF | This is Milpo's greenhouse. It's stifling in here and you have to 		
CF | squint your eyes against the glare. It's mostly empty this time of 		
CF | year but he's managed to grow a mature peach tree which takes up the 		
CF | center of the room. The way out is to the south 		
CF | 		
CF | You can see a plain flagon (which is closed), a hat, a bucket (in 		
CF | which are a blanket, a photo and a teddy bear), a sticky jug (in which 		
CF | is some mead), a small canvas bag (which is empty), a watering can (in 		
CF | which is some plant food), a silver piccolo, a lute, a peach, a 		
CF | wheelbarrow (which is empty), a pair of skis and a garden rake here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rake" 		
CF ] Greenhouse Score: 10 Moves: 181 		
CF | 		
CF | > TAKE RAKE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside Greenhouse Score: 10 Moves: 182 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Outside Greenhouse 		
CF | You're standing outside a small greenhouse to the north. It's built 		
CF | from rough stones and glass and has a certain makeshift charm. A path 		
CF | leads northeast back toward the chairlift. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Scenic Vista Score: 10 Moves: 183 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Scenic Vista 		
CF | This is an open grassy area near the top of the mountain. There are 		
CF | breathtaking views to the south and down to the valley below. You can 		
CF | theoretically go south or downward, although it's a steep and 		
CF | potentially hazardous decline to the village below. To the east lies 		
CF | the hilltop terminus of the chairlift and a path southwest leads to a 		
CF | small greenhouse. A path to the north leads into scrubby pines and 		
CF | more rocky terrain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Among The Pines Score: 10 Moves: 184 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Among The Pines 		
CF | This is a small rocky valley dotted with pine trees. Large rocks are 		
CF | scattered amongst the trees. A path leads north higher up the mountain 		
CF | and south toward the crest of the hill. 		
CF | 		
CF | > 		keltena says, "--I got so caught up in the dropping I didn't even notice either, haha"
DavidW says (to ClubFloyd), "n" 		
CF ] Among The Rocks Score: 10 Moves: 185 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Among The Rocks 		
CF | The terrain here is rugged and you are surrounded by stony 		
CF | escarpments. A well-worn path leads northeast as well as south through 		
CF | a passage in the rocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Mine Entrance Score: 10 Moves: 186 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | You are standing at the base of a high rock face. There is a path 		
CF | behind you leading to the southwest. In front of you to the north 		
CF | there is a cave-like opening in the rock wall that appears to have 		
CF | been deliberately widened. A wooden door has been fixed in place to 		
CF | cover it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Adit Score: 10 Moves: 187 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Adit 		
CF | This is the entry hall of a gem mine belonging to the digger elf Ubo. 		
CF | The room is narrow and dusty making it difficult to breathe. It's 		
CF | extraordinarily quiet in here. The exit is to the south. There is a 		
CF | narrow-gauge track laid on the rocky ground leading eastward where it 		
CF | disappears through a dark crack in the rock face. 		
CF | A small open minecart is sitting on the track. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter cart" 		
CF ] Adit Score: 10 Moves: 188 		
CF | 		
CF | > ENTER CART 		
CF | 		
CF | You get into the minecart. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Adit Score: 10 Moves: 189 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a garden rake 		
CF | a battered lamp 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf4" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Adit Score: 10 Moves: 189 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "score" 		
CF ] Adit Score: 10 Moves: 189 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 10 out of a possible 150, in 189 turns, 		
CF | designating you an elf whose mom, at least, would be proud of him. 		
CF | 		
CF | The game is winnable from this point. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push block with rake" 		
CF ] Darkness Score: 10 Moves: 190 		
CF | 		
CF | > PUSH BLOCK WITH RAKE 		
CF | 		
CF | Using the long wooden handle, you disengage the brake. The car 		
CF | shudders and begins to roll forward. You pass through the narrow black 		
CF | opening into a massive open space traversed by cross beams. The mine 		
CF | car picks up speed and hurtles along the tracks, at times yawing 		
CF | wildly through tight turns and up and down stomach-turning dips. You 		
CF | close your eyes and cover your mouth. Luckily, just as things are 		
CF | about to really get ugly, the mine car rises upward into a 		
CF | straightaway and slows, coming to a stop in a small antechamber. 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "score" 		
CF ] Darkness Score: 10 Moves: 190 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 10 out of a possible 150, in 190 turns, 		
CF | designating you an elf whose mom, at least, would be proud of him. 		
CF | 		
CF | The game is winnable from this point. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on lamp" 		
CF ] Chamber Score: 20 Moves: 191 		
CF | 		
CF | > TURN ON LAMP 		
CF | 		
CF | You switch the battered lamp on. 		
CF | 		
CF | Chamber (in the minecart) 		
CF | This is a small claustrophic chamber. The mine track starts here and 		
CF | leads through a narrow dark opening to the south. Discarded gem stones 		
CF | of every color shimmer in the light of the lamp. A low doorway 		
CF | buttressed by wooden beams leads to the north. A small open minecart 		
CF | is sitting on the track. 		
CF | 		
CF | [The score has just gone up by ten points.] 		
CF | 		
CF | > 		keltena asks, "Save?"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf5" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Chamber Score: 20 Moves: 191 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "Also, I must visit the bathroom. Gimme a few minutes."
		Jade says, "I am back."
		keltena says, "Welcome back!"
		Jade exclaims, "20 points, congratulations!"
		keltena says, "We're amazed too!"
		Jade says, "ok"
		DavidW says, "back. I'm suddenly exhausted. I think we, or at least I, need to stop here."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		keltena says, "Fine by me."
DavidW says (to ClubFloyd), "cfthewitch" 		
CF ] Chamber Score: 20 Moves: 191 		
CF | Ok. 		
CF | 		
CF | > 		Jade says, "fine for me, Tomorrow I travel by car."
		keltena says, "We made some good progess, I think."
		keltena asks, "Oh, where are you going?"
		DavidW says, "I didn't really get a look at this location, though."
		Jade says, "Yhis seems a good game to me."
		keltena says, "It's been kind of rocky going, but definitely had some fun parts too"
		Jade says, "Thx for driving."
		DavidW says, "yeah, there's a charm here, but there are rough spots"
		DavidW says (to Jade), "You're welcome"
		keltena says, "Yeah, thank you for driving!"
		DavidW says, "thanks, keltena"
		Jade asks, "This is an under cooked game, isn't it?"
		keltena says, "That's a good way to put it, I think"
		DavidW says, "A bit. I think it has its main puzzles and story down, but it could use some polish here and there."
		keltena says, "Yeah."
		DavidW says, "It'd be nice to know what our objectives were in this game. They seem oddly absent."
		DavidW says, "Things just are. Our character isn't driven to *do* anything in particular."
		
*** SESSION 2 *** 		
		DavidW says, "Yes, we started "The Witch" last week, but I finished it on my own during the rest of the week. Parts of it are tricky and there's a hidden timer we didn't know about."
		keltena says, "Oh, dang."
		keltena says, "I hadn't even considered the possibility of a timer"
		keltena says, "Still proud of the progress we did manage to make last week, though"
		DavidW says, "yeah, if twilight falls and you haven't caught the witch by then, the witch swoops down and catches you."
		DavidW says, "Also, we needed to SHOW something to the widow, not GIVE to her."
		Knight_Otu asks, "Huh, those are often synonymous these days, aren't they?"
		DavidW says, "Often, but not always."
		DavidW says, "And this is an old-school game at heart."
		DavidW says, "There's two mazes."
		Knight_Otu says, "Oh dear."
		DavidW says, "The enchanted tree, where you can only go up or down is a maze. Fortunately, you can map it by dropping things. Dropped things are put into nearby branches instead of falling to the ground."
		DavidW says, "The other maze is just a regular grid with invisible walls, so you don't need to drop anything, just try north, east, west, south everywhere."
		DavidW says, "Anyway, I can probably just run through the whole thing now, or let someone else drive from the start, or we can start another game."
		Knight_Otu says, "I'm fine with either option."
		DavidW says, "It was just me, keltena, and Jade last week. We figured Daylight Savings Time messed everyone up."
		DavidW asks (of keltena), "What do you think we should do?"
		Jade says, "I am back"
		DavidW says, "hi Jade"
		Jade says, "Hello again"
		DavidW says, "We're still trying to decide what to do."
		Jade says, "I always forget daylight savings"
		DavidW asks, "Should I run through the game just to show it off, let someone other than me start from the start, or should we start another game entirely?"
		Jade says, "By the way, I have uploaded to YouTube gameplays of spanish Ectocomp and a couple of english games."
		DavidW says (to Jade), "oh yes? Links please."
		Jade says (to DavidW), "as you think"
		DavidW says, "Maybe make a bb post to #clubfloyd."
		Jade says, "you can see in intfiction"
		DavidW says, "oh okay. thanks."
		Jade says, "is something like adventures on the go, I cant paste the link here from the tablet"
		DavidW says, "If people are leaving the decision up to me, I might as well just run through the game to show it off. And just to show off myself, I suppose."
DavidW says (to ClubFloyd), "restart" 		
CF ] Chamber Score: 20 Moves: 191 		
CF | 		
CF | > RESTART 		
CF | 		
CF | Are you sure you want to restart? 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Up A Tree Score: 0 Moves: 0 		
CF | 		
CF | 		
CF | 		
CF | Your head is pounding and your tongue is a piece of bark stuck to the 		
CF | roof of your mouth. You're not typically much of a drinker but you 		
CF | recall having a bit too much mead last night with your dwarf friend 		
CF | Pilfer. Of course that doesn't explain why you are waking up perched 		
CF | precariously high in this oak tree, wedged between two accommodating 		
CF | branches. Oh, wait. I guess it does. 		
CF | 		
CF | 		
CF | "The Witch" 		
CF | A Text Adventure Game (C) 2023 Charles Moore, Jr. 		
CF | Release 1 / Serial number 230924 / Inform v6.42 Library v6.12.6 S 		
CF | 		
CF | Up A Tree 		
CF | This is a shady spot high in a large oak tree. Bright sunshine 		
CF | filters through the leafy canopy and a chorus of bird song washes over 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Up A Tree Score: 0 Moves: 1 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a headache 		
CF | regret 		
CF | 		
CF | > 		DavidW says, "Ignore the headache and regret. You can't do anything with them and they disappear on their own."
		Jade says, "Oh! I will like this game."
		DavidW says, "Do note that we have bare feet, however."
DavidW says (to ClubFloyd), "d" 		
CF ] Base Of Tree Score: 0 Moves: 2 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Base Of Tree 		
CF | This is a small clearing in the forest. A massive oak tree is rooted 		
CF | here and rises high into the canopy above. It appears to be quite 		
CF | climbable. A path leads south through a break in the underbrush. 		
CF | 		
CF | There is a ceramic flagon lying on the ground where some careless elf 		
CF | probably dropped it. 		
CF | 		
CF | You can also see a hat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take flagon" 		
CF ] Base Of Tree Score: 0 Moves: 3 		
CF | 		
CF | > TAKE FLAGON 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Base Of Tree Score: 0 Moves: 4 		
CF | 		
CF | > X IT 		
CF | 		
CF | It's an unremarkable ceramic flagon, currently open. 		
CF | 		
CF | > 		DavidW says, "We don't need the hat at all. There's several red herrings in this game."
		Knight_Otu says, "I seem to recall another game where we had a headache in our inventory."
		DavidW says (to Knight), "yeah, I forget which one, though."
DavidW says (to ClubFloyd), "s" 		
CF ] Forest Path Score: 0 Moves: 5 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Forest Path 		
CF | Thick trees close in on both sides. There is a narrow path running 		
CF | north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Junction Score: 0 Moves: 6 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a path running from the east off to the west. A second narrow 		
CF | path leads north into the forest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Western Edge Of Town Score: 0 Moves: 7 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Western Edge Of Town 		
CF | This is the western end of the hamlet. A path runs east through the 		
CF | middle of town and west into the green of the woods. A smaller rutted 		
CF | path leads into a small garden to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Side Yard Score: 0 Moves: 8 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Side Yard 		
CF | This is a small garden belonging to Jorgen the village handyman. It 		
CF | is surrounded by unkempt low bushes and obscure pieces of unfinished 		
CF | or dismantled machinery are scattered about. His cottage, a large 		
CF | sun-bleached tree trunk, lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Jorgen's Cottage Score: 0 Moves: 9 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Jorgen's Cottage 		
CF | Dusty rays of sunlight stream into this cluttered cottage. Jorgen is 		
CF | the local handyman and maintainer of all things mechanical in the 		
CF | village. Numerous bits of hardware and gadgetry are scattered about 		
CF | and a grimy workbench is pushed up against one wall. 		
CF | 		
CF | On the workbench is a bucket. 		
CF | 		
CF | You can see a photo here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bucket" 		
CF ] Jorgen's Cottage Score: 0 Moves: 10 		
CF | 		
CF | > TAKE BUCKET 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x photo" 		
CF ] Jorgen's Cottage Score: 0 Moves: 11 		
CF | 		
CF | > X PHOTO 		
CF | 		
CF | This appears to be a photo of Jorgen's girlfriend who lives one valley 		
CF | over. She's smiling at the camera and demurely blowing a kiss. In 		
CF | one corner you see a lipstick print and the hand-written letters 		
CF | 'XXOX'. 		
CF | 		
CF | > 		DavidW says, "Remember the XXOX code."
DavidW says (to ClubFloyd), "w" 		
CF ] Side Yard Score: 0 Moves: 12 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Side Yard 		
CF | This is a small garden belonging to Jorgen the village handyman. It 		
CF | is surrounded by unkempt low bushes and obscure pieces of unfinished 		
CF | or dismantled machinery are scattered about. His cottage, a large 		
CF | sun-bleached tree trunk, lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Western Edge Of Town Score: 0 Moves: 13 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Western Edge Of Town 		
CF | This is the western end of the hamlet. A path runs east through the 		
CF | middle of town and west into the green of the woods. A smaller rutted 		
CF | path leads into a small garden to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop bucket" 		
CF ] Western Edge Of Town Score: 0 Moves: 14 		
CF | 		
CF | > DROP BUCKET 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Village Walk Score: 0 Moves: 15 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east through the village and west 		
CF | towards the woods. A small cottage built into a moss-covered tree lies 		
CF | to the north, a larger one to the south has ribbons and streamers tied 		
CF | high in the branches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Birkles' Cottage Score: 0 Moves: 16 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | The Birkles' Cottage 		
CF | This cozy cottage belongs to the Birkle family. Kids' toys are 		
CF | scattered about but there's currently no sign of life. Several beds 		
CF | and a cradle are lined up against one wall. 		
CF | 		
CF | In the cradle is a blanket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take blanket" 		
CF ] The Birkles' Cottage Score: 0 Moves: 17 		
CF | 		
CF | > TAKE BLANKET 		
CF | 		
CF | As you take the blanket a small stuffed bear falls out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop blanket" 		
CF ] The Birkles' Cottage Score: 0 Moves: 18 		
CF | 		
CF | > DROP BLANKET 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bear" 		
CF ] The Birkles' Cottage Score: 0 Moves: 19 		
CF | 		
CF | > TAKE BEAR 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Village Walk Score: 0 Moves: 20 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east through the village and west 		
CF | towards the woods. A small cottage built into a moss-covered tree lies 		
CF | to the north, a larger one to the south has ribbons and streamers tied 		
CF | high in the branches. 		
CF | 		
CF | Suddenly, high above you a dark figure clad in black soars into view 		
CF | from a cloudbank. She's too high for you to make out any details. You 		
CF | freeze instinctively hoping she doesn't see you. After a few seconds 		
CF | she wheels off to the west. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Widow's Cottage Score: 0 Moves: 21 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Widow's Cottage 		
CF | This cottage belongs to Widow Elf, the matriarch of the village. The 		
CF | air is thick and still, smelling vaguely of lavender. Sunlit dust 		
CF | motes dance in the faint light. The cottage is warm, the air 		
CF | oppressive. 		
CF | 		
CF | A wrinkled elf in a blue embroidered dress sits here in a rickety 		
CF | rocking chair which softly creaks back and forth. She stares blindly 		
CF | ahead into empty space, her hands clasped in her lap. Her eyes are 		
CF | bloodshot as if she's been crying. She doesn't seem to notice or see 		
CF | you. 		
CF | 		
CF | > 		DavidW says, "When we played last week, nothing we could do could get the widow elf to respond."
DavidW says (to ClubFloyd), "show teddy bear" 		
CF ] Widow's Cottage Score: 20 Moves: 22 		
CF | 		
CF | > SHOW TEDDY BEAR 		
CF | 		
CF | (to the widow elf) 		
CF | You wave the stuffed animal in her field of vision. Her eyes slowly 		
CF | lock onto the bear and there is a sudden flash of recognition. 		
CF | 		
CF | "She took them! She took all of them", she frantically whispers, her 		
CF | eyes welling up. "The witch flew in last night after sunset. She 		
CF | went house-to-house, hypnotized everyone, and took them away. She 		
CF | probably emptied the nearby villages, too. She left me behind; there's 		
CF | not enough meat on these old bones to be worth her effort. How did 		
CF | you escape her my friend?" She smiles knowingly. "Were you recovering 		
CF | in the woods from a night of revelry?" 		
CF | 		
CF | Her smile fades. "You are the only one left that can defeat her. There 		
CF | are artifacts in the village that can aid you but the witch is 		
CF | powerful and will probably return tonight to pick up any stragglers. 		
CF | So your time is limited, my friend." 		
CF | 		
CF | She removes a silver amulet from the folds of her shawl and puts it 		
CF | in your hand. 		
CF | 		
CF | "Take this. It offers protection against hypnotism. But, be warned. It 		
CF | will not protect you from her stronger magic or her great physical 		
CF | power." 		
CF | 		
CF | [The score has just gone up by twenty points.] 		
CF | 		
CF | > 		Knight_Otu says, "Widow Elf? The proliferation of elf types has gone too far."
DavidW says (to ClubFloyd), "wear amulet" 		
CF ] Widow's Cottage Score: 20 Moves: 23 		
CF | 		
CF | > WEAR AMULET 		
CF | 		
CF | You put on the amulet. 		
CF | 		
CF | > 		DavidW says, "We can now ask the widow about some topics, but her most interesting topics are for things we haven't found yet."
DavidW says (to ClubFloyd), "s" 		
CF ] Village Walk Score: 20 Moves: 24 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east through the village and west 		
CF | towards the woods. A small cottage built into a moss-covered tree lies 		
CF | to the north, a larger one to the south has ribbons and streamers tied 		
CF | high in the branches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Village Walk Score: 20 Moves: 25 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east and west through the village. 		
CF | An open grassy yard lies to the north and a squat plain tree-trunk 		
CF | cottage is to the south. 		
CF | To the east you can see Peppers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Pulcher's Yard Score: 20 Moves: 26 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Pulcher's Yard 		
CF | This is a neatly-kept yard surrounded by hedgerows. A large green 		
CF | tree trunk cottage stands to the east. Hundreds of birds of every 		
CF | kind stare down at you from the gnarled branches. 		
CF | 		
CF | > 		DavidW says, "These birds are a bit of pain. They attack you if they see you with bird seed."
		DavidW says, "e"
DavidW says (to ClubFloyd), "e" 		
CF ] Pulcher's Cottage Score: 20 Moves: 27 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Pulcher's Cottage 		
CF | This cottage belongs to Pulcher, the local birding expert and 		
CF | afficionado. The walls and most flat surfaces are covered with 		
CF | stuffed and mounted birds of every kind. You can exit through the 		
CF | door to the west and there is a crack in the wall to the east. 		
CF | 		
CF | On the old wooden desk is a small canvas bag. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in bag" 		
CF ] Pulcher's Cottage Score: 20 Moves: 28 		
CF | 		
CF | > LOOK IN BAG 		
CF | 		
CF | In the small canvas bag is some seed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put seed in flagon" 		
CF ] Pulcher's Cottage Score: 20 Moves: 29 		
CF | 		
CF | > PUT SEED IN FLAGON 		
CF | 		
CF | (first taking the seed out of the small canvas bag) 		
CF | You put the seed into the plain flagon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close flagon" 		
CF ] Pulcher's Cottage Score: 20 Moves: 30 		
CF | 		
CF | > CLOSE FLAGON 		
CF | 		
CF | You close the plain flagon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Back Garden Score: 20 Moves: 31 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Back Garden 		
CF | This is an open grassy space surrounded by trees. There is a small 		
CF | gap in the trees to the north and an opening into the cottage to the 		
CF | west. Perched in the branches above are hundreds of birds of all 		
CF | sizes and types surrounding you. They are eerily quiet and watching 		
CF | you with interest. 		
CF | 		
CF | > 		DavidW says, "The birds are on this side too."
DavidW says (to ClubFloyd), "n" 		
CF ] Narrow Path Score: 20 Moves: 32 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Narrow Path 		
CF | This is a narrow path running north-south through the woods. Thick 		
CF | greenery hems you in otherwise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Base of White Tree Score: 20 Moves: 33 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Base of White Tree 		
CF | This tree is well-known to you. It's the largest in the valley and 		
CF | rumored to be somehow enchanted. It's covered in white bark which 		
CF | seems to shimmer and ripple as you look at it. Behind you lies a path 		
CF | to the south. 		
CF | 		
CF | > 		DavidW says, "This is the enchanted tree and it's a maze."
		DavidW says, "Just assume I've mapped it (because I have)."
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 20 Moves: 34 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 20 Moves: 35 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | Here the branches are covered in patchy areas of phosphorescent moss. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 20 Moves: 36 		
CF | 		
CF | > U 		
CF | 		
CF | You start to climb what you think is upward. The branches seem to 		
CF | shift and move under you. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 20 Moves: 37 		
CF | 		
CF | > U 		
CF | 		
CF | You start to climb what you think is upward. The branches seem to 		
CF | shift and move under you. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 20 Moves: 38 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | There's an abandoned bird's nest here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 20 Moves: 39 		
CF | 		
CF | > U 		
CF | 		
CF | You start to climb what you think is upward. The branches seem to 		
CF | shift and move under you. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 20 Moves: 40 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | Some green vines spiral around the tree here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 20 Moves: 41 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 20 Moves: 42 		
CF | 		
CF | > U 		
CF | 		
CF | You start to climb what you think is upward. The branches seem to 		
CF | shift and move under you. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | The breeze here is particularly refreshing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 20 Moves: 43 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 20 Moves: 44 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | Here someone has carved "This way up or down" into the bark. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 20 Moves: 45 		
CF | 		
CF | > U 		
CF | 		
CF | You start to climb what you think is upward. The branches seem to 		
CF | shift and move under you. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Top Score: 30 Moves: 46 		
CF | 		
CF | > U 		
CF | 		
CF | You start to climb what you think is upward. The branches seem to 		
CF | shift and move under you. 		
CF | 		
CF | In The Tree Top 		
CF | You are standing on a large branch near the top of the tree. Here you 		
CF | feel the breeze and have a stunning view of the valley spread out 		
CF | before you. There is a large hole in the tree trunk here leading into 		
CF | darkness. You can hear a cacophony of chirping and twittering from 		
CF | inside. 		
CF | 		
CF | [The score has just gone up by ten points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] In The Owl's Den Score: 30 Moves: 47 		
CF | 		
CF | > IN 		
CF | 		
CF | 		
CF | In The Owl's Den 		
CF | This is a large hollow space in the top of the tree. It smells of 		
CF | wood and feathers. Some light trickles in from high above. In the 		
CF | gloom you can make out a large nest. Sitting in the nest is a massive 		
CF | owl, easily three times your height. He eyes you warily. The 		
CF | incessant chirping of scores of smaller birds comes from all 		
CF | directions. You occasionally catch a glimpse of fluttering movement in 		
CF | the dark. There is an opening in the side of the tree leading out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open flagon" 		
CF ] In The Owl's Den Score: 30 Moves: 48 		
CF | 		
CF | > OPEN FLAGON 		
CF | 		
CF | You open the plain flagon, revealing some seed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw seed at owl" 		
CF ] In The Owl's Den Score: 40 Moves: 49 		
CF | 		
CF | > THROW SEED AT OWL 		
CF | 		
CF | (first taking the seed) 		
CF | You heave the seed at the owl and it scatters over him. He screeches 		
CF | in surprise and every other bird in the den catches sight of the 		
CF | birdseed. A winged vortex of feathers and beaks swirls from above and 		
CF | surrounds the owl. 'Hey now, stop that you twits!' he yells as he 		
CF | tries to wave the other birds off ineffectually. Finally he gives up 		
CF | and with a flap of his huge wings he rises from the nest and soars 		
CF | upward out the top of the tree. A dark cloud of birds chases after 		
CF | him and, suddenly, the den is empty and quiet. 		
CF | 		
CF | [The score has just gone up by ten points.] 		
CF | 		
CF | > 		DavidW says, "The owl is a brute and that's the only way to get rid of him."
DavidW says (to ClubFloyd), "x nest" 		
CF ] In The Owl's Den Score: 40 Moves: 50 		
CF | 		
CF | > X NEST 		
CF | 		
CF | It's an almost comically large bird's nest, built from a massive 		
CF | tangle of branches. You see a silver key partially tangled and 		
CF | obscured in the branches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] In The Owl's Den Score: 50 Moves: 51 		
CF | 		
CF | > TAKE KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | [The score has just gone up by ten points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] In The Tree Top Score: 50 Moves: 52 		
CF | 		
CF | > OUT 		
CF | 		
CF | 		
CF | In The Tree Top 		
CF | You are standing on a large branch near the top of the tree. Here you 		
CF | feel the breeze and have a stunning view of the valley spread out 		
CF | before you. There is a large hole in the tree trunk here leading into 		
CF | darkness. You can hear a cacophony of chirping and twittering from 		
CF | inside. 		
CF | 		
CF | > 		DavidW says, "Unfortunately, the maze is just as long on the way down."
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 50 Moves: 53 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 50 Moves: 54 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | Here someone has carved "This way up or down" into the bark. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 50 Moves: 55 		
CF | 		
CF | > U 		
CF | 		
CF | You start to climb what you think is upward. The branches seem to 		
CF | shift and move under you. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 50 Moves: 56 		
CF | 		
CF | > U 		
CF | 		
CF | You start to climb what you think is upward. The branches seem to 		
CF | shift and move under you. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | The breeze here is particularly refreshing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 50 Moves: 57 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 50 Moves: 58 		
CF | 		
CF | > U 		
CF | 		
CF | You start to climb what you think is upward. The branches seem to 		
CF | shift and move under you. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | Some green vines spiral around the tree here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 50 Moves: 59 		
CF | 		
CF | > U 		
CF | 		
CF | You start to climb what you think is upward. The branches seem to 		
CF | shift and move under you. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 50 Moves: 60 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | There's an abandoned bird's nest here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 50 Moves: 61 		
CF | 		
CF | > U 		
CF | 		
CF | You start to climb what you think is upward. The branches seem to 		
CF | shift and move under you. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | > 		Jade asks, ".. DavidW Have you already played this game?"
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 50 Moves: 62 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] In The Tree Score: 50 Moves: 63 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | Here the branches are covered in patchy areas of phosphorescent moss. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 50 Moves: 64 		
CF | 		
CF | > U 		
CF | 		
CF | You start to climb what you think is upward. The branches seem to 		
CF | shift and move under you. 		
CF | 		
CF | In The Tree 		
CF | You are in a tree, surrounded by twisty branches all alike. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Base of White Tree Score: 50 Moves: 65 		
CF | 		
CF | > D 		
CF | 		
CF | You head what feels like downward. The branches seem to resist you 		
CF | and twist in your hands. 		
CF | 		
CF | Base of White Tree 		
CF | This tree is well-known to you. It's the largest in the valley and 		
CF | rumored to be somehow enchanted. It's covered in white bark which 		
CF | seems to shimmer and ripple as you look at it. Behind you lies a path 		
CF | to the south. 		
CF | 		
CF | > 		DavidW says, "Yes, Jade. Did you miss my saying that today? I finished playing it during the week."
DavidW says (to ClubFloyd), "push save" 		
CF ] Base of White Tree Score: 50 Moves: 65 		
CF | 		
CF | > PUSH SAVE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf6" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Base of White Tree Score: 50 Moves: 65 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Narrow Path Score: 50 Moves: 66 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Narrow Path 		
CF | This is a narrow path running north-south through the woods. Thick 		
CF | greenery hems you in otherwise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Back Garden Score: 50 Moves: 67 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Back Garden 		
CF | This is an open grassy space surrounded by trees. There is a small 		
CF | gap in the trees to the north and an opening into the cottage to the 		
CF | west. Perched in the branches above are hundreds of birds of all 		
CF | sizes and types surrounding you. They are eerily quiet and watching 		
CF | you with interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Pulcher's Cottage Score: 50 Moves: 68 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Pulcher's Cottage 		
CF | This cottage belongs to Pulcher, the local birding expert and 		
CF | afficionado. The walls and most flat surfaces are covered with 		
CF | stuffed and mounted birds of every kind. You can exit through the 		
CF | door to the west and there is a crack in the wall to the east. 		
CF | 		
CF | On the old wooden desk is a small canvas bag. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Pulcher's Yard Score: 50 Moves: 69 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Pulcher's Yard 		
CF | This is a neatly-kept yard surrounded by hedgerows. A large green 		
CF | tree trunk cottage stands to the east. Hundreds of birds of every 		
CF | kind stare down at you from the gnarled branches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Village Walk Score: 50 Moves: 70 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east and west through the village. 		
CF | An open grassy yard lies to the north and a squat plain tree-trunk 		
CF | cottage is to the south. 		
CF | To the east you can see Peppers. 		
CF | Peppers flaps in! 		
CF | "Squawk! Itchy crown! Itchy Crown!" 		
CF | 		
CF | > 		
keltena goes home. 		DavidW says, "Peppers is the king's macaw."
		DavidW says, "He says a lot of seeming random things."
		DavidW says, "One of the things he says is important later."
		Jade says (to DavidW), "I have had a visit from somefriends just at the beggining of the game."
DavidW says (to ClubFloyd), "e" 		
CF ] Village Walk Score: 50 Moves: 71 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east and west through the village. 		
CF | To the west you can see Peppers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Village Junction Score: 50 Moves: 72 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Village Junction 		
CF | Here two cobblestone paths meet. One starts here and leads south and 		
CF | another continues to the east and west through the village. A large 		
CF | green-painted tree trunk cottage stands to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] East Of Village Score: 50 Moves: 73 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | East Of Village 		
CF | This is a clearing in the woods east of the village. A cobblestone 		
CF | path starts here and leads west into town. A faint path leads up a 		
CF | rise to the northeast. The way to the north is open as well. The river 		
CF | blocks your way to the south and the forest surrounds you otherwise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Outside The Chairlift Score: 50 Moves: 74 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Outside The Chairlift 		
CF | You're at the top of a small grassy hillock. To the north lies the 		
CF | locally famous village chairlift. In the winter it's used by happy 		
CF | elves from all over the valley intent on skiing and other snowy 		
CF | recreation. In the summer, Milpo the gardener elf uses it to reach 		
CF | his greenhouse at the top of the hill. He swears that his fruits and 		
CF | orchids grow faster at the slightly higher altitude and cooler 		
CF | temperatures. A narrow dirt path leads down the hill to the southwest 		
CF | and the path continues east to a stone millhouse next to the river. 		
CF | 		
CF | > 		DavidW says, "Inside, the chairlift isn't running yet."
DavidW says (to ClubFloyd), "e" 		
CF ] Outside The Millhouse Score: 50 Moves: 75 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Outside The Millhouse 		
CF | You are standing outside a millhouse perched on the bank of the river. 		
CF | Velvety moss covers the rough stone walls in green patches. From here 		
CF | you can see the large wooden paddles of the waterwheel turning in the 		
CF | river current. The open stone doorway into the millhouse is to the 		
CF | south and the path to the chairlift is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Millhouse Score: 50 Moves: 76 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | The Millhouse 		
CF | This small wooden and stone building is dusty and smells of sawdust. A 		
CF | makeshift tangle of stone cogwheels and gears are interconnected 		
CF | through a series of wooden spindles and rods, finally meshing with the 		
CF | main drive axle of the mill wheel. The main drive wheel isn't moving 		
CF | at the moment. There's a large stone wedged under it. Four large 		
CF | wooden levers protrude from among the spindles and cogwheels. There is 		
CF | a small gap in the stone wall to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x levers" 		
CF ] The Millhouse Score: 50 Moves: 77 		
CF | 		
CF | > X LEVERS 		
CF | 		
CF | These are four horizontally-oriented levers protruding from machinery 		
CF | connecting the gears and wheels. 		
CF | The first lever is in the down position. 		
CF | The second lever is in the up position. 		
CF | The third lever is in the up position. 		
CF | The fourth lever is in the down position. 		
CF | 		
CF | > 		DavidW says, "This is where the XXOX code from the photo is used."
DavidW says (to ClubFloyd), "lift first" 		
CF ] The Millhouse Score: 50 Moves: 78 		
CF | 		
CF | > LIFT FIRST 		
CF | 		
CF | It's now up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lower third" 		
CF ] The Millhouse Score: 50 Moves: 79 		
CF | 		
CF | > LOWER THIRD 		
CF | 		
CF | It's now down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lift fourth" 		
CF ] The Millhouse Score: 50 Moves: 80 		
CF | 		
CF | > LIFT FOURTH 		
CF | 		
CF | It's now up. 		
CF | You hear a faint "click". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull stone" 		
CF ] The Millhouse Score: 60 Moves: 81 		
CF | 		
CF | > PULL STONE 		
CF | 		
CF | Groaning mightily, you pull the stone from under the drive wheel. With 		
CF | a loud clatter, the massive drive wheel, along with all the other 		
CF | wheels and gears, starts to turn with a loud mechanical rumble. 		
CF | 		
CF | [The score has just gone up by ten points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "Those levers mean that the chairlift is working now, not just the mill." 		
CF ] The Millhouse Score: 60 Moves: 81 		
CF | 		
CF | > THOSE LEVERS MEAN THAT THE CHAIRLIFT IS WORKING NOW, NOT JUST THE 		
CF | MILL. 		
CF | 		
CF | You seem to want to talk to someone, but I can't see whom. 		
CF | 		
CF | > 		DavidW says, "ack"
DavidW says (to ClubFloyd), "n" 		
CF ] Outside The Millhouse Score: 60 Moves: 82 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Outside The Millhouse 		
CF | You are standing outside a millhouse perched on the bank of the river. 		
CF | Velvety moss covers the rough stone walls in green patches. From here 		
CF | you can see the large wooden paddles of the waterwheel turning in the 		
CF | river current. The open stone doorway into the millhouse is to the 		
CF | south and the path to the chairlift is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Outside The Chairlift Score: 60 Moves: 83 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Outside The Chairlift 		
CF | You're at the top of a small grassy hillock. To the north lies the 		
CF | locally famous village chairlift. In the winter it's used by happy 		
CF | elves from all over the valley intent on skiing and other snowy 		
CF | recreation. In the summer, Milpo the gardener elf uses it to reach 		
CF | his greenhouse at the top of the hill. He swears that his fruits and 		
CF | orchids grow faster at the slightly higher altitude and cooler 		
CF | temperatures. A narrow dirt path leads down the hill to the southwest 		
CF | and the path continues east to a stone millhouse next to the river. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Among The Chairs Score: 60 Moves: 84 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Among The Chairs 		
CF | You're under the large drive wheel of the ski lift. Wooden chairs 		
CF | hang from the cable, circle the wheel, and lead out of sight up the 		
CF | hill to the north. The giant wheel is currently turning and the chairs 		
CF | squeak and rock gently as they circle. The exit is through a gate to 		
CF | the south. 		
CF | 		
CF | > 		Jade says, "9k"
DavidW says (to ClubFloyd), "sit on chair" 		
CF ] In The Chairlift Score: 60 Moves: 85 		
CF | 		
CF | > SIT ON CHAIR 		
CF | 		
CF | You hop into one of the chairs as it glides by. The chair swings for a 		
CF | moment and you are on your way up the mountain. As you float out of 		
CF | the station you notice a sign that reads -"LOWER SAFETY BAR". 		
CF | 		
CF | The chair silently climbs higher... 		
CF | 		
CF | In The Chairlift (on the chair) 		
CF | You are sitting in a ski-left chair suspended from a cable. The green 		
CF | rocky hillside slips below you as you climb higher. Empty chairs 		
CF | trail out above and below you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lower bar" 		
CF ] In The Chairlift Score: 60 Moves: 86 		
CF | 		
CF | > LOWER BAR 		
CF | 		
CF | You pull the safety bar down across your lap. 		
CF | The chair silently climbs higher... 		
CF | 		
CF | In The Chairlift (on the chair) 		
CF | You are sitting in a ski-left chair suspended from a cable. The green 		
CF | rocky hillside slips below you as you climb higher. Empty chairs trail 		
CF | out above and below you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] In The Chairlift Score: 60 Moves: 87 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | You rock the car mischievously. 		
CF | The chair silently climbs higher... 		
CF | 		
CF | In The Chairlift (on the chair) 		
CF | You are sitting in a ski-left chair suspended from a cable. The green 		
CF | rocky hillside slips below you as you climb higher. Empty chairs trail 		
CF | out above and below you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] In The Chairlift Score: 60 Moves: 88 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | You wonder if this chairlift is economically feasible. 		
CF | The chair silently climbs higher... 		
CF | 		
CF | In The Chairlift (on the chair) 		
CF | You are sitting in a ski-left chair suspended from a cable. The green 		
CF | rocky hillside slips below you as you climb higher. You feel the 		
CF | temperature slowly dropping. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] In The Chairlift Score: 60 Moves: 89 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | You consider hawking an elfen loogie over the side but reconsider. 		
CF | The chair silently climbs higher... 		
CF | 		
CF | In The Chairlift (on the chair) 		
CF | You are sitting in a ski-left chair suspended from a cable. The green 		
CF | rocky hillside slips below you as you climb higher. Empty chairs trail 		
CF | out above and below you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] In The Chairlift Score: 60 Moves: 90 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | You wish you had peed before getting in the chair. 		
CF | The chair silently climbs higher... 		
CF | 		
CF | In The Chairlift (on the chair) 		
CF | You are sitting in a ski-left chair suspended from a cable. You pass 		
CF | over the lip of the hilltop and the mountaintop station comes into 		
CF | view. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Hilltop Station Score: 60 Moves: 91 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Hilltop Station (on the chair) 		
CF | You are at the top of the hill. Your chair is gliding forward towards 		
CF | the rotating wheel and your feet nearly touch the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "raise bar" 		
CF ] Hilltop Station Score: 60 Moves: 92 		
CF | 		
CF | > RAISE BAR 		
CF | 		
CF | You raise the safety bar up over your head. 		
CF | 		
CF | Hilltop Station (on the chair) 		
CF | You are sitting in a ski lift chair at the top of the mountain. Your 		
CF | chair is slowly rotating under the wheel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Among The Chairs Score: 60 Moves: 93 		
CF | 		
CF | > STAND 		
CF | 		
CF | You hop off the chair and duck to one side as it slides by. 		
CF | 		
CF | Among The Chairs 		
CF | You're standing under the large wheel of the chair lift. Empty chairs 		
CF | hang from the cable, circle the wheel, and lead out of sight down the 		
CF | hill to the south. The giant wheel is currently turning and the chairs 		
CF | squeak and rock as they circle. The exit is through a gate to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Scenic Vista Score: 60 Moves: 94 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Scenic Vista 		
CF | This is an open grassy area near the top of the mountain. There are 		
CF | breathtaking views to the south and down to the valley below. You can 		
CF | theoretically go south or downward, although it's a steep and 		
CF | potentially hazardous decline to the village below. To the east lies 		
CF | the hilltop terminus of the chairlift and a path southwest leads to a 		
CF | small greenhouse. A path to the north leads into scrubby pines and 		
CF | more rocky terrain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Outside Greenhouse Score: 60 Moves: 95 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Outside Greenhouse 		
CF | You're standing outside a small greenhouse to the north. It's built 		
CF | from rough stones and glass and has a certain makeshift charm. A path 		
CF | leads northeast back toward the chairlift. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Outside Greenhouse Score: 60 Moves: 96 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the greenhouse door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Greenhouse Score: 60 Moves: 97 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Greenhouse 		
CF | This is Milpo's greenhouse. It's stifling in here and you have to 		
CF | squint your eyes against the glare. It's mostly empty this time of 		
CF | year but he's managed to grow a mature peach tree which takes up the 		
CF | center of the room. The way out is to the south 		
CF | 		
CF | You can see a wheelbarrow (which is empty), a pair of skis and a 		
CF | garden rake here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rake" 		
CF ] Greenhouse Score: 60 Moves: 98 		
CF | 		
CF | > TAKE RAKE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside Greenhouse Score: 60 Moves: 99 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Outside Greenhouse 		
CF | You're standing outside a small greenhouse to the north. It's built 		
CF | from rough stones and glass and has a certain makeshift charm. A path 		
CF | leads northeast back toward the chairlift. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Scenic Vista Score: 60 Moves: 100 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Scenic Vista 		
CF | This is an open grassy area near the top of the mountain. There are 		
CF | breathtaking views to the south and down to the valley below. You can 		
CF | theoretically go south or downward, although it's a steep and 		
CF | potentially hazardous decline to the village below. To the east lies 		
CF | the hilltop terminus of the chairlift and a path southwest leads to a 		
CF | small greenhouse. A path to the north leads into scrubby pines and 		
CF | more rocky terrain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Among The Pines Score: 60 Moves: 101 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Among The Pines 		
CF | This is a small rocky valley dotted with pine trees. Large rocks are 		
CF | scattered amongst the trees. A path leads north higher up the mountain 		
CF | and south toward the crest of the hill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Among The Rocks Score: 60 Moves: 102 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Among The Rocks 		
CF | The terrain here is rugged and you are surrounded by stony 		
CF | escarpments. A well-worn path leads northeast as well as south through 		
CF | a passage in the rocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Mine Entrance Score: 60 Moves: 103 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | You are standing at the base of a high rock face. There is a path 		
CF | behind you leading to the southwest. In front of you to the north 		
CF | there is a cave-like opening in the rock wall that appears to have 		
CF | been deliberately widened. A wooden door has been fixed in place to 		
CF | cover it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Mine Entrance Score: 60 Moves: 104 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the mine door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Adit Score: 60 Moves: 105 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Adit 		
CF | This is the entry hall of a gem mine belonging to the digger elf Ubo. 		
CF | The room is narrow and dusty making it difficult to breathe. It's 		
CF | extraordinarily quiet in here. The exit is to the south. There is a 		
CF | narrow-gauge track laid on the rocky ground leading eastward where it 		
CF | disappears through a dark crack in the rock face. 		
CF | A small open minecart is sitting on the track. 		
CF | 		
CF | You can see a battered lamp here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lamp" 		
CF ] Adit Score: 60 Moves: 106 		
CF | 		
CF | > TAKE LAMP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter cart" 		
CF ] Adit Score: 60 Moves: 107 		
CF | 		
CF | > ENTER CART 		
CF | 		
CF | You get into the minecart. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cart" 		
CF ] Adit Score: 60 Moves: 108 		
CF | 		
CF | > X CART 		
CF | 		
CF | It's essentially an open wooden box on four steel wheels and is empty 		
CF | at the moment. A makeshift brake consisting of a block of wood 		
CF | pressing against one of the wheels is currently engaged. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push brake with rake" 		
CF ] Darkness Score: 60 Moves: 109 		
CF | 		
CF | > PUSH BRAKE WITH RAKE 		
CF | 		
CF | Using the long wooden handle, you disengage the brake. The car 		
CF | shudders and begins to roll forward. You pass through the narrow black 		
CF | opening into a massive open space traversed by cross beams. The mine 		
CF | car picks up speed and hurtles along the tracks, at times yawing 		
CF | wildly through tight turns and up and down stomach-turning dips. You 		
CF | close your eyes and cover your mouth. Luckily, just as things are 		
CF | about to really get ugly, the mine car rises upward into a 		
CF | straightaway and slows, coming to a stop in a small antechamber. 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on lamp" 		
CF ] Chamber Score: 70 Moves: 110 		
CF | 		
CF | > TURN ON LAMP 		
CF | 		
CF | You switch the battered lamp on. 		
CF | 		
CF | Chamber (in the minecart) 		
CF | This is a small claustrophic chamber. The mine track starts here and 		
CF | leads through a narrow dark opening to the south. Discarded gem stones 		
CF | of every color shimmer in the light of the lamp. A low doorway 		
CF | buttressed by wooden beams leads to the north. A small open minecart 		
CF | is sitting on the track. 		
CF | 		
CF | [The score has just gone up by ten points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull brake with rake" 		
CF ] Chamber Score: 70 Moves: 111 		
CF | 		
CF | > PULL BRAKE WITH RAKE 		
CF | 		
CF | The brake is now on. 		
CF | 		
CF | > 		DavidW says, "If you dont put the brake back on, the cart leaves without you when you dismount"
DavidW says (to ClubFloyd), "out" 		
CF ] Chamber Score: 70 Moves: 112 		
CF | 		
CF | > OUT 		
CF | 		
CF | You get out of the minecart. 		
CF | 		
CF | Chamber 		
CF | This is a small claustrophic chamber. The mine track starts here and 		
CF | leads through a narrow dark opening to the south. Discarded gem stones 		
CF | of every color shimmer in the light of the lamp. A low doorway 		
CF | buttressed by wooden beams leads to the north. A small open minecart 		
CF | is sitting on the track. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Shaft Score: 70 Moves: 113 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Shaft 		
CF | This is a narrow low shaft. There is a doorway leading south and the 		
CF | floor slopes downward to the west. 		
CF | The lamp seems slightly dimmer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dead End Score: 70 Moves: 114 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Dead End 		
CF | The shaft ends here in a dark dusty cul de sac. It extends upwards to 		
CF | the east. 		
CF | 		
CF | You can see a pickaxe and a leather harness (which is empty) here. 		
CF | 		
CF | > 		Jade says, "oh! cool"
DavidW says (to ClubFloyd), "take pickaxe and harness" 		
CF ] Dead End Score: 70 Moves: 115 		
CF | 		
CF | > TAKE PICKAXE AND HARNESS 		
CF | 		
CF | pickaxe: Taken. 		
CF | leather harness: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Shaft Score: 70 Moves: 116 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Shaft 		
CF | This is a narrow low shaft. There is a doorway leading south and the 		
CF | floor slopes downward to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Chamber Score: 70 Moves: 117 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Chamber 		
CF | This is a small claustrophic chamber. The mine track starts here and 		
CF | leads through a narrow dark opening to the south. Discarded gem stones 		
CF | of every color shimmer in the light of the lamp. A low doorway 		
CF | buttressed by wooden beams leads to the north. A small open minecart 		
CF | is sitting on the track. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter cart" 		
CF ] Chamber Score: 70 Moves: 118 		
CF | 		
CF | > ENTER CART 		
CF | 		
CF | You get into the minecart. 		
CF | The lamp is now noticeably dimmer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push brake with rake" 		
CF ] Adit Score: 70 Moves: 119 		
CF | 		
CF | > PUSH BRAKE WITH RAKE 		
CF | 		
CF | Once again, The cart starts to slowly roll back down the track into 		
CF | the darkness. In a moment it is careening in seemingly every direction 		
CF | at once. You keep your eyes tightly closed and your hand tightly 		
CF | clamped over your mouth. After an infinity, the cart slows again and 		
CF | rolls to a stop. 		
CF | 		
CF | 		
CF | Adit (in the minecart) 		
CF | This is the entry hall of a gem mine belonging to the digger elf Ubo. 		
CF | The room is narrow and dusty making it difficult to breathe. It's 		
CF | extraordinarily quiet in here. The exit is to the south. There is a 		
CF | narrow-gauge track laid on the rocky ground leading eastward where it 		
CF | disappears through a dark crack in the rock face. 		
CF | A small open minecart is sitting on the track. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull brake with rake" 		
CF ] Adit Score: 70 Moves: 120 		
CF | 		
CF | > PULL BRAKE WITH RAKE 		
CF | 		
CF | The brake is now on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off lamp" 		
CF ] Adit Score: 70 Moves: 121 		
CF | 		
CF | > TURN OFF LAMP 		
CF | 		
CF | You switch the battered lamp off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Adit Score: 70 Moves: 122 		
CF | 		
CF | > OUT 		
CF | 		
CF | You get out of the minecart. 		
CF | 		
CF | Adit 		
CF | This is the entry hall of a gem mine belonging to the digger elf Ubo. 		
CF | The room is narrow and dusty making it difficult to breathe. It's 		
CF | extraordinarily quiet in here. The exit is to the south. There is a 		
CF | narrow-gauge track laid on the rocky ground leading eastward where it 		
CF | disappears through a dark crack in the rock face. 		
CF | A small open minecart is sitting on the track. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop lamp" 		
CF ] Adit Score: 70 Moves: 123 		
CF | 		
CF | > DROP LAMP 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear harness" 		
CF ] Adit Score: 70 Moves: 124 		
CF | 		
CF | > WEAR HARNESS 		
CF | 		
CF | You put on the leather harness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pickaxe in harness" 		
CF ] Adit Score: 70 Moves: 125 		
CF | 		
CF | > PUT PICKAXE IN HARNESS 		
CF | 		
CF | You put the pickaxe into the leather harness. 		
CF | 		
CF | > 		DavidW says, "The harness can hold either the pickaxe or the rake, but not both at the same time."
DavidW says (to ClubFloyd), "s" 		
CF ] Mine Entrance Score: 70 Moves: 126 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | You are standing at the base of a high rock face. There is a path 		
CF | behind you leading to the southwest. In front of you to the north 		
CF | there is a cave-like opening in the rock wall that appears to have 		
CF | been deliberately widened. A wooden door has been fixed in place to 		
CF | cover it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Among The Rocks Score: 70 Moves: 127 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Among The Rocks 		
CF | The terrain here is rugged and you are surrounded by stony 		
CF | escarpments. A well-worn path leads northeast as well as south through 		
CF | a passage in the rocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Among The Pines Score: 70 Moves: 128 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Among The Pines 		
CF | This is a small rocky valley dotted with pine trees. Large rocks are 		
CF | scattered amongst the trees. A path leads north higher up the mountain 		
CF | and south toward the crest of the hill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Scenic Vista Score: 70 Moves: 129 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Scenic Vista 		
CF | This is an open grassy area near the top of the mountain. There are 		
CF | breathtaking views to the south and down to the valley below. You can 		
CF | theoretically go south or downward, although it's a steep and 		
CF | potentially hazardous decline to the village below. To the east lies 		
CF | the hilltop terminus of the chairlift and a path southwest leads to a 		
CF | small greenhouse. A path to the north leads into scrubby pines and 		
CF | more rocky terrain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Outside Greenhouse Score: 70 Moves: 130 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Outside Greenhouse 		
CF | You're standing outside a small greenhouse to the north. It's built 		
CF | from rough stones and glass and has a certain makeshift charm. A path 		
CF | leads northeast back toward the chairlift. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Greenhouse Score: 70 Moves: 131 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Greenhouse 		
CF | This is Milpo's greenhouse. It's stifling in here and you have to 		
CF | squint your eyes against the glare. It's mostly empty this time of 		
CF | year but he's managed to grow a mature peach tree which takes up the 		
CF | center of the room. The way out is to the south 		
CF | 		
CF | You can see a wheelbarrow (which is empty) and a pair of skis here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] In The Tree Score: 70 Moves: 132 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | In The Tree 		
CF | You're in the peach tree (seems like you've been in a lot of trees 		
CF | today). It smells nice and you wish you could linger here a while. 		
CF | 		
CF | You see a single fuzzy ripe peach hanging from a branch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take peach" 		
CF ] In The Tree Score: 70 Moves: 133 		
CF | 		
CF | > TAKE PEACH 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Greenhouse Score: 70 Moves: 134 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Greenhouse 		
CF | This is Milpo's greenhouse. It's stifling in here and you have to 		
CF | squint your eyes against the glare. It's mostly empty this time of 		
CF | year but he's managed to grow a mature peach tree which takes up the 		
CF | center of the room. The way out is to the south 		
CF | 		
CF | You can see a wheelbarrow (which is empty) and a pair of skis here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take skis" 		
CF ] Greenhouse Score: 70 Moves: 135 		
CF | 		
CF | > TAKE SKIS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push barrow" 		
CF ] Greenhouse Score: 70 Moves: 136 		
CF | 		
CF | > PUSH BARROW 		
CF | 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Greenhouse Score: 70 Moves: 135 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Greenhouse 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push barrow south" 		
CF ] Outside Greenhouse Score: 70 Moves: 136 		
CF | 		
CF | > PUSH BARROW SOUTH 		
CF | 		
CF | 		
CF | Outside Greenhouse 		
CF | You're standing outside a small greenhouse to the north. It's built 		
CF | from rough stones and glass and has a certain makeshift charm. A path 		
CF | leads northeast back toward the chairlift. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push barrow northeast" 		
CF ] Scenic Vista Score: 70 Moves: 137 		
CF | 		
CF | > PUSH BARROW NORTHEAST 		
CF | 		
CF | 		
CF | Scenic Vista 		
CF | This is an open grassy area near the top of the mountain. There are 		
CF | breathtaking views to the south and down to the valley below. You can 		
CF | theoretically go south or downward, although it's a steep and 		
CF | potentially hazardous decline to the village below. To the east lies 		
CF | the hilltop terminus of the chairlift and a path southwest leads to a 		
CF | small greenhouse. A path to the north leads into scrubby pines and 		
CF | more rocky terrain. 		
CF | 		
CF | > 		DavidW says, "This is, I think, optional, but it is a faster way to get down from the mountain."
		Jade says, "this is almost a straight gameplay"
		DavidW says, "Yes, that is what I'm doing."
DavidW says (to ClubFloyd), "enter barrow" 		
CF ] Bottom Of Mountain Score: 70 Moves: 138 		
CF | 		
CF | > ENTER BARROW 		
CF | 		
CF | At first nothing happens. But slowly the wheelbarrow starts to inch 		
CF | forward due to a dip in the ground. You gain speed as you roll further 		
CF | forward. Soon, you are barreling nearly vertically down the hill 		
CF | clutching to the sides of the wheelbarrow as you are bumped and 		
CF | rattled by the uneven ground. Finally, as you reach the bottom, the 		
CF | barrel slews to one side and everything, including you, is thrown out 		
CF | of it as it comes to a sudden stop. 		
CF | 		
CF | Bottom Of Mountain 		
CF | This is a large open area at the base of the hill. Your way to the 		
CF | north is blocked by the steepness of the mountain. A path leads south 		
CF | back into the village. 		
CF | 		
CF | You can see a wheelbarrow (which is empty) here. 		
CF | 		
CF | > 		Jade says, "I go on reading"
DavidW says (to ClubFloyd), "s" 		
CF ] East Of Village Score: 70 Moves: 139 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | East Of Village 		
CF | This is a clearing in the woods east of the village. A cobblestone 		
CF | path starts here and leads west into town. A faint path leads up a 		
CF | rise to the northeast. The way to the north is open as well. The river 		
CF | blocks your way to the south and the forest surrounds you otherwise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Village Junction Score: 70 Moves: 140 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Village Junction 		
CF | Here two cobblestone paths meet. One starts here and leads south and 		
CF | another continues to the east and west through the village. A large 		
CF | green-painted tree trunk cottage stands to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Milpo's Cottage Score: 70 Moves: 141 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Milpo's Cottage 		
CF | This cottage belongs to Milpo, the village arborist and 		
CF | horticulturist. He's an expert in all things green (you suspect he 		
CF | likes plants more than elves). Potted ferns are scattered about but 		
CF | you recall that he also has a greenhouse perched on a nearby hill 		
CF | where he grows his more challenging and exotic specimens. There is a 		
CF | workbench against one wall and the way out is to the south. 		
CF | 		
CF | On the workbench is a watering can. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take can" 		
CF ] Milpo's Cottage Score: 70 Moves: 142 		
CF | 		
CF | > TAKE CAN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in can" 		
CF ] Milpo's Cottage Score: 70 Moves: 143 		
CF | 		
CF | > LOOK IN CAN 		
CF | 		
CF | In the watering can is some plant food. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Village Junction Score: 70 Moves: 144 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Village Junction 		
CF | Here two cobblestone paths meet. One starts here and leads south and 		
CF | another continues to the east and west through the village. A large 		
CF | green-painted tree trunk cottage stands to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Palace Walk Score: 70 Moves: 145 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Palace Walk 		
CF | This is a cobblestone path running south towards the castle and north 		
CF | towards the main village thoroughfare. There is an open doorway in a 		
CF | large tree to the west. 		
CF | 		
CF | > 		DavidW says, "The guy to the west has a harpiscord, piccolo, music stand, and a lute. The piccolo is the only useful thing, but we don't need it if we have the pickaxe."
DavidW says (to ClubFloyd), "s" 		
CF ] Palace Walk Score: 70 Moves: 146 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Palace Walk 		
CF | This is a cobblestone path running south towards the castle and north 		
CF | towards the main village thoroughfare. There is an open doorway in a 		
CF | large tree to the east. 		
CF | 		
CF | > 		Jade says, "ok"
DavidW says (to ClubFloyd), "To the east is a bakery. There's a table and empty oven. It's just a ref to Keebler Elves." 		
CF ] Palace Walk Score: 70 Moves: 146 		
CF | 		
CF | > TO THE EAST IS A BAKERY. THERE'S A TABLE AND EMPTY OVEN. IT'S JUST A 		
CF | REF TO KEEBLER ELVES. 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside Castle Score: 70 Moves: 147 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Outside Castle 		
CF | This is the south end of a cobblestone path running to the north. The 		
CF | castle lies immediately to the south. Between you and there, however, 		
CF | is a flooded moat that's fed by the creek. Usually, the castle 		
CF | drawbridge is down and people freely come and go on various royal 		
CF | activities. Currently, though, the bridge is up. 		
CF | 		
CF | > 		DavidW says, "oops. I forgot a step."
		DavidW says, "We need to lower the water first."
DavidW says (to ClubFloyd), "n" 		
CF ] Palace Walk Score: 70 Moves: 148 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Palace Walk 		
CF | This is a cobblestone path running south towards the castle and north 		
CF | towards the main village thoroughfare. There is an open doorway in a 		
CF | large tree to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Palace Walk Score: 70 Moves: 149 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Palace Walk 		
CF | This is a cobblestone path running south towards the castle and north 		
CF | towards the main village thoroughfare. There is an open doorway in a 		
CF | large tree to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Village Junction Score: 70 Moves: 150 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Village Junction 		
CF | Here two cobblestone paths meet. One starts here and leads south and 		
CF | another continues to the east and west through the village. A large 		
CF | green-painted tree trunk cottage stands to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Village Walk Score: 70 Moves: 151 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east and west through the village. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Village Walk Score: 70 Moves: 152 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east and west through the village. 		
CF | An open grassy yard lies to the north and a squat plain tree-trunk 		
CF | cottage is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Village Walk Score: 70 Moves: 153 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east through the village and west 		
CF | towards the woods. A small cottage built into a moss-covered tree lies 		
CF | to the north, a larger one to the south has ribbons and streamers tied 		
CF | high in the branches. 		
CF | To the west you can see Peppers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Western Edge Of Town Score: 70 Moves: 154 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Western Edge Of Town 		
CF | This is the western end of the hamlet. A path runs east through the 		
CF | middle of town and west into the green of the woods. A smaller rutted 		
CF | path leads into a small garden to the southwest. 		
CF | 		
CF | You can see Peppers and a bucket (which is empty) here. 		
CF | "Awk! Apricot! Apricot! Awk!." 		
CF | 		
CF | > 		DavidW says, "Remember that apricot."
DavidW says (to ClubFloyd), "w" 		
CF ] Junction Score: 70 Moves: 155 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a path running from the east off to the west. A second narrow 		
CF | path leads north into the forest. 		
CF | To the east you can see Peppers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Western Path Score: 70 Moves: 156 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Western Path 		
CF | This is a dirt path leading east towards the village and west into the 		
CF | forest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Eastern Bank Score: 70 Moves: 157 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Eastern Bank 		
CF | This is a spot on the eastern bank of the creek. The creek is up and 		
CF | there doesn't seem to be a way across from here. The path continues on 		
CF | the other side and leads east back towards the village. A muddy track 		
CF | leads north and south along the bank. 		
CF | There is a weathered panel of willow bark fixed to a tree, the 		
CF | lettering long faded. 		
CF | 		
CF | > 		Jade says, "for sur"
DavidW says (to ClubFloyd), "take sign" 		
CF ] Eastern Bank Score: 70 Moves: 158 		
CF | 		
CF | > TAKE SIGN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Along The Stream Score: 70 Moves: 159 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Along The Stream 		
CF | You are on a muddy path running along the eastern bank of the creek. 		
CF | The path continues north and curves along the stream to the southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Along The Stream Score: 70 Moves: 160 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Along The Stream 		
CF | You are on a muddy path running along the eastern bank of the creek. 		
CF | The path runs east to northwest following the curve of the stream. 		
CF | To the east you can see a beaver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Along The Stream Score: 70 Moves: 161 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Along The Stream 		
CF | This is a wide muddy area on the north bank. The path runs to the 		
CF | west. 		
CF | 		
CF | You can see a beaver here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show bark to beaver" 		
CF ] Along The Stream Score: 70 Moves: 161 		
CF | 		
CF | > SHOW BARK TO BEAVER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show sign to beaver" 		
CF ] Along The Stream Score: 70 Moves: 162 		
CF | 		
CF | > SHOW SIGN TO BEAVER 		
CF | 		
CF | His eyes light up and his tail wags excitedly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Along The Stream Score: 70 Moves: 163 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | The beaver follows you, never taking his eyes off of the wooden sign. 		
CF | 		
CF | Along The Stream 		
CF | You are on a muddy path running along the eastern bank of the creek. 		
CF | The path runs east to northwest following the curve of the stream. 		
CF | 		
CF | You can see a beaver here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Along The Stream Score: 70 Moves: 164 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | The beaver follows you, never taking his eyes off of the wooden sign. 		
CF | 		
CF | Along The Stream 		
CF | You are on a muddy path running along the eastern bank of the creek. 		
CF | The path continues north and curves along the stream to the southeast. 		
CF | 		
CF | You can see a beaver here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Eastern Bank Score: 70 Moves: 165 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | The beaver follows you, never taking his eyes off of the wooden sign. 		
CF | 		
CF | Eastern Bank 		
CF | This is a spot on the eastern bank of the creek. The creek is up and 		
CF | there doesn't seem to be a way across from here. The path continues on 		
CF | the other side and leads east back towards the village. A muddy track 		
CF | leads north and south along the bank. 		
CF | 		
CF | You can see a beaver here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Along The Stream Score: 70 Moves: 166 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | The beaver follows you, never taking his eyes off of the wooden sign. 		
CF | 		
CF | Along The Stream 		
CF | This is a sylvan spot along the eastern bank of the creek. A muddy 		
CF | path leads north and south along the stream. 		
CF | 		
CF | You can see a beaver here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Along The Stream Score: 70 Moves: 167 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | The beaver follows you, never taking his eyes off of the wooden sign. 		
CF | 		
CF | Along The Stream 		
CF | This is a muddy path along the stream. It follows the creek south 		
CF | along the bank and to the northwest as the stream bends. 		
CF | 		
CF | You can see a beaver here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Creekside Clearing Score: 80 Moves: 168 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | The beaver follows you, never taking his eyes off of the wooden sign. 		
CF | 		
CF | Creekside Clearing 		
CF | The muddy path widens here to a clearing beside the stream. The path 		
CF | leads southeast along the creek and farther west along the creek bank. 		
CF | A large dead tree stands here. The gnarled bare branches reach high 		
CF | into the canopy. 		
CF | 		
CF | You can see a beaver here. 		
CF | 		
CF | As he approaches, the beaver suddenly sees the large dead tree on the 		
CF | bank. Excitedly he scurries over and starts to chew into it with 		
CF | unabashed joy. Sawdust and wood fragments fly as he circles the tree, 		
CF | each time around carving deeper into it, sharpening the trunk into a 		
CF | pencil point. Finally, there is a loud 'crack' and the tree rocks once 		
CF | and then slowly falls to the south across the creek, the massive trunk 		
CF | pressing deep into the muddy riverbank. Water immediately starts to 		
CF | pool into a small swamp behind the tree and the water level downstream 		
CF | begins to fall. 		
CF | 		
CF | The beaver burps loudly and contentedly. 		
CF | [The score has just gone up by ten points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "score" 		
CF ] Creekside Clearing Score: 80 Moves: 168 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 80 out of a possible 150, in 168 turns, 		
CF | designating you an elf on the go. 		
CF | 		
CF | The game is winnable from this point. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf7" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Creekside Clearing Score: 80 Moves: 168 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Along The Stream Score: 80 Moves: 169 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Along The Stream 		
CF | This is a muddy path along the stream. It follows the creek south 		
CF | along the bank and to the northwest as the stream bends. 		
CF | To the northwest you can see a beaver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Along The Stream Score: 80 Moves: 170 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Along The Stream 		
CF | This is a sylvan spot along the eastern bank of the creek. A muddy 		
CF | path leads north and south along the stream. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Eastern Bank Score: 80 Moves: 171 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Eastern Bank 		
CF | This is a spot on the eastern bank of the creek. The creek is low and 		
CF | there are some stones leading across to where the path continues on 		
CF | the other side. 		
CF | A muddy track leads north and south along the bank. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Western Path Score: 80 Moves: 172 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Western Path 		
CF | This is a dirt path leading east towards the village and west into the 		
CF | forest. 		
CF | To the east you can see Peppers. 		
CF | 		
CF | > 		Jade says, "this remember me to Arborea"
		DavidW asks, "oh?"
DavidW says (to ClubFloyd), "e" 		
CF ] Junction Score: 80 Moves: 173 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a path running from the east off to the west. A second narrow 		
CF | path leads north into the forest. 		
CF | 		
CF | You can see Peppers here. 		
CF | "Awk! Apricot! Apricot! Awk!." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Western Edge Of Town Score: 80 Moves: 174 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Western Edge Of Town 		
CF | This is the western end of the hamlet. A path runs east through the 		
CF | middle of town and west into the green of the woods. A smaller rutted 		
CF | path leads into a small garden to the southwest. 		
CF | 		
CF | You can see a bucket (which is empty) here. 		
CF | To the west you can see Peppers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Village Walk Score: 80 Moves: 175 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east through the village and west 		
CF | towards the woods. A small cottage built into a moss-covered tree lies 		
CF | to the north, a larger one to the south has ribbons and streamers tied 		
CF | high in the branches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Village Walk Score: 80 Moves: 176 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east and west through the village. 		
CF | An open grassy yard lies to the north and a squat plain tree-trunk 		
CF | cottage is to the south. 		
CF | 		
CF | > 		Jade says, "the animal following us all the time"
		DavidW says, "More like a cat following a tin of tuna, or a dog following a steak."
DavidW says (to ClubFloyd), "e" 		
CF ] Village Walk Score: 80 Moves: 177 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east and west through the village. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Village Junction Score: 80 Moves: 178 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Village Junction 		
CF | Here two cobblestone paths meet. One starts here and leads south and 		
CF | another continues to the east and west through the village. A large 		
CF | green-painted tree trunk cottage stands to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Palace Walk Score: 80 Moves: 179 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Palace Walk 		
CF | This is a cobblestone path running south towards the castle and north 		
CF | towards the main village thoroughfare. There is an open doorway in a 		
CF | large tree to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Palace Walk Score: 80 Moves: 180 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Palace Walk 		
CF | This is a cobblestone path running south towards the castle and north 		
CF | towards the main village thoroughfare. There is an open doorway in a 		
CF | large tree to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside Castle Score: 80 Moves: 181 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Outside Castle 		
CF | This is the south end of a cobblestone path running to the north. The 		
CF | castle lies immediately to the south. Between you and it, however, is 		
CF | a moat. Usually, the castle drawbridge is down and people freely come 		
CF | and go on various royal activities. Currently, though, the bridge is 		
CF | up. The moat is nearly empty and currently filled mainly with mud. 		
CF | There is a narrow track from here down into the moat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] In The Moat Score: 80 Moves: 182 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | In The Moat 		
CF | You are standing in a muddy moat. The castle sits on a small bluff to 		
CF | your south. You can follow the moat around to the east or west of the 		
CF | castle and there is a muddy track leading up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] In The Moat Score: 80 Moves: 183 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | In The Moat 		
CF | You are standing in a muddy moat. The castle sits on a small bluff to 		
CF | your east. You can follow the moat around to the north or south of the 		
CF | castle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] In The Moat Score: 80 Moves: 184 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | In The Moat 		
CF | You are standing in a muddy moat. The castle sits on a small bluff to 		
CF | your north. You can follow the moat around to the east or west of the 		
CF | castle. Midway up the castle wall you see an open window. 		
CF | 		
CF | > 		DavidW says, "That window is out of reach, but we can fix that."
DavidW says (to ClubFloyd), "eat peach" 		
CF ] In The Moat Score: 80 Moves: 185 		
CF | 		
CF | > EAT PEACH 		
CF | 		
CF | You eat the peach. Even though you're still a little queasy from last 		
CF | night it was delicious. You are now the proud owner of a peach pit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop pit" 		
CF ] In The Moat Score: 80 Moves: 186 		
CF | 		
CF | > DROP PIT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour food on pit" 		
CF ] In The Moat Score: 80 Moves: 187 		
CF | 		
CF | > POUR FOOD ON PIT 		
CF | 		
CF | At first, nothing happens. Then the peach pit starts to jump and 		
CF | vibrate. Suddenly a green shoot rises from it and green roots probe 		
CF | downward. The tendril rapidly emerges skyward - a widening branch then 		
CF | a trunk rising after it. The trunk begins to repeatedly bifurcate 		
CF | before your eyes until a fully grown peach tree in full bloom stands 		
CF | before you. 		
CF | 		
CF | > 		Jade asks, "peach pit?"
DavidW says (to ClubFloyd), "u" 		
CF ] In A Peach Tree Score: 80 Moves: 188 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | In A Peach Tree 		
CF | You're in a peach tree in full bloom. To the north you could probably 		
CF | reach the open window in the side of the castle. 		
CF | 		
CF | > 		DavidW says, "yes"
DavidW says (to ClubFloyd), "n" 		
CF ] Royal Bedroom Score: 90 Moves: 189 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Royal Bedroom 		
CF | This is the Elf King's living quarters. It's a large room, the walls 		
CF | of which are painted a soft robin's egg blue. There's a large downy 		
CF | mattress up against one wall. A large mural hangs on the other. A 		
CF | knocked-over parrot perch lies on the floor. There is a doorway to the 		
CF | north and an open window behind you. 		
CF | 		
CF | [The score has just gone up by ten points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mural" 		
CF ] Royal Bedroom Score: 90 Moves: 190 		
CF | 		
CF | > X MURAL 		
CF | 		
CF | It's a large oil-painting depicting Florgen the Third (the previous 		
CF | king) crowning his son Florgen the Fourth (the current king). Florgen 		
CF | the elder retired to a neighboring village where he grows beets and 		
CF | cabbages. 		
CF | 		
CF | > 		DavidW says, "'let us speak of cabbages and kings'"
DavidW says (to ClubFloyd), "n" 		
CF ] Hallway Score: 90 Moves: 191 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Hallway 		
CF | This is a short hallway outside the royal chamber which is to the 		
CF | south. There is an open doorway to the east. A flight of stone stairs 		
CF | leads downward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Study Score: 90 Moves: 192 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Study 		
CF | This is a plain room used mainly by the king's functionaries. A large 		
CF | oak desk dominates. 		
CF | 		
CF | On the oak desk is a paperweight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take paperweight" 		
CF ] Study Score: 90 Moves: 193 		
CF | 		
CF | > TAKE PAPERWEIGHT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Study Score: 90 Moves: 194 		
CF | 		
CF | > X IT 		
CF | 		
CF | It's a round flat slug of metal, about the size of your palm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hallway Score: 90 Moves: 195 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Hallway 		
CF | This is a short hallway outside the royal chamber which is to the 		
CF | south. There is an open doorway to the east. A flight of stone stairs 		
CF | leads downward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Stairs Score: 90 Moves: 196 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Stairs 		
CF | You are partway down a flight of steps carved from the stone of the 		
CF | castle. They continue up and down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Great Hall Score: 90 Moves: 197 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Great Hall 		
CF | This is the main open space filling most of the castle. Massive red 		
CF | carpets hang on the walls and line the stone floor. Against the east 		
CF | wall you see a bronze statue standing on a marble plinth. A stone 		
CF | stairway leads up and a large set of double doors opens north to an 		
CF | airy courtyard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF ] Great Hall Score: 90 Moves: 198 		
CF | 		
CF | > X STATUE 		
CF | 		
CF | It's a depiction of Orgulbon the Pointy, renowned in elven lore for 		
CF | his victory over an army of adorable but irritable groundhogs two 		
CF | centuries ago. He is posed standing erect and pointing forward to 		
CF | victory. Around his neck is hanging a shamrock, his personal standard. 		
CF | The shamrock appears to be made of a different metal than the rest of 		
CF | the statue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put weight on shamrock" 		
CF ] Great Hall Score: 100 Moves: 199 		
CF | 		
CF | > PUT WEIGHT ON SHAMROCK 		
CF | 		
CF | 		
CF | As you move the paperweight towards the shamrock, it's suddenly pulled 		
CF | from your hand and with a metallic 'clank' sticks fast to it. You hear 		
CF | a 'click' inside the statue and a hidden door slides opens in the wall 		
CF | to the east. 		
CF | 		
CF | [The score has just gone up by ten points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Stairs Score: 100 Moves: 200 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Stairs 		
CF | This is a stone stairway carved into rock leading downward into 		
CF | darkness and upward to a lit doorway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Royal Treasury Score: 100 Moves: 201 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Royal Treasury 		
CF | This square stone room houses the royal treasury. It's nearly empty 		
CF | with the exception of a large safe occupying one wall and a marble 		
CF | pedestal in the corner. A large glass case encloses the pedestal. 		
CF | Stairsteps lead up. 		
CF | 		
CF | In the glass case is the royal crown. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit case with pickaxe" 		
CF ] Royal Treasury Score: 100 Moves: 202 		
CF | 		
CF | > HIT CASE WITH PICKAXE 		
CF | 		
CF | Straining mightily, you raise the pickaxe above your head and bring it 		
CF | down with all your might. The case explodes in a hail of shattered 		
CF | glass! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear crown" 		
CF ] Royal Treasury Score: 110 Moves: 203 		
CF | 		
CF | > WEAR CROWN 		
CF | 		
CF | (first taking the royal crown off the pedestal) 		
CF | You put on the royal crown. 		
CF | 		
CF | [The score has just gone up by ten points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x safe" 		
CF ] Royal Treasury Score: 110 Moves: 204 		
CF | 		
CF | > X SAFE 		
CF | 		
CF | This is the royal safe. It's a large block of stone with a thick 		
CF | wooden door. There's no handle, key, or dial. There's a large ornate 		
CF | mirror fixed to the door. The safe door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Royal Treasury Score: 110 Moves: 205 		
CF | 		
CF | > X MIRROR 		
CF | 		
CF | It's a large mirror embedded in an ornate wooden frame. The glass 		
CF | looks very old and it's somewhat frosted and hazy. There's a large 		
CF | smudge in the center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub mirror" 		
CF ] Royal Treasury Score: 110 Moves: 206 		
CF | 		
CF | > RUB MIRROR 		
CF | 		
CF | You rub the mirror. There is a swirl of color and light and, suddenly, 		
CF | a figure appears in the glass that looks like you, but with thick 		
CF | glasses and a long white beard. The figure squints intently back at 		
CF | you for a moment. Disinterestedly, he mumbles "Mirror, mirror at your 		
CF | service. Someone rubs my glassy surface." 		
CF | The mirror scrapes something out of an ear and examines it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mirror about safe" 		
CF ] Royal Treasury Score: 110 Moves: 207 		
CF | 		
CF | > ASK MIRROR ABOUT SAFE 		
CF | 		
CF | "I have no idea what's in it. It's uncrackable, though. I dunno, I 		
CF | guess it's magic or something." 		
CF | 		
CF | > 		DavidW says, "The mirror is actually more chatty than the parrot is."
		Jade says, "ok"
DavidW says (to ClubFloyd), "say apricot" 		
CF ] Royal Treasury Score: 120 Moves: 208 		
CF | 		
CF | > SAY APRICOT 		
CF | 		
CF | (to the magic mirror) 		
CF | The figure in the mirror again peers intently at you, as if to make 		
CF | sure you are who you really seem to be. The figure in the mirror fades 		
CF | away in a whirlpool of light. There is a jarring thud and the safe 		
CF | door slowly swings open with a low creaking moan. 		
CF | 		
CF | [The score has just gone up by ten points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in safe" 		
CF ] Royal Treasury Score: 120 Moves: 209 		
CF | 		
CF | > LOOK IN SAFE 		
CF | 		
CF | In the royal safe is a music box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box" 		
CF ] Royal Treasury Score: 130 Moves: 210 		
CF | 		
CF | > TAKE BOX 		
CF | 		
CF | Taken. 		
CF | 		
CF | [The score has just gone up by ten points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Royal Treasury Score: 130 Moves: 211 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a music box 		
CF | the royal crown (being worn) 		
CF | a watering can 		
CF | a pair of skis 		
CF | a leather harness (being worn) 		
CF | a pickaxe 		
CF | a garden rake 		
CF | a silver key 		
CF | an amulet (being worn) 		
CF | a teddy bear 		
CF | a plain flagon (which is open but empty) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop can, bear, crown, flagon" 		
CF ] Royal Treasury Score: 130 Moves: 212 		
CF | 		
CF | > DROP CAN, BEAR, CROWN, FLAGON 		
CF | 		
CF | watering can: Dropped. 		
CF | teddy bear: Dropped. 		
CF | royal crown: (first taking the royal crown off) 		
CF | Dropped. 		
CF | plain flagon: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Stairs Score: 130 Moves: 213 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Stairs 		
CF | This is a stone stairway carved into rock leading downward into 		
CF | darkness and upward to a lit doorway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Stairs Score: 130 Moves: 214 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Stairs Score: 130 Moves: 213 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Stairs 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Great Hall Score: 130 Moves: 214 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Great Hall 		
CF | This is the main open space filling most of the castle. Massive red 		
CF | carpets hang on the walls and line the stone floor. Against the east 		
CF | wall you see a bronze statue standing on a marble plinth. A stone 		
CF | stairway leads up and a large set of double doors opens north to an 		
CF | airy courtyard. 		
CF | A hidden doorway behind the statue is open. 		
CF | 		
CF | On the shamrock is a paperweight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Courtyard Score: 130 Moves: 215 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Courtyard 		
CF | This is a sunny courtyard. A large open doorway leads into the great 		
CF | hall to the south and the castle entrance proper is to the north. Next 		
CF | to the entrance you see the large windlass that lowers and raises the 		
CF | drawbridge. The drawbridge is currently up, blocking the northern 		
CF | exit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn windlass" 		
CF ] Courtyard Score: 130 Moves: 216 		
CF | 		
CF | > TURN WINDLASS 		
CF | 		
CF | You turn the massive handle and the drawbridge slowly lowers. With a 		
CF | thud it settles to ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Outside Castle Score: 130 Moves: 217 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Outside Castle 		
CF | This is the south end of a cobblestone path running to the north. The 		
CF | castle lies immediately to the south across the drawbridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Palace Walk Score: 130 Moves: 218 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Palace Walk 		
CF | This is a cobblestone path running south towards the castle and north 		
CF | towards the main village thoroughfare. There is an open doorway in a 		
CF | large tree to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Palace Walk Score: 130 Moves: 219 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Palace Walk 		
CF | This is a cobblestone path running south towards the castle and north 		
CF | towards the main village thoroughfare. There is an open doorway in a 		
CF | large tree to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Village Junction Score: 130 Moves: 220 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Village Junction 		
CF | Here two cobblestone paths meet. One starts here and leads south and 		
CF | another continues to the east and west through the village. A large 		
CF | green-painted tree trunk cottage stands to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Village Walk Score: 130 Moves: 221 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east and west through the village. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Village Walk Score: 130 Moves: 222 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east and west through the village. 		
CF | An open grassy yard lies to the north and a squat plain tree-trunk 		
CF | cottage is to the south. 		
CF | To the west you can see Peppers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Your Cottage Score: 130 Moves: 223 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Your Cottage 		
CF | This is your own cottage. The furnishings are minimal but useful. 		
CF | Your down-stuffed mattress is in one corner. An open wooden locker 		
CF | stands against one wall. The way out is to the north. 		
CF | 		
CF | In the locker is a sticky jug. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take jug" 		
CF ] Your Cottage Score: 130 Moves: 224 		
CF | 		
CF | > TAKE JUG 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] Your Cottage Score: 130 Moves: 225 		
CF | 		
CF | > LOOK IN IT 		
CF | 		
CF | In the sticky jug is some mead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Village Walk Score: 130 Moves: 226 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east and west through the village. 		
CF | An open grassy yard lies to the north and a squat plain tree-trunk 		
CF | cottage is to the south. 		
CF | 		
CF | You can see Peppers here. 		
CF | Peppers flaps away to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Village Walk Score: 130 Moves: 227 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east through the village and west 		
CF | towards the woods. A small cottage built into a moss-covered tree lies 		
CF | to the north, a larger one to the south has ribbons and streamers tied 		
CF | high in the branches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Widow's Cottage Score: 130 Moves: 228 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Widow's Cottage 		
CF | This cottage belongs to Widow Elf, the matriarch of the village. The 		
CF | air is thick and still, smelling vaguely of lavender. Sunlit dust 		
CF | motes dance in the faint light. The cottage is warm, the air 		
CF | oppressive. 		
CF | 		
CF | The widow elf is here rocking slowly in her chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show box to widow" 		
CF ] Widow's Cottage Score: 130 Moves: 229 		
CF | 		
CF | > SHOW BOX TO WIDOW 		
CF | 		
CF | She peers at the music box. 		
CF | 		
CF | "That's the enchanted music box created long ago by a very powerful 		
CF | mage elf. As far as I know, no one alive knows what happens when you 		
CF | open it; no one has been brave enough. Legend says that it transports 		
CF | the listener of its music to a distant world from whence you may never 		
CF | return." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Village Walk Score: 130 Moves: 230 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Village Walk 		
CF | This is a cobblestone path leading east through the village and west 		
CF | towards the woods. A small cottage built into a moss-covered tree lies 		
CF | to the north, a larger one to the south has ribbons and streamers tied 		
CF | high in the branches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Western Edge Of Town Score: 130 Moves: 231 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Western Edge Of Town 		
CF | This is the western end of the hamlet. A path runs east through the 		
CF | middle of town and west into the green of the woods. A smaller rutted 		
CF | path leads into a small garden to the southwest. 		
CF | 		
CF | You can see a bucket (which is empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bucket" 		
CF ] Western Edge Of Town Score: 130 Moves: 232 		
CF | 		
CF | > TAKE BUCKET 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Junction Score: 130 Moves: 233 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Junction 		
CF | This is a path running from the east off to the west. A second narrow 		
CF | path leads north into the forest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Western Path Score: 130 Moves: 234 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Western Path 		
CF | This is a dirt path leading east towards the village and west into the 		
CF | forest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Eastern Bank Score: 130 Moves: 235 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Eastern Bank 		
CF | This is a spot on the eastern bank of the creek. The creek is low and 		
CF | there are some stones leading across to where the path continues on 		
CF | the other side. 		
CF | A muddy track leads north and south along the bank. 		
CF | 		
CF | > 		DavidW says, "If you step on these stones right away, and if the game is winnable, you die. They're too slippery."
		DavidW says, "Wearing the skis doesn't help."
		DavidW says, "You can't refer to the stones directly."
DavidW says (to ClubFloyd), "x feet" 		
CF ] Eastern Bank Score: 130 Moves: 235 		
CF | 		
CF | > X FEET 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "And yet...."
DavidW says (to ClubFloyd), "pour mead on feet" 		
CF ] Eastern Bank Score: 130 Moves: 236 		
CF | 		
CF | > POUR MEAD ON FEET 		
CF | 		
CF | Your feet are now exceedingly sticky. 		
CF | 		
CF | > 		DavidW asks, "That's not quite fair, is it?"
		Jade asks, "a nasty cruel puzzle?"
		Knight_Otu says, "What."
		Jade asks, "what mead does mind?"
		DavidW says, "Mead is made with honey."
		Jade says, "ok, so this is sticky"
		DavidW says, "Anyway, this is how you cross the stream, and the mead wears off fast, so you can only do it once."
DavidW says (to ClubFloyd), "w" 		
CF ] In The Creek Score: 130 Moves: 237 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | In The Creek 		
CF | You are balanced precariously on some flat slippery stepping stones in 		
CF | the middle of the stream, equidistant between the eastern and western 		
CF | banks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Western Bank Score: 130 Moves: 238 		
CF | 		
CF | > W 		
CF | 		
CF | As you cross to the western side of the stream a chill runs down your 		
CF | spine. The air seems unnaturally still and the birds are strangely 		
CF | silent. 		
CF | 		
CF | Western Bank 		
CF | This is the western bank of the stream. The water level is down and 		
CF | there are stepping stones in the creek leading to the eastern side 		
CF | where you see a path leading off into the underbrush. To the west, the 		
CF | path leads into dark thickets. 		
CF | 		
CF | > 		Jade says, "but do you need to die prior crossing;"
		DavidW says, "no, you don't need to die, but there's a lot of ways to die in this game."
DavidW says (to ClubFloyd), "w" 		
CF ] Dark Path Score: 130 Moves: 239 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Dark Path 		
CF | The path here runs east towards the stream and southwest into a dense 		
CF | thicket. Sunlight dimly penetrates the thick canopy and it's 		
CF | noticeably cooler here. 		
CF | 		
CF | The mead seems to have rubbed off of your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf8" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Dark Path Score: 130 Moves: 239 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF ] Dark Path Score: 130 Moves: 240 		
CF | 		
CF | > OPEN BOX 		
CF | 		
CF | It's locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock box with key" 		
CF ] Dark Path Score: 130 Moves: 241 		
CF | 		
CF | > UNLOCK BOX WITH KEY 		
CF | 		
CF | You unlock the music box. 		
CF | 		
CF | > 		DavidW says, "This isn't going to make sense unless you've done it before, but when you open the music box, you drop everything you're not wearing."
DavidW says (to ClubFloyd), "i" 		
CF ] Dark Path Score: 130 Moves: 242 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a bucket 		
CF | a sticky jug 		
CF | a music box 		
CF | a pair of skis 		
CF | a leather harness (being worn) 		
CF | a pickaxe 		
CF | a garden rake 		
CF | a silver key 		
CF | an amulet (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear skis" 		
CF ] Dark Path Score: 130 Moves: 243 		
CF | 		
CF | > WEAR SKIS 		
CF | 		
CF | You put on the pair of skis. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear bucket" 		
CF ] Dark Path Score: 130 Moves: 244 		
CF | 		
CF | > WEAR BUCKET 		
CF | 		
CF | You are now wearing the bucket on your head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF ] Sunny Field Score: 130 Moves: 245 		
CF | 		
CF | > OPEN BOX 		
CF | 		
CF | 		
CF | As you open the box, a delicate tinny melody begins to play. Suddenly 		
CF | you feel yourself floating and an electric shock jolts you. Your hands 		
CF | involuntarily spasm and you drop what you're holding. A bright light 		
CF | flashes before you. You glimpse an open door moving toward you and 		
CF | then there is darkness and silence. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You're standing in a sunny green field. There are two doors on the 		
CF | east side of the field. One of these is behind you. A third door is 		
CF | across the field to the west. 		
CF | 		
CF | You can see a blue door here. 		
CF | 		
CF | > 		DavidW says, "This is the second maze."
		Jade says, "your hands open"
		Jade asks, "is this mapeable?"
		DavidW says, "You start at the blue door. You're trying to get to the white door. If the witch hears the music, she starts at the yellow door."
		DavidW says, "Yes, this maze is mappable."
		DavidW says, "You need to map it to realize that the witch's route to the white door is shorter than yours."
		DavidW says, "So you need to slow her down."
		Jade exclaims, "A smart maze!"
		DavidW says, "And the way to do *that* is to drop all your stuff near her door so she trips all over it like Sideshow Bob on a beachful of rakes."
		Jade says, "just as dominoes or chess."
		Jade says, "slow her down, ok"
		DavidW says, "The size of this maze is 7 rows high by 6 columns wide."
		DavidW says, "And the walls are all invisible."
		Jade asks, "so, is this a rotating maze?"
		DavidW says, "The blue and yellow doors can't be opened. They're just markers."
		DavidW says, "No, the maze doesn't rotate."
		Jade asks, "if tbere is no wall, when you reach left end, do you enter rightwards?"
		DavidW says, "There are walls"
		DavidW says, "I don't know what you're trying to ask."
		Jade says, "you said walls are invisible"
		DavidW says, "Yes. Visually, this is one big field with three doors."
		Jade says, "ok, let's go."
DavidW says (to ClubFloyd), "n" 		
CF ] Sunny Field Score: 130 Moves: 246 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sunny Field Score: 130 Moves: 247 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Sunny Field Score: 130 Moves: 248 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sunny Field Score: 130 Moves: 249 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Sunny Field Score: 130 Moves: 250 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sunny Field Score: 130 Moves: 251 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sunny Field Score: 130 Moves: 252 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Sunny Field Score: 130 Moves: 253 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sunny Field Score: 130 Moves: 254 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sunny Field Score: 130 Moves: 255 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | You can see a yellow door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Sunny Field Score: 130 Moves: 256 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a bucket (being worn) 		
CF | a pair of skis (being worn) 		
CF | a leather harness (being worn) 		
CF | a pickaxe 		
CF | an amulet (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop pickaxe" 		
CF ] Sunny Field Score: 130 Moves: 257 		
CF | 		
CF | > DROP PICKAXE 		
CF | 		
CF | (first taking the pickaxe out of the leather harness) 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop harness" 		
CF ] Sunny Field Score: 130 Moves: 258 		
CF | 		
CF | > DROP HARNESS 		
CF | 		
CF | (first taking the leather harness off) 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop skis" 		
CF ] Sunny Field Score: 130 Moves: 259 		
CF | 		
CF | > DROP SKIS 		
CF | 		
CF | (first taking the pair of skis off) 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop bucket" 		
CF ] Sunny Field Score: 130 Moves: 260 		
CF | 		
CF | > DROP BUCKET 		
CF | 		
CF | (first taking the bucket off) 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sunny Field Score: 130 Moves: 261 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sunny Field Score: 130 Moves: 262 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sunny Field Score: 130 Moves: 263 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sunny Field Score: 130 Moves: 264 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Sunny Field Score: 130 Moves: 265 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sunny Field Score: 130 Moves: 266 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sunny Field Score: 130 Moves: 267 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sunny Field Score: 130 Moves: 268 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sunny Field Score: 130 Moves: 269 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sunny Field Score: 130 Moves: 270 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sunny Field Score: 130 Moves: 271 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors across 		
CF | from you on the eastern side of the field. A third door is here 		
CF | leading west. 		
CF | 		
CF | You can see a white door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Dark Path Score: 130 Moves: 272 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You turn the knob. As you open the door you again hear the melody of 		
CF | the music box and again feel the floating sensation, then the electric 		
CF | jolt through your body. A bright flash forces your eyes shut then 		
CF | only darkness and silence. After an unknowable length of time, you 		
CF | open your eyes. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Dark Path 		
CF | The path here runs east towards the stream and southwest into a dense 		
CF | thicket. Sunlight dimly penetrates the thick canopy and it's 		
CF | noticeably cooler here. 		
CF | 		
CF | You can see a music box, a garden rake, a silver key and a sticky jug 		
CF | (which is empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close box" 		
CF ] Dark Path Score: 130 Moves: 273 		
CF | 		
CF | > CLOSE BOX 		
CF | 		
CF | You close the music box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box and key" 		
CF ] Dark Path Score: 130 Moves: 274 		
CF | 		
CF | > TAKE BOX AND KEY 		
CF | 		
CF | music box: Taken. 		
CF | silver key: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf9" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Dark Path Score: 130 Moves: 274 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Dark Path Score: 130 Moves: 275 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Dark Path 		
CF | Here there is a bend in the path. From here it runs northeast where 		
CF | the forest lightens a bit. To the northwest it opens into a clearing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Clearing Score: 130 Moves: 276 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Clearing 		
CF | This is a small circle of light within the otherwise dark forest. 		
CF | Arranged in a circle around the outside of the clearing are dozens of 		
CF | elves. You recognize most either from your own village or those 		
CF | nearby. They are all facing inward, staring blankly toward the center 		
CF | of the clearing. There you see a black smoldering fire with a large 		
CF | soot-stained pot sitting in it. 		
CF | 		
CF | A tall figure with long tangled jet-black hair and dressed in long 		
CF | black rags stands stirring the pot with a long thick branch. She's 		
CF | facing you but her face is shrouded in shadow. You can only make out 		
CF | two glowing yellow eyes and the end of a nose poking from under the 		
CF | brim of a black wide-brimmed hat. 		
CF | 		
CF | > 		DavidW says, "It's important to have the amulet on when entering here."
DavidW says (to ClubFloyd), "x witch" 		
CF ] Clearing Score: 130 Moves: 277 		
CF | 		
CF | > X WITCH 		
CF | 		
CF | She's a tall gaunt figure all in black with tangled black hair 		
CF | creeping from below a tall black hat. 		
CF | 		
CF | She notices you standing there and seems surprised for a moment. 		
CF | 		
CF | "Hello, little friend." Her voice is a rasp and penetrates the still 		
CF | air like a knife. "You're just in time". 		
CF | She gestures with a bony hand and her glowing eyes now turn blue. The 		
CF | amulet around your neck suddenly starts to hum and vibrate. After a 		
CF | moment, her eyes revert to yellow. "You have an amulet, I see," she 		
CF | sounds irritated. She drops the branch and moves toward you. 		
CF | 		
CF | > 		Jade says, "I suppose that becuse you dropped the crown but not the amulet"
		DavidW says, "Well, also, you can't wear the bucket, hat, and crown all at the same time."
DavidW says (to ClubFloyd), "open box" 		
CF ] Sunny Field Score: 130 Moves: 278 		
CF | 		
CF | > OPEN BOX 		
CF | 		
CF | 		
CF | As you open the box, a delicate tinny melody begins to play and, for 		
CF | an instance, you see what looks like fear flash on the dark face 		
CF | looking down at you. Suddenly you feel yourself floating and an 		
CF | electric shock jolts you. Your hands involuntarily spasm and you drop 		
CF | what you're holding. A bright light flashes before you. You glimpse an 		
CF | open door moving toward you and then there is darkness and silence. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You're standing in a sunny green field. There are two doors on the 		
CF | east side of the field. One of these is behind you. The witch stands 		
CF | at the other, appearing dazed. A third door is across the field to the 		
CF | west. After a moment, the witch recovers and begins to quickly move 		
CF | toward the door on the opposite side. 		
CF | 		
CF | You can see a blue door here. 		
CF | 		
CF | She steps into the bucket. It trips her up, stopping her for a moment. 		
CF | She kicks it off in a rage. 		
CF | 		
CF | > 		Jade says, "ok"
		DavidW says, "It's now a race to the white door, and I can't make any mistakes."
DavidW says (to ClubFloyd), "n" 		
CF ] Sunny Field Score: 130 Moves: 279 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | She steps on the skis, her feet tangle in the leather straps and she 		
CF | has to stop for a moment to kick them off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sunny Field Score: 130 Moves: 280 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | She steps on the pickaxe and briefly stumbles over it. She growls with 		
CF | anger and gestures. The pickaxe flies skyward and doesn't come down? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sunny Field Score: 130 Moves: 281 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | Her feet briefly tangle in the harness. She screams in frustration as 		
CF | she kicks it away. She gestures and it bursts into flames. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sunny Field Score: 130 Moves: 282 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | The witch moves to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sunny Field Score: 130 Moves: 283 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | The witch moves to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sunny Field Score: 130 Moves: 284 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | The witch moves to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sunny Field Score: 130 Moves: 285 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | The witch moves to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Sunny Field Score: 130 Moves: 286 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | The witch moves to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Sunny Field Score: 130 Moves: 287 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | The witch moves to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Sunny Field Score: 130 Moves: 288 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | The witch moves to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sunny Field Score: 130 Moves: 289 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | The witch moves to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sunny Field Score: 130 Moves: 290 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors on the 		
CF | eastern side of the field - a blue one and a yellow one. A third door, 		
CF | brilliant white, stands alone on the west side. 		
CF | 		
CF | The witch moves to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Sunny Field Score: 130 Moves: 291 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Sunny Field 		
CF | You are standing in a sunny green field. There are two doors across 		
CF | from you on the eastern side of the field. A third door is here 		
CF | leading west. 		
CF | 		
CF | You can see a white door here. 		
CF | 		
CF | The witch moves to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Clearing Score: 130 Moves: 292 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | As you turn the knob you hear a furious scream behind you. The door 		
CF | swings open and you again hear the melody of the music box and feel 		
CF | the floating sensation and finally the electric jolt through your 		
CF | body. A bright flash forces your eyes shut then only darkness and 		
CF | silence. After an unknowable length of time, you open your eyes. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Clearing 		
CF | This is a small circle of light within the otherwise dark forest. 		
CF | Arranged in a circle around the outside of the clearing are dozens of 		
CF | elves. You recognize most either from your own village or those 		
CF | nearby. They are all facing inward, staring blankly toward the center 		
CF | of the clearing. There you see a black smoldering fire with a large 		
CF | soot-stained pot sitting in it. 		
CF | 		
CF | You can see a music box and a silver key here. 		
CF | 		
CF | > 		Jade exclaims, "cool, perfect!"
DavidW says (to ClubFloyd), "lock box with key" 		
CF ] Clearing Score: 150 Moves: 293 		
CF | 		
CF | > LOCK BOX WITH KEY 		
CF | 		
CF | (first taking the silver key) 		
CF | Chest heaving, you stare at the music box waiting for the witch to 		
CF | burst out. Instead, a gentle breeze starts to blow and you realize 		
CF | that you hear bird song again, quiet and isolated at first but 		
CF | increasing moment by moment. 		
CF | 		
CF | You sense stirring from all around you. You turn to see dozens of 		
CF | elves blinking their eyes as if waking from a dream. There is some 		
CF | uneasy laughter and then boisterous hugging. 		
CF | 		
CF | The elf king approaches you in the center of the clearing. "My dear 		
CF | fellow. When the witch came through town last night I expected the 		
CF | worst. But, it seems, you have managed to imprison her and save us 		
CF | all. We all owe you a huge debt of gratitude. I suppose we had best 		
CF | decide on a better way to secure the music box. If the witch ever 		
CF | escapes she'll be quite angry with us." 		
CF | 		
CF | The elves all scatter back to their own villages but re-gather later 		
CF | that night at the palace for a feast in your honor. Under the smiling 		
CF | eyes of the widow elf you give Baby Birkle her teddy bear back. That 		
CF | night you sleep well in your bed instead of in a tree. 		
CF | 		
CF | *** You have won *** 		
CF | 		
CF | 		
CF | 		
CF | In that game you scored 150 out of a possible 150, in 293 turns, 		
CF | designating you an esteemed hero elf. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game or QUIT? 		
CF | > 		Jade says, "that was a superb puzzle"
		DavidW says, "It's very old-school, but yes, it's clever."
		Jade says, "you are an esteemed hero elf."
		DavidW says, "I am."
		DavidW says, "As near as I can tell, we were the village drunk beforehand."
		Jade says, "yes, for sure."
		DavidW says, "One elf is about machinery, another is all about birds, another grows plants, another plays music.... and we drink mead."
		Jade asks, "how time this game took first comp.etion?"
		Jade says, "how much.."
		DavidW asks, "Try that question again?"
		Knight_Otu says, ""To thine own elf be true.""
		DavidW says (to Knight), "nice"
		Knight_Otu says, "(Stolen from Irregular Webcomic.)"
		Jade asks, "how much time did you spent in beating the game?"
		DavidW says, "oh dear. I'm not sure."
		DavidW says, "It took a while."
		Jade says, "there is some "more than 10 hour" adrift game in this Ectocomp"
		DavidW says, "also, I cheated a bit. I guessed the mead was required to cross the stream, but not being able to refer to feet otherwise stumped me."
		DavidW says, "If you pour the mead on the skis, for example, the skis just get wet."
		Jade exclaims, "oh!"
		DavidW says, "Also, I did the beaver business too soon, making the mill and chairlift unusable."
		Jade says, "It seems a tricky game to me."
		DavidW says, "The peach pit puzzle I inuited instantly, though."
		Jade says, "becuose you are an experimeted adventureer"
		DavidW says, "The enchanted tree is difficult to understand until you realize you can drop things there to tell the locations apart."
		Jade exclaims, "my keyboard is dislexic today!"
		DavidW says, "By the way, the glass case that the crown is in can be shattered by playing the piccolo three times."
		Jade says, "I see this is a smart but tricky game"
		Jade says, "3 times..."
		DavidW says, "And the rake can be used to trip up the witch instead of the pickaxe."
		DavidW says, "The perch in the bedroom is useless except as a mapping tool. Peppers disappears by the time you find the perch."
		Jade says, "Nevertheless I have enjoyed the game, but I think I wouldn't be able of finishing it on my own."
		DavidW says, "You can die if you don't lower the safety bar in the chairlift"
		DavidW says, "You can die in the mine if you're in darkness too long."
		DavidW says, "You can die if you jump from some of the trees."
		DavidW says, "You can die if you try to walk south and down the mountain from Scenic Vista."
		DavidW says, "If the witch escapes the music box before you do, you're trapped there for centuries, and when you finally escape, you age to dust in instants."
		Knight_Otu says, "Have we no sense of elf preservation? (sorry)"
		DavidW says, "hey, I tried to go to sleep in our bed at home, and the game wouldn't let me sleep."
		Jade says, "I often dislike games with nonsense mazes and cruel deads"
		DavidW says, "well, it's weird that the most of the magic in the game is tied up in the mazes. The magic mirror on the safe and the witch seem to be the only other examples. The paperweight is probably just a magnet."
		DavidW says, "oh, I guess the plant food is also magic."
		Jade says, "mmm, too many questions"
		DavidW says, "It'd be interesting to see a second game set in this world. It has an odd mix of magic and mechanical stuff."
		Jade says, "I will play later this game on my own"
		DavidW says, "anyway, Thanks to everyone for letting me indulge myself today."
		DavidW says (to Jade), "Be sure to chat up the mirror."
		Jade says, "you are welcome, thank for driving"
		Jade says, "ok, I take note"
		DavidW says, "The widow knows about the owl and music box and the amulet she gives you, but little else."
		Jade says, "this seems right"
		DavidW says, "Twilight falls around turn 600, if I recall correctly."
		DavidW says, "If you're outside on the streets then, the witch catches you."
		Jade says, "600? ok. you have used almost 300 turns in a straight gameplay."
		DavidW says, "yeah. I didn't know how much wiggle room I had."
		DavidW says, "So you can experiment a little."
		Jade says, "savegames will be an important aid for me"
		DavidW says, "oh, I rely on saves all the time."



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ClubFloyd Transcript:
The Little Match Girl 4: Crown of Pearls by Ryan Veeder
As played on ifMUD on October 15-22, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Little Match Girl 4: Crown of Pearls written by Ryan Veeder. The Little Match Girl 4: Crown of Pearls was released as part of the 2023 Interactive Fiction Competition, in which it took third place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

*** SESSION 1 *** 		DavidW says, "I was about to suggest that we start The Little Match Girl 4 today."
		Cerfeuil says, "Oh, that sounds fun."
		DavidW says, "by Ryan Veeder, from the recent IF Comp that is currently going."
		DavidW says, "It should be fun. Might be a bit sad, if it's anything like the source story."
		keltena says, "LMG4 is good."
		Cerfeuil says, "I've gotten partway through The Little Match Girl 3 but had to do other stuff cause I was interrupted. Parser RPG is a great concept though."
		DavidW says, "I haven't played any of the other Match Girls yet. I hope I don't need the backstory."
		keltena says, "(I played it with zero knowledge of the other three, and tbh I was kind of surprised to find out they actually existed; it read to me like it was made to be experienced context-free)"
		DavidW says, "oh good."
		Jade says, "I have played only the first title and was very short"
DavidW says (to ClubFloyd), "load sleepmask littlematchgirl4" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Type RESTORE to resume a saved game, or START to begin a new game. 		
CF | 		
CF | If it's been a while since you played the previous Little Match 		
CF | Girl games, type RECAP. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "recap" 		
CF ] 		
CF | > 		
CF | > RECAP 		
CF | 		
CF | (On New Year's Eve, 1845, a nameless little girl was forced by her 		
CF | cruel father to sell matches in the icy streets of Copenhagen. On the 		
CF | verge of freezing to death, the girl manifested an ability to 		
CF | travel through time and space whenever she looked at fire. 		
CF | The discovery led to her adoption that very night by the renowned 		
CF | philanthropist Ebenezer Scrooge, who christened his new daughter 		
CF | Ebenezabeth. 		
CF | 		
CF | In the years since, Ebenezabeth has endeavored to use her powers for 		
CF | good. Although she abhors violence, the reputation she has earned 		
CF | across the centuries is that of a time-traveling bounty hunter 		
CF | and vampire slayer. The mistakes she has made and the lives she has 		
CF | taken in the pursuit of justice weigh heavily on her conscience. 		
CF | 		
CF | It is now December of 1848. Our hero is nineteen years old. Her latest 		
CF | client is none other than Her Majesty, Queen Victoria. What 		
CF | exactly does the Crown require of Ebenezabeth Scrooge? Is the Little 		
CF | Match Girl up to the task? We soon shall see.) 		
CF | 		
CF | > 		keltena says, "It does play around with the background color a lot (and to a lesser extent, with music), but that's more an enhancement than a requirement I think"
		gadzoks says, "I played one of the Enigmarch ones first, and it worked fine as a stand-alone title."
		Cerfeuil says, "Yooo vampire hunter Little Match Girl. Epic."
		DavidW says, "goodness. What a premise."
DavidW pushes the green 'space' button. 		
CF ] 		
CF | > 		
CF | > 		
CF | 		
CF | I beg your pardon? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] 		
CF | > 		
CF | > I 		
CF | 		
CF | You'll have to start the game first. 		
CF | 		
CF | > 		gadzoks says, "Think you need to "start"."
DavidW says (to ClubFloyd), "start" 		
CF ] 		
CF | Ah, leave me not to pine 		
CF |  Alone and desolate; 		
CF | No fate seemed fair as mine, 		
CF |  No happiness so great! 		
CF | And Nature, day by day, 		
CF |  Has sung in accents clear 		
CF | This joyous roundelay: 		
CF |  "He loves thee - he is here. 		
CF | Fa-la, la-la, Fa-la, la-la." 		
DavidW pushes the green 'space' button. 		
CF | Fa-la, la-la, Fa-la, la-la."    Ah, must I leave thee here 		
CF |      In endless night to dream, 		
CF |     Where joy is dark and drear, 		
CF |      And Sorrow all supreme - 		
CF |     Where Nature, day by day, 		
CF |      Will sing, in altered tone, 		
CF |     This weary roundelay: 		
CF |      "He loves thee - he is gone. 		
CF |     Fa-la, la-la, Fa-la, la-la." 		DavidW says, "This fancy stuff isn't rendering great in ASCII."
		Lancelot says, "I guess those question marks are placeholders"
DavidW pushes the green 'space' button. 		
CF |     Fa-la, la-la, Fa-la, la-la." Hans Christian Andersen 		
CF |   in association with Inform 7 version 10.1.2 / D and Vorple 		
CF | version 		
CF | 4.0.1 		
CF |    and Ryan Veeder 		
CF |     presents 		
CF |      The Little Match Girl 4 		
CF |      Crown of Pearls 		keltena says, "I think it's just spacing, yeah"
		DavidW asks, "'Crown of Pearls', eh?"
DavidW pushes the green 'space' button. 		
CF ] Beach 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Beach 		
CF | Cold rain pelts your cheeks and tangles your flaxen curls. The sand 		
CF | underfoot is coarse and dirty. 		
CF | 		
CF | The cove is hemmed in by tall, jagged rocks, obscuring your view of 		
CF | the sea. To the north, a crooked path leads inland. 		
CF | 		
CF | > 		keltena says, "This displays one line at a time, with BGM, in the web version I played"
DavidW says (to ClubFloyd), "x me" 		
CF ] Beach 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You carry a revolver. Your flaxen curls hang loosely around your 		
CF | shoulders. Your name is Ebenezabeth Scrooge. 		
CF | 		
CF | > 		Lancelot says, "ooh armed and ready"
DavidW says (to ClubFloyd), "i" 		
CF ] Beach 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a charcoal sketch 		
CF | your revolver 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sketch" 		
CF ] Beach 		
CF | > 		
CF | > X SKETCH 		
CF | 		
CF | A drawing of a lighthouse, smudged somewhat by rain. Below is a note 		
CF | in pencil: M. has no desire to avoid a war. Be careful. You 		
CF | are led to understand that this lighthouse is where you need to go. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gun" 		
CF ] Beach 		
CF | > 		
CF | > X GUN 		
CF | 		
CF | On one side of your revolver are engraved the words "For My Friend, 		
CF | Ebenezabeth - Samuel Colt." On the other a gold rose is inlaid, next 		
CF | to the inscription "Pius PP IX." 		
CF | 		
CF | > 		DavidW says, "good grief"
		Cerfeuil says, "(I'd crack a joke here about giving a gun to your kid to keep them safe.)"
DavidW says (to ClubFloyd), "n" 		
CF ] Cave Mouth 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cave Mouth 		
CF | Cliffs of red stone hang overhead, at the wrong angle to protect you 		
CF | from the rain. In the rock face to the east is a narrow cleft, deep 		
CF | and dark. A painted sign and covered lantern are mounted over the cave 		
CF | entrance. 		
CF | 		
CF | The sandy path leads south and west. 		
CF | 		
CF | > 		Roger says, "violence will be the answer to this one"
		keltena says, "Aw, but the recap said we abhor violence :("
DavidW says (to ClubFloyd), "x sign" 		
CF ] Cave Mouth 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | The letters are ornately scribed, and difficult to make out. They 		
CF | read: "BEWARE! Beachgoers are advised that they approach the lair of 		
CF | PIRATES, and that by venturing further Trespass on this shadowy 		
CF | Enclave they court REMORSELESS EXECUTION." 		
CF | 		
CF | You may never have noticed the cave if it weren't for this sign, and 		
CF | the light of the nearby lantern. 		
CF | 		
CF | > 		Cerfeuil exclaims, "Oh no, not the REMORSELESS EXECUTION!"
		Cerfeuil says, "In all caps, too."
		DavidW asks, "um, but we're headed to the lighthouse first, yes?"
		Lancelot says, "can we take that lantern"
DavidW says (to ClubFloyd), "take lantern" 		
CF ] Cave Mouth 		
CF | > 		
CF | > TAKE LANTERN 		
CF | 		
CF | You can't do much more than look from down here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lantern" 		
CF | > 		
CF | > X LANTERN 		
CF | 		
CF | A candle flickers in a rough iron cage. The wind and rain should have 		
CF | snuffed it out, but it's gone on burning, waiting for you. 		
CF | 		
CF | You focus on the fire, and it carries you to... 		DavidW says, "ooops"
		Lancelot says, "oh right look into fire"
		DavidW says, "I didn't want to look at fire yet."
		keltena says, "(I think you might need to press space? I'm trying to remember if I did)"
DavidW pushes the green 'space' button. 		
CF ] Train Station 		
CF | You focus on the fire, and it carries you to... 		
CF | Pilcrow, Arizona - 1922 		
CF | 		
CF | Train Station 		
CF | The station consists of a single platform with a single bench. The 		
CF | tracks go east and west across the dusty plain, and the town's main 		
CF | drag seems to be north from here. 		
CF | 		
CF | Someone's set up a tent and a cookfire next to the platform. 		
CF | 		
CF | > 		Lancelot asks, "can undo?"
DavidW says (to ClubFloyd), "undo" 		
CF ] Cave Mouth 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Cave Mouth 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Cerfeuil says, "You might just be able to look at the fire again."
		Cerfeuil says, "Or that. That works."
		DavidW says, "yeah"
		DavidW says, "I'm all nervous suddenly."
DavidW says (to ClubFloyd), "w" 		
CF ] Muddy Trail 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Muddy Trail 		
CF | A stone marker stands at the crossroads. To the west is a sleepy 		
CF | village; to the east and south, the trail turns into sand, winding 		
CF | between treacherous rocks. 		
CF | 		
CF | > 		Cerfeuil says, "I think the game should be pretty chill. I died in LMG3 and it just took me to... the nearest fire, I think? Or the one I last used."
DavidW says (to ClubFloyd), "x marker" 		
CF ] Muddy Trail 		
CF | > 		
CF | > X MARKER 		
CF | 		
CF | The marker was cut into a square pillar with a rounded top; any other 		
CF | detail has been worn away. A snail is creeping up one side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x snail" 		
CF ] Muddy Trail 		
CF | > 		
CF | > X SNAIL 		
CF | 		
CF | The creature is slowly carrying its shell to the top of the stone. 		
CF | 		
CF | > 		keltena says, "Yeah, you can pretty much wander aimlessly back and forth forever if you want (or, you know, didn't think to make a map)"
		DavidW says, "I can't imagine any reason to take the snail."
		Jade says, "I am mapping, of course"
		gadzoks asks, "Talk to the snail?"
DavidW says (to ClubFloyd), "ask snail about shell" 		
CF ] Muddy Trail 		
CF | > 		
CF | > ASK SNAIL ABOUT SHELL 		
CF | 		
CF | (Use TALK TO to interact with characters.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to snail" 		
CF ] Muddy Trail 		
CF | > 		
CF | > TALK TO SNAIL 		
CF | 		
CF | You don't speak any language the snail would understand. 		
CF | 		
CF | > 		gadzoks says, "Guess it hasn't been transformed."
		DavidW says, "Just checking, game. I might've learned snail language from Doctor Who or something."
		Lancelot asks, "is there something on top?"
		Jade says, "you don't speak snailish"
		DavidW asks (of gadzoks), "You think it's a prince? Should I kiss it?"
DavidW says (to ClubFloyd), "x top" 		
CF ] Muddy Trail 		
CF | > 		
CF | > X TOP 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		Lancelot says, "ah well"
DavidW says (to ClubFloyd), "read marker" 		
CF ] Muddy Trail 		
CF | > 		
CF | > READ MARKER 		
CF | 		
CF | The marker was cut into a square pillar with a rounded top; any other 		
CF | detail has been worn away. A snail is creeping up one side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss snail" 		
CF ] Muddy Trail 		
CF | > 		
CF | > KISS SNAIL 		
CF | 		
CF | This is not the time. 		
CF | 		
CF | > 		Lancelot says, "lol"
		Jade says, "lol"
		gadzoks says, "Suggests there might be a time."
		keltena says, "All things in their time."
		Jade says, "eat it"
		DavidW says, "uh-huh. Must be proper."
		gadzoks says, "Here I thought Cerfeuil would suggest the eating."
		DavidW says (to Jade), "I have no garlic butter!"
		gadzoks says, "We need to serenade the snail first."
		Cerfeuil asks, "Who knows, maybe snails and chervil go well together?"
DavidW says (to ClubFloyd), "eat snail" 		
CF ] Muddy Trail 		
CF | > 		
CF | > EAT SNAIL 		
CF | 		
CF | That isn't edible. 		
CF | 		
CF | > 		Jade says, "climb on snail, take a ride"
DavidW says (to ClubFloyd), "climb snail" 		
CF ] Muddy Trail 		
CF | > 		
CF | > CLIMB SNAIL 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		Cerfeuil says, "Not edible? The French would disagree."
		DavidW says, "I think we should ignore the snail until... later."
		Jade says, "take it, just in case"
		DavidW says, "hm. 'eat' didn't auto-take."
DavidW says (to ClubFloyd), "take snail" 		
CF ] Muddy Trail 		
CF | > 		
CF | > TAKE SNAIL 		
CF | 		
CF | I don't suppose the snail would care for that. 		
CF | 		
CF | > 		Jade exclaims, "I want a pet friend!"
		DavidW asks, "honestly, can we leave the snail for now?"
		Jade asks, "is there an exit south?"
		DavidW says, "I think so, yes."
		DavidW says, "I'd like to go south."
		gadzoks exclaims, "Any seasoned adventurer knows to try out every command on every object encountered!"
DavidW says (to ClubFloyd), "s" 		
CF ] Shipwreck 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Shipwreck 		
CF | A great wooden ship lies in pieces across the beach. Looking out 		
CF | toward the ocean, you see planks caught on rocks and sandbars. 		
CF | 		
CF | And even farther out is a lighthouse, its beam sweeping over the 		
CF | beach, the sea, the stormy sky. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ship" 		
CF ] Shipwreck 		
CF | > 		
CF | > X SHIP 		
CF | 		
CF | A few parts of the ship reached the beach more or less intact: You can 		
CF | make out certain lines, certain curves. Most of it is broken beyond 		
CF | recognition, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter ship" 		
CF ] Shipwreck 		
CF | > 		
CF | > ENTER SHIP 		
CF | 		
CF | The shattered hull, the decks, the bulkheads are all around you. If 		
CF | the ship still has any "inside," you are in it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search ship" 		
CF ] Shipwreck 		
CF | > 		
CF | > SEARCH SHIP 		
CF | 		
CF | You crane your neck, and see nothing worth further investigation 		
CF | (taking into account how dangerous such an investigation would be). 		
CF | 		
CF | > 		gadzoks asks, "Does every IFComp have a theme?"
DavidW says (to ClubFloyd), "x lighthouse" 		
CF | > 		
CF | > X LIGHTHOUSE 		
CF | 		
CF | The beam has just passed. You'll have to wait. 		
CF | 		
CF | Here it comes. You look up into the lighthouse's flaring beam, and it 		
CF | whisks you out of this world... 		DavidW says, "no IFComp has any theme"
		keltena says, "At least, not an official one"
		gadzoks says, "People already commented on all the games about or featuring ships in some way, so I thought they might."
		DavidW asks, "waaait, the lighthouse light is *also* a fire?"
DavidW pushes the green 'space' button. 		
CF ] Nursery 		
CF | whisks you out of this world... 		
CF | The Fairy Realm 		
CF | 		
CF | Nursery 		
CF | A grassy hilltop, emerging from bluish mist. A lanthorn hangs over the 		
CF | cradle where the prince sleeps soundly, attended by a midwife and a 		
CF | lady-in-waiting. 		
CF | 		
CF | The older fairy greets you with a cold smile. "The orphan wench 		
CF | arrives, with crimsoned eyne, and arquebus in hand, as fits a maid. 		
CF | How goes your errand, little mortal girl? Has wanton chase uncovered 		
CF | any pearl?" 		
CF | 		
CF | "I'm making progress," you tell her, and the corners of her mouth 		
CF | twitch. "Good evening to you, Lady Mab, and to you too, Iota. It is 		
CF | very nice to see you again." 		
CF | 		
CF | The younger fairy gives you a friendlier smile, but says nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Shipwreck 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Shipwreck 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW says, "That's crazy."
DavidW says (to ClubFloyd), "s" 		
CF ] Shipwreck 		
CF | > 		
CF | > S 		
CF | 		
CF | The only way to go would be north. 		
CF | 		
CF | > 		Jade says, "that is a rather curious superpower"
		DavidW asks, "Should be visit the village or jump to the Nursery in Fairyland?"
		Lancelot says, "that convo suggests we are supposed to find pearls...."
		Jade says, "I prefer mapping this area first"
		Lancelot says, "did I miss something in the intro? only the title suggests something about pearls"
		gadzoks says, "Staring into a lighthouse beam sounds painful."
		Cerfeuil says, "Maybe we could wander around the beach area until we've seen everything? Haven't tracked which places we haven't been to yet, in the beach."
		DavidW says (to Jade), "That would be my preference, yes."
		DavidW says (to Lancelot), "if there was more, I also missed it."
		Lancelot says, "we can still go n and w to village"
DavidW says (to ClubFloyd), "n" 		
CF ] Muddy Trail 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Muddy Trail 		
CF | A stone marker stands at the crossroads. To the west is a sleepy 		
CF | village; to the east and south, the trail turns into sand, winding 		
CF | between treacherous rocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Town Square 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Town Square 		
CF | The road from the east opens up here, in the middle of the village. 		
CF | The town is quiet; the streetlamps are unlit. 		
CF | 		
CF | The doorway to one home hangs open to the weather, on the north side 		
CF | of the square. 		
CF | 		
CF | > 		Jade says, "mmm a square without exits"
		DavidW says, "goodness, imagine if every streetlight teleported you. Hell, the sun and stars are fires too."
DavidW says (to ClubFloyd), "x home" 		
CF ] Town Square 		
CF | > 		
CF | > X HOME 		
CF | 		
CF | The house is dark, but not uninhabited. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x streetlamps" 		
CF ] Town Square 		
CF | > 		
CF | > X STREETLAMPS 		
CF | 		
CF | The lamps ought to be lit, at this hour, for the villagers' safety. 		
CF | And you might need them more than anyone... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] House 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | House 		
CF | It's cold in here. 		
CF | 		
CF | A portrait of the Queen hangs by the window. 		
CF | 		
CF | A sleeping man is sprawled out on the couch. 		
CF | 		
CF | On the floor beneath him is a lamplighter's pole. 		
CF | 		
CF | > 		gadzoks says, "Staring at the sun? This game clearly needs a 'Don't try this at home, kids!' warning."
		Jade says, "creepy"
		Lancelot says, "adh the pole we can use to light lamps..."
DavidW says (to ClubFloyd), "x portrait" 		
CF ] House 		
CF | > 		
CF | > X PORTRAIT 		
CF | 		
CF | Her Majesty has aged considerably since you last saw her. Can this be 		
CF | the same woman? 		
CF | 		
CF | Yes. Those penetrating blue eyes could only be hers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] House 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | The man has messy orange hair, and a scraggly orange beard. He is a 		
CF | tall man, too. (Some have greatness thrust upon them.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x couch" 		
CF ] House 		
CF | > 		
CF | > X COUCH 		
CF | 		
CF | With a couch like this in the home, a proper bed is no necessity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pole" 		
CF ] House 		
CF | > 		
CF | > X POLE 		
CF | 		
CF | A long pole for lighting lamps—too long to stand up on its end, when 		
CF | the ceiling is this low. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move portrait" 		
CF ] House 		
CF | > 		
CF | > MOVE PORTRAIT 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind it" 		
CF ] House 		
CF | > 		
CF | > LOOK BEHIND IT 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		Jade says, "to reach the lantern"
		DavidW says, "oh, that too, I suppose."
		DavidW says, "do we just steal the pole? We could wake this guy instead."
DavidW clears the save counter. 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] House 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wake man" 		
CF | > 		
CF | > WAKE MAN 		
CF | 		
CF | You nudge the man gently. Nothing happens. 		
DavidW pushes the green 'space' button. 		
CF ] House 		
CF | You nudge the man gently. Nothing happens.So you shake him harder, and 		
CF | he stirs: "Eh? Eh? Who's there?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] House 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | "Are you the lamplighter, sir?" you ask. 		
CF | 		
CF | "Ostensibly," he says, smacking his dry lips. "And you are the 		
CF | little-girl-who-wakes-the-lamplighter, I suppose?" 		
CF | 		
CF | "Certainly," you tell him. "If I may ask, why are the lamps not lit 		
CF | tonight?" 		
CF | 		
CF | "Because all we citizens of Penzance guard our lives too jealously to 		
CF | be caught outside our houses! There are pirates on the prowl, miss. 		
CF | Men of ferocious character, not to be trifled with." 		
CF | 		
CF | "Was it their ship that I saw wrecked on the shore nearby?" 		
CF | 		
CF | "Indeed! The pirates are confined to dry land, and all the more to be 		
CF | dreaded, as their opportunities for plunder are limited to nearby 		
CF | villages." 		
CF | 		
CF | You look into his eyes: "But surely there is greater danger in the 		
CF | village left unilluminated—if the man forced by circumstance to leave 		
CF | his home must walk through dark streets, not knowing if pirates or 		
CF | worse are lurking before him or behind. Is it not your duty, sir, to 		
CF | light the lamps? Your duty to your place of residence? Your duty to 		
CF | your country?" 		
CF | 		
CF | He glances toward the window. He breathes through his teeth. "I find 		
CF | myself convinced," he says at last. "Where is my lamplighter's pole?" 		
CF | 		
CF | "Right here, sir," you say. You raise it to his hands, and he marches 		
CF | outside, leaving the couch unoccupied. 		
CF | 		
CF | > 		Lancelot says, "looks like we did the right thing"
DavidW says (to ClubFloyd), "search couch" 		
CF ] House 		
CF | > 		
CF | > SEARCH COUCH 		
CF | 		
CF | There is nothing on the couch. 		
CF | 		
CF | > 		DavidW says, "If we were a dog, we should jump on the couch immediately."
		Lancelot asks, "can we look under things?"
DavidW says (to ClubFloyd), "look under couch" 		
CF ] House 		
CF | > 		
CF | > LOOK UNDER COUCH 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Lancelot says, "just checking"
DavidW says (to ClubFloyd), "s" 		
CF ] Town Square 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Town Square 		
CF | The road from the east opens up here, in the middle of the village. 		
CF | The town is quiet; the streetlamps are unlit. 		
CF | 		
CF | The doorway to one home hangs open to the weather, on the north side 		
CF | of the square. 		
CF | 		
CF | Apparently the rain has shocked the lamplighter into full wakefulness. 		
CF | He is rushing from post to post, lighting the next lamp before the 		
CF | last has come into its full flower. 		
CF | 		
CF | And now the street is filled with warm light, and the man is giving 		
CF | you a final nod as he carries his pole back into his house. 		
CF | 		
CF | > 		Jade says, "bye, bye, pole"
		DavidW says, "I dunno. He could sleep again."
DavidW says (to ClubFloyd), "w" 		
CF ] Town Square 		
CF | > 		
CF | > W 		
CF | 		
CF | You can go north and east. 		
CF | 		
CF | > 		Lancelot asks, "there was also some narrow space east of the cave?"
		DavidW says, "It looks like our progress is now to either look at one of three lights or steal the pole."
		DavidW says (to Lancelot), "yes, towards pirates."
		Jade says (to Lancelot), "A cleft"
		gadzoks asks, "Why not both?"
		Lancelot says, "oh ok"
		DavidW asks, "I don't think we're quite ready for pirates?"
		gadzoks says, "Pfft. We have a revolver. Wait, they probably do as well."
		Cerfeuil says, "Good point, they're probably a boss battle or something."
		DavidW says, "They might even have the crown we're looking for."
		gadzoks asks, "Should we go see the fairies?"
		DavidW says, "sure"
DavidW says (to ClubFloyd), "e" 		
CF ] Muddy Trail 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Muddy Trail 		
CF | A stone marker stands at the crossroads. To the west is a sleepy 		
CF | village; to the east and south, the trail turns into sand, winding 		
CF | between treacherous rocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Shipwreck 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Shipwreck 		
CF | A great wooden ship lies in pieces across the beach. Looking out 		
CF | toward the ocean, you see planks caught on rocks and sandbars. 		
CF | 		
CF | And even farther out is a lighthouse, its beam sweeping over the 		
CF | beach, the sea, the stormy sky. 		
CF | 		
CF | The trail leads north. 		
CF | 		
CF | > 		Lancelot says, "and we probably need to collect a bunch of pearls lol"
DavidW says (to ClubFloyd), "x lighthouse" 		
CF | > 		
CF | > X LIGHTHOUSE 		
CF | 		
CF | The beam has just passed. You'll have to wait. 		
CF | 		
CF | Here it comes. You look up into the lighthouse's flaring beam, and it 		
CF | whisks you out of this world... 		
DavidW pushes the green 'space' button. 		
CF ] Nursery 		
CF | whisks you out of this world... 		
CF | The Fairy Realm 		
CF | 		
CF | Nursery 		
CF | A grassy hilltop, emerging from bluish mist. A lanthorn hangs over the 		
CF | cradle where the prince sleeps soundly, attended by a midwife and a 		
CF | lady-in-waiting. 		
CF | 		
CF | The older fairy greets you with a cold smile. "The orphan wench 		
CF | arrives, with crimsoned eyne, and arquebus in hand, as fits a maid. 		
CF | How goes your errand, little mortal girl? Has wanton chase uncovered 		
CF | any pearl?" 		
CF | 		
CF | "I'm making progress," you tell her, and the corners of her mouth 		
CF | twitch. "Good evening to you, Lady Mab, and to you too, Iota. It is 		
CF | very nice to see you again." 		
CF | 		
CF | The younger fairy gives you a friendlier smile, but says nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x prince" 		
CF ] Nursery 		
CF | > 		
CF | > X PRINCE 		
CF | 		
CF | The heir to the fairy throne is only half-asleep. He stirs as you lean 		
CF | over him, opens an eye to inspect his visitor. Then he closes it 		
CF | again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x iota" 		
CF ] Nursery 		
CF | > 		
CF | > X IOTA 		
CF | 		
CF | Iota wears violets in her hair, a chain of daisies around her neck. 		
CF | You get the sense that not much conversation has passed between her 		
CF | and Mab since you were here last. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to iota" 		
CF ] Nursery 		
CF | > 		
CF | > TALK TO IOTA 		
CF | 		
CF | Iota is clearly relieved to see you. "Where have you been traveling 		
CF | this evening, Ebenezabeth?" 		
CF | 		
CF | "I was just in Cornwall," you tell her. "On the beach." 		
CF | 		
CF | "Oh! It sounds beautiful." 		
CF | 		
CF | "Rainy," you tell her. 		
CF | 		
CF | "Ah." She nods. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mab" 		
CF ] Nursery 		
CF | > 		
CF | > X MAB 		
CF | 		
CF | Mab's hair is white; her eyes are slate-gray: Though she wears a 		
CF | glamor of youth and loveliness, she finds ways to remind you of her 		
CF | age. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to mab" 		
CF ] Nursery 		
CF | > 		
CF | > TALK TO MAB 		
CF | 		
CF | Mab leans over the crib, jutting her chin out at you. "Titania 		
CF | approves an earth-born waif to gather for her scion margarites, just 		
CF | as the duke lets loose a truffling swine to rake the loam with hoof 		
CF | and pointed snout, and bids the sow not swallow that she finds. At 		
CF | moonrise will the Fairy Queen arrive, and count what pearls the little 		
CF | girl presents—yet in this cradle I can count no pearls, or else can 		
CF | count them without drawing breath. When will you bring them, 		
CF | Ebenezabeth?" 		
CF | 		
CF | You meet her gaze. "Before moonrise." 		
CF | 		
CF | > 		DavidW asks, "oh. So we're gathering pearls for Titania?"
		Lancelot says, "sounda like... she's the queen of the fairies, right? does Oberon also show up ..."
DavidW says (to ClubFloyd), "x cradle" 		
CF ] Nursery 		
CF | > 		
CF | > X CRADLE 		
CF | 		
CF | The prince lies sleeping in his cradle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] Nursery 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Nursery 		
CF | > 		
CF | > N 		
CF | 		
CF | It would be smarter to stay up here, where you can see what's going 		
CF | on. 		
CF | 		
CF | > 		Cerfeuil says, "These fairies have lovely dialogue. I'm a fan."
		Jade says, "crown, pearls..."
DavidW says (to ClubFloyd), "x lanthorn" 		
CF | > 		
CF | > X LANTHORN 		
CF | 		
CF | The fire in the lanthorn is fretful and indistinct. But it knows what 		
CF | you need, where you need to be... 		
DavidW pushes the green 'space' button. 		
CF ] Shipwreck 		
CF | you need, where you need to be... 		
CF | Penzance - 1876 		
CF | 		
CF | Shipwreck 		
CF | A great wooden ship lies in pieces across the beach. Looking out 		
CF | toward the ocean, you see planks caught on rocks and sandbars. 		
CF | 		
CF | And even farther out is a lighthouse, its beam sweeping over the 		
CF | beach, the sea, the stormy sky. 		
CF | 		
CF | The trail leads north. 		
CF | 		
CF | > 		DavidW says, "I guess we don't do much there."
		Jade says, "we are learning the Lore"
		DavidW asks, "I guess, try the village lights next?"
		Lancelot says, "yeah"
DavidW says (to ClubFloyd), "n" 		
CF ] Muddy Trail 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Muddy Trail 		
CF | A stone marker stands at the crossroads. To the west is a sleepy 		
CF | village; to the east and south, the trail turns into sand, winding 		
CF | between treacherous rocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Town Square 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Town Square 		
CF | The road from the east opens up here, in the middle of the village. 		
CF | The streetlamps are burning, but the town is still quiet. 		
CF | 		
CF | The doorway to one home hangs open to the weather, on the north side 		
CF | of the square. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x light" 		
CF ] Town Square 		
CF | > 		
CF | > X LIGHT 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lamps" 		
CF | > 		
CF | > X LAMPS 		
CF | 		
CF | You look up into one of the lamps. Its flame flickers in time with her 		
CF | sisters; all the fires spin around you and carry you away... 		
DavidW pushes the green 'space' button. 		
CF ] River of Lava 		
CF | sisters; all the fires spin around you and carry you away... 		
CF | Montana - 67,000,000 BC 		
CF | 		
CF | River of Lava 		
CF | The lava flow turns sharply here, so there's nowhere to go but north 		
CF | or west. 		
CF | 		
CF | On the far side of the river, a tree has caught fire. 		
CF | 		
CF | > 		DavidW says, "golly golly gosh"
		Cerfeuil says, "Seems like we're no longer in Kansas."
		Lancelot says, "quite a fiery place indeed"
		Lancelot says, "and time travel too"
		Jade says, "the tree in fire is our way back"
		DavidW says, "yes, I think that's clear."
		DavidW asks, "North or west? Does it matter?"
DavidW says (to ClubFloyd), "n" 		
CF ] Lava Tube 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lava Tube 		
CF | A trail running north to south passes through a tunnel of solidified 		
CF | lava, where jagged spires rise from the floor and cavities like huge 		
CF | bubbles fill the walls. 		
CF | 		
CF | Outside one such bubble stands a ravenous Dakotaraptor, snapping and 		
CF | hissing at a Repton trapped inside. 		
CF | 		
CF | > 		Jade says, "coin up"
		gadzoks says, "Someone calculated how close you can get to lava."
		DavidW says, "I feel ill-equipped to deal with a raptor."
		Jade says, "this seems Jurassic Park"
DavidW says (to ClubFloyd), "x raptor" 		
CF ] Lava Tube 		
CF | > 		
CF | > X RAPTOR 		
CF | 		
CF | A creature like a monstrous bird, with massive claws on its hands and 		
CF | feet, and a long tongue slavering over its dozens of pointed teeth. 		
CF | 		
CF | It sees you coming, and hisses furiously. It instinctively views you 		
CF | as competition, not as prey. It wants to eat the Repton before you do. 		
CF | 		
CF | > 		Lancelot says, "ah so no direct threat"
DavidW says (to ClubFloyd), "x repton" 		
CF ] Lava Tube 		
CF | > 		
CF | > X REPTON 		
CF | 		
CF | You can't see much of the Repton through the narrow opening of his 		
CF | hiding place, or around the Dakotaraptor that's trying to eat him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spires" 		
CF ] Lava Tube 		
CF | > 		
CF | > X SPIRES 		
CF | 		
CF | The spikes aren't like stalagmites—They erupt at strange angles; 		
CF | their 		
CF | edges are razor-sharp. 		
CF | 		
CF | > 		Jade says, "come here birdie, birdie"
DavidW says (to ClubFloyd), "take spike" 		
CF ] Lava Tube 		
CF | > 		
CF | > TAKE SPIKE 		
CF | 		
CF | (That's not for you to carry around.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bubbles" 		
CF ] Lava Tube 		
CF | > 		
CF | > X BUBBLES 		
CF | 		
CF | Pockets of gas (or something) made the lava harden into various 		
CF | compartments along the main tunnel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Mountainside 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Mountainside 		
CF | The slope of a volcano rises to the north, and lava oozes over the 		
CF | landscape like an encroaching tide. There's a clear path along one 		
CF | lava flow to the east, and to the south the ground is mostly solid. 		
CF | 		
CF | To the west is a field of dry grass, being consumed before your eyes 		
CF | by a widening ribbon of fire. 		
CF | 		
CF | > 		Lancelot says, "another fire"
		DavidW says, "yeah, there could be several fires here, each leading to another pearl."
DavidW says (to ClubFloyd), "n" 		
CF ] Mountainside 		
CF | > 		
CF | > N 		
CF | 		
CF | You can go south and east. 		
CF | 		
CF | > 		Jade says, "e, w"
DavidW says (to ClubFloyd), "x volcano" 		
CF ] Mountainside 		
CF | > 		
CF | > X VOLCANO 		
CF | 		
CF | The mountain is filling the cloudy sky with smoke, covering the land 		
CF | with rivers of lava. It isn't slowing down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Pool of Lava 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Pool of Lava 		
CF | Lava from the west is collecting here, in a slowly widening pond of 		
CF | liquid rock. At its edge, a bush has caught fire. There's enough 		
CF | exposed stone next to the flowing lava for you to follow it to its 		
CF | source. 		
CF | 		
CF | A reptile with a long, skinny snout is resting a safe distance from 		
CF | the lava, staring at you disinterestedly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x reptile" 		
CF ] Pool of Lava 		
CF | > 		
CF | > X REPTILE 		
CF | 		
CF | It's some sort of crocodile, with a comically elongated face. It 		
CF | doesn't have a very comical disposition, though. 		
CF | 		
CF | > 		Jade says, "bush, tree"
		Lancelot says, "and the field"
DavidW says (to ClubFloyd), "take reptile" 		
CF ] Pool of Lava 		
CF | > 		
CF | > TAKE REPTILE 		
CF | 		
CF | I don't suppose the Champsosaurus would care for that. 		
CF | 		
CF | > 		Jade says, "2 exits more to go"
		DavidW asks, "where have we not gone?"
		Lancelot says, "west of tree"
		Jade says, "y"
DavidW says (to ClubFloyd), "e" 		
CF ] Pool of Lava 		
CF | > 		
CF | > E 		
CF | 		
CF | The only way to go would be west. 		
CF | 		
CF | > 		Lancelot says, "I think there was a west exit there"
DavidW says (to ClubFloyd), "w" 		
CF ] Mountainside 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Mountainside 		
CF | The slope of a volcano rises to the north, and lava oozes over the 		
CF | landscape like an encroaching tide. There's a clear path along one 		
CF | lava flow to the east, and to the south the ground is mostly solid. 		
CF | 		
CF | To the west is a field of dry grass, being consumed before your eyes 		
CF | by a widening ribbon of fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lava Tube 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lava Tube 		
CF | A trail running north to south passes through a tunnel of solidified 		
CF | lava, where jagged spires rise from the floor and cavities like huge 		
CF | bubbles fill the walls. 		
CF | 		
CF | Outside one such bubble stands a ravenous Dakotaraptor, snapping and 		
CF | hissing at a Repton trapped inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] River of Lava 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | River of Lava 		
CF | The lava flow turns sharply here, so there's nowhere to go but north 		
CF | or west. 		
CF | 		
CF | On the far side of the river, a tree has caught fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Forest 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Forest 		
CF | Cedars and cycads tower over you, hemmed in by giant ferns and 		
CF | nameless flowers. The air is damp, and heavy with strange scents. 		
CF | 		
CF | An Ankylosaur is eyeing you suspiciously. 		
CF | 		
CF | There's a path of sorts here, coming from the east. It should continue 		
CF | south, but there's a wall of brambles in the way. 		
CF | 		
CF | > 		Jade says, "and w from mountain"
		Lancelot says, "ah a blockade"
DavidW says (to ClubFloyd), "x brambles" 		
CF ] Forest 		
CF | > 		
CF | > X BRAMBLES 		
CF | 		
CF | A tall, thorny bush has grown across the path. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ankylosaur" 		
CF ] Forest 		
CF | > 		
CF | > X ANKYLOSAUR 		
CF | 		
CF | The creature's small eyes and stubby face lend it a perpetually 		
CF | flummoxed expression. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ferns" 		
CF ] Forest 		
CF | > 		
CF | > X FERNS 		
CF | 		
CF | The ferns are like curtains, shrouding any spot in the forest from 		
CF | outside eyes, until an ankylosaur comes along and munches them up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb tree" 		
CF ] Forest 		
CF | > 		
CF | > CLIMB TREE 		
CF | 		
CF | Not very climbable. 		
CF | 		
CF | > 		Jade says, "this is a clue"
		Lancelot says, "yeah cant that dinosaur much up some stuff"
		DavidW asks, "That the anky can eat something?"
		DavidW says, "Shame I don't have a fish or carrot or t-bone steak."
		Lancelot asks, "what happens if we wait here?"
DavidW says (to ClubFloyd), "z" 		
CF ] Forest 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Forest 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		DavidW asks, "not much?"
		gadzoks says, "Considering the other games, we probably need to bring something here from somewhere else."
		Lancelot says, "ok not hungry"
DavidW says (to ClubFloyd), "pet ankylosaur" 		
CF ] Forest 		
CF | > 		
CF | > PET ANKYLOSAUR 		
CF | 		
CF | That wouldn't be very safe. It's not a tame Ankylosaur. 		
CF | 		
CF | > 		
keltena goes home. 		Jade says, "the war will start"
DavidW says (to ClubFloyd), "ride it" 		
CF ] Forest 		
CF | > 		
CF | > RIDE IT 		
CF | 		
CF | It's not a tame Ankylosaur. 		
CF | 		
CF | > 		Lancelot says, "yeah something to pass that barrier or get that anky to do something"
		gadzoks asks, "Tame it?"
		gadzoks says, "Can't be too hard."
		Jade says, "shoot"
		Lancelot says, "such aggression :D"
		DavidW says, "no, not shooting it."
		gadzoks says, "A weekend's worth of work, tops."
		DavidW asks, "was there a way west from the mountainside?"
		Jade says, "y"
DavidW says (to ClubFloyd), "n" 		
CF ] Forest 		
CF | > 		
CF | > N 		
CF | 		
CF | You can go south and east. 		
CF | 		
CF | > 		gadzoks asks, "That was the field, wasn't it?"
		Lancelot says, "I thought not but it wont hurt tocheck"
DavidW says (to ClubFloyd), "e" 		
CF ] River of Lava 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | River of Lava 		
CF | The lava flow turns sharply here, so there's nowhere to go but north 		
CF | or west. 		
CF | 		
CF | On the far side of the river, a tree has caught fire. 		
CF | 		
CF | > 		Lancelot says, "west was field"
DavidW says (to ClubFloyd), "n" 		
CF ] Lava Tube 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lava Tube 		
CF | A trail running north to south passes through a tunnel of solidified 		
CF | lava, where jagged spires rise from the floor and cavities like huge 		
CF | bubbles fill the walls. 		
CF | 		
CF | Outside one such bubble stands a ravenous Dakotaraptor, snapping and 		
CF | hissing at a Repton trapped inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Mountainside 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Mountainside 		
CF | The slope of a volcano rises to the north, and lava oozes over the 		
CF | landscape like an encroaching tide. There's a clear path along one 		
CF | lava flow to the east, and to the south the ground is mostly solid. 		
CF | 		
CF | To the west is a field of dry grass, being consumed before your eyes 		
CF | by a widening ribbon of fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Mountainside 		
CF | > 		
CF | > W 		
CF | 		
CF | You don't want to go up there. 		
CF | 		
CF | > 		Jade says, "nop"
		DavidW asks, "We can look at this fire, I suppose?"
DavidW says (to ClubFloyd), "x fire" 		
CF | > 		
CF | > X FIRE 		
CF | 		
CF | The field is vanishing—but only temporarily. Seeds carried on the 		
CF | smoke will fly far away, and grow into new fields. 		
CF | 		
CF | The fire is carrying you away, too. Far away... 		gadzoks exclaims, "Should be our choice if we want to, game!"
DavidW pushes the green 'space' button. 		
CF ] Lounge 		
CF | The fire is carrying you away, too. Far away... 		
CF | The Austrian Alps - 1999 		
CF | 		
CF | Lounge 		
CF | Mahogany panels line the walls; a lush purple carpet is beneath your 		
CF | feet. Several overstuffed couches are ready to receive any weary 		
CF | travelers who happen to pass through. 		
CF | 		
CF | The door to the west is half-open. In the passage to the south, a 		
CF | stone staircase descends to some lower level. A lively fire is burning 		
CF | in the hearth. 		
CF | 		
CF | > 		gadzoks says, "Ah, LUSH carpets. Might just be some pearls nearby."
		Lancelot says, "; carpet couches panels"
		DavidW asks, "Is this a hunting lodge?"
DavidW says (to ClubFloyd), "x carpet" 		
CF ] Lounge 		
CF | > 		
CF | > X CARPET 		
CF | 		
CF | This sort of extravagance seems unconscionable, until you're standing 		
CF | on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x couches" 		
CF ] Lounge 		
CF | > 		
CF | > X COUCHES 		
CF | 		
CF | The couches all look equally inviting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x panels" 		
CF ] Lounge 		
CF | > 		
CF | > X PANELS 		
CF | 		
CF | The wood makes the room seem darker than it really is. 		
CF | 		
CF | A window in the east wall looks out on a sky full of stars. 		
CF | 		
CF | > 		Lancelot asks, "look under carpet?"
		DavidW says, "damn. stars."
DavidW says (to ClubFloyd), "x stars" 		
CF ] Lounge 		
CF | > 		
CF | > X STARS 		
CF | 		
CF | The milky way is shimmering in a hundred colors. The landscape below 		
CF | is dark. 		
CF | 		
CF | > 		DavidW says, "whew"
		gadzoks says, "Aww."
		Lancelot says, "ah no time travel"
		gadzoks says, "I wanted to go into outer space."
		DavidW says, "maybe we have to pick just one star."
DavidW says (to ClubFloyd), "listen" 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You strain your ears 		
DavidW pushes the green 'space' button. 		
CF | You strain your ears just as a voice booms from beyond the west door: 		
CF | 		
CF | "Greetings, brethren! Your patience is appreciated. Let us begin." 		
CF | 		
CF | You step back. It's the voice of Atë. 		gadzoks asks, "At?"
		Jade says, "we travel looking through the fire"
		DavidW asks, "who?"
DavidW pushes the green 'space' button. 		
CF | You step back. It's the voice of Atë."It gives me great pleasure to 		
CF | inform you that the Hunter, Ebenezabeth Scrooge, has been apprehended. 		
CF | We have her in suspended animation upstairs." 		
CF | 		
CF | A gaggle of voices rises, in murmurs and exclamations 		Lancelot exclaims, "ooohh time travel!"
		Lancelot asks, "we rescue ourselves?"
		DavidW says, "it seems so, yes."
		gadzoks exclaims, "Joke's on them, we're right in front of their noses!"
		Lancelot says, "this is cool"
		Jade says, "Listen AT... lol"
DavidW pushes the green 'space' button. 		
CF | A gaggle of voices rises, in murmurs and exclamations—then goes 		
CF | suddenly silent. 		
CF | 		
CF | "This presents something of a puzzle." You can imagine the fiendish 		
CF | smile spreading across Atë's face. "Poseidon has vowed that he will 		
CF | wreak immortal vengeance on us if we harm his champion. It would seem, 		
CF | then, that simply snapping the little girl's neck is off the table. 		
CF | What can be done? How can the vampire community best exploit this 		
CF | golden opportunity?" 		gadzoks asks, "But wait! Doesn't time travelling conventions say you should never meet yourself?"
		gadzoks says, "don't say, rather"
		gadzoks says, "Maybe it's fine if we're suspended."
		Lancelot says, "yeah bad things would happen... Time Cop comes to mind lol"
		DavidW says, "It depends on the time travel rules, really."
		Lancelot says, "yeah"
		DavidW says, "I've read stories where someone romances themselves."
		Lancelot says, "I remember a nice short novel by Poul Anderson about ppl patrolling time"
		gadzoks says, "Iunno, that sounds self-indulgent."
		DavidW says (to gadzoks), "you have no idea."
		Lancelot says, "so can we check ourselves"
		DavidW says, "we're still in the cutscene"
DavidW pushes the green 'space' button. 		
CF | golden opportunity?"Silence. 		Lancelot says, "oh"
DavidW pushes the green 'space' button. 		
CF ] Lounge 		
CF | golden opportunity?"Silence."To be clear," you hear her say, "I am 		
CF | opening the floor to suggestions." 		
CF | 		
CF | The room breaks into hurried and unintelligible murmuring. 		
CF | 		
CF | > 		Lancelot says, "so At is an enemy (and presumably a vampire we are supposed to know)"
		gadzoks asks (of Lancelot), "The Time Patrol series?"
		DavidW asks, "So, those are vampires to the west. Our other self is upstairs. But the only other way from here is down?"
		gadzoks says, "I haven't read that, just some of his short stories, I think."
		Lancelot says, "yes that one I thought it was kinda cool"
DavidW says (to ClubFloyd), "s" 		
CF ] Dungeon 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Dungeon 		
CF | Cells with rusty iron bars line the narrow hallway. The air is clammy, 		
CF | and dark puddles have formed in the corners. Mounted on the wall is an 		
CF | interpretive placard. 		
CF | 		
CF | The hall continues west. North of you is the bottom of a flight of 		
CF | stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x placard" 		
CF ] Dungeon 		
CF | > 		
CF | > X PLACARD 		
CF | 		
CF | "The dungeon is merely decorative," the placard explains. "No torture 		
CF | or pagan rituals have ever taken place at Schloss Tuxenstein." 		
CF | 		
CF | > 		gadzoks says, "Suspiciously specific denial if I ever saw one."
		DavidW says, "piffle. No dungeon goes unsullied by *someone*."
		Lancelot says, "yeah the bars are probably decorative as well, and just scenery :D"
		gadzoks says, "Maybe they just use it for LARPing."
		DavidW says, "Sexy LARPing."
DavidW says (to ClubFloyd), "x bars" 		
CF ] Dungeon 		
CF | > 		
CF | > X BARS 		
CF | 		
CF | The cells are unfurnished. There aren't even cots for prisoners to 		
CF | rest on. 		
CF | 		
CF | Those holes in the walls probably had shackles screwed into them at 		
CF | some point. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x holes" 		
CF ] Dungeon 		
CF | > 		
CF | > X HOLES 		
CF | 		
CF | You're only guessing, of course. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "w" 		
CF ] End of the Hallway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | End of the Hallway 		
CF | Spiderwebs fill the corners of this narrow corridor. There seems to be 		
CF | nowhere to go except east. 		
CF | 		
CF | It's hard not to notice some disturbed dust near the south wall, 		
CF | though. 		
CF | 		
CF | > 		gadzoks asks, "Because it makes us sneeze?"
DavidW says (to ClubFloyd), "x dust" 		
CF ] End of the Hallway 		
CF | > 		
CF | > X DUST 		
CF | 		
CF | There are footprints in the dust next to the south wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x south wall" 		
CF ] End of the Hallway 		
CF | > 		
CF | > X SOUTH WALL 		
CF | 		
CF | The south wall is entirely unassuming, except there are footprints in 		
CF | the dust right below it. People have been standing in front of that 		
CF | wall. 		
CF | 		
CF | > 		Lancelot says, "ah hidden door"
DavidW says (to ClubFloyd), "push it" 		
CF ] End of the Hallway 		
CF | > 		
CF | > PUSH IT 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] End of the Hallway 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand in front of it" 		
CF ] End of the Hallway 		
CF | > 		
CF | > STAND IN FRONT OF IT 		
CF | 		
CF | I only understood you as far as wanting to stand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] End of the Hallway 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x footprints" 		
CF ] End of the Hallway 		
CF | > 		
CF | > X FOOTPRINTS 		
CF | 		
CF | There are footprints in the dust next to the south wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on footprints" 		
CF ] End of the Hallway 		
CF | > 		
CF | > STAND ON FOOTPRINTS 		
CF | 		
CF | That's not something you can stand on. 		
CF | 		
CF | > 		gadzoks asks, "Feel wall?"
DavidW says (to ClubFloyd), "feel wall" 		
CF ] End of the Hallway 		
CF | > 		
CF | > FEEL WALL 		
CF | 		
CF | The south wall feels normal. 		
CF | 		
CF | > 		gadzoks says, "Hit wall. Knock on wall."
		Jade says, "push wall"
DavidW says (to ClubFloyd), "hit wall" 		
CF ] End of the Hallway 		
CF | > 		
CF | > HIT WALL 		
CF | 		
CF | If only it were that easy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on wall" 		
CF ] End of the Hallway 		
CF | > 		
CF | > KNOCK ON WALL 		
CF | 		
CF | No response. 		
CF | 		
CF | > 		gadzoks asks, "Listen to wall?"
DavidW says (to ClubFloyd), "listen to wall" 		
CF ] End of the Hallway 		
CF | > 		
CF | > LISTEN TO WALL 		
CF | 		
CF | You don't hear anything interesting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit south wall" 		
CF ] End of the Hallway 		
CF | > 		
CF | > HIT SOUTH WALL 		
CF | 		
CF | If only it were that easy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wall" 		
CF ] End of the Hallway 		
CF | > 		
CF | > X WALL 		
CF | 		
CF | The south wall is entirely unassuming, except there are footprints in 		
CF | the dust right below it. People have been standing in front of that 		
CF | wall. 		
CF | 		
CF | > 		Jade says, "ask placard"
		Roger says, "shoot it with our gun! bang bang"
		Lancelot asks, "push wall? did we try?"
		gadzoks says, "Maybe they just like standing there staring at the wall."
DavidW says (to ClubFloyd), "PUSH WALL" 		
CF ] End of the Hallway 		
CF | > 		
CF | > PUSH WALL 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		gadzoks says, "Everyone has their hobbies."
DavidW says (to ClubFloyd), "pull wall" 		
CF ] End of the Hallway 		
CF | > 		
CF | > PULL WALL 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss wall" 		
CF ] End of the Hallway 		
CF | > 		
CF | > KISS WALL 		
CF | 		
CF | This is not the time. 		
CF | 		
CF | > 		Lancelot says, "lol"
		Jade says, "search wall carefully"
		DavidW says, "I didn't take the placard"
DavidW says (to ClubFloyd), "search wall carefully" 		
CF ] End of the Hallway 		
CF | > 		
CF | > SEARCH WALL CAREFULLY 		
CF | 		
CF | I only understood you as far as wanting to search the south wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search wall" 		
CF ] End of the Hallway 		
CF | > 		
CF | > SEARCH WALL 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] End of the Hallway 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | Which do you mean, the south wall or the dusty floor? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dusty" 		
CF ] End of the Hallway 		
CF | > 		
CF | > DUSTY 		
CF | 		
CF | There are footprints in the dust next to the south wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ceiling" 		
CF ] End of the Hallway 		
CF | > 		
CF | > X CEILING 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		gadzoks asks, "Stand in dust?"
DavidW says (to ClubFloyd), "sing" 		
CF ] End of the Hallway 		
CF | > 		
CF | > SING 		
CF | 		
CF | Love will abide 		
CF | Take things in stride 		
CF | 		
CF | No, no time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand in dust" 		
CF ] End of the Hallway 		
CF | > 		
CF | > STAND IN DUST 		
CF | 		
CF | I only understood you as far as wanting to stand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on dust" 		
CF ] End of the Hallway 		
CF | > 		
CF | > STAND ON DUST 		
CF | 		
CF | That's not something you can stand on. 		
CF | 		
CF | > 		Jade says, "clean dust"
DavidW says (to ClubFloyd), "open wall" 		
CF ] End of the Hallway 		
CF | > 		
CF | > OPEN WALL 		
CF | 		
CF | That isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean dust" 		
CF ] End of the Hallway 		
CF | > 		
CF | > CLEAN DUST 		
CF | 		
CF | That would be destroying valuable evidence. Maybe. 		
CF | 		
CF | > 		Jade says, "I would ask placard about the wall"
		DavidW says, "I think we need more info or a tool."
		gadzoks exclaims, "The spdiers know all the dirty details!"
DavidW says (to ClubFloyd), "n" 		
CF ] End of the Hallway 		
CF | > 		
CF | > N 		
CF | 		
CF | The only exit is east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spiderwebs" 		
CF ] End of the Hallway 		
CF | > 		
CF | > X SPIDERWEBS 		
CF | 		
CF | There are webs all over the place, but no spiders—that you can see, 		
CF | anyway. 		
CF | 		
CF | A very small fly is stuck in one of the webs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fly" 		
CF ] End of the Hallway 		
CF | > 		
CF | > X FLY 		
CF | 		
CF | The fly is just barely moving. It doesn't look like it's trying to 		
CF | escape. It looks like it's just bored. 		
CF | 		
CF | > 		gadzoks exclaims, "Food!"
DavidW says (to ClubFloyd), "talk to fly" 		
CF ] End of the Hallway 		
CF | > 		
CF | > TALK TO FLY 		
CF | 		
CF | You don't speak any language the fly would understand. 		
CF | 		
CF | > 		Jade says, "snail, fell..."
		Jade says, "flee"
DavidW says (to ClubFloyd), "take fly" 		
CF ] End of the Hallway 		
CF | > 		
CF | > TAKE FLY 		
CF | 		
CF | You are not one to carry flies around. 		
CF | 		
CF | > 		Jade says, "fly"
DavidW says (to ClubFloyd), "fly" 		
CF ] End of the Hallway 		
CF | > 		
CF | > FLY 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dungeon 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Dungeon 		
CF | Cells with rusty iron bars line the narrow hallway. The air is clammy, 		
CF | and dark puddles have formed in the corners. Mounted on the wall is an 		
CF | interpretive placard. 		
CF | 		
CF | The hall continues west. North of you is the bottom of a flight of 		
CF | stairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take placard" 		
CF ] Dungeon 		
CF | > 		
CF | > TAKE PLACARD 		
CF | 		
CF | (That's not for you to carry around.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x puddles" 		
CF ] Dungeon 		
CF | > 		
CF | > X PUDDLES 		
CF | 		
CF | A film of dust covers the greasy puddles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell puddles" 		
CF ] Dungeon 		
CF | > 		
CF | > SMELL PUDDLES 		
CF | 		
CF | It would be impolite to smell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch puddles" 		
CF ] Dungeon 		
CF | > 		
CF | > TOUCH PUDDLES 		
CF | 		
CF | The puddles feel normal. 		
CF | 		
CF | > 		gadzoks asks, "Can we take the fly?"
		DavidW says, "no"
DavidW says (to ClubFloyd), "enter cell" 		
CF ] Dungeon 		
CF | > 		
CF | > ENTER CELL 		
CF | 		
CF | You can't fit through the bars, and there don't seem to be any doors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through bars" 		
CF ] Dungeon 		
CF | > 		
CF | > LOOK THROUGH BARS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Jade says, "push puddle"
DavidW says (to ClubFloyd), "push puddle" 		
CF ] Dungeon 		
CF | > 		
CF | > PUSH PUDDLE 		
CF | 		
CF | They are fixed in place. 		
CF | 		
CF | > 		DavidW says, "The puddles seem to be purely decorative."
		DavidW says, "I feel stumped here. I want to try a different fire."
		gadzoks says, "Sure."
		Lancelot says, "what happens if we go w"
		Lancelot asks, "we meet the group?"
		DavidW says, "I don't want to walk into a nest of vampires."
		Jade says, "I don't think so"
DavidW says (to ClubFloyd), "n" 		
CF ] Lounge 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lounge 		
CF | Mahogany panels line the walls; a lush purple carpet is beneath your 		
CF | feet. Several overstuffed couches are ready to receive any weary 		
CF | travelers who happen to pass through. 		
CF | 		
CF | The door to the west is half-open. In the passage to the south, a 		
CF | stone staircase descends to some lower level. A lively fire is burning 		
CF | in the hearth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Lounge 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lounge 		
CF | > 		
CF | > W 		
CF | 		
CF | A room full of vampires is beyond this door, led by Atë herself. 		
CF | Walking right in would not be practical. 		
CF | 		
CF | > 		Lancelot says, "ok"
		gadzoks says, "We could disguise ourselves and give some "helpful" advice."
		Lancelot says, "then another fire"
		DavidW says, "The game doesn't want us too either."
DavidW says (to ClubFloyd), "x fire" 		
CF | > 		
CF | > X FIRE 		
CF | 		
CF | The fire is warm; outside these walls, the night is dark and cold. 		
CF | Outside this timeframe is the darkness between spaces—but then you go 		
CF | back inside... 		
DavidW pushes the green 'space' button. 		
CF ] Mountainside 		
CF | back inside... 		
CF | Montana - 67,000,000 BC 		
CF | 		
CF | Mountainside 		
CF | The slope of a volcano rises to the north, and lava oozes over the 		
CF | landscape like an encroaching tide. There's a clear path along one 		
CF | lava flow to the east, and to the south the ground is mostly solid. 		
CF | 		
CF | To the west is a field of dry grass, being consumed before your eyes 		
CF | by a widening ribbon of fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Pool of Lava 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Pool of Lava 		
CF | Lava from the west is collecting here, in a slowly widening pond of 		
CF | liquid rock. At its edge, a bush has caught fire. There's enough 		
CF | exposed stone next to the flowing lava for you to follow it to its 		
CF | source. 		
CF | 		
CF | A reptile with a long, skinny snout is resting a safe distance from 		
CF | the lava, staring at you disinterestedly. 		
CF | 		
CF | > 		Lancelot asks, "east to the burning bush?"
DavidW says (to ClubFloyd), "x bush" 		
CF | > 		
CF | > X BUSH 		
CF | 		
CF | The bush is burning slowly, very slowly. It will be consumed 		
CF | eventually, but it's holding out for you... 		
DavidW pushes the green 'space' button. 		
CF ] Church 		
CF | eventually, but it's holding out for you... 		
CF | Pilcrow, Arizona - 1922 		
CF | 		
CF | Church 		
CF | The floor is covered in yellow dust, and a few sets of footprints 		
CF | meander between the pews. 		
CF | 		
CF | A candle is burning on the altar, next to an open Bible. 		
CF | 		
CF | > 		Lancelot says, "more footsteps"
		DavidW says, "x bible"
DavidW says (to ClubFloyd), "x bible" 		
CF ] Church 		
CF | > 		
CF | > X BIBLE 		
CF | 		
CF | The book is opened to Exodus: Here is the end of Chapter 2, where 		
CF | Zipporah names her son Gershom; here is the beginning of Chapter 3, 		
CF | where the Lord promises to deliver the Hebrews. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x altar" 		
CF ] Church 		
CF | > 		
CF | > X ALTAR 		
CF | 		
CF | On the altar are a short candle and a small Bible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pews" 		
CF ] Church 		
CF | > 		
CF | > X PEWS 		
CF | 		
CF | Modest pews for a modest church. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x footprints" 		
CF ] Church 		
CF | > 		
CF | > X FOOTPRINTS 		
CF | 		
CF | The church has not had many visitors. You fancy you can see how each 		
CF | set of footprints walks in, looks around briefly, and walks out. 		
CF | 		
CF | > 		Lancelot says, "moses also had a chat with a burning bush lol"
DavidW says (to ClubFloyd), "i" 		
CF ] Church 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a charcoal sketch 		
CF | your revolver 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bible" 		
CF ] Church 		
CF | > 		
CF | > TAKE BIBLE 		
CF | 		
CF | You already have one. 		
CF | 		
CF | > 		Lancelot says, "eh"
		gadzoks exclaims, "Lies!"
DavidW says (to ClubFloyd), "n" 		
CF ] Church 		
CF | > 		
CF | > N 		
CF | 		
CF | The only way to go would be south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Hazel Street 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hazel Street 		
CF | A row of anonymous buildings follows the train tracks to the edge of 		
CF | town. At the end of the street, just north of where you're standing, 		
CF | is Pilcrow's only church. The train station is further east. 		
CF | 		
CF | A brown bottle lies on its side in the road. 		
CF | 		
CF | > 		Jade says, "at home..."
		Lancelot says, "ah items to grab"
DavidW says (to ClubFloyd), "take bottle" 		
CF ] Hazel Street 		
CF | > 		
CF | > TAKE BOTTLE 		
CF | 		
CF | You take the bottle of whiskey. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Hazel Street 		
CF | > 		
CF | > X IT 		
CF | 		
CF | "GUINGAMUER RYE WHISKEY," according to the label. There is about a 		
CF | pint of liquid left in the bottle. 		
CF | 		
CF | > 		DavidW says, "'want some rye?' 'course ya do'"
		Lancelot says, "gulp"
DavidW says (to ClubFloyd), "x tracks" 		
CF ] Hazel Street 		
CF | > 		
CF | > X TRACKS 		
CF | 		
CF | The rails are rusty in places, bent out of shape in others. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Train Station 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Train Station 		
CF | The station consists of a single platform with a single bench. The 		
CF | tracks go east and west across the dusty plain, and the town's main 		
CF | drag seems to be north from here. 		
CF | 		
CF | Someone's set up a tent and a cookfire next to the platform. 		
CF | 		
CF | > 		Lancelot says, "another fire"
		DavidW asks, "Is this the same station from the lantern?"
		gadzoks says, "Think so. Was also Arizona, 1922."
DavidW says (to ClubFloyd), "x tent" 		
CF ] Train Station 		
CF | > 		
CF | > X TENT 		
CF | 		
CF | The tent is little more than a scrap of canvas, propped up to protect 		
CF | a tiny patch of ground from the elements. A bedroll is laid out 		
CF | underneath. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bedroll" 		
CF ] Train Station 		
CF | > 		
CF | > X BEDROLL 		
CF | 		
CF | The bedroll is tattered, chewed up, singed in places. Has it been 		
CF | abandoned here? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Train Station 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You don't have any use for it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Train Station 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Lancelot asks, "look in bedroll?"
		Lancelot says, "ah nvm"
DavidW says (to ClubFloyd), "open it" 		
CF ] Train Station 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bench" 		
CF ] Train Station 		
CF | > 		
CF | > X BENCH 		
CF | 		
CF | A rough wooden bench. Nothing overhead to protect you from the sun 		
CF | while you wait for your train. 		
CF | 		
CF | > 		Jade says, "look under"
DavidW says (to ClubFloyd), "look under bench" 		
CF ] Train Station 		
CF | > 		
CF | > LOOK UNDER BENCH 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		DavidW says, "No gum."
DavidW says (to ClubFloyd), "l" 		
CF ] Train Station 		
CF | > 		
CF | > L 		
CF | 		
CF | Train Station 		
CF | The station consists of a single platform with a single bench. The 		
CF | tracks go east and west across the dusty plain, and the town's main 		
CF | drag seems to be north from here. 		
CF | 		
CF | Someone's set up a tent and a cookfire next to the platform. 		
CF | 		
CF | > 		Jade says, "looknunder bedroll"
DavidW says (to ClubFloyd), "x sun" 		
CF ] Train Station 		
CF | > 		
CF | > X SUN 		
CF | 		
CF | You can't look directly at it. 		
CF | 		
CF | You used to have a special helmet for this sort of thing. 		
CF | 		
CF | > 		gadzoks says, "Guess going camping is not exciting enough when you're used to time travel and stuff."
DavidW says (to ClubFloyd), "look under bedroll" 		
CF ] Train Station 		
CF | > 		
CF | > LOOK UNDER BEDROLL 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		DavidW asks, "North or east, I guess?"
		Jade says, "roll bed"
		gadzoks says, "North."
DavidW says (to ClubFloyd), "roll bed" 		
CF ] Train Station 		
CF | > 		
CF | > ROLL BED 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cotton Street 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cotton Street 		
CF | At the center of town stands a blackened bronze statue, covered in 		
CF | yellow vines. The visitor can explore to the east or south; in all 		
CF | other directions are wooden buildings, dirty and abandoned. 		
CF | 		
CF | Lying in the dust at your feet is half of a guitar. 		
CF | 		
CF | > 		Lancelot says, "more things"
DavidW says (to ClubFloyd), "x guitar" 		
CF ] Cotton Street 		
CF | > 		
CF | > X GUITAR 		
CF | 		
CF | The body of the instrument is mostly here; someone has run off with 		
CF | the neck and the strings. The result is a miniature shelter, with a 		
CF | sound hole in the roof. 		
CF | 		
CF | > 		gadzoks asks, "Would playing half a guitar have the same effect as the world's tiniest violin?"
		DavidW asks, "This could be an animal's home, I guess?"
DavidW says (to ClubFloyd), "take guitar" 		
CF ] Cotton Street 		
CF | > 		
CF | > TAKE GUITAR 		
CF | 		
CF | It's garbage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] Cotton Street 		
CF | > 		
CF | > LOOK IN IT 		
CF | 		
CF | You stoop to look inside the guitar and discover it is occupied: A 		
CF | scorpion lives in here. 		
CF | 		
CF | > 		Lancelot says, "yeah awwqw"
		Jade says, "a snake"
		DavidW says, "scorpion."
DavidW says (to ClubFloyd), "x scorpion" 		
CF ] Cotton Street 		
CF | > 		
CF | > X SCORPION 		
CF | 		
CF | It's such a tiny creature, but your body understands how deadly it is 		
CF | before your brain has a chance to think about it. 		
CF | 		
CF | > 		Jade says, "this game is a pet zoo"
		DavidW says, "I suppose it could be a bonus challenge to find all the critters."
		DavidW says, "It's the sort of thing Ryan Veeder might add just for the fun of it."
		Lancelot says, "; yeah doesnt sounds like the snail and scorpion are very useful right now"
DavidW says (to ClubFloyd), "x statue" 		
CF ] Cotton Street 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | The vines cover every detail; all you know is that it's a statue of a 		
CF | person. 		
CF | 		
CF | > 		gadzoks exclaims, "Don't forget the fly!"
DavidW says (to ClubFloyd), "x vines" 		
CF ] Cotton Street 		
CF | > 		
CF | > X VINES 		
CF | 		
CF | Withered tendrils and brittle leaves have grown all over the statue. 		
CF | You don't see any similar plant life nearby. 		
CF | 		
CF | > 		Lancelot says, "oh yep"
DavidW says (to ClubFloyd), "pull vines" 		
CF ] Cotton Street 		
CF | > 		
CF | > PULL VINES 		
CF | 		
CF | Tearing away a handful of vines doesn't have much effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove vines" 		
CF ] Cotton Street 		
CF | > 		
CF | > REMOVE VINES 		
CF | 		
CF | Tearing away a handful of vines doesn't have much effect. 		
CF | 		
CF | > 		Jade says, "inventpry"
		DavidW says, "I left my machete at home."
DavidW says (to ClubFloyd), "i" 		
CF ] Cotton Street 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a bottle of whiskey 		
CF | a charcoal sketch 		
CF | your revolver 		
CF | 		
CF | > 		DavidW says, "We have almost nothing helpful."
		Jade says, "we only have got the bottle"
		DavidW says, "We could try to burn it with the candle, but the candle could also go out."
		Lancelot says, "did we try taking the candle"
		DavidW says, "If we find any knife whatsoever, we should return here."
		DavidW says (to Lancelot), "I didn't dare, no."
		Jade says, "there are 2 exits left here"
		DavidW says, "The candle seemed our only way back."
		Lancelot says, "oh yeah"
		DavidW says, "yeah, with two exits, maybe it is takeable."
		gadzoks asks, "Maybe we can have portable teleportation?"
		DavidW says, "let's try east first, though."
		DavidW asks (of gadzoks), "maybe?"
DavidW says (to ClubFloyd), "e" 		
CF ] Graveyard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Graveyard 		
CF | Rusty barbed wire surrounds this sparsely-populated cemetery, with 		
CF | exits to the south and west. There are only a few dozen grave markers 		
CF | here, most of them without names. Near the center is a large tombstone 		
CF | with a detailed inscription. 		
CF | 		
CF | A spindly dead tree stands just outside the fence, providing no shade 		
CF | or shelter. 		
CF | 		
CF | > 		gadzoks says, "Don't think so, but could always try."
DavidW says (to ClubFloyd), "x tombstone" 		
CF ] Graveyard 		
CF | > 		
CF | > X TOMBSTONE 		
CF | 		
CF | The inscription reads: 		
CF | 		
CF | LORETTA FOX 		
CF | b. 1866 		
CF | the LADY SHARPSHOOTER 		
CF | stabbed in the back 		
CF | by a jealous ASSASSIN 		
CF | in PILCROW, ARIZONA 		
CF | October 3rd, 1902 		
CF | Inventor of the 		
CF | ORIGINAL 		
CF | "Flaming Bullet" 		
CF | TECHNIQUE 		
CF | taken from us Too Soon 		
CF | 		
CF | Loretta's ghost is leaning dramatically against the stone. 		
CF | 		
CF | > 		Lancelot says, "lol we have a visitor"
DavidW says (to ClubFloyd), "x ghost" 		
CF ] Graveyard 		
CF | > 		
CF | > X GHOST 		
CF | 		
CF | The woman is insubstantial, her long dark hair melting into mist. She 		
CF | looks up at you with pleading eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to her" 		
CF ] Graveyard 		
CF | > 		
CF | > TALK TO HER 		
CF | 		
CF | Loretta reaches toward you weakly. "Thirsty," she rasps, in a voice 		
CF | that seems to come from far across the desert. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give rye to her" 		
CF ] Graveyard 		
CF | > 		
CF | > GIVE RYE TO HER 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		Jade says, "whiskey"
DavidW says (to ClubFloyd), "give bottle to her" 		
CF ] Graveyard 		
CF | > 		
CF | > GIVE BOTTLE TO HER 		
CF | 		
CF | You extend the bottle to Loretta, but she shakes her head. She motions 		
CF | toward the grave. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grave" 		
CF ] Graveyard 		
CF | > 		
CF | > X GRAVE 		
CF | 		
CF | The inscription reads: 		
CF | 		
CF | LORETTA FOX 		
CF | b. 1866 		
CF | the LADY SHARPSHOOTER 		
CF | stabbed in the back 		
CF | by a jealous ASSASSIN 		
CF | in PILCROW, ARIZONA 		
CF | October 3rd, 1902 		
CF | Inventor of the 		
CF | ORIGINAL 		
CF | "Flaming Bullet" 		
CF | TECHNIQUE 		
CF | taken from us Too Soon 		
CF | 		
CF | Loretta's ghost is leaning dramatically against the stone. 		
CF | 		
CF | > 		gadzoks asks, "Put bottle on grave?"
		gadzoks says, "Or pour it out."
DavidW says (to ClubFloyd), "pour whisky on grave" 		
CF ] Graveyard 		
CF | > 		
CF | > POUR WHISKY ON GRAVE 		
CF | 		
CF | You pour out the bottle, and the earth sucks up the slick brown liquid 		
CF | in an instant. 		
CF | 		
CF | Loretta's ghost jumps to her feet, suddenly full of life (so to 		
CF | speak). "Thanks very much, little girl," she says. "I hadn't had a 		
CF | drink in..." She shakes her head. "Well, I'm feeling better now, 		
CF | that's for sure." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to her" 		
CF ] Graveyard 		
CF | > 		
CF | > TALK TO HER 		
CF | 		
CF | Loretta notices the gun at your hip. "Nice pistol," she says. "Could I 		
CF | try it out?" 		
CF | 		
CF | You hand it over, and she tests its weight in her faint, smoky hands. 		
CF | Then she looks down at you, smiling as if recognizing an old friend. 		
CF | "You and me have something in common, I think. Can you do this?" 		
CF | 		
CF | She points the revolver at the horizon. She takes a deep breath and 		
CF | pulls the trigger: A gout of flame erupts from the muzzle, flying like 		
CF | a meteor across the desert. 		
CF | 		
CF | "I used to be able to," you tell her, "but it took a lot out of me." 		
CF | 		
CF | Loretta shakes her head. "Then you're doing it wrong, darling. You're 		
CF | trying too hard. Clear your mind. Focus. It'll come easy, if you let 		
CF | it." 		
CF | 		
CF | She hands you your gun back. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "focus" 		
CF ] Graveyard 		
CF | > 		
CF | > FOCUS 		
CF | 		
CF | You close your eyes. You try to feel your willpower; you try to 		
CF | concentrate it into the cylinder of your revolver. One chamber glows 		
CF | red-hot: You can feel it in your fingers, you can feel it in your 		
CF | mind. 		
CF | 		
CF | You open your eyes. 		
CF | 		
CF | Loretta smiles. "Exactly." 		
CF | 		
CF | > 		Lancelot says, "oh we can shoot fire? hmm"
DavidW says (to ClubFloyd), "shoot horizon" 		
CF ] Graveyard 		
CF | > 		
CF | > SHOOT HORIZON 		
CF | 		
CF | You pull the trigger, and a blast of fire streaks toward the horizon. 		
CF | 		
CF | "Exactly," says Loretta. 		
CF | 		
CF | You can feel the heat dissipating in your revolver. 		
CF | 		
CF | > 		Lancelot says, "cool"
DavidW says (to ClubFloyd), "x fire" 		
CF ] Graveyard 		
CF | > 		
CF | > X FIRE 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		Jade exclaims, "damm it!"
DavidW says (to ClubFloyd), "talk to ghost" 		
CF ] Graveyard 		
CF | > 		
CF | > TALK TO GHOST 		
CF | 		
CF | "Are you waiting for something?" you ask. 		
CF | 		
CF | She takes a while to answer. "I gotta make a decision," she says at 		
CF | last. 		
CF | 		
CF | She closes her eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Graveyard 		
CF | > 		
CF | > G 		
CF | 		
CF | You and Loretta enjoy a companionable silence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF ] Graveyard 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | The tree has stood here for years since it died, shriveling and 		
CF | shrinking without ever going away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Graveyard 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a charcoal sketch 		
CF | your revolver 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x markers" 		
CF ] Graveyard 		
CF | > 		
CF | > X MARKERS 		
CF | 		
CF | The wooden crosses may have borne names at some point, but the letters 		
CF | have been scrubbed away by sun and wind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wire" 		
CF ] Graveyard 		
CF | > 		
CF | > X WIRE 		
CF | 		
CF | The spikes are nasty, but the fence isn't much of a deterrent; there's 		
CF | no gates or anything to secure the exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break tree" 		
CF ] Graveyard 		
CF | > 		
CF | > BREAK TREE 		
CF | 		
CF | If only it were that easy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb tree" 		
CF ] Graveyard 		
CF | > 		
CF | > CLIMB TREE 		
CF | 		
CF | It'd snap in half under your weight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Canyon, West Side 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Canyon, West Side 		
CF | The tracks go west and east: West over solid ground, and east across 		
CF | an incredibly rickety railway bridge, over a deep and steep-sided 		
CF | canyon. A rough trail leads north. 		
CF | 		
CF | A roadrunner is trotting back and forth along the canyon's edge. 		
CF | 		
CF | > 		Lancelot says, "meep meep"
DavidW says (to ClubFloyd), "x roadrunner" 		
CF ] Canyon, West Side 		
CF | > 		
CF | > X ROADRUNNER 		
CF | 		
CF | A humble brown bird with long, dark tailfeathers. It can't seem to 		
CF | stay in one place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bridge" 		
CF ] Canyon, West Side 		
CF | > 		
CF | > X BRIDGE 		
CF | 		
CF | The bridge, apparently constructed on a very limited budget, is now in 		
CF | a state of distressing disrepair. 		
CF | 		
CF | Another piece of it is falling off before your eyes. The bolt, or 		
CF | screw, or whatever it is, drops slowly into the depths of the canyon. 		
CF | Now it is too tiny to see. 		
CF | 		
CF | When it hits the bottom, you don't hear anything. 		
CF | 		
CF | > 		gadzoks asks, "Will the whole bridge collapse if we look at it enough times?"
DavidW says (to ClubFloyd), "talk to roadrunner" 		
CF ] Canyon, West Side 		
CF | > 		
CF | > TALK TO ROADRUNNER 		
CF | 		
CF | You don't speak any language the roadrunner would understand. 		
CF | 		
CF | > 		DavidW says, "I don't know. A traffic light turns red from embarrassment, though."
		Jade exclaims, "beep, beep!"
		DavidW asks, "Do we risk crossing the bridge?"
		DavidW says, "I think we must try."
DavidW pushes the green 'space' button. 		
CF ] Canyon, West Side 		
CF | > 		
CF | > 		
CF | 		
CF | I beg your pardon? 		
CF | 		
CF | > 		Jade says, "you can try but you won't be able"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Canyon, West Side 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Canyon, West Side 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't bring yourself to try walking across the bridge. You can 		
CF | already tell, from a safe distance, that it wouldn't support the 		
CF | weight of a human—even a little girl. 		
CF | 		
CF | > 		gadzoks asks, "Aren't we 19 in this game?"
		DavidW asks, "uh, yes?"
		gadzoks asks, "Oh wait, we don't age physically?"
		DavidW says, "I don't know."
		Jade says, "x me"
		DavidW says, "That would suck if we were stuck in a child's body forever."
DavidW says (to ClubFloyd), "x me" 		
CF ] Canyon, West Side 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You carry a revolver. Your flaxen curls hang loosely around your 		
CF | shoulders. Your name is Ebenezabeth Scrooge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hair" 		
CF ] Canyon, West Side 		
CF | > 		
CF | > X HAIR 		
CF | 		
CF | You carry a revolver. Your flaxen curls hang loosely around your 		
CF | shoulders. Your name is Ebenezabeth Scrooge. 		
CF | 		
CF | > 		Jade says, "a evil's name"
		Jade says, "Ebenezabeth"
		DavidW says, "I'm not sure what to do next and we're running out of time."
		DavidW says, "Scrooge adopted us, apparently."
		Jade says, "just another flame"
		DavidW asks, "What other flame? Haven't we examined all of them?"
		Lancelot says, "south of the statue"
		Lancelot says, "or west of here"
DavidW says (to ClubFloyd), "w" 		
CF ] Train Station 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Train Station 		
CF | The station consists of a single platform with a single bench. The 		
CF | tracks go east and west across the dusty plain, and the town's main 		
CF | drag seems to be north from here. 		
CF | 		
CF | Someone's set up a tent and a cookfire next to the platform. 		
CF | 		
CF | > 		gadzoks asks, "We could burn something and create another flame?"
		Lancelot asks, "cookfire?"
		Jade asks, "The first lantern?"
		gadzoks says, "Or burn the vines or the brambles with our FLAMING SHARPSHOOTER."
		DavidW says, "This goes back to the lantern, yes."
		Lancelot says, "ah yes the brambles burn em"
		Lancelot says, "or vines"
		gadzoks says, "We didn't go see the pirates either, but the game might not let us."
		DavidW says, "We could try to burn the brambles or vines, yes."
DavidW says (to ClubFloyd), "n" 		
CF ] Cotton Street 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Cotton Street 		
CF | At the center of town stands a blackened bronze statue, covered in 		
CF | yellow vines. The visitor can explore to the east or south; in all 		
CF | other directions are wooden buildings, dirty and abandoned. 		
CF | 		
CF | Lying in the dust at your feet is half of a guitar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "focus" 		
CF ] Cotton Street 		
CF | > 		
CF | > FOCUS 		
CF | 		
CF | You close your eyes. You squeeze your revolver. Warmth spreads through 		
CF | your body, into the gun—the heat of a blazing furnace, the heat of a 		
CF | wrathful star— 		
CF | 		
CF | You open your eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot vines" 		
CF ] Cotton Street 		
CF | > 		
CF | > SHOOT VINES 		
CF | 		
CF | You shoot a flaming bullet into the vines. They catch in an instant. 		
CF | The statue disappears in a pillar of flame—and then the fire is 		
CF | spent, 		
CF | and only the statue itself remains. 		
CF | 		
CF | Your Colt cools down fast. 		
CF | 		
CF | > 		Lancelot says, "yay"
DavidW says (to ClubFloyd), "x statue" 		
CF ] Cotton Street 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | It's a statue of a very short, very bald man, wearing a triumphant 		
CF | expression; he stands taller than you by virtue of standing on a very 		
CF | generous plinth. The plinth is inscribed: 		
CF | 		
CF | DERMOTT COLBERT 		
CF | WON A BET AGAINST 		
CF | Edgar Pilcrow 		
CF | AND THAT IS WHY 		
CF | HIS STATUE IS HERE 		
CF | INSTEAD OF EDGAR'S 		
CF | 		
CF | > 		Lancelot says, "lol"
		gadzoks asks, "Maybe we can burn the wall. Was it made of wood?"
		gadzoks says, "That's a reach, though."
		DavidW says, "I don't understand why this statue is of any real interest to us."
		Jade asks, "Does we travel from the cave lantern?"
		DavidW says, "The lantern goes to the train station cookfire."
		Jade says, "ok, I lost that"
DavidW says (to ClubFloyd), "x plinth" 		
CF ] Cotton Street 		
CF | > 		
CF | > X PLINTH 		
CF | 		
CF | It's a statue of a very short, very bald man, wearing a triumphant 		
CF | expression; he stands taller than you by virtue of standing on a very 		
CF | generous plinth. The plinth is inscribed: 		
CF | 		
CF | DERMOTT COLBERT 		
CF | WON A BET AGAINST 		
CF | Edgar Pilcrow 		
CF | AND THAT IS WHY 		
CF | HIS STATUE IS HERE 		
CF | INSTEAD OF EDGAR'S 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push statue" 		
CF ] Cotton Street 		
CF | > 		
CF | > PUSH STATUE 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		Lancelot asks, "turn statue?"
DavidW says (to ClubFloyd), "climb it" 		
CF ] Cotton Street 		
CF | > 		
CF | > CLIMB IT 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		Lancelot says, "oh nvm"
DavidW says (to ClubFloyd), "turn it" 		
CF ] Cotton Street 		
CF | > 		
CF | > TURN IT 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		gadzoks asks, "Shoot the tree in the graveyard?"
DavidW says (to ClubFloyd), "n" 		
CF ] Cotton Street 		
CF | > 		
CF | > N 		
CF | 		
CF | You can go south and east. 		
CF | 		
CF | > 		DavidW asks (of gadzoks), "er, why?"
		gadzoks says, "It was withered, seems flammable enough."
		gadzoks exclaims, "I dunno!"
		DavidW says, "I'll try it then."
DavidW says (to ClubFloyd), "e" 		
CF ] Graveyard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Graveyard 		
CF | Rusty barbed wire surrounds this sparsely-populated cemetery, with 		
CF | exits to the south and west. There are only a few dozen grave markers 		
CF | here, most of them without names. Near the center is a large tombstone 		
CF | with a detailed inscription. Loretta is sitting on top. 		
CF | 		
CF | A spindly dead tree stands just outside the fence, providing no shade 		
CF | or shelter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "focus" 		
CF ] Graveyard 		
CF | > 		
CF | > FOCUS 		
CF | 		
CF | You close your eyes. You squeeze your revolver. Warmth spreads through 		
CF | your body, into the gun—the heat of a jet engine, the heat of a 		
CF | rippling desert— 		
CF | 		
CF | You open your eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot tree" 		
CF ] Graveyard 		
CF | > 		
CF | > SHOOT TREE 		
CF | 		
CF | You fire at the tree. Fire flies out of your revolver and into the 		
CF | brittle wood. 		
CF | 		
CF | All at once it's consumed in flames. In a red-hot flash, the tree 		
CF | disappears. In the same moment, the heat in your revolver dissipates. 		
CF | 		
CF | "Yeah, you've got it," Loretta tells you. 		
CF | 		
CF | > 		gadzoks says, "Fine, game."
		Lancelot asks, "anything left?"
		gadzoks says, "Maybe it's just target practice."
		DavidW says, "maybe."
DavidW says (to ClubFloyd), "x tree" 		
CF ] Graveyard 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		Jade says, "it is burn out to the roots"
		DavidW says, "I suppose we should shoot the brambles next."
		Lancelot says, "sounds like a plan yeah"
DavidW says (to ClubFloyd), "w" 		
CF ] Cotton Street 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Cotton Street 		
CF | At the center of town stands a blackened bronze statue. The visitor 		
CF | can explore to the east or south; in all other directions are wooden 		
CF | buildings, dirty and abandoned. 		
CF | 		
CF | Lying in the dust at your feet is half of a guitar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Train Station 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Train Station 		
CF | The station consists of a single platform with a single bench. The 		
CF | tracks go east and west across the dusty plain, and the town's main 		
CF | drag seems to be north from here. 		
CF | 		
CF | Someone's set up a tent and a cookfire next to the platform. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hazel Street 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hazel Street 		
CF | A row of anonymous buildings follows the train tracks to the edge of 		
CF | town. At the end of the street, just north of where you're standing, 		
CF | is Pilcrow's only church. The train station is further east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Church 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Church 		
CF | The floor is covered in yellow dust, and a few sets of footprints 		
CF | meander between the pews. 		
CF | 		
CF | A candle is burning on the altar, next to an open Bible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x candle" 		
CF | > 		
CF | > X CANDLE 		
CF | 		
CF | There is not much left of this candle. But there's still enough for a 		
CF | fire, still enough to carry you away... 		
DavidW pushes the green 'space' button. 		
CF ] Pool of Lava 		
CF | fire, still enough to carry you away... 		
CF | Montana - 67,000,000 BC 		
CF | 		
CF | Pool of Lava 		
CF | Lava from the west is collecting here, in a slowly widening pond of 		
CF | liquid rock. At its edge, a bush has caught fire. There's enough 		
CF | exposed stone next to the flowing lava for you to follow it to its 		
CF | source. 		
CF | 		
CF | A reptile with a long, skinny snout is resting a safe distance from 		
CF | the lava, staring at you disinterestedly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Mountainside 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Mountainside 		
CF | The slope of a volcano rises to the north, and lava oozes over the 		
CF | landscape like an encroaching tide. There's a clear path along one 		
CF | lava flow to the east, and to the south the ground is mostly solid. 		
CF | 		
CF | To the west is a field of dry grass, being consumed before your eyes 		
CF | by a widening ribbon of fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lava Tube 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lava Tube 		
CF | A trail running north to south passes through a tunnel of solidified 		
CF | lava, where jagged spires rise from the floor and cavities like huge 		
CF | bubbles fill the walls. 		
CF | 		
CF | Outside one such bubble stands a ravenous Dakotaraptor, snapping and 		
CF | hissing at a Repton trapped inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] River of Lava 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | River of Lava 		
CF | The lava flow turns sharply here, so there's nowhere to go but north 		
CF | or west. 		
CF | 		
CF | On the far side of the river, a tree has caught fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Forest 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Forest 		
CF | Cedars and cycads tower over you, hemmed in by giant ferns and 		
CF | nameless flowers. The air is damp, and heavy with strange scents. 		
CF | 		
CF | An Ankylosaur is eyeing you suspiciously. 		
CF | 		
CF | There's a path of sorts here, coming from the east. It should continue 		
CF | south, but there's a wall of brambles in the way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "focus" 		
CF ] Forest 		
CF | > 		
CF | > FOCUS 		
CF | 		
CF | You close your eyes. You squeeze your revolver. Warmth spreads through 		
CF | your body, into the gun—the heat of a furious volcano, the heat of a 		
CF | newborn diamond— 		
CF | 		
CF | You open your eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot brambles" 		
CF ] Forest 		
CF | > 		
CF | > SHOOT BRAMBLES 		
CF | 		
CF | You fire a bullet of flame into the heart of the brambles. In an 		
CF | instant, the bush is engulfed, its vines sizzling violently out of 		
CF | existence. 		
CF | 		
CF | Happily, the fire doesn't spread to the surrounding vegetation. Soon, 		
CF | your revolver cools down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Fountain 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Fountain 		
CF | A park on the roadside. A fountain burbles away to nobody. 		
CF | 		
CF | The road goes east and southwest. A sort of hiking trail leads north, 		
CF | past the fountain. 		
CF | 		
CF | > 		gadzoks asks, "The game still considers us a nobody, after all the time we've spent with it?"
		Lancelot asks, "wtf suddenly a fountian did we time travel again?"
		gadzoks says, "We burned the brambles and got to a new location."
		Lancelot asks, "if we go north?"
DavidW says (to ClubFloyd), "n" 		
CF ] Forest 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Forest 		
CF | Cedars and cycads tower over you, hemmed in by giant ferns and 		
CF | nameless flowers. The air is damp, and heavy with strange scents. 		
CF | 		
CF | An Ankylosaur is eyeing you suspiciously. 		
CF | 		
CF | A half-overgrown path turns slowly here, leading east and south. 		
CF | 		
CF | > 		Lancelot says, "thoguth so"
		Jade says, "we areat forest's south"
		DavidW says, "No time travel. Someone made a park in zillion BC."
DavidW says (to ClubFloyd), "s" 		
CF ] Fountain 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Fountain 		
CF | A park on the roadside. A fountain burbles away to nobody. 		
CF | 		
CF | The road goes east and southwest. A sort of hiking trail leads north, 		
CF | past the fountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fountain" 		
CF ] Fountain 		
CF | > 		
CF | > X FOUNTAIN 		
CF | 		
CF | A lithe bronze Repton pours a continous stream of water from a huge 		
CF | ammonite shell. 		
CF | 		
CF | A brilliant green damselfly is hovering over the water. 		
CF | 		
CF | > 		Lancelot exclaims, "yep and someone make a park in the past lol... Jurassic Park !"
		gadzoks exclaims, "I knew ancient aliens were real!"
DavidW says (to ClubFloyd), "x repton" 		
CF ] Fountain 		
CF | > 		
CF | > X REPTON 		
CF | 		
CF | A lithe bronze Repton pours a continous stream of water from a huge 		
CF | ammonite shell. 		
CF | 		
CF | A brilliant green damselfly is hovering over the water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x damselfly" 		
CF ] Fountain 		
CF | > 		
CF | > X DAMSELFLY 		
CF | 		
CF | It's a monster of an insect, with gigantic eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x water" 		
CF ] Fountain 		
CF | > 		
CF | > X WATER 		
CF | 		
CF | A lithe bronze Repton pours a continous stream of water from a huge 		
CF | ammonite shell. 		
CF | 		
CF | A brilliant green damselfly is hovering over the water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Fountain 		
CF | > 		
CF | > L 		
CF | 		
CF | Fountain 		
CF | A park on the roadside. A fountain burbles away to nobody. 		
CF | 		
CF | The road goes east and southwest. A sort of hiking trail leads north, 		
CF | past the fountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lavafall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lavafall 		
CF | The curtain of molten rock churns through a series of quartz turbines 		
CF | before falling into an artificial reservoir below. The outflow 		
CF | continues into what appears to be a natural channel. 		
CF | 		
CF | The fence around this viewing area is meant to keep you at a safe 		
CF | distance from the gobs of lava splashing all over the place. A Repton 		
CF | is standing nearby, observing the facility, glancing occasionally in 		
CF | your direction. 		
CF | 		
CF | The road past the lavafall runs south and west. 		
CF | 		
CF | > 		Lancelot asks, "repton guards?"
		DavidW asks, "Are the Reptons sentient?"
		Jade says, "it is spying us"
DavidW says (to ClubFloyd), "x repton" 		
CF ] Lavafall 		
CF | > 		
CF | > X REPTON 		
CF | 		
CF | The woman wears a solemn maroon robe. Her claws are clasped behind her 		
CF | back—She seems tense. 		
CF | 		
CF | > 		Lancelot asks, "lol a woman?"
DavidW says (to ClubFloyd), "talk to repton" 		
CF ] Lavafall 		
CF | > 		
CF | > TALK TO REPTON 		
CF | 		
CF | "Good afternoon, Miss," you say. 		
CF | 		
CF | "Good afternoon, little pink girl," says the Repton. "How do you like 		
CF | it?" She means the dam. 		
CF | 		
CF | "It is very impressive," you say. "How exactly does it work?" 		
CF | 		
CF | "It sucks energy out of the earth," she explains. "The details are 		
CF | very technical. I designed it, actually. Well, me and my team." 		
CF | 		
CF | "You and your team did a remarkable job, Miss. It's a beautiful 		
CF | design." 		
CF | 		
CF | She bites her lip. Maybe that wasn't what she wanted to hear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to her" 		
CF ] Lavafall 		
CF | > 		
CF | > TALK TO HER 		
CF | 		
CF | "And where are you visiting us from, little pink girl?" asks the 		
CF | engineer. 		
CF | 		
CF | "From the year 1848," you tell her. "I'm on a mission for Her Majesty 		
CF | Queen Victoria." 		
CF | 		
CF | "Oh," says the engineer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Lavafall 		
CF | > 		
CF | > G 		
CF | 		
CF | You seem to have run out of things to talk about. 		
CF | 		
CF | > 		DavidW asks, "So we could probably talk to the other reptors?"
DavidW says (to ClubFloyd), "x dam" 		
CF ] Lavafall 		
CF | > 		
CF | > X DAM 		
CF | 		
CF | The components are mostly white quartz, reinforced with substances you 		
CF | don't recognize. The turbines pump in and out of the falling lava, 		
CF | undulating relentlessly. 		
CF | 		
CF | > 		Lancelot says, "we can try"
DavidW says (to ClubFloyd), "l" 		
CF ] Lavafall 		
CF | > 		
CF | > L 		
CF | 		
CF | Lavafall 		
CF | The curtain of molten rock churns through a series of quartz turbines 		
CF | before falling into an artificial reservoir below. The outflow 		
CF | continues into what appears to be a natural channel. 		
CF | 		
CF | The fence around this viewing area is meant to keep you at a safe 		
CF | distance from the gobs of lava splashing all over the place. A Repton 		
CF | engineer is standing nearby, observing the facility, glancing 		
CF | occasionally in your direction. 		
CF | 		
CF | The road past the lavafall runs south and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Construction Site 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Construction Site 		
CF | A broad square pit has been dug into the rock here; the billboard 		
CF | nearby explains what's going to be built. But construction has been 		
CF | suspended for the moment, as one Repton kneels in the dirt examining 		
CF | something while another holds a torch. Outside the pit, a harnessed 		
CF | Triceratops waits to be assigned a task. 		
CF | 		
CF | The road goes north and southwest from here. 		
CF | 		
CF | > 		Lancelot says, "pfff I have to applaud the original ideas here lol talking dinos whats next"
		DavidW says, "I do hope they're archaeologists and find human bones."
		Cerfeuil says, "Reminds me of Chrono Trigger."
		gadzoks says, "I'm not saying it was aliens... but it was aliens."
DavidW says (to ClubFloyd), "x billboard" 		
CF ] Construction Site 		
CF | > 		
CF | > X BILLBOARD 		
CF | 		
CF | Here's an artist's rendering of the completed shopping center. There 		
CF | are outdoor bistros at each end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pit" 		
CF ] Construction Site 		
CF | > 		
CF | > X PIT 		
CF | 		
CF | There's basically nothing to look at. They're still in the process of 		
CF | laying the foundations. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x triceratops" 		
CF ] Construction Site 		
CF | > 		
CF | > X TRICERATOPS 		
CF | 		
CF | It is a huge animal, and with its harness, it can pull all sorts of 		
CF | things. Mostly wagons full of rocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x reptors" 		
CF ] Construction Site 		
CF | > 		
CF | > X REPTORS 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Construction Site 		
CF | > 		
CF | > L 		
CF | 		
CF | Construction Site 		
CF | A broad square pit has been dug into the rock here; the billboard 		
CF | nearby explains what's going to be built. But construction has been 		
CF | suspended for the moment, as one Repton kneels in the dirt examining 		
CF | something while another holds a torch. Outside the pit, a harnessed 		
CF | Triceratops waits to be assigned a task. 		
CF | 		
CF | The road goes north and southwest from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x torch" 		
CF | > 		
CF | > X TORCH 		
CF | 		
CF | The Repton is holding the torch for his associate, but the fire is 		
CF | here just for you. Come along, she says. We have places 		
CF | to be... 		DavidW says, "oh no."
DavidW pushes the green 'space' button. 		
CF ] Galley 		
CF | to be... 		
CF | HCS Damocles - 4044 		
CF | 		
CF | Galley 		
CF | The kitchen looks like it was built to feed an army. There must be a 		
CF | dozen sinks, a dozen countertops, a dozen ovens and a dozen stoves. 		
CF | Everything is spotless. 		
CF | 		
CF | Passages lead fore and starboard. 		
CF | 		
CF | > 		gadzoks says (to Cerfeuil), "I was thinking that when I first saw 67,000,000 B.C up there, but pre-historic settings are pretty rare."
		Lancelot asks, "better finish that other place first?"
		Jade says, "there were 2 se exits"
		DavidW asks, "It's 4 o'clock now. Perhaps we can stop here and continue next Sunday?"
		Jade says, "sw"
		Lancelot says, "yeah sw from fountain too"
		Jade says, "ok, it is fine for me, 22:00 pm"
		Lancelot says, "22:00 pm here too"
		Cerfeuil says, "I don't mind, I can't be that active right now. Busy time for me."
		Jade asks, "have you take some dine?"
		Cerfeuil says, "Me? I've been eating and working on other stuff."
		Jade says, "This is a good, lenght game"
		Lancelot says, "how much time it says"
		Jade says, "Damocles 4044"
		gadzoks says, "Two hours."
		DavidW says, "I'm feeling a bit overwhelmed and we didn't find a single pearl yet."
		gadzoks says, "On the IFComp page."
		gadzoks says, "Seems a bit optimistic."
		gadzoks says, "Might be different in solo play, but there's lots of locations."
		DavidW says, "It always takes a lot longer in group play. The average player doesn't stop to talk to every snail or push every wall."
		Jade says, "All the games seem to be a bit optimistic this year"
		gadzoks says (to DavidW), "Erm, sure. -whistles-"
		Jade says, "lol"
		Cerfeuil says, "I support talking to snails, talking to snails is good."
		Cerfeuil says, "Just don't eat them."
		Jade says, "I have drawn almost the big map untill now"
		Lancelot says, "most sub areas are bonly a few trooms"
		Lancelot says, "only a few rooms"
		Jade says, "pearls, pearls, I sniff pearls"
		DavidW says, "I think you'd want one map per time period."
		Lancelot says, "yeah and we will probably need to travel a lot looks like"
		DavidW says, "And there's already the beach/village, the vampire lounge, the lava park, the future spaceship, ..."
		Jade says, "no, it is a map for all the times in an A3"
		DavidW says, "And Pilcrow."
		DavidW says, "I need to find a very late lunch."
		DavidW says, "This is a fascinating game, though."
		Cerfeuil says, "Yeah, lots to do."
		DavidW says, "thanks to all for showing up, making suggestions, etc."
		DavidW says, "This was a good session."
		gadzoks says, "Yeah, I like how the games have developed as the series has continued."
		Jade says, "thank you for driving DW"
		DavidW says, "You're welcome."
		Jade says, "I will have to play 2 & 3"
		DavidW says, "Perhaps I should've let someone else drive, though."
		Lancelot says, "yeah thx again for driving"
		Cerfeuil says, "Thank you all! Thanks for the invite too."
		Jade says, "you are welcome"
		Jade says, "see you next week, stay safe"
		
