Knight_Otu says, "Doesn't weigh down the tree too much it seems."
		DavidW says, "guess not."
		DavidW says, "Most spells are useful only in particular places and circumstances."
		Knight_Otu says, "Anyway, while I guess I could go another hour, today *was* the Day of the Stolen Hour around here. (AKA Summertime.)"
		DavidW says, "ah"
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		DavidW says, "I should get back to my walkthroughs. I want to publish tonight or very early tomorrow."
		Knight_Otu says, "But we did get a bit of exploration done at least, and we did learn a new piece of music."
		DavidW says, "yes"
		Knight_Otu exclaims, "Anyway, I'll log off for today. Good night!"
		
*** SESSION 3 *** 		
		
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cfa4ytree" 		
CF ] East of House Score: 9 Dawn 		
CF | Ok. 		
CF | 		
CF | > 		
Jacqueline clears the save counter. 		Jacqueline says, "I... think we're ready."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] East of House Score: 9 Dawn 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | East of House 		
CF | You are facing the east side of a white house. There is no door here, 		
CF | and the sole window is not boarded up, although it is on the second 		
CF | floor. A path runs alongside the house to the north and south. 		
CF | 		
CF | A Y-shaped tree stands about twenty feet from the house, stunted and 		
CF | twisted from lack of nutrients. 		
CF | 		
CF | > 		Knight_Otu says, "There's that suspiciously slingshotlike tree."
		Knight_Otu says, "I don't think we want to slingshot anything yet, if we even can."
		Knight_Otu asks, "So, continue the path south, I guess?"
		DavidW asks, "Well, if you ever find a comically large rubber band...?"
		DavidW says, "please"
		Knight_Otu says, "Made out of granite, of course."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Fish Pond Score: 9 Dawn 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Fish Pond 		
CF | Paths from the north and east converge here at a small decorative 		
CF | pond. One side of the volcano rises up to the south and the top of a 		
CF | house peeks over the rocks to the northwest. Next to the pond, a 		
CF | bronze plaque is embedded in the ground. Deep in the pond, a red 		
CF | herring darts about. 		
CF | 		
CF | > 		DavidW says, "ha ha. yes."
		Jacqueline says, "ha"
Knight_Otu says (to ClubFloyd), "x pond" 		
CF ] Fish Pond Score: 9 Dawn 		
CF | 		
CF | > X POND 		
CF | 		
CF | The fish pond is extremely deep and quite colourful. The deepest part 		
CF | of the pond is a rich red and the area closest to the surface is blue. 		
CF | Deep in the pond, a red herring can be seen. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x plaque" 		
CF ] Fish Pond Score: 9 Dawn 		
CF | 		
CF | > X PLAQUE 		
CF | 		
CF | 		
CF | FINNEY'S FISH POND 		
CF | Nolava Odd Community 		
CF | Building Code #031 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x house" 		
CF ] Fish Pond Score: 9 Dawn 		
CF | 		
CF | > X HOUSE 		
CF | 		
CF | It is a beautiful colonial house which is painted white. It is clear 		
CF | that the owner must have been quite wealthy.From here, you can just 		
CF | make out the second floor, which peeks over the rocks to the 		
CF | northwest. 		
CF | 		
CF | > 		Knight_Otu asks, "Is that the musician's house still?"
DavidW says, "yes" 		
Knight_Otu says (to ClubFloyd), "x volcano" 		
CF ] Fish Pond Score: 9 Dawn 		
CF | 		
CF | > X VOLCANO 		
CF | 		
CF | The sides of the volcano arch into the air above you. 		
CF | 		
CF | > 		DavidW says, "er yes"
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Fish Pond Score: 9 Dawn 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a black puzzle piece 		
CF | an empty metal cup 		
CF | a Building Codes manual 		
CF | a Timeline pamphlet 		
CF | a trumpet 		
CF | 		
CF | > 		
vimes was. If he was so, he might be, and if he were so, he would be, but as he isn't, he ain't. That's logic. 		
Knight_Otu says (to ClubFloyd), "look up 31 in manual" 		
CF ] Fish Pond Score: 9 Dawn 		
CF | 		
CF | > LOOK UP 31 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #031 Finney's Pond: 3-B-05, Built a fish pond to elevate the social 		
CF | status of Finney's House. Quite useless since he spends most of his 		
CF | time indoors. 		
CF | 		
CF | > 		DavidW says, "I don't think you've seen the other houses yet."
Knight_Otu says (to ClubFloyd), "x herring" 		
CF ] Fish Pond Score: 9 Dawn 		
CF | 		
CF | > X HERRING 		
CF | 		
CF | Deep in the pond, almost invisible against the pond walls, a red 		
CF | herring swims in lazy circles. 		
CF | 		
CF | > 		Knight_Otu says, "Surely important, that fish."
		DavidW says, "No comment."
Knight_Otu says (to ClubFloyd), "x rock" 		
CF ] Fish Pond Score: 9 Dawn 		
CF | 		
CF | > X ROCK 		
CF | 		
CF | Which do you mean, the mountains of rocks or the granite walls? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "mountains" 		
CF ] Fish Pond Score: 9 Dawn 		
CF | 		
CF | > MOUNTAINS 		
CF | 		
CF | Jagged teeth of granite project from the volcano floor carving the 		
CF | area into numerous valleys. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "swim" 		
CF ] Fish Pond Score: 9 Dawn 		
CF | 		
CF | > SWIM 		
CF | 		
CF | Though still warm, the season is a bit cool to go swimming. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Fish Pond Score: 9 Dawn 		
CF | 		
CF | > S 		
CF | 		
CF | The only paths lead north and east. 		
CF | 		
CF | > 		Knight_Otu says, "Had to try."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Fish Pond Score: 9 Dawn 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Fish Pond 		
CF | Paths from the north and east converge here at a small decorative 		
CF | pond. One side of the volcano rises up to the south and the top of a 		
CF | house peeks over the rocks to the northwest. Next to the pond, a 		
CF | bronze plaque is embedded in the ground. Deep in the pond, almost 		
CF | invisible against the pond walls, a red herring swims in lazy circles. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take herring" 		
CF ] Fish Pond Score: 9 Dawn 		
CF | 		
CF | > TAKE HERRING 		
CF | 		
CF | The fish is too deep in the pond to catch. 		
CF | 		
CF | > 		Knight_Otu says, "I think we're done here for now."
		DavidW says, "yes"
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Rock Wall Score: 9 Dawn 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Rock Wall 		
CF | A narrow strip of lane winds between the rocks from the northeast, 		
CF | ending in a small clearing. To the east, a spire of rock shoots out of 		
CF | the ground and extends all the way up to the ceiling of the volcano. 		
CF | Set at the base of the spire is a smooth marble surface which is 		
CF | slightly depressed. Gigantic piles of granite rubble bar your progress 		
CF | in most directions, although it looks like you could squeeze through 		
CF | to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x spire" 		
CF ] Rock Wall Score: 9 Dawn 		
CF | 		
CF | > X SPIRE 		
CF | 		
CF | The spire runs from floor to ceiling in the volcano, possibly an 		
CF | age-old stalactite. There seems to be a smooth marble depression at 		
CF | the base of the spire. 		
CF | 		
CF | > 		DavidW says, "I think, if you examine the rubble, you learn that the South Plaza was south from here."
		Knight_Otu says, "Yeah, I suspected that to be the place."
Knight_Otu says (to ClubFloyd), "x depression" 		
CF ] Rock Wall Score: 9 Dawn 		
CF | 		
CF | > X DEPRESSION 		
CF | 		
CF | The depression in the rock spire is definitely not natural. It's about 		
CF | the size of three orangutans standing on each others' shoulders. 		
CF | 		
CF | > 		Jacqueline says, "I always measure stuff that way"
		Knight_Otu says, "Not quite an everyday measure."
		DavidW asks, "You expected armadillos?"
		Jacqueline says, "I used to use armadillos, but they just seemed too small."
		Knight_Otu says, "That was the... architect person, not us."
Knight_Otu says (to ClubFloyd), "x rubble" 		
CF ] Rock Wall Score: 9 Dawn 		
CF | 		
CF | > X RUBBLE 		
CF | 		
CF | It looks like the result of a cave-in or earthquake and greatly limits 		
CF | travel possibilities in many directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Rock Wall Score: 9 Dawn 		
CF | 		
CF | > S 		
CF | 		
CF | The lane leads northeast and an opening leads through the granite 		
CF | rubble to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x ceiling" 		
CF ] Rock Wall Score: 9 Dawn 		
CF | 		
CF | > X CEILING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x surface" 		
CF ] Rock Wall Score: 9 Dawn 		
CF | 		
CF | > X SURFACE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x marble" 		
CF ] Rock Wall Score: 9 Dawn 		
CF | 		
CF | > X MARBLE 		
CF | 		
CF | The depression in the rock spire is definitely not natural. It's about 		
CF | the size of three orangutans standing on each others' shoulders. 		
CF | 		
CF | > 		Knight_Otu says, "Northeast="
		Knight_Otu asks, "*?"
		Jacqueline says, "Admittedly, I'm going to be working on some work stuff in the next window. I had kind of disengaged from the puzzles on this one, though I'm enjoying watching you all work."
		Knight_Otu says, "I'll take that as a yes."
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Leonine's House Score: 9 Dawn 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Leonine's House 		
CF | To the east, a peculiar manor grows out of the rocks like an eccentric 		
CF | fungus, a haphazard collection of walls, additions, and minarets. The 		
CF | lane curves from north to southwest around an immense wall of rubble 		
CF | to the south. 		
CF | 		
CF | > 		DavidW asks (of Jacqueline), "You remember I've played this before?"
		Jacqueline says, "Oh."
		Knight_Otu says, "Just a quick check to the north."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Library Lane Score: 9 Dawn 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Library Lane 		
CF | Quaint miniature pine trees line the path which runs south through a 		
CF | manicured park from the north. Nestled in the rocks to the southwest 		
CF | is a single-story building adorned with a bronze plaque. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Oh, no. I had forgotten."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Leonine's House Score: 9 Dawn 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Leonine's House 		
CF | To the east, a peculiar manor grows out of the rocks like an eccentric 		
CF | fungus, a haphazard collection of walls, additions, and minarets. The 		
CF | lane curves from north to southwest around an immense wall of rubble 		
CF | to the south. 		
CF | 		
CF | > 		Knight_Otu says, "Ok, I think I see why I thought Library Line only had a north and south-west exit."
		DavidW says, "yeah, this is south from the library lane."
		Jacqueline asks (of KO), "So, if I'm the only one playing with you that hasn't played, I guess I should be more present. What were you considering the immediate next goal?"
		Knight_Otu says, "Yeah, but I was pretty sure Library Lane had no other exit, beacuse I misread."
Karona sings out of key, the fish jumps out of the jug and slaps her in the face, and she shuffles home looking ashamed. 		Knight_Otu says (to Jacq), "For now, exploring our surroundings, I guess."
		DavidW asks, "Which means maybe visiting Leonine next?"
		Knight_Otu says, "We have Leonine's house to visit (I think he's the only one without fiendish death traps?)"
		Knight_Otu says, "And another path from the center of the volcano."
		DavidW says, "No death traps, true."
		DavidW asks, "You guys saw the opera house?"
		Knight_Otu says, "Of course, he is around to turn us into a granite toad if we steal from him."
		Knight_Otu says (to David), "We did. There was a xylophone(?) with potentially an extra key."
		DavidW says, "oh, Leonine is too jovial to do that."
		Jacqueline says, "We have the save button."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Leonine's House Score: 9 Dawn 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "Leonine is weird, but safe."
		Knight_Otu asks, "Shall we visit Leonine, then?"
		Jacqueline says, "Sure"
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Magic Lab Score: 9 Dawn 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Magic Lab 		
CF | The lab of Leonine holds an impressive collection of magical devices, 		
CF | half of which you can't even begin to comprehend. Overhead, tiny balls 		
CF | of light soar through the air, and the entire room feels alive with 		
CF | energy. Where the average house would have a wide array of unnecessary 		
CF | furniture, the only artifices of this room are a giant wooden head 		
CF | with a string and a pyramid model. The front doorway is west and there 		
CF | is also a closed door in the northwest wall. 		
CF | 		
CF | Leonine is nearby, enjoying the scenery. 		
CF | 		
CF | Wedged under a pyramid-shaped model is a scroll with "Rainy Day" 		
CF | scrawled on the outside. 		
CF | 		
CF | Leonine examines his surroundings. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x head" 		
CF ] Magic Lab Score: 9 Dawn 		
CF | 		
CF | > X HEAD 		
CF | 		
CF | The giant wooden head has been painstakingly carved to resemble 		
CF | Leonine himself. At the base of the neck, there is an inscription: 		
CF | 		
CF | To my great friend, Leonine 		
CF | From Finney 		
CF | First in a series of four thousand, twenty-two. The head is seated on 		
CF | a tall base which is affixed to the floor. 		
CF | 		
CF | > 		Knight_Otu says, "Finney was ambitious."
		Jacqueline says, "4,022."
		Jacqueline says, "Apparently"
Jacqueline says (to ClubFloyd), "x scroll" 		
CF ] Magic Lab Score: 9 Dawn 		
CF | 		
CF | > X SCROLL 		
CF | 		
CF | 		
CF | Rainy Day 		
CF | Increases the water capacity of clouds 		
CF | 		
CF | This looks to be a standard weepy ballad in true Papoosen style. 		
CF | 		
CF | > 		Jacqueline asks, "That... sounds useful? Or terrible?"
		Knight_Otu asks, "Terribly useful?"
		DavidW says, "All spells are useful somehow."
		Jacqueline says (to KO), "heh"
Knight_Otu says (to ClubFloyd), "x devices" 		
CF ] Magic Lab Score: 9 Dawn 		
CF | 		
CF | > X DEVICES 		
CF | 		
CF | Most of the devices are far beyond your comprehension. Some of the 		
CF | devices emit low humming sounds while others sporadically disappear 		
CF | from view. Still others have no discernable purpose and don't even 		
CF | look useful. 		
CF | 		
CF | Leonine screams and points over your shoulder. "Look behind you! A 		
CF | despicably normal-looking gorilla with hairy ears!" You turn around, 		
CF | but see nothing, and Leonine takes the opportunity to disappear from 		
CF | view. 		
CF | 		
CF | > 		Knight_Otu says, "Aw, Leo."
Knight_Otu says (to ClubFloyd), "x light" 		
CF ] Magic Lab Score: 9 Dawn 		
CF | 		
CF | > X LIGHT 		
CF | 		
CF | The tiny balls of light shoot through the air over your head in random 		
CF | patterns, seemingly without purpose. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pyramid" 		
CF ] Magic Lab Score: 9 Dawn 		
CF | 		
CF | > X PYRAMID 		
CF | 		
CF | It is a featureless white pyramid with a four foot square base. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x string" 		
CF ] Magic Lab Score: 9 Dawn 		
CF | 		
CF | > X STRING 		
CF | 		
CF | The string is a few inches long and hangs from the wooden head's ear. 		
CF | 		
CF | > 		Knight_Otu says, "O.kay."
		Jacqueline asks, "Should we have taken that spell?"
Knight_Otu says (to ClubFloyd), "get scroll" 		
CF ] Magic Lab Score: 9 Dawn 		
CF | 		
CF | > GET SCROLL 		
CF | 		
CF | You don't feel right taking Leonine's music without his permission. 		
CF | 		
CF | > 		Jacqueline says, "Apparently not"
Knight_Otu says (to ClubFloyd), "learn it" 		
CF ] Magic Lab Score: 9 Dawn 		
CF | 		
CF | > LEARN IT 		
CF | 		
CF | You need to be holding the music to memorize it. 		
CF | 		
CF | > 		Jacqueline says, "And... yeah"
		Jacqueline says, "And he left."
		DavidW says, "Ask him for it when he's next here."
		Knight_Otu says, "I was going to get permission, game, but he left."
		Knight_Otu says, "*ask for"
		DavidW says, "I think, he's usually here when you enter his home, but there are exceptions."
		Knight_Otu says, "We can try."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Leonine's House Score: 9 Dawn 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Leonine's House 		
CF | To the east, a peculiar manor grows out of the rocks like an eccentric 		
CF | fungus, a haphazard collection of walls, additions, and minarets. The 		
CF | lane curves from north to southwest around an immense wall of rubble 		
CF | to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Magic Lab Score: 9 Dawn 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Magic Lab 		
CF | The lab of Leonine holds an impressive collection of magical devices, 		
CF | half of which you can't even begin to comprehend. Overhead, tiny balls 		
CF | of light soar through the air, and the entire room feels alive with 		
CF | energy. Where the average house would have a wide array of unnecessary 		
CF | furniture, the only artifices of this room are a giant wooden head 		
CF | with a string and a pyramid model. The front doorway is west and there 		
CF | is also a closed door in the northwest wall. 		
CF | 		
CF | Leonine is here, singing off-key. 		
CF | 		
CF | Wedged under a pyramid-shaped model is a scroll with "Rainy Day" 		
CF | scrawled on the outside. 		
CF | 		
CF | Leonine stares at the pyramid for several minutes without blinking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about scroll" 		
CF ] Magic Lab Score: 9 Dawn 		
CF | 		
CF | > ASK LEONINE ABOUT SCROLL 		
CF | 		
CF | Leonine listens intently. "So ye be wantin' my Rainy Day music then, 		
CF | eh? Hmmm..." He absently braids his beard as he thinks. "Well, I guess 		
CF | I could be givin' it to ya if you do a weensy little favour. Go run up 		
CF | to the southwest end o' the Community and check if my old friend 		
CF | Finney is home yet. If he is, get him to return my plastic pine 		
CF | shears! Dawdling doghairs, he's only had 'em fer two years now." He 		
CF | pauses. 		
CF | 		
CF | "Now if I know Finney, he'll be wantin' you to get somethin' from 		
CF | summun else too...bah..." Leonine waves his hands. "Too cliched... You 		
CF | jus' go ahead and take my music, I don't mind." 		
CF | 		
CF | Leonine whistles through a space between his teeth. 		
CF | 		
CF | > 		Jacqueline says, "ha"
		Knight_Otu says, "Fetch quest - averted."
		Jacqueline says, "Phew"
Knight_Otu says (to ClubFloyd), "get scroll" 		
CF ] Magic Lab Score: 10 Dawn 		
CF | 		
CF | > GET SCROLL 		
CF | 		
CF | You retrieve the scroll from underneath the model, which wobbles 		
CF | without the extra support. 		
CF | 		
CF | [You have just gained one point for Upsetting a Pyramid.] 		
CF | 		
CF | > 		Knight_Otu says, "Sorry, pyramid."
Knight_Otu says (to ClubFloyd), "read it" 		
CF ] Magic Lab Score: 10 Dawn 		
CF | 		
CF | > READ IT 		
CF | 		
CF | 		
CF | Rainy Day 		
CF | Increases the water capacity of clouds 		
CF | 		
CF | This looks to be a standard weepy ballad in true Papoosen style. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "learn it" 		
CF ] Magic Lab Score: 10 Dawn 		
CF | 		
CF | > LEARN IT 		
CF | 		
CF | You diligently commit the song to memory and then tuck the music away. 		
CF | 		
CF | Exhaling deeply, Leonine implodes. 		
CF | 		
CF | > 		Knight_Otu exclaims, "I had so many questions, Leo!"
Knight_Otu says (to ClubFloyd), "x door" 		
CF ] Magic Lab Score: 10 Dawn 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The door looks normal enough. At about eye level, the words "Private 		
CF | Quarters" are written in stenciled letters. 		
CF | 		
CF | > 		DavidW says, "You can in-out again."
		Knight_Otu says, "I know, I know."
		Knight_Otu says, "Just that "implode" sounds so dramatically final."
Knight_Otu says (to ClubFloyd), "w" 		
CF | 		
CF | 		
CF | 		
CF | Meanwhile, in King Goosen's Court... 		
CF | 		
CF | 		
CF | Seated next to the dais, the Royal Scribe diligently takes notes as 		
CF | the King speaks. 		
CF | 		
CF | "...let it be known that I am very pleased with the marked decline in 		
CF | popularity of ducks! I now decree that the ownership of ducks is 		
CF | illegal! Anyone who owns a duck, or is related to someone with a duck, 		
CF | or marries a duck, shall be publicly taunted and then cast out of 		
CF | society to live in my deepest dungeon, as soon as it is constructed. 		
CF | Thus I speak. Or spake." The exalted King wrings his hands. "I can 		
CF | never remember how to conjugate that dogged word! Royal Scribe!" 		
CF | 		
CF | "Here, Your Highness...and still writing." 		
CF | 		
CF | "Put in an addendum: The word speak shall always be conjugated 		
CF | as speak, henceforth and herewith!" The King rises from his throne and 		
CF | paces. "Let's see...I shall have to find a way to enforce my latest 		
CF | law... Royal Advisor!" 		
CF | 		
CF | The scribe doffs his hat and puts another one on. "Advisor here, Your 		
CF | Highness!" 		
CF | 		
CF | "How shall I enforce the duck ban? There shall be no ducks by sundown 		
CF | tomorrow." 		
CF | 		
CF | The Advisor scratches his chin. "Perhaps you could place a duck in 		
CF | every home and then have the entire population arrested and deported. 		
CF | Saves the search time." 		
CF | 		
CF | King Goosen ponders this intently for a moment and shakes his head. 		
CF | "There aren't enough ducks in the land to carry that out." He snaps. 		
CF | "I've got it! We'll use the same duck and recycle it. Advisor, take 		
CF | care of the details...I'm off to my morning Piddle Ball match!" 		
CF | 		
CF | "Right-o." The Royal Advisor hurries off to enact the latest law while 		
CF | King Goosen of Papoosen prepares for Piddle Ball. 		
CF | 		
CF | [Hit any key.] 		Knight_Otu says, "Not enough ducks? Maybe we can arrange that."
Knight_Otu pushes the green 'space' button. 		
CF ] Leonine's House Score: 10 Early Morning 		
CF | 		
CF | 		
CF | Leonine's House 		
CF | To the east, a peculiar manor grows out of the rocks like an eccentric 		
CF | fungus, a haphazard collection of walls, additions, and minarets. The 		
CF | lane curves from north to southwest around an immense wall of rubble 		
CF | to the south. 		
CF | 		
CF | > 		Knight_Otu says, "Also, early morning."
		Jacqueline says, "Wow. This Duck Ban sounds familiar, yet this was written in 2000"
		DavidW says, "These interludes remind me strongly of Eric the Unready, which did interludes from the B story as well."
		Knight_Otu says, "We earned enough points to be allowed to advance an hour or so."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Magic Lab 		
CF | The lab of Leonine holds an impressive collection of magical devices, 		
CF | half of which you can't even begin to comprehend. Overhead, tiny balls 		
CF | of light soar through the air, and the entire room feels alive with 		
CF | energy. Where the average house would have a wide array of unnecessary 		
CF | furniture, the only artifices of this room are a giant wooden head 		
CF | with a string and a pyramid model. The front doorway is west and there 		
CF | is also a closed door in the northwest wall. 		
CF | 		
CF | Leonine is standing here. 		
CF | 		
CF | You can also see a pyramid model here. 		
CF | 		
CF | Leonine observes the motion of the lights with the practiced eye of a 		
CF | master magician. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about finney" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > ASK LEONINE ABOUT FINNEY 		
CF | 		
CF | "Ah, my good friend Finney... he left when the community started 		
CF | dying... I wish he'd come back! He was a great musician and also 		
CF | dabbled in a little woodwork." 		
CF | 		
CF | Leonine mutters some words under his breath but nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about grumganer" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > ASK LEONINE ABOUT GRUMGANER 		
CF | 		
CF | Leonine chuckles. "Just don't bring anything into Finney's house." 		
CF | 		
CF | > 		Jacqueline says, "Maybe that's why Finney hasn't returned your plastic pine shears."
		Knight_Otu says, "Okay, okay."
		Knight_Otu says, "And yeah."
		Knight_Otu says, "(transcript seems to say we didn't see the shears anyway.)"
		Jacqueline exclaims, "Transcripts are great when they're up to date!"
		DavidW says, "I don't remember any shears in the game."
Knight_Otu says (to ClubFloyd), "ask leonine about library" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > ASK LEONINE ABOUT LIBRARY 		
CF | 		
CF | "That is our community's contribution to higher learning! It's up the 		
CF | road from my house." 		
CF | 		
CF | Leonine stares at the pyramid for several minutes without blinking. 		
CF | 		
CF | > 		Jacqueline says, "The closest thing I've seen to plastic pine shears is a red herring."
Knight_Otu says (to ClubFloyd), "ask leonine about pond" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > ASK LEONINE ABOUT POND 		
CF | 		
CF | "Quaint, isn't it? Finney always liked its serenity." 		
CF | 		
CF | Leonine mutters some words under his breath but nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about herring" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > ASK LEONINE ABOUT HERRING 		
CF | 		
CF | Leonine shakes his head. "Can't help you there, neighbour." 		
CF | 		
CF | > 		Jacqueline says, "heh"
		Jacqueline says, "Good thought, though"
Knight_Otu says (to ClubFloyd), "ask leonine about north gate" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > ASK LEONINE ABOUT NORTH GATE 		
CF | 		
CF | "North gate separates the elite quarter from the rest of the 		
CF | community. You can find it to the north, obviously." He points and 		
CF | chuckles. 		
CF | 		
CF | > 		DavidW asks, "The depression? The tree? The guard? The xylophone?"
Knight_Otu says (to ClubFloyd), "ask leonine about depression" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > ASK LEONINE ABOUT DEPRESSION 		
CF | 		
CF | "There used to be a ladder up to the surface between my house and 		
CF | Finney's house at the rock spire. After we closed it off, though, we 		
CF | removed the door and gave the key to Finney. Can't remember why..." 		
CF | 		
CF | Leonine stares at the pyramid for several minutes without blinking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about tree" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > ASK LEONINE ABOUT TREE 		
CF | 		
CF | Leonine shakes his head. "Can't help you there, neighbour." 		
CF | 		
CF | The magician adjusts his robe and clears his sinuses. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about guard" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > ASK LEONINE ABOUT GUARD 		
CF | 		
CF | Leonine waves you away. "Stop pesterin' me with your questions! A 		
CF | man's got to have a bit of thinking time every now and again." 		
CF | 		
CF | > 		Jacqueline says, "Golly"
		DavidW says, "I can't remember the guard's name."
		Knight_Otu says, "I mean, we are asking holes into his belly."
Knight_Otu says (to ClubFloyd), "ask leonine about moilan" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > ASK LEONINE ABOUT MOILAN 		
CF | 		
CF | Leonine waves you away. "Stop pesterin' me with your questions! A 		
CF | man's got to have a bit of thinking time every now and again." 		
CF | 		
CF | The magician adjusts his robe and clears his sinuses. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "ask leonine about xylophone" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > ASK LEONINE ABOUT XYLOPHONE 		
CF | 		
CF | Leonine shakes his head. "Can't help you there, neighbour." 		
CF | 		
CF | Leonine knocks on the wooden head and giggles. 		
CF | 		
CF | > 		Knight_Otu asks, "Maybe a sore point, the guard?"
Knight_Otu says (to ClubFloyd), "ask leonine about fou-llama" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > ASK LEONINE ABOUT FOU-LLAMA 		
CF | 		
CF | "She lives to the northeast beyond her Security Maze. Pretty leery of 		
CF | broom peddlers if you ask me, which you did." Leonine chuckles. 		
CF | 		
CF | The magician looks at you and smiles. 		
CF | 		
CF | > 		DavidW says, "Who are the other people again? Squiggy? Poont? There's another one."
Knight_Otu says (to ClubFloyd), "ask leonine about maze" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > ASK LEONINE ABOUT MAZE 		
CF | 		
CF | "There's two mazes in the Odd Community... one is outside of Madame 		
CF | Fou-llama's estate and the other is on the way to Snoobar's house." 		
CF | 		
CF | Leonine whistles through a space between his teeth. 		
CF | 		
CF | > 		DavidW says, "Snoobar"
Knight_Otu says (to ClubFloyd), "ask leonine about snoobar" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > ASK LEONINE ABOUT SNOOBAR 		
CF | 		
CF | "Snoobar owns the purple house to the southeast. I haven't heard from 		
CF | him in ages...I bet he's still in his house somewhere." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about squiggy" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > ASK LEONINE ABOUT SQUIGGY 		
CF | 		
CF | Leonine tries to refrain from chuckling. "He's the reason why I don't 		
CF | teleport. Frivolous fishheads, he reappeared inside a wall and died! 		
CF | Truth be told though, he was always kind of a bore anyhow!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about poont" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > ASK LEONINE ABOUT POONT 		
CF | 		
CF | "Poont used to live up near Squiggy. Poor fellow blew himself up a 		
CF | while back. It was an experiment gone awry!" Leonine nods. "There's a 		
CF | phrase you can throw into every conversation!" 		
CF | 		
CF | Leonine whistles through a space between his teeth. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about butler" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > ASK LEONINE ABOUT BUTLER 		
CF | 		
CF | "Ah, that's the butler of Madame Fou-llama. I never get to talk to her 		
CF | anymore since she put up that Security Maze." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about brooms" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > ASK LEONINE ABOUT BROOMS 		
CF | 		
CF | Leonine shakes his head. "Can't help you there, neighbour." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about broom peddlers" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > ASK LEONINE ABOUT BROOM PEDDLERS 		
CF | 		
CF | Leonine shakes his head. "Can't help you there, neighbour." 		
CF | 		
CF | > 		DavidW says, "I made lunch. It was an experiment gone awry!"
		Jacqueline says, "heh"
		Jacqueline says, "He's right. It works."
		Knight_Otu says, "I guess you can throw it everywhere."
Knight_Otu says (to ClubFloyd), "ask leonine about office" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > ASK LEONINE ABOUT OFFICE 		
CF | 		
CF | Leonine waves you away. "Stop pesterin' me with your questions! A 		
CF | man's got to have a bit of thinking time every now and again." 		
CF | 		
CF | > 		DavidW says, "You can always return here if you think of more topics."
Knight_Otu says (to ClubFloyd), "ask leonine about ahtha" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > ASK LEONINE ABOUT AHTHA 		
CF | 		
CF | Leonine waves you away. "Stop pesterin' me with your questions! A 		
CF | man's got to have a bit of thinking time every now and again." 		
CF | 		
CF | Exhaling deeply, Leonine implodes. 		
CF | 		
CF | > 		DavidW asks, "the King?"
		Knight_Otu says, "I think we pestered him too much now."
Jacqueline great. Now he's gone an imploded again. 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > NW 		
CF | 		
CF | As you reach for the door, it suddenly rolls up and reappears on the 		
CF | southwest wall! 		
CF | 		
CF | > 		Jacqueline says, "great. Now he's gone an imploded again."
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > SW 		
CF | 		
CF | The door slips away and reappears on the east wall. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah. I guess we're not going through there."
		DavidW asks, "Try pulling the string?"
Knight_Otu says (to ClubFloyd), "pull string" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > PULL STRING 		
CF | 		
CF | You pull on the string. A voice emanates from the wooden head... 		
CF | 		
CF | "Everybody talks about the weather and nobody does anything about it." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "Keep your pet armadillo away from the Camelkian Toffees because he 		
CF | might eat them." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "Everybody talks about the weather and nobody does anything about it." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "Verbosity leads to unclear, inarticulate things." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "We can't all be heroes...because someone has to sit on the curb and 		
CF | clap as they go by." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "Let's do it all in shades of purple." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "O-D-Y-S-S-E-U-S." 		
CF | 		
CF | > 		DavidW says, "ha ha"
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "I think we've overstepped the bounds of common sense and ethical 		
CF | disposition of eating utensils." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "Choosing the right colour for a fish pond is never an easy feat." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "Look for the shades of gray in any situation." 		
CF | 		
CF | > 		Jacqueline says, "These are great"
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "Things are more like they are now then they ever have been." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "Maybe we can get a few ducks out of this whole mess." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "Things are more like they are now then they ever have been." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "How should I know if he's trapped in his house?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "I was determined to know beans." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "We can't all be heroes...because someone has to sit on the curb and 		
CF | clap as they go by." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "I was determined to know beans." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "I was determined to know beans." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "I often quote myself; it adds spice to my conversation." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "I often quote myself; it adds spice to my conversation." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "How should I know if he's trapped in his house?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "Want to test out my grumganer system?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "Those are my principles. If you don't like them I have others." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "We need more fudge down here." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "These granite undergarments are really chafing." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "I was determined to know beans." 		
CF | 		
CF | > 		Knight_Otu says, "That's a lot of quotes."
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "If your camel should drink from the spring at dawn, take the lunch 		
CF | meat out of your sandwich." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Magic Lab Score: 10 Early Morning 		
CF | 		
CF | > G 		
CF | 		
CF | You pull on the string. 		
CF | 		
CF | "Oh, really?" 		
CF | 		
CF | > 		
Karona has arrived. 		Knight_Otu says, "But maybe we should move on,with Jacq having limited time."
		DavidW says, "oh right"
		Knight_Otu says, "A quick jump to the library."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Leonine's House Score: 10 Early Morning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Leonine's House 		
CF | To the east, a peculiar manor grows out of the rocks like an eccentric 		
CF | fungus, a haphazard collection of walls, additions, and minarets. The 		
CF | lane curves from north to southwest around an immense wall of rubble 		
CF | to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Library Lane Score: 10 Early Morning 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Library Lane 		
CF | Quaint miniature pine trees line the path which runs south through a 		
CF | manicured park from the north. Nestled in the rocks to the southwest 		
CF | is a single-story building adorned with a bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Library Score: 10 Early Morning 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Library 		
CF | The room is awash with natural light from several well-placed 		
CF | skylights in the ceiling. Row upon row of shelves fill the center of 		
CF | the library, although it seems that only one of the shelves has any 		
CF | literature upon it. The only exit is back out to the northeast. 		
CF | 		
CF | There is a massive tome sitting in the corner of the room. 		
CF | 		
CF | > 		DavidW says, "I guess check out that extra path from center you mentioned."
Knight_Otu says (to ClubFloyd), "look up grumganer in tome" 		
CF ] Library Score: 10 Early Morning 		
CF | 		
CF | > LOOK UP GRUMGANER IN TOME 		
CF | 		
CF | You thumb through the book looking for an entry... 		
CF | 		
CF | Grumganer Systems: 		
CF | A new development in automatic security, these systems can turn 		
CF | unsuspecting trespassers into small puddles of goo. There are several 		
CF | varieties of the system. The most common prevents people from entering 		
CF | or leaving a doorway while carrying objects, to prevent theft. A 		
CF | novelty grumganer system has been developed which prevents relatives 		
CF | bearing fruit cake from crossing the threshold. Needless to say, this 		
CF | party trick has caused a decrease in living attendance at family 		
CF | reunions. 		
CF | 		
CF | > 		Jacqueline says, "I was still trying to figure out what a camel has to do with my sandwich."
		Knight_Otu says, "Let's not forget to drop our things when we go back into that house."
Karona sings out of key, the fish jumps out of the jug and slaps her in the face, and she shuffles home looking ashamed. 		DavidW says, "It is easier to eat a sandwich than to push a camel through the eye of a needle."
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Library Lane Score: 10 Early Morning 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Library Lane 		
CF | Quaint miniature pine trees line the path which runs south through a 		
CF | manicured park from the north. Nestled in the rocks to the southwest 		
CF | is a single-story building adorned with a bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Center of Volcano Score: 10 Early Morning 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | > 		Knight_Otu says, "Southeast is the last path open here."
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Maze Entrance Score: 10 Early Morning 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Maze Entrance 		
CF | The dirt path comes to an abrupt halt outside of a foreboding cave to 		
CF | the east. Amidst a patch of brambles, an old wooden sign proclaims, 		
CF | "WARNING: Maze of Dread - Turn Back While You Still Can!", followed by 		
CF | a smaller footnote, "Building Code #081". 		
CF | 		
CF | A small scrap of paper is caught in the brambles. 		
CF | 		
CF | > 		Knight_Otu says, "Uh oh."
Knight_Otu says (to ClubFloyd), "x sign" 		
CF ] Maze Entrance Score: 10 Early Morning 		
CF | 		
CF | > X SIGN 		
CF | 		
CF | Someone has posted a warning sign concerning what's inside of the 		
CF | cave. 		
CF | 		
CF | > 		DavidW says, "Don't worry. This maze is fine."
		Jacqueline says, "'This maze is fine' are words that I just don't trust"
		Jacqueline says, "I mean, I trust you, DW."
		Jacqueline says, "Just not mazes."
Knight_Otu says (to ClubFloyd), "x paper" 		
CF ] Maze Entrance Score: 10 Early Morning 		
CF | 		
CF | > X PAPER 		
CF | 		
CF | You can't make out what it says from here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x brambles" 		
CF ] Maze Entrance Score: 10 Early Morning 		
CF | 		
CF | > X BRAMBLES 		
CF | 		
CF | A gnarled copse of prickly brambles surrounds the wooden sign. In the 		
CF | brambles is a scrap of paper. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Maze Entrance Score: 10 Early Morning 		
CF | Ok. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get paper" 		
CF ] Maze Entrance Score: 10 Early Morning 		
CF | 		
CF | > GET PAPER 		
CF | 		
CF | You delicately pick the note out of the brambles. 		
CF | 		
CF | > 		DavidW says, "That paper might be another spell. Please take it."
Knight_Otu says (to ClubFloyd), "read it" 		
CF ] Maze Entrance Score: 10 Early Morning 		
CF | 		
CF | > READ IT 		
CF | 		
CF | -*Gratuitous Maze Marker*- 		
CF | This scrap of paper is a red herring with no purpose in the Nolava Odd 		
CF | Community. It has been created solely to help you map out the Maze of 		
CF | Dread. Be merry! 		
CF | 		
CF | > 		Knight_Otu says, "Not a spell."
		Jacqueline says, "It's a spell to make us merry"
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Maze Entrance Score: 10 Early Morning 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a scrap of paper 		
CF | a black puzzle piece 		
CF | an empty metal cup 		
CF | a Building Codes manual 		
CF | a Timeline pamphlet 		
CF | a trumpet 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cave" 		
CF ] Maze Entrance Score: 10 Early Morning 		
CF | 		
CF | > X CAVE 		
CF | 		
CF | The cave is formed from grey rock, and you can't see much beyond the 		
CF | entrance. 		
CF | 		
CF | > 		Knight_Otu asks, "Shall we dare?"
		Jacqueline asks, "Is the cave made of ... granite?"
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Maze Entrance Score: 10 Early Morning 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline exclaims (at KO), "Sure!"
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Maze Score: 10 Early Morning 		
CF | 		
CF | > E 		
CF | 		
CF | Taking a deep breath, you plunge into the maze... 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | > 		Knight_Otu exclaims, "NOOOOOOOOOOOOOOOOOOOOOOOOOO!"
		Jacqueline says, "Maybe this will be like the non-fetch quest."
Knight_Otu says (to ClubFloyd), "drop paper" 		
CF ] Maze Score: 10 Early Morning 		
CF | 		
CF | > DROP PAPER 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		Jacqueline says, "Like, it'll seem bad, but then quickly resolve itself."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Maze Score: 10 Early Morning 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | You can see a scrap of paper here. 		
CF | 		
CF | > 		Jacqueline frons.
		Roger says, "so far so good"
		Jacqueline also frowns.
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Maze Score: 10 Early Morning 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | You can see a scrap of paper here. 		
CF | 		
CF | > 		Knight_Otu asks, "North seems consistent?"
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Maze Entrance Score: 10 Early Morning 		
CF | 		
CF | > W 		
CF | 		
CF | You crawl out of the maze, thankful to be alive... 		
CF | 		
CF | Maze Entrance 		
CF | The dirt path comes to an abrupt halt outside of a foreboding cave to 		
CF | the east. Amidst a patch of brambles, an old wooden sign proclaims, 		
CF | "WARNING: Maze of Dread - Turn Back While You Still Can!", followed by 		
CF | a smaller footnote, "Building Code #081". 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Maze Entrance Score: 10 Early Morning 		
CF | 		
CF | > N 		
CF | 		
CF | The cave entrance is to the east and a dirt path leads away to the 		
CF | northwest. 		
CF | 		
CF | > 		Jacqueline says, "ACK"
		Jacqueline says, "SORRY"
		Jacqueline says, "heh."
		Knight_Otu says, "Oops, sorry."
		Jacqueline says, "I was just gonna try N one more time, but I should let you drive."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Maze Score: 10 Early Morning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | You can see a scrap of paper here. 		
CF | 		
CF | > 		Jacqueline says, "phew"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Maze Score: 10 Early Morning 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | You can see a scrap of paper here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Maze Score: 10 Early Morning 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | You can see a scrap of paper here. 		
CF | 		
CF | > 		Knight_Otu says, "Seems good."
		Jacqueline nods.
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Maze Score: 10 Early Morning 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | You can see a scrap of paper here. 		
CF | 		
CF | > 		Jacqueline says, "Assuming it's the same piece of paper, sure."
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Maze Score: 10 Early Morning 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | You can see a scrap of paper here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x paper" 		
CF ] Maze Score: 10 Early Morning 		
CF | 		
CF | > X PAPER 		
CF | 		
CF | You can't make out what it says from here. 		
CF | 		
CF | > 		DavidW says, "It's the same paper."
Knight_Otu says (to ClubFloyd), "drop pamphlet" 		
CF ] Maze Score: 10 Early Morning 		
CF | 		
CF | > DROP PAMPHLET 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Maze Score: 10 Early Morning 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | You can see a Timeline pamphlet and a scrap of paper here. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Ah, okay. Good."
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Maze Score: 10 Early Morning 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | You can see a Timeline pamphlet and a scrap of paper here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Maze Score: 10 Early Morning 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | You can see a Timeline pamphlet and a scrap of paper here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Maze Score: 10 Early Morning 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | You can see a Timeline pamphlet and a scrap of paper here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Maze Score: 10 Early Morning 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | You can see a Timeline pamphlet and a scrap of paper here. 		
CF | 		
CF | > 		Jacqueline says, "Okay. Yeah."
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Maze Score: 10 Early Morning 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | You can see a Timeline pamphlet and a scrap of paper here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Maze Score: 10 Early Morning 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | You can see a Timeline pamphlet and a scrap of paper here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Maze Score: 10 Early Morning 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | You can see a Timeline pamphlet and a scrap of paper here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Maze Score: 10 Early Morning 		
CF | 		
CF | > GET ALL 		
CF | 		
CF | Timeline pamphlet: Taken. 		
CF | scrap of paper: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Slope Score: 10 Early Morning 		
CF | 		
CF | > E 		
CF | 		
CF | You crawl out of the maze, thankful to be alive... 		
CF | 		
CF | Slope 		
CF | A sizeable ridge of rock separates the small valley to the southeast 		
CF | of here from the community proper several hundred yards to the 		
CF | northwest. The valley is rimmed by a narrow footpath which climbs the 		
CF | slope to the east and curves around into the valley to the southeast. 		
CF | The black eye of a hole peers across the valley from the west. 		
CF | 		
CF | > 		Knight_Otu says, "Not at al what I expected."
		Jacqueline asks, "So, is it that we just can't go anywhere in that maze?"
		DavidW says, "The Maze of Dread is one room with two real exits."
		DavidW says, "All the rest loop back."
		Jacqueline says, "Oh, we're on another side."
		Jacqueline says, "My bad."
		Jacqueline says, "So it *was* like the non-fetch quest."
		DavidW says, "YES!"
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Overlook Score: 10 Early Morning 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Overlook 		
CF | The slope melds with the side of the volcano to the east, ending in an 		
CF | abrupt dead end. Although the clearing is rather cramped, it provides 		
CF | a breathtaking view of the valley to the south. Nestled in the face on 		
CF | the east side is a small empty recess, probably left from some ancient 		
CF | rockslide, since a sizeable pile of rubble has collected against the 		
CF | north ridge. 		
CF | 		
CF | Leaning precariously against the north ridge is a massive boulder, 		
CF | almost as wide as the entire clearing. 		
CF | 		
CF | > 		Jacqueline says, "This game is just feeding on our past game trauma."
		Knight_Otu says, "Oops."
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Slope Score: 10 Early Morning 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Slope 		
CF | A sizeable ridge of rock separates the small valley to the southeast 		
CF | of here from the community proper several hundred yards to the 		
CF | northwest. The valley is rimmed by a narrow footpath which climbs the 		
CF | slope to the east and curves around into the valley to the southeast. 		
CF | The black eye of a hole peers across the valley from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Slope Score: 10 Early Morning 		
CF | 		
CF | > N 		
CF | 		
CF | A path curves from the east to the southeast, and a hole is in the 		
CF | western hillside. 		
CF | 		
CF | > 		Knight_Otu says, "I keep getting confused where the exits are."
Knight_Otu says (to ClubFloyd), "x valley" 		
CF ] Slope Score: 10 Early Morning 		
CF | 		
CF | > X VALLEY 		
CF | 		
CF | In the valley below sits a small purple house. It would probably be 		
CF | underwater if it ever flooded down here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x house" 		
CF ] Slope Score: 10 Early Morning 		
CF | 		
CF | > X HOUSE 		
CF | 		
CF | It is a quaint little house nestled snugly in this valley. The house 		
CF | has sealed windows and a massive front door, which cannot be seen 		
CF | clearly from here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x community" 		
CF ] Slope Score: 10 Early Morning 		
CF | 		
CF | > X COMMUNITY 		
CF | 		
CF | You can't really see much of the community from here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x hole" 		
CF ] Slope Score: 10 Early Morning 		
CF | 		
CF | > X HOLE 		
CF | 		
CF | The hole leads back into the Maze of Dread. 		
CF | 		
CF | > 		Knight_Otu asks, "Up the slope again?"
		Jacqueline says, "Sure"
		DavidW says, "You haven't gone southeast from here"
		Knight_Otu says, "I know."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Overlook Score: 10 Early Morning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Overlook 		
CF | The slope melds with the side of the volcano to the east, ending in an 		
CF | abrupt dead end. Although the clearing is rather cramped, it provides 		
CF | a breathtaking view of the valley to the south. Nestled in the face on 		
CF | the east side is a small empty recess, probably left from some ancient 		
CF | rockslide, since a sizeable pile of rubble has collected against the 		
CF | north ridge. 		
CF | 		
CF | Leaning precariously against the north ridge is a massive boulder, 		
CF | almost as wide as the entire clearing. 		
CF | 		
CF | > 		Jacqueline says, "I wonder how wide that is in orangutans."
Knight_Otu says (to ClubFloyd), "x valley" 		
CF ] Overlook Score: 10 Early Morning 		
CF | 		
CF | > X VALLEY 		
CF | 		
CF | In the valley below sits a small purple house. It would probably be 		
CF | underwater if it ever flooded down here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x clearing" 		
CF ] Overlook Score: 10 Early Morning 		
CF | 		
CF | > X CLEARING 		
CF | 		
CF | The clearing is fairly small, but provides a good view of the valley 		
CF | below you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x recess" 		
CF ] Overlook Score: 10 Early Morning 		
CF | 		
CF | > X RECESS 		
CF | 		
CF | The open recess is only a few feet deep, but you could probably 		
CF | squeeze into it if you tried. 		
CF | 		
CF | > 		DavidW asks, "3 to 50 orangutans, I guess?"
Knight_Otu says (to ClubFloyd), "x rubble" 		
CF ] Overlook Score: 10 Early Morning 		
CF | 		
CF | > X RUBBLE 		
CF | 		
CF | An assortment of rocks rests against the north ridge. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "search it" 		
CF ] Overlook Score: 10 Early Morning 		
CF | 		
CF | > SEARCH IT 		
CF | 		
CF | The recess is empty. 		
CF | 		
CF | > 		Jacqueline smiles at David.
Knight_Otu says (to ClubFloyd), "x boulder" 		
CF ] Overlook Score: 10 Early Morning 		
CF | 		
CF | > X BOULDER 		
CF | 		
CF | The boulder sits atop a pile of rubble against the north ridge. 		
CF | 		
CF | > 		Knight_Otu says, "We may not want to poke that yet."
		Knight_Otu asks, "Valley?"
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf4" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Overlook Score: 10 Early Morning 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "Please"
		Jacqueline says, "We can push anything with save."
Knight_Otu says (to ClubFloyd), "push boulder" 		
CF ] Overlook Score: 10 Early Morning 		
CF | 		
CF | > PUSH BOULDER 		
CF | 		
CF | You don't see a way to move the boulder without getting crushed 		
CF | underneath it. There is no room behind it to push it away. 		
CF | 		
CF | > 		Jacqueline says, "But sure. Valley."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Slope Score: 10 Early Morning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Slope 		
CF | A sizeable ridge of rock separates the small valley to the southeast 		
CF | of here from the community proper several hundred yards to the 		
CF | northwest. The valley is rimmed by a narrow footpath which climbs the 		
CF | slope to the east and curves around into the valley to the southeast. 		
CF | The black eye of a hole peers across the valley from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Front Door Score: 10 Early Morning 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Front Door 		
CF | You are standing outside a small purple house which is situated in a 		
CF | small valley. All the windows have been sealed beyond any hope of 		
CF | opening them and the front door looks ominously locked. A path leads 		
CF | up a fairly steep hill to the northwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x windows" 		
CF ] Front Door Score: 10 Early Morning 		
CF | 		
CF | > X WINDOWS 		
CF | 		
CF | Every window on the house has been sealed shut with some sort of foggy 		
CF | adhesive. It is doubtful that you could ever get through them. 		
CF | 		
CF | > 		Jacqueline says, "Ominously locked. Ominous."
		Roger says, "how does a door look ominously locked"
Knight_Otu says (to ClubFloyd), "x door" 		
CF ] Front Door Score: 10 Early Morning 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The front door looks strong and extremely sturdy. If you know your 		
CF | doors well enough, this looks to be a "Doofa-certified" door which can 		
CF | only be opened with a "Doofa-certified" key. There is probably only 		
CF | one key in existence for this door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open door" 		
CF ] Front Door Score: 10 Early Morning 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | The door is closed and locked tight, probably just to increase your 		
CF | puzzle-solving hours. 		
CF | 		
CF | > 		Knight_Otu says, "Haw."
		DavidW says, "Knock on the door."
		Jacqueline says, "!@"
		Jacqueline says, "What a concept."
Knight_Otu says (to ClubFloyd), "knock on door" 		
CF ] Front Door Score: 10 Early Morning 		
CF | 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | You knock politely on the door. After several moments of silence, you 		
CF | presume that no one is coming to answer. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Darn you"
		Jacqueline says, "Although maybe someone will answer three turns from now"
		DavidW asks, "c'mon, it's obvious the boulder will smash that door Wile E Coyote style, isn't it?"
		Jacqueline says (to DW), "No"
		DavidW says, "oh. I thought it was."
		Knight_Otu asks, "A lockpick the size of a clearing?"
		Roger says, "It might"
		Jacqueline says, "Well, I guess it could."
		Knight_Otu says, "(I misread the boulder being the size of the valley, which would be excessive, but yeah, I assumed it.)"
		Jacqueline asks, "But I thought we would die if we pushed the boulder?"
		Knight_Otu says, "There was a recess. It might lead behind the boulder."
		DavidW says, "We WILL die if we move the boulder while in front of it, yes."
		Jacqueline says (to KO), "Ah. I missed the recess."
		Knight_Otu asks, "Shall we try it then?"
		Jacqueline says, "I was thinking maybe we had to come through the hill from the opposite side or something"
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Slope Score: 10 Early Morning 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Slope 		
CF | A sizeable ridge of rock separates the small valley to the southeast 		
CF | of here from the community proper several hundred yards to the 		
CF | northwest. The valley is rimmed by a narrow footpath which climbs the 		
CF | slope to the east and curves around into the valley to the southeast. 		
CF | The black eye of a hole peers across the valley from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Overlook Score: 10 Early Morning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Overlook 		
CF | The slope melds with the side of the volcano to the east, ending in an 		
CF | abrupt dead end. Although the clearing is rather cramped, it provides 		
CF | a breathtaking view of the valley to the south. Nestled in the face on 		
CF | the east side is a small empty recess, probably left from some ancient 		
CF | rockslide, since a sizeable pile of rubble has collected against the 		
CF | north ridge. 		
CF | 		
CF | Leaning precariously against the north ridge is a massive boulder, 		
CF | almost as wide as the entire clearing. 		
CF | 		
CF | > 		DavidW says, "If there's another way through the hill, you haven't found it."
Knight_Otu says (to ClubFloyd), "x recess" 		
CF ] Overlook Score: 10 Early Morning 		
CF | 		
CF | > X RECESS 		
CF | 		
CF | The open recess is only a few feet deep, but you could probably 		
CF | squeeze into it if you tried. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter it" 		
CF ] Overlook Score: 10 Early Morning 		
CF | 		
CF | > ENTER IT 		
CF | 		
CF | You crouch down and squeeze into the recess. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Overlook Score: 10 Early Morning 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Overlook (in the recess) 		
CF | The slope melds with the side of the volcano to the east, ending in an 		
CF | abrupt dead end. Although the clearing is rather cramped, it provides 		
CF | a breathtaking view of the valley to the south. Nestled in the face on 		
CF | the east side is a small empty recess, probably left from some ancient 		
CF | rockslide, since a sizeable pile of rubble has collected against the 		
CF | north ridge. 		
CF | 		
CF | Leaning precariously against the north ridge is a massive boulder, 		
CF | almost as wide as the entire clearing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push boulder" 		
CF ] Overlook Score: 10 Early Morning 		
CF | 		
CF | > PUSH BOULDER 		
CF | 		
CF | You don't see a way to move the boulder without getting crushed 		
CF | underneath it. There is no room behind it to push it away. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF ] Overlook Score: 10 Early Morning 		
CF | 		
CF | > OUT 		
CF | 		
CF | You get out of the recess. 		
CF | 		
CF | Overlook 		
CF | The slope melds with the side of the volcano to the east, ending in an 		
CF | abrupt dead end. Although the clearing is rather cramped, it provides 		
CF | a breathtaking view of the valley to the south. Nestled in the face on 		
CF | the east side is a small empty recess, probably left from some ancient 		
CF | rockslide, since a sizeable pile of rubble has collected against the 		
CF | north ridge. 		
CF | 		
CF | Leaning precariously against the north ridge is a massive boulder, 		
CF | almost as wide as the entire clearing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Overlook Score: 10 Early Morning 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a scrap of paper 		
CF | a Timeline pamphlet 		
CF | a black puzzle piece 		
CF | an empty metal cup 		
CF | a Building Codes manual 		
CF | a trumpet 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter recess" 		
CF ] Overlook Score: 10 Early Morning 		
CF | 		
CF | > ENTER RECESS 		
CF | 		
CF | You crouch down and squeeze into the recess. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Overlook Score: 10 Early Morning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You ready the trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "h" 		
CF ] Overlook Score: 12 Early Morning 		
CF | 		
CF | From the safety of the recess, you play "Heavy Heart". The boulder 		
CF | shifts dangerously before finally succumbing to the force of gravity. 		
CF | It rolls down the footpath, bouncing and careening out of sight. After 		
CF | several moments, you hear a sound like muffled fireworks from 		
CF | somewhere in the valley. 		
CF | 		
CF | [You have just gained two points in Moving Mountains.] 		
CF | 		
CF | > 		DavidW says, "oho"
		Jacqueline says, "I'm sitting here thinking about how nonsensical it is that we would push a boulder down a hill to permadestroy someone's front house door just to see what's inside."
		Knight_Otu says, "Turns out, in a game where we have magic, we want to use magic."
		Jacqueline says, "Fair"
		DavidW says (to Jacqueline), "Maybe you need to play more IF. It's seem almost normal."
		Jacqueline says, "snrk"
		Knight_Otu says, "I mean, we're still destroying private property, but I guess that comes with being an IF protagonist sometimes."
Knight_Otu says (to ClubFloyd), "out" 		
CF ] Overlook Score: 12 Early Morning 		
CF | 		
CF | > OUT 		
CF | 		
CF | You get out of the recess. 		
CF | 		
CF | Overlook 		
CF | The slope melds with the side of the volcano to the east, ending in an 		
CF | abrupt dead end. Although the clearing is rather cramped, it provides 		
CF | a breathtaking view of the valley to the south. Nestled in the face on 		
CF | the east side is a small empty recess, probably left from some ancient 		
CF | rockslide, since a sizeable pile of rubble has collected against the 		
CF | north ridge. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Slope Score: 12 Early Morning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Slope 		
CF | A sizeable ridge of rock separates the small valley to the southeast 		
CF | of here from the community proper several hundred yards to the 		
CF | northwest. The valley is rimmed by a narrow footpath which climbs the 		
CF | slope to the east and curves around into the valley to the southeast. 		
CF | The black eye of a hole peers across the valley from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Front Door Score: 12 Early Morning 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Front Door 		
CF | You are standing outside a small purple house which is situated in a 		
CF | small valley. All the windows have been sealed beyond any hope of 		
CF | opening them, but the front door has been smashed wide open by a 		
CF | well-placed boulder. A path leads up a fairly steep hill to the 		
CF | northwest. 		
CF | 		
CF | > 		DavidW says, "If only we were a rummer salesman."
		Knight_Otu exclaims, "But then we'd be stuck!"
		Knight_Otu says, "Or rather, would go uphill all ways."
		DavidW says, "We just opened the door! We can make a sale!"
Knight_Otu says (to ClubFloyd), "x door" 		
CF ] Front Door Score: 12 Early Morning 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The shattered remnants of the front door are mixed with the demolished 		
CF | boulder that caused its demise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "in" 		
CF ] Vault Door Score: 12 Early Morning 		
CF | 		
CF | > IN 		
CF | 		
CF | You gingerly step through the rubble and enter the house... 		
CF | 		
CF | Vault Door 		
CF | From this central location, you can see into empty rooms to the north 		
CF | and south. Both are scavenged clean of furniture, like giant purple 		
CF | voids. To the east, you can see the remnants of the front door, amidst 		
CF | the rubble of a formerly large boulder. A giant vault door covers most 		
CF | of the west wall. 		
CF | 		
CF | An empty mirror frame sits on one wall. The resident mirror is nowhere 		
CF | in sight. 		
CF | 		
CF | > 		Jacqueline says, "A vault"
Knight_Otu says (to ClubFloyd), "x door" 		
CF ] Vault Door Score: 12 Early Morning 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | Which do you mean, the vault door or the front door remnants? 		
CF | 		
CF | > 		DavidW says, "y'know. In case someone broke through the Doofa-certified door."
Knight_Otu says (to ClubFloyd), "vault" 		
CF ] Vault Door Score: 12 Early Morning 		
CF | 		
CF | > VAULT 		
CF | 		
CF | The vault door is a massive purple affair with no visible handles or 		
CF | hinges. It covers the wall like a giant leech. 		
CF | 		
CF | > 		Roger says, "I was expecting the door to be the only thing still standing"
		Jacqueline says (to Roger), "Ha"
		Jacqueline says, "That would be fitting in this game, it's true."
Karona has arrived. 		Jacqueline asks, "How does one remove a leech?"
Knight_Otu says (to ClubFloyd), "x front door" 		
CF ] Vault Door Score: 12 Early Morning 		
CF | 		
CF | > X FRONT DOOR 		
CF | 		
CF | The remnants of the front door are mixed with the demolished boulder 		
CF | that caused its demise. 		
CF | 		
CF | > 		DavidW asks, "Lit cigarette, I think?"
		Jacqueline says, "I thought that was ticks, but it probably works on leeches too"
		Knight_Otu says, "Squiigy had the "key" according the transcript."
		DavidW says, "I've never had to deal with either, thankfully."
		Knight_Otu asks, "That house might be beyond the north gate?"
Knight_Otu says (to ClubFloyd), "x boulder" 		
CF ] Vault Door Score: 12 Early Morning 		
CF | 		
CF | > X BOULDER 		
CF | 		
CF | The remnants of the front door are mixed with the demolished boulder 		
CF | that caused its demise. 		
CF | 		
CF | > 		DavidW asks, "What does the mirror frame look like?"
Knight_Otu says (to ClubFloyd), "x frame" 		
CF ] Vault Door Score: 12 Early Morning 		
CF | 		
CF | > X FRAME 		
CF | 		
CF | The frame is purple with gilt edges. 		
CF | 		
CF | > 		Knight_Otu says, "I wonder."
		DavidW says, "I guess we want to find the mirror that goes here? Unclear why, though."
		Knight_Otu says, "It may be the key."
		Knight_Otu says, "Or reveal things in its reflection."
		Knight_Otu says, "(Don't answer that.)"
		DavidW says, "I don't actually remember."
		Roger says, "how does an empty mirror frame look different from any other sort of empty frame"
		DavidW asks, "Oval, maybe?"
		Knight_Otu asks, "It has a mouth to answer Mirror, Mirror queries?"
		DavidW says, "That'd be cute"
		Knight_Otu asks, "So we can see what's north or south. Any preferences?"
		DavidW says, "no"
		Jacqueline says, "N"
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Vault Door Score: 12 Early Morning 		
CF | 		
CF | > N 		
CF | 		
CF | You peek in the northern room but see nothing of interest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Vault Door Score: 12 Early Morning 		
CF | 		
CF | > S 		
CF | 		
CF | You peek in the southern room but it is empty. 		
CF | 		
CF | > 		Jacqueline says, "huh"
		Knight_Otu says, "Okay."
		DavidW says, "You get a door and a frame."
		Knight_Otu says, "The map keeps being smaller than I expect, and yet bigger."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Vault Door Score: 12 Early Morning 		
CF | 		
CF | > W 		
CF | 		
CF | There seems to be a giant purple vault door in your way. 		
CF | 		
CF | > 		Knight_Otu says, "Seems to."
		DavidW says, "I think you should try to use your new rainy day spell somewhere."
Knight_Otu says (to ClubFloyd), "touch vault door" 		
CF ] Vault Door Score: 12 Early Morning 		
CF | 		
CF | > TOUCH VAULT DOOR 		
CF | 		
CF | The surface of the vault door is smooth. 		
CF | 		
CF | > 		Knight_Otu says, "Possibly."
		Knight_Otu says, "I don't quite recall where we saw clouds..."
		DavidW says, "mm, I could say"
		DavidW says, "But I wasn't actually looking to see if they're there."
		Knight_Otu says, "Just the center of the volcano it seems."
		Jacqueline says, "I'm fine with being reminded of a thing we've seen."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Front Door Score: 12 Early Morning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Front Door 		
CF | You are standing outside a small purple house which is situated in a 		
CF | small valley. All the windows have been sealed beyond any hope of 		
CF | opening them, but the front door has been smashed wide open by a 		
CF | well-placed boulder. A path leads up a fairly steep hill to the 		
CF | northwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Slope Score: 12 Early Morning 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Slope 		
CF | A sizeable ridge of rock separates the small valley to the southeast 		
CF | of here from the community proper several hundred yards to the 		
CF | northwest. The valley is rimmed by a narrow footpath which climbs the 		
CF | slope to the east and curves around into the valley to the southeast. 		
CF | The black eye of a hole peers across the valley from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Maze Score: 12 Early Morning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Maze Entrance Score: 12 Early Morning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Maze Entrance 		
CF | The dirt path comes to an abrupt halt outside of a foreboding cave to 		
CF | the east. Amidst a patch of brambles, an old wooden sign proclaims, 		
CF | "WARNING: Maze of Dread - Turn Back While You Still Can!", followed by 		
CF | a smaller footnote, "Building Code #081". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Center of Volcano Score: 12 Early Morning 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x clouds" 		
CF ] Center of Volcano Score: 12 Early Morning 		
CF | 		
CF | > X CLOUDS 		
CF | 		
CF | Fluffy clouds, light as air. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Center of Volcano Score: 12 Early Morning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You bring up your trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "r" 		
CF ] Center of Volcano Score: 12 Early Morning 		
CF | 		
CF | The clouds grow darker and more threatening far above, but it has not 		
CF | yet begun to rain. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Center of Volcano Score: 12 Early Morning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You raise the trumpet to your lips. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "r" 		
CF ] Center of Volcano Score: 12 Early Morning 		
CF | 		
CF | As the unmistakable scent of rain reaches your nose, the first drops 		
CF | of rain fall through the volcano mouth. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Center of Volcano Score: 12 Early Morning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You bring up your trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "r" 		
CF ] Center of Volcano Score: 15 Early Morning 		
CF | 		
CF | The fury of the sky bursts forth and heavy rain pours through the 		
CF | volcano mouth. You hear an ominous rumble from deep inside the 		
CF | Construction Office. 		
CF | 		
CF | [You have just gained three Rainmaker points.] 		
CF | 		
CF | > 		Knight_Otu says, "Ominous."
		Jacqueline says, "claps."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Construction Office Score: 15 Early Morning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Construction Office 		
CF | This room consists of little more than a large stone counter before a 		
CF | doorway to the east. Behind the counter hangs an aged banner 		
CF | proclaiming, "Nolava Odd Community Construction Office". Beneath the 		
CF | banner someone has affixed a small day calendar. To the west, a dusty 		
CF | incline leads up into the quarry. 		
CF | 		
CF | > 		Jacqueline claps.
		DavidW thunder claps
		Jacqueline says, "heh"
Knight_Otu says (to ClubFloyd), "x incline" 		
CF ] Construction Office Score: 15 Early Morning 		
CF | 		
CF | > X INCLINE 		
CF | 		
CF | The incline is fairly steep in some places and frequently covered with 		
CF | a fine layer of granite dust elsewhere. It could be fairly dangerous 		
CF | to someone in the dark who isn't expecting it, but it's quite harmless 		
CF | in the light. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x banner" 		
CF ] Construction Office Score: 15 Early Morning 		
CF | 		
CF | > X BANNER 		
CF | 		
CF | The worn and faded banner states that this is the Construction Office. 		
CF | It looks to have been up for some time now. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x desk" 		
CF ] Construction Office Score: 15 Early Morning 		
CF | 		
CF | > X DESK 		
CF | 		
CF | It is a plain granite desk in the center of the room. In all 		
CF | likelihood, it was created when the room was first hollowed out. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf5" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Construction Office Score: 15 Early Morning 		
CF | Ok. 		
CF | 		
CF | > 		DavidW asks, "Was it west or northwest we originally entered here from?"
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Old Quarry Score: 15 Early Morning 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Old Quarry 		
CF | You stand on a cart path which crosses through a low sprawling cavern. 		
CF | Although it looks as if granite was once mined here, the lack of tools 		
CF | and supplies in the area suggest that this area was picked clean 		
CF | several years ago. The odd set of raccoon tracks can be seen through 		
CF | the granite pillars which line the path, and small clouds of dust take 		
CF | flight with each step across the uneven floor. The trail leads into a 		
CF | dead end to the southwest, and down a long rocky incline to the east. 		
CF | 		
CF | A discarded length of rubber lies on the ground. 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
		Roger says, "ewww"
Knight_Otu says (to ClubFloyd), "x rubber" 		
CF ] Old Quarry Score: 15 Early Morning 		
CF | 		
CF | > X RUBBER 		
CF | 		
CF | The length of rubber is nearly two feet long, unstretched. Age has 		
CF | worn down the ends, but the middle still looks quite strong. 		
CF | 		
CF | > 		DavidW says, "oh, we never had light here before."
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Old Quarry Score: 16 Early Morning 		
CF | 		
CF | > GET IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | [You have just gained a point in Rubber Recycling.] 		
CF | 		
CF | > 		DavidW asks, "Southwest?"
		Jacqueline asks, "Why oh why would we need that? Whatever could we use it for?"
		Knight_Otu asks, "So as I recall, you'll have to leave soon, Jacq?"
		Jacqueline says, "I should, yeah."
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Dead End Score: 16 Early Morning 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Dead End 		
CF | The northeastern quarry path ends abruptly in a fairly sizeable dead 		
CF | end. In the ceiling above you sits a square stone trapdoor. A worn 		
CF | indentation in the ground below the trapdoor suggests that something 		
CF | used to be lowered through the trapdoor in the past. 		
CF | 		
CF | Apparently the upper quarry is flooded, as mud is currently seeping 		
CF | through the cracks around the edges of the trapdoor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x trapdoor" 		
CF ] Dead End Score: 16 Early Morning 		
CF | 		
CF | > X TRAPDOOR 		
CF | 		
CF | The square trapdoor is about eight feet wide and rests in the ceiling 		
CF | above you. Mud oozes around the edges of it. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		Jacqueline says, "We kind of made a mess of things."
		Roger says, "that's our one and only jpb"
		Knight_Otu says, "That seems to happen in adventure games."
		Roger says, "fob"
		Roger says, "sigh, JOB"
		Knight_Otu says, "I guess we can stop for the day here."
Karona has left. 		
Karona has arrived. 		
Knight_Otu says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		Jacqueline asks, "Whatever shall you name it?"
Knight_Otu says (to ClubFloyd), "cfa4oopsflood" 		
CF ] Dead End Score: 16 Early Morning 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline says, "hahaha"
		
*** SESSION 4 *** 		
		DavidW asks, "Where did we leave off? The boulder through the door... vault door and empty mirror frame?"
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Dead End Score: 16 Early Morning 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Dead End 		
CF | The northeastern quarry path ends abruptly in a fairly sizeable dead 		
CF | end. In the ceiling above you sits a square stone trapdoor. A worn 		
CF | indentation in the ground below the trapdoor suggests that something 		
CF | used to be lowered through the trapdoor in the past. 		
CF | 		
CF | Mud continues to drip through the cracks around the trapdoor. 		
CF | 		
CF | > 		Knight_Otu says, "We kind of flooded a quarry last time."
		Jacqueline exclaims, "Oh, right. We saved but didn't have to shut the game down, so here we are!"
		Jacqueline says, "The joys of the private room."
		Knight_Otu says, "Still a good idea to save."
		Jacqueline says, "Indeed."
		DavidW says, "oh, right! We made rain and came in here and ... you were looking to see what happened in here"
		Jacqueline says, "Never know if the mud might crash."
		DavidW asks (of Jacqueline), "pun?"
		DavidW says, "Cause mud just crashed through the trapdoor."
		Jacqueline exclaims, "Um, yes!"
		Jacqueline exclaims, "Completely intentional!"
		DavidW says, "yay!"
		Knight_Otu says, "We found a length of rubber I believe, that we believe we have an immediate use for."
		DavidW asks, "You thinking of that Y-shaped tree?"
		Knight_Otu says, "That I am."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Dead End Score: 16 Early Morning 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a rubber band 		
CF | a scrap of paper 		
CF | a Timeline pamphlet 		
CF | a black puzzle piece 		
CF | an empty metal cup 		
CF | a Building Codes manual 		
CF | a trumpet 		
CF | 		
CF | > 		DavidW says, "Yes, the SAVE command is a friend."
		Knight_Otu says, "Yeah, I'm not fully sure this game is merciful."
		DavidW says, "It is not merciful. You can screw things up to make things unwinnable."
		Jacqueline says (to Moy), "You showed up on a week where we've been playing a game for multiple sessions. Most of the transcript is already online, and I could send you last week's, if you want to look at it."
		Knight_Otu says, "I'm pretty sure we want that black puzzle piece in the musician's house. We'll save before that."
		Jacqueline says, "But basically we are in this weird place where a lot of the people are gone and everything is made of granite and we have a trumpet that does magic and ... and it sounds like I'm on drugs explaining this."
MoyTW Seems I have unfortunate timing. 		
MoyTW I think the transcripts are linked somewhere in the FAQ 		Jacqueline says, "Please use a semi-colon rather than a colon :)"
		Knight_Otu says, "I mean, it sounds more normal than Cragne Manor or Balderstone."
		DavidW says (to Jacqueline), "but GOOD drugs"
		MoyTW asks, "Uh, sorry. This?"
		Jacqueline exclaims, "Yep!"
		Jacqueline says, "Here's the transcript so far: [LINK]"
		Jacqueline says, "Last week's session isn't tagged on to that yet, but if will give you the lay of the land."
		Jacqueline says (to DW), "hahaha"
		Jacqueline says, "(Just read the 'good drugs' comment)"
		DavidW says, "heh"
		MoyTW says, "Thanks. Oh, huh, it's already been two sessions."
		DavidW says, "yes"
		DavidW says, "This'll be session three."
		Jacqueline says, "Actually, four, I think."
		Jacqueline says, "yeah. Four"
		Knight_Otu asks, "I'm thinking that we are done in this quarry section. Let's hope the flood doesn't follow us?"
		Jacqueline says, "I'm having Dwarf Fortress flashbacks, but sure."
		Knight_Otu says, "I haven't counted the sessions."
		DavidW says, "The flood won't follow."
		Jacqueline says (to DW), "Oh, cool."
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Old Quarry Score: 16 Early Morning 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Old Quarry 		
CF | You stand on a cart path which crosses through a low sprawling cavern. 		
CF | Although it looks as if granite was once mined here, the lack of tools 		
CF | and supplies in the area suggest that this area was picked clean 		
CF | several years ago. The odd set of raccoon tracks can be seen through 		
CF | the granite pillars which line the path, and small clouds of dust take 		
CF | flight with each step across the uneven floor. The trail leads into a 		
CF | dead end to the southwest, and down a long rocky incline to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Construction Office Score: 16 Early Morning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Construction Office 		
CF | This room consists of little more than a large stone counter before a 		
CF | doorway to the east. Behind the counter hangs an aged banner 		
CF | proclaiming, "Nolava Odd Community Construction Office". Beneath the 		
CF | banner someone has affixed a small day calendar. To the west, a dusty 		
CF | incline leads up into the quarry. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Center of Volcano Score: 16 Early Morning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. Rain from above is collecting in the 		
CF | storm drain in the center of the paths. 		
CF | 		
CF | The fury of the storm lessens. 		
CF | 		
CF | > 		DavidW asks, "I don't think the drain is important but this may be the first time it's been mentioned?"
		Knight_Otu says, "Is that what the music opened up, though? I've been wondering about that."
Knight_Otu says (to ClubFloyd), "x drain" 		
CF ] Center of Volcano Score: 16 Early Morning 		
CF | 		
CF | > X DRAIN 		
CF | 		
CF | A storm drain sits in the middle of the road. Judging from its 		
CF | placement, it probably keeps the roads from flooding when it rains up 		
CF | above. Etched into the grating is: 		
CF | 		
CF | Nolava Odd Community 		
CF | Building Code #015 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look up 15 in manual" 		
CF ] Center of Volcano Score: 16 Early Morning 		
CF | 		
CF | > LOOK UP 15 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #015 Midway Drain Grate: 2-D-05, Built over the drain system to 		
CF | prevent nesting armadillos from clogging the waterways. 		
CF | 		
CF | The light rain abates. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open drain" 		
CF ] Center of Volcano Score: 16 Early Morning 		
CF | 		
CF | > OPEN DRAIN 		
CF | 		
CF | There does not seem to be any obvious way to open up the drain. 		
CF | 		
CF | > 		Knight_Otu says, "Okay."
		DavidW says, "on to the tree!"
		Knight_Otu says, "We want the south-western path."
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Paved Road Score: 16 Early Morning 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Paved Road 		
CF | A well-maintained road threads across the barren floor of the volcano, 		
CF | running roughly northeast to west. The road is probably wide enough 		
CF | for three camels to travel side by side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Paved Road Score: 16 Early Morning 		
CF | 		
CF | > E 		
CF | 		
CF | The road runs from west to northeast. Ponderous mountains of granite 		
CF | close in on either side. 		
CF | 		
CF | The sky no longer looks threatening. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Finney's House Score: 16 Early Morning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Finney's House 		
CF | You stand at the front of a fairly large white house. The doorway 		
CF | stands open to the southwest and a bronze plaque hangs next to it. A 		
CF | paved road leads away from the house to the east. All around the 		
CF | house, tall mountains of rock loom in the air, and a narrow path runs 		
CF | around the house to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] East of House Score: 16 Early Morning 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | East of House 		
CF | You are facing the east side of a white house. There is no door here, 		
CF | and the sole window is not boarded up, although it is on the second 		
CF | floor. A path runs alongside the house to the north and south. 		
CF | 		
CF | A Y-shaped tree stands about twenty feet from the house, stunted and 		
CF | twisted from lack of nutrients. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x tree" 		
CF ] East of House Score: 16 Early Morning 		
CF | 		
CF | > X TREE 		
CF | 		
CF | The tree stands almost five feet tall and looks decidedly unhealthy. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rubber" 		
CF ] East of House Score: 16 Early Morning 		
CF | 		
CF | > X RUBBER 		
CF | 		
CF | The length of rubber is nearly two feet long, unstretched. Age has 		
CF | worn down the ends, but the middle still looks quite strong. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tie rubber to tree" 		
CF ] East of House Score: 17 Early Morning 		
CF | 		
CF | > TIE RUBBER TO TREE 		
CF | 		
CF | You tie the rubber between the fork of the tree, creating a makeshift 		
CF | slingshot in the process. 		
CF | 		
CF | [You have just gained one point in Doing Goofy Things With Rubber.] 		
CF | 		
CF | > 		
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Roger says, "oh so clever we are"
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf6" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] East of House Score: 17 Early Morning 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "I like how points means: yes, you did a correct thing."
Knight_Otu says (to ClubFloyd), "put puzzle in slingshot" 		
CF ] East of House Score: 17 Early Morning 		
CF | 		
CF | > PUT PUZZLE IN SLINGSHOT 		
CF | 		
CF | You place the black puzzle piece in the slingshot. 		
CF | 		
CF | > 		Roger asks, "hmmm don't points always mean that?"
Knight_Otu says (to ClubFloyd), "shoot slingshot" 		
CF ] East of House Score: 18 Early Morning 		
CF | 		
CF | > SHOOT SLINGSHOT 		
CF | 		
CF | The black puzzle piece arcs high into the air and flies through the 		
CF | open window on the second floor. 		
CF | 		
CF | [You have just earned one point for Airborne Commuting.] 		
CF | 		
CF | > 		DavidW says (to Roger), "But not all games use points."
		Knight_Otu says, "Okay, let's not shoot more things unless it becomes clear that we have to."
Jacqueline has arrived. 		
Doug has arrived. 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Finney's House Score: 18 Early Morning 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Finney's House 		
CF | You stand at the front of a fairly large white house. The doorway 		
CF | stands open to the southwest and a bronze plaque hangs next to it. A 		
CF | paved road leads away from the house to the east. All around the 		
CF | house, tall mountains of rock loom in the air, and a narrow path runs 		
CF | around the house to the south. 		
CF | 		
CF | > 		DavidW says, "Remember to drop everything before entering the house. We don't want to be grummfloxxed or whatever."
Knight_Otu says (to ClubFloyd), "drop all" 		
CF ] Finney's House Score: 18 Early Morning 		
CF | 		
CF | > DROP ALL 		
CF | 		
CF | scrap of paper: Dropped. 		
CF | Timeline pamphlet: Dropped. 		
CF | empty metal cup: Dropped. 		
CF | Building Codes manual: Dropped. 		
CF | trumpet: Dropped. 		
CF | 		
CF | > 		Knight_Otu says, "was about to."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Finney's House Score: 18 Early Morning 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Foyer Score: 18 Early Morning 		
CF | 		
CF | > SW 		
CF | 		
CF | A slight tickle at your neck is all that you feel as you step through 		
CF | the door. 		
CF | 		
CF | Foyer 		
CF | The foyer of Finney's house is very majestic in scope. The ceiling is 		
CF | a full two stories above you, and the entire room is bathed in natural 		
CF | light from a single window high up on the east wall. A massive 		
CF | Osienthal rug covers most of the floor, and a small endtable sits in 		
CF | one corner. To the northeast is the doorway, and more of the house can 		
CF | be seen to the west. 		
CF | 		
CF | You can see a black puzzle piece here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get piece" 		
CF ] Foyer Score: 18 Early Morning 		
CF | 		
CF | > GET PIECE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Lower Hallway Score: 18 Early Morning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Lower Hallway 		
CF | You stand at the foot of a grand double staircase which leads up to 		
CF | the second floor. The centerpiece of this room is a granite statue of 		
CF | Finney, which looks across the room from its proud pose. A smaller 		
CF | doorway is to the southeast and the entrance to the house is east. 		
CF | 		
CF | > 		DavidW asks, "And the white one is where? Downstairs?"
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Workshop Score: 18 Early Morning 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Workshop 		
CF | You stand in a cluttered woodworking shop whose only exit is to the 		
CF | northwest. All around the room you see various half-completed shapes 		
CF | carved from wood. 		
CF | 		
CF | A squat metal device sits on the floor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x device" 		
CF ] Workshop Score: 18 Early Morning 		
CF | 		
CF | > X DEVICE 		
CF | 		
CF | It is a squat metal device sitting in the center of the workshop. The 		
CF | surface is unmarked and the only noticeable feature are two adjacent 		
CF | slots on top, one white and one black. In the white slot you see a 		
CF | white puzzle piece. 		
CF | 		
CF | > 		Knight_Otu says, "There it is."
		DavidW says, "oh"
Knight_Otu says (to ClubFloyd), "put black piece in black slot" 		
CF ] Workshop Score: 20 Early Morning 		
CF | 		
CF | > PUT BLACK PIECE IN BLACK SLOT 		
CF | 		
CF | You place the puzzle piece in the black slot. There is an 		
CF | unspectacular puff of air and the device disappears from view. In its 		
CF | place, a small portable jigsaw sits on the floor. 		
CF | 		
CF | [You have gained two points for Humouring a Bad Pun.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x jigsaw" 		
CF ] Workshop Score: 20 Early Morning 		
CF | 		
CF | > X JIGSAW 		
CF | 		
CF | The mechanical jigsaw is fairly compact and consists of a long thin 		
CF | blade between two handles. Evidently, the blade vibrates back and 		
CF | forth when the handles are pulled. 		
CF | 		
CF | > 		DavidW says, "Black and White are the two main characters of the game Jigsaw, btw."
		Knight_Otu says, "Okay. Could be useful."
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Workshop Score: 20 Early Morning 		
CF | 		
CF | > GET IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "(I kind of was hoping it would deactivate the trap, but of course it wouldn't.)"
		DavidW says, "no, sorry."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Workshop Score: 20 Early Morning 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Workshop 		
CF | You stand in a cluttered woodworking shop whose only exit is to the 		
CF | northwest. All around the room you see various half-completed shapes 		
CF | carved from wood. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Lower Hallway Score: 20 Early Morning 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Lower Hallway 		
CF | You stand at the foot of a grand double staircase which leads up to 		
CF | the second floor. The centerpiece of this room is a granite statue of 		
CF | Finney, which looks across the room from its proud pose. A smaller 		
CF | doorway is to the southeast and the entrance to the house is east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Upstairs Corridor Score: 20 Early Morning 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Upstairs Corridor 		
CF | The two flights of the double staircase meet here at a balcony which 		
CF | overlooks the first floor of the house. Matching doorways lead 		
CF | southeast and south. 		
CF | 		
CF | > 		DavidW says, "Find something to cut with the jigsaw."
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Study Score: 20 Early Morning 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Study 		
CF | The study is a richly furnished room where Finney must have spent many 		
CF | of his days. A mahogany bookshelf fills up the entire north wall, its 		
CF | shelves lined with all manner of books and treatises. A round window 		
CF | is set in the east wall and Finney's writing desk sits in the center 		
CF | of the room, nestled in a wide array of furniture. The only exit is to 		
CF | the northwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x desk" 		
CF ] Study Score: 20 Early Morning 		
CF | 		
CF | > X DESK 		
CF | 		
CF | The writing desk is slightly slanted and sits in the middle of the 		
CF | room. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push desk" 		
CF ] Study Score: 20 Early Morning 		
CF | 		
CF | > PUSH DESK 		
CF | 		
CF | The furniture in the room obstructs the desk's movement. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "cut desk" 		
CF ] Study Score: 20 Early Morning 		
CF | 		
CF | > CUT DESK 		
CF | 		
CF | (with the jigsaw) 		
CF | You run the blade of the jigsaw along the writing desk. 		
CF | 		
CF | [You have just gained a sore conscience for Petty Vandalism.] 		
CF | 		
CF | > 		Knight_Otu exclaims, "But, but!"
		DavidW says, "That's not a point. That's something else."
		Knight_Otu says, "I know."
		Jacqueline says, "Oops"
		Jacqueline says, "You can undo or restore..."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Study Score: 20 Early Morning 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a jigsaw 		
CF | 		
CF | > 		Knight_Otu says, "I'm not sure we have to."
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Study Score: 20 Early Morning 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Study 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Study Score: 20 Early Morning 		
CF | 		
CF | > UNDO 		
CF | 		
CF | [Can't "undo" twice in succession. Sorry!] 		
CF | 		
CF | > 		Knight_Otu says, "Of course we can't."
		Jacqueline says, "Yeah. Restore, if you want to."
		Knight_Otu asks, "But I don't think the trap cares?"
		Jacqueline says, "But I'm not sure we need to, either."
		DavidW says, "It's okay to cut furniture up."
		Knight_Otu says, "It'll be sore if we lose on the last move because we did adventurer things but, ... ok."
Knight_Otu says (to ClubFloyd), "x shelves" 		
CF ] Study Score: 20 Early Morning 		
CF | 		
CF | > X SHELVES 		
CF | 		
CF | The bookcase houses a gargantuan collection of books and treatises. 		
CF | Everything from "My Piano Fell Down the Mine Shaft: A Tale of A Flat 		
CF | Minor" to "Yodelus Eggplant Looks Into the Tuba" can be found on the 		
CF | shelves. However, the only book of interest is a compact book 		
CF | entitled, "Finney's Music Dictionary". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x window" 		
CF ] Study Score: 20 Early Morning 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | Which do you mean, the outer window or the round window? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "round" 		
CF ] Study Score: 20 Early Morning 		
CF | 		
CF | > ROUND 		
CF | 		
CF | The window is about the size of a Piddle ball and looks to be used for 		
CF | air circulation in the room. It overlooks the foyer downstairs. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x foyer" 		
CF ] Study Score: 20 Early Morning 		
CF | 		
CF | > X FOYER 		
CF | 		
CF | The foyer can be seen out the round window. You can also see an outer 		
CF | window in the foyer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x outer" 		
CF ] Study Score: 20 Early Morning 		
CF | 		
CF | > X OUTER 		
CF | 		
CF | From here, you can see the window high up in the foyer. It is almost 		
CF | directly across from the round study window. A fresh breeze blows in 		
CF | from the outside. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Study Score: 20 Early Morning 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Study 		
CF | The study is a richly furnished room where Finney must have spent many 		
CF | of his days. A mahogany bookshelf fills up the entire north wall, its 		
CF | shelves lined with all manner of books and treatises. A round window 		
CF | is set in the east wall and Finney's writing desk sits in the center 		
CF | of the room, nestled in a wide array of furniture. The only exit is to 		
CF | the northwest. 		
CF | 		
CF | > 		Knight_Otu says, "I don't think we're cutting things in the study."
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Upstairs Corridor Score: 20 Early Morning 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Upstairs Corridor 		
CF | The two flights of the double staircase meet here at a balcony which 		
CF | overlooks the first floor of the house. Matching doorways lead 		
CF | southeast and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Music Salon Score: 20 Early Morning 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Music Salon 		
CF | This room is small, but acoustically significant. The ceiling has been 		
CF | shaped to provide for the maximum benefit of the small ensembles which 		
CF | must have played here at one time, and even the smallest sound 		
CF | provides a rich timbre here. A Grandunk piano sits in the center of 		
CF | the room, just waiting to be played. There are no windows here, but a 		
CF | doorway in the back of the room leads north. 		
CF | 		
CF | You can see a music stand and "Lively Jig" here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x piano" 		
CF ] Music Salon Score: 20 Early Morning 		
CF | 		
CF | > X PIANO 		
CF | 		
CF | The piano is a very expensive model, coated in a sleek black material 		
CF | that doesn't inhibit its resonance. Eighty-eight polished keys sit 		
CF | elegantly in the keyboard, hinting at infinite musical possibilities. 		
CF | The lid of the piano is open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x keys" 		
CF ] Music Salon Score: 20 Early Morning 		
CF | 		
CF | > X KEYS 		
CF | 		
CF | The piano is a very expensive model, coated in a sleek black material 		
CF | that doesn't inhibit its resonance. Eighty-eight polished keys sit 		
CF | elegantly in the keyboard, hinting at infinite musical possibilities. 		
CF | The lid of the piano is open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x stand" 		
CF ] Music Salon Score: 20 Early Morning 		
CF | 		
CF | > X STAND 		
CF | 		
CF | It is a standard black metal stand sitting in the corner of the room. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x lively" 		
CF ] Music Salon Score: 20 Early Morning 		
CF | 		
CF | > X LIVELY 		
CF | 		
CF | 		
CF | Lively Jig 		
CF | Induces dancing in animate creatures 		
CF | 		
CF | This piece is quite long; it's two pages in length with numerous 		
CF | repeats and other markings. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Music Salon Score: 20 Early Morning 		
CF | 		
CF | > GET IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "learn it" 		
CF ] Music Salon Score: 20 Early Morning 		
CF | 		
CF | > LEARN IT 		
CF | 		
CF | You diligently study the piece in hopes of memorizing it, but it's 		
CF | just too long. Before you are two-thirds of the way through it, you've 		
CF | forgotten the first melody. 		
CF | 		
CF | > 		DavidW says, "yeah, it's too long still."
		Knight_Otu says, "Still can't learn it. Havwen't leveled up enough."
		Knight_Otu says, "(Maybe.)"
Knight_Otu says (to ClubFloyd), "fold it" 		
CF ] Music Salon Score: 20 Early Morning 		
CF | 		
CF | > FOLD IT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "Oh, hm."
		DavidW says (to Jacqueline), "yesssss"
		Jacqueline says, "That would make sense and is a neat mechanic for an IF game."
		Knight_Otu says, "No turning it into an origami plane."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf7" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Music Salon Score: 20 Early Morning 		
CF | Ok. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "cut jig" 		
CF ] Music Salon Score: 23 Early Morning 		
CF | 		
CF | > CUT JIG 		
CF | 		
CF | (with the jigsaw) 		
CF | You slice through the jig with the jigsaw, carefully so as not to 		
CF | destroy the sheet. When you are done, the piece is only half as long. 		
CF | 		
CF | [You have just gained three points in Musical Editing.] 		
CF | 		
CF | > 		Jacqueline says, "Wow yay"
		DavidW says, "yay!"
		Knight_Otu says, "Of course, it was a *jig*saw."
		Jacqueline says, "Yeah, but"
		Roger says, "nice puzzle, nice work"
		Jacqueline says, "I mean, who knows what will happen when we use it now..."
Knight_Otu says (to ClubFloyd), "x jig" 		
CF ] Music Salon Score: 23 Early Morning 		
CF | 		
CF | > X JIG 		
CF | 		
CF | 		
CF | Lively Jig 		
CF | Induces dancing in animate creatures 		
CF | 		
CF | The sheet music has been surgically cut in half, right after a big 		
CF | sectional division. 		
CF | 		
CF | > 		Jacqueline says, "Ah"
Knight_Otu says (to ClubFloyd), "learn it" 		
CF ] Music Salon Score: 23 Early Morning 		
CF | 		
CF | > LEARN IT 		
CF | 		
CF | You diligently commit the song to memory and then tuck the music away. 		
CF | 		
CF | > 		Jacqueline says, "Okay, should be safe, I guess."
Knight_Otu says (to ClubFloyd), "drop all" 		
CF ] Music Salon Score: 23 Early Morning 		
CF | 		
CF | > DROP ALL 		
CF | 		
CF | (the jigsaw) 		
CF | Dropped. 		
CF | 		
CF | > 		DavidW says, "now you can leave the house and play the jig on the trumpet somewhere."
		Jacqueline says, "I liked that other idea, though, that longer music = more powerful spells and you have to be at a certain level to use those."
		Knight_Otu says, "It's what I expected, until I realized why we have the jigsaw."
		DavidW says (to Jacqueline), "yeah, that is a good idea. Just not what the author was going for here, though."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Upstairs Corridor Score: 23 Early Morning 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Upstairs Corridor 		
CF | The two flights of the double staircase meet here at a balcony which 		
CF | overlooks the first floor of the house. Matching doorways lead 		
CF | southeast and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Lower Hallway Score: 23 Early Morning 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Lower Hallway 		
CF | You stand at the foot of a grand double staircase which leads up to 		
CF | the second floor. The centerpiece of this room is a granite statue of 		
CF | Finney, which looks across the room from its proud pose. A smaller 		
CF | doorway is to the southeast and the entrance to the house is east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Lower Hallway Score: 23 Early Morning 		
CF | 		
CF | > NE 		
CF | 		
CF | You can go up the stairs here, or east and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Foyer Score: 23 Early Morning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Foyer 		
CF | The foyer of Finney's house is very majestic in scope. The ceiling is 		
CF | a full two stories above you, and the entire room is bathed in natural 		
CF | light from a single window high up on the east wall. A massive 		
CF | Osienthal rug covers most of the floor, and a small endtable sits in 		
CF | one corner. To the northeast is the doorway, and more of the house can 		
CF | be seen to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | 		
CF | 		
CF | 		
CF | Meanwhile, in King Goosen's Court... 		
CF | 		
CF | 		
CF | Morning sunlight peeks through the decorative flags in the upper 		
CF | gallery to show the King's Court in full attendance. Rows of commoners 		
CF | line each wall with guards enforcing order. Kneeling before the dais, 		
CF | one unlucky commoner speaks. 		
CF | 		
CF | "But Your Majesty! The duck wasn't there the night before. I bet it 		
CF | was just my neighbour, Mr. Grindstaff." His voice drops to a furtive 		
CF | whisper. "If you must know, he's always been a duck sympathizer." 		
CF | 		
CF | From the gallery, a voice rings out, evidently the aforementioned Mr. 		
CF | Grindstaff. "Choke on a turnip, ye yellow-bellied liar!" 		
CF | 		
CF | "Silence, churlio!" A guard bangs his halberd on the marble floor. All 		
CF | eyes turn to the throne. 		
CF | 		
CF | The King conveys a postcard image of wisdom before dispelling the 		
CF | illusion by speaking. "Your tale is obviously false, peasant. It's 		
CF | well-known that most duck owners keep their duck at the bottom of a 		
CF | moldy haystack where no one has tread for years, and that's exactly 		
CF | where we found yours. I sentence you to death and then deportation!" 		
CF | 		
CF | The Advisor hurriedly whispers something in the King's ear. The royal 		
CF | personage looks crestfallen. "They can't, eh? Blast it all! You 		
CF | peasant! I sentence you to deportation, and maybe death, if you should 		
CF | happen to die along the way." The King snaps and the guards carry the 		
CF | pleading peasant away. He is quickly replaced by a more worldly man, 		
CF | also accused of harbouring a duck. 		
CF | 		
CF | The King points at the man. "You sir, are accused of the same crime. 		
CF | What do you have to say for yourself?" 		
CF | 		
CF | The man smiles craftily. "Obviously I own a duck. Your men found it 		
CF | buried under that boulder in my yard." The onlookers gasp as the man 		
CF | pleads guilty. He chuckles and leans in closer to the King. "What 		
CF | really has me worried, though, is this surge in the population of 		
CF | hamsters." 		
CF | 		
CF | The King nods emphatically. "Actually, I find hamsters to be quite 		
CF | disagreeable little beasts. Always running this way and 		
CF | that...demanding food, shelter, and even immunity from property tax!" 		
CF | 		
CF | "Indeed they are a nuisance," agrees the man. "In fact, I bet that 		
CF | owning a hamster is even worse than harbouring a duck!" 		
CF | 		
CF | The King thinks about this new gem of knowledge and has a quick huddle 		
CF | with his Advisor. "Very well then. You, sir, are free to go on one 		
CF | condition! You must bring back more information about this hamster 		
CF | problem and the best way we can combat it! Dismissed!" 		
CF | 		
CF | [Hit any key.] 		Knight_Otu says, "Interlude."
		Jacqueline says, "These always throw me off."
		Roger asks, "is it obvious how these are triggered?"
		Knight_Otu says, "I imagine by points."
		DavidW asks, "Might be soon after acquiring a spell?"
		Knight_Otu says, "That's also possible."
Knight_Otu presses the yellow enter button. 		
Knight_Otu pushes the green 'space' button. 		
CF ] Finney's House Score: 23 Midmorning 		
CF | 		
CF | 		
CF | Finney's House 		
CF | You stand at the front of a fairly large white house. The doorway 		
CF | stands open to the southwest and a bronze plaque hangs next to it. A 		
CF | paved road leads away from the house to the east. All around the 		
CF | house, tall mountains of rock loom in the air, and a narrow path runs 		
CF | around the house to the south. 		
CF | 		
CF | You can see a trumpet, a Building Codes manual, an empty metal cup, a 		
CF | Timeline pamphlet and a scrap of paper here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF ] Finney's House Score: 23 Midmorning 		
CF | 		
CF | > GET ALL 		
CF | 		
CF | trumpet: Taken. 		
CF | Building Codes manual: Taken. 		
CF | empty metal cup: Taken. 		
CF | Timeline pamphlet: Taken. 		
CF | scrap of paper: Taken. 		
CF | 		
CF | > 		Jacqueline says, "I do enjoy the writing."
		Knight_Otu says, "We've seen Leonine and the guard alive and well."
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Finney's House Score: 23 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You raise the trumpet to your lips. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "j" 		
CF ] Finney's House Score: 23 Midmorning 		
CF | 		
CF | You play a lively toe-tapping gigue, which puts you in a brighter 		
CF | mood. However, nothing else happens. 		
CF | 		
CF | > 		DavidW asks, "The only animate creatures down here we've seen are us, the duck, the guard, the herring, and Leonine?"
		Jacqueline asks, "Can we summon a duck and then test the jig on it?"
		Knight_Otu says, "Right, the duck and the herring."
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Finney's House Score: 23 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You bring up your trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "o" 		
CF ] Finney's House Score: 23 Midmorning 		
CF | 		
CF | As soon as you sound the final cadence, a duck appears in front of 		
CF | you. 		
CF | 		
CF | The duck takes a cautious step towards the front doorway, but then 		
CF | thinks better of it and backs away. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Finney's House Score: 23 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You raise the trumpet to your lips. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "j" 		
CF ] Finney's House Score: 23 Midmorning 		
CF | 		
CF | "Quacketty quack!" The little white duck hops about to the strains of 		
CF | your lively gigue. 		
CF | 		
CF | The duck takes a cautious step towards the front doorway, but then 		
CF | thinks better of it and backs away. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] East of House Score: 23 Midmorning 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | East of House 		
CF | You are facing the east side of a white house. There is no door here, 		
CF | and the sole window is not boarded up, although it is on the second 		
CF | floor. A path runs alongside the house to the north and south. 		
CF | 		
CF | A makeshift slingshot has been created from the stunted tree and a 		
CF | rubber piece. The slingshot is currently empty. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Fish Pond Score: 23 Midmorning 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Fish Pond 		
CF | Paths from the north and east converge here at a small decorative 		
CF | pond. One side of the volcano rises up to the south and the top of a 		
CF | house peeks over the rocks to the northwest. Next to the pond, a 		
CF | bronze plaque is embedded in the ground. Deep in the pond, a red 		
CF | herring can be seen. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Fish Pond Score: 23 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You bring up your trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "j" 		
CF ] Fish Pond Score: 23 Midmorning 		
CF | 		
CF | Nothing happens. Apparently fish don't dance. 		
CF | 		
CF | > 		Jacqueline says, "YAY"
		Knight_Otu says, "Thought so."
		DavidW says, "ha ha"
		Jacqueline says, "I was wondering about that. Good response, game."
		Jacqueline asks, "What about that other dude?"
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Rock Wall Score: 23 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Rock Wall 		
CF | A narrow strip of lane winds between the rocks from the northeast, 		
CF | ending in a small clearing. To the east, a spire of rock shoots out of 		
CF | the ground and extends all the way up to the ceiling of the volcano. 		
CF | Set at the base of the spire is a smooth marble surface which is 		
CF | slightly depressed. Gigantic piles of granite rubble bar your progress 		
CF | in most directions, although it looks like you could squeeze through 		
CF | to the west. 		
CF | 		
CF | > 		DavidW says, "Guard and Leonine are left."
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Leonine's House Score: 23 Midmorning 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Leonine's House 		
CF | To the east, a peculiar manor grows out of the rocks like an eccentric 		
CF | fungus, a haphazard collection of walls, additions, and minarets. The 		
CF | lane curves from north to southwest around an immense wall of rubble 		
CF | to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Magic Lab Score: 23 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Magic Lab 		
CF | The lab of Leonine holds an impressive collection of magical devices, 		
CF | half of which you can't even begin to comprehend. Overhead, tiny balls 		
CF | of light soar through the air, and the entire room feels alive with 		
CF | energy. Where the average house would have a wide array of unnecessary 		
CF | furniture, the only artifices of this room are a giant wooden head 		
CF | with a string and a pyramid model. The front doorway is west and there 		
CF | is also a closed door in the east wall. 		
CF | 		
CF | Leonine is here, dusting off his robe. 		
CF | 		
CF | You can also see a pyramid model here. 		
CF | 		
CF | > 		Jacqueline says, "Leonine, yeah."
Knight_Otu says (to ClubFloyd), "ask leonine about ahtha" 		
CF ] Magic Lab Score: 23 Midmorning 		
CF | 		
CF | > ASK LEONINE ABOUT AHTHA 		
CF | 		
CF | "I recruited him to help build the Nolava Community! The man was 		
CF | amazing with granite, although I can't say that I enjoyed his granite 		
CF | underwear. He went into the Quarry a few years ago and hasn't been 		
CF | heard from since." 		
CF | 		
CF | Leonine screams and points over your shoulder. "Look behind you! A 		
CF | three-headed monkey!" You turn around, but see nothing, and Leonine 		
CF | takes the opportunity to disappear from view. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Dangit, Leo!"
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Leonine's House Score: 23 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Leonine's House 		
CF | To the east, a peculiar manor grows out of the rocks like an eccentric 		
CF | fungus, a haphazard collection of walls, additions, and minarets. The 		
CF | lane curves from north to southwest around an immense wall of rubble 		
CF | to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Magic Lab Score: 23 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Magic Lab 		
CF | The lab of Leonine holds an impressive collection of magical devices, 		
CF | half of which you can't even begin to comprehend. Overhead, tiny balls 		
CF | of light soar through the air, and the entire room feels alive with 		
CF | energy. Where the average house would have a wide array of unnecessary 		
CF | furniture, the only artifices of this room are a giant wooden head 		
CF | with a string and a pyramid model. The front doorway is west and there 		
CF | is also a closed door in the east wall. 		
CF | 		
CF | Leonine is here, singing off-key. 		
CF | 		
CF | You can also see a pyramid model here. 		
CF | 		
CF | Leonine flickers out of existence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about mullog" 		
CF ] Magic Lab Score: 23 Midmorning 		
CF | 		
CF | > ASK LEONINE ABOUT MULLOG 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "Grr."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Leonine's House Score: 23 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Leonine's House 		
CF | To the east, a peculiar manor grows out of the rocks like an eccentric 		
CF | fungus, a haphazard collection of walls, additions, and minarets. The 		
CF | lane curves from north to southwest around an immense wall of rubble 		
CF | to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Magic Lab Score: 23 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Magic Lab 		
CF | The lab of Leonine holds an impressive collection of magical devices, 		
CF | half of which you can't even begin to comprehend. Overhead, tiny balls 		
CF | of light soar through the air, and the entire room feels alive with 		
CF | energy. Where the average house would have a wide array of unnecessary 		
CF | furniture, the only artifices of this room are a giant wooden head 		
CF | with a string and a pyramid model. The front doorway is west and there 		
CF | is also a closed door in the east wall. 		
CF | 		
CF | Leonine is here, mumbling in another language. 		
CF | 		
CF | You can also see a pyramid model here. 		
CF | 		
CF | Leonine mumbles a word that begins with an "F" but then slaps his head 		
CF | and realizes that it isn't a magic word. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about mullog" 		
CF ] Magic Lab Score: 23 Midmorning 		
CF | 		
CF | > ASK LEONINE ABOUT MULLOG 		
CF | 		
CF | "Technically, he's the first resident of the Odd Community... but he's 		
CF | antisocial (even moreso than the rest of us) so he doesn't count." 		
CF | 		
CF | > 		Jacqueline says, "hahaha"
		Jacqueline says, "(The F thing)"
		DavidW says, "Wizard of Frobozz ref"
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Magic Lab Score: 23 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You raise the trumpet to your lips. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "j" 		
CF ] Magic Lab Score: 23 Midmorning 		
CF | 		
CF | "Wahoo!" Leonine jumps in the air and does a merry jig. In the midst 		
CF | of a set of dance steps that would put any Papoosen ballerina to 		
CF | shame, a small key flies out of his pocket and lands near your feet. 		
CF | Leonine continues to dance for several more minutes before finally 		
CF | getting tired. "Witherin' witches, that was fun!" 		
CF | 		
CF | > 		Jacqueline says (to DW), "Yeah. It's a nice touch."
		Knight_Otu says, "Hello key."
		DavidW asks, "Hi key! How's the wife and kids?"
Knight_Otu says (to ClubFloyd), "ask leonine about guard" 		
CF ] Magic Lab Score: 23 Midmorning 		
CF | 		
CF | > ASK LEONINE ABOUT GUARD 		
CF | 		
CF | Leonine shakes his head. "Can't help you there, neighbour." 		
CF | 		
CF | > 		Jacqueline says, "Why, hello there, kay"
		Jacqueline says, "key, even"
Knight_Otu says (to ClubFloyd), "ask leonine about moilan" 		
CF ] Magic Lab Score: 23 Midmorning 		
CF | 		
CF | > ASK LEONINE ABOUT MOILAN 		
CF | 		
CF | Leonine drops down to a low whisper. "Kind of a clod if you ask me. 		
CF | But then again, we're all a little odd here." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about bank" 		
CF ] Magic Lab Score: 23 Midmorning 		
CF | 		
CF | > ASK LEONINE ABOUT BANK 		
CF | 		
CF | "Every community must have a bank! I even have an account there... 		
CF | actually it's a group account since there's only one safe." 		
CF | 		
CF | Leonine knocks on the wooden head and giggles. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask about head" 		
CF ] Magic Lab Score: 23 Midmorning 		
CF | 		
CF | > ASK ABOUT HEAD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about head" 		
CF ] Magic Lab Score: 23 Midmorning 		
CF | 		
CF | > ASK LEONINE ABOUT HEAD 		
CF | 		
CF | "Isn't my wooden head handsome? Wise too!" 		
CF | 		
CF | Waving his hands in the air, Leonine disappears. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get key" 		
CF ] Magic Lab Score: 24 Midmorning 		
CF | 		
CF | > GET KEY 		
CF | 		
CF | You pick up the key, intending to return it as soon as you've finished 		
CF | with it. 		
CF | 		
CF | [You have just gained a point for the Borrowing Dance.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x it" 		
CF ] Magic Lab Score: 24 Midmorning 		
CF | 		
CF | > X IT 		
CF | 		
CF | The copper key is two inches long and has a single groove in it. 		
CF | 		
CF | > 		DavidW asks, "Have we seen a lock?"
		Knight_Otu says, "I'm not sure if we wanted Leo away for that."
		Knight_Otu says, "But probably."
		Knight_Otu says, "I don't quite recall a lock."
		DavidW asks, "Could be for that safe he mentioned. Was the north gate locked or just guarded?"
		Knight_Otu says, "I don't think we tried."
		Jacqueline says, "I was wondering about the bank safe, yeah"
		DavidW says, "I think, getting past the guard is something to consider now."
		DavidW says, "At least try the jig there."
		Jacqueline says, "True"
		Knight_Otu says, "Sorry, was checking the transcript."
		Knight_Otu says, "I think this is the safe key."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Leonine's House Score: 24 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Leonine's House 		
CF | To the east, a peculiar manor grows out of the rocks like an eccentric 		
CF | fungus, a haphazard collection of walls, additions, and minarets. The 		
CF | lane curves from north to southwest around an immense wall of rubble 		
CF | to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Library Lane Score: 24 Midmorning 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Library Lane 		
CF | Quaint miniature pine trees line the path which runs south through a 		
CF | manicured park from the north. Nestled in the rocks to the southwest 		
CF | is a single-story building adorned with a bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Center of Volcano Score: 24 Midmorning 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Mess Hall Score: 24 Midmorning 		
CF | 		
CF | > N 		
CF | 		
CF | The dirt path meanders through odd rock formations before leading you 		
CF | to a Mess Hall... 		
CF | 		
CF | Mess Hall 		
CF | You are standing in a long room, empty except for a wooden table in 		
CF | the center. Doorways lead back out to the north and south. 		
CF | 		
CF | > 		DavidW says, "okay. And I'll try to remember the guard's name is Moilan."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] North Gate Score: 24 Midmorning 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | North Gate 		
CF | A long granite wall surrounds the more elite section of the Odd 		
CF | Community. To the northwest, a massive gate has been erected to keep 		
CF | out rummer salesmen. The mess hall is south of here, and a small stone 		
CF | hut sits by the gate forlornly. 		
CF | 		
CF | Moilan is here, standing at attention by the gate. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask moilan about gate" 		
CF ] North Gate Score: 24 Midmorning 		
CF | 		
CF | > ASK MOILAN ABOUT GATE 		
CF | 		
CF | "This 'ere be moi post! I can't let you in the gate without an 		
CF | invitation from Squiggy or Poont." Moilan chuckles. "Pretty 'ard 		
CF | considering they're dead." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] North Gate Score: 24 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You bring up your trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "j" 		
CF ] North Gate Score: 24 Midmorning 		
CF | 		
CF | "Hurr! That thar's a catchy tune." The guard sets down his spear and 		
CF | dances along to the music. When the song ends, he sighs and resumes 		
CF | his post, spear in hand. 		
CF | 		
CF | The guard adjusts his helmet and straightens out his uniform. 		
CF | 		
CF | > 		Jacqueline says, "htm"
		Jacqueline says, "hrm, even"
		Knight_Otu says, "I'd like to check the xylophone, I think."
		Jacqueline says, "Would need to last more than a turn for us to sneak through, it seems."
		DavidW says, "This jig would be great at parties."
		Jacqueline says (to DW), "Remind me to never come to one of your parties."
		Knight_Otu asks, "It would be, wouldn't it?"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Mess Hall Score: 24 Midmorning 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Mess Hall 		
CF | You are standing in a long room, empty except for a wooden table in 		
CF | the center. Doorways lead back out to the north and south. 		
CF | 		
CF | > 		DavidW says (to Jacqueline), "waaa"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Center of Volcano Score: 24 Midmorning 		
CF | 		
CF | > S 		
CF | 		
CF | You follow the dirt path back to the center of the community... 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | Sunlight peeks past the clouds to shine into the volcano. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Outside Courtyard Score: 24 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Outside Courtyard 		
CF | The western path ends between a granite wall to the north and a 		
CF | two-story building to the east. A tasteful granite arch to the 		
CF | northeast leads into a courtyard which resembles a giant grassy 		
CF | checkerboard. The capstone of the archway bears a small bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x plaque" 		
CF ] Outside Courtyard Score: 24 Midmorning 		
CF | 		
CF | > X PLAQUE 		
CF | 		
CF | The bronze sign seems fairly new, showing no signs of weather 		
CF | deterioration. 		
CF | 		
CF | SECURITY MAZE 		
CF | Nolava Odd Community 		
CF | Building Code #113 		
CF | 		
CF | > 		Knight_Otu says, "Right, that's the other maze. That one may be more dangerous."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Opera Hall Score: 24 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Opera Hall 		
CF | Every step you take serves to showcase the wonderful acoustics in this 		
CF | building. The ceiling is a full two stories above you and the room is 		
CF | brighter than normal because of its blue glass walls. Beyond the 		
CF | seats, you see a small semicircular stage with a xylophone. 		
CF | 		
CF | Next to the xylophone sits a monstrous leather-bound book mounted on a 		
CF | stand, open to a page in the middle. 		
CF | 		
CF | > 		DavidW says, "I haven't hosted many parties ever in my life. Only one or two."
Knight_Otu says (to ClubFloyd), "x xylophone" 		
CF ] Opera Hall Score: 24 Midmorning 		
CF | 		
CF | > X XYLOPHONE 		
CF | 		
CF | The xylophone seems to be constructed from baleens. It is highly 		
CF | polished and there are a pair of mallets hanging off the side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "search it" 		
CF ] Opera Hall Score: 24 Midmorning 		
CF | 		
CF | > SEARCH IT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		DavidW says, "No dancing. Just food and chat."
Knight_Otu says (to ClubFloyd), "play it" 		
CF ] Opera Hall Score: 24 Midmorning 		
CF | 		
CF | > PLAY IT 		
CF | 		
CF | You pick up the mallets and play a fairly decent scale. 		
CF | 		
CF | > 		Jacqueline says, "I host a weekly party. Right here. Right now. ClubFloyd."
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Opera Hall Score: 24 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You raise the trumpet to your lips. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "h" 		
CF ] Opera Hall Score: 24 Midmorning 		
CF | 		
CF | The xylophone book looks like it might break its stand, but 		
CF | fortunately remains supported. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x book" 		
CF ] Opera Hall Score: 24 Midmorning 		
CF | 		
CF | > X BOOK 		
CF | 		
CF | (the practice book) 		
CF | Across the top of each page, the title has been printed in small fancy 		
CF | letters: "The Well-Tampered Xylophone - A Collection of 		
CF | Twelve-Thousand-Two-Hundred-Seventy-Four Etudes in Each of Twenty-Five 		
CF | Major and Minor Keys". The current page looks to be fairly difficult, 		
CF | especially for a non-keyboardist like yourself. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Opera Hall Score: 24 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You ready the trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "r" 		
CF ] Opera Hall Score: 24 Midmorning 		
CF | 		
CF | The melody echoes through the air but nothing happens. You sense that 		
CF | something is missing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Opera Hall Score: 24 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You ready the trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "j" 		
CF ] Opera Hall Score: 24 Midmorning 		
CF | 		
CF | You play a lively toe-tapping gigue, which puts you in a brighter 		
CF | mood. However, nothing else happens. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "Let me know when you want a hint on what to do next."
		Knight_Otu says, "Finney is supposed to have the key to freedom. The tome talks about 25 keys, Finneys statue talks about 24 keys on the xylophone."
		Knight_Otu says, "So I have the suspicion that the key is here."
		DavidW says, "yes, that's all very suspicious and I agree."
		Knight_Otu asks, "Do we need to brave the other maze yet?"
Knight_Otu says (to ClubFloyd), "push xylophone" 		
CF ] Opera Hall Score: 24 Midmorning 		
CF | 		
CF | > PUSH XYLOPHONE 		
CF | 		
CF | You are unable to. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push tome" 		
CF ] Opera Hall Score: 24 Midmorning 		
CF | 		
CF | > PUSH TOME 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I don't think we should brave the other maze yet but it is an option, yes, and has to be braved sooner or later."
		Knight_Otu says, "It seems the only open place if .. right."
		Jacqueline asks, "If we do, do we have stuff to use like that paper we had for the ominous maze that turned out to be a nothing burger?"
Jacqueline says (to ClubFloyd), "i" 		
CF ] Opera Hall Score: 24 Midmorning 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a copper key 		
CF | a scrap of paper 		
CF | a Timeline pamphlet 		
CF | an empty metal cup 		
CF | a Building Codes manual 		
CF | a trumpet 		
CF | 		
CF | > 		Jacqueline says, "Not much."
		DavidW says, "I suppose it wouldn't hurt to visit the 'maze'. It's not the twisty passages sort of maze at all."
		Knight_Otu says, "The maze leads to Fou-llama's estate, not someone who could give us an invitation for past the gate."
		Knight_Otu asks, "As I recall, we need to spell her name through the maze to get it - and can't get out because we can't spell the name on the way back?"
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Opera Hall Score: 24 Midmorning 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Opera Hall 		
CF | Every step you take serves to showcase the wonderful acoustics in this 		
CF | building. The ceiling is a full two stories above you and the room is 		
CF | brighter than normal because of its blue glass walls. Beyond the 		
CF | seats, you see a small semicircular stage with a xylophone. 		
CF | 		
CF | Next to the xylophone sits a monstrous leather-bound book mounted on a 		
CF | stand, open to a page in the middle. 		
CF | 		
CF | > 		DavidW says, "Save before entering her maze, if you decide to at least look it over."
		DavidW says, "The risk isn't getting lost."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Outside Courtyard Score: 24 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Outside Courtyard 		
CF | The western path ends between a granite wall to the north and a 		
CF | two-story building to the east. A tasteful granite arch to the 		
CF | northeast leads into a courtyard which resembles a giant grassy 		
CF | checkerboard. The capstone of the archway bears a small bronze plaque. 		
CF | 		
CF | > 		DavidW says, "But there is a risk."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf8" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Outside Courtyard Score: 24 Midmorning 		
CF | Ok. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, I think the risk is not getting out."
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > NE 		
CF | 		
CF | As you step through the archway, a small bell chimes far to the north, 		
CF | and letters of the alphabet suddenly appear in the air over the 		
CF | courtyard. 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "F" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. To the southwest you see a way out of the courtyard. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x n" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > X N 		
CF | 		
CF | You see nothing special about north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x plots" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > X PLOTS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x plot" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > X PLOT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "o" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > O 		
CF | 		
CF | Think nothing of it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "U" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "F" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. To the southwest you see a way out of the courtyard. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "F" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall closes you in to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "F" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. To the southwest you see a way out of the courtyard. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "A" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. You are in the southwest corner of the courtyard. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "F" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. To the southwest you see a way out of the courtyard. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Outside Courtyard Score: 24 Midmorning 		
CF | 		
CF | > SW 		
CF | 		
CF | The letters vanish as you leave the courtyard. 		
CF | 		
CF | Outside Courtyard 		
CF | The western path ends between a granite wall to the north and a 		
CF | two-story building to the east. A tasteful granite arch to the 		
CF | northeast leads into a courtyard which resembles a giant grassy 		
CF | checkerboard. The capstone of the archway bears a small bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > NE 		
CF | 		
CF | As you step through the archway, a small bell chimes far to the north, 		
CF | and letters of the alphabet suddenly appear in the air over the 		
CF | courtyard. 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "F" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. To the southwest you see a way out of the courtyard. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > SE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "I" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "U" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "O" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall blocks movement to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "F" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. To the southwest you see a way out of the courtyard. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "F" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall closes you in to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "I" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, seems the rooms are connecting as expected."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "U" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "T" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "L" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall blocks movement to the west. 		
CF | 		
CF | > 		DavidW says, "It's a 4 by 5 grid. 20 locations."
		Knight_Otu says, "I was concerned whether N, then W is the same location as NW."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "L" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall blocks movement to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "S" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. You are in the northwest corner of the courtyard. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "E" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "A" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall extends from east to west to your north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "M" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall extends from east to west to your north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "G" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. You are in the northeast corner of the courtyard. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "S" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "O" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall prevents you from going east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "O" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall prevents you from going east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "N" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall prevents you from going east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "E" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. You are in the southeast corner of the courtyard. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "I" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "H" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "U" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "F" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. To the southwest you see a way out of the courtyard. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Outside Courtyard Score: 24 Midmorning 		
CF | 		
CF | > SW 		
CF | 		
CF | The letters vanish as you leave the courtyard. 		
CF | 		
CF | Outside Courtyard 		
CF | The western path ends between a granite wall to the north and a 		
CF | two-story building to the east. A tasteful granite arch to the 		
CF | northeast leads into a courtyard which resembles a giant grassy 		
CF | checkerboard. The capstone of the archway bears a small bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x plaque" 		
CF ] Outside Courtyard Score: 24 Midmorning 		
CF | 		
CF | > X PLAQUE 		
CF | 		
CF | The bronze sign seems fairly new, showing no signs of weather 		
CF | deterioration. 		
CF | 		
CF | SECURITY MAZE 		
CF | Nolava Odd Community 		
CF | Building Code #113 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look up 113 in manual" 		
CF ] Outside Courtyard Score: 24 Midmorning 		
CF | 		
CF | > LOOK UP 113 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #113 Security Maze: 9-R-07, Created as a result of Madame Fou-llama's 		
CF | distrust of visitors and broom peddlers. May cause problems with Code 		
CF | #114. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look up 114 in manual" 		
CF ] Outside Courtyard Score: 24 Midmorning 		
CF | 		
CF | > LOOK UP 114 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #114 Granite Crate: 9-S-07, Created a crate to hold the materials for 		
CF | Code #115. On a side note, lost my ring while working around the 		
CF | granite today. Must find. 		
CF | 		
CF | > 		Jacqueline says, "Frickin' broom peddlers, man. I tell ya."
Knight_Otu says (to ClubFloyd), "look up 115 in manual" 		
CF ] Outside Courtyard Score: 24 Midmorning 		
CF | 		
CF | > LOOK UP 115 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #115 (planned) Granite Statue: Sent materials to Madame Fou-llama's 		
CF | before the Security Maze was activated. May make the statue some day. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look up 116 in manual" 		
CF ] Outside Courtyard Score: 24 Midmorning 		
CF | 		
CF | > LOOK UP 116 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #116 (planned) Quarry Rock Elevator: Really need to get around to 		
CF | fixing that elevator chain...It's just an accident waiting to happen. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, I think I know how to get in and out."
		Knight_Otu says, "The butler's name can be spelled on the way out."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf9" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Outside Courtyard Score: 24 Midmorning 		
CF | Ok. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > NE 		
CF | 		
CF | As you step through the archway, a small bell chimes far to the north, 		
CF | and letters of the alphabet suddenly appear in the air over the 		
CF | courtyard. 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "F" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. To the southwest you see a way out of the courtyard. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "O" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall blocks movement to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "U" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "L" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall blocks movement to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "L" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall blocks movement to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "A" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall extends from east to west to your north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Grassy Courtyard Score: 24 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "M" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall extends from east to west to your north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Grassy Courtyard Score: 26 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "A" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall extends from east to west to your north. 		
CF | A baritone voice whispers, "Fou-llama..." and an exit appears in the 		
CF | north wall. 		
CF | 		
CF | [You have gained two points in Crazy Fauna.] 		
CF | 		
CF | > 		DavidW says, "congrats!"
		Jacqueline says (to KO), "You rock"
		Knight_Otu says, "I mean, getting in was the easy path once the maze is mapped."
		Knight_Otu says, "The real test is whether getting out works."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Front Yard Score: 26 Midmorning 		
CF | 		
CF | > N 		
CF | 		
CF | The letters vanish as you leave the courtyard. 		
CF | 		
CF | Front Yard 		
CF | With sunlight, this quaint plot of land would look downright pleasant. 		
CF | However, it is tucked against the north side of the volcano and does 		
CF | not seem to get much light at all. A blue cottage sits to the west and 		
CF | a larger red cottage is east. An archway leads into the confines of 		
CF | the security maze to the south. 		
CF | 		
CF | A jumble of granite pieces sits in a patch of weeds. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cottage" 		
CF ] Front Yard Score: 26 Midmorning 		
CF | 		
CF | > X COTTAGE 		
CF | 		
CF | Which do you mean, the blue cottage or the red cottage? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x blue cottage" 		
CF ] Front Yard Score: 26 Midmorning 		
CF | 		
CF | > X BLUE COTTAGE 		
CF | 		
CF | A small blue cottage is to the west, flush against a mountain of 		
CF | granite. A swinging door provides access to the inside and you can 		
CF | hear movement inside. 		
CF | 		
CF | > 		DavidW says, "That must be for the statue. The jumble."
Knight_Otu says (to ClubFloyd), "x red" 		
CF ] Front Yard Score: 26 Midmorning 		
CF | 		
CF | > X RED 		
CF | 		
CF | Which do you mean, the red door or the red cottage? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x red cottage" 		
CF ] Front Yard Score: 26 Midmorning 		
CF | 		
CF | > X RED COTTAGE 		
CF | 		
CF | A red cottage is to the east, slightly larger than its western 		
CF | counterpart. A swinging door provides access to the inside and you can 		
CF | hear movement inside. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x archway" 		
CF ] Front Yard Score: 26 Midmorning 		
CF | 		
CF | > X ARCHWAY 		
CF | 		
CF | Like many of the structures in the volcano, the archway in the wall is 		
CF | made from granite. In this case, finely-cut granite has been used in 		
CF | place of brick to form a corbeled arch. 		
CF | 		
CF | > 		Jacqueline says, "Also, when I say that you rock, KO, please know that I specifically mean you granite."
		Knight_Otu says, "Gneiss."
Knight_Otu says (to ClubFloyd), "x weeds" 		
CF ] Front Yard Score: 26 Midmorning 		
CF | 		
CF | > X WEEDS 		
CF | 		
CF | The granite pieces look to be parts of an incomplete statue. Evidently 		
CF | the artist dumped them here and never got around to assembling it. As 		
CF | you shift the granite pieces around, a small gold ring rolls out of 		
CF | the stack. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Mullog's precious!"
Knight_Otu says (to ClubFloyd), "x ring" 		
CF ] Front Yard Score: 26 Midmorning 		
CF | 		
CF | > X RING 		
CF | 		
CF | The ring is painstakingly detailed with abstract lines and shapes. It 		
CF | must have been very special to whoever lost it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Front Yard Score: 27 Midmorning 		
CF | 		
CF | > GET IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | [You have just gained a point for "Insert Witty Punchline about Gold 		
CF | Ring Here".] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "assemble statue" 		
CF ] Front Yard Score: 27 Midmorning 		
CF | 		
CF | > ASSEMBLE STATUE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "knock on blue door" 		
CF ] Front Yard Score: 27 Midmorning 		
CF | 		
CF | > KNOCK ON BLUE DOOR 		
CF | 		
CF | A voice from within answers. "Come in!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter blue" 		
CF ] Front Yard Score: 27 Midmorning 		
CF | 		
CF | > ENTER BLUE 		
CF | 		
CF | Which do you mean, the blue door or the blue cottage? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "door" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > DOOR 		
CF | 		
CF | 		
CF | Butler's Cottage 		
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The 		
CF | air is thick and all the curtains are closed in this gloomy tomb of a 		
CF | room. Over the fireplace, is a framed piece of sheet music with the 		
CF | title "Springtime Love". 		
CF | 		
CF | Sitting on the bed is a leather-bound book. 		
CF | 		
CF | A man in a tuxedo looks up as you enter, and nods in cold but polite 		
CF | greeting. "Good day to you. I am Mr. Amoshtuff, the butler to widow 		
CF | Fou-llama. It is rare that we get visitors here, since most of them 		
CF | realize that they can never leave." He motions you farther in. "Make 		
CF | yourself comfortable." 		
CF | 		
CF | Butler Amoshtuff straightens up the furniture. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask amoshtuff about maze" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > ASK AMOSHTUFF ABOUT MAZE 		
CF | 		
CF | "The maze was turned on a few days after Ahtha delivered his statue 		
CF | parts. The only problem with it is that you can't spell 'Fou-llama' 		
CF | from this side, so we are trapped here forever. It's not a bad life 		
CF | though." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x book" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > X BOOK 		
CF | 		
CF | (the butler's diary) 		
CF | The butler clears his throat. "I'd appreciate it if you would leave my 		
CF | personal belongings alone." 		
CF | 		
CF | > 		Knight_Otu says, "Sorry, sorry"
Knight_Otu says (to ClubFloyd), "x springtime" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > X SPRINGTIME 		
CF | 		
CF | 		
CF | Springtime Love 		
CF | Enhances the effects of love 		
CF | 		
CF | It is a soaring melody which will really show off the lyrical 		
CF | qualities of the soloist's instrument. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask amoshtuff about springtime" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > ASK AMOSHTUFF ABOUT SPRINGTIME 		
CF | 		
CF | "I can't help with that. Sorry." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x fireplace" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > X FIREPLACE 		
CF | 		
CF | You peer up the chimney to find that the shaft is obstructed by a mass 		
CF | of wet leaves and twigs. The blockage is high enough up the chimney 		
CF | that you cannot clear it from here. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW asks, "ask about love?"
Knight_Otu says (to ClubFloyd), "ask amoshtuff about love" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > ASK AMOSHTUFF ABOUT LOVE 		
CF | 		
CF | "I do not know how long I've had that piece of music, but it has hung 		
CF | over my fireplace for as long as I have worked here." 		
CF | 		
CF | The butler tidies up the cottage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask amoshtuff about fou-llama" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > ASK AMOSHTUFF ABOUT FOU-LLAMA 		
CF | 		
CF | "The widow works me day and night, cleaning and preparing her meals, 		
CF | pushing me this way and that like a chess pawn. It isn't a harsh life 		
CF | though...I have learned to enjoy it." The butler nods, but you sense 		
CF | that he isn't telling you the full story. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get love" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > GET LOVE 		
CF | 		
CF | The framed music is firmly attached to the wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "learn it" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > LEARN IT 		
CF | 		
CF | You gaze up at the framed music until you have committed it to memory. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask amoshtuff about fireplace" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > ASK AMOSHTUFF ABOUT FIREPLACE 		
CF | 		
CF | "I used to be able to make fires here until the chimney got blocked 		
CF | up. Now I cannot reach the obstruction to clear it." 		
CF | 		
CF | > 		DavidW says, "Cool. You didn't need to hold that one to learn it."
		Knight_Otu says, "Good thing, too."
		Jacqueline says, "Yeah. That's nice."
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You bring up your trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "j" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | The butler dances a happy jig until the end of the melody. Confused, 		
CF | he looks up. "I can't imagine what possessed me to dance such a vulgar 		
CF | jig." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > OUT 		
CF | 		
CF | But you aren't in anything at the moment. 		
CF | 		
CF | The butler tidies up the cottage. 		
CF | 		
CF | > 		DavidW sings Would You Like To Build A Duckman?
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Butler's Cottage 		
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The 		
CF | air is thick and all the curtains are closed in this gloomy tomb of a 		
CF | room. Over the fireplace, is a framed piece of sheet music with the 		
CF | title "Springtime Love". 		
CF | 		
CF | Sitting on the bed is a leather-bound book. 		
CF | 		
CF | Butler Amoshtuff is here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bed" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > X BED 		
CF | 		
CF | The bed doesn't look very comfortable at all. On top of it is a 		
CF | leather-bound book. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "exit" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > EXIT 		
CF | 		
CF | But you aren't in anything at the moment. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Front Yard Score: 27 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Front Yard 		
CF | With sunlight, this quaint plot of land would look downright pleasant. 		
CF | However, it is tucked against the north side of the volcano and does 		
CF | not seem to get much light at all. A blue cottage sits to the west and 		
CF | a larger red cottage is east. An archway leads into the confines of 		
CF | the security maze to the south. 		
CF | 		
CF | A jumble of granite pieces sits in a patch of weeds. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get granite" 		
CF ] Front Yard Score: 27 Midmorning 		
CF | 		
CF | > GET GRANITE 		
CF | 		
CF | (the statue parts) 		
CF | You don't have any good reason to carry around an unfinished statue. 		
CF | 		
CF | > 		Jacqueline says, "See, that would be me at DW's party. I would be the one saying, 'I can't imagine what possessed me to dance such a vulgar jig.'"
Knight_Otu says (to ClubFloyd), "knock on red door" 		
CF ] Front Yard Score: 27 Midmorning 		
CF | 		
CF | > KNOCK ON RED DOOR 		
CF | 		
CF | You knock on the door. A voice from within answers, "Come in!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter red door" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > ENTER RED DOOR 		
CF | 		
CF | 		
CF | Drawing Room 		
CF | This room has the silence usually associated with an antique shop or 		
CF | grandmother's den. Nestled in a wide array of useless knick-knacks, a 		
CF | lone potted fern droops forlornly in the corner. The entrance to the 		
CF | cottage is west and there is a closed door to the east. 		
CF | 		
CF | A woman sitting on a divan looks up from her book as you enter. "Well, 		
CF | it is a new face!" She studies you closely and relaxes when she sees 		
CF | that you carry no brooms. "I am the widow Fou-llama and this is my 		
CF | cottage." Requisite introductions accomplished, she buries her head in 		
CF | the book and continues reading. 		
CF | 		
CF | > 		DavidW asks (of Jacqueline), "Not a fan of dancing?"
		Jacqueline says, "I am, but not of jigs, I guess."
		Jacqueline says, "I think it's all the implied jumping."
		DavidW says, "I wonder what Fou-llama would have done if we were carrying a broom."
Knight_Otu says (to ClubFloyd), "ask fou-llama about maze" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > ASK FOU-LLAMA ABOUT MAZE 		
CF | 		
CF | The widow frowns. "Well it seemed like a good idea at the time. 		
CF | Hindsight let us realize, however, that Fou-llama cannot be spelled 		
CF | going back out, so we are all stuck here forever. You might as well 		
CF | make yourself at home." 		
CF | 		
CF | > 		Knight_Otu says, "I wonder if we can already exit, or if the two need to get married first."
Knight_Otu says (to ClubFloyd), "x book" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > X BOOK 		
CF | 		
CF | (the Building Codes manual) 		
CF | The manual is composed of hand-written pages, detailing various 		
CF | construction jobs in the area. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x knick-knacks" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > X KNICK-KNACKS 		
CF | 		
CF | All manner of knickknacks can be found here, but they really aren't 		
CF | very interesting. 		
CF | 		
CF | "Amazing!" The widow becomes enthralled in a passage and reads in her 		
CF | own little world, seemingly cut off from real life. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x divan" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > X DIVAN 		
CF | 		
CF | The widow is sitting on a comfy divan in middle of the room. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x fou-llama's book" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > X FOU-LLAMA'S BOOK 		
CF | 		
CF | I only understood you as far as wanting to examine widow Fou-llama. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask fou-llama about amoshtuff" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > ASK FOU-LLAMA ABOUT AMOSHTUFF 		
CF | 		
CF | "Not right now, this is a very interesting passage!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | Which do you mean, the red door or the bedroom door? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "bedroom" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > BEDROOM 		
CF | 		
CF | It's just a plain door, probably leading to the bedroom. 		
CF | 		
CF | The widow looks up from her book. "That was an exceedingly 		
CF | well-contrived plot twist!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | The widow clucks her tongue at you. "Young traveler, please stay out 		
CF | of my private quarters." 		
CF | 		
CF | > 		Knight_Otu says, "Not that deep in the book."
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You raise the trumpet to your lips. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "j" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | The widow claps her hands in time with the music. "That almost makes 		
CF | me want to dance like a schoolgirl!" When the song is over, she picks 		
CF | up her novel again. 		
CF | 		
CF | Widow Fou-llama continues to read. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x novel" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > X NOVEL 		
CF | 		
CF | The book is titled "My Cat Doth Went a Walking". Widow Fou-llama seems 		
CF | to be enjoying it. 		
CF | 		
CF | The widow mumbles as she reads her novel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You ready the trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | The widow gives you a grudging smile. "Pretty music." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Front Yard Score: 27 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Front Yard 		
CF | With sunlight, this quaint plot of land would look downright pleasant. 		
CF | However, it is tucked against the north side of the volcano and does 		
CF | not seem to get much light at all. A blue cottage sits to the west and 		
CF | a larger red cottage is east. An archway leads into the confines of 		
CF | the security maze to the south. 		
CF | 		
CF | A jumble of granite pieces sits in a patch of weeds. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Butler's Cottage 		
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The 		
CF | air is thick and all the curtains are closed in this gloomy tomb of a 		
CF | room. Over the fireplace, is a framed piece of sheet music with the 		
CF | title "Springtime Love". 		
CF | 		
CF | Sitting on the bed is a leather-bound book. 		
CF | 		
CF | Butler Amoshtuff is here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You bring up your trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | The butler scowls. "Any song but THAT one..." 		
CF | 		
CF | > 		Knight_Otu says, "Okay, okay."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Front Yard Score: 27 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Front Yard 		
CF | With sunlight, this quaint plot of land would look downright pleasant. 		
CF | However, it is tucked against the north side of the volcano and does 		
CF | not seem to get much light at all. A blue cottage sits to the west and 		
CF | a larger red cottage is east. An archway leads into the confines of 		
CF | the security maze to the south. 		
CF | 		
CF | A jumble of granite pieces sits in a patch of weeds. 		
CF | 		
CF | > 		Knight_Otu asks, "Shall we see if we can leave right now?"
		DavidW says, "You can try..."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf10" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Front Yard Score: 27 Midmorning 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline says, "I approve of the widow being immune to the jig."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Grassy Courtyard Score: 27 Midmorning 		
CF | 		
CF | > S 		
CF | 		
CF | As you step through the archway, a small bell chimes in the eastern 		
CF | cottage, and letters of the alphabet suddenly appear in the air over 		
CF | the courtyard. 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "A" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. An arch in the wall leads out of the courtyard to the 		
CF | north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Grassy Courtyard Score: 27 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "M" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall extends from east to west to your north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Grassy Courtyard Score: 27 Midmorning 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "O" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall prevents you from going east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Grassy Courtyard Score: 27 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "S" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Grassy Courtyard Score: 27 Midmorning 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "H" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Grassy Courtyard Score: 27 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "T" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Grassy Courtyard Score: 27 Midmorning 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "U" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Grassy Courtyard Score: 27 Midmorning 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "F" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall closes you in to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Grassy Courtyard Score: 27 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "F" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall closes you in to the south. 		
CF | 		
CF | You hear static and then an expectant pause, as if the baritone voice 		
CF | is about to speak. However, nothing happens after all. Odd. 		
CF | 		
CF | > 		Knight_Otu says, "I'll call that good enough."
Knight_Otu says (to ClubFloyd), "RESTORE" 		
Knight_Otu says (to ClubFloyd), "cf10" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Front Yard Score: 27 Midmorning 		
CF | Ok. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Drawing Room 		
CF | This room has the silence usually associated with an antique shop or 		
CF | grandmother's den. Nestled in a wide array of useless knick-knacks, a 		
CF | lone potted fern droops forlornly in the corner. The entrance to the 		
CF | cottage is west and there is a closed door to the east. 		
CF | 		
CF | Widow Fou-llama is here, sitting on the divan and reading. 		
CF | 		
CF | The widow mumbles as she reads her novel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You bring up your trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "h" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | The threnody seems to weigh upon your soul, but no physical effects 		
CF | can be seen. 		
CF | 		
CF | The widow mumbles as she reads her novel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Front Yard Score: 27 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Front Yard 		
CF | With sunlight, this quaint plot of land would look downright pleasant. 		
CF | However, it is tucked against the north side of the volcano and does 		
CF | not seem to get much light at all. A blue cottage sits to the west and 		
CF | a larger red cottage is east. An archway leads into the confines of 		
CF | the security maze to the south. 		
CF | 		
CF | A jumble of granite pieces sits in a patch of weeds. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Butler's Cottage 		
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The 		
CF | air is thick and all the curtains are closed in this gloomy tomb of a 		
CF | room. Over the fireplace, is a framed piece of sheet music with the 		
CF | title "Springtime Love". 		
CF | 		
CF | Sitting on the bed is a leather-bound book. 		
CF | 		
CF | Butler Amoshtuff is here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You bring up your trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "h" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | You play "Heavy Heart" with gusto. In the chimney, the blockage shifts 		
CF | subtly but remains tightly jammed in place. The butler, however, 		
CF | staggers slightly before regaining his balance. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You bring up your trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "h" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | You play "Heavy Heart" with gusto. In the chimney, the blockage shifts 		
CF | subtly but remains tightly jammed in place. The butler, however, 		
CF | staggers slightly before regaining his balance. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x chimney" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > X CHIMNEY 		
CF | 		
CF | You peer up the chimney to find that the shaft is obstructed by a mass 		
CF | of wet leaves and twigs. The blockage is high enough up the chimney 		
CF | that you cannot clear it from here. 		
CF | 		
CF | > 		DavidW says, "I just realized, a broom might be handy here."
Knight_Otu says (to ClubFloyd), "enter chimney" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > ENTER CHIMNEY 		
CF | 		
CF | You peer up the chimney, but the shaft seems to be blocked. 		
CF | 		
CF | > 		Knight_Otu says, "It would."
		Jacqueline says, "heh"
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Front Yard Score: 27 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Front Yard 		
CF | With sunlight, this quaint plot of land would look downright pleasant. 		
CF | However, it is tucked against the north side of the volcano and does 		
CF | not seem to get much light at all. A blue cottage sits to the west and 		
CF | a larger red cottage is east. An archway leads into the confines of 		
CF | the security maze to the south. 		
CF | 		
CF | A jumble of granite pieces sits in a patch of weeds. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x clouds" 		
CF ] Front Yard Score: 27 Midmorning 		
CF | 		
CF | > X CLOUDS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "No clouds for the rainy day."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Front Yard Score: 27 Midmorning 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a gold ring 		
CF | a copper key 		
CF | a scrap of paper 		
CF | a Timeline pamphlet 		
CF | an empty metal cup 		
CF | a Building Codes manual 		
CF | a trumpet 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Butler's Cottage 		
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The 		
CF | air is thick and all the curtains are closed in this gloomy tomb of a 		
CF | room. Over the fireplace, is a framed piece of sheet music with the 		
CF | title "Springtime Love". 		
CF | 		
CF | Sitting on the bed is a leather-bound book. 		
CF | 		
CF | Butler Amoshtuff is here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show ring to butler" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > SHOW RING TO BUTLER 		
CF | 		
CF | The butler stifles a yawn. "How fascinating." 		
CF | 		
CF | The butler removes an invisible speck of dust from his cummerbund. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask butler about fou-llama" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > ASK BUTLER ABOUT FOU-LLAMA 		
CF | 		
CF | "The widow works me day and night, cleaning and preparing her meals, 		
CF | pushing me this way and that like a chess pawn. It isn't a harsh life 		
CF | though...I have learned to enjoy it." The butler nods, but you sense 		
CF | that he isn't telling you the full story. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give ring to butler" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > GIVE RING TO BUTLER 		
CF | 		
CF | The butler holds up his hand. "No thank you, I do not require that." 		
CF | 		
CF | > 		DavidW says, "There may have been something in the widow's cottage that you overlooked."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Front Yard Score: 27 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Front Yard 		
CF | With sunlight, this quaint plot of land would look downright pleasant. 		
CF | However, it is tucked against the north side of the volcano and does 		
CF | not seem to get much light at all. A blue cottage sits to the west and 		
CF | a larger red cottage is east. An archway leads into the confines of 		
CF | the security maze to the south. 		
CF | 		
CF | A jumble of granite pieces sits in a patch of weeds. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Drawing Room 		
CF | This room has the silence usually associated with an antique shop or 		
CF | grandmother's den. Nestled in a wide array of useless knick-knacks, a 		
CF | lone potted fern droops forlornly in the corner. The entrance to the 		
CF | cottage is west and there is a closed door to the east. 		
CF | 		
CF | Widow Fou-llama is here, sitting on the divan and reading. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x fern" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > X FERN 		
CF | 		
CF | The potted fern looks unhappy in the corner, probably wishing for 		
CF | sunnier days and the great outdoors. The pot is filled to the brim 		
CF | with soil. 		
CF | 		
CF | > 		Jacqueline asks (of DW), "A broom?"
Knight_Otu says (to ClubFloyd), "x soil" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > X SOIL 		
CF | 		
CF | The potted fern looks unhappy in the corner, probably wishing for 		
CF | sunnier days and the great outdoors. The pot is filled to the brim 		
CF | with soil. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a gold ring 		
CF | a copper key 		
CF | a scrap of paper 		
CF | a Timeline pamphlet 		
CF | an empty metal cup 		
CF | a Building Codes manual 		
CF | a trumpet 		
CF | 		
CF | "Fascinating!" The widow becomes enthralled in a passage and reads in 		
CF | her own little world, seemingly cut off from real life. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You bring up your trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "r" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | The melody echoes through the air but nothing happens. You sense that 		
CF | something is missing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get ferm" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > GET FERM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get fern" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > GET FERN 		
CF | 		
CF | You see no good reason to carry around a potted fern at the moment. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dig fern" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > DIG FERN 		
CF | 		
CF | Digging would achieve nothing here. 		
CF | 		
CF | The widow looks up from her book. "That was an exceedingly 		
CF | well-contrived plot twist!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Drawing Room 		
CF | This room has the silence usually associated with an antique shop or 		
CF | grandmother's den. Nestled in a wide array of useless knick-knacks, a 		
CF | lone potted fern droops forlornly in the corner. The entrance to the 		
CF | cottage is west and there is a closed door to the east. 		
CF | 		
CF | Widow Fou-llama is here, sitting on the divan and reading. 		
CF | 		
CF | > 		DavidW says, "You can do something with the fern."
		Knight_Otu says, "I imagine."
Knight_Otu says (to ClubFloyd), "push fern" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > PUSH FERN 		
CF | 		
CF | The widow clucks her tongue. "Don't you dare do that!" Apparently 		
CF | she's watching you too closely at the moment. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > Z 		
CF | 		
CF | Winter changes into spring...eventually of course. 		
CF | 		
CF | The widow mumbles as she reads her novel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > Z 		
CF | 		
CF | You wait around for a few moments. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > Z 		
CF | 		
CF | The minutes tick by. 		
CF | 		
CF | The widow mumbles as she reads her novel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > Z 		
CF | 		
CF | You waste a few more turns. 		
CF | 		
CF | "Amazing!" The widow becomes enthralled in a passage and reads in her 		
CF | own little world, seemingly cut off from real life. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push fern" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > PUSH FERN 		
CF | 		
CF | In one quiet movement, you tip over the potted fern. Topsoil spills 		
CF | across the floor. 		
CF | 		
CF | [You have increased the size of your Vandal's Conscience.] 		
CF | 		
CF | > 		Knight_Otu says, "Oops."
Knight_Otu says (to ClubFloyd), "x fern" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > X FERN 		
CF | 		
CF | The potted fern has tipped over and spilled dirt across the floor. 		
CF | 		
CF | > 		Roger asks, "should we do the springtime love here in springtime?"
Knight_Otu says (to ClubFloyd), "x soil" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > X SOIL 		
CF | 		
CF | The potted fern has tipped over and spilled dirt across the floor. 		
CF | 		
CF | The widow looks up from her book. "That was an exceedingly well-done 		
CF | passage!" 		
CF | 		
CF | She spies the upset fern in the corner and gasps. "Butler Amoshtuff!" 		
CF | she cries. "There's a mess in here for you to clean!" She gives you a 		
CF | dirty look. 		
CF | 		
CF | > 		Knight_Otu whistles innocently.
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > Z 		
CF | 		
CF | You tap your foot impatiently. 		
CF | 		
CF | The butler enters the cottage and begins cleaning up the mess around 		
CF | the potted fern. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You bring up your trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | A pleasing suspension of major sevenths outlines this lovely melody 		
CF | and the butler looks up from his spot on the floor and casts longing 		
CF | eyes at the widow. She seems not to notice, however, and continues to 		
CF | read. 		
CF | 		
CF | The butler sweeps the dirt into a pile and sets the fern upright. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You bring up your trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "j" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | The butler dances a happy jig until the end of the melody. Confused, 		
CF | he looks up. "I can't imagine what possessed me to dance such a vulgar 		
CF | jig." 		
CF | 		
CF | The butler refills the potted fern and stands, dusting his hands off. 		
CF | 		
CF | > 		Knight_Otu says, "Okay."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Front Yard Score: 27 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Front Yard 		
CF | With sunlight, this quaint plot of land would look downright pleasant. 		
CF | However, it is tucked against the north side of the volcano and does 		
CF | not seem to get much light at all. A blue cottage sits to the west and 		
CF | a larger red cottage is east. An archway leads into the confines of 		
CF | the security maze to the south. 		
CF | 		
CF | A jumble of granite pieces sits in a patch of weeds. 		
CF | 		
CF | The butler emerges from the widow's cottage. 		
CF | 		
CF | > 		Knight_Otu says, "Darn, too slow to read the diary."
		DavidW says, "More fern pushing, methinks."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Drawing Room 		
CF | This room has the silence usually associated with an antique shop or 		
CF | grandmother's den. Nestled in a wide array of useless knick-knacks, a 		
CF | lone potted fern droops forlornly in the corner. The entrance to the 		
CF | cottage is west and there is a closed door to the east. 		
CF | 		
CF | Widow Fou-llama is here, sitting on the divan and reading. 		
CF | 		
CF | The widow turns a page. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x fern" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > X FERN 		
CF | 		
CF | The potted fern looks unhappy in the corner, probably wishing for 		
CF | sunnier days and the great outdoors. The pot is filled to the brim 		
CF | with soil. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x fou-llama" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > X FOU-LLAMA 		
CF | 		
CF | Widow she may be, but the lady doesn't look a day over thirty-two. Her 		
CF | wardrobe is proper to the point of being uptight and her hair is 		
CF | pinned up in a bun. The widow sits on the divan, engrossed in a book. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bedroom door" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > X BEDROOM DOOR 		
CF | 		
CF | It's just a plain door, probably leading to the bedroom. 		
CF | 		
CF | "Fascinating!" The widow becomes enthralled in a passage and reads in 		
CF | her own little world, seemingly cut off from real life. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push fern" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > PUSH FERN 		
CF | 		
CF | In one quiet movement, you tip over the potted fern. Topsoil spills 		
CF | across the floor. 		
CF | 		
CF | > 		Knight_Otu whistles even more innocently.
		DavidW says, "You might as well go now."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Front Yard Score: 27 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Front Yard 		
CF | With sunlight, this quaint plot of land would look downright pleasant. 		
CF | However, it is tucked against the north side of the volcano and does 		
CF | not seem to get much light at all. A blue cottage sits to the west and 		
CF | a larger red cottage is east. An archway leads into the confines of 		
CF | the security maze to the south. 		
CF | 		
CF | A jumble of granite pieces sits in a patch of weeds. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Butler's Cottage 		
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The 		
CF | air is thick and all the curtains are closed in this gloomy tomb of a 		
CF | room. Over the fireplace, is a framed piece of sheet music with the 		
CF | title "Springtime Love". 		
CF | 		
CF | Butler Amoshtuff is here. 		
CF | 		
CF | Sitting on the bed is a leather-bound book. 		
CF | 		
CF | The butler perks up like a dog as he hears the widow calling him in 		
CF | the distance. "If you'll excuse me..." He stands and exits to the 		
CF | east. 		
CF | 		
CF | > 		
MoyTW goes home. 		
Knight_Otu says (to ClubFloyd), "read diary" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > READ DIARY 		
CF | 		
CF | You skim through the diary, realizing that the butler could return at 		
CF | any moment. Many of the entries are pretty boring, detailing the daily 		
CF | cleaning regimen and the best methods of cleaning granite. However, it 		
CF | would seem that the butler has a crush on the widow; a fact revealed 		
CF | by the numerous hearts and initials sketched throughout the diary. The 		
CF | final entry bemoans the fact that the widow barely acknowledges his 		
CF | existence or returns his undying devotion. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Butler's Cottage Score: 27 Midmorning 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a gold ring 		
CF | a copper key 		
CF | a scrap of paper 		
CF | a Timeline pamphlet 		
CF | an empty metal cup 		
CF | a Building Codes manual 		
CF | a trumpet 		
CF | 		
CF | > 		Knight_Otu says, "Okay, we didn't pick it up."
		Jacqueline says, "Just a quick time check: half an hour left."
		Knight_Otu asks, "So, we kind of knew that already. How do we make Lady Fou-Llama notice her butler?"
		Knight_Otu says (to Jacq), "Got it."
		DavidW asks, "Talk to her?"
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Front Yard Score: 27 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Front Yard 		
CF | With sunlight, this quaint plot of land would look downright pleasant. 		
CF | However, it is tucked against the north side of the volcano and does 		
CF | not seem to get much light at all. A blue cottage sits to the west and 		
CF | a larger red cottage is east. An archway leads into the confines of 		
CF | the security maze to the south. 		
CF | 		
CF | A jumble of granite pieces sits in a patch of weeds. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Drawing Room 		
CF | This room has the silence usually associated with an antique shop or 		
CF | grandmother's den. Nestled in a wide array of useless knick-knacks, a 		
CF | lone potted fern droops forlornly in the corner. The entrance to the 		
CF | cottage is west and there is a closed door to the east. 		
CF | 		
CF | Butler Amoshtuff is crouched in the corner, cleaning up the potted 		
CF | fern. 		
CF | 		
CF | Widow Fou-llama is here, sitting on the divan and reading. 		
CF | 		
CF | The butler bows. "All clean, widow Fou-llama." He exits to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask fou-llama about butler" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > ASK FOU-LLAMA ABOUT BUTLER 		
CF | 		
CF | "Butler Amoshtuff has been my faithful caretaker for years." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask fou-llama about butler" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > ASK FOU-LLAMA ABOUT BUTLER 		
CF | 		
CF | "Butler Amoshtuff has been my faithful caretaker for years." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask fou-llama about butler" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > ASK FOU-LLAMA ABOUT BUTLER 		
CF | 		
CF | "Butler Amoshtuff has been my faithful caretaker for years." 		
CF | 		
CF | "Amazing!" The widow becomes enthralled in a passage and reads in her 		
CF | own little world, seemingly cut off from real life. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask fou-llama about ring" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > ASK FOU-LLAMA ABOUT RING 		
CF | 		
CF | "Not right now, this is a very interesting passage!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask fou-llama about ring" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > ASK FOU-LLAMA ABOUT RING 		
CF | 		
CF | "Not right now, this is a very interesting passage!" 		
CF | 		
CF | > 		DavidW asks, "Maybe another topic?"
Knight_Otu says (to ClubFloyd), "ask fou-llama about novel" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > ASK FOU-LLAMA ABOUT NOVEL 		
CF | 		
CF | "Not right now, this is a very interesting passage!" 		
CF | 		
CF | The widow looks up from her book. "That was an exceedingly 		
CF | well-written passage!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask fou-llama about novel" 		
CF ] Drawing Room Score: 27 Midmorning 		
CF | 		
CF | > ASK FOU-LLAMA ABOUT NOVEL 		
CF | 		
CF | "It is a classic... I've read it over four hundred times, and some 		
CF | passages still keep me riveted." 		
CF | 		
CF | > 		DavidW asks, "Maybe just tell her about the diary?"
Knight_Otu says (to ClubFloyd), "tell fou-llama about diary" 		
CF ] Drawing Room Score: 29 Midmorning 		
CF | 		
CF | > TELL FOU-LLAMA ABOUT DIARY 		
CF | 		
CF | The widow sets down her book for a moment and looks at you in 		
CF | surprise. "My butler?" She stares off into space. "I never knew 		
CF | that...you know, he does look somewhat fetching in that tuxedo of 		
CF | his." She giggles and returns to reading. 		
CF | 		
CF | [You have gained two points for Meddling.] 		
CF | 		
CF | > 		Jacqueline says, "I kinda like those two points"
		Knight_Otu says, "I imagine we need to muddle again before we meddle further."
		DavidW says, "We'll get this two together or my name's not Mary Worth."
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Drawing Room Score: 29 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You ready the trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Drawing Room Score: 29 Midmorning 		
CF | 		
CF | The widow gives you a grudging smile. "Pretty music." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Drawing Room Score: 29 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You bring up your trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "h" 		
CF ] Drawing Room Score: 29 Midmorning 		
CF | 		
CF | The threnody seems to weigh upon your soul, but no physical effects 		
CF | can be seen. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Drawing Room Score: 29 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You raise the trumpet to your lips. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "o" 		
CF ] Drawing Room Score: 29 Midmorning 		
CF | 		
CF | As you play the final cadence, a duck appears before you. 		
CF | 		
CF | The widow fans her book at the duck. "Shoo shoo! Filthy bird, get out 		
CF | of my house!" 		
CF | 		
CF | The duck, feeling hurt and unwelcome, flies out the door and is gone. 		
CF | 		
CF | > 		DavidW says, "awww"
		Knight_Otu says, "Aw, poor duck."
Knight_Otu says (to ClubFloyd), "x novel" 		
CF ] Drawing Room Score: 29 Midmorning 		
CF | 		
CF | > X NOVEL 		
CF | 		
CF | The book is titled "My Cat Doth Went a Walking". Widow Fou-llama seems 		
CF | to be enjoying it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read it" 		
CF ] Drawing Room Score: 29 Midmorning 		
CF | 		
CF | > READ IT 		
CF | 		
CF | It's rude to read over someone's shoulder. 		
CF | 		
CF | The widow mumbles as she reads her novel. 		
CF | 		
CF | > 		Jacqueline says, "ha"
		Knight_Otu says, "He."
Knight_Otu says (to ClubFloyd), "x fern" 		
CF ] Drawing Room Score: 29 Midmorning 		
CF | 		
CF | > X FERN 		
CF | 		
CF | The potted fern looks unhappy in the corner, probably wishing for 		
CF | sunnier days and the great outdoors. The pot is filled to the brim 		
CF | with soil. 		
CF | 		
CF | "My goodness!" The widow becomes enthralled in a passage and reads in 		
CF | her own little world, seemingly cut off from real life. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push fern" 		
CF ] Drawing Room Score: 29 Midmorning 		
CF | 		
CF | > PUSH FERN 		
CF | 		
CF | In one quiet movement, you tip over the potted fern. Topsoil spills 		
CF | across the floor. 		
CF | 		
CF | > 		Knight_Otu says, "Also, poor fern."
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Drawing Room Score: 29 Midmorning 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Drawing Room Score: 29 Midmorning 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The widow looks up from her book. "That was an exceedingly well-done 		
CF | passage!" 		
CF | 		
CF | She spies the upset fern in the corner and gasps. "Butler Amoshtuff!" 		
CF | she cries. "There's a mess in here for you to clean!" She gives you a 		
CF | dirty look. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Drawing Room Score: 29 Midmorning 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The butler enters the cottage and begins cleaning up the mess around 		
CF | the potted fern. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Drawing Room Score: 29 Midmorning 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You raise the trumpet to your lips. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Drawing Room Score: 31 Midmorning 		
CF | 		
CF | As you finish the melody, the widow and the butler can't help but to 		
CF | look at each other. Their eyes meet and the proverbial bell of love 		
CF | strikes midnight. 		
CF | 		
CF | "Lovemuffin!" 		
CF | 		
CF | "Sugarcakes!" 		
CF | 		
CF | The two rise from their spots and embrace. 		
CF | 		
CF | "I've loved you for a long time...ever since I cleaned your first 		
CF | teapot!" 		
CF | 		
CF | "And I you...though I'd forgotten about it until this nice musician 		
CF | brought back old memories..." 		
CF | 		
CF | "Oh darling, will you marry me?" 		
CF | 		
CF | "Of course, sweetums. Could you ever doubt it?" 		
CF | 		
CF | "My heart is so happy! You are the apple of my eye...the cream of my 		
CF | corn!" 		
CF | 		
CF | The soap opera continues as butler Amoshtuff opens the eastern door 		
CF | and carries the new Mrs. Amoshtuff over the threshold. As the door 		
CF | closes, you smile, happy to have done your good deed for the day. 		
CF | 		
CF | [You have earned two points for Cupid Substitution.] 		
CF | 		
CF | As you pull the trumpet away from your face, you suddenly realize that 		
CF | your tone quality has improved and your embouchure feels stronger than 		
CF | it has in ages. 		
CF | 		
CF | > 		Jacqueline exclaims, "Lovemuffin!"
		Knight_Otu says, "I wonder if they eventually realize they may be able to leave now."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Drawing Room Score: 31 Midmorning 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Drawing Room 		
CF | This room has the silence usually associated with an antique shop or 		
CF | grandmother's den. In the corner, a potted fern has tipped over, 		
CF | spilling dirt across the floor. The entrance to the cottage is west 		
CF | and there is a closed door to the east. 		
CF | 		
CF | A divan sits in the middle of the room. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look under divan" 		
CF ] Drawing Room Score: 31 Midmorning 		
CF | 		
CF | > LOOK UNDER DIVAN 		
CF | 		
CF | There is nothing underneath the divan. 		
CF | 		
CF | > 		DavidW says, "Bet she took her book with her."
Knight_Otu says (to ClubFloyd), "clean fern" 		
CF ] Drawing Room Score: 31 Midmorning 		
CF | 		
CF | > CLEAN FERN 		
CF | 		
CF | You achieve nothing by this. 		
CF | 		
CF | > 		Jacqueline says, "Did she take -- yeah"
		Knight_Otu says, "Aw."
		Jacqueline says, "Darn it."
		Knight_Otu asks, "Was there more we need from here? Cleaning that chimney, perhaps?"
		DavidW says, "We'll have to write that book ourselves, I guess."
		Knight_Otu says, "We did get Mullog's ring."
		DavidW says, "That chimney will be a thing later."
		Jacqueline nods.
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Front Yard Score: 31 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Front Yard 		
CF | With sunlight, this quaint plot of land would look downright pleasant. 		
CF | However, it is tucked against the north side of the volcano and does 		
CF | not seem to get much light at all. A blue cottage sits to the west and 		
CF | a larger red cottage is east. An archway leads into the confines of 		
CF | the security maze to the south. 		
CF | 		
CF | A jumble of granite pieces sits in a patch of weeds. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Grassy Courtyard Score: 31 Midmorning 		
CF | 		
CF | > S 		
CF | 		
CF | As you step through the archway, a small bell chimes in the eastern 		
CF | cottage, and letters of the alphabet suddenly appear in the air over 		
CF | the courtyard. 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "A" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. An arch in the wall leads out of the courtyard to the 		
CF | north. 		
CF | 		
CF | > 		DavidW says, "The ring and the Love song are your prizes."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Grassy Courtyard Score: 31 Midmorning 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "M" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall extends from east to west to your north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Grassy Courtyard Score: 31 Midmorning 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "O" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall prevents you from going east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Grassy Courtyard Score: 31 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "S" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Grassy Courtyard Score: 31 Midmorning 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "H" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Grassy Courtyard Score: 31 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "T" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Grassy Courtyard Score: 31 Midmorning 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "U" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Grassy Courtyard Score: 31 Midmorning 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "F" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall closes you in to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Grassy Courtyard Score: 33 Midmorning 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Grassy Courtyard 		
CF | You stand on a ten by ten foot plot of land which is coloured slightly 		
CF | differently from the surrounding plots. Above your head, a large "F" 		
CF | floats serenely in the air. Similar letters decorate other plots of 		
CF | land around you. A wall closes you in to the south. 		
CF | 		
CF | A baritone voice whispers, "Amoshtuff..." and an exit appears to the 		
CF | southwest. 		
CF | 		
CF | [You have gained two points for Spousal Solutions.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | 		
CF | 		
CF | 		
CF | Meanwhile, in King Goosen's Court... 		
CF | 		
CF | 		
CF | "Your Majesty," The First Guard bows before the dais and stands. 		
CF | "There is a man without the gate." 		
CF | 		
CF | The King waves dismissively. "Well, give him the gate then." He 		
CF | returns to his tray of delicacies, but the guard persists. 		
CF | 		
CF | "He says he has crucial information about the subversive hamsters." 		
CF | 		
CF | "Oh? Send him in!" The guard exits and returns a few moments later 		
CF | with the worldly man. 		
CF | 		
CF | The King studies the man and snaps his fingers. "Scribe!" 		
CF | 		
CF | The guard removes his cap and puts on the Scribe hat. "Here, Your 		
CF | Highness!" He whips out a quill and a fresh sheaf of vellum paper. 		
CF | 		
CF | The worldly man bows and waits for the Scribe to get situated before 		
CF | talking. "Your Majesty, I bring word of the hamsters!" He produces a 		
CF | rolled scroll and unfurls it. "In my research, I uncovered several 		
CF | hideous facts that you may not have been aware of. For starters, did 		
CF | you know that hamsters were solely responsible for the Plague of 03?" 		
CF | 		
CF | The King listens, amazed. "Those bastards!" 		
CF | 		
CF | "And it's been scientifically proven that hamsters are the harbingers 		
CF | of doom, death, destruction, and drought." 		
CF | 		
CF | "Go on, go on! I must hear all that you have to say in the interests 		
CF | of the people of Papoosen!" 		
CF | 		
CF | The worldly man takes a deep breath and continues, obviously planning 		
CF | not to depart for several hours... 		
CF | 		
CF | [Hit any key.] 		Knight_Otu says, "My."
Knight_Otu pushes the green 'space' button. 		
CF ] Outside Courtyard Score: 33 Noontime 		
CF | 		
CF | The letters vanish as you leave the courtyard. 		
CF | 		
CF | Outside Courtyard 		
CF | The western path ends between a granite wall to the north and a 		
CF | two-story building to the east. A tasteful granite arch to the 		
CF | northeast leads into a courtyard which resembles a giant grassy 		
CF | checkerboard. The capstone of the archway bears a small bronze plaque. 		
CF | 		
CF | > 		DavidW asks, "save?"
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf11" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Outside Courtyard Score: 33 Noontime 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline says, "I don't believe any of this stuff about hamsters being subversive."
		Jacqueline says, "I simply refuse."
		Knight_Otu says, "It's a mad king getting manipulated, not the truth."
pcsummers has arrived. 		Knight_Otu says, "So we got the gate, the vault, and the opera unsolved, I believe."
		DavidW says, "mm, those are the major areas."
		Knight_Otu says, "The vault, I suspect, has its solution beyond the gate."
		DavidW says, "The pond and rock wall, are also places of interest eventually."
		Knight_Otu asks, "Yeah, the wall is the exit, I believe?"
		DavidW asks, "er, should I say?"
		Knight_Otu says, "No."
		Knight_Otu says, "I just think I recall it refered as such."
		DavidW says, "mm, okay"
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Opera Hall 		
CF | Every step you take serves to showcase the wonderful acoustics in this 		
CF | building. The ceiling is a full two stories above you and the room is 		
CF | brighter than normal because of its blue glass walls. Beyond the 		
CF | seats, you see a small semicircular stage with a xylophone. 		
CF | 		
CF | Next to the xylophone sits a monstrous leather-bound book mounted on a 		
CF | stand, open to a page in the middle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play xylophone" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > PLAY XYLOPHONE 		
CF | 		
CF | You pick up the mallets and play a fairly decent scale. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x tome" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > X TOME 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x stand" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > X STAND 		
CF | 		
CF | Across the top of each page, the title has been printed in small fancy 		
CF | letters: "The Well-Tampered Xylophone - A Collection of 		
CF | Twelve-Thousand-Two-Hundred-Seventy-Four Etudes in Each of Twenty-Five 		
CF | Major and Minor Keys". The current page looks to be fairly difficult, 		
CF | especially for a non-keyboardist like yourself. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "learn page" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > LEARN PAGE 		
CF | 		
CF | That's not something you can easily learn. 		
CF | 		
CF | > 		Jacqueline asks, "With ten minutes left, should we hold off on the next thing?"
		pcsummers asks, "Can you play specific notes on the xylophone?"
		Knight_Otu says (to Jacq), "Probably."
		Knight_Otu says, ".. pcsummers I don't think so, but I admit we haven't tried."
		DavidW says, "yeah, this is a good place to wrap things up."
Knight_Otu says (to ClubFloyd), "x key" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > X KEY 		
CF | 		
CF | The copper key is two inches long and has a single groove in it. 		
CF | 		
CF | > 		Knight_Otu says, "Right, that's leo's key."
Knight_Otu says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
Knight_Otu says (to ClubFloyd), "cfa4mazessolved" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | Ok. 		
CF | 		
CF | > 		Jacqueline says, "woo"
Knight_Otu says (to ClubFloyd), "x xylophone" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > X XYLOPHONE 		
CF | 		
CF | The xylophone seems to be constructed from baleens. It is highly 		
CF | polished and there are a pair of mallets hanging off the side. 		
CF | 		
CF | > 		Jacqueline says, "Today's was such a sweet session."
		Knight_Otu says, "Got quite a bit solved, I think."
		Jacqueline says, "Yes"
		Jacqueline says, "Good job, granite knight"
		DavidW says, "Definitely made progress."
Knight_Otu says (to ClubFloyd), "x baleens" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > X BALEENS 		
CF | 		
CF | The xylophone seems to be constructed from baleens. It is highly 		
CF | polished and there are a pair of mallets hanging off the side. 		
CF | 		
CF | > 		pcsummers says, "I know we're stopping, but for the record, I want to try to play notes on the xylophone to make the number from the front of the book, 12274"
		Knight_Otu says, "Hm."
		Jacqueline says, "I mean, I'm okay with us just trying that."
		Jacqueline asks, "I'm not sure we can play individual notes, can we?"
		Knight_Otu says, "I'm not sure how we'd do so."
		Jacqueline asks (of PC), "How do you think we'd go about that?"
Knight_Otu says (to ClubFloyd), "play first note" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > PLAY FIRST NOTE 		
CF | 		
CF | You don't know that particular ditty. 		
CF | 		
CF | > 		pcsummers says, "Or not, sorry, that may have come off demanding... I just think that number is a code. Maybe "hit first baleen""
		pcsummers says, "Oh, no that probably would've worked if it was right."
Knight_Otu says (to ClubFloyd), "play 12274" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > PLAY 12274 		
CF | 		
CF | You don't know that particular ditty. 		
CF | 		
CF | > 		pcsummers says, "Never mind then! Thanks."
		Knight_Otu says, "I don't think that came off as demanding. It's a good thought."
		Jacqueline says, "Yeah"
		Jacqueline says, "It's good to explore"
DavidW says (to ClubFloyd), "play chopsticks" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > PLAY CHOPSTICKS 		
CF | 		
CF | You don't know that particular ditty. 		
CF | 		
CF | > 		pcsummers says, "Heh."
DavidW says (to ClubFloyd), "play scales" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > PLAY SCALES 		
CF | 		
CF | You don't know that particular ditty. 		
CF | 		
CF | > 		pcsummers asks, "play C?"
DavidW says (to ClubFloyd), "play c" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > PLAY C 		
CF | 		
CF | You don't know that particular ditty. 		
CF | 		
CF | > 		
pcsummers asks, "hit C"?" 		
DavidW says (to ClubFloyd), "hit c" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > HIT C 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x c" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > X C 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		pcsummers asks, "play etude 1?"
		pcsummers says, "Now I'm just grasping at straws"
		DavidW says, "I don't think that's gonna work either."
Knight_Otu says (to ClubFloyd), "play etude" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > PLAY ETUDE 		
CF | 		
CF | You don't know that particular ditty. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play book" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > PLAY BOOK 		
CF | 		
CF | (the practice book) 		
CF | You try to make sense of the hand-written music, but it is too 		
CF | difficult for you to play. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, maybe if we can get some more songs we can."
		Knight_Otu exclaims, "Anyway, I think I'll log off for the day. Good night, and stay safe!"
		