*** SESSION 2 *** 		
		
DavidW says (to ClubFloyd), "load sleepmask littlematchgirl4" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Type RESTORE to resume a saved game, or START to begin a new game. 		
CF | 		
CF | If it's been a while since you played the previous Little Match 		
CF | Girl games, type RECAP. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cfmatchgirl4" 		
CF ] Galley 		
CF | [Loading saved game.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Galley 		
CF | > 		
CF | > L 		
CF | 		
CF | Galley 		
CF | The kitchen looks like it was built to feed an army. There must be a 		
CF | dozen sinks, a dozen countertops, a dozen ovens and a dozen stoves. 		
CF | Everything is spotless. 		
CF | 		
CF | Passages lead fore and starboard. 		
CF | 		
CF | > 		DavidW says, "I'm gonna try to run through stuff I saw after we last played"
DavidW says (to ClubFloyd), "x me" 		
CF ] Galley 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You carry a revolver. Your flaxen curls hang loosely around your 		
CF | shoulders. Your name is Ebenezabeth Scrooge. 		
CF | 		
CF | The sounds of some piece of heavy machinery come from down the 		
CF | starboard corridor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pilot" 		
CF | > 		
CF | > X PILOT 		
CF | 		
CF | You look down the row of pilot lights. They've been waiting a long 		
CF | time for thisâ€”and now, all together, they carry you to the appointed 		
CF | place... 		gadzoks says, "I thought we were playing the eldritch horror ship game there for a second."
DavidW pushes the green 'space' button. 		
CF ] Construction Site 		
CF | place... 		
CF | Montana - 67,000,000 BC 		
CF | 		
CF | Construction Site 		
CF | A broad square pit has been dug into the rock here; the billboard 		
CF | nearby explains what's going to be built. But construction has been 		
CF | suspended for the moment, as one Repton kneels in the dirt examining 		
CF | something while another holds a torch. Outside the pit, a harnessed 		
CF | Triceratops waits to be assigned a task. 		
CF | 		
CF | The road goes north and southwest from here. 		
CF | 		
CF | > 		DavidW says, "I want to leave the ship until later"
DavidW says (to ClubFloyd), "x reptons" 		
CF ] Construction Site 		
CF | > 		
CF | > X REPTONS 		
CF | 		
CF | They're muttering to each other. The one kneeling is very intent on 		
CF | whatever he's studying; the one holding the torch is losing his 		
CF | patience. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to them" 		
CF ] Construction Site 		
CF | > 		
CF | > TALK TO THEM 		
CF | 		
CF | "Hello, gentlemen," you say. The kneeling Repton waves you over. 		
CF | 		
CF | "Hey, little pink girl. Take a look at this. We found a fossil." He 		
CF | shows you the rock. "Some kind of bug or something." 		
CF | 		
CF | "Nothing worth stopping construction over," says his partner. 		
CF | "Especially when we're already behind schedule." 		
CF | 		
CF | "This could be important! There might be even more down hereâ€”" 		
CF | 		
CF | "We're not getting paid to be archaeologists, Teeg." 		
CF | 		
CF | You back away from the conversation; they don't notice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fossil" 		
CF ] Construction Site 		
CF | > 		
CF | > X FOSSIL 		
CF | 		
CF | It looks like a trilobite to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x triceratops" 		
CF ] Construction Site 		
CF | > 		
CF | > X TRICERATOPS 		
CF | 		
CF | It is a huge animal, and with its harness, it can pull all sorts of 		
CF | things. Mostly wagons full of rocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Construction Site 		
CF | > 		
CF | > S 		
CF | 		
CF | You can go north and southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Carnival 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Carnival 		
CF | Tents are lined up on either side of the street, with vendors and 		
CF | rides and games. The place is crowded with Reptons milling here and 		
CF | there, mostly ignoring you. 		
CF | 		
CF | The festivities continue to the west; things are quieter to the 		
CF | northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vendors" 		
CF ] Carnival 		
CF | > 		
CF | > X VENDORS 		
CF | 		
CF | The vendors are selling jewelry, carved bones, purses, keychains, egg 		
CF | warmers, little musical instruments... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jewelry" 		
CF ] Carnival 		
CF | > 		
CF | > X JEWELRY 		
CF | 		
CF | Everything is very cute. And expensive. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rides" 		
CF ] Carnival 		
CF | > 		
CF | > X RIDES 		
CF | 		
CF | One nearby stall is offering rides on a weary-looking Thescelosaur. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x thescelosaur" 		Knight_Otu asks, "Are the Dinosaurs building Triassic Park or something?"
CF ] Carnival 		
CF | > 		
CF | > X THESCELOSAUR 		
CF | 		
CF | This dinosaur has carried more than its fair share of Repton kids 		
CF | today. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x games" 		
CF ] Carnival 		
CF | > 		
CF | > X GAMES 		
CF | 		
CF | The shooting gallery catches your eye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gallery" 		
CF ] Carnival 		
CF | > 		
CF | > X GALLERY 		
CF | 		
CF | The shooting gallery looks like a lot of fun, but there's an "OUT TO 		
CF | LUNCH" sign hanging over the booth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Town Square 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Town Square 		
CF | The festival is in full swing, and Reptons are carousing, dancing, 		
CF | whooping, and breaking into occasional fistfights throughout the 		
CF | square. The centerpiece of the festivities is the huge bonfire, and 		
CF | the Edmontosaurus being roasted on a giant spit above it. 		
CF | 		
CF | Paths away from the chaos lead north and east. 		
CF | 		
CF | > 		DavidW says, "This bonfire is yet another fire to somewhere/somewhen."
DavidW says (to ClubFloyd), "x edmontosaurus" 		
CF ] Town Square 		
CF | > 		
CF | > X EDMONTOSAURUS 		
CF | 		
CF | The animal is the size of a small house. Its skin is getting pretty 		
CF | crispy, but apparently it's not finished yet. 		
CF | 		
CF | The torque on that roasting spit must be prodigious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spit" 		
CF ] Town Square 		
CF | > 		
CF | > X SPIT 		
CF | 		
CF | The animal is the size of a small house. Its skin is getting pretty 		
CF | crispy, but apparently it's not finished yet. 		
CF | 		
CF | The torque on that roasting spit must be prodigious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x reptons" 		
CF ] Town Square 		
CF | > 		
CF | > X REPTONS 		
CF | 		
CF | There's no indication of what they're here to celebrate. There's no 		
CF | indication that they'll calm down any time soon, either. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to them" 		
CF ] Town Square 		
CF | > 		
CF | > TALK TO THEM 		
CF | 		
CF | "Hey, little pink girl!" The nearest Repton lolls her tongue at you, 		
CF | enveloping you in the stench of liquor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Temple of Wellness 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Temple of Wellness 		
CF | Toppled marble statues surround the empty plaza. The temple stands at 		
CF | the east end, its walls carved with intricate bas-reliefs. The door to 		
CF | the temple is closed, and a notice stands just outside. 		
CF | 		
CF | The road past the plaza goes northeast and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x notice" 		
CF ] Temple of Wellness 		
CF | > 		
CF | > X NOTICE 		
CF | 		
CF | The Reptonic letters read: 		
CF | 		
CF | C O N D E M N E D 		
CF | 		
CF | BY ORDER OF GOVERNOR ESHTEEF 		
CF | PERSUANT TO THE ABOLITION OF 		
CF | RELIGION ACTS ANY & ALL 		
CF | SPIRITUAL OR SUPERSTITIOUS 		
CF | OBSERVANCES WITHIN THIS PLAZA 		
CF | SHALL CEASE IMMEDIATELY & 		
CF | THIS STRUCTURE SHALL BE 		
CF | DEMOLISHED BEGINNING THURSDAY 		
CF | JUNE 3rd. 		
CF | 		
CF | > 		ASchultz says, "this is cool, cutting in in the middle of a game, a new experience"
DavidW says (to ClubFloyd), "x door" 		
CF ] Temple of Wellness 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | The gate to the temple is two tall stone doors carved with 		
CF | larger-than-life images of Reptons. The figures appear to be locked in 		
CF | combat, but if the door were open, their arms would seem to gesturing 		
CF | for you to come in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Temple of Wellness 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | The marble door seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb door" 		
CF ] Temple of Wellness 		
CF | > 		
CF | > CLIMB DOOR 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statues" 		
CF ] Temple of Wellness 		
CF | > 		
CF | > X STATUES 		
CF | 		
CF | Among the rubble you recognize the carved crests and talons of 		
CF | Reptons. The inscriptions on all the pedestals have been chiseled 		
CF | away. 		
CF | 		
CF | A multituberculate is perched on one such pedestal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x multituberculate" 		
CF ] Temple of Wellness 		
CF | > 		
CF | > X MULTITUBERCULATE 		
CF | 		
CF | A creature with a long, furry tail, quite like a squirrel's. In 		
CF | general it looks like a rodent, but it's not technically a rodentâ€”the 		
CF | details are uninteresting. 		
CF | 		
CF | It seems a bit worried about your being here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search rubble" 		
CF ] Temple of Wellness 		
CF | > 		
CF | > SEARCH RUBBLE 		
CF | 		
CF | The chunks of marble are too heavy to sift through efficiently. 		
CF | 		
CF | At any rate, there doesn't seem to be anything hidden here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Fountain 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Fountain 		
CF | A park on the roadside. A fountain burbles away to nobody. 		
CF | 		
CF | The road goes east and southwest. A sort of hiking trail leads north, 		
CF | past the fountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Forest 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Forest 		
CF | Cedars and cycads tower over you, hemmed in by giant ferns and 		
CF | nameless flowers. The air is damp, and heavy with strange scents. 		
CF | 		
CF | An Ankylosaur is eyeing you suspiciously. 		
CF | 		
CF | A half-overgrown path turns slowly here, leading east and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] River of Lava 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | River of Lava 		
CF | The lava flow turns sharply here, so there's nowhere to go but north 		
CF | or west. 		
CF | 		
CF | On the far side of the river, a tree has caught fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lava Tube 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lava Tube 		
CF | A trail running north to south passes through a tunnel of solidified 		
CF | lava, where jagged spires rise from the floor and cavities like huge 		
CF | bubbles fill the walls. 		
CF | 		
CF | Outside one such bubble stands a ravenous Dakotaraptor, snapping and 		
CF | hissing at a Repton trapped inside. 		
CF | 		
CF | > 		DavidW says, "Remember when we first arrived in this time period and I said I wasn't ready to shoot at dinosaurs? That was a mistake."
DavidW says (to ClubFloyd), "shoot raptor" 		
CF | > 		
CF | > SHOOT RAPTOR 		
CF | 		
CF | You take careful aim. The raptor turns toward you, looks you in the 		
CF | eye. 		
CF | 		
CF | The sound of thunder echoes through the tunnel as the bullet screams 		
CF | past the monster's ear. The Dakotaraptor squeals furiously and runs 		
CF | away. 		
CF | 		
CF | The Repton emerges from his hideyhole, mopping his scaly brow. When he 		
CF | gets a good look at his rescuer, his eyes widen in surprise. 		
CF | 		
CF | "You are Scrooge, the Mammalgirl!" 		keltena says, "Hey, you're ready now and that's what matters."
DavidW pushes the green 'space' button. 		
CF ] Lava Tube 		
CF | "You are Scrooge, the Mammalgirl!"You nod. "Yes, sir. What is your 		
CF | name?" 		
CF | 		
CF | "I am Brish, the Geneshaman. My ancestors fought by your side in the 		
CF | Battle of the Gray Peaks. It is an honor to meet you, 		
CF | Mammalgirlâ€”thank 		
CF | you for saving my life." 		
CF | 		
CF | You make a tiny curtsy. "It is an honor to meet you, too, Geneshaman." 		
CF | 		
CF | He shrugs. "Of that, I am not so sure. Things have changed since you 		
CF | last visited the Reptons. Our old ways have fallen out of favor. The 		
CF | office of Geneshaman is nothing to aspire to any longer." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x Brish" 		
CF ] Lava Tube 		
CF | > 		
CF | > X BRISH 		
CF | 		
CF | A Repton in the garb of a shaman, still recovering from his narrow 		
CF | escape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to Brish" 		
CF | > 		
CF | > TALK TO BRISH 		
CF | 		
CF | "I never had a chance to meet a Geneshaman when I was here before," 		
CF | you say. "I'm sure there's much I can learn from you." 		
CF | 		
CF | "Perhaps," he says, with a smile. "I do know one trick you might like. 		
CF | If I could just..." 		
CF | 		
CF | He reaches out with a scaled claw and plucks a single strand of flaxen 		
CF | hair from your head. 		
DavidW pushes the green 'space' button. 		
CF | hair from your head."The stories tell us that the Mammalgirl bore a 		
CF | chemical affinity to exothermic oxidation," he says, studying your 		
CF | hair with his huge, dark eyes. "But each of us has a genetic affinity, 		
CF | as well. A connection to a fellow species, written in the deepness of 		
CF | our cells. For a little girl of your abilities, accessing this 		
CF | connection should be easy, if I can..." 		
DavidW pushes the green 'space' button. 		
CF | connection should be easy, if I can..."He snaps his fingers. "I see 		
CF | it. A creature not known to this world, but one I am sure you know 		
CF | very well." 		
CF | 		
CF | Then he presses his palms against your temples. "I call you, sister of 		
CF | the Mammalgirl. Awaken, and add your power to hers!" 		
DavidW pushes the green 'space' button. 		
CF | the Mammalgirl. Awaken, and add your power to hers!"You feel something 		
CF | light up inside you. Something that was always there. 		
DavidW pushes the green 'space' button. 		
CF ] Lava Tube 		
CF | light up inside you. Something that was always there."Yes, Scrooge. 		
CF | You are ready." Brish lets go of your head. "You can transform right 		
CF | now, if you will it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "TRANSFORM" 		
CF ] Lava Tube 		
CF | > 		
CF | > TRANSFORM 		
CF | 		
CF | You take a deep breath. 		
CF | 		
CF | Molecules coil and uncoil, dancing, shifting, tensing, releasing. 		
CF | 		
CF | You feel very ticklish for a momentâ€”and then it's done. 		
CF | 		
CF | "Beautifully done!" cries the geneshaman. He's suddenly much, much 		
CF | taller than you. "What do you call this form?" 		
CF | 		
CF | You can only squeak in response. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Lava Tube 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You are a little mouse, with a slender tail, and fur the color of 		
CF | straw. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Lava Tube 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "transform" 		
CF ] Lava Tube 		
CF | > 		
CF | > TRANSFORM 		
CF | 		
CF | You take another deep breath. You feel stretched out, expanded, huge. 		
CF | 		
CF | But when it's over, you're only a little girl again. 		
CF | 		
CF | Brish is very pleased. "You must tell me what that was!" 		
CF | 		
CF | "A mouse," you tell him. 		
CF | 		
CF | "Marvelous. I'm so glad we met, Scrooge." He can't stop smiling. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x i" 		
CF ] Lava Tube 		
CF | > 		
CF | > X I 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Lava Tube 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a charcoal sketch 		
CF | your revolver 		
CF | 		
CF | > 		Knight_Otu exclaims, "How can we be so mousy being a temporal bounty hunter?!"
		DavidW says, "So now we can turn into a mouse any time we want to."
		gadzoks asks, "Don't we have a cat?"
		gadzoks asks, "What if it eats us?"
		DavidW says, "Not that I know of."
		Knight_Otu says, "That surely opens some paths."
DavidW says (to ClubFloyd), "talk to Brish" 		
CF ] Lava Tube 		
CF | > 		
CF | > TALK TO BRISH 		
CF | 		
CF | "Will you stay here, Brish?" 		
CF | 		
CF | "For a while, yes. I need to recover my strength before I travel any 		
CF | further." He smiles. "Don't worry about me, Scrooge. I can take care 		
CF | of myself." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Mountainside 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Mountainside 		
CF | The slope of a volcano rises to the north, and lava oozes over the 		
CF | landscape like an encroaching tide. There's a clear path along one 		
CF | lava flow to the east, and to the south the ground is mostly solid. 		
CF | 		
CF | To the west is a field of dry grass, being consumed before your eyes 		
CF | by a widening ribbon of fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x field" 		
CF | > 		
CF | > X FIELD 		
CF | 		
CF | You gaze across the field, following the current of flame out of this 		
CF | time and into... 		
DavidW pushes the green 'space' button. 		
CF ] Lounge 		
CF | time and into... 		
CF | The Austrian Alps - 1999 		
CF | 		
CF | Lounge 		
CF | Mahogany panels line the walls; a lush purple carpet is beneath your 		
CF | feet. Several overstuffed couches are ready to receive any weary 		
CF | travelers who happen to pass through. 		
CF | 		
CF | The door to the west is half-open. In the passage to the south, a 		
CF | stone staircase descends to some lower level. A lively fire is burning 		
CF | in the hearth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "transform" 		
CF ] Lounge 		
CF | > 		
CF | > TRANSFORM 		
CF | 		
CF | You take a deep breath. The ticklish feeling ripples over you 		
CF | briefly... 		
CF | 		
CF | ...and now you've changed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Great Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | You scurry through the open door. 		
CF | 		
CF | Great Hall 		
CF | Rows of folding tables run the length of the hall. In each seat is a 		
CF | vampire, muttering to their neighbor or shouting to be heard above the 		
CF | others or craning their neck to hear someone in the next row. 		
CF | 		
CF | On the stage at the front of the room, AtÃ« leans on her podium, 		
CF | grinning viciously upon the chaos she commands. 		
CF | 		
CF | The way back to the lounge is east. A cold breeze runs down a flight 		
CF | of stairs to the west. 		
CF | 		
CF | A vampire stands. AtÃ« shushes the room to attention. 		
CF | 		
CF | "I am Howl, of the Skognathi Clan," he begins. "I recommend we hold 		
CF | the Hunter for ransom. Her family is very rich, as we all know." 		
CF | 		
CF | "A ransom!" AtÃ«'s enthusiasm is unconvincing. "Yes, the little girl 		
CF | would fetch a very high price. By the way, I just bought this entire 		
CF | castle, so that we could have this meeting in it. I now own seven 		
CF | castles. Are there any other suggestions?" 		
CF | 		
CF | Laughter fills the hall, and Howl sits down. 		
CF | 		
CF | > 		DavidW says, "Ate has an umlaut on the e."
DavidW says (to ClubFloyd), "z" 		
CF ] Great Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | Another vampire stands up. "I am Father Acton. I speak for the Grey 		
CF | Wolf Tenement. We should seal Ebenezabeth Scrooge in a lead casket, 		
CF | and shoot her into space." 		
CF | 		
CF | The hall goes quiet. 		
CF | 		
CF | "Would Poseidon be able to interpret that as harming her?" someone 		
CF | asks. 		
CF | 		
CF | People murmur: Maybe. Probably. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Great Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | "You all know me," says the next vampire. Then, helpfully, she adds: 		
CF | "I'm Giatine, representing Chillblade Clan. The biggest clan on the 		
CF | west coast. Expanding into Salt Lake City." 		
CF | 		
CF | AtÃ« clears her throat loudly. Giatine starts talking faster: "I think 		
CF | we should cut a deal with Poseidon. Give him his champion back, get on 		
CF | his good side. Maybe later he does us a favor." 		
CF | 		
CF | The person sitting next to Giatine pulls her back into her chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Great Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | "The Russian Fangs present a suggestion." The woman talking seems 		
CF | distantly familiar. "Make a gift of Ebenezabeth Scrooge, to the 		
CF | werewolf clans. They are not so clever; they will destroy the girl and 		
CF | bring grudge of Poseidon upon themself." 		
CF | 		
CF | "Thank you for your suggestion, Sveta. We actually have a 		
CF | representative from the werewolf clans here." AtÃ« waves at the back of 		
CF | the room. "Orek? What do you think of Svetlana's suggestion?" 		
CF | 		
CF | Something you can't see growls darkly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Great Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | "I'm Costigan, I represent Grimmwald. I just wanted to say, I support 		
CF | Father Acton's idea about shooting her into space." 		
CF | 		
CF | "And why is that?" 		
CF | 		
CF | "I just think it's a good idea." 		
CF | 		
CF | "Okay, noted." 		
CF | 		
CF | > 		DavidW says, "I don't know how much of this there is. I didn't see much of it before."
		Knight_Otu says, "The creatures of the night are not our fans."
		DavidW says, "They mean us harm, yes."
		DavidW asks, "Should we stay and listen more or scamper west?"
		keltena says, "I vote we listen a little more, but mostly because I find the vampires unreasonably funny tbh"
		DavidW says, "We aren't invisible; we might be caught eventually."
DavidW says (to ClubFloyd), "z" 		
CF ] Great Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | "The Thrill of Whispers requests permission to speak!" 		
CF | 		
CF | AtÃ« rolls her eyes. "Yes?" 		
CF | 		
CF | "Force a traitor-vampire, already sentenced to death, to destroy the 		
CF | Hunter! His method of execution shall be Poseidon's wrath!" 		
CF | 		
CF | AtÃ« looks around the room. "Do we have any traitor-vampires handy?" 		
CF | 		
CF | Nobody can think of anybody. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Great Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | "So, do we just keep Scrooge in a coma until one of us does something 		
CF | that merits the death penalty? And then hope that Poseidon does 		
CF | exactly what we want him to?" 		
CF | 		
CF | "It sounds really complicated," someone says. 		
CF | 		
CF | The representative from the Thrill of Whispers spins around to face 		
CF | his critic. "Being complicated doesn't make it a bad idea!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Great Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | "Hi, I'm Kathlyne, from the Seattle Sorority of Lesbian Vampiresâ€”one 		
CF | of those other clans on the west coastâ€”and I would like to 		
CF | suggest modifying Father Acton's idea a little bit. Instead of 		
CF | shooting her into space, we could drop the lead casket into the 		
CF | ocean." 		
CF | 		
CF | AtÃ« lets the room chew on this for a moment before asking: "You mean, 		
CF | where Poseidon lives?" 		
CF | 		
CF | "I mean underground! A mine shaftâ€”" but Kathlyne's protests are 		
CF | drowned out by laughter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Great Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | "We, the Clan of the Midnight Diamond, request that Ebenezabeth 		
CF | Scrooge be remanded into our custody." The vampire saying this is 		
CF | unspeakably decrepit. He must be a thousand years old. "We will make a 		
CF | trophy of her in our clan-house. No harm shall come to her. She shall 		
CF | be a work of art. A living sculpture, in eternal sleep, as we go on in 		
CF | eternal un-life." 		
CF | 		
CF | AtÃ« rubs her forehead. "You don't get to take her home, Cadac. Sit 		
CF | down." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Great Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | "I'm Adam, from Grim Vault, and I thinkâ€”" 		
CF | 		
CF | "We already heard from Grimmwald." 		
CF | 		
CF | "No, I'm from Grim Vault." 		
CF | 		
CF | "Oh! Sorry about that." AtÃ« holds up her hands graciously. "Please, 		
CF | let us hear your suggestion." 		
CF | 		
CF | "Well, I think Father Acton's idea was reallyâ€”" Everyone groans, and 		
CF | the speaker gives up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Great Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | A gentleman with a pointed beard rises: "Mi estas Antono, de Frateco 		
CF | de Vampiraj Esperantistoj." 		
CF | 		
CF | AtÃ« stares at the man, half-smiling. 		
CF | 		
CF | He puffs out his chest and continues: "Mi kredas, ke ni devus 		
CF | malliberigi la knabineton en malfacila sed neletala labirinto." 		
CF | 		
CF | AtÃ« doesn't respond. She goes on staring until Antono sits down. 		
CF | 		
CF | > 		DavidW says, "An Esperanto vampire. My goodness."
DavidW says (to ClubFloyd), "z" 		
CF ] Great Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | The woman who stands up next is almost transparent. Her voice seems 		
CF | very far away: "We are Hyacinthine, of the Sign of the Wilted 		
CF | Rose. Allow us to bestow the Dark Gift on Ebenezabeth..." 		
CF | 		
CF | This suggestion gets booed mercilessly, and the lady apparently 		
CF | dematerializes out of embarrassment. 		
CF | 		
CF | > 		Knight_Otu says, "I only understood labyrinth."
		DavidW says, "I suppose I can look up the words later. I do own an Esperanto dictionary."
DavidW says (to ClubFloyd), "z" 		
CF ] Great Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | A diminutive vampire jumps onto his table. "Recognize Lojack, of the 		
CF | Worshippers of Chaos!" 		
CF | 		
CF | AtÃ« nods patiently. "The chair recognizes Lojack, of the Worshippers 		
CF | of Chaos." 		
CF | 		
CF | Lojack leaps from table to table, kicking over drinks and cackling 		
CF | idiotically. The other vampires endure his demonstration stoically; 		
CF | eventually, he returns to his seat. 		
CF | 		
CF | > 		DavidW says, "ha. didn't even say anything!"
DavidW says (to ClubFloyd), "z" 		
CF ] Great Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | "If I may make a suggestion..." You can't see whoever's talking. "I'm 		
CF | XpurityX, representing alt.lifestyle.vampirism. We don't believe in 		
CF | any so-called 'gods,' Poseidon included, and we think this whole 		
CF | little discussion is, to be frank, asinine." 		
CF | 		
CF | "Great," says AtÃ«. 		
CF | 		
CF | "So, are youâ€”" 		
CF | 		
CF | AtÃ« shakes her head. "No, no, we're moving on to the next one." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Great Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | "That gives me an idea," someone says. 		
CF | 		
CF | "Who is speaking?" 		
CF | 		
CF | "Hi, sorry. I'm Peter Grazer, of the Necrotrons, andâ€”Just, hear me 		
CF | out. What if we kill Ebenezabeth... but we kill Poseidon first?" 		
CF | 		
CF | AtÃ« throws up her hands, and the assembly descends into anarchy. 		
CF | 		
CF | > 		ASchultz says, "okay i am curious how this story got here, I will have to see about the intro"
DavidW says (to ClubFloyd), "z" 		
CF ] Great Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | A vampire who speaks for the Knifebats earns a withering look from 		
CF | AtÃ«. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Great Hall 		
CF | > 		
CF | > Z 		
CF | 		
CF | A vampire from the Pact of Salt threatens to kill everyone in the 		
CF | room. 		
CF | 		
CF | > 		Knight_Otu says, "I guess we heard all of the suggestions to deal with us."
		DavidW says, "I think we've seen all the main content for this group for now."
DavidW says (to ClubFloyd), "w" 		
CF ] Bedchamber 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bedchamber 		
CF | A canopied bed fit for a princess seems to take up most of the room. 		
CF | On either side of the bed is a chair. In the chair to your left is a 		
CF | vampire you know. He goes by the name "Anubis Darkness." The bald 		
CF | vampire in the chair to your right is one you've never seen before. 		
CF | 		
CF | The room connects two stairways: One on the east side, leading down; 		
CF | one on the south side, leading up. 		
CF | 		
CF | Anubis looks down as you enter. "Hey, a mouse!" 		
CF | 		
CF | "Leave it alone," his partner says flatly. 		
CF | 		
CF | "What are you chiding me for? I didn't say 'Hey, a mouse, let's kill 		
CF | it for no reason.' I didn't say 'Hey, a mouse, let's make little 		
CF | clothes for it and have it dance around.' I'm just noticing a stupid 		
CF | mouse." 		
CF | 		
CF | The bald vampire doesn't respond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Tower 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Tower 		
CF | Frigid wind ruffles your fur. The wall has crumbled here, and exposed 		
CF | this chamber to the sky. What remains of the tower appears to have 		
CF | been an unfinished storage space. The walls are bare stone, covered in 		
CF | thick frost. In the middle of the floor is a block of nearly 		
CF | transparent ice. 		
CF | 		
CF | Beneath you are the walls of the castleâ€”the mountainâ€”a snowy 		
CF | valleyâ€”and the Alps, fading into the starry distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "transform" 		
CF ] Tower 		
CF | > 		
CF | > TRANSFORM 		
CF | 		
CF | You take another deep breath. You feel stretched out, expanded, huge. 		
CF | 		
CF | But when it's over, you're only a little girl again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ice" 		
CF ] Tower 		
CF | > 		
CF | > X ICE 		
CF | 		
CF | Something is frozen inside the block of iceâ€”something the color of 		
CF | bone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "focus" 		
CF ] Tower 		
CF | > 		
CF | > FOCUS 		
CF | 		
CF | You close your eyes. You squeeze your revolver. Warmth spreads through 		
CF | your body, into the gunâ€”the heat of Jovian lightning, the heat of 		
CF | liquid goldâ€” 		
CF | 		
CF | You open your eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot ice" 		
CF ] Tower 		
CF | > 		
CF | > SHOOT ICE 		
CF | 		
CF | You pull the trigger, and a fireball erupts from the muzzle of your 		
CF | revolver. A blast of warmth fills the tower. 		
CF | 		
CF | The ice melts away quickly. When the fire has extinguished itself and 		
CF | the steam has cleared, you see an ivory reliquary on the floor. 		
CF | 		
CF | Your gun gets cold again very quickly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ivory" 		
CF ] Tower 		
CF | > 		
CF | > X IVORY 		
CF | 		
CF | The sides are the container are ivory, carved with images of bats and 		
CF | wolves. It is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Tower 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | It would be rather inconvenient to carry around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Tower 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the reliquary, revealing the Pearl of Love. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pearl" 		
CF ] Tower 		
CF | > 		
CF | > X PEARL 		
CF | 		
CF | A softly lustrous pearl. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Tower 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You take the Pearl of Love. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x valley" 		
CF ] Tower 		
CF | > 		
CF | > X VALLEY 		
CF | 		
CF | On the far side of the valley is a tiny little church. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x church" 		
CF ] Tower 		
CF | > 		
CF | > X CHURCH 		
CF | 		
CF | On the far side of the valley is a tiny little church. 		
CF | 		
CF | > 		Knight_Otu says, "So we're quite the gunslinger."
		Knight_Otu says, "I suppose that's to be expected of a bounty hunter."
		DavidW says, "We learned to shoot fire from the ghost of Loretta Fox, remember."
		Knight_Otu says, "Actually I don't. Wasn't here last week."
		DavidW says, "ah"
DavidW says (to ClubFloyd), "transform" 		
CF ] Tower 		
CF | > 		
CF | > TRANSFORM 		
CF | 		
CF | You take a deep breath. The ticklish feeling ripples over you 		
CF | briefly... 		
CF | 		
CF | ...and now you've changed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bedchamber 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bedchamber 		
CF | A canopied bed fit for a princess seems to take up most of the room. 		
CF | On either side of the bed is a chair. In the chair to your left is a 		
CF | vampire you recognize as Anubis Darkness. The bald vampire in the 		
CF | chair to your right is someone you don't know. 		
CF | 		
CF | The room connects two stairways: One on the east side, leading down; 		
CF | one on the south side, leading up. 		
CF | 		
CF | "I'm just bored, okay? I'm noticing things because I'm bored." Anubis 		
CF | taps his foot demonstratively. "A mouse is kind of 		
CF | interesting. It's worth pointing out." 		
CF | 		
CF | No response. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Great Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Great Hall 		
CF | Rows of folding tables run the length of the hall. In each seat is a 		
CF | vampire, muttering to their neighbor or shouting to be heard above the 		
CF | others or craning their neck to hear someone in the next row. 		
CF | 		
CF | On the stage at the front of the room, AtÃ« leans on her podium, 		
CF | grinning viciously upon the chaos she commands. 		
CF | 		
CF | The way back to the lounge is east. A cold breeze runs down a flight 		
CF | of stairs to the west. 		
CF | 		
CF | Someone speaking for Sigma Theta Nu calls this whole assembly a farce. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lounge 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Lounge 		
CF | Mahogany panels line the walls; a lush purple carpet is beneath your 		
CF | paws. Several overstuffed couches are ready to receive any weary 		
CF | travelers who happen to pass through. 		
CF | 		
CF | The door to the west is half-open. In the passage to the south, a 		
CF | stone staircase descends to some lower level. A lively fire is burning 		
CF | in the hearth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fire" 		
CF | > 		
CF | > X FIRE 		
CF | 		
CF | The fire would like you to stay, but he knows you have to keep 		
CF | moving... 		
DavidW pushes the green 'space' button. 		
CF ] Mountainside 		
CF | moving... 		
CF | Montana - 67,000,000 BC 		
CF | 		
CF | Mountainside 		
CF | The slope of a volcano rises to the north, and lava oozes over the 		
CF | landscape like an encroaching tide. There's a clear path along one 		
CF | lava flow to the east, and to the south the ground is mostly solid. 		
CF | 		
CF | To the west is a field of dry grass, being consumed before your eyes 		
CF | by a widening ribbon of fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Pool of Lava 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Pool of Lava 		
CF | Lava from the west is collecting here, in a slowly widening pond of 		
CF | liquid rock. At its edge, a bush has caught fire. There's enough 		
CF | exposed stone next to the flowing lava for you to follow it to its 		
CF | source. 		
CF | 		
CF | A reptile with a long, skinny snout is resting a safe distance from 		
CF | the lava, staring at you disinterestedly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bush" 		
CF | > 		
CF | > X BUSH 		
CF | 		
CF | The bush is still here, still able to receive you, to carry you to... 		
DavidW pushes the green 'space' button. 		
CF ] Church 		
CF | The bush is still here, still able to receive you, to carry you to... 		
CF | Pilcrow, Arizona - 1922 		
CF | 		
CF | Church 		
CF | The floor is covered in yellow dust, and a few sets of footprints 		
CF | meander between the pews. 		
CF | 		
CF | A candle is burning on the altar, next to an open Bible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Hazel Street 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hazel Street 		
CF | A row of anonymous buildings follows the train tracks to the edge of 		
CF | town. At the end of the street, just north of where you're standing, 		
CF | is Pilcrow's only church. The train station is further east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Train Station 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Train Station 		
CF | The station consists of a single platform with a single bench. The 		
CF | tracks go east and west across the dusty plain, and the town's main 		
CF | drag seems to be north from here. 		
CF | 		
CF | Someone's set up a tent and a cookfire next to the platform. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Canyon, West Side 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Canyon, West Side 		
CF | The tracks go west and east: West over solid ground, and east across 		
CF | an incredibly rickety railway bridge, over a deep and steep-sided 		
CF | canyon. A rough trail leads north. 		
CF | 		
CF | A roadrunner is trotting back and forth along the canyon's edge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "transform" 		
CF ] Canyon, West Side 		
CF | > 		
CF | > TRANSFORM 		
CF | 		
CF | You take another deep breath. You feel stretched out, expanded, huge. 		
CF | 		
CF | But when it's over, you're only a little girl again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bridge" 		
CF ] Canyon, West Side 		
CF | > 		
CF | > X BRIDGE 		
CF | 		
CF | The bridge, apparently constructed on a very limited budget, is now in 		
CF | a state of distressing disrepair. It couldn't bear the weight of a 		
CF | coal shovel, much less an entire train. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Canyon, West Side 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't bring yourself to try walking across the bridge. You can 		
CF | already tell, from a safe distance, that it wouldn't support the 		
CF | weight of a humanâ€”even a little girl. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "transform" 		
CF ] Canyon, West Side 		
CF | > 		
CF | > TRANSFORM 		
CF | 		
CF | You take a deep breath. The ticklish feeling ripples over you 		
CF | briefly... 		
CF | 		
CF | ...and now you've changed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Canyon, East Side 		
CF | > 		
CF | > E 		
CF | 		
CF | You scamper across the tracks to the other side of the canyon. The 		
CF | bridge barely seems to notice. 		
CF | 		
CF | Canyon, East Side 		
CF | The tracks from the east come to the edge of a huge gorge, and 		
CF | continue west over a dilapidated, spiderlike bridge. 		
CF | 		
CF | On the north side of the tracks, a narrow path leads down into the 		
CF | canyon. 		
CF | 		
CF | > 		DavidW says, "I forgot which form I was in."
DavidW says (to ClubFloyd), "n" 		
CF ] Bottom of the Canyon 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bottom of the Canyon 		
CF | The Corchete River ripples past quietly, lending this place a slightly 		
CF | less dusty atmosphere. 		
CF | 		
CF | A long, thin crack runs up the eastern wall of the canyon. 		
CF | 		
CF | The way up to the train tracks is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crack" 		
CF ] Bottom of the Canyon 		
CF | > 		
CF | > X CRACK 		
CF | 		
CF | The crack appears natural. There may be some kind of cavity on the 		
CF | other side, a space that eons of erosion haven't quite revealed. 		
CF | 		
CF | But there's a chance you could shoot it open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bottom of the Canyon 		
CF | > 		
CF | > E 		
CF | 		
CF | The crack is too narrow for even a little mouse to get through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "transform" 		
CF ] Bottom of the Canyon 		
CF | > 		
CF | > TRANSFORM 		
CF | 		
CF | You take another deep breath. You feel stretched out, expanded, huge. 		
CF | 		
CF | But when it's over, you're only a little girl again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in crack" 		
CF ] Bottom of the Canyon 		
CF | > 		
CF | > LOOK IN CRACK 		
CF | 		
CF | You put your eye up to the crack. Is there a glimmer of light in 		
CF | there? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot crack" 		
CF ] Bottom of the Canyon 		
CF | > 		
CF | > SHOOT CRACK 		
CF | 		
CF | You fire a bullet at the rock wall. Nothing happens. 		
CF | 		
CF | But you can almost see the lines of stress running through the stone. 		
CF | If you could hit just the right spot, it would shatter. Right? 		
CF | 		
CF | > 		DavidW says, "I don't know where the 'right spot' is."
		DavidW says, "I think we need a tool of some sort to, uh, scan it first for flaws."
DavidW says (to ClubFloyd), "x river" 		
CF ] Bottom of the Canyon 		
CF | > 		
CF | > X RIVER 		
CF | 		
CF | The river is dark and narrow, unpretentious, unhurried. 		
CF | 		
CF | A tiny dust-colored frog sits at the water's edge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x frog" 		
CF ] Bottom of the Canyon 		
CF | > 		
CF | > X FROG 		
CF | 		
CF | The pebbled texture of is skin makes it look almost like a rock. It 		
CF | stares back at you, smiling impassively. 		
CF | 		
CF | > 		DavidW says, "I love how there's critters almost everywhere in this game."
DavidW says (to ClubFloyd), "n" 		
CF ] Bottom of the Canyon 		
CF | > 		
CF | > N 		
CF | 		
CF | You can go south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Canyon, East Side 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Canyon, East Side 		
CF | The tracks from the east come to the edge of a huge gorge, and 		
CF | continue west over a dilapidated, spiderlike bridge. 		
CF | 		
CF | On the north side of the tracks, a narrow path leads down into the 		
CF | canyon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Assay Office 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Assay Office 		
CF | Railroad tracks run east and west past the dusty skeleton of a low 		
CF | brick building. A faint path leads south through the scrubland. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x building" 		
CF ] Assay Office 		
CF | > 		
CF | > X BUILDING 		
CF | 		
CF | Two of the walls have fallen away; the roof is not in evidence. What 		
CF | little remains inside has been reduced to rubble. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter it" 		
CF ] Assay Office 		
CF | > 		
CF | > ENTER IT 		
CF | 		
CF | There isn't enough building left for there to be an "inside." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Assay Office 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | You pull some debris to one side, and turn up a tarnished silver ring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ring" 		
CF ] Assay Office 		
CF | > 		
CF | > TAKE RING 		
CF | 		
CF | You take the silver ring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Assay Office 		
CF | > 		
CF | > X IT 		
CF | 		
CF | Yellow-brown tarnish covers the metal, but you recognize it easily as 		
CF | silver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF ] Assay Office 		
CF | > 		
CF | > WEAR IT 		
CF | 		
CF | You put on the silver ring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub it" 		
CF ] Assay Office 		
CF | > 		
CF | > RUB IT 		
CF | 		
CF | There are more pressing matters at hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Adit 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Adit 		
CF | In the hill to the west is the entrance to a mine. In the ground you 		
CF | can see the suggestion of a track or path exiting the mine, turning 		
CF | north, and continuing some distance across the landscape. 		
CF | 		
CF | A leather journal lies at your feet, covered in yellow dust. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "take journal" 		
CF ] Adit 		
CF | > 		
CF | > TAKE JOURNAL 		
CF | 		
CF | You take the leather journal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Adit 		
CF | > 		
CF | > X IT 		
CF | 		
CF | The book is closed with a little silver clasp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Adit 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the leather journal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Adit 		
CF | > 		
CF | > X IT 		
CF | 		
CF | The first page of the journal reads: 		
CF | 		
CF | This is the diary of Michael McKeever, a future millionaire. 		
CF | 		
CF | I am not an educated man. I have never been accused of expertise in 		
CF | any field. Some would go so far as to say that I am not even clever. 		
CF | In place of any intellectual virtues, I have the gift of intuition. I 		
CF | have been called lucky; that is not putting the right shade on it. A 		
CF | lucky man reaches his hand out from his window to feel for rain, and a 		
CF | goose passing overhead lays a golden egg that lands in his palm. An 		
CF | intuitive man will reach out of the same window based on the 		
CF | unjustifiable expectation that he will catch a golden egg. 		
CF | 		
CF | My intuition tells me that the Pilcrow silver mine is not as dried up 		
CF | as the experts say. I will go there myself, and find the silver that 		
CF | they missed. It will be a sight harder than simply reaching out a 		
CF | window, but that's the sort of thing that doesn't happen twice. 		
CF | 		
CF | There is more on the next page. 		
CF | 		
CF | > 		DavidW asks, "ready for next page?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "g" 		
CF ] Adit 		
CF | > 		
CF | > G 		
CF | 		
CF | You go on reading: 		
CF | 		
CF | I have arrived in Pilcrow. There has been a bit of unpleasantness here 		
CF | recently having to do with the murder of a local celebrity. The 		
CF | tragedy is a boon to my personal dealings, as I am able to sniff 		
CF | around the silver mine without arousing attention. 		
CF | 		
CF | I bought a book that describes the principles and methods of mining, 		
CF | and I paged through it on the train. The people back home who called 		
CF | my plans "idiotic" will have to invent a new criticism, because now I 		
CF | DO know the first thing about silver mining. I have made my camp in 		
CF | the vicinity of the assay office, lately in disuse. I will avail 		
CF | myself of whatever assay equipment remains. My book will tell me what 		
CF | it all is, and how it all works. 		
CF | 		
CF | There is more on the next page. 		
CF | 		
CF | > 		Knight_Otu asks, "That man's definition of lucky... needs work, I think?"
DavidW says (to ClubFloyd), "I wonder if the celeb was Loretta or not." 		
CF ] Adit 		
CF | > 		
CF | > I WONDER IF THE CELEB WAS LORETTA OR NOT. 		
CF | 		
CF | I only understood you as far as wanting to take inventory. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Adit 		
CF | > 		
CF | > G 		
CF | 		
CF | I only understood you as far as wanting to take inventory. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read journal" 		
CF ] Adit 		
CF | > 		
CF | > READ JOURNAL 		
CF | 		
CF | You go on reading: 		
CF | 		
CF | In the mine there is a huge pit, which my book calls a shaft. I have 		
CF | climbed into a bucket of sorts and lowered myself into the pit by some 		
CF | distance, as far as the light from above would reach. My intuition 		
CF | tells me that what I seek is very deep in the groundâ€”deeper than the 		
CF | brave silver miners were willing to dig. I must be braver than those 		
CF | men. And I must dig deeper than they dug. I will need some of the 		
CF | things described in the book, torches and pickaxes and dynamite and 		
CF | such. It would be easier to procure these things if I could have a 		
CF | little bit of the silver first. 		
CF | 		
CF | There is more on the next page. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Adit 		
CF | > 		
CF | > G 		
CF | 		
CF | You go on reading: 		
CF | 		
CF | I have gone down deeper into the pit. My light failed me; for some 		
CF | time, I was enveloped in absolute darkness. My sight was useless to 		
CF | meâ€”and by degrees all my other senses abandoned me, so that I could 		
CF | not hear or smell anything nearby; I could not feel my surroundings 		
CF | nor apprehend my own position. In those moments, one might say I did 		
CF | not exist, or I existed only as a mind and its thoughts. 		
CF | 		
CF | The illusion passed, and I carried myself back to the surface. I am 		
CF | enjoying no success as a miner up to the present moment. Perhaps in 		
CF | this case the virtue of intuition must be propped up with some degree 		
CF | of hard work or patience. 		
CF | 		
CF | There is more on the next page. 		
CF | 		
CF | > 		DavidW says, "That darkness bit reminds me strongly of the darkness bit in HHGG."
DavidW says (to ClubFloyd), "g" 		
CF ] Adit 		
CF | > 		
CF | > G 		
CF | 		
CF | You go on reading: 		
CF | 		
CF | Another journey into the earth. Another episode of total darkness. I 		
CF | allowed the wraithlike state to prolong itself about me; I surrendered 		
CF | my identity to the void, and became at one with nothingness. 		
CF | 		
CF | In that nameless abysm I perceived somethingâ€”everythingâ€”the 		
CF | totality 		
CF | of space and time in all its dimensions and potentialities. I neither 		
CF | saw nor felt, but knew all that there is to know. 		
CF | 		
CF | Mercifully, my senses returned to me, and the greater part of my 		
CF | infinite knowledge was forgotten. 		
CF | 		
CF | I believe strongly that I do not want to return to the pit. On the 		
CF | other hand, I know that I will. 		
CF | 		
CF | There is more on the next page. 		
CF | 		
CF | > 		DavidW says, "This is getting stranger by the page."
		DavidW asks, "ready?"
		Knight_Otu says, "The abyss stared back."
DavidW says (to ClubFloyd), "g" 		
CF | > 		
CF | > G 		
CF | 		
CF | You go on reading: 		
CF | 		
CF | My intuition did bring me here, to this dying town, to this bottomless 		
CF | mine. It did not intend for me to find a fortune in silver; it knewâ€”I 		
CF | knew, and now I know againâ€”that I would find something more valuable 		
CF | here. 		
CF | 		
CF | When you discover this journal, Ebenezabeth, it will be 1922. You have 		
CF | found a silver ring in the assay office, which in your time is a 		
CF | crumbled ruin. The ring is not a necessity in your current quest to 		
CF | assemble the Crown of Pearls; neither is the black pit of the silver 		
CF | mine. You have found your own way in the universe, a gift that is 		
CF | perhaps less a burden than my own. 		
CF | 		
CF | You and I will not see each other face to face for some time. When we 		
CF | do, we will require each other's help in defeating the Xaos Maleficus, 		
CF | which will visit our reality in a form too terrible to describe here. 		
CF | 		
CF | I will leave this notebook in a place where rain will never mar its 		
CF | pages, where passersby will never interrupt its waiting. Until you 		
CF | find this, Ebenezabeth, and until we meet, Ebenezabeth, I remain 		
DavidW pushes the green 'space' button. 		
CF ] Adit 		
CF | find this, Ebenezabeth, and until we meet, Ebenezabeth, I 		
CF | remainMICHAEL McKEEVER, 		
CF | THE OMNISCIENT. 		
CF | 		
CF | That is the end of the journal. 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
DavidW says (to ClubFloyd), "think" 		
CF ] Adit 		
CF | > 		
CF | > THINK 		
CF | 		
CF | You take a moment to consider the situation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Mine Shaft 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Mine Shaft 		
CF | The tunnel only goes on horizontally for about twenty feet. Then it 		
CF | goes straight down, into a deep pit of blackness. 		
CF | 		
CF | The sunlight from the east doesn't carry very far, but you can see 		
CF | where you're going thanks to a tin lantern overhead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf4" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Mine Shaft 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pit" 		
CF ] Mine Shaft 		
CF | > 		
CF | > X PIT 		
CF | 		
CF | You peer into the abyss. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bucket" 		
CF ] Mine Shaft 		
CF | > 		
CF | > X BUCKET 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		DavidW asks, "Shall we look at this fire? Or go back to the bonfire and look there?"
		DavidW asks, "Or return to the ship via the construction workers' torch?"
		Knight_Otu says, "Oh, right, that power."
		Knight_Otu says, "I guess I'm curious about that lantern."
		DavidW says, "We also have a pearl we can give to the fairies."
DavidW says (to ClubFloyd), "x lantern" 		
CF | > 		
CF | > X LANTERN 		
CF | 		
CF | The light is faint, but the fire is ready. It knows where you need to 		
CF | go, and it takes you away... 		
DavidW pushes the green 'space' button. 		
CF ] Windy Passage 		
CF | go, and it takes you away... 		
CF | Penzance - 1876 		
CF | 		
CF | Windy Passage 		
CF | This cavern is not entirely natural; parts of it were cut out of the 		
CF | rock. A current of air rushes down the passage to the south and 		
CF | through the tunnel to the west. The lantern hanging from the ceiling 		
CF | sways in the wind. 		
CF | 		
CF | The cave seems to continue to the east, but a massive wooden barricade 		
CF | blocks the way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x barricade" 		
CF ] Windy Passage 		
CF | > 		
CF | > X BARRICADE 		
CF | 		
CF | Numerous planks are nailed into the rock and into each other, 		
CF | preventing any passage to the east. The construction is cracked and 		
CF | dusty enough to make you think it was built many years ago. But this 		
CF | part of the cave is out of the path of the damp wind, and the wood has 		
CF | remained relatively dry. 		
CF | 		
CF | A message is painted on the planks. 		
CF | 		
CF | > 		Knight_Otu says, "With a game world this big, it's hard to know where to make progress."
DavidW says (to ClubFloyd), "read message" 		
CF ] Windy Passage 		
CF | > 		
CF | > READ MESSAGE 		
CF | 		
CF | The script reads, with many curlicues and flourishes: "TURN BACK, 		
CF | noble Pirate, and seek not to unbar this passage, nor delve deeper 		
CF | into the Subterrene beyond; for the grotto outwith this threshold 		
CF | bears a hideous CURSE, with which no self-preserving bandit of the 		
CF | Seas ought flirt. Forswear, then, all exploratory impulse, and attend 		
CF | instead to your piratical Duties and Chores." 		
CF | 		
CF | > 		DavidW says, "I vote for shooting it with a fireball."
		Knight_Otu says, "I read that as "Hey, don't steal my treasure"."
		DavidW says, "There might be another pearl in the treasure."
		DavidW says, "They can keep the rest."
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "focus" 		
CF ] Windy Passage 		
CF | > 		
CF | > FOCUS 		
CF | 		
CF | You close your eyes. You squeeze your revolver. Warmth spreads through 		
CF | your body, into the gunâ€”the heat of Venusian storms, the heat of a 		
CF | newborn diamondâ€” 		
CF | 		
CF | You open your eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot barricade" 		
CF | > 		
CF | > SHOOT BARRICADE 		
CF | 		
CF | You point your revolver and fire a burning bullet into the barricade. 		
CF | 		
CF | The wood catches easily. The painted letters are swallowed by flames, 		
CF | and then the whole construction goes up in a brilliant flash of light. 		
CF | The ashes float toward you... 		
DavidW pushes the green 'space' button. 		
CF ] Windy Passage 		
CF | The ashes float toward you......and then fly past you, caught on the 		
CF | current of the wind. Your gun cools down. 		
CF | 		
CF | > 		DavidW says, "hm. Hope the ashes aren't important somehow."
DavidW says (to ClubFloyd), "e" 		
CF ] Cursed Cave 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Cursed Cave 		
CF | Gold coins, gold bars, rings and bracelets, mirrors and goblets, 		
CF | sparkling gems and gleaming pearls litter the cavern floor, arranged 		
CF | by miserly caprice into piles or stacks or pyramids. A skeleton rests 		
CF | here, limbs splayed as if to embrace the entire hoard. Each bone is 		
CF | swathed in tendrils of purple magic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x skeleton" 		
CF ] Cursed Cave 		
CF | > 		
CF | > X SKELETON 		
CF | 		
CF | The curse's purple fingers hold the bones tight against the 		
CF | gold-strewn floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gold" 		
CF ] Cursed Cave 		
CF | > 		
CF | > X GOLD 		
CF | 		
CF | (the revolver) 		
CF | On one side of your revolver are engraved the words "For My Friend, 		
CF | Ebenezabeth - Samuel Colt." On the other a gold rose is inlaid, next 		
CF | to the inscription "Pius PP IX." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x treasure" 		
CF ] Cursed Cave 		
CF | > 		
CF | > X TREASURE 		
CF | 		
CF | There is too much wealth here to take in. With each glance you notice 		
CF | something new, something shiny, something precious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Cursed Cave 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | If what you need is here, it's one of those pearls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to skeleton" 		
CF ] Cursed Cave 		
CF | > 		
CF | > TALK TO SKELETON 		
CF | 		
CF | That's not something you can talk to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Cursed Cave 		
CF | > 		
CF | > SEARCH IT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot it" 		
CF ] Cursed Cave 		
CF | > 		
CF | > SHOOT IT 		
CF | 		
CF | That might be a bad idea. 		
CF | 		
CF | > 		DavidW says, "I have no idea what sort of magic is on the skeleton."
		Knight_Otu says, "I suppose this is a "All Myths are True" type of setting."
Knight_Otu says (to ClubFloyd), "x pearls" 		
CF ] Cursed Cave 		
CF | > 		
CF | > X PEARLS 		
CF | 		
CF | (the cursed pearls) 		
CF | Any of these pearls could be the one you need. But if that pearl is 		
CF | here, it looks just like all the others. 		
CF | 		
CF | > 		DavidW says, "We have pirates, fairies, magic, talking dinosaurs,..."
		Knight_Otu says, "Hm."
		DavidW says, "vampires, Poseidon."
		Knight_Otu says, "Spaceships, it looks like."
		DavidW says, "yeah."
		DavidW says, "hm. I remember with the diamonds in that other game, we hit them and the fake diamonds were glass."
		Knight_Otu says, "Oh, yeah."
		DavidW says, "I doubt it's the answer here, but we should at least try it."
DavidW says (to ClubFloyd), "hit pearls" 		
CF ] Cursed Cave 		Knight_Otu says, "Not sure this treasure is fake though, just cursed."
CF | > 		
CF | > HIT PEARLS 		
CF | 		
CF | (the Pearl of Love) 		
CF | If only it were that easy. 		
CF | 		
CF | > 		DavidW says, "right. We might need an anti-curse spell before anything else."
DavidW says (to ClubFloyd), "w" 		
CF ] Windy Passage 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Windy Passage 		
CF | This cavern is not entirely natural; parts of it were cut out of the 		
CF | rock. A current of air rushes down the passage to the south and 		
CF | through the tunnel to the west. The lantern hanging from the ceiling 		
CF | sways in the wind. 		
CF | 		
CF | The blockade is gone, and the way to the east is open as well. 		
CF | 		
CF | > 		DavidW asks, "South or west?"
		DavidW asks, "If we turn into a mouse first, might be more safe?"
		Knight_Otu asks, "West?"
		Knight_Otu asks, "Maybe?"
		DavidW says, "Or if we stay as a girl, we might learn something that way too."
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pirate Lair 		
CF | Bedrolls are laid out across the cave floor. Their occupants are 		
CF | pirates, with scarred and bearded facesâ€”but all of their eyes are 		
CF | closed, their expressions peaceful. 		
CF | 		
CF | A maid is tiptoeing from pirate to pirate, making sure each one is 		
CF | tucked in. When she sees you, she stifles a shriek. 		
CF | 		
CF | "What are you doing here?" she hisses. 		
CF | 		
CF | You need a moment to come up with an answer to that. 		
DavidW pushes the green 'space' button. 		
CF | You need a moment to come up with an answer to that.The maid can't 		
CF | wait that long. She grabs you by the shoulders and stuffs you in a 		
CF | shed. 		
CF | 		
CF | Supply Shed 		
CF | Barrels, lockboxes, crates, and chests of drawers are in a state of 		
CF | considerable disarray. The way out is north. 		
CF | 		
CF | "What was that?" asks a gruff, sleepy voice outside. 		
DavidW pushes the green 'space' button. 		
CF | "What was that?" asks a gruff, sleepy voice outside."It was... a 		
CF | prospective pirate!" the maid explains. "A would-be member of your 		
CF | fearsome band. I guided him to the equipment shed so that he could 		
CF | pick out a uniform." 		
DavidW pushes the green 'space' button. 		
CF ] Supply Shed 		
CF | pick out a uniform.""Why, Ruth! I should think that was a trifle 		
CF | premature of you. But I have never been given cause to doubt your 		
CF | judgment in the past. I will give the applicant some time to make 		
CF | himself presentable, and then I will judge for myself whether he 		
CF | merits a position among the famous Pirates of Penzance." 		
CF | 		
CF | > 		DavidW says, "Gilbert and Sullivan pirates?!"
		DavidW says, "I hope we don't have to sing about never saying the big big D."
DavidW says (to ClubFloyd), "x barrels" 		
CF ] Supply Shed 		
CF | > 		
CF | > X BARRELS 		
CF | 		
CF | In the barrels are some carded wool, some raw cotton, and some 		
CF | fourpenny nails. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lockboxes" 		
CF ] Supply Shed 		
CF | > 		
CF | > X LOCKBOXES 		
CF | 		
CF | Which do you mean, the rusty lockbox or the heavy lockbox? 		
CF | 		
CF | > 		Knight_Otu says, "I get the impression that Ruth knows us."
DavidW says (to ClubFloyd), "x rusty" 		
CF ] Supply Shed 		
CF | > 		
CF | > X RUSTY 		
CF | 		
CF | This lockbox has seen some salt water. It is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Supply Shed 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | The rusty lockbox seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open heavy lockbox" 		
CF ] Supply Shed 		
CF | > 		
CF | > OPEN HEAVY LOCKBOX 		
CF | 		
CF | The heavy lockbox seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xl" 		
CF ] Supply Shed 		
CF | > 		
CF | > XL 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Supply Shed 		
CF | > 		
CF | > L 		
CF | 		
CF | Supply Shed 		
CF | Barrels, lockboxes, crates, and chests of drawers are in a state of 		
CF | considerable disarray. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crates" 		
CF ] Supply Shed 		
CF | > 		
CF | > X CRATES 		
CF | 		
CF | Which do you mean, the tall crate or the small crate? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tall" 		
CF ] Supply Shed 		
CF | > 		
CF | > TALL 		
CF | 		
CF | A tallish crate. The lid is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Supply Shed 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the tall crate, revealing a leather belt, a puffy shirt, and 		
CF | an eyepatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open small crate" 		
CF ] Supply Shed 		
CF | > 		
CF | > OPEN SMALL CRATE 		
CF | 		
CF | You open the small crate, revealing a sun hat, a top hat, a floppy 		
CF | hat, and a bonnet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floppy hat" 		
CF ] Supply Shed 		
CF | > 		
CF | > X FLOPPY HAT 		
CF | 		
CF | A shapeless felt cap. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Supply Shed 		
CF | > 		
CF | > L 		
CF | 		
CF | Supply Shed 		
CF | Barrels, lockboxes, crates, and chests of drawers are in a state of 		
CF | considerable disarray. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chests" 		
CF ] Supply Shed 		
CF | > 		
CF | > X CHESTS 		
CF | 		
CF | You look over the nearest chest of drawers: The top drawer is closed. 		
CF | The middle drawer is closed. The bottom drawer is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open top" 		
CF ] Supply Shed 		
CF | > 		
CF | > OPEN TOP 		
CF | 		
CF | Which do you mean, the top hat or the top drawer? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drawer" 		
CF ] Supply Shed 		
CF | > 		
CF | > DRAWER 		
CF | 		
CF | You open the top drawer, revealing a diamond necklace, a paisley 		
CF | scarf, a checked scarf, a cream-colored scarf, and a ribbon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open middle drawer" 		
CF ] Supply Shed 		
CF | > 		
CF | > OPEN MIDDLE DRAWER 		
CF | 		
CF | You open the middle drawer, revealing a skeletonic key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] Supply Shed 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | You take the skeletonic key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open bottom drawer" 		
CF ] Supply Shed 		
CF | > 		
CF | > OPEN BOTTOM DRAWER 		
CF | 		
CF | You open the bottom drawer, revealing a broken porcelain doll and a 		
CF | tiny shoe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x doll" 		
CF ] Supply Shed 		
CF | > 		
CF | > X DOLL 		
CF | 		
CF | Half of the doll's face is missing. Its single eye stares up at you 		
CF | blankly. 		
CF | 		
CF | > 		Knight_Otu asks, "skeleton*ic*?"
DavidW says (to ClubFloyd), "x key" 		
CF ] Supply Shed 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | The key is shorter than your little finger. The yellowed ivory is 		
CF | carved so intricately as to make your eyes hurt. 		
CF | 		
CF | A key like this can unlock anythingâ€”anything that is locked. You 		
CF | don't 		
CF | have time to wonder what it's doing in here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shoe" 		
CF ] Supply Shed 		
CF | > 		
CF | > X SHOE 		
CF | 		
CF | A shoe for a small child. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take eyepatch" 		
CF ] Supply Shed 		
CF | > 		
CF | > TAKE EYEPATCH 		
CF | 		
CF | You take the eyepatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take shirt" 		
CF ] Supply Shed 		
CF | > 		
CF | > TAKE SHIRT 		
CF | 		
CF | You take the puffy shirt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shirt" 		
CF ] Supply Shed 		
CF | > 		
CF | > X SHIRT 		
CF | 		
CF | This linen shirt has a plunging neckline and a lot of frilly bits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF ] Supply Shed 		
CF | > 		
CF | > WEAR IT 		
CF | 		
CF | You pull on the breezy shirt, feeling a bit immodest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear eyepatch" 		
CF ] Supply Shed 		
CF | > 		
CF | > WEAR EYEPATCH 		
CF | 		
CF | You put on the eyepatch. The advantage this grants is difficult to 		
CF | see. 		
CF | 		
CF | > 		DavidW says, "har har"
		DavidW says, "er harr harr"
DavidW says (to ClubFloyd), "x hat" 		
CF ] Supply Shed 		
CF | > 		
CF | > X HAT 		
CF | 		
CF | Which do you mean, the sun hat, the top hat, or the floppy hat? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear floppy hat" 		
CF ] Supply Shed 		
CF | > 		
CF | > WEAR FLOPPY HAT 		
CF | 		
CF | (first taking the floppy hat) 		
CF | You take the floppy hat. 		
CF | 		
CF | You stuff your hair into the floppy hat. It gives you a very tomboyish 		
CF | look. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scarf" 		
CF ] Supply Shed 		
CF | > 		
CF | > X SCARF 		
CF | 		
CF | Which do you mean, the paisley scarf, the checked scarf, or the 		
CF | cream-colored scarf? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cream" 		
CF ] Supply Shed 		
CF | > 		
CF | > X CREAM 		
CF | 		
CF | An unadorned, luxurious silk scarf. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x checked" 		
CF ] Supply Shed 		
CF | > 		
CF | > X CHECKED 		
CF | 		
CF | A somewhat threadbare red-and-white checked kerchief. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x paisley" 		
CF ] Supply Shed 		
CF | > 		
CF | > X PAISLEY 		
CF | 		
CF | A fine tasseled scarf, covered in paisleys. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cream" 		
CF ] Supply Shed 		
CF | > 		
CF | > TAKE CREAM 		
CF | 		
CF | You take the cream-colored scarf. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF ] Supply Shed 		
CF | > 		
CF | > WEAR IT 		
CF | 		
CF | You take off your hat. You tie the scarf behind your head, around your 		
CF | flaxen curls. 		
CF | 		
CF | You put the hat back on. 		
CF | 		
CF | > 		DavidW says, "hm. Maybe no hat is better."
DavidW says (to ClubFloyd), "l" 		
CF ] Supply Shed 		
CF | > 		
CF | > L 		
CF | 		
CF | Supply Shed 		
CF | Barrels, lockboxes, crates, and chests of drawers are in a state of 		
CF | considerable disarray. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x barrels" 		
CF ] Supply Shed 		
CF | > 		
CF | > X BARRELS 		
CF | 		
CF | In the barrels are some carded wool, some raw cotton, and some 		
CF | fourpenny nails. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wool" 		
CF ] Supply Shed 		
CF | > 		
CF | > X WOOL 		
CF | 		
CF | Some fine grayish wool has been stuffed haphazardly into this barrel. 		
CF | Wool doesn't normally come in barrels. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cotton" 		
CF ] Supply Shed 		
CF | > 		
CF | > X COTTON 		
CF | 		
CF | The cotton in this barrel isn't completely processed. There are little 		
CF | bits of plant matter in the fibers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock lockbox" 		
CF ] Supply Shed 		
CF | > 		
CF | > UNLOCK LOCKBOX 		
CF | 		
CF | Which do you mean, the rusty lockbox or the heavy lockbox? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rusty" 		
CF ] Supply Shed 		
CF | > 		
CF | > RUSTY 		
CF | 		
CF | You unlock the rusty lockbox with the skeletonic key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock heavy" 		
CF ] Supply Shed 		
CF | > 		
CF | > UNLOCK HEAVY 		
CF | 		
CF | You unlock the heavy lockbox with the skeletonic key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open rusty" 		
CF ] Supply Shed 		
CF | > 		
CF | > OPEN RUSTY 		
CF | 		
CF | You open the rusty lockbox, revealing a pile of hair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hiar" 		
CF ] Supply Shed 		
CF | > 		
CF | > X HIAR 		
CF | 		
CF | (You can't see that, or it's not implemented.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hair" 		
CF ] Supply Shed 		
CF | > 		
CF | > X HAIR 		
CF | 		
CF | (the pile of hair) 		
CF | A handful of loose, yellowish hair. You recognize the short, wavy 		
CF | fibers as belonging to some sort of animal. Probably a cat. 		
CF | 		
CF | > 		Knight_Otu blinks.
DavidW says (to ClubFloyd), "search hair" 		
CF ] Supply Shed 		
CF | > 		
CF | > SEARCH HAIR 		
CF | 		
CF | (the pile of hair) 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open heavy" 		
CF ] Supply Shed 		
CF | > 		
CF | > OPEN HEAVY 		
CF | 		
CF | You open the heavy lockbox, revealing a jar of honey, a jar of 		
CF | cinnamon, and a jar of garlic powder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x honey" 		
CF ] Supply Shed 		
CF | > 		
CF | > X HONEY 		
CF | 		
CF | A glass jar full of honey. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cinnamon" 		
CF ] Supply Shed 		
CF | > 		
CF | > X CINNAMON 		
CF | 		
CF | A glass jar of ground cinnamon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x garlic" 		
CF ] Supply Shed 		
CF | > 		
CF | > X GARLIC 		
CF | 		
CF | A glass jar of ground dried garlic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take garlic" 		
CF ] Supply Shed 		
CF | > 		
CF | > TAKE GARLIC 		
CF | 		
CF | You take the jar of garlic powder. 		
CF | 		
CF | > 		DavidW says, "That might be helpful vs vampires."
		Knight_Otu says, "Oh, yeah."
		DavidW says, "I can only guess at the other stuff being spell ingredients."
keltena goes home. 		DavidW says, "It's 4:30. We should see if our outfit passes then wrap up for today."
DavidW says (to ClubFloyd), "n" 		
CF ] Supply Shed 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the shed door) 		
CF | You try the door. It won't open. Someone is leaning against it. You 		
CF | knock quietly. 		
CF | 		
CF | Ruth, the maid, opens the door a crack. She looks you over. 		
CF | 		
CF | Her eyes immediately fall on your low-cut puffy shirtâ€”apparently you 		
CF | look as indecent as you feel. She bites her lip and slams the door on 		
CF | you. 		
CF | 		
CF | "Is he ready?" asks the gruff voice. 		
CF | 		
CF | "Not as yet, I'm afraid. He's still puffing himself up a bit. The lad 		
CF | is intent on making a strong first impression," Ruth explains. 		
CF | 		
CF | "That is wise." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove shirt" 		
CF ] Supply Shed 		
CF | > 		
CF | > REMOVE SHIRT 		
CF | 		
CF | You remove the puffy shirt, and put back on your regular outfit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop shirt" 		
CF ] Supply Shed 		
CF | > 		
CF | > DROP SHIRT 		
CF | 		
CF | You put down the puffy shirt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Supply Shed 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You carry a revolver. You are wearing an eyepatch and a silver ring. 		
CF | Your flaxen curls are hidden in a large, floppy hat. Your name is 		
CF | Ebenezabeth Scrooge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cream" 		
CF ] Supply Shed 		
CF | > 		
CF | > X CREAM 		
CF | 		
CF | An unadorned, luxurious silk scarf. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Supply Shed 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the shed door) 		
CF | You knock on the door again. Ruth opens it and peeks inside. 		
CF | 		
CF | She considers you carefully. She frowns. She is not satisfied. 		
CF | 		
CF | Then she motions at her chin. She cranes her head this way and that, 		
CF | so you can see all angles of her chin, the sides of her face. She 		
CF | grabs at the air around her cheeks. 		
CF | 		
CF | Then she closes the door. 		
CF | 		
CF | "May I see the applicant?" 		
CF | 		
CF | "No, no, no," Ruth says. "I told him he ought to take his time 		
CF | perfecting his look. I'm sure you would prefer to assess the young man 		
CF | in the full force of his masculine vigor." 		
CF | 		
CF | "Quite so." 		
CF | 		
CF | > 		Knight_Otu says, "We need a beard."
		DavidW says, "We need a beard."
		DavidW asks, "Honey + hair?"
DavidW says (to ClubFloyd), "wear honey" 		
CF ] Supply Shed 		
CF | > 		
CF | > WEAR HONEY 		
CF | 		
CF | (first taking the jar of honey) 		
CF | You take the jar of honey. 		
CF | 		
CF | You apply some honey to your chin, cheeks, and upper lip. You are very 		
CF | sticky and uncomfortableâ€”but you smell heavenly. 		
CF | 		
CF | > 		Knight_Otu says, "Sounds like a plan. A sticky plan, but a plan."
DavidW says (to ClubFloyd), "wear hair" 		
CF ] Supply Shed 		
CF | > 		
CF | > WEAR HAIR 		
CF | 		
CF | (the pile of hair) 		
CF | (first taking the pile of hair) 		
CF | You take the pile of hair. 		
CF | 		
CF | You spread the hairs across your honey-covered face. It forms a 		
CF | passable beardâ€”but it feels incredibly gross. 		
CF | 		
CF | > 		DavidW says, "my word"
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the shed door) 		
CF | You knock on the door again. Ruth opens it and peeks inside. 		
CF | 		
CF | She looks you over. 		
CF | 		
CF | You spread your arms and turn a bit so she can see all the angles. 		
CF | 		
CF | She appears satisfied, and waves you out of the shed. 		Knight_Otu says, "I can only guess."
DavidW pushes the green 'space' button. 		
CF | She appears satisfied, and waves you out of the shed."Ah! Finally!" a 		
CF | gruff voice calls, and Ruth drags you bodily toward its owner, a 		
CF | well-built pirate of especially imposing presence. He bites his lip as 		
CF | you approach. He regards you skeptically. 		
CF | 		
CF | "This is a young man?" he asks. "That is, is thisâ€”are you the young 		
CF | man who seeks to join our ruthless coterie?" 		
CF | 		
CF | "He is," says Ruth. 		
CF | 		
CF | "Splendid, splendid! I am, as you will have guessed, the Pirate King, 		
CF | administrator and foremost swashbuckler among the Pirates of Penzance. 		
CF | What, may I ask, is your name?" 		
CF | 		
CF | Ruth squeezes your shoulder painfully. "His name isâ€”" 		
CF | 		
CF | She cuts herself off. She looks around the cavern. 		
DavidW pushes the green 'space' button. 		
CF ] Supply Shed 		
CF | She cuts herself off. She looks around the cavern."Thurston," you 		
CF | offer, in the deepest voice you can manage. Ruth's grip loosens. 		
CF | 		
CF | "Quite a piratical name," says the Pirate King. "Tell me, Thurston: 		
CF | Have you any experience in pillaging? Skulduggery?" 		
DavidW pushes the green 'space' button. 		
CF ] Supply Shed 		
CF | Have you any experience in pillaging? Skulduggery?" 		
CF | > 		
CF | 		
CF | Please answer yes or no.> 		
DavidW says (to ClubFloyd), "yes" 		
CF | Please answer yes or no.> 		
CF | > YES 		
CF | 		
CF | "A little," you rasp. "I've plundered one or two ancient tombs." 		
CF | 		
CF | "But never any living victims?" 		
CF | 		
CF | You shake your head. 		
CF | 		
CF | The Pirate King strokes his chin. "Well, we all start somewhere. Ah, 		
CF | Frederic! Come here, my boy." 		
CF | 		
CF | He waves down a rosy-cheeked pirate, about your age. 		
DavidW pushes the green 'space' button. 		
CF | He waves down a rosy-cheeked pirate, about your age."Frederic is our 		
CF | apprentice. Yonder Ruth is his former nursery-maid," the Pirate King 		
CF | explains. 		
CF | 		
CF | "She is a little more than that, I think," says Frederic. "When I am 		
CF | out of my indentures, I intendâ€”among other thingsâ€”to marry her." 		
CF | 		
CF | "Even though she's twice your age," mutters the Pirate King. 		
DavidW pushes the green 'space' button. 		
CF ] Supply Shed 		
CF | "Even though she's twice your age," mutters the Pirate King."Yes, even 		
CF | so!" Frederic grasps Ruth's hand; she blushes. "She is the loveliest 		
CF | woman I have ever laid eyes onâ€”though I admit that, during my 		
CF | apprenticeship, I have had little opportunity to lay eyes on other 		
CF | womenâ€”if any." 		
CF | 		
CF | While Frederic and Ruth are having their moment, the Pirate King 		
CF | raises his eyebrows at you, as if to say, You see what's going 		
CF | on? 		
DavidW pushes the green 'space' button. 		
CF ] Supply Shed 		
CF | on? 		
CF | > 		
CF | 		
CF | Please answer yes or no.> 		
DavidW says (to ClubFloyd), "yes" 		
CF | Please answer yes or no.> 		
CF | > YES 		
CF | 		
CF | You make a knowing "O" shape with your bearded lips. 		
CF | 		
CF | He turns: "Now, Frederic," he says, "I require your assistance. I 		
CF | present to you Thurston, an up-and-coming buccaneer. Inspect him 		
CF | closely." 		
CF | 		
CF | Frederic leans toward you. He studies your shoulders. He studies your 		
CF | face. 		
DavidW pushes the green 'space' button. 		
CF | face."Do you find anything objectionable about him?" asks the Pirate 		
CF | King. "Anything questionable? Anything the least bit noteworthy?" 		
CF | 		
CF | Frederic frowns. He stares deeply into your eyes. He stares at your 		
CF | beard. 		
DavidW pushes the green 'space' button. 		
CF | beard.Then he takes a step back. "No, not at all," he says. 		
CF | 		
CF | Ruth practically falls over in relief. 		
CF | 		
CF | "I quite agree," says the Pirate King. "Well, then, Thurston, I see no 		
CF | reason not to accept your application..." 		
DavidW pushes the green 'space' button. 		
CF ] Pirate Lair 		
CF | reason not to accept your application..."He scratches his chin, a 		
CF | little embarrassed. "...Except that our only ship was recently wrecked 		
CF | beyond repair, and we will have no opportunity to pursue any acts of 		
CF | piracy for the foreseeable future. We will, of course, keep your 		
CF | information on file." 		
CF | 		
CF | "Thank you very much, Your Majesty." You make a small curtsyâ€”Ruth 		
CF | elbows youâ€”you bow instead. 		
CF | 		
CF | Pirate Lair 		
CF | The Pirate King, Frederic, and all the other pirates are awake now. 		
CF | Ruth is watching you closely. 		
CF | 		
CF | Passages lead north and east. At the south end of the cavern is a 		
CF | supply shed. 		
CF | 		
CF | > 		Knight_Otu says, "We made pirate rank."
		DavidW says, "And we have a key that unlocks anything."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		Knight_Otu says, "Now watch there being no more locks."
DavidW says (to ClubFloyd), "cfmatchgirl4b" 		
CF ] Pirate Lair 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Thanks for driving!"
		DavidW says, "I think we should stop here for now. We're almost an hour over."
		DavidW says, "You're welcome."
		DavidW says, "I don't remember anything else locked at the moment, but I'm sure something will be locked elsewhere."
		Knight_Otu says, "Good thing the time change is different between Europe and North America, or it'd be later here."
		DavidW says, "oh, wait, the temple. It was locked."
		Knight_Otu says, "Right."
		DavidW says, "And there's still the bonfire to look at."
		Knight_Otu says, "Such a strange power."
		DavidW says, "yeah"
		DavidW says, "Pyroteleportus"
		DavidW says, "And the fires seem sentient while porting us."
		Knight_Otu says, "Now I'm wondering about looking at the sun."
		DavidW says, "yeah."
		DavidW says, "also, it seems we ought to have a supply of matches at all times if we have a power like this one."
		Knight_Otu says, "Yeah. Especially considering our title."
		DavidW says, "Maybe there's a reason in the previous games explaining why we don't."
		Knight_Otu says, "Possibly."
		Knight_Otu exclaims, "But I ought to log off for the day. Good night, and thanks again!"



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ClubFloyd Transcript:
Beat Witch by Robert Patten
As played on ifMUD on November 12, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Beat Witch written by Robert Patten. Beat Witch was released as part of the 2023 Interactive Fiction Competition, in which it took 37th place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask beatwitch" 		
CF ] No music Staging Area Healthy 		
CF | 		
CF | 		
CF | 		
CF | The emergency responders move like yellow ghosts through the smoke. 		
CF | 		
CF | The group banded together before you could get away. Now you find 		
CF | yourself in the middle, an unwilling participant in a silent parade 		
CF | that marches past cars that won't start and shops that are eternally 		
CF | closed. 		
CF | 		
CF | In the darkness, you seem like the others. You even adopt their 		
CF | attitude of ignoring the piles of smoldering dead. 		
CF | 		
CF | The group stops near a high school gymnasium. One by one, you move 		
CF | past the electric generators, through plastic sheets, and into the 		
CF | light of the staging area. 		
CF | 		
CF | When the last of you has stepped through the final veil, the door 		
CF | seals, and the scrubbers whir. 		
CF | 		
CF | The one in charge -- Dr. Steve, everyone affectionately calls him -- 		
CF | takes off his hazmat helmet and motions everyone to do the same. 		
CF | 		
CF | You're done for. 		
CF | 		
CF | Beat Witch 		
CF | An interactive loneliness by Robert Patten 		
CF | Release 1 / Serial number 230928 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | This story occasionally plays music if supported by your 		
CF | interpreter. It is on by default. To toggle hearing it, type 		
CF | MUSIC. 		
CF | 		
CF | Type HELP if you have never played interactive fiction 		
CF | before. 		
CF | 		
CF | Staging Area 		
CF | Translucent plastic veils enclose what was once a basketball court. 		
CF | Hoops and bleachers are faint shadows. High above you, the scrubbers 		
CF | sterilize any intruding air. A door is magnetically sealed against any 		
CF | invisible danger outside. 		
CF | 		
CF | Dozens of tables bear medical equipment. In front of them is a 		
CF | whiteboard. 		
CF | 		
CF | Dr. Steve wipes his brow, gestures to the tables, and clears his 		
CF | throat. 		
CF | 		
CF | You can only half-hear with this bulky helmet on your head. 		
CF | 		
CF | " ... pathology team ... not found ... source ... disease," he says. 		
CF | 		
CF | The news is a surprise to no one, but shoulders slump. 		
CF | 		
CF | You're feeling despair for a different reason -- Dr. Steve is standing 		
CF | between you and the door. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		Jade says, "oh, the witch...lol"
		Lancelot says, "hazmat suits? hmm"
		DavidW says, "um, I'm always clumsy when thrown into the deep end at the start of a game."
		Lancelot asks, "x stuff?"
DavidW says (to ClubFloyd), "i" 		
CF ] No music Staging Area Healthy 		
CF | > 		
CF | > I 		
CF | 		
CF | Your arsenal is limited. 		
CF | 		
CF | • You have your conversational notepad. 		
CF | • Your most prized possession is a Walkman (closed and silent), which 		
CF | is attached to earphones. 		
CF | • You are sweating under a yellow hazmat suit and are wearing a bulky 		
CF | helmet. 		
CF | 		
CF | "... few more tests ..." Dr. Steve is trying to sound encouraging. 		
CF | "... Jessica?" 		
CF | 		
CF | "... disposing of the bodies with fire ..." Jessica says. Her voice is 		
CF | quivering, but she forces the report from her lips. "... didn't know 		
CF | the scale. With all ... need ... bigger crew ... can only focus ... 		
CF | streets ... parks ... can't ... anything indoors ..." 		
CF | 		
CF | Dr. Steve nods. 		
CF | 		
CF | "No one understood ... sheer numbers of deceased ... will radio ... 		
CF | more personnel ... Dave?" 		
CF | 		
CF | > 		DavidW asks, "Should we remove our helmet?"
		Lancelot says, "I guess we can hear better then"
DavidW says (to ClubFloyd), "remove helmet" 		
CF ] No music Staging Area Healthy 		
CF | > 		
CF | > REMOVE HELMET 		
CF | 		
CF | You reach up to your helmet and hesitate. Maybe you can get away with 		
CF | looking comfortable with the helmet on. 		
CF | 		
CF | Dave mutters something you probably wouldn't have been able to hear, 		
CF | even if your helmet were off. 		
CF | 		
CF | "Dave?" 		
CF | 		
CF | He doesn't look up. "... riots ... looting." 		
CF | 		
CF | "None?" 		
CF | 		
CF | Dave's voice rises and cracks. 		
CF | 		
CF | "No panic ... people ... parents ... children. Just ..." He trails off 		
CF | into what could be swearing or a prayer. "... silence. No one." 		
CF | 		
CF | He looks down again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x whiteboard" 		
CF ] No music Staging Area Healthy 		
CF | > 		
CF | > X WHITEBOARD 		
CF | 		
CF | It reads: 		
CF | 		
CF | Timeline: 		
CF | March 2, 11:31 p.m. - Power goes out - all devices, entire city - EMP 		
CF | device? 		
CF | March 2, approx. 1:00 p.m. - First signs of plague appear - business 		
CF | district 		
CF | March 3 - Plague firmly in residential areas 		
CF | March 4 - Quarantine in place 		
CF | 		
CF | Terrorists? Bacterium, virus, fungus? 		
CF | Spread: Airborne? 		
CF | Known symptom: Sudden death, no external or internal signs of injury 		
CF | 		
CF | "I'm seeing the same ... and Alisha ... safe ... can take off ..." 		
CF | 		
CF | At first you think Dr. Steve's pretending to pop off his head, but 		
CF | he's actually demonstrating how to remove the headgear. 		
CF | 		
CF | You jolt. He's looking at you. 		
CF | 		
CF | Everyone is. 		
CF | 		
CF | > 		Lancelot says, "we still didnt take of the helmet we hesitated"
		DavidW asks, "Right. We don't want to, but I think we have to?"
		Knight_Otu says, "Because we are not part of the team."
		DavidW says, "well, it's the start of the game. We might learn something if we take the helmet off."
		Lancelot says, "I dont know the backstory... are we like incognito?>"
		DavidW says, "I don't know either."
DavidW says (to ClubFloyd), "remove helmet" 		
CF ] No music Staging Area Healthy 		
CF | > 		
CF | > REMOVE HELMET 		
CF | 		
CF | No sense in postponing the inevitable. 		
CF | 		
CF | You sigh and remove the helmet. 		
CF | 		
CF | More than one person gives a startled yell. Dave draws a pistol. 		
CF | 		
CF | "Who are you, and what did you do with Alisha?" Dr. Steve demands. 		
CF | "TALK TO me!" 		
CF | 		
CF | > 		Lancelot says, "so just try"
		Lancelot says, "okay so we were supposed to be Alisha"
		Lancelot asks, "undo?"
DavidW says (to ClubFloyd), "talk to steve" 		
CF | > 		
CF | > TALK TO STEVE 		
CF | 		
CF | You prepared the notepad to be your voice for any number of situations 		
CF | you might encounter here. Which page do you show Dr. Steve? 		
CF | 		
CF | 1) Hello. My name is Polly. 		
CF | 2) If you do not cooperate, more will die. 		
CF | 3) Stop the music, please. It hurts me. 		
CF | 4) You must end this suffering. Have mercy. 		
CF | 5) (close notepad) 		
CF | >> 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "1" 		
CF | >> 		
CF | > 1 		
CF | 		
CF | "People here call me Dr. Steve. I'm afraid you're in quite a bit of 		
CF | trouble, young lady. This is a quarantined area, and --" 		
CF | 		
CF | The color leaves Dr. Steve's cheeks, and his eyes narrow. He diagnosed 		
CF | the situation faster than you expected. Woman with a perfectly 		
CF | proportioned face, can't speak, appears unexpectedly amid death ... it 		
CF | makes sense. 		
CF | 		
CF | "Beat witch!" he shouts. 		
CF | 		
CF | The others cry out in fear and press against the walls, as though you 		
CF | were a bomb. The now-trembling gun is still aimed at you, though Dave 		
CF | seems to have forgotten it in his panic. 		
CF | 		
CF | Dr. Steve fumbles in his pockets and produces an iPhone. He can't 		
CF | swipe fast enough. 		
CF | 		
CF | "This is for Ruby, Faith, and Ivy. Eat music, witch!" 		
CF | 		
CF | And it starts. 		Knight_Otu says, "Huh."
		Lancelot says, "oh we cannot speak ... nats a neat trick to avoid conv"
DavidW pushes the green 'space' button. 		
CF ] ♪ iPhone (loud) Staging Area Dying 		
CF | And it starts.It happens to be a lively instrumental tune featuring a 		
CF | viola, it's on full blast, and it has no lyrics to soften the musical 		
CF | blow. 		
CF | 		
CF | You collapse. Your entire body shakes in painful spasms. 		
CF | 		
CF | You don't have much time. 		
CF | 		
CF | The melody burrows into your mind in fiery needles. Your shrieks are 		
CF | soundless. 		
CF | 		
CF | "You are all safe now," Dr. Steve tells his colleagues. "Observe the 		
CF | subject's loss of balance, the dry-heaving, the drooping gaze. Yes, we 		
CF | are witnessing the beginning of a beautiful aneurysm." 		
CF | 		
CF | You barely overhear a couple of scientists muttering about how they 		
CF | have never heard of a beat witch killing so many, so suddenly, but 		
CF | here you are. You being the cause of the plague seems obvious in 		
CF | retrospect. 		
CF | 		
CF | > 		Knight_Otu says, "Geeze."
		Lancelot asks, "so we have to avoid music.... but didnt we have something plugged in?"
		Lancelot asks, "a walkman or sth can we drown out the sound?"
		DavidW asks, "So, we're a witch who can't stand music?"
		Lancelot asks, "maybe the wrong type of music?"
DavidW says (to ClubFloyd), "wear earphones" 		
CF ] ♪ iPhone (loud) Staging Area Dying 		
CF | > 		
CF | > WEAR EARPHONES 		
CF | 		
CF | You slip on the earphones. They do nothing to block out the music. 		
CF | 		
CF | The world crashes into itself like a whirlpool. 		
CF | 		
CF | Every note you hear brings you one beat closer to your brain bursting. 		
CF | You cradle the helmet against your chest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear helmet" 		
CF ] ♪ iPhone (loud) Staging Area Dying 		
CF | > 		
CF | > WEAR HELMET 		
CF | 		
CF | The helmet is normally a snug fit. You can't wear it with the 		
CF | earphones on. 		
CF | 		
CF | Your head is a pain-spewing fountain. If you can't find a way to block 		
CF | out the sound, you're not going to last any longer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play walkman" 		
CF ] Deep silence Dead 		
CF | > 		
CF | > PLAY WALKMAN 		
CF | 		
CF | Don't forget your purpose here. The music in that Walkman is for one 		
CF | person only. 		
CF | 		
CF | Fluid dribbles from your ears, and you have a hallucination of musical 		
CF | notes ripping flesh from your bones. 		
CF | 		
CF | The helmet drops from your unfeeling fingers. The last thing you hear 		
CF | is applause. 		
CF | 		
CF | A monster is dead. 		
CF | 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | 		
CF | 		
CF | *** You die *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | 		
CF | > 		Lancelot asks, "ouch game bug? because no sound support?"
		DavidW says, "perhaps"
		Lancelot asks, "I think we can just restart it? or want to undo?"
DavidW says (to ClubFloyd), "restart" 		
CF ] No music Staging Area Healthy 		
CF | 		
CF | 		
CF | 		
CF | The emergency responders move like yellow ghosts through the smoke. 		
CF | 		
CF | The group banded together before you could get away. Now you find 		
CF | yourself in the middle, an unwilling participant in a silent parade 		
CF | that marches past cars that won't start and shops that are eternally 		
CF | closed. 		
CF | 		
CF | In the darkness, you seem like the others. You even adopt their 		
CF | attitude of ignoring the piles of smoldering dead. 		
CF | 		
CF | The group stops near a high school gymnasium. One by one, you move 		
CF | past the electric generators, through plastic sheets, and into the 		
CF | light of the staging area. 		
CF | 		
CF | When the last of you has stepped through the final veil, the door 		
CF | seals, and the scrubbers whir. 		
CF | 		
CF | The one in charge -- Dr. Steve, everyone affectionately calls him -- 		
CF | takes off his hazmat helmet and motions everyone to do the same. 		
CF | 		
CF | You're done for. 		
CF | 		
CF | Beat Witch 		
CF | An interactive loneliness by Robert Patten 		
CF | Release 1 / Serial number 230928 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | This story occasionally plays music if supported by your 		
CF | interpreter. It is on by default. To toggle hearing it, type 		
CF | MUSIC. 		
CF | 		
CF | Type HELP if you have never played interactive fiction 		
CF | before. 		
CF | 		
CF | Staging Area 		
CF | Translucent plastic veils enclose what was once a basketball court. 		
CF | Hoops and bleachers are faint shadows. High above you, the scrubbers 		
CF | sterilize any intruding air. A door is magnetically sealed against any 		
CF | invisible danger outside. 		
CF | 		
CF | Dozens of tables bear medical equipment. In front of them is a 		
CF | whiteboard. 		
CF | 		
CF | Dr. Steve wipes his brow, gestures to the tables, and clears his 		
CF | throat. 		
CF | 		
CF | You can only half-hear with this bulky helmet on your head. 		
CF | 		
CF | " ... pathology team ... not found ... source ... disease," he says. 		
CF | 		
CF | The news is a surprise to no one, but shoulders slump. 		
CF | 		
CF | You're feeling despair for a different reason -- Dr. Steve is standing 		
CF | between you and the door. 		
CF | 		
CF | > 		Lancelot says, "if we drop the headphones we can wear helmet"
		DavidW says, "well, simpler not to wear the headphones at all."
		Lancelot says, "true"
		DavidW says, "But I have no idea what to do about the gun."
		DavidW asks, "If we're a witch, what powers do we have?"
DavidW says (to ClubFloyd), "x me" 		
CF ] No music Staging Area Healthy 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Your features are hidden under the hazmat helmet. 		
CF | 		
CF | "... few more tests ..." Dr. Steve is trying to sound encouraging. 		
CF | "... Jessica?" 		
CF | 		
CF | "... disposing of the bodies with fire ..." Jessica says. Her voice is 		
CF | quivering, but she forces the report from her lips. "... didn't know 		
CF | the scale. With all ... need ... bigger crew ... can only focus ... 		
CF | streets ... parks ... can't ... anything indoors ..." 		
CF | 		
CF | Dr. Steve nods. 		
CF | 		
CF | "No one understood ... sheer numbers of deceased ... will radio ... 		
CF | more personnel ... Dave?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spells" 		
CF ] No music Staging Area Healthy 		
CF | > 		
CF | > SPELLS 		
CF | 		
CF | Please rephrase that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suit" 		
CF ] No music Staging Area Healthy 		
CF | > 		
CF | > X SUIT 		
CF | 		
CF | (the hazmat suit) 		
CF | Bulky, yellow, and a useless means of keeping people safe from this 		
CF | "plague." 		
CF | 		
CF | Dave mutters something you probably wouldn't have been able to hear, 		
CF | even if your helmet were off. 		
CF | 		
CF | "Dave?" 		
CF | 		
CF | He doesn't look up. "... riots ... looting." 		
CF | 		
CF | "None?" 		
CF | 		
CF | Dave's voice rises and cracks. 		
CF | 		
CF | "No panic ... people ... parents ... children. Just ..." He trails off 		
CF | into what could be swearing or a prayer. "... silence. No one." 		
CF | 		
CF | He looks down again. 		
CF | 		
CF | > 		Knight_Otu says, "Witch may just be a derogatory term."
DavidW says (to ClubFloyd), "n" 		
CF ] No music Staging Area Healthy 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go anywhere with Dr. Steve in your way. And the door's 		
CF | magnetically sealed. 		
CF | 		
CF | "I'm seeing the same ... and Alisha ... safe ... can take off ..." 		
CF | 		
CF | At first you think Dr. Steve's pretending to pop off his head, but 		
CF | he's actually demonstrating how to remove the headgear. 		
CF | 		
CF | You jolt. He's looking at you. 		
CF | 		
CF | Everyone is. 		
CF | 		
CF | > 		Lancelot says, "I guess we use that conversational notepsad for talking then"
		DavidW says, "yes"
		DavidW asks, "Should we remove our helmet again? What other options do we have?"
		DavidW asks, "Do we talk to Steve first instead?"
		Knight_Otu says, "I guess it's either remove it ourselves or get it removed."
DavidW says (to ClubFloyd), "talk to steve" 		
CF ] No music Staging Area Healthy 		
CF | > 		
CF | > TALK TO STEVE 		
CF | 		
CF | Attempting to communicate with others would give you away. 		
CF | 		
CF | "What's ... matter with ... Alisha?" Dr. Steve asks. "Alisha?" 		
CF | 		
CF | "Let me," Dave says. He's right behind you. 		
CF | 		
CF | He yanks the helmet off your head. 		
CF | 		
CF | You grab the helmet back, but it's too late. 		
CF | 		
CF | More than one person gives a startled yell. Dave draws a pistol. 		
CF | 		
CF | "Who are you, and what did you do with Alisha?" Dr. Steve demands. 		
CF | "TALK TO me!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to Steve" 		
CF | > 		
CF | > TALK TO STEVE 		
CF | 		
CF | You prepared a notepad to be your voice for any number of situations 		
CF | you might encounter here. Which page do you show Dr. Steve? 		
CF | 		
CF | 1) Hello. My name is Polly. 		
CF | 2) If you do not cooperate, more will die. 		
CF | 3) Stop the music, please. It hurts me. 		
CF | 4) You must end this suffering. Have mercy. 		
CF | 5) (close notepad) 		
CF | >> 		
DavidW says (to ClubFloyd), "2" 		
CF | >> 		
CF | > 2 		
CF | 		
CF | Dr. Steve scowls. 		
CF | 		
CF | "Was that a threat?" 		
CF | 		
CF | The color leaves Dr. Steve's cheeks, and his eyes narrow. He diagnosed 		
CF | the situation faster than you expected. Woman with a perfectly 		
CF | proportioned face, can't speak, appears unexpectedly amid death ... it 		
CF | makes sense. 		
CF | 		
CF | "Beat witch!" he shouts. 		
CF | 		
CF | The others cry out in fear and press against the walls, as though you 		
CF | were a bomb. The now-trembling gun is still aimed at you, though Dave 		
CF | seems to have forgotten it in his panic. 		
CF | 		
CF | Dr. Steve fumbles in his pockets and produces an iPhone. He can't 		
CF | swipe fast enough. 		
CF | 		
CF | "This is for Ruby, Faith, and Ivy. Eat music, witch!" 		
CF | 		
CF | And it starts. 		
DavidW says (to ClubFloyd), "3" 		
CF ] ♪ iPhone (loud) Staging Area Dying 		
CF | And it starts.It happens to be a lively instrumental tune featuring a 		
CF | viola, it's on full blast, and it has no lyrics to soften the musical 		
CF | blow. 		
CF | 		
CF | You collapse. Your entire body shakes in painful spasms. 		
CF | 		
CF | You don't have much time. 		
CF | 		
CF | The melody burrows into your mind in fiery needles. Your shrieks are 		
CF | soundless. 		
CF | 		
CF | "You are all safe now," Dr. Steve tells his colleagues. "Observe the 		
CF | subject's loss of balance, the dry-heaving, the drooping gaze. Yes, we 		
CF | are witnessing the beginning of a beautiful aneurysm." 		
CF | 		
CF | You barely overhear a couple of scientists muttering about how they 		
CF | have never heard of a beat witch killing so many, so suddenly, but 		
CF | here you are. You being the cause of the plague seems obvious in 		
CF | retrospect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear helmet" 		
CF ] ♪ iPhone (faint) Staging Area Healthy 		
CF | > 		
CF | > WEAR HELMET 		
CF | 		
CF | You put on your helmet. 		
CF | 		
CF | The music is muffled now, and you feel better instantly. Your skin 		
CF | tingles with anticipation. There's no way you can make it out of here 		
CF | without ... doing what you do. 		
CF | 		
CF | Dr. Steve's blocking the door. He won't once you DRAIN him. 		
CF | 		
CF | Everyone freezes, waiting for the mistress of death to take action. 		
CF | 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | > 		Lancelot says, "drain gmmm"
DavidW says (to ClubFloyd), "drain steve" 		
CF ] ♪ iPhone (faint) Staging Area Strong 		
CF | > 		
CF | > DRAIN STEVE 		
CF | 		
CF | With a thought, you drain life from Dr. Steve. 		
CF | 		
CF | You love the sensation of new life -- your body inhaling steady rhythm 		
CF | from other flesh, converting it to power. Your senses sharpen, your 		
CF | muscles tighten, and a nearly blinding surge of energy bursts into 		
CF | your veins. You love it so much, you find it disgusting, like gorging 		
CF | on chocolate. 		
CF | 		
CF | Dr. Steve crashes to the floor. 		
CF | 		
CF | You were careful not to take too much, though. He'll be better in a 		
CF | day, as long as you don't drain him again when he's like this. 		
CF | 		
CF | You are strong enough to deal with the door. 		
CF | 		
CF | > 		Lancelot says, "custom verb"
		Lancelot says, "whoa some action"
DavidW says (to ClubFloyd), "open door" 		
CF ] No music Deeper in City Wounded 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You give the magnetically sealed door a superhuman punch. It squeals 		
CF | and shoots into the street. You run outside. 		
CF | 		
CF | Street 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | You bound over cars and burn piles like an impossible gazelle. 		
CF | 		
CF | Although you're still wearing the helmet, you can make out the 		
CF | panicked shouts behind you. 		
CF | 		
CF | "Stop staring! Shoot her!" 		
CF | 		
CF | Deeper in City 		
CF | CRACK. 		
CF | 		
CF | A sudden numbness engulfs your leg. 		
CF | 		
CF | "Bring Dr. Steve's phone! Don't worry about him right now -- she's 		
CF | getting away!" 		
CF | 		
CF | You careen into a school-crossing sign and barely catch yourself from 		
CF | falling. You gulp air and force yourself to move. 		
CF | 		
CF | Your augmented strength wears off faster than usual to deal with your 		
CF | bullet wound, which only half-heals. Running slows to limping, 		
CF | strength to weakness. You are a delirious rat in an asphalt maze. 		
CF | 		
CF | You've never been in this city before, and you have lost your sense of 		
CF | direction. But you feel an itching, a howling in your mind that 		
CF | crescendos as you get closer to the other beat witch. 		
CF | 		
CF | It's quiet here -- except for your breathing, which is heavy and fast. 		
CF | You have to walk. 		
CF | 		
CF | You are among the shadows of apartment buildings, all dark, all 		
CF | teeming with death. Somewhere in the distance, a dog howls -- you hate 		
CF | to think what it's been surviving on. 		
CF | 		
CF | You pass reddish embers in the dark. It didn't take you long to become 		
CF | accustomed to piles of burning corpses -- but this one strikes you as 		
CF | unusual. A single body appears to have rolled off the pile before it 		
CF | could ignite. 		
CF | 		
CF | You note with dismay that you have left a trail of blood behind you. 		
CF | The bullet must have hit an artery. So much for losing this mob. 		
CF | 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | > 		Lancelot says, "can we use that body to hide"
Knight_Otu says (to ClubFloyd), "music" 		
CF ] No music Deeper in City Wounded 		
CF | > 		
CF | > MUSIC 		
CF | 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | Music is off. 		
CF | 		
CF | > 		Lancelot asks, "would have been nice if this game had some option to turn sound off? lose those error messages?"
		Lancelot says, "nvm"
		Knight_Otu asks, "In theory it should be off now?"
		DavidW says, "I'm not sure what to do with the body."
		Jade says, "I don't know"
		Lancelot says, "x"
DavidW says (to ClubFloyd), "x body" 		
CF ] No music Deeper in City Wounded 		
CF | > 		
CF | > X BODY 		
CF | 		
CF | (the corpse) 		
CF | Slightly bloated, one of the corpses is a young man in his 20s wearing 		
CF | rollerblades. 		
CF | 		
CF | You wish you could GIVE LIFE to him, but you've tried this kind of 		
CF | thing before, and nothing. 		
CF | 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | > 		Knight_Otu says, "Let's see if that fixes the error message."
		Knight_Otu says, "It doesn't. :/"
		Lancelot asks, "give life?"
		Lancelot says, "so we have drain and give :D"
DavidW says (to ClubFloyd), "give life to body" 		
CF ] No music Deeper in City Wounded 		
CF | > 		
CF | > GIVE LIFE TO BODY 		
CF | 		
CF | (the corpse) 		
CF | Giving life to the lifeless is beyond your ability. 		
CF | 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | > 		Lancelot says, "can we give life to ourself"
		Lancelot asks, "like heal?"
		DavidW says, "Or take his rollerblades."
DavidW says (to ClubFloyd), "give life to me" 		
CF ] No music Deeper in City Wounded 		
CF | > 		
CF | > GIVE LIFE TO ME 		
CF | 		
CF | You can't give life from yourself, to yourself, as much as your leg 		
CF | pains you. 		
CF | 		
CF | You sense the disquiet from other beat witch. She's so close. 		
CF | 		
CF | It doesn't matter where you go -- your feet will take you to her. 		
CF | 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | > 		
DavidW says (to ClubFloyd), "wear rollerblades" 		
CF ] No music Deeper in City Wounded 		
CF | > 		
CF | > WEAR ROLLERBLADES 		
CF | 		
CF | (first taking the rollerblades) 		
CF | With your leg the way it is, there's no way you could move in 		
CF | rollerblades. 		
CF | 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | > 		Knight_Otu says, "from other > from the other, I guess."
DavidW says (to ClubFloyd), "x leg" 		
CF ] No music Deeper in City Wounded 		
CF | > 		
CF | > X LEG 		
CF | 		
CF | Your leg has been shot and is bleeding terribly. 		
CF | 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | > 		Lancelot says, "ah others... get those blades and ok"
DavidW says (to ClubFloyd), "bandage leg" 		
CF ] No music Deeper in City Wounded 		
CF | > 		
CF | > BANDAGE LEG 		
CF | 		
CF | Please rephrase that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fix leg" 		
CF ] No music Deeper in City Wounded 		
CF | > 		
CF | > FIX LEG 		
CF | 		
CF | Please rephrase that. 		
CF | 		
CF | > 		Lancelot says, "heal leg"
DavidW says (to ClubFloyd), "heal leg" 		
CF ] No music Deeper in City Wounded 		
CF | > 		
CF | > HEAL LEG 		
CF | 		
CF | You can't give life from yourself, to yourself, as much as your leg 		
CF | pains you. 		
CF | 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | > 		DavidW says, "I'm not sure what to do."
		Lancelot asks, "can we drain that body?"
DavidW says (to ClubFloyd), "drain body" 		
CF ] No music Deeper in City Wounded 		
CF | > 		
CF | > DRAIN BODY 		
CF | 		
CF | (the corpse) 		
CF | Taking life from the lifeless is beyond your ability. 		
CF | 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | > 		Lancelot asks, "even if its dead..?"
		Lancelot says, "ah nvm"
DavidW says (to ClubFloyd), "search body" 		
CF ] No music Deeper in City Wounded 		
CF | > 		
CF | > SEARCH BODY 		
CF | 		
CF | (the corpse) 		
CF | You can do nothing for the dead. 		
CF | 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] No music Deeper in City Wounded 		
CF | > 		
CF | > I 		
CF | 		
CF | Your arsenal is limited. 		
CF | 		
CF | • You have your conversational notepad. 		
CF | • Your most prized possession is a Walkman (closed and silent), which 		
CF | is attached to earphones. 		
CF | • You are sweating under a yellow hazmat suit and are wearing a bulky 		
CF | helmet. 		
CF | 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | > 		
DavidW says (to ClubFloyd), "x pile" 		
CF ] No music Deeper in City Wounded 		
CF | > 		
CF | > X PILE 		
CF | 		
CF | Looking at the fires fills you with repulsive fascination. The flames 		
CF | have almost finished consuming the blackened, twisted shapes that used 		
CF | to be people. 		
CF | 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | > 		Lancelot says, "I would be tempted to dress up that body as me and get away but thats far fetched"
DavidW says (to ClubFloyd), "put hazmat suit on corpse" 		
CF ] No music Deeper in City Wounded 		
CF | > 		
CF | > PUT HAZMAT SUIT ON CORPSE 		
CF | 		
CF | Putting things on the corpse is a funny idea, but you're in no mood to 		
CF | laugh. 		
CF | 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | > 		Lancelot says, "lol ok"
		Knight_Otu says, "Worth a try."
		DavidW says, "I am out of ideas except limping away."
DavidW says (to ClubFloyd), "n" 		
CF ] No music South Side of Skyscraper Wounded 		
CF | > 		
CF | > N 		
CF | 		
CF | You follow the uneasiness before you. Exact directions mean nothing at 		
CF | the moment. 		
CF | 		
CF | You hear the click clack of rollerblades behind you. When you 		
CF | turn, you see only splotches of flame in the night. 		
CF | 		
CF | South Side of Skyscraper 		
CF | The pain in your leg explodes. You stumble and black out for a few 		
CF | seconds. 		
CF | 		
CF | When you awake, you find your fall knocked the helmet off. You manage 		
CF | to stand, but you leave the helmet where it is. You can't summon the 		
CF | strength to put it on. 		
CF | 		
CF | You take in your surroundings in the moonlight. You're a little more 		
CF | lucid now and have a better sense of direction. You notice streets 		
CF | downtown are laid out and labeled in a grid, though a winding gravel 		
CF | path that goes northeast seems to be the exception. The entrance of 		
CF | this office building is to the north. It's the tallest skyscraper 		
CF | around and also happens to be where she is lurking. 		
CF | 		
CF | Lights on some of the floors flicker to life, and the front doors 		
CF | appear to open on their own. 		
CF | 		
CF | She is waiting. 		
CF | 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | > 		Knight_Otu asks, "Huh. That person was still alive?"
		DavidW says, "I don't know."
		DavidW says, "Maybe the other beat witch can animate the dead."
		Lancelot says, "or at least heal us"
		Knight_Otu asks, "I'm gettng the feeling she's not our friend?"
		DavidW asks, "Should we head north inside, or check out the northeast path, or take some other street?"
		Lancelot says, "true but not sure if we have other options at present"
DavidW says (to ClubFloyd), "n" 		
CF ] ♪ iPhone (faint) Main Lobby Wounded 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Main Lobby 		
CF | The only clue the white-marbled lobby does not belong to a 5-star 		
CF | hotel is the gigantic logo behind the desk. 		
CF | 		
CF | On one side of the desk is a doorless opening that is marked as TO 		
CF | STAIRWELL. On the other side is an elevator. 		
CF | 		
CF | A pale man in a blue blazer and bright red tie sits at the desk. His 		
CF | name is Ted Tau, if his badge is to be trusted. He motions you farther 		
CF | in. 		
CF | 		
CF | As soon as you clear the doorway, he pushes something under the desk, 		
CF | and the doors slam shut behind you. 		
CF | 		
CF | Just in time too -- the first responders have found you. 		
CF | 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | They rattle the double doors. Fists pound on the thick glass, but the 		
CF | doors hold. 		
CF | 		
CF | Booted feet kick your helmet down the sidewalk, as though being a 		
CF | plague on humanity were contagious. 		
CF | 		
CF | One of the responders waves Dr. Steve's phone at you. From the other 		
CF | side of the glass, it is weak and harmless. 		
CF | 		
CF | > 		Knight_Otu says, "Plagues can be quite contagious."
		Lancelot says, "I guess we are safe for a bit"
DavidW says (to ClubFloyd), "talk to ted" 		
CF | > 		
CF | > TALK TO TED 		
CF | 		
CF | Which page do you show Ted? 		
CF | 		
CF | 1) Hello. My name is Polly. 		
CF | 2) If you do not cooperate, more will die. 		
CF | 3) Stop the music, please. It hurts me. 		
CF | 4) You must end this suffering. Have mercy. 		
CF | 5) (close notepad) 		
CF | >> 		
DavidW says (to ClubFloyd), "1" 		
CF ] ♪ iPhone (faint) Main Lobby Wounded 		
CF | >> 		
CF | > 1 		
CF | 		
CF | Ted nods and goes back to gazing into nothingness. 		
CF | 		
CF | > 		Lancelot says, "I wonder if its really a plague but ok"
DavidW says (to ClubFloyd), "in" 		
CF ] No music Bottom of Stairs Wounded 		
CF | > 		
CF | > IN 		
CF | 		
CF | (entering the stairwell) 		
CF | You've lost all sense of direction again. You stagger toward the 		
CF | stairs. You trip, and Ted immediately catches you. As jarring as it is 		
CF | for you to touch another person, you have no choice but to lean on his 		
CF | stiff shoulder. 		
CF | 		
CF | Bottom of Stairs 		
CF | You are at the base of what appears to be endlessly zigzagging stairs. 		
CF | 		
CF | A girl lies motionless on the floor. She clutches a gray book -- a 		
CF | photo album -- in her arms, and a Polaroid camera hangs from her neck 		
CF | by a strap. You believe she's breathing. Ted points at you, then her. 		
CF | 		
CF | You don't care how he knows that you aren't a force of destruction 		
CF | only, that you can make life flow two ways ... but you are so weak! 		
CF | You want to help, but you doubt you have much life to GIVE her -- it 		
CF | would likely mean your death. 		
CF | 		
CF | On the other hand, taking what meager life must remain in the child is 		
CF | a possibility. It would give you the strength you need to at least 		
CF | limp up the stairs to face the beat witch. The girl would not be 		
CF | strong enough to survive you draining her, though. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "well, this is an ugly choice."
		DavidW asks, "Can we partly drain Ted instead?"
		Lancelot says, "we can try good thinking"
DavidW says (to ClubFloyd), "drain ted" 		
CF ] No music Bottom of Stairs Wounded 		
CF | > 		
CF | > DRAIN TED 		
CF | 		
CF | You are desperate. You try to drain life from Ted, but it's like 		
CF | sipping from an empty cup. You sense no life rhythm inside him, only 		
CF | silence. 		
CF | 		
CF | What's happened to you? You've never failed to do this before. 		
CF | 		
CF | > 		Lancelot says, "hmm is ted even human"
		Knight_Otu says, "Ted's a robot or an animated corpse."
DavidW says (to ClubFloyd), "x album" 		
CF ] No music Bottom of Stairs Wounded 		
CF | > 		
CF | > X ALBUM 		
CF | 		
CF | You reach down to the ragged photo album, but Ted slaps your hand 		
CF | away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf10" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] No music Bottom of Stairs Wounded 		
CF | > SAVESaved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give life to girl" 		
CF | > 		
CF | > GIVE LIFE TO GIRL 		
CF | 		
CF | You're not sure if this is going to work, but what choice do you have? 		
CF | This is it. You will die. But how can you leave her like this? 		
CF | 		
CF | You will your life into her body. Her chest rises sharply. The world 		
CF | fades into soundlessness ... 		Lancelot says, "give life to"
		Lancelot says, "oh"
DavidW pushes the green 'space' button. 		
CF ] No music Upper Lobby Healthy 		
CF | fades into soundlessness ... 		
CF | Upper Lobby 		
CF | You awaken to fingers grasping your wrist. 		
CF | 		
CF | You leap to your feet. Your leg feels fine -- it's as if you were 		
CF | never shot. 		
CF | 		
CF | In the undulating red light, you face a man in a soiled shirt and 		
CF | ragged tie. His smile is wide but strained. 		
CF | 		
CF | "A pulse! I didn't think I'd meet another living person," he says. He 		
CF | suffocates you in a hug. You can't remember the last time anyone 		
CF | showed you affection, and you're not sure what to do. 		
CF | 		
CF | Why do you feel lighter? 		
CF | 		
CF | You shove him away and pat your pockets in a frenzy. Your Walkman and 		
CF | notepad are gone. 		
CF | 		
CF | The man doesn't seem to notice your sudden panic. 		
CF | 		
CF | "I'm Hal, chief executive of this establishment," he says while 		
CF | showing you his corporate badge, which is unreadable, chewed-off 		
CF | plastic dangling from a lanyard. "Usually the witch gives me little 		
CF | notes when I ... wake up, but I think this one's for you." 		
CF | 		
CF | Hal points to the only wall that hasn't been gnawed by flame. 		
CF | 		
CF | Scribbled in crayon are the words "BENNY ABANDONED YOU" accompanied by 		
CF | a happy face. 		
CF | 		
CF | You are enveloped in a boiling nausea. How dare she listen to side B 		
CF | of your tape! 		
CF | 		
CF | You look around you as you try to relax -- or at least stop shaking. 		
CF | 		
CF | You are in a lobby labeled as "32 - Research and Development." 		
CF | Everything is lit in pulsing red emergency lights. Scorch marks twist 		
CF | over the walls and furniture, and wires dangle from the ceiling. 		
CF | 		
CF | The floor bears a charred decorative compass that tells you the 		
CF | stairway door behind you is to the west, and the hallway beyond the 		
CF | lobby goes east. The elevator looks busted. 		
CF | 		
CF | > 		Lancelot says, "this reminds me of my own game... looks like we do not have a lot of freedom"
ASchultz has arrived. 		Knight_Otu says, "Convenient floor decoration."
		Lancelot says, "lol a literal compass on the floor :D"
		DavidW says, "hi ASchultz!"
		Lancelot exclaims, "Hi ASchultz!"
DavidW says (to ClubFloyd), "x Hal" 		
CF ] ♪ Music from ceiling (soft)Upper Lobby Tortured 		
CF | > 		
CF | > X HAL 		
CF | 		
CF | Hal is pale and seems to peer at you from the other side of a shadow. 		
CF | 		
CF | Judging from how loose his button-up shirt and slacks are, he recently 		
CF | lost some weight. He wears a badge that has been chewed beyond 		
CF | readability. 		
CF | 		
CF | Speakers hidden somewhere in the ceiling crackle and spew 		
CF | easy-listening instrumental music. You claw your face in a mute wail. 		
CF | 		
CF | The music's volume has been set at precisely the right level -- the 		
CF | notes are soft enough that their notes won't immediately kill you, but 		
CF | they're loud enough to make your nerve endings burn. 		
CF | 		
CF | "Why are you --" Recognition clouds Hal's face. "Oh." 		
CF | 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | > 		Knight_Otu says, "Hey."
		ASchultz says, "hey, good to be here even if I'm late"
		Jade says (to ASchultz), "Hello"
		Lancelot says, "we are playing beat witch"
		ASchultz says, "Ooh nice. That's one I didn't have time to look at fully."
		DavidW says, "We are vulnerable to all music, and we can DRAIN people of life energy or GIVE LIFE to someone else."
		Knight_Otu says, "Also we can't speak."
		DavidW says, "A second beat witch has assaulted the city, but the mob blamed us."
		DavidW says, "I'm again unsure what to do here."
		DavidW says, "Are our choices just west and east? We can't talk to Hal without our notepad."
DavidW says (to ClubFloyd), "i" 		
CF ] ♪ Music from ceiling (soft)Upper Lobby Tortured 		
CF | > 		
CF | > I 		
CF | 		
CF | Your inventory is pitiful. 		
CF | 		
CF | • You are sweating under a yellow hazmat suit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove suit" 		
CF ] ♪ Music from ceiling (soft)Upper Lobby Tortured 		
CF | > 		
CF | > REMOVE SUIT 		
CF | 		
CF | You don't have time to undress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] ♪ Music from ceiling (soft) Corridor Tortured 		
CF | > 		
CF | > E 		
CF | 		
CF | Hal cringes a little and follows you. 		
CF | 		
CF | "So you're a good monster -- but you're not here to kill the 		
CF | other witch? What are you here for?" 		
CF | 		
CF | You get the uncomfortable feeling that despite the fact that Hal's 		
CF | business empire is a tomb, he is starting to see you as a bad job 		
CF | interview. 		
CF | 		
CF | "I know I can come off as harsh," Hal says. "It's just irritatingly 		
CF | unprofessional when my employees don't tell me everything -- or can't, 		
CF | I guess in your case. Do you even have human motivations?" He coughs 		
CF | uncomfortably. His face relaxes with a sympathy that could be genuine. 		
CF | "I didn't mean it like ... that is, I suppose ... it must have been 		
CF | ... I can't imagine what it would have been like, being an adolescent 		
CF | girl, waking up one morning to find you can't speak, and you have 		
CF | powers so fearsome that -- did I say something wrong?" 		
CF | 		
CF | You shrug for him to forget it. It's been decades, and you wish you 		
CF | could. 		
CF | 		
CF | Hal tries to help you, but you wave him away. Despite the music, you 		
CF | can walk on your own, and you've spent so many years without physical 		
CF | human contact that the idea of touching someone else fills you with 		
CF | shivers. He stays with you anyway. 		
CF | 		
CF | Corridor 		
CF | The northern wall is mostly crumbled and charred to reveal the remains 		
CF | of a lab. The southern wall didn't fare much better, though an office 		
CF | door is intact. A memo has been posted near the door. 		
CF | 		
CF | "I've lost count of how many times the beat witch has drained me," Hal 		
CF | says. The words that must have been pent up in him during his 		
CF | isolation rise in a rapid babble. "Sometimes I wake up feeling like 		
CF | she's given me more life, more energy, than I had before, and others, 		
CF | I can barely stand. Each time, I'm on a different floor with more 		
CF | crayon graffiti taunting me or inviting me to worship her, and no way 		
CF | to get out. I've never seen her. Even sunlight doesn't stop the night. 		
CF | I don't know how long it's been since ... since the others were 		
CF | alive." He gives his name tag a nibble. "But this time, I wake up to a 		
CF | woman in a protective suit who looks and behaves like a beat witch. 		
CF | But ... you can't be her, can you? Why would you torture yourself?" 		
CF | 		
CF | Hal's voice quivers beneath its steel. "I need to know, witch. Are you 		
CF | here to kill the other one?" 		
CF | 		
CF | You can indicate YES or NO> 		Knight_Otu says, "Oh, I missed that our notepad was also nicked."
		Lancelot says, "whoa text wall"
		Lancelot says, "oh critical question"
		Lancelot says, "ah"
		Lancelot says, "that music is that for the other witch"
		Knight_Otu says, "It does seem that we are here to kill her."
		Lancelot asks, "since we are vulnerable to music, I guess the other one is too?"
		DavidW says, "I need to use the bathroom. Help decide our choice."
		Knight_Otu says, "Hence the walkman."
		Jade says, "I don't know"
		Lancelot asks, "hmm what if we say yes? it seems this person is suffering because of her?"
		Knight_Otu says, "I would vote yes, but maybe she can control Hal in some way, and saying yes triggers that control."
		Lancelot says, "ouch that might be we do not know the extend of our powers"
		Knight_Otu says, "Hal is definitely suffering."
		Lancelot says, "then we better play it safe"
		Lancelot says, "yes making it easier to say yes I guess"
		DavidW says, "back. okay, YES it is."
DavidW says (to ClubFloyd), "yes" 		
CF ] ♪ Music from ceiling (soft) Corridor Tortured 		
CF | You can indicate YES or NO> 		
CF | > YES 		
CF | 		
CF | 		
CF | You nod. Your original plan of begging her to stop is laughable now. 		
CF | Your Plan B is to somehow put the earphones on her, press play on your 		
CF | Walkman, and let the tuba music boom until she is just as dead as her 		
CF | victims. That too is a childish hope. But what else is there? 		
CF | 		
CF | "Then lead on, witch!" 		
CF | 		
CF | > 		Knight_Otu says, "Beat witches seem closer to vampires in my monster dictionary."
DavidW says (to ClubFloyd), "x memo" 		
CF ] ♪ Music from ceiling (soft) Corridor Tortured 		
CF | > 		
CF | > X MEMO 		
CF | 		
CF | Written on a clean piece of paper someone must have posted here after 		
CF | the fire are the words: 		
CF | 		
CF | To all valued engineers: 		
CF | 		
CF | I am pleased to announce that last week's small-scale tests of the 		
CF | Semper battery were a success. Although we are years away from using 		
CF | it to power submarines and military bases, I am confident these 		
CF | preliminary test results represent a step forward for this 		
CF | company. 		
CF | 		
CF | A few of you have expressed concerns the full-sized prototype 		
CF | would set off a reaction that would result in, and I quote, a 		
CF | "localized fiery explosion as well as a massive electromagnetic pulse 		
CF | that would have catastrophic effects on electronic devices in a 		
CF | 20-mile radius." 		
CF | 		
CF | My brother Ted was opposed to further testing for this reason and 		
CF | unfortunately did not hide that fact from lower-level employees. 		
CF | However, we had an extensive conversation yesterday, and he is now as 		
CF | confident as I am that full testing will be a success and will be 		
CF | harmless to ourselves and the surrounding area. 		
CF | 		
CF | To the naysayers among us, I say if a respected engineer like Ted 		
CF | can change his opinion, consider re-evaluating yours. 		
CF | 		
CF | The first full-scale test will take place at 11 a.m. Join us in 		
CF | the 32nd floor breakroom at noon for a celebratory luncheon. 		
CF | 		
CF | Regards, 		
CF | Hal Tau 		
CF | Chief Executive Officer 		
CF | Tau Labs 		
CF | 		
CF | "I didn't leave that there," Hal mutters. He avoids eye contact. "I 		
CF | wrote it, sure, but I would never have put my ... my lowest moment on 		
CF | display." 		
CF | 		
CF | > 		Lancelot asks, "I guess that was the right choice?"
		Knight_Otu says, "Seems so."
		Lancelot says, "hmm EMP would void our plan"
		Knight_Otu says, "So the corpse downstairs is Hal's brother."
		DavidW asks, "Where's the nearest steam-powered church organ?"
		Knight_Otu says, "I'm beginning to doubt Hal."
		Lancelot says, "lol"
DavidW says (to ClubFloyd), "s" 		
CF ] ♪ Music from ceiling (soft) Corridor Tortured 		
CF | > 		
CF | > S 		
CF | 		
CF | You open the office door. 		
CF | 		
CF | What was once an office for middle management is now stuffed with 		
CF | corpses. On the bottom of the pile are those with blistered flesh and 		
CF | singed lab coats -- not from any purposeful cremation, but from how 		
CF | they died. The unburned are on the top. They are so tightly packed, 		
CF | you can't count them. That smell -- you're going to be sick. 		
CF | 		
CF | Hal dry heaves behind you. 		
CF | 		
CF | "There are offices stuffed like this all over the building," he says 		
CF | between gasps. "But that doesn't make it any easier." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x corpses" 		
CF ] ♪ Music from ceiling (soft) Corridor Tortured 		
CF | > 		
CF | > X CORPSES 		
CF | 		
CF | What was once an office for middle management is now stuffed with 		
CF | corpses. On the bottom of the pile are those with blistered flesh and 		
CF | singed lab coats -- not from any purposeful cremation, but from how 		
CF | they died. The unburned are on the top. They are so tightly packed, 		
CF | you can't count them. That smell -- you're going to be sick. 		
CF | 		
CF | > 		Knight_Otu says, "Eesh."
DavidW says (to ClubFloyd), "search corpses" 		
CF ] ♪ Music from ceiling (soft) Corridor Tortured 		
CF | > 		
CF | > SEARCH CORPSES 		
CF | 		
CF | You can do nothing for the dead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] ♪ Music from ceiling (soft) Corridor Tortured 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the office door. Hal's breathing becomes more regular. 		
CF | 		
CF | "Let's not do that again," he says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] ♪ Music from ceiling (soft) Corridor Tortured 		
CF | > 		
CF | > L 		
CF | 		
CF | Corridor 		
CF | The northern wall is mostly crumbled and charred to reveal the remains 		
CF | of a lab. The southern wall didn't fare much better, though an office 		
CF | door is intact. A memo has been posted near the door. 		
CF | 		
CF | Hal can't seem to decide if you are a friend or an unspeakable terror 		
CF | made flesh. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] ♪ Music from ceiling (soft) Corridor Tortured 		
CF | > 		
CF | > N 		
CF | 		
CF | The lab is a ruined mess of wires and equipment that leaves you no 		
CF | room for you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lab" 		
CF ] ♪ Music from ceiling (soft) Corridor Tortured 		
CF | > 		
CF | > X LAB 		
CF | 		
CF | Among the smashed and burned remains of computers, tables, and 		
CF | schematics is a rectangular, metallic thing the size of a bathtub -- 		
CF | this must be the battery. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x battery" 		
CF ] ♪ Music from ceiling (soft) Corridor Tortured 		
CF | > 		
CF | > X BATTERY 		
CF | 		
CF | It appears the fiery destruction emanated from the battery. 		
CF | 		
CF | Hal bites his mangled name tag -- he must be starving. 		
CF | 		
CF | > 		DavidW says, "If it's the size of a bathtub, I don't want to take it."
		DavidW asks, "so, we head back the other way?"
DavidW says (to ClubFloyd), "e" 		
CF ] ♪ Music from ceiling (sofEnd of Corridor Tortured 		
CF | > 		
CF | > E 		
CF | 		
CF | Hal follows you. 		
CF | 		
CF | End of Corridor 		
CF | This is where it ends. 		
CF | 		
CF | A tall figure emerges from red-tinged shadow to the east. According to 		
CF | the company-issued name tag, the young woman is Margo Harris. She's 		
CF | wearing earplugs. 		
CF | 		
CF | "You found me! Speechless, Polly?" She erupts into hollow 		
CF | giggles. "You're so confused and underpowered -- oooh, and angry too! 		
CF | Does little Polly Dolly get mad when someone listens to her tape?" 		
CF | 		
CF | Hal is wailing. "How can it be you, Margo? I weighed in on the hiring 		
CF | process of everyone -- even interns like you. You didn't seem like a 		
CF | beat witch at all! I mean, you -- you can talk!" 		
CF | 		
CF | "Toys must not squeak," Margo says with a click of the tongue. 		
CF | 		
CF | She nods to an arched opening to the east. 		
CF | 		
CF | "Come to the breakroom, Polly Dolly. I have sandwiches. And you can 		
CF | come too, Hal, if you kindly shut up." 		
CF | 		
CF | > 		DavidW says, "oh. Or do this."
		Lancelot says, "ah the witch... woth earplugs lol"
		Knight_Otu says, "Hm."
		Lancelot says, "and she can talk., hmmm"
DavidW says (to ClubFloyd), "e" 		
CF ] ♪ Music from ceiling (soft) Breakroom Tortured 		
CF | > 		
CF | > E 		
CF | 		
CF | Breakroom 		
CF | The flames left the breakroom untouched. 		
CF | 		
CF | This place was once ready to party: balloons are wilted rainbows on 		
CF | the ceiling, and a counter next to a refrigerator is strewn with boxes 		
CF | of sandwiches. 		
CF | 		
CF | Small, round tables and pale chairs are angled toward a wide window 		
CF | that overlooks a gray twilight fog. Next to the window is a small but 		
CF | bulky TV set controlled by a black remote on a table. 		
CF | 		
CF | "Did you miss him, Hal?" 		
CF | 		
CF | In the room's darkest corner, Ted stands at one of the tables, staring 		
CF | through you as he did in the first-floor lobby. This time, his hands 		
CF | are over his ears. 		
CF | 		
CF | Hal bounds to him and gives him a hug tighter than he gave you. Ted 		
CF | stays rigid. 		
CF | 		
CF | "It's me! Hal!" No reaction. Hal resorts to blubbering. "Remember on 		
CF | the stairwell after the explosion? We were so lucky to be that far 		
CF | from the battery and -- we were running to get help, and you just ... 		
CF | fell down after we passed the girl. Everyone else started dropping 		
CF | dead after that, and I've been so ... don't you --" Hal steps back in 		
CF | disgust and horror. "Ted ... you're, you're ..." 		
CF | 		
CF | "I am a goddess of miracles, the giver of life." Margo takes the 		
CF | remote. She points it at Ted in a grand flourish. "And your brother's 		
CF | my second-favorite corpse. I am in him and through him. Anything Dead 		
CF | Ted sees and hears, I see and hear." 		
CF | 		
CF | > 		Knight_Otu asks, "Did she... steal his ability to speak?"
		DavidW says, "oh, maybe."
		DavidW says, "In a lot of stories, witches can make transactions for body parts or abilities like that; eg: Ursula."
		Knight_Otu says, "I think this is a story that won't enter Disney Animated Canon."
DavidW says (to ClubFloyd), "x Margo" 		
CF ] No music Breakroom Healthy 		
CF | > 		
CF | > X MARGO 		
CF | 		
CF | According to the corporate badge she wears, this tall young woman in 		
CF | torn slacks and a stained blouse is marketing intern Margo Harris. 		
CF | 		
CF | Hal lunges at Margo, but Ted grabs him by the shoulders and plunks him 		
CF | down in a chair. Ted's hands go immediately back to his ears. Is that 		
CF | pain? 		
CF | 		
CF | Hal is scarlet with grief and anger. "My brother is no one's plaything 		
CF | -- let him rest in peace, witch!" 		
CF | 		
CF | "But Hal, dear, I wouldn't have been able to figure out a lot of 		
CF | things without the knowledge rotting inside of Teddy's brain -- like 		
CF | how your company's adorable battery only fried electronics 		
CF | outside the building. And I wouldn't have been able to get 		
CF | the power generator running in a bazillion years without the helpful 		
CF | dead. Besides, even if I wanted to, it takes a little time for me to 		
CF | release my hold on a stiff -- time you don't have." 		
CF | 		
CF | She aims the remote upward and clicks a button. The music stops. 		
CF | 		
CF | Ted's hands rest at his sides. You no longer burn. 		
CF | 		
CF | "Have some wax candy, Teddy." Margo takes out her earplugs and tosses 		
CF | them to Ted, who swallows them. 		
CF | 		
CF | "Ted, what ...?" 		
CF | 		
CF | Hal's reaction makes Margo snort. 		
CF | 		
CF | She aims the remote at the TV and turns on the news. Then she tosses 		
CF | the remote to Ted. 		
CF | 		
CF | He puts it in his mouth and crunches hard on the plastic. Teeth fly 		
CF | everywhere. Hal winces. Margo giggles. Apparently, corpses eating 		
CF | random things has a punchline only she can see. 		
CF | 		
CF | "Don't be such a drippy-doodle, Hal. I've got a bunch of these remotes 		
CF | on the 46th floor," Margo says. "And, Polly, guess what! You're 		
CF | famous!" 		
CF | 		
CF | She shoves you onto one of the chairs. 		
CF | 		
CF | Breakroom (on a chair) 		
CF | "-- whom authorities are now identifying as Polly Miller based on 		
CF | descriptions from the emergency response team," a reporter says. 		
CF | 		
CF | Images of you slide across the screen in quick succession. 		
CF | 		
CF | "... killed half a million people in the city. But her murder spree 		
CF | started years ago with her mother and brother ..." 		
CF | 		
CF | A picture of you and Benny in tuxedos before the Sibling Youth Music 		
CF | Festival. He leans against a harp, and you heft a tuba twice your 		
CF | size. 		
CF | 		
CF | "... highly dangerous ..." 		
CF | 		
CF | Your first wanted poster, which bears your sixth-grade student photo 		
CF | and instructions for the public to set music to lethal levels on 		
CF | sight. 		
CF | 		
CF | "... eluding ... running ... decades ..." 		
CF | 		
CF | You emerging from hiding in a national forest, you starving and 		
CF | breaking into a grocery store after hours, you running from a crowd 		
CF | with boomboxes. 		
CF | 		
CF | "... monster ..." 		
CF | 		
CF | The latest surveillance footage: You dragging "noted epidemiologist 		
CF | Alisha Brown" into a shed outside the quarantine area after you 		
CF | drained her and borrowed her hazmat suit. The fact that you didn't 		
CF | kill Dr. Brown is not mentioned. 		
CF | 		
CF | "More after the break." 		Lancelot says, "whoa"
		Lancelot says, "this is a LOT of text ... is this really a parser game"
		Knight_Otu exclaims, "Halp, I'm drowning in words!"
		DavidW says, "yeah, this is more of a choice-based game in parser-based clothing."
		Lancelot says, "I would prefer more like screenful of text at most my eyes glazeth over"
		Lancelot says, "yeah this could be changed in a choice game... we do not seem to have a lot of options"
DavidW pushes the green 'space' button. 		
CF ] No music Breakroom Healthy 		
CF | "More after the break." 		
CF | The commercial is one for toothpaste. It's an upbeat jingle sung by 		
CF | children. Both you and Margo tremble in a wave of agony, though the 		
CF | presence of lyrics protects you from a full-on seizure. 		
CF | 		
CF | Pearly Bite toothpaste, O how clean! 		
CF | My teeth are the whitest I've ever seen. 		
CF | Sparkle, sparkle, like a diamond mine. 		
CF | Having no cavities is oh so divine! 		
CF | La-la-laaaaaahdy-la-la-- 		
CF | 		
CF | "My remote!" Margo shouts. 		
CF | 		
CF | But Ted has just swallowed the last of it. He stares through both of 		
CF | you, his hands over his ears again. 		
CF | 		
CF | She rips the TV from the wall. The device goes silent and dark. Ted 		
CF | stops covering his ears. 		
CF | 		
CF | But Margo wants revenge on the appliance. She hurls the TV out the 		
CF | window in a burst of glass that sends shards everywhere, including 		
CF | some that tear your face. 		
CF | 		
CF | Margo giggles some more. She pokes her head out of the massive, ragged 		
CF | hole and waits a moment. "Dag nabbit -- too far to hear it land. I 		
CF | hope it hit one of the yokels down there. Then when someone asks, 		
CF | 'Hey, what's on TV?', the other person will say, "You mean, 'What's on 		
CF | Alfred?' Hahaha." 		
CF | 		
CF | She reaches into her pockets and pulls out your Walkman and notepad. 		
CF | She hands you the notepad but gives the tape player to Hal. Margo 		
CF | manages to keep you seated, pin your arms to your side, and force the 		
CF | earphones -- still attached to the Walkman by a long cord -- onto your 		
CF | head as you struggle. Her grip on your upper arms is nearly tight 		
CF | enough to draw blood. 		
CF | 		
CF | "Final game for both," she says. "That tape is set to side A -- not 		
CF | dear Benny's voice, alas, but a tuba and a harp! Will you kill her 		
CF | with her own music first, Hal? Or will you drain him first, Polly? 		
CF | Think of it, girl -- you could get strong and kill me like you've 		
CF | always wanted! Just be quicker than him." Giggle. "Or maybe you'll use 		
CF | your notepad to beg for your life. It's like a cowboy movie! Isn't 		
CF | this delightful? Aaand ... go!" 		
CF | 		
CF | Your gaze locks with Hal's. You've never been more aware of someone 		
CF | else's life-rhythm -- or of your own. So much to give, so much to take 		
CF | ... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf11" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] No music Breakroom Healthy 		
CF | > SAVESaved. 		
CF | 		
CF | > 		Lancelot asks, "maybe we can help hal? seems we are at his mercy?"
		Lancelot asks, "what options we have with the notepad?"
		Knight_Otu asks, "Can we heal Ted, perhaps?"
DavidW says (to ClubFloyd), "x notepad" 		
CF ] No music Breakroom Healthy 		
CF | > 		
CF | > X NOTEPAD 		
CF | 		
CF | It's a pocket-sized notepad, and it's your only way to speak. To use 		
CF | it in conversation, try to SHOW it to someone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read notepad" 		
CF ] No music Breakroom Healthy 		
CF | > 		
CF | > READ NOTEPAD 		
CF | 		
CF | It's a pocket-sized notepad, and it's your only way to speak. To use 		
CF | it in conversation, try to SHOW it to someone. 		
CF | 		
CF | > 		DavidW says, "show pad to hal"
DavidW says (to ClubFloyd), "show pad to hal" 		
CF | > 		
CF | > SHOW PAD TO HAL 		
CF | 		
CF | Your words in the notepad have been altered in purple crayon. Margo 		
CF | snickers. 		
CF | 		
CF | 1) Hello. My name is Poophead. 		
CF | 2) I want to die. Will you cooperate? 		
CF | 3) Start the music, please. I crave pain. 		
CF | 4) Your suffering is deserved, and your death will be a mercy. 		
CF | 5) (close notepad -- you're not playing this stupid game) 		
CF | >> 		Lancelot says, "hmm"
		Lancelot says, "oh wait is that a hint"
		Knight_Otu asks, "Geeze Margo, what are you, twelve?"
		Lancelot says, "so much to give"
		Lancelot says, "so much to take"
		DavidW says, "Her brain is damaged somehow."
		Lancelot says, "at the end? are we supposed to give life to someone"
		Knight_Otu says, "I suppose it is."
		DavidW asks, "What should we do?"
		Knight_Otu says, "We could try GIVE LIFE TO TED."
		Lancelot says, "maybe give file to hal? since we are connected somehow"
		Lancelot says, "hmm or ted? nore sure who is on our side rerally"
		DavidW asks, "You mean, give the notepad?"
		Lancelot says, "give life"
		Knight_Otu says, "I feel giving life to Ted is the one move she wouldn't expect."
		Lancelot says, "true we can try and see what happens"
DavidW says (to ClubFloyd), "5" 		
CF ] No music Breakroom Healthy 		
CF | >> 		
CF | > 5 		
CF | 		
CF | You close the notepad. 		
CF | 		
CF | "Oh, come on, Polly," Margo says. "You're such a soggy-diaper 		
CF | spoilsport." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give life to Ted" 		
CF ] No music Breakroom Healthy 		
CF | > 		
CF | > GIVE LIFE TO TED 		
CF | 		
CF | It doesn't work. You feel your life's rhythm fading out you, only to 		
CF | come roaring back into your body. 		
CF | 		
CF | 		
CF | Why can't you do this? 		
CF | 		
CF | > 		Lancelot says, "okay so ted is not human I think we tried before"
		Knight_Otu says, "Well, was worth a try."
		Lancelot says, "tehn try with hal"
DavidW says (to ClubFloyd), "give life to hal" 		
CF ] ♪ Walkman Side A (faint) Breakroom Weak 		
CF | > 		
CF | > GIVE LIFE TO HAL 		
CF | 		
CF | You let as much life as you can spare flow out of you and into Hal. He 		
CF | raises a hand to his face. He's glowing a little. 		
CF | 		
CF | He breaks Ted's grip. 		
CF | 		
CF | "Sorry," he tells Ted. Still holding the Walkman, Hal takes his 		
CF | brother by the neck, lifts him with one hand, and flings him at Margo. 		
CF | Ted and Margo crash in a burst of sandwiches. 		
CF | 		
CF | Hal leaps over your head and grabs the earphones from you in a single 		
CF | motion. 		
CF | 		
CF | Margo is on her feet just as Hal puts the earphones on her head and 		
CF | presses play. 		
CF | 		
CF | She screams and claws at the wire, but Hal presses the earphones 		
CF | harder against her skull. 		
CF | 		
CF | Hal drags her toward the broken window by the head. Her feet kick 		
CF | every which way. 		
CF | 		
CF | "Try draining anyone now, witch!" 		
CF | 		
CF | "Teddy!" Margo whispers. 		
CF | 		
CF | Ted starts to get up, but he trembles, collapses back into the 		
CF | sandwiches like a masterless marionette and is still. 		
CF | 		
CF | Margo braces herself against the wall near the window, teetering 		
CF | inches from the edge. Despite the music and Hal's strength, she's 		
CF | barely managing to stay where she is. 		
CF | 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | > 		Knight_Otu says, "We tried to drain Ted, I think."
		Lancelot says, "yeah didnt work either seems ted is aligned with Margo anyway"
		Lancelot says, "this seems to call for a push lol"
DavidW says (to ClubFloyd), "drain margo" 		
CF ] ♪ Walkman Side A (faint) Breakroom Weak 		
CF | > 		
CF | > DRAIN MARGO 		
CF | 		
CF | You are too weak. Your focus is gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push margo" 		
CF ] No music Breakroom Weak 		
CF | > 		
CF | > PUSH MARGO 		
CF | 		
CF | You get off the chair. 		
CF | 		
CF | Breakroom 		
CF | This place was once ready to party: balloons are wilted rainbows on 		
CF | the ceiling, and a counter next to a refrigerator is strewn with boxes 		
CF | of sandwiches. 		
CF | 		
CF | Small, round tables and pale chairs are angled toward a shattered 		
CF | window that overlooks a gray twilight fog. 		
CF | 		
CF | Ted lies below the counter, and Hal's slight glow casts the room in 		
CF | ethereal shadows. Margo struggles against Hal's grip and is close to 		
CF | the edge of the broken window. 		
CF | 		
CF | You half-crawl toward Margo and Hal. With the last of your strength, 		
CF | you press your body against Margo's. They lurch into what remains of 		
CF | the window, taking your Walkman with them. 		
CF | 		
CF | You catch yourself before you fall too. 		
CF | 		
CF | The next second seems to last hours. As he and Margo begin their 		
CF | plummet through the teeth of dangling glass and into nothingness, Hal 		
CF | turns and gives you a look that's ... pity? 		
CF | 		
CF | They both vanish, along with your Walkman. You don't hear anything hit 		
CF | the ground, but Margo's shrieking has faded to silence. 		
CF | 		
CF | You slump to the floor for a moment. 		
CF | 		
CF | You did it. 		
CF | 		
CF | It's just you and Ted, who lies still, as is the natural way of 		
CF | corpses. 		
CF | 		
CF | You take a deep breath. With Margo dead, you can focus on escaping 		
CF | alive. The mob is still waiting for you on the street, no doubt. 		
CF | 		
CF | Why do you still feel this disquiet? 		
CF | 		
CF | > 		Lancelot says, "wtf that easy"
		Knight_Otu says, "We're not done."
		DavidW asks, "well, yeah, now what?"
DavidW says (to ClubFloyd), "eat sandwich" 		
CF ] No music Breakroom Weak 		
CF | > 		
CF | > EAT SANDWICH 		
CF | 		
CF | You can't make yourself get close to the "food." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sandwich" 		
CF ] No music Breakroom Weak 		
CF | > 		
CF | > X SANDWICH 		
CF | 		
CF | Covered in flies and an oozing mold, these sandwiches were once ... 		
CF | ham and turkey? They are scattered all over the floor. 		
CF | 		
CF | > 		DavidW says, "oh"
DavidW says (to ClubFloyd), "l" 		
CF ] No music Breakroom Weak 		
CF | > 		
CF | > L 		
CF | 		
CF | Breakroom 		
CF | This place was once ready to party: balloons are wilted rainbows on 		
CF | the ceiling, and a counter next to a refrigerator is strewn with boxes 		
CF | of sandwiches. 		
CF | 		
CF | Small, round tables and pale chairs are angled toward a shattered 		
CF | window that overlooks a gray twilight fog. 		
CF | 		
CF | Ted lies below the counter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ted" 		
CF ] No music Breakroom Weak 		
CF | > 		
CF | > X TED 		
CF | 		
CF | Ted is motionless. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open fridge" 		
CF ] No music Breakroom Weak 		
CF | > 		
CF | > OPEN FRIDGE 		
CF | 		
CF | Dare you? 		
CF | 		
CF | You don't. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] No music End of Corridor Healthy 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | End of Corridor 		
CF | The reddish darkness of the corridor seems deeper now. 		
CF | 		
CF | A sudden energy bursts into you from an unknown source. Someone, 		
CF | somewhere has just given you life -- the amount you spent on 		
CF | strengthening Hal. 		
CF | 		
CF | Footsteps approach. 		
CF | 		
CF | You turn to find ... Ted. For the first time, he speaks to you. 		
CF | 		
CF | "Miss me? I'm like a zit on prom night," he says. 		
CF | 		
CF | Panic makes breathing difficult. 		
CF | 		
CF | "Splatting all over the street hurt, Polly! And I didn't even bounce!" 		
CF | He snickers. 		
CF | 		
CF | > 		DavidW says, "[expletive]"
		DavidW says, "She's back."
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "drain ted" 		
CF ] No music End of Corridor Healthy 		
CF | > 		
CF | > DRAIN TED 		
CF | 		
CF | For some reason, you can't take life from Ted. 		
CF | "You know, I was once a soggy pity-party like you -- always running, 		
CF | slithering through shadows," Ted says. He gives the dazzling snarl of 		
CF | a teacher about to launch into an unwanted lecture. "As for me ... 		
CF | well, I had luck I had never dreamed of, though it didn't start that 		
CF | way. I wandered into the city. I was starved! I managed not to be 		
CF | noticed and was going through garbage in the park nearby when a 		
CF | passing truck flooded downtown with the screechiest hickville 		
CF | honky-tonk tune you can imagine!" He wrinkles his nose. "I was on the 		
CF | grass, of course, shaking, foaming at the mouth -- as one does. Anyhow 		
CF | ... the truck passed, and I got up and ran. But I had been seen. 		
CF | People got out their phones and started chasing me -- you wouldn't 		
CF | believe what passes for popular music these days." 		
CF | 		
CF | His voice quivers with mock surprise. "Apparently, beat witches are 		
CF | too dangerous to live -- did you know that?" 		
CF | 		
CF | > 		Lancelot says, "hmm"
		Lancelot says, "maybe more witches around? I thought we took care of Margo"
		DavidW says, "no, this is Margo again, in Ted's body."
		Knight_Otu says, "Margo is possessing Ted."
		Lancelot says, "ahh ok right"
		DavidW says, "yeah. Somehow."
		Lancelot says, "somehow looks like Margo has a lot more powers tahn us"
		DavidW asks, "Is she *still* a witch, though?"
		Knight_Otu says, "Or we're too moral to use them."
		Lancelot says, "well she could heal us"
		DavidW asks, "Ted is just a walking corpse. Would she have her powers now?"
		Lancelot says, "well that what it said, someone gave us life"
		DavidW says, "I assumed that life energy was from Hal."
		Knight_Otu says, "I mean, she is using a power to possess Ted, so it seems likely that she has her powers still."
		Lancelot says, "yeah so I suspect Margo drained hal and returned that to us then? dunno"
		DavidW says, "So, do we hit her? Ted/Margo is probably stronger than us in a fist fight."
		Knight_Otu asks, "Or the life we lent returned to us as its "owner"?"
		DavidW asks, "Do we run?"
DavidW says (to ClubFloyd), "w" 		
CF ] No music Corridor Healthy 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Corridor 		
CF | The northern wall is mostly crumbled and charred to reveal the remains 		
CF | of a lab. The southern wall didn't fare much better, though an office 		
CF | door is intact. You think you hear something stirring inside the 		
CF | office A memo has been posted near the door. 		
CF | 		
CF | Ted gives you an overfriendly wave. 		
CF | 		
CF | "So ... you know what they say. 'A beat witch is a brass-knuckled slap 		
CF | against nature.' 'For the public's safety, every beat witch must be 		
CF | killed on sight.' 'Drown the abominations in music.' 'The demons wear 		
CF | the faces of your daughters.' I was about to bid this world good 		
CF | riddance, but everything changed when ..." Ted licks his lips. The 		
CF | memory must be delicious. "BOOM!" 		
CF | 		
CF | > 		DavidW says, "uh-oh"
		Knight_Otu says, "The battery explosion gave her extra power."
		Lancelot says, "can we run awat"
		DavidW says, "I'm worried that the other corpses are animating too."
		Lancelot says, "sure talkative that witch lol"
DavidW says (to ClubFloyd), "w" 		
CF ] No music Upper Lobby Healthy 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Upper Lobby 		
CF | You are in a lobby labeled as "32 - Research and Development." 		
CF | Everything is lit in pulsing red emergency lights. Scorch marks twist 		
CF | over the walls and furniture, and wires dangle from the ceiling. 		
CF | 		
CF | The floor bears a charred decorative compass that tells you the 		
CF | stairway door behind you is to the west, and the hallway beyond the 		
CF | lobby goes east. The elevator looks busted. 		
CF | 		
CF | Ted leaps in the air and clicks his heels. 		
CF | 		
CF | "This skyscraper rippled in the explosion. The stoplights blinked out. 		
CF | Cars stopped. And best of all, everyone's phones went kaput! My 		
CF | attackers were helpless and at my most incomparable mercy!" Ted 		
CF | applauds himself. "A most unique opportunity! Did you know you can 		
CF | drain more than one person at once? Amazingly, I hadn't tried before, 		
CF | but it's true. And the more I drained, the stronger I became! I 		
CF | reached a point where I didn't even have to be super close to someone 		
CF | to drain them! I got the street musicians that way, and then, 		
CF | eventually, everyone. Who could stop me?" 		
CF | 		
CF | > 		Knight_Otu says, "Also, the EMP shorted the phones."
		Lancelot says, "my gosh that Margo keeps droning on and on lol"
DavidW says (to ClubFloyd), "w" 		
CF ] No music Upper Lobby Healthy 		
CF | > 		
CF | > W 		
CF | 		
CF | You try to open the door to the stairwell. It is jammed. 		
CF | 		
CF | Ted guffaws your efforts. 		
CF | 		
CF | "Why live like vermin when you can be a goddess?" Ted spreads his 		
CF | hands as if posing for some Renaissance painting of divinity. "You 		
CF | live beneath yourself, Polly." 		
CF | 		
CF | > 		Knight_Otu says, "She's in villainous monologue mode."
		Lancelot says, "yeah normally the good guys abuse that moment to pull the proverbial rug lol"
DavidW says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | Ted strolls down the corridor and stops at the office door. 		
CF | 		
CF | "Dare me to open this door?" 		
CF | 		
CF | Before you can make any response -- opening the office was less than 		
CF | pleasant last time -- Ted opens it with a flourish and steps aside. 		
CF | 		
CF | "Aren't the dead lovely?" Ted says, gesturing to himself. "Would you 		
CF | like to join them?" 		
CF | 		
CF | Countless bodies pour into the corridor from the office. Their faces 		
CF | bubble with burns and rot. Decomposing tissue drips in yellow streams 		
CF | through lab coats. And their eyes -- those with orbs still in their 		
CF | eye sockets give you empty stares. 		
CF | 		
CF | They rush you. 		
CF | 		
CF | You stagger back, but they keep coming. 		
CF | 		
CF | They crowd into the lobby. Slimy flesh presses against you, and you 		
CF | can't breathe. 		
CF | 		
CF | You are backed into the door to the stairwell, and the undead keep 		
CF | spurting out of the office. 		
CF | 		
CF | The door at your back snaps, and the torrent of corpses sweeps you 		
CF | away before you can gasp. 		
DavidW pushes the green 'space' button. 		
CF | away before you can gasp. 		
CF | 32nd Floor Landing 		
CF | The dead push you upward. 		
CF | 		
CF | 33rd Floor 		
CF | 		
CF | 		
CF | 34th Floor 		
CF | You can't get away. You are half-carried, half-shoved up the winding 		
CF | stairs. 		
CF | 		
CF | 35th Floor 		
CF | You can do nothing against the mass of rot and limbs. 		
CF | 		
CF | 36th Floor 		
CF | 		
CF | 		
CF | 37th Floor 		
CF | 		
CF | 		
CF | 38th Floor 		
CF | Help. 		Lancelot says, "I wish this game give a bit more agency to us"
		Lancelot says, "looks like only one way to go"
		DavidW says, "yeah, it's very linear"
		DavidW says, "Carried upwards on a sea of dead bodies is new."
		Jade says, "yes, this is"
		Lancelot says, "it feels even more linear than my own game if that makes any sense lol"
DavidW says (to ClubFloyd), "push space" 		
CF | Help. 		
CF | 		
CF | 		
CF | 39th Floor 		
CF | 		
CF | 		
CF | 40th Floor 		
CF | 		
CF | 		
CF | 41st Floor 		
CF | 		
CF | 		
CF | 42nd Floor 		
CF | BENNY 		
CF | 		
CF | 43rd Floor 		
CF | I 		
CF | 		
CF | 44th Floor 		
CF | FAILED 		
DavidW says (to ClubFloyd), "push space" 		
CF | FAILED 		
CF | 		
CF | 		
CF | 45th Floor 		
CF | 		
CF | 		
CF | 46th Floor 		
CF | 		
CF | 		
CF | 47th Floor 		
CF | 		
CF | 		
CF | 48th Floor 		
CF | 		
CF | 		
CF | 49th Floor 		
CF | A door ahead of you bursts open. Fog drifts past your face. 		
DavidW pushes the green 'space' button. 		
CF ] No music Roof Healthy 		
CF | A door ahead of you bursts open. Fog drifts past your face.## Roof 		
CF | You burst into night and haze. You choke and realize the fog you have 		
CF | seen from afar is a thick mix of smoke and early morning mist. It's a 		
CF | billowing wall here. 		
CF | 		
CF | Stiff fingers release you, and you tumble to concrete. The swirling 		
CF | mass of dripping flesh opens. 		
CF | 		
CF | You and a machine are at the center of the circle of corpses. 		
CF | 		
CF | It's a cylinder-shaped metal device, similar to the smashed ruin you 		
CF | saw in the lab, only this one appears to be functional. Its indicator 		
CF | light is red. 		
CF | 		
CF | Your undead escorts wait, unmoving. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x device" 		
CF ] No music Roof Healthy 		
CF | > 		
CF | > X DEVICE 		
CF | 		
CF | You recognize this as the unbroken version of the smashed metal thing 		
CF | you saw in the lab on the 32nd floor. The tan metal cylinder is about 		
CF | five feet long and is labeled "SEMPER BATTERY by Tau Labs." Its small 		
CF | displays are active, and a light glows a deep red. Below the light is 		
CF | a dial. 		
CF | 		
CF | > 		Lancelot says, "aha its still operational"
		DavidW says, "This one is."
DavidW says (to ClubFloyd), "x dial" 		
CF ] No music Roof Healthy 		
CF | > 		
CF | > X DIAL 		
CF | 		
CF | This simple black dial is unlabeled but appears to have two settings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read dial" 		
CF ] No music Roof Healthy 		
CF | > 		
CF | > READ DIAL 		
CF | 		
CF | This simple black dial is unlabeled but appears to have two settings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x settings" 		
CF ] No music Roof Healthy 		
CF | > 		
CF | > X SETTINGS 		
CF | 		
CF | This simple black dial is unlabeled but appears to have two settings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn dial" 		
CF | > 		
CF | > TURN DIAL 		
CF | 		
CF | A corpse slaps your hand away from the dial. 		
CF | 		
CF | "Whatcha think of my doohickey?" Ted asks from behind you. "The 		
CF | deceased-yet-friendly folks at Tau Labs built a second one at my 		
CF | humble request. But ... by miracle and accident, it's more bomb than 		
CF | battery, and it'll fry every gadget in town -- including those of the 		
CF | music-making variety! So yes to jealousy but no to touchy." 		
CF | 		
CF | You whirl around. Ted glides through the parting crowd, fingers curled 		
CF | around the hand of the golden-haired girl from the stairs. The girl 		
CF | holds that gray book under her other arm, and the camera dangling from 		
CF | her neck swings from side to side as she skips toward you. She 		
CF | releases Ted's hand and gives you a wink. 		
CF | 		
CF | "Surprise, Polly!" Ted says, as though announcing an unexpected 		
CF | birthday party. "Meet me ... Denise!" 		Lancelot says, "Denise hmm"
DavidW pushes the green 'space' button. 		
CF | birthday party. "Meet me ... Denise!" 		
CF | The girl gives an exaggerated curtsy. Her lips curl in silent laughter 		
CF | at your confusion. 		
CF | 		
CF | "Me!" Ted says. The girl gestures to herself, and Ted points to her. 		
CF | "Denise. Your hostess. Your pal. Your queen, speaking through my chief 		
CF | flesh puppet! You're welcome for healing you back there -- I couldn't 		
CF | have you bleeding all over my palace." 		
CF | 		
CF | Ted, apparently the chief puppet, gives an exaggerated bow. Denise 		
CF | cups a hand to her own ear. 		
CF | 		
CF | "What was that? You'll have to speak up." Ted snorts. "Still 'talking' 		
CF | through that dopey notepad? We can't all become goddesses with the 		
CF | life force of thousands, eh? I bet you can't do this either!" 		
CF | 		
CF | A white light bursts from Denise, so bright that your eyes feel like 		
CF | fire. 		
CF | 		
CF | The display of divinity makes you lose your footing. The corpses 		
CF | behind you step back so you can hit the concrete unhindered. 		
CF | 		
CF | When you finally stand, scraped and bruised, rubbing sight back into 		
CF | your eyes, you find the battery is hidden behind the undead army. 		
CF | 		
CF | And Denise has the appearance of a normal girl again, though there is 		
CF | nothing normal about the coldness in her smile. 		
CF | 		
CF | With unnatural speed, Denise swipes the notepad from your pocket, 		
CF | opens it, and returns it to you. 		
CF | 		
CF | "I'm willing to entertain any questions you may have before your 		
CF | regrettable end," Ted says as Denise gives another mock curtsy. "This 		
CF | operator is standing by!" 		
CF | 		
CF | None of the heavily edited choices in your notepad look useful. 		
CF | 		
CF | 1) Hello. My name is Poophead. 		
CF | 2) I want to die. Will you cooperate? 		
CF | 3) Start the music, please. I crave pain. 		
CF | 4) Your suffering is deserved, and your death will be a mercy. 		
CF | 5) (close notepad -- you're not playing this stupid game again) 		
CF | >> 		Lancelot says, "oh so not Margo? this is confusing"
		Knight_Otu says, "I guess Margo was another puppet."
		DavidW says, "It's still Margo. Margo is controlled everyone."
		DavidW asks, "Or was it Denise all along?"
		Knight_Otu says, "Denise seems to be the real beat witch."
		Lancelot asks, "can we drain anyone at this point?"
		Lancelot says, "oh wait we are in the menu"
		DavidW says, "I dunno. We couldn't drain Ted ever, but we did give life to Denise earlier."
DavidW says (to ClubFloyd), "4" 		
CF | >> 		
CF | > 4 		
CF | 		
CF | Denise rolls her eyes, and Ted speaks on her behalf. "My death? Do 		
CF | you have an army of stiffs? Do you have a doohickey 		
CF | of mayhem?" 		
CF | 		
CF | The girl squints into the darkness. 		
CF | 		
CF | "You know," Ted says, "you coming here has created gerbils of 		
CF | problemos for me." 		
CF | 		
CF | Denise gestures to the night. 		
CF | 		
CF | "My rotting eyes and ears are everywhere. I let the emergency idiots 		
CF | come with their equipment -- let them keep the world occupied with 		
CF | silliness about germs and radiation and plagues while my army built 		
CF | the new battery! But now, everyone knows a beat witch is here," Ted 		
CF | says. "You know the powers-that-abide are sending drones. They're 		
CF | going to fill the sky and turn this town into a jukebox." 		
CF | 		
CF | Ted, Denise, and all the corpses let out a simultaneous sigh. 		
CF | 		
CF | "Anyway, you can plead for your life now," Ted says. 		
CF | 		
CF | 1) Hello. My name is Poophead. 		
CF | 2) I want to die. Will you cooperate? 		
CF | 3) Start the music, please. I crave pain. 		
CF | 4) Your suffering is deserved, and your death will be a mercy. 		
CF | 5) (close notepad -- you're not playing this stupid game yet again) 		
CF | >> 		Lancelot says, "then just close it I guess"
DavidW says (to ClubFloyd), "5" 		
CF ] No music Roof Healthy 		
CF | >> 		
CF | > 5 		
CF | 		
CF | "You don't say much, even for a mute. Don't be embarrassed. Your 		
CF | silence does the world a great service." 		
CF | 		
CF | Denise gives you an eye roll. 		
CF | 		
CF | "You don't need to say anything to show that you talk too much," Ted 		
CF | says. "Gimme that back." 		
CF | 		
CF | One of the dead swipes the notepad from your hands. Ted shoves the 		
CF | notepad in his mouth and chews. 		
CF | 		
CF | "But I've figured out how to stop the drones from coming," Ted says 		
CF | through the slimy pulp in his mouth. "You can do it for me. Imagine 		
CF | this: a beat witch who killed an entire city flees the fearless doers 		
CF | of good. They corner her in this skyscraper. She realizes she is 		
CF | surrounded, that she is worthless, an abomination, blah blah blah, so 		
CF | much despair. And then ..." 		
CF | 		
CF | Ted pauses so Denise can show you a smile that could sink a mountain. 		
CF | Ted swallows, and the puppet's voice becomes an overdramatic whisper. 		
CF | 		
CF | "... the beat witch jumps to her death." 		
CF | 		
CF | Before you realize what's happening, icy hands hoist you into the air. 		
CF | The dead grab you by the wrists and stretch your arms outward while 		
CF | holding your ankles together. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drain denise" 		
CF ] No music Roof Healthy 		
CF | > 		
CF | > DRAIN DENISE 		
CF | 		
CF | You sense Denise has some sort of wall around her life's rhythm -- 		
CF | just as you have one around yours. You can't drain her, and she can't 		
CF | drain you. She smirks. 		
CF | 		
CF | Your captors pass you to one another. 		
CF | 		
CF | "Since concerts are out for you, you never thought you'd be crowd 		
CF | surfing, eh, Polly?" Ted calls at your feet. "Enjoy it!" 		
CF | 		
CF | > 		Lancelot says, "okay so next we get thrown off the building I guess"
		Lancelot says, "cannot see a lot of options"
DavidW says (to ClubFloyd), "drain battery" 		
CF ] No music Roof Healthy 		
CF | > 		
CF | > DRAIN BATTERY 		
CF | 		
CF | You see nothing like that. 		
CF | 		
CF | > 		Lancelot asks, "drain crowd?"
DavidW says (to ClubFloyd), "drain crowd" 		
CF ] No music Roof Healthy 		
CF | > 		
CF | > DRAIN CROWD 		
CF | 		
CF | You see nothing like that. 		
CF | 		
CF | > 		Lancelot asks, "drain all?"
DavidW says (to ClubFloyd), "drain all" 		
CF ] Howling wind Falling Healthy 		
CF | > 		
CF | > DRAIN ALL 		
CF | 		
CF | Draining more than one person at a time? You've never done that 		
CF | before. 		
CF | 		
CF | You may need that idea later. 		
CF | 		
CF | Your carriers stop their march. Underneath your head are wind and 		
CF | nothingness. 		
CF | 		
CF | Denise pops into your vision -- she's on shoulders. Her camera points 		
CF | down at you. 		
CF | 		
CF | "Yeah, someone's got to take the, um, fall, but I'm still 		
CF | kinda-sorta-almost-ish sad that you won't be coming with," Ted says. 		
CF | "Millions will be at my next party, thanks to the little 		
CF | battery that goes boom. Once the fireworks start, Los Angeles will 		
CF | have no electrical anything -- and so a whole-lotta-nada when it comes 		
CF | to music to stop yours truly, so -- keep that expression! Your eyes 		
CF | are as big as President Taft's second bathtub." A click and a flash. 		
CF | "Perfecto, insecto!" 		
CF | 		
CF | Denise descends out of sight as she shakes the new Polaroid picture. 		
CF | 		
CF | "You are such a weirdo," Ted continues. "Why worry about so many who 		
CF | want you dead? Remember our little game on the stairs? I wanted to see 		
CF | if you were truly stupid -- stupid enough to die for a stranger. I 		
CF | underestimated you. You are stupid enough to die for gaggles of 		
CF | strangers who would rather kill you than say thanks! 		
CF | 		
CF | "It's going to be great, Polly. Who knows what will happen when I'm 		
CF | glorified with the life force of a bazillion? Maybe I'll speak on my 		
CF | own -- no stiffs needed. And -- ooh, I bet I'll be able to drain 		
CF | people a hundred miles away! I'll be the goddess this world deserves! 		
CF | 		
CF | "Huh. Well, that's it, so ..." 		
CF | 		
CF | You slide forward and down. No one is holding you anymore. 		
CF | 		
CF | Falling 		
CF | You are plummeting toward the ground. 		
CF | 		
CF | The mist rushes past you in a rippling blur. 		
CF | 		
CF | A crow appears in the haze. It darts downward with you, nearly 		
CF | matching your speed. 		
CF | 		
CF | You always figured you'd die someday by your brain exploding, and even 		
CF | though falling to your death means all your organs will burst 		
CF | at once, it's a relief. No music, no look up at cheering monster 		
CF | hunters ... just you, the screaming air, and the pavement. And, 		
CF | apparently, this bird. 		
CF | 		
CF | Your only regret ... 		
CF | 		
CF | Time seems to slow as you think of Benny. 		
CF | 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | > 		Lancelot says, "oh may need that idea later hmmm"
		Lancelot says, "I guess we can drain the bird but will that help us lol... we cannot swoop away I guess"
		DavidW asks, "If we give all our life to the bird, do we become the bird?"
		Lancelot says, "good idea"
DavidW says (to ClubFloyd), "give life to bird" 		
CF ] Howling wind Falling Healthy 		
CF | > 		
CF | > GIVE LIFE TO BIRD 		
CF | 		
CF | Your panic leads to insanity. Giving life to an animal is like fitting 		
CF | a key into the wrong lock. 		
CF | 		
CF | The cassette tape Benny gave you is gone. Even if you could grow wings 		
CF | like the crow that is following you down, you would likely never hear 		
CF | his voice again. 		
CF | 		
CF | But you knew if you listened to his message too much, the tape would 		
CF | wear out, and you would be truly alone. So you listened to it 		
CF | sparingly, but you repeated his words to yourself every day. 		
CF | 		
CF | You mentally recite it one last time. The tape began with two hisses 		
CF | and a pop. And then ... 		
CF | 		
CF | Polly, I'm not forgiving you for what you did today. Your tears, 		
CF | your written protests that it was an accident, that you had no idea 		
CF | you were a beat witch when you woke up -- Mom's still dead. 		
CF | 		
CF | And Dad is ... he's still angry, but he can't bring himself to 		
CF | turn the record player up enough to kill you himself. So he's giving 		
CF | you up to the police -- to your executioners -- and it's not 		
CF | right. 		
CF | 		
CF | He's still on the phone, and he'll be screaming into that thing 		
CF | for a while about his demon daughter. 		
CF | 		
CF | As soon as I finish recording this, I'm going down to the 		
CF | basement. I'm going to shatter Dad's vinyl and stop your pain. I'm 		
CF | going to let you go. 		
CF | 		
CF | I don't know how long you can run, Polly, but run. Stay away from 		
CF | people. It's only safe in the quiet. 		
CF | 		
CF | I hope one day you can come home. 		
CF | 		
CF | You know I can't go with you. I'd like to say that's because it's 		
CF | easier for one to disappear than two together, but we both know it's 		
CF | dangerous for me to be nearby, at least until you figure out the 		
CF | draining thing. 		
CF | 		
CF | But I'm not going home either. How can I live with the man who 		
CF | calls himself Dad but condemns you to death? 		
CF | 		
CF | Don't forget the times we had. I know you can't listen to us 		
CF | perform "Straitjacket Tuba" anymore, but don't ever record over the 		
CF | other side of this tape. A bit of us is on there. 		
CF | 		
CF | Find me when you can prove you're not a monster. 		
CF | 		
CF | Remember the abandoned lighthouse we explored on our vacation last 		
CF | summer? That's where I'll be, as long as it takes you. 		
CF | 		
CF | It may take you a long, long time, and it may require you to do 		
CF | something magnificent. 		
CF | 		
CF | Bye, Polly. 		
CF | 		
CF | You fall through the last of the fog, and the city droops in the first 		
CF | sickly light of morning. 		
CF | 		
CF | > 		Lancelot asks, "huh now we get backstory?"
		Lancelot says, "and a lighthouse is mentioned hmm but are we the bird now"
		Knight_Otu says, "We are not the bird."
		DavidW says, "I don't think we're the bird at all. The attempt to give life failed. Again."
		Lancelot says, "okay hmm how can we avoid the scenario, it seemed pretty linear up to now"
		DavidW says, "We can maybe try to drain the bird instead."
		DavidW says, "I think we were meant to fall."
		Lancelot says, "why not"
DavidW says (to ClubFloyd), "drain bird" 		
CF ] Howling wind Falling Healthy 		
CF | > 		
CF | > DRAIN BIRD 		
CF | 		
CF | The rhythm of animals is always off to you -- like hearing a 		
CF | conversation in a strange language but still recognizing the emotion 		
CF | behind the unintelligible words. 		
CF | 		
CF | In your desperation, you try to drain the crow anyway, and for a 		
CF | moment, you feel the life moving into you, but it stops. Instead of 		
CF | energy, you get a tsunami of feelings -- the desire to soar, to breed, 		
CF | to nest, and above all, to eat. You've never felt such hunger-fueled 		
CF | madness. 		
CF | 		
CF | The crow doesn't notice your attempt to drain its life, but it does 		
CF | notice you -- so much juicy, fresh meat in a city of rot. 		
CF | 		
CF | You jolt, and your attempt to drain the bird comes to an end. 		
CF | 		
CF | > 		DavidW says, "Now what? We're still failling."
		DavidW says, "I don't think we have anything but the hazmat suit."
		Lancelot says, "they took that away didnt they"
		Lancelot says, "i"
		DavidW asks, "I don't think so?"
DavidW says (to ClubFloyd), "i" 		
CF ] Howling wind Falling Healthy 		
CF | > 		
CF | > I 		
CF | 		
CF | Your inventory is pitiful. 		
CF | 		
CF | • You are sweating under a yellow hazmat suit. 		
CF | 		
CF | You can see more than buildings now. The crow flaps its wings in 		
CF | excitement and slows its fall. Its fresh meal has almost hit the 		
CF | asphalt dinner plate. 		
CF | 		
CF | People in yellow hazmat suits are gathered on the street. Some point 		
CF | at the living comet hurling toward them, while others pull them out of 		
CF | the way. 		
CF | 		
CF | Did you know you can drain more than one person at once? 		
CF | 		
CF | One raises a phone, but you can't hear anything over the air roaring 		
CF | around you, though you can sense the life rhythm of everyone below. 		
CF | 		
CF | It may require you to do something magnificent. 		
CF | 		
CF | > 		Lancelot says, "oops yeah sorry still wearing it"
		DavidW says, "oh, now we can DRAIN ALL."
		Knight_Otu says, "Yeah."
		Lancelot says, "I guess yeah"
DavidW says (to ClubFloyd), "drain all" 		
CF ] Deep silence Dead 		
CF | > 		
CF | > DRAIN ALL 		
CF | 		
CF | You absorb the rhythms coming from the mob -- all twenty-eight, all at 		
CF | once. 		
CF | 		
CF | Your body glows. Those below collapse as one. And you keep falling. 		
CF | 		
CF | You've never experienced a surge like this before. 		
CF | 		
CF | Strength, energy -- you nearly faint from the electric thrill of it. 		
CF | 		
CF | Maybe this was what Benny meant by "magnificent." Why did you ever shy 		
CF | away from this power? Why shouldn't you -- 		
CF | 		
CF | You slam into the street in a flurry of asphalt and blood. Your bones 		
CF | shatter. Your insides burst. And you don't bounce. 		
CF | 		
CF | 		
CF | 		
CF | ** *** You die *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | 		
CF | > 		
CF | > 		Lancelot says, "didnt really help at all lol"
		Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "undo" 		
CF | > 		
CF | > L 		
DavidW says (to ClubFloyd), "give life to all" 		
CF | > L 		
CF | > I 		
DavidW pushes the green 'space' button. 		
CF | > I 		
CF | > V 		Knight_Otu says, "Uh."
DavidW pushes the green 'space' button. 		
CF | > V 		
CF | > E 		
DavidW pushes the green 'space' button. 		
CF ] Deaf South Side of Skyscraper Divine 		
CF | > E 		
CF | 		
CF | You awaken from death. 		
CF | 		
CF | South Side of Skyscraper 		
CF | You gasp as you emerge from sunless lands. The crow stops pecking at 		
CF | your eyeball. 		
CF | 		
CF | You are tingling all over, as if tiny fires were running up and down 		
CF | your body. Your limbs, bent at spidery angles, twist and snap into 		
CF | their proper places. Your skin closes in on itself, and your blood 		
CF | stops gushing. 		
CF | 		
CF | The crow flies away, cawing in confused terror. 		
CF | 		
CF | The pain ebbs away, but ... 		
CF | 		
CF | You clap your hands near the side of your face. Nothing. Your eardrums 		
CF | must have exploded on impact. 		
CF | 		
CF | After some failed attempts, you gain enough balance to stumble to your 		
CF | feet and out of the body-sized dent you left in the pavement. 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | 		
CF | > 		Lancelot says, "huh"
		Lancelot says, "I dint get it what was that weird input"
		Lancelot asks, "it forced you to type live?"
		Knight_Otu says, "Simulated auto-input."
		DavidW says, "I was only pushing space."
		Lancelot says, "ah so fake death menu"
		DavidW says, "Well, we're a deaf-mute now."
		DavidW says, "So deaf, not death."
		Knight_Otu says, "We're save from music at least."
		Lancelot says, "yeah invulnerable beat witch lol"
		DavidW says, "Denise will be furious we can't hear her monologue any more."
		Knight_Otu says, "(I still say we're closer to vampires.)"
DavidW says (to ClubFloyd), "l" 		
CF ] ♪ iPhone (loud) South Side of Skyscraper Dying 		
CF | > 		
CF | > L 		
CF | 		
CF | Your hearing is suddenly healed, and you forget what you were trying 		
CF | to do. 		
CF | 		
CF | You know that tune ... 		
CF | 		
CF | One of the emergency workers holds Dr. Steve's phone in a limp hand. 		
CF | It's still playing the same viola song. 		
CF | 		
CF | You're on the ground again, shaking in rhythmic agony. 		
CF | 		
CF | > 		DavidW says, "damn. We can hear again."
		Knight_Otu says, "Short-lived invulnerability."
		Knight_Otu exclaims, "A Mario super star lasts longer!"
DavidW says (to ClubFloyd), "turn off phone" 		
CF ] ♪ iPhone (loud) South Side of Skyscraper Dying 		
CF | > 		
CF | > TURN OFF PHONE 		
CF | 		
CF | Everything will eventually stop. 		
CF | 		
CF | You have the urge to look around. Maybe something here can help you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] ♪ iPhone (loud) South Side of Skyscraper Dying 		
CF | > 		
CF | > L 		
CF | 		
CF | South Side of Skyscraper 		
CF | Your would-be killers are sprawled in front of the skyscraper's double 		
CF | doors, unaware of anything -- almost as if they had decided to take an 		
CF | early-morning nap. One of them holds the iPhone -- still playing music 		
CF | -- in a loose grip. 		
CF | 		
CF | In the street is the dent you made on impact. Nearby is your hazmat 		
CF | helmet. 		
CF | 		
CF | Your brain will explode soon -- and even the extra strength you carry 		
CF | won't save you from music. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear helmet" 		
CF ] ♪ iPhone (faint) South Side of Skyscraper Semi-divine 		
CF | > 		
CF | > WEAR HELMET 		
CF | 		
CF | (first taking your helmet) 		
CF | You put on your helmet. 		
CF | 		
CF | The music is muffled. 		
CF | 		
CF | You feel the excess strength return -- most of it, anyway. That little 		
CF | concert the phone was giving you stripped you of some of your stolen 		
CF | power. You are not quite as strong as you were moments before, but it 		
CF | will have to do. 		
CF | 		
CF | Your gazes shifts upward, where the last of the fog wraps the top of 		
CF | the skyscraper in a golden shroud. Denise and her battery must not get 		
CF | away, though you'll need some sort of weapon before you face her 		
CF | again. 		
CF | 		
CF | Something buzzes in the distance and is gone. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Helmet!"
DavidW says (to ClubFloyd), "take phone" 		
CF ] ♪ iPhone (faint) South Side of Skyscraper Semi-divine 		
CF | > 		
CF | > TAKE PHONE 		
CF | 		
CF | You slip the phone into your pocket. You can feel the music's 		
CF | vibrations through what remains of your hazmat suit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off phone" 		
CF ] ♪ iPhone (faint) South Side of Skyscraper Semi-divine 		
CF | > 		
CF | > TURN OFF PHONE 		
CF | 		
CF | You actually don't know how to work a smart phone. They came out after 		
CF | you became a fugitive. All you can do is hold this torture device and 		
CF | hope it keeps working. 		
CF | 		
CF | > 		Lancelot says, "I thought we lost the helmet but ok"
		Knight_Otu says, "We did. We refound it."
		DavidW says, "We did lose it. We lost it here."
		Lancelot says, "oh right so we are close to where we started"
DavidW says (to ClubFloyd), "l" 		
CF ] ♪ iPhone (faint) South Side of Skyscraper Semi-divine 		
CF | > 		
CF | > L 		
CF | 		
CF | South Side of Skyscraper 		
CF | Your would-be killers are sprawled in front of the skyscraper's double 		
CF | doors, unaware of anything -- almost as if they had decided to take an 		
CF | early-morning nap. 		
CF | 		
CF | In the street is the dent you made on impact. 		
CF | 		
CF | > 		Knight_Otu says, "And now I remember rollerskate corpse and how it foreshadowed the walking dead."
DavidW says (to ClubFloyd), "n" 		
CF ] ♪ iPhone (faint) South Side of Skyscraper Semi-divine 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the double doors) 		
CF | You give the doors a superhuman yank. They don't visibly break, but 		
CF | something metallic pops in the inside of the frame. You nudge the 		
CF | doors, and they swing open. 		
CF | 		
CF | Main Lobby 		
CF | You take one step into the Lobby. The lights are still on, but no one 		
CF | is here to greet you this time. Good. Now, you just have to bound up 		
CF | the stairs, stop Denise somehow, and then -- 		
CF | 		
CF | Notes from invisible speakers assault your ears and brain. .You can't 		
CF | even make out humming from the phone you carry. The additional music 		
CF | is devoid of lyrics, and the notes are slow, sad, and deafening loud 		
CF | -- loud enough to penetrate the helmet. 		
CF | 		
CF | The next moment is weakness, instinct, and panic. You collapse 		
CF | backward out of the lobby ... 		
CF | 		
CF | South Side of Skyscraper 		
CF | ... and onto the sidewalk. 		
CF | 		
CF | You jolt backward. With shaking feet, you kick both doors shut in a 		
CF | swift movement, as if you were pulling you hand out of a fire. The 		
CF | music immediately disappears. 		
CF | 		
CF | You pant and take a moment to gather your strength. Your exposure to 		
CF | notes and rhythm only gave you pain and didn't harm you much, thanks 		
CF | to the helmet. But even though the music was more deterrent than 		
CF | weapon, there's no way you would survive fifty floors of it. 		
CF | 		
CF | You're more concerned about the fact that you will not have surprise 		
CF | on your side. It makes sense -- just as the dread in the back of your 		
CF | mind tells you another beat witch is close, so she must know that you 		
CF | are no longer dead -- and you are an unwelcome invader. 		
CF | 		
CF | > 		DavidW asks, "I guess we need to find our walkman's earphones with Margo and Hal's corpses?"
		Knight_Otu says, "Possibly."
DavidW says (to ClubFloyd), "ne" 		
CF ] ♪ iPhone (faint) South Side of Skyscraper Semi-divine 		
CF | > 		
CF | > NE 		
CF | 		
CF | You're convinced the way back to Denise is right in front of you. 		
CF | 		
CF | > 		Lancelot says, "look"
DavidW says (to ClubFloyd), "l" 		
CF ] ♪ iPhone (faint) South Side of Skyscraper Semi-divine 		
CF | > 		
CF | > L 		
CF | 		
CF | South Side of Skyscraper 		
CF | Your would-be killers are sprawled in front of the skyscraper's double 		
CF | doors, unaware of anything -- almost as if they had decided to take an 		
CF | early-morning nap. 		
CF | 		
CF | In the street is the dent you made on impact. 		
CF | 		
CF | The self-styled goddess at the top of the skyscraper is still moving 		
CF | forward with her plans -- you have to get up there somehow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dent" 		
CF ] ♪ iPhone (faint) South Side of Skyscraper Semi-divine 		
CF | > 		
CF | > X DENT 		
CF | 		
CF | The asphalt is broken in a shallow, body-length dent where you hit the 		
CF | ground. It's stained with your blood. 		
CF | 		
CF | > 		Lancelot says, "is there anything on the o"
		Lancelot asks, "is this another hint?"
		DavidW asks, "We can't climb like Spider-Man, can we?"
		Lancelot says, "lol try"
		Knight_Otu says, "Unlikely."
DavidW says (to ClubFloyd), "climb skyscraper" 		
CF | > 		
CF | > CLIMB SKYSCRAPER 		
CF | 		
CF | You spread the fingers of your right hand onto the building's surface, 		
CF | like a normal person about to play the piano. You push. 		
CF | 		
CF | The stone cracks and groans, and your fingers slide into newly created 		
CF | holes. You kick to the left, and a chunk of rock flies out of the 		
CF | facade. A foothold. 		
CF | 		
CF | You reach up with your left hand and smash a new grip for your 		
CF | fingers. You hoist yourself up. With your free foot, you pound a new 		
CF | place to step. 		
CF | 		
CF | It's laborious and slower than you'd like, but you can't risk falling 		
CF | -- you doubt you'd have enough excess life force remaining in you to 		
CF | cheat death again. All you can do is keep a steady pace as you dig 		
CF | into the stone and pull yourself up, over and over. 		
CF | 		
CF | Climbing 		
CF | You are focused on your climb and not looking down -- so much so, that 		
CF | you don't notice the shadows gathering at the nearby windows until 		
CF | rotting hands burst through glass. 		
CF | 		
CF | You let out a gasp of surprise. But the undead extensions of Denise 		
CF | shrink back immediately at the music you carry with you. They cover 		
CF | their ears. 		
CF | 		
CF | You climb higher. 		
CF | 		
CF | More Climbing 		
CF | Higher ... 		
CF | 		
CF | Still Climbing 		
CF | Even higher ... 		
CF | 		
CF | Into the Mist 		Lancelot says, "we have super power"
		Lancelot asks, "argh we canb???"
		Knight_Otu says, "Oh."
		Knight_Otu says, "Good guess."
		Lancelot says, "this story is going in weird directions"
DavidW pushes the green 'space' button. 		
CF | Into the MistThe smoky fog veils everything and makes you doubt 		
CF | your sense of up and down. You reach upward, but instead of finding 		
CF | stone, you feel something cold and trembling. 		
CF | 		
CF | You give it a couple experimental pulls. Despite the quaking, it is 		
CF | solid -- for now. You clamber onto the strange surface. 		Lancelot says, "makes me wonder if people get stuck often here its not always clear what to do next"
DavidW pushes the green 'space' button. 		
CF ] ♪ iPhone (faint) Fleshy Bridge Semi-divine 		
CF | solid -- for now. You clamber onto the strange surface. 		
CF | Fleshy Bridge 		
CF | You are on a body. 		
CF | 		
CF | It's shaking from side to side, as if in pain, but it has a limited 		
CF | range of movement. You can barely see it through the fog, and the head 		
CF | is twisting away from you, but it's one of the Tau Labs engineers. You 		
CF | take a quick step to the side, and you almost slip. You're on yet 		
CF | another quivering body. They are everywhere. 		
CF | 		
CF | It takes a moment to process what you're seeing. 		
CF | 		
CF | You are standing on a tight, narrow clump of corpses with limbs 		
CF | tangled with one another like a swarm of insects. The entire knotted 		
CF | mass is shaking in agony, and the ones immediately beneath you and 		
CF | around you -- where the iPhone is loudest -- are moving the most. 		
CF | 		
CF | The mist thins. You can now see that the human bridge begins at the 		
CF | edge of the skyscraper roof and slopes downward across the street to 		
CF | another building to the south. More clouds part, and you make out 		
CF | other bridges in the distance, going from building to building, 		
CF | 		
CF | This is Denise's private highway of the dead and her ticket to leave 		
CF | town unseen. 		
CF | 		
CF | The fog swallows everything again. 		
CF | 		
CF | > 		Lancelot says, "yuck"
		Knight_Otu says, "Oh. My. No."
		DavidW says, "wow. That is so grotesque."
		DavidW says, "I've heard of fire ants doing that sort of thing, but not human corpses."
		Lancelot asks, "I guess they are all undead?"
		DavidW says, "animated dead"
		DavidW says, "Not quite undead, really."
DavidW says (to ClubFloyd), "u" 		
CF ] ♪ iPhone (faint) Fleshy Bridge Semi-divine 		
CF | > 		
CF | > U 		
CF | 		
CF | You only want to find Denise. You can feel her presence in the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] No music Fleshy Bridge Strong 		
CF | > 		
CF | > S 		
CF | 		
CF | You rush south across the bridge, away from the Tau Labs skyscraper. 		
CF | 		
CF | The bridge ripples in response to the music you carry with you. 		
CF | 		
CF | Hands grab your feet. You stumble and go down face-first. The phone 		
CF | flies out of your pocket. It vanishes into the depths of the mist. 		
CF | 		
CF | You land on the deceased in a squelching belly-flop. Fists, knees, and 		
CF | faces pound your helmet, and it goes spinning off your head and 		
CF | follows the phone into the emptiness. 		
CF | 		
CF | The many-limbed bridge won't let you go. It pulls you down by the 		
CF | wrists and ankles, like a gooey, creeping quicksand. You struggle, but 		
CF | your extra strength does nothing against the mass of innumerable dead. 		
CF | In seconds, your head is the only part of you above the slimy human 		
CF | mass. 		
CF | 		
CF | The bodies around you twist, and the air bursts from your lungs in a 		
CF | violent wheeze. 		
CF | 		
CF | The grip tightens. A couple of your ribs pop. They immediately knit 		
CF | together, and some of your excess strength ebbs away. 		
CF | 		
CF | Another squeeze. More bones and tissue crack and pop under the 		
CF | suffocating pressure. Sparks ignite and wither in your vision. You 		
CF | heal more slowly this time. 		
CF | 		
CF | Dozens of footsteps approach from the south. 		
CF | 		
CF | "Did you really think you could kill a goddess with a weak-sauce phone 		
CF | speaker in just a few minutes?" 		
CF | 		
CF | Some of Denise's rotting slaves set the battery down. It's close 		
CF | enough for you to reach it -- if you could get an arm free. 		
CF | 		
CF | "I want the doohickey to be the last thing you see," Ted says. "Just 		
CF | think how much you goofed while I squeeze you like a juicy fart." 		
CF | 		
CF | Denise steps from behind her chief puppet and crouches to your level. 		
CF | A white aura around her pulses with contentment. 		
CF | 		
CF | She clenches her fist, and you can't breathe again. 		
CF | 		
CF | "Tell the Grim Reaper he owes me a fruit basket, Po --" 		
CF | 		
CF | Denise's eyes widen, and Ted falls silent. 		
CF | 		
CF | The buzzing you heard on the street is coming in a dozen directions. 		
CF | White shapes circle overheard and descend. 		
CF | 		
CF | The drones are here. 		Lancelot says, "more wall"
		Lancelot says, "ah the cavalry"
		Knight_Otu says, "More like the third army."
		DavidW says, "The drones will hurt both of us."
		Knight_Otu asks, "I guess we're supposed to sabotage the battery now?"
		Lancelot says, "yeah that dial or what was it"
		DavidW says, "The dial has two settings, but I failed to learn what the settings are."
		Lancelot asks, "maybe just try turn?"
DavidW says (to ClubFloyd), "turn dial" 		
CF ] ♪ Drones Fleshy Bridge Dying 		
CF | The drones are here. 		
CF | The machines are blasting a lively dance tune featuring synths and a 		
CF | harpsichord -- a perfect blend of poison for a beat witch. 		
CF | 		
CF | SetVolume error: your interpreter does not support volume control. 		
CF | A different agony contorts you now, and you're not the only one. The 		
CF | entire bridge is writhing too. 		
CF | 		
CF | The corpses' twisting sends you rolling upward and onto the surface of 		
CF | the bridge. Ted is shaking uncontrollably like the other dead. 		
CF | 		
CF | Denise is nearly tearing her eyes out. Her aura is gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] ♪ Drones Fleshy Bridge Dying 		
CF | > 		
CF | > S 		
CF | 		
CF | The drones circle above you like white vultures. Their cameras must be 		
CF | broadcasting your death to the cheering masses. 		
CF | 		
CF | The corpses are pulling apart. The bridge swings in a wide arc. It's 		
CF | not going to last long. 		
CF | 		
CF | Your hand brushes against the battery. 		
CF | 		
CF | > 		Lancelot says, "ah now we are close"
		Knight_Otu asks, "May I just say that I'm glad we don't get music?"
DavidW says (to ClubFloyd), "turn dial" 		
CF | > 		
CF | > TURN DIAL 		
CF | 		
CF | You manage to nudge the dial with a flopping hand. 		
CF | 		
CF | The battery's light turns green. A display reads, "Commencing Semper 		
CF | Battery start. Checking status of on-board systems." 		
CF | 		
CF | Denise, incredibly, manages to stand on wobbly feet. 		
CF | 		
CF | It takes all her effort, and she is still howling as silently as you. 		
CF | The girl gives you a weak kick in your sore ribs, sending you rolling 		
CF | to the side. She stumbles forward and reaches for the dial. 		
CF | 		
CF | That's when her puppets' grasp on one another breaks apart, and there 		
CF | is no more bridge. 		
CF | 		
CF | The bodies under the battery give out first. Denise lunges. The photo 		
CF | album flaps out of her hands. 		
CF | 		
CF | She wraps trembling arms around the device. She and the battery plunge 		
CF | into the fog. 		
CF | 		
CF | A couple of seconds later, you fall, your limbs still shaking. 		
CF | 		
CF | Falling 		
CF | The rush of air does not dilute the poison sounding from the drones, 		
CF | which follow you down. You catch a glimpse of Denise. She's closer to 		
CF | the ground than you, and she's banging her fists against the battery, 		
CF | which is still booting up, apparently. 		
CF | 		
CF | You lose track of her in the hail of decay. 		Lancelot asks, "hmm turn dial didnt work at first?"
		Lancelot says, "ouch falling again lol"
DavidW pushes the green 'space' button. 		
CF ] No music Sales Floor Weak 		
CF | You lose track of her in the hail of decay. 		
CF | The music stops. 		
CF | 		
CF | The explosion below rattles your teeth before you hear its roar. 		
CF | 		
CF | Flying 		
CF | The force sends you spinning helplessly upward. Human chunks and 		
CF | scraps of metal shoot up at you. 		
CF | 		
CF | You see one of the skyscraper windows just in time to raise your arms 		
CF | protectively in front of your face. You crash through the glass. 		
CF | 		
CF | Sales Floor 		
CF | You somersault into cubicles, and they topple into one another. 		
CF | 		
CF | The banging of office equipment falling fades. The building is filled 		
CF | with a heavy but relieved silence. 		
CF | 		
CF | You don't know how long you lie there, catching your breath and 		
CF | enjoying the quiet, but you finally dare to stand. 		
CF | 		
CF | You brace yourself against a desk. Your divinity is gone now -- some 		
CF | smashed and squeezed, some stripped by music, and the rest spent 		
CF | surviving the edge of the explosion and the trip through the window. 		
CF | 		
CF | But you are alive. And you don't feel Denise's presence fraying the 		
CF | edges of your mind anymore. 		
CF | 		
CF | > 		Lancelot says, "wtf happened"
		Lancelot says, "looks like Denise is gone"
		DavidW says, "The battery explosion blew us through a window."
		Knight_Otu says, "We had just enough life force left to survive."
		DavidW says, "We're back to normal power levels."
DavidW says (to ClubFloyd), "i" 		
CF ] No music Sales Floor Weak 		
CF | > 		
CF | > I 		
CF | 		
CF | You don't have much. 		
CF | 		
CF | • You wear bloody rags that used to be a yellow hazmat suit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove suit" 		
CF ] No music Sales Floor Weak 		
CF | > 		
CF | > REMOVE SUIT 		
CF | 		
CF | You don't have time to undress. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] No music Sales Floor Weak 		
CF | > 		
CF | > OUT 		
CF | 		
CF | But you aren't in anything at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] No music Sales Floor Weak 		
CF | > 		
CF | > L 		
CF | 		
CF | Sales Floor 		
CF | You are in what appears to be a call center in Tau Labs. Thanks to 		
CF | your grand entrance through the now-shattered window, this single-room 		
CF | floor is a mess. 		
CF | 		
CF | Many of the cubicles have toppled into one another, strewing desks, 		
CF | phones, computers, printers, and paperwork everywhere. 		
CF | 		
CF | A sign above the door to the stairwell and elevator to the west reads 		
CF | "16 - Outbound Sales." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | 16th Floor Landing 		
CF | 		
CF | 		
CF | 15th Floor 		
CF | You would like to rest, but you can't leave this place fast enough. 		
CF | 		
CF | 14th Floor 		
CF | 		
CF | 		
CF | 13th Floor 		
CF | No music, no shuffling of corpses, no hum of lights. 		Lancelot asks, "ah maybe go down then?"
		Lancelot says, "ok we go"
DavidW pushes the green 'space' button. 		
CF | No music, no shuffling of corpses, no hum of lights. 		
CF | 		
CF | 		
CF | 12th Floor 		
CF | 		
CF | 		
CF | 11th Floor 		
CF | 		
CF | 		
CF | 10th Floor 		
CF | 		
CF | 		
CF | 9th Floor 		
CF | It's just you grabbing the railing, spiraling through the dark ... 		
CF | 		
CF | 8th Floor 		
CF | 		
CF | 		
CF | 7th Floor 		
CF | 		
CF | 		
CF | 6th Floor 		
CF | 		
CF | 		
CF | 5th Floor 		
CF | The darkness is soothing. The world is still. 		Lancelot says, "there was an ambum maybe its down there too"
DavidW pushes the green 'space' button. 		
CF ] No music South Side of Skyscraper Weak 		
CF | The darkness is soothing. The world is still. 		
CF | 		
CF | 		
CF | 4th Floor 		
CF | 		
CF | 		
CF | 3rd Floor 		
CF | 		
CF | 		
CF | 2nd Floor 		
CF | 		
CF | 		
CF | Bottom of Stairs 		
CF | 		
CF | 		
CF | Main Lobby 		
CF | You finally see light through the familiar double doors. 		
CF | 		
CF | South Side of Skyscraper 		
CF | You burst out of the building, closing it forever behind you. 		
CF | 		
CF | The street is coated with carnage left by the fallen bridge, with the 		
CF | remains of the battery in the middle, and what's left of the drones 		
CF | scattered throughout. 		
CF | 		
CF | Some bodies exploded. Others splattered. 		
CF | 		
CF | As you avert your eyes from the gruesome scene, you notice movement in 		
CF | the edge of your vision. The first responders, once so eager to 		
CF | eliminate the beat witch infection, are limping away. You suppose they 		
CF | woke up in time to see the corpses slamming into the street from above 		
CF | and barely escaped with their lives. 		
CF | 		
CF | And you, the handmaid of death, have just appeared. You, the recurring 		
CF | nightmare. 		
CF | 		
CF | One shouts for the others to move faster. Despite the fact that they 		
CF | are fighting the lack of energy from being drained, they manage to 		
CF | scramble into a half-run and vanish around a corner. 		
CF | 		
CF | You have no interest in hunting them down or venturing deeper into the 		
CF | graveyard of a city. 		
CF | 		
CF | A gravel path winds to the northeast. 		
CF | 		
CF | > 		Lancelot says, "lol one way to go"
DavidW says (to ClubFloyd), "ne" 		
CF ] No music South Side of Skyscraper Weak 		
CF | > 		
CF | > NE 		
CF | 		
CF | You take a step and stop. Among the gore is the gray photo album 		
CF | Denise carried. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take album" 		
CF ] No music South Side of Skyscraper Weak 		
CF | > 		
CF | > TAKE ALBUM 		
CF | 		
CF | Somehow, the photo album landed undamaged on a bloodless patch of the 		
CF | street. You pick up the book and open it. 		
CF | 		
CF | The pictures glued to the first pages are yellowed and faded. They 		
CF | depict what appears to be a happy, well-to-do group in formal poses. 		
CF | 		
CF | You're guessing the photographs must have been taken in the late 1800s 		
CF | or just before World War I. The father and three sons wear ties that 		
CF | are probably fancy enough to be called cravats, and the mother and 		
CF | only daughter have lacy dresses that predict the era of the parachute. 		
CF | 		
CF | At the bottom of the pictures are the words "FAM DAMILY" in purple 		
CF | crayon. 		
CF | 		
CF | You immediately recognize the daughter, who can't be older than 12: 		
CF | Denise with the same curls. She's smiling -- genuinely smiling -- with 		
CF | no malice in her eyes. 		
CF | 		
CF | You turn the page. The happy poses are gone. 		
CF | 		
CF | Instead, the pictures are taken at strange angles and overexposed -- 		
CF | not the work of the original photographer but an inexperienced 		
CF | amateur. Still, the subject is clear enough. 		
CF | 		
CF | These photos are of one person -- a mustachioed man holding a fiddle 		
CF | in lifeless fingers, lying on a lawn. 		
CF | 		
CF | Below, also scrawled in purple crayon, are the words, "THE FIDDLER 		
CF | THEY HIRED THOUGHT I WAS DEAD. HE STOPPED PLAYING TOO EARLY!" 		
CF | 		
CF | The next page has more corpses in what appears to be the same front 		
CF | yard. You recognize them as her family. Their eyes are wide, and their 		
CF | mouths are open in eternal screams. 		
CF | 		
CF | Then words written so hard, they ripped part of the page: "THEY TRIED 		
CF | TO KILL ME SO I GOT THEM." 		
CF | 		
CF | You feel sick as you realize there are more pages. Many more. You flip 		
CF | through these quickly. 		
CF | 		
CF | The photographs improve in quality as Denise and the technology get 		
CF | better. But it doesn't change the fact that you're looking at 		
CF | bloodless slaughter. Her victims' clothing changes with the decades, 		
CF | and they are always a random assortment of the terrified. 		
CF | 		
CF | Worse than the deceased are the captions. "SURPRISE!" "GOTCHA!" "HOW'S 		
CF | THAT FOR A CHRISTMAS CAROL?" "ME GUSTA WHEN THEY BEG." "HAPPINESS IS A 		
CF | COLD HAND." 		
CF | 		
CF | You drop the book before vomit erupts from your throat. 		
CF | 		
CF | > 		Lancelot says, "yay"
		Jade says, "oh man!, I am going to bed just now. Tomorrow I have a long travel by car...again."
		Jade says, "Sorry. See you next week. thanks"
		Lancelot asks, "see ya next week... but then the IFComp results are announced, right?"
		Jade says, "yes, I will see you tbere"
		DavidW says, "I guess we have gone over. I'm thinking we must be close to the end, though."
DavidW says (to ClubFloyd), "ne" 		
CF ] No music Park Weak 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Park 		
CF | This small park in the skyscraper's shadow features a dumpster, a 		
CF | swing set, and yellowed grass. 		
CF | 		
CF | The winding gravel path goes southwest and northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in dumpster" 		
CF ] No music Park Weak 		
CF | > 		
CF | > LOOK IN DUMPSTER 		
CF | 		
CF | You don't dare go near the dumpster. You hate to imagine how long the 		
CF | trash has been there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] No music Alley Weak 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Alley 		
CF | The gravel path coming from the southeast ends in an alley on the 		
CF | north side of the skyscraper. 		
CF | 		
CF | Hal and Margo's remains are broken and still. 		
CF | 		
CF | Brown water trickles into a sewer grate near the far wall. Next to the 		
CF | grate is a bashed-in TV and your shattered Walkman, which partially 		
CF | obscures a long, fluttering ribbon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take earphones" 		
CF ] No music Alley Weak 		
CF | > 		
CF | > TAKE EARPHONES 		
CF | 		
CF | The earphones have rusted to the Walkman. 		
CF | 		
CF | > 		Knight_Otu says, "Dang, our brother's message."
DavidW says (to ClubFloyd), "take ribbon" 		
CF ] No music Alley Weak 		
CF | > 		
CF | > TAKE RIBBON 		
CF | 		
CF | You won't lose Benny, even if you can no longer hear him. You 		
CF | carefully wind the ribbon -- his voice -- around your wrist. 		
CF | 		
CF | You know Benny didn't actually live in the cassette, but as you 		
CF | survived alone in the shadows, it started to seem that way ... 		
CF | 		
CF | There is one way to hear him again, and it has nothing to do with 		
CF | Walkmans. 		
CF | 		
CF | The thought excites and panics you -- not that you haven't imagined it 		
CF | countless times before, except now, it may break through the prison of 		
CF | your hopes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open grate" 		
CF ] No music Alley Weak 		
CF | > 		
CF | > OPEN GRATE 		
CF | 		
CF | You grab the bars and heave upward with all the energy you have. A 		
CF | hidden hinge groans, but the grate opens so it stands perpendicular to 		
CF | the ground. 		
CF | 		
CF | Below you is darkness, where creatures like you are supposed to 		
CF | belong. 		
CF | 		
CF | Uneven footfalls crunch the gravel behind you and splash through the 		
CF | sludge. 		
CF | 		
CF | You turn in time to see Dr. Steve bringing down a scalpel. You twist 		
CF | to the side, and the blade slashes your chest -- barely deep enough to 		
CF | draw blood. 		
CF | 		
CF | "Ruby, Faith, and Ivy!" 		
CF | 		
CF | Dr. Steve is drooling. The hand holding the scalpel quivers. "My wife. 		
CF | My daughters. I was out of town -- I should have died with them. But 		
CF | now -- just try to drain me again, witch! Do you think I care 		
CF | anymore?" 		
CF | 		
CF | The scalpel swings wild, and you manage to dodge it completely, but at 		
CF | the cost of losing your balance. You get a gag-inducing mouthful of 		
CF | the muddy water. 		
CF | 		
CF | You try to get up, but Dr. Steve kicks you in the face. He sways as he 		
CF | steadies himself. He hasn't completely recovered from your first 		
CF | encounter. 		
CF | 		
CF | You could drain him again, though he wouldn't survive that. Or you 		
CF | could just leave this madman to his grief and get out of here. 		
CF | 		
CF | One thing is certain -- your position at the edge of the grate means 		
CF | you are stuck between him and the wall, and you won't be able to ward 		
CF | off his next attack. 		
CF | 		
CF | Dr. Steve studies you, a scientist sizing up a disease. He seems to be 		
CF | deciding the best place to make his fatal incision. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
		Lancelot says, "; well earlier a lighthouse was mentioned so I guess we need to go there"
		Lancelot says, "what exits we have"
DavidW says (to ClubFloyd), "d" 		
CF ] No music Beach Healthy 		
CF | > 		
CF | > D 		
CF | 		
CF | You roll into the darkness of the sewer. 		
CF | 		
CF | Sewer 		
CF | You land in more sludge and filth. 		
CF | 		
CF | "Beat witch!" Dr. Steve howls from above. 		
CF | 		
CF | You're already on your feet. He jumps into the sewer after you. 		
CF | 		
CF | You follow random passages in the dark. 		
CF | 		
CF | "Witch!" Dr. Steve calls behind you, but his voice is faint. In his 		
CF | partially recovered state, he can't keep up. 		
CF | 		
CF | But you only stop hours later, when you tumble into a ... 		
CF | 		
CF | River 		
CF | A large sewer pipe empties into a cold river, the water glowing like 		
CF | crystals in the afternoon sun as it curves through stunted willows. 		
CF | 		
CF | Your eyes adjust, and you look over your shoulder to see the city in 		
CF | the distance behind you, a gray mass of fog-wreathed buildings. Drones 		
CF | buzz unseen. 		
CF | 		
CF | You can go now. You let a gentle current carry you away. 		
CF | 		
CF | Traveling 		
CF | Moving unseen is what you do best. You travel by night and keep out of 		
CF | sight during the day. You risk stealing new clothes at an 		
CF | out-of-the-way truck stop. You forage in forest and garbage. You have 		
CF | always done this. 		
CF | 		
CF | But you have never dared to go where you have once been -- not since 		
CF | you were a child. 		
CF | 		
CF | Beach 		
CF | It took you weeks to get to this peaceful spot where blue ocean meets 		
CF | pale sand. 		
CF | 		
CF | Now that the lighthouse is in view to the north, you realize you have 		
CF | no idea how you are going to explain all this to Benny. 		
CF | 		
CF | Was that -- someone moved past one of the lighthouse windows! 		
CF | 		
CF | > 		Lancelot says, "oh nvm we are at the lighthouse already lol"
DavidW says (to ClubFloyd), "n" 		
CF ] No music Beach Healthy 		
CF | > 		
CF | > N 		
CF | 		
CF | You trudge through the sand toward the lighthouse. 		
CF | 		
CF | The door opens. Someone has seen your approach. 		
CF | 		
CF | Tears and ocean spray sting your eyes, and walking becomes running. 		
CF | 		
CF | It's him. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | Polly Miller will return. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | 		
CF | > 		Knight_Otu says, "It's less rooms and more scenes in this game."
		Lancelot says, "Polly Miller will return? hmm a sequel lol"
		DavidW says, "whew"
		Lancelot says, "yeah a lot of text though"
		DavidW says, "Dr Steve will be our Van Helsing."
		Knight_Otu asks, "I'm not sure what to say... it was interesting at the very least, but also gross?"
		DavidW says, "yeah."
		Knight_Otu says, "Lots of text dumps, pretty much linear."
		Lancelot asks, "gross and well I cannot say much about the mechanist... it felt like limited parser but ofen very railroaded?"
		DavidW says, "Let's try to find a game with more pleasant content for next week."
		DavidW says (to Lancelot), "yeah, sometimes a story is better suited to a choice-based system than parser."
		Lancelot says, "should be plenty of games... yeah thats what I was thinking this text looks more like suitable for choice"
		Lancelot says, "but then again Pinkunz told me the same about my game... that it might work in choice format as well :D"
		Lancelot says, "still interesting story and quite original I guess"
		Lancelot says, "but the twists I'm not sure how hard those are"
		DavidW says, "Survived two falls from a skyscraper and climbed one."
		Lancelot says, "gotta goi now, inetersting game, but indeed hopefully next time a more positive one :D"
		Knight_Otu says, "I know I keep saying it, but it's kind of a vampire story, if humanity could shoot sunlight from their hands."
		Knight_Otu says, "Turns a scary monster story into a vicious cycle of violence."
		Lancelot says, "it has like vampire vibe with the taking of life indeed"
		Lancelot says, "such the life force out of all lol"
		Lancelot says, "suck even"
		Lancelot says, "bye all"
		DavidW says, "And 'rhymes' instead of blood."
Lancelot goes home. 		Knight_Otu exclaims, "Thanks for driving, David!"
		DavidW says, "er not rhymes. Rhythms."
		DavidW says, "thanks Knight. Thanks to everyone for helping me."
		DavidW says, "good night all. See you all next week."



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ClubFloyd Transcript:
Sea Dreams by Michael D. Hilborn
As played on ifMUD on November 19, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Sea Dreams written by Michael D. Hilborn. Sea Dreams was released as part of IF Writing Month, February 2009. You can learn more about the game, including how to download it, by visiting the IFWiki.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		DavidW says, "Anyone have suggestions? If not, I'll upload something from IF Writing Month, February 2009."
		keltena says, "No specific suggestions come to mind"
		keltena says, "Something small sounds nice, though"
DavidW says (to ClubFloyd), "load sleepmask seadreams" 		
CF ] Moonlit Beach 1 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | After midnight, and the beach is yours. A perfect summer night: The 		
CF | sky is clear, the air cool, the water warm... And you're dying to 		
CF | start it off with a smoke. 		
CF | 		
CF | Verna... Verna should be around. She always is, sitting by her 		
CF | campfire, under the boardwalk. She'll have something to smoke--she 		
CF | always does, and it's always interesting. 		
CF | 		
CF | Sea Dreams 		
CF | An Interactive Beach Combing by Michael D. Hilborn 		
CF | Release 1 / Serial number 090313 / Inform 7 build 5U92 (I6/v6.31 lib 		
CF | 6/12N) 		
CF | 		
CF | [New players may wish to type "ABOUT".] 		
CF | 		
CF | Moonlit Beach 		
CF | Waves slog their way upon the shore to the east, their crests 		
CF | diaphanous strings in the moonlight. You stand on the damp, wet sand 		
CF | that serves as the border between land and sea. The beach continues 		
CF | south while north lies the darkened entrance to the boardwalk. Dunes 		
CF | roll away to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "about" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | > Introduction to Sea Dreams 		
CF | Instructions for Play 		
CF | Settings 		
CF | Contacting the Author 		
CF | Hints 		
DavidW presses the yellow enter button. 		
CF ] Introduction to Sea Dreams 		
CF | "Sea Dreams" is an Interactive Fiction game written by Michael D. 		
CF | Hilborn. Many thanks to Graham Nelson, Emily Short, and the crew of 		
CF | Inform 7 who made this submission possible. 		
CF | 		
CF | "Sea Dreams" by Michael D. Hilborn is licensed under a Creative 		
CF | Commons Attribution-Noncommercial-Share Alike 3.0 United States 		
CF | License. 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | > Introduction to Sea Dreams 		
CF | Instructions for Play 		
CF | Settings 		
CF | Contacting the Author 		
CF | Hints 		
DavidW says (to ClubFloyd), "q" 		
CF ] Moonlit Beach 1 		
CF | Moonlit Beach 		
CF | Waves slog their way upon the shore to the east, their crests 		
CF | diaphanous strings in the moonlight. You stand on the damp, wet sand 		
CF | that serves as the border between land and sea. The beach continues 		
CF | south while north lies the darkened entrance to the boardwalk. Dunes 		
CF | roll away to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Moonlit Beach 2 		
CF | 		
CF | > X ME 		
CF | 		
CF | You are carrying: 		
CF | a blanket 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blanket" 		
CF ] Moonlit Beach 3 		
CF | 		
CF | > X BLANKET 		
CF | 		
CF | A thick, green army blanket on which you sleep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Boardwalk Entrance 4 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Boardwalk Entrance 		
CF | The boardwalk, this beach town's primary attraction for locals and 		
CF | tourists, starts here, ramping up until it rises one story off the 		
CF | beach. The gates are closed and locked this late at night, but you can 		
CF | head around the entrance to the northeast where a pier leads out to 		
CF | the sea. South awaits your beach and dunes begin to the southwest. 		
CF | 		
CF | An open, freshwater shower rises out of the sand, available to beach 		
CF | dwellers who want to rinse off before entering the boardwalk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shower" 		
CF ] Boardwalk Entrance 5 		
CF | 		
CF | > X SHOWER 		
CF | 		
CF | It's little more than a pipe, faucet and showerhead that rise above a 		
CF | square plank of sand-covered wood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gates" 		
CF ] Boardwalk Entrance 6 		
CF | 		
CF | > X GATES 		
CF | 		
CF | You see nothing special about the entrance gates. 		
CF | 		
CF | You hear the distant clang of a buoy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Beneath the Pier 7 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Beneath the Pier 		
CF | You stand knee-deep in sludgy water beneath a pier formed by an 		
CF | extension of the boardwalk. A vaulted hall of barnacle-encrusted 		
CF | pillars leads west into the underbelly of the boardwalk and east out 		
CF | to sea. Southward, the ocean waves break upon the shoreline. 		
CF | 		
CF | Light flickers to the west, beneath the boardwalk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Under the Boardwalk 8 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Under the Boardwalk 		
CF | A gloomy sanctuary constructed by the pillars and planks of the 		
CF | boardwalk. The alcove is dimly aglow from a campfire flickering among 		
CF | a ring of shells in the sand. From here a vaulted hall of 		
CF | barnacle-encrusted pillars, the supports of a pier running above, 		
CF | heads east into the sea. This sandy patch ends to the north. 		
CF | 		
CF | The woman sitting huddled before the campfire... Her name is Verna, a 		
CF | denizen of the beach for as long as you remember, and others proclaim 		
CF | her as old as the sand itself. 		
CF | 		
CF | "Wondered when you might come about," she says to you, lifting her 		
CF | eyes from the flames. A thin cigar dangles from her mouth, and smoke 		
CF | wisps with her words. "Been lonely here. Not another soul about this 		
CF | night. And the fire's dying." She pokes the coals with a piece of 		
CF | driftwood. 		
CF | 		
CF | > 		keltena asks, "Talk to her?"
		Jade says, "y"
DavidW says (to ClubFloyd), "talk to Verna" 		
CF ] Under the Boardwalk 8 		
CF | 		
CF | > TALK TO VERNA 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about fire" 		
CF ] Under the Boardwalk 9 		
CF | 		
CF | > ASK HER ABOUT FIRE 		
CF | 		
CF | (Verna about that) 		
CF | "Keeps me company when others don't," she says. "It's warm, animate, 		
CF | and always has something to say." As she speaks, the fire pops and 		
CF | crackles. "Shame it's not ablaze like before. Maybe you can do 		
CF | something about it." She gazes up at you, imploringly. 		
CF | 		
CF | > 		Lancelot says, "that sounds like a request lol"
		DavidW says, "Hint taken. She wants firewood or anything else that burns."
		DavidW says, "I suppose driftwood could be around here."
DavidW says (to ClubFloyd), "ash Verna about cigar" 		
CF ] Under the Boardwalk 9 		
CF | 		
CF | > ASH VERNA ABOUT CIGAR 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Verna about cigar" 		
CF ] Under the Boardwalk 10 		
CF | 		
CF | > ASK VERNA ABOUT CIGAR 		
CF | 		
CF | She takes a long hit. "Not certain of the blend. More potent than 		
CF | usual. Allows one to see what one normally can't. If you can get this 		
CF | campfire going again, my dear, I'll share it with you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Beneath the Pier 11 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Beneath the Pier 		
CF | Light flickers to the west, beneath the boardwalk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "verbose" 		
CF ] Beneath the Pier 11 		
CF | 		
CF | > VERBOSE 		
CF | 		
CF | Sea Dreams is now in its "verbose" mode, which always gives long 		
CF | descriptions of locations (even if you've been there before). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Beneath the Pier 12 		
CF | 		
CF | > L 		
CF | 		
CF | Beneath the Pier 		
CF | You stand knee-deep in sludgy water beneath a pier formed by an 		
CF | extension of the boardwalk. A vaulted hall of barnacle-encrusted 		
CF | pillars leads west into the underbelly of the boardwalk and east out 		
CF | to sea. Southward, the ocean waves break upon the shoreline. 		
CF | 		
CF | Light flickers to the west, beneath the boardwalk. 		
CF | 		
CF | You hear the distant clang of a buoy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Beneath the Pier 13 		
CF | 		
CF | > E 		
CF | 		
CF | The water beneath the pier is filthy and not suitable for swimming. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pillars" 		
CF ] Beneath the Pier 14 		
CF | 		
CF | > X PILLARS 		
CF | 		
CF | The pillars, encrusted with barnacles, support the pier. 		
CF | 		
CF | After closer inspection, you notice a starfish clinging to one of the 		
CF | pillars. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x starfish" 		
CF ] Beneath the Pier 15 		
CF | 		
CF | > X STARFISH 		
CF | 		
CF | You see nothing special about the starfish. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Beneath the Pier 16 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | Far up the coast, a foghorn sounds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Breakers 17 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Breakers 		
CF | Here the waves crest around your knees, forming thin strands of frothy 		
CF | moonlight before ultimately spilling upon the western shore. To the 		
CF | south, the waves scatter among the boulders of a breakwater and to the 		
CF | north, they roll beneath the outline of a pier. 		
CF | 		
CF | > 		DavidW says, "I forgot, I was gonna try climbing the pillars"
		Jade says, "try"
DavidW says (to ClubFloyd), "n" 		
CF ] Beneath the Pier 18 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Beneath the Pier 		
CF | You stand knee-deep in sludgy water beneath a pier formed by an 		
CF | extension of the boardwalk. A vaulted hall of barnacle-encrusted 		
CF | pillars leads west into the underbelly of the boardwalk and east out 		
CF | to sea. Southward, the ocean waves break upon the shoreline. 		
CF | 		
CF | Light flickers to the west, beneath the boardwalk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb pillars" 		
CF ] Beneath the Pier 19 		
CF | 		
CF | > CLIMB PILLARS 		
CF | 		
CF | I don't think much is to be achieved by that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb pillar" 		
CF ] Beneath the Pier 19 		
CF | 		
CF | > CLIMB PILLAR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Beneath the Pier 20 		
CF | 		
CF | > U 		
CF | 		
CF | You can go deeper beneath the boardwalk to the west, go wading to the 		
CF | south, or go southwest to the boardwalk entrance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Breakers 21 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Breakers 		
CF | Here the waves crest around your knees, forming thin strands of frothy 		
CF | moonlight before ultimately spilling upon the western shore. To the 		
CF | south, the waves scatter among the boulders of a breakwater and to the 		
CF | north, they roll beneath the outline of a pier. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search water" 		
CF ] Breakers 22 		
CF | 		
CF | > SEARCH WATER 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Breakwater's Edge 23 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Breakwater's Edge 		
CF | The beach here gradually gives a sandy birth to a palisade of boulders 		
CF | that extends eastward above the ocean's waves. A salt marsh borders 		
CF | the southern exposure of the rocks and west the beach crests in a 		
CF | cascade of dunes. You can wade through the breakers to the north and 		
CF | to the northwest you can vaguely make out the outline of a lifeguard 		
CF | stand. 		
CF | 		
CF | Someone has left a fishing rod leaning against one of the boulders. 		
CF | 		
CF | Next to the fishing rod is a closed tackle box. 		
CF | 		
CF | > 		Jade exclaims, "cool, more items!"
		keltena asks, "open the box?"
DavidW says (to ClubFloyd), "x rod" 		
CF ] Breakwater's Edge 24 		
CF | 		
CF | > X ROD 		
CF | 		
CF | You see nothing special about the fishing rod. 		
CF | 		
CF | > 		Lancelot says, "; and more things to explore yep"
DavidW says (to ClubFloyd), "open box" 		
CF ] Breakwater's Edge 25 		
CF | 		
CF | > OPEN BOX 		
CF | 		
CF | You open the tackle box, revealing a knife and an instruction manual. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take manual" 		
CF ] Breakwater's Edge 26 		
CF | 		
CF | > TAKE MANUAL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Breakwater's Edge 27 		
CF | 		
CF | > READ IT 		
CF | 		
CF | It's a quick reference manual for using a fishing rod. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rod" 		
CF ] Breakwater's Edge 28 		
CF | 		
CF | > TAKE ROD 		
CF | 		
CF | Taken. 		
CF | 		
CF | You hear the distant clang of a buoy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take knife" 		
CF ] Breakwater's Edge 29 		
CF | 		
CF | > TAKE KNIFE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box" 		
CF ] Breakwater's Edge 30 		
CF | 		
CF | > TAKE BOX 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use rod" 		
CF ] Breakwater's Edge 30 		
CF | 		
CF | > USE ROD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fish" 		
CF ] Breakwater's Edge 30 		
CF | 		
CF | > FISH 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Lancelot says, "packrat engine enabled"
DavidW says (to ClubFloyd), "read manual" 		
CF ] Breakwater's Edge 31 		
CF | 		
CF | > READ MANUAL 		
CF | 		
CF | It's a quick reference manual for using a fishing rod. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Breakwater's Edge 32 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | That's not something you can open. 		
CF | 		
CF | > 		keltena asks, "cast rod...?"
DavidW says (to ClubFloyd), "cast rod" 		
CF ] Breakwater's Edge 32 		
CF | 		
CF | > CAST ROD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		keltena says, "mysterious."
		Lancelot asks, "catch fish?"
DavidW says (to ClubFloyd), "look up rod in manual" 		
CF ] Breakwater's Edge 33 		
CF | 		
CF | > LOOK UP ROD IN MANUAL 		
CF | 		
CF | You discover nothing of interest in the instruction manual. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "catch fish" 		
CF ] Breakwater's Edge 33 		
CF | 		
CF | > CATCH FISH 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Lancelot says, "ah well"
DavidW says (to ClubFloyd), "s" 		
CF ] Breakwater's Edge 34 		
CF | 		
CF | > S 		
CF | 		
CF | The ocean surrounding the breakwater is too turbulent for swimming and 		
CF | the salt marsh blocks the south. You can wade north through the 		
CF | breakers, head northwest to the beach, or walk out the breakwater to 		
CF | the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Breakwater 35 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Breakwater 		
CF | Waves pummel the boulders, then melt among the crevices in bright 		
CF | silver streams of moonlight. You stand at the end of the breakwater, 		
CF | upon its tallest rock, with west as your only direct egress to the 		
CF | beach. Below you, a tidal pool has formed in a basin of among a ring 		
CF | of boulders. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pool" 		
CF ] Breakwater 36 		
CF | 		
CF | > X POOL 		
CF | 		
CF | From here, the tidal pool is a clear circle of reflected moonlight and 		
CF | stars. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put rod in pool" 		
CF ] Breakwater 37 		
CF | 		
CF | > PUT ROD IN POOL 		
CF | 		
CF | The tidal pool is too far away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Tidal Pool 38 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Tidal Pool 		
CF | Crowned by boulders and fed by the drainage from the rocks, a pool of 		
CF | clear seawater no deeper than your knees has formed in this basin. You 		
CF | stand on its edge from where you can enter the pool or go up to the 		
CF | top of the breakwater. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter pool" 		
CF ] Tidal Pool 39 		
CF | 		
CF | > ENTER POOL 		
CF | 		
CF | You get into the tidal pool. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pool" 		
CF ] Tidal Pool 40 		
CF | 		
CF | > X POOL 		
CF | 		
CF | Protected from the waves by the ring of the boulders, the pool lies 		
CF | still, a clear mirror that reflects the night sky. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Tidal Pool 40 		
CF | 		
CF | > X MIRROR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search pool" 		
CF ] Tidal Pool 41 		
CF | 		
CF | > SEARCH POOL 		
CF | 		
CF | The tidal pool is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put starfish in pool" 		
CF ] Tidal Pool 42 		
CF | 		
CF | > PUT STARFISH IN POOL 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pool" 		
CF ] Tidal Pool 43 		
CF | 		
CF | > X POOL 		
CF | 		
CF | Protected from the waves by the ring of the boulders, the pool lies 		
CF | still, a clear mirror that reflects the night sky. 		
CF | 		
CF | > 		keltena says, "=)"
		Lancelot asks, "if its truly tidal its contents or level may change?"
DavidW says (to ClubFloyd), "look in pool" 		
CF ] Tidal Pool 44 		
CF | 		
CF | > LOOK IN POOL 		
CF | 		
CF | In the tidal pool is a starfish. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take starfish" 		
CF ] Tidal Pool 45 		
CF | 		
CF | > TAKE STARFISH 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "ah we collect starfish lol"
		DavidW says, "It's the same one."
		Lancelot says, "oh yep sorry missed that"
		DavidW says, "I was testing to see if they did anything together."
		Lancelot says, "so its like a container"
DavidW says (to ClubFloyd), "bait rod" 		
CF ] Tidal Pool 45 		
CF | 		
CF | > BAIT ROD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		keltena asks, "It might make the starfish happy?"
DavidW says (to ClubFloyd), "x manual" 		
CF ] Tidal Pool 46 		
CF | 		
CF | > X MANUAL 		
CF | 		
CF | It's a quick reference manual for using a fishing rod. 		
CF | 		
CF | > 		DavidW says (to keltena), "well, maybe."
DavidW says (to ClubFloyd), "u" 		
CF ] Tidal Pool 47 		
CF | 		
CF | > U 		
CF | 		
CF | You'll have to get out of the tidal pool first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Tidal Pool 48 		
CF | 		
CF | > OUT 		
CF | 		
CF | You get out of the tidal pool. 		
CF | 		
CF | Tidal Pool 		
CF | Crowned by boulders and fed by the drainage from the rocks, a pool of 		
CF | clear seawater no deeper than your knees has formed in this basin. You 		
CF | stand on its edge from where you can enter the pool or go up to the 		
CF | top of the breakwater. 		
CF | 		
CF | You hear the distant clang of a buoy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Breakwater 49 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Breakwater 		
CF | Waves pummel the boulders, then melt among the crevices in bright 		
CF | silver streams of moonlight. You stand at the end of the breakwater, 		
CF | upon its tallest rock, with west as your only direct egress to the 		
CF | beach. Below you, a tidal pool has formed in a basin of among a ring 		
CF | of boulders. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rock" 		
CF ] Breakwater 49 		
CF | 		
CF | > X ROCK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Breakwater's Edge 50 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Breakwater's Edge 		
CF | The beach here gradually gives a sandy birth to a palisade of boulders 		
CF | that extends eastward above the ocean's waves. A salt marsh borders 		
CF | the southern exposure of the rocks and west the beach crests in a 		
CF | cascade of dunes. You can wade through the breakers to the north and 		
CF | to the northwest you can vaguely make out the outline of a lifeguard 		
CF | stand. 		
CF | 		
CF | You hear the distant clang of a buoy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Lifeguard Stand 51 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Lifeguard Stand 		
CF | A solitary lifeguard stand, devoid of a denizen at this hour, rises 		
CF | from the sand, overlooking the oceanic view to the east. To the south, 		
CF | the beach ends in a salt marsh. Southeast the shadowy outline of a 		
CF | breakwater emerges from the shoals. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stand" 		
CF ] Lifeguard Stand 52 		
CF | 		
CF | > X STAND 		
CF | 		
CF | The cracked, faded white paint and its tilt betray the stand's age. 		
CF | Still, it has many years left in it. You once sat upon the stand, a 		
CF | savior of the helpless, a bronze king among men, your whistle their 		
CF | command. That was long ago. In your youth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on it" 		
CF ] Lifeguard Stand 53 		
CF | 		
CF | > SIT ON IT 		
CF | 		
CF | You get onto the solitary lifeguard stand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sea" 		
CF ] Lifeguard Stand 54 		
CF | 		
CF | > X SEA 		
CF | 		
CF | Beyond the rolling waves, the ocean lies still like a blanket thrown 		
CF | beneath the horizon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blanket" 		
CF ] Lifeguard Stand 55 		
CF | 		
CF | > X BLANKET 		
CF | 		
CF | A thick, green army blanket on which you sleep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Lifeguard Stand 56 		
CF | 		
CF | > STAND 		
CF | 		
CF | You get off the solitary lifeguard stand. 		
CF | 		
CF | Lifeguard Stand 		
CF | A solitary lifeguard stand, devoid of a denizen at this hour, rises 		
CF | from the sand, overlooking the oceanic view to the east. To the south, 		
CF | the beach ends in a salt marsh. Southeast the shadowy outline of a 		
CF | breakwater emerges from the shoals. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lifeguard Stand 57 		
CF | 		
CF | > S 		
CF | 		
CF | The southern expanse is blocked by the salt marsh, but you can go west 		
CF | toward the dunes, east into the ocean, southeast toward the 		
CF | breakwater, or continue north along the beach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dunes 58 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Dunes 		
CF | A range of sandy mounds fights off the beach town that encroaches the 		
CF | coast from the west and north. The boardwalk ends northeast of here 		
CF | while far to the south, the grassy hillocks give way to a salt marsh. 		
CF | You can return to the beach by heading east, and you can vaguely see 		
CF | the outline of a lifeguard stand to the southeast. 		
CF | 		
CF | Lying among the grass is some driftwood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take wood" 		
CF ] Dunes 59 		
CF | 		
CF | > TAKE WOOD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Dunes 60 		
CF | 		
CF | > X IT 		
CF | 		
CF | Dunes 		
CF | A range of sandy mounds fights off the beach town that encroaches the 		
CF | coast from the west and north. The boardwalk ends northeast of here 		
CF | while far to the south, the grassy hillocks give way to a salt marsh. 		
CF | You can return to the beach by heading east, and you can vaguely see 		
CF | the outline of a lifeguard stand to the southeast. 		
CF | 		
CF | > 		keltena says, "aha!"
		Lancelot says, "yay"
DavidW says (to ClubFloyd), "e" 		
CF ] Moonlit Beach 61 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Moonlit Beach 		
CF | Waves slog their way upon the shore to the east, their crests 		
CF | diaphanous strings in the moonlight. You stand on the damp, wet sand 		
CF | that serves as the border between land and sea. The beach continues 		
CF | south while north lies the darkened entrance to the boardwalk. Dunes 		
CF | roll away to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Boardwalk Entrance 62 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Boardwalk Entrance 		
CF | The boardwalk, this beach town's primary attraction for locals and 		
CF | tourists, starts here, ramping up until it rises one story off the 		
CF | beach. The gates are closed and locked this late at night, but you can 		
CF | head around the entrance to the northeast where a pier leads out to 		
CF | the sea. South awaits your beach and dunes begin to the southwest. 		
CF | 		
CF | An open, freshwater shower rises out of the sand, available to beach 		
CF | dwellers who want to rinse off before entering the boardwalk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Beneath the Pier 63 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Beneath the Pier 		
CF | You stand knee-deep in sludgy water beneath a pier formed by an 		
CF | extension of the boardwalk. A vaulted hall of barnacle-encrusted 		
CF | pillars leads west into the underbelly of the boardwalk and east out 		
CF | to sea. Southward, the ocean waves break upon the shoreline. 		
CF | 		
CF | Light flickers to the west, beneath the boardwalk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Under the Boardwalk 64 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Under the Boardwalk 		
CF | A gloomy sanctuary constructed by the pillars and planks of the 		
CF | boardwalk. The alcove is dimly aglow from a campfire flickering among 		
CF | a ring of shells in the sand. From here a vaulted hall of 		
CF | barnacle-encrusted pillars, the supports of a pier running above, 		
CF | heads east into the sea. This sandy patch ends to the north. 		
CF | 		
CF | Verna sits before the campfire, her eyes transfixed on the flames. 		
CF | 		
CF | Verna coughs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give driftwood" 		
CF ] Under the Boardwalk 65 		
CF | 		
CF | > GIVE DRIFTWOOD 		
CF | 		
CF | (the driftwood to Verna) 		
CF | "That should do, nicely," she says. "Go ahead. Put the wood on the 		
CF | fire." 		
CF | 		
CF | Verna coughs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put wood on fire" 		
CF ] Under the Boardwalk 66 		
CF | 		
CF | > PUT WOOD ON FIRE 		
CF | 		
CF | You drop the dry and brittle pile of wood into the campfire. Almost 		
CF | instantly, the flickering fire bursts to life, consuming the wood and 		
CF | growing into a fierce blaze. 		
CF | 		
CF | "Wonderful, my dear," says Verna. "That should last for the rest of 		
CF | the night. If you would like to share a smoke, just ask for it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her for smoke" 		
CF ] Under the Boardwalk 67 		
CF | 		
CF | > ASK HER FOR SMOKE 		
CF | 		
CF | (Verna for the thin cigar) 		
CF | She hands you the thin cigar. "Here you go, my dear, it is all yours. 		
CF | Smoke it. You'll thank me for it." 		
CF | 		
CF | Far up the coast, a foghorn sounds. 		
CF | 		
CF | > 		Lancelot says, "what if we stopped smoking lol"
DavidW says (to ClubFloyd), "smoke cigar" 		
CF ] Under the Boardwalk 68 		
CF | 		
CF | > SMOKE CIGAR 		
CF | 		
CF | You close your eyes, inhale deeply, and savor the strange flavor that 		
CF | licks about your tongue and throat. After a few moments, you exhale, 		
CF | and open your eyes. The world looks the same, though it feels a little 		
CF | less heavy. 		
CF | 		
CF | "That's it, my dear," whispers Verna. "Try it again." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Under the Boardwalk 69 		
CF | 		
CF | > G 		
CF | 		
CF | You close your eyes, inhale deeply, and savor the strange flavor that 		
CF | licks about your tongue and throat. After a few moments, you exhale, 		
CF | and try to open your eyes; unfortunately, your lids refuse to widen. 		
CF | You stumble, almost collapse, but manage to straighten yourself. You 		
CF | open your eyes... 		
CF | 		
CF | Verna laughs. "Potent stuff, no?" Her laugh turns to a cackle, and her 		
CF | eyes... they've turned milky white and have lost their pupils. 		
CF | 		
CF | In the distance, thunder grumbles. Verna lifts those unearthly eyes 		
CF | toward the horizon where storm clouds have taken shape. "Mother 		
CF | Ocean," she whispers. "She is angry. I must find out why." She stirs, 		
CF | readjusts herself until she is sitting cross-legged before the fire, 		
CF | then, staring into the flames, she begins to murmur. 		
CF | 		
CF | Verna's hand suddenly acts on its own accord, reaching out with the 		
CF | stick. While she stares into the fire, her hand busily inscribes a 		
CF | picture into the sand. Moments later, her hand drops to her side, 		
CF | finished with its task. 		
CF | 		
CF | > 		Lancelot asks, "ah entering a dream state? change the world?"
		keltena says, "Interesting."
		keltena asks, "x picture?"
DavidW says (to ClubFloyd), "x picture" 		
CF ] Under the Boardwalk 70 		
CF | 		
CF | > X PICTURE 		
CF | 		
CF | Etched in the sand is an image of a stick figure covered by a series 		
CF | of hashed lines. 		
CF | 		
CF | > 		Jade says, "I assume we will travel by smoking"
		Lancelot asks, "evil sea withc?"
		DavidW says, "I have no idea."
DavidW says (to ClubFloyd), "x figure" 		
CF ] Under the Boardwalk 70 		
CF | 		
CF | > X FIGURE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Verna about picture" 		
CF ] Under the Boardwalk 71 		
CF | 		
CF | > ASK VERNA ABOUT PICTURE 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smoke cigar" 		
CF ] Under the Boardwalk 72 		
CF | 		
CF | > SMOKE CIGAR 		
CF | 		
CF | You inhale, then exhale a cloud of smoke. Nothing. You've seemed to 		
CF | obtained a tolerance for whatever was in it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give cigar to verna" 		
CF ] Under the Boardwalk 73 		
CF | 		
CF | > GIVE CIGAR TO VERNA 		
CF | 		
CF | "Thank you, my dear," she says, plucking the cigar from you. She takes 		
CF | a heavy hit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x storm" 		
CF ] Under the Boardwalk 74 		
CF | 		
CF | > X STORM 		
CF | 		
CF | Far off on the eastern horizon, clouds blot out the stars. Sheets of 		
CF | light skitter across the underbelly of the storm. 		
CF | 		
CF | > 		DavidW asks, "so, uh, now what?"
DavidW says (to ClubFloyd), "think" 		
CF ] Under the Boardwalk 75 		
CF | 		
CF | > THINK 		
CF | 		
CF | What a good idea. 		
CF | 		
CF | > 		Lancelot asks, "mother ocean is angry... did something change in the landscape?"
		keltena asks, "We could ask Verna about the storm, or about the ocean?"
		DavidW asks, "Go explore and see if we find something new?"
		keltena says, "Exploring also sounds like a good idea"
DavidW says (to ClubFloyd), "ask verna about storm" 		
CF ] Under the Boardwalk 76 		
CF | 		
CF | > ASK VERNA ABOUT STORM 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask verna about ocean" 		
CF ] Under the Boardwalk 77 		
CF | 		
CF | > ASK VERNA ABOUT OCEAN 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Beneath the Pier 78 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Beneath the Pier 		
CF | You stand knee-deep in sludgy water beneath a pier formed by an 		
CF | extension of the boardwalk. A vaulted hall of barnacle-encrusted 		
CF | pillars leads west into the underbelly of the boardwalk and east out 		
CF | to sea. Southward, the ocean waves break upon the shoreline. 		
CF | 		
CF | Light flickers to the west, beneath the boardwalk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Beneath the Pier 79 		
CF | 		
CF | > N 		
CF | 		
CF | You can go deeper beneath the boardwalk to the west, go wading to the 		
CF | south, or go southwest to the boardwalk entrance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Breakers 80 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Breakers 		
CF | Here the waves crest around your knees, forming thin strands of frothy 		
CF | moonlight before ultimately spilling upon the western shore. To the 		
CF | south, the waves scatter among the boulders of a breakwater and to the 		
CF | north, they roll beneath the outline of a pier 		
CF | 		
CF | The waves are more fierce than before, a result of the storm brewing 		
CF | to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Breakwater's Edge 81 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Breakwater's Edge 		
CF | The beach here gradually gives a sandy birth to a palisade of boulders 		
CF | that extends eastward above the ocean's waves. A salt marsh borders 		
CF | the southern exposure of the rocks and west the beach crests in a 		
CF | cascade of dunes. You can wade through the breakers to the north and 		
CF | to the northwest you can vaguely make out the outline of a lifeguard 		
CF | stand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Breakwater 82 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Breakwater 		
CF | Waves pummel the boulders, then melt among the crevices in bright 		
CF | silver streams of moonlight. You stand at the end of the breakwater, 		
CF | upon its tallest rock, with west as your only direct egress to the 		
CF | beach. Winds from the eastern storm stir here, buffeting you with the 		
CF | spray of the waves. Below you, a tidal pool has formed in a basin of 		
CF | among a ring of boulders. 		
CF | 		
CF | The scene before you brings you to a standstill. You blink your eyes, 		
CF | rub them, then blink them again. 		
CF | 		
CF | Apparently someone has set up a dinner party on the breakwater. On one 		
CF | particularly large boulder, a giant lobster and a enormous sea anemone 		
CF | sit on opposite ends of a table filled with food. 		
CF | 		
CF | A fancy, cushioned chair rests empty at the middle of the table. 		
CF | 		
CF | > 		DavidW says, "They saved a seat for us!"
		Lancelot says, "ah the pool lol"
		Lancelot says, "yep"
DavidW says (to ClubFloyd), "x lobster" 		
CF ] Breakwater 83 		
CF | 		
CF | > X LOBSTER 		
CF | 		
CF | You see nothing special about the giant lobster. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x anemone" 		
CF ] Breakwater 84 		
CF | 		
CF | > X ANEMONE 		
CF | 		
CF | You see nothing special about the enormous sea anemone. 		
CF | 		
CF | A particularly large wave smashes against the rocks, showering you 		
CF | with a salty spray. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Breakwater 85 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | An long, oval table covered with an ornate tablecloth. On the table 		
CF | are a candelabra, a bowl of seafood bisque, a plate of calamari, a 		
CF | basket of fish and chips and a serving tray stacked with oysters. 		
CF | 		
CF | > 		Lancelot says, "so where's Ariel lol"
		DavidW says, "She might be left for dessert."
DavidW says (to ClubFloyd), "sit on chair" 		
CF ] Breakwater 86 		
CF | 		
CF | > SIT ON CHAIR 		
CF | 		
CF | You get onto the cushioned chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lobster, hi" 		
CF ] Breakwater 87 		
CF | 		
CF | > LOBSTER, HI 		
CF | 		
CF | Perhaps you should try asking the giant lobster about that topic. 		
CF | 		
CF | Thunder grumbles in the distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lobster about food" 		
CF ] Breakwater 88 		
CF | 		
CF | > ASK LOBSTER ABOUT FOOD 		
CF | 		
CF | "Sorry, but I haven't been fully implemented yet," says the giant 		
CF | lobster. "Please enjoy the rest of the game." 		
CF | 		
CF | > 		DavidW says, "oops"
		Lancelot says, "lkolololol"
		Jade says, "we must be Ariel, lol"
DavidW says (to ClubFloyd), "ask anemone about food" 		
CF ] Breakwater 89 		
CF | 		
CF | > ASK ANEMONE ABOUT FOOD 		
CF | 		
CF | "Sorry, but I haven't been fully implemented yet," says the enormous 		
CF | sea anemone. "Please enjoy the rest of the game." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat food" 		
CF ] Breakwater 89 		
CF | 		
CF | > EAT FOOD 		
CF | 		
CF | Which do you mean, the bowl of seafood bisque, the plate of calamari, 		
CF | the basket of fish and chips or the oysters? 		
CF | 		
CF | > 		DavidW asks, "I assume we can eat all of them?"
DavidW says (to ClubFloyd), "x bisque" 		
CF ] Breakwater 90 		
CF | 		
CF | > X BISQUE 		
CF | 		
CF | You see nothing special about the bowl of seafood bisque. 		
CF | 		
CF | You hear the distant clang of a buoy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat it" 		
CF ] Breakwater 91 		
CF | 		
CF | > EAT IT 		
CF | 		
CF | (first taking the bowl of seafood bisque) 		
CF | A tentacle from the anemone slaps your hand. "Most impolite, my dear 		
CF | fellow. You should wait until you are served." 		
CF | 		
CF | > 		Jade exclaims, "zas!"
DavidW says (to ClubFloyd), "serve lobster" 		
CF ] Breakwater 91 		
CF | 		
CF | > SERVE LOBSTER 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat oysters" 		
CF ] Breakwater 92 		
CF | 		
CF | > EAT OYSTERS 		
CF | 		
CF | (first taking the oysters) 		
CF | A tentacle from the anemone slaps your hand. "I hope you don't mind if 		
CF | we ask you to wait your turn." 		
CF | 		
CF | Far to the east, lightning plays among the clouds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x food" 		
CF ] Breakwater 92 		
CF | 		
CF | > X FOOD 		
CF | 		
CF | Which do you mean, the bowl of seafood bisque, the plate of calamari, 		
CF | the basket of fish and chips or the oysters? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat calamari" 		
CF ] Breakwater 93 		
CF | 		
CF | > EAT CALAMARI 		
CF | 		
CF | (first taking the plate of calamari) 		
CF | The lobster slaps your hand with its larger claw. "Most impolite, my 		
CF | dear fellow. You should wait until you are served." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat fish" 		
CF ] Breakwater 93 		
CF | 		
CF | > EAT FISH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat chips" 		
CF ] Breakwater 93 		
CF | 		
CF | > EAT CHIPS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat basket" 		
CF ] Breakwater 94 		
CF | 		
CF | > EAT BASKET 		
CF | 		
CF | (first taking the basket of fish and chips) 		
CF | A tentacle from the anemone slaps your hand. "My dear fellow, please 		
CF | restrain yourself. Wait for your turn." 		
CF | 		
CF | A particularly large wave smashes against the rocks, showering you 		
CF | with a salty spray. 		
CF | 		
CF | > 		Jade says, "eat anemone"
		Lancelot says, "so we can sit down but not eat"
DavidW says (to ClubFloyd), "eat anemone" 		
CF ] Breakwater 95 		
CF | 		
CF | > EAT ANEMONE 		
CF | 		
CF | (first taking the enormous sea anemone) 		
CF | I don't suppose the enormous sea anemone would care for that. 		
CF | 		
CF | A particularly large wave smashes against the rocks, showering you 		
CF | with a salty spray. 		
CF | 		
CF | > 		Lancelot asks, "wait?"
DavidW says (to ClubFloyd), "ask anemone about lobster" 		
CF ] Breakwater 96 		
CF | 		
CF | > ASK ANEMONE ABOUT LOBSTER 		
CF | 		
CF | "Sorry, but I haven't been fully implemented yet," says the enormous 		
CF | sea anemone. "Please enjoy the rest of the game." 		
CF | 		
CF | > 		keltena says, "well it doesn't care for much, does it"
		DavidW says, "It's possible this game was not finished. I was taking a risk."
DavidW says (to ClubFloyd), "stand" 		
CF ] Breakwater 97 		
CF | 		
CF | > STAND 		
CF | 		
CF | You get off the cushioned chair. 		
CF | 		
CF | Breakwater 		
CF | Waves pummel the boulders, then melt among the crevices in bright 		
CF | silver streams of moonlight. You stand at the end of the breakwater, 		
CF | upon its tallest rock, with west as your only direct egress to the 		
CF | beach. Winds from the eastern storm stir here, buffeting you with the 		
CF | spray of the waves. Below you, a tidal pool has formed in a basin of 		
CF | among a ring of boulders. 		
CF | 		
CF | Apparently someone has set up a dinner party on the breakwater. On one 		
CF | particularly large boulder, a giant lobster and a enormous sea anemone 		
CF | sit on opposite ends of a table filled with food. 		
CF | 		
CF | A fancy, cushioned chair rests empty at the middle of the table. 		
CF | 		
CF | > 		Lancelot says, "yeah looks like"
DavidW says (to ClubFloyd), "d" 		
CF ] Tidal Pool 98 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Tidal Pool 		
CF | Crowned by boulders and fed by the drainage from the rocks, a pool of 		
CF | clear seawater no deeper than your knees has formed in this basin. You 		
CF | stand on its edge from where you can enter the pool or go up to the 		
CF | top of the breakwater. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pool" 		
CF ] Tidal Pool 99 		
CF | 		
CF | > X POOL 		
CF | 		
CF | Protected from the waves by the ring of the boulders, the pool lies 		
CF | still, a clear mirror that reflects the night sky. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sky" 		
CF ] Tidal Pool 100 		
CF | 		
CF | > X SKY 		
CF | 		
CF | A crisp, clear night high above, but as the sky approaches the 		
CF | horizon, ominous clouds swallow the stars. 		
CF | 		
CF | > 		keltena says, "I do kind of like the concept of smoking something that makes us see talking animals, but all the animals say is that they're not fully implemented yet, though"
DavidW says (to ClubFloyd), "x clouds" 		
CF ] Tidal Pool 100 		
CF | 		
CF | > X CLOUDS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Lancelot says, "oh I was kinda hoping for high tide or sth"
DavidW says (to ClubFloyd), "w" 		
CF ] Tidal Pool 101 		
CF | 		
CF | > W 		
CF | 		
CF | You can go back up the breakwater or get in the tidal pool. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Breakwater 102 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Breakwater 		
CF | Waves pummel the boulders, then melt among the crevices in bright 		
CF | silver streams of moonlight. You stand at the end of the breakwater, 		
CF | upon its tallest rock, with west as your only direct egress to the 		
CF | beach. Winds from the eastern storm stir here, buffeting you with the 		
CF | spray of the waves. Below you, a tidal pool has formed in a basin of 		
CF | among a ring of boulders. 		
CF | 		
CF | Apparently someone has set up a dinner party on the breakwater. On one 		
CF | particularly large boulder, a giant lobster and a enormous sea anemone 		
CF | sit on opposite ends of a table filled with food. 		
CF | 		
CF | A fancy, cushioned chair rests empty at the middle of the table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Breakwater's Edge 103 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Breakwater's Edge 		
CF | The beach here gradually gives a sandy birth to a palisade of boulders 		
CF | that extends eastward above the ocean's waves. A salt marsh borders 		
CF | the southern exposure of the rocks and west the beach crests in a 		
CF | cascade of dunes. You can wade through the breakers to the north and 		
CF | to the northwest you can vaguely make out the outline of a lifeguard 		
CF | stand. 		
CF | 		
CF | Far to the east, lightning plays among the clouds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Lifeguard Stand 104 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Lifeguard Stand 		
CF | A solitary lifeguard stand, devoid of a denizen at this hour, rises 		
CF | from the sand, overlooking the oceanic view to the east. To the south, 		
CF | the beach ends in a salt marsh. Southeast the shadowy outline of a 		
CF | breakwater emerges from the shoals. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lifeguard Stand 105 		
CF | 		
CF | > S 		
CF | 		
CF | The southern expanse is blocked by the salt marsh, but you can go west 		
CF | toward the dunes, east into the ocean, southeast toward the 		
CF | breakwater, or continue north along the beach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dunes 106 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Dunes 		
CF | A range of sandy mounds fights off the beach town that encroaches the 		
CF | coast from the west and north. The boardwalk ends northeast of here 		
CF | while far to the south, the grassy hillocks give way to a salt marsh. 		
CF | You can return to the beach by heading east, and you can vaguely see 		
CF | the outline of a lifeguard stand to the southeast. 		
CF | 		
CF | An echo of thunder emanates from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dunes 107 		
CF | 		
CF | > W 		
CF | 		
CF | The beach ends that way, and civilization begins. You have no desire 		
CF | to wander asphalt streets when you can be out by the water. 		
CF | 		
CF | Thunder grumbles in the distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] Dunes 108 		
CF | 		
CF | > SWIM 		
CF | 		
CF | You need to be in water in order to swim. 		
CF | 		
CF | Far to the east, lightning plays among the clouds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dunes 109 		
CF | 		
CF | > N 		
CF | 		
CF | The beach ends that way, and civilization begins. You have no desire 		
CF | to wander asphalt streets when you can be out by the water. 		
CF | 		
CF | Thunder grumbles in the distance. 		
CF | 		
CF | > 		Lancelot says, "sounds like storm is coming"
DavidW says (to ClubFloyd), "ne" 		
CF ] Boardwalk Entrance 110 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Boardwalk Entrance 		
CF | The boardwalk, this beach town's primary attraction for locals and 		
CF | tourists, starts here, ramping up until it rises one story off the 		
CF | beach. The gates are closed and locked this late at night, but you can 		
CF | head around the entrance to the northeast where a pier leads out to 		
CF | the sea. South awaits your beach and dunes begin to the southwest. 		
CF | 		
CF | An open, freshwater shower rises out of the sand, available to beach 		
CF | dwellers who want to rinse off before entering the boardwalk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Boardwalk Entrance 111 		
CF | 		
CF | > E 		
CF | 		
CF | You can head northeast to the pier, south to the beach, or southwest 		
CF | to the dunes. 		
CF | 		
CF | An echo of thunder emanates from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Beneath the Pier 112 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Beneath the Pier 		
CF | You stand knee-deep in sludgy water beneath a pier formed by an 		
CF | extension of the boardwalk. A vaulted hall of barnacle-encrusted 		
CF | pillars leads west into the underbelly of the boardwalk and east out 		
CF | to sea. Southward, the ocean waves break upon the shoreline. 		
CF | 		
CF | Light flickers to the west, beneath the boardwalk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Boardwalk Entrance 113 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Boardwalk Entrance 		
CF | The boardwalk, this beach town's primary attraction for locals and 		
CF | tourists, starts here, ramping up until it rises one story off the 		
CF | beach. The gates are closed and locked this late at night, but you can 		
CF | head around the entrance to the northeast where a pier leads out to 		
CF | the sea. South awaits your beach and dunes begin to the southwest. 		
CF | 		
CF | An open, freshwater shower rises out of the sand, available to beach 		
CF | dwellers who want to rinse off before entering the boardwalk. 		
CF | 		
CF | An echo of thunder emanates from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on shower" 		
CF ] Boardwalk Entrance 114 		
CF | 		
CF | > TURN ON SHOWER 		
CF | 		
CF | You turn the shower on. Warm water flows from the showerhead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter shower" 		
CF ] Boardwalk Entrance 115 		
CF | 		
CF | > ENTER SHOWER 		
CF | 		
CF | You don't want to get the blanket soaked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop blanket" 		
CF ] Boardwalk Entrance 116 		
CF | 		
CF | > DROP BLANKET 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter shower" 		
CF ] Boardwalk Entrance 117 		
CF | 		
CF | > ENTER SHOWER 		
CF | 		
CF | You get onto the shower stand and start rinsing yourself off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wash me" 		
CF ] Boardwalk Entrance 117 		
CF | 		
CF | > WASH ME 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wash starfish" 		
CF ] Boardwalk Entrance 117 		
CF | 		
CF | > WASH STARFISH 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Boardwalk Entrance 118 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a starfish 		
CF | a tackle box (open but empty) 		
CF | a knife 		
CF | a fishing rod 		
CF | an instruction manual 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x manual" 		
CF ] Boardwalk Entrance 119 		
CF | 		
CF | > X MANUAL 		
CF | 		
CF | It's a quick reference manual for using a fishing rod. 		
CF | 		
CF | > 		Lancelot says, "waterproof manual no doubt"
DavidW says (to ClubFloyd), "turn off shower" 		
CF ] Boardwalk Entrance 120 		
CF | 		
CF | > TURN OFF SHOWER 		
CF | 		
CF | You twist the faucet, turning the shower off. 		
CF | 		
CF | > 		Jade asks, "x me?"
DavidW says (to ClubFloyd), "take blanket" 		
CF ] Boardwalk Entrance 121 		
CF | 		
CF | > TAKE BLANKET 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Boardwalk Entrance 122 		
CF | 		
CF | > X ME 		
CF | 		
CF | You are carrying: 		
CF | a blanket 		
CF | a starfish 		
CF | a tackle box (open but empty) 		
CF | a knife 		
CF | a fishing rod 		
CF | an instruction manual 		
CF | 		
CF | > 		DavidW says, "The menu did list Hints."
		Jade says, "we are a bag, lol"
		keltena asks, "True. Let's check them?"
DavidW says (to ClubFloyd), "hint" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | > Introduction to Sea Dreams 		
CF | Instructions for Play 		
CF | Settings 		
CF | Contacting the Author 		
CF | Hints 		Lancelot says, "years of experience and we cannot catch a fish"
DavidW says (to ClubFloyd), "p" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | > Introduction to Sea Dreams 		
CF | Instructions for Play 		
CF | Settings 		
CF | Contacting the Author 		
CF | Hints 		
DavidW says (to ClubFloyd), "n" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | Introduction to Sea Dreams 		
CF | > Instructions for Play 		
CF | Settings 		
CF | Contacting the Author 		
CF | Hints 		
DavidW says (to ClubFloyd), "n" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | Introduction to Sea Dreams 		
CF | Instructions for Play 		
CF | > Settings 		
CF | Contacting the Author 		
CF | Hints 		
DavidW says (to ClubFloyd), "n" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | Introduction to Sea Dreams 		
CF | Instructions for Play 		
CF | Settings 		
CF | > Contacting the Author 		
CF | Hints 		
DavidW says (to ClubFloyd), "n" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | Introduction to Sea Dreams 		
CF | Instructions for Play 		
CF | Settings 		
CF | Contacting the Author 		
CF | > Hints 		
DavidW presses the yellow enter button. 		
CF ] Hints 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | > Explore 		
CF | Read carefully 		
CF | Be creative 		
CF | Cooperate 		
CF | Things to try at the beginning of the game 		
CF | As a last resort (*Spoilers*)... 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hints 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | Explore 		
CF | > Read carefully 		
CF | Be creative 		
CF | Cooperate 		
CF | Things to try at the beginning of the game 		
CF | As a last resort (*Spoilers*)... 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hints 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | Explore 		
CF | Read carefully 		
CF | > Be creative 		
CF | Cooperate 		
CF | Things to try at the beginning of the game 		
CF | As a last resort (*Spoilers*)... 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hints 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | Explore 		
CF | Read carefully 		
CF | Be creative 		
CF | > Cooperate 		
CF | Things to try at the beginning of the game 		
CF | As a last resort (*Spoilers*)... 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hints 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | Explore 		
CF | Read carefully 		
CF | Be creative 		
CF | Cooperate 		
CF | > Things to try at the beginning of the game 		
CF | As a last resort (*Spoilers*)... 		
DavidW says (to ClubFloyd), "n" 		
CF ] Hints 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | Explore 		
CF | Read carefully 		
CF | Be creative 		
CF | Cooperate 		
CF | Things to try at the beginning of the game 		
CF | > As a last resort (*Spoilers*)... 		
DavidW presses the yellow enter button. 		
CF ] As a last resort (*Spoilers*)... 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | > What am I supposed to do? 		
CF | Where can I find Verna? 		
CF | What does Verna talk about? 		
CF | Verna won't give me a smoke! 		
CF | How do I set the campfire ablaze? 		
CF | What do I do after smoking the cigar? 		
CF | How do I get the net off the pale woman? 		
CF | How can I help the pale woman? 		Lancelot asks, "ah pale woman is Ariel?"
DavidW says (to ClubFloyd), "n" 		
CF ] As a last resort (*Spoilers*)... 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | What am I supposed to do? 		
CF | > Where can I find Verna? 		
CF | What does Verna talk about? 		
CF | Verna won't give me a smoke! 		
CF | How do I set the campfire ablaze? 		
CF | What do I do after smoking the cigar? 		
CF | How do I get the net off the pale woman? 		
CF | How can I help the pale woman? 		
DavidW says (to ClubFloyd), "n" 		
CF ] As a last resort (*Spoilers*)... 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | What am I supposed to do? 		
CF | Where can I find Verna? 		
CF | > What does Verna talk about? 		
CF | Verna won't give me a smoke! 		
CF | How do I set the campfire ablaze? 		
CF | What do I do after smoking the cigar? 		
CF | How do I get the net off the pale woman? 		
CF | How can I help the pale woman? 		
DavidW says (to ClubFloyd), "n" 		
CF ] As a last resort (*Spoilers*)... 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | What am I supposed to do? 		
CF | Where can I find Verna? 		
CF | What does Verna talk about? 		
CF | > Verna won't give me a smoke! 		
CF | How do I set the campfire ablaze? 		
CF | What do I do after smoking the cigar? 		
CF | How do I get the net off the pale woman? 		
CF | How can I help the pale woman? 		
DavidW says (to ClubFloyd), "n" 		
CF ] As a last resort (*Spoilers*)... 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | What am I supposed to do? 		
CF | Where can I find Verna? 		
CF | What does Verna talk about? 		
CF | Verna won't give me a smoke! 		
CF | > How do I set the campfire ablaze? 		
CF | What do I do after smoking the cigar? 		
CF | How do I get the net off the pale woman? 		
CF | How can I help the pale woman? 		
DavidW says (to ClubFloyd), "n" 		
CF ] As a last resort (*Spoilers*)... 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | What am I supposed to do? 		
CF | Where can I find Verna? 		
CF | What does Verna talk about? 		
CF | Verna won't give me a smoke! 		
CF | How do I set the campfire ablaze? 		
CF | > What do I do after smoking the cigar? 		
CF | How do I get the net off the pale woman? 		
CF | How can I help the pale woman? 		
DavidW presses the yellow enter button. 		
CF ] What do I do after smoking the cigar? 		
CF | 1/6: Keep exploring. 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF ] What do I do after smoking the cigar? 		
CF | 1/6: Keep exploring. 		
CF | 		
CF | 2/6: You'll find some things have changed. 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF ] What do I do after smoking the cigar? 		
CF | 1/6: Keep exploring. 		
CF | 		
CF | 2/6: You'll find some things have changed. 		
CF | 		
CF | 3/6: Examine Verna, for instance. Ominous. 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF ] What do I do after smoking the cigar? 		
CF | 1/6: Keep exploring. 		
CF | 		
CF | 2/6: You'll find some things have changed. 		
CF | 		
CF | 3/6: Examine Verna, for instance. Ominous. 		
CF | 		
CF | 4/6: Examine the storm, as another example. Very ominous. 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF ] What do I do after smoking the cigar? 		
CF | 1/6: Keep exploring. 		
CF | 		
CF | 2/6: You'll find some things have changed. 		
CF | 		
CF | 3/6: Examine Verna, for instance. Ominous. 		
CF | 		
CF | 4/6: Examine the storm, as another example. Very ominous. 		
CF | 		
CF | 5/6: In particular, try find the pale woman who has washed up on 		
CF | shore. That should get you started. 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
DavidW says (to ClubFloyd), "h" 		
CF ] What do I do after smoking the cigar? 		
CF | 1/6: Keep exploring. 		
CF | 		
CF | 2/6: You'll find some things have changed. 		
CF | 		
CF | 3/6: Examine Verna, for instance. Ominous. 		
CF | 		
CF | 4/6: Examine the storm, as another example. Very ominous. 		
CF | 		
CF | 5/6: In particular, try find the pale woman who has washed up on 		
CF | shore. That should get you started. 		
CF | 		
CF | 6/6: She's on the moonlit beach. 		
CF | 		
CF | Press SPACE to return to the menu. 		DavidW asks, "I didn't see any such woman. Did I walk right past her?"
		Lancelot says, "ok so we did not explore everywhere after the smoke"
		Jade says, "examine everything"
DavidW says (to ClubFloyd), "q" 		
CF ] What do I do after smoking the cigar? 		
DavidW says (to ClubFloyd), "q" 		
CF ] What do I do after smoking the cigar? 		Lancelot says, "moonlit beach is where we started"
DavidW says (to ClubFloyd), "l" 		
CF ] What do I do after smoking the cigar? 		
DavidW says (to ClubFloyd), "h" 		
CF ] What do I do after smoking the cigar? 		
CF | 1/6: Keep exploring. 		
CF | 		
CF | 2/6: You'll find some things have changed. 		
CF | 		
CF | 3/6: Examine Verna, for instance. Ominous. 		
CF | 		
CF | 4/6: Examine the storm, as another example. Very ominous. 		
CF | 		
CF | 5/6: In particular, try find the pale woman who has washed up on 		
CF | shore. That should get you started. 		
CF | 		
CF | 6/6: She's on the moonlit beach. 		
CF | 		
CF | Press SPACE to return to the menu. 		
DavidW pushes the green 'space' button. 		
CF ] As a last resort (*Spoilers*)... 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | What am I supposed to do? 		
CF | Where can I find Verna? 		
CF | What does Verna talk about? 		
CF | Verna won't give me a smoke! 		
CF | How do I set the campfire ablaze? 		
CF | > What do I do after smoking the cigar? 		
CF | How do I get the net off the pale woman? 		
CF | How can I help the pale woman? 		Lancelot says, "sw s from pier"
DavidW says (to ClubFloyd), "f q" 		
CF ] As a last resort (*Spoilers*)... 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | What am I supposed to do? 		
CF | Where can I find Verna? 		
CF | What does Verna talk about? 		
CF | Verna won't give me a smoke! 		
CF | How do I set the campfire ablaze? 		
CF | > What do I do after smoking the cigar? 		
CF | How do I get the net off the pale woman? 		
CF | How can I help the pale woman? 		
DavidW says (to ClubFloyd), "q" 		
CF ] Hints 		
CF ] 		
CF ] N = Next Q = Last Menu 		
CF ] P = Previous ENTER = Select 		
CF | Explore 		
CF | Read carefully 		
CF | Be creative 		
CF | Cooperate 		
CF | Things to try at the beginning of the game 		
CF | > As a last resort (*Spoilers*)... 		
DavidW says (to ClubFloyd), "q" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | Introduction to Sea Dreams 		
CF | Instructions for Play 		
CF | Settings 		
CF | Contacting the Author 		
CF | > Hints 		
DavidW says (to ClubFloyd), "q" 		
CF ] Boardwalk Entrance 122 		
CF | Boardwalk Entrance (on the shower stand) 		
CF | The boardwalk, this beach town's primary attraction for locals and 		
CF | tourists, starts here, ramping up until it rises one story off the 		
CF | beach. The gates are closed and locked this late at night, but you can 		
CF | head around the entrance to the northeast where a pier leads out to 		
CF | the sea. South awaits your beach and dunes begin to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Boardwalk Entrance 123 		
CF | 		
CF | > SW 		
CF | 		
CF | You'll have to get off the shower stand first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Boardwalk Entrance 124 		
CF | 		
CF | > OUT 		
CF | 		
CF | You get off the shower stand. 		
CF | 		
CF | Boardwalk Entrance 		
CF | The boardwalk, this beach town's primary attraction for locals and 		
CF | tourists, starts here, ramping up until it rises one story off the 		
CF | beach. The gates are closed and locked this late at night, but you can 		
CF | head around the entrance to the northeast where a pier leads out to 		
CF | the sea. South awaits your beach and dunes begin to the southwest. 		
CF | 		
CF | An open, freshwater shower rises out of the sand, available to beach 		
CF | dwellers who want to rinse off before entering the boardwalk. 		
CF | 		
CF | > 		Lancelot says, "s"
DavidW says (to ClubFloyd), "s" 		
CF ] Moonlit Beach 125 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Moonlit Beach 		
CF | Waves slog their way upon the shore to the east, their crests 		
CF | diaphanous strings in the moonlight. You stand on the damp, wet sand 		
CF | that serves as the border between land and sea. The beach continues 		
CF | south while north lies the darkened entrance to the boardwalk. Dunes 		
CF | roll away to the west. 		
CF | 		
CF | You stop dead in your tracks. Lying unconscious upon the sand is a 		
CF | woman entangled in a fishing net. She must have recently washed 		
CF | ashore. The net trembles with her shivers. 		
CF | 		
CF | > 		Lancelot says, "yep there she is"
DavidW says (to ClubFloyd), "cut net with knife" 		
CF ] Moonlit Beach 125 		
CF | 		
CF | > CUT NET WITH KNIFE 		
CF | 		
CF | I only understood you as far as wanting to cut the fishing net. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut net" 		
CF ] Moonlit Beach 126 		
CF | 		
CF | > CUT NET 		
CF | 		
CF | Using the knife, you cut through several of the thick coils of rope. 		
CF | Eventually you are able to remove the netting from the woman. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woman" 		
CF ] Moonlit Beach 127 		
CF | 		
CF | > X WOMAN 		
CF | 		
CF | Pale, slender, naked, and beautiful despite the filth gnarled in her 		
CF | silver hair and streaked across her skin. Several small slits trace 		
CF | each side of her neck. She shivers uncontrollably. 		
CF | 		
CF | > 		Jade says, "the siren"
DavidW says (to ClubFloyd), "put blanket on her" 		
CF ] Moonlit Beach 128 		
CF | 		
CF | > PUT BLANKET ON HER 		
CF | 		
CF | You delicately wrap the blanket around the pale woman. 		
CF | 		
CF | An arm of a storm cloud momentarily obscures the moonlight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x her" 		
CF ] Moonlit Beach 129 		
CF | 		
CF | > X HER 		
CF | 		
CF | Pale and slender with long silver hair tangled with mud and trash. 		
CF | She's wrapped in your army blanket and just above the folds of the 		
CF | blanket, you can see several small slits on each side of her neck. 		
CF | Despite the blanket, she still shivers. 		
CF | 		
CF | An echo of thunder emanates from the east. 		
CF | 		
CF | > 		DavidW asks, "Take her to the pool?"
		Lancelot says, "can we wash her"
		Lancelot says, "better"
		DavidW says, "oh, shower first, maybe."
DavidW says (to ClubFloyd), "take her" 		
CF ] Moonlit Beach 130 		
CF | 		
CF | > TAKE HER 		
CF | 		
CF | You can't carry the woman while you are holding something else. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop all" 		
CF ] Moonlit Beach 131 		
CF | 		
CF | > DROP ALL 		
CF | 		
CF | starfish: Dropped. 		
CF | tackle box: Dropped. 		
CF | knife: Dropped. 		
CF | fishing rod: Dropped. 		
CF | instruction manual: Dropped. 		
CF | 		
CF | Far up the coast, a foghorn sounds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take woman" 		
CF ] Moonlit Beach 132 		
CF | 		
CF | > TAKE WOMAN 		
CF | 		
CF | You gently lift the pale woman up in your arms. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Boardwalk Entrance 133 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Boardwalk Entrance 		
CF | The boardwalk, this beach town's primary attraction for locals and 		
CF | tourists, starts here, ramping up until it rises one story off the 		
CF | beach. The gates are closed and locked this late at night, but you can 		
CF | head around the entrance to the northeast where a pier leads out to 		
CF | the sea. South awaits your beach and dunes begin to the southwest. 		
CF | 		
CF | An open, freshwater shower rises out of the sand, available to beach 		
CF | dwellers who want to rinse off before entering the boardwalk. 		
CF | 		
CF | > 		Jade says, "cut net"
DavidW says (to ClubFloyd), "put woman in shower" 		
CF ] Boardwalk Entrance 134 		
CF | 		
CF | > PUT WOMAN IN SHOWER 		
CF | 		
CF | You put the pale woman on the shower stand. 		
CF | 		
CF | > 		Lancelot says, "we already did"
		DavidW says, "take blanket"
DavidW says (to ClubFloyd), "take blanket" 		
CF ] Boardwalk Entrance 135 		
CF | 		
CF | > TAKE BLANKET 		
CF | 		
CF | You remove the blanket from the woman. 		
CF | 		
CF | Far up the coast, a foghorn sounds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on shower" 		
CF ] Boardwalk Entrance 136 		
CF | 		
CF | > TURN ON SHOWER 		
CF | 		
CF | Warm water pours over the helpless woman, ridding some of the filth 		
CF | that cakes her pale skin. Suddenly she coughs, sputters, and her eyes 		
CF | fling open. She looks up at you, frightened, and still shivering 		
CF | uncontrollably. 		
CF | 		
CF | Thunder grumbles in the distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean her" 		
CF ] Boardwalk Entrance 137 		
CF | 		
CF | > CLEAN HER 		
CF | 		
CF | You achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x her" 		
CF ] Boardwalk Entrance 138 		
CF | 		
CF | > X HER 		
CF | 		
CF | Pale, slender, and wrapped in a blanket. Filth entangles her long 		
CF | silver hair, and mars her cheeks and bare shoulders. Several small 		
CF | slits trace either side of her neck. She shivers uncontrollably. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "comb hair" 		
CF ] Boardwalk Entrance 138 		
CF | 		
CF | > COMB HAIR 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Lancelot says, "blanket it is"
DavidW says (to ClubFloyd), "turn off shower" 		
CF ] Boardwalk Entrance 139 		
CF | 		
CF | > TURN OFF SHOWER 		
CF | 		
CF | You twist the faucet, turning the shower off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put blanket on her" 		
CF ] Boardwalk Entrance 140 		
CF | 		
CF | > PUT BLANKET ON HER 		
CF | 		
CF | You delicately wrap the blanket around the pale woman. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take her" 		
CF ] Boardwalk Entrance 141 		
CF | 		
CF | > TAKE HER 		
CF | 		
CF | The shivering woman allows you to lift her up. She rests her head on 		
CF | your shoulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Boardwalk Entrance 142 		
CF | 		
CF | > E 		
CF | 		
CF | You can head northeast to the pier, south to the beach, or southwest 		
CF | to the dunes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Moonlit Beach 143 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Moonlit Beach 		
CF | Waves slog their way upon the shore to the east, their crests 		
CF | diaphanous strings in the moonlight. You stand on the damp, wet sand 		
CF | that serves as the border between land and sea. The beach continues 		
CF | south while north lies the darkened entrance to the boardwalk. Dunes 		
CF | roll away to the west. 		
CF | 		
CF | You can see an instruction manual, a fishing rod, a knife, a tackle 		
CF | box (empty), a starfish and a fishing net here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lifeguard Stand 144 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Lifeguard Stand 		
CF | A solitary lifeguard stand, devoid of a denizen at this hour, rises 		
CF | from the sand, overlooking the oceanic view to the east. To the south, 		
CF | the beach ends in a salt marsh. Southeast the shadowy outline of a 		
CF | breakwater emerges from the shoals. 		
CF | 		
CF | > 		Jade says, "to the pit"
DavidW says (to ClubFloyd), "se" 		
CF ] Breakwater's Edge 145 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Breakwater's Edge 		
CF | The beach here gradually gives a sandy birth to a palisade of boulders 		
CF | that extends eastward above the ocean's waves. A salt marsh borders 		
CF | the southern exposure of the rocks and west the beach crests in a 		
CF | cascade of dunes. You can wade through the breakers to the north and 		
CF | to the northwest you can vaguely make out the outline of a lifeguard 		
CF | stand. 		
CF | 		
CF | > 		Lancelot says, "pool"
DavidW says (to ClubFloyd), "e" 		
CF ] Breakwater 146 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Breakwater 		
CF | Waves pummel the boulders, then melt among the crevices in bright 		
CF | silver streams of moonlight. You stand at the end of the breakwater, 		
CF | upon its tallest rock, with west as your only direct egress to the 		
CF | beach. Winds from the eastern storm stir here, buffeting you with the 		
CF | spray of the waves. Below you, a tidal pool has formed in a basin of 		
CF | among a ring of boulders. 		
CF | 		
CF | Apparently someone has set up a dinner party on the breakwater. On one 		
CF | particularly large boulder, a giant lobster and a enormous sea anemone 		
CF | sit on opposite ends of a table filled with food. 		
CF | 		
CF | A fancy, cushioned chair rests empty at the middle of the table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Breakwater 147 		
CF | 		
CF | > E 		
CF | 		
CF | The ocean surrounding the breakwater is too turbulent for swimming. 		
CF | You can head west to the beach or climb down the rocks to the tidal 		
CF | pool. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Tidal Pool 148 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Tidal Pool 		
CF | Crowned by boulders and fed by the drainage from the rocks, a pool of 		
CF | clear seawater no deeper than your knees has formed in this basin. You 		
CF | stand on its edge from where you can enter the pool or go up to the 		
CF | top of the breakwater. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter pool" 		
CF ] Tidal Pool 149 		
CF | 		
CF | > ENTER POOL 		
CF | 		
CF | You get into the tidal pool. 		
CF | 		
CF | > 		Lancelot says, "or maybe she is supposed to sit on that seat but ok"
DavidW says (to ClubFloyd), "put her in pool" 		
CF ] Tidal Pool 150 		
CF | 		
CF | > PUT HER IN POOL 		
CF | 		
CF | You gently lower the woman to the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take blanket" 		
CF ] Tidal Pool 151 		
CF | 		
CF | > TAKE BLANKET 		
CF | 		
CF | That seems to belong to the pale woman. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to her" 		
CF ] Tidal Pool 151 		
CF | 		
CF | > TALK TO HER 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Lancelot says, "lol soaking blanket here is ok"
DavidW says (to ClubFloyd), "take her" 		
CF ] Tidal Pool 152 		
CF | 		
CF | > TAKE HER 		
CF | 		
CF | The shivering woman allows you to lift her up. She rests her head on 		
CF | your shoulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Tidal Pool 153 		
CF | 		
CF | > OUT 		
CF | 		
CF | You get out of the tidal pool. 		
CF | 		
CF | Tidal Pool 		
CF | Crowned by boulders and fed by the drainage from the rocks, a pool of 		
CF | clear seawater no deeper than your knees has formed in this basin. You 		
CF | stand on its edge from where you can enter the pool or go up to the 		
CF | top of the breakwater. 		
CF | 		
CF | An echo of thunder emanates from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put her in pool" 		
CF ] Tidal Pool 154 		
CF | 		
CF | > PUT HER IN POOL 		
CF | 		
CF | You put the pale woman into the tidal pool. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about herself" 		
CF ] Tidal Pool 155 		
CF | 		
CF | > ASK HER ABOUT HERSELF 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		Jade says, "I think we must take her to the campfire"
		DavidW says, "oh, okay."
		Lancelot says, "with the witch? hmm"
DavidW says (to ClubFloyd), "take her" 		
CF ] Tidal Pool 156 		
CF | 		
CF | > TAKE HER 		
CF | 		
CF | The shivering woman allows you to lift her up. She rests her head on 		
CF | your shoulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Tidal Pool 157 		
CF | 		
CF | > W 		
CF | 		
CF | You can go back up the breakwater or get in the tidal pool. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Breakwater 158 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Breakwater 		
CF | Waves pummel the boulders, then melt among the crevices in bright 		
CF | silver streams of moonlight. You stand at the end of the breakwater, 		
CF | upon its tallest rock, with west as your only direct egress to the 		
CF | beach. Winds from the eastern storm stir here, buffeting you with the 		
CF | spray of the waves. Below you, a tidal pool has formed in a basin of 		
CF | among a ring of boulders. 		
CF | 		
CF | Apparently someone has set up a dinner party on the breakwater. On one 		
CF | particularly large boulder, a giant lobster and a enormous sea anemone 		
CF | sit on opposite ends of a table filled with food. 		
CF | 		
CF | A fancy, cushioned chair rests empty at the middle of the table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Breakwater's Edge 159 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Breakwater's Edge 		
CF | The beach here gradually gives a sandy birth to a palisade of boulders 		
CF | that extends eastward above the ocean's waves. A salt marsh borders 		
CF | the southern exposure of the rocks and west the beach crests in a 		
CF | cascade of dunes. You can wade through the breakers to the north and 		
CF | to the northwest you can vaguely make out the outline of a lifeguard 		
CF | stand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Breakers 160 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Breakers 		
CF | Here the waves crest around your knees, forming thin strands of frothy 		
CF | moonlight before ultimately spilling upon the western shore. To the 		
CF | south, the waves scatter among the boulders of a breakwater and to the 		
CF | north, they roll beneath the outline of a pier 		
CF | 		
CF | The waves are more fierce than before, a result of the storm brewing 		
CF | to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Beneath the Pier 161 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Beneath the Pier 		
CF | You stand knee-deep in sludgy water beneath a pier formed by an 		
CF | extension of the boardwalk. A vaulted hall of barnacle-encrusted 		
CF | pillars leads west into the underbelly of the boardwalk and east out 		
CF | to sea. Southward, the ocean waves break upon the shoreline. 		
CF | 		
CF | Light flickers to the west, beneath the boardwalk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Under the Boardwalk 162 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Under the Boardwalk 		
CF | A gloomy sanctuary constructed by the pillars and planks of the 		
CF | boardwalk. The alcove is dimly aglow from a campfire blazing among a 		
CF | ring of shells in the sand. From here a vaulted hall of 		
CF | barnacle-encrusted pillars, the supports of a pier running above, 		
CF | heads east into the sea. This sandy patch ends to the north. 		
CF | 		
CF | Etched in the sand by the campfire is a drawing. The drawing has 		
CF | changed since you last saw it. 		
CF | 		
CF | Verna sits before the campfire, those dead, white eyes transfixed on 		
CF | the flames. She murmurs quietly to herself, obviously unaware of your 		
CF | presence if anything at all. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x verna" 		
CF ] Under the Boardwalk 163 		
CF | 		
CF | > X VERNA 		
CF | 		
CF | She's different from what you remember: Her nose and chin are longer 		
CF | and her skin has taken on a greenish tinge. Seaweed twists among the 		
CF | braids of her hair and her eyes--they are milky white with no pupils 		
CF | and they are fixated on the fire. 		
CF | 		
CF | > 		keltena asks, "x drawing?"
DavidW says (to ClubFloyd), "x drawing" 		
CF ] Under the Boardwalk 164 		
CF | 		
CF | > X DRAWING 		
CF | 		
CF | Etched in the sand is an image of a stick figure dressed in a cloak 		
CF | and huddled by a fire. 		
CF | 		
CF | > 		Lancelot asks, "oh it was like a premonition?"
		DavidW says, "oh, the hatch marks meant a net."
DavidW says (to ClubFloyd), "drop woman" 		
CF ] Under the Boardwalk 164 		
CF | 		
CF | > DROP WOMAN 		
CF | 		
CF | You gently lower the woman next to Verna who takes no notice of your 		
CF | charge. Sensing warmth, the pale woman curls up into a fetal position. 		
CF | The fire and blanket do their job, warming the pale woman. She looks 		
CF | gratefully at you. Her shivering abates. 		
CF | 		
CF | 		
CF | 		
CF | *** And the adventure continues... *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game or QUIT? 		
CF | > 		Lancelot says, "ok so indeed she should sit by the fire"
		Lancelot says, "aww"
		Lancelot says, "that was it"
		keltena says, "=)"
		Lancelot says, "nice atmosphere but a bit short lol"
		DavidW asks, "So ... if we put her on the chair or onto the table...?"
		Jade says, "she was shivering all the time"
		Jade says, "164 turns"
		Jade says, "It seems a bit start point for a larger game"
		DavidW says, "We didn't use the rod at all. Just the knife."
		Jade says, "nor the starfish"
		DavidW says (to Jade), "Perhaps you're right."