*** SESSION 5 *** 		
		Knight_Otu says, "So, got my map out. I think the last path we haven't taken is through the north gate, which we can't do while it's guarded."
		DavidW says, "You should do something with the guard."
		Knight_Otu says, "Though we may be able to solve some puzzles in the available locations that we haven't."
		Knight_Otu says, "I have a guess what we can do with the gaurd."
		DavidW asks, "oh?"
		Jacqueline asks, "We ... already tried making the guard dance, but it didn't last more than one move, right?"
		DavidW says, "right"
		Knight_Otu says, "While I'm blanking on other puzzles."
		Knight_Otu says, "He loves his sweets, and we have a love song now."
		DavidW says, "Other puzzles: escaping completely, the purple house vault."
		Knight_Otu says, "I meant blanking as in, blanking how to solve them - there's also the 25th key."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Opera Hall 		
CF | Every step you take serves to showcase the wonderful acoustics in this 		
CF | building. The ceiling is a full two stories above you and the room is 		
CF | brighter than normal because of its blue glass walls. Beyond the 		
CF | seats, you see a small semicircular stage with a xylophone. 		
CF | 		
CF | Next to the xylophone sits a monstrous leather-bound book mounted on a 		
CF | stand, open to a page in the middle. 		
CF | 		
CF | > 		DavidW says, "oh, and you have Leo's key for something."
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You bring up your trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "o" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | As soon as you sound the final cadence, a duck appears in front of 		
CF | you. 		
CF | 		
CF | With a quack, the duck looks up, blinking. 		
CF | 		
CF | > 		Knight_Otu says, "I suspect that one's for the bank."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Outside Courtyard Score: 33 Noontime 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Outside Courtyard 		
CF | The western path ends between a granite wall to the north and a 		
CF | two-story building to the east. A tasteful granite arch to the 		
CF | northeast leads into a courtyard which resembles a giant grassy 		
CF | checkerboard. The capstone of the archway bears a small bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Center of Volcano Score: 33 Noontime 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Mess Hall Score: 33 Noontime 		
CF | 		
CF | > N 		
CF | 		
CF | The dirt path meanders through odd rock formations before leading you 		
CF | to a Mess Hall... 		
CF | 		
CF | Mess Hall 		
CF | You are standing in a long room, empty except for a wooden table in 		
CF | the center. Doorways lead back out to the north and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | North Gate 		
CF | A long granite wall surrounds the more elite section of the Odd 		
CF | Community. To the northwest, a massive gate has been erected to keep 		
CF | out rummer salesmen. The mess hall is south of here, and a small stone 		
CF | hut sits by the gate forlornly. 		
CF | 		
CF | Moilan is here, standing at attention by the gate. 		
CF | 		
CF | Moilan hums an old folk tune. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "listen" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear Moilan humming tunelessly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask moilan about tune" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > ASK MOILAN ABOUT TUNE 		
CF | 		
CF | Moilan shrugs. "I don't know aboot that, so it must not be too 		
CF | important." 		
CF | 		
CF | > 		Knight_Otu says, "Aw, no guard song to learn."
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You bring up your trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (X) None 		Jacqueline asks, "Canadian guard?"
		DavidW says, "aboot time"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | A pleasing suspension of major sevenths outlines this lovely melody. 		
CF | Nothing happens though. "Aww, it sure is pretty, hurr!" Moilan smiles. 		
CF | 		
CF | > 		Jacqueline says, "haha"
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You bring up your trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "h" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | Moilan staggers for a moment. "I musta eaten too much fudge this past 		
CF | week. Hurr!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask moilan about opera" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > ASK MOILAN ABOUT OPERA 		
CF | 		
CF | "Burr... too high class fer a man like me!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask moilan about finney" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > ASK MOILAN ABOUT FINNEY 		
CF | 		
CF | "Finney was a boring old feller. Always playin' some song that never 		
CF | ended." Moilan chuckles. "Good thing fer me guard post, or I woulda 		
CF | had to go to the concerts!" 		
CF | 		
CF | > 		Knight_Otu asks, "Are we more your tune, then?"
Knight_Otu says (to ClubFloyd), "ask moilan about mullog" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > ASK MOILAN ABOUT MULLOG 		
CF | 		
CF | Moilan shrugs. "I don't know aboot that, so it must not be too 		
CF | important." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask moilan about xylophone" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > ASK MOILAN ABOUT XYLOPHONE 		
CF | 		
CF | Moilan shrugs. "I don't know aboot that, so it must not be too 		
CF | important." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask moilan about fou-llama" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > ASK MOILAN ABOUT FOU-LLAMA 		
CF | 		
CF | Moilan nods. "Oi' know Widow Fou-llama, but I never see her around. 		
CF | She and the butler live down 'ere to the east." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask moilan about amoshtuff" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > ASK MOILAN ABOUT AMOSHTUFF 		
CF | 		
CF | Moilan nods. "Oi' know Widow Fou-llama, but I never see her around. 		
CF | She and the butler live down 'ere to the east." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show ring to guard" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > SHOW RING TO GUARD 		
CF | 		
CF | The guard whistles through his teeth. "That be a moighty fine piece o' 		
CF | jewelry you've got there, traveler! Keep it safe and maybe you can 		
CF | sell it." 		
CF | 		
CF | > 		DavidW asks, "Anything else in inventory we haven't used yet?"
Knight_Otu says (to ClubFloyd), "i" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a gold ring 		
CF | a copper key 		
CF | a scrap of paper 		
CF | a Timeline pamphlet 		
CF | an empty metal cup 		
CF | a Building Codes manual 		
CF | a trumpet 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show cup to guard" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > SHOW CUP TO GUARD 		
CF | 		
CF | "That be moi' cup. But I've got another, if ye'd like to have a spot 		
CF | o' spirits in that. Keep it for awhile!" 		
CF | 		
CF | Moilan hums an old folk tune. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show key to guard" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > SHOW KEY TO GUARD 		
CF | 		
CF | "Obviously it's a key, ya loon!" Moilan scoffs at your ignorance. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show manual to guard" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > SHOW MANUAL TO GUARD 		
CF | 		
CF | Moilan tries to hide a yawn behind his hand. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show trumpet to guard" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > SHOW TRUMPET TO GUARD 		
CF | 		
CF | Moilan tries to hide a yawn behind his hand. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You raise the trumpet to your lips. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "o" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | As you play the final cadence, a duck appears before you. Moilan looks 		
CF | at the duck in surprise and smiles. "Hurr! That be a cute duck, thar!" 		
CF | 		
CF | The duck quacks at Moilan. 		
CF | 		
CF | > 		Jacqueline says, "yay"
Knight_Otu says (to ClubFloyd), "play jig" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > PLAY JIG 		
CF | 		
CF | "Quacketty quack!" The little white duck hops about to the strains of 		
CF | your lively gigue. 		
CF | 		
CF | "Quack!" 		
CF | 		
CF | > 		DavidW says, "The code for the duck must be extensive. It has to act appropriately for every location in the game, almost."
Knight_Otu says (to ClubFloyd), "give cup to guard" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > GIVE CUP TO GUARD 		
CF | 		
CF | "That be moi' cup. But I've got another, if ye'd like to have a spot 		
CF | o' spirits in that. Keep it for awhile!" 		
CF | 		
CF | "Quack!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give ring to guard" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > GIVE RING TO GUARD 		
CF | 		
CF | Moilan pushes the ring away. "That is too expensive a gift for ye to 		
CF | be giving, burr burr!" 		
CF | 		
CF | The duck waddles about, exploring its surroundings. 		
CF | 		
CF | The guard adjusts his helmet and straightens out his uniform. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x guard" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > X GUARD 		
CF | 		
CF | Moilan is about five and a half feet tall with a thick black beard. He 		
CF | stands at attention by the massive gate with his standard issue helmet 		
CF | and spear. 		
CF | 		
CF | In a cloud of dust, the duck flaps into the air and disappears from 		
CF | view. 		
CF | 		
CF | > 		Knight_Otu says, "If only had some fudge for a bribe."
Knight_Otu says (to ClubFloyd), "play day" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > PLAY DAY 		
CF | 		
CF | The melody echoes through the air but nothing happens. You sense that 		
CF | something is missing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play love" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > PLAY LOVE 		
CF | 		
CF | A pleasing suspension of major sevenths outlines this lovely melody. 		
CF | Nothing happens though. "Aww, it sure is pretty, hurr!" Moilan smiles. 		
CF | 		
CF | > 		Knight_Otu says, "I was hoping the music would increase his love for his sweets so much he leaves his post."
		Jacqueline says, "heh"
		Jacqueline says, "Good try, man"
		DavidW says, "The fudge business must mean something. It gets mentioned often enough."
		Knight_Otu says, "It sure must. Haven't seen any fudge around though, beyond the piece we couldn't steal."
		Jacqueline asks, "Wait, where was that again?"
		DavidW says, "Mess Hall"
		DavidW says, "Just south of here."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Mess Hall Score: 33 Noontime 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Mess Hall 		
CF | You are standing in a long room, empty except for a wooden table in 		
CF | the center. Doorways lead back out to the north and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look under table" 		
CF ] Mess Hall Score: 33 Noontime 		
CF | 		
CF | > LOOK UNDER TABLE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		DavidW says, "He took it, of course."
		Jacqueline asks, "Who did, Moilan?"
		DavidW says, "yeah"
		Jacqueline says, "Hrm. This game doesn't strike me as the cruel kind."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | North Gate 		
CF | A long granite wall surrounds the more elite section of the Odd 		
CF | Community. To the northwest, a massive gate has been erected to keep 		
CF | out rummer salesmen. The mess hall is south of here, and a small stone 		
CF | hut sits by the gate forlornly. 		
CF | 		
CF | Moilan is here, standing at attention by the gate. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask guard about box" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > ASK GUARD ABOUT BOX 		
CF | 		
CF | Moilan shrugs. "I don't know aboot that, so it must not be too 		
CF | important." 		
CF | 		
CF | Moilan taps the end of his spear to test its sharpness. 		
CF | 		
CF | > 		DavidW asks, "Cruel in what way?"
		Jacqueline says, "Cruel as in, we had to get here early enough to get the fudge before he did or all is lost and the game is now unwinnable."
		DavidW says, "ah. That's correct."
		Knight_Otu says, "David said it was okay that Moilan got his fudge."
		DavidW says, "The game isn't cruel that way."
		Knight_Otu says, "It probably would have been cruel if we tried to slingshot our trumpet into Finney's house, say."
		DavidW says, "or the duck"
		Knight_Otu says, "That would be a different kind of cruelty, but yes."
Knight_Otu says (to ClubFloyd), "look up 69 in manual" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > LOOK UP 69 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #069 Moilan's Fudge Box: 8-G-05, Created a granite box to house 		
CF | Moilan's fudge collection and to keep it from going stale. 		
CF | 		
CF | The guard adjusts his helmet and straightens out his uniform. 		
CF | 		
CF | > 		DavidW says, "And we did smash a house with a boulder. That's sorta mean."
		Jacqueline says, "Yes"
		Knight_Otu says, "True, true."
		DavidW says, "So, cruelty on our part should be considered an option."
Knight_Otu says (to ClubFloyd), "x hut" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > X HUT 		
CF | 		
CF | Which do you mean, the stone hut or the bronze plaque on hut? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x stone hut" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > X STONE HUT 		
CF | 		
CF | The hut lacks the grandiloquence of the gate which it stands next too. 		
CF | There are no windows, just a plain wooden door on the front. 		
CF | 		
CF | Moilan taps the end of his spear to test its sharpness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The hut lacks the grandiloquence of the gate which it stands next too. 		
CF | There are no windows, just a plain wooden door on the front. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "in" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > IN 		
CF | 		
CF | The mess hall is south and a gate lies to the northwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x spear" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > X SPEAR 		
CF | 		
CF | The spear is a few inches taller than Moilan himself. 		
CF | 		
CF | The guard adjusts his helmet and straightens out his uniform. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x helmet" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > X HELMET 		
CF | 		
CF | The helmet is standard pikeman issue and fits Moilan's head snugly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x uniform" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > X UNIFORM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play heart" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > PLAY HEART 		
CF | 		
CF | Moilan staggers for a moment. "I musta eaten too much fudge this past 		
CF | week. Hurr!" 		
CF | 		
CF | The guard adjusts his helmet and straightens out his uniform. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | North Gate 		
CF | A long granite wall surrounds the more elite section of the Odd 		
CF | Community. To the northwest, a massive gate has been erected to keep 		
CF | out rummer salesmen. The mess hall is south of here, and a small stone 		
CF | hut sits by the gate forlornly. 		
CF | 		
CF | Moilan is here, standing at attention by the gate. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw cup at guard" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > THROW CUP AT GUARD 		
CF | 		
CF | Moilan easily evades the missile. "Hurr, your aim be fair to middlin' 		
CF | thar!" 		
CF | 		
CF | > 		DavidW says, "heh"
		Knight_Otu says, "Oh, didn't expect that to work."
		Jacqueline says, "And he's just gonna be cool with that."
Knight_Otu says (to ClubFloyd), "get cup" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > GET CUP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW asks, "Do we need more practice?"
Knight_Otu says (to ClubFloyd), "throw cup at guard" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > THROW CUP AT GUARD 		
CF | 		
CF | Moilan easily evades the missile. "Hurr, your aim be fair to middlin' 		
CF | thar!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw cup at guard" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > THROW CUP AT GUARD 		
CF | 		
CF | (first taking the empty metal cup) 		
CF | Moilan easily evades the missile. "Hurr, your aim be fair to middlin' 		
CF | thar!" 		
CF | 		
CF | > 		DavidW says, "heh. I was joking!"
		Knight_Otu says, "I suspected, but I had to try."
Knight_Otu says (to ClubFloyd), "get cup" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > GET CUP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter hut" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > ENTER HUT 		
CF | 		
CF | Which do you mean, the stone hut or the bronze plaque on hut? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "stone" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > STONE 		
CF | 		
CF | The guard waves you away. "Hurr! Offa me hoose, ya loon!" 		
CF | 		
CF | Moilan taps the end of his spear to test its sharpness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get spear" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > GET SPEAR 		
CF | 		
CF | "Offa moi' spear, churlio!" Moilan swats you away. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get helmet" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > GET HELMET 		
CF | 		
CF | "Offa moi' helmet, churlio!" Moilan swats you away. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask Moilan about fudge box" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > ASK MOILAN ABOUT FUDGE BOX 		
CF | 		
CF | "Ahh, fudge! It be moi favourite treat...although it gets harder to 		
CF | find down in this 'ere volcano." 		
CF | 		
CF | The guard adjusts his helmet and straightens out his uniform. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask Moilan about volcano" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > ASK MOILAN ABOUT VOLCANO 		
CF | 		
CF | Moilan waves his spear. "It be all around you, traveler!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask Moilan about exit" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > ASK MOILAN ABOUT EXIT 		
CF | 		
CF | Moilan shrugs. "I don't know aboot that, so it must not be too 		
CF | important." 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an empty metal cup 		
CF | a gold ring 		
CF | a copper key 		
CF | a scrap of paper 		
CF | a Timeline pamphlet 		
CF | a Building Codes manual 		
CF | a trumpet 		
CF | 		
CF | > 		DavidW asks, "Do you want a hint?"
Knight_Otu says (to ClubFloyd), "give pamphlet to guard" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > GIVE PAMPHLET TO GUARD 		
CF | 		
CF | "Hurr! I don't think I'll be needin' that. Best keep it for a rainy 		
CF | day, traveler." 		
CF | 		
CF | > 		Knight_Otu says, "Maybe a "missed something in another room" if I did."
		DavidW says, "That's an excellent hint!"
		Jacqueline says, "heh"
		DavidW says, "Glad I thought of it."
		Knight_Otu says, "Well, then."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Mess Hall Score: 33 Noontime 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Mess Hall 		
CF | You are standing in a long room, empty except for a wooden table in 		
CF | the center. Doorways lead back out to the north and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x table" 		
CF ] Mess Hall Score: 33 Noontime 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | The table is fairly plain, with benches attached on either side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x benches" 		
CF ] Mess Hall Score: 33 Noontime 		
CF | 		
CF | > X BENCHES 		
CF | 		
CF | The table is fairly plain, with benches attached on either side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Center of Volcano Score: 33 Noontime 		
CF | 		
CF | > S 		
CF | 		
CF | You follow the dirt path back to the center of the community... 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Center of Volcano Score: 33 Noontime 		
CF | 		
CF | > NW 		
CF | 		
CF | Paths and roads lead away in every direction except northeast and 		
CF | northwest, and buildings are to the north and west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Construction Office Score: 33 Noontime 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Construction Office 		
CF | This room consists of little more than a large stone counter before a 		
CF | doorway to the east. Behind the counter hangs an aged banner 		
CF | proclaiming, "Nolava Odd Community Construction Office". Beneath the 		
CF | banner someone has affixed a small day calendar. To the west, a dusty 		
CF | incline leads up into the quarry. 		
CF | 		
CF | > 		Jacqueline | You look under the bronze plaque, and find a piece of fudge stuck to it.
Knight_Otu says (to ClubFloyd), "x counter" 		
CF ] Construction Office Score: 33 Noontime 		
CF | 		
CF | > X COUNTER 		
CF | 		
CF | It is a plain granite desk in the center of the room. In all 		
CF | likelihood, it was created when the room was first hollowed out. 		
CF | 		
CF | > 		Knight_Otu says, "I have some doubts that'll be it, but maybe..."
Knight_Otu says (to ClubFloyd), "x banner" 		
CF ] Construction Office Score: 33 Noontime 		
CF | 		
CF | > X BANNER 		
CF | 		
CF | The worn and faded banner states that this is the Construction Office. 		
CF | It looks to have been up for some time now. 		
CF | 		
CF | > 		Jacqueline says, "Nah, I was joking."
		Knight_Otu says, "I mean, I wouldn#t put it past the game."
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Construction Office Score: 33 Noontime 		
CF | 		
CF | > GET IT 		
CF | 		
CF | You don't need to bring the banner along. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look behind it" 		
CF ] Construction Office Score: 33 Noontime 		
CF | 		
CF | > LOOK BEHIND IT 		
CF | 		
CF | There is nothing under the banner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "search it" 		
CF ] Construction Office Score: 33 Noontime 		
CF | 		
CF | > SEARCH IT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x calendar" 		
CF ] Construction Office Score: 33 Noontime 		
CF | 		
CF | > X CALENDAR 		
CF | 		
CF | The day calendar was last used on 9-U-07. It's been nearly three years 		
CF | since then. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read it" 		
CF ] Construction Office Score: 33 Noontime 		
CF | 		
CF | > READ IT 		
CF | 		
CF | You thumb through the calendar but find nothing else of interest about 		
CF | it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Center of Volcano Score: 33 Noontime 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x plaque" 		
CF ] Center of Volcano Score: 33 Noontime 		
CF | 		
CF | > X PLAQUE 		
CF | 		
CF | The bronze sign shows wear from the elements, probably since it is 		
CF | directly under the volcano mouth. 		
CF | 		
CF | CONSTRUCTION OFFICE 		
CF | Nolava Odd Community 		
CF | Building Code #001 		
CF | 		
CF | Sunlight peeks past the clouds to shine into the volcano. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Library Lane Score: 33 Noontime 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Library Lane 		
CF | Quaint miniature pine trees line the path which runs south through a 		
CF | manicured park from the north. Nestled in the rocks to the southwest 		
CF | is a single-story building adorned with a bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x plaque" 		
CF ] Library Lane Score: 33 Noontime 		
CF | 		
CF | > X PLAQUE 		
CF | 		
CF | 		
CF | LIBRARY 		
CF | Nolava Odd Community 		
CF | Building Code #089 		
CF | 		
CF | > 		Jacqueline says, "You didn't look *under* the plaques."
Knight_Otu says (to ClubFloyd), "x rocks" 		
CF ] Library Lane Score: 33 Noontime 		
CF | 		
CF | > X ROCKS 		
CF | 		
CF | Jagged teeth of granite project from the volcano floor carving the 		
CF | area into numerous valleys. 		
CF | 		
CF | > 		Jacqueline says, "(Kidding.)"
		Jacqueline says, "(Probably kidding.)"
Knight_Otu says (to ClubFloyd), "x trees" 		
CF ] Library Lane Score: 33 Noontime 		
CF | 		
CF | > X TREES 		
CF | 		
CF | Upon closer inspection, you find that the trees are all imitation 		
CF | plastic. Perhaps plantlife does not survive well down here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Library Score: 33 Noontime 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Library 		
CF | The room is awash with natural light from several well-placed 		
CF | skylights in the ceiling. Row upon row of shelves fill the center of 		
CF | the library, although it seems that only one of the shelves has any 		
CF | literature upon it. The only exit is back out to the northeast. 		
CF | 		
CF | There is a massive tome sitting in the corner of the room. 		
CF | 		
CF | > 		DavidW says, "The ignored item is in plain sight in its room."
		Knight_Otu says, "Hm."
		DavidW says, "It isn't hidden under or behind anything."
Jacqueline says (to ClubFloyd), "x shelves" 		
CF ] Library Score: 33 Noontime 		
CF | 		
CF | > X SHELVES 		
CF | 		
CF | The other shelves are all bare. Either someone has stolen the books, 		
CF | or there were never any to begin with. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x skylights" 		
CF ] Library Score: 33 Noontime 		
CF | 		
CF | > X SKYLIGHTS 		
CF | 		
CF | Large panes of glass allow light from the outside to brighten this 		
CF | room considerably. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look up moilan in tome" 		
CF ] Library Score: 33 Noontime 		
CF | 		
CF | > LOOK UP MOILAN IN TOME 		
CF | 		
CF | You thumb through the book looking for an entry... 		
CF | 		
CF | Moilan: 		
CF | A guard who was hired to patrol the northern "elite" section of the 		
CF | Odd Community. He has an affinity for chocolate products of all kinds 		
CF | and protects his assigned gate with a single-mindedness that anyone 		
CF | can admire. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Library Lane Score: 33 Noontime 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Library Lane 		
CF | Quaint miniature pine trees line the path which runs south through a 		
CF | manicured park from the north. Nestled in the rocks to the southwest 		
CF | is a single-story building adorned with a bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Leonine's House Score: 33 Noontime 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Leonine's House 		
CF | To the east, a peculiar manor grows out of the rocks like an eccentric 		
CF | fungus, a haphazard collection of walls, additions, and minarets. The 		
CF | lane curves from north to southwest around an immense wall of rubble 		
CF | to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Magic Lab Score: 33 Noontime 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Magic Lab 		
CF | The lab of Leonine holds an impressive collection of magical devices, 		
CF | half of which you can't even begin to comprehend. Overhead, tiny balls 		
CF | of light soar through the air, and the entire room feels alive with 		
CF | energy. Where the average house would have a wide array of unnecessary 		
CF | furniture, the only artifices of this room are a giant wooden head 		
CF | with a string and a pyramid model. The front doorway is west and there 		
CF | is also a closed door in the east wall. 		
CF | 		
CF | Leonine is nearby, enjoying the scenery. 		
CF | 		
CF | You can also see a pyramid model here. 		
CF | 		
CF | Leonine observes the motion of the lights with the practiced eye of a 		
CF | master magician. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x model" 		
CF ] Magic Lab Score: 33 Noontime 		
CF | 		
CF | > X MODEL 		
CF | 		
CF | It is a featureless white pyramid with a four foot square base. The 		
CF | pyramid seems a bit wobbly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about moilan" 		
CF ] Magic Lab Score: 33 Noontime 		
CF | 		
CF | > ASK LEONINE ABOUT MOILAN 		
CF | 		
CF | Leonine drops down to a low whisper. "Kind of a clod if you ask me. 		
CF | But then again, we're all a little odd here." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about fudge" 		
CF ] Magic Lab Score: 33 Noontime 		
CF | 		
CF | > ASK LEONINE ABOUT FUDGE 		
CF | 		
CF | "You can't find much fudge down here. Luckily I can conjure it, but I 		
CF | don't want to right now." 		
CF | 		
CF | > 		Knight_Otu says, "Right, of course you can."
		Jacqueline says, "And of course he doesn't want to."
Knight_Otu says (to ClubFloyd), "dare leonine to conjure fudge" 		
CF ] Magic Lab Score: 33 Noontime 		
CF | 		
CF | > DARE LEONINE TO CONJURE FUDGE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Magic Lab Score: 33 Noontime 		
CF | 		
CF | > E 		
CF | 		
CF | The door eludes your grasp and reappears on the northeast wall. 		
CF | 		
CF | > 		DavidW says, "> whisper to Inez to dare Leonine to conjure fudge"
Knight_Otu says (to ClubFloyd), "ask leonine about door" 		
CF ] Magic Lab Score: 33 Noontime 		
CF | 		
CF | > ASK LEONINE ABOUT DOOR 		
CF | 		
CF | "My quarters are protected by a door that rolls up when someone 		
CF | besides me gets too close. Quite a doozy, ain't it?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Leonine's House Score: 33 Noontime 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Leonine's House 		
CF | To the east, a peculiar manor grows out of the rocks like an eccentric 		
CF | fungus, a haphazard collection of walls, additions, and minarets. The 		
CF | lane curves from north to southwest around an immense wall of rubble 		
CF | to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x manor" 		
CF ] Leonine's House Score: 33 Noontime 		
CF | 		
CF | > X MANOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Leonine's House Score: 33 Noontime 		
CF | 		
CF | > S 		
CF | 		
CF | An impassable wall of rubble blocks your way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Rock Wall Score: 33 Noontime 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Rock Wall 		
CF | A narrow strip of lane winds between the rocks from the northeast, 		
CF | ending in a small clearing. To the east, a spire of rock shoots out of 		
CF | the ground and extends all the way up to the ceiling of the volcano. 		
CF | Set at the base of the spire is a smooth marble surface which is 		
CF | slightly depressed. Gigantic piles of granite rubble bar your progress 		
CF | in most directions, although it looks like you could squeeze through 		
CF | to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Fish Pond Score: 33 Noontime 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Fish Pond 		
CF | Paths from the north and east converge here at a small decorative 		
CF | pond. One side of the volcano rises up to the south and the top of a 		
CF | house peeks over the rocks to the northwest. Next to the pond, a 		
CF | bronze plaque is embedded in the ground. Deep in the pond, almost 		
CF | invisible against the pond walls, a red herring can be seen. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x herring" 		
CF ] Fish Pond Score: 33 Noontime 		
CF | 		
CF | > X HERRING 		
CF | 		
CF | Deep in the pond, almost invisible against the pond walls, a red 		
CF | herring darts about. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Fish Pond Score: 33 Noontime 		
CF | 		
CF | > GET IT 		
CF | 		
CF | The water slips through your fingers. 		
CF | 		
CF | > 		Jacqueline says, "Hello again, little herring."
Knight_Otu says (to ClubFloyd), "play ode" 		
CF ] Fish Pond Score: 33 Noontime 		
CF | 		
CF | > PLAY ODE 		
CF | 		
CF | As soon as you sound the final cadence, a duck appears in front of 		
CF | you. 		
CF | 		
CF | Seeing the fish pond, the duck waddles up to the edge and enters. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x duck" 		
CF ] Fish Pond Score: 33 Noontime 		
CF | 		
CF | > X DUCK 		
CF | 		
CF | It is a little white duck, swimming in the water. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x herring" 		
CF ] Fish Pond Score: 33 Noontime 		
CF | 		
CF | > X HERRING 		
CF | 		
CF | Deep in the pond, almost invisible against the pond walls, a red 		
CF | herring darts about. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] East of House Score: 33 Noontime 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | East of House 		
CF | You are facing the east side of a white house. There is no door here, 		
CF | and the sole window is not boarded up, although it is on the second 		
CF | floor. A path runs alongside the house to the north and south. 		
CF | 		
CF | A makeshift slingshot has been created from the stunted tree and a 		
CF | rubber piece. The slingshot is currently empty. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x slingshot" 		
CF ] East of House Score: 33 Noontime 		
CF | 		
CF | > X SLINGSHOT 		
CF | 		
CF | The makeshift slingshot stands about twenty feet from the house. The 		
CF | slingshot is currently empty. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] East of House Score: 33 Noontime 		
CF | 		
CF | > GET IT 		
CF | 		
CF | The slingshot is too big to carry with you. Besides, it's growing out 		
CF | of the ground. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Finney's House Score: 33 Noontime 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Finney's House 		
CF | You stand at the front of a fairly large white house. The doorway 		
CF | stands open to the southwest and a bronze plaque hangs next to it. A 		
CF | paved road leads away from the house to the east. All around the 		
CF | house, tall mountains of rock loom in the air, and a narrow path runs 		
CF | around the house to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Paved Road Score: 33 Noontime 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Paved Road 		
CF | A well-maintained road threads across the barren floor of the volcano, 		
CF | running roughly northeast to west. The road is probably wide enough 		
CF | for three camels to travel side by side. 		
CF | 		
CF | > 		DavidW says, "There's also an ordinance #2034-B against carrying giant slingshots on Sundays."
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Center of Volcano Score: 33 Noontime 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | Sunlight peeks past the clouds to shine into the volcano. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Outside Courtyard Score: 33 Noontime 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Outside Courtyard 		
CF | The western path ends between a granite wall to the north and a 		
CF | two-story building to the east. A tasteful granite arch to the 		
CF | northeast leads into a courtyard which resembles a giant grassy 		
CF | checkerboard. The capstone of the archway bears a small bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Outside Courtyard Score: 33 Noontime 		
CF | 		
CF | > S 		
CF | 		
CF | The path leads back west, a building is to the east, and an archway 		
CF | leads into a courtyard to the northeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Opera Hall 		
CF | Every step you take serves to showcase the wonderful acoustics in this 		
CF | building. The ceiling is a full two stories above you and the room is 		
CF | brighter than normal because of its blue glass walls. Beyond the 		
CF | seats, you see a small semicircular stage with a xylophone. 		
CF | 		
CF | Next to the xylophone sits a monstrous leather-bound book mounted on a 		
CF | stand, open to a page in the middle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x stand" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > X STAND 		
CF | 		
CF | Across the top of each page, the title has been printed in small fancy 		
CF | letters: "The Well-Tampered Xylophone - A Collection of 		
CF | Twelve-Thousand-Two-Hundred-Seventy-Four Etudes in Each of Twenty-Five 		
CF | Major and Minor Keys". The current page looks to be fairly difficult, 		
CF | especially for a non-keyboardist like yourself. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x stage" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > X STAGE 		
CF | 		
CF | The stage is made of varnished wood and is about two feet higher than 		
CF | the surrounding seats. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x chairs" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > X CHAIRS 		
CF | 		
CF | Despite the grandeur of the opera hall, there are only enough seats 		
CF | for twelve people. This is, after all, a very small community. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look under chairs" 		
CF ] Opera Hall Score: 33 Noontime 		
CF | 		
CF | > LOOK UNDER CHAIRS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Outside Courtyard Score: 33 Noontime 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Outside Courtyard 		
CF | The western path ends between a granite wall to the north and a 		
CF | two-story building to the east. A tasteful granite arch to the 		
CF | northeast leads into a courtyard which resembles a giant grassy 		
CF | checkerboard. The capstone of the archway bears a small bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Center of Volcano Score: 33 Noontime 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | Sunlight peeks past the clouds to shine into the volcano. 		
CF | 		
CF | > 		DavidW says, "I said it wasn't hidden under anything."
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Maze Entrance Score: 33 Noontime 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Maze Entrance 		
CF | The dirt path comes to an abrupt halt outside of a foreboding cave to 		
CF | the east. Amidst a patch of brambles, an old wooden sign proclaims, 		
CF | "WARNING: Maze of Dread - Turn Back While You Still Can!", followed by 		
CF | a smaller footnote, "Building Code #081". 		
CF | 		
CF | > 		Knight_Otu says, "I know, I know."
Knight_Otu says (to ClubFloyd), "x brambles" 		
CF ] Maze Entrance Score: 33 Noontime 		
CF | 		
CF | > X BRAMBLES 		
CF | 		
CF | A gnarled copse of prickly brambles surrounds the wooden sign. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x sign" 		
CF ] Maze Entrance Score: 33 Noontime 		
CF | 		
CF | > X SIGN 		
CF | 		
CF | Someone has posted a warning sign concerning what's inside of the 		
CF | cave. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Maze Score: 33 Noontime 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Slope Score: 33 Noontime 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Slope 		
CF | A sizeable ridge of rock separates the small valley to the southeast 		
CF | of here from the community proper several hundred yards to the 		
CF | northwest. The valley is rimmed by a narrow footpath which climbs the 		
CF | slope to the east and curves around into the valley to the southeast. 		
CF | The black eye of a hole peers across the valley from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Overlook Score: 33 Noontime 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Overlook 		
CF | The slope melds with the side of the volcano to the east, ending in an 		
CF | abrupt dead end. Although the clearing is rather cramped, it provides 		
CF | a breathtaking view of the valley to the south. Nestled in the face on 		
CF | the east side is a small empty recess, probably left from some ancient 		
CF | rockslide, since a sizeable pile of rubble has collected against the 		
CF | north ridge. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Slope Score: 33 Noontime 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Slope 		
CF | A sizeable ridge of rock separates the small valley to the southeast 		
CF | of here from the community proper several hundred yards to the 		
CF | northwest. The valley is rimmed by a narrow footpath which climbs the 		
CF | slope to the east and curves around into the valley to the southeast. 		
CF | The black eye of a hole peers across the valley from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Front Door Score: 33 Noontime 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Front Door 		
CF | You are standing outside a small purple house which is situated in a 		
CF | small valley. All the windows have been sealed beyond any hope of 		
CF | opening them, but the front door has been smashed wide open by a 		
CF | well-placed boulder. A path leads up a fairly steep hill to the 		
CF | northwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Vault Door Score: 33 Noontime 		
CF | 		
CF | > W 		
CF | 		
CF | You gingerly step through the rubble and enter the house... 		
CF | 		
CF | Vault Door 		
CF | From this central location, you can see into empty rooms to the north 		
CF | and south. Both are scavenged clean of furniture, like giant purple 		
CF | voids. To the east, you can see the remnants of the front door, amidst 		
CF | the rubble of a formerly large boulder. A giant vault door covers most 		
CF | of the west wall. 		
CF | 		
CF | An empty mirror frame sits on one wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x frame" 		
CF ] Vault Door Score: 33 Noontime 		
CF | 		
CF | > X FRAME 		
CF | 		
CF | The frame is purple with gilt edges. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Vault Door Score: 33 Noontime 		
CF | 		
CF | > GET IT 		
CF | 		
CF | The frame is securely fastened to the wall. 		
CF | 		
CF | > 		Knight_Otu says, "I might be blind today."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Front Door Score: 33 Noontime 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Front Door 		
CF | You are standing outside a small purple house which is situated in a 		
CF | small valley. All the windows have been sealed beyond any hope of 		
CF | opening them, but the front door has been smashed wide open by a 		
CF | well-placed boulder. A path leads up a fairly steep hill to the 		
CF | northwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Slope Score: 33 Noontime 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Slope 		
CF | A sizeable ridge of rock separates the small valley to the southeast 		
CF | of here from the community proper several hundred yards to the 		
CF | northwest. The valley is rimmed by a narrow footpath which climbs the 		
CF | slope to the east and curves around into the valley to the southeast. 		
CF | The black eye of a hole peers across the valley from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x hole" 		
CF ] Slope Score: 33 Noontime 		
CF | 		
CF | > X HOLE 		
CF | 		
CF | The hole leads back into the Maze of Dread. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Maze Score: 33 Noontime 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Maze Entrance Score: 33 Noontime 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Maze Entrance 		
CF | The dirt path comes to an abrupt halt outside of a foreboding cave to 		
CF | the east. Amidst a patch of brambles, an old wooden sign proclaims, 		
CF | "WARNING: Maze of Dread - Turn Back While You Still Can!", followed by 		
CF | a smaller footnote, "Building Code #081". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Maze Entrance Score: 33 Noontime 		
CF | 		
CF | > N 		
CF | 		
CF | The cave entrance is to the east and a dirt path leads away to the 		
CF | northwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Center of Volcano Score: 33 Noontime 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Construction Office Score: 33 Noontime 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Construction Office 		
CF | This room consists of little more than a large stone counter before a 		
CF | doorway to the east. Behind the counter hangs an aged banner 		
CF | proclaiming, "Nolava Odd Community Construction Office". Beneath the 		
CF | banner someone has affixed a small day calendar. To the west, a dusty 		
CF | incline leads up into the quarry. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Old Quarry Score: 33 Noontime 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Old Quarry 		
CF | You stand on a cart path which crosses through a low sprawling cavern. 		
CF | Although it looks as if granite was once mined here, the lack of tools 		
CF | and supplies in the area suggest that this area was picked clean 		
CF | several years ago. The odd set of raccoon tracks can be seen through 		
CF | the granite pillars which line the path, and small clouds of dust take 		
CF | flight with each step across the uneven floor. The trail leads into a 		
CF | dead end to the southwest, and down a long rocky incline to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x clouds" 		
CF ] Old Quarry Score: 33 Noontime 		
CF | 		
CF | > X CLOUDS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Old Quarry Score: 33 Noontime 		
CF | 		
CF | > N 		
CF | 		
CF | The path through the quarry runs from southwest to east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pillars" 		
CF ] Old Quarry Score: 33 Noontime 		
CF | 		
CF | > X PILLARS 		
CF | 		
CF | Naturally occurring pillars of granite adorn the room in random 		
CF | places. You can't be sure if they were left behind for structural 		
CF | support or just dug around for reasons of laziness. The smallest 		
CF | pillars are still four feet in diameter. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Dead End Score: 33 Noontime 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Dead End 		
CF | The northeastern quarry path ends abruptly in a fairly sizeable dead 		
CF | end. In the ceiling above you sits a square stone trapdoor. A worn 		
CF | indentation in the ground below the trapdoor suggests that something 		
CF | used to be lowered through the trapdoor in the past. 		
CF | 		
CF | Mud continues to drip through the cracks around the trapdoor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x mud" 		
CF ] Dead End Score: 33 Noontime 		
CF | 		
CF | > X MUD 		
CF | 		
CF | The mud has a rich brown texture. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Dead End Score: 33 Noontime 		
CF | 		
CF | > GET IT 		
CF | 		
CF | The mud oozes through your fingers. 		
CF | 		
CF | > 		Jacqueline says, "Hrm. So, looking aback at our first transcript, I see the exchange where he took the brownie from us, and I see that there is a Fudge Box"
Knight_Otu says (to ClubFloyd), "put it in cup" 		
CF ] Dead End Score: 33 Noontime 		
CF | 		
CF | > PUT IT IN CUP 		
CF | 		
CF | You fill the cup with mud. 		
CF | 		
CF | > 		
DavidW slow claps. 		Knight_Otu says, "Poor, poor Moilan."
		Jacqueline says, "oh no"
		Jacqueline says, "oh no oh no ohno"
		Knight_Otu says, "Also, he has a spear. He'll kill us for toying with him like that."
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Old Quarry Score: 33 Noontime 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Old Quarry 		
CF | You stand on a cart path which crosses through a low sprawling cavern. 		
CF | Although it looks as if granite was once mined here, the lack of tools 		
CF | and supplies in the area suggest that this area was picked clean 		
CF | several years ago. The odd set of raccoon tracks can be seen through 		
CF | the granite pillars which line the path, and small clouds of dust take 		
CF | flight with each step across the uneven floor. The trail leads into a 		
CF | dead end to the southwest, and down a long rocky incline to the east. 		
CF | 		
CF | You hear a rustling close by. 		
CF | 		
CF | > 		Jacqueline says, "Glad you're the driver, not me. I couldn't do it."
		DavidW says, "You overlooked the mud because you found it at the end of one session and went elsewhere at the beginning of the next."
		Knight_Otu says, "And no jury in the multiverse will convict him."
		Jacqueline says, "Exactly"
		Jacqueline says (to DW), "I don't think that's why we overlooked the mud"
		Knight_Otu says, "Possibly. Also, it's mud."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Construction Office Score: 33 Noontime 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Construction Office 		
CF | This room consists of little more than a large stone counter before a 		
CF | doorway to the east. Behind the counter hangs an aged banner 		
CF | proclaiming, "Nolava Odd Community Construction Office". Beneath the 		
CF | banner someone has affixed a small day calendar. To the west, a dusty 		
CF | incline leads up into the quarry. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Center of Volcano Score: 33 Noontime 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | Clouds cross over the mouth of the volcano, casting shadows for a 		
CF | moment. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf12" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Center of Volcano Score: 33 Noontime 		
CF | Ok. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Mess Hall Score: 33 Noontime 		
CF | 		
CF | > N 		
CF | 		
CF | The dirt path meanders through odd rock formations before leading you 		
CF | to a Mess Hall... 		
CF | 		
CF | Mess Hall 		
CF | You are standing in a long room, empty except for a wooden table in 		
CF | the center. Doorways lead back out to the north and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | North Gate 		
CF | A long granite wall surrounds the more elite section of the Odd 		
CF | Community. To the northwest, a massive gate has been erected to keep 		
CF | out rummer salesmen. The mess hall is south of here, and a small stone 		
CF | hut sits by the gate forlornly. 		
CF | 		
CF | Moilan is here, standing at attention by the gate. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show cup to moilan" 		
CF ] North Gate Score: 33 Noontime 		
CF | 		
CF | > SHOW CUP TO MOILAN 		
CF | 		
CF | Moilan's eyes bug out. "Oooh! That thar looks like some creamy rich 		
CF | fudge!" 		
CF | 		
CF | Moilan hums an old folk tune. 		
CF | 		
CF | > 		Jacqueline says, "blech"
		Knight_Otu says, "Geeze."
Knight_Otu says (to ClubFloyd), "give cup to moilan" 		
CF ] North Gate Score: 35 Noontime 		
CF | 		
CF | > GIVE CUP TO MOILAN 		
CF | 		
CF | He greedily accepts the cup from you and downs it in two successive 		
CF | gulps. Smacking his lips, the guard's expression suddenly contorts. 		
CF | "Hurr hurr, it never tasted like that before!" Further conversation is 		
CF | cut short as he throws down the cup and runs to his hut, retching. The 		
CF | door slams shut behind him but you can hear a groan of sickness from 		
CF | inside. 		
CF | 		
CF | [You have earned two points for Creative Recipes.] 		
CF | 		
CF | > 		Jacqueline says, "Wow. Thanks, game."
Knight_Otu says (to ClubFloyd), "get cup" 		
CF ] North Gate Score: 35 Noontime 		
CF | 		
CF | > GET CUP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline asks (of KO), "What if we're the bad guy?"
		Knight_Otu says, "We might very well be."
		Knight_Otu says, "Villain Protagonist."
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] North Gate Score: 35 Noontime 		
CF | 		
CF | > NW 		
CF | 		
CF | The gate is closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open it" 		
CF ] North Gate Score: 35 Noontime 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | That's not something you can open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] North Gate Score: 35 Noontime 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | North Gate 		
CF | A long granite wall surrounds the more elite section of the Odd 		
CF | Community. To the northwest, a massive gate has been erected to keep 		
CF | out rummer salesmen. The mess hall is south of here, and a small stone 		
CF | hut sits by the gate forlornly. 		
CF | 		
CF | > 		DavidW says, "open cup"
		DavidW says, "it = cup"
		Knight_Otu says, "Oh, right."
Knight_Otu says (to ClubFloyd), "open gate" 		
CF ] North Gate Score: 35 Noontime 		
CF | 		
CF | > OPEN GATE 		
CF | 		
CF | The gate swings open noiselessly, with the feather touch of your 		
CF | finger. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | 		
CF | 		
CF | 		
CF | Meanwhile, in King Goosen's Court... 		
CF | 		
CF | 		
CF | "...and in conclusion, unconfirmed sources have identified all 		
CF | hamsters as card-carrying un-Papoosenites." The worldly man ends his 		
CF | monologue with a bow and collapses into a seat brought up by the First 		
CF | Guard. 		
CF | 		
CF | Unlikely for a man with an attention span shorter than the average 		
CF | armadillo snout, King Goosen has absorbed every word about the 		
CF | maledictions of the hamster cults. "We will obviously need to take 		
CF | charge against such an awesome threat! You sir, are now my officially 		
CF | appointed hamster Persecutor. You have full rights to organize 		
CF | campaigns of disinformation and terror until the hamster threat is 		
CF | quelled! By my royal word, all citizens who were on probation for 		
CF | harbouring ducks are now free, but on secondary limited probation. You 		
CF | may add these re-probates to your hamster patrol, and I grant you use 		
CF | of the brick building by the river as a headquarters for your 		
CF | operations. Now go, and do not return until our land is free of 		
CF | hamsters!" 		
CF | 		
CF | "As you wish, Your Royal Highness." The worldly man grins shiftily and 		
CF | departs. 		
CF | 		
CF | Back on the dais, the Royal Advisor tugs on the King's voluminous 		
CF | sleeve. "Your Highness...that building of which you spoke -" 		
CF | 		
CF | "Speak," corrects the King. He glares, made impatient from sitting 		
CF | through the long sermon without breaks. "The word is speak by my 		
CF | earlier declaration." 		
CF | 		
CF | "Speak then. The building of which you speak currently houses the 		
CF | Royal Conservatory! You are going to displace almost three hundred 		
CF | musicians." 		
CF | 		
CF | The King shrugs, unconcerned. "We have no need for musicians. In fact, 		
CF | abolish them and then cut their budget! If they complain, arrest them 		
CF | and toss them in the Pit." His mind made up, King Goosen steps off the 		
CF | dais in search of relief for his aching bladder. 		
CF | 		
CF | [Hit any key.] 		Jacqueline says, "ooh cutscene"
		DavidW says, "Time of day should advance as well."
Knight_Otu pushes the green 'space' button. 		
CF ] Private Alley Score: 35 Afternoon 		
CF | 		
CF | 		
CF | Private Alley 		
CF | Enclosed in this "high-class" area of the Community are three 		
CF | buildings of varied architecture. To the west is a smooth granite 		
CF | tower, two stories high, without doors or windows. To the north is the 		
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of 		
CF | the buildings has a plaque affixed to it. The massive gate is the only 		
CF | exit from this area, leading southeast. 		
CF | 		
CF | > 		Knight_Otu says, "So the cutscenes must come from points, since I think we didn't learn new music since the last one."
		DavidW says, "I think it's more based on feats."
		DavidW says, "Escaping the letter maze was a feat. Going through this door the first time was a feat."
		Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "x tower" 		
CF ] Private Alley Score: 35 Afternoon 		
CF | 		
CF | > X TOWER 		
CF | 		
CF | Which do you mean, the tall tower or the tower plaque? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "plaque" 		
CF ] Private Alley Score: 35 Afternoon 		
CF | 		
CF | > PLAQUE 		
CF | 		
CF | The plaque on the tower reads: 		
CF | 		
CF | SQUIGGY'S TOWER 		
CF | Nolava Odd Community 		
CF | Building Code #071 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bank plaque" 		
CF ] Private Alley Score: 35 Afternoon 		
CF | 		
CF | > X BANK PLAQUE 		
CF | 		
CF | The bronze sign reads: 		
CF | 		
CF | FIFTH BANK OF NOLAVA 		
CF | Nolava Odd Community 		
CF | Building Code #045 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x plaque" 		
CF ] Private Alley Score: 35 Afternoon 		
CF | 		
CF | > X PLAQUE 		
CF | 		
CF | Which do you mean, the bank plaque, the house plaque or the tower 		
CF | plaque? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "house" 		
CF ] Private Alley Score: 35 Afternoon 		
CF | 		
CF | > HOUSE 		
CF | 		
CF | The plaque on the house says: 		
CF | 		
CF | POONT'S LAB 		
CF | Nolava Odd Community 		
CF | Building Code #059, 062 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] Private Alley Score: 35 Afternoon 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an empty metal cup 		
CF | a gold ring 		
CF | a copper key 		
CF | a scrap of paper 		
CF | a Timeline pamphlet 		
CF | a Building Codes manual 		
CF | a trumpet 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF ] Private Alley Score: 35 Afternoon 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The door is covered with a hopelessly complex device. Without 		
CF | instructions, you'll never be able to open it. 		
CF | 		
CF | > 		Jacqueline says, "Can we hear about those in the building codes manual"
		Jacqueline asks, "Please?"
Knight_Otu says (to ClubFloyd), "look up 62 in manual" 		
CF ] Private Alley Score: 35 Afternoon 		
CF | 		
CF | > LOOK UP 62 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #062 Poont's Door: 6-F-05, Constructed a magic door to meet Poont's 		
CF | specifications, distrustful as he was of visitors and rummer salesmen. 		
CF | He keeps the instructions in the communal safe despite my protests. It 		
CF | would be so easy for Leonine or someone to play a trick on the old 		
CF | coot. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look up 59 in manual" 		
CF ] Private Alley Score: 35 Afternoon 		
CF | 		
CF | > LOOK UP 59 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #059 Poont's Lab: 5-Z-05, Built a laboratory for a new Odd resident, 		
CF | Poont. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look up 60 in manual" 		
CF ] Private Alley Score: 35 Afternoon 		
CF | 		
CF | > LOOK UP 60 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #060 Poont's Mirror Room: 6-D-05, Had to import materials to create a 		
CF | mirror room for Poont's experiments. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look up 61 in manual" 		
CF ] Private Alley Score: 35 Afternoon 		
CF | 		
CF | > LOOK UP 61 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #061 Poont's Experiment: 6-E-05, Created a prototype machine for 		
CF | Poont's studies. 		
CF | 		
CF | > 		Knight_Otu says, "So we want to rob the bank first, it seems."
		Jacqueline asks, "71 and 45?"
Knight_Otu says (to ClubFloyd), "look up 71 in manual" 		
CF ] Private Alley Score: 35 Afternoon 		
CF | 		
CF | > LOOK UP 71 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #071 Squiggy's Tower: 1-A-06, Built a granite tower for a new Odd 		
CF | resident, Squiggy. Ran into a few zoning problems with Mullog. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look up 72 in manual" 		
CF ] Private Alley Score: 35 Afternoon 		
CF | 		
CF | > LOOK UP 72 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #072 Squiggy's Light Trap: 1-B-06, Created a strongbox in Squiggy's 		
CF | tower, distrustful as he was of the bank. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look up 73 in manual" 		
CF ] Private Alley Score: 35 Afternoon 		
CF | 		
CF | > LOOK UP 73 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #073 Squiggy's Door: 1-C-06, Fashioned a granite door which can only 		
CF | be opened from the inside. Questioned the feasibility of this but then 		
CF | realized that Squiggy teleports in when outside. Then wondered why he 		
CF | even needs a door. 		
CF | 		
CF | > 		Jacqueline says, "Huh. The tower is made of granite. Shocking."
		Knight_Otu says, "Utterly."
Knight_Otu says (to ClubFloyd), "look up 74 in manual" 		
CF ] Private Alley Score: 35 Afternoon 		
CF | 		
CF | > LOOK UP 74 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #074 Wall Repair: 1-F-06, Found a strange featureless cube in the 		
CF | quarry today. Since it was just the right size, I used it to plug a 		
CF | hole in the pit wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look up 45 in manual" 		
CF ] Private Alley Score: 35 Afternoon 		
CF | 		
CF | > LOOK UP 45 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #045 Bank: 3-Z-05, Built to store the valuables of the Odd Community 		
CF | residents. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look up 46 in manual" 		
CF ] Private Alley Score: 35 Afternoon 		
CF | 		
CF | > LOOK UP 46 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #046 Bank Trap: 4-A-05, Built to protect the bank from footpads. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look up 47 in manual" 		
CF ] Private Alley Score: 35 Afternoon 		
CF | 		
CF | > LOOK UP 47 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #047 Harmonica: 4-B-05, Tried making a granite harmonica. Couldn't 		
CF | produce overtones. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look up 48 in manual" 		
CF ] Private Alley Score: 35 Afternoon 		
CF | 		
CF | > LOOK UP 48 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #048 Northern Gate: 4-C-05, Erected a gate to protect the protected 		
CF | valuables in the protected bank. 		
CF | 		
CF | > 		Jacqueline says, "wow"
		Knight_Otu says, "No details on the bank trap."
		Jacqueline says, "No... and I take it footpads is a word for thieves, not a reference to how the security works."
		Knight_Otu says, "Yes."
		DavidW says, "I remember the usage of footpads in Zork as well."
		Jacqueline nods.
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Fifth Bank of Nolava Score: 35 Afternoon 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Fifth Bank of Nolava 		
CF | Were it not for the sign out front, you would have no idea as to the 		
CF | purpose of this building. Unlike most banks, there are no teller 		
CF | windows, no potted plants, and not even the token lollipop jar. The 		
CF | far end of the room is dominated by a suspicious-looking sandstone 		
CF | platform. In the middle of the platform is a metal safe. 		
CF | 		
CF | A gaudy portrait hangs on the wall. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look up 33 in manual" 		
CF ] Fifth Bank of Nolava Score: 35 Afternoon 		
CF | 		
CF | > LOOK UP 33 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #033 Finney's Security System: 3-D-05, Installed a security system 		
CF | because of Finney's distrust of travelers (even though there haven't 		
CF | been any so far). 		
CF | 		
CF | > 		Jacqueline says, "Like, there's just literally all these entries."
		Jacqueline says, "Not made up numbers"
		Jacqueline says, "It's rather impressive, really."
		Knight_Otu says, "There's a few that are essentially non-entries."
		Knight_Otu says, "But yes."
Knight_Otu says (to ClubFloyd), "look up 67 in manual" 		
CF ] Fifth Bank of Nolava Score: 35 Afternoon 		
CF | 		
CF | > LOOK UP 67 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #067 Control Room: 7-... 		
CF | 		
CF | Hmmm...this entry seems to have been erased. It seems to be a 		
CF | continuation of entry #63. You can just barely make out something 		
CF | about a magic music press. 		
CF | 		
CF | > 		Jacqueline nods.
Knight_Otu says (to ClubFloyd), "x portrait" 		
CF ] Fifth Bank of Nolava Score: 35 Afternoon 		
CF | 		
CF | > X PORTRAIT 		
CF | 		
CF | The portrait shows a muscle-bound man with unlikely slender fingers 		
CF | and rock hammer. He looks to be a down-to-earth type of fellow, and 		
CF | smiles proudly. The inscription below the portrait reads "In memory of 		
CF | AHTHA, the Master Builder 9/07 who apparently died in a granite 		
CF | mishap". 		
CF | 		
CF | > 		Knight_Otu asks, "Down to earth, or down to granite?"
		Jacqueline says, "I wonder if there's going to be a portrait for Moilan. Died from eating mud."
		Knight_Otu says, "That poor, poor man."
Knight_Otu says (to ClubFloyd), "x platform" 		
CF ] Fifth Bank of Nolava Score: 35 Afternoon 		
CF | 		
CF | > X PLATFORM 		
CF | 		
CF | The sandstone platform dominates much of the room and a metal safe 		
CF | sits in the center of it. You have a bad feeling about it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x safe" 		
CF ] Fifth Bank of Nolava Score: 35 Afternoon 		
CF | 		
CF | > X SAFE 		
CF | 		
CF | You cannot see much detail of the safe from here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf13" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Fifth Bank of Nolava Score: 35 Afternoon 		
CF | Ok. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play heart" 		
CF ] Fifth Bank of Nolava Score: 35 Afternoon 		
CF | 		
CF | > PLAY HEART 		
CF | 		
CF | The safe presses down noticeably against the sandstone platform, but 		
CF | nothing else happens. Perhaps the area of the platform directly 		
CF | underneath the safe is sturdier and less suspicious than the rest of 		
CF | it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Fifth Bank of Nolava Score: 35 Afternoon 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You bring up your trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (X) None 		Knight_Otu says, "Hm"
Knight_Otu says (to ClubFloyd), "o" 		
CF ] Fifth Bank of Nolava Score: 35 Afternoon 		
CF | 		
CF | As soon as you sound the final cadence, a duck appears in front of 		
CF | you. 		
CF | 		
CF | The duck squats down on the ground and closes its eyes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play jig" 		
CF ] Fifth Bank of Nolava Score: 35 Afternoon 		
CF | 		
CF | > PLAY JIG 		
CF | 		
CF | You play a lively toe-tapping gigue, which puts you in a brighter 		
CF | mood. However, nothing else happens. 		
CF | 		
CF | > 		DavidW asks, "Are you going to put the duck on the platform?"
		Knight_Otu says, "I don't really want to."
		DavidW says, "I can't look."
Knight_Otu says (to ClubFloyd), "x duck" 		
CF ] Fifth Bank of Nolava Score: 35 Afternoon 		
CF | 		
CF | > X DUCK 		
CF | 		
CF | It is a little white duck with no distinguishing features. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Fifth Bank of Nolava Score: 35 Afternoon 		
CF | 		
CF | > GET IT 		
CF | 		
CF | The duck, as if somehow sensing your intentions, wakes up and flaps 		
CF | out of your reach. 		
CF | 		
CF | The duck squats down on the ground and closes its eyes. 		
CF | 		
CF | > 		Jacqueline says, "Smart duck"
		Knight_Otu says, "Yeah."
		DavidW says, "I'm reasonably sure you can never pick up the duck."
		Jacqueline asks, "Make it dance?"
		Jacqueline asks, "To distract it?"
		Knight_Otu asks, "I tried to, but maybe now that it's awake?"
Knight_Otu says (to ClubFloyd), "play jig" 		
CF ] Fifth Bank of Nolava Score: 35 Afternoon 		
CF | 		
CF | > PLAY JIG 		
CF | 		
CF | You play a lively toe-tapping gigue, which puts you in a brighter 		
CF | mood. However, nothing else happens. 		
CF | 		
CF | Yawning, the duck wakes up and stretches its wings. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play jig" 		
CF ] Fifth Bank of Nolava Score: 35 Afternoon 		
CF | 		
CF | > PLAY JIG 		
CF | 		
CF | "Quacketty quack!" The little white duck hops about to the strains of 		
CF | your lively gigue. 		
CF | 		
CF | The duck quacks at the portrait. 		
CF | 		
CF | > 		Jacqueline says, "Oh right"
		Jacqueline exclaims, "OH!"
		Knight_Otu asks, "Oh?"
Knight_Otu says (to ClubFloyd), "look behind portrait" 		
CF ] Fifth Bank of Nolava Score: 35 Afternoon 		
CF | 		
CF | > LOOK BEHIND PORTRAIT 		
CF | 		
CF | You lift up the portrait but there are no hidden safes. 		
CF | 		
CF | The duck sniffs at your feet. 		
CF | 		
CF | > 		Jacqueline says, "Just that it was sleepy, apparently."
Knight_Otu says (to ClubFloyd), "put portrait on platform" 		
CF ] Fifth Bank of Nolava Score: 35 Afternoon 		
CF | 		
CF | > PUT PORTRAIT ON PLATFORM 		
CF | 		
CF | You need to be holding the portrait before you can put it on top of 		
CF | something else. 		
CF | 		
CF | The duck quacks at the portrait. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get portrait" 		
CF ] Fifth Bank of Nolava Score: 35 Afternoon 		
CF | 		
CF | > GET PORTRAIT 		
CF | 		
CF | The portrait is a little too large to be carried around. 		
CF | 		
CF | The duck starts to step on the sandstone platform, but thinks better 		
CF | of it and shies away. 		
CF | 		
CF | > 		Jacqueline wonders if 'quacketty quack' is a reference to 'yakkety yak'
		Knight_Otu says, "Possibly."
		DavidW says, "I think so."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Fifth Bank of Nolava Score: 35 Afternoon 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an empty metal cup 		
CF | a gold ring 		
CF | a copper key 		
CF | a scrap of paper 		
CF | a Timeline pamphlet 		
CF | a Building Codes manual 		
CF | a trumpet 		
CF | 		
CF | The duck sniffs at your feet. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put manual on platform" 		
CF ] Fifth Bank of Nolava Score: 35 Afternoon 		
CF | 		
CF | > PUT MANUAL ON PLATFORM 		
CF | 		
CF | You put the Building Codes manual on the platform, but nothing 		
CF | happens. It looks like the platform might shift with more weight 		
CF | applied to it. 		
CF | 		
CF | The duck waddles about, exploring its surroundings. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play heart" 		
CF ] Fifth Bank of Nolava Score: 37 Afternoon 		
CF | 		
CF | > PLAY HEART 		
CF | 		
CF | As you play the melody, the Building Codes manual starts to shake on 		
CF | the platform. The entire affair sinks a couple inches into the floor 		
CF | and an alarm bell sounds insistently. Unseen panels lower from the 		
CF | ceiling and encase the platform completely while music begins playing 		
CF | inside. You can barely hear a voice proclaim, "Finney's Two Note 		
CF | Etudes for Bagpipes, First in a Series of Five Hundred Twenty-Two". 		
CF | Had you been on the platform when it sealed, you're sure the music 		
CF | would have been unbearable. As it is, you only spend the next two 		
CF | hours in minor discomfort before the music stops. The panels disappear 		
CF | and the room looks the way it did before. The duck eyes you 		
CF | triumphantly. "Quack!" 		
CF | 		
CF | [You have gained two points for Triggering a Lethal Bagpipes Etude.] 		
CF | 		
CF | "Quack!" 		
CF | 		
CF | > 		Jacqueline says, "huh"
		Jacqueline says, "We didn't have to murder the duck."
		Jacqueline says, "Good deal."
		DavidW says, "wow. The duck's quack was a modification of the message."
		Knight_Otu says, "Nice touch that the duck's presence changes the text there."
		DavidW says, "yeah"
		DavidW says, "I think you can stand on the platform now. Take the manual back."
Knight_Otu says (to ClubFloyd), "get manual" 		
CF ] Fifth Bank of Nolava Score: 37 Afternoon 		
CF | 		
CF | > GET MANUAL 		
CF | 		
CF | Taken. 		
CF | 		
CF | The duck sniffs at your feet. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter platform" 		
CF ] Fifth Bank of Nolava Score: 37 Afternoon 		
CF | 		
CF | > ENTER PLATFORM 		
CF | 		
CF | There is a soft clicking in the walls, but the trap does not spring 		
CF | again. Apparently, it was never designed to be needed more than once. 		
CF | 		
CF | With a quack, the duck looks up, blinking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x safe" 		
CF ] Fifth Bank of Nolava Score: 37 Afternoon 		
CF | 		
CF | > X SAFE 		
CF | 		
CF | The safe is closed. The lock looks too complicated to pick, even if 		
CF | you knew how to pick a lock. 		
CF | 		
CF | With a quack, the duck looks up, blinking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unlock safe with key" 		
CF ] Fifth Bank of Nolava Score: 37 Afternoon 		
CF | 		
CF | > UNLOCK SAFE WITH KEY 		
CF | 		
CF | You unlock the safe with Leonine's key. 		
CF | 		
CF | "Quack!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open safe" 		
CF ] Fifth Bank of Nolava Score: 37 Afternoon 		
CF | 		
CF | > OPEN SAFE 		
CF | 		
CF | You open the safe to reveal a penned note. 		
CF | 		
CF | The duck quacks at the portrait. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x note" 		
CF ] Fifth Bank of Nolava Score: 37 Afternoon 		
CF | 		
CF | > X NOTE 		
CF | 		
CF | (the scrap of paper) 		
CF | -*Gratuitous Maze Marker*- 		
CF | This scrap of paper is a red herring with no purpose in the Nolava Odd 		
CF | Community. It has been created solely to help you map out the Maze of 		
CF | Dread. Be merry! 		
CF | 		
CF | The duck starts to step on the sandstone platform, but thinks better 		
CF | of it and shies away. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x penned note" 		
CF ] Fifth Bank of Nolava Score: 37 Afternoon 		
CF | 		
CF | > X PENNED NOTE 		
CF | 		
CF | Written here are step-by-step instructions to enter Poont's house. 		
CF | 		
CF | The duck starts to step on the sandstone platform, but thinks better 		
CF | of it and shies away. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Fifth Bank of Nolava Score: 37 Afternoon 		
CF | 		
CF | > GET IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | The duck waddles about, exploring its surroundings. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "stand" 		
CF ] Fifth Bank of Nolava Score: 37 Afternoon 		
CF | 		
CF | > STAND 		
CF | 		
CF | You get off the sandstone platform. 		
CF | 		
CF | Fifth Bank of Nolava 		
CF | Were it not for the sign out front, you would have no idea as to the 		
CF | purpose of this building. Unlike most banks, there are no teller 		
CF | windows, no potted plants, and not even the token lollipop jar. The 		
CF | far end of the room is dominated by a suspicious-looking sandstone 		
CF | platform. In the middle of the platform is a metal safe. 		
CF | 		
CF | There is a small duck standing here, looking content. 		
CF | 		
CF | A gaudy portrait hangs on the wall. 		
CF | 		
CF | "Quack!" 		
CF | 		
CF | > 		DavidW says, "On to Poont's Lab!"
		Knight_Otu says, "Well, we've successfully robbed the bank."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Private Alley Score: 37 Afternoon 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Private Alley 		
CF | Enclosed in this "high-class" area of the Community are three 		
CF | buildings of varied architecture. To the west is a smooth granite 		
CF | tower, two stories high, without doors or windows. To the north is the 		
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of 		
CF | the buildings has a plaque affixed to it. The massive gate is the only 		
CF | exit from this area, leading southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF ] Private Alley Score: 37 Afternoon 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The door is covered with a hopelessly complex device. Without 		
CF | instructions, you'll never be able to open it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unlock door with penned note" 		
CF ] Private Alley Score: 38 Afternoon 		
CF | 		
CF | > UNLOCK DOOR WITH PENNED NOTE 		
CF | 		
CF | Step by step, you carefully follow the directions from the safe, 		
CF | hoping to unlock the door. In the midst of the final moose-dance, the 		
CF | door vaporizes with a musical chime. Satisfied, you dispose of the 		
CF | instructions. 		
CF | 		
CF | [You have earned one point for Following Directions.] 		
CF | 		
CF | > 		Knight_Otu blinks.
		DavidW says, "'moose-dance'. FINAL moose-dance."
		Knight_Otu says, "Moose-dance."
		Jacqueline says, "nice"
		Jacqueline says, "I guess this is a weird time, but I just wanted to share with all of you that I've been wondering about the void from which the ducks come, and whether or not they return to it when they disappear, and how many ducks there are there."
Knight_Otu says (to ClubFloyd), "look up 75 in manual" 		
CF ] Private Alley Score: 38 Afternoon 		
CF | 		
CF | > LOOK UP 75 IN MANUAL 		
CF | 		
CF | You thumb through the manual looking for the correct entry... 		
CF | 		
CF | #075 Poont's Bear Den: 2-B-06, Poont's pet bear needed quarters so I 		
CF | hollowed out a den in the side of the volcano behind Poont's lab. 		
CF | 		
CF | > 		DavidW says, "They come from the Duck Dimension."
		Knight_Otu asks, "Do they tell duck tales?"
		DavidW says, "Inquackently."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Private Alley Score: 38 Afternoon 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Private Alley 		
CF | Enclosed in this "high-class" area of the Community are three 		
CF | buildings of varied architecture. To the west is a smooth granite 		
CF | tower, two stories high, without doors or windows. To the north is the 		
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of 		
CF | the buildings has a plaque affixed to it. The massive gate is the only 		
CF | exit from this area, leading southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Poont's Lab 		
CF | This room is the epitome of tidiness. There is a place for everything 		
CF | and everything looks to be in its place. Mounted on the east wall are 		
CF | several contraptions, one of which you recognize as a viewscope, and a 		
CF | large experimental prototype sits against the south wall. A doorway to 		
CF | the north is obscured by two chairs stacked on top of each other. 		
CF | 		
CF | Tucked neatly in the corner is a small book entitled "Poont's 		
CF | Experiments". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x experiments" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > X EXPERIMENTS 		
CF | 		
CF | (Poont's Experiment Book) 		
CF | The book is neatly written and tabulated on lined paper. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > GET IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read it" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > READ IT 		
CF | 		
CF | Many of the pages are filled with obscure mathematical formulas and 		
CF | obtuse science talk. You turn to the last written page and read... 		
CF | 		
CF | BEAR'S CAVE: The faux cave is complete. Soon I shall import a bear and 		
CF | study its eccentricities. I can also test out my diet pills which 		
CF | should (hopefully) allow the bear to forgo the hassle of scrounging 		
CF | for food. 		
CF | 		
CF | MIRROR CHAMBER: I have finally finished the construction of my mirror 		
CF | chamber. The mirror that Snoobar lent me turned out to be unneeded, 		
CF | and warped anyhow. 		
CF | 		
CF | CHAIRS: Frick and Frack both exhibit fine watchdog properties. Soon I 		
CF | can apply that knowledge to enchanting swords and have a better 		
CF | security system for my home. 		
CF | 		
CF | SECRET PROJECT A: The experimental prototype is proceeding smoothly. 		
CF | By putting a fish in the receptacle, I can alter its chemical makeup. 		
CF | This effectively makes it a "fish grenade". I must now work on 		
CF | lengthening the time before explosion...it is currently very short, 		
CF | and I may blow myself up if I am not careful. 		
CF | 		
CF | There are no more entries after this one. 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
		Knight_Otu says, "Well, now we know how he truly died."
		DavidW says, "Lot of info in there."
		Jacqueline says, "Does this mean we must explode the herring? Please tell me no."
		Knight_Otu says, "Fish grenades. Odd people, these Odd people."
		Knight_Otu says, "I fear we must."
		DavidW says (to Jacqueline), "And you felt badly for Moilan."
		Jacqueline says, "Damn, people."
		Knight_Otu says, "Truly, we are the most vile of villain."
		Jacqueline says, "We really are the bad guy."
Knight_Otu says (to ClubFloyd), "x viewscope" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > X VIEWSCOPE 		
CF | 		
CF | It is a plain device set in the wall with two eyepieces. It allows the 		
CF | user to view places within some radius as if they were actually there. 		
CF | 		
CF | > 		Jacqueline says, "And here I thought it was King Gooslenumps. I mean, him too, of course."
Knight_Otu says (to ClubFloyd), "look through it" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > LOOK THROUGH IT 		
CF | 		
CF | The viewscope is dark this time. 		
CF | 		
CF | > 		DavidW says, "If it helps any, the bear isn't hurt at all in this game. Deceived, but unhurt."
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > GET IT 		
CF | 		
CF | The viewscope is embedded in the wall, in between a couple other 		
CF | devices. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x devices" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > X DEVICES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x contraptions" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > X CONTRAPTIONS 		
CF | 		
CF | The contraptions that line the wall look to be ongoing experiments or 		
CF | complex gauges. A thin layer of dust shows that they have not been 		
CF | used in some time. 		
CF | 		
CF | > 		Roger says, "but will he ever love again"
Knight_Otu says (to ClubFloyd), "search contraptions" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > SEARCH CONTRAPTIONS 		
CF | 		
CF | You aren't quite sure what the contraptions do, so you decide that 		
CF | it's best to let them be. 		
CF | 		
CF | > 		Jacqueline says, "Just when you think Roger isn't at ClubFloyd this week -- BAM"
Knight_Otu says (to ClubFloyd), "x prototype" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > X PROTOTYPE 		
CF | 		
CF | The prototype is an ominous black box as long as a camel and half as 		
CF | high. A receptacle sits atop the machine and a small sign below it 		
CF | reads, "WARNING! Do not use unless you know what you are doing!". 		
CF | 		
CF | > 		DavidW says, "The scope is usable. I think you were unlucky the first time."
Knight_Otu says (to ClubFloyd), "look through viewscope" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > LOOK THROUGH VIEWSCOPE 		
CF | 		
CF | The viewscope is dark this time. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look through viewscope" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > LOOK THROUGH VIEWSCOPE 		
CF | 		
CF | You peer into the viewscope and see an image in startling clarity... 		
CF | 		
CF | Drawing Room 		
CF | 		
CF | This room has the silence usually associated with an antique shop or 		
CF | grandmother's den. In the corner, a potted fern has tipped over, 		
CF | spilling dirt across the floor. The entrance to the cottage is west 		
CF | and there is a closed door to the east. 		
CF | 		
CF | The scene fades from view... 		
CF | 		
CF | > 		Knight_Otu says, "Okay."
Knight_Otu says (to ClubFloyd), "look through viewscope" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > LOOK THROUGH VIEWSCOPE 		
CF | 		
CF | You peer into the viewscope and see an image in startling clarity... 		
CF | 		
CF | Finney's House 		
CF | 		
CF | You stand at the front of a fairly large white house. The doorway 		
CF | stands open to the southwest and a bronze plaque hangs next to it. A 		
CF | paved road leads away from the house to the east. All around the 		
CF | house, tall mountains of rock loom in the air, and a narrow path runs 		
CF | around the house to the south. 		
CF | 		
CF | The scene fades from view... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look through viewscope" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > LOOK THROUGH VIEWSCOPE 		
CF | 		
CF | You peer into the viewscope and see an image in startling clarity... 		
CF | 		
CF | Rock Wall 		
CF | 		
CF | A narrow strip of lane winds between the rocks from the northeast, 		
CF | ending in a small clearing. To the east, a spire of rock shoots out of 		
CF | the ground and extends all the way up to the ceiling of the volcano. 		
CF | Set at the base of the spire is a smooth marble surface which is 		
CF | slightly depressed. Gigantic piles of granite rubble bar your progress 		
CF | in most directions, although it looks like you could squeeze through 		
CF | to the west. 		
CF | 		
CF | The scene fades from view... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look through viewscope" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > LOOK THROUGH VIEWSCOPE 		
CF | 		
CF | The viewscope is dark this time. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look through viewscope" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > LOOK THROUGH VIEWSCOPE 		
CF | 		
CF | You peer into the viewscope and see an image in startling clarity... 		
CF | 		
CF | Bear's Den 		
CF | 		
CF | Poont's Lab ends flush with the side of the volcano to create a cave 		
CF | of sorts. A pallet of grass and small twigs sits in the corner. 		
CF | 		
CF | The scene fades from view... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look through viewscope" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > LOOK THROUGH VIEWSCOPE 		
CF | 		
CF | You peer into the viewscope and see an image in startling clarity... 		
CF | 		
CF | Bear's Den 		
CF | 		
CF | Poont's Lab ends flush with the side of the volcano to create a cave 		
CF | of sorts. A pallet of grass and small twigs sits in the corner. 		
CF | 		
CF | The scene fades from view... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look through viewscope" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > LOOK THROUGH VIEWSCOPE 		
CF | 		
CF | The viewscope is dark this time. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look through viewscope" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > LOOK THROUGH VIEWSCOPE 		
CF | 		
CF | You peer into the viewscope and see an image in startling clarity... 		
CF | 		
CF | Upstairs Corridor 		
CF | 		
CF | The two flights of the double staircase meet here at a balcony which 		
CF | overlooks the first floor of the house. Matching doorways lead 		
CF | southeast and south. 		
CF | 		
CF | The scene fades from view... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look through viewscope" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > LOOK THROUGH VIEWSCOPE 		
CF | 		
CF | You peer into the viewscope and see an image in startling clarity... 		
CF | 		
CF | Upstairs Corridor 		
CF | 		
CF | The two flights of the double staircase meet here at a balcony which 		
CF | overlooks the first floor of the house. Matching doorways lead 		
CF | southeast and south. 		
CF | 		
CF | The scene fades from view... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look through viewscope" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > LOOK THROUGH VIEWSCOPE 		
CF | 		
CF | The viewscope is dark this time. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look through viewscope" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > LOOK THROUGH VIEWSCOPE 		
CF | 		
CF | The viewscope is dark this time. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look through viewscope" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > LOOK THROUGH VIEWSCOPE 		
CF | 		
CF | The viewscope is dark this time. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look through viewscope" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > LOOK THROUGH VIEWSCOPE 		
CF | 		
CF | The viewscope is dark this time. 		
CF | 		
CF | > 		DavidW says, "I don't know why it's dark so often."
		Knight_Otu asks, "Lots of darkness. A dark room somewhere?"
Knight_Otu says (to ClubFloyd), "look through viewscope" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > LOOK THROUGH VIEWSCOPE 		
CF | 		
CF | The viewscope is dark this time. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look through viewscope" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > LOOK THROUGH VIEWSCOPE 		
CF | 		
CF | You peer into the viewscope and see an image in startling clarity... 		
CF | 		
CF | Vault Door 		
CF | 		
CF | From this central location, you can see into empty rooms to the north 		
CF | and south. Both are scavenged clean of furniture, like giant purple 		
CF | voids. To the east, you can see the remnants of the front door, amidst 		
CF | the rubble of a formerly large boulder. A giant vault door covers most 		
CF | of the west wall. 		
CF | 		
CF | The scene fades from view... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Poont's Lab 		
CF | This room is the epitome of tidiness. There is a place for everything 		
CF | and everything looks to be in its place. Mounted on the east wall are 		
CF | several contraptions, one of which you recognize as a viewscope, and a 		
CF | large experimental prototype sits against the south wall. A doorway to 		
CF | the north is obscured by two chairs stacked on top of each other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x chairs" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > X CHAIRS 		
CF | 		
CF | CLOMP! You are surprised as the top chair hops down off its perch. The 		
CF | twin chairs scuttle around in front of the door, intent on keeping you 		
CF | out. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Poont's Lab Score: 38 Afternoon 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You bring up your trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "j" 		
CF ] Poont's Lab Score: 40 Afternoon 		
CF | 		
CF | It starts off slow, with the two chairs sidestepping each other. As 		
CF | the melody soars to new heights and catchy triple-meters, the chairs 		
CF | pick up speed. Finally, they dance a crazy jig about the room, 		
CF | abandoning their spot by the doorway entirely. 		
CF | 		
CF | [You have gained two points for Distracting Frick and Frack.] 		
CF | 		
CF | It would seem that the time spent underground has improved your 		
CF | trumpet playing dramatically. Even now, you can feel that your 		
CF | technique and articulations are more refined than they were not two 		
CF | weeks ago. 		
CF | 		
CF | > 		DavidW asks, "I guess you can go north now?"
		Knight_Otu says, "So I suspect."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Mirror Room Score: 40 Afternoon 		
CF | 		
CF | > N 		
CF | 		
CF | You wend your way through the dancing chairs... 		
CF | 		
CF | Mirror Room 		
CF | Every wall of this room is paneled with highly-glossy mirrors. Above 		
CF | you, a glowing blue sphere imbues the room with an ethereal quality. 		
CF | An unfinished chamber can be seen to the north, and the main 		
CF | laboratory is to the south. 		
CF | 		
CF | Your trumpet is glowing with a faint blue glow. 		
CF | 		
CF | Sitting neglected in the corner is a small round mirror. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Faint blue glow?!"
		DavidW says, "Reminds me of the Zork sword."
Knight_Otu says (to ClubFloyd), "x sphere" 		
CF ] Mirror Room Score: 40 Afternoon 		
CF | 		
CF | > X SPHERE 		
CF | 		
CF | The sphere bathes the mirror room in a warm blue light. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x chamber" 		
CF ] Mirror Room Score: 40 Afternoon 		
CF | 		
CF | > X CHAMBER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x trumpet" 		
CF ] Mirror Room Score: 40 Afternoon 		
CF | 		
CF | > X TRUMPET 		
CF | 		
CF | The trumpet is a beautiful silver affair that was specially-made for 		
CF | you in Lower Suburban Papoosen. Each valve is capped with gold-plate 		
CF | and has a pearl inlay for a finger button. The bell is engraved with 		
CF | spidery lines which weave around it in symmetric patterns. The bell of 		
CF | the trumpet is glowing with magic. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x mirror" 		
CF ] Mirror Room Score: 40 Afternoon 		
CF | 		
CF | > X MIRROR 		
CF | 		
CF | (the round mirror) 		
CF | You gaze into the mirror, but unlock no secrets. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Mirror Room Score: 40 Afternoon 		
CF | 		
CF | > GET IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Mirror Room Score: 40 Afternoon 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You ready the trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "o" 		
CF ] Mirror Room Score: 40 Afternoon 		
CF | 		
CF | As soon as you sound the final cadence, a duck appears in front of 		
CF | you. 		
CF | 		
CF | The duck sniffs at your feet. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf14" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Mirror Room Score: 40 Afternoon 		
CF | Ok. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Bear's Den Score: 40 Afternoon 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Bear's Den 		
CF | Poont's Lab ends flush with the side of the volcano to create a cave 		
CF | of sorts. A pallet of grass and small twigs sits in the corner. 		
CF | 		
CF | A brown grizzly bear is here, crouched on the pallet. It watches you 		
CF | suspiciously. 		
CF | 		
CF | The bear shuffles around on its pallet. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bear" 		
CF ] Bear's Den Score: 40 Afternoon 		
CF | 		
CF | > X BEAR 		
CF | 		
CF | Standing on its hind legs, the grizzly bear would be close to eight 		
CF | feet tall. It looks healthily plump and has matted brown fur. The bear 		
CF | is crouched on the pallet, watching you with a lazy glare. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pallet" 		
CF ] Bear's Den Score: 40 Afternoon 		
CF | 		
CF | > X PALLET 		
CF | 		
CF | The pallet is made from assorted twigs and grass, and looks quite 		
CF | comfortable. You wonder where the bear managed to find grass in a 		
CF | volcano. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Bear's Den Score: 40 Afternoon 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a round mirror 		
CF | Poont's Experiment Book 		
CF | a Building Codes manual 		
CF | an empty metal cup 		
CF | a gold ring 		
CF | a copper key 		
CF | a scrap of paper 		
CF | a Timeline pamphlet 		
CF | a trumpet 		
CF | 		
CF | The bear yawns. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read book" 		
CF ] Bear's Den Score: 40 Afternoon 		
CF | 		
CF | > READ BOOK 		
CF | 		
CF | Which do you mean, Poont's Experiment Book or the Building Codes 		
CF | manual? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "experiment" 		
CF ] Bear's Den Score: 40 Afternoon 		
CF | 		
CF | > EXPERIMENT 		
CF | 		
CF | You turn to the last written page and read... 		
CF | 		
CF | BEAR'S CAVE: The faux cave is complete. Soon I shall import a bear and 		
CF | study its eccentricities. I can also test out my diet pills which 		
CF | should (hopefully) allow the bear to forgo the hassle of scrounging 		
CF | for food. 		
CF | 		
CF | MIRROR CHAMBER: I have finally finished the construction of my mirror 		
CF | chamber. The mirror that Snoobar lent me turned out to be unneeded, 		
CF | and warped anyhow. 		
CF | 		
CF | CHAIRS: Frick and Frack both exhibit fine watchdog properties. Soon I 		
CF | can apply that knowledge to enchanting swords and have a better 		
CF | security system for my home. 		
CF | 		
CF | SECRET PROJECT A: The experimental prototype is proceeding smoothly. 		
CF | By putting a fish in the receptacle, I can alter its chemical makeup. 		
CF | This effectively makes it a "fish grenade". I must now work on 		
CF | lengthening the time before explosion...it is currently very short, 		
CF | and I may blow myself up if I am not careful. 		
CF | 		
CF | There are no more entries after this one. 		
CF | 		
CF | > 		Jacqueline grumbles.
		Knight_Otu says, "Hm. Not sure we can do anything here yet."
		Knight_Otu says, "I surely don't want to poke the bear."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Mirror Room Score: 40 Afternoon 		
CF | 		
CF | > S 		
CF | 		
CF | The bear follows you, out of mingled curiousity and anger. 		
CF | 		
CF | Mirror Room 		
CF | Every wall of this room is paneled with highly-glossy mirrors. Above 		
CF | you, a glowing blue sphere imbues the room with an ethereal quality. 		
CF | An unfinished chamber can be seen to the north, and the main 		
CF | laboratory is to the south. 		
CF | 		
CF | A brown grizzly bear is here, looking at the mirrors curiously. 		
CF | 		
CF | There is a small duck standing here, looking content. 		
CF | 		
CF | The duck wanders in circles around you. 		
CF | 		
CF | > 		Knight_Otu says, "Oh."
		DavidW says, "Poking unnecessary."
		Knight_Otu says, "He's following."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Poont's Lab Score: 40 Afternoon 		
CF | 		
CF | > S 		
CF | 		
CF | The bear watches you exit to the south and returns to its den. 		
CF | 		
CF | Poont's Lab 		
CF | This room is the epitome of tidiness. There is a place for everything 		
CF | and everything looks to be in its place. Mounted on the east wall are 		
CF | several contraptions, one of which you recognize as a viewscope, and a 		
CF | large experimental prototype sits against the south wall. Two chairs 		
CF | are madly dancing around the lab. 		
CF | 		
CF | The chairs incorporate a rock-step in their dance. 		
CF | 		
CF | > 		Knight_Otu says, "Not anymore."
		DavidW says, "But just to the mirrors. No further."
Knight_Otu says (to ClubFloyd), "look through viewscope" 		
CF ] Poont's Lab Score: 40 Afternoon 		
CF | 		
CF | > LOOK THROUGH VIEWSCOPE 		
CF | 		
CF | You peer into the viewscope and see an image in startling clarity... 		
CF | 		
CF | Old Quarry 		
CF | 		
CF | You stand on a cart path which crosses through a low sprawling cavern. 		
CF | Although it looks as if granite was once mined here, the lack of tools 		
CF | and supplies in the area suggest that this area was picked clean 		
CF | several years ago. The odd set of raccoon tracks can be seen through 		
CF | the granite pillars which line the path, and small clouds of dust take 		
CF | flight with each step across the uneven floor. The trail leads into a 		
CF | dead end to the southwest, and down a long rocky incline to the east. 		
CF | 		
CF | The scene fades from view... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Mirror Room Score: 40 Afternoon 		
CF | 		
CF | > N 		
CF | 		
CF | You wend your way through the dancing chairs... 		
CF | 		
CF | Mirror Room 		
CF | Every wall of this room is paneled with highly-glossy mirrors. Above 		
CF | you, a glowing blue sphere imbues the room with an ethereal quality. 		
CF | An unfinished chamber can be seen to the north, and the main 		
CF | laboratory is to the south. 		
CF | 		
CF | There is a small duck standing here, looking content. 		
CF | 		
CF | The duck sniffs at your feet. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x mirrors" 		
CF ] Mirror Room Score: 40 Afternoon 		
CF | 		
CF | > X MIRRORS 		
CF | 		
CF | You see a stalwart trumpeter and a duck looking back at you. 		
CF | 		
CF | The duck squats down on the ground and closes its eyes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x sphere" 		
CF ] Mirror Room Score: 40 Afternoon 		
CF | 		
CF | > X SPHERE 		
CF | 		
CF | The sphere bathes the mirror room in a warm blue light. 		
CF | 		
CF | Yawning, the duck wakes up and stretches its wings. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Poont's Lab Score: 40 Afternoon 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Poont's Lab 		
CF | This room is the epitome of tidiness. There is a place for everything 		
CF | and everything looks to be in its place. Mounted on the east wall are 		
CF | several contraptions, one of which you recognize as a viewscope, and a 		
CF | large experimental prototype sits against the south wall. Two chairs 		
CF | are madly dancing around the lab. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Private Alley Score: 40 Afternoon 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Private Alley 		
CF | Enclosed in this "high-class" area of the Community are three 		
CF | buildings of varied architecture. To the west is a smooth granite 		
CF | tower, two stories high, without doors or windows. To the north is the 		
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of 		
CF | the buildings has a plaque affixed to it. The massive gate is the only 		
CF | exit from this area, leading southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Private Alley Score: 40 Afternoon 		
CF | 		
CF | > S 		
CF | 		
CF | The gate out of this area is to the southeast, and there are building 		
CF | entrances to the north and east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] North Gate Score: 40 Afternoon 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | North Gate 		
CF | A long granite wall surrounds the more elite section of the Odd 		
CF | Community. To the northwest, a massive gate has been erected to keep 		
CF | out rummer salesmen. The mess hall is south of here, and a small stone 		
CF | hut sits by the gate forlornly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Mess Hall Score: 40 Afternoon 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Mess Hall 		
CF | You are standing in a long room, empty except for a wooden table in 		
CF | the center. Doorways lead back out to the north and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Center of Volcano Score: 40 Afternoon 		
CF | 		
CF | > S 		
CF | 		
CF | You follow the dirt path back to the center of the community... 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | Sunlight peeks past the clouds to shine into the volcano. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Maze Entrance Score: 40 Afternoon 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Maze Entrance 		
CF | The dirt path comes to an abrupt halt outside of a foreboding cave to 		
CF | the east. Amidst a patch of brambles, an old wooden sign proclaims, 		
CF | "WARNING: Maze of Dread - Turn Back While You Still Can!", followed by 		
CF | a smaller footnote, "Building Code #081". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Maze Score: 40 Afternoon 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Slope Score: 40 Afternoon 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Slope 		
CF | A sizeable ridge of rock separates the small valley to the southeast 		
CF | of here from the community proper several hundred yards to the 		
CF | northwest. The valley is rimmed by a narrow footpath which climbs the 		
CF | slope to the east and curves around into the valley to the southeast. 		
CF | The black eye of a hole peers across the valley from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Front Door Score: 40 Afternoon 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Front Door 		
CF | You are standing outside a small purple house which is situated in a 		
CF | small valley. All the windows have been sealed beyond any hope of 		
CF | opening them, but the front door has been smashed wide open by a 		
CF | well-placed boulder. A path leads up a fairly steep hill to the 		
CF | northwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Vault Door Score: 40 Afternoon 		
CF | 		
CF | > W 		
CF | 		
CF | You gingerly step through the rubble and enter the house... 		
CF | 		
CF | Vault Door 		
CF | From this central location, you can see into empty rooms to the north 		
CF | and south. Both are scavenged clean of furniture, like giant purple 		
CF | voids. To the east, you can see the remnants of the front door, amidst 		
CF | the rubble of a formerly large boulder. A giant vault door covers most 		
CF | of the west wall. 		
CF | 		
CF | An empty mirror frame sits on one wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put mirror in frame" 		
CF ] Vault Door Score: 42 Afternoon 		
CF | 		
CF | > PUT MIRROR IN FRAME 		
CF | 		
CF | You place the mirror in the frame and notice an odd reflection out of 		
CF | the corner of your eye. A closer inspection reveals that an indigo 		
CF | piece of sheet music sits on the floor behind you. It is titled "Dab 		
CF | of Colour". 		
CF | 		
CF | [You have gained two points for Retro-vampiric Music Location.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x dab" 		
CF ] Vault Door Score: 42 Afternoon 		
CF | 		
CF | > X DAB 		
CF | 		
CF | 		
CF | Dab of Colour 		
CF | Alters the effects of light 		
CF | 		
CF | This piece is fairly short but dances through the upper register quite 		
CF | freely, outlining major sixths and minor thirds. 		
CF | 		
CF | > 		DavidW says, "oo, New Tune."
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Vault Door Score: 42 Afternoon 		
CF | 		
CF | > GET IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline says, "nice"
Knight_Otu says (to ClubFloyd), "learn it" 		
CF ] Vault Door Score: 42 Afternoon 		
CF | 		
CF | > LEARN IT 		
CF | 		
CF | You diligently commit the song to memory and then tuck the music away. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play dab" 		
CF ] Vault Door Score: 42 Afternoon 		
CF | 		
CF | > PLAY DAB 		
CF | 		
CF | The walls of the vault shimmering momentarily, but do not change. The 		
CF | owner of the house must have applied "Purple-Forever" on his entire 		
CF | abode. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x mirror" 		
CF ] Vault Door Score: 42 Afternoon 		
CF | 		
CF | > X MIRROR 		
CF | 		
CF | You gaze into the mirror, but unlock no secrets. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | 		
CF | 		
CF | 		
CF | Meanwhile, in King Goosen's Court... 		
CF | 		
CF | 		
CF | "Sir hamster of Papoosen. You stand charged with crimes against the 		
CF | Crown and the good people of Papoosen! What do you have to say for 		
CF | yourself?" The Royal Judicator peers down over his spectacles at the 		
CF | rodent, who remains stoically and maddeningly silent. 		
CF | 		
CF | "Psst!" The King beckons the Judicator behind his hand. "I thought we 		
CF | were eradicating hamsters. That is plainly a mouse." 		
CF | 		
CF | The Judicator bends down to the throne and lowers his voice. "We are, 		
CF | Your Highness. But it would seem that hamsters have been nearly 		
CF | extinct for several years now. We could not find any deviants to 		
CF | arrest, and the man you declared to be hamster Persecutor ran away an 		
CF | hour ago after confiscating the funds of the Royal Conservatory. The 		
CF | best we could get on such short notice was this mouse." 		
CF | 		
CF | The mouse runs along the dais, sniffing for food. 		
CF | 		
CF | "Well why isn't it saying anything?" The King looks confused. 		
CF | 		
CF | "Mice cannot talk, Your Highness." 		
CF | 		
CF | Realizing the need to take charge of the situation for the benefit of 		
CF | the packed audience, the King pounds his fist against the armrest on 		
CF | his throne. "Now see here, you vile beast! You have had plenty of time 		
CF | to reflect upon your crimes and I simply shall not tolerate your 		
CF | silence an instant longer! Say what you have to say!" 		
CF | 		
CF | The mouse looks up. "Squeak!" 		
CF | 		
CF | Growling, the King snaps his fingers. "Guards! Throw violins at that 		
CF | hamster until it confesses!" 		
CF | 		
CF | The Judicator looks up, surprised. "Violins??" 		
CF | 		
CF | The King qualifies, "Nearly eighty of them, rotting away in the back 		
CF | room of the conservatory in sealed glass cases. Since the musicians no 		
CF | longer have their charter, I have decided to put them to better use. 		
CF | Guards, begin the violining of the criminal!" 		
CF | 		
CF | Priceless maple wood shatters against the marble floor as the mouse 		
CF | makes its escape, unscathed. 		
CF | 		
CF | [Hit any key.] 		Knight_Otu says, "Violins weren't the answer."
		DavidW says, "heh"
Knight_Otu pushes the green 'space' button. 		
CF ] Front Door Score: 42 Late Afternoon 		
CF | 		
CF | 		
CF | Front Door 		
CF | You are standing outside a small purple house which is situated in a 		
CF | small valley. All the windows have been sealed beyond any hope of 		
CF | opening them, but the front door has been smashed wide open by a 		
CF | well-placed boulder. A path leads up a fairly steep hill to the 		
CF | northwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Slope Score: 42 Late Afternoon 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Slope 		
CF | A sizeable ridge of rock separates the small valley to the southeast 		
CF | of here from the community proper several hundred yards to the 		
CF | northwest. The valley is rimmed by a narrow footpath which climbs the 		
CF | slope to the east and curves around into the valley to the southeast. 		
CF | The black eye of a hole peers across the valley from the west. 		
CF | 		
CF | > 		DavidW asks, "What do you want to change the colour of?"
		Knight_Otu says, "Well, there's the herring, the sphere..."
		Knight_Otu says, "There's a few things that may be it."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Maze Score: 42 Late Afternoon 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Maze Entrance Score: 42 Late Afternoon 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Maze Entrance 		
CF | The dirt path comes to an abrupt halt outside of a foreboding cave to 		
CF | the east. Amidst a patch of brambles, an old wooden sign proclaims, 		
CF | "WARNING: Maze of Dread - Turn Back While You Still Can!", followed by 		
CF | a smaller footnote, "Building Code #081". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Center of Volcano Score: 42 Late Afternoon 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Mess Hall Score: 42 Late Afternoon 		
CF | 		
CF | > N 		
CF | 		
CF | The dirt path meanders through odd rock formations before leading you 		
CF | to a Mess Hall... 		
CF | 		
CF | Mess Hall 		
CF | You are standing in a long room, empty except for a wooden table in 		
CF | the center. Doorways lead back out to the north and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] North Gate Score: 42 Late Afternoon 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | North Gate 		
CF | A long granite wall surrounds the more elite section of the Odd 		
CF | Community. To the northwest, a massive gate has been erected to keep 		
CF | out rummer salesmen. The mess hall is south of here, and a small stone 		
CF | hut sits by the gate forlornly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] North Gate Score: 42 Late Afternoon 		
CF | 		
CF | > E 		
CF | 		
CF | The mess hall is south and a gate lies to the northwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Private Alley Score: 42 Late Afternoon 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Private Alley 		
CF | Enclosed in this "high-class" area of the Community are three 		
CF | buildings of varied architecture. To the west is a smooth granite 		
CF | tower, two stories high, without doors or windows. To the north is the 		
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of 		
CF | the buildings has a plaque affixed to it. The massive gate is the only 		
CF | exit from this area, leading southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play dab" 		
CF ] Private Alley Score: 42 Late Afternoon 		
CF | 		
CF | > PLAY DAB 		
CF | 		
CF | At the sound of your trumpet, the house changes colour from 'midnight' 		
CF | back to black. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Private Alley Score: 42 Late Afternoon 		
CF | 		
CF | > G 		
CF | 		
CF | At the sound of your trumpet, the house changes colour from black to 		
CF | 'midnight'. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Poont's Lab Score: 42 Late Afternoon 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Poont's Lab 		
CF | This room is the epitome of tidiness. There is a place for everything 		
CF | and everything looks to be in its place. Mounted on the east wall are 		
CF | several contraptions, one of which you recognize as a viewscope, and a 		
CF | large experimental prototype sits against the south wall. Two chairs 		
CF | are madly dancing around the lab. 		
CF | 		
CF | The chairs incorporate a rock-step in their dance. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play dab" 		
CF ] Poont's Lab Score: 42 Late Afternoon 		
CF | 		
CF | > PLAY DAB 		
CF | 		
CF | You play a melody brimming with runs and arpeggios. The world around 		
CF | you seems a little brighter but nothing else happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Mirror Room Score: 42 Late Afternoon 		
CF | 		
CF | > N 		
CF | 		
CF | You wend your way through the dancing chairs... 		
CF | 		
CF | Mirror Room 		
CF | Every wall of this room is paneled with highly-glossy mirrors. Above 		
CF | you, a glowing blue sphere imbues the room with an ethereal quality. 		
CF | An unfinished chamber can be seen to the north, and the main 		
CF | laboratory is to the south. 		
CF | 		
CF | There is a small duck standing here, looking content. 		
CF | 		
CF | The duck looks in the mirror. "Quack!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play dab" 		
CF ] Mirror Room Score: 42 Late Afternoon 		
CF | 		
CF | > PLAY DAB 		
CF | 		
CF | The blue sphere cycles through a dazzling array of colours, making the 		
CF | mirror room seem like more of a hallucination than real life. The 		
CF | effects soon fade, although your eyes still see a few spots. 		
CF | 		
CF | "Quack!" 		
CF | 		
CF | > 		Jacqueline asks, "I guess 'midnight' and black aren't the same color?"
		DavidW asks, "I guess?"
		Knight_Otu asks, "Off by one hex unit?"
		Jacqueline says, "heh"
Knight_Otu says (to ClubFloyd), "x sphere" 		
CF ] Mirror Room Score: 42 Late Afternoon 		
CF | 		
CF | > X SPHERE 		
CF | 		
CF | The sphere bathes the mirror room in a warm blue light. 		
CF | 		
CF | The duck squats down on the ground and closes its eyes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Poont's Lab Score: 42 Late Afternoon 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Poont's Lab 		
CF | This room is the epitome of tidiness. There is a place for everything 		
CF | and everything looks to be in its place. Mounted on the east wall are 		
CF | several contraptions, one of which you recognize as a viewscope, and a 		
CF | large experimental prototype sits against the south wall. Two chairs 		
CF | are madly dancing around the lab. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Private Alley Score: 42 Late Afternoon 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Private Alley 		
CF | Enclosed in this "high-class" area of the Community are three 		
CF | buildings of varied architecture. To the west is a smooth granite 		
CF | tower, two stories high, without doors or windows. To the north is the 		
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of 		
CF | the buildings has a plaque affixed to it. The massive gate is the only 		
CF | exit from this area, leading southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Private Alley Score: 42 Late Afternoon 		
CF | 		
CF | > S 		
CF | 		
CF | The gate out of this area is to the southeast, and there are building 		
CF | entrances to the north and east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] North Gate Score: 42 Late Afternoon 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | North Gate 		
CF | A long granite wall surrounds the more elite section of the Odd 		
CF | Community. To the northwest, a massive gate has been erected to keep 		
CF | out rummer salesmen. The mess hall is south of here, and a small stone 		
CF | hut sits by the gate forlornly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Mess Hall Score: 42 Late Afternoon 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Mess Hall 		
CF | You are standing in a long room, empty except for a wooden table in 		
CF | the center. Doorways lead back out to the north and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Center of Volcano Score: 42 Late Afternoon 		
CF | 		
CF | > S 		
CF | 		
CF | You follow the dirt path back to the center of the community... 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | Sunlight peeks past the clouds to shine into the volcano. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Library Lane Score: 42 Late Afternoon 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Library Lane 		
CF | Quaint miniature pine trees line the path which runs south through a 		
CF | manicured park from the north. Nestled in the rocks to the southwest 		
CF | is a single-story building adorned with a bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Leonine's House Score: 42 Late Afternoon 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Leonine's House 		
CF | To the east, a peculiar manor grows out of the rocks like an eccentric 		
CF | fungus, a haphazard collection of walls, additions, and minarets. The 		
CF | lane curves from north to southwest around an immense wall of rubble 		
CF | to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Leonine's House Score: 42 Late Afternoon 		
CF | 		
CF | > S 		
CF | 		
CF | An impassable wall of rubble blocks your way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Rock Wall Score: 42 Late Afternoon 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Rock Wall 		
CF | A narrow strip of lane winds between the rocks from the northeast, 		
CF | ending in a small clearing. To the east, a spire of rock shoots out of 		
CF | the ground and extends all the way up to the ceiling of the volcano. 		
CF | Set at the base of the spire is a smooth marble surface which is 		
CF | slightly depressed. Gigantic piles of granite rubble bar your progress 		
CF | in most directions, although it looks like you could squeeze through 		
CF | to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Fish Pond Score: 42 Late Afternoon 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Fish Pond 		
CF | Paths from the north and east converge here at a small decorative 		
CF | pond. One side of the volcano rises up to the south and the top of a 		
CF | house peeks over the rocks to the northwest. Next to the pond, a 		
CF | bronze plaque is embedded in the ground. Deep in the pond, a red 		
CF | herring can be seen. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play dab" 		
CF ] Fish Pond Score: 43 Late Afternoon 		
CF | 		
CF | > PLAY DAB 		
CF | 		
CF | The herring shimmies about confusedly as it changes from red to a deep 		
CF | blue. As if it notes the colour shift, it swims higher up in the pond, 		
CF | until it again is camouflaged against the sides of the pond. 		
CF | 		
CF | [You have just gained one point for Looking Past a Red Herring.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x herring" 		
CF ] Fish Pond Score: 43 Late Afternoon 		
CF | 		
CF | > X HERRING 		
CF | 		
CF | Near the surface of the pond, a blue herring darts about. 		
CF | 		
CF | > 		Jacqueline says, "Nice"
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Fish Pond Score: 43 Late Afternoon 		
CF | 		
CF | > GET IT 		
CF | 		
CF | The water slips through your fingers. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get herring" 		
CF ] Fish Pond Score: 43 Late Afternoon 		
CF | 		
CF | > GET HERRING 		
CF | 		
CF | You grab at the fish, but it is too quick to catch. 		
CF | 		
CF | > 		Jacqueline says, "You can get it now... huh"
		Jacqueline says, "Still, it is now within reach."
Knight_Otu says (to ClubFloyd), "put herring in cup" 		
CF ] Fish Pond Score: 43 Late Afternoon 		
CF | 		
CF | > PUT HERRING IN CUP 		
CF | 		
CF | You need to be holding the blue herring before you can put him into 		
CF | something else. 		
CF | 		
CF | > 		Jacqueline asks, "Did we take the cup back?"
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Fish Pond Score: 43 Late Afternoon 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | Poont's Experiment Book 		
CF | a Building Codes manual 		
CF | an empty metal cup 		
CF | a gold ring 		
CF | a copper key 		
CF | a scrap of paper 		
CF | a Timeline pamphlet 		
CF | a trumpet 		
CF | 		
CF | > 		DavidW says, "We have the cup."
		Jacqueline asks, "After the Incident?"
		Jacqueline says, "Okay"
		DavidW says, "There is a way you can get the herring."
		Knight_Otu says, "Yeah, we took the evidence back."
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Fish Pond Score: 43 Late Afternoon 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You ready the trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (D) Dab of Colour: Alters the effects of light 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "j" 		
CF ] Fish Pond Score: 43 Late Afternoon 		
CF | 		
CF | Nothing happens. Apparently fish don't dance. 		
CF | 		
CF | > 		Knight_Otu says, "Still doesn't dance."
Jacqueline says (to ClubFloyd), "catch hering in cup" 		
CF ] Fish Pond Score: 43 Late Afternoon 		
CF | 		
CF | > CATCH HERING IN CUP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "catch herring in cup" 		
CF ] Fish Pond Score: 43 Late Afternoon 		
CF | 		
CF | > CATCH HERRING IN CUP 		
CF | 		
CF | I only understood you as far as wanting to catch the blue herring. 		
CF | 		
CF | > 		Jacqueline says, "Well, you understood the critical bit, game."
		Jacqueline shakes her head.
Knight_Otu says (to ClubFloyd), "catch herring" 		
CF ] Fish Pond Score: 43 Late Afternoon 		
CF | 		
CF | > CATCH HERRING 		
CF | 		
CF | You grab at the fish, but it is too quick to catch. 		
CF | 		
CF | > 		Knight_Otu says, "I doubt it's the verb."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Fish Pond Score: 43 Late Afternoon 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | Poont's Experiment Book 		
CF | a Building Codes manual 		
CF | an empty metal cup 		
CF | a gold ring 		
CF | a copper key 		
CF | a scrap of paper 		
CF | a Timeline pamphlet 		
CF | a trumpet 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put cup in pond" 		
CF ] Fish Pond Score: 43 Late Afternoon 		
CF | 		
CF | > PUT CUP IN POND 		
CF | 		
CF | You fill the cup with pond water. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "empty cup" 		
CF ] Fish Pond Score: 43 Late Afternoon 		
CF | 		
CF | > EMPTY CUP 		
CF | 		
CF | You empty out the water. It is quickly absorbed in the ground. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter pond" 		
CF ] Fish Pond Score: 43 Late Afternoon 		
CF | 		
CF | > ENTER POND 		
CF | 		
CF | Though still warm, the season is a bit cool to go swimming. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Fish Pond Score: 43 Late Afternoon 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Fish Pond 		
CF | Paths from the north and east converge here at a small decorative 		
CF | pond. One side of the volcano rises up to the south and the top of a 		
CF | house peeks over the rocks to the northwest. Next to the pond, a 		
CF | bronze plaque is embedded in the ground. Near the surface of the pond, 		
CF | a blue herring darts about. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put herring in cup" 		
CF ] Fish Pond Score: 43 Late Afternoon 		
CF | 		
CF | > PUT HERRING IN CUP 		
CF | 		
CF | You need to be holding the blue herring before you can put him into 		
CF | something else. 		
CF | 		
CF | > 		Jacqueline says, "Maybe if we put some bait in the cup... like a piece of fudge, perhaps. Oh, wait."
Knight_Otu says (to ClubFloyd), "play heart" 		
CF ] Fish Pond Score: 43 Late Afternoon 		
CF | 		
CF | > PLAY HEART 		
CF | 		
CF | The threnody seems to weigh upon your soul, but no physical effects 		
CF | can be seen. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play duck" 		
CF ] Fish Pond Score: 45 Late Afternoon 		
CF | 		
CF | > PLAY DUCK 		
CF | 		
CF | As soon as you sound the final cadence, a duck appears in front of 		
CF | you. 		
CF | 		
CF | Seeing the fish pond, the duck waddles up to the edge and enters. 		
CF | 		
CF | Spying the herring swimming so close to the surface, the duck nabs it 		
CF | with a rapid dart of its head, flipping it through the air to land at 		
CF | your feet. Looking quite pleased with itself, the duck continues to 		
CF | float around the pond. 		
CF | 		
CF | The herring sputters and writhes for a few minutes and then dies. 		
CF | 		
CF | [You have gained two points for Utilizing a Duck.] 		
CF | 		
CF | > 		Knight_Otu says, "Dang."
Knight_Otu says (to ClubFloyd), "get herring" 		
CF ] Fish Pond Score: 45 Late Afternoon 		
CF | 		
CF | > GET HERRING 		
CF | 		
CF | Taken. 		
CF | 		
CF | The small duck floats serenely across the surface of the pond. 		
CF | 		
CF | > 		Jacqueline says, "wowza"
		Knight_Otu says, "Sorry, herring."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] East of House Score: 45 Late Afternoon 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | East of House 		
CF | You are facing the east side of a white house. There is no door here, 		
CF | and the sole window is not boarded up, although it is on the second 		
CF | floor. A path runs alongside the house to the north and south. 		
CF | 		
CF | A makeshift slingshot has been created from the stunted tree and a 		
CF | rubber piece. The slingshot is currently empty. 		
CF | 		
CF | > 		DavidW says, "Make sure you save before doing anything drastic with the herring. There's only the one."
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Finney's House Score: 45 Late Afternoon 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Finney's House 		
CF | You stand at the front of a fairly large white house. The doorway 		
CF | stands open to the southwest and a bronze plaque hangs next to it. A 		
CF | paved road leads away from the house to the east. All around the 		
CF | house, tall mountains of rock loom in the air, and a narrow path runs 		
CF | around the house to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play dab" 		
CF ] Finney's House Score: 45 Late Afternoon 		
CF | 		
CF | > PLAY DAB 		
CF | 		
CF | As you play "Dab of Colour", one corner of the house seems to flicker. 		
CF | The outer layer of the house seems to pull away, as if a giant hand 		
CF | were peeling it. When the air settles, the house has become blue. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x house" 		
CF ] Finney's House Score: 45 Late Afternoon 		
CF | 		
CF | > X HOUSE 		
CF | 		
CF | It is a beautiful colonial house which is painted blue. It is clear 		
CF | that the owner must have been quite wealthy.The front doorway stands 		
CF | open to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play dab" 		
CF ] Finney's House Score: 45 Late Afternoon 		
CF | 		
CF | > PLAY DAB 		
CF | 		
CF | As you play "Dab of Colour", one corner of the house seems to flicker. 		
CF | The outer layer of the house seems to pull away, as if a giant hand 		
CF | were peeling it. When the air settles, the house has become red. 		
CF | 		
CF | > 		DavidW says, "I think the house has four possible colours, iirc."
Knight_Otu says (to ClubFloyd), "play dab" 		
CF ] Finney's House Score: 45 Late Afternoon 		
CF | 		
CF | > PLAY DAB 		
CF | 		
CF | As you play "Dab of Colour", one corner of the house seems to flicker. 		
CF | The outer layer of the house seems to pull away, as if a giant hand 		
CF | were peeling it. When the air settles, the house has become white. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play dab" 		
CF ] Finney's House Score: 45 Late Afternoon 		
CF | 		
CF | > PLAY DAB 		
CF | 		
CF | As you play "Dab of Colour", one corner of the house seems to flicker. 		
CF | The outer layer of the house seems to pull away, as if a giant hand 		
CF | were peeling it. When the air settles, the house has become blue. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Finney's House Score: 45 Late Afternoon 		
CF | 		
CF | > NE 		
CF | 		
CF | A paved road runs east and the entrance to the house is to the 		
CF | southwest. You can also go around the house to the south. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "version" 		
CF ] Finney's House Score: 45 Late Afternoon 		
CF | 		
CF | > VERSION 		
CF | 		
CF | Augmented Fourth 		
CF | An Interactive Performance 		
CF | (c) 2000-2013 by Brian Uri!, [LINK] 		
CF | Type "help" at any time for game information. 		
CF | Release 3 / Serial number 130702 / Inform v6.21 Library 6/10 		
CF | Standard interpreter 1.0 (6b) / Library serial number 991113 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Paved Road Score: 45 Late Afternoon 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Paved Road 		
CF | A well-maintained road threads across the barren floor of the volcano, 		
CF | running roughly northeast to west. The road is probably wide enough 		
CF | for three camels to travel side by side. 		
CF | 		
CF | > 		Jacqueline says, "(Was just seeing if this game was written pre- or post- Dabbing Being a Thing."
		Jacqueline says, ")"
		Knight_Otu asks (of Jacq), "Are you still limited to two hours?"
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Center of Volcano Score: 45 Late Afternoon 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play dab" 		
CF ] Center of Volcano Score: 45 Late Afternoon 		
CF | 		
CF | > PLAY DAB 		
CF | 		
CF | You play a melody brimming with runs and arpeggios. The world around 		
CF | you seems a little brighter but nothing else happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Outside Courtyard Score: 45 Late Afternoon 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Outside Courtyard 		
CF | The western path ends between a granite wall to the north and a 		
CF | two-story building to the east. A tasteful granite arch to the 		
CF | northeast leads into a courtyard which resembles a giant grassy 		
CF | checkerboard. The capstone of the archway bears a small bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Opera Hall Score: 45 Late Afternoon 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Opera Hall 		
CF | Every step you take serves to showcase the wonderful acoustics in this 		
CF | building. The ceiling is a full two stories above you and the room is 		
CF | brighter than normal because of its blue glass walls. Beyond the 		
CF | seats, you see a small semicircular stage with a xylophone. 		
CF | 		
CF | Next to the xylophone sits a monstrous leather-bound book mounted on a 		
CF | stand, open to a page in the middle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play dab" 		
CF ] Opera Hall Score: 45 Late Afternoon 		
CF | 		
CF | > PLAY DAB 		
CF | 		
CF | The walls of the hall turn yellow as you play the piece. The beautiful 		
CF | effect of the light shining through lasts only a few moments, however, 		
CF | before the walls revert to blue. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x stand" 		
CF ] Opera Hall Score: 45 Late Afternoon 		
CF | 		
CF | > X STAND 		
CF | 		
CF | Across the top of each page, the title has been printed in small fancy 		
CF | letters: "The Well-Tampered Xylophone - A Collection of 		
CF | Twelve-Thousand-Two-Hundred-Seventy-Four Etudes in Each of Twenty-Five 		
CF | Major and Minor Keys". The current page looks to be fairly difficult, 		
CF | especially for a non-keyboardist like yourself. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x page" 		
CF ] Opera Hall Score: 45 Late Afternoon 		
CF | 		
CF | > X PAGE 		
CF | 		
CF | Across the top of each page, the title has been printed in small fancy 		
CF | letters: "The Well-Tampered Xylophone - A Collection of 		
CF | Twelve-Thousand-Two-Hundred-Seventy-Four Etudes in Each of Twenty-Five 		
CF | Major and Minor Keys". The current page looks to be fairly difficult, 		
CF | especially for a non-keyboardist like yourself. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play page" 		
CF ] Opera Hall Score: 45 Late Afternoon 		
CF | 		
CF | > PLAY PAGE 		
CF | 		
CF | You try to make sense of the hand-written music, but it is too 		
CF | difficult for you to play. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play xylophone" 		
CF ] Opera Hall Score: 45 Late Afternoon 		
CF | 		
CF | > PLAY XYLOPHONE 		
CF | 		
CF | You pick up the mallets and play a fairly decent scale. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play page on xylophone" 		
CF ] Opera Hall Score: 45 Late Afternoon 		
CF | 		
CF | > PLAY PAGE ON XYLOPHONE 		
CF | 		
CF | You don't know that particular ditty. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play page" 		
CF ] Opera Hall Score: 45 Late Afternoon 		
CF | 		
CF | > PLAY PAGE 		
CF | 		
CF | You try to make sense of the hand-written music, but it is too 		
CF | difficult for you to play. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x xylophone" 		
CF ] Opera Hall Score: 45 Late Afternoon 		
CF | 		
CF | > X XYLOPHONE 		
CF | 		
CF | The xylophone seems to be constructed from baleens. It is highly 		
CF | polished and there are a pair of mallets hanging off the side. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "play dab on xylophone" 		
CF ] Opera Hall Score: 45 Late Afternoon 		
CF | 		
CF | > PLAY DAB ON XYLOPHONE 		
CF | 		
CF | The walls of the hall turn yellow as you play the piece. The beautiful 		
CF | effect of the light shining through lasts only a few moments, however, 		
CF | before the walls revert to blue. 		
CF | 		
CF | > 		Knight_Otu says, "Hm, we've gotten the message that we've gotten better twice now I think."
		DavidW says, "yeah. That mostly means that your spells won't fail as often, if at all, now."
		Jacqueline says, "ah"
Knight_Otu says (to ClubFloyd), "play duck" 		
CF ] Opera Hall Score: 45 Late Afternoon 		
CF | 		
CF | > PLAY DUCK 		
CF | 		
CF | As soon as you sound the final cadence, a duck appears in front of 		
CF | you. 		
CF | 		
CF | The duck squats down on the ground and closes its eyes. 		
CF | 		
CF | > 		DavidW says, "There'll be another effect late in the game."
		Knight_Otu says, "I hadn't seen them fail at all I think, other when they would make no sense at all."
		DavidW says, "yeah, you've been quite lucky."
		Jacqueline asks, "Where did that duck *come* from, by the way? Who can say?"
		Knight_Otu says, "It hadn't ocurred to me at all that there could be chance involved."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Outside Courtyard Score: 45 Late Afternoon 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Outside Courtyard 		
CF | The western path ends between a granite wall to the north and a 		
CF | two-story building to the east. A tasteful granite arch to the 		
CF | northeast leads into a courtyard which resembles a giant grassy 		
CF | checkerboard. The capstone of the archway bears a small bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Center of Volcano Score: 45 Late Afternoon 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Library Lane Score: 45 Late Afternoon 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Library Lane 		
CF | Quaint miniature pine trees line the path which runs south through a 		
CF | manicured park from the north. Nestled in the rocks to the southwest 		
CF | is a single-story building adorned with a bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Leonine's House Score: 45 Late Afternoon 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Leonine's House 		
CF | To the east, a peculiar manor grows out of the rocks like an eccentric 		
CF | fungus, a haphazard collection of walls, additions, and minarets. The 		
CF | lane curves from north to southwest around an immense wall of rubble 		
CF | to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Magic Lab Score: 45 Late Afternoon 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Magic Lab 		
CF | The lab of Leonine holds an impressive collection of magical devices, 		
CF | half of which you can't even begin to comprehend. Overhead, tiny balls 		
CF | of light soar through the air, and the entire room feels alive with 		
CF | energy. Where the average house would have a wide array of unnecessary 		
CF | furniture, the only artifices of this room are a giant wooden head 		
CF | with a string and a pyramid model. The front doorway is west and there 		
CF | is also a closed door in the northeast wall. 		
CF | 		
CF | Leonine is here, singing off-key. 		
CF | 		
CF | You can also see a pyramid model here. 		
CF | 		
CF | > 		DavidW says, "Spells in Enchanter are much the same way. Your spells fail less often as you gain points."
Knight_Otu says (to ClubFloyd), "play jig" 		
CF ] Magic Lab Score: 45 Late Afternoon 		
CF | 		
CF | > PLAY JIG 		
CF | 		
CF | Leonine does a little dance and hums along to your playing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play dab" 		
CF ] Magic Lab Score: 45 Late Afternoon 		
CF | 		
CF | > PLAY DAB 		
CF | 		
CF | The balls of light overhead flicker through the colours of the rainbow 		
CF | before returning to their original searing white. 		
CF | 		
CF | > 		DavidW says, "You can give his key back, if you like."
Knight_Otu says (to ClubFloyd), "play heart" 		
CF ] Magic Lab Score: 45 Late Afternoon 		
CF | 		
CF | > PLAY HEART 		
CF | 		
CF | Leonine sinks a few inches. "Whee!" He snaps his fingers, and for a 		
CF | moment, you are sure that he turned into an elephant. Before you can 		
CF | be positive, it's the same old Leonine again. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf15" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Magic Lab Score: 45 Late Afternoon 		
CF | Ok. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give key to leonine" 		
CF ] Magic Lab Score: 45 Late Afternoon 		
CF | 		
CF | > GIVE KEY TO LEONINE 		
CF | 		
CF | "Why that's my safe key! Thanks for finding it, neighbour." Leonine 		
CF | snatches the key and puts it back in his pocket. 		
CF | 		
CF | Leonine observes the motion of the lights with the practiced eye of a 		
CF | master magician. 		
CF | 		
CF | > 		Jacqueline asks, "I'm not sure why that's a thing, other than practice is a real thing in life. I mean, if a spell failed we could just immediately try it again, right?"
		Knight_Otu says, "Doesn't even question it."
		DavidW says, "yes"
		DavidW says, "It was part of the thinking that gave us hunger and thirst and sleep daemons."
		Knight_Otu says, "Yeah. There's no man or anything in this game."
		Knight_Otu says, "mana*"
		DavidW says, "And weight/bulk constraints in inventory."
Knight_Otu says (to ClubFloyd), "ask leonine about bear" 		
CF ] Magic Lab Score: 45 Late Afternoon 		
CF | 		
CF | > ASK LEONINE ABOUT BEAR 		
CF | 		
CF | Leonine shakes his head. "Can't help you there, neighbour." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about vault" 		
CF ] Magic Lab Score: 45 Late Afternoon 		
CF | 		
CF | > ASK LEONINE ABOUT VAULT 		
CF | 		
CF | Leonine nods. "Yep, old Snoobar had himself a big vault built in his 		
CF | house." He gets distracted and mumbles something about hamsters. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about laboratory" 		
CF ] Magic Lab Score: 45 Late Afternoon 		
CF | 		
CF | > ASK LEONINE ABOUT LABORATORY 		
CF | 		
CF | Leonine shakes his head. "Can't help you there, neighbour." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about prototype" 		
CF ] Magic Lab Score: 45 Late Afternoon 		
CF | 		
CF | > ASK LEONINE ABOUT PROTOTYPE 		
CF | 		
CF | Leonine shakes his head. "Can't help you there, neighbour." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask leonine about frick" 		
CF ] Magic Lab Score: 45 Late Afternoon 		
CF | 		
CF | > ASK LEONINE ABOUT FRICK 		
CF | 		
CF | Leonine shakes his head. "Can't help you there, neighbour." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about poont" 		
CF ] Magic Lab Score: 45 Late Afternoon 		
CF | 		
CF | > ASK LEONINE ABOUT POONT 		
CF | 		
CF | "Poont used to live up near Squiggy. Poor fellow blew himself up a 		
CF | while back. It was an experiment gone awry!" Leonine nods. "There's a 		
CF | phrase you can throw into every conversation!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about tower" 		
CF ] Magic Lab Score: 45 Late Afternoon 		
CF | 		
CF | > ASK LEONINE ABOUT TOWER 		
CF | 		
CF | Leonine shakes his head. "Can't help you there, neighbour." 		
CF | 		
CF | Leonine stares at the pyramid for several minutes without blinking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leonine about teleportation" 		
CF ] Magic Lab Score: 45 Late Afternoon 		
CF | 		
CF | > ASK LEONINE ABOUT TELEPORTATION 		
CF | 		
CF | Leonine shakes his head. "Can't help you there, neighbour." 		
CF | 		
CF | > 		DavidW says, "Did you examine the tower? I don't remember."
		Knight_Otu says, "I'm not actually sure."
		Jacqueline says, "We read the entry"
Knight_Otu says (to ClubFloyd), "ask leonine about squiggy" 		
CF ] Magic Lab Score: 45 Late Afternoon 		
CF | 		
CF | > ASK LEONINE ABOUT SQUIGGY 		
CF | 		
CF | Leonine tries to refrain from chuckling. "He's the reason why I don't 		
CF | teleport. Frivolous fishheads, he reappeared inside a wall and died! 		
CF | Truth be told though, he was always kind of a bore anyhow!" 		
CF | 		
CF | Leonine stares at the pyramid for several minutes without blinking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Leonine's House Score: 45 Late Afternoon 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Leonine's House 		
CF | To the east, a peculiar manor grows out of the rocks like an eccentric 		
CF | fungus, a haphazard collection of walls, additions, and minarets. The 		
CF | lane curves from north to southwest around an immense wall of rubble 		
CF | to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Library Lane Score: 45 Late Afternoon 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Library Lane 		
CF | Quaint miniature pine trees line the path which runs south through a 		
CF | manicured park from the north. Nestled in the rocks to the southwest 		
CF | is a single-story building adorned with a bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Center of Volcano Score: 45 Late Afternoon 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Mess Hall Score: 45 Late Afternoon 		
CF | 		
CF | > N 		
CF | 		
CF | The dirt path meanders through odd rock formations before leading you 		
CF | to a Mess Hall... 		
CF | 		
CF | Mess Hall 		
CF | You are standing in a long room, empty except for a wooden table in 		
CF | the center. Doorways lead back out to the north and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] North Gate Score: 45 Late Afternoon 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | North Gate 		
CF | A long granite wall surrounds the more elite section of the Odd 		
CF | Community. To the northwest, a massive gate has been erected to keep 		
CF | out rummer salesmen. The mess hall is south of here, and a small stone 		
CF | hut sits by the gate forlornly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Private Alley Score: 45 Late Afternoon 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Private Alley 		
CF | Enclosed in this "high-class" area of the Community are three 		
CF | buildings of varied architecture. To the west is a smooth granite 		
CF | tower, two stories high, without doors or windows. To the north is the 		
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of 		
CF | the buildings has a plaque affixed to it. The massive gate is the only 		
CF | exit from this area, leading southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x tower" 		
CF ] Private Alley Score: 45 Late Afternoon 		
CF | 		
CF | > X TOWER 		
CF | 		
CF | Which do you mean, the tall tower or the tower plaque? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tall" 		
CF ] Private Alley Score: 45 Late Afternoon 		
CF | 		
CF | > TALL 		
CF | 		
CF | The tower rises several stories into the air and very nearly brushes 		
CF | the side of the volcano at the top. There are no doors or windows 		
CF | visible to the naked eye...perhaps the occupant knew how to fly. At 		
CF | the base of the tower, there is a small cleft in the rocks. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cleft" 		
CF ] Private Alley Score: 45 Late Afternoon 		
CF | 		
CF | > X CLEFT 		
CF | 		
CF | You see a small cleft in the rocks at the foot of the tower. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter it" 		
CF ] Private Alley Score: 45 Late Afternoon 		
CF | 		
CF | > ENTER IT 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Poont's Lab Score: 45 Late Afternoon 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Poont's Lab 		
CF | This room is the epitome of tidiness. There is a place for everything 		
CF | and everything looks to be in its place. Mounted on the east wall are 		
CF | several contraptions, one of which you recognize as a viewscope, and a 		
CF | large experimental prototype sits against the south wall. Two chairs 		
CF | are madly dancing around the lab. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x prototype" 		
CF ] Poont's Lab Score: 45 Late Afternoon 		
CF | 		
CF | > X PROTOTYPE 		
CF | 		
CF | The prototype is an ominous black box as long as a camel and half as 		
CF | high. A receptacle sits atop the machine and a small sign below it 		
CF | reads, "WARNING! Do not use unless you know what you are doing!". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push prototype w" 		
CF ] Poont's Lab Score: 45 Late Afternoon 		
CF | 		
CF | > PUSH PROTOTYPE W 		
CF | 		
CF | Is that the best you can think of? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf16" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Poont's Lab Score: 45 Late Afternoon 		
CF | Ok. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put herring in receptable" 		
CF ] Poont's Lab Score: 46 Late Afternoon 		
CF | 		
CF | > PUT HERRING IN RECEPTABLE 		
CF | 		
CF | You place the blue herring in the receptacle. The prototype senses the 		
CF | addition and a low hum emanates from its innards. There is a flash of 		
CF | light and the herring starts to smell like a savory roasted chicken. 		
CF | The humming crescendoes into a high-pitched whistle before the herring 		
CF | is forcibly ejected into the air to land on the floor. 		
CF | 		
CF | [You have gained one point for Imbalancing a Herring.] 		
CF | 		
CF | There is an unstable herring on the floor. 		
CF | 		
CF | One chair flips the other over its highback. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get herring" 		
CF ] Poont's Lab Score: 46 Late Afternoon 		
CF | 		
CF | > GET HERRING 		
CF | 		
CF | Taken. 		
CF | 		
CF | The unstable herring quivers almost imperceptibly. 		
CF | 		
CF | The chairs incorporate a rock-step in their dance. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Private Alley Score: 46 Late Afternoon 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Private Alley 		
CF | Enclosed in this "high-class" area of the Community are three 		
CF | buildings of varied architecture. To the west is a smooth granite 		
CF | tower, two stories high, without doors or windows. To the north is the 		
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of 		
CF | the buildings has a plaque affixed to it. The massive gate is the only 		
CF | exit from this area, leading southeast. 		
CF | 		
CF | The unstable herring quivers. Either it's coming back to life or it's 		
CF | about to explode. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put herring in cleft" 		
CF ] Private Alley Score: 48 Late Afternoon 		
CF | 		
CF | > PUT HERRING IN CLEFT 		
CF | 		
CF | You quickly deposit the unstable herring and take cover behind the 		
CF | bank. Mere seconds go by before an explosion shakes the buildings 		
CF | around you. When the dust settles, a large hole has been blown in the 		
CF | ground by the tower. 		
CF | 		
CF | [You have gained two points for Blowing Stuff Up with a Fish.] 		
CF | 		
CF | > 		Knight_Otu says, "Whew."
		Jacqueline pours one out for the herring.
		Knight_Otu says, "We really are ruining the neighborhood, and it was in shambles to begin with."
		DavidW says, "And you're not even a salesperson."
		Jacqueline says, "And yes Leonine cheerfully greats us with the term 'neighbour'"
		Jacqueline says, "s/yes/yet"
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Private Alley Score: 48 Late Afternoon 		
CF | 		
CF | > W 		
CF | 		
CF | There is no way into the tower from here, but you can go down into the 		
CF | hole at your feet. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Mullog's Lair Score: 48 Late Afternoon 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Mullog's Lair 		
CF | The smell of mildew and toffees permeates this subterranean lair. A 		
CF | grimy chute exits the south wall and a yawning crevice in the east 		
CF | wall leads back to the surface. The other end of the lair is much 		
CF | cleaner and finished, with a winding staircase leading up into the 		
CF | tower above you. 		
CF | 		
CF | Over by the stairway, a dirty little man looks up as you enter. 		
CF | "Mullog sees ring? No, he doesn't. No, he doesn't." He squints a bit 		
CF | and studies you. "Mullog sees traveler who tried to flood Mullog's 		
CF | pretty home with rain and blew up Mullog's wall. Not fun for Mullog, 		
CF | no." 		
CF | 		
CF | > 		Knight_Otu says, "Oh, hi, Mullog."
		Jacqueline says, "toffees are not the same as fudge, but I have regrets regardless"
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf17" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Mullog's Lair Score: 48 Late Afternoon 		
CF | Ok. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give ring to mullog" 		
CF ] Mullog's Lair Score: 49 Late Afternoon 		
CF | 		
CF | > GIVE RING TO MULLOG 		
CF | 		
CF | Mullog looks at the ring with wide eyes. "Mullog spies something gold! 		
CF | It is his ring, yes it is!" Gleefully, he accepts the ring and slips 		
CF | it on his finger. 		
CF | 		
CF | [Your score has gone up by one point for Stomaching the Requisite 		
CF | Cliched Fantasy Reference.] 		
CF | 		
CF | Mullog admires his ring and sighs contentedly. 		
CF | 		
CF | > 		Jacqueline says, "You are correct, Mr. Mullog. We are a menace."
		DavidW says, "Mullog blocked our way up. But you gave him his ring, so he isn't blocking the way any more."
Knight_Otu says (to ClubFloyd), "x chute" 		
CF ] Mullog's Lair Score: 49 Late Afternoon 		
CF | 		
CF | > X CHUTE 		
CF | 		
CF | The chute disappears into the darkness high above you on the south 		
CF | wall. If your geographical senses are correct, it probably leads up to 		
CF | the Quarry near Orchestra Pit. 		
CF | 		
CF | Mullog spins the ring on his finger. "Mullog happy. Yes he is." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "climb chute" 		
CF ] Mullog's Lair Score: 49 Late Afternoon 		
CF | 		
CF | > CLIMB CHUTE 		
CF | 		
CF | The chute is too high up on the wall to climb into. You can't seem to 		
CF | get enough leverage from down here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x gollum" 		
CF ] Mullog's Lair Score: 49 Late Afternoon 		
CF | 		
CF | > X GOLLUM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x mullog" 		
CF ] Mullog's Lair Score: 49 Late Afternoon 		
CF | 		
CF | > X MULLOG 		
CF | 		
CF | Mullog is a petite hunchbacked man who resembles a cross between an 		
CF | elf and a muscle-bound lemur. Years of living underground have lent 		
CF | him an albino appearance, although it is offset by several layers of 		
CF | accumulated dust and dirt. He is crouched in the corner fawning over a 		
CF | gold ring. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Top of Tower Score: 49 Late Afternoon 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Top of Tower 		
CF | Cold drafts blow across the uneven flooring at the top of this tower. 		
CF | The edges are lined with faux machicolations and a winding staircase 		
CF | descends back into the tower. 		
CF | 		
CF | In the center of the floor, a mesh of colourless grey bars encircle a 		
CF | piece of sheet music with the title "Literal Melody". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x melody" 		
CF ] Top of Tower Score: 49 Late Afternoon 		
CF | 		
CF | > X MELODY 		
CF | 		
CF | 		
CF | Literal Melody 		
CF | Turns large purple vault doors into hamsters 		
CF | 		
CF | The tune to this piece is fairly straightforward, with hard accented 		
CF | downbeats and standard cadences. 		
CF | 		
CF | > 		Knight_Otu says, "Well."
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Top of Tower Score: 49 Late Afternoon 		
CF | 		
CF | > GET IT 		
CF | 		
CF | You cannot seem to reach the music through the grey bars. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x mesh" 		
CF ] Top of Tower Score: 49 Late Afternoon 		
CF | 		
CF | > X MESH 		
CF | 		
CF | The bars seem to be void of colour; even their greyish tint seems 		
CF | lackluster. Inside you see a piece of sheet music, but the bars are 		
CF | too close together to reach it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play dab" 		
CF ] Top of Tower Score: 51 Late Afternoon 		
CF | 		
CF | > PLAY DAB 		
CF | 		
CF | In a show of dazzling effervescence, the colourless grey bars cycle 		
CF | through all the colours of the rainbow. Stripes of red and yellow 		
CF | intertwine with bubbles of blue until the bars are the same colour as 		
CF | the floor around it. Either the bars are gone, or superbly 		
CF | camouflaged. 		
CF | 		
CF | [You have gained two points for Colouring Inside the Lines.] 		
CF | 		
CF | > 		Jacqueline says, "This game is a weird blend of very-intuitive and wtf"
Knight_Otu says (to ClubFloyd), "get melody" 		
CF ] Top of Tower Score: 51 Late Afternoon 		
CF | 		
CF | > GET MELODY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "learn it" 		
CF ] Top of Tower Score: 51 Late Afternoon 		
CF | 		
CF | > LEARN IT 		
CF | 		
CF | You diligently commit the song to memory and then tuck the music away. 		
CF | 		
CF | > 		DavidW says, "heh. yes."
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Mullog's Lair Score: 51 Late Afternoon 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Mullog's Lair 		
CF | The smell of mildew and toffees permeates this subterranean lair. A 		
CF | grimy chute exits the south wall and a yawning crevice in the east 		
CF | wall leads back to the surface. The other end of the lair is much 		
CF | cleaner and finished, with a winding staircase leading up into the 		
CF | tower above you. 		
CF | 		
CF | Mullog is crouched in the corner fawning over a gold ring. 		
CF | 		
CF | Mullog admires his ring and sighs contentedly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Private Alley Score: 51 Late Afternoon 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Private Alley 		
CF | Enclosed in this "high-class" area of the Community are three 		
CF | buildings of varied architecture. To the west is a smooth granite 		
CF | tower, two stories high, without doors or windows. To the north is the 		
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of 		
CF | the buildings has a plaque affixed to it. The massive gate is the only 		
CF | exit from this area, leading southeast. 		
CF | 		
CF | You can see a yawning crevice here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Private Alley Score: 51 Late Afternoon 		
CF | 		
CF | > S 		
CF | 		
CF | The gate out of this area is to the southeast, and there are building 		
CF | entrances to the north and east. There is also a yawning crevice in 		
CF | the ground. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] North Gate Score: 51 Late Afternoon 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | North Gate 		
CF | A long granite wall surrounds the more elite section of the Odd 		
CF | Community. To the northwest, a massive gate has been erected to keep 		
CF | out rummer salesmen. The mess hall is south of here, and a small stone 		
CF | hut sits by the gate forlornly. 		
CF | 		
CF | > 		DavidW asks, "Have we seen any large purple vault doors that we want to turn into hamsters?"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Mess Hall Score: 51 Late Afternoon 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Mess Hall 		
CF | You are standing in a long room, empty except for a wooden table in 		
CF | the center. Doorways lead back out to the north and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Center of Volcano Score: 51 Late Afternoon 		
CF | 		
CF | > S 		
CF | 		
CF | You follow the dirt path back to the center of the community... 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | > 		Jacqueline asks, "Yes?"
		Knight_Otu says, "On my way."
		DavidW says, "hee"
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Maze Entrance Score: 51 Late Afternoon 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Maze Entrance 		
CF | The dirt path comes to an abrupt halt outside of a foreboding cave to 		
CF | the east. Amidst a patch of brambles, an old wooden sign proclaims, 		
CF | "WARNING: Maze of Dread - Turn Back While You Still Can!", followed by 		
CF | a smaller footnote, "Building Code #081". 		
CF | 		
CF | > 		Jacqueline says, "In that woman's house."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Maze Score: 51 Late Afternoon 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Slope Score: 51 Late Afternoon 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Slope 		
CF | A sizeable ridge of rock separates the small valley to the southeast 		
CF | of here from the community proper several hundred yards to the 		
CF | northwest. The valley is rimmed by a narrow footpath which climbs the 		
CF | slope to the east and curves around into the valley to the southeast. 		
CF | The black eye of a hole peers across the valley from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] Front Door Score: 51 Late Afternoon 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | Front Door 		
CF | You are standing outside a small purple house which is situated in a 		
CF | small valley. All the windows have been sealed beyond any hope of 		
CF | opening them, but the front door has been smashed wide open by a 		
CF | well-placed boulder. A path leads up a fairly steep hill to the 		
CF | northwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Vault Door Score: 51 Late Afternoon 		
CF | 		
CF | > W 		
CF | 		
CF | You gingerly step through the rubble and enter the house... 		
CF | 		
CF | Vault Door 		
CF | From this central location, you can see into empty rooms to the north 		
CF | and south. Both are scavenged clean of furniture, like giant purple 		
CF | voids. To the east, you can see the remnants of the front door, amidst 		
CF | the rubble of a formerly large boulder. A giant vault door covers most 		
CF | of the west wall. 		
CF | 		
CF | A mirror hangs on the wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play melody" 		
CF ] Vault Door Score: 53 Late Afternoon 		
CF | 		
CF | > PLAY MELODY 		
CF | 		
CF | As the notes leave your horn, they seem to hang in the air, coiling 		
CF | and twining into thin black strands. You come to rest on the final 		
CF | cadence and the strands begin to dance, whipping through the air until 		
CF | they cover the entire vault door. There is a cacophonous clatter of 		
CF | grating metal and suddenly the vault door is no more! In its place 		
CF | stands a blinking, and thoroughly confused hamster, which quickly 		
CF | takes the opportunity to run out the front door. 		
CF | 		
CF | [You have earned two points for Assisting in the Population 		
CF | Regeneration of the Indigenous Volcano hamster.] 		
CF | 		
CF | > 		Jacqueline says, "Sorry, I missed the sarcasm"
		DavidW says, "Oh, I thought there'd be a horde of hamsters, not just one."
		Jacqueline says, "And thank goodness that hamster escaped us."
		Jacqueline says (to DW), "True"
		Knight_Otu says, "I was expecting a bigger wave of hamsters."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Inside Vault Score: 53 Late Afternoon 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Inside Vault 		
CF | It is highly unlikely that a vault this size could fit in a house so 		
CF | small. Smooth purple walls meet at right angles to form a closed space 		
CF | about twelve feet square. While this in itself is not spectacular, 		
CF | what amazes you is the ceiling, which dances at the limits of your 		
CF | vision some nine hundred yards above. A shimmering curtain of light 		
CF | hangs over the entrance to the east and there appears to be something 		
CF | written on the floor. 		
CF | 		
CF | A piece of sheet music has been left on the ground, entitled 		
CF | "Modulation of Spirit". 		
CF | 		
CF | Leaning against one wall of the vault is a plain wooden door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF ] Inside Vault Score: 53 Late Afternoon 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The door is like many others that you've seen up in Papoosen, with the 		
CF | exception that it has no hinges. A round doorknob is set into one 		
CF | side. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open it" 		
CF ] Inside Vault Score: 53 Late Afternoon 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | Opening a stand-alone door is fairly useless. 		
CF | 		
CF | > 		Knight_Otu says, "Had to try it."
		DavidW says, "yes"
Knight_Otu says (to ClubFloyd), "x spirit" 		
CF ] Inside Vault Score: 53 Late Afternoon 		
CF | 		
CF | > X SPIRIT 		
CF | 		
CF | This sheet music looks like it has never been played by anyone else. 		
CF | Across the top, 		
CF | 		
CF | Modulation of Spirit 		
CF | Transposes musical keys 		
CF | 		
CF | is written in fancy lettering. The piece consists mostly of rapid 		
CF | arpeggios cycling through many distinct key centers. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Inside Vault Score: 53 Late Afternoon 		
CF | 		
CF | > GET IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "learn it" 		
CF ] Inside Vault Score: 53 Late Afternoon 		
CF | 		
CF | > LEARN IT 		
CF | 		
CF | You diligently commit the song to memory and then tuck the music away. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get door" 		
CF ] Inside Vault Score: 53 Late Afternoon 		
CF | 		
CF | > GET DOOR 		
CF | 		
CF | The door is rather unwieldy, but you manage to balance it on one 		
CF | shoulder. A good thing too, since you already had to solve two 		
CF | "limited inventory" puzzles down here. 		
CF | 		
CF | > 		olethros asks, "a bigger wave of hamsters!?"
		Knight_Otu says (to olethros), "In game, we learned a spell that turns huge purple vault doors into hamsters."
		Knight_Otu says, "We got a single one."
		olethros says, "oh"
Knight_Otu says (to ClubFloyd), "play melody" 		
CF ] Inside Vault Score: 53 Late Afternoon 		
CF | 		
CF | > PLAY MELODY 		
CF | 		
CF | The vault door is already gone. It's a good thing too; you wouldn't 		
CF | want to cause an overpopulation of hamsters. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Vault Door Score: 53 Late Afternoon 		
CF | 		
CF | > E 		
CF | 		
CF | You feel nothing unusual as you walk through the curtain of 		
CF | light...perhaps you'll never know why Snoobar put it there. 		
CF | 		
CF | Vault Door 		
CF | From this central location, you can see into empty rooms to the north 		
CF | and south. Both are scavenged clean of furniture, like giant purple 		
CF | voids. To the east, you can see the remnants of the front door, amidst 		
CF | the rubble of a formerly large boulder. The entrance to a massive 		
CF | vault sits in the west wall. 		
CF | 		
CF | A mirror hangs on the wall. 		
CF | 		
CF | > 		DavidW says, "You missed stuff in there."
		DavidW asks, "Something was written on the floor?"
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Inside Vault Score: 53 Late Afternoon 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Inside Vault 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jacqueline says (to olethros), "I'm sorry, what was the purpose of your question? Had you never experienced a wave of hamsters before? So common, waves of hamsters."
Knight_Otu says (to ClubFloyd), "x writing" 		
CF ] Inside Vault Score: 53 Late Afternoon 		
CF | 		
CF | > X WRITING 		
CF | 		
CF | Looking closely at the floor of the vault you read, "Help! I'm trapped 		
CF | inside my house! -Snoobar 2/08". 		
CF | 		
CF | > 		olethros says, "it's too wet here for such waves"
Knight_Otu says (to ClubFloyd), "x light" 		
CF ] Inside Vault Score: 53 Late Afternoon 		
CF | 		
CF | > X LIGHT 		
CF | 		
CF | There's nothing special about the shimmering veil of violet 		
CF | luminescence which mystically floats across the entrance of the vault 		
CF | like a diaphanous spider web. 		
CF | 		
CF | > 		olethros says, "we mainly have ripples of moose"
		Jacqueline says, "Oh, see, you'd think that. But some hamsters are super swimmers."
		DavidW asks, "Dab the curtain?"
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Inside Vault Score: 53 Late Afternoon 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Inside Vault 		
CF | It is highly unlikely that a vault this size could fit in a house so 		
CF | small. Smooth purple walls meet at right angles to form a closed space 		
CF | about twelve feet square. While this in itself is not spectacular, 		
CF | what amazes you is the ceiling, which dances at the limits of your 		
CF | vision some nine hundred yards above. A shimmering curtain of light 		
CF | hangs over the entrance to the east and there appears to be something 		
CF | written on the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play db" 		
CF ] Inside Vault Score: 53 Late Afternoon 		
CF | 		
CF | > PLAY DB 		
CF | 		
CF | You don't know that particular ditty. 		
CF | 		
CF | > 		olethros says, "(sorry to interrupt)"
Knight_Otu says (to ClubFloyd), "play dab" 		
CF ] Inside Vault Score: 53 Late Afternoon 		
CF | 		
CF | > PLAY DAB 		
CF | 		
CF | The walls of the vault shimmering momentarily, but do not change. The 		
CF | owner of the house must have applied "Purple-Forever" on his entire 		
CF | abode. 		
CF | 		
CF | > 		Jacqueline says, "heh. No, it's fine."
		Jacqueline says, "This game is just wacky."
		Jacqueline says, "But, like, in a very endearing way."
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Inside Vault Score: 53 Late Afternoon 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You ready the trumpet. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (D) Dab of Colour: Alters the effects of light 		
CF | (L) Literal Melody: Turns large purple vault doors into hamsters 		
CF | (M) Modulation of Spirit: Transposes musical keys 		
CF | (X) None 		DavidW asks, "And the ceiling?"
Knight_Otu says (to ClubFloyd), "o" 		
CF ] Inside Vault Score: 53 Late Afternoon 		
CF | 		
CF | As soon as you sound the final cadence, a duck appears in front of 		
CF | you. 		
CF | 		
CF | With a quack, the duck looks up, blinking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x ceiling" 		
CF ] Inside Vault Score: 53 Late Afternoon 		
CF | 		
CF | > X CEILING 		
CF | 		
CF | The ceiling is just barely visible from here. Some magic must be in 		
CF | play; if the vault were truly this tall it would surely be seen from 		
CF | outside. 		
CF | 		
CF | Timidly, the duck approches the shimmering curtain of light. Steeling 		
CF | its courage, it takes off into flight, shooting through the curtain to 		
CF | leave the house. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x curtain" 		
CF ] Inside Vault Score: 53 Late Afternoon 		
CF | 		
CF | > X CURTAIN 		
CF | 		
CF | There's nothing special about the shimmering veil of violet 		
CF | luminescence which mystically floats across the entrance of the vault 		
CF | like a diaphanous spider web. 		
CF | 		
CF | > 		DavidW says, "hm. Perhaps that is everything."
Knight_Otu says (to ClubFloyd), "open it" 		
CF ] Inside Vault Score: 53 Late Afternoon 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You seem to go right through it. 		
CF | 		
CF | > 		Knight_Otu says, "Perhaps."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Vault Door Score: 53 Late Afternoon 		
CF | 		
CF | > E 		
CF | 		
CF | You feel nothing unusual as you walk through the curtain of 		
CF | light...perhaps you'll never know why Snoobar put it there. 		
CF | 		
CF | Vault Door 		
CF | From this central location, you can see into empty rooms to the north 		
CF | and south. Both are scavenged clean of furniture, like giant purple 		
CF | voids. To the east, you can see the remnants of the front door, amidst 		
CF | the rubble of a formerly large boulder. The entrance to a massive 		
CF | vault sits in the west wall. 		
CF | 		
CF | A mirror hangs on the wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | 		
CF | 		
CF | 		
CF | Meanwhile, in King Goosen's Court... 		
CF | 		
CF | 		
CF | Amidst the shattered remains of seventy-six violins, King Goosen and 		
CF | the Royal Advisor sit alone in the throne room. "Your Majesty, there 		
CF | is growing unrest in the kingdom. Currently, every citizen and 		
CF | everyone they have ever met are on double probation. Bards have 		
CF | disappeared from daily life, fearing arrest and fines. Inns are 		
CF | closing down for fear of brawls, since no one can release their 		
CF | emotions through song and dance with bards or instruments. The 		
CF | musicians of the Royal Conservatory are calling for your head and even 		
CF | some of the guards are joining in their protests!" 		
CF | 		
CF | King Goosen broods over the events of the day, unsure of what 		
CF | direction to lead his people. "Revolts we have weathered, but never 		
CF | any so bad as this!" 		
CF | 		
CF | The Advisor nods. "Especially since the protesters in this case are 		
CF | human and can speak in their own defense." 		
CF | 		
CF | "Well, we shall just have to give them what they want. They want my 		
CF | head? Then they shall have it!" 		
CF | 		
CF | "Shall I prepare the guillotine, Your Highness?" 		
CF | 		
CF | "No no, nothing of the sort!" The King chuckles in a sudden burst of 		
CF | inspiration. "I shall have a commemorative coin pressed with my image! 		
CF | We can distribute them to the people of Papoosen and everyone will 		
CF | love me again." 		
CF | 		
CF | The Royal Advisor quickly produces a castle inventory from his 		
CF | satchel. "It would seem that we're out of scrap metal. We may have to 		
CF | whittle them from pine." 		
CF | 		
CF | "You'll do nothing of the sort! Why we just received a giant shipment 		
CF | of scrap brass an hour ago." He waves to the sealed crates in the 		
CF | corner. 		
CF | 		
CF | "The TRUMPETS?!" The Advisor gasps as he reads the side of a crate. 		
CF | "But those are from the Conservatory! They are priceless beyond 		
CF | comparison..." 		
CF | 		
CF | "Well," interjects the King, "they will be worth even more when 		
CF | they're melted down and stamped with my image! We shall call then 		
CF | 'Goosens'...in fact, by my royal decree, Goosens will be the new coin 		
CF | of the realm! Advisor, prepare a law to abolish gold and silver 		
CF | immediately." The Royal Advisor looks up at the sky and then sets to 		
CF | work outlining the latest royal proposal. "You will see, Advisor. I 		
CF | will win the love of my people yet! I am going to call for my supper 		
CF | now, and we shall begin melting down the trumpets at sundown!" 		
CF | 		
CF | [Hit any key.] 		Knight_Otu says, "I hav no puns for this one."
Knight_Otu pushes the green 'space' button. 		
CF ] Front Door Score: 53 Evening 		
CF | 		
CF | 		
CF | Front Door 		
CF | You are standing outside a small purple house which is situated in a 		
CF | small valley. All the windows have been sealed beyond any hope of 		
CF | opening them, but the front door has been smashed wide open by a 		
CF | well-placed boulder. A path leads up a fairly steep hill to the 		
CF | northwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Slope Score: 53 Evening 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Slope 		
CF | A sizeable ridge of rock separates the small valley to the southeast 		
CF | of here from the community proper several hundred yards to the 		
CF | northwest. The valley is rimmed by a narrow footpath which climbs the 		
CF | slope to the east and curves around into the valley to the southeast. 		
CF | The black eye of a hole peers across the valley from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Maze Score: 53 Evening 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Maze 		
CF | You are in a maze of twisty little passages, all alike. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Maze Entrance Score: 53 Evening 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Maze Entrance 		
CF | The dirt path comes to an abrupt halt outside of a foreboding cave to 		
CF | the east. Amidst a patch of brambles, an old wooden sign proclaims, 		
CF | "WARNING: Maze of Dread - Turn Back While You Still Can!", followed by 		
CF | a smaller footnote, "Building Code #081". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Center of Volcano Score: 53 Evening 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Library Lane Score: 53 Evening 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Library Lane 		
CF | Quaint miniature pine trees line the path which runs south through a 		
CF | manicured park from the north. Nestled in the rocks to the southwest 		
CF | is a single-story building adorned with a bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Leonine's House Score: 53 Evening 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Leonine's House 		
CF | To the east, a peculiar manor grows out of the rocks like an eccentric 		
CF | fungus, a haphazard collection of walls, additions, and minarets. The 		
CF | lane curves from north to southwest around an immense wall of rubble 		
CF | to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Rock Wall Score: 53 Evening 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Rock Wall 		
CF | A narrow strip of lane winds between the rocks from the northeast, 		
CF | ending in a small clearing. To the east, a spire of rock shoots out of 		
CF | the ground and extends all the way up to the ceiling of the volcano. 		
CF | Set at the base of the spire is a smooth marble surface which is 		
CF | slightly depressed. Gigantic piles of granite rubble bar your progress 		
CF | in most directions, although it looks like you could squeeze through 		
CF | to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put door in depression" 		
CF ] Rock Wall Score: 54 Evening 		
CF | 		
CF | > PUT DOOR IN DEPRESSION 		
CF | 		
CF | You gently set the wooden door into the marble depression. It fits 		
CF | almost perfectly! There is an audible sound, much like seven squirrels 		
CF | swallowing whole acorns, and suddenly the door has become a part of 		
CF | the marble face. 		
CF | 		
CF | [You have gained one point in Creative Exits.] 		
CF | 		
CF | Elated to at last have means to return to the surface, you step up to 		
CF | the door and turn the doorknob to find... 		
CF | 		
CF | Locked! The doorknob won't turn, despite your most valiant efforts! 		
CF | Upon closer inspection, a tiny keyhole has appeared in the knob. As if 		
CF | somehow hearing your moan of despair, Leonine puffs into existence 		
CF | nearby. He looks at your predicament and cackles gleefully. "What 		
CF | didja think? That you could get outta here without your standard 		
CF | 'Find-the-Key-to-The-Locked-Door' puzzle?" He slaps you heartily on 		
CF | the back and wheezes. "I think old Finney had the key last, though I 		
CF | could be wrong. Sniveling snails! The easiest thing fer you to do 		
CF | would be to check the history books down at the library." 		
CF | 		
CF | > 		Knight_Otu says, "Well, well."
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Leonine's House Score: 54 Evening 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Leonine's House 		
CF | To the east, a peculiar manor grows out of the rocks like an eccentric 		
CF | fungus, a haphazard collection of walls, additions, and minarets. The 		
CF | lane curves from north to southwest around an immense wall of rubble 		
CF | to the south. 		
CF | 		
CF | > 		Jacqueline says, "huh"
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Library Lane Score: 54 Evening 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Library Lane 		
CF | Quaint miniature pine trees line the path which runs south through a 		
CF | manicured park from the north. Nestled in the rocks to the southwest 		
CF | is a single-story building adorned with a bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Center of Volcano Score: 54 Evening 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Outside Courtyard Score: 54 Evening 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Outside Courtyard 		
CF | The western path ends between a granite wall to the north and a 		
CF | two-story building to the east. A tasteful granite arch to the 		
CF | northeast leads into a courtyard which resembles a giant grassy 		
CF | checkerboard. The capstone of the archway bears a small bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Opera Hall Score: 54 Evening 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Opera Hall 		
CF | Every step you take serves to showcase the wonderful acoustics in this 		
CF | building. The ceiling is a full two stories above you and the room is 		
CF | brighter than normal because of its blue glass walls. Beyond the 		
CF | seats, you see a small semicircular stage with a xylophone. 		
CF | 		
CF | Next to the xylophone sits a monstrous leather-bound book mounted on a 		
CF | stand, open to a page in the middle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play spirit" 		
CF ] Opera Hall Score: 58 Evening 		
CF | 		
CF | > PLAY SPIRIT 		
CF | 		
CF | The music in the xylophone book seems to blur as you play the melody. 		
CF | One by one, each major key in the book becomes minor and each minor 		
CF | key becomes major. However, the spell seems to go awry at the 		
CF | twenty-fifth key, finding nowhere to transpose it to. As a result, the 		
CF | final transposition manifests itself physically. There is a metallic 		
CF | click and the twenty-fifth key suddenly appears on the floor. 		
CF | 		
CF | [You have just gained four points in Musical Transposition.] 		
CF | 		
CF | You are surprised at how well the trumpet responds to the musical 		
CF | ideas in your head. Perhaps it's just Leonine's magic, but you are 		
CF | sounding like a master musician, and not the hack you were before your 		
CF | incarceration. 		
CF | 		
CF | > 		Jacqueline says, "I ... was hoping he'd just give us the key when he popped up there"
		Jacqueline says, "Like how that one really terrible maze was not a maze."
Knight_Otu says (to ClubFloyd), "x key" 		
CF ] Opera Hall Score: 58 Evening 		
CF | 		
CF | > X KEY 		
CF | 		
CF | The key is unusually small, about the length of your pinky, and it has 		
CF | an intricate collection of grooves and ridges. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF ] Opera Hall Score: 58 Evening 		
CF | 		
CF | > GET IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "As I recall, we still need a ladder."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Outside Courtyard Score: 58 Evening 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Outside Courtyard 		
CF | The western path ends between a granite wall to the north and a 		
CF | two-story building to the east. A tasteful granite arch to the 		
CF | northeast leads into a courtyard which resembles a giant grassy 		
CF | checkerboard. The capstone of the archway bears a small bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Center of Volcano Score: 58 Evening 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | Sunlight peeks past the clouds to shine into the volcano. 		
CF | 		
CF | > 		Jacqueline says, "But that was pretty beautiful, I must say."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Library Lane Score: 58 Evening 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Library Lane 		
CF | Quaint miniature pine trees line the path which runs south through a 		
CF | manicured park from the north. Nestled in the rocks to the southwest 		
CF | is a single-story building adorned with a bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Leonine's House Score: 58 Evening 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Leonine's House 		
CF | To the east, a peculiar manor grows out of the rocks like an eccentric 		
CF | fungus, a haphazard collection of walls, additions, and minarets. The 		
CF | lane curves from north to southwest around an immense wall of rubble 		
CF | to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Rock Wall Score: 58 Evening 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Rock Wall 		
CF | A narrow strip of lane winds between the rocks from the northeast, 		
CF | ending in a small clearing. To the east, a spire of rock shoots out of 		
CF | the ground and extends all the way up to the ceiling of the volcano. 		
CF | Set at the base of the spire is a closed wooden door. Gigantic piles 		
CF | of granite rubble bar your progress in most directions, although it 		
CF | looks like you could squeeze through to the west. 		
CF | 		
CF | Leonine is standing here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unlock door with key" 		
CF ] Rock Wall Score: 59 Sunset 		
CF | 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | As the key gets closer to the keyhole, it leaps out of your hand, 		
CF | embedding itself in the doorknob. The knob turns slightly and both key 		
CF | and keyhole fade from view. 		
CF | 		
CF | [You have just earned one point for Tolerating Yet Another Locked Door 		
CF | Puzzle.] 		
CF | 		
CF | Leonine peers at the door through one eye. "And away you go! If you 		
CF | really want to go home, you'll have to find a way to sneak out of the 		
CF | castle!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "score" 		
CF ] Rock Wall Score: 59 Sunset 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 59 out of a possible 70, in 1362 turns, earning 		
CF | you the status of Professional Musician. 		
CF | 		
CF | > 		DavidW asks, "maybe save?"
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf18" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Rock Wall Score: 59 Sunset 		
CF | Ok. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter door" 		
CF ] Rock Wall Score: 59 Sunset 		
CF | 		
CF | > ENTER DOOR 		
CF | 		
CF | The wooden door is shut. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open door" 		
CF ] Rock Wall Score: 59 Sunset 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the door to reveal a small cubbyhole in the rock. 		
CF | 		
CF | Leonine picks through the granite rubble. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter door" 		
CF ] Castle Ladder Score: 59 Sunset 		
CF | 		
CF | > ENTER DOOR 		
CF | 		
CF | Leonine waves. "Farewell, neighbour! I hope you're prepared for what 		
CF | lies ahead, for it will be extremely dangerous...of course, you could 		
CF | always just stay here and be my compatriot!" 		
CF | 		
CF | Castle Ladder 		
CF | You are standing at the base of a long ladder which runs high up 		
CF | inside the rock spire. Outside the open door to the west, you can see 		
CF | a small clearing. 		
CF | 		
CF | > 		Knight_Otu says, "I don't *feel* prepared."
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Castle Ladder Score: 59 Sunset 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Castle Ladder 		
CF | You are about halfway up the ladder, and probably very near the 		
CF | ceiling of the volcano, if you were to look at your position from the 		
CF | outside. Set in the western wall is what looks to have been an exit at 		
CF | one time, but someone has taken great pains to seal it off completely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x exit" 		
CF ] Castle Ladder Score: 59 Sunset 		
CF | 		
CF | > X EXIT 		
CF | 		
CF | The door might have led somewhere in the past, but it has been 		
CF | completely covered with some sort of odd granite mortar. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Castle Ladder Score: 59 Sunset 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Castle Ladder 		
CF | Judging from the distance you've traveled, you are probably well 		
CF | outside of the volcano by now. However the ladder continues to rise 		
CF | above into the darkness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > U 		
CF | 		
CF | After a tedious journey, made bearable only by the lack of scenery 		
CF | ladder positions in the shaft, you reach the top of the ladder, 		
CF | pulling aside a tapestry to find yourself in a place that seems quite 		
CF | familiar... 		
CF | 		
CF | Upper Balcony 		
CF | You are standing in a small balcony overlooking King Goosen's throne 		
CF | room. Far below, you can see the court where you were convicted of 		
CF | playing "Ode to a Duck" just a few days ago. You can hear the king 		
CF | speaking to his retainers from here, but a series of gaudy banners 		
CF | hanging from the ceiling in front of the balcony prevent anyone from 		
CF | seeing you. Behind you to the west, a tapestry hides the shaft which 		
CF | leads down into the volcano. 		
CF | 		
CF | Down below, King Goosen's voice rises through the murmur of the crowd. 		
CF | "There's nothing to dispute! They are worthless in their current 		
CF | state, but priceless with my beautiful face emblazoned on them. Melt 		
CF | them now!" Eyes wide, you peek through the hangings to see the King 		
CF | gesturing at a stack of crates. The top crate is open, revealing a 		
CF | priceless Conservatory trumpet! 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | (the trumpet) 		
CF | Better not, you might give away the element of surprise. 		
CF | 		
CF | "I am the King here! We have no time for the petty interests of the 		
CF | musicians." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x king" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > X KING 		
CF | 		
CF | You can see the King's court in session down below. You don't see King 		
CF | Goosen from your vantage point, but you can hear his voice. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x crate" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > X CRATE 		
CF | 		
CF | You can't make out any detail from here, but the gleaming silver 		
CF | finish is a sure sign that there are Conservatory trumpets down there. 		
CF | 		
CF | "Well you know best, but best isn't good enough. Trust in my judgement 		
CF | and we shall transform this kingdom into what it once was." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x curtain" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > X CURTAIN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x tapestry" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > X TAPESTRY 		
CF | 		
CF | The tapestry hangs over the entrance to the volcano shaft and portrays 		
CF | the massive visage of the current King Goosen. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | "No, you fool, not an active volcano!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | (the trumpet) 		
CF | Better not, you might give away the element of surprise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "listen" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear voices down below. 		
CF | 		
CF | "Preposterous!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "listen" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear voices down below. 		
CF | 		
CF | "Keep it up and I shall have you demoted. I want those trumpets melted 		
CF | now!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "listen" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear voices down below. 		
CF | 		
CF | "Scribe! Write down the fact that I have demoted my Advisor!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Upper Balcony 		
CF | You are standing in a small balcony overlooking King Goosen's throne 		
CF | room. Far below, you can see the court where you were convicted of 		
CF | playing "Ode to a Duck" just a few days ago. You can hear the king 		
CF | speaking to his retainers from here, but a series of gaudy banners 		
CF | hanging from the ceiling in front of the balcony prevent anyone from 		
CF | seeing you. Behind you to the west, a tapestry hides the shaft which 		
CF | leads down into the volcano. 		
CF | 		
CF | "This is mutinous! First Guard, take my Scribe and Advisor away and 		
CF | slap him with irons. Or in, as the case may be." 		
CF | 		
CF | > 		Jacqueline says, "aw"
Knight_Otu says (to ClubFloyd), "x banners" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > X BANNERS 		
CF | 		
CF | Festive streamers and long tapestries of all colours hang haphazardly 		
CF | from the ceiling. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x court" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > X COURT 		
CF | 		
CF | You can see the King's court in session down below. You don't see King 		
CF | Goosen from your vantage point, but you can hear his voice. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > U 		
CF | 		
CF | The throne room is far below you to the east, and a hole in the wall 		
CF | to the west leads back to the volcano. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > E 		
CF | 		
CF | There don't seem to be any ladders or stairways down to the throne 		
CF | room. What kind of architect would build such a balcony? 		
CF | 		
CF | "Don't make me hire a second staff member..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "listen" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear voices down below. 		
CF | 		
CF | "I should have you arrested for that..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "listen" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear voices down below. 		
CF | 		
CF | "There's no hope at all then..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "listen" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear voices down below. 		
CF | 		
CF | "I should have you arrested for that..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "listen" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear voices down below. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "listen" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | You hear voices down below. 		
CF | 		
CF | > 		DavidW says, "I think you've exhausted the listen text."
		Knight_Otu says, "I think we can't leave yet."
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > D 		
CF | 		
CF | There don't seem to be any ladders or stairways down to the throne 		
CF | room. What kind of architect would build such a balcony? 		
CF | 		
CF | "There's no hope at all then..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Castle Ladder Score: 59 Sunset 		
CF | 		
CF | > W 		
CF | 		
CF | You climb down to the bottom of the ladder... 		
CF | 		
CF | Castle Ladder 		
CF | You are standing at the base of a long ladder which runs high up 		
CF | inside the rock spire. Outside the open door to the west, you can see 		
CF | a small clearing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Rock Wall Score: 59 Sunset 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Rock Wall 		
CF | A narrow strip of lane winds between the rocks from the northeast, 		
CF | ending in a small clearing. To the east, a spire of rock shoots out of 		
CF | the ground and extends all the way up to the ceiling of the volcano. 		
CF | Set at the base of the spire is an open wooden door. Gigantic piles of 		
CF | granite rubble bar your progress in most directions, although it looks 		
CF | like you could squeeze through to the west. 		
CF | 		
CF | > 		DavidW says, "You can leave, you just haven't figured out how."
		Knight_Otu says, "We haven't done anything with the bear yet."
		DavidW says, "That's part of an optional puzzle."
		Jacqueline says, "How're you doing, wakefulwise? Coming up on 3 hours..."
		Knight_Otu asks, "Is the stoppered chimney in the butler's house also optional?"
		Knight_Otu says, "I can go bit further."
		DavidW says, "Yes."
		Knight_Otu says, "*a bit"
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] Leonine's House Score: 59 Sunset 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Leonine's House 		
CF | To the east, a peculiar manor grows out of the rocks like an eccentric 		
CF | fungus, a haphazard collection of walls, additions, and minarets. The 		
CF | lane curves from north to southwest around an immense wall of rubble 		
CF | to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Library Lane Score: 59 Sunset 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Library Lane 		
CF | Quaint miniature pine trees line the path which runs south through a 		
CF | manicured park from the north. Nestled in the rocks to the southwest 		
CF | is a single-story building adorned with a bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Center of Volcano Score: 59 Sunset 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Mess Hall Score: 59 Sunset 		
CF | 		
CF | > N 		
CF | 		
CF | The dirt path meanders through odd rock formations before leading you 		
CF | to a Mess Hall... 		
CF | 		
CF | Mess Hall 		
CF | You are standing in a long room, empty except for a wooden table in 		
CF | the center. Doorways lead back out to the north and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] North Gate Score: 59 Sunset 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | North Gate 		
CF | A long granite wall surrounds the more elite section of the Odd 		
CF | Community. To the northwest, a massive gate has been erected to keep 		
CF | out rummer salesmen. The mess hall is south of here, and a small stone 		
CF | hut sits by the gate forlornly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] Private Alley Score: 59 Sunset 		
CF | 		
CF | > NW 		
CF | 		
CF | 		
CF | Private Alley 		
CF | Enclosed in this "high-class" area of the Community are three 		
CF | buildings of varied architecture. To the west is a smooth granite 		
CF | tower, two stories high, without doors or windows. To the north is the 		
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of 		
CF | the buildings has a plaque affixed to it. The massive gate is the only 		
CF | exit from this area, leading southeast. 		
CF | 		
CF | You can see a yawning crevice here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Poont's Lab Score: 59 Sunset 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Poont's Lab 		
CF | This room is the epitome of tidiness. There is a place for everything 		
CF | and everything looks to be in its place. Mounted on the east wall are 		
CF | several contraptions, one of which you recognize as a viewscope, and a 		
CF | large experimental prototype sits against the south wall. Two chairs 		
CF | are madly dancing around the lab. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Mirror Room Score: 59 Sunset 		
CF | 		
CF | > N 		
CF | 		
CF | You wend your way through the dancing chairs... 		
CF | 		
CF | Mirror Room 		
CF | Every wall of this room is paneled with highly-glossy mirrors. Above 		
CF | you, a glowing blue sphere imbues the room with an ethereal quality. 		
CF | An unfinished chamber can be seen to the north, and the main 		
CF | laboratory is to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf19" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Mirror Room Score: 59 Sunset 		
CF | Ok. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Bear's Den Score: 59 Sunset 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Bear's Den 		
CF | Poont's Lab ends flush with the side of the volcano to create a cave 		
CF | of sorts. A pallet of grass and small twigs sits in the corner. 		
CF | 		
CF | A brown grizzly bear is here, crouched on the pallet. It watches you 		
CF | suspiciously. 		
CF | 		
CF | The grizzly bear waits expectantly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Mirror Room Score: 59 Sunset 		
CF | 		
CF | > S 		
CF | 		
CF | The bear follows you, out of mingled curiousity and anger. 		
CF | 		
CF | Mirror Room 		
CF | Every wall of this room is paneled with highly-glossy mirrors. Above 		
CF | you, a glowing blue sphere imbues the room with an ethereal quality. 		
CF | An unfinished chamber can be seen to the north, and the main 		
CF | laboratory is to the south. 		
CF | 		
CF | A brown grizzly bear is here, looking at the mirrors curiously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play dab" 		
CF ] Mirror Room Score: 59 Sunset 		
CF | 		
CF | > PLAY DAB 		
CF | 		
CF | The blue sphere cycles through a dazzling array of colours, making the 		
CF | mirror room seem like more of a hallucination than real life. The 		
CF | effects soon fade, although your eyes still see a few spots. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Mirror Room Score: 59 Sunset 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | You raise the trumpet to your lips. What would you like to play? 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (D) Dab of Colour: Alters the effects of light 		
CF | (L) Literal Melody: Turns large purple vault doors into hamsters 		
CF | (M) Modulation of Spirit: Transposes musical keys 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "j" 		
CF ] Mirror Room Score: 59 Sunset 		
CF | 		
CF | The grizzly bear is unfazed by the song. It doesn't seem to be the 		
CF | dancing kind of mammal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play love" 		
CF ] Mirror Room Score: 59 Sunset 		
CF | 		
CF | > PLAY LOVE 		
CF | 		
CF | The bear suddenly becomes enamoured with its reflection in the east 		
CF | wall. It croons softly and ignores everything around it, including 		
CF | you. 		
CF | 		
CF | The grizzly tries to walk through the mirror. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Bear's Den Score: 59 Sunset 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Bear's Den 		
CF | Poont's Lab ends flush with the side of the volcano to create a cave 		
CF | of sorts. A pallet of grass and small twigs sits in the corner. 		
CF | 		
CF | > 		Jacqueline asks, "Can its color be changed?"
Knight_Otu says (to ClubFloyd), "x grass" 		
CF ] Bear's Den Score: 59 Sunset 		
CF | 		
CF | > X GRASS 		
CF | 		
CF | The pallet is made from assorted twigs and grass, and looks quite 		
CF | comfortable. You wonder where the bear managed to find grass in a 		
CF | volcano. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "search it" 		
CF ] Bear's Den Score: 59 Sunset 		
CF | 		
CF | > SEARCH IT 		
CF | 		
CF | You move the pallet aside to find a stone chimney descending into the 		
CF | ground. 		
CF | 		
CF | > 		Knight_Otu says, "I'm not sure."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Mirror Room Score: 59 Sunset 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Mirror Room 		
CF | Every wall of this room is paneled with highly-glossy mirrors. Above 		
CF | you, a glowing blue sphere imbues the room with an ethereal quality. 		
CF | An unfinished chamber can be seen to the north, and the main 		
CF | laboratory is to the south. 		
CF | 		
CF | A brown grizzly bear is here, gazing at the mirrored walls. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play dab" 		
CF ] Mirror Room Score: 59 Sunset 		
CF | 		
CF | > PLAY DAB 		
CF | 		
CF | The blue sphere cycles through a dazzling array of colours, making the 		
CF | mirror room seem like more of a hallucination than real life. The 		
CF | effects soon fade, although your eyes still see a few spots. 		
CF | 		
CF | > 		Jacqueline says, "Aw."
		Jacqueline says, "It kept pointing out that the bear was brown, so I was curious."
		Knight_Otu asks, "Doesn't look like it, unless it is in its lair,. maybe?"
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Bear's Den Score: 59 Sunset 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Bear's Den 		
CF | Poont's Lab ends flush with the side of the volcano to create a cave 		
CF | of sorts. A pallet of grass and small twigs sits in the corner. 		
CF | 		
CF | A stone chimney descends into the ground here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Butler's Cottage Score: 59 Sunset 		
CF | 		
CF | > D 		
CF | 		
CF | You squeeze into the chimney and begin your descent... 		
CF | 		
CF | Butler's Cottage 		
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The 		
CF | air is thick and all the curtains are closed in this gloomy tomb of a 		
CF | room. Over the fireplace, is a framed piece of sheet music with the 		
CF | title "Springtime Love". 		
CF | 		
CF | Sitting on the bed is a leather-bound book. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x chimney" 		
CF ] Butler's Cottage Score: 59 Sunset 		
CF | 		
CF | > X CHIMNEY 		
CF | 		
CF | You peer up the chimney into the Bear's Den but see nothing untoward. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Bear's Den Score: 59 Sunset 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Bear's Den 		
CF | Poont's Lab ends flush with the side of the volcano to create a cave 		
CF | of sorts. A pallet of grass and small twigs sits in the corner. 		
CF | 		
CF | A stone chimney descends into the ground here. 		
CF | 		
CF | > 		Knight_Otu says, "Second exit for them."
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Butler's Cottage Score: 59 Sunset 		
CF | 		
CF | > D 		
CF | 		
CF | You squeeze into the chimney and begin your descent... 		
CF | 		
CF | Butler's Cottage 		
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The 		
CF | air is thick and all the curtains are closed in this gloomy tomb of a 		
CF | room. Over the fireplace, is a framed piece of sheet music with the 		
CF | title "Springtime Love". 		
CF | 		
CF | Sitting on the bed is a leather-bound book. 		
CF | 		
CF | > 		DavidW says, "One reason for the second exit is if you left the married couple without finding the ring."
Knight_Otu says (to ClubFloyd), "x curtains" 		
CF ] Butler's Cottage Score: 59 Sunset 		
CF | 		
CF | > X CURTAINS 		
CF | 		
CF | There is nothing inherently special or pretty about the curtains. They 		
CF | just do a decent job of making the room dark. Right now, they are 		
CF | closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Front Yard Score: 59 Sunset 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Front Yard 		
CF | With sunlight, this quaint plot of land would look downright pleasant. 		
CF | However, it is tucked against the north side of the volcano and does 		
CF | not seem to get much light at all. A blue cottage sits to the west and 		
CF | a larger red cottage is east. A long granite wall prevents any 		
CF | movement to the south. 		
CF | 		
CF | A jumble of granite pieces sits in a patch of weeds. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Butler's Cottage Score: 59 Sunset 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Butler's Cottage 		
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The 		
CF | air is thick and all the curtains are closed in this gloomy tomb of a 		
CF | room. Over the fireplace, is a framed piece of sheet music with the 		
CF | title "Springtime Love". 		
CF | 		
CF | Sitting on the bed is a leather-bound book. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open curtains" 		
CF ] Butler's Cottage Score: 59 Sunset 		
CF | 		
CF | > OPEN CURTAINS 		
CF | 		
CF | You open the curtains. 		
CF | 		
CF | > 		DavidW says, "The chimney was a way to still get the ring."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Butler's Cottage Score: 59 Sunset 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Butler's Cottage 		
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The 		
CF | air is thick and faint light shines in through the window. Over the 		
CF | fireplace, is a framed piece of sheet music with the title "Springtime 		
CF | Love". 		
CF | 		
CF | Sitting on the bed is a leather-bound book. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open windows" 		
CF ] Butler's Cottage Score: 59 Sunset 		
CF | 		
CF | > OPEN WINDOWS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open window" 		
CF ] Butler's Cottage Score: 59 Sunset 		
CF | 		
CF | > OPEN WINDOW 		
CF | 		
CF | The curtains are already open and the window does not seem to move. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Front Yard Score: 59 Sunset 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Front Yard 		
CF | With sunlight, this quaint plot of land would look downright pleasant. 		
CF | However, it is tucked against the north side of the volcano and does 		
CF | not seem to get much light at all. A blue cottage sits to the west and 		
CF | a larger red cottage is east. A long granite wall prevents any 		
CF | movement to the south. 		
CF | 		
CF | A jumble of granite pieces sits in a patch of weeds. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Drawing Room Score: 59 Sunset 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Drawing Room 		
CF | This room has the silence usually associated with an antique shop or 		
CF | grandmother's den. In the corner, a potted fern has tipped over, 		
CF | spilling dirt across the floor. The entrance to the cottage is west 		
CF | and there is a closed door to the east. 		
CF | 		
CF | A divan sits in the middle of the room. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Front Yard Score: 59 Sunset 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Front Yard 		
CF | With sunlight, this quaint plot of land would look downright pleasant. 		
CF | However, it is tucked against the north side of the volcano and does 		
CF | not seem to get much light at all. A blue cottage sits to the west and 		
CF | a larger red cottage is east. A long granite wall prevents any 		
CF | movement to the south. 		
CF | 		
CF | A jumble of granite pieces sits in a patch of weeds. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Butler's Cottage Score: 59 Sunset 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Butler's Cottage 		
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The 		
CF | air is thick and faint light shines in through the window. Over the 		
CF | fireplace, is a framed piece of sheet music with the title "Springtime 		
CF | Love". 		
CF | 		
CF | Sitting on the bed is a leather-bound book. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Bear's Den Score: 59 Sunset 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Bear's Den 		
CF | Poont's Lab ends flush with the side of the volcano to create a cave 		
CF | of sorts. A pallet of grass and small twigs sits in the corner. 		
CF | 		
CF | A stone chimney descends into the ground here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Mirror Room Score: 59 Sunset 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Mirror Room 		
CF | Every wall of this room is paneled with highly-glossy mirrors. Above 		
CF | you, a glowing blue sphere imbues the room with an ethereal quality. 		
CF | An unfinished chamber can be seen to the north, and the main 		
CF | laboratory is to the south. 		
CF | 		
CF | A brown grizzly bear is here, gazing at the mirrored walls. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf20" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Mirror Room Score: 59 Sunset 		
CF | Ok. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pet bear" 		
CF ] Mirror Room Score: 59 Sunset 		
CF | 		
CF | > PET BEAR 		
CF | 		
CF | It's not a good idea to get too close to the bear. 		
CF | 		
CF | > 		Jacqueline says, "heh"
		Knight_Otu says, "Yeh."
		Jacqueline says, "Now I see why you saved."
		Knight_Otu says, "Petting wild animals is not a good idea."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Poont's Lab Score: 59 Sunset 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Poont's Lab 		
CF | This room is the epitome of tidiness. There is a place for everything 		
CF | and everything looks to be in its place. Mounted on the east wall are 		
CF | several contraptions, one of which you recognize as a viewscope, and a 		
CF | large experimental prototype sits against the south wall. Two chairs 		
CF | are madly dancing around the lab. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Private Alley Score: 59 Sunset 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Private Alley 		
CF | Enclosed in this "high-class" area of the Community are three 		
CF | buildings of varied architecture. To the west is a smooth granite 		
CF | tower, two stories high, without doors or windows. To the north is the 		
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of 		
CF | the buildings has a plaque affixed to it. The massive gate is the only 		
CF | exit from this area, leading southeast. 		
CF | 		
CF | You can see a yawning crevice here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Private Alley Score: 59 Sunset 		
CF | 		
CF | > S 		
CF | 		
CF | The gate out of this area is to the southeast, and there are building 		
CF | entrances to the north and east. There is also a yawning crevice in 		
CF | the ground. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] North Gate Score: 59 Sunset 		
CF | 		
CF | > SE 		
CF | 		
CF | 		
CF | North Gate 		
CF | A long granite wall surrounds the more elite section of the Odd 		
CF | Community. To the northwest, a massive gate has been erected to keep 		
CF | out rummer salesmen. The mess hall is south of here, and a small stone 		
CF | hut sits by the gate forlornly. 		
CF | 		
CF | > 		Knight_Otu says, "I try to go south from the alley."
		Knight_Otu says, "*keep trying"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Mess Hall Score: 59 Sunset 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Mess Hall 		
CF | You are standing in a long room, empty except for a wooden table in 		
CF | the center. Doorways lead back out to the north and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Center of Volcano Score: 59 Sunset 		
CF | 		
CF | > S 		
CF | 		
CF | You follow the dirt path back to the center of the community... 		
CF | 		
CF | Center of Volcano 		
CF | You stand in the center of a small community built inside a dormant 		
CF | volcano. High above you, the mouth of the volcano allows a view of the 		
CF | outside sky and the occasional birds in flight.A paved road runs from 		
CF | the southwest to the east and a small well-manicured park is to the 		
CF | south. A dirt path crosses the paved one from the north and goes to 		
CF | the southeast. To the west, stands a small granite building with a 		
CF | bronze plaque by its doorway. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Library Lane Score: 59 Sunset 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Library Lane 		
CF | Quaint miniature pine trees line the path which runs south through a 		
CF | manicured park from the north. Nestled in the rocks to the southwest 		
CF | is a single-story building adorned with a bronze plaque. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Leonine's House Score: 59 Sunset 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Leonine's House 		
CF | To the east, a peculiar manor grows out of the rocks like an eccentric 		
CF | fungus, a haphazard collection of walls, additions, and minarets. The 		
CF | lane curves from north to southwest around an immense wall of rubble 		
CF | to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] Rock Wall Score: 59 Sunset 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Rock Wall 		
CF | A narrow strip of lane winds between the rocks from the northeast, 		
CF | ending in a small clearing. To the east, a spire of rock shoots out of 		
CF | the ground and extends all the way up to the ceiling of the volcano. 		
CF | Set at the base of the spire is an open wooden door. Gigantic piles of 		
CF | granite rubble bar your progress in most directions, although it looks 		
CF | like you could squeeze through to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Castle Ladder Score: 59 Sunset 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Castle Ladder 		
CF | You are standing at the base of a long ladder which runs high up 		
CF | inside the rock spire. Outside the open door to the west, you can see 		
CF | a small clearing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > U 		
CF | 		
CF | You climb to the top of the ladder... 		
CF | 		
CF | Upper Balcony 		
CF | You are standing in a small balcony overlooking King Goosen's throne 		
CF | room. Far below, you can see the court where you were convicted of 		
CF | playing "Ode to a Duck" just a few days ago. You can hear the king 		
CF | speaking to his retainers from here, but a series of gaudy banners 		
CF | hanging from the ceiling in front of the balcony prevent anyone from 		
CF | seeing you. Behind you to the west, a tapestry hides the shaft which 		
CF | leads down into the volcano. 		
CF | 		
CF | "I should have you arrested for that..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "climb tapestry" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > CLIMB TAPESTRY 		
CF | 		
CF | There is nothing at the top of the tapestry. 		
CF | 		
CF | "I am the law!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump" 		
CF ] Upper Balcony Score: 59 Sunset 		
CF | 		
CF | > JUMP 		
CF | 		
CF | You jump in place. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "climb banners" 		
CF ] Throne Room Score: 59 Sunset 		
CF | 		
CF | Throne Room 		
CF | 		
CF | Chaos erupts in the throne room as you slide down the banner, landing 		
CF | at the foot of the dais.Onlookers press against the walls and the King 		
CF | stops his argument with the Royal Advisor, dumbfounded. Recognition 		
CF | registers soon after. 		
CF | 		
CF | "You're the foul trumpet player I had thrown into the Pit! How dare 		
CF | you have the audacity to escape!" The King waves his sceptre in your 		
CF | general direction. "I sentence you to death...Guards! Seize the 		
CF | musician!" 		
CF | 		
CF | Two guards step forward to carry out the King's wishes, their 		
CF | cumbersome halberds glinting in the dusk. 		
CF | 		
CF | > 		DavidW says, "ah, finally"
		Knight_Otu exclaims, "Halp!"
		Jacqueline says, "ah"
Knight_Otu says (to ClubFloyd), "play ode" 		
CF ] Throne Room Score: 59 Sunset 		
CF | 		
CF | > PLAY ODE 		
CF | 		
CF | 		
CF | You raise your trumpet to your lips, realizing that this may be the 		
CF | most difficult performance of your life. 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (D) Dab of Colour: Alters the effects of light 		
CF | (L) Literal Melody: Turns large purple vault doors into hamsters 		
CF | (M) Modulation of Spirit: Transposes musical keys 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "o" 		
CF ] Throne Room Score: 59 Sunset 		
CF | 		
CF | As soon as you play the final cadence, a duck appears in front of you. 		
CF | Despite its appearance, the guards are upon you, swinging their deadly 		
CF | halberds to the detriment of your health. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | In that game you scored 59 out of a possible 70, in 1441 turns, 		
CF | earning you the status of Professional Musician. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move 		
CF | or QUIT? 		
CF | > 		Knight_Otu says, "Darn."
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Throne Room Score: 59 Sunset 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Throne Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Throne Room Score: 59 Sunset 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | 		
CF | You raise your trumpet to your lips, realizing that this may be the 		
CF | most difficult performance of your life. 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (D) Dab of Colour: Alters the effects of light 		
CF | (L) Literal Melody: Turns large purple vault doors into hamsters 		
CF | (M) Modulation of Spirit: Transposes musical keys 		
CF | (X) None 		Jacqueline asks, "Just gonna run down the list?"
Knight_Otu says (to ClubFloyd), "j" 		
CF ] Throne Room Score: 59 Sunset 		
CF | 		
CF | You play a lively toe-tapping gigue, which puts you in a brighter 		
CF | mood. The guards dance as well. They continue to dance as they cleave 		
CF | you in two. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | In that game you scored 59 out of a possible 70, in 1441 turns, 		
CF | earning you the status of Professional Musician. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move 		
CF | or QUIT? 		
CF | > 		Jacqueline says, "Aw~"
		Jacqueline exclaims, "I was hopeful for that one!"
		Jacqueline asks, "Love?"
		Knight_Otu says, "Those were the two I thought would be most likely."
		Knight_Otu says, "I'm not sure there's a whole lot of love in that room, but we'll try."
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Throne Room Score: 59 Sunset 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Throne Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Throne Room Score: 59 Sunset 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | 		
CF | You raise your trumpet to your lips, realizing that this may be the 		
CF | most difficult performance of your life. 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (D) Dab of Colour: Alters the effects of light 		
CF | (L) Literal Melody: Turns large purple vault doors into hamsters 		
CF | (M) Modulation of Spirit: Transposes musical keys 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Throne Room Score: 59 Sunset 		
CF | 		
CF | A pleasing suspension of major sevenths outlines this lovely melody. 		
CF | It's a shame that the guards never had any love for you to begin with. 		
CF | They swing their deadly halberds to the detriment of your health. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | In that game you scored 59 out of a possible 70, in 1441 turns, 		
CF | earning you the status of Professional Musician. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move 		
CF | or QUIT? 		
CF | > 		Jacqueline says, "Okay, fair."
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Throne Room Score: 59 Sunset 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Throne Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Throne Room Score: 59 Sunset 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | 		
CF | You raise your trumpet to your lips, realizing that this may be the 		
CF | most difficult performance of your life. 		
CF | (O) Ode to a Duck: Summons a duck 		
CF | (R) Rainy Day: Increases the water capacity of clouds 		
CF | (H) Heavy Heart: Increases the force of gravity 		
CF | (J) Lively Jig: Induces dancing in animate creatures 		
CF | (S) Springtime Love: Enhances the effects of love 		
CF | (D) Dab of Colour: Alters the effects of light 		
CF | (L) Literal Melody: Turns large purple vault doors into hamsters 		
CF | (M) Modulation of Spirit: Transposes musical keys 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "h" 		
CF ] Throne Room Score: 59 Sunset 		
CF | 		
CF | The notes take on a mystic quality and the guards' halberds suddenly 		
CF | drop to the ground -- dead weight. The guards look at you in disbelief 		
CF | and back away slowly. 		
CF | 		
CF | It dawns on you that the melody was more receptive to your playing 		
CF | that it ever has been. The music feels alive inside of you, flowing 		
CF | through your arms and trumpet. With this mastery of skill comes the 		
CF | realization that you are no longer confined by the bounds of paper 		
CF | music! 		
CF | 		
CF | "Preposterous!" King Goosen sputters, flabbergasted. "Send in my 		
CF | Piddle Ball championship team!" 		
CF | 		
CF | Like a mechanical dance company, the twenty Piddle Ball champions of 		
CF | Papoosen file into the room, quickly forming a circle around your 		
CF | position. The looks in their eyes show that they're about to tackle 		
CF | you like the final wicket. 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
		Jacqueline exclaims, "!"
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Throne Room Score: 59 Sunset 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | 		
CF | What would you like to play? 		
CF | (O) Ode to a Heavy Duck 		
CF | (D) Dab of Colourful Rain 		
CF | (H) Heavy Love 		
CF | (J) Lively Jig of Modulation 		
CF | (X) None 		DavidW says, "The spells are .. different. Blended."
		Jacqueline says, "Ode to a HEAVY Duck"
Knight_Otu says (to ClubFloyd), "o" 		
CF ] Throne Room Score: 59 Sunset 		
CF | 		
CF | Testing the limits of your skill, you play your medley in a plodding, 		
CF | but comical manner. The notes echo across the dais as a single duck 		
CF | falls through the skylight. Unlike the white ducks you're accustomed 		
CF | to, this one must weigh nearly fifty pounds! It strikes the dais and 		
CF | bounces twice before coming to a rest. The duck looks frazzled, but 		
CF | otherwise uninjured. "Quack!" 		
CF | 		
CF | The court gasps and then giggles at the appearance of the duck, and 		
CF | the Piddle Ball champions close in, dogpiling you where you stand. The 		
CF | last thing you hear as you are knocked unconscious is the King's nasal 		
CF | voice. "Feed the musician to my ill-tempered ferrets!" 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | In that game you scored 59 out of a possible 70, in 1442 turns, 		
CF | earning you the status of Professional Musician. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move 		
CF | or QUIT? 		
CF | > 		Knight_Otu says, "Aw."
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Throne Room Score: 59 Sunset 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Throne Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jacqueline says, "Still: ha"
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Throne Room Score: 59 Sunset 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | 		
CF | What would you like to play? 		
CF | (O) Ode to a Heavy Duck 		
CF | (D) Dab of Colourful Rain 		
CF | (H) Heavy Love 		
CF | (J) Lively Jig of Modulation 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "j" 		
CF ] Throne Room Score: 59 Sunset 		
CF | 		
CF | Testing the limits of your skill, you play your medley with an upbeat 		
CF | tempo and an amalgamation of duple and triple meter. Hearing the 		
CF | catchy rhythm, the Piddle Ball captain can't help but to snap along. 		
CF | His restrained enthusiasm is contagious, and soon the entire team (and 		
CF | several onlookers) are engaged in a joyous dance around the dais. 		
CF | 		
CF | The melody changes character and the second aspect of magic takes 		
CF | hold. The dancers feel the urge to be in a different place and every 		
CF | member of the Piddle Ball team sashays down the hall and out of the 		
CF | castle. 		
CF | 		
CF | The King fumes, his anger palpable. "You think you can just waltz in 		
CF | here and bewitch my people? Send in the Elite Snipers of Papoosen!" 		
CF | Creeping shadows flit through the room, visible only out of the 		
CF | corners of your eyes. You don't see any new threat, but if the stories 		
CF | are true, then the Elite Snipers of Papoosen are masters of 		
CF | camouflage, and almost invisible in the crowd of onlookers. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Throne Room Score: 59 Sunset 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | 		
CF | What would you like to play? 		
CF | (O) Ode to a Heavy Duck 		
CF | (D) Dab of Colourful Rain 		
CF | (H) Heavy Love 		
CF | (J) Lively Jig of Modulation 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Throne Room Score: 59 Sunset 		
CF | 		
CF | You take a deep breath, hoping for a miracle, and play your medley in 		
CF | a shower of major and minor thirds. The notes echo across the dais and 		
CF | rain falls through the skylight. In this case, the individual 		
CF | raindrops are a myriad of colours, crossing the spectrum of a rainbow. 		
CF | 		
CF | The onlookers applaud in awe at the light show and then gasp as the 		
CF | rain becomes more insistent. Large globs of colour streak the clothes 		
CF | of everyone in the room, including the snipers, who look horrified at 		
CF | being discovered. At a loss, since none of their training ever taught 		
CF | them what to do in a situation where they could be seen, the Elite 		
CF | Snipers of Papoosen turn tail and flee. 		
CF | 		
CF | "Enough!" The King pounds his sceptre on the dais, much to the dismay 		
CF | of the Royal Advisor, whose foot was in the way. Ignoring the man's 		
CF | cries, King Goosen stands. "You have made a mockery of my court and 		
CF | soiled my tapestries with your magic rain! By my royal declaration I 		
CF | will kill you myself!" The King marches across the dais, his bald pate 		
CF | reflecting the setting sun up above. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "play trumpet" 		
CF ] Throne Room Score: 59 Sunset 		
CF | 		
CF | > PLAY TRUMPET 		
CF | 		
CF | 		
CF | What would you like to play? 		
CF | (O) Ode to a Heavy Duck 		
CF | (D) Dab of Colourful Rain 		
CF | (H) Heavy Love 		
CF | (J) Lively Jig of Modulation 		
CF | (X) None 		
Knight_Otu says (to ClubFloyd), "o" 		
CF ] Throne Room Score: 59 Sunset 		
CF | 		
CF | Aiming straight for the king, you play your medley in a plodding, but 		
CF | comical manner. The notes echo across the dais as a single duck falls 		
CF | through the skylight. Unlike the white ducks you're accustomed to, 		
CF | this one must weigh nearly fifty pounds! The retainers gasp and give 		
CF | warning, but the furious King is bent on your destruction. All eyes 		
CF | except for his watch the course of the fat duck, continuing on its 		
CF | inevitable course. 		
CF | 		
CF | "Aieghh!" The duck lands on the King's head with mind-shattering 		
CF | ramifications. The duck survives, frazzled, but otherwise uninjured. 		
CF | The same can't be said for the King, who is sprawled on the carpet, 		
CF | out cold. The crowd edges closer to the fallen King, and one woman 		
CF | nudges him with her slipper. When it becomes apparent that the King 		
CF | won't wake up for quite some time, the court erupts in cheering and 		
CF | applause. The Royal Advisor is furiously patting you on the back when 		
CF | someone whoops with joy from the Upper Balcony. 		
CF | 		
CF | [Hit any key.] 		
Knight_Otu pushes the green 'space' button. 		
CF ] Throne Room Score: 69 Sunset 		
CF | 		
CF | 		
CF | Leonine swings down the wall hanging like a boy from a treehouse and 		
CF | runs up to the fallen King. "Clamouring cheetahs, he's down for the 		
CF | count!" The magician shakes your hand and winks. "Shows you what a 		
CF | little practice can do, eh?" When he sees your clueless look, he 		
CF | points at your trumpet. 		
CF | 		
CF | The horn looks like it always has, its clean lines and shining silver 		
CF | a foreshadower of the music within. However, the bell is no longer 		
CF | glowing with magic. Shocked, you look to Leonine for explanation. He 		
CF | slaps his thigh and qualifies. 		
CF | 		
CF | "Heck, I turned off that magic ages ago, silly neighbour! Everything 		
CF | you just did was the result of hard work and practice! Leapin' lemurs, 		
CF | who says that music isn't a little magical?" The crowd cheers madly 		
CF | and an older gentleman steps through the press. 		
CF | 		
CF | "Great giraffes, it's Finney!" Leonine dives through the crowd and 		
CF | gives his old friend a big bear hug. A little embarassed by the sudden 		
CF | attention, the man pats Leonine on the back and turns his attentions 		
CF | to you. 		
CF | 		
CF | "As this old coot has said, I am Finney...formerly Finney of Nolava, 		
CF | but now Finney the Augmented! I am third in a succession of musicians 		
CF | chosen to lead the Royal Conservatory of Papoosen." He points at the 		
CF | comatose King. "The talent I just saw today proves beyond a doubt that 		
CF | you're a fit candidate to be the fourth Augmented soul! I would be 		
CF | honoured if you would take my place and lead our musicians to a bright 		
CF | future. After all, King Goosen never did get the chance to melt down 		
CF | our trumpets!" He points to the corner where the crates sit. 		
CF | 		
CF | Still shocked by your sudden turn of good luck, you can only stand in 		
CF | place, hoping a sudden gust of wind doesn't knock you over. Leonine 		
CF | elbows you in the ribs. "Say yes, neighbour! Finney and I need to 		
CF | catch up on old times, and he can't get away if he's got a position 		
CF | and a title and all that hodge-podge. But first, I think you'd better 		
CF | do something about Old Pudgy over there on the carpet." Looking at the 		
CF | inert body on the floor, a mischievous thought crosses your mind. You 		
CF | look up at Leonine and see that he's thinking the same thing. "Go for 		
CF | it, neighbour!" 		
CF | 		
CF | One more time, you raise the trumpet to your lips and play. This 		
CF | special song, you dedicate to King Goosen and his many 'dedicated' 		
CF | years of service to Papoosen. Nothing happens at first, and you start 		
CF | to wonder if Leonine was pulling your leg. 		
CF | 		
CF | Then a duck flies through the skylight... 		
CF | 		
CF | ...followed by a second, and a third. 		
CF | 		
CF | Like a cacophonous mobile dinner party, a massive rain of ducks pours 		
CF | through the skylight. You count forty or fifty before you lose 		
CF | yourself in the sheer magnitude of the flock. The ducks settle around 		
CF | King Goosen and move him with their bills. Forming a living canvas 		
CF | underneath the King, the flock takes flight. Like a bug in a rug, the 		
CF | King is helplessly carried through the skylight by the ducks before 		
CF | disappearing over the horizon forever. 		
CF | 		
CF | Perhaps "Ode to a Duck" was a good repertoire choice after all. 		
CF | 		
CF | 		
CF | *** You have won *** 		
CF | 		
CF | 		
CF | In that game you scored 69 out of a possible 70, in 1445 turns, 		
CF | earning you the status of Trumpet Maestro. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move, 		
CF | see some suggestions for AMUSING things to do or QUIT? 		
CF | > 		DavidW says, "congrats!"
		Knight_Otu says, "Whew."
		Knight_Otu says, "And of course, one point missed."
		Jacqueline says, "That was ... a lot."
Knight_Otu says (to ClubFloyd), "amusing" 		
CF ] Throne Room Score: 69 Sunset 		
CF | 		
CF | > AMUSING 		
CF | 		
CF | 		
CF | Full Score 		
CF | 1 Enlarging the hole in Orchestra Pit 		
CF | 1 Putting the heavy rock on the quarry elevator 		
CF | 3 Opening the trapdoor in the Quarry 		
CF | 2 Playing the trumpet in the darkness 		
CF | 1 Taking the rubber from the Old Quarry 		
CF | 1 Taking the black puzzle piece from Paved Road 		
CF | 1 Tying the rubber to the Y-shaped tree at East of House 		
CF | 1 Shooting the black puzzle piece from the slingshot 		
CF | 1 Taking the white puzzle piece from the Music Salon 		
CF | 2 Solving the jigsaw puzzle in the Workshop 		
CF | 3 Cutting the jig music with the jigsaw 		
CF | 1 Taking the "Rainy Day" music from the Magic Lab 		
CF | 1 Taking the Safe Key from Leonine 		
CF | 2 Spelling "Foullama" in the Letter Maze 		
CF | 1 Taking the gold ring from the Front Yard 		
CF | 2 Telling widow Foullama about Amoshtuff's diary. 		
CF | 2 Playing "Springtime Love" for the widow and the butler. 		
CF | 2 Spelling "Amoshtuff" in the Letter Maze (with the gold ring) 		
CF | 1 Spelling "Amoshtuff" in the Letter Maze (without the gold ring) 		
CF | 3 Playing "Rainy Day" three times at Volcano Center 		
CF | 2 Giving the mud to Moilan 		
CF | 2 Safely activating the Bank trap 		
CF | 1 Opening Poont's door at Private Alley 		
CF | 2 Making Poont's chairs dance with "Lively Jig" 		
CF | 0 Playing "Springtime Love" for the bear (with the gold ring) 		
CF | 1 Playing "Springtime Love" for the bear (without the gold ring) 		
CF | 2 Playing "Heavy Heart" for the boulder at the Overlook 		
CF | 2 Hanging Snoobar's mirror at Vault Door 		
CF | 1 Changing the colour of the herring 		
CF | 2 Using the duck to catch the herring 		
CF | 1 Making the unstable herring in Poont's Lab 		
CF | 2 Opening crevice in Private Alley with unstable herring 		
CF | 1 Giving Mullog the gold ring 		
CF | 2 Playing "Dab of Colour" for the grey bars in the Tower 		
CF | 2 Playing "Literal Melody" at Vault Door 		
CF | 1 Putting the wooden door in the depression 		
CF | 4 Transposing the xylophone music 		
CF | 1 Unlocking the wooden door 		
CF | 1 PANDICULATE in the Upper Balcony 		
CF | 10 Defeating King Goosen 		
CF | 70 TOTAL 		
CF | 		
CF | A Few Amusing Tidbits 		
CF | Did you try... 		
CF | Saying XYZZY? Several Times? 		
CF | Searching the debris in the Stone Quarry more than five times? 		
CF | Dropping rocks in the Stone Quarry Hole and then visiting Mullog? 		
CF | Spelling other things in the Letter Maze? 		
CF | Reading about all of the Building Codes? 		
CF | Attaining the rank of Supreme Vandal? 		
CF | DIE? 		
CF | Beating the Piddle Ball team with Heavy Love? 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move, 		
CF | see some suggestions for AMUSING things to do or QUIT? 		
CF | > 		Jacqueline says, "Man, llp"
		DavidW says, "Yes, there's a Last Lousy Point."
		DavidW says, "The first clue for the LLP was in the Stone Quarry way back at the beginning. You needed to search the debris about six times there."
		Jacqueline says, "..."
		DavidW says, "The point itself is earned on the balcony."
		Knight_Otu says, "So it says in the AMUSING."
		Knight_Otu says, "Pandiculate."
		Knight_Otu says, "I suspect even if we had seen the hint..."
		DavidW says, "huh. I wouldn't have thought it would spoil it there."
		DavidW says, "There's a trail of weird command verbs to use in various places."
		DavidW says, "The first clue tells you to cachinnate in the magic lab."
		Knight_Otu says, "This sure was a weird game."
		DavidW asks, "But a good one, yes?"
		Jacqueline says, "Yes"
		Jacqueline says, "Glad we played it."
		Knight_Otu says, "Yeah."
		Jacqueline says, "But it is weeeeird."
		DavidW asks, "oh, by the way, the chute in Mullog's lair?"
		DavidW says, "If you dropped stuff into the shaft back at the beginning, it falls out there."
		Knight_Otu asks, "It's the second pit up in the region we started out in?"
		DavidW says, "Mullog would've complained more if you'd dropped rocks on his head earlier."
		Jacqueline says, "heh"
		Knight_Otu says, "He should have complained more regardless. We left that place a mess."
		Jacqueline says, "We ended up a hero, but... yeah. We did some not good things to get there."
		DavidW | First Publication Date: April 1, 2000
		DavidW asks, "Also, the author's only game?"
		Knight_Otu says, "One count of poisoning, multiple counts of wanton vandalism, a bank robbery, at least one theft, tons of trespassing..."
		Knight_Otu says, "All in all, an adventurer's work day."
		Jacqueline says, "True"
		Knight_Otu says, "I would guess that's a pseudonym. That, or the author did many unreleased trial games."
		Jacqueline says, "Yeah, I was thinking that surely there are many smaller unreleased games"
		Jacqueline says, "This thing is pretty epic and well done."
		DavidW says, "I'm looking at his website. The game's page is at [LINK] "
		Knight_Otu says, "As well put together as the game was, it probably isn't the first game they've written."
		DavidW says, "And I just don't see anything else IF-like."
		Jacqueline says, "huh"
		DavidW says, "Lots of photos."
		Knight_Otu asks, "Well that just elevates the game further. Probably still has created more trial games as practice, but who didn't?"
		DavidW says, "oh probably."
		Knight_Otu exclaims, "It's really time for me to log off now. Good night, and stay safe, everyone!"
		DavidW says, "Thanks for the game."
		DavidW says, "Interesting. I didn't realize the entire source had been released."
		DavidW | However, I make no guarantees about quality or correctness -- source code does not age well, especially Inform 6 source code from the only game I've ever written.
	



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ClubFloyd Transcript:
Unnkulia Zero: The Search for Amanda by D. A. Leary
As played on ifMUD on May - July, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Unnkulia Zero: The Search for Amanda written by D. A. Leary. Unnkulia Zero: The Search for Amanda was written in 1993. It is third in the Unnkulian series, though set before the others chronologically. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

*** SESSION ONE *** 		
		
DavidW says (to ClubFloyd), "load unnkuliazero" 		
CF | Welcome to the Cheap Glk Implementation, library version 0.9.0. 		
CF | 		
CF | tadsr - A text-only TADS 2.5.10 Interpreter. 		
CF | Copyright (c) 1993, 2006 by Michael J. Roberts. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Listen now, and hear this tale - a tale from the ancient days of Tode, 		
CF | a scant thirty-five years after the ascension of the Second Valley 		
CF | King, a day when Unnkul was in retreat but the Valley had lost the ways 		
CF | of Duhdha. Yea, hear this tale and listen well, for the lessons 		
CF | contained herein are ageless - 		
CF | 		
CF | "Aaarrrgggghh!!!" 		
CF | 		
CF | The Valley King's anguished roar echoes through the underground 		
CF | cavern, waking you from a deep sleep. You yawn and stretch, rising 		
CF | from your hard bunk in the Warrior's Barracks, and strap on your sword. 		
CF | It's going to be one of those days. What horrible Unnkulian menace 		
CF | will His Majesty send you out to fight today? You sigh; no use putting 		
CF | it off. You stride down the passageway to the Great Hall, boots 		
CF | clattering on the stones. 		
CF | 		
CF | Your master has never looked worse. He hasn't shaved, and he's 		
CF | already been into the wine this morning; an empty bottle of Chateau 		
CF | Unnkulia stands at his elbow. He's bent over the massive oak table, 		
CF | sobbing, carving something in the seasoned wood. He stares at you 		
CF | through bleary eyes. "Praise be!" he cries. "It's you, my most 		
CF | trusted warrior! You'll find her!" He leaps to his feet and, grasping 		
CF | your arm, leads you down the hallway. 		
CF | 		
CF | "Find who, Your Magnimosity?" you ask politely. 		
CF | 		
CF | "The Lady Amanda, fool!" the King mutters. "She's vanished! She 		
CF | was last seen rowing on the lake; if the Unnkulians have stolen her - " 		
CF | The King swallows, wiping tears from his eyes. He reaches up and 		
CF | unlocks an iron grate in the ceiling of the tunnel. 		
CF | 		
CF | You gasp. The Lady Amanda! The King's betrothed! Her tinkling 		
CF | laugh made the dead caverns come alive, and she is beloved of all the 		
CF | King's subjects! If she's vanished - 		
CF | 		
CF | You shudder, not wanting to finish the thought. Without the fair 		
CF | Amanda's influence, your master will not have the strength to go on - 		
CF | the strength to ward off the Unnkulian menace. She must be found! 		
CF | 		
CF | The King slips something into your hand. "Take this," he whispers. 		
CF | "My seal shall protect you. Go with haste! I cannot bear to lose my 		
CF | lady!" 		
CF | 		
CF | You grasp your liege lord's shoulder. "Fear not, sire," you 		
CF | whisper. "She shall be found." You climb up out of the grate and 		
CF | blink in the bright sunshine. Behind you, the grate slams shut. You 		
CF | flex, muscles ripping beneath your shirt. It is a good day for a quest 		
CF | - and it may involve killing Unnkulians! 		
CF | 		
CF | Unnkulia Zero: The Search for Amanda 		
CF | Version 1.0G for Great Underground Adventures CD 		
CF | Copyright (C) 1993, 1996 D. A. Leary 		
CF | All rights reserved. 		
CF | Developed with TADS, the Text Adventure Development System. 		
CF | 		
CF | Difficulty Rating: Dam Tuff (7 out of 10) 		
CF | 		
CF | *** 		
CF | 		
CF | This game is free. We encourage you to distribute it, but you may 		
CF | not charge any money for it beyond the cost of the media it is stored 		
CF | on. 		
CF | 		
CF | ADVENTIONS no longer supports this product. Please do not contact 		
CF | us for hints or to buy games. The best place to get our games is from 		
CF | the Interactive Fiction Archive on the Internet, site ftp.gmd.de. The 		
CF | best place to ask for help with our games is the Usenet newsgroup 		
CF | rec.games.int-fiction. 		
CF | 		
CF | *** 		
CF | 		
CF | Read footnotes [1] with the note command; e.g., type "note 1." 		
CF | 		
CF | *** 		
CF | 		
CF | Peaceful Glade 		
CF | 		
CF | You are standing in a peaceful glade in the Forest of Radeekal. The 		
CF | fall colors are glorious this time of year; the trees are ablaze with 		
CF | red, orange, and yellow. 		
CF | 		
CF | You blink in the bright sunlight; it's been over a year since you 		
CF | last left the underground realm of His Majesticalness. It's good to be 		
CF | outside and breathe fresh air again. 		
CF | 		
CF | Through the trees, you catch glimpses of cheerful woodland 		
CF | creatures, frolicking and gathering nuts and berries for the coming 		
CF | winter. If only you could stay here forever - but there's much to be 		
CF | done. Set in the forest floor is the iron grate leading back down to 		
CF | the realm of the Valley King. It's closed and locked. [2] A 		
CF | well-traveled path leads southwest, and a narrower track, nearly 		
CF | overgrown, leads due south. 		
CF | 		
CF | > 		Knight_Otu says, "Dam Tuff? I guess we want to save early and often."
		MoyTW asks, "Do we take turns, have one person do it, or just all go whenever?"
		DavidW says, "It's best to have a driver, one person acting for all of us, usually."
		Knight_Otu says, "We've been keeping someone in the driver's seat, and the others giving suggestions."
		DavidW says, "I'm looking at a map I drew for this game since I don't feel like mapping today."
		DavidW says, "My notes aren't complete."
		Knight_Otu says, "I'll try to map. Perhaps foolishly, I've put the lade in the middle."
Knight_Otu says (to ClubFloyd), "note 1" 		
CF | [1]: Footnote markers are numbers enclosed in square brackets. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 2" 		
CF | [2]: This is, as you might have guessed, the entrance to "Unnkulian 		
CF | Underworld: The Unknown Unventure." You can't get there from here! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x me" 		
CF | You're a hulking Valley Warrior, one of the fittest of the Valley 		
CF | King's soldiers. 		
CF | 		
CF | > 		DavidW says, "My map indicates sw and s options here, but we should check inventory."
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a bronze ring and a sword. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x ring" 		
CF | The bronze ring is set with the seal of His Magnimosity, the Valley 		
CF | King. It will provide good passage through the Forest of Radeekal, and 		
CF | it probably carries some weight even in other lands. 		
CF | 		
CF | > 		Knight_Otu says, "Royal seal that we were promised."
Knight_Otu says (to ClubFloyd), "x sword" 		
CF | Your sword is your trusted friend. It's seen you through many a 		
CF | battle, and has the nicks and scars to prove it. Still, you keep it 		
CF | sharpened and polished. [3] 		
CF | 		
CF | > 		DavidW says, "oh, I might remember that ring."
		Knight_Otu says, "Psst."
Knight_Otu says (to ClubFloyd), "note 3" 		
CF | [3]: You thank the Gods daily that it's not an Acme Soopur-Slysur 		
CF | Whepun. 		
CF | 		
CF | > 		DavidW says, "The Acme-speak is dreadful."
		DavidW says, "super-slicer weapon"
		Knight_Otu says, "Thankfully I understood this."
		Knight_Otu says, "But I can imagine it becoming worse."
		MoyTW says, "I find it kind of endearing. But who knows how long that feeling will last."
Knight_Otu says (to ClubFloyd), "x trees" 		
CF | The fall colors are coming to the Forest of Radeekal, and the woods are 		
CF | bathed in shimmering yellows and reds. It's a gorgeous sight, but 		
CF | warriors such as yourself should remain unmoved by beauty. The trees 		
CF | are mostly oak and birch, with a few ash and elm thrown in for good 		
CF | measure, but you can't tell them apart - you're a warrior, not a 		
CF | botanist. Through the trees, you sometimes catch glimpses of woodland 		
CF | creatures, too far off to determine just which adorable snugglies - er, 		
CF | potential dinners - they are. 		
CF | 		
CF | > 		Knight_Otu says, "You know, some warriors are rangers."
Knight_Otu says (to ClubFloyd), "x creatures" 		
CF | When you approach the chattering forest creatures, they scamper away 		
CF | before you can get a close look. You probably wouldn't recognize them 		
CF | anyway; you're a warrior, not a zoologist. 		
CF | 		
CF | > 		DavidW says, "I think our last name is McCoy."
		Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "x grate" 		
CF | It's set in the forest floor. It's closed and locked. Below is only 		
CF | darkness. 		
CF | 		
CF | > 		Knight_Otu asks, "So, south, or sw?"
		DavidW says, "I suspect my map may be incomplete. I didn't have that grate on it."
		MoyTW says, "No opinion, we'll visit both in time I'm sure."
		DavidW says, "South has fewer locations to run through."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Winding Path 		
CF | 		
CF | You're walking on a winding path that wends its way through a 		
CF | particularly thick part of the forest. The trees bend low overhead, 		
CF | and the sunlight filtering down through the colorful leaves is dim at 		
CF | best. The path runs north and east. To the south is a mound of 		
CF | moss-covered rocks and what looks like the entrance to a small grotto 		
CF | or cave. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x mound" 		
CF | The great, jumbled mound of rocks is quite imposing. There's a dark 		
CF | opening near the bottom, directly to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x opening" 		
CF | The grotto is a dark opening - you can't really see into it. 		
CF | 		
CF | > 		Knight_Otu asks, "What, no darkvision from living underground?"
		DavidW says, "We're a warrior, not a mole man."
		Knight_Otu says, "That may mean the cave is a dark room."
		Knight_Otu says (to David), "Heh."
		MoyTW asks, "Okay so, this is 1993, was that the era where the games kill you if you walk into them without a light or something?"
		DavidW says, "Sometimes, yes."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf21" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mossy Grotto 		
CF | 		
CF | You're standing in a mossy cave carved from the living rock. A wide 		
CF | exit leads back out into the sun-dappled forest to the north. The 		
CF | floor and walls are solid rock, covered with lichens and fungi. It's 		
CF | quite peaceful here. 		
CF | 		
CF | You see a spray can here. 		
CF | 		
CF | > 		DavidW says, "Usually you can step into darkness and step back out safely, though."
		DavidW says, "It's going from one dark room to another dark room where authors get bloodthirsty."
		Knight_Otu says, "Brighter than I expected."
		DavidW says, "That can will be another Acme product, I'm sure."
		Knight_Otu says, "Also, maybe we could clear the save counter since we're on a new game. Not sure how to do that."
Knight_Otu says (to ClubFloyd), "x can" 		
CF | Tiny lettering on the side of the can reads: 		
CF | 		
CF | "Acme Dam Phowl Snayk Rheepehlant. Guaranteed results! Shake 		
CF | before using. To use, spray target with repellant. In case of failure, 		
CF | send proof of purchase to ACME Inc., c/o The Golden Dragon Inn, 		
CF | Radeekal Forest, Unnkulia." 		
CF | 		
CF | > 		
DavidW clears the save counter. 		Knight_Otu exclaims, "Thanks!"
Knight_Otu says (to ClubFloyd), "get repellant" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "Damn Foul Snake Repellant"
		Knight_Otu says, "Thankfully it understands the real name."
Knight_Otu says (to ClubFloyd), "x lichen" 		
CF | It's quite soft, but rather yucky. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x walls" 		
CF | I don't see any walls here. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Lies!"
		DavidW asks, "Can we take any lichen?"
Knight_Otu says (to ClubFloyd), "get lichen" 		
CF | Why would you want it? 		
CF | 		
CF | > 		MoyTW asks, "Can we...eat the lichen?"
Knight_Otu says (to ClubFloyd), "eat lichen" 		
CF | You chomp on a big fistful of yucky mosses. Like most Unnkulian fungi, 		
CF | it's deadly poison. Urk! 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 18 turns, you have achieved a score of 0 points out of a 		
CF | possible 350. 		
CF | 		
CF | This means you're totally unnkul. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mossy Grotto 		
CF | 		
CF | You're standing in a mossy cave carved from the living rock. A wide 		
CF | exit leads back out into the sun-dappled forest to the north. The 		
CF | floor and walls are solid rock, covered with lichens and fungi. It's 		
CF | quite peaceful here. 		
CF | 		
CF | > 		MoyTW exclaims, "huh!"
		DavidW says (to MoyTW), "Yes!"
		Knight_Otu exclaims, "Our first death!"
		MoyTW exclaims, "Hooray!"
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mossy Grotto 		
CF | 		
CF | You're standing in a mossy cave carved from the living rock. A wide 		
CF | exit leads back out into the sun-dappled forest to the north. The 		
CF | floor and walls are solid rock, covered with lichens and fungi. It's 		
CF | quite peaceful here. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, we get multiple undos."
		DavidW says, "This is TADS."
		DavidW says, "Multiple UNDOs are standard in TADS games."
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a bronze ring, a sword, and a spray can. 		
CF | 		
CF | > 		Knight_Otu says, "Understood."
		DavidW says, "I think we're done in this room, peaceful as it is."
Knight_Otu says (to ClubFloyd), "hit lichen with sword" 		
CF | Attacking the moss doesn't appear productive. 		
CF | 		
CF | > 		Knight_Otu says, "Seems so."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Winding Path 		
CF | 		
CF | > 		DavidW says, "east"
		Knight_Otu asks, "Anyone mind if we go verbose?"
		DavidW says, "We might want to .. you read my mind."
		DavidW says, "please VERBOSE"
Knight_Otu says (to ClubFloyd), "verbose" 		
CF | Okay, now in WORDY mode. 		
CF | Winding Path 		
CF | 		
CF | You're walking on a winding path that wends its way through a 		
CF | particularly thick part of the forest. The trees bend low overhead, 		
CF | and the sunlight filtering down through the colorful leaves is dim at 		
CF | best. The path runs north and east. To the south is a mound of 		
CF | moss-covered rocks and what looks like the entrance to a small grotto 		
CF | or cave. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Forgotten Shrine 		
CF | 		
CF | The path ends in a small, dark clearing. The tree branches hang 		
CF | overhead, the thick canopy of leaves blocking almost all the light. 		
CF | The ground here is muddy and soft; your feet sink in a few inches. A 		
CF | granite shrine stands in the very center of the clearing. Curled 		
CF | around the base of the shrine is a large spotted snake, a huge monster 		
CF | at least twelve feet long. Leaning up against the shrine is a wooden 		
CF | oar. The snake is wrapped around it protectively. The only path leads 		
CF | back to the west. 		
CF | 		
CF | > 		DavidW says, "okay, I remember this puzzle."
		Knight_Otu asks, "Is it a damn foul snake, I wonder?"
Knight_Otu says (to ClubFloyd), "x snake" 		
CF | The snake is beautifully marked, an alternating pattern of red, gold, 		
CF | and black diamonds. Inch-long fangs suggest it's probably poisonous. 		
CF | Written in tiny letters on its back are the words "Valley Death-Snake 		
CF | (TM). Hours of killing for the entire family." I guess it's one of 		
CF | the Valley King's guardians. It's curled around the oar, and I doubt 		
CF | it would let go. 		
CF | 		
CF | > 		DavidW says, "It's a snake. It's not foul."
Knight_Otu says (to ClubFloyd), "x oar" 		
CF | The snake is wrapped around it protectively. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shrine" 		
CF | It's a shrine dedicated to some long-forgotten prophet - Duhdha by 		
CF | name. No one's worshipped here for years. The shrine's a simple, 		
CF | modest granite pillar. You don't really know its significance - you're 		
CF | a warrior, not a priest. Tangled vines hang over the shrine, and weeds 		
CF | have sprung up around the bottom of the pillar. [4] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 4" 		
CF | [4]: In the VK2 era, Duhdism is on the decline in the Valley. By VK3 		
CF | (the time of UU1), Duhdism again will be the religion of Tode. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf1" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "shake can" 		
CF | You shake the can vigorously. Suddenly, the can starts to hiss 		
CF | ominously - and then, without warning, it explodes, sending metal 		
CF | shards flying everywhere. Amazingly, you are unharmed - but the can 		
CF | has disintegrated! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Forgotten Shrine 		
CF | 		
CF | The path ends in a small, dark clearing. The tree branches hang 		
CF | overhead, the thick canopy of leaves blocking almost all the light. 		
CF | The ground here is muddy and soft; your feet sink in a few inches. A 		
CF | granite shrine stands in the very center of the clearing. Curled 		
CF | around the base of the shrine is a large spotted snake, a huge monster 		
CF | at least twelve feet long. Leaning up against the shrine is a wooden 		
CF | oar. The snake is wrapped around it protectively. The only path leads 		
CF | back to the west. 		
CF | 		
CF | > 		Knight_Otu says, "Let's not destroy that just yet."
		DavidW says, "If I recall this puzzle correctly, we can solve it with what we have."
Knight_Otu says (to ClubFloyd), "spray snake" 		
CF | What do you want to spray it with? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "repellant" 		
CF | You point the can at the monster and fire. A cloud of sickly green 		
CF | mist surrounds the snake, but the creature seems completely unaffected. 		
CF | In fact, it takes a deep breath - I think it actually likes the stuff! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Forgotten Shrine 		
CF | 		
CF | The path ends in a small, dark clearing. The tree branches hang 		
CF | overhead, the thick canopy of leaves blocking almost all the light. 		
CF | The ground here is muddy and soft; your feet sink in a few inches. A 		
CF | granite shrine stands in the very center of the clearing. Curled 		
CF | around the base of the shrine is a large spotted snake, a huge monster 		
CF | at least twelve feet long. Leaning up against the shrine is a wooden 		
CF | oar. The snake is wrapped around it protectively. The only path leads 		
CF | back to the west. 		
CF | 		
CF | > 		Knight_Otu says, "Not a damn foul snake."
Knight_Otu says (to ClubFloyd), "spray me with repellant" 		
CF | COUGH! I wouldn't do that again; that stuff is poisonous. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Forgotten Shrine 		
CF | 		
CF | The path ends in a small, dark clearing. The tree branches hang 		
CF | overhead, the thick canopy of leaves blocking almost all the light. 		
CF | The ground here is muddy and soft; your feet sink in a few inches. A 		
CF | granite shrine stands in the very center of the clearing. Curled 		
CF | around the base of the shrine is a large spotted snake, a huge monster 		
CF | at least twelve feet long. Leaning up against the shrine is a wooden 		
CF | oar. The snake is wrapped around it protectively. The only path leads 		
CF | back to the west. 		
CF | 		
CF | > 		Knight_Otu says, "Just in case."
Knight_Otu says (to ClubFloyd), "x fangs" 		
CF | I don't know the word "fangs". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw repellant at snake" 		
CF | You miss. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get repellant" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get oar" 		
CF | You grab for the oar. The snake eyes you suspiciously, but doesn't 		
CF | lash out. For a moment, you think you're going to get away with it - 		
CF | and then, a few coils loop around your hand. You cry out as your wrist 		
CF | snaps, crushed in the tightening grasp of the snake. You pass out, and 		
CF | the snake feeds - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 27 turns, you have achieved a score of 0 points out of a 		
CF | possible 350. 		
CF | 		
CF | This means you're totally unnkul. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Forgotten Shrine 		
CF | 		
CF | The path ends in a small, dark clearing. The tree branches hang 		
CF | overhead, the thick canopy of leaves blocking almost all the light. 		
CF | The ground here is muddy and soft; your feet sink in a few inches. A 		
CF | granite shrine stands in the very center of the clearing. Curled 		
CF | around the base of the shrine is a large spotted snake, a huge monster 		
CF | at least twelve feet long. Leaning up against the shrine is a wooden 		
CF | oar. The snake is wrapped around it protectively. The only path leads 		
CF | back to the west. 		
CF | 		
CF | > 		MoyTW asks, "Can we, like, fight the snake and see if that kills us?"
Knight_Otu says (to ClubFloyd), "x canopy" 		
CF | I don't know the word "canopy". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "attack snake" 		
CF | What do you want to attack it with? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sword" 		
CF | Butchering the King's pet snake would get you in trouble. Better try 		
CF | something else. 		
CF | 		
CF | > 		DavidW says, "You might want to re-examine the snake and our non-can possessions."
Knight_Otu says (to ClubFloyd), "x seal" 		
CF | The bronze ring is set with the seal of His Magnimosity, the Valley 		
CF | King. It will provide good passage through the Forest of Radeekal, and 		
CF | it probably carries some weight even in other lands. 		
CF | 		
CF | > 		MoyTW says, "Oh it's the King's."
Knight_Otu says (to ClubFloyd), "show seal to snake" 		
CF | The snake regards the ring silently. It seems a bit puzzled. I think 		
CF | it recognizes the King's seal, but it doesn't understand why you're 		
CF | showing the ring to it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get oar" 		
CF | You grab for the oar. The snake eyes you suspiciously, but doesn't 		
CF | lash out. For a moment, you think you're going to get away with it - 		
CF | and then, a few coils loop around your hand. You cry out as your wrist 		
CF | snaps, crushed in the tightening grasp of the snake. You pass out, and 		
CF | the snake feeds - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 30 turns, you have achieved a score of 0 points out of a 		
CF | possible 350. 		
CF | 		
CF | This means you're totally unnkul. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Forgotten Shrine 		
CF | 		
CF | The path ends in a small, dark clearing. The tree branches hang 		
CF | overhead, the thick canopy of leaves blocking almost all the light. 		
CF | The ground here is muddy and soft; your feet sink in a few inches. A 		
CF | granite shrine stands in the very center of the clearing. Curled 		
CF | around the base of the shrine is a large spotted snake, a huge monster 		
CF | at least twelve feet long. Leaning up against the shrine is a wooden 		
CF | oar. The snake is wrapped around it protectively. The only path leads 		
CF | back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask snake for oar" 		
CF | I don't know the word "for". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "snake, give oar to me" 		
CF | You have lost your mind. 		
CF | 		
CF | > 		DavidW says, "Try wearing the ring, then showing it."
Knight_Otu says (to ClubFloyd), "wear ring" 		
CF | Okay, you're now wearing the bronze ring. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show ring to snake" 		
CF | The snake regards the ring silently. It seems a bit puzzled. I think 		
CF | it recognizes the King's seal, but it doesn't understand why you're 		
CF | showing the ring to it. 		
CF | 		
CF | > 		DavidW says, "okay, take the oar."
Knight_Otu says (to ClubFloyd), "take oar" 		
CF | As you reach for the oar, the snake spots the ring on your finger. 		
CF | Since it's a loyal servant of the Valley King, it lets you have the 		
CF | paddle - though it still eyes you balefully. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		Knight_Otu exclaims, "Okay, point!"
		MoyTW exclaims, "Hooray!"
		Knight_Otu says, "Really should have realized we weren't wearing the ring."
		Knight_Otu says, "I guess we're done in this corner of the map."
Knight_Otu says (to ClubFloyd), "l" 		
CF | Forgotten Shrine 		
CF | 		
CF | The path ends in a small, dark clearing. The tree branches hang 		
CF | overhead, the thick canopy of leaves blocking almost all the light. 		
CF | The ground here is muddy and soft; your feet sink in a few inches. A 		
CF | granite shrine stands in the very center of the clearing. Curled 		
CF | around the base of the shrine is a large spotted snake, a huge monster 		
CF | at least twelve feet long. The only path leads back to the west. 		
CF | 		
CF | > 		DavidW says, "Yes, I think so."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Winding Path 		
CF | 		
CF | You're walking on a winding path that wends its way through a 		
CF | particularly thick part of the forest. The trees bend low overhead, 		
CF | and the sunlight filtering down through the colorful leaves is dim at 		
CF | best. The path runs north and east. To the south is a mound of 		
CF | moss-covered rocks and what looks like the entrance to a small grotto 		
CF | or cave. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Peaceful Glade 		
CF | 		
CF | You are standing in a peaceful glade in the Forest of Radeekal. The 		
CF | fall colors are glorious this time of year; the trees are ablaze with 		
CF | red, orange, and yellow. 		
CF | 		
CF | Through the trees, you catch glimpses of cheerful woodland 		
CF | creatures, frolicking and gathering nuts and berries for the coming 		
CF | winter. If only you could stay here forever - but there's much to be 		
CF | done. Set in the forest floor is the iron grate leading back down to 		
CF | the realm of the Valley King. It's closed and locked. [2] A 		
CF | well-traveled path leads southwest, and a narrower track, nearly 		
CF | overgrown, leads due south. 		
CF | 		
CF | > 		DavidW says, "An oar suggests a raft or canoe in our future."
		Knight_Otu says, "So it does."
		Knight_Otu says, "But who knows. It wouldn't be the first object to be put to a totally different use."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | > 		DavidW says, "oh sure. Maybe we'll take a pizza out of a hot oven with it."
		MoyTW says, "Are all of the names in the game going to be like this? I mean, probably."
		MoyTW says, "They are aren't they."
		Knight_Otu says, "Oh. Lake Drown-Here."
		DavidW says, "yup"
		Knight_Otu says, "Didn't even notice that one."
Knight_Otu says (to ClubFloyd), "x hut" 		
CF | The retreat is a rickety hut made from mud and bits of wood and 		
CF | thatch. For the life of you, you can't imagine why the Valley King 		
CF | would leave his comfortable underground tunnels for this dump. You've 		
CF | never been allowed inside before - but His Pomposity *did* say you had 		
CF | the run of the kingdom - 		
CF | 		
CF | > 		Knight_Otu asks, "Now can we actually, or will the Valley King smite us from afar?"
		MoyTW asks, "Save and find out?"
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf2" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Inside Retreat 		
CF | 		
CF | You're standing inside the Valley King's forest retreat. It's a 		
CF | simple hut, bare of furnishings, even more humble on the inside than on 		
CF | the out. The only exit is to the north, back out to the forest. 		
CF | There's a chalkboard against the back wall. 		
CF | 		
CF | You see a pair of erasers here. 		
CF | 		
CF | > 		DavidW says, "I think we're safe."
Knight_Otu says (to ClubFloyd), "x chalkboard" 		
CF | An image of the fair Lady Amanda is drawn on the chalkboard. Written 		
CF | underneath is the phrase "Kuul or Unnkul?" with several lines 		
CF | scratched through it. Underneath that is a single word - "Hawt." 		
CF | 		
CF | > 		DavidW asks, "Is that our homework assignment?"
		Knight_Otu says, "I'm not sure what to say about that."
Knight_Otu says (to ClubFloyd), "x erasers" 		
CF | They're quite chalky. They could use a good clapping. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "clap them" 		
CF | pair of erasers: <COUGH!> A huge cloud of chalk dust fills the air. 		
CF | 		
CF | > 		DavidW says, "Instant fog."
Knight_Otu says (to ClubFloyd), "x them" 		
CF | pair of erasers: They're quite chalky. They could use a good 		
CF | clapping. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get them" 		
CF | pair of erasers: Taken. 		
CF | 		
CF | > 		DavidW says, "If we need a smoke bomb."
		Knight_Otu exclaims, "Psst!"
		Knight_Otu says, "I think we're done in here."
Knight_Otu says (to ClubFloyd), "turn chalkboard" 		
CF | Turning the chalkboard doesn't have any effect. 		
CF | 		
CF | > 		DavidW says, "I remember another game where clapping erasers made laser lines visible."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here. Its berries are plump and ripe, and they hang from the bush 		
CF | in bountiful clumps. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x radberries" 		
CF | Native to the forest of Radeekal, radberries are a delicacy in all of 		
CF | Unnkulia. There aren't many live bushes left these days, and the few 		
CF | there are are carefully cultivated. These particular berries are ripe 		
CF | and quite tasty-looking, hanging in clumps from the bush. 		
CF | 		
CF | > 		MoyTW asks, ""Radberry" bush?"
		Knight_Otu says, "They're totally rad, I guess."
		MoyTW asks, "...eat them?"
		DavidW says, "So radeekal"
Knight_Otu says (to ClubFloyd), "get berries" 		
CF | You reach for the succulent berries, mouth watering. Suddenly, the 		
CF | Valley Patrol appears, walking toward you from the south. They gasp as 		
CF | they see you picking berries. "Whadya think yer doin', buddy?" the 		
CF | burly leader says. "Yer under arrest!" The Patrol surrounds you, 		
CF | pointing their pikes at your soft, fleshy parts. You protest, claiming 		
CF | that you're the Valley King's servant - but it's too late for that now. 		
CF | The guards pummel you into unconsciousness and dump you in the lake. 		
CF | Mercifully, you drown before the King learns of your incredible 		
CF | stupidity. 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 49 turns, you have achieved a score of 3 points out of a 		
CF | possible 350. 		
CF | 		
CF | This means you're completely sad. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here. Its berries are plump and ripe, and they hang from the bush 		
CF | in bountiful clumps. 		
CF | 		
CF | > 		Knight_Otu says, "Good think they didn't turn up when w were sneaking into the King's retreat."
		Knight_Otu says, "*thing"
		DavidW says, "The Valley Patrol are so unnkul."
Knight_Otu says (to ClubFloyd), "x trees" 		
CF | The fall colors are coming to the Forest of Radeekal, and the woods are 		
CF | bathed in shimmering yellows and reds. It's a gorgeous sight, but 		
CF | warriors such as yourself should remain unmoved by beauty. The trees 		
CF | are mostly oak and birch, with a few ash and elm thrown in for good 		
CF | measure, but you can't tell them apart - you're a warrior, not a 		
CF | botanist. Through the trees, you sometimes catch glimpses of woodland 		
CF | creatures, too far off to determine just which adorable snugglies - er, 		
CF | potential dinners - they are. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "climb trees" 		
CF | There's one especially large oak. Gritting your teeth, you pull 		
CF | yourself up through its branches and find yourself - 		
CF | 		
CF | Up a Tree 		
CF | 		
CF | You're seated on the branch of an old oak tree. You don't dare 		
CF | climb any higher; the wind's picking up, and you're afraid of heights 		
CF | as it is. Below you, the forest floor appears to be quite hard. Your 		
CF | stomach is feeling a bit queasy, and you're having trouble keeping your 		
CF | balance. With effort, you pry your eyelids open and look around you. 		
CF | To the west, through the branches, you can see the sandy beaches of 		
CF | Lake Draounheer. To the northeast, you catch a glimpse of what appears 		
CF | to be a wooden roof. Further along the branch is an unfinished bird's 		
CF | nest. The only way out of here is (gulp) back down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x lake" 		
CF | The beaches of Lake Draounheer look quite inviting. The waters are 		
CF | sparkling and crystal-clear. 		
CF | 		
CF | > 		DavidW says, "Nest!"
Knight_Otu says (to ClubFloyd), "x roof" 		
CF | I don't see any roof here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x nest" 		
CF | The bird's nest is unfinished, but what's been done so far has been 		
CF | done with loving care. It'll make a fine home for some feathered beast 		
CF | when complete. There's nothing in the bird's nest. A sudden attack of 		
CF | vertigo grabs your guts, and you plummet to the ground. Thankfully, 		
CF | you land on your head, so your death is quick and relatively painless. 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 53 turns, you have achieved a score of 3 points out of a 		
CF | possible 350. 		
CF | 		
CF | This means you're completely sad. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		Knight_Otu says, "Oops."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Up a Tree 		
CF | 		
CF | You're seated on the branch of an old oak tree. You don't dare 		
CF | climb any higher; the wind's picking up, and you're afraid of heights 		
CF | as it is. Below you, the forest floor appears to be quite hard. Your 		
CF | stomach is feeling a bit queasy, and you're having trouble keeping your 		
CF | balance. With effort, you pry your eyelids open and look around you. 		
CF | To the west, through the branches, you can see the sandy beaches of 		
CF | Lake Draounheer. To the northeast, you catch a glimpse of what appears 		
CF | to be a wooden roof. Further along the branch is an unfinished bird's 		
CF | nest. The only way out of here is (gulp) back down. 		
CF | 		
CF | > 		MoyTW says, "I mean, it kills you a lot but at least undo is quick and easy."
Knight_Otu says (to ClubFloyd), "x beaches" 		
CF | The beaches of Lake Draounheer look quite inviting. The waters are 		
CF | sparkling and crystal-clear. A sudden attack of vertigo grabs your 		
CF | guts, and you plummet to the ground. Thankfully, you land on your 		
CF | head, so your death is quick and relatively painless. 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 53 turns, you have achieved a score of 3 points out of a 		
CF | possible 350. 		
CF | 		
CF | This means you're completely sad. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Up a Tree 		
CF | 		
CF | You're seated on the branch of an old oak tree. You don't dare 		
CF | climb any higher; the wind's picking up, and you're afraid of heights 		
CF | as it is. Below you, the forest floor appears to be quite hard. Your 		
CF | stomach is feeling a bit queasy, and you're having trouble keeping your 		
CF | balance. With effort, you pry your eyelids open and look around you. 		
CF | To the west, through the branches, you can see the sandy beaches of 		
CF | Lake Draounheer. To the northeast, you catch a glimpse of what appears 		
CF | to be a wooden roof. Further along the branch is an unfinished bird's 		
CF | nest. The only way out of here is (gulp) back down. 		
CF | 		
CF | > 		Knight_Otu says, "Time limit I guess."
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down the tree and find yourself on the - 		
CF | 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here. Its berries are plump and ripe, and they hang from the bush 		
CF | in bountiful clumps. 		
CF | 		
CF | > 		Knight_Otu says, "So it seems we can go NE or west from here, and west from the room to the south."
Knight_Otu says (to ClubFloyd), "x tracks" 		
CF | I don't know the word "tracks". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "listen" 		
CF | You hear nothing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Outside the Inn 		
CF | 		
CF | You're just outside a quaint wooden building nestled deep in the 		
CF | forest. The road runs north and southwest here - the forest is much 		
CF | too thick to travel in any other direction. The inn door stands open 		
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A 		
CF | sign hangs above the door, waving gently in the breeze. 		
CF | 		
CF | > 		DavidW asks, "Is this the inn mentioned on the can?"
Knight_Otu says (to ClubFloyd), "x sign" 		
CF | The sign portrays a winged yellow serpent, coiled on a green field. 		
CF | Ornate lettering underneath reads "The Golden Dragon Inn." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x can" 		
CF | Tiny lettering on the side of the can reads: 		
CF | 		
CF | "Acme Dam Phowl Snayk Rheepehlant. Guaranteed results! Shake 		
CF | before using. To use, spray target with repellant. In case of failure, 		
CF | send proof of purchase to ACME Inc., c/o The Golden Dragon Inn, 		
CF | Radeekal Forest, Unnkulia." 		
CF | 		
CF | > 		DavidW says, "ok, that's a yes."
		Knight_Otu says, "Yeah."
		Knight_Otu says, "But I don''t think we have a proof of purchase, considering."
		DavidW says, "The can alone might be enough."
		DavidW says, "But you might be right. Maybe we need a receipt as well. I dunno."
		Knight_Otu says, ""Clearly you found it abandoned in somecave you rascal. Probably didn't even try it out!""
Knight_Otu says (to ClubFloyd), "e" 		
CF | Inside Inn 		
CF | 		
CF | You're standing in the main room of the Golden Dragon Inn. The room 		
CF | is warm and welcoming after the brisk fall breezes, though the place is 		
CF | mostly deserted. The barkeep is nowhere to be found, and there's no 		
CF | one seated at the bar. Still, the floor, bar, and tables look clean, 		
CF | and it's good to get out of the cold. The exit is to the west, and a 		
CF | narrow passage runs northeast. 		
CF | 		
CF | A wine bottle and a soft pretzel are sitting on the bar. 		
CF | 		
CF | The only customer is a glum little man sitting alone at a table. He 		
CF | looks like one of those damned Acme salesmen the King's been trying to 		
CF | throw out of the Valley. [5] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x salesman" 		
CF | The salesman is dressed in a mauve jacket, orange shirt, purple tie, 		
CF | and green pants. He's drinking a beer and muttering to himself. He 		
CF | looks quite depressed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show can to salesman" 		
CF | The salesman turns white. "You're not returning it, are you?" He 		
CF | grabs the can, points the nozzle at his face, and sprays. "*Cough!* 		
CF | Seems to work okay. Surely you don't - " He breaks off, seeing the 		
CF | look on your face. "You do, don't you? You want your money back." 		
CF | Suddenly, the salesman's face lights up. "Ah! But I can't give you 		
CF | your money without a receipt! Do you have one?" 		
CF | 		
CF | > 		DavidW says, "ack, you're right."
		MoyTW says, "Unfortunate."
		Knight_Otu says, "Darn."
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a bronze ring (being worn), a sword, an oar, and a pair of 		
CF | erasers. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Inside Inn 		
CF | 		
CF | You're standing in the main room of the Golden Dragon Inn. The room 		
CF | is warm and welcoming after the brisk fall breezes, though the place is 		
CF | mostly deserted. The barkeep is nowhere to be found, and there's no 		
CF | one seated at the bar. Still, the floor, bar, and tables look clean, 		
CF | and it's good to get out of the cold. The exit is to the west, and a 		
CF | narrow passage runs northeast. 		
CF | 		
CF | A wine bottle and a soft pretzel are sitting on the bar. 		
CF | 		
CF | The only customer is a glum little man sitting alone at a table. He 		
CF | looks like one of those damned Acme salesmen the King's been trying to 		
CF | throw out of the Valley. [5] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Inside Inn 		
CF | 		
CF | You're standing in the main room of the Golden Dragon Inn. The room 		
CF | is warm and welcoming after the brisk fall breezes, though the place is 		
CF | mostly deserted. The barkeep is nowhere to be found, and there's no 		
CF | one seated at the bar. Still, the floor, bar, and tables look clean, 		
CF | and it's good to get out of the cold. The exit is to the west, and a 		
CF | narrow passage runs northeast. 		
CF | 		
CF | A wine bottle and a soft pretzel are sitting on the bar. 		
CF | 		
CF | The only customer is a glum little man sitting alone at a table. He 		
CF | looks like one of those damned Acme salesmen the King's been trying to 		
CF | throw out of the Valley. [5] 		
CF | 		
CF | > 		DavidW says, "I wonder if he's depressed because he lost his yellow polka-dotted hat."
		Knight_Otu says, "Let's keep the can for now."
Knight_Otu says (to ClubFloyd), "note 5" 		
CF | [5]: For more about this clown, see "Unnkulia One-Half: The Salesman 		
CF | Triumphant" (freeware!) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bottle" 		
CF | It's Valley Bordeaux 569 - a very good year. It's unopened; the cork's 		
CF | still fitted into the neck. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pretzel" 		
CF | It's one of those big, soft pretzels the Golden Dragon is so famous 		
CF | for. They're really tasty, and they last practically forever. It 		
CF | would be a meal in itself. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bar" 		
CF | The bar is made from mahogany, and is clean and polished. On the bar 		
CF | you see a wine bottle and a soft pretzel. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf3" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | wine bottle: Taken. 		
CF | soft pretzel: Taken. 		
CF | 		
CF | > 		DavidW says, "An everlasting pretzel would be great to have."
		MoyTW says, "Now I'm paranoid that there's a hunger clock."
		Knight_Otu says, "As long as one doesn't choke on it."
		DavidW says, "Well, maybe we can always nibble on this pretzel now instead."
		Knight_Otu says, "I'm more paranoid that we weren't stopped in any way or form from taking the things. I half-expected the barkeep to turn up there."
Knight_Otu says (to ClubFloyd), "x tables" 		
CF | I don't know the word "tables". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask salesman about acme" 		
CF | The salesman shrugs. "I dunno. Get lost, chucko." 		
CF | 		
CF | > 		DavidW says, "We should ask the man about Amanda."
Knight_Otu says (to ClubFloyd), "ask salesman about barkeep" 		
CF | I don't know the word "barkeep". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask salesman about amanda" 		
CF | The salesman shrugs. "I dunno. Get lost, chucko." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask salesman about salesman" 		
CF | The salesman shrugs. "I dunno. Get lost, chucko." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask salesman about bar" 		
CF | The salesman shrugs. "I dunno. Get lost, chucko." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask salesman about repellant" 		
CF | The salesman's face twists into a half-hearted grin. "Uh, yeah. One 		
CF | of our best products." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show ring to salesman" 		
CF | The ACME salesman ignores your offer. "Go away," he mutters. 		
CF | 		
CF | > 		Knight_Otu says, "Oh, he does know about something."
Knight_Otu says (to ClubFloyd), "ask salesman about king" 		
CF | The salesman shrugs. "I dunno. Get lost, chucko." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask salesman about products" 		
CF | I don't know the word "products". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | Inside Inn 		
CF | 		
CF | You're standing in the main room of the Golden Dragon Inn. The room 		
CF | is warm and welcoming after the brisk fall breezes, though the place is 		
CF | mostly deserted. The barkeep is nowhere to be found, and there's no 		
CF | one seated at the bar. Still, the floor, bar, and tables look clean, 		
CF | and it's good to get out of the cold. The exit is to the west, and a 		
CF | narrow passage runs northeast. 		
CF | 		
CF | The only customer is a glum little man sitting alone at a table. He 		
CF | looks like one of those damned Acme salesmen the King's been trying to 		
CF | throw out of the Valley. [5] 		
CF | 		
CF | > 		DavidW says, "I think he needs to get un-depressed before he'll be talkative."
		Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "look behind bar" 		
CF | You find a valmid, which you take. 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
		DavidW says, "oh! If he makes a sale..."
		Knight_Otu says, "I didn't actually expect to find something."
Knight_Otu says (to ClubFloyd), "show valmid to salesman" 		
CF | The ACME salesman ignores your offer. "Go away," he mutters. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "buy" 		
CF | I don't know the word "buy". 		
CF | 		
CF | > 		DavidW asks, "hm. okay, make not?"
Knight_Otu says (to ClubFloyd), "give valmid to salesman" 		
CF | The ACME salesman ignores your offer. "Go away," he mutters. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x valmid" 		
CF | The bronze coin is a valmid, an image of the current monarch on one 		
CF | side and the Hall of the Valley King on the other. It's quite solid 		
CF | currency, good for trade in Unnkulia and beyond. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to salesman" 		
CF | I don't know the word "talk". 		
CF | 		
CF | > 		DavidW asks, "There's a doorway northeast?"
		Knight_Otu says, "There is."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Inn, Back Room 		
CF | 		
CF | The back room of the inn is bare of furnishings; not even a simple 		
CF | bucket is to be found. The floor creaks underfoot, and the innkeeper 		
CF | is nowhere to be seen. The only exit is southwest, back to the main 		
CF | room of the inn. 		
CF | 		
CF | You see a small leather pouch here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x floor" 		
CF | A few of the boards are loose. You might be able to pull them. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pull boards" 		
CF | The floorboards were indeed loose; you pull a few of them up, revealing 		
CF | a dark hole below the inn! Suddenly, with an explosion of light and 		
CF | sound, a scruffy-looking bearded man appears. He's quite short, wears 		
CF | rumpled clothing and a Baltimore Skipjacks cap. and is carrying a 		
CF | criminal law casebook. "Hey!" he shouts, waggling a finger at you and 		
CF | replacing the boards. "Cut that out! That underworld's reserved for 		
CF | people playing 'Unnkulia One-Half!' Go find your own!" With another 		
CF | loud explosion, the strange little man vanishes. 		
CF | 		
CF | > 		Knight_Otu blinks.
Knight_Otu says (to ClubFloyd), "x pouch" 		
CF | There's nothing in the small leather pouch. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "Might be our carry-all."
		Knight_Otu says, "Could be."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf4" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put sword in pouch" 		
CF | You can't fit that in the small leather pouch. 		
CF | 		
CF | > 		Knight_Otu says, "Not Anchorhead-Trenchcoat size, at least."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Inside Inn 		
CF | 		
CF | You're standing in the main room of the Golden Dragon Inn. The room 		
CF | is warm and welcoming after the brisk fall breezes, though the place is 		
CF | mostly deserted. The barkeep is nowhere to be found, and there's no 		
CF | one seated at the bar. Still, the floor, bar, and tables look clean, 		
CF | and it's good to get out of the cold. The exit is to the west, and a 		
CF | narrow passage runs northeast. 		
CF | 		
CF | The only customer is a glum little man sitting alone at a table. He 		
CF | looks like one of those damned Acme salesmen the King's been trying to 		
CF | throw out of the Valley. [5] 		
CF | 		
CF | > 		DavidW says, "Maybe we can fill it with gold."
Knight_Otu says (to ClubFloyd), "put valmid in pouch" 		
CF | Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a bronze ring (being worn), a sword, a spray can, an oar, a 		
CF | pair of erasers, a wine bottle, a soft pretzel, and a small leather 		
CF | pouch. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Outside the Inn 		
CF | 		
CF | You're just outside a quaint wooden building nestled deep in the 		
CF | forest. The road runs north and southwest here - the forest is much 		
CF | too thick to travel in any other direction. The inn door stands open 		
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A 		
CF | sign hangs above the door, waving gently in the breeze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x window" 		
CF | There's nothing special about the windows. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF | I don't see any door here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Walking the Northern Road 		
CF | 		
CF | You're walking on the Northern Road that runs between the lands of 		
CF | the Valley King and the great cities of the North. The trees are 		
CF | starting to thin out, and the path is clear and well-traveled. Still, 		
CF | the underbrush to either side is quite thick; I'd stay on the 		
CF | north-south road if I were you. Through the trees to the south, you 		
CF | can just make out the Golden Dragon Inn. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x thickets" 		
CF | I don't know the word "thickets". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x underbrush" 		
CF | It looks like an ordinary underbrush to me. 		
CF | 		
CF | > 		Knight_Otu says, "No coins in there? Aw."
Knight_Otu says (to ClubFloyd), "x inn" 		
CF | I don't see any inn here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | You begin the long trek toward the great cities of the north. 		
CF | Suddenly, Bruce Davis jumps out from behind a tree. "BRAAAAAAGGHHH!" 		
CF | he shouts. "You can't go this way, stupid! Unnkulian Unventure Four 		
CF | isn't written yet! In fact, I don't think Nebel's gotten around to 		
CF | finishing UU3!" He grabs your head and gives you a good noogie. 		
CF | "Trust me! Amanda's not this way! BRAAAGGHH!" He punches you on the 		
CF | arm before vanishing back into the woods. [6] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 6" 		
CF | [6]: Actually, as of this writing (3/92) Unnkulia 3 hasn't been started 		
CF | yet! Let's all join in for a chorus of "Nebel's A-Playin' Too Much 		
CF | Klondike and Not Getting Any Work Done!" 		
CF | 		
CF | > 		MoyTW says, "...hmm."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Outside the Inn 		
CF | 		
CF | You're just outside a quaint wooden building nestled deep in the 		
CF | forest. The road runs north and southwest here - the forest is much 		
CF | too thick to travel in any other direction. The inn door stands open 		
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A 		
CF | sign hangs above the door, waving gently in the breeze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here. Its berries are plump and ripe, and they hang from the bush 		
CF | in bountiful clumps. 		
CF | 		
CF | > 		Knight_Otu says, "Do stop me if I'm running from room to room too quickly."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. "Who're you?" one 		
CF | of them grunts, squinting suspiciously. 		
CF | 		
CF | The leader of the Valley Patrol gives you a shove. "What's yer 		
CF | bidness here, chum?" 		
CF | 		
CF | > 		Knight_Otu says, "Big as Hell Mountains."
Knight_Otu says (to ClubFloyd), "show ring to thugs" 		
CF | "Oooh!" the Patrol says with one voice. All eyes are fastened on your 		
CF | ring. "Sorry, chum," the leader says, patting you on the back. 		
CF | "Didn't know you had the Big Guy's seal. Go on wit' what you wuz 		
CF | doing." 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | The Valley Patrol is arguing about which one of them gets the 		
CF | softest patch of grass for his nap. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x thugs" 		
CF | The Valley Patrol is made up of thugs who couldn't cut it as Valley 		
CF | Warriors. The King lets them patrol the forest, and hopes they won't 		
CF | do too much harm. They're quite stupid-looking (even more so than you) 		
CF | and you're almost certain that their foreheads slope a bit more than 		
CF | normal. They're dressed in the green-and-white livery of His 		
CF | Holymutha, the Valley King, and wielding nasty-looking pikes. The 		
CF | leader of the Valley Patrol waves at you. "Hiya!" he says, grinning. 		
CF | He's missing some - well, actually, *all* of his front teeth. 		
CF | 		
CF | "Well, we'd better be moving along," the Valley Patrol leader says. 		
CF | He yawns and stretches. "Only twenty more minutes on this break, 		
CF | fellas." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x mountains" 		
CF | I don't see any mountains here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 7" 		
CF | [7]: You've had this fear of heights since you were a child, and spent 		
CF | most of your life fighting it. The Demons of Unnkul are nothing 		
CF | compared to the demons in your soul. 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | A sudden attack of vertigo makes you dizzy. Your stomach churns and 		
CF | your legs wobble. Spots roll in front of your eyes and you pitch 		
CF | forward, over the cliff. Thankfully, the water below breaks your fall. 		
CF | Sadly, you don't know how to swim (glug, glug). 		
CF | 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 97 turns, you have achieved a score of 5 points out of a 		
CF | possible 350. 		
CF | 		
CF | This means you're completely sad. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		Knight_Otu says, "Right, the vertigo."
		DavidW says, "yup"
		Knight_Otu says, "Though I must protest the checking of notes taking time."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Scenic View 		
CF | 		
CF | You're standing on the highest plateau on this side of the lake. 		
CF | Below, to the south, the forest stretches out, a vast expanse of 		
CF | impenetrable green foliage. To the southwest and west, you can see the 		
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while 		
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains. 		
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp, 		
CF | unexplored by mortal man and said to be home to ferocious beasts and 		
CF | fearsome monsters. To the north stands a newly-built lighthouse, the 		
CF | latest public work ordered by the Valley King, its stone walls 		
CF | impressive and firm. The entrance to the lighthouse stands open to the 		
CF | north. The only other safe path down from the plateau leads back 		
CF | toward the cliff to the southwest. 		
CF | 		
CF | > 		DavidW says, "Damnsoggy Swamp"
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "x lighthouse" 		
CF | The lighthouse is a masterpiece of Valley engineering. It's quite 		
CF | magnificent. [8] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 8" 		
CF | [8]: It's also a crumbling ruin by the time of "Unnkulian Underworld." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x swamp" 		
CF | Yep, it's a heckuva view all right. Maybe you can get there someday. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x lake" 		
CF | Yep, it's a heckuva view all right. Maybe you can get there someday. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lighthouse Bottom 		
CF | 		
CF | You're standing on the bottom floor of the newly-constructed 		
CF | lighthouse of the Valley King. Not being one to waste building-space, 		
CF | His Grandiosity has turned this lower floor into the mint for valmids, 		
CF | the coin of the realm. A huge coin press occupies the center of the 		
CF | room. Since the workers work at night, minding both the press and the 		
CF | lighthouse, there's no one here right now. A stone staircase leads up, 		
CF | winding around the outside of the lighthouse to the top floor. The 		
CF | only other exit is south, back out of the lighthouse. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x press" 		
CF | The coin press consists of a lever, a stamp, and a rectangular 		
CF | depression. The press is shiny and new. 		
CF | 		
CF | > 		DavidW asks, "Oh, so we can squash metal into coins?"
		DavidW says, "Probably not all metals."
		Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "x stamp" 		
CF | The stamp is suspended above the depression, attached to the lever. 		
CF | It's printed with the image of His Stupendosity, the Valley King. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x depression" 		
CF | The rectangular depression is about three feet by two feet. There's 		
CF | nothing in the depression. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x lever" 		
CF | The lever appears to be locked in the up position. There's a keyhole 		
CF | near the bottom of the lever. Without the appropriate key, I don't 		
CF | think you're going to be able to pull it down. 		
CF | 		
CF | > 		Knight_Otu says, "Need a key to mint our coins."
Knight_Otu says (to ClubFloyd), "x staircase" 		
CF | I don't see any staircase here. 		
CF | 		
CF | > 		DavidW says, "The Key of Ka-Ching!"
Knight_Otu says (to ClubFloyd), "u" 		
CF | Lighthouse Top 		
CF | 		
CF | You're standing on the top floor of the lighthouse. A brisk fall 		
CF | breeze whips up from below, chilling you to the bone. From here, 		
CF | there's quite a view. Southward, the forest stretches out before you, 		
CF | a bright blaze of colors. Across the lake, to the west, are the 		
CF | sinister Beegas'hell Mountains. To the north and west, you can just 		
CF | make out the mist-covered Damsogee Swamp, a sinister, uncharted land. 		
CF | The lighthouse lamp sits in the center of the round floor, on top of a 		
CF | brick base. It's currently off. The only exit is back down. 		
CF | 		
CF | You see a spade and a trowel here. 		
CF | 		
CF | > 		DavidW says, "A spade! A trowel! I can dig it."
Knight_Otu says (to ClubFloyd), "get all" 		
CF | spade: Taken. 		
CF | trowel: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | Lighthouse Bottom 		
CF | 		
CF | You're standing on the bottom floor of the newly-constructed 		
CF | lighthouse of the Valley King. Not being one to waste building-space, 		
CF | His Grandiosity has turned this lower floor into the mint for valmids, 		
CF | the coin of the realm. A huge coin press occupies the center of the 		
CF | room. Since the workers work at night, minding both the press and the 		
CF | lighthouse, there's no one here right now. A stone staircase leads up, 		
CF | winding around the outside of the lighthouse to the top floor. The 		
CF | only other exit is south, back out of the lighthouse. 		
CF | 		
CF | > 		Knight_Otu says, "Just in case we get vertigo up there."
Knight_Otu says (to ClubFloyd), "x spade" 		
CF | It's a short-handled iron spade, handy for digging. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x trowel" 		
CF | One of the workmen must have left it behind. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Scenic View 		
CF | 		
CF | You're standing on the highest plateau on this side of the lake. 		
CF | Below, to the south, the forest stretches out, a vast expanse of 		
CF | impenetrable green foliage. To the southwest and west, you can see the 		
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while 		
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains. 		
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp, 		
CF | unexplored by mortal man and said to be home to ferocious beasts and 		
CF | fearsome monsters. To the north stands a newly-built lighthouse, the 		
CF | latest public work ordered by the Valley King, its stone walls 		
CF | impressive and firm. The entrance to the lighthouse stands open to the 		
CF | north. The only other safe path down from the plateau leads back 		
CF | toward the cliff to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | 		
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay 		
CF | here too long if I were you. [7] 		
CF | 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | The Valley Patrol leader grins at you. He's missing at least four 		
CF | front teeth. "Hiya, chum." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here. Its berries are plump and ripe, and they hang from the bush 		
CF | in bountiful clumps. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf5" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get berries" 		
CF | You pluck the berries from the bush. Soon, the bush is stripped clean, 		
CF | and you've got a nice little handful of berries. I wouldn't let the 		
CF | King catch you with them if I were you - 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		DavidW asks, "Put them in the bag?"
		Knight_Otu says, "Well, isn't that rad."
Knight_Otu says (to ClubFloyd), "put berries in pouch" 		
CF | You can't fit that in the small leather pouch. 		
CF | 		
CF | The Valley Patrol marches up from the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | 		
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay 		
CF | here too long if I were you. [7] 		
CF | 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | The Valley Patrol walks up from the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | The Valley Patrol ambles down from the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x patrol" 		
CF | The Valley Patrol is made up of thugs who couldn't cut it as Valley 		
CF | Warriors. The King lets them patrol the forest, and hopes they won't 		
CF | do too much harm. They're quite stupid-looking (even more so than you) 		
CF | and you're almost certain that their foreheads slope a bit more than 		
CF | normal. They're dressed in the green-and-white livery of His 		
CF | Holymutha, the Valley King, and wielding nasty-looking pikes. The 		
CF | leader of the Valley Patrol waves at you. "Hiya!" he says, grinning. 		
CF | He's missing some - well, actually, *all* of his front teeth. 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | > 		Knight_Otu says, "Okay. I was afraid they'd gang up on us for berry theft."
		DavidW asks, "Did you ask these guys about Amanda or the salesman?"
		Knight_Otu says, "actually, no."
Knight_Otu says (to ClubFloyd), "ask patrol about amanda" 		
CF | The patrol collectively shrugs. "Sorry. We're just a buncha grunts. 		
CF | We don't know nuthin' about that." 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask patrol about salesman" 		
CF | The patrol collectively shrugs. "Sorry. We're just a buncha grunts. 		
CF | We don't know nuthin' about that." 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask patrol about patrol" 		
CF | The patrol collectively shrugs. "Sorry. We're just a buncha grunts. 		
CF | We don't know nuthin' about that." 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | > 		DavidW says, "oh well"
Knight_Otu says (to ClubFloyd), "ask patrol about inn" 		
CF | The patrol collectively shrugs. "Sorry. We're just a buncha grunts. 		
CF | We don't know nuthin' about that." 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask patrol about berries" 		
CF | The patrol collectively shrugs. "Sorry. We're just a buncha grunts. 		
CF | We don't know nuthin' about that." 		
CF | 		
CF | The patrol leader tells a particularly foul joke about the Acme 		
CF | salesman and the King's Droll. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask patrol about king" 		
CF | "The King? He's swell. As well you know." 		
CF | 		
CF | The Valley Patrol leader grins at you. He's missing at least four 		
CF | front teeth. "Hiya, chum." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask patrol about retreat" 		
CF | The patrol collectively shrugs. "Sorry. We're just a buncha grunts. 		
CF | We don't know nuthin' about that." 		
CF | 		
CF | The Valley Patrol is arguing about which one of them gets the 		
CF | softest patch of grass for his nap. 		
CF | 		
CF | > 		Knight_Otu says, "Well, not very talkative fellows."
Knight_Otu says (to ClubFloyd), "l" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "belch" 		
CF | I don't know the word "belch". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Sandy Beach 		
CF | 		
CF | The lakeshore here becomes a stretch of white sand, glaring in the 		
CF | fall sunshine. Further south, the land becomes rocky and too difficult 		
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is 		
CF | visible. [9] You can hear the thunderous crash of water to the south 		
CF | as the lake empties through the Rock. The lake stretches before you to 		
CF | the west. The only way to go appears to be back along the shore to the 		
CF | northeast. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x boat" 		
CF | The rowboat is small but looks quite sturdy. The only thing wrong with 		
CF | it is a small round hole in the bottom. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x hole" 		
CF | There's nothing special about the hole. 		
CF | 		
CF | > 		DavidW says, "Wine bottle has a cork."
Knight_Otu says (to ClubFloyd), "x valmid" 		
CF | The bronze coin is a valmid, an image of the current monarch on one 		
CF | side and the Hall of the Valley King on the other. It's quite solid 		
CF | currency, good for trade in Unnkulia and beyond. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bottle" 		
CF | It's Valley Bordeaux 569 - a very good year. It's unopened; the cork's 		
CF | still fitted into the neck. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open bottle" 		
CF | You need a corkscrew. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a bronze ring (being worn), a sword, a spray can, an oar, a 		
CF | pair of erasers, a wine bottle, a soft pretzel, a small leather pouch, 		
CF | a spade, a trowel, and a handful of radberries. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | The Valley Patrol ambles down from the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | The Valley Patrol marches up from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | The Valley Patrol marches up from the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Outside the Inn 		
CF | 		
CF | You're just outside a quaint wooden building nestled deep in the 		
CF | forest. The road runs north and southwest here - the forest is much 		
CF | too thick to travel in any other direction. The inn door stands open 		
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A 		
CF | sign hangs above the door, waving gently in the breeze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Inside Inn 		
CF | 		
CF | You're standing in the main room of the Golden Dragon Inn. The room 		
CF | is warm and welcoming after the brisk fall breezes, though the place is 		
CF | mostly deserted. The barkeep is nowhere to be found, and there's no 		
CF | one seated at the bar. Still, the floor, bar, and tables look clean, 		
CF | and it's good to get out of the cold. The exit is to the west, and a 		
CF | narrow passage runs northeast. 		
CF | 		
CF | The only customer is a glum little man sitting alone at a table. He 		
CF | looks like one of those damned Acme salesmen the King's been trying to 		
CF | throw out of the Valley. [5] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask salesman about bottle" 		
CF | The salesman shrugs. "I dunno. Get lost, chucko." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask salesman about corkscrew" 		
CF | The salesman shrugs. "I dunno. Get lost, chucko." 		
CF | 		
CF | > 		DavidW says, "drat"
Knight_Otu says (to ClubFloyd), "ask salesman about pretzel" 		
CF | The salesman shrugs. "I dunno. Get lost, chucko." 		
CF | 		
CF | > 		Knight_Otu says, "Hm. I have some suspi... hang on."
Knight_Otu says (to ClubFloyd), "give bottle to salesman" 		
CF | The ACME salesman ignores your offer. "Go away," he mutters. 		
CF | 		
CF | > 		Knight_Otu says, "Darn."
		MoyTW says, "I think the folks around these parts just aren't very conversational."
		DavidW asks, "You think maybe the Patrol or the snake can open the bottle?"
		Knight_Otu says, "I was about to say that the patrol probably doesn't have a corkscrew, but maybe."
		DavidW says, "Or do we just smash the bottle and take the cork."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Outside the Inn 		
CF | 		
CF | You're just outside a quaint wooden building nestled deep in the 		
CF | forest. The road runs north and southwest here - the forest is much 		
CF | too thick to travel in any other direction. The inn door stands open 		
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A 		
CF | sign hangs above the door, waving gently in the breeze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | The Valley Patrol marches up from the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give bottle to patrol" 		
CF | "Hmph," the leader snorts. "Got no use fer that. Whatchoo tryin' to 		
CF | do, bribe the Patrol?" 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Peaceful Glade 		
CF | 		
CF | You are standing in a peaceful glade in the Forest of Radeekal. The 		
CF | fall colors are glorious this time of year; the trees are ablaze with 		
CF | red, orange, and yellow. 		
CF | 		
CF | Through the trees, you catch glimpses of cheerful woodland 		
CF | creatures, frolicking and gathering nuts and berries for the coming 		
CF | winter. If only you could stay here forever - but there's much to be 		
CF | done. Set in the forest floor is the iron grate leading back down to 		
CF | the realm of the Valley King. It's closed and locked. [2] A 		
CF | well-traveled path leads southwest, and a narrower track, nearly 		
CF | overgrown, leads due south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Winding Path 		
CF | 		
CF | You're walking on a winding path that wends its way through a 		
CF | particularly thick part of the forest. The trees bend low overhead, 		
CF | and the sunlight filtering down through the colorful leaves is dim at 		
CF | best. The path runs north and east. To the south is a mound of 		
CF | moss-covered rocks and what looks like the entrance to a small grotto 		
CF | or cave. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Forgotten Shrine 		
CF | 		
CF | The path ends in a small, dark clearing. The tree branches hang 		
CF | overhead, the thick canopy of leaves blocking almost all the light. 		
CF | The ground here is muddy and soft; your feet sink in a few inches. A 		
CF | granite shrine stands in the very center of the clearing. Curled 		
CF | around the base of the shrine is a large spotted snake, a huge monster 		
CF | at least twelve feet long. The only path leads back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give bottle to snake" 		
CF | The snake isn't especially interested. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "break bottle" 		
CF | You break the bottle over your knee. It shatters into a million 		
CF | pieces, the wine running down your leg. The cork lands on the ground 		
CF | near your feet. Suddenly, a little pixie appears and snatches the 		
CF | cork! "I won't let you solve this game by being so destructive," she 		
CF | scolds in a tinkling voice. She vanishes in a puff of smoke, taking 		
CF | the cork with her. 		
CF | 		
CF | *** Your score has just gone down. *** 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "Oop, no."
		MoyTW says, "Well OK then."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Forgotten Shrine 		
CF | 		
CF | The path ends in a small, dark clearing. The tree branches hang 		
CF | overhead, the thick canopy of leaves blocking almost all the light. 		
CF | The ground here is muddy and soft; your feet sink in a few inches. A 		
CF | granite shrine stands in the very center of the clearing. Curled 		
CF | around the base of the shrine is a large spotted snake, a huge monster 		
CF | at least twelve feet long. The only path leads back to the west. 		
CF | 		
CF | > 		DavidW says, "wow"
		Knight_Otu says, "Violence sure wasn't the answer to that one."
		DavidW asks, "We weren't in the lighthouse top very long. The base of the lamp might've hid something?"
		Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Winding Path 		
CF | 		
CF | You're walking on a winding path that wends its way through a 		
CF | particularly thick part of the forest. The trees bend low overhead, 		
CF | and the sunlight filtering down through the colorful leaves is dim at 		
CF | best. The path runs north and east. To the south is a mound of 		
CF | moss-covered rocks and what looks like the entrance to a small grotto 		
CF | or cave. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Peaceful Glade 		
CF | 		
CF | You are standing in a peaceful glade in the Forest of Radeekal. The 		
CF | fall colors are glorious this time of year; the trees are ablaze with 		
CF | red, orange, and yellow. 		
CF | 		
CF | Through the trees, you catch glimpses of cheerful woodland 		
CF | creatures, frolicking and gathering nuts and berries for the coming 		
CF | winter. If only you could stay here forever - but there's much to be 		
CF | done. Set in the forest floor is the iron grate leading back down to 		
CF | the realm of the Valley King. It's closed and locked. [2] A 		
CF | well-traveled path leads southwest, and a narrower track, nearly 		
CF | overgrown, leads due south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | The patrol leader tells a particularly foul joke about the Acme 		
CF | salesman and the King's Droll. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | The Valley Patrol marches up from the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | 		
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay 		
CF | here too long if I were you. [7] 		
CF | 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | The Valley Patrol walks up from the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Scenic View 		
CF | 		
CF | You're standing on the highest plateau on this side of the lake. 		
CF | Below, to the south, the forest stretches out, a vast expanse of 		
CF | impenetrable green foliage. To the southwest and west, you can see the 		
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while 		
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains. 		
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp, 		
CF | unexplored by mortal man and said to be home to ferocious beasts and 		
CF | fearsome monsters. To the north stands a newly-built lighthouse, the 		
CF | latest public work ordered by the Valley King, its stone walls 		
CF | impressive and firm. The entrance to the lighthouse stands open to the 		
CF | north. The only other safe path down from the plateau leads back 		
CF | toward the cliff to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lighthouse Bottom 		
CF | 		
CF | You're standing on the bottom floor of the newly-constructed 		
CF | lighthouse of the Valley King. Not being one to waste building-space, 		
CF | His Grandiosity has turned this lower floor into the mint for valmids, 		
CF | the coin of the realm. A huge coin press occupies the center of the 		
CF | room. Since the workers work at night, minding both the press and the 		
CF | lighthouse, there's no one here right now. A stone staircase leads up, 		
CF | winding around the outside of the lighthouse to the top floor. The 		
CF | only other exit is south, back out of the lighthouse. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | Lighthouse Top 		
CF | 		
CF | You're standing on the top floor of the lighthouse. A brisk fall 		
CF | breeze whips up from below, chilling you to the bone. From here, 		
CF | there's quite a view. Southward, the forest stretches out before you, 		
CF | a bright blaze of colors. Across the lake, to the west, are the 		
CF | sinister Beegas'hell Mountains. To the north and west, you can just 		
CF | make out the mist-covered Damsogee Swamp, a sinister, uncharted land. 		
CF | The lighthouse lamp sits in the center of the round floor, on top of a 		
CF | brick base. It's currently off. The only exit is back down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x lamp" 		
CF | It's currently off. It sits on top of a brick base. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x base" 		
CF | The brick base looks like a recent piece of work; the cement hasn't 		
CF | quite set yet. One of the bricks is slightly loose. You could 		
CF | probably take it out. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get brick" 		
CF | You wiggle the brick around a bit and pull it from the base. A piece 		
CF | of paper flutters from the hole, landing on the ground. You reach for 		
CF | it, but just as your fingertips touch it, a huge bird swoops down out 		
CF | of nowhere, chirping angrily, and snatches the paper from your grasp. 		
CF | Before you can react, the bird is gone, flying swiftly away from the 		
CF | lighthouse. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "Well,"
		DavidW says, "okay, we know where the nest is."
		MoyTW says, "Uuuuh, I wonder if it'll be in that nest."
		DavidW says, "I wonder if that's a receipt too."
Knight_Otu says (to ClubFloyd), "d" 		
CF | Lighthouse Bottom 		
CF | 		
CF | You're standing on the bottom floor of the newly-constructed 		
CF | lighthouse of the Valley King. Not being one to waste building-space, 		
CF | His Grandiosity has turned this lower floor into the mint for valmids, 		
CF | the coin of the realm. A huge coin press occupies the center of the 		
CF | room. Since the workers work at night, minding both the press and the 		
CF | lighthouse, there's no one here right now. A stone staircase leads up, 		
CF | winding around the outside of the lighthouse to the top floor. The 		
CF | only other exit is south, back out of the lighthouse. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Maybe!"
Knight_Otu says (to ClubFloyd), "s" 		
CF | Scenic View 		
CF | 		
CF | You're standing on the highest plateau on this side of the lake. 		
CF | Below, to the south, the forest stretches out, a vast expanse of 		
CF | impenetrable green foliage. To the southwest and west, you can see the 		
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while 		
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains. 		
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp, 		
CF | unexplored by mortal man and said to be home to ferocious beasts and 		
CF | fearsome monsters. To the north stands a newly-built lighthouse, the 		
CF | latest public work ordered by the Valley King, its stone walls 		
CF | impressive and firm. The entrance to the lighthouse stands open to the 		
CF | north. The only other safe path down from the plateau leads back 		
CF | toward the cliff to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | 		
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay 		
CF | here too long if I were you. [7] 		
CF | 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | The patrol leader tells a particularly foul joke about the Acme 		
CF | salesman and the King's Droll. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "climb tree" 		
CF | There's one especially large oak. Gritting your teeth, you pull 		
CF | yourself up through its branches and find yourself - 		
CF | 		
CF | Up a Tree 		
CF | 		
CF | You're seated on the branch of an old oak tree. You don't dare 		
CF | climb any higher; the wind's picking up, and you're afraid of heights 		
CF | as it is. Below you, the forest floor appears to be quite hard. Your 		
CF | stomach is feeling a bit queasy, and you're having trouble keeping your 		
CF | balance. With effort, you pry your eyelids open and look around you. 		
CF | To the west, through the branches, you can see the sandy beaches of 		
CF | Lake Draounheer. To the northeast, you catch a glimpse of what appears 		
CF | to be a wooden roof. Further along the branch is an unfinished bird's 		
CF | nest. The only way out of here is (gulp) back down. 		
CF | 		
CF | The bird's nest seems to contain a piece of paper. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get paper" 		
CF | You've already got your hands full. 		
CF | 		
CF | From below, you think you hear gruff voices arguing about something. 		
CF | 		
CF | > 		Knight_Otu says, "Arg."
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down the tree and find yourself on the - 		
CF | 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | The Valley Patrol is arguing about which one of them gets the 		
CF | softest patch of grass for his nap. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a bronze ring (being worn), a sword, a spray can, an oar, a 		
CF | pair of erasers, a wine bottle, a soft pretzel, a small leather pouch, 		
CF | a spade, a trowel, a handful of radberries, and a single brick. 		
CF | 		
CF | "Well, we'd better be moving along," the Valley Patrol leader says. 		
CF | He yawns and stretches. "Only twenty more minutes on this break, 		
CF | fellas." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put erasers in pouch" 		
CF | You can't fit that in the small leather pouch. 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | > 		DavidW asks, "Maybe drop the brick?"
Knight_Otu says (to ClubFloyd), "drop brick" 		
CF | (on foot) 		
CF | 		
CF | Ouch! You should really try to be more careful! 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | > 		Knight_Otu says, "Whew."
Knight_Otu says (to ClubFloyd), "x brick" 		
CF | I see nothing especially unusual about the brick. 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | You grab a thick branch on the nearest oak and hoist yourself up. 		
CF | Soon, you find yourself - 		
CF | 		
CF | Up a Tree 		
CF | 		
CF | You're seated on the branch of an old oak tree. You don't dare 		
CF | climb any higher; the wind's picking up, and you're afraid of heights 		
CF | as it is. Below you, the forest floor appears to be quite hard. Your 		
CF | stomach is feeling a bit queasy, and you're having trouble keeping your 		
CF | balance. With effort, you pry your eyelids open and look around you. 		
CF | To the west, through the branches, you can see the sandy beaches of 		
CF | Lake Draounheer. To the northeast, you catch a glimpse of what appears 		
CF | to be a wooden roof. Further along the branch is an unfinished bird's 		
CF | nest. The only way out of here is (gulp) back down. 		
CF | 		
CF | The bird's nest seems to contain a piece of paper. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get paper" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down the tree and find yourself on the - 		
CF | 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | You see a single brick here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x paper" 		
CF | It appears to be a receipt of some kind. There's writing on it. 		
CF | 		
CF | The Valley Patrol marches up from the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read it" 		
CF | "Acme Dam Phoul Snayk Rhepellant - One can: 3 valmids." 		
CF | 		
CF | A few members of the Valley Patrol lie down on the ground and start 		
CF | snoring. 		
CF | 		
CF | > 		Knight_Otu says, "There we have the receipt."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Outside the Inn 		
CF | 		
CF | You're just outside a quaint wooden building nestled deep in the 		
CF | forest. The road runs north and southwest here - the forest is much 		
CF | too thick to travel in any other direction. The inn door stands open 		
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A 		
CF | sign hangs above the door, waving gently in the breeze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Inside Inn 		
CF | 		
CF | You're standing in the main room of the Golden Dragon Inn. The room 		
CF | is warm and welcoming after the brisk fall breezes, though the place is 		
CF | mostly deserted. The barkeep is nowhere to be found, and there's no 		
CF | one seated at the bar. Still, the floor, bar, and tables look clean, 		
CF | and it's good to get out of the cold. The exit is to the west, and a 		
CF | narrow passage runs northeast. 		
CF | 		
CF | The only customer is a glum little man sitting alone at a table. He 		
CF | looks like one of those damned Acme salesmen the King's been trying to 		
CF | throw out of the Valley. [5] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give can to salesman" 		
CF | The salesman turns white. "You're not returning it, are you?" He 		
CF | grabs the can, points the nozzle at his face, and sprays. "*Cough!* 		
CF | Seems to work okay. Surely you don't - " He breaks off, seeing the 		
CF | look on your face. "You do, don't you? You want your money back." 		
CF | Suddenly, the salesman's face lights up. "Ah! But I can't give you 		
CF | your money without a receipt! Do you have one?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give receipt to salesman" 		
CF | The ACME salesman swallows. "No. I mean - " He swallows again, then 		
CF | grabs the receipt with a trembling hand. "All right!" he shrieks, 		
CF | burying his head in his hands. "You win! Here!" He reaches in his 		
CF | pocket and tosses you a coin, which you catch. "Now go away!" 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x coin" 		
CF | Which coin do you mean, the bronze coin, or the yellow coin? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bronze" 		
CF | Which bronze do you mean, the bronze ring, or the bronze coin? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bronze coin" 		
CF | The bronze coin is a valmid, an image of the current monarch on one 		
CF | side and the Hall of the Valley King on the other. It's quite solid 		
CF | currency, good for trade in Unnkulia and beyond. 		
CF | 		
CF | > 		DavidW says, "I think he gave the yellow one."
Knight_Otu says (to ClubFloyd), "x yellow coin" 		
CF | The yellow coin is rather soft and pliable, like a sponge. Carved on 		
CF | one side are the words "Ihn Cheez Oui Truhst - Value 3 acmids." On the 		
CF | other side are the words "Acme Dam Tastee Cheez Coin - Experimental! 		
CF | Do not let out of prototype lab!" [10] 		
CF | 		
CF | > 		MoyTW says, "...let's eat it."
Knight_Otu says (to ClubFloyd), "note 10" 		
CF | [10]: "I think I do believe in eternal punishment." - Lord Dunsany. 		
CF | (Thanks to David Librik for pointing out some unintentional plagiarism 		
CF | from a fine play!) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf6" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eat yellow coin" 		
CF | It tastes rather like motor oil mixed with fermented milk, quite gross. 		
CF | I suppose everything should be tried once, but I wouldn't eat another 		
CF | on a bet. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Inside Inn 		
CF | 		
CF | You're standing in the main room of the Golden Dragon Inn. The room 		
CF | is warm and welcoming after the brisk fall breezes, though the place is 		
CF | mostly deserted. The barkeep is nowhere to be found, and there's no 		
CF | one seated at the bar. Still, the floor, bar, and tables look clean, 		
CF | and it's good to get out of the cold. The exit is to the west, and a 		
CF | narrow passage runs northeast. 		
CF | 		
CF | The only customer is a glum little man sitting alone at a table. He 		
CF | looks like one of those damned Acme salesmen the King's been trying to 		
CF | throw out of the Valley. [5] 		
CF | 		
CF | > 		Knight_Otu says, "Just in case."
		MoyTW says, "Yeah, we'll probably need it. Also it sounds like it tastes awful."
Knight_Otu says (to ClubFloyd), "ask salesman about coin" 		
CF | The salesman shrugs. "I dunno. Get lost, chucko." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask salesman about cheez" 		
CF | The salesman shrugs. "I dunno. Get lost, chucko." 		
CF | 		
CF | > 		Knight_Otu says, "You know, mister salesman, I have serious doubts that you gave me legal tender."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Outside the Inn 		
CF | 		
CF | You're just outside a quaint wooden building nestled deep in the 		
CF | forest. The road runs north and southwest here - the forest is much 		
CF | too thick to travel in any other direction. The inn door stands open 		
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A 		
CF | sign hangs above the door, waving gently in the breeze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | You see a single brick here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | The patrol leader tells a particularly foul joke about the Acme 		
CF | salesman and the King's Droll. 		
CF | 		
CF | > 		DavidW asks, "Maybe we can plug the boat hole with the cheez coin?"
Knight_Otu says (to ClubFloyd), "ask leader about salesman" 		
CF | The patrol collectively shrugs. "Sorry. We're just a buncha grunts. 		
CF | We don't know nuthin' about that." 		
CF | 		
CF | The Valley Patrol is arguing about which one of them gets the 		
CF | softest patch of grass for his nap. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask leader about droll" 		
CF | I don't know the word "droll". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Sandy Beach 		
CF | 		
CF | The lakeshore here becomes a stretch of white sand, glaring in the 		
CF | fall sunshine. Further south, the land becomes rocky and too difficult 		
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is 		
CF | visible. [9] You can hear the thunderous crash of water to the south 		
CF | as the lake empties through the Rock. The lake stretches before you to 		
CF | the west. The only way to go appears to be back along the shore to the 		
CF | northeast. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put cheez in hole" 		
CF | That won't fit in the hole. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put valmid in hole in hole" 		
CF | There are words after your command that I couldn't use. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put valmid in hole" 		
CF | That won't fit in the hole. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put cork in hole" 		
CF | You can't put the cork anywhere. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put bottle in hole" 		
CF | That won't fit in the hole. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a bronze ring (being worn), a sword, an oar, a pair of 		
CF | erasers, a wine bottle, a soft pretzel, a small leather pouch, a spade, 		
CF | a trowel, a handful of radberries, and a yellow coin. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put pretzel in hole" 		
CF | That won't fit in the hole. 		
CF | 		
CF | > 		DavidW says, "Try giving cheez coin or bottle to Patrol."
		Knight_Otu says, "They rejected the bottle before. Maybe the coin, I guess."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | 		
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay 		
CF | here too long if I were you. [7] 		
CF | 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | The Valley Patrol walks up from the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give cheez to patrol" 		
CF | "Hmph," the leader snorts. "Got no use fer that. Whatchoo tryin' to 		
CF | do, bribe the Patrol?" 		
CF | 		
CF | The Valley Patrol is arguing about which one of them gets the 		
CF | softest patch of grass for his nap. 		
CF | 		
CF | > 		DavidW says, "Maybe give the radberries to salesman."
Knight_Otu says (to ClubFloyd), "give berries to patrol" 		
CF | "Hmph," the leader snorts. "Got no use fer that. Whatchoo tryin' to 		
CF | do, bribe the Patrol?" 		
CF | 		
CF | "Well, we'd better be moving along," the Valley Patrol leader says. 		
CF | He yawns and stretches. "Only twenty more minutes on this break, 		
CF | fellas." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give valmid to patrol" 		
CF | "Hmph," the leader snorts. "Got no use fer that. Whatchoo tryin' to 		
CF | do, bribe the Patrol?" 		
CF | 		
CF | The patrol leader tells a particularly foul joke about the Acme 		
CF | salesman and the King's Droll. 		
CF | 		
CF | A sudden attack of vertigo makes you dizzy. Your stomach churns and 		
CF | your legs wobble. Spots roll in front of your eyes and you pitch 		
CF | forward, over the cliff. Thankfully, the water below breaks your fall. 		
CF | Sadly, you don't know how to swim (glug, glug). 		
CF | 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 204 turns, you have achieved a score of 20 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're not doing too badly. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		Knight_Otu says, "Damn, forgot the vertigo again."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | You see a single brick here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "break brick" 		
CF | You don't need to break the single brick, however satisfying it might 		
CF | prove to be. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | 		
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay 		
CF | here too long if I were you. [7] 		
CF | 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "if i" 		
CF | I don't know the word "if". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a bronze ring (being worn), a sword, an oar, a pair of 		
CF | erasers, a wine bottle, a soft pretzel, a small leather pouch, a spade, 		
CF | a trowel, a handful of radberries, and a yellow coin. 		
CF | 		
CF | The Valley Patrol walks up from the east. 		
CF | 		
CF | A sudden attack of vertigo makes you dizzy. Your stomach churns and 		
CF | your legs wobble. Spots roll in front of your eyes and you pitch 		
CF | forward, over the cliff. Thankfully, the water below breaks your fall. 		
CF | Sadly, you don't know how to swim (glug, glug). 		
CF | 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 207 turns, you have achieved a score of 20 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're not doing too badly. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Sandy Beach 		
CF | 		
CF | The lakeshore here becomes a stretch of white sand, glaring in the 		
CF | fall sunshine. Further south, the land becomes rocky and too difficult 		
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is 		
CF | visible. [9] You can hear the thunderous crash of water to the south 		
CF | as the lake empties through the Rock. The lake stretches before you to 		
CF | the west. The only way to go appears to be back along the shore to the 		
CF | northeast. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x boat" 		
CF | The rowboat is small but looks quite sturdy. The only thing wrong with 		
CF | it is a small round hole in the bottom. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x hole" 		
CF | There's nothing special about the hole. 		
CF | 		
CF | > 		Knight_Otu says, "It might be nice to know how small."
Knight_Otu says (to ClubFloyd), "plug hole" 		
CF | What do you want to plug it in? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "valmid" 		
CF | You can't plug the small round hole into anything. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "plug valmid in hole" 		
CF | You can't plug the bronze coin into anything. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "plug cheez in hole" 		
CF | You can't plug the yellow coin into anything. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "plug pretzel in hole" 		
CF | You can't plug the soft pretzel into anything. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "I'm getting really tired. I'm gonna have to bail soon."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf7" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eat pretzel" 		
CF | That was delicious! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a bronze ring (being worn), a sword, an oar, a pair of 		
CF | erasers, a wine bottle, a small leather pouch, a spade, a trowel, a 		
CF | handful of radberries, and a yellow coin. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Sandy Beach 		
CF | 		
CF | The lakeshore here becomes a stretch of white sand, glaring in the 		
CF | fall sunshine. Further south, the land becomes rocky and too difficult 		
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is 		
CF | visible. [9] You can hear the thunderous crash of water to the south 		
CF | as the lake empties through the Rock. The lake stretches before you to 		
CF | the west. The only way to go appears to be back along the shore to the 		
CF | northeast. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Sandy Beach 		
CF | 		
CF | The lakeshore here becomes a stretch of white sand, glaring in the 		
CF | fall sunshine. Further south, the land becomes rocky and too difficult 		
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is 		
CF | visible. [9] You can hear the thunderous crash of water to the south 		
CF | as the lake empties through the Rock. The lake stretches before you to 		
CF | the west. The only way to go appears to be back along the shore to the 		
CF | northeast. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		Knight_Otu asks, "Shall we stop here for today?"
		MoyTW says, "I'm fine with that."
Knight_Otu says (to ClubFloyd), "save" 		
CF | File to save game in > 		DavidW says, "I wonder what we missed."
Knight_Otu says (to ClubFloyd), "cfuz1" 		
CF | Saved. 		
CF | 		
CF | > 		DavidW says, "Logically, the corkscrew ought to be in the inn somewhere."
		Knight_Otu says, "I'll try to reread my transcript. Maybe something will jump out at me."
		Knight_Otu says, "(Not literally I hope.)"
Knight_Otu says (to ClubFloyd), "note 9" 		
CF | [9]: If you're trying to visualize the terrain, "Unnkulian Unventure 		
CF | II" takes place to the south of here - of course, the events of that 		
CF | game occur quite a few years in the future. And it should be obvious 		
CF | that the forest, retreat, inn, and iron grate were all in "Unnkulian 		
CF | Underworld." (See the map in the documentation booklet.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rock" 		
CF | You have a feeling you've been to Dawg Rock before, perhaps in a 		
CF | previous (or future?) life. 		
CF | 		
CF | > 		DavidW says, "oh. My notes point out we never tried to dig anywhere."
		Knight_Otu says, "We didn't, that's true."
		Knight_Otu says, "I don't recall a good spot. Maybe on my reread I'll spot it."
		MoyTW says, "That was fun, thanks, even though it's kind of reminding me why I never play parser games."
		DavidW says, "I'm going to go lie down now. Thanks for the game."
		Knight_Otu exclaims, "Good night, and stay safe, everyone!"
		