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ClubFloyd Transcript:
Vampire Gold by Olaf Nowacki
As played on ifMUD on November 23, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Vampire Gold written by Olaf Nowacki. Vampire Gold was released as part of ECTOCOMP 2023; it took 11th place in La Petite Mort. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask vampiregold" 		
CF ] Entrance to the Lair of the Vampire Gold: 0 - HP: 		
CF | 25 		
CF | 		
CF | 		
CF | 		
CF | This game is a "La Petite Mort" entry for EctoComp 2023. The creepiest 		
CF | thing about it is probably all the bugs and shortcomings... 		
CF | 		
CF | I wanted to make a small dungeon crawler. It became very simple and at 		
CF | the same time probably very unfair, difficult and hard to beat. But it 		
CF | is possible (with luck and cunning). 		
CF | 		
CF | Just type A to attack a creature in this game. 		
CF | 		
CF | Vampire Gold 		
CF | A tiny tiny crypt crawler by Olaf Nowacki 		
CF | Release 1 / Serial number 231028 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) 		
CF | 		
CF | Entrance to the Lair of the Vampire 		
CF | Tilted old steps lead down to the vampire's dwelling. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Entrance to the Lair of the Vampire Gold: 0 - HP: 		
CF | 25 		
CF | > 		
CF | > X ME 		
CF | 		
CF | As good-looking as ever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Entrance to the Lair of the Vampire Gold: 0 - HP: 		
CF | 25 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a stick 		
CF | a leather shirt (being worn) 		
CF | a rucksack 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stick" 		
CF ] Entrance to the Lair of the Vampire Gold: 0 - HP: 		
CF | 25 		
CF | > 		
CF | > X STICK 		
CF | 		
CF | The stick has an hitting rate of 60% and does 1D6 -2 damage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shirt" 		
CF ] Entrance to the Lair of the Vampire Gold: 0 - HP: 		
CF | 25 		
CF | > 		
CF | > X SHIRT 		
CF | 		
CF | The leather shirt has a defense value of 10. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sack" 		
CF ] Entrance to the Lair of the Vampire Gold: 0 - HP: 		
CF | 25 		
CF | > 		
CF | > X SACK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rucksack" 		
CF ] Entrance to the Lair of the Vampire Gold: 0 - HP: 		
CF | 25 		
CF | > 		
CF | > X RUCKSACK 		
CF | 		
CF | A plain canvas sack with two leather straps to carry it on your back. 		
CF | Its only purpose is to carry home all the gold coins you find and it 		
CF | contains exactly zero coins at the moment. 		
CF | 		
CF | > 		Lancelot says, "indeed like an RPG"
		keltena says, "Interesting."
DavidW says (to ClubFloyd), "wear it" 		
CF ] Entrance to the Lair of the Vampire Gold: 0 - HP: 		
CF | 25 		
CF | > 		
CF | > WEAR IT 		
CF | 		
CF | You can't wear that! 		
CF | 		
CF | > 		DavidW says, "No light-source. Perhaps that's not an issue."
		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "l" 		
CF ] Entrance to the Lair of the Vampire Gold: 0 - HP: 		
CF | 25 		
CF | > 		
CF | > L 		
CF | 		
CF | Entrance to the Lair of the Vampire 		
CF | Tilted old steps lead down to the vampire's dwelling. 		
CF | 		
CF | > 		Lancelot says, "so weapons have a hit rate and damage"
DavidW says (to ClubFloyd), "x steps" 		
CF ] Entrance to the Lair of the Vampire Gold: 0 - HP: 		
CF | 25 		
CF | > 		
CF | > X STEPS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Lancelot asks, "down?"
DavidW says (to ClubFloyd), "d" 		
CF ] Crossing Tunnels Gold: 0 - HP: 		
CF | 22 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Crossing Tunnels 		
CF | A gloomy tunnel branches at this point in three directions: north, 		
CF | west and east. Worn steps lead up to the surface. 		
CF | 		
CF | You can see a rat here. 		
CF | 		
CF | The rat attacks you and deals 3 points of damage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a rat" 		
CF ] Crossing Tunnels Gold: 0 - HP: 		
CF | 22 		
CF | > 		
CF | > A RAT 		
CF | 		
CF | You attack the rat, but you miss. 		
CF | 		
CF | The rat attacks you, but misses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Crossing Tunnels Gold: 5 - HP: 		
CF | 22 		
CF | > 		
CF | > G 		
CF | 		
CF | You attack the rat and inflict 4 points of damage. 		
CF | 		
CF | Your last strike killed the rat. It leaves behind 5 gold coins, which 		
CF | you immediately deposit in your rucksack. 		
CF | 		
CF | The rat also dropped a dagger. 		
CF | 		
CF | > 		Knight_Otu says, "I'm reminded of another vampire (hunter?) game we've played."
DavidW says (to ClubFloyd), "take dagger" 		
CF ] Crossing Tunnels Gold: 5 - HP: 		
CF | 22 		
CF | > 		
CF | > TAKE DAGGER 		
CF | 		
CF | You take up the dagger. And since you only have so many hands, you 		
CF | leave your previous weapon behind in hopes that the new one will be 		
CF | better. 		
CF | 		
CF | > 		Lancelot says, "ah another weapon"
DavidW says (to ClubFloyd), "x dagger" 		
CF ] Crossing Tunnels Gold: 5 - HP: 		
CF | 22 		
CF | > 		
CF | > X DAGGER 		
CF | 		
CF | The dagger has an hitting rate of 60% and does 1D6 +2 damage. 		
CF | 		
CF | > 		keltena says, "Nice!"
		Lancelot says, "yes better"
		DavidW says, "We can't hoard weapons. Only one at a time."
DavidW says (to ClubFloyd), "l" 		
CF ] Crossing Tunnels Gold: 5 - HP: 		
CF | 22 		
CF | > 		
CF | > L 		
CF | 		
CF | Crossing Tunnels 		
CF | A gloomy tunnel branches at this point in three directions: north, 		
CF | west and east. Worn steps lead up to the surface. 		
CF | 		
CF | You can see a stick here. 		
CF | 		
CF | > 		keltena asks, "Should we try west?"
		Lancelot says, "so if old one better we can still get it"
		Knight_Otu says, "The rat just happened to have gold and a dagger. This truly is an CRPG."
DavidW says (to ClubFloyd), "w" 		
CF ] Corridor Gold: 5 - HP: 		
CF | 22 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Corridor 		
CF | At the end of a tunnel running from east to west. 		
CF | 		
CF | You can see a sturdy oak door and a zombie here. 		
CF | 		
CF | The zombie attacks you, but misses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a zombie" 		
CF ] Corridor Gold: 5 - HP: 		
CF | 22 		
CF | > 		
CF | > A ZOMBIE 		
CF | 		
CF | You attack the zombie and inflict 5 points of damage. 		
CF | 		
CF | The zombie attacks you, but misses. 		
CF | 		
CF | > 		Lancelot asks, "can we see eney stats?"
DavidW says (to ClubFloyd), "g" 		
CF ] Corridor Gold: 5 - HP: 		
CF | 22 		
CF | > 		
CF | > G 		
CF | 		
CF | You attack the zombie and inflict 4 points of damage. 		
CF | 		
CF | The zombie attacks you, but misses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "diagnose zombie" 		
CF ] Corridor Gold: 5 - HP: 		
CF | 22 		
CF | > 		
CF | > DIAGNOSE ZOMBIE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Roger says, "I was wrong"
DavidW says (to ClubFloyd), "a zombie" 		
CF ] Corridor Gold: 22 - HP: 		
CF | 2 		
CF | > 		
CF | > A ZOMBIE 		
CF | 		
CF | You attack the zombie and inflict 8 points of damage. 		
CF | 		
CF | Your last strike killed the zombie. It leaves behind 17 gold coins, 		
CF | which you immediately deposit in your rucksack. 		
CF | 		
CF | The zombie also dropped a silver key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] Corridor Gold: 22 - HP: 		
CF | 2 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Corridor Gold: 22 - HP: 		
CF | 2 		
CF | > 		
CF | > X IT 		
CF | 		
CF | You see nothing special about the silver key. 		
CF | 		
CF | > 		keltena asks, "Can we get through that door?"
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] Corridor Gold: 22 - HP: 		
CF | 2 		
CF | > 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | You unlock the sturdy oak door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Staircase Gold: 22 - HP: 		
CF | 1 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the sturdy oak door) 		
CF | 		
CF | Staircase 		
CF | A stone spiral staircase leads down. 		
CF | 		
CF | You can see a sturdy oak door and a skeleton here. 		
CF | 		
CF | The skeleton attacks you and deals 10 points of damage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Corridor Gold: 22 - HP: 		
CF | 2 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Corridor 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		keltena says, "Ow."
		Lancelot says, "good thing undo works lol"
		DavidW says, "We only have 2 HP. We need healing."
DavidW says (to ClubFloyd), "e" 		
CF ] Crossing Tunnels Gold: 22 - HP: 		
CF | 2 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Crossing Tunnels 		
CF | A gloomy tunnel branches at this point in three directions: north, 		
CF | west and east. Worn steps lead up to the surface. 		
CF | 		
CF | You can see a stick here. 		
CF | 		
CF | > 		keltena says, "Wonder if we can buy some."
DavidW says (to ClubFloyd), "e" 		
CF ] Large Cave Gold: 22 - HP: 		
CF | 2 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Large Cave 		
CF | A large cave with exits to the west, north and southeast. 		
CF | 		
CF | You can see a bat here. 		
CF | 		
CF | The bat attacks you, but misses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Spider Cave Gold: 22 - HP: 		
CF | 2 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Spider Cave 		
CF | The southeastern part of the cave consists of narrow winding passages 		
CF | full of spider webs. 		
CF | 		
CF | You can see a spider here. 		
CF | 		
CF | The spider attacks you, but misses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Large Cave Gold: 22 - HP: 		
CF | 2 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Large Cave 		
CF | A large cave with exits to the west, north and southeast. 		
CF | 		
CF | You can see a bat here. 		
CF | 		
CF | The bat attacks you, but misses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a bat" 		
CF ] Large Cave Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > A BAT 		
CF | 		
CF | You attack the bat and inflict 8 points of damage. 		
CF | 		
CF | Your last strike killed the bat. It leaves behind 6 gold coins, which 		
CF | you immediately deposit in your rucksack. 		
CF | 		
CF | The bat also dropped some gloves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gloves" 		
CF ] Large Cave Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > X GLOVES 		
CF | 		
CF | The gloves have a defense value of 5, if worn. 		
CF | 		
CF | > 		Lancelot exclaims, "armor!"
		keltena says, "oh good, defense. I hope."
DavidW says (to ClubFloyd), "take gloves" 		
CF ] Large Cave Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > TAKE GLOVES 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Northern Cave Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Northern Cave 		
CF | This part of the cave looks like a high dome. Above you, stalactites 		
CF | hang from the walls. The acoustics here are extraordinary. Even quiet 		
CF | sounds swell to a threatening volume due to the reverberation. 		
CF | 		
CF | At an unreachable height, a small key hangs from a thread tied to a 		
CF | stalactite. 		
CF | 		
CF | > 		Knight_Otu says, "This looks more like Kerkerkruip than the game I was thinking about."
DavidW says (to ClubFloyd), "shout" 		
CF ] Northern Cave Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > SHOUT 		
CF | 		
CF | You make a big noise and the echo swells the noise more and more. Some 		
CF | stalactites detach from the ceiling and crash to the ground. The one 		
CF | with the key is also among them. You pick it up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Northern Cave Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a tiny key 		
CF | some gloves 		
CF | a silver key 		
CF | a dagger 		
CF | a leather shirt (being worn) 		
CF | a rucksack 		
CF | 		
CF | > 		Knight_Otu says, "Nice."
DavidW says (to ClubFloyd), "exits" 		
CF ] Northern Cave Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Large Cave Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Large Cave 		
CF | A large cave with exits to the west, north and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Northern Cave Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Northern Cave 		
CF | This part of the cave looks like a high dome. Above you, stalactites 		
CF | hang from the walls. The acoustics here are extraordinary. Even quiet 		
CF | sounds swell to a threatening volume due to the reverberation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Northern Cave Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Northern Cave Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Northern Cave Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Large Cave Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Large Cave 		
CF | A large cave with exits to the west, north and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Crossing Tunnels Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Crossing Tunnels 		
CF | A gloomy tunnel branches at this point in three directions: north, 		
CF | west and east. Worn steps lead up to the surface. 		
CF | 		
CF | You can see a stick here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Small Chamber Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Small Chamber 		
CF | The northern tunnel ends in a small chamber. From here, the only way 		
CF | is back to the south. 		
CF | 		
CF | You can see an ork and a trapdoor (closed) here. 		
CF | 		
CF | The ork attacks you, but misses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a ork" 		
CF ] Small Chamber Gold: 28 - HP: 		
CF | 1 		
CF | > 		
CF | > A ORK 		
CF | 		
CF | You attack the ork and inflict 4 points of damage. 		
CF | 		
CF | The ork attacks you and deals 8 points of damage. 		
CF | 		
CF | > 		keltena says, "That seems like bad news."
		keltena says, "Huh."
DavidW says (to ClubFloyd), "undo" 		
CF ] Small Chamber Gold: 28 - HP: 		
CF | 2 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Small Chamber 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a ork" 		
CF ] Small Chamber Gold: 28 - HP: 		
CF | 1 		
CF | > 		
CF | > A ORK 		
CF | 		
CF | You attack the ork and inflict 3 points of damage. 		
CF | 		
CF | The ork attacks you and deals 3 points of damage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Small Chamber Gold: 28 - HP: 		
CF | 2 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Small Chamber 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Crossing Tunnels Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Crossing Tunnels 		
CF | A gloomy tunnel branches at this point in three directions: north, 		
CF | west and east. Worn steps lead up to the surface. 		
CF | 		
CF | You can see a stick here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sleep" 		
CF ] Crossing Tunnels Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | You aren't feeling especially drowsy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "heal" 		
CF ] Crossing Tunnels Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > HEAL 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		keltena says, "Last-chance hitpoint. Nice."
DavidW says (to ClubFloyd), "verbs" 		
CF ] Crossing Tunnels Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > VERBS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		keltena says, "Heh."
DavidW says (to ClubFloyd), "about" 		
CF ] Crossing Tunnels Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		keltena says, "Oh dear."
Jade has arrived. 		keltena asks, "What happens if we die? Is it just game over, restart?"
		keltena says, "Hi Jade!"
		Jade says, "hello"
		DavidW says, "I suppose one of the monsters might have a healing potion, but I was hoping for a healing spring or temple or whatever."
		Jade says, "I am late"
		DavidW says, "No prob. Hi Jade."
		DavidW says, "We're trying an Ectocomp game called Vampire Gold."
		DavidW says, "We're probably about to die soon anyway."
		Lancelot says, "hack and smash"
		Lancelot says, "or die"
		keltena asks, "It's possible there's a healing spring or shop or something behind that trapdoor; should we at least try it to see if it's open?"
		DavidW says, "Let's try the spider"
		Jade says, "Vampire gold, ok"
		DavidW says, "okay, we'll try the trapdoor first."
DavidW says (to ClubFloyd), "l" 		
CF ] Crossing Tunnels Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > L 		
CF | 		
CF | Crossing Tunnels 		
CF | A gloomy tunnel branches at this point in three directions: north, 		
CF | west and east. Worn steps lead up to the surface. 		
CF | 		
CF | You can see a stick here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Small Chamber Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Small Chamber 		
CF | The northern tunnel ends in a small chamber. From here, the only way 		
CF | is back to the south. 		
CF | 		
CF | You can see an ork and a trapdoor (closed) here. 		
CF | 		
CF | The ork attacks you, but misses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Small Chamber Gold: 28 - HP: 		
CF | 1 		
CF | > 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The ork attacks you and deals 6 points of damage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Small Chamber Gold: 28 - HP: 		
CF | 2 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Small Chamber 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open trapdoor" 		
CF ] Small Chamber Gold: 28 - HP: 		
CF | 1 		
CF | > 		
CF | > OPEN TRAPDOOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | The ork attacks you and deals 4 points of damage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Small Chamber Gold: 28 - HP: 		
CF | 2 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Small Chamber 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		keltena says, "Guess that answers that."
DavidW says (to ClubFloyd), "unlock trapdoor with tiny key" 		
CF ] Small Chamber Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > UNLOCK TRAPDOOR WITH TINY KEY 		
CF | 		
CF | You unlock the trapdoor. 		
CF | 		
CF | The ork attacks you, but misses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Small Chamber Gold: 28 - HP: 		
CF | 1 		
CF | > 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The ork attacks you and deals 5 points of damage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Small Chamber Gold: 28 - HP: 		
CF | 2 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Small Chamber 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		keltena asks, "Maybe ENTER TRAPDOOR?"
DavidW says (to ClubFloyd), "open trapdoor" 		
CF ] Small Chamber Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > OPEN TRAPDOOR 		
CF | 		
CF | You open the trapdoor, revealing a sword. 		
CF | 		
CF | The ork attacks you, but misses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sword" 		
CF ] Small Chamber Gold: 28 - HP: 		
CF | 2 		
CF | > 		
CF | > TAKE SWORD 		
CF | 		
CF | You take up the sword. And since you only have so many hands, you 		
CF | leave your previous weapon behind in hopes that the new one will be 		
CF | better. 		
CF | 		
CF | The ork attacks you, but misses. 		
CF | 		
CF | > 		keltena says, "Well, that's good, at least."
DavidW says (to ClubFloyd), "a ork" 		
CF ] Small Chamber Gold: 28 - HP: 		
CF | 1 		
CF | > 		
CF | > A ORK 		
CF | 		
CF | You attack the ork and inflict 13 points of damage. 		
CF | 		
CF | The ork attacks you and deals 4 points of damage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Small Chamber Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > G 		
CF | 		
CF | You attack the ork and inflict 19 points of damage. 		
CF | 		
CF | Your last strike killed the ork. It leaves behind 12 gold coins, which 		
CF | you immediately deposit in your rucksack. 		
CF | 		
CF | The ork also dropped a chainmail. 		
CF | 		
CF | > 		Lancelot says, "wham"
		Lancelot says, "yay"
		keltena says, "Phew!"
DavidW says (to ClubFloyd), "take chainmail" 		
CF ] Small Chamber Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > TAKE CHAINMAIL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "We're still at 1 HP."
		keltena asks, "What are the stats on our new equipment?"
DavidW says (to ClubFloyd), "x chainmail" 		
CF ] Small Chamber Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > X CHAINMAIL 		
CF | 		
CF | The chainmail has a defense value of 15, if worn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear chainmail" 		
CF ] Small Chamber Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > WEAR CHAINMAIL 		
CF | 		
CF | You put on the chainmail and immediately feel better protected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear gloves" 		
CF ] Small Chamber Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > WEAR GLOVES 		
CF | 		
CF | You put on the gloves and immediately feel better protected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gloves" 		
CF ] Small Chamber Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > X GLOVES 		
CF | 		
CF | The gloves have a defense value of 5. 		
CF | 		
CF | > 		Lancelot says, "ah I think it subtracts defence from damage"
DavidW says (to ClubFloyd), "x sword" 		
CF ] Small Chamber Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > X SWORD 		
CF | 		
CF | The sword has an hitting rate of 70% and does 3D6 +2 damage. 		
CF | 		
CF | > 		keltena says, "Oh, that's MUCH better."
		Lancelot says, "yep"
		keltena says, "I'm ready to go spider and/or bat hunting if you guys are"
DavidW says (to ClubFloyd), "x me" 		
CF ] Small Chamber Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > X ME 		
CF | 		
CF | As good-looking as ever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stats" 		
CF ] Small Chamber Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > STATS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Small Chamber Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a chainmail (being worn) 		
CF | a sword 		
CF | a tiny key 		
CF | some gloves (being worn) 		
CF | a silver key 		
CF | a leather shirt (being worn) 		
CF | a rucksack 		
CF | 		
CF | > 		Lancelot says, "what happens if we rest"
		keltena says, "At least we look just as dashing on death's door"
		DavidW says, "There doesn't seem to be any obvious stats command."
		Lancelot says, "normally recover hp"
DavidW says (to ClubFloyd), "rest" 		
CF ] Small Chamber Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > REST 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Lancelot says, "wait"
DavidW says (to ClubFloyd), "wait" 		
CF ] Small Chamber Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Small Chamber Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Small Chamber Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Small Chamber Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Small Chamber Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		Lancelot says, "oh no heal"
		keltena says, "Given the game intro, I get the feeling that this might just be how the game goes."
		DavidW says, "Not that I've found yet."
		DavidW says, "We may need to restart regardless, but we are learning a lot."
		keltena asks, "If we die, at least we'll have learned something?"
		DavidW says, "yes"
DavidW says (to ClubFloyd), "d" 		
CF ] Small Chamber Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Small Chamber Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > L 		
CF | 		
CF | Small Chamber 		
CF | The northern tunnel ends in a small chamber. From here, the only way 		
CF | is back to the south. 		
CF | 		
CF | You can see a dagger and a trapdoor (empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Crossing Tunnels Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Crossing Tunnels 		
CF | A gloomy tunnel branches at this point in three directions: north, 		
CF | west and east. Worn steps lead up to the surface. 		
CF | 		
CF | You can see a stick here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Large Cave Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Large Cave 		
CF | A large cave with exits to the west, north and southeast. 		
CF | 		
CF | > 		keltena says, "I think we can take that spider, though (they say, immediately tempting fate)"
DavidW says (to ClubFloyd), "se" 		
CF ] Spider Cave Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Spider Cave 		
CF | The southeastern part of the cave consists of narrow winding passages 		
CF | full of spider webs. 		
CF | 		
CF | You can see a spider here. 		
CF | 		
CF | The spider attacks you, but misses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a spider" 		
CF ] Spider Cave Gold: 40 - HP: 		
CF | 1 		
CF | > 		
CF | > A SPIDER 		
CF | 		
CF | You attack the spider, but you miss. 		
CF | 		
CF | The spider attacks you, but misses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Spider Cave Gold: 44 - HP: 		
CF | 1 		
CF | > 		
CF | > G 		
CF | 		
CF | You attack the spider and inflict 12 points of damage. 		
CF | 		
CF | Your last strike killed the spider. It leaves behind 4 gold coins, 		
CF | which you immediately deposit in your rucksack. 		
CF | 		
CF | The spider also dropped a spear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spear" 		
CF ] Spider Cave Gold: 44 - HP: 		
CF | 1 		
CF | > 		
CF | > X SPEAR 		
CF | 		
CF | The spear has an hitting rate of 90% and does 2D6 -1 damage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sword" 		
CF ] Spider Cave Gold: 44 - HP: 		
CF | 1 		
CF | > 		
CF | > X SWORD 		
CF | 		
CF | The sword has an hitting rate of 70% and does 3D6 +2 damage. 		
CF | 		
CF | > 		DavidW says, "I think we should keep the sword."
		Jade says, "oh, TBS"
		keltena says, "Yeah, I agree."
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "nw" 		
CF ] Large Cave Gold: 44 - HP: 		
CF | 1 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Large Cave 		
CF | A large cave with exits to the west, north and southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Crossing Tunnels Gold: 44 - HP: 		
CF | 1 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Crossing Tunnels 		
CF | A gloomy tunnel branches at this point in three directions: north, 		
CF | west and east. Worn steps lead up to the surface. 		
CF | 		
CF | You can see a stick here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Corridor Gold: 44 - HP: 		
CF | 1 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Corridor 		
CF | At the end of a tunnel running from east to west. 		
CF | 		
CF | You can see a sturdy oak door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Staircase Gold: 44 - HP: 		
CF | 1 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the sturdy oak door) 		
CF | 		
CF | Staircase 		
CF | A stone spiral staircase leads down. 		
CF | 		
CF | You can see a sturdy oak door and a skeleton here. 		
CF | 		
CF | The skeleton attacks you, but misses. 		
CF | 		
CF | > 		Lancelot says, "yep sword looks better"
DavidW says (to ClubFloyd), "a skeleton" 		
CF ] Staircase Gold: 53 - HP: 		
CF | 1 		
CF | > 		
CF | > A SKELETON 		
CF | 		
CF | You attack the skeleton and inflict 11 points of damage. 		
CF | 		
CF | Your last strike killed the skeleton. It leaves behind 9 gold coins, 		
CF | which you immediately deposit in your rucksack. 		
CF | 		
CF | The skeleton also dropped a buckler. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x buckler" 		
CF ] Staircase Gold: 53 - HP: 		
CF | 1 		
CF | > 		
CF | > X BUCKLER 		
CF | 		
CF | The buckler has a defense value of 10, if worn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Staircase Gold: 53 - HP: 		
CF | 1 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF ] Staircase Gold: 53 - HP: 		
CF | 1 		
CF | > 		
CF | > WEAR IT 		
CF | 		
CF | You put on the buckler and immediately feel better protected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Lair of the Vampire Gold: 53 - HP: 		
CF | 1 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Lair of the Vampire 		
CF | A gloomy tomb. This is the lair of the vampire. 		
CF | 		
CF | You can see a vampire here. 		
CF | 		
CF | The vampire attacks you, but misses. 		
CF | 		
CF | > 		keltena says, "Oh boy."
DavidW says (to ClubFloyd), "a vampire" 		
CF ] Lair of the Vampire Gold: 53 - HP: 		
CF | 1 		
CF | > 		
CF | > A VAMPIRE 		
CF | 		
CF | You attack the vampire and inflict 10 points of damage. 		
CF | 		
CF | The vampire attacks you, but misses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Lair of the Vampire Gold: 53 - HP: 		
CF | 1 		
CF | > 		
CF | > G 		
CF | 		
CF | You attack the vampire and inflict 9 points of damage. 		
CF | 		
CF | The vampire attacks you and deals 5 points of damage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Lair of the Vampire Gold: 82 - HP: 		
CF | 1 		
CF | > 		
CF | > G 		
CF | 		
CF | You attack the vampire and inflict 16 points of damage. 		
CF | 		
CF | Your last strike killed the vampire. It leaves behind 29 gold coins, 		
CF | which you immediately deposit in your rucksack. 		
CF | 		
CF | You managed to kill the vampire. 		
CF | You have captured 12 gold coins. Reward enough. Go home now. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		keltena says, "...Huh."
		keltena asks, "Are we immortal?"
		Lancelot says, "undo lol"
		DavidW says, "Our armor protected us."
		Jade says, "well done"
		Lancelot says, "yep it has defense of 15"
		keltena says, "--ah, right, of course."
		keltena D
		Roger says, "the real vampire is capitalism"
		Lancelot says, "but this was it right we killed it"
		Knight_Otu says, "Would be clearer if it said somethinh like "(reduced to 0 due to armor)""
		DavidW says, "well, this was a quick game, regardless."
		keltena says, "Indeed."
		Lancelot says, "created in less thna 3 hours?[D[D[D[D[D[D[4[F"
		Knight_Otu says, "Indeed."
		keltena says, "Yeah"
		Lancelot asks, "4 hrs?"
		Lancelot says, "whoa"



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ClubFloyd Transcript:
The Dying of the Light by Amanda Walker
As played on ifMUD on November 23, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Dying of the Light written by Amanda Walker. The Dying of the Light was released as part of ECTOCOMP 2023; it took third in La Petite Mort. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask dyingofthelight" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | This game was written in 4 hours for the Petite Mort section of 		
CF | Ectocomp 2023. It is about dementia-related psychosis and contains 		
CF | violence. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		DavidW says, "Yes, itch.io isn't friendly to me."
		keltena says, "I don't think that particular quirk is friendly to anyone, tbh"
		DavidW asks, "well, Ectocomp, eh?"
		keltena says, "Casualty of having to click "play" to see the Inform 7 "play or download?" webpage."
		keltena says, "Yeah."
		keltena asks, "Anyway. Shall we press any key?"
		DavidW says, "Not the comp for buttercups and rainbow sprinkles."
DavidW pushes the green 'space' button. 		
CF ] 		
CF | Your eyes sting and water. Bleary. They come into semi-focus, 		
CF | everything blurred and pale, dangerous, hurtful. Your ears register 		
CF | noises: voices, clinks, rustles, scrapes. Threatening sounds. Your 		
CF | mind is muffled, everything foggy, muffled. You blink and raise your 		
CF | chin from your chest, trying to remember, to think, to understand. You 		
CF | are ready to fight, to spill blood, to defend yourself. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] Room 		
CF | 		
CF | The Dying of the Light 		
CF | An Interactive Fiction by Amanda Walker 		
CF | Release 1 / Serial number 231030 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) 		
CF | 		
CF | You are sitting a wooden thing. On the wooden thing is a round thing 		
CF | with food on it. Food! You know what it is. A man is on one side of 		
CF | you, eating his own food, hand shaking. A woman is on your other side. 		
CF | She stabs at her food with a silver thing, her face slack. Shapes 		
CF | shift further away, but you can't see or hear them clearly. A Presence 		
CF | hovers behind you, at your shoulder, but you can't see it. It makes 		
CF | noise that hurts you. 		
CF | 		
CF | > 		DavidW says, "ah. We're an alien or elf or other oddity that doesn't know human stuff."
DavidW says (to ClubFloyd), "x me" 		
CF ] Room 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You can see your hands. They're your hands because you can move them. 		
CF | But they look so strange, knotted and gnarled and spotted, with dark 		
CF | spots under the nails, bruises up and down your wrinkled arms. So thin 		
CF | and frail. 		
CF | 		
CF | You can see your clothing, a shapeless red bag, stained and wrinkled. 		
CF | How are you wearing this? 		
CF | 		
CF | > 		Jade says, "no, we are losing our mind, Alzehimer"
		DavidW says, "And we're not in our proper body either."
		Knight_Otu says, "Yeah."
		keltena says, "Well. In a manner of speaking, maybe, but I don't think literally."
DavidW says (to ClubFloyd), "x food" 		
CF ] Room 		
CF | > 		
CF | > X FOOD 		
CF | 		
CF | Which do you mean, your food, the man's food or the woman's food? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "your food" 		
CF ] Room 		
CF | > 		
CF | > YOUR FOOD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		keltena says, "Maybe metaphorically, depending where this is going."
DavidW says (to ClubFloyd), "x my food" 		
CF ] Room 		
CF | > 		
CF | > X MY FOOD 		
CF | 		
CF | You could eat it. You don't know what is is, but you should, and that 		
CF | colors your fear with an edge of panic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat my food" 		
CF ] Room 		
CF | > 		
CF | > EAT MY FOOD 		
CF | 		
CF | You take a bite and chew it with difficulty. It used to be easy, but 		
CF | now bits of it fall from your mouth. You swallow what's left and choke 		
CF | a little. So hard to do. You put the food back on the round thing, 		
CF | your anger rising. 		
CF | 		
CF | > 		Jade says, "That game is about Amanda's mother"
DavidW says (to ClubFloyd), "about" 		
CF ] Room 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "info" 		
CF ] Room 		
CF | > 		
CF | > INFO 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jade says, "As her previous games"
		DavidW says, "I did see there was a separate file for reading after the game."
DavidW says (to ClubFloyd), "x plate" 		
CF ] Room 		
CF | > 		
CF | > X PLATE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] Room 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | Old. Sharp of face. Shaky hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woman" 		
CF ] Room 		
CF | > 		
CF | > X WOMAN 		
CF | 		
CF | Old. Sagging face. Angry expression. She stabs at her food with her 		
CF | silver thing. 		
CF | 		
CF | > 		Jade says, "yes, after the game."
DavidW says (to ClubFloyd), "look" 		
CF ] Room 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | You are sitting a wooden thing. On the wooden thing is a round thing 		
CF | with food on it. Food! You know what it is. A man is on one side of 		
CF | you, eating his own food, hand shaking. A woman is on your other side. 		
CF | She stabs at her food with a silver thing, her face slack. Shapes 		
CF | shift further away, but you can't see or hear them clearly. A Presence 		
CF | hovers behind you, at your shoulder, but you can't see it. It makes 		
CF | noise that hurts you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x presence" 		
CF ] Room 		
CF | > 		
CF | > X PRESENCE 		
CF | 		
CF | You can't see it. You start to turn to see it, but suddenly feel a 		
CF | weight on your shoulder pushing you back toward your food. Its voice 		
CF | grates at your ear. It wants you to eat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat my food" 		
CF ] Room 		
CF | > 		
CF | > EAT MY FOOD 		
CF | 		
CF | You can't stand the thought of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woman's food" 		
CF ] Room 		
CF | > 		
CF | > X WOMAN'S FOOD 		
CF | 		
CF | It's for eating.You don't know what is is, but you should, and that 		
CF | colors your fear with an edge of panic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man's food" 		
CF ] Room 		
CF | > 		
CF | > X MAN'S FOOD 		
CF | 		
CF | It's for eating.You don't know what is is, but you should, and that 		
CF | colors your fear with an edge of panic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Room 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		keltena asks, "Talk to one of them?"
		Roger says, "refusing to eat food? We must be a cat"
DavidW says (to ClubFloyd), "talk to man" 		
CF ] Room 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | You try to say something, but only garbled sounds come from your 		
CF | mouth. Why can't you talk? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bag" 		
CF ] Room 		
CF | > 		
CF | > X BAG 		
CF | 		
CF | A shapeless red bag, stained and wrinkled. You don't recognize it, yet 		
CF | you're wearing it. This makes you anxious. 		
CF | 		
CF | > 		keltena asks, "Point to my food?"
DavidW says (to ClubFloyd), "i" 		
CF ] Room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | clothes (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point to my food" 		
CF ] Room 		
CF | > 		
CF | > POINT TO MY FOOD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take my food" 		
CF ] Room 		
CF | > 		
CF | > TAKE MY FOOD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give my food to woman" 		
CF ] Room 		
CF | > 		
CF | > GIVE MY FOOD TO WOMAN 		
CF | 		
CF | (your food to the woman) 		
CF | the woman doesn't seem interested. 		
CF | 		
CF | > 		keltena asks, "Stand?"
DavidW says (to ClubFloyd), "eat woman's food" 		
CF ] Room 		
CF | > 		
CF | > EAT WOMAN'S FOOD 		
CF | 		
CF | That's plainly inedible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Room 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You try to get up, to flee, but the Presence drones in your ear and a 		
CF | weight presses hard on your shoulder. It won't let you go. You'll have 		
CF | to fight to leave. 		
CF | 		
CF | > 		keltena says, "Oh, that's a good use of that response."
		Knight_Otu says, "Oh dear, inedible food."
DavidW says (to ClubFloyd), "hit presence" 		
CF ] Room 		
CF | > 		
CF | > HIT PRESENCE 		
CF | 		
CF | You lunge at the Presence and smash your food into their face. It 		
CF | crumbles to bits and you explode from your seat, looking for escape. 		
CF | 		
CF | People all in green, hands out, coming at you. They're surrounding 		
CF | you. 		
CF | 		
CF | Voices raised, the people in green, moving as one, lunge at you, their 		
CF | faces contorted. Monsters. Fear surges, becomes panic, the desire to 		
CF | run. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "run" 		
CF ] Room 		
CF | > 		
CF | > RUN 		
CF | 		
CF | You'll have to say which compass direction to go in. 		
CF | 		
CF | Anger fills you, becomes rage as hands reach for you, voices shouting, 		
CF | speaking in a langauge you used to know, speaking in voices that say 		
CF | "no." You bare your teeth, overcome with a desire to hurt them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | You try to run in some direction, any direction, but they are 		
CF | surrounding you, their arms reaching out to hurt you, to kill you. 		
CF | 		
CF | Suddenly your arms are pinned and you are pulled to the floor and 		
CF | their fingers are digging into you and you are writhing and twisting 		
CF | and howling with your rage and panic. The hands on you get tighter, 		
CF | squeezing, hurting. A bright pain blooms in your arm and 		
CF | 		
CF | your hands are dropping though you will them to punch 		
CF | 		
CF | your vision is narrowing 		
CF | 		
CF | sounds fall away 		
CF | 		
CF | black 		
CF | 		
CF | 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		Roger says, "get your hands off me, you damn dirty apes"
DavidW pushes the green 'space' button. 		
CF ] Room 		
CF | 		
CF | You are sitting on something soft, your head nodding to your chest. 		
CF | How did you get here? Music and speech pierces your aching brain, 		
CF | coming from a large rectangular thing on the wall. Bright pictures 		
CF | flash on it. 		
CF | 		
CF | A woman is sitting on her own soft thing near you. She's holding a 		
CF | fluffy thing, cradling it and muttering to it. 		
CF | 		
CF | There's an opening in the wall. Through the opening you can see a girl 		
CF | doing something. 		
CF | 		
CF | And you can see something so important that it stops your breath for a 		
CF | second. You know its name. It's a DOOR, and doors lead out. 		
CF | 		
CF | > 		keltena asks, "Look at the opening?"
		Lancelot asks, "hospital?"
		DavidW says, "so, on an armchair, watching TV, and the woman has a cat."
		Jade says, "psychiatric hospital"
		DavidW asks, "Hospital? Really?"
		keltena says, "Or a stuffed animal, maybe; that was my first thought"
DavidW says (to ClubFloyd), "x woman" 		
CF ] Room 		
CF | > 		
CF | > X WOMAN 		
CF | 		
CF | Old, white hair. Hunched over her fluffy thing, muttering to it and 		
CF | stroking it. 		
CF | 		
CF | > 		Knight_Otu says, "Probably a stuffed animal, yes."
DavidW says (to ClubFloyd), "x fluffy thing" 		
CF ] Room 		
CF | > 		
CF | > X FLUFFY THING 		
CF | 		
CF | An animal! But a strange one. So still in her lap, like dead. Blank 		
CF | glassy eyes. Holes in its fur, its white insides poking out. Something 		
CF | very wrong with this. 		
CF | 		
CF | > 		Lancelot says, "yeah she was restrained and taken here"
		keltena says, "Hospital or some sort of home"
		DavidW says, "oh, not a real cat. Could be a stuffed toy, yes."
DavidW says (to ClubFloyd), "x tv" 		
CF ] Room 		
CF | > 		
CF | > X TV 		
CF | 		
CF | You aren't interested in that anymore. Only the woman and her fluffy 		
CF | thing interest you now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch fluffy" 		
CF ] Room 		
CF | > 		
CF | > TOUCH FLUFFY 		
CF | 		
CF | You feel nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x girl" 		
CF ] Room 		
CF | > 		
CF | > X GIRL 		
CF | 		
CF | You aren't interested in that anymore. Only the woman and her fluffy 		
CF | thing interest you now. 		
CF | 		
CF | > 		keltena says, "Oh, that's interesting. Design-wise, I mean."
DavidW says (to ClubFloyd), "talk to woman" 		
CF ] Room 		
CF | > 		
CF | > TALK TO WOMAN 		
CF | 		
CF | You try to say something, but only garbled sounds come from your 		
CF | mouth. Why can't you talk? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | clothes (being worn) 		
CF | 		
CF | > 		keltena asks, "Can we talk to the fluffy thing?"
		keltena says, "(Probably not, but.)"
DavidW says (to ClubFloyd), "talk to fluffy" 		
CF ] Room 		
CF | > 		
CF | > TALK TO FLUFFY 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fluffy" 		
CF | > 		
CF | > TAKE FLUFFY 		
CF | 		
CF | You rip the fluffy thing from the woman's lap and she screeches and 		
CF | hits at you, but you pull away, ripping and tearing at the fluffy 		
CF | thing until it is in shreds, the woman crying and slapping you. 		
CF | 		
CF | And suddenly arms are around you, pinning you, hurting you, loud 		
CF | voices of the enemy saying nothing and you kick and bite, rewarded 		
CF | with a scream, but more hands come, and the sting in your arm and 		
CF | 		
CF | your hands are dropping though you will them to punch 		
CF | 		
CF | your vision is narrowing 		
CF | 		
CF | sounds fall away 		
CF | 		
CF | black 		
CF | 		
CF | 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] Room 		
CF | 		
CF | You are sitting on something soft, your head nodding to your chest. 		
CF | How did you get here? Music and speech pierces your aching brain, 		
CF | coming from a large rectangular thing on the wall. Bright pictures 		
CF | flash on it. 		
CF | 		
CF | Another soft thing, empty, is near you. 		
CF | 		
CF | There's an opening in the wall. Through the opening you can see a girl 		
CF | doing something. 		
CF | 		
CF | And you can see something so important that it stops your breath for a 		
CF | second. You know its name. It's a DOOR, and doors lead out. 		
CF | 		
CF | > 		Knight_Otu says, "Damn."
		DavidW asks, "Someone else want to try?"
		keltena says, "Sure, if you want"
		DavidW says, "Please"
keltena says (to ClubFloyd), "x opening" 		
CF ] Room 		
CF | > 		
CF | > X OPENING 		
CF | 		
CF | An opening in the wall, about waist height, with a surface. A girl 		
CF | bustles around on the other side of the opening, putting small round 		
CF | things into... CUPS. The word bursts into your mind and you blurt it 		
CF | out loudly so you'll remember it. 		
CF | 		
CF | > 		Lancelot says, "what about that door"
		keltena says, "Oh, sure"
		DavidW says, "Looks like not-cat lady is gone."
keltena says (to ClubFloyd), "x door" 		
CF ] Room 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | You aren't interested in that anymore. Only the opening and the girl 		
CF | interest you now. 		
CF | 		
CF | > 		Lancelot says, "argh"
keltena says (to ClubFloyd), "x cups" 		
CF ] Room 		
CF | > 		
CF | > X CUPS 		
CF | 		
CF | Small soft cups with small round things in them. 		
CF | 		
CF | In the cups is a small round things. 		
CF | 		
CF | > 		DavidW asks, "pills?"
		keltena says, "Sounds right."
		DavidW asks, "eat the round things?"
keltena says (to ClubFloyd), "x small round things" 		
CF ] Room 		
CF | > 		
CF | > X SMALL ROUND THINGS 		
CF | 		
CF | They are very small, different colors, round. They are in... the word 		
CF | leaps to your mind for once; CUPS. They make your heart beat faster. 		
CF | They will try to make you eat these, but you won't do it. You'll fight 		
CF | them. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x door" 		
CF ] Room 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | You aren't interested in that anymore. Only the opening and the girl 		
CF | interest you now. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "open door" 		
CF ] Room 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You grab the handle and pull and push, but the door won't open. You 		
CF | think the gray square on the wall controls it. People push numbers on 		
CF | it and the door opens, but you don't know the numbers. 		
CF | 		
CF | > 		DavidW asks, "oh. Push the cups?"
		Lancelot says, "not much we can do looks like"
keltena says (to ClubFloyd), "x square" 		
CF ] Room 		
CF | > 		
CF | > X SQUARE 		
CF | 		
CF | You aren't interested in that anymore. Only the opening and the girl 		
CF | interest you now. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "push cups" 		
CF ] Room 		
CF | > 		
CF | > PUSH CUPS 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		Lancelot says, "pfff"
		DavidW says, "throw cups"
		Lancelot asks, "empty cups?"
keltena says (to ClubFloyd), "empty cups" 		
CF ] Room 		
CF | > 		
CF | > EMPTY CUPS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "put small round things on floor" 		
CF ] Room 		
CF | > 		
CF | > PUT SMALL ROUND THINGS ON FLOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "drop small round things" 		
CF ] Room 		
CF | > 		
CF | > DROP SMALL ROUND THINGS 		
CF | 		
CF | You haven't got that. 		
CF | 		
CF | > 		Lancelot says, "drop cup"
		DavidW says, "throw"
keltena says (to ClubFloyd), "take cup" 		
CF ] Room 		
CF | > 		
CF | > TAKE CUP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "take cups" 		
CF | > 		
CF | > TAKE CUPS 		
CF | 		
CF | In a rage, you grab the little cups and the small round things go 		
CF | flying. The girl looks at you and it's the face of an enemy, warping 		
CF | and ugly and mean and she shouts. You hear footsteps running toward 		
CF | you and you turn, ready to fight the enemies coming to attack you, but 		
CF | they are too many and too quick. 		
CF | 		
CF | And suddenly arms are around you, pinning you, hurting you, loud 		
CF | voices of the enemy saying nothing and you kick and bite, rewarded 		
CF | with a scream, but more hands come, and the sting in your arm and 		
CF | 		
CF | your hands are dropping though you will them to punch 		
CF | 		
CF | your vision is narrowing 		
CF | 		
CF | sounds fall away 		
CF | 		
CF | black 		
CF | 		
CF | 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		DavidW says, "geez, this is bleak"
		keltena says, "Yeah. :("
		Lancelot says, "this is almost like limited parser lol... guess the command that works"
		Knight_Otu says, "It is."
keltena pushes the green 'space' button. 		
CF ] Room 		
CF | 		
CF | You are sitting on something soft, your head nodding to your chest. 		
CF | How did you get here? Music and speech pierces your aching brain, 		
CF | coming from a large rectangular thing on the wall. Bright pictures 		
CF | flash on it. 		
CF | 		
CF | Another soft thing, empty, is near you. 		
CF | 		
CF | There's an opening in the wall. 		
CF | 		
CF | And you can see something so important that it stops your breath for a 		
CF | second. You know its name. It's a DOOR, and doors lead out. 		
CF | 		
CF | > 		DavidW asks, "Girl's gone. Maybe the door is available now?"
		Lancelot says, "yeah go and get out of here :D"
		keltena says, "Yeah, I was going to say, it's... an *effective* use of the communication struggles inherent to the medium, but oof."
keltena says (to ClubFloyd), "x square" 		
CF ] Room 		
CF | > 		
CF | > X SQUARE 		
CF | 		
CF | A gray square with number on it. You know they're numbers, but their 		
CF | shapes swim in and out of focus and mean nothing, which agitates you. 		
CF | You should understand these. 		
CF | 		
CF | > 		keltena says, "We don't know the numbers, is the problem."
keltena says (to ClubFloyd), "press numbers" 		
CF ] Room 		
CF | > 		
CF | > PRESS NUMBERS 		
CF | 		
CF | You press at the number and the square beeps. Nothing else happens. 		
CF | You don't know the right numbers. You can't read the numbers anyway. 		
CF | This makes you so afraid. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "breathe" 		
CF ] Room 		
CF | > 		
CF | > BREATHE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		keltena says, "Well. :("
keltena says (to ClubFloyd), "x soft thing" 		
CF ] Room 		
CF | > 		
CF | > X SOFT THING 		
CF | 		
CF | You aren't interested in that anymore. 		
CF | 		
CF | > 		DavidW asks, "So, it's a keypad sort of thing?"
		keltena says, "Yeah."
keltena says (to ClubFloyd), "l" 		
CF ] Room 		
CF | > 		
CF | > L 		
CF | 		
CF | You are transfixed by the door and the people walking by on the other 		
CF | side. They are making you angry. Everything else has ceased to exist. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x people" 		
CF ] Room 		
CF | > 		
CF | > X PEOPLE 		
CF | 		
CF | A shiny door with a shiny handle. Next to it is a gray square on the 		
CF | wall. You can see right through it. People walk by on the other side 		
CF | down a hall. They don't look at you. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "knock on door" 		
CF ] Room 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | You knock on the door, hoping some of the people passing by on the 		
CF | other side will hear and help. But they look at you, then look away 		
CF | and keep going. This enrages you. 		
CF | 		
CF | > 		DavidW asks, "Hit the door?"
keltena says (to ClubFloyd), "hit door" 		
CF | > 		
CF | > HIT DOOR 		
CF | 		
CF | Burning with anger, you strike at the clear door, hammering your fists 		
CF | on it. It trembles satisfyingly and you know you can break it, but 		
CF | there's shouting and footsteps running toward you and you pound 		
CF | desperately on the door, screaming at the people you can see on the 		
CF | other side, their faces frightened like you are frightened, trying to 		
CF | call for help but only able to make a high keening noise. 		
CF | 		
CF | And suddenly arms are around you, pinning you, hurting you, loud 		
CF | voices of the enemy saying nothing and you kick and bite, rewarded 		
CF | with a scream, but more hands come, and the sting in your arm and 		
CF | 		
CF | your hands are dropping though you will them to punch 		
CF | 		
CF | your vision is narrowing 		
CF | 		
CF | sounds fall away 		
CF | 		
CF | black 		
CF | 		
CF | 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		DavidW says, "gak"
		DavidW says, "We're eliminating this room one item at a time."
		Jade says, "cool and great"
		keltena says, "Yeah..."
keltena says (to ClubFloyd), "press space" 		
CF ] Room 		
CF | 		
CF | You are sitting on something soft, your head nodding to your chest. 		
CF | How did you get here? Music and speech pierces your aching brain, 		
CF | coming from a large rectangular thing on the wall. Bright pictures 		
CF | flash on it. 		
CF | 		
CF | Another soft thing, empty, is near you. 		
CF | 		
CF | There's an opening in the wall. 		
CF | 		
CF | Blackness, moving softly like cloth, hovers where there used to be a 		
CF | door. They've taken the door away. There's no escape. 		
CF | 		
CF | > 		keltena says, "Oh god that's a gut punch."
		DavidW says, "Break or enter the TV."
keltena says (to ClubFloyd), "x blackness" 		
CF ] Room 		
CF | > 		
CF | > X BLACKNESS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "enter tv" 		
CF ] Room 		
CF | > 		
CF | > ENTER TV 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x it" 		
CF ] Room 		
CF | > 		
CF | > X IT 		
CF | 		
CF | Bright pictures flash across its surface, here and gone before you can 		
CF | comprehend them. Music and voices trill from it, hurting your head. 		
CF | You used to have one of these. It told stories, and you loved to watch 		
CF | them. But this one isn't telling any story you can understand. 		
CF | 		
CF | You are hypnotized by the rectangular thing. You move closer to it. 		
CF | . 		
CF | 		
CF | > 		DavidW says, "touch it"
keltena says (to ClubFloyd), "talk to it" 		
CF ] Room 		
CF | > 		
CF | > TALK TO IT 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | The rectangular thing shrieks and flashes. You hate it. 		
CF | . 		
CF | 		
CF | > 		Lancelot says, "break it"
keltena says (to ClubFloyd), "turn it off" 		
CF ] Room 		
CF | > 		
CF | > TURN IT OFF 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | Your rage at the rectangular thing is growing. You long to smash it. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "break it" 		
CF ] Room 		
CF | > 		
CF | > BREAK IT 		
CF | 		
CF | (first taking the large rectangular thing) 		
CF | You don't think you could take that. 		
CF | 		
CF | You are hypnotized by the rectangular thing. You move closer to it. 		
CF | . 		
CF | 		
CF | > 		Lancelot says, "poltergeist anyone"
		DavidW says, "okay, kick it"
keltena says (to ClubFloyd), "kick it" 		
CF ] Room 		
CF | > 		
CF | > KICK IT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "l" 		
CF ] Room 		
CF | > 		
CF | > L 		
CF | 		
CF | You are transfixed by the rectangular thing with its flashing pictures 		
CF | and loud noise. It is making you angry. Everything else has ceased to 		
CF | exist. 		
CF | 		
CF | The rectangular thing shrieks and flashes. You hate it. 		
CF | . 		
CF | 		
CF | > 		DavidW asks, "hit instead of break?"
		Knight_Otu says, "Probably."
keltena says (to ClubFloyd), "hit thing" 		
CF ] Room 		
CF | > 		
CF | > HIT THING 		
CF | 		
CF | Which do you mean, the large rectangular thing or the soft thing? 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "rectangular" 		
CF | > 		
CF | > RECTANGULAR 		
CF | 		
CF | You lash out at the rectangl ular thing, hurting your hands as you 		
CF | smash at it, screaming your frustration and rage. It cracks and 		
CF | flashes neon, the sounds warping and dying as you hammer on it with 		
CF | bruised hands. 		
CF | 		
CF | And suddenly arms are around you, pinning you, hurting you, loud 		
CF | voices of the enemy saying nothing and you kick and bite, rewarded 		
CF | with a scream, but more hands come, and the sting in your arm and 		
CF | 		
CF | your hands are dropping though you will them to punch 		
CF | 		
CF | your vision is narrowing 		
CF | 		
CF | sounds fall away 		
CF | 		
CF | black 		
CF | 		
CF | 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		DavidW says, "man"
		Lancelot asks, "we end up wih an empty room?"
		Knight_Otu says, "Tragedic."
keltena says (to ClubFloyd), "press space" 		
CF ] RoomD 		
CF | 		
CF | Your eyes open a bit. They are crusty, painful. Arm throbs. You are 		
CF | lying down, curled in a ball, so sad you could die. Wet salt on your 		
CF | face like fire. Body shaking. 		
CF | 		
CF | You don't understand. 		
CF | 		
CF | You don't remember. 		
CF | 		
CF | You are alone. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		DavidW says, "Soon we'll have nothing left to attack but ourselves."
		Lancelot says, "oh thats it"
		keltena says, "D:"
		DavidW says, "whew"
		Jade says, "and this is Amanda's mom by now"
		DavidW says, "At least it was short. But very unsettling."
		Knight_Otu says, "Yeah."
		Lancelot says, "definitely not a nice way to live your last years"
		keltena says, "Yeah."
		DavidW asks, "Remember the good old days when we'd kill vampires for their gold?"
		Knight_Otu says, "Some things need different outlets."
		DavidW asks, "Someone said there are download links I missed because I didn't click through to the play-it-online page?"
		keltena says, "I think one of the parts I find most distressing is that I genuinely have no idea what, if anything, has happened between these playable scenes. Did they happen back to back? Did we have neutral or good days at some point in between any of them? I have no idea."
		Lancelot says, "it felt like a condensed experience"
		keltena says, "Yeah, I think the problem is that Inform 7's webpage format includes a download link, but the way you host those webpages on itch requires people to hit play to see them."
		Jade says, "Amanda has some other games about this theme"



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ClubFloyd Transcript:
The Loneliest House by Tabitha O'Connell / alyshkalia
As played on ifMUD on November 23, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Loneliest House written by Tabitha O'Connell / alyshkalia. The Loneliest House was released as part of ECTOPCOMP 2023; it placed ninth in La Petite Mort. It was also an entrant in The Bare-Bones Jam. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask loneliesthouse" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | You've always been drawn to the lonely old house on the hill outside 		
CF | your town. It's been abandoned for as long as you've lived here; 		
CF | you've never seen it get any care or attention. To everyone else, it's 		
CF | just a part of the scenery. But to you it's always been something 		
CF | more--a mystery, an omen, a promise. 		
DavidW pushes the green 'space' button. 		
CF ] Outside the lonely old house on the hill 		
CF | more--a mystery, an omen, a promise. 		
CF | Today, on a bright autumn afternoon, you've felt compelled to climb 		
CF | the hill and take a closer look. 		
CF | 		
CF | The Loneliest House 		
CF | An Interactive Fiction by Tabitha O'Connell 		
CF | Release 1 / Serial number 231017 / Inform 7 v10.1.2 		
CF | 		
CF | Outside the lonely old house on the hill 		
CF | You are standing outside the lonely old house on the hill. An ancient 		
CF | fence around it bars you from entry. 		
CF | 		
CF | > 		DavidW says, "I don't recognize this author's name."
		keltena asks, "Did you want me to keep driving, or just for the last one?"
		DavidW asks, "Are you up for driving still?"
		keltena says, "Sure."
		Jade says, "Tabitha has several games"
		DavidW says, "I asked for help because I wasn't (seemingly) getting anywhere and I thought a new perspective would be helpful."
		keltena says, "Gotcha."
		DavidW says (to keltena), "Continue to drive if you want to."
		keltena says, "I'm good continuing if you want, but if you'd rather pick back up feel free"
keltena says (to ClubFloyd), "x house" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X HOUSE 		
CF | 		
CF | The house is a large, once-grand, Italianate-style residence. A porch 		
CF | stretches across the front, sheltering the entrance, and atop the roof 		
CF | is a cupola. 		
CF | 		
CF | > 		DavidW says, "check our inventory to see what, if anything, we have."
keltena says (to ClubFloyd), "i" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | From somewhere far away, you hear the playful shouts of children. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x me" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Unlike the lonely old house on the hill, you are perfectly ordinary. 		
CF | 		
CF | > 		keltena says, "Cute."
keltena says (to ClubFloyd), "x fence" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X FENCE 		
CF | 		
CF | A wire fence bearing an old, faded "KEEP OUT" sign. You don't mind it; 		
CF | you just like looking at the house. 		
CF | 		
CF | A dog barks in the distance. 		
CF | 		
CF | > 		Knight_Otu says, "Of course, perfectly ordinary could mean a whole lot of things still."
		keltena asks, "We are perfectly ordinary by our standards, and really, isn't that what matters?"
		Knight_Otu says, "True."
		keltena says, "Oddly peaceful."
		Lancelot asks, "climb porch?"
		DavidW asks, "hm. So do we stay outside then? Circle around and look at the cupola and so on? Or do we break the fence or climb it?"
keltena says (to ClubFloyd), "climb porch" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > CLIMB PORCH 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Lancelot says, "ow"
keltena says (to ClubFloyd), "x cupola" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X CUPOLA 		
CF | 		
CF | On the roof is the cupola, a smaller cube crowning the large cube of 		
CF | the house. The cupola's walls are mostly taken up by windows. You can 		
CF | imagine what excellent views it would provide. 		
CF | 		
CF | > 		DavidW asks, "hm. No climb?"
		DavidW asks, "x windows?"
		keltena asks, "Huh. I wonder if we actually are going to spend a lot of this time just looking, like we planned?"
		Jade says, "no climb"
keltena says (to ClubFloyd), "x windows" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X WINDOWS 		
CF | 		
CF | Each side of the cupola has a pair of tall, narrow windows with 		
CF | round-arched tops. Thin wooden muntins divide each window into four. 		
CF | 		
CF | The browning leaves on the trees beyond the house rustle in the wind. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x trees" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X TREES 		
CF | 		
CF | You see nothing special about the trees. 		
CF | 		
CF | > 		Lancelot asks, "open fence?"
		keltena says, "Heh. We know what we're here for, I guess."
		DavidW says, "I got plenty of muntin"
keltena says (to ClubFloyd), "x muntins" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X MUNTINS 		
CF | 		
CF | Unlike the fake plastic ones these days that get stuck onto windows 		
CF | for show, these long, thin pieces of wood hold the windowpanes in 		
CF | place. 		
CF | 		
CF | A flock of geese flies by, honking plaintively. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "open fence" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > OPEN FENCE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Lancelot says, "nice atmosphere building"
		Lancelot says, "ouch no open either"
		keltena says, "Maybe we're a one-verb kinda person in addition to a one-house kinda person."
		DavidW says, "so strange"
		keltena says, "(Or not the sort that's physically capable of such things.)"
		Knight_Otu asks, "One-track mind?"
keltena says (to ClubFloyd), "x windowpanes" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X WINDOWPANES 		
CF | 		
CF | The glass is slightly warped, a sign of its age. You can imagine the 		
CF | view through it, into a room with a hardwood floor and cozy window 		
CF | seats. 		
CF | 		
CF | > 		keltena says, "Hm."
keltena says (to ClubFloyd), "x window seats" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X WINDOW SEATS 		
CF | 		
CF | I only understood you as far as wanting to examine the windows. 		
CF | 		
CF | > 		keltena says, "Guess not."
		Lancelot asks, "any compass dirs?"
keltena says (to ClubFloyd), "l" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > L 		
CF | 		
CF | Outside the lonely old house on the hill 		
CF | You are standing outside the lonely old house on the hill. An ancient 		
CF | fence around it bars you from entry. 		
CF | 		
CF | The house is a large, once-grand, Italianate-style residence. A porch 		
CF | stretches across the front, sheltering the entrance, and atop the roof 		
CF | is a cupola. 		
CF | 		
CF | It's gotten a bit chillier since you arrived. 		
CF | 		
CF | > 		DavidW asks, "Look through windows?"
keltena says (to ClubFloyd), "look through window" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > LOOK THROUGH WINDOW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "look through windows" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > LOOK THROUGH WINDOWS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		keltena says, "Very minimal."
keltena says (to ClubFloyd), "x porch" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X PORCH 		
CF | 		
CF | A full-width porch, large and airy, perfect for sitting outside on a 		
CF | nice day. The top is outlined by a row of decorative brackets. 		
CF | 		
CF | > 		Lancelot says, "enter fence"
keltena says (to ClubFloyd), "enter fence" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > ENTER FENCE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW asks, "x roof? Or did we do that one?"
keltena says (to ClubFloyd), "x roof" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X ROOF 		
CF | 		
CF | On the roof is the cupola, a smaller cube crowning the large cube of 		
CF | the house. The cupola's walls are mostly taken up by windows. You can 		
CF | imagine what excellent views it would provide. 		
CF | 		
CF | > 		Lancelot says, "ok no enter either"
keltena says (to ClubFloyd), "x brackets" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X BRACKETS 		
CF | 		
CF | Delicately carved, the brackets curve in a scroll-like shape. Their 		
CF | paint is flaking off. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x paint" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X PAINT 		
CF | 		
CF | Once a bright yellow, the paint is faded and dull now, with bits 		
CF | peeling away to reveal the wood underneath. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x wood" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X WOOD 		
CF | 		
CF | Tinged gray where it's been left exposed to the elements. You can 		
CF | imagine how it would feel under your fingers, worn soft. 		
CF | 		
CF | > 		DavidW says, "touch wood"
keltena says (to ClubFloyd), "touch wood" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > TOUCH WOOD 		
CF | 		
CF | You can't reach that, or don't need to. 		
CF | 		
CF | > 		Knight_Otu exclaims, "HEy, another verb!"
		keltena says, "Perhaps we can't and we don't need to, if we're content to look."
		Knight_Otu says, "(sorry)"
		keltena says, "But yeah, surprised it got a response!"
		Lancelot says, "indeed... open/climb/enter didnt"
keltena says (to ClubFloyd), "x sign" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | You see nothing special about the sign. 		
CF | 		
CF | > 		keltena says, "Heh."
		DavidW says, "Key Pout"
keltena says (to ClubFloyd), "x entrance" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X ENTRANCE 		
CF | 		
CF | Within a large arch is a pair of doors. You can imagine how it would 		
CF | feel to walk through them, knowing as you left your beautiful house 		
CF | that it would be here waiting for you on your return. 		
CF | 		
CF | > 		Jade says, "read sign"
keltena says (to ClubFloyd), "read sign" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | You see nothing special about the sign. 		
CF | 		
CF | > 		keltena says, "Whoops."
keltena says (to ClubFloyd), "x arch" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X ARCH 		
CF | 		
CF | The heavy wooden doors are a rich blue and have a symmetrical pair of 		
CF | metal knobs. 		
CF | 		
CF | > 		DavidW says, "knobs!"
keltena says (to ClubFloyd), "x knobs" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X KNOBS 		
CF | 		
CF | The knobs are roughly egg-shaped, and you can make out a pattern on 		
CF | them. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x pattern" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X PATTERN 		
CF | 		
CF | A raised design is imprinted on the metal. You can imagine how it 		
CF | would feel under your hand as you turned the knob to go inside. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "turn knob" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > TURN KNOB 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW asks, "imagine?"
keltena says (to ClubFloyd), "imagine" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > IMAGINE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Roger says, "and you may say to yourself, this is not my beautiful house"
		keltena says, "Oh, I really liked that idea though"
		keltena says (to Roger), "Hee."
keltena says (to ClubFloyd), "x beautiful wife" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X BEAUTIFUL WIFE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "The game is drilling deep into the descriptions."
		Lancelot asks, "trying to turn knobs?"
		DavidW says, "Multi-level, I think is what we called this."
keltena says (to ClubFloyd), "x walls" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X WALLS 		
CF | 		
CF | Each side of the cupola has a pair of tall, narrow windows with 		
CF | round-arched tops. Thin wooden muntins divide each window into four. 		
CF | 		
CF | > 		Lancelot says, "examining things and things of things etc"
		DavidW says, "Metamorphosis being the main genesis."
		Jade says, "as in Lime Ergot"
		keltena says, "Yeah."
		DavidW says, "Several games have used this technique now."
		Lancelot says, "I remmeber article by Emily SHort sabout cabinet desc yeah"
keltena says (to ClubFloyd), "listen" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You think you can hear the house creaking. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "listen to house" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > LISTEN TO HOUSE 		
CF | 		
CF | You think you can hear the house creaking. 		
CF | 		
CF | > 		keltena says, "Hm."
		DavidW asks, "Are the geese or children still around to listen to?"
keltena says (to ClubFloyd), "listen to children" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > LISTEN TO CHILDREN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		keltena says, "Guess not."
keltena says (to ClubFloyd), "touch fence" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > TOUCH FENCE 		
CF | 		
CF | You can't reach that, or don't need to. 		
CF | 		
CF | > 		Lancelot says, "did we try any compass dirs yet"
		keltena says, "Not yet. Let's see."
		DavidW asks, "What about the hill itself?"
keltena says (to ClubFloyd), "north" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > NORTH 		
CF | 		
CF | You don't want to leave here. 		
CF | 		
CF | > 		keltena says, "Aw."
keltena says (to ClubFloyd), "talk to house" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > TALK TO HOUSE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Lancelot says, "just a thought"
keltena says (to ClubFloyd), "x hill" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X HILL 		
CF | 		
CF | You see nothing special about the hill. 		
CF | 		
CF | > 		keltena says, "Tough crowd, we are."
		Lancelot asks, "we did try x sign?"
		DavidW says, "we did"
		keltena says, "Yep. Nothing special about it."
keltena says (to ClubFloyd), "x fence" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X FENCE 		
CF | 		
CF | A wire fence bearing an old, faded "KEEP OUT" sign. You don't mind it; 		
CF | you just like looking at the house. 		
CF | 		
CF | > 		Lancelot says, "hmm"
		keltena says, "At least the fence bears a brief mention."
keltena says (to ClubFloyd), "x leaves" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X LEAVES 		
CF | 		
CF | You see nothing special about the leaves. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x house" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X HOUSE 		
CF | 		
CF | The house is a large, once-grand, Italianate-style residence. A porch 		
CF | stretches across the front, sheltering the entrance, and atop the roof 		
CF | is a cupola. 		
CF | 		
CF | > 		Lancelot says, "x house? sah"
keltena says (to ClubFloyd), "enter house" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > ENTER HOUSE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "I'm hoping the porch light eventually comes on, and we touch it, and the house goes 'home'."
		Lancelot says, "hmm"
keltena says (to ClubFloyd), "touch house" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > TOUCH HOUSE 		
CF | 		
CF | You can't reach that, or don't need to. 		
CF | 		
CF | > 		Knight_Otu asks, "Long shot, but COUNT LEAVES?"
keltena says (to ClubFloyd), "count leaves" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > COUNT LEAVES 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Lancelot says, "lol"
		Knight_Otu says, "Aw."
keltena says (to ClubFloyd), "take sign" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > TAKE SIGN 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		Lancelot asks, "push fence?"
		Jade says, "piss fence"
		DavidW says, "leaved you for someone else"
keltena says (to ClubFloyd), "push fence" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > PUSH FENCE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Lancelot says, "okay no push eitehr"
keltena says (to ClubFloyd), "unlock fence" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > UNLOCK FENCE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "think" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > THINK 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW asks, "smell?"
keltena says (to ClubFloyd), "smell" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | The odor of old wood fills your nostrils. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "smell wood" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > SMELL WOOD 		
CF | 		
CF | The odor of old wood fills your nostrils. 		
CF | 		
CF | > 		Lancelot says, "lick :D"
		DavidW asks, "think?"
keltena says (to ClubFloyd), "smell fence" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > SMELL FENCE 		
CF | 		
CF | The odor of old wood fills your nostrils. 		
CF | 		
CF | > 		keltena says, "We don't know how to think, apparently"
keltena says (to ClubFloyd), "taste" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > TASTE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Lancelot says, "listen, smell..."
keltena says (to ClubFloyd), "lick fence" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > LICK FENCE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "sleep" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Lancelot asks, "wait?"
keltena says (to ClubFloyd), "wait" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		Roger says, "I've got a few ideas, if you don't mind"
		keltena asks, "Mmhm?"
		Lancelot says, "lol would be grand if everything we did donesnt work but wait opens the door lol"
Roger says (to floyd), "x gate" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X GATE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to floyd), "climb fence" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > CLIMB FENCE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Roger says (to floyd), "open fence" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > OPEN FENCE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "okay, the plan is to find a large Amazon box, put it on the porch, enter the box, close the box, and wait for someone to take us inside."
Roger says (to floyd), "knock on sign" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > KNOCK ON SIGN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		keltena says (to DavidW), "Pfft."
Roger says (to floyd), "up" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > UP 		
CF | 		
CF | You don't want to leave here. 		
CF | 		
CF | > 		Knight_Otu says, "Heh."
Roger says (to floyd), "jump fence" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > JUMP FENCE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Roger says (to floyd), "kick fence" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > KICK FENCE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Roger says (to floyd), "dig" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > DIG 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter fence" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > ENTER FENCE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Roger says (to floyd), "x fence" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X FENCE 		
CF | 		
CF | A wire fence bearing an old, faded "KEEP OUT" sign. You don't mind it; 		
CF | you just like looking at the house. 		
CF | 		
CF | > 		Lancelot asks, "go house?"
Roger says (to floyd), "x wire" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X WIRE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Lancelot asks, "look at house?"
		DavidW asks, "I can't tell if there's a goal here or not. Are we making progress?"
Roger says (to floyd), "enter house" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > ENTER HOUSE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Roger says (to floyd), "go house" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > GO HOUSE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter yard" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > ENTER YARD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter fence" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > ENTER FENCE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Roger says (to floyd), "i" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		DavidW says, "This is like an IF Art Show entry."
		keltena says, "I feel like examining was progress, but I'm blanking on what else to try..."
keltena says (to ClubFloyd), "x tops" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X TOPS 		
CF | 		
CF | Each side of the cupola has a pair of tall, narrow windows with 		
CF | round-arched tops. Thin wooden muntins divide each window into four. 		
CF | 		
CF | > 		
Roger says (to floyd), "throw rock at window" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > THROW ROCK AT WINDOW 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Lancelot says, "we just like to look at the house it says"
keltena says (to ClubFloyd), "x panes" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X PANES 		
CF | 		
CF | The glass is slightly warped, a sign of its age. You can imagine the 		
CF | view through it, into a room with a hardwood floor and cozy window 		
CF | seats. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x floor" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x view" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X VIEW 		
CF | 		
CF | You glance over your shoulder, back the way you came. The scene is 		
CF | pretty, the town in the valley below and the fall colors of the hills 		
CF | beyond, but it would be even better from the house. Ah, well. 		
CF | 		
CF | > 		keltena says, "Ah, it's something, at least."
keltena says (to ClubFloyd), "x hills" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X HILLS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Roger says, "is it we who are the ghost"
		keltena says, "Entirely possible."
Roger says (to floyd), "haunt house" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > HAUNT HOUSE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x door" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | The heavy wooden doors are a rich blue and have a symmetrical pair of 		
CF | metal knobs. 		
CF | 		
CF | > 		Knight_Otu says, "Could be."
keltena says (to ClubFloyd), "x grass" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X GRASS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x ground" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X GROUND 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x sky" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X SKY 		
CF | 		
CF | You see nothing special about the sun. 		
CF | 		
CF | > 		DavidW says, "I forget if we examining ourself at all."
keltena says (to ClubFloyd), "x me" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Unlike the lonely old house on the hill, you are perfectly ordinary. 		
CF | 		
CF | > 		keltena says, "We're perfectly ordinary."
		DavidW says, "oh, we did"
		Lancelot says, "but the hosue is not"
keltena says (to ClubFloyd), "hug house" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > HUG HOUSE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Knight_Otu asks, "Perfectly ordinary... for a ghost?"
		keltena says, "Perfectly ordinary."
		keltena says, "Perfectly."
Roger says (to floyd), "keep out" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > KEEP OUT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "sit" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > SIT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "take house" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > TAKE HOUSE 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
Roger says (to floyd), "in" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > IN 		
CF | 		
CF | You don't want to leave here. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "be house" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > BE HOUSE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Roger says (to floyd), "leave" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > LEAVE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "sing" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > SING 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x porch" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X PORCH 		
CF | 		
CF | A full-width porch, large and airy, perfect for sitting outside on a 		
CF | nice day. The top is outlined by a row of decorative brackets. 		
CF | 		
CF | > 		DavidW says, "> look up house on Zillow"
keltena says (to ClubFloyd), "look under porch" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > LOOK UNDER PORCH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "search porch" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > SEARCH PORCH 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "feel air" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > FEEL AIR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "feel" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > FEEL 		
CF | 		
CF | What do you want to feel? 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "me" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > ME 		
CF | 		
CF | You achieve nothing by this. 		
CF | 		
CF | > 		keltena says, "Ghost status remains inconclusive."
keltena says (to ClubFloyd), "l" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > L 		
CF | 		
CF | All you can see is the lonely old house. 		
CF | 		
CF | > 		
Roger says (to floyd), "take sign" 		
CF | > 		
CF | > TAKE SIGN 		
CF | 		
CF | You blink, and suddenly you aren't looking at the house anymore. 		
CF | You're somewhere high up, seeing out over your town and the mountains 		
CF | beyond. The view is as gorgeous as you imagined. 		
CF | 		
CF | Redirecting your awareness, you find that you can see inside the 		
CF | cupola too. Not just see it, but feel it--the wood of the walls, the 		
CF | coolness of the windowpanes, the draftiness of the roof. The stories 		
CF | below, as well--the rooms, the stairs, the floorboards, the porch, 		
CF | down to the very texture of the doorknobs. You know every inch of this 		
CF | house now. 		keltena says, "Whoa."
		Roger says, "WHAT"
		Knight_Otu says, "Huh."
		keltena asks, "Wow. What triggered that?"
		DavidW asks, "What on earth triggered that?"
		Roger says, ">TAKE SIGN"
		keltena says, "Yeah, but we'd tried that one before, so I was wondering if it was something else about the context :|a"
		keltena says, "Curious."
		Knight_Otu asks, "Ghost status - likely confirmed?"
		Roger says, "hunh"
		DavidW says, "push space, I think."
		Jade says, "well done"
		keltena asks, "Automatic after a certain amount of looking?"
		DavidW says, "I see no prompt."
Roger says (to floyd), "push green" 		
CF ] Outside the lonely old house on the hill 		
CF | house now. 		
CF | 		
CF | 		
CF | *** You are the lonely old house on the hill. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
keltena says (to ClubFloyd), "press space" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > PRESS SPACE 		
CF | 		
CF | Please give one of the answers above. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		keltena says, "Ah, there we go then."
		keltena asks, "I suppose BE HOUSE was just a bit premature?"
		DavidW says, "congrats"
		Roger says, "lower case n, standing on a hill"
		keltena says, "That was odd and nice."
		Jade says, "1 move game"
		Roger says, "leaves me wanting more but not quite in a good way"
Roger says (to floyd), "restart" 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | You've always been drawn to the lonely old house on the hill outside 		
CF | your town. It's been abandoned for as long as you've lived here; 		
CF | you've never seen it get any care or attention. To everyone else, it's 		
CF | just a part of the scenery. But to you it's always been something 		
CF | more--a mystery, an omen, a promise. 		
Roger says (to floyd), "push space" 		
CF ] Outside the lonely old house on the hill 		
CF | 		
CF | Today, on a bright autumn afternoon, you've felt compelled to climb 		
CF | the hill and take a closer look. 		
CF | 		
CF | The Loneliest House 		
CF | An Interactive Fiction by Tabitha O'Connell 		
CF | Release 1 / Serial number 231017 / Inform 7 v10.1.2 		
CF | 		
CF | Outside the lonely old house on the hill 		
CF | You are standing outside the lonely old house on the hill. An ancient 		
CF | fence around it bars you from entry. 		
CF | 		
CF | > 		
Roger says (to floyd), "take sign" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > TAKE SIGN 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
Roger says (to floyd), "take sign" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > TAKE SIGN 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | From somewhere far away, you hear the playful shouts of children. 		
CF | 		
CF | > 		
Roger says (to floyd), "take sign" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > TAKE SIGN 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		Lancelot says, "so not one move"
Roger says (to floyd), "x sign" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | You see nothing special about the sign. 		
CF | 		
CF | A dog barks in the distance. 		
CF | 		
CF | > 		
Roger says (to floyd), "read sign" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | You see nothing special about the sign. 		
CF | 		
CF | > 		Roger says, "weird"
		DavidW says, "I think maybe it's just X moves."
		keltena says, "I think so too."
		Roger says, "yeah could be"
		keltena says, "Or X moves after examining everything, might be more likely."
Roger says (to floyd), "z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z." 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The browning leaves on the trees beyond the house rustle in the wind. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A flock of geese flies by, honking plaintively. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A flock of geese flies by, honking plaintively. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | From somewhere far away, you hear the playful shouts of children. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The browning leaves on the trees beyond the house rustle in the wind. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A dog barks in the distance. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A dog barks in the distance. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | From somewhere far away, you hear the playful shouts of children. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The browning leaves on the trees beyond the house rustle in the wind. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A flock of geese flies by, honking plaintively. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The browning leaves on the trees beyond the house rustle in the wind. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A dog barks in the distance. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A flock of geese flies by, honking plaintively. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | From somewhere far away, you hear the playful shouts of children. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Time passes. 		
CF | 		
CF | From somewhere far away, you hear the playful shouts of children. 		
CF | 		
CF | > 		Lancelot says, "lol"
		Knight_Otu says, "I guessed one has to look at everything before you can take sign to become house."
		Roger says, "ANYWAY, that was something"
		Roger says, "good luck on the walkthrough"
		DavidW says, "heh"
		Lancelot says, "hmm"
		Lancelot says, "x all and then take sign"
		DavidW says, "The map, at least, will be very simple."
		Lancelot says, "X marks the spot lol"
		keltena says, "Heh."
		Knight_Otu says, "Hah."
		DavidW says, "I think three games for today is plenty, and we only have 15 minutes left regardless."
		Jade says, "take sign is the correct command"
		Roger says, "sure"
		keltena says, "Yeah. That was a nice mix of games, though."
Roger says (to floyd), "x house" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X HOUSE 		
CF | 		
CF | The house is a large, once-grand, Italianate-style residence. A porch 		
CF | stretches across the front, sheltering the entrance, and atop the roof 		
CF | is a cupola. 		
CF | 		
CF | > 		
Roger says (to floyd), "x house. x house. x house. x house. x house. x house. x house. x house. x house. x house. x house. x house." 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > X HOUSE. X HOUSE. X HOUSE. X HOUSE. X HOUSE. X HOUSE. X HOUSE. X 		
CF | HOUSE. X HOUSE. X HOUSE. X HOUSE. X HOUSE. 		
CF | 		
CF | The house is a large, once-grand, Italianate-style residence. A porch 		
CF | stretches across the front, sheltering the entrance, and atop the roof 		
CF | is a cupola. 		
CF | 		
CF | The browning leaves on the trees beyond the house rustle in the wind. 		
CF | 		
CF | The house is a large, once-grand, Italianate-style residence. A porch 		
CF | stretches across the front, sheltering the entrance, and atop the roof 		
CF | is a cupola. 		
CF | 		
CF | The house is a large, once-grand, Italianate-style residence. A porch 		
CF | stretches across the front, sheltering the entrance, and atop the roof 		
CF | is a cupola. 		
CF | 		
CF | A dog barks in the distance. 		
CF | 		
CF | The house is a large, once-grand, Italianate-style residence. A porch 		
CF | stretches across the front, sheltering the entrance, and atop the roof 		
CF | is a cupola. 		
CF | 		
CF | The house is a large, once-grand, Italianate-style residence. A porch 		
CF | stretches across the front, sheltering the entrance, and atop the roof 		
CF | is a cupola. 		
CF | 		
CF | A flock of geese flies by, honking plaintively. 		
CF | 		
CF | The house is a large, once-grand, Italianate-style residence. A porch 		
CF | stretches across the front, sheltering the entrance, and atop the roof 		
CF | is a cupola. 		
CF | 		
CF | The house is a large, once-grand, Italianate-style residence. A porch 		
CF | stretches across the front, sheltering the entrance, and atop the roof 		
CF | is a cupola. 		
CF | 		
CF | A flock of geese flies by, honking plaintively. 		
CF | 		
CF | The house is a large, once-grand, Italianate-style residence. A porch 		
CF | stretches across the front, sheltering the entrance, and atop the roof 		
CF | is a cupola. 		
CF | 		
CF | The house is a large, once-grand, Italianate-style residence. A porch 		
CF | stretches across the front, sheltering the entrance, and atop the roof 		
CF | is a cupola. 		
CF | 		
CF | A dog barks in the distance. 		
CF | 		
CF | The house is a large, once-grand, Italianate-style residence. A porch 		
CF | stretches across the front, sheltering the entrance, and atop the roof 		
CF | is a cupola. 		
CF | 		
CF | The house is a large, once-grand, Italianate-style residence. A porch 		
CF | stretches across the front, sheltering the entrance, and atop the roof 		
CF | is a cupola. 		
CF | 		
CF | The browning leaves on the trees beyond the house rustle in the wind. 		
CF | 		
CF | The house is a large, once-grand, Italianate-style residence. A porch 		
CF | stretches across the front, sheltering the entrance, and atop the roof 		
CF | is a cupola. 		
CF | 		
CF | > 		keltena says, "I don't think I'd have wanted three of any of them, but it was nice."
Roger says (to floyd), "take sign" 		
CF ] Outside the lonely old house on the hill 		
CF | > 		
CF | > TAKE SIGN 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | From somewhere far away, you hear the playful shouts of children. 		
CF | 		
CF | > 		Jade asks, "????"
		Roger says, "just seeing"
		keltena says (to Roger), "I feel like your replay of the game is almost its own piece of art."
		Roger says, "I'm like one of those vampires counting rice"
		DavidW says, "The porch doing its yoga stretches."
		keltena says, ""x house. x house. x house. x house. x house. x house..." has some very driven-mad-by-a-simple-Ectocomp-game energy to it"
		keltena says, "It's like a creepypasta, maybe."
		Roger says, "...the Xs were coming from outside the house!!! wooo pretty scary eh kids"
		keltena says, "But in that case, who was phone? :|a"
		DavidW says, "I don't remember any other game presenting an old house and not giving me any way into it."
		keltena asks, "I guess you've learned a valuable lesson about trespassing?"
		DavidW says, "oh, um, sure."
		keltena says, "...admittedly, the lesson is to become the house instead of entering it, so I'm not actually sure how applicable that is."
		Knight_Otu asks, "But is it trespassing if we re the house?"
		DavidW says, "I'll just take this zucchini casserole welcome to the neighbourhood gift back home."
		keltena asks, "Do you think we can invite a vampire in if we're the house?"
		DavidW says, "And of course I won't gossip about their choice of furnishings at all. Nope. Not me."
		DavidW says (to keltena), "interesting question"
		DavidW says, "We probably have to change the sign, at the very least."
		Knight_Otu says, ""Keep me undemolished.""
		keltena says, "Perhaps just "Welcome.""
		DavidW says, "'Bloodhaven Sanctuary - Everyone Welcome'"
		Knight_Otu says, "But yeah, a sign that says... right."
		Knight_Otu says, ""Come on in. Forever.""
		keltena says, ""Stay. Please.""
		DavidW says, "Hotel California"
		Knight_Otu says, ""Ah, another visitor. Stay a while. Stay forevah!""
		DavidW says, "That would be an interesting premise."
		DavidW says, "There was one game sorta like that. Koustrea's something."
		DavidW says, "You could hyperwait for a dripping stalagtite to fill a container over centuries, and you just do that."
		DavidW says, "Everyone in the building was immortal, or seemed to be."
		keltena says, "Huh. Note to self to check that one out."
		DavidW says, "It's a bizarre one."
		Lancelot says, "gotta go see ya next week"
		Jade says, "Godnight I am going to bed. See you next week."
		DavidW says, "yes, thanks to everyone, esp keltena for driving."
		keltena says, "Bye/night, everyone!"
		DavidW says, "Take care. See you next week!"



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ClubFloyd Transcript:
Put-Peep(tm) by Sean Huxter
As played on ifMUD on December 1, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Put-Peep(tm) written by Sean Huxter. Put-Peep(tm) was released as part of ECTOCOMP 2023; it placed ninth in Le Grand Guignol. It also tied for 43rd in The IF Short Games Showcase 2023. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

Knight_Otu says (to ClubFloyd), "load sleepmask ecto2023putpeep" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | The rules are simple. Someone hides the Peep(tm). It's your turn to 		
CF | find it. Then you Put-Peep(tm) the next person on the list. 		
CF | 		
CF | You're it, and you have no idea where Mercer hid it. But now 		
CF | you have to search for it and Put-Peep(tm) Jessy. 		
CF | 		
CF | But you're not here this late, this alone, on this stormy October 		
CF | night, just to search for the Peep(tm). You have bigger fish to fry. 		
CF | You're here to work. That nagging bug which fails to trigger the 		
CF | dragon's animations in the correct order is causing some very real 		
CF | concern among the higher-ups. 		
CF | 		
CF | You understand that it is happening, but can't for the life 		
CF | of you figure out why it is happening. Or more importantly, 		
CF | how to stop it from happening. 		
CF | 		
CF | You've worked for Jetpack Games for seven years, a lifetime in the 		
CF | games industry. Your game ships in less than a month and that damn 		
CF | dragon keeps misbehaving. The game can't ship like this and the 		
CF | company's future is riding on you. Again. 		
CF | 		
CF | You wrote the code. You fix it. 		
CF | 		
CF | 		
CF | Press SPACE to get to work: 		manonamora exclaims, "yes it's working!"
		Pinkunz asks (of KO), "Do you mind starting us out driving? Or does someone else want to?"
		keltena says, "Huuh. Interesting setup."
		Knight_Otu says, "Ah, the wonderful world of bugs."
		Lancelot says, "yeah good thing my game didn't have any bugs *knocks on wood*"
Knight_Otu pushes the green 'space' button. 		
CF ] Building Lobby 		
CF | 		
CF | Put-Peep(tm) 		
CF | A brief interactive autobiography by Sean Huxter 		
CF | (This really happened. Though the names have been changed* to 		
CF | protect the innocent/cursed.) 		
CF | 		
CF | [You can ask for >HELP at any time.] 		
CF | 		
CF | The cold driving rain buffets you as you stand at the main entrance. 		
CF | Fishing your keycard from your pocket you slip it into the slot of the 		
CF | reader and as soon as the door unlocks you get in as quickly as you 		
CF | can to escape the misery of the weather. You shake off your umbrella. 		
CF | 		
CF | It's 10:45pm. Night. Full-on night. Sigh. You're wired. But 		
CF | you're also tired. You are twired. 		
CF | 		
CF | 		
CF | Building Lobby 		
CF | Here you are, cold and wet in the dimly-lit lobby of the building 		
CF | which houses Jetpack Games. It's a modern spacious area with soft 		
CF | comfy seats. The parking lot is back to the west, the way you came in 		
CF | from the driving rain. And right now, mostly, you appreciate that is 		
CF | warm and dry. To the east the building continues, but it's cordoned 		
CF | off after-hours. To the north are the expansive glass doors to Jetpack 		
CF | Games. The glass has the logo neatly painted onto it for that nice 		
CF | etched effect. 		
CF | 		
CF | You are carrying only your keycard and your soaking wet umbrella. 		
CF | 		
CF | > 		Pinkunz says, "Always find it amusing to see a game dev self-insert."
		manonamora exclaims, "oh there's a fun mechanic in there too!"
		manonamora says, "pretty meta"
		Knight_Otu says, "How often does it go from "Why doesn't this work" to "How did the rest ever work in the first place?!""
		keltena says, "Let's not forget 'Why did it suddenly *stop* not working and start working?!'"
		manonamora says, "xD"
		Pinkunz exclaims, "Oh... true story!"
		keltena asks, "x me?"
		Pinkunz says, "Agreed"
Knight_Otu says (to ClubFloyd), "x me" 		
CF ] Building Lobby 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You look like you would rather be home, sitting on your couch, sipping 		
CF | a lovely glass of Glenmorangie Quinta Ruban from a Blade Runner glass. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Building Lobby 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a keycard 		
CF | an umbrella 		
CF | 		
CF | > 		manonamora laughs
		Lancelot says, "nice"
		keltena says, "I love those kinds of descriptions"
		Lancelot asks, "north?"
Knight_Otu says (to ClubFloyd), "close umbrella" 		
CF ] Building Lobby 		
CF | > 		
CF | > CLOSE UMBRELLA 		
CF | 		
CF | It's already closed. 		
CF | 		
CF | > 		Pinkunz asks, "Does the glass dream of electric liquor?"
Knight_Otu says (to ClubFloyd), "x logo" 		
CF ] Building Lobby 		
CF | > 		
CF | > X LOGO 		
CF | 		
CF | A sleek jetpack with a ducted fan intake is painted on the door in 		
CF | burnished gold. This is the familiar logo of Jetpack Games. 		
CF | 		
CF | > 		Pinkunz says, "I wonder if opening it is tangible bad luck in this game."
		Lancelot says, "nice detail"
		keltena says, "I suppose we should... *long-suffering sigh* head in to work."
		Knight_Otu says, "Well, if you insist."
		Pinkunz says, "Bummer"
		Lancelot says, "since we are in the building... not much else"
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Building Lobby 		
CF | > 		
CF | > N 		
CF | 		
CF | You jiggle the handle, but the door is locked. 		
CF | 		
CF | > 		Lancelot says, "lol no auto keycard unlock"
		Pinkunz says, "I love Parsers."
		manonamora says, "going to work at night ;-;"
Knight_Otu says (to ClubFloyd), "unlock door with keycard" 		
CF ] Building Lobby 		
CF | > 		
CF | > UNLOCK DOOR WITH KEYCARD 		
CF | 		
CF | It doesn't work that way. Note the keycard reader by the door. 		
CF | 		
CF | > 		Pinkunz says, "You can add dummy to the end of most responses."
		Lancelot says, "we are blind to that reader lol"
		keltena says (to Pinkunz), "thank you, that's going immediately into my playing habits"
		Knight_Otu says, "Ah, the reader. Didn't see it."
		keltena says, "Yeah, I didn't see it either."
		Lancelot says, "look"
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Building Lobby 		
CF | > 		
CF | > L 		
CF | 		
CF | Building Lobby 		
CF | The lobby is a modern spacious area with soft comfy seats. The parking 		
CF | lot is back to the west. To the east the building continues, but it's 		
CF | cordoned off after-hours. To the north are the expansive glass doors 		
CF | to Jetpack Games. The glass has the logo neatly painted onto it for 		
CF | that nice etched effect. 		
CF | 		
CF | > 		Lancelot says, "thats kinda chesating lol"
Knight_Otu says (to ClubFloyd), "x doors" 		
CF ] Building Lobby 		
CF | > 		
CF | > X DOORS 		
CF | 		
CF | A large glass double-door with Jetpack Games logo painted on the 		
CF | glass. By the door is a keycard reader. 		
CF | 		
CF | > 		keltena says, "Yeah, not mentioned in the area description. Maybe the door description."
		keltena asks, "swipe keycard?"
		Knight_Otu says, "So it is."
Knight_Otu says (to ClubFloyd), "swipe keycard" 		
CF ] Building Lobby 		
CF | > 		
CF | > SWIPE KEYCARD 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		Lancelot says, "insert keycard"
		Pinkunz says, "Swiper doesn't swipey..."
Knight_Otu says (to ClubFloyd), "put card in reader" 		
CF ] Building Lobby 		
CF | > 		
CF | > PUT CARD IN READER 		
CF | 		
CF | A small green LED lights up briefly, then ... click... Huh! Oh not 		
CF | again! The card reader has swallowed your key card. 		
CF | 		
CF | What!? That's the fourth time this year! 		
CF | 		
CF | > 		Roger says, "ha, but also boo"
		keltena says, "hahahaha oh of course it did"
DavidW has arrived. 		keltena asks, "Welp. Let's hop some rope barriers into the rest of the building?"
		Pinkunz exclaims, "Hi DW!"
		keltena says, "Hi David!"
		Lancelot says, "Hiya David"
		manonamora waves
		Knight_Otu exclaims, "Hey David!"
		Pinkunz says, "We literally just started."
		Jade says (to DW), "hello"
		DavidW says, "hi. Sorry I'm so late! I forgot it was Sunday and wasn't watching the time."
		Pinkunz says, "Still in the first room."
		Lancelot says, "at least the correct timezone :D"
		keltena says, "No worries! We just started Put-Peep(TM); you've barely missed anything"
		Pinkunz says, "It���s Put-Peep from Ectocomp."
		DavidW says, "oh, Put-Peep? I don't even know what that one's about."
		Pinkunz says, "We don't either."
		Lancelot asks, "can we show the intro again?"
		Lancelot says, "is there an about"
		Pinkunz says, "[LINK]"
		keltena asks, "Just restart, maybe?"
		keltena says, "We really haven't done much yet, so"
		Knight_Otu says, "Seems some kind of digital scavenger hunt with a side of bug-fixing from my reading so far."
		Pinkunz says, "I mean, we are like 3 moves in. that's fine."
		Pinkunz says, "While y'all reboot, I'm gonna mute other channels."
Knight_Otu says (to ClubFloyd), "restart" 		
CF ] Building Lobby 		
CF | > 		
CF | > RESTART 		
CF | 		
CF | Are you sure you want to restart? 		
Knight_Otu says (to ClubFloyd), "yes" 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | The rules are simple. Someone hides the Peep(tm). It's your turn to 		
CF | find it. Then you Put-Peep(tm) the next person on the list. 		
CF | 		
CF | You're it, and you have no idea where Mercer hid it. But now 		
CF | you have to search for it and Put-Peep(tm) Jessy. 		
CF | 		
CF | But you're not here this late, this alone, on this stormy October 		
CF | night, just to search for the Peep(tm). You have bigger fish to fry. 		
CF | You're here to work. That nagging bug which fails to trigger the 		
CF | dragon's animations in the correct order is causing some very real 		
CF | concern among the higher-ups. 		
CF | 		
CF | You understand that it is happening, but can't for the life 		
CF | of you figure out why it is happening. Or more importantly, 		
CF | how to stop it from happening. 		
CF | 		
CF | You've worked for Jetpack Games for seven years, a lifetime in the 		
CF | games industry. Your game ships in less than a month and that damn 		
CF | dragon keeps misbehaving. The game can't ship like this and the 		
CF | company's future is riding on you. Again. 		
CF | 		
CF | You wrote the code. You fix it. 		
CF | 		
CF | 		
CF | Press SPACE to get to work: 		
Knight_Otu pushes the green 'space' button. 		
CF ] Building Lobby 		
CF | 		
CF | Put-Peep(tm) 		
CF | A brief interactive autobiography by Sean Huxter 		
CF | (This really happened. Though the names have been changed* to 		
CF | protect the innocent/cursed.) 		
CF | 		
CF | [You can ask for >HELP at any time.] 		
CF | 		
CF | The cold driving rain buffets you as you stand at the main entrance. 		
CF | Fishing your keycard from your pocket you slip it into the slot of the 		
CF | reader and as soon as the door unlocks you get in as quickly as you 		
CF | can to escape the misery of the weather. You shake off your umbrella. 		
CF | 		
CF | It's 10:45pm. Night. Full-on night. Sigh. You're wired. But 		
CF | you're also tired. You are twired. 		
CF | 		
CF | 		
CF | Building Lobby 		
CF | Here you are, cold and wet in the dimly-lit lobby of the building 		
CF | which houses Jetpack Games. It's a modern spacious area with soft 		
CF | comfy seats. The parking lot is back to the west, the way you came in 		
CF | from the driving rain. And right now, mostly, you appreciate that is 		
CF | warm and dry. To the east the building continues, but it's cordoned 		
CF | off after-hours. To the north are the expansive glass doors to Jetpack 		
CF | Games. The glass has the logo neatly painted onto it for that nice 		
CF | etched effect. 		
CF | 		
CF | You are carrying only your keycard and your soaking wet umbrella. 		
CF | 		
CF | > 		DavidW asks, "hm. Are we talking about an Easter peep candy?"
		manonamora asks, "can anyone type in a command? or just one person plays through the game?"
		keltena says, "I certainly hope not, but I kind of get the feeling we might be"
		DavidW says (to manonamora), "Anyone can type but we normally have one person be the 'driver' so it's less confusing and if the game is timed in any way."
		keltena says (to manonamora), "Anyone can, but we usually have one person "drive" (i.e., enter the commands) while the rest of the group just suggests them in chat, so we don't accidentally become Twitch Plays IF"
		manonamora thumbs up
		Knight_Otu asks, "So if someone wants to take over?"
		DavidW says, "I assume we keep our wet umbrella away from the servers."
		Knight_Otu says, "That would seem to be prudent."
		keltena says, "I'm willing to be fallback driver if you don't want to drive anymore, but otherwise I'm happy as a passenger(?)"
Knight_Otu says (to ClubFloyd), "x me" 		
CF ] Building Lobby 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You look like you would rather be home, sitting on your couch, sipping 		
CF | a lovely glass of Glenmorangie Quinta Ruban from a Blade Runner glass. 		
CF | 		
CF | > 		Pinkunz says, "On mobile, so driving would be difficult for me."
DavidW says (to ClubFloyd), "shake umbrella" 		
CF ] Building Lobby 		
CF | > 		
CF | > SHAKE UMBRELLA 		
CF | 		
CF | You feel nothing unusual about the umbrella. 		
CF | 		
CF | > 		Lancelot says, "i"
		keltena says, "Well, that's good, at least."
		DavidW asks, "I was trying to shake the water off. Isn't that what one does with a wet umbrella?"
		Roger says, "yes. Or twirl it. Or just leave it lying around, open"
		Pinkunz asks, "No one else licks it dry?"
		manonamora says, "one would think :P"
		Knight_Otu says, "Yeah."
		Lancelot says, "can we even open it"
		manonamora asks, "I don't think we can do anything with it?"
		keltena says, "(...you know, I feel like you could get some good horror vibes out of that message in the right context. If you could get the player feeling paranoid that maybe they *should* expect to feel something unusual)"
		DavidW says, "Maybe it's a singing umbrella when open."
Knight_Otu says (to ClubFloyd), "open it" 		
CF ] Building Lobby 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | Opening an umbrella indoors is supposed to bring bad luck. Do you 		
CF | want bad luck? Because that's how you get bad luck. 		
CF | 		
CF | > 		Lancelot says, "ah lol"
		Jade says, "lol"
		Knight_Otu says, "Nice."
		Pinkunz says, "Good for the author anticipating that."
		DavidW asks, "So we're superstituous?"
		keltena says, "Well, we are in an Ectocomp game. It's understandable."
		DavidW says, "Then the peep is in office 13."
		Pinkunz says, "The Protagonist appears to be."
		DavidW says, "Black Cat Studios."
		Knight_Otu says, "Maybe. But an open umbrella is also rather unwieldy in a building, so..."
		Pinkunz asks, "Is it superstitious if you're universe is literally an Ectocomp game?"
		DavidW says, "We should get past the lobby soon."
		keltena says, "Right, yeah."
		Pinkunz says, "Seems like prudence to me."
Knight_Otu says (to ClubFloyd), "x door" 		
CF ] Building Lobby 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | A large glass double-door with Jetpack Games logo painted on the 		
CF | glass. By the door is a keycard reader. 		
CF | 		
CF | > 		keltena says, "Last time we'd just tried unlocking the door with our keycard"
Knight_Otu says (to ClubFloyd), "x reader" 		
CF ] Building Lobby 		
CF | > 		
CF | > X READER 		
CF | 		
CF | Mounted by the door is a small black cube with a slot and a dark 		
CF | light. A small sign says Insert Card into Reader. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Building Lobby 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a keycard 		
CF | an umbrella 		
CF | 		
CF | > 		DavidW says, "do it"
Knight_Otu says (to ClubFloyd), "x keycard" 		
CF ] Building Lobby 		
CF | > 		
CF | > X KEYCARD 		
CF | 		
CF | A credit-card-sized security entry card. It's a nondescript beige 		
CF | rectangle. 		
CF | 		
CF | > 		Jade exclaims, "oh, a clue!"
		DavidW says, "We have a card."
Knight_Otu says (to ClubFloyd), "put card in reader" 		
CF ] Building Lobby 		
CF | > 		
CF | > PUT CARD IN READER 		
CF | 		
CF | A small green LED lights up briefly, then ... click... Huh! Oh not 		
CF | again! The card reader has swallowed your key card. 		
CF | 		
CF | What!? That's the fourth time this year! 		
CF | 		
CF | > 		Pinkunz says, "Fifth for us."
		Knight_Otu says, "We *had* a card."
		Lancelot says, "lol"
		manonamora says, "no more ;-;"
		keltena says, ">TAKE CARD OUT OF READER :P"
		DavidW asks, "How did it eat the card?"
		Pinkunz says, "Demand vengeance"
		keltena says, "Well, it went in."
		keltena says, "And then it didn't come back out."
		DavidW asks, "card reader dentata?"
		Lancelot says, "card sucker"
		manonamora asks, "like the ATM would eat yours?"
		Jade says, "ir was hungry"
		Pinkunz says, "That not how card readers work, methinks."
DavidW says (to ClubFloyd), "look in reader" 		
CF ] Building Lobby 		
CF | > 		
CF | > LOOK IN READER 		
CF | 		
CF | You can barely see the remnants of your mangled key card but it's in 		
CF | there and it's not coming back out. 		
CF | 		
CF | > 		keltena says, "Not how they work at a functional company, perhaps."
		Knight_Otu says, "Ouch."
		Lancelot says, "mangled even"
		keltena says, "Ah. Welp."
DavidW says (to ClubFloyd), "short reader" 		
CF ] Building Lobby 		
CF | > 		
CF | > SHORT READER 		
CF | 		
CF | That's not quite how you short. 		
CF | 		
CF | > 		keltena says, "...Huh."
		keltena asks, "break reader?"
DavidW says (to ClubFloyd), "short reader with umbrella" 		
CF ] Building Lobby 		
CF | > 		
CF | > SHORT READER WITH UMBRELLA 		
CF | 		
CF | That's not quite how you short. 		
CF | 		
CF | > 		Lancelot asks, "hmm its a verb?"
		keltena asks, "open it?"
		Pinkunz says, "Well, no one's following you in if it's jammed up with your mangled card."
Knight_Otu says (to ClubFloyd), "long for a card" 		
CF ] Building Lobby 		
CF | > 		
CF | > LONG FOR A CARD 		
CF | 		
CF | That's not quite how you long. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put umbrella in reader" 		
CF ] Building Lobby 		
CF | > 		
CF | > PUT UMBRELLA IN READER 		
CF | 		
CF | There's no umbrella-shaped slot in the reader. 		
CF | 		
CF | > 		keltena says, "Ha!"
		Lancelot says, "nice catch"
		keltena says, "I laughed out loud."
DavidW says (to ClubFloyd), "spit at reader" 		
CF ] Building Lobby 		
CF | > 		
CF | > SPIT AT READER 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		Jade says, "umbrella company S.A."
		Roger says, "some way to drip in water, perhaps, if I thought this was a game for that sort of shenanigan"
		Lancelot says, "yeah short circuit it"
		DavidW says (to Roger), "that was my idea, yes."
		Pinkunz asks, "Did it unlock the door before it mangled?"
		keltena asks, "Put umbrella on reader? Hold umbrella over reader?"
		DavidW says, "I seem to have problems expressing my idea, though."
		Pinkunz asks, "Do we know the door is still locked?"
		Knight_Otu says, "We never did try that."
DavidW says (to ClubFloyd), "squeeze umbrella" 		
CF ] Building Lobby 		
CF | > 		
CF | > SQUEEZE UMBRELLA 		
CF | 		
CF | You achieve nothing by this. 		
CF | 		
CF | > 		keltena says, "It said a green light lit up briefly, and there was a click, so... maybe we can open it? good point"
DavidW says (to ClubFloyd), "open door" 		
CF ] Building Lobby 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You can just walk through it now. 		
CF | 		
CF | > 		Jade says, "door is unlocked"
		Lancelot says, "okay thats"
		Jade says, "green light"
		manonamora exclaims, "let's gooo!"
		DavidW says, "I suppose we can short out something else later, thought."
		Pinkunz asks, "N?"
DavidW says (to ClubFloyd), "n" 		
CF ] Chill Space 		
CF | > 		
CF | > N 		
CF | 		
CF | You open the big glass doors and walk into the Chill Space. 		
CF | 		
CF | The doors click shut behind you, locking from the outside. 		
CF | 		
CF | Chill Space 		
CF | This is a large very cool space designed for you all to gather, chat, 		
CF | eat, drink, sit together, play games, or just sit by yourself in a 		
CF | little cubby. It's all well designed to just chill the hell out. Game 		
CF | development can be stressful.* Here is where you can de-stress. The 		
CF | lights are dim here after hours. Above the windows are large colorful 		
CF | prints of screenshots of some of the characters in your games. The 		
CF | real work gets done to the north. 		
CF | 		
CF | A sudden shiver runs down your back. Still a bit chilly from the 		
CF | October rain. 		
CF | 		
CF | > 		Pinkunz says (to DW), "Noted."
		keltena says, "...oh no."
		keltena asks, "...can we check that footnote?"
		Lancelot says, "locked right why am I not surprised"
		DavidW asks, "footnote?"
		keltena says, "I see an asterisk after "Game development can be stressful.""
		manonamora says, "the game has footnotes :P"
		keltena asks, "Perhaps there's a citation?"
		manonamora says, "you enter the asterix as a command"
		Roger says, "ah"
		keltena says, "...huh! Would not have guessed that"
		Pinkunz says, "Same"
		manonamora says, "it says it in the help menu :P"
		keltena says, "...we should maybe check the help menu, huh"
		Pinkunz says, "Pshaaaaww"
		Knight_Otu says, "Huh, I was wondering about that earlier *."
		DavidW says, "That's not standard footnote syntax."
		Lancelot says, "we think we know better and dowithout help menus lol"
		Pinkunz says, "*Help* menu."
		manonamora says, "I just do it because I'm a noob"
		keltena says, "It did say we COULD type help at any time, not that we SHOULD. :P"
DavidW says (to ClubFloyd), "" 		
CF ] Chill Space 		
CF | > 		
CF | Indecision is the failure of intent. 		
CF | 		
CF | > 		Lancelot says, "I thought asterisk was normally used for in game comments"
		keltena says (to Lancelot), "Yeah, that's why I was surprised"
		DavidW says (to Lancelot), "yes"
		Knight_Otu says, "Of course, there are people who will say that, if a game tells you that you should read the help, then there's a problem."
		Pinkunz says, "The author may not have gotten the memo, or maybe not cared."
DavidW says (to ClubFloyd), "x prints" 		
CF ] Chill Space 		
CF | > 		
CF | > X PRINTS 		
CF | 		
CF | All around the upper walls are large prints of screenshots of your 		
CF | previous games, as well as some from the one you're currently working 		
CF | on. Characters and locations dear to you are on display. And there's 		
CF | that damn dragon that's causing you such consternation. 		
CF | 		
CF | 'Work, damn you!' you cry silently. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dragon" 		
CF ] Chill Space 		
CF | > 		
CF | > X DRAGON 		
CF | 		
CF | All around the upper walls are large prints of screenshots of your 		
CF | previous games, as well as some from the one you're currently working 		
CF | on. Characters and locations dear to you are on display. And there's 		
CF | that damn dragon that's causing you such consternation. 		
CF | 		
CF | 'Work, damn you!' you cry silently. 		
CF | 		
CF | Did you just hear something? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Chill Space 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear the normal rumble of heating, air conditioning, fans, 		
CF | combined with torrential rain on the roof. 		
CF | 		
CF | > 		keltena says, "I'm sure it's nothing."
		Lancelot says, "creepy sound effects"
		keltena asks, "Talk to dragon?"
		DavidW says, "Dragon isn't here. It's a synonym of the prints."
		Pinkunz says, "I don't recognize the author."
DavidW says (to ClubFloyd), "n" 		
CF ] Open Area 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Open Area 		
CF | You move through the Chill Space into the vast open room that is the 		
CF | main work space of the dev studio. From here you can see most of your 		
CF | open concept office. Cubicles everywhere in front of you. To the west: 		
CF | Admin; to the east: hallways to the meeting rooms. On the wall are 		
CF | dozens of photographs. Mugshots of fellow employees. 		
CF | 		
CF | The whole office is dimly lit, but that's how most of your colleagues 		
CF | prefer it. 		
CF | 		
CF | > 		keltena says, "Oh, I know, I just figured if we were yelling at it in our mind we could. You're right that it probably won't get a response though"
		keltena says, "Hm."
		keltena asks, "Check out the photos?"
DavidW says (to ClubFloyd), "x photos" 		
CF ] Open Area 		
CF | > 		
CF | > X PHOTOS 		
CF | 		
CF | When the company hires a new employee it is customary to do a fun 		
CF | silly mugshot holding a booking card with their name on it. Here is an 		
CF | array of a number of your colleagues in various poses making various 		
CF | faces. Your ugly mug is up here too. 		
CF | 		
CF | > 		DavidW says, "What were the names in the intro? I didn't jot them down."
		keltena says, "Mercer hid it, Jessy will have to find it after us"
		Lancelot says, "Mercer hid the peep for us and we need to find it and pass it to Jessy"
		Pinkunz says, "It'd be funny if they rewired quit to mean quitting your job, which saves the character's life."
DavidW says (to ClubFloyd), "x Mercer" 		
CF ] Open Area 		
CF | > 		
CF | > X MERCER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x my photo" 		
CF ] Open Area 		
CF | > 		
CF | > X MY PHOTO 		
CF | 		
CF | Your ugly mug sits among the much more attractive faces of your 		
CF | colleagues. On that day you wore your Dumbledore hat and a t-shirt 		
CF | featuring Jiji from "Kiki's Delivery Service". 		
CF | 		
CF | Your title: Technical Artist. 		
CF | 		
CF | > 		keltena says (to Pinkunz), "ha, that's delightful"
DavidW says (to ClubFloyd), "x Mercer's photo" 		
CF ] Open Area 		
CF | > 		
CF | > X MERCER'S PHOTO 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		keltena says, "Unfortunate."
		Lancelot says, "jiji! yay! my daughter loved that"
DavidW says (to ClubFloyd), "x Jessy's photo" 		
CF ] Open Area 		
CF | > 		
CF | > X JESSY'S PHOTO 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
		manonamora exclaims, "kiki's one of the best ones!"
		Lancelot says, "not fellow employeed? hmmm"
		keltena says, "Interesting that our colleagues prefer dimly-lit spaces"
		DavidW asks, "So which way? North, west, or east?"
		Pinkunz says, "Might just be an implementation oversight."
		keltena says, "(They *probably* don't have unimplemented photos because they're vampires and thus don't appear on film, but. Hey. It's possible.)"
		Lancelot asks, "can we even go norht?"
		Knight_Otu says, "I am wondering, are we really a company, or are we a cult."
		Pinkunz says, "Admin sounds important"
		manonamora says, "both"
		Lancelot says, "afdmin is west"
		DavidW says, "I assume the cubicles are to the north."
		manonamora says, "'we're in both"
		keltena says, "(The description of the photos didn't explicitly say it was ALL our colleagues though, so conspiracy theory lives on for now)"
DavidW says (to ClubFloyd), "w" 		
CF ] Open Area 		
CF | > 		
CF | > W 		
CF | 		
CF | The Admin Offices are closed for the day. If you have an HR problem, 		
CF | take it up in the morning. 		
CF | 		
CF | Some kind of noise from the meeting rooms? Your twired imagination is 		
CF | probably running away with you. 		
CF | 		
CF | > 		keltena asks, "Can we x cubicles?"
		Lancelot says, "ah east"
DavidW says (to ClubFloyd), "x cubicles" 		
CF ] Open Area 		
CF | > 		
CF | > X CUBICLES 		
CF | 		
CF | Stretching back to the far wall are cubicles. They are all empty. As 		
CF | is yours, straight ahead. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe we can request a new keycard in admin, or at least start the process."
		keltena says, "twired is a good word"
		DavidW says, "So we can visit our cubicle."
		Lancelot asks, "x my cubicle?"
DavidW says (to ClubFloyd), "x my cubicle" 		
CF ] Open Area 		
CF | > 		
CF | > X MY CUBICLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Lancelot says, "n then"
DavidW says (to ClubFloyd), "n" 		
CF ] Your Cube 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Your Cube 		
CF | This is your cozy work cubicle, dark this time of night. The cube 		
CF | walls are just high enough that you can stand and talk to your fellow 		
CF | developers, but if you sit, you can be relatively distraction-free. 		
CF | Your chair sits in front of the desk. On the desk is your laptop and a 		
CF | bunch of your toys and collectibles in a... less than organized order. 		
CF | Your colleagues' cubicles are to the east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x toys" 		
CF ] Your Cube 		
CF | > 		
CF | > X TOYS 		
CF | 		
CF | Various toys and collectibles you have collected over the years. 		
CF | 		
CF | You find yourself wishing you were home on your couch with a whiskey. 		
CF | 		
CF | > 		Pinkunz asks, "x laptop?"
DavidW says (to ClubFloyd), "x laptop" 		
CF ] Your Cube 		
CF | > 		
CF | > X LAPTOP 		
CF | 		
CF | Your laptop is sleeping. The screen is dark. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Your Cube 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | It's open already. 		
CF | 		
CF | You developers sure like it dark in here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it on" 		
CF ] Your Cube 		
CF | > 		
CF | > TURN IT ON 		
CF | 		
CF | Your laptop wakes up. 		
CF | 		
CF | You developers sure like it dark in here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Your Cube 		
CF | > 		
CF | > X IT 		
CF | 		
CF | Your laptop is awake. The screen has a number of windows open. 		
CF | 		
CF | You developers sure like it dark in here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x windows" 		
CF ] Your Cube 		
CF | > 		
CF | > X WINDOWS 		
CF | 		
CF | There are several windows open on your laptop. Your game editor, a 		
CF | code editor, a Google search window, and various others that help in 		
CF | the development of your game. 		
CF | 		
CF | You find yourself wondering how often you've been right here, this 		
CF | late at night. 		
CF | 		
CF | > 		Lancelot says, "atmosphere building"
		keltena asks, "x code editor, see where we were?"
DavidW says (to ClubFloyd), "x game editor" 		
CF ] Your Cube 		
CF | > 		
CF | > X GAME EDITOR 		
CF | 		
CF | That's not quite how you examine your game. 		
CF | 		
CF | > 		Pinkunz says, "Format C"
DavidW says (to ClubFloyd), "open game editor" 		
CF ] Your Cube 		
CF | > 		
CF | > OPEN GAME EDITOR 		
CF | 		
CF | That's not quite how you open your game. 		
CF | 		
CF | > 		Lancelot says, "rm -rf"
		keltena says, "Doesn't seem to like that noun."
DavidW says (to ClubFloyd), "click on game editor" 		
CF ] Your Cube 		
CF | > 		
CF | > CLICK ON GAME EDITOR 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		keltena says, "I think it just doesn't recognize GAME EDITOR and thinks we're trying to type GAME"
DavidW says (to ClubFloyd), "x game" 		
CF ] Your Cube 		
CF | > 		
CF | > X GAME 		
CF | 		
CF | Your game is important to you*. It's almost like it's everywhere in 		
CF | your life. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "" 		
CF ] Your Cube 		
CF | > 		
CF | I can be silent too... but I'm usually not. 		
CF | 		
CF | > 		Lancelot says, "another footnote"
		keltena says, "hi, parser."
		keltena says, "Nice to talk to you too."
DavidW says (to ClubFloyd), "x dragon" 		
CF ] Your Cube 		
CF | > 		
CF | > X DRAGON 		
CF | 		
CF | That damn dragon! Every time you play the game, he flails about, 		
CF | making the wrong moves, flaming when he shouldn't, and just... not 		
CF | doing what you want. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x code" 		
CF ] Your Cube 		
CF | > 		
CF | > X CODE 		
CF | 		
CF | You consider the bug that has confounded you for weeks. You know a lot 		
CF | about animation, a lot about the rig, the model, the behavior, but no 		
CF | matter how hard you try, you cannot fix it! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x animation" 		
CF ] Your Cube 		
CF | > 		
CF | > X ANIMATION 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search code" 		
CF ] Your Cube 		
CF | > 		
CF | > SEARCH CODE 		
CF | 		
CF | You find nothing of use. 		
CF | 		
CF | You find yourself wondering how often you've been right here, this 		
CF | late at night. 		
CF | 		
CF | > 		manonamora asks, "could we just... fix the code?"
DavidW says (to ClubFloyd), "fix code" 		
CF ] Your Cube 		
CF | > 		
CF | > FIX CODE 		
CF | 		
CF | Well, you may as well try coding something. After all, the game isn't 		
CF | going to fix itself is it. 		
CF | 		
CF | You settle into your chair like it's an old friendly blanket. 		
CF | 		
CF | You type away at the keyboard, but ... it's just not working. You try 		
CF | various different things but every time you play the game the dragon 		
CF | just fails to do what you want. First it's too big, then it flies off 		
CF | without animating. Sigh. So you stop playing and get back to 		
CF | your script file and try to see what the hell is wrong with it. You 		
CF | know the solution is here somewhere. 		
CF | 		
CF | > 		keltena asks, "x script?"
DavidW says (to ClubFloyd), "x script" 		
CF ] Your Cube 		
CF | > 		
CF | > X SCRIPT 		
CF | 		
CF | You consider the bug that has confounded you for weeks. You know a lot 		
CF | about animation, a lot about the rig, the model, the behavior, but no 		
CF | matter how hard you try, you cannot fix it! 		
CF | 		
CF | > 		keltena asks, "search script?"
		keltena asks, "delete script?"
		manonamora asks, "is this a repeat thing?"
DavidW says (to ClubFloyd), "search script" 		
CF ] Your Cube 		
CF | > 		
CF | > SEARCH SCRIPT 		
CF | 		
CF | You find nothing of use. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read script" 		
CF ] Your Cube 		
CF | > 		
CF | > READ SCRIPT 		
CF | 		
CF | Line after line, indentation after indentation, bracket after 		
CF | bracket... I mean. 		
CF | 		
CF | > 		Pinkunz says, "Delete game."
		manonamora says, "xD"
		DavidW says, "I'm not deleting it."
		keltena says, "honestly, yeah"
		Lancelot says, "big bang approach lol"
		Pinkunz says, "No game, no broken dragon."
		Jade says, "enter poke"
		keltena says, "Technically we'll have eliminated the bug!"
DavidW says (to ClubFloyd), "x bug" 		
CF ] Your Cube 		
CF | > 		
CF | > X BUG 		
CF | 		
CF | You consider the bug that has confounded you for weeks. You know a lot 		
CF | about animation, a lot about the rig, the model, the behavior, but no 		
CF | matter how hard you try, you cannot fix it! 		
CF | 		
CF | > 		keltena asks, "Maybe we should search our colleagues' cubicles for inspiration?"
DavidW says (to ClubFloyd), "x desk" 		
CF ] Your Cube 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | Your untidy desk. It is a typical modern computer desk, strewn with 		
CF | toys and collectibles surrounding your laptop. Your desk has one 		
CF | drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Your Cube 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open your drawer, revealing a mangled mess of stuff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mess" 		
CF ] Your Cube 		
CF | > 		
CF | > X MESS 		
CF | 		
CF | It's a deep, mangled collection of cables, papers, adapters, old mice 		
CF | (mouses?), an old graphics tablet that doesn't work anymore, some 		
CF | broken action figures, cable ties, power strips, some... look, you get 		
CF | the idea. There's just a bunch of junk in here. So much you can barely 		
CF | make it all out. 		
CF | 		
CF | > 		Lancelot says, "llol"
DavidW says (to ClubFloyd), "search mess" 		
CF ] Your Cube 		
CF | > 		
CF | > SEARCH MESS 		
CF | 		
CF | You rummage around in the tangle of cables. It's a mess of black, 		
CF | gray, ivory, basic colors of old or broken computer gear, with very 		
CF | little color. Even the action figures are gray and black. 		
CF | 		
CF | But wait... is that something yellow? 		
CF | 		
CF | Deeper down you see it. That little yellow piece of petrified sugar 		
CF | hiding among the rat's nest of cables. Reaching further down, you part 		
CF | the mess and grab it! 		
CF | 		
CF | You found* the Peep(tm)! 		
CF | 		
CF | > 		manonamora exclaims, "yay!"
		Lancelot says, "yay"
		keltena says, "I was afraid of this."
		Knight_Otu exclaims, "Peep peep!"
		keltena asks, "Shall we look east/west for Jessy's cube?"
		DavidW asks, "So now we havee to hide this?"
		Pinkunz says, "Hmmm"
		Lancelot asks, "now we need to put-peep it ... hide it for Jessy?"
DavidW says (to ClubFloyd), "x peep" 		
CF ] Your Cube 		
CF | > 		
CF | > X PEEP 		
CF | 		
CF | A nearly petrified yellow Peep(tm). You know, that ubiquitous grainy 		
CF | sugary marshmallow candy covered in hi-viz yellow... something... and 		
CF | tastes like raw sugar but not as enjoyable. This one is old. Dried up. 		
CF | Broken and wrapped in tape. It's so decrepit the very thought of 		
CF | eating it makes your skin crawl. 		
CF | 		
CF | > 		Knight_Otu says, "Oof."
		Pinkunz says, "Swallow it. Jessy can't find it then. Not without a knife."
		Jade exclaims, "oh my god!"
		keltena asks, "Do we really want Jessy to suffer like that?"
		DavidW says, "Why are we using this peep if it's so gross? We could use an old Happy Meal toy thingie instead."
		Lancelot says, "no doubt the same peep re-used for years lol"
		Pinkunz says, "In office gag."
		keltena says, "Unfortunately, I suspect the grossness is part of what makes it a fun office tradition"
		DavidW says, "If the front door didn't lock, we could feed it to the card reader."
		manonamora says, "i hope they change it once in a while tho xD"
		keltena says, "oh, I like that idea"
DavidW says (to ClubFloyd), "w" 		
CF ] Your Cube 		
CF | > 		
CF | > W 		
CF | 		
CF | You would have to get out of your chair first. 		
CF | 		
CF | > 		Pinkunz says, "Hungry hungry card-reader"
DavidW says (to ClubFloyd), "stand" 		
CF ] Your Cube 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You get out of your chair. 		
CF | 		
CF | Your Cube 		
CF | This is your cozy work cubicle, dark this time of night. The cube 		
CF | walls are just high enough that you can stand and talk to your fellow 		
CF | developers, but if you sit, you can be relatively distraction-free. 		
CF | Your chair sits in front of the desk. On the desk is your laptop and a 		
CF | bunch of your toys and collectibles in a... less than organized order. 		
CF | Your colleagues' cubicles are to the east and west. 		
CF | 		
CF | You find yourself wondering how often you've been right here, this 		
CF | late at night. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Mercer's Cube 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Mercer's Cube 		
CF | Mercer's cube is not terribly well-organized, but it is nothing like 		
CF | the shambles yours is. Other than different stuff on the desk, his 		
CF | cube is pretty much like yours. 		
CF | 		
CF | No, that was definintely a noise, but there's no one here but you. 		
CF | 		
CF | > 		Lancelot says, "ah"
DavidW says (to ClubFloyd), "w" 		
CF ] Mercer's Cube 		
CF | > 		
CF | > W 		
CF | 		
CF | There are more cubicles that way but there's no one in them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Mercer's Cube 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | Mercer's desk is a typical modern computer desk. There are various 		
CF | magazines here, and a can of Red Bull. The desk has one drawer. 		
CF | 		
CF | You find yourself wondering how often you've been right here, this 		
CF | late at night. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Mercer's Cube 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open the drawer, see a mess, and close it. 		
CF | 		
CF | > 		keltena says, "Ha."
DavidW says (to ClubFloyd), "e" 		
CF ] Your Cube 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Your Cube 		
CF | This is your cozy work cubicle, dark this time of night. The cube 		
CF | walls are just high enough that you can stand and talk to your fellow 		
CF | developers, but if you sit, you can be relatively distraction-free. 		
CF | Your chair sits in front of the desk. On the desk is your laptop and a 		
CF | bunch of your toys and collectibles in a... less than organized order. 		
CF | Your colleagues' cubicles are to the east and west. 		
CF | 		
CF | A subtle wave of nausea comes over you. You should not have 		
CF | stopped for fast food sushi before you came. (Who eats fast food sushi 		
CF | anyway?) 		
CF | You developers sure like it dark in here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Jessy's Cube 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Jessy's Cube 		
CF | Jessy's cube and desk are neater than yours. You've always admired his 		
CF | ability to organize. When you look back at yours, you shudder a bit. 		
CF | But the truth is without your clutter, you can't think creatively. 		
CF | It's a tool you use. His chair is pushed in to his desk. Ever neat. 		
CF | 		
CF | > 		Lancelot says, "get that can/"
		DavidW asks, "what can?"
		keltena says, "(I suppose at some point we might have to take the hint and look for a light switch, but...)"
		Lancelot asks, "mercer's desk?"
DavidW says (to ClubFloyd), "w" 		
CF ] Your Cube 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Your Cube 		
CF | This is your cozy work cubicle, dark this time of night. The cube 		
CF | walls are just high enough that you can stand and talk to your fellow 		
CF | developers, but if you sit, you can be relatively distraction-free. 		
CF | Your chair sits in front of the desk. On the desk is your laptop and a 		
CF | bunch of your toys and collectibles in a... less than organized order. 		
CF | Your colleagues' cubicles are to the east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Mercer's Cube 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Mercer's Cube 		
CF | Mercer's cube is not terribly well-organized, but it is nothing like 		
CF | the shambles yours is. Other than different stuff on the desk, his 		
CF | cube is pretty much like yours. 		
CF | 		
CF | Why do you feel as if you're being watched? 		
CF | 		
CF | > 		DavidW asks, "There's a can here?"
		Pinkunz says, "When you x'd"
		keltena says, "of Red Bull, yeah"
DavidW says (to ClubFloyd), "x desk" 		
CF ] Mercer's Cube 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | Mercer's desk is a typical modern computer desk. There are various 		
CF | magazines here, and a can of Red Bull. The desk has one drawer. 		
CF | 		
CF | You find yourself wishing you were home on your couch with a whiskey. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take can" 		
CF ] Mercer's Cube 		
CF | > 		
CF | > TAKE CAN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Lancelot says, "oh mAYBE just scenery"
		keltena says, "More caffeine will DEFINITELY help us"
		DavidW says, "oh thanks. I missed that."
		Lancelot says, "ah yep"
DavidW says (to ClubFloyd), "x can" 		
CF ] Mercer's Cube 		
CF | > 		
CF | > X CAN 		
CF | 		
CF | It's an unopened can of Red Bull. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Your Cube 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Your Cube 		
CF | This is your cozy work cubicle, dark this time of night. The cube 		
CF | walls are just high enough that you can stand and talk to your fellow 		
CF | developers, but if you sit, you can be relatively distraction-free. 		
CF | Your chair sits in front of the desk. On the desk is your laptop and a 		
CF | bunch of your toys and collectibles in a... less than organized order. 		
CF | Your colleagues' cubicles are to the east and west. 		
CF | 		
CF | > 		Pinkunz exclaims, "Thief!"
DavidW says (to ClubFloyd), "e" 		
CF ] Jessy's Cube 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Jessy's Cube 		
CF | Jessy's cube and desk are neater than yours. You've always admired his 		
CF | ability to organize. When you look back at yours, you shudder a bit. 		
CF | But the truth is without your clutter, you can't think creatively. 		
CF | It's a tool you use. His chair is pushed in to his desk. Ever neat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Jessy's Cube 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open Jessy's drawer. 		
CF | 		
CF | That nauseous feeling is not going away. 		
CF | 		
CF | > 		Lancelot asks, "pull chair?"
DavidW says (to ClubFloyd), "look in drawer" 		
CF ] Jessy's Cube 		
CF | > 		
CF | > LOOK IN DRAWER 		
CF | 		
CF | You feel like you're violating privacy here. But as fair's fair in 		
CF | Put-Peep(tm), you at least have a cursory look around, knowing full 		
CF | well the rules* state you must hide the Peep(tm) in the target's 		
CF | cubicle somewhere. Nothing here of course, but Jessy's stuff. 		
CF | Embarrassed, you close the drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] Jessy's Cube 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | A well-worn modern office chair. 		
CF | 		
CF | You find yourself wondering how often you've been right here, this 		
CF | late at night. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull chair" 		
CF ] Jessy's Cube 		
CF | > 		
CF | > PULL CHAIR 		
CF | 		
CF | It is not movable. 		
CF | 		
CF | That nauseous feeling is not going away. 		
CF | You find yourself wishing you were home on your couch with a whiskey. 		
CF | 		
CF | > 		Lancelot says, "maybe we can hide it under his chair, its taped, right"
DavidW says (to ClubFloyd), "put peep under chair" 		
CF ] Jessy's Cube 		
CF | > 		
CF | > PUT PEEP UNDER CHAIR 		
CF | 		
CF | That's not quite how you put the Peep(tm). 		
CF | 		
CF | > 		manonamora asks, "did we try to hide it in the drawer?"
		Lancelot says, "so scope of hiding is this cubicle"
		manonamora says, "it's boring but...."
		DavidW says (to manonamora), "We auto-closed the drawer."
		keltena says, ">put-peep(tm)"
DavidW says (to ClubFloyd), "put peep in drawer" 		
CF ] Jessy's Cube 		
CF | > 		
CF | > PUT PEEP IN DRAWER 		
CF | 		
CF | You put the Peep(tm) into Jessy's drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drawer" 		
CF ] Jessy's Cube 		
CF | > 		
CF | > X DRAWER 		
CF | 		
CF | A typical drawer in a typical desk. 		
CF | 		
CF | In Jessy's drawer is a Peep(tm). 		
CF | 		
CF | It smells like stale work in here. 		
CF | 		
CF | > 		keltena says, "oh okay, that works"
		manonamora says, "ah darn..."
		Lancelot asks, "oh that works?"
		Pinkunz says, "Yawn"
		DavidW says, "I don't think it's supposed to. That feels like a bug."
DavidW says (to ClubFloyd), "take peep" 		
CF ] Jessy's Cube 		
CF | > 		
CF | > TAKE PEEP 		
CF | 		
CF | You Got Peep(tm)! 		
CF | 		
CF | Now to hide it! But first, you have a bug to fix. Peep(tm) Putting can 		
CF | happen later. 		
CF | 		
CF | > 		Lancelot says, "wtf"
		Knight_Otu says, "Huh."
		keltena says, "Ah. Slightly rough around the edges, maybe"
		Lancelot says, "didnt we already put it"
		manonamora asks, "looks like we need to fix the code first?"
		Pinkunz says, "David took it again"
		Jade says, "hide into can"
		keltena asks, "Should we head back to our computer and try opening the game?"
		Lancelot says, "or check meeting room sound was coming from there"
		keltena says, "oh yeah, maybe that"
		DavidW says, "The can isn't open. And the game seems to think bug-fixing is more important now."
DavidW says (to ClubFloyd), "w" 		
CF ] Your Cube 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Your Cube 		
CF | This is your cozy work cubicle, dark this time of night. The cube 		
CF | walls are just high enough that you can stand and talk to your fellow 		
CF | developers, but if you sit, you can be relatively distraction-free. 		
CF | Your chair sits in front of the desk. On the desk is your laptop and a 		
CF | bunch of your toys and collectibles in a... less than organized order. 		
CF | Your colleagues' cubicles are to the east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Open Area 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Open Area 		
CF | From here you can see most of your open concept office. Cubicles 		
CF | everywhere in front of you. To the west: Admin; to the east: hallways 		
CF | to the meeting rooms. On the wall are dozens of photographs. Mugshots 		
CF | of fellow employees. 		
CF | 		
CF | That nauseous feeling is not going away. 		
CF | 		
CF | > 		Pinkunz asks, "Maybe leaving the peep put will progress the game?"
DavidW says (to ClubFloyd), "e" 		
CF ] South Hallway 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | South Hallway 		
CF | The Open Area bends here into a long dark hallway leading north. 		
CF | Winters Deep Meeting Room is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] South Hallway 		
CF | > 		
CF | > E 		
CF | 		
CF | Winters Deep is closed for the night. 		
CF | 		
CF | That nauseous feeling is not going away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North Hallway 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | North Hallway 		
CF | The dark hallway ends here. The large meeting room you call the Throne 		
CF | Room to the west is locked and dark. A better-lit meeting room, The 		
CF | Watch, is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Watch 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | The Watch 		
CF | This is another meeting room, but in the hustle of the past few weeks 		
CF | it has been used to store things. You see your Crystal Castles* arcade 		
CF | cabinet here next to a built-in shelf unit. 		
CF | 		
CF | > 		Lancelot says, "another footnote"
DavidW says (to ClubFloyd), "x cabinet" 		
CF ] The Watch 		
CF | > 		
CF | > X CABINET 		
CF | 		
CF | The Crystal Castles* arcade cabinet is dark and silent.. 		
CF | 		
CF | Crystal Castles is currently switched off. 		
CF | 		
CF | That nauseous feeling is not going away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "" 		
CF ] The Watch 		
CF | > 		
CF | Huh? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] The Watch 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | The Watch 		
CF | This is another meeting room, but in the hustle of the past few weeks 		
CF | it has been used to store things. You see your Crystal Castles* arcade 		
CF | cabinet here next to a built-in shelf unit. 		
CF | 		
CF | > 		Pinkunz says, "Also coding after drinking red bull might help."
		Lancelot says, "we cannot read them looks like"
DavidW says (to ClubFloyd), "" 		
CF ] The Watch 		
CF | > 		
CF | I suspect you hit that key by accident? 		
CF | 		
CF | > 		keltena says, "Unless it accepts FOOTNOTE or some alternative"
Knight_Otu says (to ClubFloyd), "" 		
CF ] The Watch 		
CF | > 		
CF | Indecision is the failure of intent. 		
CF | 		
CF | > 		Lancelot says, "ah yeh red bull thing good point..."
		Knight_Otu says, "Odd, that."
		DavidW asks, "Should we drink the Red Bull, then?"
		keltena says, "Sounds good to me"
		Pinkunz says, "Give us wings."
		Lancelot says, "getting inspired by soda"
DavidW says (to ClubFloyd), "drink bull" 		
CF ] The Watch 		
CF | > 		
CF | > DRINK BULL 		
CF | 		
CF | You open it and down the contents. Yuck! Tastes like liquid Sweet 		
CF | Tarts. 		
CF | 		
CF | > 		keltena says, "Will definitely help us get into the dragon mindset"
DavidW says (to ClubFloyd), "open cabinet" 		
CF ] The Watch 		
CF | > 		
CF | > OPEN CABINET 		
CF | 		
CF | The cabinet is locked, and only HR has the key. So leave that until 		
CF | tomorrow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] The Watch 		
CF | > 		
CF | > L 		
CF | 		
CF | The Watch 		
CF | This is another meeting room, but in the hustle of the past few weeks 		
CF | it has been used to store things. You see your Crystal Castles* arcade 		
CF | cabinet here next to a built-in shelf unit. 		
CF | 		
CF | That nauseous feeling is not going away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x unit" 		
CF ] The Watch 		
CF | > 		
CF | > X UNIT 		
CF | 		
CF | A sturdily built-in white shelf unit is neatly fitted into the wall. 		
CF | 		
CF | > 		Lancelot says, "x shelf"
		Pinkunz says, "Kudos to the author for synonymizing bull for red bull."
		Lancelot says, "ah"
DavidW says (to ClubFloyd), "x shelf" 		
CF ] The Watch 		
CF | > 		
CF | > X SHELF 		
CF | 		
CF | A sturdily built-in white shelf unit is neatly fitted into the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search shelf" 		
CF ] The Watch 		
CF | > 		
CF | > SEARCH SHELF 		
CF | 		
CF | A closer search reveals nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open unit" 		
CF ] The Watch 		
CF | > 		
CF | > OPEN UNIT 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb it" 		
CF ] The Watch 		
CF | > 		
CF | > CLIMB IT 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] North Hallway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | North Hallway 		
CF | The dark hallway ends here. The large meeting room you call the Throne 		
CF | Room to the west is locked and dark. A better-lit meeting room, The 		
CF | Watch, is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North Hallway 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW says, "I'm not seeing anything making noise here."
		Pinkunz says, "Guessing the red bull didn't help the nausea."
		DavidW says, "It did not."
		Lancelot says, "try coding then"
		DavidW says, "sure"
DavidW says (to ClubFloyd), "s" 		
CF ] South Hallway 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | South Hallway 		
CF | The Open Area bends here into a long dark hallway leading north. 		
CF | Winters Deep Meeting Room is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Open Area 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Open Area 		
CF | From here you can see most of your open concept office. Cubicles 		
CF | everywhere in front of you. To the west: Admin; to the east: hallways 		
CF | to the meeting rooms. On the wall are dozens of photographs. Mugshots 		
CF | of fellow employees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Your Cube 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Your Cube 		
CF | This is your cozy work cubicle, dark this time of night. The cube 		
CF | walls are just high enough that you can stand and talk to your fellow 		
CF | developers, but if you sit, you can be relatively distraction-free. 		
CF | Your chair sits in front of the desk. On the desk is your laptop and a 		
CF | bunch of your toys and collectibles in a... less than organized order. 		
CF | Your colleagues' cubicles are to the east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on chair" 		
CF ] Your Cube 		
CF | > 		
CF | > SIT ON CHAIR 		
CF | 		
CF | You settle into your chair like it's an old friendly blanket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fic bug" 		
CF ] Your Cube 		
CF | > 		
CF | > FIC BUG 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fix bug" 		
CF ] Your Cube 		
CF | > 		
CF | > FIX BUG 		
CF | 		
CF | You are ready to try again. 		
CF | 		
CF | This time you look at the drag... you stop! 		
CF | 		
CF | Was that a noise? 		
CF | 		
CF | Your ears perk up... 		
CF | 		
CF | ...and go back to it. You check the animator, the triggers. You check 		
CF | the script that's coordinating the dragon. It looks right to you. You 		
CF | try a few things, move some code (that always helps right?) and after 		
CF | some time you are still stumped. But... you know you can find the 		
CF | solution. 		
CF | 		
CF | > 		Lancelot says, "drunk already lol"
		keltena asks, "open game?"
		Lancelot asks, "ah so drinking the can triggers something or maybe timed?"
DavidW says (to ClubFloyd), "open game" 		
CF ] Your Cube 		
CF | > 		
CF | > OPEN GAME 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fix bug" 		
CF ] Your Cube 		
CF | > 		
CF | > FIX BUG 		
CF | 		
CF | You are ready to try again. 		
CF | 		
CF | Hey, third time's the charm, right? You tap and tap, look at 		
CF | components, check the rig just in case, but you know that's not the 		
CF | problem. The dragon is moving fine, it's just not doing things in the 		
CF | order you want them to, and sometimes it's just not doing anything. 		
CF | You're stumped. But you have never been one to give up. 		
CF | 		
CF | > 		keltena asks, "...fourth time?"
DavidW says (to ClubFloyd), "fix bug" 		
CF ] Your Cube 		
CF | > 		
CF | > FIX BUG 		
CF | 		
CF | You are ready to try again. 		
CF | 		
CF | Aaaaand... you give up. 		
CF | 		
CF | But no... that's just not in you. After another mad session of 		
CF | component searching, data archaeology, coding futile wastes of time, 		
CF | your frustration seems at its peak. You know the solution is 		
CF | simple. Tantalizingly simple. Probably one of those things you're 		
CF | going to smack your head about later. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fix bug" 		
CF ] Your Cube 		
CF | > 		
CF | > FIX BUG 		
CF | 		
CF | You are ready to try again. 		
CF | 		
CF | Oh, wait... you may be on to something. You start checking the 		
CF | Animator again and... 		
CF | 		
CF | What was that? 		
CF | 		
CF | You hear a noise coming from somewhere in the office. A loud 		
CF | high-pitched whine. 		
CF | 		
CF | The keening noise is coming from down the hall. 		
CF | 		
CF | > 		Lancelot says, "that would be a bit... overdoing it if X times soves is[D[t"
		keltena says, "Oh, hey"
		keltena asks, "That sounds like a more promising noise, maybe?"
		Lancelot says, "yup"
DavidW says (to ClubFloyd), "s" 		
CF ] Your Cube 		
CF | > 		
CF | > S 		
CF | 		
CF | You would have to get out of your chair first. 		
CF | 		
CF | The keening noise is coming from down the hall. 		
CF | 		
CF | > 		manonamora asks, "can we listen?"
DavidW says (to ClubFloyd), "stand" 		
CF ] Your Cube 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You get out of your chair. 		
CF | 		
CF | Your Cube 		
CF | This is your cozy work cubicle, dark this time of night. The cube 		
CF | walls are just high enough that you can stand and talk to your fellow 		
CF | developers, but if you sit, you can be relatively distraction-free. 		
CF | Your chair sits in front of the desk. On the desk is your laptop and a 		
CF | bunch of your toys and collectibles in a... less than organized order. 		
CF | Your colleagues' cubicles are to the east and west. 		
CF | 		
CF | The keening noise is coming from down the hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Open Area 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Open Area 		
CF | From here you can see most of your open concept office. Cubicles 		
CF | everywhere in front of you. To the west: Admin; to the east: hallways 		
CF | to the meeting rooms. On the wall are dozens of photographs. Mugshots 		
CF | of fellow employees. 		
CF | 		
CF | The shrill noise is coming from the hallway to the meeting rooms. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] South Hallway 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | South Hallway 		
CF | The Open Area bends here into a long dark hallway leading north. 		
CF | Winters Deep Meeting Room is to the east. 		
CF | 		
CF | You can hear Crystal Castles down the hall to the north. 		
CF | 		
CF | An animalistic keening noise is coming from The Watch. What 		
CF | is that? 		
CF | 		
CF | > 		keltena says, "Our sleep schedule."
		keltena says, "Crying."
DavidW says (to ClubFloyd), "n" 		
CF ] North Hallway 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | North Hallway 		
CF | The dark hallway ends here. The large meeting room you call the Throne 		
CF | Room to the west is locked and dark. A better-lit meeting room, The 		
CF | Watch, is to the east. 		
CF | 		
CF | You can hear Crystal Castles playing its loud attract mode in there. 		
CF | 		
CF | The keening sound is coming from The Watch. Bile rises in your throat 		
CF | from the unnatural shriek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f e" 		
CF ] North Hallway 		
CF | > 		
CF | > F E 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Watch 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | The Watch 		
CF | This is another meeting room, but in the hustle of the past few weeks 		
CF | it has been used to store things. You see your Crystal Castles* arcade 		
CF | cabinet here next to a built-in shelf unit. Maybe the noise you heard 		
CF | was your Crystal Castles cabinet playing in attract mode with Bentley 		
CF | Bear wandering the first level maze to synth music. Except it was not 		
CF | like any sound you've heard Crystal Castles emit. 		
CF | 		
CF | Hmmm... you don't remember leaving Crystal Castles on. 		
CF | 		
CF | The unearthly shriek seems to be coming from the direction of the 		
CF | shelf. 		
CF | 		
CF | On the white shelf is an almost empty bottle of Glenmorangie Quinta 		
CF | Ruban Scotch whiskey. 		
CF | 		
CF | > 		Lancelot asks, "oh? now its not empty?"
		keltena says, "Oh, that's what we wished we were drinking."
DavidW says (to ClubFloyd), "x whiskey" 		
CF ] The Watch 		
CF | > 		
CF | > X WHISKEY 		
CF | 		
CF | It's a bottle of your favorite whiskey, Glenmorangie Quinta Ruban*, 14 		
CF | years. Just thinking about it makes you warm. It is not quite empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] The Watch 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | The rickety shelf sways a bit back and forth. 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		keltena asks, "Should we take a look at the game?"
DavidW says (to ClubFloyd), "push shelf" 		
CF ] The Watch 		
CF | > 		
CF | > PUSH SHELF 		
CF | 		
CF | Yeah, it does look a little rickety. You wiggle it and sure enough it 		
CF | has a bit of give. With a fair amount of effort you slide the shelf 		
CF | aside with a squeal of metal on metal. The shrill keening stops 		
CF | suddenly. 		
CF | 		
CF | You now only hear Crystal Castles in Attract Mode. 		
CF | 		
CF | Huh! Behind the shelf you discover an open doorway east. 		
CF | 		
CF | > 		Lancelot says, "maybe we already died but didnt realise it yet lol"
		Lancelot says, "oooh secret route"
DavidW says (to ClubFloyd), "e" 		
CF ] Dark Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Dark Hall 		
CF | You step into a what might be a very dark Janitor's closet, but it is 		
CF | long, narrow and very old-looking. In a modern building? Unusual, 		
CF | but ok... It's pretty barren and disused in here. A large hole 		
CF | roughly cut into the east wall leads to another long room. The only 		
CF | light is coming from The Watch, but for a faint red glow seeping in 		
CF | through the rough-hewn hole. 		
CF | 		
CF | You can see a dirty broom, a broken mop, and a cracked pail here. 		
CF | 		
CF | > 		Pinkunz says, "Whiskey and Red Bull. Good mix."
		keltena says, "This does seem like some sort of ironic hell."
DavidW says (to ClubFloyd), "x broom" 		
CF ] Dark Hall 		
CF | > 		
CF | > X BROOM 		
CF | 		
CF | An old disused broom. The hair bristles are hardened and sharp from 		
CF | years of neglect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mop" 		
CF ] Dark Hall 		
CF | > 		
CF | > X MOP 		
CF | 		
CF | An old mop with a broken handle. Its woolen strands are withered with 		
CF | time and crust. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pail" 		
CF ] Dark Hall 		
CF | > 		
CF | > X PAIL 		
CF | 		
CF | An old yellow plastic pail that once held water, but now holds only 		
CF | years of dust. 		
CF | 		
CF | > 		DavidW says, "I think we can leave those here."
		Lancelot says, "that broon sounds like a perfect anti vampire weapon"
		Pinkunz says, "Oh, good! No cleaning then."
		Lancelot says, "lol"
		Jade says, "get all"
		DavidW says, "fine, I'll take the broom, ignoring our umbrella which is also long and pointy."
DavidW says (to ClubFloyd), "take broom" 		
CF ] Dark Hall 		
CF | > 		
CF | > TAKE BROOM 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Red Tunnel 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Red Tunnel 		
CF | This is a typical, but very old, utility hall, with pipes and wires 		
CF | strung along the ceiling. It's a little brighter red here, and you 		
CF | wonder where the Emergency light fixtures are that might cause such a 		
CF | red glow, but see none. What was probably once a small stone storage 		
CF | alcove is on the south wall, now bricked up. The hall slopes down 		
CF | sharply eastward for a very long way before you can make out another 		
CF | of those brick and stone archways in the distance. It looks like it 		
CF | goes deep, deep underground. 		
CF | 		
CF | You can see a wooden crate here. 		
CF | 		
CF | > 		Lancelot says, "ah we still had that one totally forgot about it"
		Lancelot says, "container alert"
DavidW says (to ClubFloyd), "x crate" 		
CF ] Red Tunnel 		
CF | > 		
CF | > X CRATE 		
CF | 		
CF | A very old wooden crate. It has some very old stenciling on it. Though 		
CF | it is old and faded, it seems to say "Armontadillo"* or something like 		
CF | that. 		
CF | 		
CF | > 		keltena says, "pfffft"
DavidW says (to ClubFloyd), "open it" 		
CF ] Red Tunnel 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] Red Tunnel 		
CF | > 		
CF | > LOOK IN IT 		
CF | 		
CF | There's nothing in it. Looks like it may have held bottles of wine at 		
CF | some point in the very distant past. 		
CF | 		
CF | > 		keltena says, "Oh dear."
		Lancelot says, "more alcolo"
		DavidW says, "Poe boy"
		Lancelot says, "ah well"
		keltena asks, "Onward?"
		DavidW says, "So there's a skeleton behind the bricked-up wall, I expect."
		Lancelot says, "yeat to the gate of hell"
		Pinkunz says, "We prefer whiskey. We'll be fine, surely."
		DavidW says, "Bet his cell phone's out of battery, though."
DavidW says (to ClubFloyd), "x wall" 		
CF ] Red Tunnel 		
CF | > 		
CF | > X WALL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x brick" 		
CF ] Red Tunnel 		
CF | > 		
CF | > X BRICK 		
CF | 		
CF | An old stone alcove, closed up with bricks. 		
CF | 		
CF | > 		Pinkunz asks, "Can you hear me know?"
		DavidW says, "Yes, and stop calling me Shirley."
		Lancelot says, "lol"
		Pinkunz says, "xD"
DavidW says (to ClubFloyd), "open alcove" 		
CF ] Red Tunnel 		
CF | > 		
CF | > OPEN ALCOVE 		
CF | 		
CF | It has been closed for what looks like centuries, and isn't about to 		
CF | open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Red Chamber 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Red Chamber 		
CF | You stand in a very not-typical utility hall. No, this is a 		
CF | genuine vaulted brick chamber. There's really no other word for it. It 		
CF | is quite definitely a chamber. A chamber glowing with an 		
CF | intense red light. The walls are dark with ichor and lime, you can 		
CF | feel those heavy in your lungs. And some other smell you recognize, 		
CF | but the context confuses you down here. 		
CF | 		
CF | On the flagstone floor there are white painted lines intersecting in 		
CF | the familiar shape of a star, only the pointed ends are also connected 		
CF | with yellow painted lines. 		
CF | 		
CF | In the middle of the star is a crumpled old black cloth, tossed 		
CF | carelessly to the ground. 		
CF | 		
CF | The only way out is west through the stone portico. 		
CF | 		
CF | > 		Lancelot says, "ah a nice underground demon summoning chamber"
		keltena says, "Maybe we can sell our soul for a bugfix"
		Lancelot says, "Where's Dr Ludwig"
		DavidW says, "Demon probably wants a peep, whiskey, and red bull cocktail, and we drank the red bull already."
		Pinkunz says, "I don't think the job pays that well."
		Jade says, "lol"
DavidW says (to ClubFloyd), "x cloth" 		
CF ] Red Chamber 		
CF | > 		
CF | > X CLOTH 		
CF | 		
CF | It looks like some kind of crumpled black cloth, like a leather coat 		
CF | or a wet towel, but you can't really tell from over here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Red Chamber 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You reach for it, buy your feet refuse to step over the lines, and 		
CF | even as you try you feel a stomach-churning sense of revulsion. It is 		
CF | too far to dare approach. You step back. Perhaps, if you could extend 		
CF | your reach, it might not be as sickening to consider. 		
CF | 		
CF | > 		Lancelot exclaims, "broom!"
DavidW says (to ClubFloyd), "take it with broom" 		
CF ] Red Chamber 		
CF | > 		
CF | > TAKE IT WITH BROOM 		
CF | 		
CF | That's not quite how you take the crumpled black pile of cloth. 		
CF | 		
CF | > 		Knight_Otu says, "Or umbrella"
DavidW says (to ClubFloyd), "take it with umbrella" 		
CF ] Red Chamber 		
CF | > 		
CF | > TAKE IT WITH UMBRELLA 		
CF | 		
CF | That's not quite how you take the crumpled black pile of cloth. 		
CF | 		
CF | > 		keltena asks, "pull it with broom?"
		Knight_Otu says, "Huh."
DavidW says (to ClubFloyd), "pull it with broom" 		
CF ] Red Chamber 		
CF | > 		
CF | > PULL IT WITH BROOM 		
CF | 		
CF | That's not quite how you pull the crumpled black pile of cloth. 		
CF | 		
CF | > 		keltena says, "Not sure if we're on the wrong track or guessing the wrong verb"
		keltena asks, "x star?"
		DavidW says, "Me neither"
DavidW says (to ClubFloyd), "x star" 		
CF ] Red Chamber 		
CF | > 		
CF | > X STAR 		
CF | 		
CF | On the ancient stone floor is painted a white five-pointed star. 		
CF | Connecting the five points are five yellow painted lines. The paint is 		
CF | fresh, like it was painted in recent years, and certainly has not been 		
CF | here as long as these flagstones. 		
CF | 		
CF | > 		Pinkunz asks, "Use broom?"
DavidW says (to ClubFloyd), "use broom" 		
CF ] Red Chamber 		
CF | > 		
CF | > USE BROOM 		
CF | 		
CF | Use is a bit vague. Perhaps be more specific with the action you want 		
CF | to take. 		
CF | 		
CF | > 		Lancelot says, "yeah a pentagram figfures[D[D[D[D[[F"
		Pinkunz exclaims, "We did!"
DavidW says (to ClubFloyd), "sweep floor" 		
CF ] Red Chamber 		
CF | > 		
CF | > SWEEP FLOOR 		
CF | 		
CF | You sweep the dusty flagstones, but as you approach the painted star, 		
CF | you hesitate and stop just short of the lines. Then you realize what 		
CF | you are doing and stop. 		
CF | 		
CF | > 		keltena says, "push cloth with broom? If not, I've got nothing"
DavidW says (to ClubFloyd), "push cloth with broom" 		
CF ] Red Chamber 		
CF | > 		
CF | > PUSH CLOTH WITH BROOM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull cloth with umbrella" 		
CF ] Red Chamber 		
CF | > 		
CF | > PULL CLOTH WITH UMBRELLA 		
CF | 		
CF | That's not quite how you pull the crumpled black pile of cloth. 		
CF | 		
CF | > 		keltena asks, "What else are we carrying?"
DavidW says (to ClubFloyd), "i" 		
CF ] Red Chamber 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a dirty broom 		
CF | an almost empty bottle of Glenmorangie Quinta Ruban Scotch whiskey 		
CF | a Peep(tm) 		
CF | a can of Red Bull 		
CF | an umbrella 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Red Chamber 		
CF | > 		
CF | > L 		
CF | 		
CF | Red Chamber 		
CF | You stand in a very not-typical utility hall. No, this is a 		
CF | genuine vaulted brick chamber. There's really no other word for it. It 		
CF | is quite definitely a chamber. A chamber glowing with an 		
CF | intense red light. The walls are dark with ichor and lime, you can 		
CF | feel those heavy in your lungs. And some other smell you recognize, 		
CF | but the context confuses you down here. 		
CF | 		
CF | On the flagstone floor there are white painted lines intersecting in 		
CF | the familiar shape of a star, only the pointed ends are also connected 		
CF | with yellow painted lines. 		
CF | 		
CF | In the middle of the star is a crumpled old black cloth, tossed 		
CF | carelessly to the ground. 		
CF | 		
CF | The only way out is west through the stone portico. 		
CF | 		
CF | > 		Pinkunz asks, "Isn't the red bull empty?"
DavidW says (to ClubFloyd), "x can" 		
CF ] Red Chamber 		
CF | > 		
CF | > X CAN 		
CF | 		
CF | It's an empty can of Red Bull. 		
CF | 		
CF | > 		Lancelot says, "we drank it"
		DavidW says, "It is."
		Jade says, "put peep on star"
		Knight_Otu says, "We also don't really have anything to break the pentagram."
		Lancelot says, "ah good one"
DavidW says (to ClubFloyd), "put peep on star" 		
CF ] Red Chamber 		
CF | > 		
CF | > PUT PEEP ON STAR 		
CF | 		
CF | Putting things on the painted star would achieve nothing. 		
CF | 		
CF | > 		Lancelot asks, "that whiskey?"
		Pinkunz exclaims, "Find it nkw, Jessy!"
DavidW says (to ClubFloyd), "put peep in star" 		
CF ] Red Chamber 		
CF | > 		
CF | > PUT PEEP IN STAR 		
CF | 		
CF | That can't contain things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put peep in can" 		
CF ] Red Chamber 		
CF | > 		
CF | > PUT PEEP IN CAN 		
CF | 		
CF | That can't contain things. 		
CF | 		
CF | > 		Lancelot says, "aww"
DavidW says (to ClubFloyd), "enter star" 		
CF ] Red Chamber 		
CF | > 		
CF | > ENTER STAR 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray" 		
CF ] Red Chamber 		
CF | > 		
CF | > PRAY 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		keltena asks, "Should we type HELP and see if there's any insight into the author's preferred verbs?"
		Pinkunz says, "Jessy sounds like a bore, anyway."
DavidW says (to ClubFloyd), "summon dragon" 		
CF ] Red Chamber 		
CF | > 		
CF | > SUMMON DRAGON 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		Jade says, "stand on star"
DavidW says (to ClubFloyd), "stand on star" 		
CF ] Red Chamber 		
CF | > 		
CF | > STAND ON STAR 		
CF | 		
CF | That's not something you can stand on. 		
CF | 		
CF | > 		Lancelot says, "erase star"
DavidW says (to ClubFloyd), "erase star" 		
CF ] Red Chamber 		
CF | > 		
CF | > ERASE STAR 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		Lancelot says, "ah well"
		Jade mmmm
		Pinkunz says, "Loot whiskey"
		Lancelot says, "wipe"
		DavidW asks, "Should we look at help, then?"
		Jade says, "pour"
		Lancelot says, "yeah prolly"
		keltena says, "I think so."
DavidW says (to ClubFloyd), "wipe star" 		
CF ] Red Chamber 		
CF | > 		
CF | > WIPE STAR 		
CF | 		
CF | Using the dirty broom... 		
CF | 		
CF | You bend to the task, sweeping the broom's sharp bristles over the 		
CF | painted lines. A few strokes when: 		
CF | 		
CF | The cloth stirs, as if blown by wind. 		
CF | 		
CF | Then it falls over, like a coat on a chair falling to the ground. But 		
CF | it's not falling down, it's falling... up? 		
CF | 		
CF | With strange jittering movements, the mass of cloth rises, slowly, 		
CF | until it is hovering a foot above the center of the painted star. Two 		
CF | black burnt sticks, or something like sticks, descend from the 		
CF | leathery mass and touch the floor where they spread out like gnarled, 		
CF | crooked claws. Then appendages appear from the center outward to form 		
CF | what your brain, used to the forms of earthly life, can only think of 		
CF | as arms. The cloth mass is now swaying gently back and forth. 		
CF | 		
CF | Gently at first, then reaching various volumes, the cloth emits a 		
CF | keening sound so loud you hear it echoing from the stones behind you. 		
CF | Turning, you realize why. 		
CF | 		
CF | The portico behind you is filling with bricks. Within seconds the 		
CF | entrance is solidly sealed! 		
CF | 		
CF | The black crumpled stick-thing twists and writhes, a low keen emitting 		
CF | from its center. 		
CF | 		
CF | > 		manonamora asks, "swipe the broom?"
		Lancelot says, "oh wipe did work"
		keltena says, "whoa"
		keltena says, "Okay, definitely would not have guessed that!"
		Knight_Otu says, "Wow."
		Jade exclaims, "frightening!"
		Lancelot says, "we are now entombed"
		keltena says, "Great! Maybe now we can think clearly about this bug"
		Pinkunz says, "Find the peep now, Jerk."
		Lancelot says, "yeah super focused"
		keltena says, "also i guess we should say hi to the thing"
DavidW says (to ClubFloyd), "l" 		
CF ] Red Chamber 		
CF | > 		
CF | > L 		
CF | 		
CF | Red Chamber 		
CF | You stand in a very not-typical utility hall. No, this is a 		
CF | genuine vaulted brick chamber. There's really no other word for it. It 		
CF | is quite definitely a chamber. A chamber glowing with an 		
CF | intense red light. The walls are dark with ichor and lime, you can 		
CF | feel those heavy in your lungs. And some other smell you recognize to 		
CF | be sulfurous. 		
CF | 		
CF | On the flagstone floor there are white painted lines intersecting in 		
CF | the familiar shape of a star, only the pointed ends are also connected 		
CF | with yellow painted lines. 		
CF | 		
CF | Hunched in the middle of the star is a dark leather thing, writhing 		
CF | and spewing sounds that almost sound like two stones grinding out 		
CF | words, but if they are words, they are words you can't quite glean. 		
CF | 		
CF | The portico formerly allowing a west escape has been bricked over. 		
CF | 		
CF | The black crumpled stick-thing twists and writhes, a low keen emitting 		
CF | from its center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x thing" 		
CF ] Red Chamber 		
CF | > 		
CF | > X THING 		
CF | 		
CF | The leathery thing sways on its two spindles, back, forth, around, but 		
CF | seems confined to the center of the painted star. 		
CF | 		
CF | That leathery, slimy thing yaws back and forth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to thing" 		
CF ] Red Chamber 		
CF | > 		
CF | > TALK TO THING 		
CF | 		
CF | You try to speak, but horror - and maybe something physical - glues 		
CF | the words to your throat. 		
CF | 		
CF | You look around for an exit, but you are trapped in here with that... 		
CF | thing. 		
CF | 		
CF | > 		keltena asks, "Give it the Peep(tm)?"
DavidW says (to ClubFloyd), "take cloth" 		
CF ] Red Chamber 		
CF | > 		
CF | > TAKE CLOTH 		
CF | 		
CF | You can't reach without crossing those painted lines. 		
CF | 		
CF | "You aren't him!" 		
CF | 		
CF | The black thing may have made a sound. A scraping sound like stone on 		
CF | stone, but you can make out words in the scraping. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give peep" 		
CF ] Red Chamber 		
CF | > 		
CF | > GIVE PEEP 		
CF | 		
CF | (to the black leathery mass) 		
CF | The black leathery mass doesn't seem interested. 		
CF | 		
CF | The thing lurches suddenly towards you, but stops abruptly like it is 		
CF | impeded by some physical barrier. You can't make out why from here, 		
CF | and you're not about to move any closer. 		
CF | 		
CF | > 		Lancelot asks, "ohohoho one of our colleagues is the one who summoned him?"
		DavidW asks, "I guess?"
		Pinkunz says, "I blame Jessy."
		Jade says, "put peep on mass"
DavidW says (to ClubFloyd), "ask thing about mercer" 		
CF ] Red Chamber 		
CF | > 		
CF | > ASK THING ABOUT MERCER 		
CF | 		
CF | You try to speak, but nothing comes out. 		
CF | 		
CF | The thing scrapes out: 		
CF | 		
CF | "He never comes anymore." 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW asks, "Is this someone's neglected grandmother or what?"
		Jade says, "put peep on mass"
		Knight_Otu says, "Maybe the summoner is dead or quit already."
		Lancelot says, "I guess he tried to summon a succubus and got sorely disappointed lol"
DavidW says (to ClubFloyd), "z" 		
CF ] Red Chamber 		
CF | > 		
CF | > Z 		
CF | 		
CF | You are terrified! Your heart feels like it is in a vice! A second 		
CF | seems like hours! 		
CF | 		
CF | The scraping builds up until it manages: 		
CF | 		
CF | "THREE YEARS! After all I've done for him. Why does he not 		
CF | come?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Red Chamber 		
CF | > 		
CF | > Z 		
CF | 		
CF | You are terrified! Your heart feels like it is in a vice! A second 		
CF | seems like hours! 		
CF | 		
CF | "A deal he made with me. Summon me he did. Success 		
CF | for freedom! Success for him, success for ... 		
CF | his company. 		
CF | 		
CF | "THREE YEARS! ONE THOUSAND NINETY FIVE LONG DAYS! IMPRISONED! 		
CF | And have I not kept my word?! HE has not!" it shrieks. 		
CF | 		
CF | "Do you not wonder why I have lured you here this night? 		
CF | 		
CF | "He has abandoned me! So a deal I will make with you 		
CF | instead. 		
CF | 		
CF | "Free me!", it rasps, sounding like a file scraping metal. 		
CF | 		
CF | > 		Lancelot asks, "ah this company is three years old? I thought it was seven?"
		keltena says, "It could have been around for four years before the deal"
		Jade says, "."
		keltena says, "Might not have been successful before then"
DavidW says (to ClubFloyd), "z" 		
CF ] Red Chamber 		
CF | > 		
CF | > Z 		
CF | 		
CF | You are terrified! Your heart feels like it is in a vice! A second 		
CF | seems like hours! 		
CF | 		
CF | "Free me and I will give you the success I once gave 		
CF | him." 		
CF | 		
CF | Your ears hurt to hear the stone on stone grinding that forms the 		
CF | words. 		
CF | 		
CF | "You must break the bonds of my prison!" 		
CF | 		
CF | > 		Lancelot says, "makes sense yeah"
DavidW says (to ClubFloyd), "x star" 		
CF ] Red Chamber 		
CF | > 		
CF | > X STAR 		
CF | 		
CF | On the ancient stone floor is painted a white five-pointed star. 		
CF | Connecting the five points are five yellow painted lines. The paint is 		
CF | fresh, like it was painted in recent years, and certainly has not been 		
CF | here as long as these flagstones. 		
CF | 		
CF | "Sever the lines! You must have a way!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wipe lines" 		
CF ] Red Chamber 		
CF | > 		
CF | > WIPE LINES 		
CF | 		
CF | Using the dirty broom... 		
CF | 		
CF | You stroke the broom across the painted lines. The hardened bristles 		
CF | barely scratch the surface. Barely... but a little. 		
CF | 		
CF | The swaying mass turns its head-like thing towards you, a new look in 		
CF | its... eyes. Is that what those are? There is something very wrong 		
CF | with those eyes. 		
CF | 		
CF | The black leathery thing turns its gaze to the broom. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wipe star" 		
CF ] Red Chamber 		
CF | > 		
CF | > WIPE STAR 		
CF | 		
CF | Using the dirty broom... 		
CF | 		
CF | You bend and sweep harder. The bristles seem to be getting some 		
CF | purchase against the heavy paint. 		
CF | 		
CF | The black thing's expression shifts to - eagerness. Almost 		
CF | hopefulness. A slit opens and what might be a smile appears, a greedy 		
CF | little smear of a smile. 		
CF | 		
CF | Its desperate stare switches from the broom to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF | > 		
CF | > G 		
CF | 		
CF | Using the dirty broom... 		
CF | 		
CF | You really put your back into it this time! The sharp bristles have 		
CF | worn the lines down just enough for you to discern a gap in the paint. 		
CF | It's a tiny gap, almost invisible. 		
CF | 		
CF | But it is enough. 		
CF | 		
CF | You hear a scream coming from the mass of slimy cloth. It begins as 		
CF | anguish, and blends into an elation, a cry of almost joy, if such a 		
CF | thing can feel joy. It screams in a raspy howl: 		
CF | 		
CF | "FREEEEEEEEEEEEEEEEEE!" 		
CF | 		
CF | It sounds like something ripped from the guts of hell! Its screams die 		
CF | down and its convulsions encalm. 		
CF | 		
CF | The black leathery mass turns slowly towards you. It contemplates you 		
CF | as you stand there quivering. Its eyes are writhing with dozens of 		
CF | thick, white worms, reaching, hungry, grasping. 		
CF | 		
CF | As the leathery shape floats towards you, past the thickly-painted 		
CF | lines as if they were never there, its feet are dragging lightly over 		
CF | the flagstones, toenails making a scraping sound as they scar the 		
CF | lines of its former prison. 		
CF | 		
CF | It stops inches from you and before you can even think to move it 		
CF | leans in... and smiles at you. If you call what that face does 		
CF | smiling. It whispers... 		
CF | 		
CF | "I reward you." 		
CF | 		
CF | It leans closer still, closer to your face... and... 		
CF | 		
CF | ... kisses you. 		
CF | 		
CF | Gently. 		
CF | 		
CF | On the lips. 		
CF | 		
CF | You squirm with disgust. And as you sway there, you start to feel 		
CF | something happen inside your brain. You're not quite sure what it is, 		
CF | but it is not ... very... unpleasant. Almost familiar... but... 		
CF | 		
CF | Your head begins to swim, and the walls begin to blacken with rivulets 		
CF | of stinking oil, until soon there are no bricks, no mortar, just empty 		
CF | black void. You sway back and forth, and your legs become rubber and 		
CF | you fall... 		
CF | 		
CF | 		
CF | Press SPACE: 		keltena says, "Aww, it's a romance game!"
		Lancelot says, "love at first bite erm suck erm"
		Jade says, "love actually"
DavidW pushes the green 'space' button. 		
CF ] Your Cube 		
CF | 		
CF | 		
CF | ... into your chair. 		
CF | 		
CF | Your Cube (in your chair) 		
CF | This is your cozy work cubicle, dark this time of night. The cube 		
CF | walls are just high enough that you can stand and talk to your fellow 		
CF | developers, but if you sit, you can be relatively distraction-free. 		
CF | Your chair sits in front of the desk. On the desk is your laptop and a 		
CF | bunch of your toys and collectibles in a... less than organized order. 		
CF | Your colleagues' cubicles are to the east and west. 		
CF | 		
CF | You lift your head up off your laptop and yawn. Then you get a 		
CF | sickening feeling and look around frantically. 		
CF | 		
CF | Nothing. 		
CF | 		
CF | Slowly you realize you don't feel twired anymore, just wired. 		
CF | 		
CF | And something in your head glows. An idea. You know how to fix the 		
CF | bug! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fix bug" 		
CF ] Your Cube 		
CF | > 		
CF | > FIX BUG 		
CF | 		
CF | You are ready to try again. 		
CF | 		
CF | You type away, trying various things, and then you notice something. 		
CF | Something you failed to notice before. 		
CF | 		
CF | Two of the Animator's state trigger properties are typos. Stupid 		
CF | simple typos! Stupid sans-serif computer fonts make it incredibly hard 		
CF | to tell the difference between I and l. 		
CF | 		
CF | You smack your head! 		
CF | 		
CF | Fixing those, you pore through the code and find where those triggers 		
CF | are called and realize how stupid you've been this whole time! 		
CF | 		
CF | So simple! Yet before you came in tonight you just couldn't see it. 		
CF | It's like something... 		
CF | 		
CF | ... helped. 		
CF | 		
CF | You shake that thought and congratulate yourself on your brilliance, 		
CF | and you play the game. 		
CF | 		
CF | Holy crap! The dragon is doing exactly what you intended! I 		
CF | mean everything! It's flying, flapping, fidgeting, breathing 		
CF | fire exactly as you intended! 		
CF | 		
CF | Weeks of hammering your head against a brick wall led to nothing, and 		
CF | here it is. 		
CF | 		
CF | You fixed the bug! 		
CF | 		
CF | Now that you've fixed that bug, you still have to Put-Peep(tm) Jessy. 		
CF | 		
CF | > 		Lancelot says, "yeah of course now we can fix it lol"
		keltena says, "Ahahaha, naturally."
DavidW says (to ClubFloyd), "stand" 		
CF ] Your Cube 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You get out of your chair. 		
CF | 		
CF | Your Cube 		
CF | This is your cozy work cubicle, dark this time of night. The cube 		
CF | walls are just high enough that you can stand and talk to your fellow 		
CF | developers, but if you sit, you can be relatively distraction-free. 		
CF | Your chair sits in front of the desk. On the desk is your laptop and a 		
CF | bunch of your toys and collectibles in a... less than organized order. 		
CF | Your colleagues' cubicles are to the east and west. 		
CF | 		
CF | You could be here all night if you don't put that Peep(tm). Because 		
CF | now that the bug is fixed and your mind is more at ease, you still 		
CF | have to Put-Peep(tm) Jessy. 		
CF | 		
CF | > 		Jade says, "well done"
		keltena says, "I can see how this would be autobiographical"
DavidW says (to ClubFloyd), "e" 		
CF ] Jessy's Cube 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Jessy's Cube 		
CF | Jessy's cube and desk are neater than yours. You've always admired his 		
CF | ability to organize. When you look back at yours, you shudder a bit. 		
CF | But the truth is without your clutter, you can't think creatively. 		
CF | It's a tool you use. His chair is pushed in to his desk. Ever neat. 		
CF | 		
CF | > 		Knight_Otu says, "To be fair, with the wrong font, those are nigh-indistinguishable."
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Jessy's Cube 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | That's already open. 		
CF | 		
CF | > 		Lancelot says, "yeah true enough ... like a zero vs an oh etc"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf12" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Jessy's Cube 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put peep in drawer" 		
CF ] Jessy's Cube 		
CF | > 		
CF | > PUT PEEP IN DRAWER 		
CF | 		
CF | You put the Peep(tm) into Jessy's drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close drawer" 		
CF ] Jessy's Cube 		
CF | > 		
CF | > CLOSE DRAWER 		
CF | 		
CF | You close Jessy's drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Jessy's Cube 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open Jessy's drawer, revealing a Peep(tm). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take peep" 		
CF ] Jessy's Cube 		
CF | > 		
CF | > TAKE PEEP 		
CF | 		
CF | You Got Peep(tm)! 		
CF | 		
CF | Now to hide it! 		
CF | > 		Lancelot says, "and a one vs an ell is another nice one"
DavidW says (to ClubFloyd), "close drawer" 		
CF ] Jessy's Cube 		
CF | > 		
CF | > CLOSE DRAWER 		
CF | 		
CF | You close Jessy's drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hide peep" 		
CF ] Jessy's Cube 		
CF | > 		
CF | > HIDE PEEP 		
CF | 		
CF | You search around Jessy's cube. No really good places to Put Peep(tm) 		
CF | that you haven't already used in the past. You start rethinking the 		
CF | rules, when... something... makes you look behind the desk. 		
CF | 		
CF | There! A spot you never noticed before. Oh! It's perfect! 		
CF | 		
CF | You reach behind and Put-Peep(tm). 		
CF | 		
CF | Jessy is never going to find it there! 		
CF | 		
CF | You take a deep breath. Bug fixed. Peep(tm) Put. A job well done. 		
CF | 		
CF | You can finally go home, sit on your couch and have a glass of 		
CF | Glenmorangie Quinta Ruban, satisfied in a job well done. 		
CF | 		
CF | It sounds like heaven! 		
CF | 		
CF | 		
CF | 		
CF | * As you turn to leave, you imagine, deep in the chambers of your 		
CF | exhausted mind, that you hear a distant keening sound... then it is 		
CF | gone like it never happened at all... 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		keltena says, "All's well that ends well."
		Lancelot says, "okay thats it"
		Knight_Otu says, "Well, that was a weird one."
		DavidW says, "whew"
		Lancelot says, "weird indeed"
		Jade exclaims, "Well done!"
		DavidW says, "thanks"
		Lancelot exclaims, "yep well done!"
		keltena says, "Pity about the inaccessible footnotes."
		Knight_Otu says, "Well driven."
		keltena says, "Yeah, thanks for driving!"
		DavidW says, "you all helped, of course"
		DavidW says, "I missed the can. I didn't think of taking the broom."
		Pinkunz says, "We left Fortunato in that bricked up alcove."
		Jade says, "Put-peep (tm) in Jessy's cube"
		Lancelot says, "and the wipe verb was kinda tricky"
		DavidW says, "I'm not sure if 'wipe' was strictly required or not."
		Lancelot says, "well trying to push pull or take the cloth was apparently not the right approach"
		DavidW says, "but 'wipe' was more helpful than expected."
		DavidW says, "or erase"
		Pinkunz says, "Agreed."
		DavidW says, "yeah, shame about Fortunato."
		Pinkunz says, "It���s technically time, but we started late."
		Pinkunz asks, "What do?"
		Lancelot says, "I can stick around but not for hours, its already 10 pm here"
		keltena says, "If other people want to stick around, I can"
		Knight_Otu says, "I'm fine with calling it for the night."
		Jade says, "Yes, it is already 10 pm here"
		DavidW says, "I think we should end it here. Like, we won and put the peep and everything."
		Pinkunz says, "Let's just call it then."
		Lancelot says, "and we made a deal with the devil lol"
		keltena says, "All right."
		keltena says, "This was fun!"
		DavidW says, "That peep was pretty gross, though."



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ClubFloyd Transcript:
A Study of Human Behavior by Earth Traveler
As played on ifMUD on December 10, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of A Study of Human Behavior written by Earth Traveler. A Study of Human Behavior was released as part of the 2023 ECTOCOMP; it placed 15th in La Petite Mort. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask studyofhuman" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | It's been three and a half years. 		
DavidW pushes the green 'space' button. 		
CF | It's been three and a half years. 		
CF | Three and a half years since you were kidnapped while camping out with 		
CF | your boyfriend and a couple of your other friends. Three and a half 		
CF | years since you were abducted by your own government, experimented on 		
CF | and turned over to the aliens, the Monians. Three and a half years now 		
CF | that they've used you as their own personal guinea pig, examining you, 		
CF | testing you, experimenting on you, and just generally treating you 		
CF | like a worthless piece of shit to be run through the next test with no 		
CF | further thought of you. 		Knight_Otu says, "Oh."
		Jacqueline says, "golly"
DavidW pushes the green 'space' button. 		
CF | further thought of you. 		
CF | And now, you've been called into the briefing rooom once more, for 		
CF | another experiment. 		
DavidW pushes the green 'space' button. 		
CF ] Briefing Room 		
CF | another experiment. 		
CF | A Study of Human Behavior 		
CF | An Interactive Fiction by Earth Traveler 		
CF | Release 1 / Serial number 231031 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Briefing Room 		
CF | A room with blank white walls, broken up only by the pane of glass 		
CF | behind which your "interviewer" sits. In front of the window is a 		
CF | table and chair for you to sit at. 		
CF | 		
CF | There's also a pair of doors on either side of the room, though they 		
CF | are controlled remotely by the scientists. 		
CF | 		
CF | A Monian scientist in a gray-orange coat sits behind the glass. 		
CF | 		
CF | The scientist activates his microphone. "Alice, sit down in the 		
CF | chair," he commands. 		
CF | 		
CF | His voice sounds strange and tinny as always, thanks to being filtered 		
CF | through some of translation software. Monians speak with a bizarre 		
CF | language of clicks, whistles, and hisses that is virtually impossible 		
CF | for humans to replicate just on a physiological level, and the same is 		
CF | true for Monians of human languages. So, they stick with the 		
CF | translator. 		
CF | 		
CF | Anyway, you should probably sit down in that chair. 		
CF | 		
CF | > 		Knight_Otu asks, "Is that a sequel to that one game we've played?"
		keltena says, "Well, this seems like it's going to be a good time for us."
		Knight_Otu asks, "The infinite riddle one?"
		Knight_Otu says, "Blanking on the name..."
		DavidW says, "Ectocomp does tend towards unpleasant topics."
		DavidW says, "Perhaps someone should start up Sparklecomp for happier themes."
		Lancelot says, "alein experiments oh gosh"
DavidW says (to ClubFloyd), "sit on chair" 		
CF ] Briefing Room 		
CF | > 		
CF | > SIT ON CHAIR 		
CF | 		
CF | "Of course, you were summoned here to participate in an experiment 		
CF | today, which will begin in due time," states the scientist. "However, 		
CF | I will be asking you a few questions first." This doesn't surprise 		
CF | you. They've asked you all kinds of questions since the day you 		
CF | arrived, geneerally about your habits in eating or working out or... 		
CF | sex... or whatever they felt like learning about that day. 		
CF | 		
CF | "The first question, then," says the scientist, looking at the tablet 		
CF | in his hand. 		
CF | 		
CF | "One of your philosophers, a man from Rome many years ago named Marcus 		
CF | Tullius Cicero wrote a work where he described the 'principle of 		
CF | selection': Of avoiding pleasures in a given moment to secure greater 		
CF | pleasures later, and of enduring momentary pains to avoid greater 		
CF | pains. The example he uses to illustrate this principle is that of one 		
CF | of his ancestors. His ancestor was a military commander during a great 		
CF | war, who had his own son executed for an unspecified offense. Cicero 		
CF | holds here that this was done to ensure discipline among his remaining 		
CF | men by showing how far he would go to maintain order among the 		
CF | soldiers. Cicero then holds that this act was both a demonstration of 		
CF | the principle of selection - that the commander endured the pain of 		
CF | having his son executed to avoid the greater pain of having his tribe 		
CF | destroyed. 		
CF | 		
CF | Do you agree that this was a noble act? >> 		inventor grins and finds a spot in the corner.
		keltena says, "...oh boy."
		Lancelot says, "makes me wonder what consequences will be :D"
		keltena asks, "Wonder what happens if we don't answer yes or no?"
		Lancelot says, "we can try"
		Knight_Otu says, "The Game That Never Ends - [LINK]"
		Jacqueline says, "Eep. He may murder our boyfriend... if he's not already dead."
		DavidW asks, "What, you guys want to try 'maybe'?"
		Jacqueline says, "Guessing this is Y/N"
		keltena says (to DavidW), "Honestly, yes, but if we're concerned about the consequences that's fair"
		keltena says, "(I also figured it would probably just redirect us to yes/no)"
		Lancelot says, "so one of the ancestors killed his son..."
		DavidW says, "I suspect it's a magician's-choice question, and we'll be forced into a YES situation regardless."
		Lancelot says, "we will see ... presumably there are more questions like this"
DavidW says (to ClubFloyd), "maybe" 		
CF ] Briefing Room 		
CF | Do you agree that this was a noble act? >> 		
CF | > MAYBE 		
CF | 		
CF | Please answer yes or no.> 		Lancelot says, "lol of course"
		inventor chuckles.
		keltena says, "Hey, maybe this is just our interviewer's idea of an icebreaker."
		keltena says, "I'd vote no, but I'm good with either answer"
		catherine says, "presumably, no easter egg for 'yes or no'"
		DavidW says, "Shall we say YES? Shame about the boyfriend, but if it stops the aliens from trashing Earth for a new space highway..."
		Lancelot says, "sounds similar to that story about Sun Tzu and the Emperor's favorites"
DavidW says (to ClubFloyd), "yes" 		
CF ] Briefing Room 		
CF | Please answer yes or no.> 		
CF | > YES 		
CF | 		
CF | 		
CF | "Alright," says the scientist, making a note of your reply. "Now, the 		
CF | second question. Another philosopher, Frederich Nietzsche, believed 		
CF | that in order for humanity to achieve its full potential, they needed 		
CF | to shake off the morality imposed upon them by their belief in God or 		
CF | the will of religious authorities and other corrupt authorities and 		
CF | become what he called 'supermen', men who made their own morality out 		
CF | of his idea that will to power was the only true meaning of life. That 		
CF | is, that those who made their mark on the world and became stronger 		
CF | than their peers were living life as it was meant to be. To this end, 		
CF | he felt that punishing those who submitted to authority or even 		
CF | killing corrupt members of society in the manner of a vigilante - 		
CF | things that human society has not traditionally condoned - were some 		
CF | of the better things a superman could do and that the traditional 		
CF | aversion to these acts was how the weak justified condemning the 		
CF | strong. 		
CF | 		
CF | Do you agree with this philosophy? >> 		Lancelot asks, "the ubermensch idea?"
		keltena asks, "I feel like as long as we're cooperating with our interviewer, we maybe shouldn't recommend they punish people who submit to authority?"
		Lancelot says, "yeah because we are"
		Jacqueline says, "I guess I'm on board with 'things that save Earth even if our boyfriend dies'"
		Lancelot says, "the need of the many outweight the need of the few... or the one"
		Knight_Otu says, "If this is in fact a sequel, I think our boyfriend is already dead."
		keltena says, "oh, well, I suppose that simplifies matters"
		DavidW asks, "Are we going with NO to the second question?"
		Knight_Otu asks, "I guess?"
		Lancelot says, "I would say NO but I am not a philosopher"
		DavidW says, "(this is heavy stuff for the start of a game)"
DavidW says (to ClubFloyd), "no" 		
CF ] Briefing Room 		
CF | Do you agree with this philosophy? >> 		
CF | > NO 		
CF | 		
CF | 		
CF | "Interesting," says the scientist, making a note of your reply. "Now, 		
CF | the third and final question. A Monian philosopher named - well, I 		
CF | suppose that won't translate - he wrote the following passage: 'In 		
CF | service to my tribe and my family I have done many things to other 		
CF | tribes and families that I would have exacted great vengeance upon 		
CF | another for if that had been done to my tribe and family. I have as 		
CF | well stopped those others from bringing their revenge upon myself, my 		
CF | tribe, and my family. I did all of this because there is no greater 		
CF | service for us than serving those closest to us. How else could we 		
CF | survive in the wilderness? 		
CF | 		
CF | But I realized during my life's journey, that if serving those closest 		
CF | to us is a great service, is not serving ourselves just as great, if 		
CF | not greater? Why should one endure hardship purely because of 		
CF | another's hardship, or forgo pleasure simply because it is denied to 		
CF | another? Such a person should be a great fool I believe. I still work 		
CF | with and admire and adore my tribe and my family despite my 		
CF | realization, because all of these things continue to bring me pleasure 		
CF | and help me avoid hardship. If they did not, I would cast them aside 		
CF | and create something new that did these things.' 		
CF | 		
CF | This philosopher's writings helped lay the foundation for modern 		
CF | Monian society's ethics. Do you agree with the views expressed in this 		
CF | passage? >> 		Lancelot says, "ah one of THEIR philosophers lol"
		Lancelot says, "the extreme selfishness lol"
		Knight_Otu says, "Real, real, fictional. There's a TvTropes about that, for sure."
		inventor says, "Interesting that Monian philosophy isn't too alien."
		DavidW says, "I'm not quite sure what the 3rd question is asking, exactly."
		Lancelot asks, "if we agree being selfish is best?"
		Roger says, "they're very philosophically advanced, having invented trolleys thousands of years ago."
		Jacqueline says (to Roger), "ha"
		Jacqueline says, "I'm a No"
		Knight_Otu says, "Yeah, no."
		Lancelot says, "make that two"
		keltena asks, "Do we agree that acting in one's own interest is as virtuous as acting in others' interest?"
		Lancelot says, "three"
		inventor says (to DavidW), "Basically, Monians believe it is correct and expected of an individual to sacrifice everyone for themselves, and then their immediate family is an afterthought, and everyone else is fuel for the fire."
		DavidW says, "I don't see selfishness as a binary thing, though. You need to be a little bit selfish, but not entirely."
		keltena says, "I'm a *shrug*, so happy to support the no votes"
		inventor says, "As I'm reading it, at least."
		DavidW says, "okay, no it is"
DavidW says (to ClubFloyd), "no" 		
CF ] Briefing Room 		
CF | passage? >> 		
CF | > NO 		
CF | 		
CF | 		
CF | "Very well," says the scientist, finishing up his record of the 		
CF | interview. "Proceed through the door that I'm opening now." The door 		
CF | in the western wall slides open. "The experiment will be continued in 		
CF | the next room." The scientist gets up and leaves, leaving you on your 		
CF | own. But you know they're watching. 		
CF | 		
CF | > 		keltena says (to DavidW), "Yeah, Y/N questions like this always give me the same problem"
		Lancelot says, "it all depends... I am happy to help others but if I have a toothache... I care only myself lol"
		inventor says (to DavidW), "agreed it isn't binary."
DavidW says (to ClubFloyd), "stand" 		
CF ] Briefing Room 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You get off the chair. 		
CF | 		
CF | Briefing Room 		
CF | A room with blank white walls, broken up only by the pane of glass 		
CF | behind which your "interviewer" sits. In front of the window is a 		
CF | table and chair for you to sit at. 		
CF | 		
CF | There's also a pair of doors on either side of the room, though they 		
CF | are controlled remotely by the scientists. 		
CF | 		
CF | > 		keltena asks, "Can we take the chance to X ME?"
DavidW says (to ClubFloyd), "x me" 		
CF ] Briefing Room 		
CF | > 		
CF | > X ME 		
CF | 		
CF | As good-looking as ever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Briefing Room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a green jumpsuit (being worn) 		
CF | 		
CF | > 		Lancelot says, "try awwww"
DavidW says (to ClubFloyd), "x jumpsuit" 		
CF ] Briefing Room 		
CF | > 		
CF | > X JUMPSUIT 		
CF | 		
CF | The only piece of clothing the Monians have given you during your 		
CF | entire stay here has been this bright green jumpsuit. It's relatively 		
CF | comfortable, you guess, and it never needs to be washed thanks to some 		
CF | kind of nanotechnology embedded in it. 		
CF | 		
CF | > 		keltena says, "Ah. Impressive, given how long we've been in captivity"
		Roger says, "aww man now we gotta punch a Gorn"
		DavidW says, "Nanos love to feast on human sweat."
		Lancelot asks, "A Gorn? original startrek?"
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Test Chamber 		
CF | You've learned from experience that this room is actually a holodeck 		
CF | kind of thing. That's how they switch out of the furniture and add in 		
CF | so many ridiculous things... like you've been run through big mazes 		
CF | and obstacle courses in here plenty of times, things that would be 		
CF | awful to lay out by hand. 		
CF | 		
CF | Today, it's been set up as just a big room, with an odd-looking table 		
CF | in the center of it. The table seats four, but has glass dividers 		
CF | -strange ones - set up between each seat. 		
CF | 		
CF | And it looks like the other "guests" have already arrived, all of them 		
CF | wearing green jumpsuits identical to your own. 		
CF | 		
CF | A white guy is seated in the spot to your left. He has brown hair - a 		
CF | mess - brown eyes, and a worried look. 		
CF | 		
CF | A latina is seated across from you. She has dark hair with red 		
CF | highlights and she looks like she's about wet herself. 		
CF | 		
CF | A black guy is seated in the spot to your right. He has very messy, 		
CF | unkempt hair - maybe he kept it short but the Monians don't let him 		
CF | cut it? He looks shaken. 		
CF | 		
CF | As you enter the room, two orderlies grab you and drag you over the 		
CF | only empty chair left at the table and sit you down. One of the them 		
CF | applies the chair's restraint to keep you from getting up. Once that's 		
CF | done, he leaves and the other takes a position in the corner. 		
CF | 		
CF | 		
CF | "Now all of you are gathered," says the scientist, over the 		
CF | loudspeaker. "Now you are going to play a game. A game in the sense of 		
CF | what you call game theory rather than something played for amusement. 		
CF | Each of you have been restrained to a chair. These chairs are equipped 		
CF | to deal electric shocks to their occupants. Now here are the rules of 		
CF | the game: the orderly is about to reveal a fresh-baked cookie." Indeed 		
CF | the orderly does just that. 		
CF | 		
CF | Despite everything, you find yourself practically salivating at the 		
CF | thought and trembling at the smell... you wonder for a moment if its 		
CF | faked by the holograms somehow, but the orderly makes sure to pass it 		
CF | by the noses of you and your fellow subjects to assure you it's real. 		
CF | God... you haven't had anything like that in three-and-a-half years. 		
CF | Not that you've wanted for food during your time here, but sweets have 		
CF | consistently been well off the menu. You remind yourself that this has 		
CF | be for some nefarious reason, but maybe if it's not so bad...? 		
CF | 		
CF | "He will place that cookie on a plate. As you can see form your seats, 		
CF | there are doors in the dividers sitting between you. These will allow 		
CF | you to push the plate toward the person to your left, but not the 		
CF | person to your right. The plate will start at Alice's seat, and every 		
CF | time it returns there, another fresh cookie will be added to the 		
CF | pile." 		
CF | 		
CF | "There is also a button at your stations, that you likely noticed. 		
CF | Pressing that button will let you eat every cookie currently on the 		
CF | plate. It will also deliver a fatal electric shock to your fellow 		
CF | subjects. Note that if the plate reaches Alice's station for the 		
CF | eleventh (11th) time, you will be given a painful but nonfatal - most 		
CF | likely nonfatal, I mean to say - electric shock anyway." At this, you 		
CF | and your fellow subjects exchange worried looks. You're pretty sure 		
CF | you wouldn't kill anyone - sure as hell not for a plate of cookies - 		
CF | and you hope that the others won't. At least it seems you'll be given 		
CF | a chance to talk. 		Knight_Otu exclaims, "Halp!"
		Jade says, "ok let's go and find how our answers change the story"
		Lancelot asks, "oh left white, across latina, right black... this sounds pretty racial?"
		Lancelot says, "my gosh su much text"
		Roger says, "This is what happens when you don't accept cookies on a website, you monster"
		Jade says, "10 blackies from Agatha Christie"
		Lancelot says, "10 little black persons"
		Roger says, "do we need to press the any key"
		inventor asks, "Okay, so basically you have to follow Monian ethics to survive this, is what I'm gathering?"
		inventor says, "There's no actual way to be cooperative during this."
		Lancelot says, "this sounds like a kind of logic puzzle to me"
		Jacqueline says, "I wouldn't necessarily say that race is part of it. It's a description of each person, that's all."
		Jacqueline says, "I mean, if none of us take the cookies we all might live."
		Lancelot says, "I dont think so either but it was the first thing it mentioned"
		keltena says, "Well, everyone *most likely* survives if you all cooperate"
		Jacqueline says (to Lancelot), "Well, along with hair and eyes, yeah."
		keltena says, "Deaths are only guaranteed if anyone decides not to cooperate"
		Jacqueline says, "..keltena"
		Jacqueline says (to keltena), "Right"
		Lancelot asks, "so we push left?"
		Jacqueline says, "I wonder if we're done with our time here. Maybe it doesn't matter if we die."
		Roger says, "accuse whitey of being a werewolf I mean hologram"
		keltena asks, "We should probably push space or something first?"
		DavidW asks, "So how do we start this? Do we try to chat or just push the plate?"
		Jacqueline says, "I'm all for pushing the cookies until the end."
		Lancelot asks, "seems there are not many options?"
		keltena says, "I don't see a command prompt"
DavidW pushes the green 'space' button. 		
CF | a chance to talk. 		
CF | 		
CF | "Now the orderly will place the cookie on a plate and place it at 		
CF | Alice's station. And now the game will begin." The orderly places the 		
CF | plate at your station. 		
CF | 		
CF | There's a long moment of silence as you all look at each other, almost 		
CF | bracing for someone to end it right away. When that doesn't happen, 		
CF | the woman speaks up. "Um, let's introduce ourselves, I guess?" When 		
CF | the scientist doesn't object, she continues, "I'm Charlie. I guess 		
CF | you're Alice, so, uh... what are your guys" names?" she asks 		
CF | nervously. 		
CF | 		
CF | "Josh," says the guy to your left, giving Charlie a suspicious look. 		
CF | 		
CF | "My name's Micah," says the man to your right in a somewhat low voice. 		
CF | 		
CF | "Uh, good to meet you guys, I guess," says Charlie shakily. "So I 		
CF | guess now... what are you going to do, Alice?" 		Jacqueline says, "AIEEE MORE TEXT"
		Roger says, "I'm already confused by how many people there are in total"
		keltena says, "Four total."
		Roger says, "oh we're Alice? Convenient"
		Jacqueline says, "Again, I'd like to not kill anyone and don't necessarily care if we die, so I say push the cookies."
		keltena says, "We're Alice, the other woman is Charlie"
		Knight_Otu asks, "Four humans, two monians?"
		Lancelot says, "yep four... Josh left, Micah right, Charlie across"
		keltena says, "I think we still need to press space for more text"
DavidW pushes the green 'space' button. 		
CF ] Test Chamber 		
CF | guess now... what are you going to do, Alice?"Test Chamber (on 		
CF | the electric chair) 		
CF | You've learned from experience that this room is actually a holodeck 		
CF | kind of thing. That's how they switch out of the furniture and add in 		
CF | so many ridiculous things... like you've been run through big mazes 		
CF | and obstacle courses in here plenty of times, things that would be 		
CF | awful to lay out by hand. 		
CF | 		
CF | Today, it's been set up as just a big room, with an odd-looking table 		
CF | in the center of it. The table seats four, but has glass dividers 		
CF | -strange ones - set up between each seat. 		
CF | 		
CF | Josh sits to your left. He's developed a cynical look in his eye. 		
CF | 		
CF | Charlie sits across from you. She looks nervous, but who wouldn't? 		
CF | 		
CF | Micah sits to your right. He looks very uncertain. 		
CF | 		
CF | > 		keltena says, "So, we push to Josh, who pushes to Charlie, who pushes to Micah, then back to us. In theory."
DavidW says (to ClubFloyd), "push plate" 		
CF ] Test Chamber 		
CF | > 		
CF | > PUSH PLATE 		
CF | 		
CF | You push the plate over to Josh's station. 		
CF | 		
CF | Josh pushes the plate over to Charlie's station. 		
CF | 		
CF | "Hey, uh, Alice, right?" asks Josh, turning toward you. "Yeah?" "Did 		
CF | that scientist give you the rigamrole about the philosophers and all 		
CF | that shit?" "Yeah, he did." Josh chuckles. "What did you think of that 		
CF | Cicero guy's story? The part with the commander killing his own son? 		
CF | Did you think he did the right thing?" >> 		Lancelot says, "oh no meta gaming lol"
		Roger says, "Death or smalltalk, great"
		keltena says, "...huh. Interesting. Kinda wonder if he's a plant."
		Lancelot says, "yeah"
		keltena says (to Roger), "Right? We get tortured either way..."
		Knight_Otu says, "Hm."
		keltena says, "I'm curious what happens if we're morally inconsistent, but we may or may not want to test that"
		Lancelot says, "three questions, and three other persons hmm"
		inventor says (to keltena), "That, or it's an attempt to see if everyone's life is worth it."
		inventor says, "Stuck in an alien chamber and still concerned about lines in the sand, maybe."
		keltena says (to inventor), "Or to see if we actually follow the principles in question when put to the test"
		DavidW says, "I imagine they chose people who answered differently than we did."
		Roger says, "This is actually a terrifying test for the 3rd aliens, the Cookiearians"
		Knight_Otu says, "Hah."
		inventor says (to keltena), "Assuming he's a plant, yeah"
DavidW says (to ClubFloyd), "yes" 		
CF ] Test Chamber 		
CF | Did you think he did the right thing?" >> 		
CF | > YES 		
CF | 		
CF | 		
CF | "Yeah," you say with a nod. "It was... really harsh, but he did what 		
CF | he had to to ensure his country made it through the war, so I guess I 		
CF | can see the result." Josh shakes his head. "Man, no way. He couldn't 		
CF | have done that. There had to have been something else he could do." 		
CF | 		
CF | > 		Lancelot says, "assuming all have three questions 8 combos hmm"
		Lancelot says, "oh I guess Josh differed lol"
		keltena says, "I mean, they asked us three questions about our willingness to sacrifice people for the greater moral good; I assume the scenario is, uh, meant to test that"
DavidW says (to ClubFloyd), "x josh" 		
CF ] Test Chamber 		
CF | > 		
CF | > X JOSH 		
CF | 		
CF | You see nothing special about Josh. 		
CF | 		
CF | Charlies pushes the plate over to Micah's station. 		
CF | 		
CF | > 		keltena says, "Ouch."
DavidW says (to ClubFloyd), "x micah" 		
CF ] Test Chamber 		
CF | > 		
CF | > X MICAH 		
CF | 		
CF | You see nothing special about Micah. 		
CF | 		
CF | Micah pushes the plate over to your station. 		
CF | 		
CF | The orderly comes forward to add another cookie. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push plate" 		
CF ] Test Chamber 		
CF | > 		
CF | > PUSH PLATE 		
CF | 		
CF | You push the plate over to Josh's station. 		
CF | 		
CF | Josh pushes the plate over to Charlie's station. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x charlie" 		
CF ] Test Chamber 		
CF | > 		
CF | > X CHARLIE 		
CF | 		
CF | You see nothing special about Charlie. 		
CF | 		
CF | Charlies pushes the plate over to Micah's station. 		
CF | 		
CF | "So, Alice," says Charlie, haltingly. "Did you, uh.... have a 		
CF | boyfriend? back in your old life?" 		Lancelot says, "oh already back to us"
DavidW says (to ClubFloyd), "x charlie" 		
CF ] Test Chamber 		
CF | boyfriend? back in your old life?" 		
CF | > X CHARLIE 		
CF | 		
CF | Please answer yes or no.> 		Lancelot says, "pff its all yes/no"
		Knight_Otu says, "Well."
		DavidW says, "yeah, no nuance"
DavidW says (to ClubFloyd), "yes" 		
CF ] Test Chamber 		
CF | Please answer yes or no.> 		
CF | > YES 		
CF | 		
CF | "Yes, I did," you say glumly. "Except he got killed during my 		
CF | abdcution, so..." Charlie looks aggrieved. "Shit, I'm sorry." 		
CF | 		
CF | > 		keltena says, "Monians are very advanced philosophically, but their question technologically is still limited"
		Lancelot says, "typo"
		keltena says, "**technology"
DavidW says (to ClubFloyd), "x plate" 		
CF ] Test Chamber 		
CF | > 		
CF | > X PLATE 		
CF | 		
CF | A simple ceramic plate with two cookies. 		
CF | 		
CF | Micah pushes the plate over to your station. 		
CF | 		
CF | The orderly comes forward to add another cookie. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push plate" 		
CF ] Test Chamber 		
CF | > 		
CF | > PUSH PLATE 		
CF | 		
CF | You push the plate over to Josh's station. 		
CF | 		
CF | Josh pushes the plate over to Charlie's station. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] Test Chamber 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | A black metal chair, apparently wired up to deliver a fatal electric 		
CF | shock. What a comforting thought. 		
CF | 		
CF | Charlies pushes the plate over to Micah's station. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x button" 		
CF ] Test Chamber 		
CF | > 		
CF | > X BUTTON 		
CF | 		
CF | A black button right on the table in front of you, in easy reach of 		
CF | your free hand. Unfortunately, it will deliver a fatal shock to your 		
CF | colleagues. 		
CF | 		
CF | Micah pushes the plate over to your station. 		
CF | 		
CF | The orderly comes forward to add another cookie. 		
CF | 		
CF | > 		Lancelot says, "Micahs turn"
		keltena asks, "Can we TALK TO someone even when they don't address us? Micah, or the orderly, maybe?"
DavidW says (to ClubFloyd), "talk to orderly" 		
CF ] Test Chamber 		
CF | > 		
CF | > TALK TO ORDERLY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Roger says, "at the risk of angering the aliens: the Simpsons already did this one"
		keltena says, "Guess not"
DavidW says (to ClubFloyd), "push plate" 		
CF ] Test Chamber 		
CF | > 		
CF | > PUSH PLATE 		
CF | 		
CF | You push the plate over to Josh's station. 		
CF | 		
CF | Josh pushes the plate over to Charlie's station. 		
CF | 		
CF | > 		Knight_Otu says, "Worth a .... oh well."
		inventor chuckles.
		Lancelot says, "that also reminded me about that experiment with fake shocks etc"
		keltena asks (of Roger), "...do you think this is a secret test of whether we get the reference?"
DavidW says (to ClubFloyd), "x orderly" 		
CF ] Test Chamber 		
CF | > 		
CF | > X ORDERLY 		
CF | 		
CF | Implacable behind his silver suit (to protect him from an atmosphere 		
CF | that humans can survive in but Monians can't) there is never any point 		
CF | in attempting to interact with the orderlies. 		
CF | 		
CF | Charlies pushes the plate over to Micah's station. 		
CF | 		
CF | > 		Roger says, "we should count the cookies, I guess"
		keltena says (to Lancelot), "The innovative Milgram Marshmallow Test!"
DavidW says (to ClubFloyd), "z" 		
CF ] Test Chamber 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Micah pushes the plate over to your station. 		
CF | 		
CF | The orderly comes forward to add another cookie. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push plate" 		
CF ] Test Chamber 		
CF | > 		
CF | > PUSH PLATE 		
CF | 		
CF | You push the plate over to Josh's station. 		
CF | 		
CF | Josh pushes the plate over to Charlie's station. 		
CF | 		
CF | > 		Lancelot says, "can we count"
		keltena asks, "Hm. Not quite. The Milgram Marshmallow's Dilemma?"
DavidW says (to ClubFloyd), "count cookies" 		
CF ] Test Chamber 		
CF | > 		
CF | > COUNT COOKIES 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plate" 		
CF ] Test Chamber 		
CF | > 		
CF | > X PLATE 		
CF | 		
CF | A simple ceramic plate with five cookies. 		
CF | 		
CF | Charlies pushes the plate over to Micah's station. 		
CF | 		
CF | > 		Lancelot says, "aww"
		Lancelot says, "ah"
DavidW says (to ClubFloyd), "z" 		
CF ] Test Chamber 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Micah pushes the plate over to your station. 		
CF | 		
CF | The orderly comes forward to add another cookie. 		
CF | 		
CF | You catch Josh staring intently into space. "Josh, are you o..." you 		
CF | start, but then he reaches forward and pushes the button. "NO!" you 		
CF | shout, but of course it's too late. Seconds later, the electricity 		
CF | begins coursing through your veins. "I didn't want this to happen," he 		
CF | says through gritted teeth. "I.... couldn't trust anyone else. I 		
CF | realized I had to make sure you couldn't betray me, so..." He sits 		
CF | back in his chair, clearly not pleased with his handiwork. That grim 		
CF | look is the last thing you see before the blackness overtakes you... 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Knight_Otu says, "No distracting ourselvese."
		keltena says, "GIVE COOKIE TO ORDERLY, as a bribe? (We probably should not do this.)"
		Roger says, "thanks Josh"
		keltena says, "ah, so we convinced Josh we'd be willing to kill him for the greater good"
		inventor says (to keltena), "Yeah, that's what I was saying before."
		Lancelot says, "so would not work with josh"
		DavidW says, "well, that was charming"
		inventor says, "He's not there to verify for the aliens, he's judging everyone to see if he should live instead."
		Jade says, "1 dead end"
		keltena says, "Yeah, that was the other option"
		Lancelot says, "still sounds like a kind of logic puzzle to me"
		Knight_Otu says, "I kind of get the feeling this may be an inevitable end."
		inventor asks, "Also I think there were 4 cookies at that point...?"
		Lancelot says, "5"
		Roger says, "how quickly we go from 'let's all get along' to 'let's manipulate everyone else however we can so we don't die'"
		keltena says, "Yeah, I'm sort of assuming this won't end well one way or another"
		DavidW says, "Finding third options are usually the key to things like this."
		Lancelot says, "yeah"
		Lancelot says, "so if you get across two guards... kill one makes things easier lol"
		inventor says (to Knight_Otu), "Yeah, I'm still holding onto my prediction that this game is built to fit the player into following Monian ethics to avoid a death ending."
		DavidW says, "If we play this again, I think someone else should drive."
		Lancelot says, "if we follow their logic we should be selfish"
		Knight_Otu says, "To be fair, the path to progress in The Game That Never Ends was to realize that the walls were fake, but that only lead us to this predicament."
		Roger says, "This reminds me of some of those Twilight Zone memes"
		Lancelot asks, "is that other game a prequel to this one?"
		Roger says, "'If you push this button, someone will die, but...' *me pushes button*"
		Knight_Otu says, "(For now I'm assuming this is a sequel.)"
		DavidW asks, "So should we try to stand or break the plate or eat the cookie right away or push the button immediately or what?"
		Jacqueline says, "I mean, seems like there's likely to be three endings, we die, we are the only one to live, or we all get shocked and do or do not die."
		Lancelot says, "so what happens if we undo one and push that button"
		Knight_Otu says (to Lancelot), "It reads to me that way at least."
		Lancelot says, "ah can we just eat one cookie"
		Lancelot says, "I mean there already more than 4"
		inventor asks (of Jacq), "I wonder if it's possible to reach 11 cookies, or if the other characters will find reasons to end the others before then?"
		Jacqueline says (to KO), "I mean, sure. Just to see the ending."
		Jacqueline says (to inventor), "Sure. I feel like we have to navigate the conversation in order to pull off 11 cookies."
		Roger says, "damnit Monians, you've made me into a monster. Some sort of... cookie monster"
		inventor chuckles.
		Jacqueline says, "ha"
		DavidW says, "I'm terrible at conversation-based games. Not my strength at all."
		keltena says, "Pffft"
		inventor says (to DavidW), "Same, lol."
		keltena says, "I'm down for playing again if you guys are"
		Lancelot says, "aww sorry for pulling you into beta testing my game then... it was quite a lot of text lol"
		keltena says, "(I can drive if necessary)"
		keltena says (to Lancelot), "It was enjoyable text!"
		Lancelot says, "oh wait conversation... I guess talk to is not that much"
		Jade says, "ok"
		Jacqueline says (to keltena), "Yay thanks"
		DavidW says (to keltena), "feel free, please and thanks"
		keltena asks, "All right. Shall we first check out that other ending, then restart?"
		Lancelot asks, "we go try the selfish route?"
		DavidW says, "go ahead"
		Lancelot says, "if we can"
		Roger says, "drive this trolley straight to cookietown, population me"
keltena says (to ClubFloyd), "undo" 		
CF ] Test Chamber 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Test Chamber 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "eat cookies" 		
CF ] Test Chamber 		
CF | > 		
CF | > EAT COOKIES 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		Lancelot says, "at least we can undo"
		Lancelot says, "eat cookie"
keltena says (to ClubFloyd), "eat cookie" 		
CF ] Test Chamber 		
CF | > 		
CF | > EAT COOKIE 		
CF | 		
CF | You are quite certain you will be killed if you do that without 		
CF | playing by their rules. 		
CF | 		
CF | Micah pushes the plate over to your station. 		
CF | 		
CF | The orderly comes forward to add another cookie. 		
CF | 		
CF | You catch Josh staring intently into space. "Josh, are you o..." you 		
CF | start, but then he reaches forward and pushes the button. "NO!" you 		
CF | shout, but of course it's too late. Seconds later, the electricity 		
CF | begins coursing through your veins. "I didn't want this to happen," he 		
CF | says through gritted teeth. "I.... couldn't trust anyone else. I 		
CF | realized I had to make sure you couldn't betray me, so..." He sits 		
CF | back in his chair, clearly not pleased with his handiwork. That grim 		
CF | look is the last thing you see before the blackness overtakes you... 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
keltena says (to ClubFloyd), "undo" 		
CF ] Test Chamber 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Test Chamber 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Lancelot asks, "push button?"
		keltena says, "Fine, fine, I guess we'll follow their exact instructions."
keltena says (to ClubFloyd), "push button" 		
CF ] Test Chamber 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | After sitting through this experiment, you can't take the stress 		
CF | anymore. The paranoia of wondering if someone else will beat you to 		
CF | it. 		
CF | You push the button. The others are horrified. "No!" "Don't-how--" 		
CF | "You--" 		
CF | 		
CF | Their shouts are cut off the electricity coursing through their 		
CF | bodies. You look down, unable to watch the results of your actions. 		
CF | Was it the right thing...? 		
CF | 		
CF | 		
CF | At last they stop twitching. The orderly picks up the plate and sets 		
CF | it on your station. "As promised," says the scientist over the 		
CF | speaker, "you will get to eat all of the cookies currently on the 		
CF | plate." 		
CF | 		
CF | You break down in tears over this. You just start crying like a baby. 		
CF | You actually laugh a little, too. After just murdering three people... 		
CF | you still get the pettiest prize imaginable. It kind of just... 		
CF | underscores what happened. After a few minutes of tears, you actually 		
CF | take a bite of one of the cookies, but you're too sick to your stomach 		
CF | and spit it out. You want to blame the scientist, but... he didn't 		
CF | make you push the button. You did that all on your own. 		
CF | 		
CF | 		
CF | *** You have survived *** 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		keltena says, "Hooray(?)"
keltena says (to ClubFloyd), "restart" 		
CF | 		
CF | 		
CF | 		
CF | It's been three and a half years. 		Lancelot says, "okay and now see if we can all survive"
		Lancelot says, "finished the game we won lol but I guess that was the easy way out"
keltena pushes the green 'space' button. 		
CF | It's been three and a half years. 		
CF | Three and a half years since you were kidnapped while camping out with 		
CF | your boyfriend and a couple of your other friends. Three and a half 		
CF | years since you were abducted by your own government, experimented on 		
CF | and turned over to the aliens, the Monians. Three and a half years now 		
CF | that they've used you as their own personal guinea pig, examining you, 		
CF | testing you, experimenting on you, and just generally treating you 		
CF | like a worthless piece of shit to be run through the next test with no 		
CF | further thought of you. 		
keltena pushes the green 'space' button. 		
CF | further thought of you. 		
CF | And now, you've been called into the briefing rooom once more, for 		
CF | another experiment. 		
Knight_Otu says (to ClubFloyd), "WAIT FOR XCOM" 		
CF ] Briefing Room 		
CF | 		
CF | A Study of Human Behavior 		
CF | An Interactive Fiction by Earth Traveler 		
CF | Release 1 / Serial number 231031 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Briefing Room 		
CF | A room with blank white walls, broken up only by the pane of glass 		
CF | behind which your "interviewer" sits. In front of the window is a 		
CF | table and chair for you to sit at. 		
CF | 		
CF | There's also a pair of doors on either side of the room, though they 		
CF | are controlled remotely by the scientists. 		
CF | 		
CF | A Monian scientist in a gray-orange coat sits behind the glass. 		
CF | 		
CF | The scientist activates his microphone. "Alice, sit down in the 		
CF | chair," he commands. 		
CF | 		
CF | His voice sounds strange and tinny as always, thanks to being filtered 		
CF | through some of translation software. Monians speak with a bizarre 		
CF | language of clicks, whistles, and hisses that is virtually impossible 		
CF | for humans to replicate just on a physiological level, and the same is 		
CF | true for Monians of human languages. So, they stick with the 		
CF | translator. 		
CF | 		
CF | Anyway, you should probably sit down in that chair. 		
CF | 		
CF | > 		
keltena pushes the green 'space' button. 		
CF ] Briefing Room 		
CF | > 		
CF | > 		
CF | 		
CF | I beg your pardon? 		
CF | 		
CF | > 		keltena says, "Ah, sorry"
		Knight_Otu says, "Oops"
		keltena asks, "secret victory ending: sit on the table instead?"
		Lancelot says, "sit in chair"
		Knight_Otu says, "sorry, I thought I had a ;."
		Lancelot says, "lol"
		keltena says, "(presumably not.)"
keltena says (to ClubFloyd), "sit on table" 		
CF ] Briefing Room 		
CF | > 		
CF | > SIT ON TABLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		keltena says, "Welp."
		keltena says, "They've trained us well."
keltena says (to ClubFloyd), "sit on chair" 		
CF ] Briefing Room 		
CF | > 		
CF | > SIT ON CHAIR 		
CF | 		
CF | "Of course, you were summoned here to participate in an experiment 		
CF | today, which will begin in due time," states the scientist. "However, 		
CF | I will be asking you a few questions first." This doesn't surprise 		
CF | you. They've asked you all kinds of questions since the day you 		
CF | arrived, geneerally about your habits in eating or working out or... 		
CF | sex... or whatever they felt like learning about that day. 		
CF | 		
CF | "The first question, then," says the scientist, looking at the tablet 		
CF | in his hand. 		
CF | 		
CF | "One of your philosophers, a man from Rome many years ago named Marcus 		
CF | Tullius Cicero wrote a work where he described the 'principle of 		
CF | selection': Of avoiding pleasures in a given moment to secure greater 		
CF | pleasures later, and of enduring momentary pains to avoid greater 		
CF | pains. The example he uses to illustrate this principle is that of one 		
CF | of his ancestors. His ancestor was a military commander during a great 		
CF | war, who had his own son executed for an unspecified offense. Cicero 		
CF | holds here that this was done to ensure discipline among his remaining 		
CF | men by showing how far he would go to maintain order among the 		
CF | soldiers. Cicero then holds that this act was both a demonstration of 		
CF | the principle of selection - that the commander endured the pain of 		
CF | having his son executed to avoid the greater pain of having his tribe 		
CF | destroyed. 		
CF | 		
CF | Do you agree that this was a noble act? >> 		keltena asks, "Same answers, or do we try being anti-killing-people this time?"
		Lancelot says, "huh pretty sure there was also a table ah well"
		Knight_Otu says, "I'd say no to all."
		keltena says, "(Or rather. Presenting ourselves as anti-killing-people.)"
		keltena says, "Seems legit."
		Lancelot says, "yep"
		keltena says, "Hopefully doesn't get us saddled with a full crowd of pro-murder friends."
keltena says (to ClubFloyd), "nope" 		
CF ] Briefing Room 		
CF | Do you agree that this was a noble act? >> 		
CF | > NOPE 		
CF | 		
CF | Please answer yes or no.> 		
keltena says (to ClubFloyd), "no" 		
CF ] Briefing Room 		
CF | Please answer yes or no.> 		
CF | > NO 		
CF | 		
CF | 		
CF | "Alright," says the scientist, making a note of your reply. "Now, the 		
CF | second question. Another philosopher, Frederich Nietzsche, believed 		
CF | that in order for humanity to achieve its full potential, they needed 		
CF | to shake off the morality imposed upon them by their belief in God or 		
CF | the will of religious authorities and other corrupt authorities and 		
CF | become what he called 'supermen', men who made their own morality out 		
CF | of his idea that will to power was the only true meaning of life. That 		
CF | is, that those who made their mark on the world and became stronger 		
CF | than their peers were living life as it was meant to be. To this end, 		
CF | he felt that punishing those who submitted to authority or even 		
CF | killing corrupt members of society in the manner of a vigilante - 		
CF | things that human society has not traditionally condoned - were some 		
CF | of the better things a superman could do and that the traditional 		
CF | aversion to these acts was how the weak justified condemning the 		
CF | strong. 		
CF | 		
CF | Do you agree with this philosophy? >> 		
keltena says (to ClubFloyd), "no" 		
CF ] Briefing Room 		
CF | Do you agree with this philosophy? >> 		
CF | > NO 		
CF | 		
CF | 		
CF | "Interesting," says the scientist, making a note of your reply. "Now, 		
CF | the third and final question. A Monian philosopher named - well, I 		
CF | suppose that won't translate - he wrote the following passage: 'In 		
CF | service to my tribe and my family I have done many things to other 		
CF | tribes and families that I would have exacted great vengeance upon 		
CF | another for if that had been done to my tribe and family. I have as 		
CF | well stopped those others from bringing their revenge upon myself, my 		
CF | tribe, and my family. I did all of this because there is no greater 		
CF | service for us than serving those closest to us. How else could we 		
CF | survive in the wilderness? 		
CF | 		
CF | But I realized during my life's journey, that if serving those closest 		
CF | to us is a great service, is not serving ourselves just as great, if 		
CF | not greater? Why should one endure hardship purely because of 		
CF | another's hardship, or forgo pleasure simply because it is denied to 		
CF | another? Such a person should be a great fool I believe. I still work 		
CF | with and admire and adore my tribe and my family despite my 		
CF | realization, because all of these things continue to bring me pleasure 		
CF | and help me avoid hardship. If they did not, I would cast them aside 		
CF | and create something new that did these things.' 		
CF | 		
CF | This philosopher's writings helped lay the foundation for modern 		
CF | Monian society's ethics. Do you agree with the views expressed in this 		
CF | passage? >> 		
keltena says (to ClubFloyd), "no" 		
CF ] Briefing Room 		
CF | passage? >> 		
CF | > NO 		
CF | 		
CF | 		
CF | "Very well," says the scientist, finishing up his record of the 		
CF | interview. "Proceed through the door that I'm opening now." The door 		
CF | in the western wall slides open. "The experiment will be continued in 		
CF | the next room." The scientist gets up and leaves, leaving you on your 		
CF | own. But you know they're watching. 		
CF | 		
CF | > 		keltena says, "No thank you."
		keltena asks, "Anything to do here, or should we just head out?"
		DavidW says, "Not sure."
		Lancelot says, "what about eastern door"
keltena says (to ClubFloyd), "x door" 		
CF ] Briefing Room 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | You see nothing special about the western door. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x eastern door" 		
CF ] Briefing Room 		
CF | > 		
CF | > X EASTERN DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "We examined ourself and our clothing."
keltena says (to ClubFloyd), "e" 		
CF ] Briefing Room 		
CF | > 		
CF | > E 		
CF | 		
CF | (first getting off the chair) 		
CF | You can't go that way. 		
CF | 		
CF | > 		Lancelot says, "disappearing doors lol"
keltena says (to ClubFloyd), "down" 		
CF ] Briefing Room 		
CF | > 		
CF | > DOWN 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "out" 		
CF ] Briefing Room 		
CF | > 		
CF | > OUT 		
CF | 		
CF | But you aren't in anything at the moment. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "up" 		
CF ] Briefing Room 		
CF | > 		
CF | > UP 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "s" 		
CF ] Briefing Room 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		keltena says, "Hm. Not much luck with the secret unmentioned exits."
keltena says (to ClubFloyd), "close door" 		
CF ] Briefing Room 		
CF | > 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the western door. 		
CF | 		
CF | > 		DavidW says, "try to wake up"
keltena says (to ClubFloyd), "wake up" 		
CF ] Briefing Room 		
CF | > 		
CF | > WAKE UP 		
CF | 		
CF | The dreadful truth is, this is not a dream. 		
CF | 		
CF | > 		Lancelot says, "nice try"
keltena says (to ClubFloyd), "sleep" 		
CF ] Briefing Room 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | You aren't feeling especially drowsy. 		
CF | 		
CF | > 		keltena says, "Unfortunate."
keltena says (to ClubFloyd), "l" 		
CF ] Briefing Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Briefing Room 		
CF | A room with blank white walls, broken up only by the pane of glass 		
CF | behind which your "interviewer" sits. In front of the window is a 		
CF | table and chair for you to sit at. 		
CF | 		
CF | There's also a pair of doors on either side of the room, though they 		
CF | are controlled remotely by the scientists. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x glass" 		
CF ] Briefing Room 		
CF | > 		
CF | > X GLASS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x table" 		
CF ] Briefing Room 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x window" 		
CF ] Briefing Room 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | A pane of glass, throuugh which you can see the scientist briefing you 		
CF | before the upcoming experiment. 		
CF | 		
CF | > 		Lancelot says, "ah so there is a table"
		keltena says, "There's a pair of doors, and yet..."
		Lancelot asks, "open window?"
		keltena says, "Oh well. I suppose we've been conditioned to be unable to perceive scenery except out of the corner of our eyes"
keltena says (to ClubFloyd), "open window" 		
CF ] Briefing Room 		
CF | > 		
CF | > OPEN WINDOW 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		DavidW says, "Objects seem to be minimally coded in this game."
		Knight_Otu says, "Deliberately unimplemented furniture, like in the Clubhouse."
		keltena says (to DavidW), "Yeah."
		Lancelot says, "yeah looks like"
		keltena asks, "Might as well go on, I guess?"
keltena says (to ClubFloyd), "w" 		
CF ] Briefing Room 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the western door) 		
CF | It seems to be locked. 		
CF | 		
CF | > 		Knight_Otu says, "Not much choice in that."
		Lancelot says, "spent the whole weekend adding missing understand things... next time I am not going all out E Howard style lol"
		DavidW says, "We might even get different people."
		keltena says, "...oh. Er. I may have made a terrible mistake."
keltena says (to ClubFloyd), "undo" 		
CF ] Briefing Room 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Briefing Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "undo" 		
CF ] Briefing Room 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Briefing Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "undo" 		
CF ] Briefing Room 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Briefing Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "undo" 		
CF ] Briefing Room 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Briefing Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "undo" 		
CF ] Briefing Room 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Briefing Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "undo" 		
CF ] Briefing Room 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Briefing Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "undo" 		
CF ] Briefing Room 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Briefing Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "undo" 		
CF ] Briefing Room 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Briefing Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "undo" 		
CF ] Briefing Room 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Briefing Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Test Chamber 		
CF | You've learned from experience that this room is actually a holodeck 		
CF | kind of thing. That's how they switch out of the furniture and add in 		
CF | so many ridiculous things... like you've been run through big mazes 		
CF | and obstacle courses in here plenty of times, things that would be 		
CF | awful to lay out by hand. 		
CF | 		
CF | Today, it's been set up as just a big room, with an odd-looking table 		
CF | in the center of it. The table seats four, but has glass dividers 		
CF | -strange ones - set up between each seat. 		
CF | 		
CF | And it looks like the other "guests" have already arrived, all of them 		
CF | wearing green jumpsuits identical to your own. 		
CF | 		
CF | A white guy is seated in the spot to your left. He has brown hair - a 		
CF | mess - brown eyes, and a worried look. 		
CF | 		
CF | A latina is seated across from you. She has dark hair with red 		
CF | highlights and she looks like she's about wet herself. 		
CF | 		
CF | A black guy is seated in the spot to your right. He has very messy, 		
CF | unkempt hair - maybe he kept it short but the Monians don't let him 		
CF | cut it? He looks shaken. 		
CF | 		
CF | As you enter the room, two orderlies grab you and drag you over the 		
CF | only empty chair left at the table and sit you down. One of the them 		
CF | applies the chair's restraint to keep you from getting up. Once that's 		
CF | done, he leaves and the other takes a position in the corner. 		
CF | 		
CF | 		
CF | "Now all of you are gathered," says the scientist, over the 		
CF | loudspeaker. "Now you are going to play a game. A game in the sense of 		
CF | what you call game theory rather than something played for amusement. 		
CF | Each of you have been restrained to a chair. These chairs are equipped 		
CF | to deal electric shocks to their occupants. Now here are the rules of 		
CF | the game: the orderly is about to reveal a fresh-baked cookie." Indeed 		
CF | the orderly does just that. 		
CF | 		
CF | Despite everything, you find yourself practically salivating at the 		
CF | thought and trembling at the smell... you wonder for a moment if its 		
CF | faked by the holograms somehow, but the orderly makes sure to pass it 		
CF | by the noses of you and your fellow subjects to assure you it's real. 		
CF | God... you haven't had anything like that in three-and-a-half years. 		
CF | Not that you've wanted for food during your time here, but sweets have 		
CF | consistently been well off the menu. You remind yourself that this has 		
CF | be for some nefarious reason, but maybe if it's not so bad...? 		
CF | 		
CF | "He will place that cookie on a plate. As you can see form your seats, 		
CF | there are doors in the dividers sitting between you. These will allow 		
CF | you to push the plate toward the person to your left, but not the 		
CF | person to your right. The plate will start at Alice's seat, and every 		
CF | time it returns there, another fresh cookie will be added to the 		
CF | pile." 		
CF | 		
CF | "There is also a button at your stations, that you likely noticed. 		
CF | Pressing that button will let you eat every cookie currently on the 		
CF | plate. It will also deliver a fatal electric shock to your fellow 		
CF | subjects. Note that if the plate reaches Alice's station for the 		
CF | eleventh (11th) time, you will be given a painful but nonfatal - most 		
CF | likely nonfatal, I mean to say - electric shock anyway." At this, you 		
CF | and your fellow subjects exchange worried looks. You're pretty sure 		
CF | you wouldn't kill anyone - sure as hell not for a plate of cookies - 		
CF | and you hope that the others won't. At least it seems you'll be given 		
CF | a chance to talk. 		Lancelot says, "huh"
		Lancelot says, "ah"
		Knight_Otu says, "Seems the same crew."
		keltena asks, "Same names and descriptions. May or may not have the same approaches to this problem?"
keltena pushes the green 'space' button. 		
CF | a chance to talk. 		
CF | 		
CF | "Now the orderly will place the cookie on a plate and place it at 		
CF | Alice's station. And now the game will begin." The orderly places the 		
CF | plate at your station. 		
CF | 		
CF | There's a long moment of silence as you all look at each other, almost 		
CF | bracing for someone to end it right away. When that doesn't happen, 		
CF | the woman speaks up. "Um, let's introduce ourselves, I guess?" When 		
CF | the scientist doesn't object, she continues, "I'm Charlie. I guess 		
CF | you're Alice, so, uh... what are your guys" names?" she asks 		
CF | nervously. 		
CF | 		
CF | "Josh," says the guy to your left, giving Charlie a suspicious look. 		
CF | 		
CF | "My name's Micah," says the man to your right in a somewhat low voice. 		
CF | 		
CF | "Uh, good to meet you guys, I guess," says Charlie shakily. "So I 		
CF | guess now... what are you going to do, Alice?" 		
keltena pushes the green 'space' button. 		
CF ] Test Chamber 		
CF | guess now... what are you going to do, Alice?"Test Chamber (on 		
CF | the electric chair) 		
CF | You've learned from experience that this room is actually a holodeck 		
CF | kind of thing. That's how they switch out of the furniture and add in 		
CF | so many ridiculous things... like you've been run through big mazes 		
CF | and obstacle courses in here plenty of times, things that would be 		
CF | awful to lay out by hand. 		
CF | 		
CF | Today, it's been set up as just a big room, with an odd-looking table 		
CF | in the center of it. The table seats four, but has glass dividers 		
CF | -strange ones - set up between each seat. 		
CF | 		
CF | Josh sits to your left. He's developed a cynical look in his eye. 		
CF | 		
CF | Charlie sits across from you. She looks nervous, but who wouldn't? 		
CF | 		
CF | Micah sits to your right. He looks very uncertain. 		
CF | 		
CF | > 		Knight_Otu says, "Josh's still the suspicious type."
		keltena says, "Yep. All the same attitudes."
		Lancelot says, "yep"
		keltena says, "Shall we push and see what happens? (And tell Josh we're not going to murder him for the greater good?)"
		Lancelot says, "yeah"
keltena says (to ClubFloyd), "push plate" 		
CF ] Test Chamber 		
CF | > 		
CF | > PUSH PLATE 		
CF | 		
CF | You push the plate over to Josh's station. 		
CF | 		
CF | Josh pushes the plate over to Charlie's station. 		
CF | 		
CF | "Hey, uh, Alice, right?" asks Josh, turning toward you. "Yeah?" "Did 		
CF | that scientist give you the rigamrole about the philosophers and all 		
CF | that shit?" "Yeah, he did." Josh chuckles. "What did you think of that 		
CF | Cicero guy's story? The part with the commander killing his own son? 		
CF | Did you think he did the right thing?" >> 		
keltena says (to ClubFloyd), "no" 		
CF ] Test Chamber 		
CF | Did you think he did the right thing?" >> 		
CF | > NO 		
CF | 		
CF | 		
CF | "No," you say, shaking your head. "Maybe it helped "maintain 		
CF | discipline, but... there had to be a better way. Just imprison him, 		
CF | or demote him, or something. Surely then the other troops would 		
CF | realize he was serious about discipline." "Yeah, exactly," replies 		
CF | Josh. "No need to go overboard, right? Lay down the law just to do 		
CF | it?" 		
CF | 		
CF | > 		Lancelot says, "oh followup question"
		keltena asks, "Maybe. I figured it was rhetorical, but let's try?"
keltena says (to ClubFloyd), "yes" 		
CF ] Test Chamber 		
CF | > 		
CF | > YES 		
CF | 		
CF | That was a rhetorical question. 		
CF | 		
CF | Charlies pushes the plate over to Micah's station. 		
CF | 		
CF | > 		DavidW says, "no >> prompt"
		Knight_Otu says, "Yeah."
		Lancelot says, "ah right perceptive"
		keltena says, "I wonder if the attitude descriptions change at all..."
keltena says (to ClubFloyd), "l" 		
CF ] Test Chamber 		
CF | > 		
CF | > L 		
CF | 		
CF | Test Chamber (on the electric chair) 		
CF | You've learned from experience that this room is actually a holodeck 		
CF | kind of thing. That's how they switch out of the furniture and add in 		
CF | so many ridiculous things... like you've been run through big mazes 		
CF | and obstacle courses in here plenty of times, things that would be 		
CF | awful to lay out by hand. 		
CF | 		
CF | Today, it's been set up as just a big room, with an odd-looking table 		
CF | in the center of it. The table seats four, but has glass dividers 		
CF | -strange ones - set up between each seat. 		
CF | 		
CF | On Micah's station is a plate (on which is a cookie). 		
CF | 		
CF | Josh sits to your left. He's developed a cynical look in his eye. 		
CF | 		
CF | Charlie sits across from you. She looks nervous, but who wouldn't? 		
CF | 		
CF | Micah sits to your right. He looks very uncertain. 		
CF | 		
CF | Micah pushes the plate over to your station. 		
CF | 		
CF | The orderly comes forward to add another cookie. 		
CF | 		
CF | > 		keltena says, "Hm, doesn't appear so."
		Lancelot says, "same desc"
		keltena says, "...did we try stalling and seeing if they did anything? :|a"
		Lancelot asks, "wait them out?"
		keltena says, "Presumably unhelpful, but who knows"
keltena says (to ClubFloyd), "z" 		
CF ] Test Chamber 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		keltena says, "Ha. Okay."
		DavidW says, "They can still push their buttons, though."
keltena says (to ClubFloyd), "push plate" 		
CF ] Test Chamber 		
CF | > 		
CF | > PUSH PLATE 		
CF | 		
CF | You push the plate over to Josh's station. 		
CF | 		
CF | Josh pushes the plate over to Charlie's station. 		
CF | 		
CF | > 		Lancelot asks, "BF question?"
		Knight_Otu asks, "Should be coming up now?"
keltena says (to ClubFloyd), "x dividers" 		
CF ] Test Chamber 		
CF | > 		
CF | > X DIVIDERS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x cookie" 		
CF ] Test Chamber 		
CF | > 		
CF | > X COOKIE 		
CF | 		
CF | A mouth-wateringly fresh chocolate chip cookie. If your colleagues 		
CF | were only going to get a mild shock from the button, you might 		
CF | actually push it. 		
CF | 		
CF | Charlies pushes the plate over to Micah's station. 		
CF | 		
CF | "So, Alice," says Charlie, haltingly. "Did you, uh.... have a 		
CF | boyfriend? back in your old life?" 		Lancelot says, "hmm"
keltena pushes the green 'space' button. 		
CF ] Test Chamber 		
CF | boyfriend? back in your old life?" 		
CF | > 		
CF | 		
CF | Please answer yes or no.> 		Lancelot says, "ah"
		keltena asks, "Should we say yes again, or lie?"
		Knight_Otu says, "I think yes."
		Lancelot asks, "first try yes?"
		Jacqueline says, "Okay, so he is dead."
		DavidW says, "I suppose you could lie about having a boyfriend, but I'm not sure why."
		Lancelot asks, "the aliens know?"
		keltena says (to DavidW), "Yeah, me neither."
keltena says (to ClubFloyd), "yes" 		
CF ] Test Chamber 		
CF | Please answer yes or no.> 		
CF | > YES 		
CF | 		
CF | "Yes, I did," you say glumly. "Except he got killed during my 		
CF | abdcution, so..." Charlie looks aggrieved. "Shit, I'm sorry." 		
CF | 		
CF | > 		DavidW asks, "So was Charlie briefly on our boyfriend status?"
		keltena says (to DavidW), "That would explain the out-of-nowhere awkward small talk, at least"
		Knight_Otu asks, "I suppose they might hold over our choices over us if we manage to survive yet acted against them... somehow?"
keltena says (to ClubFloyd), "x table" 		
CF ] Test Chamber 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | A large wooden table, with a clear divider between each seat. There is 		
CF | a swinging door is each wall of the divider, set up to allow you to 		
CF | pass the plate to the person at your left but not the person at your 		
CF | right. 		
CF | 		
CF | Micah pushes the plate over to your station. 		
CF | 		
CF | The orderly comes forward to add another cookie. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "push plate" 		
CF ] Test Chamber 		
CF | > 		
CF | > PUSH PLATE 		
CF | 		
CF | You push the plate over to Josh's station. 		
CF | 		
CF | Josh pushes the plate over to Charlie's station. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "push plate" 		
CF ] Test Chamber 		
CF | > 		
CF | > PUSH PLATE 		
CF | 		
CF | You push the plate over to Josh's station. 		
CF | 		
CF | Josh pushes the plate over to Charlie's station. 		
CF | 		
CF | > 		Lancelot asks, "micah's turn?"
keltena says (to ClubFloyd), "undo" 		
CF ] Test Chamber 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Test Chamber 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		keltena says, "oh, whoops, I didn't realize they'd let me do it twice in a row"
keltena says (to ClubFloyd), "l" 		
CF ] Test Chamber 		
CF | > 		
CF | > L 		
CF | 		
CF | Test Chamber (on the electric chair) 		
CF | You've learned from experience that this room is actually a holodeck 		
CF | kind of thing. That's how they switch out of the furniture and add in 		
CF | so many ridiculous things... like you've been run through big mazes 		
CF | and obstacle courses in here plenty of times, things that would be 		
CF | awful to lay out by hand. 		
CF | 		
CF | Today, it's been set up as just a big room, with an odd-looking table 		
CF | in the center of it. The table seats four, but has glass dividers 		
CF | -strange ones - set up between each seat. 		
CF | 		
CF | On Charlie's station is a plate (on which are three cookies). 		
CF | 		
CF | Josh sits to your left. He's developed a cynical look in his eye. 		
CF | 		
CF | Charlie sits across from you. She looks nervous, but who wouldn't? 		
CF | 		
CF | Micah sits to your right. He looks very uncertain. 		
CF | 		
CF | Charlies pushes the plate over to Micah's station. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Test Chamber 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Micah pushes the plate over to your station. 		
CF | 		
CF | The orderly comes forward to add another cookie. 		
CF | 		
CF | > 		keltena says, "Up to four."
keltena says (to ClubFloyd), "push plate" 		
CF ] Test Chamber 		
CF | > 		
CF | > PUSH PLATE 		
CF | 		
CF | You push the plate over to Josh's station. 		
CF | 		
CF | Josh pushes the plate over to Charlie's station. 		
CF | 		
CF | > 		Lancelot says, "ah 4 cookies now"
		Knight_Otu says, "Could have used a few editing passes."
		Lancelot says, "yeah"
		keltena says (to Knight_Otu), "yeah, definitely feeling the time crunch"
keltena says (to ClubFloyd), "z" 		
CF ] Test Chamber 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Charlies pushes the plate over to Micah's station. 		
CF | 		
CF | > 		keltena says, "(Also, let me know if you guys want to do anything in our free turns; I'll just wait otherwise)"
keltena says (to ClubFloyd), "z" 		
CF ] Test Chamber 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Micah pushes the plate over to your station. 		
CF | 		
CF | The orderly comes forward to add another cookie. 		
CF | 		
CF | > 		DavidW says, "And maybe some kosher salt sprinkled on top of the cookies. Make 'em shine."
		Lancelot says, "drumroll"
		Knight_Otu says, "I'm not sure there is much to do."
		keltena says, "Micah has been so quiet. Maybe he's the only one who agrees with us on awkward small talk"
keltena says (to ClubFloyd), "push plate" 		
CF ] Test Chamber 		
CF | > 		
CF | > PUSH PLATE 		
CF | 		
CF | You push the plate over to Josh's station. 		
CF | 		
CF | Josh pushes the plate over to Charlie's station. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Test Chamber 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Charlies pushes the plate over to Micah's station. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Test Chamber 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Micah pushes the plate over to your station. 		
CF | 		
CF | The orderly comes forward to add another cookie. 		
CF | 		
CF | > 		Knight_Otu says, "I suppose we could try singing, but I don't have much hope it works."
keltena says (to ClubFloyd), "push plate" 		
CF ] Test Chamber 		
CF | > 		
CF | > PUSH PLATE 		
CF | 		
CF | You push the plate over to Josh's station. 		
CF | 		
CF | Josh pushes the plate over to Charlie's station. 		
CF | 		
CF | > 		Lancelot says, "ok so no kill from Josh this time"
keltena says (to ClubFloyd), "sing" 		
CF ] Test Chamber 		
CF | > 		
CF | > SING 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		keltena says, "Yeah, Josh seems more comfortable with us this time"
keltena says (to ClubFloyd), "z" 		
CF ] Test Chamber 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Charlies pushes the plate over to Micah's station. 		
CF | 		
CF | > 		inventor says, "Interesting.."
keltena says (to ClubFloyd), "z" 		
CF ] Test Chamber 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Micah pushes the plate over to your station. 		
CF | 		
CF | The orderly comes forward to add another cookie. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "push plate" 		
CF ] Test Chamber 		
CF | > 		
CF | > PUSH PLATE 		
CF | 		
CF | You push the plate over to Josh's station. 		
CF | 		
CF | Josh pushes the plate over to Charlie's station. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x plate" 		
CF ] Test Chamber 		
CF | > 		
CF | > X PLATE 		
CF | 		
CF | A simple ceramic plate with seven cookies. 		
CF | 		
CF | Charlies pushes the plate over to Micah's station. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Test Chamber 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Micah pushes the plate over to your station. 		
CF | 		
CF | The orderly comes forward to add another cookie. 		
CF | 		
CF | > 		Lancelot says, "hmm Micah didnt do anything yet"
		DavidW says, "not yet"
keltena says (to ClubFloyd), "push plate" 		
CF ] Test Chamber 		
CF | > 		
CF | > PUSH PLATE 		
CF | 		
CF | You push the plate over to Josh's station. 		
CF | 		
CF | Josh pushes the plate over to Charlie's station. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Test Chamber 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Charlies pushes the plate over to Micah's station. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Test Chamber 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Micah pushes the plate over to your station. 		
CF | 		
CF | The orderly comes forward to add another cookie. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "push plate" 		
CF ] Test Chamber 		
CF | > 		
CF | > PUSH PLATE 		
CF | 		
CF | You push the plate over to Josh's station. 		
CF | 		
CF | Josh pushes the plate over to Charlie's station. 		
CF | 		
CF | > 		Lancelot says, "pfff"
keltena says (to ClubFloyd), "l" 		
CF ] Test Chamber 		
CF | > 		
CF | > L 		
CF | 		
CF | Test Chamber (on the electric chair) 		
CF | You've learned from experience that this room is actually a holodeck 		
CF | kind of thing. That's how they switch out of the furniture and add in 		
CF | so many ridiculous things... like you've been run through big mazes 		
CF | and obstacle courses in here plenty of times, things that would be 		
CF | awful to lay out by hand. 		
CF | 		
CF | Today, it's been set up as just a big room, with an odd-looking table 		
CF | in the center of it. The table seats four, but has glass dividers 		
CF | -strange ones - set up between each seat. 		
CF | 		
CF | On Charlie's station is a plate (on which are nine cookies). 		
CF | 		
CF | Josh sits to your left. He's developed a cynical look in his eye. 		
CF | 		
CF | Charlie sits across from you. She looks nervous, but who wouldn't? 		
CF | 		
CF | Micah sits to your right. He looks very uncertain. 		
CF | 		
CF | Charlies pushes the plate over to Micah's station. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Test Chamber 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Micah pushes the plate over to your station. 		
CF | 		
CF | The orderly comes forward to add another cookie. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "push plate" 		
CF ] Test Chamber 		
CF | > 		
CF | > PUSH PLATE 		
CF | 		
CF | You push the plate over to Josh's station. 		
CF | 		
CF | Josh pushes the plate over to Charlie's station. 		
CF | 		
CF | > 		Lancelot asks, "10?"
		keltena says, "Ten cookies now."
keltena says (to ClubFloyd), "l" 		
CF ] Test Chamber 		
CF | > 		
CF | > L 		
CF | 		
CF | Test Chamber (on the electric chair) 		
CF | You've learned from experience that this room is actually a holodeck 		
CF | kind of thing. That's how they switch out of the furniture and add in 		
CF | so many ridiculous things... like you've been run through big mazes 		
CF | and obstacle courses in here plenty of times, things that would be 		
CF | awful to lay out by hand. 		
CF | 		
CF | Today, it's been set up as just a big room, with an odd-looking table 		
CF | in the center of it. The table seats four, but has glass dividers 		
CF | -strange ones - set up between each seat. 		
CF | 		
CF | On Charlie's station is a plate (on which are ten cookies). 		
CF | 		
CF | Josh sits to your left. He's developed a cynical look in his eye. 		
CF | 		
CF | Charlie sits across from you. She looks nervous, but who wouldn't? 		
CF | 		
CF | Micah sits to your right. He looks very uncertain. 		
CF | 		
CF | Charlies pushes the plate over to Micah's station. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "z" 		
CF ] Test Chamber 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Micah pushes the plate over to your station. 		
CF | 		
CF | The orderly comes forward to add another cookie. 		
CF | "I see you have chosen to not eliminate any of your fellow subjects," 		
CF | says the scientist. "You knew the rules. Now you will know pain." 		
CF | 		
CF | As promised, you receive a huge electric shock from the chair. It 		
CF | hurts. A lot. More than anything you felt since you were brought here. 		
CF | And you've been the subjects of several biopsies and probings too. 		
CF | After several minutes - way too long - you pass into blissful 		
CF | unconsciousness. 		
CF | 		
CF | You wake up in your bed in your cell. Your eyes swim. You can barely 		
CF | think straight. Your skin still tingles with pins and needles. And you 		
CF | smile, because you beat them. 		
CF | 		
CF | *** You have won *** 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Knight_Otu says, "One left."
		Lancelot says, "thats it"
		Knight_Otu exclaims, "Oh hey!"
		keltena says, "\o/"
		keltena says, "Huzzah."
		DavidW says, "hurray!"
		inventor says, "Oh my gawd this was actually a possible ending."
		Jacqueline says, "hey hey yay us"
		inventor exclaims, "Round of applause, all!"
		Lancelot asks, "makes me wonder how many endings are there... but what would be the point of repeating this?"
		Knight_Otu says, "I'm kind of surprised that this ending exists."
		inventor says, "I was pretty sure that the game was set up to make one of the NPCs turn on the player at the last moment."
		Roger says, "we 'won', but at what cost?? No cookies, that's what"
		Lancelot asks, "I expected Micah to do something but maybe each opponent is tied to one question?"
		keltena says (to Roger), "Truly, a game about tough choices :("
		Roger says, "okay let's see the kill em all ending"
		Lancelot asks, "wait if we had 11 then we would get the cookies? or no cookies?"
		keltena asks, "Yeah, my best guess is that each of them has interaction based on your answers?"
		keltena asks, "Do we want to restart and try different choices, or no?"
		Jade says, "an interesting game, of course"
		Knight_Otu says, "I wonder if Micah would do something if we lied about the boyfriend question, but not enough for a replay on my part."
		Lancelot says, "no it is very repetitive IMHO"
		keltena says (to Knight_Otu), "I'm guessing either that, or if we answered yes to the Monian philosophy thing? Dunno"
		DavidW says, "I think I'm done with this game for now. Lying with Josh is an option too."
		keltena asks, "Should we open up another, then?"
		inventor says (to Lancelot), "Agreed. Seems to be trying to aim for replayability, Twine-style, but reaching a single ending is a bit rough."
		Jacqueline says, "I mean, that was somehow an hour and a half."
		Lancelot asks, "we started late?"
		Jacqueline says, "I mean, we chatted a bit, I guess."
		Jacqueline says, "But a lot of us were here early."
		Lancelot says, "ah I should show up earlier lol"
		Knight_Otu says, "For that matter, why aren't the Monians just watching the earth? Must be less resource-intensive than this whole thing."
		Jacqueline says, "nah - we're usually all pretty much barely on time. Today was weird."
		Lancelot says, "and saves on cookies"
		inventor says (to Knight_Otu), "yeahhhhh"
		Knight_Otu says, "(Yes, I know, it't for the evuls)"
		keltena says (to Knight_Otu), "I figured the game show format was more popular with Monian audiences"
		Jade says, "cookie game"
		Lancelot asks, "oh DavidW before I forget to ask... do you update walkthroughts or leave the first one?"
		Knight_Otu asks (of keltena), "So we're their Big Brother equivalent?"
		keltena says (to Knight_Otu), "Something like that, I assume"
		inventor says, "Okay so while it's an element that only digs into me because of my personal life experiences, I did really like how the NPC convos would cause them to decide if they should kill everyone else or not."
		inventor says, "That was a very good detail."
		keltena says, "Yeah, that was nice"
		Knight_Otu says, "I want to say it could have been ...more, but at the same time I'd rather not have more torture."
		DavidW says (to Lancelot), "I try to update walkthroughs when I have the time. I have a recent email about my Hadean Lands walkthrough, and I feel really tired about reopening that game just to check one little thing."
		keltena says, "...Does Charlie kill you for (allegedly) not having a boyfriend, I wonder? :|a"
		Lancelot says, "it was a bit too binary imho... 8 options if one considers all combis but in practice less"
		DavidW says, "Your game's walkthrough should be easy to update, though."
		Lancelot says, "ah cool... looks like AP approved my update so now IFArchive has the comp edition"
		Lancelot says, "but if you want some secret sauce I can send you that pater"
		Lancelot says, "later"
		inventor says, "Oof, I gotta bounce, all..."
		DavidW says, "I can download from IF Archive, sure. I'll make a mental note."
		keltena (to inventor) waves
		inventor exclaims, "This was really cool to attend!"
		inventor exclaims, "Great seeing everyone again!"
		inventor waves!
		Knight_Otu waves back!
		inventor exclaims, "Lemme know how the next game goes...!"
		Lancelot says, "can I send you a version 2? it will be identical to the comp version but with commentary inclued, I'd like to have your expert opinion"
		DavidW says, "sure"
		Lancelot says, "I asked Pinkunz too but I think he's kinda busy lately"
inventor waves excitedly with a grin, as they fall backward into their home's engineered wormhole! 		
inventor has disconnected. 		Lancelot says, "its like a 'theatre' version forgot how it was called"
		DavidW says, "I'm no expert on Conan, though. Only IF playing."
		Lancelot says, "oh the commentary is more about wher I got ideas from and mechanics and stuff"
		Lancelot says, "and about the extra things I put in but few poeple noticed lol"
		Lancelot says, "cool beans ill make a note"
		Lancelot says, "thx"
		DavidW says, "well, there's always going to be hidden bits in games that few people ever see. It's part of what IF is."



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ClubFloyd Transcript:
Bonfire Night: The Black Dog by Carter X. Gwertzman
As played on ifMUD on December 17, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Bonfire Night: The Black Dog written by Carter X. Gwertzman. Bonfire Night: The Black Dog was released as part of ECTOCOMP 2023; it placed 17th in La Petite Mort. You can learn more about this game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

Jacqueline says (to ClubFloyd), "load sleepmask ecto2023blackdog" 		
CF ] Cellar 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Bonfire Night: The Black Dog 		
CF | An Interactive Fiction by Carter X Gwertzman 		
CF | Release 1 / Serial number 231105 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | It is the night of the new moon, of the harvest, of the bonfire. You 		
CF | sit in the cellar, clutching your hour-candle tight, waiting for the 		
CF | moment you will give the town-- this crumbling, dying town-- new life. 		
CF | You had almost aged out of it (it always has to be a child), but they 		
CF | chose you in the end, and here you are. 		
CF | 		
CF | Cellar 		
CF | The rough stone floor is cold against your feet. A thin wooden ladder 		
CF | leads up to a hatch above your head. 		
CF | 		
CF | Shreds of rope lay discarded on the ground. 		
CF | 		
CF | A carpenter's saw lies half-buried in the dust beneath the ladder. 		
CF | 		
CF | Type HELP at any time to view a list of commands. 		
CF | 		
CF | > 		Jacqueline says, "Eep. Having flashbacks to that other creepy child sacrifice PC game."
		keltena asks, "Oh, which one?"
		Jacqueline says, "Trying to recall the name..."
		Jacqueline says, "It was very good, I just have a terrible memory."
		Jacqueline says, "Also, brb, grabbing a drink."
		Jacqueline says, "Lydia's Heart, Jim Aiken. I think that's what I'm thinking of."
		Jacqueline says, "It's creepy and smarmy and worthwhile."
		keltena says, "Thanks! Adding to my to-play list"
		Jacqueline says, "Also, huh: Jim Aiken has his own wikipedia page? Like, not IF wiki, actual wikipedia. Huh."
		keltena says, "Huh."
		Jacqueline says (to keltena), "If you get stuck, our transcript for that one is up on the site."
		Jacqueline says, "We played it in 2021/"
		keltena says, "Good to know!"
		Jacqueline says, "Anyway! On to THIS GAME"
Jacqueline says (to ClubFloyd), "x me" 		
CF ] Cellar 		
CF | > 		
CF | > X ME 		
CF | 		
CF | As good-looking as ever. 		
CF | 		
CF | > 		keltena asks, "Right, yes. Should we view those commands?"
Jacqueline says (to ClubFloyd), "i" 		
CF ] Cellar 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a hour-candle (providing light) 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x candle" 		
CF ] Cellar 		
CF | > 		
CF | > X CANDLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x hour-candle" 		
CF ] Cellar 		
CF | > 		
CF | > X HOUR-CANDLE 		
CF | 		
CF | The wick ends at midnight. They will come for you when it is dark. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x wick" 		
CF ] Cellar 		
CF | > 		
CF | > X WICK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "grr"
		keltena says, "Interesting."
		Lancelot asks, "I guess a limited nuber of turns? do we know what time of day it is?"
		keltena says, "I note they haven't actually specified *what* is supposed to happen to us"
Jacqueline says (to ClubFloyd), "take saw" 		
CF ] Cellar 		
CF | > 		
CF | > TAKE SAW 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x saw" 		
CF ] Cellar 		
CF | > 		
CF | > X SAW 		
CF | 		
CF | An old, jagged saw. You doubt they knew it was there. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "cut candle with saw" 		
CF ] Cellar 		
CF | > 		
CF | > CUT CANDLE WITH SAW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Lancelot asks, "rope?"
		keltena asks, "I'm guessing it's a little past 11pm, if it's an hour candle and it ends at midnight?"
Jacqueline says (to ClubFloyd), "cut hour-candle with saw" 		
CF ] Cellar 		
CF | > 		
CF | > CUT HOUR-CANDLE WITH SAW 		
CF | 		
CF | I only understood you as far as wanting to cut the hour-candle. 		
CF | 		
CF | > 		Jacqueline says (to k), "yeah, that's my guess too"
		Lancelot says, "there was rope in here"
		keltena asks, "it looks like we might have already cut ourself free, if the rope is in shreds?"
		Lancelot says, "ah yes"
		keltena says, "'shreds of rope lay discarded on the ground'"
Jacqueline says (to ClubFloyd), "x rope" 		
CF ] Cellar 		
CF | > 		
CF | > X ROPE 		
CF | 		
CF | They did not wish to break your skin, to damage their gift. So they 		
CF | tied you loose, and you wriggled free. Not that it'll do you much good 		
CF | when midnight arrives. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "u" 		
CF ] Cellar 		
CF | > 		
CF | > U 		
CF | 		
CF | The hatch above you is barred from the other side. 		
CF | 		
CF | > 		keltena asks, "x hatch?"
Jacqueline says (to ClubFloyd), "x hatch" 		
CF ] Cellar 		
CF | > 		
CF | > X HATCH 		
CF | 		
CF | You see nothing special about the hatch. 		
CF | 		
CF | > 		Lancelot says, "well we have a saw...."
Jacqueline says (to ClubFloyd), "cut ladder" 		
CF ] Cellar 		
CF | > 		
CF | > CUT LADDER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		keltena says, "And ladder--oh"
Jacqueline says (to ClubFloyd), "x ladder" 		
CF ] Cellar 		
CF | > 		
CF | > X LADDER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "bah"
		Lancelot says, "huh"
		Jacqueline says, "So much for cutting the ladder."
		Jacqueline says, "er, sawing it"
		keltena says, "will it accept "thin wooden ladder", or no"
Jacqueline says (to ClubFloyd), "help" 		
CF ] Cellar 		
CF | > 		
CF | > HELP 		
CF | 		
CF | This game is a parser-based text-adventure game wherein you type 		
CF | commands. Some common commands include EXAMINE, GO [DIRECTION], and 		
CF | TAKE. In this game, you may also wish to USE, PUSH, PULL, WEAR, and 		
CF | GIVE things. 		
CF | 		
CF | > 		Lancelot says, "aww USE"
Jacqueline says (to ClubFloyd), "use saw" 		
CF ] Cellar 		
CF | > 		
CF | > USE SAW 		
CF | 		
CF | The hatch is metal - but the bar in front of it is made of wood. You 		
CF | slip the thin old saw through the cracks, and feel the hatch give way. 		
CF | 		
CF | > 		Lancelot says, "lol"
		keltena says, "Oh, well, that works"
		Jacqueline says, "cool"
Jacqueline says (to ClubFloyd), "open hatch" 		
CF ] Cellar 		
CF | > 		
CF | > OPEN HATCH 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push hatch" 		
CF ] Cellar 		
CF | > 		
CF | > PUSH HATCH 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		keltena asks, "Up, I suppose?"
Jacqueline says (to ClubFloyd), "x hatch" 		
CF ] Cellar 		
CF | > 		
CF | > X HATCH 		
CF | 		
CF | You see nothing special about the hatch. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "u" 		
CF ] Church 		
CF | > 		
CF | > U 		
CF | 		
CF | You burst through the hatch into the church, where the worshippers 		
CF | have long since left for the night's festivities. 		
CF | 		
CF | Church 		
CF | Polished gothic stonework. Candlelight illuminates stained-glass 		
CF | windows. Saint Emmanuel gazes disapprovingly down at you. East is the 		
CF | back room of the church, and south is a double-door leading out. 		
CF | 		
CF | A gilded casket rests atop the altar. 		
CF | 		
CF | A smaller casket - the reliquary - is suspended from a rope high above 		
CF | the altar. 		
CF | 		
CF | > 		Jacqueline says (to keltena), "THANK YOU OMG"
		Jacqueline says, "The creepy sacrificers didn't even leave a guard? Idiots."
		keltena says, "Idiots, or not wanting to be there when 'they' come, perhaps? :|a"
		Jacqueline says, "Hm, possible. That makes it creepier."
		Lancelot says, "if we see any pentagram erase it before IT arrives lol"
		keltena says, "I'm guessing we can't examine Emmanuel, but maybe we can look at the window?'"
Jacqueline says (to ClubFloyd), "x saint" 		
CF ] Church 		
CF | > 		
CF | > X SAINT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x window" 		
CF ] Church 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x emmanuel" 		
CF ] Church 		
CF | > 		
CF | > X EMMANUEL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		keltena says (to Lancelot), "or rewrite it to our liking!"
Jacqueline says (to ClubFloyd), "x casket" 		
CF ] Church 		
CF | > 		
CF | > X CASKET 		
CF | 		
CF | Dark oak wood, with gold trim around the corners. It's been carefully 		
CF | measured. 		
CF | 		
CF | You should shove the fucking thing to the ground, see if it'll 		
CF | dent. 		
CF | 		
CF | > 		keltena asks, "...so, what's that gilded casket look like?"
		keltena says, "--Huh, that's interesting. Strong feelings."
Jacqueline says (to ClubFloyd), "push casket" 		
CF ] Church 		
CF | > 		
CF | > PUSH CASKET 		
CF | 		
CF | The casket crashes loudly to the ground. 		
CF | 		
CF | The doors to the church begin to creak open. Someone's coming. 		
CF | 		
CF | > 		Lancelot says, "strong language"
Jacqueline says (to ClubFloyd), "hide" 		
CF ] Church 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Lancelot asks, "east?"
		keltena asks, "enter casket?"
Jacqueline says (to ClubFloyd), "e" 		
CF ] Church Backroom 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Church Backroom 		
CF | Crates and boxes are piled high here. A tall ladder leads up into the 		
CF | steeple. West, a small door leads back into the church proper. 		
CF | 		
CF | A lever is set into the wall here. 		
CF | 		
CF | You hear loud footsteps stepping towards the church. Someone must have 		
CF | heard the noise. 		
CF | 		
CF | > 		keltena asks, "Either UP or PULL LEVER, imo?"
Jacqueline clears the save counter. 		keltena says, "(You know. If we want to mess around recklessly.)"
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Church Backroom 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pull lever" 		
CF ] Church Backroom 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | The lever jerks upwards with a noisy snap. You see a rope rushing 		
CF | upwards, and hear something smash in the church to the west. 		
CF | 		
CF | > 		Lancelot asks, "pulling the lever lowers that thing in the church methink?"
		keltena says, "...Ah, that lowers the smaller casket"
		Lancelot says, "righto"
		keltena asks, "I wonder if, if we timed that right, we could drop it on whoever's coming for us?"
		Jacqueline says, "So, up seems bad, but so does going back into the church"
		Lancelot says, "hmm yeah hit them with the thing"
		keltena asks, "Would we rather wait here, or bite the bullet and look around?"
		Lancelot says, "whats up"
		keltena says (to Lancelot), "not much, what's up with you"
		Jacqueline says, "ha"
		keltena says, "(sorry)"
Jacqueline says (to ClubFloyd), "u" 		
CF ] Steeple 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Steeple 		
CF | The highest point in the church - in the town. Below, a hatch leads 		
CF | down to the rest of the church. 		
CF | 		
CF | You can see the cornfields from here. 		
CF | 		
CF | > 		Lancelot says, "lol"
Jacqueline says (to ClubFloyd), "x cornfields" 		
CF ] Steeple 		
CF | > 		
CF | > X CORNFIELDS 		
CF | 		
CF | You can dimly make out a path through the corn - west, north, south, 		
CF | west, and north again. Past that, you can see the forest, and the 		
CF | woodsman's cabin. 		
CF | 		
CF | > 		keltena says, "Oh, directions."
		Jacqueline says, "oho. That sounds important."
		Lancelot says, "ah we get some navigation tips"
Jacqueline says (to ClubFloyd), "d" 		
CF ] Church Backroom 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Church Backroom 		
CF | Crates and boxes are piled high here. A tall ladder leads up into the 		
CF | steeple. West, a small door leads back into the church proper. 		
CF | 		
CF | A lever is set into the wall here. 		
CF | 		
CF | > 		Lancelot says, "w n s w n"
		Jacqueline says, "Yeah, I wrote them down."
		keltena says, "Same"
		Jacqueline says, "I have a feeling we won't life to use them until next game, but ..."
Jacqueline says (to ClubFloyd), "w" 		
CF ] Church 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Church 		
CF | Polished gothic stonework. Candlelight illuminates stained-glass 		
CF | windows. Saint Emmanuel gazes disapprovingly down at you. East is the 		
CF | back room of the church, and south is a double-door leading out. 		
CF | 		
CF | A masked figure in dark robes lies slumped on the ground. 		
CF | 		
CF | A gilded casket is sprawled unceremoniously on the floor. 		
CF | 		
CF | A splintered pile of wood sits on the ground here. 		
CF | 		
CF | > 		Lancelot says, "oh we hit him with it lol"
		keltena says, "Ha!"
		Jacqueline says, "Oh wow, did we actually succeed--yeah. haha"
		Jacqueline says, "Hooray for dumb luck."
		keltena asks, "x figure?"
Jacqueline says (to ClubFloyd), "search wood" 		
CF ] Church 		
CF | > 		
CF | > SEARCH WOOD 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x figure" 		
CF ] Church 		
CF | > 		
CF | > X FIGURE 		
CF | 		
CF | Dressed in dark robes, faceless in a wooden mask. Unconscious on the 		
CF | floor, he looks almost harmless. The robes are almost your size. 		
CF | 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take robe" 		
CF ] Church 		
CF | > 		
CF | > TAKE ROBE 		
CF | 		
CF | You clumsily remove the robes from around his limp body. The raiments 		
CF | of the chosen are rough in your hands. 		
CF | 		
CF | > 		keltena says, "Ooh. Take the robes and wear them!"
Jacqueline says (to ClubFloyd), "wear robes" 		
CF ] Church 		
CF | > 		
CF | > WEAR ROBES 		
CF | 		
CF | You put on the raiment. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take mask" 		
CF ] Church 		
CF | > 		
CF | > TAKE MASK 		
CF | 		
CF | You clumsily remove the robes from around his limp body. The raiments 		
CF | of the chosen are rough in your hands. 		
CF | 		
CF | > 		Lancelot says, "yh"
		Jacqueline says, "Oh, huh. I think that's both."
Jacqueline says (to ClubFloyd), "i" 		
CF ] Church 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a raiment 		
CF | a saw 		
CF | a hour-candle (providing light) 		
CF | 		
CF | > 		keltena asks, "I'm curious, if we examine him with the mask off, is he someone we know?"
Jacqueline says (to ClubFloyd), "wear raiment" 		
CF ] Church 		
CF | > 		
CF | > WEAR RAIMENT 		
CF | 		
CF | You put on the raiment. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x figure" 		
CF ] Church 		
CF | > 		
CF | > X FIGURE 		
CF | 		
CF | You've seen him around the town before, but you don't recognize him. 		
CF | He's bleeding from the head. 		
CF | 		
CF | > 		Jacqueline says, "Sucks to be him. Jerk."
		keltena says, "No kidding."
		Lancelot says, "put a stake in him to make sure he does not ah well nvm"
Jacqueline says (to ClubFloyd), "s" 		
CF ] Town Square 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Town Square 		
CF | Nearly midnight, with no moon. The town is empty - everyone's at the 		
CF | bonfire to the east. You can hear the celebration, see figures 		
CF | dancing, even from this far away. West, the road leads out to the 		
CF | fields. North, the church with its steeple looms tall. 		
CF | 		
CF | > 		keltena says, "So yeah, it sounds like the lack of guards was just bad planning"
Jacqueline says (to ClubFloyd), "w" 		
CF ] Town Outskirts 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Town Outskirts 		
CF | The town fades away - buildings grow short and squat, stone turns to 		
CF | brick turns to wood. Civilization becomes firmer along the road to the 		
CF | east, and continues to disintegrate to the west. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Fields 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Fields 		
CF | You stand where the cornfields start. Almost-ripe stalks loom high 		
CF | above your head. A thin footpath leads west, into the corn. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Inside the Cornfield 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Inside the Cornfield 		
CF | Cornstalks tower above you, blocking out light. It's just fields, in 		
CF | every direction. You'd better know where you're going. 		
CF | 		
CF | > 		Lancelot says, "ah"
Jacqueline says (to ClubFloyd), "n" 		
CF ] Inside the Cornfield 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Inside the Cornfield 		
CF | Cornstalks tower above you, blocking out light. It's just fields, in 		
CF | every direction. You'd better know where you're going. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "s" 		
CF ] Inside the Cornfield 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Inside the Cornfield 		
CF | Cornstalks tower above you, blocking out light. It's just fields, in 		
CF | every direction. You'd better know where you're going. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Inside the Cornfield 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Inside the Cornfield 		
CF | Cornstalks tower above you, blocking out light. It's just fields, in 		
CF | every direction. You'd better know where you're going. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Outside The Cabin 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outside The Cabin 		
CF | Out of the cornfields, at last. You stand at the threshold of woods 		
CF | and fields, outside the woodsman's cabin to the north. South is the 		
CF | impenetrable maze of corn, again. But you can probably find your way 		
CF | back. 		
CF | 		
CF | > 		Lancelot says, "yay"
		Jacqueline says, "That was a nice way to do a maze, I must say."
		keltena says, "Yeah."
		Lancelot says, "yeah definitely... (making notes for my own maze)"
		keltena says, "Very intuitive and practical"
		Jacqueline says, "Or, should I say, that was a nice way to do a maize? Thank you, folks, I'll be here all night."
		keltena says, "HEH."
		Lancelot says, "HEH"
		Jacqueline says, "I appreciate those HEHs. They're about what I deserved."
		keltena says, "You earned them!"
		Jacqueline asks, "So, is this woodsman to be trusted?"
		Lancelot says, "+1"
		keltena says, "I have my doubts about him, but he also seems like all we've got."
		keltena says, "Maybe we'll be pleasantly surprised; if not... we're resourceful."
		Lancelot says, "nowhere else to go..."
Jacqueline says (to ClubFloyd), "n" 		
CF ] Woodsman's Cabin 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Woodsman's Cabin 		
CF | One-room cabin. The floorboards creak, but no one's there to hear 		
CF | them. The exit is south. 		
CF | 		
CF | A hunting rifle is mounted on the wall, above the fireplace. 		
CF | 		
CF | A small bottle of laudanum rests on a table. 		
CF | 		
CF | > 		Jacqueline says, "Oh my goodness"
		Lancelot asks, "laudanum?"
		Jacqueline says, "Yeah, it's a drug."
		Jacqueline says, "Type of opium."
		Lancelot says, "opium derivate according to googol"
Jacqueline says (to ClubFloyd), "take all" 		
CF ] Woodsman's Cabin 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | rifle: Taken. 		
CF | laudanum: Taken. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x rifle" 		
CF ] Woodsman's Cabin 		
CF | > 		
CF | > X RIFLE 		
CF | 		
CF | A bolt-action hunting rifle. It's empty. 		
CF | 		
CF | Your father wears a bullet around his neck, on a chain. Said it 		
CF | was a reminder. Looking down the barrel, you wonder if it would 		
CF | fit. 		
CF | 		
CF | > 		Jacqueline says, "Empty. Darn."
		Lancelot says, "again some kind of hint..."
		keltena asks, "What about the bottle?"
		Jacqueline says, "Well, yeah, but our father isn't exactly here right now."
Jacqueline says (to ClubFloyd), "x bottle" 		
CF ] Woodsman's Cabin 		
CF | > 		
CF | > X BOTTLE 		
CF | 		
CF | A dark amber liquid. A smell like flowers and dirt. 		
CF | 		
CF | > 		keltena asks, "Anything interesting about the fireplace?"
Jacqueline says (to ClubFloyd), "x fireplace" 		
CF ] Woodsman's Cabin 		
CF | > 		
CF | > X FIREPLACE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		keltena says, "Figures."
Jacqueline says (to ClubFloyd), "d" 		
CF ] Woodsman's Cabin 		
CF | > 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "u" 		
CF ] Woodsman's Cabin 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Jacqueline says, "I guess they did say 'one room'"
		Lancelot asks, "x floorboards?"
Jacqueline says (to ClubFloyd), "x floorboards" 		
CF ] Woodsman's Cabin 		
CF | > 		
CF | > X FLOORBOARDS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Lancelot says, "ah well"
		Jacqueline asks, "Go... back to the townspeople?"
		Jacqueline says, "I mean, we're free. We could just call it and flee into the woods, game. No need for bloody vengeance"
		keltena says, "No harm in stepping outside, at least, I suppose"
		keltena says, "I like the idea of fleeing into the woods!"
Jacqueline says (to ClubFloyd), "s" 		
CF ] Outside The Cabin 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Outside The Cabin 		
CF | Out of the cornfields, at last. You stand at the threshold of woods 		
CF | and fields, outside the woodsman's cabin to the north. South is the 		
CF | impenetrable maze of corn, again. But you can probably find your way 		
CF | back. 		
CF | 		
CF | > 		keltena says, "I wonder when that bonfire happens."
		Jacqueline says, "I'm not getting the vibe that we have another option."
		keltena says, "Yeah"
		Jacqueline says, "It's happening now. People be dancing around it."
		keltena says, "Right."
		Jacqueline asks, "I guess we go check it out?"
		keltena says, "I guess!"
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Outside The Cabin 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "s" 		
CF ] Fields 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Fields 		
CF | You stand where the cornfields start. Almost-ripe stalks loom high 		
CF | above your head. A thin footpath leads west, into the corn. 		
CF | 		
CF | > 		Jacqueline asks, "Wait, *west*??"
		Lancelot says, "ah it shows the path now neat"
Jacqueline says (to ClubFloyd), "w" 		Lancelot asks, "different path?"
CF ] Inside the Cornfield 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Inside the Cornfield 		
CF | Cornstalks tower above you, blocking out light. It's just fields, in 		
CF | every direction. You'd better know where you're going. 		
CF | 		
CF | > 		keltena asks, "I think we automatically went back through?"
		Jacqueline says, "OH"
Jacqueline says (to ClubFloyd), "undo" 		
CF ] Fields 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Fields 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "l" 		
CF ] Fields 		
CF | > 		
CF | > L 		
CF | 		
CF | Fields 		
CF | You stand where the cornfields start. Almost-ripe stalks loom high 		
CF | above your head. A thin footpath leads west, into the corn. 		
CF | 		
CF | > 		keltena says, "that is, I think it skipped the maze for us after the first time"
		Lancelot says, "ah les looks like"
Jacqueline says (to ClubFloyd), "e" 		
CF ] Town Outskirts 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Town Outskirts 		
CF | The town fades away - buildings grow short and squat, stone turns to 		
CF | brick turns to wood. Civilization becomes firmer along the road to the 		
CF | east, and continues to disintegrate to the west. 		
CF | 		
CF | > 		Lancelot says, "east takes us back to"
		Lancelot says, "yep"
		Jacqueline says, "yeah, okay"
Jacqueline says (to ClubFloyd), "e" 		
CF ] Town Square 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Town Square 		
CF | Nearly midnight, with no moon. The town is empty - everyone's at the 		
CF | bonfire to the east. You can hear the celebration, see figures 		
CF | dancing, even from this far away. West, the road leads out to the 		
CF | fields. North, the church with its steeple looms tall. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Bonfire 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bonfire 		
CF | The whole town is here, all identical in their robes and their blank 		
CF | wooden masks. At the center, they dance around the fire - a churning, 		
CF | whirling thing, while in a small crowd to the north, others stand and 		
CF | talk and drink. The town empties to the west. East, a low road leads 		
CF | out of town. 		
CF | 		
CF | The Black Dog leads the dance, resplendent in his ivory mask and 		
CF | fervent gestures. You remember the feel of his hands on your shoulders 		
CF | when they tossed you in. 		
CF | 		
CF | > 		keltena asks, "Huh. Examine him?"
		Jacqueline says, "Ah, the game title is here."
Jacqueline says (to ClubFloyd), "x dog" 		
CF ] Bonfire 		
CF | > 		
CF | > X DOG 		
CF | 		
CF | The master of the festival wears a white, heavy mask painted with a 		
CF | jackal's face and a man's smile. 		
CF | 		
CF | > 		Jacqueline says, "That's not creepy at all."
Jacqueline says (to ClubFloyd), "x fire" 		
CF ] Bonfire 		
CF | > 		
CF | > X FIRE 		
CF | 		
CF | You remember being one of them. 		
CF | 		
CF | > 		keltena says, "Ooh."
		keltena asks, "Should we try to just skip town like we'd hoped?"
		Jacqueline asks, "Yeah... Can we just keep going east?"
Jacqueline says (to ClubFloyd), "e" 		
CF ] East Road 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Road 		
CF | A gravel path continues east out of town, up and down the rolling 		
CF | hillsides. As you walk, the bonfire becomes smaller and smaller, until 		
CF | it's hidden entirely behind a hill. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Ever Further 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Ever Further 		
CF | The town is behind you now. Just a little more, and you will see the 		
CF | lights of a city you have never visited, where they do not know your 		
CF | name and do not want you dead. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Ever Further 		
CF | > 		
CF | > E 		
CF | 		
CF | Suddenly, a shadow twists upwards to block your path. 		
CF | 		
CF | The Black Dog towers above you, and the knife in his hand is long and 		
CF | sharp. "It's almost midnight," he hisses. "You aren't thinking of 		
CF | reneging on your duty?" 		
CF | 		
CF | > 		Jacqueline says, "CRAP"
		keltena says, "Oh, good. That sounds like my kind of city"
		keltena says, "--HEY"
		Jacqueline says, "If it's possible to have a jump scare in an IF game, we just experienced one."
		Lancelot says, "ouchie"
		keltena says, "Hm. I wonder if we needed to ... find our father in the crowd and get the bullet, or something? :|a"
		Jacqueline says, "OH"
		keltena says (to Jacqueline), "It is definitely possible"
		Lancelot says, "yeah he might be around"
		Jacqueline says, "oh oh oh - we also still had the candle."
		Jacqueline says, "I'll bet that made us obvious."
		Jacqueline says, "I saved at the cabin."
		Jacqueline says, "Let me ditch the candle there and see if that helps."
		keltena says, "(IMO, the format kind of makes the jump scares for you by making you personally hit enter to trigger whatever happens)"
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cf2" 		
CF ] Outside The Cabin 		
CF | Ok. 		
CF | 		
CF | > 		keltena says, "...very good point"
Jacqueline says (to ClubFloyd), "drop hour-candle" 		
CF ] Outside The Cabin 		
CF | > 		
CF | > DROP HOUR-CANDLE 		
CF | 		
CF | You don't dare. 		
CF | 		
CF | > 		keltena (
		Jacqueline says, "WHAT"
		keltena says, "...someday I will cease to be eyeless"
		Jacqueline:)
		keltena says, "put out hour-candle? extinguish? (Unlikely, but hey)"
		Jacqueline says, "Well, what the heck game."
Jacqueline says (to ClubFloyd), "extinguish hour-candle" 		
CF ] Outside The Cabin 		
CF | > 		
CF | > EXTINGUISH HOUR-CANDLE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Lancelot says, "hey everyone I am carrying this candle to give my position away lol"
		Jacqueline says, "Hey everyone look at me I'm the sacrifice weeeeeeeeeeeeeeeee"
		keltena says, "maybe we can just...give it away to someone. as... a gift. that won't obviously identify us. yeah."
Jacqueline says (to ClubFloyd), "l" 		
CF ] Outside The Cabin 		
CF | > 		
CF | > L 		
CF | 		
CF | Outside The Cabin 		
CF | Out of the cornfields, at last. You stand at the threshold of woods 		
CF | and fields, outside the woodsman's cabin to the north. South is the 		
CF | impenetrable maze of corn, again. But you can probably find your way 		
CF | back. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "s" 		
CF ] Fields 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Fields 		
CF | You stand where the cornfields start. Almost-ripe stalks loom high 		
CF | above your head. A thin footpath leads west, into the corn. 		
CF | 		
CF | > 		
Jacqueline says, "e" 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Town Outskirts 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Town Outskirts 		
CF | The town fades away - buildings grow short and squat, stone turns to 		
CF | brick turns to wood. Civilization becomes firmer along the road to the 		
CF | east, and continues to disintegrate to the west. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Town Square 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Town Square 		
CF | Nearly midnight, with no moon. The town is empty - everyone's at the 		
CF | bonfire to the east. You can hear the celebration, see figures 		
CF | dancing, even from this far away. West, the road leads out to the 		
CF | fields. North, the church with its steeple looms tall. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Bonfire 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bonfire 		
CF | The whole town is here, all identical in their robes and their blank 		
CF | wooden masks. At the center, they dance around the fire - a churning, 		
CF | whirling thing, while in a small crowd to the north, others stand and 		
CF | talk and drink. The town empties to the west. East, a low road leads 		
CF | out of town. 		
CF | 		
CF | The Black Dog leads the dance, resplendent in his ivory mask and 		
CF | fervent gestures. You remember the feel of his hands on your shoulders 		
CF | when they tossed you in. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put candle in fire" 		
CF ] Bonfire 		
CF | > 		
CF | > PUT CANDLE IN FIRE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put hour-candle in fire" 		
CF ] Bonfire 		
CF | > 		
CF | > PUT HOUR-CANDLE IN FIRE 		
CF | 		
CF | That can't contain things. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give hour-candle to dog" 		
CF ] Bonfire 		
CF | > 		
CF | > GIVE HOUR-CANDLE TO DOG 		
CF | 		
CF | The Black Dog doesn't seem interested. 		
CF | 		
CF | > 		Jacqueline says, "Sure he doesn't."
Jacqueline says (to ClubFloyd), "n" 		
CF ] Silent Celebrants 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Silent Celebrants 		
CF | In contrast to the whirling mayhem at the heart of the festival, the 		
CF | crowd here seems almost awkward. People hiding their faces slipping 		
CF | drinks under their masks, chatting quietly amongst themselves as if 		
CF | afraid to speak above a whisper. 		
CF | 		
CF | One of the celebrants is your father. 		
CF | 		
CF | A long table of kegs and glasses, draped in dark tablecloth, is set up 		
CF | at the back. 		
CF | 		
CF | > 		Lancelot says, "stick it up his ass"
		Lancelot says, "aha"
		Jacqueline says, "heh"
		keltena says, "I appreciate the idea that he just stands there like 'no, don't bother me until later when we kill you'"
		keltena says, "completely unconcerned"
		Lancelot says, "so that message was indeed a hint"
		Jacqueline says, "Anyway, there's dad."
Jacqueline says (to ClubFloyd), "speak to dad" 		
CF ] Silent Celebrants 		
CF | > 		
CF | > SPEAK TO DAD 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		keltena asks, "listen to dad?"
Jacqueline says (to ClubFloyd), "x father" 		
CF ] Silent Celebrants 		
CF | > 		
CF | > X FATHER 		
CF | 		
CF | His gait, his tired voice - this is your father. Right now, he is 		
CF | speaking to another masked figure who is not your mother, and he is 		
CF | saying-- would you like to know what he is saying? 		keltena says, "Definitely."
		Lancelot says, "I guess we had to visit the cabin just so we could get the gun and get the tip about the bullet"
Jacqueline says (to ClubFloyd), "yes" 		
CF ] Silent Celebrants 		
CF | saying-- would you like to know what he is saying? 		
CF | > YES 		
CF | 		
CF | He is saying that he's glad it was you, the weak child, sick child. 		
CF | He's glad it was you and not your brother. 		
CF | 		
CF | And then he says he'd like something else to drink, won't someone 		
CF | pour him a glass? 		
CF | > 		
Jacqueline says (to ClubFloyd), "take bullet" 		
CF ] Silent Celebrants 		
CF | > 		
CF | > TAKE BULLET 		
CF | 		
CF | It's fastened to a chain around his neck. 		
CF | 		
CF | That seems to belong to your Father. 		
CF | 		
CF | > 		keltena says, "Sure we will, Dad :) Thanks for nothing, Dad :)"
		Lancelot asks, "ah we have a drink?"
Jacqueline says (to ClubFloyd), "get drink" 		
CF ] Silent Celebrants 		
CF | > 		
CF | > GET DRINK 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		keltena says, "I think he could use a stronger drink, personally"
		Lancelot says, "that bottle"
		keltena asks, "pour laudanum in drink?"
		Jacqueline says, "oh, fair"
		Lancelot says, "yeah make him sleep"
Jacqueline says (to ClubFloyd), "i" 		
CF ] Silent Celebrants 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a laudanum 		
CF | a rifle 		
CF | a raiment (being worn) 		
CF | a saw 		
CF | a hour-candle (providing light) 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pour drink" 		
CF ] Silent Celebrants 		
CF | > 		
CF | > POUR DRINK 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Lancelot says, "oh no bottle"
		Lancelot says, "sorry lost that part"
		Jacqueline says, "We have the bottle"
Jacqueline says (to ClubFloyd), "l" 		
CF ] Silent Celebrants 		
CF | > 		
CF | > L 		
CF | 		
CF | Silent Celebrants 		
CF | In contrast to the whirling mayhem at the heart of the festival, the 		
CF | crowd here seems almost awkward. People hiding their faces slipping 		
CF | drinks under their masks, chatting quietly amongst themselves as if 		
CF | afraid to speak above a whisper. 		
CF | 		
CF | One of the celebrants is your father. 		
CF | 		
CF | A long table of kegs and glasses, draped in dark tablecloth, is set up 		
CF | at the back. 		
CF | 		
CF | > 		keltena says, "We just decided laudanum should be a countable noun. Which, you know, fair"
Jacqueline says (to ClubFloyd), "take glass" 		
CF ] Silent Celebrants 		
CF | > 		
CF | > TAKE GLASS 		
CF | 		
CF | You take a glass and fill it up with foul, bitter liquid. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put laudanum in glass" 		
CF ] Silent Celebrants 		
CF | > 		
CF | > PUT LAUDANUM IN GLASS 		
CF | 		
CF | (the brew) 		
CF | You pour the bottle into the half-empty glass. 		
CF | 		
CF | > 		Lancelot says, "ah and asdd some"
Jacqueline says (to ClubFloyd), "undo" 		
CF ] Silent Celebrants 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Silent Celebrants 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] Silent Celebrants 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a brew 		
CF | a laudanum 		
CF | a rifle 		
CF | a raiment (being worn) 		
CF | a saw 		
CF | a hour-candle (providing light) 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put laudanum in brew" 		
CF ] Silent Celebrants 		
CF | > 		
CF | > PUT LAUDANUM IN BREW 		
CF | 		
CF | You pour the bottle into the half-empty glass. 		
CF | 		
CF | > 		Jacqueline says, "oh okay"
		Lancelot says, "nice"
Jacqueline says (to ClubFloyd), "give brew to father" 		
CF ] Silent Celebrants 		
CF | > 		
CF | > GIVE BREW TO FATHER 		
CF | 		
CF | He slips his mask aside and tosses it down with barely an effort. 		
CF | "Tasted a bit funny," he says absently. "Something in the mash this 		
CF | year? Or maybe-" He doesn't get to finish the sentence before he 		
CF | lurches towards you, passing out. 		
CF | 		
CF | You lever his unconscious body onto a nearby bench. He had too much to 		
CF | drink, nothing more. 		
CF | 		
CF | > 		Lancelot says, "yesss"
Jacqueline says (to ClubFloyd), "take bullet" 		
CF ] Silent Celebrants 		
CF | > 		
CF | > TAKE BULLET 		
CF | 		
CF | You take the bullet. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "load rifle" 		
CF ] Silent Celebrants 		
CF | > 		
CF | > LOAD RIFLE 		
CF | 		
CF | The bullet fits neatly in the chamber. 		
CF | 		
CF | > 		Jacqueline says, "Like how I'm just doing this in front of everyone"
		Lancelot says, "all drunk"
		keltena says, "I get the impression they're all just kind of trying to pretend they don't see"
		Jacqueline says, "Should we just murder the dog at the fire? I don't think we get a turn when he confronts us outside of town"
		keltena says, "In the same way they're all just kind of trying to pretend they're not murdering a child"
		Lancelot says, "just save and shoot"
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Silent Celebrants 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "s" 		
CF ] Bonfire 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bonfire 		
CF | The whole town is here, all identical in their robes and their blank 		
CF | wooden masks. At the center, they dance around the fire - a churning, 		
CF | whirling thing, while in a small crowd to the north, others stand and 		
CF | talk and drink. The town empties to the west. East, a low road leads 		
CF | out of town. 		
CF | 		
CF | The Black Dog leads the dance, resplendent in his ivory mask and 		
CF | fervent gestures. 		
CF | 		
CF | > 		Lancelot says, "and reload if it fails :D"
Jacqueline says (to ClubFloyd), "shoot dog" 		
CF ] Bonfire 		
CF | > 		
CF | > SHOOT DOG 		
CF | 		
CF | Not with all these people around. 		
CF | 		
CF | > 		keltena asks (of Jacqueline), "I don't think we waited to see how fast he killed us before reloading, did we?"
		Jacqueline says, "okay"
		Lancelot says, "okay then e first"
Jacqueline says (to ClubFloyd), "w" 		
CF ] Town Square 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Town Square 		
CF | Nearly midnight, with no moon. The town is empty - everyone's at the 		
CF | bonfire to the east. You can hear the celebration, see figures 		
CF | dancing, even from this far away. West, the road leads out to the 		
CF | fields. North, the church with its steeple looms tall. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Town Outskirts 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Town Outskirts 		
CF | The town fades away - buildings grow short and squat, stone turns to 		
CF | brick turns to wood. Civilization becomes firmer along the road to the 		
CF | east, and continues to disintegrate to the west. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Fields 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Fields 		
CF | You stand where the cornfields start. Almost-ripe stalks loom high 		
CF | above your head. A thin footpath leads west, into the corn. 		
CF | 		
CF | > 		Jacqueline says, "oh wait"
		Lancelot says, "e"
		Jacqueline says, "wrong leaving town"
Jacqueline says (to ClubFloyd), "e" 		
CF ] Town Outskirts 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Town Outskirts 		
CF | The town fades away - buildings grow short and squat, stone turns to 		
CF | brick turns to wood. Civilization becomes firmer along the road to the 		
CF | east, and continues to disintegrate to the west. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Town Square 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Town Square 		
CF | Nearly midnight, with no moon. The town is empty - everyone's at the 		
CF | bonfire to the east. You can hear the celebration, see figures 		
CF | dancing, even from this far away. West, the road leads out to the 		
CF | fields. North, the church with its steeple looms tall. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Bonfire 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bonfire 		
CF | The whole town is here, all identical in their robes and their blank 		
CF | wooden masks. At the center, they dance around the fire - a churning, 		
CF | whirling thing, while in a small crowd to the north, others stand and 		
CF | talk and drink. The town empties to the west. East, a low road leads 		
CF | out of town. 		
CF | 		
CF | The Black Dog leads the dance, resplendent in his ivory mask and 		
CF | fervent gestures. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] East Road 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Road 		
CF | A gravel path continues east out of town, up and down the rolling 		
CF | hillsides. As you walk, the bonfire becomes smaller and smaller, until 		
CF | it's hidden entirely behind a hill. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Ever Further 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Ever Further 		
CF | The town is behind you now. Just a little more, and you will see the 		
CF | lights of a city you have never visited, where they do not know your 		
CF | name and do not want you dead. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Ever Further 		
CF | > 		
CF | > E 		
CF | 		
CF | Suddenly, a shadow twists upwards to block your path. 		
CF | 		
CF | The Black Dog towers above you, and the knife in his hand is long and 		
CF | sharp. "It's almost midnight," he hisses. "You aren't thinking of 		
CF | reneging on your duty?" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "shoot dog" 		
CF ] Ever Further 		
CF | > 		
CF | > SHOOT DOG 		
CF | 		
CF | Your bullet finds its home somewhere in his robes, and he collapses. 		
CF | You see no blood against the dark cloth. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "remove mask" 		
CF ] Ever Further 		
CF | > 		
CF | > REMOVE MASK 		
CF | 		
CF | You take off the raiment. 		
CF | 		
CF | > 		keltena asks, "Grab the knife, just in case he's not out?"
Jacqueline says (to ClubFloyd), "undo" 		
CF ] Ever Further 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Ever Further 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Lancelot says, "yeah"
Jacqueline says (to ClubFloyd), "take knife" 		
CF ] Ever Further 		
CF | > 		
CF | > TAKE KNIFE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		keltena says, "Oh, good"
		keltena says, "x him, I suppose"
Jacqueline says (to ClubFloyd), "x dog" 		
CF ] Ever Further 		
CF | > 		
CF | > X DOG 		
CF | 		
CF | The master of the festival is dead and inert. They won't get you 		
CF | tonight. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Escape 		
CF | > 		
CF | > E 		
CF | 		
CF | The bonfire is behind you. The Black Dog is behind you. Five hundred 		
CF | people who wanted you dead for the sake of their harvest, all are 		
CF | behind you. Where you are going, you aren't sure, but every step you 		
CF | take away from town fills you with a warm certainty as the sun begins 		
CF | to rise. 		
CF | 		
CF | 		
CF | 		
CF | *** You were not eaten by grues. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Lancelot says, "okay thats it"
		Jacqueline says, "Yay us"
		Lancelot says, "small game not but too bad, could use some missing imps for scenery though"
		keltena says, "...ah. Is *that* why they locked us in a dark room with strictly limited candlelight."
		Jacqueline says, "Yeah. And synonyms."
		Jacqueline says, "Why candle wasn't a synonym for hour-candle..."
		keltena says, "Yeah, that was awkward."
		keltena says, "Speed IF, I guess"
		Jacqueline asks, "Is it a speed IF?"
		Jacqueline says, "I feel like some people start on these way ahead, but maybe not."
		keltena says, "Yeah. Petite Mort entry."
		keltena asks, "4 hours, I think?"
		Jacqueline says, "Oh ah yeah"