*** SESSION TWO *** 		
		Knight_Otu says, "I think we stopped at the Lakeside, searching for some ground to dig up."
Knight_Otu says (to ClubFloyd), "l" 		
CF | Sandy Beach 		
CF | 		
CF | The lakeshore here becomes a stretch of white sand, glaring in the 		
CF | fall sunshine. Further south, the land becomes rocky and too difficult 		
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is 		
CF | visible. [9] You can hear the thunderous crash of water to the south 		
CF | as the lake empties through the Rock. The lake stretches before you to 		
CF | the west. The only way to go appears to be back along the shore to the 		
CF | northeast. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		DavidW says, "We should dig in a few places, I think."
		DavidW says, "Sandy beach, that's a diggable place, I bet."
		DavidW says, "Sand or mud."
		Jacqueline says, "I was in Zork..."
		Knight_Otu says, "Possibly. I did a reread and the only place mentioning soft ground was the shrine, but we can dig whereever we want."
		Jacqueline says, "It was diggable in Zork is what I meant, though yes, I was also in Zork once."
Knight_Otu says (to ClubFloyd), "dig" 		
CF | What do you want to dig in? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sand" 		
CF | What do you want to dig in it with? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "shovel" 		
CF | You dig a hole in the sand. It's hot work, but you keep with it. 		
CF | After a while, your spade strikes something metal. You reach in the 		
CF | hole and pull it out - it's a corkscrew. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		DavidW says, "Oh, and we need a corkscrew to get the cork to plug the boat's hole with."
		DavidW says, "oh hey, good timing!"
		Knight_Otu says, "Well, there it is."
		Jacqueline says, "Voila"
		Knight_Otu says, "I'd still like to dig in the shrine though."
		DavidW says, "I have no idea why the corkscrew is here and not at the inn."
		DavidW says, "sure."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Peaceful Glade 		
CF | 		
CF | You are standing in a peaceful glade in the Forest of Radeekal. The 		
CF | fall colors are glorious this time of year; the trees are ablaze with 		
CF | red, orange, and yellow. 		
CF | 		
CF | Through the trees, you catch glimpses of cheerful woodland 		
CF | creatures, frolicking and gathering nuts and berries for the coming 		
CF | winter. If only you could stay here forever - but there's much to be 		
CF | done. Set in the forest floor is the iron grate leading back down to 		
CF | the realm of the Valley King. It's closed and locked. [2] A 		
CF | well-traveled path leads southwest, and a narrower track, nearly 		
CF | overgrown, leads due south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Winding Path 		
CF | 		
CF | You're walking on a winding path that wends its way through a 		
CF | particularly thick part of the forest. The trees bend low overhead, 		
CF | and the sunlight filtering down through the colorful leaves is dim at 		
CF | best. The path runs north and east. To the south is a mound of 		
CF | moss-covered rocks and what looks like the entrance to a small grotto 		
CF | or cave. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Forgotten Shrine 		
CF | 		
CF | The path ends in a small, dark clearing. The tree branches hang 		
CF | overhead, the thick canopy of leaves blocking almost all the light. 		
CF | The ground here is muddy and soft; your feet sink in a few inches. A 		
CF | granite shrine stands in the very center of the clearing. Curled 		
CF | around the base of the shrine is a large spotted snake, a huge monster 		
CF | at least twelve feet long. The only path leads back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dig mud with shovel" 		
CF | You turn up a few shovelfuls of the soft earth. Near the shrine, 		
CF | half-buried in the mud, you uncover a small jade figurine! You pick it 		
CF | up and pocket it. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "Oh."
		DavidW |ground here is muddy and soft
Knight_Otu says (to ClubFloyd), "x figurine" 		
CF | The jade figurine depicts a smiling, pot-bellied Duhdha. The few 		
CF | remaining Duhdhists in the Valley carry these around, rubbing them for 		
CF | good luck. Such foolish nonsense is, of course, beneath a Valley 		
CF | Warrior. [11] The figurine is encrusted with dirt, and quite filthy. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x corkscrew" 		
CF | The corkscrew is quite ornate, with a mahogany handle. Printed in gold 		
CF | lettering on the handle are the letters "VK." 		
CF | 		
CF | > 		DavidW says, "hm. We should wash that."
		DavidW says, "The figurine, I mean."
		Knight_Otu says, "Yeah, maybe we should."
Knight_Otu says (to ClubFloyd), "note 10" 		
CF | [10]: "I think I do believe in eternal punishment." - Lord Dunsany. 		
CF | (Thanks to David Librik for pointing out some unintentional plagiarism 		
CF | from a fine play!) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 11" 		
CF | [11]: This is essentially the same type of figurine that was created at 		
CF | the end of "Unnkulian Unventure I." 		
CF | 		
CF | > 		DavidW asks, "Water will be back near the boat, yes?"
		Knight_Otu says, "Presumably anywhere in the lake."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Winding Path 		
CF | 		
CF | You're walking on a winding path that wends its way through a 		
CF | particularly thick part of the forest. The trees bend low overhead, 		
CF | and the sunlight filtering down through the colorful leaves is dim at 		
CF | best. The path runs north and east. To the south is a mound of 		
CF | moss-covered rocks and what looks like the entrance to a small grotto 		
CF | or cave. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Peaceful Glade 		
CF | 		
CF | You are standing in a peaceful glade in the Forest of Radeekal. The 		
CF | fall colors are glorious this time of year; the trees are ablaze with 		
CF | red, orange, and yellow. 		
CF | 		
CF | Through the trees, you catch glimpses of cheerful woodland 		
CF | creatures, frolicking and gathering nuts and berries for the coming 		
CF | winter. If only you could stay here forever - but there's much to be 		
CF | done. Set in the forest floor is the iron grate leading back down to 		
CF | the realm of the Valley King. It's closed and locked. [2] A 		
CF | well-traveled path leads southwest, and a narrower track, nearly 		
CF | overgrown, leads due south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | The Valley Patrol ambles down from the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Sandy Beach 		
CF | 		
CF | The lakeshore here becomes a stretch of white sand, glaring in the 		
CF | fall sunshine. Further south, the land becomes rocky and too difficult 		
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is 		
CF | visible. [9] You can hear the thunderous crash of water to the south 		
CF | as the lake empties through the Rock. The lake stretches before you to 		
CF | the west. The only way to go appears to be back along the shore to the 		
CF | northeast. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wash figurine" 		
CF | I don't know the word "wash". 		
CF | 		
CF | > 		DavidW says, "oh yeah, we need to be on the lookout for keys for that locked grate, I guess."
		DavidW says, "clean"
Knight_Otu says (to ClubFloyd), "clean figurine" 		
CF | You carefully clean the crusted dirt from the figurine. It looks much 		
CF | cleaner now - you can see Duhdha's belly button. He appears to be an 		
CF | outie. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		DavidW says, "PUSH it"
		DavidW says, "or press"
		Knight_Otu asks, "I think the grrate was where we came in from the Valley King?"
Knight_Otu says (to ClubFloyd), "push belly button" 		
CF | You poke the figurine of Duhdha in the stomach. Without warning, a 		
CF | bolt of lightning splits the sky and arcs to the ground, frying your 		
CF | head to a crisp. The charred embers of your brains fall down your 		
CF | collar; you might have an urge to scratch, if you were still alive and 		
CF | had a head. 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 234 turns, you have achieved a score of 26 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're not doing too badly. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		DavidW says, "YIKES"
		Knight_Otu says, "We may have blasphemed."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Sandy Beach 		
CF | 		
CF | The lakeshore here becomes a stretch of white sand, glaring in the 		
CF | fall sunshine. Further south, the land becomes rocky and too difficult 		
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is 		
CF | visible. [9] You can hear the thunderous crash of water to the south 		
CF | as the lake empties through the Rock. The lake stretches before you to 		
CF | the west. The only way to go appears to be back along the shore to the 		
CF | northeast. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open bottle with corkscrew" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open bottle" 		
CF | Using the corkscrew, you open the wine bottle. With a pop, the cork 		
CF | comes out. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		DavidW says, "So, maybe we need to strap a frying pan on our head, and THEN push the bellybutton."
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "put cork in hole" 		
CF | You stick the cork in the small hole. It fits perfectly - in fact, 		
CF | quite tightly. I doubt you could get the cork out again. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "Boat repair made easy."
		DavidW asks, "Do we need an oar? Or wait, we got an oar from the serpent, right?"
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		Knight_Otu says, "We did."
Knight_Otu says (to ClubFloyd), "row" 		
CF | Just type the direction you want to go, as if you were walking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | You paddle the boat out onto Lake Draounheer. The current is quite 		
CF | strong, and you're having trouble working against it. You soon find 		
CF | yourself swept southward, through a rocky channel, and before you can 		
CF | react, you're - 		
CF | 		
CF | Travelling through Dawg Rock 		
CF | 		
CF | You're riding in a small boat, hurtling down a narrow north-south 		
CF | channel cut through Dawg Rock. Whitewater churns around you, and the 		
CF | boat rocks back and forth. To both sides, the thick granite walls lean 		
CF | overhead. There's no place to land, and no way to slow down - you're 		
CF | totally at the mercy of the churning water. From the south, a distant 		
CF | rumbling grows louder - 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe I should have saved first."
		DavidW says, "yeah, maybe."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Sandy Beach, the rowboat 		
CF | 		
CF | The lakeshore here becomes a stretch of white sand, glaring in the 		
CF | fall sunshine. Further south, the land becomes rocky and too difficult 		
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is 		
CF | visible. [9] You can hear the thunderous crash of water to the south 		
CF | as the lake empties through the Rock. The lake stretches before you to 		
CF | the west. The only way to go appears to be back along the shore to the 		
CF | northeast. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf8" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | You can't row the boat in that direction; perhaps you'd better get out 		
CF | before going that way. 		
CF | 		
CF | > 		DavidW says, "Maybe we shouldn't enter the water *here*."
Knight_Otu says (to ClubFloyd), "out" 		
CF | Sandy Beach 		
CF | 		
CF | The lakeshore here becomes a stretch of white sand, glaring in the 		
CF | fall sunshine. Further south, the land becomes rocky and too difficult 		
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is 		
CF | visible. [9] You can hear the thunderous crash of water to the south 		
CF | as the lake empties through the Rock. The lake stretches before you to 		
CF | the west. The only way to go appears to be back along the shore to the 		
CF | northeast. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		DavidW asks, "Can we carry or push the boat?"
Knight_Otu says (to ClubFloyd), "get boat" 		
CF | Your load is too heavy. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push boat ne" 		
CF | You can't seem to do that. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push boat n" 		
CF | I don't understand that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop all" 		
CF | bronze ring: (Taking off the bronze ring first) 		
CF | Dropped. 		
CF | sword: Dropped. 		
CF | oar: Dropped. 		
CF | pair of erasers: Dropped. 		
CF | wine bottle: Dropped. 		
CF | soft pretzel: Dropped. 		
CF | small leather pouch: Dropped. 		
CF | spade: Dropped. 		
CF | trowel: Dropped. 		
CF | handful of radberries: Dropped. 		
CF | yellow coin: Dropped. 		
CF | corkscrew: Dropped. 		
CF | jade figurine: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get boat" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "okay, drop everything, take boat ne, get everything and try the boat again."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | "Well, we'd better be moving along," the Valley Patrol leader says. 		
CF | He yawns and stretches. "Only twenty more minutes on this break, 		
CF | fellas." 		
CF | 		
CF | > 		DavidW says, "oh, you're doing that."
Knight_Otu says (to ClubFloyd), "drop boat" 		
CF | Dropped. 		
CF | 		
CF | The Valley Patrol is arguing about which one of them gets the 		
CF | softest patch of grass for his nap. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Sandy Beach 		
CF | 		
CF | The lakeshore here becomes a stretch of white sand, glaring in the 		
CF | fall sunshine. Further south, the land becomes rocky and too difficult 		
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is 		
CF | visible. [9] You can hear the thunderous crash of water to the south 		
CF | as the lake empties through the Rock. The lake stretches before you to 		
CF | the west. The only way to go appears to be back along the shore to the 		
CF | northeast. 		
CF | 		
CF | You see a bronze ring, a sword, an oar, a pair of erasers, a wine 		
CF | bottle, a soft pretzel, a small leather pouch, a spade, a trowel, a 		
CF | handful of radberries, a yellow coin, a corkscrew, and a jade figurine 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | bronze ring: Taken. 		
CF | sword: Taken. 		
CF | oar: Taken. 		
CF | pair of erasers: Taken. 		
CF | wine bottle: Taken. 		
CF | soft pretzel: Taken. 		
CF | small leather pouch: Taken. 		
CF | spade: Taken. 		
CF | trowel: Taken. 		
CF | handful of radberries: Taken. 		
CF | yellow coin: Taken. 		
CF | corkscrew: You've already got your hands full. 		
CF | jade figurine: You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bottle" 		
CF | It's Valley Bordeaux 569 - a very good year. It's been opened. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear ring" 		
CF | Okay, you're now wearing the bronze ring. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | A few members of the Valley Patrol lie down on the ground and start 		
CF | snoring. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf9" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		DavidW asks, "hm west beach and try digging there?"
		Knight_Otu says, "Sure."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Unnkulian Shore 		
CF | 		
CF | You're on the western shore of Lake Draounheer - the Unnkulian side! 		
CF | His Majesticalness, the Valley King, forbids his subjects to travel 		
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land, 		
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the 		
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't 		
CF | stay here very long; the Unnkulian Patrols are sure to find you 		
CF | eventually. A trail runs up into the Beegas'hell Mountains to the 		
CF | southwest, and there's a dark cave opening to the north. The lake is 		
CF | back to the east. 		
CF | 		
CF | You see a gilded cage and a rowboat here. 		
CF | 		
CF | The gilded cage seems to contain a chittering churrel. 		
CF | 		
CF | > 		DavidW says, "oh dear."
Knight_Otu says (to ClubFloyd), "x cage" 		
CF | The cage is fairly small, and made of wrought iron and gold. It's 		
CF | probably quite valuable. There's a chittering churrel within the cage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x churrel" 		
CF | The churrel is a cross between a squirrel and a chipmunk. Churrels are 		
CF | playful creatures, often seen as pets for the Lord of Unnkul. They're 		
CF | cheap to maintain, eating vegetable matter like vines, mosses, and 		
CF | leaves. This one is quite cute. It stares up at you with big, brown 		
CF | eyes, making soft, purring noises and rubbing its front paws together. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | Unnkulian Shore 		
CF | 		
CF | You're on the western shore of Lake Draounheer - the Unnkulian side! 		
CF | His Majesticalness, the Valley King, forbids his subjects to travel 		
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land, 		
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the 		
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't 		
CF | stay here very long; the Unnkulian Patrols are sure to find you 		
CF | eventually. A trail runs up into the Beegas'hell Mountains to the 		
CF | southwest, and there's a dark cave opening to the north. The lake is 		
CF | back to the east. 		
CF | 		
CF | You see a gilded cage and a rowboat here. 		
CF | 		
CF | The gilded cage seems to contain a chittering churrel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dig sand with shovel" 		
CF | I don't see any sand here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get cage" 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu asks, "Do we dare linger or even explore?"
		DavidW says, "I suspect we can drop things in the boat if we're carrying too many objects."
		DavidW says, "I want to try digging here."
		Knight_Otu says, "Right, we have an inventory limit."
Knight_Otu says (to ClubFloyd), "dig shore with shovel" 		
CF | I don't know the word "shore". 		
CF | 		
CF | > 		DavidW says, "dig with shovel"
		Knight_Otu asks, "Apparently no digging here?"
Knight_Otu says (to ClubFloyd), "dig with shovel" 		
CF | What do you want to dig in? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ground" 		
CF | The ground's not suitable for digging here. 		
CF | 		
CF | > 		DavidW says, "oh okay"
		DavidW asks, "I guess we should brave the swamp north of the lake next?"
		Knight_Otu says, "Okay."
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		DavidW says, "hm. x reeds. x footprints"
Knight_Otu says (to ClubFloyd), "x footprints" 		
CF | One set of footprints, heading due north, catches your eye - a lady's 		
CF | shoe! Could the fair Amanda have come this way? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x reeds" 		
CF | It looks like an ordinary reeds to me. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dig ground with shovel" 		
CF | The ground's not suitable for digging here. 		
CF | 		
CF | > 		Knight_Otu asks, "North?"
		DavidW says, "yes please"
Knight_Otu says (to ClubFloyd), "n" 		
CF | You can't row the boat in that direction; perhaps you'd better get out 		
CF | before going that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | A short, green stoll is blocking the bridge. His eyes light up as 		
CF | you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll." 		
CF | [12] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 12" 		
CF | [12]: The stoll bridge is a rather obvious lift from the original 		
CF | Adventure - Colossal Cave, from which all other adventures were 		
CF | spawned. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x stoll" 		
CF | Stolls are kleptomaniac cousins of trolls and drolls, smaller but more 		
CF | agile and quick. They can't get through the day without at least three 		
CF | or four acts of petty larceny. Pickpocketing is their favorite 		
CF | activity. This particular individual is, like most stolls, bright 		
CF | green, thin, and short. He's eyeing your possessions with a 		
CF | speculative gaze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bridge" 		
CF | The bridge is made of wood, and looks quite rickety. Still, it's 		
CF | probably the only safe way to cross this section of the swamp; the land 		
CF | is so sodden and sandy that you could be sucked under if you strayed 		
CF | from the path. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask stoll about stoll" 		
CF | The stoll shrugs. "I'm a stoll, not an encyclopedia." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask stoll about bridge" 		
CF | The stoll shrugs. "I'm a stoll, not an encyclopedia." 		
CF | 		
CF | > 		DavidW says, "I suppose payment might be anything at all."
Knight_Otu says (to ClubFloyd), "ask stoll about payment" 		
CF | I don't know the word "payment". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a bronze ring (being worn), a sword, an oar, a pair of 		
CF | erasers, a wine bottle, a soft pretzel, a small leather pouch, a spade, 		
CF | a trowel, a handful of radberries, a yellow coin, and a gilded cage. 		
CF | 		
CF | The gilded cage seems to contain a chittering churrel. 		
CF | 		
CF | > 		DavidW says, "And I bet he has no respect for the ring the way the Valley Patrol and serpent did."
		Knight_Otu asks, "Do we give anything yet?"
		Knight_Otu says, "Yeah."
Roger has arrived. 		Knight_Otu says, "Hey Roger."
		DavidW says, "It would be best to give something we can get back or that we can get more of."
		DavidW says, "And I don't think anything we has qualifies."
		Roger says, "hi all"
		Knight_Otu says, "I don't think we have... right."
		DavidW says, "We might try clapping the erasers as a smoke screen, though."
		Jacqueline says (to Roger), "Hi"
		DavidW says, "hi Roger"
Knight_Otu says (to ClubFloyd), "ask stoll about amanda" 		
CF | The stoll shrugs. "I'm a stoll, not an encyclopedia." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "clap erasers" 		
CF | <COUGH!> A huge cloud of chalk dust fills the air. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | The stoll bumps against you as you pass by. For a moment, you think 		
CF | you feel light fingers brushing the leather pouch you carry - but then, 		
CF | the feeling fades, and the stoll vanishes under the bridge with a 		
CF | cackling laugh. 		
CF | 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a bronze ring (being worn), a sword, an oar, a pair of 		
CF | erasers, a wine bottle, a soft pretzel, a small leather pouch, a spade, 		
CF | a trowel, and a handful of radberries. 		
CF | 		
CF | > 		DavidW says, "That didn't sound good."
		Knight_Otu says, "The cage, and the coin at least."
Knight_Otu says (to ClubFloyd), "x pouch" 		
CF | There's nothing in the small leather pouch. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, the cage and both coins."
		Knight_Otu says, "I think we should undo that for now."
		DavidW says, "yes"
		Knight_Otu says, "Despite the score increase."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		DavidW says, "I think the score increase is for reaching the other side."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | A short, green stoll is blocking the bridge. His eyes light up as 		
CF | you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll." 		
CF | [12] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a bronze ring (being worn), a sword, an oar, a pair of 		
CF | erasers, a wine bottle, a soft pretzel, a small leather pouch, a spade, 		
CF | a trowel, a handful of radberries, a yellow coin, and a gilded cage. 		
CF | 		
CF | The gilded cage seems to contain a chittering churrel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pouch" 		
CF | In the small leather pouch you see a bronze coin. 		
CF | 		
CF | > 		Knight_Otu says, "So we'll take the north-west route for now."
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		DavidW says, "please"
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Swamp Trail 		
CF | 		
CF | You're walking on a twisting trail that runs deep into the heart of 		
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and 		
CF | low-lying fog hugs the ground like a burial shroud. Even the bright 		
CF | afternoon sun is having trouble burning off the thick mist. It's quite 		
CF | depressing here. The trail continues northwest and southeast. The 		
CF | ground looks fairly solid to the west; you could probably find a path 		
CF | that way as well. 		
CF | 		
CF | > 		DavidW asks, "dig soil?"
Knight_Otu says (to ClubFloyd), "dig soil with shovel" 		
CF | I don't know the word "soil". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dig ground with shovel" 		
CF | The ground's not suitable for digging here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x plants" 		
CF | They're slowly dying. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x fog" 		
CF | Like most mist and fog, it's damp and cold. [13] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 13" 		
CF | [13]: It's not only damp and cold, but you really didn't need to 		
CF | examine it. 		
CF | 		
CF | > 		Knight_Otu says, "I suppose that's a fair point."
		DavidW says, "And yet, author wrote a footnote about it."
		Knight_Otu says, "Indeed."
		Knight_Otu asks, "Northwest first?"
		DavidW says, "okay"
Knight_Otu says (to ClubFloyd), "nw" 		
CF | End of Trail 		
CF | 		
CF | You're at the end of the trail through the Damsogee Swamp. Though 		
CF | the swamp stretches northward many more miles, this is as far as you'll 		
CF | go without falling into a deadly bog. The trail ends in a relatively 		
CF | dry clearing. A small stone building stands to the east, its door 		
CF | open. A few words are etched in stone next to the entrance. The trail 		
CF | runs back to the southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x hut" 		
CF | The stone buidling has seen better days. It's crumbling and ancient, 		
CF | little more than a ruin now. Some words are etched next to the 		
CF | entrance. 		
CF | 		
CF | > 		DavidW says, "read words"
Knight_Otu says (to ClubFloyd), "x entrance" 		
CF | I don't know the word "entrance". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read words" 		
CF | "Wowsa Willy's Wizardry Warehouse - The Wizard is OUT." 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW asks, "Golden ticket?"
Knight_Otu says (to ClubFloyd), "e" 		
CF | Inside Ruin 		
CF | 		
CF | You're standing inside the stone building. The walls are dripping 		
CF | with condensation and the thatch roof has rotted through in most 		
CF | places. The only exit is back to the west. Clearly, whatever purpose 		
CF | this place once served, it's long since been abandoned. There's no 		
CF | furniture and nothing of interest except a low stone shelf against the 		
CF | back wall. 		
CF | 		
CF | A thin wand is sitting on the stone shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shelf" 		
CF | Carved on the underside is the phrase "Willy luvs Amanda." On the 		
CF | stone shelf you see a thin wand. 		
CF | 		
CF | > 		DavidW says, "oo"
Knight_Otu says (to ClubFloyd), "x wand" 		
CF | The wand is a thin piece of wood, quite light and flexible. You can 		
CF | barely make out tiny letters down the side that read 'Wowsa Willy's 		
CF | Wishing Wand - Works When Waved.' 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get wand" 		
CF | You pick the wand up. A thundering voice booms "You'd better pay for 		
CF | that, Warrior. I won't warn you again. Put your payment on the shelf, 		
CF | please." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put yellow coin on shelf" 		
CF | A thundering voice chuckles. "You must be joking!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get yellow" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put bronze coin on shelf" 		
CF | The valmid vanishes in a puff of smoke! A thundering voice rumbles, 		
CF | "Thanks for shopping at Willy's!" 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put yellow coin in pouch" 		
CF | Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | Inside Ruin 		
CF | 		
CF | You're standing inside the stone building. The walls are dripping 		
CF | with condensation and the thatch roof has rotted through in most 		
CF | places. The only exit is back to the west. Clearly, whatever purpose 		
CF | this place once served, it's long since been abandoned. There's no 		
CF | furniture and nothing of interest except a low stone shelf against the 		
CF | back wall. 		
CF | 		
CF | > 		DavidW asks, "Gonna try waving the thing?"
		Knight_Otu says, "Well that seems like the right thing."
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW asks, "make wish then wave wand?"
Knight_Otu says (to ClubFloyd), "make wish" 		
CF | I don't know the word "make". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wish" 		
CF | I don't know the word "wish". 		
CF | 		
CF | > 		DavidW says, "hm"
Knight_Otu says (to ClubFloyd), "w" 		
CF | End of Trail 		
CF | 		
CF | You're at the end of the trail through the Damsogee Swamp. Though 		
CF | the swamp stretches northward many more miles, this is as far as you'll 		
CF | go without falling into a deadly bog. The trail ends in a relatively 		
CF | dry clearing. A small stone building stands to the east, its door 		
CF | open. A few words are etched in stone next to the entrance. The trail 		
CF | runs back to the southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Swamp Trail 		
CF | 		
CF | You're walking on a twisting trail that runs deep into the heart of 		
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and 		
CF | low-lying fog hugs the ground like a burial shroud. Even the bright 		
CF | afternoon sun is having trouble burning off the thick mist. It's quite 		
CF | depressing here. The trail continues northwest and southeast. The 		
CF | ground looks fairly solid to the west; you could probably find a path 		
CF | that way as well. 		
CF | 		
CF | > 		Knight_Otu says, "We probably should see what's west of here."
		DavidW says, "yes"
Knight_Otu says (to ClubFloyd), "w" 		
CF | Bog 		
CF | 		
CF | You're deep in the heart of the swamp now, in a dismal clearing of 		
CF | quicksand and mire. A gentle old willow tree hangs over the clearing, 		
CF | vine-covered branches dipping low. The only safe path is back to the 		
CF | east. 		
CF | 		
CF | Without warning, your feet sink into the muck. You try to move, but 		
CF | can't. You're sinking in the quicksand - and you don't have much time 		
CF | left! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get branch" 		
CF | The tree's branches are out of reach. 		
CF | 		
CF | > 		Knight_Otu says, "Dang."
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | "Cretin!" a voice booms. "Bother me not with such petty wishes! 		
CF | Escape from the sand yourself!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dig quicksand with shovel" 		
CF | You vainly scoop a few shovelfulls of quicksand to one side, but you're 		
CF | not really getting anywhere. 		
CF | 		
CF | > 		DavidW asks, "get vine?"
Knight_Otu says (to ClubFloyd), "get vine" 		
CF | The vines are firmly attached to the trunk; you can't get them. You've 		
CF | nearly sunk below the surface of the quicksand. Suddenly, you feel 		
CF | something hook on your foot, far below the top of the ground; you can't 		
CF | quite tell what it is, but if you can get out, you'll probably pull it 		
CF | with you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "climb vine" 		
CF | I don't know how to climb the vine. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "grab vine" 		
CF | The vines are firmly attached to the trunk; you can't get them. Your 		
CF | head finally sinks below the surface of the quicksand. You try to hold 		
CF | your breath, but it's useless; the bog seems bottomless. Finally, 		
CF | lungs bursting, you breathe in a mouthful of moist sand - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 306 turns, you have achieved a score of 42 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're not doing too badly. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		Knight_Otu says, "Darn."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Bog 		
CF | 		
CF | You're slowly sinking in quicksand, and don't have much time to 		
CF | enjoy the lovely swamp scenery. 		
CF | 		
CF | > 		DavidW asks, "what if you opened the cage?"
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Bog 		
CF | 		
CF | You're slowly sinking in quicksand, and don't have much time to 		
CF | enjoy the lovely swamp scenery. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open cage" 		
CF | You open the cage and the churrel scampers out. It runs up the twisted 		
CF | old tree and starts chewing on the vegetation, making squeaking sounds. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "grab vine" 		
CF | The vines are firmly attached to the trunk; you can't get them. Your 		
CF | head finally sinks below the surface of the quicksand. You try to hold 		
CF | your breath, but it's useless; the bog seems bottomless. Finally, 		
CF | lungs bursting, you breathe in a mouthful of moist sand - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 306 turns, you have achieved a score of 47 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're not doing too badly. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		Knight_Otu says, "We may have to release the churrel as soon as we enter."
		DavidW says, "yeah."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Bog 		
CF | 		
CF | You're slowly sinking in quicksand, and don't have much time to 		
CF | enjoy the lovely swamp scenery. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Bog 		
CF | 		
CF | You're slowly sinking in quicksand, and don't have much time to 		
CF | enjoy the lovely swamp scenery. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Bog 		
CF | 		
CF | You're slowly sinking in quicksand, and don't have much time to 		
CF | enjoy the lovely swamp scenery. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Bog 		
CF | 		
CF | You're slowly sinking in quicksand, and don't have much time to 		
CF | enjoy the lovely swamp scenery. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Bog 		
CF | 		
CF | You're slowly sinking in quicksand, and don't have much time to 		
CF | enjoy the lovely swamp scenery. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Bog 		
CF | 		
CF | You're slowly sinking in quicksand, and don't have much time to 		
CF | enjoy the lovely swamp scenery. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Swamp Trail 		
CF | 		
CF | You're walking on a twisting trail that runs deep into the heart of 		
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and 		
CF | low-lying fog hugs the ground like a burial shroud. Even the bright 		
CF | afternoon sun is having trouble burning off the thick mist. It's quite 		
CF | depressing here. The trail continues northwest and southeast. The 		
CF | ground looks fairly solid to the west; you could probably find a path 		
CF | that way as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Bog 		
CF | 		
CF | You're deep in the heart of the swamp now, in a dismal clearing of 		
CF | quicksand and mire. A gentle old willow tree hangs over the clearing, 		
CF | vine-covered branches dipping low. The only safe path is back to the 		
CF | east. 		
CF | 		
CF | Without warning, your feet sink into the muck. You try to move, but 		
CF | can't. You're sinking in the quicksand - and you don't have much time 		
CF | left! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open cage" 		
CF | You open the cage and the churrel scampers out. It runs up the twisted 		
CF | old tree and starts chewing on the vegetation, making squeaking sounds. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "churrel, eat vine" 		
CF | I don't see any churrel here. 		
CF | 		
CF | > 		Jacqueline says, "That is the best room description, particularly after all the lengthy, non-plotscenery descriptions elsewhere."
		Jacqueline says, "(The Bog bits.)"
		DavidW asks, "Wait until our boot hooks the whatever below?"
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | From the top of the willow tree, one end of a vine comes loose and 		
CF | drapes across the quicksand in front of you. You hear a chittering 		
CF | sound from above and catch a glimpse of the churrel you released as it 		
CF | scampers around the outside of the willow tree and vanishes from sight. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | You've nearly sunk below the surface of the quicksand. Suddenly, you 		
CF | feel something hook on your foot, far below the top of the ground; you 		
CF | can't quite tell what it is, but if you can get out, you'll probably 		
CF | pull it with you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "grab vine" 		
CF | Sending a silent prayer upward, you reach for the vine and pull with 		
CF | all your might. Slowly, with a great sucking sound, you lift yourself 		
CF | up out of the bog and lie panting on the edge of the quicksand. I 		
CF | wouldn't stay here too long if I were you; the ground is quite 		
CF | dangerous. A rusty lamp appears to have hooked around your foot. You 		
CF | pulled it up out of the bog with you. It's lying beside you on the 		
CF | ground. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x lamp" 		
CF | The brass lamp has no apparent source of fuel; it must be magical. 		
CF | It's inlaid with gold, and probably quite valuable. It's currently 		
CF | off. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get lamp" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Swamp Trail 		
CF | 		
CF | You're walking on a twisting trail that runs deep into the heart of 		
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and 		
CF | low-lying fog hugs the ground like a burial shroud. Even the bright 		
CF | afternoon sun is having trouble burning off the thick mist. It's quite 		
CF | depressing here. The trail continues northwest and southeast. The 		
CF | ground looks fairly solid to the west; you could probably find a path 		
CF | that way as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop all" 		
CF | bronze ring: (Taking off the bronze ring first) 		
CF | Dropped. 		
CF | sword: Dropped. 		
CF | oar: Dropped. 		
CF | pair of erasers: Dropped. 		
CF | wine bottle: Dropped. 		
CF | soft pretzel: Dropped. 		
CF | small leather pouch: Dropped. 		
CF | spade: Dropped. 		
CF | trowel: Dropped. 		
CF | handful of radberries: Dropped. 		
CF | gilded cage: Dropped. 		
CF | thin wand: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Bog 		
CF | 		
CF | You're deep in the heart of the swamp now, in a dismal clearing of 		
CF | quicksand and mire. A gentle old willow tree hangs over the clearing, 		
CF | vine-covered branches dipping low. One of the vines has been chewed 		
CF | through, and a length of it has fallen across the quicksand. The only 		
CF | safe path is back to the east. 		
CF | 		
CF | Without warning, your feet sink into the muck. You try to move, but 		
CF | can't. You're sinking in the quicksand - and you don't have much time 		
CF | left! 		
CF | 		
CF | You see a brass lamp here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get lamp" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "grab vine" 		
CF | Sending a silent prayer upward, you reach for the vine and pull with 		
CF | all your might. Slowly, with a great sucking sound, you lift yourself 		
CF | up out of the bog and lie panting on the edge of the quicksand. I 		
CF | wouldn't stay here too long if I were you; the ground is quite 		
CF | dangerous. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Swamp Trail 		
CF | 		
CF | You're walking on a twisting trail that runs deep into the heart of 		
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and 		
CF | low-lying fog hugs the ground like a burial shroud. Even the bright 		
CF | afternoon sun is having trouble burning off the thick mist. It's quite 		
CF | depressing here. The trail continues northwest and southeast. The 		
CF | ground looks fairly solid to the west; you could probably find a path 		
CF | that way as well. 		
CF | 		
CF | You see a bronze ring, a sword, an oar, a pair of erasers, a wine 		
CF | bottle, a soft pretzel, a small leather pouch, a spade, a trowel, a 		
CF | handful of radberries, a gilded cage, and a thin wand here. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, now to sort our inventory out a bit,"
		DavidW says, "Try leaving a few things in the boat. The oar, perhaps."
Knight_Otu says (to ClubFloyd), "wear ring" 		
CF | You don't have the bronze ring. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get ring" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear ring" 		
CF | Okay, you're now wearing the bronze ring. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get sword" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get oar" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get wand" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get pouch" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear pouch" 		
CF | You can't wear the small leather pouch. 		
CF | 		
CF | > 		DavidW says, "hm. Forgot about the sword. Wonder if you can kill a stoll with it."
Knight_Otu says (to ClubFloyd), "get erasers" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get bottle" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get pretzel" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "We might not need the cage any more."
Knight_Otu says (to ClubFloyd), "get spade" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get berries" 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "That's what I'm assuming. Also, we probably can leave the oar with the boat."
Knight_Otu says (to ClubFloyd), "l" 		
CF | Swamp Trail 		
CF | 		
CF | You're walking on a twisting trail that runs deep into the heart of 		
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and 		
CF | low-lying fog hugs the ground like a burial shroud. Even the bright 		
CF | afternoon sun is having trouble burning off the thick mist. It's quite 		
CF | depressing here. The trail continues northwest and southeast. The 		
CF | ground looks fairly solid to the west; you could probably find a path 		
CF | that way as well. 		
CF | 		
CF | You see a trowel and a gilded cage here. 		
CF | 		
CF | > 		DavidW says, "yes. Unless we find a pizza oven."
Knight_Otu says (to ClubFloyd), "get trowel" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop oar" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Swamp Trail 		
CF | 		
CF | You're walking on a twisting trail that runs deep into the heart of 		
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and 		
CF | low-lying fog hugs the ground like a burial shroud. Even the bright 		
CF | afternoon sun is having trouble burning off the thick mist. It's quite 		
CF | depressing here. The trail continues northwest and southeast. The 		
CF | ground looks fairly solid to the west; you could probably find a path 		
CF | that way as well. 		
CF | 		
CF | You see a trowel and a gilded cage here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get trowel" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat and an oar here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf10" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | A short, green stoll is blocking the bridge. His eyes light up as 		
CF | you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll." 		
CF | [12] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "kill stoll with sword" 		
CF | Attacking the green stoll doesn't appear productive. 		
CF | 		
CF | > 		Knight_Otu says, "That doesn't seem productive."
Knight_Otu says (to ClubFloyd), "give cheez coin to stoll" 		
CF | The stoll jumps back, horrified. "Are you nuts? Don't give me 		
CF | anything! I wanna steal it!" 		
CF | 		
CF | > 		Jacqueline says, "ha"
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat and an oar here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop all" 		
CF | brass lamp: Dropped. 		
CF | bronze ring: (Taking off the bronze ring first) 		
CF | Dropped. 		
CF | sword: Dropped. 		
CF | thin wand: Dropped. 		
CF | small leather pouch: Dropped. 		
CF | pair of erasers: Dropped. 		
CF | wine bottle: Dropped. 		
CF | soft pretzel: Dropped. 		
CF | spade: Dropped. 		
CF | handful of radberries: Dropped. 		
CF | trowel: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | A short, green stoll is blocking the bridge. His eyes light up as 		
CF | you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll." 		
CF | [12] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | The stoll jumps in front of you. "Hey! You'd better provide me with a 		
CF | better challenge than that! I want something to steal, something that 		
CF | I can't just pluck from you!" The twisted creature folds its arms 		
CF | across its chest. "You're not getting by without making it at least a 		
CF | little bit challenging for me to steal from you." 		
CF | 		
CF | > 		Knight_Otu says, "Well."
		DavidW says, "what a strange creatuer"
		Knight_Otu says, "Indeed."
		Knight_Otu says, "It stole the cage, so it doesn't just steal unimportant things."
		DavidW says, "Perhaps we should let it get the coin, though. Until we find out later we should've done something else."
		Knight_Otu says, "Sure"
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat, an oar, a brass lamp, a bronze ring, a sword, a 		
CF | thin wand, a small leather pouch, a pair of erasers, a wine bottle, a 		
CF | soft pretzel, a spade, a handful of radberries, and a trowel here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | rowboat: Taken. 		
CF | oar: Your load is too heavy. 		
CF | brass lamp: Your load is too heavy. 		
CF | bronze ring: Taken. 		
CF | sword: Your load is too heavy. 		
CF | thin wand: Your load is too heavy. 		
CF | small leather pouch: Your load is too heavy. 		
CF | pair of erasers: Your load is too heavy. 		
CF | wine bottle: Your load is too heavy. 		
CF | soft pretzel: Your load is too heavy. 		
CF | spade: Your load is too heavy. 		
CF | handful of radberries: You've already got your hands full. 		
CF | trowel: Your load is too heavy. 		
CF | 		
CF | > 		Knight_Otu says, "Moop."
Knight_Otu says (to ClubFloyd), "drop boat" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all except boat" 		
CF | oar: Taken. 		
CF | brass lamp: Taken. 		
CF | sword: Taken. 		
CF | thin wand: Taken. 		
CF | small leather pouch: Taken. 		
CF | pair of erasers: Taken. 		
CF | wine bottle: Taken. 		
CF | soft pretzel: Taken. 		
CF | spade: Taken. 		
CF | handful of radberries: You've already got your hands full. 		
CF | trowel: You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop oar" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get berries and trowel" 		
CF | handful of radberries: Taken. 		
CF | trowel: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a bronze ring, a brass lamp, a sword, a thin wand, a small 		
CF | leather pouch, a pair of erasers, a wine bottle, a soft pretzel, a 		
CF | spade, a handful of radberries, and a trowel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "save" 		
CF | File to save game in > 		
Knight_Otu says (to ClubFloyd), "cfuzcoinsacrifice" 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | A short, green stoll is blocking the bridge. His eyes light up as 		
CF | you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll." 		
CF | [12] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | The stoll bumps against you as you pass by. For a moment, you think 		
CF | you feel light fingers brushing the leather pouch you carry - but then, 		
CF | the feeling fades, and the stoll vanishes under the bridge with a 		
CF | cackling laugh. 		
CF | 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a bronze ring, a sword, a thin wand, a small leather pouch, a 		
CF | pair of erasers, a wine bottle, a soft pretzel, a spade, a handful of 		
CF | radberries, and a trowel. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		DavidW asks, "Is the lamp gone?"
		Knight_Otu says, "Yeaah."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		Knight_Otu says, "Dang stoll."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | A short, green stoll is blocking the bridge. His eyes light up as 		
CF | you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll." 		
CF | [12] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat and an oar here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop lamp" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop wand" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop all" 		
CF | bronze ring: Dropped. 		
CF | sword: Dropped. 		
CF | small leather pouch: Dropped. 		
CF | pair of erasers: Dropped. 		
CF | wine bottle: Dropped. 		
CF | soft pretzel: Dropped. 		
CF | spade: Dropped. 		
CF | handful of radberries: Dropped. 		
CF | trowel: Dropped. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Swamp Trail 		
CF | 		
CF | You're walking on a twisting trail that runs deep into the heart of 		
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and 		
CF | low-lying fog hugs the ground like a burial shroud. Even the bright 		
CF | afternoon sun is having trouble burning off the thick mist. It's quite 		
CF | depressing here. The trail continues northwest and southeast. The 		
CF | ground looks fairly solid to the west; you could probably find a path 		
CF | that way as well. 		
CF | 		
CF | You see a gilded cage here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get cage" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat, an oar, a brass lamp, a thin wand, a bronze ring, 		
CF | a sword, a small leather pouch, a pair of erasers, a wine bottle, a 		
CF | soft pretzel, a spade, a handful of radberries, and a trowel here. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		DavidW says, "I think the pretzel would be good food to eat."
		Knight_Otu says, "Eat the pretzel or the berries?-... right."
Knight_Otu says (to ClubFloyd), "eat pretzel" 		
CF | That was delicious! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | A short, green stoll is blocking the bridge. His eyes light up as 		
CF | you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll." 		
CF | [12] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | The stoll jumps in front of you. "Hey! You'd better provide me with a 		
CF | better challenge than that! I want something to steal, something that 		
CF | I can't just pluck from you!" The twisted creature folds its arms 		
CF | across its chest. "You're not getting by without making it at least a 		
CF | little bit challenging for me to steal from you." 		
CF | 		
CF | > 		Knight_Otu says, "Dang."
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat, an oar, a brass lamp, a thin wand, a bronze ring, 		
CF | a sword, a small leather pouch, a pair of erasers, a wine bottle, a 		
CF | spade, a handful of radberries, and a trowel here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get pouch" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | A short, green stoll is blocking the bridge. His eyes light up as 		
CF | you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll." 		
CF | [12] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | The stoll bumps against you as you pass by. For a moment, you think 		
CF | you feel light fingers brushing the leather pouch you carry - but then, 		
CF | the feeling fades, and the stoll vanishes under the bridge with a 		
CF | cackling laugh. 		
CF | 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a small leather pouch. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pouch" 		
CF | There's nothing in the small leather pouch. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat, an oar, a brass lamp, a thin wand, a bronze ring, 		
CF | a sword, a pair of erasers, a wine bottle, a spade, a handful of 		
CF | radberries, and a trowel here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | rowboat: Your load is too heavy. 		
CF | oar: Taken. 		
CF | brass lamp: Taken. 		
CF | thin wand: Taken. 		
CF | bronze ring: Taken. 		
CF | sword: Taken. 		
CF | pair of erasers: Taken. 		
CF | wine bottle: Taken. 		
CF | spade: Taken. 		
CF | handful of radberries: Taken. 		
CF | trowel: You've already got your hands full. 		
CF | 		
CF | > 		Knight_Otu asks, "Why do I keep doing that?"
Knight_Otu says (to ClubFloyd), "drop boat" 		
CF | You're not carrying the rowboat! 		
CF | 		
CF | > 		DavidW says, "I don't know."
		Knight_Otu says, "Oh, didn't get the boat this time."
Knight_Otu says (to ClubFloyd), "drop oar" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get trowel" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x hill" 		
CF | The burial mound is quite big, and obviously quite old. It was typical 		
CF | of the early northern Ulian tribes to build such mounds. As far as you 		
CF | know, none have ever been excavated. 		
CF | 		
CF | > 		DavidW asks, "oh, so the stoll doesn't show up the 2nd time crossing?"
		Knight_Otu says, "Yeah."
		Knight_Otu says, "I hope he stays gone."
Knight_Otu says (to ClubFloyd), "x shrub" 		
CF | I don't know the word "shrub". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "listen" 		
CF | You hear nothing. 		
CF | 		
CF | > 		Knight_Otu says, "Only one way to go, I guess."
Knight_Otu says (to ClubFloyd), "e" 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		DavidW says, "mmhm"
		DavidW says, "dig mound"
Knight_Otu says (to ClubFloyd), "dig mound with shovel" 		
CF | You can't really bring yourself to desecrate the graves of your 		
CF | ancestors. [14] 		
CF | 		
CF | > 		Knight_Otu says, "I'm ... well. You're right, game, but..."
Knight_Otu says (to ClubFloyd), "note 14" 		
CF | [14]: The ancient Ulians, your ancestors, were a peaceful, artistic 		
CF | race. Almost nothing is known about them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x swampy ground" 		
CF | I don't know the word "swampy". 		
CF | 		
CF | > 		DavidW asks, "Can we jump down 30 feet safely?"
Knight_Otu says (to ClubFloyd), "s" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump" 		
CF | Wheeee! 		
CF | 		
CF | > 		Knight_Otu says, "It seems no."
Knight_Otu says (to ClubFloyd), "d" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		DavidW asks, "Maybe wave the wand up there?"
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		DavidW asks, "rub the lamp?"
Knight_Otu says (to ClubFloyd), "rub lamp" 		
CF | Touching the brass lamp doesn't seem to have any effect. 		
CF | 		
CF | > 		DavidW asks, "pray?"
Knight_Otu says (to ClubFloyd), "pray" 		
CF | 		
CF | Your prayers are not heard. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "shout" 		
CF | Your throat is a bit sore now. 		
CF | 		
CF | > 		DavidW asks, "search mound?"
Knight_Otu says (to ClubFloyd), "search mound" 		
CF | The burial mound is quite big, and obviously quite old. It was typical 		
CF | of the early northern Ulian tribes to build such mounds. As far as you 		
CF | know, none have ever been excavated. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter it" 		
CF | I don't know how to enter the burial mound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to mound" 		
CF | You hear the usual sounds that a burial mound normally makes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "score" 		
CF | In a total of 389 turns, you have achieved a score of 72 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're probably getting frustrated. 		
CF | 		
CF | > 		DavidW says, "Good guess, game."
Knight_Otu says (to ClubFloyd), "dig mound with trowel" 		
CF | The trowel's much too small to do any serious digging. You need a 		
CF | better tool, like, say, a spade. 		
CF | 		
CF | > 		Knight_Otu says, "Okay."
		DavidW says, "Obviously, we're meant to do *something* here."
		DavidW asks, "Push the bellybutton?"
Knight_Otu says (to ClubFloyd), "push bellybutton" 		
CF | I don't know the word "bellybutton". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push belly button" 		
CF | I don't see any belly button here. 		
CF | 		
CF | > 		Knight_Otu says, "Uh."
		DavidW asks, "Just button? Or figurine?"
Knight_Otu says (to ClubFloyd), "x figurine" 		
CF | I don't see any figurine here. 		
CF | 		
CF | > 		DavidW asks, "You didn't bring it, did you?"
		Knight_Otu says, "Darn invenory limits."
Knight_Otu says (to ClubFloyd), "w" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat and an oar here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put oar in boat" 		
CF | I don't know how to put anything into the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get oar" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		DavidW says, "ah, you left the figurine behind when you first moved the boat."
Knight_Otu says (to ClubFloyd), "drop trowel and spade" 		
CF | trowel: Dropped. 		
CF | spade: Dropped. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "get oar" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Lake Shore East 		
CF | 		
CF | You're sitting in the rowboat on the eastern shore of Lake 		
CF | Draounheer. Across the sparkling blue waters, you can see the 		
CF | snow-covered caps of the Beeg'ashell Mountains, deep in the heart of 		
CF | evil Unnkulia. But here, on this side of the lake, you could truly 		
CF | find peace. Gentle waves lap at the shore, and reeds bend gracefully 		
CF | in the brisk fall breezes. To the east, a path leads back into the 		
CF | forest. North of here, the land slopes up sharply, and the path 		
CF | continues. You could also go southwest, along the shore of the lake - 		
CF | further along, the grassy lakeshore turns into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | You can't go that way in the boat. Maybe you should try walking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Sandy Beach 		
CF | 		
CF | The lakeshore here becomes a stretch of white sand, glaring in the 		
CF | fall sunshine. Further south, the land becomes rocky and too difficult 		
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is 		
CF | visible. [9] You can hear the thunderous crash of water to the south 		
CF | as the lake empties through the Rock. The lake stretches before you to 		
CF | the west. The only way to go appears to be back along the shore to the 		
CF | northeast. 		
CF | 		
CF | You see a corkscrew and a jade figurine here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get figurine" 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "I'll assume we don't need the corkscrew anymore."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter rowboat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		DavidW says, "That's probably a safe bet."
Knight_Otu says (to ClubFloyd), "w" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a trowel, a spade, and a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a trowel, a spade, and a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop oar" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get spade and trowel" 		
CF | spade: Taken. 		
CF | trowel: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push belly button" 		
CF | You poke the figurine of Duhdha in the stomach. Without warning, a 		
CF | bolt of lightning splits the sky and arcs to the ground, frying your 		
CF | head to a crisp. The charred embers of your brains fall down your 		
CF | collar; you might have an urge to scratch, if you were still alive and 		
CF | had a head. 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 414 turns, you have achieved a score of 72 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're probably getting frustrated. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		Knight_Otu says, "Nope."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		Knight_Otu asks, "Maybe we should brave the cave or the mountains for now?"
		DavidW asks, "We don't have any headgear either, right?"
		Knight_Otu says, "I don't think so."
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a small leather pouch, a brass lamp, a thin wand, a bronze 		
CF | ring, a sword, a pair of erasers, a wine bottle, a handful of 		
CF | radberries, a jade figurine, a spade, and a trowel. 		
CF | 		
CF | > 		DavidW says, "Sure, we can try the cave and mountains."
Knight_Otu says (to ClubFloyd), "w" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat and an oar here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get oar" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		DavidW asks, "We can't wear the trowel as a hat, I suppose?"
Knight_Otu says (to ClubFloyd), "wear trowel" 		
CF | You can't wear the trowel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put all in pouch" 		
CF | small leather pouch: You can't put the small leather pouch in itself! 		
CF | brass lamp: You can't fit that in the small leather pouch. 		
CF | thin wand: You can't fit that in the small leather pouch. 		
CF | bronze ring: You can't fit that in the small leather pouch. 		
CF | sword: You can't fit that in the small leather pouch. 		
CF | pair of erasers: You can't fit that in the small leather pouch. 		
CF | wine bottle: You can't fit that in the small leather pouch. 		
CF | handful of radberries: You can't fit that in the small leather pouch. 		
CF | jade figurine: You can't fit that in the small leather pouch. 		
CF | spade: You can't fit that in the small leather pouch. 		
CF | trowel: You can't fit that in the small leather pouch. 		
CF | 		
CF | > 		DavidW says, "It was a silly idea."
Knight_Otu says (to ClubFloyd), "wear ring" 		
CF | Okay, you're now wearing the bronze ring. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get oar" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop pouch" 		
CF | Dropped. 		
CF | 		
CF | > 		DavidW says, "put things in the boat itself."
Knight_Otu says (to ClubFloyd), "get oar" 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "I thought I tried that."
Knight_Otu says (to ClubFloyd), "put all in boat" 		
CF | brass lamp: I don't know how to put anything into the rowboat. 		
CF | thin wand: I don't know how to put anything into the rowboat. 		
CF | bronze ring: I don't know how to put anything into the rowboat. 		
CF | sword: I don't know how to put anything into the rowboat. 		
CF | pair of erasers: I don't know how to put anything into the rowboat. 		
CF | wine bottle: I don't know how to put anything into the rowboat. 		
CF | handful of radberries: I don't know how to put anything into the 		
CF | rowboat. 		
CF | jade figurine: I don't know how to put anything into the rowboat. 		
CF | spade: I don't know how to put anything into the rowboat. 		
CF | trowel: I don't know how to put anything into the rowboat. 		
CF | oar: I don't know how to put anything into the rowboat. 		
CF | 		
CF | > 		DavidW says, "oh, okay. Weird."
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		Knight_Otu says, "I do suspect the pouch has outlived its usefulness."
Knight_Otu says (to ClubFloyd), "s" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Unnkulian Shore 		
CF | 		
CF | You're on the western shore of Lake Draounheer - the Unnkulian side! 		
CF | His Majesticalness, the Valley King, forbids his subjects to travel 		
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land, 		
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the 		
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't 		
CF | stay here very long; the Unnkulian Patrols are sure to find you 		
CF | eventually. A trail runs up into the Beegas'hell Mountains to the 		
CF | southwest, and there's a dark cave opening to the north. The lake is 		
CF | back to the east. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		DavidW says, "It's very rare for an enterable to not also be either a container or supporter in general."
Knight_Otu says (to ClubFloyd), "out" 		
CF | Unnkulian Shore 		
CF | 		
CF | You're on the western shore of Lake Draounheer - the Unnkulian side! 		
CF | His Majesticalness, the Valley King, forbids his subjects to travel 		
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land, 		
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the 		
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't 		
CF | stay here very long; the Unnkulian Patrols are sure to find you 		
CF | eventually. A trail runs up into the Beegas'hell Mountains to the 		
CF | southwest, and there's a dark cave opening to the north. The lake is 		
CF | back to the east. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open lamp" 		
CF | I don't see any way to open the lamp. It appears to be magical, and it 		
CF | doesn't need any fuel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | You charge into the gloomy cave mouth. From out of darkened crevices, 		
CF | the steel-jawed Demons of Unnkul swarm out to meet you. Even a Valley 		
CF | Warrior can only withstand their endless attacks for so long - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 431 turns, you have achieved a score of 72 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're probably getting frustrated. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		Roger says, "awww"
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Unnkulian Shore 		
CF | 		
CF | You're on the western shore of Lake Draounheer - the Unnkulian side! 		
CF | His Majesticalness, the Valley King, forbids his subjects to travel 		
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land, 		
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the 		
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't 		
CF | stay here very long; the Unnkulian Patrols are sure to find you 		
CF | eventually. A trail runs up into the Beegas'hell Mountains to the 		
CF | southwest, and there's a dark cave opening to the north. The lake is 		
CF | back to the east. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x lamp" 		
CF | The brass lamp has no apparent source of fuel; it must be magical. 		
CF | It's inlaid with gold, and probably quite valuable. It's currently 		
CF | off. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn on lamp" 		
CF | You turn the lamp on. It glows with a dim greenish light. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | You charge into the gloomy cave mouth. From out of darkened crevices, 		
CF | the steel-jawed Demons of Unnkul swarm out to meet you. Even a Valley 		
CF | Warrior can only withstand their endless attacks for so long - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 433 turns, you have achieved a score of 72 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're probably getting frustrated. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		Knight_Otu says, "Okay."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Unnkulian Shore 		
CF | 		
CF | You're on the western shore of Lake Draounheer - the Unnkulian side! 		
CF | His Majesticalness, the Valley King, forbids his subjects to travel 		
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land, 		
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the 		
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't 		
CF | stay here very long; the Unnkulian Patrols are sure to find you 		
CF | eventually. A trail runs up into the Beegas'hell Mountains to the 		
CF | southwest, and there's a dark cave opening to the north. The lake is 		
CF | back to the east. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | You trudge up the mountains. Suddenly, a sharp pain shoots up your 		
CF | leg. You look down - your foot has been sliced off by steel jaws 		
CF | buried in the pathway! Before you bleed to death, you just have time 		
CF | enough to read the writing on the trap - "Acme Rhust-Pruph Stihl Trappe 		
CF | - Dam Dedlee!" 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 433 turns, you have achieved a score of 72 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're probably getting frustrated. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Unnkulian Shore 		
CF | 		
CF | You're on the western shore of Lake Draounheer - the Unnkulian side! 		
CF | His Majesticalness, the Valley King, forbids his subjects to travel 		
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land, 		
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the 		
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't 		
CF | stay here very long; the Unnkulian Patrols are sure to find you 		
CF | eventually. A trail runs up into the Beegas'hell Mountains to the 		
CF | southwest, and there's a dark cave opening to the north. The lake is 		
CF | back to the east. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		Knight_Otu says, "Oh...kay."
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		DavidW asks, "We never found a key for the lighthouse minting press, either, did we?"
		Knight_Otu says, "The Unnkulian patrol seems about as on the move as the Valley King one."
		Knight_Otu says (to David), "No, we didn't."
		Knight_Otu says, "We may have to brave the rapids at this point."
		DavidW says, "Looking at my old map, the mound is the way forward somehow."
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		DavidW asks, "Should I check my actual notes?"
		Knight_Otu says, "I'm out of ideas, yeah."
		DavidW says, "oh hell. It's a persistence puzzle."
		Knight_Otu says, "Okay."
		DavidW says, "You need to try digging more than once."
Knight_Otu says (to ClubFloyd), "e" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a small leather pouch and a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a small leather pouch and a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dig mound with shovel" 		
CF | You really don't want to desecrate the ancient graves of your 		
CF | ancestors. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dig mound with shovel" 		
CF | The Gods may strike you down if you persist in desecrating the holy 		
CF | graves of your godlike, sacred, and revered ancient ancestors! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dig mound with shovel" 		
CF | To heck with your ancient ancestors - you've got a quest to finish! 		
CF | You bend to your labors and start digging. It's back-breaking work, 		
CF | but you've soon made a sizeable hole in the top of the mound. 		
CF | Suddenly, your spade breaks through the muddy earth, vanishing into 		
CF | what must be a vast cavern far below! You leap from the hole, 		
CF | surprised. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		DavidW says, "Warning: this will be a one-way trip downwards."
		Jacqueline says, "whoa"
Knight_Otu says (to ClubFloyd), "save" 		
CF | File to save game in > 		
Knight_Otu says (to ClubFloyd), "cfuzmound" 		
CF | Saved. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, we have a save in case it turns out we need the corkscrew or something."
Knight_Otu says (to ClubFloyd), "x hole" 		
CF | The hole's quite dark. If you climb down there, I'm not sure you could 		
CF | get back up. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down into the dark hole - 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | It doesn't seem likely that the fair Amanda could have come down 		
CF | here; surely, you were the first to dig into the burial mounds. Still, 		
CF | there doesn't appear to be any way back up. It appears that searching 		
CF | these ancient tombs for another exit to the surface is your only 		
CF | option. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		DavidW asks, "Is the lamp still on?"
Knight_Otu says (to ClubFloyd), "x lamp" 		
CF | The brass lamp has no apparent source of fuel; it must be magical. 		
CF | It's inlaid with gold, and probably quite valuable. It's glowing with 		
CF | a dim greenish light. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "get shovel" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW asks, "We fell onto *granite*?"
		Knight_Otu says, "I think we dropped semi-controlled rather than just fell, but yeah."
		DavidW says, "okay. Impressive."
		DavidW says, "x that coffin"
Knight_Otu says (to ClubFloyd), "x coffin" 		
CF | The coffin is quite large. A figure of a bearded and armored warrior, 		
CF | eyes closed and hands folded across his chest, is carved on the lid. 		
CF | Words are carved on the side - you recognize the language as early 		
CF | Ulian, a quite difficult and arcane tongue. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x words" 		
CF | You could try reading them, I suppose. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read words" 		
CF | You can't read the ancient Ulian tongue. 		
CF | 		
CF | > 		Jacqueline says (to KO), "David still has granite-trauma from Augmented Fourth, you see."
		Knight_Otu says, "Makes sense."
		DavidW asks, "I suppose open the coffin, steal from the dead?"
Knight_Otu says (to ClubFloyd), "open coffin" 		
CF | You grunt and strain, but even with your warrior's strength, you can't 		
CF | budge the huge stone lid. 		
CF | 		
CF | > 		DavidW asks, "Or will there be a secret staircase inside?"
Knight_Otu says (to ClubFloyd), "pry coffin with shovel" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		DavidW says, "put figurine on coffin."
Knight_Otu says (to ClubFloyd), "put figurine on coffin" 		
CF | There's no good surface on the stone coffin. 		
CF | 		
CF | > 		DavidW says, "drat"
Knight_Otu says (to ClubFloyd), "x figure" 		
CF | The jade figurine depicts a smiling, pot-bellied Duhdha. The few 		
CF | remaining Duhdhists in the Valley carry these around, rubbing them for 		
CF | good luck. Such foolish nonsense is, of course, beneath a Valley 		
CF | Warrior. [11] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push belly button" 		
CF | You poke the figurine of Duhdha in the stomach. Without warning, a 		
CF | bolt of lightning splits the sky and arcs to the ground, frying your 		
CF | head to a crisp. The charred embers of your brains fall down your 		
CF | collar; you might have an urge to scratch, if you were still alive and 		
CF | had a head. 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 461 turns, you have achieved a score of 77 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're probably getting frustrated. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | > 		DavidW says, "The idea was not to be holding it."
		Knight_Otu says, "Being underground didn't help."
Knight_Otu says (to ClubFloyd), "drop figurine" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push belly button" 		
CF | You poke the figurine of Duhdha in the stomach. Without warning, a 		
CF | bolt of lightning splits the sky and arcs to the ground, frying your 		
CF | head to a crisp. The charred embers of your brains fall down your 		
CF | collar; you might have an urge to scratch, if you were still alive and 		
CF | had a head. 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 462 turns, you have achieved a score of 77 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're probably getting frustrated. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a jade figurine here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x walls" 		
CF | I don't see any walls here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x ground" 		
CF | There's nothing special about it. 		
CF | 		
CF | > 		DavidW says, "Like, if the thing was on the coffin, the lightning could open the coffin."
		Knight_Otu says, "Could. But probably not."
Knight_Otu says (to ClubFloyd), "x lid" 		
CF | The coffin is quite large. A figure of a bearded and armored warrior, 		
CF | eyes closed and hands folded across his chest, is carved on the lid. 		
CF | Words are carved on the side - you recognize the language as early 		
CF | Ulian, a quite difficult and arcane tongue. 		
CF | 		
CF | > 		Knight_Otu asks, "West?"
		DavidW says, "Maybe the words on the coffin say what to do to open it and we need to learn Elvish or whatever first."
		DavidW says, "Ulian"
		Knight_Otu says, "Possibly."
DavidW says (to ClubFloyd), "wake figure" 		
CF | Let it sleep just a little longer. (Try something stupid, get a stupid 		
CF | response. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wake up" 		
CF | I don't understand that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wake coffin" 		
CF | Let it sleep just a little longer. (Try something stupid, get a stupid 		
CF | response. 		
CF | 		
CF | > 		DavidW says, "That's probably the wake thing response."
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		DavidW asks, "Are there any side passages from here?"
		Knight_Otu says, "Yeah, to the west."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | You've obviously stumbled into a vast, uncharted underworld. (Big 		
CF | surprise.) Could the fair Amanda have passed this way? Though you 		
CF | entered these caverns through the tombs, the footprints from the lake 		
CF | did lead back into the swamps; perhaps Amanda found another way down 		
CF | here. Only exploration will truly tell the tale. Tunnels run north 		
CF | and south, and a narrow crawl climbs up to the east. At the west end 		
CF | of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		DavidW says, "Let's find out if Gollum is here too."
		DavidW says, "An underground gazebo."
Knight_Otu says (to ClubFloyd), "x gazebo" 		
CF | The gazebo is perhaps twenty feet high, with a tiny steeple on top. In 		
CF | the steeple, you can just make out a bell hanging from the roof. The 		
CF | gazebo is at the west end of the cavern. [15] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 15" 		
CF | [15]: This is NOT the same as the gazebo in 'Horror of Rylvania!' It's 		
CF | entirely different! All-new code! Honest! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x steeple" 		
CF | It looks like an ordinary steeple to me. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bell" 		
CF | I don't see any bell here. 		
CF | 		
CF | > 		DavidW says, "I've played HoR but I don't remember that gazebo that clearly."
Knight_Otu says (to ClubFloyd), "x mos" 		
CF | I don't know the word "mos". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x moss" 		
CF | The beds of moss and fungi cover the floor of the chamber. It's a sea 		
CF | of colors - reds, greens, blues. 		
CF | 		
CF | > 		Knight_Otu says, "We probably don't want to eat that again."
		DavidW says, "Try entering the gazebo. Maybe it's an elevator or something."
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | A long rope is attached to the bell, the other end dangling just 		
CF | above the floor. You can only go back to the east from here. 		
CF | 		
CF | > 		DavidW says, "climb rope"
Knight_Otu says (to ClubFloyd), "x rope" 		
CF | The rope hangs down from above; it appears to be attached to the bell 		
CF | overhead. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bell" 		
CF | The bell hangs high overhead; you can't see it very well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "climb rope" 		
CF | You shinny partway up the rope. The bell rings loudly as you pull on 		
CF | the rope, resounding through the cavern and sending vibrations along 		
CF | the rope. Your hands sting from the shocks, and you drop to the 		
CF | ground. You're not getting up there that way. 		
CF | 		
CF | > 		DavidW says, "hmph"
		Knight_Otu says, "Well now everyone knows we're here."
Knight_Otu says (to ClubFloyd), "ring bell" 		
CF | Bong! The clear, deep tone of the bell resounds through the cavern. 		
CF | 		
CF | > 		DavidW says, "better make banana bread"
Knight_Otu says (to ClubFloyd), "jump" 		
CF | Wheeee! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		Knight_Otu asks, "North or south?"
		DavidW says, "North."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x monk" 		
CF | The old monk looks quite unhappy. He hasn't shaven in some time, and 		
CF | his robes are tattered and filthy. He stares at you sorrowfully. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask monk about monk" 		
CF | The monk shrugs. "Only Duhdha knows for sure." 		
CF | 		
CF | > 		DavidW says, "I can almost guarantee he'll want a fried egg."
Knight_Otu says (to ClubFloyd), "ask monk about duhdha" 		
CF | A fleeting grin crosses the monk's wan face. "Why, it's an image of 		
CF | the great Duhdha!" 		
CF | 		
CF | > 		DavidW says, "read writing"
Knight_Otu says (to ClubFloyd), "read writing" 		
CF | You're not going to read it without an ancient Ulian dictionary. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x altar" 		
CF | A sad old monk is sitting on the altar, chin in his hands. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask monk about coffin" 		
CF | The monk shrugs. "Only Duhdha knows for sure." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask monk about writing" 		
CF | The monk shrugs. "Only Duhdha knows for sure." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about temple" 		
CF | I don't know the word "temple". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask monk about dictionary" 		
CF | The monk shrugs. "Only Duhdha knows for sure." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about gazebo" 		
CF | The monk shrugs. "Only Duhdha knows for sure." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask monk about amanda" 		
CF | The monk shrugs. "Only Duhdha knows for sure." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x mosaics" 		
CF | You recognize some of the images as icons of the ancient Duhdhist 		
CF | religion. This must be a temple of that long-forgotten god. 		
CF | 		
CF | > 		DavidW asks, "pray?"
Knight_Otu says (to ClubFloyd), "pray" 		
CF | 		
CF | Your prayers are not heard. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show figurine to monk" 		
CF | The monk smiles. "I already have one, my child. Keep it; your 		
CF | carrying of Duhdha's image sets a good eggsample for your fellow 		
CF | warriors." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about distress" 		
CF | I don't know the word "distress". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about sadness" 		
CF | I don't know the word "sadness". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask monk about belly button" 		
CF | The monk shrugs. "Only Duhdha knows for sure." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask monk about altar" 		
CF | The monk pats the hard stone. "Duhdha lies in the world beyond, great 		
CF | Warrior. But you do not believe." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask monk about writing" 		
CF | The monk shrugs. "Only Duhdha knows for sure." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask monk about ul" 		
CF | I don't know the word "ul". 		
CF | 		
CF | > 		DavidW says, "ask monk about ulian"
Knight_Otu says (to ClubFloyd), "ask monk about ulian" 		
CF | I don't know the word "ulian". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask monk about pretzel" 		
CF | The monk shrugs. "Only Duhdha knows for sure." 		
CF | 		
CF | > 		DavidW says, "hm. Maybe explore west or east."
		Knight_Otu says, "Hm. Yeah."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Vestry 		
CF | 		
CF | You're in a tiny room that's not much more than a stone closet. It 		
CF | probably serves as the vestry for the temple. The only exit is back to 		
CF | the east. There's a set of hooks on the western wall. 		
CF | 		
CF | A robe is hanging on the hooks. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x robe" 		
CF | The robe is cream-colored and stained with brown splotches. It's 		
CF | rather tattered - between the stains, a few rips, and one half-torn 		
CF | pocket, it's not worth much. 		
CF | 		
CF | > 		DavidW says, "POCKET"
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a black stone. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get stone" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		Knight_Otu exclaims, "ARG!"
Knight_Otu says (to ClubFloyd), "x stone" 		
CF | The black stone is quite small. Now that you look at it, you realize 		
CF | it's made out of plastic. It seems to be magnetic as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a brass lamp (providing light), a thin wand, a bronze ring 		
CF | (being worn), a sword, a pair of erasers, a wine bottle, a handful of 		
CF | radberries, a jade figurine, a trowel, an oar, and a spade. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop oar" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get stone" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "Drop the bottle, too."
Knight_Otu says (to ClubFloyd), "drop bottle" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask monk about stone" 		
CF | The monk shrugs. "Only Duhdha knows for sure." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. A rusty oven 		
CF | stands against the east wall. Attached to the northern wall is a long 		
CF | wooden shelf. Otherwise, the room is quite featureless. A passage 		
CF | runs back to the west. 		
CF | 		
CF | A small cardboard box and a cookbook are sitting on the wooden 		
CF | shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x oven" 		
CF | The oven's a rusty piece of junk. I doubt it's been used for years. 		
CF | It's also stone cold. I think the pilot light's gone out. There's a 		
CF | few scuff marks around the base of the oven. The oven is closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pull oven" 		
CF | You're not quite strong enough to move the oven. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open it" 		
CF | Opened. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look in oven" 		
CF | The oven's a rusty piece of junk. I doubt it's been used for years. 		
CF | It's also stone cold. I think the pilot light's gone out. There's a 		
CF | few scuff marks around the base of the oven. The oven is open. 		
CF | There's nothing in the oven. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shelf" 		
CF | On the wooden shelf you see a small cardboard box and a cookbook. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x box" 		
CF | The box is garishly decorated with mauve, orange, and green stars. 		
CF | Bright purple lettering on the front reads "Acme Sorta-Yehlo Ehg 		
CF | Suhb-sti-toot Miks: A Dam Tastee Pahrt oph this Compleet Brekfhast. 		
CF | No cholesterol!" The box is, thankfully, closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cookbook" 		
CF | The title of the cookbook is "101 Damn Tasty Egg Recipes." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read it" 		
CF | You don't really have time to peruse the cookbook now. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get box" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show box to monk" 		
CF | "That is not unto my stomach as I am to God," the monk mutters angrily. 		
CF | "What need have I of such worldly tripe?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show cookbook to monk" 		
CF | "That is not unto my stomach as I am to God," the monk mutters angrily. 		
CF | "What need have I of such worldly tripe?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show stone to monk" 		
CF | "That is not unto my stomach as I am to God," the monk mutters angrily. 		
CF | "What need have I of such worldly tripe?" 		
CF | 		
CF | > 		Knight_Otu says, "Okay."
Knight_Otu says (to ClubFloyd), "n" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		DavidW says, "perhaps drop the box and cookbook"
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "drop box and cookbook" 		
CF | small cardboard box: Dropped. 		
CF | cookbook: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		Knight_Otu says, "Uh oh,pit."
		DavidW says, "Don't stay too long here."
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "x hook" 		
CF | The hook's firmly stuck in the wall. I don't think you can get it out. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x dragon" 		
CF | The baby dragon is not exactly small - it probably weighs more than you 		
CF | do. But it is quite cute. As you watch, it trips over its own feet 		
CF | and goes flying in a great tangle of claws and tail. [16] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 16" 		
CF | [16]: This rather clumsy dragon is MUCH larger by the time of 		
CF | "Unnkulian Unventure II: The Secret of Acme." 		
CF | 		
CF | > 		DavidW says, "Do we have rope? I don't remember."
		Knight_Otu says, "Not yet."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | A long rope is attached to the bell, the other end dangling just 		
CF | above the floor. You can only go back to the east from here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf11" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "cut rope with sword" 		
CF | I don't think cutting the rope is a good idea; you might need the whole 		
CF | piece later. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get rope" 		
CF | You can't untie the rope from down here; the other end is attached to 		
CF | the bell, some twenty feet overhead. 		
CF | 		
CF | > 		DavidW says, "oh, yeah, this rope."
		Knight_Otu says, "Probably can't get it yet."
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		DavidW says, "I need a bathroom break. bbiab"
Knight_Otu says (to ClubFloyd), "x magic" 		
CF | I don't know the word "magic". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x stalactites" 		
CF | Strange, colorful veins of minerals spiral through the pillars of rock, 		
CF | sparkling in the light. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x mists" 		
CF | I don't know the word "mists". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shadows" 		
CF | The shadows are probably just from the lamplight hitting the rock 		
CF | formations in the cave. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x crevices" 		
CF | The crevices are uninteresting. You most certainly can't fit inside 		
CF | them, if that's what your thinking. 		
CF | 		
CF | > 		DavidW says, "ok back"
		Knight_Otu says, "Okay, southwest path now."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x sign" 		
CF | The sign's made of wood, and embedded in the stone wall. It reads as 		
CF | follows: 		
CF | "Poppa Ul Memorial Lodge - Members Only! Exits northeast and south. 		
CF | Sauna north. Gym northwest. Reading room west. Equipment furnished 		
CF | by Acme." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x glass" 		
CF | The wall's not like the one in the King's lake view room. It's quite 		
CF | strong, and has a much different feel to it - almost rubbery to the 		
CF | touch. Through the glass, you can see a few fish swimming along the 		
CF | bottom of the lake. Tiny raised letters run along the bottom of the 		
CF | wall. They read, "Wowsa Willy's Wonder Wall." 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "x door" 		
CF | The steel door is closed. It's warm to the touch. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x water" 		
CF | There's nothing special about the lake water. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf12" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		DavidW says, "With luck, there's an Ulian dictionary in the reading room."
		DavidW says, "The gym might make us strong enough to move an oven."
		Knight_Otu says, "Hopefully."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Reading Room 		
CF | 		
CF | This chamber's walls are covered in tacky stained purple and green 		
CF | wooden panelling. It's not exactly what I would call peaceful, but 		
CF | there is a comfortable chair (upholstered in bright orange) and, on the 		
CF | western wall, a bookshelf. In some ways, the room is kind of like an 		
CF | evil twin of the King's library back in the Valley. The only exit is 		
CF | back to the east. 		
CF | 		
CF | A brown book, a yellow paperback, a black book, a blue book, and a 		
CF | white paperback are sitting on the shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x panelling" 		
CF | It's quite tacky, made from fiberboard and asbestos and stained with 		
CF | lead paint. Tiny lettering along the bottom of one wall reads "Acme 		
CF | Hoam Improovmint Deevishun." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x chair" 		
CF | The chair looks quite comfortable, though it is completely hideous. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shelf" 		
CF | On the shelf you see a brown book, a yellow paperback, a black book, a 		
CF | blue book, and a white paperback. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x brown" 		
CF | The book's cover is made of leather and embossed with gold letters that 		
CF | read "Ulian to Valley-Tongue Dictionary." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read it" 		
CF | Thoroughly reading the dictionary would take more time than you have. 		
CF | It might be useful if you have to translate something, though. [17] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note" 		
CF | What do you want to get footnote information for? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "17" 		
CF | [17]: Something fun to do is to try counting the dictionary (and other 		
CF | things in the game as well.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "count dictionary" 		
CF | There is one (1) dictionary. It contains forty-three thousand, eight 		
CF | hundred and fifty-five (43,855) words. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x yellow" 		
CF | It's number forty-three in the "Don Martyr of Cars" series. You've got 		
CF | a copy at home, a much nicer edition. I think the cover of this one's 		
CF | made from cheez (tm). 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x black" 		
CF | Which black do you mean, the black book, or the black stone? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "book" 		
CF | The black book is quite heavy and trimmed with gold leaf. The title is 		
CF | "A History Of Ancient Ul - W. Willy" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read it" 		
CF | You start reading the book, opening to a page at random. 		
CF | 		
CF | " - and Poppa Ul led his people for many, many years - wearing the 		
CF | magic crown of Ul, he lived for well over two centuries. 		
CF | But his evil brother Unk Ul slew him, and stole the crown, and led 		
CF | his mercenaries west of Lake Draounheer. In the chaos that followed 		
CF | the death of Great Ul, Kuul, son of Ul, took the remnants of the Ulians 		
CF | to the wooded valley to the east of the lake. One day, he vowed, he 		
CF | would lead the people of Ul against the evil Unk's Ulians and their 		
CF | dread demons - and recover the crown of his father. 		
CF | 		
CF | And he did, and there was much rejoicing. The people praised Duhdha 		
CF | and built many temples to their prophet who had seen them through the 		
CF | days of strife. And the priests of these temples were called by a name 		
CF | that honored of the great Kuul son of Ul, the first Valley King. And 		
CF | his children shall wear the crown, and each shall rule for centuries, 		
CF | and forever keep at bay the evil Unk's Ulians." 		
CF | 		
CF | You stop reading and glance at the copyright date. The book was 		
CF | published in 390 VK, only fifty-seven years ago! Could the great Wowsa 		
CF | Willy still have been alive then? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF | You start reading the book, opening to a page at random. 		
CF | 		
CF | " - and Poppa Ul led his people for many, many years - wearing the 		
CF | magic crown of Ul, he lived for well over two centuries. 		
CF | But his evil brother Unk Ul slew him, and stole the crown, and led 		
CF | his mercenaries west of Lake Draounheer. In the chaos that followed 		
CF | the death of Great Ul, Kuul, son of Ul, took the remnants of the Ulians 		
CF | to the wooded valley to the east of the lake. One day, he vowed, he 		
CF | would lead the people of Ul against the evil Unk's Ulians and their 		
CF | dread demons - and recover the crown of his father. 		
CF | 		
CF | And he did, and there was much rejoicing. The people praised Duhdha 		
CF | and built many temples to their prophet who had seen them through the 		
CF | days of strife. And the priests of these temples were called by a name 		
CF | that honored of the great Kuul son of Ul, the first Valley King. And 		
CF | his children shall wear the crown, and each shall rule for centuries, 		
CF | and forever keep at bay the evil Unk's Ulians." 		
CF | 		
CF | You stop reading and glance at the copyright date. The book was 		
CF | published in 390 VK, only fifty-seven years ago! Could the great Wowsa 		
CF | Willy still have been alive then? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x blue" 		
CF | The blue book's cover says "Myths of Ancient Ul." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read it" 		
CF | One of the myths catches your eye - 		
CF | 		
CF | "The Story of the Ghostly Smith - 		
CF | 		
CF | Some say that Poppa Ul's mighty blacksmith Pyter still lives in the 		
CF | hallowed Ulian halls. Pyter killed himself when he realized he had cut 		
CF | down the very last tree west of Lake Draounheer to fuel his crucible. 		
CF | Now, the legend goes, Pyter sits in his forge, sharpening his axe, 		
CF | waiting for the day when he can make the flames rise once again and 		
CF | forge the jewelry and weapons that made the name of Poppa Ul famous far 		
CF | and wide." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF | One of the myths catches your eye - 		
CF | 		
CF | "The Story of the Ghostly Smith - 		
CF | 		
CF | Some say that Poppa Ul's mighty blacksmith Pyter still lives in the 		
CF | hallowed Ulian halls. Pyter killed himself when he realized he had cut 		
CF | down the very last tree west of Lake Draounheer to fuel his crucible. 		
CF | Now, the legend goes, Pyter sits in his forge, sharpening his axe, 		
CF | waiting for the day when he can make the flames rise once again and 		
CF | forge the jewelry and weapons that made the name of Poppa Ul famous far 		
CF | and wide." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x white" 		
CF | The book's cover says "Cradle to Grave." It's a science fiction novel 		
CF | by D. A. Leary. (It's also a shameless plug.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read it" 		
CF | Though it's probably one of the best books you'd ever choose to read, 		
CF | you don't really have time right now. [18] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 18" 		
CF | [18]: Unpublished at the time of game publication (bummer!) 		
CF | 		
CF | > 		Knight_Otu says, "Well. I believe we have some texts to translate."
Knight_Otu says (to ClubFloyd), "e" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read writing" 		
CF | "Here lies Ul - Beloved Poppa of All Ulians." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a small cardboard box and a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read writing" 		
CF | Using your dictionary, you translate the ancient legend - 		
CF | 		
CF | "Yea, verily, and the disciples did go unto the Great Duhdha. 'Give us 		
CF | your wisdom, O Wise One!' they clamored. 'Go away,' replied Duhdha. 		
CF | Yea, verily, and his followers did lament and weep, loudly and for an 		
CF | extremely long time. 'All right all ready!' Duhdha cried - for he 		
CF | could no longer bear their suffering. 'What wisdom do you guys seek - 		
CF | er, seeketh?' 		
CF | 'Tell us how to behave, O Wise One!' the followers shouted. 'How 		
CF | to behave, what to do, what to eat - ' 		
CF | 'What to eat?' Duhdha said. Yea, verily, and Duhdha's brow did 		
CF | furrow as he searched for wisdom. 'Let me see - something quite 		
CF | unhealthy, that'll make you all die off quicker. Something with a lot 		
CF | of cholestorol. Ah ha! Of course! Eat eggs, my followers, because, 		
CF | er - ' And Duhdha paused, seeking the proper enlightening words. 'An 		
CF | egg is unto our stomachs as we are to God! Yeah, that's it!'" 		
CF | 		
CF | The legend abruptly ends. 		
CF | 		
CF | > 		Knight_Otu says, "Well."
		Knight_Otu says, "That sure is a legend."
DavidW says (to ClubFloyd), "ask monk about eggs" 		
CF | I don't know the word "eggs". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about egg" 		
CF | The monk perks up and stares at you, eyes wide. "Where?" he asks. 		
CF | 		
CF | > 		DavidW says, "I think the sauna will be the place to cook the egg."
		Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "ask monk about sauna" 		
CF | I don't know the word "sauna". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		DavidW says, "And, since we saw a baby dragon, maybe the egg will be a dragon's egg."
Knight_Otu says (to ClubFloyd), "x sign" 		
CF | The sign's made of wood, and embedded in the stone wall. It reads as 		
CF | follows: 		
CF | "Poppa Ul Memorial Lodge - Members Only! Exits northeast and south. 		
CF | Sauna north. Gym northwest. Reading room west. Equipment furnished 		
CF | by Acme." 		
CF | 		
CF | > 		Knight_Otu says, "That's what I've thought at first, but if one has already hatched... Who knows."
		DavidW says, "count the fish"
Knight_Otu says (to ClubFloyd), "count fish" 		
CF | There is one (1) fish. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Gymnasium 		
CF | 		
CF | You're standing in a strange room lined with mauve and green 		
CF | linoleum. The chamber is featureless; only the contents suggest what 		
CF | the room might have been used for. The only exit is back to the 		
CF | southeast. 		
CF | 		
CF | You see a trampoline and a barbell here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x trampoline" 		
CF | It's rather large and heavy-looking. It would probably be fun to jump 		
CF | on it. Tiny letters printed on the surface read "Acme Dam Bownsee 		
CF | Tram-poh-leen." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x barbell" 		
CF | The barbell is made from solid iron and (of course) is quite heavy. 		
CF | You could really get a good workout lifting that sucker. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "lift barbell" 		
CF | You work out with the weights for a while. (Grunt - strain - urk) A 		
CF | Valley Warrior can never be too strong, after all! 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF | You're already kind of sore from your last workout. 		
CF | 		
CF | > 		Knight_Otu says, "And that we can do with our hands full."
		DavidW says, "go move the oven before it wears off"
Knight_Otu says (to ClubFloyd), "se" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pull oven" 		
CF | I don't see any oven here. 		
CF | 		
CF | > 		Knight_Otu says, "Oops."
		DavidW says, "east of monk"
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a small cardboard box and a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. A rusty oven 		
CF | stands against the east wall. Attached to the northern wall is a long 		
CF | wooden shelf. Otherwise, the room is quite featureless. A passage 		
CF | runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pull oven" 		
CF | You move the oven away from the east wall, into the center of the room, 		
CF | revealing a narrow passage to the east! 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "Just skipped a north, is all."
		DavidW says, "It's after 4 pm here now."
		Knight_Otu asks, "Do you want to stop for today?"
		DavidW says, "I can continue."
Knight_Otu says (to ClubFloyd), "e" 		
CF | You're carrying too much to fit through the narrow passageway. 		
CF | 		
CF | > 		DavidW says, "argh"
		Knight_Otu says, "Of course we are."
Knight_Otu says (to ClubFloyd), "drop all" 		
CF | brass lamp: Dropped. 		
CF | thin wand: Dropped. 		
CF | bronze ring: (Taking off the bronze ring first) 		
CF | Dropped. 		
CF | sword: Dropped. 		
CF | pair of erasers: Dropped. 		
CF | handful of radberries: Dropped. 		
CF | jade figurine: Dropped. 		
CF | trowel: Dropped. 		
CF | spade: Dropped. 		
CF | black stone: Dropped. 		
CF | brown book: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get ring" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear ring" 		
CF | Okay, you're now wearing the bronze ring. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get sword" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You squeeze through the narrow tunnel, and find yourself - 		
CF | 		
CF | It's pitch black. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | You see a brass lamp (providing light), a thin wand, a pair of 		
CF | erasers, a handful of radberries, a jade figurine, a trowel, a spade, a 		
CF | black stone, and a brown book here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get lamp" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You squeeze through the narrow tunnel, and find yourself - 		
CF | 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | > 		Knight_Otu says, "Let's not go down."
		DavidW says, "ugh, another one-way descent."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mines of Dioria 		
CF | 		
CF | You're standing in a damp, cluttered cave. Twisting, tiny tunnels 		
CF | run off in all directions, but (thankfully) the only one you're big 		
CF | enough to fit through is back to the south. You've obviously stumbled 		
CF | into the legendary mines of the Dwarvish Lord Dioria, a brave but 		
CF | rather odious king who used to sell gems and gold to the ancient Ulians 		
CF | - you can recognize clumsy dwarvish mining when you see it. 		
CF | Thankfully, all the legends suggest that the dwarves are long-dead. 		
CF | Jumbled rocks litter the floor, and it's rather hard to walk around. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rocks" 		
CF | The rocks are just cave litter, nothing too interesting. Suddenly, a 		
CF | dwarf runs out of one of the passages and tosses a rusty knife at you! 		
CF | It scratches your arm and clatters against the wall. "Curses!" the 		
CF | dwarf shrieks. Before you can react, he dives back into one of the 		
CF | narrow tunnels. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x me" 		
CF | You're a hulking Valley Warrior, one of the fittest of the Valley 		
CF | King's soldiers. Right now, however, you appear to be injured. 		
CF | 		
CF | > 		Knight_Otu says, "That may be bad."
		DavidW says, "it may be, yeah"
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mines of Dioria 		
CF | 		
CF | You're standing in a damp, cluttered cave. Twisting, tiny tunnels 		
CF | run off in all directions, but (thankfully) the only one you're big 		
CF | enough to fit through is back to the south. You've obviously stumbled 		
CF | into the legendary mines of the Dwarvish Lord Dioria, a brave but 		
CF | rather odious king who used to sell gems and gold to the ancient Ulians 		
CF | - you can recognize clumsy dwarvish mining when you see it. 		
CF | Thankfully, all the legends suggest that the dwarves are long-dead. 		
CF | Jumbled rocks litter the floor, and it's rather hard to walk around. 		
CF | 		
CF | You see a rusty knife here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mines of Dioria 		
CF | 		
CF | You're standing in a damp, cluttered cave. Twisting, tiny tunnels 		
CF | run off in all directions, but (thankfully) the only one you're big 		
CF | enough to fit through is back to the south. You've obviously stumbled 		
CF | into the legendary mines of the Dwarvish Lord Dioria, a brave but 		
CF | rather odious king who used to sell gems and gold to the ancient Ulians 		
CF | - you can recognize clumsy dwarvish mining when you see it. 		
CF | Thankfully, all the legends suggest that the dwarves are long-dead. 		
CF | Jumbled rocks litter the floor, and it's rather hard to walk around. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | > 		Knight_Otu says, "I saw the knife by the way."
		Knight_Otu says, "But still."
Knight_Otu says (to ClubFloyd), "x vein" 		
CF | The vein runs diagonally through the wall, and has obviously been 		
CF | mined. Still, an industrious person could probably get a few chunks of 		
CF | gold out. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get gold" 		
CF | You can't have the vein of gold. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "mine gold" 		
CF | I don't know the word "mine". 		
CF | 		
CF | > 		DavidW says, "oh, gold ore for the coin press in the lighthouse."
		Knight_Otu says, "Hm, but if we can't get up..."
Knight_Otu says (to ClubFloyd), "get chunk" 		
CF | I don't know the word "chunk". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get chunks" 		
CF | I don't see any chunks here. 		
CF | 		
CF | > 		DavidW says, "I'm sure we'll find a way up somehow"
Knight_Otu says (to ClubFloyd), "hit vein" 		
CF | What do you want to attack it with? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sword" 		
CF | CLANG! The shock of metal-on-metal sends a shock up your wrist. 		
CF | You've dented the gold, but if you're going to do any serious mining, 		
CF | you'll need better equipment. 		
CF | 		
CF | > 		Knight_Otu says, "Okay."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | You see a thin wand, a pair of erasers, a handful of radberries, a 		
CF | jade figurine, a trowel, a spade, a black stone, and a brown book here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get trowel" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You're carrying too much to fit through the narrow passageway. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop sword" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You squeeze through the narrow tunnel, and find yourself - 		
CF | 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | > 		DavidW says, "I think a pickaxe is what's likely needed."
		Knight_Otu says, "Probably, but I can try."
		DavidW says, "of course"
Knight_Otu says (to ClubFloyd), "hit vein with trowel" 		
CF | It's not very effective to attack with the trowel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | You see a thin wand, a pair of erasers, a handful of radberries, a 		
CF | jade figurine, a spade, a black stone, a brown book, and a sword here. 		
CF | 		
CF | > 		Knight_Otu says, "Okay."
Knight_Otu says (to ClubFloyd), "get all" 		
CF | thin wand: Taken. 		
CF | pair of erasers: Taken. 		
CF | handful of radberries: Taken. 		
CF | jade figurine: Taken. 		
CF | spade: Taken. 		
CF | black stone: Taken. 		
CF | brown book: Taken. 		
CF | sword: Taken. 		
CF | 		
CF | > 		Knight_Otu says, "(I half expected a Your hands are full.)"
Knight_Otu says (to ClubFloyd), "w" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a small cardboard box and a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask monk about dragon" 		
CF | The monk shrugs. "Only Duhdha knows for sure." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | So there is another exit to the surface from this strange 		
CF | underworld! Perhaps Amanda passed this way after all - and maybe your 		
CF | exploration of these caves is not in vain! 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "at some point, we'll need to brave the downslopw."
		Knight_Otu says, "And the dwarves."
Knight_Otu says (to ClubFloyd), "x door" 		
CF | The great iron door is covered with grotesque carvings. It's closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x carvings" 		
CF | The carvings portray twisted demonic figures, torturing and killing 		
CF | helpless humans. The carvings look much like what you've seen on 		
CF | captured Unnkulian weaponry. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open door" 		
CF | It's locked. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf13" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forge 		
CF | 		
CF | You're standing in what must be an ancient forge. Dark wooden beams 		
CF | support a sagging stone roof, and the floor is stained with droplets of 		
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in 		
CF | the very center of the room. To one side is a huge grindstone. The 		
CF | only exit is to the northeast. 		
CF | 		
CF | A burly man in a blacksmith's apron is seated at the grindstone, 		
CF | methodically sharpening his axe. Sparks fly as metal touches stone. 		
CF | 		
CF | > 		DavidW says, "oh, the key to the sauna or the other room might be in the coffin."
		Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "x smith" 		
CF | The smith, a mighty man is he, with strong and sinewy hands. He's busy 		
CF | sharpening his axe, and he's not paying any attention to you. Now that 		
CF | you look at him closely, you notice that he's somewhat transparent - 		
CF | you can see right through him! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x grindstone" 		
CF | The massive grindstone spins when then pedal beneath it is pushed. The 		
CF | stone's used for sharpening metal implements. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x axe" 		
CF | The smith's axe looks plenty sharp. It would make a fine weapon, if it 		
CF | weren't insubstantial and ghostly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x droplets" 		
CF | No doubt, the droplets are left-over debris from when the forge was 		
CF | active. 		
CF | 		
CF | > 		DavidW says, "I wonder if this smith guy can forge a pickaxe for us."
Knight_Otu says (to ClubFloyd), "get them" 		
CF | metal droplets: You can't have the metal droplets. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x crucible" 		
CF | The crucible's a huge container used for melting metals. The giant 		
CF | bellows are attached to it. There's nothing in the crucible. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bellows" 		
CF | When a fire is lit under the crucible, the bellows are used to make the 		
CF | flames rise higher. Pushing the bellows will drive air under the 		
CF | crucible. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "hm. Bet we have to supply the metal used in the forging."
Knight_Otu says (to ClubFloyd), "ask smith about forge" 		
CF | I don't know the word "forge". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask smith about crucible" 		
CF | "Used for meltin' down metals," the smith mumbles. "But I've got no 		
CF | fuel." A lone tear runs down his cheek. "All the wood is gone." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask smith about wood" 		
CF | The smith doesn't seem to hear you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask smith about fuel" 		
CF | I don't know the word "fuel". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask smith about axe" 		
CF | The smith doesn't seem to hear you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask smith about smith" 		
CF | The smith doesn't seem to hear you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask smith about bellows" 		
CF | "Leave my bellows be," the smith growls. "Only I can heat the 		
CF | crucible." 		
CF | 		
CF | > 		DavidW asks, "was the oar made of wood?"
		Knight_Otu says, "It may have been."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Gymnasium 		
CF | 		
CF | You're standing in a strange room lined with mauve and green 		
CF | linoleum. The chamber is featureless; only the contents suggest what 		
CF | the room might have been used for. The only exit is back to the 		
CF | southeast. 		
CF | 		
CF | You see a trampoline and a barbell here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get trampoline" 		
CF | Your load is too heavy. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push trampoline se" 		
CF | You can't seem to do that. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "lift barbell" 		
CF | You're already kind of sore from your last workout. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open coffin" 		
CF | You grunt and strain, but even with your warrior's strength, you can't 		
CF | budge the huge stone lid. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop all" 		
CF | bronze ring: (Taking off the bronze ring first) 		
CF | Dropped. 		
CF | brass lamp: Dropped. 		
CF | trowel: Dropped. 		
CF | thin wand: Dropped. 		
CF | pair of erasers: Dropped. 		
CF | handful of radberries: Dropped. 		
CF | jade figurine: Dropped. 		
CF | spade: Dropped. 		
CF | black stone: Dropped. 		
CF | brown book: Dropped. 		
CF | sword: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | It's pitch black. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unod" 		
CF | I don't know the word "unod". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a bronze ring, a brass lamp (providing light), a trowel, a 		
CF | thin wand, a pair of erasers, a handful of radberries, a jade figurine, 		
CF | a spade, a black stone, a brown book, and a sword here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get lamp" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Gymnasium 		
CF | 		
CF | You're standing in a strange room lined with mauve and green 		
CF | linoleum. The chamber is featureless; only the contents suggest what 		
CF | the room might have been used for. The only exit is back to the 		
CF | southeast. 		
CF | 		
CF | You see a trampoline and a barbell here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get trampoline" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a bronze ring, a trowel, a thin wand, a pair of erasers, a 		
CF | handful of radberries, a jade figurine, a spade, a black stone, a brown 		
CF | book, and a sword here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | A long rope is attached to the bell, the other end dangling just 		
CF | above the floor. You can only go back to the east from here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop trampoline" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a bronze ring, a trowel, a thin wand, a pair of erasers, a 		
CF | handful of radberries, a jade figurine, a spade, a black stone, a brown 		
CF | book, and a sword here. 		
CF | 		
CF | > 		DavidW asks, "Jump on the trampoline to the bell?"
Knight_Otu says (to ClubFloyd), "get all" 		
CF | bronze ring: Taken. 		
CF | trowel: Taken. 		
CF | thin wand: Taken. 		
CF | pair of erasers: Taken. 		
CF | handful of radberries: Taken. 		
CF | jade figurine: Taken. 		
CF | spade: Taken. 		
CF | black stone: Taken. 		
CF | brown book: Taken. 		
CF | sword: Taken. 		
CF | 		
CF | > 		Knight_Otu says, "That's the plan."
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | A long rope is attached to the bell, the other end dangling just 		
CF | above the floor. You can only go back to the east from here. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and leap into the air. For some reason, you 		
CF | can really get some altitude here inside the gazebo. You come down and 		
CF | bounce again, higher and higher. The bell's almost in reach; in fact, 		
CF | you can just about grab the edge - suddenly, you find yourself - 		
CF | 		
CF | Hanging on the Edge of the Bell 		
CF | 		
CF | You're hanging on the edge of the bell, a good fifteen feet above 		
CF | the gazebo floor. The height is making you quite queasy, and the 		
CF | gentle rocking of the bell isn't helping you any. You can't seem to 		
CF | let go; you're having trouble prying your fingers from the bell's shiny 		
CF | surface. The only exit is (gulp) down. A long rope is tied to the 		
CF | edge of the bell, right near your fingers. It hangs down to the floor 		
CF | below. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get rope" 		
CF | 		
CF | With trembling fingers, you reach out with one hand and carefully untie 		
CF | the rope, trying not to shift your weight or the bell. It falls to the 		
CF | ground below. 		
CF | 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | Your grasp loosens and you plummet to the ground. Thankfully, the 		
CF | trampoline was right underneath you, and you land uninjured. 		
CF | 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a trampoline and a long rope here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get rope" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		Knight_Otu says, "..."
		Knight_Otu says, "Where's a carry-all when you need one."
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a brass lamp (providing light), a bronze ring, a trowel, a 		
CF | thin wand, a pair of erasers, a handful of radberries, a jade figurine, 		
CF | a spade, a black stone, a brown book, and a sword. 		
CF | 		
CF | > 		DavidW says, "The future."
		Knight_Otu says, "Probably."
Knight_Otu says (to ClubFloyd), "wear ring" 		
CF | Okay, you're now wearing the bronze ring. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get rope" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf14" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tie rope to hook" 		
CF | You carefully tie the rope to the hook. The other end dangles down 		
CF | into the pit, just reaching the floor. Suddenly, the rope catches on 		
CF | fire and burns to ashes! You glance down into the pit - is the baby 		
CF | dragon smiling? 		
CF | 		
CF | *** Your score has just gone down. *** 		
CF | 		
CF | 		
CF | > 		DavidW says, "argh"
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		DavidW says, "Evil baby!"
		Knight_Otu says, "Truly."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		DavidW says, "I wonder if you can fireproof the rope somehow."
		Knight_Otu says, "Hm."
		DavidW asks, "Or do we need to kill the baby dragon from up here?"
		Knight_Otu says, "According to the footnote, the dragon survives this game."
Knight_Otu says (to ClubFloyd), "note 17" 		
CF | [17]: Something fun to do is to try counting the dictionary (and other 		
CF | things in the game as well.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 18" 		
CF | [18]: Unpublished at the time of game publication (bummer!) 		
CF | 		
CF | > 		DavidW says, "Like, we're not fireproof either."
Knight_Otu says (to ClubFloyd), "note 16" 		
CF | [16]: This rather clumsy dragon is MUCH larger by the time of 		
CF | "Unnkulian Unventure II: The Secret of Acme." 		
CF | 		
CF | > 		DavidW says, "oh dear"
		DavidW says, "So no baby dragon killing."
		DavidW asks, "Can we put it to sleep?"
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sing" 		
CF | I don't know the word "sing". 		
CF | 		
CF | > 		Knight_Otu says, "No lullabies, at least."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a small cardboard box and a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Vestry 		
CF | 		
CF | You're in a tiny room that's not much more than a stone closet. It 		
CF | probably serves as the vestry for the temple. The only exit is back to 		
CF | the east. There's a set of hooks on the western wall. 		
CF | 		
CF | You see an oar and a wine bottle here. 		
CF | 		
CF | A robe is hanging on the hooks. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x oar" 		
CF | The oar is wooden, quite old and weathered - but I'm sure it would do. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get oar" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		Knight_Otu says, "Of course."
		Knight_Otu says, "And I'm not sure how long an oar would last for fuel."
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a brass lamp (providing light), a bronze ring (being worn), a 		
CF | trowel, a thin wand, a pair of erasers, a handful of radberries, a jade 		
CF | figurine, a spade, a black stone, a brown book, a sword, and a long 		
CF | rope. 		
CF | 		
CF | > 		DavidW says, "I suspect it will do unless you think we should've brought the rowboat down here."
		Knight_Otu says, "Well, we probably can't bring it down."
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a brass lamp (providing light), a bronze ring (being worn), a 		
CF | trowel, a thin wand, a pair of erasers, a handful of radberries, a jade 		
CF | figurine, a spade, a black stone, a brown book, a sword, and a long 		
CF | rope. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x spade" 		
CF | It's a short-handled iron spade, handy for digging. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop book" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get oar" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop spade and trowel" 		
CF | spade: Dropped. 		
CF | trowel: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get oar" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a small cardboard box and a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push save" 		
CF | I don't understand that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf15" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forge 		
CF | 		
CF | You're standing in what must be an ancient forge. Dark wooden beams 		
CF | support a sagging stone roof, and the floor is stained with droplets of 		
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in 		
CF | the very center of the room. To one side is a huge grindstone. The 		
CF | only exit is to the northeast. 		
CF | 		
CF | A burly man in a blacksmith's apron is seated at the grindstone, 		
CF | methodically sharpening his axe. Sparks fly as metal touches stone. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show oar to smith" 		
CF | The smith ignores you. 		
CF | 		
CF | > 		DavidW says, "give it"
Knight_Otu says (to ClubFloyd), "give oar to smith" 		
CF | The smith ignores you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put oar under crucible" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x beams" 		
CF | The beams look ready to collapse, but they've held up the roof for 		
CF | centuries. Probably another few minutes won't make much difference. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get beams" 		
CF | You can't have the beams. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask smith about oar" 		
CF | The smith doesn't seem to hear you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask smith about wood" 		
CF | The smith doesn't seem to hear you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask smith about crucible" 		
CF | "Used for meltin' down metals," the smith mumbles. "But I've got no 		
CF | fuel." A lone tear runs down his cheek. "All the wood is gone." 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fuel crucible" 		
CF | I don't know the word "fuel". 		
CF | 		
CF | > 		DavidW says, "berries is all we have left for food."
		Knight_Otu says, "Darn, hungry again."
		DavidW says, "it's an old game where all the constraints are tight."
		Knight_Otu says, "I suppose there's that book that may be made out of cheez."
		Knight_Otu says, "Might not count for nutrition though."
		DavidW says, "maybe. It's unlikely, but maybe it's food."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Reading Room 		
CF | 		
CF | This chamber's walls are covered in tacky stained purple and green 		
CF | wooden panelling. It's not exactly what I would call peaceful, but 		
CF | there is a comfortable chair (upholstered in bright orange) and, on the 		
CF | western wall, a bookshelf. In some ways, the room is kind of like an 		
CF | evil twin of the King's library back in the Valley. The only exit is 		
CF | back to the east. 		
CF | 		
CF | A yellow paperback, a black book, a blue book, and a white paperback 		
CF | are sitting on the shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x yellow" 		
CF | It's number forty-three in the "Don Martyr of Cars" series. You've got 		
CF | a copy at home, a much nicer edition. I think the cover of this one's 		
CF | made from cheez (tm). 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eat it" 		
CF | Yep, it's pure cheez all right. (Burp.) Pretty filling, though it 		
CF | does taste like motor oil. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF | The steel door is closed. It's warm to the touch. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf16" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open it" 		
CF | It's locked. 		
CF | 		
CF | > 		Knight_Otu says, "It isn't quite 11 here yet, but I'm getting a bit tired."
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a brass lamp (providing light), a bronze ring (being worn), a 		
CF | thin wand, a pair of erasers, a handful of radberries, a jade figurine, 		
CF | a black stone, a sword, a long rope, and an oar. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a small cardboard box and a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Vestry 		
CF | 		
CF | You're in a tiny room that's not much more than a stone closet. It 		
CF | probably serves as the vestry for the temple. The only exit is back to 		
CF | the east. There's a set of hooks on the western wall. 		
CF | 		
CF | You see a wine bottle, a brown book, a spade, and a trowel here. 		
CF | 		
CF | A robe is hanging on the hooks. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear robe" 		
CF | You don't have the robe. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get robe" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear robe" 		
CF | Okay, you're now wearing the robe. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put all in pocket" 		
CF | brass lamp: Done. 		
CF | bronze ring: (Taking off the bronze ring first) 		
CF | Done. 		
CF | thin wand: Done. 		
CF | pair of erasers: Done. 		
CF | handful of radberries: Done. 		
CF | jade figurine: Done. 		
CF | black stone: Done. 		
CF | sword: Done. 		
CF | long rope: Done. 		
CF | oar: You can't fit that in the pocket. 		
CF | robe: You can't fit that in the pocket. 		
CF | 		
CF | > 		DavidW says, "There's the other exit from the caves. we haven't checked yet."
Knight_Otu says (to ClubFloyd), "wear ring" 		
CF | Okay, you're now wearing the bronze ring. 		
CF | 		
CF | > 		Knight_Otu asks, "There was?"
Knight_Otu says (to ClubFloyd), "get all" 		
CF | wine bottle: Taken. 		
CF | brown book: Taken. 		
CF | spade: Taken. 		
CF | trowel: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a small cardboard box and a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		DavidW says, "NW from 'Exit to Surface'"
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		Knight_Otu says, "Oh, overlooked that."
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		DavidW asks, "Maybe stuff up here can help us?"
Knight_Otu says (to ClubFloyd), "x crabgrass" 		
CF | The patches of crabgrass struggle for life in the rocky soil. 		
CF | 		
CF | > 		Knight_Otu says, "North may lead to the steel trap."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. There's a scruffy, smelly 		
CF | goat here, blocking the trail to the northeast and staring at you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x goat" 		
CF | The mountain goat is rather skinny and scruffy-looking, with great 		
CF | patches of hair missing. It's eyeing you balefully. Tiny letters 		
CF | along its horns read "Acme Soopur Agyl Mowntan Ghowt." [19] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 19" 		
CF | [19]: It should be self-evident that this is not the same goat that was 		
CF | in "Horror of Rylvania." It's much smellier. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | East of Gorge 		
CF | 		
CF | You're standing at the eastern edge of a deep mountain gorge. Far 		
CF | below you, mist swirls over sharp rocks. You're trying desperately to 		
CF | keep your vertigo in check, and having some success; staying a good 		
CF | fifteen feet back from the edge helps a lot. Across the gorge you can 		
CF | just make out a slender stone tower rising from a rocky mountain-top - 		
CF | but of course, you can't get there from here. If only you had an Acme 		
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east; 		
CF | other directions appear too rocky to travel. 		
CF | 		
CF | Surely, the fair Amanda could not have crossed this great gash in 		
CF | the earth. Perhaps your quest lies elsewhere. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x tower" 		
CF | You can't really make out the tower from here, but it stirs memories in 		
CF | you that you don't quite understand. Could it be the fabled lost tower 		
CF | of Wowsa Willy? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | "Fool!" a voice thunders. "Do you really think I'd help you get 		
CF | across *my* gorge? Are you mad?" 		
CF | 		
CF | > 		Knight_Otu says, "We may be."
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. There's a scruffy, smelly 		
CF | goat here, blocking the trail to the northeast and staring at you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Clearing 		
CF | 		
CF | You're standing on top of a low, rocky rise somewhere in the 		
CF | Beeg'ashell Mountains. Not far south of here is the land of the 		
CF | Unnkulians, the dread enemies of your beloved master, the Valley King. 		
CF | In fact, you can make out several features from here, further south - 		
CF | Lake Draounheer's western shore, to the southeast; the walls of what 		
CF | appear to be some sort of monastery; and, on top of the highest of the 		
CF | mountains, a giant boulder, perched quite precariously. Unfortunately 		
CF | (or perhaps thankfully) the terrain is far too rugged for you to get 		
CF | there from here. The only safe path is to the north. There's a 		
CF | spreading chestnut tree in the very center of the clearing. 		
CF | 		
CF | > 		DavidW says, "probably have to feed the goat."
		Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "x tree" 		
CF | It's quite a stately old chestnut tree. It towers high above you, 		
CF | shading you with its thick limbs. 		
CF | 		
CF | > 		DavidW says, "Give it that Cradle to Grave book."
		Knight_Otu says, "Hm."
		DavidW asks, "oo, more food for us here?"
Knight_Otu says (to ClubFloyd), "climb tree" 		
CF | You shinny partway up the trunk, but then slide back down - the bark's 		
CF | too slippery, and you can't get a grip on it. 		
CF | 		
CF | > 		Knight_Otu says, "Not like that, it seems."
		DavidW asks, "shake tree?"
		Knight_Otu says, "On that note, it does seem that the cheez book helped."
Knight_Otu says (to ClubFloyd), "shake tree" 		
CF | You shake the stately tree, but can't really budge it. From high 		
CF | above, however, you hear an angry squawking. 		
CF | 		
CF | > 		DavidW says, "yes"
		Knight_Otu says, "The tree has a resident."
Knight_Otu says (to ClubFloyd), "shake tree" 		
CF | You shake the stately tree, but can't really budge it. From high 		
CF | above, however, you hear an angry squawking. 		
CF | 		
CF | > 		DavidW asks, "bird? bird's nest that might have an egg?"
		Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | I don't know which way you mean, north or southeast. Please specify a 		
CF | direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Reading Room 		
CF | 		
CF | This chamber's walls are covered in tacky stained purple and green 		
CF | wooden panelling. It's not exactly what I would call peaceful, but 		
CF | there is a comfortable chair (upholstered in bright orange) and, on the 		
CF | western wall, a bookshelf. In some ways, the room is kind of like an 		
CF | evil twin of the King's library back in the Valley. The only exit is 		
CF | back to the east. 		
CF | 		
CF | A black book, a blue book, and a white paperback are sitting on the 		
CF | shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x white" 		
CF | The book's cover says "Cradle to Grave." It's a science fiction novel 		
CF | by D. A. Leary. (It's also a shameless plug.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get trampoline" 		
CF | Your load is too heavy. 		
CF | 		
CF | > 		Knight_Otu says, "Of course it is."
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. There's a scruffy, smelly 		
CF | goat here, blocking the trail to the northeast and staring at you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give white to goat" 		
CF | The goat sniffs the white paperback and grabs it with yellowing teeth. 		
CF | It chews a few times, swallows, and burps loudly. Unfortunately, it 		
CF | still looks hungry. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Reading Room 		
CF | 		
CF | This chamber's walls are covered in tacky stained purple and green 		
CF | wooden panelling. It's not exactly what I would call peaceful, but 		
CF | there is a comfortable chair (upholstered in bright orange) and, on the 		
CF | western wall, a bookshelf. In some ways, the room is kind of like an 		
CF | evil twin of the King's library back in the Valley. The only exit is 		
CF | back to the east. 		
CF | 		
CF | A black book and a blue book are sitting on the shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | black book: Taken. 		
CF | blue book: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. There's a scruffy, smelly 		
CF | goat here, blocking the trail to the northeast and staring at you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give blue book to goat" 		
CF | The goat sniffs the blue book and grabs it with yellowing teeth. It 		
CF | chews a few times, swallows, and burps loudly. Unfortunately, it still 		
CF | looks hungry. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give black book to goat" 		
CF | The goat sniffs the black book and grabs it with yellowing teeth. It 		
CF | chews a few times, swallows, and burps loudly. Finally satiated, the 		
CF | goat wanders off into the mountains. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		DavidW says, "yay"
Knight_Otu says (to ClubFloyd), "ne" 		
CF | River Bank 		
CF | 		
CF | You're standing on the bank of a rushing mountain river. The bank 		
CF | is grassy and slopes gently down to the water. The swift-moving river 		
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the 		
CF | north. It's peaceful here, and quite relaxing. A trail leads back up 		
CF | into the Beeg'ashell Mountains to the southwest. The river is to the 		
CF | north, and flows down from the west. 		
CF | 		
CF | There's a beautiful woman seated at the water's edge - could it be 		
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is 		
CF | auburn. Her face is narrower, and her eyes are quite different. She 		
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior." 		
CF | Her voice is musical, lilting, her accent like nothing you've ever 		
CF | heard before. 		
CF | 		
CF | > 		DavidW says, "hm. This could be a trap. A selkie."
		Knight_Otu says, "Could be."
Knight_Otu says (to ClubFloyd), "x river" 		
CF | The river is not quite as wide or deep as the one which flows through 		
CF | Dawg Rock, south of Lake Draounheer, but it's not a simple mountain 		
CF | stream either. From the direction of the current, it appears that it 		
CF | probably enters into the Damsogee Swamp, and thus eventually feeds the 		
CF | lake. At any rate, I doubt you could cross it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x woman" 		
CF | The woman's beauty is breathtaking - long auburn hair, violet eyes, 		
CF | shapely figure. She's dressed in a white gossamer gown, and her skin 		
CF | is pale, almost translucent. If anything, she's more attractive than 		
CF | Lady Amanda. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask woman about goat" 		
CF | The woman shrugs. "I care little for such things." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask woman about amanda" 		
CF | The woman shrugs. "I care little for such things." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask woman about river" 		
CF | The woman smiles. "The river is deep and wide, and home to many 		
CF | marvelous things." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask woman about lake" 		
CF | The woman shrugs. "I care little for such things." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask woman about smith" 		
CF | The woman shrugs. "I care little for such things." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask woman about woman" 		
CF | The woman shrugs. "I care little for such things." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask woman about swamp" 		
CF | The woman shrugs. "I care little for such things." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | River Bank 		
CF | 		
CF | You're standing on the bank of a rushing mountain river. The bank 		
CF | is grassy and slopes gently down to the water. The swift-moving river 		
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the 		
CF | north. It's peaceful here, and quite relaxing. A trail leads back up 		
CF | into the Beeg'ashell Mountains to the southwest. The river is to the 		
CF | north, and flows down from the west. 		
CF | 		
CF | There's a beautiful woman seated at the water's edge - could it be 		
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is 		
CF | auburn. Her face is narrower, and her eyes are quite different. She 		
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior." 		
CF | Her voice is musical, lilting, her accent like nothing you've ever 		
CF | heard before. 		
CF | 		
CF | > 		DavidW asks, "Ask her about her name?"
Knight_Otu says (to ClubFloyd), "ask woman about name" 		
CF | I don't know the word "name". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask woman about herself" 		
CF | I don't know the word "herself". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | The river's too deep and wide for you to cross. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | There's no trail downriver. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | There's no trail upriver. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask woman about egg" 		
CF | The woman shrugs. "I care little for such things." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask woman about monk" 		
CF | The woman shrugs. "I care little for such things." 		
CF | 		
CF | > 		DavidW says, "She doesn't seem much of a conversationist."
		Knight_Otu says, "Not really."
		DavidW asks, "What if we try to kill her?"
		DavidW asks, "Or kiss her?"
		Knight_Otu says, "Both seem rather inappropriate."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf17" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		DavidW says, "I know, but those are my go-tos when talking doesn't work."
Knight_Otu says (to ClubFloyd), "kill woman" 		
CF | What do you want to attack her with? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sword" 		
CF | Why would you attack the nymph? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "kiss nymph" 		
CF | The woman shies away from your seeking lips. "Now, now," she says, 		
CF | eyes sparkling. "A true gentleman would seek to bring a lady a gift 		
CF | before expecting such rewards." 		
CF | 		
CF | > 		Knight_Otu says, "A true true gentleman would not expect rewards at all."
		DavidW asks, "so. What gift would a nymph want?"
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have an oar, a robe (being worn), a wine bottle, a brown book, a 		
CF | spade, and a trowel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a brass lamp (providing light), a 		
CF | bronze ring (being worn), a thin wand, a pair of erasers, a handful of 		
CF | radberries, a jade figurine, a black stone, a sword, and a long rope. 		
CF | 		
CF | > 		Knight_Otu says, "Good question."
		DavidW says, "Assuming a gift is truly needed here."
Knight_Otu says (to ClubFloyd), "give bottle to nymph" 		
CF | The woman shakes her head sorrowfully. "I need that not, nor do I 		
CF | desire it." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give stone to nymph" 		
CF | The woman shakes her head sorrowfully. "I need that not, nor do I 		
CF | desire it." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give figurine to nymph" 		
CF | The woman shakes her head sorrowfully. "I need that not, nor do I 		
CF | desire it." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give ring to nymph" 		
CF | The woman shakes her head sorrowfully. "I need that not, nor do I 		
CF | desire it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask nymph about necklace" 		
CF | "It would be a fine gift for a lady," the woman whispers, eyes fixed on 		
CF | the necklace. 		
CF | 		
CF | > 		Knight_Otu says, "Perhaps something gold? We could..."
		DavidW says, "I guessed."
Knight_Otu says (to ClubFloyd), "x necklace" 		
CF | I don't see any necklace here. 		
CF | 		
CF | > 		Knight_Otu says, "Lady, I think you're seeing things."
		DavidW says, "Maybe the necklace is in the coffin. Or with the dwarves."
		DavidW says, "Or behind that locked door downstairs."
		Knight_Otu says, "Possibly. But it is definitely 11 around here now."
		Knight_Otu says, "I'd like to vote we stop here for the day."
		DavidW says, "ok. Save our spot. But I suspect we'll need to optimize our play at some point, starting from the beginning."
		Knight_Otu says, "Yeah, with the hunger and potentially that thieving stoll.."
Knight_Otu says (to ClubFloyd), "save" 		
CF | File to save game in > 		
Knight_Otu says (to ClubFloyd), "cfuzriver" 		
CF | Saved. 		
CF | 		
CF | > 		Knight_Otu says, "But at least we have a pocket now."
		DavidW says, "yeah, the pocket definitely helps."
		Knight_Otu exclaims, "So, good night, and stay safe, everyone!"
		
*** SESSION THREE *** 		
		DavidW says, "I note we're also quite close to the edge of my notes, where my old notes won't help us any more."
		Knight_Otu says, "Understood."
		DavidW says, "I also suspect we may need to start from the beginning, optimizing our play until we got underground, because our limited food sources."
		DavidW says, "Unless we find more food underground somewhere."
		Knight_Otu says, "That, and who knows whether we need things we left aboveground after all."
		DavidW says, "right."
		DavidW says, "My notes did say that we could've fed crabgrass to the goat, as one of the three items."
		Knight_Otu says, "Hm, hm, didn't even try to take that. I thought of it as scenery."
		DavidW says, "yeah"
		DavidW says, "These older games are sneaky."
		Knight_Otu says, "Okay, got my map out."
		Knight_Otu says, "As I recall, our obstacles were an egg-hungry monk, a dragon baby, a fireless smith, and a sealed coffin, at least."
		DavidW asks, "I think we've seen everything on my map, unless we skipped 'East of Gorge'?"
		Knight_Otu says, "And a necklace-needing nymph."
		Knight_Otu says, "We were at east of gorge."
		DavidW says, "ok."
		DavidW says, "I suspect we're supposed to go across the river from River Bank. No idea if we need to cross the gorge."
		Knight_Otu says, "We waved the wishing wand there, and the wizard replied that they would not help us cross their gorge."
		Knight_Otu says, "Possibly."
		Knight_Otu says, "I know I wanted to try trampolining up the tree in the clearing."
		DavidW says, "There's also the sauna and another locked door."
		Knight_Otu says, "Yeah, right."
Knight_Otu says (to ClubFloyd), "l" 		
CF | River Bank 		
CF | 		
CF | You're standing on the bank of a rushing mountain river. The bank 		
CF | is grassy and slopes gently down to the water. The swift-moving river 		
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the 		
CF | north. It's peaceful here, and quite relaxing. A trail leads back up 		
CF | into the Beeg'ashell Mountains to the southwest. The river is to the 		
CF | north, and flows down from the west. 		
CF | 		
CF | There's a beautiful woman seated at the water's edge - could it be 		
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is 		
CF | auburn. Her face is narrower, and her eyes are quite different. She 		
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior." 		
CF | Her voice is musical, lilting, her accent like nothing you've ever 		
CF | heard before. 		
CF | 		
CF | > 		DavidW says, "I assume what's in the coffin will get us into at least one of those."
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "w" 		
CF | There's no trail upriver. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | There's no trail downriver. 		
CF | 		
CF | > 		DavidW says, "My notes remind me that we can say HI to NPCs, and we can sometimes ask NPCs to follow us."
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "say hi to nymph" 		
CF | I don't understand that sentence. 		
CF | 		
CF | > 		DavidW says, "NYMPH, HI"
Knight_Otu says (to ClubFloyd), "nymph, hi" 		
CF | The woman smiles. "Greetings, brave Valley Warrior. My name is 		
CF | Rivaris." 		
CF | 		
CF | > 		Knight_Otu says, "Fitting, I suppose."
		DavidW says, "yeah"
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x roots" 		
CF | The roots have been chewed right down to the ground. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x crabgrass" 		
CF | The patches of crabgrass struggle for life in the rocky soil. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF | You pull up a handful of crabgrass. 		
CF | 		
CF | > 		Knight_Otu says, "Yep, there it is."
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop all" 		
CF | oar: Dropped. 		
CF | robe: (Taking off the robe first) 		
CF | Dropped. 		
CF | wine bottle: Dropped. 		
CF | brown book: Dropped. 		
CF | spade: Dropped. 		
CF | trowel: Dropped. 		
CF | handful of crabgrass: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get robe" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear it" 		
CF | Okay, you're now wearing the robe. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get trampoline" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar, a wine bottle, a brown book, a spade, a trowel, and 		
CF | a handful of crabgrass here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a brass lamp (providing light), a 		
CF | bronze ring (being worn), a thin wand, a pair of erasers, a handful of 		
CF | radberries, a jade figurine, a black stone, a sword, and a long rope. 		
CF | 		
CF | > 		DavidW asks, "oh. For the tree nest?"
		Knight_Otu says, "Good to know that being in the pocket does not hinder the lamp."
		Knight_Otu says, ".,David Yeah."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Clearing 		
CF | 		
CF | You're standing on top of a low, rocky rise somewhere in the 		
CF | Beeg'ashell Mountains. Not far south of here is the land of the 		
CF | Unnkulians, the dread enemies of your beloved master, the Valley King. 		
CF | In fact, you can make out several features from here, further south - 		
CF | Lake Draounheer's western shore, to the southeast; the walls of what 		
CF | appear to be some sort of monastery; and, on top of the highest of the 		
CF | mountains, a giant boulder, perched quite precariously. Unfortunately 		
CF | (or perhaps thankfully) the terrain is far too rugged for you to get 		
CF | there from here. The only safe path is to the north. There's a 		
CF | spreading chestnut tree in the very center of the clearing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop trampoline" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump" 		
CF | Wheeee! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | Whee! Loads of fun, but this isn't helping you find Amanda. 		
CF | 		
CF | > 		Knight_Otu says, "Darn."
		DavidW says, "The very fact that the trampoline is portable must be something."
		DavidW asks, "Does it matter if you GET ON TRAMPOLINE then JUMP?"
		Knight_Otu says, "Well, we did find it in the gym I believe."
Knight_Otu says (to ClubFloyd), "get on trampoline" 		
CF | Why don't you jump on it instead? 		
CF | 		
CF | > 		DavidW says, "oh."
Knight_Otu says (to ClubFloyd), "x tree" 		
CF | It's quite a stately old chestnut tree. It towers high above you, 		
CF | shading you with its thick limbs. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "shake it" 		
CF | You shake the stately tree, but can't really budge it. From high 		
CF | above, however, you hear an angry squawking. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "x rope" 		
CF | It looks like an ordinary long rope to me. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw rope at tree" 		
CF | You miss. 		
CF | 		
CF | > 		DavidW asks, "Can we jump over the gorge or jump over the pit then with the trampoline?"
Knight_Otu says (to ClubFloyd), "tie rope" 		
CF | What do you want to attach it to? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tree" 		
CF | I don't know how to attach anything to the spreading chestnut tree. 		
CF | 		
CF | > 		Knight_Otu says, "We can try."
Knight_Otu says (to ClubFloyd), "get rope" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get trampoline" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | As much as you might like to proceed further and attack the enemies of 		
CF | your liege lord, the terrain's just far too rugged for walking. The 		
CF | only safe path is to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | East of Gorge 		
CF | 		
CF | You're standing at the eastern edge of a deep mountain gorge. Far 		
CF | below you, mist swirls over sharp rocks. You're trying desperately to 		
CF | keep your vertigo in check, and having some success; staying a good 		
CF | fifteen feet back from the edge helps a lot. Across the gorge you can 		
CF | just make out a slender stone tower rising from a rocky mountain-top - 		
CF | but of course, you can't get there from here. If only you had an Acme 		
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east; 		
CF | other directions appear too rocky to travel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop trampoline" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump" 		
CF | Wheeee! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | Whee! Loads of fun, but this isn't helping you find Amanda. 		
CF | 		
CF | > 		Knight_Otu says, "(I keep typing just jump.)"
Knight_Otu says (to ClubFloyd), "get trampoline" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		DavidW asks, "Maybe the trampoline lets us get out of the mound we entered in?"
Knight_Otu says (to ClubFloyd), "drop trampoline" 		
CF | Dropped. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | Whee! Loads of fun, but this isn't helping you find Amanda. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get trampoline" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar, a wine bottle, a brown book, a spade, a trowel, and 		
CF | a handful of crabgrass here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop trampoline" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and fly straight up through the hole 		
CF | overhead, landing on the soft grass next to the hole on top of the 		
CF | burial mound. 		
CF | 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		DavidW says, "AHA"
		Knight_Otu exclaims, "Whoo!"
		Knight_Otu says, "At least we can gather up the stuff we left up here."
Knight_Otu says (to ClubFloyd), "w" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		DavidW says, "I don't remember what we left behind."
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a small leather pouch and a rowboat here. 		
CF | 		
CF | > 		Knight_Otu says, "I wonder if we have to take the rowboat down with us."
Knight_Otu says (to ClubFloyd), "get pouch" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Swamp Trail 		
CF | 		
CF | You're walking on a twisting trail that runs deep into the heart of 		
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and 		
CF | low-lying fog hugs the ground like a burial shroud. Even the bright 		
CF | afternoon sun is having trouble burning off the thick mist. It's quite 		
CF | depressing here. The trail continues northwest and southeast. The 		
CF | ground looks fairly solid to the west; you could probably find a path 		
CF | that way as well. 		
CF | 		
CF | > 		DavidW says, "gak. I doubt it but I can't rule it out."
Knight_Otu says (to ClubFloyd), "se" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a long rope, and a small leather pouch. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a brass lamp (providing light), a 		
CF | bronze ring (being worn), a thin wand, a pair of erasers, a handful of 		
CF | radberries, a jade figurine, a black stone, and a sword. 		
CF | 		
CF | > 		Knight_Otu says, "Of course we left the oar down in the caves."
		DavidW says, "Like, we definitely need the rowboat up here to get back the the lighthouse."
		Knight_Otu says, "But I think the last thing was the corkscrew only."
		Knight_Otu says, "Yeah."
		DavidW says, "I really doubt the corkscrew is needed again."
Knight_Otu says (to ClubFloyd), "x boat" 		
CF | The rowboat is small but looks quite sturdy. There's a small hole in 		
CF | the bottom of the boat, but a cork has been fitted inside. 		
CF | 		
CF | > 		Knight_Otu says, "But the boat may provide fuel for the smith's fire."
		DavidW says, "It'd be wild, though, if the corkscrew could drill a peephole into something, though."
		DavidW says, "I really really really doubt the corkscrew does that."
		Knight_Otu says, ""In the pocket of the robe is ... a bronze ring (being worn)""
		Knight_Otu says, "I only just noticed that."
		DavidW says, "hee"
		Knight_Otu says, "I mean, it's true if our hand is in the pocket, but I'm not sure that's intentional."
		DavidW says, "I'm sure that's a bug."
		Knight_Otu says, "Yeah."
		Knight_Otu says, "But at this point it ain't getting fixed."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down into the dark hole - 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar, a wine bottle, a brown book, a spade, a trowel, and 		
CF | a handful of crabgrass here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | oar: Taken. 		
CF | wine bottle: Taken. 		
CF | brown book: Taken. 		
CF | spade: Taken. 		
CF | trowel: Taken. 		
CF | handful of crabgrass: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a small cardboard box and a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "monk, hi" 		
CF | The monk waves half-heartedly. "You've lost the ways of Duhdha," he 		
CF | murmurs mournfully. 		
CF | 		
CF | > 		DavidW asks, "The figurine?"
		Knight_Otu says, "We do still have the figurine."
Knight_Otu says (to ClubFloyd), "show figurine to monk" 		
CF | The monk smiles. "I already have one, my child. Keep it; your 		
CF | carrying of Duhdha's image sets a good eggsample for your fellow 		
CF | warriors." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask monk abour nymph" 		
CF | I don't know the word "abour". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask monk about nymph" 		
CF | The monk shrugs. "Only Duhdha knows for sure." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask monk about dwarves" 		
CF | I don't know the word "dwarves". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		Knight_Otu says, "Right, that tunnel didn't allow much along."
Knight_Otu says (to ClubFloyd), "put all in pocket" 		Knight_Otu says, "Um."
Knight_Otu says (to ClubFloyd), "%showpartial" 		
CF says (to Knight_Otu), "No partial line. Bo-ring." 		Knight_Otu says, "That's not good."
Knight_Otu says (to ClubFloyd), "l" 		DavidW asks, "What's showpartial supposed to do?"
		Knight_Otu says, "As I recall, it was used to show if there's a prompt, such as a yes/no prompt."
		DavidW says, "I saw a prompt."
		DavidW says, "You went east into Monk's Kitchen."
		Knight_Otu says, "Yeah, and there I typed put all in pocket..."
		DavidW asks, "I didn't see you do that. Was that here?"
		Knight_Otu asks, "...I suspect the game choke on trying to put the oven into the pocket?"
DavidW says (to ClubFloyd), "look" 		DavidW says, "oh I see. Yeah, maybe the game did choke."
		DavidW says, "This game really isn't that ALL friendly."
		Knight_Otu says, "True."
		DavidW asks, "Is there another % command that will help us here? Or do we need to %quit and restore?"
		Knight_Otu says, "I honestly only know showpartial and quit."
		Knight_Otu says, "I know there are others, but I don#t know which."
		DavidW asks, "I only know %quit. How did you learn %showpartial?"
		Knight_Otu says, "I saw it used in older transcripts."
DavidW pushes the green 'space' button. 		
DavidW presses the yellow enter button. 		Knight_Otu says, "On the plus side, it happened early in the session. I think all we lost is the crabgrass."
		DavidW says, "And moving the trampoline."
		Knight_Otu says, "True."
		DavidW says, "Go ahead and %quit unless you want to guess if any other %words work."
Knight_Otu says (to ClubFloyd), "%quit" 		
CF says, "game ended by request of Knight_Otu." 		Knight_Otu says, "No point guessing, really."
DavidW says (to ClubFloyd), "help" 		
CF says (to DavidW), "CF likes to play games. If I'm busy playing a game and you want to give me a command like 'hi', you should do '..CF %hi.' Help is available for the following commands: quit, emote, recap, say, help, bye, home, load, list, where, showpartial, hi, do." 		
DavidW says (to ClubFloyd), "help do" 		
CF says (to DavidW), "Make CF perform some action. You can give multiple commands by separating them with periods." 		DavidW says, "oh, that's dangerous."
		DavidW says, "Someone could kidnap the bot that way."
DavidW says (to ClubFloyd), "help say" 		
CF says (to DavidW), "Make CF say something." 		
DavidW says (to ClubFloyd), "say what?" 		
CF asks, "what?" 		Roger says, "heh"
DavidW says (to ClubFloyd), "say f Silly bot say what?" 		
CF asks, "f Silly bot say what?" 		
DavidW says (to ClubFloyd), "say do f Silly bot say what?" 		
CF asks, "do f Silly bot say what?" 		DavidW says, "right, he doesn't respond to speech, per se."
		DavidW says, "er, undirected speech, I mean."
		Knight_Otu asks, "Shall we restart?"
		DavidW says (to Knight), "You should load unnkuliazero before I can think of anything sillier."
Knight_Otu says (to ClubFloyd), "load unnkuliazero" 		
CF | Welcome to the Cheap Glk Implementation, library version 0.9.0. 		
CF | 		
CF | tadsr - A text-only TADS 2.5.10 Interpreter. 		
CF | Copyright (c) 1993, 2006 by Michael J. Roberts. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Listen now, and hear this tale - a tale from the ancient days of Tode, 		
CF | a scant thirty-five years after the ascension of the Second Valley 		
CF | King, a day when Unnkul was in retreat but the Valley had lost the ways 		
CF | of Duhdha. Yea, hear this tale and listen well, for the lessons 		
CF | contained herein are ageless - 		
CF | 		
CF | "Aaarrrgggghh!!!" 		
CF | 		
CF | The Valley King's anguished roar echoes through the underground 		
CF | cavern, waking you from a deep sleep. You yawn and stretch, rising 		
CF | from your hard bunk in the Warrior's Barracks, and strap on your sword. 		
CF | It's going to be one of those days. What horrible Unnkulian menace 		
CF | will His Majesty send you out to fight today? You sigh; no use putting 		
CF | it off. You stride down the passageway to the Great Hall, boots 		
CF | clattering on the stones. 		
CF | 		
CF | Your master has never looked worse. He hasn't shaved, and he's 		
CF | already been into the wine this morning; an empty bottle of Chateau 		
CF | Unnkulia stands at his elbow. He's bent over the massive oak table, 		
CF | sobbing, carving something in the seasoned wood. He stares at you 		
CF | through bleary eyes. "Praise be!" he cries. "It's you, my most 		
CF | trusted warrior! You'll find her!" He leaps to his feet and, grasping 		
CF | your arm, leads you down the hallway. 		
CF | 		
CF | "Find who, Your Magnimosity?" you ask politely. 		
CF | 		
CF | "The Lady Amanda, fool!" the King mutters. "She's vanished! She 		
CF | was last seen rowing on the lake; if the Unnkulians have stolen her - " 		
CF | The King swallows, wiping tears from his eyes. He reaches up and 		
CF | unlocks an iron grate in the ceiling of the tunnel. 		
CF | 		
CF | You gasp. The Lady Amanda! The King's betrothed! Her tinkling 		
CF | laugh made the dead caverns come alive, and she is beloved of all the 		
CF | King's subjects! If she's vanished - 		
CF | 		
CF | You shudder, not wanting to finish the thought. Without the fair 		
CF | Amanda's influence, your master will not have the strength to go on - 		
CF | the strength to ward off the Unnkulian menace. She must be found! 		
CF | 		
CF | The King slips something into your hand. "Take this," he whispers. 		
CF | "My seal shall protect you. Go with haste! I cannot bear to lose my 		
CF | lady!" 		
CF | 		
CF | You grasp your liege lord's shoulder. "Fear not, sire," you 		
CF | whisper. "She shall be found." You climb up out of the grate and 		
CF | blink in the bright sunshine. Behind you, the grate slams shut. You 		
CF | flex, muscles ripping beneath your shirt. It is a good day for a quest 		
CF | - and it may involve killing Unnkulians! 		
CF | 		
CF | Unnkulia Zero: The Search for Amanda 		
CF | Version 1.0G for Great Underground Adventures CD 		
CF | Copyright (C) 1993, 1996 D. A. Leary 		
CF | All rights reserved. 		
CF | Developed with TADS, the Text Adventure Development System. 		
CF | 		
CF | Difficulty Rating: Dam Tuff (7 out of 10) 		
CF | 		
CF | *** 		
CF | 		
CF | This game is free. We encourage you to distribute it, but you may 		
CF | not charge any money for it beyond the cost of the media it is stored 		
CF | on. 		
CF | 		
CF | ADVENTIONS no longer supports this product. Please do not contact 		
CF | us for hints or to buy games. The best place to get our games is from 		
CF | the Interactive Fiction Archive on the Internet, site ftp.gmd.de. The 		
CF | best place to ask for help with our games is the Usenet newsgroup 		
CF | rec.games.int-fiction. 		
CF | 		
CF | *** 		
CF | 		
CF | Read footnotes [1] with the note command; e.g., type "note 1." 		
CF | 		
CF | *** 		
CF | 		
CF | Peaceful Glade 		
CF | 		
CF | You are standing in a peaceful glade in the Forest of Radeekal. The 		
CF | fall colors are glorious this time of year; the trees are ablaze with 		
CF | red, orange, and yellow. 		
CF | 		
CF | You blink in the bright sunlight; it's been over a year since you 		
CF | last left the underground realm of His Majesticalness. It's good to be 		
CF | outside and breathe fresh air again. 		
CF | 		
CF | Through the trees, you catch glimpses of cheerful woodland 		
CF | creatures, frolicking and gathering nuts and berries for the coming 		
CF | winter. If only you could stay here forever - but there's much to be 		
CF | done. Set in the forest floor is the iron grate leading back down to 		
CF | the realm of the Valley King. It's closed and locked. [2] A 		
CF | well-traveled path leads southwest, and a narrower track, nearly 		
CF | overgrown, leads due south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "load" 		
CF | I don't know the word "load". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "restore" 		
CF | File to restore game from > 		
Knight_Otu says (to ClubFloyd), "cfuzriver" 		
CF | Restored. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | River Bank 		
CF | 		
CF | You're standing on the bank of a rushing mountain river. The bank 		
CF | is grassy and slopes gently down to the water. The swift-moving river 		
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the 		
CF | north. It's peaceful here, and quite relaxing. A trail leads back up 		
CF | into the Beeg'ashell Mountains to the southwest. The river is to the 		
CF | north, and flows down from the west. 		
CF | 		
CF | There's a beautiful woman seated at the water's edge - could it be 		
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is 		
CF | auburn. Her face is narrower, and her eyes are quite different. She 		
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior." 		
CF | Her voice is musical, lilting, her accent like nothing you've ever 		
CF | heard before. 		
CF | 		
CF | > 		Knight_Otu says, "There we are again."
		DavidW says, "okay"
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		DavidW says, "No more putting ovens in pockets."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		Knight_Otu says, "I'll try."
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		Knight_Otu says, "And I honestly couldn't expect that outcome."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put all in pocket" 		
CF | brass lamp: The brass lamp is already in the pocket! 		
CF | bronze ring: The bronze ring is already in the pocket! 		
CF | thin wand: The thin wand is already in the pocket! 		
CF | pair of erasers: The pair of erasers is already in the pocket! 		
CF | handful of radberries: The handful of radberries is already in the 		
CF | pocket! 		
CF | jade figurine: The jade figurine is already in the pocket! 		
CF | black stone: The black stone is already in the pocket! 		
CF | sword: The sword is already in the pocket! 		
CF | long rope: The long rope is already in the pocket! 		
CF | oar: You can't fit that in the pocket. 		
CF | robe: You can't fit that in the pocket. 		
CF | wine bottle: Done. 		
CF | brown book: You can't fit that in the pocket. 		
CF | spade: You can't fit that in the pocket. 		
CF | trowel: You can't fit that in the pocket. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop all" 		
CF | oar: Dropped. 		
CF | robe: (Taking off the robe first) 		
CF | Dropped. 		
CF | brown book: Dropped. 		
CF | spade: Dropped. 		
CF | trowel: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get robe" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear robe" 		
CF | Okay, you're now wearing the robe. 		
CF | 		
CF | > 		DavidW says, "'drop all but robe' next time"
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a small cardboard box and a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You squeeze through the narrow tunnel, and find yourself - 		
CF | 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | > 		DavidW asks, "I think we need a pickaxe here?"
		Knight_Otu says, "North were the dagger-throwing dwarves."
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "x vein" 		
CF | The vein runs diagonally through the wall, and has obviously been 		
CF | mined. Still, an industrious person could probably get a few chunks of 		
CF | gold out. 		
CF | 		
CF | > 		Knight_Otu says, "We could get their dagger and hope the wound they strike isn't as bad as we thought it might be."
		DavidW says, "> chisel vein with manly jaw"
Knight_Otu says (to ClubFloyd), "x jaw" 		
CF | I don't know the word "jaw". 		
CF | 		
CF | > 		Knight_Otu says, "I kind of doubt it."
		DavidW says, "hm. I don't know if we want the dagger or not."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf18" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mines of Dioria 		
CF | 		
CF | You're standing in a damp, cluttered cave. Twisting, tiny tunnels 		
CF | run off in all directions, but (thankfully) the only one you're big 		
CF | enough to fit through is back to the south. You've obviously stumbled 		
CF | into the legendary mines of the Dwarvish Lord Dioria, a brave but 		
CF | rather odious king who used to sell gems and gold to the ancient Ulians 		
CF | - you can recognize clumsy dwarvish mining when you see it. 		
CF | Thankfully, all the legends suggest that the dwarves are long-dead. 		
CF | Jumbled rocks litter the floor, and it's rather hard to walk around. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rocks" 		
CF | The rocks are just cave litter, nothing too interesting. Suddenly, a 		
CF | dwarf runs out of one of the passages and tosses a rusty knife at you! 		
CF | It scratches your arm and clatters against the wall. "Curses!" the 		
CF | dwarf shrieks. Before you can react, he dives back into one of the 		
CF | narrow tunnels. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get dagger" 		
CF | I don't know the word "dagger". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | Mines of Dioria 		
CF | 		
CF | You're standing in a damp, cluttered cave. Twisting, tiny tunnels 		
CF | run off in all directions, but (thankfully) the only one you're big 		
CF | enough to fit through is back to the south. You've obviously stumbled 		
CF | into the legendary mines of the Dwarvish Lord Dioria, a brave but 		
CF | rather odious king who used to sell gems and gold to the ancient Ulians 		
CF | - you can recognize clumsy dwarvish mining when you see it. 		
CF | Thankfully, all the legends suggest that the dwarves are long-dead. 		
CF | Jumbled rocks litter the floor, and it's rather hard to walk around. 		
CF | 		
CF | You see a rusty knife here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get knife" 		
CF | You reach for the rusty knife, but, like all dwarf-made goods, it 		
CF | vanishes in a puff of oily black smoke when a human touches it. 		
CF | 		
CF | > 		DavidW says, "bah"
		Knight_Otu says, "I guess that answers that."
		DavidW says, "yeah"
Knight_Otu says (to ClubFloyd), "x rocks" 		
CF | The rocks are just cave litter, nothing too interesting. A dwarf rolls 		
CF | out of one of the passages, and tosses a shiny knife at you. You're 		
CF | ready this time, and dodge his throw. The knife just misses your ear, 		
CF | and lands on the ground with a curious thump. "Phooey!" the dwarf 		
CF | cries, and dives into one of the tiny tunnels. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x knife" 		
CF | The knife's blade appears to be made from a particularly shiny sort of 		
CF | rubber. Tiny letters on the handle read "Acme Slysor-Dysor Ghinzoo 		
CF | Nyfe." [20] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 20" 		
CF | [20]: Apologies to those guys that make the real ones. 		
CF | 		
CF | > 		DavidW asks, "There's more than one knife?"
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | A dwarf pokes his head out of a tunnel in the ceiling and tosses a 		
CF | pillow at you. It hits you square in the face, and falls to the 		
CF | ground. You're shaken up, but still standing. "Humbug!" the dwarf 		
CF | squeals. You hear him scampering away up the tunnel. 		
CF | 		
CF | > 		DavidW says, "A pillow."
Knight_Otu says (to ClubFloyd), "x pillow" 		
CF | The pillow is about as hard as a brick. Tiny letters on one side read 		
CF | "Acme Soopur-Sopht Downee Pillough." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | A low voice whispers, "Haven't we got anything else to throw at him?" 		
CF | 		
CF | > 		DavidW says, "The village patrol might want the pillow."
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | "No! Not that!" a gruff voice whispers. "It's far too valuable!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | Without warning, a dwarf pops up from a tunnel in the floor. He's 		
CF | carrying a pickaxe, which he swings at your head. You duck and leap 		
CF | back, surprised. With a stream of nasty curses, the dwarf hurls the 		
CF | pickaxe at you and dives back into the tunnel. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		DavidW says, "oh, this is humourous"
Knight_Otu says (to ClubFloyd), "get pickaxe" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "And yay, pickaxe!"
		Knight_Otu says, "Well then."
		DavidW says, "We didn't need the smith for that after all."
		Knight_Otu says, "Yeah."
		DavidW asks, "It should help with the vein. Maybe the coffin?"
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dig vein with pickaxe" 		
CF | I don't know how to dig in the vein of gold. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "mine vein with pickaxe" 		
CF | I don't know the word "mine". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hit vein with pickaxe" 		
CF | The pickaxe bites deep into the vein. A loose chunk of gold goes 		
CF | flying, and lands at your feet. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get gold" 		
CF | Taken. 		
CF | 		
CF | You're feeling a bit better now. 		
CF | 		
CF | > 		DavidW says, "oh, you're healing."
Knight_Otu says (to ClubFloyd), "put pickaxe, gold, knife, and pillow in pocket" 		
CF | pickaxe: You can't fit that in the pocket. 		
CF | lump of gold: You can't fit that in the pocket. 		
CF | shiny knife: You can't fit that in the pocket. 		
CF | pillow: You can't fit that in the pocket. 		
CF | 		
CF | > 		DavidW says, "Thank Duddha."
		Knight_Otu says, "Yeah, good thing."
Knight_Otu says (to ClubFloyd), "w" 		
CF | You're carrying too much to fit through the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop pillow, pickaxe, and knife" 		
CF | pillow: Dropped. 		
CF | pickaxe: Dropped. 		
CF | shiny knife: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | You're carrying too much to fit through the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn) and a lump of gold. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop gold" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a small cardboard box and a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar, a brown book, a spade, and a trowel here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a brass lamp (providing light), a 		
CF | bronze ring (being worn), a thin wand, a pair of erasers, a handful of 		
CF | radberries, a jade figurine, a black stone, a sword, a long rope, and a 		
CF | wine bottle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop figurine, stone, rope" 		
CF | jade figurine: Dropped. 		
CF | black stone: Dropped. 		
CF | long rope: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a small cardboard box and a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		DavidW says, "I really don't think we need the wine bottle. I think that was just for the cork."
		Knight_Otu says, "Right. Though I guess it's not high volume."
		DavidW asks, "Offer the pillow to the monk, maybe?"
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You squeeze through the narrow tunnel, and find yourself - 		
CF | 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | You see a pillow, a pickaxe, a shiny knife, and a lump of gold here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put pillow, gold, knife, pickaxe in pocket" 		
CF | pillow: Done. 		
CF | lump of gold: You can't fit that in the pocket. 		
CF | shiny knife: Done. 		
CF | pickaxe: You can't fit that in the pocket. 		
CF | 		
CF | > 		Knight_Otu says, "Gr."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a small cardboard box and a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show pillow to monk" 		
CF | "That is not unto my stomach as I am to God," the monk mutters angrily. 		
CF | "What need have I of such worldly tripe?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a 		
CF | black stone, and a long rope here. 		
CF | 		
CF | > 		DavidW says, "Just wants his egg, I guess."
Knight_Otu says (to ClubFloyd), "drop wine, pillow, knife" 		
CF | wine bottle: Dropped. 		
CF | pillow: Dropped. 		
CF | shiny knife: Dropped. 		
CF | 		
CF | > 		Knight_Otu says, "Probably."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a small cardboard box and a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You squeeze through the narrow tunnel, and find yourself - 		
CF | 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | You see a pickaxe and a lump of gold here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put gold, pickaxe in pocket" 		
CF | lump of gold: Done. 		
CF | pickaxe: You can't fit that in the pocket. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		Knight_Otu says, "Good enough."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a small cardboard box and a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		DavidW says, "It's possible that the pickaxe is doomed to say on the mine side."
		Knight_Otu says, "Yeah."
		DavidW says, "stay"
		Knight_Otu says, "I guess the dwarves get a chance to reclaim it."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a 		
CF | black stone, a long rope, a wine bottle, a pillow, and a shiny knife 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop all but robe" 		
CF | I don't see what you're referring to. 		
CF | 		
CF | > 		DavidW says, "A shame. I wanted to use the pickaxe on the coffin."
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn). 		
CF | 		
CF | > 		Knight_Otu says, "Oh, right."
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get trampoline" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a 		
CF | black stone, a long rope, a wine bottle, a pillow, and a shiny knife 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop trampoline." 		
CF | Dropped. 		
CF | 		
CF | > 		Knight_Otu says, "Right, the minting machine was locked, and we don't have a key for that yet, either."
		DavidW says, "yeah. No point in going there yet."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a 		
CF | black stone, a long rope, a wine bottle, a pillow, and a shiny knife 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | oar: Taken. 		
CF | brown book: Taken. 		
CF | spade: Taken. 		
CF | trowel: Taken. 		
CF | jade figurine: Taken. 		
CF | black stone: Taken. 		
CF | long rope: Taken. 		
CF | wine bottle: Taken. 		
CF | pillow: Taken. 		
CF | shiny knife: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
DavidW says, "Was there anywhere to dig down here? I don't remember any likely spots." 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		Knight_Otu says, "I don't think so, but maybe up on the surface."
Knight_Otu says (to ClubFloyd), "drop pillow in pit" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop pillow" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put pillow in pit" 		
CF | I don't know how to put anything into the pit. 		
CF | 		
CF | > 		DavidW asks, "You want a soft landing to jump down there?"
		Knight_Otu says, "I was more hoping the dragon wants to nap on it."
Knight_Otu says (to ClubFloyd), "get pillow" 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "So it doesn't burn our rope."
		DavidW asks, "oh. And when we tried tying the rope to the hook, it burnt the rope, right?"
		Knight_Otu says, "Yeah."
		DavidW says, "A sleepy dragon is the best dragon, usually, hm."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf19" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | I see no safe way to get down into the pit. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tie loop" 		
CF | I don't know the word "loop". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tie knot" 		
CF | I don't know the word "knot". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tie lasso" 		
CF | I don't know the word "lasso". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x coffin" 		
CF | The coffin is quite large. A figure of a bearded and armored warrior, 		
CF | eyes closed and hands folded across his chest, is carved on the lid. 		
CF | Words are carved on the side - you recognize the language as early 		
CF | Ulian, a quite difficult and arcane tongue. Luckily, you have an Ulian 		
CF | to Valley Tongue dictionary. The words read "Here lies Ul - Beloved 		
CF | Poppa of All Ulians." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x lid" 		
CF | The coffin is quite large. A figure of a bearded and armored warrior, 		
CF | eyes closed and hands folded across his chest, is carved on the lid. 		
CF | Words are carved on the side - you recognize the language as early 		
CF | Ulian, a quite difficult and arcane tongue. Luckily, you have an Ulian 		
CF | to Valley Tongue dictionary. The words read "Here lies Ul - Beloved 		
CF | Poppa of All Ulians." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push lid" 		
CF | Pushing the stone coffin doesn't do anything. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open coffin" 		
CF | You grunt and strain, but even with your warrior's strength, you can't 		
CF | budge the huge stone lid. 		
CF | 		
CF | > 		DavidW says, "I did hope the inscription would tell us how to open the coffin."
Knight_Otu says (to ClubFloyd), "pry coffin with sword" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		Knight_Otu says, "I don't think we can get another strength boost from the gym."
		Knight_Otu asks, "We may have to go down the mine shaft?"
		DavidW says, "We'd probably Poppa vein, and not in a good way."
		DavidW says, "Did we get killed that way? I don't remember."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		DavidW says, "I thought the dragon killed us when we tried. But I'm not sure."
		Knight_Otu says, "We never tried it because it looked like a one-way road."
Knight_Otu says (to ClubFloyd), "drop all but robe" 		
CF | oar: Dropped. 		
CF | brown book: Dropped. 		
CF | spade: Dropped. 		
CF | trowel: Dropped. 		
CF | jade figurine: Dropped. 		
CF | black stone: Dropped. 		
CF | long rope: Dropped. 		
CF | wine bottle: Dropped. 		
CF | shiny knife: Dropped. 		
CF | pillow: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a small cardboard box and a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You squeeze through the narrow tunnel, and find yourself - 		
CF | 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | You see a pickaxe here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | You slip and slide down the mine shaft, and find yourself in - 		
CF | 		
CF | 		
CF | *** Your score has just gone down. *** 		
CF | 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		DavidW says, "Score went down. Interesting."
		Knight_Otu says, "Well, we found the egg."
Knight_Otu says (to ClubFloyd), "u" 		
CF | There's no way you're going to climb the muddy slide; it's far too 		
CF | steep. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x egg" 		
CF | The dragon's egg is quite large, with a fairly thick shell. Still, 		
CF | such eggs are rumored to be mighty good eatin'. [21] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 21" 		
CF | [21]: This egg business does seem to be a recurring theme in these 		
CF | games, doesn't it? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x dung" 		
CF | It's rather repulsive. You don't want to examine it too closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | 		
CF | There's a clumsy, nearsighted baby dragon here. It appears to think 		
CF | that you're its mother - it runs up and leaps into your arms. 		
CF | Unfortunately, it weighs about a half-ton - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 894 turns, you have achieved a score of 105 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're getting the hang of it. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		Knight_Otu says, "No surprise here."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | You see a pickaxe here. 		
CF | 		
CF | > 		Knight_Otu says, "So, we want a way out before we go down there, and the baby dragon occupied somehow."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a small cardboard box and a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x box" 		
CF | The box is garishly decorated with mauve, orange, and green stars. 		
CF | Bright purple lettering on the front reads "Acme Sorta-Yehlo Ehg 		
CF | Suhb-sti-toot Miks: A Dam Tastee Pahrt oph this Compleet Brekfhast. 		
CF | No cholesterol!" The box is, thankfully, closed. 		
CF | 		
CF | > 		DavidW says, "I like putting the dragon to sleep and climbing up the rope."
Knight_Otu says (to ClubFloyd), "get it" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a 		
CF | black stone, a long rope, a wine bottle, a shiny knife, and a pillow 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open box" 		
CF | You open the small box for only a moment. Inside is a soggy off-yellow 		
CF | powder. You catch a whiff of what must be petroleum products before 		
CF | quickly closing the box. I'd leave it shut if I were you - that 		
CF | stuff's toxic. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop box" 		
CF | Dropped. 		
CF | 		
CF | > 		DavidW asks, "oh, that's the powdered egg, right?"
		Knight_Otu says, "Yeah."
		DavidW asks, "Is it toxic enough to put a dragon to sleep?"
		Knight_Otu asks, "It might be?"
		DavidW says, "Some critters will sleep on a full stomach, so maybe food is the answer."
Knight_Otu says (to ClubFloyd), "get box" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give box to dragon" 		
CF | I don't know how to give anything to the baby dragon. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw box to dragon" 		
CF | I don't know how to throw anything to the baby dragon. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw box into pit" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw box in pit" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		DavidW says, "if it's not food, music is also popular, especially with snakes and flute music."
Knight_Otu says (to ClubFloyd), "sing" 		
CF | I don't know the word "sing". 		
CF | 		
CF | > 		DavidW asks, "put box in pit?"
		Knight_Otu says, "We're no bard, unfortunately."
Knight_Otu says (to ClubFloyd), "put box in pit" 		
CF | I don't know how to put anything into the pit. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put box into pit" 		
CF | I don't know how to put anything into the pit. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop box in pit" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		DavidW says, "I think I gave this box to the goat when I played."
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		Knight_Otu says, "Vertigo doesn't actually seem to trigger here."
		DavidW says, "well, the goat will eat dam kneer enneething"
Knight_Otu says (to ClubFloyd), "x ledge" 		
CF | It looks like an ordinary ledge to me. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "climb ledge" 		
CF | I don't know how to climb the ledge. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x dragon" 		
CF | The baby dragon is not exactly small - it probably weighs more than you 		
CF | do. But it is quite cute. As you watch, it trips over its own feet 		
CF | and goes flying in a great tangle of claws and tail. [16] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf20" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tie rope to hook" 		
CF | I don't see any rope here. 		
CF | 		
CF | > 		Knight_Otu says, "Oh, right."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a 		
CF | black stone, a long rope, a wine bottle, a shiny knife, and a pillow 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get rope" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x dragon" 		
CF | The baby dragon is not exactly small - it probably weighs more than you 		
CF | do. But it is quite cute. As you watch, it trips over its own feet 		
CF | and goes flying in a great tangle of claws and tail. [16] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x dragon" 		
CF | The baby dragon is not exactly small - it probably weighs more than you 		
CF | do. But it is quite cute. As you watch, it trips over its own feet 		
CF | and goes flying in a great tangle of claws and tail. [16] 		
CF | 		
CF | > 		Knight_Otu says, "Hm, no different antics it seems."
		Knight_Otu says, "I was hoping there's a period where the dragon is distracted."
Knight_Otu says (to ClubFloyd), "tie rope to hook" 		
CF | You carefully tie the rope to the hook. The other end dangles down 		
CF | into the pit, just reaching the floor. Suddenly, the rope catches on 		
CF | fire and burns to ashes! You glance down into the pit - is the baby 		
CF | dragon smiling? 		
CF | 		
CF | *** Your score has just gone down. *** 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x hook" 		
CF | The hook's firmly stuck in the wall. I don't think you can get it out. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get hook" 		
CF | You give the hook a good yank, but it doesn't budge. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get hook" 		
CF | You give the hook a good yank, but it doesn't budge. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get hook" 		
CF | You give the hook a good yank, but it doesn't budge. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get hook" 		
CF | You give the hook a good yank, but it doesn't budge. 		
CF | 		
CF | > 		Knight_Otu says, "Not persistence this time."
		DavidW says, "Maybe we need a chain here and the rope is for elsewhere."
		Knight_Otu says, "Maybe. I don't recall seeing a chain though"
		DavidW asks, "Does the wand or magic lamp do anything here?"
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | "Idiot!" a voice thunders. "The dragon puzzle is triviality 		
CF | personified! Waste no more of my time!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF | "Idiot!" a voice thunders. "The dragon puzzle is triviality 		
CF | personified! Waste no more of my time!" 		
CF | 		
CF | > 		Knight_Otu says, "What a nice mage."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forge 		
CF | 		
CF | You're standing in what must be an ancient forge. Dark wooden beams 		
CF | support a sagging stone roof, and the floor is stained with droplets of 		
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in 		
CF | the very center of the room. To one side is a huge grindstone. The 		
CF | only exit is to the northeast. 		
CF | 		
CF | A burly man in a blacksmith's apron is seated at the grindstone, 		
CF | methodically sharpening his axe. Sparks fly as metal touches stone. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "blacksmith, hi" 		
CF | The smith doesn't seem to hear you. He's too busy at the grindstone. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x stone" 		
CF | The massive grindstone spins when then pedal beneath it is pushed. The 		
CF | stone's used for sharpening metal implements. 		
CF | 		
CF | > 		DavidW says, "Oh, my notes did give a suggestion here."
		Knight_Otu asks, "Oh?"
		DavidW says, "yeah. tell him to follow us."
		DavidW says, "eg: MAN, FOLLOW ME"
Knight_Otu says (to ClubFloyd), "smith, follow me" 		
CF | The smith shrugs, then stands. "For a while, perhaps. But soon I must 		
CF | return and sharpen my axe." 		
CF | 		
CF | The ghostly smith wipes the crucible with his shirtsleeve. 		
CF | 		
CF | > 		Knight_Otu asks, "To the surface, I presume?"
		DavidW says, "Now go to that tree we couldn't climb. He'll bring the axe."
		Knight_Otu says, "Oh. Right."
		Knight_Otu says, "He thinks there are absolutely no trees."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | The smith follows you, looking around curiously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | The smith follows you, looking around curiously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Clearing 		
CF | 		
CF | You're standing on top of a low, rocky rise somewhere in the 		
CF | Beeg'ashell Mountains. Not far south of here is the land of the 		
CF | Unnkulians, the dread enemies of your beloved master, the Valley King. 		
CF | In fact, you can make out several features from here, further south - 		
CF | Lake Draounheer's western shore, to the southeast; the walls of what 		
CF | appear to be some sort of monastery; and, on top of the highest of the 		
CF | mountains, a giant boulder, perched quite precariously. Unfortunately 		
CF | (or perhaps thankfully) the terrain is far too rugged for you to get 		
CF | there from here. The only safe path is to the north. There's a 		
CF | spreading chestnut tree in the very center of the clearing. 		
CF | 		
CF | The smith wanders down the trail into the clearing. His eyes fall 		
CF | upon the spreading chestnut tree. "Aha!" he cries. "Just what I need 		
CF | to fuel my forge!" He swings his axe in one mighty stroke. The tree 		
CF | splits in two and falls to the ground, just missing you, and dislodging 		
CF | a great eagle that probably made its nest in the highest branches. The 		
CF | giant bird squawks once and wings its way north. 		
CF | 		
CF | The smith grasps the hefty trunk in his thick hands and hoists it 		
CF | over his shoulder. "Be seeing you!" he shouts, and walks back up the 		
CF | trail to the north. [21] 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 21" 		
CF | [21]: The smith, a mighty man is he, with strong and sinewy hands. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | Mountain Clearing 		
CF | 		
CF | You're standing on top of a low, rocky rise somewhere in the 		
CF | Beeg'ashell Mountains. Not far south of here is the land of the 		
CF | Unnkulians, the dread enemies of your beloved master, the Valley King. 		
CF | In fact, you can make out several features from here, further south - 		
CF | Lake Draounheer's western shore, to the southeast; the walls of what 		
CF | appear to be some sort of monastery; and, on top of the highest of the 		
CF | mountains, a giant boulder, perched quite precariously. Unfortunately 		
CF | (or perhaps thankfully) the terrain is far too rugged for you to get 		
CF | there from here. The only safe path is to the north. 		
CF | 		
CF | Right now, there's nothing in the clearing. 		
CF | 		
CF | > 		Knight_Otu says, "Sorry, eagle."
		DavidW says, "yeah, I do feel bad about that."
		DavidW asks, "I'm guessing he's back at his forge and might be forging something or more in a make-something mood?"
		Knight_Otu says, "The last reliable nesting spot in the Mountains has just been destroyed."
		DavidW says, "The man, I mean. Not the eagle."
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		DavidW says, "The eagle will peck us to death later, I suppose."
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		Knight_Otu says, "Since the smith already is dead."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forge 		
CF | 		
CF | You're standing in what must be an ancient forge. Dark wooden beams 		
CF | support a sagging stone roof, and the floor is stained with droplets of 		
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in 		
CF | the very center of the room. To one side is a huge grindstone. The 		
CF | only exit is to the northeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "smith, hi" 		
CF | I don't see any smith here. 		
CF | 		
CF | > 		Knight_Otu says, "Oh, nope."
Knight_Otu says (to ClubFloyd), "x crucible" 		
CF | The crucible's a huge container used for melting metals. The giant 		
CF | bellows are attached to it. There's nothing in the crucible. 		
CF | 		
CF | > 		DavidW asks, "oh, he's gone for good?"
		Knight_Otu asks, "Maybe he took the scenic route?"
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | River Bank 		
CF | 		
CF | You're standing on the bank of a rushing mountain river. The bank 		
CF | is grassy and slopes gently down to the water. The swift-moving river 		
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the 		
CF | north. It's peaceful here, and quite relaxing. A trail leads back up 		
CF | into the Beeg'ashell Mountains to the southwest. The river is to the 		
CF | north, and flows down from the west. 		
CF | 		
CF | There's a beautiful woman seated at the water's edge - could it be 		
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is 		
CF | auburn. Her face is narrower, and her eyes are quite different. She 		
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior." 		
CF | Her voice is musical, lilting, her accent like nothing you've ever 		
CF | heard before. 		
CF | 		
CF | > 		DavidW asks, "Does that mean we missed a chance to make something. Do WE make something with his forge? Do we TAKE something from the forge?"
		Knight_Otu says, "We'll see, I guess. That, or crash and burn in dragonfire."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF | The great iron door is covered with grotesque carvings. It's closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x carvings" 		
CF | The carvings portray twisted demonic figures, torturing and killing 		
CF | helpless humans. The carvings look much like what you've seen on 		
CF | captured Unnkulian weaponry. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		DavidW asks, "What happens when we wave the wand at the coffin?"
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a 		
CF | black stone, a wine bottle, a shiny knife, and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		DavidW asks, "And at Lake View?"
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a 		
CF | black stone, a wine bottle, a shiny knife, and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		DavidW says, "hmph"
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a 		
CF | black stone, a wine bottle, a shiny knife, and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask monk about smith" 		
CF | The monk shrugs. "Only Duhdha knows for sure." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Vestry 		
CF | 		
CF | You're in a tiny room that's not much more than a stone closet. It 		
CF | probably serves as the vestry for the temple. The only exit is back to 		
CF | the east. There's a set of hooks on the western wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You squeeze through the narrow tunnel, and find yourself - 		
CF | 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | You see a pickaxe here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mines of Dioria 		
CF | 		
CF | You're standing in a damp, cluttered cave. Twisting, tiny tunnels 		
CF | run off in all directions, but (thankfully) the only one you're big 		
CF | enough to fit through is back to the south. You've obviously stumbled 		
CF | into the legendary mines of the Dwarvish Lord Dioria, a brave but 		
CF | rather odious king who used to sell gems and gold to the ancient Ulians 		
CF | - you can recognize clumsy dwarvish mining when you see it. 		
CF | Thankfully, all the legends suggest that the dwarves are long-dead. 		
CF | Jumbled rocks litter the floor, and it's rather hard to walk around. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | You see a pickaxe here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x vein" 		
CF | The vein runs diagonally through the wall, and has obviously been 		
CF | mined. Still, an industrious person could probably get a few chunks of 		
CF | gold out. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a 		
CF | black stone, a wine bottle, a shiny knife, and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show gold to dragon" 		
CF | The baby dragon isn't impressed. 		
CF | 		
CF | > 		Knight_Otu says, "Darn."
		DavidW asks, "What sort of dragon doesn't want gold?"
Knight_Otu says (to ClubFloyd), "put gold on hook" 		
CF | You try to hang the lump of gold on the hook, but it slips off and 		
CF | falls into the pit. 		
CF | 		
CF | > 		Knight_Otu says, "Yah."
		DavidW says, "Probably wants coal, then."
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar, a brown book, a spade, a trowel, a jade figurine, a 		
CF | black stone, a wine bottle, a shiny knife, and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | oar: Taken. 		
CF | brown book: Taken. 		
CF | spade: Taken. 		
CF | trowel: Taken. 		
CF | jade figurine: Taken. 		
CF | black stone: Taken. 		
CF | wine bottle: Taken. 		
CF | shiny knife: Taken. 		
CF | pillow: You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop oar" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get pillow" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf21" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put pillow on hook" 		
CF | You try to hang the pillow on the hook, but it slips off and falls into 		
CF | the pit. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put box on hook" 		
CF | You try to hang the small cardboard box on the hook, but it slips off 		
CF | and falls into the pit. 		
CF | 		
CF | > 		DavidW says, "yay you got it in the pit, ha"
Knight_Otu says (to ClubFloyd), "l" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pit" 		
CF | The pit's quite deep. You can just make out the bottom. A baby dragon 		
CF | is walking back and forth down there. 		
CF | 		
CF | > 		Knight_Otu says, "Unfortunately, it seems not to be impressing the dragon."
		DavidW says, "alas"
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cookbook" 		
CF | The title of the cookbook is "101 Damn Tasty Egg Recipes." 		
CF | 		
CF | > 		DavidW says, "Maybe it needs a squeaky toy or a rattle."
Knight_Otu says (to ClubFloyd), "read it" 		
CF | You don't really have time to peruse the cookbook now. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe, but I'm not sure where to get one."
Knight_Otu says (to ClubFloyd), "x stone" 		
CF | The black stone is quite small. Now that you look at it, you realize 		
CF | it's made out of plastic. It seems to be magnetic as well. 		
CF | 		
CF | > 		DavidW says, "yeah. I'm just brainstorming wild ideas here."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		DavidW asks, "oh yeah, where the the magnetic thing come from?"
Knight_Otu says (to ClubFloyd), "put stone on hook" 		
CF | You try to hang the black stone on the hook, but it slips off and falls 		
CF | into the pit. 		
CF | 		
CF | > 		Knight_Otu says, "It was in the pocket when we first found the robe, I believe."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		DavidW asks, "Did we show it to the monk?"
Knight_Otu says (to ClubFloyd), "tie rope to stone" 		
CF | I don't know how to attach anything to the black stone. 		
CF | 		
CF | > 		Knight_Otu says, "I think we did, but I'm not sure."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask monk about stone" 		
CF | The monk shrugs. "Only Duhdha knows for sure." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show monk about stone" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show stone to monk" 		
CF | "That is not unto my stomach as I am to God," the monk mutters angrily. 		
CF | "What need have I of such worldly tripe?" 		
CF | 		
CF | > 		DavidW says, "bah. So fixated on his stomach."
		Knight_Otu says, "I think he'll only really.. right."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Gymnasium 		
CF | 		
CF | You're standing in a strange room lined with mauve and green 		
CF | linoleum. The chamber is featureless; the only exit is back to the 		
CF | southeast. 		
CF | 		
CF | You see a barbell here. 		
CF | 		
CF | > 		DavidW asks, "Can we cook the box in the crucible? Or in the oven?"
Knight_Otu says (to ClubFloyd), "lift barbell" 		
CF | You're already kind of sore from your last workout. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "x box" 		
CF | The box is garishly decorated with mauve, orange, and green stars. 		
CF | Bright purple lettering on the front reads "Acme Sorta-Yehlo Ehg 		
CF | Suhb-sti-toot Miks: A Dam Tastee Pahrt oph this Compleet Brekfhast. 		
CF | No cholesterol!" The box is, thankfully, closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forge 		
CF | 		
CF | You're standing in what must be an ancient forge. Dark wooden beams 		
CF | support a sagging stone roof, and the floor is stained with droplets of 		
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in 		
CF | the very center of the room. To one side is a huge grindstone. The 		
CF | only exit is to the northeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put gold in crucible" 		
CF | Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x crucible" 		
CF | The crucible's a huge container used for melting metals. The giant 		
CF | bellows are attached to it. In the crucible you see a lump of gold. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bellows" 		
CF | When a fire is lit under the crucible, the bellows are used to make the 		
CF | flames rise higher. Pushing the bellows will drive air under the 		
CF | crucible. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push crucible" 		
CF | Pushing the crucible doesn't do anything. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push bellows" 		
CF | You push down on the bellows. A great rush of air is driven under the 		
CF | crucible - but there's no fire lit, so nothing much happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get gold" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a small cardboard box, a long rope, a 		
CF | brown book, a spade, a trowel, a jade figurine, a black stone, a wine 		
CF | bottle, a shiny knife, and a pillow. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put knife in pocket" 		
CF | Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get gold" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put stone in pocket" 		
CF | Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get gold" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put all in pocket" 		
CF | brass lamp: The brass lamp is already in the pocket! 		
CF | bronze ring: The bronze ring is already in the pocket! 		
CF | thin wand: The thin wand is already in the pocket! 		
CF | pair of erasers: The pair of erasers is already in the pocket! 		
CF | handful of radberries: The handful of radberries is already in the 		
CF | pocket! 		
CF | sword: The sword is already in the pocket! 		
CF | shiny knife: The shiny knife is already in the pocket! 		
CF | black stone: The black stone is already in the pocket! 		
CF | robe: (Taking off the robe first) 		
CF | Done. 		
CF | 		
CF | [TADS-1001: stack overflow] 		
CF | 		
CF | > 		Knight_Otu says, "Ack. Did it again."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Forge 		
CF | 		
CF | You're standing in what must be an ancient forge. Dark wooden beams 		
CF | support a sagging stone roof, and the floor is stained with droplets of 		
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in 		
CF | the very center of the room. To one side is a huge grindstone. The 		
CF | only exit is to the northeast. 		
CF | 		
CF | The crucible seems to contain a lump of gold. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a small cardboard box, a long rope, a 		
CF | brown book, a spade, a trowel, a jade figurine, a wine bottle, and a 		
CF | pillow. 		
CF | 		
CF | > 		DavidW says, "I guess putting the robe inside the robe's pocket is evil."
		Knight_Otu says, "And wrong. Mostly wrong."
		DavidW asks, "hm. Could the erasers help us with the dragon somehow?"
Knight_Otu says (to ClubFloyd), "put gold, bottle, figurine in pocket" 		
CF | lump of gold: You can't fit that in the pocket. 		
CF | wine bottle: Done. 		
CF | jade figurine: Done. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "get gold" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop all but robe" 		
CF | small cardboard box: Dropped. 		
CF | long rope: Dropped. 		
CF | brown book: Dropped. 		
CF | spade: Dropped. 		
CF | trowel: Dropped. 		
CF | pillow: Dropped. 		
CF | lump of gold: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "clap erasers" 		
CF | <COUGH!> A huge cloud of chalk dust fills the air. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf22" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar, a small cardboard box, a long rope, a brown book, a 		
CF | spade, a trowel, a pillow, and a lump of gold here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You squeeze through the narrow tunnel, and find yourself - 		
CF | 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | You see a pickaxe here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | You slip and slide down the mine shaft, and find yourself in - 		
CF | 		
CF | 		
CF | *** Your score has just gone down. *** 		
CF | 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		DavidW asks, "We know from the score that this isn't the way in, right?"
		Knight_Otu says, "Based on the score loss here, not immediately, but maybe it allows us to tie the rope."
		Knight_Otu says, "It might be the wrong way in, or it may be that we need a way out."
		DavidW asks, "Won't the hook be out of reach from down here?"
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | You see a pickaxe here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar, a small cardboard box, a long rope, a brown book, a 		
CF | spade, a trowel, a pillow, and a lump of gold here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tie rope to hook" 		
CF | I don't see any rope here. 		
CF | 		
CF | > 		Knight_Otu says, "Right."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar, a small cardboard box, a long rope, a brown book, a 		
CF | spade, a trowel, a pillow, and a lump of gold here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get rope" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "clap erasers" 		
CF | <COUGH!> A huge cloud of chalk dust fills the air. 		
CF | 		
CF | > 		DavidW says, "I think the erasers were for something else."
Knight_Otu says (to ClubFloyd), "put rope on hook" 		
CF | You try to hang the long rope on the hook, but it slips off and falls 		
CF | into the pit. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tie rope to hook" 		
CF | You carefully tie the rope to the hook. The other end dangles down 		
CF | into the pit, just reaching the floor. Suddenly, the rope catches on 		
CF | fire and burns to ashes! You glance down into the pit - is the baby 		
CF | dragon smiling? 		
CF | 		
CF | *** Your score has just gone down. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar, a small cardboard box, a brown book, a spade, a 		
CF | trowel, a pillow, and a lump of gold here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "clap erasers" 		
CF | <COUGH!> A huge cloud of chalk dust fills the air. 		
CF | 		
CF | > 		DavidW asks, "Maybe the erasers were for the stoll bridge?"
		Knight_Otu says, "I think we tried them there."
		DavidW says, "oh."
		DavidW says, "It's just weird we found the erasers so long ago and haven't used them yet."
Knight_Otu says (to ClubFloyd), "x mosaics" 		
CF | You recognize some of the images as icons of the ancient Duhdhist 		
CF | religion. This must be a temple of that long-forgotten god. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x writing" 		
CF | The writing appears to be a legend, written in the ancient Ulian 		
CF | tongue. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar, a small cardboard box, a brown book, a spade, a 		
CF | trowel, a pillow, and a lump of gold here. 		
CF | 		
CF | > 		DavidW asks, "Read it?"
		Knight_Otu asks, "That was the legend on how the prophet told their followers to eat eggs, wasn't it?"
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read writings" 		
CF | I don't know the word "writings". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read writing" 		
CF | You're not going to read it without an ancient Ulian dictionary. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see an oar, a small cardboard box, a brown book, a spade, a 		
CF | trowel, a pillow, and a lump of gold here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put book in pocket" 		
CF | You can't fit that in the pocket. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | oar: Taken. 		
CF | small cardboard box: Taken. 		
CF | brown book: Taken. 		
CF | spade: Taken. 		
CF | trowel: Taken. 		
CF | pillow: Taken. 		
CF | lump of gold: You've already got your hands full. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm. Hungry again."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read writing" 		
CF | Using your dictionary, you translate the ancient legend - 		
CF | 		
CF | "Yea, verily, and the disciples did go unto the Great Duhdha. 'Give us 		
CF | your wisdom, O Wise One!' they clamored. 'Go away,' replied Duhdha. 		
CF | Yea, verily, and his followers did lament and weep, loudly and for an 		
CF | extremely long time. 'All right all ready!' Duhdha cried - for he 		
CF | could no longer bear their suffering. 'What wisdom do you guys seek - 		
CF | er, seeketh?' 		
CF | 'Tell us how to behave, O Wise One!' the followers shouted. 'How 		
CF | to behave, what to do, what to eat - ' 		
CF | 'What to eat?' Duhdha said. Yea, verily, and Duhdha's brow did 		
CF | furrow as he searched for wisdom. 'Let me see - something quite 		
CF | unhealthy, that'll make you all die off quicker. Something with a lot 		
CF | of cholestorol. Ah ha! Of course! Eat eggs, my followers, because, 		
CF | er - ' And Duhdha paused, seeking the proper enlightening words. 'An 		
CF | egg is unto our stomachs as we are to God! Yeah, that's it!'" 		
CF | 		
CF | The legend abruptly ends. 		
CF | 		
CF | > 		DavidW says, "All we have to eat are the box and berries."
Knight_Otu says (to ClubFloyd), "eat berries" 		
CF | That was delicious! 		
CF | 		
CF | > 		DavidW says, "And the box probably isn't edible anyway."
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a lump of gold here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		DavidW asks, "Did we do anything with the moss in the kitchen?"
		Knight_Otu says, "I don't think so."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a lump of gold here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shelf" 		
CF | There's nothing on the wooden shelf. 		
CF | 		
CF | > 		DavidW says, "I saw moss somewhere."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Vestry 		
CF | 		
CF | You're in a tiny room that's not much more than a stone closet. It 		
CF | probably serves as the vestry for the temple. The only exit is back to 		
CF | the east. There's a set of hooks on the western wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a lump of gold here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x moss" 		
CF | The beds of moss and fungi cover the floor of the chamber. It's a sea 		
CF | of colors - reds, greens, blues. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF | You can't have the moss. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eat it" 		
CF | You pull up a handful of moss and choke it down. It's not very 		
CF | filling, and tastes horrible. 		
CF | 		
CF | > 		DavidW asks, "search it?"
Knight_Otu says (to ClubFloyd), "search it" 		
CF | The beds of moss and fungi cover the floor of the chamber. It's a sea 		
CF | of colors - reds, greens, blues. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dig moss with shovel" 		
CF | I don't know how to dig in the moss. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a brass lamp (providing light), a 		
CF | bronze ring (being worn), a thin wand, a pair of erasers, a sword, a 		
CF | shiny knife, a black stone, a wine bottle, and a jade figurine. 		
CF | Something you ate is really not agreeing with you. In fact, you appear 		
CF | to be dying - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 1075 turns, you have achieved a score of 125 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're learning the ways of Duhdha. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		DavidW says, "ack phooey"
		Knight_Otu says, "Right, horrible poison moss."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a lump of gold here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a lump of gold here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a lump of gold here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a lump of gold here. 		
CF | 		
CF | > 		Knight_Otu says, "That should do it."
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a brass lamp (providing light), a 		
CF | bronze ring (being worn), a thin wand, a pair of erasers, a sword, a 		
CF | shiny knife, a black stone, a wine bottle, and a jade figurine. 		
CF | 		
CF | > 		DavidW says, "I'm running out of ideas."
		DavidW asks, "What did the nymph want, if anything?"
Knight_Otu says (to ClubFloyd), "drop wand, erasers, sword, knife, stone, bottle, figurine" 		
CF | thin wand: Dropped. 		
CF | pair of erasers: Dropped. 		
CF | sword: Dropped. 		
CF | shiny knife: Dropped. 		
CF | black stone: Dropped. 		
CF | wine bottle: Dropped. 		
CF | jade figurine: Dropped. 		
CF | 		
CF | > 		Knight_Otu says, "A necklace, by your guess."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You're carrying too much to fit through the narrow passageway. 		
CF | 		
CF | > 		DavidW says, "oh"
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a long rope, an oar, a small cardboard 		
CF | box, a brown book, a spade, a trowel, and a pillow. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a lump of gold, a thin wand, a pair of erasers, a sword, a 		
CF | shiny knife, a black stone, a wine bottle, and a jade figurine here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop all but robe" 		
CF | long rope: Dropped. 		
CF | oar: Dropped. 		
CF | small cardboard box: Dropped. 		
CF | brown book: Dropped. 		
CF | spade: Dropped. 		
CF | trowel: Dropped. 		
CF | pillow: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You squeeze through the narrow tunnel, and find yourself - 		
CF | 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | You see a pickaxe here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put pickaxe in pocket" 		
CF | Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a lump of gold, a thin wand, a pair of erasers, a sword, a 		
CF | shiny knife, a black stone, a wine bottle, a jade figurine, a long 		
CF | rope, an oar, a small cardboard box, a brown book, a spade, a trowel, 		
CF | and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		DavidW says, "oh. The pickaxe can be brought over!"
Knight_Otu says (to ClubFloyd), "hit coffin with pickaxe" 		
CF | Attacking the stone coffin doesn't appear productive. 		
CF | 		
CF | > 		Knight_Otu asks, "It can, but will it help?"
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a lump of gold, a thin wand, a pair of erasers, a sword, a 		
CF | shiny knife, a black stone, a wine bottle, a jade figurine, a long 		
CF | rope, an oar, a small cardboard box, a brown book, a spade, a trowel, 		
CF | and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hit hook with pickaxe" 		
CF | Attacking the iron hook doesn't appear productive. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hit ledge with pickaxe" 		
CF | Attacking the ledge doesn't appear productive. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hit door with pickaxe" 		
CF | Attacking the steel door doesn't appear productive. 		
CF | 		
CF | > 		DavidW asks, "The glass wall?"
Knight_Otu says (to ClubFloyd), "hit glass with pickaxe" 		
CF | Attacking the glass wall doesn't appear productive. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hit door with pickaxe" 		
CF | Attacking the iron door doesn't appear productive. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forge 		
CF | 		
CF | You're standing in what must be an ancient forge. Dark wooden beams 		
CF | support a sagging stone roof, and the floor is stained with droplets of 		
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in 		
CF | the very center of the room. To one side is a huge grindstone. The 		
CF | only exit is to the northeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hit metal with pickaxe" 		
CF | Attacking the metal droplets doesn't appear productive. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "grind pickaxe" 		
CF | There's no verb in that sentence! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sharpen pickaxe" 		
CF | Duhdha says, "Sharpening is for losers. Dullness brings reward." 		
CF | 		
CF | > 		DavidW asks, "The beams so the whole room collapses?"
Knight_Otu says (to ClubFloyd), "hit beams with pickaxe" 		
CF | Attacking the beams doesn't appear productive. 		
CF | 		
CF | > 		DavidW asks, "The roof?"
Knight_Otu says (to ClubFloyd), "hit roof with pickaxe" 		
CF | Attacking the beams doesn't appear productive. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "x roof" 		
CF | The beams look ready to collapse, but they've held up the roof for 		
CF | centuries. Probably another few minutes won't make much difference. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bellows" 		
CF | You can't have the bellows. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "burn beams" 		
CF | I don't know the word "burn". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "grind knife" 		
CF | There's no verb in that sentence! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take crucible" 		
CF | You can't have the crucible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn grindstone" 		
CF | Turning the grindstone doesn't have any effect. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "forge necklace" 		
CF | I don't know the word "forge". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf23" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		DavidW says, "> forge signature on doctor's note"
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a lump of gold, a thin wand, a pair of erasers, a sword, a 		
CF | shiny knife, a black stone, a wine bottle, a jade figurine, a long 		
CF | rope, an oar, a small cardboard box, a brown book, a spade, a trowel, 		
CF | and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "monk, follow me" 		
CF | The old monk shakes his head. "I only follow the Great Duhdha. These 		
CF | days, it's quite hard to keep the faith." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a lump of gold, a thin wand, a pair of erasers, a sword, a 		
CF | shiny knife, a black stone, a wine bottle, a jade figurine, a long 		
CF | rope, an oar, a small cardboard box, a brown book, a spade, a trowel, 		
CF | and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dragon, follow me" 		
CF | You have lost your mind. 		
CF | 		
CF | > 		Knight_Otu says, "Darn."
DavidW says (to ClubFloyd), "dragon, hi" 		
CF | You have lost your mind. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump in pit" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		Knight_Otu says, "I'm not sure where else to go for now,"
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		DavidW asks, "unless we can dig in the mud in the mine with the shovel? Or hit the vein with the pickaxe again?"
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a lump of gold, a thin wand, a pair of erasers, a sword, a 		
CF | shiny knife, a black stone, a wine bottle, a jade figurine, a long 		
CF | rope, an oar, a small cardboard box, a brown book, a spade, a trowel, 		
CF | and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put shovel in pocket" 		
CF | Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a brass lamp (providing light), a 		
CF | bronze ring (being worn), a pickaxe, and a spade. 		
CF | 		
CF | > 		DavidW says, "That's one amazing pocket."
		Knight_Otu says, "It sure is."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You squeeze through the narrow tunnel, and find yourself - 		
CF | 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dig mud with shovel" 		
CF | The ground's not suitable for digging here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hit vein with pickaxe" 		
CF | The pickaxe bites deep into the vein. Unfortunately, it'll take better 		
CF | mining equipment to get any more gold out. 		
CF | 		
CF | > 		Knight_Otu says, "Back in a bit"
		Knight_Otu says, "Back."
		DavidW says, "okay."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf24" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		DavidW says, "I've been looking at my notes for hints."
Knight_Otu says (to ClubFloyd), "d" 		
CF | You slip and slide down the mine shaft, and find yourself in - 		
CF | 		
CF | 		
CF | *** Your score has just gone down. *** 		
CF | 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dig dung with shovel" 		
CF | Shovelling manure is best left to Acme salesmen and their ilk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x marks" 		
CF | The dragon appears to have scratched some crude graffiti - 'Clumsy wuz 		
CF | heer.' [22] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "note 22" 		
CF | [22]: At least it doesn't say 'Clumsy luvs Amanda.' 		
CF | 		
CF | > 		DavidW says, "Now we know the dragon's name."
		Knight_Otu asks, "But does it help us?"
		DavidW says, "no"
Knight_Otu says (to ClubFloyd), "shout" 		
CF | Your throat is a bit sore now. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "smell" 		
CF | What do you want to smell? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "odor" 		
CF | I don't know the word "odor". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x dung" 		
CF | It's rather repulsive. You don't want to examine it too closely. 		
CF | 		
CF | > 		DavidW says, "My notes say drinking the wine is deadly, that the eagle flies over the gorge now, and that moving the panelling in the reading room is deadly."
Knight_Otu says (to ClubFloyd), "x dung" 		
CF | It's rather repulsive. You don't want to examine it too closely. 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		DavidW says, "oh, and eating the raw dragon's egg loses us points."
		olethros asks, "salmonella?"
		DavidW says, "The egg isn't for us."
		Knight_Otu says, "Well, presumably the monk wants the egg."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a lump of gold, a thin wand, a pair of erasers, a sword, a 		
CF | shiny knife, a black stone, a wine bottle, a jade figurine, a long 		
CF | rope, an oar, a small cardboard box, a brown book, a trowel, and a 		
CF | pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put all but robe in pocket" 		
CF | brass lamp: The brass lamp is already in the pocket! 		
CF | bronze ring: The bronze ring is already in the pocket! 		
CF | pickaxe: The pickaxe is already in the pocket! 		
CF | spade: The spade is already in the pocket! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | lump of gold: Taken. 		
CF | thin wand: Taken. 		
CF | pair of erasers: Taken. 		
CF | sword: Taken. 		
CF | shiny knife: Taken. 		
CF | black stone: Taken. 		
CF | wine bottle: Taken. 		
CF | jade figurine: Taken. 		
CF | long rope: Taken. 		
CF | oar: You've already got your hands full. 		
CF | small cardboard box: You've already got your hands full. 		
CF | brown book: You've already got your hands full. 		
CF | trowel: You've already got your hands full. 		
CF | pillow: You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put all but robe in pocket" 		
CF | brass lamp: The brass lamp is already in the pocket! 		
CF | bronze ring: The bronze ring is already in the pocket! 		
CF | pickaxe: The pickaxe is already in the pocket! 		
CF | spade: The spade is already in the pocket! 		
CF | lump of gold: Done. 		
CF | thin wand: You can't fit that in the pocket. 		
CF | pair of erasers: You can't fit that in the pocket. 		
CF | sword: You can't fit that in the pocket. 		
CF | shiny knife: You can't fit that in the pocket. 		
CF | black stone: You can't fit that in the pocket. 		
CF | wine bottle: You can't fit that in the pocket. 		
CF | jade figurine: You can't fit that in the pocket. 		
CF | long rope: You can't fit that in the pocket. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | oar: Taken. 		
CF | small cardboard box: Taken. 		
CF | brown book: Taken. 		
CF | trowel: You've already got your hands full. 		
CF | pillow: You've already got your hands full. 		
CF | 		
CF | > 		Knight_Otu says, "Wan to buy more pocket."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Reading Room 		
CF | 		
CF | This chamber's walls are covered in tacky stained purple and green 		
CF | wooden panelling. It's not exactly what I would call peaceful, but 		
CF | there is a comfortable chair (upholstered in bright orange) and, on the 		
CF | western wall, a bookshelf. In some ways, the room is kind of like an 		
CF | evil twin of the King's library back in the Valley. The only exit is 		
CF | back to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x panelling" 		
CF | It's quite tacky, made from fiberboard and asbestos and stained with 		
CF | lead paint. Tiny lettering along the bottom of one wall reads "Acme 		
CF | Hoam Improovmint Deevishun." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shelf" 		
CF | There's nothing on the shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x chair" 		
CF | The chair looks quite comfortable, though it is completely hideous. 		
CF | 		
CF | > 		DavidW asks, "Cut the chair with sword or knife?"
Knight_Otu says (to ClubFloyd), "hit chair with sword" 		
CF | Attacking the orange chair doesn't appear productive. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "cut chair" 		
CF | What do you want to attack it with? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "knife" 		
CF | Attacking the orange chair doesn't appear productive. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push panelling" 		
CF | The panelling squeaks and cracks a bit, and a huge cloud of asbestos 		
CF | dust flies up your nostrils. Coughing, you let the panelling snap back 		
CF | into place. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Reading Room 		
CF | 		
CF | This chamber's walls are covered in tacky stained purple and green 		
CF | wooden panelling. It's not exactly what I would call peaceful, but 		
CF | there is a comfortable chair (upholstered in bright orange) and, on the 		
CF | western wall, a bookshelf. In some ways, the room is kind of like an 		
CF | evil twin of the King's library back in the Valley. The only exit is 		
CF | back to the east. 		
CF | 		
CF | > 		Knight_Otu wonders if there's a mask somewhere.
		DavidW says, "Maybe if we ... yeah."
Knight_Otu says (to ClubFloyd), "push shelves" 		
CF | I don't see any shelves here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push shelf" 		
CF | Pushing the shelf doesn't do anything. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x upholstery" 		
CF | I don't know the word "upholstery". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x glass" 		
CF | The wall's not like the one in the King's lake view room. It's quite 		
CF | strong, and has a much different feel to it - almost rubbery to the 		
CF | touch. Through the glass, you can see a few fish swimming along the 		
CF | bottom of the lake. Tiny raised letters run along the bottom of the 		
CF | wall. They read, "Wowsa Willy's Wonder Wall." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | East of Gorge 		
CF | 		
CF | You're standing at the eastern edge of a deep mountain gorge. Far 		
CF | below you, mist swirls over sharp rocks. You're trying desperately to 		
CF | keep your vertigo in check, and having some success; staying a good 		
CF | fifteen feet back from the edge helps a lot. Across the gorge you can 		
CF | just make out a slender stone tower rising from a rocky mountain-top - 		
CF | but of course, you can't get there from here. If only you had an Acme 		
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east; 		
CF | other directions appear too rocky to travel. A gigantic eagle is 		
CF | circling the gorge. He's probably looking for something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x eagle" 		
CF | The eagle's much too far away for you to really get a good look at him. 		
CF | He must be looking for something to eat. He's quite large, probably 		
CF | the largest bird you've ever seen. I wouldn't want to tangle with him. 		
CF | 		
CF | > 		Knight_Otu says, "Probably looking for something to eat."
		DavidW asks, "wave at eagle?"
		Knight_Otu says, "I don't think anything we have or had would satiate him."
Knight_Otu says (to ClubFloyd), "wave" 		
CF | What do you want to wave? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sword" 		
CF | I don't know how to wave the sword. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave at eagle" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | "Fool!" a voice thunders. "Do you really think I'd help you get 		
CF | across *my* gorge? Are you mad?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask wand about gorge" 		
CF | Surely, you can't think the thin wand knows anything about it! 		
CF | 		
CF | > 		Knight_Otu says, "It's a fantasy world, game."
		DavidW says, "Please hold. A wiztech will poof with you shortly."
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a trowel and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bell" 		
CF | The bell hangs high overhead; you can't see it very well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x moss" 		
CF | I don't see any moss here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a trowel and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop all but robe" 		
CF | thin wand: Dropped. 		
CF | pair of erasers: Dropped. 		
CF | sword: Dropped. 		
CF | shiny knife: Dropped. 		
CF | black stone: Dropped. 		
CF | wine bottle: Dropped. 		
CF | jade figurine: Dropped. 		
CF | long rope: Dropped. 		
CF | oar: Dropped. 		
CF | small cardboard box: Dropped. 		
CF | brown book: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get trampoline" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a sword, 		
CF | a shiny knife, a black stone, a wine bottle, a jade figurine, a long 		
CF | rope, an oar, a small cardboard box, and a brown book here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop trampoline" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and leap into the air. For some reason, you 		
CF | can really get some altitude here inside the gazebo. You come down and 		
CF | bounce again, higher and higher. The bell's almost in reach; in fact, 		
CF | you can just about grab the edge - suddenly, you find yourself - 		
CF | 		
CF | Hanging on the Edge of the Bell 		
CF | 		
CF | You're hanging on the edge of the bell, a good fifteen feet above 		
CF | the gazebo floor. The height is making you quite queasy, and the 		
CF | gentle rocking of the bell isn't helping you any. You can't seem to 		
CF | let go; you're having trouble prying your fingers from the bell's shiny 		
CF | surface. The only exit is (gulp) down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bell" 		
CF | The bell is hanging from the steeple roof. It's exquisite workmanship, 		
CF | polished and shiny. Since you're hanging on for dear life from one 		
CF | edge, it's rather hard to examine it fully. Your grasp loosens and you 		
CF | plummet to the ground. Thankfully, the trampoline was right underneath 		
CF | you, and you land uninjured. 		
CF | 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and leap into the air. For some reason, you 		
CF | can really get some altitude here inside the gazebo. You come down and 		
CF | bounce again, higher and higher. The bell's almost in reach; in fact, 		
CF | you can just about grab the edge - suddenly, you find yourself - 		
CF | 		
CF | Hanging on the Edge of the Bell 		
CF | 		
CF | You're hanging on the edge of the bell, a good fifteen feet above 		
CF | the gazebo floor. The height is making you quite queasy, and the 		
CF | gentle rocking of the bell isn't helping you any. You can't seem to 		
CF | let go; you're having trouble prying your fingers from the bell's shiny 		
CF | surface. The only exit is (gulp) down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "swing" 		
CF | I don't know the word "swing". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hit bell with sword" 		
CF | I don't see any sword here. 		
CF | 		
CF | > 		Knight_Otu says, "Right, emptied the pocket to make room for shovel and pickaxe"
Knight_Otu says (to ClubFloyd), "hit bell with pickaxe" 		
CF | Attacking the bell doesn't appear productive. Your grasp loosens and 		
CF | you plummet to the ground. Thankfully, the trampoline was right 		
CF | underneath you, and you land uninjured. 		
CF | 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "score" 		
CF | In a total of 1174 turns, you have achieved a score of 125 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're learning the ways of Duhdha. 		
CF | 		
CF | > 		DavidW asks, "Will the stone adhere magnetically to the bell?"
Knight_Otu says (to ClubFloyd), "full score" 		
CF | I don't know the word "full". 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a sword, 		
CF | a shiny knife, a black stone, a wine bottle, a jade figurine, a long 		
CF | rope, an oar, a small cardboard box, and a brown book here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop shovel, pickaxe" 		
CF | spade: Dropped. 		
CF | pickaxe: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get stone" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get sword" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and leap into the air. For some reason, you 		
CF | can really get some altitude here inside the gazebo. You come down and 		
CF | bounce again, higher and higher. The bell's almost in reach; in fact, 		
CF | you can just about grab the edge - suddenly, you find yourself - 		
CF | 		
CF | Hanging on the Edge of the Bell 		
CF | 		
CF | You're hanging on the edge of the bell, a good fifteen feet above 		
CF | the gazebo floor. The height is making you quite queasy, and the 		
CF | gentle rocking of the bell isn't helping you any. You can't seem to 		
CF | let go; you're having trouble prying your fingers from the bell's shiny 		
CF | surface. The only exit is (gulp) down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put stone on bell" 		
CF | There's no good surface on the bell. Your grasp loosens and you 		
CF | plummet to the ground. Thankfully, the trampoline was right underneath 		
CF | you, and you land uninjured. 		
CF | 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and leap into the air. For some reason, you 		
CF | can really get some altitude here inside the gazebo. You come down and 		
CF | bounce again, higher and higher. The bell's almost in reach; in fact, 		
CF | you can just about grab the edge - suddenly, you find yourself - 		
CF | 		
CF | Hanging on the Edge of the Bell 		
CF | 		
CF | You're hanging on the edge of the bell, a good fifteen feet above 		
CF | the gazebo floor. The height is making you quite queasy, and the 		
CF | gentle rocking of the bell isn't helping you any. You can't seem to 		
CF | let go; you're having trouble prying your fingers from the bell's shiny 		
CF | surface. The only exit is (gulp) down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "climb bell" 		
CF | I don't know how to climb the bell.Your grasp loosens and you plummet 		
CF | to the ground. Thankfully, the trampoline was right underneath you, 		
CF | and you land uninjured. 		
CF | 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		DavidW asks, "look IN bell?"
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and leap into the air. For some reason, you 		
CF | can really get some altitude here inside the gazebo. You come down and 		
CF | bounce again, higher and higher. The bell's almost in reach; in fact, 		
CF | you can just about grab the edge - suddenly, you find yourself - 		
CF | 		
CF | Hanging on the Edge of the Bell 		
CF | 		
CF | You're hanging on the edge of the bell, a good fifteen feet above 		
CF | the gazebo floor. The height is making you quite queasy, and the 		
CF | gentle rocking of the bell isn't helping you any. You can't seem to 		
CF | let go; you're having trouble prying your fingers from the bell's shiny 		
CF | surface. The only exit is (gulp) down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look in bell" 		
CF | There's nothing in the bell. Your grasp loosens and you plummet to the 		
CF | ground. Thankfully, the trampoline was right underneath you, and you 		
CF | land uninjured. 		
CF | 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		DavidW asks, "You were going to hit the bell with the sword too, yes?"
		Knight_Otu says, "My hope was to see if the bell hangs from a fireproof chain."
		Knight_Otu says, "I suspect the message when hitting the bell means we just don't attack the bell, but maybe."
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and leap into the air. For some reason, you 		
CF | can really get some altitude here inside the gazebo. You come down and 		
CF | bounce again, higher and higher. The bell's almost in reach; in fact, 		
CF | you can just about grab the edge - suddenly, you find yourself - 		
CF | 		
CF | Hanging on the Edge of the Bell 		
CF | 		
CF | You're hanging on the edge of the bell, a good fifteen feet above 		
CF | the gazebo floor. The height is making you quite queasy, and the 		
CF | gentle rocking of the bell isn't helping you any. You can't seem to 		
CF | let go; you're having trouble prying your fingers from the bell's shiny 		
CF | surface. The only exit is (gulp) down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hit bell with sword" 		
CF | Attacking the bell doesn't appear productive. Your grasp loosens and 		
CF | you plummet to the ground. Thankfully, the trampoline was right 		
CF | underneath you, and you land uninjured. 		
CF | 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		DavidW says, "also try ROCK BELL instead of SWING BELL."
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and leap into the air. For some reason, you 		
CF | can really get some altitude here inside the gazebo. You come down and 		
CF | bounce again, higher and higher. The bell's almost in reach; in fact, 		
CF | you can just about grab the edge - suddenly, you find yourself - 		
CF | 		
CF | Hanging on the Edge of the Bell 		
CF | 		
CF | You're hanging on the edge of the bell, a good fifteen feet above 		
CF | the gazebo floor. The height is making you quite queasy, and the 		
CF | gentle rocking of the bell isn't helping you any. You can't seem to 		
CF | let go; you're having trouble prying your fingers from the bell's shiny 		
CF | surface. The only exit is (gulp) down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rock bell" 		
CF | There's no verb in that sentence! 		
CF | 		
CF | > 		DavidW says, "ring bell"
Knight_Otu says (to ClubFloyd), "ring bell" 		
CF | Are you crazy? If you rang the bell in your position, you'd fall for 		
CF | sure. Your grasp loosens and you plummet to the ground. Thankfully, 		
CF | the trampoline was right underneath you, and you land uninjured. 		
CF | 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		Knight_Otu says, "We did get the rope from the bell. Maybe that's it for the bell."
		DavidW says, "maybe"
		DavidW says, "I'm quite low on ideas and it's 4:30 ish."
		DavidW asks, "Can we look at the sauna door?"
		Knight_Otu asks, "Yeah, we haven't made a whole lot of progress, have we?"
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a shiny 		
CF | knife, a wine bottle, a jade figurine, a long rope, an oar, a small 		
CF | cardboard box, a brown book, a spade, and a pickaxe here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x doorr" 		
CF | I don't know the word "doorr". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF | The steel door is closed. It's warm to the touch. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "touch it" 		
CF | Touching the steel door doesn't seem to have any effect. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push it" 		
CF | Pushing the steel door doesn't do anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF | It's locked. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "attach stone to door" 		
CF | I don't know how to attach the black stone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x keyhole" 		
CF | I don't see any keyhole here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put stone on door" 		
CF | You stick the magnetic stone on the steel door. It stays on for a 		
CF | moment, then falls off; I guess the magnet's not very powerful. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put stone on door" 		
CF | You stick the magnetic stone on the steel door. It stays on for a 		
CF | moment, then falls off; I guess the magnet's not very powerful. 		
CF | 		
CF | > 		DavidW says, "well. That's something, I suppose."
		Knight_Otu says, "It is."
		DavidW asks, "Where on earth would a weak magnet like that be useful?"
		Knight_Otu says, "I have no idea."
		Knight_Otu says, "I think I need to do a reread of the transcripts to gain ideas."
		DavidW asks, "What else is metal in the game? The oven?"
Knight_Otu says (to ClubFloyd), "e" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		DavidW asks, "Did we open the oven?"
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a shiny 		
CF | knife, a wine bottle, a jade figurine, a long rope, an oar, a small 		
CF | cardboard box, a brown book, a spade, and a pickaxe here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x oven" 		
CF | I don't see any oven here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a shiny 		
CF | knife, a wine bottle, a jade figurine, a long rope, an oar, a small 		
CF | cardboard box, a brown book, a spade, and a pickaxe here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x oven" 		
CF | The oven's a rusty piece of junk. I doubt it's been used for years. 		
CF | It's also stone cold. I think the pilot light's gone out. There's a 		
CF | few scuff marks around the base of the oven. The oven is open. 		
CF | There's nothing in the oven. 		
CF | 		
CF | > 		DavidW says, "We did open it."
		Knight_Otu says, "I guess we did,"
Knight_Otu says (to ClubFloyd), "x pilot light" 		
CF | Yep, it's out all right. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF | You can't have the pilot light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on oven" 		
CF | The pilot light's gone out; you can't turn the oven on. 		
CF | 		
CF | > 		
DavidW says, "hi jen" 		
Knight_Otu says (to ClubFloyd), "put stone on oven" 		
CF | There's no good surface on the oven. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x magnet" 		
CF | I don't know the word "magnet". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a black stone, and a sword. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a brass lamp (providing light), a 		
CF | bronze ring (being worn), and a lump of gold. 		
CF | 		
CF | > 		DavidW asks, "did we ever rub the brass lamp?"
Knight_Otu says (to ClubFloyd), "rub lamp" 		
CF | Touching the brass lamp doesn't seem to have any effect. 		
CF | 		
CF | > 		DavidW asks, "Can we open the pillow?"
Knight_Otu says (to ClubFloyd), "w" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a shiny 		
CF | knife, a wine bottle, a jade figurine, a long rope, an oar, a small 		
CF | cardboard box, a brown book, a spade, and a pickaxe here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pillow" 		
CF | The pillow is about as hard as a brick. Tiny letters on one side read 		
CF | "Acme Soopur-Sopht Downee Pillough." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open it" 		
CF | I don't know how to open the pillow. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hit pillow with sword" 		
CF | Attacking the pillow doesn't appear productive. 		
CF | 		
CF | > 		Knight_Otu says, "I think I'm all out of ideas for the day."
		Knight_Otu asks, "Shall we leave it here for today?"
		DavidW says, "yeah, I'm having trouble thinking of anything new. Other than giving the pillow to the patrol."
Knight_Otu says (to ClubFloyd), "save" 		
CF | File to save game in > 		
Knight_Otu says (to ClubFloyd), "cfuzstuck" 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put stone on sword" 		
CF | There's no good surface on the sword. 		
CF | 		
CF | > 		DavidW says, "Excalibur, it is not."
		Knight_Otu says, "Sure isn't."
DavidW says (to ClubFloyd), "rub stone on sword" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		DavidW asks, "maybe show the ring to monk, dragon, nymph... see if any will help us that way. Did we ask monk or nymph about Amanda? We must have, yes?"
		Knight_Otu says, "I'm pretty sure, yeah."
DavidW says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show ring to monk" 		
CF | "That is not unto my stomach as I am to God," the monk mutters angrily. 		
CF | "What need have I of such worldly tripe?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monk about amanda" 		
CF | The monk shrugs. "Only Duhdha knows for sure." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a shiny 		
CF | knife, a wine bottle, a jade figurine, a long rope, an oar, a small 		
CF | cardboard box, a brown book, a spade, and a pickaxe here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show ring to dragon" 		
CF | The baby dragon isn't impressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask dragon about amanda" 		
CF | Surely, you can't think the baby dragon knows anything about it! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | River Bank 		
CF | 		
CF | You're standing on the bank of a rushing mountain river. The bank 		
CF | is grassy and slopes gently down to the water. The swift-moving river 		
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the 		
CF | north. It's peaceful here, and quite relaxing. A trail leads back up 		
CF | into the Beeg'ashell Mountains to the southwest. The river is to the 		
CF | north, and flows down from the west. 		
CF | 		
CF | There's a beautiful woman seated at the water's edge - could it be 		
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is 		
CF | auburn. Her face is narrower, and her eyes are quite different. She 		
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior." 		
CF | Her voice is musical, lilting, her accent like nothing you've ever 		
CF | heard before. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show ring to nymph" 		
CF | The woman shakes her head sorrowfully. "I need that not, nor do I 		
CF | desire it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask nymph about amanda" 		
CF | The woman shrugs. "I care little for such things." 		
CF | 		
CF | > 		DavidW says, "yeah, unhelpful, all three."
DavidW says (to ClubFloyd), "x knife" 		
CF | I don't see any knife here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		Knight_Otu says, "Unfortunate."
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x light" 		
CF | I don't see any light here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sunlight" 		
CF | I don't know the word "sunlight". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF | There's no response. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a shiny 		
CF | knife, a wine bottle, a jade figurine, a long rope, an oar, a small 		
CF | cardboard box, a brown book, a spade, and a pickaxe here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x knife" 		
CF | The knife's blade appears to be made from a particularly shiny sort of 		
CF | rubber. Tiny letters on the handle read "Acme Slysor-Dysor Ghinzoo 		
CF | Nyfe." [20] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take knife" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Reading Room 		
CF | 		
CF | This chamber's walls are covered in tacky stained purple and green 		
CF | wooden panelling. It's not exactly what I would call peaceful, but 		
CF | there is a comfortable chair (upholstered in bright orange) and, on the 		
CF | western wall, a bookshelf. In some ways, the room is kind of like an 		
CF | evil twin of the King's library back in the Valley. The only exit is 		
CF | back to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw knife at panelling" 		
CF | You miss. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take knife" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit panelling with sword" 		
CF | I don't think you'll get anywhere by attacking the panelling. If you 		
CF | really want to get it off the walls, try pulling it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cover face" 		
CF | I don't know the word "cover". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mask" 		
CF | I don't know the word "mask". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cloth" 		
CF | I don't know the word "cloth". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bandana" 		
CF | I don't know the word "bandana". 		
CF | 		
CF | > 		Knight_Otu says, "I guess that means there's no mask."
Knight_Otu says (to ClubFloyd), "x potion" 		
CF | I don't know the word "potion". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pill" 		
CF | I don't see any pill here. 		
CF | 		
CF | > 		Knight_Otu asks, "Anti-asbestos pill?"
DavidW says (to ClubFloyd), "x sleeping" 		
CF | I don't know the word "sleeping". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dart" 		
CF | I don't know the word "dart". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x arrow" 		
CF | I don't know the word "arrow". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Gymnasium 		
CF | 		
CF | You're standing in a strange room lined with mauve and green 		
CF | linoleum. The chamber is featureless; the only exit is back to the 		
CF | southeast. 		
CF | 		
CF | You see a barbell here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x linoleum" 		
CF | The linoleum lines the walls and ceiling, shiny and hideous. Tiny 		
CF | letters along one wall read "Acme Dam Kolorphul Lih-know-lee-uhm." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF | You can't have the linoleum. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut it" 		
CF | What do you want to attack it with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sword" 		
CF | Attacking the linoleum doesn't appear productive. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Reading Room 		
CF | 		
CF | This chamber's walls are covered in tacky stained purple and green 		
CF | wooden panelling. It's not exactly what I would call peaceful, but 		
CF | there is a comfortable chair (upholstered in bright orange) and, on the 		
CF | western wall, a bookshelf. In some ways, the room is kind of like an 		
CF | evil twin of the King's library back in the Valley. The only exit is 		
CF | back to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on chair" 		
CF | Okay, you're now sitting in the orange chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enjoy chair" 		
CF | I don't know the word "enjoy". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF | Okay, you're no longer in the orange chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take shelf" 		
CF | The shelf is firmly attached to the wall; you're not getting it off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fish, hi" 		
CF | You have lost your mind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "count fish" 		
CF | There is one (1) fish. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "count carvings" 		
CF | There is one (1) grotesque carvings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search carvings" 		
CF | The carvings portray twisted demonic figures, torturing and killing 		
CF | helpless humans. The carvings look much like what you've seen on 		
CF | captured Unnkulian weaponry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Forge 		
CF | 		
CF | You're standing in what must be an ancient forge. Dark wooden beams 		
CF | support a sagging stone roof, and the floor is stained with droplets of 		
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in 		
CF | the very center of the room. To one side is a huge grindstone. The 		
CF | only exit is to the northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "count beams" 		
CF | There is one (1) roof and eight (8) sagging wooden beams. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "count droplets" 		
CF | There is one (1) metal droplets. 		
CF | 		
CF | > 		DavidW says, "I wonder if there's somewhere where COUNT is more interesting."
		Knight_Otu says, "No idea."
DavidW says (to ClubFloyd), "ne" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit glass with knife" 		
CF | Attacking the glass wall doesn't appear productive. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push glass" 		
CF | Pushing the glass wall doesn't do anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | The steel door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a wine 		
CF | bottle, a jade figurine, a long rope, an oar, a small cardboard box, a 		
CF | brown book, a spade, and a pickaxe here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push coffin" 		
CF | Pushing the stone coffin doesn't do anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push coffin west" 		
CF | You can't seem to do that. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x sod" 		
CF | I don't know the word "sod". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coffin" 		
CF | You can't have the stone coffin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sod" 		
CF | I don't know the word "sod". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x walls" 		
CF | I don't see any walls here. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Yeah, I think I'll log off for the day. Good night!"
		DavidW says, "Good night!"
		
*** SESSION FOUR *** 		
		DavidW says, "Last week we were spinning our wheels in mid Unkuulia Zero."
		MoyTW asks, "oh, Unkuulia Zero has gone on for...two weeks? three weeks?"
		Jacqueline says (to DW), "I assumed y'all were going to keep rolling with it."
		Knight_Otu says, "Yeah, we've been a bit stuck."
		Jacqueline says, "huh"
		Knight_Otu says, "I mean, it hasn't been our longest session."
		DavidW says, "If we continue with it today, it's gonna be a lot of backtracking and trying every inventory item on everything else."
		Knight_Otu says, "Even discounting Cragne Manor."
		Jacqueline asks, "Although, this sort of checks out... weren't you all kind of using DW's notes and then last week there were no more notes, which implies that, at some point long ago, DW also left the game behind?"
		Knight_Otu says, "The biggest thing I've noticed in my reread was that we didn't try to turn on the lighthouse lamp."
		DavidW says, "We caught up with my notes. Or at least, my current notes. I didn't actually check my older notes."
		DavidW says, "I think giving or selling the pillow to the patrol is a worthwhile idea. It feels right to me."
Knight_Otu says (to ClubFloyd), "l" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a black stone, a sword, and a shiny 		
CF | knife. 		
CF | 		
CF | > 		DavidW says, "I also think we ought to try waving the wand just when going through Dawg Rock."
		Knight_Otu says, "That's a possibility, yes."
		DavidW says, "To see if the wizard saves us from the waterfall."
Knight_Otu says (to ClubFloyd), "winnable" 		
CF | I don't know the word "winnable". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "diagnose" 		
CF | You're in peak condition. 		
CF | 		
CF | > 		Knight_Otu says, "No surprise that the command doesn't exist, but I hoped it would."
		DavidW says, "wow. It's been so long since I used 'diagnose'."
Roger has arrived. 		Jacqueline asks, "But does diagno work?"
Jacqueline says (to ClubFloyd), "diagno" 		
CF | You're in peak condition. 		
CF | 		
CF | > 		Jacqueline exclaims, "Yay!"
		Jacqueline says, "Man, this is old school indeed."
		DavidW says, "oh, six-char instead of nine-char."
		Jacqueline says, "Yeah"
		Knight_Otu asks, "We left the trampoline somewhere near the gorge I believe?"
		DavidW says, "I guess? The game seemed to want us to make a bridge there."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a wine 		
CF | bottle, a jade figurine, a long rope, an oar, a small cardboard box, a 		
CF | brown book, a spade, and a pickaxe here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a black stone, a sword, and a shiny 		
CF | knife. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop all but robe" 		
CF | black stone: Dropped. 		
CF | sword: Dropped. 		
CF | shiny knife: Dropped. 		
CF | 		
CF | > 		DavidW says, "oh, we still haven't used those erasers effectively anywhere."
		Knight_Otu says, "That, too."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		DavidW says, "Or that stone, although it did briefly adhere to the sauna door."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		Knight_Otu says, "There's quite a few things we haven't used, really."
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | East of Gorge 		
CF | 		
CF | You're standing at the eastern edge of a deep mountain gorge. Far 		
CF | below you, mist swirls over sharp rocks. You're trying desperately to 		
CF | keep your vertigo in check, and having some success; staying a good 		
CF | fifteen feet back from the edge helps a lot. Across the gorge you can 		
CF | just make out a slender stone tower rising from a rocky mountain-top - 		
CF | but of course, you can't get there from here. If only you had an Acme 		
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east; 		
CF | other directions appear too rocky to travel. A gigantic eagle is 		
CF | circling the gorge. He's probably looking for something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Clearing 		
CF | 		
CF | You're standing on top of a low, rocky rise somewhere in the 		
CF | Beeg'ashell Mountains. Not far south of here is the land of the 		
CF | Unnkulians, the dread enemies of your beloved master, the Valley King. 		
CF | In fact, you can make out several features from here, further south - 		
CF | Lake Draounheer's western shore, to the southeast; the walls of what 		
CF | appear to be some sort of monastery; and, on top of the highest of the 		
CF | mountains, a giant boulder, perched quite precariously. Unfortunately 		
CF | (or perhaps thankfully) the terrain is far too rugged for you to get 		
CF | there from here. The only safe path is to the north. 		
CF | 		
CF | Right now, there's nothing in the clearing. 		
CF | 		
CF | > 		Knight_Otu asks, "Did I run past it?"
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | River Bank 		
CF | 		
CF | You're standing on the bank of a rushing mountain river. The bank 		
CF | is grassy and slopes gently down to the water. The swift-moving river 		
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the 		
CF | north. It's peaceful here, and quite relaxing. A trail leads back up 		
CF | into the Beeg'ashell Mountains to the southwest. The river is to the 		
CF | north, and flows down from the west. 		
CF | 		
CF | There's a beautiful woman seated at the water's edge - could it be 		
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is 		
CF | auburn. Her face is narrower, and her eyes are quite different. She 		
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior." 		
CF | Her voice is musical, lilting, her accent like nothing you've ever 		
CF | heard before. 		
CF | 		
CF | > 		DavidW says, "I bet if we had an snack for the eagle, it might carry us to Mordor or whatever is across the gorge."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		Jacqueline says (to DW), "heh"
		DavidW says, "Maybe you put the trampoline back under the bell? I don't remember where anything is now."
		Knight_Otu says, "Of course, chances are that we need a snack before that."
		Knight_Otu says, "I think that's it, yeah."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		DavidW says, "yeah, we've used up our snacks unless we can eat crabgrass."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a wine 		
CF | bottle, a jade figurine, a long rope, an oar, a small cardboard box, a 		
CF | brown book, a spade, a pickaxe, a black stone, a sword, and a shiny 		
CF | knife here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		DavidW says, "There it is."
		DavidW says, "We were probably trying to climb the bell."
		Knight_Otu says, "Yeah. I hoped that the bell is suspended by an unburnable chain."
Knight_Otu says (to ClubFloyd), "get trampoline" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a wine 		
CF | bottle, a jade figurine, a long rope, an oar, a small cardboard box, a 		
CF | brown book, a spade, a pickaxe, a black stone, a sword, and a shiny 		
CF | knife here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop trampoline" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a trowel, a pillow, a thin wand, a pair of erasers, a wine 		
CF | bottle, a jade figurine, a long rope, an oar, a small cardboard box, a 		
CF | brown book, a spade, a pickaxe, a black stone, a sword, and a shiny 		
CF | knife here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get oar" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | trowel: Taken. 		
CF | pillow: Taken. 		
CF | thin wand: Taken. 		
CF | pair of erasers: Taken. 		
CF | wine bottle: Taken. 		
CF | jade figurine: Taken. 		
CF | long rope: Taken. 		
CF | small cardboard box: Taken. 		
CF | brown book: Taken. 		
CF | spade: You've already got your hands full. 		
CF | pickaxe: You've already got your hands full. 		
CF | black stone: Taken. 		
CF | sword: You've already got your hands full. 		
CF | shiny knife: You've already got your hands full. 		
CF | 		
CF | > 		DavidW says, "I'm trying to think what could make the rope unburnable, but I can't think of anything obvious."
Knight_Otu says (to ClubFloyd), "put all but robe in pocket" 		
CF | brass lamp: The brass lamp is already in the pocket! 		
CF | bronze ring: The bronze ring is already in the pocket! 		
CF | lump of gold: The lump of gold is already in the pocket! 		
CF | oar: Done. 		
CF | trowel: Done. 		
CF | pillow: Done. 		
CF | thin wand: You can't fit that in the pocket. 		
CF | pair of erasers: You can't fit that in the pocket. 		
CF | wine bottle: You can't fit that in the pocket. 		
CF | jade figurine: You can't fit that in the pocket. 		
CF | long rope: You can't fit that in the pocket. 		
CF | small cardboard box: You can't fit that in the pocket. 		
CF | brown book: You can't fit that in the pocket. 		
CF | black stone: You can't fit that in the pocket. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | spade: Taken. 		
CF | pickaxe: Taken. 		
CF | sword: You've already got your hands full. 		
CF | shiny knife: You've already got your hands full. 		
CF | 		
CF | > 		Knight_Otu says, "Good enough for now."
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and fly straight up through the hole 		
CF | overhead, landing on the soft grass next to the hole on top of the 		
CF | burial mound. 		
CF | 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		Knight_Otu says, "The stoll did steal the cage, I believe. I wonder if that's for the dragon."
Knight_Otu says (to ClubFloyd), "d" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bridge" 		
CF | The bridge is made of wood, and looks quite rickety. Still, it's 		
CF | probably the only safe way to cross this section of the swamp; the land 		
CF | is so sodden and sandy that you could be sucked under if you strayed 		
CF | from the path. 		
CF | 		
CF | > 		DavidW says, "oh is that where the cage went? Darn."
Knight_Otu says (to ClubFloyd), "look under bridge" 		
CF | You can't see anything under the bridge but swampy marshland. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a small leather pouch and a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | You're not rowing this boat anywhere without an oar. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a thin wand, a pair of erasers, a wine 		
CF | bottle, a jade figurine, a long rope, a small cardboard box, a brown 		
CF | book, a black stone, a spade, and a pickaxe. 		
CF | 		
CF | > 		DavidW says, "it's in your pocke"
Knight_Otu says (to ClubFloyd), "get oar" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		DavidW says, "pocket"
Knight_Otu says (to ClubFloyd), "out" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a small leather pouch and a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop" 		
CF | What do you want to drop? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rope" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get oar" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		DavidW says, "Drop that stupid bottle."
Knight_Otu says (to ClubFloyd), "drop bottle, box, book" 		
CF | wine bottle: Dropped. 		
CF | small cardboard box: Dropped. 		
CF | brown book: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get oar" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		Knight_Otu says, "In my defense, the lamp works while it's inthe pocket."
		DavidW says, "This is true."
Knight_Otu says (to ClubFloyd), "e" 		
CF | Lake Shore East 		
CF | 		
CF | You're sitting in the rowboat on the eastern shore of Lake 		
CF | Draounheer. Across the sparkling blue waters, you can see the 		
CF | snow-covered caps of the Beeg'ashell Mountains, deep in the heart of 		
CF | evil Unnkulia. But here, on this side of the lake, you could truly 		
CF | find peace. Gentle waves lap at the shore, and reeds bend gracefully 		
CF | in the brisk fall breezes. To the east, a path leads back into the 		
CF | forest. North of here, the land slopes up sharply, and the path 		
CF | continues. You could also go southwest, along the shore of the lake - 		
CF | further along, the grassy lakeshore turns into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give pillow to patrol" 		
CF | I don't see any patrol here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | You see a single brick here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | 		
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay 		
CF | here too long if I were you. [7] 		
CF | 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Sandy Beach 		
CF | 		
CF | The lakeshore here becomes a stretch of white sand, glaring in the 		
CF | fall sunshine. Further south, the land becomes rocky and too difficult 		
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is 		
CF | visible. [9] You can hear the thunderous crash of water to the south 		
CF | as the lake empties through the Rock. The lake stretches before you to 		
CF | the west. The only way to go appears to be back along the shore to the 		
CF | northeast. 		
CF | 		
CF | You see a corkscrew here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | You can't go that way. 		
CF | 		
CF | > 		Knight_Otu asks, "Where did those guys leave to?"
Knight_Otu says (to ClubFloyd), "e" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | Lake Shore East, the rowboat 		
CF | 		
CF | You're sitting in the rowboat on the eastern shore of Lake 		
CF | Draounheer. Across the sparkling blue waters, you can see the 		
CF | snow-covered caps of the Beeg'ashell Mountains, deep in the heart of 		
CF | evil Unnkulia. But here, on this side of the lake, you could truly 		
CF | find peace. Gentle waves lap at the shore, and reeds bend gracefully 		
CF | in the brisk fall breezes. To the east, a path leads back into the 		
CF | forest. North of here, the land slopes up sharply, and the path 		
CF | continues. You could also go southwest, along the shore of the lake - 		
CF | further along, the grassy lakeshore turns into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | The Valley Patrol is arguing about which one of them gets the 		
CF | softest patch of grass for his nap. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give pillow to patrol" 		
CF | "Hmph," the leader snorts. "Got no use fer that. Whatchoo tryin' to 		
CF | do, bribe the Patrol?" 		
CF | 		
CF | "Well, we'd better be moving along," the Valley Patrol leader says. 		
CF | He yawns and stretches. "Only twenty more minutes on this break, 		
CF | fellas." 		
CF | 		
CF | > 		Knight_Otu says, "That was weird."
Knight_Otu says (to ClubFloyd), "n" 		
CF | 		
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay 		
CF | here too long if I were you. [7] 		
CF | 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Scenic View 		
CF | 		
CF | You're standing on the highest plateau on this side of the lake. 		
CF | Below, to the south, the forest stretches out, a vast expanse of 		
CF | impenetrable green foliage. To the southwest and west, you can see the 		
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while 		
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains. 		
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp, 		
CF | unexplored by mortal man and said to be home to ferocious beasts and 		
CF | fearsome monsters. To the north stands a newly-built lighthouse, the 		
CF | latest public work ordered by the Valley King, its stone walls 		
CF | impressive and firm. The entrance to the lighthouse stands open to the 		
CF | north. The only other safe path down from the plateau leads back 		
CF | toward the cliff to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lighthouse Bottom 		
CF | 		
CF | You're standing on the bottom floor of the newly-constructed 		
CF | lighthouse of the Valley King. Not being one to waste building-space, 		
CF | His Grandiosity has turned this lower floor into the mint for valmids, 		
CF | the coin of the realm. A huge coin press occupies the center of the 		
CF | room. Since the workers work at night, minding both the press and the 		
CF | lighthouse, there's no one here right now. A stone staircase leads up, 		
CF | winding around the outside of the lighthouse to the top floor. The 		
CF | only other exit is south, back out of the lighthouse. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | Lighthouse Top 		
CF | 		
CF | You're standing on the top floor of the lighthouse. A brisk fall 		
CF | breeze whips up from below, chilling you to the bone. From here, 		
CF | there's quite a view. Southward, the forest stretches out before you, 		
CF | a bright blaze of colors. Across the lake, to the west, are the 		
CF | sinister Beegas'hell Mountains. To the north and west, you can just 		
CF | make out the mist-covered Damsogee Swamp, a sinister, uncharted land. 		
CF | The lighthouse lamp sits in the center of the round floor, on top of a 		
CF | brick base. It's currently off. The only exit is back down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x lighthouse lamp" 		
CF | It's currently off. It sits on top of a brick base. 		
CF | 		
CF | > 		DavidW asks, "hm. Some very vague memory is suggesting giving the brick to the Patrol?"
Knight_Otu says (to ClubFloyd), "turn it on" 		
CF | You can't see any way to light the lamp from here; access to the oil 		
CF | supply and wick must be from somewhere else. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | Lighthouse Bottom 		
CF | 		
CF | You're standing on the bottom floor of the newly-constructed 		
CF | lighthouse of the Valley King. Not being one to waste building-space, 		
CF | His Grandiosity has turned this lower floor into the mint for valmids, 		
CF | the coin of the realm. A huge coin press occupies the center of the 		
CF | room. Since the workers work at night, minding both the press and the 		
CF | lighthouse, there's no one here right now. A stone staircase leads up, 		
CF | winding around the outside of the lighthouse to the top floor. The 		
CF | only other exit is south, back out of the lighthouse. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Scenic View 		
CF | 		
CF | You're standing on the highest plateau on this side of the lake. 		
CF | Below, to the south, the forest stretches out, a vast expanse of 		
CF | impenetrable green foliage. To the southwest and west, you can see the 		
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while 		
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains. 		
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp, 		
CF | unexplored by mortal man and said to be home to ferocious beasts and 		
CF | fearsome monsters. To the north stands a newly-built lighthouse, the 		
CF | latest public work ordered by the Valley King, its stone walls 		
CF | impressive and firm. The entrance to the lighthouse stands open to the 		
CF | north. The only other safe path down from the plateau leads back 		
CF | toward the cliff to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | 		
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay 		
CF | here too long if I were you. [7] 		
CF | 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [7] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | You see a single brick here. 		
CF | 		
CF | The Valley Patrol marches up from the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get brick" 		
CF | Taken. 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give brick to patrol" 		
CF | "Hmph," the leader snorts. "Got no use fer that. Whatchoo tryin' to 		
CF | do, bribe the Patrol?" 		
CF | 		
CF | The Valley Patrol leader grins at you. He's missing at least four 		
CF | front teeth. "Hiya, chum." 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW asks, "Can you put the brick in the pillow?"
Knight_Otu says (to ClubFloyd), "break brick" 		
CF | You don't need to break the single brick, however satisfying it might 		
CF | prove to be. 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put brick in pillow" 		
CF | I don't know how to put anything into the pillow. 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pillow" 		
CF | The pillow is about as hard as a brick. Tiny letters on one side read 		
CF | "Acme Soopur-Sopht Downee Pillough." 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | > 		Knight_Otu says, "I doubt it would change anything anyway."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Outside the Inn 		
CF | 		
CF | You're just outside a quaint wooden building nestled deep in the 		
CF | forest. The road runs north and southwest here - the forest is much 		
CF | too thick to travel in any other direction. The inn door stands open 		
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A 		
CF | sign hangs above the door, waving gently in the breeze. 		
CF | 		
CF | > 		DavidW says, "hm. I guess I'm remembering wrong."
Knight_Otu says (to ClubFloyd), "e" 		
CF | Inside Inn 		
CF | 		
CF | You're standing in the main room of the Golden Dragon Inn. The room 		
CF | is warm and welcoming after the brisk fall breezes, though the place is 		
CF | mostly deserted. The barkeep is nowhere to be found, and there's no 		
CF | one seated at the bar. Still, the floor, bar, and tables look clean, 		
CF | and it's good to get out of the cold. The exit is to the west, and a 		
CF | narrow passage runs northeast. 		
CF | 		
CF | The only customer is a glum little man sitting alone at a table. He 		
CF | looks like one of those damned Acme salesmen the King's been trying to 		
CF | throw out of the Valley. [5] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give brick to salesman" 		
CF | The ACME salesman ignores your offer. "Go away," he mutters. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give pillow to salesman" 		
CF | The ACME salesman ignores your offer. "Go away," he mutters. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a thin wand, a pair of erasers, a jade 		
CF | figurine, a black stone, a spade, a pickaxe, an oar, and a single 		
CF | brick. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask salesman about pillow" 		
CF | The salesman shrugs. "I dunno. Get lost, chucko." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Outside the Inn 		
CF | 		
CF | You're just outside a quaint wooden building nestled deep in the 		
CF | forest. The road runs north and southwest here - the forest is much 		
CF | too thick to travel in any other direction. The inn door stands open 		
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A 		
CF | sign hangs above the door, waving gently in the breeze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw brick at patrol" 		
CF | You miss. 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get brick" 		
CF | Taken. 		
CF | 		
CF | The patrol leader tells a particularly foul joke about the Acme 		
CF | salesman and the King's Droll. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | The Valley Patrol ambles down from the north. 		
CF | 		
CF | > 		Knight_Otu says, "Either the patrol has a weird path programmed, or its appearance is entirely random."
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf25" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Travelling through Dawg Rock 		
CF | 		
CF | You're riding in a small boat, hurtling down a narrow north-south 		
CF | channel cut through Dawg Rock. Whitewater churns around you, and the 		
CF | boat rocks back and forth. To both sides, the thick granite walls lean 		
CF | overhead. There's no place to land, and no way to slow down - you're 		
CF | totally at the mercy of the churning water. From the south, a distant 		
CF | rumbling grows louder - 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x walls" 		
CF | The towering granite walls impart a sense of impending doom. 		
CF | 		
CF | Suddenly, you round a bend in the rushing river. Above you, you can 		
CF | see a stone bridge - but it's much too high to reach from the boat. 		
CF | And just ahead - a waterfall! Before you have time to react, the boat 		
CF | plummets over the sheer drop, smashing the flimsy rowboat (and you) 		
CF | into tiny pieces - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 1382 turns, you have achieved a score of 125 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're learning the ways of Duhdha. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Travelling through Dawg Rock, the rowboat 		
CF | 		
CF | You're riding in a small boat, hurtling down a narrow north-south 		
CF | channel cut through Dawg Rock. Whitewater churns around you, and the 		
CF | boat rocks back and forth. To both sides, the thick granite walls lean 		
CF | overhead. There's no place to land, and no way to slow down - you're 		
CF | totally at the mercy of the churning water. From the south, a distant 		
CF | rumbling grows louder - 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | The current's much too strong to paddle that way. You'd better just 		
CF | sit back and enjoy the ride. 		
CF | 		
CF | Suddenly, you round a bend in the rushing river. Above you, you can 		
CF | see a stone bridge - but it's much too high to reach from the boat. 		
CF | And just ahead - a waterfall! Before you have time to react, the boat 		
CF | plummets over the sheer drop, smashing the flimsy rowboat (and you) 		
CF | into tiny pieces - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 1382 turns, you have achieved a score of 125 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're learning the ways of Duhdha. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		MoyTW asks, "Is it...timed?"
		Knight_Otu says, "Stone bridge, hm."
		Knight_Otu says, "I think we're doomed once we enter that patch of water."
		MoyTW says, "Ah."
		Knight_Otu says, "Unless there's an item we can use."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Travelling through Dawg Rock, the rowboat 		
CF | 		
CF | You're riding in a small boat, hurtling down a narrow north-south 		
CF | channel cut through Dawg Rock. Whitewater churns around you, and the 		
CF | boat rocks back and forth. To both sides, the thick granite walls lean 		
CF | overhead. There's no place to land, and no way to slow down - you're 		
CF | totally at the mercy of the churning water. From the south, a distant 		
CF | rumbling grows louder - 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Travelling through Dawg Rock, the rowboat 		
CF | 		
CF | You're riding in a small boat, hurtling down a narrow north-south 		
CF | channel cut through Dawg Rock. Whitewater churns around you, and the 		
CF | boat rocks back and forth. To both sides, the thick granite walls lean 		
CF | overhead. There's no place to land, and no way to slow down - you're 		
CF | totally at the mercy of the churning water. From the south, a distant 		
CF | rumbling grows louder - 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | On the Lake, the rowboat 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		DavidW says, "Looking at my oldest notes and they give no help. Got stuck then too, I guess."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | You can't go that way in the boat. Maybe you should try walking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | You can't go that way in the boat. Maybe you should try walking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | You jump over the side of the boat. Not knowing how to swim, you sink 		
CF | like a stone and drown. 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 1381 turns, you have achieved a score of 125 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're learning the ways of Duhdha. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | On the Lake, the rowboat 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		Knight_Otu says, "No swimming for us."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Unnkulian Shore 		
CF | 		
CF | You're on the western shore of Lake Draounheer - the Unnkulian side! 		
CF | His Majesticalness, the Valley King, forbids his subjects to travel 		
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land, 		
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the 		
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't 		
CF | stay here very long; the Unnkulian Patrols are sure to find you 		
CF | eventually. A trail runs up into the Beegas'hell Mountains to the 		
CF | southwest, and there's a dark cave opening to the north. The lake is 		
CF | back to the east. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		DavidW says, "okay. I wondered if we could swim."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | You can't go that way in the boat. Maybe you should try walking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | Unnkulian Shore 		
CF | 		
CF | You're on the western shore of Lake Draounheer - the Unnkulian side! 		
CF | His Majesticalness, the Valley King, forbids his subjects to travel 		
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land, 		
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the 		
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't 		
CF | stay here very long; the Unnkulian Patrols are sure to find you 		
CF | eventually. A trail runs up into the Beegas'hell Mountains to the 		
CF | southwest, and there's a dark cave opening to the north. The lake is 		
CF | back to the east. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | You trudge up the mountains. Suddenly, a sharp pain shoots up your 		
CF | leg. You look down - your foot has been sliced off by steel jaws 		
CF | buried in the pathway! Before you bleed to death, you just have time 		
CF | enough to read the writing on the trap - "Acme Rhust-Pruph Stihl Trappe 		
CF | - Dam Dedlee!" 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 1384 turns, you have achieved a score of 125 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're learning the ways of Duhdha. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		Knight_Otu says, "No change here."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Unnkulian Shore 		
CF | 		
CF | You're on the western shore of Lake Draounheer - the Unnkulian side! 		
CF | His Majesticalness, the Valley King, forbids his subjects to travel 		
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land, 		
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the 		
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't 		
CF | stay here very long; the Unnkulian Patrols are sure to find you 		
CF | eventually. A trail runs up into the Beegas'hell Mountains to the 		
CF | southwest, and there's a dark cave opening to the north. The lake is 		
CF | back to the east. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | You charge into the gloomy cave mouth. From out of darkened crevices, 		
CF | the steel-jawed Demons of Unnkul swarm out to meet you. Even a Valley 		
CF | Warrior can only withstand their endless attacks for so long - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 1385 turns, you have achieved a score of 125 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're learning the ways of Duhdha. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		Knight_Otu says, "No change here either."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Unnkulian Shore 		
CF | 		
CF | You're on the western shore of Lake Draounheer - the Unnkulian side! 		
CF | His Majesticalness, the Valley King, forbids his subjects to travel 		
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land, 		
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the 		
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't 		
CF | stay here very long; the Unnkulian Patrols are sure to find you 		
CF | eventually. A trail runs up into the Beegas'hell Mountains to the 		
CF | southwest, and there's a dark cave opening to the north. The lake is 		
CF | back to the east. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a small leather pouch, a long rope, a wine bottle, a small 		
CF | cardboard box, a brown book, and a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a small leather pouch, a long rope, a wine bottle, a small 		
CF | cardboard box, a brown book, and a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | small leather pouch: Taken. 		
CF | long rope: You've already got your hands full. 		
CF | wine bottle: You've already got your hands full. 		
CF | small cardboard box: You've already got your hands full. 		
CF | brown book: You've already got your hands full. 		
CF | rowboat: Your load is too heavy. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop oar" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get book, rope" 		
CF | brown book: Taken. 		
CF | long rope: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down into the dark hole - 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		Knight_Otu says, "Stupid idea time."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a sword and a shiny knife here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop all but robe and rope" 		
CF | thin wand: Dropped. 		
CF | pair of erasers: Dropped. 		
CF | jade figurine: Dropped. 		
CF | black stone: Dropped. 		
CF | spade: Dropped. 		
CF | pickaxe: Dropped. 		
CF | single brick: Dropped. 		
CF | small leather pouch: Dropped. 		
CF | brown book: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get trampoline" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a sword, a shiny knife, a thin wand, a pair of erasers, a 		
CF | jade figurine, a black stone, a spade, a pickaxe, a single brick, a 		
CF | small leather pouch, and a brown book here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put trampoline on hook" 		
CF | You try to hang the trampoline on the hook, but it slips off and falls 		
CF | into the pit. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		Knight_Otu says, "And hooray, the hunger timer is back."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tie rope to trampoline" 		
CF | I don't know how to attach anything to the trampoline. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		DavidW asks, "I wonder if the wine in the bottle can make the dragon sleep?"
		Knight_Otu asks, "Maybe?"
		Knight_Otu says, "But I think I left the bottle on the surface now."
Knight_Otu says (to ClubFloyd), "put trampoline on hook" 		
CF | You try to hang the trampoline on the hook, but it slips off and falls 		
CF | into the pit. 		
CF | 		
CF | > 		Knight_Otu says, "So the dragon is supposedly clumsy..."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a sword, a shiny knife, a thin wand, a pair of erasers, a 		
CF | jade figurine, a black stone, a spade, a pickaxe, a single brick, a 		
CF | small leather pouch, and a brown book here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You squeeze through the narrow tunnel, and find yourself - 		
CF | 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You slip and slide down the mine shaft, and find yourself in - 		
CF | 		
CF | 		
CF | *** Your score has just gone down. *** 		
CF | 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		Knight_Otu says, "Score down, still."
Knight_Otu says (to ClubFloyd), "get egg" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | 		
CF | There's a clumsy, nearsighted baby dragon here. It appears to think 		
CF | that you're its mother - it runs up and leaps into your arms. 		
CF | Unfortunately, it weighs about a half-ton - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 1412 turns, you have achieved a score of 110 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're getting the hang of it. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "RESTORE" 		
Knight_Otu says (to ClubFloyd), "cf25" 		
CF | File to restore > 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | Lake Shore East, the rowboat 		
CF | 		
CF | You're sitting in the rowboat on the eastern shore of Lake 		
CF | Draounheer. Across the sparkling blue waters, you can see the 		
CF | snow-covered caps of the Beeg'ashell Mountains, deep in the heart of 		
CF | evil Unnkulia. But here, on this side of the lake, you could truly 		
CF | find peace. Gentle waves lap at the shore, and reeds bend gracefully 		
CF | in the brisk fall breezes. To the east, a path leads back into the 		
CF | forest. North of here, the land slopes up sharply, and the path 		
CF | continues. You could also go southwest, along the shore of the lake - 		
CF | further along, the grassy lakeshore turns into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a thin wand, a pair of erasers, a jade 		
CF | figurine, a black stone, a spade, a pickaxe, an oar, and a single 		
CF | brick. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | You're already in the rowboat! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a small leather pouch, a long rope, a wine bottle, a small 		
CF | cardboard box, a brown book, and a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "stand" 		
CF | Okay, you're no longer in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop rope" 		
CF | You're not carrying the long rope! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop oar" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get rope, bottle, book" 		
CF | long rope: Taken. 		
CF | wine bottle: Taken. 		
CF | brown book: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down into the dark hole - 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a sword and a shiny knife here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put bottle on hook" 		
CF | You try to hang the wine bottle on the hook, but it slips off and falls 		
CF | into the pit. 		
CF | 		
CF | > 		Knight_Otu says, "Not sure that this did anything for us."
Knight_Otu says (to ClubFloyd), "x dragon" 		
CF | The baby dragon is not exactly small - it probably weighs more than you 		
CF | do. But it is quite cute. As you watch, it trips over its own feet 		
CF | and goes flying in a great tangle of claws and tail. [16] 		
CF | 		
CF | > 		DavidW says, "That's not an ideal delivery system."
		Knight_Otu says, "It's the only one I found that works."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		DavidW asks, "Can we empty the bottle?"
Knight_Otu says (to ClubFloyd), "throw bottle in pit" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "empty bottle" 		
CF | I don't know the word "empty". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pour bottle" 		
CF | What do you want to put it in? 		
CF | 		
CF | > 		MoyTW asks, "...is pour a verb?"
		DavidW asks, "pou bottle in pit?"
		DavidW says, "er pour"
Knight_Otu says (to ClubFloyd), "pit" 		
CF | I don't know how to put anything into the pit. 		
CF | 		
CF | > 		MoyTW asks, "Wait can we x the bottle?"
Knight_Otu says (to ClubFloyd), "x bottle" 		
CF | It's Valley Bordeaux 569 - a very good year. It's been opened. 		
CF | 		
CF | > 		DavidW says, "We got a cork from it, and drinking the wine is fatal."
Knight_Otu says (to ClubFloyd), "drink wine" 		
CF | You glug back the wine. It's sweet and quite tasty. It makes you 		
CF | rather sleepy - in fact, you're passing out. You curl up for a quick 		
CF | nap. Sadly, Unnkulia is not the safest place to snooze - you never 		
CF | awaken! (And you'll never know just what got you! Frustrating, ain't 		
CF | it?) 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 1396 turns, you have achieved a score of 125 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're learning the ways of Duhdha. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		MoyTW says, "Ah, ok."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		Knight_Otu says, "But that means it could work to give the dragon a nap."
DavidW says (to ClubFloyd), "give bottle to dragon" 		
CF | I don't know how to give anything to the baby dragon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show bottle to dragon" 		
CF | The baby dragon isn't impressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear ring" 		
CF | You're already wearing the bronze ring! 		
CF | 		
CF | > 		Knight_Otu says, "(Does raise the question why we're getting those hunger pangs without sleeping in between - what time frames are we working with here?)"
DavidW says (to ClubFloyd), "show ring to dragon" 		
CF | The baby dragon isn't impressed. 		
CF | 		
CF | > 		MoyTW asks, "Did we try pour botton on dragon/pour bottle in pit?"
		DavidW says, "I suspect there's only a hunger daemon and no sleep daemon."
DavidW says (to ClubFloyd), "pour bottle on dragon" 		
CF | You miss the dragon with the wine bottle. It lands beside the beast in 		
CF | the pit. The dragon gives it a sniff, then takes a tentative bite. 		
CF | You watch with growing horror as the baby dragon consumes the entire 		
CF | object. 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
		DavidW asks, "Was that mapped to 'throw'?"
		DavidW asks, "Wait a few turns to see if the dragon succumbs?"
		Knight_Otu asks, "Good question, but earlier in mentioned "put", didn't it?"
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		DavidW says, "This seems like the route to an answer. Throw something that the dragon that we want it to swallow."
Knight_Otu says (to ClubFloyd), "x dragon" 		
CF | The baby dragon is not exactly small - it probably weighs more than you 		
CF | do. But it is quite cute. As you watch, it trips over its own feet 		
CF | and goes flying in a great tangle of claws and tail. [16] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw pillow at dragon" 		
CF | You miss the dragon with the pillow. It lands beside the beast in the 		
CF | pit. The dragon gives it a sniff, then takes a tentative bite. You 		
CF | watch with growing horror as the baby dragon consumes the entire 		
CF | object. 		
CF | 		
CF | > 		DavidW says, "Try the box of powdered egg."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a sword and a shiny knife here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a thin wand, a pair of erasers, a jade 		
CF | figurine, a black stone, a spade, a pickaxe, a single brick, a long 		
CF | rope, and a brown book. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw box at dragon" 		
CF | I don't see any box here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get box" 		
CF | I don't see any box here. 		
CF | 		
CF | > 		Knight_Otu asks, "Now that's what's on the surface, isn't it?"
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		DavidW says, "Sorry!"
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a sword and a shiny knife here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a sword and a shiny knife here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "RESTORE" 		
Knight_Otu says (to ClubFloyd), "cf25" 		
CF | File to restore game from > 		
CF | Restored. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a small leather pouch, a long rope, a wine bottle, a small 		
CF | cardboard box, a brown book, and a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop oar" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get rope, box, book" 		
CF | You can't reach that from the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a small leather pouch, a long rope, a wine bottle, a small 		
CF | cardboard box, a brown book, a rowboat, and an oar here. 		
CF | 		
CF | > 		DavidW asks, "did we verify that we can't eat the box?"
Knight_Otu says (to ClubFloyd), "get rope, box, book" 		
CF | long rope: Taken. 		
CF | small cardboard box: Taken. 		
CF | brown book: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eat box" 		
CF | You hold your breath and, opening the box, pour the yellow powder down 		
CF | your throat. Gag! Tastes kind of like WD-40 - and has much the same 		
CF | effect on your intestines - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 1383 turns, you have achieved a score of 125 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're learning the ways of Duhdha. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		Knight_Otu says, "We can, once."
		DavidW says, "heh"
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a small leather pouch, a wine bottle, a rowboat, and an oar 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down into the dark hole - 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a sword and a shiny knife here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw box at dragon" 		
CF | You miss the dragon with the small cardboard box. It lands beside the 		
CF | beast in the pit. The dragon gives it a sniff, then takes a tentative 		
CF | bite. You watch with growing horror as the baby dragon consumes the 		
CF | entire object. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x dragon" 		
CF | The baby dragon is not exactly small - it probably weighs more than you 		
CF | do. But it is quite cute. As you watch, it trips over its own feet 		
CF | and goes flying in a great tangle of claws and tail. [16] 		
CF | 		
CF | > 		Knight_Otu says, "I think that isn't it."
Knight_Otu says (to ClubFloyd), "throw pillow at dragon" 		
CF | You miss the dragon with the pillow. It lands beside the beast in the 		
CF | pit. The dragon gives it a sniff, then takes a tentative bite. You 		
CF | watch with growing horror as the baby dragon consumes the entire 		
CF | object. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw brick at dragon" 		
CF | You drop the brick. It lands smack in the middle of the dragon's head. 		
CF | The baby lets out a startled yelp and keels over in its tracks, knocked 		
CF | unconscious. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		DavidW says, "I'm thinking throw the entire inventory at the d... oh."
		MoyTW says, "Nice."
		Knight_Otu says, "OOooh."
		Knight_Otu says, "Let me get the other items back first."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		DavidW says, "Good thing we got that brick."
Knight_Otu says (to ClubFloyd), "throw brick at dragon" 		
CF | You drop the brick. It lands smack in the middle of the dragon's head. 		
CF | The baby lets out a startled yelp and keels over in its tracks, knocked 		
CF | unconscious. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tie rope to hook" 		
CF | Okay, the rope is now tied to the hook. The other end dangles down 		
CF | into the pit, just touching the floor. You could probably get down 		
CF | there now. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | Screwing up your courage, you shinny down the rope. 		
CF | 		
CF | In the Pit 		
CF | 		
CF | You're standing at the bottom of a pit, cut into the rock. The 		
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up 		
CF | them. Luckily, a rope dangles down from above. Cutting this pit must 		
CF | have been a monumental task; obviously, this is no natural cavern. 		
CF | Only the ancient Ulians could have made such a hole - and only with 		
CF | magical help. Narrow, low passages runs southeast and northeast. A 		
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd 		
CF | let sleeping dragons lie if I were you. 		
CF | 		
CF | You see a single brick here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get brick" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "passages! Plural!"
Knight_Otu says (to ClubFloyd), "x dragon" 		
CF | The baby dragon is quite beautiful, with scales of different shades of 		
CF | green laid out in a diamond pattern. It appears to be sleeping. 		
CF | Probably just as well - even as a baby, a dragon's not a beast to mess 		
CF | with. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [22] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x chute" 		
CF | The chute runs straight down. Its walls are the same slick metal as 		
CF | the tunnels and the chamber. You can't see more than a few feet down 		
CF | it. It's only a few inches in diameter; you can't fit through it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 22" 		
CF | [22]: This is part of the infamous Wowsa Willy's Wizard Way, a 		
CF | not-maze. We at ADVENTIONS have taken to heart the public's dislike of 		
CF | adventure game mazes. THIS IS NOT ONE! If you're having trouble 		
CF | finding your way around, you're not doing it right. The same goes for 		
CF | the Bleak World - been there yet? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | In the Pit 		
CF | 		
CF | You're standing at the bottom of a pit, cut into the rock. The 		
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up 		
CF | them. Luckily, a rope dangles down from above. Cutting this pit must 		
CF | have been a monumental task; obviously, this is no natural cavern. 		
CF | Only the ancient Ulians could have made such a hole - and only with 		
CF | magical help. Narrow, low passages runs southeast and northeast. A 		
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd 		
CF | let sleeping dragons lie if I were you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get egg" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put brick in pocket" 		
CF | Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get egg" 		
CF | Taken. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | In the Pit 		
CF | 		
CF | You're standing at the bottom of a pit, cut into the rock. The 		
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up 		
CF | them. Luckily, a rope dangles down from above. Cutting this pit must 		
CF | have been a monumental task; obviously, this is no natural cavern. 		
CF | Only the ancient Ulians could have made such a hole - and only with 		
CF | magical help. Narrow, low passages runs southeast and northeast. A 		
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd 		
CF | let sleeping dragons lie if I were you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. A long rope is tied to it, and the other end dangles down into 		
CF | the pit. Below, in the pit, is a baby dragon, curled up and fast 		
CF | asleep. Little puffs of smoke rise from its nostrils as the dragon 		
CF | exhales. 		
CF | 		
CF | > 		Knight_Otu says, "Good thing we can climb with our hands full."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a sword and a shiny knife here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | You see a cookbook here. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show egg to monk" 		
CF | The monk stares at the egg hopefully, but then his face falls. "I only 		
CF | have an oven, and a broken one at that," he murmurs. "And an uncooked 		
CF | egg is the pitiful dregs." 		
CF | 		
CF | > 		Knight_Otu asks, "Maybe the smith has finally started his forge?"
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a sword and a shiny knife here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		DavidW says, "I think the sauna is more likely than the forge."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forge 		
CF | 		
CF | You're standing in what must be an ancient forge. Dark wooden beams 		
CF | support a sagging stone roof, and the floor is stained with droplets of 		
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in 		
CF | the very center of the room. To one side is a huge grindstone. The 		
CF | only exit is to the northeast. 		
CF | 		
CF | > 		Knight_Otu says, "Possibly, but we lack a key for that."
Knight_Otu says (to ClubFloyd), "push pedals" 		
CF | I don't know the word "pedals". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push pedal" 		
CF | You push the pedal. The grindstone spins. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push bellows" 		
CF | You push down on the bellows. A great rush of air is driven under the 		
CF | crucible - but there's no fire lit, so nothing much happens. 		
CF | 		
CF | > 		DavidW says, "put nose to grindstone"
Knight_Otu says (to ClubFloyd), "put nose on grindstone" 		
CF | I don't know the word "nose". 		
CF | 		
CF | > 		Knight_Otu says, "We got no nose."
		DavidW asks, "How do we smell?"
		Knight_Otu asks, "Considering we just were in a room with dragon dung?"
		MoyTW says, "Well I assume we haven't bathed in a while, so probably not great."
		DavidW says, "I'm wondering if the barely magnetic stone is of use for navigating the not-maze somehow."
		Knight_Otu says, "I suppose we want to brave the not-a-maze."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | You're feeling really hungry. You should find some food soon or you'll 		
CF | pass out from lack of nutrition. 		
CF | 		
CF | > 		DavidW asks, "Maybe the stone has to go into that chute?"
Knight_Otu says (to ClubFloyd), "n" 		
CF | The steel door is closed. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. A long rope is tied to it, and the other end dangles down into 		
CF | the pit. Below, in the pit, is a baby dragon, curled up and fast 		
CF | asleep. Little puffs of smoke rise from its nostrils as the dragon 		
CF | exhales. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | Screwing up your courage, you shinny down the rope. 		
CF | 		
CF | In the Pit 		
CF | 		
CF | You're standing at the bottom of a pit, cut into the rock. The 		
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up 		
CF | them. Luckily, a rope dangles down from above. Cutting this pit must 		
CF | have been a monumental task; obviously, this is no natural cavern. 		
CF | Only the ancient Ulians could have made such a hole - and only with 		
CF | magical help. Narrow, low passages runs southeast and northeast. A 		
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd 		
CF | let sleeping dragons lie if I were you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [22] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | You're feeling really hungry. You should find some food soon or you'll 		
CF | pass out from lack of nutrition. 		
CF | 		
CF | > 		Knight_Otu says, "I mean, we're going to die soon anyway."
Knight_Otu says (to ClubFloyd), "put stone in chute" 		
CF | You drop the black stone in the chute. It tumbles down the steel 		
CF | shaft. 		
CF | 		
CF | > 		DavidW says, "It fits, at least."
		Knight_Otu says, "No points, but also no points lost."
		DavidW says, "Might still have been a mistake."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [22] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 22" 		
CF | [22]: This is part of the infamous Wowsa Willy's Wizard Way, a 		
CF | not-maze. We at ADVENTIONS have taken to heart the public's dislike of 		
CF | adventure game mazes. THIS IS NOT ONE! If you're having trouble 		
CF | finding your way around, you're not doing it right. The same goes for 		
CF | the Bleak World - been there yet? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop brick" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [23] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 23" 		
CF | [23]: This is part of the infamous Wowsa Willy's Wizard Way, a 		
CF | not-maze. We at ADVENTIONS have taken to heart the public's dislike of 		
CF | adventure game mazes. THIS IS NOT ONE! If you're having trouble 		
CF | finding your way around, you're not doing it right. The same goes for 		
CF | the Bleak World - been there yet? 		
CF | 		
CF | > 		DavidW asks, "Are the footnote numbers how we navigate here?"
		Knight_Otu says, "I'm assuming so."
Knight_Otu says (to ClubFloyd), "n" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [23] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | You're feeling really hungry. You should find some food soon or you'll 		
CF | pass out from lack of nutrition. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [22] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | You see a single brick here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [24] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | You see a steel key here. 		
CF | 		
CF | > 		Knight_Otu exclaims, "KEY!"
Knight_Otu says (to ClubFloyd), "get key" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		DavidW says, "f u game"
		DavidW says, "Give us that key!"
		Knight_Otu says, "To be fair, I think that brick was in our pocket."
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a thin wand, a pair of erasers, a jade 		
CF | figurine, a black stone, a spade, a pickaxe, a small cardboard box, a 		
CF | brown book, and a dragon's egg. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop book" 		
CF | Dropped. 		
CF | 		
CF | You can't go much longer without food. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get key" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | As you step into the tunnel, something brushes past you, moving at 		
CF | the speed of light. "Hey, buddy!" a deep voice intones. "You're in 		
CF | the Way!" 		
CF | 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [22] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | You see a single brick here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | In the Pit 		
CF | 		
CF | You're standing at the bottom of a pit, cut into the rock. The 		
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up 		
CF | them. Luckily, a rope dangles down from above. Cutting this pit must 		
CF | have been a monumental task; obviously, this is no natural cavern. 		
CF | Only the ancient Ulians could have made such a hole - and only with 		
CF | magical help. Narrow, low passages runs southeast and northeast. A 		
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd 		
CF | let sleeping dragons lie if I were you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. A long rope is tied to it, and the other end dangles down into 		
CF | the pit. Below, in the pit, is a baby dragon, curled up and fast 		
CF | asleep. Little puffs of smoke rise from its nostrils as the dragon 		
CF | exhales. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | You can't go much longer without food. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unlock door with key" 		
CF | I don't see any key here. 		
CF | 		
CF | > 		Knight_Otu says, "Stoll of a thief."
		DavidW | As you step into the tunnel, something brushes past you, moving at the speed of light. "Hey, buddy!" a deep voice intones. "You're in the Way!"
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a thin wand, a pair of erasers, a jade 		
CF | figurine, a black stone, a spade, a pickaxe, a small cardboard box, and 		
CF | a dragon's egg. 		
CF | 		
CF | > 		Knight_Otu says, "Didn't steal anything else it seems."
		DavidW says, "I guess we have to understand what this 'way' business actual means here."
		Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "e" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [7] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. A long rope is tied to it, and the other end dangles down into 		
CF | the pit. Below, in the pit, is a baby dragon, curled up and fast 		
CF | asleep. Little puffs of smoke rise from its nostrils as the dragon 		
CF | exhales. 		
CF | 		
CF | You simply can't go on any longer without food. You perish from lack 		
CF | of nutrition. 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 1444 turns, you have achieved a score of 146 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're learning the ways of Duhdha. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		Knight_Otu says, "There we starve."
		MoyTW asks, "Have you gotten food before?"
		Knight_Otu says, "I guess we should consider the restart now."
		DavidW says, "We had a pretzel and berries."
		DavidW says, "radberries"
		Knight_Otu says, "We had a pretzel,some berries, and a cheez bbook."
		DavidW says, "oh, forgot about the cheez book"
		DavidW asks, "heck, could we have eaten the cheez coin?"
		Knight_Otu says, "I think we need the cheez coin to get by the stoll."
		DavidW says, "well, at least one stealable item we're willing to sacrifice."
		Knight_Otu says, "We can eat it though."
		DavidW says, "The stoll didn't seem fussy about what he stole."
		Knight_Otu says, "I think the stoll wants the item to be in the pouch, and only the coins fit."
		Knight_Otu says, "Though I may be misremembering."
		DavidW says, "I remember we can't just GIVE stuff to him. I don't remember that the pouch was significant."
		Knight_Otu says, "I know he wouldn't let us pass under some circumstances."
		Knight_Otu asks, "Anyway, shall we restart for a little less tight timer?"
		DavidW says, "I think we need to do that eventually yes. Or now."
		Knight_Otu says, "Yeah, I think eventually is now."
		DavidW says, "okay"
		Knight_Otu says, "We can save after a convenient point where we aren't running around headlessly."
Knight_Otu says (to ClubFloyd), "restart" 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Listen now, and hear this tale - a tale from the ancient days of Tode, 		
CF | a scant thirty-five years after the ascension of the Second Valley 		
CF | King, a day when Unnkul was in retreat but the Valley had lost the ways 		
CF | of Duhdha. Yea, hear this tale and listen well, for the lessons 		
CF | contained herein are ageless - 		
CF | 		
CF | "Aaarrrgggghh!!!" 		
CF | 		
CF | The Valley King's anguished roar echoes through the underground 		
CF | cavern, waking you from a deep sleep. You yawn and stretch, rising 		
CF | from your hard bunk in the Warrior's Barracks, and strap on your sword. 		
CF | It's going to be one of those days. What horrible Unnkulian menace 		
CF | will His Majesty send you out to fight today? You sigh; no use putting 		
CF | it off. You stride down the passageway to the Great Hall, boots 		
CF | clattering on the stones. 		
CF | 		
CF | Your master has never looked worse. He hasn't shaved, and he's 		
CF | already been into the wine this morning; an empty bottle of Chateau 		
CF | Unnkulia stands at his elbow. He's bent over the massive oak table, 		
CF | sobbing, carving something in the seasoned wood. He stares at you 		
CF | through bleary eyes. "Praise be!" he cries. "It's you, my most 		
CF | trusted warrior! You'll find her!" He leaps to his feet and, grasping 		
CF | your arm, leads you down the hallway. 		
CF | 		
CF | "Find who, Your Magnimosity?" you ask politely. 		
CF | 		
CF | "The Lady Amanda, fool!" the King mutters. "She's vanished! She 		
CF | was last seen rowing on the lake; if the Unnkulians have stolen her - " 		
CF | The King swallows, wiping tears from his eyes. He reaches up and 		
CF | unlocks an iron grate in the ceiling of the tunnel. 		
CF | 		
CF | You gasp. The Lady Amanda! The King's betrothed! Her tinkling 		
CF | laugh made the dead caverns come alive, and she is beloved of all the 		
CF | King's subjects! If she's vanished - 		
CF | 		
CF | You shudder, not wanting to finish the thought. Without the fair 		
CF | Amanda's influence, your master will not have the strength to go on - 		
CF | the strength to ward off the Unnkulian menace. She must be found! 		
CF | 		
CF | The King slips something into your hand. "Take this," he whispers. 		
CF | "My seal shall protect you. Go with haste! I cannot bear to lose my 		
CF | lady!" 		
CF | 		
CF | You grasp your liege lord's shoulder. "Fear not, sire," you 		
CF | whisper. "She shall be found." You climb up out of the grate and 		
CF | blink in the bright sunshine. Behind you, the grate slams shut. You 		
CF | flex, muscles ripping beneath your shirt. It is a good day for a quest 		
CF | - and it may involve killing Unnkulians! 		
CF | 		
CF | Unnkulia Zero: The Search for Amanda 		
CF | Version 1.0G for Great Underground Adventures CD 		
CF | Copyright (C) 1993, 1996 D. A. Leary 		
CF | All rights reserved. 		
CF | Developed with TADS, the Text Adventure Development System. 		
CF | 		
CF | Difficulty Rating: Dam Tuff (7 out of 10) 		
CF | 		
CF | *** 		
CF | 		
CF | This game is free. We encourage you to distribute it, but you may 		
CF | not charge any money for it beyond the cost of the media it is stored 		
CF | on. 		
CF | 		
CF | ADVENTIONS no longer supports this product. Please do not contact 		
CF | us for hints or to buy games. The best place to get our games is from 		
CF | the Interactive Fiction Archive on the Internet, site ftp.gmd.de. The 		
CF | best place to ask for help with our games is the Usenet newsgroup 		
CF | rec.games.int-fiction. 		
CF | 		
CF | *** 		
CF | 		
CF | Read footnotes [1] with the note command; e.g., type "note 1." 		
CF | 		
CF | *** 		
CF | 		
CF | Peaceful Glade 		
CF | 		
CF | You are standing in a peaceful glade in the Forest of Radeekal. The 		
CF | fall colors are glorious this time of year; the trees are ablaze with 		
CF | red, orange, and yellow. 		
CF | 		
CF | You blink in the bright sunlight; it's been over a year since you 		
CF | last left the underground realm of His Majesticalness. It's good to be 		
CF | outside and breathe fresh air again. 		
CF | 		
CF | Through the trees, you catch glimpses of cheerful woodland 		
CF | creatures, frolicking and gathering nuts and berries for the coming 		
CF | winter. If only you could stay here forever - but there's much to be 		
CF | done. Set in the forest floor is the iron grate leading back down to 		
CF | the realm of the Valley King. It's closed and locked. [2] A 		
CF | well-traveled path leads southwest, and a narrower track, nearly 		
CF | overgrown, leads due south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Winding Path 		
CF | 		
CF | You're walking on a winding path that wends its way through a 		
CF | particularly thick part of the forest. The trees bend low overhead, 		
CF | and the sunlight filtering down through the colorful leaves is dim at 		
CF | best. The path runs north and east. To the south is a mound of 		
CF | moss-covered rocks and what looks like the entrance to a small grotto 		
CF | or cave. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mossy Grotto 		
CF | 		
CF | You're standing in a mossy cave carved from the living rock. A wide 		
CF | exit leads back out into the sun-dappled forest to the north. The 		
CF | floor and walls are solid rock, covered with lichens and fungi. It's 		
CF | quite peaceful here. 		
CF | 		
CF | You see a spray can here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get can" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Winding Path 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Forgotten Shrine 		
CF | 		
CF | The path ends in a small, dark clearing. The tree branches hang 		
CF | overhead, the thick canopy of leaves blocking almost all the light. 		
CF | The ground here is muddy and soft; your feet sink in a few inches. A 		
CF | granite shrine stands in the very center of the clearing. Curled 		
CF | around the base of the shrine is a large spotted snake, a huge monster 		
CF | at least twelve feet long. Leaning up against the shrine is a wooden 		
CF | oar. The snake is wrapped around it protectively. The only path leads 		
CF | back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear ring" 		
CF | Okay, you're now wearing the bronze ring. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get oar" 		
CF | As you reach for the oar, the snake spots the ring on your finger. 		
CF | Since it's a loyal servant of the Valley King, it lets you have the 		
CF | paddle - though it still eyes you balefully. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Winding Path 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Peaceful Glade 		
CF | 		
CF | You are standing in a peaceful glade in the Forest of Radeekal. The 		
CF | fall colors are glorious this time of year; the trees are ablaze with 		
CF | red, orange, and yellow. 		
CF | 		
CF | Through the trees, you catch glimpses of cheerful woodland 		
CF | creatures, frolicking and gathering nuts and berries for the coming 		
CF | winter. If only you could stay here forever - but there's much to be 		
CF | done. Set in the forest floor is the iron grate leading back down to 		
CF | the realm of the Valley King. It's closed and locked. [2] A 		
CF | well-traveled path leads southwest, and a narrower track, nearly 		
CF | overgrown, leads due south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | > 		DavidW says, "Wear ring, get oar, show ring to patrol, get brick, get spade and trowel, get berries, get receipt, get cheez coin, get wine bottle, get corkscrew, get cork, get something else by digging, ..."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here. Its berries are plump and ripe, and they hang from the bush 		
CF | in bountiful clumps. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [3] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. "Who're you?" one 		
CF | of them grunts, squinting suspiciously. 		
CF | 		
CF | The leader of the Valley Patrol gives you a shove. "What's yer 		
CF | bidness here, chum?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show ring to patrol" 		
CF | "Oooh!" the Patrol says with one voice. All eyes are fastened on your 		
CF | ring. "Sorry, chum," the leader says, patting you on the back. 		
CF | "Didn't know you had the Big Guy's seal. Go on wit' what you wuz 		
CF | doing." 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | The Valley Patrol leader grins at you. He's missing at least four 		
CF | front teeth. "Hiya, chum." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | You can't go that way. 		
CF | 		
CF | The Valley Patrol is arguing about which one of them gets the 		
CF | softest patch of grass for his nap. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Scenic View 		
CF | 		
CF | You're standing on the highest plateau on this side of the lake. 		
CF | Below, to the south, the forest stretches out, a vast expanse of 		
CF | impenetrable green foliage. To the southwest and west, you can see the 		
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while 		
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains. 		
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp, 		
CF | unexplored by mortal man and said to be home to ferocious beasts and 		
CF | fearsome monsters. To the north stands a newly-built lighthouse, the 		
CF | latest public work ordered by the Valley King, its stone walls 		
CF | impressive and firm. The entrance to the lighthouse stands open to the 		
CF | north. The only other safe path down from the plateau leads back 		
CF | toward the cliff to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lighthouse Bottom 		
CF | 		
CF | You're standing on the bottom floor of the newly-constructed 		
CF | lighthouse of the Valley King. Not being one to waste building-space, 		
CF | His Grandiosity has turned this lower floor into the mint for valmids, 		
CF | the coin of the realm. A huge coin press occupies the center of the 		
CF | room. Since the workers work at night, minding both the press and the 		
CF | lighthouse, there's no one here right now. A stone staircase leads up, 		
CF | winding around the outside of the lighthouse to the top floor. The 		
CF | only other exit is south, back out of the lighthouse. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | Lighthouse Top 		
CF | 		
CF | You're standing on the top floor of the lighthouse. A brisk fall 		
CF | breeze whips up from below, chilling you to the bone. From here, 		
CF | there's quite a view. Southward, the forest stretches out before you, 		
CF | a bright blaze of colors. Across the lake, to the west, are the 		
CF | sinister Beegas'hell Mountains. To the north and west, you can just 		
CF | make out the mist-covered Damsogee Swamp, a sinister, uncharted land. 		
CF | The lighthouse lamp sits in the center of the round floor, on top of a 		
CF | brick base. It's currently off. The only exit is back down. 		
CF | 		
CF | You see a spade and a trowel here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | spade: Taken. 		
CF | trowel: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x base" 		
CF | The brick base looks like a recent piece of work; the cement hasn't 		
CF | quite set yet. One of the bricks is slightly loose. You could 		
CF | probably take it out. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get brick" 		
CF | You wiggle the brick around a bit and pull it from the base. A piece 		
CF | of paper flutters from the hole, landing on the ground. You reach for 		
CF | it, but just as your fingertips touch it, a huge bird swoops down out 		
CF | of nowhere, chirping angrily, and snatches the paper from your grasp. 		
CF | Before you can react, the bird is gone, flying swiftly away from the 		
CF | lighthouse. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | Lighthouse Bottom 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "verbose" 		
CF | Okay, now in WORDY mode. 		
CF | Lighthouse Bottom 		
CF | 		
CF | You're standing on the bottom floor of the newly-constructed 		
CF | lighthouse of the Valley King. Not being one to waste building-space, 		
CF | His Grandiosity has turned this lower floor into the mint for valmids, 		
CF | the coin of the realm. A huge coin press occupies the center of the 		
CF | room. Since the workers work at night, minding both the press and the 		
CF | lighthouse, there's no one here right now. A stone staircase leads up, 		
CF | winding around the outside of the lighthouse to the top floor. The 		
CF | only other exit is south, back out of the lighthouse. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Scenic View 		
CF | 		
CF | You're standing on the highest plateau on this side of the lake. 		
CF | Below, to the south, the forest stretches out, a vast expanse of 		
CF | impenetrable green foliage. To the southwest and west, you can see the 		
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while 		
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains. 		
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp, 		
CF | unexplored by mortal man and said to be home to ferocious beasts and 		
CF | fearsome monsters. To the north stands a newly-built lighthouse, the 		
CF | latest public work ordered by the Valley King, its stone walls 		
CF | impressive and firm. The entrance to the lighthouse stands open to the 		
CF | north. The only other safe path down from the plateau leads back 		
CF | toward the cliff to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | 		
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay 		
CF | here too long if I were you. [3] 		
CF | 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [3] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here. Its berries are plump and ripe, and they hang from the bush 		
CF | in bountiful clumps. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get berries" 		
CF | You pluck the berries from the bush. Soon, the bush is stripped clean, 		
CF | and you've got a nice little handful of berries. I wouldn't let the 		
CF | King catch you with them if I were you - 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | You grab a thick branch on the nearest oak and hoist yourself up. 		
CF | Soon, you find yourself - 		
CF | 		
CF | Up a Tree 		
CF | 		
CF | You're seated on the branch of an old oak tree. You don't dare 		
CF | climb any higher; the wind's picking up, and you're afraid of heights 		
CF | as it is. Below you, the forest floor appears to be quite hard. Your 		
CF | stomach is feeling a bit queasy, and you're having trouble keeping your 		
CF | balance. With effort, you pry your eyelids open and look around you. 		
CF | To the west, through the branches, you can see the sandy beaches of 		
CF | Lake Draounheer. To the northeast, you catch a glimpse of what appears 		
CF | to be a wooden roof. Further along the branch is an unfinished bird's 		
CF | nest. The only way out of here is (gulp) back down. 		
CF | 		
CF | The bird's nest seems to contain a piece of paper. 		
CF | 		
CF | From below, you think you hear gruff voices arguing about something. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get paper" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down the tree and find yourself on the - 		
CF | 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Outside the Inn 		
CF | 		
CF | You're just outside a quaint wooden building nestled deep in the 		
CF | forest. The road runs north and southwest here - the forest is much 		
CF | too thick to travel in any other direction. The inn door stands open 		
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A 		
CF | sign hangs above the door, waving gently in the breeze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Inside Inn 		
CF | 		
CF | You're standing in the main room of the Golden Dragon Inn. The room 		
CF | is warm and welcoming after the brisk fall breezes, though the place is 		
CF | mostly deserted. The barkeep is nowhere to be found, and there's no 		
CF | one seated at the bar. Still, the floor, bar, and tables look clean, 		
CF | and it's good to get out of the cold. The exit is to the west, and a 		
CF | narrow passage runs northeast. 		
CF | 		
CF | A wine bottle and a soft pretzel are sitting on the bar. 		
CF | 		
CF | The only customer is a glum little man sitting alone at a table. He 		
CF | looks like one of those damned Acme salesmen the King's been trying to 		
CF | throw out of the Valley. [4] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give can to salesman" 		
CF | The salesman turns white. "You're not returning it, are you?" He 		
CF | grabs the can, points the nozzle at his face, and sprays. "*Cough!* 		
CF | Seems to work okay. Surely you don't - " He breaks off, seeing the 		
CF | look on your face. "You do, don't you? You want your money back." 		
CF | Suddenly, the salesman's face lights up. "Ah! But I can't give you 		
CF | your money without a receipt! Do you have one?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give paper to salesman" 		
CF | The ACME salesman swallows. "No. I mean - " He swallows again, then 		
CF | grabs the receipt with a trembling hand. "All right!" he shrieks, 		
CF | burying his head in his hands. "You win! Here!" He reaches in his 		
CF | pocket and tosses you a coin, which you catch. "Now go away!" 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | wine bottle: Taken. 		
CF | soft pretzel: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look behind bar" 		
CF | You find a valmid, which you take. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Inn, Back Room 		
CF | 		
CF | The back room of the inn is bare of furnishings; not even a simple 		
CF | bucket is to be found. The floor creaks underfoot, and the innkeeper 		
CF | is nowhere to be seen. The only exit is southwest, back to the main 		
CF | room of the inn. 		
CF | 		
CF | You see a small leather pouch here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get pouch" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Inside Inn 		
CF | 		
CF | You're standing in the main room of the Golden Dragon Inn. The room 		
CF | is warm and welcoming after the brisk fall breezes, though the place is 		
CF | mostly deserted. The barkeep is nowhere to be found, and there's no 		
CF | one seated at the bar. Still, the floor, bar, and tables look clean, 		
CF | and it's good to get out of the cold. The exit is to the west, and a 		
CF | narrow passage runs northeast. 		
CF | 		
CF | The only customer is a glum little man sitting alone at a table. He 		
CF | looks like one of those damned Acme salesmen the King's been trying to 		
CF | throw out of the Valley. [4] 		
CF | 		
CF | > 		DavidW asks, "put coins in pouch?"
Knight_Otu says (to ClubFloyd), "put coins in pouch" 		
CF | bronze coin: Done. 		
CF | yellow coin: Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Outside the Inn 		
CF | 		
CF | You're just outside a quaint wooden building nestled deep in the 		
CF | forest. The road runs north and southwest here - the forest is much 		
CF | too thick to travel in any other direction. The inn door stands open 		
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A 		
CF | sign hangs above the door, waving gently in the breeze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | The Valley Patrol marches up from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Inside Retreat 		
CF | 		
CF | You're standing inside the Valley King's forest retreat. It's a 		
CF | simple hut, bare of furnishings, even more humble on the inside than on 		
CF | the out. The only exit is to the north, back out to the forest. 		
CF | There's a chalkboard against the back wall. 		
CF | 		
CF | You see a pair of erasers here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get erasers" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You can't go that way. 		
CF | 		
CF | The Valley Patrol marches up from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Peaceful Glade 		
CF | 		
CF | You are standing in a peaceful glade in the Forest of Radeekal. The 		
CF | fall colors are glorious this time of year; the trees are ablaze with 		
CF | red, orange, and yellow. 		
CF | 		
CF | Through the trees, you catch glimpses of cheerful woodland 		
CF | creatures, frolicking and gathering nuts and berries for the coming 		
CF | winter. If only you could stay here forever - but there's much to be 		
CF | done. Set in the forest floor is the iron grate leading back down to 		
CF | the realm of the Valley King. It's closed and locked. [2] A 		
CF | well-traveled path leads southwest, and a narrower track, nearly 		
CF | overgrown, leads due south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Winding Path 		
CF | 		
CF | You're walking on a winding path that wends its way through a 		
CF | particularly thick part of the forest. The trees bend low overhead, 		
CF | and the sunlight filtering down through the colorful leaves is dim at 		
CF | best. The path runs north and east. To the south is a mound of 		
CF | moss-covered rocks and what looks like the entrance to a small grotto 		
CF | or cave. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Forgotten Shrine 		
CF | 		
CF | The path ends in a small, dark clearing. The tree branches hang 		
CF | overhead, the thick canopy of leaves blocking almost all the light. 		
CF | The ground here is muddy and soft; your feet sink in a few inches. A 		
CF | granite shrine stands in the very center of the clearing. Curled 		
CF | around the base of the shrine is a large spotted snake, a huge monster 		
CF | at least twelve feet long. The only path leads back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dig ground with shovel" 		
CF | You turn up a few shovelfuls of the soft earth. Near the shrine, 		
CF | half-buried in the mud, you uncover a small jade figurine! You pick it 		
CF | up and pocket it. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x figurine" 		
CF | The jade figurine depicts a smiling, pot-bellied Duhdha. The few 		
CF | remaining Duhdhists in the Valley carry these around, rubbing them for 		
CF | good luck. Such foolish nonsense is, of course, beneath a Valley 		
CF | Warrior. [5] The figurine is encrusted with dirt, and quite filthy. 		
CF | 		
CF | > 		DavidW says, "clean it"
Knight_Otu says (to ClubFloyd), "w" 		
CF | Winding Path 		
CF | 		
CF | You're walking on a winding path that wends its way through a 		
CF | particularly thick part of the forest. The trees bend low overhead, 		
CF | and the sunlight filtering down through the colorful leaves is dim at 		
CF | best. The path runs north and east. To the south is a mound of 		
CF | moss-covered rocks and what looks like the entrance to a small grotto 		
CF | or cave. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Peaceful Glade 		
CF | 		
CF | You are standing in a peaceful glade in the Forest of Radeekal. The 		
CF | fall colors are glorious this time of year; the trees are ablaze with 		
CF | red, orange, and yellow. 		
CF | 		
CF | Through the trees, you catch glimpses of cheerful woodland 		
CF | creatures, frolicking and gathering nuts and berries for the coming 		
CF | winter. If only you could stay here forever - but there's much to be 		
CF | done. Set in the forest floor is the iron grate leading back down to 		
CF | the realm of the Valley King. It's closed and locked. [2] A 		
CF | well-traveled path leads southwest, and a narrower track, nearly 		
CF | overgrown, leads due south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | The Valley Patrol marches up from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "clean figurine" 		
CF | You carefully clean the crusted dirt from the figurine. It looks much 		
CF | cleaner now - you can see Duhdha's belly button. He appears to be an 		
CF | outie. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Sandy Beach 		
CF | 		
CF | The lakeshore here becomes a stretch of white sand, glaring in the 		
CF | fall sunshine. Further south, the land becomes rocky and too difficult 		
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is 		
CF | visible. [6] You can hear the thunderous crash of water to the south 		
CF | as the lake empties through the Rock. The lake stretches before you to 		
CF | the west. The only way to go appears to be back along the shore to the 		
CF | northeast. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dig ground with shovel" 		
CF | You dig a hole in the sand. It's hot work, but you keep with it. 		
CF | After a while, your spade strikes something metal. You reach in the 		
CF | hole and pull it out - it's a corkscrew. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open bottle with corkscrew" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a bronze ring (being worn), a sword, an oar, a spade, a 		
CF | trowel, a single brick, a handful of radberries, a wine bottle, a soft 		
CF | pretzel, a small leather pouch, a pair of erasers, a jade figurine, and 		
CF | a corkscrew. 		
CF | 		
CF | > 		DavidW asks, "unscrew cork?"
Knight_Otu says (to ClubFloyd), "open bottle" 		
CF | Using the corkscrew, you open the wine bottle. With a pop, the cork 		
CF | comes out. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put cork in hole" 		
CF | You stick the cork in the small hole. It fits perfectly - in fact, 		
CF | quite tightly. I doubt you could get the cork out again. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		DavidW says, "oh, much better"
		Knight_Otu says, "I was so used to the game requiring DO X WITH Y..."
		DavidW says, "Don't forget to carry the boat to the other location. Don't get in it here."
		Knight_Otu says, "Yeah, just considering how to best do this. We'll need multiple trips to get everything I fear."
Knight_Otu says (to ClubFloyd), "drop all" 		
CF | bronze ring: (Taking off the bronze ring first) 		
CF | Dropped. 		
CF | sword: Dropped. 		
CF | oar: Dropped. 		
CF | spade: Dropped. 		
CF | trowel: Dropped. 		
CF | single brick: (on foot) 		
CF | 		
CF | Ouch! You should really try to be more careful! 		
CF | handful of radberries: Dropped. 		
CF | wine bottle: Dropped. 		
CF | soft pretzel: Dropped. 		
CF | small leather pouch: Dropped. 		
CF | pair of erasers: Dropped. 		
CF | jade figurine: Dropped. 		
CF | corkscrew: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get boat" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop boat" 		
CF | Dropped. 		
CF | 		
CF | The Valley Patrol ambles down from the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Sandy Beach 		
CF | 		
CF | The lakeshore here becomes a stretch of white sand, glaring in the 		
CF | fall sunshine. Further south, the land becomes rocky and too difficult 		
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is 		
CF | visible. [6] You can hear the thunderous crash of water to the south 		
CF | as the lake empties through the Rock. The lake stretches before you to 		
CF | the west. The only way to go appears to be back along the shore to the 		
CF | northeast. 		
CF | 		
CF | You see a bronze ring, a sword, an oar, a spade, a trowel, a single 		
CF | brick, a handful of radberries, a wine bottle, a soft pretzel, a small 		
CF | leather pouch, a pair of erasers, a jade figurine, and a corkscrew 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get ring, sword, oar, spade, brick, berries, pretzel, pouch" 		
CF | bronze ring: Taken. 		
CF | sword: Taken. 		
CF | oar: Taken. 		
CF | spade: Taken. 		
CF | single brick: Taken. 		
CF | handful of radberries: Taken. 		
CF | soft pretzel: Taken. 		
CF | small leather pouch: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear ring" 		
CF | Okay, you're now wearing the bronze ring. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | The Valley Patrol ambles down from the north. 		
CF | 		
CF | > 		DavidW says, "Did you put the coins in the pouch. I missed that if you did."
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		Knight_Otu says, "I did."
Knight_Otu says (to ClubFloyd), "w" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Unnkulian Shore 		
CF | 		
CF | You're on the western shore of Lake Draounheer - the Unnkulian side! 		
CF | His Majesticalness, the Valley King, forbids his subjects to travel 		
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land, 		
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the 		
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't 		
CF | stay here very long; the Unnkulian Patrols are sure to find you 		
CF | eventually. A trail runs up into the Beegas'hell Mountains to the 		
CF | southwest, and there's a dark cave opening to the north. The lake is 		
CF | back to the east. 		
CF | 		
CF | You see a gilded cage and a rowboat here. 		
CF | 		
CF | The gilded cage seems to contain a chittering churrel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | Unnkulian Shore 		
CF | 		
CF | You're on the western shore of Lake Draounheer - the Unnkulian side! 		
CF | His Majesticalness, the Valley King, forbids his subjects to travel 		
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land, 		
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the 		
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't 		
CF | stay here very long; the Unnkulian Patrols are sure to find you 		
CF | eventually. A trail runs up into the Beegas'hell Mountains to the 		
CF | southwest, and there's a dark cave opening to the north. The lake is 		
CF | back to the east. 		
CF | 		
CF | You see a gilded cage and a rowboat here. 		
CF | 		
CF | The gilded cage seems to contain a chittering churrel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get cage" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop oar" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Swamp Trail 		
CF | 		
CF | You're walking on a twisting trail that runs deep into the heart of 		
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and 		
CF | low-lying fog hugs the ground like a burial shroud. Even the bright 		
CF | afternoon sun is having trouble burning off the thick mist. It's quite 		
CF | depressing here. The trail continues northwest and southeast. The 		
CF | ground looks fairly solid to the west; you could probably find a path 		
CF | that way as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | End of Trail 		
CF | 		
CF | You're at the end of the trail through the Damsogee Swamp. Though 		
CF | the swamp stretches northward many more miles, this is as far as you'll 		
CF | go without falling into a deadly bog. The trail ends in a relatively 		
CF | dry clearing. A small stone building stands to the east, its door 		
CF | open. A few words are etched in stone next to the entrance. The trail 		
CF | runs back to the southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Inside Ruin 		
CF | 		
CF | You're standing inside the stone building. The walls are dripping 		
CF | with condensation and the thatch roof has rotted through in most 		
CF | places. The only exit is back to the west. Clearly, whatever purpose 		
CF | this place once served, it's long since been abandoned. There's no 		
CF | furniture and nothing of interest except a low stone shelf against the 		
CF | back wall. 		
CF | 		
CF | A thin wand is sitting on the stone shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get wand" 		
CF | You pick the wand up. A thundering voice booms "You'd better pay for 		
CF | that, Warrior. I won't warn you again. Put your payment on the shelf, 		
CF | please." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put bronze on shelf" 		
CF | Which bronze do you mean, the bronze ring, or the bronze coin? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "coin" 		
CF | The valmid vanishes in a puff of smoke! A thundering voice rumbles, 		
CF | "Thanks for shopping at Willy's!" 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | End of Trail 		
CF | 		
CF | You're at the end of the trail through the Damsogee Swamp. Though 		
CF | the swamp stretches northward many more miles, this is as far as you'll 		
CF | go without falling into a deadly bog. The trail ends in a relatively 		
CF | dry clearing. A small stone building stands to the east, its door 		
CF | open. A few words are etched in stone next to the entrance. The trail 		
CF | runs back to the southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Swamp Trail 		
CF | 		
CF | You're walking on a twisting trail that runs deep into the heart of 		
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and 		
CF | low-lying fog hugs the ground like a burial shroud. Even the bright 		
CF | afternoon sun is having trouble burning off the thick mist. It's quite 		
CF | depressing here. The trail continues northwest and southeast. The 		
CF | ground looks fairly solid to the west; you could probably find a path 		
CF | that way as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Bog 		
CF | 		
CF | You're deep in the heart of the swamp now, in a dismal clearing of 		
CF | quicksand and mire. A gentle old willow tree hangs over the clearing, 		
CF | vine-covered branches dipping low. The only safe path is back to the 		
CF | east. 		
CF | 		
CF | Without warning, your feet sink into the muck. You try to move, but 		
CF | can't. You're sinking in the quicksand - and you don't have much time 		
CF | left! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open cage" 		
CF | You open the cage and the churrel scampers out. It runs up the twisted 		
CF | old tree and starts chewing on the vegetation, making squeaking sounds. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | From the top of the willow tree, one end of a vine comes loose and 		
CF | drapes across the quicksand in front of you. You hear a chittering 		
CF | sound from above and catch a glimpse of the churrel you released as it 		
CF | scampers around the outside of the willow tree and vanishes from sight. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | You've nearly sunk below the surface of the quicksand. Suddenly, you 		
CF | feel something hook on your foot, far below the top of the ground; you 		
CF | can't quite tell what it is, but if you can get out, you'll probably 		
CF | pull it with you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "grab vine" 		
CF | Sending a silent prayer upward, you reach for the vine and pull with 		
CF | all your might. Slowly, with a great sucking sound, you lift yourself 		
CF | up out of the bog and lie panting on the edge of the quicksand. I 		
CF | wouldn't stay here too long if I were you; the ground is quite 		
CF | dangerous. A rusty lamp appears to have hooked around your foot. You 		
CF | pulled it up out of the bog with you. It's lying beside you on the 		
CF | ground. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get lamp" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Swamp Trail 		
CF | 		
CF | You're walking on a twisting trail that runs deep into the heart of 		
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and 		
CF | low-lying fog hugs the ground like a burial shroud. Even the bright 		
CF | afternoon sun is having trouble burning off the thick mist. It's quite 		
CF | depressing here. The trail continues northwest and southeast. The 		
CF | ground looks fairly solid to the west; you could probably find a path 		
CF | that way as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat and an oar here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a bronze ring (being worn), a sword, a spade, a single brick, 		
CF | a handful of radberries, a soft pretzel, a small leather pouch, a 		
CF | gilded cage, a thin wand, and a brass lamp. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop all but cage" 		
CF | bronze ring: (Taking off the bronze ring first) 		
CF | Dropped. 		
CF | sword: Dropped. 		
CF | spade: Dropped. 		
CF | single brick: Dropped. 		
CF | handful of radberries: Dropped. 		
CF | soft pretzel: Dropped. 		
CF | small leather pouch: Dropped. 		
CF | thin wand: Dropped. 		
CF | brass lamp: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | A short, green stoll is blocking the bridge. His eyes light up as 		
CF | you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll." 		
CF | [7] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | The stoll jumps in front of you. "Hey! You'd better provide me with a 		
CF | better challenge than that! I want something to steal, something that 		
CF | I can't just pluck from you!" The twisted creature folds its arms 		
CF | across its chest. "You're not getting by without making it at least a 		
CF | little bit challenging for me to steal from you." 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, I think he wants the pouch."
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat, an oar, a bronze ring, a sword, a spade, a single 		
CF | brick, a handful of radberries, a soft pretzel, a small leather pouch, 		
CF | a thin wand, and a brass lamp here. 		
CF | 		
CF | > 		DavidW says, "ok"
Knight_Otu says (to ClubFloyd), "drop cage" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get pouch" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | A short, green stoll is blocking the bridge. His eyes light up as 		
CF | you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll." 		
CF | [7] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | The stoll bumps against you as you pass by. For a moment, you think 		
CF | you feel light fingers brushing the leather pouch you carry - but then, 		
CF | the feeling fades, and the stoll vanishes under the bridge with a 		
CF | cackling laugh. 		
CF | 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat, an oar, a bronze ring, a sword, a spade, a single 		
CF | brick, a handful of radberries, a soft pretzel, a thin wand, a brass 		
CF | lamp, and a gilded cage here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all but boat" 		
CF | oar: Taken. 		
CF | bronze ring: Taken. 		
CF | sword: Taken. 		
CF | spade: Taken. 		
CF | single brick: Taken. 		
CF | handful of radberries: Taken. 		
CF | soft pretzel: Taken. 		
CF | thin wand: Taken. 		
CF | brass lamp: Taken. 		
CF | gilded cage: You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear ring" 		
CF | Okay, you're now wearing the bronze ring. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get cage" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dig ground with spade" 		
CF | You can't really bring yourself to desecrate the graves of your 		
CF | ancestors. [8] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dig ground with spade" 		
CF | You really don't want to desecrate the ancient graves of your 		
CF | ancestors. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dig ground with spade" 		
CF | The Gods may strike you down if you persist in desecrating the holy 		
CF | graves of your godlike, sacred, and revered ancient ancestors! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dig ground with spade" 		
CF | To heck with your ancient ancestors - you've got a quest to finish! 		
CF | You bend to your labors and start digging. It's back-breaking work, 		
CF | but you've soon made a sizeable hole in the top of the mound. 		
CF | Suddenly, your spade breaks through the muddy earth, vanishing into 		
CF | what must be a vast cavern far below! You leap from the hole, 		
CF | surprised. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn on lamp" 		
CF | You turn the lamp on. It glows with a dim greenish light. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down into the dark hole - 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | It doesn't seem likely that the fair Amanda could have come down 		
CF | here; surely, you were the first to dig into the burial mounds. Still, 		
CF | there doesn't appear to be any way back up. It appears that searching 		
CF | these ancient tombs for another exit to the surface is your only 		
CF | option. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "save" 		
CF | File to save game in > 		MoyTW asks, "...really? The game says you don't want to do it like 3 times, even though it's how you progress?"
Knight_Otu says (to ClubFloyd), "cfuzquickcave" 		
CF | Saved. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, really."
		MoyTW says, "They sure made'm different back in the day."
		Knight_Otu says, "We got stuck there for that reason."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | You've obviously stumbled into a vast, uncharted underworld. (Big 		
CF | surprise.) Could the fair Amanda have passed this way? Though you 		
CF | entered these caverns through the tombs, the footprints from the lake 		
CF | did lead back into the swamps; perhaps Amanda found another way down 		
CF | here. Only exploration will truly tell the tale. Tunnels run north 		
CF | and south, and a narrow crawl climbs up to the east. At the west end 		
CF | of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "monk, hi" 		
CF | The monk waves half-heartedly. "You've lost the ways of Duhdha," he 		
CF | murmurs mournfully. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Vestry 		
CF | 		
CF | You're in a tiny room that's not much more than a stone closet. It 		
CF | probably serves as the vestry for the temple. The only exit is back to 		
CF | the east. There's a set of hooks on the western wall. 		
CF | 		
CF | A robe is hanging on the hooks. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear robe" 		
CF | You don't have the robe. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get robe" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear robe" 		
CF | Okay, you're now wearing the robe. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a black stone. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put all in pocket" 		
CF | black stone: The black stone is already in the pocket! 		
CF | small leather pouch: Done. 		
CF | oar: Done. 		
CF | bronze ring: (Taking off the bronze ring first) 		
CF | Done. 		
CF | sword: Done. 		
CF | single brick: Done. 		
CF | handful of radberries: Done. 		
CF | soft pretzel: Done. 		
CF | thin wand: You can't fit that in the pocket. 		
CF | brass lamp: You can't fit that in the pocket. 		
CF | gilded cage: You can't fit that in the pocket. 		
CF | robe: You can't fit that in the pocket. 		
CF | 		
CF | > 		Knight_Otu says, "Whew, it didn't bug out."
		Knight_Otu says, "Forgot to do ALL BUT ROBE."
Knight_Otu says (to ClubFloyd), "e" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Gymnasium 		
CF | 		
CF | You're standing in a strange room lined with mauve and green 		
CF | linoleum. The chamber is featureless; only the contents suggest what 		
CF | the room might have been used for. The only exit is back to the 		
CF | southeast. 		
CF | 		
CF | You see a trampoline and a barbell here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "lift barbell" 		
CF | You work out with the weights for a while. (Grunt - strain - urk) A 		
CF | Valley Warrior can never be too strong, after all! 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a thin wand, a brass lamp (providing light), a gilded cage, 		
CF | and a robe (being worn). 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get trampoline" 		
CF | Your load is too heavy. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop cage" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get trampoline" 		
CF | Your load is too heavy. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a black stone, a small leather pouch, 		
CF | an oar, a bronze ring, a sword, a single brick, a handful of 		
CF | radberries, and a soft pretzel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop sword" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put lamp in pocket" 		
CF | Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get trampoline" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | A long rope is attached to the bell, the other end dangling just 		
CF | above the floor. You can only go back to the east from here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop trampoline" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and leap into the air. For some reason, you 		
CF | can really get some altitude here inside the gazebo. You come down and 		
CF | bounce again, higher and higher. The bell's almost in reach; in fact, 		
CF | you can just about grab the edge - suddenly, you find yourself - 		
CF | 		
CF | Hanging on the Edge of the Bell 		
CF | 		
CF | You're hanging on the edge of the bell, a good fifteen feet above 		
CF | the gazebo floor. The height is making you quite queasy, and the 		
CF | gentle rocking of the bell isn't helping you any. You can't seem to 		
CF | let go; you're having trouble prying your fingers from the bell's shiny 		
CF | surface. The only exit is (gulp) down. A long rope is tied to the 		
CF | edge of the bell, right near your fingers. It hangs down to the floor 		
CF | below. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get rope" 		
CF | 		
CF | With trembling fingers, you reach out with one hand and carefully untie 		
CF | the rope, trying not to shift your weight or the bell. It falls to the 		
CF | ground below. 		
CF | 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | Your grasp loosens and you plummet to the ground. Thankfully, the 		
CF | trampoline was right underneath you, and you land uninjured. 		
CF | 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a trampoline and a long rope here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get trampoline" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop trampoline" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. A rusty oven 		
CF | stands against the east wall. Attached to the northern wall is a long 		
CF | wooden shelf. Otherwise, the room is quite featureless. A passage 		
CF | runs back to the west. 		
CF | 		
CF | A small cardboard box and a cookbook are sitting on the wooden 		
CF | shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pull oven" 		
CF | You move the oven away from the east wall, into the center of the room, 		
CF | revealing a narrow passage to the east! 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You squeeze through the narrow tunnel, and find yourself - 		
CF | 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mines of Dioria 		
CF | 		
CF | You're standing in a damp, cluttered cave. Twisting, tiny tunnels 		
CF | run off in all directions, but (thankfully) the only one you're big 		
CF | enough to fit through is back to the south. You've obviously stumbled 		
CF | into the legendary mines of the Dwarvish Lord Dioria, a brave but 		
CF | rather odious king who used to sell gems and gold to the ancient Ulians 		
CF | - you can recognize clumsy dwarvish mining when you see it. 		
CF | Thankfully, all the legends suggest that the dwarves are long-dead. 		
CF | Jumbled rocks litter the floor, and it's rather hard to walk around. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x stones" 		
CF | I don't see any stones here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rocks" 		
CF | The rocks are just cave litter, nothing too interesting. Suddenly, a 		
CF | dwarf runs out of one of the passages and tosses a rusty knife at you! 		
CF | It scratches your arm and clatters against the wall. "Curses!" the 		
CF | dwarf shrieks. Before you can react, he dives back into one of the 		
CF | narrow tunnels. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get knife" 		
CF | You reach for the rusty knife, but, like all dwarf-made goods, it 		
CF | vanishes in a puff of oily black smoke when a human touches it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rocks" 		
CF | The rocks are just cave litter, nothing too interesting. A dwarf rolls 		
CF | out of one of the passages, and tosses a shiny knife at you. You're 		
CF | ready this time, and dodge his throw. The knife just misses your ear, 		
CF | and lands on the ground with a curious thump. "Phooey!" the dwarf 		
CF | cries, and dives into one of the tiny tunnels. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get knife" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rocks" 		
CF | The rocks are just cave litter, nothing too interesting. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | A dwarf pokes his head out of a tunnel in the ceiling and tosses a 		
CF | pillow at you. It hits you square in the face, and falls to the 		
CF | ground. You're shaken up, but still standing. "Humbug!" the dwarf 		
CF | squeals. You hear him scampering away up the tunnel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get pillow" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | A low voice whispers, "Haven't we got anything else to throw at him?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | "No! Not that!" a gruff voice whispers. "It's far too valuable!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | Without warning, a dwarf pops up from a tunnel in the floor. He's 		
CF | carrying a pickaxe, which he swings at your head. You duck and leap 		
CF | back, surprised. With a stream of nasty curses, the dwarf hurls the 		
CF | pickaxe at you and dives back into the tunnel. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get pickaxe" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hit vein with pickace" 		
CF | I don't know the word "pickace". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hit vein with pickaxe" 		
CF | The pickaxe bites deep into the vein. A loose chunk of gold goes 		
CF | flying, and lands at your feet. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get chunk" 		
CF | I don't know the word "chunk". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get gold" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put all but robe in pocket" 		
CF | black stone: The black stone is already in the pocket! 		
CF | small leather pouch: The small leather pouch is already in the pocket! 		
CF | oar: The oar is already in the pocket! 		
CF | bronze ring: The bronze ring is already in the pocket! 		
CF | single brick: The single brick is already in the pocket! 		
CF | handful of radberries: The handful of radberries is already in the 		
CF | pocket! 		
CF | soft pretzel: The soft pretzel is already in the pocket! 		
CF | brass lamp: The brass lamp is already in the pocket! 		
CF | thin wand: Done. 		
CF | shiny knife: You can't fit that in the pocket. 		
CF | pillow: You can't fit that in the pocket. 		
CF | pickaxe: You can't fit that in the pocket. 		
CF | lump of gold: You can't fit that in the pocket. 		
CF | 		
CF | You're feeling a bit better now. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a shiny knife, a pillow, a pickaxe, and a 		
CF | lump of gold. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | You're carrying too much to fit through the passage. 		
CF | 		
CF | > 		Knight_Otu says, "Right, multiple trips again here."
Knight_Otu says (to ClubFloyd), "drop all but robe" 		
CF | shiny knife: Dropped. 		
CF | pillow: Dropped. 		
CF | pickaxe: Dropped. 		
CF | lump of gold: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | A small cardboard box and a cookbook are sitting on the wooden 		
CF | shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | small cardboard box: Taken. 		
CF | cookbook: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a black stone, a small leather pouch, 		
CF | an oar, a bronze ring, a single brick, a handful of radberries, a soft 		
CF | pretzel, a brass lamp (providing light), and a thin wand. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop stone, pouch, oar" 		
CF | black stone: Dropped. 		
CF | small leather pouch: Dropped. 		
CF | oar: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop box, cookbook" 		
CF | small cardboard box: Dropped. 		
CF | cookbook: Dropped. 		
CF | 		
CF | > 		Knight_Otu says, "I mentioned it before, but I want a bigger pocket"
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You squeeze through the narrow tunnel, and find yourself - 		
CF | 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | You see a shiny knife, a pillow, a pickaxe, and a lump of gold here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | shiny knife: Taken. 		
CF | pillow: Taken. 		
CF | pickaxe: Taken. 		
CF | lump of gold: Taken. 		
CF | 		
CF | > 		DavidW says, "Every woman agrees with you."
Knight_Otu says (to ClubFloyd), "put all but robe in pocket" 		
CF | bronze ring: The bronze ring is already in the pocket! 		
CF | single brick: The single brick is already in the pocket! 		
CF | handful of radberries: The handful of radberries is already in the 		
CF | pocket! 		
CF | soft pretzel: The soft pretzel is already in the pocket! 		
CF | brass lamp: The brass lamp is already in the pocket! 		
CF | thin wand: The thin wand is already in the pocket! 		
CF | shiny knife: Done. 		
CF | pillow: Done. 		
CF | pickaxe: You can't fit that in the pocket. 		
CF | lump of gold: You can't fit that in the pocket. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop pickaxe, lump" 		
CF | pickaxe: Dropped. 		
CF | lump of gold: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a black stone, a small leather pouch, an oar, a small 		
CF | cardboard box, and a cookbook here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop knife, pillow" 		
CF | shiny knife: Dropped. 		
CF | pillow: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You squeeze through the narrow tunnel, and find yourself - 		
CF | 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | You see a pickaxe and a lump of gold here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get gold" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put it in pocket" 		
CF | Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get pickaxe" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put in in pocket" 		
CF | I don't understand that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put it in pocket" 		
CF | You can't fit that in the pocket. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		Knight_Otu says, "Oh, whew, we could fit it anyway."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a black stone, a small leather pouch, an oar, a small 		
CF | cardboard box, a cookbook, a shiny knife, and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Gymnasium 		
CF | 		
CF | You're standing in a strange room lined with mauve and green 		
CF | linoleum. The chamber is featureless; the only exit is back to the 		
CF | southeast. 		
CF | 		
CF | You see a barbell, a gilded cage, and a sword here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get cage, sword" 		
CF | gilded cage: Taken. 		
CF | sword: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Reading Room 		
CF | 		
CF | This chamber's walls are covered in tacky stained purple and green 		
CF | wooden panelling. It's not exactly what I would call peaceful, but 		
CF | there is a comfortable chair (upholstered in bright orange) and, on the 		
CF | western wall, a bookshelf. In some ways, the room is kind of like an 		
CF | evil twin of the King's library back in the Valley. The only exit is 		
CF | back to the east. 		
CF | 		
CF | A brown book, a yellow paperback, a black book, a blue book, and a 		
CF | white paperback are sitting on the shelf. 		
CF | 		
CF | > 		DavidW says, "Let's not feed all the books to the goat this time."
		Knight_Otu says, "Sure."
Knight_Otu says (to ClubFloyd), "get brown book" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read it" 		
CF | Thoroughly reading the dictionary would take more time than you have. 		
CF | It might be useful if you have to translate something, though. [9] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | So there is another exit to the surface from this strange 		
CF | underworld! Perhaps Amanda passed this way after all - and maybe your 		
CF | exploration of these caves is not in vain! 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Clearing 		
CF | 		
CF | You're standing on top of a low, rocky rise somewhere in the 		
CF | Beeg'ashell Mountains. Not far south of here is the land of the 		
CF | Unnkulians, the dread enemies of your beloved master, the Valley King. 		
CF | In fact, you can make out several features from here, further south - 		
CF | Lake Draounheer's western shore, to the southeast; the walls of what 		
CF | appear to be some sort of monastery; and, on top of the highest of the 		
CF | mountains, a giant boulder, perched quite precariously. Unfortunately 		
CF | (or perhaps thankfully) the terrain is far too rugged for you to get 		
CF | there from here. The only safe path is to the north. There's a 		
CF | spreading chestnut tree in the very center of the clearing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get grass" 		
CF | You pull up a handful of crabgrass. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get grass" 		
CF | You can't seem to get a grip on any of the remaining patches of 		
CF | crabgrass. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. There's a scruffy, smelly 		
CF | goat here, blocking the trail to the northeast and staring at you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give grass to goat" 		
CF | The goat sniffs the handful of crabgrass and grabs it with yellowing 		
CF | teeth. It chews a few times, swallows, and burps loudly. 		
CF | Unfortunately, it still looks hungry. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		Knight_Otu says, "But we probably need some of the books to feed it."
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forge 		
CF | 		
CF | You're standing in what must be an ancient forge. Dark wooden beams 		
CF | support a sagging stone roof, and the floor is stained with droplets of 		
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in 		
CF | the very center of the room. To one side is a huge grindstone. The 		
CF | only exit is to the northeast. 		
CF | 		
CF | A burly man in a blacksmith's apron is seated at the grindstone, 		
CF | methodically sharpening his axe. Sparks fly as metal touches stone. 		
CF | 		
CF | > 		DavidW asks, "was the moss takeable as its own object?"
		Knight_Otu says, "Hm. Not sure."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | The steel door is closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a black stone, a small leather pouch, an oar, a small 		
CF | cardboard box, a cookbook, a shiny knife, and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get moss" 		
CF | You can't have the moss. 		
CF | 		
CF | > 		DavidW says, "ok."
Knight_Otu says (to ClubFloyd), "x cookbook" 		
CF | The title of the cookbook is "101 Damn Tasty Egg Recipes." 		
CF | 		
CF | > 		DavidW says, "I think the box and one of the books, then."
		Knight_Otu says, "If we have to cook the egg, we may want to keep the cookbook"
Knight_Otu says (to ClubFloyd), "get box" 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "(Poor goat.)"
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Reading Room 		
CF | 		
CF | This chamber's walls are covered in tacky stained purple and green 		
CF | wooden panelling. It's not exactly what I would call peaceful, but 		
CF | there is a comfortable chair (upholstered in bright orange) and, on the 		
CF | western wall, a bookshelf. In some ways, the room is kind of like an 		
CF | evil twin of the King's library back in the Valley. The only exit is 		
CF | back to the east. 		
CF | 		
CF | A yellow paperback, a black book, a blue book, and a white paperback 		
CF | are sitting on the shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x white paperback" 		
CF | The book's cover says "Cradle to Grave." It's a science fiction novel 		
CF | by D. A. Leary. (It's also a shameless plug.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		DavidW says, "yeah, goat can have the novel."
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. There's a scruffy, smelly 		
CF | goat here, blocking the trail to the northeast and staring at you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give paperback to goat" 		
CF | The goat sniffs the white paperback and grabs it with yellowing teeth. 		
CF | It chews a few times, swallows, and burps loudly. Unfortunately, it 		
CF | still looks hungry. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give box to goat" 		
CF | The goat sniffs the small cardboard box and grabs it with yellowing 		
CF | teeth. It chews a few times, swallows, and burps loudly. Finally 		
CF | satiated, the goat wanders off into the mountains. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | River Bank 		
CF | 		
CF | You're standing on the bank of a rushing mountain river. The bank 		
CF | is grassy and slopes gently down to the water. The swift-moving river 		
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the 		
CF | north. It's peaceful here, and quite relaxing. A trail leads back up 		
CF | into the Beeg'ashell Mountains to the southwest. The river is to the 		
CF | north, and flows down from the west. 		
CF | 		
CF | There's a beautiful woman seated at the water's edge - could it be 		
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is 		
CF | auburn. Her face is narrower, and her eyes are quite different. She 		
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior." 		
CF | Her voice is musical, lilting, her accent like nothing you've ever 		
CF | heard before. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forge 		
CF | 		
CF | You're standing in what must be an ancient forge. Dark wooden beams 		
CF | support a sagging stone roof, and the floor is stained with droplets of 		
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in 		
CF | the very center of the room. To one side is a huge grindstone. The 		
CF | only exit is to the northeast. 		
CF | 		
CF | A burly man in a blacksmith's apron is seated at the grindstone, 		
CF | methodically sharpening his axe. Sparks fly as metal touches stone. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "smith, hi" 		
CF | The smith doesn't seem to hear you. He's too busy at the grindstone. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "smith, follow me" 		
CF | The smith shrugs, then stands. "For a while, perhaps. But soon I must 		
CF | return and sharpen my axe." 		
CF | 		
CF | The ghostly smith wipes the crucible with his shirtsleeve. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | The smith follows you, looking around curiously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | The smith follows you, looking around curiously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Clearing 		
CF | 		
CF | You're standing on top of a low, rocky rise somewhere in the 		
CF | Beeg'ashell Mountains. Not far south of here is the land of the 		
CF | Unnkulians, the dread enemies of your beloved master, the Valley King. 		
CF | In fact, you can make out several features from here, further south - 		
CF | Lake Draounheer's western shore, to the southeast; the walls of what 		
CF | appear to be some sort of monastery; and, on top of the highest of the 		
CF | mountains, a giant boulder, perched quite precariously. Unfortunately 		
CF | (or perhaps thankfully) the terrain is far too rugged for you to get 		
CF | there from here. The only safe path is to the north. There's a 		
CF | spreading chestnut tree in the very center of the clearing. 		
CF | 		
CF | The smith wanders down the trail into the clearing. His eyes fall 		
CF | upon the spreading chestnut tree. "Aha!" he cries. "Just what I need 		
CF | to fuel my forge!" He swings his axe in one mighty stroke. The tree 		
CF | splits in two and falls to the ground, just missing you, and dislodging 		
CF | a great eagle that probably made its nest in the highest branches. The 		
CF | giant bird squawks once and wings its way north. 		
CF | 		
CF | The smith grasps the hefty trunk in his thick hands and hoists it 		
CF | over his shoulder. "Be seeing you!" he shouts, and walks back up the 		
CF | trail to the north. [10] 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "Sorry again, eagle."
		DavidW asks, "trail to the north?"
		DavidW says, "oh. right."
		Knight_Otu says, "To the river."
		DavidW says, "I got my geography confused."
		Knight_Otu asks, "I think we've mostly caught up to where we were at the start of the session?"
		DavidW says, "yeah, I think so."
Knight_Otu says (to ClubFloyd), "save" 		
CF | File to save game in > 		
Knight_Otu says (to ClubFloyd), "cfuzquickdragon" 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a bronze ring, a single brick, a 		
CF | handful of radberries, a soft pretzel, a brass lamp (providing light), 		
CF | a thin wand, and a lump of gold. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a pickaxe, a gilded cage, a sword, and a 		
CF | brown book. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a black stone, a small leather pouch, an oar, a cookbook, a 		
CF | shiny knife, and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a long rope here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get rope" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a black stone, a small leather pouch, an oar, a cookbook, a 		
CF | shiny knife, and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [3] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw brick at dragon" 		
CF | You drop the brick. It lands smack in the middle of the dragon's head. 		
CF | The baby lets out a startled yelp and keels over in its tracks, knocked 		
CF | unconscious. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tie rope to hook" 		
CF | Okay, the rope is now tied to the hook. The other end dangles down 		
CF | into the pit, just touching the floor. You could probably get down 		
CF | there now. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | Screwing up your courage, you shinny down the rope. 		
CF | 		
CF | In the Pit 		
CF | 		
CF | You're standing at the bottom of a pit, cut into the rock. The 		
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up 		
CF | them. Luckily, a rope dangles down from above. Cutting this pit must 		
CF | have been a monumental task; obviously, this is no natural cavern. 		
CF | Only the ancient Ulians could have made such a hole - and only with 		
CF | magical help. Narrow, low passages runs southeast and northeast. A 		
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd 		
CF | let sleeping dragons lie if I were you. 		
CF | 		
CF | You see a single brick here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [11] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		Knight_Otu says, "We're in the way again."
		DavidW asks, "by the way, is the cage good as a container? Like a second pocket? Or do things fall out of it?"
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a pickaxe, a gilded cage, a sword, and a 		
CF | brown book. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put pickaxe in cage" 		
CF | You can't fit that through the cage door. 		
CF | 		
CF | > 		Knight_Otu says, "For some small things, perhaps."
Knight_Otu says (to ClubFloyd), "drop black stone" 		
CF | I don't see any black stone here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a bronze ring, a handful of radberries, 		
CF | a soft pretzel, a brass lamp (providing light), a thin wand, and a lump 		
CF | of gold. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [12] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [12] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [13] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [12] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [11] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [13] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | You see a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [11] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [13] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | You see a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [14] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [11] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [14] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [11] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [15] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [11] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [12] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [14] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [14] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [12] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [15] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [12] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [14] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [11] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		DavidW says, "hm. This isn't making much sense."
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [15] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [11] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [13] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | You see a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [11] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [13] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | You see a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [15] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		Knight_Otu says, "If I'm not wrong, [11] leads to 12, 13, 14, and 15."
		Knight_Otu says, "[12] leads to 11, 12, 14, and 15."
		Knight_Otu says, "[15] mostly leads to 11, and 12 to the north."
Knight_Otu says (to ClubFloyd), "n" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [12] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [14] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [11] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [13] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | You see a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf26" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get key" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put key in chute" 		
CF | You drop the steel key in the chute. It tumbles down the steel shaft. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [11] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [12] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [15] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | You see a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put key in chute" 		
CF | You drop the steel key in the chute. It tumbles down the steel shaft. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [11] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [12] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | You see a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put key in chute" 		
CF | You drop the steel key in the chute. It tumbles down the steel shaft. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [11] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [13] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [14] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | You see a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put key in chute" 		
CF | You drop the steel key in the chute. It tumbles down the steel shaft. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [11] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | You see a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get key" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | In the Pit 		
CF | 		
CF | You're standing at the bottom of a pit, cut into the rock. The 		
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up 		
CF | them. Luckily, a rope dangles down from above. Cutting this pit must 		
CF | have been a monumental task; obviously, this is no natural cavern. 		
CF | Only the ancient Ulians could have made such a hole - and only with 		
CF | magical help. Narrow, low passages runs southeast and northeast. A 		
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd 		
CF | let sleeping dragons lie if I were you. 		
CF | 		
CF | You see a single brick here. 		
CF | 		
CF | > 		DavidW says, "okay then."
		Knight_Otu says, "Whew."
		MoyTW says, "Nice job."
		DavidW asks, "Was that just a matter of not walking with the key until the key was at the tunnel?"
		Knight_Otu says, "Yeah, I think so."
		MoyTW says, "Oh"
		MoyTW says, "oooh, the guy said "You're in the way""
Knight_Otu says (to ClubFloyd), "x key" 		
CF | The steel key is polished and featureless. It's quite large and heavy. 		
CF | 		
CF | > 		MoyTW says, "and the room is In the Way, I didn't catch that."
		DavidW says (to MoyTW), "Explain? I'm not getting it."
Knight_Otu says (to ClubFloyd), "score" 		
CF | In a total of 325 turns, you have achieved a score of 161 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're probably totally stuck. 		
CF | 		
CF | > 		MoyTW asks, "Waaaay back when there was a guy who ganked the key, right?"
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		DavidW says, "yes"
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get egg" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | In the Pit 		
CF | 		
CF | You're standing at the bottom of a pit, cut into the rock. The 		
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up 		
CF | them. Luckily, a rope dangles down from above. Cutting this pit must 		
CF | have been a monumental task; obviously, this is no natural cavern. 		
CF | Only the ancient Ulians could have made such a hole - and only with 		
CF | magical help. Narrow, low passages runs southeast and northeast. A 		
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd 		
CF | let sleeping dragons lie if I were you. 		
CF | 		
CF | You see a single brick here. The dragon slowly opens one glittering 		
CF | eye, and then the other. Before you can react, it leaps to its feet 		
CF | and bounds over, giving your head with a playful twist. Uh, oh - I 		
CF | think that snap was your neck - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 328 turns, you have achieved a score of 161 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're probably totally stuck. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		MoyTW says, "He said "You're in the way" as he ganked the key. The room name of the not-maze is "In the Way""
		Knight_Otu says, "I was afraid of that."
		MoyTW says, "Also great now we need to get past the baby again."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | In the Pit 		
CF | 		
CF | You're standing at the bottom of a pit, cut into the rock. The 		
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up 		
CF | them. Luckily, a rope dangles down from above. Cutting this pit must 		
CF | have been a monumental task; obviously, this is no natural cavern. 		
CF | Only the ancient Ulians could have made such a hole - and only with 		
CF | magical help. Narrow, low passages runs southeast and northeast. A 		
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd 		
CF | let sleeping dragons lie if I were you. 		
CF | 		
CF | You see a single brick here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get brick" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [3] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. A long rope is tied to it, and the other end dangles down into 		
CF | the pit. Below, in the pit, is a baby dragon, curled up and fast 		
CF | asleep. Little puffs of smoke rise from its nostrils as the dragon 		
CF | exhales. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | Below, in the pit, the baby dragon opens one eye and then the other. 		
CF | The beast stretches, then stands up, shaking its head. 		
CF | 		
CF | > 		DavidW asks, "take rope?"
Knight_Otu says (to ClubFloyd), "throw brick at dragon" 		
CF | You drop the brick. It lands smack in the middle of the dragon's head. 		
CF | The baby lets out a startled yelp and keels over in its tracks, knocked 		
CF | unconscious. 		
CF | 		
CF | > 		Knight_Otu says, "I should feel bad for the dragon, but somehow I don't."
		MoyTW says, "Serious baby dragon abuse here."
Knight_Otu says (to ClubFloyd), "d" 		
CF | Screwing up your courage, you shinny down the rope. 		
CF | 		
CF | In the Pit 		
CF | 		
CF | You're standing at the bottom of a pit, cut into the rock. The 		
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up 		
CF | them. Luckily, a rope dangles down from above. Cutting this pit must 		
CF | have been a monumental task; obviously, this is no natural cavern. 		
CF | Only the ancient Ulians could have made such a hole - and only with 		
CF | magical help. Narrow, low passages runs southeast and northeast. A 		
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd 		
CF | let sleeping dragons lie if I were you. 		
CF | 		
CF | You see a single brick here. 		
CF | 		
CF | > 		MoyTW says, "I do! It's a baby, it doesn't mean any harm."
Knight_Otu says (to ClubFloyd), "get brick" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get egg" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | In the Pit 		
CF | 		
CF | You're standing at the bottom of a pit, cut into the rock. The 		
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up 		
CF | them. Luckily, a rope dangles down from above. Cutting this pit must 		
CF | have been a monumental task; obviously, this is no natural cavern. 		
CF | Only the ancient Ulians could have made such a hole - and only with 		
CF | magical help. Narrow, low passages runs southeast and northeast. A 		
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd 		
CF | let sleeping dragons lie if I were you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [3] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. A long rope is tied to it, and the other end dangles down into 		
CF | the pit. Below, in the pit, is a baby dragon, curled up and fast 		
CF | asleep. Little puffs of smoke rise from its nostrils as the dragon 		
CF | exhales. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get rope" 		
CF | You untie the rope, coil it up, and take it with you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unlock door with key" 		
CF | Unlocked. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open door" 		
CF | Opened. 		
CF | 		
CF | > 		DavidW says, "yay. Don't want the dragon to burn up the rope when it wakes up"
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf27" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "n" 		
CF | You head for the open door, but hot clouds of steam force you back. 		
CF | You're not going down into that hell-pit without getting scalded. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF | Beyond the door, you see a stairway that leads down. Great clouds of 		
CF | hot steam billow up the stair. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put egg in door" 		
CF | Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "close door" 		
CF | Closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open door" 		
CF | Opening the steel door reveals a dragon's egg. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x egg" 		
CF | The dragon's egg is quite large, with a fairly thick shell. Still, 		
CF | such eggs are rumored to be mighty good eatin'. [16] 		
CF | 		
CF | > 		Knight_Otu asks, "Now then. How long to cook a dragon's egg in a sauna?"
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a black stone, a small leather pouch, an oar, a cookbook, a 		
CF | shiny knife, and a pillow here. 		
CF | 		
CF | > 		MoyTW asks, "Don't we have that cookbook?"
Knight_Otu says (to ClubFloyd), "read cookbook" 		
CF | You don't really have time to peruse the cookbook now. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		MoyTW says, "Game why."
		DavidW says, "I think if the egg was cooked, we're know."
		DavidW says, "er we'd know"
		Knight_Otu says, "Let's see then."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | The steel door seems to contain a dragon's egg. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "close door" 		
CF | Closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		DavidW asks, "I don't know if the egg is in the sauna exactly?"
Knight_Otu says (to ClubFloyd), "open door" 		
CF | Opening the steel door reveals a dragon's egg. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x egg" 		
CF | The dragon's egg is quite large, with a fairly thick shell. Still, 		
CF | such eggs are rumored to be mighty good eatin'. [16] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get egg" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put egg in sauna" 		
CF | I don't know the word "sauna". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | You head for the open door, but hot clouds of steam force you back. 		
CF | You're not going down into that hell-pit without getting scalded. 		
CF | 		
CF | You're feeling really hungry. You should find some food soon or you'll 		
CF | pass out from lack of nutrition. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eat berries" 		
CF | That was delicious! 		
CF | 		
CF | > 		DavidW asks, "peel the shell?"
Knight_Otu says (to ClubFloyd), "peel shell" 		
CF | I don't know the word "peel". 		
CF | 		
CF | > 		MoyTW asks, "Crack the egg maybe?"
		DavidW asks, "break the egg?"
Knight_Otu says (to ClubFloyd), "crack egg" 		
CF | There's no verb in that sentence! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "break egg" 		
CF | You break the egg open. The shell, like most dragon eggshells, 		
CF | shatters to dust, and the liquid interior runs down cracks in the 		
CF | ground. 		
CF | 		
CF | > 		MoyTW says, "Well it's clearly not cooked through."
		DavidW says, "Not cooked."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x steam" 		
CF | I don't know the word "steam". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x staircase" 		
CF | I don't see any staircase here. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "enter door" 		
CF | I don't know how to enter the steel door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a black stone, a small leather pouch, an oar, a cookbook, a 		
CF | shiny knife, and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put egg on oar" 		
CF | There's no good surface on the oar. 		
CF | 		
CF | > 		Knight_Otu says, "Darnit."
		DavidW says, "It is not a pizza thingie."
		Knight_Otu exclaims, "Could've been!"
		DavidW says, "But good thought."
		DavidW says, "I guess we need to find the sauna controls, turn them off, put egg in sauna normally, leave, turn sauna on, wait, off, enter"
		DavidW says, "Unless the sauna is heated by lava, in which case, we have a problem."
		Knight_Otu asks, "Hmmm. Behind the panelling in the reading room?"
		Knight_Otu says, "Which leads back to the asbestos problem."
Knight_Otu says (to ClubFloyd), "wear erasers" 		
CF | I don't see any erasers here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a pickaxe, a gilded cage, a sword, a 		
CF | brown book, a steel key, a single brick, a long rope, and a dragon's 		
CF | egg. 		
CF | 		
CF | > 		DavidW says, "We don't have a mask."
Knight_Otu says (to ClubFloyd), "x pockets" 		
CF | I don't know the word "pockets". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a bronze ring, a soft pretzel, a brass 		
CF | lamp (providing light), a thin wand, and a lump of gold. 		
CF | 		
CF | > 		Knight_Otu asks, "I think we never picked up the erasers?"
		DavidW says, "hm"
Knight_Otu says (to ClubFloyd), "get oar" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a pickaxe, a gilded cage, a sword, a 		
CF | brown book, a steel key, a single brick, a long rope, and a dragon's 		
CF | egg. 		
CF | 		
CF | > 		DavidW asks, "How would erasers help here?"
Knight_Otu says (to ClubFloyd), "drop brick, egg" 		
CF | single brick: Dropped. 		
CF | dragon's egg: Dropped. 		
CF | 		
CF | > 		Knight_Otu asks, "I'm not sure, but maybe they're wearable like a mask?"
Knight_Otu says (to ClubFloyd), "get oar" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW asks, "Any chance this key unlocks the other door?"
		Knight_Otu says, "I kind of doubt it, but we should try."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unlock door with key" 		
CF | It doesn't fit the lock. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a black stone, a small leather pouch, a cookbook, a shiny 		
CF | knife, a pillow, a single brick, and a dragon's egg here. 		
CF | 		
CF | > 		DavidW says, "I can't fathom how wearing erasers, assuming that makes any sense, would help."
Knight_Otu says (to ClubFloyd), "drop key" 		
CF | Dropped. 		
CF | 		
CF | > 		Knight_Otu says, "I'm not really sure either, but we could try."
		DavidW asks, "What if the black stone is a control knob?"
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a spade and a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a black stone, a small leather pouch, a cookbook, a shiny 		
CF | knife, a pillow, a single brick, a dragon's egg, and a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a black stone, a small leather pouch, a cookbook, a shiny 		
CF | knife, a pillow, a single brick, a dragon's egg, and a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get stone" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put stone on door" 		
CF | You stick the magnetic stone on the steel door. It stays on for a 		
CF | moment, then falls off; I guess the magnet's not very powerful. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF | Beyond the door, you see a stairway that leads down. Great clouds of 		
CF | hot steam billow up the stair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stairway" 		
CF | I don't see any stairway here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stair" 		
CF | I don't see any stair here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steam egg" 		
CF | I don't know the word "steam". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cook egg" 		
CF | I don't know the word "cook". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "boil egg" 		
CF | I don't know the word "boil". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fry egg" 		
CF | I don't know the word "fry". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x steam" 		
CF | I don't know the word "steam". 		
CF | 		
CF | > 		MoyTW asks, "What does the sign say?"
Knight_Otu says (to ClubFloyd), "x sign" 		
CF | The sign's made of wood, and embedded in the stone wall. It reads as 		
CF | follows: 		
CF | "Poppa Ul Memorial Lodge - Members Only! Exits northeast and south. 		
CF | Sauna north. Gym northwest. Reading room west. Equipment furnished 		
CF | by Acme." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push sign" 		
CF | Pushing the sign doesn't do anything. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get sign" 		
CF | It's firmly attached to the stone wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put stone on door" 		
CF | There's no good surface on the iron door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put stone on carvings" 		
CF | There's no good surface on the grotesque carvings. 		
CF | 		
CF | > 		DavidW says, "Last sign I removed a wooden sign in a game, I had to dip a wire in glue, then in iron filings."
Knight_Otu says (to ClubFloyd), "x carvings" 		
CF | The carvings portray twisted demonic figures, torturing and killing 		
CF | helpless humans. The carvings look much like what you've seen on 		
CF | captured Unnkulian weaponry. 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
		DavidW says, "Didn't help much. There was a plastic plaque underneath with the same message."
		Knight_Otu says, "That's quite something."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forge 		
CF | 		
CF | You're standing in what must be an ancient forge. Dark wooden beams 		
CF | support a sagging stone roof, and the floor is stained with droplets of 		
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in 		
CF | the very center of the room. To one side is a huge grindstone. The 		
CF | only exit is to the northeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x crucible" 		
CF | The crucible's a huge container used for melting metals. The giant 		
CF | bellows are attached to it. There's nothing in the crucible. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "grind stone" 		
CF | There's no verb in that sentence! 		
CF | 		
CF | > 		DavidW says, "Shame we can't take the bellows."
Knight_Otu says (to ClubFloyd), "get bellows" 		
CF | You can't have the bellows. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get grindstone" 		
CF | The grindstone is much too heavy for you to lift. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push bellows ne" 		
CF | You can't seem to do that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push grindstone ne" 		
CF | You can't seem to do that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chain" 		
CF | I don't see any chain here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a shiny knife, a pillow, 		
CF | a single brick, a dragon's egg, and a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x egg" 		
CF | The dragon's egg is quite large, with a fairly thick shell. Still, 		
CF | such eggs are rumored to be mighty good eatin'. [16] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf28" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eat egg" 		
CF | You crack open the egg and consume it. Bleck. Raw eggs have always 		
CF | made you a bit queasy. 		
CF | 		
CF | *** Your score has just gone down. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a shiny knife, a pillow, 		
CF | a single brick, a dragon's egg, and a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x knife" 		
CF | The knife's blade appears to be made from a particularly shiny sort of 		
CF | rubber. Tiny letters on the handle read "Acme Slysor-Dysor Ghinzoo 		
CF | Nyfe." [17] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get egg" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw egg in door" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw egg at door" 		
CF | You miss. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sauna" 		
CF | I don't know the word "sauna". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a shiny knife, a pillow, 		
CF | a single brick, and a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a spade and a trampoline here. 		
CF | 		
CF | > 		DavidW asks, "Use the spade or trowel as a pizza thing?"
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "put egg on spade" 		
CF | I don't see any egg here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get sapde" 		
CF | I don't know the word "sapde". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get spade" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a shiny knife, a pillow, 		
CF | a single brick, and a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get egg" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop spade" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put egg on spade" 		
CF | There's no good surface on the spade. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop trowel" 		
CF | I don't see any trowel here. 		
CF | 		
CF | > 		DavidW asks, "put egg IN spade?"
Knight_Otu says (to ClubFloyd), "put egg in spade" 		
CF | I don't know how to put anything into the spade. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a shiny knife, a pillow, 		
CF | a single brick, and a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and fly straight up through the hole 		
CF | overhead, landing on the soft grass next to the hole on top of the 		
CF | burial mound. 		
CF | 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Lake Shore East 		
CF | 		
CF | You're sitting in the rowboat on the eastern shore of Lake 		
CF | Draounheer. Across the sparkling blue waters, you can see the 		
CF | snow-covered caps of the Beeg'ashell Mountains, deep in the heart of 		
CF | evil Unnkulia. But here, on this side of the lake, you could truly 		
CF | find peace. Gentle waves lap at the shore, and reeds bend gracefully 		
CF | in the brisk fall breezes. To the east, a path leads back into the 		
CF | forest. North of here, the land slopes up sharply, and the path 		
CF | continues. You could also go southwest, along the shore of the lake - 		
CF | further along, the grassy lakeshore turns into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | The Valley Patrol ambles down from the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Sandy Beach 		
CF | 		
CF | The lakeshore here becomes a stretch of white sand, glaring in the 		
CF | fall sunshine. Further south, the land becomes rocky and too difficult 		
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is 		
CF | visible. [6] You can hear the thunderous crash of water to the south 		
CF | as the lake empties through the Rock. The lake stretches before you to 		
CF | the west. The only way to go appears to be back along the shore to the 		
CF | northeast. 		
CF | 		
CF | You see a trowel, a wine bottle, a pair of erasers, a jade figurine, 		
CF | and a corkscrew here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | trowel: Taken. 		
CF | wine bottle: Taken. 		
CF | pair of erasers: You've already got your hands full. 		
CF | jade figurine: You've already got your hands full. 		
CF | corkscrew: You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put all in pocket" 		
CF | bronze ring: The bronze ring is already in the pocket! 		
CF | soft pretzel: The soft pretzel is already in the pocket! 		
CF | brass lamp: The brass lamp is already in the pocket! 		
CF | thin wand: The thin wand is already in the pocket! 		
CF | lump of gold: The lump of gold is already in the pocket! 		
CF | robe: (Taking off the robe first) 		
CF | Done. 		
CF | 		
CF | [TADS-1001: stack overflow] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Sandy Beach 		
CF | 		
CF | The lakeshore here becomes a stretch of white sand, glaring in the 		
CF | fall sunshine. Further south, the land becomes rocky and too difficult 		
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is 		
CF | visible. [6] You can hear the thunderous crash of water to the south 		
CF | as the lake empties through the Rock. The lake stretches before you to 		
CF | the west. The only way to go appears to be back along the shore to the 		
CF | northeast. 		
CF | 		
CF | You see a pair of erasers, a jade figurine, and a corkscrew here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put all but robe in pocket" 		
CF | bronze ring: The bronze ring is already in the pocket! 		
CF | soft pretzel: The soft pretzel is already in the pocket! 		
CF | brass lamp: The brass lamp is already in the pocket! 		
CF | thin wand: The thin wand is already in the pocket! 		
CF | lump of gold: The lump of gold is already in the pocket! 		
CF | pickaxe: You can't fit that in the pocket. 		
CF | gilded cage: Done. 		
CF | sword: You can't fit that in the pocket. 		
CF | brown book: Done. 		
CF | long rope: You can't fit that in the pocket. 		
CF | oar: You can't fit that in the pocket. 		
CF | black stone: You can't fit that in the pocket. 		
CF | trowel: You can't fit that in the pocket. 		
CF | wine bottle: You can't fit that in the pocket. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | pair of erasers: Taken. 		
CF | jade figurine: Taken. 		
CF | corkscrew: You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x erasers" 		
CF | They're quite chalky. They could use a good clapping. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear them" 		
CF | pair of erasers: You can't wear the pair of erasers. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down into the dark hole - 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a shiny knife, a pillow, 		
CF | a single brick, and a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a dragon's egg and a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "clap erasers" 		
CF | <COUGH!> A huge cloud of chalk dust fills the air. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Reading Room 		
CF | 		
CF | This chamber's walls are covered in tacky stained purple and green 		
CF | wooden panelling. It's not exactly what I would call peaceful, but 		
CF | there is a comfortable chair (upholstered in bright orange) and, on the 		
CF | western wall, a bookshelf. In some ways, the room is kind of like an 		
CF | evil twin of the King's library back in the Valley. The only exit is 		
CF | back to the east. 		
CF | 		
CF | A yellow paperback, a black book, and a blue book are sitting on the 		
CF | shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "clap erasers" 		
CF | <COUGH!> A huge cloud of chalk dust fills the air. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pull panelling" 		
CF | The panelling squeaks and cracks a bit, and a huge cloud of asbestos 		
CF | dust flies up your nostrils. Coughing, you let the panelling snap back 		
CF | into place. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Reading Room 		
CF | 		
CF | This chamber's walls are covered in tacky stained purple and green 		
CF | wooden panelling. It's not exactly what I would call peaceful, but 		
CF | there is a comfortable chair (upholstered in bright orange) and, on the 		
CF | western wall, a bookshelf. In some ways, the room is kind of like an 		
CF | evil twin of the King's library back in the Valley. The only exit is 		
CF | back to the east. 		
CF | 		
CF | A yellow paperback, a black book, and a blue book are sitting on the 		
CF | shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pull shelf" 		
CF | The shelf doesn't budge. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push shelf" 		
CF | Pushing the shelf doesn't do anything. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "break chair" 		
CF | You don't need to break the orange chair, however satisfying it might 		
CF | prove to be. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "break shelf" 		
CF | You don't need to break the shelf, however satisfying it might prove to 		
CF | be. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a dragon's egg and a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a shiny knife, a pillow, 		
CF | a single brick, and a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a pickaxe, a sword, a long rope, an oar, 		
CF | a black stone, a trowel, a wine bottle, a pair of erasers, and a jade 		
CF | figurine. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop trowel, bottle, erasers" 		
CF | trowel: Dropped. 		
CF | wine bottle: Dropped. 		
CF | pair of erasers: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and fly straight up through the hole 		
CF | overhead, landing on the soft grass next to the hole on top of the 		
CF | burial mound. 		
CF | 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Lake Shore East 		
CF | 		
CF | You're sitting in the rowboat on the eastern shore of Lake 		
CF | Draounheer. Across the sparkling blue waters, you can see the 		
CF | snow-covered caps of the Beeg'ashell Mountains, deep in the heart of 		
CF | evil Unnkulia. But here, on this side of the lake, you could truly 		
CF | find peace. Gentle waves lap at the shore, and reeds bend gracefully 		
CF | in the brisk fall breezes. To the east, a path leads back into the 		
CF | forest. North of here, the land slopes up sharply, and the path 		
CF | continues. You could also go southwest, along the shore of the lake - 		
CF | further along, the grassy lakeshore turns into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Sandy Beach 		
CF | 		
CF | The lakeshore here becomes a stretch of white sand, glaring in the 		
CF | fall sunshine. Further south, the land becomes rocky and too difficult 		
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is 		
CF | visible. [6] You can hear the thunderous crash of water to the south 		
CF | as the lake empties through the Rock. The lake stretches before you to 		
CF | the west. The only way to go appears to be back along the shore to the 		
CF | northeast. 		
CF | 		
CF | You see a corkscrew here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get corkscrew" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down into the dark hole - 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a shiny knife, a pillow, 		
CF | a single brick, a steel key, a trowel, a wine bottle, and a pair of 		
CF | erasers here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a dragon's egg and a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf29" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "poke egg" 		
CF | Poking the dragon's egg doesn't seem to have any effect. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open egg" 		
CF | I don't know how to open the dragon's egg. 		
CF | 		
CF | > 		DavidW says, "hm. Poke IS a verb."
Knight_Otu says (to ClubFloyd), "poke egg with corkscrew" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		DavidW says, "Maybe you can only poke NPCs."
Knight_Otu says (to ClubFloyd), "hit egg with corkscrew" 		
CF | Attacking the dragon's egg doesn't appear productive. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "e" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a shiny knife, a pillow, 		
CF | a single brick, a steel key, a trowel, a wine bottle, and a pair of 		
CF | erasers here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "poke monk" 		
CF | Poking the tired old monk doesn't seem to have any effect. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read writing" 		
CF | Using your dictionary, you translate the ancient legend - 		
CF | 		
CF | "Yea, verily, and the disciples did go unto the Great Duhdha. 'Give us 		
CF | your wisdom, O Wise One!' they clamored. 'Go away,' replied Duhdha. 		
CF | Yea, verily, and his followers did lament and weep, loudly and for an 		
CF | extremely long time. 'All right all ready!' Duhdha cried - for he 		
CF | could no longer bear their suffering. 'What wisdom do you guys seek - 		
CF | er, seeketh?' 		
CF | 'Tell us how to behave, O Wise One!' the followers shouted. 'How 		
CF | to behave, what to do, what to eat - ' 		
CF | 'What to eat?' Duhdha said. Yea, verily, and Duhdha's brow did 		
CF | furrow as he searched for wisdom. 'Let me see - something quite 		
CF | unhealthy, that'll make you all die off quicker. Something with a lot 		
CF | of cholestorol. Ah ha! Of course! Eat eggs, my followers, because, 		
CF | er - ' And Duhdha paused, seeking the proper enlightening words. 'An 		
CF | egg is unto our stomachs as we are to God! Yeah, that's it!'" 		
CF | 		
CF | The legend abruptly ends. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "ask monk about cookbook" 		
CF | The monk shrugs. "Only Duhdha knows for sure." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask monk about cooked egg" 		
CF | I don't know the word "cooked". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a shiny knife, a pillow, 		
CF | a single brick, a steel key, a trowel, a wine bottle, and a pair of 		
CF | erasers here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get pillow" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a dragon's egg and a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put egg on pillow" 		
CF | There's no good surface on the pillow. 		
CF | 		
CF | > 		Knight_Otu says, "Hm, hm, hm."
Knight_Otu says (to ClubFloyd), "x corkscrew" 		
CF | The corkscrew is quite ornate, with a mahogany handle. Printed in gold 		
CF | lettering on the handle are the letters "VK." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "poke hole in egg" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		Knight_Otu says, "I'm out of ideas."
		DavidW asks, "I'm very tired. Did you try the key in the second door?"
		Knight_Otu says, "Yeah, didn't fit the lock."
		DavidW says, "okay."
		MoyTW asks, "Do we have anything that could be improvised as a mask for the asbestos?"
		Knight_Otu says, "Haven't tried it on the mint lock, but I suspect it won't work either."
		Knight_Otu says (to Moy), "I don't think we do, unfortunately."
		MoyTW asks, "Can we do an inventory check?"
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a pickaxe, a sword, a long rope, an oar, 		
CF | a black stone, a jade figurine, a corkscrew, and a pillow. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a bronze ring, a soft pretzel, a brass 		
CF | lamp (providing light), a thin wand, a lump of gold, a gilded cage, and 		
CF | a brown book. 		
CF | 		
CF | > 		DavidW says, "I suppose we could try ripping the robe for a cloth mask."
Knight_Otu says (to ClubFloyd), "rip robe" 		
CF | There's no verb in that sentence! 		
CF | 		
CF | > 		DavidW says, "or WEAR ROBE OVER FACE"
DavidW says (to ClubFloyd), "tear robe" 		
CF | There's no verb in that sentence! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear robe over face" 		
CF | I don't know the word "face". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x head" 		
CF | I don't know the word "head". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "break robe" 		
CF | You don't need to break the robe, however satisfying it might prove to 		
CF | be. 		
CF | 		
CF | > 		MoyTW exclaims, "Parser games!"
Knight_Otu says (to ClubFloyd), "cut robe" 		
CF | What do you want to attack it with? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sword" 		
CF | Attacking the robe doesn't appear productive. 		
CF | 		
CF | > 		MoyTW says, "Yeah no further ideas."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a shiny knife, a single 		
CF | brick, a steel key, a trowel, a wine bottle, and a pair of erasers 		
CF | here. 		
CF | 		
CF | > 		DavidW says, "Ask the nymph to make us a sandwich."
Knight_Otu says (to ClubFloyd), "x pouch" 		
CF | There's nothing in the small leather pouch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search cookbook" 		
CF | The title of the cookbook is "101 Damn Tasty Egg Recipes." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF | I don't know how to open the cookbook. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "cut pouch with sword" 		
CF | Attacking the small leather pouch doesn't appear productive. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear pouch" 		
CF | You can't wear the small leather pouch. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a dragon's egg and a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Clearing 		
CF | 		
CF | You're standing on top of a low, rocky rise somewhere in the 		
CF | Beeg'ashell Mountains. Not far south of here is the land of the 		
CF | Unnkulians, the dread enemies of your beloved master, the Valley King. 		
CF | In fact, you can make out several features from here, further south - 		
CF | Lake Draounheer's western shore, to the southeast; the walls of what 		
CF | appear to be some sort of monastery; and, on top of the highest of the 		
CF | mountains, a giant boulder, perched quite precariously. Unfortunately 		
CF | (or perhaps thankfully) the terrain is far too rugged for you to get 		
CF | there from here. The only safe path is to the north. 		
CF | 		
CF | Right now, there's nothing in the clearing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x boulder" 		
CF | The boulder's too far away to examine closely, but it looks like it's 		
CF | perched quite precariously on a faraway mountain-top. 		
CF | 		
CF | > 		DavidW says, "hm. Chill wind up here. Hot steam down there."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x soil" 		
CF | I don't know the word "soil". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | East of Gorge 		
CF | 		
CF | You're standing at the eastern edge of a deep mountain gorge. Far 		
CF | below you, mist swirls over sharp rocks. You're trying desperately to 		
CF | keep your vertigo in check, and having some success; staying a good 		
CF | fifteen feet back from the edge helps a lot. Across the gorge you can 		
CF | just make out a slender stone tower rising from a rocky mountain-top - 		
CF | but of course, you can't get there from here. If only you had an Acme 		
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east; 		
CF | other directions appear too rocky to travel. 		
CF | 		
CF | Surely, the fair Amanda could not have crossed this great gash in 		
CF | the earth. Perhaps your quest lies elsewhere. A gigantic eagle is 		
CF | circling the gorge. He's probably looking for something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x tower" 		
CF | You can't really make out the tower from here, but it stirs memories in 		
CF | you that you don't quite understand. Could it be the fabled lost tower 		
CF | of Wowsa Willy? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Are you crazy? You can't climb down the side of the gorge. With your 		
CF | fear of heights, you'd fall in a second. [3] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x roots" 		
CF | The roots have been chewed right down to the ground. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | River Bank 		
CF | 		
CF | You're standing on the bank of a rushing mountain river. The bank 		
CF | is grassy and slopes gently down to the water. The swift-moving river 		
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the 		
CF | north. It's peaceful here, and quite relaxing. A trail leads back up 		
CF | into the Beeg'ashell Mountains to the southwest. The river is to the 		
CF | north, and flows down from the west. 		
CF | 		
CF | There's a beautiful woman seated at the water's edge - could it be 		
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is 		
CF | auburn. Her face is narrower, and her eyes are quite different. She 		
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior." 		
CF | Her voice is musical, lilting, her accent like nothing you've ever 		
CF | heard before. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nymph, hi" 		
CF | The woman smiles. "Greetings, brave Valley Warrior. My name is 		
CF | Rivaris." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask rivaris about egg" 		
CF | The woman shrugs. "I care little for such things." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask rivaris about asbestos" 		
CF | I don't know the word "asbestos". 		
CF | 		
CF | > 		DavidW says, "Just wants the necklace."
Knight_Otu says (to ClubFloyd), "ask rivaris about panelling" 		
CF | The woman shrugs. "I care little for such things." 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "ask woman about pearls" 		
CF | I don't know the word "pearls". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask woman about shells" 		
CF | I don't know the word "shells". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask woman about bead" 		
CF | I don't know the word "bead". 		
CF | 		
CF | > 		Knight_Otu says, "Which we'd want the smith to make, presumably, but he seems to be taking the scenic route back to his forge."
		DavidW says, "I think the necklace is either in the coffin or behind the locked door."
		Knight_Otu says, "Also a possibility."
		DavidW says, "And I'm going to lie down now. I can't stay upright any more."
		Knight_Otu says, "But we haven't found ways to open those either."
		Knight_Otu says, "Yeah, we're at the three-hour mark. We should stop for the day."
Knight_Otu says (to ClubFloyd), "save" 		
CF | File to save game in > 		
Knight_Otu says (to ClubFloyd), "cfuzhowtocook" 		
CF | Saved. 		
CF | 		
CF | > 		MoyTW says, "Thanks, all. Have a nice rest, David."
		Knight_Otu exclaims, "Thanks everyone! Good night, and stay safe out there!"
		
*** SESSION FIVE *** 		
		Knight_Otu says, "Hey."
		Jacqueline asks, "So, Unkuula 0: Week ... 4?"
MoyTW has arrived. 		Knight_Otu says, "I haven't kept count."
		MoyTW says, "I think that's accurate."
		DavidW says, "I think it is the fourth week, yes."
		DavidW says, "Being stuck-ish will do that."
		DavidW asks, "Would it help if I uploaded my notes-so-far page?"
		Knight_Otu says, "Yeah, we're struggling with that one more than I expected."
		Knight_Otu says (to David), "That may be of use."
		MoyTW says, "I'd appreciate it."
		Jacqueline says, "I just did some quick math, and I believe today is March 120th."
		Knight_Otu says, "That's not a date you see often."
		DavidW says, "[LINK]"
		Jacqueline says, "Hopefully a sort of date we'll never see again"
		DavidW says, "I probably shouldn't put it in my walkthroughs folder like that when it's incomplete, but I'll remove it later."
		MoyTW asks, "Do you take notes in html or do you have some sort of formatter?"
		DavidW says, "I have a formatter. My notes are in Notepad++."
		MoyTW asks, "So, last we were, we were trying to cook the dragon's egg?"
		DavidW says, "Yes, that's one thing we were trying to do."
		Knight_Otu says, "Trying to poke open the shell didn't work out sadly.."
		MoyTW asks, "Did you try to use/move the oven in the monk's kitchen?"
		DavidW says, "I'd also like the find a way across the gorge, maybe cross the river, find the key to the coin press, find the key to the vault door or whatever it is, open the coffin."
		MoyTW asks, "Oh, yeah, move oven is in there. What did that actually do?"
		Knight_Otu says, "We did move the oven, opening up the passageway to the gold vein."
		DavidW says, "Moving the oven revealed an eastern passage to the dwarves' mines."
		DavidW says, "We have yet to use the sword, wand, erasers, trowel, figurine, shiny knife, or pillow."
		DavidW says, "Or the gold nugget, but that one's almost certainly for the coin press."
Knight_Otu says (to ClubFloyd), "l" 		
CF | River Bank 		
CF | 		
CF | You're standing on the bank of a rushing mountain river. The bank 		
CF | is grassy and slopes gently down to the water. The swift-moving river 		
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the 		
CF | north. It's peaceful here, and quite relaxing. A trail leads back up 		
CF | into the Beeg'ashell Mountains to the southwest. The river is to the 		
CF | north, and flows down from the west. 		
CF | 		
CF | There's a beautiful woman seated at the water's edge - could it be 		
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is 		
CF | auburn. Her face is narrower, and her eyes are quite different. She 		
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior." 		
CF | Her voice is musical, lilting, her accent like nothing you've ever 		
CF | heard before. 		
CF | 		
CF | > 		DavidW says, "I strongly believe we'll put the nugget into the coin press to make a gold coin."
		Knight_Otu says, "Stupid idea to try - get the boat here and ride down the river."
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a pickaxe, a sword, a long rope, an oar, 		
CF | a black stone, a jade figurine, a corkscrew, and a pillow. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rub figurine" 		
CF | You rub the head of the figurine. You feel a little silly, but who 		
CF | knows? A little luck never hurt anyone. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		DavidW says, "It's not that stupid an idea."
		DavidW says, "oh right, my notes said to rub the figurine twice."
		Knight_Otu says, "Well, we have no idea if we can get the boat down the hole, or up again."
		DavidW asks, "Any idea where luck will aid us especially?"
		DavidW asks, "The Unnkulian Shore exits, perhaps?"
		Knight_Otu says, "That is a good question. Maybe."
		MoyTW asks, "What does rubbing it the second time do?"
		DavidW says, "I don't know."
Knight_Otu says (to ClubFloyd), "score" 		
CF | In a total of 537 turns, you have achieved a score of 162 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're probably totally stuck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub figurine" 		
CF | You rub the head of the figurine. You feel a little silly, but who 		
CF | knows? A little luck never hurt anyone. 		
CF | 		
CF | > 		Knight_Otu says, "It did get us points, at least. Whether it actually gave us luck, who knows."
Knight_Otu says (to ClubFloyd), "ask rivaris about river" 		
CF | The woman smiles. "The river is deep and wide, and home to many 		
CF | marvelous things." 		
CF | 		
CF | > 		DavidW says, "If it did give us luck, we might be able to succeed at a risky endeavour."
		Knight_Otu says, "We can go explore the Unnkulian shore."
		Knight_Otu says, "We got the oar."
		DavidW says, "Or you can try that bring the boat down here idea."
		Knight_Otu says, "I mean, if we're going to the boat anyway, we can go to the shore first."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		DavidW says, "Another idea I had is to follow the Patrol around in case their normal routine has something special in it. Except there's that death-by-vertigo risk doing that."
Knight_Otu says (to ClubFloyd), "se" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forge 		
CF | 		
CF | You're standing in what must be an ancient forge. Dark wooden beams 		
CF | support a sagging stone roof, and the floor is stained with droplets of 		
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in 		
CF | the very center of the room. To one side is a huge grindstone. The 		
CF | only exit is to the northeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a dragon's egg and a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a shiny knife, a single 		
CF | brick, a steel key, a trowel, a wine bottle, and a pair of erasers 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and fly straight up through the hole 		
CF | overhead, landing on the soft grass next to the hole on top of the 		
CF | burial mound. 		
CF | 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Unnkulian Shore 		
CF | 		
CF | You're on the western shore of Lake Draounheer - the Unnkulian side! 		
CF | His Majesticalness, the Valley King, forbids his subjects to travel 		
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land, 		
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the 		
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't 		
CF | stay here very long; the Unnkulian Patrols are sure to find you 		
CF | eventually. A trail runs up into the Beegas'hell Mountains to the 		
CF | southwest, and there's a dark cave opening to the north. The lake is 		
CF | back to the east. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | Unnkulian Shore 		
CF | 		
CF | You're on the western shore of Lake Draounheer - the Unnkulian side! 		
CF | His Majesticalness, the Valley King, forbids his subjects to travel 		
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land, 		
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the 		
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't 		
CF | stay here very long; the Unnkulian Patrols are sure to find you 		
CF | eventually. A trail runs up into the Beegas'hell Mountains to the 		
CF | southwest, and there's a dark cave opening to the north. The lake is 		
CF | back to the east. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | You charge into the gloomy cave mouth. From out of darkened crevices, 		
CF | the steel-jawed Demons of Unnkul swarm out to meet you. Even a Valley 		
CF | Warrior can only withstand their endless attacks for so long - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 557 turns, you have achieved a score of 162 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're probably totally stuck. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Unnkulian Shore 		
CF | 		
CF | You're on the western shore of Lake Draounheer - the Unnkulian side! 		
CF | His Majesticalness, the Valley King, forbids his subjects to travel 		
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land, 		
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the 		
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't 		
CF | stay here very long; the Unnkulian Patrols are sure to find you 		
CF | eventually. A trail runs up into the Beegas'hell Mountains to the 		
CF | southwest, and there's a dark cave opening to the north. The lake is 		
CF | back to the east. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | You trudge up the mountains. Suddenly, a sharp pain shoots up your 		
CF | leg. You look down - your foot has been sliced off by steel jaws 		
CF | buried in the pathway! Before you bleed to death, you just have time 		
CF | enough to read the writing on the trap - "Acme Rhust-Pruph Stihl Trappe 		
CF | - Dam Dedlee!" 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 557 turns, you have achieved a score of 162 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're probably totally stuck. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Unnkulian Shore 		
CF | 		
CF | You're on the western shore of Lake Draounheer - the Unnkulian side! 		
CF | His Majesticalness, the Valley King, forbids his subjects to travel 		
CF | here - and with good reason! Dread Unnkulian Warriors patrol the land, 		
CF | and sinister beasts rend unwary travellers limb from limb. Surely, the 		
CF | fair Lady Amanda would not have come here. If I were you, I wouldn't 		
CF | stay here very long; the Unnkulian Patrols are sure to find you 		
CF | eventually. A trail runs up into the Beegas'hell Mountains to the 		
CF | southwest, and there's a dark cave opening to the north. The lake is 		
CF | back to the east. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		DavidW says, "hm, okay, not that then."
		Knight_Otu says, "No luck here."
		MoyTW says, "RIP."
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get boat" 		
CF | Your load is too heavy. 		
CF | 		
CF | > 		Knight_Otu says, "Of course."
Knight_Otu says (to ClubFloyd), "drop all" 		
CF | robe: (Taking off the robe first) 		
CF | Dropped. 		
CF | pickaxe: Dropped. 		
CF | sword: Dropped. 		
CF | long rope: Dropped. 		
CF | oar: Dropped. 		
CF | black stone: Dropped. 		
CF | jade figurine: Dropped. 		
CF | corkscrew: Dropped. 		
CF | pillow: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop all but robe" 		
CF | pickaxe: Dropped. 		
CF | sword: Dropped. 		
CF | long rope: Dropped. 		
CF | oar: Dropped. 		
CF | black stone: Dropped. 		
CF | jade figurine: Dropped. 		
CF | corkscrew: Dropped. 		
CF | pillow: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get boat" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "Careful, we need -- yeah, lamp light."
		Knight_Otu says, "I keep forgetting that this game drops worn items with all."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down into the dark hole - 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		Knight_Otu says, "Well, that worked so far."
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and fly straight up through the hole 		
CF | overhead, landing on the soft grass next to the hole on top of the 		
CF | burial mound. 		
CF | 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		DavidW asks, "uh, did you drop the boat?"
		Knight_Otu says, "And we can get back with the boat. That's some trampoline."
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn) and a rowboat. 		
CF | 		
CF | > 		DavidW says, "oh, I see."
		Knight_Otu says, "No."
		DavidW says, "You were testing."
Bert has arrived. 		Knight_Otu says, "Yeah, just to be sure."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a shiny knife, a single 		
CF | brick, a steel key, a trowel, a wine bottle, and a pair of erasers 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW says, "hi Bert/Jota"
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a dragon's egg and a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forge 		
CF | 		
CF | You're standing in what must be an ancient forge. Dark wooden beams 		
CF | support a sagging stone roof, and the floor is stained with droplets of 		
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in 		
CF | the very center of the room. To one side is a huge grindstone. The 		
CF | only exit is to the northeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		Bert says (to W), "Greetings. I've played before (decades ago), so I'm just here to watch."
		Knight_Otu says, "My sense off direction sucks today."
Knight_Otu says (to ClubFloyd), "new" 		
CF | I don't know the word "new". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a dragon's egg and a spade here. 		
CF | 		
CF | > 		Knight_Otu asks, "What am I tying?"
		Knight_Otu says, "*typing"
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | River Bank 		
CF | 		
CF | You're standing on the bank of a rushing mountain river. The bank 		
CF | is grassy and slopes gently down to the water. The swift-moving river 		
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the 		
CF | north. It's peaceful here, and quite relaxing. A trail leads back up 		
CF | into the Beeg'ashell Mountains to the southwest. The river is to the 		
CF | north, and flows down from the west. 		
CF | 		
CF | There's a beautiful woman seated at the water's edge - could it be 		
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is 		
CF | auburn. Her face is narrower, and her eyes are quite different. She 		
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior." 		
CF | Her voice is musical, lilting, her accent like nothing you've ever 		
CF | heard before. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop boat" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a dragon's egg and a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a shiny knife, a single 		
CF | brick, a steel key, a trowel, a wine bottle, and a pair of erasers 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "r" 		
CF | There's no verb in that sentence! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and fly straight up through the hole 		
CF | overhead, landing on the soft grass next to the hole on top of the 		
CF | burial mound. 		
CF | 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a pickaxe, a sword, a long rope, an oar, a black stone, a 		
CF | jade figurine, a corkscrew, and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | pickaxe: Taken. 		
CF | sword: Taken. 		
CF | long rope: Taken. 		
CF | oar: Taken. 		
CF | black stone: Taken. 		
CF | jade figurine: Taken. 		
CF | corkscrew: Taken. 		
CF | pillow: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down into the dark hole - 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a shiny knife, a single 		
CF | brick, a steel key, a trowel, a wine bottle, and a pair of erasers 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a dragon's egg and a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | River Bank 		
CF | 		
CF | You're standing on the bank of a rushing mountain river. The bank 		
CF | is grassy and slopes gently down to the water. The swift-moving river 		
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the 		
CF | north. It's peaceful here, and quite relaxing. A trail leads back up 		
CF | into the Beeg'ashell Mountains to the southwest. The river is to the 		
CF | north, and flows down from the west. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | There's a beautiful woman seated at the water's edge - could it be 		
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is 		
CF | auburn. Her face is narrower, and her eyes are quite different. She 		
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior." 		
CF | Her voice is musical, lilting, her accent like nothing you've ever 		
CF | heard before. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf30" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		DavidW says, "hope this works"
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You can't paddle the boat that way from here; maybe you'd better get 		
CF | out first. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | You can't paddle the boat that way; maybe you'd better get out first. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | You can't row the boat in that direction; perhaps you'd better get out 		
CF | before going that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | You can't go that way in the boat. Maybe you should try walking. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "launch boat" 		
CF | I don't know the word "launch". 		
CF | 		
CF | > 		
MoyTW drops ClubFloyd Pass 00. 		
ClubFloyd Pass 00 goes home. 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | River Bank 		
CF | 		
CF | You're standing on the bank of a rushing mountain river. The bank 		
CF | is grassy and slopes gently down to the water. The swift-moving river 		
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the 		
CF | north. It's peaceful here, and quite relaxing. A trail leads back up 		
CF | into the Beeg'ashell Mountains to the southwest. The river is to the 		
CF | north, and flows down from the west. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | There's a beautiful woman seated at the water's edge - could it be 		
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is 		
CF | auburn. Her face is narrower, and her eyes are quite different. She 		
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior." 		
CF | Her voice is musical, lilting, her accent like nothing you've ever 		
CF | heard before. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put boat in river" 		
CF | I don't know how to put anything into the river. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put boat on river" 		
CF | There's no good surface on the river. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "swim" 		
CF | You don't know how. 		
CF | 		
CF | > 		DavidW says, "Doesn't seem like the game understands boat travel here."
		Knight_Otu says, "I think that was a bust."
		DavidW says, "Sadly. It was a good idea."
		Knight_Otu says, "Well, then. Next idea. Maybe we can get something done in the forge area."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		DavidW says, "Or the coffin."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		DavidW says, "In the forge, try grinding or sharpening the sword and/or knife."
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a dragon's egg and a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get egg" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a shiny knife, a single 		
CF | brick, a steel key, a trowel, a wine bottle, and a pair of erasers 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a pickaxe, a sword, a long rope, an oar, 		
CF | a black stone, a jade figurine, a corkscrew, and a pillow. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop pickaxe, oar, corkscrew, pillow" 		
CF | pickaxe: Dropped. 		
CF | oar: Dropped. 		
CF | corkscrew: Dropped. 		
CF | pillow: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get knife" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a dragon's egg and a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get egg" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forge 		
CF | 		
CF | You're standing in what must be an ancient forge. Dark wooden beams 		
CF | support a sagging stone roof, and the floor is stained with droplets of 		
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in 		
CF | the very center of the room. To one side is a huge grindstone. The 		
CF | only exit is to the northeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sharpen knife" 		
CF | Duhdha says, "Sharpening is for losers. Dullness brings reward." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dull sword" 		
CF | There's no verb in that sentence! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dull" 		
CF | There's no verb in that sentence! 		
CF | 		
CF | > 		MoyTW asks, "Can we rerun "sharpen knife"?"
		DavidW says, "dullen"
Knight_Otu says (to ClubFloyd), "dullen knife" 		
CF | I don't know the word "dullen". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sharpen knife" 		
CF | Duhdha says, "Sharpening is for losers. Dullness brings reward." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sharpen sword" 		
CF | Using the grindstone, you put a sharp new edge on your trusty blade. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x knife" 		
CF | The knife's blade appears to be made from a particularly shiny sort of 		
CF | rubber. Tiny letters on the handle read "Acme Slysor-Dysor Ghinzoo 		
CF | Nyfe." [17] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x sword" 		
CF | Your sword is your trusted friend. It's seen you through many a 		
CF | battle, and has the nicks and scars to prove it. Still, you keep it 		
CF | sharpened and polished. [18] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "grind knife" 		
CF | There's no verb in that sentence! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put egg on grindstone" 		
CF | If you're trying to sharpen something, just sharpen it. 		
CF | 		
CF | > 		DavidW says, "I think the knife needs to be dull."
Knight_Otu says (to ClubFloyd), "sharpen egg" 		
CF | Duhdha says, "Sharpening is for losers. Dullness brings reward." 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
Knight_Otu says (to ClubFloyd), "sharpen sword" 		
CF | Using the grindstone, you put a sharp new edge on your trusty blade. 		
CF | 		
CF | > 		Knight_Otu says, "We can sharpen the sword only, at least for now."
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
Knight_Otu says (to ClubFloyd), "x crucible" 		
CF | The crucible's a huge container used for melting metals. The giant 		
CF | bellows are attached to it. There's nothing in the crucible. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put rope under crucible" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push bellows" 		
CF | You push down on the bellows. A great rush of air is driven under the 		
CF | crucible - but there's no fire lit, so nothing much happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "light fire" 		
CF | I don't know the word "fire". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "light crucible" 		
CF | I don't know how to turn the crucible on. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put egg in crucible" 		
CF | Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get egg" 		
CF | Taken. 		
CF | 		
CF | > 		
MoyTW has arrived. 		
Jacqueline has arrived. 		DavidW says, "I agree, if we could light a fire here, this is a viable egg-cooking spot."
		Knight_Otu asks, "It would be. But how to light the fire when the smith doesn't?"
		DavidW says, "The only source of fire I can remember is the baby dragon."
		Knight_Otu says, "Hmhm."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a single brick, a steel 		
CF | key, a trowel, a wine bottle, a pair of erasers, a pickaxe, an oar, a 		
CF | corkscrew, and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a bronze ring, a soft pretzel, a brass 		
CF | lamp (providing light), a thin wand, a lump of gold, a gilded cage, and 		
CF | a brown book. 		
CF | 		
CF | > 		DavidW says, "Like, I don't remember anything we can throw at the dragon it would prefer to burn instead of eat."
Knight_Otu says (to ClubFloyd), "drop wand" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get brick" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [3] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw brick at dragon" 		
CF | You drop the brick. It lands smack in the middle of the dragon's head. 		
CF | The baby lets out a startled yelp and keels over in its tracks, knocked 		
CF | unconscious. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | I see no safe way to get down into the pit. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tie rope to hook" 		
CF | Okay, the rope is now tied to the hook. The other end dangles down 		
CF | into the pit, just touching the floor. You could probably get down 		
CF | there now. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | Screwing up your courage, you shinny down the rope. 		
CF | 		
CF | In the Pit 		
CF | 		
CF | You're standing at the bottom of a pit, cut into the rock. The 		
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up 		
CF | them. Luckily, a rope dangles down from above. Cutting this pit must 		
CF | have been a monumental task; obviously, this is no natural cavern. 		
CF | Only the ancient Ulians could have made such a hole - and only with 		
CF | magical help. Narrow, low passages runs southeast and northeast. A 		
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd 		
CF | let sleeping dragons lie if I were you. 		
CF | 		
CF | You see a single brick here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get brick" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x dragon" 		
CF | The baby dragon is quite beautiful, with scales of different shades of 		
CF | green laid out in a diamond pattern. It appears to be sleeping. 		
CF | Probably just as well - even as a baby, a dragon's not a beast to mess 		
CF | with. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put dragon in cage" 		
CF | You can't put the baby dragon anywhere. 		
CF | 		
CF | > 		DavidW asks, "take dragon?"
Knight_Otu says (to ClubFloyd), "take dragon" 		
CF | You can't have the baby dragon. 		
CF | 		
CF | > 		Knight_Otu says, "Can't cage it, can't carry it."
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a sword, a black stone, a jade figurine, 		
CF | a shiny knife, a dragon's egg, and a single brick. 		
CF | 		
CF | > 		DavidW says, "I do remember one game where you can use a dragon as a cigarette lighter, but you had to shrink it to that size first."
Knight_Otu says (to ClubFloyd), "hit dragon with sword" 		
CF | Killing baby creatures of any kind is against the Valley Warrior's 		
CF | Code. If you're going to behave that way, you'd better play "Unnkulia 		
CF | Thirteen: Unnkul Triumphant." [19] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 19" 		
CF | [19]: It doesn't exist, and please don't ask us about it. Can't you 		
CF | take a joke? 		
CF | 		
CF | > 		DavidW says, "> take joke"
Knight_Otu says (to ClubFloyd), "take joke" 		
CF | I don't know the word "joke". 		
CF | 		
CF | > 		DavidW says, "We can't take a joke."
		MoyTW says, "Ha."
		Knight_Otu says, "Well, if the game already doesn't know the word."
Knight_Otu says (to ClubFloyd), "u" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [3] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. A long rope is tied to it, and the other end dangles down into 		
CF | the pit. Below, in the pit, is a baby dragon, curled up and fast 		
CF | asleep. Little puffs of smoke rise from its nostrils as the dragon 		
CF | exhales. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get rope" 		
CF | You untie the rope, coil it up, and take it with you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | wine bottle, a pair of erasers, a pickaxe, an oar, a corkscrew, a 		
CF | pillow, and a thin wand here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open coffin" 		
CF | You grunt and strain, but even with your warrior's strength, you can't 		
CF | budge the huge stone lid. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push button" 		
CF | You poke the figurine of Duhdha in the stomach. Without warning, a 		
CF | bolt of lightning splits the sky and arcs to the ground, frying your 		
CF | head to a crisp. The charred embers of your brains fall down your 		
CF | collar; you might have an urge to scratch, if you were still alive and 		
CF | had a head. 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 671 turns, you have achieved a score of 162 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're probably totally stuck. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		MoyTW says, "Wh - what."
		DavidW says, "The bellybutton of the figurine."
		Knight_Otu says, "Okay, even with luck, we can't push Duhdha's buttons."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | wine bottle, a pair of erasers, a pickaxe, an oar, a corkscrew, a 		
CF | pillow, and a thin wand here. 		
CF | 		
CF | > 		DavidW asks, "And we can't put the figurine on the coffin, correct?"
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		Knight_Otu says, "As far as I recall, no."
Knight_Otu says (to ClubFloyd), "put figurine on lid" 		
CF | There's no good surface on the stone coffin. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | wine bottle, a pair of erasers, a pickaxe, an oar, a corkscrew, a 		
CF | pillow, and a thin wand here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		DavidW asks, "What if we throw the knife at the coffin?"
Knight_Otu says (to ClubFloyd), "monk, push button" 		
CF | The monk buries his head in his hands and ignores you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | wine bottle, a pair of erasers, a pickaxe, an oar, a corkscrew, a 		
CF | pillow, and a thin wand here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw knife at coffin" 		
CF | You miss. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get knife" 		
CF | Taken. 		
CF | 		
CF | > 		MoyTW asks, "What happens if you give the figure/show the figure to the monk?"
		DavidW says, "Monk only wants eggs, as far we can tell."
		Knight_Otu says, "He says he alrady has a figurine, and that we should keep it."
Knight_Otu says (to ClubFloyd), "x walls" 		
CF | I don't see any walls here. 		
CF | 		
CF | > 		DavidW says, "The nymph seems to only want a necklace."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | wine bottle, a pair of erasers, a pickaxe, an oar, a corkscrew, a 		
CF | pillow, and a thin wand here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get wand" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forge 		
CF | 		
CF | You're standing in what must be an ancient forge. Dark wooden beams 		
CF | support a sagging stone roof, and the floor is stained with droplets of 		
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in 		
CF | the very center of the room. To one side is a huge grindstone. The 		
CF | only exit is to the northeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		DavidW asks, "Are there actual crevices in Mystical Cavern?"
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | wine bottle, a pair of erasers, a pickaxe, an oar, a corkscrew, and a 		
CF | pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x crevices" 		
CF | The crevices are uninteresting. You most certainly can't fit inside 		
CF | them, if that's what your thinking. 		
CF | 		
CF | > 		Knight_Otu says, "there are, but well."
		DavidW says, "hmm"
Knight_Otu says (to ClubFloyd), "hit crevices with knife" 		
CF | Attacking the crevices doesn't appear productive. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x breezes" 		
CF | You're not really sure where the breezes are coming from. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "follow breezes" 		
CF | I don't know how to follow the breezes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell breezes" 		
CF | The breezes carry the faint scent of flowers. 		
CF | 		
CF | > 		Knight_Otu asks, "Follow is a verb, huh?"
		DavidW says, "yes. We used it already on the forge guy."
		Knight_Otu says, "Oh, right, that follow."
		DavidW says, "diagnose is also a verb"
		Knight_Otu says, "Didn't think of it as a verb we could use."
Knight_Otu says (to ClubFloyd), "get wine" 		
CF | Taken. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give wine to monk" 		
CF | "That is not unto my stomach as I am to God," the monk mutters angrily. 		
CF | "What need have I of such worldly tripe?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | pair of erasers, a pickaxe, an oar, a corkscrew, and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Reading Room 		
CF | 		
CF | This chamber's walls are covered in tacky stained purple and green 		
CF | wooden panelling. It's not exactly what I would call peaceful, but 		
CF | there is a comfortable chair (upholstered in bright orange) and, on the 		
CF | western wall, a bookshelf. In some ways, the room is kind of like an 		
CF | evil twin of the King's library back in the Valley. The only exit is 		
CF | back to the east. 		
CF | 		
CF | A yellow paperback, a black book, and a blue book are sitting on the 		
CF | shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read black book" 		
CF | You start reading the book, opening to a page at random. 		
CF | 		
CF | " - and Poppa Ul led his people for many, many years - wearing the 		
CF | magic crown of Ul, he lived for well over two centuries. 		
CF | But his evil brother Unk Ul slew him, and stole the crown, and led 		
CF | his mercenaries west of Lake Draounheer. In the chaos that followed 		
CF | the death of Great Ul, Kuul, son of Ul, took the remnants of the Ulians 		
CF | to the wooded valley to the east of the lake. One day, he vowed, he 		
CF | would lead the people of Ul against the evil Unk's Ulians and their 		
CF | dread demons - and recover the crown of his father. 		
CF | 		
CF | And he did, and there was much rejoicing. The people praised Duhdha 		
CF | and built many temples to their prophet who had seen them through the 		
CF | days of strife. And the priests of these temples were called by a name 		
CF | that honored of the great Kuul son of Ul, the first Valley King. And 		
CF | his children shall wear the crown, and each shall rule for centuries, 		
CF | and forever keep at bay the evil Unk's Ulians." 		
CF | 		
CF | You stop reading and glance at the copyright date. The book was 		
CF | published in 390 VK, only fifty-seven years ago! Could the great Wowsa 		
CF | Willy still have been alive then? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read blue" 		
CF | One of the myths catches your eye - 		
CF | 		
CF | "The Story of the Ghostly Smith - 		
CF | 		
CF | Some say that Poppa Ul's mighty blacksmith Pyter still lives in the 		
CF | hallowed Ulian halls. Pyter killed himself when he realized he had cut 		
CF | down the very last tree west of Lake Draounheer to fuel his crucible. 		
CF | Now, the legend goes, Pyter sits in his forge, sharpening his axe, 		
CF | waiting for the day when he can make the flames rise once again and 		
CF | forge the jewelry and weapons that made the name of Poppa Ul famous far 		
CF | and wide." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read yellow" 		
CF | You've already read this one sixteen times. Aren't you tired of it 		
CF | yet? You know the plot - Don Martyr goes out in his flier, and gets 		
CF | shot down by the fearsome Mauve Men of Cars that wander the dead sea 		
CF | bottoms, then he bounds across the green-and-orange sward, etc. etc. 		
CF | It's just like all the others. [20] 		
CF | 		
CF | > 		Knight_Otu says, "I was hoping I missed something about the coffin or the smith here."
Knight_Otu says (to ClubFloyd), "eat yellow book" 		
CF | Yep, it's pure cheez all right. (Burp.) Pretty filling, though it 		
CF | does taste like motor oil. 		
CF | 		
CF | > 		DavidW says, "yeah, maybe the smith will return eventually at a useful plot point."
		Knight_Otu says, "I wonder where he went that it takes him so long to return to the forge."
		DavidW says, "Maybe he's visiting his mum."
		Knight_Otu says, "(Beyond the green room)"
Knight_Otu says (to ClubFloyd), "e" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "count door" 		
CF | There is one (1) steel door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		DavidW says, "hi spade"
		Knight_Otu says, "Yeah, but I'm not sure where else it could be useful."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | pair of erasers, a pickaxe, an oar, a corkscrew, and a pillow here. 		
CF | 		
CF | > 		DavidW says, "You should call it a shovel and see if it complains."
		Knight_Otu says, "I mean, I think I've done so multiple times by now."
		DavidW asks, "If we clap the erasers near the breezes, will it blow the chalk dust anywhere special?"
Knight_Otu says (to ClubFloyd), "clap erasers" 		
CF | <COUGH!> A huge cloud of chalk dust fills the air. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | pair of erasers, a pickaxe, an oar, a corkscrew, and a pillow here. 		
CF | 		
CF | > 		Knight_Otu says, "Doesn't quite seem that way."
		MoyTW says, "Doesn't look like it, but that's a good idea."
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		DavidW says, "well darn"
Knight_Otu says (to ClubFloyd), "point wand at coffin" 		
CF | I don't know the word "point". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "cut coffin with sword" 		
CF | Attacking the stone coffin doesn't appear productive. 		
CF | 		
CF | > 		Knight_Otu asks, "Did we try waving the wand before going down the waterfall?"
DavidW says (to ClubFloyd), "pry lid with sword" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		DavidW asks, "I don't remember, but maybe?"
Knight_Otu says (to ClubFloyd), "pry lid" 		
CF | Pulling the stone coffin doesn't have any effect. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push lid" 		
CF | Pushing the stone coffin doesn't do anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to lid" 		
CF | I don't know how to attach anything to the stone coffin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw figurine at coffin" 		
CF | You miss. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x walls" 		
CF | I don't see any walls here. 		
CF | 		
CF | > 		MoyTW asks, "Can I type commands?"
		DavidW says, "if it's okay with Knight, sure."
		Knight_Otu says, "Sure."
MoyTW says, "x coffin" 		MoyTW says, "Uh, that's apparently not how it works."
		DavidW says, "You have to preface with f or >"
		Knight_Otu says, "You type "f command""
MoyTW says (to ClubFloyd), "x coffin" 		
CF | The coffin is quite large. A figure of a bearded and armored warrior, 		
CF | eyes closed and hands folded across his chest, is carved on the lid. 		
CF | Words are carved on the side - you recognize the language as early 		
CF | Ulian, a quite difficult and arcane tongue. Luckily, you have an Ulian 		
CF | to Valley Tongue dictionary. The words read "Here lies Ul - Beloved 		
CF | Poppa of All Ulians." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hands" 		
CF | Your hands are supple, sensuous, delicate - oh, pardon me. Guess I got 		
CF | carried away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eyes" 		
CF | I don't know the word "eyes". 		
CF | 		
CF | > 		Knight_Otu says, "Well, I didn't expect that result from x hands."
		DavidW says, "nor I"
		MoyTW says, "ha."
		DavidW says, "We must use a good hand cream."
DavidW says (to ClubFloyd), "poppa, wake up" 		
CF | I don't know the word "poppa". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "knock on coffin" 		
DavidW says (to ClubFloyd), "ul, wake up" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
CF | I don't know the word "ul". 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "wave wand at coffin" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		DavidW says, "Here's a stupid idea: soak the robe in water, then try to enter the sauna."
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | pair of erasers, a pickaxe, an oar, a corkscrew, and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		Knight_Otu says, "(I keep expecting that we missed an exit somewhere.)"
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | River Bank 		
CF | 		
CF | You're standing on the bank of a rushing mountain river. The bank 		
CF | is grassy and slopes gently down to the water. The swift-moving river 		
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the 		
CF | north. It's peaceful here, and quite relaxing. A trail leads back up 		
CF | into the Beeg'ashell Mountains to the southwest. The river is to the 		
CF | north, and flows down from the west. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | There's a beautiful woman seated at the water's edge - could it be 		
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is 		
CF | auburn. Her face is narrower, and her eyes are quite different. She 		
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior." 		
CF | Her voice is musical, lilting, her accent like nothing you've ever 		
CF | heard before. 		
CF | 		
CF | > 		DavidW says, "well, maybe we have."
Knight_Otu says (to ClubFloyd), "put robe in water" 		
CF | I don't know how to put anything into the river. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "soak robe" 		
CF | I don't know the word "soak". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		DavidW says, "That would really suck if we missed an exit, but it's possible."
Knight_Otu says (to ClubFloyd), "d" 		
CF | River Bank 		
CF | 		
CF | You're standing on the bank of a rushing mountain river. The bank 		
CF | is grassy and slopes gently down to the water. The swift-moving river 		
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the 		
CF | north. It's peaceful here, and quite relaxing. A trail leads back up 		
CF | into the Beeg'ashell Mountains to the southwest. The river is to the 		
CF | north, and flows down from the west. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | There's a beautiful woman seated at the water's edge - could it be 		
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is 		
CF | auburn. Her face is narrower, and her eyes are quite different. She 		
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior." 		
CF | Her voice is musical, lilting, her accent like nothing you've ever 		
CF | heard before. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | This boat isn't going anywhere without an oar. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | River Bank 		
CF | 		
CF | You're standing on the bank of a rushing mountain river. The bank 		
CF | is grassy and slopes gently down to the water. The swift-moving river 		
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the 		
CF | north. It's peaceful here, and quite relaxing. A trail leads back up 		
CF | into the Beeg'ashell Mountains to the southwest. The river is to the 		
CF | north, and flows down from the west. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | There's a beautiful woman seated at the water's edge - could it be 		
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is 		
CF | auburn. Her face is narrower, and her eyes are quite different. She 		
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior." 		
CF | Her voice is musical, lilting, her accent like nothing you've ever 		
CF | heard before. 		
CF | 		
CF | > 		Knight_Otu says, "Right, dropped the oar."
Knight_Otu says (to ClubFloyd), "ask rivaris about rivaris" 		
CF | The woman shrugs. "I care little for such things." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask rivaris about boat" 		
CF | The woman shrugs. "I care little for such things." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rivaris, follow me" 		
CF | The woman slowly shakes her head. "My apologies, brave warrior, but 		
CF | for now, I choose not to leave this peaceful riverbank." 		
CF | 		
CF | > 		Knight_Otu says, "Not sure that we can soak the robe in water."
Knight_Otu says (to ClubFloyd), "drench robe" 		
CF | I don't know the word "drench". 		
CF | 		
CF | > 		DavidW says, "It was a bit of a stretch."
Knight_Otu says (to ClubFloyd), "x bank" 		
CF | I don't know the word "bank". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x ground" 		
CF | There's nothing special about it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x ground" 		
CF | There's nothing special about it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x ground" 		
CF | There's nothing special about it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | East of Gorge 		
CF | 		
CF | You're standing at the eastern edge of a deep mountain gorge. Far 		
CF | below you, mist swirls over sharp rocks. You're trying desperately to 		
CF | keep your vertigo in check, and having some success; staying a good 		
CF | fifteen feet back from the edge helps a lot. Across the gorge you can 		
CF | just make out a slender stone tower rising from a rocky mountain-top - 		
CF | but of course, you can't get there from here. If only you had an Acme 		
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east; 		
CF | other directions appear too rocky to travel. A gigantic eagle is 		
CF | circling the gorge. He's probably looking for something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x ground" 		
CF | There's nothing special about it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Clearing 		
CF | 		
CF | You're standing on top of a low, rocky rise somewhere in the 		
CF | Beeg'ashell Mountains. Not far south of here is the land of the 		
CF | Unnkulians, the dread enemies of your beloved master, the Valley King. 		
CF | In fact, you can make out several features from here, further south - 		
CF | Lake Draounheer's western shore, to the southeast; the walls of what 		
CF | appear to be some sort of monastery; and, on top of the highest of the 		
CF | mountains, a giant boulder, perched quite precariously. Unfortunately 		
CF | (or perhaps thankfully) the terrain is far too rugged for you to get 		
CF | there from here. The only safe path is to the north. 		
CF | 		
CF | Right now, there's nothing in the clearing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x ground" 		
CF | There's nothing special about it. 		
CF | 		
CF | > 		DavidW says, "Your idea that the sauna control were maybe hiding behind the paneling in the reading room was far more likely."
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		DavidW asks, "I remember that we die of asbestos poisoning after pulling the paneling, but it didn't happen immediately, yes? Did we see anything about the hole?"
		Knight_Otu says, "Not that I recall..."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Reading Room 		
CF | 		
CF | This chamber's walls are covered in tacky stained purple and green 		
CF | wooden panelling. It's not exactly what I would call peaceful, but 		
CF | there is a comfortable chair (upholstered in bright orange) and, on the 		
CF | western wall, a bookshelf. In some ways, the room is kind of like an 		
CF | evil twin of the King's library back in the Valley. The only exit is 		
CF | back to the east. 		
CF | 		
CF | A black book and a blue book are sitting on the shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pull panelling" 		
CF | The panelling squeaks and cracks a bit, and a huge cloud of asbestos 		
CF | dust flies up your nostrils. Coughing, you let the panelling snap back 		
CF | into place. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF | The panelling squeaks and cracks a bit, and a huge cloud of asbestos 		
CF | dust flies up your nostrils. Coughing, you let the panelling snap back 		
CF | into place. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF | The panelling squeaks and cracks a bit, and a huge cloud of asbestos 		
CF | dust flies up your nostrils. Coughing, you let the panelling snap back 		
CF | into place. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Reading Room 		
CF | 		
CF | This chamber's walls are covered in tacky stained purple and green 		
CF | wooden panelling. It's not exactly what I would call peaceful, but 		
CF | there is a comfortable chair (upholstered in bright orange) and, on the 		
CF | western wall, a bookshelf. In some ways, the room is kind of like an 		
CF | evil twin of the King's library back in the Valley. The only exit is 		
CF | back to the east. 		
CF | 		
CF | A black book and a blue book are sitting on the shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Reading Room 		
CF | 		
CF | This chamber's walls are covered in tacky stained purple and green 		
CF | wooden panelling. It's not exactly what I would call peaceful, but 		
CF | there is a comfortable chair (upholstered in bright orange) and, on the 		
CF | western wall, a bookshelf. In some ways, the room is kind of like an 		
CF | evil twin of the King's library back in the Valley. The only exit is 		
CF | back to the east. 		
CF | 		
CF | A black book and a blue book are sitting on the shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Reading Room 		
CF | 		
CF | This chamber's walls are covered in tacky stained purple and green 		
CF | wooden panelling. It's not exactly what I would call peaceful, but 		
CF | there is a comfortable chair (upholstered in bright orange) and, on the 		
CF | western wall, a bookshelf. In some ways, the room is kind of like an 		
CF | evil twin of the King's library back in the Valley. The only exit is 		
CF | back to the east. 		
CF | 		
CF | A black book and a blue book are sitting on the shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		DavidW says, "oh, the panelling snaps back each time. Awkward."
		Knight_Otu says, "Doesn't look like it."
		DavidW says, "So no hole."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | pair of erasers, a pickaxe, an oar, a corkscrew, and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get pickaxe" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a sword, a black stone, a jade figurine, 		
CF | a dragon's egg, a single brick, a long rope, a shiny knife, a thin 		
CF | wand, and a wine bottle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop rope, knife, bottle" 		
CF | long rope: Dropped. 		
CF | shiny knife: Dropped. 		
CF | wine bottle: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x walls" 		
CF | I don't see any walls here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get pickaxe" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x ground" 		
CF | There's nothing special about it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		DavidW asks, "Was there anything at the gorge we could tie the rope to?"
Knight_Otu says (to ClubFloyd), "hit coffin with pickaxe" 		
CF | Attacking the stone coffin doesn't appear productive. 		
CF | 		
CF | > 		Knight_Otu asks, "I don't think so?"
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny 		
CF | knife, and a wine bottle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | East of Gorge 		
CF | 		
CF | You're standing at the eastern edge of a deep mountain gorge. Far 		
CF | below you, mist swirls over sharp rocks. You're trying desperately to 		
CF | keep your vertigo in check, and having some success; staying a good 		
CF | fifteen feet back from the edge helps a lot. Across the gorge you can 		
CF | just make out a slender stone tower rising from a rocky mountain-top - 		
CF | but of course, you can't get there from here. If only you had an Acme 		
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east; 		
CF | other directions appear too rocky to travel. A gigantic eagle is 		
CF | circling the gorge. He's probably looking for something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x gorge" 		
CF | The yawning chasm stretches out before you, a deep gash in the earth. 		
CF | The walls are far too steep to climb down, if that's what you're 		
CF | thinking; and there's no convenient ledge for you to drop to. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | Are you crazy? You can't climb down the side of the gorge. With your 		
CF | fear of heights, you'd fall in a second. [3] 		
CF | 		
CF | > 		DavidW says, "That answers that, I guess."
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | "Fool!" a voice thunders. "Do you really think I'd help you get 		
CF | across *my* gorge? Are you mad?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | "Fool!" a voice thunders. "Do you really think I'd help you get 		
CF | across *my* gorge? Are you mad?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hit glass with pickaxe" 		
CF | Attacking the glass wall doesn't appear productive. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Gymnasium 		
CF | 		
CF | You're standing in a strange room lined with mauve and green 		
CF | linoleum. The chamber is featureless; the only exit is back to the 		
CF | southeast. 		
CF | 		
CF | You see a barbell here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get barbell" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop rope" 		
CF | I don't see any rope here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a sword, a black stone, a jade figurine, 		
CF | a dragon's egg, a single brick, a thin wand, and a pickaxe. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop stone, figurine" 		
CF | black stone: Dropped. 		
CF | jade figurine: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get barbell" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x it" 		
CF | The barbell is made from solid iron and (of course) is quite heavy. 		
CF | You could really get a good workout lifting that sucker. 		
CF | 		
CF | > 		Knight_Otu says, "Never tried taking it."
		DavidW says, "wait, I thought we already tried this."
		Knight_Otu asks, "But does it help?"
Knight_Otu says (to ClubFloyd), "sw" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [3] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw barbell at dragon" 		
CF | You drop the barbell directly on top of the dragon's head. It's 		
CF | squished to a bloody pulp. The baby croaks once, pitifully, then 		
CF | expires. Suddenly, a ferocious roar fills the air. You turn, 		
CF | startled, as a gigantic beast thunders down the passage toward you! 		
CF | The mother dragon must have had some sort of bond with her young - and 		
CF | severing that bond has made her a mite testy - 		
CF | 		
CF | *** Your score has just gone down. *** 		
CF | 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 790 turns, you have achieved a score of 152 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're probably totally stuck. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		Knight_Otu says, "My."
		MoyTW says, "Huh. Ok. No baby killing."
		DavidW says, "At least it was new."
		MoyTW says, "...a good rule in life, really."
		Knight_Otu says, "I honestly did not expect that outcome."
		DavidW says, "but okay, barbell is portable."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [3] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny 		
CF | knife, and a wine bottle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw barbell at coffin" 		
CF | You must be joking. You can't throw the barbell anywhere - it's far 		
CF | too heavy. 		
CF | 		
CF | > 		Knight_Otu says, "Anywhere... except at a dragon."
		DavidW asks, "drop it on coffin?"
Knight_Otu says (to ClubFloyd), "drop barbell on coffin" 		
CF | There's no good surface on the stone coffin. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hit coffin with barbell" 		
CF | Attacking the stone coffin doesn't appear productive. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x coffin" 		
CF | The coffin is quite large. A figure of a bearded and armored warrior, 		
CF | eyes closed and hands folded across his chest, is carved on the lid. 		
CF | Words are carved on the side - you recognize the language as early 		
CF | Ulian, a quite difficult and arcane tongue. Luckily, you have an Ulian 		
CF | to Valley Tongue dictionary. The words read "Here lies Ul - Beloved 		
CF | Poppa of All Ulians." 		
CF | 		
CF | > 		DavidW says, "Now I'm wondering if, in the gazebo, we jump on the trampoline with the barbell, then drop the barbell from the bell."
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny 		
CF | knife, and a wine bottle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop all but robe" 		
CF | sword: Dropped. 		
CF | dragon's egg: Dropped. 		
CF | single brick: Dropped. 		
CF | thin wand: Dropped. 		
CF | pickaxe: Dropped. 		
CF | barbell: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny 		
CF | knife, and a wine bottle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "lift trampoline" 		
CF | Moving the trampoline doesn't reveal anything. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "Or.. wait.. drop the barbell from the top of the burial mound (onto the coffin?)"
Knight_Otu says (to ClubFloyd), "f lift coffin" 		
CF | I don't know the word "f". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "lift coffin" 		
CF | You can't move the stone coffin. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), " w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny 		
CF | knife, and a wine bottle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), " w" 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a sword, a dragon's egg, a single brick, a thin wand, a 		
CF | pickaxe, and a barbell here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop trampoline" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get barbell" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and leap into the air. For some reason, you 		
CF | can really get some altitude here inside the gazebo. You come down and 		
CF | bounce again, higher and higher. The bell's almost in reach; in fact, 		
CF | you can just about grab the edge - suddenly, you find yourself - 		
CF | 		
CF | Hanging on the Edge of the Bell 		
CF | 		
CF | You're hanging on the edge of the bell, a good fifteen feet above 		
CF | the gazebo floor. The height is making you quite queasy, and the 		
CF | gentle rocking of the bell isn't helping you any. You can't seem to 		
CF | let go; you're having trouble prying your fingers from the bell's shiny 		
CF | surface. The only exit is (gulp) down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop barbell" 		
CF | Dropped. Your grasp loosens and you plummet to the ground. 		
CF | Thankfully, the trampoline was right underneath you, and you land 		
CF | uninjured. 		
CF | 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a sword, a dragon's egg, a single brick, a thin wand, a 		
CF | pickaxe, and a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and leap into the air. For some reason, you 		
CF | can really get some altitude here inside the gazebo. You come down and 		
CF | bounce again, higher and higher. The bell's almost in reach; in fact, 		
CF | you can just about grab the edge - suddenly, you find yourself - 		
CF | 		
CF | Hanging on the Edge of the Bell 		
CF | 		
CF | You're hanging on the edge of the bell, a good fifteen feet above 		
CF | the gazebo floor. The height is making you quite queasy, and the 		
CF | gentle rocking of the bell isn't helping you any. You can't seem to 		
CF | let go; you're having trouble prying your fingers from the bell's shiny 		
CF | surface. The only exit is (gulp) down. 		
CF | 		
CF | You see a barbell here. 		
CF | 		
CF | > 		DavidW says, "HA"
		MoyTW says, "I'm having trouble visualizing the situation."
		Knight_Otu says, "Well, someone did not expect this course of action."
		DavidW says, "the barbell is floating in midair."
Knight_Otu says (to ClubFloyd), "get barbell" 		
CF | Taken. Your grasp loosens and you plummet to the ground. Thankfully, 		
CF | the trampoline was right underneath you, and you land uninjured. 		
CF | 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a sword, a dragon's egg, a single brick, a thin wand, a 		
CF | pickaxe, and a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get trampoline" 		
CF | Your load is too heavy. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny 		
CF | knife, and a wine bottle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop barbell" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny 		
CF | knife, and a wine bottle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a sword, a dragon's egg, a single brick, a thin wand, a 		
CF | pickaxe, and a trampoline here. 		
CF | 		
CF | > 		DavidW says, "We are poking holes in this game while failing to solve it."
Knight_Otu says (to ClubFloyd), "get trampoline" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny 		
CF | knife, and a wine bottle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a barbell here. 		
CF | 		
CF | > 		Knight_Otu says, "We sure are."
Knight_Otu says (to ClubFloyd), "drop trampoline" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get barbell" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and fly straight up through the hole 		
CF | overhead, landing on the soft grass next to the hole on top of the 		
CF | burial mound. 		
CF | 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop barbell in hole" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		DavidW says, "put"
Knight_Otu says (to ClubFloyd), "put barbell in hole" 		
CF | I don't know how to put anything into the hole. 		
CF | 		
CF | > 		DavidW says, "boo"
Knight_Otu says (to ClubFloyd), "throw barbell in hole" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		DavidW asks, "Throw at?"
		Knight_Otu says, "Well drat."
Knight_Otu says (to ClubFloyd), "throw barbell at hole" 		
CF | You must be joking. You can't throw the barbell anywhere - it's far 		
CF | too heavy. 		
CF | 		
CF | > 		DavidW says, "right, no barbell throwing."
MoyTW says (to ClubFloyd), "x hole" 		
CF | The hole's quite dark. If you climb down there, I'm not sure you could 		
CF | get back up. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down into the dark hole - 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop barbell" 		
CF | Dropped. 		
CF | 		
CF | > 		Knight_Otu says, "I don't think the barbell is the answer."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny 		
CF | knife, and a wine bottle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		DavidW says, "I'm wondering if the trowel exists only to get melted into a key later."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | River Bank 		
CF | 		
CF | You're standing on the bank of a rushing mountain river. The bank 		
CF | is grassy and slopes gently down to the water. The swift-moving river 		
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the 		
CF | north. It's peaceful here, and quite relaxing. A trail leads back up 		
CF | into the Beeg'ashell Mountains to the southwest. The river is to the 		
CF | north, and flows down from the west. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | There's a beautiful woman seated at the water's edge - could it be 		
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is 		
CF | auburn. Her face is narrower, and her eyes are quite different. She 		
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior." 		
CF | Her voice is musical, lilting, her accent like nothing you've ever 		
CF | heard before. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "get boat" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny 		
CF | knife, and a wine bottle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline and a barbell here. 		
CF | 		
CF | > 		DavidW asks, "Like, if we need something forged from iron, the trowel is a decent source of it, yes?"
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and fly straight up through the hole 		
CF | overhead, landing on the soft grass next to the hole on top of the 		
CF | burial mound. 		
CF | 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		Knight_Otu says, "It sounds plausible, at least."
Knight_Otu says (to ClubFloyd), "w" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop boat" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down into the dark hole - 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline and a barbell here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | pair of erasers, an oar, a corkscrew, a pillow, a long rope, a shiny 		
CF | knife, and a wine bottle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get oar" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x walls" 		
CF | I don't see any walls here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Gymnasium 		
CF | 		
CF | You're standing in a strange room lined with mauve and green 		
CF | linoleum. The chamber is featureless; the only exit is back to the 		
CF | southeast. 		
CF | 		
CF | You see a black stone and a jade figurine here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | black stone: Taken. 		
CF | jade figurine: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Reading Room 		
CF | 		
CF | This chamber's walls are covered in tacky stained purple and green 		
CF | wooden panelling. It's not exactly what I would call peaceful, but 		
CF | there is a comfortable chair (upholstered in bright orange) and, on the 		
CF | western wall, a bookshelf. In some ways, the room is kind of like an 		
CF | evil twin of the King's library back in the Valley. The only exit is 		
CF | back to the east. 		
CF | 		
CF | A black book and a blue book are sitting on the shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a bronze ring, a soft pretzel, a brass 		
CF | lamp (providing light), a lump of gold, a gilded cage, and a brown 		
CF | book. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | River Bank 		
CF | 		
CF | You're standing on the bank of a rushing mountain river. The bank 		
CF | is grassy and slopes gently down to the water. The swift-moving river 		
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the 		
CF | north. It's peaceful here, and quite relaxing. A trail leads back up 		
CF | into the Beeg'ashell Mountains to the southwest. The river is to the 		
CF | north, and flows down from the west. 		
CF | 		
CF | There's a beautiful woman seated at the water's edge - could it be 		
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is 		
CF | auburn. Her face is narrower, and her eyes are quite different. She 		
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior." 		
CF | Her voice is musical, lilting, her accent like nothing you've ever 		
CF | heard before. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), an oar, a black stone, and a jade 		
CF | figurine. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | pair of erasers, a corkscrew, a pillow, a long rope, a shiny knife, and 		
CF | a wine bottle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a sword, a dragon's egg, a single brick, a thin wand, and a 		
CF | pickaxe here. 		
CF | 		
CF | > 		Knight_Otu says, "There I dropped the stuff."
Knight_Otu says (to ClubFloyd), "get all" 		
CF | sword: Taken. 		
CF | dragon's egg: Taken. 		
CF | single brick: Taken. 		
CF | thin wand: Taken. 		
CF | pickaxe: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | pair of erasers, a corkscrew, a pillow, a long rope, a shiny knife, and 		
CF | a wine bottle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline and a barbell here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and fly straight up through the hole 		
CF | overhead, landing on the soft grass next to the hole on top of the 		
CF | burial mound. 		
CF | 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Lake Shore East 		
CF | 		
CF | You're sitting in the rowboat on the eastern shore of Lake 		
CF | Draounheer. Across the sparkling blue waters, you can see the 		
CF | snow-covered caps of the Beeg'ashell Mountains, deep in the heart of 		
CF | evil Unnkulia. But here, on this side of the lake, you could truly 		
CF | find peace. Gentle waves lap at the shore, and reeds bend gracefully 		
CF | in the brisk fall breezes. To the east, a path leads back into the 		
CF | forest. North of here, the land slopes up sharply, and the path 		
CF | continues. You could also go southwest, along the shore of the lake - 		
CF | further along, the grassy lakeshore turns into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | The Valley Patrol marches up from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Peaceful Glade 		
CF | 		
CF | You are standing in a peaceful glade in the Forest of Radeekal. The 		
CF | fall colors are glorious this time of year; the trees are ablaze with 		
CF | red, orange, and yellow. 		
CF | 		
CF | Through the trees, you catch glimpses of cheerful woodland 		
CF | creatures, frolicking and gathering nuts and berries for the coming 		
CF | winter. If only you could stay here forever - but there's much to be 		
CF | done. Set in the forest floor is the iron grate leading back down to 		
CF | the realm of the Valley King. It's closed and locked. [2] A 		
CF | well-traveled path leads southwest, and a narrower track, nearly 		
CF | overgrown, leads due south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Winding Path 		
CF | 		
CF | You're walking on a winding path that wends its way through a 		
CF | particularly thick part of the forest. The trees bend low overhead, 		
CF | and the sunlight filtering down through the colorful leaves is dim at 		
CF | best. The path runs north and east. To the south is a mound of 		
CF | moss-covered rocks and what looks like the entrance to a small grotto 		
CF | or cave. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mossy Grotto 		
CF | 		
CF | You're standing in a mossy cave carved from the living rock. A wide 		
CF | exit leads back out into the sun-dappled forest to the north. The 		
CF | floor and walls are solid rock, covered with lichens and fungi. It's 		
CF | quite peaceful here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x walls" 		
CF | I don't see any walls here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hit ground with pickaxe" 		
CF | Attacking the ground doesn't appear productive. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Winding Path 		
CF | 		
CF | You're walking on a winding path that wends its way through a 		
CF | particularly thick part of the forest. The trees bend low overhead, 		
CF | and the sunlight filtering down through the colorful leaves is dim at 		
CF | best. The path runs north and east. To the south is a mound of 		
CF | moss-covered rocks and what looks like the entrance to a small grotto 		
CF | or cave. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "climb tree" 		
CF | You shinny partway up a tree, but slide back down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Forgotten Shrine 		
CF | 		
CF | The path ends in a small, dark clearing. The tree branches hang 		
CF | overhead, the thick canopy of leaves blocking almost all the light. 		
CF | The ground here is muddy and soft; your feet sink in a few inches. A 		
CF | granite shrine stands in the very center of the clearing. Curled 		
CF | around the base of the shrine is a large spotted snake, a huge monster 		
CF | at least twelve feet long. The only path leads back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "climb tree" 		
CF | You shinny partway up a tree, but slide back down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shrine" 		
CF | It's a shrine dedicated to some long-forgotten prophet - Duhdha by 		
CF | name. No one's worshipped here for years. The shrine's a simple, 		
CF | modest granite pillar. You don't really know its significance - you're 		
CF | a warrior, not a priest. Tangled vines hang over the shrine, and weeds 		
CF | have sprung up around the bottom of the pillar. [21] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get weeds" 		
CF | You can't have the tangled vines. 		
CF | 		
CF | > 		DavidW asks, "cut them?"
Knight_Otu says (to ClubFloyd), "hit vines with sword" 		
CF | Attacking the tangled vines doesn't appear productive. 		
CF | 		
CF | > 		DavidW asks, "climb vines?"
Knight_Otu says (to ClubFloyd), "cut vines" 		
CF | What do you want to attack it with? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sword" 		
CF | Attacking the tangled vines doesn't appear productive. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "climb vines" 		
CF | Climbing all over Duhdha's shrine would be most impolite. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF | Climbing all over Duhdha's shrine would be most impolite. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF | Climbing all over Duhdha's shrine would be most impolite. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x weeds" 		
CF | It looks like an ordinary tangled vines to me. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push button" 		
CF | You poke the figurine of Duhdha in the stomach. Without warning, a 		
CF | bolt of lightning splits the sky and arcs to the ground, frying your 		
CF | head to a crisp. The charred embers of your brains fall down your 		
CF | collar; you might have an urge to scratch, if you were still alive and 		
CF | had a head. 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 908 turns, you have achieved a score of 162 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're probably totally stuck. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Forgotten Shrine 		
CF | 		
CF | The path ends in a small, dark clearing. The tree branches hang 		
CF | overhead, the thick canopy of leaves blocking almost all the light. 		
CF | The ground here is muddy and soft; your feet sink in a few inches. A 		
CF | granite shrine stands in the very center of the clearing. Curled 		
CF | around the base of the shrine is a large spotted snake, a huge monster 		
CF | at least twelve feet long. The only path leads back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show figurine to snake" 		
CF | The snake isn't especially interested. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Winding Path 		
CF | 		
CF | You're walking on a winding path that wends its way through a 		
CF | particularly thick part of the forest. The trees bend low overhead, 		
CF | and the sunlight filtering down through the colorful leaves is dim at 		
CF | best. The path runs north and east. To the south is a mound of 		
CF | moss-covered rocks and what looks like the entrance to a small grotto 		
CF | or cave. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Peaceful Glade 		
CF | 		
CF | You are standing in a peaceful glade in the Forest of Radeekal. The 		
CF | fall colors are glorious this time of year; the trees are ablaze with 		
CF | red, orange, and yellow. 		
CF | 		
CF | Through the trees, you catch glimpses of cheerful woodland 		
CF | creatures, frolicking and gathering nuts and berries for the coming 		
CF | winter. If only you could stay here forever - but there's much to be 		
CF | done. Set in the forest floor is the iron grate leading back down to 		
CF | the realm of the Valley King. It's closed and locked. [2] A 		
CF | well-traveled path leads southwest, and a narrower track, nearly 		
CF | overgrown, leads due south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x nuts" 		
CF | Hadn't you better let a qualified physician do that? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x berries" 		
CF | I don't see any berries here. 		
CF | 		
CF | > 		Knight_Otu says, "No comment."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), an oar, a black stone, a jade figurine, a 		
CF | sword, a dragon's egg, a single brick, a thin wand, and a pickaxe. 		
CF | 		
CF | The Valley Patrol marches up from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a bronze ring, a soft pretzel, a brass 		
CF | lamp (providing light), a lump of gold, a gilded cage, and a brown 		
CF | book. 		
CF | 		
CF | The patrol leader tells a particularly foul joke about the Acme 		
CF | salesman and the King's Droll. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Inside Retreat 		
CF | 		
CF | You're standing inside the Valley King's forest retreat. It's a 		
CF | simple hut, bare of furnishings, even more humble on the inside than on 		
CF | the out. The only exit is to the north, back out to the forest. 		
CF | There's a chalkboard against the back wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "move chalkboard" 		
CF | You can't move the chalkboard. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push it" 		
CF | Pushing the chalkboard doesn't do anything. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "erase it" 		
CF | You don't have the erasers. 		
CF | 		
CF | Outside the hut, you hear tramping feet and gruff voices raised in 		
CF | argument. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | The patrol leader tells a particularly foul joke about the Acme 		
CF | salesman and the King's Droll. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "climb tree" 		
CF | You shinny partway up a tree, but slide back down. 		
CF | 		
CF | The Valley Patrol is arguing about which one of them gets the 		
CF | softest patch of grass for his nap. 		
CF | 		
CF | > 		DavidW asks, "is anything written on it?"
Knight_Otu says (to ClubFloyd), "s" 		
CF | Inside Retreat 		
CF | 		
CF | You're standing inside the Valley King's forest retreat. It's a 		
CF | simple hut, bare of furnishings, even more humble on the inside than on 		
CF | the out. The only exit is to the north, back out to the forest. 		
CF | There's a chalkboard against the back wall. 		
CF | 		
CF | > 		Knight_Otu says, "There is."
Knight_Otu says (to ClubFloyd), "x chalkboard" 		
CF | An image of the fair Lady Amanda is drawn on the chalkboard. Written 		
CF | underneath is the phrase "Kuul or Unnkul?" with several lines 		
CF | scratched through it. Underneath that is a single word - "Hawt." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | > 		DavidW asks, "oh, so maybe we should erase it?"
		Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Outside the Inn 		
CF | 		
CF | You're just outside a quaint wooden building nestled deep in the 		
CF | forest. The road runs north and southwest here - the forest is much 		
CF | too thick to travel in any other direction. The inn door stands open 		
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A 		
CF | sign hangs above the door, waving gently in the breeze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "climb tree" 		
CF | You shinny partway up a tree, but slide back down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Inside Inn 		
CF | 		
CF | You're standing in the main room of the Golden Dragon Inn. The room 		
CF | is warm and welcoming after the brisk fall breezes, though the place is 		
CF | mostly deserted. The barkeep is nowhere to be found, and there's no 		
CF | one seated at the bar. Still, the floor, bar, and tables look clean, 		
CF | and it's good to get out of the cold. The exit is to the west, and a 		
CF | narrow passage runs northeast. 		
CF | 		
CF | The only customer is a glum little man sitting alone at a table. He 		
CF | looks like one of those damned Acme salesmen the King's been trying to 		
CF | throw out of the Valley. [4] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		DavidW says, "Somehow, it never occured to me to erase a chalkboard with the erasers."
Knight_Otu says (to ClubFloyd), "x table" 		
CF | The furniture isn't very interesting, and it's already occupied by the 		
CF | salesman. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Inn, Back Room 		
CF | 		
CF | The back room of the inn is bare of furnishings; not even a simple 		
CF | bucket is to be found. The floor creaks underfoot, and the innkeeper 		
CF | is nowhere to be seen. The only exit is southwest, back to the main 		
CF | room of the inn. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x floor" 		
CF | A few of the boards are loose. You might be able to pull them. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pull boards" 		
CF | The floorboards were indeed loose; you pull a few of them up, revealing 		
CF | a dark hole below the inn! Suddenly, with an explosion of light and 		
CF | sound, a scruffy-looking bearded man appears. He's quite short, wears 		
CF | rumpled clothing and a Baltimore Skipjacks cap. and is carrying a 		
CF | criminal law casebook. "Hey!" he shouts, waggling a finger at you and 		
CF | replacing the boards. "Cut that out! That underworld's reserved for 		
CF | people playing 'Unnkulia One-Half!' Go find your own!" With another 		
CF | loud explosion, the strange little man vanishes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Inside Inn 		
CF | 		
CF | You're standing in the main room of the Golden Dragon Inn. The room 		
CF | is warm and welcoming after the brisk fall breezes, though the place is 		
CF | mostly deserted. The barkeep is nowhere to be found, and there's no 		
CF | one seated at the bar. Still, the floor, bar, and tables look clean, 		
CF | and it's good to get out of the cold. The exit is to the west, and a 		
CF | narrow passage runs northeast. 		
CF | 		
CF | The only customer is a glum little man sitting alone at a table. He 		
CF | looks like one of those damned Acme salesmen the King's been trying to 		
CF | throw out of the Valley. [4] 		
CF | 		
CF | > 		DavidW says, "I guess you forgot about that."
		Knight_Otu says, "I didn't, but who knows whether anything else could happen."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Outside the Inn 		
CF | 		
CF | You're just outside a quaint wooden building nestled deep in the 		
CF | forest. The road runs north and southwest here - the forest is much 		
CF | too thick to travel in any other direction. The inn door stands open 		
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A 		
CF | sign hangs above the door, waving gently in the breeze. 		
CF | 		
CF | > 		DavidW says, "oh, I see."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | 		
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay 		
CF | here too long if I were you. [3] 		
CF | 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [3] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Scenic View 		
CF | 		
CF | You're standing on the highest plateau on this side of the lake. 		
CF | Below, to the south, the forest stretches out, a vast expanse of 		
CF | impenetrable green foliage. To the southwest and west, you can see the 		
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while 		
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains. 		
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp, 		
CF | unexplored by mortal man and said to be home to ferocious beasts and 		
CF | fearsome monsters. To the north stands a newly-built lighthouse, the 		
CF | latest public work ordered by the Valley King, its stone walls 		
CF | impressive and firm. The entrance to the lighthouse stands open to the 		
CF | north. The only other safe path down from the plateau leads back 		
CF | toward the cliff to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lighthouse Bottom 		
CF | 		
CF | You're standing on the bottom floor of the newly-constructed 		
CF | lighthouse of the Valley King. Not being one to waste building-space, 		
CF | His Grandiosity has turned this lower floor into the mint for valmids, 		
CF | the coin of the realm. A huge coin press occupies the center of the 		
CF | room. Since the workers work at night, minding both the press and the 		
CF | lighthouse, there's no one here right now. A stone staircase leads up, 		
CF | winding around the outside of the lighthouse to the top floor. The 		
CF | only other exit is south, back out of the lighthouse. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x press" 		
CF | The coin press consists of a lever, a stamp, and a rectangular 		
CF | depression. The press is shiny and new. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x lever" 		
CF | The lever appears to be locked in the up position. There's a keyhole 		
CF | near the bottom of the lever. Without the appropriate key, I don't 		
CF | think you're going to be able to pull it down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x stamp" 		
CF | The stamp is suspended above the depression, attached to the lever. 		
CF | It's printed with the image of His Stupendosity, the Valley King. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x depression" 		
CF | The rectangular depression is about three feet by two feet. There's 		
CF | nothing in the depression. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put gold in depression" 		
CF | You can't fit that in the depression. 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
Knight_Otu says (to ClubFloyd), "u" 		
CF | Lighthouse Top 		
CF | 		
CF | You're standing on the top floor of the lighthouse. A brisk fall 		
CF | breeze whips up from below, chilling you to the bone. From here, 		
CF | there's quite a view. Southward, the forest stretches out before you, 		
CF | a bright blaze of colors. Across the lake, to the west, are the 		
CF | sinister Beegas'hell Mountains. To the north and west, you can just 		
CF | make out the mist-covered Damsogee Swamp, a sinister, uncharted land. 		
CF | The lighthouse lamp sits in the center of the round floor, on top of a 		
CF | brick base. It's currently off. The only exit is back down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x base" 		
CF | The brick base looks like a recent piece of work; the cement hasn't 		
CF | quite set yet. 		
CF | 		
CF | > 		DavidW says, "Maybe a bottom plate is needed first."
Knight_Otu says (to ClubFloyd), "push base" 		
CF | Pushing the brick base doesn't do anything. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "hit base with sword" 		
CF | Attacking the brick base doesn't appear productive. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hit lighthouse lamp with sword" 		
CF | Attacking the lighthouse lamp doesn't appear productive. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "break lighthouse lamp" 		
CF | Mindless destruction of the Valley King's lighthouse would surely get 		
CF | you in trouble. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "search base" 		
CF | The brick base looks like a recent piece of work; the cement hasn't 		
CF | quite set yet. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bricks" 		
CF | The brick base looks like a recent piece of work; the cement hasn't 		
CF | quite set yet. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | Lighthouse Bottom 		
CF | 		
CF | You're standing on the bottom floor of the newly-constructed 		
CF | lighthouse of the Valley King. Not being one to waste building-space, 		
CF | His Grandiosity has turned this lower floor into the mint for valmids, 		
CF | the coin of the realm. A huge coin press occupies the center of the 		
CF | room. Since the workers work at night, minding both the press and the 		
CF | lighthouse, there's no one here right now. A stone staircase leads up, 		
CF | winding around the outside of the lighthouse to the top floor. The 		
CF | only other exit is south, back out of the lighthouse. 		
CF | 		
CF | > 		Knight_Otu asks, "Well, there has to be something that we're missing, but what?"
		DavidW says, "I don't know. Try erasing the chalkboard with the erasers."
Knight_Otu says (to ClubFloyd), "d" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Scenic View 		
CF | 		
CF | You're standing on the highest plateau on this side of the lake. 		
CF | Below, to the south, the forest stretches out, a vast expanse of 		
CF | impenetrable green foliage. To the southwest and west, you can see the 		
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while 		
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains. 		
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp, 		
CF | unexplored by mortal man and said to be home to ferocious beasts and 		
CF | fearsome monsters. To the north stands a newly-built lighthouse, the 		
CF | latest public work ordered by the Valley King, its stone walls 		
CF | impressive and firm. The entrance to the lighthouse stands open to the 		
CF | north. The only other safe path down from the plateau leads back 		
CF | toward the cliff to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | 		
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay 		
CF | here too long if I were you. [3] 		
CF | 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [3] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | "Well, we'd better be moving along," the Valley Patrol leader says. 		
CF | He yawns and stretches. "Only twenty more minutes on this break, 		
CF | fellas." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | The Valley Patrol ambles down from the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		DavidW says, "Maybe only some of it will erase, leaving a clue behind."
Knight_Otu says (to ClubFloyd), "n" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down into the dark hole - 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline and a barbell here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | pair of erasers, a corkscrew, a pillow, a long rope, a shiny knife, and 		
CF | a wine bottle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get erasers" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put all but robe in pocket" 		
CF | bronze ring: The bronze ring is already in the pocket! 		
CF | soft pretzel: The soft pretzel is already in the pocket! 		
CF | brass lamp: The brass lamp is already in the pocket! 		
CF | lump of gold: The lump of gold is already in the pocket! 		
CF | gilded cage: The gilded cage is already in the pocket! 		
CF | brown book: The brown book is already in the pocket! 		
CF | oar: You can't fit that in the pocket. 		
CF | black stone: Done. 		
CF | jade figurine: You can't fit that in the pocket. 		
CF | sword: You can't fit that in the pocket. 		
CF | dragon's egg: You can't fit that in the pocket. 		
CF | single brick: You can't fit that in the pocket. 		
CF | thin wand: You can't fit that in the pocket. 		
CF | pickaxe: You can't fit that in the pocket. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get erasers" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW asks, "Also, is 'hawt' a magic word?"
Knight_Otu says (to ClubFloyd), "hawt" 		
CF | I don't know the word "hawt". 		
CF | 		
CF | > 		DavidW says, "ok"
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline and a barbell here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and fly straight up through the hole 		
CF | overhead, landing on the soft grass next to the hole on top of the 		
CF | burial mound. 		
CF | 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Lake Shore East 		
CF | 		
CF | You're sitting in the rowboat on the eastern shore of Lake 		
CF | Draounheer. Across the sparkling blue waters, you can see the 		
CF | snow-covered caps of the Beeg'ashell Mountains, deep in the heart of 		
CF | evil Unnkulia. But here, on this side of the lake, you could truly 		
CF | find peace. Gentle waves lap at the shore, and reeds bend gracefully 		
CF | in the brisk fall breezes. To the east, a path leads back into the 		
CF | forest. North of here, the land slopes up sharply, and the path 		
CF | continues. You could also go southwest, along the shore of the lake - 		
CF | further along, the grassy lakeshore turns into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "belch" 		
CF | I don't know the word "belch". 		
CF | 		
CF | > 		Knight_Otu says, "Good."
Knight_Otu says (to ClubFloyd), "e" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | The Valley Patrol marches up from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Inside Retreat 		
CF | 		
CF | You're standing inside the Valley King's forest retreat. It's a 		
CF | simple hut, bare of furnishings, even more humble on the inside than on 		
CF | the out. The only exit is to the north, back out to the forest. 		
CF | There's a chalkboard against the back wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "erase chalkboard" 		
CF | You erase the chalkboard. Hope the Valley King doesn't catch you... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x chalkboard" 		
CF | There's nothing written on the chalkboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn chalkboard" 		
CF | Turning the chalkboard doesn't have any effect. 		
CF | 		
CF | Outside the hut, you hear tramping feet and gruff voices raised in 		
CF | argument. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn over chalkboard" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to voices" 		
CF | I don't know the word "voices". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look behind chalkboard" 		
CF | The chalkboard is firmly nailed to the wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look under chalkboard" 		
CF | There's nothing under the chalkboard. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf31" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Travelling through Dawg Rock 		
CF | 		
CF | You're riding in a small boat, hurtling down a narrow north-south 		
CF | channel cut through Dawg Rock. Whitewater churns around you, and the 		
CF | boat rocks back and forth. To both sides, the thick granite walls lean 		
CF | overhead. There's no place to land, and no way to slow down - you're 		
CF | totally at the mercy of the churning water. From the south, a distant 		
CF | rumbling grows louder - 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | Suddenly, you round a bend in the rushing river. Above you, you can 		
CF | see a stone bridge - but it's much too high to reach from the boat. 		
CF | And just ahead - a waterfall! Before you have time to react, the boat 		
CF | plummets over the sheer drop, smashing the flimsy rowboat (and you) 		
CF | into tiny pieces - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 997 turns, you have achieved a score of 162 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're probably totally stuck. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "RESTORE" 		
Knight_Otu says (to ClubFloyd), "cf31" 		
CF | File to restore > 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "break wand" 		
CF | You don't need to break the thin wand, however satisfying it might 		
CF | prove to be. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down into the dark hole - 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline and a barbell here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "break coffin" 		
CF | You don't need to break the stone coffin, however satisfying it might 		
CF | prove to be. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | corkscrew, a pillow, a long rope, a shiny knife, and a wine bottle 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "break pillow" 		
CF | You don't need to break the pillow, however satisfying it might prove 		
CF | to be. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "break bottle" 		
CF | You break the bottle over your knee. It shatters into a million 		
CF | pieces, the wine running down your leg. 		
CF | 		
CF | *** Your score has just gone down. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | corkscrew, a pillow, a long rope, a shiny knife, and a wine bottle 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "break trowel" 		
CF | You don't need to break the trowel, however satisfying it might prove 		
CF | to be. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x key" 		
CF | The steel key is polished and featureless. It's quite large and heavy. 		
CF | 		
CF | > 		DavidW asks, "oh, the wine or the bottle is important still?"
		Knight_Otu asks, "I guess the monk might want a drink after the egg meal?"
		DavidW says, "Unlikely."
		DavidW says, "I'm having difficulty staying upright with my eyes open."
Knight_Otu says (to ClubFloyd), "pour wine on egg" 		
CF | There's no good surface on the dragon's egg. 		
CF | 		
CF | > 		Knight_Otu asks, "Do you want to stop early?"
		DavidW says, "not if you're willing to continue."
		MoyTW says, "I'm fine with either."
		DavidW asks, "But it's almost 4, isn't it?"
		Knight_Otu says, "We haven't exactly made progress, but I'd still be fine with stopping for the day."
		DavidW says, "I wish we had made *some* progress."
		MoyTW says, "We levitated a barbell. Surely that's worth something."
		Knight_Otu says, "I guess we learned we can take the barbell."
		DavidW says, "yes."
		DavidW asks, "Here's a mad idea. What if we show the pretzel to the eagle?"
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | East of Gorge 		
CF | 		
CF | You're standing at the eastern edge of a deep mountain gorge. Far 		
CF | below you, mist swirls over sharp rocks. You're trying desperately to 		
CF | keep your vertigo in check, and having some success; staying a good 		
CF | fifteen feet back from the edge helps a lot. Across the gorge you can 		
CF | just make out a slender stone tower rising from a rocky mountain-top - 		
CF | but of course, you can't get there from here. If only you had an Acme 		
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east; 		
CF | other directions appear too rocky to travel. A gigantic eagle is 		
CF | circling the gorge. He's probably looking for something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show pretzel to eagle" 		
CF | The circling eagle doesn't seem very interested. 		
CF | 		
CF | > 		DavidW asks, "the egg?"
Knight_Otu says (to ClubFloyd), "throw pretzel at eagle" 		
CF | You miss. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show egg to eagle" 		
CF | The circling eagle doesn't seem very interested. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get pretzel" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put all but robe in pocket" 		
CF | bronze ring: The bronze ring is already in the pocket! 		
CF | brass lamp: The brass lamp is already in the pocket! 		
CF | lump of gold: The lump of gold is already in the pocket! 		
CF | gilded cage: The gilded cage is already in the pocket! 		
CF | brown book: The brown book is already in the pocket! 		
CF | black stone: The black stone is already in the pocket! 		
CF | oar: You can't fit that in the pocket. 		
CF | jade figurine: Done. 		
CF | sword: You can't fit that in the pocket. 		
CF | dragon's egg: You can't fit that in the pocket. 		
CF | single brick: You can't fit that in the pocket. 		
CF | thin wand: You can't fit that in the pocket. 		
CF | pickaxe: You can't fit that in the pocket. 		
CF | pair of erasers: You can't fit that in the pocket. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get pretzel" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lasso" 		
CF | I don't know the word "lasso". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x eagle" 		
CF | The eagle's much too far away for you to really get a good look at him. 		
CF | He must be looking for something to eat. He's quite large, probably 		
CF | the largest bird you've ever seen. I wouldn't want to tangle with him. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x feet" 		
CF | I don't know the word "feet". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave at eagle" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave to eagle" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave hands" 		
CF | I don't know how to wave your hands. 		
CF | 		
CF | > 		DavidW says, "I'm struggling here."
		Knight_Otu says, "I don't have any ideas right now."
		MoyTW says, "Same."
		DavidW says, "I almost want to revisit the bog and see if we stay in longer if our other foot finding a second thing after the lamp."
		Knight_Otu says, "Hm."
		DavidW says, "I'm gonna lie down at least for five minutes. I have to."
		Knight_Otu says, "I think I'll stop for the day. I'm not getting any new ideas here. I'll try to do another reread to see if anything jumps out."
Knight_Otu says (to ClubFloyd), "save" 		
CF | File to save game in > 		
Knight_Otu says (to ClubFloyd), "cfuzhowtoproceed" 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "clap erasers" 		
CF | <COUGH!> A huge cloud of chalk dust fills the air. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | I don't know which way you mean, north or southeast. Please specify a 		
CF | direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "erase carvings" 		
CF | You can't erase that! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Reading Room 		
CF | 		
CF | This chamber's walls are covered in tacky stained purple and green 		
CF | wooden panelling. It's not exactly what I would call peaceful, but 		
CF | there is a comfortable chair (upholstered in bright orange) and, on the 		
CF | western wall, a bookshelf. In some ways, the room is kind of like an 		
CF | evil twin of the King's library back in the Valley. The only exit is 		
CF | back to the east. 		
CF | 		
CF | A black book and a blue book are sitting on the shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "erase panelling" 		
CF | You can't erase that! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "move chair" 		
CF | You can't move the orange chair. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "move bookshelf" 		
CF | The shelf doesn't budge. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "move panelling" 		
CF | The panelling squeaks and cracks a bit, and a huge cloud of asbestos 		
CF | dust flies up your nostrils. Coughing, you let the panelling snap back 		
CF | into place. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Reading Room 		
CF | 		
CF | This chamber's walls are covered in tacky stained purple and green 		
CF | wooden panelling. It's not exactly what I would call peaceful, but 		
CF | there is a comfortable chair (upholstered in bright orange) and, on the 		
CF | western wall, a bookshelf. In some ways, the room is kind of like an 		
CF | evil twin of the King's library back in the Valley. The only exit is 		
CF | back to the east. 		
CF | 		
CF | A black book and a blue book are sitting on the shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | corkscrew, a pillow, a long rope, a shiny knife, and a wine bottle 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "erase writing" 		
CF | You can't erase that! 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "x mosaics" 		
CF | You recognize some of the images as icons of the ancient Duhdhist 		
CF | religion. This must be a temple of that long-forgotten god. 		
CF | 		
CF | > 		MoyTW asks, "Clap erasers in front of the monk?"
Knight_Otu says (to ClubFloyd), "clap erasers" 		
CF | <COUGH!> A huge cloud of chalk dust fills the air. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You're carrying too much to fit through the narrow passageway. 		
CF | 		
CF | > 		Knight_Otu says, "Right."
		Knight_Otu says, "I don't think I'm getting any new ideas here."
Knight_Otu says (to ClubFloyd), "x shelf" 		
CF | There's nothing on the wooden shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x oven" 		
CF | The oven's a rusty piece of junk. I doubt it's been used for years. 		
CF | It's also stone cold. I think the pilot light's gone out. There's a 		
CF | few scuff marks around the base of the oven. The oven is closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF | You can't have the oven. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "lift it" 		
CF | You push the oven back against the east wall, blocking the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		DavidW says, "back"
		Knight_Otu says, "One last silly idea."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | corkscrew, a pillow, a long rope, a shiny knife, and a wine bottle 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline and a barbell here. 		
CF | 		
CF | > 		DavidW asks, "Attacking the kitchen stuff, eh?"
		Knight_Otu says, "Almost."
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), an oar, a sword, a dragon's egg, a single 		
CF | brick, a thin wand, a pickaxe, a pair of erasers, and a soft pretzel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and fly straight up through the hole 		
CF | overhead, landing on the soft grass next to the hole on top of the 		
CF | burial mound. 		
CF | 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		DavidW says, "hey look, Narnia's inside the oven! But you have to go riiiight to the back!"
Knight_Otu says (to ClubFloyd), "s" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		Knight_Otu says, "I guess we can check the bog while we're here."
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Swamp Trail 		
CF | 		
CF | You're walking on a twisting trail that runs deep into the heart of 		
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and 		
CF | low-lying fog hugs the ground like a burial shroud. Even the bright 		
CF | afternoon sun is having trouble burning off the thick mist. It's quite 		
CF | depressing here. The trail continues northwest and southeast. The 		
CF | ground looks fairly solid to the west; you could probably find a path 		
CF | that way as well. 		
CF | 		
CF | > 		DavidW says, "oh gosh"
Knight_Otu says (to ClubFloyd), "w" 		
CF | Bog 		
CF | 		
CF | You're deep in the heart of the swamp now, in a dismal clearing of 		
CF | quicksand and mire. A gentle old willow tree hangs over the clearing, 		
CF | vine-covered branches dipping low. One of the vines has been chewed 		
CF | through, and a length of it has fallen across the quicksand. The only 		
CF | safe path is back to the east. 		
CF | 		
CF | Without warning, your feet sink into the muck. You try to move, but 		
CF | can't. You're sinking in the quicksand - and you don't have much time 		
CF | left! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. Your head finally sinks below the surface of the 		
CF | quicksand. You try to hold your breath, but it's useless; the bog 		
CF | seems bottomless. Finally, lungs bursting, you breathe in a mouthful 		
CF | of moist sand - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 1059 turns, you have achieved a score of 162 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're probably totally stuck. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		Knight_Otu says, "Nope."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Bog 		
CF | 		
CF | You're slowly sinking in quicksand, and don't have much time to 		
CF | enjoy the lovely swamp scenery. The only thing that really grabs your 		
CF | attention is a vine draped across the quicksand that you could probably 		
CF | pull. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Bog 		
CF | 		
CF | You're slowly sinking in quicksand, and don't have much time to 		
CF | enjoy the lovely swamp scenery. The only thing that really grabs your 		
CF | attention is a vine draped across the quicksand that you could probably 		
CF | pull. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Bog 		
CF | 		
CF | You're slowly sinking in quicksand, and don't have much time to 		
CF | enjoy the lovely swamp scenery. The only thing that really grabs your 		
CF | attention is a vine draped across the quicksand that you could probably 		
CF | pull. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Bog 		
CF | 		
CF | You're slowly sinking in quicksand, and don't have much time to 		
CF | enjoy the lovely swamp scenery. The only thing that really grabs your 		
CF | attention is a vine draped across the quicksand that you could probably 		
CF | pull. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Bog 		
CF | 		
CF | You're slowly sinking in quicksand, and don't have much time to 		
CF | enjoy the lovely swamp scenery. The only thing that really grabs your 		
CF | attention is a vine draped across the quicksand that you could probably 		
CF | pull. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Bog 		
CF | 		
CF | You're slowly sinking in quicksand, and don't have much time to 		
CF | enjoy the lovely swamp scenery. The only thing that really grabs your 		
CF | attention is a vine draped across the quicksand that you could probably 		
CF | pull. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Swamp Trail 		
CF | 		
CF | You're walking on a twisting trail that runs deep into the heart of 		
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and 		
CF | low-lying fog hugs the ground like a burial shroud. Even the bright 		
CF | afternoon sun is having trouble burning off the thick mist. It's quite 		
CF | depressing here. The trail continues northwest and southeast. The 		
CF | ground looks fairly solid to the west; you could probably find a path 		
CF | that way as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | End of Trail 		
CF | 		
CF | You're at the end of the trail through the Damsogee Swamp. Though 		
CF | the swamp stretches northward many more miles, this is as far as you'll 		
CF | go without falling into a deadly bog. The trail ends in a relatively 		
CF | dry clearing. A small stone building stands to the east, its door 		
CF | open. A few words are etched in stone next to the entrance. The trail 		
CF | runs back to the southeast. 		
CF | 		
CF | > 		DavidW says, "It was *really* unlikely to work."
		Knight_Otu says, "True."
Knight_Otu says (to ClubFloyd), "x door" 		
CF | I don't see any door here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x words" 		
CF | "Wowsa Willy's Wizardry Warehouse - The Wizard is OUT." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "count words" 		
CF | There is one (1) etched words. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Inside Ruin 		
CF | 		
CF | You're standing inside the stone building. The walls are dripping 		
CF | with condensation and the thatch roof has rotted through in most 		
CF | places. The only exit is back to the west. Clearly, whatever purpose 		
CF | this place once served, it's long since been abandoned. There's no 		
CF | furniture and nothing of interest except a low stone shelf against the 		
CF | back wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "move shelf" 		
CF | You can't move the stone shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Inside Ruin 		
CF | 		
CF | You're standing inside the stone building. The walls are dripping 		
CF | with condensation and the thatch roof has rotted through in most 		
CF | places. The only exit is back to the west. Clearly, whatever purpose 		
CF | this place once served, it's long since been abandoned. There's no 		
CF | furniture and nothing of interest except a low stone shelf against the 		
CF | back wall. 		
CF | 		
CF | > 		DavidW says, "Shame we don't have a receipt for this wand."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | End of Trail 		
CF | 		
CF | You're at the end of the trail through the Damsogee Swamp. Though 		
CF | the swamp stretches northward many more miles, this is as far as you'll 		
CF | go without falling into a deadly bog. The trail ends in a relatively 		
CF | dry clearing. A small stone building stands to the east, its door 		
CF | open. A few words are etched in stone next to the entrance. The trail 		
CF | runs back to the southeast. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | End of Trail 		
CF | 		
CF | You're at the end of the trail through the Damsogee Swamp. Though 		
CF | the swamp stretches northward many more miles, this is as far as you'll 		
CF | go without falling into a deadly bog. The trail ends in a relatively 		
CF | dry clearing. A small stone building stands to the east, its door 		
CF | open. A few words are etched in stone next to the entrance. The trail 		
CF | runs back to the southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | End of Trail 		
CF | 		
CF | You're at the end of the trail through the Damsogee Swamp. Though 		
CF | the swamp stretches northward many more miles, this is as far as you'll 		
CF | go without falling into a deadly bog. The trail ends in a relatively 		
CF | dry clearing. A small stone building stands to the east, its door 		
CF | open. A few words are etched in stone next to the entrance. The trail 		
CF | runs back to the southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | End of Trail 		
CF | 		
CF | You're at the end of the trail through the Damsogee Swamp. Though 		
CF | the swamp stretches northward many more miles, this is as far as you'll 		
CF | go without falling into a deadly bog. The trail ends in a relatively 		
CF | dry clearing. A small stone building stands to the east, its door 		
CF | open. A few words are etched in stone next to the entrance. The trail 		
CF | runs back to the southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Swamp Trail 		
CF | 		
CF | You're walking on a twisting trail that runs deep into the heart of 		
CF | the Damsogee Swamp. Dying plants sprout from waterlogged soil, and 		
CF | low-lying fog hugs the ground like a burial shroud. Even the bright 		
CF | afternoon sun is having trouble burning off the thick mist. It's quite 		
CF | depressing here. The trail continues northwest and southeast. The 		
CF | ground looks fairly solid to the west; you could probably find a path 		
CF | that way as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Lake Shore East 		
CF | 		
CF | You're sitting in the rowboat on the eastern shore of Lake 		
CF | Draounheer. Across the sparkling blue waters, you can see the 		
CF | snow-covered caps of the Beeg'ashell Mountains, deep in the heart of 		
CF | evil Unnkulia. But here, on this side of the lake, you could truly 		
CF | find peace. Gentle waves lap at the shore, and reeds bend gracefully 		
CF | in the brisk fall breezes. To the east, a path leads back into the 		
CF | forest. North of here, the land slopes up sharply, and the path 		
CF | continues. You could also go southwest, along the shore of the lake - 		
CF | further along, the grassy lakeshore turns into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | The Valley Patrol ambles down from the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | The Valley Patrol marches up from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Inside Retreat 		
CF | 		
CF | You're standing inside the Valley King's forest retreat. It's a 		
CF | simple hut, bare of furnishings, even more humble on the inside than on 		
CF | the out. The only exit is to the north, back out to the forest. 		
CF | There's a chalkboard against the back wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "break chalkboard" 		
CF | You don't need to break the chalkboard, however satisfying it might 		
CF | prove to be. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | You can't go that way. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x wall" 		
CF | There's not much here. The Valley King doesn't keep a very 		
CF | well-stocked larder. A chalkboard is nailed to one wall, and the exit 		
CF | is north. 		
CF | 		
CF | Outside the hut, you hear tramping feet and gruff voices raised in 		
CF | argument. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hit wall with sword" 		
CF | Attacking the hut doesn't appear productive. 		
CF | 		
CF | > 		Knight_Otu says, "Oh well."
		DavidW asks, "search wall?"
Knight_Otu says (to ClubFloyd), "search wall" 		
CF | There's not much here. The Valley King doesn't keep a very 		
CF | well-stocked larder. A chalkboard is nailed to one wall, and the exit 		
CF | is north. 		
CF | 		
CF | > 		Knight_Otu says, "I think search and examine are wholly synonymous here."
		DavidW says, "I suppose the wall in implemented only because the chalkboard is nailed to it."
		DavidW says, "er is"
Knight_Otu says (to ClubFloyd), "x hut" 		
CF | There's not much here. The Valley King doesn't keep a very 		
CF | well-stocked larder. A chalkboard is nailed to one wall, and the exit 		
CF | is north. 		
CF | 		
CF | > 		DavidW says, "Really, the king ought to have given us some food."
		Knight_Otu says, "And pockets."
		DavidW says, "yeah!"
		DavidW says, "A pocket full of instant hot pots."
		Knight_Otu says, "Perhaps some nightvision."
		Knight_Otu says, "Some swimming training."
		DavidW says, "gosh, yes. How many adventurers can't swim is embarassing."
		Knight_Otu says, "Some cooking instructions."
		DavidW says, "We did find a cookbook, it must be admitted."
		Knight_Otu says, "That's fair, except we won't read it for some reason."
		MoyTW says, "Yeah that's genuinely confusing, especially since the title had eggs in it."
		DavidW says, "hm. I know this'll not work or worse, but try sitting on the egg to hatch it."
Knight_Otu says (to ClubFloyd), "sit on egg" 		
CF | I don't know how to sit on the dragon's egg. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | Outside the hut, you hear tramping feet and gruff voices raised in 		
CF | argument. 		
CF | 		
CF | > 		DavidW asks, "Can we 'pull' the belly button of the figurine?"
Knight_Otu says (to ClubFloyd), "pull button" 		
CF | You can't seem to get a grip on Duhdha's belly button. Maybe you could 		
CF | push it. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
		DavidW says, "I'm imagining using the eraser to erase locked doors out of existence."
		Knight_Otu says, "Well, erasing the carvings on that one door and the panelling at least didn't work."
		DavidW asks, "Was the glass wall at Lake View tacky in any way? Would chalk dust stick to it?"
		Knight_Otu says, "I don't think the glass wall itself was particularly described, just what was behind it."
		DavidW says, "oh."
		Knight_Otu says, "Though I may be wrong."
		Knight_Otu says, "Also, given the hunger timer, we may want to revert to one of the "quick" saves next time. We still do have the pretzel, but who knows."
		DavidW says, "I wonder how they managed to build that wall in the first place. You'd have to dam up the water elsewhere first or the water never flowed that way in the first place and it was redirected there."
		Knight_Otu asks, "Magic?"
		DavidW says, "oh right"
		Knight_Otu asks, "Now that I think of it, the mage of the wand was mentioned there, weren't they?"
		DavidW says, "Willy Wowza signed the wall, yeah. Something like that."
		MoyTW says, "Yeah he's behind the chasm."
		MoyTW asks, "Did you try waving the wand at the wall?"
		Knight_Otu says, "I think so."
		DavidW says, "We can only wave the wand, not AT something."
		Knight_Otu says, "We must've waved the wand in most rooms by now."
		DavidW says, "Except the correct room, of course."
		Knight_Otu says, "We may not have reached the right room yet, of course."
		DavidW says, "of course"
		Knight_Otu exclaims, "Anyway, I'll log off for the day now. Good night, and stay safe!"
Knight_Otu goes home. 		DavidW says, "Good night, Knight."
		DavidW says (to MoyTW), "Thanks for joining us today."
		MoyTW says, "Night, all."
		DavidW says, "Sorry we didn't do much that was useful."
		MoyTW says, "Oh, he left."
		DavidW says, "yeah"
		MoyTW says, "I am kind of enjoying a view into the Old Times, which is further reinforcing my confidence in my decision to never play games from the Old Times."
		DavidW says, "oh, they're not all as bad as this one. But yeah, some were quite difficult."
		DavidW says, "Different fashions and priorities."
		
*** SESSION SIX *** 		
		Jacqueline asks, "Also, you unking again this week, I take it?"
Knight_Otu has arrived. 		DavidW says, "Maybe. We're pretty stuck, though."
		Knight_Otu says, "Hey."
		DavidW says, "I'd like to vote on getting help/hints to get past where we are if we continue."
		DavidW says, "hi Knight"
		Knight_Otu says, "I wouldn't be opposed to it at this point."
		Knight_Otu says, "I did a quick reread with an emphasis on directions."
		DavidW says, "Hopefully there are hints somewhere."
		DavidW asks, "oh, were you checking for unvisted rooms?"
		Knight_Otu says, "I'm not particularly sure, but there might perhaps with a bit of luck a direction we can go we didn't realize was a direction to go."
		Knight_Otu says, "No promises though."
		DavidW says, "ok, I'm gonna look at [LINK] and read until I see something we didn't do."
		Knight_Otu says, "It might be possible that we can get onto the inn roof from the tree."
		DavidW says, "So far, we don't need erasers except for erasing the chalkboard, and we don't need the trowel."
Knight_Otu says (to ClubFloyd), "l" 		
CF | Inside Retreat 		
CF | 		
CF | You're standing inside the Valley King's forest retreat. It's a 		
CF | simple hut, bare of furnishings, even more humble on the inside than on 		
CF | the out. The only exit is to the north, back out to the forest. 		
CF | There's a chalkboard against the back wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | You grab a thick branch on the nearest oak and hoist yourself up. 		
CF | Soon, you find yourself - 		
CF | 		
CF | Up a Tree 		
CF | 		
CF | You're seated on the branch of an old oak tree. You don't dare 		
CF | climb any higher; the wind's picking up, and you're afraid of heights 		
CF | as it is. Below you, the forest floor appears to be quite hard. Your 		
CF | stomach is feeling a bit queasy, and you're having trouble keeping your 		
CF | balance. With effort, you pry your eyelids open and look around you. 		
CF | To the west, through the branches, you can see the sandy beaches of 		
CF | Lake Draounheer. To the northeast, you catch a glimpse of what appears 		
CF | to be a wooden roof. Further along the branch is an unfinished bird's 		
CF | nest. The only way out of here is (gulp) back down. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | From below, you think you hear gruff voices arguing about something. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | You can't go that way. 		
CF | 		
CF | > 		Knight_Otu says, "Nope."
Knight_Otu says (to ClubFloyd), "jump" 		
CF | Wheeee!A sudden attack of vertigo grabs your guts, and you plummet to 		
CF | the ground. Thankfully, you land on your head, so your death is quick 		
CF | and relatively painless. 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 1071 turns, you have achieved a score of 162 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're probably totally stuck. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Up a Tree 		
CF | 		
CF | You're seated on the branch of an old oak tree. You don't dare 		
CF | climb any higher; the wind's picking up, and you're afraid of heights 		
CF | as it is. Below you, the forest floor appears to be quite hard. Your 		
CF | stomach is feeling a bit queasy, and you're having trouble keeping your 		
CF | balance. With effort, you pry your eyelids open and look around you. 		
CF | To the west, through the branches, you can see the sandy beaches of 		
CF | Lake Draounheer. To the northeast, you catch a glimpse of what appears 		
CF | to be a wooden roof. Further along the branch is an unfinished bird's 		
CF | nest. The only way out of here is (gulp) back down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down the tree and find yourself on the - 		
CF | 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | > 		DavidW says, "Okay, I've found something new."
		Knight_Otu asks, "Where to?"
		DavidW asks, "Do you remember a WINDOW mentioned in the Sauna?"
		Knight_Otu says, "No..."
		DavidW says, "I don't remember a window either. But throw a brick at it."
		Knight_Otu says, "We couldn't get in the sauna in the first place."
Knight_Otu says (to ClubFloyd), "w" 		
CF | 		
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay 		
CF | here too long if I were you. [3] 		
CF | 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [3] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | You're feeling really hungry. You should find some food soon or you'll 		
CF | pass out from lack of nutrition. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), an oar, a sword, a dragon's egg, a single 		
CF | brick, a thin wand, a pickaxe, a pair of erasers, and a soft pretzel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eat pretzel" 		
CF | That was delicious! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down into the dark hole - 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline and a barbell here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | corkscrew, a pillow, a long rope, a shiny knife, and a wine bottle 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. 		
CF | Great clouds of hot steam billow up the stairs. If you were to go down 		
CF | there, you'd surely be scalded. A sign hangs just above the glass 		
CF | wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF | Beyond the door, you see a stairway that leads down. Great clouds of 		
CF | hot steam billow up the stair. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You head for the open door, but hot clouds of steam force you back. 		
CF | You're not going down into that hell-pit without getting scalded. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sauna" 		
CF | I don't know the word "sauna". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x window" 		
CF | The wall's not like the one in the King's lake view room. It's quite 		
CF | strong, and has a much different feel to it - almost rubbery to the 		
CF | touch. Through the glass, you can see a few fish swimming along the 		
CF | bottom of the lake. Tiny raised letters run along the bottom of the 		
CF | wall. They read, "Wowsa Willy's Wonder Wall." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw brick at window" 		
CF | You toss the brick at the wall. With a great crashing sound, the brick 		
CF | shatters the strange glass! Lake water rushes into the room, burying 		
CF | you in a soaking torrent. 		
CF | 		
CF | Out of the corner of your eye, you can see the water rushing down 		
CF | the stairs to the north. A loud hissing sound reaches your ears, and, 		
CF | for a moment, the billowing steam flowing from the doorway increases in 		
CF | volume. Then, without warning, the steam slowly dissipates. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | Suddenly, without warning, the water is sucked back into the lake 		
CF | with a great slurping sound. You stare at the strange wall - and 		
CF | realize that the hole you created has been somehow repaired! The wall 		
CF | is back to normal once again, and you're a bit damp but otherwise 		
CF | uninjured. Only a few rivulets of water dripping from the walls - and 		
CF | the brick lying on the ground - give any sign of what happened here. 		
CF | 		
CF | > 		Knight_Otu blinks.
		DavidW says, "oh, so the lake's glass."
		DavidW asks, "That window?"
		Knight_Otu says, "I'm not sure whether we should have gotten that or not."
		DavidW says, "Anyway, we should be able to enter the sauna now."
		Knight_Otu asks, "Part of me thinks, that reasonable, the other part, how?"
Knight_Otu says (to ClubFloyd), "get brick" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | Steam Sauna 		
CF | 		
CF | You're standing at a small room, at the foot of a short flight of 		
CF | stairs. The walls are mauve and orange linoleum in alternating squares 		
CF | - quite hideous - and are dripping with water. A low bench sits 		
CF | against the north wall, and an iron bucket filled with rocks stands in 		
CF | one corner. It's quite warm and humid in here. The only exit is to 		
CF | the south, back up the stairs. 		
CF | 		
CF | > 		DavidW says, "like, the lake water should have cooled things down in here."
Knight_Otu says (to ClubFloyd), "x lineleum" 		
CF | I don't know the word "lineleum". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x walls" 		
CF | I don't see any walls here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bench" 		
CF | There's nothing on the stone bench. 		
CF | 		
CF | > 		DavidW says, "Maybe we want the bucket. The rocks might be coal."
Knight_Otu says (to ClubFloyd), "look under bench" 		
CF | There's nothing under the stone bench. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bucket" 		
CF | The iron bucket is filled with rocks, and nailed to the floor. 		
CF | Probably, the rocks were heated and then splashed with water to produce 		
CF | steam for the sauna. The rocks are cooling off fast, but are still 		
CF | quite hot. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rocks" 		
CF | The rocks are still quite hot - too hot to touch. 		
CF | 		
CF | > 		DavidW asks, "put egg in bucket?"
Knight_Otu says (to ClubFloyd), "put egg in bucket" 		
CF | You drop the egg on the hot rocks. It sizzles up nicely, frying a deep 		
CF | golden brown. Carefully, you pick it up. If you weren't a 		
CF | battle-hardened Valley Warrior, it might burn your hands. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		DavidW says, "Now give egg to monk."
		Knight_Otu says, "There we go. Why it didn't cook in the steaming sauna before is another topic."
Knight_Otu says (to ClubFloyd), "u" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. A 		
CF | sign hangs just above the glass wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | corkscrew, a pillow, a long rope, a shiny knife, and a wine bottle 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "giveegg to monk" 		
CF | I don't know the word "giveegg". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give egg to monk" 		
CF | The monk grabs the still-warm egg from your outstretched hands, and 		
CF | bites into it. Yolk runs down his stubbly chin, and he grins 		
CF | blissfully, eyes closed, as if remembering long-lost happier days. "If 		
CF | cooked it be - " he whispers, then turns a cartwheel, whooping and 		
CF | shouting with glee. "You are eggsactlee the Warrior foretold!" he 		
CF | cries, leaping atop the altar. "You must restore the Valley King's 		
CF | faith! Seek enlightenment from the eggsistential master himself - 		
CF | Duhdha!" The monk tosses the remnants of the egg down on the altar. 		
CF | There's a flash - and then a great cloud of thick white smoke. You 		
CF | cover your mouth, coughing. The smoke finally clears - and you stare 		
CF | in amazement. The altar and the monk have vanished. In the north 		
CF | wall, a strange circular portal has opened, but you can't really see 		
CF | through it; dense, swirling fog billows from the portal. From 		
CF | somewhere far off, a faint voice calls "Remember! Only the persistent 		
CF | can find the great Duhdha! And only the enlightened can hope to best 		
CF | him at his own game!" 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		DavidW asks, "oh dear. Is this a one-way portal or not?"
		Knight_Otu says, "Only one way to find out."
		DavidW says, "This also sounds like a time-travel portal."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf32" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		Knight_Otu says, "Probably is."
Knight_Otu says (to ClubFloyd), "l" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | In the northern wall is a strange, circular portal. Beyond, through 		
CF | the portal, you can see nothing but dense fog. Identical passages run 		
CF | south, east, and west. 		
CF | 		
CF | > 		DavidW says, "Make sure we have the figurine."
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), an oar, a sword, a thin wand, a pickaxe, 		
CF | a pair of erasers, and a single brick. 		
CF | 		
CF | > 		DavidW says, "I bet we need it for this somehow."
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a bronze ring, a brass lamp (providing 		
CF | light), a lump of gold, a gilded cage, a brown book, a black stone, and 		
CF | a jade figurine. 		
CF | 		
CF | > 		Knight_Otu says, "We gots it in our pocketses."
Knight_Otu says (to ClubFloyd), "n" 		
CF | You step through the foggy portal - 		
CF | 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're standing on a flat, gray featureless plain. A cold wind whips 		
CF | about your face, coming first from the east, then the west, then the 		
CF | north. Damp mist swirls around your feet. To the south is a 		
CF | shimmering circular portal, hanging in mid-air. You could walk in any 		
CF | other direction. A wooden signpost is the only landmark. 		
CF | 		
CF | > 		DavidW says, "okay, let's find Doo-dah"
Knight_Otu says (to ClubFloyd), "x signpost" 		
CF | The wooden post is rotting and tilted. It consists of three 		
CF | directional arrows. One points east, and reads "Kuul." One points 		
CF | west and reads "Unnkul." The last points north and reads 		
CF | "Enlightenment." 		
CF | 		
CF | > 		Knight_Otu says, "Well."
		DavidW asks, "I think we want Enlightenment?"
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		Knight_Otu says, "Certainly."
		DavidW says, "I hope that signpost was oriented correctly."
Knight_Otu says (to ClubFloyd), "x mists" 		
CF | I don't know the word "mists". 		
CF | 		
CF | > 		DavidW says, "We need persistence, so keep going north."
		Knight_Otu says, "From the directions of Kuul and Unnkul, I'd say the sign is orientated correctly."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x mist" 		
CF | When you look too closely at the mist, strange faces seem to form, 		
CF | sometimes beautiful, sometimes demonic and horrible. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | You see a went board here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x board" 		
CF | The ancient game of went has been played by Duhdhist monks for 		
CF | centuries. The board is a simple grid, on which white and black stones 		
CF | are put down. You have no idea what the rules are. It looks like a 		
CF | game's in progress - a lot of stones have already been placed. Tiny 		
CF | raised printing on the edge of the board reads "Duhdha's Went Board - 		
CF | Stealing is Most Unnkul!" 		
CF | 		
CF | > 		DavidW says, "Like a go board."
		Jacqueline says, "ah"
		Jacqueline says, "I was trying to parse that"
		DavidW says, "That's what our black stone must be for."
		Knight_Otu says, "Oh, yeah."
		DavidW says, "It must be a went stone."
Knight_Otu says (to ClubFloyd), "put stone on board" 		
CF | With trembling fingers, you place the black stone on the went board. 		
CF | It snaps into place with a satisfying click. "Argh!" a booming voice 		
CF | shouts. "You've played a Tu-kool Yu Whin pattern! All your stones are 		
CF | comatose, and you've forced a tie!" 		
CF | 		
CF | The voice grows quiet. "Truly, you must be enlightened to make such 		
CF | a move at random. You've forced a tie with the Great Duhdha, and 		
CF | glimpsed the duality of the universe. Remember this, O Warrior. Black 		
CF | is sometimes white, white is sometimes black, and the duality must 		
CF | always be maintained. Such is the true way of Duhdha." The voice 		
CF | pauses. "I shall aid you on your quest, Enlightened One. Duhdha can 		
CF | open doors of iron as well as doors of perception." 		
CF | 		
CF | The voice fades in your ears, and the went board fades from sight. 		
CF | Mist slowly rises around you, obscuring your vision. You blink, and 		
CF | find yourself in - 		
CF | 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | In the northern wall is a strange, circular portal. Beyond, through 		
CF | the portal, you can see nothing but dense fog. Identical passages run 		
CF | south, east, and west. 		
CF | 		
CF | You see an iron key here. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		Jacqueline says, "The classis Tu-kool Yu Whin gambit."
Bert has arrived. 		Knight_Otu says, "That was easier than expected."
Knight_Otu says (to ClubFloyd), "x iron key" 		
CF | The iron key is quite large and heavy. The end is carved in the shape 		
CF | of a horned, demonic head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | corkscrew, a pillow, a long rope, a shiny knife, and a wine bottle 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. A 		
CF | sign hangs just above the glass wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unlock door with iron" 		
CF | Which iron do you mean, the iron door, or the iron key? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "key" 		
CF | Unlocked. 		
CF | 		
CF | > 		Knight_Otu asks, "Surely you don't want to suggest that I could've unlocked the iron door with itself, game?"
		DavidW says, "This is an early game."
Knight_Otu says (to ClubFloyd), "open door" 		
CF | Opened. 		
CF | 		
CF | > 		Knight_Otu says, "I know, I know, I was just amused at the disambiguation."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | The warrior in you senses danger - your skin is tingling, and the 		
CF | thumping beat of your heart echoes in your ears, practically drowning 		
CF | out the quiet humming sound. Could this be an entrance into the dread 		
CF | and dangerous caverns under Unnkulia - the Unnkulian Underworld that 		
CF | you'd thought the Valley King had sealed off with his Guardians? 		
CF | 		
CF | You shudder. The thought of the fair Amanda in this vile place 		
CF | makes you shiver to your very bones. If she is somewhere down here, 		
CF | she surely needs to be rescued! 		
CF | 		
CF | > 		DavidW says, "south seems the most dangerous."
		Knight_Otu says, "It sure does."
		Knight_Otu asks, "Northwest first?"
		DavidW says, "Please"
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "x control" 		
CF | The control panel is a maze of readouts and switches. You wouldn't 		
CF | know what to turn first. Blinking lights illuminate the readouts, but 		
CF | provide no clue as to what does what. However, one large white dial in 		
CF | the very center of the panel looks promising. There's a cube-shaped 		
CF | hole next to the dial. 		
CF | 		
CF | > 		DavidW says, "Perhaps all locations in here are dangerous."
		Knight_Otu says, "Quite possibly."
Knight_Otu says (to ClubFloyd), "x dial" 		
CF | The area above the fifth setting on the dial is marked in red, with a 		
CF | little skull and crossbones. I think the panel's creators are trying 		
CF | to tell you something. [22] The white dial can be turned to settings 		
CF | numbered from 1 to 7. It's currently set to 5. 		
CF | 		
CF | > 		DavidW says, "see if the man carries the missing cube."
Knight_Otu says (to ClubFloyd), "note 22" 		
CF | [22]: Subtle, ain't it? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x man" 		
CF | From the position of the man's body, it appears that he fell down the 		
CF | stairs - a simple tragic accident. He's wearing white coveralls with 		
CF | the word "Hobson" stenciled above his heart. 		
CF | 		
CF | > 		DavidW asks, "Hobson's Choice?"
Knight_Otu says (to ClubFloyd), "x coverall" 		
CF | They're supple and light, and made of a material you've never seen 		
CF | before. Stenciled above the heart is the word "Hobson" - probably the 		
CF | dead man's name. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf33" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. You sigh; you're almost starting to get used to 		
CF | high places, and the shaft is hardly as scary as the chasm, or the 		
CF | clifftop, or the bell tower. From deep in the bowels of the earth, an 		
CF | intense white light shines up the shaft, nearly blinding you. The 		
CF | humming noise you heard downstairs is louder here, and heat washes over 		
CF | you from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		DavidW | A Hobson's choice is a free choice in which only one thing is offered. Because a person may refuse to accept what is offered, the two options are taking it or taking nothing. In other words, one may "take it or leave it".
Knight_Otu says (to ClubFloyd), "d" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x hole" 		
CF | The hole's about two inches on a side. Probably one of those infamous 		
CF | Unnkulian activation-cubes would fit in it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "set dial to 1" 		
CF | There's no verb in that sentence! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn dial to 1" 		
CF | The dial won't turn. 		
CF | 		
CF | For just a moment, you feel queasy, but the feeling soon passes. 		
CF | 		
CF | > 		Knight_Otu says, "Well."
		DavidW asks, "Did you search the man yet?"
Knight_Otu says (to ClubFloyd), "search man" 		
CF | From the position of the man's body, it appears that he fell down the 		
CF | stairs - a simple tragic accident. He's wearing white coveralls with 		
CF | the word "Hobson" stenciled above his heart. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "search coveralls" 		
CF | They're supple and light, and made of a material you've never seen 		
CF | before. Stenciled above the heart is the word "Hobson" - probably the 		
CF | dead man's name. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get coveralls" 		
CF | You strip Hobson of his coveralls. After all, he certainly doesn't 		
CF | need them anymore. 		
CF | 		
CF | Suddenly, a queasy feeling grips your stomach and won't let go. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear coveralls" 		
CF | Okay, you're now wearing the coveralls. 		
CF | 		
CF | > 		DavidW asks, "uh, okay?"
		Knight_Otu asks, "Maybe we'll be seen as a worker here?"
		DavidW says, "Sure."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x walls" 		
CF | I don't see any walls here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF | It's closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		Knight_Otu says, "Slowly running out of room on my map paper."
Knight_Otu says (to ClubFloyd), "listen" 		
CF | You hear nothing. 		
CF | 		
CF | Without warning, unbearable pain stabs at your stomach, and you keel 		
CF | over. Your hair falls out and your skin flakes off. Obviously, 		
CF | something is quite wrong - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 1146 turns, you have achieved a score of 202 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're a little over halfway there. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		Knight_Otu says, "Oh my."
		DavidW asks, "I think the way sw of Dripping Chamber might lead to a utility closet of some sort? Hopefully?"
		DavidW says, "oh. That was radiation poisoning, I bet."
		Knight_Otu says, "It surely reads that way."
Knight_Otu says (to ClubFloyd), "RESTORE" 		
Knight_Otu says (to ClubFloyd), "cf33" 		
CF | File to restore > 		
CF | 		
CF | > 		DavidW says, "And the coveralls aren't proof against it."
		DavidW says, "I need to run to the bathroom. Back in a bit."
		Knight_Otu says, "We might have been too slow. We have gotten some warning messages before."
Knight_Otu says (to ClubFloyd), "get coveralls" 		
CF | You strip Hobson of his coveralls. After all, he certainly doesn't 		
CF | need them anymore. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear them" 		
CF | coveralls: Okay, you're now wearing the coveralls. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "diagnose" 		
CF | You're in peak condition. 		
CF | 		
CF | > 		
Bert goes home. 		
Bert has disconnected. 		
Knight_Otu says (to ClubFloyd), "x stair" 		
CF | The spiral staircase is made from wrought iron, and quite sturdy. 		
CF | 		
CF | > 		DavidW says, "back"
		Knight_Otu says, "Let's see if the coveralls help."
		DavidW says, "I don't think they will."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, a strange bicycle 		
CF | stands in the very center of the room, an odd blue box stands in the 		
CF | northwest corner, and a large metal cage stands against the eastern 		
CF | wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | There's a strange old man here, rummaging through the stuff on the 		
CF | table. From the chemical stains on his hands and clothes you guess he 		
CF | must be a scientist. He glances at you briefly. "Ah, there you are, 		
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the 		
CF | blasted thing." 		
CF | 		
CF | > 		DavidW says, "oh they help HERE"
Knight_Otu says (to ClubFloyd), "scientist, no" 		
CF | I don't know the word "no". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask scientist about rod" 		
CF | The scientist frowns. "Shush, Hobson, I'm trying to think. Now what 		
CF | in the world did I do with that blasted thing?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x debris" 		
CF | It's typical lab materials - bits of wire, broken test tubes, nothing 		
CF | of interest. The scientist certainly keeps a messy workplace. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bicycle" 		
CF | The bicycle is of the stationary variety, with no wheels. It's plated 		
CF | with chrome, and quite flashy. There's a small digital display between 		
CF | the handlebars. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x display" 		
CF | The display reads "-1617 RY." 		
CF | 		
CF | > 		DavidW asks, "Time machine?"
		Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "x box" 		
CF | The sides of the box are swirls of blue and white. The box appears to 		
CF | be made out of some type of metal, but it's like no metal you've seen 		
CF | before - smooth, quite hard, and extremely shiny. Oh, for a sword made 		
CF | of such material! There's a large green button on top of the box. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x button" 		
CF | Which button do you mean, the green button, or the Duhdha's belly 		
CF | button? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "green" 		
CF | It looks like an ordinary green button to me. 		
CF | 		
CF | > 		Knight_Otu says, "I suppose that's fair."
Knight_Otu says (to ClubFloyd), "x large cage" 		
CF | It's quite a large cage, much too large for you to carry. There's a 		
CF | gnooby inside. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x gnooby" 		
CF | You don't know why, but you really think the creature in the cage must 		
CF | be called a gnooby. It's about the size of a poodle, it's round with 		
CF | short, stubby legs, it's covered in purple fur, and it has beady little 		
CF | red eyes. It's certainly not a native of the Valley, or Unnkulia. 		
CF | 		
CF | > 		DavidW asks, "search the debris for the rod?"
Knight_Otu says (to ClubFloyd), "search debris" 		
CF | It's typical lab materials - bits of wire, broken test tubes, nothing 		
CF | of interest. The scientist certainly keeps a messy workplace. 		
CF | 		
CF | > 		Knight_Otu says, "I'm pretty sure search and examine are synonymous here."
Knight_Otu says (to ClubFloyd), "look under table" 		
CF | There's nothing under the stone table. 		
CF | 		
CF | > 		DavidW says, "Not always, surely"
Knight_Otu says (to ClubFloyd), "look behind table" 		
CF | There's nothing behind the stone table. 		
CF | 		
CF | > 		DavidW says, "If the bike is a time travel device, he probably left his rod back there. Or in the Staff Room when he made coffee."
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "ride bike" 		
CF | You'd better get on the bike first. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get on bike" 		
CF | Okay, you're now in the stationary bicycle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ride bike" 		
CF | You pedal the bike furiously. "No, you fool!" you hear the scientist 		
CF | shout. Suddenly, there's a blinding flash of light, and your stomach 		
CF | turns inside out. You close your eyes tightly, trying to keep your 		
CF | breakfast down. When you open them again, you seem to have shifted - 		
CF | 		
CF | 		
CF | You're seated on a stationary bicycle in a long, rectangular 		
CF | chamber. The walls are shiny metal. From under the floor, a quiet 		
CF | humming noise reverberates through the chamber. Several low bunks line 		
CF | the walls. At the south end of the chamber is a massive metal locker, 		
CF | currently closed. Strangely, you feel rather light-footed here, as if 		
CF | you weigh less than normal. There's an open doorway to the north. 		
CF | 		
CF | > 		DavidW asks, "What does the display say now?"
Knight_Otu says (to ClubFloyd), "x display" 		
CF | The display reads "94 RY." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "stand" 		
CF | Okay, you're no longer in the stationary bicycle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | Barracks 		
CF | 		
CF | You're standing next to a stationary bicycle in a long, rectangular 		
CF | chamber. The walls are shiny metal. From under the floor, a quiet 		
CF | humming noise reverberates through the chamber. Several low bunks line 		
CF | the walls. At the south end of the chamber is a massive metal locker, 		
CF | currently closed. Strangely, you feel rather light-footed here, as if 		
CF | you weigh less than normal. There's an open doorway to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bunks" 		
CF | All of the bunks are quite hard and low. They look extremely 		
CF | uncomfortable. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look under them" 		
CF | bunk: The bunks seem to be part of the floor; there's no way to look 		
CF | under them. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look behind them" 		
CF | bunk: There's nothing behind the bunk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "search them" 		
CF | bunk: All of the bunks are quite hard and low. They look extremely 		
CF | uncomfortable. 		
CF | 		
CF | > 		DavidW says, "Try opening the locker"
Knight_Otu says (to ClubFloyd), "open locker" 		
CF | The door to the locker is sealed shut, and I don't see any handles, 		
CF | locks, or latches. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x it" 		
CF | The locker is extremely large and made out of shiny metal. The locker 		
CF | is closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump" 		
CF | Wheeee! 		
CF | 		
CF | > 		DavidW says, "This may be the marcher from Hadean Lands."
		DavidW says, "(kidding)"
Knight_Otu says (to ClubFloyd), "n" 		
CF | Surveillance Room 		
CF | 		
CF | You're standing in a square chamber with walls of shiny metal. A 		
CF | huge black desk shaped like a half-moon faces north. On the north wall 		
CF | are three screens, each displaying a different picture. A pale man in 		
CF | a strange outfit is slumped in a chair behind the desk, fast asleep and 		
CF | snoring. A passage runs south - back to the barracks - and a huge 		
CF | sealed door is to the west. Sitting against the eastern wall is a 		
CF | strange machine. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x man" 		
CF | The pale man is fast asleep with his feet propped up on the desk. He's 		
CF | snoring. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x screens" 		
CF | third screen: The third screen displays a dark and gloomy landscape. 		
CF | Jutting, fern-like trees slash across a blood-red sky, and three suns 		
CF | hang low on the horizon. Black underbrush obscures the forest floor - 		
CF | is that a gnooby you glimpse, darting in and out of the vegetation? 		
CF | first screen: The first screen is rather boring. It shows a chamber 		
CF | that looks suspiciously like the barracks you just came from - right 		
CF | down to the strange stationary bicycle. 		
CF | second screen: The second screen shows a vast glowing chamber filled 		
CF | with strange machinery. Huge gray rods climb from floor to ceiling, 		
CF | and tiny human figures scurrying back and forth give some idea of the 		
CF | immensity of the scale. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x desk" 		
CF | There are four buttons on the desk - white, yellow, green, and red. 		
CF | There's a drawing of a little megaphone above the red button. Each 		
CF | button has an up and a down position. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x machine" 		
CF | The machine is a roughly person-sized jet black capsule. Letters down 		
CF | the side read "Matter-Mover," and beneath that, smaller lettering reads 		
CF | "Colorspace Olive Drab: 4196, 5568, 1372." The capsule has three 		
CF | dials, color coded red, green, and blue. Each dial can be set to a 		
CF | number between 0 and 10,000. Current dial settings: (6000, 3270, 		
CF | 1732) 		
CF | 		
CF | > 		DavidW says, "okay, that sounds like another game I've played."
		Knight_Otu asks, "There's another Unnkulia game CF played that used that. The Legend Lives, or smething like that?"
		DavidW says, "That's it, yes."
Knight_Otu says (to ClubFloyd), "enter capsule" 		
CF | You enter the capsule, but nothing much happens. After a few seconds, 		
CF | you climb out again. Whatever the darn thing's supposed to do, it's 		
CF | not doing it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF | The door has no apparent controls of any type. It's sealed shut. 		
CF | 		
CF | > 		Knight_Otu says, "Hm. Both the sealed doors go to the west, so they're different. Had to check to make sure."
		DavidW says, "mmhm. Probably need some sort of proximity key to open them."
		Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "set red to 4196" 		
CF | There's no verb in that sentence! 		
CF | 		
CF | > 		DavidW asks, "feel like searching the guy's uniform, waking him?"
Knight_Otu says (to ClubFloyd), "x uniform" 		
CF | I don't know the word "uniform". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x man" 		
CF | The pale man is fast asleep with his feet propped up on the desk. He's 		
CF | snoring. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wake him" 		
CF | 		
CF | > 		DavidW says, "huh"
		Knight_Otu says, "I think that was not anticipated."
		DavidW says, "how odd"
Knight_Otu says (to ClubFloyd), "turn red to 4196" 		
CF | Okay, it's now turned to 4196. 		
CF | 		
CF | > 		DavidW says, "> drop barbell on pale man"
		Knight_Otu says, "Don't have it with me."
		DavidW says, "heh. I wasn't serious"
		Knight_Otu says, "Also, no throwing barbells, except at baby dragons."
Knight_Otu says (to ClubFloyd), "turn green to 5568" 		
CF | Okay, it's now turned to 5568. 		
CF | 		
CF | > 		DavidW says, "and not even then unless you want to summon momma dragon"
Knight_Otu says (to ClubFloyd), "turn blue to 1372" 		
CF | Okay, it's now turned to 1372. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter capsule" 		
CF | You enter the capsule, but nothing much happens. After a few seconds, 		
CF | you climb out again. Whatever the darn thing's supposed to do, it's 		
CF | not doing it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | The door is sealed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "search man" 		
CF | The pale man is fast asleep with his feet propped up on the desk. He's 		
CF | snoring. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x desk" 		
CF | There are four buttons on the desk - white, yellow, green, and red. 		
CF | There's a drawing of a little megaphone above the red button. Each 		
CF | button has an up and a down position. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push red button" 		
CF | When you push the red button, a shrill alarm begins to sound. The 		
CF | sleeping guard jumps, awakening. "Whazzat?" he murmurs, wiping sleep 		
CF | from his eyes - and then he spots you and leaps to his feet. "Hey! 		
CF | Nobody's allowed in here!" He pulls a strange-looking tube from beneath 		
CF | his shirt and points it at you - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 1179 turns, you have achieved a score of 202 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're a little over halfway there. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Surveillance Room 		
CF | 		
CF | You're standing in a square chamber with walls of shiny metal. A 		
CF | huge black desk shaped like a half-moon faces north. On the north wall 		
CF | are three screens, each displaying a different picture. A pale man in 		
CF | a strange outfit is slumped in a chair behind the desk, fast asleep and 		
CF | snoring. A passage runs south - back to the barracks - and a huge 		
CF | sealed door is to the west. Sitting against the eastern wall is a 		
CF | strange machine. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push white button" 		
CF | You push the white button. Suddenly, the screens go dark. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push white button" 		
CF | You push the white button. Suddenly, the screens light up. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push blue button" 		
CF | I don't see any blue button here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push yellow button" 		
CF | You push the yellow button. Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push green button" 		
CF | You push the green button. A small movement on the first screen 		
CF | catches your eye. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x first" 		
CF | The first screen is rather boring. It shows a chamber that looks 		
CF | suspiciously like the barracks you just came from - right down to the 		
CF | strange stationary bicycle. The huge metal locker is visible also, 		
CF | standing open. 		
CF | 		
CF | > 		Knight_Otu says, "Ah hah."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Barracks 		
CF | 		
CF | You're standing next to a stationary bicycle in a long, rectangular 		
CF | chamber. The walls are shiny metal. From under the floor, a quiet 		
CF | humming noise reverberates through the chamber. Several low bunks line 		
CF | the walls. At the south end of the chamber is a massive metal locker, 		
CF | currently open. Strangely, you feel rather light-footed here, as if 		
CF | you weigh less than normal. There's an open doorway to the north. 		
CF | 		
CF | The locker seems to contain a pair of boots. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x boots" 		
CF | The boots are made from polished black leather, with steel tips. 		
CF | They're quite sturdy. [23] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 23" 		
CF | [23]: Obviously, the boots aren't made by either Acme or Akmi. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get them" 		
CF | I don't know what you're referring to with 'them'. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get boots" 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear boots" 		
CF | Okay, you're now wearing the pair of boots. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sit on bike" 		
CF | I don't know how to sit on the stationary bicycle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get on bike" 		
CF | Okay, you're now in the stationary bicycle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ride bike" 		
CF | You pedal the bike furiously. The same flash of light and 		
CF | stomach-turning movement occurs again. When you open your eyes again, 		
CF | you find yourself elsewhere - 		
CF | 		
CF | 		
CF | The scientist is standing here, frowning. "Don't do that again," he 		
CF | mutters. "The time machine is very delicate." He fiddles with 		
CF | something in his pocket. "There. Now it's keyed to my DNA." 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		DavidW says, "uh-oh. Only one trip."
		Knight_Otu says, "Well, let's hope we got everything then."
		DavidW says, "We got nothing from the machine, though."
		Knight_Otu says, "We got the boots."
		DavidW says, "The yellow button might've activated the blue box."
		Knight_Otu says, "Also a color code or two."
Knight_Otu says (to ClubFloyd), "x box" 		
CF | The sides of the box are swirls of blue and white. The box appears to 		
CF | be made out of some type of metal, but it's like no metal you've seen 		
CF | before - smooth, quite hard, and extremely shiny. Oh, for a sword made 		
CF | of such material! There's a large green button on top of the box. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf34" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push green button" 		
CF | You can't reach that from the stationary bicycle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "stand" 		
CF | Okay, you're no longer in the stationary bicycle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push green button" 		
CF | The box makes a low whirring sound when you push the button. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW asks, "wait, the box is portable?"
Knight_Otu says (to ClubFloyd), "get box" 		
CF | The box is far too heavy for you to lift. 		
CF | 		
CF | > 		Knight_Otu says, "Nope."
		DavidW asks, "Sorry, are there two boxes?"
		Knight_Otu asks, "I don't think so?"
		DavidW says, "okay, I'm confused."
		Knight_Otu says, "I mean, the was the fake-egg box that we fed to the goat."
		DavidW asks, "What was the machine with the dials?"
		Knight_Otu asks, "The capsule in the surveillance room?"
		DavidW asks, "Yes. That's not this box?"
		Knight_Otu says, "I don't think so."
Knight_Otu says (to ClubFloyd), "enter box" 		
CF | I don't know how to enter the blue box. 		
CF | 		
CF | > 		DavidW says, "okay. Sorry."
Knight_Otu says (to ClubFloyd), "s" 		
CF | "I've already looked in there, Hobson," the scientist mutters. 		
CF | 		
CF | Supply Closet 		
CF | 		
CF | This tiny chamber is obviously the supply closet for the scientist's 		
CF | lab. There's not much of interest except a wooden shelf along the 		
CF | southern wall. The only exit is back to the north. 		
CF | 		
CF | A tiny bottle of pills, a mauve cube, and a Geiger counter are 		
CF | sitting on the wooden shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pills" 		
CF | The bottle contains quite a few blue pills. A label on the outside 		
CF | reads "Iodine - For Radiation Sickness." 		
CF | 		
CF | > 		DavidW says, "I guess we went through those rooms too quickly for me to process things correctly."
		Knight_Otu says, "Sorry, I'll try to slow down."
		DavidW says, "No, it's not your fault. There's just been a lot of new stuff."
		Knight_Otu says, "Must be the excitement of having reached new rooms."
Knight_Otu says (to ClubFloyd), "x cube" 		
CF | The cube is about an inch on a side, and made out of a crumbly 		
CF | material. Tiny raised letters along one side read "Akmi Galaktikorp 		
CF | Soopur-Nootrishunal Dee-hi-dray-tid Phood." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x counter" 		
CF | The Geiger counter is a rather cumbersome and bulky device, a heavy 		
CF | black box with a readout on top. You know what it is because the 		
CF | Valley King has one, though his isn't made by Acme - tiny letters on 		
CF | the side of this one read "Acme Soopur Pro-tek-tore Gygur Kowntur." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x readout" 		
CF | There are three bands of color on the Geiger counter readout - green, 		
CF | yellow, and red. The red band is labelled with a little 		
CF | skull-and-crossbones. The tacky bit is that the skull appears to be 		
CF | wearing Acme cheez specs - what a shameless product plug! [24] 		
CF | Currently, the needle is well into the red band. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 24" 		
CF | [24]: The cheez specs can be found in Unnkulian Unventure II. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all from shelf" 		
CF | tiny bottle of pills: Taken. 		
CF | mauve cube: Taken. 		
CF | Geiger counter: Your load is too heavy. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put pills in pocket" 		
CF | Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put cube in pocket" 		
CF | You can't fit that in the pocket. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get counter" 		
CF | Your load is too heavy. 		
CF | 		
CF | > 		Knight_Otu says, "Grr."
		DavidW says, "get rid of the erasers"
Knight_Otu says (to ClubFloyd), "drop erasers" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get counter" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, a strange bicycle 		
CF | stands in the very center of the room, an odd blue box stands in the 		
CF | northwest corner, and a large metal cage stands against the eastern 		
CF | wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | There's a strange old man here, rummaging through the stuff on the 		
CF | table. From the chemical stains on his hands and clothes you guess he 		
CF | must be a scientist. He glances at you briefly. "Ah, there you are, 		
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the 		
CF | blasted thing." 		
CF | 		
CF | > 		DavidW says, "So perhaps the white dial controls the radiation level."
Knight_Otu says (to ClubFloyd), "x readout" 		
CF | There are three bands of color on the Geiger counter readout - green, 		
CF | yellow, and red. The red band is labelled with a little 		
CF | skull-and-crossbones. The tacky bit is that the skull appears to be 		
CF | wearing Acme cheez specs - what a shameless product plug! [24] 		
CF | Currently, the needle is well into the red band. 		
CF | 		
CF | > 		Knight_Otu says, "Quite possibly."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		DavidW says, "like, insert the cube in the hole as a key then turn the dial to 1 to reduce radiation. Maybe."
		Knight_Otu says, "I'm not sure the cube we have is helpful there."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put cube in hole" 		
CF | You stick the mauve cube in the control panel. Sparks fly and lights 		
CF | flicker. Then, without warning, the panel makes a loud noise (PTOOEY!) 		
CF | and the mauve cube sails across the room. I guess it wasn't very 		
CF | appetizing - 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cube" 		
CF | The cube is about an inch on a side, and made out of a crumbly 		
CF | material. Tiny raised letters along one side read "Akmi Galaktikorp 		
CF | Soopur-Nootrishunal Dee-hi-dray-tid Phood." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. You sigh; you're almost starting to get used to 		
CF | high places, and the shaft is hardly as scary as the chasm, or the 		
CF | clifftop, or the bell tower. From deep in the bowels of the earth, an 		
CF | intense white light shines up the shaft, nearly blinding you. The 		
CF | humming noise you heard downstairs is louder here, and heat washes over 		
CF | you from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x readout" 		
CF | There are three bands of color on the Geiger counter readout - green, 		
CF | yellow, and red. The red band is labelled with a little 		
CF | skull-and-crossbones. The tacky bit is that the skull appears to be 		
CF | wearing Acme cheez specs - what a shameless product plug! [24] 		
CF | Currently, the needle is in the middle of the green band. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x light" 		
CF | I don't see any light here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shaft" 		
CF | The walls of the shaft look like hard, polished glass. The warm light 		
CF | from below reflects off the surfaces as if they were mirrors. 		
CF | Certainly, the shaft is too slippery for you to climb down, though I 		
CF | suppose you could enter the shaft if you were feeling suicidal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | On the Catwalks 		
CF | 		
CF | You're moving around a catwalk just east of the metal shaft. If 		
CF | anything, the heat's more intense here, and the light is quite 		
CF | brilliant. The catwalk curves around to the southwest and northwest. 		
CF | Below, through grates in the floor, you can see what are probably 		
CF | heating or ventilation ducts. This stretch of the catwalk is fairly 		
CF | uninteresting. 		
CF | 		
CF | For just a moment, you feel queasy, but the feeling soon passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x readout" 		
CF | There are three bands of color on the Geiger counter readout - green, 		
CF | yellow, and red. The red band is labelled with a little 		
CF | skull-and-crossbones. The tacky bit is that the skull appears to be 		
CF | wearing Acme cheez specs - what a shameless product plug! [24] 		
CF | Currently, the needle is in the middle of the green band. 		
CF | 		
CF | > 		Knight_Otu says, "Oh, of course."
		Knight_Otu says, "It's an acme product, so..."
Knight_Otu says (to ClubFloyd), "x counter" 		
CF | The Geiger counter is a rather cumbersome and bulky device, a heavy 		
CF | black box with a readout on top. You know what it is because the 		
CF | Valley King has one, though his isn't made by Acme - tiny letters on 		
CF | the side of this one read "Acme Soopur Pro-tek-tore Gygur Kowntur." 		
CF | 		
CF | > 		DavidW asks, "Why didn't you eat the pills?"
		Knight_Otu says, "I didn't expect the radiation after we didn't get warning messages."
Knight_Otu says (to ClubFloyd), "eat pill" 		
CF | You swallow one of the little blue pills. There's plenty left for all 		
CF | your friends - and they're dam tastee! 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on the catwalk on the southern edge of the 		
CF | bottomless shaft. The light and heat is really getting to you now; 		
CF | you're continually mopping your face. The catwalk continues around the 		
CF | deep hole to the northeast and northwest. 		
CF | 		
CF | There's a large rusted patch in the curving southern wall, but this 		
CF | section of catwalk is otherwise uninteresting. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x patch" 		
CF | The patch of wall has almost rusted through. The Unnkulians are really 		
CF | letting this place deteriorate. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "break patch" 		
CF | I don't think pounding on the patch of wall will do the trick. Why 		
CF | don't you try kicking it? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "kick patch" 		
CF | You smash your boot into the very center of the rusty patch of wall. 		
CF | The patch crumbles, revealing a mass of pink insulation. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x insulation" 		
CF | The insulation is pink fiberglass, a bulky bundle that's essentially 		
CF | weightless. It's quite soft, almost like a giant pillow or mattress. 		
CF | It's stuffed haphazardly inside the wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF | I'd pull it out of the wall first. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pull insulation" 		
CF | You yank on the fiberglass insulation, pulling what seems like 		
CF | mountains of the stuff from the wall. Eventually, you clean it all 		
CF | out, revealing a narrow crawl space leading to the southwest. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | You bend down and work your way into the crawl space - 		
CF | 		
CF | Crawl Space 		
CF | 		
CF | You're worming your way through a narrow crawl space that runs to 		
CF | the northeast and south. The floor underneath your hands and knees is 		
CF | warm, and a gentle humming sound reverberates through the metal 		
CF | passage. There must be a heating duct right underneath you, running 		
CF | toward the south. Luckily, you're only afraid of heights and not 		
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a 		
CF | burly Valley Warrior. From the south, you can hear gruff, demonic 		
CF | voices engaged in argument. 		
CF | 		
CF | > 		Knight_Otu asks, "Oh dear. Demonic voices?"
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf35" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Behind the Grate 		
CF | 		
CF | The crawl space terminates at a metal grate, suspended above what 		
CF | appears to be a meeting-chamber. You can't really see through the 		
CF | grate too well; the holes are too close together. From the chamber 		
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes 		
CF | moving around. You could squeeze back through the crawl space to the 		
CF | north, or possibly get through the grate. 		
CF | 		
CF | You see a catcher's mitt here. 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x mitt" 		
CF | The mitt is yellow and spongy. Tiny letters along the lining read 		
CF | "Acme Dam Tastee Cheez Mhit - Owers oph Thro-eng Phun!" 		
CF | 		
CF | "The human scientist's reactor is too vulnerable," one of the voices 		
CF | growls. "We must post guards. If the power were to fail - " The voice 		
CF | pauses. "I trust not this man from the future. His tongue is silver, 		
CF | but his eyes tell me he lies." 		
CF | 		
CF | 		
CF | > 		DavidW says, "yay, more food"
Knight_Otu says (to ClubFloyd), "get mitt" 		
CF | Your load is too heavy. 		
CF | 		
CF | "Fear not," another demonic voice murmurs. "Only the old wizard's 		
CF | accursed water can douse the core - and only if the setting is below 		
CF | three." 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear mitt" 		
CF | You don't have the catcher's mitt. 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "We could leave the mitt here for now."
Knight_Otu says (to ClubFloyd), "x grate" 		
CF | The grate's closed, but you can see a dimly-lit rectangular 		
CF | meeting-room below. If you want to see the contents of the chamber, 		
CF | you'll have to open the grate. 		
CF | 		
CF | "And what of the Lady Amanda?" one of the voices asks. You hold 		
CF | your breath and wait silently. She is somewhere close by, and these 		
CF | demons know where! 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | "She is well-protected," another demon growls. "And she watches 		
CF | over Unnkul's Hope, in the Inner Nursery." 		
CF | 		
CF | Amanda - watching over the evil children of the dread demons? Your 		
CF | heart aches for the fair maiden - forced into servitude by these evil 		
CF | beasts! The sword at your side seems to scream for their blood, and a 		
CF | red haze swims in front of your eyes. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Crawl Space 		
CF | 		
CF | You're worming your way through a narrow crawl space that runs to 		
CF | the northeast and south. The floor underneath your hands and knees is 		
CF | warm, and a gentle humming sound reverberates through the metal 		
CF | passage. There must be a heating duct right underneath you, running 		
CF | toward the south. Luckily, you're only afraid of heights and not 		
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a 		
CF | burly Valley Warrior. From the south, you can hear gruff, demonic 		
CF | voices engaged in argument. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on the catwalk on the southern edge of the 		
CF | bottomless shaft. The light and heat is really getting to you now; 		
CF | you're continually mopping your face. The catwalk continues around the 		
CF | deep hole to the northeast and northwest. 		
CF | 		
CF | Some fiberglass has been pulled from a hole in the wall to the 		
CF | south, revealing a narrow crawl space running to the southwest. 		
CF | 		
CF | You see a mass of insulation here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get insulation" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | On the Catwalks 		
CF | 		
CF | You're now west of the deep shaft; the catwalk curves around to the 		
CF | southeast and northeast. Heat washes over your face; you feel like you 		
CF | could get a sunburn from the shaft's intense light. 		
CF | 		
CF | > 		DavidW says, "I'm getting tired again. I need a five minute nap. Back soon."
Knight_Otu says (to ClubFloyd), "se" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on the catwalk on the southern edge of the 		
CF | bottomless shaft. The light and heat is really getting to you now; 		
CF | you're continually mopping your face. The catwalk continues around the 		
CF | deep hole to the northeast and northwest. 		
CF | 		
CF | Some fiberglass has been pulled from a hole in the wall to the 		
CF | south, revealing a narrow crawl space running to the southwest. 		
CF | 		
CF | You see a mass of insulation here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x insulation" 		
CF | The insulation is pink fiberglass, a bulky bundle that's essentially 		
CF | weightless. It's quite soft, almost like a giant pillow or mattress. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | "Doofus!" a voice booms. "What does a Wizard know of petty technology 		
CF | such as this? Bother me not with such foolishness!" 		
CF | 		
CF | > 		Knight_Otu says, "That's a way to deny one's own incompetence."
		DavidW says, "back"
		DavidW says, "a bit woozy, though"
		Knight_Otu says, "We could stop earlier, if you like."
		DavidW says, "hm. You're getting heat warnings up here."
		DavidW asks, "What's at west catwalk, if anything?"
		Knight_Otu says, "I'm not quite sure whether they are heat warnings or if they're room descriptions."
Knight_Otu says (to ClubFloyd), "nw" 		
CF | On the Catwalks 		
CF | 		
CF | You're now west of the deep shaft; the catwalk curves around to the 		
CF | southeast and northeast. Heat washes over your face; you feel like you 		
CF | could get a sunburn from the shaft's intense light. 		
CF | 		
CF | > 		Knight_Otu says, "Nothing particularly exciting it seems."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. From deep in the bowels of the earth, an intense 		
CF | white light shines up the shaft, nearly blinding you. The humming 		
CF | noise you heard downstairs is louder here, and heat washes over you 		
CF | from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		DavidW says, "hm"
Knight_Otu says (to ClubFloyd), "d" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "score" 		
CF | In a total of 1248 turns, you have achieved a score of 227 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're moving right along. 		
CF | 		
CF | > 		DavidW asks, "We haven't seen south of Long Hall North, have we?"
		Knight_Otu says, "We've got two souths left, and the grate, I believe."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Long Hall Center 		
CF | 		
CF | You're standing about halfway down a long north-south hall. Specks 		
CF | of red minerals in the black marble floor catch the pale green 		
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil 		
CF | permeates the hall, seeming to throb with diabolical intensity. 		
CF | 		
CF | Further down the hall to the south, you can just make out a dim 		
CF | light. A low humming noise echoes down the hall from the north, just 		
CF | barely audible. 		
CF | 		
CF | > 		DavidW says, "oh!"
		DavidW says, "The mauve cube needs to be olive drab."
		Knight_Otu says, "Oh, that is possible."
		DavidW asks, "put the cube in the blue box and push the button. Does it change colour?"
Knight_Otu says (to ClubFloyd), "n" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, a strange bicycle 		
CF | stands in the very center of the room, an odd blue box stands in the 		
CF | northwest corner, and a large metal cage stands against the eastern 		
CF | wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | There's a strange old man here, rummaging through the stuff on the 		
CF | table. From the chemical stains on his hands and clothes you guess he 		
CF | must be a scientist. He glances at you briefly. "Ah, there you are, 		
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the 		
CF | blasted thing." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put cube in box" 		
CF | Which box do you mean, the blue box, or the Geiger counter? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put cube in blue box" 		
CF | I don't know how to put anything into the blue box. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open blue box" 		
CF | I see no way to get the blue box open. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "x cage" 		
CF | Which cage do you mean, the metal cage, or the gilded cage? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x metal cage" 		
CF | It's quite a large cage, much too large for you to carry. There's a 		
CF | gnooby inside. 		
CF | 		
CF | > 		DavidW says, "okay, maybe that machine in the future changes it."
		Knight_Otu says, "Then let's hope there's a way back there."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		DavidW says, "I suspect not."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Long Hall Center 		
CF | 		
CF | You're standing about halfway down a long north-south hall. Specks 		
CF | of red minerals in the black marble floor catch the pale green 		
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil 		
CF | permeates the hall, seeming to throb with diabolical intensity. 		
CF | 		
CF | Further down the hall to the south, you can just make out a dim 		
CF | light. A low humming noise echoes down the hall from the north, just 		
CF | barely audible. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Long Hall South 		
CF | 		
CF | The hall terminates before a great open doorway to the south. The 		
CF | doorway is finished in solid silver streaked with ebony, and carved in 		
CF | the shape of a gigantic snaggletoothed mouth. It's quite a 		
CF | disconcerting image, especially since beyond the doorway is only 		
CF | darkness. A narrow hallway runs west, and a wooden door to the east is 		
CF | closed. From the west, you can see a faint reddish glow and you can 		
CF | hear gruff, demonic voices arguing. You could also travel up the 		
CF | hallway to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF | The wooden door to the east is strengthened with iron bands, and looks 		
CF | quite sturdy. A single word has been carved into the door with a 		
CF | knife, or perhaps a claw (!) - it reads "Nursery." It's closed and 		
CF | locked. 		
CF | 		
CF | > 		DavidW says, "Could the nursery be to t.."
		Knight_Otu says, "It sure is."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf36" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Demonic Meeting Hall 		
CF | 		
CF | The walls of this rectangular chamber are hung with red and black 		
CF | curtains, depicting the triumph of nasty Unnkulians over pitiful, 		
CF | scraggly Valley Warriors. The floor is bone white marble streaked with 		
CF | blood-red minerals, iron ore and granite. A giant pentacle-shaped 		
CF | table stands in the very center of the chamber. There's what appears 		
CF | to be a heating duct at the very top of the chamber in the northern 		
CF | wall. A dim glow from strange panels in the ceiling illuminates the 		
CF | room with a ruddy glow. The only exit is back to the east. 		
CF | 		
CF | Squatting around the table are five monstrous demons. You recognize 		
CF | them from the paintings of Valley artists - the demon lords of Unnkul! 		
CF | On the right, Ug'lee Ist, the six-headed Warlord, commander of the 		
CF | military demons. To the left, Gher'ee Phahl-wil, the Bishop of the 		
CF | false prophets of Unnkul. Between them, the other three lords, all 		
CF | unbearably evil, all unbearably powerful - all staring at you. The 		
CF | Demon Wizard Dug'heh-neng leers in your direction, stroking the 		
CF | scraggly hairs on his upper lip. "The ways of my Magic are most 		
CF | Unnkul," he growls, gesturing with a slender claw. Suddenly your 		
CF | insides are on the outside - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 1262 turns, you have achieved a score of 227 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're moving right along. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		DavidW says, "Ugliest and Jerry Falwell."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Long Hall South 		
CF | 		
CF | The hall terminates before a great open doorway to the south. The 		
CF | doorway is finished in solid silver streaked with ebony, and carved in 		
CF | the shape of a gigantic snaggletoothed mouth. It's quite a 		
CF | disconcerting image, especially since beyond the doorway is only 		
CF | darkness. A narrow hallway runs west, and a wooden door to the east is 		
CF | closed. From the west, you can see a faint reddish glow and you can 		
CF | hear gruff, demonic voices arguing. You could also travel up the 		
CF | hallway to the north. 		
CF | 		
CF | > 		Knight_Otu says, "That would be who's behind the grate, then."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Long Hall Center 		
CF | 		
CF | You're standing about halfway down a long north-south hall. Specks 		
CF | of red minerals in the black marble floor catch the pale green 		
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil 		
CF | permeates the hall, seeming to throb with diabolical intensity. 		
CF | 		
CF | Further down the hall to the south, you can just make out a dim 		
CF | light. A low humming noise echoes down the hall from the north, just 		
CF | barely audible. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		DavidW says, "The other name would be Doug Henning, I guess."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Lava Pool 		
CF | 		
CF | You're standing on the edge of a pool of bubbling lava. The molten 		
CF | rock bubbles up through cracks deep in the earth, eating away at the 		
CF | sandstone walls. The pool stretches out before you. It's rather hard 		
CF | to breathe here; the room is filled with a haze of sulpher fumes and 		
CF | steam. The only safe path is back to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pool" 		
CF | The pool of molten rock fills the chamber. There's no way to tell how 		
CF | deep it is. It looks like there might be a slight undertow to the 		
CF | south, but it's hard to tell. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "score" 		
CF | In a total of 1268 turns, you have achieved a score of 227 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're moving right along. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF | It's closed. 		
CF | 		
CF | > 		DavidW asks, "Push green button?"
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, a strange bicycle 		
CF | stands in the very center of the room, an odd blue box stands in the 		
CF | northwest corner, and a large metal cage stands against the eastern 		
CF | wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | There's a strange old man here, rummaging through the stuff on the 		
CF | table. From the chemical stains on his hands and clothes you guess he 		
CF | must be a scientist. He glances at you briefly. "Ah, there you are, 		
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the 		
CF | blasted thing." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push green button" 		
CF | The box makes a low whirring sound when you push the button. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		DavidW says, "hm. Not the door opening."
		Knight_Otu says, "Doesn't seem to be the opene."
		Knight_Otu says, "*opener"
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, a strange bicycle 		
CF | stands in the very center of the room, an odd blue box stands in the 		
CF | northwest corner, and a large metal cage stands against the eastern 		
CF | wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | There's a strange old man here, rummaging through the stuff on the 		
CF | table. From the chemical stains on his hands and clothes you guess he 		
CF | must be a scientist. He glances at you briefly. "Ah, there you are, 		
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the 		
CF | blasted thing." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open cage" 		
CF | Opened. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter cage" 		
CF | Which cage do you mean, the metal cage, or the gilded cage? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "metal" 		
CF | I don't know how to enter the metal cage. 		
CF | 		
CF | The blue box stops whirring. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cage" 		
CF | Which cage do you mean, the metal cage, or the gilded cage? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x metal cage" 		
CF | It's quite a large cage, much too large for you to carry. There's a 		
CF | gnooby inside. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get gnooby" 		
CF | You can't have the gnooby. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x it" 		
CF | You don't know why, but you really think the creature in the cage must 		
CF | be called a gnooby. It's about the size of a poodle, it's round with 		
CF | short, stubby legs, it's covered in purple fur, and it has beady little 		
CF | red eyes. It's certainly not a native of the Valley, or Unnkulia. 		
CF | 		
CF | > 		DavidW asks, "pet gnooby?"
Knight_Otu says (to ClubFloyd), "pet gnooby" 		
CF | I don't know the word "pet". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | "I've already looked in there, Hobson," the scientist mutters. 		
CF | 		
CF | Supply Closet 		
CF | 		
CF | This tiny chamber is obviously the supply closet for the scientist's 		
CF | lab. There's not much of interest except a wooden shelf along the 		
CF | southern wall. The only exit is back to the north. 		
CF | 		
CF | You see a pair of erasers here. 		
CF | 		
CF | > 		DavidW asks, "Could the key we used to get into this section also unlock the nursery door?"
		Knight_Otu says, "I kind of doubt it, but we can try."
		DavidW says, "like, I doubt it would, but, y'never know."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, a strange bicycle 		
CF | stands in the very center of the room, an odd blue box stands in the 		
CF | northwest corner, and a large metal cage stands against the eastern 		
CF | wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | There's a strange old man here, rummaging through the stuff on the 		
CF | table. From the chemical stains on his hands and clothes you guess he 		
CF | must be a scientist. He glances at you briefly. "Ah, there you are, 		
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the 		
CF | blasted thing." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Long Hall Center 		
CF | 		
CF | You're standing about halfway down a long north-south hall. Specks 		
CF | of red minerals in the black marble floor catch the pale green 		
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil 		
CF | permeates the hall, seeming to throb with diabolical intensity. 		
CF | 		
CF | Further down the hall to the south, you can just make out a dim 		
CF | light. A low humming noise echoes down the hall from the north, just 		
CF | barely audible. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Long Hall South 		
CF | 		
CF | The hall terminates before a great open doorway to the south. The 		
CF | doorway is finished in solid silver streaked with ebony, and carved in 		
CF | the shape of a gigantic snaggletoothed mouth. It's quite a 		
CF | disconcerting image, especially since beyond the doorway is only 		
CF | darkness. A narrow hallway runs west, and a wooden door to the east is 		
CF | closed. From the west, you can see a faint reddish glow and you can 		
CF | hear gruff, demonic voices arguing. You could also travel up the 		
CF | hallway to the north. 		
CF | 		
CF | > 		DavidW asks, "And did we try to go south into the maw of darkness?"
Knight_Otu says (to ClubFloyd), "s" 		
CF | Throne of Unnkul 		
CF | 		
CF | You're standing in a gloomy domed chamber. Black tapestries hang on 		
CF | the walls and shadows lurk in every corner. The southern wall is a 		
CF | great curved window, overlooking a deep chasm. Further south, through 		
CF | the window, you can see a beautiful rainbow bridge spanning the chasm. 		
CF | Below, a molten river of lava flows through the rock, carving the gorge 		
CF | from the living rock. It's an amazing sight. A massive ebony throne 		
CF | stands in the very center of the chamber, facing south. The only exit 		
CF | from the chamber is back to the north. 		
CF | 		
CF | > 		Knight_Otu says, "I totally missed that."
Knight_Otu says (to ClubFloyd), "x window" 		
CF | The curved window takes up the entire southern wall of the chamber. 		
CF | The view of the underworld beyond is incredible. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bridge" 		
CF | Yep, it's quite a view. You'd have to get closer to examine it more 		
CF | closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x river" 		
CF | Yep, it's quite a view. You'd have to get closer to examine it more 		
CF | closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x throne" 		
CF | The ebony throne is quite large and quite beautiful. It's covered with 		
CF | carvings of demonic figures engaged in various Unnkul acts. It faces 		
CF | south. 		
CF | 		
CF | > 		DavidW asks, "I assume we can't continue south?"
Knight_Otu says (to ClubFloyd), "s" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw brick at window" 		
CF | You miss. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get brick" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "Worth a try."
		DavidW asks, "Check the tapestries. Sit on the throne. Turn the throne?"
Knight_Otu says (to ClubFloyd), "x tapestries" 		
CF | The tapestries are solid black and not especially interesting. The 		
CF | Demons of Unnkul may be "dam tuff" but they sure don't know how to 		
CF | decorate. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sit on throne" 		
CF | Okay, you're now sitting in the ebony throne. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x window" 		
CF | The curved window takes up the entire southern wall of the chamber. 		
CF | The view of the underworld beyond is incredible. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump through window" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "stand" 		
CF | Okay, you're no longer in the ebony throne. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn throne north" 		
CF | There are words after your command I couldn't use. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn throne" 		
CF | Turning the ebony throne doesn't have any effect. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push throne" 		
CF | Pushing the ebony throne doesn't do anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push throne" 		
CF | Pushing the ebony throne doesn't do anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind tapestries" 		
CF | There's nothing behind the tapestries except stone walls. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pull throne" 		
CF | Pulling the ebony throne doesn't have any effect. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shadows" 		
CF | I don't see any shadows here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look behind throne" 		
CF | There's nothing behind the ebony throne. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look under throne" 		
CF | There's nothing under the ebony throne. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Long Hall South 		
CF | 		
CF | The hall terminates before a great open doorway to the south. The 		
CF | doorway is finished in solid silver streaked with ebony, and carved in 		
CF | the shape of a gigantic snaggletoothed mouth. It's quite a 		
CF | disconcerting image, especially since beyond the doorway is only 		
CF | darkness. A narrow hallway runs west, and a wooden door to the east is 		
CF | closed. From the west, you can see a faint reddish glow and you can 		
CF | hear gruff, demonic voices arguing. You could also travel up the 		
CF | hallway to the north. 		
CF | 		
CF | > 		DavidW says, "There oughta be something here for us."
Knight_Otu says (to ClubFloyd), "wave wand" 		
CF | Nothing happens. 		
CF | 		
CF | > 		Knight_Otu says, "There should be, yes."
Knight_Otu says (to ClubFloyd), "x doorway" 		
CF | Which doorway do you mean, the wooden door, or the gigantic mouth? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "mouth" 		
CF | It's quite artistic, and quite disturbing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "knock on nursery" 		
CF | I don't know the word "nursery". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "knock on wooden" 		
CF | You rap loudly on the door. From behind, you hear the sound of small 		
CF | children giggling, but soon, all's quiet once again. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unlock wooden with iron" 		
CF | Which wooden do you mean, the wooden door, or the oar? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "door" 		
CF | It doesn't fit the lock. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Long Hall Center 		
CF | 		
CF | You're standing about halfway down a long north-south hall. Specks 		
CF | of red minerals in the black marble floor catch the pale green 		
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil 		
CF | permeates the hall, seeming to throb with diabolical intensity. 		
CF | 		
CF | Further down the hall to the south, you can just make out a dim 		
CF | light. A low humming noise echoes down the hall from the north, just 		
CF | barely audible. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "diagnose" 		
CF | You're in peak condition. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x man" 		
CF | From the position of the man's body, it appears that he fell down the 		
CF | stairs - a simple tragic accident. 		
CF | 		
CF | > 		DavidW says, "I think we need heat protection against the lava at some point."
Knight_Otu says (to ClubFloyd), "u" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. From deep in the bowels of the earth, an intense 		
CF | white light shines up the shaft, nearly blinding you. The humming 		
CF | noise you heard downstairs is louder here, and heat washes over you 		
CF | from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | On the Catwalks 		
CF | 		
CF | You're now west of the deep shaft; the catwalk curves around to the 		
CF | southeast and northeast. Heat washes over your face; you feel like you 		
CF | could get a sunburn from the shaft's intense light. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on the catwalk on the southern edge of the 		
CF | bottomless shaft. The light and heat is really getting to you now; 		
CF | you're continually mopping your face. The catwalk continues around the 		
CF | deep hole to the northeast and northwest. 		
CF | 		
CF | Some fiberglass has been pulled from a hole in the wall to the 		
CF | south, revealing a narrow crawl space running to the southwest. 		
CF | 		
CF | You see a mass of insulation here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | You bend down and work your way into the crawl space - 		
CF | 		
CF | Crawl Space 		
CF | 		
CF | You're worming your way through a narrow crawl space that runs to 		
CF | the northeast and south. The floor underneath your hands and knees is 		
CF | warm, and a gentle humming sound reverberates through the metal 		
CF | passage. There must be a heating duct right underneath you, running 		
CF | toward the south. Luckily, you're only afraid of heights and not 		
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a 		
CF | burly Valley Warrior. From the south, you can hear gruff, demonic 		
CF | voices engaged in argument. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Behind the Grate 		
CF | 		
CF | The crawl space terminates at a metal grate, suspended above what 		
CF | appears to be a meeting-chamber. You can't really see through the 		
CF | grate too well; the holes are too close together. From the chamber 		
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes 		
CF | moving around. You could squeeze back through the crawl space to the 		
CF | north, or possibly get through the grate. 		
CF | 		
CF | You see a catcher's mitt here. 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf37" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open grate" 		
CF | You kick open the grate, revealing the chamber below. Seated around a 		
CF | pentacle-shaped table are the five demon lords of Unnkul, the most 		
CF | powerful creatures known! They look up at you, fixing you with beady 		
CF | demon-eyes. You feel a bit exposed. You feel even more exposed a 		
CF | moment later, when the demon lords pull you from the crawl space and 		
CF | skin you like a rabbit - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 1326 turns, you have achieved a score of 227 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're moving right along. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		DavidW asks, "I don't suppose we can make a fiberglass canoe?"
		Knight_Otu asks, "Who knows?"
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Behind the Grate 		
CF | 		
CF | The crawl space terminates at a metal grate, suspended above what 		
CF | appears to be a meeting-chamber. You can't really see through the 		
CF | grate too well; the holes are too close together. From the chamber 		
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes 		
CF | moving around. You could squeeze back through the crawl space to the 		
CF | north, or possibly get through the grate. 		
CF | 		
CF | You see a catcher's mitt here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Crawl Space 		
CF | 		
CF | You're worming your way through a narrow crawl space that runs to 		
CF | the northeast and south. The floor underneath your hands and knees is 		
CF | warm, and a gentle humming sound reverberates through the metal 		
CF | passage. There must be a heating duct right underneath you, running 		
CF | toward the south. Luckily, you're only afraid of heights and not 		
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a 		
CF | burly Valley Warrior. From the south, you can hear gruff, demonic 		
CF | voices engaged in argument. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on the catwalk on the southern edge of the 		
CF | bottomless shaft. The light and heat is really getting to you now; 		
CF | you're continually mopping your face. The catwalk continues around the 		
CF | deep hole to the northeast and northwest. 		
CF | 		
CF | Some fiberglass has been pulled from a hole in the wall to the 		
CF | south, revealing a narrow crawl space running to the southwest. 		
CF | 		
CF | You see a mass of insulation here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), an oar, a sword, a thin wand, a pickaxe, 		
CF | an iron key, some coveralls (being worn), a pair of boots (being worn), 		
CF | a mauve cube, a Geiger counter, and a single brick. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop counter" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get insulation" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop key" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get insulation" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear insulation" 		
CF | The insulation's made for stuffing in walls, not wrapping yourself in. 		
CF | 		
CF | > 		DavidW says, "huh. So we can take it."
Knight_Otu says (to ClubFloyd), "nw" 		
CF | On the Catwalks 		
CF | 		
CF | You're now west of the deep shaft; the catwalk curves around to the 		
CF | southeast and northeast. Heat washes over your face; you feel like you 		
CF | could get a sunburn from the shaft's intense light. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. From deep in the bowels of the earth, an intense 		
CF | white light shines up the shaft, nearly blinding you. The humming 		
CF | noise you heard downstairs is louder here, and heat washes over you 		
CF | from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Lava Pool 		
CF | 		
CF | You're standing on the edge of a pool of bubbling lava. The molten 		
CF | rock bubbles up through cracks deep in the earth, eating away at the 		
CF | sandstone walls. The pool stretches out before you. It's rather hard 		
CF | to breathe here; the room is filled with a haze of sulpher fumes and 		
CF | steam. The only safe path is back to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf38" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put insulation in lava" 		
CF | You drop the mass of insulation in the pool of molten rock. It slips 		
CF | beneath the lava, lost forever. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Lava Pool 		
CF | 		
CF | You're standing on the edge of a pool of bubbling lava. The molten 		
CF | rock bubbles up through cracks deep in the earth, eating away at the 		
CF | sandstone walls. The pool stretches out before you. It's rather hard 		
CF | to breathe here; the room is filled with a haze of sulpher fumes and 		
CF | steam. The only safe path is back to the north. 		
CF | 		
CF | > 		DavidW says, "okay, so that's a 'no'."
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a bronze ring, a brass lamp (providing 		
CF | light), a lump of gold, a gilded cage, a brown book, a jade figurine, 		
CF | and a tiny bottle of pills. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW says, "Still, we should remember the insulation is portable."
Knight_Otu says (to ClubFloyd), "swim" 		
CF | You don't know how. 		
CF | 		
CF | > 		Knight_Otu says, "We should, yes."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west, a great iron door has been opened, revealing a damp, 		
CF | dark passage plunging deeper into the earth. Passages run north and 		
CF | southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forge 		
CF | 		
CF | You're standing in what must be an ancient forge. Dark wooden beams 		
CF | support a sagging stone roof, and the floor is stained with droplets of 		
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in 		
CF | the very center of the room. To one side is a huge grindstone. The 		
CF | only exit is to the northeast. 		
CF | 		
CF | > 		Knight_Otu says, "Smith still isn't back."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west, a great iron door has been opened, revealing a damp, 		
CF | dark passage plunging deeper into the earth. Passages run north and 		
CF | southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. A 		
CF | sign hangs just above the glass wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | corkscrew, a pillow, a long rope, a shiny knife, and a wine bottle 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline and a barbell here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open coffin" 		
CF | You grunt and strain, but even with your warrior's strength, you can't 		
CF | budge the huge stone lid. 		
CF | 		
CF | > 		Knight_Otu says, "Still not strong enough to open the coffin."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | corkscrew, a pillow, a long rope, a shiny knife, and a wine bottle 		
CF | here. 		
CF | 		
CF | > 		DavidW asks, "Can we tie the rope to the catwalk and climb down the shaft? Like, that must be suicidal, right?"
		DavidW asks, "also, is the wand the 'stirring rod'?"
		Knight_Otu says, "Probably. The game did say jumping would be suicidal."
		Knight_Otu says, "Hm..."
Knight_Otu says (to ClubFloyd), "drop insulation" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get rope" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. A 		
CF | sign hangs just above the glass wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west, a great iron door has been opened, revealing a damp, 		
CF | dark passage plunging deeper into the earth. Passages run north and 		
CF | southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		DavidW says, "maybe leash the animal with the rope."
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, a strange bicycle 		
CF | stands in the very center of the room, an odd blue box stands in the 		
CF | northwest corner, and a large metal cage stands against the eastern 		
CF | wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | There's a strange old man here, rummaging through the stuff on the 		
CF | table. From the chemical stains on his hands and clothes you guess he 		
CF | must be a scientist. He glances at you briefly. "Ah, there you are, 		
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the 		
CF | blasted thing." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give wand to scientist" 		
CF | The old man's eyes light up. "Ah, thank you." He pulls a beaker from 		
CF | under the debris on the table and stirs it with the wand. The liquid 		
CF | inside the container turns bright mauve. "Dear me," the scientist 		
CF | murmurs, scratching his head. "That's not right at all. I must have 		
CF | left the froogle-juice back in our own time. Watch the lab, Hobson - 		
CF | I'll be back in a moment." The scientist hops on the stationary bike 		
CF | and starts pedalling. "And check the reactor, will you?" the 		
CF | scientist shouts, waving to you. "One of those damned Unnkulian brats 		
CF | tossed his ball down there, and it's fouling up the cooling system." 		
CF | He stabs a button on his wristwatch. "I've opened the emergency 		
CF | elevator at the bottom. Be careful! Don't forget to shut the reactor 		
CF | down first!" 		
CF | 		
CF | Suddenly, there's a blinding flash of light. When the spots vanish 		
CF | from in front of your eyes, both the scientist and the bicycle are 		
CF | gone! 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "Well, then."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf39" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | You'll have to open the door first. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open door" 		
CF | I see no visible means of opening the door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, an odd blue box 		
CF | stands in the northwest corner, and a large metal cage stands against 		
CF | the eastern wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x control" 		
CF | The control panel is a maze of readouts and switches. You wouldn't 		
CF | know what to turn first. Blinking lights illuminate the readouts, but 		
CF | provide no clue as to what does what. However, one large white dial in 		
CF | the very center of the panel looks promising. There's a cube-shaped 		
CF | hole next to the dial. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x dial" 		
CF | The area above the fifth setting on the dial is marked in red, with a 		
CF | little skull and crossbones. I think the panel's creators are trying 		
CF | to tell you something. [22] The white dial can be turned to settings 		
CF | numbered from 1 to 7. It's currently set to 5. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn dial to 1" 		
CF | The dial won't turn. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put cube in hole" 		
CF | You stick the mauve cube in the control panel. Sparks fly and lights 		
CF | flicker. Then, without warning, the panel makes a loud noise (PTOOEY!) 		
CF | and the mauve cube sails across the room. I guess it wasn't very 		
CF | appetizing - 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn dial to 1" 		
CF | The dial won't turn. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
Knight_Otu says (to ClubFloyd), "u" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. From deep in the bowels of the earth, an intense 		
CF | white light shines up the shaft, nearly blinding you. The humming 		
CF | noise you heard downstairs is louder here, and heat washes over you 		
CF | from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tie rope to catwalk" 		
CF | I don't know the word "catwalk". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tie rope to catwalks" 		
CF | I don't know the word "catwalks". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tie rope to shaft" 		
CF | I don't know how to attach anything to the shaft. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump" 		
CF | Wheeee! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump in shaft" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter shaft" 		
CF | Entering the shaft with all the heat and light is certain suicide. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | You see a mauve cube here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get cube" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, an odd blue box 		
CF | stands in the northwest corner, and a large metal cage stands against 		
CF | the eastern wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | > 		Knight_Otu says, "I'd have thought the elevator would be the sealed door."
		DavidW asks, "Maybe the blue box button works now?"
Knight_Otu says (to ClubFloyd), "push green button" 		
CF | The box makes a low whirring sound when you push the button. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | You'll have to open the door first. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put cube in hole" 		
CF | You stick the mauve cube in the control panel. Sparks fly and lights 		
CF | flicker. Then, without warning, the panel makes a loud noise (PTOOEY!) 		
CF | and the mauve cube sails across the room. I guess it wasn't very 		
CF | appetizing - 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get cube" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		DavidW says, "Pretty sure we need to change the cube's colour."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, an odd blue box 		
CF | stands in the northwest corner, and a large metal cage stands against 		
CF | the eastern wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give cube to gnooby" 		
CF | The gnooby sniffs at the object, then growls ominously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "gnooby, hi" 		
CF | You have lost your mind. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "gnooby, follow me" 		
CF | You have lost your mind. 		
CF | 		
CF | > 		DavidW says, "Try giving other stuff."
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), an oar, a sword, a pickaxe, some 		
CF | coveralls (being worn), a pair of boots (being worn), a single brick, a 		
CF | long rope, and a mauve cube. 		
CF | 		
CF | > 		DavidW says, "For all we know, it wants to eat insulation."
Knight_Otu says (to ClubFloyd), "give brick to gnooby" 		
CF | The gnooby sniffs at the object, then growls ominously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a bronze ring, a brass lamp (providing 		
CF | light), a lump of gold, a gilded cage, a brown book, a jade figurine, 		
CF | and a tiny bottle of pills. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give figurine to gnooby" 		
CF | The gnooby sniffs at the object, then growls ominously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push belly button" 		
CF | You poke the figurine of Duhdha in the stomach. Without warning, a 		
CF | bolt of lightning splits the sky and arcs to the ground, frying your 		
CF | head to a crisp. The charred embers of your brains fall down your 		
CF | collar; you might have an urge to scratch, if you were still alive and 		
CF | had a head. 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 1397 turns, you have achieved a score of 237 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're an excellent adventurer. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		DavidW says, "I wish I could see what the gnoobies in the monitor were doing."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, an odd blue box 		
CF | stands in the northwest corner, and a large metal cage stands against 		
CF | the eastern wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gadgets" 		
CF | There's not much here that you'd have any interest in, except the items 		
CF | specifically mentioned. 		
CF | 		
CF | > 		Knight_Otu says, "There is mention of three suns, a blood-red sky, and vegetation."
		DavidW asks, "where was that?"
		Knight_Otu says, "With regards to the monitor."
		DavidW says, "oh"
		DavidW says, "I thought it might have held a clue what do to with this gnooby."
		Knight_Otu asks, "Perhaps it does, but we can't see it yet?"
		says, "We could restore to CF33 to see if we can color the cube with the machine from the future."
		DavidW says, "yes, I think it's worth a try"
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf40" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "restore" 		
CF | File to restore game from > 		
Knight_Otu says (to ClubFloyd), "cf33" 		
CF | Restored. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get coveralls" 		
CF | You strip Hobson of his coveralls. After all, he certainly doesn't 		
CF | need them anymore. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear them" 		
CF | coveralls: Okay, you're now wearing the coveralls. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, a strange bicycle 		
CF | stands in the very center of the room, an odd blue box stands in the 		
CF | northwest corner, and a large metal cage stands against the eastern 		
CF | wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | There's a strange old man here, rummaging through the stuff on the 		
CF | table. From the chemical stains on his hands and clothes you guess he 		
CF | must be a scientist. He glances at you briefly. "Ah, there you are, 		
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the 		
CF | blasted thing." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | "I've already looked in there, Hobson," the scientist mutters. 		
CF | 		
CF | Supply Closet 		
CF | 		
CF | This tiny chamber is obviously the supply closet for the scientist's 		
CF | lab. There's not much of interest except a wooden shelf along the 		
CF | southern wall. The only exit is back to the north. 		
CF | 		
CF | A tiny bottle of pills, a mauve cube, and a Geiger counter are 		
CF | sitting on the wooden shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all from shelf" 		
CF | tiny bottle of pills: Taken. 		
CF | mauve cube: Taken. 		
CF | Geiger counter: You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put pills in pocket" 		
CF | Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop eraser" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get counter" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, a strange bicycle 		
CF | stands in the very center of the room, an odd blue box stands in the 		
CF | northwest corner, and a large metal cage stands against the eastern 		
CF | wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | There's a strange old man here, rummaging through the stuff on the 		
CF | table. From the chemical stains on his hands and clothes you guess he 		
CF | must be a scientist. He glances at you briefly. "Ah, there you are, 		
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the 		
CF | blasted thing." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get on bike" 		
CF | Okay, you're now in the stationary bicycle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ride bike" 		
CF | You pedal the bike furiously. "No, you fool!" you hear the scientist 		
CF | shout. Suddenly, there's a blinding flash of light, and your stomach 		
CF | turns inside out. You close your eyes tightly, trying to keep your 		
CF | breakfast down. When you open them again, you seem to have shifted - 		
CF | 		
CF | 		
CF | You're seated on a stationary bicycle in a long, rectangular 		
CF | chamber. The walls are shiny metal. From under the floor, a quiet 		
CF | humming noise reverberates through the chamber. Several low bunks line 		
CF | the walls. At the south end of the chamber is a massive metal locker, 		
CF | currently closed. Strangely, you feel rather light-footed here, as if 		
CF | you weigh less than normal. There's an open doorway to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | You're not going anywhere until you get out of the stationary bicycle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "stand" 		
CF | Okay, you're no longer in the stationary bicycle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Surveillance Room 		
CF | 		
CF | You're standing in a square chamber with walls of shiny metal. A 		
CF | huge black desk shaped like a half-moon faces north. On the north wall 		
CF | are three screens, each displaying a different picture. A pale man in 		
CF | a strange outfit is slumped in a chair behind the desk, fast asleep and 		
CF | snoring. A passage runs south - back to the barracks - and a huge 		
CF | sealed door is to the west. Sitting against the eastern wall is a 		
CF | strange machine. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x capsule" 		
CF | The machine is a roughly person-sized jet black capsule. Letters down 		
CF | the side read "Matter-Mover," and beneath that, smaller lettering reads 		
CF | "Colorspace Olive Drab: 4196, 5568, 1372." The capsule has three 		
CF | dials, color coded red, green, and blue. Each dial can be set to a 		
CF | number between 0 and 10,000. Current dial settings: (6000, 3270, 		
CF | 1732) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put cube in capsule" 		
CF | I don't know how to put anything into the matter mover. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x outfit" 		
CF | The man's outfit is blue with little gold tassels on the shoulders. 		
CF | Written across the man's chest are the words "Security - Class Y." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get outfit" 		
CF | I doubt you could strip the man without waking him. 		
CF | 		
CF | > 		DavidW says, "push the yellow button and try entering the capsule"
Knight_Otu says (to ClubFloyd), "push yellow" 		
CF | You push the yellow button. Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter capsule" 		
CF | You enter the capsule, but nothing much happens. After a few seconds, 		
CF | you climb out again. Whatever the darn thing's supposed to do, it's 		
CF | not doing it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn red to 4196" 		
CF | Okay, it's now turned to 4196. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn green to 5568" 		
CF | Okay, it's now turned to 5568. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn blue to 1372" 		
CF | Okay, it's now turned to 1372. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push yellow" 		
CF | You push the yellow button. Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter capsule" 		
CF | You enter the capsule, but nothing much happens. After a few seconds, 		
CF | you climb out again. Whatever the darn thing's supposed to do, it's 		
CF | not doing it. 		
CF | 		
CF | > 		DavidW asks, "hm. Weird that we can enter it but not put anything into it. And if colours are just addresses to move things to, this device would change the colour of anything, will it?"
		DavidW says, "er wouldn't"
		Knight_Otu says, "Yeah, that seems to be the case."
Knight_Otu says (to ClubFloyd), "x desk" 		
CF | There are four buttons on the desk - white, yellow, green, and red. 		
CF | There's a drawing of a little megaphone above the red button. Each 		
CF | button has an up and a down position. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x monitors" 		
CF | I don't know the word "monitors". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x monitor" 		
CF | I don't know the word "monitor". 		
CF | 		
CF | > 		DavidW says, "screen"
		Knight_Otu says, "Right."
Knight_Otu says (to ClubFloyd), "x screens" 		
CF | third screen: The third screen displays a dark and gloomy landscape. 		
CF | Jutting, fern-like trees slash across a blood-red sky, and three suns 		
CF | hang low on the horizon. Black underbrush obscures the forest floor - 		
CF | is that a gnooby you glimpse, darting in and out of the vegetation? 		
CF | first screen: The first screen is rather boring. It shows a chamber 		
CF | that looks suspiciously like the barracks you just came from - right 		
CF | down to the strange stationary bicycle. 		
CF | second screen: The second screen shows a vast glowing chamber filled 		
CF | with strange machinery. Huge gray rods climb from floor to ceiling, 		
CF | and tiny human figures scurrying back and forth give some idea of the 		
CF | immensity of the scale. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x third" 		
CF | The third screen displays a dark and gloomy landscape. Jutting, 		
CF | fern-like trees slash across a blood-red sky, and three suns hang low 		
CF | on the horizon. Black underbrush obscures the forest floor - is that a 		
CF | gnooby you glimpse, darting in and out of the vegetation? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x gnooby" 		
CF | I don't see any gnooby here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vegetation" 		
CF | I don't know the word "vegetation". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn on capsule" 		
CF | I don't know how to turn the matter mover on. 		
CF | 		
CF | > 		DavidW says, "okay, I guess I don't know how to change the cube."
		Knight_Otu asks, "I guess the boots are our only prize here then?"
		DavidW says, "Maybe, but there's a lot here for just boots."
		DavidW asks, "and are the boots just for the catwalk? So we don't fall like real Hobson?"
		Knight_Otu says, "I mean, the color code may be another prize."
		Knight_Otu says, "I honestly don't know just what the boots do."
		Knight_Otu asks, "They might, though?"
Knight_Otu says (to ClubFloyd), "push green" 		
CF | You push the green button. A small movement on the first screen 		
CF | catches your eye. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Barracks 		
CF | 		
CF | You're standing next to a stationary bicycle in a long, rectangular 		
CF | chamber. The walls are shiny metal. From under the floor, a quiet 		
CF | humming noise reverberates through the chamber. Several low bunks line 		
CF | the walls. At the south end of the chamber is a massive metal locker, 		
CF | currently open. Strangely, you feel rather light-footed here, as if 		
CF | you weigh less than normal. There's an open doorway to the north. 		
CF | 		
CF | The locker seems to contain a pair of boots. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x boots" 		
CF | The boots are made from polished black leather, with steel tips. 		
CF | They're quite sturdy. [23] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 23" 		
CF | [23]: Obviously, the boots aren't made by either Acme or Akmi. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get boots" 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), an oar, a sword, a thin wand, a pickaxe, 		
CF | a single brick, an iron key, some coveralls (being worn), a mauve cube, 		
CF | and a Geiger counter. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put cube in pocket" 		
CF | You can't fit that in the pocket. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put key in pocket" 		
CF | You can't fit that in the pocket. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop cube" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get boots" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear them" 		
CF | pair of boots: Okay, you're now wearing the pair of boots. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get cube" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get on bike" 		
CF | Okay, you're now in the stationary bicycle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ride it" 		
CF | You pedal the bike furiously. The same flash of light and 		
CF | stomach-turning movement occurs again. When you open your eyes again, 		
CF | you find yourself elsewhere - 		
CF | 		
CF | 		
CF | The scientist is standing here, frowning. "Don't do that again," he 		
CF | mutters. "The time machine is very delicate." He fiddles with 		
CF | something in his pocket. "There. Now it's keyed to my DNA." 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask scientist about gnooby" 		
CF | You can't reach that from the stationary bicycle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "stand" 		
CF | Okay, you're no longer in the stationary bicycle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask scientist about gnooby" 		
CF | The scientist frowns. "Shush, Hobson, I'm trying to think. Now what 		
CF | in the world did I do with that blasted thing?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask scientist about blue box" 		
CF | The scientist frowns. "Shush, Hobson, I'm trying to think. Now what 		
CF | in the world did I do with that blasted thing?" 		
CF | 		
CF | > 		DavidW says, "> search scientist's pocket"
Knight_Otu says (to ClubFloyd), "x scientist's pocket" 		
CF | I don't know the word "scientist's". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x scientist pocket" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a bronze ring, a brass lamp (providing 		
CF | light), a lump of gold, a gilded cage, a brown book, a jade figurine, 		
CF | and a tiny bottle of pills. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask scientist about elevator" 		
CF | I don't know the word "elevator". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask scientist about console" 		
CF | I don't know the word "console". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask scientist about dial" 		
CF | The scientist frowns. "Shush, Hobson, I'm trying to think. Now what 		
CF | in the world did I do with that blasted thing?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask scientist about mover" 		
CF | The scientist frowns. "Shush, Hobson, I'm trying to think. Now what 		
CF | in the world did I do with that blasted thing?" 		
CF | 		
CF | > 		Knight_Otu says, "I guess we didn't really miss anything, so we can just restore."
		DavidW says, "yeah, I guess."
Knight_Otu says (to ClubFloyd), "RESTORE" 		
Knight_Otu says (to ClubFloyd), "cf40" 		
CF | File to restore game from > 		
CF | Restored. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cube" 		
CF | The cube is about an inch on a side, and made out of a crumbly 		
CF | material. Tiny raised letters along one side read "Akmi Galaktikorp 		
CF | Soopur-Nootrishunal Dee-hi-dray-tid Phood." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eat it" 		
CF | The cube is absolutely tasteless, but relatively filling. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, an odd blue box 		
CF | stands in the northwest corner, and a large metal cage stands against 		
CF | the eastern wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | > 		DavidW says, "The boots were mentioned when we kicked the rusty patch."
		Knight_Otu says, "Hm, makes sense."
Knight_Otu says (to ClubFloyd), "x table" 		
CF | The stone table is scarred and cracked, but not especially interesting. 		
CF | On the stone table you see a pile of debris. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x debris" 		
CF | It's typical lab materials - bits of wire, broken test tubes, nothing 		
CF | of interest. The scientist certainly keeps a messy workplace. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x gnooby" 		
CF | You don't know why, but you really think the creature in the cage must 		
CF | be called a gnooby. It's about the size of a poodle, it's round with 		
CF | short, stubby legs, it's covered in purple fur, and it has beady little 		
CF | red eyes. It's certainly not a native of the Valley, or Unnkulia. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		DavidW says, "I'm guessing, if we found something it liked, it would follow us."
		Knight_Otu says, "That's possible."
Knight_Otu says (to ClubFloyd), "se" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Lava Pool 		
CF | 		
CF | You're standing on the edge of a pool of bubbling lava. The molten 		
CF | rock bubbles up through cracks deep in the earth, eating away at the 		
CF | sandstone walls. The pool stretches out before you. It's rather hard 		
CF | to breathe here; the room is filled with a haze of sulpher fumes and 		
CF | steam. The only safe path is back to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "smell" 		
CF | What do you want to smell? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fumes" 		
CF | I don't know the word "fumes". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "listen" 		
CF | You hear nothing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x lava" 		
CF | The pool of molten rock fills the chamber. There's no way to tell how 		
CF | deep it is. It looks like there might be a slight undertow to the 		
CF | south, but it's hard to tell. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x walls" 		
CF | I don't see any walls here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter pool" 		
CF | You execute a perfect swan dive into the center of the lava pool. Not 		
CF | surprisingly - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 1408 turns, you have achieved a score of 237 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're an excellent adventurer. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Lava Pool 		
CF | 		
CF | You're standing on the edge of a pool of bubbling lava. The molten 		
CF | rock bubbles up through cracks deep in the earth, eating away at the 		
CF | sandstone walls. The pool stretches out before you. It's rather hard 		
CF | to breathe here; the room is filled with a haze of sulpher fumes and 		
CF | steam. The only safe path is back to the north. 		
CF | 		
CF | > 		DavidW says, "The boots didn't protect us."
		Knight_Otu says, "Yeah, we're an excellent adventurer for diving into the lava."
Knight_Otu says (to ClubFloyd), "put gold in laval" 		
CF | I don't know the word "laval". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put gold in lava" 		
CF | You drop the lump of gold in the pool of molten rock. It slips beneath 		
CF | the lava, lost forever. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Lava Pool 		
CF | 		
CF | You're standing on the edge of a pool of bubbling lava. The molten 		
CF | rock bubbles up through cracks deep in the earth, eating away at the 		
CF | sandstone walls. The pool stretches out before you. It's rather hard 		
CF | to breathe here; the room is filled with a haze of sulpher fumes and 		
CF | steam. The only safe path is back to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put rope in lava" 		
CF | You drop the long rope in the pool of molten rock. It slips beneath 		
CF | the lava, lost forever. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Lava Pool 		
CF | 		
CF | You're standing on the edge of a pool of bubbling lava. The molten 		
CF | rock bubbles up through cracks deep in the earth, eating away at the 		
CF | sandstone walls. The pool stretches out before you. It's rather hard 		
CF | to breathe here; the room is filled with a haze of sulpher fumes and 		
CF | steam. The only safe path is back to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west, a great iron door has been opened, revealing a damp, 		
CF | dark passage plunging deeper into the earth. Passages run north and 		
CF | southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Clearing 		
CF | 		
CF | You're standing on top of a low, rocky rise somewhere in the 		
CF | Beeg'ashell Mountains. Not far south of here is the land of the 		
CF | Unnkulians, the dread enemies of your beloved master, the Valley King. 		
CF | In fact, you can make out several features from here, further south - 		
CF | Lake Draounheer's western shore, to the southeast; the walls of what 		
CF | appear to be some sort of monastery; and, on top of the highest of the 		
CF | mountains, a giant boulder, perched quite precariously. Unfortunately 		
CF | (or perhaps thankfully) the terrain is far too rugged for you to get 		
CF | there from here. The only safe path is to the north. 		
CF | 		
CF | Right now, there's nothing in the clearing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | East of Gorge 		
CF | 		
CF | You're standing at the eastern edge of a deep mountain gorge. Far 		
CF | below you, mist swirls over sharp rocks. You're trying desperately to 		
CF | keep your vertigo in check, and having some success; staying a good 		
CF | fifteen feet back from the edge helps a lot. Across the gorge you can 		
CF | just make out a slender stone tower rising from a rocky mountain-top - 		
CF | but of course, you can't get there from here. If only you had an Acme 		
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east; 		
CF | other directions appear too rocky to travel. A gigantic eagle is 		
CF | circling the gorge. He's probably looking for something to eat. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west, a great iron door has been opened, revealing a damp, 		
CF | dark passage plunging deeper into the earth. Passages run north and 		
CF | southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. From deep in the bowels of the earth, an intense 		
CF | white light shines up the shaft, nearly blinding you. The humming 		
CF | noise you heard downstairs is louder here, and heat washes over you 		
CF | from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | On the Catwalks 		
CF | 		
CF | You're now west of the deep shaft; the catwalk curves around to the 		
CF | southeast and northeast. Heat washes over your face; you feel like you 		
CF | could get a sunburn from the shaft's intense light. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on the catwalk on the southern edge of the 		
CF | bottomless shaft. The light and heat is really getting to you now; 		
CF | you're continually mopping your face. The catwalk continues around the 		
CF | deep hole to the northeast and northwest. 		
CF | 		
CF | Some fiberglass has been pulled from a hole in the wall to the 		
CF | south, revealing a narrow crawl space running to the southwest. 		
CF | 		
CF | You see a Geiger counter and an iron key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | You bend down and work your way into the crawl space - 		
CF | 		
CF | Crawl Space 		
CF | 		
CF | You're worming your way through a narrow crawl space that runs to 		
CF | the northeast and south. The floor underneath your hands and knees is 		
CF | warm, and a gentle humming sound reverberates through the metal 		
CF | passage. There must be a heating duct right underneath you, running 		
CF | toward the south. Luckily, you're only afraid of heights and not 		
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a 		
CF | burly Valley Warrior. From the south, you can hear gruff, demonic 		
CF | voices engaged in argument. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Behind the Grate 		
CF | 		
CF | The crawl space terminates at a metal grate, suspended above what 		
CF | appears to be a meeting-chamber. You can't really see through the 		
CF | grate too well; the holes are too close together. From the chamber 		
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes 		
CF | moving around. You could squeeze back through the crawl space to the 		
CF | north, or possibly get through the grate. 		
CF | 		
CF | You see a catcher's mitt here. 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eat mitt" 		
CF | Phooey! Cheez (TM) doesn't really go down too smoothly. 		
CF | 		
CF | "Let us reveal all of our sinister plans for the benefit of any 		
CF | spies who might be listening!" a squeaky-voiced demon chirps. You 		
CF | hear the swift, painful sounds of the other demons pounding him into 		
CF | silence. 		
CF | 		
CF | 		
CF | > 		DavidW says, "I hope you're not thinking of feeding Hobson to the eagle."
		Knight_Otu says, "I wasn't..."
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | "Let us reveal all of our sinister plans for the benefit of any 		
CF | spies who might be listening!" a squeaky-voiced demon chirps. You 		
CF | hear the swift, painful sounds of the other demons pounding him into 		
CF | silence. 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "No more secrets for us."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Crawl Space 		
CF | 		
CF | You're worming your way through a narrow crawl space that runs to 		
CF | the northeast and south. The floor underneath your hands and knees is 		
CF | warm, and a gentle humming sound reverberates through the metal 		
CF | passage. There must be a heating duct right underneath you, running 		
CF | toward the south. Luckily, you're only afraid of heights and not 		
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a 		
CF | burly Valley Warrior. From the south, you can hear gruff, demonic 		
CF | voices engaged in argument. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on the catwalk on the southern edge of the 		
CF | bottomless shaft. The light and heat is really getting to you now; 		
CF | you're continually mopping your face. The catwalk continues around the 		
CF | deep hole to the northeast and northwest. 		
CF | 		
CF | Some fiberglass has been pulled from a hole in the wall to the 		
CF | south, revealing a narrow crawl space running to the southwest. 		
CF | 		
CF | You see a Geiger counter and an iron key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | On the Catwalks 		
CF | 		
CF | You're moving around a catwalk just east of the metal shaft. If 		
CF | anything, the heat's more intense here, and the light is quite 		
CF | brilliant. The catwalk curves around to the southwest and northwest. 		
CF | Below, through grates in the floor, you can see what are probably 		
CF | heating or ventilation ducts. This stretch of the catwalk is fairly 		
CF | uninteresting. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x ducts" 		
CF | There's a metal grate over the duct. Wisps of steam billow up through 		
CF | the ducts; there's quite a bit of air moving down there, seemingly from 		
CF | the northwest to the southwest. I don't think you can get the grate 		
CF | open; it's securely bolted to the floor. Besides, the ducts are too 		
CF | small for you to crawl through. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. From deep in the bowels of the earth, an intense 		
CF | white light shines up the shaft, nearly blinding you. The humming 		
CF | noise you heard downstairs is louder here, and heat washes over you 		
CF | from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get hobson" 		
CF | The dead man is much too heavy to bring with you. 		
CF | 		
CF | > 		Knight_Otu says, "Well, we can't anyway."
		Knight_Otu says, "Anyway, we're getting to the three-hour mark."
		DavidW says, "So, no chopping off an arm with the sword, either, I bet."
Knight_Otu says (to ClubFloyd), "hit man with sword" 		
CF | Attacking the dead man doesn't appear productive. 		
CF | 		
CF | > 		DavidW says, "And I'm running out of good ideas, obviously."
		Knight_Otu says, "Let's stop for the day here. We made progress, at least."
		DavidW says, "yes."
Knight_Otu says (to ClubFloyd), "save" 		
CF | File to save game in > 		DavidW says, "It was nice to see new content."
Knight_Otu says (to ClubFloyd), "cfuzprogress" 		
CF | Saved. 		
CF | 		
CF | > 		DavidW says, "Thanks for the game and for driving."
		Knight_Otu exclaims, "Thanks, and good night!"
		