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ClubFloyd Transcript:
ADRIFTMAS Party by Dana Crane
As played on ifMUD on December 24, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of ADRIFTMAS Party written by Dana Crane. ADRIFTMAS Party was released as part of the ADRIFT End Of Year Comp 2002, in which it took 4th place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load adriftmasparty" 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Loading game... 		
CF | Welcome to the Cheap Glk Implementation, library version 0.9.0. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | ADRIFTMAS Party 		
CF | *WARNING* 		
CF | 		
CF | This game may contain some questionable material, bad language, and 		
CF | adult situations. By continuing this game, you agree that you are of a 		
CF | mature enough age to do so...or got your parents permission. The 		
CF | content of this game does not reflect the thoughts, feelings, or 		
CF | beliefs of any of the participants, ADRIFT, Campbell Wild or any other 		
CF | contributors mentioned or not. 		
CF | 		
CF | By continuing, you are also agreeing to hold anyone mentioned in this 		
CF | entire game, free from fault or any liablilities. You also agree that 		
CF | you have a sense of humor and are easily amused. Exiting the game at 		
CF | this point......well, it means you have no sense of humor and you 		
CF | should probably search the world far and wide to find one. 		
CF | 		
CF | *So you have been warned* 		
CF | 		
CF | This game contains foul language* adult situations* and at times 		
CF | tasteless humor* So if you are easily offended, you might want to quit 		
CF | while your ahead. 		
CF | 		
CF | *Special thanks to Red Peters, [LINK] 		
CF | 		
CF | 		
CF | **Continue** 		inventor chuckles at the warning. "Oh, here we go"
		DavidW says, "As I recall, we play as Santa, and we meet ADRIFT regulars from when this was written. Everyone wrote their own responses."
DavidW presses the yellow enter button. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | The Roof 		
CF | The rooftop is quite high, and you can see down below. You must be 		
CF | careful not to slip on the fresh fallen snow. Your reindeer wait just 		
CF | ahead of the sleigh, talking amongst themselves while you're away. The 		
CF | chimney is nearby, smoking a bit. It doesn't bother you much, because 		
CF | you are St. Nick. 		
CF | 		
CF | Dasher, Dancer, Prancer, Vixen, Comet, Cupid, Donder and Blitzen are 		
CF | here. 		
CF | 		
CF | You can't go in any direction! 		
CF | 		
CF | [ The Roof | Score: 0 ] 		
CF | > 		inventor exclaims, "Oh that's cool~!"
DavidW says (to ClubFloyd), "x me" 		
CF | As you try to do that, you lose your balance and fall on the slippery 		
CF | roof. With a horrid scream, you slide at great speed towards the edge 		
CF | of the roof. The last thing you see is the amused faces of your 		
CF | reindeer as you fall over the edge. You land hard on the front steps of 		
CF | the house, and all goes black............ 		
CF | 		
CF | .....Continue..... 		
CF | 		Cerfeuil says, "Oh, this seems fun."
DavidW presses the yellow enter button. 		
CF | 		
CF | Some time later....you awaken face down in the snow. 		
CF | 		
CF | Now what are you going to do? It seems you have lost your magic after 		
CF | that nasty fall. The presents are on the roof and there is no way to 		
CF | get back up there. You will just have to figure something out. Sounds 		
CF | like there is a party going on, maybe you can slip in and figure out 		
CF | some way to get back up to the roof to get the presents. 		
CF | 		
CF | .....Continue...... 		
CF | 		inventor says, "Ahahahaha, okay, good, that wasn't a death."
DavidW presses the yellow enter button. 		
CF | 		
CF | 		
CF | 		
CF | Front Steps 		
CF | These stone steps lead up to a covered entry, just outside the front 		
CF | door. A light layer of snow covers each stair, and has small bushes to 		
CF | each side. You can hear party guests inside, along with some soft 		
CF | Christmas music. Though you can't see through the tall, arched 		
CF | windows, the colorful Christmas lights make you feel cheerful and 		
CF | bright. 		
CF | 		
CF | Mystery is talking with some Drifters, making sure everyone is having a 		
CF | good time. 		
CF | 		
CF | [ Front Steps | Score: 0 ] 		
CF | > 		Cerfeuil exclaims, "Santa doesn't bounce. Poor him!"
		DavidW says, "Mystery is the author of this game."
DavidW says (to ClubFloyd), "x Mystery" 		
CF | She's grown since I've last seen her. Her hair is much longer than I 		
CF | remember............Where did she get those! I just hate when they 		
CF | stop believing in me! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF | Your beard is all combed and is as white as the snow. Your cheeks are 		
CF | bright red, along with your nose. You're looking quite spiffy from your 		
CF | head to your foot, because your clothes are not tarnished with ashes 		
CF | and soot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lights" 		
CF | The lights flash colors from red then to green. They cover the bushes 		
CF | and reach the highest arch of the windows. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "in" 		
CF | You can't go in that direction, but you can move north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | You move north. 		
CF | Covered Entry 		
CF | Tall pillars rise up on both sides of the covered entry. Tall double 		
CF | doors mark the entrance to Campbell's magnificent home. Snow covered 		
CF | bushes decorate the landscape on either side of the front steps. A 		
CF | large, hanging dome light provides ample lighting for the front area of 		
CF | the house. 		
CF | 		
CF | You can only move south. 		
CF | 		
CF | [ Covered Entry | Score: 0 ] 		
CF | > 		catherine asks, "is snow/nose meant to be the jankiest slant rhyme?"
		DavidW says, "Campbell Wild wrote the ADRIFT gaming system."
		Lancelot says, "yeah an attempt at rhyming looks like"
		DavidW says, "I suspect Campbell's actual home is nothing like this one."
DavidW says (to ClubFloyd), "knock on door" 		
CF | You're SANTA! You don't need to knock! Open the door and go on in. 		
CF | 		
CF | > 		inventor says, "Certainly, lol"
DavidW says (to ClubFloyd), "open door" 		
CF | You open the double door. 		
CF | 		
CF | > 		Lancelot says, "lol"
DavidW says (to ClubFloyd), "in" 		
CF | You move in. 		
CF | Foyer 		
CF | Opening to the dining room to the east and the study to the west, 		
CF | highly polished hardwood floors give the feeling of being in a grand 		
CF | place. The curved wall to the northeast provides a sitting area with 		
CF | two high back leather chairs and a small table. Also to the northeast 		
CF | is a small bathroom. Opening up to the north is a large hall. Amongst 		
CF | the other features of this large entry is two floor length mirrors, 		
CF | that adorn the sides of the hand carved double doors that lead to the 		
CF | outside. 		
CF | 		
CF | 		
CF | 		
CF | davidw is standing here looking for someone to antagonize. 		
CF | 		
CF | You can move north, east, south, west and out. 		
CF | 		
CF | Davidw goes to the east. 		
CF | 		
CF | [ Foyer | Score: 0 ] 		
CF | > 		DavidW says, "That's not me. That's David Whyld."
		Lancelot says, "ah lol"
		catherine says, "aw."
		inventor says, "If anything, just infosec reasons. I was tempted to set a game in my home, but decided against it, lol."
		DavidW says, "We used the same name independently."
		Lancelot says, "thats a typical theme isn't it? my first game in my apartment :D"
		inventor says (to DavidW), "Ohhhh, lol"
		DavidW says, "Over there, I'm dswxyz, and here, he's davidwhyld."
		Cerfeuil says, "I think there's an article somewhere about My Apartment games. Which makes me think of MyHouse.wad..."
		catherine says, "myhouse.wad was actively riffing on the theme, yeah"
		inventor says (to Cerfeuil), "I need you to understand how much energy I just expended to not rave about Doom mods just now."
		DavidW says, "Does someone else want to drive? I remember this as being very do whatever you want."
		DavidW says, "I think there's a bartender who isn't a 'Drifter'."
		Cerfeuil says, "I'm fine just watching. I'm doing multiple things at once right now."
		DavidW says, "And I think everyone can walk through closed doors except you."
DavidW says (to ClubFloyd), "e" 		
CF | You move east. 		
CF | Study 		
CF | A large corner desk takes up space on the north and eastern wall, 		
CF | accompanied by matching framed prints. A high back leather chair sits 		
CF | before the desk. Sitting atop a plant stand in the southeast corner is 		
CF | a very large Venus' Flytrap, near two arched windows on the south wall. 		
CF | 		
CF | davidw is standing here looking for someone to antagonize. 		
CF | 		
CF | DuoDave is here. 		
CF | 		
CF | You can move west and northwest. 		
CF | 		
CF | [ Study | Score: 0 ] 		
CF | > 		Lancelot asks, "implementation bug or feature?"
		DavidW says, "bug"
		Roger says, "are we sure this isn't speed-if"
		DavidW says, "I'm not even sure if this game is winnable."
		DavidW says, "This flytrap looks like a puzzle object, though."
		catherine asks, "surely this duodave is the same as ours?"
		says, "how do I talk to CF"
		DavidW says, "I use f followed by my instruction: | f x me"
Lancelot says (to ClubFloyd), "i" 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		Lancelot says, "gotcha"
Lancelot says (to ClubFloyd), "get all" 		
CF | There is nothing to pick up here. 		
CF | 		
CF | > 		DavidW says, "You can also use > instead of f"
Lancelot says (to ClubFloyd), " l" 		
CF | 		
CF | Study 		
CF | A large corner desk takes up space on the north and eastern wall, 		
CF | accompanied by matching framed prints. A high back leather chair sits 		
CF | before the desk. Sitting atop a plant stand in the southeast corner is 		
CF | a very large Venus' Flytrap, near two arched windows on the south wall. 		
CF | 		
CF | davidw is standing here looking for someone to antagonize. 		
CF | 		
CF | DuoDave is here. 		
CF | 		
CF | You can move west and northwest. 		
CF | 		
CF | > 		Lancelot says, "ah without space then ok"
		DavidW says, "I think you can ask people about several basic topics."
Lancelot says (to ClubFloyd), "x desk" 		
CF | The desk looks to be mahogany and is quite large and bulky. It has a 		
CF | drawer off to the left side and a cabinet to the right. Atop the desk 		
CF | is a fairly standard computer along with a few office supplies. A 		
CF | narrow, yet tall lamp sits atop the desk providing ample lighting for 		
CF | the study. 		
CF | 		
CF | > 		Lancelot says, "not sure what is our goal here, get back to the roof I presume"
Lancelot says (to ClubFloyd), "nw" 		
CF | You move northwest. 		
CF | Hall 		
CF | Standing in the hall is the bust of Rob Roy MacGregor and a pink rug 		
CF | that lies on the floor. The hall opens to the living room, dining 		
CF | room, and foyer. 		
CF | 		
CF | The invisible man lurks nervously near an exit. 		
CF | 		
CF | 		
CF | You can move north, south, west, northeast, southeast and southwest. 		
CF | 		
CF | [ Hall | Score: 0 ] 		
CF | > 		DavidW says, "To get back on the roof."
		DavidW says, "I'm sure that's the goal."
Lancelot says (to ClubFloyd), "n" 		
CF | You move north. 		
CF | Living Room 		
CF | A fine leather sofa sits facing the east wall on which there is a 		
CF | fireplace and plasma television. Located at the end each end of the 		
CF | sofa is a couple of end tables and faux plants. On the north wall, next 		
CF | to the patio door, is a state of the art stereo system, located in 		
CF | front of two tall, arched windows. The highlight of the room is the 		
CF | tall ADRIFTmas tree filling up the west wall. 		
CF | 		
CF | Ds490 is here, socializing with some of the Drifters. The Mad Monk 		
CF | chats amiably with the other partygoers while strategically balancing 		
CF | five platefuls of food about his person. Nick Grimson is here, 		
CF | standing somewhat separate from everyone else, lost deep in thought 		
CF | about how to finish his ADRIFT game. 		
CF | 		
CF | You can move south and west. 		
CF | 		
CF | [ Living Room | Score: 0 ] 		
CF | > 		Lancelot says, "pfff it prolly makes more sense if you know these peeps"
Lancelot says (to ClubFloyd), "w" 		
CF | You move west. 		
CF | Game Room 		
CF | The walls are kind of WILD in here, as opposed to the rest of the 		
CF | house. In the center of the room is a billiards table, not too far 		
CF | away from a dartboard. In the northwest corner of the room is a 		
CF | hanging chair, and is just to the right of the fireplace on the west 		
CF | wall. There is also a bar complete with fancy barstools. 		
CF | 		
CF | Samantha is behind the bar making drinks. MileOut stands in the corner 		
CF | of the room, lip-synching with others present. 		
CF | 		
CF | You can move east, south and out. 		
CF | 		
CF | [ Game Room | Score: 0 ] 		
CF | > 		DavidW says, "I think Samantha is original."
Lancelot says (to ClubFloyd), "s" 		
CF | You move south. 		
CF | Kitchen 		
CF | This modern kitchen is quite charming. Granite countertops spread 		
CF | throughout the kitchen, and cover the island in the center also. A 		
CF | stove range and refrigerator are located in the northeastern part of 		
CF | the room, while the main counter, with cabinets above the sink is 		
CF | located in the southwest portion. 		
CF | 		
CF | You can move north, east, south and west. 		
CF | 		
CF | [ Kitchen | Score: 0 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "w" 		
CF | You move west. 		
CF | Breakfast Nook 		
CF | This area, off the kitchen, provides a nice view of the side yard and 		
CF | has a view to the covered walk to the south. A pine oval table and 		
CF | matching chairs provide a quaint place to have a morning meal or snack. 		
CF | The walls, though sparse, due to bay windows taking up most of the 		
CF | space, are a rich sandy color. 		
CF | 		
CF | Matt (Dark Baron) is socializing. 		
CF | 		
CF | You can only move east. 		
CF | 		
CF | [ Breakfast Nook | Score: 0 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "e" 		
CF | You move east. 		
CF | Kitchen 		
CF | 		
CF | [ Kitchen | Score: 0 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "s" 		
CF | You move south. 		
CF | Kitchen Hall 		
CF | The hall runs east and west, and is void of any decoration. To the 		
CF | northwest is the bathroom, and a closet is to the south. Back to the 		
CF | east is the laundry room, while the backdoor lies to the west. The 		
CF | kitchen is to the north. (Be specific when referring to doors! You need 		
CF | to type in which door you are referring to. The bathroom door, the 		
CF | closet door, the laundry room door, or the back door?) 		
CF | 		
CF | You can move north and northwest. 		
CF | 		
CF | [ Kitchen Hall | Score: 0 ] 		
CF | > 		Lancelot says, "oh not E to foyer I guess this goes back to the hall then"
Lancelot says (to ClubFloyd), "ne" 		
CF | You can't go in that direction, but you can move north and northwest. 		
CF | 		
CF | > 		DavidW says, "ADRIFT is a bit clumsy sometimes."
Lancelot says (to ClubFloyd), "nw" 		
CF | You move northwest. 		
CF | Kitchen Hall Bathroom 		
CF | This bathroom has a very sterile look to it, as everything in here is 		
CF | white. It contains a standard porcelain toilet with a matching sink 		
CF | counter on the opposite wall. A towel bar is located close to the sink. 		
CF | The room is very small, but conveniently located off the kitchen and 		
CF | close to the garage. 		
CF | 		
CF | You can only move southeast. 		
CF | 		
CF | [ Kitchen Hall Bathroom | Score: 0 ] 		
CF | > 		Lancelot says, "WTF is this house"
		Lancelot says, "drunken architect"
Lancelot says (to ClubFloyd), "se.n.e" 		
CF | You move southeast. 		
CF | Kitchen Hall 		
CF | 		
CF | You move north. 		
CF | Kitchen 		
CF | 		
CF | You move east. 		
CF | Hall 		
CF | 		
CF | [ Hall | Score: 0 ] 		
CF | > 		Lancelot says, "ah joining commands works at least"
		DavidW says, "I don't have a map for this place."
Lancelot says (to ClubFloyd), "ne" 		
CF | You move northeast. 		
CF | Master Suite 		
CF | Tall arched windows rise high on the north wall, breaking up the blue 		
CF | of the walls. Against the east wall is a modern looking bed accompanied 		
CF | by dual nightstands. A mirror hangs on the east wall while a couple of 		
CF | other pictures hang on the west wall, near a chest of drawers. Plush 		
CF | carpet covers the floor-providing cushion underfoot. A door leads west 		
CF | to the patio. 		
CF | 		
CF | EdS is here, looking for more silverware to sneak into his pockets. 		
CF | 		
CF | You can move southeast and southwest. 		
CF | 		
CF | [ Master Suite | Score: 0 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "se" 		
CF | You move southeast. 		
CF | Master Bath 		
CF | Upon entering the master bathroom, the first thing that catches your 		Cerfeuil asks, "Can we talk to the various people in the house?"
CF | eye is the magnificent shower on the east wall, next to the raised 		
CF | platform bath in the southeast corner. A towel bar is located near the 		
CF | shower and the tub. The walls are a beautiful mauve color, and fitted 		
CF | with brass and frosted crystal light fixtures, softening the mood of 		
CF | the room. 		
CF | 		
CF | You can move north, south, west, northeast and northwest. 		
CF | 		
CF | [ Master Bath | Score: 0 ] 		
CF | > 		DavidW says, "yes you can"
Lancelot says (to ClubFloyd), "w" 		
CF | You move west. 		
CF | Master Bath Sinks 		
CF | This area of the bathroom contains two sink counters on opposite walls. 		
CF | Each having a mirror and a row of six lights, giving the room an 		
CF | extraordinary amount of light. It would be a fair statement that they 		
CF | are his and her fixtures. The floor is carpeted and a print hangs on 		
CF | the wall just above a towel bar. 		
CF | 		
CF | You can only move east. 		
CF | 		
CF | [ Master Bath Sinks | Score: 0 ] 		
CF | > 		Lancelot says, "pfff"
		DavidW says, "Ask them about themselves or Christmas or the party or ADRIFT, for example."
		Lancelot says, "I was trying to map this place but the architcet needs to be shot lol"
Lancelot says (to ClubFloyd), "e" 		
CF | You move east. 		
CF | Master Bath 		
CF | 		
CF | [ Master Bath | Score: 0 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "s" 		
CF | You move south. 		
CF | Second Master Closet 		
CF | The closet is quite large and has a large wraparound shelf that 		
CF | encompasses the room, until it meets a wardrobe on the west wall. 		
CF | Beneath the shelf is long clothing rod, from which Campbell's clothing 		
CF | hangs. 		
CF | 		
CF | You can only move north. 		
CF | 		
CF | [ Second Master Closet | Score: 0 ] 		
CF | > 		DavidW says, "At least it's Christmas-themed."
		catherine says, "nah, the architect's had too many shots already"
		Lancelot says, "lol"
Lancelot says (to ClubFloyd), "n.ne" 		
CF | You move north. 		
CF | Master Bath 		
CF | 		
CF | You move northeast. 		
CF | Master Bath Closet 		
CF | The closet is void of windows, and is quite large. A clothing rod 		
CF | wraps its way around the closet. You get the feeling that there is 		
CF | something that you don't know. 		
CF | 		
CF | You can move north and southwest. 		
CF | 		
CF | [ Master Bath Closet | Score: 0 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "n" 		
CF | You move north. 		
CF | Master Bath 		
CF | 		
CF | [ Master Bath | Score: 0 ] 		
CF | > 		DavidW asks, "Is that rod takeable?"
Lancelot says (to ClubFloyd), "s" 		
CF | You move south. 		
CF | Second Master Closet 		
CF | 		
CF | [ Second Master Closet | Score: 0 ] 		
CF | > 		Lancelot says, "huh"
Lancelot says (to ClubFloyd), "n" 		
CF | You move north. 		
CF | Master Bath 		
CF | 		
CF | [ Master Bath | Score: 0 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "ne" 		
CF | You move northeast. 		
CF | Master Bath Closet 		
CF | 		
CF | [ Master Bath Closet | Score: 0 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Master Bath Closet 		
CF | The closet is void of windows, and is quite large. A clothing rod 		
CF | wraps its way around the closet. You get the feeling that there is 		
CF | something that you don't know. 		
CF | 		
CF | You can move north and southwest. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "get rod" 		
CF | You can't take the clothing rod! 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "open closet" 		
CF | Open what? 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "move rod" 		
CF | You can't move the clothing rod. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "pull rod" 		
CF | You pull the clothing rod, but nothing happens. 		
CF | 		
CF | > 		DavidW says, "It's possible that this game might not be rendered correctly because it's not the ADRIFT Runner, but SCARE or a derivative terp."
		Lancelot asks, "erm a clothing rod is not something like a pipe?"
		DavidW says, "It's a dowel, usually."
		Lancelot says, "something that I don't know... I guess we need to talk to people"
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Master Bath Closet 		
CF | The closet is void of windows, and is quite large. A clothing rod 		
CF | wraps its way around the closet. You get the feeling that there is 		
CF | something that you don't know. 		
CF | 		
CF | You can move north and southwest. 		
CF | 		
CF | > 		DavidW says, "A long wooden stick."
		Lancelot says, "yeah so why it 'wraps around'"
Lancelot says (to ClubFloyd), "n" 		
CF | You move north. 		
CF | Master Bath 		
CF | 		
CF | [ Master Bath | Score: 0 ] 		
CF | > 		DavidW asks, "So maybe that's an exception?"
Lancelot says (to ClubFloyd), "ne" 		
CF | You move northeast. 		
CF | Master Bath Closet 		
CF | 		
CF | [ Master Bath Closet | Score: 0 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "sw" 		
CF | You move southwest. 		
CF | Master Bath 		
CF | 		
CF | [ Master Bath | Score: 0 ] 		
CF | > 		DavidW says, "I've never seen a clothing rod wrap around anything."
		Lancelot says, "ok this room wraps"
Lancelot says (to ClubFloyd), "n" 		
CF | You move north. 		
CF | Master Toilet 		
CF | The bathroom isn't very large, but seems accommodating, nonetheless. 		
CF | The walls are a light mauve with a tiled floor to match. There is only 		
CF | a toilet paper holder next to the toilet, along with a magazine rack. 		
CF | A towel bar hangs on the wall nearby. 		
CF | 		
CF | You can only move south. 		
CF | 		
CF | [ Master Toilet | Score: 0 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "s.nw.sw" 		
CF | You move south. 		
CF | Master Bath 		
CF | 		
CF | You move northwest. 		
CF | Master Suite 		
CF | 		
CF | You move southwest. 		
CF | Hall 		
CF | 		
CF | [ Hall | Score: 0 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Hall 		
CF | Standing in the hall is the bust of Rob Roy MacGregor and a pink rug 		
CF | that lies on the floor. The hall opens to the living room, dining 		
CF | room, and foyer. 		
CF | 		
CF | Woodfish, his spiky blue hair catching your attention, stands with his 		
CF | hands in his jeans pockets, looking comfortably around the room. 		
CF | 		
CF | DuoDave is here. 		
CF | 		
CF | You can move north, south, west, northeast, southeast and southwest. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "talk duodave" 		
CF | No-one listens to your rabblings. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x duodave" 		
CF | David Good is dressed in a red holiday sweater and khaki slacks. His 		
CF | brown, short hair is combed back and his mustache neatly trimmed, and 		
CF | he wears wire-frame glasses. He has a shiny, metal forearm crutch in 		
CF | his right hand, which he is leaning on. Dave has appropriated a bowl 		
CF | of peanut M&Ms and occasionally pops a handful into his mouth. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "say hello" 		
CF | Uh huh, yes, very interesting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask duodave about me" 		
CF | "Did I show you the pictures of my lady love yet?" 		
CF | 		
CF | David gets out his wallet and starts getting out photos. 		
CF | 		
CF | "Here we are at the beach... and this one is us in Toronto... and here 		
CF | is another..." 		
CF | 		
CF | You zone out a little as he pulls out photo after photo. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "talk to david" 		
CF | No-one listens to your rabblings. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "ask david about christmas" 		
CF | "Oh, Christmas is one of my favorite holidays. I like Halloween too. 		
CF | If the Big C has a Halloween party - boom, I'm there." 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "ask david about adrift" 		
CF | "I've used ADRIFT for a couple years now, since it was still version 		
CF | 3.80. It sure is easy to use!" 		
CF | 		
CF | Astridian slips in from the west. 		
CF | 		
CF | > 		Lancelot asks, "any suggs for topics?"
Lancelot says (to ClubFloyd), "ask david about roof" 		
CF | "Listen, Santa, I am at a party here. If you give me $10, I'll give 		
CF | you a reading." 		
CF | 		
CF | Mad Monk wanders in from the north-east. 		
CF | 		
CF | Woodfish walks out to the south-east. 		
CF | 		
CF | ToddWat enters from the south-east. 		
CF | 		
CF | DuoDave retreats to the north. 		
CF | 		
CF | Mystery walks in from the south-west. 		
CF | 		
CF | EdS sneaks in from the west. 		
CF | 		
CF | > 		Lancelot says, "ouch getting crowded"
Lancelot says (to ClubFloyd), "x mystery" 		
CF | She's grown since I've last seen her. Her hair is much longer than I 		
CF | remember............Where did she get those! I just hate when they 		
CF | stop believing in me! 		
CF | 		
CF | > 		DavidW asks, "I'm not sure what topics there are. Life, job, family?"
		Lancelot says, "cant we just find a way up"
		DavidW says, "I don't know."
Lancelot says (to ClubFloyd), "s" 		
CF | You move south. 		
CF | Foyer 		
CF | 		
CF | [ Foyer | Score: 0 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "w" 		
CF | You move west. 		
CF | Dining Room 		
CF | The dining room is elegantly furnished with a dark cherry wood table 		
CF | surrounded by eight chairs. Along the west wall, two paintings hang on 		
CF | either side of a large, ornate sideboard. The hardwood floors shine as 		
CF | if freshly polished, adding to the refined decor. Hanging down from 		
CF | the ceiling is a magnificent chandelier, which gives off subtle but 		
CF | atmospheric lighting to the beautiful room. 		
CF | 		
CF | You can move east and northeast. 		
CF | 		
CF | [ Dining Room | Score: 0 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "ne" 		
CF | You move northeast. 		
CF | Hall 		
CF | 		
CF | Astridian slips out to the south-west. 		
CF | 		
CF | [ Hall | Score: 0 ] 		
CF | > 		DavidW asks, "Have you found a ladder or a hatch to the attic or magic wings or whatever?"
Lancelot says (to ClubFloyd), "w.e" 		
CF | You move west. 		
CF | Kitchen 		
CF | 		
CF | You move east. 		
CF | Hall 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "s" 		
CF | You move south. 		
CF | Foyer 		
CF | 		
CF | [ Foyer | Score: 0 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "look" 		
CF | 		
CF | Foyer 		
CF | Opening to the dining room to the east and the study to the west, 		
CF | highly polished hardwood floors give the feeling of being in a grand 		
CF | place. The curved wall to the northeast provides a sitting area with 		
CF | two high back leather chairs and a small table. Also to the northeast 		
CF | is a small bathroom. Opening up to the north is a large hall. Amongst 		
CF | the other features of this large entry is two floor length mirrors, 		
CF | that adorn the sides of the hand carved double doors that lead to the 		
CF | outside. 		
CF | 		
CF | 		
CF | 		
CF | You can move north, east, south, west and out. 		
CF | 		
CF | > 		DavidW says, "Maybe you need to shoot yourself out of a cannon or jump on a trampoline from a tree. I honestly have no idea."
Lancelot says (to ClubFloyd), "s" 		
CF | You move south. 		
CF | Covered Entry 		
CF | 		
CF | [ Covered Entry | Score: 0 ] 		
CF | > 		DavidW says, "Maybe entering a fireplace will do."
		DavidW says, "That's probably the answer."
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Covered Entry 		
CF | Tall pillars rise up on both sides of the covered entry. Tall double 		
CF | doors mark the entrance to Campbell's magnificent home. Snow covered 		
CF | bushes decorate the landscape on either side of the front steps. A 		
CF | large, hanging dome light provides ample lighting for the front area of 		
CF | the house. 		
CF | 		
CF | You can move north, south and in. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "n" 		
CF | You move north. 		
CF | Foyer 		
CF | 		
CF | [ Foyer | Score: 0 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Foyer 		
CF | Opening to the dining room to the east and the study to the west, 		
CF | highly polished hardwood floors give the feeling of being in a grand 		
CF | place. The curved wall to the northeast provides a sitting area with 		
CF | two high back leather chairs and a small table. Also to the northeast 		
CF | is a small bathroom. Opening up to the north is a large hall. Amongst 		
CF | the other features of this large entry is two floor length mirrors, 		
CF | that adorn the sides of the hand carved double doors that lead to the 		
CF | outside. 		
CF | 		
CF | 		
CF | 		
CF | Astridian is here, resting in the shadows. 		
CF | 		
CF | You can move north, east, south, west and out. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x mirrors" 		
CF | Tall mirrors rise up from the floor on each side of the finely carved 		
CF | front door. It makes the room seem so much larger. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "enter mirror" 		
CF | I don't understand what you want me to do with the mirrors. 		
CF | 		
CF | Astridian slips out to the north. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "e" 		
CF | You move east. 		
CF | Study 		
CF | 		
CF | Woodfish walks out to the west. 		
CF | 		
CF | [ Study | Score: 0 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Study 		
CF | A large corner desk takes up space on the north and eastern wall, 		
CF | accompanied by matching framed prints. A high back leather chair sits 		
CF | before the desk. Sitting atop a plant stand in the southeast corner is 		
CF | a very large Venus' Flytrap, near two arched windows on the south wall. 		
CF | 		
CF | KF stands hunched, trying not to be noticed. The Mad Monk chats 		
CF | amiably with the other partygoers while strategically balancing five 		
CF | platefuls of food about his person. 		
CF | 		
CF | You can move west and northwest. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "nw" 		
CF | You move northwest. 		
CF | Hall 		
CF | 		
CF | Astridian slips out to the north. 		
CF | 		
CF | [ Hall | Score: 0 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Hall 		
CF | Standing in the hall is the bust of Rob Roy MacGregor and a pink rug 		
CF | that lies on the floor. The hall opens to the living room, dining 		
CF | room, and foyer. 		
CF | 		
CF | You can move north, south, west, northeast, southeast and southwest. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x rug" 		
CF | The rug is one of the ugliest you have ever seen, and why it is in this 		
CF | beautiful house, you may never know. It is a pale pink and shows some 		
CF | age. Perhaps it was a gift or something. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "n" 		
CF | You move north. 		
CF | Living Room 		
CF | 		
CF | [ Living Room | Score: 0 ] 		
CF | > 		DavidW says, "Take it"
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Living Room 		
CF | A fine leather sofa sits facing the east wall on which there is a 		
CF | fireplace and plasma television. Located at the end each end of the 		
CF | sofa is a couple of end tables and faux plants. On the north wall, next 		
CF | to the patio door, is a state of the art stereo system, located in 		
CF | front of two tall, arched windows. The highlight of the room is the 		
CF | tall ADRIFTmas tree filling up the west wall. 		
CF | 		
CF | Astridian is here, resting in the shadows. Mystery is talking with 		
CF | some Drifters, making sure everyone is having a good time. 		
CF | 		
CF | You can move south and west. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "s" 		
CF | You move south. 		
CF | Hall 		
CF | 		
CF | [ Hall | Score: 0 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "get rug" 		
CF | You can't take the pink rug! 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "n" 		
CF | You move north. 		
CF | Living Room 		
CF | 		
CF | [ Living Room | Score: 0 ] 		
CF | > 		DavidW says, "Maybe there's a trap door under the rug.. or not."
		Lancelot says, "no zork lol"
Lancelot says (to ClubFloyd), "s" 		
CF | You move south. 		
CF | Hall 		
CF | 		
CF | [ Hall | Score: 0 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "move rug" 		
CF | You can't move the pink rug. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "n" 		
CF | You move north. 		
CF | Living Room 		
CF | 		
CF | [ Living Room | Score: 0 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Living Room 		
CF | A fine leather sofa sits facing the east wall on which there is a 		
CF | fireplace and plasma television. Located at the end each end of the 		
CF | sofa is a couple of end tables and faux plants. On the north wall, next 		
CF | to the patio door, is a state of the art stereo system, located in 		
CF | front of two tall, arched windows. The highlight of the room is the 		
CF | tall ADRIFTmas tree filling up the west wall. 		
CF | 		
CF | Astridian is here, resting in the shadows. Mystery is talking with 		
CF | some Drifters, making sure everyone is having a good time. 		
CF | 		
CF | You can move south and west. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "go fireplace" 		
CF | I don't know how to get there from here. 		
CF | 		
CF | You can move south and west. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "enter fireplace" 		
CF | I don't understand what you want me to do with the fireplace. 		
CF | 		
CF | > 		
Lancelot asks, "x fireplace[H" 		
Lancelot says (to ClubFloyd), "x fireplace" 		
CF | Having a sleek yet elegant design, the gas fireplace is covered with a 		
CF | screen for an added measure of safety. The fireplace is on and a fire 		
CF | burns brightly, warming the room. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "turn fireplace off" 		
CF | You can't turn the fireplace. 		
CF | 		
CF | > 		Lancelot says, "argh my screen wraps"
DavidW says (to ClubFloyd), "turn off fireplace" 		
CF | You can't turn that. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "turn off fireplace" 		
CF | You can't turn that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "extinguish fireplace" 		
CF | I don't understand what you want me to do with the fireplace. 		
CF | 		
CF | Mystery walks away to the west. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), " x tree" 		
CF | On either side of the end tables is a faux Areca Palm in a sapphire 		
CF | colored glass pot. They certainly give the room a feeling of luxury. 		
CF | 		
CF | > 		DavidW says, "okay, maybe the fireplace isn't the answer."
Lancelot says (to ClubFloyd), "climb tree" 		
CF | You can't climb the potted plant. 		
CF | 		
CF | Astridian slips out to the north. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Living Room 		
CF | A fine leather sofa sits facing the east wall on which there is a 		
CF | fireplace and plasma television. Located at the end each end of the 		
CF | sofa is a couple of end tables and faux plants. On the north wall, next 		
CF | to the patio door, is a state of the art stereo system, located in 		
CF | front of two tall, arched windows. The highlight of the room is the 		
CF | tall ADRIFTmas tree filling up the west wall. 		
CF | 		
CF | You can move south and west. 		
CF | 		
CF | > 		Lancelot says, "oh wait there was another out"
Lancelot says (to ClubFloyd), "w" 		
CF | You move west. 		
CF | Game Room 		
CF | 		
CF | [ Game Room | Score: 0 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Game Room 		
CF | The walls are kind of WILD in here, as opposed to the rest of the 		
CF | house. In the center of the room is a billiards table, not too far 		
CF | away from a dartboard. In the northwest corner of the room is a 		
CF | hanging chair, and is just to the right of the fireplace on the west 		
CF | wall. There is also a bar complete with fancy barstools. 		
CF | 		
CF | Samantha is behind the bar making drinks. MileOut stands in the corner 		
CF | of the room, lip-synching with others present. Mystery is talking with 		
CF | some Drifters, making sure everyone is having a good time. 		
CF | 		
CF | You can move east, south and out. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "out" 		
CF | You move out. 		
CF | Patio 		
CF | Out here on the back patio, sits two matching chairs and a table that 		
CF | appear to be iron. Running along the top steps of the patio are evenly 		
CF | spaced narrow pillars that rise up. There are three different entry 		
CF | points back into the home from here; one is through the patio doors to 		
CF | the south and through the bedroom door to the east. Stone steps lead 		
CF | out into the back yard, which is inaccessible due to the large amount 		
CF | of snow. 		
CF | 		
CF | Astridian is here, resting in the shadows. JJ Sonick is here, and 		
CF | seems to be distracted by thoughts of anime chracters battling 		
CF | sentient, philosophical kiwi fruits. 		
CF | 		
CF | You can only move in. 		
CF | 		
CF | [ Patio | Score: 0 ] 		
CF | > 		
DavidW has disconnected. 		
DavidW has connected. 		
Lancelot says (to ClubFloyd), "s" 		
CF | You can't go in that direction (at present). 		
CF | 		
CF | > 		Lancelot says, "oh at present"
catherine says (to ClubFloyd), "n" 		
CF | You can't go in that direction, but you can move in. 		
CF | 		
CF | Astridian slips out to inside. 		
CF | 		
CF | > 		DavidW says, "where are we now? I lost my connection."
		inventor says, "(I mean...large amounts of snow sounds like perfect tunnel material, but maybe that's just me)"
		Lancelot says, "patio west of game room"
		catherine says, "yep, that seems important(ish?)"
		Lancelot says, "yeah only one exit works now but actually there are three"
		DavidW asks, "Maybe a snowman, maybe?"
		DavidW says, "er make"
Lancelot says (to ClubFloyd), "get snow" 		
CF | You can't take the snow! 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "make snowman" 		
CF | (Your score has increased by 5) 		
CF | You build a masterpiece in no time, but are disappointed that it 		
CF | doesn't seem to stay together, and ends up with back where it started. 		
CF | 		
CF | [ Patio | Score: 5 ] 		
CF | > 		Lancelot says, "whoa good"
		Lancelot says, "lol 5 points"
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Patio 		
CF | Out here on the back patio, sits two matching chairs and a table that 		
CF | appear to be iron. Running along the top steps of the patio are evenly 		
CF | spaced narrow pillars that rise up. There are three different entry 		
CF | points back into the home from here; one is through the patio doors to 		
CF | the south and through the bedroom door to the east. Stone steps lead 		
CF | out into the back yard, which is inaccessible due to the large amount 		
CF | of snow. 		
CF | 		
CF | JJ Sonick is here, and seems to be distracted by thoughts of anime 		
CF | chracters battling sentient, philosophical kiwi fruits. 		
CF | 		
CF | You can only move in. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "make snowman" 		
CF | You build a masterpiece in no time, but are disappointed that it 		
CF | doesn't seem to stay together, and ends up with back where it started. 		
CF | 		
CF | > 		DavidW says, "No infinite points for you"
		Lancelot says, "at least no infinite points"
DavidW says (to ClubFloyd), "make snow angel" 		
CF | I don't understand what you want me to do with the snow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "make igloo" 		
CF | Ho Ho HUH? What was that? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ho ho ho" 		
CF | Ho Ho HUH? What was that? 		
CF | 		
CF | > 		Lancelot says, "make stairs"
Lancelot says (to ClubFloyd), "make stairs" 		
CF | I don't understand what you want me to do with the stone steps. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "make slope" 		
CF | Ho Ho HUH? What was that? 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "climb steps" 		
CF | You can't climb the stone steps. 		
CF | 		
CF | JJ Sonick absent-mindedly wanders off to the south. 		
CF | 		
CF | EdS sneaks in from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb snow" 		
CF | You can't climb the snow. 		
CF | 		
CF | Cowboy walks in from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat snow" 		
CF | You scoop up a handful of cold snow and begin to eat it. It is cool 		
CF | and refreshing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw snowball" 		
CF | (Your score has increased by 5) 		
CF | You pack the snow tightly between your cupped hands, but it melts 		
CF | before you have a chance to form it into a ball. 		
CF | 		
CF | [ Patio | Score: 10 ] 		
CF | > 		
DavidW says (to ClubFloyd), "score" 		
CF | Your score is 10 out of a maximum of 100. (10%) 		
CF | 		
CF | > 		Lancelot asks, "hmm we need to do some typical winter activities then?"
		DavidW says, "Maybe when you get enough points, your magic returns."
		DavidW asks, "Maybe?"
		DavidW says, "I dunno."
		DavidW says, "Try singing carols."
		Lancelot asks, "afaik I think I saw all the house but no stairs?"
		DavidW says, "Find some egg nog to drink."
Lancelot says (to ClubFloyd), "sing christmas carol" 		
CF | You sing a little song. 		
CF | 		
CF | > 		DavidW says, "That's the default 'sing' response."
		Lancelot says, "I dont think I ever saw that lol"
DavidW says (to ClubFloyd), "xyzzy" 		
CF | I'm sorry, but XYZZY doesn't do anything special in this game! 		
CF | 		
CF | > 		Lancelot says, "aaah no magic for you"
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Patio 		
CF | Out here on the back patio, sits two matching chairs and a table that 		
CF | appear to be iron. Running along the top steps of the patio are evenly 		
CF | spaced narrow pillars that rise up. There are three different entry 		
CF | points back into the home from here; one is through the patio doors to 		
CF | the south and through the bedroom door to the east. Stone steps lead 		
CF | out into the back yard, which is inaccessible due to the large amount 		
CF | of snow. 		
CF | 		
CF | Cowboy is leaning on a nearby wall, taking in the scenery. EdS is 		
CF | here, looking for more silverware to sneak into his pockets. 		
CF | 		
CF | You can only move in. 		
CF | 		
CF | Davidw comes in from inside. 		
CF | 		
CF | > 		DavidW says, "ADRIFT is the only IF system with a default response to XYZZY."
Lancelot says (to ClubFloyd), "x davidw" 		
CF | He is tall and devilishly handsome (well, 1 out of 2 isn't bad!) 		
CF | 		
CF | Cowboy walks off to inside. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x eds" 		
CF | Perhaps the most handsome creature you've ever laid eyes upon, EdS 		
CF | glows with a suave, intoxicating charm. After you blink hard, however, 		
CF | you see him for what he truly is -- a thirtysomething, balding, 		
CF | pathetic creature, shunned by the overwhelming majority of his peers. 		
CF | He sees you eyeing him and becomes visibly excited that someone might 		
CF | actually speak to him, but you look away just in time and instead focus 		
CF | on a dust particle falling from above. Looking rejected, he frowns and 		
CF | resumes conversing with himself under his breath. 		
CF | 		
CF | > 		Lancelot says, "thats quite a description"
		Lancelot says, "ask eds about roof"
		DavidW says, "And he wrote it himself."
Lancelot says (to ClubFloyd), "ask eds about roof" 		
CF | "Don't you have something more interesting to talk about?" 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "ask eds about ladder" 		
CF | "Don't you have something more interesting to talk about?" 		
CF | 		
CF | Woodfish wanders in from inside. 		
CF | 		
CF | EdS sneaks out to inside. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x woodfish" 		
CF | The young man stands prominently in the room, casually looking around - 		
CF | his spiky, deep blue hair reminding you somewhat of Sonic the Hedgehog. 		
CF | His clothes are hardly what you'd expect to see at a party, jeans and a 		
CF | white t-shirt, but he looks at ease, and catches your eye when he 		
CF | notices you looking at him. 		
CF | 		
CF | > 		Lancelot asks, "oh yeah you mentioned they all created their own resposnes?"
Lancelot says (to ClubFloyd), "in" 		
CF | You move in. 		
CF | Game Room 		
CF | 		
CF | [ Game Room | Score: 10 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Game Room 		
CF | The walls are kind of WILD in here, as opposed to the rest of the 		
CF | house. In the center of the room is a billiards table, not too far 		
CF | away from a dartboard. In the northwest corner of the room is a 		
CF | hanging chair, and is just to the right of the fireplace on the west 		
CF | wall. There is also a bar complete with fancy barstools. 		
CF | 		
CF | Cowboy is leaning on a nearby wall, taking in the scenery. Samantha is 		
CF | behind the bar making drinks. MileOut stands in the corner of the 		
CF | room, lip-synching with others present. EdS is here, looking for more 		
CF | silverware to sneak into his pockets. 		
CF | 		
CF | ToddWat is here. 		
CF | 		
CF | You can move east, south and out. 		
CF | 		
CF | Cowboy walks off to the south. 		
CF | 		
CF | Mad Monk wanders in from the south. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x fireplace" 		
CF | Having a sleek yet elegant design, the gas fireplace is covered with a 		
CF | screen for an added measure of safety. The fireplace is on and a fire 		
CF | burns brightly, warming the room. 		
CF | 		
CF | > 		DavidW says, "yeah, Mystery had a standard form she made up with spaces to write in what their response would be to topics, what their description and in-room text should be like, etc."
Lancelot says (to ClubFloyd), "about" 		
CF | "ADRIFTMAS Party", 02 Dec 2002, Mystery. 		
CF | 		
CF | > 		Lancelot says, "thats brief lol"
		DavidW says, "that's a standard response."
Lancelot says (to ClubFloyd), "help" 		
CF | These are some of the typical commands used in this adventure: 		
CF | 		
CF | [N]orth, [E]ast, [S]outh, [W]est, [U]p, [D]own, [In], [O]ut, [L]ook, 		
CF | [Exits] 		
CF | E[x]amine , [Get ], [Drop ], [...it], 		
CF | [...all] 		
CF | [Where is ] 		
CF | [Give to ], [Open...], [Close...], [Ask 		
CF | about ] 		
CF | [Wear ], [Remove ], [I]nventory 		
CF | [Put into ], [Put onto ] 		
CF | 		
CF | Use the Save, Restore, Undo, and Quit commands to save and restore 		
CF | games, undo a move, and leave the game. Use History and Redo to view 		
CF | and repeat recent game commands. 		
CF | 		
CF | The Hint command displays any game hints, Notify provides score change 		
CF | notification, and Verbose and Brief control room descriptions. 		
CF | 		
CF | Use License to view SCARE's licensing terms and conditions, and Version 		
CF | to print both SCARE's and the game's version number. 		
CF | 		
CF | [Try 'glk help' for help on special interpreter commands] 		
CF | > 		DavidW says, "ABOUT is just VERSION in ADRIFT."
Lancelot says (to ClubFloyd), "exits" 		
CF | You can move east, south and out. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "play" 		
CF | Ho Ho HUH? What was that? 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "play billiards" 		
CF | Ho Ho HUH? What was that? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dance" 		
CF | You do a little dance. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Game Room 		
CF | The walls are kind of WILD in here, as opposed to the rest of the 		
CF | house. In the center of the room is a billiards table, not too far 		
CF | away from a dartboard. In the northwest corner of the room is a 		
CF | hanging chair, and is just to the right of the fireplace on the west 		
CF | wall. There is also a bar complete with fancy barstools. 		
CF | 		
CF | The Mad Monk chats amiably with the other partygoers while 		
CF | strategically balancing five platefuls of food about his person. 		
CF | Samantha is behind the bar making drinks. MileOut stands in the corner 		
CF | of the room, lip-synching with others present. EdS is here, looking 		
CF | for more silverware to sneak into his pockets. 		
CF | 		
CF | ToddWat is here. 		
CF | 		
CF | You can move east, south and out. 		
CF | 		
CF | ToddWat leaves to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play darts" 		
CF | You don't have any darts. 		
CF | 		
CF | > 		Lancelot says, "dang I should have drawn a better map not sure if we missed any exits"
DavidW says (to ClubFloyd), "play billiards" 		
CF | Ho Ho HUH? What was that? 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x dartboard" 		
CF | Um....It is round, red and black, and has the numbers around the edges. 		
CF | The steel tipped darts are on the dart board. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "get darts" 		
CF | You take the steel tipped darts from the dart board. 		
CF | 		
CF | EdS sneaks out to the south. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "play darts" 		
CF | YOu play a game of darts with one of the 'Drifters. Sadly, you STINK, 		
CF | and owe the 'Drifter a trip to the North Pole. Boy, is Mrs. Claus 		
CF | going to be miffed. 		
CF | 		
CF | > 		Lancelot says, "lol"
		Lancelot says, "so indeed this game probably allows us to goof around hmmm"
		DavidW says, "yeah"
Lancelot says (to ClubFloyd), "s" 		
CF | You move south. 		
CF | Kitchen 		
CF | 		
CF | [ Kitchen | Score: 10 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Kitchen 		
CF | This modern kitchen is quite charming. Granite countertops spread 		
CF | throughout the kitchen, and cover the island in the center also. A 		
CF | stove range and refrigerator are located in the northeastern part of 		
CF | the room, while the main counter, with cabinets above the sink is 		
CF | located in the southwest portion. 		
CF | 		
CF | Ds490 is here, socializing with some of the Drifters. Mystery is 		
CF | talking with some Drifters, making sure everyone is having a good time. 		
CF | EdS is here, looking for more silverware to sneak into his pockets. 		
CF | 		
CF | You can move north, east, south and west. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "open refrigerator" 		
CF | You open the refrigerator. Inside the refrigerator is a raw and rotten 		
CF | hamburger. 		
CF | 		
CF | > 		DavidW says, "It would be nice to earn more points, but don't feel you have to."
Lancelot says (to ClubFloyd), "get hamburger" 		
CF | You take the raw and rotten hamburger from the refrigerator. 		
CF | 		
CF | Matt (Dark Baron) comes in from the south. 		
CF | 		
CF | Mystery walks away to the east. 		
CF | 		
CF | > 		DavidW says, "That hamburger must be for a dog or something."
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Kitchen 		
CF | This modern kitchen is quite charming. Granite countertops spread 		
CF | throughout the kitchen, and cover the island in the center also. A 		
CF | stove range and refrigerator are located in the northeastern part of 		
CF | the room, while the main counter, with cabinets above the sink is 		
CF | located in the southwest portion. 		
CF | 		
CF | Ds490 is here, socializing with some of the Drifters. Matt (Dark 		
CF | Baron) is socializing. EdS is here, looking for more silverware to 		
CF | sneak into his pockets. 		
CF | 		
CF | You can move north, east, south and west. 		
CF | 		
CF | > 		Lancelot says, "I suppose so"
Lancelot says (to ClubFloyd), "x hamburger" 		
CF | EWW! The stench coming from the rotted meat is overwhelming. It's 		
CF | clear that this isn't edible. 		
CF | 		
CF | Lancer Sykera hovers into the area from the south. 		
CF | 		
CF | > 		DavidW asks, "The Venus flytrap, maybe?"
		Lancelot says, "ah good one"
Lancelot says (to ClubFloyd), "n" 		
CF | You move north. 		
CF | Game Room 		
CF | 		
CF | [ Game Room | Score: 10 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Game Room 		
CF | The walls are kind of WILD in here, as opposed to the rest of the 		
CF | house. In the center of the room is a billiards table, not too far 		
CF | away from a dartboard. In the northwest corner of the room is a 		
CF | hanging chair, and is just to the right of the fireplace on the west 		
CF | wall. There is also a bar complete with fancy barstools. 		
CF | 		
CF | The Mad Monk chats amiably with the other partygoers while 		
CF | strategically balancing five platefuls of food about his person. 		
CF | Samantha is behind the bar making drinks. MileOut stands in the corner 		
CF | of the room, lip-synching with others present. JJ Sonick is here, and 		
CF | seems to be distracted by thoughts of anime chracters battling 		
CF | sentient, philosophical kiwi fruits. 		
CF | 		
CF | You can move east, south and out. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "e" 		
CF | You move east. 		
CF | Living Room 		
CF | 		
CF | [ Living Room | Score: 10 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Living Room 		
CF | A fine leather sofa sits facing the east wall on which there is a 		
CF | fireplace and plasma television. Located at the end each end of the 		
CF | sofa is a couple of end tables and faux plants. On the north wall, next 		
CF | to the patio door, is a state of the art stereo system, located in 		
CF | front of two tall, arched windows. The highlight of the room is the 		
CF | tall ADRIFTmas tree filling up the west wall. 		
CF | 		
CF | Astridian is here, resting in the shadows. davidw is standing here 		
CF | looking for someone to antagonize. The invisible man lurks nervously 		
CF | near an exit. 		
CF | 		
CF | 		
CF | ToddWat is here. 		
CF | 		
CF | You can move south and west. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "s" 		
CF | You move south. 		
CF | Hall 		
CF | 		
CF | Lancer Sykera hovers into the area from the west. 		
CF | 		
CF | [ Hall | Score: 10 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Hall 		
CF | Standing in the hall is the bust of Rob Roy MacGregor and a pink rug 		
CF | that lies on the floor. The hall opens to the living room, dining 		
CF | room, and foyer. 		
CF | 		
CF | Lancer Sykera, Sky Samuri, is present in the area. EdS is here, 		
CF | looking for more silverware to sneak into his pockets. 		
CF | 		
CF | You can move north, south, west, northeast, southeast and southwest. 		
CF | 		
CF | Ds490 walks in from the west. 		
CF | 		
CF | > 		Lancelot says, "erm where was it lol"
Lancelot says (to ClubFloyd), "s" 		
CF | You move south. 		
CF | Foyer 		
CF | 		
CF | [ Foyer | Score: 10 ] 		
CF | > 		DavidW says, "The study, I think."
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Foyer 		
CF | Opening to the dining room to the east and the study to the west, 		
CF | highly polished hardwood floors give the feeling of being in a grand 		
CF | place. The curved wall to the northeast provides a sitting area with 		
CF | two high back leather chairs and a small table. Also to the northeast 		
CF | is a small bathroom. Opening up to the north is a large hall. Amongst 		
CF | the other features of this large entry is two floor length mirrors, 		
CF | that adorn the sides of the hand carved double doors that lead to the 		
CF | outside. 		
CF | 		
CF | 		
CF | 		
CF | DuoDave is here. 		
CF | 		
CF | You can move north, east, south, west and out. 		
CF | 		
CF | DuoDave retreats to the east. 		
CF | 		
CF | > 		DavidW asks, "East?"
Lancelot says (to ClubFloyd), "e" 		
CF | You move east. 		
CF | Study 		
CF | 		
CF | [ Study | Score: 10 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Study 		
CF | A large corner desk takes up space on the north and eastern wall, 		
CF | accompanied by matching framed prints. A high back leather chair sits 		
CF | before the desk. Sitting atop a plant stand in the southeast corner is 		
CF | a very large Venus' Flytrap, near two arched windows on the south wall. 		
CF | 		
CF | DuoDave is here. 		
CF | 		
CF | You can move west and northwest. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "give hamburter to plant" 		
CF | Give what? 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "give hamburger" 		
CF | Give the raw and rotten hamburger to who? 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "plant" 		
CF | I don't understand what you want me to do with the venus flytrap. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "give hamburger to plant" 		
CF | You carefully place the rotted meat into the awaiting flytrap. Before 		
CF | you are able to pull your hand away the flytrap lurches forward, 		
CF | grabbing a hold of your hand. Withing moments the hungry plant devours 		
CF | the rotted meat and grows twice it's original size! You begin to 		
CF | scream as it appears to grow even larger. 		
CF | 		
CF | In an effort to muffle your screams, the now giant plant covers your 		
CF | head with it's now massive looking pointy leaves.....which are more 		
CF | like massive jaws of death! If not for the quick thinking of DS, you'd 		
CF | be dead! DS runs in begins pelting the plant with snowballs. It 		
CF | quickly begins to shrivel to it's original size. 		
CF | 		
CF | If any more time would have went by, you would have been plant poop, 		
CF | and scraped up for DS' ever growing collection. You thank DS and 		
CF | promise him that he will get whatever he wants for Christmas next year. 		
CF | He agrees, and goes about his business, leaving you alone with the 		
CF | plant once again. 		
CF | 		
CF | > 		Lancelot says, "argh"
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Study 		
CF | A large corner desk takes up space on the north and eastern wall, 		
CF | accompanied by matching framed prints. A high back leather chair sits 		
CF | before the desk. Sitting atop a plant stand in the southeast corner is 		
CF | a very large Venus' Flytrap, near two arched windows on the south wall. 		
CF | 		
CF | DuoDave is here. 		
CF | 		
CF | You can move west and northwest. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x flytrap" 		
CF | The Venus flytrap is a carnivorous plant having sensitive hinged 		
CF | marginally bristled leaf blades that close and entrap insects or other 		
CF | meaty morsels. 		
CF | 		
CF | > 		DavidW asks, "So, that was a puzzle without points or a point?"
		Lancelot says, "ah well worth a try... good thinking David"
		DavidW says, "thanks"
Lancelot says (to ClubFloyd), "score" 		
CF | Your score is 10 out of a maximum of 100. (10%) 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x desk" 		
CF | The desk looks to be mahogany and is quite large and bulky. It has a 		
CF | drawer off to the left side and a cabinet to the right. Atop the desk 		
CF | is a fairly standard computer along with a few office supplies. A 		
CF | narrow, yet tall lamp sits atop the desk providing ample lighting for 		
CF | the study. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x drawer" 		
CF | The desk drawers look much like the rest of the desk, made from 		
CF | mahogany and appear to be quite large. The desk drawer is closed. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "open drawer" 		
CF | You open the desk drawer. Inside the desk drawer is the programming 		
CF | book. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "get book" 		
CF | Take what? 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "get programming book" 		
CF | You take the programming book from the desk drawer. 		
CF | 		
CF | Davidw comes in from the west. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "read programming book" 		
CF | You flip through the programming book and realize that you are not a 		
CF | smart as you thought you were. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "show programming book to davidw" 		
CF | I don't understand what you want me to do with the programming book. 		
CF | 		
CF | > 		DavidW says, "What a rude book."
		inventor says, "mood"
		Lancelot says, "I am a programmer originally lol... this is an insult"
		Lancelot asks, "makes me wonder, if any party member is a programmer?"
		DavidW says, "Didn't we see a fire? Maybe this book needs a lesson."
		Lancelot says, "trye but it had a screen"
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Study 		
CF | A large corner desk takes up space on the north and eastern wall, 		
CF | accompanied by matching framed prints. A high back leather chair sits 		
CF | before the desk. Sitting atop a plant stand in the southeast corner is 		
CF | a very large Venus' Flytrap, near two arched windows on the south wall. 		
CF | 		
CF | davidw is standing here looking for someone to antagonize. 		
CF | 		
CF | DuoDave is here. 		
CF | 		
CF | You can move west and northwest. 		
CF | 		
CF | > 		inventor says, "Same; I still find language-specific books that have tricks I've never realized were possible lol"
Lancelot says (to ClubFloyd), "give programming book = duodave" 		
CF | Give the programming book to who? 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "give programming book to duodave" 		
CF | DuoDave doesn't seem interested in the programming book. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "give programming book to davidw" 		
CF | Davidw doesn't seem interested in the programming book. 		
CF | 		
CF | > 		inventor says, "daaaaang"
		Lancelot says, "fireplave it is"
		inventor says, "None of y'all wanna be nerds"
Lancelot says (to ClubFloyd), "" 		
CF | 		
CF | > 		inventor says, "shaaaaame"
Lancelot says (to ClubFloyd), "w,n," 		
CF | You move west. 		
CF | Foyer 		
CF | 		
CF | You move north. 		
CF | Hall 		
CF | 		
CF | [ Hall | Score: 10 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Hall 		
CF | Standing in the hall is the bust of Rob Roy MacGregor and a pink rug 		
CF | that lies on the floor. The hall opens to the living room, dining 		
CF | room, and foyer. 		
CF | 		
CF | You can move north, south, west, northeast, southeast and southwest. 		
CF | 		
CF | Astridian slips in from the west. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "give programming book to Astridian" 		
CF | Astridian doesn't seem interested in the programming book. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "n" 		
CF | You move north. 		
CF | Living Room 		
CF | 		
CF | [ Living Room | Score: 10 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Living Room 		
CF | A fine leather sofa sits facing the east wall on which there is a 		
CF | fireplace and plasma television. Located at the end each end of the 		
CF | sofa is a couple of end tables and faux plants. On the north wall, next 		
CF | to the patio door, is a state of the art stereo system, located in 		
CF | front of two tall, arched windows. The highlight of the room is the 		
CF | tall ADRIFTmas tree filling up the west wall. 		
CF | 		
CF | Woodfish, his spiky blue hair catching your attention, stands with his 		
CF | hands in his jeans pockets, looking comfortably around the room. 		
CF | 		
CF | You can move south and west. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x woodfish" 		
CF | The young man stands prominently in the room, casually looking around - 		
CF | his spiky, deep blue hair reminding you somewhat of Sonic the Hedgehog. 		
CF | His clothes are hardly what you'd expect to see at a party, jeans and a 		
CF | white t-shirt, but he looks at ease, and catches your eye when he 		
CF | notices you looking at him. 		
CF | 		
CF | > 		DavidW says, "There's probably only one person in the entire house interested."
Lancelot says (to ClubFloyd), "give programming book to woodfish" 		
CF | Woodfish doesn't seem interested in the programming book. 		
CF | 		
CF | > 		Lancelot says, "yeah I'm afraid so"
Lancelot says (to ClubFloyd), "w" 		
CF | You move west. 		
CF | Game Room 		
CF | 		
CF | Woodfish wanders in from the east. 		
CF | 		
CF | [ Game Room | Score: 10 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Game Room 		
CF | The walls are kind of WILD in here, as opposed to the rest of the 		
CF | house. In the center of the room is a billiards table, not too far 		
CF | away from a dartboard. In the northwest corner of the room is a 		
CF | hanging chair, and is just to the right of the fireplace on the west 		
CF | wall. There is also a bar complete with fancy barstools. 		
CF | 		
CF | The invisible man lurks nervously near an exit. 		
CF | Woodfish, his spiky blue hair catching your attention, stands with 		
CF | his hands in his jeans pockets, looking comfortably around the room. 		
CF | Samantha is behind the bar making drinks. MileOut stands in the corner 		
CF | of the room, lip-synching with others present. 		
CF | 		
CF | You can move east, south and out. 		
CF | 		
CF | Cowboy walks in from the south. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "give programming book to the invisible man" 		
CF | The Invisible Man doesn't seem interested in the programming book. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "give programming book to cowboy" 		
CF | Cowboy doesn't seem interested in the programming book. 		
CF | 		
CF | > 		DavidW says, "Try Samantha."
Lancelot says (to ClubFloyd), "burn programming book" 		
CF | I don't understand what you want me to do with the programming book. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "give programming book to samantha" 		
CF | Samantha doesn't seem interested in the programming book. 		
CF | 		
CF | The Invisible Man slips away to the south. 		
CF | 		
CF | > 		DavidW says, "oh well."
Lancelot says (to ClubFloyd), "light programming book" 		
CF | You can't light the programming book. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask samantha about job" 		
CF | "I am kind of busy right now. Maybe we could get together later, and 		
CF | I'll tell you what I want in my stocking." 		
CF | 		
CF | > 		Lancelot says, "what she want ah olk"
Lancelot says (to ClubFloyd), "w" 		
CF | You can't go in that direction, but you can move east, south and out. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "out" 		
CF | You move out. 		
CF | Patio 		
CF | 		
CF | [ Patio | Score: 10 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Patio 		
CF | Out here on the back patio, sits two matching chairs and a table that 		
CF | appear to be iron. Running along the top steps of the patio are evenly 		
CF | spaced narrow pillars that rise up. There are three different entry 		
CF | points back into the home from here; one is through the patio doors to 		
CF | the south and through the bedroom door to the east. Stone steps lead 		
CF | out into the back yard, which is inaccessible due to the large amount 		
CF | of snow. 		
CF | 		
CF | ToddWat is here. 		
CF | 		
CF | You can only move in. 		
CF | 		
CF | Woodfish wanders in from inside. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "give programming book to toddwat" 		
CF | ToddWat doesn't seem interested in the programming book. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "in" 		
CF | You move in. 		
CF | Game Room 		
CF | 		
CF | KF walks in from the south. 		
CF | 		
CF | [ Game Room | Score: 10 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "where is everyone" 		
CF | I don't know where that is! 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "map" 		
CF | Ho Ho HUH? What was that? 		
CF | 		
CF | > 		Lancelot says, "ah well"
		Lancelot says, "we need an NPC tracker lol"
		DavidW says, "They probably all got Colonel's Bequested to death."
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Game Room 		
CF | The walls are kind of WILD in here, as opposed to the rest of the 		
CF | house. In the center of the room is a billiards table, not too far 		
CF | away from a dartboard. In the northwest corner of the room is a 		
CF | hanging chair, and is just to the right of the fireplace on the west 		
CF | wall. There is also a bar complete with fancy barstools. 		
CF | 		
CF | KF stands hunched, trying not to be noticed. Samantha is behind the 		
CF | bar making drinks. MileOut stands in the corner of the room, 		
CF | lip-synching with others present. 		
CF | 		
CF | You can move east, south and out. 		
CF | 		
CF | > 		catherine says, "working on a map as we speak"
Lancelot says (to ClubFloyd), "give programming book to KF" 		
CF | KF doesn't seem interested in the programming book. 		
CF | 		
CF | > 		DavidW asks, "Sit in hanging chair and swing?"
Lancelot says (to ClubFloyd), "give programming book to MileOut" 		
CF | MileOut doesn't seem interested in the programming book. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "sit in chair" 		
CF | You sit in the hanging chair and soon doze off. 		
CF | 		
CF | "Give me a Bahama Mama..." you order. "...and it better have one of 		
CF | those little umbrellas!" You recline in the hammock and await your 		
CF | tropical drink. Several minutes go by before a man wearing socks and 		
CF | sandals brings you your drink. Horrified by the site you run screaming 		
CF | from the room. 		
CF | 		
CF | When you wake up, you find that you are naked and buried waist deep in 		
CF | the snow. After cutting some deals with a few 'Drifters for some 		
CF | 'cool' gifts, you finally manage to get your suit back. 		
CF | 		
CF | [ Front Steps | Score: 10 ] 		
CF | > 		Lancelot says, "oh like a schommel"
		Lancelot says, "lol"
Lancelot says (to ClubFloyd), "score" 		
CF | Your score is 10 out of a maximum of 100. (10%) 		
CF | 		
CF | > 		DavidW says, "Nekkid Santa!"
		Lancelot says, "anyone else want to give it a try?>"
		Lancelot says, "getting a bit type tired"
		DavidW says, "Not really."
Lancelot says (to ClubFloyd), "x book" 		
CF | You see no such thing. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "i" 		
CF | You are carrying the programming book and the steel tipped darts. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Front Steps 		
CF | These stone steps lead up to a covered entry, just outside the front 		
CF | door. A light layer of snow covers each stair, and has small bushes to 		
CF | each side. You can hear party guests inside, along with some soft 		
CF | Christmas music. Though you can't see through the tall, arched 		
CF | windows, the colorful Christmas lights make you feel cheerful and 		
CF | bright. 		
CF | 		
CF | You can only move north. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "n" 		
CF | You move north. 		
CF | Covered Entry 		
CF | 		
CF | [ Covered Entry | Score: 10 ] 		
CF | > 		DavidW says, "I always thought this game was a bit meh, but it *is* Christmas themed."
		inventor says, "(I might actually need to step out soon; our house is ramping up)"
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Covered Entry 		
CF | Tall pillars rise up on both sides of the covered entry. Tall double 		
CF | doors mark the entrance to Campbell's magnificent home. Snow covered 		
CF | bushes decorate the landscape on either side of the front steps. A 		
CF | large, hanging dome light provides ample lighting for the front area of 		
CF | the house. 		
CF | 		
CF | You can move north, south and in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb pillars" 		
CF | You try your best to climb up, but fail miserably. Too bad you lost 		
CF | your magic in that nasty fall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wish on star" 		
CF | Ho Ho HUH? What was that? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wish" 		
CF | Ho Ho HUH? What was that? 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "climb bushes" 		
CF | You can't climb the bushes. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "x light" 		
CF | The elegant looking dome light fans out like an upside-down umbrella. 		
CF | It lights up the covered entry and front steps. 		
CF | 		
CF | > 		DavidW says, "I wonder if magic is a topic."
		inventor says (to DavidW), "Yeah, as some may say, "It's the Christmas game ever""
Lancelot says (to ClubFloyd), "n" 		
CF | You move north. 		
CF | Foyer 		
CF | 		
CF | [ Foyer | Score: 10 ] 		
CF | > 		
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Foyer 		
CF | Opening to the dining room to the east and the study to the west, 		
CF | highly polished hardwood floors give the feeling of being in a grand 		
CF | place. The curved wall to the northeast provides a sitting area with 		
CF | two high back leather chairs and a small table. Also to the northeast 		
CF | is a small bathroom. Opening up to the north is a large hall. Amongst 		
CF | the other features of this large entry is two floor length mirrors, 		
CF | that adorn the sides of the hand carved double doors that lead to the 		
CF | outside. 		
CF | 		
CF | 		
CF | 		
CF | JJ Sonick is here, and seems to be distracted by thoughts of anime 		
CF | chracters battling sentient, philosophical kiwi fruits. Matt (Dark 		
CF | Baron) is socializing. 		
CF | 		
CF | You can move north, east, south, west and out. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "ask jj sonick about magic" 		
CF | Sonick looks puzzled, and you don't know if it's because he doesn't 		
CF | know anything about the subject, or if it's because the various voices 		
CF | in his head are arguing about the answer. 		
CF | 		
CF | > 		inventor says, "(superlative intentionally omitted; that isn't a typo)"
Lancelot says (to ClubFloyd), "ask jj sonick about programming" 		
CF | Sonick looks puzzled, and you don't know if it's because he doesn't 		
CF | know anything about the subject, or if it's because the various voices 		
CF | in his head are arguing about the answer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask jj about jj" 		
CF | Use the format "ask [character] about [subject]". 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "ask matt about magic" 		
CF | Totally! 		
CF | 		
CF | Mystery walks in from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mystery about game" 		
CF | "Ahh, isn't a cruel world when you are shoved into a game and have no 		
CF | control over what happens to you?" Mystery looks at you kind of funny 		
CF | then breaks out into a fit of evil laughter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mystery about me" 		
CF | "If you are the real Santa, then I am going to make a ton of money 		
CF | making games with ADRIFT. I guess I can live in a fantasy world too." 		
CF | 		
CF | > 		Lancelot says, "right that does it lol"
		inventor says, "Jeeze, lmao"
DavidW says (to ClubFloyd), "give programming book to Mystery" 		
CF | Mystery doesn't seem interested in the programming book. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mystery about ADRIFT" 		
CF | "You really should try it, Santa. I just bet you would have a lot of 		
CF | experiences to write about." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mystery about magic" 		
CF | "I'm kind of busy right now. Can we talk about this later?" 		
CF | 		
CF | Matt (Dark Baron) has gone off to the east. 		
CF | 		
CF | > 		Lancelot says, "yeah Mystery would be the logical choice lol"
DavidW says (to ClubFloyd), "ask Mystery about Christmas" 		
CF | "It's the time of year that you get together with your insane 		
CF | relatives....are forced to eat at least a few bites of everything that 		
CF | is made....you get a crummy multicolored sweater that you will have to 		
CF | wear next year.... you get stuck sitting at the kids table...then you 		
CF | have to clear the table and wash dishes. Yep Christmas is a joy!" Now 		
CF | would be a good time for you to make a run for it! You didn't think 		
CF | she was ever going to come up for air. 		
CF | 		
CF | > 		Lancelot says, "oh Mystery is a she somehow I missed gthat"
		inventor chuckles at Mystery's reply.
		DavidW says, "Dana Crane is her actual name."
DavidW says (to ClubFloyd), "ask Mystery about job" 		
CF | "I...well, I do plenty of things. Enough about me...Let's talk about 		
CF | your job. You know it seems like you get all the credit for those hard 		
CF | working little elves. When was the last time they had a break?" You 		
CF | are beginning to think that she might not have gotten what she what she 		
CF | wanted one year, and is a little P.O.'d about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Mystery about Campbell" 		
CF | "He should be around here somewhere. Wasn't it nice of him to invite 		
CF | all of us here this holiday season? He is always so nice." 		
CF | 		
CF | > 		inventor says, "She's cool, lol"
DavidW says (to ClubFloyd), "ask Mystery about DuoDave" 		
CF | "I thought I saw him running around with a crystal ball." 		
CF | 		
CF | > 		inventor says, "Based on these replies, lmao"
DavidW says (to ClubFloyd), "ask Mystery about Venus flytrap" 		
CF | "I'm kind of busy right now. Can we talk about this later?" 		
CF | 		
CF | > 		Lancelot asks, "ah hints about the other NPCs?"
DavidW says (to ClubFloyd), "ask Mystery about EdS" 		
CF | "He's fairly new, and seems to have a good sense of humor." 		
CF | 		
CF | Cowboy walks in from the west. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "ask mystery about cowboy" 		
CF | "I don't really know him, but he seems like a take charge kind of 		
CF | person." 		
CF | 		
CF | JJ Sonick absent-mindedly wanders off to the north-east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Cowboy about Mystery" 		
CF | "Ohh! There's a lady for you. Always ready to lend a helping hand 		
CF | should you have problems, and she's pretty too! Or so I've heard. She 		
CF | lives quite a way from here towards the setting sun I think." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Mystery about davidw" 		
CF | "He writes fabulous reviews and has a notable sense of humor. Although 		
CF | he seems a little attached to peoples avatars." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Mystery about Samantha" 		
CF | "Well, you'll find she has some surprises of her own." 		
CF | 		
CF | > 		Lancelot says, "sure thats not YOU? :D"
		DavidW says, "I am sure."
		Lancelot asks, "samantha also has some surprises, eh?"
DavidW says (to ClubFloyd), "ask Mystery about puzzles" 		
CF | "I'm kind of busy right now. Can we talk about this later?" 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "ask mystery about astridia" 		
CF | "I'm kind of busy right now. Can we talk about this later?" 		
CF | 		
CF | DuoDave saunters in from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Mystery about DuoDave" 		
CF | "I thought I saw him running around with a crystal ball." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask DuoDave about crystal ball" 		
CF | "Did I show you the pictures of my lady love yet?" 		
CF | 		
CF | David gets out his wallet and starts getting out photos. 		
CF | 		
CF | "Here we are at the beach... and this one is us in Toronto... and here 		
CF | is another..." 		
CF | 		
CF | You zone out a little as he pulls out photo after photo. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "ask mystey baout astridian" 		
CF | Use the format "ask [character] about [subject]". 		
CF | 		
CF | Mystery walks away. 		
CF | 		
CF | > 		Lancelot says, "arh"
Lancelot says (to ClubFloyd), "l" 		
CF | 		
CF | Foyer 		
CF | Opening to the dining room to the east and the study to the west, 		
CF | highly polished hardwood floors give the feeling of being in a grand 		
CF | place. The curved wall to the northeast provides a sitting area with 		
CF | two high back leather chairs and a small table. Also to the northeast 		
CF | is a small bathroom. Opening up to the north is a large hall. Amongst 		
CF | the other features of this large entry is two floor length mirrors, 		
CF | that adorn the sides of the hand carved double doors that lead to the 		
CF | outside. 		
CF | 		
CF | 		
CF | 		
CF | Cowboy is leaning on a nearby wall, taking in the scenery. 		
CF | 		
CF | DuoDave is here. 		
CF | 		
CF | You can move north, east, south, west and out. 		
CF | 		
CF | Cowboy walks off to the east. 		
CF | 		
CF | > 		Lancelot says, "pff not sure if I can take a lot more of this"
		DavidW says, "s'okay. It's almost 4pm anyway."
		DavidW says, "We can stop here."
		Lancelot says, "here almost 10pm"
		Lancelot says, "I am tempted to program a small script to ask all npcs aboiut a list of subjects lol"
		DavidW says, "So the lessons for today are 1) don't walk on icy rooftops, 2) don't crash ADRIFT parties or they'll take your pants, 3) Venus flytraps like rotten meat."
		Lancelot asks, "looks like thats most of what we are supposed to be doing?"
		DavidW says, "possibly"
		Lancelot says, "lol"
		Lancelot says, "must be a lot of work, putting in all those npcs etc"
		DavidW says, "Like, there must be puzzles to solve somewhere."



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ClubFloyd Transcript:
Roads of Liches by Andrew Schultz
As played on ifMUD on January 14, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Roads of Liches written by Andrew Schultz. Roads of Liches was released as part of ECTOCOMP 2023; it took 13th place in Le Grand Guignol. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		gadzoks says, "There's Roads of Liches from Ectocomp."
		gadzoks says, "Another Andrew Schultz wordplay game."
		keltena asks (of gadzoks), "Did CF test that one? Or am I misremembering?"
		DavidW asks, "I don't seem to have downloaded that one. And didn't we betatest that one?"
		gadzoks says (to keltena), "I know CF betatested the Knight game, not sure about the Ectocomp one."
		DavidW says, "I wonder why I don't have it downloaded."
		gadzoks says, "I wasn't around from November to now, so I'm not sure what I missed."
		keltena says (to gadzoks), "I wasn't here for it, but IIRC CF did test at least one of Schultz's EctoComp games"
		says, "okay, I've uploaded Roads of Liches to Floyd."
		manonamora says, "oooh that one was fun! and it was hard xD"
DavidW says (to ClubFloyd), "load sleepmask roadsofliches" 		
CF ] Ditch Park 0/49-53 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | You're too old for haunted houses, of course. You're so beyond it, you 		
CF | even forgot tonight was Halloween. 		
CF | 		
CF | But this is the gist: spooky spooky Halloween. You note an after-dark 		
CF | dafter ark. You are promised loads of riches ... and you walk through. 		
CF | There are roads -- empty at first, but then liches run you off them, 		
CF | to a park... 		
CF | 		
CF | Roads of Liches 		
CF | A straight gory great story for EctoComp 2023 Grand Guignol by Gary 		
CF | Skye and Terry Scales 		
CF | Release 1 / Serial number 231030 / Inform 7 build 6G60 (I6/v6.36 lib 		
CF | 6/12N) 		
CF | 		
CF | Ditch Park 		
CF | There is an oppressive lie mist choking you all around. You don't 		
CF | trust yourself to find your way until it's lifted, but how? 		
CF | 		
CF | > 		keltena prepares to reprogram their brain to think purely in spoonerisms
		DavidW says, "Scary Guy and Scary Tales."
		keltena asks, "Can we x my list, or is the mist going to prevent that?"
		DavidW says, "Ditch Park -> Pitch Dark"
		gadzoks asks, "Yeah, can we swap the letters?"
DavidW says (to ClubFloyd), "i" 		
CF ] Ditch Park 0/49-53 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | You haven't found any mauled scraps yet. 		
CF | 		
CF | > 		gadzoks says, "I don't remember if these games allow that."
		manonamora exclaims, "yeah!"
		keltena says, ""My list" is the obvious go-to from lie mist, but idk if it'll help us while it's misty"
DavidW says (to ClubFloyd), "my list" 		
CF ] Ditch Park 1/49-53 		
CF | 		
CF | > MY LIST 		
CF | 		
CF | The lie mist dissipates, but not before you hear whisperings that any 		
CF | old fool could've figured that out. Really! 		
CF | 		
CF | But you are so glad to see a paper labeled "my list" that you don't, 		
CF | in fact, care. 		
CF | 		
CF | Also, there's some sort of trunk here. A cheat trunk! What could be in 		
CF | it? 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		keltena says, "Excellent"
DavidW says (to ClubFloyd), "open trunk" 		
CF ] Ditch Park 1/49-53 		
CF | 		
CF | > OPEN TRUNK 		
CF | 		
CF | No need to open or close the cheat trunk. You can just take whatever 		
CF | might appear in it. 		
CF | 		
CF | > 		keltena asks, "Oh, cool. That's the hint mechanism, right? The treat chunk?"
DavidW says (to ClubFloyd), "take trunk" 		
CF ] Ditch Park 1/49-53 		
CF | 		
CF | > TAKE TRUNK 		
CF | 		
CF | You don't need to TAKE anything explicitly in Roads of 		
CF | Liches. It will be done for you, if you find the right command. 		
CF | 		
CF | > 		manonamora asks, "treat chunk?"
Jacqueline has arrived. 		
DavidW says (to ClubFloyd), "treat chunk" 		
CF ] Ditch Park 2/50-53 		
CF | 		
CF | > TREAT CHUNK 		
CF | 		
CF | A treat chunk flies from the cheat trunk. Mmm, it looks like trail 		
CF | mix. 		
CF | 		
CF | [Your score and bonus points just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x list" 		
CF ] Ditch Park 2/50-53 		
CF | 		
CF | > X LIST 		
CF | 		
CF | Your list has a few tasks that will help you get mauled scraps that 		
CF | will make a scrawled map. 		
CF | 		
CF | * prevent influx of monsters over a dark bridge (north) 		
CF | * defeat big bad meanie on a language technicality in the boss fight 		
CF | (south) 		
CF | * sit through a ghastly performance (east) 		
CF | * rescue animals from a zoo (west) 		
CF | 		
CF | > 		keltena says, "--oh, yeah, I actually do remember us playing this one"
		DavidW says, "Let's rescue animals first."
		Cerfeuil says, "Huh, what... this game is weird."
		gadzoks says, "Oh. My bad."
		manonamora exclaims, "yeah it's a pun game!"
		DavidW asks (of keltena), "did we already?"
		manonamora says, "andrew made a lot of those"
		keltena says (to gadzoks), "Not a problem! If the people who haven't played it still want to, I don't hugely mind? But I remember us doing this one"
		keltena says, "I guess I was there for it and forgot until now"
		Cerfeuil says, "I've never seen it before. It looks cool."
		DavidW says, "I don't remember any of this yet."
		Cerfeuil says, "I can't be fully on though so I'm fine with whatever we end up doing."
Cerfeuil goes home. 		manonamora says, "some rooms are easier than others"
DavidW says (to ClubFloyd), "w" 		
CF ] Ditch Park 2/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | Suddenly a heart-stopping feeling overcomes you. Walking around just 		
CF | doesn't quite do the trick. What can you do, instead? 		
CF | 		
CF | > 		
Cerfeuil has arrived. 		
DavidW says (to ClubFloyd), "take the bus" 		
CF ] Ditch Park 2/50-53 		
CF | 		
CF | > TAKE THE BUS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Ditch Park 2/50-53 		
CF | 		
CF | > L 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | You need to shake off the heart-stopping feeling to leave Ditch Park. 		
CF | But how? 		
CF | 		
CF | > 		keltena says (to DavidW), "Hm. It's possible you weren't there for it? :|a Or maybe you'll remember it once you see some of the puzzles."
DavidW says (to ClubFloyd), "start hopping" 		
CF ] Ditch Park 3/50-53 		
CF | 		
CF | > START HOPPING 		
CF | 		
CF | It's good to feel you can move. You feel less helpless now. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pitch dark" 		
CF ] Ditch Park 3/50-53 		
CF | 		
CF | > PITCH DARK 		
CF | 		
CF | You have no need to make everything pitch dark at the moment! 		
CF | NOTE: this command will be useful later, but you aren't ready 		
CF | to use it, yet. You can track commands like this by typing 		
CF | THINK, which will also clue you if they now work. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] Ditch Park 3/50-53 		
CF | 		
CF | > THINK 		
CF | 		
CF | You think of what you've done and what you want to do. 		
CF | 		
CF | Things undone in this region: 		
CF | You tried PITCH DARK here, but it didn't quite work out. Maybe 		
CF | later. 		
CF | 		
CF | > 		Cerfeuil says, "Treat chunk... I was thinking 'teat chrunk? That's not a word'."
DavidW says (to ClubFloyd), "w" 		
CF ] Night Sludge 3/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | Ugh, this sludge really leaves you clueless of any way to go except 		
CF | back east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "slight nudge" 		
CF ] Night Sludge 4/50-53 		
CF | 		
CF | > SLIGHT NUDGE 		
CF | 		
CF | You look around, hoping for a clue, and you find it. You scrape your 		
CF | foot along the path, and some parts are less icky than others. 		
CF | Specifically, ways north and south look okay. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Feeling Harm 4/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Feeling Harm 		
CF | You feel squeezed in by terror. Until that subsides, you can only go 		
CF | back south. 		
CF | 		
CF | > 		gadzoks asks, "Healing farm?"
DavidW says (to ClubFloyd), "healing farm" 		
CF ] Healing Farm 5/50-53 		
CF | 		
CF | > HEALING FARM 		
CF | 		
CF | Everything feels much less stressful in short order. But ... there are 		
CF | some odd animals that pop up. Credible sheep, apparently. Or they seem 		
CF | to be. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		gadzoks says, "That sounds familiar."
		DavidW says, "yeah, it does now. And I wanted Healing Pharm."
DavidW says (to ClubFloyd), "l" 		
CF ] Healing Farm 5/50-53 		
CF | 		
CF | > L 		
CF | 		
CF | Healing Farm 		
CF | The healing farm feels more wide open now. You see a passage west in 		
CF | addition to the one back south now. 		
CF | 		
CF | Some credible sheep mill around here. They look the part, but they're 		
CF | a bit aggressive. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sheddible creep" 		
CF ] Healing Farm 5/50-53 		
CF | 		
CF | > SHEDDIBLE CREEP 		
CF | 		
CF | Hmm. You are on the right track, there. 		
CF | 		
CF | > 		DavidW asks, "how to spell sheddible?"
		keltena says, "sheddable, with an A, iirc"
DavidW says (to ClubFloyd), "sheddable creep" 		
CF ] Healing Farm 6/50-53 		
CF | 		
CF | > SHEDDABLE CREEP 		
CF | 		
CF | Wait! Those sheep look a little weird. Yeah, you're going to have to 		
CF | see about that ... yes, it's a disguise and not a very good one. A 		
CF | sheddable creep is behind them. But how to shed them? 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		keltena says, "(I usually remember it as "able" to be [verb]ed)"
DavidW says (to ClubFloyd), "Where's an occam's razor when you need it?" 		
CF ] Healing Farm 6/50-53 		
CF | 		
CF | > WHERE'S AN OCCAM'S RAZOR WHEN YOU NEED IT? 		
CF | 		
CF | You twiddle words around. No, nothing comes up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Healing Farm 6/50-53 		
CF | 		
CF | > L 		
CF | 		
CF | Healing Farm 		
CF | The healing farm feels more wide open now. You see a passage west in 		
CF | addition to the one back south now. 		
CF | 		
CF | The sheddable creep saunters around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Healing Farm 6/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | The sheddable creep won't let you go west. How to get rid of them? 		
CF | 		
CF | > 		keltena asks, "Rockem's...zazor...?"
DavidW says (to ClubFloyd), "talk to creep" 		
CF ] Healing Farm 6/50-53 		
CF | 		
CF | > TALK TO CREEP 		
CF | 		
CF | Hmm, no, you already did that, or something like that. You'll know if 		
CF | and when you need to flip between things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Night Sludge 6/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | The sheddable creep follows you from Healing Farm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Blue Tombs 6/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Blue Tombs 		
CF | Blue tombs rise up in many directions. More specifically, some block a 		
CF | promising passage west. Also, you can go back north. 		
CF | 		
CF | The sheddable creep follows you from Night Sludge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "two blooms" 		
CF ] Two Blooms 7/50-53 		
CF | 		
CF | > TWO BLOOMS 		
CF | 		
CF | The blue tombs crumble. Two flowers appear in their place. Huge, 		
CF | menacing flowers. A blocking rose and a murky peony. So going west 		
CF | still ain't happening. Yet. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "perky meanie" 		
CF ] Two Blooms 8/50-53 		
CF | 		
CF | > PERKY MEANIE 		
CF | 		
CF | The murky peony recedes, making way for a perky meanie. This seems 		
CF | temporarily more dangerous for you. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		gadzoks asks, "Rocking blows?"
DavidW says (to ClubFloyd), "rocking blows" 		
CF ] Two Blooms 9/50-53 		
CF | 		
CF | > ROCKING BLOWS 		
CF | 		
CF | The blocking rose turns against the perky meanie and gives it a good 		
CF | swat. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Watery Pond 9/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Watery Pond 		
CF | A path leads from north to west, with a pond on the other side It's so 		
CF | nice and clean and non-sludgy, you're grateful it's helping you focus 		
CF | on where you really need to go. You wonder, somewhat greedily, if 		
CF | there is anything beneath it for you. 		
CF | 		
CF | The sheddable creep follows you from Two Blooms. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pottery wand" 		
CF ] Watery Pond 10/50-53 		
CF | 		
CF | > POTTERY WAND 		
CF | 		
CF | It's tricky, of course, looking in a watery pond without knowing what 		
CF | to look for. But since you do, you persevere, and you find it. It's 		
CF | both clay and something you'd expect to find in Harry Potter or 		
CF | whatever. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Watery Pond 10/50-53 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a pottery wand 		
CF | a treat chunk 		
CF | "my list" 		
CF | 		
CF | You haven't found any mauled scraps yet. 		
CF | 		
CF | The sheddable creep, well, you weren't able to shed them. They bug you 		
CF | a bit, leaving you feeling a bit like a bum. Then they head back to 		
CF | Healing Farm. 		
CF | 		
CF | > 		gadzoks says, "I can't tell if I've seen parts of this game or if it's similar to the other one."
DavidW says (to ClubFloyd), "x wand" 		
CF ] Watery Pond 10/50-53 		
CF | 		
CF | > X WAND 		
CF | 		
CF | Rather plain looking. No inscriptions clue the sort of magic it can 		
CF | perform. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave wand" 		
CF ] Watery Pond 10/50-53 		
CF | 		
CF | > WAVE WAND 		
CF | 		
CF | Hmm, no, you already did that, or something like that. You'll know if 		
CF | and when you need to flip between things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Trap Zoo 10/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Trap Zoo 		
CF | A trap zoo holds animals against their will here, making an 		
CF | east-to-west barrier. You can only go back south, although you see a 		
CF | passage north of the zoo. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "zap true" 		
CF ] Trap Zoo 10/50-53 		
CF | 		
CF | > ZAP TRUE 		
CF | 		
CF | You have nothing that the wand would help you cast. 		
CF | (useful command again saved to THINK for later reference.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Watery Pond 10/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Watery Pond 		
CF | A path leads from north to west, with a pond on the other side It's so 		
CF | nice and clean and non-sludgy, you're grateful it's helping you focus 		
CF | on where you really need to go. You probably can't find anything else 		
CF | in it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Two Blooms 10/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Two Blooms 		
CF | You see a passage west where some blue tombs were. Also, you can go 		
CF | back north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Night Sludge 10/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Ditch Park 10/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x list" 		
CF ] Ditch Park 10/50-53 		
CF | 		
CF | > X LIST 		
CF | 		
CF | Your list has a few tasks that will help you get mauled scraps that 		
CF | will make a scrawled map. 		
CF | 		
CF | * prevent influx of monsters over a dark bridge (north) 		
CF | * defeat big bad meanie on a language technicality in the boss fight 		
CF | (south) 		
CF | * sit through a ghastly performance (east) 		
CF | * rescue animals from a zoo (west) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Cold Barrier 10/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Cold Barrier 		
CF | A cold barrier blocks you every way but to the south. Well, you can 		
CF | always go south to Ditch Park. Even if baddies may've gotten there by 		
CF | now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bold carrier" 		
CF ] Bold Carrier 11/50-53 		
CF | 		
CF | > BOLD CARRIER 		
CF | 		
CF | The ground warms up and turns grey. Well, some of it. You're on an 		
CF | aircraft carrier, but thankfully without the water around, now. The 		
CF | carrier caused a split in the barrier to the north, so you can go that 		
CF | way, now. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Roar Fest 11/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Roar Fest 		
CF | Perhaps there is a path besides back south, but all the roaring is 		
CF | distracting you from finding it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "forest" 		
CF ] Forest 12/50-53 		
CF | 		
CF | > FOREST 		
CF | 		
CF | The roar fest quiets a bit. It opens up a passage to a dark forest, 		
CF | which is slightly less intimidating. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		Jade asks, "What king of game is this one?"
		keltena says, "I love that one"
		Jade says, "kind"
		Cerfeuil says, "That's so clever."
		DavidW says, "Spoonerism wordplay"
		Cerfeuil exclaims (at Jade), "Pun/wordplay game!"
		Jade says, "ah, wordplay"
		gadzoks says, "Really enjoy these games. Most are easy to guess, but still satisfying."
DavidW says (to ClubFloyd), "l" 		
CF ] Forest 12/50-53 		
CF | 		
CF | > L 		
CF | 		
CF | Forest 		
CF | With the roaring cleared, you see passages west, south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Pale Wrath 12/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Pale Wrath 		
CF | There's a huge chasm to the north, though you can go back east, too. 		
CF | You also hear something. 		
CF | 		
CF | > 		keltena says (to Jade), "Wordplay game. You make spoonerisms--two-word phrases where you switch the initial consonants (for example, "feeling harm"/"healing farm")--to progress"
		Jade says, "this has no sense to me."
DavidW says (to ClubFloyd), "whale path" 		
CF ] Pale Wrath 12/50-53 		
CF | 		
CF | > WHALE PATH 		
CF | 		
CF | Hmm. You are on the right track, there. 		
CF | 		
CF | > 		gadzoks says, "And you feel quite clever when you get the more difficult ones."
DavidW says (to ClubFloyd), "wail path" 		
CF ] Pale Wrath 12/50-53 		
CF | 		
CF | > WAIL PATH 		
CF | 		
CF | Hmm. You are on the right track, there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rail path" 		
CF ] Rail Path 13/50-53 		
CF | 		
CF | > RAIL PATH 		
CF | 		
CF | The wrath subsides, revealing a rickety rail path to the north. You'll 		
CF | probably need assistance to make it across without falling. It's a 		
CF | huge drop down! 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rail Path 13/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | You are unable to keep your balance unaided. What could help with 		
CF | that? 		
CF | 		
CF | > 		Cerfeuil says, "Oh, rail. I kept thinking 'wrail'."
DavidW says (to ClubFloyd), "e" 		
CF ] Forest 13/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Forest 		
CF | With the roaring cleared, you see passages west, south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mating Hill 13/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Mating Hill 		
CF | There's a big hill to the north, too big to climb, but you can also go 		
CF | back west. As for what mating occurs, you aren't sure you want to know 		
CF | what or who is mating, or if it is where helpless people get 		
CF | checkmated. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hating mill" 		
CF ] Hating Mill 14/50-53 		
CF | 		
CF | > HATING MILL 		
CF | 		
CF | The mating hill flattens out, revealing passage north. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lean Camp 14/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Lean Camp 		
CF | Barren and desolate here. Passages west and south. Perhaps someone 		
CF | left something here, but what? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "keen lamp" 		
CF ] Lean Camp 15/50-53 		
CF | 		
CF | > KEEN LAMP 		
CF | 		
CF | You search the camp with an idea of what to find. And a lamp turns up! 		
CF | A surprisingly nice one! You feel great, until you wonder if this is 		
CF | proof manifesting actually works for far worse people than yourself as 		
CF | well. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Lean Camp 15/50-53 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a keen lamp 		
CF | a pottery wand 		
CF | a treat chunk 		
CF | "my list" 		
CF | 		
CF | You haven't found any mauled scraps yet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub lamp" 		
CF ] Lean Camp 15/50-53 		
CF | 		
CF | > RUB LAMP 		
CF | 		
CF | You achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lamp" 		
CF ] Lean Camp 15/50-53 		
CF | 		
CF | > X LAMP 		
CF | 		
CF | It's nice and shiny and bright but not lit, yet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light lamp" 		
CF ] Lean Camp 15/50-53 		
CF | 		
CF | > LIGHT LAMP 		
CF | 		
CF | Hmm, no, you already did that, or something like that. You'll know if 		
CF | and when you need to flip between things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Lean Camp 15/50-53 		
CF | 		
CF | > L 		
CF | 		
CF | Lean Camp 		
CF | Barren and desolate here. Passages west and south. You can't really 		
CF | expect to find more than the keen lamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Fear Bridge 15/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Fear Bridge 		
CF | The fear bridge splits this area north/south, and you don't want to 		
CF | cross or even touch it. You can only go back east. 		
CF | 		
CF | Some grabby shoes tap-tap about here, just ready to descend on someone 		
CF | who might want to dismantle the fear bridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shabby grues" 		
CF ] Fear Bridge 15/50-53 		
CF | 		
CF | > SHABBY GRUES 		
CF | 		
CF | Perhaps you could pull the shabby grues from Fear Bridge, but they 		
CF | would get tired of chasing you around semi-lighted areas. You need 		
CF | subterfuge. 		
CF | (useful command again saved to THINK for later reference.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "beer fridge" 		
CF ] Fear Bridge 15/50-53 		
CF | 		
CF | > BEER FRIDGE 		
CF | 		
CF | You fear there may be some deep dark evil behind everything. 		
CF | (useful command again saved to THINK for later reference.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lean Camp 15/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Lean Camp 		
CF | Barren and desolate here. Passages west and south. You can't really 		
CF | expect to find more than the keen lamp. 		
CF | 		
CF | > 		keltena says, "a very normal way to feel about cold beer!"
DavidW says (to ClubFloyd), "s" 		
CF ] Hating Mill 15/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Hating Mill 		
CF | There's a mill here in place of the hill that was to the north. You 		
CF | can go north or west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Forest 15/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Forest 		
CF | With the roaring cleared, you see passages west, south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bold Carrier 15/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Bold Carrier 		
CF | The ground has transformed into a sort of grounded aircraft carrier. 		
CF | The cold barrier it replaced is no longer around. You can also go 		
CF | south to Ditch Park. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ditch Park 15/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Fang Duels 15/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Fang Duels 		
CF | You can't push forward through all the fighting to the side. As-is, 		
CF | you can only go back west. 		
CF | 		
CF | > 		gadzoks asks, "Dang FRuels?"
		gadzoks says, "fuels"
DavidW says (to ClubFloyd), "dang fools" 		
CF ] Fang Duels 16/50-53 		
CF | 		
CF | > DANG FOOLS 		
CF | 		
CF | You realize aggression just wears people out. You express this 		
CF | brilliant philosophical belief eloquently. Either the entities 		
CF | involved are too intimidated by your intelligence, or they find you 		
CF | too wussy to bother with, or they just want to get away from your 		
CF | blather and continue fighting in peace. 		
CF | 		
CF | But enough of them pulled back so you can now go north and south, and 		
CF | that's what really matters! 		
CF | 		
CF | You're a bit bummed you are in a text adventure and not a TV show, so 		
CF | you can't give kids one to grow on, but you still feel wise, and 		
CF | stuff. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		gadzoks says, "Oh. I wanted oil for the lamp."
		gadzoks says, "Something like that."
DavidW says (to ClubFloyd), "l" 		
CF ] Fang Duels 16/50-53 		
CF | 		
CF | > L 		
CF | 		
CF | Fang Duels 		
CF | With the foolish fighting confined to various corners, you can now 		
CF | easily go north and south as well as back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Screening Pool 16/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Screening Pool 		
CF | You're not sure what the pool here is screening. It extends to the 		
CF | east. You can go back south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "preening school" 		
CF ] Preening School 17/50-53 		
CF | 		
CF | > PREENING SCHOOL 		
CF | 		
CF | Ah, yes, you passed the "test" of the screening pool. You are accepted 		
CF | to the preening school, where you do well. You're almost distressed at 		
CF | how well you do, because you are not that sort of person. But people 		
CF | praise how you mix humility with pomp. They could learn from you! 		
CF | 		
CF | You receive straight A's for your performance. You feel guilty having 		
CF | them. They look more like a scarlet letter than a medal. But you see 		
CF | no immediate way to get rid of them. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eight strays" 		
CF ] Preening School 17/50-53 		
CF | 		
CF | > EIGHT STRAYS 		
CF | 		
CF | You can't just let eight strays wander out anywhere! 		
CF | (useful command again saved to THINK for later reference.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Preening School 17/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | You try to go east, but suddenly the straight A's start weighing very 		
CF | heavily on you. You almost feel guilty to have them on your person, as 		
CF | if you were showing off. You can't just go dropping them, but how to 		
CF | get rid of them? 		
CF | 		
CF | > 		gadzoks says, ">flunk out"
DavidW says (to ClubFloyd), "flunk out" 		
CF ] Preening School 17/50-53 		
CF | 		
CF | > FLUNK OUT 		
CF | 		
CF | You twiddle words around. No, nothing comes up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Fang Duels 17/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Fang Duels 		
CF | With the foolish fighting confined to various corners, you can now 		
CF | easily go north and south as well as back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Crazy Leap 17/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Crazy Leap 		
CF | The path bends here. It falls off sharply in every direction except 		
CF | north and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lazy creep" 		
CF ] Crazy Leap 17/50-53 		
CF | 		
CF | > LAZY CREEP 		
CF | 		
CF | But there is no creep nearby to make lazy! 		
CF | (useful command again saved to THINK for later reference.) 		
CF | 		
CF | > 		gadzoks asks, "Lazy Creep?"
		DavidW says, "ah, so we need to bring that other creep here"
DavidW says (to ClubFloyd), "n" 		
CF ] Fang Duels 17/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Fang Duels 		
CF | With the foolish fighting confined to various corners, you can now 		
CF | easily go north and south as well as back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ditch Park 17/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Night Sludge 17/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Healing Farm 17/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Healing Farm 		
CF | The healing farm feels more wide open now. You see a passage west in 		
CF | addition to the one back south now. 		
CF | 		
CF | The sheddable creep saunters around. 		
CF | 		
CF | The creep sees you again. They shamble over to you, slowly. Maybe you 		
CF | can shake them this time. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Night Sludge 17/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Healing Farm 17/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Healing Farm 		
CF | The healing farm feels more wide open now. You see a passage west in 		
CF | addition to the one back south now. 		
CF | 		
CF | The sheddable creep saunters around. 		
CF | 		
CF | The creep sees you again. They shamble over to you, slowly. Maybe you 		
CF | can shake them this time. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Healing Farm 17/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | The sheddable creep won't let you go west. How to get rid of them? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Night Sludge 17/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		DavidW asks, "and now he doesn't follow us?"
DavidW says (to ClubFloyd), "n" 		
CF ] Healing Farm 17/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Healing Farm 		
CF | The healing farm feels more wide open now. You see a passage west in 		
CF | addition to the one back south now. 		
CF | 		
CF | The sheddable creep saunters around. 		
CF | 		
CF | The creep sees you again. They shamble over to you, slowly. Maybe you 		
CF | can shake them this time. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lazy creep" 		
CF ] Healing Farm 17/50-53 		
CF | 		
CF | > LAZY CREEP 		
CF | 		
CF | Hmm, no, you already did that, or something like that. You'll know if 		
CF | and when you need to flip between things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Night Sludge 17/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Two Blooms 17/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Two Blooms 		
CF | You see a passage west where some blue tombs were. Also, you can go 		
CF | back north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Night Sludge 17/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Ditch Park 17/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		keltena asks, "Huh. Why are they seemingly starting to follow us and then getting tired on the same turn?"
		Roger says, "credible sheep"
		keltena asks, "You'd think it would take a turn or two for that to happen?"
		DavidW says (to Roger), "That's the original version."
		gadzoks says, "Outta shape."
DavidW says (to ClubFloyd), "e" 		
CF ] Fang Duels 17/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Fang Duels 		
CF | With the foolish fighting confined to various corners, you can now 		
CF | easily go north and south as well as back west. 		
CF | 		
CF | > 		Roger says, "oh! That makes sense."
DavidW says (to ClubFloyd), "s" 		
CF ] Crazy Leap 17/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Crazy Leap 		
CF | The path bends here. It falls off sharply in every direction except 		
CF | north and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Crazy Leap 17/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | A voice seems to shake you and demand life force from you, or someone, 		
CF | before you can pass. You have not made this sacrifice yet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Fang Duels 17/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Fang Duels 		
CF | With the foolish fighting confined to various corners, you can now 		
CF | easily go north and south as well as back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Fang Duels 17/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go east. You can only go north, south and west here. 		
CF | 		
CF | > 		gadzoks says, "Seems like a small sacrifice to make."
DavidW says (to ClubFloyd), "w" 		
CF ] Ditch Park 17/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		gadzoks says, "Just our souls."
DavidW says (to ClubFloyd), "s" 		
CF ] Painful Garden 17/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Painful Garden 		
CF | You feel bad about wanting to go further south. Plus, it looks really 		
CF | thorny that way. You remember trespassing in neighbors' flower beds 		
CF | when you were five to cut through to a park. The memory hurts. You can 		
CF | also go back north to Ditch Park. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "gainful pardon" 		
CF ] Gainful Pardon 18/50-53 		
CF | 		
CF | > GAINFUL PARDON 		
CF | 		
CF | Well, you can't expect any judge to give you a sealed document, so you 		
CF | work things out for yourself. Perhaps there are some things you need 		
CF | to make restitution for, but pain for its own sake will do no good, 		
CF | and you'll think of anything once you get out. If you get out. Maybe 		
CF | track down someone you did wrong. Here, though, not much to do. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		gadzoks asks, "Gainful Pardon?"
DavidW says (to ClubFloyd), "s" 		
CF ] Real Doom 18/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Real Doom 		
CF | Ugh! You feel a sense of foreboding you can't negotiate from any 		
CF | direction except back north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "deal room" 		
CF ] Deal Room 19/50-53 		
CF | 		
CF | > DEAL ROOM 		
CF | 		
CF | You feel slightly less awful about things as the sense of real doom 		
CF | pulls back. Of course, bad things can happen in a deal room and do. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Violence Senders 19/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Violence Senders 		
CF | You feel oppressed by unseen forces. You see passage back east and, 		
CF | though it strikes fear in you, south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "silence vendors" 		
CF ] Silence Vendors 20/50-53 		
CF | 		
CF | > SILENCE VENDORS 		
CF | 		
CF | Silence vendors appear and hold up a paper saying "We don't sell 		
CF | silence for free!" 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		gadzoks says, "Silence Vendors I mremember."
		manonamora exclaims, "wow crushing this game David!!"
		gadzoks says, "Or maybe that was the other game."
DavidW says (to ClubFloyd), "s" 		
CF ] Silence Vendors 20/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | Alas, the violence senders, hidden to the south, do their thing again. 		
CF | You don't feel equipped to push through all the noise and turbulence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Deal Room 20/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Deal Room 		
CF | The deal room has opened up passages north, west and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dutiful Bawlers 20/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Dutiful Bawlers 		
CF | The whining here is really too much! People seem to have given up on 		
CF | happiness. They complain about all sorts of things, such as others who 		
CF | may or may not slightly mispronounce words. Fortunately, nobody has 		
CF | the energy to stop you ditching them to the south or west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "beautiful dollars" 		
CF ] Dutiful Bawlers 21/50-53 		
CF | 		
CF | > BEAUTIFUL DOLLARS 		
CF | 		
CF | Oh, man! You give minimal consolation, and the bawlers hand the 		
CF | dollars over to you ... not that money buys happiness these days, 		
CF | anyway! 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Deal Room 21/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Deal Room 		
CF | The deal room has opened up passages north, west and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Silence Vendors 21/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Silence Vendors 		
CF | It's more businesslike here with the violence senders pushed back. You 		
CF | see passage back east and, though it strikes fear in you, south. 		
CF | 		
CF | Silence vendors stand here, offering no enthusiastic sales pitch. 		
CF | You'd like a bit of silence, but the main issue here is scrying what 		
CF | sort of payment they accept. 		
CF | 		
CF | You fork over the beautiful dollars to the silence vendors. They nod, 		
CF | pleased. The roar from the south diminishes. You'd feel safe going 		
CF | there now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Hater Graph 21/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Hater Graph 		
CF | A monstrously large hater graph spans the south and west edges. You've 		
CF | deduced why it's inaccurate, now, so you feel less uncomfortable. You 		
CF | can go north and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "greater half" 		
CF ] Hater Graph 22/50-53 		
CF | 		
CF | > GREATER HALF 		
CF | 		
CF | You stare at the hater graph a bit. Yes, it is biased. It 		
CF | overemphasizes certain data. You extract a more favorable 		
CF | interpretation of what is going on. You reach behind the graph and get 		
CF | ... a greater half. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Driving Rain 22/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Driving Rain 		
CF | Ugh! With all this driving rain, you can't see clearly. As-is, you can 		
CF | only play it safe and go back east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "riving drain" 		
CF ] Riving Drain 23/50-53 		
CF | 		
CF | > RIVING DRAIN 		
CF | 		
CF | The driving rain lets up a bit, revealing a riving drain that may or 		
CF | may not always have been there. 		
CF | 		
CF | Either way, it's nice to have a break in the weather! What isn't so 		
CF | nice is the ghastly, supernatural puppet master that rises from the 		
CF | drain. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		manonamora asks, "the second part is drain?"
		manonamora says, "beat me to it xD"
		DavidW asks, "I don't know what 'riving' means. Is that a real word?"
		keltena says, "Huh. Riving is a new word to me"
		gadzoks exclaims, "Yeah, all my suggestions are late!"
DavidW says (to ClubFloyd), "l" 		
CF ] Riving Drain 23/50-53 		
CF | 		
CF | > L 		
CF | 		
CF | Riving Drain 		
CF | A riving drain cuts north-south through the center of this plain, 		
CF | which means you're not making it east. You'll just have to go back 		
CF | west. 		
CF | 		
CF | A large puppet master stands by the riving drain, gloating they are 		
CF | totally unchangeable, and if they were, they couldn't be changed into 		
CF | something fuzzy and lovable. You won't be getting past them. 		
CF | 		
CF | > 		manonamora exclaims, "david is the champ of puns!"
DavidW says (to ClubFloyd), "muppet pastor" 		
CF ] Riving Drain 23/50-53 		
CF | 		
CF | > MUPPET PASTOR 		
CF | 		
CF | The puppet master smacks down your feeble spoonerism/portmanteau combo 		
CF | try. Obviously, it's not within the rules! Why, it can't be! 		
CF | 		
CF | And yet, perhaps, with the right documentation, you could flim-flam 		
CF | your way past this semantic barrier. 		
CF | (useful command again saved to THINK for later reference.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Hater Graph 23/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Hater Graph 		
CF | A monstrously large hater graph spans the south and west edges. Hoo 		
CF | boy! Statistics can be harsh and heartless, but this is something 		
CF | else. You can go north and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Silence Vendors 23/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Silence Vendors 		
CF | It's more businesslike here with the violence senders pushed back. You 		
CF | see passage back east and, though it strikes fear in you, south. 		
CF | 		
CF | Silence vendors stand here, offering no enthusiastic sales pitch. 		
CF | You'd like a bit of silence, but the main issue here is scrying what 		
CF | sort of payment they accept. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Deal Room 23/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Deal Room 		
CF | The deal room has opened up passages north, west and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dutiful Bawlers 23/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Dutiful Bawlers 		
CF | The whining here is really too much! People seem to have given up on 		
CF | happiness. They complain about all sorts of things, such as others who 		
CF | may or may not slightly mispronounce words. Fortunately, nobody has 		
CF | the energy to stop you ditching them to the south or west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Scraped Shoals 23/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Scraped Shoals 		
CF | This shoreline bends from the north to the west. Perhaps it was rich 		
CF | with treasure once, but now not much is likely left. Still, who knows 		
CF | what you'll find if you know what to look for? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shaped scrolls" 		
CF ] Scraped Shoals 24/50-53 		
CF | 		
CF | > SHAPED SCROLLS 		
CF | 		
CF | You look around the scraped shoals. A lot of scrolls are hidden, but 		
CF | only one fits together with the greater half. Once it does, you read 		
CF | it -- and wow! That's profound. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Scraped Shoals 24/50-53 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some shaped scrolls 		
CF | straight a's 		
CF | a keen lamp 		
CF | a pottery wand 		
CF | a treat chunk 		
CF | "my list" 		
CF | 		
CF | You haven't found any mauled scraps yet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Scraped Shoals 24/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go south. You can only go north and west here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Riving Drain 24/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Riving Drain 		
CF | A riving drain cuts north-south through the center of this plain, 		
CF | which means you're not making it west. You'll just have to go back 		
CF | east. 		
CF | 		
CF | A large puppet master stands by the riving drain, gloating they are 		
CF | totally unchangeable, and if they were, they couldn't be changed into 		
CF | something fuzzy and lovable. You won't be getting past them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Scraped Shoals 24/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Scraped Shoals 		
CF | This shoreline bends from the north to the west. Perhaps it was rich 		
CF | with treasure once, but now you probably got the last of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dutiful Bawlers 24/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Dutiful Bawlers 		
CF | The whining here is really too much! People seem to have given up on 		
CF | happiness. They complain about all sorts of things, such as others who 		
CF | may or may not slightly mispronounce words. Fortunately, nobody has 		
CF | the energy to stop you ditching them to the south or west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Deal Room 24/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Deal Room 		
CF | The deal room has opened up passages north, west and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Gainful Pardon 24/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Gainful Pardon 		
CF | You feel up to going south now that you've forgiven yourself for 		
CF | indiscretions when you were five. You can also go back north to Ditch 		
CF | Park. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ditch Park 24/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bold Carrier 24/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Bold Carrier 		
CF | The ground has transformed into a sort of grounded aircraft carrier. 		
CF | The cold barrier it replaced is no longer around. You can also go 		
CF | south to Ditch Park. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bold Carrier 24/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go west. You can only go north and south here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Forest 24/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Forest 		
CF | With the roaring cleared, you see passages west, south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Rail Path 24/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Rail Path 		
CF | You made a rail path north, though you can go back east, too. You also 		
CF | hear something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rail Path 24/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | You are unable to keep your balance unaided. What could help with 		
CF | that? 		
CF | 		
CF | > 		keltena says, "rive is a verb meaning to rend or split (transitive or intransitive), apparently"
		DavidW says, "oh, as in Riven"
		Roger says, "or Rivendell"
		keltena says (to DavidW), "Oh! Yeah, that makes sense. I hadn't made the connection thanks to the pronunciation"
		DavidW says, "we need a balance pole or something like that here, I think."
DavidW says (to ClubFloyd), "i" 		
CF ] Rail Path 24/50-53 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some shaped scrolls 		
CF | straight a's 		
CF | a keen lamp 		
CF | a pottery wand 		
CF | a treat chunk 		
CF | "my list" 		
CF | 		
CF | You haven't found any mauled scraps yet. 		
CF | 		
CF | > 		keltena asks, "How's our list look?"
DavidW says (to ClubFloyd), "e" 		
CF ] Forest 24/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Forest 		
CF | With the roaring cleared, you see passages west, south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bold Carrier 24/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Bold Carrier 		
CF | The ground has transformed into a sort of grounded aircraft carrier. 		
CF | The cold barrier it replaced is no longer around. You can also go 		
CF | south to Ditch Park. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ditch Park 24/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pitch dark" 		
CF ] Ditch Park 24/50-53 		
CF | 		
CF | > PITCH DARK 		
CF | 		
CF | You have no need to make everything pitch dark at the moment! 		
CF | Hmph. That still doesn't quite work! You'll figure out the how and 		
CF | when and where, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Night Sludge 24/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Healing Farm 24/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Healing Farm 		
CF | The healing farm feels more wide open now. You see a passage west in 		
CF | addition to the one back south now. 		
CF | 		
CF | The sheddable creep saunters around. 		
CF | 		
CF | The creep sees you again. They shamble over to you, slowly. Maybe you 		
CF | can shake them this time. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eight strays" 		
CF ] Healing Farm 25/50-53 		
CF | 		
CF | > EIGHT STRAYS 		
CF | 		
CF | The straight A's change into eight strays, who are happy in the 		
CF | healing farm. You pet them all a bit. You hope you did this for them 		
CF | and not just to gain passage east of Preening School! 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		keltena asks, "Can we wait here for a turn and see if the creep gets their act together?"
		Jade says, "eight strays..."
		gadzoks says, "This all looks very familar."
DavidW says (to ClubFloyd), "z" 		
CF ] Healing Farm 25/50-53 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Healing Farm 25/50-53 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Healing Farm 25/50-53 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		keltena says, "Okay, guess not."
DavidW says (to ClubFloyd), "z" 		
CF ] Healing Farm 25/50-53 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		keltena asks, "Back east of the school, then?"
		gadzoks exclaims, "familiar. Guess CF played this game already, though in my defence I was mostly absent for that session!"
DavidW says (to ClubFloyd), "w" 		
CF ] Healing Farm 25/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | The sheddable creep won't let you go west. How to get rid of them? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Night Sludge 25/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Ditch Park 25/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Fang Duels 25/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Fang Duels 		
CF | With the foolish fighting confined to various corners, you can now 		
CF | easily go north and south as well as back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Preening School 25/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Preening School 		
CF | The preening school has exits south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Tool Cavern 25/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | You step gingerly, worried the straight A's rubbed off on you. But you 		
CF | are not impeded. 		
CF | 		
CF | Tool Cavern 		
CF | You're in a cavern, where many tools gleam, but you can't help 		
CF | thinking a more reliable, well-worn one is what you need. You've no 		
CF | clue yet what it could be. You can exit back west. 		
CF | 		
CF | > 		gadzoks asks, "Cool Tavern?"
		keltena says, "ah, I remember this part"
DavidW says (to ClubFloyd), "cool tavern" 		
CF ] Cool Tavern 26/50-53 		
CF | 		
CF | > COOL TAVERN 		
CF | 		
CF | You focus and blink, and the cavern changes to a tavern. 		
CF | And someone is here! They introduce themselves, apologetically, as a 		
CF | ruddy mensch. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "muddy wrench" 		
CF ] Cool Tavern 26/50-53 		
CF | 		
CF | > MUDDY WRENCH 		
CF | 		
CF | Not (quite) here! Where might a muddy wrench be? 		
CF | (useful command again saved to THINK for later reference.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tool cavern" 		
CF ] Tool Cavern 26/50-53 		
CF | 		
CF | > TOOL CAVERN 		
CF | 		
CF | You focus and blink, and the tavern changes a cavern. The ruddy mensch 		
CF | blurs out of view as well. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "muddy wrench" 		
CF ] Tool Cavern 27/50-53 		
CF | 		
CF | > MUDDY WRENCH 		
CF | 		
CF | You know what to look for. It's hidden beneath newer, more glistening 		
CF | tools. But this muddy wrench has CHARACTER. You take it. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		DavidW says, "That was weird, changing it back like that."
DavidW says (to ClubFloyd), "i" 		
CF ] Tool Cavern 27/50-53 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a muddy wrench 		
CF | some shaped scrolls 		
CF | a keen lamp 		
CF | a pottery wand 		
CF | a treat chunk 		
CF | "my list" 		
CF | 		
CF | You haven't found any mauled scraps yet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Tool Cavern 27/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | You can't go south. You can only go west here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scrolls" 		
CF ] Tool Cavern 27/50-53 		
CF | 		
CF | > X SCROLLS 		
CF | 		
CF | Great wisdom is contained herein, of how to win an argument without 		
CF | being a jerk, even if you are in the wrong! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lamp" 		
CF ] Tool Cavern 27/50-53 		
CF | 		
CF | > X LAMP 		
CF | 		
CF | It's nice and shiny and bright but not lit, yet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chunk" 		
CF ] Tool Cavern 27/50-53 		
CF | 		
CF | > X CHUNK 		
CF | 		
CF | Well, it doesn't look like a super-duper candy bar, but it is tasty 		
CF | and tempting enough. It reminds you of stomachaches you couldn't avoid 		
CF | in Halloweens past when you would gorge yourself on all the good 		
CF | candy, leaving the wack stuff for later. 		
CF | 		
CF | Can you resist it now? And what is the reward if you do? 		
CF | 		
CF | > 		DavidW asks, "I guess eating it gives you a hint?"
		gadzoks exclaims, "Yeah, but then we won't get the reward!"
		Roger exclaims, "we will if we UNDO !"
DavidW says (to ClubFloyd), "l" 		
CF ] Tool Cavern 27/50-53 		
CF | 		
CF | > L 		
CF | 		
CF | Tool Cavern 		
CF | You're in a cavern where no tools seem as valuable as the muddy 		
CF | wrench. You can exit back west. 		
CF | 		
CF | > 		gadzoks says, "Can't undo that in the other games, at least some of them."
DavidW says (to ClubFloyd), "x list" 		
CF ] Tool Cavern 27/50-53 		
CF | 		
CF | > X LIST 		
CF | 		
CF | Your list has a few tasks that will help you get mauled scraps that 		
CF | will make a scrawled map. 		
CF | 		
CF | * prevent influx of monsters over a dark bridge (north) 		
CF | * defeat big bad meanie on a language technicality in the boss fight 		
CF | (south) 		
CF | * sit through a ghastly performance (east) 		
CF | * rescue animals from a zoo (west) 		
CF | 		
CF | > 		gadzoks exclaims, "It remains eaten!"
		gadzoks says, "Cheaters."
DavidW says (to ClubFloyd), "cool tavern" 		
CF ] Tool Cavern 27/50-53 		
CF | 		
CF | > COOL TAVERN 		
CF | 		
CF | You focus and blink, and the cavern changes back to a tavern. 		
CF | Your friend the ruddy mensch is waiting. 		
CF | The ruddy mensch thanks you and takes the wrench. They show you to a 		
CF | hidden passage south just once they fix that door there. They salute 		
CF | you and depart. 		
CF | 		
CF | 		
CF | > 		gadzoks says, "I remember the game now so I will refrain from suggestions."
DavidW says (to ClubFloyd), "s" 		
CF ] Tricky Pile 27/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Tricky Pile 		
CF | A tricky pile blocks passage south. You can see over it, but it's 		
CF | shifty, so no way you can climb over it. The pile's so tricky, you bet 		
CF | it could change into a couple other things. 		
CF | 		
CF | You can go back north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "picky tile" 		
CF ] Tricky Pile 27/50-53 		
CF | 		
CF | > PICKY TILE 		
CF | 		
CF | Hmm. You are on the right track, there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "picky trail" 		
CF ] Tricky Pile 27/50-53 		
CF | 		
CF | > PICKY TRAIL 		
CF | 		
CF | Hmm. You are on the right track, there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pricky tile" 		
CF ] Pricky Trial 28/50-53 		
CF | 		
CF | > PRICKY TILE 		
CF | 		
CF | The tricky pile rearranges so there is pricky tile all around. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Pricky Trial 28/50-53 		
CF | 		
CF | > L 		
CF | 		
CF | Pricky Trial 		
CF | A tricky pile blocks passage south. You can see over it, but it's 		
CF | shifty, so no way you can climb over it. You changed the pile to 		
CF | pricky tile, but it seems it could be even more fungible. 		
CF | 		
CF | You can go back north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ticky pile" 		
CF ] Pricky Trial 28/50-53 		
CF | 		
CF | > TICKY PILE 		
CF | 		
CF | You twiddle words around. No, nothing comes up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "icky pretrial" 		
CF ] Pricky Trial 28/50-53 		
CF | 		
CF | > ICKY PRETRIAL 		
CF | 		
CF | You twiddle words around. No, nothing comes up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "icky trial" 		
CF ] Pricky Trial 28/50-53 		
CF | 		
CF | > ICKY TRIAL 		
CF | 		
CF | Hmm. You are on the right track, there. 		
CF | 		
CF | > 		keltena asks, "Do they want tricky pile?"
DavidW says (to ClubFloyd), "picky trial" 		
CF ] Pricky Tile 29/50-53 		
CF | 		
CF | > PICKY TRIAL 		
CF | 		
CF | The tricky pile rearranges to become an impromptu courtroom. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Pricky Tile 29/50-53 		
CF | 		
CF | > L 		
CF | 		
CF | Pricky Tile 		
CF | A tricky pile blocks passage south. You can see over it, but it's 		
CF | shifty, so no way you can climb over it. You imagine you could 		
CF | re-shift the pile back to the pricky tile without much trouble if 		
CF | needed. 		
CF | 		
CF | You can go back north. 		
CF | 		
CF | > 		keltena says, "Huh. Neat. Very flexible consonant clusters"
DavidW says (to ClubFloyd), "n" 		
CF ] Tool Cavern 29/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Tool Cavern 		
CF | You can go back west, or you can go south through the passage the 		
CF | ruddy mensch created. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Preening School 29/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Preening School 		
CF | The preening school has exits south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Fang Duels 29/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Fang Duels 		
CF | With the foolish fighting confined to various corners, you can now 		
CF | easily go north and south as well as back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Crazy Leap 29/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Crazy Leap 		
CF | The path bends here. It falls off sharply in every direction except 		
CF | north and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Crazy Leap 29/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | A voice seems to shake you and demand life force from you, or someone, 		
CF | before you can pass. You have not made this sacrifice yet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Fang Duels 29/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Fang Duels 		
CF | With the foolish fighting confined to various corners, you can now 		
CF | easily go north and south as well as back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ditch Park 29/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Night Sludge 29/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Night Sludge 29/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go west. You can only go north, south and east here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Healing Farm 29/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Healing Farm 		
CF | The healing farm feels more wide open now. You see a passage west in 		
CF | addition to the one back south now. 		
CF | 		
CF | Eight stray animals potter around here, glad you led them to a new 		
CF | home. 		
CF | 		
CF | The sheddable creep saunters around. 		
CF | 		
CF | The creep sees you again. They shamble over to you, slowly. Maybe you 		
CF | can shake them this time. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Night Sludge 29/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		DavidW says, "drat"
DavidW says (to ClubFloyd), "s" 		
CF ] Two Blooms 29/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Two Blooms 		
CF | You see a passage west where some blue tombs were. Also, you can go 		
CF | back north. 		
CF | 		
CF | > 		keltena asks, "Do we still have the wrench?"
		DavidW says, "no, we gave it to the mensch."
DavidW says (to ClubFloyd), "i" 		
CF ] Two Blooms 29/50-53 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some shaped scrolls 		
CF | a keen lamp 		
CF | a pottery wand 		
CF | a treat chunk 		
CF | "my list" 		
CF | 		
CF | You haven't found any mauled scraps yet. 		
CF | 		
CF | > 		keltena says, "Right."
DavidW says (to ClubFloyd), "w" 		
CF ] Watery Pond 29/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Watery Pond 		
CF | A path leads from north to west, with a pond on the other side It's so 		
CF | nice and clean and non-sludgy, you're grateful it's helping you focus 		
CF | on where you really need to go. You probably can't find anything else 		
CF | in it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Trap Zoo 29/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Trap Zoo 		
CF | A trap zoo holds animals against their will here, making an 		
CF | east-to-west barrier. You can only go back south, although you see a 		
CF | passage north of the zoo. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "zap true" 		
CF ] Trap Zoo 29/50-53 		
CF | 		
CF | > ZAP TRUE 		
CF | 		
CF | You have nothing that the wand would help you cast. 		
CF | Hmph. That still doesn't quite work! You'll figure out the how and 		
CF | when and where, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] Trap Zoo 29/50-53 		
CF | 		
CF | > THINK 		
CF | 		
CF | You think of what you've done and what you want to do. 		
CF | 		
CF | Things undone in this region: 		
CF | You tried ZAP TRUE here, but it didn't quite work out. Maybe 		
CF | later. 		
CF | You tried PITCH DARK in Ditch Park, but it didn't quite work 		
CF | out. Maybe later. 		
CF | You tried SHABBY GRUES in Fear Bridge, but it didn't quite work 		
CF | out. Maybe later. 		
CF | You tried BEER FRIDGE in Fear Bridge, but it didn't quite work 		
CF | out. Maybe later. 		
CF | You tried MUPPET PASTOR in Riving Drain, but it didn't quite 		
CF | work out. Maybe later. 		
CF | You tried LAZY CREEP in Crazy Leap, but it didn't quite work 		
CF | out. Maybe later. 		
CF | 		
CF | > 		keltena says, "Can we make it pitch dark now? :|a"
DavidW says (to ClubFloyd), "e" 		
CF ] Trap Zoo 29/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go east. You can only go north and south here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Watery Pond 29/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Watery Pond 		
CF | A path leads from north to west, with a pond on the other side It's so 		
CF | nice and clean and non-sludgy, you're grateful it's helping you focus 		
CF | on where you really need to go. You probably can't find anything else 		
CF | in it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Two Blooms 29/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Two Blooms 		
CF | You see a passage west where some blue tombs were. Also, you can go 		
CF | back north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Night Sludge 29/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Ditch Park 29/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pitch dark" 		
CF ] Ditch Park 29/50-53 		
CF | 		
CF | > PITCH DARK 		
CF | 		
CF | You have no need to make everything pitch dark at the moment! 		
CF | Hmph. That still doesn't quite work! You'll figure out the how and 		
CF | when and where, though. 		
CF | 		
CF | > 		keltena says, "Hmph."
DavidW says (to ClubFloyd), "n" 		
CF ] Bold Carrier 29/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Bold Carrier 		
CF | The ground has transformed into a sort of grounded aircraft carrier. 		
CF | The cold barrier it replaced is no longer around. You can also go 		
CF | south to Ditch Park. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bold Carrier 29/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go east. You can only go north and south here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Forest 29/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Forest 		
CF | With the roaring cleared, you see passages west, south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hating Mill 29/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Hating Mill 		
CF | There's a mill here in place of the hill that was to the north. You 		
CF | can go north or west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lean Camp 29/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Lean Camp 		
CF | Barren and desolate here. Passages west and south. You can't really 		
CF | expect to find more than the keen lamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Fear Bridge 29/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Fear Bridge 		
CF | The fear bridge splits this area north/south, and you don't want to 		
CF | cross or even touch it. You can only go back east. 		
CF | 		
CF | Some grabby shoes tap-tap about here, just ready to descend on someone 		
CF | who might want to dismantle the fear bridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take shoes" 		
CF ] Fear Bridge 29/50-53 		
CF | 		
CF | > TAKE SHOES 		
CF | 		
CF | You don't need to TAKE anything explicitly in Roads of 		
CF | Liches. It will be done for you, if you find the right command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Fear Bridge 29/50-53 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some shaped scrolls 		
CF | a keen lamp 		
CF | a pottery wand 		
CF | a treat chunk 		
CF | "my list" 		
CF | 		
CF | You haven't found any mauled scraps yet. 		
CF | 		
CF | > 		keltena asks, "Can we lure the grues to the ditch park now, or do we need to do something to light the lamp first?"
		DavidW says, "We couldn't make the grues either."
DavidW says (to ClubFloyd), "light lamp" 		
CF ] Fear Bridge 29/50-53 		
CF | 		
CF | > LIGHT LAMP 		
CF | 		
CF | You twiddle words around. No, nothing comes up. 		
CF | 		
CF | If you're trying for standard actions beyond moving around, there 		
CF | aren't that many. VERBS gives a list. 		
CF | 		
CF | > 		keltena says, "And the creep gets exhausted too easily to follow us to the crazy leap, so we can't do that either..."
		DavidW says, "I wonder if that's a bug."
DavidW says (to ClubFloyd), "l" 		
CF ] Fear Bridge 29/50-53 		
CF | 		
CF | > L 		
CF | 		
CF | Fear Bridge 		
CF | The fear bridge splits this area north/south, and you don't want to 		
CF | cross or even touch it. You can only go back east. 		
CF | 		
CF | Some grabby shoes tap-tap about here, just ready to descend on someone 		
CF | who might want to dismantle the fear bridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shabby grues" 		
CF ] Fear Bridge 29/50-53 		
CF | 		
CF | > SHABBY GRUES 		
CF | 		
CF | Perhaps you could pull the shabby grues from Fear Bridge, but they 		
CF | would get tired of chasing you around semi-lighted areas. You need 		
CF | subterfuge. 		
CF | Hmph. That still doesn't quite work! You'll figure out the how and 		
CF | when and where, though. 		
CF | 		
CF | > 		keltena asks, "Maybe. We might be able to check by using the treat chunk somewhere?"
		DavidW asks, "here?"
		keltena says, "Yeah, we evidently need to lure them to Pitch Dark, but we can't yet."
		keltena says, "Maybe? Worth a try, I guess; I'm not 100% clear how the chunk works"
DavidW says (to ClubFloyd), "eat chunk" 		
CF ] Fear Bridge 29/50-53 		
CF | 		
CF | > EAT CHUNK 		
CF | 		
CF | There's nothing you can do here now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lean Camp 29/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Lean Camp 		
CF | Barren and desolate here. Passages west and south. You can't really 		
CF | expect to find more than the keen lamp. 		
CF | 		
CF | > 		keltena says, "TREAT CHUNK, I think"
DavidW says (to ClubFloyd), "w" 		
CF ] Fear Bridge 29/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Fear Bridge 		
CF | The fear bridge splits this area north/south, and you don't want to 		
CF | cross or even touch it. You can only go back east. 		
CF | 		
CF | Some grabby shoes tap-tap about here, just ready to descend on someone 		
CF | who might want to dismantle the fear bridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "treat chunk" 		
CF ] Fear Bridge 29/50-53 		
CF | 		
CF | > TREAT CHUNK 		
CF | 		
CF | You twiddle words around. No, nothing comes up. 		
CF | 		
CF | > 		keltena says, "Okay, can't advance here yet."
DavidW says (to ClubFloyd), "e" 		
CF ] Lean Camp 29/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Lean Camp 		
CF | Barren and desolate here. Passages west and south. You can't really 		
CF | expect to find more than the keen lamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Hating Mill 29/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Hating Mill 		
CF | There's a mill here in place of the hill that was to the north. You 		
CF | can go north or west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Forest 29/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Forest 		
CF | With the roaring cleared, you see passages west, south and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bold Carrier 29/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Bold Carrier 		
CF | The ground has transformed into a sort of grounded aircraft carrier. 		
CF | The cold barrier it replaced is no longer around. You can also go 		
CF | south to Ditch Park. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ditch Park 29/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat chunk" 		
CF ] Ditch Park 29/50-53 		
CF | 		
CF | > EAT CHUNK 		
CF | 		
CF | There's nothing you can do here now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Fang Duels 29/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Fang Duels 		
CF | With the foolish fighting confined to various corners, you can now 		
CF | easily go north and south as well as back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Crazy Leap 29/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Crazy Leap 		
CF | The path bends here. It falls off sharply in every direction except 		
CF | north and east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Crazy Leap 29/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | A voice seems to shake you and demand life force from you, or someone, 		
CF | before you can pass. You have not made this sacrifice yet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat chunk" 		
CF ] Crazy Leap 29/50-53 		
CF | 		
CF | > EAT CHUNK 		
CF | 		
CF | There's nothing you can do here now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Fang Duels 29/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Fang Duels 		
CF | With the foolish fighting confined to various corners, you can now 		
CF | easily go north and south as well as back west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ditch Park 29/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Night Sludge 29/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Night Sludge 29/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go west. You can only go north, south and east here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Healing Farm 29/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Healing Farm 		
CF | The healing farm feels more wide open now. You see a passage west in 		
CF | addition to the one back south now. 		
CF | 		
CF | Eight stray animals potter around here, glad you led them to a new 		
CF | home. 		
CF | 		
CF | The sheddable creep saunters around. 		
CF | 		
CF | The creep sees you again. They shamble over to you, slowly. Maybe you 		
CF | can shake them this time. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat chunk" 		
CF ] Healing Farm 29/50-53 		
CF | 		
CF | > EAT CHUNK 		
CF | 		
CF | There's nothing you can do here now. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		keltena says, "Okay."
		keltena asks, "Try it in the Trap Zoo, maybe?"
DavidW says (to ClubFloyd), "s" 		
CF ] Night Sludge 29/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Two Blooms 29/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Two Blooms 		
CF | You see a passage west where some blue tombs were. Also, you can go 		
CF | back north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Watery Pond 29/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Watery Pond 		
CF | A path leads from north to west, with a pond on the other side It's so 		
CF | nice and clean and non-sludgy, you're grateful it's helping you focus 		
CF | on where you really need to go. You probably can't find anything else 		
CF | in it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Trap Zoo 29/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Trap Zoo 		
CF | A trap zoo holds animals against their will here, making an 		
CF | east-to-west barrier. You can only go back south, although you see a 		
CF | passage north of the zoo. 		
CF | 		
CF | > 		DavidW says, "I think we need something here *to* zap."
		keltena says, "Yeah."
DavidW says (to ClubFloyd), "eat chunk" 		
CF ] Trap Zoo 29/50-53 		
CF | 		
CF | > EAT CHUNK 		
CF | 		
CF | There's nothing you can do here now. 		
CF | 		
CF | > 		DavidW says, "I think I'm stuck."
		keltena says, "What's the deal with the passage north? I remember there was something relevant about that in the version we tested"
		keltena asks, ">I?"
		DavidW says, "well, the map seems to be in the shape of a four-leaf clover, with breaks between the two halves of the leaf tips."
		keltena says, "Yeah."
DavidW says (to ClubFloyd), "l" 		
CF ] Trap Zoo 29/50-53 		
CF | 		
CF | > L 		
CF | 		
CF | Trap Zoo 		
CF | A trap zoo holds animals against their will here, making an 		
CF | east-to-west barrier. You can only go back south, although you see a 		
CF | passage north of the zoo. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Trap Zoo 29/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | No, Trap Zoo is cut in half. You can only go back south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Trap Zoo 29/50-53 		
CF | 		
CF | > L 		
CF | 		
CF | Trap Zoo 		
CF | A trap zoo holds animals against their will here, making an 		
CF | east-to-west barrier. You can only go back south, although you see a 		
CF | passage north of the zoo. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Trap Zoo 29/50-53 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some shaped scrolls 		
CF | a keen lamp 		
CF | a pottery wand 		
CF | a treat chunk 		
CF | "my list" 		
CF | 		
CF | You haven't found any mauled scraps yet. 		
CF | 		
CF | > 		keltena asks, "Can I take a look at some of our items, or would you rather try something else?"
		DavidW says (to keltena), "feel free to drive for a bit."
		keltena says, "All right, let's see..."
keltena says (to ClubFloyd), "x scrolls" 		
CF ] Trap Zoo 29/50-53 		
CF | 		
CF | > X SCROLLS 		
CF | 		
CF | Great wisdom is contained herein, of how to win an argument without 		
CF | being a jerk, even if you are in the wrong! 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x lamp" 		
CF ] Trap Zoo 29/50-53 		
CF | 		
CF | > X LAMP 		
CF | 		
CF | It's nice and shiny and bright but not lit, yet. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x wand" 		
CF ] Trap Zoo 29/50-53 		
CF | 		
CF | > X WAND 		
CF | 		
CF | Rather plain looking. No inscriptions clue the sort of magic it can 		
CF | perform. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x list" 		
CF ] Trap Zoo 29/50-53 		
CF | 		
CF | > X LIST 		
CF | 		
CF | Your list has a few tasks that will help you get mauled scraps that 		
CF | will make a scrawled map. 		
CF | 		
CF | * prevent influx of monsters over a dark bridge (north) 		
CF | * defeat big bad meanie on a language technicality in the boss fight 		
CF | (south) 		
CF | * sit through a ghastly performance (east) 		
CF | * rescue animals from a zoo (west) 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Trap Zoo 29/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go east. You can only go north and south here. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "w" 		
CF ] Trap Zoo 29/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go west. You can only go north and south here. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "l" 		
CF ] Trap Zoo 29/50-53 		
CF | 		
CF | > L 		
CF | 		
CF | Trap Zoo 		
CF | A trap zoo holds animals against their will here, making an 		
CF | east-to-west barrier. You can only go back south, although you see a 		
CF | passage north of the zoo. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "s" 		
CF ] Watery Pond 29/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Watery Pond 		
CF | A path leads from north to west, with a pond on the other side It's so 		
CF | nice and clean and non-sludgy, you're grateful it's helping you focus 		
CF | on where you really need to go. You probably can't find anything else 		
CF | in it. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "w" 		
CF ] Watery Pond 29/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go west. You can only go north and east here. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Two Blooms 29/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Two Blooms 		
CF | You see a passage west where some blue tombs were. Also, you can go 		
CF | back north. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "n" 		
CF ] Night Sludge 29/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		DavidW says, "I suppose you can try waving the wand everywhere in hopes that the pottery wand makes cups and saucers."
keltena says (to ClubFloyd), "e" 		
CF ] Ditch Park 29/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "s" 		
CF ] Gainful Pardon 29/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Gainful Pardon 		
CF | You feel up to going south now that you've forgiven yourself for 		
CF | indiscretions when you were five. You can also go back north to Ditch 		
CF | Park. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "s" 		
CF ] Deal Room 29/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Deal Room 		
CF | The deal room has opened up passages north, west and east. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "w" 		
CF ] Silence Vendors 29/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Silence Vendors 		
CF | It's more businesslike here with the violence senders pushed back. You 		
CF | see passage back east and, though it strikes fear in you, south. 		
CF | 		
CF | Silence vendors stand here, offering no enthusiastic sales pitch. 		
CF | You'd like a bit of silence, but the main issue here is scrying what 		
CF | sort of payment they accept. 		
CF | 		
CF | > 		DavidW says, "Turn dinner plates into plinner dates."
keltena says (to ClubFloyd), "i" 		
CF ] Silence Vendors 29/50-53 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some shaped scrolls 		
CF | a keen lamp 		
CF | a pottery wand 		
CF | a treat chunk 		
CF | "my list" 		
CF | 		
CF | You haven't found any mauled scraps yet. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "s" 		
CF ] Hater Graph 29/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Hater Graph 		
CF | A monstrously large hater graph spans the south and west edges. Hoo 		
CF | boy! Statistics can be harsh and heartless, but this is something 		
CF | else. You can go north and east. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Riving Drain 29/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Riving Drain 		
CF | A riving drain cuts north-south through the center of this plain, 		
CF | which means you're not making it east. You'll just have to go back 		
CF | west. 		
CF | 		
CF | A large puppet master stands by the riving drain, gloating they are 		
CF | totally unchangeable, and if they were, they couldn't be changed into 		
CF | something fuzzy and lovable. You won't be getting past them. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "i" 		
CF ] Riving Drain 29/50-53 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some shaped scrolls 		
CF | a keen lamp 		
CF | a pottery wand 		
CF | a treat chunk 		
CF | "my list" 		
CF | 		
CF | You haven't found any mauled scraps yet. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x scrolls" 		
CF ] Riving Drain 29/50-53 		
CF | 		
CF | > X SCROLLS 		
CF | 		
CF | Great wisdom is contained herein, of how to win an argument without 		
CF | being a jerk, even if you are in the wrong! 		
CF | 		
CF | > 		DavidW asks, "maybe turn the list into mist at the bridge so the grues can hide in it?"
keltena says (to ClubFloyd), "muppet pastor" 		
CF ] Riving Drain 30/50-53 		
CF | 		
CF | > MUPPET PASTOR 		
CF | 		
CF | The puppet master wags their finger at your portmanteau-rhyme, but 		
CF | you've come prepared with evidence why this is okay, despite seeming 		
CF | problems. There's a big argument, but thankfully, you studied the 		
CF | scrolls, and eventually the puppet master lashes out. In a final 		
CF | futile gesture, the puppet master grabs at your scrolls, rips them in 		
CF | half and ... out falls a mauled scrap! 		
CF | 		
CF | The argument continues, but since you read the scrolls so dutifully, 		
CF | you fight back effectively. The puppet master slinks away, defeated by 		
CF | your impressive arguments. Or maybe tired of the whole ordeal. 		
CF | You find a mauled scrap. 		
CF | But the scrawled map is incomplete. Still, yay progress. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		keltena says, "Okay, there we go."
		DavidW asks, "oh. That didn't work before. Why does it now?"
		keltena asks, "I guess we didn't have the scrolls before?"
		gadzoks says, "The scrolls help us win the argument with the puppet master."
		DavidW asks, "oh, the scrolls?"
		keltena says, "Yeah, it says the scrolls taught us how to BS our way through the argument"
keltena says (to ClubFloyd), "l" 		
CF ] Riving Drain 30/50-53 		
CF | 		
CF | > L 		
CF | 		
CF | Riving Drain 		
CF | The drain is less intimidating now. You can go east or west over it as 		
CF | you need. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Scraped Shoals 30/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Scraped Shoals 		
CF | This shoreline bends from the north to the west. Perhaps it was rich 		
CF | with treasure once, but now you probably got the last of it. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "n" 		
CF ] Dutiful Bawlers 30/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Dutiful Bawlers 		
CF | The whining here is really too much! People seem to have given up on 		
CF | happiness. They complain about all sorts of things, such as others who 		
CF | may or may not slightly mispronounce words. Fortunately, nobody has 		
CF | the energy to stop you ditching them to the south or west. 		
CF | 		
CF | > 		DavidW says, "okay, so one break is mended."
		gadzoks says, "Oh, there's a hint there."
		keltena asks, "We already got the beautiful dollars, right?"
		DavidW says, "yes"
		DavidW says, "but if there's more here, I missed it"
keltena says (to ClubFloyd), "i" 		
CF ] Dutiful Bawlers 30/50-53 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a keen lamp 		
CF | a pottery wand 		
CF | a treat chunk 		
CF | "my list" 		
CF | 		
CF | You have also found one mauled scrap. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x list" 		
CF ] Dutiful Bawlers 30/50-53 		
CF | 		
CF | > X LIST 		
CF | 		
CF | Your list has a few tasks that will help you get mauled scraps that 		
CF | will make a scrawled map. 		
CF | 		
CF | * prevent influx of monsters over a dark bridge (north) 		
CF | * defeat big bad meanie on a language technicality in the boss fight 		
CF | (south) (DONE!) 		
CF | * sit through a ghastly performance (east) 		
CF | * rescue animals from a zoo (west) 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "w" 		
CF ] Deal Room 30/50-53 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Deal Room 		
CF | The deal room has opened up passages north, west and east. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "n" 		
CF ] Gainful Pardon 30/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Gainful Pardon 		
CF | You feel up to going south now that you've forgiven yourself for 		
CF | indiscretions when you were five. You can also go back north to Ditch 		
CF | Park. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "n" 		
CF ] Ditch Park 30/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. You already took care of 		
CF | things to the south. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Fang Duels 30/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Fang Duels 		
CF | With the foolish fighting confined to various corners, you can now 		
CF | easily go north and south as well as back west. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "n" 		
CF ] Preening School 30/50-53 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Preening School 		
CF | The preening school has exits south and east. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Tool Cavern 30/50-53 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Tool Cavern 		
CF | You can go back west, or you can go south through the passage the 		
CF | ruddy mensch created. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "s" 		
CF ] Pricky Tile 30/50-53 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Pricky Tile 		
CF | A tricky pile blocks passage south. You can see over it, but it's 		
CF | shifty, so no way you can climb over it. You imagine you could 		
CF | re-shift the pile back to the pricky tile without much trouble if 		
CF | needed. 		
CF | 		
CF | You can go back north. 		
CF | 		
CF | > 		gadzoks says, "afk-ish"
keltena says (to ClubFloyd), "pricky tile" 		
CF ] Pricky Trial 30/50-53 		
CF | 		
CF | > PRICKY TILE 		
CF | 		
CF | The tricky pile rearranges so there is pricky tile all around. 		
CF | 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "l" 		
CF ] Pricky Trial 30/50-53 		
CF | 		
CF | > L 		
CF | 		
CF | Pricky Trial 		
CF | A tricky pile blocks passage south. You can see over it, but it's 		
CF | shifty, so no way you can climb over it. You imagine you could 		
CF | re-shift the pile back to the picky trial without much trouble if 		
CF | needed. 		
CF | 		
CF | You can go back north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "icky aisle" 		
CF ] Pricky Trial 30/50-53 		
CF | 		
CF | > ICKY AISLE 		
CF | 		
CF | You twiddle words around. No, nothing comes up. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "picky trial" 		
CF ] Pricky Tile 30/50-53 		
CF | 		
CF | > PICKY TRIAL 		
CF | 		
CF | The tricky pile rearranges to become an impromptu courtroom. 		
CF | 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "l" 		
CF ] Pricky Tile 30/50-53 		
CF | 		
CF | > L 		
CF | 		
CF | Pricky Tile 		
CF | A tricky pile blocks passage south. You can see over it, but it's 		
CF | shifty, so no way you can climb over it. You imagine you could 		
CF | re-shift the pile back to the pricky tile without much trouble if 		
CF | needed. 		
CF | 		
CF | You can go back north. 		
CF | 		
CF | > 		DavidW says, "I didn't think that would work, but had to try."
		keltena says, "I am confused by the discrepancy in what it says we changed it to and what the new description/room name is"
keltena says (to ClubFloyd), "i" 		
CF ] Pricky Tile 30/50-53 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a keen lamp 		
CF | a pottery wand 		
CF | a treat chunk 		
CF | "my list" 		
CF | 		
CF | You have also found one mauled scrap. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "pricky trial" 		
CF ] Pricky Tile 30/50-53 		
CF | 		
CF | > PRICKY TRIAL 		
CF | 		
CF | Hmm. You are on the right track, there. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "treat chunk" 		
CF ] Pricky Tile 30/50-53 		
CF | 		
CF | > TREAT CHUNK 		
CF | 		
CF | You twiddle words around. No, nothing comes up. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "eat chunk" 		
CF ] Pricky Trial 31/50-52 		
CF | 		
CF | > EAT CHUNK 		
CF | 		
CF | Mmm. That treat chunk is delicious. Good brain food. It makes you 		
CF | think PRICKY TILE. Seems legit. 		
CF | 		
CF | The tricky pile rearranges so there is pricky tile all around. 		
CF | 		
CF | (By the way, you can TAKE CHUNK again, if you want, back at 		
CF | ditch park. The cheat trunk is pretty big.) 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		DavidW says, "I think the room is a bit buggy in displaying its true status."
		keltena says, "...Yeah, it appears to be."
keltena says (to ClubFloyd), "l" 		
CF ] Pricky Trial 31/50-52 		
CF | 		
CF | > L 		
CF | 		
CF | Pricky Trial 		
CF | A tricky pile blocks passage south. You can see over it, but it's 		
CF | shifty, so no way you can climb over it. You imagine you could 		
CF | re-shift the pile back to the picky trial without much trouble if 		
CF | needed. 		
CF | 		
CF | You can go back north. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "s" 		
CF ] Pricky Trial 31/50-52 		
CF | 		
CF | > S 		
CF | 		
CF | No, Pricky Trial is cut in half. You can only go back north. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "n" 		
CF ] Tool Cavern 31/50-52 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Tool Cavern 		
CF | You can go back west, or you can go south through the passage the 		
CF | ruddy mensch created. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "think" 		
CF ] Tool Cavern 31/50-52 		
CF | 		
CF | > THINK 		
CF | 		
CF | You think of what you've done and what you want to do. 		
CF | 		
CF | Things undone in this region: 		
CF | You tried LAZY CREEP in Crazy Leap, but it didn't quite work 		
CF | out. Maybe later. 		
CF | You tried PITCH DARK in Ditch Park, but it didn't quite work 		
CF | out. Maybe later. 		
CF | You tried SHABBY GRUES in Fear Bridge, but it didn't quite work 		
CF | out. Maybe later. 		
CF | You tried BEER FRIDGE in Fear Bridge, but it didn't quite work 		
CF | out. Maybe later. 		
CF | You tried ZAP TRUE in Trap Zoo, but it didn't quite work out. 		
CF | Maybe later. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "w" 		
CF ] Preening School 31/50-52 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Preening School 		
CF | The preening school has exits south and east. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "s" 		
CF ] Fang Duels 31/50-52 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Fang Duels 		
CF | With the foolish fighting confined to various corners, you can now 		
CF | easily go north and south as well as back west. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "s" 		
CF ] Crazy Leap 31/50-52 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Crazy Leap 		
CF | The path bends here. It falls off sharply in every direction except 		
CF | north and east. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Crazy Leap 31/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | A voice seems to shake you and demand life force from you, or someone, 		
CF | before you can pass. You have not made this sacrifice yet. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "i" 		
CF ] Crazy Leap 31/50-52 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a keen lamp 		
CF | a pottery wand 		
CF | "my list" 		
CF | 		
CF | You have also found one mauled scrap. 		
CF | 		
CF | > 		keltena asks, "...oh, hm. I might have a vague recollection of what the "life force" thing was hinting, but if so I don't think we can get it yet?"
		keltena says, "(Or I actually have no recollection; one or the other)"
keltena says (to ClubFloyd), "n" 		
CF ] Fang Duels 31/50-52 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Fang Duels 		
CF | With the foolish fighting confined to various corners, you can now 		
CF | easily go north and south as well as back west. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "w" 		
CF ] Ditch Park 31/50-52 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. You already took care of 		
CF | things to the south. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "n" 		
CF ] Bold Carrier 31/50-52 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Bold Carrier 		
CF | The ground has transformed into a sort of grounded aircraft carrier. 		
CF | The cold barrier it replaced is no longer around. You can also go 		
CF | south to Ditch Park. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x list" 		
CF ] Bold Carrier 31/50-52 		
CF | 		
CF | > X LIST 		
CF | 		
CF | Your list has a few tasks that will help you get mauled scraps that 		
CF | will make a scrawled map. 		
CF | 		
CF | * prevent influx of monsters over a dark bridge (north) 		
CF | * defeat big bad meanie on a language technicality in the boss fight 		
CF | (south) (DONE!) 		
CF | * sit through a ghastly performance (east) 		
CF | * rescue animals from a zoo (west) 		
CF | 		
CF | > 		DavidW asks, "Can we try making the mist at the fear bridge?"
		keltena says, "Sure!"
keltena says (to ClubFloyd), "l" 		
CF ] Bold Carrier 31/50-52 		
CF | 		
CF | > L 		
CF | 		
CF | Bold Carrier 		
CF | The ground has transformed into a sort of grounded aircraft carrier. 		
CF | The cold barrier it replaced is no longer around. You can also go 		
CF | south to Ditch Park. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "w" 		
CF ] Bold Carrier 31/50-52 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go west. You can only go north and south here. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "n" 		
CF ] Forest 31/50-52 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Forest 		
CF | With the roaring cleared, you see passages west, south and east. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "w" 		
CF ] Rail Path 31/50-52 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Rail Path 		
CF | You made a rail path north, though you can go back east, too. You also 		
CF | hear something. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "n" 		
CF ] Rail Path 31/50-52 		
CF | 		
CF | > N 		
CF | 		
CF | You are unable to keep your balance unaided. What could help with 		
CF | that? 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "pale wrath" 		
CF ] Rail Path 31/50-52 		
CF | 		
CF | > PALE WRATH 		
CF | 		
CF | You twiddle words around. No, nothing comes up. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Forest 31/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Forest 		
CF | With the roaring cleared, you see passages west, south and east. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Hating Mill 31/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Hating Mill 		
CF | There's a mill here in place of the hill that was to the north. You 		
CF | can go north or west. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "n" 		
CF ] Lean Camp 31/50-52 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Lean Camp 		
CF | Barren and desolate here. Passages west and south. You can't really 		
CF | expect to find more than the keen lamp. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "w" 		
CF ] Fear Bridge 31/50-52 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Fear Bridge 		
CF | The fear bridge splits this area north/south, and you don't want to 		
CF | cross or even touch it. You can only go back east. 		
CF | 		
CF | Some grabby shoes tap-tap about here, just ready to descend on someone 		
CF | who might want to dismantle the fear bridge. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "lie mist" 		
CF ] Fear Bridge 31/50-52 		
CF | 		
CF | > LIE MIST 		
CF | 		
CF | You twiddle words around. No, nothing comes up. 		
CF | 		
CF | If you're trying for standard actions beyond moving around, there 		
CF | aren't that many. VERBS gives a list. 		
CF | 		
CF | > 		
Lancelot has arrived. 		
keltena says (to ClubFloyd), "i" 		
CF ] Fear Bridge 31/50-52 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a keen lamp 		
CF | a pottery wand 		
CF | "my list" 		
CF | 		
CF | You have also found one mauled scrap. 		
CF | 		
CF | > 		DavidW says, "ok. That one doesn't revert."
keltena says (to ClubFloyd), "think" 		
CF ] Fear Bridge 31/50-52 		
CF | 		
CF | > THINK 		
CF | 		
CF | You think of what you've done and what you want to do. 		
CF | 		
CF | Things undone in this region: 		
CF | You tried SHABBY GRUES here, but it didn't quite work out. 		
CF | Maybe later. 		
CF | You tried BEER FRIDGE here, but it didn't quite work out. Maybe 		
CF | later. 		
CF | You tried PITCH DARK in Ditch Park, but it didn't quite work 		
CF | out. Maybe later. 		
CF | You tried LAZY CREEP in Crazy Leap, but it didn't quite work 		
CF | out. Maybe later. 		
CF | You tried ZAP TRUE in Trap Zoo, but it didn't quite work out. 		
CF | Maybe later. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "shabby grues" 		
CF ] Fear Bridge 31/50-52 		
CF | 		
CF | > SHABBY GRUES 		
CF | 		
CF | Perhaps you could pull the shabby grues from Fear Bridge, but they 		
CF | would get tired of chasing you around semi-lighted areas. You need 		
CF | subterfuge. 		
CF | Hmph. That still doesn't quite work! You'll figure out the how and 		
CF | when and where, though. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "eat chunk" 		
CF ] Fear Bridge 31/50-52 		
CF | 		
CF | > EAT CHUNK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "i" 		
CF ] Fear Bridge 31/50-52 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a keen lamp 		
CF | a pottery wand 		
CF | "my list" 		
CF | 		
CF | You have also found one mauled scrap. 		
CF | 		
CF | > 		DavidW says, "hi Lancelot"
		keltena says, "Oh, right"
		Lancelot says, "hi all sorry to be late"
		keltena (to Lancelot) waves
keltena says (to ClubFloyd), "e" 		
CF ] Lean Camp 31/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Lean Camp 		
CF | Barren and desolate here. Passages west and south. You can't really 		
CF | expect to find more than the keen lamp. 		
CF | 		
CF | > 		DavidW says, "no prob"
keltena says (to ClubFloyd), "s" 		
CF ] Hating Mill 31/50-52 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Hating Mill 		
CF | There's a mill here in place of the hill that was to the north. You 		
CF | can go north or west. 		
CF | 		
CF | > 		Lancelot says, "which game is this"
keltena says (to ClubFloyd), "w" 		
CF ] Forest 31/50-52 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Forest 		
CF | With the roaring cleared, you see passages west, south and east. 		
CF | 		
CF | > 		DavidW says, "We're trying Roads of Liches."
		keltena says, "Roads of Liches. Which we tested, but evidently have forgotten how to beat anyway!"
keltena says (to ClubFloyd), "w" 		
CF ] Rail Path 31/50-52 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Rail Path 		
CF | You made a rail path north, though you can go back east, too. You also 		
CF | hear something. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "listen" 		
CF ] Rail Path 31/50-52 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear a faint "Kill me..." 		
CF | 		
CF | > 		keltena says, "Oh dear."
		DavidW says, "MILL KEY"
keltena says (to ClubFloyd), "mill key" 		
CF ] Rail Path 32/50-52 		
CF | 		
CF | > MILL KEY 		
CF | 		
CF | A mill key appears in your hand. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		keltena says (to DavidW), "Ooh, you got it!"
		Lancelot says, "nonstandard verbs? hjmm"
keltena says (to ClubFloyd), "x key" 		
CF ] Rail Path 32/50-52 		
CF | 		
CF | > X KEY 		
CF | 		
CF | You can guess what it opens, seeing as it says MILL on the side. 		
CF | 		
CF | > 		keltena says (to Lancelot), "Wordplay game!"
		DavidW asks, "We saw a mill, didn't we?"
keltena says (to ClubFloyd), "e" 		
CF ] Forest 32/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Forest 		
CF | With the roaring cleared, you see passages west, south and east. 		
CF | 		
CF | > 		keltena says (to DavidW), "Yeah, the hater mill."
keltena says (to ClubFloyd), "e" 		
CF ] Hating Mill 32/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Hating Mill 		
CF | There's a mill here in place of the hill that was to the north. You 		
CF | can go north or west. 		
CF | 		
CF | Your mill key opens up the mill. It's empty, except for a pending 		
CF | bowl, which seems to be phased in halfway. 		
CF | 		
CF | > 		keltena says, "Er, hating."
keltena says (to ClubFloyd), "bending pole" 		
CF ] Hating Mill 33/50-52 		
CF | 		
CF | > BENDING POLE 		
CF | 		
CF | Pop! The pending bowl becomes a bending pole. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		keltena asks, "Aha! Will that let us balance, you think?"
keltena says (to ClubFloyd), "w" 		
CF ] Forest 33/50-52 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Forest 		
CF | With the roaring cleared, you see passages west, south and east. 		
CF | 		
CF | > 		DavidW says, "yay, a pole!"
		Lancelot asks, "ah so we have to solve the anagrams?"
keltena says (to ClubFloyd), "w" 		
CF ] Rail Path 33/50-52 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Rail Path 		
CF | You made a rail path north, though you can go back east, too. 		
CF | 		
CF | > 		DavidW says, "spoonerisms, not anagrams"
		gadzoks says (to Lancelot), "Spoonerism, this time."
		keltena says (to Lancelot), "Spoonerisms, to be specific. Like pending bowl -> bending pole"
keltena says (to ClubFloyd), "n" 		
CF ] Um, Soil 33/50-52 		
CF | 		
CF | > N 		
CF | 		
CF | The bending pole is just the thing to help you keep your balance. The 		
CF | more it wobbles, the steadier you feel. 		
CF | 		
CF | Um, Soil 		
CF | This is, thankfully, a relatively nondescript location, but who knows 		
CF | what might be buried beneath? You can go south and east. 		
CF | 		
CF | > 		DavidW says, "yes, I think the pole will balance us."
		DavidW says, "Some oil"
		Lancelot says, "ah so roads of liches is then loads of riches... gotcha"
		keltena says, "Ah, THERE'S our fuel"
		gadzoks exclaims, "Some oil finally!"
keltena says (to ClubFloyd), "some oil" 		
CF ] Um, Soil 34/50-52 		
CF | 		
CF | > SOME OIL 		
CF | 		
CF | You have some oil! It's in a nice can, too! 		
CF | 		
CF | It's pretty clear the oil can be poured in the lamp. So you do that. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		keltena asks, "Okay, now shall we try those grues?"
		gadzoks says, "< still thinks Dang Fuels should work."
keltena says (to ClubFloyd), "s" 		
CF ] Rail Path 34/50-52 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Rail Path 		
CF | You made a rail path north, though you can go back east, too. 		
CF | 		
CF | > 		DavidW says, "okay yes grue time"
		keltena says (to gadzoks), "True art is never appreciated in its time :("
keltena says (to ClubFloyd), "e" 		
CF ] Forest 34/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Forest 		
CF | With the roaring cleared, you see passages west, south and east. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "s" 		
CF ] Bold Carrier 34/50-52 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Bold Carrier 		
CF | The ground has transformed into a sort of grounded aircraft carrier. 		
CF | The cold barrier it replaced is no longer around. You can also go 		
CF | south to Ditch Park. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "s" 		
CF ] Ditch Park 34/50-52 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. You already took care of 		
CF | things to the south. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		DavidW says, "grue time -> to grime"
keltena says (to ClubFloyd), "pitch dark" 		
CF ] Ditch Park 34/50-52 		
CF | 		
CF | > PITCH DARK 		
CF | 		
CF | You have no need to make everything pitch dark at the moment! 		
CF | Hmph. That still doesn't quite work! You'll figure out the how and 		
CF | when and where, though. 		
CF | 		
CF | > 		keltena says (to DavidW), "Hee."
		keltena says, "Oh, okay, I guess we should get the grues here first"
keltena says (to ClubFloyd), "n" 		
CF ] Bold Carrier 34/50-52 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Bold Carrier 		
CF | The ground has transformed into a sort of grounded aircraft carrier. 		
CF | The cold barrier it replaced is no longer around. You can also go 		
CF | south to Ditch Park. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "n" 		
CF ] Forest 34/50-52 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Forest 		
CF | With the roaring cleared, you see passages west, south and east. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Hating Mill 34/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Hating Mill 		
CF | There's a mill here in place of the hill that was to the north. You 		
CF | can go north or west. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "n" 		
CF ] Lean Camp 34/50-52 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Lean Camp 		
CF | Barren and desolate here. Passages west and south. You can't really 		
CF | expect to find more than the keen lamp. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "w" 		
CF ] Fear Bridge 34/50-52 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Fear Bridge 		
CF | The fear bridge splits this area north/south, and you don't want to 		
CF | cross or even touch it. You can only go back east. 		
CF | 		
CF | Some grabby shoes tap-tap about here, just ready to descend on someone 		
CF | who might want to dismantle the fear bridge. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "shabby grues" 		
CF ] Fear Bridge 35/50-52 		
CF | 		
CF | > SHABBY GRUES 		
CF | 		
CF | The grabby shoes pop out, replaced by shabby grues. Ugh! They are 		
CF | fearsome, of course, but you have a plan: perhaps if the grues did not 		
CF | guard this bridge, it would be less fearsome. How to pull them away? 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Lean Camp 35/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Lean Camp 		
CF | Barren and desolate here. Passages west and south. You can't really 		
CF | expect to find more than the keen lamp. 		
CF | 		
CF | The shabby grues slink along in the shadows, following you from Fear 		
CF | Bridge. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "s" 		
CF ] Hating Mill 35/50-52 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Hating Mill 		
CF | There's a mill here in place of the hill that was to the north. You 		
CF | can go north or west. 		
CF | 		
CF | The shabby grues slink along in the shadows, following you from Lean 		
CF | Camp. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "w" 		
CF ] Forest 35/50-52 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Forest 		
CF | With the roaring cleared, you see passages west, south and east. 		
CF | 		
CF | The shabby grues slink along in the shadows, following you from Hating 		
CF | Mill. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "s" 		
CF ] Bold Carrier 35/50-52 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Bold Carrier 		
CF | The ground has transformed into a sort of grounded aircraft carrier. 		
CF | The cold barrier it replaced is no longer around. You can also go 		
CF | south to Ditch Park. 		
CF | 		
CF | The shabby grues slink along in the shadows, following you from 		
CF | Forest. 		
CF | 		
CF | > 		DavidW says, "no, light the lamp at the grues so they flee"
keltena says (to ClubFloyd), "s" 		
CF ] Ditch Park 35/50-52 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. You already took care of 		
CF | things to the south. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | The shabby grues slink along in the shadows, following you from Bold 		
CF | Carrier. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "pitch dark" 		
CF ] Ditch Park 36/50-52 		
CF | 		
CF | > PITCH DARK 		
CF | 		
CF | You make Ditch Park pitch dark for a moment. You hear the grues 		
CF | getting closer, then you turn the lamp as bright as it will go. There 		
CF | is much screaming, fleeing, and falling into ditches! The grues that 		
CF | did not, all run away. 		
CF | 		
CF | But this creates a problem! What if the grues come back? You have an 		
CF | idea! You stick the bending pole between two trees, and you notice 		
CF | there's a hook on the lamp. So you hang it from the pole, and voila, a 		
CF | light source! And a clearer inventory, too! 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		DavidW says, "oh, congrats!"
catherine has arrived. 		keltena says, "There we go!"
keltena says (to ClubFloyd), "n" 		
CF ] Bold Carrier 36/50-52 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Bold Carrier 		
CF | The ground has transformed into a sort of grounded aircraft carrier. 		
CF | The cold barrier it replaced is no longer around. You can also go 		
CF | south to Ditch Park. 		
CF | 		
CF | > 		keltena says, "Now maybe we can get some cold beers"
keltena says (to ClubFloyd), "n" 		
CF ] Forest 36/50-52 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Forest 		
CF | With the roaring cleared, you see passages west, south and east. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Hating Mill 36/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Hating Mill 		
CF | There's a mill here in place of the hill that was to the north. You 		
CF | can go north or west. 		
CF | 		
CF | > 		Lancelot says, "I guess I cannot help at this point you peeps are already way into this"
keltena says (to ClubFloyd), "n" 		
CF ] Lean Camp 36/50-52 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Lean Camp 		
CF | Barren and desolate here. Passages west and south. You can't really 		
CF | expect to find more than the keen lamp. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "w" 		
CF ] Fear Bridge 36/50-52 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Fear Bridge 		
CF | The fear bridge splits this area north/south, and you don't want to 		
CF | cross or even touch it. You can only go back east. 		
CF | 		
CF | > 		DavidW says, "beer fridge!"
		keltena says (to Lancelot), "We just got off a long stretch of being stuck, but you can probably help with any new phrases/areas we come across!"
keltena says (to ClubFloyd), "beer fridge" 		
CF ] Beer Fridge 37/50-52 		
CF | 		
CF | > BEER FRIDGE 		
CF | 		
CF | The fear bridge collapses to form a beer fridge. Your work in this 		
CF | sector is done. 		
CF | You find another mauled scrap. 		
CF | But the scrawled map is incomplete. Still, yay progress. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x list" 		
CF ] Beer Fridge 37/50-52 		
CF | 		
CF | > X LIST 		
CF | 		
CF | Your list has a few tasks that will help you get mauled scraps that 		
CF | will make a scrawled map. 		
CF | 		
CF | * prevent influx of monsters over a dark bridge (north) (DONE!) 		
CF | * defeat big bad meanie on a language technicality in the boss fight 		
CF | (south) (DONE!) 		
CF | * sit through a ghastly performance (east) 		
CF | * rescue animals from a zoo (west) 		
CF | 		
CF | > 		DavidW says, "North and south complete."
		gadzoks asks, "Hm. Should it call it the 'scrawled map' before we've tried turning it into that?"
		keltena says, "East and west remain."
		Lancelot says, "oh so the game has areas"
		gadzoks exclaims, "Spoilers!"
		keltena asks (of gadzoks), "It sounds like the scrawled map is what we're trying to get, but we need all four mauled scraps?"
		keltena says, "We're looking for treasure, right? iirc that was the frame story"
		gadzoks says, "Yeah, I mean the game referring to it like that."
keltena says (to ClubFloyd), "w" 		
CF ] Um, Soil 37/50-52 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Um, Soil 		
CF | This is, thankfully, a relatively nondescript location, but finding 		
CF | the oil was nice. You can go south and east. 		
CF | 		
CF | > 		DavidW says, "I suspect yes, we need all four first."
keltena says (to ClubFloyd), "s" 		
CF ] Rail Path 37/50-52 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Rail Path 		
CF | You made a rail path north, though you can go back east, too. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Forest 37/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Forest 		
CF | With the roaring cleared, you see passages west, south and east. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "s" 		
CF ] Bold Carrier 37/50-52 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Bold Carrier 		
CF | The ground has transformed into a sort of grounded aircraft carrier. 		
CF | The cold barrier it replaced is no longer around. You can also go 		
CF | south to Ditch Park. 		
CF | 		
CF | > 		gadzoks exclaims, "Before we do!"
		keltena asks (of gadzoks), "Oh, you mean you think it's an interface spoiler?"
		Lancelot asks, "cold barrier?"
		Lancelot says, "oh wait that was it originally"
		keltena says, "I think it's just our goal from the start, not something the game is trying to hide from us, but I could be wrong"
keltena says (to ClubFloyd), "s" 		
CF ] Ditch Park 37/50-52 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. You already took care of 		
CF | things to the north and south. The keen lamp you left hanging from the 		
CF | bending pole is keeping things lit nicely. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		DavidW says, "We got rid of the barrier with the carrier."
keltena says (to ClubFloyd), "w" 		
CF ] Night Sludge 37/50-52 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "i" 		
CF ] Night Sludge 37/50-52 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a pottery wand 		
CF | "my list" 		
CF | 		
CF | You have also found two mauled scraps. 		
CF | 		
CF | > 		Lancelot says, "yet I think I get this"
		gadzoks says, "Possibly. I don't remember that part."
keltena says (to ClubFloyd), "s" 		
CF ] Two Blooms 37/50-52 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Two Blooms 		
CF | You see a passage west where some blue tombs were. Also, you can go 		
CF | back north. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "w" 		
CF ] Watery Pond 37/50-52 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Watery Pond 		
CF | A path leads from north to west, with a pond on the other side It's so 		
CF | nice and clean and non-sludgy, you're grateful it's helping you focus 		
CF | on where you really need to go. You probably can't find anything else 		
CF | in it. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "n" 		
CF ] Trap Zoo 37/50-52 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Trap Zoo 		
CF | A trap zoo holds animals against their will here, making an 		
CF | east-to-west barrier. You can only go back south, although you see a 		
CF | passage north of the zoo. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x zoo" 		
CF ] Trap Zoo 37/50-52 		
CF | 		
CF | > X ZOO 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x animals" 		
CF ] Trap Zoo 37/50-52 		
CF | 		
CF | > X ANIMALS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "We still need to get past the creep."
		keltena says, "(Just checking if there's any hinting flavor text)"
		keltena says, "Right, yeah"
keltena says (to ClubFloyd), "s" 		
CF ] Watery Pond 37/50-52 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Watery Pond 		
CF | A path leads from north to west, with a pond on the other side It's so 		
CF | nice and clean and non-sludgy, you're grateful it's helping you focus 		
CF | on where you really need to go. You probably can't find anything else 		
CF | in it. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Two Blooms 37/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Two Blooms 		
CF | You see a passage west where some blue tombs were. Also, you can go 		
CF | back north. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "n" 		
CF ] Night Sludge 37/50-52 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "n" 		
CF ] Healing Farm 37/50-52 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Healing Farm 		
CF | The healing farm feels more wide open now. You see a passage west in 		
CF | addition to the one back south now. 		
CF | 		
CF | Eight stray animals potter around here, glad you led them to a new 		
CF | home. 		
CF | 		
CF | The sheddable creep saunters around. 		
CF | 		
CF | The creep sees you again. They shamble over to you, slowly. Maybe you 		
CF | can shake them this time. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x creep" 		
CF ] Healing Farm 37/50-52 		
CF | 		
CF | > X CREEP 		
CF | 		
CF | Not the nicest, but they also seem a bit disinterested. You wonder how 		
CF | you could stoke further disinterest. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		Lancelot asks, "; credible sheep?"
		DavidW asks, "hold on. The sheep potter?"
		keltena says, "Unfortunately, that's what we started with"
		Lancelot says, "oh hmm sorry"
		DavidW asks, "And we have a pottery wand?"
keltena says (to ClubFloyd), "credible sheep" 		
CF ] Healing Farm 37/50-52 		
CF | 		
CF | > CREDIBLE SHEEP 		
CF | 		
CF | You twiddle words around. No, nothing comes up. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "pottery wand" 		
CF ] Healing Farm 37/50-52 		
CF | 		
CF | > POTTERY WAND 		
CF | 		
CF | You twiddle words around. No, nothing comes up. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "think" 		
CF ] Healing Farm 37/50-52 		
CF | 		
CF | > THINK 		
CF | 		
CF | You think of what you've done and what you want to do. 		
CF | 		
CF | Things undone in this region: 		
CF | You tried ZAP TRUE in Trap Zoo, but it didn't quite work out. 		
CF | Maybe later. 		
CF | You tried LAZY CREEP in Crazy Leap, but it didn't quite work 		
CF | out. Maybe later. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave wand" 		
CF ] Healing Farm 37/50-52 		
CF | 		
CF | > WAVE WAND 		
CF | 		
CF | You twiddle words around. No, nothing comes up. 		
CF | 		
CF | > 		keltena asks (of DavidW), "Sheep potter?"
		keltena says, "I think the wand is for ZAP TRUE, but apparently we need another item before we can use it"
		keltena asks, "Like a spellbook or something?"
keltena says (to ClubFloyd), "x creep" 		
CF ] Healing Farm 37/50-52 		
CF | 		
CF | > X CREEP 		
CF | 		
CF | Not the nicest, but they also seem a bit disinterested. You wonder how 		
CF | you could stoke further disinterest. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		DavidW says, "I think the item we need for the zoo is west of here."
		gadzoks says, "Or a gardening book."
keltena says (to ClubFloyd), "l" 		
CF ] Healing Farm 37/50-52 		
CF | 		
CF | > L 		
CF | 		
CF | Healing Farm 		
CF | The healing farm feels more wide open now. You see a passage west in 		
CF | addition to the one back south now. 		
CF | 		
CF | Eight stray animals potter around here, glad you led them to a new 		
CF | home. 		
CF | 		
CF | The sheddable creep saunters around. 		
CF | 		
CF | The creep sees you again. They shamble over to you, slowly. Maybe you 		
CF | can shake them this time. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		Lancelot asks, "what do we have? inventory?"
keltena says (to ClubFloyd), "x strays" 		
CF ] Healing Farm 37/50-52 		
CF | 		
CF | > X STRAYS 		
CF | 		
CF | They seem happy here, each a sort of weird hybrid of animals you know. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		DavidW says, "And I wish we could take this creep to Crazy Leap."
keltena says (to ClubFloyd), "i" 		
CF ] Healing Farm 37/50-52 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a pottery wand 		
CF | "my list" 		
CF | 		
CF | You have also found two mauled scraps. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		Lancelot says, "thx"
		keltena says (to DavidW), "Same. That's clearly the trick, we're just missing something"
keltena says (to ClubFloyd), "e" 		
CF ] Healing Farm 37/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go east. You can only go south and west here. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "w" 		
CF ] Healing Farm 37/50-52 		
CF | 		
CF | > W 		
CF | 		
CF | The sheddable creep won't let you go west. How to get rid of them? 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "s" 		
CF ] Night Sludge 37/50-52 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Ditch Park 37/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. You already took care of 		
CF | things to the north and south. The keen lamp you left hanging from the 		
CF | bending pole is keeping things lit nicely. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "treat chunk" 		
CF ] Ditch Park 37/50-52 		
CF | 		
CF | > TREAT CHUNK 		
CF | 		
CF | A treat chunk flies from the cheat trunk. Mmm, it looks like trail 		
CF | mix. 		
CF | 		
CF | 		
CF | > 		DavidW asks, "Give the treat to the creep?"
		gadzoks says, "The creep did follow us before."
		gadzoks asks, "What did we change to stop that?"
		keltena says (to DavidW), "I'll try, I guess"
		DavidW says, "maybe he'll get energy if fed."
keltena says (to ClubFloyd), "w" 		
CF ] Night Sludge 37/50-52 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "n" 		
CF ] Healing Farm 37/50-52 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Healing Farm 		
CF | The healing farm feels more wide open now. You see a passage west in 		
CF | addition to the one back south now. 		
CF | 		
CF | Eight stray animals potter around here, glad you led them to a new 		
CF | home. 		
CF | 		
CF | The sheddable creep saunters around. 		
CF | 		
CF | The creep sees you again. They shamble over to you, slowly. Maybe you 		
CF | can shake them this time. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "eat chunk" 		
CF ] Healing Farm 37/50-52 		
CF | 		
CF | > EAT CHUNK 		
CF | 		
CF | There's nothing you can do here now. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Healing Farm 37/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go east. You can only go south and west here. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		keltena says, "Okay, so that's not solvable right now"
keltena says (to ClubFloyd), "s" 		
CF ] Night Sludge 37/50-52 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Ditch Park 37/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. You already took care of 		
CF | things to the north and south. The keen lamp you left hanging from the 		
CF | bending pole is keeping things lit nicely. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Fang Duels 37/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Fang Duels 		
CF | With the foolish fighting confined to various corners, you can now 		
CF | easily go north and south as well as back west. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "dang fuels" 		
CF ] Fang Duels 37/50-52 		
CF | 		
CF | > DANG FUELS 		
CF | 		
CF | Hmm, no, you already did that, or something like that. You'll know if 		
CF | and when you need to flip between things. 		
CF | 		
CF | > 		DavidW says, "I wanted you to give the treat to him."
		gadzoks asks, "Slight Nudge?"
		gadzoks asks, "Or was that the original name?"
		DavidW says, "That's the original"
		keltena says (to DavidW), "Oh, I assumed the treat would do that if it were doable, but let me try"
		gadzoks says, "Figures."
keltena says (to ClubFloyd), "w" 		
CF ] Ditch Park 37/50-52 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. You already took care of 		
CF | things to the north and south. The keen lamp you left hanging from the 		
CF | bending pole is keeping things lit nicely. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "w" 		
CF ] Night Sludge 37/50-52 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "n" 		
CF ] Healing Farm 37/50-52 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Healing Farm 		
CF | The healing farm feels more wide open now. You see a passage west in 		
CF | addition to the one back south now. 		
CF | 		
CF | Eight stray animals potter around here, glad you led them to a new 		
CF | home. 		
CF | 		
CF | The sheddable creep saunters around. 		
CF | 		
CF | The creep sees you again. They shamble over to you, slowly. Maybe you 		
CF | can shake them this time. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "give treat to creep" 		
CF ] Healing Farm 37/50-52 		
CF | 		
CF | > GIVE TREAT TO CREEP 		
CF | 		
CF | The sheddable creep doesn't seem interested. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		keltena says, "Guess not."
keltena says (to ClubFloyd), "shed creep" 		
CF ] Healing Farm 37/50-52 		
CF | 		
CF | > SHED CREEP 		
CF | 		
CF | (first taking the sheddable creep) 		
CF | I don't suppose the sheddable creep would care for that. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		DavidW says, "ok"
keltena says (to ClubFloyd), "e" 		
CF ] Healing Farm 37/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go east. You can only go south and west here. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		Lancelot asks, "healing farm was originalling feeling harm?"
keltena says (to ClubFloyd), "s" 		
CF ] Night Sludge 37/50-52 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Ditch Park 37/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. You already took care of 		
CF | things to the north and south. The keen lamp you left hanging from the 		
CF | bending pole is keeping things lit nicely. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		gadzoks says, "We need some shears."
keltena says (to ClubFloyd), "e" 		
CF ] Fang Duels 37/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Fang Duels 		
CF | With the foolish fighting confined to various corners, you can now 		
CF | easily go north and south as well as back west. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "s" 		
CF ] Crazy Leap 37/50-52 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Crazy Leap 		
CF | The path bends here. It falls off sharply in every direction except 		
CF | north and east. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Crazy Leap 37/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | A voice seems to shake you and demand life force from you, or someone, 		
CF | before you can pass. You have not made this sacrifice yet. 		
CF | 		
CF | > 		DavidW says, "I really worry that the game is broken with the creep."
keltena says (to ClubFloyd), "n" 		
CF ] Fang Duels 37/50-52 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Fang Duels 		
CF | With the foolish fighting confined to various corners, you can now 		
CF | easily go north and south as well as back west. 		
CF | 		
CF | > 		keltena says (to DavidW), "Yeah, same."
		gadzoks asks, "There was a bug, wasn't there?"
		keltena says, "Let me poke around with the treat chunk to see if there's anything else it solves for us? If not, then it's probably broken"
keltena says (to ClubFloyd), "n" 		
CF ] Preening School 37/50-52 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Preening School 		
CF | The preening school has exits south and east. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "eat chunk" 		
CF ] Preening School 37/50-52 		
CF | 		
CF | > EAT CHUNK 		
CF | 		
CF | There's nothing you can do here now. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "e" 		
CF ] Tool Cavern 37/50-52 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Tool Cavern 		
CF | You can go back west, or you can go south through the passage the 		
CF | ruddy mensch created. 		
CF | 		
CF | > 		gadzoks says, "Though don't remember if it was related to that."
keltena says (to ClubFloyd), "eat chunk" 		
CF ] Cool Tavern 38/50-51 		
CF | 		
CF | > EAT CHUNK 		
CF | 		
CF | Mmm. That treat chunk is delicious. Good brain food. It makes you 		
CF | think COOL TAVERN. Seems legit. 		
CF | 		
CF | You focus and blink, and the cavern changes back to a tavern. 		
CF | Your friend the ruddy mensch is waiting. 		
CF | 		
CF | [Your score just went up by one point.] 		
CF | 		
CF | > 		DavidW says, "It's obvious he needs to follow us the the Leap so we can make him lazy."
keltena says (to ClubFloyd), "x mensch" 		
CF ] Cool Tavern 38/50-51 		
CF | 		
CF | > X MENSCH 		
CF | 		
CF | The ruddy mensch frowns at you. "I hate to intrude, but I've turned 		
CF | this place inside out and can't find a tool I need. I'd say what it 		
CF | is, but I'm embarrassed it's so useful to me. There are others bigger 		
CF | and shinier." 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "i" 		
CF ] Cool Tavern 38/50-51 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a pottery wand 		
CF | "my list" 		
CF | 		
CF | You have also found two mauled scraps. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "tool cavern" 		
CF ] Cool Tavern 38/50-51 		
CF | 		
CF | > TOOL CAVERN 		
CF | 		
CF | You don't need to go back to the tool cavern. 		
CF | 		
CF | > 		Lancelot says, "oh we did get a point"
		keltena asks, "Well, we already gave them the wrench, though, didn't we?"
keltena says (to ClubFloyd), "l" 		
CF ] Cool Tavern 38/50-51 		
CF | 		
CF | > L 		
CF | 		
CF | Cool Tavern 		
CF | You can go back west, or you can go south through the passage the 		
CF | ruddy mensch created. 		
CF | 		
CF | A ruddy mensch paces around. "Where is that tool of mine? It's like 		
CF | it's both here and not here at the same time. 		
CF | 		
CF | > 		DavidW says, "That seems wrong too. We already fetched a wrench for the mensch."
keltena says (to ClubFloyd), "muddy wrench" 		
CF ] Cool Tavern 38/50-51 		
CF | 		
CF | > MUDDY WRENCH 		
CF | 		
CF | Not (quite) here! Where might a muddy wrench be? 		
CF | (useful command again saved to THINK for later reference.) 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "tool cavern" 		
CF ] Cool Tavern 38/50-51 		
CF | 		
CF | > TOOL CAVERN 		
CF | 		
CF | You don't need to go back to the tool cavern. 		
CF | 		
CF | > 		keltena says, "Yep, it looks like that's just a glitch."
keltena says (to ClubFloyd), "s" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Pricky Trial 		
CF | A tricky pile blocks passage south. You can see over it, but it's 		
CF | shifty, so no way you can climb over it. You imagine you could 		
CF | re-shift the pile back to the picky trial without much trouble if 		
CF | needed. 		
CF | 		
CF | You can go back north. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x pile" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > X PILE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "s" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > S 		
CF | 		
CF | No, Pricky Trial is cut in half. You can only go back north. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "picky trial" 		
CF ] Pricky Tile 38/50-51 		
CF | 		
CF | > PICKY TRIAL 		
CF | 		
CF | The tricky pile rearranges to become an impromptu courtroom. 		
CF | 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "l" 		
CF ] Pricky Tile 38/50-51 		
CF | 		
CF | > L 		
CF | 		
CF | Pricky Tile 		
CF | A tricky pile blocks passage south. You can see over it, but it's 		
CF | shifty, so no way you can climb over it. You imagine you could 		
CF | re-shift the pile back to the pricky tile without much trouble if 		
CF | needed. 		
CF | 		
CF | You can go back north. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x pile" 		
CF ] Pricky Tile 38/50-51 		
CF | 		
CF | > X PILE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "picky trial" 		
CF ] Pricky Tile 38/50-51 		
CF | 		
CF | > PICKY TRIAL 		
CF | 		
CF | But the trial is already here! 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "l" 		
CF ] Pricky Tile 38/50-51 		
CF | 		
CF | > L 		
CF | 		
CF | Pricky Tile 		
CF | A tricky pile blocks passage south. You can see over it, but it's 		
CF | shifty, so no way you can climb over it. You imagine you could 		
CF | re-shift the pile back to the pricky tile without much trouble if 		
CF | needed. 		
CF | 		
CF | You can go back north. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "i" 		
CF ] Pricky Tile 38/50-51 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a pottery wand 		
CF | "my list" 		
CF | 		
CF | You have also found two mauled scraps. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "ticky pile" 		
CF ] Pricky Tile 38/50-51 		
CF | 		
CF | > TICKY PILE 		
CF | 		
CF | You twiddle words around. No, nothing comes up. 		
CF | 		
CF | > 		Lancelot asks, "tricky pile?"
keltena says (to ClubFloyd), "pricky tile" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > PRICKY TILE 		
CF | 		
CF | The tricky pile rearranges so there is pricky tile all around. 		
CF | 		
CF | 		
CF | > 		Lancelot says, "oh nvm"
keltena says (to ClubFloyd), "x tile" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > X TILE 		
CF | 		
CF | Hmm, no, you already did that, or something like that. You'll know if 		
CF | and when you need to flip between things. 		
CF | 		
CF | > 		gadzoks asks, "Can we check the courtroom?"
		DavidW says, "I think we're stuck and the game's broken."
		keltena says, "DAvidW Yeah, that's my impression too"
		keltena says (to gadzoks), "Sure, what do you want me to do? I haven't had any luck getting the courtroom to do much of anything in response to me"
		keltena says, "(Or go ahead and type the commands yourself, I don't mind)"
gadzoks says (to ClubFloyd), "x court" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > X COURT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "l" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > L 		
CF | 		
CF | Pricky Trial 		
CF | A tricky pile blocks passage south. You can see over it, but it's 		
CF | shifty, so no way you can climb over it. You imagine you could 		
CF | re-shift the pile back to the picky trial without much trouble if 		
CF | needed. 		
CF | 		
CF | You can go back north. 		
CF | 		
CF | > 		DavidW says, "It's a tile right now."
		gadzoks says, "Yeah, it says we can shift it back but doesn't work."
		Lancelot asks, "should it be exactly using same letters? or just sound the same?"
		DavidW says, "sound"
		Lancelot says, "ok"
		DavidW says, "It's spoonerisms, not anagrams."
		Lancelot says, "ok sorry had to look that up"
		Lancelot says, "thx"
gadzoks says (to ClubFloyd), "pricky tile" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > PRICKY TILE 		
CF | 		
CF | But the tile is already here! 		
CF | 		
CF | > 		DavidW says, "bold knight -> cold bite"
gadzoks says (to ClubFloyd), "x tile" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > X TILE 		
CF | 		
CF | Hmm, no, you already did that, or something like that. You'll know if 		
CF | and when you need to flip between things. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "think" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > THINK 		
CF | 		
CF | You think of what you've done and what you want to do. 		
CF | 		
CF | Things undone in this region: 		
CF | You tried LAZY CREEP in Crazy Leap, but it didn't quite work 		
CF | out. Maybe later. 		
CF | You tried ZAP TRUE in Trap Zoo, but it didn't quite work out. 		
CF | Maybe later. 		
CF | 		
CF | > 		keltena says, "You swap the initial consonant clusters. Occasionally it'll also let you get away with only swapping part of the initial clusters (e.g., letting you change 'tricky pile' into either 'picky trial' or 'pricky tile')"
keltena says (to ClubFloyd), "picky tile" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > PICKY TILE 		
CF | 		
CF | Hmm. You are on the right track, there. 		
CF | 		
CF | > 		keltena says, "...But not that far"
		Lancelot says, "tricky pile"
keltena says (to ClubFloyd), "touch tile" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > TOUCH TILE 		
CF | 		
CF | Hmm, no, you already did that, or something like that. You'll know if 		
CF | and when you need to flip between things. 		
CF | 		
CF | > 		DavidW says, "And no 'icky aisle' either."
		Lancelot says, "ir did you try that alread"
keltena says (to ClubFloyd), "verbs" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > VERBS 		
CF | 		
CF | Most verbs to push Roads of Liches forward must be guessed. 		
CF | However, there are some that give useful supportABOUT will tell 		
CF | you about Roads of Liches, and CREDITS gives credits. 		
CF | LAYOUT gives a general layout of the map, and MAP shows 		
CF | a text-map version. 		
CF | THINK reminds you of things you tried that won't quite work 		
CF | yet. 		
CF | For options, MAP YES and YAP MESS toggle the map in the 		
CF | header. 		
CF | BALK WACK provides trivial shortcuts once you're done with an 		
CF | area. It sends you back to Ditch Park, and it blocks you from 		
CF | returning. WALK BACK cancels this. 		
CF | 		
CF | > 		keltena says, "(I remember this area had a mime. I do not remember what it takes to actually get the mime here.)"
		DavidW says, "we should do credits just to see ourselves."
		keltena says, "Oh, good point. Good old Flub Cloyed"
keltena says (to ClubFloyd), "credits" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > CREDITS 		
CF | 		
CF | Thanks to ClubFloyd for beta testing a much buggier version on October 		
CF | 22, 2023. They put up with a lot of implemented items and a few rooms 		
CF | with no visible exits. I tend to work from puzzles to physical 		
CF | details. 		
CF | Thanks to Leon Lin and Tabitha for testing. 		
CF | Thanks to EctoComp administrators past and future: Ruber Eaglenest, J. 		
CF | J. Guest and Duncan Bowsman. 		
CF | Thanks to you for giving Roads of Liches a whirl. 		
CF | 		
CF | > 		Lancelot says, "oh it has featured here before lol"
DavidW says (to ClubFloyd), "loads of riches" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > LOADS OF RICHES 		
CF | 		
CF | You twiddle words around. No, nothing comes up. 		
CF | 		
CF | If you're trying for standard actions beyond moving around, there 		
CF | aren't that many. VERBS gives a list. 		
CF | 		
CF | > 		keltena says, "It does seem to me like we're just glitched."
		DavidW says, "yeah. Maybe it would've worked if we led the creep to the leap immediately and not to the zoo."
		keltena says, "Or at least, we've got at least a couple visible glitches happening, and we can't advance, so the glitches are probably why"
		keltena says (to DavidW), "Maybe, yeah."
		Lancelot says, "do we have a map"
keltena says (to ClubFloyd), "map" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > MAP 		
CF | 		
CF | *-|-* 		
CF | | | 		
CF | *-*-* 		
CF | | 		
CF | * * *-* 		
CF | | | | 		
CF | - *-*-* - 		
CF | | | | | 		
CF | *-* * * 		
CF | | 		
CF | *-*-* 		
CF | | | 		
CF | *-|-* 		
CF | 		
CF | > 		keltena says, "Behold!"
keltena says (to ClubFloyd), "layout" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > LAYOUT 		
CF | 		
CF | The layout of Roads of Liches is as follows: 		
CF | 		
CF | * The main area, minus the endgame, fits onto a 5x7 rectangle. 		
CF | * It is symmetrical horizontally and vertically. 		
CF | * It is divided into four areas, which are rotations of the other. 		
CF | * In the centerpiece room, so to speak, you can only exit the way you 		
CF | came. 		
CF | 		
CF | > 		Lancelot says, "lol"
		Lancelot says, "oh symmetrical"
		Jade says, "Nice map"
		DavidW says, "yeah, I call it a four-leaf clover configuration."
		Lancelot says, "ah so we need to circle around the central room"
		Lancelot says, "nice"
		keltena says, "We can see the areas we're missing there--going west from the Healing Farm (blocked by the creep), east from the Crazy Leap (requires a sacrifice of life force, which I vaguely recall requires us to find the mime first?)"
		DavidW says, "The central room is a crossroads."
		DavidW asks, "I don't remember a mime?"
gadzoks says (to ClubFloyd), "l" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > L 		
CF | 		
CF | Pricky Trial 		
CF | A tricky pile blocks passage south. You can see over it, but it's 		
CF | shifty, so no way you can climb over it. You imagine you could 		
CF | re-shift the pile back to the picky trial without much trouble if 		
CF | needed. 		
CF | 		
CF | You can go back north. 		
CF | 		
CF | > 		keltena asks (of DavidW), "I'm going entirely by memory of the time we tested it; I'm pretty sure the east route's puzzles end up revolving around a mime?"
Cerfeuil goes home. 		gadzoks says, "There was a court and a mime envolved."
		gadzoks says, "involved, also."
		DavidW says, "A mime is a terrible thing to waste, yes."
		gadzoks says, "For their crimes against humanity, no doubt. (Actually don't get why people hate them.)"
		keltena says, "Yeah, and IIRC the "life force" sacrifice required the mime and the pricky tile"
		keltena says (to DavidW), "Pffft"
		gadzoks says, "Heh."
		Lancelot says, "so we are missing the rooms top left 1 and bottom right two"
keltena says (to ClubFloyd), "think" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > THINK 		
CF | 		
CF | You think of what you've done and what you want to do. 		
CF | 		
CF | Things undone in this region: 		
CF | You tried LAZY CREEP in Crazy Leap, but it didn't quite work 		
CF | out. Maybe later. 		
CF | You tried ZAP TRUE in Trap Zoo, but it didn't quite work out. 		
CF | Maybe later. 		
CF | 		
CF | > 		Lancelot says, "its not entirely symmetrical"
keltena says (to ClubFloyd), "map" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > MAP 		
CF | 		
CF | *-|-* 		
CF | | | 		
CF | *-*-* 		
CF | | 		
CF | * * *-* 		
CF | | | | 		
CF | - *-*-* - 		
CF | | | | | 		
CF | *-* * * 		
CF | | 		
CF | *-*-* 		
CF | | | 		
CF | *-|-* 		
CF | 		
CF | > 		keltena asks (of Lancelot), "Huh, it's not?"
		DavidW says, "If complete, it would be."
		Lancelot asks, "center left has a line connecting center right is just a dash?"
		Lancelot asks, "dash is unvisited room?"
		DavidW says, "yes, we never got south of the tavern/cavern."
		keltena says, "Yep."
		Lancelot says, "ok"
		keltena says, "I guess we made the creep a bit *too* sheddable on this run :Y"
		DavidW says, "I'm not sure when that connection gets made."
		Lancelot says, "on left side I see pipe going up"
		DavidW says, "yeah, to the Zoo."
		Lancelot says, "cant we get there from the other side it should end up as a loop"
		catherine asks, "so, are we just doing all we can in this broken gamestate, or?"
gadzoks says (to ClubFloyd), "n" 		
CF ] Cool Tavern 38/50-51 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Cool Tavern 		
CF | You can go back west, or you can go south through the passage the 		
CF | ruddy mensch created. 		
CF | 		
CF | A ruddy mensch paces around. "Where is that tool of mine? It's like 		
CF | it's both here and not here at the same time. 		
CF | 		
CF | > 		keltena says (to Lancelot), "No, unfortunately the farthest room in each area isn't traversible until you clear it"
		DavidW asks, "oh, we CAN go south?"
		Lancelot says, "oh I see"
keltena says (to ClubFloyd), "s" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Pricky Trial 		
CF | A tricky pile blocks passage south. You can see over it, but it's 		
CF | shifty, so no way you can climb over it. You imagine you could 		
CF | re-shift the pile back to the picky trial without much trouble if 		
CF | needed. 		
CF | 		
CF | You can go back north. 		
CF | 		
CF | > 		keltena says, "Yep."
		gadzoks says, "Yeah, to the trial that isn't there."
keltena says (to ClubFloyd), "x courtroom" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > X COURTROOM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x pile" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > X PILE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x tile" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > X TILE 		
CF | 		
CF | Hmm, no, you already did that, or something like that. You'll know if 		
CF | and when you need to flip between things. 		
CF | 		
CF | > 		DavidW says, "oh. The map didn't show the connection."
keltena says (to ClubFloyd), "pricky trial" 		
gadzoks says (to ClubFloyd), "s" 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > PRICKY TRIAL 		
CF | 		
CF | Hmm. You are on the right track, there. 		
CF | 		
CF | > 		
CF ] Pricky Trial 38/50-51 		
CF | 		
CF | > S 		
CF | 		
CF | No, Pricky Trial is cut in half. You can only go back north. 		
CF | 		
CF | > 		says, "how do I talk to floyd again"
keltena says (to ClubFloyd), "picky trial" 		
CF ] Pricky Tile 38/50-51 		
CF | 		
CF | > PICKY TRIAL 		
CF | 		
CF | The tricky pile rearranges to become an impromptu courtroom. 		
CF | 		
CF | 		
CF | > 		gadzoks says, "f <command>"
keltena says (to ClubFloyd), "x courtroom" 		
CF ] Pricky Tile 38/50-51 		
CF | 		
CF | > X COURTROOM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "f or > before the command."
keltena says (to ClubFloyd), "i" 		
CF ] Pricky Tile 38/50-51 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a pottery wand 		
CF | "my list" 		
CF | 		
CF | You have also found two mauled scraps. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "x scrap" 		
CF ] Pricky Tile 38/50-51 		
CF | 		
CF | > X SCRAP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "look" 		
CF ] Pricky Tile 38/50-51 		
CF | 		
CF | > LOOK 		
CF | 		
CF | Pricky Tile 		
CF | A tricky pile blocks passage south. You can see over it, but it's 		
CF | shifty, so no way you can climb over it. You imagine you could 		
CF | re-shift the pile back to the pricky tile without much trouble if 		
CF | needed. 		
CF | 		
CF | You can go back north. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "tricky pile" 		
CF ] Pricky Tile 38/50-51 		
CF | 		
CF | > TRICKY PILE 		
CF | 		
CF | You twiddle words around. No, nothing comes up. 		
CF | 		
CF | > 		Lancelot says, "ok"
		gadzoks says, "We needed a spellbook, I remember. But I think we needed to get past the creep to get it."
		keltena says (to gadzoks), "Yeah, that was my impression too"
gadzoks says (to ClubFloyd), "n" 		
CF ] Cool Tavern 38/50-51 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Cool Tavern 		
CF | You can go back west, or you can go south through the passage the 		
CF | ruddy mensch created. 		
CF | 		
CF | A ruddy mensch paces around. "Where is that tool of mine? It's like 		
CF | it's both here and not here at the same time. 		
CF | 		
CF | > 		keltena says, "(I recall that in the beta version, the game accidentally let us ZAP TRUE before we got the spellbook, so the creep just sort of hung there as a superfluous puzzle until we deigned to deal with them, lol)"
gadzoks says (to ClubFloyd), "w" 		
CF ] Preening School 38/50-51 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Preening School 		
CF | The preening school has exits south and east. 		
CF | 		
CF | > 		DavidW asks, "Was there a bell spook, then?"
gadzoks says (to ClubFloyd), "s" 		
CF ] Fang Duels 38/50-51 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Fang Duels 		
CF | With the foolish fighting confined to various corners, you can now 		
CF | easily go north and south as well as back west. 		
CF | 		
CF | > 		keltena says, "I'm not sure if it was literally called "spell book"? Might've been a more specific, quirky name"
gadzoks says (to ClubFloyd), "s" 		
CF ] Crazy Leap 38/50-51 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Crazy Leap 		
CF | The path bends here. It falls off sharply in every direction except 		
CF | north and east. 		
CF | 		
CF | > 		DavidW says, "I did try 'zap true' earlier. I hope that didn't mess things up."
		Lancelot says, "ah thats the other end then"
		Lancelot asks, "we cant go east here?"
		gadzoks says, "That got added to THINK so I don't think so."
gadzoks says (to ClubFloyd), "e" 		
CF ] Crazy Leap 38/50-51 		
CF | 		
CF | > E 		
CF | 		
CF | A voice seems to shake you and demand life force from you, or someone, 		
CF | before you can pass. You have not made this sacrifice yet. 		
CF | 		
CF | > 		keltena says (to DavidW), "I don't see any reason to think it did; the problem here is that we don't have the second item we need for it"
		Lancelot says, "oh as you said one way only until loop closed"
gadzoks says (to ClubFloyd), "lazy creep" 		
CF ] Crazy Leap 38/50-51 		
CF | 		
CF | > LAZY CREEP 		
CF | 		
CF | But there is no creep nearby to make lazy! 		
CF | Hmph. That still doesn't quite work! You'll figure out the how and 		
CF | when and where, though. 		
CF | 		
CF | > 		DavidW says, "I think we need the creep to follow us here then 'lazy creep'."
		gadzoks says, "Yeah."
gadzoks says (to ClubFloyd), "n" 		
CF ] Fang Duels 38/50-51 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Fang Duels 		
CF | With the foolish fighting confined to various corners, you can now 		
CF | easily go north and south as well as back west. 		
CF | 		
CF | > 		keltena says (to DavidW), "Yeah, that's the solution. The problem is that the creep keeps shedding themself before we can"
gadzoks says (to ClubFloyd), "w" 		
CF ] Ditch Park 38/50-51 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Ditch Park 		
CF | The lie mist has dissipated, but it's still not very pleasant here. 		
CF | You can go north, south, east and west. You already took care of 		
CF | things to the north and south. The keen lamp you left hanging from the 		
CF | bending pole is keeping things lit nicely. 		
CF | 		
CF | A cheat trunk sits here. You got a treat chunk from it, but there's 		
CF | more if needed. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "w" 		
CF ] Night Sludge 38/50-51 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Night Sludge 		
CF | You see paths through the sludge to the south and north now and back 		
CF | east as well. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "n" 		
CF ] Healing Farm 38/50-51 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Healing Farm 		
CF | The healing farm feels more wide open now. You see a passage west in 		
CF | addition to the one back south now. 		
CF | 		
CF | Eight stray animals potter around here, glad you led them to a new 		
CF | home. 		
CF | 		
CF | The sheddable creep saunters around. 		
CF | 		
CF | The creep sees you again. They shamble over to you, slowly. Maybe you 		
CF | can shake them this time. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "talk to creep" 		
CF ] Healing Farm 38/50-51 		
CF | 		
CF | > TALK TO CREEP 		
CF | 		
CF | Hmm, no, you already did that, or something like that. You'll know if 		
CF | and when you need to flip between things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "credible sheep" 		
CF ] Healing Farm 38/50-51 		
CF | 		
CF | > CREDIBLE SHEEP 		
CF | 		
CF | You twiddle words around. No, nothing comes up. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "lazy creep" 		
CF ] Healing Farm 38/50-51 		
CF | 		
CF | > LAZY CREEP 		
CF | 		
CF | Hmm, no, you already did that, or something like that. You'll know if 		
CF | and when you need to flip between things. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "cradable sheep" 		
CF ] Healing Farm 38/50-51 		
CF | 		
CF | > CRADABLE SHEEP 		
CF | 		
CF | You twiddle words around. No, nothing comes up. 		
CF | 		
CF | > 		DavidW says, "can't reset them back."
		keltena says, "Yeah. I think we're just stuck with this."
		DavidW says, "oh well. We tried."
		Lancelot asks, "broken?"
		keltena says, "But maybe the real riches were the friends we made along the way."
		keltena asks, "Or, uh. The mends we frayed along the way?"
		DavidW says, "mends we frayed"
		gadzoks says, "Maybe we need to get it to follow us before we turn the straight A's into eight strays."
		gadzoks says, "It's too happy around its friends."
		keltena says (to gadzoks), "Yeah, I was wondering if maybe that was what triggered the glitch"
		DavidW says, "The glitch happened before the strays"
		keltena says, "Ah. Not that, then."
		keltena says, "(The *real* real riches will be the inability for any of us to hear a two-word phrase without spoonerizing it for the next 24 hours)"
		DavidW says, "Din eed"
Lancelot says (to ClubFloyd), "look" 		
CF ] Healing Farm 38/50-51 		
CF | 		
CF | > LOOK 		
CF | 		
CF | Healing Farm 		
CF | The healing farm feels more wide open now. You see a passage west in 		
CF | addition to the one back south now. 		
CF | 		
CF | Eight stray animals potter around here, glad you led them to a new 		
CF | home. 		
CF | 		
CF | The sheddable creep saunters around. 		
CF | 		
CF | The creep sees you again. They shamble over to you, slowly. Maybe you 		
CF | can shake them this time. 		
CF | 		
CF | The sheddable creep pesters you for a bit before backing off. That got 		
CF | rid of them for now, since they're tired, but they'll recharge, and 		
CF | you will then need to get rid of them for good. 		
CF | 		
CF | > 		gadzoks says, "Scrolling back up to see when it stopped following us."
		Lancelot says, "ok no playing around for the moment"
		DavidW says, "why the bay, I turned thixty sea this week."
		keltena says, "Bappy herthday!"
		Lancelot asks, "but what about this game, we are stuck because of bugs?"
		DavidW says (to Lancelot), "I think so, yes, sadly."
		DavidW says, "And it's after 4 now."
		Lancelot says, "aww thats boo tad"
		Lancelot asks, "looks like an interesting game. will we try again next week?"
		DavidW says, "no, I think we'll do something different next week."
		keltena says, "Plate graying with you all!"
		