*** SESSION SEVEN *** 		
		Jacqueline says, "Greetings, lovely people. I see that you're likely gathering for another Uunkulia week! Your save from last week is 'cfuzprogress'."
Knight_Otu has arrived. 		Knight_Otu says, "Hey."
		DavidW says, "hi Knight. hi Jacqueline"
		Jacqueline says, "Hey"
		Knight_Otu says, "Hope things are going well."
		MoyTW says, "Hello."
		Jacqueline says, "Hey there, MoyTW"
MoyTW has arrived. 		Knight_Otu says, "Hey."
		Jacqueline says (to KO), "They are, thank you - same for you, I trust."
		Jacqueline exclaims, "Given that y'all are continuing with your uunkuliaing, I'm going to use the time to work on some personal projects. But I hope you have a great session and make some more progress!"
		Knight_Otu says, "Yeah, well enough at least."
		DavidW says, "I updated my notes with a new map for the 'hot zone' we explored last week: [LINK]"
		Knight_Otu says, "Let me see if I can collect my thoughts on things to try -"
		MoyTW says, "Oh, boy, it's still that game. Uh, I'll sit this one out, then, it's past my tolerances."
		MoyTW says, "Do my taxes, or something."
		Knight_Otu says, "Yeah, we're still on it."
		Knight_Otu says, "*Try to hydrate the food cube. Perhaps even with the wine."
		Knight_Otu says, "*See if we can return to the Bleak world and go a different direction."
		DavidW asks, "Food cube?"
		DavidW says, "I remember a mauve cube."
		Knight_Otu says, "That is the one I believe."
		Knight_Otu says, "*Try to flood the lava pool like we did the sauna."
		DavidW says, "I'm wondering if we need to use the magic wand for something magical before it's used as a stirring stick."
		DavidW says, "ooh, yes, try to flood the lava with the lake."
		DavidW says, "You've got more ideas than I do this week."
		Knight_Otu says, "*We need to experiment with the green button in the laboratory some more."
		DavidW says, "hm, yes"
		DavidW says, "also, the creature we found in the cage."
		Knight_Otu says, "Right. I missed that you suggested leashing it."
Knight_Otu says (to ClubFloyd), "l" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cube" 		
CF | The cube is about an inch on a side, and made out of a crumbly 		
CF | material. Tiny raised letters along one side read "Akmi Galaktikorp 		
CF | Soopur-Nootrishunal Dee-hi-dray-tid Phood." 		
CF | 		
CF | > 		DavidW says, "It might just follow us if we show it an appropriate food item."
		DavidW says, "oh. That is food."
		Knight_Otu says, "Maybe. It didn't want the cube, that we tried."
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), an oar, a sword, a pickaxe, some 		
CF | coveralls (being worn), a pair of boots (being worn), a single brick, a 		
CF | long rope, and a mauve cube. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a bronze ring, a brass lamp (providing 		
CF | light), a lump of gold, a gilded cage, a brown book, a jade figurine, 		
CF | and a tiny bottle of pills. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, an odd blue box 		
CF | stands in the northwest corner, and a large metal cage stands against 		
CF | the eastern wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look through debris" 		
CF | You can't see anything through the pile of debris. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look under debris" 		
CF | There's nothing under the pile of debris. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look behind debris" 		
CF | There's nothing behind the pile of debris. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x metal cage" 		
CF | It's quite a large cage, much too large for you to carry. There's a 		
CF | gnooby inside. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tie rope to gnooby" 		
CF | I don't know how to attach anything to the gnooby. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "leash gnooby" 		
CF | I don't know the word "leash". 		
CF | 		
CF | > 		DavidW asks, "We never figured out the blue box either, did we?"
		Knight_Otu says, "Yeah, that's the one with the button."
Knight_Otu says (to ClubFloyd), "x blue box" 		
CF | The sides of the box are swirls of blue and white. The box appears to 		
CF | be made out of some type of metal, but it's like no metal you've seen 		
CF | before - smooth, quite hard, and extremely shiny. Oh, for a sword made 		
CF | of such material! There's a large green button on top of the box. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push green" 		
CF | The box makes a low whirring sound when you push the button. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | The blue box stops whirring. 		
CF | 		
CF | 		
CF | > 		DavidW asks, "Can things be put into the blue box?"
		Knight_Otu says, "Four turns of whirring. Hm."
		Knight_Otu says, "Not that we found."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, an odd blue box 		
CF | stands in the northwest corner, and a large metal cage stands against 		
CF | the eastern wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push button" 		
CF | Which button do you mean, the green button, or the Duhdha's belly 		
CF | button? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "green" 		
CF | The box makes a low whirring sound when you push the button. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF | It's closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF | It's closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF | It's closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF | It's closed. 		
CF | 		
CF | > 		DavidW says, "Like, I'm assuming it's a modern-day item described by someone who's never seen one before, like a toaster or pencil sharpener or paper shredder."
		Knight_Otu says, "Okay, also not a delayed door opener."
		Knight_Otu says, "It's quite possible."
		DavidW asks, "And the blue box isn't portable, correct?"
		Knight_Otu says, "No, sadly not."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, an odd blue box 		
CF | stands in the northwest corner, and a large metal cage stands against 		
CF | the eastern wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push green" 		
CF | The box makes a low whirring sound when you push the button. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn dial to 2" 		
CF | The dial won't turn. 		
CF | 		
CF | > 		Knight_Otu says, "Also doesn't allow turning the dial."
		DavidW says, "I'm pretty sure we need a cube in the slot."
		DavidW says, "And the food cube is not the cube we want here."
		Knight_Otu says, "We almost certainly do, but it was worth a try."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, an odd blue box 		
CF | stands in the northwest corner, and a large metal cage stands against 		
CF | the eastern wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | > 		DavidW asks, "If the cube is dehydrated, is there water to put the cube into?"
Knight_Otu says (to ClubFloyd), "push button" 		
CF | Which button do you mean, the green button, or the Duhdha's belly 		
CF | button? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open blue box" 		Knight_Otu says, "There are a few water sources, or not-so-water sources (given it's an ACMI product, those may be needed.)"
CF | I see no way to get the blue box open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cube in blue box" 		
CF | I don't know how to put anything into the blue box. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push green" 		
CF | The box makes a low whirring sound when you push the button. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		DavidW says, "I wish I knew how big this box was."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Lava Pool 		
CF | 		
CF | You're standing on the edge of a pool of bubbling lava. The molten 		
CF | rock bubbles up through cracks deep in the earth, eating away at the 		
CF | sandstone walls. The pool stretches out before you. It's rather hard 		
CF | to breathe here; the room is filled with a haze of sulpher fumes and 		
CF | steam. The only safe path is back to the north. 		
CF | 		
CF | > 		Knight_Otu says, "No change here either."
		Knight_Otu asks, "I'm assuming the blue box is some sort of science equipment. Perhaps a centrifuge?"
		DavidW asks, "maybe?"
		Knight_Otu says, "Of course, unless we find a way to use it..."
Knight_Otu says (to ClubFloyd), "hydrate cube" 		
CF | I don't know the word "hydrate". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west, a great iron door has been opened, revealing a damp, 		
CF | dark passage plunging deeper into the earth. Passages run north and 		
CF | southwest as well. 		
CF | 		
CF | > 		DavidW says, "Honestly, it could simply summon another gooby if the first one dies on us."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. A 		
CF | sign hangs just above the glass wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "close door" 		
CF | Closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf41" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw brick at window" 		
CF | You toss the brick at the wall. With a great crashing sound, the brick 		
CF | shatters the strange glass! Lake water rushes into the room, burying 		
CF | you in a soaking torrent. 		
CF | 		
CF | Suddenly, without warning, the water is sucked back into the lake 		
CF | with a great slurping sound. You stare at the strange wall - and 		
CF | realize that the hole you created has been somehow repaired! The wall 		
CF | is back to normal once again, and you're a bit damp but otherwise 		
CF | uninjured. Only a few rivulets of water dripping from the walls - and 		
CF | the brick lying on the ground - give any sign of what happened here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get brick" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west, a great iron door has been opened, revealing a damp, 		
CF | dark passage plunging deeper into the earth. Passages run north and 		
CF | southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Lava Pool 		
CF | 		
CF | You're standing on the edge of a pool of bubbling lava. The molten 		
CF | rock bubbles up through cracks deep in the earth, eating away at the 		
CF | sandstone walls. The pool stretches out before you. It's rather hard 		
CF | to breathe here; the room is filled with a haze of sulpher fumes and 		
CF | steam. The only safe path is back to the north. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, no change here."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west, a great iron door has been opened, revealing a damp, 		
CF | dark passage plunging deeper into the earth. Passages run north and 		
CF | southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop cube" 		
CF | Dropped. 		
CF | 		
CF | > 		DavidW asks, "Were we able to put anything into the reactor shaft? Is that an option?"
Knight_Otu says (to ClubFloyd), "throw brick at window" 		
CF | You toss the brick at the wall. With a great crashing sound, the brick 		
CF | shatters the strange glass! Lake water rushes into the room, burying 		
CF | you in a soaking torrent. 		
CF | 		
CF | Suddenly, without warning, the water is sucked back into the lake 		
CF | with a great slurping sound. You stare at the strange wall - and 		
CF | realize that the hole you created has been somehow repaired! The wall 		
CF | is back to normal once again, and you're a bit damp but otherwise 		
CF | uninjured. Only a few rivulets of water dripping from the walls - and 		
CF | the brick lying on the ground - give any sign of what happened here. 		
CF | 		
CF | > 		Knight_Otu says, "I don't think we tried."
Knight_Otu says (to ClubFloyd), "get brick" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cube" 		
CF | The cube is about an inch on a side, and made out of a crumbly 		
CF | material. Tiny raised letters along one side read "Akmi Galaktikorp 		
CF | Soopur-Nootrishunal Dee-hi-dray-tid Phood." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get cube" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "Cube is not rehydrated via lake escapage."
Knight_Otu says (to ClubFloyd), "e" 		
CF | You can't go that way. 		
CF | 		
CF | > 		Knight_Otu says, "It sure should be though."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | corkscrew, a pillow, a shiny knife, a wine bottle, and a mass of 		
CF | insulation here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get bottle" 		
CF | Which bottle do you mean, the wine bottle, or the tiny bottle of pills? 		
CF | 		
CF | > 		DavidW says, "At some point, we'll want to try eating the cube."
Knight_Otu says (to ClubFloyd), "wine" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pour wine on cube" 		
CF | There's no good surface on the mauve cube. 		
CF | 		
CF | > 		Knight_Otu says, "Hm. Pour is put unless it's throw. Odd."
		DavidW says, "It might be just a food item to eat when we're starving, like the pretzel was."
		Knight_Otu says, "It could be, but it's the only cube we have."
Knight_Otu says (to ClubFloyd), "eat cube" 		
CF | The cube is absolutely tasteless, but relatively filling. 		
CF | 		
CF | > 		DavidW says, "I know."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | corkscrew, a pillow, a shiny knife, and a mass of insulation here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | In the northern wall is a strange, circular portal. Beyond, through 		
CF | the portal, you can see nothing but dense fog. Identical passages run 		
CF | south, east, and west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | You step through the foggy portal - 		
CF | 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're standing on a flat, gray featureless plain. A cold wind whips 		
CF | about your face, coming first from the east, then the west, then the 		
CF | north. Damp mist swirls around your feet. To the south is a 		
CF | shimmering circular portal, hanging in mid-air. You could walk in any 		
CF | other direction. A wooden signpost is the only landmark. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x sign" 		
CF | The wooden post is rotting and tilted. It consists of three 		
CF | directional arrows. One points east, and reads "Kuul." One points 		
CF | west and reads "Unnkul." The last points north and reads 		
CF | "Enlightenment." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf42" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		DavidW says, "oh, I forgot all about this region."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're standing on a flat, gray featureless plain. A cold wind whips 		
CF | about your face, coming first from the east, then the west, then the 		
CF | north. Damp mist swirls around your feet. To the south is a 		
CF | shimmering circular portal, hanging in mid-air. You could walk in any 		
CF | other direction. A wooden signpost is the only landmark. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're standing on a flat, gray featureless plain. A cold wind whips 		
CF | about your face, coming first from the east, then the west, then the 		
CF | north. Damp mist swirls around your feet. To the south is a 		
CF | shimmering circular portal, hanging in mid-air. You could walk in any 		
CF | other direction. A wooden signpost is the only landmark. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're standing on a flat, gray featureless plain. A cold wind whips 		
CF | about your face, coming first from the east, then the west, then the 		
CF | north. Damp mist swirls around your feet. To the south is a 		
CF | shimmering circular portal, hanging in mid-air. You could walk in any 		
CF | other direction. A wooden signpost is the only landmark. 		
CF | 		
CF | > 		DavidW says, "I think you're on a treadmill."
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're standing on a flat, gray featureless plain. A cold wind whips 		
CF | about your face, coming first from the east, then the west, then the 		
CF | north. Damp mist swirls around your feet. To the south is a 		
CF | shimmering circular portal, hanging in mid-air. You could walk in any 		
CF | other direction. A wooden signpost is the only landmark. 		
CF | 		
CF | > 		Knight_Otu says, "Possibly-"
Knight_Otu says (to ClubFloyd), "u" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		DavidW says, "Only north/south is useful."
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're standing on a flat, gray featureless plain. A cold wind whips 		
CF | about your face, coming first from the east, then the west, then the 		
CF | north. Damp mist swirls around your feet. To the south is a 		
CF | shimmering circular portal, hanging in mid-air. You could walk in any 		
CF | other direction. A wooden signpost is the only landmark. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | You step into the shimmering portal, and find yourself in - Altar 		
CF | Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | In the northern wall is a strange, circular portal. Beyond, through 		
CF | the portal, you can see nothing but dense fog. Identical passages run 		
CF | south, east, and west. 		
CF | 		
CF | > 		DavidW asks, "Is the went board gone?"
		Knight_Otu says, "Seems that way. It went away."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | corkscrew, a pillow, a shiny knife, and a mass of insulation here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline and a barbell here. 		
CF | 		
CF | > 		DavidW asks, "Have we tried to push the bellybutton IN the altar room?"
		Knight_Otu says, "I think we did..."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | corkscrew, a pillow, a shiny knife, and a mass of insulation here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | In the northern wall is a strange, circular portal. Beyond, through 		
CF | the portal, you can see nothing but dense fog. Identical passages run 		
CF | south, east, and west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push button" 		
CF | You poke the figurine of Duhdha in the stomach. Without warning, a 		
CF | bolt of lightning splits the sky and arcs to the ground, frying your 		
CF | head to a crisp. The charred embers of your brains fall down your 		
CF | collar; you might have an urge to scratch, if you were still alive and 		
CF | had a head. 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 1551 turns, you have achieved a score of 237 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're an excellent adventurer. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		DavidW says, "okay"
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | In the northern wall is a strange, circular portal. Beyond, through 		
CF | the portal, you can see nothing but dense fog. Identical passages run 		
CF | south, east, and west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | corkscrew, a pillow, a shiny knife, and a mass of insulation here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get insulation" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), an oar, a sword, a pickaxe, some 		
CF | coveralls (being worn), a pair of boots (being worn), a long rope, a 		
CF | single brick, a mauve cube, and a wine bottle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop bottle, pickaxe" 		
CF | Which bottle do you mean, the wine bottle, or the tiny bottle of pills? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wine" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get insulation" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "Our total outfit is amazing. Overalls, boots, and a robe."
Knight_Otu says (to ClubFloyd), "push button" 		
CF | You poke the figurine of Duhdha in the stomach. Without warning, a 		
CF | bolt of lightning splits the sky and arcs to the ground, frying your 		
CF | head to a crisp. The charred embers of your brains fall down your 		
CF | collar; you might have an urge to scratch, if you were still alive and 		
CF | had a head. 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 1556 turns, you have achieved a score of 237 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're an excellent adventurer. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | corkscrew, a pillow, a shiny knife, and a wine bottle here. 		
CF | 		
CF | > 		Knight_Otu says, "Could use deeper pockets, still."
		DavidW says, "The insulation doesn't stop lightning bolt."
		Knight_Otu says, "Sadly."
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline and a barbell here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and fly straight up through the hole 		
CF | overhead, landing on the soft grass next to the hole on top of the 		
CF | burial mound. 		
CF | 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put cube in lake" 		
CF | I don't know how to put anything into the water. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get water" 		
CF | You don't have a suitable container for the water. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW asks, "hm. Does that mean there is one of those?"
		Knight_Otu says, "Maybe..."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down into the dark hole - 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline and a barbell here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | corkscrew, a pillow, a shiny knife, and a wine bottle here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop insulation" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get wine" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline and a barbell here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and fly straight up through the hole 		
CF | overhead, landing on the soft grass next to the hole on top of the 		
CF | burial mound. 		
CF | 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get water" 		
CF | You don't have a suitable container for the water. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe we need to empty the bottle first, without drinking it."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down into the dark hole - 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline and a barbell here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | corkscrew, a pillow, a shiny knife, and a mass of insulation here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get pillow" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west, a great iron door has been opened, revealing a damp, 		
CF | dark passage plunging deeper into the earth. Passages run north and 		
CF | southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Lava Pool 		
CF | 		
CF | You're standing on the edge of a pool of bubbling lava. The molten 		
CF | rock bubbles up through cracks deep in the earth, eating away at the 		
CF | sandstone walls. The pool stretches out before you. It's rather hard 		
CF | to breathe here; the room is filled with a haze of sulpher fumes and 		
CF | steam. The only safe path is back to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put cube in lava" 		
CF | You drop the mauve cube in the pool of molten rock. It slips beneath 		
CF | the lava, lost forever. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Lava Pool 		
CF | 		
CF | You're standing on the edge of a pool of bubbling lava. The molten 		
CF | rock bubbles up through cracks deep in the earth, eating away at the 		
CF | sandstone walls. The pool stretches out before you. It's rather hard 		
CF | to breathe here; the room is filled with a haze of sulpher fumes and 		
CF | steam. The only safe path is back to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put pillow in lava" 		
CF | You drop the pillow in the pool of molten rock. It slips beneath the 		
CF | lava, lost forever. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Lava Pool 		
CF | 		
CF | You're standing on the edge of a pool of bubbling lava. The molten 		
CF | rock bubbles up through cracks deep in the earth, eating away at the 		
CF | sandstone walls. The pool stretches out before you. It's rather hard 		
CF | to breathe here; the room is filled with a haze of sulpher fumes and 		
CF | steam. The only safe path is back to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x lava" 		
CF | The pool of molten rock fills the chamber. There's no way to tell how 		
CF | deep it is. It looks like there might be a slight undertow to the 		
CF | south, but it's hard to tell. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter pool" 		
CF | You execute a perfect swan dive into the center of the lava pool. Not 		
CF | surprisingly - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 1588 turns, you have achieved a score of 237 points out 		
CF | of a possible 350. 		
CF | 		
CF | This means you're an excellent adventurer. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Lava Pool 		
CF | 		
CF | You're standing on the edge of a pool of bubbling lava. The molten 		
CF | rock bubbles up through cracks deep in the earth, eating away at the 		
CF | sandstone walls. The pool stretches out before you. It's rather hard 		
CF | to breathe here; the room is filled with a haze of sulpher fumes and 		
CF | steam. The only safe path is back to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west, a great iron door has been opened, revealing a damp, 		
CF | dark passage plunging deeper into the earth. Passages run north and 		
CF | southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | River Bank 		
CF | 		
CF | You're standing on the bank of a rushing mountain river. The bank 		
CF | is grassy and slopes gently down to the water. The swift-moving river 		
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the 		
CF | north. It's peaceful here, and quite relaxing. A trail leads back up 		
CF | into the Beeg'ashell Mountains to the southwest. The river is to the 		
CF | north, and flows down from the west. 		
CF | 		
CF | There's a beautiful woman seated at the water's edge - could it be 		
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is 		
CF | auburn. Her face is narrower, and her eyes are quite different. She 		
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior." 		
CF | Her voice is musical, lilting, her accent like nothing you've ever 		
CF | heard before. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put cube in river" 		
CF | I don't know how to put anything into the river. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | East of Gorge 		
CF | 		
CF | You're standing at the eastern edge of a deep mountain gorge. Far 		
CF | below you, mist swirls over sharp rocks. You're trying desperately to 		
CF | keep your vertigo in check, and having some success; staying a good 		
CF | fifteen feet back from the edge helps a lot. Across the gorge you can 		
CF | just make out a slender stone tower rising from a rocky mountain-top - 		
CF | but of course, you can't get there from here. If only you had an Acme 		
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east; 		
CF | other directions appear too rocky to travel. A gigantic eagle is 		
CF | circling the gorge. He's probably looking for something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw cube at eagle" 		
CF | You miss. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get cube" 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give cube to eagle" 		
CF | I don't know how to give anything to the circling eagle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eagle, follow me" 		
CF | You have lost your mind. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west, a great iron door has been opened, revealing a damp, 		
CF | dark passage plunging deeper into the earth. Passages run north and 		
CF | southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, an odd blue box 		
CF | stands in the northwest corner, and a large metal cage stands against 		
CF | the eastern wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give gold to gnooby" 		
CF | The gnooby sniffs at the object, then growls ominously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give wine to gnooby" 		
CF | The gnooby sniffs at the object, then growls ominously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), an oar, a sword, a pickaxe, some 		
CF | coveralls (being worn), a pair of boots (being worn), a long rope, a 		
CF | single brick, a wine bottle, a pillow, and a mauve cube. 		
CF | 		
CF | > 		DavidW says, "There's probably something that works."
		DavidW asks, "You tried the cube, you said?"
Knight_Otu says (to ClubFloyd), "give pillow to gnooby" 		
CF | The gnooby sniffs at the object, then growls ominously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give cube to gnooby" 		
CF | The gnooby sniffs at the object, then growls ominously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a bronze ring, a brass lamp (providing 		
CF | light), a lump of gold, a gilded cage, a brown book, a jade figurine, 		
CF | and a tiny bottle of pills. 		
CF | 		
CF | > 		DavidW asks, "figurine?"
		DavidW asks, "ring?"
Knight_Otu says (to ClubFloyd), "give figurine to gnooby" 		
CF | The gnooby sniffs at the object, then growls ominously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give ring to gnooby" 		
CF | The gnooby sniffs at the object, then growls ominously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give lamp to gnooby" 		
CF | The gnooby sniffs at the object, then growls ominously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give pills to gnooby" 		
CF | The gnooby sniffs at the object, then growls ominously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give boots to gnooby" 		
CF | The gnooby sniffs at the object, then growls ominously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give book to gnooby" 		
CF | The gnooby sniffs at the object, then growls ominously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west, a great iron door has been opened, revealing a damp, 		
CF | dark passage plunging deeper into the earth. Passages run north and 		
CF | southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a small leather pouch, a cookbook, a steel key, a trowel, a 		
CF | corkscrew, a shiny knife, and a mass of insulation here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get knife" 		
CF | You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop pillow, pickaxe, wine" 		
CF | pillow: Dropped. 		
CF | pickaxe: Dropped. 		
CF | wine bottle: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get knife, insulation" 		
CF | shiny knife: Taken. 		
CF | mass of insulation: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west, a great iron door has been opened, revealing a damp, 		
CF | dark passage plunging deeper into the earth. Passages run north and 		
CF | southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, an odd blue box 		
CF | stands in the northwest corner, and a large metal cage stands against 		
CF | the eastern wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give knife to gnooby" 		
CF | The gnooby sniffs at the object, then growls ominously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give insulation to gnooby" 		
CF | The gnooby sniffs at the object, then growls ominously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wrap me in insulation" 		
CF | I don't know the word "wrap". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x door" 		
CF | It's closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x elevator" 		
CF | I don't know the word "elevator". 		
CF | 		
CF | > 		Knight_Otu says, "The scientist claimed he opened the elevator."
		Knight_Otu asks, "But where would that be?"
		DavidW says, "Yeah, but we're a noob that doesn't know what ellie-vators are."
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), an oar, a sword, some coveralls (being 		
CF | worn), a pair of boots (being worn), a long rope, a single brick, a 		
CF | mauve cube, a shiny knife, and a mass of insulation. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x lights" 		
CF | There's no discernible pattern to the control panel's lights and 		
CF | switches. I wouldn't mess with anything if I were you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw brick at controls" 		
CF | I don't know the word "controls". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw brick at control" 		
CF | You miss. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get brick" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put brick in hole" 		
CF | It appears that the single brick won't fit in the cube-shaped hole. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look under man" 		
CF | There's nothing under the dead man. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look behind man" 		
CF | There's nothing behind the dead man. 		
CF | 		
CF | > 		DavidW says, "I think your original idea seemed good with the door west of Dripping Chamber was likely the elevator, but maybe it is somewhere else."
		Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "se" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west, a great iron door has been opened, revealing a damp, 		
CF | dark passage plunging deeper into the earth. Passages run north and 		
CF | southwest as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | You see a spade here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [3] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw brick at dragon" 		
CF | You drop the brick. It lands smack in the middle of the dragon's head. 		
CF | The baby lets out a startled yelp and keels over in its tracks, knocked 		
CF | unconscious. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tie rope to hook" 		
CF | Okay, the rope is now tied to the hook. The other end dangles down 		
CF | into the pit, just touching the floor. You could probably get down 		
CF | there now. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | Screwing up your courage, you shinny down the rope. 		
CF | 		
CF | In the Pit 		
CF | 		
CF | You're standing at the bottom of a pit, cut into the rock. The 		
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up 		
CF | them. Luckily, a rope dangles down from above. Cutting this pit must 		
CF | have been a monumental task; obviously, this is no natural cavern. 		
CF | Only the ancient Ulians could have made such a hole - and only with 		
CF | magical help. Narrow, low passages runs southeast and northeast. A 		
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd 		
CF | let sleeping dragons lie if I were you. 		
CF | 		
CF | You see a single brick here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [11] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter chute" 		
CF | I don't know how to enter the chute. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | In the Pit 		
CF | 		
CF | You're standing at the bottom of a pit, cut into the rock. The 		
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up 		
CF | them. Luckily, a rope dangles down from above. Cutting this pit must 		
CF | have been a monumental task; obviously, this is no natural cavern. 		
CF | Only the ancient Ulians could have made such a hole - and only with 		
CF | magical help. Narrow, low passages runs southeast and northeast. A 		
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd 		
CF | let sleeping dragons lie if I were you. 		
CF | 		
CF | You see a single brick here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get brick" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [3] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. A long rope is tied to it, and the other end dangles down into 		
CF | the pit. Below, in the pit, is a baby dragon, curled up and fast 		
CF | asleep. Little puffs of smoke rise from its nostrils as the dragon 		
CF | exhales. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get rope" 		
CF | You untie the rope, coil it up, and take it with you. 		
CF | 		
CF | > 		Knight_Otu says, "Well, I think that's all ideas I had shot down."
		Knight_Otu asks, "Do we want another hint at this point?"
		DavidW asks, "I dunno. Maybe. Shall I go look?"
		Knight_Otu says, "Sure."
		DavidW says, "Taking forever for my computer to get to the file in the first place."
		DavidW says, "okay, before telling the smith to follow us, the walkthrough says to put the gold into the crucible."
		Knight_Otu says, "Ugh."
		DavidW asks, "Should I continue?"
		Knight_Otu says, "Sure."
		DavidW says, "After he cuts down the tree, we return to the forge and take the necklace."
		Knight_Otu says, "I was afraid of that."
		DavidW says, "The goat was fed with grass, cage, and cookbook, so those three items are worthless otherwise."
		DavidW says, "Give necklace to woman; she offers future help."
		Roger says, "rowr"
		Knight_Otu says, "Let me load my transcript to get the earlier "quick" save."
		DavidW says, "The green button and the gnooby are red herrings."
		DavidW says, "The elevator is open at the bottom of the shaft."
		Knight_Otu says, "cfuzquickcave is the earlier quick save. At the other one, we already felled the tree."
		Knight_Otu says, "Okay, I think you can stop for now."
		DavidW says, "No, I can't. We need the berries for the eagle."
		DavidW says, "But I'll stop with that one."
		Knight_Otu says, "Sigh. Let me check whether we've eaten the berries at that point."
		Knight_Otu says, "Nope, berries remain safe in that save."
		Knight_Otu asks, "I know it's an old game, but why do we lose points for some unwinnable actions, but not others?"
		DavidW says, "I dunno."
Knight_Otu says (to ClubFloyd), "restore" 		
CF | File to restore game from > 		DavidW says, "By the way, we did use the wand correctly. It's only a stirring stick."
Knight_Otu says (to ClubFloyd), "cfuzquickcave" 		
CF | Restored. 		
CF | 		
CF | > 		Knight_Otu says, "Good to know."
		DavidW says, "The lava and the throne are red herrings."
Knight_Otu says (to ClubFloyd), "get spade" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | You've obviously stumbled into a vast, uncharted underworld. (Big 		
CF | surprise.) Could the fair Amanda have passed this way? Though you 		
CF | entered these caverns through the tombs, the footprints from the lake 		
CF | did lead back into the swamps; perhaps Amanda found another way down 		
CF | here. Only exploration will truly tell the tale. Tunnels run north 		
CF | and south, and a narrow crawl climbs up to the east. At the west end 		
CF | of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Vestry 		
CF | 		
CF | You're in a tiny room that's not much more than a stone closet. It 		
CF | probably serves as the vestry for the temple. The only exit is back to 		
CF | the east. There's a set of hooks on the western wall. 		
CF | 		
CF | A robe is hanging on the hooks. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get robe" 		
CF | Your load is too heavy. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop spade" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get robe" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wearrobe" 		
CF | I don't know the word "wearrobe". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear robe" 		
CF | Okay, you're now wearing the robe. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put all but robe in pocket" 		
CF | black stone: The black stone is already in the pocket! 		
CF | small leather pouch: Done. 		
CF | oar: Done. 		
CF | bronze ring: (Taking off the bronze ring first) 		
CF | Done. 		
CF | sword: Done. 		
CF | single brick: Done. 		
CF | handful of radberries: Done. 		
CF | soft pretzel: Done. 		
CF | thin wand: You can't fit that in the pocket. 		
CF | brass lamp: You can't fit that in the pocket. 		
CF | gilded cage: You can't fit that in the pocket. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get spade" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get oar" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put lamp, wand in pocket" 		
CF | brass lamp: Done. 		
CF | thin wand: Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. A rusty oven 		
CF | stands against the east wall. Attached to the northern wall is a long 		
CF | wooden shelf. Otherwise, the room is quite featureless. A passage 		
CF | runs back to the west. 		
CF | 		
CF | A small cardboard box and a cookbook are sitting on the wooden 		
CF | shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get cookbook" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Gymnasium 		
CF | 		
CF | You're standing in a strange room lined with mauve and green 		
CF | linoleum. The chamber is featureless; only the contents suggest what 		
CF | the room might have been used for. The only exit is back to the 		
CF | southeast. 		
CF | 		
CF | You see a trampoline and a barbell here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "lift barbell" 		
CF | You work out with the weights for a while. (Grunt - strain - urk) A 		
CF | Valley Warrior can never be too strong, after all! 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get trampoline" 		
CF | Your load is too heavy. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop all but robe" 		
CF | gilded cage: Dropped. 		
CF | spade: Dropped. 		
CF | oar: Dropped. 		
CF | cookbook: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get trampoline" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | A long rope is attached to the bell, the other end dangling just 		
CF | above the floor. You can only go back to the east from here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop trampoline" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and leap into the air. For some reason, you 		
CF | can really get some altitude here inside the gazebo. You come down and 		
CF | bounce again, higher and higher. The bell's almost in reach; in fact, 		
CF | you can just about grab the edge - suddenly, you find yourself - 		
CF | 		
CF | Hanging on the Edge of the Bell 		
CF | 		
CF | You're hanging on the edge of the bell, a good fifteen feet above 		
CF | the gazebo floor. The height is making you quite queasy, and the 		
CF | gentle rocking of the bell isn't helping you any. You can't seem to 		
CF | let go; you're having trouble prying your fingers from the bell's shiny 		
CF | surface. The only exit is (gulp) down. A long rope is tied to the 		
CF | edge of the bell, right near your fingers. It hangs down to the floor 		
CF | below. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get rope" 		
CF | 		
CF | With trembling fingers, you reach out with one hand and carefully untie 		
CF | the rope, trying not to shift your weight or the bell. It falls to the 		
CF | ground below. 		
CF | 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | Your grasp loosens and you plummet to the ground. Thankfully, the 		
CF | trampoline was right underneath you, and you land uninjured. 		
CF | 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a trampoline and a long rope here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get trampoline" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop trampoline" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Gazebo 		
CF | 		
CF | You're standing in the whitewashed gazebo in the mystical cavern. 		
CF | It's quite peaceful here; the moss-covered cavern floor outside muffles 		
CF | most sounds. Faint flowery smells reach your nostrils, and you feel 		
CF | quite relaxed. Truly, there is an almost magical tranquillity here. 		
CF | High above you, you can see the steeple bell. 		
CF | 		
CF | You can only go back to the east from here. 		
CF | 		
CF | You see a long rope here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get rope" 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, we left some stuff up above."
Knight_Otu says (to ClubFloyd), "e" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Gymnasium 		
CF | 		
CF | You're standing in a strange room lined with mauve and green 		
CF | linoleum. The chamber is featureless; the only exit is back to the 		
CF | southeast. 		
CF | 		
CF | You see a barbell, a gilded cage, a spade, an oar, and a cookbook 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | barbell: Taken. 		
CF | gilded cage: Taken. 		
CF | spade: Taken. 		
CF | oar: Taken. 		
CF | cookbook: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | So there is another exit to the surface from this strange 		
CF | underworld! Perhaps Amanda passed this way after all - and maybe your 		
CF | exploration of these caves is not in vain! 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get grass" 		
CF | You pull up a handful of crabgrass. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. There's a scruffy, smelly 		
CF | goat here, blocking the trail to the northeast and staring at you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give grass to goat" 		
CF | The goat sniffs the handful of crabgrass and grabs it with yellowing 		
CF | teeth. It chews a few times, swallows, and burps loudly. 		
CF | Unfortunately, it still looks hungry. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give cage to goat" 		
CF | The goat sniffs the gilded cage and grabs it with yellowing teeth. It 		
CF | chews a few times, swallows, and burps loudly. Unfortunately, it still 		
CF | looks hungry. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give cookbook to goat" 		
CF | The goat sniffs the cookbook and grabs it with yellowing teeth. It 		
CF | chews a few times, swallows, and burps loudly. Finally satiated, the 		
CF | goat wanders off into the mountains. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump on trampoline" 		
CF | You jump on the trampoline and fly straight up through the hole 		
CF | overhead, landing on the soft grass next to the hole on top of the 		
CF | burial mound. 		
CF | 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Lake Shore East 		
CF | 		
CF | You're sitting in the rowboat on the eastern shore of Lake 		
CF | Draounheer. Across the sparkling blue waters, you can see the 		
CF | snow-covered caps of the Beeg'ashell Mountains, deep in the heart of 		
CF | evil Unnkulia. But here, on this side of the lake, you could truly 		
CF | find peace. Gentle waves lap at the shore, and reeds bend gracefully 		
CF | in the brisk fall breezes. To the east, a path leads back into the 		
CF | forest. North of here, the land slopes up sharply, and the path 		
CF | continues. You could also go southwest, along the shore of the lake - 		
CF | further along, the grassy lakeshore turns into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Sandy Beach 		
CF | 		
CF | The lakeshore here becomes a stretch of white sand, glaring in the 		
CF | fall sunshine. Further south, the land becomes rocky and too difficult 		
CF | to travel; a bit further on, the tip of the awesome Dawg Rock is 		
CF | visible. [6] You can hear the thunderous crash of water to the south 		
CF | as the lake empties through the Rock. The lake stretches before you to 		
CF | the west. The only way to go appears to be back along the shore to the 		
CF | northeast. 		
CF | 		
CF | You see a trowel, a wine bottle, a pair of erasers, a jade figurine, 		
CF | and a corkscrew here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all but erasers, trowel" 		
CF | wine bottle: Taken. 		
CF | jade figurine: Taken. 		
CF | corkscrew: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | The six thugs that make up the Valley Patrol are here, leaning on 		
CF | their pikes. They appear to be loafing on the job. 		
CF | 		
CF | The Valley Patrol appears to be engaged in a belching contest. Ooh, 		
CF | that last one was a real prize-winner! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a long rope, a barbell, a spade, an oar, 		
CF | a wine bottle, a jade figurine, and a corkscrew. 		
CF | 		
CF | A few members of the Valley Patrol lie down on the ground and start 		
CF | snoring. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Outside Retreat 		
CF | 		
CF | You're standing outside the Valley King's forest retreat. It's a 		
CF | simple hut where His Regalness sheds the trappings of modern 		
CF | civilization and gets back to nature. You don't entirely understand 		
CF | his thinking; you're a warrior, not a philosopher. But he is, after 		
CF | all, the king. Paths wind through the woods to the north, west, and 		
CF | northeast. The hut is to the south. Through the trees to the west, 		
CF | you can see sunlight glinting off the waters of Lake Draounheer. 		
CF | 		
CF | The Valley Patrol marches up from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | The Valley Patrol marches up from the south. 		
CF | 		
CF | > 		DavidW asks, "Where's the brick?"
		Knight_Otu says, "That's what I'm wondering."
Knight_Otu says (to ClubFloyd), "w" 		
CF | 		
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay 		
CF | here too long if I were you. [3] 		
CF | 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [3] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | The Valley Patrol walks up from the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | You can't go that way. 		
CF | 		
CF | The patrol leader tells a particularly foul joke about the Acme 		
CF | salesman and the King's Droll. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | 		
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay 		
CF | here too long if I were you. [3] 		
CF | 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [3] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Scenic View 		
CF | 		
CF | You're standing on the highest plateau on this side of the lake. 		
CF | Below, to the south, the forest stretches out, a vast expanse of 		
CF | impenetrable green foliage. To the southwest and west, you can see the 		
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while 		
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains. 		
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp, 		
CF | unexplored by mortal man and said to be home to ferocious beasts and 		
CF | fearsome monsters. To the north stands a newly-built lighthouse, the 		
CF | latest public work ordered by the Valley King, its stone walls 		
CF | impressive and firm. The entrance to the lighthouse stands open to the 		
CF | north. The only other safe path down from the plateau leads back 		
CF | toward the cliff to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lighthouse Bottom 		
CF | 		
CF | You're standing on the bottom floor of the newly-constructed 		
CF | lighthouse of the Valley King. Not being one to waste building-space, 		
CF | His Grandiosity has turned this lower floor into the mint for valmids, 		
CF | the coin of the realm. A huge coin press occupies the center of the 		
CF | room. Since the workers work at night, minding both the press and the 		
CF | lighthouse, there's no one here right now. A stone staircase leads up, 		
CF | winding around the outside of the lighthouse to the top floor. The 		
CF | only other exit is south, back out of the lighthouse. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | Lighthouse Top 		
CF | 		
CF | You're standing on the top floor of the lighthouse. A brisk fall 		
CF | breeze whips up from below, chilling you to the bone. From here, 		
CF | there's quite a view. Southward, the forest stretches out before you, 		
CF | a bright blaze of colors. Across the lake, to the west, are the 		
CF | sinister Beegas'hell Mountains. To the north and west, you can just 		
CF | make out the mist-covered Damsogee Swamp, a sinister, uncharted land. 		
CF | The lighthouse lamp sits in the center of the round floor, on top of a 		
CF | brick base. It's currently off. The only exit is back down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Lighthouse Bottom 		
CF | 		
CF | You're standing on the bottom floor of the newly-constructed 		
CF | lighthouse of the Valley King. Not being one to waste building-space, 		
CF | His Grandiosity has turned this lower floor into the mint for valmids, 		
CF | the coin of the realm. A huge coin press occupies the center of the 		
CF | room. Since the workers work at night, minding both the press and the 		
CF | lighthouse, there's no one here right now. A stone staircase leads up, 		
CF | winding around the outside of the lighthouse to the top floor. The 		
CF | only other exit is south, back out of the lighthouse. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Scenic View 		
CF | 		
CF | You're standing on the highest plateau on this side of the lake. 		
CF | Below, to the south, the forest stretches out, a vast expanse of 		
CF | impenetrable green foliage. To the southwest and west, you can see the 		
CF | waters of Lake Draounheer, sparkling in the bright sunshine, while 		
CF | across the lake are the snow-capped peaks of the Beegas'hell mountains. 		
CF | North of the lake is the vast unknown reaches of the Damsogee Swamp, 		
CF | unexplored by mortal man and said to be home to ferocious beasts and 		
CF | fearsome monsters. To the north stands a newly-built lighthouse, the 		
CF | latest public work ordered by the Valley King, its stone walls 		
CF | impressive and firm. The entrance to the lighthouse stands open to the 		
CF | north. The only other safe path down from the plateau leads back 		
CF | toward the cliff to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [3] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Outside the Inn 		
CF | 		
CF | You're just outside a quaint wooden building nestled deep in the 		
CF | forest. The road runs north and southwest here - the forest is much 		
CF | too thick to travel in any other direction. The inn door stands open 		
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A 		
CF | sign hangs above the door, waving gently in the breeze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Inside Inn 		
CF | 		
CF | You're standing in the main room of the Golden Dragon Inn. The room 		
CF | is warm and welcoming after the brisk fall breezes, though the place is 		
CF | mostly deserted. The barkeep is nowhere to be found, and there's no 		
CF | one seated at the bar. Still, the floor, bar, and tables look clean, 		
CF | and it's good to get out of the cold. The exit is to the west, and a 		
CF | narrow passage runs northeast. 		
CF | 		
CF | The only customer is a glum little man sitting alone at a table. He 		
CF | looks like one of those damned Acme salesmen the King's been trying to 		
CF | throw out of the Valley. [4] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Inn, Back Room 		
CF | 		
CF | The back room of the inn is bare of furnishings; not even a simple 		
CF | bucket is to be found. The floor creaks underfoot, and the innkeeper 		
CF | is nowhere to be seen. The only exit is southwest, back to the main 		
CF | room of the inn. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Inside Inn 		
CF | 		
CF | You're standing in the main room of the Golden Dragon Inn. The room 		
CF | is warm and welcoming after the brisk fall breezes, though the place is 		
CF | mostly deserted. The barkeep is nowhere to be found, and there's no 		
CF | one seated at the bar. Still, the floor, bar, and tables look clean, 		
CF | and it's good to get out of the cold. The exit is to the west, and a 		
CF | narrow passage runs northeast. 		
CF | 		
CF | The only customer is a glum little man sitting alone at a table. He 		
CF | looks like one of those damned Acme salesmen the King's been trying to 		
CF | throw out of the Valley. [4] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Outside the Inn 		
CF | 		
CF | You're just outside a quaint wooden building nestled deep in the 		
CF | forest. The road runs north and southwest here - the forest is much 		
CF | too thick to travel in any other direction. The inn door stands open 		
CF | to the east. Sunshine glints from freshly-scrubbed window panes. A 		
CF | sign hangs above the door, waving gently in the breeze. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Forest Path 		
CF | 		
CF | You're walking along a well-travelled forest path that winds through 		
CF | the peaceful woods. Birds chirp and sing above you, and the 		
CF | temperature is brisk but pleasant. Like many of the children of the 		
CF | Valley, you played in these woods as a child, scampering through the 		
CF | woods, looking for animal tracks, and climbing trees. The path bends 		
CF | here, running south and northeast. The trees also thin out to the 		
CF | west, and the land slopes up in that direction. There's a radberry 		
CF | bush here, but it's been picked clean. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a black stone, a small leather pouch, a 		
CF | bronze ring, a sword, a single brick, a handful of radberries, a soft 		
CF | pretzel, a brass lamp (providing light), and a thin wand. 		
CF | 		
CF | > 		DavidW says, "ah"
		Knight_Otu says, "Doh."
		Knight_Otu says, "I was sure it wasn't among the items in the pocket."
Knight_Otu says (to ClubFloyd), "w" 		
CF | 		
CF | Standing so close to the clifftop makes you dizzy. I wouldn't stay 		
CF | here too long if I were you. [3] 		
CF | 		
CF | Cliff Top 		
CF | 		
CF | You're standing at the top of a rocky cliff, overlooking Lake 		
CF | Draounheer to the west. It's rather frightening, for you suffer from 		
CF | extreme vertigo - in fact, you're feeling a little shaky. [3] To the 		
CF | east, a path runs downhill back into the forest, and another path 		
CF | leading south slopes down to the lake. You could follow the cliff 		
CF | northeast as well; the land slopes up in that direction, but at least 		
CF | it's further away from the edge of the cliff. Across the lake are the 		
CF | sinister Beegas'hell Mountains, the heart of the Unnkulian menace that 		
CF | no doubt your liege shall soon deal with. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Lake Shore East 		
CF | 		
CF | You're standing on the eastern shore of Lake Draounheer. Across the 		
CF | sparkling blue waters, you can see the snow-covered caps of the 		
CF | Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, 		
CF | on this side of the lake, you could truly find peace. Gentle waves lap 		
CF | at the shore, and reeds bend gracefully in the brisk fall breezes. To 		
CF | the east, a path leads back into the forest. North of here, the land 		
CF | slopes up sharply, and the path continues. You could also go southwest, 		
CF | along the shore of the lake - further along, the grassy lakeshore turns 		
CF | into a sandy beach. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		DavidW says, "All in all it's just another brick in the robe."
Knight_Otu says (to ClubFloyd), "enter boat" 		
CF | Okay, you're now in the rowboat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | On the Lake 		
CF | 		
CF | You're bobbing on the waters of Lake Draounheer in a rickety 		
CF | rowboat. The waters are clear, but you can't see the bottom of the 		
CF | lake - it's quite deep. You're forced to paddle against a gentle 		
CF | southerly current, but it's not hard to keep the boat stationary. 		
CF | South of here, the lake water is channeled through a narrow fissure in 		
CF | Dawg Rock, and becomes a rushing whitewater river. To the east and 		
CF | west are sandy beaches, and north of here is a swampy shore. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | North Shore 		
CF | 		
CF | You're on the north shore of Lake Draounheer, at the southern edge 		
CF | of the infamous Damsogee Swamp. This is unexplored territory now; 		
CF | you've left the safety of the Forest of Radeekal for dangerous and 		
CF | uncharted wilderness. Perhaps a wiser man would turn back now - but 		
CF | you are a Valley Warrior, and know no fear. Mist swirls at the water's 		
CF | edge, and reeds bend in the cold, damp breeze. Two paths lead into the 		
CF | swamp, one due north, the other northwest. The path is surprisingly 		
CF | well-traveled; small footprints lead north. 		
CF | 		
CF | You see a rowboat here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Stoll Bridge 		
CF | 		
CF | You're standing just south of a rickety wooden bridge that crosses a 		
CF | particularly swampy bit of land. The bridge is the only way to 		
CF | continue north; the land around is much too dangerous for you to 		
CF | wander. Beyond the bridge, to the north, you can see what looks like a 		
CF | low hill. The only other path leads south, back toward Lake 		
CF | Draounheer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | At the Burial Mound 		
CF | 		
CF | You are standing at the end of a path through the Damsogee Swamp. 		
CF | For miles in almost all directions, the treacherous bogs and mires 		
CF | stretch. Sinister squishing sounds echo across the sodden moors, and 		
CF | sometimes, faintly, you can hear the howl of the wind - or is it a 		
CF | wolf? To the east is a low hill, flattened on its top; it's one of the 		
CF | old burial mounds of the early Ulian tribesmen. You could climb the 		
CF | hill to the east, or follow the path back to the south; all other 		
CF | directions are much too dangerous. Fog hangs over every stunted shrub 		
CF | here, and the air smells of death and decay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | On Top of the Burial Mound 		
CF | 		
CF | You're standing on top of the burial mound, perhaps thirty feet 		
CF | above the damp, swampy ground below. To the south, you can just make 		
CF | out Lake Draounheer through the mist, and to the southeast, the 		
CF | clifftop and the lighthouse. The only safe path off the mound is to 		
CF | the west. There's little of interest up here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You scramble down into the dark hole - 		
CF | 		
CF | Musty Tomb 		
CF | 		
CF | You're standing in an ancient chamber inside the burial mound. High 		
CF | above your head, the muddy hole you dug beckons you - but there's no 		
CF | way to reach it. The walls of the chamber are hard-packed sod, but the 		
CF | floor is solid stone, good Unnkulian granite. A massive stone coffin 		
CF | stands in the very center of the room. The only exit from the chamber 		
CF | is a narrow passage sloping down to the west, vanishing into darkness. 		
CF | 		
CF | You see a trampoline here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop all but robe" 		
CF | long rope: Dropped. 		
CF | barbell: Dropped. 		
CF | spade: Dropped. 		
CF | oar: Dropped. 		
CF | wine bottle: Dropped. 		
CF | jade figurine: Dropped. 		
CF | corkscrew: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. A rusty oven 		
CF | stands against the east wall. Attached to the northern wall is a long 		
CF | wooden shelf. Otherwise, the room is quite featureless. A passage 		
CF | runs back to the west. 		
CF | 		
CF | A small cardboard box is sitting on the wooden shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pull oven" 		
CF | You move the oven away from the east wall, into the center of the room, 		
CF | revealing a narrow passage to the east! 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a long rope, a barbell, a spade, an oar, a wine bottle, a 		
CF | jade figurine, and a corkscrew here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a black stone, a small leather pouch, a 		
CF | bronze ring, a sword, a single brick, a handful of radberries, a soft 		
CF | pretzel, a brass lamp (providing light), and a thin wand. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop wand, sword, pouch, brick, ring, stone" 		
CF | thin wand: Dropped. 		
CF | sword: Dropped. 		
CF | small leather pouch: Dropped. 		
CF | single brick: Dropped. 		
CF | bronze ring: Dropped. 		
CF | black stone: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | A small cardboard box is sitting on the wooden shelf. 		
CF | 		
CF | > 		DavidW asks, "so knife, pillow, pickaxe, gold next?"
Knight_Otu says (to ClubFloyd), "e" 		
CF | You squeeze through the narrow tunnel, and find yourself - 		
CF | 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mines of Dioria 		
CF | 		
CF | You're standing in a damp, cluttered cave. Twisting, tiny tunnels 		
CF | run off in all directions, but (thankfully) the only one you're big 		
CF | enough to fit through is back to the south. You've obviously stumbled 		
CF | into the legendary mines of the Dwarvish Lord Dioria, a brave but 		
CF | rather odious king who used to sell gems and gold to the ancient Ulians 		
CF | - you can recognize clumsy dwarvish mining when you see it. 		
CF | Thankfully, all the legends suggest that the dwarves are long-dead. 		
CF | Jumbled rocks litter the floor, and it's rather hard to walk around. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rocks" 		
CF | The rocks are just cave litter, nothing too interesting. Suddenly, a 		
CF | dwarf runs out of one of the passages and tosses a rusty knife at you! 		
CF | It scratches your arm and clatters against the wall. "Curses!" the 		
CF | dwarf shrieks. Before you can react, he dives back into one of the 		
CF | narrow tunnels. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get knife" 		
CF | You reach for the rusty knife, but, like all dwarf-made goods, it 		
CF | vanishes in a puff of oily black smoke when a human touches it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rocks" 		
CF | The rocks are just cave litter, nothing too interesting. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rocks" 		
CF | The rocks are just cave litter, nothing too interesting. A dwarf rolls 		
CF | out of one of the passages, and tosses a shiny knife at you. You're 		
CF | ready this time, and dodge his throw. The knife just misses your ear, 		
CF | and lands on the ground with a curious thump. "Phooey!" the dwarf 		
CF | cries, and dives into one of the tiny tunnels. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get knife" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rocks" 		
CF | The rocks are just cave litter, nothing too interesting. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rocks" 		
CF | The rocks are just cave litter, nothing too interesting. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rocks" 		
CF | The rocks are just cave litter, nothing too interesting. A dwarf pokes 		
CF | his head out of a tunnel in the ceiling and tosses a pillow at you. It 		
CF | hits you square in the face, and falls to the ground. You're shaken 		
CF | up, but still standing. "Humbug!" the dwarf squeals. You hear him 		
CF | scampering away up the tunnel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get pillow" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rocks" 		
CF | The rocks are just cave litter, nothing too interesting. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rocks" 		
CF | The rocks are just cave litter, nothing too interesting. A low voice 		
CF | whispers, "Haven't we got anything else to throw at him?" 		
CF | 		
CF | > 		
CF | I don't know the word "haven't". 		
CF | 		
CF | > 		DavidW asks, "What happened there? Did CF respond to the dwarf?"
		Knight_Otu asks, "... I think he did?"
		DavidW says, "wow."
		Knight_Otu asks, "Must be because the line began with "Whispers"?"
		DavidW says, "yes. That's so strange."
		Knight_Otu says, "I wonder if that happened before and we just didn't notice."
		Knight_Otu says, "Weird."
Knight_Otu says (to ClubFloyd), "x rocks" 		
CF | The rocks are just cave litter, nothing too interesting. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rocks" 		
CF | The rocks are just cave litter, nothing too interesting. "No! Not 		
CF | that!" a gruff voice whispers. "It's far too valuable!" 		
CF | 		
CF | > 		DavidW says, "The match pattern shouldn't allow spaces or or-bars to match. Just characters that can be usernames."
Knight_Otu says (to ClubFloyd), "x rocks" 		
CF | The rocks are just cave litter, nothing too interesting. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x rocks" 		
CF | The rocks are just cave litter, nothing too interesting. 		
CF | 		
CF | > 		DavidW says, "er can be IN usernames"
Knight_Otu says (to ClubFloyd), "x rocks" 		
CF | The rocks are just cave litter, nothing too interesting. Without 		
CF | warning, a dwarf pops up from a tunnel in the floor. He's carrying a 		
CF | pickaxe, which he swings at your head. You duck and leap back, 		
CF | surprised. With a stream of nasty curses, the dwarf hurls the pickaxe 		
CF | at you and dives back into the tunnel. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get pickaxe" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hit vein with pickaxe" 		
CF | The pickaxe bites deep into the vein. A loose chunk of gold goes 		
CF | flying, and lands at your feet. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get gold" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put all but robe in pocket" 		
CF | handful of radberries: The handful of radberries is already in the 		
CF | pocket! 		
CF | soft pretzel: The soft pretzel is already in the pocket! 		
CF | brass lamp: The brass lamp is already in the pocket! 		
CF | shiny knife: Done. 		
CF | pillow: Done. 		
CF | pickaxe: Done. 		
CF | lump of gold: You can't fit that in the pocket. 		
CF | 		
CF | You're feeling a bit better now. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | You're carrying too much to fit through the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop gold" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | A small cardboard box is sitting on the wooden shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a long rope, a barbell, a spade, an oar, a wine bottle, a 		
CF | jade figurine, a corkscrew, a thin wand, a sword, a small leather 		
CF | pouch, a single brick, a bronze ring, and a black stone here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop pickaxe, knife" 		
CF | pickaxe: Dropped. 		
CF | shiny knife: Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | A small cardboard box is sitting on the wooden shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | You squeeze through the narrow tunnel, and find yourself - 		
CF | 		
CF | Mine Shaft 		
CF | 		
CF | You're standing in a rough-hewn cave at the top of a long-forgotten 		
CF | mine shaft. A thick vein of gold ore runs diagonally across the east 		
CF | wall, glowing in the pale green lamplight. A narrow squeeze runs west, 		
CF | but you're not going to get through there if you're carrying a lot. To 		
CF | the south, the deep mine shaft runs down. Mudslides and rockfalls have 		
CF | taken their toll, and the shaft is slippery and cluttered, but still 		
CF | negotiable. Still, I doubt if you could climb back up. A wider, 		
CF | straight passage runs north. 		
CF | 		
CF | You see a lump of gold here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get gold" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put it in pocket" 		
CF | Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | A small cardboard box is sitting on the wooden shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get box" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a long rope, a barbell, a spade, an oar, a wine bottle, a 		
CF | jade figurine, a corkscrew, a thin wand, a sword, a small leather 		
CF | pouch, a single brick, a bronze ring, a black stone, a pickaxe, and a 		
CF | shiny knife here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get rope, brick" 		
CF | long rope: Taken. 		
CF | single brick: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		DavidW asks, "egg and key next?"
Knight_Otu says (to ClubFloyd), "e" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [3] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. Below, in the pit, you can see what appears to be a baby dragon. 		
CF | It looks up at you briefly, then trips over its tail and falls down 		
CF | with a loud squeak. 		
CF | 		
CF | > 		Knight_Otu says, "Let's try."
Knight_Otu says (to ClubFloyd), "throw brick at dragon" 		
CF | You drop the brick. It lands smack in the middle of the dragon's head. 		
CF | The baby lets out a startled yelp and keels over in its tracks, knocked 		
CF | unconscious. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tie rope to hook" 		
CF | Okay, the rope is now tied to the hook. The other end dangles down 		
CF | into the pit, just touching the floor. You could probably get down 		
CF | there now. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		DavidW says, "oh, is this also where the went stone comes from? I forget where that was."
		Knight_Otu says, "The stone was in the pocket."
		DavidW says, "oh right"
Knight_Otu says (to ClubFloyd), "d" 		
CF | Screwing up your courage, you shinny down the rope. 		
CF | 		
CF | In the Pit 		
CF | 		
CF | You're standing at the bottom of a pit, cut into the rock. The 		
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up 		
CF | them. Luckily, a rope dangles down from above. Cutting this pit must 		
CF | have been a monumental task; obviously, this is no natural cavern. 		
CF | Only the ancient Ulians could have made such a hole - and only with 		
CF | magical help. Narrow, low passages runs southeast and northeast. A 		
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd 		
CF | let sleeping dragons lie if I were you. 		
CF | 		
CF | You see a single brick here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get brick" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Dragon's Nest 		
CF | 		
CF | You're standing in a filthy cave hewn from the bedrock. The walls 		
CF | are covered with claw marks, and there's a foul, damp odor to the air. 		
CF | A narrow passage leads southwest, and a muddy slide runs up to the 		
CF | north. Dung litters the floor; you really have to watch where you're 		
CF | stepping. You recognize the offal - dragon dung! 		
CF | 		
CF | You see a dragon's egg here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get egg" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | In the Pit 		
CF | 		
CF | You're standing at the bottom of a pit, cut into the rock. The 		
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up 		
CF | them. Luckily, a rope dangles down from above. Cutting this pit must 		
CF | have been a monumental task; obviously, this is no natural cavern. 		
CF | Only the ancient Ulians could have made such a hole - and only with 		
CF | magical help. Narrow, low passages runs southeast and northeast. A 		
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd 		
CF | let sleeping dragons lie if I were you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [9] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		DavidW asks, "Do you need to save first to get this right?"
		Knight_Otu says, "I think I can get it."
Knight_Otu says (to ClubFloyd), "n" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [10] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [9] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [11] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | You see a steel key here. 		
CF | 		
CF | > 		DavidW says, "I remember the key goes in the chutes but I don't remember the directions in here."
		Knight_Otu says, "I wrote down the numbers and their connections. They'll be 2 lower from what I've written down, but unless I go a wrong way, that should be accurate."
Knight_Otu says (to ClubFloyd), "get key" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put it in chute" 		
CF | You drop the steel key in the chute. It tumbles down the steel shaft. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [12] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [10] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [13] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | You see a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put key in chute" 		
CF | You drop the steel key in the chute. It tumbles down the steel shaft. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [10] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | You see a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put key in chute" 		
CF | You drop the steel key in the chute. It tumbles down the steel shaft. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [12] In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | You see a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put key in chute" 		
CF | You drop the steel key in the chute. It tumbles down the steel shaft. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | In the Way 		
CF | 		
CF | You're standing in a strange, spherical room. The walls seem to 		
CF | glow with pale, bright shades of purple and blue - your lamp is not 		
CF | needed here. The curving floor and walls feel like slick metal 		
CF | underfoot, and you're having some difficulty maintaining your balance. 		
CF | Round tunnels, made from the same strange purple-blue metal, run north, 		
CF | south, east, and west. [9] A more normal-looking passage, hewn from 		
CF | gray rock, runs northwest. In the center of the floor is a small, 		
CF | round chute. It vanishes into darkness a few feet below the floor. 		
CF | 		
CF | You see a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get key" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | In the Pit 		
CF | 		
CF | You're standing at the bottom of a pit, cut into the rock. The 		
CF | walls are solid bedrock, and quite sheer; you won't be able to climb up 		
CF | them. Luckily, a rope dangles down from above. Cutting this pit must 		
CF | have been a monumental task; obviously, this is no natural cavern. 		
CF | Only the ancient Ulians could have made such a hole - and only with 		
CF | magical help. Narrow, low passages runs southeast and northeast. A 		
CF | baby dragon lies at your feet, curled up and snoozing peacefully. I'd 		
CF | let sleeping dragons lie if I were you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | Edge of Pit 		
CF | 		
CF | You're standing in a circular room at the edge of a deep pit. A 		
CF | ledge runs around the room, above the pit. Being here makes your 		
CF | stomach churn; the pit's quite deep, and your fear of heights is as 		
CF | strong as ever. [3] An iron hook is embedded in one of the walls. 		
CF | The only exit from the room is a passage back through the rock to the 		
CF | west. A long rope is tied to it, and the other end dangles down into 		
CF | the pit. Below, in the pit, is a baby dragon, curled up and fast 		
CF | asleep. Little puffs of smoke rise from its nostrils as the dragon 		
CF | exhales. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get rope" 		
CF | You untie the rope, coil it up, and take it with you. 		
CF | 		
CF | > 		Knight_Otu says, "Whew."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		DavidW asks, "Maybe save soon?"
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which is closed. A sign hangs just above the glass wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push save" 		
CF | I don't understand that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf43" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unlock door with key" 		
CF | Unlocked. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop key" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw brick at window" 		
CF | You toss the brick at the wall. With a great crashing sound, the brick 		
CF | shatters the strange glass! Lake water rushes into the room, burying 		
CF | you in a soaking torrent. 		
CF | 		
CF | Suddenly, without warning, the water is sucked back into the lake 		
CF | with a great slurping sound. You stare at the strange wall - and 		
CF | realize that the hole you created has been somehow repaired! The wall 		
CF | is back to normal once again, and you're a bit damp but otherwise 		
CF | uninjured. Only a few rivulets of water dripping from the walls - and 		
CF | the brick lying on the ground - give any sign of what happened here. 		
CF | 		
CF | > 		DavidW says, "uh, you didn't open the door"
		Knight_Otu says, "Oops."
Knight_Otu says (to ClubFloyd), "open door" 		
CF | Opened. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw brick at window" 		
CF | You're not carrying the single brick. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get brick" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw brick at window" 		
CF | You toss the brick at the wall. With a great crashing sound, the brick 		
CF | shatters the strange glass! Lake water rushes into the room, burying 		
CF | you in a soaking torrent. 		
CF | 		
CF | Out of the corner of your eye, you can see the water rushing down 		
CF | the stairs to the north. A loud hissing sound reaches your ears, and, 		
CF | for a moment, the billowing steam flowing from the doorway increases in 		
CF | volume. Then, without warning, the steam slowly dissipates. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | Suddenly, without warning, the water is sucked back into the lake 		
CF | with a great slurping sound. You stare at the strange wall - and 		
CF | realize that the hole you created has been somehow repaired! The wall 		
CF | is back to normal once again, and you're a bit damp but otherwise 		
CF | uninjured. Only a few rivulets of water dripping from the walls - and 		
CF | the brick lying on the ground - give any sign of what happened here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get brick" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Steam Sauna 		
CF | 		
CF | You're standing at a small room, at the foot of a short flight of 		
CF | stairs. The walls are mauve and orange linoleum in alternating squares 		
CF | - quite hideous - and are dripping with water. A low bench sits 		
CF | against the north wall, and an iron bucket filled with rocks stands in 		
CF | one corner. It's quite warm and humid in here. The only exit is to 		
CF | the south, back up the stairs. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put egg in bucket" 		
CF | You drop the egg on the hot rocks. It sizzles up nicely, frying a deep 		
CF | golden brown. Carefully, you pick it up. If you weren't a 		
CF | battle-hardened Valley Warrior, it might burn your hands. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. A 		
CF | sign hangs just above the glass wall. 		
CF | 		
CF | You see a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a barbell, a spade, an oar, a wine bottle, a jade figurine, 		
CF | a corkscrew, a thin wand, a sword, a small leather pouch, a bronze 		
CF | ring, a black stone, a pickaxe, and a shiny knife here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get stone" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | A simple, featureless altar made from dark gray granite is built 		
CF | into the northern wall. Above the altar, some writing has been carved 		
CF | into the black stones. Identical passages run south, east, and west. 		
CF | 		
CF | There's an old monk here, seated on the altar. He looks like he 		
CF | hasn't slept or eaten in days, and appears to be very distressed. He 		
CF | glances up as you enter. "Welcome, Valley Warrior." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give egg to monk" 		
CF | The monk grabs the still-warm egg from your outstretched hands, and 		
CF | bites into it. Yolk runs down his stubbly chin, and he grins 		
CF | blissfully, eyes closed, as if remembering long-lost happier days. "If 		
CF | cooked it be - " he whispers, then turns a cartwheel, whooping and 		
CF | shouting with glee. "You are eggsactlee the Warrior foretold!" he 		
CF | cries, leaping atop the altar. "You must restore the Valley King's 		
CF | faith! Seek enlightenment from the eggsistential master himself - 		
CF | Duhdha!" The monk tosses the remnants of the egg down on the altar. 		
CF | There's a flash - and then a great cloud of thick white smoke. You 		
CF | cover your mouth, coughing. The smoke finally clears - and you stare 		
CF | in amazement. The altar and the monk have vanished. In the north 		
CF | wall, a strange circular portal has opened, but you can't really see 		
CF | through it; dense, swirling fog billows from the portal. From 		
CF | somewhere far off, a faint voice calls "Remember! Only the persistent 		
CF | can find the great Duhdha! And only the enlightened can hope to best 		
CF | him at his own game!" 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | You step through the foggy portal - 		
CF | 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're standing on a flat, gray featureless plain. A cold wind whips 		
CF | about your face, coming first from the east, then the west, then the 		
CF | north. Damp mist swirls around your feet. To the south is a 		
CF | shimmering circular portal, hanging in mid-air. You could walk in any 		
CF | other direction. A wooden signpost is the only landmark. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x sign" 		
CF | The wooden post is rotting and tilted. It consists of three 		
CF | directional arrows. One points east, and reads "Kuul." One points 		
CF | west and reads "Unnkul." The last points north and reads 		
CF | "Enlightenment." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | You see a went board here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put stone on board" 		
CF | You put the stone down on the went board. Suddenly, a horrible 		
CF | rumbling sound rolls across the gray world, and the earth shakes under 		
CF | your feet. The mist swirls up, and a deep, booming laugh echoes in 		
CF | your ear. "Fool!" the deep voice shouts. "You've made a Nut-kool 		
CF | Gomi-flub pattern! All your stones are intoxicated, and I can force a 		
CF | win!" A white stone suddenly appears overhead, spinning down through 		
CF | the dark clouds. It gets closer - and bigger - and bigger - that's no 		
CF | ordinary went stone! It's a veritable mountain! Just before it lands, 		
CF | you realize you are destined to die unenlightened - 		
CF | 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 311 turns, you have achieved a score of 181 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're a little over halfway there. 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		Knight_Otu says, "Ah, hah."
		Knight_Otu says, "I wondered about that."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | You see a went board here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're standing on a flat, gray featureless plain. A cold wind whips 		
CF | about your face, coming first from the east, then the west, then the 		
CF | north. Damp mist swirls around your feet. To the south is a 		
CF | shimmering circular portal, hanging in mid-air. You could walk in any 		
CF | other direction. A wooden signpost is the only landmark. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | You step into the shimmering portal, and find yourself in - Altar 		
CF | Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | In the northern wall is a strange, circular portal. Beyond, through 		
CF | the portal, you can see nothing but dense fog. Identical passages run 		
CF | south, east, and west. 		
CF | 		
CF | > 		DavidW asks, "Do we need the figurine?"
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a barbell, a spade, an oar, a wine bottle, a jade figurine, 		
CF | a corkscrew, a thin wand, a sword, a small leather pouch, a bronze 		
CF | ring, a pickaxe, and a shiny knife here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rub figurine" 		
CF | You rub the head of the figurine. You feel a little silly, but who 		
CF | knows? A little luck never hurt anyone. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | In the northern wall is a strange, circular portal. Beyond, through 		
CF | the portal, you can see nothing but dense fog. Identical passages run 		
CF | south, east, and west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | You step through the foggy portal - 		
CF | 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're standing on a flat, gray featureless plain. A cold wind whips 		
CF | about your face, coming first from the east, then the west, then the 		
CF | north. Damp mist swirls around your feet. To the south is a 		
CF | shimmering circular portal, hanging in mid-air. You could walk in any 		
CF | other direction. A wooden signpost is the only landmark. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Somewhere in the Bleak World 		
CF | 		
CF | You're walking on a flat, gray plain, a featureless world with no 		
CF | landmarks. Mist swirls around your feet, and the air is stale and damp. 		
CF | You could walk in any direction. 		
CF | 		
CF | You see a went board here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put stone on board" 		
CF | With trembling fingers, you place the black stone on the went board. 		
CF | It snaps into place with a satisfying click. "Argh!" a booming voice 		
CF | shouts. "You've played a Tu-kool Yu Whin pattern! All your stones are 		
CF | comatose, and you've forced a tie!" 		
CF | 		
CF | The voice grows quiet. "Truly, you must be enlightened to make such 		
CF | a move at random. You've forced a tie with the Great Duhdha, and 		
CF | glimpsed the duality of the universe. Remember this, O Warrior. Black 		
CF | is sometimes white, white is sometimes black, and the duality must 		
CF | always be maintained. Such is the true way of Duhdha." The voice 		
CF | pauses. "I shall aid you on your quest, Enlightened One. Duhdha can 		
CF | open doors of iron as well as doors of perception." 		
CF | 		
CF | The voice fades in your ears, and the went board fades from sight. 		
CF | Mist slowly rises around you, obscuring your vision. You blink, and 		
CF | find yourself in - 		
CF | 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | In the northern wall is a strange, circular portal. Beyond, through 		
CF | the portal, you can see nothing but dense fog. Identical passages run 		
CF | south, east, and west. 		
CF | 		
CF | You see an iron key here. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get key" 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "That's what we needed the luck for, I bet."
		DavidW says, "ah"
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a barbell, a spade, an oar, a wine bottle, a corkscrew, a 		
CF | thin wand, a sword, a small leather pouch, a bronze ring, a pickaxe, 		
CF | and a shiny knife here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get wand" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. A 		
CF | sign hangs just above the glass wall. 		
CF | 		
CF | You see a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. From the 		
CF | southwest, a faint grinding noise echoes up the passage. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unlock door with key" 		
CF | Unlocked. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop key" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forge 		
CF | 		
CF | You're standing in what must be an ancient forge. Dark wooden beams 		
CF | support a sagging stone roof, and the floor is stained with droplets of 		
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in 		
CF | the very center of the room. To one side is a huge grindstone. The 		
CF | only exit is to the northeast. 		
CF | 		
CF | A burly man in a blacksmith's apron is seated at the grindstone, 		
CF | methodically sharpening his axe. Sparks fly as metal touches stone. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put gold in crucible" 		
CF | Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "smith, follow me" 		
CF | The smith shrugs, then stands. "For a while, perhaps. But soon I must 		
CF | return and sharpen my axe." 		
CF | 		
CF | The ghostly smith wipes the crucible with his shirtsleeve. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | You see an iron key here. 		
CF | 		
CF | The smith follows you, looking around curiously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | The smith follows you, looking around curiously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Clearing 		
CF | 		
CF | You're standing on top of a low, rocky rise somewhere in the 		
CF | Beeg'ashell Mountains. Not far south of here is the land of the 		
CF | Unnkulians, the dread enemies of your beloved master, the Valley King. 		
CF | In fact, you can make out several features from here, further south - 		
CF | Lake Draounheer's western shore, to the southeast; the walls of what 		
CF | appear to be some sort of monastery; and, on top of the highest of the 		
CF | mountains, a giant boulder, perched quite precariously. Unfortunately 		
CF | (or perhaps thankfully) the terrain is far too rugged for you to get 		
CF | there from here. The only safe path is to the north. There's a 		
CF | spreading chestnut tree in the very center of the clearing. 		
CF | 		
CF | The smith wanders down the trail into the clearing. His eyes fall 		
CF | upon the spreading chestnut tree. "Aha!" he cries. "Just what I need 		
CF | to fuel my forge!" He swings his axe in one mighty stroke. The tree 		
CF | splits in two and falls to the ground, just missing you, and dislodging 		
CF | a great eagle that probably made its nest in the highest branches. The 		
CF | giant bird squawks once and wings its way north. 		
CF | 		
CF | The smith grasps the hefty trunk in his thick hands and hoists it 		
CF | over his shoulder. "Be seeing you!" he shouts, and walks back up the 		
CF | trail to the north. [14] 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "Once again, sorry, eagle."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | You see an iron key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Forge 		
CF | 		
CF | You're standing in what must be an ancient forge. Dark wooden beams 		
CF | support a sagging stone roof, and the floor is stained with droplets of 		
CF | metal. A giant pair of bellows, attached to a huge crucible, stands in 		
CF | the very center of the room. To one side is a huge grindstone. The 		
CF | only exit is to the northeast. 		
CF | 		
CF | The crucible seems to contain a gold necklace. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get necklace" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x it" 		
CF | The gold necklace is marvelous craftsmanship, thin strands of sparkling 		
CF | metal spun fine and twisted to form a chain. It must be quite 		
CF | valuable. Perhaps you can give it to Amanda when you find her. 		
CF | 		
CF | > 		DavidW asks, "How the heck were we to figure that out?"
		Knight_Otu asks, "Hint hotline?"
		DavidW asks, "Is that in the game?"
		Knight_Otu says, "No, just joking."
		Knight_Otu says, "(Well, I think I'm joking, but I don't think we tried HINT.)"
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | You see an iron key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | River Bank 		
CF | 		
CF | You're standing on the bank of a rushing mountain river. The bank 		
CF | is grassy and slopes gently down to the water. The swift-moving river 		
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the 		
CF | north. It's peaceful here, and quite relaxing. A trail leads back up 		
CF | into the Beeg'ashell Mountains to the southwest. The river is to the 		
CF | north, and flows down from the west. 		
CF | 		
CF | There's a beautiful woman seated at the water's edge - could it be 		
CF | the fair Amanda? But no - Amanda is blond, while this woman's hair is 		
CF | auburn. Her face is narrower, and her eyes are quite different. She 		
CF | glances over her shoulder and smiles invitingly. "Welcome, Warrior." 		
CF | Her voice is musical, lilting, her accent like nothing you've ever 		
CF | heard before. 		
CF | 		
CF | > 		DavidW says, "maybe if we showed the gold to the smith first, he might've said something"
		Knight_Otu says, "Hm."
		Knight_Otu says, "We never did try that."
		DavidW says, "Sometimes walkthoughs leave out WHY to do certain actions."
		Knight_Otu says, "Of course, by the time we had the gold, the smith was long gone."
		Knight_Otu says, "In our last attempt, that is."
Knight_Otu says (to ClubFloyd), "rivaris, hi" 		
CF | The woman smiles. "Greetings, brave Valley Warrior. My name is 		
CF | Rivaris." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give necklace to rivaris" 		
CF | The woman's eyes light up with pleasure. "A princely gift indeed," she 		
CF | whispers, putting it around her neck. She stands up and lightly kisses 		
CF | you on the cheek. "Perhaps someday I can return the favor." 		
CF | 		
CF | Without warning, the woman's gossamer gown seems to shift and blend, 		
CF | melting into her body. And are those gills, there, around her ribs? 		
CF | Before you can speak or react, the woman dives smoothly into the 		
CF | ice-cold river. You wait for a long moment, but she doesn't come back 		
CF | up. Could she have been a river nymph? 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "I'm pretty sure the game did call her a river nymph at some point in our earlier playthrough."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		Knight_Otu asks, "Are we supposed to feed the eagle now as well?"
		DavidW says, "I don't know if we should do it this early or not."
		Knight_Otu says, "Let's wait then"
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west is a great iron door, covered in sinister carvings. 		
CF | It's closed. Passages run north and southwest as well. 		
CF | 		
CF | You see an iron key here. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		DavidW says, "The walkthough has us do most of the hot zone stuff first."
Knight_Otu says (to ClubFloyd), "eat pretzel" 		
CF | That was delicious! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open door" 		
CF | Opened. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | The warrior in you senses danger - your skin is tingling, and the 		
CF | thumping beat of your heart echoes in your ears, practically drowning 		
CF | out the quiet humming sound. Could this be an entrance into the dread 		
CF | and dangerous caverns under Unnkulia - the Unnkulian Underworld that 		
CF | you'd thought the Valley King had sealed off with his Guardians? 		
CF | 		
CF | You shudder. The thought of the fair Amanda in this vile place 		
CF | makes you shiver to your very bones. If she is somewhere down here, 		
CF | she surely needs to be rescued! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x man" 		
CF | From the position of the man's body, it appears that he fell down the 		
CF | stairs - a simple tragic accident. He's wearing white coveralls with 		
CF | the word "Hobson" stenciled above his heart. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get coveralls" 		
CF | You strip Hobson of his coveralls. After all, he certainly doesn't 		
CF | need them anymore. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear them" 		
CF | coveralls: Okay, you're now wearing the coveralls. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, a strange bicycle 		
CF | stands in the very center of the room, an odd blue box stands in the 		
CF | northwest corner, and a large metal cage stands against the eastern 		
CF | wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | There's a strange old man here, rummaging through the stuff on the 		
CF | table. From the chemical stains on his hands and clothes you guess he 		
CF | must be a scientist. He glances at you briefly. "Ah, there you are, 		
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the 		
CF | blasted thing." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | "I've already looked in there, Hobson," the scientist mutters. 		
CF | 		
CF | Supply Closet 		
CF | 		
CF | This tiny chamber is obviously the supply closet for the scientist's 		
CF | lab. There's not much of interest except a wooden shelf along the 		
CF | southern wall. The only exit is back to the north. 		
CF | 		
CF | A tiny bottle of pills, a mauve cube, and a Geiger counter are 		
CF | sitting on the wooden shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all from shelf" 		
CF | tiny bottle of pills: Taken. 		
CF | mauve cube: Taken. 		
CF | Geiger counter: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, a strange bicycle 		
CF | stands in the very center of the room, an odd blue box stands in the 		
CF | northwest corner, and a large metal cage stands against the eastern 		
CF | wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | There's a strange old man here, rummaging through the stuff on the 		
CF | table. From the chemical stains on his hands and clothes you guess he 		
CF | must be a scientist. He glances at you briefly. "Ah, there you are, 		
CF | Hobson," he says. "Have you seen my stirring rod? I've lost the 		
CF | blasted thing." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf44" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get on bike" 		
CF | Okay, you're now in the stationary bicycle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ride bike" 		
CF | You pedal the bike furiously. "No, you fool!" you hear the scientist 		
CF | shout. Suddenly, there's a blinding flash of light, and your stomach 		
CF | turns inside out. You close your eyes tightly, trying to keep your 		
CF | breakfast down. When you open them again, you seem to have shifted - 		
CF | 		
CF | 		
CF | You're seated on a stationary bicycle in a long, rectangular 		
CF | chamber. The walls are shiny metal. From under the floor, a quiet 		
CF | humming noise reverberates through the chamber. Several low bunks line 		
CF | the walls. At the south end of the chamber is a massive metal locker, 		
CF | currently closed. Strangely, you feel rather light-footed here, as if 		
CF | you weigh less than normal. There's an open doorway to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "stand" 		
CF | Okay, you're no longer in the stationary bicycle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Surveillance Room 		
CF | 		
CF | You're standing in a square chamber with walls of shiny metal. A 		
CF | huge black desk shaped like a half-moon faces north. On the north wall 		
CF | are three screens, each displaying a different picture. A pale man in 		
CF | a strange outfit is slumped in a chair behind the desk, fast asleep and 		
CF | snoring. A passage runs south - back to the barracks - and a huge 		
CF | sealed door is to the west. Sitting against the eastern wall is a 		
CF | strange machine. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x desk" 		
CF | There are four buttons on the desk - white, yellow, green, and red. 		
CF | There's a drawing of a little megaphone above the red button. Each 		
CF | button has an up and a down position. 		
CF | 		
CF | > 		DavidW says, "I think the walkthrough said the counter was unimportant but I'd have to double-check."
Knight_Otu says (to ClubFloyd), "push white, yellow, green" 		
CF | white button: You push the white button. Suddenly, the screens go 		
CF | dark. 		
CF | yellow button: You push the yellow button. Nothing happens. 		
CF | green button: You push the green button. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Barracks 		
CF | 		
CF | You're standing next to a stationary bicycle in a long, rectangular 		
CF | chamber. The walls are shiny metal. From under the floor, a quiet 		
CF | humming noise reverberates through the chamber. Several low bunks line 		
CF | the walls. At the south end of the chamber is a massive metal locker, 		
CF | currently open. Strangely, you feel rather light-footed here, as if 		
CF | you weigh less than normal. There's an open doorway to the north. 		
CF | 		
CF | The locker seems to contain a pair of boots. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get boots" 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear them" 		
CF | pair of boots: Okay, you're now wearing the pair of boots. 		
CF | 		
CF | > 		Knight_Otu says, "The geiger counter doesn't work right, of course. It's an acme product."
		Knight_Otu asks, "Did we want anything else from the future?"
		DavidW says, "As near as I can tell, it's just the boots we want here. Maybe the olive drab number."
		Knight_Otu says, "The number I've noted down. I don't think it changes."
		DavidW says, "I didn't see the number used but it was noted."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Surveillance Room 		
CF | 		
CF | You're standing in a square chamber with walls of shiny metal. A 		
CF | huge black desk shaped like a half-moon faces north. On the north wall 		
CF | are three screens, each displaying a different picture. A pale man in 		
CF | a strange outfit is slumped in a chair behind the desk, fast asleep and 		
CF | snoring. A passage runs south - back to the barracks - and a huge 		
CF | sealed door is to the west. Sitting against the eastern wall is a 		
CF | strange machine. 		
CF | 		
CF | > 		DavidW says, "yeah, they don't change."
Knight_Otu says (to ClubFloyd), "x machine" 		
CF | The machine is a roughly person-sized jet black capsule. Letters down 		
CF | the side read "Matter-Mover," and beneath that, smaller lettering reads 		
CF | "Colorspace Olive Drab: 4196, 5568, 1372." The capsule has three 		
CF | dials, color coded red, green, and blue. Each dial can be set to a 		
CF | number between 0 and 10,000. Current dial settings: (6000, 3270, 		
CF | 1732) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Barracks 		
CF | 		
CF | You're standing next to a stationary bicycle in a long, rectangular 		
CF | chamber. The walls are shiny metal. From under the floor, a quiet 		
CF | humming noise reverberates through the chamber. Several low bunks line 		
CF | the walls. At the south end of the chamber is a massive metal locker, 		
CF | currently open. Strangely, you feel rather light-footed here, as if 		
CF | you weigh less than normal. There's an open doorway to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get on bike" 		
CF | Okay, you're now in the stationary bicycle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ride it" 		
CF | You pedal the bike furiously. The same flash of light and 		
CF | stomach-turning movement occurs again. When you open your eyes again, 		
CF | you find yourself elsewhere - 		
CF | 		
CF | 		
CF | The scientist is standing here, frowning. "Don't do that again," he 		
CF | mutters. "The time machine is very delicate." He fiddles with 		
CF | something in his pocket. "There. Now it's keyed to my DNA." 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give wand to scientist" 		
CF | You can't reach that from the stationary bicycle. 		
CF | 		
CF | > 		DavidW says, "The walkthrough has a typo for the second number, though."
Knight_Otu says (to ClubFloyd), "stand" 		
CF | Okay, you're no longer in the stationary bicycle. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "give wand to scientist" 		
CF | The old man's eyes light up. "Ah, thank you." He pulls a beaker from 		
CF | under the debris on the table and stirs it with the wand. The liquid 		
CF | inside the container turns bright mauve. "Dear me," the scientist 		
CF | murmurs, scratching his head. "That's not right at all. I must have 		
CF | left the froogle-juice back in our own time. Watch the lab, Hobson - 		
CF | I'll be back in a moment." The scientist hops on the stationary bike 		
CF | and starts pedalling. "And check the reactor, will you?" the 		
CF | scientist shouts, waving to you. "One of those damned Unnkulian brats 		
CF | tossed his ball down there, and it's fouling up the cooling system." 		
CF | He stabs a button on his wristwatch. "I've opened the emergency 		
CF | elevator at the bottom. Be careful! Don't forget to shut the reactor 		
CF | down first!" 		
CF | 		
CF | Suddenly, there's a blinding flash of light. When the spots vanish 		
CF | from in front of your eyes, both the scientist and the bicycle are 		
CF | gone! 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf45" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. You sigh; you're almost starting to get used to 		
CF | high places, and the shaft is hardly as scary as the chasm, or the 		
CF | clifftop, or the bell tower. From deep in the bowels of the earth, an 		
CF | intense white light shines up the shaft, nearly blinding you. The 		
CF | humming noise you heard downstairs is louder here, and heat washes over 		
CF | you from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shaft" 		
CF | The walls of the shaft look like hard, polished glass. The warm light 		
CF | from below reflects off the surfaces as if they were mirrors. 		
CF | Certainly, the shaft is too slippery for you to climb down, though I 		
CF | suppose you could enter the shaft if you were feeling suicidal. 		
CF | 		
CF | > 		DavidW says, "We should also listen to the hints in the crawl space, past the insulation."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | On the Catwalks 		
CF | 		
CF | You're now west of the deep shaft; the catwalk curves around to the 		
CF | southeast and northeast. Heat washes over your face; you feel like you 		
CF | could get a sunburn from the shaft's intense light. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on the catwalk on the southern edge of the 		
CF | bottomless shaft. The light and heat is really getting to you now; 		
CF | you're continually mopping your face. The catwalk continues around the 		
CF | deep hole to the northeast and northwest. 		
CF | 		
CF | There's a large rusted patch in the curving southern wall, but this 		
CF | section of catwalk is otherwise uninteresting. 		
CF | 		
CF | For just a moment, you feel queasy, but the feeling soon passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eat pill" 		
CF | You swallow one of the little blue pills. There's plenty left for all 		
CF | your friends - and they're dam tastee! 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shaft" 		
CF | The walls of the shaft look like hard, polished glass. The warm light 		
CF | from below reflects off the surfaces as if they were mirrors. 		
CF | Certainly, the shaft is too slippery for you to climb down, though I 		
CF | suppose you could enter the shaft if you were feeling suicidal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "kick patch" 		
CF | You smash your boot into the very center of the rusty patch of wall. 		
CF | The patch crumbles, revealing a mass of pink insulation. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pull insulation" 		
CF | You yank on the fiberglass insulation, pulling what seems like 		
CF | mountains of the stuff from the wall. Eventually, you clean it all 		
CF | out, revealing a narrow crawl space leading to the southwest. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | You bend down and work your way into the crawl space - 		
CF | 		
CF | Crawl Space 		
CF | 		
CF | You're worming your way through a narrow crawl space that runs to 		
CF | the northeast and south. The floor underneath your hands and knees is 		
CF | warm, and a gentle humming sound reverberates through the metal 		
CF | passage. There must be a heating duct right underneath you, running 		
CF | toward the south. Luckily, you're only afraid of heights and not 		
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a 		
CF | burly Valley Warrior. From the south, you can hear gruff, demonic 		
CF | voices engaged in argument. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Behind the Grate 		
CF | 		
CF | The crawl space terminates at a metal grate, suspended above what 		
CF | appears to be a meeting-chamber. You can't really see through the 		
CF | grate too well; the holes are too close together. From the chamber 		
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes 		
CF | moving around. You could squeeze back through the crawl space to the 		
CF | north, or possibly get through the grate. 		
CF | 		
CF | You see a catcher's mitt here. 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get mitt" 		
CF | Taken. 		
CF | 		
CF | "The human scientist's reactor is too vulnerable," one of the voices 		
CF | growls. "We must post guards. If the power were to fail - " The voice 		
CF | pauses. "I trust not this man from the future. His tongue is silver, 		
CF | but his eyes tell me he lies." 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | "Fear not," another demonic voice murmurs. "Only the old wizard's 		
CF | accursed water can douse the core - and only if the setting is below 		
CF | three." 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | "And what of the Lady Amanda?" one of the voices asks. You hold 		
CF | your breath and wait silently. She is somewhere close by, and these 		
CF | demons know where! 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | "She is well-protected," another demon growls. "And she watches 		
CF | over Unnkul's Hope, in the Inner Nursery." 		
CF | 		
CF | Amanda - watching over the evil children of the dread demons? Your 		
CF | heart aches for the fair maiden - forced into servitude by these evil 		
CF | beasts! If only you had kept your trusted sword with you! A red haze 		
CF | swims in front of your eyes, and you thirst for the blood of the 		
CF | demons. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | "Let us reveal all of our sinister plans for the benefit of any 		
CF | spies who might be listening!" a squeaky-voiced demon chirps. You 		
CF | hear the swift, painful sounds of the other demons pounding him into 		
CF | silence. 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "I'm pretty sure that's all of them."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Crawl Space 		
CF | 		
CF | You're worming your way through a narrow crawl space that runs to 		
CF | the northeast and south. The floor underneath your hands and knees is 		
CF | warm, and a gentle humming sound reverberates through the metal 		
CF | passage. There must be a heating duct right underneath you, running 		
CF | toward the south. Luckily, you're only afraid of heights and not 		
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a 		
CF | burly Valley Warrior. From the south, you can hear gruff, demonic 		
CF | voices engaged in argument. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on the catwalk on the southern edge of the 		
CF | bottomless shaft. The light and heat is really getting to you now; 		
CF | you're continually mopping your face. The catwalk continues around the 		
CF | deep hole to the northeast and northwest. 		
CF | 		
CF | Some fiberglass has been pulled from a hole in the wall to the 		
CF | south, revealing a narrow crawl space running to the southwest. 		
CF | 		
CF | > 		DavidW says, "The walkthrough mentions 'all eggs tossed in lake' as a clue heard"
		Knight_Otu says, "Huh."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | You bend down and work your way into the crawl space - 		
CF | 		
CF | Crawl Space 		
CF | 		
CF | You're worming your way through a narrow crawl space that runs to 		
CF | the northeast and south. The floor underneath your hands and knees is 		
CF | warm, and a gentle humming sound reverberates through the metal 		
CF | passage. There must be a heating duct right underneath you, running 		
CF | toward the south. Luckily, you're only afraid of heights and not 		
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a 		
CF | burly Valley Warrior. From the south, you can hear gruff, demonic 		
CF | voices engaged in argument. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Behind the Grate 		
CF | 		
CF | The crawl space terminates at a metal grate, suspended above what 		
CF | appears to be a meeting-chamber. You can't really see through the 		
CF | grate too well; the holes are too close together. From the chamber 		
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes 		
CF | moving around. You could squeeze back through the crawl space to the 		
CF | north, or possibly get through the grate. 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		DavidW says, "like, as if it's something we should do"
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | "Let us reveal all of our sinister plans for the benefit of any 		
CF | spies who might be listening!" a squeaky-voiced demon chirps. You 		
CF | hear the swift, painful sounds of the other demons pounding him into 		
CF | silence. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | "Let us reveal all of our sinister plans for the benefit of any 		
CF | spies who might be listening!" a squeaky-voiced demon chirps. You 		
CF | hear the swift, painful sounds of the other demons pounding him into 		
CF | silence. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | "Let us reveal all of our sinister plans for the benefit of any 		
CF | spies who might be listening!" a squeaky-voiced demon chirps. You 		
CF | hear the swift, painful sounds of the other demons pounding him into 		
CF | silence. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | "Let us reveal all of our sinister plans for the benefit of any 		
CF | spies who might be listening!" a squeaky-voiced demon chirps. You 		
CF | hear the swift, painful sounds of the other demons pounding him into 		
CF | silence. 		
CF | 		
CF | 		
CF | > 		DavidW says, "I don't think we're gonna hear it."
		Knight_Otu asks, "I guess it might be referring to the core line?"
		DavidW says, "I dunno"
		Knight_Otu asks, "That it can only be doused by the wizard's accursed water?"
		DavidW says, "mm"
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | "Let us reveal all of our sinister plans for the benefit of any 		
CF | spies who might be listening!" a squeaky-voiced demon chirps. You 		
CF | hear the swift, painful sounds of the other demons pounding him into 		
CF | silence. 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, I'm sure we've heard all we'll hear."
Knight_Otu says (to ClubFloyd), "l" 		
CF | Behind the Grate 		
CF | 		
CF | The crawl space terminates at a metal grate, suspended above what 		
CF | appears to be a meeting-chamber. You can't really see through the 		
CF | grate too well; the holes are too close together. From the chamber 		
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes 		
CF | moving around. You could squeeze back through the crawl space to the 		
CF | north, or possibly get through the grate. 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Crawl Space 		
CF | 		
CF | You're worming your way through a narrow crawl space that runs to 		
CF | the northeast and south. The floor underneath your hands and knees is 		
CF | warm, and a gentle humming sound reverberates through the metal 		
CF | passage. There must be a heating duct right underneath you, running 		
CF | toward the south. Luckily, you're only afraid of heights and not 		
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a 		
CF | burly Valley Warrior. From the south, you can hear gruff, demonic 		
CF | voices engaged in argument. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on the catwalk on the southern edge of the 		
CF | bottomless shaft. The light and heat is really getting to you now; 		
CF | you're continually mopping your face. The catwalk continues around the 		
CF | deep hole to the northeast and northwest. 		
CF | 		
CF | Some fiberglass has been pulled from a hole in the wall to the 		
CF | south, revealing a narrow crawl space running to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf46" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		DavidW says, "we can do the eagle next. It says to drop all but lamp and berries, but maybe it's okay to have more."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | On the Catwalks 		
CF | 		
CF | You're moving around a catwalk just east of the metal shaft. If 		
CF | anything, the heat's more intense here, and the light is quite 		
CF | brilliant. The catwalk curves around to the southwest and northwest. 		
CF | Below, through grates in the floor, you can see what are probably 		
CF | heating or ventilation ducts. This stretch of the catwalk is fairly 		
CF | uninteresting. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. From deep in the bowels of the earth, an intense 		
CF | white light shines up the shaft, nearly blinding you. The humming 		
CF | noise you heard downstairs is louder here, and heat washes over you 		
CF | from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west, a great iron door has been opened, revealing a damp, 		
CF | dark passage plunging deeper into the earth. Passages run north and 		
CF | southwest as well. 		
CF | 		
CF | You see an iron key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop all but robe" 		
CF | small cardboard box: Dropped. 		
CF | long rope: Dropped. 		
CF | single brick: Dropped. 		
CF | jade figurine: Dropped. 		
CF | coveralls: (Taking off the coveralls first) 		
CF | Dropped. 		
CF | tiny bottle of pills: Dropped. 		
CF | mauve cube: Dropped. 		
CF | Geiger counter: Dropped. 		
CF | pair of boots: (Taking off the pair of boots first) 		
CF | Dropped. 		
CF | mass of insulation: Dropped. 		
CF | catcher's mitt: Dropped. 		
CF | 		
CF | > 		Knight_Otu says, "I hope we won't need boots or coveralls."
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a handful of radberries, a brass lamp 		
CF | (providing light), and a pillow. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop pillow" 		
CF | Dropped. 		
CF | 		
CF | > 		DavidW says, "maybe later. We probably come back here, after all."
Knight_Otu says (to ClubFloyd), "w" 		
CF | East of Gorge 		
CF | 		
CF | You're standing at the eastern edge of a deep mountain gorge. Far 		
CF | below you, mist swirls over sharp rocks. You're trying desperately to 		
CF | keep your vertigo in check, and having some success; staying a good 		
CF | fifteen feet back from the edge helps a lot. Across the gorge you can 		
CF | just make out a slender stone tower rising from a rocky mountain-top - 		
CF | but of course, you can't get there from here. If only you had an Acme 		
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east; 		
CF | other directions appear too rocky to travel. 		
CF | 		
CF | Surely, the fair Amanda could not have crossed this great gash in 		
CF | the earth. Perhaps your quest lies elsewhere. A gigantic eagle is 		
CF | circling the gorge. He's probably looking for something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf47" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give berries to eagle" 		
CF | I don't know how to give anything to the circling eagle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "show berries to eagle" 		
CF | The eagle seems a bit interested; he circles in for a closer look. I 		
CF | think your hand is blocking his sharp-eyed view; maybe if you dropped 		
CF | the berries, he could see them better. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop berries" 		
CF | You drop the radberries on the ground. Suddenly, the circling eagle 		
CF | turns and flies toward you! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | The giant eagle swoops down and lands next to the handful of 		
CF | radberries. It's a magnificent bird, fully as large as you are. It 		
CF | scoops up the berries in one giant mouthful, then takes off and flies 		
CF | across the gorge, vanishing into the distance. 		
CF | 		
CF | *** Your score has just gone down. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | East of Gorge 		
CF | 		
CF | You're standing at the eastern edge of a deep mountain gorge. Far 		
CF | below you, mist swirls over sharp rocks. You're trying desperately to 		
CF | keep your vertigo in check, and having some success; staying a good 		
CF | fifteen feet back from the edge helps a lot. Across the gorge you can 		
CF | just make out a slender stone tower rising from a rocky mountain-top - 		
CF | but of course, you can't get there from here. If only you had an Acme 		
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east; 		
CF | other directions appear too rocky to travel. A gigantic eagle is 		
CF | circling the gorge. He's probably looking for something to eat. 		
CF | 		
CF | You see a handful of radberries here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | East of Gorge 		
CF | 		
CF | You're standing at the eastern edge of a deep mountain gorge. Far 		
CF | below you, mist swirls over sharp rocks. You're trying desperately to 		
CF | keep your vertigo in check, and having some success; staying a good 		
CF | fifteen feet back from the edge helps a lot. Across the gorge you can 		
CF | just make out a slender stone tower rising from a rocky mountain-top - 		
CF | but of course, you can't get there from here. If only you had an Acme 		
CF | Brij Kreeaytor! The only obvious exit is the trail back to the east; 		
CF | other directions appear too rocky to travel. A gigantic eagle is 		
CF | circling the gorge. He's probably looking for something to eat. 		
CF | 		
CF | You see a handful of radberries here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get berries" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | The giant eagle swoops down and grabs you by the shoulders. You 		
CF | wince, trying to pull away, but the monstrous bird is much stronger 		
CF | than you. Suddenly, your feet leave the ground! You close your eyes 		
CF | and swallow, trying to keep your stomach from churning. When you open 		
CF | your eyes again, you find yourself - 		
CF | 		
CF | Flying Over the Gorge, Carried by a Giant Eagle (AAAAAH!) 		
CF | 		
CF | You don't have any time to enjoy the scenery; you're too busy trying 		
CF | not to vomit. If you were to look down, you'd probably see extremely 		
CF | jagged rocks, extremely far below. The eagle seems to be flying 		
CF | westward. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | You risk a glance down. The eagle has crossed the gorge! Suddenly, 		
CF | you drop the few feet to the western edge. Shaking, you bend and kiss 		
CF | the ground. The eagle rakes a talon down your back, searching for the 		
CF | berries it saw earlier. It finds them, and gobbles them down. Sated, 		
CF | the great bird takes off, winging its way back across the gorge to the 		
CF | east. You stand, brush yourself off, and look around. 		
CF | 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | West of Gorge 		
CF | 		
CF | You're west of the wide gorge, high in the Beegas'hell Mountains. 		
CF | How you're going to get back across is something of a mystery. The 		
CF | land here is barren and rocky, and would make for quite difficult 		
CF | travelling. A trail follows the gorge to the northeast, climbing 		
CF | slowly through the snow-capped mountains. High above you to the north, 		
CF | you can just make out a tall stone tower, shrouded in mist. Could it 		
CF | be the fabled tower of the Wizard of Ul, Wowsa Willy? [15] 		
CF | 		
CF | While it's clearly possible to cross the gorge, it seems doubtful 		
CF | that Amanda arrived here the same way you did. Full exploration of 		
CF | this fabled land can wait; you must find a way back over the gorge 		
CF | before the trail grows cold! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 15" 		
CF | [15]: Nah. In fact, it's probably not a tower at all. It's a probably 		
CF | a rutabaga. NOT! (Sorry - momentary bout of remorse for cheezy & 		
CF | overblown writing.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | The terrain is much too rocky in that direction. 		
CF | 		
CF | > 		DavidW says, "trail is NE"
Knight_Otu says (to ClubFloyd), "ne" 		
CF | At the Stone Tower 		
CF | 		
CF | You're standing in a clearing high in the mountains. It's quite 		
CF | cold here; patches of snow cover dying lichens, and a brisk wind 		
CF | whipping across the mountain-tops chills you to the bone. There's 		
CF | quite a view from here; to the east, you can see the gorge you flew 		
CF | across, and, a bit further down, you can just make out the waters of 		
CF | Lake Draounheer. North of here, down the mountains, you can hear what 		
CF | must be a rushing river, but you can't see it from where you are 		
CF | standing. To the west stands a crumbling stone tower, still imposing 		
CF | but definitely a ruin. A trail leads down to the gorge to the 		
CF | southwest. All other directions are much too rocky or steep to travel. 		
CF | 		
CF | > 		Knight_Otu says, "Noticed, had to fix my map."
		DavidW says, "Lake Drown-here"
		DavidW says, "I bet the nymph gets us back."
		Knight_Otu says, "Possible."
		DavidW says, "Check out the tower first."
Knight_Otu says (to ClubFloyd), "w" 		
CF | Tower, Bottom Floor 		
CF | 		
CF | You're standing on the bottom floor of an ancient, dank stone tower. 		
CF | A wooden ladder leads up into the darkness overhead. Inscribed in the 		
CF | stone floor is a huge pentagram. There are no furnishings of any kind. 		
CF | The exit is to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x ladder" 		
CF | The ladder is securely attached to the wall with iron bolts. It's 		
CF | rotted with age, but can still support your weight (probably). 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pentagram" 		
CF | The pentagram covers the entire floor, the five points touching the 		
CF | walls. It's inlaid with gold, and covered with black smudges. 		
CF | 		
CF | > 		DavidW says, "oh, hope heights won't be a problem."
Knight_Otu says (to ClubFloyd), "u" 		
CF | Tower, Second Floor 		
CF | 		
CF | You're on the second floor of the tower, about halfway up inside. 		
CF | There are no windows here, but light leaks down from above and up from 		
CF | below. Still, the room is quite gloomy, and everything is shrouded in 		
CF | shadow. The ladder continues up and down. A writing-desk sits in the 		
CF | very center of the chamber. A silver casket has been pushed against 		
CF | one wall. 		
CF | 		
CF | A tattered piece of parchment is sitting on the writing-desk. 		
CF | 		
CF | > 		Knight_Otu says, "If it's like the lighthouse, it should be fine."
		DavidW says, "yeah, let's hope"
Knight_Otu says (to ClubFloyd), "x desk" 		
CF | The desk is made from finished mahogany, and the surface is inlaid with 		
CF | swirling patterns of silver. It's quite beautiful. There are no 		
CF | drawers. On the writing-desk you see a tattered piece of parchment. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x parchment" 		
CF | The parchment is quite tattered. There's spindly writing on it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read it" 		
CF | "Dear Violator of My Tower, 		
CF | 		
CF | You probably think you're quite clever, getting up here. Well, 		
CF | think again. I built this tower in an isolated place because I don't 		
CF | like being hassled by insignificant insects such as yourself. Know 		
CF | that gorge you came across? Well, *I* made that. It took me about an 		
CF | hour. (Think about it.) 		
CF | 		
CF | I'd strongly suggest you leave - right now. 		
CF | 		
CF | Yours Sincerely, 		
CF | Wowsa Willy, Wizard 		
CF | 		
CF | P.S. - Don't open the casket. It's mine." 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf48" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x casket" 		
CF | The casket is solid silver, tarnished with age but still quite 		
CF | beautiful. It's carved with images of wizardly feats. Interestingly, 		
CF | it's got no lock. The silver casket is closed. 		
CF | 		
CF | > 		DavidW says, "pleeeeease open the casket"
Knight_Otu says (to ClubFloyd), "open it" 		
CF | As you lift the lid of the casket, there's an explosion from the floor 		
CF | below you. Suddenly, the air is filled with an odious stench, and you 		
CF | hear a strange growling noise from downstairs. Opening the silver 		
CF | casket reveals a white ball and a glass jar. 		
CF | 		
CF | > 		Knight_Otu says, "My."
Knight_Otu says (to ClubFloyd), "x ball" 		
CF | The ball is made of plastic and is full of holes. It's quite light. 		
CF | Tiny raised letters read "Wowsa Willy's Weightless Whiffleball." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x jar" 		
CF | The jar is rather small. Raised letters on the side read "Wowsa 		
CF | Willy's Wetter Water - Read Instructions Before Using!" Too bad there 		
CF | aren't any instructions. In the glass jar you see some clear liquid. 		
CF | 		
CF | A huge, hairy beast crawls up the ladder and squats down, eyeing you 		
CF | balefully. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x beast" 		
CF | The creature must have been summoned from some dark, deadly nether 		
CF | region. It's horrible, huge, and furry, with three-foot long fangs and 		
CF | rippling muscles. It outweighs the Valley King's new Acme Jenerik 		
CF | Advenchur Beest by a good half-ton. Emblazoned in flaming letters 		
CF | across the creature's brow are the words "Wowsa Willy's Watchful 		
CF | Wumpus." [16] 		
CF | 		
CF | > 		DavidW says, "That must be the magic water we need for the reactor."
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "note 16" 		
CF | [16]: Credit to the creators of the original "Hunt the Wumpus," a 		
CF | classic BASIC game if ever there was one. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "close casket" 		
CF | Closed. 		
CF | 		
CF | The horrible creature decides you must be edible, or you wouldn't 		
CF | look so frightened. It leaps, and tears a large chunk from the top of 		
CF | your body. Oh, wait a minute - that chunk was your head - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 476 turns, you have achieved a score of 265 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're dam kuul! 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		DavidW says, "I can't imagine what a whiffleball is for."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Tower, Second Floor 		
CF | 		
CF | You're on the second floor of the tower, about halfway up inside. 		
CF | There are no windows here, but light leaks down from above and up from 		
CF | below. Still, the room is quite gloomy, and everything is shrouded in 		
CF | shadow. The ladder continues up and down. A writing-desk sits in the 		
CF | very center of the chamber. A silver casket has been pushed against 		
CF | one wall. 		
CF | 		
CF | A horrible, huge and furry beast is hunched near the ladder, 		
CF | growling and licking its chops. 		
CF | 		
CF | A tattered piece of parchment is sitting on the writing-desk. The 		
CF | silver casket seems to contain a white ball and a glass jar. 		
CF | 		
CF | > 		Knight_Otu asks, "Who knows?"
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Tower, Second Floor 		
CF | 		
CF | You're on the second floor of the tower, about halfway up inside. 		
CF | There are no windows here, but light leaks down from above and up from 		
CF | below. Still, the room is quite gloomy, and everything is shrouded in 		
CF | shadow. The ladder continues up and down. A writing-desk sits in the 		
CF | very center of the chamber. A silver casket has been pushed against 		
CF | one wall. 		
CF | 		
CF | A horrible, huge and furry beast is hunched near the ladder, 		
CF | growling and licking its chops. 		
CF | 		
CF | A tattered piece of parchment is sitting on the writing-desk. The 		
CF | silver casket seems to contain a white ball and a glass jar. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "close casket" 		
CF | Closed. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, that doesn't unsummon."
Knight_Otu says (to ClubFloyd), "u" 		
CF | Tower, Top Floor 		
CF | 		
CF | You're at the very top of the ancient stone tower. A window looks 		
CF | out to the north, toward more mountains. The ladder leads down. A 		
CF | cold wind whistles through the window, nipping at your nose. The 		
CF | chamber is empty. 		
CF | 		
CF | A huge, hairy beast crawls up the ladder and squats down, eyeing you 		
CF | balefully. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x window" 		
CF | There's no actual glass in the window; it's just an opening. You could 		
CF | probably look through it and see what's outside. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look through it" 		
CF | It's quite a view. Far below you is a rushing river, running down 		
CF | through the mountains from the west. No doubt it empties into Lake 		
CF | Draounheer. To the northeast, you can see the Damsogee Swamp, and to 		
CF | the northwest are more snow-capped mountains. There's a ledge right 		
CF | outside the window. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | Tower Ledge 		
CF | 		
CF | You're perched, shaking, on a ledge only a few inches wide, outside 		
CF | the top floor of the Wizard's tower. Below, the icy, deadly waters of 		
CF | a rushing river beckon you. The wind has picked up, threatening to 		
CF | blow you from your precarious foothold at any moment. The only safe 		
CF | way off the ledge is back through the window to the south. Inside the 		
CF | tower, you hear what must be some sort of ferocious beast snuffling 		
CF | around. Pretty soon, I imagine it'll figure out where you are. 		
CF | 		
CF | You're feeling a bit better now. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, seems pretty clear."
		DavidW asks, "Are we expected to JUMP from here with the casket?"
Knight_Otu says (to ClubFloyd), "RESTORE" 		
Knight_Otu says (to ClubFloyd), "cf48" 		
CF | File to restore game from > 		
CF | Restored. 		
CF | 		
CF | > 		Knight_Otu says, "Or its content."
Knight_Otu says (to ClubFloyd), "get casket" 		
CF | The casket is far too heavy to take with you. Even a mighty Warrior 		
CF | like you can't carry a chunk of metal that size. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open it" 		
CF | As you lift the lid of the casket, there's an explosion from the floor 		
CF | below you. Suddenly, the air is filled with an odious stench, and you 		
CF | hear a strange growling noise from downstairs. Opening the silver 		
CF | casket reveals a white ball and a glass jar. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all from casket" 		
CF | white ball: Taken. 		
CF | glass jar: Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | Tower, Top Floor 		
CF | 		
CF | You're at the very top of the ancient stone tower. A window looks 		
CF | out to the north, toward more mountains. The ladder leads down. A 		
CF | cold wind whistles through the window, nipping at your nose. The 		
CF | chamber is empty. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "out" 		
CF | Tower Ledge 		
CF | 		
CF | You're perched, shaking, on a ledge only a few inches wide, outside 		
CF | the top floor of the Wizard's tower. Below, the icy, deadly waters of 		
CF | a rushing river beckon you. The wind has picked up, threatening to 		
CF | blow you from your precarious foothold at any moment. The only safe 		
CF | way off the ledge is back through the window to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put all in pocket" 		
CF | brass lamp: The brass lamp is already in the pocket! 		
CF | robe: (Taking off the robe first) 		
CF | Done. 		
CF | 		
CF | [TADS-1001: stack overflow] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Tower Ledge 		
CF | 		
CF | You're perched, shaking, on a ledge only a few inches wide, outside 		
CF | the top floor of the Wizard's tower. Below, the icy, deadly waters of 		
CF | a rushing river beckon you. The wind has picked up, threatening to 		
CF | blow you from your precarious foothold at any moment. The only safe 		
CF | way off the ledge is back through the window to the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put all but robe in pocket" 		
CF | brass lamp: The brass lamp is already in the pocket! 		
CF | white ball: Done. 		
CF | glass jar: Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf49" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump" 		
CF | Closing your eyes, you leap from the ledge. You fall for what seems 		
CF | like forever, and finally hit the icy water below. The shock makes you 		
CF | pass out. 		
CF | 		
CF | You dream of a peaceful place, a place of rest and warmth. As the 		
CF | frigid water closes over your head, you imagine you feel gentle fingers 		
CF | dancing over your face. "I always repay kindness," a whispered voice 		
CF | says. You awaken much later, lying on the grass beside the - 		
CF | 		
CF | River Bank 		
CF | 		
CF | You're standing on the bank of a rushing mountain river. The bank 		
CF | is grassy and slopes gently down to the water. The swift-moving river 		
CF | babbles gentle murmurings, and a sweet-smelling breeze blows from the 		
CF | north. It's peaceful here, and quite relaxing. A trail leads back up 		
CF | into the Beeg'ashell Mountains to the southwest. The river is to the 		
CF | north, and flows down from the west. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		DavidW says, "Thank you Nymph Express."
		Knight_Otu says, "As you expected."
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a brass lamp (providing light), a white 		
CF | ball, and a glass jar. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x ball" 		
CF | The ball is made of plastic and is full of holes. It's quite light. 		
CF | Tiny raised letters read "Wowsa Willy's Weightless Whiffleball." 		
CF | 		
CF | > 		DavidW asks, "ok... now what?"
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Mountain Trail 		
CF | 		
CF | You're walking on a rocky mountain trail that slopes down the side of 		
CF | the mountain. There's almost no vegetation here; a few roots poke from 		
CF | the ground, but the plants here appear to be dying. The trail slopes 		
CF | down to the northeast and up to the south. 		
CF | 		
CF | You're feeling a bit better now. 		
CF | 		
CF | > 		Knight_Otu says, "That is a good question."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | You see a small cardboard box, a long rope, a single brick, a jade 		
CF | figurine, some coveralls, a tiny bottle of pills, a mauve cube, a 		
CF | Geiger counter, a pair of boots, a mass of insulation, a catcher's 		
CF | mitt, and a pillow here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get boots" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear them" 		
CF | pair of boots: Okay, you're now wearing the pair of boots. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get coveralls" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wear them" 		
CF | coveralls: Okay, you're now wearing the coveralls. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get all" 		
CF | small cardboard box: Taken. 		
CF | long rope: Taken. 		
CF | single brick: Taken. 		
CF | jade figurine: Taken. 		
CF | tiny bottle of pills: Taken. 		
CF | mauve cube: Taken. 		
CF | Geiger counter: Taken. 		
CF | mass of insulation: Taken. 		
CF | catcher's mitt: Taken. 		
CF | pillow: You've already got your hands full. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put all but robe, boots, coveralls in pocket" 		
CF | brass lamp: The brass lamp is already in the pocket! 		
CF | white ball: The white ball is already in the pocket! 		
CF | glass jar: The glass jar is already in the pocket! 		
CF | small cardboard box: Done. 		
CF | long rope: Done. 		
CF | single brick: Done. 		
CF | jade figurine: Done. 		
CF | tiny bottle of pills: Done. 		
CF | mauve cube: Done. 		
CF | Geiger counter: You can't fit that in the pocket. 		
CF | mass of insulation: You can't fit that in the pocket. 		
CF | catcher's mitt: Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get pillow" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | Mountain Pass 		
CF | 		
CF | You're standing just northwest of a dark cave, somewhere in the 		
CF | Beeg'ashell Mountains. Inside the cave entrance, you can just make out 		
CF | a set of stone stairs sloping down, back into the heart of the 		
CF | mountains. Rough patches of crabgrass struggle for life here and 		
CF | there, poking through cracks in the rocky mountain soil. A trail 		
CF | climbs up to the west, while another slopes down to the north. A 		
CF | third, level trail leads due south. It's quite cold here, and a chill 		
CF | wind whips across the rocky hills. The cave entrance is back to the 		
CF | southeast. 		
CF | 		
CF | > 		Knight_Otu says, "And we got our litter here."
		DavidW says, "I doubt we need the insulation, but I guess we just don't know yet."
		Knight_Otu says, "I'm not taking chances anymore."
		Knight_Otu says, "On the plus side, we fed the eagle after destroying his home."
		DavidW says, "yes, the eagle got *something* for all his troubles."
Knight_Otu says (to ClubFloyd), "se" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west, a great iron door has been opened, revealing a damp, 		
CF | dark passage plunging deeper into the earth. Passages run north and 		
CF | southwest as well. 		
CF | 		
CF | You see an iron key here. 		
CF | 		
CF | > 		DavidW asks, "If we wave the wiffle ball, does it make a sound?"
Knight_Otu says (to ClubFloyd), "wave ball" 		
CF | I don't know how to wave the white ball. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw ball" 		
CF | What do you want to throw it at? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "door" 		
CF | You miss. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get ball" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW asks, "Can we tie the rope to it?"
Knight_Otu says (to ClubFloyd), "tie rope to ball" 		
CF | I don't know how to attach anything to the white ball. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. From deep in the bowels of the earth, an intense 		
CF | white light shines up the shaft, nearly blinding you. The humming 		
CF | noise you heard downstairs is louder here, and heat washes over you 		
CF | from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf50" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw ball in shaft" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put ball in shaft" 		
CF | You drop the white ball down the shaft. There's a flash of white light 		
CF | in the midst of the yellow glow below, and a brief hiss. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. From deep in the bowels of the earth, an intense 		
CF | white light shines up the shaft, nearly blinding you. The humming 		
CF | noise you heard downstairs is louder here, and heat washes over you 		
CF | from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter shaft" 		
CF | Entering the shaft with all the heat and light is certain suicide. 		
CF | 		
CF | > 		DavidW says, "That might happen for any object."
		Knight_Otu says, "Probably."
Knight_Otu says (to ClubFloyd), "put pillow in shaft" 		
CF | You drop the pillow down the shaft. There's a flash of white light in 		
CF | the midst of the yellow glow below, and a brief hiss. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. From deep in the bowels of the earth, an intense 		
CF | white light shines up the shaft, nearly blinding you. The humming 		
CF | noise you heard downstairs is louder here, and heat washes over you 		
CF | from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		DavidW says, "And we can't use the water yet because we can't move the dial yet."
		Knight_Otu says, "Yeah, and we don't know how to move it yet."
Knight_Otu says (to ClubFloyd), "d" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put ball in hole" 		
CF | It appears that the white ball won't fit in the cube-shaped hole. 		
CF | 		
CF | > 		DavidW says, "I think the walkthrough mentions that we can see vents through the grates at SE catwalk."
		Knight_Otu says, "We did, yes."
Knight_Otu says (to ClubFloyd), "u" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. From deep in the bowels of the earth, an intense 		
CF | white light shines up the shaft, nearly blinding you. The humming 		
CF | noise you heard downstairs is louder here, and heat washes over you 		
CF | from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | On the Catwalks 		
CF | 		
CF | You're moving around a catwalk just east of the metal shaft. If 		
CF | anything, the heat's more intense here, and the light is quite 		
CF | brilliant. The catwalk curves around to the southwest and northwest. 		
CF | Below, through grates in the floor, you can see what are probably 		
CF | heating or ventilation ducts. This stretch of the catwalk is fairly 		
CF | uninteresting. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x vents" 		
CF | I don't know the word "vents". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x vent" 		
CF | I don't know the word "vent". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x ducts" 		
CF | There's a metal grate over the duct. Wisps of steam billow up through 		
CF | the ducts; there's quite a bit of air moving down there, seemingly from 		
CF | the northwest to the southwest. I don't think you can get the grate 		
CF | open; it's securely bolted to the floor. Besides, the ducts are too 		
CF | small for you to crawl through. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put ball in ducts" 		
CF | That won't fit through the tiny holes in the grate. 		
CF | 		
CF | > 		DavidW says, "maybe pour the water there at the right time"
		Knight_Otu says, "That seems plausible."
		DavidW asks, "Can the wiffle ball fit in the control panel slot?"
		Knight_Otu says, "No."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. From deep in the bowels of the earth, an intense 		
CF | white light shines up the shaft, nearly blinding you. The humming 		
CF | noise you heard downstairs is louder here, and heat washes over you 		
CF | from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x slot" 		
CF | I don't know the word "slot". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x hole" 		
CF | The hole's about two inches on a side. Probably one of those infamous 		
CF | Unnkulian activation-cubes would fit in it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x activation" 		
CF | I don't see any activation here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x activation cube" 		
CF | I don't see any activation cube here. 		
CF | 		
CF | > 		Knight_Otu says, "Well, it exists."
		Knight_Otu says, "Question is, where."
		DavidW says, "Downstairs, I guess."
		Knight_Otu says, "Where we seemingly can't get to."
		Knight_Otu says, "Yet."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "kick door" 		
CF | There's no reason to kick the door, however satisfying it might prove 		
CF | to be. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open it" 		
CF | I see no visible means of opening the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "whistle" 		
CF | I don't know the word "whistle". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "shake ball" 		
CF | I don't know how to wave the white ball. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play ball" 		
CF | I don't know how to play the white ball. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "kick ball" 		
CF | There's no reason to kick the white ball, however satisfying it might 		
CF | prove to be. 		
CF | 		
CF | > 		DavidW says, "Maybe the ball is for one of the demon kids."
		Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, an odd blue box 		
CF | stands in the northwest corner, and a large metal cage stands against 		
CF | the eastern wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Long Hall Center 		
CF | 		
CF | You're standing about halfway down a long north-south hall. Specks 		
CF | of red minerals in the black marble floor catch the pale green 		
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil 		
CF | permeates the hall, seeming to throb with diabolical intensity. 		
CF | 		
CF | Further down the hall to the south, you can just make out a dim 		
CF | light. A low humming noise echoes down the hall from the north, just 		
CF | barely audible. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x floor" 		
CF | There's nothing special about it. 		
CF | 		
CF | > 		DavidW says, "We could try knocking on the nursery door again. Maybe it depends on what we have."
Knight_Otu says (to ClubFloyd), "x marble" 		
CF | I don't see any marble here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Long Hall South 		
CF | 		
CF | The hall terminates before a great open doorway to the south. The 		
CF | doorway is finished in solid silver streaked with ebony, and carved in 		
CF | the shape of a gigantic snaggletoothed mouth. It's quite a 		
CF | disconcerting image, especially since beyond the doorway is only 		
CF | darkness. A narrow hallway runs west, and a wooden door to the east is 		
CF | closed. From the west, you can see a faint reddish glow and you can 		
CF | hear gruff, demonic voices arguing. You could also travel up the 		
CF | hallway to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "knock on door" 		
CF | You rap loudly on the door. From behind, you hear the sound of small 		
CF | children giggling, but soon, all's quiet once again. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "knock on door" 		
CF | You rap loudly on the door. From behind, you hear the sound of small 		
CF | children giggling, but soon, all's quiet once again. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "knock on door" 		
CF | You rap loudly on the door. From behind, you hear the sound of small 		
CF | children giggling, but soon, all's quiet once again. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "knock on door" 		
CF | You rap loudly on the door. From behind, you hear the sound of small 		
CF | children giggling, but soon, all's quiet once again. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf51" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x water" 		
CF | The liquid looks pretty much like water, but seems to be somewhat more 		
CF | soupy, like oil. It sparkles when held up to the light. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cube" 		
CF | The cube is about an inch on a side, and made out of a crumbly 		
CF | material. Tiny raised letters along one side read "Akmi Galaktikorp 		
CF | Soopur-Nootrishunal Dee-hi-dray-tid Phood." 		
CF | 		
CF | > 		DavidW asks, "cube in water?"
		Knight_Otu asks, "Maybe?"
Knight_Otu says (to ClubFloyd), "put cube in water" 		
CF | I don't know how to put anything into the clear liquid. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put water on cube" 		
CF | Pouring the water on that won't do much good. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a pair of boots (being worn), some 		
CF | coveralls (being worn), a Geiger counter, a mass of insulation, a 		
CF | pillow, and a white ball. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a brass lamp (providing light), a glass 		
CF | jar, a small cardboard box, a long rope, a single brick, a jade 		
CF | figurine, a tiny bottle of pills, a mauve cube, and a catcher's mitt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw ball at door" 		
CF | You miss. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Long Hall South 		
CF | 		
CF | The hall terminates before a great open doorway to the south. The 		
CF | doorway is finished in solid silver streaked with ebony, and carved in 		
CF | the shape of a gigantic snaggletoothed mouth. It's quite a 		
CF | disconcerting image, especially since beyond the doorway is only 		
CF | darkness. A narrow hallway runs west, and a wooden door to the east is 		
CF | closed. From the west, you can see a faint reddish glow and you can 		
CF | hear gruff, demonic voices arguing. You could also travel up the 		
CF | hallway to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x jar" 		
CF | The jar is rather small. Raised letters on the side read "Wowsa 		
CF | Willy's Wetter Water - Read Instructions Before Using!" Too bad there 		
CF | aren't any instructions. In the glass jar you see some clear liquid. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put jar on cube" 		
CF | There's no good surface on the mauve cube. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Long Hall Center 		
CF | 		
CF | You're standing about halfway down a long north-south hall. Specks 		
CF | of red minerals in the black marble floor catch the pale green 		
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil 		
CF | permeates the hall, seeming to throb with diabolical intensity. 		
CF | 		
CF | Further down the hall to the south, you can just make out a dim 		
CF | light. A low humming noise echoes down the hall from the north, just 		
CF | barely audible. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "listen" 		
CF | You hear nothing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west, a great iron door has been opened, revealing a damp, 		
CF | dark passage plunging deeper into the earth. Passages run north and 		
CF | southwest as well. 		
CF | 		
CF | You see an iron key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. A 		
CF | sign hangs just above the glass wall. 		
CF | 		
CF | You see a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a barbell, a spade, an oar, a wine bottle, a corkscrew, a 		
CF | sword, a small leather pouch, a bronze ring, a pickaxe, and a shiny 		
CF | knife here. 		
CF | 		
CF | > 		DavidW asks, "Should I start reading the walkthrough again?"
Knight_Otu says (to ClubFloyd), "pour wine on cube" 		
CF | There's no good surface on the mauve cube. 		
CF | 		
CF | > 		Knight_Otu says, "Not yet."
Knight_Otu says (to ClubFloyd), "x wine" 		
CF | It's Valley Bordeaux 569 - a very good year. It's been opened. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bordeaux" 		
CF | It's Valley Bordeaux 569 - a very good year. It's been opened. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put cube in wine" 		
CF | That won't fit in the wine bottle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get knife" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "cut cube with knife" 		
CF | Attacking the mauve cube doesn't appear productive. 		
CF | 		
CF | > 		DavidW asks, "Did we knock on the door in Dripping Chamber?"
		Knight_Otu says, "I don't think so."
Knight_Otu says (to ClubFloyd), "get wine" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. A 		
CF | sign hangs just above the glass wall. 		
CF | 		
CF | You see a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west, a great iron door has been opened, revealing a damp, 		
CF | dark passage plunging deeper into the earth. Passages run north and 		
CF | southwest as well. 		
CF | 		
CF | You see an iron key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "knock on door" 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. From deep in the bowels of the earth, an intense 		
CF | white light shines up the shaft, nearly blinding you. The humming 		
CF | noise you heard downstairs is louder here, and heat washes over you 		
CF | from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | On the Catwalks 		
CF | 		
CF | You're now west of the deep shaft; the catwalk curves around to the 		
CF | southeast and northeast. Heat washes over your face; you feel like you 		
CF | could get a sunburn from the shaft's intense light. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on the catwalk on the southern edge of the 		
CF | bottomless shaft. The light and heat is really getting to you now; 		
CF | you're continually mopping your face. The catwalk continues around the 		
CF | deep hole to the northeast and northwest. 		
CF | 		
CF | Some fiberglass has been pulled from a hole in the wall to the 		
CF | south, revealing a narrow crawl space running to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | You bend down and work your way into the crawl space - 		
CF | 		
CF | Crawl Space 		
CF | 		
CF | You're worming your way through a narrow crawl space that runs to 		
CF | the northeast and south. The floor underneath your hands and knees is 		
CF | warm, and a gentle humming sound reverberates through the metal 		
CF | passage. There must be a heating duct right underneath you, running 		
CF | toward the south. Luckily, you're only afraid of heights and not 		
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a 		
CF | burly Valley Warrior. From the south, you can hear gruff, demonic 		
CF | voices engaged in argument. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Behind the Grate 		
CF | 		
CF | The crawl space terminates at a metal grate, suspended above what 		
CF | appears to be a meeting-chamber. You can't really see through the 		
CF | grate too well; the holes are too close together. From the chamber 		
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes 		
CF | moving around. You could squeeze back through the crawl space to the 		
CF | north, or possibly get through the grate. 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pour wine in grate" 		
CF | You can't put anything in the grate. 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		DavidW asks, "Does the stair go down from the Control Room as well as up?"
Knight_Otu says (to ClubFloyd), "ne" 		
CF | You can't go that way. 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | You can't go that way. 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Crawl Space 		
CF | 		
CF | You're worming your way through a narrow crawl space that runs to 		
CF | the northeast and south. The floor underneath your hands and knees is 		
CF | warm, and a gentle humming sound reverberates through the metal 		
CF | passage. There must be a heating duct right underneath you, running 		
CF | toward the south. Luckily, you're only afraid of heights and not 		
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a 		
CF | burly Valley Warrior. From the south, you can hear gruff, demonic 		
CF | voices engaged in argument. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on the catwalk on the southern edge of the 		
CF | bottomless shaft. The light and heat is really getting to you now; 		
CF | you're continually mopping your face. The catwalk continues around the 		
CF | deep hole to the northeast and northwest. 		
CF | 		
CF | Some fiberglass has been pulled from a hole in the wall to the 		
CF | south, revealing a narrow crawl space running to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | On the Catwalks 		
CF | 		
CF | You're moving around a catwalk just east of the metal shaft. If 		
CF | anything, the heat's more intense here, and the light is quite 		
CF | brilliant. The catwalk curves around to the southwest and northwest. 		
CF | Below, through grates in the floor, you can see what are probably 		
CF | heating or ventilation ducts. This stretch of the catwalk is fairly 		
CF | uninteresting. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. From deep in the bowels of the earth, an intense 		
CF | white light shines up the shaft, nearly blinding you. The humming 		
CF | noise you heard downstairs is louder here, and heat washes over you 		
CF | from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x stair" 		
CF | The spiral staircase is made from wrought iron, and quite sturdy. 		
CF | 		
CF | > 		Knight_Otu says, "Whew."
Knight_Otu says (to ClubFloyd), "u" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. From deep in the bowels of the earth, an intense 		
CF | white light shines up the shaft, nearly blinding you. The humming 		
CF | noise you heard downstairs is louder here, and heat washes over you 		
CF | from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | You can't go that way. 		
CF | 		
CF | > 		Knight_Otu says, "No, just to the catwalk."
		Knight_Otu says, "That would be something to miss."
Knight_Otu says (to ClubFloyd), "d" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x console" 		
CF | I don't know the word "console". 		
CF | 		
CF | > 		DavidW says, "I've made that sort of mistake before."
		Knight_Otu says, "Yeah, we did that in Anchorhead. That stupid elusive fish oil."
Knight_Otu says (to ClubFloyd), "x panel" 		
CF | The control panel is a maze of readouts and switches. You wouldn't 		
CF | know what to turn first. Blinking lights illuminate the readouts, but 		
CF | provide no clue as to what does what. However, one large white dial in 		
CF | the very center of the panel looks promising. There's a cube-shaped 		
CF | hole next to the dial. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x dial" 		
CF | The area above the fifth setting on the dial is marked in red, with a 		
CF | little skull and crossbones. I think the panel's creators are trying 		
CF | to tell you something. [16] The white dial can be turned to settings 		
CF | numbered from 1 to 7. It's currently set to 5. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x hole" 		
CF | The hole's about two inches on a side. Probably one of those infamous 		
CF | Unnkulian activation-cubes would fit in it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. From deep in the bowels of the earth, an intense 		
CF | white light shines up the shaft, nearly blinding you. The humming 		
CF | noise you heard downstairs is louder here, and heat washes over you 		
CF | from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | On the Catwalks 		
CF | 		
CF | You're moving around a catwalk just east of the metal shaft. If 		
CF | anything, the heat's more intense here, and the light is quite 		
CF | brilliant. The catwalk curves around to the southwest and northwest. 		
CF | Below, through grates in the floor, you can see what are probably 		
CF | heating or ventilation ducts. This stretch of the catwalk is fairly 		
CF | uninteresting. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pour wine in ducts" 		
CF | That won't fit through the tiny holes in the grate. 		
CF | 		
CF | > 		Knight_Otu asks, "You sure, game?"
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf52" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pour water in ducts" 		
CF | That won't fit through the tiny holes in the grate. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put water in ducts" 		
CF | That won't fit through the tiny holes in the grate. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. From deep in the bowels of the earth, an intense 		
CF | white light shines up the shaft, nearly blinding you. The humming 		
CF | noise you heard downstairs is louder here, and heat washes over you 		
CF | from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "shout" 		
CF | Your throat is a bit sore now. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Long Hall Center 		
CF | 		
CF | You're standing about halfway down a long north-south hall. Specks 		
CF | of red minerals in the black marble floor catch the pale green 		
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil 		
CF | permeates the hall, seeming to throb with diabolical intensity. 		
CF | 		
CF | Further down the hall to the south, you can just make out a dim 		
CF | light. A low humming noise echoes down the hall from the north, just 		
CF | barely audible. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "shout" 		
CF | Your throat is a bit sore now. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Long Hall South 		
CF | 		
CF | The hall terminates before a great open doorway to the south. The 		
CF | doorway is finished in solid silver streaked with ebony, and carved in 		
CF | the shape of a gigantic snaggletoothed mouth. It's quite a 		
CF | disconcerting image, especially since beyond the doorway is only 		
CF | darkness. A narrow hallway runs west, and a wooden door to the east is 		
CF | closed. From the west, you can see a faint reddish glow and you can 		
CF | hear gruff, demonic voices arguing. You could also travel up the 		
CF | hallway to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "shout" 		
CF | Your throat is a bit sore now. 		
CF | 		
CF | > 		Knight_Otu says, "Those demon lords must be used to shouts."
		DavidW says, "Maybe we drop the ball into the meeting room and the demons think it's one of the kids playing."
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Long Hall Center 		
CF | 		
CF | You're standing about halfway down a long north-south hall. Specks 		
CF | of red minerals in the black marble floor catch the pale green 		
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil 		
CF | permeates the hall, seeming to throb with diabolical intensity. 		
CF | 		
CF | Further down the hall to the south, you can just make out a dim 		
CF | light. A low humming noise echoes down the hall from the north, just 		
CF | barely audible. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, the faint 		
CF | humming noise is as loud as ever, and the harsh, metallic odor of 		
CF | machinery is ever-present and overpowering. Identical passages run 		
CF | northeast and southeast, and a narrower hallway runs southwest. 		
CF | There's a sealed door to the west, with no apparent means of opening 		
CF | it. There's a faint light just visible at the end of the southwest 		
CF | corridor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. From deep in the bowels of the earth, an intense 		
CF | white light shines up the shaft, nearly blinding you. The humming 		
CF | noise you heard downstairs is louder here, and heat washes over you 		
CF | from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | On the Catwalks 		
CF | 		
CF | You're now west of the deep shaft; the catwalk curves around to the 		
CF | southeast and northeast. Heat washes over your face; you feel like you 		
CF | could get a sunburn from the shaft's intense light. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on the catwalk on the southern edge of the 		
CF | bottomless shaft. The light and heat is really getting to you now; 		
CF | you're continually mopping your face. The catwalk continues around the 		
CF | deep hole to the northeast and northwest. 		
CF | 		
CF | Some fiberglass has been pulled from a hole in the wall to the 		
CF | south, revealing a narrow crawl space running to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | You bend down and work your way into the crawl space - 		
CF | 		
CF | Crawl Space 		
CF | 		
CF | You're worming your way through a narrow crawl space that runs to 		
CF | the northeast and south. The floor underneath your hands and knees is 		
CF | warm, and a gentle humming sound reverberates through the metal 		
CF | passage. There must be a heating duct right underneath you, running 		
CF | toward the south. Luckily, you're only afraid of heights and not 		
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a 		
CF | burly Valley Warrior. From the south, you can hear gruff, demonic 		
CF | voices engaged in argument. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Behind the Grate 		
CF | 		
CF | The crawl space terminates at a metal grate, suspended above what 		
CF | appears to be a meeting-chamber. You can't really see through the 		
CF | grate too well; the holes are too close together. From the chamber 		
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes 		
CF | moving around. You could squeeze back through the crawl space to the 		
CF | north, or possibly get through the grate. 		
CF | 		
CF | "Let us reveal all of our sinister plans for the benefit of any 		
CF | spies who might be listening!" a squeaky-voiced demon chirps. You 		
CF | hear the swift, painful sounds of the other demons pounding him into 		
CF | silence. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put ball in grate" 		
CF | You can't put anything in the grate. 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put ball on grate" 		
CF | There's no good surface on the metal grate. 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		DavidW asks, "open grate?"
		Knight_Otu says, "Kills us I believe."
Knight_Otu says (to ClubFloyd), "open grate" 		
CF | You kick open the grate, revealing the chamber below. Seated around a 		
CF | pentacle-shaped table are the five demon lords of Unnkul, the most 		
CF | powerful creatures known! They look up at you, fixing you with beady 		
CF | demon-eyes. You feel a bit exposed. You feel even more exposed a 		
CF | moment later, when the demon lords pull you from the crawl space and 		
CF | skin you like a rabbit - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 600 turns, you have achieved a score of 272 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're dam kuul! 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Behind the Grate 		
CF | 		
CF | The crawl space terminates at a metal grate, suspended above what 		
CF | appears to be a meeting-chamber. You can't really see through the 		
CF | grate too well; the holes are too close together. From the chamber 		
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes 		
CF | moving around. You could squeeze back through the crawl space to the 		
CF | north, or possibly get through the grate. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pour water in grate" 		
CF | You can't put anything in the grate. 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | The grate's closed. 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		DavidW asks, "Can we do it from the hallway?"
Knight_Otu says (to ClubFloyd), "n" 		
CF | Crawl Space 		
CF | 		
CF | You're worming your way through a narrow crawl space that runs to 		
CF | the northeast and south. The floor underneath your hands and knees is 		
CF | warm, and a gentle humming sound reverberates through the metal 		
CF | passage. There must be a heating duct right underneath you, running 		
CF | toward the south. Luckily, you're only afraid of heights and not 		
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a 		
CF | burly Valley Warrior. From the south, you can hear gruff, demonic 		
CF | voices engaged in argument. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on the catwalk on the southern edge of the 		
CF | bottomless shaft. The light and heat is really getting to you now; 		
CF | you're continually mopping your face. The catwalk continues around the 		
CF | deep hole to the northeast and northwest. 		
CF | 		
CF | Some fiberglass has been pulled from a hole in the wall to the 		
CF | south, revealing a narrow crawl space running to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | On the Catwalks 		
CF | 		
CF | You're moving around a catwalk just east of the metal shaft. If 		
CF | anything, the heat's more intense here, and the light is quite 		
CF | brilliant. The catwalk curves around to the southwest and northwest. 		
CF | Below, through grates in the floor, you can see what are probably 		
CF | heating or ventilation ducts. This stretch of the catwalk is fairly 		
CF | uninteresting. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. From deep in the bowels of the earth, an intense 		
CF | white light shines up the shaft, nearly blinding you. The humming 		
CF | noise you heard downstairs is louder here, and heat washes over you 		
CF | from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Long Hall Center 		
CF | 		
CF | You're standing about halfway down a long north-south hall. Specks 		
CF | of red minerals in the black marble floor catch the pale green 		
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil 		
CF | permeates the hall, seeming to throb with diabolical intensity. 		
CF | 		
CF | Further down the hall to the south, you can just make out a dim 		
CF | light. A low humming noise echoes down the hall from the north, just 		
CF | barely audible. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Long Hall South 		
CF | 		
CF | The hall terminates before a great open doorway to the south. The 		
CF | doorway is finished in solid silver streaked with ebony, and carved in 		
CF | the shape of a gigantic snaggletoothed mouth. It's quite a 		
CF | disconcerting image, especially since beyond the doorway is only 		
CF | darkness. A narrow hallway runs west, and a wooden door to the east is 		
CF | closed. From the west, you can see a faint reddish glow and you can 		
CF | hear gruff, demonic voices arguing. You could also travel up the 		
CF | hallway to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw ball w" 		
CF | I don't understand that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw ball" 		
CF | What do you want to throw it at? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "west" 		
CF | Demonic Meeting Hall 		
CF | 		
CF | The walls of this rectangular chamber are hung with red and black 		
CF | curtains, depicting the triumph of nasty Unnkulians over pitiful, 		
CF | scraggly Valley Warriors. The floor is bone white marble streaked with 		
CF | blood-red minerals, iron ore and granite. A giant pentacle-shaped 		
CF | table stands in the very center of the chamber. There's what appears 		
CF | to be a heating duct at the very top of the chamber in the northern 		
CF | wall. A dim glow from strange panels in the ceiling illuminates the 		
CF | room with a ruddy glow. The only exit is back to the east. 		
CF | 		
CF | Squatting around the table are five monstrous demons. You recognize 		
CF | them from the paintings of Valley artists - the demon lords of Unnkul! 		
CF | On the right, Ug'lee Ist, the six-headed Warlord, commander of the 		
CF | military demons. To the left, Gher'ee Phahl-wil, the Bishop of the 		
CF | false prophets of Unnkul. Between them, the other three lords, all 		
CF | unbearably evil, all unbearably powerful - all staring at you. The 		
CF | Demon Wizard Dug'heh-neng leers in your direction, stroking the 		
CF | scraggly hairs on his upper lip. "The ways of my Magic are most 		
CF | Unnkul," he growls, gesturing with a slender claw. Suddenly your 		
CF | insides are on the outside - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 611 turns, you have achieved a score of 272 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're dam kuul! 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Long Hall South 		
CF | 		
CF | The hall terminates before a great open doorway to the south. The 		
CF | doorway is finished in solid silver streaked with ebony, and carved in 		
CF | the shape of a gigantic snaggletoothed mouth. It's quite a 		
CF | disconcerting image, especially since beyond the doorway is only 		
CF | darkness. A narrow hallway runs west, and a wooden door to the east is 		
CF | closed. From the west, you can see a faint reddish glow and you can 		
CF | hear gruff, demonic voices arguing. You could also travel up the 		
CF | hallway to the north. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, that wouldn't work."
		DavidW says, "wait"
DavidW says (to ClubFloyd), "throw ball at glow" 		
CF | I don't know the word "glow". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw ball at west" 		
CF | I don't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw ball west" 		
CF | There are words after your command I couldn't use. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw ball at voices" 		
CF | I don't know the word "voices". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "roll ball west" 		
CF | I don't know the word "roll". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw ball at hallway" 		
CF | I don't know the word "hallway". 		
CF | 		
CF | > 		DavidW says, "okay, it's not that."
		DavidW says, "I'm thinking the activation cube could be in the meeting hall, and if all the demons left or fell asleep or something, we could enter and get it."
		Knight_Otu says, "That could be the case."
		DavidW asks, "Can we disguise ourselves as a demon?"
		Knight_Otu says, "I can't think of a disguise."
		DavidW says, "Neither can I."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Long Hall Center 		
CF | 		
CF | You're standing about halfway down a long north-south hall. Specks 		
CF | of red minerals in the black marble floor catch the pale green 		
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil 		
CF | permeates the hall, seeming to throb with diabolical intensity. 		
CF | 		
CF | Further down the hall to the south, you can just make out a dim 		
CF | light. A low humming noise echoes down the hall from the north, just 		
CF | barely audible. 		
CF | 		
CF | > 		DavidW asks, "Can we set off an alarm?"
Knight_Otu says (to ClubFloyd), "ne" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		Knight_Otu says, "I haven't seen one that's likely."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west, a great iron door has been opened, revealing a damp, 		
CF | dark passage plunging deeper into the earth. Passages run north and 		
CF | southwest as well. 		
CF | 		
CF | You see an iron key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. A 		
CF | sign hangs just above the glass wall. 		
CF | 		
CF | You see a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a barbell, a spade, an oar, a corkscrew, a sword, a small 		
CF | leather pouch, a bronze ring, and a pickaxe here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | In the northern wall is a strange, circular portal. Beyond, through 		
CF | the portal, you can see nothing but dense fog. Identical passages run 		
CF | south, east, and west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Monk's Kitchen 		
CF | 		
CF | You're in a small, square chamber with a low ceiling. In the center 		
CF | of the room is a rusty oven. It appears to have been pulled away from 		
CF | the wall, revealing a very narrow tunnel to the east. Attached to the 		
CF | northern wall is a long wooden shelf. Otherwise, the room is quite 		
CF | featureless. A passage runs back to the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a brass lamp (providing light), a glass 		
CF | jar, a small cardboard box, a long rope, a single brick, a jade 		
CF | figurine, a tiny bottle of pills, a mauve cube, and a catcher's mitt. 		
CF | 		
CF | > 		DavidW asks, "Any obvious things we haven't used yet?"
		Knight_Otu says, "The cardboard box with the toxic egg."
Knight_Otu says (to ClubFloyd), "x box" 		
CF | Which box do you mean, the small cardboard box, or the Geiger counter? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x cardboard box" 		
CF | The box is garishly decorated with mauve, orange, and green stars. 		
CF | Bright purple lettering on the front reads "Acme Sorta-Yehlo Ehg 		
CF | Suhb-sti-toot Miks: A Dam Tastee Pahrt oph this Compleet Brekfhast. 		
CF | No cholesterol!" The box is, thankfully, closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open box" 		
CF | I don't know how to open the Geiger counter. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open cardboard box" 		
CF | You open the small box for only a moment. Inside is a soggy off-yellow 		
CF | powder. You catch a whiff of what must be petroleum products before 		
CF | quickly closing the box. I'd leave it shut if I were you - that 		
CF | stuff's toxic. 		
CF | 		
CF | > 		DavidW asks, "Toxic to demons?"
		Knight_Otu says, "One might hope so."
		DavidW asks, "> pour cardboard box on grate?"
Knight_Otu says (to ClubFloyd), "s" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Altar Chamber 		
CF | 		
CF | You are standing in a chamber cut from dark obsidian. Somehow, you 		
CF | feel at peace here. Obviously, this is some kind of temple to one of 		
CF | the gods of ancient Ul. Patterned mosaics cover the floor, and the 		
CF | black walls are streaked with swirls of white marble. 		
CF | 		
CF | In the northern wall is a strange, circular portal. Beyond, through 		
CF | the portal, you can see nothing but dense fog. Identical passages run 		
CF | south, east, and west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Mystical Cavern 		
CF | 		
CF | You're standing in a vast, mystical cavern. Stalactites shimmer in 		
CF | the pale green lamplight, and brightly-colored beds of moss catch your 		
CF | eye. Pale glowing mists swirl at your feet. Shadows seem to leap from 		
CF | dark crevices in the corner, and breezes, some cold, some hot, nip at 		
CF | your cheeks. Magic seems to flow from the very rocks, tingling your 		
CF | toes. 		
CF | 		
CF | Tunnels run north and south, and a narrow crawl climbs up to the 		
CF | east. At the west end of the cavern is a freshly whitewashed gazebo. 		
CF | 		
CF | You see a barbell, a spade, an oar, a corkscrew, a sword, a small 		
CF | leather pouch, a bronze ring, and a pickaxe here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Tunnel Fork 		
CF | 		
CF | You're standing at a fork in a low tunnel cut through the deep 		
CF | bedrock of the land. The walls are close around you, and tons of rock 		
CF | hang over your head. Luckily, enclosed spaces don't bother you - only 		
CF | heights do. Passages run north, east, and southwest. All are about 		
CF | the same width and height; none looks more well-traveled than any 		
CF | other. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Lake View 		
CF | 		
CF | You are standing in a square chamber carved from the rock. The 		
CF | eastern wall of the chamber is made from what appears to be transparent 		
CF | glass - and through it, you can see water and what must be the muddy 		
CF | bottom of Lake Draounheer! Somehow, you've gotten around to the 		
CF | western side of the lake. Perhaps if you strain your eyes, you might 		
CF | make out the King's Lake View room on the other side - but no; the lake 		
CF | is too wide, and the waters too muddy. Identical passages run 		
CF | northeast, northwest, west, and south. To the north is a thick steel 		
CF | door, which stands open, revealing a stone staircase leading down. A 		
CF | sign hangs just above the glass wall. 		
CF | 		
CF | You see a steel key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Exit to Surface 		
CF | 		
CF | You're standing in a carved square chamber with an arched roof. 		
CF | Stairs climb up to the northwest, and bright sunlight filters down, 		
CF | bathing the room in a pale yellow glow. 		
CF | 		
CF | To the west, a great iron door has been opened, revealing a damp, 		
CF | dark passage plunging deeper into the earth. Passages run north and 		
CF | southwest as well. 		
CF | 		
CF | You see an iron key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. From deep in the bowels of the earth, an intense 		
CF | white light shines up the shaft, nearly blinding you. The humming 		
CF | noise you heard downstairs is louder here, and heat washes over you 		
CF | from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | On the Catwalks 		
CF | 		
CF | You're now west of the deep shaft; the catwalk curves around to the 		
CF | southeast and northeast. Heat washes over your face; you feel like you 		
CF | could get a sunburn from the shaft's intense light. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on the catwalk on the southern edge of the 		
CF | bottomless shaft. The light and heat is really getting to you now; 		
CF | you're continually mopping your face. The catwalk continues around the 		
CF | deep hole to the northeast and northwest. 		
CF | 		
CF | Some fiberglass has been pulled from a hole in the wall to the 		
CF | south, revealing a narrow crawl space running to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | You bend down and work your way into the crawl space - 		
CF | 		
CF | Crawl Space 		
CF | 		
CF | You're worming your way through a narrow crawl space that runs to 		
CF | the northeast and south. The floor underneath your hands and knees is 		
CF | warm, and a gentle humming sound reverberates through the metal 		
CF | passage. There must be a heating duct right underneath you, running 		
CF | toward the south. Luckily, you're only afraid of heights and not 		
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a 		
CF | burly Valley Warrior. From the south, you can hear gruff, demonic 		
CF | voices engaged in argument. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Behind the Grate 		
CF | 		
CF | The crawl space terminates at a metal grate, suspended above what 		
CF | appears to be a meeting-chamber. You can't really see through the 		
CF | grate too well; the holes are too close together. From the chamber 		
CF | below, you hear gruff, demonic voices arguing, and see monstrous shapes 		
CF | moving around. You could squeeze back through the crawl space to the 		
CF | north, or possibly get through the grate. 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pour box in grate" 		
CF | Which box do you mean, the small cardboard box, or the Geiger counter? 		
CF | 		
CF | > 		DavidW asks, "We're really grasping at straws here, aren't we?"
Knight_Otu says (to ClubFloyd), "cardboard" 		
CF | You can't put anything in the grate. 		
CF | 		
CF | "Let us reveal all of our sinister plans for the benefit of any 		
CF | spies who might be listening!" a squeaky-voiced demon chirps. You 		
CF | hear the swift, painful sounds of the other demons pounding him into 		
CF | silence. 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "Probably."
Knight_Otu says (to ClubFloyd), "throw box in grate" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw cardboard at grate" 		
CF | You miss. 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get box" 		
CF | Taken. 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "shout" 		
CF | Your throat is a bit sore now. 		
CF | 		
CF | One of the demonic voices from the chamber beyond the grate mutters 		
CF | something you can't quite hear. 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "These demons must be very used to shouts."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Crawl Space 		
CF | 		
CF | You're worming your way through a narrow crawl space that runs to 		
CF | the northeast and south. The floor underneath your hands and knees is 		
CF | warm, and a gentle humming sound reverberates through the metal 		
CF | passage. There must be a heating duct right underneath you, running 		
CF | toward the south. Luckily, you're only afraid of heights and not 		
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a 		
CF | burly Valley Warrior. From the south, you can hear gruff, demonic 		
CF | voices engaged in argument. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on the catwalk on the southern edge of the 		
CF | bottomless shaft. The light and heat is really getting to you now; 		
CF | you're continually mopping your face. The catwalk continues around the 		
CF | deep hole to the northeast and northwest. 		
CF | 		
CF | Some fiberglass has been pulled from a hole in the wall to the 		
CF | south, revealing a narrow crawl space running to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf53" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pour water in shaft" 		
CF | You pour the clear water down the shaft. There's a momentary flash of 		
CF | light, and a brief dimming of the glow below, but then the light and 		
CF | heat climb back up to their former levels. 		
CF | 		
CF | *** Your score has just gone down. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on the catwalk on the southern edge of the 		
CF | bottomless shaft. The light and heat is really getting to you now; 		
CF | you're continually mopping your face. The catwalk continues around the 		
CF | deep hole to the northeast and northwest. 		
CF | 		
CF | Some fiberglass has been pulled from a hole in the wall to the 		
CF | south, revealing a narrow crawl space running to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pour wine in shaft" 		
CF | You drop the wine bottle down the shaft. There's a flash of white 		
CF | light in the midst of the yellow glow below, and a brief hiss. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on the catwalk on the southern edge of the 		
CF | bottomless shaft. The light and heat is really getting to you now; 		
CF | you're continually mopping your face. The catwalk continues around the 		
CF | deep hole to the northeast and northwest. 		
CF | 		
CF | Some fiberglass has been pulled from a hole in the wall to the 		
CF | south, revealing a narrow crawl space running to the southwest. 		
CF | 		
CF | > 		Knight_Otu says, "Yeesh, I don't really want to look at the walkthrough, but we are grasping at straws."
Knight_Otu says (to ClubFloyd), "score" 		
CF | In a total of 645 turns, you have achieved a score of 272 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're dam kuul! 		
CF | 		
CF | > 		DavidW asks, "I could look and maybe give a hint?"
		DavidW asks, "Like what room or object to concentrate on?"
		Knight_Otu says, "Sure."
		DavidW asks, "oh weird. Do you want the location or the object?"
		Knight_Otu says, "Let's start with the location, I guess."
		DavidW says, "The east catwalk where the grate is."
Knight_Otu says (to ClubFloyd), "ne" 		
CF | On the Catwalks 		
CF | 		
CF | You're moving around a catwalk just east of the metal shaft. If 		
CF | anything, the heat's more intense here, and the light is quite 		
CF | brilliant. The catwalk curves around to the southwest and northwest. 		
CF | Below, through grates in the floor, you can see what are probably 		
CF | heating or ventilation ducts. This stretch of the catwalk is fairly 		
CF | uninteresting. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x grates" 		
CF | There's a metal grate over the duct. Wisps of steam billow up through 		
CF | the ducts; there's quite a bit of air moving down there, seemingly from 		
CF | the northwest to the southwest. I don't think you can get the grate 		
CF | open; it's securely bolted to the floor. Besides, the ducts are too 		
CF | small for you to crawl through. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x ducts" 		
CF | There's a metal grate over the duct. Wisps of steam billow up through 		
CF | the ducts; there's quite a bit of air moving down there, seemingly from 		
CF | the northwest to the southwest. I don't think you can get the grate 		
CF | open; it's securely bolted to the floor. Besides, the ducts are too 		
CF | small for you to crawl through. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a pair of boots (being worn), some 		
CF | coveralls (being worn), a Geiger counter, a mass of insulation, a 		
CF | pillow, a white ball, a shiny knife, a wine bottle, and a small 		
CF | cardboard box. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "cut grates with knife" 		
CF | Attacking the grate doesn't appear productive. 		
CF | 		
CF | > 		DavidW says, "You have the object you need here."
Knight_Otu says (to ClubFloyd), "kick grates" 		
CF | There's no reason to kick the grate, however satisfying it might prove 		
CF | to be. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put box in grates" 		
CF | Which box do you mean, the small cardboard box, or the Geiger counter? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "cardboard" 		
CF | Holding the box at arm's length, you sprinkle a little bit of the 		
CF | noxious powder down the grate. Even from a distance, it smells 		
CF | horrible. Unfortunately, you've still got quite a bit of the stuff 		
CF | left; I think if you poured the whole box down the grate, you'd eat 		
CF | right through the metal. Suddenly, from the southwest, you hear 		
CF | muffled demonic coughing. A shout makes you leap to your feet, but the 		
CF | voices are quite distant. "Arrgh!" one gruff voice cries. "What's 		
CF | wrong with the heating ducts? Is that eggs I smell? What has that 		
CF | cursed scientist done now? We must flee!" 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "Well."
		DavidW says, "Bad eggs stink worse than hell, I guess."
		Knight_Otu says, "We were on the right track."
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "sw" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on the catwalk on the southern edge of the 		
CF | bottomless shaft. The light and heat is really getting to you now; 		
CF | you're continually mopping your face. The catwalk continues around the 		
CF | deep hole to the northeast and northwest. 		
CF | 		
CF | Some fiberglass has been pulled from a hole in the wall to the 		
CF | south, revealing a narrow crawl space running to the southwest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | You bend down and work your way into the crawl space - 		
CF | 		
CF | Crawl Space 		
CF | 		
CF | You're worming your way through a narrow crawl space that runs to 		
CF | the northeast and south. The floor underneath your hands and knees is 		
CF | warm, and a gentle humming sound reverberates through the metal 		
CF | passage. There must be a heating duct right underneath you, running 		
CF | toward the south. Luckily, you're only afraid of heights and not 		
CF | enclosed spaces or you'd be quite distressed; it's a tight fit for a 		
CF | burly Valley Warrior. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Behind the Grate 		
CF | 		
CF | The crawl space terminates at a metal grate, suspended above what 		
CF | appears to be a meeting-chamber. You can't really see through the 		
CF | grate too well; the holes are too close together. You could squeeze 		
CF | back through the crawl space to the north, or possibly get through the 		
CF | grate. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open grate" 		
CF | Opened. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Demonic Meeting Hall 		
CF | 		
CF | The walls of this rectangular chamber are hung with red and black 		
CF | curtains, depicting the triumph of nasty Unnkulians over pitiful, 		
CF | scraggly Valley Warriors. The floor is bone white marble streaked with 		
CF | blood-red minerals, iron ore and granite. A giant pentacle-shaped 		
CF | table stands in the very center of the chamber. There's what appears 		
CF | to be a heating duct at the very top of the chamber in the northern 		
CF | wall. A dim glow from strange panels in the ceiling illuminates the 		
CF | room with a ruddy glow. The heating-duct has been opened, but you 		
CF | can't climb up to it from here. The only exit is back to the east. 		
CF | 		
CF | A skull key is sitting on the pentacle-shaped table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x key" 		
CF | The key is made from solid silver, with a tiny ebony skull for a head. 		
CF | It's small, and not too heavy. Raised letters on one edge read 		
CF | "Unnkulian Death-Key." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x table" 		
CF | The table is shaped like a pentacle. It's made from stained teak and 		
CF | is inlaid with gold and silver. It's quite pretty, but someone's been 		
CF | defacing it - scratched on the tabletop are the words "Demonz luv 		
CF | Amanda." On the pentacle-shaped table you see a skull key. 		
CF | 		
CF | > 		DavidW asks, "Oh, is the skull key for the control panel?"
		Knight_Otu says, "Or the nursery."
		DavidW says, "oh maybe."
Knight_Otu says (to ClubFloyd), "x panel" 		
CF | The ceiling panels glow with a ruddy light. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get key" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Long Hall South 		
CF | 		
CF | The hall terminates before a great open doorway to the south. The 		
CF | doorway is finished in solid silver streaked with ebony, and carved in 		
CF | the shape of a gigantic snaggletoothed mouth. It's quite a 		
CF | disconcerting image, especially since beyond the doorway is only 		
CF | darkness. A narrow hallway runs west, and a wooden door to the east is 		
CF | closed. You could also travel up the hallway to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unlock door with key" 		
CF | Unlocked. 		
CF | 		
CF | > 		DavidW says, "Any way, I wouldn't linger here. Who knows if the demons will return soon."
Knight_Otu says (to ClubFloyd), "drop key" 		
CF | Dropped. 		
CF | 		
CF | > 		DavidW says, "oh door, you guessed right."
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "open door" 		
CF | Opened. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf54" 		
CF | File to save game in > 		
CF | Saved. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Nursery 		
CF | 		
CF | You're standing in a large square chamber cut from the living rock. 		
CF | The ceiling is domed overhead, and a dim light-globe hanging from the 		
CF | peak illuminates the chamber. An open doorway stands to the west, and 		
CF | appears to be the only exit. The southern wall is entirely composed of 		
CF | shimmering green light. 		
CF | 		
CF | A group of small children is sitting on the floor here, playing with 		
CF | a collection of toys. They're all rather dangerous-looking for such 		
CF | tiny tots. 		
CF | 		
CF | > 		DavidW asks, "Give the ball to them, then south?"
Knight_Otu says (to ClubFloyd), "x globe" 		
CF | I see nothing special about the light-globe. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x wall" 		
CF | The shimmering green wall radiates heat and appears quite impassable. 		
CF | I wouldn't get too close to it if I were you. Even the ferocious 		
CF | little tots here seem to avoid it. [17] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 17" 		
CF | [17]: This wall is quite similar to the green wall of light in 		
CF | "Unnkulian Underworld." 		
CF | 		
CF | > 		DavidW asks, "or talk to the kids?"
Knight_Otu says (to ClubFloyd), "x kids" 		
CF | None of the children is more than three years old. They must be the 		
CF | progeny of the elite Unnkulian lords, protected by the demons that roam 		
CF | these deep caverns. All are dressed in black jumpsuits, all are 		
CF | playing with toys, and none are paying any attention to you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x toys" 		
CF | The toys are quite a strange collection. One of the girls is playing 		
CF | with a doll that looks suspiciously like the Valley King, a boy is 		
CF | playing with a little wagon, and another boy over in the corner is 		
CF | stacking blocks. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "kids, hi" 		
CF | The children aren't paying any attention to you. 		
CF | 		
CF | > 		DavidW asks, "Could one of the blocks be the cube we want?"
Knight_Otu says (to ClubFloyd), "x blocks" 		
CF | The boy is trying to make a castle out of the blocks. It's not going 		
CF | very well. One of the blocks, a black one, appears to be a bit smaller 		
CF | than the rest, and the castle keeps tumbling down before it gets very 		
CF | high. 		
CF | 		
CF | > 		DavidW says, "YES"
Knight_Otu says (to ClubFloyd), "x black cube" 		
CF | The black block is smaller than the other ones; it's probably part of a 		
CF | different set. The boy's playing with it; you can't really examine it 		
CF | too closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give ball to boy" 		
CF | The kids don't seem interested. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get black cube" 		
CF | When you reach for the black block, the boy whimpers and yanks it away. 		
CF | 		
CF | > 		DavidW says, "talk to the boy"
Knight_Otu says (to ClubFloyd), "ask boy about block" 		
CF | The children aren't really old enough to talk. Besides, they're not 		
CF | paying any attention to you. If demons were your nannies, you probably 		
CF | wouldn't pay much attention to a human warrior either. 		
CF | 		
CF | > 		DavidW asks, "hm. Drop the ball?"
Knight_Otu says (to ClubFloyd), "x activation cube" 		
CF | I don't see any activation cube here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x activation" 		
CF | I don't see any activation here. 		
CF | 		
CF | > 		DavidW asks, "Or throw ball at boy?"
Knight_Otu says (to ClubFloyd), "drop ball" 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get ball" 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw ball at boy" 		
CF | You miss. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get ball" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW asks, "throw ball at blocks?"
Knight_Otu says (to ClubFloyd), "throw ball at blocks" 		
CF | You miss. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get ball" 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "hmmm"
Knight_Otu says (to ClubFloyd), "give counter to boy" 		
CF | The kids don't seem interested. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a pair of boots (being worn), some 		
CF | coveralls (being worn), a Geiger counter, a mass of insulation, a 		
CF | pillow, a shiny knife, a wine bottle, a small cardboard box, and a 		
CF | white ball. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give pillow to boy" 		
CF | The kids don't seem interested. 		
CF | 		
CF | > 		DavidW asks, "Should we look at the doll and truck more closely?"
Knight_Otu says (to ClubFloyd), "x doll" 		
CF | The doll looks almost exactly like the Valley King - that is, if the 		
CF | Valley King had a spike driven through his head. The little girl 		
CF | twists the spike a bit deeper into the doll's cloth flesh, then smiles 		
CF | winningly at you. [18] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "note 18" 		
CF | [18]: Acme Dam Growtesk Ded Dhols are quite popular among today's 		
CF | kiddies. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x truck" 		
CF | I don't know the word "truck". 		
CF | 		
CF | > 		DavidW asks, "Is the spike important?"
Knight_Otu says (to ClubFloyd), "x wagon" 		
CF | At first, you think the little boy's wagon is a fine and wholesome toy. 		
CF | But now that you look at it more closely, you see that it's really an 		
CF | exact replica of a gallows wagon - the type used to haul criminals to 		
CF | their execution. In fact, there's a little felon riding in it. Gee, 		
CF | he looks just like the Valley King! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x spike" 		
CF | I don't know the word "spike". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x felon" 		
CF | I don't know the word "felon". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x light" 		
CF | The shimmering green wall radiates heat and appears quite impassable. 		
CF | I wouldn't get too close to it if I were you. Even the ferocious 		
CF | little tots here seem to avoid it. [17] 		
CF | 		
CF | > 		DavidW asks, "Give the food cube to the boy?"
Knight_Otu says (to ClubFloyd), "give mauve to boy" 		
CF | You hand the mauve cube to the child playing with the blocks. The boy 		
CF | takes it, shrugs, and pops it in his mouth. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get cube" 		
CF | When you reach for the black block, the boy whimpers and yanks it away. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Nursery 		
CF | 		
CF | You're standing in a large square chamber cut from the living rock. 		
CF | The ceiling is domed overhead, and a dim light-globe hanging from the 		
CF | peak illuminates the chamber. An open doorway stands to the west, and 		
CF | appears to be the only exit. The southern wall is entirely composed of 		
CF | shimmering green light. 		
CF | 		
CF | A group of small children is sitting on the floor here, playing with 		
CF | a collection of toys. They're all rather dangerous-looking for such 		
CF | tiny tots. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Nursery 		
CF | 		
CF | You're standing in a large square chamber cut from the living rock. 		
CF | The ceiling is domed overhead, and a dim light-globe hanging from the 		
CF | peak illuminates the chamber. An open doorway stands to the west, and 		
CF | appears to be the only exit. The southern wall is entirely composed of 		
CF | shimmering green light. 		
CF | 		
CF | A group of small children is sitting on the floor here, playing with 		
CF | a collection of toys. They're all rather dangerous-looking for such 		
CF | tiny tots. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x globe" 		
CF | I see nothing special about the light-globe. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get it" 		
CF | You can't have the light-globe. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn off globe" 		
CF | I don't know how to turn the light-globe off. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jump" 		
CF | Wheeee! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pocket" 		
CF | The pocket of the robe is quite tattered, and hanging by just a few 		
CF | threads. In the pocket you see a brass lamp (providing light), a glass 		
CF | jar, a long rope, a single brick, a jade figurine, a tiny bottle of 		
CF | pills, a mauve cube, and a catcher's mitt. 		
CF | 		
CF | > 		DavidW asks, "Give the mitt?"
Knight_Otu says (to ClubFloyd), "give mitt to boy" 		
CF | The kids don't seem interested. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give brick to boy" 		
CF | The child playing with the blocks takes the brick, shrugs, and drops it 		
CF | on the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get cube" 		
CF | Which cube do you mean, the black block, or the mauve cube? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "black" 		
CF | For a second, the boy looks angry when you take the black block, but 		
CF | then he picks up the nearby brick and starts using it instead. Now 		
CF | that you've got the block, you can see that it's an Unnkulian 		
CF | Activation Cube. How irresponsible! Who would let a child play with 		
CF | such a powerful item? 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		DavidW says, "yay"
		Knight_Otu exclaims, "Whee!"
Knight_Otu says (to ClubFloyd), "w" 		
CF | Long Hall South 		
CF | 		
CF | The hall terminates before a great open doorway to the south. The 		
CF | doorway is finished in solid silver streaked with ebony, and carved in 		
CF | the shape of a gigantic snaggletoothed mouth. It's quite a 		
CF | disconcerting image, especially since beyond the doorway is only 		
CF | darkness. A narrow hallway runs west, and a wooden door to the east is 		
CF | open. You can see a lit chamber beyond the doorway, perhaps twenty 		
CF | feet down a short hall. Could that be laughing children you hear? You 		
CF | could also travel up the hallway to the north. 		
CF | 		
CF | You see a skull key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Long Hall Center 		
CF | 		
CF | You're standing about halfway down a long north-south hall. Specks 		
CF | of red minerals in the black marble floor catch the pale green 		
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil 		
CF | permeates the hall, seeming to throb with diabolical intensity. 		
CF | 		
CF | Further down the hall to the south, you can just make out a dim 		
CF | light. A low humming noise echoes down the hall from the north, just 		
CF | barely audible. 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. Dim lights in the wall above the control panel illuminate 		
CF | the chamber in a ruddy glow. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x activation" 		
CF | Tiny letters on one side of the cube read "Unnkulian Activation 		
CF | Death-Cube." The cube is jet black, and warm in your hand. It 		
CF | measures about an inch on a side. [19] 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put activation in hole" 		
CF | The cube fits snugly into the hole - so snugly, in fact, that I doubt 		
CF | you could get it out again. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn dial to 1" 		
CF | Okay, it's now turned to 1. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. From deep in the bowels of the earth, an intense 		
CF | white light shines up the shaft, nearly blinding you. The humming 		
CF | noise you heard downstairs is louder here, and heat washes over you 		
CF | from below. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shaft" 		
CF | The walls of the shaft look like hard, polished glass. The warm light 		
CF | from below reflects off the surfaces as if they were mirrors. 		
CF | Certainly, the shaft is too slippery for you to climb down, though I 		
CF | suppose you could enter the shaft if you were feeling suicidal. 		
CF | 		
CF | > 		DavidW says, "Don't forget to eat something soon."
Knight_Otu says (to ClubFloyd), "pour water in shaft" 		
CF | You pour the clear water down the shaft. For a moment, it seems as if 		
CF | nothing is happening - and then the light and heat fades, and the shaft 		
CF | goes dark. 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | You're feeling a fuzz hungry. Perhaps it would be a good time to find 		
CF | something to eat. 		
CF | 		
CF | > 		DavidW asks, "Enter shaft?"
		Knight_Otu says, "Yeah. I want to try to stretch it out a bit before eating this time."
Knight_Otu says (to ClubFloyd), "enter shaft" 		
CF | 		
CF | Taking a deep breath, you slide down the shaft, holding your lamp out 		
CF | and trying to see the bottom. You pick up speed, and even have time to 		
CF | examine the shaft briefly on the way down - it's quite deep, and the 		
CF | walls are all smooth and mirrored. Suddenly, you see water below you, 		
CF | and take a deep breath. You hit the surface hard, very hard, and wince 		
CF | with pain. Standing up, you find yourself - 		
CF | 		
CF | - with two broken legs and a broken back. You keel over again, 		
CF | screaming in agony. The shock makes you pass out, and you sink beneath 		
CF | three feet of water and drown. Bummer! 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 710 turns, you have achieved a score of 310 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're a true disciple of Duhdha! 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. The shaft is dark. A cold breeze wafts up from 		
CF | below, making you shiver. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		DavidW says, "Ok, maybe put the pillow in first... or maybe the green wall in the nursery is gone."
		Knight_Otu says, "Maybe that turned off... right."
		Knight_Otu says, "I doubt the pillow will help, but we can try that first."
		DavidW asks, "Also ... did you hit HARD WATER?"
Knight_Otu says (to ClubFloyd), "put pillow in shaft" 		
CF | You drop the pillow down the shaft. You hear a faint splash far below. 		
CF | 		
CF | > 		Knight_Otu says, "That is possible, I guess."
Knight_Otu says (to ClubFloyd), "enter shaft" 		
CF | 		
CF | Taking a deep breath, you slide down the shaft, holding your lamp out 		
CF | and trying to see the bottom. You pick up speed, and even have time to 		
CF | examine the shaft briefly on the way down - it's quite deep, and the 		
CF | walls are all smooth and mirrored. Suddenly, you see water below you, 		
CF | and take a deep breath. You hit the surface hard, very hard, and wince 		
CF | with pain. Standing up, you find yourself - 		
CF | 		
CF | - with two broken legs and a broken back. You keel over again, 		
CF | screaming in agony. The shock makes you pass out, and you sink beneath 		
CF | three feet of water and drown. Bummer! 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 711 turns, you have achieved a score of 310 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're a true disciple of Duhdha! 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. The shaft is dark. A cold breeze wafts up from 		
CF | below, making you shiver. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. The shaft is dark. A cold breeze wafts up from 		
CF | below, making you shiver. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Round Room 		
CF | 		
CF | You're standing in a strange round chamber. The walls here are 		
CF | plated with iron, and a dank, oily stench fills the humid air. 		
CF | Identical, low hallways run northwest and southwest. A wider tunnel 		
CF | runs south; that route is more rocky and looks like a natural passage. 		
CF | A dim red glow is faintly visible to the south. From somewhere far 		
CF | away, a low humming noise reaches your ears, but you can't make out 		
CF | what it is from here. A dark stone stair climbs up to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Long Hall Center 		
CF | 		
CF | You're standing about halfway down a long north-south hall. Specks 		
CF | of red minerals in the black marble floor catch the pale green 		
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil 		
CF | permeates the hall, seeming to throb with diabolical intensity. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Long Hall South 		
CF | 		
CF | The hall terminates before a great open doorway to the south. The 		
CF | doorway is finished in solid silver streaked with ebony, and carved in 		
CF | the shape of a gigantic snaggletoothed mouth. It's quite a 		
CF | disconcerting image, especially since beyond the doorway is only 		
CF | darkness. A narrow hallway runs west, and a wooden door to the east is 		
CF | open. You could also travel up the hallway to the north. 		
CF | 		
CF | You see a skull key here. 		
CF | 		
CF | You're feeling really hungry. You should find some food soon or you'll 		
CF | pass out from lack of nutrition. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eat cube" 		
CF | The cube is absolutely tasteless, but relatively filling. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Nursery 		
CF | 		
CF | You're standing in a large square chamber cut from the living rock. 		
CF | The ceiling is domed overhead, and the light-globe hanging from the 		
CF | ceiling is now dark. Passages run west and south. 		
CF | 		
CF | A group of small children is sitting on the floor here, playing with 		
CF | a collection of toys. They're all rather dangerous-looking for such 		
CF | tiny tots. 		
CF | 		
CF | > 		Knight_Otu says, "Ah, hah."
Knight_Otu says (to ClubFloyd), "s" 		
CF | Inner Nursery 		
CF | 		
CF | You're standing in a small square chamber. The walls are plush 		
CF | black velvet, and the floor is padded. There's not a dangerous surface 		
CF | in sight, and the room is completely empty. A passage runs north. 		
CF | 		
CF | Deep in your bones, you feel that this must be the Inner Nursery of 		
CF | which the demons spoke. Where is the fair Amanda? There's no sign of 		
CF | her, but you must be nearing the end of your quest. [20] 		
CF | 		
CF | There's a small boy here, looking a bit lost and forlorn. His gaze 		
CF | disturbs you; the child seems palpably evil. "Want toy," he mutters. 		
CF | His voice is low and gutteral. 		
CF | 		
CF | > 		DavidW says, "ah, wiffle ball time"
Knight_Otu says (to ClubFloyd), "give ball to boy" 		
CF | The boy examines the whiffleball briefly, then shrugs and turns away. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x boy" 		
CF | The child is quite odd-looking. He's extremely pale, with jet-black 		
CF | hair. Liquid brown eyes fix you with a penetrating stare. Do his ears 		
CF | truly taper to a slight point, or are you imagining things? "Want 		
CF | toy," he mutters. His voice is low and gutteral. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask boy about amanda" 		
CF | The boy is ignoring you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | You have a robe (being worn), a pair of boots (being worn), some 		
CF | coveralls (being worn), a Geiger counter, a mass of insulation, a 		
CF | pillow, a shiny knife, a wine bottle, a small cardboard box, and a 		
CF | white ball. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give knife to boy" 		
CF | The boy doesn't seem interested. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give figurine to boy" 		
CF | The boy doesn't seem interested. 		
CF | 		
CF | > 		DavidW asks, "Maybe we were supposed to find his ball, not the wiffle ball, in the shaft?"
Knight_Otu says (to ClubFloyd), "give counter to boy" 		
CF | The boy doesn't seem interested. 		
CF | 		
CF | > 		Knight_Otu says, "That is possible."
Knight_Otu says (to ClubFloyd), "n" 		
CF | Nursery 		
CF | 		
CF | You're standing in a large square chamber cut from the living rock. 		
CF | The ceiling is domed overhead, and the light-globe hanging from the 		
CF | ceiling is now dark. Passages run west and south. 		
CF | 		
CF | A group of small children is sitting on the floor here, playing with 		
CF | a collection of toys. They're all rather dangerous-looking for such 		
CF | tiny tots. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | Long Hall South 		
CF | 		
CF | The hall terminates before a great open doorway to the south. The 		
CF | doorway is finished in solid silver streaked with ebony, and carved in 		
CF | the shape of a gigantic snaggletoothed mouth. It's quite a 		
CF | disconcerting image, especially since beyond the doorway is only 		
CF | darkness. A narrow hallway runs west, and a wooden door to the east is 		
CF | open. You could also travel up the hallway to the north. 		
CF | 		
CF | You see a skull key here. 		
CF | 		
CF | > 		DavidW asks, "Could the door west of the Dripping Chamber be open now?"
Knight_Otu says (to ClubFloyd), "n" 		
CF | Long Hall Center 		
CF | 		
CF | You're standing about halfway down a long north-south hall. Specks 		
CF | of red minerals in the black marble floor catch the pale green 		
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil 		
CF | permeates the hall, seeming to throb with diabolical intensity. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, and the 		
CF | harsh, metallic odor of machinery is ever-present and overpowering. 		
CF | Identical passages run northeast and southeast, and a narrower hallway 		
CF | runs southwest. There's a sealed door to the west, with no apparent 		
CF | means of opening it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | You'll have to open the door first. 		
CF | 		
CF | > 		DavidW says, "nope"
Knight_Otu says (to ClubFloyd), "open door" 		
CF | I see no visible means of opening the door. 		
CF | 		
CF | > 		Knight_Otu says, "Mean door."
Knight_Otu says (to ClubFloyd), "nw" 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Control Station 		
CF | 		
CF | This chamber looks much like the round room at the foot of the 		
CF | stairs - iron walls and two identical passages, this time to the 		
CF | southeast and southwest. A strange control panel takes up a good bit 		
CF | of the curving northern wall. One unique feature of the chamber is a 		
CF | winding spiral stair in the center of the room that climbs up into 		
CF | darkness. 		
CF | 		
CF | There's a dead man lying on the floor here. His neck's been 		
CF | snapped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x panel" 		
CF | The control panel is a maze of readouts and switches. You wouldn't 		
CF | know what to turn first. The panel's power appears to be off; all the 		
CF | readouts are dark. However, one large white dial in the very center of 		
CF | the panel looks promising. There's a cube-shaped hole next to the 		
CF | dial. Stuck in the hole is a black cube. 		
CF | 		
CF | > 		DavidW says, "Amanda must be behind that door. It's the only place besides the reactor core we haven't been to."
Knight_Otu says (to ClubFloyd), "u" 		
CF | On the Catwalks 		
CF | 		
CF | You're standing on a metal catwalk that curves around the outside of 		
CF | a deep metal shaft. The shaft is dark. A cold breeze wafts up from 		
CF | below, making you shiver. 		
CF | 		
CF | Underneath you, through the catwalk, you can see the control room. 		
CF | A narrow metal stair leads down to the chamber, and the catwalk curves 		
CF | around the shaft to the southwest and southeast. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "throw insulation in shaft" 		
CF | I don't recognize that sentence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put insulation in shaft" 		
CF | You drop the mass of insulation down the shaft. You hear a faint 		
CF | splash far below. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "enter shaft" 		
CF | 		
CF | Taking a deep breath, you slide down the shaft, holding your lamp out 		
CF | and trying to see the bottom. You pick up speed, and even have time to 		
CF | examine the shaft briefly on the way down - it's quite deep, and the 		
CF | walls are all smooth and mirrored. Suddenly, you see water below you, 		
CF | and take a deep breath. Luckily, you land on a soggy pile of 		
CF | fiberglass. Though it's not the safest stuff to land on, it and the 		
CF | water combine to help break your fall. You stand and find yourself - 		
CF | 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | Reactor Chamber 		
CF | 		
CF | You're splashing around in about two feet of water in a spherical 		
CF | chamber at the base of a deep shaft. The water is clear, but quite 		
CF | warm. A short, thick rod of dull metal extends up from the center of 		
CF | the floor. To the west is an open doorway, just above the water line. 		
CF | There's no other exit from this chamber; you certainly can't climb the 		
CF | sheer walls of the shaft. 		
CF | 		
CF | You see a yellow ball and a mass of insulation here. 		
CF | 		
CF | > 		DavidW says, "oh wow. That worked."
		Knight_Otu says, "Whew."
		DavidW says, "so there's the kid's ball."
Knight_Otu says (to ClubFloyd), "get all" 		
CF | yellow ball: Taken. 		
CF | mass of insulation: Taken. 		
CF | 		
CF | > 		DavidW says, "might want to see if it's special too."
Knight_Otu says (to ClubFloyd), "x rod" 		
CF | The rod's made out of a dull gray metal. It appears to be glowing. 		
CF | It's planted in the very center of the floor; only the top inch or so 		
CF | extends above the surface of the water. 		
CF | 		
CF | > 		Knight_Otu asks, "Gee, surely we're safe in here,right?"
Knight_Otu says (to ClubFloyd), "x ball" 		
CF | Which ball do you mean, the white ball, or the yellow ball? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "yellow" 		
CF | The ball is yellow and full of holes. It's rather heavy. Tiny raised 		
CF | letters read "Acme Dam-Lite Whiphulbawl: 100% Swhiss Cheez!" [21] 		
CF | Interestingly, it appears to be completely unaffected by its harsh 		
CF | environment. 		
CF | 		
CF | > 		Knight_Otu asks, "Why am I not surprised it's a cheezball?"
Knight_Otu says (to ClubFloyd), "x water" 		
CF | The water's quite murky and extremely hot, but you can bear the heat; 		
CF | you are, after all, a battle-scarred Valley Warrior. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x doorway" 		
CF | It's open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | As you step in the door, it seals behind you. Suddenly, it feels like 		
CF | the floor has dropped out from under you, and you sense yourself moving 		
CF | rapidly upward. 		
CF | 		
CF | Square Room 		
CF | 		
CF | You're standing in a very small square chamber. The walls and floor 		
CF | are padded black carpeting, and the ceiling is a dimly glowing panel. 		
CF | The entire eastern wall is a large door, currently sealed. You can't 		
CF | see any way of opening it. It feels like the entire room is shooting 		
CF | upward. 		
CF | 		
CF | > 		DavidW says, "I hope we don't need the rod."
Knight_Otu says (to ClubFloyd), "e" 		
CF | You'll have to open the door first. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Square Room 		
CF | 		
CF | You're standing in a very small square chamber. The walls and floor 		
CF | are padded black carpeting, and the ceiling is a dimly glowing panel. 		
CF | The entire eastern wall is a large door, currently sealed. You can't 		
CF | see any way of opening it. It feels like the entire room is shooting 		
CF | upward. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Reactor Chamber 		
CF | 		
CF | You're splashing around in about two feet of water in a spherical 		
CF | chamber at the base of a deep shaft. The water is clear, but quite 		
CF | warm. A short, thick rod of dull metal extends up from the center of 		
CF | the floor. To the west is an open doorway, just above the water line. 		
CF | There's no other exit from this chamber; you certainly can't climb the 		
CF | sheer walls of the shaft. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get rod" 		
CF | When you grasp the top of the rod, a horrible burning sensation runs up 		
CF | your arm, and you're forced to release it. 		
CF | 		
CF | > 		Knight_Otu says, "I'm not sure why we'd want a radioactive rod."
		DavidW says, "It's probably uranium."
Knight_Otu says (to ClubFloyd), "w" 		
CF | As you step in the door, it seals behind you. Suddenly, it feels like 		
CF | the floor has dropped out from under you, and you sense yourself moving 		
CF | rapidly upward. 		
CF | 		
CF | Square Room 		
CF | 		
CF | You're standing in a very small square chamber. The walls and floor 		
CF | are padded black carpeting, and the ceiling is a dimly glowing panel. 		
CF | The entire eastern wall is a large door, currently sealed. You can't 		
CF | see any way of opening it. It feels like the entire room is shooting 		
CF | upward. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
		DavidW says, "This is obviously the elevator."
Knight_Otu says (to ClubFloyd), "x carpeting" 		
CF | Tiny raised lettering in the carpeting reads "Akmi Galaktikorp 		
CF | El-eh-vay-t'hor Karpit." 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "x panel" 		
CF | The panel's lit up, bathing the room in a dim glow. Block lettering 		
CF | along one edge reads "Emergency Lighting." 		
CF | 		
CF | > 		Knight_Otu says, "Good that it works on emergency power."
Knight_Otu says (to ClubFloyd), "z" 		
CF | Time passes... 		
CF | 		
CF | Without warning, the square room ceases its upward motion, and the door 		
CF | slides open with a hiss. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, and the 		
CF | harsh, metallic odor of machinery is ever-present and overpowering. 		
CF | Identical passages run northeast and southeast, and a narrower hallway 		
CF | runs southwest. A doorway to the west stands open, revealing a small 		
CF | square chamber beyond. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF | Research Lab 		
CF | 		
CF | This is a gloomy square chamber filled with sinister-looking 		
CF | gadgets. A long stone table lines the western wall, an odd blue box 		
CF | stands in the northwest corner, and a large metal cage stands against 		
CF | the eastern wall. Passages run northeast and south. 		
CF | 		
CF | A pile of debris is sitting on the stone table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF | Dripping Chamber 		
CF | 		
CF | You're standing in yet another round chamber deep in the bowels of 		
CF | Unnkulia. The iron-plated walls drip with moisture and oil, and the 		
CF | harsh, metallic odor of machinery is ever-present and overpowering. 		
CF | Identical passages run northeast and southeast, and a narrower hallway 		
CF | runs southwest. A doorway to the west stands open, revealing a small 		
CF | square chamber beyond. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF | Long Hall North 		
CF | 		
CF | You're standing at the north end of a long, wide hall. The floor is 		
CF | black marble lined with red streaks; your boots clatter on the hard 		
CF | stone. The walls are carved wood, probably teak and oak. The northern 		
CF | wall curves outward and lined with iron. Two identical passages run 		
CF | northeast and northwest. You could also travel south down the hall. 		
CF | 		
CF | You're feeling a bit better now. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Long Hall Center 		
CF | 		
CF | You're standing about halfway down a long north-south hall. Specks 		
CF | of red minerals in the black marble floor catch the pale green 		
CF | lamplight, glinting eerily. A growing and ever-present feeling of evil 		
CF | permeates the hall, seeming to throb with diabolical intensity. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Long Hall South 		
CF | 		
CF | The hall terminates before a great open doorway to the south. The 		
CF | doorway is finished in solid silver streaked with ebony, and carved in 		
CF | the shape of a gigantic snaggletoothed mouth. It's quite a 		
CF | disconcerting image, especially since beyond the doorway is only 		
CF | darkness. A narrow hallway runs west, and a wooden door to the east is 		
CF | open. You could also travel up the hallway to the north. 		
CF | 		
CF | You see a skull key here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | Nursery 		
CF | 		
CF | You're standing in a large square chamber cut from the living rock. 		
CF | The ceiling is domed overhead, and the light-globe hanging from the 		
CF | ceiling is now dark. Passages run west and south. 		
CF | 		
CF | A group of small children is sitting on the floor here, playing with 		
CF | a collection of toys. They're all rather dangerous-looking for such 		
CF | tiny tots. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | Inner Nursery 		
CF | 		
CF | You're standing in a small square chamber. The walls are plush 		
CF | black velvet, and the floor is padded. There's not a dangerous surface 		
CF | in sight, and the room is completely empty. A passage runs north. 		
CF | 		
CF | Deep in your bones, you feel that this must be the Inner Nursery of 		
CF | which the demons spoke. Where is the fair Amanda? There's no sign of 		
CF | her, but you must be nearing the end of your quest. [20] 		
CF | 		
CF | There's a small boy here, looking a bit lost and forlorn. His gaze 		
CF | disturbs you; the child seems palpably evil. "Want toy," he mutters. 		
CF | His voice is low and gutteral. 		
CF | 		
CF | > 		DavidW asks, "So I wonder where Amanda really is?"
Knight_Otu says (to ClubFloyd), "give yellow ball to boy" 		
CF | The boy's expression lights up. "Throw it me," he shouts. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw ball at boy" 		
CF | Which ball do you mean, the white ball, or the yellow ball? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "yellow" 		
CF | You throw the heavy yellow ball at the boy. Clumsily, the child tries 		
CF | to catch it, but since you threw it at him rather than to him, he 		
CF | fails. The ball strikes him on the head with an ominous thump. The 		
CF | boy shrieks, a horrible, grating sound. It's only a few seconds before 		
CF | the demon guards respond - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 758 turns, you have achieved a score of 320 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're a true disciple of Duhdha! 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		Knight_Otu says, "Oops."
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Inner Nursery 		
CF | 		
CF | You're standing in a small square chamber. The walls are plush 		
CF | black velvet, and the floor is padded. There's not a dangerous surface 		
CF | in sight, and the room is completely empty. A passage runs north. 		
CF | 		
CF | Deep in your bones, you feel that this must be the Inner Nursery of 		
CF | which the demons spoke. Where is the fair Amanda? There's no sign of 		
CF | her, but you must be nearing the end of your quest. [20] 		
CF | 		
CF | There's a small boy here, looking a bit lost and forlorn. His gaze 		
CF | disturbs you; the child seems palpably evil. "Want toy," he mutters. 		
CF | His voice is low and gutteral. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw ball to boy" 		
CF | Which ball do you mean, the white ball, or the yellow ball? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "yellow" 		
CF | You toss the clumsily-weighted ball to the boy. To give the child 		
CF | credit, he attempts to field it, but misses. The ball strikes him in 		
CF | the chest and he falls backward, hitting his head. An ungodly wail 		
CF | fills the air as the kid howls, never once pausing for breath. It's 		
CF | only a matter of seconds before the demon guards arrive - 		
CF | 		
CF | *** You've perished horribly! *** 		
CF | 		
CF | In a total of 758 turns, you have achieved a score of 320 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're a true disciple of Duhdha! 		
CF | 		
CF | You may restore a saved game, start over, or quit. 		
CF | Please enter RESTORE, RESTART, UNDO, or QUIT: > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF | (Undoing one command) 		
CF | 		
CF | Inner Nursery 		
CF | 		
CF | You're standing in a small square chamber. The walls are plush 		
CF | black velvet, and the floor is padded. There's not a dangerous surface 		
CF | in sight, and the room is completely empty. A passage runs north. 		
CF | 		
CF | Deep in your bones, you feel that this must be the Inner Nursery of 		
CF | which the demons spoke. Where is the fair Amanda? There's no sign of 		
CF | her, but you must be nearing the end of your quest. [20] 		
CF | 		
CF | There's a small boy here, looking a bit lost and forlorn. His gaze 		
CF | disturbs you; the child seems palpably evil. "Want toy," he mutters. 		
CF | His voice is low and gutteral. 		
CF | 		
CF | > 		DavidW asks, "throw the white one?"
Knight_Otu says (to ClubFloyd), "give mitts to boy" 		
CF | I don't know the word "mitts". 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give mitt to boy" 		
CF | The boy snatches the mitt from your grasp and eyes you suspiciously. 		
CF | "Mine. Lost it. Daddy gave it me." 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "throw yellow ball to boy" 		
CF | You toss the clumsily-weighted ball to the boy, not really expecting 		
CF | him to field it. He surprises you - the ball lands in the very center 		
CF | of his mitt with a wet slurping sound. Cheez striking cheez - it's all 		
CF | you can do to keep from tossing your lunch. 		
CF | 		
CF | The boy lifts the ball to his mouth and takes a huge bite. A wicked 		
CF | smile crosses his face. "Yum," he snarls. Are his teeth pointed? And 		
CF | how can such a small boy look so unbelievably evil? Suddenly, the 		
CF | child races to the eastern wall and twists a knob of rock that you 		
CF | never would have found yourself. A section of the wall slides open, 		
CF | revealing a chamber beyond, and the child races through. "Where have 		
CF | you been, you little dickens!" you hear a motherly voice scold. With 		
CF | a start, you recognize the voice - the fair Lady Amanda! Is this the 		
CF | end of your quest? 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | 		
CF | > 		DavidW says, "OH"
Knight_Otu says (to ClubFloyd), "l" 		
CF | Inner Nursery 		
CF | 		
CF | You're standing in a small square chamber. The walls are plush 		
CF | black velvet, and the floor is padded. There's not a dangerous surface 		
CF | in sight, and the room is completely empty. A passage runs north. A 		
CF | section of wall to the east has swung open, revealing a poorly-lit 		
CF | chamber beyond. 		
CF | 		
CF | Deep in your bones, you feel that this must be the Inner Nursery of 		
CF | which the demons spoke. Where is the fair Amanda? There's no sign of 		
CF | her, but you must be nearing the end of your quest. [20] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | The Search Ends... 		
CF | 		
CF | 		
CF | *** Your score has just gone up. *** 		
CF | 		
CF | You enter what appears to be a bedroom of some kind. Toys are littered 		
CF | all over the floor, and expensive paintings line the walls. And then 		
CF | you see her - the Lady Amanda! She's seated in a rocking chair, 		
CF | holding the strange, sinister child on her lap. She looks up as you 		
CF | enter. 		
CF | 		
CF | "Welcome, Warrior," she says, her voice smooth and low. "I knew my 		
CF | love would send one after me. I did not imagine the Warrior he sent 		
CF | would ever find this place; I had hoped I had covered my tracks well." 		
CF | She sighs, smoothing the child's hair. "You must be wondering why I am 		
CF | here." 		
CF | 		
CF | You nod, speechless. What can she be doing here? 		
CF | 		
CF | "This child," Amanda begins, "Is the product of an unholy union 		
CF | between a female Demon of Unnkul and - don't look so surprised - that 		
CF | annoying little Acme salesman from the Golden Dragon Inn. He is the 		
CF | product of evil and cheeziness, and will grow up to be a most dreaded 		
CF | Unnkulian Warrior, a fearsome tool of evil." 		
CF | 		
CF | "So why - " you begin. 		
CF | 		
CF | "Why am I here?" the Lady Amanda finishes, smiling. Slowly, her 		
CF | smile fades. "The child needs mothering. His demon parent is hardly 		
CF | suitable. And, yes, he must grow up - he has a purpose in this world. 		
CF | My beloved, and your liege, the Valley King, needs a worthy opponent. 		
CF | I love him, but he and his people have lost the ways of Duhdha. The 		
CF | Unnkulians alone cannot match his might, and provide him with no 		
CF | challenge, not even with that strange old man from the future helping 		
CF | them. But this child, this fusion of Acme and Unnkulia - he is a 		
CF | worthy opponent for your liege." 		
CF | 		
CF | You open your mouth to respond, then close it again. Indeed, you 		
CF | think, she's right. It is as Duhdha said - the duality of the universe 		
CF | must be maintained. Good cannot exist without evil - and Kuulness 		
CF | cannot exist without Unnkul. 		
CF | 		
CF | "But won't the child be too powerful?" you ask. "Will those of 		
CF | Kuulness be able to withstand a fusion of Acme and Unnkul? When the 		
CF | child grows, will there still be brave souls to fight against him?" 		
CF | 		
CF | Amanda shrugs. "It is in your hands, Warrior," she says. "You 		
CF | decide. You can kill the child now, or let him live. But slay him, 		
CF | and the Valley King's people will surely turn to evil, and never seek 		
CF | Duhdha again." 		
CF | 		
CF | There is but one choice. Amanda shows you the way out, leading you 		
CF | past the demon guards. At the Entrance to Unnkulia, you bid the lady 		
CF | farewell, wondering what you'll say to the Valley King. Yes, you have 		
CF | found Amanda - but you cannot bring her back with you. She has a 		
CF | purpose, and must remain. But this journey has not been a waste of 		
CF | time. You've received enlightenment, and even lost your fear of 		
CF | heights. Now you understand the ways of Duhdha. You only wish you 		
CF | could see into the future, and discover what happens to Amanda, and 		
CF | this strange child born of evil. 		
CF | 		
CF | 		
CF | *** THE END *** 		
CF | 		
CF | In a total of 761 turns, you have achieved a score of 350 points out of 		
CF | a possible 350. 		
CF | 		
CF | This means you're the winner of "Unnkulia Zero!" Congratulations! 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		DavidW says, "wow. Interesting conclusion."
		DavidW says, "AND IT'S OVER"
		Knight_Otu says, "It seemed pretty clear that Amanda was willingly in this place beforehand."
		Knight_Otu says, "But the exact details were a surprise."
		DavidW says, "I don't think I grasped that."
		Knight_Otu says, "Whenever there were tracks, they seemed to be alone, rather that with those of a kidnapper, and the way the demons talked about Amanda also seemed less like they were talking about a prisoner."
		Knight_Otu says, "And yes, it's finally over."
		DavidW asks, "Wonder what the salesman would say about running away from his kid?"
		DavidW says, "Anyway, thank you so much for playing and getting us to the end of this."
		Knight_Otu says, "I don't think the salesman knows about the kid, if I recall the start of Salesman correctly."
		DavidW says, "oh"
		Knight_Otu says, "Not sure though."
		DavidW says, "I don't remember the rest of the saga all that well."
		Knight_Otu says, "I'm sad that we had to resort to hints, but some of the stuff really was unfair."
		DavidW says, "mmhm"
		Knight_Otu says, "I'M LOOKING AT YOU, GHOST SMITH."
		DavidW says, "The brick figured in four puzzles and the sword in zero."
		Knight_Otu says, "Obviously, we're a mason, not a warrior, despite the protagonist's protests."
		DavidW says, "We never used the pillow or knife either. We never got Poppa Ul's coffin open."
		Knight_Otu says, "Hm. Yeah."
		DavidW asks, "And the coin press... perhaps that was only there because it's used in another game?"
		Knight_Otu says, "Possibly. It is mentioned that the lighthouse was in another game at least."
		Knight_Otu says, "From the start of Salesman: "And you certainly didn't expect those demons to waylay you en route - and you certainly didn't foresee the horrors they'd subject you to in their caverns before releasing you. (Shudder - you don't even like remembering. Perhaps that's the subject of another game...) And you really didn't expect to have to work out of the Golden Dragon Inn. And to top it all off, a bad-tempered warrior just returned a can of Acme Snayk Rhepellant and asked for his money back.""
		DavidW says, "And we didn't need the trowel at all. The shovel was only needed twice."
		DavidW says, "ah"
		Knight_Otu says, "Also, a bit later - "Suddenly, a familiar-looking Valley Warrior walks up the path to the southwest. The warrior gazes at you through sorrowful eyes. "You poor fellow," he murmurs. "I've just completed 'Unnkulia Zero,' and the things I found out about you - hoo boy!" He smiles a sympathetic smile. "Here. I've completed my quest. Maybe this stuff can help." He tosses you a pickaxe and a yellow ball, which you clumsily catch. "Take care of yourself." With that, the warrior strides northward, toward the great cities.""
		DavidW says, "I guess we need to think of a new game to play next week. And warn Jacqueline that it will be another game."
		Knight_Otu says, "Maybe not let me choose again."



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ClubFloyd Transcript:
Narcissi by Teela Brown
Moving (On) by quackoquack
As played on ifMUD on July 19, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Narcissi written by Teela Brown, and Moving (On) written by quackoquack. Both of these games were written as part of the Narrascope 2020 Game Jam. You can learn more about the games, including how to download them, by visiting the IFDB pages: Moving (On), and Narcissi.

WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

To skip directly to a particular game, click on its title:

Narcissi by Teela Brown
Moving (On) by quackoquack
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		Roger says, "Jacq is voting for forest, you say"
		Jacqueline says (to Roger), "Shocking, I know."
		Roger says, "I'm also up for some morning wood, so let's get to it"
		Jacqueline gives Roger the side-eye.
		DavidW says, "I like all my picks, obviously, so I'm abstaining from this vote."
		Roger says, "I would like to eventually get to space sometime though"
		DavidW says, "oh yes."
		DavidW says, "I figure we'll play all three, it's just which one is first."
		MoyTW says, "Oh, they're all that short? Well, all righty then."
		Jacqueline says (to DW), "Well, load us up, please."
		DavidW says, "I don't know how short they are. Founder's Mercy was a Spring Thing winner, though, so it might be longer than average."
DavidW says (to ClubFloyd), "load sleepmask narcissi" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | How to Play Narcissi 		
CF | 		
CF | In this short game, the most useful commands are examine 		
CF | (X) (yourself and other things, more than once), talk 		
CF | to, ask about, touch, take, and drink things 		
CF | in the game world. If you get stuck, feel free to ask for a 		
CF | hint, if you still can. Finally, you should be listening to 		
CF | David Grisman and Jerry Garcia's rendition of "Shady Grove" while you 		
CF | play, for best effect. 		
CF | 		
CF | Press any key to begin. 		Jacqueline says, "I think this one must be short."
		Jacqueline says, "I just have a feeling."
		Jacqueline says, "For some reason."
DavidW pushes the green 'space' button. 		
CF ] Shady Grove 0/1 		
CF | 		
CF | 		
CF | Narcissi 		
CF | An Interactive Fiction by Teela Brown written for the Narrascope 2020 		
CF | Game Jam 		
CF | Release 1 / Serial number 200609 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | 		
CF | Woo thyself, be of thyself rejected; 		
CF | Steal thine own freedom, and complain on theft. 		
CF | Narcissus so himself himself forsook 		
CF | And died to kiss his shadow in the brook. 		
CF | 		
CF | Torches are made to light, jewels to wear, 		
CF | Dainties to taste, fresh beauty for the use, 		
CF | Herbs for their smell, and sappy plants to bear. 		
CF | Things growing to themselves are growth's abuse. 		
CF | 		
CF | 		
CF | Shady Grove 		
CF | You have been wandering through a woods near your home, staring at 		
CF | your feet and paying no attention to the branching paths. You look up 		
CF | to find yourself in a shady grove of willow trees. Peaches in the 		
CF | summertime. Apples in the fall. If I can't have the girl I love I 		
CF | don't want none at all. The trees encircle a pond, leaning 		
CF | towards and over it, as if they are taking care to keep it sheltered 		
CF | and in shadow. In a circle around the pond is a wabe of marshy grass. 		
CF | 		
CF | A gray bird with dark wings is perched on a flattened boulder that 		
CF | leans out and over the pond's edge. 		
CF | 		
CF | > 		Roger says, "this seems familiar but also like the sort of thing multiple games may have done"
DavidW says (to ClubFloyd), "x pond" 		
CF ] Shady Grove 0/2 		
CF | > 		
CF | > X POND 		
CF | 		
CF | 		
CF | There are pale blue lilies floating listlessly in the pond. Flocks of 		
CF | tall swaying paperwhites, fully in bloom, are reflected in the 		
CF | rippling water as if they are floating there too. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grass" 		
CF ] Shady Grove 0/2 		
CF | > 		
CF | > X GRASS 		
CF | 		
CF | 		
CF | That's not in the world with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bird" 		
CF ] Shady Grove 0/3 		
CF | > 		
CF | > X BIRD 		
CF | 		
CF | 		
CF | Based on your sketchy knowledge of woodland birds, you think it could 		
CF | be a mockingbird. It appears to be standing on one foot and holding a 		
CF | tiny book in its other. 		
CF | 		
CF | > 		MoyTW asks, "Doe a lot of Inform clients support HTML tags or is this the author just...trusting you know how to read them?"
		Jacqueline says, "Ask for a hint 'if you still can' sounds a touch ominous."
		Knight_Otu says (to Jacq), "it sure does,"
		DavidW says, "Sleepmask is converting the markup to HTML."
DavidW says (to ClubFloyd), "x book" 		
CF ] Shady Grove 0/4 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | 		
CF | The book is tiny enough to fit into a mockingbird's talon, which is, 		
CF | almost completely obscuring its tiny title from your view. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to bird" 		
CF ] Shady Grove 0/5 		
CF | > 		
CF | > TALK TO BIRD 		
CF | 		
CF | 		
CF | The bird announces, "I smell an unmuzzled sheep-biting pumpion!" 		
CF | 		
CF | Okay then. You wonder if the mockingbird understands what it is 		
CF | saying, or if it is just repeating things that someone taught it to 		
CF | say. "Hello! Hello! Pretty bird!" you call out in that sing-song voice 		
CF | people use when talking to birds. 		
CF | 		
CF | "Hello! hello!" it repeats back, in exactly your tone and accent, and 		
CF | then adds -- "you tardy-gaited coxcomb!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask bird about book" 		
CF ] Shady Grove 0/6 		
CF | > 		
CF | > ASK BIRD ABOUT BOOK 		
CF | 		
CF | 		
CF | The mockingbird stares at you for a long moment, appraising you. 		
CF | Abruptly it flies up from the boulder and perches on a swaying willow 		
CF | branch. From there it sings out "These trees shall be my books, 		
CF | and in their barks my thoughts I'll character, that every eye which in 		
CF | this forest looks, shall see thy virtue witness'd everywhere. 		
CF | 		
CF | It preens a feather for a moment and then adds pleasantly, "Everything 		
CF | should be clear to you now you gut-griping, belly-gorged, malt-worm." 		
CF | 		
CF | > 		Roger says, "okay no this wasn't what I was thinking of"
		Jacqueline | [LINK]
		Knight_Otu says, "That's one mocking bird."
DavidW says (to ClubFloyd), "x trees" 		
CF ] Shady Grove 0/7 		
CF | > 		
CF | > X TREES 		
CF | 		
CF | 		
CF | Willow trees encircle and shelter the pond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read trees" 		
CF ] Shady Grove 0/8 		
CF | > 		
CF | > READ TREES 		
CF | 		
CF | 		
CF | Willow trees encircle and shelter the pond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask bird about trees" 		
CF ] Shady Grove 0/9 		
CF | > 		
CF | > ASK BIRD ABOUT TREES 		
CF | 		
CF | 		
CF | The bird blandly comments, "What is there to be said to a vain 		
CF | clay-brained minnow!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask bird about pool" 		
CF ] Shady Grove 0/10 		
CF | > 		
CF | > ASK BIRD ABOUT POOL 		
CF | 		
CF | 		
CF | The bird rasps, "I smell a fobbing gut-griping bum-bailey!" 		
CF | 		
CF | > 		Knight_Otu says, ">mock bird back"
		DavidW says, "mock bird"
DavidW says (to ClubFloyd), "mock bird" 		
CF ] Shady Grove 0/10 		
CF | > 		
CF | > MOCK BIRD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] Shady Grove 0/10 		
CF | > 		
CF | > SWIM 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take book" 		
CF ] Shady Grove 0/11 		
CF | > 		
CF | > TAKE BOOK 		
CF | 		
CF | 		
CF | The bird give your offending hand a vicious bite. It shrieks at you in 		
CF | fury, "Now you've done it, you rude-growing pignut! No hints for you!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Shady Grove 0/10 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Shady Grove 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask bird about bird" 		
CF ] Shady Grove 0/11 		
CF | > 		
CF | > ASK BIRD ABOUT BIRD 		
CF | 		
CF | 		
CF | The bird shrieks, "Why should I converse with a reeky unchin-snouted 		
CF | pignut!" 		
CF | 		
CF | > 		Knight_Otu says, "Well. That explains the if you still can bit."
DavidW says (to ClubFloyd), "clean me" 		
CF ] Shady Grove 0/12 		
CF | > 		
CF | > CLEAN ME 		
CF | 		
CF | You rub yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bow" 		
CF ] Shady Grove 0/12 		
CF | > 		
CF | > BOW 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Shady Grove 0/13 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] Shady Grove 0/14 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Shady Grove 0/15 		
CF | > 		
CF | > L 		
CF | 		
CF | Shady Grove 		
CF | You are beside the shadowed pond. In a circle around the pond is a 		
CF | wabe of marshy grass. Around the wabe is a circle of willow trees. 		
CF | 		
CF | The mockingbird is perched on a swaying willow branch watching you. 		
CF | 		
CF | > 		DavidW asks, "Ideas?"
		MoyTW asks, "x wabe?"
		Jacqueline says, "Well, I suggest not looking at our reflection."
DavidW says (to ClubFloyd), "x wabe" 		
CF ] Shady Grove 0/16 		
CF | > 		
CF | > X WABE 		
CF | 		
CF | 		
CF | It looks like a manicured lawn, but it's not. Your feet make a squishy 		
CF | kind of noise with every step across it. It completely encircles the 		
CF | pond. A wabe technically surrounds a sundial, not a pond, but that's 		
CF | the word that came into your mind when you saw it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask bird about wabe" 		
CF ] Shady Grove 0/17 		
CF | > 		
CF | > ASK BIRD ABOUT WABE 		
CF | 		
CF | 		
CF | The bird blandly comments, "You are nothing but a fawning 		
CF | clapper-clawed hugger-mugger!" 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		Jacqueline says, "Also, I tried listening to Shady Grove and it was too distracting. I couldn't read the text while listening to the song. :("
DavidW says (to ClubFloyd), "look in pond" 		
CF ] Shady Grove 0/18 		
CF | > 		
CF | > LOOK IN POND 		
CF | 		
CF | 		
CF | This pond may be connected to the brook your feet followed to get to 		
CF | this grove. Or perhaps it is spring fed. In either case, it is not 		
CF | stagnant. It looks so fresh and clean. You wonder if it would be safe 		
CF | to drink the water. 		
CF | 		
CF | > 		Jacqueline says, "Yeah, that bird is rude."
DavidW says (to ClubFloyd), "drink water" 		
CF ] Shady Grove 0/19 		
CF | > 		
CF | > DRINK WATER 		
CF | 		
CF | 		
CF | You can't get close enough to the pond from here. The wabe is so 		
CF | marshy, there's nowhere to safely stand. 		
CF | 		
CF | > 		Jacqueline says, "Oh, I thought this was a Narcissus thing and we'd fall in and drown or just be transfixed."
DavidW says (to ClubFloyd), "climb tree" 		
CF ] Shady Grove 0/20 		
CF | > 		
CF | > CLIMB TREE 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter pond" 		
CF ] Shady Grove 0/21 		
CF | > 		
CF | > ENTER POND 		
CF | 		
CF | 		
CF | Regretably, you never learned how to swim. 		
CF | 		
CF | > 		MoyTW asks, "Can we x ourselves?"
DavidW says (to ClubFloyd), "x me" 		
CF ] Shady Grove 0/22 		
CF | > 		
CF | > X ME 		
CF | 		
CF | 		
CF | You are still dressed in the clothes you put on yesterday morning. You 		
CF | slept in them last night. This morning, since you were already 		
CF | dressed, you figured why change? Who would know, or care? You forced 		
CF | yourself to leave your house to go for a walk, the first time you had 		
CF | been out for weeks, except to grab some food and supplies from the 		
CF | shop with the widest aisles, and hope to find toilet paper without 		
CF | having to hunt across town for it. At least you only need to find 		
CF | enough for one person now. There's that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clothes" 		
CF ] Shady Grove 0/22 		
CF | > 		
CF | > X CLOTHES 		
CF | 		
CF | 		
CF | That's not in the world with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Shady Grove 0/23 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undress" 		
CF ] Shady Grove 0/23 		
CF | > 		
CF | > UNDRESS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "#PandemicGameJam"
DavidW says (to ClubFloyd), "ask bird for book" 		
CF ] Shady Grove 0/24 		
CF | > 		
CF | > ASK BIRD FOR BOOK 		
CF | 		
CF | 		
CF | 		
CF | It preens a feather for a moment and then adds pleasantly, "Everything 		
CF | should be clear to you now you dread-bolted, dismal-dreaming, 		
CF | barnacle." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boulder" 		
CF ] Shady Grove 0/25 		
CF | > 		
CF | > X BOULDER 		
CF | 		
CF | 		
CF | The large flattened stone is positioned so that it overhangs the 		
CF | water. It is surrounded by paperwhites and lillies. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "swim" 		
CF ] Shady Grove 0/25 		
CF | > 		
CF | > SWIM 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "dance" 		
CF ] Shady Grove 0/25 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb boulder" 		
CF ] Shady Grove 0/26 		
CF | > 		
CF | > CLIMB BOULDER 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		Knight_Otu asks, "I don't think we've touched things yet?"
DavidW says (to ClubFloyd), "get on boulder" 		
CF ] Shady Grove 0/27 		
CF | > 		
CF | > GET ON BOULDER 		
CF | 		
CF | 		
CF | You climb up onto the boulder. 		
CF | 		
CF | Shady Grove (on the flattened boulder) 		
CF | You are beside the shadowed pond. In a circle around the pond is a 		
CF | wabe of marshy grass. Around the wabe is a circle of willow trees. 		
CF | 		
CF | The mockingbird is perched on a swaying willow branch watching you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink water" 		
CF | > 		
CF | > DRINK WATER 		
CF | 		
CF | 		
CF | You sit on the edge of the boulder. Pushing aside the flowers, you are 		
CF | able to scoop up a handful of water. The narcissi release an 		
CF | urgent message understood only by the chemically literate flora and 		
CF | fauna of the pond. The mockingbird shouts a raucous warning but you 		
CF | inhale the musky scent, understanding nothing. 		
CF | 		
CF | You take a sip. 		
CF | 		
CF | Press any key to continue. 		Roger says, "that escalated quickly"
DavidW pushes the green 'space' button. 		
CF | Press any key to continue. 		
CF | As your vision darkens all that keeps you in the world is the distant 		
CF | voice of the mockingbird: "Sing willow, willow, willow: The fresh 		
CF | streams ran by her, and murmur'd her moans; Sing willow, willow, 		
CF | willow; Her salt tears fell from her, and soften'd the stones." 		
CF | Where you expect to see your own face reflected in the water, you see 		
CF | a sundial, the shadow of its blade moving from number to number, round 		
CF | and round, day after dismal day shut into your apartment alone; safe 		
CF | they call it, safe, is it? Endless dessicated days become practice for 		
CF | year after lonely year, assuredly ahead, since it is certain no one 		
CF | will ever love you again. 		
CF | 		
CF | The mockingbird begins to fly around and around your head, shrieking 		
CF | and cackling in crazed abandon: "You gut-griping, fen-sucked, 		
CF | elf-skinned, weather-bitten, rude-growing, moldwarp! You pottle-deep, 		
CF | tickle-brained, unchin-snouted, clay-brained, rude-growing, boar-pig! 		
CF | You boil-brained, rump-fed, beetle-headed, ill-nurtured, shard-borne, 		
CF | ratsbane!" 		
CF | 		
CF | You sit up, wiping away tears and snot with the back of your hand, and 		
CF | scream at the bird, "I'm heart-broken goddamn it, and I'm lonely and 		
CF | I'm doing the fucking best I can! Why do you have to be so mean?" 		
CF | 		
CF | Press any key to continue. 		Jacqueline says, "uhoh"
		Jacqueline says, "Gosh"
		Knight_Otu exclaims, "Language!"
		DavidW says, "wow"
		MoyTW says, "Definitely one of the Pandemic Games."
		Jacqueline says, "yeah"
DavidW pushes the green 'space' button. 		
CF ] Shady Grove 0/28 		
CF | Press any key to continue. 		
CF | The mockingbird is silent. It returns to its perch on the willow 		
CF | branch, and waits for you to catch your breath. 		
CF | 		
CF | Alone she was, 		
CF | and did communicate to herself 		
CF | her own words to her own ears. 		
CF | 		
CF | "Don't you see, my little love," it says kindly. "There has never been 		
CF | anyone in this shady grove but you." 		
CF | 		
CF | Shady Grove 		
CF | You are alone beside the shadowed pond. The pond is in the middle of 		
CF | some marshy grass in a little copse of trees near your house. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x house" 		
CF ] Shady Grove 0/28 		
CF | > 		
CF | > X HOUSE 		
CF | 		
CF | 		
CF | That's not in the world with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bird" 		
CF ] Shady Grove 0/28 		
CF | > 		
CF | > X BIRD 		
CF | 		
CF | 		
CF | That's not in the world with you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pond" 		
CF | > 		
CF | > X POND 		
CF | 		
CF | 		
CF | Thou seest we are not all alone unhappy. 		
CF | This wide and universal theatre presents 		
CF | more woeful pageants than the scene wherein we play. 		
CF | 		
CF | You lean over the edge of the boulder and see a face in the pond, 		
CF | puffy and streaked from crying. You stop yourself from calling it 		
CF | ugly, your heart feeling unexpected tenderness for this sad and weary 		
CF | face. Thou seest we are not all alone unhappy. Yes, your 		
CF | heartbreak is an insignificant tragedy in an unjust world; but no need 		
CF | to pass judgment on yourself there either. What is needful is just to 		
CF | make it through. 		
CF | 		
CF | You stand up and brush dirt and sand and petals off your slept-in 		
CF | clothes. Maybe there's a way to help someone. Maybe there will be 		
CF | love, on the other side. Across the pond, you see the path that will 		
CF | take you home. 		
CF | 		
CF | Press any key.... 		Jacqueline says, "Also: hahahaha - KO, I thought your 'language!' was directed at my 'gosh', but then I read the profanity in the game..."
DavidW pushes the green 'space' button. 		
CF ] Shady Grove 0/28 		
CF | Press any key.... 		
CF | 		
CF | 		
CF | *** All is well ended.. *** 		
CF | 		
CF | 		
CF | Thank you for playing through my Narrascope 2020 game! It incorporated 		
CF | lyrics from the traditional folk song, "Shady Grove," as performed by 		
CF | David Grisman and Jerry Garcia. Shakespearean text originated in Venus 		
CF | and Adonis, Othello, and As You Like It, retrieved from Open Source 		
CF | Shakespeare, [LINK] The insulting 		
CF | Shakespearan words were collected from multiple sources, including 		
CF | anonymous internet lists, some of which credit Jerry Maguire, an 		
CF | English teacher at Center Grove High School, Greenwood Indiana, whose 		
CF | Shakespearean insult-generating homework assignment was included in 		
CF | Teaching A Midsummer Night's Dream, Romeo and Juliet, and 		
CF | Macbeth,by Peggy O'Brien, New York: Washington Square Press, 		
CF | 1993. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Knight_Otu says, "Yeah, that was directed at the game."
		DavidW says, "oh. That was much shorter than I expected."
		MoyTW says, "Well, that was fun."
		MoyTW says, "NarraScope game jam was 1 week, so..."
		Jacqueline says, "I..."
		Jacqueline says, "I have whiplash."
		DavidW says, "Sorry!"
		Jacqueline says, "That went from melancholy to hopeful in 0.6 seconds."
		Jacqueline says, "In a very unexpected way."
		Jacqueline says (to DW), "Oh, don't apologise."
		Knight_Otu says, "I didn't quite expect to be reminded of the pandemic in a magic forest game."
		Jacqueline says (to KO), "Same"
		DavidW says, "Ditto"
		Jacqueline says, "But... makes sense that it was front of mind when this was being written."
		Knight_Otu says, "True."
		Jacqueline says, "As part of a game jam that was part of a conference that was being held entirely online due to pandemic."
		MoyTW says, "There were a couple of Spring Thing games that were not, like, about the Pandemic, but you could tell that it was top of mind."
		Jacqueline says, "(She says, for historians reading this transcript later...)"
		Jacqueline says, "I suspect I may (may) lose interest during the space station game. That's either a reason to play it in the middle (to hold my attention), or to save it for last (in case I wander away)."
		MoyTW says, "Oh! Moving(On) is pretty good, by the way, I'd recommend that."
		MoyTW says, "(it's another NarraScope game)"
		Jacqueline nods. Cool. No reason not to do a lot of those.
		DavidW asks, "Should I find it and upload it?"
		Jacqueline says, "Hm. Sure."
		MoyTW says, "Uh, you can get it here: [LINK]"
DavidW says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		
DavidW says (to ClubFloyd), "load sleepmask movingon" 		
CF ] Your Old Bedroom 		
CF | 		
CF | 		
CF | 		
CF | It's been over a year since you last set foot in this house. Your 		
CF | parents told you they were selling it a while ago now, downsizing to a 		
CF | smaller property, but the words never really felt real. A house is a 		
CF | house, permament and solid. But now you're here, and you can see all 		
CF | the bubblewrap, the cardboard boxes, the empty spaces where you can't 		
CF | remember what used to fill them but you know they definitely weren't 		
CF | just empty spaces. It's really happening. 		
CF | 		
CF | "We've almost finished upstairs," your mum says, bustling past you 		
CF | with a filled plastic bag in each hand. "There're just some things 		
CF | left in your old room - didn't know whether you still wanted them so I 		
CF | didn't throw them out yet." She pauses, looks at you just standing 		
CF | dumbly in the hallway, seeming like you've never been here before. 		
CF | Gently, she says, "You should probably go look before your dad gets to 		
CF | them. He'll definitely just chuck anything he finds." 		
CF | 		
CF | That's enough to nudge you out of your silent daze. "Oh, yeah, I'll 		
CF | take a look. Thanks, mum." 		
CF | 		
CF | Your mum heads out the front door with her bags, and you head up the 		
CF | stairs, running your hand along the bannister as you go. From the far 		
CF | end of the corridor, you can hear your dad shifting things around in 		
CF | the study. Your room is the first on the left. It's where you grew up, 		
CF | where countless memories were made, and nobody's used it since you 		
CF | moved out. 		
CF | 		
CF | You take a breath, and you go inside. 		
CF | 		
CF | Moving (On) 		
CF | An Interactive Fiction by quackoquack 		
CF | Release 1 / Serial number 200609 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Your Old Bedroom 		
CF | The air feels stale. Afternoon sunlight filters in through half-opened 		
CF | curtains, illuminating a shaft of dust that cuts the space in two. 		
CF | Everything looks both completely different and entirely the same. 		
CF | 		
CF | On the floor just in front of the doorway, there's an empty bin bag - 		
CF | your mum must have left this here for you to put things in, things you 		
CF | were sure you wanted to throw out. You pick it up and shut the door 		
CF | behind you. 		
CF | 		
CF | On the right side of the room is your bed - or rather, bedframe, since 		
CF | the mattress is gone. Next to the end where the pillow would have 		
CF | been, there's a little bedside table. A wooden wardrobe sits in the 		
CF | far left corner. Beside it, there's a low chest of drawers. There's a 		
CF | window on the wall opposite the door, looking out onto the street. The 		
CF | light switch is on the wall next to the door, whilst the wall above 		
CF | the bed is covered in old blu-tac stains and one remaining sheet of 		
CF | paper. 		
CF | 		
CF | 		
CF | Almost all of your old stuff is gone - taken to your new flat in the 		
CF | city, or driven off to a charity shop - but you know there'll be a few 		
CF | remnants still here. 		
CF | 		
CF | (If this is your first time playing a text adventure, type HELP) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x paper" 		
CF ] Your Old Bedroom 		
CF | > 		
CF | > X PAPER 		
CF | 		
CF | (the comic drawing) 		
CF | It's a comic strip you drew when you were eleven. The pencil is 		
CF | smudged and fading, so you carefully take it down from the wall to 		
CF | look at it more closely. At the top, in large, bubble letters, is the 		
CF | title: "THE MAGIC NOTEBOOK". 		
CF | 		
CF | At school, you'd started off being the quiet kid, who liked to stay 		
CF | indoors rather than go run around outside with the others. You'd had 		
CF | your wild imagination to keep you company, so you hadn't really minded 		
CF | the loneliness. Instead, you just wrote things, and you drew things, 		
CF | and you daydreamed about being a movie writer, or a famous book 		
CF | author, or a comic book artist, or - the list went on. When did those 		
CF | dreams slip away? 		
CF | 		
CF | This was one of the first comics you drew. If you tried hard enough to 		
CF | REMINISCE ON it, you could probably still remember where you were when 		
CF | you penned down the final panels... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "reminisce on comic" 		
CF | > 		
CF | > REMINISCE ON COMIC 		
CF | 		
CF | You close your eyes, and you dive deep into the memory evoked by the 		
CF | comic drawing. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] The School Yard 		
CF | 		
CF | The School Yard 		
CF | You're eleven years old, and you're outside your primary school, in 		
CF | the yard for running around in during breaktimes. Your classmates are 		
CF | all around you, and behind you is the playground area, but nobody is 		
CF | playing. Instead, everyone is looking up at the roof of the main 		
CF | building. 		
CF | 		
CF | (You're somewhere different now - a difference place, a different 		
CF | time. You can sense that there's a lesson for you, at the end of this 		
CF | memory, but you can always PINCH yourself to go back to the present, 		
CF | and continue this memory later when you've learned more lessons.) 		
CF | 		
CF | 		
CF | "Oh no! Milo is stuck on the roof!" a girl with frizzy hair cries out, 		
CF | pointing at the roof. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x milo" 		
CF ] The School Yard 		
CF | > 		
CF | > X MILO 		
CF | 		
CF | A small, grey tabby cat belonging to the headteacher. He is very cute, 		
CF | and far more popular with you all than his owner is. Nobody seems to 		
CF | know how he made it onto the roof, but he doesn't look happy about it. 		
CF | He peers over the edge, and miaows sadly. 		
CF | 		
CF | "How are we going to get him down?" a boy asks worriedly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x roof" 		
CF ] The School Yard 		
CF | > 		
CF | > X ROOF 		
CF | 		
CF | You follow the crowd's gaze and look up at the roof. And there he is - 		
CF | Milo, the headteacher's cat, perched precariously close to the edge. 		
CF | 		
CF | "It's too high! How did he get up there?" someone exclaims. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] The School Yard 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a magic notebook 		
CF | 		
CF | "We have to save him!" comes another cry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb roof" 		
CF ] The School Yard 		
CF | > 		
CF | > CLIMB ROOF 		
CF | 		
CF | It's two storeys up, and you're not Spider Man. You do, however, have 		
CF | a magic notebook... 		
CF | 		
CF | You can hear everyone continue to panic about how to rescue Milo. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x magic" 		
CF ] The School Yard 		
CF | > 		
CF | > X MAGIC 		
CF | 		
CF | Your magic notebook! Anything you sketch in this notebook appears in 		
CF | real life! You just have to DRAW something. 		
CF | 		
CF | You can hear everyone continue to panic about how to rescue Milo. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "draw ladder" 		
CF | > 		
CF | > DRAW LADDER 		
CF | 		
CF | Good idea! You draw a huge ladder, filling up an entire page of your 		
CF | magic notebook, and then hold it up open to the sky. 		
CF | 		
CF | A few people look at you strangely, but then there's a collective gasp 		
CF | and they all turn back round - now, just in front of the school 		
CF | building - there's a giant ladder! 		
CF | 		
CF | "Woah!" everyone shouts. 		
CF | 		
CF | You run forward and climb the ladder, and soon you're onto the roof. 		
CF | Milo mews happily as you pick him up. 		
CF | 		
CF | "I've got him!" you say, and everyone cheers. You're a hero! 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Classroom 		
CF | 		
CF | Classroom 		
CF | A primary school classroom, with tables and blue plastic chairs 		
CF | arranged in rows. It's raining hard outside, for the third day in the 		
CF | row, so you and all your classmates are spending yet another 		
CF | lunchbreak indoors. But you don't mind that very much - you've been 		
CF | drawing your comic. Your class teacher, Miss Andrews, is at the front 		
CF | of the room. 		
CF | 		
CF | You're just finishing up the final panel - drawing the happy look on 		
CF | Milo's face as he's placed back down on the ground - when you hear a 		
CF | voice next to you. 		
CF | 		
CF | "What are you drawing? Can I see?" It's Maya, a girl with red hair. 		
CF | You haven't spoken with her much, but she's one of the louder kids in 		
CF | your class. Her question makes you nervous - you haven't shown anyone 		
CF | your comics before, and you find yourself afraid of what she might 		
CF | say. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show comic to Maya" 		
CF ] Classroom 		
CF | > 		
CF | > SHOW COMIC TO MAYA 		
CF | 		
CF | You don't want to ruin it, you've spent ages drawing it! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x Maya" 		
CF ] Classroom 		
CF | > 		
CF | > X MAYA 		
CF | 		
CF | A girl with red hair. You haven't spoken with her much, but she's one 		
CF | of the louder kids in your class. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x Miss Andrews" 		
CF ] Classroom 		
CF | > 		
CF | > X MISS ANDREWS 		
CF | 		
CF | Your Year 6 class teacher, brown hair in a bun. She's reading a 		
CF | newspaper at her desk and occasionally looking up to see what you're 		
CF | all doing. 		
CF | 		
CF | > 		Jacqueline asks, "Who is quackoquack? Do we know?"
		DavidW says, "I don't."
		Jacqueline says, "This is rather lovely."
		Jacqueline says, "I wonder if it's a team."
		DavidW says, "I'm not sure what to do at this juncture."
		Jacqueline says, "A lot of the games were written by teams."
Jacqueline says (to ClubFloyd), "about" 		
CF ] Classroom 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Knight_Otu says, "Not quite responsible teaching."
Jacqueline says (to ClubFloyd), "credits" 		
CF ] Classroom 		
CF | > 		
CF | > CREDITS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		MoyTW says, "Remember you can pinch yourself if you want to leave the memory."
		Jacqueline says, "Yeah"
		DavidW asks (of MoyTW), "I remember, but presumably we can do something here, yes?"
		Jacqueline says, "Possibly, yeah."
Jacqueline says (to ClubFloyd), "x maya" 		
CF ] Classroom 		
CF | > 		
CF | > X MAYA 		
CF | 		
CF | A girl with red hair. You haven't spoken with her much, but she's one 		
CF | of the louder kids in your class. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to maya" 		
CF ] Classroom 		
CF | > 		
CF | > TALK TO MAYA 		
CF | 		
CF | "Uhhhm, it's kind of private..." you reply uncertainly, feeling your 		
CF | heart beating in your chest. 		
CF | 		
CF | "Aw, please?" Maya says, blinking her eyes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to maya" 		
CF ] Classroom 		
CF | > 		
CF | > TALK TO MAYA 		
CF | 		
CF | A part of you wants to say yes, but you're just too nervous about it. 		
CF | "Maybe tomorrow?" you offer, but Maya is still unsatisfied. 		
CF | 		
CF | "Pretty please?" she tries. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "show book to maya" 		
CF ] Classroom 		
CF | > 		
CF | > SHOW BOOK TO MAYA 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "show magic to maya" 		
CF ] Classroom 		
CF | > 		
CF | > SHOW MAGIC TO MAYA 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "comic, not book"
		Jacqueline says, "Help - thanks"
Jacqueline says (to ClubFloyd), "show comic to maya" 		
CF ] Classroom 		
CF | > 		
CF | > SHOW COMIC TO MAYA 		
CF | 		
CF | You don't want to ruin it, you've spent ages drawing it! 		
CF | 		
CF | > 		Jacqueline says, "Whatever, game. She asked real nice."
Jacqueline says (to ClubFloyd), "i" 		
CF ] Classroom 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a comic drawing 		
CF | 		
CF | > 		DavidW says, "Try talking to her more."
Jacqueline says (to ClubFloyd), "x comic" 		
CF ] Classroom 		
CF | > 		
CF | > X COMIC 		
CF | 		
CF | You've been working on this comic during breaktimes all this week. 		
CF | You're so happy it's finally finished! 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read comic" 		
CF ] Classroom 		
CF | > 		
CF | > READ COMIC 		
CF | 		
CF | You've been working on this comic during breaktimes all this week. 		
CF | You're so happy it's finally finished! 		
CF | 		
CF | > 		Jacqueline says, "hm..."
DavidW says (to ClubFloyd), "talk to teacher" 		
CF ] Classroom 		
CF | > 		
CF | > TALK TO TEACHER 		
CF | 		
CF | You don't really want to get her attention. 		
CF | 		
CF | > 		Jacqueline says, "My breakfast just arrived, so I'll be watching and munching for a few..."
DavidW says (to ClubFloyd), "talk to maya" 		
CF ] Classroom 		
CF | > 		
CF | > TALK TO MAYA 		
CF | 		
CF | You open your mouth again, trying to say yes, but your nerves still 		
CF | get the better of you. Maya pouts at you, and shows no signs of 		
CF | leaving. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push maya" 		
CF ] Classroom 		
CF | > 		
CF | > PUSH MAYA 		
CF | 		
CF | Maya might not like that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "draw umbrella" 		
CF ] Classroom 		
CF | > 		
CF | > DRAW UMBRELLA 		
CF | 		
CF | You can't draw anything whilst Maya is here, watching you. 		
CF | 		
CF | > 		Jacqueline asks (of DW), "Now who's the meanie?"
DavidW says (to ClubFloyd), "i" 		
CF ] Classroom 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a comic drawing 		
CF | 		
CF | > 		DavidW says (to Jacqueline), "I didn't think it would work, but I had to try."
		Jacqueline says, ">DRAW MAYA. WATCH MAYA AND MAGIC MAYA FIGHT TO THE DEATH"
		DavidW asks, "Shall I PINCH myself?"
		Jacqueline says, "Enh. Sure."
		Jacqueline says, "I'm cool with that."
DavidW says (to ClubFloyd), "pinch" 		
CF | > 		
CF | > PINCH 		
CF | 		
CF | Maybe you can't reach the end of this memory just yet. You pinch 		
CF | yourself hard, and open your eyes. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		Knight_Otu says, "I don't really have any idea here yet."
DavidW pushes the green 'space' button. 		
CF ] Your Old Bedroom 		
CF | 		
CF | Your Old Bedroom 		
CF | On the right side of the room is your bed - or rather, bedframe, since 		
CF | the mattress is gone. Next to the end where the pillow would have 		
CF | been, there's a little bedside table. A wooden wardrobe sits in the 		
CF | far left corner. Beside it, there's a low chest of drawers. There's a 		
CF | window on the wall opposite the door, looking out onto the street. The 		
CF | light switch is on the wall next to the door, whilst the wall above 		
CF | the bed is covered in old blu-tac stains. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawers" 		
CF ] Your Old Bedroom 		
CF | > 		
CF | > OPEN DRAWERS 		
CF | 		
CF | You start opening up each drawer in turn. They're all empty until you 		
CF | reach the fifth one - in there, you see a green paper folder. This was 		
CF | the drawer you used to keep old school notes and books in. You took 		
CF | pleasure in shredding most of your notes after your final school 		
CF | exams, so you're surprised that whatever this is has survived. You 		
CF | pick it up and shut the drawer again. 		
CF | 		
CF | > 		Jacqueline says, "'just yet' implies we are not done there, hm"
DavidW says (to ClubFloyd), "x folder" 		
CF ] Your Old Bedroom 		
CF | > 		
CF | > X FOLDER 		
CF | 		
CF | Made of green card, it has your name scrawled on the front in black 		
CF | biro. You open it up, and now you remember what this is - it's a 		
CF | folder you put in the few things you were proud enough of not 		
CF | to shred with everything else. There's not that much in here: a couple 		
CF | pages of unusually neat revision notes, a certificate from a school 		
CF | art competition, and - ah, yes. 		
CF | 		
CF | You haven't seen this bundle of pages for a good few years, but it's 		
CF | immediately familiar: a twenty-page report you had to write for your 		
CF | Physics coursework at sixth form college. You almost got full marks on 		
CF | it, even your teacher was surprised. 		
CF | 		
CF | Still, it had been a close call. If you were to REMINISCE ON the 		
CF | report, you bet you could picture yourself the day of the deadline... 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "Maybe we need a courage memory first."
		Jacqueline says (to KO), "True! That'd be neat."
DavidW says (to ClubFloyd), "x bed" 		
CF ] Your Old Bedroom 		
CF | > 		
CF | > X BED 		
CF | 		
CF | It's just a wooden frame now - you can see the carpet underneath 		
CF | through the gaps in the boards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Your Old Bedroom 		
CF | > 		
CF | > LOOK UNDER BED 		
CF | 		
CF | You kneel down and reach a hand underneath the bed. Your arm emerges 		
CF | covered in dust, and in your hand - is your old teddy bear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bear" 		
CF ] Your Old Bedroom 		
CF | > 		
CF | > X BEAR 		
CF | 		
CF | He's definitely seen better days; one of his eyes is hanging a little 		
CF | loose, and his fur is uneven and matted, thanks to the various 		
CF | beverages that have been spilled on him over the years. But still, the 		
CF | threaded smile on his little bear face is intact, and seeing him again 		
CF | after all this time makes you smile too. 		
CF | 		
CF | You used to sleep with him tucked under your arm every night. As a 		
CF | child you had been... embarrassingly terrified of the dark. Even 		
CF | leaving the light on stopped keeping the nightmares away, after that 		
CF | one time you caught your dad sneaking in to turn it off when he 		
CF | thought you'd fallen asleep. No. The only cure... had been good old Mr 		
CF | Cuddles. 		
CF | 		
CF | You'd almost forgotten all about your old nightmares, but this bear 		
CF | brings the memories right back. You reckon if you tried hard enough to 		
CF | REMINISCE ON him, you could picture them... 		
CF | 		
CF | > 		DavidW says, "This looks enCOURAGEing."
		Knight_Otu says, "I does."
DavidW says (to ClubFloyd), "reminisce on teddy" 		
CF | > 		
CF | > REMINISCE ON TEDDY 		
CF | 		
CF | You close your eyes, and you dive deep into the memory evoked by the 		
CF | teddy bear. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Darkness 		
CF | 		
CF | Darkness 		
CF | For a moment, you're falling. You have no sense of speed, there's no 		
CF | rush of air against your skin, just that lurching feeling in your 		
CF | stomach. Then you hit the floor - gently, somehow - and you open your 		
CF | eyes. 		
CF | 		
CF | All you see is darkness. No, blackness. The falling feeling 		
CF | in your gut might be gone, but it's replaced by something worse - 		
CF | fear. 		
CF | 		
CF | (You're somewhere different now - a difference place, a different 		
CF | time. You can sense that there's a lesson for you, at the end of this 		
CF | memory, but you can always PINCH yourself to go back to the present, 		
CF | and continue this memory later when you've learned more lessons.) 		
CF | 		
CF | 		
CF | You hear a noise in the distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "isten" 		
CF ] Darkness 		
CF | > 		
CF | > ISTEN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Darkness 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | The noise is closer now - it sounds like a low mechanical rumble. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Darkness 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | Still, the ominous noise gets ever louder, and something tells you 		
CF | that you really don't want to find out what it is - you feel the urge 		
CF | to get away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "run" 		
CF ] Darkness 		
CF | > 		
CF | > RUN 		
CF | 		
CF | You'll have to say which compass direction to go in. 		
CF | 		
CF | You can still hear it, something, slowly, inevitably, moving towards 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Darkness 		
CF | > 		
CF | > OUT 		
CF | 		
CF | If you want to get out of the memory, you can PINCH yourself. 		
CF | 		
CF | For a second, there's silence - but then the sound is back, closer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Darkness 		
CF | > 		
CF | > N 		
CF | 		
CF | You stumble blindly, with your arms stretched out before you. 		
CF | 		
CF | Darkness 		
CF | Everything is still pitch black, and you feel like you can't even move 		
CF | in a straight line when there's nothing to help you keep your 		
CF | bearings. 		
CF | 		
CF | You cover your ears for a little while, just to drown out the noise. 		
CF | You need to move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Darkness 		
CF | > 		
CF | > N 		
CF | 		
CF | You keep moving, disorientated and afraid. 		
CF | 		
CF | Darkness 		
CF | Dark as ever, but it feels like the ground is sloping downwards. 		
CF | 		
CF | You can still hear it, something, slowly, inevitably, moving towards 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Darkness 		
CF | > 		
CF | > D 		
CF | 		
CF | The floor is hard and cold beneath you, there's nowhere to go down. 		
CF | 		
CF | You cover your ears for a little while, just to drown out the noise. 		
CF | You need to move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Darkness 		
CF | > 		
CF | > N 		
CF | 		
CF | You don't know where you're going, but you have to keep moving, keep 		
CF | hoping you're growing and not reducing the distance between you and 		
CF | that sound. Next thing you know, you're hurtling down a slope, picking 		
CF | up speed. The only thing you can do is brace your arms over your head 		
CF | and hope. 		
CF | 		
CF | You tumble and you tumble and you tumble, until finally the floor 		
CF | levels out and you come to a stop. For a moment, you just stay lying 		
CF | on the floor, breathing hard. Maybe you've at least escaped whatever 		
CF | was coming after you? 		
CF | 		
CF | But the hope is brief - you can still hear that incessant, unfamiliar, 		
CF | noise, now somewhere above you. 		
CF | 		
CF | Darkness 		
CF | The floor here feels soft, like carpet. And, maybe it's your eyes 		
CF | playing desperate tricks on you, but you think you can see the 		
CF | faintest glow of light in front of you. 		
CF | 		
CF | You can still hear it, something, slowly, inevitably, moving towards 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x light" 		
CF ] Darkness 		
CF | > 		
CF | > X LIGHT 		
CF | 		
CF | The light is so faint... is it even there? You move closer to it, and 		
CF | you realise it's like the orange glow of a street lamp. Is this a 		
CF | window? 		
CF | 		
CF | There's got to be a way to make the noise go away... You've always 		
CF | known that bad things happen in the dark, it's like they're attracted 		
CF | to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open window" 		
CF ] Your Old Bedroom, But Wrong 		
CF | > 		
CF | > OPEN WINDOW 		
CF | 		
CF | You're not sure what is is yet - but when you reach out, your hands 		
CF | come into contact with the soft fabric of curtains. You pull them 		
CF | open, and more of the orange light streams in. It's dim, but it's 		
CF | something. 		
CF | 		
CF | There's got to be a way to make the noise go away... You've always 		
CF | known that bad things happen in the dark, it's like they're attracted 		
CF | to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch floor" 		
CF ] Your Old Bedroom, But Wrong 		
CF | > 		
CF | > TOUCH FLOOR 		
CF | 		
CF | That won't help make the darkness go away. 		
CF | 		
CF | There's got to be a way to make the noise go away... You've always 		
CF | known that bad things happen in the dark, it's like they're attracted 		
CF | to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carpet" 		
CF ] Your Old Bedroom, But Wrong 		
CF | > 		
CF | > X CARPET 		
CF | 		
CF | It looks just like when you were a kid... 		
CF | 		
CF | There's got to be a way to make the noise go away... You've always 		
CF | known that bad things happen in the dark, it's like they're attracted 		
CF | to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x light" 		
CF ] Your Old Bedroom, But Wrong 		
CF | > 		
CF | > X LIGHT 		
CF | 		
CF | The dim orange glow of a street lamp outside. 		
CF | 		
CF | There's got to be a way to make the noise go away... You've always 		
CF | known that bad things happen in the dark, it's like they're attracted 		
CF | to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter window" 		
CF ] Your Old Bedroom, But Wrong 		
CF | > 		
CF | > ENTER WINDOW 		
CF | 		
CF | You know it won't open far enough for you to fit through. 		
CF | 		
CF | There's got to be a way to make the noise go away... You've always 		
CF | known that bad things happen in the dark, it's like they're attracted 		
CF | to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yell" 		
CF ] Your Old Bedroom, But Wrong 		
CF | > 		
CF | > YELL 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Knight_Otu asks, "Open the window again?"
		Jacqueline asks, "how did you know that was a window, back there?"
		DavidW says, "It said it might be a window."
DavidW says (to ClubFloyd), "x bed" 		Jacqueline says, "Oh, must have missed that."
CF ] Your Old Bedroom, But Wrong 		
CF | > 		
CF | > X BED 		
CF | 		
CF | It looks just like when you were a kid... 		
CF | 		
CF | There's got to be a way to make the noise go away... You've always 		
CF | known that bad things happen in the dark, it's like they're attracted 		
CF | to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Your Old Bedroom, But Wrong 		
CF | > 		
CF | > LOOK UNDER BED 		
CF | 		
CF | That won't help make the darkness go away. 		
CF | 		
CF | There's got to be a way to make the noise go away... You've always 		
CF | known that bad things happen in the dark, it's like they're attracted 		
CF | to it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "cover ears" 		
CF ] Your Old Bedroom, But Wrong 		
CF | > 		
CF | > COVER EARS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bed" 		
CF ] Your Old Bedroom, But Wrong 		
CF | > 		
CF | > SEARCH BED 		
CF | 		
CF | That won't help make the darkness go away. 		
CF | 		
CF | There's got to be a way to make the noise go away... You've always 		
CF | known that bad things happen in the dark, it's like they're attracted 		
CF | to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get in bed" 		
CF ] Your Old Bedroom, But Wrong 		
CF | > 		
CF | > GET IN BED 		
CF | 		
CF | That won't help make the darkness go away. 		
CF | 		
CF | There's got to be a way to make the noise go away... You've always 		
CF | known that bad things happen in the dark, it's like they're attracted 		
CF | to it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "turn on light" 		
CF | > 		
CF | > TURN ON LIGHT 		
CF | 		
CF | Of course! The light switch is here, by the strange doorway, just like 		
CF | it is in real life. You flick the switch, and the room is immediately 		
CF | bathed in familiar, yellow light. The eerie shadows the furniture was 		
CF | casting on the walls fade; and what's more, when you bring yourself to 		
CF | look at the doorway again, it's just your door, white and shut. 		
CF | 		
CF | You can still hear something, but you realise - it's just the sound of 		
CF | cars intermittently driving down the street outside. Your brain had 		
CF | been twisting their engine noise into something far more sinister. 		
CF | 		
CF | You're safe now, the nightmare is over. You feel yourself being taken 		
CF | back to reality... 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		DavidW says, "oh d'oh"
		Jacqueline smiles.
		Knight_Otu says, "Oh."
		MoyTW says, "Hahahahaha."
DavidW pushes the green 'space' button. 		
CF ] Your Old Bedroom 		
CF | You used to have nightmares about the dark all the time. The day after 		
CF | a particularly bad one, Mr Cuddles had appeared on your bed, with a 		
CF | red ribbon round his neck, and your mum smiling next to him. 		
CF | 		
CF | After a few nights, the nightmares stopped, and as you grew older you 		
CF | realised - there was nothing scary about the dark, or about a lot of 		
CF | things. They were only scary if you let them scare you. And so, Mr 		
CF | Cuddles lost his purpose, though he never quite lost his place in your 		
CF | heart. 		
CF | 		
CF | (You have learned the lesson of CALMNESS. To remind yourself of 		
CF | this lesson, REMEMBER CALMNESS - this will allow you to apply this 		
CF | lesson to your next action. To check which lessons you have learned, 		
CF | REMEMBER LESSONS.) 		
CF | 		
CF | Your Old Bedroom 		
CF | On the right side of the room is your bed - or rather, bedframe, since 		
CF | the mattress is gone. Next to the end where the pillow would have 		
CF | been, there's a little bedside table. A wooden wardrobe sits in the 		
CF | far left corner. Beside it, there's a low chest of drawers. There's a 		
CF | window on the wall opposite the door, looking out onto the street. The 		
CF | light switch is on the wall next to the door, whilst the wall above 		
CF | the bed is covered in old blu-tac stains. 		
CF | 		
CF | 		
CF | 		
CF | > 		Jacqueline asks, "Hrm. Will that help with Maya?"
		Jacqueline says, "Might."
DavidW says (to ClubFloyd), "x table" 		
CF ] Your Old Bedroom 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | There used to be a lamp on here, but now the only thing on it is a 		
CF | birthday card, looking cheerful and out of place in your otherwise 		
CF | lifeless bedroom. You pick it up. 		
CF | 		
CF | The front is innocent enough - flowers, balloons, a font almost as 		
CF | cheesy as Comic Sans. It's the inside that makes your stomach twist a 		
CF | little. The message is in your handwriting, because this card wasn't 		
CF | for you - it was for Maya. Her nineteenth birthday. 		
CF | 		
CF | You know that if you were to REMINISCE ON the card, you could take 		
CF | yourself right back to that day. 		
CF | 		
CF | > 		Jacqueline says, "'Almost as cheesy as comic sans,' but not *that* bad."
DavidW says (to ClubFloyd), "i" 		
CF ] Your Old Bedroom 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a birthday card 		
CF | a teddy bear 		
CF | a Physics report 		
CF | a green paper folder 		
CF | a comic drawing 		
CF | a bin bag 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bag" 		
CF ] Your Old Bedroom 		
CF | > 		
CF | > X BAG 		
CF | 		
CF | Your mum must have left this for you to put things into. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bear" 		
CF ] Your Old Bedroom 		
CF | > 		
CF | > X BEAR 		
CF | 		
CF | He's definitely seen better days; one of his eyes is hanging a little 		
CF | loose, and his fur is uneven and matted, thanks to the various 		
CF | beverages that have been spilled on him over the years. But still, the 		
CF | threaded smile on his little bear face is intact, and seeing him again 		
CF | after all this time makes you smile too. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Your Old Bedroom 		
CF | > 		
CF | > L 		
CF | 		
CF | Your Old Bedroom 		
CF | On the right side of the room is your bed - or rather, bedframe, since 		
CF | the mattress is gone. Next to the end where the pillow would have 		
CF | been, there's a little bedside table. A wooden wardrobe sits in the 		
CF | far left corner. Beside it, there's a low chest of drawers. There's a 		
CF | window on the wall opposite the door, looking out onto the street. The 		
CF | light switch is on the wall next to the door, whilst the wall above 		
CF | the bed is covered in old blu-tac stains. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open wardrobe" 		
CF ] Your Old Bedroom 		
CF | > 		
CF | > OPEN WARDROBE 		
CF | 		
CF | You open the wardrobe - the left door is still as stiff as you 		
CF | remember it being. Inside, it's entirely empty other than for a 		
CF | lonely-looking coat hanger. And on that coat hanger, there's a very 		
CF | lonely-looking hoodie. 		
CF | 		
CF | You rescue it from its solitude. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hoodie" 		
CF ] Your Old Bedroom 		
CF | > 		
CF | > X HOODIE 		
CF | 		
CF | It's your school leavers hoodie, a dark blue with the names of the 		
CF | whole class arranged on the back, and your own surname in bold letters 		
CF | on the right side of the front. You used to love wearing it around at 		
CF | home on lazy weekends - the unisex sizing meant it had been much too 		
CF | large for you - and your tendency to fiddle with the sleeves meant 		
CF | both cuffs had an assortment of holes. Your parents must have taken 		
CF | the rest of your clothes to charity shops whilst you'd been away, but 		
CF | left this for you, just in case. 		
CF | 		
CF | You're glad they did. Though you can't really see yourself wearing 		
CF | this anymore, you do have fond memories from the days when you did. 		
CF | 		
CF | There's one memory in particular that you associate strongly with it - 		
CF | if you were to REMINISCE ON the hoodie, you could probably remember 		
CF | just how it played out... 		
CF | 		
CF | > 		Jacqueline says, "All this reminiscing is making me think of the game jam game *I* wrote about reminiscing. (Pleasantly so.)"
		DavidW asks, "Should we try again with calmness and Maya?"
		Knight_Otu asks, "So reminiscing about reminiscing?"
		Jacqueline says (to KO), "Yeah."
		Knight_Otu says (to David), "Sure."
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "reminisce on comic" 		
CF | > 		
CF | > REMINISCE ON COMIC 		
CF | 		
CF | You close your eyes, and you dive deep into the memory evoked by the 		
CF | comic drawing. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Classroom 		
CF | 		
CF | Classroom 		
CF | A primary school classroom, with tables and blue plastic chairs 		
CF | arranged in rows. It's raining hard outside, for the third day in the 		
CF | row, so you and all your classmates are spending yet another 		
CF | lunchbreak indoors. Your class teacher, Miss Andrews, is at the front 		
CF | of the room. 		
CF | 		
CF | Maya is still standing next to your desk, attempting to peer at your 		
CF | drawing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remember calmness" 		
CF ] Classroom 		
CF | > 		
CF | > REMEMBER CALMNESS 		
CF | 		
CF | You take a deep breath and remember not to let your mind convince you 		
CF | something is scary when it doesn't need to be. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to maya" 		
CF | > 		
CF | > TALK TO MAYA 		
CF | 		
CF | You finally manage a smile. "Okay, I guess you can take a look! It's 		
CF | only rough, though." 		
CF | 		
CF | Maya grins and doesn't hesitate to pick up the piece of paper. You 		
CF | watch her as she reads it. The smile doesn't fade from her face, even 		
CF | when she's finished. 		
CF | 		
CF | "You're really good at drawing!" she says. "I wish the headteacher 		
CF | actually had a cat." 		
CF | 		
CF | Her words fill you with warmth, and any nervousness you had is 		
CF | forgotten. Instead, you hear yourself laugh. "Me too," you reply. 		
CF | 		
CF | "You should put, like, aliens or something in. Why make a 		
CF | superhero comic and just set it at school?" 		
CF | 		
CF | "I wanted to have everything realistic, so the notebook seems more 		
CF | special." 		
CF | 		
CF | Maya tilts her head. "But that's boooring." She says it jokingly, and 		
CF | you find yourself laughing again. 		
CF | 		
CF | "Okay, okay, how about you come up with the next story, and I'll draw 		
CF | it?" 		
CF | 		
CF | It's the start of a long friendship. 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Your Old Bedroom 		
CF | You and Maya drew countless comics together, aliens and all. 		
CF | Inevitably, some of Maya's careless confidence rubbed off on you, and 		
CF | through spending your school years by her side, you realised that 		
CF | speaking up for yourself didn't feel as overwhelming as it had before. 		
CF | Maybe your comic self had a magic notebook, but the real you was good 		
CF | too. 		
CF | 		
CF | (You have learned the lesson of CONFIDENCE. To remind yourself of 		
CF | this lesson, REMEMBER CONFIDENCE - this will allow you to apply this 		
CF | lesson to your next action. To check which lessons you have learned, 		
CF | REMEMBER LESSONS.) 		
CF | 		
CF | Your Old Bedroom 		
CF | On the right side of the room is your bed - or rather, bedframe, since 		
CF | the mattress is gone. Next to the end where the pillow would have 		
CF | been, there's a little bedside table. A wooden wardrobe sits in the 		
CF | far left corner. Beside it, there's a low chest of drawers. There's a 		
CF | window on the wall opposite the door, looking out onto the street. The 		
CF | light switch is on the wall next to the door, whilst the wall above 		
CF | the bed is covered in old blu-tac stains. 		
CF | 		
CF | 		
CF | 		
CF | > 		Knight_Otu asks, "Calm and confident. We might be ready for the test?"
DavidW says (to ClubFloyd), "x window" 		
CF ] Your Old Bedroom 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | It's late in the afternoon, so the sunlight coming through the window 		
CF | has a warm if not a bright glow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Your Old Bedroom 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a leavers hoodie 		
CF | a birthday card 		
CF | a teddy bear 		
CF | a Physics report 		
CF | a green paper folder 		
CF | a comic drawing 		
CF | a bin bag 		
CF | 		
CF | > 		DavidW asks, "Birthday card next?"
		Knight_Otu says, "Or that."
		Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "reminisce on card" 		
CF | > 		
CF | > REMINISCE ON CARD 		
CF | 		
CF | You close your eyes, and you dive deep into the memory evoked by the 		
CF | birthday card. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Motorway 		
CF | 		
CF | Motorway 		
CF | It's Maya's birthday, and you are stuck on the side of a motorway, 		
CF | three hundred miles away. You were on your way to the airport, and 		
CF | your dad was nice enough to let you borrow his car for the weekend. As 		
CF | it turns out, that blessing was a curse: you're still half an hour's 		
CF | drive from London Heathrow, but this old Fiat has given up. 		
CF | 		
CF | Your flight to Newcastle is in just under two hours. You'd promised 		
CF | you be there, tonight, at the big party she's throwing in her 		
CF | university dorms. For weeks you've been looking forward to this, but 		
CF | instead you're here, with an engine that won't start. It's lucky you 		
CF | managed to veer into the hard shoulder before you lost all your speed. 		
CF | 		
CF | You curse, you put on the handbrake, and you get out. 		
CF | 		
CF | It's a dreary day for March - gloomy clouds cover the sky. The road is 		
CF | busy, but not packed - three lanes on both sides, everyone else's cars 		
CF | working just fine as they whizz past. The steep banks on each side of 		
CF | the motorway are covered in nothing but weeds and small trees, and 		
CF | you're far away from the last service station you passed. 		
CF | 		
CF | It's just you and your dad's car. 		
CF | 		
CF | (You're somewhere different now - a difference place, a different 		
CF | time. You can sense that there's a lesson for you, at the end of this 		
CF | memory, but you can always PINCH yourself to go back to the present, 		
CF | and continue this memory later when you've learned more lessons.) 		
CF | 		
CF | 		
CF | > 		Jacqueline says, "I am thoroughly in love with this little game."
DavidW says (to ClubFloyd), "x car" 		
CF ] Motorway 		
CF | > 		
CF | > X CAR 		
CF | 		
CF | It's red and it's old. Your dad never wanted to sell it out of some 		
CF | slightly misplaced sense of loyalty, but it looks like its time might 		
CF | finally be up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Motorway 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a phone 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x phone" 		
CF ] Motorway 		
CF | > 		
CF | > X PHONE 		
CF | 		
CF | Your trusty smartphone, now very old and mildly temperamental. The 		
CF | screensaver is a selfie of you and your friends, the last time you 		
CF | were all together before going your separate ways for uni. You really 		
CF | miss them. 		
CF | 		
CF | You could TEXT someone - you know Maya, Alex and Isaac always have 		
CF | their phones on them. Your mum and dad have been getting better at 		
CF | checking their texts too. 		
CF | 		
CF | > 		DavidW asks, "Who should we text?"
		Jacqueline asks, "I'm thinking maybe Maya?"
		Knight_Otu asks, "Maya directly?"
DavidW says (to ClubFloyd), "text maya" 		
CF ] Motorway 		
CF | > 		
CF | > TEXT MAYA 		
CF | 		
CF | "hey! soo my dad's car broke down on the way to the airport..." you 		
CF | type out. Then you stare at the message and wonder if it's worth 		
CF | sending. It makes it sound like you've already given up, and you're 		
CF | not giving up. And you don't want to make Maya worry. 		
CF | 		
CF | You delete the message again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "text mum" 		
CF ] Motorway 		
CF | > 		
CF | > TEXT MUM 		
CF | 		
CF | You think about it, but your mum would just panic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "text dad" 		
CF ] Motorway 		
CF | > 		
CF | > TEXT DAD 		
CF | 		
CF | "hey dad, the engine won't start..." you send. 		
CF | 		
CF | "where are you?" 		
CF | 		
CF | "side of the M4..." 		
CF | 		
CF | "oh no, be careful. call the roadside rescue?" 		
CF | 		
CF | He sends you the number you need, so you now you can try to CALL 		
CF | RESCUE. 		
CF | 		
CF | > 		Jacqueline says, "cool"
DavidW says (to ClubFloyd), "call rescue" 		
CF ] Motorway 		
CF | > 		
CF | > CALL RESCUE 		
CF | 		
CF | You've always had a strong dislike of making phone calls - something 		
CF | about speaking on the phone always makes you stumble on every word you 		
CF | say. You know you have to, but, you can't bring yourself to hit the 		
CF | dial icon. 		
CF | 		
CF | > 		Jacqueline says, "calm"
		Jacqueline says, "confident"
DavidW says (to ClubFloyd), "remember confidence" 		
CF ] Motorway 		
CF | > 		
CF | > REMEMBER CONFIDENCE 		
CF | 		
CF | You remind yourself that you're a cool, competent person capable of 		
CF | cool, competent things. 		
CF | 		
CF | > 		Knight_Otu says, "Both may work."
DavidW says (to ClubFloyd), "call rescue" 		
CF ] Motorway 		
CF | > 		
CF | > CALL RESCUE 		
CF | 		
CF | You rehearse what you're going to say in you're head, take a deep 		
CF | breath, and then you hit the dial icon. 		
CF | 		
CF | The good news is that they pick up quickly, and the conversation goes 		
CF | surprisingly smoothly. 		
CF | 		
CF | The bad news is, they won't be able to get anyone to you for another 		
CF | forty minutes. That doesn't leave much time for you to get to the 		
CF | airport on time... but you say yes anyway, thank them, and hang up. 		
CF | Damn it. 		
CF | 		
CF | > 		Jacqueline asks, "Alex or Isaac?"
DavidW says (to ClubFloyd), "remember calmness" 		
CF ] Motorway 		
CF | > 		
CF | > REMEMBER CALMNESS 		
CF | 		
CF | You take a deep breath and remember not to let your mind convince you 		
CF | something is scary when it doesn't need to be. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "text alex" 		
CF ] Motorway 		
CF | > 		
CF | > TEXT ALEX 		
CF | 		
CF | "hey do you know how to fix a broken car??" you send. 		
CF | 		
CF | "you're the one who took physics alevel not me!" is Alex's reply. 		
CF | 		
CF | "ughhhh" 		
CF | 		
CF | "try googling?" 		
CF | 		
CF | You suppose trying to GOOGLE isn't the worst idea in the world... 		
CF | 		
CF | Calmness wasn't useful for that; you stop concentrating on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "google" 		
CF ] Motorway 		
CF | > 		
CF | > GOOGLE 		
CF | 		
CF | You pull out your phone and type in: "car that won't start". 		
CF | 		
CF | A lot of possible causes come up - is your battery dead? Maybe it's 		
CF | the ignition switch? Or the fuel filter is clogged? The only option 		
CF | you feel qualified enough to rule out is that you're out of fuel 		
CF | altogether - you made sure to fill up before you left. 		
CF | 		
CF | You sigh. Finding an answer isn't going to be as easy as you thought, 		
CF | not that you even thought it was going to be easy. You're going to 		
CF | need to Google harder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "google harder" 		
CF ] Motorway 		
CF | > 		
CF | > GOOGLE HARDER 		
CF | 		
CF | I only understood you as far as wanting to google. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "google" 		
CF ] Motorway 		
CF | > 		
CF | > GOOGLE 		
CF | 		
CF | Thinking about scrolling through all those words you don't fully 		
CF | understand makes you feel exhausted... 		
CF | 		
CF | > 		Jacqueline says, "Ha! GOOGLE HARDER"
		Knight_Otu says, "That really should have been recognized."
		Jacqueline says, "I don't know that it should have been, but I would have loved it if it had been."
		Jacqueline says, "I'm going to have to remember that, next time I can't find what I want."
DavidW says (to ClubFloyd), "remember confidence" 		
CF ] Motorway 		
CF | > 		
CF | > REMEMBER CONFIDENCE 		
CF | 		
CF | You remind yourself that you're a cool, competent person capable of 		
CF | cool, competent things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "google" 		
CF ] Motorway 		
CF | > 		
CF | > GOOGLE 		
CF | 		
CF | Thinking about scrolling through all those words you don't fully 		
CF | understand makes you feel exhausted... 		
CF | 		
CF | Confidence wasn't useful for that; you stop concentrating on it. 		
CF | 		
CF | > 		MoyTW says, "I'm kinda surprised they had text for shoving Maya, which is significantly less likely than entering in "Google harder" there."
		Knight_Otu says, "Of course, it's always easier to claim "Should have been recognized" as the player."
		Jacqueline says, "I think that 'push Maya' text is default to Inform."
		DavidW says, "That was just standard push someone."
		MoyTW says, "Oooooh."
		Jacqueline says, "Inform is magic like that quite often."
		DavidW says, "I think we need another lesson first before we can google harder here."
		Knight_Otu says, "Possibly the physics report."
		Jacqueline asks, "Mmkay... pinch then?"
DavidW says (to ClubFloyd), "pinch" 		
CF | > 		
CF | > PINCH 		
CF | 		
CF | Maybe you can't reach the end of this memory just yet. You pinch 		
CF | yourself hard, and open your eyes. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Your Old Bedroom 		
CF | 		
CF | Your Old Bedroom 		
CF | On the right side of the room is your bed - or rather, bedframe, since 		
CF | the mattress is gone. Next to the end where the pillow would have 		
CF | been, there's a little bedside table. A wooden wardrobe sits in the 		
CF | far left corner. Beside it, there's a low chest of drawers. There's a 		
CF | window on the wall opposite the door, looking out onto the street. The 		
CF | light switch is on the wall next to the door, whilst the wall above 		
CF | the bed is covered in old blu-tac stains. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "reminisce on hoodle" 		
CF ] Your Old Bedroom 		
CF | > 		
CF | > REMINISCE ON HOODLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "reminisce on hoodie" 		
CF | > 		
CF | > REMINISCE ON HOODIE 		
CF | 		
CF | You close your eyes, and you dive deep into the memory evoked by the 		
CF | leavers hoodie. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] The Park 		
CF | 		
CF | The Park 		
CF | The sun is sitting low in the sky, and you and three friends are 		
CF | sitting in a circle, legs stretched out on the grass. This small 		
CF | square of greenery is a spot your group likes to come after school, 		
CF | when the weather allows. It's surrounded on all sides by ugly brick 		
CF | buildings, but it's still a breath of fresh air, and a good place to 		
CF | just relax before heading home. 		
CF | 		
CF | You're sitting next to your best friend, Maya. It's her birthday today 		
CF | - the sweet sixteen - and she hasn't let any of you forget it. 		
CF | 		
CF | "I told you!" she's exclaiming in her typical melodramatic manner. "I 		
CF | want to celebrate with alcohol! This is a milestone!" 		
CF | 		
CF | Your friend Alex laughs and shakes his head. "Maya, I think you're 		
CF | confusing sixteen with eighteen..." 		
CF | 		
CF | Maya waves her hand dismissively. "Shush. I want alcohol. We are 		
CF | getting our hands on some beer tonight, or I'm finding a new group of 		
CF | friends." 		
CF | 		
CF | You all know she's only joking... but she's a stubborn one. 		
CF | 		
CF | (You're somewhere different now - a difference place, a different 		
CF | time. You can sense that there's a lesson for you, at the end of this 		
CF | memory, but you can always PINCH yourself to go back to the present, 		
CF | and continue this memory later when you've learned more lessons.) 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x Maya" 		
CF ] The Park 		
CF | > 		
CF | > X MAYA 		
CF | 		
CF | Red hair, brown eyes, always talking. You've been close friends since 		
CF | you were eleven, and you can't really imagine not having her around, 		
CF | even if your life would be significantly more peaceful that way. You 		
CF | know she'll always have your back when it really matters. 		
CF | 		
CF | Alex holds up his hands. "All right, all right - birthday girl wants 		
CF | some beer, we got it." 		
CF | 		
CF | "None of us can buy alcohol..." your state-the-obvious friend Isaac 		
CF | points out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x Alex" 		
CF ] The Park 		
CF | > 		
CF | > X ALEX 		
CF | 		
CF | Absolute goofball. You're not sure you've ever heard him take anything 		
CF | seriously, but his constant cheerfulness is always welcome company. 		
CF | 		
CF | Then Maya breaks into a grin - it's the grin that always warns you 		
CF | when she's got something up her sleeve. "So maybe we can't buy 		
CF | alcohol," she says, "but my nineteen year-old stepsister can." And she 		
CF | might not have had anything literally in her sleeve, but she did have 		
CF | something in her pocket - her stepsister's driving license, which 		
CF | she's now holding out proudly in her hand. 		
CF | 		
CF | > 		Knight_Otu says, "My, my."
		Jacqueline says, "tut tut"
DavidW says (to ClubFloyd), "x license" 		
CF ] The Park 		
CF | > 		
CF | > X LICENSE 		
CF | 		
CF | The driving license of a Miss Stephanie Thorpe. You've only met Maya's 		
CF | stepsister once, but the mugshot captures her grumpy demeanour pretty 		
CF | well. 		
CF | 		
CF | Alex leans forwards to grab the driving license from Maya's hand, and 		
CF | inspects it more closely. "I thought you two hated each other! How'd 		
CF | you get this?" 		
CF | 		
CF | Maya continues to grin. "Who says she knows I have it?" 		
CF | 		
CF | Alex nods, impressed; meanwhile Isaac looks slightly horrified. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x Isaac" 		
CF ] The Park 		
CF | > 		
CF | > X ISAAC 		
CF | 		
CF | Lives next-door to Alex, but that's about where the similarities end. 		
CF | Isaac is the one you all tend to copy homework from. 		
CF | 		
CF | "You're going to impersonate her?" Isaac asks Maya, and it's in a tone 		
CF | that suggests he doesn't really want to know the answer. 		
CF | 		
CF | "I'd totally do it, except Stephanie's blonde, and I'm clearly not. 		
CF | So, no, I'm not impersonating anyone." Then Maya retrieves the license 		
CF | from Alex's grip and places it in your lap instead. "This lady is." 		
CF | 		
CF | Oh, hell. 		
CF | 		
CF | "So," Maya challenges, "you up for this?" 		
CF | 		
CF | > 		Jacqueline says, "Oh, holy hell."
		Knight_Otu exclaims, "Want a new best friend!"
		Jacqueline says, "I thought I *had* a best friend."
		Jacqueline crosses her arms and frowns.
DavidW says (to ClubFloyd), "talk to maya" 		
CF ] The Park 		
CF | > 		
CF | > TALK TO MAYA 		
CF | 		
CF | "Uhhh, I don't think so, Maya." You smile apologetically and hand the 		
CF | license back to her. You just don't believe you could pull it off. 		
CF | 		
CF | Maya simply gives the card back to you. "You'll be fine!" she insists. 		
CF | "Cashiers never look that closely." 		
CF | 		
CF | Maya is looking at you, hoping you'll agree to her bold plan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to maya" 		
CF ] The Park 		
CF | > 		
CF | > TALK TO MAYA 		
CF | 		
CF | "You can say whatever you like, but my anxiety still says no," you 		
CF | reply. "Why don't we buy you some blonde hair-dye instead?" 		
CF | 		
CF | Alex chuckles at that. "As much as I would love to see Maya with 		
CF | blonde hair - you should do it! It'll be fun!" 		
CF | 		
CF | This is going to be hard to get out of. 		
CF | 		
CF | Saying yes to Maya's idea does sound like it could be fun... but you 		
CF | don't trust yourself to be able to do it well. 		
CF | 		
CF | > 		Jacqueline says, "We are brilliant, and everyone should embrace our blonde hair dye idea."
DavidW says (to ClubFloyd), "remember confidence" 		
CF ] The Park 		
CF | > 		
CF | > REMEMBER CONFIDENCE 		
CF | 		
CF | You remind yourself that you're a cool, competent person capable of 		
CF | cool, competent things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to maya" 		
CF ] The Park 		
CF | > 		
CF | > TALK TO MAYA 		
CF | 		
CF | Maybe you can do this. So long as you look like you know what 		
CF | you're doing - or rather, that you're not doing anything suspicious at 		
CF | all - nobody will know a thing, right? 		
CF | 		
CF | "All right," you say, standing up dramatically. "I'll do it." 		
CF | 		
CF | Alex whoops, and Maya claps happily. "I knew I could count on you!" 		
CF | she says. "Here." She places a ten pound note in your hand. "Get a six 		
CF | pack." 		
CF | 		
CF | You put the money and the driving license in the back pocket of your 		
CF | jeans, and look to the west where the closest convenience shop is. 		
CF | 		
CF | Time to go to the shop and hope for the best! 		
CF | 		
CF | > 		Jacqueline says, "I hate this."
		DavidW says, "I don't care for this section either."
DavidW says (to ClubFloyd), "w" 		
CF ] The Park 		
CF | > 		
CF | > W 		
CF | 		
CF | You start heading towards the shop, but Alex tugs at your leg. 		
CF | 		
CF | "I think you might be forgetting something, if you don't want the 		
CF | cashier to spot anything odd," he chuckles. 		
CF | 		
CF | Time to go to the shop and hope for the best! 		
CF | 		
CF | > 		Jacqueline says, "Update: my arms are still crossed and I am still frowning."
DavidW says (to ClubFloyd), "x license" 		
CF ] The Park 		
CF | > 		
CF | > X LICENSE 		
CF | 		
CF | The driving license of a Miss Stephanie Thorpe. You've only met Maya's 		
CF | stepsister once, but the mugshot captures her grumpy demeanour pretty 		
CF | well. Unfortunately for you, she does have very similar hair to you - 		
CF | dark blonde and down past the shoulders. 		
CF | 		
CF | Time to go to the shop and hope for the best! 		
CF | 		
CF | > 		Jacqueline asks, "Memorize birthdate?"
Knight_Otu says (to ClubFloyd), "x me" 		
CF ] The Park 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You're sixteen, and your dark blonde hair is up in a half-hearted bun. 		
CF | You're wearing your leavers hoodie, still new and fresh having only 		
CF | been delivered last week. 		
CF | 		
CF | Time to go to the shop and hope for the best! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read license" 		
CF ] The Park 		
CF | > 		
CF | > READ LICENSE 		
CF | 		
CF | The driving license of a Miss Stephanie Thorpe. You've only met Maya's 		
CF | stepsister once, but the mugshot captures her grumpy demeanour pretty 		
CF | well. Unfortunately for you, she does have very similar hair to you - 		
CF | dark blonde and down past the shoulders. 		
CF | 		
CF | Time to go to the shop and hope for the best! 		
CF | 		
CF | > 		Jacqueline says, "We'll deserve what we have coming."
		Knight_Otu asks, "Take off the hoodie?"
DavidW says (to ClubFloyd), "i" 		
CF ] The Park 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a money 		
CF | a driving license 		
CF | a school leavers hoodie (being worn) 		
CF | 		
CF | Time to go to the shop and hope for the best! 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
Jacqueline says (to ClubFloyd), "badideas" 		
CF ] The Park 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Knight_Otu says, "If it's a school-leavers hoodie... that would give it away."
DavidW says (to ClubFloyd), "remove hoodie" 		
CF ] The Park 		
CF | > 		
CF | > REMOVE HOODIE 		
CF | 		
CF | Good point - wearing a hoodie with a name that is definitely not 		
CF | Thorpe printed in bright, white letters across the front would perhaps 		
CF | not have been wise. You wriggle out of it and throw it to Maya. You 		
CF | decide to take your hair out of its bun as well - anything to make you 		
CF | look more like the photo on the license. 		
CF | 		
CF | All right, now you're really ready to go! 		
CF | 		
CF | > 		Jacqueline says, "ah good"
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | "You got this, girl!" Maya yells after you as you go. She might be a 		
CF | terrible influence, but you wouldn't be you without it. 		
CF | 		
CF | The operation is carried out without a hitch - the cashier looked 		
CF | barely older than eighteen himself, and almost forgets to even ask for 		
CF | proof of age from you in the first place. You return, triumphant, and 		
CF | the four of you spend the rest of the spring evening joking and 		
CF | laughing. Even Isaac manages to finish a can, despite spitting out his 		
CF | first mouthful. 		
CF | 		
CF | Once the cans are empty and the sun is down, you split off to go home. 		
CF | Alex and Isaac take a left, you and Maya take a right, and a short 		
CF | walk later, when the two of you are in front of her house, she turns 		
CF | to you. 		
CF | 		
CF | "Your company's the best birthday present, you know that, right?" 		
CF | She's definitely tipsy, but you can tell there's truth in there. 		
CF | 		
CF | "Goodnight, Maya," you chuckle. "And happy birthday." 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		Knight_Otu says, "Oh, and a name as well."
DavidW pushes the green 'space' button. 		
CF ] Your Old Bedroom 		
CF | Those were easier days. Maybe they didn't feel them at the time, but 		
CF | you miss not really having any responsibilities. That, combined with 		
CF | spending too much time around Maya and Alex and their nonsense, let 		
CF | you learn that sometimes, doing something bold (and maybe even stupid) 		
CF | was the best way to get things done. 		
CF | 		
CF | (You have learned the lesson of AUDACITY. To remind yourself of 		
CF | this lesson, REMEMBER AUDACITY - this will allow you to apply this 		
CF | lesson to your next action. To check which lessons you have learned, 		
CF | REMEMBER LESSONS.) 		
CF | 		
CF | Your Old Bedroom 		
CF | On the right side of the room is your bed - or rather, bedframe, since 		
CF | the mattress is gone. Next to the end where the pillow would have 		
CF | been, there's a little bedside table. A wooden wardrobe sits in the 		
CF | far left corner. Beside it, there's a low chest of drawers. There's a 		
CF | window on the wall opposite the door, looking out onto the street. The 		
CF | light switch is on the wall next to the door, whilst the wall above 		
CF | the bed is covered in old blu-tac stains. 		
CF | 		
CF | 		
CF | 		
CF | > 		Jacqueline says, "AUDACIOUS"
		Jacqueline says, "Excellent"
		DavidW says, "hm. I don't think audacity will help with the car scene, though."
		Jacqueline says, "Hm. No."
DavidW says (to ClubFloyd), "x folder" 		
CF ] Your Old Bedroom 		
CF | > 		
CF | > X FOLDER 		
CF | 		
CF | Made of green card, it has your name scrawled on the front in black 		
CF | biro. 		
CF | 		
CF | Nothing else in there is that interesting, really. You decide to just 		
CF | place it in the bin bag. 		
CF | 		
CF | > 		Jacqueline says, "Unless we need some audacious car repair."
DavidW says (to ClubFloyd), "i" 		
CF ] Your Old Bedroom 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a leavers hoodie 		
CF | a birthday card 		
CF | a teddy bear 		
CF | a Physics report 		
CF | a comic drawing 		
CF | a bin bag 		
CF | a green paper folder 		
CF | 		
CF | > 		DavidW says, "I guess the report unless there's something else in the room."
		Jacqueline exclaims, "Oh!"
		Jacqueline exclaims, "Yeah. That was a hint!"
		DavidW asks, "What was?"
		Jacqueline says, "When we asked our friend about car repair, he said something like, 'I dunno - you're the one who's good at physics."
		Knight_Otu says, "That we took a-level physics."
		Jacqueline says, "Which makes no sense for car repair, but ..."
		DavidW says, "oh."
DavidW says (to ClubFloyd), "reminisce on report" 		
CF | > 		
CF | > REMINISCE ON REPORT 		
CF | 		
CF | You close your eyes, and you dive deep into the memory evoked by the 		
CF | Physics report. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Library 		
CF | 		
CF | Library 		
CF | You're sat in front of one of the computers in your sixth form 		
CF | college's library, and you've just realised - you've messed up. Your 		
CF | Physics coursework is due at the end of today, printed and ready to 		
CF | hand in, and since you don't have a functioning printer at home, you 		
CF | emailed the document to yourself when you finished the report, in the 		
CF | early hours of the morning. 		
CF | 		
CF | Or, at least, you thought you had - but you didn't send the final 		
CF | version. Long story short, you're missing the whole last section of 		
CF | your report, and your laptop is all the way back home. 		
CF | 		
CF | You feel yourself begin to panic. 		
CF | 		
CF | (You're somewhere different now - a difference place, a different 		
CF | time. You can sense that there's a lesson for you, at the end of this 		
CF | memory, but you can always PINCH yourself to go back to the present, 		
CF | and continue this memory later when you've learned more lessons.) 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "Oops."
DavidW says (to ClubFloyd), "i" 		
CF ] Library 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a phone 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x phone" 		
CF ] Library 		
CF | > 		
CF | > X PHONE 		
CF | 		
CF | Your trusty smartphone, a couple of years old. The screensaver is a 		
CF | nice photo of the Scottish Highlands, where you went on holiday with 		
CF | your parents last year. 		
CF | 		
CF | > 		Jacqueline says, "Snap. Been there."
Jacqueline says (to ClubFloyd), "call mom" 		
CF ] Library 		
CF | > 		
CF | > CALL MOM 		
CF | 		
CF | At the moment, the only thing you can think about is how hard your 		
CF | heart is beating. You stayed up all night working on that report - 		
CF | what are you going to do? What are you going to do? 		
CF | 		
CF | > 		Jacqueline says, "MOM COULD SEND THE REPORT TO US"
		Knight_Otu says, "Calmness."
		Jacqueline says, "I AM CALM"
DavidW says (to ClubFloyd), "remember calmness" 		
CF ] Library 		
CF | > 		
CF | > REMEMBER CALMNESS 		
CF | 		
CF | You take a deep breath and remember not to let your mind convince you 		
CF | something is scary when it doesn't need to be. 		
CF | 		
CF | You feel a little better now as the panic clears from your head. Your 		
CF | goal is clear - you need to get back home, come back, print it out, 		
CF | and hand it to the office before the deadline at 4pm. Only thing is, 		
CF | it's already 1pm, the end of your lunch break, and you're supposed to 		
CF | be in a Maths lesson in ten minutes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "call mom" 		
CF ] Library 		
CF | > 		
CF | > CALL MOM 		
CF | 		
CF | Making phone calls in the library is a good way to make the librarian 		
CF | hate you. 		
CF | 		
CF | > 		Jacqueline says, "HEH"
		Jacqueline says, "Oops. Caps lock."
		Jacqueline asks, "Skip class?"
		MoyTW says, "These librarians care a lot more about quiet than the ones at my high school."
DavidW says (to ClubFloyd), "go home" 		
CF ] Library 		
CF | > 		
CF | > GO HOME 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "skip class" 		
CF ] Library 		
CF | > 		
CF | > SKIP CLASS 		
CF | 		
CF | I only understood you as far as wanting to skip. 		
CF | 		
CF | > 		Knight_Otu says, "Somehow, all game librarians do."
		Jacqueline nods.
DavidW says (to ClubFloyd), "remember audacity" 		
CF ] Library 		
CF | > 		
CF | > REMEMBER AUDACITY 		
CF | 		
CF | You think of the risks you've taken in the past and remind yourself 		
CF | that, sometimes, there is no safe way to get things done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "call home" 		
CF ] Library 		
CF | > 		
CF | > CALL HOME 		
CF | 		
CF | Making phone calls in the library is a good way to make the librarian 		
CF | hate you. 		
CF | 		
CF | Audacity wasn't useful for that; you stop concentrating on it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "home" 		
CF ] Library 		
CF | > 		
CF | > HOME 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Library 		
CF | > 		
CF | > OUT 		
CF | 		
CF | But you aren't in anything at the moment. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "l" 		
CF ] Library 		
CF | > 		
CF | > L 		
CF | 		
CF | Library 		
CF | You're sat in front of one of the computers in your sixth form 		
CF | college's library, and you've just realised - you've messed up. Long 		
CF | story short, you're missing the whole last section of your report, and 		
CF | your laptop is all the way back home. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x computer" 		
CF ] Library 		
CF | > 		
CF | > X COMPUTER 		
CF | 		
CF | Frustratingly slow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "call maya" 		
CF ] Library 		
CF | > 		
CF | > CALL MAYA 		
CF | 		
CF | Making phone calls in the library is a good way to make the librarian 		
CF | hate you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "text mom" 		
CF ] Library 		
CF | > 		
CF | > TEXT MOM 		
CF | 		
CF | Yeah, you're not telling your mum about this... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "text maya" 		
CF ] Library 		
CF | > 		
CF | > TEXT MAYA 		
CF | 		
CF | "sent myself the wrong version of my report..." you type. 		
CF | 		
CF | "damn! you have to hand that in after our maths lesson today?" comes 		
CF | Maya's quick reply. 		
CF | 		
CF | "yup" 		
CF | 		
CF | "well, you know what i'd do ;)" 		
CF | 		
CF | And you can tell just what your friend is implying - that you should 		
CF | skip the lesson. You'd need to get Maya to cover for you though, and 		
CF | Mr Wright isn't known for being friendly most days... 		
CF | 		
CF | > 		Knight_Otu says, "Right, I was about to suggest texting."
		Jacqueline says, "YES"
		Jacqueline says, "We didn't need Maya to tell us that, game."
		DavidW says, "I've never texted in real life. It's not something I think of doing."
Jacqueline says (to ClubFloyd), "text maya" 		
CF ] Library 		
CF | > 		
CF | > TEXT MAYA 		
CF | 		
CF | "yeah, can you cov" 		
CF | 		
CF | You get partway through the message when you realise it's completely 		
CF | out of character for you. Asking a friend to lie to a teacher so you 		
CF | can ditch a lesson? It seems risky. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "audacious" 		
CF ] Library 		
CF | > 		
CF | > AUDACIOUS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remember audacity" 		
CF ] Library 		
CF | > 		
CF | > REMEMBER AUDACITY 		
CF | 		
CF | You think of the risks you've taken in the past and remind yourself 		
CF | that, sometimes, there is no safe way to get things done. 		
CF | 		
CF | > 		Jacqueline says, "Thank you"
DavidW says (to ClubFloyd), "text maya" 		
CF | > 		
CF | > TEXT MAYA 		
CF | 		
CF | Maybe it's a slightly reckless plan, but it's all you can think of: 		
CF | you're going to ditch Maths, and you're going to ask Maya to cover for 		
CF | you. 		
CF | 		
CF | "yeah, can you cover for me? tell mr wright i'm ill?" you type. 		
CF | 		
CF | "i got you! now go get your report!!" 		
CF | 		
CF | You knew you could count on her. But then your phone buzzes again - 		
CF | 		
CF | "also i'm proud of your rebellious streak hahaha" 		
CF | 		
CF | You smirk at that. She was always a bad influence. 		
CF | 		
CF | You grab your things and head out of the building, grateful that the 		
CF | receptionist is too busy to ask where you're going. 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Your Old Bedroom 		
CF | It was a half hour bus journey from college, and your heart was in 		
CF | your mouth for most of it, but Maya texted you to say Mr Wright wasn't 		
CF | suspicious, and thus you could relax. You got home, resent the file - 		
CF | three times, to make sure you definitely didn't mess it up again - and 		
CF | made it back to the library to print, all in good time. You were 		
CF | sweating a little bit as you handed it in, but Maya was there by your 		
CF | side, and there to hi-five you once it was done. 		
CF | 		
CF | And it was all worth it. It might have been written in the early hours 		
CF | of the morning, and you did almost miss the deadline altogether, but 		
CF | it was one of the best marks you ever got. 		
CF | 		
CF | (You have learned the lesson of DILIGENCE. To remind yourself of 		
CF | this lesson, REMEMBER DILIGENCE - this will allow you to apply this 		
CF | lesson to your next action. To check which lessons you have learned, 		
CF | REMEMBER LESSONS.) 		
CF | 		
CF | Your Old Bedroom 		
CF | On the right side of the room is your bed - or rather, bedframe, since 		
CF | the mattress is gone. Next to the end where the pillow would have 		
CF | been, there's a little bedside table. A wooden wardrobe sits in the 		
CF | far left corner. Beside it, there's a low chest of drawers. There's a 		
CF | window on the wall opposite the door, looking out onto the street. The 		
CF | light switch is on the wall next to the door, whilst the wall above 		
CF | the bed is covered in old blu-tac stains. 		
CF | 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Your Old Bedroom 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a leavers hoodie 		
CF | a birthday card 		
CF | a teddy bear 		
CF | a Physics report 		
CF | a comic drawing 		
CF | a bin bag 		
CF | a green paper folder 		
CF | 		
CF | > 		Jacqueline asks, "GOOGLE DILIGENTLY?"
		Jacqueline says, "Kidding"
		Jacqueline says, "Maybe."
DavidW says (to ClubFloyd), "reminisce on card" 		
CF | > 		
CF | > REMINISCE ON CARD 		
CF | 		
CF | You close your eyes, and you dive deep into the memory evoked by the 		
CF | birthday card. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Motorway 		
CF | 		
CF | Motorway 		
CF | It's a dreary day for March - gloomy clouds cover the sky. The road is 		
CF | busy, but not packed - three lanes on both sides, everyone else's cars 		
CF | working just fine as they whizz past. The steep banks on each side of 		
CF | the motorway are covered in nothing but weeds and small trees, and 		
CF | you're far away from the last service station you passed. 		
CF | 		
CF | It's just you and your dad's car. 		
CF | 		
CF | > 		Knight_Otu says, ">I only understood you as far as you wanting to google."
DavidW says (to ClubFloyd), "remember diligence" 		
CF ] Motorway 		
CF | > 		
CF | > REMEMBER DILIGENCE 		
CF | 		
CF | You steel yourself to put some effort in, because you've learned that 		
CF | often there's just no way around some hard work. 		
CF | 		
CF | > 		Jacqueline says (to KO), "heh"
DavidW says (to ClubFloyd), "google" 		
CF ] Motorway 		
CF | > 		
CF | > GOOGLE 		
CF | 		
CF | You take out your phone again and prepare yourself to keep reading. 		
CF | It's draining, trying to make sense of all these mechanical terms 		
CF | you're unfamiliar with, but you keep reading, and hoping there'll be 		
CF | some magic, easy fix. 		
CF | 		
CF | You follow the steps on some How To article, trying to narrow down the 		
CF | problem, but when it comes to testing whether your windshield wipers 		
CF | still work, you come to the depressing conclusion that it might be the 		
CF | battery after all. And there's not a lot you can do about that by 		
CF | yourself. 		
CF | 		
CF | > 		Jacqueline says, "We need a memory that will make us electric."
DavidW says (to ClubFloyd), "google" 		
CF ] Motorway 		
CF | > 		
CF | > GOOGLE 		
CF | 		
CF | Unfortunately, Google can't magic a new battery out of thin air. If 		
CF | only that magic notebook you used to write comics about was real... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "draw battery" 		
CF ] Motorway 		
CF | > 		
CF | > DRAW BATTERY 		
CF | 		
CF | You have nothing to draw that on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "text isaac" 		
CF ] Motorway 		
CF | > 		
CF | > TEXT ISAAC 		
CF | 		
CF | "hello mr know it all, do you know how to fix a broken car?" you send. 		
CF | 		
CF | "you're gonna need to be a little more specific" Isaac replies. 		
CF | 		
CF | "engine won't start" 		
CF | 		
CF | "still not specific enough" 		
CF | 		
CF | "i don't know anything about cars!!" 		
CF | 		
CF | "sorry, if i was there i'd help you :(" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "draw isaac" 		
CF ] Motorway 		
CF | > 		
CF | > DRAW ISAAC 		
CF | 		
CF | You have nothing to draw that on. 		
CF | 		
CF | > 		Jacqueline asks, "Diligently text?"
		Jacqueline says, "He sounds promising"
DavidW says (to ClubFloyd), "text isaac" 		
CF ] Motorway 		
CF | > 		
CF | > TEXT ISAAC 		
CF | 		
CF | It sounds like Isaac won't be able to help you much here. 		
CF | 		
CF | > 		Knight_Otu says, "We may have to text Maya that we'll be late."
DavidW says (to ClubFloyd), "x cars" 		
CF ] Motorway 		
CF | > 		
CF | > X CARS 		
CF | 		
CF | A white BMW, a red Ford, a white Mercedes... they all drive past, 		
CF | either not seeing or ignoring you looking sorry for yourself. Maybe 		
CF | you could try and WAVE to get someone's attention? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "remember diligence" 		
CF ] Motorway 		
CF | > 		
CF | > REMEMBER DILIGENCE 		
CF | 		
CF | You steel yourself to put some effort in, because you've learned that 		
CF | often there's just no way around some hard work. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "text isaac" 		
CF ] Motorway 		
CF | > 		
CF | > TEXT ISAAC 		
CF | 		
CF | It sounds like Isaac won't be able to help you much here. 		
CF | 		
CF | Diligence wasn't useful for that; you stop concentrating on it. 		
CF | 		
CF | > 		Jacqueline says, "oh"
		Jacqueline says, "meh"
		DavidW says, "I think we need to flag another driver down to help us."
		Jacqueline says, "Hm. Okay"
DavidW says (to ClubFloyd), "wave at cars" 		
CF ] Motorway 		
CF | > 		
CF | > WAVE AT CARS 		
CF | 		
CF | Despite your desperation, you feel too self-conscious to try and flag 		
CF | anyone down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remember confidence" 		
CF ] Motorway 		
CF | > 		
CF | > REMEMBER CONFIDENCE 		
CF | 		
CF | You remind yourself that you're a cool, competent person capable of 		
CF | cool, competent things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave at cars" 		
CF ] Motorway 		
CF | > 		
CF | > WAVE AT CARS 		
CF | 		
CF | You wave an arm, ignoring how stupid you feel. Nobody slows down, and 		
CF | your confidence only lasts for about a minute before you lose hope 		
CF | again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remember audacity" 		
CF ] Motorway 		
CF | > 		
CF | > REMEMBER AUDACITY 		
CF | 		
CF | You think of the risks you've taken in the past and remind yourself 		
CF | that, sometimes, there is no safe way to get things done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave at cars" 		
CF ] Motorway 		
CF | > 		
CF | > WAVE AT CARS 		
CF | 		
CF | It's mildly suicidal, but you try stepping out of the hard shoulder a 		
CF | little bit, and wave at the next car in the outermost lane. All you 		
CF | get is a very angry honk, and you jump back out of the way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remember diligence" 		
CF ] Motorway 		
CF | > 		
CF | > REMEMBER DILIGENCE 		
CF | 		
CF | You steel yourself to put some effort in, because you've learned that 		
CF | often there's just no way around some hard work. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave at cars" 		
CF ] Motorway 		
CF | > 		
CF | > WAVE AT CARS 		
CF | 		
CF | Despite your desperation, you feel too self-conscious to try and flag 		
CF | anyone down. 		
CF | 		
CF | Diligence wasn't useful for that; you stop concentrating on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remember confidence" 		
CF ] Motorway 		
CF | > 		
CF | > REMEMBER CONFIDENCE 		
CF | 		
CF | You remind yourself that you're a cool, competent person capable of 		
CF | cool, competent things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remember diligence" 		
CF ] Motorway 		
CF | > 		
CF | > REMEMBER DILIGENCE 		
CF | 		
CF | You forget about confidence and remember diligence instead. 		
CF | 		
CF | You steel yourself to put some effort in, because you've learned that 		
CF | often there's just no way around some hard work. 		
CF | 		
CF | > 		DavidW says, "oh, we can't mix 'em."
DavidW says (to ClubFloyd), "remember confidence" 		
CF ] Motorway 		
CF | > 		
CF | > REMEMBER CONFIDENCE 		
CF | 		
CF | You forget about diligence and remember confidence instead. 		
CF | 		
CF | You remind yourself that you're a cool, competent person capable of 		
CF | cool, competent things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave at cars" 		
CF ] Motorway 		
CF | > 		
CF | > WAVE AT CARS 		
CF | 		
CF | You wave an arm, ignoring how stupid you feel. Nobody slows down, and 		
CF | your confidence only lasts for about a minute before you lose hope 		
CF | again. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "remember calmness" 		
CF ] Motorway 		
CF | > 		
CF | > REMEMBER CALMNESS 		
CF | 		
CF | You take a deep breath and remember not to let your mind convince you 		
CF | something is scary when it doesn't need to be. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave at cars" 		
CF ] Motorway 		
CF | > 		
CF | > WAVE AT CARS 		
CF | 		
CF | Despite your desperation, you feel too self-conscious to try and flag 		
CF | anyone down. 		
CF | 		
CF | Calmness wasn't useful for that; you stop concentrating on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search car" 		
CF ] Motorway 		
CF | > 		
CF | > SEARCH CAR 		
CF | 		
CF | The only things you have in the car is some changes of clothes, 		
CF | snacks, and a collection of balloons spelling out Maya's name. There's 		
CF | also an envelope containing her birthday card - you can't wait to see 		
CF | her face when she reads it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x snacks" 		
CF ] Motorway 		
CF | > 		
CF | > X SNACKS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clothes" 		
CF ] Motorway 		
CF | > 		
CF | > X CLOTHES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show leg" 		
CF ] Motorway 		
CF | > 		
CF | > SHOW LEG 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "snrk"
		Jacqueline asks, "Have we exhausted our abilities to reminisce?"
		Jacqueline asks, "Like, is there another memory that comes before this still?"
		DavidW says, "I don't know."
DavidW says (to ClubFloyd), "pinch" 		
CF | > 		
CF | > PINCH 		
CF | 		
CF | Maybe you can't reach the end of this memory just yet. You pinch 		
CF | yourself hard, and open your eyes. 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Your Old Bedroom 		
CF | 		
CF | Your Old Bedroom 		
CF | You're back to the present, back to holding this card. 		
CF | 		
CF | You sigh. Even just reliving that memory, you feel helpless. You 		
CF | didn't manage to fix that car. You didn't manage to make that flight. 		
CF | 		
CF | You didn't manage to see Maya one last time, before her accident a 		
CF | couple of weeks later. 		
CF | 		
CF | It's a guilt you've been carrying with you ever since, missing her 		
CF | last birthday. She'd always been there for you, ever since she first 		
CF | grabbed that comic from your desk. All you had to do was just be there 		
CF | for her that night - and you messed that up. 		
CF | 		
CF | But, you suppose, maybe that's the hardest lesson there is. Sometimes 		
CF | there's just nothing you can do. You can be calm and you can be 		
CF | confident and you can be daring and you can be diligent, and it still 		
CF | won't change a thing. You can only give up. 		
CF | 		
CF | It's a way you've not really thought about it before, but as you stand 		
CF | here, holding this undelivered birthday card, you realise that it 		
CF | makes no sense to keep blaming yourself. You did everything you could 		
CF | have. And you couldn't have known Maya's time would be up so soon 		
CF | after... 		
CF | 		
CF | That's the past now. There's no use holding onto these things, or onto 		
CF | that guilt. You place the card into the bin bag, along with everything 		
CF | else, and you leave the room. 		
CF | 		
CF | (You have learned the lesson of ACCEPTANCE.) 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | Thank you so much for playing Moving (On). This was thrown together 		
CF | for the NarraScope 2020 Game Jam with the theme "growth" (a big thank 		
CF | you to the organizers too!) 		
CF | 		
CF | I didn't leave myself enough time for polish and testing as I would 		
CF | have liked, so please send any typos or bugs my way. Or any thoughts 		
CF | in general, I'd love to hear them! 		
CF | 		
CF | You can find me on Twitter and itch.io as @quackoquack :) 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jacqueline says, "Yeah. I wondered why we still had the card."
		Jacqueline says, "Now we know."
		Knight_Otu says, "Ouch."
		Jacqueline says, "Also, if she was our best friend, seems like she would have freakin' understood."
		DavidW says, "I didn't even think of that, that it was undelivered."
		Jacqueline exclaims, "Oh!"
		Jacqueline says, "OH GOD SHE DIED"
		Jacqueline asks, "???????????????"
		Knight_Otu says, "Yeah."
		MoyTW says, "That was interesting, because the author was definitely - yeah, that's the implication."
		Jacqueline says, "I can't hear you through the crying, ,KO"
		Jacqueline says, ";Aw man."
		Jacqueline says, "I can no longer punctuate"
		Jacqueline says, "Remember punctuation"
		Jacqueline says, "That was good, but daaaammmnn"
		Jacqueline says, "I'm back to crossed arms and frowning"
		MoyTW says, "Hahaha. Y'all seemed to have such a negative reaction to the alcohol buying scene, I was surprised."
		DavidW says, "These laws exist for reasons, y'know."
		Jacqueline says (to MoyTW), "To be fair, I was being hypocritically negative."
		Jacqueline says, "I may be good for today."
		Jacqueline asks, "Could we save the other two games for next week?"
		Knight_Otu says, "They may learn to drink responsibly at age 16... but probably not by buying the beer illicitly."
		DavidW says, "Sure, we can stop here for today."
		Knight_Otu says, "Sure, we can have a short session today."
		MoyTW says, "No problems with that."
		DavidW says, "Maybe in another game we'll get the hair dye."
		Jacqueline says, "I'mmago be sad now."
		DavidW says, "quackoquack has written one other game."
		Jacqueline says (to DW), "oh?"
		Jacqueline says, "Good writer."
		Jacqueline asks, "What's the other game?"
		MoyTW asks, "Uh, I see five?"
		DavidW asks, "'Mind the Gap' :: You're in London for a day, and your friends are all unhelpfully scattered across Zone 1. Can you visit them all before your night bus leaves the city?"
		MoyTW says, "[LINK]"
		DavidW says, "oh, I was only looking at IFDB."
		DavidW says, "[LINK]"
		Knight_Otu says, "Not all of them are IF, I guess."