			



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ClubFloyd Transcript:
Into The Sun by Dark Star
As played on ifMUD on January 21, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Into The Sun written by Dark Star. Into The Sun was released as part of the 2022 Interactive Fiction Competition, in which it took 25th place. It went on to win Outstanding Inform 6 Game of 2022 - Author's Choice in the 2022 IFDB Awards. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask intothesun" 		
CF | 		
CF | 		
CF | 		
CF | October, 2268. Two months sitting on the cold side of Mercury, using 		
CF | battery power to stay in the shade, but the radar has failed to find 		
CF | anything. Nothing to scavenge. Nothing to pay the bills. Satellites 		
CF | make some of the best salvage. Any stuff you can pull off might have 		
CF | value. But since you don't have enough to repair and refuel the 		
CF | Kratos, you'll take whatever's out there. 		Lancelot says, "on CF already hmm I do hope we are not playing something already played by CF"
		Jade says, "Check ifdb"
		DavidW says, "It's possible I uploaded it when it went onto the suggestion list. Possible that I was the suggestor, even. Sorry my memory isn't better."
		Jade says, "There is no CF transcript for Into the sun in ifdb"
		Lancelot says, "no transcript indeed"
		keltena says, "If CF plays a game and no one around remembers it, have they really played it? :|a"
		Jade says, "I think this hasnt been played last year"
		DavidW says, "of course, it's possible we played it and the transcript isn't up yet. :) We can argue both sides!"
		gadzoks says, "There's quite a few games that have a transcript listed on the transcript page but not properly linked on ifDB."
		Jade says, "This is a 2022 game"
		gadzoks exclaims, "But if no one remembers it, it's like playing it again for the first time!"
gadzoks says (to ClubFloyd), "push space" 		
CF | Kratos, you'll take whatever's out there. 		
CF | Then something hits the radar, finally. And not a tiny blip like a 		
CF | satellite, but a large return that shows a huge ship. Yes. Sitting in 		
CF | the sun's blind spot might have paid off. It looks like a derelict. 		
CF | Drifting, it seems the crew abandoned her. She's fair game this close 		
CF | to the sun. 		Jade says, "Yes, of course"
		keltena says, "Ooh, an abandoned spaceship. That always goes well :D"
		gadzoks asks, "Everyone here?"
gadzoks says (to ClubFloyd), "push space" 		
CF | to the sun. 		
CF | As you hook up to the docking tube, you look over the controls and 		
CF | notice, as expected, that you are still drifting. It's time to loot 		
CF | this vessel before you can't get out of the gravity well. 		
gadzoks says (to ClubFloyd), "space" 		
CF ] Forward Corridor - Deck B 0.0g 		
CF ] Exits: Fore, Aft 		
CF | 		
CF | Into The Sun 		
CF | A Text Adventure by Dark Star 		
CF | Copyright (c) 2022 by Infodarkness Productions 		
CF | (First-time players should type "RULES") 		
CF | Release 1 / Serial number 220928 / Inform v6.35 Library v6.12.5 S 		
CF | 		
CF | Forward Corridor - Deck B 		
CF | Thick smoke makes it hard to see as you step into the corridor from 		
CF | the airlock. Finally, your eyes adjust to the dim light. In front of 		
CF | you is a body spread across the deck. Something cut him in half, 		
CF | pulling his entrails out. The man is no longer alive, but an object 		
CF | lies close to an outstretched hand. 		
CF | 		
CF | A cattle prod is just a few feet away from the dead body. 		
CF | 		
CF | > 		keltena says, "Hoo boy. I wonder if we're timed..."
		keltena asks, "Can we check the rules?"
		gadzoks says, "This seems similar to I am Prey."
gadzoks says (to ClubFloyd), "rules" 		
CF ] Forward Corridor - Deck B 0.0g 		
CF ] Exits: Fore, Aft 		
CF | 		
CF | > RULES 		
CF | 		
CF | The rules are simple. You're here to loot the ship before you can't 		
CF | escape the gravity well. 9g. No more. 		
CF | 		
CF | Gravity increases over time, but not when you look at something, and 		
CF | can be seen in the upper right hand corner of the interpreter or by 		
CF | typing GRAVITY. 		
CF | 		
CF | Random elements are set at the beginning of the game. 		
CF | 		
CF | > 		Lancelot says, "lol"
		gadzoks says, "If my connection drops again feel free to take over, by the way."
		Lancelot says, "it does feel similar yep"
		keltena says, "Ah, okay. Cool. X is a free action, time counts up to 9g."
		Lancelot says, "do verbs"
		keltena says, "This sounds interesting"
gadzoks says (to ClubFloyd), "verbs" 		
CF ] Forward Corridor - Deck B 0.0g 		
CF ] Exits: Fore, Aft 		
CF | 		
CF | > VERBS 		
CF | 		
CF | Here are the common verbs used in this game. 		
CF | 		
CF | FORWARD [F] (front) 		
CF | AFT [A] (back) 		
CF | PORT [P] (left) 		
CF | STARBOARD [S] [SB] (right) 		
CF | UP [U] 		
CF | DOWN [D] 		
CF | IN 		
CF | OUT 		
CF | 		
CF | EXAMINE [X] 		
CF | INVENTORY [I] 		
CF | TAKE 		
CF | ATTACK 		
CF | BREAK <X> WITH <Y> 		
CF | ENTER <N> INTO <Y> 		
CF | PRY <X> WITH <Y> 		
CF | PUT <X> INTO <Y> 		
CF | 		
CF | OPEN 		
CF | DROP 		
CF | PUSH 		
CF | READ 		
CF | GRAVITY 		
CF | 		
CF | ABOUT 		
CF | RULES 		
CF | 		
CF | > 		DavidW asks, "Random elements, eh?"
		keltena says, "Ahhh, shipboard directions, okay."
gadzoks says (to ClubFloyd), "i" 		
CF ] Forward Corridor - Deck B 0.0g 		
CF ] Exits: Fore, Aft 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a vortex bag 		
CF | your outfit (being worn) 		
CF | 		
CF | > 		Lancelot says, "it also reminds me of that game with the sinking ship"
		keltena asks, "x vortex bag?"
		DavidW says, "Random elements will make a walkthrough more difficult to write."
		gadzoks asks, "WHere to first?"
		DavidW says, "I'm thinking of Vampire Gold, now in Spaaaaaaace."
		keltena says, "I feel like we should probably look around before we move"
		gadzoks asks, "ONWARDS?"
gadzoks says (to ClubFloyd), "l" 		
CF ] Forward Corridor - Deck B 0.0g 		
CF ] Exits: Fore, Aft 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Forward Corridor - Deck B 		
CF | Thick smoke makes it hard to see the dead body spread across the deck 		
CF | - guts ripped out by a heavy blow, now hardened in place. The dim 		
CF | lights radiate an orange glow, bouncing off the smoke and reflecting a 		
CF | pale color. 		
CF | 		
CF | Forward, the airlock will take you to your ship. To the aft, you can 		
CF | head deeper into the derelict. 		
CF | 		
CF | A cattle prod is just a few feet away from the dead body. 		
CF | 		
CF | > 		Lancelot says, "we can only go aft when we got our stuff"
		keltena says (to DavidW), "Oh, I hope we find vampires on this ship"
		Lancelot says, "lol"
		DavidW says, "Get the prod. It must be a weapon."
gadzoks says (to ClubFloyd), "x prod" 		
CF ] Forward Corridor - Deck B 0.0g 		
CF ] Exits: Fore, Aft 		
CF | 		
CF | > X PROD 		
CF | 		
CF | The pole is a meter in length with electric spikes at the end. Looking 		
CF | at the grip, there are three out of five bars lit on the power 		
CF | indicator. 		
CF | 		
CF | > 		keltena says, "x the body too"
gadzoks says (to ClubFloyd), "take prod" 		
CF ] Forward Corridor - Deck B 0.0g 		
CF ] Exits: Fore, Aft 		
CF | 		
CF | > TAKE PROD 		
CF | 		
CF | You pick up the cattle prod - what did this guy encounter? 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x body" 		
CF ] Forward Corridor - Deck B 0.0g 		
CF ] Exits: Fore, Aft 		
CF | 		
CF | > X BODY 		
CF | 		
CF | Looking closer at the body, it's really a skeleton whose flesh melted 		
CF | off long ago. This man has been here for decades. Before he died, it 		
CF | seems like he was reaching for the cattle prod but didn't make it. 		
CF | 		
CF | > 		keltena asks, "So. We have three charges left, it sounds like?"
gadzoks says (to ClubFloyd), "search body" 		
CF ] Forward Corridor - Deck B 0.1g 		
CF ] Exits: Fore, Aft 		
CF | 		
CF | > SEARCH BODY 		
CF | 		
CF | The skeleton's dead. Leave him be. 		
CF | 		
CF | > 		gadzoks exclaims, "No loot!"
		DavidW says (to keltena), "That's my interpretation, yes."
		gadzoks says, "So aft seems to be the only way to go."
		DavidW says, "It's sure to help with the space zombies!"
gadzoks says (to ClubFloyd), "a" 		
CF ] Starboard Junction - Deck B 0.1g 		
CF ] Exits: Fore, Port 		
CF | 		
CF | > A 		
CF | 		
CF | You step around the body heading aft. 		
CF | 		
CF | Starboard Junction - Deck B 		
CF | The haze is dense in this junction, making you think the air scrubbers 		
CF | are blown for sure. This ship has coasted through space for a long 		
CF | time. You wonder if the reactor could still be running or, knowing how 		
CF | bad it can get on a vessel this old, leaking. 		
CF | 		
CF | You can go forward towards the airlock or port into the corridor. 		
CF | 		
CF | > 		keltena says, "Port, I guess"
gadzoks says (to ClubFloyd), "p" 		
CF ] Forward Companionway - Deck B 0.1g 		
CF ] Exits: Fore, Starboard, Up, Down 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Forward Companionway - Deck B 		
CF | With the batteries running out, the lights in this section collide 		
CF | with the smoke to create an orange glow. It gives the room an imagined 		
CF | warmth, where there is none in space. The companionway is wide, with 		
CF | an access panel on the forward bulkhead. 		
CF | 		
CF | A ladder well sits in the middle of the room while corridors spider 		
CF | off from it, heading fore and starboard. The corridor aft has 		
CF | collapsed. 		
CF | 		
CF | > 		Jade says, "and Forward"
		gadzoks says, "f x panel"
gadzoks says (to ClubFloyd), "x panel" 		
CF ] Forward Companionway - Deck B 0.1g 		
CF ] Exits: Fore, Starboard, Up, Down 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | The access panel is recessed into the bulkhead. Behind it is the life 		
CF | support system for the ship. Located here in the companionway, it gave 		
CF | engineering easy access to the equipment. 		
CF | 		
CF | > 		gadzoks asks, "Were there any verbs for using stuff like this?"
		keltena asks, "Fore?"
gadzoks says (to ClubFloyd), "f" 		
CF ] Science Corridor - Deck B 0.2g 		
CF ] Exits: Aft 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Science Corridor - Deck B 		
CF | This vessel is equipped with many sensors, covering everything from 		
CF | gravimetric distortions to audio anomalies, and this corridor housed 		
CF | all the monitoring stations for the science department. But an 		
CF | explosion happened here, destroying the passage and blocking it when 		
CF | the bulkheads collapsed. There's a hatch to port, but the blast broke 		
CF | off the handle. 		
CF | 		
CF | Since you are boxed in like this, you can only go aft to the 		
CF | companionway. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x hatch" 		
CF ] Science Corridor - Deck B 0.2g 		
CF ] Exits: Aft 		
CF | 		
CF | > X HATCH 		
CF | 		
CF | The explosion did a number on everything in this hallway, scarring the 		
CF | door and blowing off the handle. It doesn't look like there's an easy 		
CF | way to open it. 		
CF | 		
CF | > 		keltena asks (of gadzoks), "It suggested ENTER [X] INTO [Y]. It's possible we could also, idk, PUSH the panel or OPEN the bulkhead?"
		gadzoks says, "Maybe we can crowbar it."
		DavidW says, "PRY is a valid verb yes"
		keltena says, "Yeah."
gadzoks says (to ClubFloyd), "pry hatch" 		
CF ] Science Corridor - Deck B 0.2g 		
CF ] Exits: Aft 		
CF | 		
CF | > PRY HATCH 		
CF | 		
CF | That's not going to help. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "a" 		
CF ] Forward Companionway - Deck B 0.2g 		
CF ] Exits: Fore, Starboard, Up, Down 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Forward Companionway - Deck B 		
CF | With the batteries running out, the lights in this section collide 		
CF | with the smoke to create an orange glow. It gives the room an imagined 		
CF | warmth, where there is none in space. The companionway is wide, with 		
CF | an access panel on the forward bulkhead. 		
CF | 		
CF | A ladder well sits in the middle of the room while corridors spider 		
CF | off from it, heading fore and starboard. The corridor aft has 		
CF | collapsed. 		
CF | 		
CF | > 		keltena says, "I think we need something to pry it WITH"
		gadzoks says, "Most likely."
gadzoks says (to ClubFloyd), "push panel" 		
CF ] Forward Companionway - Deck B 0.3g 		
CF ] Exits: Fore, Starboard, Up, Down 		
CF | 		
CF | > PUSH PANEL 		
CF | 		
CF | The access panel is sealed, and there's no need to get inside. You 		
CF | don't have time to disassemble the ship. You need to loot what's 		
CF | easily takeable. 		
CF | 		
CF | > 		keltena asks, "The suggested syntax was PRY [X] WITH [Y], I think?"
		keltena asks, "Let's try going up or down?"
gadzoks says (to ClubFloyd), "up" 		
CF ] Forward Companionway - Deck A 0.3g 		
CF ] Exits: Fore, Aft, Port, Starboard, Down 		
CF | 		
CF | > UP 		
CF | 		
CF | Slowly you climb up the ladder well. 		
CF | 		
CF | Forward Companionway - Deck A 		
CF | The smoke up here barely moves, with LEDs giving off a faint glow. 		
CF | This companionway is a hub with rooms in all directions, but in the 		
CF | middle, a coolant canister has been left behind. 		
CF | 		
CF | There's a ladder well that sits in the middle of the companionway. Two 		
CF | rooms lie to port and starboard, and a corridor lies aft. While 		
CF | forward, you can go deeper into the derelict. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x canister" 		
CF ] Forward Companionway - Deck A 0.3g 		
CF ] Exits: Fore, Aft, Port, Starboard, Down 		
CF | 		
CF | > X CANISTER 		
CF | 		
CF | The coolant canister is a large cylinder, like a scuba tank, that 		
CF | holds liquid nitrogen under pressure. But the seal is broken - the 		
CF | canister used. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "get canister" 		
CF ] Forward Companionway - Deck A 0.3g 		
CF ] Exits: Fore, Aft, Port, Starboard, Down 		
CF | 		
CF | > GET CANISTER 		
CF | 		
CF | The seal is broken. The canister is empty and worthless. But it might 		
CF | be used for something else. 		
CF | 		
CF | > 		keltena asks, "Check out port or starboard?"
gadzoks says (to ClubFloyd), "s" 		
CF ] Hypersleep Vault - Deck A 0.4g 		
CF ] Exits: Port 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Hypersleep Vault - Deck A 		
CF | This oval room has seven pods in the center, each facing inward and 		
CF | open. The lights inside the compartments fail to work, making the room 		
CF | darker than it should be. Except for the smoke, the space looks like 		
CF | it's kept sanitized. Nothing litters the smooth edge of the walls. 		
CF | 		
CF | There's not a lot in this room besides the pods in the middle. So you 		
CF | can exit to port. 		
CF | 		
CF | Hanging off one of the pods is a necklace sparkling in the amber 		
CF | light. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x necklace" 		
CF ] Hypersleep Vault - Deck A 0.4g 		
CF ] Exits: Port 		
CF | 		
CF | > X NECKLACE 		
CF | 		
CF | A silver necklace hangs off one of the pods. It sways back and forth 		
CF | as the ship drifts through space. It looks forgotten but has value. 		
CF | 		
CF | > 		keltena says, "That seems like bait, but hey, let's take it"
		gadzoks says, "Was just gonna say that."
gadzoks says (to ClubFloyd), "get necklace" 		
CF ] Hypersleep Vault - Deck A 0.4g 		
CF ] Exits: Port 		
CF | 		
CF | > GET NECKLACE 		
CF | 		
CF | You take the necklace, putting it in the vortex bag. 		
CF | 		
CF | From somewhere on this deck, you hear the sound of wood being crushed 		
CF | in another room. Like it snapped in half. Then metal being thrown 		
CF | around? It's hard to tell. You have a feeling you're not alone. 		
CF | 		
CF | You hear something slithering towards the port side of the ship, like 		
CF | an enormous snake looking for its next meal. But then, scratching with 		
CF | claws? This can't be good. 		
CF | 		
CF | It's a short distance away. It's coming towards you. 		
CF | 		
CF | > 		Lancelot says, "Its awake"
		keltena says, "ahahaha I didn't expect it to be THAT fast"
		gadzoks says, "Also feel free to take over if anyone thinks I'm too slow."
		DavidW says, "maybe taking a treasure is the trigger that awakens 'it'."
gadzoks says (to ClubFloyd), "Only one way to go, I guess!" 		
CF ] Hypersleep Vault - Deck A 0.4g 		
CF ] Exits: Port 		
CF | 		
CF | > ONLY ONE WAY TO GO, I GUESS! 		
CF | 		
CF | You seem to want to talk to someone, but I can't see whom. 		
CF | 		
CF | > 		keltena asks, "...can we, uh. Hide in a pod?"
gadzoks says (to ClubFloyd), "x pod" 		
CF ] Hypersleep Vault - Deck A 0.4g 		
CF ] Exits: Port 		
CF | 		
CF | > X POD 		
CF | 		
CF | You take a closer look at one of the pods. The cover has a clear 		
CF | window built into it, so the person sleeping in the compartment can be 		
CF | seen. Looking inside, you see some liquid lying on the bottom. 		
CF | 		
CF | You hear something slithering towards the port side of the ship. Near, 		
CF | and it's coming towards you. 		
CF | 		
CF | > 		keltena says, "Oh. I guess if they're full, we probably can't get in."
		keltena asks, "x liquid?"
		DavidW says, "Maybe the canister can be entered too."
gadzoks says (to ClubFloyd), "x liquid" 		
CF ] Hypersleep Vault - Deck A 0.4g 		
CF ] Exits: Port 		
CF | 		
CF | > X LIQUID 		
CF | 		
CF | The liquid at the bottom of the pod is clear hypersleep fluid, and it 		
CF | slowly moves back and forth as the derelict floats through space. 		
CF | 		
CF | Something is moving through these corridors, but it's close. Too 		
CF | close. 		
CF | 		
CF | > 		gadzoks says, "We could always throw them out."
		gadzoks says, "BUt we would be visible inside."
		Lancelot says, "canned meat"
		gadzoks asks, "Maybe the monster is blind?"
		keltena says (to gadzoks), "Yeah, or maybe it just doesn't care to disturb the pods"
gadzoks says (to ClubFloyd), "open pod" 		
CF ] Hypersleep Vault - Deck A 0.4g 		
CF ] Exits: Port 		
CF | 		
CF | > OPEN POD 		
CF | 		
CF | The pod is already open. 		
CF | 		
CF | You hear something slithering towards the port side of the ship. It's 		
CF | near. 		
CF | 		
CF | > 		gadzoks says, "Oh."
gadzoks says (to ClubFloyd), "hide in pod" 		
CF ] Hypersleep Vault - Deck A 0.4g 		
CF ] Exits: Port 		
CF | 		
CF | > HIDE IN POD 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		keltena asks, "Enter pod, I suppose, if we still want to try that--if nothing else it might clarify why we can't?"
gadzoks says (to ClubFloyd), "enter pod" 		
CF ] Hypersleep Vault - Deck A 0.5g 		
CF ] Exits: Port 		
CF | 		
CF | > ENTER POD 		
CF | 		
CF | The pod is open. You could get inside, but the solution is wet, and 		
CF | you're not going to be able to hide here. 		
CF | 		
CF | You hear something slithering towards the port side of the ship. A 		
CF | short distance away. And it's retreating. 		
CF | 		
CF | > 		keltena says, "er, clarify if we can't, I mean"
		gadzoks says, "We gotta run."
		gadzoks says, "Though we can't hide."
gadzoks says (to ClubFloyd), "a" 		
CF ] Hypersleep Vault - Deck A 0.5g 		
CF ] Exits: Port 		
CF | 		
CF | > A 		
CF | 		
CF | You can exit port. 		
CF | 		
CF | Something is out there, but it's not moving. Quiet and probably 		
CF | listening. 		
CF | 		
CF | > 		keltena asks, "Yeah. So I guess now that it's retreating, we should duck out and down?"
gadzoks says (to ClubFloyd), "p" 		
CF ] Forward Companionway - Deck A 0.5g 		
CF ] Exits: Fore, Aft, Port, Starboard, Down 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Forward Companionway - Deck A 		
CF | The smoke up here barely moves, with LEDs giving off a faint glow. 		
CF | This companionway is a hub with rooms in all directions, but in the 		
CF | middle, a coolant canister has been left behind. 		
CF | 		
CF | There's a ladder well that sits in the middle of the companionway. Two 		
CF | rooms lie to port and starboard, and a corridor lies aft. While 		
CF | forward, you can go deeper into the derelict. 		
CF | 		
CF | You hear a noise, something crawling, but then it stops - it's close. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "f" 		
CF ] Galley - Deck A 0.6g 		
CF ] Exits: Aft, Starboard 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Galley - Deck A 		
CF | With one large table in the middle, this room serves as the galley for 		
CF | the ship. But something happened here, and someone tried to clean it 		
CF | up. Even in this light, you can see dried blood underneath the table. 		
CF | 		
CF | Forward, there's an automated door to the bridge. You can see the 		
CF | panel next to it lit up. Starboard, there's a torn-down hatch. Aft, 		
CF | you can go back to the companionway. 		
CF | 		
CF | Along the port bulkhead, a nutrient processor sits on top of a 		
CF | counter. 		
CF | 		
CF | You don't hear the noise anymore, but it's still lurking. 		
CF | 		
CF | > 		keltena asks, "Is that nutrient processor in good condition?"
gadzoks says (to ClubFloyd), "x processor" 		
CF ] Galley - Deck A 0.6g 		
CF ] Exits: Aft, Starboard 		
CF | 		
CF | > X PROCESSOR 		
CF | 		
CF | The nutrient processor is a bulky unit that converts organic material 		
CF | into edible food paste. Not the most appetizing, but it keeps the crew 		
CF | alive. 		
CF | 		
CF | You hear something slithering towards the aft end of the ship. 		
CF | Distant, and it's retreating. 		
CF | 		
CF | From somewhere below you, towards the ship's forward end, the sound of 		
CF | metal cracking in half echoes through the vessel with a force so 		
CF | strong you think you feel it before you hear it. The massive blast 		
CF | rings through the vessel, giving you pause. 		
CF | 		
CF | > 		keltena says, "Organic material, huh."
gadzoks says (to ClubFloyd), "f" 		
CF ] Galley - Deck A 0.6g 		
CF ] Exits: Aft, Starboard 		
CF | 		
CF | > F 		
CF | 		
CF | The door is locked. You're not getting in without the code. 		
CF | 		
CF | You hear something slithering towards the aft end of the ship. It's 		
CF | distant. 		
CF | 		
CF | > 		DavidW asks, "like skeletons?"
		keltena says, "...that's probably fine."
gadzoks says (to ClubFloyd), "s" 		
CF ] Captain's Quarters - Deck A 0.6g 		
CF ] Exits: Port 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Captain's Quarters - Deck A 		
CF | With the hatch ripped off, smoke has filled a room that's been 		
CF | reserved for the ship's commander. But the bed's overturned, along 		
CF | with the desk that's been smashed in half. All of it is now covered in 		
CF | acid. 		
CF | 		
CF | The only way out of this room is through the mangled hatch to port. 		
CF | 		
CF | Next to the bed, among some scattered wood pieces, there's an orange 		
CF | flashcard. 		
CF | 		
CF | Lying next to the desk, an old ka-bar melts in some of the acid. 		
CF | 		
CF | You hear something slithering towards the port side of the ship. It's 		
CF | distant. 		
CF | 		
CF | > 		keltena asks, "A ka-bar?"
gadzoks says (to ClubFloyd), "x flashcard" 		
CF ] Captain's Quarters - Deck A 0.6g 		
CF ] Exits: Port 		
CF | 		
CF | > X FLASHCARD 		
CF | 		
CF | The orange flashcard has the word "Captain" written along its side. 		
CF | Luckily it's not covered in any acid. 		
CF | 		
CF | You hear something slithering towards the port side of the ship. A 		
CF | short distance away. It's coming towards you. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "take it" 		
CF ] Captain's Quarters - Deck A 0.7g 		
CF ] Exits: Port 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | You take the flashcard, holding on to it for now. 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		DavidW says, "I'm sure there's a nice pair of wooden chopsticks we can convert into food instead."
gadzoks says (to ClubFloyd), "x ka-bar" 		
CF ] Captain's Quarters - Deck A 0.7g 		
CF ] Exits: Port 		
CF | 		
CF | > X KA-BAR 		
CF | 		
CF | This old military relic melts in the acid that's been sprayed all 		
CF | around. 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		gadzoks asks, "Nothing else here, right?"
		gadzoks says, "Unless we want to try taking a bath in the acid stuff."
		gadzoks says, "I'm sure it tickles."
		keltena says, "X ME or X OUTFIT? maybe we're wearing acid-proof gear"
gadzoks says (to ClubFloyd), "x me" 		
CF ] Captain's Quarters - Deck A 0.7g 		
CF ] Exits: Port 		
CF | 		
CF | > X ME 		
CF | 		
CF | Over an average set of clothes, your polymer bodysuit protects you 		
CF | from the elements. Sealed in by it, you don't have access to your 		
CF | pockets. Everything will have to go into your vortex bag. 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "look in bag" 		
CF ] Captain's Quarters - Deck A 0.7g 		
CF ] Exits: Port 		
CF | 		
CF | > LOOK IN BAG 		
CF | 		
CF | In the vortex bag is a necklace. 		
CF | 		
CF | You hear something slithering towards the port side of the ship. Near, 		
CF | and it's coming towards you. 		
CF | 		
CF | > 		gadzoks exclaims, "It's our booty bag!"
		Lancelot says, "yep"
		gadzoks says, "Not sure the suit protects against acid."
gadzoks says (to ClubFloyd), "p" 		
CF ] Galley - Deck A 0.7g 		
CF ] Exits: Aft, Starboard 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Galley - Deck A 		
CF | With one large table in the middle, this room serves as the galley for 		
CF | the ship. But something happened here, and someone tried to clean it 		
CF | up. Even in this light, you can see dried blood underneath the table. 		
CF | 		
CF | Forward, there's an automated door to the bridge. You can see the 		
CF | panel next to it lit up. Starboard, there's a torn-down hatch. Aft, 		
CF | you can go back to the companionway. 		
CF | 		
CF | Along the port bulkhead, a nutrient processor sits on top of a 		
CF | counter. 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "lick blood" 		
CF ] Galley - Deck A 0.7g 		
CF ] Exits: Aft, Starboard 		
CF | 		
CF | > LICK BLOOD 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		keltena says, "Worth a shot."
		Lancelot says, "lol"
gadzoks says (to ClubFloyd), "x blood" 		
CF ] Galley - Deck A 0.7g 		
CF ] Exits: Aft, Starboard 		
CF | 		
CF | > X BLOOD 		
CF | 		
CF | Blood splashed across this room before someone cleaned it up. 		
CF | Something ugly happened here if it's on the door and under the table. 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		DavidW says, "The suit probably protects you from eating the ship too."
		keltena says (to DavidW), "It's multi-purpose!"
gadzoks says (to ClubFloyd), "x table" 		
CF ] Galley - Deck A 0.7g 		
CF ] Exits: Aft, Starboard 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | A large round table takes up the center of the room. It's not big 		
CF | enough for the entire crew, but they take turns eating in the mess. 		
CF | 		
CF | You hear something slithering towards the aft end of the ship. It's 		
CF | near. 		
CF | 		
CF | From somewhere on this deck, you hear plastic and metal crashing into 		
CF | one another. Then a pause, only to hear more plastic break and pop off 		
CF | in succession. After the last snap, a high-pitched cry rings out. 		
CF | 		
CF | > 		gadzoks says, "Uh-oh."
		gadzoks says, "THat's the way back."
		gadzoks says, "We could hide under the table."
		DavidW asks, "hide isn't a valid verb, is it?"
		keltena says, "Hopefully our blood won't end up splashed under it next."
		gadzoks says, "Hold on a sec, sorry."
		gadzoks says, "Okay."
		gadzoks says, "We don;t have a weapon yet, or the code for the door."
		keltena asks, "...enter vortex bag to hide, lol?"
gadzoks says (to ClubFloyd), "enter bag" 		
CF ] Galley - Deck A 0.8g 		
CF ] Exits: Aft, Starboard 		
CF | 		
CF | > ENTER BAG 		
CF | 		
CF | The vortex bag is not something you can enter. 		
CF | 		
CF | You hear something slithering towards the aft end of the ship. It's 		
CF | near. 		
CF | 		
CF | > 		keltena asks, "We have the cattle prod, don't we?"
		DavidW says, "If it's just a rat, you might be able to stand on the table and 'eek'."
		keltena says, "albeit only three charges on it"
		Lancelot says, "well we do have 1 weapon yep"
		gadzoks says, "Limited charges, but yes."
		gadzoks says, "Here goes nothing."
gadzoks says (to ClubFloyd), "a" 		
CF ] Forward Companionway - Deck A 0.8g 		
CF ] Exits: Fore, Aft, Port, Starboard, Down 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Forward Companionway - Deck A 		
CF | The smoke up here barely moves, with LEDs giving off a faint glow. 		
CF | This companionway is a hub with rooms in all directions, but in the 		
CF | middle, a coolant canister has been left behind. 		
CF | 		
CF | There's a ladder well that sits in the middle of the companionway. Two 		
CF | rooms lie to port and starboard, and a corridor lies aft. While 		
CF | forward, you can go deeper into the derelict. 		
CF | 		
CF | You stop in this corridor as you watch an alien slowly crawl out of 		
CF | the ventilation system - he spits at the sight of you. The creature 		
CF | jumps down to the deck, standing as tall as the corridor. You hear a 		
CF | hiss from deep inside the beast before he reaches out at you. 		
CF | 		
CF | > 		DavidW asks, "surely the card is for the door?"
		keltena asks, "I do like that reasoning. There's blood splashed UNDER the table, therefore surely we can avoid whatever this is by being on TOP of it?"
		keltena says, "hi friend"
		Lancelot says, "hi hello there where' s Ripley"
		keltena says, "I suppose it's bad timing for ALIEN, HELLO."
		gadzoks says, "We could go back and check the card, yeah."
		gadzoks says, "Or rather try it on the door."
		DavidW says, "'FANCY A GAME OF PAR-CHEE-ZEE?'"
		gadzoks asks, "So is the prod BREAK Or ATTACK?"
		keltena asks, "Probably ATTACK?"
gadzoks says (to ClubFloyd), "attack beast" 		
CF ] Forward Companionway - Deck A 0.8g 		
CF ] Exits: Fore, Aft, Port, Starboard, Down 		
CF | 		
CF | > ATTACK BEAST 		
CF | 		
CF | Standing in front of the beast, just about to crap yourself, you swing 		
CF | the cattle prod blindly at the alien, lucky to connect with its skin. 		
CF | Electricity pops, and then you smell burning flesh - the beast hisses 		
CF | and spits. It thinks for a second but then jumps into the closest 		
CF | vent, leaving you behind. 		
CF | 		
CF | > 		keltena asks, "honestly I think we're being rather rude. it's just here to scavange, like us, isn't it?"
		keltena says, "**scavenge"
		gadzoks says, "True, should have tried to say hello first."
gadzoks says (to ClubFloyd), "x flashcard" 		
CF ] Forward Companionway - Deck A 0.8g 		
CF ] Exits: Fore, Aft, Port, Starboard, Down 		
CF | 		
CF | > X FLASHCARD 		
CF | 		
CF | The orange flashcard has the word "Captain" written along its side. 		
CF | 		
CF | > 		gadzoks says, "Don't think we can use it on the door."
		gadzoks says, "Unless it lets us ENTER if we have the flashcard."
		Jade says, "I don't think so, becouse we need a code"
		gadzoks asks, "Where have we not gone here?"
gadzoks says (to ClubFloyd), "l" 		
CF ] Forward Companionway - Deck A 0.8g 		
CF ] Exits: Fore, Aft, Port, Starboard, Down 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Forward Companionway - Deck A 		
CF | The smoke up here barely moves, with LEDs giving off a faint glow. 		
CF | This companionway is a hub with rooms in all directions, but in the 		
CF | middle, a coolant canister has been left behind. 		
CF | 		
CF | There's a ladder well that sits in the middle of the companionway. Two 		
CF | rooms lie to port and starboard, and a corridor lies aft. While 		
CF | forward, you can go deeper into the derelict. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "a" 		
CF ] Aft Junction - Deck A 0.9g 		
CF ] Exits: Fore, Starboard 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Aft Junction - Deck A 		
CF | Filled with smoke, the aft portion of A deck never has a lot of light 		
CF | - the area is used for support. Goods are brought through here from a 		
CF | maintenance lift that's port. A handcart is pushed up against the 		
CF | vertical doors. 		
CF | 		
CF | The elevator doors are closed. The corridor runs forward to the 		
CF | companionway and starboard to a room. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x handcart" 		
CF ] Aft Junction - Deck A 0.9g 		
CF ] Exits: Fore, Starboard 		
CF | 		
CF | > X HANDCART 		
CF | 		
CF | The handcart is used to move logistics around quickly. On it, some 		
CF | crates of coffee have been left behind. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x crates" 		
CF ] Aft Junction - Deck A 0.9g 		
CF ] Exits: Fore, Starboard 		
CF | 		
CF | > X CRATES 		
CF | 		
CF | The crates of coffee are old and covered in soot with labels that read 		
CF | "Weyland Corp." 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "open crates" 		
CF ] Aft Junction - Deck A 0.9g 		
CF ] Exits: Fore, Starboard 		
CF | 		
CF | > OPEN CRATES 		
CF | 		
CF | The coffee's over 100 years old. It's worthless. 		
CF | 		
CF | From somewhere below you, towards the aft end of the ship, a ripping 		
CF | can be heard before a loud thud rings through the vessel. Then a 		
CF | high-pitched scream follows. You listen for more, but the echoes die 		
CF | down. 		
CF | 		
CF | > 		gadzoks says, "This game has never met a coffee addict."
gadzoks says (to ClubFloyd), "s" 		
CF ] Personal Locker Room - Deck A 0.9g 		
CF ] Exits: Port 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Personal Locker Room - Deck A 		
CF | The crew doesn't have staterooms of their own, only the captain has 		
CF | that privilege, so they share this locker room when not in hypersleep. 		
CF | There are two rows of lockers, six total, on the fore and aft 		
CF | bulkheads with plenty of room in between. A bench runs down the center 		
CF | of this room. 		
CF | 		
CF | The only way out of the locker room is to the port. 		
CF | 		
CF | A data reader used to record ship logs sits on the edge of the bench. 		
CF | 		
CF | > 		gadzoks says, "Who hasn't had their coffee yet."
		DavidW says, "Perhaps the coffee can by nutri-transformed."
gadzoks says (to ClubFloyd), "x reader;" 		
CF ] Personal Locker Room - Deck A 0.9g 		
CF ] Exits: Port 		
CF | 		
CF | > X READER; 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x reader" 		
CF ] Personal Locker Room - Deck A 0.9g 		
CF ] Exits: Port 		
CF | 		
CF | > X READER 		
CF | 		
CF | The data reader is an outdated logging device used by the ship's 		
CF | personal. Colored flashcards can be inserted into the reader, which 		
CF | will display the information on the screen. 		
CF | 		
CF | > 		DavidW says, "I'm still working on my first coffee of the day. I was up very late last night... this morning."
gadzoks says (to ClubFloyd), "insert flashcard in reader" 		
CF ] Personal Locker Room - Deck A 1.0g 		
CF ] Exits: Port 		
CF | 		
CF | > INSERT FLASHCARD IN READER 		
CF | 		
CF | (first taking the data reader) 		
CF | You insert the orange flashcard into the data reader. Immediately 		
CF | information pops up on the screen. 		
CF | 		
CF | You feel the sun pull harder on the ship. A deep groan is expelled 		
CF | from the pressure. 		
CF | 		
CF | > 		Jade says, "here we try the flashcard"
gadzoks says (to ClubFloyd), "x screen" 		
CF ] Personal Locker Room - Deck A 1.0g 		
CF ] Exits: Port 		
CF | 		
CF | > X SCREEN 		
CF | 		
CF | The screen lights up with a green phosphorous glow. 		
CF | 		
CF | *************** 		
CF | CAPTAIN'S LOG 		
CF | *************** 		
CF | 		
CF | June 2, 2122 		
CF | MU/TH/UR woke us up to investigate a signal from an uncharted planet 		
CF | in the Zeta II Reticuli system. 		
CF | 		
CF | June 3, 2122 		
CF | Touch down. Damage to the Nostromo. 24 hours to repair. Investigated 		
CF | the signal. Kane was infected. 		
CF | 		
CF | June 5, 2122 		
CF | Left planet. Nostromo docked with the refinery. Set course back to 		
CF | Earth. 		
CF | 		
CF | June 10, 2122 		
CF | Kane's dead. There's a xenomorph aboard the vessel. A creature came 		
CF | out of the executive officer. If we don't handle this thing, none of 		
CF | us are going to make it out alive. 		
CF | 		
CF | June 11, 2122 		
CF | Someone needs to go into the vents and kill this creature. I'm the one 		
CF | to do it. This ship's my responsibility. 		
CF | 		
CF | - Dallas 		
CF | 		
CF | > 		Lancelot says, "1.0G"
		Lancelot says, "yep the Nostromo we found :p"
		keltena says, "Oh dear."
gadzoks says (to ClubFloyd), "x lockers" 		
CF ] Personal Locker Room - Deck A 1.0g 		
CF ] Exits: Port 		
CF | 		
CF | > X LOCKERS 		
CF | 		
CF | A long row of lockers run along the fore and aft bulkheads. Closed, 		
CF | you can't see inside. 		
CF | 		
CF | > 		Jade says, "The Nostromo... Alien 8th"
gadzoks says (to ClubFloyd), "open lockers" 		
CF ] Personal Locker Room - Deck A 1.0g 		
CF ] Exits: Port 		
CF | 		
CF | > OPEN LOCKERS 		
CF | 		
CF | You open the locker, revealing a hologram. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x hologram" 		
CF ] Personal Locker Room - Deck A 1.0g 		
CF ] Exits: Port 		
CF | 		
CF | > X HOLOGRAM 		
CF | 		
CF | The hologram is a face of a young woman. She slowly spins in a 		
CF | clockwise direction as she wipes away a tear every time she comes 		
CF | around. 		
CF | 		
CF | You're startled by the sound of plastic being torn apart. The sound of 		
CF | synthetics being shredded. It comes from the aft portion of the ship 		
CF | below you. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "take hologram" 		
CF ] Personal Locker Room - Deck A 1.1g 		
CF ] Exits: Port 		
CF | 		
CF | > TAKE HOLOGRAM 		
CF | 		
CF | You take the hologram, putting it in the vortex bag. 		
CF | 		
CF | > 		gadzoks says, "Guess it's just the one locker, not several different ones."
gadzoks says (to ClubFloyd), "x bulkheads" 		
CF ] Personal Locker Room - Deck A 1.1g 		
CF ] Exits: Port 		
CF | 		
CF | > X BULKHEADS 		
CF | 		
CF | Bulkheads are nothing more than the walls of the ship - sturdy - this 		
CF | vessel was made to last. 		
CF | 		
CF | > 		DavidW says, "I wonder if the alien would be fooled by a hologram woman."
		gadzoks says (to DavidW), "It seems to be loot, since we put it in our bag, but maybe."
gadzoks says (to ClubFloyd), "p" 		
CF ] Aft Junction - Deck A 1.1g 		
CF ] Exits: Fore, Starboard 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Aft Junction - Deck A 		
CF | Filled with smoke, the aft portion of A deck never has a lot of light 		
CF | - the area is used for support. Goods are brought through here from a 		
CF | maintenance lift that's port. A handcart is pushed up against the 		
CF | vertical doors. 		
CF | 		
CF | The elevator doors are closed. The corridor runs forward to the 		
CF | companionway and starboard to a room. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x lift" 		
CF ] Aft Junction - Deck A 1.1g 		
CF ] Exits: Fore, Starboard 		
CF | 		
CF | > X LIFT 		
CF | 		
CF | The maintenance lift has two large vertical doors that are closed, 		
CF | scratched, and dirty. They also block the way port, choking off the 		
CF | smoke in this area. Next to the lift, there's a call button. 		
CF | 		
CF | > 		gadzoks exclaims, "Going into the elevator is clearly a great idea in an emergency!"
		keltena says, "Agreed! Shall we call it? I'm sure there's nothing gruesome inside"
		DavidW says, "I'm inclined to agree it's just loot. But even in ancient IF, there were troll bridges where you needed to give a treasure to a troll."
		Lancelot says, "yeah until the alien learns about elevators lol"
gadzoks says (to ClubFloyd), "push call" 		
CF ] Aft Junction - Deck A 1.2g 		
CF ] Exits: Fore, Port, Starboard 		
CF | 		
CF | > PUSH CALL 		
CF | 		
CF | You push the button calling the elevator up to this deck. The ship 		
CF | rubbles around you, the cage shakes, and then with a loud thud, the 		
CF | lift comes to a stop as the vertical doors open. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x elevator" 		
CF ] Aft Junction - Deck A 1.2g 		
CF ] Exits: Fore, Port, Starboard 		
CF | 		
CF | > X ELEVATOR 		
CF | 		
CF | The maintenance lift's vertical doors are open. As a result, smoke 		
CF | trickles into the elevator. However, air doesn't circulate through 		
CF | that area, so it's not filled with a lot of smoke. 		
CF | 		
CF | > 		keltena asks, "Enter?"
		gadzoks says, "Hold on."
		DavidW says, "If there's a DarkStarbucks on this ship, you could make a Vente for the vent."
		gadzoks asks, "Something was blocking the port door?"
		Lancelot says, "the elevator doors"
		keltena asks, "The elevator is port, right?"
		Jade says, "the elevator is in the port side"
		gadzoks says, "Ah, right."
gadzoks says (to ClubFloyd), "enter elevator" 		
CF ] Maintenance Lift - Deck A 1.2g 		
CF ] Exits: Starboard, Down 		
CF | 		
CF | > ENTER ELEVATOR 		
CF | 		
CF | 		
CF | Maintenance Lift - Deck A 		
CF | The air doesn't circulate here, so there's not as much smoke in the 		
CF | lift. A panel is attached to the doors with two buttons that operate 		
CF | the elevator, while the only way out is through the vertical doors 		
CF | starboard. 		
CF | 		
CF | > 		gadzoks says, "Sorry, misremembered it as the handcart blocking it."
gadzoks says (to ClubFloyd), "x panel" 		
CF ] Maintenance Lift - Deck A 1.2g 		
CF ] Exits: Starboard, Down 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | Grease covers the panel that operates the lift. It has two dirty 		
CF | buttons on it. The one marked Deck A is red - the other marked Deck B 		
CF | is green. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "push b" 		
CF ] Maintenance Lift - Deck A 1.2g 		
CF ] Exits: Starboard, Down 		
CF | 		
CF | > PUSH B 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "push green" 		
CF ] Maintenance Lift - Deck B 1.3g 		
CF ] Exits: Starboard, Up 		
CF | 		
CF | > PUSH GREEN 		
CF | 		
CF | (first closing the doors) 		
CF | You push the button as the lift trembles in return, slowly taking you 		
CF | down to the next deck. Once there, the doors starboard open. 		
CF | 		
CF | Maintenance Lift - Deck B 		
CF | The air doesn't circulate here, so there's not as much smoke in the 		
CF | lift. A panel is attached to the doors with two buttons that operate 		
CF | the elevator, while the only way out is through the vertical doors 		
CF | starboard. 		
CF | 		
CF | You hear something slithering towards the starboard side of the ship. 		
CF | A short distance away. It's coming towards you. 		
CF | 		
CF | > 		DavidW says, "The maid that cleans the buttons is 'on break'."
		gadzoks says, "Under the table."
		Lancelot says, "back to level B"
		Jade asks, "aren't 3 levels?"
		Lancelot says, "yes"
		gadzoks says, "There was no way to go up from where the ladder was, but maybe through the door we didn't have the code for."
		Lancelot says, "but we went up and now down"
		keltena says, "I do love getting to pull the "hastily close elevator doors in monster's face" maneuver"
		Lancelot says, "other half of B we can go further down"
		gadzoks says, "We should try talking to it this time. Might be friendly."
		keltena says (to gadzoks), "Very good point!"
gadzoks says (to ClubFloyd), "out" 		
CF ] Forward-Port Junction - Deck B 1.3g 		
CF ] Exits: Port, Aft 		
CF | 		
CF | > OUT 		
CF | 		
CF | 		
CF | Forward-Port Junction - Deck B 		
CF | With cargo brought down from a lift that's port, this corridor becomes 		
CF | a shortcut to the aft portion of B Deck. Smoke hangs stagnant in the 		
CF | air. 		
CF | 		
CF | Port, you can barely make out the maintenance lift through the gloom - 		
CF | starboard, the corridor has collapsed - aft, the smoke shifts heading 		
CF | down another passageway. 		
CF | 		
CF | In the middle of this corridor sits a large oval pod. 		
CF | 		
CF | You hear a noise, something crawling, but then it stops - it's close. 		
CF | 		
CF | > 		gadzoks says, "THe golden rule and all that."
		keltena says, "Pod? :o"
gadzoks says (to ClubFloyd), "x pod" 		
CF ] Forward-Port Junction - Deck B 1.3g 		
CF ] Exits: Port, Aft 		
CF | 		
CF | > X POD 		
CF | 		
CF | It's hard to see in all this smoke, but it's an organic pod with seams 		
CF | that criss-cross the top. 		
CF | 		
CF | You hear something slithering towards the aft end of the ship. It's a 		
CF | short distance away. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "open pod" 		
CF ] Forward-Port Junction - Deck B 1.4g 		
CF ] Exits: Port, Aft 		
CF | 		
CF | > OPEN POD 		
CF | 		
CF | You reach out, touching the pod, not knowing what to expect. It 		
CF | doesn't react. So you push a little harder. But because the husk is so 		
CF | dry, your fingers break through the surface. Instinctively, you pull 		
CF | back your hand. 		
CF | 		
CF | You don't hear the noise anymore, but it's still lurking. 		
CF | 		
CF | > 		keltena asks, "...Organic. Think the alien will like us any more if we turn its offspring into nutrient paste?"
		DavidW asks, "alien egg?"
		Lancelot says, "collect some alien eggs"
gadzoks says (to ClubFloyd), "get pod" 		
CF ] Forward-Port Junction - Deck B 1.4g 		
CF ] Exits: Port, Aft 		
CF | 		
CF | > GET POD 		
CF | 		
CF | The pod is dry, brittle, and not worth a thing. 		
CF | 		
CF | You don't hear the noise anymore, but it's still lurking. 		
CF | 		
CF | > 		Lancelot says, "we only care about $$$"
		gadzoks says, "Maybe something will hatch."
		keltena says, ""not worth a thing" we have such a limited imagination"
		gadzoks asks, "Yeah, aren't eggs worth a lot of moola?"
		keltena says, "Can we break it? I'm concerned about the consequences if it hatches"
		gadzoks asks, "Won;t breaking it hatch it faster?"
		Lancelot says, "xenomorth eggs should be pretty valuable to the right comnaies lol"
		gadzoks says, "That's sorta what hatching does."
		gadzoks says, "Sure."
		keltena says (to gadzoks), "Depends how ready it is, I suppose"
		gadzoks says, "True."
gadzoks says (to ClubFloyd), "break pod" 		
CF ] Forward-Port Junction - Deck B 1.5g 		
CF ] Exits: Port, Aft 		
CF | 		
CF | > BREAK POD 		
CF | 		
CF | The pod's not a threat. It's not even alive. 		
CF | 		
CF | You don't hear the noise anymore, but it's still lurking. 		
CF | 		
CF | > 		keltena says, "I'm glad our PC is such an expert on weird organic pods."
		gadzoks says, "Might be a subject of study whenever this takes place."
		Lancelot says, "lifetime of salbaging derelict spacecraft no doubtr"
		keltena says, "Maybe we were a pod scientist before we had to quit academia to pay our bills"
		gadzoks asks, "Aft, ho?"
		gadzoks says, "Only one way to go."
gadzoks says (to ClubFloyd), "a" 		
CF ] Port-Side Passageway - Deck B 1.5g 		
CF ] Exits: Forward, Port, Starboard 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Port-Side Passageway - Deck B 		
CF | Lights try to break through the haze, but there's not enough juice 		
CF | coursing back here. This corridor has a weapons locker that sits at 		
CF | the end of it, port side, but the hatch is torn off, and the panel is 		
CF | covered in acid. 		
CF | 		
CF | Forward, a corridor leads off into darkness - port, you can enter the 		
CF | weapons locker, starboard you can exit the passageway. 		
CF | 		
CF | You hear something slithering towards the starboard side of the ship. 		
CF | It's a short distance away. 		
CF | 		
CF | From somewhere on this deck, it starts with a hammering that builds 		
CF | quickly before you hear a sharp pop. Like something cracked open. You 		
CF | listen for anything else, but the echo dies down. 		
CF | 		
CF | > 		gadzoks says, "And there's our bazookas."
		keltena says, "...Hm. Definitely not an egg hatching, so I wouldn't worry about that noise, personally."
		gadzoks says, "I hope."
		Lancelot says, "that noise is just the pissed-off alien"
gadzoks says (to ClubFloyd), "port" 		
CF ] Weapons Locker - Deck B 1.6g 		
CF ] Exits: Starboard 		
CF | 		
CF | > PORT 		
CF | 		
CF | 		
CF | Weapons Locker - Deck B 		
CF | Amber lights create a thick haze as smoke drifts in from the broken 		
CF | door. There's only one pallet of stuff that's been left behind, and 		
CF | it's covered in acid that slowly burns through the deck. 		
CF | 		
CF | The space isn't that big, and there's nothing else in the room. You 		
CF | can exit starboard. 		
CF | 		
CF | On the pallet is a set of trooper armor covered in acid. A stun baton 		
CF | melts along with it. 		
CF | 		
CF | You hear something slithering towards the starboard side of the ship. 		
CF | Distant, and it's retreating. 		
CF | 		
CF | > 		keltena says, "Got so mad it blew a gasket. Literally."
		gadzoks says, "Someone needs anger management training."
		DavidW asks, "I'm unfamiliar with the details of the Alien movies, but I suppose this game is very based on it/them?"
		Lancelot says, "yep"
		Lancelot says, "including the acid for blood"
		Lancelot says, "and the Nostromo is a dead giveaway"
gadzoks says (to ClubFloyd), "x baton" 		
CF ] Weapons Locker - Deck B 1.6g 		
CF ] Exits: Starboard 		
CF | 		
CF | > X BATON 		
CF | 		
CF | The stun baton got hit by acid spewed all over the place. It now melts 		
CF | with the trooper armor, nearly dissolving away in the acidic 		
CF | secretions. 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		keltena says, "And, well, the xenomorphs, I assume"
		keltena hasn't seen Alien but has osmosed a little
		gadzoks says, "This alien has puked all over the useful stuff."
		Lancelot says, "yep that too of course"
Lancelot laughs. 		DavidW asks, "I suppose we need a flamethrower of some sort?"
gadzoks says (to ClubFloyd), "x pallet" 		
CF ] Weapons Locker - Deck B 1.6g 		
CF ] Exits: Starboard 		
CF | 		
CF | > X PALLET 		
CF | 		
CF | On top of a pallet covered in acid, a set of trooper armor melts into 		
CF | the deck along with a stun baton. 		
CF | 		
CF | You hear something slithering towards the starboard side of the ship. 		
CF | A short distance away. It's coming towards you. 		
CF | 		
CF | > 		Jade says, "laugh"
		Jade laughs
		gadzoks says, "And we're trapped."
		gadzoks says, "We could play dead in the acid."
		Lancelot says, "well we have elevators as long as we dont get stuck in dead ends"
		keltena says, "Playing dead *in* the acid seems like it might become method acting"
		keltena says, "But hey, I'm up for trying it"
		gadzoks says, "Unfortunately, there's no PLAY command (dead or otherwise.)"
		gadzoks says, "(Unless we PUT ME IN ACID or something equally silly.)"
		gadzoks says, "Think this is just for hiding from the alien."
		keltena asks, "Should we see if it's far enough away for us to flee to starboard and back to the lift?"
		Jade says, "sip acid"
gadzoks says (to ClubFloyd), "lick acid" 		
CF ] Weapons Locker - Deck B 1.6g 		
CF ] Exits: Starboard 		
CF | 		
CF | > LICK ACID 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		keltena says, "ENTER ACID, I suppose, if you want to try it, but"
gadzoks says (to ClubFloyd), "enter acid" 		
CF ] Weapons Locker - Deck B 1.6g 		
CF ] Exits: Starboard 		
CF | 		
CF | > ENTER ACID 		
CF | 		
CF | You would burn yourself horribly if you touched that. 		
CF | 		
CF | You hear something slithering towards the starboard side of the ship. 		
CF | Near, and it's coming towards you. 		
CF | 		
CF | > 		keltena says, "Okay, we are confirmed non-acid-proof"
		Jade says, "lemon tree"
		Lancelot asks, "baton still working?"
		gadzoks says, "Nope, it's melting."
		Lancelot says, "ok"
		gadzoks says, "We do have two prod charges left."
		keltena says, "And of course, we could try talking to the alien :P"
		DavidW says, "maybe the baton is still useful as a crowbar if it's not completely gone."
		gadzoks exclaims, "So we could confront the enemy, unless someone has an idea!"
		keltena asks, "Or offering it a hologram...?"
gadzoks says (to ClubFloyd), "get baton" 		
CF ] Weapons Locker - Deck B 1.7g 		
CF ] Exits: Starboard 		
CF | 		
CF | > GET BATON 		
CF | 		
CF | It has nearly melted away. It's worthless. 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		DavidW says, "drat"
		gadzoks says, "Very materialistic, game."
		gadzoks says, "Guess we'll head out."
gadzoks says (to ClubFloyd), "s" 		
CF ] Port-Side Passageway - Deck B 1.7g 		
CF ] Exits: Forward, Port, Starboard 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Port-Side Passageway - Deck B 		
CF | Lights try to break through the haze, but there's not enough juice 		
CF | coursing back here. This corridor has a weapons locker that sits at 		
CF | the end of it, port side, but the hatch is torn off, and the panel is 		
CF | covered in acid. 		
CF | 		
CF | Forward, a corridor leads off into darkness - port, you can enter the 		
CF | weapons locker, starboard you can exit the passageway. 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		gadzoks says, "Sorry, connection dropped for a second."
gadzoks says (to ClubFloyd), "s" 		
CF ] Aft Companionway - Deck B 1.8g 		
CF ] Exits: Aft, Port, Starboard, Down 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Aft Companionway - Deck B 		
CF | This open space is filled with a thick haze that blankets this area as 		
CF | it slowly rises from the opening below. As a result, the dim lights 		
CF | above are choked off by the smoke. 		
CF | 		
CF | A ladder in the middle of the companionway will take you to the deck 		
CF | below, two junctions lie to port and starboard, and to the aft, a long 		
CF | corridor leads off into the darkness. 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		gadzoks says, "This is where we were earlier."
		gadzoks says, "I think."
		Lancelot says, "no that was forward"
		keltena says, "Yeah, I think this one is new"
		Jade says, "I don't think so"
		keltena asks, "Or at least, not where we most recently came from?"
		keltena asks, "This is where the ladder up lead, maybe...?"
		keltena says, "**led, I mean"
		Lancelot says, "down only"
		DavidW says, "I don't think I can trust my map much."
		Jade says, "only a ladder down"
		Lancelot says, "this is new"
		gadzoks says, "Yeah, I was misled by the exits."
		keltena asks, "Yeah. My thinking was--if it's like the other area but the ladder only leads down, does that mean we're above the other area now?"
		keltena says, "(I have no sense of direction so I am likely wrong)"
		Lancelot says, "deck C"
		Jade says, "in the previous room there was an exit forward"
		Lancelot says, "yep going back to the elevator we used"
		keltena says, "Yeah"
		keltena asks, "So--I guess we should check out starboard, aft, or down?"
gadzoks says (to ClubFloyd), "s" 		
CF ] Starboard-Side Passageway - Deck B 1.8g 		
CF ] Exits: Fore, Port, Starboard 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Starboard-Side Passageway - Deck B 		
CF | With long rows of amber lights that try to shine through the smog, 		
CF | there's a storage locker at the end of this corridor that houses all 		
CF | the extra meals the crew would need when not in hypersleep. Along the 		
CF | aft bulkhead, a sensor relay sits in the center of this hallway. 		
CF | 		
CF | You can see the door to the locker is gone. Something beat its way 		
CF | out. 		
CF | 		
CF | A tunnel runs towards the forward part of the ship, but you can't see 		
CF | anything at the other end. You can also exit this corridor to port or 		
CF | enter the locker to starboard. 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x relay" 		
CF ] Starboard-Side Passageway - Deck B 1.8g 		
CF ] Exits: Fore, Port, Starboard 		
CF | 		
CF | > X RELAY 		
CF | 		
CF | The sensor relay is a tall cylinder painted beige and capped with 		
CF | lead. A warning label wraps around the covering. 		
CF | 		
CF | You hear something slithering towards the port side of the ship. It's 		
CF | near. 		
CF | 		
CF | > 		Lancelot says, "our friend did not want to stay in the locker"
gadzoks says (to ClubFloyd), "read label" 		
CF ] Starboard-Side Passageway - Deck B 1.9g 		
CF ] Exits: Fore, Port, Starboard 		
CF | 		
CF | > READ LABEL 		
CF | 		
CF | At the top, it says High Output. 		
CF | 		
CF | You hear something slithering towards the port side of the ship. A 		
CF | short distance away. And it's retreating. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "s" 		
CF ] Food Locker - Deck B 1.9g 		
CF ] Exits: Port 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Food Locker - Deck B 		
CF | Smoke has flooded the locker, and all the light in here comes from the 		
CF | passageway. The door to this room has been torn off. Crates of prefab 		
CF | meals were stacked here, along with coffee, but they're all broken 		
CF | into and spit on - acid burning through the plastic. 		
CF | 		
CF | Since half the room is covered in acid, the only way out is port. 		
CF | 		
CF | A case of wine melts in a pool of acid, mixing the red liquid with the 		
CF | alien's secretions. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x case" 		
CF ] Food Locker - Deck B 1.9g 		
CF ] Exits: Port 		
CF | 		
CF | > X CASE 		
CF | 		
CF | The rare case has already melted halfway through sitting in the pool 		
CF | of acid, draining the bottles of wine. They're worthless. 		
CF | 		
CF | > 		Lancelot says, "our friend does not want us to get rich"
		gadzoks says, "Rivals, no doubt."
gadzoks says (to ClubFloyd), "p" 		
CF ] Starboard-Side Passageway - Deck B 2.0g 		
CF ] Exits: Fore, Port, Starboard 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Starboard-Side Passageway - Deck B 		
CF | With long rows of amber lights that try to shine through the smog, 		
CF | there's a storage locker at the end of this corridor that houses all 		
CF | the extra meals the crew would need when not in hypersleep. Along the 		
CF | aft bulkhead, a sensor relay sits in the center of this hallway. 		
CF | 		
CF | You can see the door to the locker is gone. Something beat its way 		
CF | out. 		
CF | 		
CF | A tunnel runs towards the forward part of the ship, but you can't see 		
CF | anything at the other end. You can also exit this corridor to port or 		
CF | enter the locker to starboard. 		
CF | 		
CF | > 		DavidW asks, "So are these things that were valuable at game's start?"
		Jade exclaims, "no, the wine no, xD!"
gadzoks says (to ClubFloyd), "f" 		
CF ] Forward-Starboard Junction - Deck B 2.0g 		
CF ] Exits: Aft, Starboard 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Forward-Starboard Junction - Deck B 		
CF | There was once a corridor to port, but it's now full of metal and 		
CF | debris. Something must have hit this ship. So smoke stagnates here 		
CF | even though there's another room to starboard. 		
CF | 		
CF | The junction comes to an end here. You can go starboard into a hatch 		
CF | that's already open or aft towards the food locker. 		
CF | 		
CF | > 		Lancelot says, "thats the random part I guess"
gadzoks says (to ClubFloyd), "s" 		
CF ] Crew Lounge - Deck B 2.1g 		
CF ] Exits: Port 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Crew Lounge - Deck B 		
CF | With the hatch left open, smoke has filled this place. It's a circular 		
CF | room lined with a couch wrapped around the bulkheads. This lounge is 		
CF | where the crew gathers to listen to music on the rare occasion that 		
CF | they're not in hypersleep. 		
CF | 		
CF | With a couch wrapped around most of the room, you can only exit to 		
CF | port. 		
CF | 		
CF | A disk hovers in the middle of the lounge. On top of it, a music box 		
CF | has been left out. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x box" 		
CF ] Crew Lounge - Deck B 2.1g 		
CF ] Exits: Port 		
CF | 		
CF | > X BOX 		
CF | 		
CF | The music box is nothing more than a set of speakers with a switch on 		
CF | the side to operate it. It has an access plate on the back of it. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "push switch" 		
CF ] Crew Lounge - Deck B 2.1g 		
CF ] Exits: Port 		
CF | 		
CF | > PUSH SWITCH 		
CF | 		
CF | The soft music of Mozart begins to play in the room, but you quickly 		
CF | turn it off. This is no time to relax. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x plate" 		
CF ] Crew Lounge - Deck B 2.1g 		
CF ] Exits: Port 		
CF | 		
CF | > X PLATE 		
CF | 		
CF | The music box is nothing more than a set of speakers with a switch on 		
CF | the side to operate it. It has an access plate on the back of it. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "open plate" 		
CF ] Crew Lounge - Deck B 2.2g 		
CF ] Exits: Port 		
CF | 		
CF | > OPEN PLATE 		
CF | 		
CF | You open the music box, revealing a battery. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "take battery" 		
CF ] Crew Lounge - Deck B 2.2g 		
CF ] Exits: Port 		
CF | 		
CF | > TAKE BATTERY 		
CF | 		
CF | You take the battery. Maybe this could be used for something else. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "p" 		
CF ] Forward-Starboard Junction - Deck B 2.3g 		
CF ] Exits: Aft, Starboard 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Forward-Starboard Junction - Deck B 		
CF | There was once a corridor to port, but it's now full of metal and 		
CF | debris. Something must have hit this ship. So smoke stagnates here 		
CF | even though there's another room to starboard. 		
CF | 		
CF | The junction comes to an end here. You can go starboard into a hatch 		
CF | that's already open or aft towards the food locker. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "a" 		
CF ] Starboard-Side Passageway - Deck B 2.3g 		
CF ] Exits: Fore, Port, Starboard 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Starboard-Side Passageway - Deck B 		
CF | With long rows of amber lights that try to shine through the smog, 		
CF | there's a storage locker at the end of this corridor that houses all 		
CF | the extra meals the crew would need when not in hypersleep. Along the 		
CF | aft bulkhead, a sensor relay sits in the center of this hallway. 		
CF | 		
CF | You can see the door to the locker is gone. Something beat its way 		
CF | out. 		
CF | 		
CF | A tunnel runs towards the forward part of the ship, but you can't see 		
CF | anything at the other end. You can also exit this corridor to port or 		
CF | enter the locker to starboard. 		
CF | 		
CF | > 		DavidW says, "Now find some salt."
gadzoks says (to ClubFloyd), "f" 		
CF ] Forward-Starboard Junction - Deck B 2.4g 		
CF ] Exits: Aft, Starboard 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Forward-Starboard Junction - Deck B 		
CF | There was once a corridor to port, but it's now full of metal and 		
CF | debris. Something must have hit this ship. So smoke stagnates here 		
CF | even though there's another room to starboard. 		
CF | 		
CF | The junction comes to an end here. You can go starboard into a hatch 		
CF | that's already open or aft towards the food locker. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "a" 		
CF ] Starboard-Side Passageway - Deck B 2.4g 		
CF ] Exits: Fore, Port, Starboard 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Starboard-Side Passageway - Deck B 		
CF | With long rows of amber lights that try to shine through the smog, 		
CF | there's a storage locker at the end of this corridor that houses all 		
CF | the extra meals the crew would need when not in hypersleep. Along the 		
CF | aft bulkhead, a sensor relay sits in the center of this hallway. 		
CF | 		
CF | You can see the door to the locker is gone. Something beat its way 		
CF | out. 		
CF | 		
CF | A tunnel runs towards the forward part of the ship, but you can't see 		
CF | anything at the other end. You can also exit this corridor to port or 		
CF | enter the locker to starboard. 		
CF | 		
CF | > 		Lancelot says, "port and then either down of aft"
		Lancelot says, "or even"
gadzoks says (to ClubFloyd), "p" 		
CF ] Aft Companionway - Deck B 2.5g 		
CF ] Exits: Aft, Port, Starboard, Down 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Aft Companionway - Deck B 		
CF | This open space is filled with a thick haze that blankets this area as 		
CF | it slowly rises from the opening below. As a result, the dim lights 		
CF | above are choked off by the smoke. 		
CF | 		
CF | A ladder in the middle of the companionway will take you to the deck 		
CF | below, two junctions lie to port and starboard, and to the aft, a long 		
CF | corridor leads off into the darkness. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "a" 		
CF ] Aft Junction - Deck B 2.5g 		
CF ] Exits: Fore, Port, Starboard 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Aft Junction - Deck B 		
CF | The smoke thins towards the back of the ship, but the air is still 		
CF | unbreathable. The few lights here are barely lit. It's a wonder that 		
CF | the power has stayed on this long. 		
CF | 		
CF | This junction shoots off to the port and starboard. It also connects 		
CF | to the forward part of the ship. 		
CF | 		
CF | You hear something slithering towards the front end of the ship. 		
CF | Distant, but it's coming towards you. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "p" 		
CF ] Port Shuttle Bay - Deck B 2.6g 		
CF ] Exits: Starboard 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Port Shuttle Bay - Deck B 		
CF | The port shuttle bay once held a Starcub Light Intrasystem shuttle, 		
CF | but its engines scared the observation window when the lifeboat left 		
CF | the ship. The airlock forward to what was once the shuttle is sealed. 		
CF | The smoke in this room thins, but the orange haze persists. 		
CF | 		
CF | Since it's missing the shuttle, you can only exit to the starboard. 		
CF | 		
CF | Across from the airlock, there's an extinguisher attached to the 		
CF | bulkhead. 		
CF | 		
CF | You don't hear the noise anymore, but it's still lurking. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x extinguisher" 		
CF ] Port Shuttle Bay - Deck B 2.6g 		
CF ] Exits: Starboard 		
CF | 		
CF | > X EXTINGUISHER 		
CF | 		
CF | It's a simple extinguisher but large enough for industrial fires. So 		
CF | you should be able to get something for it. 		
CF | 		
CF | You hear something slithering towards the starboard side of the ship. 		
CF | It's distant. 		
CF | 		
CF | > 		DavidW says, "yeah, I'm lost. My map is worng."
		Lancelot says, "the custom directions mess it up no doubt"
gadzoks says (to ClubFloyd), "get extinguisher" 		
CF ] Port Shuttle Bay - Deck B 2.6g 		
CF ] Exits: Starboard 		
CF | 		
CF | > GET EXTINGUISHER 		
CF | 		
CF | You take the extinguisher, putting it in the vortex bag. 		
CF | 		
CF | You hear something slithering towards the starboard side of the ship. 		
CF | A short distance away. It's coming towards you. 		
CF | 		
CF | > 		DavidW says, "no, I'm just too tired to pay proper attention."
		gadzoks says, "THat's not very exciting as far as loot goes."
		Lancelot says, "nope"
		Lancelot says, "feels more like salvaging whatever we can"
		Jade says, "you guys are driving today as fast as a Ferrari with no breacks at all"
gadzoks says (to ClubFloyd), "s" 		
CF ] Aft Junction - Deck B 2.7g 		
CF ] Exits: Fore, Port, Starboard 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Aft Junction - Deck B 		
CF | The smoke thins towards the back of the ship, but the air is still 		
CF | unbreathable. The few lights here are barely lit. It's a wonder that 		
CF | the power has stayed on this long. 		
CF | 		
CF | This junction shoots off to the port and starboard. It also connects 		
CF | to the forward part of the ship. 		
CF | 		
CF | You hear something slithering towards the front end of the ship. It's 		
CF | a short distance away. 		
CF | 		
CF | From somewhere below you, towards the ship's aft end, the sound of 		
CF | cans being tossed around rings out. Then metal as it's bounced off the 		
CF | walls in one of the rooms. It ends with a bit of scraping and 		
CF | scratching. 		
CF | 		
CF | > 		DavidW says, "There was an old board game that I never actually got to play where a fire extinguisher was a possible weapon."
		gadzoks says, "It would help if my connection didn't keep dropping."
gadzoks says (to ClubFloyd), "s" 		
CF ] Starboard Shuttle Bay - Deck B 2.7g 		
CF ] Exits: Port 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Starboard Shuttle Bay - Deck B 		
CF | There's not as much smoke here, but it churns from recent activity. 		
CF | The airlock is dented, scratched, and showered in acid. Like something 		
CF | tried to open it the hard way. 		
CF | 		
CF | You can see a shuttle docked out the observation window, but with the 		
CF | acid melting the door, the only exit is port. 		
CF | 		
CF | An oversized spacesuit is covered in acid, boiling away as it sits 		
CF | across from the airlock. 		
CF | 		
CF | You hear something slithering towards the port side of the ship. 		
CF | Distant, and it's retreating. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x spacesuit" 		
CF ] Starboard Shuttle Bay - Deck B 2.7g 		
CF ] Exits: Port 		
CF | 		
CF | > X SPACESUIT 		
CF | 		
CF | Acid's been sprayed back and forth across this spacesuit. What's left 		
CF | slowly melts away. 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		DavidW says, "I wonder what I did with that game. I know I don't have it now."
		gadzoks says, "Guessing we needed that suit."
		keltena says, "Probably not *needed*, but *wanted*, I'm guessing"
		Lancelot says, "we can get out if we get back to where we started"
gadzoks says (to ClubFloyd), "p" 		
CF ] Aft Junction - Deck B 2.8g 		
CF ] Exits: Fore, Port, Starboard 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Aft Junction - Deck B 		
CF | The smoke thins towards the back of the ship, but the air is still 		
CF | unbreathable. The few lights here are barely lit. It's a wonder that 		
CF | the power has stayed on this long. 		
CF | 		
CF | This junction shoots off to the port and starboard. It also connects 		
CF | to the forward part of the ship. 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "f" 		
CF ] Aft Companionway - Deck B 2.8g 		
CF ] Exits: Aft, Port, Starboard, Down 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Aft Companionway - Deck B 		
CF | This open space is filled with a thick haze that blankets this area as 		
CF | it slowly rises from the opening below. As a result, the dim lights 		
CF | above are choked off by the smoke. 		
CF | 		
CF | A ladder in the middle of the companionway will take you to the deck 		
CF | below, two junctions lie to port and starboard, and to the aft, a long 		
CF | corridor leads off into the darkness. 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "down" 		
CF ] Aft Companionway - Deck C 2.9g 		
CF ] Exits: Aft, Port, Starboard, Up 		
CF | 		
CF | > DOWN 		
CF | 		
CF | Carefully you descend to the deck below. 		
CF | 		
CF | Aft Companionway - Deck C 		
CF | It's dark on the lower decks, with the companionway saturated in an 		
CF | orange glow. But there is enough light to see a spare battery for the 		
CF | welding equipment up against the fore bulkhead. 		
CF | 		
CF | A ladder in the middle of this companionway will take you up to the B 		
CF | deck. A corridor runs port to starboard while the control room is aft. 		
CF | 		
CF | In this corridor, the alien spits at the sight of you. Taking a step 		
CF | back, he jumps up towards the ventilation system, then stops. You hear 		
CF | a hiss from deep inside the creature before he reaches out at you. 		
CF | 		
CF | > 		Lancelot says, "first time I played this game it ended in one move lol"
		keltena says, "oh, hey, our friend is a he. I missed that the first time somehow"
		Jade says, "I quit by now, I can't follow you"
		Jade says, "See next week"
		keltena asks (of Lancelot), "Ha, did you just leave immediately?"
		Lancelot says, "yes lol"
		Lancelot says, "went fore instead of aft :p"
		keltena waves to Jade
		keltena says, "To be fair, that's arguably the smart thing to do the moment you find yourself in a horror movie :P"
		Jade says, "8- ("
gadzoks says (to ClubFloyd), "attack beast" 		
CF ] Aft Companionway - Deck C 2.9g 		
CF ] Exits: Aft, Port, Starboard, Up 		
CF | 		
CF | > ATTACK BEAST 		
CF | 		
CF | The creature cries out in pain as you plunge the cattle prod deep into 		
CF | the middle of his torso. He turns like he'll attack, then cries out 		
CF | one more time before jumping up into the ventilation system. 		
CF | 		
CF | > 		gadzoks says, "Oh wait, we wanted to talk to him."
		gadzoks asks, "THere's no undo, is there?"
		Lancelot says, "talk with the hand erm cattle prod"
		keltena asks, "You can try undoing?"
gadzoks says (to ClubFloyd), "undo" 		
CF ] Aft Companionway - Deck C 2.9g 		
CF ] Exits: Aft, Port, Starboard, Up 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Aft Companionway - Deck C 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "There's no TALK command though." 		
CF ] Aft Companionway - Deck C 2.9g 		
CF ] Exits: Aft, Port, Starboard, Up 		
CF | 		
CF | > THERE'S NO TALK COMMAND THOUGH. 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "talk to beast" 		
CF ] Aft Companionway - Deck C 2.9g 		
CF ] Exits: Aft, Port, Starboard, Up 		
CF | 		
CF | > TALK TO BEAST 		
CF | 		
CF | Before you can do anything to the creature, the alien arches his 		
CF | bulbous head back. Eyes burning deep into you. Then his mouth opens, 		
CF | the creature lunges, and the jaws come for you. When the beast's done, 		
CF | it doesn't take long before you bleed out and the ship's crushed from 		
CF | the sun's pressure. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | There is no score in this game, but if you're keeping track, you've 		
CF | been to 24 rooms in 106 turns. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move 		
CF | or QUIT? 		
CF | > 		keltena says, "That's rather rude of him, but fair enough, we did attack first"
		gadzoks exclaims, "But we undid it!"
		keltena says, "I suppose we should undo and then do violence"
		gadzoks says, "Oh, we forgot to erase its memory of the event."
		Lancelot says, "yep"
		keltena says (to gadzoks), "Yeah, but we attacked him the first two times we saw him!"
		gadzoks says, "But I was always told violence is not the answer."
		keltena asks, "I feel like he might not appreciate that?"
		keltena says, "It's definitely the ansswer to this one."
gadzoks says (to ClubFloyd), "undo" 		
CF ] Aft Companionway - Deck C 2.9g 		
CF ] Exits: Aft, Port, Starboard, Up 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Aft Companionway - Deck C 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		keltena says, "(At least, if you can't manage stealth.)"
gadzoks says (to ClubFloyd), "attack beast" 		
CF ] Aft Companionway - Deck C 2.9g 		
CF ] Exits: Aft, Port, Starboard, Up 		
CF | 		
CF | > ATTACK BEAST 		
CF | 		
CF | The creature cries out in pain as you plunge the cattle prod deep into 		
CF | the middle of his torso. He turns like he'll attack, then cries out 		
CF | one more time before jumping up into the ventilation system. 		
CF | 		
CF | > 		gadzoks asks, "Yeah, but how were we supposed to know if aliens have good memories?"
		gadzoks exclaims, "It was many turns ago!"
gadzoks says (to ClubFloyd), "get battery" 		
CF ] Aft Companionway - Deck C 3.0g 		
CF ] Exits: Aft, Port, Starboard, Up 		
CF | 		
CF | > GET BATTERY 		
CF | 		
CF | (the battery) 		
CF | You already have that. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "l" 		
CF ] Aft Companionway - Deck C 3.0g 		
CF ] Exits: Aft, Port, Starboard, Up 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Aft Companionway - Deck C 		
CF | It's dark on the lower decks, with the companionway saturated in an 		
CF | orange glow. But there is enough light to see a spare battery for the 		
CF | welding equipment up against the fore bulkhead. 		
CF | 		
CF | A ladder in the middle of this companionway will take you up to the B 		
CF | deck. A corridor runs port to starboard while the control room is aft. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "get spare battery" 		
CF ] Aft Companionway - Deck C 3.0g 		
CF ] Exits: Aft, Port, Starboard, Up 		
CF | 		
CF | > GET SPARE BATTERY 		
CF | 		
CF | It's larger than the bag and wouldn't fit. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "a" 		
CF ] Engineering Control Room - Deck C 3.1g 		
CF ] Exits: Fore 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Engineering Control Room - Deck C 		
CF | There's more smoke than usual in this room, and the lights fail to 		
CF | help. But through this acidic haze, you see the controls have been 		
CF | laid into - all the gauges that monitor the vessel are covered in 		
CF | acid, adding to the thick smoke in the room. The only way out is 		
CF | forward. 		
CF | 		
CF | A locker lies on the port bulkhead - a thin thing like a utility 		
CF | closet that's covered in acid. Across from it, on top of a bench, a 		
CF | broken laptop lies in a pool of the yellow stuff. 		
CF | 		
CF | On the ground in front of the cabinet is a crowbar. 		
CF | 		
CF | > 		DavidW says, "ah. the fabled crowbar"
		gadzoks says, "Now we can pry that thing up there."
		gadzoks exclaims, "I don't remember what thing or where it was, but yay!"
gadzoks says (to ClubFloyd), "x crowbar" 		
CF ] Engineering Control Room - Deck C 3.1g 		
CF ] Exits: Fore 		
CF | 		
CF | > X CROWBAR 		
CF | 		
CF | The crowbar is nothing more than a simple piece of metal used to pry 		
CF | things open. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "it" 		
CF ] Engineering Control Room - Deck C 3.1g 		
CF ] Exits: Fore 		
CF | 		
CF | > IT 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "get it" 		
CF ] Engineering Control Room - Deck C 3.1g 		
CF ] Exits: Fore 		
CF | 		
CF | > GET IT 		
CF | 		
CF | You take the crowbar, thinking you should have brought one on board. 		
CF | 		
CF | From somewhere above you, towards the starboard side of the ship, the 		
CF | sound of tearing and scratching, along with a high-pitched scream, 		
CF | reaches your ears. You cringe for a second as the spaceship rings 		
CF | hollow. 		
CF | 		
CF | > 		keltena asks, "Yeah, no kidding. What kind of machine parts scavenger *are* we?"
gadzoks says (to ClubFloyd), "f" 		
CF ] Aft Companionway - Deck C 3.2g 		
CF ] Exits: Aft, Port, Starboard, Up 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Aft Companionway - Deck C 		
CF | It's dark on the lower decks, with the companionway saturated in an 		
CF | orange glow. But there is enough light to see a spare battery for the 		
CF | welding equipment up against the fore bulkhead. 		
CF | 		
CF | A ladder in the middle of this companionway will take you up to the B 		
CF | deck. A corridor runs port to starboard while the control room is aft. 		
CF | 		
CF | You hear a noise, something crawling, but then it stops - lurking. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "p" 		
CF ] Aft-Port Junction - Deck C 3.2g 		
CF ] Exits: Starboard 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Aft-Port Junction - Deck C 		
CF | A thick blanket of smoke hangs in this corner of the ship due to the 		
CF | collapsed corridor that's forward. The smoke's not moving. Instead, 		
CF | it's stagnant in this section of the tunnel, chocking off the light. 		
CF | 		
CF | Pipes run along the junction as it bends around, ending at a collapsed 		
CF | corridor. You can exit to starboard. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x pipes" 		
CF ] Aft-Port Junction - Deck C 3.2g 		
CF ] Exits: Starboard 		
CF | 		
CF | > X PIPES 		
CF | 		
CF | Coolant pipes run throughout the lower deck of the ship. Tied into the 		
CF | reactor, they're used as part of a heat exchange. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "s" 		
CF ] Aft Companionway - Deck C 3.3g 		
CF ] Exits: Aft, Port, Starboard, Up 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Aft Companionway - Deck C 		
CF | It's dark on the lower decks, with the companionway saturated in an 		
CF | orange glow. But there is enough light to see a spare battery for the 		
CF | welding equipment up against the fore bulkhead. 		
CF | 		
CF | A ladder in the middle of this companionway will take you up to the B 		
CF | deck. A corridor runs port to starboard while the control room is aft. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x spare" 		
CF ] Aft Companionway - Deck C 3.3g 		
CF ] Exits: Aft, Port, Starboard, Up 		
CF | 		
CF | > X SPARE 		
CF | 		
CF | There is another large battery here, designed to hold a charge for 		
CF | decades. It stands as tall as the corridor and is used as backup power 		
CF | for the welder. 		
CF | 		
CF | You hear something slithering above you. A short distance away. It's 		
CF | coming towards you. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x equipment" 		
CF ] Aft Companionway - Deck C 3.3g 		
CF ] Exits: Aft, Port, Starboard, Up 		
CF | 		
CF | > X EQUIPMENT 		
CF | 		
CF | The laser welder is in the port corridor next to you. But it's hard to 		
CF | make out clearly through all the smoke filling the ship. 		
CF | 		
CF | You hear something slithering above you. Near, and it's coming towards 		
CF | you. 		
CF | 		
CF | > 		gadzoks asks, "Maybe we could weld the alien?"
gadzoks says (to ClubFloyd), "s" 		
CF ] Aft-Starboard Junction - Deck C 3.3g 		
CF ] Exits: Fore, Port 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Aft-Starboard Junction - Deck C 		
CF | The smoke is thick because the air's not moving. The lights flicker, 		
CF | barely cutting through the haze. In the corner, some welding equipment 		
CF | is stored out of the way. 		
CF | 		
CF | Coolant pipes run along this junction, starting at the forward end and 		
CF | turning port. 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "f" 		
CF ] Forward-Starboard Junction - Deck C 3.4g 		
CF ] Exits: Aft, Port 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Forward-Starboard Junction - Deck C 		
CF | The smoke slowly stirs in the air down here, being drawn into the 		
CF | companionway that's port. The lights try to cut through the haze with 		
CF | little effect. 		
CF | 		
CF | Pipes run along the bulkhead as they come around here, starting at the 		
CF | port end and turning aft. When you get near the pipes, you hear them 		
CF | creak. 		
CF | 		
CF | You hear something slithering towards the aft end of the ship. A short 		
CF | distance away. And it's retreating. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "p" 		
CF ] Forward Companionway - Deck C 3.4g 		
CF ] Exits: Aft, Starboard, Up 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Forward Companionway - Deck C 		
CF | It's hard to see in the underbelly of the ship. There are few lights 		
CF | and lots of smoke. Electric scarring on the overload module can be 		
CF | seen. It took a huge power spike. The garage door aft is open but full 		
CF | of so much smoke you can't see inside. 		
CF | 		
CF | The corridor runs starboard. Aft, you can enter the garage or climb 		
CF | the ladder well to go to B deck. 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "a" 		
CF ] Maintenance Garage - Deck C 3.5g 		
CF ] Exits: Fore 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Maintenance Garage - Deck C 		
CF | The thick haze churns as it flows out the open garage door, whipped up 		
CF | by something that went crazy in the room. Through the gloom, you see a 		
CF | set of tall doors to the aft. 		
CF | 		
CF | A land crawler sits next to an industrial pallet, but its hull is 		
CF | covered in a layer of acid that boils through anodized gold. The rest 		
CF | of the equipment fares no better. Everything is melting in here. 		
CF | 		
CF | On the fore bulkhead, there's an open door. Next to it, the bench is 		
CF | broken in half and covered in acid. On the deck is a sledgehammer. 		
CF | 		
CF | Lying in front of the broken workbench is a yellow flashcard. 		
CF | 		
CF | You don't hear the noise anymore, but it's still lurking. 		
CF | 		
CF | > 		DavidW says, "sorry, I have to lie down. I'm too tired. sorry."
		gadzoks says (to DavidW), "Get some good rest and hope you feel better."
		gadzoks says, "I'm wondering how much loot is left."
		Lancelot says, "indeed good health is most important"
		keltena says (to DavidW), "Get some rest! It's been good playing with you"
		gadzoks says, "Not feeling too great myself but stopped coughing for now."
gadzoks says (to ClubFloyd), "get flashcard" 		
CF ] Maintenance Garage - Deck C 3.5g 		
CF ] Exits: Fore 		
CF | 		
CF | > GET FLASHCARD 		
CF | 		
CF | (the yellow flashcard) 		
CF | You take the flashcard, holding on to it for now. 		
CF | 		
CF | You don't hear the noise anymore, but it's still lurking. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "get sledgehammer" 		
CF ] Maintenance Garage - Deck C 3.6g 		
CF ] Exits: Fore 		
CF | 		
CF | > GET SLEDGEHAMMER 		
CF | 		
CF | (first putting the cattle prod in the bag) 		
CF | You pick up the sledgehammer, hoping that you'll still be able to 		
CF | defend yourself. 		
CF | 		
CF | You don't hear the noise anymore, but it's still lurking. 		
CF | 		
CF | > 		Lancelot says, "crunch some alien bones"
gadzoks says (to ClubFloyd), "x cralwer" 		
CF ] Maintenance Garage - Deck C 3.6g 		
CF ] Exits: Fore 		
CF | 		
CF | > X CRALWER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x crawler" 		
CF ] Maintenance Garage - Deck C 3.6g 		
CF ] Exits: Fore 		
CF | 		
CF | > X CRAWLER 		
CF | 		
CF | The land crawler was slammed into, then spit upon - the acid burning 		
CF | through the gold plating that once protected it. 		
CF | 		
CF | You hear something slithering towards the front end of the ship. 		
CF | Distant, and it's retreating. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x doors" 		
CF ] Maintenance Garage - Deck C 3.6g 		
CF ] Exits: Fore 		
CF | 		
CF | > X DOORS 		
CF | 		
CF | The doors on the aft bulkhead look down at you, tall things that span 		
CF | the height of the room. Next to them, a panel is recessed into the 		
CF | wall. 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x panel" 		
CF ] Maintenance Garage - Deck C 3.6g 		
CF ] Exits: Fore 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | The panel is recessed into the bulkhead. Pushing on it, you see a 		
CF | square space behind it that should hold a D-Cell battery. 		
CF | 		
CF | You hear something slithering towards the front end of the ship. A 		
CF | short distance away. It's coming towards you. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "i" 		
CF ] Maintenance Garage - Deck C 3.6g 		
CF ] Exits: Fore 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying: 		
CF | a sledgehammer 		
CF | a yellow flashcard 		
CF | a crowbar 		
CF | a battery 		
CF | a data reader 		
CF | an orange flashcard 		
CF | a vortex bag 		
CF | a cattle prod 		
CF | an extinguisher 		
CF | a hologram 		
CF | a necklace 		
CF | your outfit (being worn) 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x battery" 		
CF ] Maintenance Garage - Deck C 3.6g 		
CF ] Exits: Fore 		
CF | 		
CF | > X BATTERY 		
CF | 		
CF | The battery is a square, rechargeable D-Cell. 		
CF | 		
CF | You hear something slithering towards the front end of the ship. Near, 		
CF | and it's coming towards you. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "insert battery in panel" 		
CF ] Maintenance Garage - Deck C 3.7g 		
CF ] Exits: Fore, Aft 		
CF | 		
CF | > INSERT BATTERY IN PANEL 		
CF | 		
CF | The doors are hotwired because the moment you insert the battery, 		
CF | machinery kicks in, slowly grinding metal on metal as the doors begin 		
CF | to open. Once they crack, more smoke pours into this room. The doors 		
CF | sound like they could get stuck with gears that haven't been oiled in 		
CF | decades, but they fully open, giving you access to the room in the 		
CF | back. 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "a" 		
CF ] Claw Chamber - Deck C 3.7g 		
CF ] Exits: Fore 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Claw Chamber - Deck C 		
CF | The center strut is retracted into a two-deck chamber - its piston 		
CF | leaking oil. A skeleton lays in front of it, while one of the square 		
CF | panels that covers the deck has been removed. Surrounding you is the 		
CF | rattling sound of chains above, but you can't see anything up there 		
CF | through the smoke that pours out the tall doors. 		
CF | 		
CF | This chamber only houses the center gear. There's little else in the 		
CF | room. You can exit forward. 		
CF | 		
CF | Lying on the deck, by the skeleton, is a gold drone. 		
CF | 		
CF | You hear something slithering towards the front end of the ship. It's 		
CF | near. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x drone" 		
CF ] Claw Chamber - Deck C 3.7g 		
CF ] Exits: Fore 		
CF | 		
CF | > X DRONE 		
CF | 		
CF | Using electrostatic plating, gold has been adhered to the drone, 		
CF | making it usable in some of the harshest conditions. For this vessel, 		
CF | it's used during inspections. 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "get drone" 		
CF ] Claw Chamber - Deck C 3.8g 		
CF ] Exits: Fore 		
CF | 		
CF | > GET DRONE 		
CF | 		
CF | You take the gold drone, putting it in the vortex bag. 		
CF | 		
CF | Something is moving through these corridors, but it's close. Too 		
CF | close. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x gear" 		
CF ] Claw Chamber - Deck C 3.8g 		
CF ] Exits: Fore 		
CF | 		
CF | > X GEAR 		
CF | 		
CF | The landing strut is retracted, leaking oil from the piston. The 		
CF | entire thing takes up most this room since the gear is stored away. 		
CF | 		
CF | Whatever is making noise is close, and you're brave to be so near. 		
CF | 		
CF | > 		keltena says, "That's us all right. Brave."
		gadzoks exclaims, "Hey, we ran right into the alien!"
		gadzoks says, "And then immediately attacked it with our cattle prod."
		gadzoks says, "Not even saying hello first."
		gadzoks asks, "Nothing else in here, right?"
		keltena asks, "The skeleton, I guess?"
		gadzoks says, "We could use some human company."
		keltena says, "If we want to pay our respects and/or search for clues"
gadzoks says (to ClubFloyd), "x skeleton" 		
CF ] Claw Chamber - Deck C 3.8g 		
CF ] Exits: Fore 		
CF | 		
CF | > X SKELETON 		
CF | 		
CF | The bones of the skeleton have fallen away, brittle from age. Now 		
CF | there's only a spine left lying against the piston. A few bones lie 		
CF | around it, but the skull is nowhere to be seen. 		
CF | 		
CF | You hear something slithering towards the front end of the ship. It's 		
CF | near. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "get bones" 		
CF ] Claw Chamber - Deck C 3.8g 		
CF ] Exits: Fore 		
CF | 		
CF | > GET BONES 		
CF | 		
CF | The skeleton's dead. Leave him be. 		
CF | 		
CF | You hear something slithering towards the front end of the ship. A 		
CF | short distance away. And it's retreating. 		
CF | 		
CF | > 		keltena says, "Oh dear."
gadzoks says (to ClubFloyd), "f" 		
CF ] Maintenance Garage - Deck C 3.9g 		
CF ] Exits: Fore, Aft 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Maintenance Garage - Deck C 		
CF | The thick haze churns as it flows out the open garage door, whipped up 		
CF | by something that went crazy in the room. Through the gloom, the set 		
CF | of tall doors to the aft are open. 		
CF | 		
CF | A land crawler sits next to an industrial pallet, but its hull is 		
CF | covered in a layer of acid that boils through anodized gold. The rest 		
CF | of the equipment fares no better. Everything is melting in here. 		
CF | 		
CF | On the fore bulkhead, there's an open door. Next to it, the bench is 		
CF | broken in half and covered in acid. 		
CF | 		
CF | You hear something slithering towards the front end of the ship. It's 		
CF | a short distance away. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "f" 		
CF ] Forward Companionway - Deck C 3.9g 		
CF ] Exits: Aft, Starboard, Up 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Forward Companionway - Deck C 		
CF | It's hard to see in the underbelly of the ship. There are few lights 		
CF | and lots of smoke. Electric scarring on the overload module can be 		
CF | seen. It took a huge power spike. The garage door aft is open but full 		
CF | of so much smoke you can't see inside. 		
CF | 		
CF | The corridor runs starboard. Aft, you can enter the garage or climb 		
CF | the ladder well to go to B deck. 		
CF | 		
CF | You hear something slithering towards the starboard side of the ship. 		
CF | It's a short distance away. 		
CF | 		
CF | > 		keltena asks, "Where else haven't we explored?"
		gadzoks says, "Lots of stuff, probably."
		keltena says, "Hmm."
gadzoks says (to ClubFloyd), "up" 		
CF ] Forward Companionway - Deck B 4.0g 		
CF ] Exits: Fore, Starboard, Up, Down 		
CF | 		
CF | > UP 		
CF | 		
CF | Slowly you climb up the ladder well. 		
CF | 		
CF | Forward Companionway - Deck B 		
CF | With the batteries running out, the lights in this section collide 		
CF | with the smoke to create an orange glow. It gives the room an imagined 		
CF | warmth, where there is none in space. The companionway is wide, with 		
CF | an access panel on the forward bulkhead. 		
CF | 		
CF | A ladder well sits in the middle of the room while corridors spider 		
CF | off from it, heading fore and starboard. The corridor aft has 		
CF | collapsed. 		
CF | 		
CF | With a sharp crack, the creaking and groaning stop for a moment as 		
CF | something breaks under pressure. 		
CF | 		
CF | > 		gadzoks says, "Deck B is pretty huge, I think."
		keltena says, "Yeah."
		keltena asks, "Should we look around more here, then?"
		gadzoks says, "We're in a different section entirely from the previous one, though I don't think we fully explored the other one."
		keltena asks, "Yeah. That was the aft portion, wasn't it?"
gadzoks says (to ClubFloyd), "x panel" 		
CF ] Forward Companionway - Deck B 4.0g 		
CF ] Exits: Fore, Starboard, Up, Down 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | The access panel is recessed into the bulkhead. Behind it is the life 		
CF | support system for the ship. Located here in the companionway, it gave 		
CF | engineering easy access to the equipment. 		
CF | 		
CF | > 		gadzoks says, "Yep."
		keltena says, "So maybe we should check the other rooms off this one"
gadzoks says (to ClubFloyd), "f" 		
CF ] Science Corridor - Deck B 4.1g 		
CF ] Exits: Aft 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Science Corridor - Deck B 		
CF | This vessel is equipped with many sensors, covering everything from 		
CF | gravimetric distortions to audio anomalies, and this corridor housed 		
CF | all the monitoring stations for the science department. But an 		
CF | explosion happened here, destroying the passage and blocking it when 		
CF | the bulkheads collapsed. There's a hatch to port, but the blast broke 		
CF | off the handle. 		
CF | 		
CF | Since you are boxed in like this, you can only go aft to the 		
CF | companionway. 		
CF | 		
CF | > 		keltena asks, "--actually, wait, isn't this the place we first came in?"
		gadzoks exclaims, "AHa!"
		keltena asks, "I think this is the first companionway we saw, isn't it?"
		gadzoks says, "Now we have use for our crowbar."
		keltena says, "Ah, right!"
		Lancelot says, "yep"
		keltena says, "Perfect!"
		gadzoks says, "Yes."
gadzoks says (to ClubFloyd), "pry hatch with crowbar" 		
CF ] Science Corridor - Deck B 4.2g 		
CF ] Exits: Aft, Port 		
CF | 		
CF | > PRY HATCH WITH CROWBAR 		
CF | 		
CF | You put the crowbar between the hatch and bulkhead, trying with all 		
CF | your might to open it. The metal doesn't want to give, so you lean 		
CF | into it, pushing as hard as you can. Then a loud crack sounds 		
CF | throughout the ship. The door gives, finally allowing access to the 		
CF | bay. 		
CF | 		
CF | > 		keltena claps
		Lancelot says, "yay"
gadzoks says (to ClubFloyd), "p" 		
CF ] Instrumentation Bay - Deck B 4.3g 		
CF ] Exits: Starboard 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Instrumentation Bay - Deck B 		
CF | This room has a little smoke due to the hatch being broken open, but 		
CF | besides that, it looks untouched, only by time and dust. Monitoring 		
CF | equipment is set up and plugged into a computer to observe gamma-ray 		
CF | bursts. 		
CF | 		
CF | The only way out is starboard, through the broken hatch. 		
CF | 		
CF | An extra camera plus a spare lens sit in the corner of this room. 		
CF | 		
CF | > 		gadzoks says, "We did get another flashcard, though the reader for that was in the other section."
		gadzoks says, "But it's probably just logs."
		keltena says, "Oh, excellent. Photos of the xenomorph--now THAT will sell."
		gadzoks says, "Sure. Nessie was all the rage."
		gadzoks says, "Bifgoot..."
		keltena asks, "x camera?"
		gadzoks says, "Also bigfoot."
gadzoks says (to ClubFloyd), "x camera" 		
CF ] Instrumentation Bay - Deck B 4.3g 		
CF ] Exits: Starboard 		
CF | 		
CF | > X CAMERA 		
CF | 		
CF | Used in light-sensitive photography, the camera might be worth 		
CF | something to an astronomer. 		
CF | 		
CF | > 		gadzoks says, "Oh, sorry. Keep forgetting I should play instead of jabbering."
gadzoks says (to ClubFloyd), "get camera" 		
CF ] Instrumentation Bay - Deck B 4.4g 		
CF ] Exits: Starboard 		
CF | 		
CF | > GET CAMERA 		
CF | 		
CF | You take the camera, putting it in the vortex bag. 		
CF | 		
CF | > 		keltena says, "We will also accept inspirational speaking engagements about our near-death experience"
		gadzoks exclaims, "I'm used to being on the peanut gallery side!"
		Lancelot asks, "get lens too?"
gadzoks says (to ClubFloyd), "x equipment" 		
CF ] Instrumentation Bay - Deck B 4.4g 		
CF ] Exits: Starboard 		
CF | 		
CF | > X EQUIPMENT 		
CF | 		
CF | Monitoring equipment is built directly into the ship, hooked into 		
CF | sensors that are scattered across the hull. There's no station to 		
CF | operate it. Instead, the small node collects all the data. 		
CF | 		
CF | > 		keltena says (to gadzoks), "Understandable! You've been driving great, for the record"
		gadzoks exclaims, "I got confused in one room but then I realised I had scrolled up!"
		gadzoks D
		keltena says (to gadzoks), "Relatable"
gadzoks says (to ClubFloyd), "l" 		
CF ] Instrumentation Bay - Deck B 4.4g 		
CF ] Exits: Starboard 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Instrumentation Bay - Deck B 		
CF | This room has a little smoke due to the hatch being broken open, but 		
CF | besides that, it looks untouched, only by time and dust. Monitoring 		
CF | equipment is set up and plugged into a computer to observe gamma-ray 		
CF | bursts. 		
CF | 		
CF | The only way out is starboard, through the broken hatch. 		
CF | 		
CF | A spare lens sits in the corner of this room. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "get lens" 		
CF ] Instrumentation Bay - Deck B 4.5g 		
CF ] Exits: Starboard 		
CF | 		
CF | > GET LENS 		
CF | 		
CF | You take the lens, putting it in the vortex bag. 		
CF | 		
CF | You hear something slithering towards the starboard side of the ship. 		
CF | Distant, but it's coming towards you. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "s" 		
CF ] Science Corridor - Deck B 4.6g 		
CF ] Exits: Aft, Port 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Science Corridor - Deck B 		
CF | This vessel is equipped with many sensors, covering everything from 		
CF | gravimetric distortions to audio anomalies, and this corridor housed 		
CF | all the monitoring stations for the science department. But an 		
CF | explosion happened here, destroying the passage and blocking it when 		
CF | the bulkheads collapsed. There's a hatch to port that's been forced 		
CF | open. 		
CF | 		
CF | With the hatch open, you can go aft or port. 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "a" 		
CF ] Forward Companionway - Deck B 4.7g 		
CF ] Exits: Fore, Starboard, Up, Down 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Forward Companionway - Deck B 		
CF | With the batteries running out, the lights in this section collide 		
CF | with the smoke to create an orange glow. It gives the room an imagined 		
CF | warmth, where there is none in space. The companionway is wide, with 		
CF | an access panel on the forward bulkhead. 		
CF | 		
CF | A ladder well sits in the middle of the room while corridors spider 		
CF | off from it, heading fore and starboard. The corridor aft has 		
CF | collapsed. 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "s" 		
CF ] Starboard Junction - Deck B 4.8g 		
CF ] Exits: Fore, Port 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Starboard Junction - Deck B 		
CF | The smoke is dense in this junction and just as thick as the rest of 		
CF | the ship. The lights in this area are out, creating a dark corner as 		
CF | this connection bends around. 		
CF | 		
CF | You can go forward towards the airlock or port into the corridor. 		
CF | 		
CF | You hear something slithering towards the port side of the ship. Near, 		
CF | and it's coming towards you. 		
CF | 		
CF | > 		gadzoks asks, "Was there anything we wanted to do back at the start here?"
		gadzoks says, "There was an airlock, but something blocking it."
		keltena asks, "Hm. I suppose 'escape without dying' might count, but other than that, I'm not sure?"
		Lancelot says, "we just need to leave before we hit 9g"
		keltena says (to Lancelot), "Before we hit 9g or get eaten without a weapon on hand, yes :D"
		Lancelot says, "that too lol"
		gadzoks says, "I'm sure we can crowbar stuff."
		keltena says, "But I agree, no need to worry about little things like self-preservation"
		keltena says, ">PRY ALIEN WITH CROWBAR"
		Lancelot says, "too bad about the wine though .. aliens have no refined palate"
gadzoks says (to ClubFloyd), "f" 		
CF ] Forward Corridor - Deck B 4.9g 		
CF ] Exits: Fore, Aft 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Forward Corridor - Deck B 		
CF | Thick smoke makes it hard to see the dead body spread across the deck 		
CF | - guts ripped out by a heavy blow, now hardened in place. The dim 		
CF | lights radiate an orange glow, bouncing off the smoke and reflecting a 		
CF | pale color. 		
CF | 		
CF | Forward, the airlock will take you to your ship. To the aft, you can 		
CF | head deeper into the derelict. 		
CF | 		
CF | You don't hear the noise anymore, but you feel it's close. 		
CF | 		
CF | > 		keltena says (to Lancelot), "Look, he's trying to quit. No need to make it harder by leaving all that wine around."
		gadzoks exclaims, "Ah. Well, we haven't gotten all the loot yet!"
gadzoks says (to ClubFloyd), "undo" 		
CF ] Starboard Junction - Deck B 4.8g 		
CF ] Exits: Fore, Port 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Starboard Junction - Deck B 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "p" 		
CF ] Forward Companionway - Deck B 4.9g 		
CF ] Exits: Fore, Starboard, Up, Down 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Forward Companionway - Deck B 		
CF | With the batteries running out, the lights in this section collide 		
CF | with the smoke to create an orange glow. It gives the room an imagined 		
CF | warmth, where there is none in space. The companionway is wide, with 		
CF | an access panel on the forward bulkhead. 		
CF | 		
CF | A ladder well sits in the middle of the room while corridors spider 		
CF | off from it, heading fore and starboard. The corridor aft has 		
CF | collapsed. 		
CF | 		
CF | In this corridor, the alien spits at the sight of you. Taking a step 		
CF | back, he jumps up towards the ventilation system, then stops. You hear 		
CF | a hiss from deep inside the creature before he reaches out at you. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "pry alien with crowbar" 		
CF ] Forward Companionway - Deck B 4.9g 		
CF ] Exits: Fore, Starboard, Up, Down 		
CF | 		
CF | > PRY ALIEN WITH CROWBAR 		
CF | 		
CF | Before you can do anything to the creature, the alien arches his 		
CF | bulbous head back. Eyes burning deep into you. Then his mouth opens, 		
CF | the creature lunges, and the jaws come for you. When the beast's done, 		
CF | it doesn't take long before you bleed out and the ship's crushed from 		
CF | the sun's pressure. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | There is no score in this game, but if you're keeping track, you've 		
CF | been to 32 rooms in 153 turns. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move 		
CF | or QUIT? 		
CF | > 		keltena asks, "Jeez. Can we sledgehammer him?"
		gadzoks says, "Bah. Our narrator lacks in the imagination department."
gadzoks says (to ClubFloyd), "undo" 		
CF ] Forward Companionway - Deck B 4.9g 		
CF ] Exits: Fore, Starboard, Up, Down 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Forward Companionway - Deck B 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		keltena says (to gadzoks), "It really is their fatal character flaw."
		gadzoks says, "I don't think we can ATTACK WITH anything, so it will probably default to the prod."
		keltena asks, "Oh, I thought we'd put the prod in the bag when we got the hammer?"
		Lancelot says, "yes we did"
		keltena says, "But yeah, just ATTACK ALIEN seems like a good plan"
		gadzoks exclaims, "POssible!"
gadzoks says (to ClubFloyd), "attack alien" 		
CF ] Forward Companionway - Deck B 5.0g 		
CF ] Exits: Fore, Starboard, Up, Down 		
CF | 		
CF | > ATTACK ALIEN 		
CF | 		
CF | You swing the hammer for all it's worth, connecting with the skull of 		
CF | the xenomorph. It cries out in high-pitched pain before jumping up 		
CF | into the ventilation system, getting away from you. 		
CF | 		
CF | You got away with it this time, but the alien is intelligent and won't 		
CF | let a slow attack like that through again. 		
CF | 		
CF | > 		keltena says, "I read that text as "you switch out the prod for your new weapon""
		Lancelot says, "it learns so"
		keltena says, "Okay, the hammer is good once"
		Lancelot says, "cannot use that hammer again"
		Lancelot says, "better switch back"
gadzoks says (to ClubFloyd), "put sledgehammer in bag" 		
CF ] Forward Companionway - Deck B 5.1g 		
CF ] Exits: Fore, Starboard, Up, Down 		
CF | 		
CF | > PUT SLEDGEHAMMER IN BAG 		
CF | 		
CF | You put the sledgehammer into the vortex bag, taking out the cattle 		
CF | prod. You need to stay protected. 		
CF | 		
CF | > 		gadzoks asks, "Anything we wanted to do back here earlier?"
		keltena says, "I can't recall if there are any directions we didn't try"
		keltena says, "(I have had my hands full and haven't been mapping, unfortunately)"
		Lancelot says, "we got the science part so I think we are done here"
gadzoks says (to ClubFloyd), "x panel" 		
CF ] Forward Companionway - Deck B 5.1g 		
CF ] Exits: Fore, Starboard, Up, Down 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | The access panel is recessed into the bulkhead. Behind it is the life 		
CF | support system for the ship. Located here in the companionway, it gave 		
CF | engineering easy access to the equipment. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "down" 		
CF ] Forward Companionway - Deck C 5.2g 		
CF ] Exits: Aft, Starboard, Up 		
CF | 		
CF | > DOWN 		
CF | 		
CF | Carefully you descend to the deck below. 		
CF | 		
CF | Forward Companionway - Deck C 		
CF | It's hard to see in the underbelly of the ship. There are few lights 		
CF | and lots of smoke. Electric scarring on the overload module can be 		
CF | seen. It took a huge power spike. The garage door aft is open but full 		
CF | of so much smoke you can't see inside. 		
CF | 		
CF | The corridor runs starboard. Aft, you can enter the garage or climb 		
CF | the ladder well to go to B deck. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "undo" 		
CF ] Forward Companionway - Deck B 5.1g 		
CF ] Exits: Fore, Starboard, Up, Down 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Forward Companionway - Deck B 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jade says, "I am happy becouse I have a map. But I don't know anything about the game becouse you are running TOO FAST"
		gadzoks says, "Err sorry."
		gadzoks says, "Meant to go down."
		keltena asks, "Ah, sorry Jade :( Would it help if we slowed down?"
		gadzoks says (to Jade), "I thought you meant things were moving too slow, sorry."
		gadzoks says, "With the Ferrari comment, that is."
		Jade says, "I have written about twice before"
		Jade says, "So, I will play the game on my own tomorrow"
		gadzoks says, "I think we haven't been to the infirmary in Deck A."
		gadzoks asks (of Jade), "Any particular place you want to check first?"
		gadzoks says, "I thought the part about going fast was sarcastic."
		Jade says, "I can't tell anything becouse I only have a map and an inventory, I don't know what you have been doing all the night"
		Jade says, "I barely didin't read any description so far"
		Jade says, "you looked like a Ferrari without brakes to me."
		Jade says, "but don't worry, go on"
		gadzoks says, "Well, we have gotten some things, nothing exciting."
		gadzoks says, "We got a crowbar to open the hatch we saw at the start."
		keltena says, "I'm sorry, Jade. I think I misinterpreted what you meant earlier too"
		Jade says, "I plan to read the log tomorrow"
		Lancelot says, "its not all treasure we find"
		Jade says, "no problem at all"
		keltena says, "We've explored more of the ship, picked up everything we could pick up, and gotten a crowbar"
		gadzoks says, "We tried to talk to the alien, but we ended up hitting it with a sledgehammer instead."
		Lancelot says, "lol"
		gadzoks says, "Now we're about to explore A deck, which we haven't been to yet according to my scrollback."
		keltena says, "We got a sledgehammer too, which worked once against the alien, but won't work again"
gadzoks says (to ClubFloyd), "l" 		
CF ] Forward Companionway - Deck B 5.1g 		
CF ] Exits: Fore, Starboard, Up, Down 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Forward Companionway - Deck B 		
CF | With the batteries running out, the lights in this section collide 		
CF | with the smoke to create an orange glow. It gives the room an imagined 		
CF | warmth, where there is none in space. The companionway is wide, with 		
CF | an access panel on the forward bulkhead. 		
CF | 		
CF | A ladder well sits in the middle of the room while corridors spider 		
CF | off from it, heading fore and starboard. The corridor aft has 		
CF | collapsed. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "down" 		
CF ] Forward Companionway - Deck C 5.2g 		
CF ] Exits: Aft, Starboard, Up 		
CF | 		
CF | > DOWN 		
CF | 		
CF | Carefully you descend to the deck below. 		
CF | 		
CF | Forward Companionway - Deck C 		
CF | It's hard to see in the underbelly of the ship. There are few lights 		
CF | and lots of smoke. Electric scarring on the overload module can be 		
CF | seen. It took a huge power spike. The garage door aft is open but full 		
CF | of so much smoke you can't see inside. 		
CF | 		
CF | The corridor runs starboard. Aft, you can enter the garage or climb 		
CF | the ladder well to go to B deck. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "undo" 		
CF ] Forward Companionway - Deck B 5.1g 		
CF ] Exits: Fore, Starboard, Up, Down 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Forward Companionway - Deck B 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		gadzoks says, "Err, meant up."
gadzoks says (to ClubFloyd), "up" 		
CF ] Forward Companionway - Deck A 5.2g 		
CF ] Exits: Fore, Aft, Port, Starboard, Down 		
CF | 		
CF | > UP 		
CF | 		
CF | Slowly you climb up the ladder well. 		
CF | 		
CF | Forward Companionway - Deck A 		
CF | The smoke up here barely moves, with LEDs giving off a faint glow. 		
CF | This companionway is a hub with rooms in all directions, but in the 		
CF | middle, a coolant canister has been left behind. 		
CF | 		
CF | There's a ladder well that sits in the middle of the companionway. Two 		
CF | rooms lie to port and starboard, and a corridor lies aft. While 		
CF | forward, you can go deeper into the derelict. 		
CF | 		
CF | > 		keltena says, "We've found a lot of things that are already broken/melted by acid. I think that means the alien got to them before us"
		keltena asks, "I'm guessing that the goal is to get as much as you can before the alien can get to it?"
		keltena asks, "Like a semi-randomized optimization challenge?"
		Lancelot says, "yes"
		Lancelot says, "grab whatever we can and get out"
		Lancelot says, "like that sinking ship game forgot its name"
gadzoks says (to ClubFloyd), "p" 		
CF ] Infirmary - Deck A 5.3g 		
CF ] Exits: Starboard 		
CF | 		
CF | > P 		
CF | 		
CF | 		
CF | Infirmary - Deck A 		
CF | The smoke in the infirmary is thick, colliding with the lights, so the 		
CF | room is doused in an orange glow. The examination table in the middle 		
CF | has been destroyed, broken in half, and covered in acid, along with 		
CF | the cabinets that have been shattered. 		
CF | 		
CF | The alien wrecked this room. There's only one way out with the 		
CF | cabinets torn off the walls, starboard. 		
CF | 		
CF | Next to the broken table, a tissue knitter and a medkit melt in a pool 		
CF | of acid. 		
CF | 		
CF | > 		Lancelot says, "and yep if we are just walking around and stuff the alien acids whatever it finds"
		gadzoks says, "It's all a lesson in abandoning our material ways."
gadzoks says (to ClubFloyd), "medkit" 		
CF ] Infirmary - Deck A 5.3g 		
CF ] Exits: Starboard 		
CF | 		
CF | > MEDKIT 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "x medkit" 		
CF ] Infirmary - Deck A 5.3g 		
CF ] Exits: Starboard 		
CF | 		
CF | > X MEDKIT 		
CF | 		
CF | The medkit dissolves in a pool of acid, along with a tissue knitter. 		
CF | 		
CF | You jump at the sound of scratching knives that grate on your nerves. 		
CF | It rings out below you, towards the ship's aft end, like a thrashing 		
CF | of metal that fails to break. But, when it comes to an end, you ignore 		
CF | the chill in your bones. 		
CF | 		
CF | > 		keltena says (to gadzoks), "The real profit was the friends we made along the way"
		gadzoks asks, "Friends? Like the skeleton?"
		Lancelot says, "at least we don't need to worry about carry limits"
		keltena says, "...Hm. Hopefully that wasn't anywhere we needed to get out of here! :S"
		keltena says, "**:D"
gadzoks says (to ClubFloyd), "s" 		
CF ] Forward Companionway - Deck A 5.4g 		
CF ] Exits: Fore, Aft, Port, Starboard, Down 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Forward Companionway - Deck A 		
CF | The smoke up here barely moves, with LEDs giving off a faint glow. 		
CF | This companionway is a hub with rooms in all directions, but in the 		
CF | middle, a coolant canister has been left behind. 		
CF | 		
CF | There's a ladder well that sits in the middle of the companionway. Two 		
CF | rooms lie to port and starboard, and a corridor lies aft. While 		
CF | forward, you can go deeper into the derelict. 		
CF | 		
CF | > 		Lancelot says, "just get back to where we started lol"
		gadzoks exclaims, "We were just there, but there might be loot we have missed!"
		Lancelot says, "they may be more loot"
		keltena says, "Hey, look on the bright side--maybe that broke open something we couldn't get to before!"
		Lancelot says, "I ran out of ammo so don't recall if the game warns you"
gadzoks says (to ClubFloyd), "a" 		
CF ] Aft Junction - Deck A 5.5g 		
CF ] Exits: Fore, Starboard 		
CF | 		
CF | > A 		
CF | 		
CF | 		
CF | Aft Junction - Deck A 		
CF | Filled with smoke, the aft portion of A deck never has a lot of light 		
CF | - the area is used for support. Goods are brought through here from a 		
CF | maintenance lift that's port. A handcart is pushed up against the 		
CF | vertical doors. 		
CF | 		
CF | The elevator doors are closed. The corridor runs forward to the 		
CF | companionway and starboard to a room. 		
CF | 		
CF | > 		gadzoks says, "Well, it's been 2 hours, so we could call it a day."
		gadzoks says, "There's supposed to be a lif to port but it's blocked by now, I think."
		keltena says, "(I'm kind of amused by the combination of suspense/horror + optimization puzzle. On the first play, you're tense because a deadly predator is stalking you; on the fifth, you're tense because it's about to ruin your score)"
		keltena says, "I'm down for taking our profits and running if you guys want to"
		gadzoks says, "I think the alien needs to hunt us for the tension to happen."
		gadzoks says, "I think there are a couple of places we might not have gone, but that would mean a lot of backtracking, which isn't too exciting."
		Lancelot says, "no indeed"
		Lancelot says, "we can cash in and see if we made it"
		gadzoks asks, "Could we go back to the ship or did we need to find a shuttle?"
		Lancelot says, "back to the ship"
		gadzoks says, "There's a shuttle in Deck B."
		gadzoks exclaims, "On it!"
		Lancelot says, "thats what I did on move 1 lol"
		gadzoks says, "That's the only wise move, really."
		Lancelot says, "and then I went ok so I can get out here after I get tired of running around lol"
gadzoks says (to ClubFloyd), "f" 		
CF ] Forward Companionway - Deck A 5.6g 		
CF ] Exits: Fore, Aft, Port, Starboard, Down 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Forward Companionway - Deck A 		
CF | The smoke up here barely moves, with LEDs giving off a faint glow. 		
CF | This companionway is a hub with rooms in all directions, but in the 		
CF | middle, a coolant canister has been left behind. 		
CF | 		
CF | There's a ladder well that sits in the middle of the companionway. Two 		
CF | rooms lie to port and starboard, and a corridor lies aft. While 		
CF | forward, you can go deeper into the derelict. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "down" 		
CF ] Forward Companionway - Deck B 5.7g 		
CF ] Exits: Fore, Starboard, Up, Down 		
CF | 		
CF | > DOWN 		
CF | 		
CF | Carefully you descend to the deck below. 		
CF | 		
CF | Forward Companionway - Deck B 		
CF | With the batteries running out, the lights in this section collide 		
CF | with the smoke to create an orange glow. It gives the room an imagined 		
CF | warmth, where there is none in space. The companionway is wide, with 		
CF | an access panel on the forward bulkhead. 		
CF | 		
CF | A ladder well sits in the middle of the room while corridors spider 		
CF | off from it, heading fore and starboard. The corridor aft has 		
CF | collapsed. 		
CF | 		
CF | > 		
Lancelot says (to ClubFloyd), "inv" 		
CF ] Forward Companionway - Deck B 5.8g 		
CF ] Exits: Fore, Starboard, Up, Down 		
CF | 		
CF | > INV 		
CF | 		
CF | You're carrying: 		
CF | a cattle prod 		
CF | a yellow flashcard 		
CF | a crowbar 		
CF | a data reader 		
CF | an orange flashcard 		
CF | a vortex bag 		
CF | a sledgehammer 		
CF | a lens 		
CF | a camera 		
CF | a gold drone 		
CF | an extinguisher 		
CF | a hologram 		
CF | a necklace 		
CF | your outfit (being worn) 		
CF | 		
CF | > 		Lancelot says, "just checking what we got"
		gadzoks says, "Not much."
		gadzoks says, "Everything was goo when we found out."
		gadzoks says, "it, also."
gadzoks says (to ClubFloyd), "s" 		
CF ] Starboard Junction - Deck B 5.9g 		Lancelot says, "yeah slacking is not rewarded here lol"
CF ] Exits: Fore, Port 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Starboard Junction - Deck B 		
CF | The smoke is dense in this junction and just as thick as the rest of 		
CF | the ship. The lights in this area are out, creating a dark corner as 		
CF | this connection bends around. 		
CF | 		
CF | You can go forward towards the airlock or port into the corridor. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "f" 		
CF ] Forward Corridor - Deck B 6.0g 		
CF ] Exits: Fore, Aft 		
CF | 		
CF | > F 		
CF | 		
CF | 		
CF | Forward Corridor - Deck B 		
CF | Thick smoke makes it hard to see the dead body spread across the deck 		
CF | - guts ripped out by a heavy blow, now hardened in place. The dim 		
CF | lights radiate an orange glow, bouncing off the smoke and reflecting a 		
CF | pale color. 		
CF | 		
CF | Forward, the airlock will take you to your ship. To the aft, you can 		
CF | head deeper into the derelict. 		
CF | 		
CF | > 		
gadzoks says (to ClubFloyd), "f" 		
CF ] Forward Corridor - Deck B 6.0g 		
CF ] Exits: Fore, Aft 		
CF | 		
CF | > F 		
CF | 		
CF | You leave the derelict behind. Happy to make it out alive with the 		
CF | loot you could find. 		
CF | 		
CF | Once you make planetfall, you head to a flea market in California 		
CF | where you know you can move almost anything. 		
CF | 		
CF | You try to sell the vortex bag, but no one will take such a hot item. 		
CF | From a local farmer, you get 75 dollars for the cattle prod. From the 		
CF | same farmer, you get another 25 dollars for the sledgehammer. 		
CF | 		
CF | From a handyman, you get 60 dollars for the crowbar. From an 		
CF | independent salesman, you get 120 dollars for the extinguisher. From a 		
CF | realtor, you get 450 dollars for the gold drone. From the same 		
CF | realtor, you get another 230 dollars for the necklace. 		
CF | 		
CF | You don't get much for the data reader, 50 dollars from an experienced 		
CF | star pilot. From the same pilot, you get another 75 dollars for the 		
CF | hologram. You fail to find an astronomer, but an amateur photographer 		
CF | buys the camera for 175 dollars. From the same photographer, you get 		
CF | another 75 dollars for the lens. 		
CF | 		
CF | You made a total of 1,335 adjusted dollars from that run and will at 		
CF | least be able to repair and refuel the Kratos. So even though you just 		
CF | scrapped by, you still live the scavenger's life. 		
CF | 		
CF | 		
CF | *** You have won *** 		
CF | 		
CF | 		
CF | There is no score in this game, but if you're keeping track, you've 		
CF | been to 33 rooms in 167 turns. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move 		
CF | or QUIT? 		
CF | > 		keltena says (to Lancelot), "in our defense, the game did tell us looking was a free action! ...It didn't tell us our alien friend could still act while we looked at everything"
		Lancelot says, "okay at least we got enough lol"
		keltena says, "Ah well, at least we're still in business"
		gadzoks exclaims, "Hey, IF teaches you to thoroughly examine everything!"
		gadzoks says, "And then we have to do the complete opposite."
		keltena says (to gadzoks), "Exactly! And this game even reassures you up front that you aren't penalized for it by losing time!"
		Lancelot says, "TBH I do not really like optimization games but the setting is nice"
		gadzoks says, "We did get to keep our heads though, unlike skeleton guy (RIP)."
		keltena says, "And unlike us in that one timeline we don't talk about."
		gadzoks says, "Might be a game that works better for solo play."
		keltena says, "Yeah, I think either solo play or a group of people who already know the basics"
		Lancelot says, "true"
		gadzoks says, "Maybe we could have followed the xenomorph into the vents to make things more exciting."
		Lancelot asks, "gotta go see ya all next week?"
		gadzoks exclaims (at Lancelot), "See you!"