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ClubFloyd Transcript:
Office Goose by Lizzard
Founder's Mercy by Thomas Insel
As played on ifMUD on July 26, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Office Goose written by Lizzard, and Founder's Mercy written by Thomas Insel. At the time of posting this transcript (on Sept 20, 2020), Founder's Mercy had received the Audience Choice awards for Best Implementation, Best Puzzles, Best Worldbuilding, and Main Festival in the Spring Thing 2019, and had been nominated for Best Setting in the 2019 Xyzzy Awards. You can learn more about the games, including how to download them, by visiting the IFDB pages: Founder's Mercy, and Office Goose.

WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

To skip directly to a particular game, click on its title:

Office Goose by Lizzard
Founder's Mercy by Thomas Insel
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		DavidW asks, "So what are people in the mood for? Spacestation adventure or office mayhem as a goose?"
		Knight_Otu says, "Goose mayhem sounds more distracting from the state of the world."
		DavidW says, "Sure."
DavidW says (to ClubFloyd), "who" 		
CF ] Your Old Bedroom 		
CF | > 		
CF | > WHO 		
CF | 		
CF | Please give one of the answers above. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		
DavidW says (to ClubFloyd), "load sleepmask officegoose" 		
CF ] Open-plan office Score: 0/13 		
CF | 		
CF | 		
CF | 		
CF | Office Goose 		
CF | An Interactive Fiction by Lizzard 		
CF | Release 11 / Serial number 200101 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | It's a beautiful day in the office, and you are a horrible goose. 		
CF | (If you aren't sure how to play, type "help" and hit enter.) 		
CF | 		
CF | Open-plan office 		
CF | You're in a large open room. Narrow corridors run between grey-walled 		
CF | cubicles. Exits lead east, west, and south. 		
CF | 		
CF | You can see a potted palm and a printer here. 		
CF | 		
CF | > 		Jacqueline says, "Oh, lemme see about the code."
		MoyTW says, "It's an open-plan office, boo."
DavidW says (to ClubFloyd), "x me" 		
CF ] Open-plan office Score: 0/13 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You're large, you're white, and you're waddling. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x palm" 		
CF ] Open-plan office Score: 0/13 		
CF | > 		
CF | > X PALM 		
CF | 		
CF | A large indoor plant with luxuriant fronds. 		
CF | You feel an urge to peck it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck it" 		
CF ] Open-plan office Score: 0/13 		
CF | > 		
CF | > PECK IT 		
CF | 		
CF | You jab your beak at the potted palm. 		
CF | 		
CF | Dirt spills out. How satisfying. You could probably pick up the whole 		
CF | plant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x printer" 		
CF ] Open-plan office Score: 0/13 		
CF | > 		
CF | > X PRINTER 		
CF | 		
CF | This large printer has a ton of options for copying, collating, and 		
CF | stapling. 		
CF | What would happen if you pecked it, hard, with your powerful beak? 		
CF | 		
CF | The printer is currently switched off. 		
CF | 		
CF | You feel a mighty primal urge to honk, to flap, and to peck things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck printer" 		
CF ] Open-plan office Score: 1/13 		
CF | > 		
CF | > PECK PRINTER 		
CF | 		
CF | You jab your beak at the printer. 		
CF | The printer switches on. 		
CF | 		
CF | Some sheets of paper fly out of the printer and across the room. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x paper" 		
CF ] Open-plan office Score: 1/13 		
CF | > 		
CF | > X PAPER 		
CF | 		
CF | You see nothing special about the sheets of paper. 		
CF | 		
CF | > 		Jacqueline says, "Oh, I'll wait to reveal the QR code content until we go to space."
DavidW says (to ClubFloyd), "take palm" 		
CF ] Open-plan office Score: 2/13 		
CF | > 		
CF | > TAKE PALM 		
CF | 		
CF | You stretch out your neck, biting and gnashing. 		
CF | 		
CF | You grab the torn-up potted palm with your powerful beak. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit printer with palm" 		
CF ] Open-plan office Score: 2/13 		
CF | > 		
CF | > HIT PRINTER WITH PALM 		
CF | 		
CF | I only understood you as far as wanting to hit the dented printer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw palm" 		
CF ] Open-plan office Score: 2/13 		
CF | > 		
CF | > THROW PALM 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		DavidW says, "I don't know where to take the palm yet, and I bet we can only take one thing at a time."
		DavidW asks, "West, east, or south?"
		Knight_Otu says, "That seems likely."
		Roger says, "seems like good guess"
		Knight_Otu asks, "East?"
DavidW says (to ClubFloyd), "e" 		
CF ] Office kitchen Score: 2/13 		
CF | > 		
CF | > E 		
CF | 		
CF | You waddle over with deadly purpose. 		
CF | 		
CF | Office kitchen 		
CF | This mini kitchen has tasty snacks and bad coffee. The main office is 		
CF | just to the west. 		
CF | 		
CF | You can see a pod-based coffee maker, a sink, a cabinet (closed), and 		
CF | a purple-haired developer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x developer" 		
CF ] Office kitchen Score: 2/13 		
CF | > 		
CF | > X DEVELOPER 		
CF | 		
CF | The purple-haired developer is carrying a cup of coffee. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "honk" 		
CF ] Office kitchen Score: 2/13 		
CF | > 		
CF | > HONK 		
CF | 		
CF | HONK!!!! 		
CF | 		
CF | Startled, a hapless office worker looks up in alarm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bite developer" 		
CF ] Office kitchen Score: 3/13 		
CF | > 		
CF | > BITE DEVELOPER 		
CF | 		
CF | You jab your beak at the purple-haired developer. 		
CF | 		
CF | The developer shrieks in rage. She comes at you ready to kill. 		
CF | 		
CF | "Horrible goose," yells the enraged developer, chasing you. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Open-plan office Score: 3/13 		
CF | > 		
CF | > W 		
CF | 		
CF | You waddle over with deadly purpose. 		
CF | 		
CF | Open-plan office 		
CF | You're in a large open room. Narrow corridors run between grey-walled 		
CF | cubicles. Exits lead east, west, and south. 		
CF | 		
CF | You can see a torn-up potted palm tree, some spilled dirt, some sheets 		
CF | of paper, and a dented printer here. 		
CF | 		
CF | "Catch it," yells the enraged developer. She trips over you, swearing. 		
CF | 		
CF | The wet, scalded developer arrives from the east. 		
CF | 		
CF | > 		Knight_Otu says, "My."
DavidW says (to ClubFloyd), "flap" 		
CF ] Open-plan office Score: 3/13 		
CF | > 		
CF | > FLAP 		
CF | 		
CF | You flap your wings, menacing everything in the near vicinity. 		
CF | 		
CF | Everyone in the room starts in surprise. 		
CF | 		
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her 		
CF | own glasses onto the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take glasses" 		
CF ] Open-plan office Score: 3/13 		
CF | > 		
CF | > TAKE GLASSES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Office kitchen Score: 3/13 		
CF | > 		
CF | > E 		
CF | 		
CF | You waddle over with deadly purpose. 		
CF | 		
CF | Office kitchen 		
CF | This mini kitchen has tasty snacks and bad coffee. The main office is 		
CF | just to the west. 		
CF | 		
CF | You can see puddles of spilled coffee, an empty coffee cup, a 		
CF | pod-based coffee maker, a sink, and a cabinet (closed) here. 		
CF | 		
CF | "Nnnnnnggggg," yells the enraged developer. 		
CF | 		
CF | The wet, scalded developer arrives from the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck cabinet" 		
CF ] Office kitchen Score: 3/13 		
CF | > 		
CF | > PECK CABINET 		
CF | 		
CF | You jab your beak at the cabinet. 		
CF | 		
CF | "Nnnnnnggggg," yells the enraged developer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cabinet" 		
CF ] Office kitchen Score: 3/13 		
CF | > 		
CF | > OPEN CABINET 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | "Catch it," yells the enraged developer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck sink" 		
CF ] Office kitchen Score: 4/13 		
CF | > 		
CF | > PECK SINK 		
CF | 		
CF | You jab your beak at the sink. 		
CF | The sink switches on. 		
CF | 		
CF | The faucet cracks. Water sprays all over! 		
CF | 		
CF | "Horrible goose," yells the enraged developer, chasing you. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Open-plan office Score: 4/13 		
CF | > 		
CF | > W 		
CF | 		
CF | You waddle over with deadly purpose. 		
CF | 		
CF | Open-plan office 		
CF | You're in a large open room. Narrow corridors run between grey-walled 		
CF | cubicles. Exits lead east, west, and south. 		
CF | 		
CF | You can see a torn-up potted palm tree, some spilled dirt, some sheets 		
CF | of paper, and a dented printer here. 		
CF | 		
CF | "Horrible goose," yells the enraged developer. She trips over you, 		
CF | swearing. 		
CF | 		
CF | The wet, scalded developer arrives from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Conference room Score: 4/13 		
CF | > 		
CF | > W 		
CF | 		
CF | You waddle over with deadly purpose. 		
CF | 		
CF | Conference room 		
CF | A large board room with chairs arranged around a central table. 		
CF | Through the open door, you can see the main office to the east. 		
CF | 		
CF | You can see a project manager, an ipad, and a video camera here. 		
CF | 		
CF | "Catch it," yells the enraged developer, chasing you. 		
CF | 		
CF | The wet, scalded developer arrives from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck camera" 		
CF ] Conference room Score: 4/13 		
CF | > 		
CF | > PECK CAMERA 		
CF | 		
CF | You leap several feet in the air but fail to peck the video camera. 		
CF | 		
CF | "Nnnnnnggggg," yells the enraged developer. She trips over you, 		
CF | swearing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ipad" 		
CF ] Conference room Score: 4/13 		
CF | > 		
CF | > TAKE IPAD 		
CF | 		
CF | You stretch out your neck, biting and gnashing. 		
CF | 		
CF | It's too big. Maybe you could peck it instead. 		
CF | 		
CF | "Horrible goose," yells the enraged developer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck ipad" 		
CF ] Conference room Score: 5/13 		
CF | > 		
CF | > PECK IPAD 		
CF | 		
CF | You jab your beak at the ipad. 		
CF | 		
CF | A huge picture of a plump goose fills the conference room screen. 		
CF | The conference call participants all start talking at once! 		
CF | Someone yells, "STOP THAT GOOSE!" and starts to chase you! 		
CF | 		
CF | "Catch it," yells the enraged developer, chasing you. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "I'm hung up trying to pronounce nnnnnnggggg"
DavidW says (to ClubFloyd), "honk" 		
CF ] Conference room Score: 5/13 		
CF | > 		
CF | > HONK 		
CF | 		
CF | HONK!!!! 		
CF | 		
CF | A person near you jumps in fear. 		
CF | 		
CF | "Catch it," yells the enraged developer, chasing you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bite manager" 		
CF ] Conference room Score: 6/13 		
CF | > 		
CF | > BITE MANAGER 		
CF | 		
CF | You jab your beak at the flustered manager. 		
CF | 		
CF | You peck her in the butt, feeling a deep sense of satisfaction. 		
CF | "OUCH!!! HEY!!!" 		
CF | The project manager leaps up from her chair! 		
CF | 		
CF | "Catch it," yells the enraged developer. She flails, knocking her own 		
CF | glasses onto the floor. 		
CF | "What the heck," shrieks the manager, lurching forward. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Open-plan office Score: 6/13 		
CF | > 		
CF | > E 		
CF | 		
CF | You waddle over with deadly purpose. 		
CF | 		
CF | Open-plan office 		
CF | You're in a large open room. Narrow corridors run between grey-walled 		
CF | cubicles. Exits lead east, west, and south. 		
CF | 		
CF | You can see a torn-up potted palm tree, some spilled dirt, some sheets 		
CF | of paper, and a dented printer here. 		
CF | 		
CF | "Horrible goose," yells the enraged developer. She flails, knocking 		
CF | her own glasses onto the floor. 		
CF | 		
CF | The wet, scalded developer arrives from the west. 		
CF | 		
CF | "My meeting," shrieks the manager. She falls over a chair. 		
CF | 		
CF | The flustered manager arrives from the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Cubicle Score: 6/13 		
CF | > 		
CF | > S 		
CF | 		
CF | You waddle over with deadly purpose. 		
CF | 		
CF | Cubicle 		
CF | An adjustable standing/sitting desk dominates this spacious cubicle. 		
CF | The main office is just to the north. 		
CF | 		
CF | You can see an adjustable desk (on which are a tattered copy of the 		
CF | book 'Design Patterns' and a laptop) here. 		
CF | 		
CF | "Catch it," yells the enraged developer. She trips over you, swearing. 		
CF | 		
CF | The wet, scalded developer arrives from the north. 		
CF | 		
CF | "Get it out of here," shrieks the manager. 		
CF | 		
CF | The flustered manager arrives from the north. 		
CF | 		
CF | > 		Knight_Otu asks, "How did the manager miss the commotion the whole time?"
		Jacqueline says, "They're a manager."
DavidW says (to ClubFloyd), "peck laptop" 		
CF ] Cubicle Score: 7/13 		
CF | > 		
CF | > PECK LAPTOP 		
CF | 		
CF | You jab your beak at the laptop. 		
CF | 		
CF | Your beak mashes the keys and cracks the screen. 		
CF | 		
CF | "Horrible goose," yells the enraged developer, chasing you. 		
CF | "Aaaaagggghh," shrieks the manager. She falls over a chair. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Knight_Otu says, "Point taken."
		Jacqueline says, "(Just kidding, managers who read this. I, too, have been a manager.)"
DavidW says (to ClubFloyd), "honk" 		
CF ] Cubicle Score: 7/13 		
CF | > 		
CF | > HONK 		
CF | 		
CF | HONK!!!! 		
CF | 		
CF | Someone does a double take as they realize how close you are. 		
CF | 		
CF | "Catch it," yells the enraged developer. She flails, knocking her own 		
CF | glasses onto the floor. 		
CF | "My meeting," shrieks the manager, lurching forward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flap" 		
CF ] Cubicle Score: 7/13 		
CF | > 		
CF | > FLAP 		
CF | 		
CF | You flap your wings, menacing everything in the near vicinity. 		
CF | 		
CF | One of your powerful wings clubs someone in the elbow. 		
CF | 		
CF | "Horrible goose," yells the enraged developer, chasing you. 		
CF | "Get it out of here," shrieks the manager, lurching forward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Cubicle Score: 7/13 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | A beautiful ergonomic desk, adjustable with electronic controls. 		
CF | 		
CF | On the adjustable desk are a tattered copy of the book 'Design 		
CF | Patterns' and a broken laptop. 		
CF | 		
CF | "Horrible goose," yells the enraged developer. She flails, knocking 		
CF | her own glasses onto the floor. 		
CF | "Aaaaagggghh," shrieks the manager. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck desk" 		
CF ] Cubicle Score: 8/13 		
CF | > 		
CF | > PECK DESK 		
CF | 		
CF | You jab your beak at the adjustable desk. 		
CF | 		
CF | The desk starts going up and down at random. 		
CF | 		
CF | "Catch it," yells the enraged developer. 		
CF | "Aaaaagggghh," shrieks the manager. She falls over a chair. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take book" 		
CF ] Cubicle Score: 9/13 		
CF | > 		
CF | > TAKE BOOK 		
CF | 		
CF | You stretch out your neck, biting and gnashing. 		
CF | 		
CF | You grab the tattered copy of the book 'Design Patterns' with your 		
CF | powerful beak. 		
CF | 		
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her 		
CF | own glasses onto the floor. 		
CF | "What the heck," shrieks the manager. She falls over a chair. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Open-plan office Score: 9/13 		
CF | > 		
CF | > N 		
CF | 		
CF | You waddle over with deadly purpose. 		
CF | 		
CF | Open-plan office 		
CF | You're in a large open room. Narrow corridors run between grey-walled 		
CF | cubicles. Exits lead east, west, and south. 		
CF | 		
CF | You can see a torn-up potted palm tree, some spilled dirt, some sheets 		
CF | of paper, and a dented printer here. 		
CF | 		
CF | "Horrible goose," yells the enraged developer, chasing you. 		
CF | 		
CF | The wet, scalded developer arrives from the south. 		
CF | 		
CF | "What the heck," shrieks the manager. She falls over a chair. 		
CF | 		
CF | The flustered manager arrives from the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tear book" 		
CF ] Open-plan office Score: 9/13 		
CF | > 		
CF | > TEAR BOOK 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat book" 		
CF ] Open-plan office Score: 10/13 		
CF | > 		
CF | > EAT BOOK 		
CF | 		
CF | You shred the book into tiny pieces. 		
CF | 		
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her 		
CF | own glasses onto the floor. 		
CF | "What the heck," shrieks the manager. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Conference room Score: 10/13 		
CF | > 		
CF | > W 		
CF | 		
CF | You waddle over with deadly purpose. 		
CF | 		
CF | Conference room 		
CF | A large board room with chairs arranged around a central table. 		
CF | Through the open door, you can see the main office to the east. 		
CF | 		
CF | You can see a battered and scratched ipad and a video camera here. 		
CF | 		
CF | "Nnnnnnggggg," yells the enraged developer, chasing you. 		
CF | 		
CF | The wet, scalded developer arrives from the east. 		
CF | 		
CF | "Aaaaagggghh," shrieks the manager. She falls over a chair. 		
CF | 		
CF | The flustered manager arrives from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push camera" 		
CF ] Conference room Score: 10/13 		
CF | > 		
CF | > PUSH CAMERA 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | "Catch it," yells the enraged developer, chasing you. 		
CF | "Get it out of here," shrieks the manager. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x camera" 		
CF ] Conference room Score: 10/13 		
CF | > 		
CF | > X CAMERA 		
CF | 		
CF | You see nothing special about the video camera. 		
CF | 		
CF | "Catch it," yells the enraged developer. She trips over you, swearing. 		
CF | "Get it out of here," shrieks the manager. She falls over a chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck camera" 		
CF ] Conference room Score: 10/13 		
CF | > 		
CF | > PECK CAMERA 		
CF | 		
CF | You leap several feet in the air but fail to peck the video camera. 		
CF | 		
CF | "Catch it," yells the enraged developer. She trips over you, swearing. 		
CF | "Aaaaagggghh," shrieks the manager, lurching forward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flap" 		
CF ] Conference room Score: 10/13 		
CF | > 		
CF | > FLAP 		
CF | 		
CF | You flap your wings, menacing everything in the near vicinity. 		
CF | 		
CF | People leap away from the chaotic hurricane of your wings. 		
CF | 		
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her 		
CF | own glasses onto the floor. 		
CF | "What the heck," shrieks the manager. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck camera" 		
CF ] Conference room Score: 10/13 		
CF | > 		
CF | > PECK CAMERA 		
CF | 		
CF | You leap several feet in the air but fail to peck the video camera. 		
CF | 		
CF | "Catch it," yells the enraged developer, chasing you. 		
CF | "Get it out of here," shrieks the manager. 		
CF | 		
CF | > 		Knight_Otu asks, "Jump on the table first, or something?"
DavidW says (to ClubFloyd), "get on table" 		
CF ] Conference room Score: 10/13 		
CF | > 		
CF | > GET ON TABLE 		
CF | 		
CF | You get onto the table. 		
CF | 		
CF | "Catch it," yells the enraged developer. She flails, knocking her own 		
CF | glasses onto the floor. 		
CF | "Get it out of here," shrieks the manager. She falls over a chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck camera" 		
CF ] Conference room Score: 11/13 		
CF | > 		
CF | > PECK CAMERA 		
CF | 		
CF | The camera lens cracks. 		
CF | 		
CF | You jab your beak at the broken camera dangling from the ceiling. 		
CF | 		
CF | "Horrible goose," yells the enraged developer. She flails, knocking 		
CF | her own glasses onto the floor. 		
CF | "Aaaaagggghh," shrieks the manager, lurching forward. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "This is cute, and I like the concept, despite not having played the game that likely inspired it... but it's feeling repetitive, not in the good way. A little more variety in the chaos would be good."
DavidW says (to ClubFloyd), "honk" 		
CF ] Conference room Score: 11/13 		
CF | > 		
CF | > HONK 		
CF | 		
CF | HONK!!!! 		
CF | 		
CF | People in the room freeze as they try to figure out what you'll do 		
CF | next. 		
CF | 		
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her 		
CF | own glasses onto the floor. 		
CF | "Aaaaagggghh," shrieks the manager, lurching forward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Open-plan office Score: 11/13 		
CF | > 		
CF | > E 		
CF | 		
CF | You waddle over with deadly purpose. 		
CF | 		
CF | (first getting off the table) 		
CF | 		
CF | Open-plan office 		
CF | You're in a large open room. Narrow corridors run between grey-walled 		
CF | cubicles. Exits lead east, west, and south. 		
CF | 		
CF | You can see some little bits of chewed up paper, a torn-up potted palm 		
CF | tree, some spilled dirt, some sheets of paper, and a dented printer 		
CF | here. 		
CF | 		
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her 		
CF | own glasses onto the floor. 		
CF | 		
CF | The wet, scalded developer arrives from the west. 		
CF | 		
CF | "What the heck," shrieks the manager, lurching forward. 		
CF | 		
CF | The flustered manager arrives from the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Office kitchen Score: 11/13 		
CF | > 		
CF | > E 		
CF | 		
CF | You waddle over with deadly purpose. 		
CF | 		
CF | Office kitchen 		
CF | This mini kitchen has tasty snacks and bad coffee. The main office is 		
CF | just to the west. 		
CF | 		
CF | You can see puddles of water, puddles of spilled coffee, an empty 		
CF | coffee cup, a pod-based coffee maker, a sink with a broken faucet 		
CF | spraying water everywhere, and a cabinet (closed) here. 		
CF | 		
CF | "Catch it," yells the enraged developer. She flails, knocking her own 		
CF | glasses onto the floor. 		
CF | 		
CF | The wet, scalded developer arrives from the west. 		
CF | 		
CF | "Aaaaagggghh," shrieks the manager, lurching forward. 		
CF | 		
CF | The flustered manager arrives from the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck maker" 		
CF ] Office kitchen Score: 12/13 		
CF | > 		
CF | > PECK MAKER 		
CF | 		
CF | You jab your beak at the pod-based coffee maker. 		
CF | The pod-based coffee maker switches on. 		
CF | 		
CF | Coffee sprays out of the coffee maker! 		
CF | 		
CF | "Horrible goose," yells the enraged developer. 		
CF | "What the heck," shrieks the manager, lurching forward. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mug" 		
CF ] Office kitchen Score: 12/13 		
CF | > 		
CF | > TAKE MUG 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break cup" 		
CF ] Office kitchen Score: 12/13 		
CF | > 		
CF | > BREAK CUP 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | "Horrible goose," yells the enraged developer, chasing you. 		
CF | "Get it out of here," shrieks the manager, lurching forward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cup" 		
CF ] Office kitchen Score: 12/13 		
CF | > 		
CF | > TAKE CUP 		
CF | 		
CF | You stretch out your neck, biting and gnashing. 		
CF | 		
CF | You grab the empty coffee cup with your powerful beak. 		
CF | 		
CF | Taken. 		
CF | 		
CF | "Catch it," yells the enraged developer, chasing you. 		
CF | "What the heck," shrieks the manager, lurching forward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw cup" 		
CF ] Office kitchen Score: 12/13 		
CF | > 		
CF | > THROW CUP 		
CF | 		
CF | Dropped. 		
CF | 		
CF | "Catch it," yells the enraged developer. 		
CF | "Aaaaagggghh," shrieks the manager. She falls over a chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kick cup" 		
CF ] Office kitchen Score: 12/13 		
CF | > 		
CF | > KICK CUP 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get on counter" 		
CF ] Office kitchen Score: 12/13 		
CF | > 		
CF | > GET ON COUNTER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flap" 		
CF ] Office kitchen Score: 12/13 		
CF | > 		
CF | > FLAP 		
CF | 		
CF | You flap your wings, menacing everything in the near vicinity. 		
CF | 		
CF | Your flurry of wings makes people step back in dismay. 		
CF | 		
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her 		
CF | own glasses onto the floor. 		
CF | "What the heck," shrieks the manager. She falls over a chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bite manager" 		
CF ] Office kitchen Score: 12/13 		
CF | > 		
CF | > BITE MANAGER 		
CF | 		
CF | You jab your beak at the flustered manager. 		
CF | 		
CF | "Catch it," yells the enraged developer, chasing you. 		
CF | "Get it out of here," shrieks the manager. She falls over a chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck chair" 		
CF ] Office kitchen Score: 12/13 		
CF | > 		
CF | > PECK CHAIR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Office kitchen Score: 12/13 		
CF | > 		
CF | > L 		
CF | 		
CF | Office kitchen 		
CF | This mini kitchen has tasty snacks and bad coffee. The main office is 		
CF | just to the west. 		
CF | 		
CF | You can see a fire alarm, a wet empty coffee cup, puddles of spilled 		
CF | coffee, a flustered manager, a wet, scalded developer, puddles of 		
CF | water, a mangled coffee maker, a sink with a broken faucet spraying 		
CF | water everywhere, and a cabinet (closed) here. 		
CF | 		
CF | "Horrible goose," yells the enraged developer. She flails, knocking 		
CF | her own glasses onto the floor. 		
CF | "Get it out of here," shrieks the manager. She falls over a chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peck alarm" 		
CF ] Office kitchen Score: 13/13 		
CF | > 		
CF | > PECK ALARM 		
CF | 		
CF | You jab your beak at the fire alarm. 		
CF | The fire alarm switches on. 		
CF | 		
CF | The glass covering the fire alarm switch breaks. 		
CF | ooooooOOOOOOooooooo! 		
CF | The developer panics, opens a cupboard and takes out a fire 		
CF | extinguisher. 		
CF | 		
CF | oooooOOOOOOoooooo BEEP BEEP BEEP! 		
CF | 		
CF | 		
CF | Congratulations! You are the most horrible of horrible geese. 		
CF | This start-up office will never be the same. 		
CF | You run outside, ready to wreak mayhem on the rest of the world! 		
CF | 		
CF | * * * * * * * * * * * * * * * * * * 		
CF | 		
CF | Thanks to playtesters Laura Kukulski, Danny O'Brien, Potch, Britta 		
CF | Gustafson, Hannah Diaz, Milo Kim, Sigrid Ellis, and Jim Shepard. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | In that game you scored 13 out of a possible 13, in 54 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		DavidW says, "huh. Smaller game than I realized."
		Knight_Otu says, "That poor, poor office."
		MoyTW says, "I think it worked better in 3d form."
		Jacqueline exclaims, "!"
		MoyTW says, "Well that's obviously an unfair comparison."
		Jacqueline says, "It's over."
		DavidW says, "I liked it, but yes, I imagine the 3D version is more fun."
		Jacqueline says (to MoyTW), "heh"
		MoyTW says, "Echoing that there wasn't enough variety/gameplay differences to carry it through."
		Jacqueline says, "Okay, so that QR code just goes to this (the author's IF page): [LINK]"
		Jacqueline says, "Wait, I need to say one more important thing about the goose game."
		Jacqueline says, "I almost forgot to say this, and it's important."
		Knight_Otu asks, "Honk?"
		Jacqueline says, "And that is that 'The wet, scalded developer arrives from the west.' should be a new olounge."
		Jacqueline says, "That is all."
		DavidW says, "heh"
DavidW says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		DavidW asks, "Next game, then?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "load sleepmask foundersmercy" 		
CF ] Home 0/1 		
CF ] Exits: down outside 		
CF | 		
CF | 		
CF | 		
CF | You awake. You are lonely, so lonely. It was a thousand days ago 		
CF | today. All alone these thousand days. Your parents were the last. No, 		
CF | your father was the last. He held on for nearly a hundred days longer. 		
CF | Now you are the last. Alone. Adrift. 		
CF | 		
CF | But maybe it isn't hopeless. There must still be other people in other 		
CF | worlds, and you think you know how to get there. 		
CF | 		
CF | Today is the day. 		
CF | 		
CF | Founder's Mercy 		
CF | A Space Story by Thomas Insel 		
CF | Release 1 / Serial number 190330 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | Type ABOUT for credits or HINT for assistance. 		
CF | 		
CF | Home (on the blanket) 		
CF | The room where you've slept your entire life. The crops are outside. 		
CF | 		
CF | There is a secured hatch in the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Home 0/2 		
CF ] Exits: down outside 		
CF | 		
CF | > X ME 		
CF | 		
CF | As virtuous as ever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Home 0/3 		
CF ] Exits: down outside 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a scanner 		
CF | a green jumpsuit (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scanner" 		
CF ] Home 0/4 		
CF ] Exits: down outside 		
CF | 		
CF | > X SCANNER 		
CF | 		
CF | The handheld voice-activated scanner you use when working on the 		
CF | station's machines. 		
CF | 		
CF | [You can ask the scanner for a list of commands by typing 		
CF | SCANNER, HELP and give it voice commands by typing phrases such as 		
CF | SCANNER, SCAN SOMETHING where SOMETHING is a visible object.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jumpsuit" 		
CF ] Home 0/5 		
CF ] Exits: down outside 		
CF | 		
CF | > X JUMPSUIT 		
CF | 		
CF | You have worn modest jumpsuits like this since you were small. 		
CF | Originally, the colors had meanings: forest green for farmers, navy 		
CF | blue for technicians, and so on, but that distinction died even before 		
CF | the community. 		
CF | 		
CF | It features a single large pocket, currently empty. 		
CF | 		
CF | > 		Knight_Otu says, ""As virtuous as ever" can mean a lot."
		Roger says, "interesting implementation choice"
DavidW says (to ClubFloyd), "x hatch" 		
CF ] Home 0/6 		
CF ] Exits: down outside 		
CF | 		
CF | > X HATCH 		
CF | 		
CF | The floor hatch is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Home 0/7 		
CF ] Exits: down outside 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You open the floor hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Cellar 0/8 		
CF ] Exits: up 		
CF | 		
CF | > D 		
CF | 		
CF | (first getting off the blanket) 		
CF | 		
CF | Cellar 		
CF | Your decompression shelter and storage space for increasingly empty 		
CF | shelves of canned vegetables and one more large bag of split peas. 		
CF | 		
CF | There is an open hatch in the ceiling. 		
CF | 		
CF | > 		Roger asks, "shall we lug our blanket around?"
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Cellar 0/9 		
CF ] Exits: up 		
CF | 		
CF | > X SHELVES 		
CF | 		
CF | Almost a hundred jars of canned vegetables are on the makeshift 		
CF | shelves that line the wall. So is your emergency mask. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mask" 		
CF ] Cellar 0/10 		
CF ] Exits: up 		
CF | 		
CF | > X MASK 		
CF | 		
CF | You wore this mask when there were regular decompression drills. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Cellar 0/11 		
CF ] Exits: up 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Home 0/12 		
CF ] Exits: down outside 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Home 		
CF | The room where you've slept your entire life. The crops are outside. 		
CF | 		
CF | There is an open hatch in the floor. 		
CF | 		
CF | A homespun blanket is arranged neatly on the ground. It is your bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blanket" 		
CF ] Home 0/13 		
CF ] Exits: down outside 		
CF | 		
CF | > X BLANKET 		
CF | 		
CF | Homespun wool. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Home 0/14 		
CF ] Exits: down outside 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Sector 4: Crops 0/15 		
CF ] Exits: inside spinward antispinward 		
CF | 		
CF | > OUT 		
CF | 		
CF | 		
CF | Sector 4: Crops 		
CF | Your home is here among the crops. To the port and starboard, the 		
CF | station walls rise up to the hub above. You can walk spinward or 		
CF | antispinward. 		
CF | 		
CF | > 		Roger says, "I look forward to space sheep"
		MoyTW says, "Spinward or antispinward. Oh dear."
DavidW says (to ClubFloyd), "x crops" 		
CF ] Sector 4: Crops 0/16 		
CF ] Exits: inside spinward antispinward 		
CF | 		
CF | > X CROPS 		
CF | 		
CF | Greens, carrots, and potatoes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carrots" 		
CF ] Sector 4: Crops 0/17 		
CF ] Exits: inside spinward antispinward 		
CF | 		
CF | > X CARROTS 		
CF | 		
CF | Greens, carrots, and potatoes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat carrot" 		
CF ] Sector 4: Crops 0/17 		
CF ] Exits: inside spinward antispinward 		
CF | 		
CF | > EAT CARROT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat carrots" 		
CF ] Sector 4: Crops 0/18 		
CF ] Exits: inside spinward antispinward 		
CF | 		
CF | > EAT CARROTS 		
CF | 		
CF | You aren't hungry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spin" 		
CF ] Sector 4: Crops 0/18 		
CF ] Exits: inside spinward antispinward 		
CF | 		
CF | > SPIN 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sector 4: Crops 0/19 		
CF ] Exits: inside spinward antispinward 		
CF | 		
CF | > S 		
CF | 		
CF | You are blocked by the station wall. The exits are inside to your 		
CF | home, spinward to sector 5, and antispinward to sector 3. 		
CF | 		
CF | > 		DavidW asks, "no abbrev?"
		Knight_Otu asks, "sw and asw?"
DavidW says (to ClubFloyd), "sw" 		
CF ] Sector 5: Forest 0/20 		
CF ] Exits: inside spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 5: Forest 		
CF | The school house is nestled among the trees. A pylon stretches up from 		
CF | the same grove to the hub of the station. You can walk spinward or 		
CF | antispinward. 		
CF | 		
CF | > 		DavidW says, "oh, good"
		Roger says, "It's a small ringworld after all"
DavidW says (to ClubFloyd), "x house" 		
CF ] Sector 5: Forest 0/21 		
CF ] Exits: inside spinward antispinward 		
CF | 		
CF | > X HOUSE 		
CF | 		
CF | Little and red, the traditional markings of a school building. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pylon" 		
CF ] Sector 5: Forest 0/22 		
CF ] Exits: inside spinward antispinward 		
CF | 		
CF | > X PYLON 		
CF | 		
CF | Made of smooth metal, it connects the ground to the hub of the station 		
CF | many meters above. You can see similar pylons spinward and 		
CF | antispinward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hub" 		
CF ] Sector 5: Forest 0/23 		
CF ] Exits: inside spinward antispinward 		
CF | 		
CF | > X HUB 		
CF | 		
CF | The station rotates around the hub, which extends out to hold solar 		
CF | panels to the port and mirrors on the starboard side. On the inside, 		
CF | there is a maintenance platform about two thirds of the way up the 		
CF | pylons. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] School House 0/24 		
CF ] Exits: outside 		
CF | 		
CF | > IN 		
CF | 		
CF | 		
CF | School House 		
CF | A broken learning machine remains in a corner, but mostly the older 		
CF | farmers took turns leading the class. There is a desk, and a 		
CF | chalkboard hangs on one wall. 		
CF | 		
CF | On the desk is a clean eraser. 		
CF | 		
CF | > 		Roger asks, "chalk dust for laser trap?"
DavidW says (to ClubFloyd), "x chalkboard" 		
CF ] School House 0/25 		
CF ] Exits: outside 		
CF | 		
CF | > X CHALKBOARD 		
CF | 		
CF | The board is covered in your old arithmetic work. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] School House 0/26 		
CF ] Exits: outside 		
CF | 		
CF | > READ IT 		
CF | 		
CF | The board is covered in your old arithmetic work. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] School House 0/27 		
CF ] Exits: outside 		
CF | 		
CF | > X DESK 		
CF | 		
CF | You wrote your lessons at this desk. Your people were practical, plain 		
CF | folk, so you learned practical things in school: reading, writing, 		
CF | arithmetic. More importantly, practical mechanics and farming. 		
CF | 		
CF | On the desk is a clean eraser. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take eraser" 		
CF ] School House 0/28 		
CF ] Exits: outside 		
CF | 		
CF | > TAKE ERASER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "erase board" 		
CF ] School House 0/29 		
CF ] Exits: outside 		
CF | 		
CF | > ERASE BOARD 		
CF | 		
CF | (with the eraser) 		
CF | You carefully clean the chalkboard and dirty the eraser. 		
CF | 		
CF | > 		MoyTW says, "Chalk on a space station, huh."
DavidW says (to ClubFloyd), "x machine" 		
CF ] School House 0/30 		
CF ] Exits: outside 		
CF | 		
CF | > X MACHINE 		
CF | 		
CF | This last learning machine broke when you were maybe three thousand 		
CF | days old. It contains a power module and an instruction module. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x power" 		
CF ] School House 0/31 		
CF ] Exits: outside 		
CF | 		
CF | > X POWER 		
CF | 		
CF | It is a standardized power module. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] School House 0/32 		
CF ] Exits: outside 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "Weird thing indeed."
DavidW says (to ClubFloyd), "x instruction" 		
CF ] School House 0/33 		
CF ] Exits: outside 		
CF | 		
CF | > X INSTRUCTION 		
CF | 		
CF | It is a standardized instruction module. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] School House 0/34 		
CF ] Exits: outside 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] School House 0/35 		
CF ] Exits: outside 		
CF | 		
CF | > READ IT 		
CF | 		
CF | It is a standardized instruction module. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] School House 0/36 		
CF ] Exits: outside 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an instruction module 		
CF | a power module 		
CF | a dusty eraser 		
CF | your blanket 		
CF | an emergency mask 		
CF | a scanner 		
CF | a green jumpsuit (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Sector 5: Forest 0/37 		
CF ] Exits: inside spinward antispinward 		
CF | 		
CF | > OUT 		
CF | 		
CF | 		
CF | Sector 5: Forest 		
CF | The school house is nestled among the trees. A pylon stretches up from 		
CF | the same grove to the hub of the station. You can walk spinward or 		
CF | antispinward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb pylon" 		
CF ] Sector 5: Forest 0/38 		
CF ] Exits: inside spinward antispinward 		
CF | 		
CF | > CLIMB PYLON 		
CF | 		
CF | The pylon is slick metal with no obvious handholds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Sector 6: Hydroponics 0/39 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 6: Hydroponics 		
CF | Your people preferred to grow things the old fashioned way, but in 		
CF | truth the majority of your fruit and vegetables came from this sector 		
CF | when the machines still worked. You can walk spinward or antispinward. 		
CF | 		
CF | There is a secured hatch in the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hatch" 		
CF ] Sector 6: Hydroponics 0/40 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > X HATCH 		
CF | 		
CF | The floor hatch is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Sector 6: Hydroponics 0/41 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You open the floor hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Supply Vault 0/42 		
CF ] Exits: up 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Supply Vault 		
CF | This room is dim, quiet, and stuffy. There is still one crate of 		
CF | machine parts left. 		
CF | 		
CF | There is an open hatch in the ceiling. 		
CF | 		
CF | You can also see a pair of gravity boots here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boots" 		
CF ] Supply Vault 0/43 		
CF ] Exits: up 		
CF | 		
CF | > X BOOTS 		
CF | 		
CF | Black work boots with red stripes. They don't really make gravity, but 		
CF | they do stick to some maintenance walkways to help workers get around 		
CF | in low gravity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear boots" 		
CF ] Supply Vault 0/44 		
CF ] Exits: up 		
CF | 		
CF | > WEAR BOOTS 		
CF | 		
CF | (first taking the pair of gravity boots) 		
CF | (putting the scanner into your pocket to make room) 		
CF | You put on the pair of gravity boots. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Supply Vault 0/45 		
CF ] Exits: up 		
CF | 		
CF | > U 		
CF | 		
CF | An alarm sounds, the hatch slams shut, and a synthesized voice says 		
CF | "Laser scan detects unauthorized materiel removal." 		
CF | 		
CF | The hatch seems to be locked. 		
CF | 		
CF | > 		Roger asks, "do you want to wait until much later to use the scanner?"
		Knight_Otu says, "Oops."
		DavidW says, "I forgot about the scanner"
DavidW says (to ClubFloyd), "remove boots" 		
CF ] Supply Vault 0/46 		
CF ] Exits: up 		
CF | 		
CF | > REMOVE BOOTS 		
CF | 		
CF | You take off the pair of gravity boots. 		
CF | 		
CF | > 		Roger says, "It's okay; this game does seem pretty front-loaded"
DavidW says (to ClubFloyd), "drop boots" 		
CF ] Supply Vault 0/47 		
CF ] Exits: up 		
CF | 		
CF | > DROP BOOTS 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan boots" 		
CF ] Supply Vault 0/48 		
CF ] Exits: up 		
CF | 		
CF | > SCAN BOOTS 		
CF | 		
CF | No modular technology detected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan power" 		
CF ] Supply Vault 0/49 		
CF ] Exits: up 		
CF | 		
CF | > SCAN POWER 		
CF | 		
CF | Module is functional. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan instruction" 		
CF ] Supply Vault 0/50 		
CF ] Exits: up 		
CF | 		
CF | > SCAN INSTRUCTION 		
CF | 		
CF | Module is faulty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan hatch" 		
CF ] Supply Vault 0/51 		
CF ] Exits: up 		
CF | 		
CF | > SCAN HATCH 		
CF | 		
CF | No modular technology detected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Sector 6: Hydroponics 0/52 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > U 		
CF | 		
CF | (first opening the ceiling hatch) 		
CF | 		
CF | Sector 6: Hydroponics 		
CF | Your people preferred to grow things the old fashioned way, but in 		
CF | truth the majority of your fruit and vegetables came from this sector 		
CF | when the machines still worked. You can walk spinward or antispinward. 		
CF | 		
CF | There is an open hatch in the ground. 		
CF | 		
CF | > 		DavidW says, "I suppose we have to turn off some alarm system somewhere."
		Knight_Otu says, "Probably."
DavidW says (to ClubFloyd), "sw" 		
CF ] Sector 1: Crops 0/53 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 1: Crops 		
CF | You still maintain the crops here. There is a small graveyard and the 		
CF | barn remains from when this was the livestock sector. A pylon 		
CF | stretches up from the ground to the hub of the station. You can walk 		
CF | spinward or antispinward. 		
CF | 		
CF | There is a secured hatch in the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x graveyard" 		
CF ] Sector 1: Crops 0/54 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > X GRAVEYARD 		
CF | 		
CF | Unmarked graves, but fenced off. You buried your parents here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fence" 		
CF ] Sector 1: Crops 0/55 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > X FENCE 		
CF | 		
CF | Unmarked graves, but fenced off. You buried your parents here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x barn" 		
CF ] Sector 1: Crops 0/56 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > X BARN 		
CF | 		
CF | A single story barn. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pylon" 		
CF ] Sector 1: Crops 0/57 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > X PYLON 		
CF | 		
CF | Made of smooth metal, it connects the ground to the hub of the station 		
CF | many meters above. You can see similar pylons spinward and 		
CF | antispinward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Barn 0/58 		
CF ] Exits: outside 		
CF | 		
CF | > IN 		
CF | 		
CF | 		
CF | Barn 		
CF | Not fancy: livestock on one side and feed on the other, but nothing 		
CF | remains of either. There is a plow near the entrance. 		
CF | 		
CF | You can see a hoe here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plow" 		
CF ] Barn 0/59 		
CF ] Exits: outside 		
CF | 		
CF | > X PLOW 		
CF | 		
CF | Some of the old stories mentioned oxen, but you plowed with a team of 		
CF | goats until the animals began to die. Then with no meat and little 		
CF | grain to sell, the community couldn't make its debt payments and 		
CF | people started leaving. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan plow" 		
CF ] Barn 0/60 		
CF ] Exits: outside 		
CF | 		
CF | > SCAN PLOW 		
CF | 		
CF | No modular technology detected. 		
CF | 		
CF | > 		MoyTW asks, "What are we, Space Amish?"
DavidW says (to ClubFloyd), "x hoe" 		
CF ] Barn 0/61 		
CF ] Exits: outside 		
CF | 		
CF | > X HOE 		
CF | 		
CF | A straight-handled draw hoe. It is well worn from the time you have 		
CF | spent working the fields by hand. 		
CF | 		
CF | > 		Knight_Otu says, "Good question."
		Roger says, "takes a village to raise a space-barn"
DavidW says (to ClubFloyd), "take hoe" 		
CF ] Barn 0/62 		
CF ] Exits: outside 		
CF | 		
CF | > TAKE HOE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Barn 0/63 		
CF ] Exits: outside 		
CF | 		
CF | > U 		
CF | 		
CF | The only exit is outside to sector 1. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Sector 1: Crops 0/64 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > OUT 		
CF | 		
CF | 		
CF | Sector 1: Crops 		
CF | You still maintain the crops here. There is a small graveyard and the 		
CF | barn remains from when this was the livestock sector. A pylon 		
CF | stretches up from the ground to the hub of the station. You can walk 		
CF | spinward or antispinward. 		
CF | 		
CF | There is a secured hatch in the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crops" 		
CF ] Sector 1: Crops 0/65 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > X CROPS 		
CF | 		
CF | You are proud of the grain and legumes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hoe crops" 		
CF ] Sector 1: Crops 0/65 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > HOE CROPS 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use hoe" 		
CF ] Sector 1: Crops 0/65 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > USE HOE 		
CF | 		
CF | Please try specific a more specific verb. 		
CF | 		
CF | > 		Knight_Otu asks, "Harvest?"
		DavidW says, "I'm tempted to just leave the hoe until we need it. We seem to have an inventory limit."
DavidW says (to ClubFloyd), "harvest" 		
CF ] Sector 1: Crops 0/65 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > HARVEST 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop hoe" 		
CF ] Sector 1: Crops 0/66 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > DROP HOE 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Pod Control 0/67 		
CF ] Exits: up port 		
CF | 		
CF | > D 		
CF | 		
CF | (first opening the floor hatch) 		
CF | 		
CF | Pod Control 		
CF | This room serves as an airlock for the pod bay, and holds an old 		
CF | pressure suit and various machinery such as the atmosphere pump. There 		
CF | is a brass plate on the wall. 		
CF | 		
CF | There is an open hatch in the ceiling. 		
CF | 		
CF | Beside the secured port door, a status display shows an error message. 		
CF | 		
CF | > 		Knight_Otu says, "I mean, we can hope the pocket is super-deep."
DavidW says (to ClubFloyd), "x display" 		
CF ] Pod Control 0/68 		
CF ] Exits: up port 		
CF | 		
CF | > X DISPLAY 		
CF | 		
CF | Pod bay locked down 		
CF | 1. Telemetry sensor array offline - reset breaker FM36-87/A @ hub 		
CF | platform 		
CF | 2. Launch system cooling loop offline - open backup valve @ 		
CF | Sector 2 		
CF | 3. Pod bay depressurized - scan and repair atmosphere pump 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pump" 		
CF ] Pod Control 0/69 		
CF ] Exits: up port 		
CF | 		
CF | > X PUMP 		
CF | 		
CF | The atmosphere pump is a smooth featureless machine. It contains an 		
CF | unscanned power module and an unscanned pressure regulation module. 		
CF | 		
CF | > 		Knight_Otu says, "Copied into a text file."
DavidW says (to ClubFloyd), "scan pump power" 		
CF ] Pod Control 0/69 		
CF ] Exits: up port 		
CF | 		
CF | > SCAN PUMP POWER 		
CF | 		
CF | I only understood you as far as wanting to scan the atmosphere pump. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan unscanned power" 		
CF ] Pod Control 0/70 		
CF ] Exits: up port 		
CF | 		
CF | > SCAN UNSCANNED POWER 		
CF | 		
CF | Module is faulty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan pressure" 		
CF ] Pod Control 0/71 		
CF ] Exits: up port 		
CF | 		
CF | > SCAN PRESSURE 		
CF | 		
CF | (the pressure suit) 		
CF | Scan error: consult with a trained pressure suit technician. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan pressure module" 		
CF ] Pod Control 0/72 		
CF ] Exits: up port 		
CF | 		
CF | > SCAN PRESSURE MODULE 		
CF | 		
CF | Module is faulty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take power" 		
CF ] Pod Control 0/73 		
CF ] Exits: up port 		
CF | 		
CF | > TAKE POWER 		
CF | 		
CF | (the faulty power module) 		
CF | Taken. 		
CF | 		
CF | > 		Roger says, "awww I was hoping for something more interesting from the implied SCANNER, SCAN THE THINGY"
DavidW says (to ClubFloyd), "i" 		
CF ] Pod Control 0/74 		
CF ] Exits: up port 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a faulty power module 		
CF | a faulty instruction module 		
CF | a functional power module 		
CF | a dusty eraser 		
CF | your blanket 		
CF | an emergency mask 		
CF | a green jumpsuit (being worn) 		
CF | 		
CF | Your jumpsuit pocket contains: 		
CF | a scanner 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put functional power in pump" 		
CF ] Pod Control 0/75 		
CF ] Exits: up port 		
CF | 		
CF | > PUT FUNCTIONAL POWER IN PUMP 		
CF | 		
CF | You put the functional power module into the atmosphere pump. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x display" 		
CF ] Pod Control 0/76 		
CF ] Exits: up port 		
CF | 		
CF | > X DISPLAY 		
CF | 		
CF | Pod bay locked down 		
CF | 1. Telemetry sensor array offline - reset breaker FM36-87/A @ hub 		
CF | platform 		
CF | 2. Launch system cooling loop offline - open backup valve @ 		
CF | Sector 2 		
CF | 3. Pod bay depressurized - scan and repair atmosphere pump 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Pod Control 0/77 		
CF ] Exits: up port 		
CF | 		
CF | > L 		
CF | 		
CF | Pod Control 		
CF | This room serves as an airlock for the pod bay, and holds an old 		
CF | pressure suit and various machinery such as the atmosphere pump. There 		
CF | is a brass plate on the wall. 		
CF | 		
CF | There is an open hatch in the ceiling. 		
CF | 		
CF | Beside the secured port door, a status display shows an error message. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x brass plate" 		
CF ] Pod Control 0/78 		
CF ] Exits: up port 		
CF | 		
CF | > X BRASS PLATE 		
CF | 		
CF | RWSS Founder's Mercy 		
CF | Laid down 2138, Launched 2141. 		
CF | "May His mercy shine upon us." 		
CF | 		
CF | > 		Jacqueline asks (of Roger), "Like... 'There is an eight-legged space octopus lodged in the module. The module is faulty.'?"
DavidW says (to ClubFloyd), "x pressure suit" 		
CF ] Pod Control 0/79 		
CF ] Exits: up port 		
CF | 		
CF | > X PRESSURE SUIT 		
CF | 		
CF | For EVA or extra protection in a pod. Unfortunately, it failed its 		
CF | last periodic inspection: every seal is leaking and there are no 		
CF | spares left. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan it" 		
CF ] Pod Control 0/80 		
CF ] Exits: up port 		
CF | 		
CF | > SCAN IT 		
CF | 		
CF | Scan error: consult with a trained pressure suit technician. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machinery" 		
CF ] Pod Control 0/81 		
CF ] Exits: up port 		
CF | 		
CF | > X MACHINERY 		
CF | 		
CF | The atmosphere pump is a smooth featureless machine. It contains a 		
CF | functional power module and a faulty pressure regulation module. 		
CF | 		
CF | > 		Knight_Otu says, "Well, no spacewalk for us."
		Roger says, "well I thought the Scanner itself might be the only realized NPC, but nope, we're all alone in alonesville"
		DavidW says, "I think we're done in this room for now."
		Knight_Otu says, "Probably."
DavidW says (to ClubFloyd), "x door" 		
CF ] Pod Control 0/82 		
CF ] Exits: up port 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | You see nothing special about the bulkhead door. 		
CF | 		
CF | > 		DavidW says, "This seems to be the main exit for getting off this dead world."
DavidW says (to ClubFloyd), "u" 		
CF ] Sector 1: Crops 0/83 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Sector 1: Crops 		
CF | You still maintain the crops here. There is a small graveyard and the 		
CF | barn remains from when this was the livestock sector. A pylon 		
CF | stretches up from the ground to the hub of the station. You can walk 		
CF | spinward or antispinward. 		
CF | 		
CF | There is an open hatch in the ground. 		
CF | 		
CF | You can also see a hoe here. 		
CF | 		
CF | > 		Roger says, "presumably we need to fix all this crap"
DavidW says (to ClubFloyd), "take hoe" 		
CF ] Sector 1: Crops 0/84 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > TAKE HOE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop faulty" 		
CF ] Sector 1: Crops 0/84 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > DROP FAULTY 		
CF | 		
CF | Which do you mean, the faulty power module or the faulty instruction 		
CF | module? 		
CF | 		
CF | > 		Knight_Otu asks, "Well, if not us, then who?"
DavidW says (to ClubFloyd), "both" 		
CF ] Sector 1: Crops 0/85 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > BOTH 		
CF | 		
CF | faulty power module: Dropped. 		
CF | faulty instruction module: Dropped. 		
CF | 		
CF | > 		Roger says, "time to sew our wild oats"
DavidW says (to ClubFloyd), "sw" 		
CF ] Sector 2: Aquaculture 0/86 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 2: Aquaculture 		
CF | A deep pond with some fish. You can walk spinward or antispinward. 		
CF | 		
CF | > 		Roger says, "errr sow damnit"
DavidW says (to ClubFloyd), "x pond" 		
CF ] Sector 2: Aquaculture 0/87 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > X POND 		
CF | 		
CF | Something to do with water filtration, and it was used for raising 		
CF | fish. A few remain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fish" 		
CF ] Sector 2: Aquaculture 0/88 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > X FISH 		
CF | 		
CF | There are still a few fish swimming in the pond, but they taste 		
CF | horrible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan pond" 		
CF ] Sector 2: Aquaculture 0/89 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > SCAN POND 		
CF | 		
CF | No modular technology detected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] Sector 2: Aquaculture 0/90 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > SWIM 		
CF | 		
CF | You can't hold your breath long enough to make that worthwhile. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in pond" 		
CF ] Sector 2: Aquaculture 0/91 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > LOOK IN POND 		
CF | 		
CF | From above, you can make out a few fish in the murky water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Sector 3: Forest 0/92 		
CF ] Exits: starboard port spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 3: Forest 		
CF | Trees, a house, and a church. A red pylon stretches up from the ground 		
CF | to the hub of the station. You can walk spinward or antispinward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trees" 		
CF ] Sector 3: Forest 0/93 		
CF ] Exits: starboard port spinward antispinward 		
CF | 		
CF | > X TREES 		
CF | 		
CF | The community grew trees for tradition, and they help with air 		
CF | processing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x house" 		
CF ] Sector 3: Forest 0/94 		
CF ] Exits: starboard port spinward antispinward 		
CF | 		
CF | > X HOUSE 		
CF | 		
CF | What looks like whitewashed siding is really a lightweight plastic. 		
CF | 		
CF | > 		Roger says, "help us space jeebus"
DavidW says (to ClubFloyd), "x church" 		
CF ] Sector 3: Forest 0/95 		
CF ] Exits: starboard port spinward antispinward 		
CF | 		
CF | > X CHURCH 		
CF | 		
CF | A small white building with a steeple. 		
CF | 		
CF | > 		Jacqueline says, "Ugh. So weird. Perry's session (in another window) is fine. My session is lagging and bouncy. I've had to log back in about 10 times in the past five minutes."
		Knight_Otu says, "Ouch."
DavidW says (to ClubFloyd), "starboard" 		
CF ] House 0/96 		
CF ] Exits: outside 		
CF | 		
CF | > STARBOARD 		
CF | 		
CF | 		
CF | House 		
CF | Two families lived here, but not recently. 		
CF | 		
CF | Someone has left a doll on the well swept floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x doll" 		
CF ] House 0/97 		
CF ] Exits: outside 		
CF | 		
CF | > X DOLL 		
CF | 		
CF | Wearing a brown jumpsuit and faceless, because we are all alike in the 		
CF | Founder's eyes. It was yours once, but you passed it on with other 		
CF | childish things when you were old enough to help in the fields. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan doll" 		
CF ] House 0/98 		
CF ] Exits: outside 		
CF | 		
CF | > SCAN DOLL 		
CF | 		
CF | No modular technology detected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] House 0/98 		
CF ] Exits: outside 		
CF | 		
CF | > X FLOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove brown jumpsuit" 		
CF ] House 0/99 		
CF ] Exits: outside 		
CF | 		
CF | > REMOVE BROWN JUMPSUIT 		
CF | 		
CF | You aren't wearing the doll. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Sector 3: Forest 0/100 		
CF ] Exits: starboard port spinward antispinward 		
CF | 		
CF | > OUT 		
CF | 		
CF | 		
CF | Sector 3: Forest 		
CF | Trees, a house, and a church. A red pylon stretches up from the ground 		
CF | to the hub of the station. You can walk spinward or antispinward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "port" 		
CF ] Church 0/101 		
CF ] Exits: outside 		
CF | 		
CF | > PORT 		
CF | 		
CF | 		
CF | Church 		
CF | Before everyone left, you celebrated every sabbath here. The altar 		
CF | stands against one wall, and an organ and a portable audio unit stand 		
CF | against the other. 		
CF | 		
CF | On the altar is The Founder's Testament. 		
CF | 		
CF | A gray cable connects the organ to the audio unit. 		
CF | 		
CF | > 		MoyTW says, "Ooooh, a book."
		Jacqueline exclaims, "Okay, just had to log in twice more since my last message. I'm going to tap out. We'll do transcripts after the hurricane. Bye peeps!"
DavidW says (to ClubFloyd), "x book" 		
CF ] Church 0/102 		
CF ] Exits: outside 		
CF | 		
CF | > X BOOK 		
CF | 		
CF | The Founder's Testament tells the story of your people's journey from 		
CF | Old Earth and how the lucky few settled in the L4 colonies, free from 		
CF | the corrupting temptations of society: drugs, sensation recordings, 		
CF | and social media. You know the story by heart, and have already 		
CF | derived what comfort you can from this book. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Take care, Jacq!"
		MoyTW says, "Good luck with the hurricane, Jacqueline."
		Jacqueline exclaims, "Thanks!"
		DavidW says, "Stay safe!"
DavidW says (to ClubFloyd), "x altar" 		
CF ] Church 0/103 		
CF ] Exits: outside 		
CF | 		
CF | > X ALTAR 		
CF | 		
CF | Really just a table. 		
CF | 		
CF | On the altar is The Founder's Testament. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x organ" 		
CF ] Church 0/104 		
CF ] Exits: outside 		
CF | 		
CF | > X ORGAN 		
CF | 		
CF | It's really just a keyboard in a fancy box with a socket to connect it 		
CF | to an audio unit. 		
CF | 		
CF | The organ has a gray cable plugged into it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cable" 		
CF ] Church 0/105 		
CF ] Exits: outside 		
CF | 		
CF | > X CABLE 		
CF | 		
CF | A one meter USB 7.2 cable with a Type-F plug at each end. It is 		
CF | plugged into the organ and the audio unit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x unit" 		
CF ] Church 0/106 		
CF ] Exits: outside 		
CF | 		
CF | > X UNIT 		
CF | 		
CF | The audio unit incorporates a speaker, a microphone, and a socket you 		
CF | would use to connect it to another device. It contains an unscanned 		
CF | power module. 		
CF | 		
CF | The audio unit has a gray cable plugged into it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan power" 		
CF ] Church 0/107 		
CF ] Exits: outside 		
CF | 		
CF | > SCAN POWER 		
CF | 		
CF | Module is faulty. 		
CF | 		
CF | > 		DavidW says, "drat. I left the good power back at pod control."
DavidW says (to ClubFloyd), "x scan unit" 		
CF ] Church 0/107 		
CF ] Exits: outside 		
CF | 		
CF | > X SCAN UNIT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan unit" 		
CF ] Church 0/108 		
CF ] Exits: outside 		
CF | 		
CF | > SCAN UNIT 		
CF | 		
CF | Machine failed. Check module. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan organ" 		
CF ] Church 0/109 		
CF ] Exits: outside 		
CF | 		
CF | > SCAN ORGAN 		
CF | 		
CF | Machine functional. No output available. 		
CF | 		
CF | > 		DavidW asks, "okay if I go get the power module?"
		Roger says, "aside: L4 is unstable and needs control input or it'll eventually crash. It's the sort of thing that the person who wrote this probably was aware of and used for this reason."
		Knight_Otu says, "From the pdf, the pylon here should be the one to be accessible."
		Roger says, "oh whoops actually L4 is one of the stable ones. Nevermind."
DavidW says (to ClubFloyd), "out" 		
CF ] Sector 3: Forest 0/110 		
CF ] Exits: starboard port spinward antispinward 		
CF | 		
CF | > OUT 		
CF | 		
CF | 		
CF | Sector 3: Forest 		
CF | Trees, a house, and a church. A red pylon stretches up from the ground 		
CF | to the hub of the station. You can walk spinward or antispinward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "asw" 		
CF ] Sector 2: Aquaculture 0/111 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > ASW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 2: Aquaculture 		
CF | A deep pond with some fish. You can walk spinward or antispinward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x valve" 		
CF ] Sector 2: Aquaculture 0/111 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > X VALVE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "hm. We're supposed to open a backup valve here."
		Knight_Otu says, "Probably down in the pond."
		DavidW says, "yeah."
DavidW says (to ClubFloyd), "asw" 		
CF ] Sector 1: Crops 0/112 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > ASW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 1: Crops 		
CF | You still maintain the crops here. There is a small graveyard and the 		
CF | barn remains from when this was the livestock sector. A pylon 		
CF | stretches up from the ground to the hub of the station. You can walk 		
CF | spinward or antispinward. 		
CF | 		
CF | There is an open hatch in the ground. 		
CF | 		
CF | You can also see a faulty instruction module and a faulty power module 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Pod Control 0/113 		
CF ] Exits: up port 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Pod Control 		
CF | This room serves as an airlock for the pod bay, and holds an old 		
CF | pressure suit and various machinery such as the atmosphere pump. There 		
CF | is a brass plate on the wall. 		
CF | 		
CF | There is an open hatch in the ceiling. 		
CF | 		
CF | Beside the secured port door, a status display shows an error message. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take power" 		
CF ] Pod Control 0/114 		
CF ] Exits: up port 		
CF | 		
CF | > TAKE POWER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Sector 1: Crops 0/115 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Sector 1: Crops 		
CF | You still maintain the crops here. There is a small graveyard and the 		
CF | barn remains from when this was the livestock sector. A pylon 		
CF | stretches up from the ground to the hub of the station. You can walk 		
CF | spinward or antispinward. 		
CF | 		
CF | There is an open hatch in the ground. 		
CF | 		
CF | You can also see a faulty instruction module and a faulty power module 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Sector 2: Aquaculture 0/116 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 2: Aquaculture 		
CF | A deep pond with some fish. You can walk spinward or antispinward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Sector 3: Forest 0/117 		
CF ] Exits: starboard port spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 3: Forest 		
CF | Trees, a house, and a church. A red pylon stretches up from the ground 		
CF | to the hub of the station. You can walk spinward or antispinward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter church" 		
CF ] Church 0/118 		
CF ] Exits: outside 		
CF | 		
CF | > ENTER CHURCH 		
CF | 		
CF | 		
CF | Church 		
CF | Before everyone left, you celebrated every sabbath here. The altar 		
CF | stands against one wall, and an organ and a portable audio unit stand 		
CF | against the other. 		
CF | 		
CF | On the altar is The Founder's Testament. 		
CF | 		
CF | A gray cable connects the organ to the audio unit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take faulty" 		
CF ] Church 0/119 		
CF ] Exits: outside 		
CF | 		
CF | > TAKE FAULTY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put functional in audio" 		
CF ] Church 0/120 		
CF ] Exits: outside 		
CF | 		
CF | > PUT FUNCTIONAL IN AUDIO 		
CF | 		
CF | You put the functional power module into the audio unit. 		
CF | 		
CF | The audio unit beeps and a synthesized voice says "Organ connected." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on unit" 		
CF ] Church 0/121 		
CF ] Exits: outside 		
CF | 		
CF | > TURN ON UNIT 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play organ" 		
CF ] Church 0/122 		
CF ] Exits: outside 		
CF | 		
CF | > PLAY ORGAN 		
CF | 		
CF | You never really learned how to play, but you pick out a few notes on 		
CF | the keyboard and the sound reverberates from the audio unit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan organ" 		
CF ] Church 0/123 		
CF ] Exits: outside 		
CF | 		
CF | > SCAN ORGAN 		
CF | 		
CF | Machine functional. Output connected. 		
CF | 		
CF | > 		DavidW says, "I'm not sure how this helps any."
DavidW says (to ClubFloyd), "take organ" 		
CF ] Church 0/124 		
CF ] Exits: outside 		
CF | 		
CF | > TAKE ORGAN 		
CF | 		
CF | It is too heavy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take unit" 		
CF ] Church 0/125 		
CF ] Exits: outside 		
CF | 		
CF | > TAKE UNIT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Roger says, "now we can tell the fish that I am your God now"
		Knight_Otu says, "Maybe it doesn't."
DavidW says (to ClubFloyd), "unplug cable" 		
CF ] Church 0/126 		
CF ] Exits: outside 		
CF | 		
CF | > UNPLUG CABLE 		
CF | 		
CF | The gray cable is plugged into more than one thing. 		
CF | 		
CF | [Try UNPLUG GRAY CABLE FROM SOMETHING.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unplug cable from organ" 		
CF ] Church 0/127 		
CF ] Exits: outside 		
CF | 		
CF | > UNPLUG CABLE FROM ORGAN 		
CF | 		
CF | You unplug the gray cable from the organ. 		
CF | 		
CF | The audio unit beeps and a synthesized voice says "No input." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "plug cable in organ" 		
CF ] Church 0/127 		
CF ] Exits: outside 		
CF | 		
CF | > PLUG CABLE IN ORGAN 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "plug cable into organ" 		
CF ] Church 0/128 		
CF ] Exits: outside 		
CF | 		
CF | > PLUG CABLE INTO ORGAN 		
CF | 		
CF | You plug the gray cable into the organ. 		
CF | 		
CF | The audio unit beeps and a synthesized voice says "Organ connected." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Sector 3: Forest 0/129 		
CF ] Exits: starboard port spinward antispinward 		
CF | 		
CF | > OUT 		
CF | 		
CF | The gray cable pulls out of the audio unit. 		
CF | 		
CF | Sector 3: Forest 		
CF | Trees, a house, and a church. A red pylon stretches up from the ground 		
CF | to the hub of the station. You can walk spinward or antispinward. 		
CF | 		
CF | The audio unit beeps and a synthesized voice says "No input." 		
CF | 		
CF | > 		DavidW says, "okay. The cable isn't stretchy."
DavidW says (to ClubFloyd), "enter church" 		
CF ] Church 0/130 		
CF ] Exits: outside 		
CF | 		
CF | > ENTER CHURCH 		
CF | 		
CF | 		
CF | Church 		
CF | Before everyone left, you celebrated every sabbath here. The altar 		
CF | stands against one wall, and an organ stands against the other. 		
CF | 		
CF | On the altar is The Founder's Testament. 		
CF | 		
CF | You can also see a gray cable (plugged into the organ) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unplug cable" 		
CF ] Church 0/131 		
CF ] Exits: outside 		
CF | 		
CF | > UNPLUG CABLE 		
CF | 		
CF | (from the organ) 		
CF | You unplug the gray cable from the organ. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Church 0/132 		
CF ] Exits: outside 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | (putting the emergency mask into your pocket to make room) 		
CF | Taken. 		
CF | 		
CF | > 		DavidW asks, "oh right. The mask ought to help at the pod, maybe?"
DavidW says (to ClubFloyd), "scan mask" 		
CF ] Church 0/133 		
CF ] Exits: outside 		
CF | 		
CF | > SCAN MASK 		
CF | 		
CF | Machine functional. Reservoir charged. 		
CF | 		
CF | > 		Knight_Otu says, "Possibly."
DavidW says (to ClubFloyd), "x mask" 		
CF ] Church 0/134 		
CF ] Exits: outside 		
CF | 		
CF | > X MASK 		
CF | 		
CF | You wore this mask when there were regular decompression drills. 		
CF | 		
CF | > 		DavidW says, "oh, and maybe the hoe is good for the pond."
DavidW says (to ClubFloyd), "out" 		
CF ] Sector 3: Forest 0/135 		
CF ] Exits: starboard port spinward antispinward 		
CF | 		
CF | > OUT 		
CF | 		
CF | 		
CF | Sector 3: Forest 		
CF | Trees, a house, and a church. A red pylon stretches up from the ground 		
CF | to the hub of the station. You can walk spinward or antispinward. 		
CF | 		
CF | > 		Knight_Otu says, "We lost Perry there."
DavidW says (to ClubFloyd), "x pylon" 		
CF ] Sector 3: Forest 0/136 		
CF ] Exits: starboard port spinward antispinward 		
CF | 		
CF | > X PYLON 		
CF | 		
CF | Made of smooth metal, anodized red, it connects the ground to the hub 		
CF | of the station many meters above. 		
CF | 		
CF | > 		DavidW says, "oops"
		MoyTW asks, "Are we waiting for reconnect?"
		Knight_Otu asks, "I am still running my transcripts if he doesn't come back, but maybe we should wait a bit?"
		DavidW says, "I'm trying to figure out how to make my client log."
		DavidW says, "Jacqueline's gone for a nap."
		DavidW says, "I could bring Perry back myself, though. I forgot."
		Knight_Otu says, "Right."
		DavidW says, "hm. Maybe I can't. My copy of Putty doesn't have any sessions listed and my info file seems out of date."
		DavidW says, "okay, I'm logging now."
		DavidW asks, "sigh. where was I?"
		Knight_Otu says, "Okay. I'm as well, so that's double."
DavidW says (to ClubFloyd), "asw" 		
CF ] Sector 2: Aquaculture 0/137 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > ASW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 2: Aquaculture 		
CF | A deep pond with some fish. You can walk spinward or antispinward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put hoe in pond" 		
CF ] Sector 2: Aquaculture 0/138 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > PUT HOE IN POND 		
CF | 		
CF | You aren't confident you would be able to retrieve the hoe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search pond" 		
CF ] Sector 2: Aquaculture 0/139 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > SEARCH POND 		
CF | 		
CF | From above, you can make out a few fish in the murky water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search water" 		
CF ] Sector 2: Aquaculture 0/140 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > SEARCH WATER 		
CF | 		
CF | From above, you can make out a few fish in the murky water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear mask" 		
CF ] Sector 2: Aquaculture 0/141 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > WEAR MASK 		
CF | 		
CF | (first taking the emergency mask) 		
CF | (putting the dusty eraser into your pocket to make room) 		
CF | You put on the emergency mask. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Sector 2: Aquaculture 0/142 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > D 		
CF | 		
CF | The exits are spinward to sector 3 and antispinward to sector 1. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter pond" 		
CF ] Sector 2: Aquaculture 1/143 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > ENTER POND 		
CF | 		
CF | You set your belongings aside. With the air from the emergency mask, 		
CF | you breathe comfortably as you step into the pond. At the bottom, you 		
CF | find a valve and open it, then swim to the surface, climb out, and 		
CF | recover everything you were carrying. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove mask" 		
CF ] Sector 2: Aquaculture 1/144 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > REMOVE MASK 		
CF | 		
CF | You take off the emergency mask. 		
CF | 		
CF | > 		Knight_Otu says, "Step one."
DavidW says (to ClubFloyd), "scan mask" 		
CF ] Sector 2: Aquaculture 1/145 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > SCAN MASK 		
CF | 		
CF | Machine functional. Reservoir partially charged. 		
CF | 		
CF | > 		Knight_Otu says, "(Rather step 2, but it seems that doesn't matter.)"
		DavidW says, "I suspect we need the boots to reach the hub."
		Knight_Otu says, "Yeah."
		DavidW says, "I don't really understand why we couldn't take them."
DavidW says (to ClubFloyd), "asw" 		
CF ] Sector 1: Crops 1/146 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > ASW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 1: Crops 		
CF | You still maintain the crops here. There is a small graveyard and the 		
CF | barn remains from when this was the livestock sector. A pylon 		
CF | stretches up from the ground to the hub of the station. You can walk 		
CF | spinward or antispinward. 		
CF | 		
CF | There is an open hatch in the ground. 		
CF | 		
CF | You can also see a faulty instruction module and a faulty power module 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "asw" 		
CF ] Sector 6: Hydroponics 1/147 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > ASW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 6: Hydroponics 		
CF | Your people preferred to grow things the old fashioned way, but in 		
CF | truth the majority of your fruit and vegetables came from this sector 		
CF | when the machines still worked. You can walk spinward or antispinward. 		
CF | 		
CF | There is an open hatch in the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Supply Vault 1/148 		
CF ] Exits: up 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Supply Vault 		
CF | This room is dim, quiet, and stuffy. There is still one crate of 		
CF | machine parts left. 		
CF | 		
CF | There is an open hatch in the ceiling. 		
CF | 		
CF | You can also see a pair of gravity boots here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take boots" 		
CF ] Supply Vault 1/149 		
CF ] Exits: up 		
CF | 		
CF | > TAKE BOOTS 		
CF | 		
CF | (putting the faulty power module into your pocket to make room) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Supply Vault 1/150 		
CF ] Exits: up 		
CF | 		
CF | > U 		
CF | 		
CF | An alarm sounds, the hatch slams shut, and a synthesized voice says 		
CF | "Laser scan detects unauthorized materiel removal." 		
CF | 		
CF | The hatch seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop faulty" 		
CF ] Supply Vault 1/151 		
CF ] Exits: up 		
CF | 		
CF | > DROP FAULTY 		
CF | 		
CF | You haven't got that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take faulty" 		
CF ] Supply Vault 1/152 		
CF ] Exits: up 		
CF | 		
CF | > TAKE FAULTY 		
CF | 		
CF | (putting the gray cable into your pocket to make room) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop it" 		
CF ] Supply Vault 1/153 		
CF ] Exits: up 		
CF | 		
CF | > DROP IT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Supply Vault 1/154 		
CF ] Exits: up 		
CF | 		
CF | > U 		
CF | 		
CF | An alarm sounds, and a synthesized voice says "Laser scan detects 		
CF | unauthorized materiel removal." 		
CF | 		
CF | The hatch seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan hatch" 		
CF ] Supply Vault 1/155 		
CF ] Exits: up 		
CF | 		
CF | > SCAN HATCH 		
CF | 		
CF | No modular technology detected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open hatch" 		
CF ] Supply Vault 1/156 		
CF ] Exits: up 		
CF | 		
CF | > OPEN HATCH 		
CF | 		
CF | An alarm sounds, and a synthesized voice says "Laser scan detects 		
CF | unauthorized materiel removal." 		
CF | 		
CF | The hatch seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clap eraser" 		
CF ] Supply Vault 1/157 		
CF ] Exits: up 		
CF | 		
CF | > CLAP ERASER 		
CF | 		
CF | (first taking the dusty eraser) 		
CF | You fill the vault with a cloud of dust which scatters the laser beam 		
CF | that you can now see scanning across the hatch. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "u" 		
CF ] Sector 6: Hydroponics 2/158 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > U 		
CF | 		
CF | (first opening the ceiling hatch) 		
CF | You maneuver around the laser beam, open the ceiling hatch, and pull 		
CF | yourself up through it. 		
CF | 		
CF | Sector 6: Hydroponics 		
CF | Your people preferred to grow things the old fashioned way, but in 		
CF | truth the majority of your fruit and vegetables came from this sector 		
CF | when the machines still worked. You can walk spinward or antispinward. 		
CF | 		
CF | There is an open hatch in the ground. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Knight_Otu says, "Oh."
		MoyTW says, "lol"
		Knight_Otu says, "Of course."
DavidW says (to ClubFloyd), "wear boots" 		
CF ] Sector 6: Hydroponics 2/159 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > WEAR BOOTS 		
CF | 		
CF | You put on the pair of gravity boots. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Sector 1: Crops 2/160 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 1: Crops 		
CF | You still maintain the crops here. There is a small graveyard and the 		
CF | barn remains from when this was the livestock sector. A pylon 		
CF | stretches up from the ground to the hub of the station. You can walk 		
CF | spinward or antispinward. 		
CF | 		
CF | There is an open hatch in the ground. 		
CF | 		
CF | You can also see a faulty instruction module and a faulty power module 		
CF | here. 		
CF | 		
CF | > 		MoyTW asks, "Ok did you ever use the erasers in the Unkuulia game?"
		DavidW says, "Just to erase the blackboard."
		Knight_Otu says, "Only to erase the chalkboard."
		DavidW says, "That was the only use for them."
		MoyTW says, "Hahaha."
DavidW says (to ClubFloyd), "climb pylon" 		
CF ] Sector 1: Crops 2/161 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > CLIMB PYLON 		
CF | 		
CF | The pylon is slick metal with no obvious handholds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wall" 		
CF ] Sector 1: Crops 2/162 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > X WALL 		
CF | 		
CF | The walls form the ends of the rotating cylinder that is the station, 		
CF | stretching from the ground to the hub. The top third is transparent, 		
CF | through which you can see solar panels, mirrors, and the stars. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb wall" 		
CF ] Sector 1: Crops 2/163 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > CLIMB WALL 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "walk on wall" 		
CF ] Sector 1: Crops 2/163 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > WALK ON WALL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Sector 1: Crops 2/164 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a dusty eraser 		
CF | a pair of gravity boots (being worn) 		
CF | an emergency mask 		
CF | an audio unit 		
CF | a hoe 		
CF | your blanket 		
CF | a green jumpsuit (being worn) 		
CF | 		
CF | Your jumpsuit pocket contains: 		
CF | a gray cable 		
CF | a scanner 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan blanket" 		
CF ] Sector 1: Crops 2/165 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > SCAN BLANKET 		
CF | 		
CF | No modular technology detected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan help" 		
CF ] Sector 1: Crops 2/165 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > SCAN HELP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu asks, "Try the section 3 pylon?"
DavidW says (to ClubFloyd), "sw" 		
CF ] Sector 2: Aquaculture 2/166 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 2: Aquaculture 		
CF | A deep pond with some fish. You can walk spinward or antispinward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Sector 3: Forest 2/167 		
CF ] Exits: starboard port spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 3: Forest 		
CF | Trees, a house, and a church. A red pylon stretches up from the ground 		
CF | to the hub of the station. You can walk spinward or antispinward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb pylon" 		
CF ] Platform 3 2/168 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > CLIMB PYLON 		
CF | 		
CF | Wearing the boots, you are able to climb up the pylon. As you get 		
CF | closer to the hub, gravity decreases, and the climb becomes easier. 		
CF | 		
CF | Platform 3 		
CF | A platform about two thirds of the way towards the hub. You can 		
CF | continue spinward or antispinward. 		
CF | 		
CF | You feel much lighter here, and you are very aware of how the station 		
CF | rotates, but everything is okay as long as you don't look down. 		
CF | 		
CF | There is a red circuit breaker here. 		
CF | 		
CF | > 		DavidW says, "aha"
DavidW says (to ClubFloyd), "scan breaker" 		
CF ] Platform 3 2/169 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > SCAN BREAKER 		
CF | 		
CF | Machine is functional. Breaker is open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x breaker" 		
CF ] Platform 3 2/170 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > X BREAKER 		
CF | 		
CF | It is labelled "36-87." 		
CF | 		
CF | The red circuit breaker is currently switched off. 		
CF | 		
CF | > 		Knight_Otu says, "FM36-87/A"
		DavidW says, "yeah, maybe we leave this one alone."
DavidW says (to ClubFloyd), "sw" 		
CF ] Platform 5 2/171 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Platform 5 		
CF | This platform is home to a flock of pigeons. You can continue spinward 		
CF | or antispinward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pigeons" 		
CF ] Platform 5 2/172 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > X PIGEONS 		
CF | 		
CF | Descendants of the flock your grandparents brought here for food. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Platform 1 2/173 		
CF ] Exits: up down spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Platform 1 		
CF | A platform about two thirds of the way towards the hub. You can 		
CF | continue spinward or antispinward, or go up a ladder into the hub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Inside the Hub 2/174 		
CF ] Exits: outside port 		
CF | 		
CF | > U 		
CF | 		
CF | Gravity fades as you climb. 		
CF | 		
CF | Inside the Hub 		
CF | This is your first time in this part of the station or even out of 		
CF | artificial gravity. You float weightless in the middle of a cylinder. 		
CF | It is cold up here, and the light is all artificial and without an 		
CF | obvious source. A ladder rotates around you, leading up or down or 		
CF | maybe out, and the airlock is to the port. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x airlock" 		
CF ] Inside the Hub 2/175 		
CF ] Exits: outside port 		
CF | 		
CF | > X AIRLOCK 		
CF | 		
CF | You see nothing special about the starboard airlock door. 		
CF | 		
CF | > 		DavidW says, "ok, we only saw one breaker. I'm going back to it."
DavidW says (to ClubFloyd), "out" 		
CF ] Platform 1 2/176 		
CF ] Exits: up down spinward antispinward 		
CF | 		
CF | > OUT 		
CF | 		
CF | You struggle a little to arrange your orientation and follow the 		
CF | ladder. 		
CF | 		
CF | Platform 1 		
CF | A platform about two thirds of the way towards the hub. You can 		
CF | continue spinward or antispinward, or go up a ladder into the hub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Platform 3 2/177 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Platform 3 		
CF | A platform about two thirds of the way towards the hub. You can 		
CF | continue spinward or antispinward. 		
CF | 		
CF | There is a red circuit breaker here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "reset breaker" 		
CF ] Platform 3 2/177 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > RESET BREAKER 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "turn off breaker" 		
CF ] Platform 3 2/178 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > TURN OFF BREAKER 		
CF | 		
CF | That's already off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on breaker" 		
CF ] Platform 3 3/179 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > TURN ON BREAKER 		
CF | 		
CF | You reach out and switch the circuit breaker on. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		DavidW asks, "now what?"
		DavidW asks, "pod control door with mask or hub door with mask?"
		Knight_Otu asks, "We still needed a pressure module I think?"
		DavidW says, "yes"
		DavidW says, "I don't know where to get a pressure module, though."
		Knight_Otu asks, "The airlock, maybe?"
DavidW says (to ClubFloyd), "sw" 		
CF ] Platform 5 3/180 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Platform 5 		
CF | This platform is home to a flock of pigeons. You can continue spinward 		
CF | or antispinward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoo pigeons" 		
CF ] Platform 5 3/180 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > SHOO PIGEONS 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pigeons" 		
CF ] Platform 5 3/181 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > TAKE PIGEONS 		
CF | 		
CF | You could probably catch a pigeon and take it home to prepare, cook, 		
CF | and eat, but that would take a lot of time and you aren't hungry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move pigeons" 		
CF ] Platform 5 3/182 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > MOVE PIGEONS 		
CF | 		
CF | You annoy the pigeons. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search pigeons" 		
CF ] Platform 5 3/183 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > SEARCH PIGEONS 		
CF | 		
CF | You find only pigeons in the flock of pigeons. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan pigeons" 		
CF ] Platform 5 3/184 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > SCAN PIGEONS 		
CF | 		
CF | License error: upgrade to a 3000-series model to scan organic 		
CF | lifeforms. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Platform 1 3/185 		
CF ] Exits: up down spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Platform 1 		
CF | A platform about two thirds of the way towards the hub. You can 		
CF | continue spinward or antispinward, or go up a ladder into the hub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Inside the Hub 3/186 		
CF ] Exits: outside port 		
CF | 		
CF | > U 		
CF | 		
CF | Gravity fades as you climb. 		
CF | 		
CF | Inside the Hub 		
CF | You float weightless in the middle of a cylinder. It is cold up here, 		
CF | and the light is all artificial and without an obvious source. A 		
CF | ladder rotates around you, leading up or down or maybe out, and the 		
CF | airlock is to the port. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan airlock" 		
CF ] Inside the Hub 3/187 		
CF ] Exits: outside port 		
CF | 		
CF | > SCAN AIRLOCK 		
CF | 		
CF | No modular technology detected. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "port" 		
CF ] Inside the Hub 3/188 		
CF ] Exits: outside port 		
CF | 		
CF | > PORT 		
CF | 		
CF | The airlock is colder still, too cold for you in only your jumpsuit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan airlock" 		
CF ] Inside the Hub 3/189 		
CF ] Exits: outside port 		
CF | 		
CF | > SCAN AIRLOCK 		
CF | 		
CF | No modular technology detected. 		
CF | 		
CF | > 		DavidW says, "so, not here yet."
DavidW says (to ClubFloyd), "out" 		
CF ] Platform 1 3/190 		
CF ] Exits: up down spinward antispinward 		
CF | 		
CF | > OUT 		
CF | 		
CF | You make sure you are heading legs first and follow the ladder. 		
CF | 		
CF | Platform 1 		
CF | A platform about two thirds of the way towards the hub. You can 		
CF | continue spinward or antispinward, or go up a ladder into the hub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Platform 3 3/191 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Platform 3 		
CF | A platform about two thirds of the way towards the hub. You can 		
CF | continue spinward or antispinward. 		
CF | 		
CF | There is a red circuit breaker here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Sector 3: Forest 3/192 		
CF ] Exits: up starboard port spinward antispinward 		
CF | 		
CF | > D 		
CF | 		
CF | You climb down the pylon. 		
CF | 		
CF | Sector 3: Forest 		
CF | Trees, a house, and a church. A red pylon stretches up from the ground 		
CF | to the hub of the station. You can walk spinward or antispinward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "asw" 		
CF ] Sector 2: Aquaculture 3/193 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > ASW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 2: Aquaculture 		
CF | A deep pond with some fish. You can walk spinward or antispinward. 		
CF | 		
CF | > 		Knight_Otu asks, "With the suit, leaky as it may be?"
DavidW says (to ClubFloyd), "asw" 		
CF ] Sector 1: Crops 3/194 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > ASW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 1: Crops 		
CF | You still maintain the crops here. There is a small graveyard and the 		
CF | barn remains from when this was the livestock sector. A pylon 		
CF | stretches up from the ground to the hub of the station. You can walk 		
CF | spinward or antispinward. 		
CF | 		
CF | There is an open hatch in the ground. 		
CF | 		
CF | You can also see a faulty instruction module and a faulty power module 		
CF | here. 		
CF | 		
CF | > 		DavidW asks, "like, just for warmth?"
		Knight_Otu says, "Yeah."
		DavidW asks, "We have a blanket. Can we wear that?"
		Knight_Otu exclaims, "Or, the blanket!"
		Knight_Otu says, "Right."
DavidW says (to ClubFloyd), "wear blanket" 		
CF ] Sector 1: Crops 3/195 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > WEAR BLANKET 		
CF | 		
CF | You put on the blanket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Sector 2: Aquaculture 3/196 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 2: Aquaculture 		
CF | A deep pond with some fish. You can walk spinward or antispinward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Sector 3: Forest 3/197 		
CF ] Exits: up starboard port spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 3: Forest 		
CF | Trees, a house, and a church. A red pylon stretches up from the ground 		
CF | to the hub of the station. You can walk spinward or antispinward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Platform 3 3/198 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > U 		
CF | 		
CF | Wearing the boots, you are able to climb up the pylon. As you get 		
CF | closer to the hub, gravity decreases, and the climb becomes easier. 		
CF | 		
CF | Platform 3 		
CF | A platform about two thirds of the way towards the hub. You can 		
CF | continue spinward or antispinward. 		
CF | 		
CF | There is a red circuit breaker here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "asw" 		
CF ] Platform 1 3/199 		
CF ] Exits: up down spinward antispinward 		
CF | 		
CF | > ASW 		
CF | 		
CF | 		
CF | Platform 1 		
CF | A platform about two thirds of the way towards the hub. You can 		
CF | continue spinward or antispinward, or go up a ladder into the hub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Platform 1 3/200 		
CF ] Exits: up down spinward antispinward 		
CF | 		
CF | > IN 		
CF | 		
CF | The exits are up to the center of the hub, down to sector 1, spinward 		
CF | to platform 3, and antispinward to platform 5. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Inside the Hub 3/201 		
CF ] Exits: outside port 		
CF | 		
CF | > U 		
CF | 		
CF | Gravity fades as you climb. 		
CF | 		
CF | Inside the Hub 		
CF | You float weightless in the middle of a cylinder. It is cold up here, 		
CF | and the light is all artificial and without an obvious source. A 		
CF | ladder rotates around you, leading up or down or maybe out, and the 		
CF | airlock is to the port. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open airlock" 		
CF ] Inside the Hub 3/202 		
CF ] Exits: outside port 		
CF | 		
CF | > OPEN AIRLOCK 		
CF | 		
CF | You open the starboard airlock door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "port" 		
CF ] Airlock 3/203 		
CF ] Exits: starboard port 		
CF | 		
CF | > PORT 		
CF | 		
CF | 		
CF | Airlock 		
CF | The airlock is also a cylinder, with a closed door to the port, an 		
CF | open door to the starboard, and a red handle in the wall. It is very 		
CF | cold here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x handle" 		
CF ] Airlock 3/204 		
CF ] Exits: starboard port 		
CF | 		
CF | > X HANDLE 		
CF | 		
CF | The handle extends from the ceiling and is labeled "Cycle." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x port door" 		
CF ] Airlock 3/205 		
CF ] Exits: starboard port 		
CF | 		
CF | > X PORT DOOR 		
CF | 		
CF | You see nothing special about the port airlock door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan handle" 		
CF ] Airlock 3/206 		
CF ] Exits: starboard port 		
CF | 		
CF | > SCAN HANDLE 		
CF | 		
CF | Machine is functional. Airlock is pressurized. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear mask" 		
CF ] Airlock 3/207 		
CF ] Exits: starboard port 		
CF | 		
CF | > WEAR MASK 		
CF | 		
CF | You put on the emergency mask. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf55" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Airlock 3/207 		
CF ] Exits: starboard port 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull handle" 		
CF ] Airlock 3/208 		
CF ] Exits: starboard port 		
CF | 		
CF | > PULL HANDLE 		
CF | 		
CF | That doesn't work, but you could probably turn the handle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Airlock 3/208 		
CF ] Exits: starboard port 		
CF | 		
CF | > CLOSE DOOR 		
CF | 		
CF | Which do you mean, the starboard airlock door or the port airlock 		
CF | door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "starboard" 		
CF ] Airlock 3/209 		
CF ] Exits: starboard port 		
CF | 		
CF | > STARBOARD 		
CF | 		
CF | You close the starboard airlock door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn handle" 		
CF ] Airlock 3/210 		
CF ] Exits: starboard port 		
CF | 		
CF | > TURN HANDLE 		
CF | 		
CF | You turn the handle an entire rotation, and after a moment, you feel 		
CF | the air rush out of the airlock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "port" 		
CF ] Antenna Control 5/211 		
CF ] Exits: starboard 		
CF | 		
CF | > PORT 		
CF | 		
CF | (first opening the port airlock door) 		
CF | You crawl through a narrow accessway. 		
CF | 		
CF | Antenna Control 		
CF | You float weightless at the port end of a cylinder. It is cold and 		
CF | dark here in the near vacuum, but that only serves to highlight the 		
CF | view through a surprisingly large window: you can see the station 		
CF | rotating around you, solar panels, and antennas, all backed by a 		
CF | spectacular field of stars. A short lever extends from the floor, and 		
CF | a yellow cable waves from a small control panel. An airlock door leads 		
CF | starboard. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		Knight_Otu says, "Oh dear."
DavidW says (to ClubFloyd), "x panel" 		
CF ] Antenna Control 5/212 		
CF ] Exits: starboard 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | This is clearly the antenna calibration panel, made up of a display, a 		
CF | keypad, and a yellow RF cable. 		
CF | 		
CF | The calibration panel has a yellow cable plugged into it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lever" 		
CF ] Antenna Control 5/213 		
CF ] Exits: starboard 		
CF | 		
CF | > X LEVER 		
CF | 		
CF | A short length of hollow steel pipe angled out from the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan panel" 		
CF ] Antenna Control 5/214 		
CF ] Exits: starboard 		
CF | 		
CF | > SCAN PANEL 		
CF | 		
CF | You can't talk to the scanner while wearing the mask. 		
CF | 		
CF | > 		
		
		
DavidW says (to ClubFloyd), "x display" 		
CF ] Antenna Control 5/215 		
CF ] Exits: starboard 		
CF | 		
CF | > X DISPLAY 		
CF | 		
CF | Calibrate to Epsilon/Lime. 		
CF | 		
CF | [Now might be a good time to consult the Official Space Relay 		
CF | League Antenna Calibration Guide���, included in your game 		
CF | package.] 		
CF | 		
CF | > 		Knight_Otu says, "3"
DavidW says (to ClubFloyd), "type 3" 		
CF ] Antenna Control 5/216 		
CF ] Exits: starboard 		
CF | 		
CF | > TYPE 3 		
CF | 		
CF | Calibrate to Delta/Plum. 		
CF | 		
CF | > 		Knight_Otu says, "8"
DavidW says (to ClubFloyd), "type 8" 		
CF ] Antenna Control 5/217 		
CF ] Exits: starboard 		
CF | 		
CF | > TYPE 8 		
CF | 		
CF | Calibrate to Gamma/Banana. 		
CF | 		
CF | > 		Knight_Otu says, "5"
DavidW says (to ClubFloyd), "type 5" 		
CF ] Antenna Control 5/218 		
CF ] Exits: starboard 		
CF | 		
CF | > TYPE 5 		
CF | 		
CF | Calibrate to Beta/Cherry. 		
CF | 		
CF | > 		Knight_Otu says, "2"
DavidW says (to ClubFloyd), "type 2" 		
CF ] Antenna Control 6/219 		
CF ] Exits: starboard 		
CF | 		
CF | > TYPE 2 		
CF | 		
CF | Calibration successful. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF ] Antenna Control 6/220 		
CF ] Exits: starboard 		
CF | 		
CF | > PULL LEVER 		
CF | 		
CF | The lever is already pulled as far as it goes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lever" 		
CF ] Antenna Control 6/221 		
CF ] Exits: starboard 		
CF | 		
CF | > PUSH LEVER 		
CF | 		
CF | You try, but is too hard to push the lever without more mechanical 		
CF | advantage. 		
CF | 		
CF | > 		Knight_Otu says, "Not sure what that did for us, though."
		DavidW says, "me neither"
DavidW says (to ClubFloyd), "x yellow cable" 		
CF ] Antenna Control 6/222 		
CF ] Exits: starboard 		
CF | 		
CF | > X YELLOW CABLE 		
CF | 		
CF | A two meter yellow RF cable. It is plugged into the calibration panel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "plug yellow to audio" 		
CF ] Antenna Control 6/222 		
CF ] Exits: starboard 		
CF | 		
CF | > PLUG YELLOW TO AUDIO 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "plug yellow into audio" 		
CF ] Antenna Control 6/223 		
CF ] Exits: starboard 		
CF | 		
CF | > PLUG YELLOW INTO AUDIO 		
CF | 		
CF | The audio unit has no free sockets that would allow the yellow cable 		
CF | to be plugged in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unplug gray" 		
CF ] Antenna Control 6/224 		
CF ] Exits: starboard 		
CF | 		
CF | > UNPLUG GRAY 		
CF | 		
CF | The gray cable is not plugged into anything. 		
CF | 		
CF | > 		Roger says, "plugging and unplugging cables forever is sort of the Metropolis view of the future"
DavidW says (to ClubFloyd), "l" 		
CF ] Antenna Control 6/225 		
CF ] Exits: starboard 		
CF | 		
CF | > L 		
CF | 		
CF | Antenna Control 		
CF | You float weightless at the port end of a cylinder. It is cold and 		
CF | dark here in the near vacuum, but that only serves to highlight the 		
CF | view through a surprisingly large window: you can see the station 		
CF | rotating around you, solar panels, and antennas, all backed by a 		
CF | spectacular field of stars. A short lever extends from the floor, and 		
CF | a yellow cable waves from a small control panel. An airlock door leads 		
CF | starboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x display" 		
CF ] Antenna Control 6/226 		
CF ] Exits: starboard 		
CF | 		
CF | > X DISPLAY 		
CF | 		
CF | Antenna calibrated. 		
CF | 		
CF | > 		DavidW asks, "I'm not sure what to do here. Go back inside?"
		Knight_Otu asks, "What do we have to get better leverage?"
		DavidW asks, "A hoe?"
DavidW says (to ClubFloyd), "put hoe in lever" 		
CF ] Antenna Control 7/227 		
CF ] Exits: starboard 		
CF | 		
CF | > PUT HOE IN LEVER 		
CF | 		
CF | You slide the hoe into the hollow lever, forming a longer lever. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lever" 		
CF ] Antenna Control 7/228 		
CF ] Exits: starboard 		
CF | 		
CF | > PUSH LEVER 		
CF | 		
CF | You push the hoe and the lever moves. After a moment, you feel air 		
CF | rush into the room. 		
CF | 		
CF | > 		Knight_Otu says, "Oh hoh."
DavidW says (to ClubFloyd), "remove mask" 		
CF ] Antenna Control 7/229 		
CF ] Exits: starboard 		
CF | 		
CF | > REMOVE MASK 		
CF | 		
CF | You take off the emergency mask. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan mask" 		
CF ] Antenna Control 7/230 		
CF ] Exits: starboard 		
CF | 		
CF | > SCAN MASK 		
CF | 		
CF | Machine functional. Reservoir partially charged. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan panel" 		
CF ] Antenna Control 7/231 		
CF ] Exits: starboard 		
CF | 		
CF | > SCAN PANEL 		
CF | 		
CF | Machine is functional. Antenna is calibrated. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan antenna" 		
CF ] Antenna Control 7/232 		
CF ] Exits: starboard 		
CF | 		
CF | > SCAN ANTENNA 		
CF | 		
CF | Antennas are calibrated. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan solar" 		
CF ] Antenna Control 7/233 		
CF ] Exits: starboard 		
CF | 		
CF | > SCAN SOLAR 		
CF | 		
CF | Machine is functional. Operating at 73% efficiency. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Antenna Control 7/234 		
CF ] Exits: starboard 		
CF | 		
CF | > L 		
CF | 		
CF | Antenna Control 		
CF | You float weightless at the port end of a cylinder. It is cold and 		
CF | dark here, but that only serves to highlight the view through a 		
CF | surprisingly large window: you can see the station rotating around 		
CF | you, solar panels, and antennas, all backed by a spectacular field of 		
CF | stars. Your hoe extends the short lever in the floor, and a yellow 		
CF | cable waves from a small control panel. An airlock door leads 		
CF | starboard. 		
CF | 		
CF | > 		Knight_Otu says, "Let's hope the reservoir is filled up to plot length."
		
DavidW says (to ClubFloyd), "x window" 		
CF ] Antenna Control 7/235 		
CF ] Exits: starboard 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | You might be the first person to look out through this window in a 		
CF | generation. While you've seen the stars through transparent walls of 		
CF | the station, the view from here is different and entirely more 		
CF | impressive. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stars" 		
CF ] Antenna Control 7/236 		
CF ] Exits: starboard 		
CF | 		
CF | > X STARS 		
CF | 		
CF | The stars seem brighter up here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x station" 		
CF ] Antenna Control 7/237 		
CF ] Exits: starboard 		
CF | 		
CF | > X STATION 		
CF | 		
CF | Backed by a field of stars, you can see the wheel of the station 		
CF | rotating around you to the starboard ��� you didn't notice before but 		
CF | the airlock must be some sort of rotation coupling. 		
CF | 		
CF | > 		DavidW asks, "anyway, back inside now?"
		Knight_Otu says, "Sure."
		Knight_Otu says, "I can't think of anything else to do here."
		DavidW says, "like, atmosphere must mean we're supposed to scan something now."
		DavidW asks, "but what?"
DavidW says (to ClubFloyd), "scan airlock" 		
CF ] Antenna Control 7/238 		
CF ] Exits: starboard 		
CF | 		
CF | > SCAN AIRLOCK 		
CF | 		
CF | No modular technology detected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Antenna Control 7/239 		
CF ] Exits: starboard 		
CF | 		
CF | > IN 		
CF | 		
CF | The only exit is starboard to the airlock. 		
CF | 		
CF | > 		Knight_Otu asks, "The lever?"
DavidW says (to ClubFloyd), "scan lever" 		
CF ] Antenna Control 7/240 		
CF ] Exits: starboard 		
CF | 		
CF | > SCAN LEVER 		
CF | 		
CF | No modular technology detected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sb" 		
CF ] Antenna Control 7/240 		
CF ] Exits: starboard 		
CF | 		
CF | > SB 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "starboard" 		
CF ] Airlock 7/241 		
CF ] Exits: starboard port 		
CF | 		
CF | > STARBOARD 		
CF | 		
CF | You make your way back along the narrow accessway. 		
CF | 		
CF | Airlock 		
CF | The airlock is also a cylinder, with an open door to the port, a 		
CF | closed door to the starboard, and a red handle in the wall. It is very 		
CF | cold here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close port" 		
CF ] Airlock 7/242 		
CF ] Exits: starboard port 		
CF | 		
CF | > CLOSE PORT 		
CF | 		
CF | (the port airlock door) 		
CF | You close the port airlock door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull handle" 		
CF ] Airlock 7/243 		
CF ] Exits: starboard port 		
CF | 		
CF | > PULL HANDLE 		
CF | 		
CF | That doesn't work, but you could probably turn the handle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn handle" 		
CF ] Airlock 7/244 		
CF ] Exits: starboard port 		
CF | 		
CF | > TURN HANDLE 		
CF | 		
CF | You turn the handle an entire rotation, but nothing obvious happens. 		
CF | 		
CF | > 		Knight_Otu says, "If there's an air control, there could be a pressure module nearby."
DavidW says (to ClubFloyd), "x wall" 		
CF ] Airlock 7/244 		
CF ] Exits: starboard port 		
CF | 		
CF | > X WALL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan airlock" 		
CF ] Airlock 7/244 		
CF ] Exits: starboard port 		
CF | 		
CF | > SCAN AIRLOCK 		
CF | 		
CF | Which do you mean, the port airlock door or the starboard airlock 		
CF | door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "port" 		
CF ] Airlock 7/245 		
CF ] Exits: starboard port 		
CF | 		
CF | > PORT 		
CF | 		
CF | No modular technology detected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open starboard" 		
CF ] Airlock 7/246 		
CF ] Exits: starboard port 		
CF | 		
CF | > OPEN STARBOARD 		
CF | 		
CF | (the starboard airlock door) 		
CF | You open the starboard airlock door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Inside the Hub 7/247 		
CF ] Exits: outside port 		
CF | 		
CF | > OUT 		
CF | 		
CF | 		
CF | Inside the Hub 		
CF | You float weightless in the middle of a cylinder. It is cold up here, 		
CF | and the light is all artificial and without an obvious source. A 		
CF | ladder rotates around you, leading up or down or maybe out, and the 		
CF | open airlock is to the port. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Inside the Hub 7/248 		
CF ] Exits: outside port 		
CF | 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the starboard airlock door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Platform 1 7/249 		
CF ] Exits: up down spinward antispinward 		
CF | 		
CF | > OUT 		
CF | 		
CF | You fight off a moment of vertigo and climb the ladder. 		
CF | 		
CF | Platform 1 		
CF | A platform about two thirds of the way towards the hub. You can 		
CF | continue spinward or antispinward, or go up a ladder into the hub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Platform 3 7/250 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Platform 3 		
CF | A platform about two thirds of the way towards the hub. You can 		
CF | continue spinward or antispinward. 		
CF | 		
CF | There is a red circuit breaker here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Sector 3: Forest 7/251 		
CF ] Exits: up starboard port spinward antispinward 		
CF | 		
CF | > D 		
CF | 		
CF | You climb down the pylon. 		
CF | 		
CF | Sector 3: Forest 		
CF | Trees, a house, and a church. A red pylon stretches up from the ground 		
CF | to the hub of the station. You can walk spinward or antispinward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "asw" 		
CF ] Sector 2: Aquaculture 7/252 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > ASW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 2: Aquaculture 		
CF | A deep pond with some fish. You can walk spinward or antispinward. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "asw" 		
CF ] Sector 1: Crops 7/253 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > ASW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 1: Crops 		
CF | You still maintain the crops here. There is a small graveyard and the 		
CF | barn remains from when this was the livestock sector. A pylon 		
CF | stretches up from the ground to the hub of the station. You can walk 		
CF | spinward or antispinward. 		
CF | 		
CF | There is an open hatch in the ground. 		
CF | 		
CF | You can also see a faulty instruction module and a faulty power module 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Pod Control 7/254 		
CF ] Exits: up port 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Pod Control 		
CF | This room serves as an airlock for the pod bay, and holds an old 		
CF | pressure suit and various machinery such as the atmosphere pump. There 		
CF | is a brass plate on the wall. 		
CF | 		
CF | There is an open hatch in the ceiling. 		
CF | 		
CF | Beside the secured port door, a status display shows an error message. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x display" 		
CF ] Pod Control 7/255 		
CF ] Exits: up port 		
CF | 		
CF | > X DISPLAY 		
CF | 		
CF | Pod bay locked down 		
CF | 1. Pod bay depressurized - scan and repair atmosphere pump 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take power" 		
CF ] Pod Control 7/256 		
CF ] Exits: up port 		
CF | 		
CF | > TAKE POWER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put power in pump" 		
CF ] Pod Control 7/257 		
CF ] Exits: up port 		
CF | 		
CF | > PUT POWER IN PUMP 		
CF | 		
CF | You put the functional power module into the atmosphere pump. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan pump" 		
CF ] Pod Control 7/258 		
CF ] Exits: up port 		
CF | 		
CF | > SCAN PUMP 		
CF | 		
CF | Machine is failed. Check modules. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan mask" 		
CF ] Pod Control 7/259 		
CF ] Exits: up port 		
CF | 		
CF | > SCAN MASK 		
CF | 		
CF | Machine functional. Reservoir charged. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear mask" 		
CF ] Pod Control 7/260 		
CF ] Exits: up port 		
CF | 		
CF | > WEAR MASK 		
CF | 		
CF | You put on the emergency mask. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "port" 		
CF ] Pod Control 7/261 		
CF ] Exits: up port 		
CF | 		
CF | > PORT 		
CF | 		
CF | (first opening the bulkhead door) 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door" 		
CF ] Pod Control 7/261 		
CF ] Exits: up port 		
CF | 		
CF | > UNLOCK DOOR 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan door" 		
CF ] Pod Control 7/262 		
CF ] Exits: up port 		
CF | 		
CF | > SCAN DOOR 		
CF | 		
CF | You can't talk to the scanner while wearing the mask. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove mask" 		
CF ] Pod Control 7/263 		
CF ] Exits: up port 		
CF | 		
CF | > REMOVE MASK 		
CF | 		
CF | You take off the emergency mask. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan door" 		
CF ] Pod Control 7/264 		
CF ] Exits: up port 		
CF | 		
CF | > SCAN DOOR 		
CF | 		
CF | No modular technology detected. 		
CF | 		
CF | > 		DavidW says, "okay, I've missed a pressure unit somewhere."
You say (to ClubFloyd), "x pump" 		
CF ] Pod Control 7/265 		
CF ] Exits: up port 		
CF | 		
CF | > X PUMP 		
CF | 		
CF | The atmosphere pump is a smooth featureless machine. It contains a 		
CF | functional power module and a faulty pressure regulation module. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x pressure" 		
CF ] Pod Control 7/266 		
CF ] Exits: up port 		
CF | 		
CF | > X PRESSURE 		
CF | 		
CF | (the pressure suit) 		
CF | For EVA or extra protection in a pod. Unfortunately, it failed its 		
CF | last periodic inspection: every seal is leaking and there are no 		
CF | spares left. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x pressure module" 		
CF ] Pod Control 7/267 		
CF ] Exits: up port 		
CF | 		
CF | > X PRESSURE MODULE 		
CF | 		
CF | The scanner reported that this pressure regulation module is faulty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search suit" 		
CF ] Pod Control 7/268 		
CF ] Exits: up port 		
CF | 		
CF | > SEARCH SUIT 		
CF | 		
CF | (the green jumpsuit) 		
CF | Nothing more or less than you would expect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search pressure suit" 		
CF ] Pod Control 7/269 		
CF ] Exits: up port 		
CF | 		
CF | > SEARCH PRESSURE SUIT 		
CF | 		
CF | It is bulky and useless. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Pod Control 7/270 		
CF ] Exits: up port 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | It is bulky and useless. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Pod Control 7/271 		
CF ] Exits: up port 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | It is bulky and useless. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x green suit" 		
CF ] Pod Control 7/272 		
CF ] Exits: up port 		
CF | 		
CF | > X GREEN SUIT 		
CF | 		
CF | You have worn modest jumpsuits like this since you were small. 		
CF | Originally, the colors had meanings: forest green for farmers, navy 		
CF | blue for technicians, and so on, but that distinction died even before 		
CF | the community. 		
CF | 		
CF | The pocket contains a gray cable and a scanner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Pod Control 7/273 		
CF ] Exits: up port 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a dusty eraser 		
CF | a pair of gravity boots (being worn) 		
CF | an emergency mask 		
CF | an audio unit 		
CF | your blanket (being worn) 		
CF | a green jumpsuit (being worn) 		
CF | 		
CF | Your jumpsuit pocket contains: 		
CF | a gray cable 		
CF | a scanner 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scan unit" 		
CF ] Pod Control 7/274 		
CF ] Exits: up port 		
CF | 		
CF | > SCAN UNIT 		
CF | 		
CF | Machine failed. Check module. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "scan scanner" 		
CF ] Pod Control 7/275 		
CF ] Exits: up port 		
CF | 		
CF | > SCAN SCANNER 		
CF | 		
CF | Running self-diagnostic ... your scanner is functioning within 		
CF | specifications. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x unit" 		
CF ] Pod Control 7/276 		
CF ] Exits: up port 		
CF | 		
CF | > X UNIT 		
CF | 		
CF | The audio unit incorporates a speaker, a microphone, and a socket you 		
CF | would use to connect it to another device. There is space for one 		
CF | module. 		
CF | 		
CF | The audio unit has nothing plugged into it. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x socket" 		
CF ] Pod Control 7/277 		
CF ] Exits: up port 		
CF | 		
CF | > X SOCKET 		
CF | 		
CF | It is a female USB connector of the audio unit. It has nothing plugged 		
CF | into it. 		
CF | 		
CF | > 		DavidW says, "oh, right, that was for power again."
DavidW says (to ClubFloyd), "scanner, help" 		
CF ] Pod Control 7/278 		
CF ] Exits: up port 		
CF | 		
CF | > SCANNER, HELP 		
CF | 		
CF | Recognized commands are HELP and SCAN. 		
CF | 		
CF | [You can ask the scanner for a list of commands by typing 		
CF | SCANNER, HELP and give it voice commands by typing phrases such as 		
CF | SCANNER, SCAN SOMETHING where SOMETHING is a visible object.] 		
CF | 		
CF | > 		
You say (to ClubFloyd), "scanner, repair pressure module" 		
CF ] Pod Control 7/279 		
CF ] Exits: up port 		
CF | 		
CF | > SCANNER, REPAIR PRESSURE MODULE 		
CF | 		
CF | Syntax error: command not in vocabulary. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
You say (to ClubFloyd), "x erasers" 		
CF ] Pod Control 7/279 		
CF ] Exits: up port 		
CF | 		
CF | > X ERASERS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x eraser" 		
CF ] Pod Control 7/280 		
CF ] Exits: up port 		
CF | 		
CF | > X ERASER 		
CF | 		
CF | A dusty eraser. 		
CF | 		
CF | > 		
		
There's no obvious exit in that direction. 		
You say (to ClubFloyd), "u" 		
CF ] Sector 1: Crops 7/281 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Sector 1: Crops 		
CF | You still maintain the crops here. There is a small graveyard and the 		
CF | barn remains from when this was the livestock sector. A pylon 		
CF | stretches up from the ground to the hub of the station. You can walk 		
CF | spinward or antispinward. 		
CF | 		
CF | There is an open hatch in the ground. 		
CF | 		
CF | You can also see a faulty instruction module and a faulty power module 		
CF | here. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "asw" 		
CF ] Sector 6: Hydroponics 7/282 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > ASW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 6: Hydroponics 		
CF | Your people preferred to grow things the old fashioned way, but in 		
CF | truth the majority of your fruit and vegetables came from this sector 		
CF | when the machines still worked. You can walk spinward or antispinward. 		
CF | 		
CF | There is an open hatch in the ground. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "d" 		
CF ] Supply Vault 7/283 		
CF ] Exits: up 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Supply Vault 		
CF | This room is dim, quiet, and stuffy. There is still one crate of 		
CF | machine parts left. 		
CF | 		
CF | There is an open hatch in the ceiling. 		
CF | 		
CF | You can also see a faulty power module here. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x crate" 		
CF ] Supply Vault 7/284 		
CF ] Exits: up 		
CF | 		
CF | > X CRATE 		
CF | 		
CF | These remaining parts never seem to fit anywhere useful, but Founder 		
CF | only knows what's in there. 		
CF | 		
CF | > 		DavidW says, "I suppose we could walk around and 'x pressure' and see if we get a ping."
		DavidW asks, "crates?"
You say (to ClubFloyd), "search crate" 		
CF ] Supply Vault 7/285 		
CF ] Exits: up 		
CF | 		
CF | > SEARCH CRATE 		
CF | 		
CF | You find an unscanned instruction module and an unscanned pressure 		
CF | regulation module. 		
CF | 		
CF | > 		DavidW says, "oho"
You say (to ClubFloyd), "scan instruction" 		
CF ] Supply Vault 7/286 		
CF ] Exits: up 		
CF | 		
CF | > SCAN INSTRUCTION 		
CF | 		
CF | Module is functional. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "scan pressure" 		
CF ] Supply Vault 7/287 		
CF ] Exits: up 		
CF | 		
CF | > SCAN PRESSURE 		
CF | 		
CF | Module is functional. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "get modules from crate" 		
CF ] Supply Vault 7/287 		
CF ] Exits: up 		
CF | 		
CF | > GET MODULES FROM CRATE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "get instruction and pressure" 		
CF ] Supply Vault 7/288 		
CF ] Exits: up 		
CF | 		
CF | > GET INSTRUCTION AND PRESSURE 		
CF | 		
CF | functional instruction module: You already have that. 		
CF | functional pressure regulation module: You already have that. 		
CF | 		
CF | > 		Knight_Otu says, "Oh."
You say (to ClubFloyd), "i" 		
CF ] Supply Vault 7/289 		
CF ] Exits: up 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a functional pressure regulation module 		
CF | a functional instruction module 		
CF | a dusty eraser 		
CF | a pair of gravity boots (being worn) 		
CF | an emergency mask 		
CF | an audio unit 		
CF | your blanket (being worn) 		
CF | a green jumpsuit (being worn) 		
CF | 		
CF | Your jumpsuit pocket contains: 		
CF | a gray cable 		
CF | a scanner 		
CF | 		
CF | > 		DavidW says, "If we get the power one back, we can try to use that machine in the school."
		Knight_Otu says, "Do we want to ...right."
You say (to ClubFloyd), "clap eraser" 		
CF ] Supply Vault 7/290 		
CF ] Exits: up 		
CF | 		
CF | > CLAP ERASER 		
CF | 		
CF | You fill the vault with a cloud of dust which scatters the laser beam 		
CF | that you can now see scanning across the hatch. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "u" 		
CF ] Sector 6: Hydroponics 7/291 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > U 		
CF | 		
CF | You maneuver around the laser beam and pull yourself up through the 		
CF | ceiling hatch. 		
CF | 		
CF | Sector 6: Hydroponics 		
CF | Your people preferred to grow things the old fashioned way, but in 		
CF | truth the majority of your fruit and vegetables came from this sector 		
CF | when the machines still worked. You can walk spinward or antispinward. 		
CF | 		
CF | There is an open hatch in the ground. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "sw" 		
CF ] Sector 1: Crops 7/292 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 1: Crops 		
CF | You still maintain the crops here. There is a small graveyard and the 		
CF | barn remains from when this was the livestock sector. A pylon 		
CF | stretches up from the ground to the hub of the station. You can walk 		
CF | spinward or antispinward. 		
CF | 		
CF | There is an open hatch in the ground. 		
CF | 		
CF | You can also see a faulty instruction module and a faulty power module 		
CF | here. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "d" 		
CF ] Pod Control 7/293 		
CF ] Exits: up port 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Pod Control 		
CF | This room serves as an airlock for the pod bay, and holds an old 		
CF | pressure suit and various machinery such as the atmosphere pump. There 		
CF | is a brass plate on the wall. 		
CF | 		
CF | There is an open hatch in the ceiling. 		
CF | 		
CF | Beside the secured port door, a status display shows an error message. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "get power" 		
CF ] Pod Control 7/294 		
CF ] Exits: up port 		
CF | 		
CF | > GET POWER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "u" 		
CF ] Sector 1: Crops 7/295 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Sector 1: Crops 		
CF | You still maintain the crops here. There is a small graveyard and the 		
CF | barn remains from when this was the livestock sector. A pylon 		
CF | stretches up from the ground to the hub of the station. You can walk 		
CF | spinward or antispinward. 		
CF | 		
CF | There is an open hatch in the ground. 		
CF | 		
CF | You can also see a faulty instruction module and a faulty power module 		
CF | here. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "asw" 		
CF ] Sector 6: Hydroponics 7/296 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > ASW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 6: Hydroponics 		
CF | Your people preferred to grow things the old fashioned way, but in 		
CF | truth the majority of your fruit and vegetables came from this sector 		
CF | when the machines still worked. You can walk spinward or antispinward. 		
CF | 		
CF | There is an open hatch in the ground. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "asw" 		
CF ] Sector 5: Forest 7/297 		
CF ] Exits: inside spinward antispinward 		
CF | 		
CF | > ASW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 5: Forest 		
CF | The school house is nestled among the trees. A pylon stretches up from 		
CF | the same grove to the hub of the station. You can walk spinward or 		
CF | antispinward. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "in" 		
CF ] School House 7/298 		
CF ] Exits: outside 		
CF | 		
CF | > IN 		
CF | 		
CF | 		
CF | School House 		
CF | A broken learning machine remains in a corner, but mostly the older 		
CF | farmers took turns leading the class. There is a desk, and a 		
CF | chalkboard hangs on one wall. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "put instruction in learning" 		
CF ] School House 7/299 		
CF ] Exits: outside 		
CF | 		
CF | > PUT INSTRUCTION IN LEARNING 		
CF | 		
CF | You put the functional instruction module into the learning machine. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "put power in learning" 		
CF ] School House 7/300 		
CF ] Exits: outside 		
CF | 		
CF | > PUT POWER IN LEARNING 		
CF | 		
CF | You put the functional power module into the learning machine. 		
CF | 		
CF | A hologram flickers to life as the learning machine starts up. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x hologram" 		
CF ] School House 7/301 		
CF ] Exits: outside 		
CF | 		
CF | > X HOLOGRAM 		
CF | 		
CF | The hologram is introducing a history lesson. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x hologram" 		
CF ] School House 7/302 		
CF ] Exits: outside 		
CF | 		
CF | > X HOLOGRAM 		
CF | 		
CF | The hologram is explaining how, near the close of the twenty-first 		
CF | century, the All Knowing revealed His Three Teachings and The Plan to 		
CF | the Founder. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x hologram" 		
CF ] School House 7/303 		
CF ] Exits: outside 		
CF | 		
CF | > X HOLOGRAM 		
CF | 		
CF | The lesson covers the Three Teachings: the evil of modern society, the 		
CF | virtue of living apart, and the value of manual labor. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x hologram" 		
CF ] School House 7/304 		
CF ] Exits: outside 		
CF | 		
CF | > X HOLOGRAM 		
CF | 		
CF | The hologram is explaining the All Knowing's Plan for the Chosen to 		
CF | found space colonies where they could farm in the old ways with pure 		
CF | soil and clean air. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x hologram" 		
CF ] School House 7/305 		
CF ] Exits: outside 		
CF | 		
CF | > X HOLOGRAM 		
CF | 		
CF | The hologram is teaching how select groups of the Chosen were able to 		
CF | sign mortgages so the Founder's engineers could build stations for 		
CF | them. 		
CF | 		
CF | > 		DavidW asks, "We really are Space Amish, aren't we?"
You say (to ClubFloyd), "x hologram" 		
CF ] School House 7/306 		
CF ] Exits: outside 		
CF | 		
CF | > X HOLOGRAM 		
CF | 		
CF | The hologram is reviewing the history lesson, having omitted the last 		
CF | several decades. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x hologram" 		
CF ] School House 7/307 		
CF ] Exits: outside 		
CF | 		
CF | > X HOLOGRAM 		
CF | 		
CF | The hologram is introducing a lesson on crop rotation. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x hologram" 		
CF ] School House 7/308 		
CF ] Exits: outside 		
CF | 		
CF | > X HOLOGRAM 		
CF | 		
CF | The hologram is explaining a four year cycle of alfalfa, corn, oats, 		
CF | and wheat. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x hologram" 		
CF ] School House 7/309 		
CF ] Exits: outside 		
CF | 		
CF | > X HOLOGRAM 		
CF | 		
CF | The lesson on crop rotation continues. You're very familiar with this 		
CF | material. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x hologram" 		
CF ] School House 7/310 		
CF ] Exits: outside 		
CF | 		
CF | > X HOLOGRAM 		
CF | 		
CF | The hologram is explaining a three year cycle of roots, legumes, and 		
CF | greens. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x hologram" 		
CF ] School House 7/311 		
CF ] Exits: outside 		
CF | 		
CF | > X HOLOGRAM 		
CF | 		
CF | The hologram is reviewing crop rotation and explaining a homework 		
CF | assignment. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x hologram" 		
CF ] School House 7/312 		
CF ] Exits: outside 		
CF | 		
CF | > X HOLOGRAM 		
CF | 		
CF | The hologram is introducing a lesson on the virtues of hard work. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x hologram" 		
CF ] School House 7/313 		
CF ] Exits: outside 		
CF | 		
CF | > X HOLOGRAM 		
CF | 		
CF | The lesson on hard work continues. You've heard it many many times 		
CF | before. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x hologram" 		
CF ] School House 7/314 		
CF ] Exits: outside 		
CF | 		
CF | > X HOLOGRAM 		
CF | 		
CF | The hologram is cautioning you to work diligently for the joy of the 		
CF | good it will do. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x hologram" 		
CF ] School House 7/315 		
CF ] Exits: outside 		
CF | 		
CF | > X HOLOGRAM 		
CF | 		
CF | The hologram is covering the many dangers of idle hands. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x hologram" 		
CF ] School House 7/316 		
CF ] Exits: outside 		
CF | 		
CF | > X HOLOGRAM 		
CF | 		
CF | The hologram is concluding the lesson on hard work. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x hologram" 		
CF ] School House 7/317 		
CF ] Exits: outside 		
CF | 		
CF | > X HOLOGRAM 		
CF | 		
CF | The hologram is introducing a history lesson. 		
CF | 		
CF | > 		MoyTW asks, "Oh man, how many of these are there?"
You say (to ClubFloyd), "x hologram" 		
CF ] School House 7/318 		
CF ] Exits: outside 		
CF | 		
CF | > X HOLOGRAM 		
CF | 		
CF | The hologram is explaining how, near the close of the twenty-first 		
CF | century, the All Knowing revealed His Three Teachings and The Plan to 		
CF | the Founder. 		
CF | 		
CF | > 		MoyTW says, "Oh, that's a repeat there."
		Knight_Otu says, "We got them all."
		DavidW says, "We're already cycling."
		MoyTW says, "The Space Amish parts are by far more engaging than the actual, like, puzzles."
		Knight_Otu says, "Funny how we were idling to hear a lesson about how idling is dangerous."
		DavidW asks, "so grab the power and return to pod control?"
You say (to ClubFloyd), "get power" 		
CF ] School House 7/319 		
CF ] Exits: outside 		
CF | 		
CF | > GET POWER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "out" 		
CF ] Sector 5: Forest 7/320 		
CF ] Exits: inside spinward antispinward 		
CF | 		
CF | > OUT 		
CF | 		
CF | 		
CF | Sector 5: Forest 		
CF | The school house is nestled among the trees. A pylon stretches up from 		
CF | the same grove to the hub of the station. You can walk spinward or 		
CF | antispinward. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "sw" 		
CF ] Sector 6: Hydroponics 7/321 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 6: Hydroponics 		
CF | Your people preferred to grow things the old fashioned way, but in 		
CF | truth the majority of your fruit and vegetables came from this sector 		
CF | when the machines still worked. You can walk spinward or antispinward. 		
CF | 		
CF | There is an open hatch in the ground. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "sw" 		
CF ] Sector 1: Crops 7/322 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 1: Crops 		
CF | You still maintain the crops here. There is a small graveyard and the 		
CF | barn remains from when this was the livestock sector. A pylon 		
CF | stretches up from the ground to the hub of the station. You can walk 		
CF | spinward or antispinward. 		
CF | 		
CF | There is an open hatch in the ground. 		
CF | 		
CF | You can also see a faulty instruction module and a faulty power module 		
CF | here. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "d" 		
CF ] Pod Control 7/323 		
CF ] Exits: up port 		
CF | 		
CF | > D 		
CF | 		
CF | 		
CF | Pod Control 		
CF | This room serves as an airlock for the pod bay, and holds an old 		
CF | pressure suit and various machinery such as the atmosphere pump. There 		
CF | is a brass plate on the wall. 		
CF | 		
CF | There is an open hatch in the ceiling. 		
CF | 		
CF | Beside the secured port door, a status display shows an error message. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "put power in pump" 		
CF ] Pod Control 7/324 		
CF ] Exits: up port 		
CF | 		
CF | > PUT POWER IN PUMP 		
CF | 		
CF | You put the functional power module into the atmosphere pump. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "put pressure module in pump" 		
CF ] Pod Control 7/325 		
CF ] Exits: up port 		
CF | 		
CF | > PUT PRESSURE MODULE IN PUMP 		
CF | 		
CF | (the functional pressure regulation module in the atmosphere pump) 		
CF | There is no more room in the atmosphere pump. 		
CF | 		
CF | > 		DavidW says, "Take the faulty one out."
		Knight_Otu says, "Right, forgot that one."
You say (to ClubFloyd), "get faulty pressure" 		
CF ] Pod Control 7/326 		
CF ] Exits: up port 		
CF | 		
CF | > GET FAULTY PRESSURE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "put functional pressure in pump" 		
CF ] Pod Control 8/327 		
CF ] Exits: up port 		
CF | 		
CF | > PUT FUNCTIONAL PRESSURE IN PUMP 		
CF | 		
CF | You put the functional pressure regulation module into the atmosphere 		
CF | pump. 		
CF | 		
CF | The atmosphere pump begins to hum. 		
CF | 		
CF | It is time to say goodbye to the station. You are ready to leave in a 		
CF | pod. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		DavidW says, "> goodbye station"
		DavidW says, "> goodbye pigeons"
You say (to ClubFloyd), "goodbye station" 		
CF ] Pod Control 8/327 		
CF ] Exits: up port 		
CF | 		
CF | > GOODBYE STATION 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "port" 		
CF ] Pod Control 8/328 		
CF ] Exits: up port 		
CF | 		
CF | > PORT 		
CF | 		
CF | (first opening the bulkhead door) 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x display" 		
CF ] Pod Control 8/329 		
CF ] Exits: up port 		
CF | 		
CF | > X DISPLAY 		
CF | 		
CF | Pod bay locked down 		
CF | 1. Secure pod control hatch 		
CF | 		
CF | > 		
You say (to ClubFloyd), "close hatch" 		
CF ] Pod Control 8/330 		
CF ] Exits: up port 		
CF | 		
CF | > CLOSE HATCH 		
CF | 		
CF | You close the ceiling hatch. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x display" 		
CF ] Pod Control 8/331 		
CF ] Exits: up port 		
CF | 		
CF | > X DISPLAY 		
CF | 		
CF | The status display glows green. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "port" 		
CF ] Pod Bay 9/332 		
CF ] Exits: starboard 		
CF | 		
CF | > PORT 		
CF | 		
CF | (first opening the bulkhead door) 		
CF | 		
CF | Pod Bay 		
CF | There are four berths for transit pods. Unfortunately, all are empty. 		
CF | There is also a pile of clutter. It looks like equipment removed to 		
CF | free up space in the transit pods. 		
CF | 		
CF | An open door leads starboard. 		
CF | 		
CF | You've been here before, of course, when other families were leaving. 		
CF | They always had a seat for you, but you stayed behind to care for your 		
CF | parents. And then there was nobody else left. 		
CF | 		
CF | But this is troubling: you had counted, and you were sure there would 		
CF | be one pod left, but there are none. 		
CF | 		
CF | You have been all over the station, even up and down the pylon two 		
CF | times, and now you are so tired. Maybe too tired to go on. Maybe you 		
CF | aren't meant to leave after all. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clutter" 		
CF ] Pod Bay 9/333 		
CF ] Exits: starboard 		
CF | 		
CF | > X CLUTTER 		
CF | 		
CF | In the pile of clutter are an atmosphere sensor, an emergency 		
CF | communications unit, and some unremarkable junk. 		
CF | 		
CF | > 		DavidW says, "aha. We need to call for a taxi."
You say (to ClubFloyd), "scan communications" 		
CF ] Pod Bay 9/334 		
CF ] Exits: starboard 		
CF | 		
CF | > SCAN COMMUNICATIONS 		
CF | 		
CF | Machine functional. No audio connection. No RF connection. 		
CF | 		
CF | No pods left ... you breathe deeply and fight off a wave of despair. 		
CF | But of course there's another way. You will just need to find a way to 		
CF | communicate outside. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "get it" 		
CF ] Pod Bay 9/335 		
CF ] Exits: starboard 		
CF | 		
CF | > GET IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "scan sensor" 		
CF ] Pod Bay 9/336 		
CF ] Exits: starboard 		
CF | 		
CF | > SCAN SENSOR 		
CF | 		
CF | Machine functional. Pressure low at 80 kilopascals, O��� normal, 		
CF | CO��� 		
CF | high at 0.10%. No immediate danger. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "get it" 		
CF ] Pod Bay 9/337 		
CF ] Exits: starboard 		
CF | 		
CF | > GET IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "x sensor" 		
CF ] Pod Bay 9/338 		
CF ] Exits: starboard 		
CF | 		
CF | > X SENSOR 		
CF | 		
CF | A small box with a large lamp that is slowly flashing amber. 		
CF | 		
CF | > 		DavidW says, "Don't forget the power module on the way out."
You say (to ClubFloyd), "x communications" 		
CF ] Pod Bay 9/339 		
CF ] Exits: starboard 		
CF | 		
CF | > X COMMUNICATIONS 		
CF | 		
CF | A bulky but portable emergency communications unit from a transit pod. 		
CF | It can work independently if you provide audio and antenna 		
CF | connections. 		
CF | 		
CF | The emergency communications unit has nothing plugged into it. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "starboard" 		
CF ] Pod Control 9/340 		
CF ] Exits: up port 		
CF | 		
CF | > STARBOARD 		
CF | 		
CF | 		
CF | Pod Control 		
CF | This room serves as an airlock for the pod bay, and holds an old 		
CF | pressure suit and various machinery such as the atmosphere pump. There 		
CF | is a brass plate on the wall. 		
CF | 		
CF | Beside the open port door, a status display glows green. 		
CF | 		
CF | There is a secured hatch in the ceiling. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "close door" 		
CF ] Pod Control 9/341 		
CF ] Exits: up port 		
CF | 		
CF | > CLOSE DOOR 		
CF | 		
CF | You close the bulkhead door. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "get power" 		
CF ] Pod Control 9/342 		
CF ] Exits: up port 		
CF | 		
CF | > GET POWER 		
CF | 		
CF | (putting the emergency mask into your pocket to make room) 		
CF | Taken. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "u" 		
CF ] Sector 1: Crops 9/343 		
CF ] Exits: down inside spinward antispinward 		
CF | 		
CF | > U 		
CF | 		
CF | (first opening the ceiling hatch) 		
CF | 		
CF | Sector 1: Crops 		
CF | You still maintain the crops here. There is a small graveyard and the 		
CF | barn remains from when this was the livestock sector. A pylon 		
CF | stretches up from the ground to the hub of the station. You can walk 		
CF | spinward or antispinward. 		
CF | 		
CF | There is an open hatch in the ground. 		
CF | 		
CF | You can also see a faulty instruction module and a faulty power module 		
CF | here. 		
CF | 		
CF | > 		DavidW asks, "We'll need the power in the audio, gray cable plugged into both audio and communications, and yellow plugged into it as well?"
You say (to ClubFloyd), "sw" 		
CF ] Sector 2: Aquaculture 9/344 		
CF ] Exits: spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 2: Aquaculture 		
CF | A deep pond with some fish. You can walk spinward or antispinward. 		
CF | 		
CF | Your day has been exhausting. You almost want to sleep more than you 		
CF | want to leave. Maybe this plan has been a mistake. 		
CF | 		
CF | > 		Knight_Otu says, "Sounds right."
You say (to ClubFloyd), "sw" 		
CF ] Sector 3: Forest 9/345 		
CF ] Exits: up starboard port spinward antispinward 		
CF | 		
CF | > SW 		
CF | 		
CF | You walk a little ways to the next sector. 		
CF | 		
CF | Sector 3: Forest 		
CF | Trees, a house, and a church. A red pylon stretches up from the ground 		
CF | to the hub of the station. You can walk spinward or antispinward. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "u" 		
CF ] Platform 3 9/346 		
CF ] Exits: down spinward antispinward 		
CF | 		
CF | > U 		
CF | 		
CF | Wearing the boots, you are able to climb up the pylon. As you get 		
CF | closer to the hub, gravity decreases, and the climb becomes easier. 		
CF | 		
CF | Platform 3 		
CF | A platform about two thirds of the way towards the hub. You can 		
CF | continue spinward or antispinward. 		
CF | 		
CF | There is a red circuit breaker here. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "asw" 		
CF ] Platform 1 9/347 		
CF ] Exits: up down spinward antispinward 		
CF | 		
CF | > ASW 		
CF | 		
CF | 		
CF | Platform 1 		
CF | A platform about two thirds of the way towards the hub. You can 		
CF | continue spinward or antispinward, or go up a ladder into the hub. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "u" 		
CF ] Inside the Hub 9/348 		
CF ] Exits: outside port 		
CF | 		
CF | > U 		
CF | 		
CF | Gravity fades as you climb. 		
CF | 		
CF | Inside the Hub 		
CF | You float weightless in the middle of a cylinder. It is cold up here, 		
CF | and the light is all artificial and without an obvious source. A 		
CF | ladder rotates around you, leading up or down or maybe out, and the 		
CF | airlock is to the port. 		
CF | 		
CF | > 		DavidW says, "except I don't know where the sensor goes."
You say (to ClubFloyd), "port" 		
CF ] Airlock 9/349 		
CF ] Exits: starboard port 		
CF | 		
CF | > PORT 		
CF | 		
CF | (first opening the starboard airlock door) 		
CF | 		
CF | Airlock 		
CF | The airlock is also a cylinder, with a closed door to the port, an 		
CF | open door to the starboard, and a red handle in the floor. It is very 		
CF | cold here. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "port" 		
CF ] Antenna Control 9/350 		
CF ] Exits: starboard 		
CF | 		
CF | > PORT 		
CF | 		
CF | (first opening the port airlock door) 		
CF | You crawl through a narrow accessway. 		
CF | 		
CF | Antenna Control 		
CF | You float weightless at the port end of a cylinder. It is cold and 		
CF | dark here, but that only serves to highlight the view through a 		
CF | surprisingly large window: you can see the station rotating around 		
CF | you, solar panels, and antennas, all backed by a spectacular field of 		
CF | stars. Your hoe extends the short lever in the floor, and a yellow 		
CF | cable waves from a small control panel. An airlock door leads 		
CF | starboard. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "put power in communications" 		
CF ] Antenna Control 9/351 		
CF ] Exits: starboard 		
CF | 		
CF | > PUT POWER IN COMMUNICATIONS 		
CF | 		
CF | (the emergency communications unit) 		
CF | The emergency communications unit can't contain things. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "put power in audio" 		
CF ] Antenna Control 9/352 		
CF ] Exits: starboard 		
CF | 		
CF | > PUT POWER IN AUDIO 		
CF | 		
CF | You put the functional power module into the audio unit. 		
CF | 		
CF | The audio unit beeps and a synthesized voice says "No input." 		
CF | 		
CF | > 		
You say (to ClubFloyd), "plug gray into audio" 		
CF ] Antenna Control 9/353 		
CF ] Exits: starboard 		
CF | 		
CF | > PLUG GRAY INTO AUDIO 		
CF | 		
CF | You plug the gray cable into the audio unit. 		
CF | 		
CF | > 		
You say (to ClubFloyd), "plug gray into communications" 		
CF ] Antenna Control 9/354 		
CF ] Exits: starboard 		
CF | 		
CF | > PLUG GRAY INTO COMMUNICATIONS 		
CF | 		
CF | (the emergency communications unit) 		
CF | You plug the gray cable into the emergency communications unit. 		
CF | 		
CF | The audio unit beeps and a synthesized voice says "Comms unit 		
CF | connected." 		
CF | 		
CF | > 		
You say (to ClubFloyd), "plug yellow into communications" 		
CF ] Antenna Control 10/355 		
CF ] Exits: starboard 		
CF | 		
CF | > PLUG YELLOW INTO COMMUNICATIONS 		
CF | 		
CF | (the emergency communications unit) 		
CF | You plug the yellow cable into the emergency communications unit. 		
CF | 		
CF | The audio unit beeps and a synthesized voice says "Comms ready." 		
CF | 		
CF | After a moment, it says "Launching automatic routines." 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
You say (to ClubFloyd), "z" 		
CF ] Antenna Control 10/355 		
CF ] Exits: starboard 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You hear a human speaking from the audio unit: "RWSS Founder's 		
CF | Mercy, this is OV-4244, over... 		
CF | 		
CF | "There's really somebody there? We thought your station had been 		
CF | abandoned for kilodays... 		
CF | 		
CF | "Standby... 		
CF | 		
CF | "We can have a pod there in about a thousand minutes." 		
CF | 		
CF | 		
CF | *** You are not alone. *** 		
CF | 		
CF | 		
CF | In that game you scored 10 out of a possible 10, in 355 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, or read the CREDITS? 		
CF | > 		DavidW says, "woot!"
		Knight_Otu exclaims, "We escaped!"
		MoyTW says, "Hooray."
DavidW says (to ClubFloyd), "credits" 		
CF ] Antenna Control 10/355 		
CF ] Exits: starboard 		
CF | 		
CF | > CREDITS 		
CF | 		
CF | About Founder's Mercy 		
CF | This is my second released Inform project, conceived and implemented 		
CF | in the last months of 2018. 		
CF | 		
CF | Thanks to everyone contributed to the Inform and Glulx ecosystem. 		
CF | Thanks also Juhana Leinonen for the Object Response Tests extension, 		
CF | Erik Temple for the Real-Time Delays extension, and Sean Turner for 		
CF | the Plugs and Sockets extension. Exit listing code is inspired by Eric 		
CF | Eve's Exit Lister and keypad code is inspired by Emily Short's 		
CF | Computers. 		
CF | 		
CF | The cover art is adapted from Figure 1.1 from NASA SP-413, Space 		
CF | Settlements: A Design Study, edited by Richard D. Johnson and 		
CF | Charles Holbrow, and available from The Internet Archive at 		
CF | [LINK] . 		
CF | 		
CF | Please send your feedback, bug reports, and requests for help to 		
CF | tinsel@tinsel.org. You can always find the current version of this 		
CF | story at [LINK] . 		
CF | 		
CF | This work is Copyright �� 2019 Thomas Insel but may be freely shared 		
CF | according to the terms of the Creative Commons Attribution 4.0 		
CF | International license ([LINK]). 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, or read the CREDITS? 		
CF | > 		DavidW says, "A bit on the dry side, but quite nice regardless."
		Roger says, "hmmm kinda felt like as much fun as following IKEA assembly directions, yeah"
		DavidW says, "heh heh"
		Roger says, "but an author to keep an eye on for the next few years, sure"
		DavidW says, "Now I guess I gotta research for more IF to play next week."
		DavidW says, "oh, and we made good time."
		DavidW says, "I am satisfied."
		DavidW says, "Hope Jacqueline's okay."
		Knight_Otu says, "Red in the Eleventh Hour New Year's Minicomp was by the same author. ( [LINK] )"
		
		Knight_Otu says (to David), "Yeah."
		DavidW says, "Did we play Red? I don't remember playing that one."
		Knight_Otu says, "We did."
		DavidW says, "We play so many."
		MoyTW says, "Well, thanks all. That was nice."
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
DavidW says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?"			



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ClubFloyd Transcript:
Crocodracula: The Beginning by Ryan Veeder
As played on ifMUD on August 2, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Crocodracula: The Beginning written by Ryan Veeder. It was released in 2020, as a faux port of the 'the first Taleframe game based on the 90s children's horror soap opera.' You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		DavidW asks, "oh, is it almost time?"
		Jacqueline says, "Indeed it is nearly time"
		Jota asks, "What are you playing this week?"
		Jacqueline says, "Floyder's choice, I think."
MoyTW has arrived. 		Jacqueline says, "Unless IntroComp games dropped."
		DavidW says, "I have three games to suggest."
		MoyTW says, "Morning."
		Knight_Otu says, "Last I checked IntroComp hadn't dropped yet."
		DavidW says, "I see no change to [LINK]"
Knight_Otu has arrived. 		says, "I have pre-loaded all three games to Floyd and CF."
		Jacqueline says, "Yeah, looks like he's still putting things together."
		Jacqueline says (to DW), "Okay, do tell."
		DavidW says, "1) Code Name Silver Steel; 2) Crocodracula: The Beginning; 3) Don't Mind My Apocalypse Head."
		Jacqueline says, "Ah yes, Crocodracula"
		MoyTW asks, "Did Crocodracula just come out?"
		DavidW says, "CF knows them as codenamesilversteel, crocobeginning, and dontmindmyhead."
		DavidW says (to MoyTW), "It's fairly recent, yes."
		Knight_Otu says, "I dropped the portion of my transcript after you and Perry dropped last week on the CFTSF, by the way."
		Jacqueline says, "I vote for Crocodracula, I think."
		DavidW says, "I think Mathbrush has played it already."
		DavidW says, "Crocodracula has many feelies to look at."
		Jacqueline says (to KO), "Sorry, can you rephrase? Also, Perry dropped? He shouldn't have."
		DavidW says, "Please look at [LINK]"
		Knight_Otu says, "Sorry. Last week, when you left, Perry also dropped. I copied the part of the transcript after that, and uploaded it to the Google drive."
		DavidW says, "I couldn't figure out how to restart Perry. My info is out of date, I think."
		Jacqueline says, "Oh, that is a very nice mockup of an old but non-existant computer game box."
		DavidW says, "Isn't it though. Ryan really went the distance on this one."
		Jacqueline says, "I'm loving this bit: 'I have graciously taken the time to port the whole thing to Inform 7, so that you can play it without first having to underclock your Commodore 64.'"
		Jacqueline says, "Underclock"
		DavidW says, "Wait until you see the PDF at [LINK]"
		Jacqueline says, "Ah, Harrison Gerard is the artist. Really nice."
		MoyTW says, "I'm down for this."
		DavidW says, "Well, let me know when you're all ready."
		Jacqueline says, "See, he's just unhinged enough that he might produce all these games mentioned on the order form."
		DavidW says (to Jacqueline), "Yes, he might."
		Jacqueline says, "Sigh. So many hints in this."
		Jacqueline says, "Like, given the context: hints that if we don't find them in this website we won't be able to solve the game."
		Jacqueline says, "Because that was DRM back in the day."
		Knight_Otu says, ";I... think I'm okay to start? Maybe not ready, but okay."
		Jacqueline says, "I'm reading the PDF"
		DavidW says, "I merely skimmed the PDF."
		Jacqueline says, "I feel like it will be important to have some familiarity with it"
		DavidW says, "I figure if we need the info for real, we'll know."
		Jacqueline says, "Okay, I've skimmed the PDF enough to be quite afraid."
		Jacqueline says, "I'm good whenver."
DavidW says (to ClubFloyd), "load sleepmask crocobeginning" 		
CF ] Buchanan High School 		
CF | 		
CF | 		
CF | 		
CF | You glance around to make sure you're alone. 		
CF | 		
CF | "Zoe," you say quietly, "Can I talk to you about something?" 		
CF | 		
CF | But Zoe doesn't seem to notice how serious you're being. "Sure!" she 		
CF | chirps. "What's up?" 		
CF | 		
CF | You look back and forth again across the schoolyard before you roll up 		
CF | your sleeve. "See this?" you say, showing Zoe your shoulder. 		
CF | 		
CF | She leans in to inspect, then leaps backward. "Yikes! You've got 		
CF | scales!" 		
CF | 		
CF | You yank your sleeve down and shush your friend. "I know I've got 		
CF | scales," you hiss. 		
CF | 		
CF | "Do you know how you got them?" 		
CF | 		
CF | "No. What should I do?" 		
CF | 		
CF | Zoe shrugs, grimacing. "I'm no dermatologist," she says, "but I think 		
CF | you'd better ask Miss Muriel." 		
CF | 		
CF | You take a deep breath; you heave a deep sigh. "I was afraid you'd say 		
CF | that." 		
CF | 		
CF | Crocodracula: The Beginning 		
CF | a Taleframe game 		
CF | Inform 7 port by Ryan Veeder 		
CF | Release 1 / Serial number 901120 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) SD 		
CF | 		
CF | Buchanan High School 		
CF | School is out for the day, but the doors remain open for various 		
CF | after-school activities. On the other end of the yard is a sign that 		
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. 		
CF | 		
CF | Your house is just a short walk to the east. 		
CF | 		
CF | EXITS: NORTH EAST WEST INSIDE 		
CF | 		
CF | Your trusty bicycle is chained to a nearby bike rack. 		
CF | 		
CF | Zoe is sitting on a bench near the door. 		
CF | 		
CF | > 		MoyTW exclaims, "oh no, not chess club!"
		DavidW asks, "I guess we want to go IN?"
		Knight_Otu says, "Sure."
		Jacqueline says, "Sure, since I'm afraid to unlock the bike."
		DavidW asks, "Also, why is debugging on?"
		MoyTW asks, "x zoe?"
DavidW says (to ClubFloyd), "x Zoe" 		
CF ] Buchanan High School 		
CF | > 		
CF | > X ZOE 		
CF | 		
CF | Zoe is your best friend. You tell each other everything. There's no 		
CF | one else you'd trust with the secret of your bizarre skin condition. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Buchanan High School 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You are Rebecca Drapkin, a sophomore at Buchanan High School in 		
CF | Opasassa, Florida. You've led a perfectly ordinary life and grown up 		
CF | into a perfectly ordinary teenager. 		
CF | 		
CF | But now there are patches of scales growing on your shoulder and your 		
CF | shins. And they're getting bigger. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] Buchanan High School 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bike" 		
CF ] Buchanan High School 		
CF | > 		
CF | > X BIKE 		
CF | 		
CF | Your bicycle is awkwardly attached to the bike rack with a chain and 		
CF | padlock. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "x scales" 		
CF ] Buchanan High School 		
CF | > 		
CF | > X SCALES 		
CF | 		
CF | It's not your everyday acne: The hard, green scales of a reptile are 		
CF | spreading across your skin. Will they grow over your entire body? What 		
CF | are you turning into? 		
CF | 		
CF | > 		DavidW asks, "in?"
		Jacqueline says, "in"
DavidW says (to ClubFloyd), "in" 		
CF ] Hallway 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Hallway 		
CF | Between classes, this intersection is the busiest place in the school. 		
CF | Right now the only people here are you and Jocelyn. 		
CF | 		
CF | You notice that the way downstairs has been left open by a careless 		
CF | custodian. 		
CF | 		
CF | EXITS: EAST WEST DOWN OUTSIDE 		
CF | 		
CF | Jocelyn is hanging over the school's trophy case, oblivious to the 		
CF | outside world. 		
CF | 		
CF | > 		Jacqueline says, "Check her out"
DavidW says (to ClubFloyd), "x jocelyn" 		
CF ] Hallway 		
CF | > 		
CF | > X JOCELYN 		
CF | 		
CF | Jocelyn is not one of your favorite classmates. Actually, you detest 		
CF | her. But she detests you, too, so at least it doesn't have to be 		
CF | awkward. Normally the two of you would be sniping or at least glaring 		
CF | at each other, but she's preoccupied with the contents of the trophy 		
CF | case. 		
CF | 		
CF | A large black sphere is cradled under her arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sphere" 		
CF ] Hallway 		
CF | > 		
CF | > X SPHERE 		
CF | 		
CF | "What's that ball thing?" you ask, trying not to sound too interested. 		
CF | 		
CF | Jocelyn looks up from the trophy case and smirks: You've fallen into 		
CF | her trap. 		
CF | 		
CF | "It's my science project. A star ball for a home planetarium." She 		
CF | turns a switch, and hundreds of tiny white lights appear across the 		
CF | surface of the sphere. An entire night sky is projected over the walls 		
CF | and ceiling. The effect is gorgeous, and infuriating: You are 		
CF | speechless. 		
CF | 		
CF | "I got an A on it, so now I'm taking it home to show off to my 		
CF | parents." But she isn't heading home: After she deactivates the star 		
CF | ball, she turns back to the trophy case. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x case" 		
CF ] Hallway 		
CF | > 		
CF | > X CASE 		
CF | 		
CF | A glass case commemorating Buchanan High School's greatest 		
CF | achievements: There are trophies and plaques recognizing a mediocre 		
CF | football team, a mediocre chess club, and a better-than-average 		
CF | marching band. 		
CF | 		
CF | Jocelyn is staring at a photo of the marching band, and you know why: 		
CF | It's because Kyle is standing in the back row, with his sousaphone 		
CF | wrapped around his broad shoulders. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Jocelyn about Kyle" 		
CF ] Hallway 		
CF | > 		
CF | > ASK JOCELYN ABOUT KYLE 		
CF | 		
CF | (Use TALK TO to interact with characters.) 		
CF | 		
CF | > 		DavidW asks, "Do we want to talk or look for Miss Muriel?"
		Jacqueline says, "Sure, let's talk to her - guess we could also have talked to Zoe"
DavidW says (to ClubFloyd), "talk to her" 		
CF ] Hallway 		
CF | > 		
CF | > TALK TO HER 		
CF | 		
CF | "What's that ball thing?" you ask, trying not to sound too interested. 		
CF | 		
CF | Jocelyn looks up from the trophy case and smirks: You've fallen into 		
CF | her trap. 		
CF | 		
CF | "It's my science project. A star ball for a home planetarium." She 		
CF | turns a switch, and hundreds of tiny white lights appear across the 		
CF | surface of the sphere. An entire night sky is projected over the walls 		
CF | and ceiling. The effect is gorgeous, and infuriating: You are 		
CF | speechless. 		
CF | 		
CF | "I got an A on it, so now I'm taking it home to show off to my 		
CF | parents." But she isn't heading home: After she deactivates the star 		
CF | ball, she turns back to the trophy case. 		
CF | 		
CF | > 		Jacqueline says, "oh"
Jacqueline says (to ClubFloyd), "x kyle" 		
CF ] Hallway 		
CF | > 		
CF | > X KYLE 		
CF | 		
CF | Buchanan High's marching band sat for this photo after they took sixth 		
CF | place in the regional marching band competition. They look mostly 		
CF | pleased with themselves���but it's hard to analyze any of their 		
CF | expressions when you keep looking back at Kyle and his gigantic smile. 		
CF | 		
CF | > 		DavidW asks, "Old games, am I right?"
		Jacqueline says, "hahaha"
		MoyTW says, "ha."
Jacqueline says (to ClubFloyd), "x marching band" 		
CF ] Hallway 		
CF | > 		
CF | > X MARCHING BAND 		
CF | 		
CF | Buchanan High's marching band sat for this photo after they took sixth 		
CF | place in the regional marching band competition. They look mostly 		
CF | pleased with themselves���but it's hard to analyze any of their 		
CF | expressions when you keep looking back at Kyle and his gigantic smile. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x football" 		
CF ] Hallway 		
CF | > 		
CF | > X FOOTBALL 		
CF | 		
CF | You can't see anything like that in the immediate vicinity. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x chess club" 		
CF ] Hallway 		
CF | > 		
CF | > X CHESS CLUB 		
CF | 		
CF | You can't see anything like that in the immediate vicinity. 		
CF | 		
CF | > 		Jacqueline says, "aw"
		DavidW says, "I think we should go west, east, or down."
		MoyTW says, "One's as good as the other."
		DavidW says, "I'm guessing west is most likely to be helpful since it was named first."
		Knight_Otu says, "Sure."
		DavidW says, "oh wait. East was first."
DavidW says (to ClubFloyd), "e" 		
CF ] Miss Lipton's Classroom 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Miss Lipton's Classroom 		
CF | Miss Lipton is sitting at her desk, wearing headphones attached to a 		
CF | small tape player. Her brow is furrowed. Behind her, the homework for 		
CF | the weekend is written on the blackboard. 		
CF | 		
CF | Calvin, the class guinea pig, lives in a cage near the window. 		
CF | 		
CF | EXITS: WEST 		
CF | 		
CF | A large brass key looks out of place on Miss Lipton's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x miss" 		
CF ] Miss Lipton's Classroom 		
CF | > 		
CF | > X MISS 		
CF | 		
CF | Which do you mean, Miss Lipton or Miss Lipton's desk? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lipton" 		
CF ] Miss Lipton's Classroom 		
CF | > 		
CF | > LIPTON 		
CF | 		
CF | When she sees you looking at her, Miss Lipton smiles and waves, just 		
CF | so you know it's not you she's frowning about. But she goes right back 		
CF | to frowning. 		
CF | 		
CF | > 		Jacqueline exclaims, "key!"
DavidW says (to ClubFloyd), "x tape player" 		
CF ] Miss Lipton's Classroom 		
CF | > 		
CF | > X TAPE PLAYER 		
CF | 		
CF | An inexpensive pocket-sized cassette player. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x key" 		
CF ] Miss Lipton's Classroom 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | It's not your bike key. It must unlock something else. It's a heavy 		
CF | key, for locking up something serious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Miss Lipton's Classroom 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | As you reach for the key, Miss Lipton removes her headphones: "Please 		
CF | leave that alone, Becca. It belongs to the janitor. I'm just holding 		
CF | on to it until he gets back." 		
CF | 		
CF | You'd like to know why Miss Lipton has the janitor's key in the first 		
CF | place, but she puts her headphones back on before you can ask. 		
CF | 		
CF | > 		Knight_Otu says, "Miss Lipton may.. right."
DavidW says (to ClubFloyd), "x window" 		
CF ] Miss Lipton's Classroom 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | Through the window you can see the schoolyard and the edge of the 		
CF | Opasassa Swamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x calvin" 		
CF ] Miss Lipton's Classroom 		
CF | > 		
CF | > X CALVIN 		
CF | 		
CF | Calvin is having a little nap at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to miss lipton" 		
CF ] Miss Lipton's Classroom 		
CF | > 		
CF | > TALK TO MISS LIPTON 		
CF | 		
CF | Miss Lipton removes her headphones and presses the pause button on her 		
CF | cassette player. "Hi, Becca. Is there something I can help you with?" 		
CF | 		
CF | "No, no," you say. You don't want Miss Lipton to get involved with the 		
CF | stuff going on in your life. "I was just wondering what you were 		
CF | listening to." 		
CF | 		
CF | She puckers her lips. "Relaxation tape," she says. "But it's not 		
CF | working. Ocean waves, rainforests, nothing I listen to works. I just 		
CF | end up thinking about how stressed I am." 		
CF | 		
CF | "Sorry about that." 		
CF | 		
CF | "Thanks, Becca. Well, I'll keep trying, anyway." She puts her 		
CF | headphones back on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blackboard" 		
CF ] Miss Lipton's Classroom 		
CF | > 		
CF | > X BLACKBOARD 		
CF | 		
CF | Your assignment for Monday is to read pages 103 through 136, then 		
CF | answer questions 14, 15, and 17. This is all circled under a "DO NOT 		
CF | ERASE" note to the janitor. 		
CF | 		
CF | > 		DavidW asks, "Leave Miss L to her tape for now?"
		Knight_Otu asks, "But will the note work?"
		Jacqueline says, "heh"
		Jacqueline says, "Sure, we can go"
		MoyTW asks, "...?"
DavidW says (to ClubFloyd), "w" 		
CF ] Hallway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hallway 		
CF | Between classes, this intersection is the busiest place in the school. 		
CF | Right now the only people here are you and Jocelyn. 		
CF | 		
CF | You notice that the way downstairs has been left open by a careless 		
CF | custodian. 		
CF | 		
CF | EXITS: EAST WEST DOWN OUTSIDE 		
CF | 		
CF | Jocelyn is hanging over the school's trophy case, oblivious to the 		
CF | outside world. 		
CF | 		
CF | > 		Jacqueline asks (of M), "?"
DavidW says (to ClubFloyd), "w" 		
CF ] Mister Sarducci's Classroom 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Mister Sarducci's Classroom 		
CF | The chemistry room contains two long rows of lab tables, wiped clean 		
CF | after each experiment under Mister Sarducci's unsparing supervision. 		
CF | 		
CF | EXITS: EAST 		
CF | 		
CF | Mister Sarducci leans over his desk, drumming his fingers impatiently 		
CF | on the formica countertop. 		
CF | 		
CF | > 		MoyTW asks, "What note?"
DavidW says (to ClubFloyd), "x mr" 		
CF ] Mister Sarducci's Classroom 		
CF | > 		
CF | > X MR 		
CF | 		
CF | You can't see anything like that in the immediate vicinity. 		
CF | 		
CF | > 		Jacqueline says, "The note on the chalkboard to the janitor"
DavidW says (to ClubFloyd), "x mister" 		
CF ] Mister Sarducci's Classroom 		
CF | > 		
CF | > X MISTER 		
CF | 		
CF | Mister Sarducci always wears a white shirt and a black necktie. He 		
CF | always wears a creepy mustache, too. 		
CF | 		
CF | > 		MoyTW says, "aaaah"
DavidW says (to ClubFloyd), "x desk" 		
CF ] Mister Sarducci's Classroom 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | Mister Sarducci delivers his lectures from behind an impressive slab 		
CF | of black formica. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to mister" 		
CF ] Mister Sarducci's Classroom 		
CF | > 		
CF | > TALK TO MISTER 		
CF | 		
CF | "Mister Sarducci," you say in your cheeriest, most winsome voice you 		
CF | can muster, "Do you think I could get my bike key back?" 		
CF | 		
CF | "Do I think? Let's see." He pulls out his gradebook and makes a show 		
CF | of inspecting its contents. "Ah, yes. Rebecca Drapkin. It says here 		
CF | that you have yet to turn in your group project." 		
CF | 		
CF | "But I don't have it! Zoe has to finish her part before we can turn it 		
CF | in!" 		
CF | 		
CF | "Well, then. If I were you, I would enjoin Zoe to finish her part, so 		
CF | that you can turn it in. Until I have your assignment, I will take 		
CF | excellent care of your bicycle key." 		
CF | 		
CF | There's no way the school should allow Sarducci to coerce his 		
CF | students like this, but he's gotten away with it before. 		
CF | 		
CF | > 		Jacqueline says, "'enjoin'"
		DavidW says, "I guess we go down from hallway, then."
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | Between classes, this intersection is the busiest place in the school. 		
CF | Right now the only people here are you and Jocelyn. 		
CF | 		
CF | You notice that the way downstairs has been left open by a careless 		
CF | custodian. 		
CF | 		
CF | EXITS: EAST WEST DOWN OUTSIDE 		
CF | 		
CF | Jocelyn is hanging over the school's trophy case, oblivious to the 		
CF | outside world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Basement 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Basement 		
CF | Mechanical humming fills the tiny room at the bottom of the stairs. 		
CF | The walls and floor are bare concrete. 		
CF | 		
CF | A single fluorescent light sputters overhead. 		
CF | 		
CF | EXITS: WEST UP 		
CF | 		
CF | A heavy steel door stands to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Basement 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | There's a small window set in the door, but you can't see anything on 		
CF | the other side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Basement 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You pull on the handle: The door is locked. 		
CF | 		
CF | Something squeaks on the other side. Or was that someone's voice? 		
CF | 		
CF | You tilt your head, but all you hear is the light flickering, and 		
CF | distant machines buzzing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to door" 		
CF ] Basement 		
CF | > 		
CF | > LISTEN TO DOOR 		
CF | 		
CF | You don't hear anything in particular. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to window" 		
CF ] Basement 		
CF | > 		
CF | > LISTEN TO WINDOW 		
CF | 		
CF | You don't hear anything in particular. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x light" 		
CF ] Basement 		
CF | > 		
CF | > X LIGHT 		
CF | 		
CF | Every time the light goes out, the room goes black. But then the light 		
CF | comes back on: Light, dark, light, dark, light, dark... 		
CF | 		
CF | > 		Jacqueline says, "Well, at least it's not Morse Code"
		DavidW asks, "Maybe Miss Muriel is west from Zoe?"
DavidW says (to ClubFloyd), "u" 		
CF ] Hallway 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Hallway 		
CF | Between classes, this intersection is the busiest place in the school. 		
CF | Right now the only people here are you and Jocelyn. 		
CF | 		
CF | You notice that the way downstairs has been left open by a careless 		
CF | custodian. 		
CF | 		
CF | EXITS: EAST WEST DOWN OUTSIDE 		
CF | 		
CF | Jocelyn is hanging over the school's trophy case, oblivious to the 		
CF | outside world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Hallway 		
CF | > 		
CF | > S 		
CF | 		
CF | Can't go that way! 		
CF | 		
CF | AVAILABLE EXITS: EAST WEST DOWN OUTSIDE 		
CF | 		
CF | > 		Jacqueline shrugs. I'd like to talk to Zoe more, anyway.
DavidW says (to ClubFloyd), "out" 		
CF ] Buchanan High School 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Buchanan High School 		
CF | School is out for the day, but the doors remain open for various 		
CF | after-school activities. On the other end of the yard is a sign that 		
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. 		
CF | 		
CF | Your house is just a short walk to the east. 		
CF | 		
CF | EXITS: NORTH EAST WEST INSIDE 		
CF | 		
CF | Your trusty bicycle is chained to a nearby bike rack. 		
CF | 		
CF | Zoe is sitting on a bench near the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to zoe" 		
CF ] Buchanan High School 		
CF | > 		
CF | > TALK TO ZOE 		
CF | 		
CF | "Hey, Zoe, have you finished your side of our chemistry���" 		
CF | 		
CF | "Shh. Do you hear that? I think can hear your brother's guitar." 		
CF | 		
CF | "I doubt that. Our house is all the way over there." 		
CF | 		
CF | But Zoe is swaying back and forth to the music she thinks she hears. 		
CF | "You're so lucky, Becca. Your brother is the coolest." 		
CF | 		
CF | "I don't usually see it that way. But, about our assignment. We need 		
CF | to turn it in, like, now." 		
CF | 		
CF | "Does he smell nice?" 		
CF | 		
CF | You grit your teeth. Is there no way to make this girl focus? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Buchanan High School 		
CF | > 		
CF | > W 		
CF | 		
CF | Miss Muriel's house is too far to reach on foot. First things first: 		
CF | You need to liberate your bicycle. 		
CF | 		
CF | > 		Jacqueline says, "haha"
		Jacqueline asks, "Does he smell nice?"
		DavidW says, "Well, at least we know where Miss Muriel is."
		Jacqueline says, "AH"
		Jacqueline says, "And that the current goal is the bicycle"
		DavidW asks, "Can we go east and home without our bike?"
DavidW says (to ClubFloyd), "e" 		
CF ] Becca's House 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Becca's House 		
CF | A stucco wall hems in the wilderness of trees and other plant life 		
CF | that surrounds the Drapkin residence. 		
CF | 		
CF | EXITS: WEST INSIDE 		
CF | 		
CF | Your little sister Lindsay ambles up to you. 		
CF | 		
CF | "Hey Becca. Wanna see something?" 		
CF | 		
CF | You shrug. "I guess?" 		
CF | 		
CF | She produces a shoebox from behind her back. "Open it." 		
CF | 		
CF | You open it: Inside is a huge green beetle, scuttling over a pile of 		
CF | leaves and twigs, wiggling its horrible little legs. You shriek and 		
CF | drop the box. 		
CF | 		
CF | Lindsay giggles as she recollects the box and its lid, keeping the 		
CF | horrible creature in its cardboard prison. "Scared you!" 		
CF | 		
CF | You manage to stop yourself from strangling your sister. "Why would 		
CF | you do that, you little monster?" 		
CF | 		
CF | "Cuz it's funny!" she explains though a gap-toothed smile. You take a 		
CF | deep breath. 		
CF | 		
CF | > 		Jacqueline asks, "talk to her?"
DavidW says (to ClubFloyd), "talk to lindsay" 		
CF ] Becca's House 		
CF | > 		
CF | > TALK TO LINDSAY 		
CF | 		
CF | "Hey Becca! You wanna look in my box again?" 		
CF | 		
CF | "Is that disgusting beetle still in it?" 		
CF | 		
CF | "Maaaaaybe..." 		
CF | 		
CF | "Then I'm afraid I have to decline your invitation." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lindsay" 		
CF ] Becca's House 		
CF | > 		
CF | > X LINDSAY 		
CF | 		
CF | You remember when Lindsay was just a baby. Over the years she's grown 		
CF | up into a demonic force of chaos. If life were fair, the two of you 		
CF | girls would be allied against your older brother, but the sad truth 		
CF | is, it's the middle children against the world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shoebox" 		
CF ] Becca's House 		
CF | > 		
CF | > X SHOEBOX 		
CF | 		
CF | It's one of your mom's shoeboxes. If your mom knew what Lindsay was 		
CF | doing with her shoebox... She probably wouldn't care. She lets Lindsay 		
CF | get away with everything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Living Room 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Living Room 		
CF | The walls of the living room are lined with dolls: Your mother's 		
CF | unsettling handiwork. 		
CF | 		
CF | Your bedroom is upstairs. 		
CF | 		
CF | EXITS: UP OUTSIDE 		
CF | 		
CF | Your brother is sitting on the carpet (even though the couch is right 		
CF | there), strumming the same three chords over and over on his guitar. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "smell brother" 		
CF ] Living Room 		
CF | > 		
CF | > SMELL BROTHER 		
CF | 		
CF | Everything smells damp. 		
CF | 		
CF | > 		Jacqueline says, "huh"
		Jacqueline says, "oh no"
		Jacqueline asks, "Is it because we are a werecroc?"
		DavidW says, "Of course."
		Jacqueline asks, "Or, sorry, crocodracula?"
		DavidW says, "Probably just a lesser crocovampire."
		Jacqueline says, "I wanted our brother to smell either very nice or very not nice."
DavidW says (to ClubFloyd), "x brother" 		
CF ] Living Room 		
CF | > 		
CF | > X BROTHER 		
CF | 		
CF | To you, your brother Drew looks like the archetypical Boy, utterly 		
CF | normal and uninteresting. You have no idea what Zoe sees in him. 		
CF | 		
CF | You also can't figure out why he's wearing a baseball cap indoors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cap" 		
CF ] Living Room 		
CF | > 		
CF | > X CAP 		
CF | 		
CF | The cap has the letter "H" embroidered on it. 		
CF | 		
CF | > 		DavidW asks, "That was one of the things in the PDF, wasn't it?"
		MoyTW says, ""Crocodilian sense of smell is also very well developed" maybe it's just Florida, and everything is damp."
DavidW says (to ClubFloyd), "x guitar" 		
CF ] Living Room 		
CF | > 		
CF | > X GUITAR 		
CF | 		
CF | It's a banged-up secondhand guitar that probably wasn't worth much 		
CF | even when it was brand new. But Drew acts like it's his lawfully 		
CF | wedded wife. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x couch" 		
CF ] Living Room 		
CF | > 		
CF | > X COUCH 		
CF | 		
CF | A plastic protector is draped over the couch. Mom wants it to keep it 		
CF | looking nice. But the shiny plastic sheet doesn't look very nice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carpet" 		
CF ] Living Room 		
CF | > 		
CF | > X CARPET 		
CF | 		
CF | The carpet does look a lot more comfortable than the couch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dolls" 		
CF ] Living Room 		
CF | > 		
CF | > X DOLLS 		
CF | 		
CF | At least a dozen porcelain dolls are on display here, and there are 		
CF | more in the rest of the house. Your mom seems to find joy only in 		
CF | crafting more and more of them. Each doll has a hand-painted face, 		
CF | staring eerily across the room. Each doll's hands are reaching out at 		
CF | nothing. Each doll has a name, most of which you have mercifully 		
CF | forgotten. 		
CF | 		
CF | > 		Jacqueline says, "Oh gosh, yes. His basebal cap is part of a key"
		Knight_Otu says, "Also the numbers on Miss Lipton'sboard."
		MoyTW says, "ugh the pdf is, like, a picture of a piece of paper Veeter printed, and you can't search it."
		Knight_Otu says, "1 there, 8 here."
		Jacqueline says (to M), "I believe that's what Veeder calls a 'feature' rather than a 'bug'"
		DavidW says, "The numbers on the board were pages 103 to 136, answer questions 14, 15, 17."
DavidW says (to ClubFloyd), "talk to drew" 		
CF ] Living Room 		
CF | > 		
CF | > TALK TO DREW 		
CF | 		
CF | You can tell from his strumming that he's in a mood. 		
CF | 		
CF | "Hey, Drew, what's wrong?" 		
CF | 		
CF | He sighs. "Hey, Becca. I can't find my guitar pick." 		
CF | 		
CF | "Don't you have more than one?" 		
CF | 		
CF | "I mean my favorite pick. The one that Stevie Ray Vaughan tossed to me 		
CF | from the stage." 		
CF | 		
CF | He strums the saddest chord in the world. 		
CF | 		
CF | "My other picks don't play the same." 		
CF | 		
CF | You put on a commiserating frown, but secretly you know exactly where 		
CF | that pick is. 		
CF | 		
CF | > 		Knight_Otu says, "Substract 102, get 1."
		Jacqueline says, "We need a note taker"
		DavidW says, "I'm taking notes."
		Jacqueline says (to DW), "You are our hero."
DavidW says (to ClubFloyd), "g" 		
CF ] Living Room 		
CF | > 		
CF | > G 		
CF | 		
CF | You can tell from his strumming that he's in a mood. 		
CF | 		
CF | "Hey, Drew, what's wrong?" 		
CF | 		
CF | He sighs. "Hey, Becca. I can't find my guitar pick." 		
CF | 		
CF | "Don't you have more than one?" 		
CF | 		
CF | "I mean my favorite pick. The one that Stevie Ray Vaughan tossed to me 		
CF | from the stage." 		
CF | 		
CF | He strums the saddest chord in the world. 		
CF | 		
CF | "My other picks don't play the same." 		
CF | 		
CF | You put on a commiserating frown, but secretly you know exactly where 		
CF | that pick is. 		
CF | 		
CF | > 		MoyTW asks, "848275?????18?1??"
		Jacqueline asks, "Also, we know where the pick is?"
MoyTW says, "Ah, sweet, thanks David." 		Jacqueline asks, "And won't just say?"
		DavidW says, "The PC knows. I don't know."
		Jacqueline asks, "Why are siblings horrible to siblings?"
DavidW says (to ClubFloyd), "search couch" 		
CF ] Living Room 		
CF | > 		
CF | > SEARCH COUCH 		
CF | 		
CF | There is nothing on the couch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Becca's Room 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Becca's Room 		
CF | Your bedroom. Your undisturbed refuge. Even when the whole world is 		
CF | out to get you, you can always run back to your room, where at last 		
CF | you can enjoy peace and quiet. But you can still hear your brother 		
CF | playing the guitar downstairs. 		
CF | 		
CF | A small army of stuffed animals is carefully arranged at the head of 		
CF | your bed. Your viola is collecting dust on top of your dresser. 		
CF | 		
CF | EXITS: DOWN 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x animals" 		
CF ] Becca's Room 		
CF | > 		
CF | > X ANIMALS 		
CF | 		
CF | Some might say you're too old for stuffed animals, but you've come to 		
CF | the conclusion that in fact you are old enough to decorate your 		
CF | bedroom however you want. Most of the creatures are just here because 		
CF | they look nice: Wanda Elephant, Harold Lamb, James Frog, et cetera. 		
CF | But Peggy Pony has special sentimental value. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x peggy" 		
CF ] Becca's Room 		
CF | > 		
CF | > X PEGGY 		
CF | 		
CF | You've had Peggy Pony since you were too little to pronounce the words 		
CF | "Peggy Pony" correctly, and you'll cherish her until the day she 		
CF | finally falls apart. She's already looking pretty threadbare. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search peggy" 		
CF ] Becca's Room 		
CF | > 		
CF | > SEARCH PEGGY 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "x bed" 		
CF ] Becca's Room 		
CF | > 		
CF | > X BED 		
CF | 		
CF | A pink and green quilt is spread over your bed. Mom says it was sewn 		
CF | by your great grandma. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in peggy" 		
CF ] Becca's Room 		
CF | > 		
CF | > LOOK IN PEGGY 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Becca's Room 		
CF | > 		
CF | > LOOK UNDER BED 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x viola" 		
CF ] Becca's Room 		
CF | > 		
CF | > X VIOLA 		
CF | 		
CF | Your viola and bow have become mostly decorative ever since your mom 		
CF | stopped making you take lessons. And they're very nice decorations, 		
CF | too. 		
CF | 		
CF | > 		MoyTW asks, "Dresser?"
DavidW says (to ClubFloyd), "x dresser" 		
CF ] Becca's Room 		
CF | > 		
CF | > X DRESSER 		
CF | 		
CF | A fairly cute little dresser, if perhaps too small to meet the needs 		
CF | of a well-dressed high schooler. Mostly it's stuffed with clothes, but 		
CF | sometimes you keep certain interesting items in the top drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open top" 		
CF ] Becca's Room 		
CF | > 		
CF | > OPEN TOP 		
CF | 		
CF | You open up the top drawer of your dresser. Inside are your diary, a 		
CF | letter from your pen pal, and Drew's guitar pick. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pick" 		
CF ] Becca's Room 		
CF | > 		
CF | > TAKE PICK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x diary" 		
CF ] Becca's Room 		
CF | > 		
CF | > X DIARY 		
CF | 		
CF | The pages of your diary are almost completely blank. Until very 		
CF | recently, nothing interesting had ever happened to you. The only entry 		
CF | is from September, and it just says that sophomore year is shaping up 		
CF | to be just like freshman year. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] Becca's Room 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | The pages of your diary are almost completely blank. Until very 		
CF | recently, nothing interesting had ever happened to you. The only entry 		
CF | is from September, and it just says that sophomore year is shaping up 		
CF | to be just like freshman year. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x letter" 		
CF ] Becca's Room 		
CF | > 		
CF | > X LETTER 		
CF | 		
CF | It's a letter from Kgosiemang Kwena, your pen pal in Botswana. 		
CF | (Everyone in Miss Lipton's class was assigned an international pen pal 		
CF | at the beginning of the semester.) In tiny and precise handwriting, 		
CF | covering a full page, front and back, Kgosiemang describes his life in 		
CF | Molepolole and how his father's standing in the community is dependent 		
CF | upon the status of his cattle. 		
CF | 		
CF | You should really get around to writing back to him. But later. 		
CF | 		
CF | > 		Jacqueline says, "Sam used to live in Molepolole"
		Jacqueline says, "Just a fun fact."
		DavidW says, "huh"
		DavidW says, "Anyway, let's give the pick to Drew."
DavidW says (to ClubFloyd), "x pick" 		
CF ] Becca's Room 		
CF | > 		
CF | > X PICK 		
CF | 		
CF | This is Drew's favorite pick. You can't remember why you hid it from 		
CF | him, but it stands to reason that he deserved it. 		
CF | 		
CF | > 		DavidW asks, "Any objections?"
		Jacqueline says, "Nah, let's give it back."
DavidW says (to ClubFloyd), "d" 		
CF ] Living Room 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Living Room 		
CF | The walls of the living room are lined with dolls: Your mother's 		
CF | unsettling handiwork. 		
CF | 		
CF | Your bedroom is upstairs. 		
CF | 		
CF | EXITS: UP OUTSIDE 		
CF | 		
CF | Your brother is sitting on the carpet (even though the couch is right 		
CF | there), strumming the same three chords over and over on his guitar. 		
CF | 		
CF | > 		Knight_Otu says, "Not from me."
DavidW says (to ClubFloyd), "give pick to drew" 		
CF ] Living Room 		
CF | > 		
CF | > GIVE PICK TO DREW 		
CF | 		
CF | "Hey, Drew. I found your guitar pick." 		
CF | 		
CF | Drew stops strumming. It's as if he's woken out of a dream. "Yeah? 		
CF | Where was it?" 		
CF | 		
CF | You toss it to him. "It was in my room, for some reason." 		
CF | 		
CF | "Weird. Well, thanks!" He starts to pick out a melody to match the 		
CF | chords he'd been strumming for the past several hours. 		
CF | 		
CF | "Uh, Drew?" 		
CF | 		
CF | "Yeah?" He doesn't stop playing. 		
CF | 		
CF | "Could I maybe borrow that baseball cap?" 		
CF | 		
CF | "What? Sure." He hands it over, eager to focus on his music. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Living Room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a baseball cap 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Becca's House 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Becca's House 		
CF | A stucco wall hems in the wilderness of trees and other plant life 		
CF | that surrounds the Drapkin residence. 		
CF | 		
CF | EXITS: WEST INSIDE 		
CF | 		
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled 		
CF | under her arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Buchanan High School 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Buchanan High School 		
CF | School is out for the day, but the doors remain open for various 		
CF | after-school activities. On the other end of the yard is a sign that 		
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. 		
CF | 		
CF | Your house is just a short walk to the east. 		
CF | 		
CF | EXITS: NORTH EAST WEST INSIDE 		
CF | 		
CF | Your trusty bicycle is chained to a nearby bike rack. 		
CF | 		
CF | Zoe is sitting on a bench near the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give cap to zoe" 		
CF ] Buchanan High School 		
CF | > 		
CF | > GIVE CAP TO ZOE 		
CF | 		
CF | "Hey, Zoe, I've got something for you." 		
CF | 		
CF | Zoe snaps out of her reverie. "Is that Drew's hat?" 		
CF | 		
CF | "Well, he didn't need it, and I thought you might like it." 		
CF | 		
CF | She utters a tiny gasp as she accepts the gift. She presses it to her 		
CF | chest. Then she looks at you, frowning: "I'm not being weird, am I?" 		
CF | 		
CF | You don't roll your eyes. "No, no. It's just a hat." 		
CF | 		
CF | "Right. It's just a hat. It happens to be a hat that Drew used to 		
CF | have, and now it belongs to me." 		
CF | 		
CF | She puts on the hat, pulling her ponytail out the back. "See? It keeps 		
CF | the sun out of my eyes. Nothing's weird." 		
CF | 		
CF | "Great. Do you have our chemistry assignment?" 		
CF | 		
CF | "Of course I do!" She pulls it out of her bag and hands it to you. 		
CF | "Could you turn it in for us?" 		
CF | 		
CF | "I'd be happy to." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x assignment" 		
CF ] Buchanan High School 		
CF | > 		
CF | > X ASSIGNMENT 		
CF | 		
CF | A ten-page report about carbon bonds. You stayed up until 2 AM writing 		
CF | your part, and now you never want to see another carbon bond for the 		
CF | rest of your life. You just hope Zoe put anywhere near as much effort 		
CF | into her half. 		
CF | 		
CF | > 		
Roger has arrived. 		
DavidW says (to ClubFloyd), "in" 		
CF ] Hallway 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Hallway 		
CF | Between classes, this intersection is the busiest place in the school. 		
CF | Right now the only people here are you and Jocelyn. 		
CF | 		
CF | You notice that the way downstairs has been left open by a careless 		
CF | custodian. 		
CF | 		
CF | EXITS: EAST WEST DOWN OUTSIDE 		
CF | 		
CF | Jocelyn is hanging over the school's trophy case, oblivious to the 		
CF | outside world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Mister Sarducci's Classroom 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Mister Sarducci's Classroom 		
CF | The chemistry room contains two long rows of lab tables, wiped clean 		
CF | after each experiment under Mister Sarducci's unsparing supervision. 		
CF | 		
CF | EXITS: EAST 		
CF | 		
CF | Mister Sarducci leans over his desk, drumming his fingers impatiently 		
CF | on the formica countertop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give assignment to mister" 		
CF ] Mister Sarducci's Classroom 		
CF | > 		
CF | > GIVE ASSIGNMENT TO MISTER 		
CF | 		
CF | "Here's our assignment, Mister Sarducci." 		
CF | 		
CF | "Ah! At long last," he says, plucking the papers from your hand. He 		
CF | glances over your work. His nostrils flare slightly. 		
CF | 		
CF | "I anticipate that grading this piece of scholarship will be a very, 		
CF | shall we say, memorable experience," he mutters, and he sticks it in a 		
CF | drawer. 		
CF | 		
CF | "Now, now, don't be impatient," he goes on, although you haven't said 		
CF | anything. "I well remember what promises I was forced to make, to 		
CF | compel you to fulfill your academic duty. Here you are." 		
CF | 		
CF | He tosses your bike key across the desk, and you manage to catch it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bike key" 		
CF ] Mister Sarducci's Classroom 		
CF | > 		
CF | > X BIKE KEY 		
CF | 		
CF | A tiny steel key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | Between classes, this intersection is the busiest place in the school. 		
CF | Right now the only people here are you and Jocelyn. 		
CF | 		
CF | You notice that the way downstairs has been left open by a careless 		
CF | custodian. 		
CF | 		
CF | EXITS: EAST WEST DOWN OUTSIDE 		
CF | 		
CF | Jocelyn is hanging over the school's trophy case, oblivious to the 		
CF | outside world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Buchanan High School 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Buchanan High School 		
CF | School is out for the day, but the doors remain open for various 		
CF | after-school activities. On the other end of the yard is a sign that 		
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. 		
CF | 		
CF | Your house is just a short walk to the east. 		
CF | 		
CF | EXITS: NORTH EAST WEST INSIDE 		
CF | 		
CF | Your trusty bicycle is chained to a nearby bike rack. 		
CF | 		
CF | Zoe is sitting on a bench near the door. 		
CF | 		
CF | > 		Jacqueline says, "I'm sad that she didn't sniff the hat."
DavidW says (to ClubFloyd), "unlock padlock with key" 		
CF ] Buchanan High School 		
CF | > 		
CF | > UNLOCK PADLOCK WITH KEY 		
CF | 		
CF | At long last, you release your bicycle from its manacles. Then 		
CF | you decide not to worry about bike chains and bike keys for a while. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bike" 		
CF ] Buchanan High School 		
CF | > 		
CF | > TAKE BIKE 		
CF | 		
CF | You can pick up your bicycle for a moment, but you can't exactly carry 		
CF | it over long distances. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride bike" 		
CF ] Buchanan High School 		
CF | > 		
CF | > RIDE BIKE 		
CF | 		
CF | You mount the bicycle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Water's Edge 		
CF | > 		
CF | > W 		
CF | 		
CF | You zoom down the road and begin your trek to Miss Muriel's. 		
CF | 		
CF | Water's Edge (on the bicycle) 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | > 		DavidW asks, "Miss Muriel is in an airboat rental place?"
DavidW says (to ClubFloyd), "x alligator" 		
CF ] Water's Edge 		
CF | > 		
CF | > X ALLIGATOR 		
CF | 		
CF | It's just a lawn decoration, and not very realistically sculpted. Its 		
CF | expression is either sleepy or devious, depending on which eye you're 		
CF | looking at. 		
CF | 		
CF | > 		MoyTW asks, "I think it's...on the way?"
DavidW says (to ClubFloyd), "x airboat" 		
CF ] Water's Edge 		
CF | > 		
CF | > X AIRBOAT 		
CF | 		
CF | One of Mister Qualmsley's rental boats: A flat-bottomed hull with an 		
CF | engine attached to a huge fan on the back. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Water's Edge 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		Jacqueline says, "Yeah, it's on the way"
		MoyTW says, "Digit 10 is the fish in the shop."
DavidW says (to ClubFloyd), "in" 		
CF ] Water's Edge 		
CF | > 		
CF | > IN 		
CF | 		
CF | You can't ride your bike in there. 		
CF | 		
CF | > 		Jacqueline says, "Eddie Lee's dad is in the airboat business"
DavidW says (to ClubFloyd), "get off bike" 		
CF ] Water's Edge 		
CF | > 		
CF | > GET OFF BIKE 		
CF | 		
CF | You dismount the bicycle. 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | > 		DavidW asks, "I guess we don't bother locking it up anywhere?"
DavidW says (to ClubFloyd), "lock bike" 		
CF ] Water's Edge 		
CF | > 		
CF | > LOCK BIKE 		
CF | 		
CF | What do you want to lock the bicycle with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "key" 		
CF ] Water's Edge 		
CF | > 		
CF | > KEY 		
CF | 		
CF | You can't see anything like that in the immediate vicinity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Water's Edge 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		MoyTW says, "I think it was our teacher who locked it up so we couldn't leave."
		MoyTW says, "Not, like, us."
		DavidW says, "Oh, I see."
		MoyTW asks, "Which seems illegal?"
		DavidW says, "We don't even have the key any more."
DavidW says (to ClubFloyd), "in" 		
CF ] Boathouse 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Boathouse 		
CF | The AC is cranked so high that you begin to shiver. Mister Qualmsley 		
CF | doesn't seem to notice: He just sits at the cash register, waiting for 		
CF | quitting time to roll around. 		
CF | 		
CF | An unfortunate fish is mounted on a plaque on the far wall. 		
CF | 		
CF | EXITS: OUTSIDE 		
CF | 		
CF | An airboat key is hanging on a hook behind the counter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fish" 		
CF ] Boathouse 		
CF | > 		
CF | > X FISH 		
CF | 		
CF | An irate red snapper, gutted and shellacked. 		
CF | 		
CF | > 		Knight_Otu says, "4"
DavidW says (to ClubFloyd), "x mister" 		
CF ] Boathouse 		
CF | > 		
CF | > X MISTER 		
CF | 		
CF | There's a sort of blank look of contentment on his face. Mister 		
CF | Qualmsley is not a complicated man, and today he is even less 		
CF | complicated than usual. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to mister" 		
CF ] Boathouse 		
CF | > 		
CF | > TALK TO MISTER 		
CF | 		
CF | "Howdy, Becca. How are you doing?" 		
CF | 		
CF | "Just fine" is always the right answer when a friend's parent is the 		
CF | one asking. 		
CF | 		
CF | "Do you know if Eddie Lee is done with his piano lesson? I've been 		
CF | itching to hear that kid play, for once." 		
CF | 		
CF | "Um, I can check," you say. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x key" 		
CF ] Boathouse 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | You see nothing special about the airboat key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Water's Edge 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | > 		Knight_Otu asks, "Can we X fanboat?"
DavidW says (to ClubFloyd), "x airboat" 		
CF ] Water's Edge 		
CF | > 		
CF | > X AIRBOAT 		
CF | 		
CF | A flat-bottomed hull with an engine attached to a huge fan on the 		
CF | back. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fan" 		
CF ] Water's Edge 		
CF | > 		
CF | > X FAN 		
CF | 		
CF | For your safety, the fan is encased in a wire cage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cage" 		
CF ] Water's Edge 		
CF | > 		
CF | > X CAGE 		
CF | 		
CF | For your safety, the fan is encased in a wire cage. 		
CF | 		
CF | > 		DavidW asks, "North, south, west?"
Knight_Otu says (to ClubFloyd), "x fanboat" 		
CF ] Water's Edge 		
CF | > 		
CF | > X FANBOAT 		
CF | 		
CF | A flat-bottomed hull with an engine attached to a huge fan on the 		
CF | back. 		
CF | 		
CF | > 		Knight_Otu says, "Synonym, so release 3 or higher."
		DavidW says, "oh, didn't realize you thought it was a different boat."
		DavidW asks, "or is this some weird PDF thing?"
		Knight_Otu says, "No, per the PDF, fanboat isn't a synonym in "earlier releases"."
		Knight_Otu says, "Which affects the number."
		Knight_Otu says, "(So yes, a pdf thing.)"
		DavidW asks, "North, west, or south next?"
		Jacqueline says, "Whichever"
DavidW says (to ClubFloyd), "n" 		
CF ] Water Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x letters" 		
CF ] Water Tower 		
CF | > 		
CF | > X LETTERS 		
CF | 		
CF | They just look like curved black shapes, but you know most of them are 		
CF | either A or S. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] On Top of the Water Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | You take a deep breath and begin your ascent. 		
CF | 		
CF | On Top of the Water Tower 		
CF | A narrow catwalk circles the bulb of the tower. Beneath you in every 		
CF | direction are the streets of Opasassa. On the north edge of town is a 		
CF | dense forest; to the south is the swamp. 		
CF | 		
CF | EXITS: DOWN 		
CF | 		
CF | A man in a top hat and bow tie is here, leaning against the bulb, 		
CF | looking down on the city. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] On Top of the Water Tower 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | He's dressed like a magician, and he has a magician's calculated 		
CF | nonchalance. 		
CF | 		
CF | He smiles as if he's been expecting you. "Good afternoon, young miss. 		
CF | My card:" 		
CF | 		
CF | A cream-colored card appears between his fingers; he hands it to you. 		
CF | 		
CF | "You may call me J.M. I'm visiting your little burg hoping to add to 		
CF | my collection. You see, I have it on good authority that at some point 		
CF | today you'll find a sixteenth-century sword, about this size." He 		
CF | holds his hands a sword's-length apart. "Since it has been abandoned 		
CF | by its owner, and a friendly young lady like yourself has no use for 		
CF | such a thing, I hope that once you retrieve it you'll return here and 		
CF | give it to me. I can promise that you'll be duly rewarded." 		
CF | 		
CF | You don't know what to say, except: "Uh, okay." 		
CF | 		
CF | > 		Knight_Otu says, "Creepy."
DavidW says (to ClubFloyd), "x card" 		
CF ] On Top of the Water Tower 		
CF | > 		
CF | > X CARD 		
CF | 		
CF | The initials "J.M." are written in silver ink on the front. The back 		
CF | is blank. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] On Top of the Water Tower 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | "Mister J.M.?" 		
CF | 		
CF | "Yes?" 		
CF | 		
CF | "What was it you wanted me to find again?" 		
CF | 		
CF | He rolls his eyes. "A sword. A very old sword. You don't have to worry 		
CF | about it, my dear. I know for a fact that you'll find it eventually." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x swamp" 		
CF ] On Top of the Water Tower 		
CF | > 		
CF | > X SWAMP 		
CF | 		
CF | The Opasassa Swamp is full of secrets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bulb" 		
CF ] On Top of the Water Tower 		
CF | > 		
CF | > X BULB 		
CF | 		
CF | The name printed on the water tower is even more difficult to view 		
CF | from this vantage point. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Water Tower 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		DavidW asks, "Where next?"
		DavidW asks, "North again?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "n" 		
CF ] Radio Station 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Radio Station 		
CF | Vines are creeping up the walls of the squat little KSAS building, 		
CF | almost reaching the boarded-up windows. The radio tower stretches 		
CF | overhead, its lower bars covered in rust. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | > 		Roger says, "I keep reading that as 'Oppressa' which does sound like a pretty fun place"
		Knight_Otu says, "I was trying to map, but it's not really working out somehow."
DavidW says (to ClubFloyd), "x building" 		
CF ] Radio Station 		
CF | > 		
CF | > X BUILDING 		
CF | 		
CF | KSAS was the local radio station when your mom was a kid. It went out 		
CF | of business a long time ago. Now the abandoned building would be 		
CF | impossible to notice, if it weren't for the giant broadcasting tower 		
CF | next to it. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "heh"
		DavidW says, "There is a map for the game, but I didn't look at it closely."
		Knight_Otu says, "There is, but it doesn't cover the "inside" locations."
		DavidW says, "[LINK]"
DavidW says (to ClubFloyd), "in" 		
CF ] Darkness 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open window" 		
CF ] Darkness 		
CF | > 		
CF | > OPEN WINDOW 		
CF | 		
CF | You can't see anything like that in the immediate vicinity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on light" 		
CF ] Darkness 		
CF | > 		
CF | > TURN ON LIGHT 		
CF | 		
CF | You can't see anything like that in the immediate vicinity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Radio Station 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Radio Station 		
CF | Vines are creeping up the walls of the squat little KSAS building, 		
CF | almost reaching the boarded-up windows. The radio tower stretches 		
CF | overhead, its lower bars covered in rust. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Radio Station 		
CF | > 		
CF | > N 		
CF | 		
CF | Further north is the old road through the woods to Miss Muriel's 		
CF | place. It's too far to go on foot. Where'd you leave your bicycle? 		
CF | 		
CF | > 		Knight_Otu says, "Oops."
DavidW says (to ClubFloyd), "s" 		
CF ] Water Tower 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Water's Edge 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | > 		DavidW says, "At least we were going the right way."
DavidW says (to ClubFloyd), "ride bike" 		
CF ] Water's Edge 		
CF | > 		
CF | > RIDE BIKE 		
CF | 		
CF | You mount the bicycle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Water Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Water Tower (on the bicycle) 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Radio Station 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Radio Station (on the bicycle) 		
CF | Vines are creeping up the walls of the squat little KSAS building, 		
CF | almost reaching the boarded-up windows. The radio tower stretches 		
CF | overhead, its lower bars covered in rust. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Sandy Road 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Sandy Road (on the bicycle) 		
CF | A strip of dirty sand cuts through the woods. There's nothing but 		
CF | trees in every direction. 		
CF | 		
CF | EXITS: NORTH SOUTH 		
CF | 		
CF | Something rustles in the underbrush. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Miss Muriel's Cabin 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Miss Muriel's Cabin (on the bicycle) 		
CF | The road fades into grass and weeds as it reaches this lonely cabin, 		
CF | in the heart of the woods. 		
CF | 		
CF | At the side of the building is an overgrown bed of flowers. 		
CF | 		
CF | A set of tarnished wind chimes hangs over the entrance. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dismount" 		
CF ] Miss Muriel's Cabin 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount the bicycle. 		
CF | 		
CF | Miss Muriel's Cabin 		
CF | The road fades into grass and weeds as it reaches this lonely cabin, 		
CF | in the heart of the woods. 		
CF | 		
CF | At the side of the building is an overgrown bed of flowers. 		
CF | 		
CF | A set of tarnished wind chimes hangs over the entrance. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | A breeze blows through the wind chimes, and an unmusical jangling 		
CF | echoes through the trees. 		
CF | 		
CF | > 		Knight_Otu says, "The chimes are a pdf thing."
DavidW says (to ClubFloyd), "x chimes" 		
CF ] Miss Muriel's Cabin 		
CF | > 		
CF | > X CHIMES 		
CF | 		
CF | The metallic chimes are all odd shapes, which might be why they make 		
CF | such odd noises. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to chimes" 		
CF ] Miss Muriel's Cabin 		
CF | > 		
CF | > LISTEN TO CHIMES 		
CF | 		
CF | You prick up your ears. 		
CF | 		
CF | A breeze blows through the wind chimes, and an unmusical jangling 		
CF | echoes through the trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Miss Muriel's Cabin 		
CF | > 		
CF | > G 		
CF | 		
CF | You prick up your ears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Miss Muriel's Cabin 		
CF | > 		
CF | > G 		
CF | 		
CF | You prick up your ears. 		
CF | 		
CF | A breeze blows through the wind chimes, and an unmusical jangling 		
CF | echoes through the trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Miss Muriel's Cabin 		
CF | > 		
CF | > G 		
CF | 		
CF | You prick up your ears. 		
CF | 		
CF | > 		DavidW asks, "Does that help any?"
		MoyTW asks, "What's g?"
		DavidW says, "Again."
		DavidW says, "Repeats the last commnd."
		Roger says, "chimes sound like BING BONG bing bing Bong"
		MoyTW asks, "Can we wait?"
DavidW says (to ClubFloyd), "z" 		
CF ] Miss Muriel's Cabin 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A breeze blows through the wind chimes, and an unmusical jangling 		
CF | echoes through the trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Miss Muriel's Cabin 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Miss Muriel's Cabin 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Miss Muriel's Cabin 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Miss Muriel's Cabin 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		MoyTW says, "ok that's enough"
		MoyTW says, "how many times was that"
DavidW says (to ClubFloyd), "x flowers" 		
CF ] Miss Muriel's Cabin 		
CF | > 		
CF | > X FLOWERS 		
CF | 		
CF | You lean over to inspect the flowers: Many of them are obviously not 		
CF | from around here. But you recognize a few of them from your wilderness 		
CF | survival training: Lantana. Nightshade. Hemlock. 		
CF | 		
CF | You take a couple steps back. 		
CF | 		
CF | > 		Knight_Otu asks, "I think that's... 4 times?"
		MoyTW says, "Yeah, I count 4."
		Knight_Otu says, "So a 4 for that."
DavidW says (to ClubFloyd), "l" 		
CF ] Miss Muriel's Cabin 		
CF | > 		
CF | > L 		
CF | 		
CF | Miss Muriel's Cabin 		
CF | The road fades into grass and weeds as it reaches this lonely cabin, 		
CF | in the heart of the woods. 		
CF | 		
CF | At the side of the building is an overgrown bed of flowers. 		
CF | 		
CF | A set of tarnished wind chimes hangs over the entrance. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF ] Miss Muriel's Cabin 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | No response. 		
CF | 		
CF | > 		Knight_Otu asks, "848275???4418?1??"
DavidW says (to ClubFloyd), "in" 		
CF ] Miss Muriel's Workshop 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Miss Muriel's Workshop 		
CF | The musty air is thick with the hissing and bubbling of strange 		
CF | concoctions. The oddest things hang from the walls: Faceless 		
CF | dolls, strings of beads, dried herbs, and a couple of bleached cow 		
CF | skulls. It looks like every available surface is occupied by some 		
CF | half-finished arcane project. At the center of the chaos is Miss 		
CF | Muriel's big book. 		
CF | 		
CF | EXITS: OUTSIDE 		
CF | 		
CF | As you enter, Muriel looks up from her studies. "Good afternoon, 		
CF | Becca. To what do I owe this pleasure?" 		
CF | 		
CF | You wonder how you're going to tell her. 		
CF | 		
CF | > 		Jacqueline says, "Just show her"
		DavidW says, "ah. She's the local witch, I guess."
		Jacqueline says, "But talk is probably the verb."
DavidW says (to ClubFloyd), "talk to muriel" 		
CF ] Miss Muriel's Workshop 		
CF | > 		
CF | > TALK TO MURIEL 		
CF | 		
CF | You take a deep breath and settle yourself. Miss Muriel deals with 		
CF | weird things like this all the time. 		
CF | 		
CF | "There's something on my skin," you say, and you pull up your sleeve 		
CF | to reveal the scales on your shoulder. Muriel gives it a look and 		
CF | clicks her tongue. 		
CF | 		
CF | "Did you show it to a doctor?" 		
CF | 		
CF | "No. Should I have?" 		
CF | 		
CF | "Well, there wouldn't be much point. This isn't a medical condition. 		
CF | It's a curse." 		
CF | 		
CF | The word isn't as surprising as it should be. Maybe this is what you 		
CF | expected all along. "How? Who cursed me?" 		
CF | 		
CF | "There's a creature that makes its home in the swamp." Muriel shuffles 		
CF | through her tome until she finds a drawing: A hunched human shape with 		
CF | a snout full of teeth. "Have you heard of Crocodracula?" 		
CF | 		
CF | "Yeah, we told each other stories about him when we were little kids. 		
CF | He's not real." 		
CF | 		
CF | "He's very real, Rebecca. And he's marked you for some purpose. He 		
CF | must want something from you..." Miss Muriel trails off as she starts 		
CF | poking around the cabin, looking for something. 		
CF | 		
CF | "What do I do? How do I get rid of the curse? I don't want to do 		
CF | anything for Crocodracula." 		
CF | 		
CF | "You'll have to destroy him. Here." She finds a sharpened wooden stake 		
CF | in a corner and hands it to you. "Find his castle in the swamp and put 		
CF | this through his heart." 		
CF | 		
CF | Your mouth hangs open as you contemplate the stake. 		
CF | 		
CF | "I don't know if I can do that..." 		
CF | 		
CF | "Sure you can. You'll have the element of surprise. I have complete 		
CF | faith in you, Becca." 		
CF | 		
CF | > 		Jacqueline says, "Thassalottatext"
DavidW says (to ClubFloyd), "x muriel" 		
CF ] Miss Muriel's Workshop 		
CF | > 		
CF | > X MURIEL 		
CF | 		
CF | Miss Muriel's hair is frizzy and unkempt; her frayed denim jacket is 		
CF | covered in stains from her various experiments. She likes to call 		
CF | herself a "student of nature." There's another word for someone who 		
CF | follows her sort of lifestyle, but Miss Muriel does not like that 		
CF | word. 		
CF | 		
CF | > 		Roger says, "Miss Muriel's Watercraft and Quest Emporium"
DavidW says (to ClubFloyd), "x stake" 		
CF ] Miss Muriel's Workshop 		
CF | > 		
CF | > X STAKE 		
CF | 		
CF | You briefly wonder why Miss Muriel had a wooden stake in her cabin, 		
CF | but soon you conclude that, for Miss Muriel, it makes a lot of sense. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Miss Muriel's Workshop 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | Miss Muriel pulls the book away from your prying eyes, and purses her 		
CF | lips disapprovingly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x concoctions" 		
CF ] Miss Muriel's Workshop 		
CF | > 		
CF | > X CONCOCTIONS 		
CF | 		
CF | There are flasks and bottles and vials all over, each with a different 		
CF | potion being mixed or boiled or decanted. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dolls" 		
CF ] Miss Muriel's Workshop 		
CF | > 		
CF | > X DOLLS 		
CF | 		
CF | They're not like the dolls your mother makes: They're made out of 		
CF | leather and twigs and who knows what else. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x beads" 		
CF ] Miss Muriel's Workshop 		
CF | > 		
CF | > X BEADS 		
CF | 		
CF | Some of the beads almost look like eyeballs. But they're definitely 		
CF | just beads. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x herbs" 		
CF ] Miss Muriel's Workshop 		
CF | > 		
CF | > X HERBS 		
CF | 		
CF | You wonder if some of the plants hanging here are meant to cover up 		
CF | the smell of Muriel's potions (or the smell of other plants). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x skulls" 		
CF ] Miss Muriel's Workshop 		
CF | > 		
CF | > X SKULLS 		
CF | 		
CF | You try not to look directly at the toothy skulls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to muriel" 		
CF ] Miss Muriel's Workshop 		
CF | > 		
CF | > TALK TO MURIEL 		
CF | 		
CF | You ask Miss Muriel how to get to Crocodracula's castle. 		
CF | 		
CF | "You'll need an airboat to go that deep into the swamp. I know Mister 		
CF | Qualmsley rents airboats, but you might have to pursue... unofficial 		
CF | methods to acquire one." 		
CF | 		
CF | > 		Knight_Otu asks, "So we have to steal that key?"
		DavidW says, "I guess. The first step is likely to get Eddie from piano class."
		Jacqueline says, "aha"
		Jacqueline says, "Yep"
		Jacqueline asks, "Where is piano class?"
		DavidW asks, "I think we're done here?"
		DavidW says, "We haven't found the piano class or Eddie yet."
		Knight_Otu asks, "At least for now?"
DavidW says (to ClubFloyd), "out" 		
CF ] Miss Muriel's Cabin 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Miss Muriel's Cabin 		
CF | The road fades into grass and weeds as it reaches this lonely cabin, 		
CF | in the heart of the woods. 		
CF | 		
CF | At the side of the building is an overgrown bed of flowers. 		
CF | 		
CF | A set of tarnished wind chimes hangs over the entrance. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride bike" 		
CF ] Miss Muriel's Cabin 		
CF | > 		
CF | > RIDE BIKE 		
CF | 		
CF | You mount the bicycle. 		
CF | 		
CF | A breeze blows through the wind chimes, and an unmusical jangling 		
CF | echoes through the trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sandy Road 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Sandy Road (on the bicycle) 		
CF | A strip of dirty sand cuts through the woods. There's nothing but 		
CF | trees in every direction. 		
CF | 		
CF | EXITS: NORTH SOUTH 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trees" 		
CF ] Sandy Road 		
CF | > 		
CF | > X TREES 		
CF | 		
CF | Gnarled trees with wide branches lean in over the trail, and only a 		
CF | few patches of sunlight break through. Thick weeds creep up to the 		
CF | edge of the path. 		
CF | 		
CF | > 		Jacqueline says, "It's on the map"
DavidW says (to ClubFloyd), "x weeds" 		
CF ] Sandy Road 		
CF | > 		
CF | > X WEEDS 		
CF | 		
CF | Gnarled trees with wide branches lean in over the trail, and only a 		
CF | few patches of sunlight break through. Thick weeds creep up to the 		
CF | edge of the path. 		
CF | 		
CF | Warm wind shakes the leaves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Radio Station 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Radio Station (on the bicycle) 		
CF | Vines are creeping up the walls of the squat little KSAS building, 		
CF | almost reaching the boarded-up windows. The radio tower stretches 		
CF | overhead, its lower bars covered in rust. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | > 		DavidW asks, "west or east from here?"
		Jacqueline says, "S"
DavidW says (to ClubFloyd), "s" 		
CF ] Water Tower 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Water Tower (on the bicycle) 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		Jacqueline says, "e"
DavidW says (to ClubFloyd), "e" 		
CF ] Azalea Street 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Azalea Street (on the bicycle) 		
CF | Azalea Street turns ninety degrees at the top of what passes for a 		
CF | hill in central Florida. The house on the outside of the curve has a 		
CF | sign posted outside: It's also the studio of Professor Rubach, the 		
CF | piano teacher. 		
CF | 		
CF | EXITS: SOUTH WEST INSIDE 		
CF | 		
CF | Eddie Lee is sitting on the sidewalk, plunking out a classical tune on 		
CF | a portable keyboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eddie" 		
CF ] Azalea Street 		
CF | > 		
CF | > X EDDIE 		
CF | 		
CF | With his Hawaiian shirt and unfortunate lack of a hairstyle, Eddie Lee 		
CF | looks like a gangly, teenaged Thomas Magnum. If he filled out the 		
CF | shirt a little better, he might actually look kind of cool. But the 		
CF | toy keyboard he's toting makes it clear: Eddie Lee is just a huge 		
CF | geek. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to eddie" 		
CF ] Azalea Street 		
CF | > 		
CF | > TALK TO EDDIE 		
CF | 		
CF | "Eddie Lee, I need your help." 		
CF | 		
CF | He stops playing and gawks up at you. "Me? With what?" 		
CF | 		
CF | "I need one of your dad's airboats." 		
CF | 		
CF | "What for?" 		
CF | 		
CF | "I can't tell you. It's a secret. A girl thing." 		
CF | 		
CF | "Aha. Say no more." Works every time. "What exactly am I supposed to 		
CF | do?" 		
CF | 		
CF | "I just need you to distract your dad for a minute. Can you do that?" 		
CF | 		
CF | "Sure. If you do something for me first." 		
CF | 		
CF | Uh-oh. "Like what?" 		
CF | 		
CF | He gets a sheet of paper out of his pocket. "Zoe has said some very 		
CF | hurtful things recently about me as a person, like that I'm a scrawny 		
CF | little weirdo." 		
CF | 		
CF | "She also says you're a creep sometimes." 		
CF | 		
CF | He nods. "And, besides hurting my feelings, the things she says affect 		
CF | how my peers view me. And that affects my social prospects, which 		
CF | affect my chances of getting into a good college���" 		
CF | 		
CF | "Please get to the point." 		
CF | 		
CF | "If you get Zoe to sign this retraction," Eddie Lee says, handing you 		
CF | the paper, "I'll gladly help you steal from my dad." 		
CF | 		
CF | "Got it." 		
CF | 		
CF | > 		MoyTW asks, "Okay what's the ??? a replacement for? A !?"
		Jacqueline says, "hahaha"
		DavidW says, "I assume it's either an ellipsis or emdash character."
		Jacqueline says, "I'm guessing ellipsis"
DavidW says (to ClubFloyd), "x paper" 		
CF ] Azalea Street 		
CF | > 		
CF | > X PAPER 		
CF | 		
CF | It's a sheet of looseleaf with Eddie Lee's handwriting on it: "I, the 		
CF | undersigned, hereby retract any and all statements I have made 		
CF | concerning the character of Eddie Lee Qualmsley and his status as a 		
CF | creep, geek, or weirdo. I acknowledge the damage my statements have 		
CF | caused to Mister Qualmsley's reputation, and I promise I will refrain 		
CF | from such libel in the future. Eddie Lee Qualmsley is not a 		
CF | creep." 		
CF | 		
CF | Below that is a place for Zoe to sign, and a place for you to sign as 		
CF | a witness. 		
CF | 		
CF | > 		MoyTW says, "Veeter has incredible writing."
		Jacqueline says, "Yes"
		DavidW asks, "Shall we explore more of this town or go straight to Zoe with this?"
		MoyTW says, "I'm down for going to Zoe."
		Knight_Otu says, "I guess we can get to Zoe first. We'll want the thrift shop for a few numbers."
DavidW says (to ClubFloyd), "l" 		
CF ] Azalea Street 		
CF | > 		
CF | > L 		
CF | 		
CF | Azalea Street (on the bicycle) 		
CF | Azalea Street turns ninety degrees at the top of what passes for a 		
CF | hill in central Florida. The house on the outside of the curve has a 		
CF | sign posted outside: It's also the studio of Professor Rubach, the 		
CF | piano teacher. 		
CF | 		
CF | EXITS: SOUTH WEST INSIDE 		
CF | 		
CF | Eddie Lee is sitting on the sidewalk, plunking out a classical tune on 		
CF | a portable keyboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Buchanan High School 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Buchanan High School (on the bicycle) 		
CF | School is out for the day, but the doors remain open for various 		
CF | after-school activities. On the other end of the yard is a sign that 		
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. 		
CF | 		
CF | Your house is just a short walk to the east. 		
CF | 		
CF | EXITS: NORTH EAST WEST INSIDE 		
CF | 		
CF | Zoe is sitting on a bench near the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to zoe" 		
CF ] Buchanan High School 		
CF | > 		
CF | > TALK TO ZOE 		
CF | 		
CF | "Hey, Zoe, I need to ask you a favor." 		
CF | 		
CF | "Sure! What is it?" 		
CF | 		
CF | "I just need you to sign this," you say, placing the document in her 		
CF | hands. She looks it over with an unpromising expression. 		
CF | 		
CF | "Is he for real?" 		
CF | 		
CF | Hard to say. "It's the only way he'll help me," you tell her. 		
CF | 		
CF | Zoe rolls her eyes and pulls out a pen. Using the rough seat of the 		
CF | bench as her flat surface, she scratches impatiently on the statement, 		
CF | then hands it over to you to notarize. You take a bit of time with 		
CF | your signature to make up for hers. 		
CF | 		
CF | "Thanks," you say. 		
CF | 		
CF | "Whatever," she says. "I doubt it'll hold up in court anyway." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x paper" 		
CF ] Buchanan High School 		
CF | > 		
CF | > X PAPER 		
CF | 		
CF | It's a sheet of looseleaf with Eddie Lee's handwriting on it: "I, the 		
CF | undersigned, hereby retract any and all statements I have made 		
CF | concerning the character of Eddie Lee Qualmsley and his status as a 		
CF | creep, geek, or weirdo. I acknowledge the damage my statements have 		
CF | caused to Mister Qualmsley's reputation, and I promise I will refrain 		
CF | from such libel in the future. Eddie Lee Qualmsley is not a 		
CF | creep." 		
CF | 		
CF | Below that is Zoe's signature (a contemptuous scribble) and yours 		
CF | (notarizing Zoe's). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Azalea Street 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Azalea Street (on the bicycle) 		
CF | Azalea Street turns ninety degrees at the top of what passes for a 		
CF | hill in central Florida. The house on the outside of the curve has a 		
CF | sign posted outside: It's also the studio of Professor Rubach, the 		
CF | piano teacher. 		
CF | 		
CF | EXITS: SOUTH WEST INSIDE 		
CF | 		
CF | Eddie Lee is sitting on the sidewalk, plunking out a classical tune on 		
CF | a portable keyboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to eddie" 		
CF ] Azalea Street 		
CF | > 		
CF | > TALK TO EDDIE 		
CF | 		
CF | "Why, hello, Rebecca. Have you spoken with your lovely friend Zoe?" 		
CF | Eddie Lee says, with a big fake smile. 		
CF | 		
CF | So you give him a big fake smile back. "Not quite yet, Edward... 		
CF | What's Lee short for?" 		
CF | 		
CF | "I keep asking my dad, but he won't tell me." 		
CF | 		
CF | > 		MoyTW says, "hahahahaha"
		DavidW asks, "Is there a joke I'm missing?"
		MoyTW says, "No, just found the "I keep asking my dad, but he won't tell me" funny."
		Jacqueline says, "I'm not sure. If so, then I, too, am missing it."
DavidW says (to ClubFloyd), "give paper to eddie" 		
CF ] Azalea Street 		
CF | > 		
CF | > GIVE PAPER TO EDDIE 		
CF | 		
CF | "Well?" says Eddie Lee 		
CF | 		
CF | "Yeah, here you go." 		
CF | 		
CF | You push the document toward him and he accepts it with an 		
CF | insufferable smile. "Dzi��kuj��!" 		
CF | 		
CF | "What?" 		
CF | 		
CF | "Oh, sorry. Polish. It means, 'thanks very much.' He carefully folds 		
CF | up the paper and puts it back in his pocket. 		
CF | 		
CF | "You're super welcome. Hey, while we're on the subject, weren't you 		
CF | going to help me with something?" 		
CF | 		
CF | "Oh, yeah!" Eddie Lee leaps to his feet. "I'll meet you at my dad's 		
CF | place." 		
CF | 		
CF | He takes off like a rocket. 		
CF | 		
CF | > 		Jacqueline says, "There we go"
		DavidW asks, "so, get the key?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "w" 		
CF ] Water Tower 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Water Tower (on the bicycle) 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Water's Edge 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Water's Edge (on the bicycle) 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | Eddie Lee is standing a ways off from the entrance, waiting for you. 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | "So, what's the plan?" Eddie says. 		
CF | 		
CF | "I don't know. Play something for him on your little piano thing." 		
CF | 		
CF | "Really? I'm not that good. I've only been playing for trzy miesi��ce." 		
CF | 		
CF | "What?" 		
CF | 		
CF | "Three months. Wait, what did I say?" 		
CF | 		
CF | You just shake your head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dismount" 		
CF ] Water's Edge 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount the bicycle. 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | Eddie Lee is standing a ways off from the entrance, waiting for you. 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Boathouse 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Boathouse 		
CF | The AC is cranked so high that you begin to shiver. Mister Qualmsley 		
CF | doesn't seem to notice: He just sits at the cash register, waiting for 		
CF | quitting time to roll around. 		
CF | 		
CF | An unfortunate fish is mounted on a plaque on the far wall. 		
CF | 		
CF | EXITS: OUTSIDE 		
CF | 		
CF | An airboat key is hanging on a hook behind the counter. 		
CF | 		
CF | Qualmsley waves as you come in. "Hi, Becca! Hey there, Eddie Lee!" 		
CF | 		
CF | "Eddie Lee wants to play one of his pieces for you," you explain, 		
CF | stepping back to give him center stage. 		
CF | 		
CF | "Well I'd love to hear it!" says Mister Qualmsley. "I want to see how 		
CF | those lessons are paying off." 		
CF | 		
CF | "Uh, sure," Eddie Lee says, looking around the room. There's nowhere 		
CF | to sit, so he sits on the floor. He switches on the keyboard and 		
CF | starts to play. 		
CF | 		
CF | It's some sort of European dancing tune, switching back and forth 		
CF | between two melodies. Each bouncy, carefree phrase is answered with a 		
CF | solemn section, and then another happy part, and so on. 		
CF | 		
CF | Even though he's playing on a cheap electronic keyboard, sitting 		
CF | cross-legged on the floor, Eddie Lee is being more serious than you've 		
CF | ever seen him in his life. He seems to have lost himself in the music. 		
CF | 		
CF | You look over at Mister Qualmsley and find him grinning down at his 		
CF | son's surprising new talent. He's in his own little world, too. 		
CF | 		
CF | > 		Jacqueline says, "I hope those sort themselves out when I process the transcript. They ... might."
		Jacqueline says, "The ???s"
DavidW says (to ClubFloyd), "take key" 		
CF ] Boathouse 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | Keeping an eye on Mister Qualmsley, you slip behind the counter and 		
CF | grab the airboat key. He's too proud of his son to notice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Water's Edge 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf56" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Water's Edge 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "I assume we're not ready to face Croco just yet."
		Knight_Otu says, "We may not be."
		DavidW says, "I want a light source, at the very least."
		Jacqueline asks, "But let's try after saving, you mean?"
		DavidW says, "well, I saved because I don't know how reckless everyone is feeling today."
		DavidW says, "Maybe you all do want to try using the boat immediately. Because, air boat."
		MoyTW says, "Well I doubt it'll softlock us."
		MoyTW says, "Let's gooooo"
		DavidW asks, "You mean, use the boat?"
		Knight_Otu says, "I'd say explore the town first, but whatever the others like."
		MoyTW asks, "I think we need thrift shop like Otu said but, no reason not to take the boat?"
		DavidW says, "I don't think we can carry a boat in our inventory."
		Knight_Otu says, "One of the numbers is in the castle anyway, so I guess we don't need it yet."
		Jacqueline says, "well, I think I want to shift the save"
Jacqueline clears the save counter. 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Water's Edge 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ash Street 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Ash Street 		
CF | At the end of Ash Street is a tall gray house with peeling paint and 		
CF | dark windows. A rickety fence surrounds the garden; the gate is 		
CF | unlocked, and it creaks softly when a breeze passes. 		
CF | 		
CF | EXITS: EAST INSIDE 		
CF | 		
CF | Mrs. Idlewyld is pacing up and down the block, poking around in 		
CF | various bushes, staying well away from the house. 		
CF | 		
CF | > 		Jacqueline says, "I am happy to play for another half hour or so, but then I promised to phone my mother."
DavidW says (to ClubFloyd), "x mrs" 		
CF ] Ash Street 		
CF | > 		
CF | > X MRS 		
CF | 		
CF | Mrs. Idlewyld wears thick glasses that make her eyes look huge and 		
CF | magnify her apprehension whenever she's worried about something, which 		
CF | is most of the time. Right now she seems slightly more on-edge than 		
CF | usual. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to mrs" 		
CF ] Ash Street 		
CF | > 		
CF | > TALK TO MRS 		
CF | 		
CF | Chatting with Mrs. Idlewyld is usually more trouble than it's worth, 		
CF | but she looks particularly desperate today. "Do you need anything, 		
CF | Mrs. Idlewyld?" you ask, keeping a respectful distance. 		
CF | 		
CF | "I do, dear girl, I do. But I don't know if you can help me. I've 		
CF | mislaid something���a flute. My husband carved it, and I only bring it 		
CF | out on special occasions..." 		
CF | 		
CF | She doesn't offer any other details, and you're left to wonder how a 		
CF | beloved flute could end up lost in the bushes. 		
CF | 		
CF | "I'll see what I can do," you say, and Mrs. Idlewyld nods 		
CF | distractedly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bushes" 		
CF ] Ash Street 		
CF | > 		
CF | > X BUSHES 		
CF | 		
CF | Rows of bushes run down the length of Ash Street, except in front of 		
CF | the tall gray house. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x house" 		
CF ] Ash Street 		
CF | > 		
CF | > X HOUSE 		
CF | 		
CF | Nobody ever comes out of the house at the end of Ash Street. But Zoe 		
CF | swears she's seen something moving around inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fence" 		
CF ] Ash Street 		
CF | > 		
CF | > X FENCE 		
CF | 		
CF | The flimsy metal fence and its creaking gate are on the verge of 		
CF | falling apart. 		
CF | 		
CF | > 		Knight_Otu says, "There's two numbers in the thrift shop, one at the sheriff's office, one in the radio station, and the version number is all oer the place."
DavidW says (to ClubFloyd), "x flowers" 		
CF ] Ash Street 		
CF | > 		
CF | > X FLOWERS 		
CF | 		
CF | The garden is full of pale flowers. Looking closely, you see a lot of 		
CF | them are stained with dirt. 		
CF | 		
CF | Looking closer, you see they're all fake. A garden of silk flowers! 		
CF | 		
CF | > 		olethros says, "is there a new room where floyd magic happens?>"
		DavidW says, "The clubhouse."
DavidW says (to ClubFloyd), "search flwoers" 		
CF ] Ash Street 		
CF | > 		
CF | > SEARCH FLWOERS 		
CF | 		
CF | You can't see anything like that in the immediate vicinity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search flowers" 		
CF ] Ash Street 		
CF | > 		
CF | > SEARCH FLOWERS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bushes" 		
CF ] Ash Street 		
CF | > 		
CF | > SEARCH BUSHES 		
CF | 		
CF | You push some branches aside, but all you find is the inside of a 		
CF | bush. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Ash Street 		
CF | > 		
CF | > IN 		
CF | 		
CF | (first opening the windowless door) 		
CF | You timidly approach the door and try the handle: It's locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF ] Ash Street 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | You rap tentatively on the door. 		
CF | 		
CF | Nobody answers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search fence" 		
CF ] Ash Street 		
CF | > 		
CF | > SEARCH FENCE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Ash Street 		
CF | > 		
CF | > L 		
CF | 		
CF | Ash Street 		
CF | At the end of Ash Street is a tall gray house with peeling paint and 		
CF | dark windows. A rickety fence surrounds the garden; the gate is 		
CF | unlocked, and it creaks softly when a breeze passes. 		
CF | 		
CF | EXITS: EAST INSIDE 		
CF | 		
CF | Mrs. Idlewyld is pacing up and down the block, poking around in 		
CF | various bushes, staying well away from the house. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x windows" 		
CF ] Ash Street 		
CF | > 		
CF | > X WINDOWS 		
CF | 		
CF | Nobody ever comes out of the house at the end of Ash Street. But Zoe 		
CF | swears she's seen something moving around inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through windows" 		
CF ] Ash Street 		
CF | > 		
CF | > LOOK THROUGH WINDOWS 		
CF | 		
CF | You crane your neck to peer inside a window: Darkness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open window" 		
CF ] Ash Street 		
CF | > 		
CF | > OPEN WINDOW 		
CF | 		
CF | You can't see anything like that in the immediate vicinity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open windows" 		
CF ] Ash Street 		
CF | > 		
CF | > OPEN WINDOWS 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Ash Street 		
CF | > 		
CF | > IN 		
CF | 		
CF | (first opening the windowless door) 		
CF | You timidly approach the door and try the handle: It's locked. 		
CF | 		
CF | > 		
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		DavidW says, "I'm guessing we're not finding the flute here."
DavidW says (to ClubFloyd), "e" 		
CF ] Water's Edge 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Water Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Outside the Sheriff's Station 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Outside the Sheriff's Station 		
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's 		
CF | squad car is parked outside. 		
CF | 		
CF | EXITS: NORTH EAST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x car" 		
CF ] Outside the Sheriff's Station 		
CF | > 		
CF | > X CAR 		
CF | 		
CF | The car is painted in a bluish gray that would fade into the cloudy 		
CF | sky if it weren't for the intimidating rack of lights on top. On the 		
CF | side is a white lion, the emblem of the police department. 		
CF | 		
CF | The license plate says "DLLARD." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x station" 		
CF ] Outside the Sheriff's Station 		
CF | > 		
CF | > X STATION 		
CF | 		
CF | The lights are on inside. The police welcome visits from concerned 		
CF | citizens at any hour. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Sheriff's Station 		
CF | A portrait of the President smiles at you welcomingly from across the 		
CF | lobby, above a carefully organized bulletin board. It doesn't feel 		
CF | like you're standing in the nerve center of Opasassa law enforcement; 		
CF | most rooms back at the high school are more intimidating than this. 		
CF | There's even wall-to-wall carpeting in here. 		
CF | 		
CF | EXITS: OUTSIDE 		
CF | 		
CF | Sheriff Dillard is sitting uneasily in his easy chair, twiddling his 		
CF | thumbs in minor agitation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dillard" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > X DILLARD 		
CF | 		
CF | Sheriff Dillard looks uneasy, like he forgot some homework. But he 		
CF | doesn't have to do homework. He's an adult. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to dillard" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > TALK TO DILLARD 		
CF | 		
CF | "Hey, Sheriff. What's wrong?" 		
CF | 		
CF | "Oh, nothing's wrong, Becca. I just wish I had something to do." 		
CF | 		
CF | "Don't you usually do a crossword puzzle when you're waiting for 		
CF | police work?" 		
CF | 		
CF | "Yeah. But I did today's crossword. I did every crossword in every 		
CF | paper published in this town going back five or six months. I solved 		
CF | 'em all. I am fresh out of puzzles." 		
CF | 		
CF | "Aw, I'm sorry to hear that," you say (although you kind of wish you 		
CF | were in his shoes). 		
CF | 		
CF | > 		MoyTW says, "Wanted posters are in the pdf."
Jacqueline has arrived. 		DavidW says, "Everyone in this game wants something. A sword, a flute, a puzzle, a guitar pick."
DavidW says (to ClubFloyd), "out" 		
CF ] Outside the Sheriff's Station 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Outside the Sheriff's Station 		
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's 		
CF | squad car is parked outside. 		
CF | 		
CF | EXITS: NORTH EAST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Weeping Willow 		
CF | The neon sign is dark; the Weeping Willow is closed for the day. 		
CF | 		
CF | Its namesake rustles slightly in the wind. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH 		
CF | 		
CF | Kyle is here, working on his Gremlin. 		
CF | 		
CF | > 		Knight_Otu says, "A signed retraction..."
		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "x kyle" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > X KYLE 		
CF | 		
CF | You try to admire Kyle surreptitiously: His dimpled chin, his 		
CF | slicked-back hair, his arms. Then he looks up and waves: As you try to 		
CF | convince your arm to wave back, you notice you've been holding your 		
CF | breath. 		
CF | 		
CF | So you have to figure out how to sigh deeply and wave your hand at the 		
CF | same time, and look totally natural doing it, and the effort almost 		
CF | defeats you. 		
CF | 		
CF | > 		Jacqueline says, "That's my favorite thus far, and one of my favorite things ever, that signed retraction."
		DavidW says, "This is the dude that Jocelyn is gaga for."
		MoyTW says, "And, apparently, us."
DavidW says (to ClubFloyd), "x gremlin" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > X GREMLIN 		
CF | 		
CF | Kyle's powder-blue Gremlin: A magnificent machine. The little chrome 		
CF | eagle on the hood is perpetually swooping down upon the future. 		
CF | 		
CF | Kyle has the hood up at the moment, so that he may inspect its 		
CF | mystifying innards. 		
CF | 		
CF | > 		DavidW asks, "is that a car?"
		Jacqueline says, "I believe so, yes."
DavidW says (to ClubFloyd), "x car" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > X CAR 		
CF | 		
CF | Kyle's powder-blue Gremlin: A magnificent machine. The little chrome 		
CF | eagle on the hood is perpetually swooping down upon the future. 		
CF | 		
CF | Kyle has the hood up at the moment, so that he may inspect its 		
CF | mystifying innards. 		
CF | 		
CF | > 		Knight_Otu says, "I guess."
		MoyTW says, "Yes."
DavidW says (to ClubFloyd), "look in car" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > LOOK IN CAR 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to kyle" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > TALK TO KYLE 		
CF | 		
CF | You take a deep breath before you approach him. 		
CF | 		
CF | "Hey, Kyle," you say. "Whatcha working on?" 		
CF | 		
CF | "I'm giving the old bird a complete overhaul," he says. He calls the 		
CF | Gremlin his "old bird" because of its swooping eagle hood ornament. 		
CF | "Your brother and I might take her to a drag race this weekend." 		
CF | 		
CF | "That's so cool," you say. You have to steer the conversation away 		
CF | from your brother. "What kinds of modifications are you making?" 		
CF | 		
CF | "Well, I replaced the manifold," he says, pointing to a part that 		
CF | looks like all the other parts, "and I realigned the distributor, and 		
CF | I adjusted some of the solenoids that were misbehaving. But she needs 		
CF | something else. She needs some extra oomph, or we're not gonna make 		
CF | much of a splash at that race." 		
CF | 		
CF | He stares down into the heart of his car, and pulls out a towel to 		
CF | wipe the sweat from his brow. 		
CF | 		
CF | > 		Roger says, "the AMC Gremlin is a great car"
		Jacqueline says, "It's kind of the best name for a car."
		DavidW asks, "Perhaps another chat with Drew is in order?"
		Knight_Otu says, "I only understood "car part"."
		Jacqueline says, "We need that towel"
		Jacqueline says, "For Jocelyn."
DavidW says (to ClubFloyd), "x towel" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > X TOWEL 		
CF | 		
CF | Kyle has probably been wiping his brow with that towel all afternoon 		
CF | long. 		
CF | 		
CF | > 		DavidW says, "oh gee-zus"
		Jacqueline says, "I'm just guessing, but seems very possible."
DavidW says (to ClubFloyd), "smell towel" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > SMELL TOWEL 		
CF | 		
CF | Kyle is holding the towel at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > L 		
CF | 		
CF | The Weeping Willow 		
CF | The neon sign is dark; the Weeping Willow is closed for the day. 		
CF | 		
CF | Its namesake rustles slightly in the wind. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH 		
CF | 		
CF | Kyle is here, working on his Gremlin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x willow" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > X WILLOW 		
CF | 		
CF | Which do you mean, the diner or the tree? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tree" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > TREE 		
CF | 		
CF | The willow seems especially mournful when the diner is nearly 		
CF | abandoned. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x diner" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > X DINER 		
CF | 		
CF | Through the windows you can see chairs stacked on tables. It's dark in 		
CF | there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > IN 		
CF | 		
CF | You try the door: Locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outside the Thrift Store 		
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen 		
CF | in the middle of waving at you. The front door is propped open with a 		
CF | brick. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mannequin" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > X MANNEQUIN 		
CF | 		
CF | The mannequin has no face, but it does have a little bit of attitude. 		
CF | The discolored window make its clothes look dirty and its "skin" 		
CF | jaundiced. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x brick" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > X BRICK 		
CF | 		
CF | The brick is painted with a beach scene: Sand, sky, palm trees. 		
CF | 		
CF | > 		Jacqueline asks (of Kyle), "May I please have that horrible sweat-soaked towel that smells like you so that I can give your pheromones to Jocelyn in exchange for another thing I need?"
DavidW says (to ClubFloyd), "in" 		
CF ] Thrift Store 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Thrift Store 		
CF | From outside, the window made everything in here look yellow. Inside, 		
CF | the fluorescent lights cast everything in a cadaverous 		
CF | blue-white. 		
CF | 		
CF | Long shelves are filled to capacity with junk. A dented cabinet is 		
CF | displayed near the counter. 		
CF | 		
CF | EXITS: OUTSIDE 		
CF | 		
CF | Behind the counter sits Hazel, loudly chewing a huge wad of gum. 		
CF | 		
CF | > 		Knight_Otu says, "The mannequin is another number."
		Jacqueline says, "Yes"
DavidW says (to ClubFloyd), "x hazel" 		
CF ] Thrift Store 		
CF | > 		
CF | > X HAZEL 		
CF | 		
CF | Hazel is about your age, but the two of you don't hang out much. She's 		
CF | a bit too bossy, and her fashion sense is hard to deal with. Like 		
CF | those cat's-eye glasses she wears all the time. 		
CF | 		
CF | > 		Jacqueline asks, "And it moves when we're not looking?"
		Knight_Otu says, "So it would seem."
DavidW says (to ClubFloyd), "x junk" 		
CF ] Thrift Store 		
CF | > 		
CF | > X JUNK 		
CF | 		
CF | You notice the belt you donated last year is still here. So much stuff 		
CF | here, and none of it is useful. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cabinet" 		
CF ] Thrift Store 		
CF | > 		
CF | > X CABINET 		
CF | 		
CF | Hazel notices your gaze and steps between you and the cabinet. 		
CF | 		
CF | "I'm gonna tell you a secret, Becky. This cabinet came from the 		
CF | particle physics department up at the university. It got exposed to 		
CF | rays. And now it has powers." 		
CF | 		
CF | "Powers?" you say, trying not to betray anything with your tone or 		
CF | expression. 		
CF | 		
CF | "I don't know how it works. I'm not a quantum scientist. But I know 		
CF | what it does. Anything you put inside this cabinet will go back in 		
CF | time. By about three weeks." 		
CF | 		
CF | You squint at the cabinet. It seems perfectly normal. 		
CF | 		
CF | "I'm not messing with you. For instance, let's say you have a moldy 		
CF | loaf of bread. Put it in here, close the door, open it again���" 		
CF | 		
CF | "And the bread won't be moldy anymore?" 		
CF | 		
CF | Hazel shakes her head. "No, no, no. It'll turn back into flour and 		
CF | eggs and stuff. Unless the bread was already more than three weeks 		
CF | old." 		
CF | 		
CF | "I get it," you say, nodding. But you can tell Hazel isn't convinced 		
CF | that you're convinced. 		
CF | 		
CF | > 		Jacqueline says, "God, Ryan."
		MoyTW says, "We should put ourselves in it, so we turn back to before we were cursed."
		Jacqueline says (to M), "GOOD IDEA"
		DavidW says, "I don't think Hazel will let us."
		Jacqueline says, "But that would defeat the purpose of the whole game, so."
DavidW says (to ClubFloyd), "enter cabinet" 		
CF ] Thrift Store 		
CF | > 		
CF | > ENTER CABINET 		
CF | 		
CF | You figure the cabinet is big enough that a smallish human like 		
CF | yourself could fit inside. But you're not about to try it while Hazel 		
CF | is watching. 		
CF | 		
CF | > 		MoyTW says, "Yeah I don't think it'd work. Or it'd be, like, to small for us."
		Knight_Otu asks, "What if we were cursed too long ago?"
		MoyTW says, "Oh, we're too self-conscious."
DavidW says (to ClubFloyd), "talk to hazel" 		
CF ] Thrift Store 		
CF | > 		
CF | > TALK TO HAZEL 		
CF | 		
CF | "Hi, Hazel." 		
CF | 		
CF | "Hey, Becca. You looking for anything in particular?" 		
CF | 		
CF | "Uh, no, just browsing," you say. 		
CF | 		
CF | Hazel responds by popping her gum loudly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x junk" 		
CF ] Thrift Store 		
CF | > 		
CF | > X JUNK 		
CF | 		
CF | Your glance falls on a viola case, and you feel a pang of guilt. So 		
CF | much stuff here, and none of it is useful. 		
CF | 		
CF | > 		DavidW asks, "What do we need in here?"
		MoyTW says, "We need to re-inspect Junk"
		Knight_Otu says, "The junk is another number."
		MoyTW says, "we have viola = 5, 6, 7, 8"
		Knight_Otu says, "7 or 8 right now."
DavidW says (to ClubFloyd), "x junk" 		
CF ] Thrift Store 		
CF | > 		
CF | > X JUNK 		
CF | 		
CF | You notice the belt you donated last year is still here. So much stuff 		
CF | here, and none of it is useful. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x junk" 		
CF ] Thrift Store 		
CF | > 		
CF | > X JUNK 		
CF | 		
CF | Your glance falls on a viola case, and you feel a pang of guilt. So 		
CF | much stuff here, and none of it is useful. 		
CF | 		
CF | > 		Knight_Otu says, "And the belt 7, 8, 9."
DavidW says (to ClubFloyd), "x junk" 		
CF ] Thrift Store 		
CF | > 		
CF | > X JUNK 		
CF | 		
CF | On the top shelf is a ceramic duck that someone did a poor job of 		
CF | gluing back together. So much stuff here, and none of it is useful. 		
CF | 		
CF | > 		MoyTW says, "duck is 8 or 9, so it must be 8"
		Knight_Otu says, "8 or 9, so 8."
		DavidW asks, "ok. And you said the mannequin is something too?"
DavidW says (to ClubFloyd), "x mannequin" 		
CF ] Thrift Store 		
CF | > 		
CF | > X MANNEQUIN 		
CF | 		
CF | You can't see anything like that in the immediate vicinity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Outside the Thrift Store 		
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen 		
CF | in the middle of waving at you. The front door is propped open with a 		
CF | brick. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > L 		
CF | 		
CF | Outside the Thrift Store 		
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen 		
CF | in the middle of waving at you. The front door is propped open with a 		
CF | brick. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | > 		Knight_Otu says, "Yes, it moves between two stances."
DavidW says (to ClubFloyd), "l" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > L 		
CF | 		
CF | Outside the Thrift Store 		
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen 		
CF | in the middle of waving at you. The front door is propped open with a 		
CF | brick. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You are Rebecca Drapkin, a sophomore at Buchanan High School in 		
CF | Opasassa, Florida. You've led a perfectly ordinary life and grown up 		
CF | into a perfectly ordinary teenager. 		
CF | 		
CF | But now there are patches of scales growing on your shoulder and your 		
CF | shins. And they're getting bigger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > L 		
CF | 		
CF | Outside the Thrift Store 		
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen 		
CF | in the middle of waving at you. The front door is propped open with a 		
CF | brick. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | > 		Knight_Otu says, "The two stances determine the number."
		DavidW says, "So waving"
DavidW says (to ClubFloyd), "in" 		
CF ] Thrift Store 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Thrift Store 		
CF | From outside, the window made everything in here look yellow. Inside, 		
CF | the fluorescent lights cast everything in a cadaverous 		
CF | blue-white. 		
CF | 		
CF | Long shelves are filled to capacity with junk. A dented cabinet is 		
CF | displayed near the counter. 		
CF | 		
CF | EXITS: OUTSIDE 		
CF | 		
CF | Behind the counter sits Hazel, loudly chewing a huge wad of gum. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Outside the Thrift Store 		
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen 		
CF | in the middle of waving at you. The front door is propped open with a 		
CF | brick. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Thrift Store 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Thrift Store 		
CF | From outside, the window made everything in here look yellow. Inside, 		
CF | the fluorescent lights cast everything in a cadaverous 		
CF | blue-white. 		
CF | 		
CF | Long shelves are filled to capacity with junk. A dented cabinet is 		
CF | displayed near the counter. 		
CF | 		
CF | EXITS: OUTSIDE 		
CF | 		
CF | Behind the counter sits Hazel, loudly chewing a huge wad of gum. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Outside the Thrift Store 		
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen 		
CF | in the middle of waving at you. The front door is propped open with a 		
CF | brick. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mannequin" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > X MANNEQUIN 		
CF | 		
CF | The mannequin has no face, but it does have a little bit of attitude. 		
CF | The discolored window make its clothes look dirty and its "skin" 		
CF | jaundiced. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > L 		
CF | 		
CF | Outside the Thrift Store 		
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen 		
CF | in the middle of waving at you. The front door is propped open with a 		
CF | brick. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > THINK 		
CF | 		
CF | You mutter to yourself: "Am I missing something? Is there somewhere I 		
CF | haven't looked? Someone I haven't talked to? Zoe might know what to 		
CF | do. Or Miss Muriel..." 		
CF | 		
CF | > 		DavidW asks, "Am I doing this wrong?"
DavidW says (to ClubFloyd), "l" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > L 		
CF | 		
CF | Outside the Thrift Store 		
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen 		
CF | in the middle of waving at you. The front door is propped open with a 		
CF | brick. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | > 		DavidW says, "I'm only seeing one stance."
		MoyTW says, "I think we need to leave."
DavidW says (to ClubFloyd), "e" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > E 		
CF | 		
CF | Can't go that way! 		
CF | 		
CF | AVAILABLE EXITS: SOUTH INSIDE 		
CF | 		
CF | > 		Knight_Otu says, "Ah, it moves when we move away from the shop."
DavidW says (to ClubFloyd), "s" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Weeping Willow 		
CF | The neon sign is dark; the Weeping Willow is closed for the day. 		
CF | 		
CF | Its namesake rustles slightly in the wind. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH 		
CF | 		
CF | Kyle is here, working on his Gremlin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outside the Thrift Store 		
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen 		
CF | in the middle of waving at you. The front door is propped open with a 		
CF | brick. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Weeping Willow 		
CF | The neon sign is dark; the Weeping Willow is closed for the day. 		
CF | 		
CF | Its namesake rustles slightly in the wind. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH 		
CF | 		
CF | Kyle is here, working on his Gremlin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outside the Thrift Store 		
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen 		
CF | in the middle of waving at you. The front door is propped open with a 		
CF | brick. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Weeping Willow 		
CF | The neon sign is dark; the Weeping Willow is closed for the day. 		
CF | 		
CF | Its namesake rustles slightly in the wind. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH 		
CF | 		
CF | Kyle is here, working on his Gremlin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outside the Thrift Store 		
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen 		
CF | in the middle of waving at you. The front door is propped open with a 		
CF | brick. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Weeping Willow 		
CF | The neon sign is dark; the Weeping Willow is closed for the day. 		
CF | 		
CF | Its namesake rustles slightly in the wind. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH 		
CF | 		
CF | Kyle is here, working on his Gremlin. 		
CF | 		
CF | > 		MoyTW asks, "Go further?"
DavidW says (to ClubFloyd), "e" 		
CF ] Radio Station 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Radio Station 		
CF | Vines are creeping up the walls of the squat little KSAS building, 		
CF | almost reaching the boarded-up windows. The radio tower stretches 		
CF | overhead, its lower bars covered in rust. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | > 		Knight_Otu says, "We need to move father away..."
		Knight_Otu says, "Right."
DavidW says (to ClubFloyd), "e" 		
CF ] Salvage Yard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Salvage Yard 		
CF | The junkyard is surrounded by tall walls of rusty sheet metal. A 		
CF | little booth sits at the entrance. Inside are long rows of 		
CF | disintegrating cars and occasional unidentifiable debris. 		
CF | 		
CF | EXITS: WEST 		
CF | 		
CF | Hank is slumped over the sill of his booth, struggling to keep both 		
CF | eyes open. 		
CF | 		
CF | > 		MoyTW says, "Oh that's new."
DavidW says (to ClubFloyd), "x hank" 		
CF ] Salvage Yard 		
CF | > 		
CF | > X HANK 		
CF | 		
CF | As far as you can tell, Hank's only job is to guard his salvage yard 		
CF | from intruders. The trouble is, he tends to be sleeping on the job 		
CF | most of the time. Right now, it looks like he's just dozing, which is 		
CF | really a best-case scenario for him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x booth" 		
CF ] Salvage Yard 		
CF | > 		
CF | > X BOOTH 		
CF | 		
CF | Hank seems to spend most of his life in his claustrophobic guard post. 		
CF | It looks like he has a TV in there. 		
CF | 		
CF | You could almost imagine yourself enjoying being stuck in such a cozy 		
CF | little place, if it weren't for the surroundings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cars" 		
CF ] Salvage Yard 		
CF | > 		
CF | > X CARS 		
CF | 		
CF | From outside you can only see a fraction of Hank's massive collection 		
CF | of refuse. None of it looks valuable or even interesting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sill" 		
CF ] Salvage Yard 		
CF | > 		
CF | > X SILL 		
CF | 		
CF | You can't see anything like that in the immediate vicinity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to hank" 		
CF ] Salvage Yard 		
CF | > 		
CF | > TALK TO HANK 		
CF | 		
CF | "Hank? Hello?" 		
CF | 		
CF | Hank looks up from the ground and shakes his shaggy head. "Oh, hey, 		
CF | Rebecca. Sorry, I just..." 		
CF | 		
CF | His eyes close, and he returns to his original position. 		
CF | 		
CF | > 		MoyTW asks, "We can grab some car parts for Kyle?"
		Knight_Otu says, "Possibly."
		DavidW says, "I haven't seen any here yet."
		MoyTW says, "Not that we'd have the expertise to scrap a car."
DavidW says (to ClubFloyd), "in" 		
CF ] Salvage Yard 		
CF | > 		
CF | > IN 		
CF | 		
CF | As you move past the booth, Hank snaps at you: "This ain't no place 		
CF | for little girls, Miss Drapkin." 		
CF | 		
CF | You back off. 		
CF | 		
CF | > 		DavidW says, "Perhaps Drew can help us here."
DavidW says (to ClubFloyd), "w" 		
CF ] Radio Station 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Radio Station 		
CF | Vines are creeping up the walls of the squat little KSAS building, 		
CF | almost reaching the boarded-up windows. The radio tower stretches 		
CF | overhead, its lower bars covered in rust. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Water Tower 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Azalea Street 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Azalea Street 		
CF | Azalea Street turns ninety degrees at the top of what passes for a 		
CF | hill in central Florida. The house on the outside of the curve has a 		
CF | sign posted outside: It's also the studio of Professor Rubach, the 		
CF | piano teacher. 		
CF | 		
CF | EXITS: SOUTH WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Studio 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Studio 		
CF | The carpet in here is so nice, you wonder if you were supposed to take 		
CF | off your shoes. Well, too late now. 		
CF | 		
CF | Most of Professor Rubach's living room is taken up by a gleaming baby 		
CF | grand piano. Two paintings hang on the wall: On the left, a gamboling 		
CF | faun; on the right, a stern portrait. 		
CF | 		
CF | EXITS: OUTSIDE 		
CF | 		
CF | You can see Professor Rubach here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x faun" 		
CF ] Studio 		
CF | > 		
CF | > X FAUN 		
CF | 		
CF | A goat-legged man is hopping through the forest, playing a pan flute. 		
CF | A smear of pink paint in the background might be someone chasing after 		
CF | him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stern" 		
CF ] Studio 		
CF | > 		
CF | > X STERN 		
CF | 		
CF | A man with sunken eyes and a pointed beard glares off to the side, 		
CF | perpetually unimpressed with whatever is happening beneath him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flute" 		
CF ] Studio 		
CF | > 		
CF | > X FLUTE 		
CF | 		
CF | A goat-legged man is hopping through the forest, playing a pan flute. 		
CF | A smear of pink paint in the background might be someone chasing after 		
CF | him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take flute" 		
CF ] Studio 		
CF | > 		
CF | > TAKE FLUTE 		
CF | 		
CF | You don't want to carry that around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x prof" 		
CF ] Studio 		
CF | > 		
CF | > X PROF 		
CF | 		
CF | The professor is built like a Mack truck, and it's hard to believe his 		
CF | huge fingers are any use on the delicate keys of a piano. But his face 		
CF | is warm and friendly, to match the coziness of his little studio. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x piano" 		
CF ] Studio 		
CF | > 		
CF | > X PIANO 		
CF | 		
CF | The piano seems like it should be impossible to play: So many 		
CF | different keys! They can't all be completely necessary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to prof" 		
CF ] Studio 		
CF | > 		
CF | > TALK TO PROF 		
CF | 		
CF | "Hey, Professor." 		
CF | 		
CF | "Hello, Rebecca! Are you interested at all in taking piano lessons?" 		
CF | 		
CF | "Uh, not at the moment. I just wanted to know how Eddie Lee is doing." 		
CF | 		
CF | "He's doing very well, I must say. He has a natural talent for the 		
CF | instrument, and an admirable devotion to musicianship." 		
CF | 		
CF | "That's great to hear," you say, although you'd like to add: Are you 		
CF | sure you mean Eddie Lee? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Studio 		
CF | > 		
CF | > G 		
CF | 		
CF | "Hey, Professor." 		
CF | 		
CF | "Hello, Rebecca! Are you interested at all in taking piano lessons?" 		
CF | 		
CF | "Uh, not at the moment. I just wanted to know how Eddie Lee is doing." 		
CF | 		
CF | "He's doing very well, I must say. He has a natural talent for the 		
CF | instrument, and an admirable devotion to musicianship." 		
CF | 		
CF | "That's great to hear," you say, although you'd like to add: Are you 		
CF | sure you mean Eddie Lee? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Studio 		
CF | > 		
CF | > L 		
CF | 		
CF | Studio 		
CF | Most of Professor Rubach's living room is taken up by a gleaming baby 		
CF | grand piano. Two paintings hang on the wall: On the left, a gamboling 		
CF | faun; on the right, a stern portrait. 		
CF | 		
CF | EXITS: OUTSIDE 		
CF | 		
CF | You can see Professor Rubach here. 		
CF | 		
CF | > 		DavidW asks, "Are the portraits a PDF thing?"
		MoyTW says, "Don't think so."
		MoyTW says, "No they're not."
DavidW says (to ClubFloyd), "out" 		
CF ] Azalea Street 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Azalea Street 		
CF | Azalea Street turns ninety degrees at the top of what passes for a 		
CF | hill in central Florida. The house on the outside of the curve has a 		
CF | sign posted outside: It's also the studio of Professor Rubach, the 		
CF | piano teacher. 		
CF | 		
CF | EXITS: SOUTH WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Buchanan High School 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Buchanan High School 		
CF | School is out for the day, but the doors remain open for various 		
CF | after-school activities. On the other end of the yard is a sign that 		
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. 		
CF | 		
CF | Your house is just a short walk to the east. 		
CF | 		
CF | EXITS: NORTH EAST WEST INSIDE 		
CF | 		
CF | Zoe is sitting on a bench near the door. 		
CF | 		
CF | > 		Jacqueline says, "hahaha - oh lawd. I was catching up, and read too quickly, and thought we'd encountered an actual faun, and wasn't fazed in the slightest."
DavidW says (to ClubFloyd), "undo" 		
CF ] Azalea Street 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Azalea Street 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Water Tower 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Water's Edge 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride bike" 		
CF ] Water's Edge 		
CF | > 		
CF | > RIDE BIKE 		
CF | 		
CF | You mount the bicycle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Buchanan High School 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Buchanan High School (on the bicycle) 		
CF | School is out for the day, but the doors remain open for various 		
CF | after-school activities. On the other end of the yard is a sign that 		
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. 		
CF | 		
CF | Your house is just a short walk to the east. 		
CF | 		
CF | EXITS: NORTH EAST WEST INSIDE 		
CF | 		
CF | Zoe is sitting on a bench near the door. 		
CF | 		
CF | > 		Knight_Otu says, "I mean, Crocodracula."
DavidW says (to ClubFloyd), "talk to zoe" 		
CF ] Buchanan High School 		
CF | > 		
CF | > TALK TO ZOE 		
CF | 		
CF | You tell Zoe how you got your hands on an airboat key. 		
CF | 		
CF | "Then go out on that airboat!" Zoe says. "Do some investigating!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Becca's House 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Becca's House (on the bicycle) 		
CF | A stucco wall hems in the wilderness of trees and other plant life 		
CF | that surrounds the Drapkin residence. 		
CF | 		
CF | EXITS: WEST INSIDE 		
CF | 		
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled 		
CF | under her arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dismount" 		
CF ] Becca's House 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount the bicycle. 		
CF | 		
CF | Becca's House 		
CF | A stucco wall hems in the wilderness of trees and other plant life 		
CF | that surrounds the Drapkin residence. 		
CF | 		
CF | EXITS: WEST INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled 		
CF | under her arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Living Room 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Living Room 		
CF | The walls of the living room are lined with dolls: Your mother's 		
CF | unsettling handiwork. 		
CF | 		
CF | Your bedroom is upstairs. 		
CF | 		
CF | EXITS: UP OUTSIDE 		
CF | 		
CF | Drew is sitting on the carpet, plucking out a mournful memory on his 		
CF | guitar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to drew" 		
CF ] Living Room 		
CF | > 		
CF | > TALK TO DREW 		
CF | 		
CF | "See you later, Drew," you say, just so you can roll your eyes when he 		
CF | doesn't respond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Becca's House 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Becca's House 		
CF | A stucco wall hems in the wilderness of trees and other plant life 		
CF | that surrounds the Drapkin residence. 		
CF | 		
CF | EXITS: WEST INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled 		
CF | under her arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to lindsay" 		
CF ] Becca's House 		
CF | > 		
CF | > TALK TO LINDSAY 		
CF | 		
CF | "Hey Becca! You wanna look in my box again?" 		
CF | 		
CF | "Is that disgusting beetle still in it?" 		
CF | 		
CF | "Maaaaaybe..." 		
CF | 		
CF | "Then I'm afraid I have to decline your invitation." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride bike" 		
CF ] Becca's House 		
CF | > 		
CF | > RIDE BIKE 		
CF | 		
CF | You mount the bicycle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Buchanan High School 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Buchanan High School (on the bicycle) 		
CF | School is out for the day, but the doors remain open for various 		
CF | after-school activities. On the other end of the yard is a sign that 		
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. 		
CF | 		
CF | Your house is just a short walk to the east. 		
CF | 		
CF | EXITS: NORTH EAST WEST INSIDE 		
CF | 		
CF | Zoe is sitting on a bench near the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Water's Edge 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Water's Edge (on the bicycle) 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Water's Edge 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't just ride out into the swamp! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dismount" 		
CF ] Water's Edge 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount the bicycle. 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter boat" 		
CF ] Water's Edge 		
CF | > 		
CF | > ENTER BOAT 		
CF | 		
CF | You get into the airboat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on boat" 		
CF ] Water's Edge 		
CF | > 		
CF | > TURN ON BOAT 		
CF | 		
CF | You insert the key and turn the ignition: The engine roars to life, 		
CF | and the fan begins spinning. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Swamp 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Swamp (in the airboat) 		
CF | You are in the middle of the Opasassa Swamp. Cypress trees and hanging 		
CF | vines obscure your vision in every direction. 		
CF | 		
CF | [Ryan's Note: As hard as I tried, I could not translate Taleframe's 		
CF | original swamp navigation puzzle into something that worked in Inform 		
CF | 7. So, I had to improvise. Good luck.] 		
CF | 		
CF | EXITS: ? 		
CF | 		
CF | > 		Knight_Otu says, "Well..."
		DavidW asks, "oh, now what?"
DavidW says (to ClubFloyd), "undo" 		
CF ] Water's Edge 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Water's Edge 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Water's Edge 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW asks, "Do we really want to brave a swamp maze with no info?"
		Knight_Otu says, "I'm not sure."
DavidW says (to ClubFloyd), "s" 		
CF ] Swamp 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Swamp (in the airboat) 		
CF | You are in the middle of the Opasassa Swamp. Cypress trees and hanging 		
CF | vines obscure your vision in every direction. 		
CF | 		
CF | [Ryan's Note: As hard as I tried, I could not translate Taleframe's 		
CF | original swamp navigation puzzle into something that worked in Inform 		
CF | 7. So, I had to improvise. Good luck.] 		
CF | 		
CF | EXITS: ? 		
CF | 		
CF | > 		MoyTW says, "We can try it for a couple of minutes and see."
DavidW says (to ClubFloyd), "s" 		
CF ] Sunken Castle 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Sunken Castle (in the airboat) 		
CF | You slow down the airboat as it comes into view. 		
CF | 		
CF | A fortress of black stone, wreathed with ancient vines, towers over 		
CF | you. The entire castle is tilted to one side, slowly sinking into the 		
CF | swamp. 		
CF | 		
CF | EXITS: NORTH INSIDE 		
CF | 		
CF | > 		MoyTW says, "lol"
DavidW says (to ClubFloyd), "out" 		
CF ] Sunken Castle 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the airboat. 		
CF | 		
CF | Sunken Castle 		
CF | You stand on a narrow shelf of slick mud outside the black fortress. 		
CF | The rotten remains of a massive door hang in a crumbling gateway. 		
CF | 		
CF | EXITS: NORTH INSIDE 		
CF | 		
CF | The airboat floats just off the shore. 		
CF | 		
CF | > 		Jacqueline says, "hahah"
DavidW says (to ClubFloyd), "turn off boat" 		
CF ] Sunken Castle 		
CF | > 		
CF | > TURN OFF BOAT 		
CF | 		
CF | You're not aboard the airboat. 		
CF | 		
CF | > 		Knight_Otu says, "Hah."
		MoyTW says, "ok that's pretty funny"
		Jacqueline exclaims, "The maze!"
DavidW says (to ClubFloyd), "enter boat" 		
CF ] Sunken Castle 		
CF | > 		
CF | > ENTER BOAT 		
CF | 		
CF | You get into the airboat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off boat" 		
CF ] Sunken Castle 		
CF | > 		
CF | > TURN OFF BOAT 		
CF | 		
CF | You pull the key out of the ignition. The fan slows down, and then it 		
CF | stops. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Sunken Castle 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the airboat. 		
CF | 		
CF | Sunken Castle 		
CF | You stand on a narrow shelf of slick mud outside the black fortress. 		
CF | The rotten remains of a massive door hang in a crumbling gateway. 		
CF | 		
CF | EXITS: NORTH INSIDE 		
CF | 		
CF | The airboat floats just off the shore. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Sunken Castle 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | Only a spongy stub of a plank still hangs from the calcified hinges. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Gallery 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Gallery 		
CF | The air in this hallway is thick with moisture and decay. The walls 		
CF | and floor are covered in slick moss. You feel like you've stepped into 		
CF | a cave, not a manmade structure. 		
CF | 		
CF | The remains of a tapestry hang on one wall, flanked by two stairways. 		
CF | 		
CF | EXITS: UP DOWN OUTSIDE 		
CF | 		
CF | > 		Knight_Otu says, "The tapestry is another number."
DavidW says (to ClubFloyd), "x tapestry" 		
CF ] Gallery 		
CF | > 		
CF | > X TAPESTRY 		
CF | 		
CF | The tapestry depicted a man with a pointed beard standing beneath a 		
CF | tree. Most of the details have rotted away. 		
CF | 		
CF | > 		MoyTW says, "7"
DavidW says (to ClubFloyd), "d" 		
CF ] Crypt 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Crypt 		
CF | A slimy sarcophagus rests in the middle of this chamber, lit by four 		
CF | torches that dance with green fire. 		
CF | 		
CF | Further on, at the edge of the torchlight's reach, you can make out a 		
CF | huge stone door. 		
CF | 		
CF | EXITS: UP 		
CF | 		
CF | > 		Knight_Otu asks, "848275?784418?1??"
DavidW says (to ClubFloyd), "x door" 		
CF ] Crypt 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | A massive stone door that hasn't been opened in many, many years. 		
CF | 		
CF | Looking closer, you can make out words engraved in the stone. But they 		
CF | aren't in any language you know. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read door" 		
CF ] Crypt 		
CF | > 		
CF | > READ DOOR 		
CF | 		
CF | A massive stone door that hasn't been opened in many, many years. 		
CF | 		
CF | Looking closer, you can make out words engraved in the stone. But they 		
CF | aren't in any language you know. 		
CF | 		
CF | > 		DavidW says, "Eddie Lee knows at least another language."
DavidW says (to ClubFloyd), "x torches" 		
CF ] Crypt 		
CF | > 		
CF | > X TORCHES 		
CF | 		
CF | You've seen green fire in Mister Sarducci's class, but this doesn't 		
CF | look quite the same. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Gallery 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Gallery 		
CF | The air in this hallway is thick with moisture and decay. The walls 		
CF | and floor are covered in slick moss. You feel like you've stepped into 		
CF | a cave, not a manmade structure. 		
CF | 		
CF | The remains of a tapestry hang on one wall, flanked by two stairways. 		
CF | 		
CF | EXITS: UP DOWN OUTSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Lookout Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Lookout Tower 		
CF | You've reached the pinnacle of the sinking castle. Looking out from 		
CF | the tower, you can see nothing but the dense foliage of the swamp, 		
CF | slowly growing over the fortress. 		
CF | 		
CF | EXITS: DOWN 		
CF | 		
CF | An antique sword lies abandoned on the flagstones. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sword" 		
CF ] Lookout Tower 		
CF | > 		
CF | > X SWORD 		
CF | 		
CF | Although the blade is blackened with age, the elaborately wrought hilt 		
CF | shows this was a fine weapon in its time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sword" 		
CF ] Lookout Tower 		
CF | > 		
CF | > TAKE SWORD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "There's the sword that creepy guy wanted."
		DavidW says, "J M, yeah."
DavidW says (to ClubFloyd), "d" 		
CF ] Gallery 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Gallery 		
CF | The air in this hallway is thick with moisture and decay. The walls 		
CF | and floor are covered in slick moss. You feel like you've stepped into 		
CF | a cave, not a manmade structure. 		
CF | 		
CF | The remains of a tapestry hang on one wall, flanked by two stairways. 		
CF | 		
CF | EXITS: UP DOWN OUTSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move tapestry" 		
CF ] Gallery 		
CF | > 		
CF | > MOVE TAPESTRY 		
CF | 		
CF | The tattered tapestry is fine right there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind it" 		
CF ] Gallery 		
CF | > 		
CF | > LOOK BEHIND IT 		
CF | 		
CF | You can't see anything like that in the immediate vicinity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Sunken Castle 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Sunken Castle 		
CF | You stand on a narrow shelf of slick mud outside the black fortress. 		
CF | The rotten remains of a massive door hang in a crumbling gateway. 		
CF | 		
CF | EXITS: NORTH INSIDE 		
CF | 		
CF | The airboat floats just off the shore. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter boat" 		
CF ] Sunken Castle 		
CF | > 		
CF | > ENTER BOAT 		
CF | 		
CF | You get into the airboat. 		
CF | 		
CF | > 		Jacqueline says (to KO), "I found him oddly-placed, but not necessarily weird."
DavidW says (to ClubFloyd), "turn on boat" 		
CF ] Sunken Castle 		
CF | > 		
CF | > TURN ON BOAT 		
CF | 		
CF | You insert the key and turn the ignition: The engine roars to life, 		
CF | and the fan begins spinning. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Swamp 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Swamp (in the airboat) 		
CF | You are in the middle of the Opasassa Swamp. Cypress trees and hanging 		
CF | vines obscure your vision in every direction. 		
CF | 		
CF | EXITS: NORTH SOUTH 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Water's Edge 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Water's Edge (in the airboat) 		
CF | You're sitting in an airboat behind Eddie Lee's dad's airboat rental 		
CF | business. Looking south, you see the vastness of the Opasassa Swamp. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | Eddie Lee is pacing back and forth in front of the shop. 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | Eddie Lee runs down to the dock as you approach, yelling something you 		
CF | can't hear over the roar of the airboat fan. You turn off the engine, 		
CF | but Eddie Lee doesn't quiet down. 		
CF | 		
CF | "Co�� jest nie tak, Rebecca!" he cries. "Nie m��wi�� ju�� po 		
CF | angielsku!" 		
CF | 		
CF | "Calm down, Eddie Lee. Speak English." 		
CF | 		
CF | "Pr��buj��! Nie m��wi��bym po polsku, gdybym mia�� wyb��r! Nie wiem 		
CF | nawet, 		
CF | jak m��wi�� po polsku!" 		
CF | 		
CF | You stare at each other helplessly. Finally Eddie Lee gives up, and 		
CF | walks slowly up the dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Water's Edge 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the airboat. 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | Eddie Lee is pacing back and forth in front of the shop. 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | > 		Roger says, "ahh, that's the implication of what 'Lee' is short for"
		DavidW asks, "what?"
		Roger says, "something long and Polish (or whatever)"
DavidW says (to ClubFloyd), "talk to eddie" 		
CF ] Water's Edge 		
CF | > 		
CF | > TALK TO EDDIE 		
CF | 		
CF | "Eddie Lee, if you can understand me: Can you try to tell me what you 		
CF | think happened?" 		
CF | 		
CF | "C����, nigdy nie uczy��em si�� ��adnego polskiego, ale profesor Rubach 		
CF | jest polski. A facet, kt��ry skomponowa�� mazurka, kt��ry gra��em dla 		
CF | mojego taty, r��wnie�� jest Polakiem. Ale teraz nie ��yje. My��l��, ��e 		
CF | nazywa�� si�� Leonard." 		
CF | 		
CF | "Leonard?" 		
CF | 		
CF | Eddie Lee nods. 		
CF | 		
CF | > 		DavidW asks, "Did we meet anyone named Leonard?"
		Jacqueline asks, "Or is Leonard his name?"
		Jacqueline says, "I don't think we've met anyone named Leonard."
		DavidW asks, "Should we deliver the sword?"
		Jacqueline says, "Of course, Leonard does not start phonetically with 'Lee', so."
		Knight_Otu says, "I guess we can."
DavidW says (to ClubFloyd), "n" 		
CF ] Water Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] On Top of the Water Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | You take a deep breath and begin your ascent. 		
CF | 		
CF | On Top of the Water Tower 		
CF | A narrow catwalk circles the bulb of the tower. Beneath you in every 		
CF | direction are the streets of Opasassa. On the north edge of town is a 		
CF | dense forest; to the south is the swamp. 		
CF | 		
CF | EXITS: DOWN 		
CF | 		
CF | A man in a top hat and bow tie is here, leaning against the bulb, 		
CF | looking down on the city. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give sword to man" 		
CF ] On Top of the Water Tower 		
CF | > 		
CF | > GIVE SWORD TO MAN 		
CF | 		
CF | His eyes light up as you hold out the sword. "Excellent! I knew you'd 		
CF | come through. Well done, young miss. Now, for the exchange:" 		
CF | 		
CF | He reaches into his jacket and produces a wooden flute. "I assure you 		
CF | this trade is more than fair," he says, and he hands you the flute in 		
CF | the same motion with which he smoothly relieves you of the sword, 		
CF | which he stows in some invisible pocket. 		
CF | 		
CF | "It was a pleasure doing business, Miss Drapkin," he says, and he 		
CF | touches the brim of his hat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x flute" 		
CF ] On Top of the Water Tower 		
CF | > 		
CF | > X FLUTE 		
CF | 		
CF | An old wooden flute, much smaller and simpler than the recorder you 		
CF | used to play in music class. The wood is carved with a sinuous floral 		
CF | design. 		
CF | 		
CF | > 		Knight_Otu says, "Hmmm."
		Jacqueline says, "What? That THIEF"
DavidW says (to ClubFloyd), "play flute" 		
CF ] On Top of the Water Tower 		
CF | > 		
CF | > PLAY FLUTE 		
CF | 		
CF | You put your lips to the flute and blow: Somehow a wild, shrill melody 		
CF | spills out, quite independently from your control. You take the 		
CF | instrument away from your mouth and the flute goes quiet. 		
CF | 		
CF | > 		Knight_Otu says, "So can we now agree on creepy? ;)"
DavidW says (to ClubFloyd), "talk to man" 		
CF ] On Top of the Water Tower 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | It takes a couple tries to get his attention. 		
CF | 		
CF | "Oh, you're still here? You'd best be moving along. I predict that you 		
CF | have much left to do." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Water Tower 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Outside the Sheriff's Station 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Outside the Sheriff's Station 		
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's 		
CF | squad car is parked outside. 		
CF | 		
CF | EXITS: NORTH EAST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside the Sheriff's Station 		
CF | > 		
CF | > S 		
CF | 		
CF | Can't go that way! 		
CF | 		
CF | AVAILABLE EXITS: NORTH EAST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Weeping Willow 		
CF | The neon sign is dark; the Weeping Willow is closed for the day. 		
CF | 		
CF | Its namesake rustles slightly in the wind. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH 		
CF | 		
CF | Kyle is here, working on his Gremlin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside the Sheriff's Station 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Outside the Sheriff's Station 		
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's 		
CF | squad car is parked outside. 		
CF | 		
CF | EXITS: NORTH EAST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Water Tower 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Water's Edge 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | Eddie Lee is pacing back and forth in front of the shop. 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ash Street 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Ash Street 		
CF | At the end of Ash Street is a tall gray house with peeling paint and 		
CF | dark windows. A rickety fence surrounds the garden; the gate is 		
CF | unlocked, and it creaks softly when a breeze passes. 		
CF | 		
CF | EXITS: EAST INSIDE 		
CF | 		
CF | Mrs. Idlewyld is pacing up and down the block, poking around in 		
CF | various bushes, staying well away from the house. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give flute to mrs" 		
CF ] Ash Street 		
CF | > 		
CF | > GIVE FLUTE TO MRS 		
CF | 		
CF | "Is this what you're looking for, Mrs. Idlewyld?" 		
CF | 		
CF | Her eyes get even bigger behind her gigantic glasses, and she reaches 		
CF | out to accept the flute from you. "Yes, yes! Oh, you sweet little 		
CF | girl! Where did you find it?" 		
CF | 		
CF | You take a deep breath, unsure of how to explain. She seems to take 		
CF | this as a clue: 		
CF | 		
CF | "Somebody gave it to you?" You nod. "A man in a tall hat?" You nod. 		
CF | 		
CF | "But, you had to give him something first?" 		
CF | 		
CF | You can't bring yourself to say anything. 		
CF | 		
CF | "Oh, dear. I'm afraid what you've done may have consequences you 		
CF | couldn't predict. But I do have to thank you for finding my flute! 		
CF | Let's see..." 		
CF | 		
CF | She searches herself until she turns up an old thermos, which she 		
CF | presses into your hands. "Here we are! Hot, healthful tea. Very 		
CF | energizing. It's my own blend. Enjoy!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x thermos" 		
CF ] Ash Street 		
CF | > 		
CF | > X THERMOS 		
CF | 		
CF | An old-fashioned steel thermos with a few dents in it. Something is 		
CF | sloshing around inside. 		
CF | 		
CF | > 		Knight_Otu says, "Oooh dear."
		DavidW asks, "Give it to Hank?"
		Knight_Otu asks, "Does the sleepy guy want that tea?"
		Knight_Otu says, "Probably yes."
		DavidW says, "Let's try it."
DavidW says (to ClubFloyd), "e" 		
CF ] Water's Edge 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | Eddie Lee is pacing back and forth in front of the shop. 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Water Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Azalea Street 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Azalea Street 		
CF | Azalea Street turns ninety degrees at the top of what passes for a 		
CF | hill in central Florida. The house on the outside of the curve has a 		
CF | sign posted outside: It's also the studio of Professor Rubach, the 		
CF | piano teacher. 		
CF | 		
CF | EXITS: SOUTH WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Azalea Street 		
CF | > 		
CF | > E 		
CF | 		
CF | Can't go that way! 		
CF | 		
CF | AVAILABLE EXITS: SOUTH WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Water Tower 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Radio Station 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Radio Station 		
CF | Vines are creeping up the walls of the squat little KSAS building, 		
CF | almost reaching the boarded-up windows. The radio tower stretches 		
CF | overhead, its lower bars covered in rust. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Salvage Yard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Salvage Yard 		
CF | The junkyard is surrounded by tall walls of rusty sheet metal. A 		
CF | little booth sits at the entrance. Inside are long rows of 		
CF | disintegrating cars and occasional unidentifiable debris. 		
CF | 		
CF | EXITS: WEST 		
CF | 		
CF | Hank is slumped over the sill of his booth, struggling to keep both 		
CF | eyes open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give thermos to hank" 		
CF ] Salvage Yard 		
CF | > 		
CF | > GIVE THERMOS TO HANK 		
CF | 		
CF | "Hank? Hey, Hank. I've got something for you." 		
CF | 		
CF | Hank rubs his eyes. "Oh, hey, Rebecca. Sorry, I just..." 		
CF | 		
CF | "It's tea," you say, quickly opening the thermos and pushing it toward 		
CF | his nose. The effect is immediate: His eyes pop open, and he rears up 		
CF | in his chair like a snake bit him. 		
CF | 		
CF | "HOW ABOUT IT!" he bellows, and he snatches the thermos out of your 		
CF | hands. 		
CF | 		
CF | He gives the tea another sniff, and he shakes all over. He sniffs it 		
CF | again, and he giggles maniacally. Then he lifts the thermos to his 		
CF | lips... 		
CF | 		
CF | ...and he takes a single sip, which is probably more than enough. 		
CF | 		
CF | "That's the stuff! That is THE STUFF," Hank says. "I can't thank you 		
CF | enough, young lady. There are no words that can describe what a good 		
CF | deed you have done me on this fine, fine day. Whatever can I do to 		
CF | express my gratitude? What token of thanks can I possibly offer to 		
CF | match the inestimable kindness you've���Wait just a second." 		
CF | 		
CF | He ducks down into his booth, and you hear an awful racket, like a 		
CF | blender trying to pur��e a typewriter. When it's finally over, Hank 		
CF | returns to view bearing a tubular metal object that looks like the 		
CF | thermos's older brother. 		
CF | 		
CF | "Catalytic converters of this vintage, in this condition, are very 		
CF | difficult to come by. When you find an interested collector, you will 		
CF | be able to draw a very high price indeed for such a singular example 		
CF | of fine German engineering." He drops the object into your arms. It's 		
CF | heavy. 		
CF | 		
CF | "Thank you very much," you say, and you back away slowly. 		
CF | 		
CF | > 		MoyTW says, "uh what's she put in her tea"
DavidW says (to ClubFloyd), "x converter" 		
CF ] Salvage Yard 		
CF | > 		
CF | > X CONVERTER 		
CF | 		
CF | It's a longish metal canister with pipes coming out of each end. 		
CF | Presumably something goes in one tube, and then something else (or the 		
CF | same thing?) comes out from the other. 		
CF | 		
CF | > 		DavidW says, "This is for Kyle, obviously."
DavidW says (to ClubFloyd), "w" 		
CF ] Radio Station 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Radio Station 		
CF | Vines are creeping up the walls of the squat little KSAS building, 		
CF | almost reaching the boarded-up windows. The radio tower stretches 		
CF | overhead, its lower bars covered in rust. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Weeping Willow 		
CF | The neon sign is dark; the Weeping Willow is closed for the day. 		
CF | 		
CF | Its namesake rustles slightly in the wind. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH 		
CF | 		
CF | Kyle is here, working on his Gremlin. 		
CF | 		
CF | > 		Knight_Otu nods.
DavidW says (to ClubFloyd), "give converter to kyle" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > GIVE CONVERTER TO KYLE 		
CF | 		
CF | You hoist the bulky converter thing proudly into view. "Think she 		
CF | could use one of these?" you say, attempting a winning smile despite 		
CF | the back strain. 		
CF | 		
CF | Kyle's face lights up: "Nice work, Drapkin!" He takes the thing off 		
CF | your hands and you breathe a sigh of relief. "Do you wanna help me 		
CF | install it?" 		
CF | 		
CF | You hear your mouth saying "Sure!" even though the rest of your body 		
CF | wants nothing more to do with the thing. You hold one end, Kyle takes 		
CF | the other, and he directs you to the far side of the car so that 		
CF | together you can carefully lower the catalytic converter into the 		
CF | engine. 		
CF | 		
CF | [Ryan's Note: PLEASE don't send me any corrections. Keep in mind, 		
CF | Taleframe produced this game in 1990, and today most of their staff 		
CF | are living under assumed names.] 		
CF | 		
CF | But as you're carefully lowering it, your end of the contraption 		
CF | slips���it lands with a splash���and a glob of oil flies out of the car 		
CF | and hits you in the face. 		
CF | 		
CF | You freeze. Kyle drops the other end and rushes to your side. 		
CF | 		
CF | "Sorry about that," he says, and he pulls out his towel to wipe the 		
CF | oil off of your face. When you've convinced him you're okay, he turns 		
CF | back the car, to finish screwing in the converter. Leaving you holding 		
CF | his towel. 		
CF | 		
CF | "That oughta do it!" He lowers the hood and grins. "Thanks for the 		
CF | assist, Becca." 		
CF | 		
CF | Then he busies himself with some other element of vehicle maintenance. 		
CF | And he doesn't take his towel back. 		
CF | 		
CF | > 		MoyTW says, "lol @ Ryan's note"
DavidW says (to ClubFloyd), "x towel" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > X TOWEL 		
CF | 		
CF | It's Kyle's brow-sweat-wiping towel. It's covered in Kyle's 		
CF | brow-sweat. And a fair amount of motor oil. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell it" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > SMELL IT 		
CF | 		
CF | You can definitely detect the scent of a senior boy working all 		
CF | afternoon in the hot sun, but it's mostly overpowered by motor oil 		
CF | smell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Radio Station 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Radio Station 		
CF | Vines are creeping up the walls of the squat little KSAS building, 		
CF | almost reaching the boarded-up windows. The radio tower stretches 		
CF | overhead, its lower bars covered in rust. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Salvage Yard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Salvage Yard 		
CF | The junkyard is surrounded by tall walls of rusty sheet metal. A 		
CF | little booth sits at the entrance. Inside are long rows of 		
CF | disintegrating cars and occasional unidentifiable debris. 		
CF | 		
CF | EXITS: WEST 		
CF | 		
CF | Hank is leaning out of his booth, keeping a sharp lookout for any 		
CF | intruders. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Radio Station 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Radio Station 		
CF | Vines are creeping up the walls of the squat little KSAS building, 		
CF | almost reaching the boarded-up windows. The radio tower stretches 		
CF | overhead, its lower bars covered in rust. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Water Tower 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Azalea Street 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Azalea Street 		
CF | Azalea Street turns ninety degrees at the top of what passes for a 		
CF | hill in central Florida. The house on the outside of the curve has a 		
CF | sign posted outside: It's also the studio of Professor Rubach, the 		
CF | piano teacher. 		
CF | 		
CF | EXITS: SOUTH WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Buchanan High School 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Buchanan High School 		
CF | School is out for the day, but the doors remain open for various 		
CF | after-school activities. On the other end of the yard is a sign that 		
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. 		
CF | 		
CF | Your house is just a short walk to the east. 		
CF | 		
CF | EXITS: NORTH EAST WEST INSIDE 		
CF | 		
CF | Zoe is sitting on a bench near the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Hallway 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Hallway 		
CF | Between classes, this intersection is the busiest place in the school. 		
CF | Right now the only people here are you and Jocelyn. 		
CF | 		
CF | You notice that the way downstairs has been left open by a careless 		
CF | custodian. 		
CF | 		
CF | EXITS: EAST WEST DOWN OUTSIDE 		
CF | 		
CF | Jocelyn is hanging over the school's trophy case, oblivious to the 		
CF | outside world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give towel to jocelyn" 		
CF ] Hallway 		
CF | > 		
CF | > GIVE TOWEL TO JOCELYN 		
CF | 		
CF | Jocelyn rears back in disgust. "Why would I want your grody towel?" 		
CF | 		
CF | "I just helped Kyle fix his car." You pause to enjoy the look on her 		
CF | face. "And this is the towel he was using, to, you know, keep the 		
CF | sweat out of his eyes." 		
CF | 		
CF | "And what made you want to come all the way back here to tell me about 		
CF | it?" 		
CF | 		
CF | "Because I want that star ball," you tell her. 		
CF | 		
CF | It's a risky gambit, assuming that Jocelyn wants a sweaty souvenir of 		
CF | Kyle more than she wants to thwart you. But she's not rejecting 		
CF | the notion: She's thinking about it. 		
CF | 		
CF | "Okay, deal," she says, snatching the towel and pushing the 		
CF | planetarium sphere into your arms. Then she turns around so she can 		
CF | start ignoring you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sphere" 		
CF ] Hallway 		
CF | > 		
CF | > X SPHERE 		
CF | 		
CF | It just looks like a black basketball at the moment, except that 		
CF | there's a switch on the bottom. 		
CF | 		
CF | > 		Jacqueline says, "yay"
		Knight_Otu asks, "So light source, or next step in the chain of deals?"
		DavidW asks, "So, who would like a starry display?"
		DavidW says, "oh!"
		DavidW says, "Sure, let's try the radio place."
DavidW says (to ClubFloyd), "w" 		
CF ] Mister Sarducci's Classroom 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Mister Sarducci's Classroom 		
CF | The chemistry room contains two long rows of lab tables, wiped clean 		
CF | after each experiment under Mister Sarducci's unsparing supervision. 		
CF | 		
CF | EXITS: EAST 		
CF | 		
CF | Mister Sarducci sits at his desk, drumming his fingers absentmindedly 		
CF | on the formica countertop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hallway 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hallway 		
CF | Between classes, this intersection is the busiest place in the school. 		
CF | Right now the only people here are you and Jocelyn. 		
CF | 		
CF | You notice that the way downstairs has been left open by a careless 		
CF | custodian. 		
CF | 		
CF | EXITS: EAST WEST DOWN OUTSIDE 		
CF | 		
CF | Jocelyn is still at the end of the hall, gazing into the trophy case 		
CF | and clutching Kyle's towel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Buchanan High School 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Buchanan High School 		
CF | School is out for the day, but the doors remain open for various 		
CF | after-school activities. On the other end of the yard is a sign that 		
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. 		
CF | 		
CF | Your house is just a short walk to the east. 		
CF | 		
CF | EXITS: NORTH EAST WEST INSIDE 		
CF | 		
CF | Zoe is sitting on a bench near the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Azalea Street 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Azalea Street 		
CF | Azalea Street turns ninety degrees at the top of what passes for a 		
CF | hill in central Florida. The house on the outside of the curve has a 		
CF | sign posted outside: It's also the studio of Professor Rubach, the 		
CF | piano teacher. 		
CF | 		
CF | EXITS: SOUTH WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Water Tower 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Radio Station 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Radio Station 		
CF | Vines are creeping up the walls of the squat little KSAS building, 		
CF | almost reaching the boarded-up windows. The radio tower stretches 		
CF | overhead, its lower bars covered in rust. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Darkness 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Darkness 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You can't see anything like that in the immediate vicinity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push sphere" 		
CF ] Control Room 		
CF | > 		
CF | > PUSH SPHERE 		
CF | 		
CF | You flick the switch, and the star ball lights up, projecting 		
CF | constellations onto your hands, your clothes, and everything around. 		
CF | 		
CF | Control Room 		
CF | The planetarium sphere spreads a curtain of stars over the walls of a 		
CF | dingy control room. 		
CF | 		
CF | The director's station is laid out with a turntable, a microphone, 		
CF | speakers, and a mixing board, all covered in dust. Above the console 		
CF | is a window to the announcer's room; above that is a clock and an ON 		
CF | AIR light. 		
CF | 		
CF | EXITS: OUTSIDE 		
CF | 		
CF | Someone left a crowbar leaning against the wall. 		
CF | 		
CF | > 		Knight_Otu asks, "Crowbar, huh?"
		Jacqueline says, "huh."
DavidW says (to ClubFloyd), "x crowbar" 		
CF ] Control Room 		
CF | > 		
CF | > X CROWBAR 		
CF | 		
CF | A heavy crowbar, bluish-black and slightly dirty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Control Room 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clock" 		
CF ] Control Room 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | The clock has stopped at 10:09. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Control Room 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | The announcer's room is eerily empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x turntable" 		
CF ] Control Room 		
CF | > 		
CF | > X TURNTABLE 		
CF | 		
CF | A record player, for playing records. But you don't see any records 		
CF | anywhere. 		
CF | 		
CF | > 		MoyTW says, "I think the radio is a pdf thing hold on."
		Knight_Otu says, "There should be a black dial here."
DavidW says (to ClubFloyd), "x radio" 		
CF ] Control Room 		
CF | > 		
CF | > X RADIO 		
CF | 		
CF | You can't see anything like that in the immediate vicinity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x black dial" 		
CF ] Control Room 		
CF | > 		
CF | > X BLACK DIAL 		
CF | 		
CF | You wipe away some of the dust so you can see: The numbers 0 through 9 		
CF | are printed around the dial. It's currently set to 0. 		
CF | 		
CF | > 		MoyTW says, "channel 3"
DavidW says (to ClubFloyd), "turn dial to 3" 		
CF ] Control Room 		
CF | > 		
CF | > TURN DIAL TO 3 		
CF | 		
CF | You turn the dial up to 3. 		
CF | 		
CF | You hear a faint pop as the speakers on the console activate. 		
CF | 		
CF | A voice comes from the speakers: "Amy?" 		
CF | 		
CF | Then it's quiet. But you think you can hear someone breathing. 		
CF | 		
CF | > 		MoyTW says, "channel 2"
		Jacqueline says, "I gotta go call me mum. I'll catch up on the transcript later."
DavidW says (to ClubFloyd), "turn dial to 2" 		
CF ] Control Room 		
CF | > 		
CF | > TURN DIAL TO 2 		
CF | 		
CF | You turn the dial down to 2. 		
CF | 		
CF | You hear faint elevator music from the speakers. 		
CF | 		
CF | > 		MoyTW says, "channel 9"
DavidW says (to ClubFloyd), "turn dial to 9" 		
CF ] Control Room 		
CF | > 		
CF | > TURN DIAL TO 9 		
CF | 		
CF | You turn the dial up to 9. 		
CF | 		
CF | You hear a bell ring over the speaker. Then another bell, and another 		
CF | bell, each as shrill as a carriage return. You can't detect any 		
CF | pattern to the ringing. 		
CF | 		
CF | > 		MoyTW says, "ok the 14th digit is 5"
DavidW says (to ClubFloyd), "l" 		
CF ] Control Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Control Room 		
CF | The planetarium sphere spreads a curtain of stars over the walls of a 		
CF | dingy control room. 		
CF | 		
CF | The director's station is laid out with a turntable, a microphone, 		
CF | speakers, and a mixing board, all covered in dust. Above the console 		
CF | is a window to the announcer's room; above that is a clock and an ON 		
CF | AIR light. 		
CF | 		
CF | EXITS: OUTSIDE 		
CF | 		
CF | The random ringing goes on and on. It's maddening. 		
CF | 		
CF | > 		MoyTW says, "Can we go into the announcer's room"
		MoyTW says, "and announce something"
DavidW says (to ClubFloyd), "turn dial to 0" 		
CF ] Control Room 		
CF | > 		
CF | > TURN DIAL TO 0 		
CF | 		
CF | You turn the dial down to 0. 		
CF | 		
CF | The speakers make a quiet popping noise, and then the room is silent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter announcer's room" 		
CF ] Control Room 		
CF | > 		
CF | > ENTER ANNOUNCER'S ROOM 		
CF | 		
CF | The door to the announcer's room is locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "door" 		
CF ] Control Room 		
CF | > 		
CF | > DOOR 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Control Room 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | The announcer's room is eerily empty. 		
CF | 		
CF | > 		DavidW asks, "What's this crowbar for?"
		Knight_Otu says, "That's a good question."
		Knight_Otu asks, "Entering the Diner?"
		MoyTW says, "There was a sarcaphogus in the castle."
		DavidW says, "We never helped the first teacher. Didn't get into the janitor's room. Didn't find a puzzle for the sherrif. The piano guy didn't help us yet."
		MoyTW says, "That we, uh, didn't examine."
		DavidW asks, "Was there?"
		MoyTW asks, "There's a door in the basement of the school?"
		DavidW says, "I didn't see any sarcophagus."
		MoyTW says, "uuuuuuh it was definitely there"
		DavidW says, "Someone should've said."
		DavidW asks, "well, we can go back there. Try the diner first?"
DavidW says (to ClubFloyd), "out" 		
CF ] Radio Station 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Radio Station 		
CF | Vines are creeping up the walls of the squat little KSAS building, 		
CF | almost reaching the boarded-up windows. The radio tower stretches 		
CF | overhead, its lower bars covered in rust. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off sphere" 		
CF ] Radio Station 		
CF | > 		
CF | > TURN OFF SPHERE 		
CF | 		
CF | You flick the switch, and the lights go out. 		
CF | 		
CF | > 		Knight_Otu says, "I must have missed the sarcophagus as well."
DavidW says (to ClubFloyd), "w" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Weeping Willow 		
CF | The neon sign is dark; the Weeping Willow is closed for the day. 		
CF | 		
CF | Its namesake rustles slightly in the wind. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH 		
CF | 		
CF | Kyle leans over his Gremlin, attending to the last few details. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door with crowbar" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > OPEN DOOR WITH CROWBAR 		
CF | 		
CF | That doesn't seem to be something you can unlock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outside the Thrift Store 		
CF | A mannequin in a threadbare dress slouches with calculated disdain in 		
CF | a yellowed window. The front door is propped open with a brick. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Weeping Willow 		
CF | The neon sign is dark; the Weeping Willow is closed for the day. 		
CF | 		
CF | Its namesake rustles slightly in the wind. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH 		
CF | 		
CF | Kyle leans over his Gremlin, attending to the last few details. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside the Sheriff's Station 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Outside the Sheriff's Station 		
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's 		
CF | squad car is parked outside. 		
CF | 		
CF | EXITS: NORTH EAST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Water Tower 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Water's Edge 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | Eddie Lee is pacing back and forth in front of the shop. 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter boat" 		
CF ] Water's Edge 		
CF | > 		
CF | > ENTER BOAT 		
CF | 		
CF | You get into the airboat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on boat" 		
CF ] Water's Edge 		
CF | > 		
CF | > TURN ON BOAT 		
CF | 		
CF | You insert the key and turn the ignition: The engine roars to life, 		
CF | and the fan begins spinning. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Swamp 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Swamp (in the airboat) 		
CF | You are in the middle of the Opasassa Swamp. Cypress trees and hanging 		
CF | vines obscure your vision in every direction. 		
CF | 		
CF | EXITS: NORTH SOUTH 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sunken Castle 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Sunken Castle (in the airboat) 		
CF | A fortress of black stone, wreathed with ancient vines, towers over 		
CF | you. The entire castle is tilted to one side, slowly sinking into the 		
CF | swamp. 		
CF | 		
CF | EXITS: NORTH INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off boat" 		
CF ] Sunken Castle 		
CF | > 		
CF | > TURN OFF BOAT 		
CF | 		
CF | You pull the key out of the ignition. The fan slows down, and then it 		
CF | stops. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Sunken Castle 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the airboat. 		
CF | 		
CF | Sunken Castle 		
CF | You stand on a narrow shelf of slick mud outside the black fortress. 		
CF | The rotten remains of a massive door hang in a crumbling gateway. 		
CF | 		
CF | EXITS: NORTH INSIDE 		
CF | 		
CF | The airboat floats just off the shore. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Gallery 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Gallery 		
CF | The air in this hallway is thick with moisture and decay. The walls 		
CF | and floor are covered in slick moss. You feel like you've stepped into 		
CF | a cave, not a manmade structure. 		
CF | 		
CF | The remains of a tapestry hang on one wall, flanked by two stairways. 		
CF | 		
CF | EXITS: UP DOWN OUTSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Crypt 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Crypt 		
CF | A slimy sarcophagus rests in the middle of this chamber, lit by four 		
CF | torches that dance with green fire. 		
CF | 		
CF | Further on, at the edge of the torchlight's reach, you can make out a 		
CF | huge stone door. 		
CF | 		
CF | EXITS: UP 		
CF | 		
CF | > 		DavidW says, "huh."
		DavidW says, "I only saw the torches and door."
DavidW says (to ClubFloyd), "x sarcophagus" 		
CF ] Crypt 		
CF | > 		
CF | > X SARCOPHAGUS 		
CF | 		
CF | Despite the slime that's grown over its surface, the stone coffin 		
CF | stands out from the surrounding decay. It must be carved from some 		
CF | more durable material than the walls of the castle. 		
CF | 		
CF | The lid of the sarcophagus is firmly in place, but you can make out a 		
CF | seam underneath. 		
CF | 		
CF | > 		Knight_Otu says, "Mannequin slouches and waves - 7."
DavidW says (to ClubFloyd), "open it with crowbar" 		
CF | > 		
CF | > OPEN IT WITH CROWBAR 		
CF | 		
CF | You press the point of the crowbar into the seam under the lid. You 		
CF | push on it, hard. The crowbar slips, and you almost crack your head 		
CF | against the wet stone. 		
CF | 		
CF | You look for a more likely spot and try again. The crowbar finds 		
CF | purchase: You push on it harder, harder, until it's firmly wedged in 		
CF | place. 		
CF | 		
CF | Then you press down on the crowbar, with all your weight, with all the 		
CF | upper body strength of a fifteen-year-old girl. 		
CF | 		
CF | The lid of the sarcophagus budges slightly. 		
CF | 		
CF | You shift your weight and press harder. You hear a faint rattle as a 		
CF | chip of white stone is cleft from the coffin and tumbles to the floor. 		
CF | 		
CF | The crowbar gives way���You lose your footing���You fall hard on the 		
CF | slimy 		
CF | floor as the lid slides up and over. 		
CF | 		
CF | When you find your way to your feet, you look down into the triangular 		
CF | opening between the sarcophagus and the lid. The acrid torchlight 		
CF | doesn't reach inside: You see only darkness. It might be empty. 		
CF | 		
CF | You grab the lid with both hands and heave it open. 		
CF | 		
CF | (Press any key to continue.) 		
DavidW pushes the green 'space' button. 		
CF | (Press any key to continue.)A black shroud rises from out of the 		
CF | cavity. You step backwards, your breath caught in your chest, as the 		
CF | shape unfurls itself, revealing a clawed green hand���a curved white 		
CF | fang���a glowing orange eye. 		
CF | 		
CF | The monster raises his arms, stretching out his cape like a pair of 		
CF | black wings. Then he draws the cloak around himself with a sharp snap 		
CF | that makes the torches flicker. He fixes you with his orange eyes. 		
CF | 		
CF | "A foolish young woman has wandered into my castle," he says. "Tell me 		
CF | your name." 		
CF | 		
CF | Your mind is blank with fear, and you answer automatically. "Becca 		
CF | Drapkin." 		
CF | 		
CF | "You've freed me from a lengthy imprisonment." He notices the crowbar 		
CF | on the floor. "I think you didn't do so by accident. Why are you 		
CF | here?" 		
CF | 		
CF | You remember. You grab the stake. "I have to destroy you. To end my 		
CF | curse." You take a step forward and raise your arm to strike. 		
CF | 		
CF | (Press any key to continue.) 		
DavidW pushes the green 'space' button. 		
CF | (Press any key to continue.)He steps out of the sarcophagus and pulls 		
CF | the weapon from your hand. You realize your arm is shaking: You're 		
CF | shaking all over. 		
CF | 		
CF | He squeezes his claw around the stake until it snaps in two. "There's 		
CF | no curse that my destruction will undo���No curse on you, at least." 		
CF | 		
CF | "But aren't you Crocodracula?" 		
CF | 		
CF | He takes a moment to answer, and you notice a low hiss, like a sigh, 		
CF | from deep in his reptilian throat. "That has been my name for a long 		
CF | time, yes." 		
CF | 		
CF | "Then didn't you give me these?" You pull up your sleeve, and your 		
CF | scales glitter in the torchlight. 		
CF | 		
CF | Crocodracula doesn't come any closer to inspect you; he only squints 		
CF | at your shoulder. "No. I have no desire to afflict anyone 		
CF | with... such a condition. Least of all a young lady I've never met." 		
CF | 		
CF | "But Miss Muriel said���" 		
CF | 		
CF | "Muriel!" Crocodracula bellows, and the crypt shakes. 		
CF | 		
CF | (Press any key to continue.) 		
DavidW pushes the green 'space' button. 		
CF | (Press any key to continue.)"Muirgheal Halfmoon���The witch. She came 		
CF | here hoping to destroy me, months or years ago. But I was more than a 		
CF | match for her. All she could do was seal me in this crypt." He shakes 		
CF | his head. "I haven't had the time to put any curse on you, Becca 		
CF | Drapkin. I suspect it was Muriel who gave you those scales, to trick 		
CF | you into doing her dirty work for you. No doubt she assumed that I'd 		
CF | be weakened after so long a slumber." 		
CF | 		
CF | You're outraged at Miss Muriel's deceit���But you shake your head as 		
CF | you 		
CF | realize you're taking the word of a giant talking alligator. "Why 		
CF | should I believe you?" 		
CF | 		
CF | "You might ask Muriel herself." Crocodracula sniffs the air. 		
CF | "Although, if she can detect that her plot has failed, she may already 		
CF | have fled. At any rate, if anyone can remove your curse, it's her." 		
CF | 		
CF | "If Miss Muriel can uncurse me," you mutter, "maybe she can help Eddie 		
CF | Lee, too." 		
CF | 		
CF | "What's the matter with this Eddie Lee figure?" 		
CF | 		
CF | (Press any key to continue.) 		
DavidW pushes the green 'space' button. 		
CF | (Press any key to continue.)checksum failed // authentication fault 		
CF | 		
CF | TALEFRAME��� has detected an unlicensed copy of CROCODRACULA: THE 		
CF | BEGINNING. Software piracy is a serious offense under international 		
CF | copyright law. You will be asked to provide your 17-digit registration 		
CF | key. 		
CF | 		
CF | (Press any key to continue.) 		
DavidW pushes the green 'space' button. 		
CF ] Crypt 		
CF | (Press any key to continue.)The bronze is deathly cold in your hands, 		
CF | and small gems twinkle feebly in the torchlight. 		
CF | 		
CF | "Unless what?" 		
CF | 		
CF | He lowers his snout. "If it's too late, then Eddie Lee is lost, and 		
CF | there is nothing we can do to save him���Nor anything Muriel can do, I 		
CF | suspect. But don't despair, Becca Drapkin. Go quickly, and help your 		
CF | friend." 		
CF | 		
CF | Of all the things you could say in response, somehow you come up with: 		
CF | "You can just call me Becca." 		
CF | 		
CF | "All right, then: Go, Becca. Now!" 		
CF | 		
CF | > 		Knight_Otu says, "Well."
DavidW says (to ClubFloyd), "x crocodracula" 		
CF ] Crypt 		
CF | > 		
CF | > X CROCODRACULA 		
CF | 		
CF | Even though his form is monstrous, there's a spark of humanity in 		
CF | those brilliant orange eyes. 		
CF | 		
CF | But when he notices you looking closer, he pulls his collar around his 		
CF | face and turns away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Crypt 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Crypt 		
CF | A slimy sarcophagus rests in the middle of this chamber, lit by four 		
CF | torches that dance with green fire. 		
CF | 		
CF | Further on, at the edge of the torchlight's reach, you can make out a 		
CF | huge stone door. 		
CF | 		
CF | EXITS: UP 		
CF | 		
CF | Crocodracula leans uneasily against his sarcophagus. 		
CF | 		
CF | You can also see a crowbar here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take crowbar" 		
CF ] Crypt 		
CF | > 		
CF | > TAKE CROWBAR 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in sarcophagus" 		
CF ] Crypt 		
CF | > 		
CF | > LOOK IN SARCOPHAGUS 		
CF | 		
CF | There's nothing in there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Gallery 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Gallery 		
CF | The air in this hallway is thick with moisture and decay. The walls 		
CF | and floor are covered in slick moss. You feel like you've stepped into 		
CF | a cave, not a manmade structure. 		
CF | 		
CF | The remains of a tapestry hang on one wall, flanked by two stairways. 		
CF | 		
CF | EXITS: UP DOWN OUTSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Sunken Castle 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Sunken Castle 		
CF | You stand on a narrow shelf of slick mud outside the black fortress. 		
CF | The rotten remains of a massive door hang in a crumbling gateway. 		
CF | 		
CF | EXITS: NORTH INSIDE 		
CF | 		
CF | The airboat floats just off the shore. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter boat" 		
CF ] Sunken Castle 		
CF | > 		
CF | > ENTER BOAT 		
CF | 		
CF | You get into the airboat. 		
CF | 		
CF | > 		MoyTW says, "Wait can we check inventory"
DavidW says (to ClubFloyd), "i" 		
CF ] Sunken Castle 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a crowbar 		
CF | an amulet 		
CF | an airboat key 		
CF | a star ball 		
CF | a business card 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "x amulet" 		
CF ] Sunken Castle 		
CF | > 		
CF | > X AMULET 		
CF | 		
CF | A large pendant of tarnished bronze hangs on a delicate chain. There 		
CF | are gems embedded in the metal, and they catch the light with the 		
CF | slightest movement. 		
CF | 		
CF | It feels heavier than it should. 		
CF | 		
CF | > 		DavidW asks, "Where did the amulet come from?"
		MoyTW says, "He just gave it to us"
		DavidW asks, "Did he say what it's for?"
		MoyTW asks, "To put on Eddie, I guess?"
		Knight_Otu says, "I think the "error message" "replaced" some text in "the original version"."
		MoyTW says, "I think the joke was that the checksum killed the explanation for -"
		MoyTW says, "yeah."
		DavidW says, "weird"
		DavidW says, "Hold on. I need to turn the light on. It's getting too dark in my room."
		DavidW says, "okay"
DavidW says (to ClubFloyd), "turn on boat" 		
CF ] Sunken Castle 		
CF | > 		
CF | > TURN ON BOAT 		
CF | 		
CF | You insert the key and turn the ignition: The engine roars to life, 		
CF | and the fan begins spinning. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Swamp 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Swamp (in the airboat) 		
CF | You are in the middle of the Opasassa Swamp. Cypress trees and hanging 		
CF | vines obscure your vision in every direction. 		
CF | 		
CF | EXITS: NORTH SOUTH 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Water's Edge 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Water's Edge (in the airboat) 		
CF | You're sitting in an airboat behind Eddie Lee's dad's airboat rental 		
CF | business. Looking south, you see the vastness of the Opasassa Swamp. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | Eddie Lee is pacing back and forth in front of the shop. 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off boat" 		
CF ] Water's Edge 		
CF | > 		
CF | > TURN OFF BOAT 		
CF | 		
CF | You pull the key out of the ignition. The fan slows down, and then it 		
CF | stops. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Water's Edge 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the airboat. 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | Eddie Lee is pacing back and forth in front of the shop. 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give amulet to eddie" 		
CF ] Water's Edge 		
CF | > 		
CF | > GIVE AMULET TO EDDIE 		
CF | 		
CF | You're not sure what exactly to do with the amulet, so you try holding 		
CF | it in front of you like a police badge. "Okay, Eddie Lee. Hold still." 		
CF | 		
CF | "Czekaj, co?" 		
CF | 		
CF | The amulet begins to glow, and shake, and a harsh electric smell fills 		
CF | the air. Eddie Lee starts to scream��� 		
CF | 		
CF | ���He falls to the ground. The amulet stops glowing. 		
CF | 		
CF | You run over to him. "Eddie Lee! Are you all right?" 		
CF | 		
CF | "Yeah, I'm fine. What just happened?" 		
CF | 		
CF | "You fell down!" 		
CF | 		
CF | "No, before that. I was speaking Polish, right?" 		
CF | 		
CF | "Yeah, but... You must have hit your head when you fell, and it 		
CF | knocked the English-speaking part of your brain back into place." 		
CF | 		
CF | Eddie Lee touches his head gingerly. "Yeah, that sounds right. Well, 		
CF | thanks... I think. I better go let my dad know I'm okay." He gets up 		
CF | and staggers into the shop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x amulet" 		
CF ] Water's Edge 		
CF | > 		
CF | > X AMULET 		
CF | 		
CF | A large pendant of tarnished bronze hangs on a delicate chain. There 		
CF | are gems embedded in the metal, and they catch the light with the 		
CF | slightest movement. 		
CF | 		
CF | It feels heavier than it should. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Water's Edge 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Roger has disconnected. 		
Roger has connected. 		
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Knight_Otu says, "Okay, we should get to the sheriff's office to look at the wanted posters, and to the school to try taking the mascot."
		DavidW asks, "Were there posters there?"
		Knight_Otu says, "Those should give us the last two numbers."
DavidW says (to ClubFloyd), "n" 		
CF ] Water Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Outside the Sheriff's Station 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Outside the Sheriff's Station 		
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's 		
CF | squad car is parked outside. 		
CF | 		
CF | EXITS: NORTH EAST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Sheriff's Station 		
CF | A portrait of the President smiles at you welcomingly from across the 		
CF | lobby, above a carefully organized bulletin board. It doesn't feel 		
CF | like you're standing in the nerve center of Opasassa law enforcement; 		
CF | most rooms back at the high school are more intimidating than this. 		
CF | There's even wall-to-wall carpeting in here. 		
CF | 		
CF | EXITS: OUTSIDE 		
CF | 		
CF | Sheriff Dillard is sitting uneasily in his easy chair, twiddling his 		
CF | thumbs in minor agitation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x posters" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > X POSTERS 		
CF | 		
CF | You look across the posters: There's a mugshot of a handsome gentleman 		
CF | with a creepy smile, a boy wanted for "questioning" who looks to be 		
CF | about your age, and a long-haired man with crazy eyes. 		
CF | 		
CF | > 		Knight_Otu says, "There should be three different ones."
DavidW says (to ClubFloyd), "g" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > G 		
CF | 		
CF | You look across the posters: There's a mugshot of a handsome gentleman 		
CF | with a creepy smile, a boy wanted for "questioning" who looks to be 		
CF | about your age, and a long-haired man with crazy eyes. 		
CF | 		
CF | > 		Knight_Otu says, "Right yes, there are. 0"
		DavidW asks, "What's our number so far?"
		Knight_Otu asks, "8482750784418517?"
		Knight_Otu says, "By my notes."
		DavidW asks, "And we need to return to the school?"
		MoyTW says, "Ok so we need to pick up Calvin."
DavidW says (to ClubFloyd), "out" 		
CF ] Outside the Sheriff's Station 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Outside the Sheriff's Station 		
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's 		
CF | squad car is parked outside. 		
CF | 		
CF | EXITS: NORTH EAST INSIDE 		
CF | 		
CF | > 		MoyTW says, "Or, try to."
DavidW says (to ClubFloyd), "e" 		
CF ] Water Tower 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Water's Edge 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Buchanan High School 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Buchanan High School 		
CF | School is out for the day, but the doors remain open for various 		
CF | after-school activities. On the other end of the yard is a sign that 		
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. 		
CF | 		
CF | Your house is just a short walk to the east. 		
CF | 		
CF | EXITS: NORTH EAST WEST INSIDE 		
CF | 		
CF | Zoe is sitting on a bench near the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Hallway 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Hallway 		
CF | Between classes, this intersection is the busiest place in the school. 		
CF | Right now the only people here are you and Jocelyn. 		
CF | 		
CF | You notice that the way downstairs has been left open by a careless 		
CF | custodian. 		
CF | 		
CF | EXITS: EAST WEST DOWN OUTSIDE 		
CF | 		
CF | Jocelyn is still at the end of the hall, gazing into the trophy case 		
CF | and clutching Kyle's towel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Miss Lipton's Classroom 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Miss Lipton's Classroom 		
CF | Miss Lipton is sitting at her desk, wearing headphones attached to a 		
CF | small tape player. Her brow is furrowed. Behind her, the homework for 		
CF | the weekend is written on the blackboard. 		
CF | 		
CF | Calvin, the class guinea pig, lives in a cage near the window. 		
CF | 		
CF | EXITS: WEST 		
CF | 		
CF | A large brass key looks out of place on Miss Lipton's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take calvin" 		
CF ] Miss Lipton's Classroom 		
CF | > 		
CF | > TAKE CALVIN 		
CF | 		
CF | Calvin hates being picked up, especially when he's sleeping. 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, the last one is a release number thing."
		DavidW asks, "Now what?"
		Knight_Otu says, "Fourth release - 3."
		MoyTW asks, "Uh, so, we have the number. We go...confront Muriel?"
		DavidW asks, "Do we keep Calvin or put him down?"
		Knight_Otu asks, "I guess we can keep him?"
		MoyTW asks, "We have a hamster companion now, I guess?"
DavidW says (to ClubFloyd), "pet calvin" 		
CF ] Miss Lipton's Classroom 		
CF | > 		
CF | > PET CALVIN 		
CF | 		
CF | It's best not to go around touching things. 		
CF | 		
CF | > 		DavidW asks, "What about this key?"
		MoyTW asks, "Which key?"
DavidW says (to ClubFloyd), "l" 		
CF ] Miss Lipton's Classroom 		
CF | > 		
CF | > L 		
CF | 		
CF | Miss Lipton's Classroom 		
CF | Miss Lipton is sitting at her desk, wearing headphones attached to a 		
CF | small tape player. Her brow is furrowed. Behind her, the homework for 		
CF | the weekend is written on the blackboard. 		
CF | 		
CF | Calvin, the class guinea pig, lives in a cage near the window. 		
CF | 		
CF | EXITS: WEST 		
CF | 		
CF | A large brass key looks out of place on Miss Lipton's desk. 		
CF | 		
CF | > 		Knight_Otu says, "That's for the janitors door downstairs surely."
		DavidW says, "Yes, it is."
		DavidW asks, "Do we need to help Lipton to get it and if so how?"
		MoyTW asks, "Can we look & talk to her again?"
		Knight_Otu asks, "We need to give Miss ipton something relaxing, but what?"
		DavidW says, "And sheriff wants a puzzle. Piano guy, who knows."
		DavidW says, "And our sister is another possible loose end."
		DavidW says, "I want to talk to Zoe again."
DavidW says (to ClubFloyd), "w" 		
CF ] Hallway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hallway 		
CF | Between classes, this intersection is the busiest place in the school. 		
CF | Right now the only people here are you and Jocelyn. 		
CF | 		
CF | You notice that the way downstairs has been left open by a careless 		
CF | custodian. 		
CF | 		
CF | EXITS: EAST WEST DOWN OUTSIDE 		
CF | 		
CF | Jocelyn is still at the end of the hall, gazing into the trophy case 		
CF | and clutching Kyle's towel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Hallway 		
CF | > 		
CF | > S 		
CF | 		
CF | Can't go that way! 		
CF | 		
CF | AVAILABLE EXITS: EAST WEST DOWN OUTSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Buchanan High School 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Buchanan High School 		
CF | School is out for the day, but the doors remain open for various 		
CF | after-school activities. On the other end of the yard is a sign that 		
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. 		
CF | 		
CF | Your house is just a short walk to the east. 		
CF | 		
CF | EXITS: NORTH EAST WEST INSIDE 		
CF | 		
CF | Zoe is sitting on a bench near the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to zoe" 		
CF ] Buchanan High School 		
CF | > 		
CF | > TALK TO ZOE 		
CF | 		
CF | You fill Zoe in about everything that's happened this afternoon. As 		
CF | your story goes on, her eyes get wider and wider. 		
CF | 		
CF | "So," you conclude, "What do you think I should do?" 		
CF | 		
CF | Zoe gulps. 		
CF | 		
CF | "Uh. Well, since Crocodracula is real, apparently, then, I guess, I 		
CF | think..." She blinks several times. "I think you should ask him for 		
CF | advice instead." 		
CF | 		
CF | > 		MoyTW says, "Well that's fair."
		DavidW asks, "So confront Muriel?"
DavidW says (to ClubFloyd), "w" 		
CF ] Water's Edge 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | > 		Knight_Otu says, "We can try."
DavidW says (to ClubFloyd), "ride bike" 		
CF ] Water's Edge 		
CF | > 		
CF | > RIDE BIKE 		
CF | 		
CF | You mount the bicycle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Water Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Water Tower (on the bicycle) 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Radio Station 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Radio Station (on the bicycle) 		
CF | Vines are creeping up the walls of the squat little KSAS building, 		
CF | almost reaching the boarded-up windows. The radio tower stretches 		
CF | overhead, its lower bars covered in rust. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Sandy Road 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Sandy Road (on the bicycle) 		
CF | A strip of dirty sand cuts through the woods. There's nothing but 		
CF | trees in every direction. 		
CF | 		
CF | EXITS: NORTH SOUTH 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Miss Muriel's Cabin 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Miss Muriel's Cabin (on the bicycle) 		
CF | The road fades into grass and weeds as it reaches this lonely cabin, 		
CF | in the heart of the woods. 		
CF | 		
CF | At the side of the building is an overgrown bed of flowers. 		
CF | 		
CF | A set of tarnished wind chimes hangs over the entrance. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dismount" 		
CF ] Miss Muriel's Cabin 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount the bicycle. 		
CF | 		
CF | Miss Muriel's Cabin 		
CF | The road fades into grass and weeds as it reaches this lonely cabin, 		
CF | in the heart of the woods. 		
CF | 		
CF | At the side of the building is an overgrown bed of flowers. 		
CF | 		
CF | A set of tarnished wind chimes hangs over the entrance. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | A breeze blows through the wind chimes, and an unmusical jangling 		
CF | echoes through the trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Miss Muriel's Workshop 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Miss Muriel's Workshop 		
CF | The musty air is thick with the hissing and bubbling of strange 		
CF | concoctions. The oddest things hang from the walls: Faceless 		
CF | dolls, strings of beads, dried herbs, and a couple of bleached cow 		
CF | skulls. It looks like every available surface is occupied by some 		
CF | half-finished arcane project. At the center of the chaos is Miss 		
CF | Muriel's big book. 		
CF | 		
CF | EXITS: OUTSIDE 		
CF | 		
CF | Miss Muriel herself seems to have flown the coop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Miss Muriel's Workshop 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | You flip through the book until you find it: A spell that curses its 		
CF | victim with patches of reptilian scales. Eventually, the entire body 		
CF | is covered in scales. The eyes become slits, the tongue becomes 		
CF | forked. Then your arms and legs fall off... 		
CF | 		
CF | You turn the page: There is an antidote. The only way to remove the 		
CF | curse is to swallow something called a "Crawling Emerald." And there's 		
CF | a picture. 		
CF | 		
CF | You groan in desperation: The drawing is of a type of beetle you are 		
CF | all too familiar with. 		
CF | 		
CF | > 		Knight_Otu says, "Oh hey, sister."
DavidW says (to ClubFloyd), "out" 		
CF ] Miss Muriel's Cabin 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Miss Muriel's Cabin 		
CF | The road fades into grass and weeds as it reaches this lonely cabin, 		
CF | in the heart of the woods. 		
CF | 		
CF | At the side of the building is an overgrown bed of flowers. 		
CF | 		
CF | A set of tarnished wind chimes hangs over the entrance. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride bike" 		
CF ] Miss Muriel's Cabin 		
CF | > 		
CF | > RIDE BIKE 		
CF | 		
CF | You mount the bicycle. 		
CF | 		
CF | A breeze blows through the wind chimes, and an unmusical jangling 		
CF | echoes through the trees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sandy Road 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Sandy Road (on the bicycle) 		
CF | A strip of dirty sand cuts through the woods. There's nothing but 		
CF | trees in every direction. 		
CF | 		
CF | EXITS: NORTH SOUTH 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Radio Station 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Radio Station (on the bicycle) 		
CF | Vines are creeping up the walls of the squat little KSAS building, 		
CF | almost reaching the boarded-up windows. The radio tower stretches 		
CF | overhead, its lower bars covered in rust. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Water Tower 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Water Tower (on the bicycle) 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Azalea Street 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Azalea Street (on the bicycle) 		
CF | Azalea Street turns ninety degrees at the top of what passes for a 		
CF | hill in central Florida. The house on the outside of the curve has a 		
CF | sign posted outside: It's also the studio of Professor Rubach, the 		
CF | piano teacher. 		
CF | 		
CF | EXITS: SOUTH WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Buchanan High School 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Buchanan High School (on the bicycle) 		
CF | School is out for the day, but the doors remain open for various 		
CF | after-school activities. On the other end of the yard is a sign that 		
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. 		
CF | 		
CF | Your house is just a short walk to the east. 		
CF | 		
CF | EXITS: NORTH EAST WEST INSIDE 		
CF | 		
CF | Zoe is sitting on a bench near the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Becca's House 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Becca's House (on the bicycle) 		
CF | A stucco wall hems in the wilderness of trees and other plant life 		
CF | that surrounds the Drapkin residence. 		
CF | 		
CF | EXITS: WEST INSIDE 		
CF | 		
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled 		
CF | under her arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dismount" 		
CF ] Becca's House 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount the bicycle. 		
CF | 		
CF | Becca's House 		
CF | A stucco wall hems in the wilderness of trees and other plant life 		
CF | that surrounds the Drapkin residence. 		
CF | 		
CF | EXITS: WEST INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled 		
CF | under her arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to linday" 		
CF ] Becca's House 		
CF | > 		
CF | > TALK TO LINDAY 		
CF | 		
CF | You can't see anything like that in the immediate vicinity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to lindsay" 		
CF ] Becca's House 		
CF | > 		
CF | > TALK TO LINDSAY 		
CF | 		
CF | You put on a sweet smile. "Hey Lindsay, do you still have that neat 		
CF | bug?" 		
CF | 		
CF | She hesitates. She knows something's up. "Yeah..." 		
CF | 		
CF | "Do you think I could look at it again?" 		
CF | 		
CF | She squints at you. "Where's Hunky?" 		
CF | 		
CF | "What?" 		
CF | 		
CF | "Hunky the Monkey. I want him back. Where is he?" 		
CF | 		
CF | You rub your forehead. How can you be expected to keep track of 		
CF | Lindsay's stuffed animals? Your collection is enough trouble on its 		
CF | own. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Becca's House 		
CF | > 		
CF | > G 		
CF | 		
CF | You put on a sweet smile. "Hey Lindsay, do you still have that neat 		
CF | bug?" 		
CF | 		
CF | She hesitates. She knows something's up. "Yeah..." 		
CF | 		
CF | "Do you think I could look at it again?" 		
CF | 		
CF | She squints at you. "Where's Hunky?" 		
CF | 		
CF | "What?" 		
CF | 		
CF | "Hunky the Monkey. I want him back. Where is he?" 		
CF | 		
CF | You rub your forehead. How can you be expected to keep track of 		
CF | Lindsay's stuffed animals? Your collection is enough trouble on its 		
CF | own. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Living Room 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Living Room 		
CF | The walls of the living room are lined with dolls: Your mother's 		
CF | unsettling handiwork. 		
CF | 		
CF | Your bedroom is upstairs. 		
CF | 		
CF | EXITS: UP OUTSIDE 		
CF | 		
CF | Drew is sitting on the carpet, plucking out a mournful memory on his 		
CF | guitar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to drew" 		
CF ] Living Room 		
CF | > 		
CF | > TALK TO DREW 		
CF | 		
CF | "See you later, Drew," you say, just so you can roll your eyes when he 		
CF | doesn't respond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Becca's Room 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Becca's Room 		
CF | Your bedroom. Your undisturbed refuge. Even when the whole world is 		
CF | out to get you, you can always run back to your room, where at last 		
CF | you can enjoy peace and quiet. But you can still hear your brother 		
CF | playing the guitar downstairs. 		
CF | 		
CF | A small army of stuffed animals is carefully arranged at the head of 		
CF | your bed. Your viola is collecting dust on top of your dresser. 		
CF | 		
CF | EXITS: DOWN 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x animals" 		
CF ] Becca's Room 		
CF | > 		
CF | > X ANIMALS 		
CF | 		
CF | Some might say you're too old for stuffed animals, but you've come to 		
CF | the conclusion that in fact you are old enough to decorate your 		
CF | bedroom however you want. Most of the creatures are just here because 		
CF | they look nice: Wanda Elephant, Harold Lamb, James Frog, et cetera. 		
CF | But Peggy Pony has special sentimental value. 		
CF | 		
CF | Hunky the Monkey is not among them. You wouldn't steal your sister's 		
CF | doll. 		
CF | 		
CF | > 		Knight_Otu says, "I have the suspicion he's in our collection."
		DavidW says, "He isn't."
		Knight_Otu says, "Or not."
DavidW says (to ClubFloyd), "search animals" 		
CF ] Becca's Room 		
CF | > 		
CF | > SEARCH ANIMALS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Living Room 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Living Room 		
CF | The walls of the living room are lined with dolls: Your mother's 		
CF | unsettling handiwork. 		
CF | 		
CF | Your bedroom is upstairs. 		
CF | 		
CF | EXITS: UP OUTSIDE 		
CF | 		
CF | Drew is sitting on the carpet, plucking out a mournful memory on his 		
CF | guitar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search dolls" 		
CF ] Living Room 		
CF | > 		
CF | > SEARCH DOLLS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		DavidW asks, "Thrift Shop?"
DavidW says (to ClubFloyd), "x dolls" 		
CF ] Living Room 		
CF | > 		
CF | > X DOLLS 		
CF | 		
CF | At least a dozen porcelain dolls are on display here, and there are 		
CF | more in the rest of the house. Your mom seems to find joy only in 		
CF | crafting more and more of them. Each doll has a hand-painted face, 		
CF | staring eerily across the room. Each doll's hands are reaching out at 		
CF | nothing. Each doll has a name, most of which you have mercifully 		
CF | forgotten. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe."
DavidW says (to ClubFloyd), "u" 		
CF ] Becca's Room 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Becca's Room 		
CF | Your bedroom. Your undisturbed refuge. Even when the whole world is 		
CF | out to get you, you can always run back to your room, where at last 		
CF | you can enjoy peace and quiet. But you can still hear your brother 		
CF | playing the guitar downstairs. 		
CF | 		
CF | A small army of stuffed animals is carefully arranged at the head of 		
CF | your bed. Your viola is collecting dust on top of your dresser. 		
CF | 		
CF | EXITS: DOWN 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bed" 		
CF ] Becca's Room 		
CF | > 		
CF | > LOOK UNDER BED 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open middle drawer" 		
CF ] Becca's Room 		
CF | > 		
CF | > OPEN MIDDLE DRAWER 		
CF | 		
CF | You can't see anything like that in the immediate vicinity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open dresser" 		
CF ] Becca's Room 		
CF | > 		
CF | > OPEN DRESSER 		
CF | 		
CF | That's already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Living Room 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Living Room 		
CF | The walls of the living room are lined with dolls: Your mother's 		
CF | unsettling handiwork. 		
CF | 		
CF | Your bedroom is upstairs. 		
CF | 		
CF | EXITS: UP OUTSIDE 		
CF | 		
CF | Drew is sitting on the carpet, plucking out a mournful memory on his 		
CF | guitar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Living Room 		
CF | > 		
CF | > W 		
CF | 		
CF | Can't go that way! 		
CF | 		
CF | AVAILABLE EXITS: UP OUTSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Becca's House 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Becca's House 		
CF | A stucco wall hems in the wilderness of trees and other plant life 		
CF | that surrounds the Drapkin residence. 		
CF | 		
CF | EXITS: WEST INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled 		
CF | under her arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride bike" 		
CF ] Becca's House 		
CF | > 		
CF | > RIDE BIKE 		
CF | 		
CF | You mount the bicycle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Buchanan High School 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Buchanan High School (on the bicycle) 		
CF | School is out for the day, but the doors remain open for various 		
CF | after-school activities. On the other end of the yard is a sign that 		
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. 		
CF | 		
CF | Your house is just a short walk to the east. 		
CF | 		
CF | EXITS: NORTH EAST WEST INSIDE 		
CF | 		
CF | Zoe is sitting on a bench near the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to zoe" 		
CF ] Buchanan High School 		
CF | > 		
CF | > TALK TO ZOE 		
CF | 		
CF | You fill Zoe in about everything that's happened this afternoon. As 		
CF | your story goes on, her eyes get wider and wider. 		
CF | 		
CF | "So," you conclude, "What do you think I should do?" 		
CF | 		
CF | Zoe gulps. 		
CF | 		
CF | "Uh. Well, since Crocodracula is real, apparently, then, I guess, I 		
CF | think..." She blinks several times. "I think you should ask him for 		
CF | advice instead." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Water's Edge 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Water's Edge (on the bicycle) 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Water Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Water Tower (on the bicycle) 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Outside the Sheriff's Station 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Outside the Sheriff's Station (on the bicycle) 		
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's 		
CF | squad car is parked outside. 		
CF | 		
CF | EXITS: NORTH EAST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Weeping Willow (on the bicycle) 		
CF | The neon sign is dark; the Weeping Willow is closed for the day. 		
CF | 		
CF | Its namesake rustles slightly in the wind. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH 		
CF | 		
CF | Kyle leans over his Gremlin, attending to the last few details. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outside the Thrift Store (on the bicycle) 		
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen 		
CF | in the middle of waving at you. The front door is propped open with a 		
CF | brick. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dismount" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount the bicycle. 		
CF | 		
CF | Outside the Thrift Store 		
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen 		
CF | in the middle of waving at you. The front door is propped open with a 		
CF | brick. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Thrift Store 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Thrift Store 		
CF | From outside, the window made everything in here look yellow. Inside, 		
CF | the fluorescent lights cast everything in a cadaverous 		
CF | blue-white. 		
CF | 		
CF | Long shelves are filled to capacity with junk. A dented cabinet is 		
CF | displayed near the counter. 		
CF | 		
CF | EXITS: OUTSIDE 		
CF | 		
CF | Behind the counter sits Hazel, loudly chewing a huge wad of gum. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Thrift Store 		
CF | > 		
CF | > X SHELVES 		
CF | 		
CF | One shelf is stuffed to capacity with cheap romance novels. So much 		
CF | stuff here, and none of it is useful. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to hazel" 		
CF ] Thrift Store 		
CF | > 		
CF | > TALK TO HAZEL 		
CF | 		
CF | "Hi, Hazel." 		
CF | 		
CF | "Hey, Becca. You looking for anything in particular?" 		
CF | 		
CF | "Uh, no, just browsing," you say. 		
CF | 		
CF | Hazel responds by popping her gum loudly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x monkey" 		
CF ] Thrift Store 		
CF | > 		
CF | > X MONKEY 		
CF | 		
CF | You can't see anything like that in the immediate vicinity. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Thrift Store 		
CF | > 		
CF | > X SHELVES 		
CF | 		
CF | You notice the belt you donated last year is still here. So much stuff 		
CF | here, and none of it is useful. 		
CF | 		
CF | > 		
MoyTW says (to ClubFloyd), "x i" 		
CF ] Thrift Store 		
CF | > 		
CF | > X I 		
CF | 		
CF | You can't see anything like that in the immediate vicinity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Outside the Thrift Store 		
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen 		
CF | in the middle of waving at you. The front door is propped open with a 		
CF | brick. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | Calvin 		
CF | an airboat key 		
CF | a crowbar 		
CF | an amulet 		
CF | a star ball 		
CF | a business card 		
CF | 		
CF | > 		MoyTW says, "thanks"
Knight_Otu says (to ClubFloyd), "x star" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > X STAR 		
CF | 		
CF | It just looks like a black basketball at the moment, except that 		
CF | there's a switch on the bottom. 		
CF | 		
CF | > 		DavidW says, "I suppose we could try showing the card to people. Not sure why."
		MoyTW says, "Hmm, did we do anything with the business card? I can't imagine what that'd do though."
		MoyTW says, "Yeah."
		Knight_Otu says, "I guess we never used it."
		DavidW says, "Or talk to the sheriff and report a missing monkey."
		MoyTW asks, "Are there any blank map spaces?"
		MoyTW says, "Oh, we could try that."
		DavidW says, "I'm not looking at the map."
DavidW says (to ClubFloyd), "s" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Weeping Willow 		
CF | The neon sign is dark; the Weeping Willow is closed for the day. 		
CF | 		
CF | Its namesake rustles slightly in the wind. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH 		
CF | 		
CF | Kyle leans over his Gremlin, attending to the last few details. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside the Sheriff's Station 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Outside the Sheriff's Station 		
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's 		
CF | squad car is parked outside. 		
CF | 		
CF | EXITS: NORTH EAST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Sheriff's Station 		
CF | A portrait of the President smiles at you welcomingly from across the 		
CF | lobby, above a carefully organized bulletin board. It doesn't feel 		
CF | like you're standing in the nerve center of Opasassa law enforcement; 		
CF | most rooms back at the high school are more intimidating than this. 		
CF | There's even wall-to-wall carpeting in here. 		
CF | 		
CF | EXITS: OUTSIDE 		
CF | 		
CF | Sheriff Dillard is sitting uneasily in his easy chair, twiddling his 		
CF | thumbs in minor agitation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show card to dillard" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > SHOW CARD TO DILLARD 		
CF | 		
CF | Dillard scratches his chin as you present the business card. "So," he 		
CF | says, "do you want me to put it in the lost and found?" 		
CF | 		
CF | "Oh, no, no," you say. "I just wanted you to see it." 		
CF | 		
CF | "Well, I'd call that mission accomplished, young lady." He gives you a 		
CF | little salute. 		
CF | 		
CF | > 		MoyTW says, "oh, lost and found"
DavidW says (to ClubFloyd), "talk to dillard" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > TALK TO DILLARD 		
CF | 		
CF | "Hey, Sheriff. What's wrong?" 		
CF | 		
CF | "Oh, nothing's wrong, Becca. I just wish I had something to do." 		
CF | 		
CF | "Don't you usually do a crossword puzzle when you're waiting for 		
CF | police work?" 		
CF | 		
CF | "Yeah. But I did today's crossword. I did every crossword in every 		
CF | paper published in this town going back five or six months. I solved 		
CF | 'em all. I am fresh out of puzzles." 		
CF | 		
CF | "Aw, I'm sorry to hear that," you say (although you kind of wish you 		
CF | were in his shoes). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lost and found" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > X LOST AND FOUND 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lost" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > X LOST 		
CF | 		
CF | The poster describes a gray and white tabbie named Omar who's gone 		
CF | missing. There's a phone number and a promise of a reward. 		
CF | 		
CF | The top of the poster has numerous pinholes poked in it, which you 		
CF | take to mean the sign has been taken down and re-posted multiple 		
CF | times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x found" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > X FOUND 		
CF | 		
CF | You can't see anything like that in the immediate vicinity. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x board" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > X BOARD 		
CF | 		
CF | The sheriff lets community members post all kinds of notices on this 		
CF | notice board. His secretary is obsessed with keeping it tidy. 		
CF | 		
CF | Across the top is a row of wanted posters. Beneath that, there are ads 		
CF | for piano lessons from Professor Rubach, cleaning services from 		
CF | Vivian, and something called "Selfwakening," followed by a poster 		
CF | about a lost cat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x selfwakening" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > X SELFWAKENING 		
CF | 		
CF | The ad reads, "Unfulfilled? Incomplete? Wondering? Call for a free 		
CF | consultation!" But there's no phone number. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vivian" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > X VIVIAN 		
CF | 		
CF | The ad reads, "Cleaning by Vivian! Home - Office - Other," followed by 		
CF | a phone number. There are odd markings in the corner, like letters in 		
CF | an unfamiliar language. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x markings" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > X MARKINGS 		
CF | 		
CF | The ad reads, "Cleaning by Vivian! Home - Office - Other," followed by 		
CF | a phone number. There are odd markings in the corner, like letters in 		
CF | an unfamiliar language. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x piano" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > X PIANO 		
CF | 		
CF | The ad reads, "PROFESSOR W. RUBACH - Instructor of Piano - University 		
CF | of Krakow." Under that, there's a phone number and a treble clef. 		
CF | 		
CF | > 		DavidW asks, "Maybe talk to Eddie?"
		DavidW says, "We didn't get anything from him after using the amulet."
		Knight_Otu asks, "Can we wear the amulet?"
DavidW says (to ClubFloyd), "wear amulet" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > WEAR AMULET 		
CF | 		
CF | You put on the amulet. 		
CF | 		
CF | > 		DavidW says, "yes"
DavidW says (to ClubFloyd), "out" 		
CF ] Outside the Sheriff's Station 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Outside the Sheriff's Station 		
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's 		
CF | squad car is parked outside. 		
CF | 		
CF | EXITS: NORTH EAST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Water Tower 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Water's Edge 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Boathouse 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Boathouse 		
CF | The AC is cranked so high that you begin to shiver. Mister Qualmsley 		
CF | doesn't care; he's just enjoying the music. 		
CF | 		
CF | An unfortunate fish is mounted on a plaque on the far wall. 		
CF | 		
CF | EXITS: OUTSIDE 		
CF | 		
CF | Eddie Lee is sitting on the floor, playing a repetitive boogie-woogie 		
CF | tune on his keyboard. 		
CF | 		
CF | > 		Knight_Otu asks, "If it absorbed the language... maybe we can read it?"
		DavidW asks, "of the door in the crypt?"
		Knight_Otu asks, "Or that marking?"
		Knight_Otu says, "Just guessing here."
		DavidW says, "I just looked at it."
		MoyTW asks, "But not while wearing the amulet?"
		DavidW says, "fine."
		MoyTW asks, "Anyways, talk to eddie?"
DavidW says (to ClubFloyd), "out" 		
CF ] Water's Edge 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ash Street 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Ash Street 		
CF | At the end of Ash Street is a tall gray house with peeling paint and 		
CF | dark windows. A rickety fence surrounds the garden; the gate is 		
CF | unlocked, and it creaks softly when a breeze passes. 		
CF | 		
CF | EXITS: EAST INSIDE 		
CF | 		
CF | Mrs. Idlewyld is still puttering around here, as if she has nowhere 		
CF | else to be. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Water's Edge 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Water Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Outside the Sheriff's Station 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Outside the Sheriff's Station 		
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's 		
CF | squad car is parked outside. 		
CF | 		
CF | EXITS: NORTH EAST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Sheriff's Station 		
CF | A portrait of the President smiles at you welcomingly from across the 		
CF | lobby, above a carefully organized bulletin board. It doesn't feel 		
CF | like you're standing in the nerve center of Opasassa law enforcement; 		
CF | most rooms back at the high school are more intimidating than this. 		
CF | There's even wall-to-wall carpeting in here. 		
CF | 		
CF | EXITS: OUTSIDE 		
CF | 		
CF | Sheriff Dillard is sitting uneasily in his easy chair, twiddling his 		
CF | thumbs in minor agitation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x markings" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > X MARKINGS 		
CF | 		
CF | The ad reads, "Cleaning by Vivian! Home - Office - Other," followed by 		
CF | a phone number. There are odd markings in the corner, like letters in 		
CF | an unfamiliar language. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x language" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > X LANGUAGE 		
CF | 		
CF | You can't see anything like that in the immediate vicinity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Outside the Sheriff's Station 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Outside the Sheriff's Station 		
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's 		
CF | squad car is parked outside. 		
CF | 		
CF | EXITS: NORTH EAST INSIDE 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "e" 		
CF ] Water Tower 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Water's Edge 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Boathouse 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Boathouse 		
CF | The AC is cranked so high that you begin to shiver. Mister Qualmsley 		
CF | doesn't care; he's just enjoying the music. 		
CF | 		
CF | An unfortunate fish is mounted on a plaque on the far wall. 		
CF | 		
CF | EXITS: OUTSIDE 		
CF | 		
CF | Eddie Lee is sitting on the floor, playing a repetitive boogie-woogie 		
CF | tune on his keyboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to eddie" 		
CF ] Boathouse 		
CF | > 		
CF | > TALK TO EDDIE 		
CF | 		
CF | You wave to Eddie Lee, and he gives you a smile, but he's too busy 		
CF | playing to talk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to mister" 		
CF ] Boathouse 		
CF | > 		
CF | > TALK TO MISTER 		
CF | 		
CF | "Hey, Mister Qualmsley." 		
CF | 		
CF | "Howdy, Becca. Thanks for talking some sense into Eddie. He's feeling 		
CF | a lot better now." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ac" 		
CF ] Boathouse 		
CF | > 		
CF | > X AC 		
CF | 		
CF | You can't see the AC unit, but you can feel frigid air swirling 		
CF | around you. 		
CF | 		
CF | > 		DavidW asks, "Back to crypt?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "out" 		
CF ] Water's Edge 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter boat" 		
CF ] Water's Edge 		
CF | > 		
CF | > ENTER BOAT 		
CF | 		
CF | You get into the airboat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on boat" 		
CF ] Water's Edge 		
CF | > 		
CF | > TURN ON BOAT 		
CF | 		
CF | You insert the key and turn the ignition: The engine roars to life, 		
CF | and the fan begins spinning. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Swamp 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Swamp (in the airboat) 		
CF | You are in the middle of the Opasassa Swamp. Cypress trees and hanging 		
CF | vines obscure your vision in every direction. 		
CF | 		
CF | EXITS: NORTH SOUTH 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sunken Castle 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Sunken Castle (in the airboat) 		
CF | A fortress of black stone, wreathed with ancient vines, towers over 		
CF | you. The entire castle is tilted to one side, slowly sinking into the 		
CF | swamp. 		
CF | 		
CF | EXITS: NORTH INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off boat" 		
CF ] Sunken Castle 		
CF | > 		
CF | > TURN OFF BOAT 		
CF | 		
CF | You pull the key out of the ignition. The fan slows down, and then it 		
CF | stops. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Sunken Castle 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the airboat. 		
CF | 		
CF | Sunken Castle 		
CF | You stand on a narrow shelf of slick mud outside the black fortress. 		
CF | The rotten remains of a massive door hang in a crumbling gateway. 		
CF | 		
CF | EXITS: NORTH INSIDE 		
CF | 		
CF | The airboat floats just off the shore. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Gallery 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Gallery 		
CF | The air in this hallway is thick with moisture and decay. The walls 		
CF | and floor are covered in slick moss. You feel like you've stepped into 		
CF | a cave, not a manmade structure. 		
CF | 		
CF | The remains of a tapestry hang on one wall, flanked by two stairways. 		
CF | 		
CF | EXITS: UP DOWN OUTSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Crypt 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Crypt 		
CF | A slimy sarcophagus rests in the middle of this chamber, lit by four 		
CF | torches that dance with green fire. 		
CF | 		
CF | Further on, at the edge of the torchlight's reach, you can make out a 		
CF | huge stone door. 		
CF | 		
CF | EXITS: UP 		
CF | 		
CF | Crocodracula leans uneasily against his sarcophagus. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Crypt 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | A massive stone door that hasn't been opened in many, many years. 		
CF | 		
CF | Looking closer, you can make out words engraved in the stone. But they 		
CF | aren't in any language you know. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to crocodracula" 		
CF ] Crypt 		
CF | > 		
CF | > TALK TO CROCODRACULA 		
CF | 		
CF | You tell Crocodracula that Eddie's feeling a lot better. 		
CF | 		
CF | "That's good to hear. Have you looked into who may have caused these 		
CF | troubles for him?" 		
CF | 		
CF | "You mean Professor Rubach? I guess I could run by his place..." 		
CF | 		
CF | > 		MoyTW says, "Oh. Well, ok."
		Knight_Otu says, "Oooh."
		DavidW says, "He is Polish."
DavidW says (to ClubFloyd), "u" 		
CF ] Gallery 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Gallery 		
CF | The air in this hallway is thick with moisture and decay. The walls 		
CF | and floor are covered in slick moss. You feel like you've stepped into 		
CF | a cave, not a manmade structure. 		
CF | 		
CF | The remains of a tapestry hang on one wall, flanked by two stairways. 		
CF | 		
CF | EXITS: UP DOWN OUTSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Sunken Castle 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Sunken Castle 		
CF | You stand on a narrow shelf of slick mud outside the black fortress. 		
CF | The rotten remains of a massive door hang in a crumbling gateway. 		
CF | 		
CF | EXITS: NORTH INSIDE 		
CF | 		
CF | The airboat floats just off the shore. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter boat" 		
CF ] Sunken Castle 		
CF | > 		
CF | > ENTER BOAT 		
CF | 		
CF | You get into the airboat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on boat" 		
CF ] Sunken Castle 		
CF | > 		
CF | > TURN ON BOAT 		
CF | 		
CF | You insert the key and turn the ignition: The engine roars to life, 		
CF | and the fan begins spinning. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Swamp 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Swamp (in the airboat) 		
CF | You are in the middle of the Opasassa Swamp. Cypress trees and hanging 		
CF | vines obscure your vision in every direction. 		
CF | 		
CF | EXITS: NORTH SOUTH 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Water's Edge 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Water's Edge (in the airboat) 		
CF | You're sitting in an airboat behind Eddie Lee's dad's airboat rental 		
CF | business. Looking south, you see the vastness of the Opasassa Swamp. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Water's Edge 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't travel in an airboat over land. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off boat" 		
CF ] Water's Edge 		
CF | > 		
CF | > TURN OFF BOAT 		
CF | 		
CF | You pull the key out of the ignition. The fan slows down, and then it 		
CF | stops. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Water's Edge 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the airboat. 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Buchanan High School 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Buchanan High School 		
CF | School is out for the day, but the doors remain open for various 		
CF | after-school activities. On the other end of the yard is a sign that 		
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. 		
CF | 		
CF | Your house is just a short walk to the east. 		
CF | 		
CF | EXITS: NORTH EAST WEST INSIDE 		
CF | 		
CF | Zoe is sitting on a bench near the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Azalea Street 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Azalea Street 		
CF | Azalea Street turns ninety degrees at the top of what passes for a 		
CF | hill in central Florida. The house on the outside of the curve has a 		
CF | sign posted outside: It's also the studio of Professor Rubach, the 		
CF | piano teacher. 		
CF | 		
CF | EXITS: SOUTH WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Studio 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Studio 		
CF | Most of Professor Rubach's living room is taken up by a gleaming baby 		
CF | grand piano. Two paintings hang on the wall: On the left, a gamboling 		
CF | faun; on the right, a stern portrait. 		
CF | 		
CF | EXITS: OUTSIDE 		
CF | 		
CF | Professor Rubach is nowhere to be seen. 		
CF | 		
CF | There's a cassette tape sitting on the piano bench. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tape" 		
CF ] Studio 		
CF | > 		
CF | > X TAPE 		
CF | 		
CF | The label on the tape has "JEZOWSKI SONATA No. 5" written on it in 		
CF | almost illegible script. 		
CF | 		
CF | > 		DavidW says, "Well, we know where a tape player is."
DavidW says (to ClubFloyd), "take tape" 		
CF ] Studio 		
CF | > 		
CF | > TAKE TAPE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "s" 		
CF ] Studio 		
CF | > 		
CF | > S 		
CF | 		
CF | Can't go that way! 		
CF | 		
CF | AVAILABLE EXITS: OUTSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Azalea Street 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Azalea Street 		
CF | Azalea Street turns ninety degrees at the top of what passes for a 		
CF | hill in central Florida. The house on the outside of the curve has a 		
CF | sign posted outside: It's also the studio of Professor Rubach, the 		
CF | piano teacher. 		
CF | 		
CF | EXITS: SOUTH WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Buchanan High School 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Buchanan High School 		
CF | School is out for the day, but the doors remain open for various 		
CF | after-school activities. On the other end of the yard is a sign that 		
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. 		
CF | 		
CF | Your house is just a short walk to the east. 		
CF | 		
CF | EXITS: NORTH EAST WEST INSIDE 		
CF | 		
CF | Zoe is sitting on a bench near the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Hallway 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Hallway 		
CF | Between classes, this intersection is the busiest place in the school. 		
CF | Right now the only people here are you and Jocelyn. 		
CF | 		
CF | You notice that the way downstairs has been left open by a careless 		
CF | custodian. 		
CF | 		
CF | EXITS: EAST WEST DOWN OUTSIDE 		
CF | 		
CF | Jocelyn is still at the end of the hall, gazing into the trophy case 		
CF | and clutching Kyle's towel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Miss Lipton's Classroom 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Miss Lipton's Classroom 		
CF | Miss Lipton is sitting at her desk, wearing headphones attached to a 		
CF | small tape player. Her brow is furrowed. Behind her, the homework for 		
CF | the weekend is written on the blackboard. 		
CF | 		
CF | Calvin, the class guinea pig, lives in a cage near the window. 		
CF | 		
CF | EXITS: WEST 		
CF | 		
CF | A large brass key looks out of place on Miss Lipton's desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give tape to lipton" 		
CF ] Miss Lipton's Classroom 		
CF | > 		
CF | > GIVE TAPE TO LIPTON 		
CF | 		
CF | (the cassette tape to Miss Lipton) 		
CF | "What's this?" Miss Lipton asks as you offer her the tape. 		
CF | 		
CF | "Um, I think it's classical music," you say. "It might help you relax. 		
CF | It might be better than rainforest sounds, at least." 		
CF | 		
CF | "Thank you very much, Becca. Why don't we try it right now?" 		
CF | 		
CF | Miss Lipton removes the tape from her cassette player and inserts 		
CF | Professor Rubach's. She adjusts her headphones, and then she presses 		
CF | play. 		
CF | 		
CF | You hear tinny piano music coming from the speakers. Miss Lipton 		
CF | blinks. 		
CF | 		
CF | "This is..." 		
CF | 		
CF | She nods her head slowly. Her arms fall to her sides. 		
CF | 		
CF | "Miss Lipton?" you ask. She doesn't respond. You wave your hand in 		
CF | front of her face: Her half-lidded eyes do not react. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] Miss Lipton's Classroom 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | (the janitor's key) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lipton" 		
CF ] Miss Lipton's Classroom 		
CF | > 		
CF | > X LIPTON 		
CF | 		
CF | Your homeroom teacher's eyes are blank. Her mouth hangs open, as if 		
CF | she's about to say something. But she doesn't. 		
CF | 		
CF | She does seem relaxed, though. 		
CF | 		
CF | > 		Knight_Otu says, "Cinematic hypnosis tape."
		DavidW says, "Musical roofie."
DavidW says (to ClubFloyd), "w" 		
CF ] Hallway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hallway 		
CF | Between classes, this intersection is the busiest place in the school. 		
CF | Right now the only people here are you and Jocelyn. 		
CF | 		
CF | You notice that the way downstairs has been left open by a careless 		
CF | custodian. 		
CF | 		
CF | EXITS: EAST WEST DOWN OUTSIDE 		
CF | 		
CF | Jocelyn is still at the end of the hall, gazing into the trophy case 		
CF | and clutching Kyle's towel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Basement 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Basement 		
CF | Mechanical humming fills the tiny room at the bottom of the stairs. 		
CF | The walls and floor are bare concrete. 		
CF | 		
CF | A single fluorescent light sputters overhead. 		
CF | 		
CF | EXITS: WEST UP 		
CF | 		
CF | A heavy steel door stands to the west. 		
CF | 		
CF | > 		MoyTW says, "It's just some bog-standard Classical music, but Lipton really isn't very interested in Classical music."
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] Basement 		
CF | > 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | Which do you mean, the janitor's key or the airboat key? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "janitor's" 		
CF ] Basement 		
CF | > 		
CF | > JANITOR'S 		
CF | 		
CF | You unlock the heavy door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Basement 		
CF | > 		
CF | > W 		
CF | 		
CF | You open the heavy door. 		
CF | 		
CF | Please enter your 17-digit registration key. 		
CF | 		
CF | > 		MoyTW says, "lol, ok then"
		MoyTW asks, "save?"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf4" 		
CF ] Tunnel 		
CF | > 		
CF | > SAVE 		
CF | 		
CF | Authentication failed. 		
CF | 		
CF | Generating tunnels.... 		
CF | You pass through the doorway. 		
CF | 		
CF | Tunnel 		
CF | These must be the steam tunnels underneath the school building. Pipes 		
CF | snake over the walls, stretching into darkness. 		
CF | 		
CF | EXITS: NORTH EAST WEST 		
CF | 		
CF | A heavy steel door stands open to the east. 		
CF | 		
CF | There's a boy in here. 		
CF | 		
CF | "Hi," he says. The only light is a weak bulb overhead that makes him 		
CF | look deathly pale. "My name's Eric." 		
CF | 		
CF | "Hi, Eric. I'm Becca. Are you supposed to be down here?" 		
CF | 		
CF | He shrugs. "I've been down here a long time. Wanna see something 		
CF | cool?" 		
CF | 		
CF | "Uh... What is it?" 		
CF | 		
CF | "There's a door. Somewhere..." He cranes his neck around to peer into 		
CF | the darkness. "At the other end." 		
CF | 		
CF | "And where does the door lead?" 		
CF | 		
CF | He shrugs again, with a little smile. "Wanna see?" 		
CF | 		
CF | > 		
CF ] Tunnel 		
CF | > 		
CF | > CF4 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		Knight_Otu says, "84827507844185173"
DavidW says (to ClubFloyd), "undo" 		
CF ] Tunnel 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Tunnel 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Basement 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Basement 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Basement 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Basement 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf5" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Basement 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with janitor's key" 		
CF ] Basement 		
CF | > 		
CF | > UNLOCK DOOR WITH JANITOR'S KEY 		
CF | 		
CF | That's unlocked at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Basement 		
CF | > 		
CF | > W 		
CF | 		
CF | You open the heavy door. 		
CF | 		
CF | Please enter your 17-digit registration key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "84827507844185173" 		
CF ] Tunnel 		
CF | > 		
CF | > 84827507844185173 		
CF | 		
CF | Authentication successful. 		
CF | 		
CF | Generating tunnels.... 		
CF | You pass through the doorway. 		
CF | 		
CF | Tunnel 		
CF | These must be the steam tunnels underneath the school building. Pipes 		
CF | snake over the walls, stretching into darkness. 		
CF | 		
CF | EXITS: NORTH EAST WEST 		
CF | 		
CF | A heavy steel door stands open to the east. 		
CF | 		
CF | There's a boy in here. 		
CF | 		
CF | "Hi," he says. The only light is a weak bulb overhead that makes him 		
CF | look deathly pale. "My name's Eric." 		
CF | 		
CF | "Hi, Eric. I'm Becca. Are you supposed to be down here?" 		
CF | 		
CF | He shrugs. "I've been down here a long time. Wanna see something 		
CF | cool?" 		
CF | 		
CF | "Uh... What is it?" 		
CF | 		
CF | "There's a door. Somewhere..." He cranes his neck around to peer into 		
CF | the darkness. "At the other end." 		
CF | 		
CF | "And where does the door lead?" 		
CF | 		
CF | He shrugs again, with a little smile. "Wanna see?" 		
CF | 		
CF | > 		Knight_Otu says, "Sorry, wanted to double check the number."
		DavidW says, "Apparently that was a very bad time to try saving."
DavidW says (to ClubFloyd), "x Eric" 		
CF ] Tunnel 		
CF | > 		
CF | > X ERIC 		
CF | 		
CF | He's kind of cute, with sandy hair and a unassuming smile. He 		
CF | must be about your age, but you've never seen him at school. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to eric" 		
CF ] Tunnel 		
CF | > 		
CF | > TALK TO ERIC 		
CF | 		
CF | "So, which way is this door?" you ask. Eric looks at the floor; he 		
CF | wasn't expecting the question. 		
CF | 		
CF | "Uh, I'll know it when I see it. We should just get going," he says. 		
CF | 		
CF | > 		DavidW asks, "West or North?"
		Knight_Otu asks, "West?"
DavidW says (to ClubFloyd), "w" 		
CF ] Tunnel 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tunnel 		
CF | The tunnel gets narrower, and you can feel the heat radiating from the 		
CF | pipes on your cheeks. 		
CF | 		
CF | EXITS: NORTH EAST 		
CF | 		
CF | "So, what year are you? In school?" Eric asks. 		
CF | 		
CF | "Sophomore." 		
CF | 		
CF | He nods. "Do you like it?" 		
CF | 		
CF | "Do I like school? Not especially. I guess there's fun parts. Do you?" 		
CF | 		
CF | He glances away. "It's something to do, at least." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Tunnel 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Tunnel 		
CF | The plaster walls have cracked and fallen away in a few places, 		
CF | revealing ancient brickwork underneath. 		
CF | 		
CF | EXITS: NORTH SOUTH WEST 		
CF | 		
CF | You look back at Eric. "Do you go to this school?" 		
CF | 		
CF | "No," he says. 		
CF | 		
CF | You wait for some further explanation, but it doesn't come. 		
CF | 		
CF | > 		DavidW asks, "North or west?"
		Knight_Otu says, "West first? I'm not fully convinced it matters."
DavidW says (to ClubFloyd), "w" 		
CF ] Tunnel 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tunnel 		
CF | Here and there a grate is built into the wall, whistling with the flow 		
CF | of hot air. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST 		
CF | 		
CF | "So, can I ask, what are you doing down in these tunnels?" 		
CF | 		
CF | Eric looks down at his hands. He's trembling slightly. A chill comes 		
CF | over you, and you wish you hadn't said anything. 		
CF | 		
CF | Finally, he says, "I got lost." 		
CF | 		
CF | You pat his shoulder a bit. "Sorry." 		
CF | 		
CF | "It's okay." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Tunnel 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Tunnel 		
CF | The pipes end here. Another heavy door is built into the west wall. 		
CF | 		
CF | EXITS: SOUTH WEST 		
CF | 		
CF | "There it is," says Eric. "You can go in, if you want. I'll wait back 		
CF | here." 		
CF | 		
CF | "Don't you want to come with?" 		
CF | 		
CF | He shakes his head and smiles, a little sadly. "I'll be okay," he 		
CF | tells you." 		
CF | 		
CF | > 		Knight_Otu says, "I suspect the tunnels are as long as Eric's story."
DavidW says (to ClubFloyd), "x door" 		
CF ] Tunnel 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | The door doesn't quite match the surrounding wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Tunnel 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You push the door open, and catch a glimpse of a dusty room on the 		
CF | other side. 		
CF | 		
CF | Then invisible currents of air pull on the door until it slowly 		
CF | closes. 		
CF | 		
CF | > 		DavidW says, "hm. The door auto-closes."
DavidW says (to ClubFloyd), "put crowbar in door" 		
CF ] Tunnel 		
CF | > 		
CF | > PUT CROWBAR IN DOOR 		
CF | 		
CF | That can't contain things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Basement 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Basement 		
CF | Dust flies up wherever you move���dust that hasn't been disturbed for a 		
CF | long time. 		
CF | 		
CF | Soft light trickles in from clouded windows near the ceiling. All 		
CF | around you are white shapes: Sheets draped over unfamiliar forms. 		
CF | 		
CF | After stepping carefully around several of the shapes, you find a 		
CF | staircase. 		
CF | 		
CF | EXITS: EAST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shapes" 		
CF ] Basement 		
CF | > 		
CF | > X SHAPES 		
CF | 		
CF | When you drape a sheet over a piece of furniture, you can more or less 		
CF | tell what sort of furniture is underneath from the way the sheet 		
CF | hangs. You can't imagine what kind of furniture is suggested by the 		
CF | shapes of these sheets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under sheets" 		
CF ] Basement 		
CF | > 		
CF | > LOOK UNDER SHEETS 		
CF | 		
CF | You carefully, carefully take the edge of one sheet between your 		
CF | fingers. You pull it up slowly. 		
CF | 		
CF | The thing underneath is metallic: Silvery-white. 		
CF | 		
CF | It ripples slightly���and you drop the sheet. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW asks, "Are we in a spaceship?"
DavidW says (to ClubFloyd), "u" 		
CF ] Room 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Room 		
CF | This should be a living room, but it's not quite right. 		
CF | 		
CF | The fireplace is boarded up. The painting that should be hanging over 		
CF | the mantel is lying flat on the floor. The couch and chairs aren't 		
CF | arranged to point at each other, or at a TV or anything���They're lined 		
CF | up in some sort of curling procession. A bookcase is turned at an odd 		
CF | angle, blocking out most of the front windows. 		
CF | 		
CF | Everything in the room has been placed far away from the front door. 		
CF | 		
CF | EXITS: UP DOWN OUTSIDE 		
CF | 		
CF | A book of crossword puzzles has been set standing on end at the foot 		
CF | of the bookcase. 		
CF | 		
CF | > 		MoyTW exclaims, "Hey crossword puzzles!"
		MoyTW exclaims, "Ghost crossword puzzles, maybe, but puzzles nonetheless!"
DavidW says (to ClubFloyd), "x puzzles" 		
CF ] Room 		
CF | > 		
CF | > X PUZZLES 		
CF | 		
CF | You pick up the book for a closer look. 		
CF | 		
CF | The pages are yellowed and slightly crinkled from water damage. The 		
CF | date on the back is 1983. But none of the puzzles have been filled in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fireplace" 		
CF ] Room 		
CF | > 		
CF | > X FIREPLACE 		
CF | 		
CF | The elegant black marble fireplace has several wooden planks fastened 		
CF | over it. Nothing is getting in or out through this house's chimney. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x front door" 		
CF ] Room 		
CF | > 		
CF | > X FRONT DOOR 		
CF | 		
CF | You can't see anything like that in the immediate vicinity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Room 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | The door is windowless, unfriendly, and closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Room 		
CF | This should be a living room, but it's not quite right. 		
CF | 		
CF | The fireplace is boarded up. The painting that should be hanging over 		
CF | the mantel is lying flat on the floor. The couch and chairs aren't 		
CF | arranged to point at each other, or at a TV or anything���They're lined 		
CF | up in some sort of curling procession. A bookcase is turned at an odd 		
CF | angle, blocking out most of the front windows. 		
CF | 		
CF | Everything in the room has been placed far away from the front door. 		
CF | 		
CF | EXITS: UP DOWN OUTSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bookcase" 		
CF ] Room 		
CF | > 		
CF | > X BOOKCASE 		
CF | 		
CF | The shelves of the bookcase are all empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x windows" 		
CF ] Room 		
CF | > 		
CF | > X WINDOWS 		
CF | 		
CF | You think you recognize the street outside the house. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Attic 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Attic 		
CF | It's dark. Your eyes need a moment to adjust. 		
CF | 		
CF | But there does seem to be something up here: A long thing, stretched 		
CF | across the floor. 		
CF | 		
CF | You hear Eric's voice downstairs: "I'd come back down if I were 		
CF | you..." 		
CF | 		
CF | EXITS: DOWN 		
CF | 		
CF | > 		Knight_Otu says, "Well that's ominous."
DavidW says (to ClubFloyd), "x long thing" 		
CF | > 		
CF | > X LONG THING 		
CF | 		
CF | You squint into the darkness, and slowly you're able to make out the 		
CF | details of whatever is slithering... 		
DavidW pushes the green 'space' button. 		
CF | details of whatever is slithering...In a blind panic you rush down the 		
CF | stairs. 		
DavidW pushes the green 'space' button. 		
CF ] Room 		
CF | stairs.## Room 		
CF | This should be a living room, but it's not quite right. 		
CF | 		
CF | The fireplace is boarded up. The painting that should be hanging over 		
CF | the mantel is lying flat on the floor. The couch and chairs aren't 		
CF | arranged to point at each other, or at a TV or anything���They're lined 		
CF | up in some sort of curling procession. A bookcase is turned at an odd 		
CF | angle, blocking out most of the front windows. 		
CF | 		
CF | Everything in the room has been placed far away from the front door. 		
CF | 		
CF | EXITS: UP DOWN OUTSIDE 		
CF | 		
CF | > 		DavidW asks, "out?"
		MoyTW asks, "grab the puzzles?"
		MoyTW asks, "Or did we already?"
		DavidW says, "I took 'em already"
DavidW says (to ClubFloyd), "i" 		
CF ] Room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a book of crossword puzzles 		
CF | a janitor's key 		
CF | an airboat key 		
CF | Calvin 		
CF | a crowbar 		
CF | an amulet (being worn) 		
CF | a star ball 		
CF | a business card 		
CF | 		
CF | > 		Knight_Otu says, "We have the puzzles."
		MoyTW says, "Ok, let's go, I guess."
DavidW says (to ClubFloyd), "out" 		
CF ] Ash Street 		
CF | > 		
CF | > OUT 		
CF | 		
CF | (first opening the windowless door) 		
CF | You reach out to the door and turn the handle. It tries hard to 		
CF | resist, and you have to wrench harder and harder, until it gives up 		
CF | and the lock disengages with a click. 		
CF | 		
CF | The door opens. 		
CF | 		
CF | Ash Street 		
CF | At the end of Ash Street is a tall gray house with peeling paint and 		
CF | dark windows. A rickety fence surrounds the garden; the gate is 		
CF | unlocked, and it creaks softly when a breeze passes. 		
CF | 		
CF | The front door is open. 		
CF | 		
CF | EXITS: EAST INSIDE 		
CF | 		
CF | Mrs. Idlewyld looks deeply disturbed when she sees you emerging from 		
CF | the house, but she regains her composure quickly. 		
CF | 		
CF | > 		MoyTW asks, "Talk to Idlewyld?"
DavidW says (to ClubFloyd), "talk to mrs" 		
CF ] Ash Street 		
CF | > 		
CF | > TALK TO MRS 		
CF | 		
CF | "Thanks again, dear girl," Mrs. Idlewyld says. "I hope things turn out 		
CF | well for you." And then she turns her attention elsewhere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Water's Edge 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Water Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Outside the Sheriff's Station 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Outside the Sheriff's Station 		
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's 		
CF | squad car is parked outside. 		
CF | 		
CF | EXITS: NORTH EAST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Sheriff's Station 		
CF | A portrait of the President smiles at you welcomingly from across the 		
CF | lobby, above a carefully organized bulletin board. It doesn't feel 		
CF | like you're standing in the nerve center of Opasassa law enforcement; 		
CF | most rooms back at the high school are more intimidating than this. 		
CF | There's even wall-to-wall carpeting in here. 		
CF | 		
CF | EXITS: OUTSIDE 		
CF | 		
CF | Sheriff Dillard is sitting uneasily in his easy chair, twiddling his 		
CF | thumbs in minor agitation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give puzzles to sheriff" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > GIVE PUZZLES TO SHERIFF 		
CF | 		
CF | "Hey Sheriff! Look what I found!" 		
CF | 		
CF | A big goofy grin spreads over Dillard's face as you toss him the book. 		
CF | He flips through it; finding the puzzles all unfilled, he slaps it 		
CF | against his thigh. "Becca Drapkin, I can't thank you enough! This is 		
CF | just what I needed to get through the week. I gotta pay you back. Hold 		
CF | on." 		
CF | 		
CF | He dashes out of the lobby toward the back of the station. Soon he 		
CF | returns with a plastic crate, brimming with hats, shoes, and various 		
CF | oddments. 		
CF | 		
CF | "Now, don't tell anyone I did this. But I'm gonna let you take one 		
CF | thing���Just one thing���out of the Lost and Found." 		
CF | 		
CF | "I didn't know the town had a Lost and Found." 		
CF | 		
CF | "Well, we could probably do a better job of publicizing it. See 		
CF | anything you like?" 		
CF | 		
CF | You lift a fairly cute scarf and reveal a familiar face: Hunky, 		
CF | Lindsay's favorite stuffed animal. He looks like he's been through a 		
CF | lot. 		
CF | 		
CF | "That little guy turned up after the big storm last week. I thought I 		
CF | oughta try to clean him up some, but..." Dillard grimaces. "I didn't 		
CF | know what there was I could do." 		
CF | 		
CF | It looks like there's very little anyone could do: Besides being 		
CF | filthy, Hunky's monkey arms and monkey legs are hanging on by a few 		
CF | threads, and he's missing his left eye. "He belongs to my sister," you 		
CF | mutter, wondering how you'll break it to her. 		
CF | 		
CF | "Heck! Well, if you're actually picking him up from the Lost and 		
CF | Found, he doesn't count. You better pick out something else to be your 		
CF | reward." 		
CF | 		
CF | So you take the scarf, and Dillard returns the crate to the back of 		
CF | the station. Then he takes a seat and digs into some crosswords. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a cute scarf 		
CF | Hunky the Monkey 		
CF | a janitor's key 		
CF | an airboat key 		
CF | Calvin 		
CF | a crowbar 		
CF | an amulet (being worn) 		
CF | a star ball 		
CF | a business card 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scarf" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > X SCARF 		
CF | 		
CF | It's green with pale blue polka dots. It's nothing special, but you 		
CF | didn't have to pay for it. 		
CF | 		
CF | Well, actually, you had to do quite a lot of work to get it. 		
CF | 		
CF | > 		Knight_Otu says, "Well, well, well."
DavidW says (to ClubFloyd), "x hunky" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > X HUNKY 		
CF | 		
CF | Lindsay's favorite toy looks like he's gone through a meat grinder. 		
CF | You can believe he was outside during a storm, but that doesn't 		
CF | explain his limbs being almost torn off, or his missing eye. Maybe a 		
CF | neighborhood dog thought he was a chew toy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear scarf" 		
CF ] Sheriff's Station 		
CF | > 		
CF | > WEAR SCARF 		
CF | 		
CF | You tie the scarf over your hair. There's no mirror around to check, 		
CF | but it probably looks great. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Outside the Sheriff's Station 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Outside the Sheriff's Station 		
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's 		
CF | squad car is parked outside. 		
CF | 		
CF | EXITS: NORTH EAST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside the Sheriff's Station 		
CF | > 		
CF | > S 		
CF | 		
CF | Can't go that way! 		
CF | 		
CF | AVAILABLE EXITS: NORTH EAST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Water Tower 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Water Tower 		
CF | > 		
CF | > D 		
CF | 		
CF | Can't go that way! 		
CF | 		
CF | AVAILABLE EXITS: NORTH SOUTH EAST WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Water's Edge 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Buchanan High School 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Buchanan High School 		
CF | School is out for the day, but the doors remain open for various 		
CF | after-school activities. On the other end of the yard is a sign that 		
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. 		
CF | 		
CF | Your house is just a short walk to the east. 		
CF | 		
CF | EXITS: NORTH EAST WEST INSIDE 		
CF | 		
CF | Zoe is sitting on a bench near the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Becca's House 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Becca's House 		
CF | A stucco wall hems in the wilderness of trees and other plant life 		
CF | that surrounds the Drapkin residence. 		
CF | 		
CF | EXITS: WEST INSIDE 		
CF | 		
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled 		
CF | under her arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give monkey to lindsay" 		
CF ] Becca's House 		
CF | > 		
CF | > GIVE MONKEY TO LINDSAY 		
CF | 		
CF | "So, Lindsay," you begin, "Hunky the Monkey had a little adventure, 		
CF | and he, um. Well, he might not look quite the way you remember him. 		
CF | Because, it was kind of a rough adventure." 		
CF | 		
CF | Lindsay goggles at you. 		
CF | 		
CF | "Just, try to keep an open mind, okay?" You take a deep breath and 		
CF | reveal Hunky's ragged form. 		
CF | 		
CF | Lindsay screams in horror. Before you know what's happening, the 		
CF | screaming turns to bawling. She's thrown her shoebox in the air��� 		
CF | 		
CF | ���The beetle spreads its awful wings and flies away, into the 		
CF | darkening 		
CF | sky. You are doomed. And you made your sister cry. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Becca's House 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Becca's House 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		MoyTW says, "Huh. Ok. We gotta fix the monkey."
		Knight_Otu says, "So we do."
		DavidW asks, "Back to Eric?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "w" 		
CF ] Buchanan High School 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Buchanan High School 		
CF | School is out for the day, but the doors remain open for various 		
CF | after-school activities. On the other end of the yard is a sign that 		
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. 		
CF | 		
CF | Your house is just a short walk to the east. 		
CF | 		
CF | EXITS: NORTH EAST WEST INSIDE 		
CF | 		
CF | Zoe is sitting on a bench near the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Water's Edge 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ash Street 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Ash Street 		
CF | At the end of Ash Street is a tall gray house with peeling paint and 		
CF | dark windows. A rickety fence surrounds the garden; the gate is 		
CF | unlocked, and it creaks softly when a breeze passes. 		
CF | 		
CF | The front door is open. 		
CF | 		
CF | EXITS: EAST INSIDE 		
CF | 		
CF | Mrs. Idlewyld does her best to ignore you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Room 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Room 		
CF | This should be a living room, but it's not quite right. 		
CF | 		
CF | The fireplace is boarded up. The painting that should be hanging over 		
CF | the mantel is lying flat on the floor. The couch and chairs aren't 		
CF | arranged to point at each other, or at a TV or anything���They're lined 		
CF | up in some sort of curling procession. A bookcase is turned at an odd 		
CF | angle, blocking out most of the front windows. 		
CF | 		
CF | Everything in the room has been placed far away from the front door. 		
CF | 		
CF | EXITS: UP DOWN OUTSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Basement 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Basement 		
CF | Dust flies up wherever you move���dust that hasn't been disturbed for a 		
CF | long time. 		
CF | 		
CF | Soft light trickles in from clouded windows near the ceiling. All 		
CF | around you are white shapes: Sheets draped over unfamiliar forms. 		
CF | 		
CF | EXITS: EAST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Tunnel 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Tunnel 		
CF | The pipes end here. Another heavy door is built into the west wall. 		
CF | 		
CF | EXITS: SOUTH WEST 		
CF | 		
CF | Eric is here, waiting for you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to eric" 		
CF ] Tunnel 		
CF | > 		
CF | > TALK TO ERIC 		
CF | 		
CF | "Eric," you say. "When did you..." 		
CF | 		
CF | He looks back at you solemnly, and you decide not to ask. 		
CF | 		
CF | > 		DavidW says, "I guess check the rest of the tunnels? Or ... oh. Hazel's cabinet of de-aging."
		Knight_Otu exclaims, "Oh, yes!"
		DavidW says, "The cabinet will fix Hunky up."
		MoyTW says, "Yeah, hopefully."
DavidW says (to ClubFloyd), "w" 		
CF ] Basement 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Basement 		
CF | Dust flies up wherever you move���dust that hasn't been disturbed for a 		
CF | long time. 		
CF | 		
CF | Soft light trickles in from clouded windows near the ceiling. All 		
CF | around you are white shapes: Sheets draped over unfamiliar forms. 		
CF | 		
CF | EXITS: EAST UP 		
CF | 		
CF | > 		Knight_Otu says, "I forgot about that."
DavidW says (to ClubFloyd), "u" 		
CF ] Room 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Room 		
CF | This should be a living room, but it's not quite right. 		
CF | 		
CF | The fireplace is boarded up. The painting that should be hanging over 		
CF | the mantel is lying flat on the floor. The couch and chairs aren't 		
CF | arranged to point at each other, or at a TV or anything���They're lined 		
CF | up in some sort of curling procession. A bookcase is turned at an odd 		
CF | angle, blocking out most of the front windows. 		
CF | 		
CF | Everything in the room has been placed far away from the front door. 		
CF | 		
CF | EXITS: UP DOWN OUTSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Ash Street 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Ash Street 		
CF | At the end of Ash Street is a tall gray house with peeling paint and 		
CF | dark windows. A rickety fence surrounds the garden; the gate is 		
CF | unlocked, and it creaks softly when a breeze passes. 		
CF | 		
CF | The front door is open. 		
CF | 		
CF | EXITS: EAST INSIDE 		
CF | 		
CF | Mrs. Idlewyld does her best to ignore you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Water's Edge 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Water's Edge 		
CF | Eddie Lee's dad's airboat rental business is situated here at the edge 		
CF | of the Opasassa Swamp. A gravel path connects the buildings to the 		
CF | dock. 		
CF | 		
CF | The front door is guarded by a motionless plaster alligator. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | An airboat is floating at the dock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Water Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Water Tower 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Outside the Sheriff's Station 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Outside the Sheriff's Station 		
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's 		
CF | squad car is parked outside. 		
CF | 		
CF | EXITS: NORTH EAST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Weeping Willow 		
CF | The neon sign is dark; the Weeping Willow is closed for the day. 		
CF | 		
CF | Its namesake rustles slightly in the wind. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH 		
CF | 		
CF | Kyle leans over his Gremlin, attending to the last few details. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Outside the Thrift Store 		
CF | A mannequin in a threadbare dress slouches with calculated disdain in 		
CF | a yellowed window. The front door is propped open with a brick. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | > 		MoyTW asks, "Can we put the amulet in first?"
		DavidW asks, "Why?"
		MoyTW says, "To see if it does something funny."
DavidW says (to ClubFloyd), "in" 		
CF ] Thrift Store 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | Thrift Store 		
CF | From outside, the window made everything in here look yellow. Inside, 		
CF | the fluorescent lights cast everything in a cadaverous 		
CF | blue-white. 		
CF | 		
CF | Long shelves are filled to capacity with junk. A dented cabinet is 		
CF | displayed near the counter. 		
CF | 		
CF | EXITS: OUTSIDE 		
CF | 		
CF | Behind the counter sits Hazel, loudly chewing a huge wad of gum. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf6" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Thrift Store 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push amulet in cabinet" 		
CF ] Thrift Store 		
CF | > 		
CF | > PUSH AMULET IN CABINET 		
CF | 		
CF | I only understood you as far as wanting to push the amulet inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put amulet in cabinet" 		
CF ] Thrift Store 		
CF | > 		
CF | > PUT AMULET IN CABINET 		
CF | 		
CF | You open the cabinet and place the amulet inside. Then you close the 		
CF | door. 		
CF | 		
CF | You look at Hazel. "Whenever you're ready," she says. 		
CF | 		
CF | You open the door and pull out the amulet, looking just like it did 		
CF | before. 		
CF | 		
CF | "Well," Hazel says, frowning slightly, "I guess that's what the amulet 		
CF | looked like three weeks ago." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Thrift Store 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Thrift Store 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put monkey in cabinet" 		
CF ] Thrift Store 		
CF | > 		
CF | > PUT MONKEY IN CABINET 		
CF | 		
CF | You open the cabinet and place Hunky the Monkey inside. 		
CF | 		
CF | Hazel peers around the cabinet door. "Yikes," she says. "You'd better 		
CF | hope all that damage was done in the last three weeks." 		
CF | 		
CF | You close the door. 		
CF | 		
CF | You open the door. 		
CF | 		
CF | Inside is Hunky the Monkey, looking as fuzzy and peppy as the day he 		
CF | was born. He even has both eyes. 		
CF | 		
CF | "What'd I tell you?" Hazel says, more proud of herself than she is 		
CF | happy for your success. 		
CF | 		
CF | You pick up Hunky and give him a little hug. Hazel closes the cabinet 		
CF | door for you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hunky" 		
CF ] Thrift Store 		
CF | > 		
CF | > X HUNKY 		
CF | 		
CF | Hunky the Monkey is back to his old self! He has a big goofy smile on 		
CF | his face���He doesn't know how grateful he should be. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Outside the Thrift Store 		
CF | A mannequin in a threadbare dress slouches with calculated disdain in 		
CF | a yellowed window. The front door is propped open with a brick. 		
CF | 		
CF | EXITS: SOUTH INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride bike" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > RIDE BIKE 		
CF | 		
CF | You mount the bicycle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Outside the Thrift Store 		
CF | > 		
CF | > E 		
CF | 		
CF | Can't go that way! 		
CF | 		
CF | AVAILABLE EXITS: SOUTH INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Weeping Willow 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Weeping Willow (on the bicycle) 		
CF | The neon sign is dark; the Weeping Willow is closed for the day. 		
CF | 		
CF | Its namesake rustles slightly in the wind. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH 		
CF | 		
CF | Kyle leans over his Gremlin, attending to the last few details. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Radio Station 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Radio Station (on the bicycle) 		
CF | Vines are creeping up the walls of the squat little KSAS building, 		
CF | almost reaching the boarded-up windows. The radio tower stretches 		
CF | overhead, its lower bars covered in rust. 		
CF | 		
CF | EXITS: NORTH SOUTH EAST WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Water Tower 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Water Tower (on the bicycle) 		
CF | At the center of Opasassa is its water tower, a massive white bulb 		
CF | supported by a web of steel beams. Giant letters are printed on the 		
CF | side: From as far away as Glenburn, you can see them spell out 		
CF | "OPASASSA." From right underneath, though, they barely look like 		
CF | letters. 		
CF | 		
CF | A narrow ladder is well-hidden among the bars. 		
CF | 		
CF | EXITS: NORTH EAST SOUTH WEST UP 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Azalea Street 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Azalea Street (on the bicycle) 		
CF | Azalea Street turns ninety degrees at the top of what passes for a 		
CF | hill in central Florida. The house on the outside of the curve has a 		
CF | sign posted outside: It's also the studio of Professor Rubach, the 		
CF | piano teacher. 		
CF | 		
CF | EXITS: SOUTH WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Azalea Street 		
CF | > 		
CF | > E 		
CF | 		
CF | Can't go that way! 		
CF | 		
CF | AVAILABLE EXITS: SOUTH WEST INSIDE 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Buchanan High School 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Buchanan High School (on the bicycle) 		
CF | School is out for the day, but the doors remain open for various 		
CF | after-school activities. On the other end of the yard is a sign that 		
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. 		
CF | 		
CF | Your house is just a short walk to the east. 		
CF | 		
CF | EXITS: NORTH EAST WEST INSIDE 		
CF | 		
CF | Zoe is sitting on a bench near the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Becca's House 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Becca's House (on the bicycle) 		
CF | A stucco wall hems in the wilderness of trees and other plant life 		
CF | that surrounds the Drapkin residence. 		
CF | 		
CF | EXITS: WEST INSIDE 		
CF | 		
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled 		
CF | under her arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dismount" 		
CF ] Becca's House 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount the bicycle. 		
CF | 		
CF | Becca's House 		
CF | A stucco wall hems in the wilderness of trees and other plant life 		
CF | that surrounds the Drapkin residence. 		
CF | 		
CF | EXITS: WEST INSIDE 		
CF | 		
CF | Your trusty bicycle is parked here. 		
CF | 		
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled 		
CF | under her arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give monkey to lindsay" 		
CF ] Becca's House 		
CF | > 		
CF | > GIVE MONKEY TO LINDSAY 		
CF | 		
CF | "Hey, Lindsay. I've got someone here who wants to see you." 		
CF | 		
CF | Lindsay's eyes widen as Hunky the Monkey dances his way out from 		
CF | behind your back. She squeals in joy and reaches out toward her old 		
CF | friend. You pull him away. 		
CF | 		
CF | "Hold on. How about you let me take care of your cool bug, and then 		
CF | you can play with Hunky." 		
CF | 		
CF | Lindsay nods enthusiastically, pushing the shoebox into your chest so 		
CF | she can grab Hunky with both hands. The two of them rapidly become 		
CF | reacquainted, and soon your sister has more or less forgotten that you 		
CF | exist. 		
CF | 		
CF | You open the box. 		
CF | 		
CF | You lift the beetle between two fingers, expecting it to struggle. But 		
CF | it doesn't. It has resigned itself to the unthinkable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat beetle" 		
CF | > 		
CF | > EAT BEETLE 		
CF | 		
CF | You raise the insect to your lips. Your throat constricts, and a 		
CF | tortured, desperate gagging noise comes out. 		
CF | 		
CF | Lindsay looks up from Hunky the Monkey. For a moment, she can't 		
CF | understand what she's seeing. 		
CF | 		
CF | You put the beetle in your mouth. You try to ignore its taste and its 		
CF | texture, and you fail. 		
CF | 		
CF | You swallow the creature as fast as you can���but it struggles, and 		
CF | wriggles, for what seems like an eternity. 		
CF | 		
CF | Lindsay utters an animal scream of absolute delight. 		
CF | 		
CF | (Press any key to continue.) 		
DavidW pushes the green 'space' button. 		
CF ] Becca's House 		
CF | (Press any key to continue.)+ + + 		
CF | 		
CF | "And all the scales are gone!" 		
CF | 		
CF | He nods. "And Muriel has not shown her face?" 		
CF | 		
CF | "Well, I haven't gone up to her cabin to check..." 		
CF | 		
CF | "A wise approach. When she does return, I'm sure I'll hear of it." He 		
CF | turns to the window and looks down over the swamp. Wind whistles 		
CF | through the trees. 		
CF | 		
CF | "The amulet I gave you carries a great responsibility," he says. "My 		
CF | duty, to protect this land from harm. From things that humankind 		
CF | should remain blissfully unaware of. You shouldn't be expected to face 		
CF | such things." 		
CF | 		
CF | He turns to face you, as if to illustrate his point. But you're used 		
CF | to him by now. 		
CF | 		
CF | "Give me back the amulet," he says. "You can forget all the strange 		
CF | things you've seen, and enjoy a normal life." 		
CF | 		
CF | You turn the amulet over in your hand. "The thing is, I don't want a 		
CF | normal life. And you helped me; I wanna help you. So, I think I'll 		
CF | hold onto this���If that's okay with you?" 		
CF | 		
CF | "If you wish." He looks back at the window, thinking you won't notice 		
CF | his smile. 		
CF | 		
CF | "It's getting dark. You should head back home, Becca." 		
CF | 		
CF | "Sounds good. See you later, Mister C." 		
CF | 		
CF | And you make your way down the stairs, leaving Crocodracula alone in 		
CF | his castle. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		MoyTW says, "Sweet."
		MoyTW says, "Top-tier game."
		DavidW says, "neat"
		Knight_Otu exclaims, "We did it!"
		DavidW says, "yay!"
		DavidW says, "Thanks for keeping track of all the number stuff."
		Knight_Otu says, "Shame we traumatized our sister though."
		MoyTW says, "I think she actually loved seeing us swallow the beetle."
		DavidW says, "yeah."
		Knight_Otu says, "Hm... maybe."
		DavidW says, "Some unanswered questions, of course, but that's why there's sequels."
		Knight_Otu asks, "Sequels, or "sequels"?"
		DavidW says, "I dunno"
		DavidW says, "I am very glad we played that one. Very satisfying."
		Knight_Otu says, "Yeah."
		MoyTW says, "Yeah, that was a good game."
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
DavidW says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		DavidW says, "Thanks everyone."
		Knight_Otu exclaims, "Thanks for driving! Good night, and stay safe, everyone!"
		
*** EPILOGUE *** 		
		DavidW says, "I found more stuff in last week's Crocodracula game."
		MoyTW asks, "Oh?"
		Jacqueline asks, "Oh??"
		Knight_Otu says, "But he's been sworn to secrecy, apparently."
		Jacqueline says, "I relieve him of his vow."
		DavidW says, "There's boldface words in the game text that is used for another optional puzzle."
		DavidW says, "The deeper secret I have agreed not to reveal at all."
		Jacqueline says, "stop"
		Jacqueline narrows her eyes.
		MoyTW says, "...huh."
		Knight_Otu says, "I had noticed those, but I thought they were just emphasis."
		DavidW says (to Knight), "nope. Not for emphasis."
		Jacqueline says, "Because of course they weren't."
		DavidW says, "I tweeted a one-character hint about the deeper secret but we all agreed it was too big a hint, so I deleted the tweet."
		Jacqueline says, "huh"
		DavidW says, "Sorry about that."



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ClubFloyd Transcript:
Intro to A Fool's Rescue by Ralfe Rich
As played on ifMUD on August 9, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Intro to A Fool's Rescue written by Ralfe Rich. The intro to A Fool's Rescue was released as part of the 2020 IntroComp, where it received an Honorable Mention. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

Jacqueline says (to ClubFloyd), "load ic20foolsrescue" 		
CF | >Are you sure you want to quit? Welcome to the Cheap Glk 		
CF | Implementation, library version 0.9.0. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Intro to A Fool's Rescue 		
CF | by Ralfe Rich 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | An Interactive Folly 		
CF | 		
CF | More Info: M 		
CF | Start the story - from the beginning : (SPACE) 		
CF | - from a saved position : R 		
CF | Quit : Q 		Jacqueline says, "I'm going to step back now! Someone else drive, please."
DavidW pushes the green 'space' button. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | You've always loved mornings. Not because of the vitamin D or the 		
CF | beauty of the rising sun, but because it's, like, the best time to 		
CF | sleep. During the night, you always take upwards of an hour before you 		
CF | can fall asleep. During the morningafter extending the alarm by 		
CF | 10-minutesit's back to weird, nonsensical dreams for you. It's 		
CF | practically become your routine at this point. And this morning is no 		
CF | different. 		
CF | 		
CF | Your phone goes off with an annoying *BEEP* * BEEP* *BEEP*. 		
CF | 		
CF | You sit up from your bed. Even though you made a point of loving 		
CF | mornings, no sane human being could possibly love waking up. Right? 		
DavidW pushes the green 'space' button. 		
CF | 		
CF | 		
CF | Bedroom 		
CF | You've just woken up from a weird dream about green cows and white 		
CF | trees. That dream was really something. You remember it quite fondly. 		
CF | So, you're very much eager to see how the war for democracy ends. 		
CF | 		
CF | Your bedroom's still dark; your blinds are closed, so it's a given. 		
CF | Even if it's dark, you still see some of the outline of your stuff. 		
CF | Like your desk, dresser, and the mirror. None of those matter though: 		
CF | aside from the annoying piece of garbage at your bedside. 		
CF | 		
CF | Your phone is at your side: emitting the devil's music. 		
CF | 		
CF | ------------------Please press enter------------------ 		
CF | 		
DavidW presses the yellow enter button. 		
DavidW presses the yellow enter button. 		
DavidW pushes the green 'space' button. 		
CF | >Before you can do anything, the door suddenly slams openas if someone 		
CF | kicked it open like a wanna-be-badass. Then, a person enters your room, 		
CF | frantically crying, "LIAM! WE HAVE A PROBLEM!" 		
CF | 		
CF | The person stops by the foot of your bed. You squint, but can't make 		
CF | out the idiot storming your room. 		
CF | 		
CF | "The hell!? Why the hell is it so dark!?" The intruder marches down to 		
CF | your blinds and grabs hold. 		
CF | 		
CF | 1) Wait! Don't 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Wait! Don't] 		
CF | 		
CF | "Wait! Don-," You try to scream, but their hands are too fast. The man 		
CF | cracks open your curtains: letting in the fresh, morning light. 		
CF | 		
CF | "AHHHHHHH it burns!!!" You hiss, covering your face with your blanket 		
CF | like Dracula. "Hey! Get up!" The guy yells and grabs your arms, prying 		
CF | you away from your comfy bed. He holds you by the window, the sun's 		
CF | rays hitting your face. 		
CF | 		
CF | "Liam! Wake up!" He says while slapping you awake. Your eyes slowly 		
CF | adjust to the newfound light andafter a few moments you're able to 		
CF | open your eyes. 		
CF | 		
CF | You can now see the face of the man who ruined your perfect morning 		
CF | routine. 		
CF | 		
CF | 1) Oh no 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Oh no] 		
CF | 		
CF | "Oh no," You wish you were still asleep. Maybe this is a dream. Heck, a 		
CF | nightmare would be more accurate. On second thought, a nightmare would 		
CF | be better than this. 		
CF | 		
CF | You close your eyes, say a little prayer, then open them, but it wasn't 		
CF | a dream or a nightmareit was hima guy anyone wouldn't want to see in 		
CF | the morning. In fact: no one would probably want to see him at noon or 		
CF | midnight. 		
CF | 		
CF | Toby Klimas. A self-proclaimed, "Pilgrim of justice" or whatever he 		
CF | called himself. Your sort-of friend, or partner as he might call you. 		
CF | 		
CF | "Huh? Why aren't you speaking?" Toby asked, still grabbing you. 		
CF | 		
CF | Then, out of nowhere, his mouth begins to curl into a grin. "Are you 		
CF | giving me an introduction?" 		
CF | 		
CF | 1) What do you want? 		
CF | 2) What are talking about? 		
CF | 3) Actually, yes. 		
CF | 		DavidW asks, "How should we answer him?"
		MoyTW asks, "2?"
DavidW says (to ClubFloyd), "2" 		
CF | >[What are talking about?] 		
CF | 		
CF | "What are you even talking about?" You don't have a clue what he's 		
CF | going on about, which is usually the default if being perfectly honest. 		
CF | 		
CF | "Are you sure?" Toby persisted, now showing his pearly whites. 		
CF | 		
CF | 1) No! 		
CF | 2) Actually, yes. 		
CF | 		DavidW asks, "2?"
		Jacqueline says, "sure"
		MoyTW asks, "Sure let's do the tutorial?"
		DavidW says, "2"
		Knight_Otu says, "I guess? Toby kind of lost me."
DavidW says (to ClubFloyd), "2" 		
CF | >[Actually, yes.] 		
CF | 		
CF | Actually, yes," You confess. 		
CF | 		
CF | Toby gives you an ear-to-ear grin, "Really!? What have you told them so 		
CF | far?" He grabs your shirt and brings your face closer to his. 		
CF | 		
CF | "Have you told them about my heroic conquest on the blue-lake legend or 		
CF | maybe the secret of veggie-town?" His eyes are gleaming with 		
CF | excitement. 		
CF | 		
CF | 1) That people would rather wake up to Freddy Krueger than to you. 		
CF | 		Jacqueline says, "Oh man."
		Knight_Otu says, "Oh."
DavidW says (to ClubFloyd), "1" 		
CF | >[That people would rather wake up to Freddy Krueger than to you.] 		
CF | 		
CF | "That people would rather wake up to Freddy Krueger than to you." You 		
CF | say with a straight face. Toby looks at you for a moment, as if he's 		
CF | processing what you just said, like how the internet buffers a video. 		
CF | You can almost see the spinning wheel across his face. 		
CF | 		
CF | Toby then bursts into laughter, "HAHAHAHA! Good one Liam," He let go of 		
CF | you and starts clapping, "Good one! HAHAHA, no one can match your wit, 		
CF | Liam," He began to slap his knee. 		
CF | 		
CF | He's overdoing it, you thought. Usually, when you're able to one-up 		
CF | him, Toby goes into full "Defensive, Aggressive, 		
CF | Surprisingly-excessive," bouts of crocodile laughs. "Did you came up 		
CF | with that on the spot or did some hack wannabe-author write that crap 		
CF | for you?" Toby's going into phase 2Passive-aggressive-mostly 		
CF | aggressive comebacks. 		
CF | 		
CF | 1) Finejust tell me why you're here. 		
CF | 		Jacqueline says, "I'm not sure I've seen another game do this. Kinda fun, but also I'm kind of grinning and rolling my eyes in a 'really?' sort of way. But..."
DavidW says (to ClubFloyd), "1" 		
CF | >[Finejust tell me why you're here.] 		
CF | 		
CF | You let out a defeated sigh. "Finejust tell me why you're here." You 		
CF | say, after giving up on trying to win against his stubbornalmost 		
CF | inhumanpersistence at continuing pointless things. 		
CF | 		
CF | "Right, right," Toby said, clearing his throat. "It's probably best to 		
CF | get straight to the point!" He thrusts a finger at you. "Liam! I 		
CF | request your assistance!" 		
CF | 		
CF | 1) Did you lose your keys again? 		
CF | 2) Did the cat get out again? 		
CF | 		DavidW says, "keys or cat"
		Knight_Otu says, "1. I want the cat to be safe."
DavidW says (to ClubFloyd), "1" 		
CF | >[Did you lose your keys again?] 		
CF | 		
CF | "Did you lose your keys again?" You ask. 		
CF | 		
CF | "Hey! Why are you going back there!" Toby objects. "Well, it was the 		
CF | last problem you roped me in. When was it? Last month?" You try to 		
CF | remember. It was quite the issue he dragged you in. You could still 		
CF | feel the rope burns. "No, no, no! I made sure to double secure those 		
CF | suckers up!" He nods his head: imagining himself patting his own back 		
CF | rather actually than doing it. 		
CF | 		
CF | That's what you can tellat least. Toby scratches his head, "It's more 		
CF | pressing than anything I've ever done before!" He said, glaring at you. 		
CF | 		
CF | 1) Then what is it, Toby? 		
CF | 		MoyTW asks, "Keys?"
DavidW says (to ClubFloyd), "1" 		
CF | >[Then what is it, Toby?] 		
CF | 		
CF | "Then what is it, Toby?" You ask, mumbling to yourself why he took so 		
CF | long to get to the point. Toby suddenly points his finger at you again. 		
CF | 		
CF | "Stop calling me by that name!" He demands. "Call me by my 		
CF | business-name: Drake Dexter." Oh rightnow you remember. Toby despises 		
CF | his name for some reason; he chose to go by an alias to do whatever. An 		
CF | unholy combination of two of his favorite shows: a bloody crime show, 		
CF | and a Disney sitcom. You've only watched the first 4 seasons of the 		
CF | former, which has become mandatory at this point. 		
CF | 		
CF | "It's a name for professional purposes, dammit!" Toby says, clenching 		
CF | his fist. 		
CF | 		
CF | 1) Okay, Drake, what the hell happened? 		
CF | 		Jacqueline says, "I'm wondering if those missing spaces are a hyphen that's not printing."
		Jacqueline says, "Specifically, an em-dash."
		DavidW says, "probably"
DavidW says (to ClubFloyd), "1" 		
CF | >[Okay, Drake, what the hell happened?] 		
CF | 		
CF | "Okay, Drake, what the hell happened?" 		
CF | 		
CF | Toby turns away from you, and faces your window. He mumbles 		
CF | incoherently to himself, leaving you only with a guy who looks like 		
CF | he's talking to a glass pane. From what you could pick up: you can hear 		
CF | the words: justice; law; eggs; milk; bacon; cereal; bre- wait a second. 		
CF | 		
CF | He suddenly spins around and looks you straight in the eyes and says, 		
CF | "To summarize, they took Billy hostage." And with that: Toby bolts for 		
CF | the door. 		
CF | 		
CF | 1) Hey! Who's THEY? 		
CF | 		Knight_Otu says, "They are."
DavidW says (to ClubFloyd), "1" 		
CF | >[Hey! Who's THEY?] 		
CF | 		
CF | "Hey! Who's THEY?" You want to know before he makes it out of your 		
CF | room. But he is already gone by that point. Then, his head pops-out the 		
CF | side of the door and utters for no more than a split second. 		
CF | 		
CF | "I'll explain everything later. Just meet me outside at your driveway." 		
CF | And off he goes, leaving you in your bedroomalone. You breathe out a 		
CF | heavy sigh, "Might as well get this over with." You say, as you change 		
CF | out of your pajamas. While putting on your regular clothes, one thought 		
CF | keeps probing your mind. 		
CF | 		
CF | What am I getting myself into this time? 		
CF | 		
CF | Intro to A Fool's Rescue 		
CF | An Interactive Folly by Ralfe Rich 		
CF | Release 1 / Serial number 200730 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | 		
CF | Bedroom 		
CF | Having finished changing, you do some mild stretches to get your body 		
CF | in order. 		
CF | 		
CF | The room's lit by the window, from having the The curtains forcibly 		
CF | opened. The light reveals nothing new. No matter the lighting, 		
CF | nothing's changing the wall's ugly shades of green. Your desk still 		
CF | pushed into the corner, your laptop and a chair with itcompleting the 		
CF | holy trinity of your life. The The dresser is at the other corner, by 		
CF | its lonesome. Well, the door heading northtowards the hallwayis near 		
CF | it, at least. A large full-body The mirrorto your rightis here 		
CF | because it'll be a sad room if it didn't have a mirror. 		
CF | 		
CF | [Type ABOUT for first-time players] 		
CF | 		DavidW says, "oh my, we have a The dresser"
		MoyTW asks, "...are all items The X? That a parser thing that's getting weird?"
		Knight_Otu says, "Ah, the dangers of using substitutions."
		DavidW says (to MoyTW), "I've never seen this error before."
		Jacqueline asks, "It's probably just a typo, right? A double the? Like, 'The the dresser is in the Bedroom.'?"
		MoyTW says, "It happens with all the objects."
		DavidW says, "Except full-body The mirror suggests something more fundamental is going on."
		Knight_Otu says, "They're probably called The Furniture in code, and the author then typed "The [objectname]"."
		Jacqueline says, "Oh, the mirror."
		MoyTW says, "the The curtains, The The dresser, The mirror"
		Jacqueline says, "Yeah."
		Jacqueline says, "I'm seeing it now."
DavidW says (to ClubFloyd), "about" 		
CF | > 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | > Introduction to Intro to A Fool's Rescue 		
CF | Instructions for Play 		
CF | Hints 		
CF | Credits 		
CF | About the author 		Jacqueline says, "My brain just happily skipped over those."
DavidW presses the yellow enter button. 		MoyTW says, "It's amazing how well one's brain can parse obvious weirdness."
DavidW pushes the green 'space' button. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | A Fool and a Pilgrim go on a mission. 		
CF | 		
CF | This is an entry for IntroComp 2020. IntroComp is a competition where 		
CF | the entries are a portion of an upcoming game. Therefore, this game is 		
CF | only the introduction of the game A Fool's Rescue, and is not the 		
CF | complete game. With that in mind, please enjoy Intro To A Fool's 		
CF | Rescue! 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		Jacqueline says (to M), "Yeah"
DavidW pushes the green 'space' button. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | > Introduction to Intro to A Fool's Rescue 		
CF | Instructions for Play 		
CF | Hints 		
CF | Credits 		
CF | About the author 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | > Introduction to Intro to A Fool's Rescue 		
CF | Instructions for Play 		
CF | Hints 		
CF | Credits 		
CF | About the author 		
DavidW says (to ClubFloyd), "q" 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Bedroom 		
CF | The room's lit by the window, from having the The curtains forcibly 		
CF | opened. The light reveals nothing new. No matter the lighting, 		
CF | nothing's changing the wall's ugly shades of green. Your desk still 		
CF | pushed into the corner, your laptop and a chair with itcompleting the 		
CF | holy trinity of your life. The The dresser is at the other corner, by 		
CF | its lonesome. Well, the door heading northtowards the hallwayis near 		
CF | it, at least. A large full-body The mirrorto your rightis here 		
CF | because it'll be a sad room if it didn't have a mirror. 		
CF | 		
DavidW says (to ClubFloyd), "x mirror" 		
CF | >It's one of those oval-shaped mirrors. It's in wood, well, fake wood. 		
CF | Now that your mind's on mirrors, it's a fact that bedrooms are 		
CF | incomplete without mirrors. People underestimate the importance of 		
CF | mirrors in bedrooms too much. Mirrors matter dangit! 		
CF | 		
DavidW says (to ClubFloyd), "x dresser" 		
CF | >Not much of a dresser. More like a wooden chest that's filled with 		
CF | clothes then gold. 		
CF | 		
DavidW says (to ClubFloyd), "i" 		
CF | >You are carrying: 		
CF | your phone 		
CF | 		
DavidW says (to ClubFloyd), "x phone" 		
CF | >It's four generations behind, but still usable. Don't get why people 		
CF | buy newer versions every year. A too-good economy? 		
CF | 		
Knight_Otu says (to ClubFloyd), "x the" 		
CF | >You look around and shrug. 		
CF | 		
DavidW says (to ClubFloyd), "x desk" 		
CF | >A standard store-bought desk. Not as battle-damaged as your brother's, 		
CF | but still has marks and scratches. At least it has a drawer. 		
CF | 		Jacqueline says, "Fun fact: there is no mirror in my bedroom."
DavidW says (to ClubFloyd), "open drawer" 		
CF | >You open the drawer, revealing a pile of junk. 		
CF | 		
DavidW says (to ClubFloyd), "x junk" 		
CF | >God! When was this last cleaned!? A year ago? Two? Scraps of paper; 		
CF | pens; bundles of cords and even watches?? Nothing useful. 		
CF | 		
CF | Wait. There's a screwdriver here. 		
CF | 		
DavidW says (to ClubFloyd), "take screwdriver" 		
CF | >Taken. 		
CF | 		
DavidW says (to ClubFloyd), "x screwdriver" 		
CF | >It's the perfect screwdriver. It's not too big that it becomes a 		
CF | swordfight with a screw, but not too small that it's like doing screw 		
CF | surgery with a toothpick. 		
CF | 		
DavidW says (to ClubFloyd), "x laptop" 		
CF | >This model is old. Enough to warrant its retirement, but for some 		
CF | reason, you can't seem to get rid of it. And you've tried. You've been 		
CF | fixing it for a nice change of pace: unscrewing some panels, realizing 		
CF | you don't know what you're doing, and putting the panels back on. 		
CF | 		
CF | Your laptop is currently switched off. 		
CF | 		
DavidW says (to ClubFloyd), "unscrew laptop" 		
CF | >When will you learn your lesson? 		
CF | 		
DavidW says (to ClubFloyd), "turn on laptop" 		
CF | >Ok, and after turning it onBOOMit's suddenly midnight. It's an 		
CF | addiction that results in wasted days. 		
CF | 		Knight_Otu exclaims, "Never!"
DavidW says (to ClubFloyd), "undo" 		
CF | >Bedroom 		
CF | [Previous turn undone.] 		
CF | 		Jacqueline asks, "Think it really did advance time?"
DavidW says (to ClubFloyd), "x curtains" 		
CF | >Nothing fancy. They help keep out the light, especially during the 		
CF | morning. 		
CF | 		
DavidW says (to ClubFloyd), "close curtains" 		
CF | >Seems pointless nowyou having been exposed to the outside's 		
CF | eye-burning wrath. 		
CF | 		Knight_Otu says, "Better save than sorry."
		DavidW asks, "maybe?"
		Jacqueline says (to KO), "ha"
DavidW says (to ClubFloyd), "take laptop" 		
CF | >It's too bulky for you to carry. 		
CF | 		
DavidW says (to ClubFloyd), "x chair" 		
CF | >If chairs could breatheand sitting on it cuts its airflowyou'd be 		
CF | jail for chair genocide. 		
CF | 		Jacqueline says, "I relate heavily with the desire to lie in, lucid dream, and never open curtains. I've been addicted to blackout curtains since Alaska. Everyone should have them, no matter their latitude."
		DavidW says, "Poor chair, the butt of the joke again."
DavidW says (to ClubFloyd), "x bed" 		
CF | >Wanna escape the horrors of the world? Hop in! 		
CF | 		
DavidW says (to ClubFloyd), "look under bed" 		
CF | >It's the dead body of the guy that owns the house. 		Roger says, "yeah I like sleeping in photographic-darkroom-quality darkness"
		Knight_Otu says, "Hah."
DavidW says (to ClubFloyd), "x body" 		
CF | Fooled ya! 		
CF | 		DavidW asks, "So out/north?"
		MoyTW asks, "x me?"
DavidW says (to ClubFloyd), "x me" 		
CF | >As good-looking as everis what you want to say, but the truth is just 		
CF | average-looking as ever. 		
CF | 		Jacqueline says, "The thing I love--I think I love most--about the ommitted em-dashes? They help draw your brain--really draw its attention--to the intense frequency of the em-dashes--and that is another way in which I relate to this author--because I am a huge fan of em-dashes."
		Jacqueline says, "(All joking aside, I do adore em-dashes.)"
		MoyTW says, "There are way too many of them here. Anyways, let's gooooo"
		DavidW says, "I like em-dashes, but they're to be used sparingly."
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | Hallway 		
CF | You won't go out of your way to say that the hallway is small. Though, 		
CF | if you face westwhere your parents' room liesstand perfectly in the 		
CF | middle, and stretch both your arms they'll likely be able to touch both 		
CF | walls. But it doesn't bother you too much. Nothing much else, aside 		
CF | from your brother's and sister's rooms; the forbidden worlds is what 		
CF | you like to call them. 		
CF | 		
CF | Some stairs lead down to the living room. 		
CF | 		Jacqueline says, "Nah."
		olethros asks, "isn't taht en en-dash?"
		Jacqueline says, "They're like sprinkles on ice cream."
		Roger says, "my client isn't rendering them at all, so it looks just fine here"
		DavidW asks, "down?"
		Knight_Otu says, "Sure."
		Jacqueline says (to olethros), "Well, in my em-dash addiction, no: because en-dashes are imperceptible. They just look like hyphens. And what we need more of is great big ol' em-dashes."
DavidW says (to ClubFloyd), "d" 		
CF | > 		
CF | Living Room 		
CF | The living room is pretty spacious: lots of room to walk around. It 		
CF | helps that your family doesn't have too many things from the start. The 		
CF | television is up against the wall, while being crowded by various 		
CF | furniture, family-style. For what they're worth, some paintings color 		
CF | the pale walls. The kitchen is just to your west, while the dining room 		
CF | is to the east. A few feet north is the front door. 		
CF | 		
CF | The stairs lead up to the hallway. 		
CF | 		
CF | On the coffee table are dad's key and mom's key. 		
CF | 		
CF | Your mom is also heresitting on the couch. 		
CF | 		Jacqueline is possibly willing to die on Em-Dash Hill.
		olethros says, "ah, confused just because in latex -- is en-dash and --- is em-dash"
		Jacqueline exclaims, "Oh! Good to know --- thanks!"
		MoyTW asks, "x paintings?"
		Jacqueline says, "(Sorry, y'all. I'll stop now.)"
DavidW says (to ClubFloyd), "x paintings" 		
CF | >You're using the term painting quite loosely: They're actually 		
CF | pictures stuck on some plate or canvas then hung on the wall, not even 		
CF | any filters or anything. 		
CF | 		
DavidW says (to ClubFloyd), "x mom" 		
CF | >One of the two people you respect the most. She worked hard and raised 		
CF | you and your siblings with love and care; you can't thank her enough 		
CF | for it. But, she tends to overreact at things to an unrealistic degree. 		
CF | You remember one time the power went out, and your momno jokedrove to 		
CF | the electric company which was in the city! It's ridiculous, but you 		
CF | love her. 		
CF | 		
DavidW says (to ClubFloyd), "x mom's key" 		
CF | >The key to your mom's barely-used carbut why is it here though. Your 		
CF | mom doesn't use her car. 		
CF | 		
DavidW says (to ClubFloyd), "x dad's key" 		
CF | >The key to your dad's car; for why it's here, you have no clue. 		
CF | 		
DavidW says (to ClubFloyd), "x tv" 		
CF | >Even in the modern age, your family still runs a satellite for the TV. 		
CF | To add more old school charm, the TV is still wide enough to place 		
CF | decorations on top of it. 		
CF | 		
CF | It's currently on to your mom's usual programa romantic-crime drama 		
CF | that's been for running 8-years now. 		
CF | 		Knight_Otu asks, "Didn't we just hear about mom driving to the city?"
		Jacqueline asks, "Oh, from that guy?"
		DavidW says, "That was a story when the power went out."
		Jacqueline says, "I almost forgot about that guy."
		Jacqueline asks, "Remember that guy? Are we supposed to have a sense of urgency?"
		DavidW asks, "who, Tony slash Drake?"
		Jacqueline says, "Yeah"
		Jacqueline asks, "Or was that just a dream?"
		Knight_Otu asks, "And the kidnapped... Billy?"
DavidW says (to ClubFloyd), "talk to mom" 		
CF | >Morning, sweetie. 		
CF | 		
CF | 1) Morning 		
CF | 2) What episode is that 		
CF | 3) Bye, Mom 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Morning] 		
CF | 		
CF | "Morning." 		
CF | 		
CF | "You're up early." your mom says: not looking away from the TV. "Just 		
CF | had a loud alarm," you say, emphasizing the loud in the sentence. 		
CF | 		
CF | "Oh, it's Toby isn't it." She gives a light chuckle. 		
CF | 		
CF | 1) What episode is that 		
CF | 2) Bye, Mom 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[What episode is that] 		
CF | 		
CF | "What episode is that?" 		
CF | 		
CF | It's a good one, but I can't tell you." Your mom smirks, "Spoilers." 		
CF | You shake your head, "It's fine, not my thing." 		
CF | 		
CF | 1) Bye, Mom 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Bye, Mom] 		
CF | 		
CF | "Bye, Mom" 		
CF | 		
CF | "Bye, sweetie." 		
CF | 		
CF | Living Room 		
CF | The living room is pretty spacious: lots of room to walk around. It 		
CF | helps that your family doesn't have too many things from the start. The 		
CF | television is up against the wall, while being crowded by various 		
CF | furniture, family-style. For what they're worth, some paintings color 		
CF | the pale walls. The kitchen is just to your west, while the dining room 		
CF | is to the east. A few feet north is the front door. 		
CF | 		
CF | The stairs lead up to the hallway. 		
CF | 		
CF | On the coffee table are dad's key and mom's key. 		
CF | 		
CF | Your mom is also heresitting on the couch. 		
CF | 		Knight_Otu says, "Hm."
		DavidW asks, "Should we take the keys? Visit the kitchen?"
		DavidW asks, "Or dining room?"
		Knight_Otu asks, "Are we even old enough to drive?"
		DavidW says, "I have no idea."
		Knight_Otu says, "Kitchen I'd say."
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | Kitchen 		
CF | While, technically, not a separate room, it's very much a place with 		
CF | purpose. The kitchen looks and feels small, but quite efficient in its 		
CF | tightness. The triplets in cooking: the counter with cupboards above 		
CF | and below; the sink; a stove greets whoever enters. Opposite them; the 		
CF | fridge, all by itself, in the corner. 		
CF | 		Jacqueline says, "Let's not be held back by a society who tells us we're too young."
		DavidW asks, "Mind if I just ransack the kitchen?"
		DavidW says, "Might be a ham sandwich or two."
		Jacqueline says, "Go for it."
		Knight_Otu asks, "Fine, then - do we have any driving training?"
DavidW says (to ClubFloyd), "x fridge" 		
CF | >All the fridges you've seen are white. Are there any other colored 		
CF | fridges? 		
CF | 		
DavidW says (to ClubFloyd), "open it" 		
CF | >The inside of it is like a jigsaw or an intense game of Tetris, with 		
CF | all the containers inside. Better to not open it, since you aren't good 		
CF | at Tetris. 		
CF | 		
DavidW says (to ClubFloyd), "x cupboards" 		
CF | >It's the wooden kind. 		
CF | 		
DavidW says (to ClubFloyd), "open cupboards" 		
CF | >You aren't hungry at the moment. 		
CF | 		
DavidW says (to ClubFloyd), "x counter" 		
CF | >The counter's only busy three times a daylooks like you missed its 		
CF | morning shift. 		
CF | 		
DavidW says (to ClubFloyd), "x sink" 		
CF | >Your mom always wants the sink to be free from those white smudges. So 		
CF | you've been tasked with cleaning after every use. 		
CF | 		Jacqueline asks, "Ha! Did you all see that video on twitter about the livestream fridge?"
		DavidW says, "no"
DavidW says (to ClubFloyd), "x stove" 		
CF | >Unlike most families, yours doesn't have the stove-oven combo. It's 		
CF | one of those flat types. You don't feel any heat from it. Was it even 		
CF | used this morning? 		
CF | 		Jacqueline | [LINK]
		Jacqueline says, "I hadn't thought about it until now, but it's kind of like an IF fridge for the real world."
		DavidW asks, "I guess no ham sandwich for us. Dining room next?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | Living Room 		
CF | The living room is pretty spacious: lots of room to walk around. It 		
CF | helps that your family doesn't have too many things from the start. The 		
CF | television is up against the wall, while being crowded by various 		
CF | furniture, family-style. For what they're worth, some paintings color 		
CF | the pale walls. The kitchen is just to your west, while the dining room 		
CF | is to the east. A few feet north is the front door. 		
CF | 		
CF | The stairs lead up to the hallway. 		
CF | 		
CF | On the coffee table are dad's key and mom's key. 		
CF | 		
CF | Your mom is also heresitting on the couch. 		
CF | 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | Dining Room 		
CF | You feel like you're the only one who calls this placethe dining room. 		
CF | It isn't a different room per se, it's connected to the living room 		
CF | without any walls to separate them. Because of that, it's barer here 		
CF | than anywhere else! Just a wooden table with chairs at each side. 		
CF | 		
CF | There is, however, a telephone, sitting on top of a plastic table. 		
CF | 		
DavidW says (to ClubFloyd), "x telephone" 		
CF | >People might wonder why your family still owns one of these things. 		
CF | Well. For one: your mom doesn't even own a phone; you and your siblings 		
CF | pester her about getting one. But she stubbornly refuses. Second, you 		
CF | like it. You aren't sure why. Maybe it's the featureless dining room's 		
CF | faultbeing all empty and such. 		
CF | 		DavidW says, "I guess we can at least phone home with our own phone."
Jacqueline says (to ClubFloyd), "i" 		
CF | >You are carrying: 		
CF | the screwdriver 		
CF | your phone 		
CF | 		
DavidW says (to ClubFloyd), "x table" 		
CF | >Which do you mean, the plastic table or the dining room table? 		
CF | 		Jacqueline asks, "Why not take the keys?"
DavidW says (to ClubFloyd), "x dining" 		
CF | >A clean and shiny table. You remember the countless times you wiped it 		
CF | spotless after every meal. Better then dish-duty, you snort. 		
CF | 		
DavidW says (to ClubFloyd), "x plastic" 		
CF | >It's about medium in height. For easy telephone action, you presume. 		
CF | The table's whiteness is a bit jarring, but what can you do. 		
CF | 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | Living Room 		
CF | The living room is pretty spacious: lots of room to walk around. It 		
CF | helps that your family doesn't have too many things from the start. The 		
CF | television is up against the wall, while being crowded by various 		
CF | furniture, family-style. For what they're worth, some paintings color 		
CF | the pale walls. The kitchen is just to your west, while the dining room 		
CF | is to the east. A few feet north is the front door. 		
CF | 		
CF | The stairs lead up to the hallway. 		
CF | 		
CF | On the coffee table are dad's key and mom's key. 		
CF | 		
CF | Your mom is also heresitting on the couch. 		
CF | 		
DavidW says (to ClubFloyd), " take all from table" 		
CF | >Woah there, ace hoarder. One at a time. 		
CF | 		
DavidW says (to ClubFloyd), "take dad's" 		
CF | >A chill runs down your spine. You stop mid-reach. 		
CF | 		
CF | "Good," your mom says. 		
CF | 		
DavidW says (to ClubFloyd), "take mom's" 		
CF | >A chill runs down your spine. You stop mid-reach. 		
CF | 		
CF | "Good," your mom says. 		
CF | 		Knight_Otu exclaims, "BUT MOOOOM!"
		DavidW says, "Oh mom, there's a call for you!"
		Jacqueline says, "huh"
		DavidW asks, "If we really want these keys, we phone the other phone and while she's in the dining room, we grab the keys, yes?"
		Knight_Otu says, "It could work."
		DavidW asks, "Do we really want these keys?"
		Knight_Otu asks, "They're keys, we're an IF protagonist.... what are the odds?"
		DavidW says, "High"
		DavidW says, "On the other hand, if we're eight years old..."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf1" 		
CF | >Enter saved game to store: Ok. 		
CF | 		Knight_Otu says, "Yeah, that's a question."
DavidW says (to ClubFloyd), "phone home" 		
CF | >What the heck does that mean!? 		
CF | 		
DavidW says (to ClubFloyd), "use phone" 		
CF | >So you could play apps? Nope. 		
CF | 		
DavidW says (to ClubFloyd), "dial home" 		
CF | >You aren't up for any calls 		
CF | 		
DavidW says (to ClubFloyd), "call home" 		
CF | >You aren't up for any calls 		
CF | 		
DavidW says (to ClubFloyd), "call dining room" 		
CF | >You aren't up for any calls 		
CF | 		Knight_Otu asks, "Call mom?"
		MoyTW says, "We could just leave and if we need keys come back."
		DavidW says, "call mom"
DavidW says (to ClubFloyd), "call mom" 		
CF | >You aren't up for any calls 		
CF | 		DavidW says, "sure"
DavidW says (to ClubFloyd), "n" 		
CF | >(first opening the front door) 		
CF | 		
CF | Front Walk 		
CF | Stepping out the front door, you realize how pleasant the day is: a 		
CF | perfect blend of not-too-hot and not-too-coldthe ideal weather for any 		
CF | person.The scenery is pretty good; for any town. You can also see your 		
CF | house from here. The road, to your north, stretches far with houses 		
CF | lining it at both sides. If you walk westwardacross the grassyou'll 		
CF | see the house's side. Following the stones to your east, it the 		
CF | driveway. 		
CF | 		Knight_Otu says, "I guess we do that."
		MoyTW says, "Man! The author is really enamored of the dash character."
		DavidW says, "I say visit the side of the house. Might be a frisbee or something."
		Knight_Otu says, "Sure."
		DavidW says, "Or maybe mom's wallet that we threw out our parents' window."
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | The Side Of The House 		
CF | This spot gives a great viewof the house wall. Nothing much else. 		
CF | There's a fence, separating your family and the neighbors. To the north 		
CF | is the backyard. 		
CF | 		
CF | A long, black cord comes out the bottom of the grey box. 		
CF | 		
DavidW says (to ClubFloyd), "x box" 		
CF | >From what you can remember, this thing is where the telephone line 		
CF | connects to the house. 		
CF | 		
DavidW says (to ClubFloyd), "x cord" 		
CF | >The black cord is doing its job, and it's doing it well. 		
CF | 		DavidW says, "The telephone's importance in this story is going up."
		Knight_Otu says, "It does."
DavidW says (to ClubFloyd), "unscrew box" 		
CF | >You carefully unscrew the screws. 		
CF | 		
CF | You unlock the grey box. 		
CF | 		
DavidW says (to ClubFloyd), "open box" 		
CF | >You open the grey box, revealing some wires and stuff. 		
CF | 		
DavidW says (to ClubFloyd), "x wires" 		
CF | >It's nothing special: just a black wire at the center of everything. 		
CF | But, somehow, you feel like it's important. No reason. A gut feeling? A 		
CF | solution to something contrived? You aren't sure. 		
CF | 		
CF | It is plugged in. 		
CF | 		DavidW asks, "I have no reason to unplug this, correct?"
		Knight_Otu says, "Nonethat I know of."
		MoyTW says, "Not yet."
		DavidW says, "I say leave it plugged in for now. Force the story to give us a reason."
		Knight_Otu says, "(That was a missed space, not an em-dash, on my behalf.)"
		Jacqueline says (to KO), "heh"
DavidW says (to ClubFloyd), "n" 		
CF | >Yellow tape suddenly materializes and stops you in your tracks. The 		
CF | tape reads: ROOM IN PROGRESS. "Annoying," you frown. 		
CF | 		MoyTW says, "Well it is a preview and not the whole game."
DavidW says (to ClubFloyd), "s" 		
CF | >The obvious exits are north and east (to the front walk). 		
CF | 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | Front Walk 		
CF | The scenery is pretty good; for any town. You can also see your house 		
CF | from here. The road, to your north, stretches far with houses lining it 		
CF | at both sides. If you walk westwardacross the grassyou'll see the 		
CF | house's side. Following the stones to your east, it the driveway. 		
CF | 		Knight_Otu says, "True."
		DavidW asks, "E to driveway?"
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "e" 		
CF | >Driveway 		
CF | If the driveway were empty: you could saywith perfect confidencethat 		
CF | it's pointless to describe it. But, It isn't empty. Your parents' cars 		
CF | are here. Your family doesn't own a garage; both your mom's and dad's 		
CF | cars are out in the thin piece of land calledthe driveway. 		
CF | 		
CF | Toby's looking at his watch, and bobbing his finger up and down. 		
CF | Counting. 		
CF | 		
CF | He looks up from his watch and frowns, "You're 5 minutes late." Toby 		
CF | clicks his tongue and crosses his arms in apparent disapproval. 		
CF | 		
CF | 1) Ok, let's not drag this 		
CF | 2) Hey! It hasn't even been 10 minutes 		
CF | 		
DavidW says (to ClubFloyd), "2" 		
CF | >[Hey! It hasn't even been 10 minutes] 		
CF | 		
CF | "Hey! It hasn't even been 10 minutes!" You grit your teeth. Toby shakes 		
CF | his head and points to his watch, "I'm the one with the watch here. And 		
CF | you don't even know the time, so you can't disprove me!" 		
CF | 		
CF | "What do you even mean!?" You ask. "Never mind, you wouldn't get it," 		
CF | Toby said, scratching his cheek. He clasps, "Let's just get to the 		
CF | point." 		
CF | 		
CF | 1) Ok, what now 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Ok, what now] 		
CF | 		
CF | "Ok, what now?" It is the logical thing to ask right about now. Toby 		
CF | dragging you in the early morning without much of an explanationwhile 		
CF | in line with how Toby worksis not a pleasant thing. 		
CF | 		
CF | Toby strokes his chin, "Obviously, we need to get going now!" 		
CF | 		
CF | 1) Where exactly 		
CF | 2) Alright, then let's go 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Where exactly] 		
CF | 		
CF | "Where exactly?" You don't know much about what's going on, but you at 		
CF | least deserve to know where you're going. Toby taps his foot, "I told 		
CF | you that we need to act now. No more questions or any humorous jokes!" 		
CF | He stomps his foot. 		
CF | 		
CF | Not even knowing where to goclassic Liam and Toby hijinks. 		
CF | 		
CF | 1) Alright, then let's go 		
CF | 		MoyTW says, "How old are these people."
DavidW says (to ClubFloyd), "1" 		
CF | >[Alright, then let's go] 		
CF | 		
CF | Alright, then let's go," You say. 		
CF | 		
CF | "Yes, lets." Toby turns around and stops: not moving nor acting. He 		
CF | isn't doing anything. 		
CF | 		
CF | 1) Drake, let's go 		
CF | 2) There a problem 		
CF | 		MoyTW asks, "Did we x Toby?"
		DavidW says, "no."
		Knight_Otu says, "I don't think we got a chance."
		DavidW says, "We've been in conversation hell every time, yes."
		MoyTW asks, "Oh are we locked into the convo?"
DavidW says (to ClubFloyd), "2" 		
CF | >[There a problem] 		
CF | 		
CF | "There a problem?" You ask. 		
CF | 		
CF | "Well.." Toby turns to you, scratching his head and giving his bestoh, 		
CF | I done goofedexpression. 		
CF | 		
CF | "We need your car," He says in a low voice. As if to prevent you from 		
CF | hearing itit didn't work. 		
CF | 		
CF | 1) Do a facepalm 		
CF | 2) Shout some pointless profanity 		
CF | 3) Do a facepalmtwice 		
CF | 		Jacqueline says, "I think we are for now, yeah"
		MoyTW asks, "So it'd error if you type "x thing"?"
DavidW says (to ClubFloyd), "1" 		Knight_Otu says, "Unless dialog mode allows acting."
CF | >[Do a facepalm] 		
CF | 		
CF | You do a facepalm: making sure that the *Thap* sound was loud enough 		
CF | for Toby to hear. 		
CF | 		
CF | Toby raises his hands, "Ok, hear me out.". 		
CF | 		
CF | 1) Why do we even need a car 		
CF | 2) I don't even have a car 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Why do we even need a car] 		
CF | 		
CF | "Why do we even need a car?" You confront Toby. 		
CF | 		
CF | "Of course! Where we're going, we'll need a ride!" Toby crosses his 		
CF | arms, "If you want to clock-in a bazillion steps, then be my guest." 		
CF | His face turns grim; he looks you in the eyes. 		
CF | 		
CF | "And to be frankunless we pull an Usain Boltwe ain't gonna make it, 		
CF | and have any energy left in the tank." 		
CF | 		
CF | 1) Where's your car 		
CF | 2) What about your parents's car 		
CF | 3) I don't even have a car 		
CF | 		Jacqueline says, "2"
		Jacqueline says, "Oh."
		Jacqueline says, "(That was a vote for the previous 2, not necessarily this one._"
		Jacqueline says, "(That was a vote for the previous 2, not necessarily this one._)"
		DavidW says, "sorry. I'm going too fast."
		Jacqueline says, "I'm going to stop trying to type quickly now."
		DavidW says, "vote 1 2 or 3"
		Jacqueline says, "Well, no problem. My option is still here, but now it's a 3"
		Knight_Otu says, "Sure, 2."
		Knight_Otu says, "3*"
		Jacqueline says, "ha"
		MoyTW says, "Whichever."
DavidW says (to ClubFloyd), "3" 		
CF | >[I don't even have a car] 		
CF | 		
CF | "I don't even have a car." It is true. Your family trusts you behind a 		
CF | steering wheel as much as the weatherman. Toby's brows began to jitter, 		
CF | his lids blinking. 		
CF | 		
CF | "What you talking about?" Toby points his thumb to your parents' cars. 		
CF | "What are these then? Driveway designs?". 		
CF | 		
CF | "At least one of them is." You say. Toby looks and back to you with a 		
CF | smirk. "Your dad is out, right? Why not you ask your mom?". 		
CF | 		
CF | 1) Dude, I will die 		
CF | 2) Yeah, sure. Want my head as well 		
CF | 3) Turn around, go inside, lock the door and pretend nothing happened. 		
CF | 		Jacqueline says, "Yeah, I don't let the weatherman drive my car, either."
		MoyTW says, "#3."
DavidW says (to ClubFloyd), "3" 		
CF | >[Turn around, go inside, lock the door and pretend nothing happened.] 		
CF | 		
CF | You quickly turn around and make it for the door. But Toby's hand 		
CF | catches your arm first, "Where do you think you're going?". You try and 		
CF | wriggle free, but he has iron grips or something. 		
CF | 		
CF | "Resistance is futile!" Toby pulls you back to the driveway. 		
CF | 		
CF | 1) look at Toby straight in the eyes 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[look at Toby straight in the eyes] 		
CF | 		
CF | You look at Toby straight in the eyes, "No matter what I do, Mom won't 		
CF | agree. She doesn't even trust me with the stove, let alone the car!" 		
CF | 		
CF | Toby rubs his chin; in thought. He then snaps his finger, "I got it! We 		
CF | need to get rid of your mom!" 		
CF | 		
CF | You stare daggers at him. "No, not like that. Just out of the house, 		
CF | okay." 		
CF | 		
CF | "And how do you suppose we do that?" You question. Toby shrugs, "No 		
CF | idea. You're the one who's going to do the arbitrary puzzles." He 		
CF | proceeds to shoo you away, "Chop, chop. You need to get started.". 		
CF | 		
CF | Driveway 		
CF | If the driveway were empty: you could saywith perfect confidencethat 		
CF | it's pointless to describe it. But, It isn't empty. Your parents' cars 		
CF | are here. Your family doesn't own a garage; both your mom's and dad's 		
CF | cars are out in the thin piece of land calledthe driveway. 		
CF | 		
CF | Toby's eyeing you. Saying to himself, "What is this fool doing? Hurry 		
CF | up!" That's what you think, at least. It's not too far off, knowing 		
CF | Toby. 		
CF | 		Knight_Otu says, "Well,. we seem to be old enough to theoreticallyy have a car."
		Jacqueline says, "This game uses a lot of 1-option conversations to pace the plot. I can't decide if I like that or not."
		MoyTW says, "I would like it more if I didn't intensely dislike Toby."
		DavidW asks, "Okay, how do we convince Mom to go?"
		Jacqueline says (to M), "Right there with you."
		Jacqueline asks, "Remind me what the urgency is?"
		Jacqueline asks, "And why we care?"
		DavidW asks, "Should we check her room for clues?"
		Knight_Otu asks, "Someone got kidnapped?"
		DavidW says, "All we know is 'they' took 'Billy'."
		MoyTW says, "THEY took somebody."
DavidW says (to ClubFloyd), "x toby" 		
CF | >You have a complicated relationship with Toby. You like to say his 		
CF | your friend, even though he raises your blood pressure from calm to 		
CF | dear-god-he-needs-to-go-to-a-hospital. It's so frequent: it's become a 		
CF | running gag between you two. But, he always rings you up whenever he 		
CF | needs help, more accurately, needs an accomplice. So, there's some 		
CF | friendship in there, somewhere. 		
CF | 		Jacqueline says (to KO), "Who? Is it *our* problem? Do I love this person? I am a teen, not a P.I."
DavidW says (to ClubFloyd), "x mom's car" 		
CF | >If your mom's car is called a driveway ornament, you wouldn't 		
CF | disagree. The last time it was driven is lost on you. Maybe when your 		
CF | parents were still dating? It's always at the back of your dad's car, 		
CF | which is probably for the best. The car's just a two-seater. 		
CF | 		MoyTW says, "Except, like, this has strong "Oh no we're being eaten by a fish, noooo" imaginary games with my cousin when we were like...8. And we're presumably at least, like, 16."
DavidW says (to ClubFloyd), "x dad's car" 		
CF | >Calling it the family car is more accurate. Every trip, vacation, 		
CF | errand, and whatever task that needs a car; it's dad's car. Doesn't 		
CF | help that it's always at the front of the two. It's most likely your 		
CF | mom's doing. 		
CF | 		Knight_Otu exclaims, "But teens are the better P.Is!"
		Jacqueline says (to KO), "ha"
		Jacqueline says, "Well, that's often true in fiction. Fair."
		Jacqueline says, "I guess my point is this, in case the author reads this transcript"
		Jacqueline says, "... I need more emotional investment."
		DavidW says, "So it's clear we need to get Mom to take her car away, leaving dad's keys and dad's car for us."
DavidW says (to ClubFloyd), "n" 		
CF | >The only obvious exit is west (to the front walk). 		
CF | 		Knight_Otu says, "Right."
DavidW says (to ClubFloyd), "enter dad's car" 		
CF | >You can't get into the closed Dad's Car. 		
CF | 		
DavidW says (to ClubFloyd), "open dad's" 		
CF | >It seems to be locked. 		
CF | 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | Front Walk 		
CF | The scenery is pretty good; for any town. You can also see your house 		
CF | from here. The road, to your north, stretches far with houses lining it 		
CF | at both sides. If you walk westwardacross the grassyou'll see the 		
CF | house's side. Following the stones to your east, it the driveway. 		
CF | 		
DavidW says (to ClubFloyd), " n" 		
CF | >"The heck are you doing!? You'd rather be roadkill than help me!?" 		
CF | Toby screams by the driveway. 		
CF | 		
CF | He has a point. Being the next topic of road safety ain't a good legacy 		
CF | cementer. 		
CF | 		Knight_Otu says, "And we know Mom drove to the city one time the power went out..."
		Jacqueline says, "Like, I need more a reason to care about solving this puzzle than 'because Toby said to' or 'the game has clearly said this is the next thing to do'"
		MoyTW says, "Disconnect the phone line, try to call, tell Mom it's broken."
		Jacqueline says, "Yeah"
		Jacqueline says, "She'll drive to town."
		DavidW says, "ok. That's a plan."
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | The Side Of The House 		
CF | This spot gives a great viewof the house wall. Nothing much else. 		
CF | There's a fence, separating your family and the neighbors. To the north 		
CF | is the backyard. 		
CF | 		
CF | A long, black cord comes out the bottom of the grey box. 		
CF | 		
DavidW says (to ClubFloyd), "unplug cord" 		
CF | >You look around and shrug. 		
CF | 		
DavidW says (to ClubFloyd), "x cord" 		
CF | >The black cord is doing its job, and it's doing it well. 		
CF | 		
DavidW says (to ClubFloyd), "pull cord" 		
CF | >It is fixed in place. 		
CF | 		Knight_Otu says, "The wire in the box."
		DavidW says, "oh"
		MoyTW asks, "Open the box?"
DavidW says (to ClubFloyd), "unplug wire" 		
CF | >You grip the wire, and pull; no sparkswhich is good. 		
CF | 		
DavidW says (to ClubFloyd), "x wire" 		
CF | >It's nothing special: just a black wire at the center of everything. 		
CF | But, somehow, you feel like it's important. No reason. A gut feeling? A 		
CF | solution to something contrived? You aren't sure. 		
CF | 		
CF | It is unplugged. 		
CF | 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | Front Walk 		
CF | The scenery is pretty good; for any town. You can also see your house 		
CF | from here. The road, to your north, stretches far with houses lining it 		
CF | at both sides. If you walk westwardacross the grassyou'll see the 		
CF | house's side. Following the stones to your east, it the driveway. 		
CF | 		
DavidW says (to ClubFloyd), "s" 		
CF | > 		
CF | Living Room 		
CF | The living room is pretty spacious: lots of room to walk around. It 		
CF | helps that your family doesn't have too many things from the start. The 		
CF | television is up against the wall, while being crowded by various 		
CF | furniture, family-style. For what they're worth, some paintings color 		
CF | the pale walls. The kitchen is just to your west, while the dining room 		
CF | is to the east. A few feet north is the front door. 		
CF | 		
CF | The stairs lead up to the hallway. 		
CF | 		
CF | On the coffee table are dad's key and mom's key. 		
CF | 		
CF | Your mom is also heresitting on the couch. 		
CF | 		
DavidW says (to ClubFloyd), "x tv" 		
CF | >Even in the modern age, your family still runs a satellite for the TV. 		
CF | To add more old school charm, the TV is still wide enough to place 		
CF | decorations on top of it. 		
CF | 		
CF | It's currently on to your mom's usual programa romantic-crime drama 		
CF | that's been for running 8-years now. 		
CF | 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | Dining Room 		
CF | You feel like you're the only one who calls this placethe dining room. 		
CF | It isn't a different room per se, it's connected to the living room 		
CF | without any walls to separate them. Because of that, it's barer here 		
CF | than anywhere else! Just a wooden table with chairs at each side. 		
CF | 		
CF | There is, however, a telephone, sitting on top of a plastic table. 		
CF | 		
DavidW says (to ClubFloyd), "take telephone" 		
CF | >You aren't up for calling anyone today. Even if you wanted: you don't 		
CF | even know anyone's number! 		
CF | 		
DavidW says (to ClubFloyd), "listen to telephone" 		
CF | >That's quite a lot of nothing: impressive. 		
CF | 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | Living Room 		
CF | The living room is pretty spacious: lots of room to walk around. It 		
CF | helps that your family doesn't have too many things from the start. The 		
CF | television is up against the wall, while being crowded by various 		
CF | furniture, family-style. For what they're worth, some paintings color 		
CF | the pale walls. The kitchen is just to your west, while the dining room 		
CF | is to the east. A few feet north is the front door. 		
CF | 		
CF | The stairs lead up to the hallway. 		
CF | 		
CF | On the coffee table are dad's key and mom's key. 		
CF | 		
CF | Your mom is also heresitting on the couch. 		
CF | 		
DavidW says (to ClubFloyd), "talk to mom" 		
CF | >Morning, sweetie. 		
CF | 		
CF | 1) Borrow Car 		
CF | 2) Bye, Mom 		
CF | 		DavidW asks, "1?"
		Knight_Otu says, "Let's try."
DavidW says (to ClubFloyd), "1" 		
CF | >[Borrow Car] 		
CF | 		
CF | "Ma," You hesitate, "Can I borrow the car?" 		
CF | 		
CF | Your mom turns to you and smiles, "No, sweetie." 		
CF | 		
CF | Living Room 		
CF | The living room is pretty spacious: lots of room to walk around. It 		
CF | helps that your family doesn't have too many things from the start. The 		
CF | television is up against the wall, while being crowded by various 		
CF | furniture, family-style. For what they're worth, some paintings color 		
CF | the pale walls. The kitchen is just to your west, while the dining room 		
CF | is to the east. A few feet north is the front door. 		
CF | 		
CF | The stairs lead up to the hallway. 		
CF | 		
CF | On the coffee table are dad's key and mom's key. 		
CF | 		
CF | Your mom is also heresitting on the couch. 		
CF | 		
DavidW says (to ClubFloyd), "call" 		
CF | >You aren't up for any calls 		
CF | 		Knight_Otu says, "That wasn't as bad as advertised."
		DavidW asks, "Back upstairs?"
		Knight_Otu asks, "I guess?"
DavidW says (to ClubFloyd), "u" 		
CF | > 		
CF | Hallway 		
CF | You won't go out of your way to say that the hallway is small. Though, 		
CF | if you face westwhere your parents' room liesstand perfectly in the 		
CF | middle, and stretch both your arms they'll likely be able to touch both 		
CF | walls. But it doesn't bother you too much. Nothing much else, aside 		
CF | from your brother's and sister's rooms; the forbidden worlds is what 		
CF | you like to call them. 		
CF | 		
CF | Some stairs lead down to the living room. 		
CF | 		
DavidW says (to ClubFloyd), "w" 		
CF | >(first opening parents' door) 		
CF | It seems to be locked. 		
CF | 		
DavidW says (to ClubFloyd), "n" 		
CF | >(first opening brother's door) 		
CF | It seems to be locked. 		
CF | 		
DavidW says (to ClubFloyd), "e" 		
CF | >You can't go that way. 		
CF | 		
DavidW says (to ClubFloyd), "nw" 		
CF | >(first opening sister's door) 		
CF | It seems to be locked. 		
CF | 		
DavidW says (to ClubFloyd), "ne" 		
CF | >You can't go that way. 		
CF | 		MoyTW asks, "Can we call home?"
		DavidW says, "I tried earlier"
DavidW says (to ClubFloyd), "call home" 		
CF | >You aren't up for any calls 		
CF | 		MoyTW says, "Oh, rip."
		DavidW says, "I'm not sure what to try next."
		Jacqueline says, "The plan seemed so easy..."
		DavidW asks, "turn off the tv?"
		Jacqueline asks, "Sure?"
DavidW says (to ClubFloyd), "d" 		
CF | > 		
CF | Living Room 		
CF | The living room is pretty spacious: lots of room to walk around. It 		
CF | helps that your family doesn't have too many things from the start. The 		
CF | television is up against the wall, while being crowded by various 		
CF | furniture, family-style. For what they're worth, some paintings color 		
CF | the pale walls. The kitchen is just to your west, while the dining room 		
CF | is to the east. A few feet north is the front door. 		
CF | 		
CF | The stairs lead up to the hallway. 		
CF | 		
CF | On the coffee table are dad's key and mom's key. 		
CF | 		
CF | Your mom is also heresitting on the couch. 		
CF | 		Knight_Otu says, "Worth a shit."
DavidW says (to ClubFloyd), "turn off tv" 		
CF | >"I wouldn't do that if I were you, sweetie," your mom says with a 		
CF | smile. But you can feel something; behind that smile is something no 		
CF | mortal son could ever bear. You shudder at the thought. 		
CF | 		Jacqueline says, "yay, ko"
		Knight_Otu exclaims, "shot!"
DavidW says (to ClubFloyd), "unplug tv" 		
CF | >"I wouldn't do that if I were you, sweetie," your mom says with a 		
CF | smile. But you can feel something; behind that smile is something no 		
CF | mortal son could ever bear. You shudder at the thought. 		
CF | 		Jacqueline says, "You mean that was a typo? Surely not."
		Knight_Otu exclaims, "Of all the typos!"
		Jacqueline cackles.
		DavidW asks, "Turn on the stove?"
		Jacqueline says, "I'm down for any ideas."
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | Kitchen 		
CF | While, technically, not a separate room, it's very much a place with 		
CF | purpose. The kitchen looks and feels small, but quite efficient in its 		
CF | tightness. The triplets in cooking: the counter with cupboards above 		
CF | and below; the sink; a stove greets whoever enters. Opposite them; the 		
CF | fridge, all by itself, in the corner. 		
CF | 		
DavidW says (to ClubFloyd), "turn on stove" 		
CF | >"You wouldn't want to cause a fire hazard, sweetie!" Your mom yells 		
CF | from the living room. 		
CF | 		Knight_Otu says, "I'm not typing anymore."
		Jacqueline says, "Aw"
		Knight_Otu says, "Wait, darn, I just did."
		Jacqueline says, "I'm sorry."
DavidW says (to ClubFloyd), "open fridge" 		
CF | >The inside of it is like a jigsaw or an intense game of Tetris, with 		
CF | all the containers inside. Better to not open it, since you aren't good 		
CF | at Tetris. 		
CF | 		
DavidW says (to ClubFloyd), "unplug fridge" 		
CF | >You look around and shrug. 		
CF | 		Jacqueline says (to KO), "Yes, and then you did it again."
		MoyTW asks, "Talk to whathisname again?"
		Jacqueline says, "You're like Britney Spears."
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | Living Room 		
CF | The living room is pretty spacious: lots of room to walk around. It 		
CF | helps that your family doesn't have too many things from the start. The 		
CF | television is up against the wall, while being crowded by various 		
CF | furniture, family-style. For what they're worth, some paintings color 		
CF | the pale walls. The kitchen is just to your west, while the dining room 		
CF | is to the east. A few feet north is the front door. 		
CF | 		
CF | The stairs lead up to the hallway. 		
CF | 		
CF | On the coffee table are dad's key and mom's key. 		
CF | 		
CF | Your mom is also heresitting on the couch. 		
CF | 		
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | Front Walk 		
CF | The scenery is pretty good; for any town. You can also see your house 		
CF | from here. The road, to your north, stretches far with houses lining it 		
CF | at both sides. If you walk westwardacross the grassyou'll see the 		
CF | house's side. Following the stones to your east, it the driveway. 		
CF | 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | Driveway 		
CF | If the driveway were empty: you could saywith perfect confidencethat 		
CF | it's pointless to describe it. But, It isn't empty. Your parents' cars 		
CF | are here. Your family doesn't own a garage; both your mom's and dad's 		
CF | cars are out in the thin piece of land calledthe driveway. 		
CF | 		
CF | Toby's eyeing you. Saying to himself, "What is this fool doing? Hurry 		
CF | up!" That's what you think, at least. It's not too far off, knowing 		
CF | Toby. 		
CF | 		Jacqueline asks (of M), "Toby?"
DavidW says (to ClubFloyd), "talk to toby" 		
CF | >Toby raises his eyebrow, "Haven't we had our conversation fill 		
CF | already?" He makes a shooing motion, "Go and discover some random and 		
CF | illogical puzzle solutions." 		
CF | 		MoyTW says, "Yeah, that guy."
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | Front Walk 		
CF | The scenery is pretty good; for any town. You can also see your house 		
CF | from here. The road, to your north, stretches far with houses lining it 		
CF | at both sides. If you walk westwardacross the grassyou'll see the 		
CF | house's side. Following the stones to your east, it the driveway. 		
CF | 		
DavidW says (to ClubFloyd), "s" 		
CF | > 		
CF | Living Room 		
CF | The living room is pretty spacious: lots of room to walk around. It 		
CF | helps that your family doesn't have too many things from the start. The 		
CF | television is up against the wall, while being crowded by various 		
CF | furniture, family-style. For what they're worth, some paintings color 		
CF | the pale walls. The kitchen is just to your west, while the dining room 		
CF | is to the east. A few feet north is the front door. 		
CF | 		
CF | The stairs lead up to the hallway. 		
CF | 		
CF | On the coffee table are dad's key and mom's key. 		
CF | 		
CF | Your mom is also heresitting on the couch. 		
CF | 		
DavidW says (to ClubFloyd), "u" 		
CF | > 		
CF | Hallway 		
CF | You won't go out of your way to say that the hallway is small. Though, 		
CF | if you face westwhere your parents' room liesstand perfectly in the 		
CF | middle, and stretch both your arms they'll likely be able to touch both 		
CF | walls. But it doesn't bother you too much. Nothing much else, aside 		
CF | from your brother's and sister's rooms; the forbidden worlds is what 		
CF | you like to call them. 		
CF | 		
CF | Some stairs lead down to the living room. 		
CF | 		Jacqueline asks, "Hands up: who hates Toby?"
DavidW says (to ClubFloyd), "s" 		
CF | > 		
CF | Bedroom 		
CF | The room's lit by the window, from having the The curtains forcibly 		
CF | opened. The light reveals nothing new. No matter the lighting, 		
CF | nothing's changing the wall's ugly shades of green. Your desk still 		
CF | pushed into the corner, your laptop and a chair with itcompleting the 		
CF | holy trinity of your life. The The dresser is at the other corner, by 		
CF | its lonesome. Well, the door heading northtowards the hallwayis near 		
CF | it, at least. A large full-body The mirrorto your rightis here 		
CF | because it'll be a sad room if it didn't have a mirror. 		
CF | 		Jacqueline raises her hand.
		MoyTW says, "My hand is touching the ceiling right now."
		Jacqueline raises both hands.
		Knight_Otu asks, "Can I borrow a few hundred hands?"
		DavidW says, "I don't hate him yet."
DavidW says (to ClubFloyd), "turn on laptop" 		
CF | >Ok, and after turning it onBOOMit's suddenly midnight. It's an 		
CF | addiction that results in wasted days. 		
CF | 		Jacqueline says (to DW), "huh"
DavidW says (to ClubFloyd), "out" 		
DavidW says (to ClubFloyd), "out" 		
DavidW says (to ClubFloyd), "n" 		
CF | >>> 		
CF | Hallway 		
CF | You won't go out of your way to say that the hallway is small. Though, 		
CF | if you face westwhere your parents' room liesstand perfectly in the 		
CF | middle, and stretch both your arms they'll likely be able to touch both 		
CF | walls. But it doesn't bother you too much. Nothing much else, aside 		
CF | from your brother's and sister's rooms; the forbidden worlds is what 		
CF | you like to call them. 		
CF | 		
CF | Some stairs lead down to the living room. 		
CF | 		
DavidW says (to ClubFloyd), "d" 		
CF | > 		
CF | Living Room 		
CF | The living room is pretty spacious: lots of room to walk around. It 		
CF | helps that your family doesn't have too many things from the start. The 		
CF | television is up against the wall, while being crowded by various 		
CF | furniture, family-style. For what they're worth, some paintings color 		
CF | the pale walls. The kitchen is just to your west, while the dining room 		
CF | is to the east. A few feet north is the front door. 		
CF | 		
CF | The stairs lead up to the hallway. 		
CF | 		
CF | On the coffee table are dad's key and mom's key. 		
CF | 		
CF | Your mom is also heresitting on the couch. 		
CF | 		Jacqueline says, "You have the patience of a very patient person, David."
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | Dining Room 		
CF | You feel like you're the only one who calls this placethe dining room. 		
CF | It isn't a different room per se, it's connected to the living room 		
CF | without any walls to separate them. Because of that, it's barer here 		
CF | than anywhere else! Just a wooden table with chairs at each side. 		
CF | 		
CF | There is, however, a telephone, sitting on top of a plastic table. 		
CF | 		
DavidW says (to ClubFloyd), "use phone" 		
CF | >(your phone) 		
CF | So you could play apps? Nope. 		
CF | 		
DavidW says (to ClubFloyd), "use telephone" 		
CF | >You aren't up for calling anyone today. Even if you wanted: you don't 		
CF | even know anyone's number! 		
CF | 		
DavidW says (to ClubFloyd), "x phone" 		
CF | >(your phone) 		
CF | It's four generations behind, but still usable. Don't get why people 		
CF | buy newer versions every year. A too-good economy? 		
CF | 		
DavidW says (to ClubFloyd), "unscrew telephone" 		
CF | >Nothing obvious happens. 		
CF | 		
DavidW says (to ClubFloyd), "say ring ring" 		
CF | >(to yourself) 		
CF | No need. All the language skills are in TALK TO. 		
CF | 		
DavidW says (to ClubFloyd), "talk to telephone" 		
CF | >You start a conversation with the the telephone. You look like a 		
CF | lunatic. 		
CF | 		
DavidW says (to ClubFloyd), "take telephone" 		
CF | >You aren't up for calling anyone today. Even if you wanted: you don't 		
CF | even know anyone's number! 		
CF | 		
DavidW says (to ClubFloyd), "look under dining table" 		
CF | >You find nothing of interest. 		
CF | 		
DavidW says (to ClubFloyd), "look under plastic table" 		
CF | >You find nothing of interest. 		
CF | 		
DavidW says (to ClubFloyd), "stand on it" 		
CF | >That's not something you can stand on. 		
CF | 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | Living Room 		
CF | The living room is pretty spacious: lots of room to walk around. It 		
CF | helps that your family doesn't have too many things from the start. The 		
CF | television is up against the wall, while being crowded by various 		
CF | furniture, family-style. For what they're worth, some paintings color 		
CF | the pale walls. The kitchen is just to your west, while the dining room 		
CF | is to the east. A few feet north is the front door. 		
CF | 		
CF | The stairs lead up to the hallway. 		
CF | 		
CF | On the coffee table are dad's key and mom's key. 		
CF | 		
CF | Your mom is also heresitting on the couch. 		
CF | 		
DavidW says (to ClubFloyd), "talk to mom" 		
CF | >Morning, sweetie. 		
CF | 		
CF | 1) Bye, Mom 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Bye, Mom] 		
CF | 		
CF | "Bye, Mom" 		
CF | 		
CF | "Bye, sweetie." 		
CF | 		
CF | Living Room 		
CF | The living room is pretty spacious: lots of room to walk around. It 		
CF | helps that your family doesn't have too many things from the start. The 		
CF | television is up against the wall, while being crowded by various 		
CF | furniture, family-style. For what they're worth, some paintings color 		
CF | the pale walls. The kitchen is just to your west, while the dining room 		
CF | is to the east. A few feet north is the front door. 		
CF | 		
CF | The stairs lead up to the hallway. 		
CF | 		
CF | On the coffee table are dad's key and mom's key. 		
CF | 		
CF | Your mom is also heresitting on the couch. 		
CF | 		Jacqueline says, "For what it's worth, I propose we play this until we're 'done' and then this is it for today. I can go longer next week, but this week I need to end at 2 hours."
DavidW says (to ClubFloyd), "search couch" 		
CF | >There is nothing on Sofa. 		
CF | 		Knight_Otu says, "Sure."
		DavidW says, "I'm running out of ideas."
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | Front Walk 		
CF | The scenery is pretty good; for any town. You can also see your house 		
CF | from here. The road, to your north, stretches far with houses lining it 		
CF | at both sides. If you walk westwardacross the grassyou'll see the 		
CF | house's side. Following the stones to your east, it the driveway. 		
CF | 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | The Side Of The House 		
CF | This spot gives a great viewof the house wall. Nothing much else. 		
CF | There's a fence, separating your family and the neighbors. To the north 		
CF | is the backyard. 		
CF | 		
CF | A long, black cord comes out the bottom of the grey box. 		
CF | 		
DavidW says (to ClubFloyd), "x cord" 		
CF | >The black cord is doing its job, and it's doing it well. 		
CF | 		
DavidW says (to ClubFloyd), "x box" 		
CF | >From what you can remember, this thing is where the telephone line 		
CF | connects to the house. 		
CF | 		
CF | In the grey box is some wires and stuff. 		
CF | 		
DavidW says (to ClubFloyd), "x wires" 		
CF | >It's nothing special: just a black wire at the center of everything. 		
CF | But, somehow, you feel like it's important. No reason. A gut feeling? A 		
CF | solution to something contrived? You aren't sure. 		
CF | 		
CF | It is unplugged. 		
CF | 		
DavidW says (to ClubFloyd), "x stuff" 		
CF | >Your knowledge of electronics extends only to replacing batteries on 		
CF | your Game Boy. All the things in here is alien to you. While the many 		
CF | colored wires are intimidating you; there is, however, a black wire at 		
CF | the center that catches your eye. 		
CF | 		Jacqueline asks, "The batteries on our... Game Boy?"
		Jacqueline says, "I mean, I have a Game Boy, but it's 20+ years old."
		Knight_Otu asks, "If it still works, why not?"
		Jacqueline says, "It does still work."
		Jacqueline says, "So okay."
		DavidW asks, "so we've been 10 for 20 years?"
		Jacqueline says (to DW), "That's my working theory. (Kidding)"
DavidW says (to ClubFloyd), "u" 		
CF | >The obvious exits are north and east (to the front walk). 		
CF | 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | Front Walk 		
CF | The scenery is pretty good; for any town. You can also see your house 		
CF | from here. The road, to your north, stretches far with houses lining it 		
CF | at both sides. If you walk westwardacross the grassyou'll see the 		
CF | house's side. Following the stones to your east, it the driveway. 		
CF | 		
DavidW says (to ClubFloyd), "x house" 		Knight_Otu says, "Could be a hand-me-down from our parents."
CF | >Home sweet home. For the actual physical description: it's your 		
CF | family's regular ole' housenothing much to say. 		
CF | 		
CF | A satellite dish is on the roof. 		
CF | 		MoyTW says, "Wait, when was the GBA."
DavidW says (to ClubFloyd), "x dish" 		
CF | >Your friends always look at the satellite dish like something out of a 		
CF | museum. You can't blame them. To you, it might as well be historic. 		
CF | 		
CF | It's currently standing tall. 		
CF | 		Jacqueline says, "Not sure"
DavidW says (to ClubFloyd), "push dish" 		
CF | >Nothing obvious happens. 		
CF | 		
DavidW says (to ClubFloyd), "take dish" 		
CF | >It's too high up. 		
CF | 		
DavidW says (to ClubFloyd), "u" 		
CF | >The obvious exits are north, south (to living room), east (to 		
CF | driveway) and west (to the side of the house). 		
CF | 		MoyTW says, "The GBA was 2001, lol. The last model was Game Boy Micro in 2005."
		MoyTW says, "And nobody liked it."
		DavidW asks, "Is there a way to get to the roof, you think?"
		Knight_Otu asks, "I suspect no?"
DavidW says (to ClubFloyd), "throw screwdriver at dish" 		
CF | >You're wasting actual important stuff. Maybe something expendable? 		
CF | 		
DavidW says (to ClubFloyd), "throw phone at dish" 		
CF | >You're wasting actual important stuff. Maybe something expendable? 		
CF | 		
DavidW says (to ClubFloyd), "i" 		
CF | >You are carrying: 		
CF | the screwdriver 		
CF | your phone 		
CF | 		Knight_Otu says, "I was about to suggest throwing."
		Knight_Otu says, "Throw toby at dish."
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | The Side Of The House 		
CF | This spot gives a great viewof the house wall. Nothing much else. 		
CF | There's a fence, separating your family and the neighbors. To the north 		
CF | is the backyard. 		
CF | 		
CF | A long, black cord comes out the bottom of the grey box. 		
CF | 		
DavidW says (to ClubFloyd), "take box" 		
CF | >Don't just let your inner kleptomania run wild on everything. Only on 		
CF | a few selected thingsokay? 		
CF | 		
DavidW says (to ClubFloyd), "n" 		
CF | >Yellow tape suddenly materializes and stops you in your tracks. The 		
CF | tape reads: ROOM IN PROGRESS. "Annoying," you frown. 		
CF | 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | Front Walk 		
CF | The scenery is pretty good; for any town. You can also see your house 		
CF | from here. The road, to your north, stretches far with houses lining it 		
CF | at both sides. If you walk westwardacross the grassyou'll see the 		
CF | house's side. Following the stones to your east, it the driveway. 		
CF | 		DavidW says, "okay, we need to find something to throw at the dish."
		Knight_Otu asks, "Can we get a stone here?"
DavidW says (to ClubFloyd), "take stone" 		
CF | >You take a rock from the pile. 		
CF | 		
DavidW says (to ClubFloyd), "throw rock at dish" 		
CF | >(the rock at the satellite) 		
CF | You chuck the rock at the satellite; why you're doing it is unknown 		
CF | even to you. The rock smacks the dish, causing it to bendin a way its 		
CF | makers never intended. 		
CF | 		
DavidW says (to ClubFloyd), "s" 		
CF | > 		
CF | Living Room 		
CF | The living room is pretty spacious: lots of room to walk around. It 		
CF | helps that your family doesn't have too many things from the start. The 		
CF | television is up against the wall, while being crowded by various 		
CF | furniture, family-style. For what they're worth, some paintings color 		
CF | the pale walls. The kitchen is just to your west, while the dining room 		
CF | is to the east. A few feet north is the front door. 		
CF | 		
CF | The stairs lead up to the hallway. 		
CF | 		
CF | On the coffee table are dad's key and mom's key. 		
CF | 		
CF | Your mom is near the TV, fiddling with it. 		
CF | 		Jacqueline says, "It's ... not unknown even to us."
		Jacqueline exclaims, "We have a reason!"
DavidW says (to ClubFloyd), "talk to mom" 		
CF | >Morning, sweetie. 		
CF | 		
CF | 1) What's wrong 		
CF | 2) Bye, Mom 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[What's wrong] 		
CF | 		
CF | "What's wrong?" 		
CF | 		
CF | "Oh, the TV's acting up. At least the picture is showing, even if it's 		
CF | mixed with random blacks and whites." 		
CF | 		
CF | 1) Bye, Mom 		
CF | 		Jacqueline says, "YAY"
		Knight_Otu asks, "But is it a good reason?"
DavidW says (to ClubFloyd), "1" 		
CF | >[Bye, Mom] 		
CF | 		
CF | "Bye, Mom" 		
CF | 		
CF | "Bye, sweetie." 		
CF | 		
CF | Living Room 		
CF | The living room is pretty spacious: lots of room to walk around. It 		
CF | helps that your family doesn't have too many things from the start. The 		
CF | television is up against the wall, while being crowded by various 		
CF | furniture, family-style. For what they're worth, some paintings color 		
CF | the pale walls. The kitchen is just to your west, while the dining room 		
CF | is to the east. A few feet north is the front door. 		
CF | 		
CF | The stairs lead up to the hallway. 		
CF | 		
CF | On the coffee table are dad's key and mom's key. 		
CF | 		
CF | Your mom is near the TV, fiddling with it. 		
CF | 		Jacqueline exclaims, "I hope you drive to town to sort it out, Mom!"
DavidW says (to ClubFloyd), "z" 		
CF | >Time passes. 		
CF | 		
DavidW says (to ClubFloyd), "z" 		
CF | >Time passes. 		
CF | 		DavidW asks, "Do we need to throw another rock?"
		Knight_Otu asks, "Maybe?"
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | Front Walk 		
CF | The scenery is pretty good; for any town. You can also see your house 		
CF | from here. The road, to your north, stretches far with houses lining it 		
CF | at both sides. If you walk westwardacross the grassyou'll see the 		
CF | house's side. Following the stones to your east, it the driveway. 		
CF | 		MoyTW asks, "Probably?"
		Jacqueline exclaims, "Come on, mom - try to call the tv people, then realize the phone is out, then drive to town!"
DavidW says (to ClubFloyd), "take rock" 		
CF | >You take a rock from the pile. 		
CF | 		
DavidW says (to ClubFloyd), "throw rock at dish" 		
CF | >(the rock at the satellite) 		
CF | Maybe to enact some form of dominance against old technology, or to 		
CF | release some pent-up anger, you throw another rock at the poor 		
CF | satellite. Feeling that it can't continue its judgment for its sins, 		
CF | the dish falls down. 		
CF | 		
CF | Suddenly, someone's loud stomps echo out of your house. The stomps 		
CF | stop. Then, after a minute, those stomps become rapid steps coming 		
CF | towards you. Your mom runs out of the house, pass you, and goes to the 		
CF | driveway. 		
CF | 		Jacqueline says, "And whatever you do, mom, don't use a cell phone."
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | Driveway 		
CF | If the driveway were empty: you could saywith perfect confidencethat 		
CF | it's pointless to describe it. But, It isn't empty. Your parents' cars 		
CF | are here. Your family doesn't own a garage; both your mom's and dad's 		
CF | cars are out in the thin piece of land calledthe driveway. 		
CF | 		
CF | Your mom's at the side of your dad's car, trying to open it. 		
CF | 		
CF | Toby's eyeing you. Saying to himself, "What is this fool doing? Hurry 		
CF | up!" That's what you think, at least. It's not too far off, knowing 		
CF | Toby. 		
CF | 		
CF | 1) Mom, where are you going 		
CF | 2) They having a sale at the market 		
CF | 3) Are you leaving the family 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Mom, where are you going] 		
CF | 		
CF | "Mom, where are you going?" You ask. 		
CF | 		
CF | Your mom jerks back a bit and looks at your direction. Seeing you, she 		
CF | breaths out and speaks, "I've some business that I need to take care 		
CF | of," She unlocks your dad's car and hops in. 		
CF | 		
CF | 1) How long will this trip be 		
CF | 2) What will you doexactly 		
CF | 3) Are you leaving me on my own 		
CF | 		Jacqueline says, "There we go"
		Jacqueline says, "I like 3"
		MoyTW says, "...what is this game."
		DavidW asks, "She's in the wrong car?"
DavidW says (to ClubFloyd), "1" 		
CF | >[How long will this trip be] 		
CF | 		
CF | Moving towards the car, you ask, "How long will this trip be?". Your 		
CF | mom opens the door a crack, "I'll be gone in two, maybe three days, 		
CF | max." Closing the door, she starts the car. The engine roars with 		
CF | power. 		
CF | 		
CF | She then opens the window and calls you. 		
CF | 		
CF | 1) Go to window 		
CF | 		Jacqueline exclaims, "'I am but a child! Are you leaving me alone?!"
		MoyTW says, "What."
DavidW says (to ClubFloyd), "1" 		
CF | >[Go to window] 		
CF | 		
CF | Reaching the window, your mom plants a kiss on your left cheek; slowly 		
CF | patting the other, she says, "Stay safe while I'm gone, okay." You nod 		
CF | your head. Her face relaxes: taking her finger, she boops you on the 		
CF | nose. You recoil backslightly; your mom chuckles, and proceeds to 		
CF | drive off, down the road. 		
CF | 		
CF | While all that fiasco happened, Toby was standing in the sidelines, 		
CF | ever-the-patient dude he is. You turn and face him, and as you do, his 		
CF | grin-infected face infests your view. He raises his hands and goes for 		
CF | a slow clap. 		
CF | 		
CF | "Congratulations, Liam! Task no.1: solved!" He gradually increased the 		
CF | speed of his clap. 		
CF | 		
CF | 1) All thatjust to get mom out of the house 		
CF | 2) Wait, who's driving 		
CF | 3) You're paying for that satellite 		
CF | 		Jacqueline asks, "Wait - gone 2-3 days?"
		MoyTW asks, "What?"
		MoyTW says, "What."
		Jacqueline says, "Also, I think she meant *for* 2-3 days, not *in* 2-3 days, but I'm still laughing."
DavidW says (to ClubFloyd), "3" 		
CF | >[You're paying for that satellite] 		
CF | 		
CF | "You're paying for that satellite." You broke it, sure, but it's in 		
CF | Toby that lead to you breaking it. You don't blame the gun or whatever 		
CF | the saying was. He looks at the fallen dish; after a moment, he says, 		
CF | "Sure, probably a couple hundred. Maybe if push comes to shove, I'll 		
CF | have to break into a museum again." 		
CF | 		
CF | He's considering. He is actually considering it. Sometimes, you'd like 		
CF | to sit back to witness a true scientific anomaly, in human form. 		
CF | 		
CF | "But time-traveling is a pain, so, I'll stick to the cashthank you." 		
CF | Even the last bit about a human form, yeah, it escapes you from time to 		
CF | time. Toby unlocked the car and entered the driver's seat. You aren't 		
CF | even questioning him how he got the key or if it's breaking road laws 		
CF | to let him take the wheel, less headache when you just go with it. 		
CF | 		
CF | 1) Go 		
CF | 		Knight_Otu says, "That is weird."
DavidW says (to ClubFloyd), "1" 		
CF | >[Go] 		
CF | 		
CF | Driving (in the front seat) 		
CF | Now that you think about it, you've never been inside your mom's car. 		
CF | Being in it now, with the build-up ever since your birth, it's normal. 		
CF | 		
CF | The interior design of the car is nothing mind-blowing. It's just like 		
CF | any other car you've ridden in before. One note worth pointing out; 		
CF | there's no backseat. Only the two up frontwhere your and Toby's butts 		
CF | are planted on. 		
CF | 		
CF | Toby is to your side, driving. 		
CF | 		Jacqueline | you've never been inside your mom's car
		Jacqueline says, "....."
DavidW says (to ClubFloyd), "wear seatbelt" 		
CF | >You're already wearing that! 		
CF | 		Jacqueline says, "NICE"
		Jacqueline says, "Safety-minded game."
DavidW says (to ClubFloyd), "x seatbelt" 		
CF | >The protector of life. Most road deaths are because of unbuckled 		
CF | seatbelts. You still question why a lot of people aren't wearing them. 		
CF | 		
CF | "So, Liam, I've got a burning question." Toby says, eyes still on the 		
CF | road. Now, this situation is strange. When was the last time Toby 		
CF | wanted to ask you something? Actually, scratch that, He does ask you 		
CF | about random stuff. 		
CF | 		
CF | 1) What is it 		
CF | 2) Don't want to hear it 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[What is it] 		
CF | 		
CF | "What is it?" You ask. 		
CF | 		
CF | "It's- well," Toby is hesitating. Okay. Either it's completely severe, 		
CF | or utterly stupid. Knowing Toby; well. 		
CF | 		
CF | 1) Shoot 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Shoot] 		
CF | 		
CF | "Shoot." 		
CF | 		
CF | "Do people usually relay their thoughts in second person?" Toby's voice 		
CF | was filled with genuine curiosity, but you...almost fell. Seriously, If 		
CF | you weren't wearing your seatbelt, you might have fallencomedy-style. 		
CF | 		
CF | "I mean, I get dreams, but thoughts? Play-by-play? Who does that?" 		
CF | 		
CF | 1) What are you even talking about 		
CF | 2) Normal people 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[What are you even talking about] 		
CF | 		
CF | "What are you even talking about?" You have no idea. 		
CF | 		
CF | "Well, it's like- I mean...nevermind." Toby, seemingly giving up on the 		
CF | topic, continued to drive. 		
CF | 		
CF | Driving (in the front seat) 		
CF | The interior design of the car is nothing mind-blowing. It's just like 		
CF | any other car you've ridden in before. One note worth pointing out; 		
CF | there's no backseat. Only the two up frontwhere your and Toby's butts 		
CF | are planted on. 		
CF | 		
CF | Toby is to your side, driving. 		
CF | 		Jacqueline passes around some drugs so that everyone can enjoy the game as much as the PC and NPC.
DavidW says (to ClubFloyd), "x glove compartment" 		
CF | >It ain't a car if it doesn't have one of those. Thank heavens it does. 		
CF | 		
DavidW says (to ClubFloyd), "open it" 		
CF | >You open the glove box. 		
CF | 		
CF | "Welp, we're here." Toby stops the car without any hesitation; opens 		
CF | the door and leaves. Not even a word. 		
CF | 		
DavidW says (to ClubFloyd), "look in glove box" 		
CF | >the glove box is empty. 		
CF | 		
DavidW says (to ClubFloyd), "out" 		
CF | >(First taking off seatbelt) 		
CF | Parking lot 		
CF | Empty. Sweet and simple. This place is as empty as a TNA house show. No 		
CF | other cars in sight. To the east is what looks like a convenience 		
CF | store. And a Toy "N" Toyz branch to your west. 		
CF | 		
CF | Toby is standing here, waiting. 		
CF | 		
DavidW says (to ClubFloyd), "talk to toby" 		
CF | >What's up? 		
CF | 		
CF | 1) Okay, what now 		
CF | 2) See ya 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Okay, what now] 		
CF | 		
CF | "Okay, what now?" You ask, "We're here, parked between a toy store and 		
CF | a convenience store, what are you even planning?" 		
CF | 		
CF | Toby wasn't facing you when you were talking. Instead, he was looking 		
CF | over at the convenience store. Maybe he's thinking? About what; you 		
CF | have no clue. He finally looks over to you. 		
CF | 		
CF | "Here's the plan: you go over to the toy store and grab a stuffed 		
CF | unicornbe sure it's pink." You lost him at stuffed unicorn, but Toby 		
CF | continues, "I'll head over to the convenience store and grab the rest 		
CF | of the goods. Sound good? Great, let's go." Toby began to march towards 		
CF | the convenience store. 		
CF | 		
CF | 1) Wha-hey wait 		
CF | 		MoyTW says, "Why do we even care."
		Knight_Otu says, "Wha is right."
DavidW says (to ClubFloyd), "1" 		
CF | >[Wha-hey wait] 		
CF | 		
CF | "Wha-hey wait!" You shout. What the hell was that? He dragged you 		
CF | out-a-bed; He indirectly made you do self-inflicted property damage, 		
CF | and now he's ordering you to buy a stuffed pony. Just like that!? 		
CF | 		
CF | Toby turns around, "Oh right." He takes something out of this pocket 		
CF | and tosses it; with no effort at all, it lands into your hands. "Use 		
CF | that. And don't forget, Pink!" Toby then sprints off. Dammit. 		
CF | 		
CF | Parking lot 		
CF | Empty. Sweet and simple. This place is as empty as a TNA house show. No 		
CF | other cars in sight. To the east is what looks like a convenience 		
CF | store. And a Toy "N" Toyz branch to your west. 		
CF | 		
DavidW says (to ClubFloyd), "i" 		
CF | >You are carrying: 		
CF | the Toys "N" Toyz gift card 		
CF | the screwdriver 		
CF | your phone 		
CF | 		
Peregrine has arrived. 		
DavidW says (to ClubFloyd), "x card" 		
CF | >A Toys'N" Toyz gift card worth ten bucks. At least you won't be 		
CF | wasting actual money. 		
CF | 		Knight_Otu asks, "Do we even have actual money on us?"
		DavidW says, "well, I guess we're buying a pink unicorn."
		DavidW says, "He gave us a gift card."
		Knight_Otu says, "That's why I'm asking."
		DavidW says, "I don't think we have actual money, no."
		DavidW says, "If we do, it's in our actual clothes."
		Knight_Otu says, "I guess our phone may have a payment app or something."
		Jacqueline says, "I am sorry, author. There are redeeming aspects to this game, but I'm mostly hanging with it because my friends are playing it with me and they have a dogged determination to find where it leads."
DavidW says (to ClubFloyd), "n" 		
CF | >The obvious exits are east and west. 		
CF | 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | Outside Toys "N" Toyz 		
CF | It's a nice building if you discount the signs of poor condition. The 		
CF | large logo is missing the "N"; no hint of it getting fixedbit sad. 		
CF | Rust and grime stuck to the walls fuel your one-sentence review. 		
CF | Further west is the entrance. 		
CF | 		DavidW says, "oo, a SAD Toy store."
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | Inside Toys "N" Toyz 		
CF | You and your friends call this the place "Toys "N" Producez". Since the 		
CF | store is arranged like a grocery. It has aisles that remind you of the 		
CF | local PureMarkets. Yeah. The first aisle and second aisle are to you 		
CF | west and northwest respectively. Going further north is the rest of the 		
CF | store. 		
CF | 		
CF | A store counter is here. 		
CF | 		
CF | A brunette cashier stands behind the counter, glancing at you then 		
CF | looking away. 		
CF | 		
DavidW says (to ClubFloyd), "x cashier" 		
CF | >She's surprisingly tall. If she'd stand on her toes: you'll easily be 		
CF | eclipsed. Not a thought that delights you, but hey, you'll get some 		
CF | shade. She's wearing the standard Toys "N" Toyz uniform. 		
CF | 		Peregrine says, ">BARTER CLOTHES FOR PINK UNICORN"
		Jacqueline says, "I think I just found my IFDB review."
		Jacqueline | Rust and grime stuck to the walls fuel your one-sentence review.
		Jacqueline says, "(Kidding. It's not that bad.)"
DavidW says (to ClubFloyd), "talk to cashier" 		
CF | >She looks up to you, "Hi Liam!" She says, giving a little wave. "Can I 		
CF | help you?" 		
CF | 		
CF | 1) Wait, how'd you know my name? 		
CF | 2) Do you guys have a stuffed pink unicorn 		
CF | 3) See you around 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Wait, how'd you know my name?] 		
CF | 		
CF | "Wait, how'd you know my name?" Was she a neighbor? Did you have that 		
CF | type of amnesia where you forget just your identity, but now it's only 		
CF | her!? 		
CF | 		
CF | She looks at you for a second, then giggles a bit, "You are one for 		
CF | jokes. Aren't you, Liam?" 		
CF | 		
CF | 1) Confess you don't know her 		
CF | 		Jacqueline says, "But I do lack motivation other than a sense of Why Do We Climb This Mountain or Solve This Puzzle? Because It Is There."
DavidW says (to ClubFloyd), "1" 		
CF | >[Confess you don't know her] 		
CF | 		
CF | "I really can't remember you." It was better to confess, you thought. 		
CF | Better than living the life of a con man. The girl's eyes go wide, 		
CF | followed by an exaggerated BBWWHHAAA. 		
CF | 		
CF | "You forgot? You freakin' forgot about me!?" She slams the counter; You 		
CF | thought there was going to be an earthquake for a second. Crap, You 		
CF | might have pissed off a demon lord! The girlseeing that she's causing 		
CF | a scenetakes a deep breath and sighs. "Right, I forgot," She begins 		
CF | massaging her forehead, "My brother told me you had a bad memory, 		
CF | once." She knows that? That you have such a bad memory; you'd even 		
CF | forget your date of birth! The girl crosses her arms and looks to be in 		
CF | deep thought, she then spoke, "It's been a long time since we last met, 		
CF | so it's no surprise." She began tapping her finger on her arm. 		
CF | 		
CF | "Ok! I'll do a reintroduction, then." She proceeds to slap her cheeks 		
CF | with both her hands, a gesture you never considered when introducing 		
CF | yourself. It could be fun. "Here we go, my name's Tracy Valcure. You 		
CF | use to come over to our house to hang out with my brother when I was a 		
CF | kid." You search your memories, and you still can't remember anything. 		
CF | You chastise yourself. "You don't need to introduce yourself, I still 		
CF | know you," Tracy scratches her head while looking down. You can't help 		
CF | but feel like she's hurt a little. You should make it up to her some 		
CF | timewhen you aren't getting dragged by Toby. 		
CF | 		
CF | 1) Do you guys have a stuffed pink unicorn 		
CF | 2) See you around 		
CF | 		Jacqueline asks, "1?"
DavidW says (to ClubFloyd), "1" 		
CF | >[Do you guys have a stuffed pink unicorn] 		
CF | 		
CF | "Do you guys have a stuffed pink unicorn?" After asking, you realize 		
CF | how weird it looks for an almost adult guy to that. You know what? It 		
CF | isn't strange! You shout out loudmentally. 		
CF | 		
CF | Tracy doesn't bat an eye, "that would be in aisle 3. The one with the 		
CF | stuffed animals." 		
CF | 		
CF | "Oh, thanks." 		
CF | 		
CF | 1) See you around 		
CF | 		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "1" 		
CF | >[See you around] 		
CF | 		
CF | "See you around," You bid goodbye. 		
CF | 		
CF | "Right back at you." 		
CF | 		
CF | Inside Toys "N" Toyz 		
CF | You and your friends call this the place "Toys "N" Producez". Since the 		
CF | store is arranged like a grocery. It has aisles that remind you of the 		
CF | local PureMarkets. Yeah. The first aisle and second aisle are to you 		
CF | west and northwest respectively. Going further north is the rest of the 		
CF | store. 		
CF | 		
CF | A store counter is here. 		
CF | 		
CF | Tracy stands behind the counter, playing with her hair. 		
CF | 		
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | Further inside Toys "N" Toyz 		
CF | The back of the store has all sorts of design delights. Too bad you 		
CF | aren't interested in describing any. The only notable thing is the big 		
CF | Super Tofu Dude statue at the corner. Aisle 3 is to your west; the last 		
CF | aisle is northwest. 		
CF | 		Peregrine says, ""The girlseeing that she's causing a scenetakes..." hmm, the writer seems to have spaced out"
		Knight_Otu says, "They' em-dashes gone missing."
DavidW says (to ClubFloyd), "x dude" 		
CF | >Heck yeah! From the hit indie platformer. And with him being a tofu: 		
CF | every can love him. 		
CF | 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | Aisle 3 		
CF | For some reason, there's a separate section for stuffed animals. It's 		
CF | not just this store. Other stores have them. Both gondolas are spilling 		
CF | stuffed animals; some look too large for the shelf sizes. 		
CF | 		
CF | A little girl checks the animals. A basket is next to her. 		
CF | 		
DavidW says (to ClubFloyd), "x animals" 		
CF | >A stuffed animal zoo. All kinds of animals are in here. Alligators, 		
CF | Elephants, Zebras, and bears etc. 		
CF | 		
CF | You blink your eyes a couple of times. Where is the unicorn!? You might 		
CF | be panicking. They have a platypus for goodness sakes! Where is it? 		
CF | 		
DavidW says (to ClubFloyd), "x basket" 		
CF | >A standard shopping basket. No logo or trademark stamps or anything. 		
CF | Is this even from the store? 		
CF | 		
CF | In the basket is the pink unicorn. 		
CF | 		MoyTW says, "Girl has it in basket."
		MoyTW says, "lol"
		Peregrine says, "My scenetake: she caused a lot of girlseeing."
		DavidW asks, "So we need to steal from the girl?"
DavidW says (to ClubFloyd), "x girl" 		
CF | >She's pretty small, so much so, she's only reaching the second shelf 		
CF | on the gondola. The girl looks over the stuffed animals. 		
CF | 		MoyTW says, "Apparently."
		Jacqueline says, "noooooo"
DavidW says (to ClubFloyd), "x gondola" 		
CF | >They arein factcalled gondolas. The shelves most store aisles have. 		
CF | Same name as those Venice taxis. Yeah. The ones couples use for some 		
CF | good'ole romance. 		
CF | 		
DavidW says (to ClubFloyd), "talk to girl" 		
CF | >1) Hellosmall child 		
CF | 2) Hey, kid, can i have that pink unicorn 		
CF | 3) Farewell 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Hellosmall child] 		
CF | 		
CF | "Hellosmall child." Yup, you still got that awkward mode when around 		
CF | children. The little girl looks up at you, her large blue eyes staring, 		
CF | "I'm not supposed to talk to strangers." 		
CF | 		
CF | 1) Smart, you're smart. A first-born child for sure 		
CF | 2) Why I don't I introduce myself 		
CF | 		Peregrine says, "Stop factcalling her"
DavidW says (to ClubFloyd), "2" 		
CF | >[Why I don't I introduce myself] 		
CF | 		
CF | Why I don't I introduce myself?" The little girl tilts her head, "Oh!" 		
CF | Heh, looks like she realized it, loophole baby! "That's not a bad idea, 		
CF | Ok, you do it." She nods her head in approval. 		
CF | 		
CF | 1) Introduce yourself 		
CF | 2) Hey, kid, can i have that pink unicorn 		
CF | 3) Farewell 		
CF | 		Knight_Otu says, "From vandalism to stealing a car to stealing toys from little kids..."
DavidW says (to ClubFloyd), "1" 		
CF | >[Introduce yourself] 		
CF | 		
CF | You clear your throat, "The name's Liam. Nice to meet you, little 		
CF | girl." You thrust your hand forward for a handshake. She hesitates a 		
CF | little, but takes your hand anyways. Man, her hand is tiny. "Nice to 		
CF | meet you, mister," She says in an adorable voice, it almost melts your 		
CF | heart. Almost. You're still getting rid of some leftover teen angst. 		
CF | 		
CF | 1) Where's your parents 		
CF | 2) You like stuffed animals 		
CF | 3) Hey, kid, can i have that pink unicorn 		
CF | 4) Farewell 		
CF | 		Jacqueline says (to KO), "With little motivation beyond Toby."
		Jacqueline says, "And we hate Toby."
		Peregrine exclaims, "Twist: Toby isn't real!"
DavidW says (to ClubFloyd), "2" 		
CF | >[You like stuffed animals] 		
CF | 		
CF | "You like stuffed animals?" 		
CF | 		
CF | "Not particularly," she pokes an elephant in the eye. "Then why are you 		
CF | here?" "My sister's the one who wants them-" Ah, so the sister's the 		
CF | one addicted to cute things. "-for training dummies," she proceeds to 		
CF | squish a bear's head to its torso. If you could've done a spit take 		
CF | right nowclean up at aisle 3. 		
CF | 		
CF | 1) Where's your parents 		
CF | 2) Hey, kid, can i have that pink unicorn 		
CF | 3) Farewell 		
CF | 		MoyTW says, "Toby is not great."
		Jacqueline says, "Most of us do. David hasn't decided to hate Toby yet for some reason."
DavidW says (to ClubFloyd), "1" 		
CF | >[Where's your parents] 		
CF | 		
CF | "Where's your parents?" Is this place like a new hot spot for child 		
CF | abandonment? Oh, man. You hope you aren't right. 		
CF | 		
CF | The girl puts a finger to her chin, "Daddy's at work, and Mommy went to 		
CF | buy something outside." 		
CF | 		
CF | "Yeah, but, on your own?" She lifts her arm and pats her bicep, "No 		
CF | worries, I'm a strong independent girl." And you'll leave it at that. 		
CF | Whatever family she has, you'll only find headache and strong women. 		
CF | 		
CF | 1) Hey, kid, can i have that pink unicorn 		
CF | 2) Farewell 		
CF | 		Peregrine says, "Toby or not Toby, that is the question"
		Knight_Otu says (to Peregrine), "That might be the case."
DavidW says (to ClubFloyd), "1" 		
CF | >[Hey, kid, can i have that pink unicorn] 		
CF | 		
CF | "Hey, kid, can I have that pink unicorn?" That was harder to ask than 		
CF | anything in your life, ever. The little girl eyes the pink unicorn she 		
CF | has imprisoned. She looks up at you, then down again. It repeats for a 		
CF | few moments, but you could feel it. The moment her gaze returns to you, 		
CF | she's wearing a smug smile. No. A wicked smile. 		
CF | 		
CF | "Yeah, sure." Wait, she's allowing it? Alright. You reach down to grab 		
CF | the unicorn, when the little girl slaps your hand away. "First, Bring 		
CF | me a Power Protector Red figure." Oh great, life can't be simple, can 		
CF | it? 		
CF | 		
CF | "You like the show?". The little girl's face turns serious, "yes. I 		
CF | love that show." Well, there you go. 		
CF | 		
CF | 1) Farewell 		
CF | 		Jacqueline says, "It's not even a question for me."
		MoyTW says, "You know, between the fact that Mom trusts us with nothing, we completely forgot about that girl at the counter, and Toby is insane...I could see that."
		DavidW says, "oh good, we can trade. We need a Power Protector Red."
		Jacqueline groans.
DavidW says (to ClubFloyd), "e" 		
CF | >Think in numbers, not in words. - A Math teacher, probably. 		
CF | 		Peregrine asks, "Not a Red Power Protector?"
DavidW says (to ClubFloyd), "1" 		
CF | >[Farewell] 		
CF | 		
CF | "Farewell." You bid the little girl. She looks at you, then turns to 		
CF | the toys. 		
CF | 		
CF | Aisle 3 		
CF | For some reason, there's a separate section for stuffed animals. It's 		
CF | not just this store. Other stores have them. Both gondolas are spilling 		
CF | stuffed animals; some look too large for the shelf sizes. 		
CF | 		
CF | A little girl checks the animals. A basket is next to her. 		
CF | 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | Further inside Toys "N" Toyz 		
CF | The back of the store has all sorts of design delights. Too bad you 		
CF | aren't interested in describing any. The only notable thing is the big 		
CF | Super Tofu Dude statue at the corner. Aisle 3 is to your west; the last 		
CF | aisle is northwest. 		
CF | 		
DavidW says (to ClubFloyd), "s" 		
CF | > 		
CF | Inside Toys "N" Toyz 		
CF | You and your friends call this the place "Toys "N" Producez". Since the 		
CF | store is arranged like a grocery. It has aisles that remind you of the 		
CF | local PureMarkets. Yeah. The first aisle and second aisle are to you 		
CF | west and northwest respectively. Going further north is the rest of the 		
CF | store. 		
CF | 		
CF | A store counter is here. 		
CF | 		
CF | Tracy stands behind the counter, tapping her nails. 		
CF | 		
DavidW says (to ClubFloyd), "talk to tracy" 		
CF | >(tracy) 		
CF | "Can I help you?" 		
CF | 		
CF | 1) You guys have any more pink unicorns in stock 		
CF | 2) See you around 		
CF | 		MoyTW says, "...we can't ask about Power Protector Red? Hmm."
		DavidW says, "drat. I wanted to ask where the protectors are."
DavidW says (to ClubFloyd), "1" 		
CF | >[You guys have any more pink unicorns in stock] 		
CF | 		
CF | "Hey, ah, you guys have any more pink unicorns in stock?" 		
CF | 		
CF | Tracy purses her lips, "no, all the stuffed toys are in aisle 3," she 		
CF | rubs her chin, "did they sell out, are they that popular?". You shrug 		
CF | your shoulders, "i don't know, but you guys don't have one, like, at 		
CF | the back?" Tracy shakes her head, "Sorry, all we keep here are small 		
CF | stuff, like this cool pen with a map." She pulls out said pen. Was it 		
CF | in the counter? 		
CF | 		
CF | 1) What else you got under there 		
CF | 2) See you around 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[What else you got under there] 		
CF | 		
CF | "What else you got under there?" You lean on the counter, pointing 		
CF | down. Tracy pushes you away slightly, nearly causing you to fall over. 		
CF | You recover. "Sorry," she leans on the counter, "only I have the 		
CF | counter leaning rights." Tracy gives you a mischievous smile, or a 		
CF | smile of dominancewhatever floats your boat. 		
CF | 		
CF | "Ok, Miss Employee of the month, but you got anything else?". Tracy 		
CF | goes down and checks. "Well, there isn't much, some erasers?" She pulls 		
CF | up some bunny-shaped erasers. "No, anything else?" Tracy continues to 		
CF | check. "Here, Herbs-vs-Aliens tokens, they're popular right now!" She 		
CF | gets up and puts the token on the counter. You knit your brows, "Mmm, 		
CF | maybe, something helpful?" Tracy crosses her arms, thinking. She looks 		
CF | over to the kid on aisle 1. Then, she has a eureka moment. You could 		
CF | almost see the light bulb atop her head. She pulls something from below 		
CF | the counter, "This is what you'll need." 		
CF | 		
CF | 1) See you around 		
CF | 		MoyTW says, "What."
DavidW says (to ClubFloyd), "1" 		
CF | >[See you around] 		
CF | 		
CF | "See you around," You bid goodbye. 		
CF | 		
CF | "Right back at you." 		
CF | 		
CF | Inside Toys "N" Toyz 		
CF | You and your friends call this the place "Toys "N" Producez". Since the 		
CF | store is arranged like a grocery. It has aisles that remind you of the 		
CF | local PureMarkets. Yeah. The first aisle and second aisle are to you 		
CF | west and northwest respectively. Going further north is the rest of the 		
CF | store. 		
CF | 		
CF | A store counter is here. 		
CF | 		
CF | On the store counter is a craftmine sticker. 		
CF | 		
CF | Tracy stands behind the counter. 		
CF | 		
DavidW says (to ClubFloyd), "x sticker" 		
CF | >A sticker that bears the CraftMine logo, and it looks official! 		
CF | 		
DavidW says (to ClubFloyd), "take it" 		
CF | >Taken. 		
CF | 		
DavidW says (to ClubFloyd), "i" 		
CF | >You are carrying: 		
CF | a craftmine sticker 		
CF | the Toys "N" Toyz gift card 		
CF | the screwdriver 		
CF | your phone 		
CF | 		
DavidW says (to ClubFloyd), "x map" 		
CF | >You look around and shrug. 		
CF | 		Peregrine says, "This is what we need, apparently."
		Knight_Otu asks, "Okay, GameBoy is fine, but Minecraft isn't?"
		DavidW says, "There's probably going to be a chain of I-want-this."
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | Aisle 1 		
CF | Toys. It's to be expected. Rows of toys line both the shelves on the 		
CF | wall and the gondola. Judging from the dominance of the blue in both 		
CF | paint and tiles, this is the boy's section. 		
CF | 		
CF | And there's a kid here. A boy stands by the shelves. 		
CF | 		
CF | You can also see a basket (in which is an action figure) here. 		
CF | 		
DavidW says (to ClubFloyd), "x basket" 		
CF | >A standard shopping basket. No logo or trademark stamps or anything. 		
CF | Is this even from the store? 		
CF | 		
CF | In a basket is an action figure. 		
CF | 		
DavidW says (to ClubFloyd), "x figure" 		
CF | >Hey, you know this guy. It's the red protector from Power Protectors! 		
CF | Aw man. You use to love that show as a kid. Getting home from school 		
CF | and watching the latest episode was a routine. Its design is a little 		
CF | different, but it's still recognizable. 		
CF | 		
DavidW says (to ClubFloyd), "talk to kid" 		
CF | >He doesn't notice you, or maybe he's acting. You can't tell. 		
CF | 		
CF | 1) Hey, sup kid 		
CF | 2) Where your parents 		
CF | 3) You like Power Protectors 		
CF | 4) Later 		
CF | 		
DavidW says (to ClubFloyd), "3" 		
CF | >[You like Power Protectors] 		
CF | 		
CF | "You like Power Protectors?" He must! That figure in his basket ain't 		
CF | unreliable-trickeryhopefully. The boy looks down at the figure, "Not 		
CF | really," He says with no emotion. 		
CF | 		
CF | "Wha- Why is it in your basket!?" Is he loaded? Preventing other kids 		
CF | from enjoying Power Protectors!? This kid's a threat level god. Like on 		
CF | of those Saturday morning cartoon villains, no, that kid from Sharkboy 		
CF | and Lavagirl! Yes. He's that threatening. 		
CF | 		
CF | "My friend said that Power Protectors is good. So, I wanted to buy one 		
CF | before watching." Oh no, This kid's now a cosmic threat. Buying 		
CF | figuresbefore watching!? Madness!!! 		
CF | 		
CF | 1) Hey, sup kid 		
CF | 2) Where your parents 		
CF | 3) Later 		
CF | 		Jacqueline says, "This feels like a pretty long IntroComp game."
DavidW says (to ClubFloyd), "2" 		
CF | >[Where your parents] 		
CF | 		
CF | "Where your parents." They aren't here. Did they leave their child by 		
CF | their lonesome!? Parents of the year right here. 		
CF | 		
CF | "What's it matter to you?" The boy said while going over some sweet 		
CF | Fire Tires. You loved those little cars, always keeping them in 		
CF | cardboard boxesbut you kept losing them. Damn. 		
CF | 		
CF | "Hey! Liam!" Tracy waves from the counter, "I offered the parents to 		
CF | watch over the kid while they went out." She finger-bangs. "Whatever," 		
CF | the boy went back to the toys. 		
CF | 		
CF | 1) Hey, sup kid 		
CF | 2) Later 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Hey, sup kid] 		
CF | 		
CF | "Hey, sup kid." You say in the most unawkward way you can. It 		
CF | backfires. When you have to interact with kids, your brain goes into 		
CF | full unprepared-algebra-finals mode. Maybe you're out of touch with 		
CF | today's youth? 		
CF | 		
CF | The kid looks at you, "The hell do you want," My god. The language! 		
CF | 		
CF | 1) Don't use such language 		
CF | 2) Later 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Don't use such language] 		
CF | 		
CF | "Don't use such language," you say, being the of an enforcer of 		
CF | decency. The kid laughs, "you are a fool." Your eye twitches, "what's 		
CF | that suppose to mean?" 		
CF | 		
CF | He opens his mouth, "@#$!^%*&," Oh no, now that has to be censored. 		
CF | "Live in the modern world, old man." You are disappointed. No respect. 		
CF | Maybe ask something he knows, but what? 		
CF | 		
CF | 1) Later 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Later] 		
CF | 		
CF | "Later," You wave goodbye. The kid doesn't look at you. You walk off, 		
CF | disheartened. 		
CF | 		
CF | Aisle 1 		
CF | Toys. It's to be expected. Rows of toys line both the shelves on the 		
CF | wall and the gondola. Judging from the dominance of the blue in both 		
CF | paint and tiles, this is the boy's section. 		
CF | 		
CF | A boy stands by the shelves. 		
CF | 		
CF | You can also see a basket (in which is a red power protector figure) 		
CF | here. 		
CF | 		
DavidW says (to ClubFloyd), "take figure" 		
CF | >You reach your hand out, then the kid swats it away, "Are really 		
CF | stealing from a kid? That's social indecency!" You aren't sure what's 		
CF | more surprising: That this kid swatted your hand, or that fact that he 		
CF | used the term social indecency. Did grade school get better? Does the 		
CF | school system finally care? Are school lunches finally edible? Probably 		
CF | not. 		
CF | 		
CF | You can't take them right now. 		
CF | 		
DavidW says (to ClubFloyd), "talk to boy" 		
CF | >He doesn't notice you, or maybe he's acting. You can't tell. 		
CF | 		
CF | 1) Later 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Later] 		
CF | 		
CF | "Later," You wave goodbye. The kid doesn't look at you. You walk off, 		
CF | disheartened. 		
CF | 		
CF | Aisle 1 		
CF | Toys. It's to be expected. Rows of toys line both the shelves on the 		
CF | wall and the gondola. Judging from the dominance of the blue in both 		
CF | paint and tiles, this is the boy's section. 		
CF | 		
CF | A boy stands by the shelves. 		
CF | 		
CF | You can also see a basket (in which is a red power protector figure) 		
CF | here. 		
CF | 		Peregrine asks, "Enforcer of decency? This PC?"
		DavidW says, "I didn't find out what he wants instead."
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | Inside Toys "N" Toyz 		
CF | You and your friends call this the place "Toys "N" Producez". Since the 		
CF | store is arranged like a grocery. It has aisles that remind you of the 		
CF | local PureMarkets. Yeah. The first aisle and second aisle are to you 		
CF | west and northwest respectively. Going further north is the rest of the 		
CF | store. 		
CF | 		
CF | A store counter is here. 		
CF | 		
CF | Tracy stands behind the counter, whistling a tune. 		
CF | 		
DavidW says (to ClubFloyd), "nw" 		
CF | > 		
CF | Aisle 2 		
CF | Now, this is the girl's section. It's so pink; it's painful. Aside from 		
CF | the public stereotype: both the gondolas carry more "girly" toys. 		
CF | 		
DavidW says (to ClubFloyd), "x toys" 		
CF | >Picture this: the most in-your-face girly toys you could imagine. Got 		
CF | it? Good. Now triple it by a million. Dolls, Dress-ups, 		
CF | Dollhousesthere's a lot of doll-related toys. Don't forget that 		
CF | they're all in pink. Despite the place's choice of colorthere is no 		
CF | pink unicorn here. 		
CF | 		
DavidW says (to ClubFloyd), "x gondolas" 		
CF | >They arein factcalled gondolas. The shelves most store aisles have. 		
CF | Same name as those Venice taxis. Yeah. The ones couples use for some 		
CF | good'ole romance. 		
CF | 		
DavidW says (to ClubFloyd), "se" 		
CF | > 		
CF | Inside Toys "N" Toyz 		
CF | You and your friends call this the place "Toys "N" Producez". Since the 		
CF | store is arranged like a grocery. It has aisles that remind you of the 		
CF | local PureMarkets. Yeah. The first aisle and second aisle are to you 		
CF | west and northwest respectively. Going further north is the rest of the 		
CF | store. 		
CF | 		
CF | A store counter is here. 		
CF | 		
CF | Tracy stands behind the counter, glancing at you then looking away. 		
CF | 		
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | Further inside Toys "N" Toyz 		
CF | The back of the store has all sorts of design delights. Too bad you 		
CF | aren't interested in describing any. The only notable thing is the big 		
CF | Super Tofu Dude statue at the corner. Aisle 3 is to your west; the last 		
CF | aisle is northwest. 		
CF | 		Jacqueline says, "Oh, points off for gendered toy commentary."
DavidW says (to ClubFloyd), "nw" 		
CF | > 		
CF | Aisle 4 		
CF | The section is more your style, games all around. Video games, new and 		
CF | classics are all here. There's even a TV with a console hooked up. A 		
CF | real cornerstone for the store. 		
CF | 		
CF | Some video games are on the gondola. 		
CF | 		
CF | And a bunch of gaming merch. 		
CF | 		
DavidW says (to ClubFloyd), "x games" 		
CF | >No way, there's a new Dim Spirits game! And a new Mayro game. Of 		
CF | course there's a new FuFe game. They just slap a different number on 		
CF | the cover and presto, a new game. 		
CF | 		Knight_Otu asks, "Maybe just show him the sticker?"
		MoyTW says, "This game also has some weird, gender stuff just sort of present."
		DavidW says, "maybe"
DavidW says (to ClubFloyd), "x merch" 		
CF | >Mostly pins and small accessories. The type you only wear once then 		
CF | rots in a cabinet forever. There are also some novelty items like 		
CF | things from the games. Nothing catches your eye. Exept for that 		
CF | handle-like thing. 		
CF | 		
DavidW says (to ClubFloyd), "handle" 		
CF | >What the heck does that mean!? 		
CF | 		
DavidW says (to ClubFloyd), "x handle" 		
CF | >It looks like a handle of something. For some reason, it catches your 		
CF | attention. 		
CF | 		
CF | On the handle-looking thing is a dig "n" build sticker. 		
CF | 		
DavidW says (to ClubFloyd), "x dig" 		
CF | >It's a sticker with the game's logo on it. 		
CF | 		
DavidW says (to ClubFloyd), "take dig" 		
CF | >Taken. 		
CF | 		
DavidW says (to ClubFloyd), "i" 		
CF | >You are carrying: 		
CF | a dig "n" build sticker 		
CF | a craftmine sticker 		
CF | the Toys "N" Toyz gift card 		
CF | the screwdriver 		
CF | your phone 		
CF | 		
DavidW says (to ClubFloyd), "x dim" 		
CF | >No way, there's a new Dim Spirits game! And a new Mayro game. Of 		
CF | course there's a new FuFe game. They just slap a different number on 		
CF | the cover and presto, a new game. 		
CF | 		
DavidW says (to ClubFloyd), "se" 		
CF | > 		
CF | Further inside Toys "N" Toyz 		
CF | The back of the store has all sorts of design delights. Too bad you 		
CF | aren't interested in describing any. The only notable thing is the big 		
CF | Super Tofu Dude statue at the corner. Aisle 3 is to your west; the last 		
CF | aisle is northwest. 		
CF | 		
DavidW says (to ClubFloyd), "s" 		
CF | > 		
CF | Inside Toys "N" Toyz 		
CF | You and your friends call this the place "Toys "N" Producez". Since the 		
CF | store is arranged like a grocery. It has aisles that remind you of the 		
CF | local PureMarkets. Yeah. The first aisle and second aisle are to you 		
CF | west and northwest respectively. Going further north is the rest of the 		
CF | store. 		
CF | 		
CF | A store counter is here. 		
CF | 		
CF | Tracy stands behind the counter, playing with her hair. 		
CF | 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | Aisle 1 		
CF | Toys. It's to be expected. Rows of toys line both the shelves on the 		
CF | wall and the gondola. Judging from the dominance of the blue in both 		
CF | paint and tiles, this is the boy's section. 		
CF | 		
CF | A boy stands by the shelves. 		
CF | 		
CF | You can also see a basket (in which is a red power protector figure) 		
CF | here. 		
CF | 		
DavidW says (to ClubFloyd), "show craftmine to kid" 		
CF | >(a craftmine sticker to the little boy) 		
CF | the little boy is unimpressed. 		
CF | 		
DavidW says (to ClubFloyd), "show dig to kid" 		
CF | >the little boy is unimpressed. 		
CF | 		Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "talk to kid" 		
CF | >He doesn't notice you, or maybe he's acting. You can't tell. 		
CF | 		
CF | 1) Later 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Later] 		
CF | 		
CF | "Later," You wave goodbye. The kid doesn't look at you. You walk off, 		
CF | disheartened. 		
CF | 		
CF | Aisle 1 		
CF | Toys. It's to be expected. Rows of toys line both the shelves on the 		
CF | wall and the gondola. Judging from the dominance of the blue in both 		
CF | paint and tiles, this is the boy's section. 		
CF | 		
CF | A boy stands by the shelves. 		
CF | 		
CF | You can also see a basket (in which is a red power protector figure) 		
CF | here. 		
CF | 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | Inside Toys "N" Toyz 		
CF | You and your friends call this the place "Toys "N" Producez". Since the 		
CF | store is arranged like a grocery. It has aisles that remind you of the 		
CF | local PureMarkets. Yeah. The first aisle and second aisle are to you 		
CF | west and northwest respectively. Going further north is the rest of the 		
CF | store. 		
CF | 		
CF | A store counter is here. 		
CF | 		
CF | Tracy stands behind the counter, glancing at you then looking away. 		
CF | 		
DavidW says (to ClubFloyd), "talk to tracy" 		
CF | >(tracy) 		
CF | "Can I help you?" 		
CF | 		
CF | 1) See you around 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[See you around] 		
CF | 		
CF | "See you around," You bid goodbye. 		
CF | 		
CF | "Right back at you." 		
CF | 		
CF | Inside Toys "N" Toyz 		
CF | You and your friends call this the place "Toys "N" Producez". Since the 		
CF | store is arranged like a grocery. It has aisles that remind you of the 		
CF | local PureMarkets. Yeah. The first aisle and second aisle are to you 		
CF | west and northwest respectively. Going further north is the rest of the 		
CF | store. 		
CF | 		
CF | A store counter is here. 		
CF | 		
CF | Tracy stands behind the counter, whistling a tune. 		
CF | 		DavidW says, "I'm not sure what to do next."
DavidW says (to ClubFloyd), "x counter" 		
CF | >You've always wanted to know the feeling of standing behind the 		
CF | counter when you were a kid. Not anymore. 		
CF | 		Knight_Otu asks, "Give the sticker to the boy?"
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | Aisle 1 		
CF | Toys. It's to be expected. Rows of toys line both the shelves on the 		
CF | wall and the gondola. Judging from the dominance of the blue in both 		
CF | paint and tiles, this is the boy's section. 		
CF | 		
CF | A boy stands by the shelves. 		
CF | 		
CF | You can also see a basket (in which is a red power protector figure) 		
CF | here. 		
CF | 		
DavidW says (to ClubFloyd), "i" 		
CF | >You are carrying: 		
CF | a dig "n" build sticker 		
CF | a craftmine sticker 		
CF | the Toys "N" Toyz gift card 		
CF | the screwdriver 		
CF | your phone 		
CF | 		
DavidW says (to ClubFloyd), "give craftmine to boy" 		
CF | >(a craftmine sticker to the little boy) 		
CF | the little boy doesn't seem interested. 		
CF | 		DavidW says, "nope, stick isn't interested."
		Peregrine says, "I think we're supposed to put the stickers on something"
		Peregrine says, "ie our own forehead while facepalming"
		Jacqueline says, "heehee"
DavidW says (to ClubFloyd), "x toys" 		
CF | >Mostly action figures of the latest superhero blockbuster. There's 		
CF | also a bunch of toy blasters, swords, and hammers. And they're all in 		
CF | plastic. Even the weapons. Ouch. 		
CF | 		
DavidW says (to ClubFloyd), "x blasters" 		
CF | >Mostly action figures of the latest superhero blockbuster. There's 		
CF | also a bunch of toy blasters, swords, and hammers. And they're all in 		
CF | plastic. Even the weapons. Ouch. 		
CF | 		Jacqueline says (to Peregrine), "I'll go you one better: let's do it to Toby's forehead."
		Peregrine says, "yay"
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | Inside Toys "N" Toyz 		
CF | You and your friends call this the place "Toys "N" Producez". Since the 		
CF | store is arranged like a grocery. It has aisles that remind you of the 		
CF | local PureMarkets. Yeah. The first aisle and second aisle are to you 		
CF | west and northwest respectively. Going further north is the rest of the 		
CF | store. 		
CF | 		
CF | A store counter is here. 		
CF | 		
CF | Tracy stands behind the counter, tapping her nails. 		
CF | 		
DavidW says (to ClubFloyd), "ne" 		
CF | >The obvious exits are north (to further inside toys "n" toyz), 		
CF | northwest (to aisle 2), east (to outside toys "n" toyz) and west (to 		
CF | aisle 1). 		
CF | 		MoyTW asks, "x sword x hammer ?"
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | Aisle 1 		
CF | Toys. It's to be expected. Rows of toys line both the shelves on the 		
CF | wall and the gondola. Judging from the dominance of the blue in both 		
CF | paint and tiles, this is the boy's section. 		
CF | 		
CF | A boy stands by the shelves. 		
CF | 		
CF | You can also see a basket (in which is a red power protector figure) 		
CF | here. 		
CF | 		
DavidW says (to ClubFloyd), "x sword" 		
CF | >You look around and shrug. 		
CF | 		
DavidW says (to ClubFloyd), "x hammer" 		
CF | >Mostly action figures of the latest superhero blockbuster. There's 		
CF | also a bunch of toy blasters, swords, and hammers. And they're all in 		
CF | plastic. Even the weapons. Ouch. 		
CF | 		
DavidW says (to ClubFloyd), "x weapons" 		
CF | >You look around and shrug. 		
CF | 		
DavidW says (to ClubFloyd), "u" 		
CF | >The only obvious exit is east (to inside toys "n" toyz). 		
CF | 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | Inside Toys "N" Toyz 		
CF | You and your friends call this the place "Toys "N" Producez". Since the 		
CF | store is arranged like a grocery. It has aisles that remind you of the 		
CF | local PureMarkets. Yeah. The first aisle and second aisle are to you 		
CF | west and northwest respectively. Going further north is the rest of the 		
CF | store. 		
CF | 		
CF | A store counter is here. 		
CF | 		
CF | Tracy stands behind the counter, tapping her nails. 		
CF | 		
DavidW says (to ClubFloyd), "nw" 		
CF | > 		
CF | Aisle 2 		
CF | Now, this is the girl's section. It's so pink; it's painful. Aside from 		
CF | the public stereotype: both the gondolas carry more "girly" toys. 		
CF | 		Peregrine says, "Shrug life."
DavidW says (to ClubFloyd), "x toys" 		
CF | >Picture this: the most in-your-face girly toys you could imagine. Got 		
CF | it? Good. Now triple it by a million. Dolls, Dress-ups, 		
CF | Dollhousesthere's a lot of doll-related toys. Don't forget that 		
CF | they're all in pink. Despite the place's choice of colorthere is no 		
CF | pink unicorn here. 		
CF | 		
DavidW says (to ClubFloyd), "x dolls" 		
CF | >Picture this: the most in-your-face girly toys you could imagine. Got 		
CF | it? Good. Now triple it by a million. Dolls, Dress-ups, 		
CF | Dollhousesthere's a lot of doll-related toys. Don't forget that 		
CF | they're all in pink. Despite the place's choice of colorthere is no 		
CF | pink unicorn here. 		
CF | 		
DavidW says (to ClubFloyd), "houses" 		
CF | >What the heck does that mean!? 		
CF | 		
DavidW says (to ClubFloyd), "x houses" 		
CF | >Picture this: the most in-your-face girly toys you could imagine. Got 		
CF | it? Good. Now triple it by a million. Dolls, Dress-ups, 		
CF | Dollhousesthere's a lot of doll-related toys. Don't forget that 		
CF | they're all in pink. Despite the place's choice of colorthere is no 		
CF | pink unicorn here. 		
CF | 		
DavidW says (to ClubFloyd), "se" 		
CF | > 		
CF | Inside Toys "N" Toyz 		
CF | You and your friends call this the place "Toys "N" Producez". Since the 		
CF | store is arranged like a grocery. It has aisles that remind you of the 		
CF | local PureMarkets. Yeah. The first aisle and second aisle are to you 		
CF | west and northwest respectively. Going further north is the rest of the 		
CF | store. 		
CF | 		
CF | A store counter is here. 		
CF | 		
CF | Tracy stands behind the counter. 		
CF | 		
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | Further inside Toys "N" Toyz 		
CF | The back of the store has all sorts of design delights. Too bad you 		
CF | aren't interested in describing any. The only notable thing is the big 		
CF | Super Tofu Dude statue at the corner. Aisle 3 is to your west; the last 		
CF | aisle is northwest. 		
CF | 		MoyTW asks, "x the boy?"
DavidW says (to ClubFloyd), "s" 		
CF | > 		
CF | Inside Toys "N" Toyz 		
CF | You and your friends call this the place "Toys "N" Producez". Since the 		
CF | store is arranged like a grocery. It has aisles that remind you of the 		
CF | local PureMarkets. Yeah. The first aisle and second aisle are to you 		
CF | west and northwest respectively. Going further north is the rest of the 		
CF | store. 		
CF | 		
CF | A store counter is here. 		
CF | 		
CF | Tracy stands behind the counter. 		
CF | 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | Aisle 1 		
CF | Toys. It's to be expected. Rows of toys line both the shelves on the 		
CF | wall and the gondola. Judging from the dominance of the blue in both 		
CF | paint and tiles, this is the boy's section. 		
CF | 		
CF | A boy stands by the shelves. 		
CF | 		
CF | You can also see a basket (in which is a red power protector figure) 		
CF | here. 		
CF | 		
DavidW says (to ClubFloyd), "x boy" 		
CF | >He's short. Of course, Liam, He's a kid! For what age he is, maybe 6? 		
CF | 8 tops. He's wearing a CraftMine shirt, good taste kid. 		
CF | 		Peregrine exclaims, "Aha!"
		Peregrine says, "A clue."
		MoyTW asks, "Ok so...something Minecraft, but not a sticker?"
DavidW says (to ClubFloyd), "wear craftmine" 		
CF | >(a craftmine sticker) 		
CF | You can't wear that! 		
CF | 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "put craftmine on boy" 		
CF | >(a craftmine sticker on the little boy) 		
CF | Putting things on the little boy would achieve nothing. 		
CF | 		Peregrine asks, "attach sticker?"
DavidW says (to ClubFloyd), "put craftmine on toy" 		
CF | >(a craftmine sticker on a red power protector figure) 		
CF | Putting things on a red power protector figure would achieve nothing. 		
CF | 		Peregrine asks, "tie sticker?"
DavidW says (to ClubFloyd), "attach sticker" 		
CF | >Which do you mean, a dig "n" build sticker or a craftmine sticker? 		
CF | 		MoyTW asks, "Aisle 4 has video games?"
DavidW says (to ClubFloyd), "craftmine" 		
CF | >What do you want to attach a craftmine sticker to? 		
CF | 		MoyTW asks, "sword?"
		MoyTW says, "Oh wait that's not an object."
DavidW says (to ClubFloyd), "hammer" 		
CF | >You would achieve nothing by this. 		
CF | 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | Inside Toys "N" Toyz 		
CF | You and your friends call this the place "Toys "N" Producez". Since the 		
CF | store is arranged like a grocery. It has aisles that remind you of the 		
CF | local PureMarkets. Yeah. The first aisle and second aisle are to you 		
CF | west and northwest respectively. Going further north is the rest of the 		
CF | store. 		
CF | 		
CF | A store counter is here. 		
CF | 		
CF | Tracy stands behind the counter, glancing at you then looking away. 		
CF | 		
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | Further inside Toys "N" Toyz 		
CF | The back of the store has all sorts of design delights. Too bad you 		
CF | aren't interested in describing any. The only notable thing is the big 		
CF | Super Tofu Dude statue at the corner. Aisle 3 is to your west; the last 		
CF | aisle is northwest. 		
CF | 		
DavidW says (to ClubFloyd), "nw" 		
CF | > 		
CF | Aisle 4 		
CF | The section is more your style, games all around. Video games, new and 		
CF | classics are all here. There's even a TV with a console hooked up. A 		
CF | real cornerstone for the store. 		
CF | 		
CF | Some video games are on the gondola. 		
CF | 		
CF | And a bunch of gaming merch. 		
CF | 		
DavidW says (to ClubFloyd), "take handle" 		
CF | >You take hold of the handle and pull. It has some resistance, but you 		
CF | got it out nevertheless: It's a toy pickaxe! 		
CF | 		MoyTW says, "oh"
		MoyTW says, "that's it"
DavidW says (to ClubFloyd), "put craftsmine on it" 		
CF | >You look around and shrug. 		
CF | 		
DavidW says (to ClubFloyd), "attach craftsmine sticker to pickaxe" 		
CF | >You look around and shrug. 		
CF | 		Peregrine says, "Check inventory"
DavidW says (to ClubFloyd), "attack sticker to pickaxe" 		
CF | >You look around and shrug. 		
CF | 		
DavidW says (to ClubFloyd), "i" 		
CF | >You are carrying: 		
CF | the dig n build pickaxe 		
CF | a dig "n" build sticker 		
CF | a craftmine sticker 		
CF | the Toys "N" Toyz gift card 		
CF | the screwdriver 		
CF | your phone 		
CF | 		Peregrine says, "aha, craftmine, not craftsmine"
		Peregrine says, "no s"
DavidW says (to ClubFloyd), "put sticker on axe" 		
CF | >Which do you mean, a dig "n" build sticker or a craftmine sticker? 		
CF | 		
DavidW says (to ClubFloyd), "craftmine" 		
CF | >You put a craftmine sticker on the dig n build pickaxe. 		
CF | 		
DavidW says (to ClubFloyd), "se" 		
CF | > 		
CF | Further inside Toys "N" Toyz 		
CF | The back of the store has all sorts of design delights. Too bad you 		
CF | aren't interested in describing any. The only notable thing is the big 		
CF | Super Tofu Dude statue at the corner. Aisle 3 is to your west; the last 		
CF | aisle is northwest. 		
CF | 		
DavidW says (to ClubFloyd), "s" 		
CF | > 		
CF | Inside Toys "N" Toyz 		
CF | You and your friends call this the place "Toys "N" Producez". Since the 		
CF | store is arranged like a grocery. It has aisles that remind you of the 		
CF | local PureMarkets. Yeah. The first aisle and second aisle are to you 		
CF | west and northwest respectively. Going further north is the rest of the 		
CF | store. 		
CF | 		
CF | A store counter is here. 		
CF | 		
CF | Tracy stands behind the counter, playing with her hair. 		
CF | 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | Aisle 1 		
CF | Toys. It's to be expected. Rows of toys line both the shelves on the 		
CF | wall and the gondola. Judging from the dominance of the blue in both 		
CF | paint and tiles, this is the boy's section. 		
CF | 		
CF | A boy stands by the shelves. 		
CF | 		
CF | You can also see a basket (in which is a red power protector figure) 		
CF | here. 		
CF | 		Peregrine exclaims, "bingo!"
DavidW says (to ClubFloyd), "give axe to boy" 		
CF | >You show him the now "official" CraftBuild pickaxe, making sure to 		
CF | have the sticker visible. The boy gazes at the pickaxe with such zeal; 		
CF | you'd think he'll take it outside and start bashing the ground with it. 		
CF | Wait, he's gone. 		
CF | 		
CF | 1) Welp 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Welp] 		
CF | 		
CF | "Welp, guess that's one way to do it." 		
CF | 		
CF | Aisle 1 		
CF | Toys. It's to be expected. Rows of toys line both the shelves on the 		
CF | wall and the gondola. Judging from the dominance of the blue in both 		
CF | paint and tiles, this is the boy's section. 		
CF | 		
CF | You can see a basket (in which is a red power protector figure) here. 		
CF | 		
DavidW says (to ClubFloyd), "take red" 		
CF | >Taken. 		
CF | 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | Inside Toys "N" Toyz 		
CF | You and your friends call this the place "Toys "N" Producez". Since the 		
CF | store is arranged like a grocery. It has aisles that remind you of the 		
CF | local PureMarkets. Yeah. The first aisle and second aisle are to you 		
CF | west and northwest respectively. Going further north is the rest of the 		
CF | store. 		
CF | 		
CF | A store counter is here. 		
CF | 		
CF | Tracy stands behind the counter, whistling a tune. 		
CF | 		
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | Further inside Toys "N" Toyz 		
CF | The back of the store has all sorts of design delights. Too bad you 		
CF | aren't interested in describing any. The only notable thing is the big 		
CF | Super Tofu Dude statue at the corner. Aisle 3 is to your west; the last 		
CF | aisle is northwest. 		
CF | 		
DavidW says (to ClubFloyd), "nw" 		
CF | > 		
CF | Aisle 4 		
CF | The section is more your style, games all around. Video games, new and 		
CF | classics are all here. There's even a TV with a console hooked up. A 		
CF | real cornerstone for the store. 		
CF | 		
CF | Some video games are on the gondola. 		
CF | 		
CF | And a bunch of gaming merch. 		
CF | 		
DavidW says (to ClubFloyd), "se" 		
CF | > 		
CF | Further inside Toys "N" Toyz 		
CF | The back of the store has all sorts of design delights. Too bad you 		
CF | aren't interested in describing any. The only notable thing is the big 		
CF | Super Tofu Dude statue at the corner. Aisle 3 is to your west; the last 		
CF | aisle is northwest. 		
CF | 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | Aisle 3 		
CF | For some reason, there's a separate section for stuffed animals. It's 		
CF | not just this store. Other stores have them. Both gondolas are spilling 		
CF | stuffed animals; some look too large for the shelf sizes. 		
CF | 		
CF | A little girl checks the animals. A basket is next to her. 		
CF | 		
DavidW says (to ClubFloyd), "give red" 		
CF | >(to the little girl) 		
CF | "Here you go," You give the figure to the girl. She takes it in her 		
CF | hands, raises it, and does a little spin. It was a little charming; 		
CF | your angst allowed that much. 		
CF | 		
CF | "A deal's a seal!" 		
CF | 		
CF | "I think that's the wrong phrase." 		
CF | 		
CF | "The deal's sealed!" Nice save! 		
CF | 		
CF | 1) Farewell 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Farewell] 		
CF | 		
CF | "Farewell." You bid the little girl. She looks at you, then turns to 		
CF | the toys. 		
CF | 		
CF | Aisle 3 		
CF | For some reason, there's a separate section for stuffed animals. It's 		
CF | not just this store. Other stores have them. Both gondolas are spilling 		
CF | stuffed animals; some look too large for the shelf sizes. 		
CF | 		
CF | A little girl checks the animals. A basket is next to her. 		
CF | 		
DavidW says (to ClubFloyd), "take unicorn" 		
CF | >Taken. 		
CF | 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | Further inside Toys "N" Toyz 		
CF | The back of the store has all sorts of design delights. Too bad you 		
CF | aren't interested in describing any. The only notable thing is the big 		
CF | Super Tofu Dude statue at the corner. Aisle 3 is to your west; the last 		
CF | aisle is northwest. 		
CF | 		
DavidW says (to ClubFloyd), "s" 		
CF | > 		
CF | Inside Toys "N" Toyz 		
CF | You and your friends call this the place "Toys "N" Producez". Since the 		
CF | store is arranged like a grocery. It has aisles that remind you of the 		
CF | local PureMarkets. Yeah. The first aisle and second aisle are to you 		
CF | west and northwest respectively. Going further north is the rest of the 		
CF | store. 		
CF | 		
CF | A store counter is here. 		
CF | 		
CF | Tracy stands behind the counter, glancing at you then looking away. 		
CF | 		
DavidW says (to ClubFloyd), "buy unicorn" 		
CF | >"I would like to buy this, please." 		
CF | 		
CF | Tracy takes the stuffed unicorn and rings it up, "That'll be ten 		
CF | bucks." Did Toby know the exact price!? You take out the gift card. 		
CF | Tracy takes it and goes to bag the unicorn. In a flash, a paper bag is 		
CF | on the counter. 		
CF | 		
CF | 1) See you around 		
CF | 		
DavidW says (to ClubFloyd), "take bag" 		
CF | >Think in numbers, not in words. - A Math teacher, probably. 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[See you around] 		
CF | 		
CF | "See you around," You bid goodbye. 		
CF | 		
CF | "Right back at you." 		
CF | 		
CF | Inside Toys "N" Toyz 		
CF | You and your friends call this the place "Toys "N" Producez". Since the 		
CF | store is arranged like a grocery. It has aisles that remind you of the 		
CF | local PureMarkets. Yeah. The first aisle and second aisle are to you 		
CF | west and northwest respectively. Going further north is the rest of the 		
CF | store. 		
CF | 		
CF | A store counter is here. 		
CF | 		
CF | On the store counter is the paper bag (closed). 		
CF | 		
CF | Tracy stands behind the counter, whistling a tune. 		
CF | 		
DavidW says (to ClubFloyd), "take bag" 		
CF | >Taken. 		
CF | 		
DavidW says (to ClubFloyd), "open bag" 		
CF | >You don't want to; the staples are a pain. 		
CF | 		
DavidW says (to ClubFloyd), "x bag" 		
CF | >A normal paper bag. 		
CF | 		
DavidW says (to ClubFloyd), "i" 		
CF | >You are carrying: 		
CF | the paper bag (closed) 		
CF | a dig "n" build sticker 		
CF | the screwdriver 		
CF | your phone 		
CF | 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | Outside Toys "N" Toyz 		
CF | It's a nice building if you discount the signs of poor condition. The 		
CF | large logo is missing the "N"; no hint of it getting fixedbit sad. 		
CF | Rust and grime stuck to the walls fuel your one-sentence review. 		
CF | Further west is the entrance. 		
CF | 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | Parking lot 		
CF | Empty. Sweet and simple. This place is as empty as a TNA house show. No 		
CF | other cars in sight. To the east is what looks like a convenience 		
CF | store. And a Toy "N" Toyz branch to your west. 		
CF | 		
CF | You can see Toby leaning against the hood of the car, slurping a 		
CF | slushie. 		
CF | 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf2" 		
CF | >Enter saved game to store: Ok. 		
CF | 		
DavidW says (to ClubFloyd), "talk to toby" 		
CF | >What's up? 		
CF | 		
CF | 1) What's the unicorn for 		
CF | 2) Got the unicorn 		
CF | 3) See ya 		
CF | 		MoyTW says, "throw bag at Toby"
DavidW says (to ClubFloyd), "2" 		
CF | >[Got the unicorn] 		
CF | 		
CF | "Got the unicorn," You dangle the paper bag in front of Toby. He takes 		
CF | a hard sip on the slushie. "Yeah, got mine too," He mimics you by 		
CF | swinging the plastic bag he's carrying. 		
CF | 		
CF | "What did you even get?" Judging from the size, looks like a box of 		
CF | something. "It's the second ingredient for the ritual we're doing." He 		
CF | hops from the hood, and goes in the car. You can't make any sense on 		
CF | what he said, but might as well follow suit. 		
CF | 		
CF | 1) Follow 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Follow] 		
CF | 		
CF | Driving (in the front seat) 		
CF | The interior design of the car is nothing mind-blowing. It's just like 		
CF | any other car you've ridden in before. One note worth pointing out; 		
CF | there's no backseat. Only the two up frontwhere your and Toby's butts 		
CF | are planted on. 		
CF | 		
CF | Toby is to your side, driving. 		
CF | 		Knight_Otu blinks.
		DavidW asks, "'ritual'?"
DavidW says (to ClubFloyd), "talk to toby" 		
CF | >What's up? 		
CF | 		
CF | 1) What are we even doing 		
CF | 2) Who is They 		
CF | 3) What's the unicorn for 		
CF | 4) See ya 		
CF | 		Peregrine says, "Ah, tonal shift."
DavidW says (to ClubFloyd), "1" 		
CF | >[What are we even doing] 		
CF | 		
CF | "What are we even doing?" 		
CF | 		
CF | "I'm telling you, we're on a mission to save someone!" You knit your 		
CF | brows, "Yeah, but who!?" 		
CF | 		
CF | Driving (in the front seat) 		
CF | The interior design of the car is nothing mind-blowing. It's just like 		
CF | any other car you've ridden in before. One note worth pointing out; 		
CF | there's no backseat. Only the two up frontwhere your and Toby's butts 		
CF | are planted on. 		
CF | 		
CF | Toby is to your side, driving. 		
CF | 		
CF | "Hey Liam, this will be a pretty long ride." You look at Toby, "ok, 		
CF | what's wrong with that?" 		
CF | 		
CF | "Oh, nothing, nothing's wrong with it. You and I aren't affected by 		
CF | long-distance driving, but it is bad for the audience." You are now 		
CF | looking at Toby like one of those lunatics in an asylum. "It's unfair 		
CF | for the people to wait for how many turns before the plot continues." 		
CF | 		
CF | Toby snaps his fingers, "That's why I'm planning to tell the story on 		
CF | what happened." You can't believe your ears. He's finally going to tell 		
CF | you why! "But first, I'll be needing that." 		
CF | 		
CF | "The what?" "Your title of PC, of course!" 		
CF | 		
CF | 1) Wha- 		
CF | 		MoyTW says, "Toby is DEFINITELY a figment of our imagination."
DavidW says (to ClubFloyd), "1" 		
CF | >[Wha-] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Yoink. Ok, so how do you put it on. Does it clip-on, or do I need some 		
CF | tape? Wait. I think I got it on. Testing, testing, one; two; three. 		
CF | Nice. Now, where was I? Oh right. 		
DavidW pushes the green 'space' button. 		
CF | 		
CF | Street 		
CF | Me and Billy agreed to have a rendezvous in the Eternal Park. We 		
CF | planned to infiltrate The Family's hideout; they've been a pain in the 		
CF | police's ass, since before you and I existed. We were to meet up at the 		
CF | park to discuss our plan of action. 		
CF | 		
CF | When I hopped off the bus: I was in a bare street. Think apocalypse 		
CF | except cleaner. Nothing was there of interest. To the north is the park 		
CF | gate. 		
CF | 		Peregrine says, "WE ARE TOBY"
		Peregrine says, "this is the worst ending"
		DavidW says, "mmhm"
		Jacqueline says, "I hate us."
		Knight_Otu exclaims, "NOOOOOOOOOOOOOOOOOOOOO!"
DavidW says (to ClubFloyd), "x me" 		
CF | >I go by many names: The unpredictable one, Thick-headed Avenger, 		
CF | Bounty Hunter. For my enemies, they call me Lady-laws's Lapdog. But I 		
CF | only consider one name to rule them all. 		
CF | 		
CF | The Pilgrim Of JusticeDrake Dexter.. 		
CF | 		
DavidW says (to ClubFloyd), "i" 		
CF | >I was carrying nothing. 		
CF | 		
DavidW says (to ClubFloyd), "n" 		
CF | >I headed towards the park, and don't go up in arms; I looked right 		
CF | then left first before crossing. 		
CF | 		
CF | By The Park Gate 		
CF | It's one of those large, but thin metal ones. Like they're just the 		
CF | skeleton or the like bones from a chicken wing after eviscerating it. 		
CF | Nothing too uncommon. A sort of in-the-moment observation that still in 		
CF | my mind. AnywaysI headed north. 		
CF | 		
DavidW says (to ClubFloyd), "x gate" 		
CF | >I didn't do that. 		
CF | 		
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | Inside Park 		
CF | I was inside the park. It was beautiful, I've got to admit, but more 		
CF | pressing matters were just up aheadliterally. So I walked northward 		
CF | towards the center of the park, where a giant statue of whoever is 		
CF | erected with hard-earned tax money. 		
CF | 		
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | One Side Of Statue 		
CF | I scratched my head and did a double-take on my memories. I remembered 		
CF | that we were supposed to meet at the park; by the tax-paid statue, but 		
CF | Billy wasn't there. I looked, but the only ones there were: people 		
CF | jogging, people picnicking, and people jogging while picnicking. I 		
CF | circled the statuenortheast. 		
CF | 		
DavidW says (to ClubFloyd), "x statue" 		
CF | >I didn't do that. 		
CF | 		MoyTW says, "Mind your tenses."
DavidW says (to ClubFloyd), "x people" 		
CF | >I didn't do that. 		
CF | 		
DavidW says (to ClubFloyd), "ne" 		
CF | > 		
CF | Other Side Of Statue 		
CF | I walked to the other side, and you wouldn't believe who I saw. Even I 		
CF | was in disbelief. In all my years: I never anticipated to s- Oh! We're 		
CF | here! 		
CF | 		
DavidW says (to ClubFloyd), "look" 		
CF | "You can have this back." 		
CF | 		
CF | Parked (in the front seat) 		
CF | The interior design of the car is nothing mind-blowing. It's just like 		
CF | any other car you've ridden in before. One note worth pointing out; 		
CF | there's no backseat. Only the two up frontwhere your and Toby's butts 		
CF | are planted on. 		
CF | 		
CF | Toby is to your side, driving. 		
CF | 		
CF | Toby stops the car in the middle of the road and gets out. "I'll 		
CF | continue the story in another drive. Now, it's time to do this!" After 		
CF | saying that, he shuts the door. And now you're here; left in a daze. 		
CF | 		
CF | You aren't sure what happened. Did you have an out-of-body experience? 		
CF | Toby might have broken something beyond repair at this point. 		
CF | 		Peregrine says, "Phew"
DavidW says (to ClubFloyd), "x fourth wall" 		
CF | >You look around and shrug. 		
CF | 		
DavidW says (to ClubFloyd), "out" 		
CF | >(First taking off seatbelt) 		
CF | Smack dab in the middle of the road 		
CF | It's one of those long types. Long enough that you can't see the end to 		
CF | the north, and where you came from, to the south. A gate stands to the 		
CF | east. 		
CF | 		
CF | Toby looks at you, he nods and heads east. 		
CF | 		Knight_Otu says, "That sure was something."
DavidW says (to ClubFloyd), "x gate" 		
CF | >They look like a perfect cross between a rich person's gate an- No, 		
CF | It's just a rich person's gate. 		
CF | 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | By the gate 		
CF | Now that is a gate. It has all the hallmarks of a grossly extravagant 		
CF | entrance for an equally lavish mansion. It even has those marble towers 		
CF | to its sides. A camera moves and watches you and Toby walk towards the 		
CF | gate. One of the towers has a high-tech intercom, even has a screen! 		
CF | 		
CF | Toby stands near the intercom. 		
CF | 		
CF | A static, crackling sound emits near Toby; the intercom screen lights 		
CF | up with the face of a man. "State your business," he says with such 		
CF | stoic and professional voice. Toby gets closer to the intercom, "D.D 		
CF | The pilgrim." Another crackling sound goes off, and the screen cuts to 		
CF | black. 		
DavidW says (to ClubFloyd), "x intercom" 		
CF | 		
CF | 		
CF | Slowly, the black screen fizzles and mixes as white noise begins to 		
CF | show, "bold of you to return, pilgrim," a flat, robotic voice speaks 		
CF | through the intercom. "You know I'll come back someday," Toby holds up 		
CF | the plastic bag containing what he bought from the store, "Brought 		
CF | gifts." The robotic noise gives a dull sound, or are they sighing? You 		
CF | aren't even involved in the exchange. 		
DavidW pushes the green 'space' button. 		
CF | 		
CF | 		
CF | "Oh, and I brought a partner along!" Toby grabs your arm and pulls you 		
CF | towards the intercom. As you stood near it, the voice gives a low 		
CF | sound, sizing you up, perhaps? "Fine, you may enter." Toby does a 		
CF | thumbs-up, "Awesome! I knew you wouldn't let me down!" "Just be 		
CF | prepared, you know the drill." 		
CF | 		
CF | 1) What drill 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[What drill] 		
CF | 		
CF | But before you could utter those words, the floor you and Toby were 		
CF | standing on disappeared. It's gone. You don't know how or why, but for 		
CF | a momentlike in some cartoonyou don't fall. You look at Toby as he 		
CF | gives you a grinning nod. And with that, you both fall down the hole. 		
CF | 		
CF | Sewers 		
CF | Stinks. It's the sewers, so that's a given, but that doesn't make you 		
CF | feel any better. How can you? The walls are all covered in radioactive 		
CF | goo. The water is like mixing all the paints in a boxed setbut add a 		
CF | pinch of nose poison: The natural kind, not the one in the boxed set. 		
CF | There's a path to the north, and looks to be the only one. 		
CF | 		
CF | Toby stands here. 		
CF | 		DavidW asks, "What was the name of this game again?"
		MoyTW says, "A Fool's Rescue"
DavidW says (to ClubFloyd), "x goo" 		
CF | >Why is there goo here? Does no one clean the sewers? 		
CF | 		
DavidW says (to ClubFloyd), "talk to toby" 		
CF | >What's up? 		
CF | 		
CF | 1) Who is this Billy 		
CF | 2) Who is They 		
CF | 3) Care to do some explaining 		
CF | 4) What's the unicorn for 		
CF | 5) See ya 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Who is this Billy] 		
CF | 		
CF | "Who is this Billy you keep talking about?" 		
CF | 		
CF | "An important associate who helps me out from time to time." 		
CF | 		
CF | Sewers 		
CF | Stinks. It's the sewers, so that's a given, but that doesn't make you 		
CF | feel any better. How can you? The walls are all covered in radioactive 		
CF | goo. The water is like mixing all the paints in a boxed setbut add a 		
CF | pinch of nose poison: The natural kind, not the one in the boxed set. 		
CF | There's a path to the north, and looks to be the only one. 		
CF | 		
CF | Toby stands here. 		
CF | 		
DavidW says (to ClubFloyd), "talk to toby" 		
CF | >What's up? 		
CF | 		
CF | 1) Who is They 		
CF | 2) Care to do some explaining 		
CF | 3) What's the unicorn for 		
CF | 4) See ya 		
CF | 		Knight_Otu says, "But are we a fool, rescuing, or rescuing a fool."
DavidW says (to ClubFloyd), "1" 		
CF | >[Who is They] 		
CF | 		
CF | "Who is this ominous "They" you keep throwing around?" Why is he even 		
CF | being vague, you ask yourself. 		
CF | 		
CF | "It's the Murrei Family!" 		
CF | 		
CF | Sewers 		
CF | Stinks. It's the sewers, so that's a given, but that doesn't make you 		
CF | feel any better. How can you? The walls are all covered in radioactive 		
CF | goo. The water is like mixing all the paints in a boxed setbut add a 		
CF | pinch of nose poison: The natural kind, not the one in the boxed set. 		
CF | There's a path to the north, and looks to be the only one. 		
CF | 		
CF | Toby stands here. 		
CF | 		
DavidW says (to ClubFloyd), "talk to toby" 		
CF | >What's up? 		
CF | 		
CF | 1) Ok, who's this Murrei Family 		
CF | 2) Care to do some explaining 		
CF | 3) What's the unicorn for 		
CF | 4) See ya 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Ok, who's this Murrei Family] 		
CF | 		
CF | "Ok, who's the Murrei Family?" 		
CF | 		
CF | "A major thorn in the cops" side, that's who they are." Toby sneers, 		
CF | "An organization as big as a town. And a pain in the ass." 		
CF | Sewers 		
CF | Stinks. It's the sewers, so that's a given, but that doesn't make you 		
CF | feel any better. How can you? The walls are all covered in radioactive 		
CF | goo. The water is like mixing all the paints in a boxed setbut add a 		
CF | pinch of nose poison: The natural kind, not the one in the boxed set. 		
CF | There's a path to the north, and looks to be the only one. 		
CF | 		
CF | Toby stands here. 		
CF | 		
DavidW says (to ClubFloyd), "talk to toby" 		
CF | >What's up? 		
CF | 		
CF | 1) Care to do some explaining 		
CF | 2) What's the unicorn for 		
CF | 3) See ya 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Care to do some explaining] 		
CF | 		
CF | "Care to do some explaining," Those words show how mellow you've 		
CF | become. Any sane person would flip their bricks and call the cops. Not 		
CF | youthe foolbecause you're no longer in the realms of sanity. 		
CF | 		
CF | "It's just a standard greeting we have, and also the entrance." You've 		
CF | heard enough. 		
CF | 		
CF | Sewers 		
CF | Stinks. It's the sewers, so that's a given, but that doesn't make you 		
CF | feel any better. How can you? The walls are all covered in radioactive 		
CF | goo. The water is like mixing all the paints in a boxed setbut add a 		
CF | pinch of nose poison: The natural kind, not the one in the boxed set. 		
CF | There's a path to the north, and looks to be the only one. 		
CF | 		
CF | Toby stands here. 		
CF | 		
DavidW says (to ClubFloyd), "talk to toby" 		
CF | >What's up? 		
CF | 		
CF | 1) What's the unicorn for 		
CF | 2) See ya 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[What's the unicorn for] 		
CF | 		
CF | "What's the unicorn for?" 		
CF | 		
CF | "Ah, that's for something later. Be patient with it," Toby says and 		
CF | winks. Why did he wink? 		
CF | 		
CF | Sewers 		
CF | Stinks. It's the sewers, so that's a given, but that doesn't make you 		
CF | feel any better. How can you? The walls are all covered in radioactive 		
CF | goo. The water is like mixing all the paints in a boxed setbut add a 		
CF | pinch of nose poison: The natural kind, not the one in the boxed set. 		
CF | There's a path to the north, and looks to be the only one. 		
CF | 		
CF | Toby stands here. 		
CF | 		
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | The end of the sewers 		
CF | It's good that the end of the sewers is here. If you had to go through 		
CF | a sadistic maze, you would have changed your name to Makane. The place 		
CF | is still a health inspector's nightmare, but think positive, less 		
CF | stress, and whatnot. 		
CF | 		
CF | A ladder is here. 		
CF | 		
CF | Toby arrives from the south. 		
CF | 		Peregrine asks, "Radioactive goo is a standard greeting?"
		Knight_Otu says, "Well that answered who the fool is."
		DavidW says, "no, refering to an earlier part of the game"
		Peregrine asks, "Is asbestos their idea of a handshake?"
DavidW says (to ClubFloyd), "u" 		
CF | > 		
CF | Surprise! It's not the end. 		
CF | Dear lord. How could it be!? The place is circular, with paths filling 		
CF | all compass direction! Yes. You're head is spinning and maybe even 		
CF | splitting. Where to go? When to go? Why even go! 		
CF | 		
CF | A ladder is here. 		
CF | 		
DavidW says (to ClubFloyd), "talk to toby" 		
CF | >"Sorry, but we're running out of time," Toby takes your arms and pulls 		
CF | you along. 		
CF | 		
CF | In a maze of twisty tunnels 		
CF | The illogical and confusing architecture of the tunnels hurts both your 		
CF | mind and your bodyfor some reason. 		
CF | 		
CF | Toby begins walking off. 		
CF | 		Peregrine says, "noooo"
DavidW says (to ClubFloyd), "z" 		
CF | >In a maze of twisty tunnels 		
CF | The illogical and confusing architecture of the tunnels hurts both your 		
CF | mind and your bodyfor some reason. 		
CF | 		
CF | Toby walks to the east while pulling you along. 		
CF | 		
DavidW says (to ClubFloyd), "z" 		
CF | >In a maze of twisty tunnels 		
CF | The illogical and confusing architecture of the tunnels hurts both your 		
CF | mind and your bodyfor some reason. 		
CF | 		
CF | Toby walks to the west while pulling you along. 		
CF | 		
DavidW says (to ClubFloyd), "z" 		
CF | >In a maze of twisty tunnels 		
CF | The illogical and confusing architecture of the tunnels hurts both your 		
CF | mind and your bodyfor some reason. 		
CF | 		
CF | Toby walks to the west while pulling you along. 		
CF | 		
DavidW says (to ClubFloyd), "z" 		
CF | >In a maze of twisty tunnels 		
CF | The illogical and confusing architecture of the tunnels hurts both your 		
CF | mind and your bodyfor some reason. 		
CF | 		
CF | Toby walks to the north while pulling you along. 		
CF | 		
DavidW says (to ClubFloyd), "z" 		
CF | >In a maze of twisty tunnels 		
CF | The illogical and confusing architecture of the tunnels hurts both your 		
CF | mind and your bodyfor some reason. 		
CF | 		
CF | Toby walks to the east while pulling you along. 		
CF | 		
DavidW says (to ClubFloyd), "z" 		
CF | >In a maze of twisty tunnels 		
CF | The illogical and confusing architecture of the tunnels hurts both your 		
CF | mind and your bodyfor some reason. 		
CF | 		
CF | Toby walks to the east while pulling you along. 		
CF | 		
DavidW says (to ClubFloyd), "z" 		
CF | Tunnel's end 		
CF | Ok, you guys are now out of the mazeself-clap worthy. But you can't 		
CF | celebrate just yet. The room you're in is empty: no pot of gold in this 		
CF | end; nothing, only the walls to your north, east, and south. 		
CF | 		
CF | Toby stands here, waiting. 		
CF | 		
DavidW says (to ClubFloyd), "z" 		
CF | >Time passes. 		
CF | 		
DavidW says (to ClubFloyd), "talk to toby" 		
CF | >What's up? 		
CF | 		
CF | 1) Guide the way 		
CF | 2) See ya 		
CF | 		Jacqueline exclaims, "I love y'all, and you'll be in my thoughts as you complete this, but I need to run to another engagement here in a few minutes. See you all next week!"
		MoyTW says, "Well I mean, at least the author was nice enough to not torture us with a maze."
DavidW says (to ClubFloyd), "1" 		
CF | >[Guide the way] 		
CF | 		
CF | "Guide the way," He did a great job saving you from the maze; let him 		
CF | finish the adventure. Toby stretches his back, "Nah, you figure out 		
CF | what to do, if I am doing everything, then I wouldn't have returned 		
CF | your title." 		
CF | 		
CF | "Fine, just don't break anything anymore." 		
CF | 		
CF | "No promises." 		
CF | 		
CF | Tunnel's end 		
CF | Ok, you guys are now out of the mazeself-clap worthy. But you can't 		
CF | celebrate just yet. The room you're in is empty: no pot of gold in this 		
CF | end; nothing, only the walls to your north, east, and south. 		
CF | 		
CF | Toby stands here, waiting. 		
CF | 		Peregrine exclaims (at Jacqueline), "Have a great time!"
		Jacqueline exclaims, "Thanks!"
		MoyTW exclaims, "Have a nice day, Jacequeline!"
		MoyTW says, "Ugh, spelling."
DavidW says (to ClubFloyd), "x north wall" 		
CF | >Your hand touches the wall. Then after a moment, the wall suddenly 		
CF | moves back, and since your full weight on the wall, you fall through. 		
CF | 		
CF | A too-rich-for-your-blood hallway 		
CF | Hurts, everything hurts. Falling to the ground does that to a man. 		
CF | Gently, you prop yourself up against a wall. Toby enters through the 		
CF | hole at the opposite wall. 		
CF | 		
CF | "It's nice that they didn't close this up," Toby grabs the door. No, it 		
CF | isn't a door. It's a giant painting. "Pretty cool, huh," Toby smirks. 		
CF | You want to respond, but your body hurts too much to bother. 		
CF | 		
CF | You're in what looks like a hallway, and a fancy one at that. The floor 		
CF | is fitted with an expensive-looking rug. The walls are lined with 		
CF | paintings of all sizes. To the north is a double door 		
CF | 		Knight_Otu exclaims, "Bye, Jacq!"
DavidW says (to ClubFloyd), "x rug" 		
CF | >The carpet looks like something used for the red carpet in award show. 		
CF | Now that you think about it: why red? Can't it be purple? A color for 		
CF | royalty. Forget about it. If a person gets worked up about someone's 		
CF | choice in carpetsoh who are you kidding, nitpicking someone's taste is 		
CF | one of life's simple joys. 		
CF | 		
DavidW says (to ClubFloyd), "look under rug" 		
CF | >You find nothing of interest. 		
CF | 		
DavidW says (to ClubFloyd), "x paintings" 		
CF | >A lot of them are self-portraits. You're guessing they're the people 		
CF | who own the place. Speaking of self-portraits: aren't they a little 		
CF | vain? Maybe they be livin' the 18th-century style. 		
CF | 		
DavidW says (to ClubFloyd), "n" 		
CF | >Before you enter the room, Toby taps you on the shoulder, "Hey, Liam, 		
CF | Just a heads up. Once we enter, things might get a bit...intense, but 		
CF | I'll handle it." Toby's face is serious. "Just brace yourself." 		
CF | 		
CF | (first opening the double door) 		
CF | The cold air blowing through the door almost makes you stop entering. 		
CF | "Come on," Toby says, he then presses his hand on your back, "Let's not 		
CF | keep em waiting." And so, You go through the door. 		
DavidW pushes the green 'space' button. 		
CF | 		
CF | A dark room 		
CF | The room is incredibly dark. You can't make out anything in detail. 		
CF | Only things you are certainby silhouettes is a person; sitting in 		
CF | front of a bunch of monitors. The monitors are the only light source in 		
CF | the room, which are all mounted to the wall. 		
CF | 		
CF | Toby stands here, waiting. 		
CF | 		
CF | Someone is also here. 		
CF | 		
CF | "I thought I told you too never come back," The person sittingin a 		
CF | female voicesays. "Well, you still graciously allowed our entrance 		
CF | into your lair," Toby says in a comically knight-like voice. 		
CF | 		
CF | "Because I want answers!" The person spins her chair back and faces 		
CF | Toby. Still, you can't discern any features. Too dark. 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | >A dark room 		
CF | The room is incredibly dark. You can't make out anything in detail. 		
CF | Only things you are certainby silhouettes is a person; sitting in 		
CF | front of a bunch of monitors. The monitors are the only light source in 		
CF | the room, which are all mounted to the wall. 		
CF | 		
CF | Toby stands here, waiting. 		
CF | 		
CF | Someone is also here. 		
CF | 		
CF | "Hayliee," Toby speaks in an uncharacteristically hush voice. The 		
CF | girlnamed Haylieestares at Toby. Though you can't see her eyes, you 		
CF | felt a sense of hatred. So strong: the room temp almost became 		
CF | lukewarm. 		
CF | 		
CF | "Hayliee, plea-" 		
CF | "Why the hell should I listen to you!?" Hayliee shouts as she stands, 		
CF | her voice hoarse. Toby looks at her, unmoving. 		
CF | 		
DavidW says (to ClubFloyd), "x hayliee" 		
CF | >You can't see her that well. She's all backlit. But, you can tell that 		
CF | she's quite small. Not in a little kid way; More in her having a petite 		
CF | frame. 		
CF | 		
CF | "Hayliee," Toby continues, "I need your help." 		
CF | 		
CF | Hayliee begins to laugh, "Oh isn't that cute. You're like a stray cat: 		
CF | only cames back when he needs something," Her laugh grows louder. "Tell 		
CF | me, Drake, Why should I help you?" 		
CF | 		
CF | Toby is silent, which fuels Hayliee's anger, "Why should I involve 		
CF | myself with you. After what you did to us." In the monitor's light, you 		
CF | can see Hayliee clenching her fist. So hard, you expected blood to 		
CF | start pouring out of her hand. 		
CF | 		
DavidW says (to ClubFloyd), "z" 		
CF | >Time passes. 		
CF | 		
CF | Toby is silent for a moment; he then opens his mouth, "I did what was 		
CF | best for all of us." Hayliee bursts into laughter, "Best? For all of 		
CF | us? You destroyed the group!" She throws something near Toby. He bends 		
CF | down and picks what looks like a picture frame. 		
CF | 		
DavidW says (to ClubFloyd), "x frame" 		
CF | >A framed photo of a group of people. From what you can see: you don't 		
CF | recognize anyone on the photo, except for one. Toby. 		
CF | 		
CF | He stares at it for a moment. 		
CF | 		
CF | "I know that I've done some things that were against the code." Toby 		
CF | hesitates, "But please, hear me out." Hayliee is silent. Toby 		
CF | continues, "I need help, not only yours, but theirs as well." Hayliee's 		
CF | body jerks a bit, "What!? Are you suddenly having a change of heart!? 		
CF | BullSh*t!" She lashes out, but Toby doesn't move, not a muscle. 		
CF | 		
CF | He walks closer to Hayliee, "You're the only person still hung up 		
CF | about the group. I know you have their locations." He leans in, "This 		
CF | is something I need to do, please, help me." 		
CF | 		
DavidW says (to ClubFloyd), "z" 		
CF | >Time passes. 		
CF | 		
CF | Hayliee starts to chuckle, "You, even when begging, you still stand up 		
CF | tall," She sinks back into her chair. Toby, still near her, says 		
CF | "Please, help me." 		
CF | 		
CF | Hayliee stands up and goes to a corner of the room, "You really love to 		
CF | stick your finger into wounds." Toby smiles, "If it helps me, I'll 		
CF | create newer wounds." With that, Hayliee punches some numbers in a 		
CF | keypad, which causes a hidden door in the corner to open. 		
CF | 		
CF | "After me," Hayliee goes in with you and Toby following behind. 		
CF | 		
CF | It feels like hours since you started to go down the secret passage. 		
CF | Your body slows down, while both Toby and Hayliee continue down. Like 		
CF | they're used to it. Finally, you reach the bottom. Toby and Hayliee 		
CF | push the glass door and enter the room. You do the same. 		
DavidW pushes the green 'space' button. 		
CF | 		
CF | Main Hud 		
CF | Did you walk into a meeting room? The whole place is only housing a big 		
CF | circular table with chairs around it. Besides that, it's bare, nothing 		
CF | here at all. 		
CF | 		
CF | Hayliee is typing away on her laptop. 		
CF | 		
CF | Toby stands here, waiting. 		
CF | 		
DavidW says (to ClubFloyd), "x laptop" 		
CF | >It looks high-tech, more high-tech then yours for sure. 		
CF | 		
DavidW says (to ClubFloyd), "talk to toby" 		
CF | >What's up? 		
CF | 		
CF | 1) Can you finally explain what's going on 		
CF | 2) See ya 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Can you finally explain what's going on] 		
CF | 		
CF | "Can you finally explain what's going on?" You joined Toby on what felt 		
CF | like a series of unexplained scenarios. You've also witnessed something 		
CF | too personal. "Please, just tell me what's going on." 		
CF | 		
CF | Toby strokes his chin, "Yeah, I guess it's time for you to know." "The 		
CF | details are all bit all over the place, so, will a quick run down 		
CF | suffice?" 		
CF | 		
CF | 1) Yes, just any sort of explanation 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[Yes, just any sort of explanation] 		
CF | 		
CF | "Yes, just any sort of explanation." 		
CF | 		
CF | "Well, Billy was kidnapped by The Murrei Family while we were on a 		
CF | mission. The Murrei Family is an organization too powerful even for 		
CF | me," Toby looks over to Hayliee, "Which is why I'm going on a mission 		
CF | to recruit my former group members for a rescue operation." 		
CF | 		
CF | 1) And that's what we're doing 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[And that's what we're doing] 		
CF | 		
CF | "And that's what we're doing?" 		
CF | 		
CF | "Yes," Hayliee spoke out, "Whatever Drake fancies, he'll do his 		
CF | damnedest to achieve it." She stops for a moment to stare at Toby, 		
CF | "Probably how he roped us all into his little group. And also how he 		
CF | destroyed it all with no effort." 		
CF | 		
CF | "Hey now, the past is the past, There's something more important now," 		
CF | Toby responds. 		
CF | 		
CF | "Ok, I got it." Hayliee looks up, "Talk to me when both of you are 		
CF | ready." 		
CF | 		
CF | Main Hud 		
CF | Did you walk into a meeting room? The whole place is only housing a big 		
CF | circular table with chairs around it. Besides that, it's bare, nothing 		
CF | here at all. 		
CF | 		
CF | Hayliee is typing away on her laptop. 		
CF | 		
CF | Toby stands here, waiting. 		
CF | 		Peregrine says, "That explained nothing"
DavidW says (to ClubFloyd), "talk to hayliee" 		
CF | >"You guys ready?" 		
CF | 		
CF | 1) What are we going to do 		
CF | 2) Bye 		
CF | 		
DavidW says (to ClubFloyd), "1" 		
CF | >[What are we going to do] 		
CF | 		
CF | "What are we going to do?" 		
CF | 		
CF | "I've got the location of all the members of The Group. Now It's up to 		
CF | you and Drake to go to them and, I don't know, convince them to jump 		
CF | ship?" 		
CF | 		
CF | "You guys ready?" 		
CF | 		
CF | 1) Missions 		
CF | 2) Bye 		
CF | 		Knight_Otu says, "That was moree or a reiteration, yes."
		MoyTW says, "This has strong "I'm 11 and making up a rad story about my awesome adventures" energy."
DavidW says (to ClubFloyd), "1" 		
CF | >[Missions] 		
CF | 		
CF | "Who are you guys going to?" 		
CF | 		
CF | 1) Alice Alvia 		
CF | 2) Justin Jorle 		
CF | 3) Rob Retrel 		
CF | 4) Sasha Baker 		
CF | 		DavidW asks, "Surely this part isn't in the introcomp version?"
		Peregrine says, "Damn you Sasha for not alliterating! You traitor"
		Knight_Otu exclaims, "Sasha, you're out!"
		MoyTW says, "I mean let's just select all of them and see."
		DavidW asks, "Since we know nothing about these people, do in order listed?"
DavidW says (to ClubFloyd), "1" 		
CF | >[Alice Alvia] 		
CF | 		
CF | Alice Alvia: 		
CF | 		
CF | Former spy for The Group now works freelance for several other private 		
CF | clients. Mostly large corporations, rival businesses, and even the 		
CF | government for a time. 		
CF | 		
CF | Skills: She's an expert in stealth and disguise; can hold her own on 		
CF | basic-hand-to-hand combat. 		
CF | 		
CF | Will they be your target? 		Knight_Otu says, "Srue."
		DavidW asks, "oh wait, maybe we need to find the right order?"
DavidW says (to ClubFloyd), "yes" 		
CF | "Looks like we'll have our work cut out for us," Toby pats your 		
CF | shoulder. "But, thanks for sticking with me," he then violently smacks 		
CF | your back. You cough, "Heh, maybe this will be the time I'll save." 		
DavidW pushes the green 'space' button. 		
CF | Toby laughs, "Nope, it won't." 		
CF | 		
CF | "You not even giving me a chance?" You complain. "I don't know. I don't 		
CF | know how this will turn out." Toby sighs, which also makes you sigh. 		
CF | "Forget it, Let's just go and find them." 		
CF | 		
CF | "Yes! Onwards!" 		
DavidW pushes the green 'space' button. 		
CF | 		
CF | "Guys, hold up," Hayliee cuts in, "I just received an email from some 		
CF | person named Ralfe Rich." 		
CF | 		
CF | "Who!? Sounds like a loser!" Toby snorts. "Well, what does it say?" You 		
CF | ask. 		
CF | 		
CF | "It says: This will be the end of the excerpt." 		
DavidW pushes the green 'space' button. 		
CF | 		
CF | Wait wha- 		
CF | 		
CF | 		
CF | 		
CF | *** Thank you for playing Intro To A Fool's Rescue. I hope you 		
CF | enjoyed the intro! *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		MoyTW says, "Ok I'll give the author this: that "ok demo's over" was a pretty funny one."
		Peregrine says, "How meta"
		Peregrine says, "And indeed, that was smooth"
		DavidW says, "A very odd game."
		Knight_Otu says, "I'm not quite sure what to think about this."
		MoyTW asks, "I hate it but can't hold it against it?"
		Peregrine says, "It takes quite a while to get to the point"
		MoyTW says, "Like it feels 100% like something I might have made when I was 15."
		MoyTW says, "so, like, sure"
		MoyTW says, "fine"
		Roger says, "I feel pretty introduced to it"
		DavidW says, "mmhm. It did manage that well enough."
		DavidW says, "I do want to see the full version of it, but I can imagine it's not to all tastes."
		Peregrine says, "yeah"
		MoyTW says, "I think it's an interesting contrast to last week's Child Adventure game of Crocodracula."
		DavidW says, "The author is obviously a fan of Adam Cadre."
		Peregrine says, "Absolutely."
		DavidW asks, "Was the Tracy cashier the same character (supposedly) as in I-O?"
		DavidW says, "er I-0"
		Knight_Otu says, "It was a pretty long excerpt. It felt longer to me than Implements of the Arcane, and I was worried that was too big already."
		Peregrine says, "Anyhow: goofnight everyone, I'm off"
		Peregrine says, "hope I wasn't too snarky"
		MoyTW exclaims, "Night!"
		Knight_Otu says, "We snark because we care."
		DavidW says, "I can see why he chose where to stop the intro, though."
		DavidW says, "heh"
		Peregrine says, "hee"
		DavidW says, "bye Peregrine"
		Peregrine says, "bye DW"
Peregrine hops into the DeLorean and heads off to the future. 		
DavidW says (to ClubFloyd), "quit" 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		DavidW says, "One down, two to go. More if we get that Zoom or whatever working again."
		Knight_Otu says, "Maybe, maybe I might have a better connection for that now."
		MoyTW asks, "Wait, so...IntroComp is "Competition of introductions to games" and not "games made by people new to IF"?"
		DavidW says, "I wonder if the pink unicorn is for a birthday party."
		DavidW says (to MoyTW), "yes, but there's overlap, of course."
		Roger says (to Moy), "correct"
		Knight_Otu says (to MoyTW), "Yes, game excerpts."
		MoyTW says, "ooooh"
		DavidW says, "I wrote an IntroComp game once. I never finished writing it, though."
		Knight_Otu says, "I would guess this is a new author too."
		Knight_Otu says, "(Hides his introcomp game.)"
		DavidW says, "I don't know if he's written anything else."
		DavidW says, "oh, Arcane was good!"
		Knight_Otu exclaims, "But also still unfinished!"
		DavidW says, "well, yes. There's a lot of us in that boat. Even Jacqueline."
		DavidW says, "I barely remember what I wanted to do with my game. If I go back to it, and one never knows, it might become a different game than the one I intended."
		Knight_Otu says, "I mean, even writing start to finish that may happen."
		DavidW says, "I never even introduced the main antagonists in my game."
		DavidW says, "mm. I always knew, moreorless, what Easter Egg Hunt 2020's ending would be. I just was inventing the specifics as fast as I could research and implement my ideas."
		DavidW says, "There were some very nice serendipitous moments writing that game. Things I thought wouldn't work turned out to work to my advantage in the end."
		Knight_Otu says, "It sure ended up a quite nice game."
		DavidW says, "thanks"
		MoyTW says, "Thanks for driving. That was an...I mean, the game was kinda Not Great, but it was fun to play through anyways."
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		DavidW says, "thanks"
		DavidW asks, "Thanks all for the game. See you all next week?"
DavidW focuses on his crystal and fades away into a silver haze in the light. 		Knight_Otu says, "I'll be there I'm pretty sure."
		DavidW says, "yay"
		Knight_Otu exclaims, "Good night, everyone, and stay save!"
		MoyTW says, "Barring catastrophe or getting the 'rona or summin' like."