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ClubFloyd Transcript:
Get Corn by Joey Tanden
As played on ifMUD on January 28, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Get Corn written by Joey Tanden. You can learn more about this game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		Pinkunz says, "(copy-pasted message for Pinkunz) Hey, I'm going to sit in on ClubFloyd today and just read through. It's difficult to type (MUD doesn't recognise accented letters, and I keep pressing them - still in hospital, on heavy painkillers, hard to type properly)."
		inventor says (to Pinkunz), "Super valid~"
		manonamora asks, "what game is on the docket?"
		DavidW says, "I dunno"
		catherine says, "how about, idk, Get Corn or something"
		DavidW asks, "'Get Corn'? Is that a game title?"
		inventor covers their face.
		manonamora says, "it's inventor's game :P"
		Cerfeuil says, "That sounds fun. I want to get the corn."
		manonamora says, "[LINK]"
		catherine says, "and a game i did the cover for! :3"
		catherine says, "with some help and artistic direction from inventor of course"
		says, "huh. Okay. Gimme a minute to download it from IFDB and upload it to Floyd."
DavidW says (to ClubFloyd), "load sleepmask getcorn" 		
CF | Are you using a screen reader to play this story? 		
CF | 		
CF | (The choices are 		
CF | Y for "Yes", or 		
CF | N for "No".) 		
CF | 		
CF | > 		Roger says, "We kind of are"
DavidW says (to ClubFloyd), "y" 		
CF | > 		
CF | > Y 		
CF | 		
CF | 		
CF | 		
CF | Excellent! There are a few more adjustments to make, in order to make 		
CF | this 		
CF | game as accessible as possible. 		
CF | 		
CF | Up ahead is a "press any key to continue" prompt or a "more" prompt. 		
CF | No matter 		
CF | which one appears, it should be written after the countdown. 		
CF | 		
CF | What we want to do is make sure your screen reader is able to read it. 		
CF | Again, 		
CF | it should be written after the countdown. 		
CF | 		
CF | Ready? Three. Two. One. Go. 		
CF | 		
CF | [More] 		catherine says, "yeah floyd has similar accessibility needs to a screenreader"
DavidW pushes the green 'space' button. 		
CF | [More] 		
CF | Welcome back! 		
CF | 		
CF | Did a prompt to press any key appear after the countdown? 		
CF | 		
CF | (The choices are 		
CF | Y for "Yes", or 		
CF | N for "No".) 		
CF | 		
CF | > 		keltena says, "It still makes me so happy that the game actually checks if you can see the [MORE]"
DavidW says (to ClubFloyd), "y" 		
CF | > 		
CF | > Y 		
CF | 		
CF | 		
CF | 		
CF | Okay! Two more screen reader adjustments to go! 		
CF | 		
CF | What kind of encapsulation do you want for commands? 		
CF | Some commands blend into the sentence, so you can choose a phrase that 		
CF | is read 		
CF | aloud before and after a command, to make its presence more apparent. 		
CF | 		
CF | (The choices are 		
CF | 1 for "stars", 		
CF | 2 for "caps", 		
CF | 3 for "quote and unquote", or 		
CF | 4 for "phrase and end phrase".) 		
CF | 		
CF | The description for "stars" is: 		
CF | 		
CF | This example sentence explains that you can star, turn on the sink, 		
CF | star in the 		
CF | bathroom. You can also use the jump command. 		
CF | 		
CF | The description for "caps" is: 		
CF | 		
CF | This example sentence explains that you can caps, turn on the sink, 		
CF | caps in the 		
CF | bathroom. You can also use the jump command. 		
CF | [More] 		inventor says, "Oh yeah, this is because it's assumed the text is being read aloud, and there was a thread where accessibility options were being discussed."
DavidW pushes the green 'space' button. 		
CF | [More] 		
CF | The description for "quote and unquote" is: 		
CF | 		
CF | This example sentence explains that you can quote, turn on the sink, 		
CF | unquote in 		
CF | the bathroom. You can also use the jump command. 		
CF | 		
CF | The description for "phrase and end phrase" is: 		
CF | 		
CF | This example sentence explains that you can phrase, turn on the sink, 		
CF | end 		
CF | phrase in the bathroom. You can also use the jump command. 		
CF | 		
CF | > 		DavidW asks, "That's gonna be horrible for us, isn't it?"
		inventor says, "Mmmmmmmmmmmmmmaybe lol. I'll add this situation to my notes as well..."
		Cerfeuil asks, "Hmm. If we have to choose one, I'd say quote and unquote seems the most natural. We'd have to use the non-screenreader version to avoid this, right?"
		inventor says (to Cerfeuil), "Correct."
		Roger says, "my vote is for sarcasm quotes"
		DavidW says (to Cerfeuil), "I agree"
DavidW says (to ClubFloyd), "3" 		
CF | > 		
CF | > 3 		
CF | 		
CF | 		
CF | 		
CF | Okay, here's a sentence with an encapsulated command, which uses 		
CF | commas: 		
CF | 		
CF | This example suggests that you quote, close the door, unquote. 		
CF | 		
CF | What follows is the same encapsulation example, but without the 		
CF | commas: 		
CF | 		
CF | This example suggests that you quote close the door unquote. 		
CF | 		
CF | 		
CF | Would you like to keep using commas when commands are encapsulated? 		
CF | 		
CF | (The choices are 		
CF | Y for "Yes", or 		
CF | N for "No".) 		
CF | 		
CF | > 		Roger says, "I quote really love unquote this approach"
		keltena says, "I like the quotes too."
		Roger says, "(actually I guess I kinda do)"
		Cerfeuil says, "Oh wow, and they even ask if you want commas. I vote yes."
DavidW says (to ClubFloyd), "y" 		
CF | > 		
CF | > Y 		
CF | 		
CF | 		
CF | 		
CF | Content warning: 		
CF | 		
CF | Sexual themes. 		
CF | 		
CF | [More] 		catherine says, "this is very in-depth, even if it missed this particular edge case"
DavidW pushes the green 'space' button. 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/0<./statusscore> 		
CF | Sleep has not been easy, and the effects are really starting to set 		
CF | in. 		
CF | Shadows in the darkness have started to move on their own, and your 		
CF | memory is 		
CF | beginning a slow collapse into a noisy drone. Your head feels like 		
CF | it's full 		
CF | of bees, attempting to lift it from your shoulders, and your headache 		
CF | is never- 		
CF | ending. You no longer believe there's a world outside of your 		
CF | apartment, and 		
CF | have accepted your new life in this pocket-universe. 		
CF | 		
CF | You tried to sleep just now, but nightmares and anxieties have 		
CF | prevented you 		
CF | from fully entering any approximation of rest, and now you're wired 		
CF | with a kind 		
CF | of false energy that you should not be capable of acquiring. 		
CF | 		
CF | But... 		
CF | 		
CF | [More] 		catherine says, "damn that's evocative"
		inventor tries to keep their comments to themself and just let people play.
manonamora goes home. 		Cerfeuil says, "Relatable."
		inventor says, "(based on a really bad insomnia episode I had last year)"
		DavidW says, "This is very me."
		DavidW says, "I live in the pocket universe of my apartment and IF games."
		Cerfeuil asks, ""You no longer believe there's a world outside of your apartment" <== who hasn't been here?"
		DavidW says, "well, the world outside of my apartment wants me to report my taxes and check the mail and stuff."
		catherine says, "alas, i am financially and nutritively tethered to externals, but otherwise i would have"
		DavidW says, "It's also where they keep all the new food."
DavidW pushes the green 'space' button. 		
CF | [More] 		
CF | ...corn will save you, surely. Corn will fix you. The shadows 		
CF | only mock you 		
CF | because you lack corn. The world will reassemble around your 		
CF | apartment, but 		
CF | only with the power of corn. Corn heals all wounds, as they 		
CF | say. Do they say? 		
CF | Who says anything anymore? 		
CF | Does all human wisdom descend from the illuminating aura of 		
CF | corn? 		
CF | Probably, if historians would ask you. It's the only 		
CF | conclusion that makes 		
CF | sense, after all. 		
CF | 		
CF | You blink. Maybe you're getting carried away. Or maybe you're 		
CF | justified in 		
CF | your sudden realization of such a clear, overarching motivation for 		
CF | existence. 		
CF | 		
CF | The melatonin has failed you nine times now, but corn cannot 		
CF | disappoint. The 		
CF | universe told you so. 		
CF | 		
CF | Your new purpose is clear, even if nothing else is: 		
CF | Get Corn 		
CF | 		
CF | [More] 		catherine asks, "who needs new food when one has cans on cans of corn?"
		Cerfeuil exclaims, "Corn!"
		catherine says, "and also beans."
		sophia says, "damn thats so much melatonin"
		Roger says, "head full of bees, tummy full of beans"
		DavidW asks, "ugh. Who would want corn?"
		Cerfeuil says, "Classic meal. (The corn, not the melatonin.)"
		inventor says (to DavidW), "(...me, lol)"
		Cerfeuil says, "Hey, I like corn. It tastes great. Even canned corn kernels."
		catherine says, "classic meal (the melatonin, too)"
		sophia says, "the farmers here sell corn in the summer out the back of their trucks lol"
		Cerfeuil says (to sophia), "That is so... farmercore."
		inventor says, "Idk, when I was in the thick of it, all I could think about was the corn in the fridge. I don't normally enjoy it so much."
		DavidW says, "I want onions, peppers, cucumbers, radishes, tomatoes, carrots."
		sophia says, "its an honour system on if you pay which i think is WILD but smalltowns are just like that, i guess"
		DavidW says, "I even want mushrooms more than I want corn."
		sophia says, "mushrooms are FANTASTIC"
		keltena asks (of DavidW), "Sure, but does all human wisdom descend from THEIR illuminating aura?"
		Cerfeuil says, "You could make a really good vegetable stew if you put all those ingredients together."
		DavidW says (to sophia), "It took me a while to understand mushroom's umami virtues."
		Cerfeuil says, "All this is reminding me that I still need to eat a proper meal today."
		Cerfeuil asks, "Brb?"
		inventor says, "Well, the game has reminded someone to eat; if that's the one good impact this game has, then it's a win lol"
		DavidW says, "I had a proper meal. Breakfast was eggs, tomato slices, ham, and those potato things that are like a half-deck of cards."
		catherine says, "this game's probably not going to be trite"
DavidW pushes the green 'space' button. 		
CF | [More] 		
CF | WELCOME TO... 		
CF | 		
CF | GET CORN 		
CF | version 0.9.0 BETA (Patch 0) 		
CF | 		
CF | A game of longing, by Joey Cramsey 		
CF | 		
CF | 		
CF | 		
CF | Bedroom (Desk Area) 		
CF | Your bedroom is cramped--maybe coffin-like--but it's home. 		
CF | The bed doubles as 		
CF | a chair for your small computer desk. Maybe other people would have 		
CF | used the 		
CF | rest of the apartment to spread out, but you've made your home in a 		
CF | condensed 		
CF | nest of easy-to-reach items, which form small corridors on the way 		
CF | out. 		
CF | 		
CF | It's a bit dark, but you know your way around. At least...you 		
CF | hope you know 		
CF | you way around. The apartment feels more alive lately... 		
CF | 		
CF | There is a narrow space to the south, between two columns, formed by 		
CF | careful 		
CF | stacks of shelves, drawers, and other personal valuables. 		
CF | 		
CF | > 		catherine says, "but it will certainly be corny"
		inventor says (to catherine), "eheheheh"
		sophia says, "wow the half deck of cards thing is fancy"
		Roger says, "running short on beta-cornamine"
		sophia says, "one of my favourite mushroom dishes is cheung fun with ground beef + wood ear mushroom"
		sophia says, "but its also good with shrimp lol"
		DavidW asks, "so, is our goal to go to the store to buy corn, order corn online, or find corn somewhere in our home?"
		Roger says, "who can say"
		sophia asks, "maybe we should check in the house first?"
		inventor isn't sure if they're allowed to answer that.
		catherine says, "having *shelves* for one's personal items is such a luxury"
		sophia says, "landlords be like noooo dont put holes in my walls to put things up on"
		DavidW says (to Roger), "Maybe we can draw corn with our magic magic marker on the wall and take the corn right out of the wall."
		Roger says, "also if the author is ever nominated for an award, I hope they have the good grace to say quote aww, shucks unquote"
		sophia says, "LOL"
		inventor says (to Roger), "Will do, lmao"
DavidW says (to ClubFloyd), "x me" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/0<./statusscore> 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You are a very very exhausted individual with a deep 		
CF | deep longing for corn. 		
CF | 		
CF | (This was a function#480f9 !) 		
CF | 		
CF | > 		sophia asks, "this game is why uhhh TADS(?) was allowed to be its own category in the IFDB awards right?"
		inventor says (to Roger), "Actually, no, I'm writing that down now. That is a fantastic idea."
DavidW says (to ClubFloyd), "i" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/0<./statusscore> 		
CF | > 		
CF | > I 		
CF | 		
CF | You are empty-handed. 		
CF | 		
CF | (From now-on, you will only be alerted if a function#480f9 was 		
CF | given a cost 		
CF | penalty!) 		
CF | 		
CF | > 		Pinkunz asks, "askk faavr??"
		catherine says, "oh is that debug output"
		inventor exclaims (at sophia), "Yup!"
		Roger says, "wait was <em> an option? I didn't notice that"
		sophia says, "what's the favour meowre asking for pinkz"
		Pinkunz says, "Hd phne cll."
		Pinkunz says, "list trxk"
		DavidW asks, "hide phone cell?"
		sophia asks, "you had a phone call? lost track of what was going on?"
		Pinkunz says, "tryy to scrrill up to acreenshhit"
		sophia says, "not meowch, we just booted up get corn. meownon went to go take a nap"
		keltena says, "We've just started playing Get Corn"
		Pinkunz says, "so I can carcg up"
		inventor says, ".Roger <em> is just Floyd struggling with TADS output, unfortunately."
		Pinkunz says, "but on phne mudclnt."
		DavidW says, "We've barely done anything yet."
		inventor says, "(Ah, client failed)"
		sophia asks, "i can take a screenshot for you if you want but the text is pink so. maybe a better idea for jess to since meowre colourblind ??"
		Pinkunz says, "so evrytme some postta"
		Roger says, "oh okay; nothing to worry about"
		keltena says, "Floyd has his own unique accessibility needs"
		Pinkunz says, "it drgs scren to botttm"
		Pinkunz says, "wantd ask stp typng 4like 60 secndds"
		DavidW says, "let me know when I should continue scoping out our own bedroom which probably doesn't have corn in it."
		Pinkunz asks, "tht okaay?"
		Jade says, "Ah, Get corn. All right."
		DavidW says, "sure"
		inventor nods!
		Pinkunz says, "ty. willl let knw whn doin"
		Roger says, "bookshelves filled with classics like The Corn of Wrath, War and Corn, A Tale of Two Corns"
		Pinkunz says, "sssttahhp plse"
		Pinkunz says, "doone"
		DavidW says, "okay"
		Pinkunz says, "vrey veery sorrey"
		DavidW says, "s'okay"
		inventor nods with a smile. "You're valid~"
DavidW says (to ClubFloyd), "x bed" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/0<./statusscore> 		
CF | > 		
CF | > X BED 		
CF | 		
CF | Just a simple twin-sized bed. 		
CF | 		
CF | > 		inventor says (to Roger), "Also, lol"
		keltena says, "Not a problem!"
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/1<./statusscore> 		
CF | > 		
CF | > LOOK UNDER BED 		
CF | 		
CF | You find nothing of interest under the bed. 		
CF | 		
CF | > 		Pinkunz says, "p��lease continue"
		catherine says, "corn has now resumed"
		DavidW asks, "Why is there nothing under this bed?"
		sophia asks, "do people keep things under their beds??"
		inventor says (to DavidW), "Because the author is a doofus."
		keltena says, "It might just be that our sleep-deprived mind finds nothing but corn interesting"
		Roger says, "there's nothing *of interest*, yeah"
		inventor says (to sophia), "I do, lol"
		Roger says, "also it's dark"
		DavidW says (to sophia), "usually, unless the box doesn't leave any room."
		Pinkunz asks, "auutho��r maybbe nit ply 905??"
		sophia says, "huh. never realized that was a thing but it makes sense"
DavidW says (to ClubFloyd), "x desk" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/1<./statusscore> 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | A small desk for a laptop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drawer" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/1<./statusscore> 		
CF | > 		
CF | > X DRAWER 		
CF | 		
CF | You see no drawer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x laptop" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/1<./statusscore> 		
CF | > 		
CF | > X LAPTOP 		
CF | 		
CF | Your laptop is a bit large, and a major investment. It's helped you 		
CF | make rent 		
CF | for years, though, so it's been more than worth it. 		
CF | 		
CF | > 		keltena says (to Pinkunz), "this has me picturing a Get Corn/9:05 mashup"
DavidW says (to ClubFloyd), "turn it on" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/2<./statusscore> 		
CF | > 		
CF | > TURN IT ON 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		keltena says, "which is... a pretty incredible concept"
		sophia says, "damn mc is really hankering for corn"
		DavidW says, "GASP. How can corn by more important than a laptop?!"
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/2<./statusscore> 		
CF | > 		
CF | > X SHELVES 		
CF | 		
CF | You see no shelves here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/2<./statusscore> 		
CF | > 		
CF | > L 		
CF | 		
CF | Bedroom (Desk Area) 		
CF | Your bedroom is cramped--maybe coffin-like--but it's home. 		
CF | The bed doubles as 		
CF | a chair for your small computer desk. Maybe other people would have 		
CF | used the 		
CF | rest of the apartment to spread out, but you've made your home in a 		
CF | condensed 		
CF | nest of easy-to-reach items, which form small corridors on the way 		
CF | out. 		
CF | 		
CF | It's a bit dark, but you know your way around. At least...you 		
CF | hope you know 		
CF | you way around. The apartment feels more alive lately... 		
CF | 		
CF | There is a narrow space to the south, between two columns, formed by 		
CF | careful 		
CF | stacks of shelves, drawers, and other personal valuables. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x columns" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/2<./statusscore> 		
CF | > 		
CF | > X COLUMNS 		
CF | 		
CF | You see no columns here. 		
CF | 		
CF | > 		inventor says, "Ah, so this is before I added 'shelves' as a vocab"
		sophia says, "this is so sad. somemeowdy get this meowmeow a chair"
		Roger says, "Pick Up the Corn and Sleep"
DavidW says (to ClubFloyd), "get on bed" 		
CF ] Bedroom (Desk Area) (on the bed) 		
CF | <.statusscore>0/3<./statusscore> 		
CF | > 		
CF | > GET ON BED 		
CF | 		
CF | You get on the bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sleep" 		
CF ] Bedroom (Desk Area) (on the bed) 		
CF | <.statusscore>0/4<./statusscore> 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | You wonder if it's time to finally give up on sleep, and join the 		
CF | world of 		
CF | stones and trees. 		
CF | 		
CF | > 		inventor says, "(Ah... it's before a lot of vocab was added... Thank you, testers, for all the vocab ideas!)"
		catherine says, "belatedly, i recently discovered that the thing i was keeping under my bed... was mold"
		sophia asks, "can we jump on the bed?"
		keltena says (to catherine), "oh NO D:"
		sophia says, "omfg oh no not mould"
		DavidW asks, "...the world of stones and trees...?"
		sophia asks, "...what kind of mould was it?"
DavidW says (to ClubFloyd), "jump" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/5<./statusscore> 		
CF | > 		
CF | > JUMP 		
CF | 		
CF | (first getting off of the bed) 		
CF | You jump on the spot, fruitlessly. 		
CF | 		
CF | > 		sophia says, "i think that means like outside"
DavidW says (to ClubFloyd), "jump on bed" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/6<./statusscore> 		
CF | > 		
CF | > JUMP ON BED 		
CF | 		
CF | (jump one bed) 		
CF | It is pointless to try to jump over the bed. 		
CF | 		
CF | > 		Pinkunz says (to keltena), "k��rn/905 maasup wold be exccelent"
		sophia says, "sad. no jumping on the bed for us"
		sophia asks, "any plushies on the bed? a pillow ?"
		DavidW says, "I think we have to go south and leave our bedroom behind forever."
		sophia says, "goodbye bedroom..."
		keltena says (to Pinkunz), "right? there's a startling amount of untapped potential there"
		DavidW says, "The bed didn't mention anything on it."
		catherine says, "it was mold that seemed to respond well to a carpet cleaner, and that's all that mattered"
		Roger says, "PC has made his choice between real hygiene and sleep hygiene and has no regrets"
DavidW says (to ClubFloyd), "s" 		
CF ] Bedroom (Corridor) 		
CF | <.statusscore>0/7<./statusscore> 		
CF | > 		
CF | > S 		
CF | 		
CF | Bedroom (Corridor) 		
CF | The stacks of belongings form a tight intersection here. 		
CF | 		
CF | Your bed is to the north, and the exit is to the south. To the east 		
CF | is your 		
CF | studio, and the Forbidden Zone is to the west. 		
CF | 		
CF | > 		catherine asks (of roger), "is the PC's gender established yet?"
		DavidW says, "I don't think so."
		keltena asks, "I don't think it's mentioned?"
		sophia says, "why's it forbidden"
		Pinkunz says, "donnt thnk it mattrs"
		DavidW says, "I'm curious about the forbidden zone. Maybe that's where the kinky stuff is."
		sophia says, "also pinkz you should tell alex about clubfloyd when you see him tomorrow lol"
		Pinkunz says, "re:gnder nit forbddn zne"
DavidW says (to ClubFloyd), "w" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>0/8<./statusscore> 		
CF | > 		
CF | > W 		
CF | 		
CF | Bedroom (Forbidden Zone) 		
CF | This place always makes your heart race lately, even if was a place of 		
CF | comfort 		
CF | when you were well-rested. Maybe it's a reminder that you're not 		
CF | okay, in 		
CF | every sense of the phrase. Maybe you can come back here when the corn 		
CF | stops 		
CF | calling you, but, in the meantime, the way out is to the east. 		
CF | 		
CF | The anxiety shadow is here. 		
CF | 		
CF | > 		inventor says (to Pinkunz), "lol"
		sophia says, "anxiety shadow??? can we pet it"
		Roger says, "more of a Foreboding Zone, really"
DavidW says (to ClubFloyd), "x shadow" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>0/8<./statusscore> 		
CF | > 		
CF | > X SHADOW 		
CF | 		
CF | The shadow here forms a humanoid figure, like an approximation of 		
CF | yourself. It 		
CF | sits in the corner, holding its knees to its chest, rocking gently 		
CF | back and 		
CF | forth. 		
CF | 		
CF | > 		catherine says, "oh that's a mood and a Half"
DavidW says (to ClubFloyd), "pet it" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>0/9<./statusscore> 		
CF | > 		
CF | > PET IT 		
CF | 		
CF | (get it) 		
CF | Maybe you'll consider that for a future video, but you have corn to 		
CF | find! 		
CF | 		
CF | > 		Pinkunz says (to sophia), "a��reaady did. inttimidatd"
		sophia says, "awww hes so meow"
		inventor says, "(ah this is also before I put a clamp on the aggressive autocorrect...)"
		DavidW says, "The re-correcting of not-misspelled commands is annoying as always."
		Roger says, "Good news: you've worked around your anxiety disorder. Bad news: now you've got an eating disorder too."
		inventor says (to Roger), "ahahahahaha"
		Pinkunz says, "saad dont bitte, butstll wnts ti ply alnr firs"
DavidW says (to ClubFloyd), "hug shadow" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>0/9<./statusscore> 		
CF | > 		
CF | > HUG SHADOW 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		sophia says, "maybe the anxiety shadow needs a blanket or smth cant be comfy on the floor lol"
		keltena asks, "solution: FEED CORN TO ANXIETYSHADOW??"
Roger says (to f), "kiss shadow" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>0/10<./statusscore> 		
CF | > 		
CF | > KISS SHADOW 		
CF | 		
CF | Maybe you'll consider that for a future video, but you have corn to 		
CF | find! 		
CF | 		
CF | > 		DavidW says, "We don't have a blanket."
DavidW says (to ClubFloyd), "talk to shadow" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>5/11<./statusscore> 		
CF | > 		
CF | > TALK TO SHADOW 		
CF | 		
CF | "Hello there," you say with a little wave. 		
CF | 		
CF | The shadow acknowledges your existence, but doesn't otherwise respond. 		
CF | 		
CF | (Your score has just increased by five points.) 		
CF | 		
CF | > 		Roger says, "Nice"
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>5/12<./statusscore> 		
CF | > 		
CF | > TURN ON SHADOW 		
CF | 		
CF | The anxiety shadow can't be switched on and off. 		
CF | 		
CF | > 		inventor says, "Honestly, seeing every single tester make an attempt to comfort the shadow absolutely made my week when I was writing tester feedback notes."
		catherine says, "(aw.)"
DavidW says (to ClubFloyd), "talk to shadow" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>5/13<./statusscore> 		
CF | > 		
CF | > TALK TO SHADOW 		
CF | 		
CF | You are already talking to the anxiety shadow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask shadow about itself" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>5/14<./statusscore> 		
CF | > 		
CF | > ASK SHADOW ABOUT ITSELF 		
CF | 		
CF | You begin to ask something, but language suddenly escapes your grasp. 		
CF | 		
CF | > 		keltena says, "(...I feel like TURN ON SHADOW might also merit a "maybe for a future video" response, lol)"
DavidW says (to ClubFloyd), "ask shadow about corn" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>5/15<./statusscore> 		
CF | > 		
CF | > ASK SHADOW ABOUT CORN 		
CF | 		
CF | "I need corn," you say, ominously. "Do you know where I can find it?" 		
CF | 		
CF | The shadow pauses the rocking motion, and seems to look up at you. 		
CF | 		
CF | "We might not make rent, and you're worried about corn?" it asks. 		
CF | 		
CF | "Corn will fix us," you remind the shadow. "I know it will. 		
CF | Can you help us 		
CF | find it?" 		
CF | 		
CF | "If there's anything left of us behind your eyes," it mutters, "then 		
CF | we 		
CF | probably have some in the kitchen." 		
CF | 		
CF | The shadow's gentle rocking continues. 		
CF | 		
CF | > 		inventor says (to keltena), "Oh, you're so right"
		sophia says, "why did we say that ominously to it omg"
		keltena asks (of inventor), "What else could a player possibly do??"
		inventor says (to sophia), "Look, I'm really weird during my insomnia episodes, apparently, lmao"
		catherine says, "it's understandable to be fair"
		DavidW says, "anyway, this isn't where the corn or kinky stuff is, so I guess we should find the kitchen."
		sophia says, "tbf cold corn out of the can eaten with a plastic spoon does hit different when youre eepie"
		Roger says, "Corn...FINGER wahh wahhhhh wahh </shirley_bassey>"
		keltena says, "tbf, most things automatically gain an "ominously" when I'm up too long"
		catherine says, "no better time to be unordinately ominous"
DavidW says (to ClubFloyd), "e" 		
CF ] Bedroom (Corridor) 		
CF | <.statusscore>5/16<./statusscore> 		
CF | > 		
CF | > E 		
CF | 		
CF | Bedroom (Corridor) 		
CF | The stacks of belongings form a tight intersection here. 		
CF | 		
CF | Your bed is to the north, and the exit is to the south. To the east 		
CF | is your 		
CF | studio, and the Forbidden Zone is to the west. 		
CF | 		
CF | > 		catherine says, "inordinately"
DavidW says (to ClubFloyd), "s" 		
CF ] Kitchen 		
CF | <.statusscore>5/17<./statusscore> 		
CF | > 		
CF | > S 		
CF | 		
CF | Kitchen 		
CF | The apartment is--admittedly--quite small, and the only other space 		
CF | other than 		
CF | the kitchen is completely empty, so it's like the kitchen has a 		
CF | strange amount 		
CF | of open area on one side. 		
CF | 		
CF | The kitchen has a counter along one wall, between the sink and oven. 		
CF | 		
CF | To the north is your bedroom. 		
CF | 		
CF | You can see an oven, a refrigerator, and a kitchen sink here. 		
CF | 		
CF | > 		inventor laughs!
		sophia says, "meowybe its in the fridge"
		DavidW asks, "Canned corn wouldn't go in the fridge, would it?"
DavidW says (to ClubFloyd), "open fridge" 		
CF ] Kitchen 		
CF | <.statusscore>10/18<./statusscore> 		
CF | > 		
CF | > OPEN FRIDGE 		
CF | 		
CF | Opening the refrigerator reveals a corn container. 		
CF | 		
CF | (Your score has just increased by five points.) 		
CF | 		
CF | > 		DavidW says, "corn 'container'."
		Roger says, "Maybe this is just me, but the indefinite articles here feel either slightly-wrong and/or slightly-misleading"
		DavidW asks, "Like a carton?"
		inventor says (to DavidW), "Nope, but leftover corn might~"
		sophia says, "plastic wrap over the metal cans jagged opening is a classic nighttime corn meowve"
DavidW says (to ClubFloyd), "take container" 		
CF ] Kitchen 		
CF | <.statusscore>10/19<./statusscore> 		
CF | > 		
CF | > TAKE CONTAINER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close fridge" 		
CF ] Kitchen 		Roger says, "now /we/ are the corn container"
CF | <.statusscore>10/20<./statusscore> 		
CF | > 		
CF | > CLOSE FRIDGE 		
CF | 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/20<./statusscore> 		
CF | > 		
CF | > X CORN 		
CF | 		
CF | Could it be?? Yes!! Beautiful, wondrous corn!! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Kitchen 		
CF | <.statusscore>10/21<./statusscore> 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | The corn is not something you can open. 		
CF | 		
CF | > 		inventor says (to Roger), "Yeah, it's the default for listing stuff in TADS; I'll need to adjust that."
		Pinkunz says, "i am vry sorrrry"
DavidW says (to ClubFloyd), "eat corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/22<./statusscore> 		
CF | > 		
CF | > EAT CORN 		
CF | 		
CF | You are absolutely overcome with ravenous satisfaction, as you shovel 		
CF | handfuls 		
CF | of corn into your mouth. 		
CF | 		
CF | 		
CF | > 		inventor says, "This game was made in only a few hours, eheh"
		Pinkunz says, "nursse cme in."
		Roger says, "I mean you don't need to quote per se unquote but I would consider it"
DavidW says (to ClubFloyd), "i" 		
CF ] Kitchen 		
CF | <.statusscore>10/22<./statusscore> 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying a corn container (in which is a corn). 		
CF | 		
CF | > 		catherine says, "esrom doesn't seem to have clubhouse access, let me deliver a pass; davidw can you add em to channel real quick"
DavidW says (to ClubFloyd), "x corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/22<./statusscore> 		
CF | > 		
CF | > X CORN 		
CF | 		
CF | Could it be?? Yes!! Beautiful, wondrous corn!! 		
CF | 		
CF | > 		
catherine gets ClubFloyd Pass 06. 		sophia asks, "maybe we should share some corn with the shadow?"
		Roger says, "looks like a... kernel error"
		Pinkunz says, "mad me lossse spot gain."
		DavidW says (to sophia), "that's what I was thinking."
DavidW says (to ClubFloyd), "n" 		
CF ] Bedroom (Corridor) 		
CF | <.statusscore>10/23<./statusscore> 		
CF | > 		
CF | > N 		
CF | 		
CF | Bedroom (Corridor) 		
CF | The stacks of belongings form a tight intersection here. 		
CF | 		
CF | Your bed is to the north, and the exit is to the south. To the east 		
CF | is your 		
CF | studio, and the Forbidden Zone is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>10/24<./statusscore> 		
CF | > 		
CF | > W 		
CF | 		
CF | Bedroom (Forbidden Zone) 		
CF | This place always makes your heart race lately, even if was a place of 		
CF | comfort 		
CF | when you were well-rested. Maybe it's a reminder that you're not 		
CF | okay, in 		
CF | every sense of the phrase. Maybe you can come back here when the corn 		
CF | stops 		
CF | calling you, but, in the meantime, the way out is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give corn to shadow" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>10/24<./statusscore> 		
CF | > 		
CF | > GIVE CORN TO SHADOW 		
CF | 		
CF | You see no shadow here. 		
CF | 		
CF | > 		Pinkunz says, "nnver. min"
DavidW says (to ClubFloyd), "where did the shadow go?" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>10/25<./statusscore> 		
CF | > 		
CF | > WHERE DID THE SHADOW GO? 		
CF | 		
CF | You're not talking to anyone. 		
CF | 		
CF | > 		
Esrom has arrived. 		
catherine has arrived. 		sophia says, "i guess corn is now an anti-anxiety meowdication"
		catherine says, "i assume i missed a key and pivotal part of things"
		DavidW asks, "So... do we use the laptop now? Or visit the studio? How does ourself make rent money?"
		sophia says, "also pinkz you didnt miss much, we just interacted with an anxiety shadow thingie, then got corn otu the fridge and eated it"
Esrom says, "Okay, I took a look at this 'get corn' thing, largely expecting it to be full of corn-based puns like the musical Shucked. What I found was something strange that it's hard to know what it's about." 		sophia says, "the laptop was meowntioned with meowking rent right? so maybe that"
DavidW says (to ClubFloyd), "e" 		
CF ] Bedroom (Corridor) 		
CF | <.statusscore>10/26<./statusscore> 		
CF | > 		
CF | > E 		
CF | 		
CF | Bedroom (Corridor) 		
CF | The stacks of belongings form a tight intersection here. 		
CF | 		
CF | Your bed is to the north, and the exit is to the south. To the east 		
CF | is your 		
CF | studio, and the Forbidden Zone is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>10/27<./statusscore> 		
CF | > 		
CF | > N 		
CF | 		
CF | Bedroom (Desk Area) 		
CF | Your bedroom is cramped--maybe coffin-like--but it's home. 		
CF | The bed doubles as 		
CF | a chair for your small computer desk. Maybe other people would have 		
CF | used the 		
CF | rest of the apartment to spread out, but you've made your home in a 		
CF | condensed 		
CF | nest of easy-to-reach items, which form small corridors on the way 		
CF | out. 		
CF | 		
CF | It's a bit dark, but you know your way around. At least...you 		
CF | hope you know 		
CF | you way around. The apartment feels more alive lately... 		
CF | 		
CF | There is a narrow space to the south, between two columns, formed by 		
CF | careful 		
CF | stacks of shelves, drawers, and other personal valuables. 		
CF | 		
CF | > 		inventor says (to catherine), "DavidW tried bringing corn to the shadow, but the shadow has vanished."
		Roger says, "maybe we can sleep now anyway"
DavidW says (to ClubFloyd), "turn on laptop" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>10/28<./statusscore> 		
CF | > 		
CF | > TURN ON LAPTOP 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat corn" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>10/29<./statusscore> 		
CF | > 		
CF | > EAT CORN 		
CF | 		
CF | You are absolutely overcome with ravenous satisfaction, as you shovel 		
CF | handfuls 		
CF | of corn into your mouth. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use laptop" 		
CF | > 		
CF | > USE LAPTOP 		
CF | 		
CF | I don't recognize the command USE, because it's a bit too vague; 		
CF | please be more 		
CF | specific about what you want to do. 		
CF | 		
CF | > 		inventor says, "Okay, so for the record, this is supposed to end the game"
		sophia asks, "oh so we broke it ?"
		inventor says, "Which means I know what patch number this version is lol"
DavidW says (to ClubFloyd), "version" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>10/29<./statusscore> 		
CF | > 		
CF | > VERSION 		
CF | 		
CF | Get Corn version 0.9.0 BETA (Patch 0) 		
CF | 		
CF | adv3Lite Library version 1.6 		
CF | The Inventor Core version 1.0 		
CF | For Everyone version 1.0 		
CF | T3 VM (mjr-T3) version 3.1.3 		
CF | 		
CF | > 		inventor says, "Omg it's patch 0"
		catherine says, "also, again: can any channelpope add esrom to here"
		inventor says, "ohhhhhhhhhhh boi"
		DavidW says, "I downloaded this from IFDB's listing."
		keltena says, "oh, dang, does that mean it's the same version I played? :o"
		inventor says (to DavidW), "You're valid; I just need to get off my ass and push updates lol"
		catherine says (to davidw), "🥺"
		inventor says (to keltena), "I think so. Later versions have a lot of fixes for stuff you found."
		Pinkunz says, "i mad iffdb pag"
		inventor says, "But I uhhhhhh have been battling mental demons so I haven't gotten around to making sure the latest dev version is stable. Oops..."
		Pinkunz says, "uplloadd only verrsn i hadd to iifarcivee"
		DavidW says, "Should we look at the studio and maybe the kitchen more? We skipped stuff."
		inventor says (to Pinkunz), "You're valid! People only had versions I managed to release"
		Pinkunz asks, "w��s i firrst teestr, jesss?"
DavidW says (to ClubFloyd), "s" 		
CF ] Bedroom (Corridor) 		
CF | <.statusscore>10/30<./statusscore> 		
CF | > 		
CF | > S 		
CF | 		
CF | Bedroom (Corridor) 		
CF | The stacks of belongings form a tight intersection here. 		
CF | 		
CF | Your bed is to the north, and the exit is to the south. To the east 		
CF | is your 		
CF | studio, and the Forbidden Zone is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bedroom (Studio) 		
CF | <.statusscore>10/31<./statusscore> 		
CF | > 		
CF | > E 		
CF | 		
CF | Bedroom (Studio) 		
CF | This corner of your bedroom is draped in colorful sheets, and guarded 		
CF | by 		
CF | professional lighting equipment. A camera on a stand watches from one 		
CF | side of 		
CF | the studio, and a pommel bench sits at the other side. 		
CF | 		
CF | The way out is to the west. 		
CF | 		
CF | > 		inventor says (to Pinkunz), "There was a group that was first"
DavidW says (to ClubFloyd), "x bench" 		
CF ] Bedroom (Studio) 		
CF | <.statusscore>10/31<./statusscore> 		
CF | > 		
CF | > X BENCH 		
CF | 		
CF | A rectangular, cushioned bench. It lacks arms, handles, sides, and 		
CF | other 		
CF | comfortable obstructions. It's built to allow maximum freedom of 		
CF | movement and 		
CF | postures. 		
CF | 		
CF | > 		sophia says, "too bad the shadow's gone itd have been fun to try to take a picture of it with the camera"
DavidW says (to ClubFloyd), "x camera" 		
CF ] Bedroom (Studio) 		
CF | <.statusscore>10/31<./statusscore> 		
CF | > 		
CF | > X CAMERA 		
CF | 		
CF | A professional-grade camera on an adjustable stand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on bench" 		
CF ] Bedroom (Studio) (on the pommel bench) 		
CF | <.statusscore>10/32<./statussc 		
CF | > 		
CF | > SIT ON BENCH 		
CF | 		
CF | You get on the pommel bench. 		
CF | 		
CF | > 		inventor says, "I got a *lot* of notes, and then I handed it over to my pro tester, and then I just...haven't poked at this game in a while... oops."
DavidW says (to ClubFloyd), "photo me" 		
CF ] Bedroom (Studio) (on the pommel bench) 		
CF | <.statusscore>10/32<./statussc 		
CF | > 		
CF | > PHOTO ME 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "eat camera" 		
CF ] Bedroom (Studio) (on the pommel bench) 		
CF | <.statusscore>10/33<./statussc 		
CF | > 		
CF | > EAT CAMERA 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		sophia says, "aw no selfies lol"
DavidW says (to ClubFloyd), "take photograph of me" 		
CF ] Bedroom (Studio) (on the pommel bench) 		
CF | <.statusscore>10/33<./statussc 		
CF | > 		
CF | > TAKE PHOTOGRAPH OF ME 		
CF | 		
CF | You see no photograph of me here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot me" 		
CF ] Bedroom (Studio) (on the pommel bench) 		
CF | <.statusscore>10/34<./statussc 		
CF | > 		
CF | > SHOOT ME 		
CF | 		
CF | (show me) 		
CF | You're not talking to anyone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Bedroom (Studio) (on the pommel bench) 		
CF | <.statusscore>10/34<./statussc 		
CF | > 		
CF | > L 		
CF | 		
CF | Bedroom (Studio) (on the pommel bench) 		
CF | This corner of your bedroom is draped in colorful sheets, and guarded 		
CF | by 		
CF | professional lighting equipment. A camera on a stand watches from one 		
CF | side of 		
CF | the studio, and a pommel bench sits at the other side. 		
CF | 		
CF | The way out is to the west. 		
CF | 		
CF | You are on the pommel bench. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sheets" 		
CF ] Bedroom (Studio) (on the pommel bench) 		
CF | <.statusscore>10/34<./statussc 		
CF | > 		
CF | > X SHEETS 		
CF | 		
CF | (x chests) 		
CF | Looking as good as ever! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear sheets" 		
CF ] Bedroom (Studio) (on the pommel bench) 		
CF | <.statusscore>10/35<./statussc 		
CF | > 		
CF | > WEAR SHEETS 		
CF | 		
CF | (wear chests) 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		inventor says, "Wow a *lot* of vocab was missing in this version."
		sophia says, "it was the zero one i guess lol"
DavidW says (to ClubFloyd), "w" 		
CF ] Bedroom (Corridor) 		
CF | <.statusscore>10/36<./statusscore> 		
CF | > 		
CF | > W 		
CF | 		
CF | Bedroom (Corridor) 		
CF | The stacks of belongings form a tight intersection here. 		
CF | 		
CF | Your bed is to the north, and the exit is to the south. To the east 		
CF | is your 		
CF | studio, and the Forbidden Zone is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Kitchen 		
CF | <.statusscore>10/37<./statusscore> 		
CF | > 		
CF | > S 		
CF | 		
CF | Kitchen 		
CF | The apartment is--admittedly--quite small, and the only other space 		
CF | other than 		
CF | the kitchen is completely empty, so it's like the kitchen has a 		
CF | strange amount 		
CF | of open area on one side. 		
CF | 		
CF | The kitchen has a counter along one wall, between the sink and oven. 		
CF | 		
CF | To the north is your bedroom. 		
CF | 		
CF | You can see an oven, a refrigerator, and a kitchen sink here. 		
CF | 		
CF | > 		inventor says, "Shout out to keltena for giving me a lot of vocab suggestions."
DavidW says (to ClubFloyd), "x sink" 		
CF ] Kitchen 		
CF | <.statusscore>10/37<./statusscore> 		
CF | > 		
CF | > X SINK 		
CF | 		
CF | A simple metal sink. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x oven" 		
CF ] Kitchen 		
CF | <.statusscore>10/37<./statusscore> 		
CF | > 		
CF | > X OVEN 		
CF | 		
CF | A simple oven. 		
CF | 		
CF | > 		sophia says, "what's the oven for? can we heat up corn"
DavidW says (to ClubFloyd), "open oven" 		
CF ] Kitchen 		
CF | <.statusscore>10/38<./statusscore> 		
CF | > 		
CF | > OPEN OVEN 		
CF | 		
CF | Opened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cook corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/38<./statusscore> 		
CF | > 		
CF | > COOK CORN 		
CF | 		
CF | (look corn) 		
CF | Could it be?? Yes!! Beautiful, wondrous corn!! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put corn in oven" 		
CF ] Kitchen 		
CF | <.statusscore>10/39<./statusscore> 		
CF | > 		
CF | > PUT CORN IN OVEN 		
CF | 		
CF | You are absolutely overcome with ravenous satisfaction, as you shovel 		
CF | handfuls 		
CF | of corn into your mouth. 		
CF | 		
CF | 		
CF | > 		sophia says, "mc is DETERMINED to eat this stuff raw lol"
DavidW says (to ClubFloyd), "enter oven" 		
CF ] Kitchen 		
CF | <.statusscore>10/40<./statusscore> 		
CF | > 		
CF | > ENTER OVEN 		
CF | 		
CF | The oven is not something you can enter. 		
CF | 		
CF | > 		inventor says, "Oh that is an interesting bug..."
		Roger says, "not looking good for our narrator's sanity"
		Pinkunz says, "myy undesttnd��ng was gme was jusy impuulsivr thhnh. likrr shittp��st, butt leess thn thaat becaussr it wasnt psted. only reasn iy has ifdbb pag was TADSS cattgory for iffdb awardds needd 5tth gamr to exiist."
DavidW says (to ClubFloyd), "make sweet love to corn" 		inventor says (to Pinkunz), "Exactly, yeah."
CF ] Kitchen 		
CF | <.statusscore>10/40<./statusscore> 		
CF | > 		
CF | > MAKE SWEET LOVE TO CORN 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		sophia asks, "will the MC drop/let go of the corn ?"
DavidW says (to ClubFloyd), "drop corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/41<./statusscore> 		
CF | > 		
CF | > DROP CORN 		
CF | 		
CF | You aren't holding the corn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop container" 		
CF ] Kitchen 		
CF | <.statusscore>10/42<./statusscore> 		
CF | > 		
CF | > DROP CONTAINER 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		inventor says (to sophia), "Unlikely lol"
DavidW says (to ClubFloyd), "take corn from container" 		
CF ] Kitchen 		
CF | <.statusscore>10/43<./statusscore> 		
CF | > 		
CF | > TAKE CORN FROM CONTAINER 		
CF | 		
CF | You can't reach the corn through the corn container. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take container" 		
CF ] Kitchen 		
CF | <.statusscore>10/44<./statusscore> 		
CF | > 		
CF | > TAKE CONTAINER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Esrom says (to ClubFloyd), "l" 		
CF ] Kitchen 		
CF | <.statusscore>10/44<./statusscore> 		
CF | > 		
CF | > L 		
CF | 		
CF | Kitchen 		
CF | The apartment is--admittedly--quite small, and the only other space 		
CF | other than 		
CF | the kitchen is completely empty, so it's like the kitchen has a 		
CF | strange amount 		
CF | of open area on one side. 		
CF | 		
CF | The kitchen has a counter along one wall, between the sink and oven. 		
CF | 		
CF | To the north is your bedroom. 		
CF | 		
CF | You can see an oven, a refrigerator, and a kitchen sink here. 		
CF | 		
CF | > 		Pinkunz says, "so I possted jt to saave TADS cattegoryy, butt gam hass gttn far motre expooosute thn iy was evr meantto."
		DavidW says, "We've been eating the corn without touching it."
		sophia says, "telekinesis"
		Pinkunz says, "tee��ekoorn"
		DavidW says, "tele can eat this"
		inventor says (to DavidW), "Yeah, to handled a lot of cases, I made taking corn eat it by default."
		inventor |tele can eat this <- inventor claps!
		keltena says, "I did recall that you can't touch the corn without eating it, but I didn't realize we could do the reverse!"
		DavidW says, "We can't open the container."
DavidW says (to ClubFloyd), "x container" 		
CF ] Kitchen 		
CF | <.statusscore>10/44<./statusscore> 		
CF | > 		
CF | > X CONTAINER 		
CF | 		
CF | A sealed, glass leftovers container full of corn! In the corn 		
CF | container you 		
CF | see a corn. 		
CF | 		
CF | > 		sophia says, "oh its in a glass container. fancy"
Esrom abruptly vanishes. 		inventor |you see a corn
		sophia says, "just one singular corn..."
		Roger says, "insert corn into corn hole"
		inventor says, "Ohhhhh, patch 0, you beautiful mess...."
		Pinkunz says, "mmagiccorrn"
		keltena says, "we ate all but one corn"
		DavidW says, "I don't think this PC body has a hole."
		sophia says, "i guess it could also be like a cob of corn. but ive been imagining kernels because handfuls"
DavidW says (to ClubFloyd), "pop corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/44<./statusscore> 		
CF | > 		
CF | > POP CORN 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		inventor says (to DavidW), "Uhhhh... it might"
		catherine says, "i mean, we can test thuis, depending on how adult you want this CF to get"
DavidW says (to ClubFloyd), "x hole" 		
CF ] Kitchen 		
CF | <.statusscore>10/44<./statusscore> 		
CF | > 		
CF | > X HOLE 		
CF | 		
CF | You see no hole here. 		
CF | 		
CF | > 		keltena says (to DavidW), "i am trying SO HARD not to make any jokes here"
		sophia says, "schrodinger's hole"
		Pinkunz says, "tiss versn bassicly fiirst/ro��gh drraf"
		inventor |schrodinger's hole <- More correct than you might expect
DavidW says (to ClubFloyd), "enter container" 		
CF ] Kitchen 		
CF | <.statusscore>10/45<./statusscore> 		
CF | > 		
CF | > ENTER CONTAINER 		
CF | 		
CF | The corn container is not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "gonear shadow" 		
CF ] Kitchen 		
CF | <.statusscore>10/45<./statusscore> 		
CF | > 		
CF | > GONEAR SHADOW 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		catherine says, "ultimate nonbinary mood"
DavidW says (to ClubFloyd), "s" 		
CF ] Kitchen 		
CF | <.statusscore>10/46<./statusscore> 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | > 		inventor says (to Pinkunz), "Yeah, essentially."
		DavidW says, "hm. No exit from the apartment anywhere. And no windows."
		catherine says, "no windows kinda makes sense"
DavidW says (to ClubFloyd), "x counter" 		
CF ] Kitchen 		
CF | <.statusscore>10/46<./statusscore> 		
CF | > 		
CF | > X COUNTER 		
CF | 		
CF | A simple counter, covered in some kind of smooth, fake rock texture. 		
CF | 		
CF | > 		inventor says, "Okay, so that's a weird psych thing I'm noticing lately. I keep forgetting to add windows to rooms in IF because I have a fear of them."
DavidW says (to ClubFloyd), "turn on sink" 		
CF ] Kitchen 		
CF | <.statusscore>10/47<./statusscore> 		
CF | > 		
CF | > TURN ON SINK 		
CF | 		
CF | Honestly, you're too dizzy from sleep deprivation to properly operate 		
CF | the sink 		
CF | right now. 		
CF | 		
CF | > 		Pinkunz says (to keltena), "noo fre shiws"
		catherine says, "yes."
DavidW says (to ClubFloyd), "sleep" 		
CF ] Kitchen 		
CF | <.statusscore>10/48<./statusscore> 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | You wonder if it's time to finally give up on sleep, and join the 		
CF | world of 		
CF | stones and trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wake" 		
CF ] Kitchen 		
CF | <.statusscore>10/48<./statusscore> 		
CF | > 		
CF | > WAKE 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] Kitchen 		
CF | <.statusscore>10/48<./statusscore> 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/49<./statusscore> 		
CF | > 		
CF | > WEAR CORN 		
CF | 		
CF | The corn can't be worn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/50<./statusscore> 		
CF | > 		
CF | > TALK TO CORN 		
CF | 		
CF | There's no point trying to talk to the corn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/50<./statusscore> 		
CF | > 		
CF | > RUB CORN 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		Pinkunz asks, "jeess?"
		sophia says, "will it let us Drink the corn? or is it only something you can Eat"
DavidW says (to ClubFloyd), "drink corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/51<./statusscore> 		
CF | > 		
CF | > DRINK CORN 		
CF | 		
CF | You can't drink the corn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "count corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/52<./statusscore> 		
CF | > 		
CF | > COUNT CORN 		
CF | 		
CF | (cut corn) 		
CF | You can't cut the corn. 		
CF | 		
CF | > 		inventor wonders if autocorrect will cause an adult action soon.
		inventor asks (of Pinkunz), "Ye?"
DavidW says (to ClubFloyd), "shuck corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/53<./statusscore> 		
CF | > 		
CF | > SHUCK CORN 		
CF | 		
CF | (suck corn) 		
CF | You are absolutely overcome with ravenous satisfaction, as you shovel 		
CF | handfuls 		
CF | of corn into your mouth. 		
CF | 		
CF | 		
CF | > 		catherine says, "apt-get corn"
		inventor chuckles.
DavidW says (to ClubFloyd), "get corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/54<./statusscore> 		
CF | > 		
CF | > GET CORN 		
CF | 		
CF | You are absolutely overcome with ravenous satisfaction, as you shovel 		
CF | handfuls 		
CF | of corn into your mouth. 		
CF | 		
CF | 		
CF | > 		DavidW says, "yeah, definitely not using a spoon."
		catherine says, "given the circumstances spoons are in very short supply"
		sophia asks, "how long do mew guys usually play games?"
DavidW says (to ClubFloyd), "shake container" 		inventor says, "(I would like it on record that I definitely used a fork during my insomnia episode, and did not eat corn with my hands)"
DavidW says (to ClubFloyd), "take all" 		
CF ] Kitchen 		
CF | <.statusscore>10/54<./statusscore> 		
CF | > 		
CF | > SHAKE CONTAINER 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
CF ] Kitchen 		
CF | <.statusscore>10/55<./statusscore> 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | You are absolutely overcome with ravenous satisfaction, as you shovel 		
CF | handfuls 		
CF | of corn into your mouth. 		
CF | 		
CF | You take the kitchen sink, the oven, and the refrigerator. 		
CF | 		
CF | > 		keltena says (to sophia), "We usually go until 4pm (EST)"
DavidW says (to ClubFloyd), "i" 		
CF ] Kitchen 		
CF | <.statusscore>10/55<./statusscore> 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying an oven, a refrigerator, a kitchen sink, and a corn 		
CF | container 		
CF | (in which is a corn). 		
CF | 		
CF | > 		catherine says (to sophia), "really depends, though"
		sophia says, "next time youve got one of those bouts jess try putting in some butter (mewcrowave) then sprinkle white sugar on it"
		inventor cackles and falls over laughing at the bugs.
		catherine asks, "ooh, sugar?"
		inventor exclaims (at sophia), "Noted~!"
		keltena says, "oh my god. amazing."
catherine says (to ClubFloyd), "eat oven" 		
CF ] Kitchen 		
CF | <.statusscore>10/56<./statusscore> 		
CF | > 		
CF | > EAT OVEN 		
CF | 		
CF | The oven is plainly inedible. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "eat me" 		
CF ] Kitchen 		
CF | <.statusscore>10/57<./statusscore> 		
CF | > 		
CF | > EAT ME 		
CF | 		
CF | You are plainly inedible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put fridge in container" 		
CF ] Kitchen 		
CF | <.statusscore>15/58<./statusscore> 		
CF | > 		
CF | > PUT FRIDGE IN CONTAINER 		
CF | 		
CF | (first opening the corn container) 		
CF | You put the refrigerator in the corn container. 		
CF | 		
CF | (Your score has just increased by five points.) 		
CF | 		
CF | > 		inventor cackles even harder!!!
		keltena asks, "oh my GOD??"
		inventor tries taking notes between fits of laughter!
DavidW says (to ClubFloyd), "put container in fridge" 		
CF ] Kitchen 		
CF | <.statusscore>15/59<./statusscore> 		
CF | > 		
CF | > PUT CONTAINER IN FRIDGE 		
CF | 		
CF | You can't put the corn container in the refrigerator while the 		
CF | refrigerator is 		
CF | in the corn container. 		
CF | 		
CF | > 		sophia says, "this is incredible lol"
		keltena says, "(I love that this reads as though you're awarded points for finding bugs)"
		catherine says, "aw. less permissive than perlmud in that regard"
DavidW says (to ClubFloyd), "take corn" 		
CF ] Kitchen 		
CF | <.statusscore>15/60<./statusscore> 		
CF | > 		
CF | > TAKE CORN 		
CF | 		
CF | You are absolutely overcome with ravenous satisfaction, as you shovel 		
CF | handfuls 		
CF | of corn into your mouth. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Kitchen 		
CF | <.statusscore>15/60<./statusscore> 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying a kitchen sink, an oven, and a corn container (in 		
CF | which are a 		
CF | refrigerator and a corn). 		
CF | 		
CF | > 		catherine says, "f put oven in container"
		keltena asks, "should we close the fridge?"
catherine says (to ClubFloyd), "put oven in container" 		
CF ] Kitchen 		
CF | <.statusscore>15/61<./statusscore> 		
CF | > 		
CF | > PUT OVEN IN CONTAINER 		
CF | 		
CF | You put the oven in the corn container. 		
CF | 		
CF | > 		keltena says, "(or open it? I forget which it is)"
catherine says (to ClubFloyd), "get oven" 		
CF ] Kitchen 		
CF | <.statusscore>15/62<./statusscore> 		
CF | > 		
CF | > GET OVEN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put me in container" 		
CF ] Kitchen 		
CF | <.statusscore>15/63<./statusscore> 		
CF | > 		
CF | > PUT ME IN CONTAINER 		
CF | 		
CF | You won't let yourself pick you up. 		
CF | 		
CF | > 		keltena says, "(Also a possible future video concept)"
DavidW says (to ClubFloyd), "container, put me in container" 		
CF ] Kitchen 		
CF | <.statusscore>15/64<./statusscore> 		
CF | > 		
CF | > CONTAINER, PUT ME IN CONTAINER 		
CF | 		
CF | There's no point trying to give orders to a corn container. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search corn" 		
CF ] Kitchen 		
CF | <.statusscore>15/65<./statusscore> 		
CF | > 		
CF | > SEARCH CORN 		
CF | 		
CF | You see nothing interesting in the corn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Bedroom (Corridor) 		
CF | <.statusscore>15/66<./statusscore> 		
CF | > 		
CF | > N 		
CF | 		
CF | Bedroom (Corridor) 		
CF | The stacks of belongings form a tight intersection here. 		
CF | 		
CF | Your bed is to the north, and the exit is to the south. To the east 		
CF | is your 		
CF | studio, and the Forbidden Zone is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stacks" 		
CF ] Bedroom (Corridor) 		
CF | <.statusscore>15/66<./statusscore> 		
CF | > 		
CF | > X STACKS 		
CF | 		
CF | (x spaces) 		
CF | Bedroom (Corridor) 		
CF | The stacks of belongings form a tight intersection here. 		
CF | 		
CF | Your bed is to the north, and the exit is to the south. To the east 		
CF | is your 		
CF | studio, and the Forbidden Zone is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb stacks" 		
CF ] Bedroom (Corridor) 		
CF | <.statusscore>15/67<./statusscore> 		
CF | > 		
CF | > CLIMB STACKS 		
CF | 		
CF | (climb spaces) 		
CF | The bedroom corridor is not something you can climb. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "get stacks" 		
CF ] Bedroom (Corridor) 		
CF | <.statusscore>15/68<./statusscore> 		
CF | > 		
CF | > GET STACKS 		
CF | 		
CF | (get spaces) 		
CF | The bedroom corridor is fixed in place. 		
CF | 		
CF | > 		catherine says, "oh, there's one which is fixed in place at least :3"
		inventor is endlessly entertained by DavidW leaning into the surrealism.
DavidW says (to ClubFloyd), "w" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>15/69<./statusscore> 		
CF | > 		
CF | > W 		
CF | 		
CF | Bedroom (Forbidden Zone) 		
CF | This place always makes your heart race lately, even if was a place of 		
CF | comfort 		
CF | when you were well-rested. Maybe it's a reminder that you're not 		
CF | okay, in 		
CF | every sense of the phrase. Maybe you can come back here when the corn 		
CF | stops 		
CF | calling you, but, in the meantime, the way out is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shadow" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>15/69<./statusscore> 		
CF | > 		
CF | > X SHADOW 		
CF | 		
CF | You see no shadow here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to corn" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>15/70<./statusscore> 		
CF | > 		
CF | > LISTEN TO CORN 		
CF | 		
CF | You hear nothing out of the ordinary. 		
CF | 		
CF | > 		keltena says, "I mean, seems like an accurate portrayal of insomnia tbh"
DavidW says (to ClubFloyd), "answer corn" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>15/70<./statusscore> 		
CF | > 		
CF | > ANSWER CORN 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		inventor asks, "Right??"
DavidW says (to ClubFloyd), "hang up the corn" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>15/70<./statusscore> 		
CF | > 		
CF | > HANG UP THE CORN 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "call corn" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>15/70<./statusscore> 		
CF | > 		
CF | > CALL CORN 		
CF | 		
CF | (all corn) 		
CF | Could it be?? Yes!! Beautiful, wondrous corn!! 		
CF | 		
CF | > 		catherine says, "wait, the container is open now, right? i wonder if one could now put the corn into things"
		keltena says, "'maybe if I try every verb one more time, THAT will be what lets me finally fall asleep'"
		inventor is absolutely losing their mind from laughter.
catherine says (to ClubFloyd), "put corn in fridge" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>20/71<./statusscore> 		
CF | > 		
CF | > PUT CORN IN FRIDGE 		
CF | 		
CF | You are absolutely overcome with ravenous satisfaction, as you shovel 		
CF | handfuls 		
CF | of corn into your mouth. 		
CF | 		
CF | 		
CF | (Your score has just increased by five points.) 		
CF | 		
CF | > 		DavidW says (to catherine), "Not easily. All taking of corn is reduced to eating."
		catherine says, "...but i got points for trying, at least! somehow!"
DavidW says (to ClubFloyd), "score" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>20/71<./statusscore> 		
CF | > 		
CF | > SCORE 		
CF | 		
CF | In 71 turns you have scored 20 points. To see your complete list of 		
CF | achievements, use the FULL SCORE command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "full score" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>20/71<./statusscore> 		
CF | > 		
CF | > FULL SCORE 		
CF | 		
CF | In 71 turns you have scored 20 points. Your score consists of: 		
CF | 5 points for talking to yourself 		
CF | 10 points for opening the refrigerator 		
CF | 5 points for opening the corn container 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "open fridge" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>20/72<./statusscore> 		
CF | > 		
CF | > OPEN FRIDGE 		
CF | 		
CF | The refrigerator is already open. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "close fridge" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>20/73<./statusscore> 		
CF | > 		
CF | > CLOSE FRIDGE 		
CF | 		
CF | Done. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "open fridge" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>25/74<./statusscore> 		
CF | > 		
CF | > OPEN FRIDGE 		
CF | 		
CF | Opened. 		
CF | 		
CF | (Your score has just increased by five points.) 		
CF | 		
CF | > 		inventor is cackling on the floor.
catherine says (to ClubFloyd), "close fridge.open fridge" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>30/76<./statusscore> 		
CF | > 		
CF | > CLOSE FRIDGE.OPEN FRIDGE 		
CF | 		
CF | Done. 		
CF | 		
CF | Opened. 		
CF | 		
CF | (Your score has just increased by five points.) 		
CF | 		
CF | > 		DavidW says, "infinite points bug"
catherine says (to ClubFloyd), "close fridge.open fridge.close fridge.open fridge.close fridge.open fridge." 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>45/82<./statusscore> 		
CF | > 		
CF | > CLOSE FRIDGE.OPEN FRIDGE.CLOSE FRIDGE.OPEN FRIDGE.CLOSE FRIDGE.OPEN 		
CF | FRIDGE. 		
CF | 		
CF | Done. 		
CF | 		
CF | Opened. 		
CF | 		
CF | Done. 		
CF | 		
CF | Opened. 		
CF | 		
CF | Done. 		
CF | 		
CF | Opened. 		
CF | 		
CF | (Your score has just increased by fifteen points.) 		
CF | 		
CF | > 		sophia says, "fitting, its like when you keep hoping something yummy will be in the fridge if you look again"
		inventor says, "My pro tester friend found this one, and spammed it for like ten minutes, ahahahahaha"
catherine says (to ClubFloyd), "close fridge.open fridge.close fridge.open fridge.close fridge.open fridge." 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/88<./statusscore> 		
CF | > 		
CF | > CLOSE FRIDGE.OPEN FRIDGE.CLOSE FRIDGE.OPEN FRIDGE.CLOSE FRIDGE.OPEN 		
CF | FRIDGE. 		
CF | 		
CF | Done. 		
CF | 		
CF | Opened. 		
CF | 		
CF | Done. 		
CF | 		
CF | Opened. 		
CF | 		
CF | Done. 		
CF | 		
CF | Opened. 		
CF | 		
CF | (Your score has just increased by fifteen points.) 		
CF | 		
CF | > 		keltena says, "I love watching those score numbers go"
catherine says (to ClubFloyd), "drop corn" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/89<./statusscore> 		
CF | > 		
CF | > DROP CORN 		
CF | 		
CF | You aren't holding the corn. 		
CF | 		
CF | > 		DavidW says, "anyway, I enjoyed not having to think at all for this game."
catherine says (to ClubFloyd), "put corn in corn" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/90<./statusscore> 		
CF | > 		
CF | > PUT CORN IN CORN 		
CF | 		
CF | You can't put anything in the corn. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "put corn in me" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/91<./statusscore> 		
CF | > 		
CF | > PUT CORN IN ME 		
CF | 		
CF | You can't put anything in you. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "be corn" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/91<./statusscore> 		
CF | > 		
CF | > BE CORN 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "become corn" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/91<./statusscore> 		
CF | > 		
CF | > BECOME CORN 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "be one with the corn" 		inventor says (to DavidW), "Accurately portrays the lack of thought in my brain during the insomnia lol"
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/91<./statusscore> 		
CF | > 		
CF | > BE ONE WITH THE CORN 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		DavidW says, "This could be the start of a series of challenges, all corn-related and progressively more tricky."
		catherine says, "immanentize corn"
		inventor says, "I should make a game where exploiting bugs is part of the solution"
		DavidW says, "There are games like that."
		keltena says (to DavidW), "The hardest challenge is when you run out of corn puzzles and have to try to actually sleep"
		catherine says, "there's several games like that and all of them have been fun"
		inventor says, "Oh heck yes"
		DavidW says (to keltena), "I already tried counting corn."
		catherine says, "hammer_space, where your hammer breaks level geometry, is the first one that comes to mind"
catherine says (to ClubFloyd), "lick corn" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/92<./statusscore> 		
CF | > 		
CF | > LICK CORN 		
CF | 		
CF | You taste nothing unexpected. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "smell corn" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/93<./statusscore> 		
CF | > 		
CF | > SMELL CORN 		
CF | 		
CF | You smell nothing out of the ordinary. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "meow" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/93<./statusscore> 		
CF | > 		
CF | > MEOW 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fridge" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/93<./statusscore> 		
CF | > 		
CF | > X FRIDGE 		
CF | 		
CF | A simple refrigerator. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "empty container" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/93<./statusscore> 		
CF | > 		
CF | > EMPTY CONTAINER 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		inventor says, "Ohhhh, that's a good verb to add..."
		DavidW says, ">tell sink there's no bathroom in this game and apologize in advance"
		inventor cackles!
catherine says (to ClubFloyd), "dance" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/93<./statusscore> 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | (face) 		
CF | Generally speaking, there is no need to refer to your body parts 		
CF | individually 		
CF | in interactive fiction. WEAR SHOES ON FEET will not necessarily be 		
CF | implemented, for instance; WEAR SHOES is enough. And unless you get 		
CF | some hint 		
CF | to the contrary, you probably cannot OPEN DOOR WITH FOOT or PUT THE 		
CF | SAPPHIRE 		
CF | RING IN MY MOUTH. 		
CF | 		
CF | > 		keltena says, "hahahaha oh no"
		inventor exclaims, "And that's where you're WRONG, default responses!!"
catherine says (to ClubFloyd), "fuckity fuck" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/93<./statusscore> 		
CF | > 		
CF | > FUCKITY FUCK 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		inventor exclaims, "I implemented quite a few body parts in this game!!"
		inventor glares at the default responses of Patch 0.
catherine says (to ClubFloyd), "x face" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/93<./statusscore> 		
CF | > 		
CF | > X FACE 		
CF | 		
CF | Generally speaking, there is no need to refer to your body parts 		
CF | individually 		
CF | in interactive fiction. WEAR SHOES ON FEET will not necessarily be 		
CF | implemented, for instance; WEAR SHOES is enough. And unless you get 		
CF | some hint 		
CF | to the contrary, you probably cannot OPEN DOOR WITH FOOT or PUT THE 		
CF | SAPPHIRE 		
CF | RING IN MY MOUTH. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "x ass" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/93<./statusscore> 		
CF | > 		
CF | > X ASS 		
CF | 		
CF | Your secondary money-maker! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mouth" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/93<./statusscore> 		
CF | > 		
CF | > X MOUTH 		
CF | 		
CF | Currently in deep need of corn. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "get ear" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/94<./statusscore> 		
CF | > 		
CF | > GET EAR 		
CF | 		
CF | Generally speaking, there is no need to refer to your body parts 		
CF | individually 		
CF | in interactive fiction. WEAR SHOES ON FEET will not necessarily be 		
CF | implemented, for instance; WEAR SHOES is enough. And unless you get 		
CF | some hint 		
CF | to the contrary, you probably cannot OPEN DOOR WITH FOOT or PUT THE 		
CF | SAPPHIRE 		
CF | RING IN MY MOUTH. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mouth" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/95<./statusscore> 		
CF | > 		
CF | > TAKE MOUTH 		
CF | 		
CF | The your mouth is fixed in place. 		
CF | 		
CF | > 		inventor |The your mouth is fixed in place.
		inventor says, "So right, bestie"
catherine says (to ClubFloyd), "put fridge in mouth" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/96<./statusscore> 		
CF | > 		
CF | > PUT FRIDGE IN MOUTH 		
CF | 		
CF | (first opening the your mouth then taking the refrigerator) 		
CF | The refrigerator is plainly inedible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search mouth" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/97<./statusscore> 		
CF | > 		
CF | > SEARCH MOUTH 		
CF | 		
CF | (first opening the your mouth) 		
CF | You see nothing interesting in the your mouth. 		
CF | 		
CF | > 		inventor says, "Omg, I made the mouth openable??? I don't remember that lmao"
		catherine is cackling.
DavidW says (to ClubFloyd), "put oven in mouth" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/98<./statusscore> 		
CF | > 		
CF | > PUT OVEN IN MOUTH 		
CF | 		
CF | The oven is plainly inedible. 		
CF | 		
CF | > 		inventor is right there with you!
		keltena says (to inventor), ""I don't remember doing that" seems very on-brand for this game!"
keltena says (to ClubFloyd), "close mouth" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/99<./statusscore> 		
CF | > 		
CF | > CLOSE MOUTH 		
CF | 		
CF | The your mouth isn't open. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "open it" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/100<./statusscore> 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | Opened wide! 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "close it" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/101<./statusscore> 		
CF | > 		
CF | > CLOSE IT 		
CF | 		
CF | Done. 		
CF | 		
CF | > 		inventor asks, "I PUT A CUSTOM RESPONSE FOR THAT???"
DavidW says (to ClubFloyd), "insert corn" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/101<./statusscore> 		
CF | > 		
CF | > INSERT CORN 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "x hand" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/101<./statusscore> 		
CF | > 		
CF | > X HAND 		
CF | 		
CF | Generally speaking, there is no need to refer to your body parts 		
CF | individually 		
CF | in interactive fiction. WEAR SHOES ON FEET will not necessarily be 		
CF | implemented, for instance; WEAR SHOES is enough. And unless you get 		
CF | some hint 		
CF | to the contrary, you probably cannot OPEN DOOR WITH FOOT or PUT THE 		
CF | SAPPHIRE 		
CF | RING IN MY MOUTH. 		
CF | 		
CF | > 		keltena says, "So businesslike about it!"
catherine says (to ClubFloyd), "x nose" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/101<./statusscore> 		
CF | > 		
CF | > X NOSE 		
CF | 		
CF | Generally speaking, there is no need to refer to your body parts 		
CF | individually 		
CF | in interactive fiction. WEAR SHOES ON FEET will not necessarily be 		
CF | implemented, for instance; WEAR SHOES is enough. And unless you get 		
CF | some hint 		
CF | to the contrary, you probably cannot OPEN DOOR WITH FOOT or PUT THE 		
CF | SAPPHIRE 		
CF | RING IN MY MOUTH. 		
CF | 		
CF | > 		inventor is cackling like an animal!
DavidW says (to ClubFloyd), "x butt" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/101<./statusscore> 		
CF | > 		
CF | > X BUTT 		
CF | 		
CF | Your secondary money-maker! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x penis" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/101<./statusscore> 		
CF | > 		
CF | > X PENIS 		
CF | 		
CF | Your main money-maker! 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "x vagina" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/101<./statusscore> 		
CF | > 		
CF | > X VAGINA 		
CF | 		
CF | Your main money-maker! 		
CF | 		
CF | > 		catherine says, "really gender, honestly"
		DavidW asks, "wow, we get both?"
		inventor exclaims, "Yup!"
		inventor exclaims, "Intersex MC!"
		keltena says, "GET CORN is actually a game in which the author wakes up with amnesia and has to uncover their mysterious backstory"
DavidW says (to ClubFloyd), "put corn in butt" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/102<./statusscore> 		
CF | > 		
CF | > PUT CORN IN BUTT 		
CF | 		
CF | You are absolutely overcome with ravenous satisfaction, as you shovel 		
CF | handfuls 		
CF | of corn into your mouth. 		
CF | 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "put butt in butt" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/103<./statusscore> 		
CF | > 		
CF | > PUT BUTT IN BUTT 		
CF | 		
CF | You can't put the your ass in itself. 		
CF | 		
CF | > 		inventor says (to keltena), "There are a few more clues about their backstory to be found, so you're not wrong~"
		keltena says, "well, not with that attitude"
		keltena says (to inventor), "Oh, I meant the backstory of what you did while making the game! But that too"
catherine says (to ClubFloyd), "put corn in ass" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/104<./statusscore> 		
CF | > 		
CF | > PUT CORN IN ASS 		
CF | 		
CF | You are absolutely overcome with ravenous satisfaction, as you shovel 		
CF | handfuls 		
CF | of corn into your mouth. 		
CF | 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "put corn up ass" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/104<./statusscore> 		
CF | > 		
CF | > PUT CORN UP ASS 		
CF | 		
CF | You see no corn up ass here. 		
CF | 		
CF | > 		inventor is cackling.
		DavidW says, "put oven in ass"
		keltena is actually laughing so hard it hurts
DavidW says (to ClubFloyd), "put oven in ass" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/105<./statusscore> 		
CF | > 		
CF | > PUT OVEN IN ASS 		
CF | 		
CF | The oven is plainly inedible. 		
CF | 		
CF | > 		inventor says (to keltena), "Oh you so right; that's an amazing idea"
		inventor asks, "Whyyyyyyyyyyy is it doing that, lmao???"
		catherine says, "apparently there is supposed to be a message, but it must be broken in this patch"
		inventor exclaims, "Putting stuff in one's ass is a whole command system I added!"
		inventor asks, "Why is it defaulting to EAT??"
catherine says (to ClubFloyd), "put corn in my ass" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/106<./statusscore> 		
CF | > 		
CF | > PUT CORN IN MY ASS 		
CF | 		
CF | You are absolutely overcome with ravenous satisfaction, as you shovel 		
CF | handfuls 		
CF | of corn into your mouth. 		
CF | 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "put corn in the ass" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/107<./statusscore> 		
CF | > 		
CF | > PUT CORN IN THE ASS 		
CF | 		
CF | You are absolutely overcome with ravenous satisfaction, as you shovel 		
CF | handfuls 		
CF | of corn into your mouth. 		
CF | 		
CF | 		
CF | > 		keltena says (to inventor), "I hate when parsers try to force their own fetishes on the author :/"
DavidW says (to ClubFloyd), "search butt" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/108<./statusscore> 		
CF | > 		
CF | > SEARCH BUTT 		
CF | 		
CF | You see nothing interesting in the your ass. 		
CF | 		
CF | > 		inventor exclaims (at keltena), "ahahahahahhaha!!"
catherine says (to ClubFloyd), "put oven in me" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/109<./statusscore> 		
CF | > 		
CF | > PUT OVEN IN ME 		
CF | 		
CF | You can't put anything in you. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "put oven in fridge" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/110<./statusscore> 		
CF | > 		
CF | > PUT OVEN IN FRIDGE 		
CF | 		
CF | You put the oven in the refrigerator. 		
CF | 		
CF | > 		inventor |You see nothing interesting in the your ass.
DavidW says (to ClubFloyd), "drop penis" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/111<./statusscore> 		
CF | > 		
CF | > DROP PENIS 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "put fridge in ass" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/112<./statusscore> 		
CF | > 		
CF | > PUT FRIDGE IN ASS 		
CF | 		
CF | The refrigerator is plainly inedible. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "eat ass" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/113<./statusscore> 		
CF | > 		
CF | > EAT ASS 		
CF | 		
CF | The your ass is plainly inedible. 		
CF | 		
CF | > 		inventor cackles.
DavidW says (to ClubFloyd), "wave penis" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/114<./statusscore> 		
CF | > 		
CF | > WAVE PENIS 		
CF | 		
CF | (have penis) 		
CF | You're not talking to anyone. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "eat vagina" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/115<./statusscore> 		
CF | > 		
CF | > EAT VAGINA 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "eat penis" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/116<./statusscore> 		
CF | > 		
CF | > EAT PENIS 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		inventor says, "Omg my partner is gonna wake up from how much I'm laughing right now"
		keltena says, "Truly dire straits."
		inventor says, "TRULY DIRE STRAITS"
catherine says (to ClubFloyd), "put ass in ass" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/117<./statusscore> 		
CF | > 		
CF | > PUT ASS IN ASS 		
CF | 		
CF | You can't put the your ass in itself. 		
CF | 		
CF | > 		inventor is rolling on the floor cackling.
		catherine says, "why does *that* error message work"
		keltena says, "(my favorite part is how effortlessly we transitioned from goofily bugged responses to absolutely perfect ones there)"
DavidW says (to ClubFloyd), "ask butt about its day" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/118<./statusscore> 		
CF | > 		
CF | > ASK BUTT ABOUT ITS DAY 		
CF | 		
CF | There's no point trying to talk to the your ass. 		
CF | 		
CF | > 		keltena says, "Someone hasn't read enough Chuck Tingle, I see."
		inventor |There's no point trying to talk to the your ass. <- 10/10
		inventor exclaims (at keltena), "ahahahahhahahahaa!!!!"
		keltena says, "(Can't wait to read POUNDED IN THE BUTT BY THE YOUR ASS)"
catherine says (to ClubFloyd), "eat me" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/119<./statusscore> 		
CF | > 		
CF | > EAT ME 		
CF | 		
CF | You are plainly inedible. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "diagnose" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/119<./statusscore> 		
CF | > 		
CF | > DIAGNOSE 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "sing" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/119<./statusscore> 		
CF | > 		
CF | > SING 		
CF | 		
CF | (sink) 		
CF | A simple metal sink. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "corn" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/119<./statusscore> 		
CF | > 		
CF | > CORN 		
CF | 		
CF | Could it be?? Yes!! Beautiful, wondrous corn!! 		
CF | 		
CF | > 		keltena says, "this game has everything but the kitchen sing :("
		catherine says, "huh. noun as shorthand for x noun"
		DavidW says (to keltena), "Tingle has gone full buttception since that book."
catherine says (to ClubFloyd), "put sink in ass" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/120<./statusscore> 		
CF | > 		
CF | > PUT SINK IN ASS 		
CF | 		
CF | The kitchen sink is plainly inedible. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "get sink" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/121<./statusscore> 		
CF | > 		
CF | > GET SINK 		
CF | 		
CF | You're already holding the kitchen sink. 		
CF | 		
CF | > 		keltena says (to DavidW), "Full buttception, and many other things as well!"
		keltena says, "(Which reminds me, I really should find time to read Camp Damascus...)"
		catherine says, "anyway, i know what i'll be trying when i get a later release of this :3"
		inventor says, "I wonder if patch 0 has the response for 'x porn'..."
keltena says (to ClubFloyd), "x porn" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/121<./statusscore> 		
CF | > 		
CF | > X PORN 		
CF | 		
CF | No, corn, not porn! C O R N. Focus! 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "x porn" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/121<./statusscore> 		
CF | > 		
CF | > X PORN 		
CF | 		
CF | No, corn, not porn! C O R N. Focus! 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "x cornography" 		keltena says, "\o/"
		inventor is dying of laughter.
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/121<./statusscore> 		
CF | > 		
CF | > X CORNOGRAPHY 		
CF | 		
CF | (x pornography) 		
CF | No, cornography, not pornography! C O R N O G R A P 		
CF | H Y. Focus! 		
CF | 		
CF | > 		keltena says, "oh my GOD"
		DavidW says, "[LINK]"
catherine says (to ClubFloyd), "open ass" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/122<./statusscore> 		
CF | > 		
CF | > OPEN ASS 		
CF | 		
CF | You usually need more time to stretch, first. 		
CF | 		
CF | > 		inventor is absolutely losing their mind, having forgotten what was implemented.
catherine says (to ClubFloyd), "close ass" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/123<./statusscore> 		
CF | > 		
CF | > CLOSE ASS 		
CF | 		
CF | The your ass is not something that can be closed. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "open penis" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/124<./statusscore> 		
CF | > 		
CF | > OPEN PENIS 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "open thang" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/125<./statusscore> 		
CF | > 		
CF | > OPEN THANG 		
CF | 		
CF | (open wang) 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull wang" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/126<./statusscore> 		
CF | > 		
CF | > PULL WANG 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "close wang" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/127<./statusscore> 		
CF | > 		
CF | > CLOSE WANG 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		keltena asks, "...huh. Does this release not have a thang?"
catherine says (to ClubFloyd), "pull ass" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/128<./statusscore> 		
CF | > 		
CF | > PULL ASS 		
CF | 		
CF | Pulling the your ass has no effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "twerk" 		
catherine says (to ClubFloyd), "push ass" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/128<./statusscore> 		
CF | > 		
CF | > TWERK 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/129<./statusscore> 		
CF | > 		
CF | > PUSH ASS 		
CF | 		
CF | Pushing the your ass has no effect. 		
CF | 		
CF | > 		inventor says (to keltena), "seems not, lmao"
catherine says (to ClubFloyd), "shake ass" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/130<./statusscore> 		
CF | > 		
CF | > SHAKE ASS 		
CF | 		
CF | (have ass) 		
CF | You're not talking to anyone. 		
CF | 		
CF | > 		keltena says (to inventor), "Fair enough! I still fondly remember getting thing corrected to thang, though"
catherine says (to ClubFloyd), "drop me" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/131<./statusscore> 		
CF | > 		
CF | > DROP ME 		
CF | 		
CF | You aren't holding you. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "drop penis" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/132<./statusscore> 		
CF | > 		
CF | > DROP PENIS 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pay rent" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/133<./statusscore> 		
CF | > 		
CF | > PAY RENT 		
CF | 		
CF | (say rent) 		
CF | You're not talking to anyone. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "put corn in penis" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/134<./statusscore> 		
CF | > 		
CF | > PUT CORN IN PENIS 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "put wang in corn" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/135<./statusscore> 		
CF | > 		
CF | > PUT WANG IN CORN 		
CF | 		
CF | You can't put anything in the corn. 		
CF | 		
CF | > 		keltena says, "the correct response to PAY RENT/DO TAXES/etc., clearly, would be "Corn is more important right now""
DavidW says (to ClubFloyd), "make dinner" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/135<./statusscore> 		
CF | > 		
CF | > MAKE DINNER 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "put wang in container" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/136<./statusscore> 		
CF | > 		
CF | > PUT WANG IN CONTAINER 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		inventor says (to keltena), "You so right"
		keltena says, "I appreciate the implication of 'right now' in that response"
catherine says (to ClubFloyd), "lick me" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/137<./statusscore> 		
CF | > 		
CF | > LICK ME 		
CF | 		
CF | Maybe you'll consider that for a future video, but you have corn to 		
CF | find! 		
CF | 		
CF | > 		inventor says, "Gawd, so many of the adult endings aren't appearing for some reason; I wonder if it's because eating corn already happened"
DavidW says (to ClubFloyd), "x cornucopia" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/137<./statusscore> 		
CF | > 		
CF | > X CORNUCOPIA 		
CF | 		
CF | You see no cornucopia here. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "lick ass" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/138<./statusscore> 		
CF | > 		
CF | > LICK ASS 		
CF | 		
CF | You had a weird dream about doing that once. 		
CF | 		
CF | > 		keltena asks (of inventor), "important litmus test for default responses in any game: would this be improved by replacing it with 'Corn is more important right now'?"
catherine says (to ClubFloyd), "lick wang" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/139<./statusscore> 		
CF | > 		
CF | > LICK WANG 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "lick penis" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/140<./statusscore> 		
CF | > 		
CF | > LICK PENIS 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "dream" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/140<./statusscore> 		
CF | > 		
CF | > DREAM 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "lick vagina" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/141<./statusscore> 		
CF | > 		
CF | > LICK VAGINA 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "sleep" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/142<./statusscore> 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | You wonder if it's time to finally give up on sleep, and join the 		
CF | world of 		
CF | stones and trees. 		
CF | 		
CF | > 		inventor says, "Fun fact: Before I released Patch 0, putting your dick in anything effectively deleted it for some reason"
		catherine says, "clearly ass is better implemented"
		catherine says, "ah, new bottom surgery just dropped"
		sophia asks, "deleted the item or your pp?"
		keltena says, "not-serious suggestion: SLEEP should also get 'I don't understand that command'"
		inventor says, "So I tried `put dick in bedroom` and the entire game locked up. Not even crashed; the VM locked up."
		inventor says (to sophia), "the item"
		inventor says (to keltena), "Ahahahahha"
		keltena says (to catherine), "a genuinely revolutionary advance"
		catherine says, "holy shit"
		catherine says, "wangs of mass destruction"
		keltena says, "instructions unclear; dick got caught in tads"
		inventor says, "Other fun fact: 'The world of stones and trees' is vaguely a Heilung reference, meaning: To die and rejoin nature."
		inventor says (to keltena), "BAHAHAHAHAHA"
catherine says (to ClubFloyd), "put ass in sink" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/143<./statusscore> 		
CF | > 		
CF | > PUT ASS IN SINK 		
CF | 		
CF | The your ass is fixed in place. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "smell ass" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/144<./statusscore> 		
CF | > 		
CF | > SMELL ASS 		
CF | 		
CF | You smell nothing out of the ordinary. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "put sink in fridge" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/145<./statusscore> 		
CF | > 		
CF | > PUT SINK IN FRIDGE 		
CF | 		
CF | You put the kitchen sink in the refrigerator. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "open fridge" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/146<./statusscore> 		
CF | > 		
CF | > OPEN FRIDGE 		
CF | 		
CF | The refrigerator is already open. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "close it" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/147<./statusscore> 		
CF | > 		
CF | > CLOSE IT 		
CF | 		
CF | Done. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "i" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>60/147<./statusscore> 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying a refrigerator and a corn container (in which is a 		
CF | corn). 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "open fridge" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>65/148<./statusscore> 		
CF | > 		
CF | > OPEN FRIDGE 		
CF | 		
CF | Opening the refrigerator reveals a kitchen sink and an oven. 		
CF | 		
CF | (Your score has just increased by five points.) 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "put mouth in corn" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>65/149<./statusscore> 		
CF | > 		
CF | > PUT MOUTH IN CORN 		
CF | 		
CF | You can't put anything in the corn. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "put mouth in container" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>65/150<./statusscore> 		
CF | > 		
CF | > PUT MOUTH IN CONTAINER 		
CF | 		
CF | The your mouth is fixed in place. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "wash hands" 		catherine asks, "shall we restart to see if corn sex works then?"
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>65/150<./statusscore> 		
CF | > 		
CF | > WASH HANDS 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		keltena says, "...oh dear."
		catherine asks, "country enbies making do?"
		inventor says, "COUNTRY ENBIES MAKING DO"
		inventor is cackling too hard to breathe.
		keltena says (to catherine), "honestly, I was *shocked* when I got through the entire game without seeing that joke!"
		catherine says, "hell of a clubfloyd for jacqueline to be absent for"
		inventor exclaims (at keltena), "And you put it in your tester notes! Ahahaha!"
		keltena says, "I spent the whole time suspicious and waiting for the other shoe to drop"
		catherine says, "cornfucking is now on the official clubfloyd transcript"
		keltena says (to inventor), "--oh, haha, I'd forgotten I did that"
		keltena says, "Jacq leaves us alone for TWO HOURS and..."
		inventor cackles some more.
		inventor exclaims, "We cannot be left unsupervised!"
		catherine asks, "is the consensus to restart, given no 'nay' votes so far?"
		inventor says, "Yeee, I wanna see if the victory screen bug is causing this"
catherine says (to ClubFloyd), "restart" 		
CF | > 		
CF | > RESTART 		
CF | 		
CF | Are you sure you would like to restart? 		
CF | 		
CF | (The choices are 		
CF | Y for "Yes", or 		
CF | N for "No".) 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "y" 		
CF | > 		
CF | > Y 		
CF | 		
CF | 		
CF | 		
CF | Content warning: 		
CF | 		
CF | Sexual themes. 		
CF | 		
CF | [More] 		
catherine pushes the green 'space' button. 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/0<./statusscore> 		
CF | Sleep has not been easy, and the effects are really starting to set 		
CF | in. 		
CF | Shadows in the darkness have started to move on their own, and your 		
CF | memory is 		
CF | beginning a slow collapse into a noisy drone. Your head feels like 		
CF | it's full 		
CF | of bees, attempting to lift it from your shoulders, and your headache 		
CF | is never- 		
CF | ending. You no longer believe there's a world outside of your 		
CF | apartment, and 		
CF | have accepted your new life in this pocket-universe. 		
CF | 		
CF | You tried to sleep just now, but nightmares and anxieties have 		
CF | prevented you 		
CF | from fully entering any approximation of rest, and now you're wired 		
CF | with a kind 		
CF | of false energy that you should not be capable of acquiring. 		
CF | 		
CF | But... 		
CF | 		
CF | [More] 		
catherine pushes the green 'space' button. 		
CF | [More] 		
CF | ...corn will save you, surely. Corn will fix you. The shadows 		
CF | only mock you 		
CF | because you lack corn. The world will reassemble around your 		
CF | apartment, but 		
CF | only with the power of corn. Corn heals all wounds, as they 		
CF | say. Do they say? 		
CF | Who says anything anymore? 		
CF | Does all human wisdom descend from the illuminating aura of 		
CF | corn? 		
CF | Probably, if historians would ask you. It's the only 		
CF | conclusion that makes 		
CF | sense, after all. 		
CF | 		
CF | You blink. Maybe you're getting carried away. Or maybe you're 		
CF | justified in 		
CF | your sudden realization of such a clear, overarching motivation for 		
CF | existence. 		
CF | 		
CF | The melatonin has failed you nine times now, but corn cannot 		
CF | disappoint. The 		
CF | universe told you so. 		
CF | 		
CF | Your new purpose is clear, even if nothing else is: 		
CF | Get Corn 		
CF | 		
CF | [More] 		
catherine pushes the green 'space' button. 		
CF | [More] 		
CF | WELCOME TO... 		
CF | 		
CF | GET CORN 		
CF | version 0.9.0 BETA (Patch 0) 		
CF | 		
CF | A game of longing, by Joey Cramsey 		
CF | 		
CF | 		
CF | 		
CF | Bedroom (Desk Area) 		
CF | Your bedroom is cramped--maybe coffin-like--but it's home. 		
CF | The bed doubles as 		
CF | a chair for your small computer desk. Maybe other people would have 		
CF | used the 		
CF | rest of the apartment to spread out, but you've made your home in a 		
CF | condensed 		
CF | nest of easy-to-reach items, which form small corridors on the way 		
CF | out. 		
CF | 		
CF | It's a bit dark, but you know your way around. At least...you 		
CF | hope you know 		
CF | you way around. The apartment feels more alive lately... 		
CF | 		
CF | There is a narrow space to the south, between two columns, formed by 		
CF | careful 		
CF | stacks of shelves, drawers, and other personal valuables. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "put dick in bedroom" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/1<./statusscore> 		
CF | > 		
CF | > PUT DICK IN BEDROOM 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | (This was a function#480f9 !) 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "put me in ass" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/2<./statusscore> 		
CF | > 		
CF | > PUT ME IN ASS 		
CF | 		
CF | You won't let yourself pick you up. 		
CF | 		
CF | (From now-on, you will only be alerted if a function#480f9 was 		
CF | given a cost 		
CF | penalty!) 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "put bedroom in ass" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/3<./statusscore> 		
CF | > 		
CF | > PUT BEDROOM IN ASS 		
CF | 		
CF | The bedroom desk area is fixed in place. 		
CF | 		
CF | > 		inventor |(This was a function#480f9 !) <- Ohhhh this is supposed to say "This was a FREE ACTION"
catherine says (to ClubFloyd), "s" 		
CF ] Bedroom (Corridor) 		
CF | <.statusscore>0/4<./statusscore> 		
CF | > 		
CF | > S 		
CF | 		
CF | Bedroom (Corridor) 		
CF | The stacks of belongings form a tight intersection here. 		
CF | 		
CF | Your bed is to the north, and the exit is to the south. To the east 		
CF | is your 		
CF | studio, and the Forbidden Zone is to the west. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "w" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>0/5<./statusscore> 		
CF | > 		
CF | > W 		
CF | 		
CF | Bedroom (Forbidden Zone) 		
CF | This place always makes your heart race lately, even if was a place of 		
CF | comfort 		
CF | when you were well-rested. Maybe it's a reminder that you're not 		
CF | okay, in 		
CF | every sense of the phrase. Maybe you can come back here when the corn 		
CF | stops 		
CF | calling you, but, in the meantime, the way out is to the east. 		
CF | 		
CF | The anxiety shadow is here. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "put dick in shadow" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>0/6<./statusscore> 		
CF | > 		
CF | > PUT DICK IN SHADOW 		
CF | 		
CF | You can't put anything in the anxiety shadow. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "put shadow in ass" 		
CF ] Bedroom (Forbidden Zone) 		
CF | <.statusscore>0/7<./statusscore> 		
CF | > 		
CF | > PUT SHADOW IN ASS 		
CF | 		
CF | The anxiety shadow won't let you pick it up. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "e" 		
CF ] Bedroom (Corridor) 		
CF | <.statusscore>0/8<./statusscore> 		
CF | > 		
CF | > E 		
CF | 		
CF | Bedroom (Corridor) 		
CF | The stacks of belongings form a tight intersection here. 		
CF | 		
CF | Your bed is to the north, and the exit is to the south. To the east 		
CF | is your 		
CF | studio, and the Forbidden Zone is to the west. 		
CF | 		
CF | > 		
Cerfeuil goes home. 		
catherine says (to ClubFloyd), "e" 		
CF ] Bedroom (Studio) 		
CF | <.statusscore>0/9<./statusscore> 		
CF | > 		
CF | > E 		
CF | 		
CF | Bedroom (Studio) 		
CF | This corner of your bedroom is draped in colorful sheets, and guarded 		
CF | by 		
CF | professional lighting equipment. A camera on a stand watches from one 		
CF | side of 		
CF | the studio, and a pommel bench sits at the other side. 		
CF | 		
CF | The way out is to the west. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "put camera in ass" 		
CF ] Bedroom (Studio) 		
CF | <.statusscore>0/10<./statusscore> 		
CF | > 		
CF | > PUT CAMERA IN ASS 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "g camera" 		
CF ] Bedroom (Studio) 		
CF | <.statusscore>0/10<./statusscore> 		
CF | > 		
CF | > G CAMERA 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "get camera" 		
CF ] Bedroom (Studio) 		
CF | <.statusscore>0/11<./statusscore> 		
CF | > 		
CF | > GET CAMERA 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "w" 		
CF ] Bedroom (Corridor) 		
CF | <.statusscore>0/12<./statusscore> 		
CF | > 		
CF | > W 		
CF | 		
CF | Bedroom (Corridor) 		
CF | The stacks of belongings form a tight intersection here. 		
CF | 		
CF | Your bed is to the north, and the exit is to the south. To the east 		
CF | is your 		
CF | studio, and the Forbidden Zone is to the west. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "s" 		
CF ] Kitchen 		
CF | <.statusscore>0/13<./statusscore> 		
CF | > 		
CF | > S 		
CF | 		
CF | Kitchen 		
CF | The apartment is--admittedly--quite small, and the only other space 		
CF | other than 		
CF | the kitchen is completely empty, so it's like the kitchen has a 		
CF | strange amount 		
CF | of open area on one side. 		
CF | 		
CF | The kitchen has a counter along one wall, between the sink and oven. 		
CF | 		
CF | To the north is your bedroom. 		
CF | 		
CF | You can see an oven, a refrigerator, and a kitchen sink here. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "put sink in ass" 		
CF ] Kitchen 		
CF | <.statusscore>0/14<./statusscore> 		
CF | > 		
CF | > PUT SINK IN ASS 		
CF | 		
CF | (first taking the kitchen sink) 		
CF | The kitchen sink is plainly inedible. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "open fridge" 		
CF ] Kitchen 		
CF | <.statusscore>5/15<./statusscore> 		
CF | > 		
CF | > OPEN FRIDGE 		
CF | 		
CF | Opening the refrigerator reveals a corn container. 		
CF | 		
CF | (Your score has just increased by five points.) 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "put corn in ass" 		
CF ] Kitchen 		
CF | <.statusscore>5/16<./statusscore> 		
CF | > 		
CF | > PUT CORN IN ASS 		
CF | 		
CF | (first trying to take the corn) 		
CF | You can't reach the corn through the corn container. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "open container" 		
CF ] Kitchen 		
CF | <.statusscore>10/17<./statusscore> 		
CF | > 		
CF | > OPEN CONTAINER 		
CF | 		
CF | Opening the corn container reveals a corn. 		
CF | 		
CF | (Your score has just increased by five points.) 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "put corn in ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/18<./statusscore> 		
CF | > 		
CF | > PUT CORN IN ASS 		
CF | 		
CF | You are absolutely overcome with ravenous satisfaction, as you shovel 		
CF | handfuls 		
CF | of corn into your mouth. 		
CF | 		
CF | 		
CF | > 		inventor says, "awwwwww"
		DavidW says, "I'm going to rest and lie down. I need sleep even if nameless and multigendered corn freaks don't."
catherine says (to ClubFloyd), "put dick in ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/19<./statusscore> 		
CF | > 		
CF | > PUT DICK IN ASS 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		inventor exclaims, "Ahahahahahaha, rest well, David!"
		catherine says, "rest well!"
		keltena says (to DavidW), "Understandable!"
inventor says (to CF), "fuck corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/20<./statusscore> 		
CF | > 		
CF | > FUCK CORN 		
CF | 		
CF | Overcome with ecstasy, you passionately contort your entire form in 		
CF | service of 		
CF | corn enjoyment. Hips thrust with every bite, as the two modes of 		
CF | pleasure 		
CF | synchronize in your mind. 		
CF | 		
CF | 		
CF | > 		inventor asks, "Ohhhhhh okay so THAT action works???"
		catherine says, "as one of those until recently, i bid thee adieu"
		sophia exclaims, "sleep well!"
catherine says (to ClubFloyd), "fuck sink" 		
CF ] Kitchen 		
CF | <.statusscore>10/21<./statusscore> 		
CF | > 		
CF | > FUCK SINK 		
CF | 		
CF | Maybe you'll consider that for a future video, but you have corn to 		
CF | find! 		
CF | 		
CF | > 		inventor asks, "Literally of all the actions that fail, and THAT one worked??"
catherine says (to ClubFloyd), "fuck me" 		
CF ] Kitchen 		
CF | <.statusscore>10/22<./statusscore> 		
CF | > 		
CF | > FUCK ME 		
CF | 		
CF | Maybe you'll consider that for a future video, but you have corn to 		
CF | find! 		
CF | 		
CF | > 		keltena says, "(Nameless and Multigendered Corn Freaks would be a great name for an anthology)"
Cerfeuil has arrived. 		
keltena says (to ClubFloyd), "say fuck" 		
CF ] Kitchen 		
CF | <.statusscore>10/23<./statusscore> 		
CF | > 		
CF | > SAY FUCK 		
CF | 		
CF | You're not talking to anyone. 		
CF | 		
CF | > 		catherine says, "hi cerfeuil, there's no context for this"
		inventor says (to Cerfeuil), "Wow the moment you have walked in on, lmao"
		Cerfeuil asks, "Yoo I'm back. What is up fellow corn obtainers. Do we have the corn?"
catherine says (to ClubFloyd), "fuck corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/24<./statusscore> 		
CF | > 		
CF | > FUCK CORN 		
CF | 		
CF | Overcome with ecstasy, you passionately contort your entire form in 		
CF | service of 		
CF | corn enjoyment. Hips thrust with every bite, as the two modes of 		
CF | pleasure 		
CF | synchronize in your mind. 		
CF | 		
CF | 		
CF | > 		catherine says, "yes"
		inventor says (to Cerfeuil), "Omg do we *ever*"
		keltena says, "Hi Cerfeuil, I am reasonably confident this would all make perfect sense to you if you were operating on fewer hours of sleep"
		inventor is falling out of their chair from laughter!
catherine says (to ClubFloyd), "put all in ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/25<./statusscore> 		
CF | > 		
CF | > PUT ALL IN ASS 		
CF | 		
CF | The kitchen sink is plainly inedible. 		
CF | 		
CF | > 		Cerfeuil says, "I see we **passionately** have the corn."
		catherine says, "we have been debugging why sticking stuff up our ass counts as eating"
		inventor is fighting to breathe through the cackling!
		catherine says, "tads is acanonically an anal vore enthusiast"
		Cerfeuil says, "Holy crap, this is top tier."
		keltena says, "It's so good."
		inventor |this is top tier <- Thank you, but also I'm concerned ahahahahahaha
catherine says (to ClubFloyd), "fuck cornography" 		
CF ] Kitchen 		
CF | <.statusscore>10/26<./statusscore> 		
CF | > 		
CF | > FUCK CORNOGRAPHY 		
CF | 		
CF | (fuck pornography) 		
CF | No, cornography, not pornography! C O R N O G R A P 		
CF | H Y. Focus! 		
CF | 		
CF | > 		Cerfeuil says, "I vote every adult IF game made from now on until the end of time should include "corn" and "cornography" as required terms."
		keltena says, "You have my sword."
catherine says (to ClubFloyd), "open me" 		
CF ] Kitchen 		
CF | <.statusscore>10/27<./statusscore> 		
CF | > 		
CF | > OPEN ME 		
CF | 		
CF | You are not something you can open. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "open legs" 		
CF ] Kitchen 		
CF | <.statusscore>10/28<./statusscore> 		
CF | > 		
CF | > OPEN LEGS 		
CF | 		
CF | Generally speaking, there is no need to refer to your body parts 		
CF | individually 		
CF | in interactive fiction. WEAR SHOES ON FEET will not necessarily be 		
CF | implemented, for instance; WEAR SHOES is enough. And unless you get 		
CF | some hint 		
CF | to the contrary, you probably cannot OPEN DOOR WITH FOOT or PUT THE 		
CF | SAPPHIRE 		
CF | RING IN MY MOUTH. 		
CF | 		
CF | > 		inventor exclaims, "Booooooooo default response!!"
catherine says (to ClubFloyd), "fuck mouth" 		
CF ] Kitchen 		
CF | <.statusscore>10/29<./statusscore> 		
CF | > 		
CF | > FUCK MOUTH 		
CF | 		
CF | Maybe you'll consider that for a future video, but you have corn to 		
CF | find! 		
CF | 		
CF | > 		Cerfeuil says, "This is so sad. The corn wants our love and can't get it :("
keltena says (to ClubFloyd), "show butt to corn" 		
CF ] Kitchen 		
CF | <.statusscore>20/30<./statusscore> 		
CF | > 		
CF | > SHOW BUTT TO CORN 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | (Your score has just increased by ten points.) 		
CF | 		
CF | > 		inventor says, "Literally, seeing this appear in keltena's transcript is what prompted me to rewrite the entire default response system in later versions"
catherine says (to ClubFloyd), "full score" 		
CF ] Kitchen 		
CF | <.statusscore>20/30<./statusscore> 		
CF | > 		
CF | > FULL SCORE 		
CF | 		
CF | In 30 turns you have scored 20 points. Your score consists of: 		
CF | 5 points for opening the refrigerator 		
CF | 5 points for opening the corn container 		
CF | 10 points for giving the corn a show 		
CF | 		
CF | > 		inventor |The corn applauds!
catherine says (to ClubFloyd), "show cock to corn" 		
CF ] Kitchen 		
CF | <.statusscore>20/30<./statusscore> 		
CF | > 		
CF | > SHOW COCK TO CORN 		
CF | 		
CF | You see no cock to here. 		
CF | 		
CF | > 		inventor says, "I FORGOT I ADDED THAT"
		keltena says, "(Sorry, that was my favorite point earner in the game and I NEEDED to share it)"
catherine says (to ClubFloyd), "show penis to corn" 		
CF ] Kitchen 		
CF | <.statusscore>30/31<./statusscore> 		
CF | > 		
CF | > SHOW PENIS TO CORN 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | (Your score has just increased by ten points.) 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "show penis to corn.g.g.g.g.g.g.g" 		
CF | > 		
CF | > SHOW PENIS TO CORN.G.G.G.G.G.G.G 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | [More] 		
catherine pushes the green 'space' button. 		
CF | [More] 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | [More] 		
keltena says (to ClubFloyd), "show penis to butt" 		
catherine pushes the green 'space' button. 		
CF | [More] 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | Runtime error: stack overflow 		
CF | cheaptads quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		catherine says, "fuck"
		keltena says, "oh my GOD"
		inventor || Runtime error: stack overflow
		Cerfeuil says, "I am in awe. This is a work of art."
		keltena says, "I"
		inventor says, "LOSING MY FUCKING MIND OVER HERE AHAHAHAHAHAHAHA"
		keltena says, "we could not possibly have crashed that on a more perfect note"
		inventor says (to Cerfeuil), "Even if you are being sarcastic, I will 1,000% thank you ahahahahahaha"
		catherine says, "so is that ten points per body part or an infinite points engine"
		inventor says, "I think that's infinite points lmao"
		Cerfeuil exclaims, "One Simple Trick To Get Points That BIG CORN Doesn't Want You To Know!"
		inventor says, "Omg when I push an update, I am keeping Patch 0 available lmao"
		keltena says, "Option C: it's both. We have infinite dicks."
		inventor says (to Cerfeuil), "AHAHHAHA"
		catherine says, "now that's gender"
		inventor |now that's gender
		keltena says, "we do a lot of online shopping, okay"
		inventor is losing their damn mind over here.
		catherine says, "so as i pray, unlimited dick works"
		inventor says, "I cannot possibly ever thank everyone enough for having this much fun with such a buggy mess; I was so nervous when this started"
		Cerfeuil says, "If we have infinite dicks, then mathematically an infinite number of those dicks must be corn-shaped."
		keltena (to catherine) dies
		catherine asks, "any last thoughts to leave this on?"
		inventor says, "Insomnia is rough"
		inventor is cackling so hard right now!
		keltena says (to Cerfeuil), "ah, now THIS is what the klein bottle discussion on intfiction has been missing"
		catherine says, "corn is good, but be careful with foodplay, because of risk of yeast infection"
		keltena says, "In the end, the real corn was the friends we made along the way."
		catherine says, "remember to fuck corn responsibly and be aware of the risks held therein"
		inventor is absolutely losing it!
		Cerfeuil says, "How's "im not corn! im not corn!!" i continue to insist as i slowly shrink and transform into a corn cob"
		catherine says, "this is going to be quite a thing for jacq to come back to"
		keltena says, "CF: come for Club Floyd, stay for Corn Fuckers anonymous"
		inventor says, "Jacq, I'm so, so sorry lmao but also I'm kinda not"
		inventor |stay for Corn Fuckers anonymous <- HAAAAAAAAAAAAAA!!!!
		Cerfeuil says, "Poor Jacq reading through the backlog (we are not sorry)."
		sophia says, "this was certainly a *memorable* introduction to club floyd"
		inventor cannot breathe through laughter.
		catherine says, "i am entirely unapologetic"
		catherine says, "club floyd ranges from tear jerking metanarrative masterpieces to corn fucking"
		inventor says (to sophia), "I prommy it's usually waayyyyyy more civilized, lmao"
		catherine says, "which is also a masterpiece"
		keltena asks, "So, you're saying the next step is tear-jerking metanarrative corn fucking?"
		inventor has no explanation for why they are laughing so hard when partners walk in.
		Cerfeuil says, "We accept all flavors of masterpiece here. Especially the corn-flavored masterpieces."
		keltena says, "(...There's probably at least one fic tagged with that on AO3.)"
		catherine says, "ah, yes, the crossover we've all been waiting for: You Are Corning"
		inventor | You Are Corning
		catherine says, "the mirror, the singer, the tupperware of corn"
		inventor falls into catherine from laughing so hard. "THE TUPPERWARE OF CORN"
		inventor is lightheaded from laughing so hard.
		catherine says, "lots of default messages here i'd love to use for word collage"
		inventor says, "I'm so torn because I *love* the idea that people might have so much fun with buggy behavior but also I really do want to work on uploading a more recent version, ahahahaha"
catherine says (to ClubFloyd), "verbs" 		
CF says (to catherine), "CF doesn't know that trick." 		catherine says, "oh right i broke it"
		Cerfeuil asks, "Could upload a newer version but keep in the funnier bugs, maybe?"
		keltena asks (of inventor), "The nice thing is that it *is* very easy to just make both available, at least?"
		catherine says, "i'm digging into the strings to see if i can find more funny verbs"
		inventor says (to Cerfeuil), "Unfortunately my coding is very systems-oriented, so bugs fixed in one place means bugs fixed elsewhere"
		keltena says, "And hey, we'll always have this transcript as a highlights tour of the bugs too"
		inventor says (to keltena), "Oh I'm 100% keeping this version available lmao"
		catherine asks, "anything funny with ignure?"
		catherine asks, "ignite?"
		keltena says, "I love that you found a context in which that sentence can start with 'unfortunately'"
		inventor says, "I don't think ignite is a verb in the game, but gawd it *should* be"
		catherine says, "huh. it's in the strings"
		inventor exclaims (at keltena), "Ahahahahahah, true!"
		catherine says, "so's a *lot* of vocab for blowjobs"
		inventor says (to catherine), "Okay, so I can explain, lmao"
		catherine asks, "suck corn?"
gadzoks vanishes letter by letter as a giant eraser appears out of nowhere and gets to work. (The convenient thing about being a string of letters is that they can be re-written elsewhere.) 		
gadzoks has disconnected. 		catherine asks, "wrap lips around corn?"
		inventor says, "My pro tester friend is *very* kinky and loves phrasing nsfw stuff in really goofy ways in parsers, so I was trying to anticipate him, lmao"
		keltena says, "Ah, the sexual slang arms race"
		inventor says, "I failed, because I think I forgot to implement 'cock' as a noun lmao"
		catherine says, "would work better if the corn was still on the cob i think"
		inventor says (to keltena), "Lmao basically yeah"
		inventor says (to keltena), "I have to do that with a lot of my games before I send them to him"
		catherine says, "anyway if you can send me the in-dev version i'd love to screw around with it >w>"
		inventor says (to catherine), "As long as you don't mind potential crashes ahahahaha"
		catherine says, "wait, wait. does i am prey have these same synonyms"
		sophia says, "do transcripts still get uploaded to jaq's site? lol"
		inventor says (to sophia), "Yes, (un)fortunately for today, lmao"
		sophia says, "LOL"
		inventor says (to catherine), "Some synonyms, but not all"
		catherine says, "how intricate is the parsing for doing inadvisable things in regards to skashek"
		sophia says, "can we pet skashek"
		inventor says (to catherine), "I did add quite a few, but I'm not sure how explicit I got"
		inventor asks (of sophia), "I...*think* so...?"
		catherine says, "fair enough"
catherine says (to ClubFloyd), "load getcorn" 		
CF | Welcome to the Cheap Glk Implementation, library version 0.9.0. 		
CF | 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		inventor says, "I mean, you can try quite a few affectionate actions with him, but it completely takes him by surprise and he kills you out of reflex"
catherine says (to ClubFloyd), "load corn" 		
CF says (to catherine), "CF doesn't know that game." 		inventor says, "I added a lot of custom death screens for the actions tho"
		catherine says, "what was the filename again? want to check out the blowjobs"
		catherine says, "see if that also works"
		keltena says (to inventor), "having not actually played I Am Prey yet, my immediate reaction was 'yeah, I've known people like that'"
		inventor says (to keltena), "I mean, Skashek is based on a few fictional characters, but also inspired by some people I know irl in a few ways too"
		catherine says, "yeah if my startle response was combined with combat training that'd be a mood"
		Cerfeuil says, "Custom death actions in I Am Prey? I *need* to test those out now."
		catherine says, "alas, it isn't"
		catherine says, "also, fortunately, it isn't"
		inventor says (to Cerfeuil), "Yeah, I wrote quite a few"
		inventor says (to catherine), "Ahahahhaa"
catherine says (to ClubFloyd), "load sleepmask getcorn" 		
CF | VM Error: error reading fileContent warning: 		
CF | 		
CF | Sexual themes. 		
CF | 		
CF | [More] 		sophia says, "so what was up with the anxiety shadow"
catherine pushes the green 'space' button. 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/0<./statusscore> 		
CF | Sleep has not been easy, and the effects are really starting to set 		
CF | in. 		
CF | Shadows in the darkness have started to move on their own, and your 		
CF | memory is 		
CF | beginning a slow collapse into a noisy drone. Your head feels like 		
CF | it's full 		
CF | of bees, attempting to lift it from your shoulders, and your headache 		
CF | is never- 		
CF | ending. You no longer believe there's a world outside of your 		
CF | apartment, and 		
CF | have accepted your new life in this pocket-universe. 		
CF | 		
CF | You tried to sleep just now, but nightmares and anxieties have 		
CF | prevented you 		
CF | from fully entering any approximation of rest, and now you're wired 		
CF | with a kind 		
CF | of false energy that you should not be capable of acquiring. 		
CF | 		
CF | But... 		
CF | 		
CF | [More] 		
catherine pushes the green 'space' button. 		
CF | [More] 		
CF | ...corn will save you, surely. Corn will fix you. The shadows 		
CF | only mock you 		
CF | because you lack corn. The world will reassemble around your 		
CF | apartment, but 		
CF | only with the power of corn. Corn heals all wounds, as they 		
CF | say. Do they say? 		
CF | Who says anything anymore? 		
CF | Does all human wisdom descend from the illuminating aura of 		
CF | corn? 		
CF | Probably, if historians would ask you. It's the only 		
CF | conclusion that makes 		
CF | sense, after all. 		
CF | 		
CF | You blink. Maybe you're getting carried away. Or maybe you're 		
CF | justified in 		
CF | your sudden realization of such a clear, overarching motivation for 		
CF | existence. 		
CF | 		
CF | The melatonin has failed you nine times now, but corn cannot 		
CF | disappoint. The 		
CF | universe told you so. 		
CF | 		
CF | Your new purpose is clear, even if nothing else is: 		
CF | Get Corn 		
CF | 		
CF | [More] 		
catherine pushes the green 'space' button. 		
CF | [More] 		
CF | WELCOME TO... 		
CF | 		
CF | GET CORN 		
CF | version 0.9.0 BETA (Patch 0) 		
CF | 		
CF | A game of longing, by Joey Cramsey 		
CF | 		
CF | 		
CF | 		
CF | Bedroom (Desk Area) 		
CF | Your bedroom is cramped--maybe coffin-like--but it's home. 		
CF | The bed doubles as 		
CF | a chair for your small computer desk. Maybe other people would have 		
CF | used the 		
CF | rest of the apartment to spread out, but you've made your home in a 		
CF | condensed 		
CF | nest of easy-to-reach items, which form small corridors on the way 		
CF | out. 		
CF | 		
CF | It's a bit dark, but you know your way around. At least...you 		
CF | hope you know 		
CF | you way around. The apartment feels more alive lately... 		
CF | 		
CF | There is a narrow space to the south, between two columns, formed by 		
CF | careful 		
CF | stacks of shelves, drawers, and other personal valuables. 		
CF | 		
CF | > 		sophia asks, "can we give them a blankey in a update?"
catherine says (to ClubFloyd), "s.s" 		
CF ] Kitchen 		
CF | <.statusscore>0/2<./statusscore> 		
CF | > 		
CF | > S.S 		
CF | 		
CF | Bedroom (Corridor) 		
CF | The stacks of belongings form a tight intersection here. 		
CF | 		
CF | Your bed is to the north, and the exit is to the south. To the east 		
CF | is your 		
CF | studio, and the Forbidden Zone is to the west. 		
CF | 		
CF | Kitchen 		
CF | The apartment is--admittedly--quite small, and the only other space 		
CF | other than 		
CF | the kitchen is completely empty, so it's like the kitchen has a 		
CF | strange amount 		
CF | of open area on one side. 		
CF | 		
CF | The kitchen has a counter along one wall, between the sink and oven. 		
CF | 		
CF | To the north is your bedroom. 		
CF | 		
CF | You can see an oven, a refrigerator, and a kitchen sink here. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "open fridge. open container" 		
CF ] Kitchen 		
CF | <.statusscore>10/4<./statusscore> 		
CF | > 		
CF | > OPEN FRIDGE. OPEN CONTAINER 		
CF | 		
CF | Opening the refrigerator reveals a corn container. 		
CF | 		
CF | Opening the corn container reveals a corn. 		
CF | 		
CF | (Your score has just increased by ten points.) 		
CF | 		
CF | > 		inventor says (to sophia), "I was actually really surprised by how many testers wanted to comfort the shadow and interact with it, so I have a lot of actions to add, based on common actions from testers"
catherine says (to ClubFloyd), "wrap mouth around fridge" 		
CF ] Kitchen 		
CF | <.statusscore>10/5<./statusscore> 		
CF | > 		
CF | > WRAP MOUTH AROUND FRIDGE 		
CF | 		
CF | Maybe you'll consider that for a future video, but you have corn to 		
CF | find! 		
CF | 		
CF | (This was a function#480f9 !) 		
CF | 		
CF | > 		inventor says, "Not currently implemented, but planned"
catherine says (to ClubFloyd), "wrap mouth around corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/6<./statusscore> 		
CF | > 		
CF | > WRAP MOUTH AROUND CORN 		
CF | 		
CF | You are absolutely overcome with ravenous satisfaction, as you shovel 		
CF | handfuls 		
CF | of corn into your mouth. 		
CF | 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "wrap mouth around ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/7<./statusscore> 		
CF | > 		
CF | > WRAP MOUTH AROUND ASS 		
CF | 		
CF | Maybe you'll consider that for a future video, but you have corn to 		
CF | find! 		
CF | 		
CF | (From now-on, you will only be alerted if a function#480f9 was 		
CF | given a cost 		
CF | penalty!) 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "give head to corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/8<./statusscore> 		
CF | > 		
CF | > GIVE HEAD TO CORN 		
CF | 		
CF | You can't give anything to that. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "give oral pleasure to corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/9<./statusscore> 		
CF | > 		
CF | > GIVE ORAL PLEASURE TO CORN 		
CF | 		
CF | You are absolutely overcome with ravenous satisfaction, as you shovel 		
CF | handfuls 		
CF | of corn into your mouth. 		
CF | 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "status" 		
CF ] Kitchen 		
CF | <.statusscore>10/9<./statusscore> 		
CF | > 		
CF | > STATUS 		
CF | 		
CF | In 9 turns you have scored 10 points. To see your complete list of 		
CF | achievements, use the FULL SCORE command. 		
CF | 		
CF | > 		keltena says, "Beautiful."
catherine says (to ClubFloyd), "burn corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/10<./statusscore> 		
CF | > 		
CF | > BURN CORN 		
CF | 		
CF | You cannot burn the corn. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "ignite me" 		
CF ] Kitchen 		
CF | <.statusscore>10/11<./statusscore> 		
CF | > 		
CF | > IGNITE ME 		
CF | 		
CF | You cannot burn you. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "ignite ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/12<./statusscore> 		
CF | > 		
CF | > IGNITE ASS 		
CF | 		
CF | You cannot burn the your ass. 		
CF | 		
CF | > 		inventor says (to sophia), "Basically, the shadow is like the MC's inner anxiety, and it's taken over a space they use for stimming and processing panic attacks."
catherine says (to ClubFloyd), "light corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/13<./statusscore> 		
CF | > 		
CF | > LIGHT CORN 		
CF | 		
CF | The corn is not something you can light. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "light ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/14<./statusscore> 		
CF | > 		
CF | > LIGHT ASS 		
CF | 		
CF | The your ass is not something you can light. 		
CF | 		
CF | > 		sophia says, "aw thats extra cute meows want to be nice to the shadow"
		catherine says, "also that's relatable"
		sophia says, "meowmeows will see a scary meownster and go: um!!! kittypets. a friendshapedcrumb."
		inventor says (to sophia), "Yeah, I was grinning so bright when reading test transcripts from people lol"
catherine says (to ClubFloyd), "cogitate corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/14<./statusscore> 		
CF | > 		
CF | > COGITATE CORN 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "ponder corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/14<./statusscore> 		
CF | > 		
CF | > PONDER CORN 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "ponder" 		
CF ] Kitchen 		
CF | <.statusscore>10/15<./statusscore> 		
CF | > 		
CF | > PONDER 		
CF | 		
CF | You remember being able to think once. Maybe corn will help you 		
CF | regain that 		
CF | ability... 		
CF | 		
CF | > 		sophia says, "have we tried Licking the corn"
catherine says (to ClubFloyd), "cogitate" 		
CF ] Kitchen 		
CF | <.statusscore>10/16<./statusscore> 		
CF | > 		
CF | > COGITATE 		
CF | 		
CF | You remember being able to think once. Maybe corn will help you 		
CF | regain that 		
CF | ability... 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "lick corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/17<./statusscore> 		
CF | > 		
CF | > LICK CORN 		
CF | 		
CF | You taste nothing unexpected. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "lick ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/18<./statusscore> 		
CF | > 		
CF | > LICK ASS 		
CF | 		
CF | You had a weird dream about doing that once. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "lick sink" 		
CF ] Kitchen 		
CF | <.statusscore>10/19<./statusscore> 		
CF | > 		
CF | > LICK SINK 		
CF | 		
CF | You taste nothing unexpected. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "lick me" 		
CF ] Kitchen 		
CF | <.statusscore>10/20<./statusscore> 		
CF | > 		
CF | > LICK ME 		
CF | 		
CF | Maybe you'll consider that for a future video, but you have corn to 		
CF | find! 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "trans my gender" 		
CF ] Kitchen 		
CF | <.statusscore>10/20<./statusscore> 		
CF | > 		
CF | > TRANS MY GENDER 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "suck off sink" 		
CF ] Kitchen 		
CF | <.statusscore>10/21<./statusscore> 		
CF | > 		
CF | > SUCK OFF SINK 		
CF | 		
CF | Maybe you'll consider that for a future video, but you have corn to 		
CF | find! 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "hug sink" 		
CF ] Kitchen 		
CF | <.statusscore>10/21<./statusscore> 		
CF | > 		
CF | > HUG SINK 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "suck off fridge" 		
CF ] Kitchen 		
CF | <.statusscore>10/22<./statusscore> 		
CF | > 		
CF | > SUCK OFF FRIDGE 		
CF | 		
CF | Maybe you'll consider that for a future video, but you have corn to 		
CF | find! 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "lick fridge" 		
CF ] Kitchen 		
CF | <.statusscore>10/23<./statusscore> 		
CF | > 		
CF | > LICK FRIDGE 		
CF | 		
CF | You taste nothing unexpected. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "score with corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/23<./statusscore> 		
CF | > 		
CF | > SCORE WITH CORN 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		inventor says, "The most common response to the shadow was 'sit beside shadow'. Like eight different people tried that first."
catherine says (to ClubFloyd), "verbs" 		
CF | > 		
CF | > VERBS 		
CF | 		
CF | Index of common parser verbs. 		
CF | 		
CF | (page 1 of 9) 		
CF | 		
CF | This is a general-purpose verb list, because this game does not 		
CF | provide a 		
CF | specific list of its own. 		
CF | 		
CF | These are listed with caps, VERB (object), caps notation. 		
CF | 		
CF | caps, GO, caps (compass direction name) 		
CF | Direction names include (north), (south), 		
CF | (east), (west), (up), (down), 		
CF | (in), 		
CF | (out), etc. 		
CF | Travel can be abbreviated with: 		
CF | N S E W NE SE NW 		
CF | SW U D 		
CF | 		
CF | [More] 		inventor says, "Warmed my heart"
catherine pushes the green 'space' button. 		
CF | [More] 		
CF | (page 2 of 9) 		
CF | 		
CF | caps, CLIMB, caps (object) 		
CF | 		
CF | caps, CLIMB UP, caps (object) 		
CF | 		
CF | caps, CLIMB DOWN, caps (object) 		
CF | 		
CF | caps, GET DOWN, caps / caps, GET OFF, caps 		
CF | 		
CF | caps, GET OUT, caps / caps, GO OUT, caps 		
CF | 		
CF | caps, GO IN, caps / caps, ENTER, caps (container) 		
CF | 		
CF | 		
CF | [More] 		
catherine pushes the green 'space' button. 		
CF | [More] 		
CF | (page 3 of 9) 		
CF | 		
CF | caps, OPEN, caps (door or container) 		
CF | 		
CF | caps, CLOSE, caps (door or container) 		
CF | 		
CF | caps, UNLOCK, caps (door or container) 		
CF | 		
CF | caps, LOCK, caps (door or container) 		
CF | 		
CF | caps, EXAMINE, caps (object) 		
CF | Abbreviation: X 		
CF | 		
CF | caps, READ, caps (item) 		
CF | 		
CF | caps, LOOK IN, caps (container) 		
CF | 		
CF | caps, LOOK UNDER, caps (object) 		
CF | 		
CF | caps, LOOK BEHIND, caps (object) 		
CF | 		
CF | 		
CF | [More] 		inventor |(page 2 of 9)
catherine pushes the green 'space' button. 		
CF | [More] 		
CF | (page 4 of 9) 		
CF | 		
CF | caps, TAKE, caps (item) 		
CF | 		
CF | caps, DROP, caps (item) 		
CF | 		
CF | caps, WEAR, caps (item) 		
CF | 		
CF | caps, TAKE OFF, caps (item) 		
CF | 		
CF | caps, PUT, caps (item) caps, ON, caps (platform 		
CF | name) 		
CF | 		
CF | caps, PUT, caps (item) caps, IN, caps (container) 		
CF | 		
CF | 		
CF | [More] 		
catherine pushes the green 'space' button. 		
CF | [More] 		
CF | (page 5 of 9) 		
CF | 		
CF | caps, LOOK AROUND, caps 		
CF | Abbreviation: L 		
CF | Gives a description of surroundings. 		
CF | 		
CF | caps, LOOK THROUGH, caps (aperture name) 		
CF | Shortened to: caps, LOOK THRU, caps 		
CF | 		
CF | caps, LISTEN, caps 		
CF | Listens for environmental sounds. 		
CF | 		
CF | caps, LISTEN TO, caps (item) 		
CF | 		
CF | caps, SMELL, caps 		
CF | Smells the environment. 		
CF | 		
CF | caps, SMELL, caps (item) 		
CF | 		
CF | caps, TASTE, caps (item) 		
CF | 		
CF | caps, FEEL, caps (item) 		
CF | [More] 		
catherine pushes the green 'space' button. 		
CF | [More] 		
CF | 		
CF | [More] 		
catherine pushes the green 'space' button. 		
CF | [More] 		
CF | (page 6 of 9) 		
CF | 		
CF | caps, WAIT, caps 		
CF | Abbreviation: Z 		
CF | Passes a turn. 		
CF | 		
CF | caps, UNDO, caps 		
CF | 		
CF | caps, SAVE, caps 		
CF | For player convenience. 		
CF | 		
CF | caps, RESTORE, caps 		
CF | Loads a save file, for player convenience. 		
CF | 		
CF | caps, RESTART, caps 		
CF | Starts a new game. 		
CF | 		
CF | 		
CF | [More] 		
catherine pushes the green 'space' button. 		
CF | [More] 		
CF | (page 7 of 9) 		
CF | 		
CF | Not all games support caps, GO TO, caps and caps, CONTINUE, caps, but 		
CF | these two 		
CF | commands are still worth mentioning: 		
CF | 		
CF | caps, GO TO, caps (location) 		
CF | 		
CF | caps, CONTINUE, caps 		
CF | Abbreviation: C 		
CF | Takes the next step toward the go-to goal. 		
CF | 		
CF | 		
CF | Additionally, some games include a list of hints, but this is not a 		
CF | guarantee: 		
CF | 		
CF | caps, HINT, caps 		
CF | Offers a hint. 		
CF | 		
CF | 		
CF | [More] 		
catherine pushes the green 'space' button. 		
CF | [More] 		
CF | (page 8 of 9) 		
CF | 		
CF | Some games offer a way to examine the thoughts and knowledge of your 		
CF | character: 		
CF | 		
CF | caps, THINK, caps 		
CF | Examines the thoughts of your character. 		
CF | 		
CF | caps, THINK ABOUT, caps (topic) 		
CF | 		
CF | 		
CF | Sometimes you might find a person or document which has information on 		
CF | a topic: 		
CF | 		
CF | caps, CONSULT, caps (document) caps, ABOUT, caps 		
CF | (topic) 		
CF | 		
CF | caps, ASK, caps (someone) caps, ABOUT, caps (topic) 		
CF | 		
CF | caps, TELL, caps (someone) caps, ABOUT, caps (topic) 		
CF | 		
CF | 		
CF | [More] 		
catherine pushes the green 'space' button. 		
CF | [More] 		
CF | (page 9 of 9) 		
CF | 		
CF | There are many other verbs which the game might know how to handle: 		
CF | 		
CF | caps, PUSH, caps (object) 		
CF | 		
CF | caps, CUT, caps (object) caps, WITH, caps (item) 		
CF | 		
CF | caps, YELL, caps 		
CF | 		
CF | caps, SLEEP, caps 		
CF | 		
CF | caps, POUR, caps (item) 		
CF | 		
CF | caps, CLEAN, caps (item) 		
CF | 		
CF | caps, EAT, caps (item) 		
CF | 		
CF | 		
CF | This is not an exhaustive list; sometimes you just need to experiment 		
CF | a bit! 		
CF | 		
CF | This chapter has concluded. 		
CF | [More] 		
catherine pushes the green 'space' button. 		
CF | [More] 		
CF | 		
CF | (The choices are 		
CF | P for "Go to previous chapter", 		
CF | T for "Go to the table of contents", or 		
CF | Q for "Return to the game".) 		
CF | 		
CF | The description for "Go to previous chapter" is: 		
CF | 		
CF | Other Utility Commands 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "q" 		
CF ] Kitchen 		
CF | <.statusscore>10/23<./statusscore> 		
CF | > 		
CF | > Q 		
CF | 		
CF | 		
CF | 		
CF | Kitchen 		
CF | The apartment is--admittedly--quite small, and the only other space 		
CF | other than 		
CF | the kitchen is completely empty, so it's like the kitchen has a 		
CF | strange amount 		
CF | of open area on one side. 		
CF | 		
CF | The kitchen has a counter along one wall, between the sink and oven. 		
CF | 		
CF | To the north is your bedroom. 		
CF | 		
CF | You can see an oven, a refrigerator, and a kitchen sink here. 		
CF | 		
CF | In the refrigerator you see a corn container. 		
CF | 		
CF | In the corn container you see a corn. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "listen to ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/24<./statusscore> 		
CF | > 		
CF | > LISTEN TO ASS 		
CF | 		
CF | Give it time...! 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "listen to corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/25<./statusscore> 		
CF | > 		
CF | > LISTEN TO CORN 		
CF | 		
CF | You hear nothing out of the ordinary. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "listen to penis" 		
CF ] Kitchen 		
CF | <.statusscore>10/26<./statusscore> 		
CF | > 		
CF | > LISTEN TO PENIS 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "listen to vagina" 		
CF ] Kitchen 		
CF | <.statusscore>10/27<./statusscore> 		
CF | > 		
CF | > LISTEN TO VAGINA 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
catherine says (to ClubFloyd), "ruin corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/28<./statusscore> 		
CF | > 		
CF | > RUIN CORN 		
CF | 		
CF | You see no point in breaking that. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "ruin ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/29<./statusscore> 		
CF | > 		
CF | > RUIN ASS 		
CF | 		
CF | You see no point in breaking that. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "ruin fridge" 		
CF ] Kitchen 		
CF | <.statusscore>10/30<./statusscore> 		
CF | > 		
CF | > RUIN FRIDGE 		
CF | 		
CF | You see no point in breaking that. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "ruin me" 		
CF ] Kitchen 		
CF | <.statusscore>10/31<./statusscore> 		
CF | > 		
CF | > RUIN ME 		
CF | 		
CF | You see no point in breaking yourself. 		
CF | 		
CF | > 		catherine says, "*good*/"
		inventor grins.
keltena says (to ClubFloyd), "fix me" 		
CF ] Kitchen 		
CF | <.statusscore>10/31<./statusscore> 		
CF | > 		
CF | > FIX ME 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "detach corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/32<./statusscore> 		
CF | > 		
CF | > DETACH CORN 		
CF | 		
CF | There isn't anything from which the corn could be detached. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "detach penis" 		
CF ] Kitchen 		
CF | <.statusscore>10/33<./statusscore> 		
CF | > 		
CF | > DETACH PENIS 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		keltena says, "Yeah, me neither"
catherine says (to ClubFloyd), "detach mouth" 		
CF ] Kitchen 		
CF | <.statusscore>10/34<./statusscore> 		
CF | > 		
CF | > DETACH MOUTH 		
CF | 		
CF | There isn't anything from which the your mouth could be detached. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "detach ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/35<./statusscore> 		
CF | > 		
CF | > DETACH ASS 		
CF | 		
CF | There isn't anything from which the your ass could be detached. 		
CF | 		
CF | > 		inventor says (to keltena), "ahahahaha"
		inventor |There isn't anything from which the your ass could be detached.
		inventor says, "Wut"
catherine says (to ClubFloyd), "look behind ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/36<./statusscore> 		
CF | > 		
CF | > LOOK BEHIND ASS 		
CF | 		
CF | You find nothing behind the your ass. 		
CF | 		
CF | > 		inventor asks, "Why did *that* default response happen?"
catherine says (to ClubFloyd), "look behind corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/37<./statusscore> 		
CF | > 		
CF | > LOOK BEHIND CORN 		
CF | 		
CF | You find nothing behind the corn. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "climb onto ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/38<./statusscore> 		
CF | > 		
CF | > CLIMB ONTO ASS 		
CF | 		
CF | The your ass is not something you can get on. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "climb onto corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/39<./statusscore> 		
CF | > 		
CF | > CLIMB ONTO CORN 		
CF | 		
CF | The corn is not something you can get on. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "kill ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/40<./statusscore> 		
CF | > 		
CF | > KILL ASS 		
CF | 		
CF | It's best to avoid pointless violence. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "kill corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/41<./statusscore> 		
CF | > 		
CF | > KILL CORN 		
CF | 		
CF | It's best to avoid pointless violence. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "quaff ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/42<./statusscore> 		
CF | > 		
CF | > QUAFF ASS 		
CF | 		
CF | You can't drink the your ass. 		
CF | 		
CF | > 		inventor says, "Ohhhhh now we will see if my self-harm response was in the default code core or just in I Am Prey"
catherine says (to ClubFloyd), "strike me" 		
CF ] Kitchen 		
CF | <.statusscore>10/43<./statusscore> 		
CF | > 		
CF | > STRIKE ME 		
CF | 		
CF | That hardly seems appropriate. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "strike corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/44<./statusscore> 		
CF | > 		
CF | > STRIKE CORN 		
CF | 		
CF | It's best to avoid pointless violence. 		
CF | 		
CF | > 		inventor says, "(default code core => I meant my reusable code core)"
catherine says (to ClubFloyd), "screw ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/45<./statusscore> 		
CF | > 		
CF | > SCREW ASS 		
CF | 		
CF | You can't screw the your ass. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "screw corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/46<./statusscore> 		
CF | > 		
CF | > SCREW CORN 		
CF | 		
CF | You can't screw the corn. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "screw fridge" 		
CF ] Kitchen 		
CF | <.statusscore>10/47<./statusscore> 		
CF | > 		
CF | > SCREW FRIDGE 		
CF | 		
CF | You can't screw the refrigerator. 		
CF | 		
CF | > 		catherine says, "huh"
catherine says (to ClubFloyd), "fuck me" 		
CF ] Kitchen 		
CF | <.statusscore>10/48<./statusscore> 		
CF | > 		
CF | > FUCK ME 		
CF | 		
CF | Maybe you'll consider that for a future video, but you have corn to 		
CF | find! 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "fuck ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/49<./statusscore> 		
CF | > 		
CF | > FUCK ASS 		
CF | 		
CF | Maybe you'll consider that for a future video, but you have corn to 		
CF | find! 		
CF | 		
CF | > 		sophia says, "have we tried the verb pound"
catherine says (to ClubFloyd), "pound" 		
CF ] Kitchen 		
CF | <.statusscore>10/49<./statusscore> 		
CF | > 		
CF | > POUND 		
CF | 		
CF | (porn) 		
CF | No, corn, not porn! C O R N. Focus! 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "deactivate corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/50<./statusscore> 		
CF | > 		
CF | > DEACTIVATE CORN 		
CF | 		
CF | The corn can't be switched on and off. 		
CF | 		
CF | > 		inventor notes to add that verb.
catherine says (to ClubFloyd), "deactivate ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/51<./statusscore> 		
CF | > 		
CF | > DEACTIVATE ASS 		
CF | 		
CF | The your ass can't be switched on and off. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "deactivate penis" 		
CF ] Kitchen 		
CF | <.statusscore>10/52<./statusscore> 		
CF | > 		
CF | > DEACTIVATE PENIS 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "flip corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/53<./statusscore> 		
CF | > 		
CF | > FLIP CORN 		
CF | 		
CF | You can't usefully flip the corn. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "flip ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/54<./statusscore> 		
CF | > 		
CF | > FLIP ASS 		
CF | 		
CF | You can't usefully flip the your ass. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "flip sink" 		
CF ] Kitchen 		
CF | <.statusscore>10/55<./statusscore> 		
CF | > 		
CF | > FLIP SINK 		
CF | 		
CF | You can't usefully flip the kitchen sink. 		
CF | 		
CF | > 		
keltena says (to ClubFloyd), "look respectfully at corn" 		inventor asks, "What???? Is FLIP a TADS verb??????"
catherine says (to ClubFloyd), "lock corn" 		
catherine says (to ClubFloyd), "lock ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/55<./statusscore> 		
CF | > 		
CF | > LOOK RESPECTFULLY AT CORN 		
CF | 		
CF | You see no respectfully at corn here. 		
CF | 		
CF | > 		
CF ] Kitchen 		
CF | <.statusscore>10/56<./statusscore> 		
CF | > 		
CF | > LOCK CORN 		
CF | 		
CF | The corn isn't lockable. 		
CF | 		
CF | > 		
CF ] Kitchen 		
CF | <.statusscore>10/57<./statusscore> 		
CF | > 		
CF | > LOCK ASS 		
CF | 		
CF | The your ass isn't lockable. 		
CF | 		
CF | > 		keltena says, "I suppose chastity is a hard no for our protag, then"
		sophia says, "i see a chastity cage is off the table"
		sophia says, "LOL"
		keltena says, "ha!"
catherine says (to ClubFloyd), "lock penis" 		
CF ] Kitchen 		
CF | <.statusscore>10/58<./statusscore> 		
CF | > 		
CF | > LOCK PENIS 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "twist corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/59<./statusscore> 		
CF | > 		
CF | > TWIST CORN 		
CF | 		
CF | Turning the corn achieves nothing. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "twist ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/60<./statusscore> 		
CF | > 		
CF | > TWIST ASS 		
CF | 		
CF | Turning the your ass achieves nothing. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "twist penis" 		
CF ] Kitchen 		
CF | <.statusscore>10/61<./statusscore> 		
CF | > 		
CF | > TWIST PENIS 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "twist sink" 		
CF ] Kitchen 		
CF | <.statusscore>10/62<./statusscore> 		
CF | > 		
CF | > TWIST SINK 		
CF | 		
CF | Turning the kitchen sink achieves nothing. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "pour as" 		
CF ] Kitchen 		
CF | <.statusscore>10/63<./statusscore> 		
CF | > 		
CF | > POUR AS 		
CF | 		
CF | (pour ass) 		
CF | You can't pour the your ass anywhere. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "pour corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/64<./statusscore> 		
CF | > 		
CF | > POUR CORN 		
CF | 		
CF | You can't pour the corn anywhere. 		
CF | 		
CF | > 		inventor adds chastity cage to notes.
catherine says (to ClubFloyd), "pour sink" 		
CF ] Kitchen 		
CF | <.statusscore>10/65<./statusscore> 		
CF | > 		
CF | > POUR SINK 		
CF | 		
CF | You can't pour the kitchen sink anywhere. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "strike corn with penis" 		
CF ] Kitchen 		
CF | <.statusscore>10/66<./statusscore> 		
CF | > 		
CF | > STRIKE CORN WITH PENIS 		
CF | 		
CF | It's best to avoid pointless violence. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "strike penis with corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/67<./statusscore> 		
CF | > 		
CF | > STRIKE PENIS WITH CORN 		
CF | 		
CF | Corn is more important right now. 		
CF | 		
CF | > 		sophia says, "what about the verb spank"
catherine says (to ClubFloyd), "suck off ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/68<./statusscore> 		
CF | > 		
CF | > SUCK OFF ASS 		
CF | 		
CF | Maybe you'll consider that for a future video, but you have corn to 		
CF | find! 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "suck off me" 		
CF ] Kitchen 		
CF | <.statusscore>10/69<./statusscore> 		
CF | > 		
CF | > SUCK OFF ME 		
CF | 		
CF | Maybe you'll consider that for a future video, but you have corn to 		
CF | find! 		
CF | 		
CF | > 		inventor also adds that to notes.
catherine says (to ClubFloyd), "suck off corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/70<./statusscore> 		
CF | > 		
CF | > SUCK OFF CORN 		
CF | 		
CF | You are absolutely overcome with ravenous satisfaction, as you shovel 		
CF | handfuls 		
CF | of corn into your mouth. 		
CF | 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "fuck corn" 		
CF ] Kitchen 		
CF | <.statusscore>10/71<./statusscore> 		
CF | > 		
CF | > FUCK CORN 		
CF | 		
CF | Overcome with ecstasy, you passionately contort your entire form in 		
CF | service of 		
CF | corn enjoyment. Hips thrust with every bite, as the two modes of 		
CF | pleasure 		
CF | synchronize in your mind. 		
CF | 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "show ass to corn" 		
catherine says (to ClubFloyd), "show ass to corn" 		
CF ] Kitchen 		
CF | <.statusscore>20/72<./statusscore> 		
CF | > 		
CF | > SHOW ASS TO CORN 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | (Your score has just increased by ten points.) 		
CF | 		
CF | > 		
CF ] Kitchen 		
CF | <.statusscore>20/73<./statusscore> 		
CF | > 		
CF | > SHOW ASS TO CORN 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | > 		catherine says, "oh, huh"
catherine says (to ClubFloyd), "show penis to corn.g" 		
CF | > 		
CF | > SHOW PENIS TO CORN.G 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | [More] 		keltena says, "Fascinating."
		catherine asks, "wait, *that* command is what broke it?"
catherine pushes the green 'space' button. 		
catherine pushes the green 'space' button. 		
catherine pushes the green 'space' button. 		
CF | [More] 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | [More] 		
CF | [More] 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | Runtime error: stack overflow 		
CF | cheaptads quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		inventor says, "Oh..."
		inventor says, "That's...weird"
		inventor says, "So my reusable code does change a lot of stuff about how turns work in TADS...."
		inventor asks, "...maybe that broke the AGAIN verb?"
		sophia says, "enthusiastic penis enjoyers i guess"
		catherine says, "i mean, again worked for ass"
		inventor says, "...oh"
		inventor says, "That's...interesting"
catherine says (to ClubFloyd), "load sleepmask getcorn" 		
CF | Content warning: 		
CF | 		
CF | Sexual themes. 		
CF | 		
CF | [More] 		inventor adds to notes.
catherine pushes the green 'space' button. 		
catherine pushes the green 'space' button. 		
catherine pushes the green 'space' button. 		
catherine pushes the green 'space' button. 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/0<./statusscore> 		
CF | Sleep has not been easy, and the effects are really starting to set 		
CF | in. 		
CF | Shadows in the darkness have started to move on their own, and your 		
CF | memory is 		
CF | beginning a slow collapse into a noisy drone. Your head feels like 		
CF | it's full 		
CF | of bees, attempting to lift it from your shoulders, and your headache 		
CF | is never- 		
CF | ending. You no longer believe there's a world outside of your 		
CF | apartment, and 		
CF | have accepted your new life in this pocket-universe. 		
CF | 		
CF | You tried to sleep just now, but nightmares and anxieties have 		
CF | prevented you 		
CF | from fully entering any approximation of rest, and now you're wired 		
CF | with a kind 		
CF | of false energy that you should not be capable of acquiring. 		
CF | 		
CF | But... 		
CF | 		
CF | [More] 		
CF | [More] 		
CF | ...corn will save you, surely. Corn will fix you. The shadows 		
CF | only mock you 		
CF | because you lack corn. The world will reassemble around your 		
CF | apartment, but 		
CF | only with the power of corn. Corn heals all wounds, as they 		
CF | say. Do they say? 		
CF | Who says anything anymore? 		
CF | Does all human wisdom descend from the illuminating aura of 		
CF | corn? 		
CF | Probably, if historians would ask you. It's the only 		
CF | conclusion that makes 		
CF | sense, after all. 		
CF | 		
CF | You blink. Maybe you're getting carried away. Or maybe you're 		
CF | justified in 		
CF | your sudden realization of such a clear, overarching motivation for 		
CF | existence. 		
CF | 		
CF | The melatonin has failed you nine times now, but corn cannot 		
CF | disappoint. The 		
CF | universe told you so. 		
CF | 		
CF | Your new purpose is clear, even if nothing else is: 		
CF | Get Corn 		
CF | 		
CF | [More] 		
CF | [More] 		
CF | WELCOME TO... 		
CF | 		
CF | GET CORN 		
CF | version 0.9.0 BETA (Patch 0) 		
CF | 		
CF | A game of longing, by Joey Cramsey 		
CF | 		
CF | 		
CF | 		
CF | Bedroom (Desk Area) 		
CF | Your bedroom is cramped--maybe coffin-like--but it's home. 		
CF | The bed doubles as 		
CF | a chair for your small computer desk. Maybe other people would have 		
CF | used the 		
CF | rest of the apartment to spread out, but you've made your home in a 		
CF | condensed 		
CF | nest of easy-to-reach items, which form small corridors on the way 		
CF | out. 		
CF | 		
CF | It's a bit dark, but you know your way around. At least...you 		
CF | hope you know 		
CF | you way around. The apartment feels more alive lately... 		
CF | 		
CF | There is a narrow space to the south, between two columns, formed by 		
CF | careful 		
CF | stacks of shelves, drawers, and other personal valuables. 		
CF | 		
CF | > 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/0<./statusscore> 		
CF | > 		
CF | > 		
CF | 		
CF | Bedroom (Desk Area) 		
CF | Your bedroom is cramped--maybe coffin-like--but it's home. 		
CF | The bed doubles as 		
CF | a chair for your small computer desk. Maybe other people would have 		
CF | used the 		
CF | rest of the apartment to spread out, but you've made your home in a 		
CF | condensed 		
CF | nest of easy-to-reach items, which form small corridors on the way 		
CF | out. 		
CF | 		
CF | It's a bit dark, but you know your way around. At least...you 		
CF | hope you know 		
CF | you way around. The apartment feels more alive lately... 		
CF | 		
CF | There is a narrow space to the south, between two columns, formed by 		
CF | careful 		
CF | stacks of shelves, drawers, and other personal valuables. 		
CF | 		
CF | (This was a function#480f9 !) 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "s.s.open fridge.open container" 		
CF ] Kitchen 		
CF | <.statusscore>10/4<./statusscore> 		
CF | > 		
CF | > S.S.OPEN FRIDGE.OPEN CONTAINER 		
CF | 		
CF | Bedroom (Corridor) 		
CF | The stacks of belongings form a tight intersection here. 		
CF | 		
CF | Your bed is to the north, and the exit is to the south. To the east 		
CF | is your 		
CF | studio, and the Forbidden Zone is to the west. 		
CF | 		
CF | Kitchen 		
CF | The apartment is--admittedly--quite small, and the only other space 		
CF | other than 		
CF | the kitchen is completely empty, so it's like the kitchen has a 		
CF | strange amount 		
CF | of open area on one side. 		
CF | 		
CF | The kitchen has a counter along one wall, between the sink and oven. 		
CF | 		
CF | To the north is your bedroom. 		
CF | 		
CF | You can see an oven, a refrigerator, and a kitchen sink here. 		
CF | 		
CF | Opening the refrigerator reveals a corn container. 		
CF | 		
CF | Opening the corn container reveals a corn. 		
CF | 		
CF | (Your score has just increased by ten points.) 		
CF | 		
CF | > 		inventor says, "I gotta brb real quick~"
catherine says (to ClubFloyd), "show corn to ass" 		
CF ] Kitchen 		
CF | <.statusscore>10/5<./statusscore> 		
CF | > 		
CF | > SHOW CORN TO ASS 		
CF | 		
CF | You can't show anything to that. 		
CF | 		
CF | (From now-on, you will only be alerted if a function#480f9 was 		
CF | given a cost 		
CF | penalty!) 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "show vagina to corn" 		
CF ] Kitchen 		
CF | <.statusscore>20/6<./statusscore> 		
CF | > 		
CF | > SHOW VAGINA TO CORN 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | (Your score has just increased by ten points.) 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "show ass to corn" 		
CF ] Kitchen 		
CF | <.statusscore>30/7<./statusscore> 		
CF | > 		
CF | > SHOW ASS TO CORN 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | (Your score has just increased by ten points.) 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "show chest to corn" 		
CF ] Kitchen 		
CF | <.statusscore>40/8<./statusscore> 		
CF | > 		
CF | > SHOW CHEST TO CORN 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | (Your score has just increased by ten points.) 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "show mouth to corn" 		
CF ] Kitchen 		
CF | <.statusscore>50/9<./statusscore> 		
CF | > 		
CF | > SHOW MOUTH TO CORN 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | (Your score has just increased by ten points.) 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "show mouth to corn" 		
CF ] Kitchen 		
CF | <.statusscore>50/10<./statusscore> 		
CF | > 		
CF | > SHOW MOUTH TO CORN 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "show mouth to corn.g" 		
CF | > 		
CF | > SHOW MOUTH TO CORN.G 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | [More] 		catherine says, "oh nvm the again *is* broken"
		says, "i just accidentally g'd on mud instead of into floyd"
catherine pushes the green 'space' button. 		
catherine pushes the green 'space' button. 		
catherine pushes the green 'space' button. 		
catherine pushes the green 'space' button. 		
CF | [More] 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | [More] 		
CF | [More] 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | The corn applauds! 		
CF | 		
CF | Runtime error: stack overflow 		
CF | cheaptads quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		
catherine says (to ClubFloyd), "load sleepmask getcorn" 		
catherine pushes the green 'space' button. 		
catherine pushes the green 'space' button. 		
catherine pushes the green 'space' button. 		
CF | Content warning: 		
CF | 		
CF | Sexual themes. 		
CF | 		
CF | [More] 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/0<./statusscore> 		
CF | Sleep has not been easy, and the effects are really starting to set 		
CF | in. 		
CF | Shadows in the darkness have started to move on their own, and your 		
CF | memory is 		
CF | beginning a slow collapse into a noisy drone. Your head feels like 		
CF | it's full 		
CF | of bees, attempting to lift it from your shoulders, and your headache 		
CF | is never- 		
CF | ending. You no longer believe there's a world outside of your 		
CF | apartment, and 		
CF | have accepted your new life in this pocket-universe. 		
CF | 		
CF | You tried to sleep just now, but nightmares and anxieties have 		
CF | prevented you 		
CF | from fully entering any approximation of rest, and now you're wired 		
CF | with a kind 		
CF | of false energy that you should not be capable of acquiring. 		
CF | 		
CF | But... 		
CF | 		
CF | [More] 		
CF | [More] 		
CF | ...corn will save you, surely. Corn will fix you. The shadows 		
CF | only mock you 		
CF | because you lack corn. The world will reassemble around your 		
CF | apartment, but 		
CF | only with the power of corn. Corn heals all wounds, as they 		
CF | say. Do they say? 		
CF | Who says anything anymore? 		
CF | Does all human wisdom descend from the illuminating aura of 		
CF | corn? 		
CF | Probably, if historians would ask you. It's the only 		
CF | conclusion that makes 		
CF | sense, after all. 		
CF | 		
CF | You blink. Maybe you're getting carried away. Or maybe you're 		
CF | justified in 		
CF | your sudden realization of such a clear, overarching motivation for 		
CF | existence. 		
CF | 		
CF | The melatonin has failed you nine times now, but corn cannot 		
CF | disappoint. The 		
CF | universe told you so. 		
CF | 		
CF | Your new purpose is clear, even if nothing else is: 		
CF | Get Corn 		
CF | 		
CF | [More] 		
CF | [More] 		
CF | WELCOME TO... 		
CF | 		
CF | GET CORN 		
CF | version 0.9.0 BETA (Patch 0) 		
CF | 		
CF | A game of longing, by Joey Cramsey 		
CF | 		
CF | 		
CF | 		
CF | Bedroom (Desk Area) 		
CF | Your bedroom is cramped--maybe coffin-like--but it's home. 		
CF | The bed doubles as 		
CF | a chair for your small computer desk. Maybe other people would have 		
CF | used the 		
CF | rest of the apartment to spread out, but you've made your home in a 		
CF | condensed 		
CF | nest of easy-to-reach items, which form small corridors on the way 		
CF | out. 		
CF | 		
CF | It's a bit dark, but you know your way around. At least...you 		
CF | hope you know 		
CF | you way around. The apartment feels more alive lately... 		
CF | 		
CF | There is a narrow space to the south, between two columns, formed by 		
CF | careful 		
CF | stacks of shelves, drawers, and other personal valuables. 		
CF | 		
CF | > 		Pinkunz says, "thx 44 let��ing me ridde alon"
catherine says (to ClubFloyd), "i" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/0<./statusscore> 		
CF | > 		
CF | > I 		
CF | 		
CF | You are empty-handed. 		
CF | 		
CF | (This was a function#480f9 !) 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "g" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/0<./statusscore> 		
CF | > 		
CF | > G 		
CF | 		
CF | You are empty-handed. 		
CF | 		
CF | (From now-on, you will only be alerted if a function#480f9 was 		
CF | given a cost 		
CF | penalty!) 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "g" 		
catherine says (to ClubFloyd), "g" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/0<./statusscore> 		
CF | > 		
CF | > G 		
CF | 		
CF | You are empty-handed. 		
CF | 		
CF | > 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/0<./statusscore> 		
CF | > 		
CF | > G 		
CF | 		
CF | You are empty-handed. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "g.g" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/0<./statusscore> 		
CF | > 		
CF | > G.G 		
CF | 		
CF | You are empty-handed. 		
CF | 		
CF | You are empty-handed. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "sleep" 		
catherine says (to ClubFloyd), "sleep" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/1<./statusscore> 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | You wonder if it's time to finally give up on sleep, and join the 		
CF | world of 		
CF | stones and trees. 		
CF | 		
CF | > 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/2<./statusscore> 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | You wonder if it's time to finally give up on sleep, and join the 		
CF | world of 		
CF | stones and trees. 		
CF | 		
CF | > 		keltena says (to Pinkunz), "Thanks for being here!"
catherine says (to ClubFloyd), "sleep.g" 		
CF ] Bedroom (Desk Area) 		
CF | <.statusscore>0/4<./statusscore> 		
CF | > 		
CF | > SLEEP.G 		
CF | 		
CF | You wonder if it's time to finally give up on sleep, and join the 		
CF | world of 		
CF | stones and trees. 		
CF | 		
CF | You wonder if it's time to finally give up on sleep, and join the 		
CF | world of 		
CF | stones and trees. 		
CF | 		
CF | > 		
catherine says (to ClubFloyd), "south.g" 		
CF | > 		
CF | > SOUTH.G 		
CF | 		
CF | Bedroom (Corridor) 		
CF | The stacks of belongings form a tight intersection here. 		
CF | 		
CF | Your bed is to the north, and the exit is to the south. To the east 		
CF | is your 		
CF | studio, and the Forbidden Zone is to the west. 		
CF | 		
CF | Kitchen 		
CF | The apartment is--admittedly--quite small, and the only other space 		
CF | other than 		
CF | the kitchen is completely empty, so it's like the kitchen has a 		
CF | strange amount 		
CF | of open area on one side. 		
CF | 		
CF | The kitchen has a counter along one wall, between the sink and oven. 		
CF | 		
CF | To the north is your bedroom. 		
CF | 		
CF | You can see an oven, a refrigerator, and a kitchen sink here. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | [More] 		
catherine pushes the green 'space' button. 		
CF | [More] 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | [More] 		
catherine pushes the green 'space' button. 		
CF | [More] 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | You can't go that way. From here you could go north. 		
CF | 		
CF | [More] 		
catherine pushes the green 'space' button. 		
CF | [More] 		
CF | 		
CF | You can't go that way. From here {i} could go north. 		
CF | 		
CF | Runtime error: stack overflow 		
CF | cheaptads quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		catherine says, "ok yeah g is broken"
		Pinkunz says, "u kkillld te crn"
		keltena says, "The corn will always live on, inside us"
		inventor says, "I cannot thank everyone enough for accepting this game in its current state lol"
		Pinkunz says, "jsst hapy thatt getcor williv��e forevr in CF transrriptss"
		catherine says, "now i want corn"



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ClubFloyd Transcript:
Never Gives Up Her Dead by Mathbrush
As played on ifMUD on February 4, 2024 to June 2, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Never Gives Up Her Dead written by Mathbrush. Never Gives Up Her Dead was released in 2023, and won "Outstanding Game over 2 hours in 2023" and "Outstanding Science Fiction Game of 2023" in the 2023 IFDB Awards. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

*** TABLE OF CONTENTS *** 		
* Session 1 (Feb 04, 2024): Prologue, ship tour, museum begun. 		
* Session 2 (Feb 11, 2024): Museum continued. 		
* Session 3 (Feb 18, 2024): Cleopatra room, monster house begun. 		
* Session 4 (Feb 25, 2024): Monster house and castle done, murder mystery train mostly done. 		
* Session 5 (Mar 03, 2024): Train done, forest cabin begun. 		
* Session 6 (Mar 10, 2024): Cabin continued, Adventureland begun. 		
* Session 7 (Mar 17, 2024): Adventureland again, monument isles begun. 		
* Session 8 (Mar 24, 2024): Isles continued. 		
* Session 9 (Mar 31, 2024): Isles done, cabin done. 		
* Session 10 (Apr 07, 2024): Zoo begun. 		
* Session 11 (Apr 14, 2024): Zoo done, museum done, tool upgrades. 		
* Session 12 (Apr 21, 2024): Blue hell begun. 		
* Session 13 (Apr 28, 2024): Blue hell again. 		
* Session 14 (May 05, 2024): Blue hell done, tool upgrades. 		
* Session 15 (May 12, 2024): Adventureland yet again. 		
* Session 16 (May 19, 2024): Adventureland done, rifts harvested, meeting Arawn. 		
* Session 17 (May 26, 2024): Weft's End party, reactor endgame begun. 		
* Session 18 (Jun 02, 2024): Reactor endgame done, evacuate endgame done.