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ClubFloyd Transcript:
Foreign Soil by Olaf Nowacki
Navigatio by P. James Garrett
As played on ifMUD on August 16, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Foreign Soil written by Olaf Nowacki, and Navigatio written by P. James Garrett. Both of these games were released as part of the 2020 IntroComp. Navigatio took third place, and Foreign Soil received an Honorable Mention. You can learn more about the games, including how to download them, by visiting the IFDB pages: Navigatio, and Foreign Soil.

WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

To skip directly to a particular game, click on its title:

Foreign Soil by Olaf Nowacki
Navigatio by P. James Garrett
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

Jacqueline says (to ClubFloyd), "load sleepmask ic20foreignsoil" 		
CF | >Are you sure you want to quit? ] Undefinable blurry brown 		
CF | 		
CF | 		
CF | 		
CF | Puffing and roaring, the ship slowly touched down on the orange sand. 		
CF | Then the engines died, it became quiet again and only the sand under 		
CF | the engines, which had melted into glass, still bubbled and smoked. 		
CF | Inside the caravel were cool dark passages with small lights here and 		
CF | there, and the ship's distributed processors eventually found the 		
CF | conditions were met to wake a pilgrim. 		
CF | 		
CF | The displays on the pilgrim's sarcophagus began to light up and showed 		
CF | measured values ������from the sensors inside. Nobody was there to read 		
CF | them anyway. The cervix at the bottom of the sarcophagus opened and 		
CF | the escaping liquid disappeared bubbling and gurgling in the drain 		
CF | below. The cervix opened further and further, the body of the pilgrim 		
CF | behind it slowly sank down and finally sliped out on the floor in 		
CF | front of the sarcophagus, feet first. The limp, wet body seemed 		
CF | lifeless, but then it began to twitch, choke and cough. The pilgrim 		
CF | gasped and eventually she raised her torso and leaned on her shaky 		
CF | arms. 		
CF | 		
CF | Foreign Soil 		
CF | A strange colonization by Olaf Nowacki 		
CF | Release 1 / Serial number 200801 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Undefinable blurry brown 		
CF | You are coughing and gasping for breath, struggling to keep your torso 		
CF | upright. Your mind is foggy and your sense of balance is so confused 		
CF | that it feels like you are falling all the time. 		
CF | 		
CF | You can hardly see anything around you, everything just looks blurry 		
CF | brown. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You feel dizzy, cold and naked. 		
CF | 		
CF | You feel the nausea rise in you and without being able to do anything 		
CF | about it you vomit your stomach contents onto the floor. In addition 		
CF | to all the unpleasant sensations, there is now the bitter and sour 		
CF | taste in your mouth. But at least your sense of balance is gradually 		
CF | normalizing. 		
CF | 		
CF | > 		Roger says, "oww my torso"
Jacqueline says (to ClubFloyd), "i" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | Slowly, really, very slowly, your vision improves a little. In the 		
CF | brown mass in front of you there appears to be a bright, pulsating 		
CF | spot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spot" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > X SPOT 		
CF | 		
CF | Your hand gropes for the shining spot and feels a smooth, firm 		
CF | surface. With the touch of your fingers, a pale, seemingly old memory 		
CF | comes back: Under the pulsating spot there must be something good, 		
CF | important. 		
CF | 		
CF | Another sensation suddenly comes to your mind: cold. Your wet skin, 		
CF | goose bumps and the shivering fit that runs through your body in 		
CF | recurring waves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under spot" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > LOOK UNDER SPOT 		
CF | 		
CF | Your hand moves to the edge and pushes it up. The pulsating light 		
CF | folds up and your hand gropes down into the hollow below. There is 		
CF | something in it, something that is rough and soft at the same time ... 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "take spot" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > TAKE SPOT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rough" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > X ROUGH 		
CF | 		
CF | You take the rough and soft thing out of the hollow and pull it 		
CF | towards you. Your mind is still sluggish and cannot grasp what it is, 		
CF | but your body already seems to know and is pressing it against you. 		
CF | 		
CF | With both hands you press the thing into your face, against your nose 		
CF | and the thing exudes a familiar smell. It smells good, it smells 		
CF | fresh, it smells fresh ... fresh ... fresh laundry! It is a terry 		
CF | towel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean me" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > CLEAN ME 		
CF | 		
CF | You rub yourself. 		
CF | 		
CF | Your body is wet and shivering with cold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear towel" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > WEAR TOWEL 		
CF | 		
CF | You wrap yourself in the towel and feel less unprotected and naked. At 		
CF | the same time you realize how exhausted you are. And even if your mind 		
CF | comes back gradually, your senses still work only to a limited extent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Undefinable blurry brown 		
CF | You can hardly see anything around you, everything just looks blurry 		
CF | brown. 		
CF | 		
CF | Your body is wet and shivering with cold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a terry towel (being worn) 		
CF | a pulsating spot (open) 		
CF | a small slim rod 		
CF | 		
CF | Your body is wet and shivering with cold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rod" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > X ROD 		
CF | 		
CF | A short slim rod with a smooth surface and a button on one side. 		
CF | 		
CF | Your body is wet and shivering with cold. 		
CF | 		
CF | > 		DavidW says, "I don't think we were supposed to take the 'spot'."
DavidW says (to ClubFloyd), "take rod" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > TAKE ROD 		
CF | 		
CF | You take the pen-shaped object and feel that it is also very 		
CF | important. 		
CF | 		
CF | Your body is wet and shivering with cold. 		
CF | 		
CF | > 		Knight_Otu asks, "Maybe not?"
DavidW says (to ClubFloyd), "push button" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You don't know exactly what you're doing, it's like your hand is 		
CF | acting on its own, holding the pen to your upper arm, and then 		
CF | pressing the button. You feel the sting, the burning in your arm and 		
CF | how the tingling immediately spreads all over your body. Your ears 		
CF | roar and your eyes burn as if you were suddenly looking into a very 		
CF | bright and hot light. Your heart is pounding wildly and you can feel 		
CF | the energy pouring into your muscles. You're awake! Absolutely awake! 		
CF | 		
CF | Sarcophagi Chamber 		
CF | This is an elongated flat room with sparse lighting. At least two 		
CF | dozen sarcophagi are lined up on the two long walls. 		
CF | 		
CF | There is a hole in the floor and an integrated ladder leads downwards. 		
CF | 		
CF | Next to the open sarcophagus there is a small container on the floor. 		
CF | 		
CF | > 		Knight_Otu says, "But who knows."
		MoyTW says, "Well now we can check our inventory and see what it is."
DavidW says (to ClubFloyd), "x container" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > X CONTAINER 		
CF | 		
CF | (the pulsating spot) 		
CF | You feel nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an empty autoinjector 		
CF | a terry towel (being worn) 		
CF | a pulsating spot (open but empty) 		
CF | 		
CF | > 		MoyTW says, "...hmm. Yeah, that seems iffy."
DavidW says (to ClubFloyd), "x autoinjector" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > X AUTOINJECTOR 		
CF | 		
CF | A short slim rod with a smooth surface and a button on one side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop spot" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > DROP SPOT 		
CF | 		
CF | (the pulsating spot) 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sarcophagus" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > X SARCOPHAGUS 		
CF | 		
CF | More than two dozen sarcophagi are lined up here. Most of them are 		
CF | still closed, they contain the other pilgrims. Their bodies float in 		
CF | carrier fluid, neither dead nor alive nor aging. They wait for you to 		
CF | create the right conditions so they can be woken up and start a 		
CF | colony. Only the one you traveled in is open. How long you traveled 		
CF | and how far? You don't know it, just that it must have been very long. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, I guess we weren't supposed to carry that."
		Roger says, "it's our pet, Pulsating Spot"
		DavidW says, "That's why I dropped it. Might cause problems later if I don't."
DavidW says (to ClubFloyd), "l" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > L 		
CF | 		
CF | Sarcophagi Chamber 		
CF | This is an elongated flat room with sparse lighting. At least two 		
CF | dozen sarcophagi are lined up on the two long walls. 		
CF | 		
CF | There is a hole in the floor and an integrated ladder leads downwards. 		
CF | 		
CF | Next to the open sarcophagus there is a small container on the floor. 		
CF | 		
CF | You can also see a pulsating spot (empty) here. 		
CF | 		
CF | > 		DavidW asks, "I suppose we have a choice. Up or down?"
DavidW says (to ClubFloyd), "x hole" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > X HOLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ladder" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > X LADDER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I vote up."
		MoyTW says, "Sure, why not."
		Guenni says, "fine by me."
DavidW says (to ClubFloyd), "u" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb ladder" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > CLIMB LADDER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "oh. The ladder goes down."
		DavidW says, "There is no up."
		Knight_Otu says, "I guess it only goes down from here."
		DavidW says, "I'm still tired. Misreading stuff."
DavidW says (to ClubFloyd), "d" 		
CF ] Central Room 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Central Room 		
CF | This is a flat, round room. A ladder leads up and there is a massive 		
CF | metal hatch in the south wall. 		
CF | 		
CF | You can see a protective suit here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suit" 		
CF ] Central Room 		
CF | > 		
CF | > X SUIT 		
CF | 		
CF | This lightweight safety suit protects you from high UV radiation and 		
CF | provides you with breathing air for a while. 		
CF | 		
CF | > 		DavidW asks, "I would like to exchange the towel for this suit. Agree?"
Guenni says (to ClubFloyd), "wear suit" 		
CF ] Central Room 		
CF | > 		
CF | > WEAR SUIT 		
CF | 		
CF | (first taking the protective suit) 		
CF | You put on the protective suit. 		
CF | 		
CF | > 		Jacqueline says, "I don't know why, but at first I thought we'd been spat out on the ground under the ship, naked on the new world."
		Jacqueline says, "Not, like, safely inside the ship."
		Knight_Otu says, "Seems we don't need to swap."
		DavidW asks, "Shouldn't we take the towel off before wearing the suit?"
		MoyTW says, "That was my impression, at first."
DavidW says (to ClubFloyd), "remove towel" 		
CF ] Central Room 		
CF | > 		
CF | > REMOVE TOWEL 		
CF | 		
CF | You take off the terry towel. 		
CF | 		
CF | > 		Jacqueline says, "heh"
		Jacqueline says, "Good catch."
DavidW says (to ClubFloyd), "snap towel" 		
CF ] Central Room 		
CF | > 		
CF | > SNAP TOWEL 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Knight_Otu says (to Jacq), "I mean, it wouldn't be the safest procedure."
		Jacqueline says (to DW), "Hee"
DavidW says (to ClubFloyd), "l" 		
CF ] Central Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Central Room 		
CF | This is a flat, round room. A ladder leads up and there is a massive 		
CF | metal hatch in the south wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hatch" 		
CF ] Central Room 		
CF | > 		
CF | > X HATCH 		
CF | 		
CF | You see nothing special about the inner airlock hatch. 		
CF | 		
CF | > 		DavidW says, "oh, airlock"
DavidW says (to ClubFloyd), "open hatch" 		
CF ] Central Room 		
CF | > 		
CF | > OPEN HATCH 		
CF | 		
CF | You open the inner airlock hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Airlock 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Airlock 		
CF | This claustrophobic small room is an airlock. It has solid, airtight 		
CF | closable hatches in the north and south walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close hatch" 		
CF ] Airlock 		
CF | > 		
CF | > CLOSE HATCH 		
CF | 		
CF | Which do you mean, the inner airlock hatch or the outer airlock hatch? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "inner" 		
CF ] Airlock 		
CF | > 		
CF | > INNER 		
CF | 		
CF | You close the inner airlock hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open outer" 		
CF ] Airlock 		
CF | > 		
CF | > OPEN OUTER 		
CF | 		
CF | You open the outer airlock hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Next to the airlock 		
CF | > 		
CF | > S 		
CF | 		
CF | You climb through the hatch and take your first step on this planet. 		
CF | In fact, it's not just your first step here, it's the first of any 		
CF | human being. 		
CF | 		
CF | Next to the airlock 		
CF | The ship lies in the middle of a crater, probably 400 meters in 		
CF | diameter. As far as the eye can see, the ground is covered with orange 		
CF | sand and it doesn't look like anything has ever lived here, not in a 		
CF | billion years. 		
CF | 		
CF | You are next to the hatch of the airlock in the north. 		
CF | 		
CF | > 		DavidW says, "No message about cycling air or anything."
		Knight_Otu says, "Confirmation that we are human."
		DavidW says (to KO), "oh good"
DavidW says (to ClubFloyd), "x sand" 		
CF ] Next to the airlock 		
CF | > 		
CF | > X SAND 		
CF | 		
CF | The rough orange sand is simply omnipresent on the surface of this 		
CF | planet. There is sand here and there is nothing but sand here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crater" 		
CF ] Next to the airlock 		
CF | > 		
CF | > X CRATER 		
CF | 		
CF | The crater has a diameter of approximately 400 meters. He will be your 		
CF | home for the foreseeable future. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ship" 		
CF ] Next to the airlock 		
CF | > 		
CF | > X SHIP 		
CF | 		
CF | The ship is a simple little caravel. Fortunately, it survived the long 		
CF | journey without any damages. 		
CF | 		
CF | > 		MoyTW asks, "..."he"?"
Guenni says (to ClubFloyd), "touch sand" 		
CF ] Next to the airlock 		
CF | > 		
CF | > TOUCH SAND 		
CF | 		
CF | You feel nothing unexpected. 		
CF | 		
CF | > 		Jacqueline says, "He is a nice touch."
		Knight_Otu says, "The author may be a German speaker. Crater is a masculine noun there."
		DavidW asks, "I see so suggestion on where to go from here. Are all directions open?"
		DavidW asks, "South?"
		Knight_Otu says, "Let's try."
DavidW says (to ClubFloyd), "s" 		
CF ] Southern Crater 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Southern Crater 		
CF | You are halfway between the crater rim in the south and the ship in 		
CF | the north. 		
CF | 		
CF | > 		Jacqueline says, "I don't necessarily see 'he' as a problem - people call things 'she' all the time. But yeah, possibly a language thing."
DavidW says (to ClubFloyd), "s" 		
CF ] Southern rim of the crater 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Southern rim of the crater 		
CF | You can see the entire crater from up here. The edge runs from east to 		
CF | west. To the south is a monotonous orange desert that is sprinkled 		
CF | here and there by larger and smaller craters. The ship is in the 		
CF | middle of the crater in the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern rim of the crater 		
CF | > 		
CF | > S 		
CF | 		
CF | You don't dare to leave the crater. The oxygen supply in your suit 		
CF | certainly will not last long enaugh to move that far away from the 		
CF | spaceship. 		
CF | 		
CF | > 		DavidW asks, "Circle the rim clockwise?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "w" 		
CF ] Western rim of the crater 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Western rim of the crater 		
CF | You can see the entire crater from up here. The edge runs from north 		
CF | to south. To the west is a monotonous orange desert that is sprinkled 		
CF | here and there by larger and smaller craters. The ship is in the 		
CF | middle of the crater in the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Northern rim of the crater 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Northern rim of the crater 		
CF | You can see the entire crater from up here. The edge runs from east to 		
CF | west. To the north is a monotonous orange desert that is sprinkled 		
CF | here and there by larger and smaller craters. The ship is in the 		
CF | middle of the crater in the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Eastern rim of the crater 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Eastern rim of the crater 		
CF | You can see the entire crater from up here. The edge runs from north 		
CF | to south. To the east is a monotonous orange desert that is sprinkled 		
CF | here and there by larger and smaller craters. The ship is in the 		
CF | middle of the crater in the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern rim of the crater 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Southern rim of the crater 		
CF | You can see the entire crater from up here. The edge runs from east to 		
CF | west. To the south is a monotonous orange desert that is sprinkled 		
CF | here and there by larger and smaller craters. The ship is in the 		
CF | middle of the crater in the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Southern Crater 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Southern Crater 		
CF | You are halfway between the crater rim in the south and the ship in 		
CF | the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Western crater 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Western crater 		
CF | You are halfway between the crater rim in the west and the ship in the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Northern crater 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Northern crater 		
CF | You are halfway between the crater rim in the north and the ship in 		
CF | the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Next to the ship 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Next to the ship 		
CF | You stand next to the ship. A lever is embedded in the hull. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lever" 		
CF ] Next to the ship 		
CF | > 		
CF | > X LEVER 		
CF | 		
CF | You see nothing special about the lever. 		
CF | 		
CF | > 		MoyTW says, "A lever! PULL IT"
DavidW says (to ClubFloyd), "pull lever" 		
CF ] Next to the ship 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | You have to make a real effort to pull the lever down, but finally you 		
CF | can do it. The lever opened a sliding door in the side of the ship and 		
CF | started the robot that was hidden behind it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x robot" 		
CF ] Next to the ship 		
CF | > 		
CF | > X ROBOT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Next to the ship 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Next to the ship 		
CF | You stand next to the ship. A lever is embedded in the hull. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Next to the ship 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
DavidW says (to ClubFloyd), "s" 		
CF ] Eastern crater 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Eastern crater 		
CF | You are halfway between the crater rim in the east and the ship in the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern Crater 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Southern Crater 		
CF | You are halfway between the crater rim in the south and the ship in 		
CF | the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Next to the airlock 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Next to the airlock 		
CF | The ship lies in the middle of a crater, probably 400 meters in 		
CF | diameter. As far as the eye can see, the ground is covered with orange 		
CF | sand and it doesn't look like anything has ever lived here, not in a 		
CF | billion years. 		
CF | 		
CF | You are next to the hatch of the airlock in the north. 		
CF | 		
CF | > 		DavidW asks, "um. Did I miss anything?"
		Knight_Otu asks, "Is it me or is the geography a bit odd?"
		DavidW asks, "Should we did in the sand?"
		DavidW says, "dig"
DavidW says (to ClubFloyd), "dig" 		
CF ] Next to the airlock 		
CF | > 		
CF | > DIG 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Knight_Otu says, "We can try dig... or not."
		Jacqueline asks (of KO), "How so?"
		DavidW says, "The geography seems like Zork house rules."
		Jacqueline asks, "heh. What does that mean?"
		DavidW says, "North of West of House turns eastward to North of House."
		Jacqueline says, "Oh, true."
		Guenni asks, "Could we try to climb the ship?"
DavidW says (to ClubFloyd), "climb ship" 		
CF ] Next to the airlock 		
CF | > 		
CF | > CLIMB SHIP 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "take sand" 		
CF ] Next to the airlock 		
CF | > 		
CF | > TAKE SAND 		
CF | 		
CF | It has been observed that some people may experience these types of 		
CF | ideas after hypersleep. 		
CF | 		
CF | > 		DavidW says, "I'm wondering if this is all there is so far."
		benzene says, "Maybe we can access each side of the ship as different locations? We've seen two so far"
		DavidW says, "Like, maybe the robot is supposed to fabricate a little village here, then we wake up everyone else and make vegan tacos."
		Jacqueline says, "Well, we're also supposed to wake the crew at some point."
		Knight_Otu says, "I mean, I don't see much else to do unless there are more near-ship locations"
		DavidW says, "I thought I was at each side of the ship."
DavidW says (to ClubFloyd), "e" 		
CF ] Eastern crater 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Eastern crater 		
CF | You are halfway between the crater rim in the east and the ship in the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Next to the airlock 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Next to the airlock 		
CF | The ship lies in the middle of a crater, probably 400 meters in 		
CF | diameter. As far as the eye can see, the ground is covered with orange 		
CF | sand and it doesn't look like anything has ever lived here, not in a 		
CF | billion years. 		
CF | 		
CF | You are next to the hatch of the airlock in the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Eastern crater 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Eastern crater 		
CF | You are halfway between the crater rim in the east and the ship in the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern Crater 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Southern Crater 		
CF | You are halfway between the crater rim in the south and the ship in 		
CF | the north. 		
CF | 		
CF | > 		Knight_Otu says, "Well, we are short of a robot at least."
DavidW says (to ClubFloyd), "n" 		
CF ] Next to the airlock 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Next to the airlock 		
CF | The ship lies in the middle of a crater, probably 400 meters in 		
CF | diameter. As far as the eye can see, the ground is covered with orange 		
CF | sand and it doesn't look like anything has ever lived here, not in a 		
CF | billion years. 		
CF | 		
CF | You are next to the hatch of the airlock in the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Airlock 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Airlock 		
CF | This claustrophobic small room is an airlock. It has solid, airtight 		
CF | closable hatches in the north and south walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Airlock 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the inner airlock hatch) 		
CF | The inner hatch may only be opened when the outer hatch is closed - 		
CF | otherwise valuable breathing air would escape. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close outer" 		
CF ] Airlock 		
CF | > 		
CF | > CLOSE OUTER 		
CF | 		
CF | You close the outer airlock hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open inner" 		
CF ] Airlock 		
CF | > 		
CF | > OPEN INNER 		
CF | 		
CF | You open the inner airlock hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Central Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Central Room 		
CF | This is a flat, round room. A ladder leads up and there is a massive 		
CF | metal hatch in the south wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Sarcophagi Chamber 		
CF | This is an elongated flat room with sparse lighting. At least two 		
CF | dozen sarcophagi are lined up on the two long walls. 		
CF | 		
CF | There is a hole in the floor and an integrated ladder leads downwards. 		
CF | 		
CF | Next to the open sarcophagus there is a small container on the floor. 		
CF | 		
CF | You can also see a pulsating spot (empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wake people" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > WAKE PEOPLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sarcophagi" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > X SARCOPHAGI 		
CF | 		
CF | More than two dozen sarcophagi are lined up here. Most of them are 		
CF | still closed, they contain the other pilgrims. Their bodies float in 		
CF | carrier fluid, neither dead nor alive nor aging. They wait for you to 		
CF | create the right conditions so they can be woken up and start a 		
CF | colony. Only the one you traveled in is open. How long you traveled 		
CF | and how far? You don't know it, just that it must have been very long. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x small container" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > X SMALL CONTAINER 		
CF | 		
CF | A small container with rounded edges and a soft surface whose lid 		
CF | alternately lights up and darkens like a pulse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take container" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > TAKE CONTAINER 		
CF | 		
CF | Which do you mean, the pulsating spot or the small box? 		
CF | 		
CF | > 		Jacqueline says, "I wonder what the conditions must be."
DavidW says (to ClubFloyd), "box" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > BOX 		
CF | 		
CF | It has been observed that some people may experience these types of 		
CF | ideas after hypersleep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | That's already open. 		
CF | 		
CF | > 		MoyTW asks, "I'm confused about the robot, did we pull the lever and then it said there was a robot, but we couldn't find/interact with it?"
DavidW says (to ClubFloyd), "close box" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > CLOSE BOX 		
CF | 		
CF | You close the small box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Central Room 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Central Room 		
CF | This is a flat, round room. A ladder leads up and there is a massive 		
CF | metal hatch in the south wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Airlock 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Airlock 		
CF | This claustrophobic small room is an airlock. It has solid, airtight 		
CF | closable hatches in the north and south walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close inner" 		
CF ] Airlock 		
CF | > 		
CF | > CLOSE INNER 		
CF | 		
CF | You close the inner airlock hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open outer" 		
CF ] Airlock 		
CF | > 		
CF | > OPEN OUTER 		
CF | 		
CF | You open the outer airlock hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Next to the airlock 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Next to the airlock 		
CF | The ship lies in the middle of a crater, probably 400 meters in 		
CF | diameter. As far as the eye can see, the ground is covered with orange 		
CF | sand and it doesn't look like anything has ever lived here, not in a 		
CF | billion years. 		
CF | 		
CF | You are next to the hatch of the airlock in the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Eastern crater 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Eastern crater 		
CF | You are halfway between the crater rim in the east and the ship in the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Next to the ship 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Next to the ship 		
CF | You stand next to the ship. A lever is embedded in the hull. 		
CF | 		
CF | > 		Knight_Otu says, "I would guess a dome over the crater to be filled with air as a "short-term" goal."
DavidW says (to ClubFloyd), "n" 		
CF ] Northern crater 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Northern crater 		
CF | You are halfway between the crater rim in the north and the ship in 		
CF | the south. 		
CF | 		
CF | > 		Jacqueline says, "Oh. Gosh."
DavidW says (to ClubFloyd), "n" 		
CF ] Northern rim of the crater 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Northern rim of the crater 		
CF | You can see the entire crater from up here. The edge runs from east to 		
CF | west. To the north is a monotonous orange desert that is sprinkled 		
CF | here and there by larger and smaller craters. The ship is in the 		
CF | middle of the crater in the south. 		
CF | 		
CF | > 		Jacqueline says, "That seems like a lot to put on little ol' us by ourself."
DavidW says (to ClubFloyd), "x crater" 		
CF ] Northern rim of the crater 		
CF | > 		
CF | > X CRATER 		
CF | 		
CF | The crater has a diameter of approximately 400 meters. He will be your 		
CF | home for the foreseeable future. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Northern crater 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Northern crater 		
CF | You are halfway between the crater rim in the north and the ship in 		
CF | the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Next to the ship 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Next to the ship 		
CF | You stand next to the ship. A lever is embedded in the hull. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF ] Next to the ship 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lever" 		
CF ] Next to the ship 		
CF | > 		
CF | > PUSH LEVER 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		Knight_Otu says, "Well, if we had a robot workforce..."
DavidW says (to ClubFloyd), "in" 		
CF ] Next to the ship 		
CF | > 		
CF | > IN 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Eastern crater 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Eastern crater 		
CF | You are halfway between the crater rim in the east and the ship in the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Next to the ship 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Next to the ship 		
CF | You stand next to the ship. A lever is embedded in the hull. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Next to the ship 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Northern crater 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Northern crater 		
CF | You are halfway between the crater rim in the north and the ship in 		
CF | the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Western crater 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Western crater 		
CF | You are halfway between the crater rim in the west and the ship in the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Next to the airlock 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Next to the airlock 		
CF | The ship lies in the middle of a crater, probably 400 meters in 		
CF | diameter. As far as the eye can see, the ground is covered with orange 		
CF | sand and it doesn't look like anything has ever lived here, not in a 		
CF | billion years. 		
CF | 		
CF | You are next to the hatch of the airlock in the north. 		
CF | 		
CF | > 		
benzene says (to ClubFloyd), "x desert" 		
CF ] Next to the airlock 		
CF | > 		
CF | > X DESERT 		
CF | 		
CF | The rough orange sand is simply omnipresent on the surface of this 		
CF | planet. There is sand here and there is nothing but sand here. 		
CF | 		
CF | > 		MoyTW asks, "Are introcomp games required to say when it's done?"
		Jacqueline says, "heh. I was just thinking that."
		DavidW says, "The fact that the robot is missing doesn't fill me with confidence."
		Jacqueline says, "Technically no, but it's become convention."
		Knight_Otu says, "I guess technically they aren't."
		Jacqueline says, "Nah, they're not."
		DavidW says, "I suspect this might be all there is."
		Knight_Otu says, "It would be courteous though."
		Jacqueline says, "And if we decide we've likely done what we can do, but we're wrong about that, then that's a data point for the author."
		DavidW says, "I have seen IntroComp entries more sparse than this one."
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] Next to the airlock 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Oh yeah, definitely."
DavidW says (to ClubFloyd), "about" 		
CF ] Next to the airlock 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | 		
CF | FOREIGN SOIL 		
CF | How does it feel to be the one to start the first colony on a foreign 		
CF | planet? 		
CF | 		
CF | This game would be rated PG in the UK, and "merciful" on Andrew 		
CF | Plotkins cruelty scale. It is in this state far from finished though. 		
CF | 		
CF | Credits 		
CF | I would like to thank Annette K��hn for the (as always) wonderful cover 		
CF | art and Saskia Eckhardt for testing and indispensable feedback. The 		
CF | game was written in june and july 2020 by Olaf Nowacki, using Inform 		
CF | 7. 		
CF | Feedback and transcripts of your play sessions are very appreciated 		
CF | and can be sent to olaf.nowacki@gmail.com 		
CF | > 		Jacqueline says, "Hm. I didn't realize that 'PG' is a thing in the UK"
		Jacqueline asks, "Do we want to shift to the other one?"
		DavidW asks, "yeah, unless you can think of something to try here?"
		Guenni says, "We could put sand in the container and press the spot again, now that we're awake."
		DavidW says, "The box isn't portable and neither is the sand."
benzene says (to ClubFloyd), "i" 		
CF ] Next to the airlock 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a protective suit (being worn) 		
CF | an empty autoinjector 		
CF | a terry towel 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suit" 		
CF ] Next to the airlock 		
CF | > 		
CF | > X SUIT 		
CF | 		
CF | This lightweight safety suit protects you from high UV radiation and 		
CF | provides you with breathing air for a while. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF ] Next to the airlock 		
CF | > 		
CF | > JUMP 		
CF | 		
CF | You jump on the spot. 		
CF | 		
CF | > 		DavidW says, "Nothing about gravity with a jump."
		Guenni says, "I think we didn't try to take the container."
		DavidW says, "I thought I had tried."
Guenni says (to ClubFloyd), "s" 		
CF ] Southern Crater 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Southern Crater 		
CF | You are halfway between the crater rim in the south and the ship in 		
CF | the north. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "n" 		
CF ] Next to the airlock 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Next to the airlock 		
CF | The ship lies in the middle of a crater, probably 400 meters in 		
CF | diameter. As far as the eye can see, the ground is covered with orange 		
CF | sand and it doesn't look like anything has ever lived here, not in a 		
CF | billion years. 		
CF | 		
CF | You are next to the hatch of the airlock in the north. 		
CF | 		
CF | > 		Jacqueline asks, "Oh wait. Isn't the default, 'You jump on the spot, fruitlessly'? Or did that get changed and this is now the default?"
Guenni says (to ClubFloyd), "n" 		
CF ] Airlock 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Airlock 		
CF | This claustrophobic small room is an airlock. It has solid, airtight 		
CF | closable hatches in the north and south walls. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "outer" 		
CF ] Airlock 		
CF | > 		
CF | > OUTER 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "close outer" 		
CF ] Airlock 		
CF | > 		
CF | > CLOSE OUTER 		
CF | 		
CF | You close the outer airlock hatch. 		
CF | 		
CF | > 		Knight_Otu says, "I fired it up locally. I think we were supposed to dry ourselves with the towel."
		DavidW says, "The fruitlessly bit might've been dropped by Inform, yes."
		Jacqueline asks, "We... cleaned ourselves, I thought?"
Guenni says (to ClubFloyd), "open inner" 		
CF ] Airlock 		
CF | > 		
CF | > OPEN INNER 		
CF | 		
CF | You open the inner airlock hatch. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "n" 		
CF ] Central Room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Central Room 		
CF | This is a flat, round room. A ladder leads up and there is a massive 		
CF | metal hatch in the south wall. 		
CF | 		
CF | > 		DavidW says, "I didn't try 'dry'."
		DavidW says, "Clean is a standard verb. Dry is not."
		Jacqueline says, "Well, I know, but..."
		Knight_Otu says, "Also, standing at "Next to the ship", going north, then east, we get back to "Next to the ship"."
		Jacqueline grumbles.
Guenni says (to ClubFloyd), "u" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Sarcophagi Chamber 		
CF | This is an elongated flat room with sparse lighting. At least two 		
CF | dozen sarcophagi are lined up on the two long walls. 		
CF | 		
CF | There is a hole in the floor and an integrated ladder leads downwards. 		
CF | 		
CF | Next to the open sarcophagus there is a small container on the floor. 		
CF | 		
CF | You can also see a pulsating spot (empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dry me" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > DRY ME 		
CF | 		
CF | What do you want to dry yourself with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dry me with towel" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > DRY ME WITH TOWEL 		
CF | 		
CF | You rub your body with the towel and feel how your skin becomes dry 		
CF | and supplied with blood. You feel the warmth returning and the 		
CF | shivering goes away. 		
CF | 		
CF | > 		Jacqueline says, "Okay, fair."
DavidW says (to ClubFloyd), "x me" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > X ME 		
CF | 		
CF | As good-looking as ever. 		
CF | 		
CF | > 		Jacqueline says, "But clean should be a synonym."
		Jacqueline says, "(I say this hoping the author will later read this transcript.)"
		Jacqueline says, "There is actually much that I like about the writing."
		Jacqueline says, "I'd like to see more of this."
		Knight_Otu says, "It should. The spot and the box also should be the same object, probably."
		DavidW says, "We might've run afoul of the Taleslinger error."
Guenni says (to ClubFloyd), "take spot" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > TAKE SPOT 		
CF | 		
CF | Which do you mean, the pulsating spot or the small box? 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "pulsating" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > PULSATING 		
CF | 		
CF | Which do you mean, the pulsating spot or the small box? 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "take pulsating spot" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > TAKE PULSATING SPOT 		
CF | 		
CF | Which do you mean, the pulsating spot or the small box? 		
CF | 		
CF | > 		DavidW says, "yeah, they're supposed to be the same item."
		Guenni says, "Ok."
		Knight_Otu says, "It can be easy to not get the necessary synonyms, even with the Inform defaults."
		Jacqueline says, ";Yeah"
Guenni says (to ClubFloyd), "press spot" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > PRESS SPOT 		
CF | 		
CF | Which do you mean, the pulsating spot or the small box? 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "press container" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > PRESS CONTAINER 		
CF | 		
CF | Which do you mean, the pulsating spot or the small box? 		
CF | 		
CF | > 		DavidW says, "We could restart."
		Jacqueline says, "Sure."
		DavidW says, "Do things as the author expected."
		Jacqueline says, "If you wanna."
DavidW says (to ClubFloyd), "restart" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > RESTART 		
CF | 		
CF | Are you sure you want to restart? 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Undefinable blurry brown 		
CF | 		
CF | 		
CF | 		
CF | Puffing and roaring, the ship slowly touched down on the orange sand. 		
CF | Then the engines died, it became quiet again and only the sand under 		
CF | the engines, which had melted into glass, still bubbled and smoked. 		
CF | Inside the caravel were cool dark passages with small lights here and 		
CF | there, and the ship's distributed processors eventually found the 		
CF | conditions were met to wake a pilgrim. 		
CF | 		
CF | The displays on the pilgrim's sarcophagus began to light up and showed 		
CF | measured values ������from the sensors inside. Nobody was there to read 		
CF | them anyway. The cervix at the bottom of the sarcophagus opened and 		
CF | the escaping liquid disappeared bubbling and gurgling in the drain 		
CF | below. The cervix opened further and further, the body of the pilgrim 		
CF | behind it slowly sank down and finally sliped out on the floor in 		
CF | front of the sarcophagus, feet first. The limp, wet body seemed 		
CF | lifeless, but then it began to twitch, choke and cough. The pilgrim 		
CF | gasped and eventually she raised her torso and leaned on her shaky 		
CF | arms. 		
CF | 		
CF | Foreign Soil 		
CF | A strange colonization by Olaf Nowacki 		
CF | Release 1 / Serial number 200801 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Undefinable blurry brown 		
CF | You are coughing and gasping for breath, struggling to keep your torso 		
CF | upright. Your mind is foggy and your sense of balance is so confused 		
CF | that it feels like you are falling all the time. 		
CF | 		
CF | You can hardly see anything around you, everything just looks blurry 		
CF | brown. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You feel the nausea rise in you and without being able to do anything 		
CF | about it you vomit your stomach contents onto the floor. In addition 		
CF | to all the unpleasant sensations, there is now the bitter and sour 		
CF | taste in your mouth. But at least your sense of balance is gradually 		
CF | normalizing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Undefinable blurry brown 		
CF | You can hardly see anything around you, everything just looks blurry 		
CF | brown. 		
CF | 		
CF | Slowly, really, very slowly, your vision improves a little. In the 		
CF | brown mass in front of you there appears to be a bright, pulsating 		
CF | spot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch spot" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > TOUCH SPOT 		
CF | 		
CF | Your hand gropes for the shining spot and feels a smooth, firm 		
CF | surface. With the touch of your fingers, a pale, seemingly old memory 		
CF | comes back: Under the pulsating spot there must be something good, 		
CF | important. 		
CF | 		
CF | Another sensation suddenly comes to your mind: cold. Your wet skin, 		
CF | goose bumps and the shivering fit that runs through your body in 		
CF | recurring waves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open spot" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > OPEN SPOT 		
CF | 		
CF | Your hand moves to the edge and pushes it up. The pulsating light 		
CF | folds up and your hand gropes down into the hollow below. There is 		
CF | something in it, something that is rough and soft at the same time ... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rough" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > TAKE ROUGH 		
CF | 		
CF | You take the rough and soft thing out of the hollow and pull it 		
CF | towards you. Your mind is still sluggish and cannot grasp what it is, 		
CF | but your body already seems to know and is pressing it against you. 		Guenni says, "Be back in some minutes. I'll catch up."
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dry me with rough" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > DRY ME WITH ROUGH 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a rough and soft thing 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch rough" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > TOUCH ROUGH 		
CF | 		
CF | You feel nothing unexpected. 		
CF | 		
CF | Your body is wet and shivering with cold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear rough" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > WEAR ROUGH 		
CF | 		
CF | You can't wear that! 		
CF | 		
CF | > 		Knight_Otu says, "examine it"
DavidW says (to ClubFloyd), "x rough" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > X ROUGH 		
CF | 		
CF | With both hands you press the thing into your face, against your nose 		
CF | and the thing exudes a familiar smell. It smells good, it smells 		
CF | fresh, it smells fresh ... fresh ... fresh laundry! It is a terry 		
CF | towel. 		
CF | 		
CF | Your body is wet and shivering with cold. 		
CF | 		
CF | > 		Jacqueline says, "huh"
DavidW says (to ClubFloyd), "dry me with towel" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > DRY ME WITH TOWEL 		
CF | 		
CF | You rub your body with the towel and feel how your skin becomes dry 		
CF | and supplied with blood. You feel the warmth returning and the 		
CF | shivering goes away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear towel" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > WEAR TOWEL 		
CF | 		
CF | You wrap yourself in the towel and feel less unprotected and naked. At 		
CF | the same time you realize how exhausted you are. And even if your mind 		
CF | comes back gradually, your senses still work only to a limited extent. 		
CF | 		
CF | > 		Jacqueline says, "Gotta know what it is for it to work? That's always weird."
DavidW says (to ClubFloyd), "look" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Undefinable blurry brown 		
CF | You can hardly see anything around you, everything just looks blurry 		
CF | brown. 		
CF | 		
CF | Nevertheless, there is a bright, pulsating spot inside the brown that 		
CF | surrounds you. 		
CF | 		
CF | > 		Jacqueline says, "To me, anyway."
DavidW says (to ClubFloyd), "look in spot" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > LOOK IN SPOT 		
CF | 		
CF | In the pulsating spot is a small slim rod. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rod" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > TAKE ROD 		
CF | 		
CF | You take the pen-shaped object and feel that it is also very 		
CF | important. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rod" 		
CF ] Undefinable blurry brown 		
CF | > 		
CF | > X ROD 		
CF | 		
CF | A short slim rod with a smooth surface and a button on one side. 		
CF | 		
CF | > 		MoyTW says, "It feels like the author is still not quite dialed in with the engine. Like the steps are very picky and you can't examine some things you'd expect."
DavidW says (to ClubFloyd), "push button" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You don't know exactly what you're doing, it's like your hand is 		
CF | acting on its own, holding the pen to your upper arm, and then 		
CF | pressing the button. You feel the sting, the burning in your arm and 		
CF | how the tingling immediately spreads all over your body. Your ears 		
CF | roar and your eyes burn as if you were suddenly looking into a very 		
CF | bright and hot light. Your heart is pounding wildly and you can feel 		
CF | the energy pouring into your muscles. You're awake! Absolutely awake! 		
CF | 		
CF | Sarcophagi Chamber 		
CF | This is an elongated flat room with sparse lighting. At least two 		
CF | dozen sarcophagi are lined up on the two long walls. 		
CF | 		
CF | There is a hole in the floor and an integrated ladder leads downwards. 		
CF | 		
CF | Next to the open sarcophagus there is a small container on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an empty autoinjector 		
CF | a terry towel (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x container" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > X CONTAINER 		
CF | 		
CF | A small container with rounded edges and a soft surface whose lid 		
CF | alternately lights up and darkens like a pulse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sarcophagi" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > X SARCOPHAGI 		
CF | 		
CF | More than two dozen sarcophagi are lined up here. Most of them are 		
CF | still closed, they contain the other pilgrims. Their bodies float in 		
CF | carrier fluid, neither dead nor alive nor aging. They wait for you to 		
CF | create the right conditions so they can be woken up and start a 		
CF | colony. Only the one you traveled in is open. How long you traveled 		
CF | and how far? You don't know it, just that it must have been very long. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sarcophagus" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > X SARCOPHAGUS 		
CF | 		
CF | More than two dozen sarcophagi are lined up here. Most of them are 		
CF | still closed, they contain the other pilgrims. Their bodies float in 		
CF | carrier fluid, neither dead nor alive nor aging. They wait for you to 		
CF | create the right conditions so they can be woken up and start a 		
CF | colony. Only the one you traveled in is open. How long you traveled 		
CF | and how far? You don't know it, just that it must have been very long. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Central Room 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Central Room 		
CF | This is a flat, round room. A ladder leads up and there is a massive 		
CF | metal hatch in the south wall. 		
CF | 		
CF | You can see a protective suit here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove towel" 		
CF ] Central Room 		
CF | > 		
CF | > REMOVE TOWEL 		
CF | 		
CF | You take off the terry towel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear suit" 		
CF ] Central Room 		
CF | > 		
CF | > WEAR SUIT 		
CF | 		
CF | (first taking the protective suit) 		
CF | You put on the protective suit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Airlock 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the inner airlock hatch) 		
CF | 		
CF | Airlock 		
CF | This claustrophobic small room is an airlock. It has solid, airtight 		
CF | closable hatches in the north and south walls. 		
CF | 		
CF | > 		Knight_Otu says, "> remove suit |||| You must not expose yourself to the unhealthy atmosphere of this alien planet until it has been terraformed."
DavidW says (to ClubFloyd), "close inner" 		
CF ] Airlock 		
CF | > 		
CF | > CLOSE INNER 		
CF | 		
CF | You close the inner airlock hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Next to the airlock 		
CF | > 		
CF | > S 		
CF | 		
CF | You climb through the hatch and take your first step on this planet. 		
CF | In fact, it's not just your first step here, it's the first of any 		
CF | human being. 		
CF | 		
CF | (first opening the outer airlock hatch) 		
CF | 		
CF | Next to the airlock 		
CF | The ship lies in the middle of a crater, probably 400 meters in 		
CF | diameter. As far as the eye can see, the ground is covered with orange 		
CF | sand and it doesn't look like anything has ever lived here, not in a 		
CF | billion years. 		
CF | 		
CF | You are next to the hatch of the airlock in the north. 		
CF | 		
CF | > 		Knight_Otu says, "That'll be a while."
DavidW says (to ClubFloyd), "e" 		
CF ] Eastern crater 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Eastern crater 		
CF | You are halfway between the crater rim in the east and the ship in the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Next to the airlock 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Next to the airlock 		
CF | The ship lies in the middle of a crater, probably 400 meters in 		
CF | diameter. As far as the eye can see, the ground is covered with orange 		
CF | sand and it doesn't look like anything has ever lived here, not in a 		
CF | billion years. 		
CF | 		
CF | You are next to the hatch of the airlock in the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Eastern crater 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Eastern crater 		
CF | You are halfway between the crater rim in the east and the ship in the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Next to the ship 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Next to the ship 		
CF | You stand next to the ship. A lever is embedded in the hull. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lever" 		
CF ] Next to the ship 		
CF | > 		
CF | > PUSH LEVER 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF ] Next to the ship 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | You have to make a real effort to pull the lever down, but finally you 		
CF | can do it. The lever opened a sliding door in the side of the ship and 		
CF | started the robot that was hidden behind it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x robot" 		
CF ] Next to the ship 		
CF | > 		
CF | > X ROBOT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sliding door" 		
CF ] Next to the ship 		
CF | > 		
CF | > X SLIDING DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ship" 		
CF ] Next to the ship 		
CF | > 		
CF | > X SHIP 		
CF | 		
CF | The ship is a simple little caravel. Fortunately, it survived the long 		
CF | journey without any damages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Next to the ship 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Northern crater 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Northern crater 		
CF | You are halfway between the crater rim in the north and the ship in 		
CF | the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Western crater 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Western crater 		
CF | You are halfway between the crater rim in the west and the ship in the 		
CF | east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Southern Crater 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Southern Crater 		
CF | You are halfway between the crater rim in the south and the ship in 		
CF | the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Next to the airlock 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Next to the airlock 		
CF | The ship lies in the middle of a crater, probably 400 meters in 		
CF | diameter. As far as the eye can see, the ground is covered with orange 		
CF | sand and it doesn't look like anything has ever lived here, not in a 		
CF | billion years. 		
CF | 		
CF | You are next to the hatch of the airlock in the north. 		
CF | 		
CF | > 		DavidW asks, "now what?"
DavidW says (to ClubFloyd), "n" 		
CF ] Airlock 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Airlock 		
CF | This claustrophobic small room is an airlock. It has solid, airtight 		
CF | closable hatches in the north and south walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close outer" 		
CF ] Airlock 		
CF | > 		
CF | > CLOSE OUTER 		
CF | 		
CF | You close the outer airlock hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Central Room 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the inner airlock hatch) 		
CF | 		
CF | Central Room 		
CF | This is a flat, round room. A ladder leads up and there is a massive 		
CF | metal hatch in the south wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ladder" 		
CF ] Central Room 		
CF | > 		
CF | > X LADDER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		MoyTW says, "Am willing to move to the next one."
DavidW says (to ClubFloyd), "n" 		
CF ] Central Room 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Central Room 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Central Room 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Sarcophagi Chamber 		
CF | This is an elongated flat room with sparse lighting. At least two 		
CF | dozen sarcophagi are lined up on the two long walls. 		
CF | 		
CF | There is a hole in the floor and an integrated ladder leads downwards. 		
CF | 		
CF | Next to the open sarcophagus there is a small container on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open sarcophagi" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > OPEN SARCOPHAGI 		
CF | 		
CF | If you were to wake up the other pilgrims now, you would all have to 		
CF | die, because until now there would be neither enough oxygen nor enough 		
CF | food and water for everyone. 		
CF | 		
CF | > 		Jacqueline says, "Yeah, I'm good whenever."
		Knight_Otu says, "Yeah, I'm out of ideas."
olethros has arrived. 		Jacqueline asks, "Anyone want to explore further?"
		DavidW says, "yeah, let's hope in the full game the robot builds everything and we can take all the credit and be a hero."
		Jacqueline says, "That's the only way I'm building a dome over this crater 'alone' -- yeah."
Jacqueline says (to ClubFloyd), "quit" 		
CF ] Sarcophagi Chamber 		
CF | > 		
CF | > QUIT 		
CF | 		
CF | Are you sure you want to quit? 		Knight_Otu says, "Maybe we can just crawl back into our sarcophagus."
Jacqueline says (to ClubFloyd), "y" 		
CF | Are you sure you want to quit? 		
CF | > Y 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		DavidW says, "We were the one who pulled the important lever. That couldn't be done by a bot."
Jacqueline says (to ClubFloyd), "load sleepmask ic20navigatio" 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] Chapter 1: So ... 		
CF ] 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
Jacqueline pushes the green 'space' button. 		
CF ] 		
CF | You have lived your life in cells... 		
CF | 		
CF | You were a hostage, sold to your king by parents of whom you have 		
CF | no memories. Then, you became a slave to a corrupt and depraved 		
CF | landlord. You try to avoid those memories, though they refuse to leave 		
CF | you. 		
CF | 		
CF | Brother Tuan saved you. Now, at nearly 20 years, you serve him and 		
CF | live in a corbelled stone beehive cell in an Irish monastery near the 		
CF | sea. The transitions from one life to another, one cell to the other, 		
CF | do not matter. 		
CF | 		
CF | Two things matter. 		
CF | 		
CF | First, Tuan treats you well--so well that the other monks regard 		
CF | you as one of their own. 		
CF | 		
CF | Second, you would follow Tuan anywhere. 		
CF | 		
CF | 		
CF | Press any key ... 		
olethros disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
Jacqueline pushes the green 'space' button. 		
CF ] Frozen Northern Bank 		
CF | 		
CF | Navigatio 		
CF | The Confession of the Second Man 		
CF | 		
CF | An Interactive Story by P. James Garrett 		
CF | 		
CF | Release 1 / Serial number 200613 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Frozen Northern Bank 		
CF | It is the third of a series of strange mornings. Lauds was late, but 		
CF | time has been misbehaving. So have the monks of this community. With 		
CF | Abbot Brandan missing now for three days, discipline is slipping. 		
CF | Chores go undone. The daily offices are in danger of blending into one 		
CF | another. 		
CF | 		
CF | You stand now upon the spit of land between the crumbling monastery 		
CF | wall and the river. The ground here is a disaster of rutted, frozen 		
CF | mud. This is a gray March, locked in ice after the tease of a late 		
CF | February thaw. There are no tracks or roads, but you can walk north 		
CF | back to the monastery. Lines of hedges--puzzles of bone-like sticks 		
CF | and thorns--render travel in other directions too exhausting to 		
CF | consider. 		
CF | 		
CF | Brother Tuan, your master, is standing by the river. He is looking 		
CF | toward the far bank. He does not seem to have noticed you. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		Jacqueline asks, "Does the author's name being in italics imply that it is a nom de plume?"
		DavidW says, "Not necessarily"
DavidW says (to ClubFloyd), "x Tuan" 		
CF ] Frozen Northern Bank 		
CF | 		
CF | > X TUAN 		
CF | 		
CF | Brother Tuan is your master. You are his servant. It is important to 		
CF | say these things so plainly, because it is easy to forget these 		
CF | things. After all, he treats you as an equal, to the point that the 		
CF | other brothers regard you as a member of the order even though you 		
CF | have had no formal training as a monk. Tuan is tall and strong, as big 		
CF | as a bear. He is raucous with his laughter, stern in his admonishment, 		
CF | full in his passion. Were it not for his tonsure, or the wisdom with 		
CF | which he teaches you, you would guess him to be a bandit king rather 		
CF | than a monk of Christ. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Frozen Northern Bank 		
CF | 		
CF | > X ME 		
CF | 		
CF | You have lived your life in cells, and you look like it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x river" 		
CF ] Frozen Northern Bank 		
CF | 		
CF | > X RIVER 		
CF | 		
CF | The river, once wide and full, is a thin interruption between two 		
CF | banks of thick ice. Far downriver, toward the sea, a ship is stuck in 		
CF | the ice. Upriver, the ruins of a bridge describe a distant past in 		
CF | which things were easier, and there were fewer problems. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ship" 		
CF ] Frozen Northern Bank 		
CF | 		
CF | > X SHIP 		
CF | 		
CF | The ship is from Italy, and is grounded perhaps for good. It carried 		
CF | your king's favorite cheese. The funk of that cargo is impossible to 		
CF | banish from your nostrils, even though his men carted it away weeks 		
CF | ago. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Frozen Northern Bank 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to tuan" 		
CF ] Frozen Northern Bank 		
CF | 		
CF | > TALK TO TUAN 		
CF | 		
CF | "Good morning, Brother Tuan," you say. "What would you have me do this 		
CF | morning?" 		
CF | 		
CF | Tuan sniffs and says, "Go talk to Brother Diarmat. I hear he has been 		
CF | saying something interesting, and I'd like to know what it is." 		
CF | 		
CF | He gestures north, toward the monastery. 		
CF | 		
CF | > 		Jacqueline says, "oh damn. Stranded cheese is serious."
		DavidW asks, "Shall I head north?"
		MoyTW says, "No, no, the king's men carried it away weeks ago."
		Knight_Otu says, "Sure, ,north."
		MoyTW says, "It's presumably at his court, now."
		Jacqueline says (to M), "True"
		DavidW asks, "Who moved my cheese?"
		Jacqueline says (to DW), "heh"
		Knight_Otu says, "I mean, the cheese may be gone, but the scent remains,"
DavidW says (to ClubFloyd), "n" 		
CF ] Monastery Gate 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Monastery Gate 		
CF | Through this simple wooden gate, three separate raids entered the 		
CF | grounds. First, the raiders from the sea. Then, twice, the soldiers of 		
CF | your king breached this gate to end disputes about their provision of 		
CF | protection to the brotherhood. The wall is strongest here, but 		
CF | elsewhere has slid into sloppy heaps. "Why bother?" it must be asking. 		
CF | You can enter the monastery by heading east, or walk south to return 		
CF | to the river. 		
CF | 		
CF | A soldier of your king sits on a stump beside the gate, his back 		
CF | against the wall. He is asleep. 		
CF | 		
CF | The wind whistles above you. 		
CF | 		
CF | The soldier snorts as if his breateing had stopped, opens his eyes 		
CF | briefly and dreamily, shifts his weight against the wall, and returns 		
CF | to sleep. He touches the steel of a dagger in his lap carefully before 		
CF | dropping his hands back to his side. 		
CF | 		
CF | > 		Roger says, "I like how I'm not sure if these guys are kung-fu monks or fat, chanting monks"
DavidW says (to ClubFloyd), "x soldier" 		
CF ] Monastery Gate 		
CF | 		
CF | > X SOLDIER 		
CF | 		
CF | You do not know the young man's name. You do not know any of their 		
CF | names, but he is one of three or four who cycle through to provide 		
CF | protection on the agreement that, if your king does not receive 		
CF | tribute for this service, he will raid your monastery. This soldier is 		
CF | very young and slight. He wears the hardened leather and green cloth 		
CF | of your king's barracks, and carries a small dagger, which is 		
CF | unsheathed upon his lap. He appears to have fallen asleep in the 		
CF | middle of cleaning his nails. 		
CF | 		
CF | The soldier snorts as if his breateing had stopped, opens his eyes 		
CF | briefly and dreamily, shifts his weight against the wall, and returns 		
CF | to sleep. He touches the steel of a dagger in his lap carefully before 		
CF | dropping his hands back to his side. 		
CF | 		
CF | > 		Knight_Otu says, "Western monks, not martial artists, I'm sure."
		MoyTW asks, "breateing is, like, a misspelling of breathing or an obscure 15th century religious meditation exercise?"
DavidW says (to ClubFloyd), "e" 		
CF ] Western Yard 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Western Yard 		
CF | You stand inside the monastery enclosure, surrounded by the modest 		
CF | strone structures of the community. From here, at the western edge of 		
CF | a central yard, you can see the chapel and round tower to the east. 		
CF | The tall stone cross stands at that eastern end of the yard. To your 		
CF | north, the stone beehive cells of the brothers cluster in the cold. No 		
CF | doubt, many of the brothers are still sleeping. Your cell is among 		
CF | theirs. The kitchen sits prominently with other workhouses to the 		
CF | south. Smoke rises from its chimney and you catch the faint smell of 		
CF | stew in the air. You can leave the monastery encdosure through the 		
CF | gate by heading west. 		
CF | 		
CF | > 		benzene says, "This one seems to have sleep apnea"
		Jacqueline says, "heh"
		Knight_Otu says, "I am leery how the game notes the soldier's dagger. It's as if it's asking us to take it."
		MoyTW says, "No, I think just typos - encdosure -> enclosure"
		DavidW asks, "I'm guessing Diarmet is most likely east?"
		Knight_Otu says, "Possibly."
		DavidW says, "er Diarmat"
DavidW says (to ClubFloyd), "e" 		
CF ] Eastern Yard 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Eastern Yard 		
CF | A tall, and intricate stone cross dominates this side of the yard, 		
CF | guarding the entrance to the chapel to the east. In warmer months, 		
CF | pilgrims visit this landmark, gathering mud that collects at its base 		
CF | and wiping it onto their faces. The mud is all frozen now, and there 		
CF | are no pilgrims--only the evidence of the passage of monks, who have 		
CF | worn paths northeast to the base of the monastery's round stone tower, 		
CF | and south to the scriptorium. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cross" 		
CF ] Eastern Yard 		
CF | 		
CF | > X CROSS 		
CF | 		
CF | The stone cross is taller even than Tuan, especially atop its solid 		
CF | stone base. The cross" western face bears Intricate folding knots in 		
CF | the crossbar and vertical, behind a relief of the Crucifixion. The 		
CF | eastern side, facing the chapel, bears weather-worn panels depicting 		
CF | key moments from the lives of various local saints. The cross is far 		
CF | more ancient than this monastery, having been ferried across the river 		
CF | from the community's prior home, which sits in ruins to the south. The 		
CF | cross, it is rumored, is older than those ruins, and is said to have 		
CF | been the handiwork of a forgotten ascetic who lived in hermitage many, 		
CF | many years ago. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray" 		
CF ] Eastern Yard 		
CF | 		
CF | > PRAY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mud" 		
CF ] Eastern Yard 		
CF | 		
CF | > X MUD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW asks, "East to Chapel?"
		Knight_Otu says, "Okay, pray needs to go in."
		Knight_Otu says, "Sure."
		Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "e" 		
CF ] Chapel Interior 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Chapel Interior 		
CF | The chapel is a modest rectangular space, though each of the 		
CF | community's abbots had promised to expand it into a proper nave and 		
CF | chancel. Now, it is merely two heavy pews on the northern and southern 		
CF | walls, facing a rough wood altar offset to the east from the center of 		
CF | the room. The altar is bare but for a simple cloth, upon which you 		
CF | have seen Brandan place a large copy of the scripture that he keeps 		
CF | locked in his cell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cloth" 		
CF ] Chapel Interior 		
CF | 		
CF | > X CLOTH 		
CF | 		
CF | The altar is a single huge stone, perhaps left where some force had 		
CF | planted it eons ago. Craftsmen may have squared its sides, and then 		
CF | erected the chapel around it. It was probably Brandan who decided that 		
CF | this was all cold and severe, and who draped a cloth over it. The 		
CF | cloth is a natural-colored wool panel, without any adornment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pews" 		
CF ] Chapel Interior 		
CF | 		
CF | > X PEWS 		
CF | 		
CF | The pews are haevy, rough wood. They are suitably uncomfortable. As a 		
CF | servant, you had the opportunity to leave on errands and miss many of 		
CF | the offices. You quite enjoyed, though, when the brothers forgot that 		
CF | you were a servant and did not notice that you joined in their 		
CF | prayers. 		
CF | 		
CF | > 		Guenni says, "Sorry won't come back today after all. Have to defend my property rights. *looks annoyed*."
Guenni goes home. 		Knight_Otu exclaims, "Good luck, Guenni!"
		DavidW asks, "Well, our target isn't here. Tower next?"
		MoyTW exclaims, ""suitably uncomfortable" boy!"
		MoyTW says, "that sure is making this place seem depressing"
		Knight_Otu says, "Or Scriptorium."
		DavidW asks, "Do you think that's more likely?"
		Jacqueline says, "Gosh, that sounds bad, what Guenni said."
		DavidW says, "yeah"
		Knight_Otu says, "It does, yeah."
		MoyTW says, "Yeah."
		Jacqueline says, "Yeah, let's hit the tower"
DavidW says (to ClubFloyd), "w" 		
CF ] Eastern Yard 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Eastern Yard 		
CF | A tall, and intricate stone cross dominates this side of the yard, 		
CF | guarding the entrance to the chapel to the east. In warmer months, 		
CF | pilgrims visit this landmark, gathering mud that collects at its base 		
CF | and wiping it onto their faces. The mud is all frozen now, and there 		
CF | are no pilgrims--only the evidence of the passage of monks, who have 		
CF | worn paths northeast to the base of the monastery's round stone tower, 		
CF | and south to the scriptorium. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Base of Tower 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Base of Tower 		
CF | Towers such as these protect valuable posessions and lives against 		
CF | raids. The entrance to the tower is several yards above the 		
CF | ground--more for stability, you have learned, than protection. The 		
CF | stone round tower rises three floors to a pinnacle of rough slate 		
CF | shingles. Windows peer in all four directions from the top floor. You 		
CF | can go up to the entrance and first floor. 		
CF | 		
CF | A cloud of tiny flies appears as if from nowhere, surrounds your face, 		
CF | and then disappears before you can even swat them away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] First Floor 		
CF | 		
CF | > U 		
CF | 		
CF | You ascend the creaky wooden ladder. 		
CF | 		
CF | First Floor 		
CF | The tower floors are rough hewn boards, linked by ladders. The first 		
CF | floor has some sacks of barley, and other odds and ends. You can go up 		
CF | to the second floor, or down to head back outside to the tower base. 		
CF | 		
CF | > 		Knight_Otu says, "Those flies are ominous."
DavidW says (to ClubFloyd), "x sacks" 		
CF ] First Floor 		
CF | 		
CF | > X SACKS 		
CF | 		
CF | The sacks have barley, some of which seems rancid and sprouting. The 		
CF | barrels may hold ale, or mead, or just ruddy water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Darkness 		
CF | 		
CF | > U 		
CF | 		
CF | You climb up the ladder. 		
CF | 		
CF | Darkness 		
CF | The second floor is very dark. There is a feeble light from the first 		
CF | floor below. Above, you can see the hatch to the third floor, and the 		
CF | top of the ladder. However, you are not able to make out anything 		
CF | else. You could use some light. 		
CF | 		
CF | > 		Jacqueline says, "Those flies seem like the sort of scenery/ambience stunt I pulled in games, back in the day."
DavidW says (to ClubFloyd), "u" 		
CF ] Darkness 		
CF | 		
CF | > U 		
CF | 		
CF | You cannot see the base of the ladder to the next floor, and you do 		
CF | not think it is safe to fumble around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] First Floor 		
CF | 		
CF | > D 		
CF | 		
CF | You move carefully down the ladder, leaving the dark behind. 		
CF | 		
CF | First Floor 		
CF | The tower floors are rough hewn boards, linked by ladders. The first 		
CF | floor has some sacks of barley, and other odds and ends. You can go up 		
CF | to the second floor, or down to head back outside to the tower base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Base of Tower 		
CF | 		
CF | > D 		
CF | 		
CF | You descend the ladder, closing the entrance door behind you. 		
CF | 		
CF | Base of Tower 		
CF | Towers such as these protect valuable posessions and lives against 		
CF | raids. The entrance to the tower is several yards above the 		
CF | ground--more for stability, you have learned, than protection. The 		
CF | stone round tower rises three floors to a pinnacle of rough slate 		
CF | shingles. Windows peer in all four directions from the top floor. You 		
CF | can go up to the entrance and first floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Eastern Yard 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Eastern Yard 		
CF | A tall, and intricate stone cross dominates this side of the yard, 		
CF | guarding the entrance to the chapel to the east. In warmer months, 		
CF | pilgrims visit this landmark, gathering mud that collects at its base 		
CF | and wiping it onto their faces. The mud is all frozen now, and there 		
CF | are no pilgrims--only the evidence of the passage of monks, who have 		
CF | worn paths northeast to the base of the monastery's round stone tower, 		
CF | and south to the scriptorium. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Scriptorium 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Scriptorium 		
CF | The scriptorium is dark and oppressive, with a low ceiling. Tthe thick 		
CF | smell of burning peat and hours of toil of frustration hang in the 		
CF | air. A dozen desks surround an open fire in the center of the room, 		
CF | around which parchments are drying on racks. Baskets with rolled 		
CF | parchments sit beside each desk. You can leave by heading north. 		
CF | 		
CF | Brother Diarmat sits at a scriptorium desk, working feverishly and 		
CF | sweating profusely. 		
CF | 		
CF | > 		DavidW says, "ah, he is here."
		MoyTW says, "Oh hello there, Brother."
DavidW says (to ClubFloyd), "x diarmat" 		
CF ] Scriptorium 		
CF | 		
CF | > X DIARMAT 		
CF | 		
CF | Diarmat is a short, portly brother who typically moves with a jerking, 		
CF | nervous energy. He sits at a scriptorium desk, scratching at a scrap 		
CF | of vellum with a quill with a fervor that is rare even for him. He 		
CF | mutters and shakes his head as if making errors. Sweat beads upon his 		
CF | bald head, trails down through his tonsure, and drips onto his 		
CF | shoulders . You wonder in the moment whether you should disturb him, 		
CF | but you know that you must talk to him for Tuan. 		
CF | 		
CF | > 		Knight_Otu says, "You'd think we'd know where to find him."
DavidW says (to ClubFloyd), "talk to diarmat" 		
CF ] Scriptorium 		
CF | 		
CF | > TALK TO DIARMAT 		
CF | 		
CF | "Brother Diarmat," you begin. 		
CF | 		
CF | He erupts, gesturing forcefully at the vellum before him. 		
CF | 		
CF | "I am at a standstill!" he shouts. "I do not know how to proceed, and 		
CF | I believe that my humours are out of balance. I am low in blood, and 		
CF | uninspired. Please, Tuan. Help me!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vellum" 		
CF ] Scriptorium 		
CF | 		
CF | > X VELLUM 		
CF | 		
CF | Vellum is a fine writing surface made from calf skin. Diarmat works a 		
CF | scrap of the size and shape typically used for practice, but his 		
CF | drawing is beautiful and intricate. Interconnecting lines and twisting 		
CF | knots surround a short poem. Poems like these typically appear as 		
CF | afterthoughts in the margins of copied works, but Diarmat has made 		
CF | this poem the center of the piece. 		
CF | 		
CF | The raiders course the sea and fell the trees from the 		
CF | north, 		
CF | while our king sits before his warm hearth to the east. 		
CF | The sea stretches west, to a promise of paradise, 		
CF | while ... 		
CF | 		
CF | He seems to be struggling with the last line. He mutters and then 		
CF | looks at you, waiting for you to say something. 		
CF | 		
CF | > 		Knight_Otu says, ">Perform blood sacrifice"
DavidW says (to ClubFloyd), "perform blood sacrifice" 		
CF ] Scriptorium 		
CF | 		
CF | > PERFORM BLOOD SACRIFICE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say perform blood sacrifice" 		
CF ] Scriptorium 		
CF | 		
CF | > SAY PERFORM BLOOD SACRIFICE 		
CF | 		
CF | (to Brother Diarmat) 		
CF | If you want to speak with Brother Diarmat, just talk to Brother 		
CF | Diarmat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to diarmat" 		
CF ] Scriptorium 		
CF | 		
CF | > TALK TO DIARMAT 		
CF | 		
CF | "I need help," he says. 		
CF | 		
CF | "How can I help you?" 		
CF | 		
CF | "In the tower!" he nearly shouts. "Bring me something from the tower!" 		
CF | 		
CF | You swallow hard, then say: "Brother Tuan asked me to ask you--" 		
CF | 		
CF | "Bring me something to help me from the tower, then I will tell you!" 		
CF | 		
CF | "But--but what should I bring?" you ask. 		
CF | 		
CF | He waves you away. 		
CF | 		
CF | > 		Knight_Otu exclaims, "I wasn't serious!"
		Jacqueline says, "heehee"
		Jacqueline says, "Well, let's go do our fetch quest."
		Knight_Otu says, "(And yet I fear it may all end bloody.)"
		DavidW asks, "We were just in the tower. Do you think he wants flies, a sack of barley, or a barrel of whatever?"
		Jacqueline nods at KO.
		benzene says, "We can try opening the barrels"
		DavidW says, "I think we need that light source."
		DavidW says, "There's fire here, though."
DavidW says (to ClubFloyd), "x fire" 		
CF ] Scriptorium 		
CF | 		
CF | > X FIRE 		
CF | 		
CF | The fire is warm but belches choking peat smoke. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fire" 		
CF ] Scriptorium 		
CF | 		
CF | > TAKE FIRE 		
CF | 		
CF | You are better off leacing the fire alone. 		
CF | 		
CF | > 		MoyTW asks, "What, in the context of medieval heathcare, is the item most associated with blood?"
		DavidW says, "leeches"
benzene says (to ClubFloyd), "take vellum" 		
CF ] Scriptorium 		
CF | 		
CF | > TAKE VELLUM 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		Knight_Otu says, "But those remove more blood."
		MoyTW says, "No, that's, like, what you do when you have too much blood. He has too little."
		MoyTW says, "We need to find something that is sympathetic with blood."
		DavidW says, "Who's the barber around here."
benzene says (to ClubFloyd), "x parchments" 		
CF ] Scriptorium 		
CF | 		
CF | > X PARCHMENTS 		
CF | 		
CF | A scriptorium even as small as this community's is full of parchments, 		
CF | many of it bearing the work and art of talented brothers. Even the 		
CF | scraps, relegated to practice, carry intricate script and doodles. The 		
CF | production and copying of manuscripts is the most important function 		
CF | of the monastery, both for the king and the Church. When the brothers 		
CF | are not tending to the offices of prayer or performing other chores, 		
CF | they are here. 		
CF | 		
CF | > 		DavidW says, "Maybe the kitchen will help us."
		Jacqueline says (to DW), "These are all likely quarantine tonsures, I'm guessing."
DavidW says (to ClubFloyd), "n" 		
CF ] Eastern Yard 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Eastern Yard 		
CF | A tall, and intricate stone cross dominates this side of the yard, 		
CF | guarding the entrance to the chapel to the east. In warmer months, 		
CF | pilgrims visit this landmark, gathering mud that collects at its base 		
CF | and wiping it onto their faces. The mud is all frozen now, and there 		
CF | are no pilgrims--only the evidence of the passage of monks, who have 		
CF | worn paths northeast to the base of the monastery's round stone tower, 		
CF | and south to the scriptorium. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Western Yard 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Western Yard 		
CF | You stand inside the monastery enclosure, surrounded by the modest 		
CF | strone structures of the community. From here, at the western edge of 		
CF | a central yard, you can see the chapel and round tower to the east. 		
CF | The tall stone cross stands at that eastern end of the yard. To your 		
CF | north, the stone beehive cells of the brothers cluster in the cold. No 		
CF | doubt, many of the brothers are still sleeping. Your cell is among 		
CF | theirs. The kitchen sits prominently with other workhouses to the 		
CF | south. Smoke rises from its chimney and you catch the faint smell of 		
CF | stew in the air. You can leave the monastery encdosure through the 		
CF | gate by heading west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Kitchen 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Kitchen 		
CF | The kitchen is the most prominent of the workhouses in this end of the 		
CF | yard. It is typically in order, occupied only for scheduled meals 		
CF | between the hours of prayer, or when brothers are on work duty 		
CF | preparing or cleaning up from those meals. A pot bubbles with a stew 		
CF | on the eastern side of the room. Tzoday, however, a group of six 		
CF | brothers sits in idle chatter in the corner of the large table. The 		
CF | only exit is north, back into the yard. 		
CF | 		
CF | The brothers have raided the pantry, and prepared a simple stew. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x brothers" 		
CF ] Kitchen 		
CF | 		
CF | > X BROTHERS 		
CF | 		
CF | The six brothers eye you suspiciously, and quiet as you near. They are 		
CF | chatting and eating stew, probably gossiping, and definitely ignoring 		
CF | their chores. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stew" 		
CF ] Kitchen 		
CF | 		
CF | > X STEW 		
CF | 		
CF | It is a thick porridge of oats and root vegetables--typical monastery 		
CF | fare, and typically bland. 		
CF | 		
CF | > 		
benzene says (to ClubFloyd), "talk to brothers" 		
CF ] Kitchen 		
CF | 		
CF | > TALK TO BROTHERS 		
CF | 		
CF | They stiffen and go silent. They are an impenetable group. You waste 		
CF | your time trying to bother them. 		
CF | 		
CF | The brothers whisper loudly for some seconds. You think you hear 		
CF | mention of Diarmat, and concern about his sanity. They hush one 		
CF | another, look at you, and return to their private conversation. 		
CF | 		
CF | > 		
benzene says (to ClubFloyd), "take stew" 		
CF ] Kitchen 		
CF | 		
CF | > TAKE STEW 		
CF | 		
CF | You need your bowl. 		
CF | 		
CF | > 		DavidW says, "Maybe we should look in the barrels."
Jacqueline says (to ClubFloyd), "eat strew" 		
CF ] Kitchen 		
CF | 		
CF | > EAT STREW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "eat stew" 		
CF ] Kitchen 		
CF | 		
CF | > EAT STEW 		
CF | 		
CF | That's plainly inedible. 		
CF | 		
CF | The brothers whisper loudly for some seconds. You think you hear 		
CF | mention of Diarmat, and concern about his sanity. They hush one 		
CF | another, look at you, and return to their private conversation. 		
CF | 		
CF | > 		Jacqueline says, "hahaha"
		Jacqueline says, "I hope that line stays in there, I think."
		Knight_Otu says, "Wow, bad food."
		DavidW says, "Silly. Even monks know about spices."
		Jacqueline says (to DW), "This is Ireland."
		Jacqueline says, "Also, I love me a bland stew in the winter."
		DavidW asks, "I'm gonna go find a lever to pull and release the robot, k?"
		Jacqueline says, "I tried to 'eat stew' in hope of a long passage about how darn comforting the stew was."
		Jacqueline says (to DW), "Okay"
DavidW says (to ClubFloyd), "n" 		
CF ] Western Yard 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Western Yard 		
CF | You stand inside the monastery enclosure, surrounded by the modest 		
CF | strone structures of the community. From here, at the western edge of 		
CF | a central yard, you can see the chapel and round tower to the east. 		
CF | The tall stone cross stands at that eastern end of the yard. To your 		
CF | north, the stone beehive cells of the brothers cluster in the cold. No 		
CF | doubt, many of the brothers are still sleeping. Your cell is among 		
CF | theirs. The kitchen sits prominently with other workhouses to the 		
CF | south. Smoke rises from its chimney and you catch the faint smell of 		
CF | stew in the air. You can leave the monastery encdosure through the 		
CF | gate by heading west. 		
CF | 		
CF | A hawk screeches in the distance, likely preparing to descend upon 		
CF | unlucky prey. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hawk" 		
CF ] Western Yard 		
CF | 		
CF | > X HAWK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Your Cell 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Your Cell 		
CF | Your cell is a simple beehive hut of stone, arranged in circular 		
CF | layers that corbel into a dome. You have a bed of hay, and nothing 		
CF | else. Leave your cell and had back to the yard by going south. 		
CF | 		
CF | A single candle of beeswax sits beside your bed. 		
CF | 		
CF | Your bowl is on the floor, beside the entrance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take candle" 		
CF ] Your Cell 		
CF | 		
CF | > TAKE CANDLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bowl" 		
CF ] Your Cell 		
CF | 		
CF | > TAKE BOWL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Your Cell 		
CF | 		
CF | > X BED 		
CF | 		
CF | It is a pile of hay, musty and damp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bed" 		
CF ] Your Cell 		
CF | 		
CF | > SEARCH BED 		
CF | 		
CF | That is a waste of your time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Western Yard 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Western Yard 		
CF | You stand inside the monastery enclosure, surrounded by the modest 		
CF | strone structures of the community. From here, at the western edge of 		
CF | a central yard, you can see the chapel and round tower to the east. 		
CF | The tall stone cross stands at that eastern end of the yard. To your 		
CF | north, the stone beehive cells of the brothers cluster in the cold. No 		
CF | doubt, many of the brothers are still sleeping. Your cell is among 		
CF | theirs. The kitchen sits prominently with other workhouses to the 		
CF | south. Smoke rises from its chimney and you catch the faint smell of 		
CF | stew in the air. You can leave the monastery encdosure through the 		
CF | gate by heading west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Eastern Yard 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Eastern Yard 		
CF | A tall, and intricate stone cross dominates this side of the yard, 		
CF | guarding the entrance to the chapel to the east. In warmer months, 		
CF | pilgrims visit this landmark, gathering mud that collects at its base 		
CF | and wiping it onto their faces. The mud is all frozen now, and there 		
CF | are no pilgrims--only the evidence of the passage of monks, who have 		
CF | worn paths northeast to the base of the monastery's round stone tower, 		
CF | and south to the scriptorium. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Scriptorium 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Scriptorium 		
CF | The scriptorium is dark and oppressive, with a low ceiling. Tthe thick 		
CF | smell of burning peat and hours of toil of frustration hang in the 		
CF | air. A dozen desks surround an open fire in the center of the room, 		
CF | around which parchments are drying on racks. Baskets with rolled 		
CF | parchments sit beside each desk. You can leave by heading north. 		
CF | 		
CF | Brother Diarmat sits at a scriptorium desk, working feverishly and 		
CF | sweating profusely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light candle" 		
CF ] Scriptorium 		
CF | 		
CF | > LIGHT CANDLE 		
CF | 		
CF | You light the candle using the fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Eastern Yard 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Eastern Yard 		
CF | A tall, and intricate stone cross dominates this side of the yard, 		
CF | guarding the entrance to the chapel to the east. In warmer months, 		
CF | pilgrims visit this landmark, gathering mud that collects at its base 		
CF | and wiping it onto their faces. The mud is all frozen now, and there 		
CF | are no pilgrims--only the evidence of the passage of monks, who have 		
CF | worn paths northeast to the base of the monastery's round stone tower, 		
CF | and south to the scriptorium. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Base of Tower 		
CF | 		
CF | > NE 		
CF | 		
CF | 		
CF | Base of Tower 		
CF | Towers such as these protect valuable posessions and lives against 		
CF | raids. The entrance to the tower is several yards above the 		
CF | ground--more for stability, you have learned, than protection. The 		
CF | stone round tower rises three floors to a pinnacle of rough slate 		
CF | shingles. Windows peer in all four directions from the top floor. You 		
CF | can go up to the entrance and first floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] First Floor 		
CF | 		
CF | > U 		
CF | 		
CF | You ascend the creaky wooden ladder. 		
CF | 		
CF | First Floor 		
CF | The tower floors are rough hewn boards, linked by ladders. The first 		
CF | floor has some sacks of barley, and other odds and ends. You can go up 		
CF | to the second floor, or down to head back outside to the tower base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open barrels" 		
CF ] First Floor 		
CF | 		
CF | > OPEN BARRELS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search sacks" 		
CF ] First Floor 		
CF | 		
CF | > SEARCH SACKS 		
CF | 		
CF | That is a waste of your time. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Second Floor 		
CF | 		
CF | > U 		
CF | 		
CF | You climb up the ladder. 		
CF | 		
CF | Second Floor 		
CF | You can not see much of the second floor in the dim light of the 		
CF | candle. However, the second floor seems to be nothing more than a 		
CF | place for the top of one ladder to deposit the climber at the bottom 		
CF | of another. You can go up or down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Third Floor 		
CF | 		
CF | > U 		
CF | 		
CF | You carefully climb up the ladder. 		
CF | 		
CF | Third Floor 		
CF | The third floor is nearly empty, except for a workbench of supplies 		
CF | and tools for making ink. The monastery's most valuable manuscripts 		
CF | and treasures would be here, if there were any such things. Instead, 		
CF | empty shelves and chests describe a potential for such things. There 		
CF | are four windows looking over the landscape: a northern window, an 		
CF | eastern window, a southern window, and a western window. You can go 		
CF | down to the second floor. 		
CF | 		
CF | You cannot imagine what would be useful to Diarmat here. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Third Floor 		
CF | 		
CF | > X SHELVES 		
CF | 		
CF | There is nothing in the shelves or chests. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x northern window" 		
CF ] Third Floor 		
CF | 		
CF | > X NORTHERN WINDOW 		
CF | 		
CF | To the north, you can see the open fields at the foot of the ridge. 		
CF | These ields used to be full of trees, but the Norse felled them all 		
CF | throughout a season of siege and raids that you would just as soon 		
CF | forget. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eastern" 		
CF ] Third Floor 		
CF | 		
CF | > X EASTERN 		
CF | 		
CF | To the east, over the monastery yard and gate, you see the road 		
CF | leading into hills and, ultimately, to the vallye of your king's 		
CF | homsetead. You cannot see that far, but imagine that you can see the 		
CF | smoke of his warm hearth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x southern" 		
CF ] Third Floor 		
CF | 		
CF | > X SOUTHERN 		
CF | 		
CF | The window looks over the wall, over Tuan and the frozen river, into a 		
CF | rough landscape of rocks and dead heather. A basin dominates much of 		
CF | the view before the frost fog obscures everything, denying the 		
CF | horizon. You can just make out the ruins of the prior home of this 		
CF | order in the basin. It was a monastery enclosure much like their 		
CF | current home. It seems so similar, in fact, that you are not sure why 		
CF | they left. 		
CF | 		
CF | You remember Diarmat's poem. This direction, this view of the ruined 		
CF | monastery to the south, is what is missing. 		
CF | 		
CF | There is a small vial of red ink sitting on the window sill. Curious. 		
CF | 		
CF | > 		Knight_Otu asks, "The southern window? That was the missing direction, right?"
DavidW says (to ClubFloyd), "take red ink" 		
CF ] Third Floor 		
CF | 		
CF | > TAKE RED INK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "Red ink. Right."
DavidW says (to ClubFloyd), "x ink" 		
CF ] Third Floor 		
CF | 		
CF | > X INK 		
CF | 		
CF | (the small vial of red ink) 		
CF | The glass vial contains a small amount of red ink. Brothers make red 		
CF | ink from bazilwood, vinegar, and gum. It looks like blood. 		
CF | 		
CF | > 		DavidW says, "Bet it IS blood."
		Jacqueline ruffles up her nose.
		Knight_Otu says, "Quite possibly."
		MoyTW says, "Try tasting it."
DavidW says (to ClubFloyd), "I am a jester. I shall bring thee thy HUMOUR." 		
CF ] Third Floor 		
CF | 		
CF | > I AM A JESTER. I SHALL BRING THEE THY HUMOUR. 		
CF | 		
CF | I only understood you as far as wanting to take inventory. 		
CF | 		
CF | > 		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "d" 		
CF ] Second Floor 		
CF | 		
CF | > D 		
CF | 		
CF | You descend the ladder. 		
CF | 		
CF | Second Floor 		
CF | You can not see much of the second floor in the dim light of the 		
CF | candle. However, the second floor seems to be nothing more than a 		
CF | place for the top of one ladder to deposit the climber at the bottom 		
CF | of another. You can go up or down. 		
CF | 		
CF | > 		MoyTW says, "hahahahaha"
DavidW says (to ClubFloyd), "d" 		
CF ] First Floor 		
CF | 		
CF | > D 		
CF | 		
CF | You carefully descend the ladder. 		
CF | 		
CF | First Floor 		
CF | The tower floors are rough hewn boards, linked by ladders. The first 		
CF | floor has some sacks of barley, and other odds and ends. You can go up 		
CF | to the second floor, or down to head back outside to the tower base. 		
CF | 		
CF | The candle is down to about three-quarters of its original height. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow out candle" 		
CF ] First Floor 		
CF | 		
CF | > BLOW OUT CANDLE 		
CF | 		
CF | You blow out the beeswax candle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Base of Tower 		
CF | 		
CF | > D 		
CF | 		
CF | You descend the ladder, closing the entrance door behind you. 		
CF | 		
CF | Base of Tower 		
CF | Towers such as these protect valuable posessions and lives against 		
CF | raids. The entrance to the tower is several yards above the 		
CF | ground--more for stability, you have learned, than protection. The 		
CF | stone round tower rises three floors to a pinnacle of rough slate 		
CF | shingles. Windows peer in all four directions from the top floor. You 		
CF | can go up to the entrance and first floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Eastern Yard 		
CF | 		
CF | > SW 		
CF | 		
CF | 		
CF | Eastern Yard 		
CF | A tall, and intricate stone cross dominates this side of the yard, 		
CF | guarding the entrance to the chapel to the east. In warmer months, 		
CF | pilgrims visit this landmark, gathering mud that collects at its base 		
CF | and wiping it onto their faces. The mud is all frozen now, and there 		
CF | are no pilgrims--only the evidence of the passage of monks, who have 		
CF | worn paths northeast to the base of the monastery's round stone tower, 		
CF | and south to the scriptorium. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Scriptorium 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Scriptorium 		
CF | The scriptorium is dark and oppressive, with a low ceiling. Tthe thick 		
CF | smell of burning peat and hours of toil of frustration hang in the 		
CF | air. A dozen desks surround an open fire in the center of the room, 		
CF | around which parchments are drying on racks. Baskets with rolled 		
CF | parchments sit beside each desk. You can leave by heading north. 		
CF | 		
CF | Brother Diarmat sits at a scriptorium desk, working feverishly and 		
CF | sweating profusely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give ink to diarmat" 		
CF ] Scriptorium 		
CF | 		
CF | > GIVE INK TO DIARMAT 		
CF | 		
CF | You hand him the vial, saying "The ruined monastery is in the basin to 		
CF | the south." 		
CF | 		
CF | Diarmat looks at you, narrowing his eyes. 		
CF | 		
CF | "Of course!" he exclaims. He take the vial and pours the ink into one 		
CF | of the bowls at the top of his desk. He writes in red, now. You watch 		
CF | as he forms each letter, slow and careful. The poem is soon finished. 		
CF | 		
CF | The raiders course the sea and fell the trees from the 		
CF | north, 		
CF | while our king sits before his warm hearth to the east. 		
CF | The sea stretches west, to a promise of paradise, 		
CF | while, to the south, blood seeps into our roots. 		
CF | 		
CF | Diarmat smiles, regarding his work with pride. Then, he turns to you. 		
CF | 		
CF | "Did you want something?" he asks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to diarmat" 		
CF ] Scriptorium 		
CF | 		
CF | > TALK TO DIARMAT 		
CF | 		
CF | "Brother Tuan heard that you--" 		
CF | 		
CF | "He heard that I had a dream! He heard about my vision of Abbot 		
CF | Brandan." 		
CF | 		
CF | Diarmat pauses, as if expecting you to confirm. You merely blink, 		
CF | which seems to be enough. Diarmat continues. 		
CF | 		
CF | "Tell Tuan that I saw Brandan crossing the river in a currach. He went 		
CF | to the ruins. He is not safe!" 		
CF | 		
CF | You swallow hard. This is frightening. 		
CF | 		
CF | "I will tell him," you say. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Eastern Yard 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Eastern Yard 		
CF | A tall, and intricate stone cross dominates this side of the yard, 		
CF | guarding the entrance to the chapel to the east. In warmer months, 		
CF | pilgrims visit this landmark, gathering mud that collects at its base 		
CF | and wiping it onto their faces. The mud is all frozen now, and there 		
CF | are no pilgrims--only the evidence of the passage of monks, who have 		
CF | worn paths northeast to the base of the monastery's round stone tower, 		
CF | and south to the scriptorium. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Western Yard 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Western Yard 		
CF | You stand inside the monastery enclosure, surrounded by the modest 		
CF | strone structures of the community. From here, at the western edge of 		
CF | a central yard, you can see the chapel and round tower to the east. 		
CF | The tall stone cross stands at that eastern end of the yard. To your 		
CF | north, the stone beehive cells of the brothers cluster in the cold. No 		
CF | doubt, many of the brothers are still sleeping. Your cell is among 		
CF | theirs. The kitchen sits prominently with other workhouses to the 		
CF | south. Smoke rises from its chimney and you catch the faint smell of 		
CF | stew in the air. You can leave the monastery encdosure through the 		
CF | gate by heading west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Monastery Gate 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Monastery Gate 		
CF | Through this simple wooden gate, three separate raids entered the 		
CF | grounds. First, the raiders from the sea. Then, twice, the soldiers of 		
CF | your king breached this gate to end disputes about their provision of 		
CF | protection to the brotherhood. The wall is strongest here, but 		
CF | elsewhere has slid into sloppy heaps. "Why bother?" it must be asking. 		
CF | You can enter the monastery by heading east, or walk south to return 		
CF | to the river. 		
CF | 		
CF | A soldier of your king sits on a stump beside the gate, his back 		
CF | against the wall. He is asleep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Frozen Northern Bank 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Frozen Northern Bank 		
CF | The spit of land between the crumbling monastery wall and the river is 		
CF | a disaster of rutted, frozen mud. This is a gray March, locked in ice 		
CF | after the tease of a late February thaw. There are no tracks or roads, 		
CF | but you can walk north back to the monastery. Lines of hedges--puzzles 		
CF | of bone-like sticks and thorns--render travel in other directions too 		
CF | exhausting to consider. 		
CF | 		
CF | Brother Tuan is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to tuan" 		
CF ] Frozen Northern Bank 		
CF | 		
CF | > TALK TO TUAN 		
CF | 		
CF | "Brother Diarmat had a vision," you say. 		
CF | 		
CF | Tuen turns to you and raises one eyebrow. His right. Always his right. 		
CF | 		
CF | "Tell me," he says. 		
CF | 		
CF | "Brandan took one of the currachs across the river. He crossed the 		
CF | river." 		
CF | 		
CF | "Well," Tuan says, sighing. "We must cross the river." 		
CF | 		
CF | 		
CF | Press any key ... 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] Chapter 2: The Ruined Corpse 		
CF ] 		
CF ] 		
CF | Southern Bank 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Southern Bank 		
CF | You are a sight crossing the river, you and Tuan. The two of you 		
CF | spin in the round currach, which almost tips more times that you care 		
CF | to remember. But you made it across to the southern bank. 		
CF | 		
CF | Tuan stands in this new land as if he is an inhabitant, bracing 		
CF | against the wind and looking toward the slope. 		
CF | 		
CF | "We have crossed the river and we look for Abbot Brandan," he 		
CF | says. 		
CF | 		
CF | But you are not sure whom he is addressing. Is it you? Is it the 		
CF | land, or the ruins that sit in the basin beyond the ridge? Or is it a 		
CF | declaration in the face of time that you feel has begun to misbehave? 		
CF | It was morning a moment ago. Now, the sky darkens and it is evening. 		
CF | But it could not have taken you that long to cross the river. 		
CF | 		
CF | Yes, he declares the intention as if time has become misordered, 		
CF | and his delcaration is all that establishes what had come just before, 		
CF | and what is coming next. 		
CF | 		
CF | Chapter 2, and the rest of Navigatio ... coming soon! 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		MoyTW says, "Ok this is sweet."
		MoyTW says, "I like this one a lot."
		DavidW says, "It has promise, yes."
		DavidW says, "Some spellchecking would be nice."
		DavidW says, "The writing is better than average, for sure."
		MoyTW says, "Yeah. Very well-written but, like, clearly not edited much."
		Knight_Otu says, "That was the weak point of the game, yeah."
		benzene asks, "Did we 'about' this one?"
		DavidW says, "I don't think so."
DavidW says (to ClubFloyd), "undo" 		
CF ] Frozen Northern Bank 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Frozen Northern Bank 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Knight_Otu says, "I don't think we did."
DavidW says (to ClubFloyd), "about" 		
CF ] Frozen Northern Bank 		
CF | 		
CF | > ABOUT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "credits" 		
CF ] Frozen Northern Bank 		
CF | 		
CF | > CREDITS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "help" 		
CF ] Frozen Northern Bank 		
CF | 		
CF | > HELP 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "author" 		
CF ] Frozen Northern Bank 		
CF | 		
CF | > AUTHOR 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "info" 		
CF ] Frozen Northern Bank 		
CF | 		
CF | > INFO 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "Ah, well."
		DavidW says, "Well, credits/about will come, I'm sure."
		Jacqueline asks, "So... I guess for next week I should set us up for chatting with a screen share for some choice-based stuff?"
		Jacqueline asks, "This is all the Floydable stuff, right?"
		DavidW says, "That or we play non-intros."
		DavidW says, "yeah, there were only three Floydable entries."
		Knight_Otu says, "There was one executable, and the rest are all html-based, I believe."
		Jacqueline nods.
		Jacqueline says, "Okay. Well, see you all next week, then. Take care, and stay safe."
		DavidW says, "thanks. You too."
		MoyTW says, "See you all around."
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
DavidW says (to ClubFloyd), "talk to tuan" 		
CF ] Frozen Northern Bank 		
CF | 		
CF | > TALK TO TUAN 		
CF | 		
CF | "Brother Diarmat had a vision," you say. 		
CF | 		
CF | Tuen turns to you and raises one eyebrow. His right. Always his right. 		
CF | 		
CF | "Tell me," he says. 		
CF | 		
CF | "Brandan took one of the currachs across the river. He crossed the 		
CF | river." 		
CF | 		
CF | "Well," Tuan says, sighing. "We must cross the river." 		
CF | 		
CF | 		
CF | Press any key ... 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] Chapter 2: The Ruined Corpse 		
CF ] 		
CF ] 		
CF | Southern Bank 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] Southern Bank 		
CF | You are a sight crossing the river, you and Tuan. The two of you 		
CF | spin in the round currach, which almost tips more times that you care 		
CF | to remember. But you made it across to the southern bank. 		
CF | 		
CF | Tuan stands in this new land as if he is an inhabitant, bracing 		
CF | against the wind and looking toward the slope. 		
CF | 		
CF | "We have crossed the river and we look for Abbot Brandan," he 		
CF | says. 		
CF | 		
CF | But you are not sure whom he is addressing. Is it you? Is it the 		
CF | land, or the ruins that sit in the basin beyond the ridge? Or is it a 		
CF | declaration in the face of time that you feel has begun to misbehave? 		
CF | It was morning a moment ago. Now, the sky darkens and it is evening. 		
CF | But it could not have taken you that long to cross the river. 		
CF | 		
CF | Yes, he declares the intention as if time has become misordered, 		
CF | and his delcaration is all that establishes what had come just before, 		
CF | and what is coming next. 		
CF | 		
CF | Chapter 2, and the rest of Navigatio ... coming soon! 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | debugcheapnitfol quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		
DavidW focuses on his crystal and fades away into a silver haze in the light. 		Knight_Otu exclaims, "Good night, and stay safe!"
		



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ClubFloyd Transcript:
The Interview by Mark Walsh
As played on ifMUD on August 30, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Interview written by Mark Walsh. The Interview was released as part of IntroComp 2020, in which it received an Honorable Mention. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask interview" 		
CF ] Exam Room 0/1 		
CF | 		
CF | 		
CF | 		
CF | The only things standing between you and your dream job are the fat 		
CF | man who would be your boss, the sarcastic little bastard who runs HR, 		
CF | and this surprise interview exam. 		
CF | 		
CF | The Interview 		
CF | A story of frustration and sarcasm by Mark Walsh 		
CF | Release 1 / Serial number 200706 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | "You got all that?" 		
CF | 		
CF | Iggy, the head of HR, is waiting for your response. You've spent weeks 		
CF | planning and practicing for this interview, and you may have blown it 		
CF | already. 		
CF | 		
CF | He was explaining some kind of exam and what you'd need to pass. But 		
CF | you were so nervous about meeting the big boss and screwing up the 		
CF | interview that his mention of an exam drove you into a complete panic. 		
CF | You didn't hear a single word. 		
CF | 		
CF | "Of course you've got it! You're a smart little fella." Iggy smirks as 		
CF | he stands up and leads you to the exam room. The door slams. (Bang!) 		
CF | 		
CF | Iggy is gone. Your chest starts to tighten��� 		
CF | 		
CF | Exam Room 		
CF | A small room without flair. The large door you entered is behind you. 		
CF | On the opposite wall is a shelf running the length of the entire wall. 		
CF | The shelf supports a number of storage bins. A digital display hangs 		
CF | close to the ceiling above the shelf. 		
CF | 		
CF | A table is located in the center of the room. 		
CF | 		
CF | On the shelf is a box. 		
CF | 		
CF | > 		DavidW says, "Are we all here? I didn't check."
		DavidW says, "I don't see Roger"
		Knight_Otu asks, "Roger may be done for the night as well?"
		DavidW says, "oh, ok"
DavidW says (to ClubFloyd), "x box" 		
CF ] Exam Room 0/2 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | A colorfully painted box big enough to fit a couple of items. The 		
CF | exterior of the box is decorated with colorful abstract patterns. The 		
CF | box has a simple lid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF ] Exam Room 0/3 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | You open the box and see that the box is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bins" 		
CF ] Exam Room 0/4 		
CF | > 		
CF | > X BINS 		
CF | 		
CF | A number of storage bins are neatly arranged on the shelf. 		
CF | 		
CF | In the bins are a clown head, a crooked bar, a dowel, a spring, a 		
CF | yellow block, a black fuzzy ball, a red block, a set of wheels, a blue 		
CF | block, and a robot head. 		
CF | 		
CF | > 		Knight_Otu says, "Well that's a weird assortment."
		DavidW asks, "Are we to construct a toy?"
DavidW says (to ClubFloyd), "x display" 		
CF ] Exam Room 0/5 		
CF | > 		
CF | > X DISPLAY 		
CF | 		
CF | The digital display reads, "9:03 am - 0". 		
CF | 		
CF | > 		Knight_Otu says, "Possibly."
DavidW says (to ClubFloyd), "i" 		
CF ] Exam Room 0/6 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x patterns" 		
CF ] Exam Room 0/7 		
CF | > 		
CF | > X PATTERNS 		
CF | 		
CF | The exterior of the box is decorated with colorful abstract patterns. 		
CF | There is a small hole on one side of the box among the abstract 		
CF | patterns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x robot head" 		
CF ] Exam Room 0/8 		
CF | > 		
CF | > X ROBOT HEAD 		
CF | 		
CF | Its expression is so serious. Robots are like that sometimes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spring" 		
CF ] Exam Room 0/9 		
CF | > 		
CF | > X SPRING 		
CF | 		
CF | A metal spring. You resist being distracted by its technical 		
CF | specifications. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wheels" 		
CF ] Exam Room 0/10 		
CF | > 		
CF | > X WHEELS 		
CF | 		
CF | A small wooden block with four wheels attached. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dowel" 		
CF ] Exam Room 0/11 		
CF | > 		
CF | > X DOWEL 		
CF | 		
CF | A short wooden dowel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put dowel in hole" 		
CF ] Exam Room 0/12 		
CF | > 		
CF | > PUT DOWEL IN HOLE 		
CF | 		
CF | (first taking the dowel) 		
CF | The dowel doesn't fit in the small hole. 		
CF | 		
CF | > 		DavidW says, "oh. A jack in the box."
DavidW says (to ClubFloyd), "x bar" 		
CF ] Exam Room 0/13 		
CF | > 		
CF | > X BAR 		
CF | 		
CF | A crooked bar. 		
CF | 		
CF | > 		DavidW says, "That's the crank."
		Knight_Otu says, "Oh. Yeah."
DavidW says (to ClubFloyd), "x clown head" 		
CF ] Exam Room 0/14 		
CF | > 		
CF | > X CLOWN HEAD 		
CF | 		
CF | It seems to be grinning at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fuzzy" 		
CF ] Exam Room 0/15 		
CF | > 		
CF | > X FUZZY 		
CF | 		
CF | A black, squishy ball with fuzz. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put box on table" 		
CF ] Exam Room 0/16 		
CF | > 		
CF | > PUT BOX ON TABLE 		
CF | 		
CF | (first taking the box) 		
CF | You put the box on the table. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bar in hole" 		
CF ] Exam Room 0/17 		
CF | > 		
CF | > PUT BAR IN HOLE 		
CF | 		
CF | (first taking the crooked bar) 		
CF | You put the crooked bar into the small hole on the side of the box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x red block" 		
CF ] Exam Room 0/18 		
CF | > 		
CF | > X RED BLOCK 		
CF | 		
CF | A wooden block with the sides painted different shades of red and 		
CF | pink. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "connect spring to bar" 		
CF ] Exam Room 0/18 		
CF | > 		
CF | > CONNECT SPRING TO BAR 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach spring to bar" 		
CF ] Exam Room 0/19 		
CF | > 		
CF | > ATTACH SPRING TO BAR 		
CF | 		
CF | You cannot attach anything to the crooked bar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lid" 		
CF ] Exam Room 0/20 		
CF | > 		
CF | > X LID 		
CF | 		
CF | The lid is adorned with a simplistic painting of the face of a clown. 		
CF | It is connected to the box by a brass hinge. The lid is open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blue block" 		
CF ] Exam Room 0/21 		
CF | > 		
CF | > X BLUE BLOCK 		
CF | 		
CF | A wooden block with the sides painted different shades of blue and 		
CF | purple. 		
CF | 		
CF | > 		Knight_Otu asks, "Just put spring into box?"
DavidW says (to ClubFloyd), "put spring in box" 		
CF ] Exam Room 0/22 		
CF | > 		
CF | > PUT SPRING IN BOX 		
CF | 		
CF | (first taking the spring) 		
CF | You put the spring into the box. 		
CF | 		
CF | > 		DavidW says, "I think it just sits there that way and isn't helpful"
		Knight_Otu asks, "Possibly, but if we can't attach it to anything useful?"
		DavidW says, "well maybe it attachs to other things."
		Knight_Otu says, "I'd guess at least the clown head."
DavidW says (to ClubFloyd), "attach spring to clown head" 		
CF ] Exam Room 1/23 		
CF | > 		
CF | > ATTACH SPRING TO CLOWN HEAD 		
CF | 		
CF | (attached) 		
CF | 		
CF | You just attached two parts! Maybe you're getting the hang of this. 		
CF | 		
CF | Iggy's voice comes over the loudspeaker, "Keep up the good work!" 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		DavidW says, "Red block next? I don't know what the body is made of."
		Knight_Otu says, "Neither do I."
DavidW says (to ClubFloyd), "attach spring to red block" 		
CF ] Exam Room 1/24 		
CF | > 		
CF | > ATTACH SPRING TO RED BLOCK 		
CF | 		
CF | (attached) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Exam Room 1/25 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a dowel 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put red block in box" 		
CF ] Exam Room 1/26 		
CF | > 		
CF | > PUT RED BLOCK IN BOX 		
CF | 		
CF | (first taking the red block) 		
CF | The red block with its attached parts is too large to fit in the box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove red block" 		
CF ] Exam Room 1/27 		
CF | > 		
CF | > REMOVE RED BLOCK 		
CF | 		
CF | You aren't wearing the red block. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "detach red block" 		
CF ] Exam Room 1/28 		
CF | > 		
CF | > DETACH RED BLOCK 		
CF | 		
CF | (detached) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach spring to crank" 		
CF ] Exam Room 1/28 		
CF | > 		
CF | > ATTACH SPRING TO CRANK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach spring to bar" 		
CF ] Exam Room 1/29 		
CF | > 		
CF | > ATTACH SPRING TO BAR 		
CF | 		
CF | You cannot attach anything to the crooked bar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach spring to box" 		
CF ] Exam Room 1/30 		
CF | > 		
CF | > ATTACH SPRING TO BOX 		
CF | 		
CF | You cannot attach anything to the exterior of the box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in box" 		
CF ] Exam Room 1/31 		
CF | > 		
CF | > LOOK IN BOX 		
CF | 		
CF | The interior of the box is plain compared with the exterior. 		
CF | 		
CF | The box is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach spring to blue block" 		
CF ] Exam Room 1/32 		
CF | > 		
CF | > ATTACH SPRING TO BLUE BLOCK 		
CF | 		
CF | (attached) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put blue block in box" 		
CF ] Exam Room 1/33 		
CF | > 		
CF | > PUT BLUE BLOCK IN BOX 		
CF | 		
CF | (first taking the blue block) 		
CF | The blue block with its attached parts is too large to fit in the box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "detach blue block" 		
CF ] Exam Room 1/34 		
CF | > 		
CF | > DETACH BLUE BLOCK 		
CF | 		
CF | (detached) 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "I've never owned a jack-in-the-box."
		DavidW asks, "do we need to put the block into the box first then attach the spring?"
DavidW says (to ClubFloyd), "put red block in box" 		
CF ] Exam Room 1/35 		
CF | > 		
CF | > PUT RED BLOCK IN BOX 		
CF | 		
CF | You put the red block into the box. 		
CF | 		
CF | > 		Knight_Otu says, "My knowledge of those things ends at box, spring, head."
DavidW says (to ClubFloyd), "attach spring to red block" 		
CF ] Exam Room 1/36 		
CF | > 		
CF | > ATTACH SPRING TO RED BLOCK 		
CF | 		
CF | (attached) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Exam Room 1/37 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | A colorfully painted box big enough to fit a couple of items. The 		
CF | exterior of the box is decorated with colorful abstract patterns. The 		
CF | box has a simple lid. 		
CF | 		
CF | In the box is a red block (with the spring and the clown head 		
CF | attached). 		
CF | 		
CF | The crooked bar is in the hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn bar" 		
CF ] Exam Room 1/38 		
CF | > 		
CF | > TURN BAR 		
CF | 		
CF | You can't get a good enough grip on the crooked bar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push bar" 		
CF ] Exam Room 1/39 		
CF | > 		
CF | > PUSH BAR 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close box" 		
CF ] Exam Room 1/40 		
CF | > 		
CF | > CLOSE BOX 		
CF | 		
CF | You cannot close the box. There are too many items attached and 		
CF | sticking out from the box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bar in spring" 		
CF ] Exam Room 1/41 		
CF | > 		
CF | > PUT BAR IN SPRING 		
CF | 		
CF | (first taking the crooked bar) 		
CF | That can't contain things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close box" 		
CF ] Exam Room 1/42 		
CF | > 		
CF | > CLOSE BOX 		
CF | 		
CF | You cannot close the box. There are too many items attached and 		
CF | sticking out from the box. 		
CF | 		
CF | The door opens and Iggy walks in. "Looks like you are having trouble. 		
CF | If you need some help, you can press this button." Iggy points to a 		
CF | button next to the door. Funny, you didn't notice that button before. 		
CF | "I'll nudge you in the right direction, but I am not going to take the 		
CF | exam for you. Is that clear?" He doesn't wait for an answer. The door 		
CF | slams behind him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take red block" 		
CF ] Exam Room 1/43 		
CF | > 		
CF | > TAKE RED BLOCK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "detach it" 		
CF ] Exam Room 1/44 		
CF | > 		
CF | > DETACH IT 		
CF | 		
CF | (detached) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach spring to fuzzy" 		
CF ] Exam Room 1/45 		
CF | > 		
CF | > ATTACH SPRING TO FUZZY 		
CF | 		
CF | (attached) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put fuzzy in box" 		
CF ] Exam Room 1/46 		
CF | > 		
CF | > PUT FUZZY IN BOX 		
CF | 		
CF | (first taking the black fuzzy ball) 		
CF | The black fuzzy ball with its attached parts is too large to fit in 		
CF | the box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "detach fuzzy" 		
CF ] Exam Room 1/47 		
CF | > 		
CF | > DETACH FUZZY 		
CF | 		
CF | (detached) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "squeeze fuzzy" 		
CF ] Exam Room 1/48 		
CF | > 		
CF | > SQUEEZE FUZZY 		
CF | 		
CF | You squeeze the black fuzzy ball and feel the stress melt away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "squeeze spring" 		
CF ] Exam Room 1/49 		
CF | > 		
CF | > SQUEEZE SPRING 		
CF | 		
CF | You achieve nothing by this. 		
CF | 		
CF | > 		DavidW says, "seems like there should be a gear, maybe."
		Knight_Otu asks, "Yeah. Did we miss some items?"
		DavidW says, "feel free to look more."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Exam Room 1/50 		
CF | > 		
CF | > L 		
CF | 		
CF | Exam Room 		
CF | A small room without flair. The large door you entered is behind you. 		
CF | There is a button next to the door. On the opposite wall is a shelf 		
CF | running the length of the entire wall. The shelf supports a number of 		
CF | storage bins. A digital display hangs close to the ceiling above the 		
CF | shelf. 		
CF | 		
CF | A table is located in the center of the room. 		
CF | 		
CF | On the table is a box. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x table" 		
CF ] Exam Room 1/51 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | A solid wood table built at the perfect height for getting the job 		
CF | done. 		
CF | 		
CF | On the table is a box. 		
CF | 		
CF | > 		DavidW says, "Maybe we use the wheels thing"
Knight_Otu says (to ClubFloyd), "look under table" 		
CF ] Exam Room 1/52 		
CF | > 		
CF | > LOOK UNDER TABLE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x wheels" 		
CF ] Exam Room 1/53 		
CF | > 		
CF | > X WHEELS 		
CF | 		
CF | A small wooden block with four wheels attached. 		
CF | 		
CF | > 		Knight_Otu says, "Doesn't feel quite right."
Knight_Otu says (to ClubFloyd), "attach spring to wheels" 		
CF ] Exam Room 1/54 		
CF | > 		
CF | > ATTACH SPRING TO WHEELS 		
CF | 		
CF | (attached) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "detach wheels" 		
CF ] Exam Room 1/55 		
CF | > 		
CF | > DETACH WHEELS 		
CF | 		
CF | (detached) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x me" 		
CF ] Exam Room 1/56 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You'd rather not and are grateful there is no mirror in the Exam Room. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shelf" 		
CF ] Exam Room 1/57 		
CF | > 		
CF | > X SHELF 		
CF | 		
CF | Nothing fancy, a simple wooden shelf. A number of storage bins are 		
CF | neatly arranged on the shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bins" 		
CF ] Exam Room 1/58 		
CF | > 		
CF | > X BINS 		
CF | 		
CF | A number of storage bins are neatly arranged on the shelf. 		
CF | 		
CF | In the bins are a yellow block, a set of wheels, and a robot head. 		
CF | 		
CF | > 		DavidW asks, "Do we now have a block with holes in it?"
Knight_Otu says (to ClubFloyd), "search bins" 		
CF ] Exam Room 1/59 		
CF | > 		
CF | > SEARCH BINS 		
CF | 		
CF | In the bins are a yellow block, a set of wheels, and a robot head. 		
CF | 		
CF | > 		Knight_Otu asks, "We shouldn't?"
Knight_Otu says (to ClubFloyd), "x wheels" 		
CF ] Exam Room 1/60 		
CF | > 		
CF | > X WHEELS 		
CF | 		
CF | A small wooden block with four wheels attached. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "detach wheels" 		
CF ] Exam Room 1/61 		
CF | > 		
CF | > DETACH WHEELS 		
CF | 		
CF | The set of wheels is not attached to anything. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "attach yellow block to wheels" 		
CF ] Exam Room 1/62 		
CF | > 		
CF | > ATTACH YELLOW BLOCK TO WHEELS 		
CF | 		
CF | (attached) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "detach yellow" 		
CF ] Exam Room 1/63 		
CF | > 		
CF | > DETACH YELLOW 		
CF | 		
CF | (detached) 		
CF | 		
CF | From the corner of your vision, you notice the door is open and Iggy 		
CF | is watching you. "I'm not trying to rush you... But it looks like you 		
CF | are having some... uh, challenges, and you didn't bother to push this 		
CF | button." Iggy points to the button. "We do have other applicants 		
CF | waiting to take the exam. Maybe you should push the button for some 		
CF | help." Iggy slowly backs out of the room, shifting his eyes back and 		
CF | forth from you to the button until the door is closed. 		
CF | 		
CF | > 		Knight_Otu says, "Pushy, pushy"
		DavidW says, "oh, I guess the yellow block is what the wheels were attached to."
		Knight_Otu says, "No, I had attached the wheels to the spring before detaching them."
		DavidW says, "oh"
		Knight_Otu asks, "Shall we indulge Iggy?"
DavidW says (to ClubFloyd), "attach spring to dowl" 		
CF ] Exam Room 1/63 		
CF | > 		
CF | > ATTACH SPRING TO DOWL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach spring to dowel" 		
CF ] Exam Room 1/64 		
CF | > 		
CF | > ATTACH SPRING TO DOWEL 		
CF | 		
CF | You cannot attach anything to the dowel. 		
CF | 		
CF | > 		DavidW says, "fine, push the darn button"
Knight_Otu says (to ClubFloyd), "push button" 		
CF ] Exam Room 1/65 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | A chime plays. 		
CF | 		
CF | "I could have sworn you would be on top of that button as soon as I 		
CF | placed it, like ants on a candy cane. But you waited and tried to go 		
CF | it on your own for a bit. I admire that." He takes the dowel and asks, 		
CF | "Have you had a good look at this? I mean, it's very interesting. It 		
CF | must be important." He hands you the dowel before turning and heading 		
CF | out the door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x dowel" 		
CF ] Exam Room 1/66 		
CF | > 		
CF | > X DOWEL 		
CF | 		
CF | You don't really notice anything special about the short wooden dowel. 		
CF | 		
CF | > 		DavidW asks, "Didn't it merely say it was short?"
DavidW says (to ClubFloyd), "x dowel" 		
CF ] Exam Room 1/67 		
CF | > 		
CF | > X DOWEL 		
CF | 		
CF | You're not really good with details, but you force yourself to examine 		
CF | the dowel more carefully because it might be important and you really 		
CF | want to ace this exam. The dowel is short and stubby. One end is 		
CF | sanded down to a rounded finish. It has been stained and shellacked. 		
CF | There is an opening in the opposite unfinished end. Now that you think 		
CF | about it, it kind of looks like a handle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put handle on bar" 		
CF ] Exam Room 2/68 		
CF | > 		
CF | > PUT HANDLE ON BAR 		
CF | 		
CF | You insert the crooked bar into the opening in end of the handle and 		
CF | push the handle until it clicks into place. The handle helps get a 		
CF | better grip on the crooked bar. Wait, what? This is a crank! You are 		
CF | so excited. Maybe you can pass this exam after all. 		
CF | 		
CF | Iggy's voice comes over the loudspeaker, "Not bad. You're on the right 		
CF | track!" 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn handle" 		
CF ] Exam Room 2/69 		
CF | > 		
CF | > TURN HANDLE 		
CF | 		
CF | (turning the crank) 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put spring in box" 		
CF ] Exam Room 2/70 		
CF | > 		
CF | > PUT SPRING IN BOX 		
CF | 		
CF | You put the spring into the box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put crank in hole" 		
CF ] Exam Room 2/71 		
CF | > 		
CF | > PUT CRANK IN HOLE 		
CF | 		
CF | You put the crank into the small hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach spring to crank" 		
CF ] Exam Room 2/72 		
CF | > 		
CF | > ATTACH SPRING TO CRANK 		
CF | 		
CF | You cannot attach anything to the crank. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach spring to opening" 		
CF ] Exam Room 2/72 		
CF | > 		
CF | > ATTACH SPRING TO OPENING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach spring to dowel" 		
CF ] Exam Room 2/73 		
CF | > 		
CF | > ATTACH SPRING TO DOWEL 		
CF | 		
CF | You cannot attach anything to the handle. 		
CF | 		
CF | > 		DavidW asks, "okay, now what? X things again for details we weren't told earlier?"
		Knight_Otu says, "Maybe..."
Knight_Otu says (to ClubFloyd), "x spring" 		
CF ] Exam Room 2/74 		
CF | > 		
CF | > X SPRING 		
CF | 		
CF | It's tempting, but you resist being distracted by its technical 		
CF | specifications. 		
CF | 		
CF | Attached to the spring is the clown head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Exam Room 2/75 		
CF | > 		
CF | > G 		
CF | 		
CF | You give into temptation. You wonder about the technical 		
CF | specifications of the spring such as its material, wire diameter to 		
CF | coil count ratio, and whether the end configurations are square or 		
CF | grounded. A few moments go by and you realize that these details are 		
CF | just distracting you from the exam. You promise to stay focused and 		
CF | not get distracted again. 		
CF | 		
CF | Attached to the spring is the clown head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x wheels" 		
CF ] Exam Room 2/76 		
CF | > 		
CF | > X WHEELS 		
CF | 		
CF | A small wooden block with four wheels attached. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Exam Room 2/77 		
CF | > 		
CF | > G 		
CF | 		
CF | A small wooden block with four wheels attached. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x box" 		
CF ] Exam Room 2/78 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | A colorfully painted box big enough to fit a couple of items. The 		
CF | exterior of the box is decorated with colorful abstract patterns. The 		
CF | box has a simple lid. 		
CF | 		
CF | In the box is a spring (with the clown head attached). 		
CF | 		
CF | The crank is in the hole. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Exam Room 2/79 		
CF | > 		
CF | > G 		
CF | 		
CF | A colorfully painted box big enough to fit a couple of items. The 		
CF | exterior of the box is decorated with colorful abstract patterns. The 		
CF | box has a simple lid. 		
CF | 		
CF | In the box is a spring (with the clown head attached). 		
CF | 		
CF | The crank is in the hole. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "close lid" 		
CF ] Exam Room 2/80 		
CF | > 		
CF | > CLOSE LID 		
CF | 		
CF | Pressing the contents down, you force the lid of the box closed. 		
CF | (Click!) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn crank" 		
CF ] Exam Room 2/81 		
CF | > 		
CF | > TURN CRANK 		
CF | 		
CF | Gripping the handle, you turn the crank one full revolution. As you 		
CF | turn the crank, the box plays the well known children's tune which 		
CF | stops as soon as you stop turning. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open box" 		
CF ] Exam Room 2/82 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | It's stuck. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn crank" 		
CF ] Exam Room 2/83 		
CF | > 		
CF | > TURN CRANK 		
CF | 		
CF | You turn the crank again, another one full revolution. The children's 		
CF | tune continues until you stop turning. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn crank" 		
CF ] Exam Room 2/84 		
CF | > 		
CF | > TURN CRANK 		
CF | 		
CF | You turn the crank another full revolution. The children's tune 		
CF | continues and stops just before the climax of the tune when you stop 		
CF | turning. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn crank" 		
CF ] Exam Room 2/85 		
CF | > 		
CF | > TURN CRANK 		
CF | 		
CF | (Boing!) The spring violently shoots out from the box almost hitting 		
CF | you in the face. You didn't see where it went. You smile as if you 		
CF | meant to do that just in case Iggy is watching. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Exam Room 2/86 		
CF | > 		
CF | > L 		
CF | 		
CF | Exam Room 		
CF | A small room without flair. The large door you entered is behind you. 		
CF | There is a button next to the door. On the opposite wall is a shelf 		
CF | running the length of the entire wall. The shelf supports a number of 		
CF | storage bins. A digital display hangs close to the ceiling above the 		
CF | shelf. 		
CF | 		
CF | A table is located in the center of the room. 		
CF | 		
CF | On the table is a box. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x box" 		
CF ] Exam Room 2/87 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | A colorfully painted box big enough to fit a couple of items. The 		
CF | exterior of the box is decorated with colorful abstract patterns. The 		
CF | box has a simple lid. 		
CF | 		
CF | The crank is in the hole. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get spring" 		
CF ] Exam Room 2/87 		
CF | > 		
CF | > GET SPRING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look under table" 		
CF ] Exam Room 2/88 		
CF | > 		
CF | > LOOK UNDER TABLE 		
CF | 		
CF | You see the spring (with the clown head attached). 		
CF | 		
CF | > 		
Jacqueline has arrived. 		DavidW asks, "ok... attach the spring to the bottom of the box?"
Knight_Otu says (to ClubFloyd), "get spring" 		
CF ] Exam Room 2/89 		
CF | > 		
CF | > GET SPRING 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bottom" 		
CF ] Exam Room 2/89 		
CF | > 		
CF | > X BOTTOM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline asks, "My other thing ended up not happening. What's the haps?"
		DavidW asks, "inside of the box?"
Knight_Otu says (to ClubFloyd), "attach spring to interior" 		
CF ] Exam Room 3/90 		
CF | > 		
CF | > ATTACH SPRING TO INTERIOR 		
CF | 		
CF | (attached) 		
CF | 		
CF | Iggy's voice comes over the loudspeaker, "Strong work! You got this!" 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		DavidW says, "We're trying to build a jack-in-the-box."
		Jacqueline asks, "Is it fun?"
		Knight_Otu says, "We're building a jack.in-...right."
		Jacqueline asks, "Is it interesting?"
		Jacqueline asks, "Is it interactive fiction?"
		DavidW asks, "uhh, it's more frustrating than it should be?"
		Jacqueline nods.
		Knight_Otu says, "I guess it's interactive fiction. It might be more fun and interesting if we were actually told the important things."
Knight_Otu says (to ClubFloyd), "close lid" 		
CF ] Exam Room 4/91 		
CF | > 		
CF | > CLOSE LID 		
CF | 		
CF | Pressing the contents down, you force the lid of the box closed. 		
CF | (Click!) 		
CF | 		
CF | Iggy's voice comes over the loudspeaker, "Impressive!" 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "turn crank" 		
CF ] Exam Room 4/92 		
CF | > 		
CF | > TURN CRANK 		
CF | 		
CF | Gripping the handle, you turn the crank one full revolution. As you 		
CF | turn the crank, the box plays the well known children's tune which 		
CF | stops as soon as you stop turning. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Exam Room 4/93 		
CF | > 		
CF | > G 		
CF | 		
CF | You turn the crank again, another one full revolution. The children's 		
CF | tune continues until you stop turning. 		
CF | 		
CF | > 		DavidW says (to Knight), "It might actually work now."
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Exam Room 4/94 		
CF | > 		
CF | > G 		
CF | 		
CF | You turn the crank another full revolution. The children's tune 		
CF | continues and stops just before the climax of the tune when you stop 		
CF | turning. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] Exam Room 5/94 		
CF | > 		
CF | > G 		
CF | 		
CF | "(Boing!) "Pop goes the weasel!" the music concludes. You stare at 		
CF | your Jack-in-the-Box in awe! It is beautiful! Your first toy-building 		
CF | experience ever! You are interrupted by a loud buzz coming from the 		
CF | display. You look up. The display reads, "10:33 am - 1. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | "Ho ho ho, HO HO HO!" You spin around. The big boss, Santa, is 		
CF | standing behind you. "Iggy tells me this would be your first job at 		
CF | the North Pole. Nicely done with the toy-building exam. I think you 		
CF | will prove most valuable on the lines this season." Iggy looks 		
CF | satisfied. Santa continues, "Iggy will get you a peppermint eggnog and 		
CF | introduce you to some of the other line elves in the East wing wood 		
CF | shop. Welcome to the team, kid." 		
CF | 		
CF | Your rank is Toy Shop Line Elf. Congratulations! 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | In that game you scored 5 out of a possible 5, in 94 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions 		
CF | for AMUSING things to do, QUIT, or UNDO the last command? 		
CF | > 		DavidW asks, "gosh. We get to work for Santa?"
		DavidW asks, "AGAIN?"
		Knight_Otu says, "So it seems."
		DavidW says, "well, it was Mrs Claus before"
		Knight_Otu says, "At least he's alive here."
		Jacqueline says (to DW), "Hahaha. Yes. Again."
		Jacqueline says (to KO), "hee"
		DavidW says, "I still shudder thinking about it"
Knight_Otu says (to ClubFloyd), "amusing" 		
CF ] Exam Room 5/94 		
CF | > 		
CF | > AMUSING 		
CF | 		
CF | 		
CF | Things to Try 		
CF | 		
CF | Did you try? Sit on the shelf. 		
CF | Did you try? Attaching as many parts together as you can. 		
CF | Did you try? Creating a loop of parts by attaching the head to the 		
CF | tail. 		
CF | Did you try? Waiting over and over. 		
CF | Did you try? Wasting time by using the same command over and over. 		
CF | Did you try? Wearing heads, stacking blocks, playing with parts 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions 		
CF | for AMUSING things to do, QUIT, or UNDO the last command? 		
CF | > 		Jacqueline says, "Peppermint eggnog season will be here soon enough, I guess."
		DavidW says, "You can't skip pumpkin spice season. You know that."
		Jacqueline says, "Oh, I would never."
		Jacqueline says, "Besides, pumpkin spice season, for me, is all year long."
		Jacqueline says, "Okay, well, I guess I'll go play this one offline alone, then enter all my votes like a good Citizen of IF."
		DavidW says, "I don't know what I'll do about food today. I suppose I can make pasta again."
		Knight_Otu asks, "This is another game where I'm not sure where it would go in the full version. If we work for Santa, it's no longer an interview, is it?"
		Jacqueline asks, "You get to figure out how to make more stuff, maybe?"
		Knight_Otu says, "That would fit with what we were doing, yes."
		Jacqueline says, "Ugh. So, I'm playing this offline, and the blurb is kinda horrible."
		Knight_Otu asks, "HR and "fat boss"?"
		Jacqueline says, ";:| The only things standing between you and your dream job are the fat man who would be your boss, the sarcastic little bastard who runs HR, and this surprise interview exam."
		Jacqueline says, "Like, that makes me not even want to play"
		Jacqueline says, "Oh, it's also the first line of the game."
		Jacqueline says, "meh"
		Knight_Otu says, "Yeah. It really doesn't scream Christmas, or dream job even."
		Knight_Otu says, "Very judgey."
		Jacqueline says, "Judgey and shamey and on the whole doesn't feel very mature."
		Knight_Otu says, "I do think it would be better if the game was up-front about who we are, who we would be working for. That twist isn't going to work twice."
		Knight_Otu says, "And it really shouldn't hide information behind double "X OBJECT"s."
		Knight_Otu says, "I might be rambling."
		Jacqueline asks, "There's not much exposition here - it's just like, we've left you alone in a room with some stuff and if you want a job figure it out?"
		Knight_Otu says, "Yeah."
Jacqueline departs dramatically, saying, "Since I'm probably marked for death anyway, I'm going to have an oreo cookie and then a nap. See you all later, possibly on the #obits bb." 		Jacqueline says, "Hrm. I guess this is potentially an allegory for an interview at a tech firm."
		Jacqueline says, "Don't make it right, though."
		Knight_Otu says, "It feels a pretty mixed bag this year."
		Jacqueline says, "I got a lot of stuff in the 5-7 range."
		Jacqueline says, "But a couple that are 8+"
		Jacqueline asks, "Also, hrm. Do I deal with this unity game?"
		Knight_Otu says, "I just decided not to vote on it. Probably wouldn't run on my potato anyway."
		Knight_Otu says, "Can't give a fair rating if I can't play it."
		Jacqueline says, "Right now I have a NR for it."
		Jacqueline says, "KO, I don't know if I could deal with having a potato like that. I think I'd just break down and bake it or mash it at some point."
		Knight_Otu says, "I admit I haven't tried, but the last few executables wouldn't run for me. Also doesn't help I'm on Linux I'm sure."
		Knight_Otu says, "We eat enough potatoes that I'm not tempted to eat this one."
		Jacqueline says, "You live a rich life."
		Jacqueline says, "I did not know that there was such a thing as enough potatoes."
		Knight_Otu says, "Maybe there is, maybe there isn't."
		Knight_Otu exclaims, "Either way,I really ought to log off for the day. Good night, and stay safe!"



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ClubFloyd Transcript:
Don't Mind My Apocalypse Head by Bruno Dias
As played on ifMUD on September 6, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Don't Mind My Apocalypse Head written by Bruno Dias. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

Jacqueline says (to ClubFloyd), "load sleepmask dontmindmyhead" 		
CF ] 7:32 pm Vestibule 1 (Relaxed) 		
CF | 		
CF | 		
CF | 		
CF | "Just take your coat off and come join us in the dining room, we're 		
CF | all about to start," Julia says as she already steps out of the 		
CF | vestibule. 		
CF | 		
CF | Coming here tonight was definitely a terrible idea. 		
CF | 		
CF | [If you are new to parser fiction, type HELP] 		
CF | 		
CF | Don't Mind My Apocalypse Head 		
CF | An interactive nightmare by Bruno Dias 		
CF | Release 1 / Serial number 170403 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Vestibule 		
CF | The vestibule, that most Freudian of rooms, is the liminal space 		
CF | between the front door and the interior of the house proper. This one, 		
CF | like the rest of the house, is wood-paneled and vaguely beaux-arts in 		
CF | a way that can only be described as "tweedy." 		
CF | 		
CF | You try not to catch yourself on the full-length mirror. 		
CF | 		
CF | You can also see a coat hook here. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "x me" 		
CF ] 7:33 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You get tired of staring at yourself, and your eyes wander over to the 		
CF | full-length mirror instead: A nice, big mirror on a wooden frame. Of 		
CF | course. 		
CF | 		
CF | You spot your reflection clearly on the full-length mirror, and 		
CF | also the reflection of your additional, unseen head: It has inky 		
CF | black pits for eyes, but it still seems to stare right at you. "Breach 		
CF | the seals. Open the gate," it says, in a cracked voice that's not 		
CF | quite your own. 		
CF | 		
CF | The head in the mirror belongs to a version of yourself from a 		
CF | previous iteration of the universe. One that seemingly ended really 		
CF | poorly, given that it's clearly possessed by some kind of 		
CF | world-rending evil. You're really in no state to attend a dinner 		
CF | party, but you'd already RSVP'd. 		
CF | 		
CF | > 		Touchy says, "Well, I am glad somebody is trying to impress us with his vocabulary."
		Knight_Otu says, "Well that went weird fast."
		DavidW says, "IF is definitely the place for vocab fun."
		Guenni says, "i"
Guenni says (to ClubFloyd), "i" 		
CF ] 7:34 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a coat (being worn) 		
CF | your phone 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "x phone" 		
CF ] 7:35 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > X PHONE 		
CF | 		
CF | A mid-range Android. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "x coat" 		
CF ] 7:36 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > X COAT 		
CF | 		
CF | (the coat) 		
CF | A grey peacoat; a bit grandiose, but appropriate to the autumn chill. 		
CF | 		
CF | > 		MoyTW says, "Hmm. Time's ticking."
		Guenni says, "possibly"
		Jacqueline says, "At least we're relaxed."
		MoyTW says, "We've spent four minutes so far hanging out in the most Freudian of rooms."
Guenni says (to ClubFloyd), "remove coat" 		
CF ] 7:37 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > REMOVE COAT 		
CF | 		
CF | (the coat) 		
CF | You take off your coat and hang it. 		
CF | 		
CF | > 		Touchy says, "Maybe his has a Cthulu mechanic were you can go insane and lose."
Guenni says (to ClubFloyd), "l" 		
CF ] 7:38 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > L 		
CF | 		
CF | Vestibule 		
CF | The vestibule, that most Freudian of rooms, is the liminal space 		
CF | between the front door and the interior of the house proper. This one, 		
CF | like the rest of the house, is wood-paneled and vaguely beaux-arts in 		
CF | a way that can only be described as "tweedy." 		
CF | 		
CF | You try not to catch yourself on the full-length mirror. 		
CF | 		
CF | You can also see a coat hook (on which is a coat) here. 		
CF | 		
CF | > 		MoyTW asks, "Uh, exits?"
		Guenni says, "That was the idea."
		DavidW says, "I'm still waking up. I didn't see the exits."
MoyTW says (to ClubFloyd), "exits" 		
CF ] 7:38 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "I feel like a hallway is more Freudian than a vestibule, but whatever."
		Knight_Otu asks, "In, perhaps?"
Guenni says (to ClubFloyd), "enter" 		
CF ] 7:39 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > ENTER 		
CF | 		
CF | You must supply a noun. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "enter rooms" 		
CF ] 7:39 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > ENTER ROOMS 		
CF | 		
CF | [That is either not here, or you don't need to refer to it over 		
CF | the course of this story.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] 7:40 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > N 		
CF | 		
CF | You find your way to the dining room... 		
CF | 		
CF | Dining Room 		
CF | A large bay window lets in no light through the thick drapes; a brass 		
CF | chandelier that Julia hasn't been able to get rid of clashes a bit 		
CF | with the modernist minimalism of the furniture. 		
CF | 		
CF | On the dining chairs are Julia, Raul, Francis and Janet. 		
CF | 		
CF | On the table are a sterling silver epergne (on which are some 		
CF | marbles), some silverware, some plates (on which are some seafood 		
CF | vol-au-vents) and some glasses. 		
CF | 		
CF | Julia looks at you thoughtfully from her chair at the head of the 		
CF | table. "Please," she says, "take a seat." 		
CF | 		
CF | You do so, and she adds: "I see you didn't bring a date. That's a 		
CF | shame." 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "x juila" 		
CF ] 7:40 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > X JUILA 		
CF | 		
CF | [That is either not here, or you don't need to refer to it over 		
CF | the course of this story.] 		
CF | 		
CF | > 		Knight_Otu says, "I'm... hm."
Guenni says (to ClubFloyd), "x julia" 		
CF ] 7:41 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > X JULIA 		
CF | 		
CF | Proudly grey-haired and staring at the word from behind wire-rim 		
CF | glasses. Julia teaches classics, or so you understand to be the case, 		
CF | though as far as you know she gives only seminars, not lectures, and 		
CF | spends most of her time on various obscure side projects. 		
CF | 		
CF | "Please, dig in. I think you'll enjoy this one," Julia says. Francis 		
CF | pokes at the dish in front of him with a fork: "What is it?" "Why 		
CF | don't you take a bite and tell me?" 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "eat" 		
CF ] 7:42 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > EAT 		
CF | 		
CF | (the phone) 		
CF | Your eyes run across the silverware you're using: 		
CF | A full set of silverware, including mirror-polished knives, forks, 		
CF | spoons, and so on, carefully placed next to everyone's plates. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the silverware: "Worms issue from the mouth! Black ichor! 		
CF | Falling and falling!" 		
CF | 		
CF | That's plainly inedible. 		
CF | 		
CF | Francis uses his fork to collapse the construction on his plate. "Is 		
CF | it... crab?" Julia just smiles and takes a bite out of her own plate. 		
CF | 		
CF | > 		MoyTW asks, "...? I think we're supposed to be hitting space?"
		Jacqueline asks, "What's the difference between a seminar and a lecture?"
		MoyTW asks, "Or enter? or something?"
		Knight_Otu says, "No, I think we were supposed to eat food, but the game supplied the wrong noun."
		Guenni says, "Seminars are kind of like school lessons. Lectures are just like monolugues by the teacher."
		MoyTW says, "I think students talk in seminars but not in lectures."
Guenni says (to ClubFloyd), "eat food" 		
CF ] 7:43 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > EAT FOOD 		
CF | 		
CF | You take a look at the seafood vol-au-vents before digging in: 		
CF | 		
CF | A vol-au-vent is a little bucket made out of puff pastry; this one is 		
CF | filled with some kind of pinkish material that you strongly suspect is 		
CF | some type of seafood, but you can't identify which. It's also topped 		
CF | with three thin, artistically-arranged chives. 		
CF | 		
CF | You take a few bites out of the seafood vol-au-vents. 		
CF | The filling consists of pale bits of vaguely crustacean flesh floating 		
CF | in vaguely sea-tasting sauce; it's either lobster in a crab sauce, or 		
CF | crab in a lobster sauce. It runs all over your plate the moment you 		
CF | crack the exterior of the puff pastry. 		
CF | 		
CF | Francis turns to Raul: "So how's the teaching going?" "Fine. How's the 		
CF | business going?" 		
CF | 		
CF | > 		Jacqueline says, "Hm. Okay. The PC made it sound like one was inherently not as impressive as the other. Weird."
Guenni says (to ClubFloyd), "x raul" 		
CF ] 7:44 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > X RAUL 		
CF | 		
CF | Balding, spindly, European (but you're not sure from where). Raul 		
CF | mostly takes credit for the work of his grad students and gives 		
CF | lectures on physics that consistently get accused of being "boring" on 		
CF | RateMyProfessor. 		
CF | 		
CF | Francis replies: "Really well, actually. We just applied for another 		
CF | patent last week." 		
CF | 		
CF | > 		MoyTW says, "I mean, I'm not an academic, or high-class. I don't even know what a vol-au-vent is. So maybe the PC has some class knowledge there."
		Knight_Otu says, "It would be impressive to keep some types of student silent for a lecture."
		Guenni exclaims, "Heh!"
Guenni says (to ClubFloyd), "x janet" 		
CF ] 7:45 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > X JANET 		
CF | 		
CF | Francis' long-term partner and the one other person in this dinner 		
CF | party without more than one post-graduate degree. You don't really 		
CF | know what her deal is. 		
CF | 		
CF | "I love this," Janet pipes in. "Is it lobster?" 		
CF | 		
CF | > 		Touchy says, "Vol-au-vent is an excessively boring and useless way of adding a bit of pastry to a meal. I only know it because I lived in Belgium for a while."
		Jacqueline exclaims, "But... but... PASTRY!"
		Guenni says, "I would object to the fishy filling. Strongly."
		Jacqueline asks, "Oh?"
		Jacqueline says, "Not me."
		Touchy says, "You can fill it with whatever. The Belgians usually have chicken it."
		Jacqueline asks, "So, are we just supposed to eat dinner and socialize?"
		Knight_Otu says, "I know I'd find the only fishbone in the meal."
		Guenni says, "Now I'm with Jacqueline."
		MoyTW asks, "Isn't that what a dinner party is?"
Guenni says (to ClubFloyd), "x francis" 		
CF ] 7:46 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > X FRANCIS 		
CF | 		
CF | Francis quit academia to join some kind of biotech startup, and he 		
CF | looks exactly like someone who quit academia to join a biotech startup 		
CF | should look like: Smug in a fleece. 		
CF | 		
CF | "Keep guessing," Julia continues. "I think Raul had some really good 		
CF | lectures last term, didn't you?" She pats her husband on the shoulder, 		
CF | for emphasis. 		
CF | 		
CF | > 		Touchy asks, "Do we all drink wine to get in the mood for this game?"
		Jacqueline says, "It's 8:38am, but I do have some sparkling wine planned for brunch later."
		DavidW says, "And try to avoid looking at shiny reflective things."
Guenni says (to ClubFloyd), "ask francis about patent" 		
CF ] 7:47 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > ASK FRANCIS ABOUT PATENT 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "Scallops. It's gotta be scallops," Francis finally realizes. "Got it 		
CF | in two," Julia replies. Raul seems almost relieved that's over. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "z" 		
CF ] 7:48 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > Z 		
CF | 		
CF | You stare at the ceiling. 		
CF | 		
CF | Julia: "What's that patent about again?" Francis seems positively 		
CF | delighted to explain. 		
CF | 		
CF | > 		Guenni says, "Looks like sit and watch..."
		Touchy says, "20;40 here"
		Touchy says, "Didn't know it was exactly 12 hours to Hawaii."
		Jacqueline says, "hahaha - I kind of like the visual of us, with our head, staring at the ceiling while these people around us prattle on."
		DavidW says, "What was that eper-whatever"
		DavidW says, "My handwriting isnt clear."
		Jacqueline says (to Touchy), "12 hours this time of year, yeah."
		DavidW asks, "with the marbles?"
Jacqueline says (to ClubFloyd), "eat food" 		
CF ] 7:49 pm Soup 2 (A little awkward) 		
CF | > 		
CF | > EAT FOOD 		
CF | 		
CF | You finish eating the seafood vol-au-vents. 		
CF | It's a bit large for an amuse-bouche, to be honest, but you did skip 		
CF | lunch today. 		
CF | 		
CF | Francis launches into his explanation. It goes over your head but you 		
CF | think you catch the word "telomers". He's interrupted, of course, when 		
CF | Julia asks if everyone is ready for the soup. Everyone is about as 		
CF | excited as you can get for soup, which is to say not very much at all. 		
CF | 		
CF | Your phone chirps as a notification comes in. 		
CF | 		
CF | Julia steps away with the plates and returns with the next course: A 		
CF | soup. 		
CF | 		
CF | > 		Knight_Otu says, "Epergne."
		Guenni asks, "I don't remember any marbles???"
		Touchy says, "Don't look at the phone."
		MoyTW exclaims, "Hey I like soup game!"
		DavidW says, "What's an epergne? That's a word I don't know."
		Jacqueline says, "Yeah, I'm a fan of soup. I don't know what this game is going on about."
		Knight_Otu says, "I have no idea."
		Jacqueline asks (of Touchy), "Don't look at the phone?"
		MoyTW says, "Google says: "an ornamental centerpiece for a dining table, typically used for holding fruit or flowers.""
		Knight_Otu says, "Might be reflective."
		Allen says, "'big fan of soup'. Clearly antifa"
		DavidW says, "Oh. So we shouldn't eat the centerpiece. Probably."
		Jacqueline says (to Allen), "Sigh. Took me a second to even know what you were talking about."
Jacqueline says (to ClubFloyd), "x soup" 		
CF ] 7:50 pm Soup 2 (A little awkward) 		
CF | > 		
CF | > X SOUP 		
CF | 		
CF | A bright orange broth. Seasonal. Safe. Surprisingly clear, actually, 		
CF | almost like consomm��... 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the squash soup: "You cannot save them! Nobody can be saved!" 		
CF | 		
CF | "This is good soup," Janet says delightedly. "Is this yam?" "Squash," 		
CF | Julia replies. 		
CF | 		
CF | > 		Touchy asks (of Allen), "What ARE you talking about?"
		Jacqueline says, "Take it to #politics"
		Allen says (to Touchy), "US politics, be thankful you don't know"
		Guenni says, "I still don't know. "Antifa" in german is defnitely something different."
		Touchy says (to Guenni), "I doubt it."
		DavidW asks, "Perhaps eat the soup?"
Guenni says (to ClubFloyd), "eat soup" 		
CF ] 7:51 pm Soup 2 (A little awkward) 		
CF | > 		
CF | > EAT SOUP 		
CF | 		
CF | You take a few bites out of the squash soup. 		
CF | The taste is so subtle that you could be forgiven for thinking it 		
CF | doesn't actually taste of very much at all. 		
CF | 		
CF | You're getting a bit anxious about that unread notification. 		
CF | 		
CF | Francis tries to get back on track explaining what his company does, 		
CF | but nobody seems too interested. 		
CF | 		
CF | > 		
Jacqueline clears the save counter. 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] 7:51 pm Soup 2 (A little awkward) 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jacqueline says, "I want to do something awkward, or possibly very violent. Just to mix it up a bit."
Jacqueline says (to ClubFloyd), "scream" 		
CF ] 7:52 pm Soup 8 (Mortifying) 		
CF | > 		
CF | > SCREAM 		
CF | 		
CF | You turn to the empty space over your shoulder and scream: "SHUT UP!" 		
CF | [Your awkwardness has increased by five points.] 		
CF | 		
CF | Julia suddenly turns to you: "So how's the job search going?" You try 		
CF | to talk for a moment about what you're working on now, but end up 		
CF | trailing off. 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "YES"
		Knight_Otu says, "Awkward."
		Touchy says, "haha"
Guenni says (to ClubFloyd), "look at phone" 		
CF ] 7:53 pm Soup 8 (Mortifying) 		
CF | > 		
CF | > LOOK AT PHONE 		
CF | 		
CF | A mid-range Android. The notification light is pulsing. 		
CF | 		
CF | You clear away the notifications; there's nothing important. Looks 		
CF | like someone liked one of your tweets. 		
CF | 		
CF | Francis faces you: "You could come work with us at Agrosynth. You did 		
CF | your dissertation on plant genetics, right?" "Minoan archeology," you 		
CF | reply reflexively. "Ah, my mistake." 		
CF | 		
CF | > 		MoyTW asks, "Well I guess it got their attention?"
		Jacqueline says, "It took us to 8"
		MoyTW says, "Or it just progresses the script and they'd do that anyways."
Guenni says (to ClubFloyd), "drop spoon" 		
CF ] 7:54 pm Soup 8 (Mortifying) 		
CF | > 		
CF | > DROP SPOON 		
CF | 		
CF | You haven't got those. 		
CF | 		
CF | "I seem to remember Julia did some Minoan work back in the day," Raul 		
CF | notes. 		
CF | 		
CF | > 		Jacqueline says, "I... have no idea if that's a good thing or not, to be at 8"
		Touchy says, "no."
		DavidW says, "We don't have a goal yet."
		Knight_Otu says, "It might not be."
		MoyTW asks, "...keep doing things and see if they kick us out?"
Jacqueline says (to ClubFloyd), "kiss julia" 		
CF ] 7:55 pm Soup 8 (Mortifying) 		
CF | > 		
CF | > KISS JULIA 		
CF | 		
CF | Julia might not like that. 		
CF | 		
CF | Julia: "Really, it wasn't anything important. A side project at best." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "jump" 		
CF ] 7:56 pm Soup 8 (Mortifying) 		
CF | > 		
CF | > JUMP 		
CF | 		
CF | You jump on the spot. 		
CF | 		
CF | You can tell that some tension is hanging in the air, just for a 		
CF | moment. 		
CF | 		
CF | > 		Jacqueline says, "aw"
Jacqueline says (to ClubFloyd), "scream" 		
CF ] 7:56 pm Soup 13 ( 		
CF | > 		
CF | > SCREAM 		
CF | 		
CF | You turn to the empty space over your shoulder and scream: "SHUT UP!" 		
CF | [Your awkwardness has increased by five points.] 		
CF | 		
CF | Janet: "Really, we should do this more often. It's been so hard to get 		
CF | together with friends lately." 		
CF | 		
CF | You try to say something, but you're basically paralyzed by 		
CF | mortification at this point. Coming here was a terrible idea, and you 		
CF | realize that you're going to scurry home feeling like a damn fool. 		
CF | 		
CF | 		
CF | Ending A 		
CF | 		
CF | 		
CF | *** You have been mortified. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read the PARATEXT? 		
CF | > 		Jacqueline says, "Okay"
		Knight_Otu says, "Well."
		Jacqueline says, "So, that is not the winning approach."
Jacqueline says (to ClubFloyd), "restart" 		
CF ] 7:32 pm Vestibule 1 (Relaxed) 		
CF | 		
CF | 		
CF | 		
CF | "Just take your coat off and come join us in the dining room, we're 		
CF | all about to start," Julia says as she already steps out of the 		
CF | vestibule. 		
CF | 		
CF | Coming here tonight was definitely a terrible idea. 		
CF | 		
CF | [If you are new to parser fiction, type HELP] 		
CF | 		
CF | Don't Mind My Apocalypse Head 		
CF | An interactive nightmare by Bruno Dias 		
CF | Release 1 / Serial number 170403 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Vestibule 		
CF | The vestibule, that most Freudian of rooms, is the liminal space 		
CF | between the front door and the interior of the house proper. This one, 		
CF | like the rest of the house, is wood-paneled and vaguely beaux-arts in 		
CF | a way that can only be described as "tweedy." 		
CF | 		
CF | You try not to catch yourself on the full-length mirror. 		
CF | 		
CF | You can also see a coat hook here. 		
CF | 		
CF | > 		DavidW says, "I suspect you can scream at a target as well."
		Jacqueline says, "I want to look at us again, as I'm not sure I comprehended what I saw."
Jacqueline says (to ClubFloyd), "x me" 		
CF ] 7:33 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You get tired of staring at yourself, and your eyes wander over to the 		
CF | full-length mirror instead: A nice, big mirror on a wooden frame. Of 		
CF | course. 		
CF | 		
CF | You spot your reflection clearly on the full-length mirror, and 		
CF | also the reflection of your additional, unseen head: It has inky 		
CF | black pits for eyes, but it still seems to stare right at you. "Breach 		
CF | the seals. Open the gate," it says, in a cracked voice that's not 		
CF | quite your own. 		
CF | 		
CF | The head in the mirror belongs to a version of yourself from a 		
CF | previous iteration of the universe. One that seemingly ended really 		
CF | poorly, given that it's clearly possessed by some kind of 		
CF | world-rending evil. You're really in no state to attend a dinner 		
CF | party, but you'd already RSVP'd. 		
CF | 		
CF | > 		Guenni says, "Be back in a minute. Go ahead."
		Jacqueline says, "AH! The second head is visible only to us."
		Knight_Otu says, "That, or it's just in our head(s)."
		Jacqueline asks, "So is our goal to breach the seals and open the gate?"
		Jacqueline says (to KO), "Yeah"
		Knight_Otu says, "I'm not sure we want to be three-headed in the next universe."
Jacqueline says (to ClubFloyd), "x coat hook" 		
CF ] 7:34 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > X COAT HOOK 		
CF | 		
CF | For hanging coats on. 		
CF | 		
CF | > 		DavidW says, "We could just be on drugs."
Jacqueline says (to ClubFloyd), "hang coat" 		
CF ] 7:34 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > HANG COAT 		
CF | 		
CF | What do you want to hang the coat on? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "coat hook" 		
CF ] 7:34 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > COAT HOOK 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hang coat on coat hook" 		
CF ] 7:35 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > HANG COAT ON COAT HOOK 		
CF | 		
CF | (the coat on the coat hook) 		
CF | You take off your coat and hang it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x coat" 		
CF ] 7:36 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > X COAT 		
CF | 		
CF | (the coat hook) 		
CF | You get tired of staring at the coat hook, and your eyes wander over 		
CF | to the full-length mirror instead: A nice, big mirror on a wooden 		
CF | frame. Of course. 		
CF | 		
CF | You spot your reflection clearly on the full-length mirror, and 		
CF | also the reflection of your additional, unseen head: "Worms issue 		
CF | from the mouth! Black ichor! Falling and falling!" 		
CF | 		
CF | > 		Jacqueline says, "eep"
		Touchy asks, "What is paratext?"
Jacqueline says (to ClubFloyd), "search coat" 		
CF ] 7:37 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > SEARCH COAT 		
CF | 		
CF | (the coat hook) 		
CF | On the coat hook is a coat. 		
CF | 		
CF | > 		Jacqueline says, "Now I'm worried I left something critical in the coat pockets."
		Jacqueline says, "Also, darn disambiguation."
		Knight_Otu asks, "Maybe we can get the coat back?"
		MoyTW says, "Paratext is stuff around the text. Like, uh, feelies & the copy protection manual."
		Jacqueline | Paratext is a concept in literary interpretation. The main text of published authors (e.g. the story, non-fiction description, poems, etc.) is often surrounded by other material supplied by the authors, editors, printers, and publishers, which is known as the paratext.
		MoyTW says, "Oh! JK Rowling's Twitter is paratext."
		Jacqueline asks, "I missed the word, where was 'paratext'?"
		Touchy says, "Thanks Jaquipedia"
		DavidW says, "oh, like quotes from other authros."
		Touchy says, "In the options when we lost..."
		Jacqueline says, "Ah"
		DavidW says, "PARATEXT was an option at the ending."
		DavidW says, "Like ENDNOTES"
		Jacqueline says, "Well, I'm sure the game will end again, soon enough."
		Touchy asks, "So the goal is to make it through the party?"
		Jacqueline asks, "I guess?"
		Touchy says, "kk"
		Jacqueline says, "I kind of want to never look at the notifications on our phone, to see if one of our heads explodes in anxiety."
		Guenni grins
		Jacqueline asks, "So, um, north? Get this party started?"
Touchy says (to ClubFloyd), "n" 		
CF ] 7:38 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > N 		
CF | 		
CF | You find your way to the dining room... 		
CF | 		
CF | Dining Room 		
CF | A large bay window lets in no light through the thick drapes; a brass 		
CF | chandelier that Julia hasn't been able to get rid of clashes a bit 		
CF | with the modernist minimalism of the furniture. 		
CF | 		
CF | On the dining chairs are Julia, Raul, Francis and Janet. 		
CF | 		
CF | On the table are a sterling silver epergne (on which are some 		
CF | marbles), some silverware, some plates (on which are some seafood 		
CF | vol-au-vents) and some glasses. 		
CF | 		
CF | Julia looks at you thoughtfully from her chair at the head of the 		
CF | table. "Please," she says, "take a seat." 		
CF | 		
CF | You do so, and she adds: "I see you didn't bring a date. That's a 		
CF | shame." 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x glasses" 		
CF ] 7:39 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > X GLASSES 		
CF | 		
CF | Nice-looking stemless wine glasses. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the glasses: "You cannot save them! Nobody can be saved!" 		
CF | 		
CF | "Please, dig in. I think you'll enjoy this one," Julia says. Francis 		
CF | pokes at the dish in front of him with a fork: "What is it?" "Why 		
CF | don't you take a bite and tell me?" 		
CF | 		
CF | > 		Knight_Otu asks, "Why exactly were you expecting a date, Julia?"
Touchy says (to ClubFloyd), "sit" 		
CF ] 7:40 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > SIT 		
CF | 		
CF | (on the phone) 		
CF | That's not something you can sit down on. 		
CF | 		
CF | Francis uses his fork to collapse the construction on his plate. "Is 		
CF | it... crab?" Julia just smiles and takes a bite out of her own plate. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take glass" 		
CF ] 7:41 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > TAKE GLASS 		
CF | 		
CF | You're not in the practice of filching other people's possessions 		
CF | while you're a guest at their house. 		
CF | 		
CF | Francis turns to Raul: "So how's the teaching going?" "Fine. How's the 		
CF | business going?" 		
CF | 		
CF | > 		Touchy says, "Very modern game, all assumed nouns are "phone'"
		Jacqueline says, "Um... game? This is a party. Let me have a glass of wine."
		Jacqueline says (to Touchy), "hahaha"
		Jacqueline says, "Yes. I'm sure it's an intentional statement on modern times."
		Knight_Otu says, ">Scream at phone"
Touchy says (to ClubFloyd), "x chairs" 		
CF ] 7:42 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > X CHAIRS 		
CF | 		
CF | L-shaped blocks of wood and foam covered in cream-white fabric, 		
CF | supported on four blocky legs of darkly stained wood. 		
CF | 		
CF | On the dining chairs are Julia, Raul, Francis and Janet. 		
CF | 		
CF | Francis replies: "Really well, actually. We just applied for another 		
CF | patent last week." 		
CF | 		
CF | > 		
Touchy says (to ClubFloyd), "sit down" 		
CF ] 7:42 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > SIT DOWN 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
Touchy says (to ClubFloyd), "sit on chair" 		
CF ] 7:43 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > SIT ON CHAIR 		
CF | 		
CF | But you're already on the dining chairs. 		
CF | 		
CF | "I love this," Janet pipes in. "Is it lobster?" 		
CF | 		
CF | > 		Touchy says, "oh"
Jacqueline says (to ClubFloyd), "stand" 		
CF ] 7:44 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You could EXCUSE yourself to go to the bathroom. 		
CF | 		
CF | "Keep guessing," Julia continues. "I think Raul had some really good 		
CF | lectures last term, didn't you?" She pats her husband on the shoulder, 		
CF | for emphasis. 		
CF | 		
CF | > 		Jacqueline says, "oho"
		Touchy exclaims, "nice!"
		Jacqueline asks, "That might be good if we need to calm down?"
		MoyTW asks, "We can snoop, now?"
		DavidW says, "Or see a bathroom miror"
		DavidW says, "mirror"
		MoyTW says, "Snoop, snoop, snoop! See if we can find their medicine cabinet."
		Jacqueline says (to DW), "I do like to hear the voice."
Jacqueline says (to ClubFloyd), "excuse" 		
CF ] 7:45 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > EXCUSE 		
CF | 		
CF | You politely excuse yourself to go to the bathroom. 		
CF | 		
CF | Bathroom 		
CF | This is the secondary, downstairs bathroom, so there's just a sink and 		
CF | a toilet, and a small high window to let in some moonlight. The floor 		
CF | and wall tiles are a jadeish shade of green, and they thankfully 		
CF | aren't reflective enough for you to see yourself in them. 		
CF | 		
CF | You can see a bathroom mirror (closed) here. 		
CF | 		
CF | > 		DavidW says, "The silverware and marbles are probably relective too."
Jacqueline says (to ClubFloyd), "x mirror" 		
CF ] 7:46 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | A nice-looking bathroom mirror cabinet. 		
CF | 		
CF | You spot your reflection clearly on the bathroom mirror, and also 		
CF | the reflection of your additional, unseen head: "Knock down the 		
CF | doors and listen as hell makes itself heard!" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x reflection in toilet" 		
CF ] 7:46 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > X REFLECTION IN TOILET 		
CF | 		
CF | [That is either not here, or you don't need to refer to it over 		
CF | the course of this story.] 		
CF | 		
CF | > 		Jacqueline says, "Sigh"
Jacqueline says (to ClubFloyd), "pee" 		
CF ] 7:46 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > PEE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x toilet" 		
CF ] 7:46 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > X TOILET 		
CF | 		
CF | [That is either not here, or you don't need to refer to it over 		
CF | the course of this story.] 		
CF | 		
CF | > 		Jacqueline adds this to the list of games with underimplemented bathrooms.
Guenni says (to ClubFloyd), "open cabinet" 		
CF ] 7:46 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > OPEN CABINET 		
CF | 		
CF | [That is either not here, or you don't need to refer to it over 		
CF | the course of this story.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "breathe" 		
CF ] 7:46 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > BREATHE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "relax" 		
CF ] 7:46 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > RELAX 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "try open mirror"
Jacqueline says (to ClubFloyd), "open mirror" 		
CF ] 7:47 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > OPEN MIRROR 		
CF | 		
CF | You open the bathroom mirror, revealing a bag of cotton balls. 		
CF | 		
CF | Your phone chirps as a notification comes in. 		
CF | 		
CF | > 		DavidW asks, "Put cotton balls in ears?"
		Jacqueline asks, "Do we avoid the phone this game?"
Jacqueline says (to ClubFloyd), "take cotton" 		
CF ] 7:48 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > TAKE COTTON 		
CF | 		
CF | You haven't fallen so low as to steal whole bags of cotton balls from 		
CF | other people's bathrooms. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put cotton in ears" 		
CF ] 7:48 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > PUT COTTON IN EARS 		
CF | 		
CF | [That is either not here, or you don't need to refer to it over 		
CF | the course of this story.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take a cotton ball" 		
CF ] 7:48 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > TAKE A COTTON BALL 		
CF | 		
CF | I only understood you as far as wanting to take the bag of cotton 		
CF | balls. 		
CF | 		
CF | > 		Knight_Otu asks, "Open the bag?"
Jacqueline says (to ClubFloyd), "open bag" 		
CF ] 7:49 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > OPEN BAG 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | You're getting a bit anxious about that unread notification. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
		Jacqueline asks, "Why would they be here?"
DavidW says (to ClubFloyd), "x bag" 		
CF ] 7:50 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > X BAG 		
CF | 		
CF | Fluffy. 		
CF | 		
CF | > 		Touchy says, "hehehe"
Knight_Otu says (to ClubFloyd), "wear cotton" 		
CF ] 7:51 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > WEAR COTTON 		
CF | 		
CF | (first taking the bag of cotton balls) 		
CF | You haven't fallen so low as to steal whole bags of cotton balls from 		
CF | other people's bathrooms. 		
CF | 		
CF | You're getting visibly agitated about not looking at your phone. 		
CF | 		
CF | > 		Touchy says, "n1"
		DavidW says, "Perhaps we found the bag earlier then needed for an option."
		Jacqueline says, "Yeah, let's not look at the phone, please."
		Jacqueline says (to DW), "Yeah"
		Touchy says, "maybe we need something to dip them into"
		DavidW asks, "wash hands?"
Jacqueline says (to ClubFloyd), "wash hands" 		
CF ] 7:51 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > WASH HANDS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "contemplate ennui" 		
CF ] 7:51 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > CONTEMPLATE ENNUI 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline asks, "Should we go back to the party?"
		DavidW asks, "What actually is in here again?"
		Guenni says, "guess so"
		Knight_Otu says, "Watch them ask if we fell in."
Jacqueline says (to ClubFloyd), "i" 		
CF ] 7:52 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | your phone 		
CF | 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | 		
CF | > 		DavidW asks, "If we can't pee or wash our hands, what sort of bathroom is this?"
Jacqueline says (to ClubFloyd), "l" 		
CF ] 7:53 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > L 		
CF | 		
CF | Bathroom 		
CF | This is the secondary, downstairs bathroom, so there's just a sink and 		
CF | a toilet, and a small high window to let in some moonlight. The floor 		
CF | and wall tiles are a jadeish shade of green, and they thankfully 		
CF | aren't reflective enough for you to see yourself in them. 		
CF | 		
CF | You can see a bathroom mirror (in which is a bag of cotton balls) 		
CF | here. 		
CF | 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x window" 		
CF ] 7:53 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | [That is either not here, or you don't need to refer to it over 		
CF | the course of this story.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "drop phone in toilet" 		
CF ] 7:53 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > DROP PHONE IN TOILET 		
CF | 		
CF | [That is either not here, or you don't need to refer to it over 		
CF | the course of this story.] 		
CF | 		
CF | > 		DavidW says, "There's no toilet at all."
		Jacqueline asks, "If we can't drop our phone in the toilet, is it even a bathroom?"
		Guenni says, "Heh"
Guenni says (to ClubFloyd), "drop phone" 		
CF ] 7:54 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > DROP PHONE 		
CF | 		
CF | You prefer to keep your phone close to where your heart used to be. 		
CF | 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tiles" 		
CF ] 7:54 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > X TILES 		
CF | 		
CF | [That is either not here, or you don't need to refer to it over 		
CF | the course of this story.] 		
CF | 		
CF | > 		Jacqueline says, "Oh aw our heart. Damn."
DavidW says (to ClubFloyd), "move bag" 		
CF ] 7:55 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > MOVE BAG 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | 		
CF | > 		Touchy says, "hm...so not reading the text seems fine"
		Jacqueline says, "I feel like not looking at the phone is not going to do anything except repeat at us."
		Guenni says, "I'm afraid the phone anxiety doesn't get worse than that."
Knight_Otu says (to ClubFloyd), "think about margo" 		
CF ] 7:55 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > THINK ABOUT MARGO 		
CF | 		
CF | I only understood you as far as wanting to think. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "out" 		
CF ] 7:56 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You find your way to the dining room... 		
CF | 		
CF | Dining Room 		
CF | A large bay window lets in no light through the thick drapes; a brass 		
CF | chandelier that Julia hasn't been able to get rid of clashes a bit 		
CF | with the modernist minimalism of the furniture. 		
CF | 		
CF | On the dining chairs are Julia, Raul, Francis and Janet. 		
CF | 		
CF | On the table are a sterling silver epergne (on which are some 		
CF | marbles), some silverware, some plates (on which are some squash soup) 		
CF | and some glasses. 		
CF | 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | Raul just coughs into his soup. 		
CF | 		
CF | You become self-conscious of the fact that you're not eating. 		
CF | 		
CF | You sit yourself down. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe it won't get worse unless we're in front of people."
		Touchy says, "I'd prefer reading it here to reading it in front of everyone."
		Jacqueline says, "OHO - Awkwardness ticking up"
Guenni says (to ClubFloyd), "eat soup" 		
CF ] 7:57 pm Main course 5 (Pretty awkward) 		
CF | > 		
CF | > EAT SOUP 		
CF | 		
CF | You take a look at the squash soup before digging in: 		
CF | A bright orange broth. Seasonal. Safe. Surprisingly clear, actually, 		
CF | almost like consomm��... 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the squash soup: "We all fall down! We all fall through!" 		
CF | 		
CF | You take a few bites out of the squash soup. 		
CF | The taste is so subtle that you could be forgiven for thinking it 		
CF | doesn't actually taste of very much at all. 		
CF | 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | Julia politely asks if everyone is ready for the main course. 		
CF | 		
CF | "Not much for soup tonight?", Julia says pointedly at you. You stammer 		
CF | something in reply. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | Julia steps away with the plates and returns with the main course, 		
CF | some sort of sous-vide cooked fish. 		
CF | 		
CF | > 		DavidW says, "oh, yeah, maybe the phone is easier to use in the bathroom."
		Jacqueline says, "Let's not look at it afterall - maybe the phone thing is working."
		MoyTW says, "Julia seems very not nice."
		Touchy says, "Bloody academics"
		Jacqueline says, "heh"
Jacqueline says (to ClubFloyd), "x silverware" 		
CF ] 7:58 pm Main course 7 (Extremely 		
CF | awkward) 		
CF | > 		
CF | > X SILVERWARE 		
CF | 		
CF | A full set of silverware, including mirror-polished knives, forks, 		
CF | spoons, and so on, carefully placed next to everyone's plates. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the silverware: "Blood from the eyes! Rats! Rats!" 		
CF | 		
CF | You realize that blood is dripping from your left nostril. 		
CF | 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | "This looks... interesting," Francis says, lifting a strand of 		
CF | vegetable matter on the tip of his fork. 		
CF | 		
CF | Your phone chirps as a notification comes in. 		
CF | 		
CF | Julia stares at your face for a moment. "Oh, dear; maybe you should go 		
CF | get that cleaned up." 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		Guenni says, "That dinner would be very awkward for me as well."
		Jacqueline says, "I think we need a cotton ball now"
		MoyTW asks, "Uh. Are we...are we bleeding now?"
		DavidW says, "yeah, maybe."
		Jacqueline exclaims, "But we could also just sit here!"
		Jacqueline says, "And bleeeeeeed."
		Jacqueline says, "That'd be awkward as heck."
		DavidW says, "The cotton could go in our nose."
		Touchy says, "Jacqueline hasnt had her coffee yet. The demons are still in control."
		Jacqueline says, "Yeah. I'm sure that's what it's for, now."
		MoyTW says, "Bleed all over Julia's fancy dinner tablecloths."
Jacqueline says (to ClubFloyd), "bleed" 		
CF ] 7:58 pm Main course 7 (Extremely 		
CF | awkward) 		
CF | > 		
CF | > BLEED 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "aw"
		Jacqueline asks, "We're not that far from another game, ending, are we?"
Jacqueline says (to ClubFloyd), "x silverware" 		
CF ] 7:58 pm Main course 9 (Very mortifying) 		
CF | > 		
CF | > X SILVERWARE 		
CF | 		
CF | A full set of silverware, including mirror-polished knives, forks, 		
CF | spoons, and so on, carefully placed next to everyone's plates. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the silverware: "Yithlak! Say his name! Call him into being! 		
CF | Yithlak! Yithlak!" 		
CF | 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | Janet pulls out her phone. "I should Pinterest this, it looks 		
CF | gorgeous." But then she gets self-conscious, and puts her phone away. 		
CF | 		
CF | "There's some cotton in the downstairs bathroom", Julia adds. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | You try to say something, but you're basically paralyzed by 		
CF | mortification at this point. Coming here was a terrible idea, and you 		
CF | realize that you're going to scurry home feeling like a damn fool. 		
CF | 		
CF | 		
CF | Ending A 		
CF | 		
CF | 		
CF | *** You have been mortified. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read the PARATEXT? 		
CF | > 		Guenni says, "Ok, off until the blood has somewhat stopped."
		Touchy asks, "So KO at 10?"
		Jacqueline says, "Apparently."
		Knight_Otu asks, "I'd guess it's ... huh, I'd have guessed 10?"
		Jacqueline says, "Also, for a second I thought Janet wanted to Pinterest us. But no."
		DavidW says, "It is 10, I think."
		Knight_Otu asks, "We were at 9 it seems?"
		Jacqueline says, "Oh yeah. Not even 10"
		Touchy says, "true"
Jacqueline says (to ClubFloyd), "paratext" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | > About this Story 		
CF | About the Author 		
CF | Amusing things to Try 		Touchy exclaims, "I can read!"
		DavidW says, "We went up twice that last turn."
		DavidW says, "We were at 11."
		Knight_Otu asks, "And we were at 7?"
		Jacqueline says, "Ah, okay. Yeah."
Jacqueline says (to ClubFloyd), "q" 		
CF ] 7:58 pm Main course 9 (Very mortifying) 		
CF | Dining Room (on the dining chairs) 		
CF | A large bay window lets in no light through the thick drapes; a brass 		
CF | chandelier that Julia hasn't been able to get rid of clashes a bit 		
CF | with the modernist minimalism of the furniture. 		
CF | 		
CF | On the table are a sterling silver epergne (on which are some 		
CF | marbles), some silverware, some plates (on which are some sous-vide 		
CF | fish) and some glasses. 		
CF | 		
CF | On the dining chairs you can see Julia, Raul, Francis and Janet. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read the PARATEXT? 		
CF | > 		Jacqueline asks, "So, do we want to do a well-behaved run through?"
		Touchy says, "yeah"
		Jacqueline asks, "Look at texts, address nose bleeds, listen politely to banter?"
		Touchy says, "so we eat all courses and read our notification on the toilet"
		DavidW says, "I assume there are endings where we aren't mortified."
Jacqueline says (to ClubFloyd), "restart" 		
CF ] 7:32 pm Vestibule 1 (Relaxed) 		
CF | 		
CF | 		
CF | 		
CF | "Just take your coat off and come join us in the dining room, we're 		
CF | all about to start," Julia says as she already steps out of the 		
CF | vestibule. 		
CF | 		
CF | Coming here tonight was definitely a terrible idea. 		
CF | 		
CF | [If you are new to parser fiction, type HELP] 		
CF | 		
CF | Don't Mind My Apocalypse Head 		
CF | An interactive nightmare by Bruno Dias 		
CF | Release 1 / Serial number 170403 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Vestibule 		
CF | The vestibule, that most Freudian of rooms, is the liminal space 		
CF | between the front door and the interior of the house proper. This one, 		
CF | like the rest of the house, is wood-paneled and vaguely beaux-arts in 		
CF | a way that can only be described as "tweedy." 		
CF | 		
CF | You try not to catch yourself on the full-length mirror. 		
CF | 		
CF | You can also see a coat hook here. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Yeah. I'm assuming that our goal is to avoid mortification."
Jacqueline says (to ClubFloyd), "i" 		
CF ] 7:33 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a coat (being worn) 		
CF | your phone 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put phone in coat" 		
CF ] 7:34 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > PUT PHONE IN COAT 		
CF | 		
CF | (the coat) 		
CF | You prefer to keep your phone close to where your heart used to be. 		
CF | 		
CF | > 		Jacqueline says, "Sorry, sorry. I forgot. I'll behave."
Jacqueline says (to ClubFloyd), "n" 		
CF ] 7:35 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > N 		
CF | 		
CF | You should hang your coat on the hook before joining the others. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hang coat on coat hook" 		
CF ] 7:36 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > HANG COAT ON COAT HOOK 		
CF | 		
CF | (the coat on the coat hook) 		
CF | You can't help but look into the mirror as you take the coat off... 		
CF | 		
CF | A nice, big mirror on a wooden frame. Of course. 		
CF | 		
CF | You spot your reflection clearly on the full-length mirror, and 		
CF | also the reflection of your additional, unseen head: It has inky 		
CF | black pits for eyes, but it still seems to stare right at you. "Breach 		
CF | the seals. Open the gate," it says, in a cracked voice that's not 		
CF | quite your own. 		
CF | 		
CF | The head in the mirror belongs to a version of yourself from a 		
CF | previous iteration of the universe. One that seemingly ended really 		
CF | poorly, given that it's clearly possessed by some kind of 		
CF | world-rending evil. You're really in no state to attend a dinner 		
CF | party, but you'd already RSVP'd. 		
CF | 		
CF | You take off your coat and hang it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] 7:37 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > N 		
CF | 		
CF | You find your way to the dining room... 		
CF | 		
CF | Dining Room 		
CF | A large bay window lets in no light through the thick drapes; a brass 		
CF | chandelier that Julia hasn't been able to get rid of clashes a bit 		
CF | with the modernist minimalism of the furniture. 		
CF | 		
CF | On the dining chairs are Julia, Raul, Francis and Janet. 		
CF | 		
CF | On the table are a sterling silver epergne (on which are some 		
CF | marbles), some silverware, some plates (on which are some seafood 		
CF | vol-au-vents) and some glasses. 		
CF | 		
CF | Julia looks at you thoughtfully from her chair at the head of the 		
CF | table. "Please," she says, "take a seat." 		
CF | 		
CF | You do so, and she adds: "I see you didn't bring a date. That's a 		
CF | shame." 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		Knight_Otu says, "Can we turn off the phone? Probably not, I guess."
Jacqueline says (to ClubFloyd), "turn off phone" 		
CF ] 7:38 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > TURN OFF PHONE 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | "Please, dig in. I think you'll enjoy this one," Julia says. Francis 		
CF | pokes at the dish in front of him with a fork: "What is it?" "Why 		
CF | don't you take a bite and tell me?" 		
CF | 		
CF | > 		Jacqueline says, "This time if I do anything bad accidentally, we can undo."
Jacqueline says (to ClubFloyd), "eat food" 		
CF ] 7:39 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > EAT FOOD 		
CF | 		
CF | You take a look at the seafood vol-au-vents before digging in: 		
CF | 		
CF | A vol-au-vent is a little bucket made out of puff pastry; this one is 		
CF | filled with some kind of pinkish material that you strongly suspect is 		
CF | some type of seafood, but you can't identify which. It's also topped 		
CF | with three thin, artistically-arranged chives. 		
CF | 		
CF | You take a few bites out of the seafood vol-au-vents. 		
CF | The filling consists of pale bits of vaguely crustacean flesh floating 		
CF | in vaguely sea-tasting sauce; it's either lobster in a crab sauce, or 		
CF | crab in a lobster sauce. It runs all over your plate the moment you 		
CF | crack the exterior of the puff pastry. 		
CF | 		
CF | Francis uses his fork to collapse the construction on his plate. "Is 		
CF | it... crab?" Julia just smiles and takes a bite out of her own plate. 		
CF | 		
CF | > 		Jacqueline says, "Julia never does say if it's crab or lobster or something else."
Jacqueline says (to ClubFloyd), "eat food" 		
CF ] 7:40 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > EAT FOOD 		
CF | 		
CF | Your eyes run across the silverware you're using: 		
CF | A full set of silverware, including mirror-polished knives, forks, 		
CF | spoons, and so on, carefully placed next to everyone's plates. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the silverware: "Worms issue from the mouth! Black ichor! 		
CF | Falling and falling!" 		
CF | 		
CF | You finish eating the seafood vol-au-vents. 		
CF | It's a bit large for an amuse-bouche, to be honest, but you did skip 		
CF | lunch today. 		
CF | 		
CF | Francis turns to Raul: "So how's the teaching going?" "Fine. How's the 		
CF | business going?" 		
CF | 		
CF | > 		Knight_Otu says, "A bite out of her own plate? Must have good teeth."
		DavidW says, "She says it's scallops."
		Jacqueline asks, "Oh, does she?"
		Jacqueline says, "I thought someone else guessed scallops. My bad."
		Knight_Otu says, "She does. It gets guessed by someone and she confirms."
		DavidW says, "Well someone says so and she more or less confirms it, sorta."
		Jacqueline says, "ah"
Jacqueline says (to ClubFloyd), "drink" 		
CF ] 7:41 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > DRINK 		
CF | 		
CF | (the phone) 		
CF | There's nothing suitable to drink here. 		
CF | 		
CF | Francis replies: "Really well, actually. We just applied for another 		
CF | patent last week." 		
CF | 		
CF | > 		Jacqueline says, "heh."
Jacqueline says (to ClubFloyd), "drink wine" 		
CF ] 7:41 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > DRINK WINE 		
CF | 		
CF | [That is either not here, or you don't need to refer to it over 		
CF | the course of this story.] 		
CF | 		
CF | > 		Knight_Otu says, "Always with the phone."
Jacqueline says (to ClubFloyd), "listen" 		
CF ] 7:42 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You try to just focus on the conversation. 		
CF | 		
CF | "I love this," Janet pipes in. "Is it lobster?" 		
CF | 		
CF | > 		DavidW says, "The wine might get poured later, if we ever get that far."
Jacqueline says (to ClubFloyd), "x janet" 		
CF ] 7:43 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > X JANET 		
CF | 		
CF | Francis' long-term partner and the one other person in this dinner 		
CF | party without more than one post-graduate degree. You don't really 		
CF | know what her deal is. 		
CF | 		
CF | "Keep guessing," Julia continues. "I think Raul had some really good 		
CF | lectures last term, didn't you?" She pats her husband on the shoulder, 		
CF | for emphasis. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x raul" 		
CF ] 7:44 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > X RAUL 		
CF | 		
CF | Balding, spindly, European (but you're not sure from where). Raul 		
CF | mostly takes credit for the work of his grad students and gives 		
CF | lectures on physics that consistently get accused of being "boring" on 		
CF | RateMyProfessor. 		
CF | 		
CF | "Scallops. It's gotta be scallops," Francis finally realizes. "Got it 		
CF | in two," Julia replies. Raul seems almost relieved that's over. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x francis" 		
CF ] 7:45 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > X FRANCIS 		
CF | 		
CF | Francis quit academia to join some kind of biotech startup, and he 		
CF | looks exactly like someone who quit academia to join a biotech startup 		
CF | should look like: Smug in a fleece. 		
CF | 		
CF | Julia: "What's that patent about again?" Francis seems positively 		
CF | delighted to explain. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x julia" 		DavidW says, "I could use some food."
CF ] 7:46 pm Soup 2 (A little awkward) 		
CF | > 		
CF | > X JULIA 		
CF | 		
CF | Proudly grey-haired and staring at the word from behind wire-rim 		
CF | glasses. Julia teaches classics, or so you understand to be the case, 		
CF | though as far as you know she gives only seminars, not lectures, and 		
CF | spends most of her time on various obscure side projects. 		
CF | 		
CF | Francis launches into his explanation. It goes over your head but you 		
CF | think you catch the word "telomers". He's interrupted, of course, when 		
CF | Julia asks if everyone is ready for the soup. Everyone is about as 		
CF | excited as you can get for soup, which is to say not very much at all. 		
CF | 		
CF | Your phone chirps as a notification comes in. 		
CF | 		
CF | Julia steps away with the plates and returns with the next course: A 		
CF | soup. 		
CF | 		
CF | > 		Touchy says, "So I guess we like neither Raul nor rancis"
Jacqueline says (to ClubFloyd), "x phone" 		
CF ] 7:47 pm Soup 2 (A little awkward) 		
CF | > 		
CF | > X PHONE 		
CF | 		
CF | A mid-range Android. The notification light is pulsing. 		
CF | 		
CF | You clear away the notifications; there's nothing important. Looks 		
CF | like you're supposed to have taken your medication already. 		
CF | 		
CF | "This is good soup," Janet says delightedly. "Is this yam?" "Squash," 		
CF | Julia replies. 		
CF | 		
CF | > 		DavidW asks, "Medication?"
		Jacqueline says, "Yeah"
Jacqueline says (to ClubFloyd), "take meds" 		
CF ] 7:47 pm Soup 2 (A little awkward) 		
CF | > 		
CF | > TAKE MEDS 		
CF | 		
CF | [That is either not here, or you don't need to refer to it over 		
CF | the course of this story.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "tame medication" 		
CF ] 7:47 pm Soup 2 (A little awkward) 		
CF | > 		
CF | > TAME MEDICATION 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		Jacqueline says, "oops"
		Jacqueline says, "OH WELL"
		DavidW asks, "Do we have medication or not?"
		Knight_Otu says, "Seems we forgot to bring it. Awkward."
Jacqueline says (to ClubFloyd), "eat soup" 		
CF ] 7:48 pm Soup 2 (A little awkward) 		
CF | > 		
CF | > EAT SOUP 		
CF | 		
CF | You take a look at the squash soup before digging in: 		
CF | A bright orange broth. Seasonal. Safe. Surprisingly clear, actually, 		
CF | almost like consomm��... 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the squash soup: "You cannot save them! Nobody can be saved!" 		
CF | 		
CF | You take a few bites out of the squash soup. 		
CF | The taste is so subtle that you could be forgiven for thinking it 		
CF | doesn't actually taste of very much at all. 		
CF | 		
CF | Francis tries to get back on track explaining what his company does, 		
CF | but nobody seems too interested. 		
CF | 		
CF | > 		DavidW says, "A TYPO DIDN"T TELL US ANYTHING"
Jacqueline says (to ClubFloyd), "oh, true." 		
CF ] 7:48 pm Soup 2 (A little awkward) 		
CF | > 		
CF | > OH, TRUE. 		
CF | 		
CF | You seem to want to talk to someone, but I can't see whom. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take medication" 		
CF ] 7:48 pm Soup 2 (A little awkward) 		
CF | > 		
CF | > TAKE MEDICATION 		
CF | 		
CF | [That is either not here, or you don't need to refer to it over 		
CF | the course of this story.] 		
CF | 		
CF | > 		Jacqueline says, "THERE"
		Knight_Otu says, "I mean, it's not listed in our inventory."
		Jacqueline says, "Yeah"
Jacqueline says (to ClubFloyd), "eat soup" 		
CF ] 7:49 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > EAT SOUP 		
CF | 		
CF | You finish eating the squash soup. 		
CF | After a few more slurps, you come to the coclusion that it tastes 		
CF | "brown". 		
CF | 		
CF | Julia suddenly turns to you: "So how's the job search going?" You try 		
CF | to talk for a moment about what you're working on now, but end up 		
CF | trailing off. 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "hrm"
		DavidW says, "It may have another name. This game seems poor at alternate commands."
		DavidW says, "And it may be a victim of gnostogenesis."
		Jacqueline says, "I am not sure how we recover from the awkwardness Julia brings out in us."
		Knight_Otu asks, "Cut her out of our life?"
		Jacqueline says, "I prefer screaming at her, but we decided not to do that this time."
		MoyTW says, "Maybe we just have to deal."
		MoyTW asks, "Let's just see how far we can get?"
		Jacqueline says, "By just doing nothing to make it worse? Yeah. That's this play's approach."
		DavidW says, "You only screamed at empty space. You never tried screaming AT her."
		Touchy says, "Yeah, maybe there are avoidable and unavoidable sources of awkwardness"
		Jacqueline says (to DW), "All in good time."
		Jacqueline asks, "Should I 'talk about job'?"
		Knight_Otu says, "Try it."
Jacqueline says (to ClubFloyd), "talk about job" 		
CF ] 7:50 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK ABOUT JOB 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Francis faces you: "You could come work with us at Agrosynth. You did 		
CF | your dissertation on plant genetics, right?" "Minoan archeology," you 		
CF | reply reflexively. "Ah, my mistake." 		
CF | 		
CF | > 		Jacqueline says, "ah"
		DavidW says, "We seem still unable to join the chat."
		Touchy asks, "Is there a z?"
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 7:51 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "I seem to remember Julia did some Minoan work back in the day," Raul 		
CF | notes. 		
CF | 		
CF | > 		Jacqueline says (to Touchy), "There is."
Jacqueline says (to ClubFloyd), "eat soup" 		
CF ] 7:52 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > EAT SOUP 		
CF | 		
CF | You've already finished the squash soup. 		
CF | 		
CF | Julia: "Really, it wasn't anything important. A side project at best." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "z" 		
CF ] 7:53 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > Z 		
CF | 		
CF | You look down at the floor. 		
CF | 		
CF | You can tell that some tension is hanging in the air, just for a 		
CF | moment. 		
CF | 		
CF | > 		DavidW says, "We're never looked at the marbles or chandelier or drapes."
Jacqueline says (to ClubFloyd), "x chandelier" 		
CF ] 7:53 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > X CHANDELIER 		
CF | 		
CF | [That is either not here, or you don't need to refer to it over 		
CF | the course of this story.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x drapes" 		
CF ] 7:53 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > X DRAPES 		
CF | 		
CF | [That is either not here, or you don't need to refer to it over 		
CF | the course of this story.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x marbles" 		
CF ] 7:54 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > X MARBLES 		
CF | 		
CF | Glass in various bright colors and stone in interesting shades of grey 		
CF | and brown. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the marbles: "Knock down the doors and listen as hell makes 		
CF | itself heard!" 		
CF | 		
CF | Janet: "Really, we should do this more often. It's been so hard to get 		
CF | together with friends lately." 		
CF | 		
CF | > 		Jacqueline asks, "Z or x silverware and listen to the voice until the next course of food?"
		Knight_Otu asks, "I guess?"
Jacqueline says (to ClubFloyd), "x silverware" 		
CF ] 7:55 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > X SILVERWARE 		
CF | 		
CF | A full set of silverware, including mirror-polished knives, forks, 		
CF | spoons, and so on, carefully placed next to everyone's plates. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the silverware: "We all fall down! We all fall through!" 		
CF | 		
CF | Raul just coughs into his soup. 		
CF | 		
CF | > 		Touchy says, "uhm...or x the people? that seemed free"
		Touchy says, "then again this advances the dialog with the extra head"
		Jacqueline says, "Yeah, but I've examined them all..."
		Jacqueline says (to Touchy), "Yeah, I kind of want to hear what all the horrible voice has to say."
Jacqueline says (to ClubFloyd), "x marbles" 		
CF ] 7:56 pm Main course 4 (Mildly awkward) 		
CF | > 		
CF | > X MARBLES 		
CF | 		
CF | Glass in various bright colors and stone in interesting shades of grey 		
CF | and brown. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the marbles: "Blood from the eyes! Rats! Rats!" 		
CF | 		
CF | You realize that blood is dripping from your left nostril. 		
CF | 		
CF | Julia politely asks if everyone is ready for the main course. 		
CF | 		
CF | Julia stares at your face for a moment. "Oh, dear; maybe you should go 		
CF | get that cleaned up." 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | Julia steps away with the plates and returns with the main course, 		
CF | some sort of sous-vide cooked fish. 		
CF | 		
CF | > 		Jacqueline says, "Okay. Going to be good and go take care of this nose thing."
Jacqueline says (to ClubFloyd), "excuse" 		
CF ] 7:57 pm Bathroom 4 (Mildly awkward) 		
CF | > 		
CF | > EXCUSE 		
CF | 		
CF | You politely excuse yourself to go to the bathroom. 		
CF | 		
CF | Bathroom 		
CF | This is the secondary, downstairs bathroom, so there's just a sink and 		
CF | a toilet, and a small high window to let in some moonlight. The floor 		
CF | and wall tiles are a jadeish shade of green, and they thankfully 		
CF | aren't reflective enough for you to see yourself in them. 		
CF | 		
CF | You can see a bathroom mirror (closed) here. 		
CF | 		
CF | Your phone chirps as a notification comes in. 		
CF | You realize it's not on you; you must have put it down on the table 		
CF | somewhere. 		
CF | 		
CF | Blood drips from your nose. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open mirror" 		
CF ] 7:58 pm Bathroom 4 (Mildly awkward) 		
CF | > 		
CF | > OPEN MIRROR 		
CF | 		
CF | You can't help but look at the mirror before opening it: A 		
CF | nice-looking bathroom mirror cabinet. 		
CF | 		
CF | You spot your reflection clearly on the bathroom mirror, and also 		
CF | the reflection of your additional, unseen head: "Yithlak! Say his 		
CF | name! Call him into being! Yithlak! Yithlak!" 		
CF | 		
CF | You open the bathroom mirror, revealing a bag of cotton balls. 		
CF | 		
CF | You grab one of the cotton balls and shove some of it up your nostril 		
CF | to staunch the bleeding. 		
CF | 		
CF | > 		Touchy says, "very loud notification"
		Knight_Otu says, "Indeed."
		Jacqueline says, "heh. Yeah"
		Jacqueline asks, "How do we get back?"
Jacqueline says (to ClubFloyd), "return" 		
CF ] 7:59 pm Main course 4 (Mildly awkward) 		
CF | > 		
CF | > RETURN 		
CF | 		
CF | You find your way to the dining room... 		
CF | 		
CF | Dining Room 		
CF | A large bay window lets in no light through the thick drapes; a brass 		
CF | chandelier that Julia hasn't been able to get rid of clashes a bit 		
CF | with the modernist minimalism of the furniture. 		
CF | 		
CF | On the dining chairs are Julia, Raul, Francis and Janet. 		
CF | 		
CF | On the table are your phone (presumably), a sterling silver epergne 		
CF | (on which are some marbles), some silverware, some plates (on which 		
CF | are some sous-vide fish) and some glasses. 		
CF | 		
CF | You're getting a bit anxious about that unread notification. 		
CF | 		
CF | "We get everything there from a CSA subscription," Raul says. "Even 		
CF | the fish." 		
CF | 		
CF | Rain starts up outside, audibly battering the roof of the house. 		
CF | 		
CF | You sit yourself down. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read phone" 		
CF ] 8:00 pm Main course 4 (Mildly awkward) 		
CF | > 		
CF | > READ PHONE 		
CF | 		
CF | You're not sure of where your phone is. Maybe if you look around at 		
CF | the other stuff on the table. 		
CF | 		
CF | I hope you won't have too much trouble getting home in the rain.", 		
CF | Julia says, noting the drops banging against the window. 		
CF | 		
CF | > 		DavidW asks, "I suppose YITHLAK could lead to another ending?"
Jacqueline says (to ClubFloyd), "x table" 		
CF ] 8:01 pm Main course 4 (Mildly awkward) 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | Made out of the unidentifiable dark-stained wood material as the chair 		
CF | legs, and devoid of ornamental detail. 		
CF | 		
CF | On the table are your phone, a sterling silver epergne (on which are 		
CF | some marbles), some silverware, some plates (on which are some 		
CF | sous-vide fish) and some glasses. 		
CF | 		
CF | You're getting visibly agitated about not looking at your phone. 		
CF | 		
CF | "Francis and I were really into sous-vide last year," Janet points 		
CF | out. "But now we're more into hearth cooking. Ever since the thing 		
CF | with the clams." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take phone" 		
CF ] 8:02 pm Main course 5 (Pretty awkward) 		
CF | > 		
CF | > TAKE PHONE 		
CF | 		
CF | You're not sure of where your phone is. Maybe if you look around at 		
CF | the other stuff on the table. 		
CF | 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | "Only on weekends, of course. During the week I'm on all Soylent now," 		
CF | Francis points out. "I mean, excepting dinner parties." He adds a 		
CF | little laugh. 		
CF | 		
CF | > 		Jacqueline says, "I SAW MY PHONE"
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:01 pm Main course 4 (Mildly awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Knight_Otu says, "Erm."
		MoyTW says, "Game, what are you doing."
Jacqueline says (to ClubFloyd), "x phone" 		
CF ] 8:02 pm Main course 5 (Pretty awkward) 		
CF | > 		
CF | > X PHONE 		
CF | 		
CF | You're not sure of where your phone is. Maybe if you look around at 		
CF | the other stuff on the table. 		
CF | 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | "Only on weekends, of course. During the week I'm on all Soylent now," 		
CF | Francis points out. "I mean, excepting dinner parties." He adds a 		
CF | little laugh. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:01 pm Main course 4 (Mildly awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:00 pm Main course 4 (Mildly awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jacqueline says, "Ideas"
		Jacqueline asks, "?"
		Knight_Otu asks, "Do we need to SEARCH TABLE?"
Jacqueline says (to ClubFloyd), "search table" 		
CF ] 8:01 pm Main course 4 (Mildly awkward) 		
CF | > 		
CF | > SEARCH TABLE 		
CF | 		
CF | On the table are your phone, a sterling silver epergne, some 		
CF | silverware, some plates and some glasses. 		
CF | 		
CF | You're getting visibly agitated about not looking at your phone. 		
CF | 		
CF | "Francis and I were really into sous-vide last year," Janet points 		
CF | out. "But now we're more into hearth cooking. Ever since the thing 		
CF | with the clams." 		
CF | 		
CF | > 		DavidW says, "Game wants you to look AT OTHER THINGS ON THE TABLE"
		Touchy says, "or look at the bloody epergne"
Jacqueline says (to ClubFloyd), "x epergne" 		
CF ] 8:02 pm Main course 6 (Very awkward) 		
CF | > 		
CF | > X EPERGNE 		
CF | 		
CF | An epergne, you have recently learned, is a table centerpiece with 		
CF | suspended trays meant to hold food or flowers or what have you; this 		
CF | one, in a sort of postmodern-zen deco move, is actually loaded with a 		
CF | variety of glass marbles and interestingly-shaped river rocks. It is, 		
CF | regardless, an old traditional piece of polished silverware. 		
CF | 		
CF | On the sterling silver epergne are some marbles. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the sterling silver epergne: "You will see! You will all see!" 		
CF | 		
CF | Julia catches you staring off into space. "Are you alright? You seem a 		
CF | little peaked." 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | "Only on weekends, of course. During the week I'm on all Soylent now," 		
CF | Francis points out. "I mean, excepting dinner parties." He adds a 		
CF | little laugh. 		
CF | 		
CF | > 		DavidW says, "Jeez"
		Touchy asks, "this is a test: can you spell epgergne, yet?"
		Jacqueline says, "heh"
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:01 pm Main course 4 (Mildly awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW asks, "Why are you undoing?"
		Touchy says, "because we are stacking awkward for not finding our phone fast enough"
		DavidW says, "We'll never get to the look at X things trigger if we keep undoing."
		Jacqueline says, "Because it's escalating my anxiety when I can see my phone is RIGHT THERE."
		Touchy asks, "oh you think we have to look at several?"
		Jacqueline says, "Ugh. That is so terrible. Okay. I'll X all the things."
Jacqueline says (to ClubFloyd), "x epergne" 		
CF ] 8:02 pm Main course 6 (Very awkward) 		
CF | > 		
CF | > X EPERGNE 		
CF | 		
CF | An epergne, you have recently learned, is a table centerpiece with 		
CF | suspended trays meant to hold food or flowers or what have you; this 		
CF | one, in a sort of postmodern-zen deco move, is actually loaded with a 		
CF | variety of glass marbles and interestingly-shaped river rocks. It is, 		
CF | regardless, an old traditional piece of polished silverware. 		
CF | 		
CF | On the sterling silver epergne are some marbles. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the sterling silver epergne: "You will see! You will all see!" 		
CF | 		
CF | Julia catches you staring off into space. "Are you alright? You seem a 		
CF | little peaked." 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | "Only on weekends, of course. During the week I'm on all Soylent now," 		
CF | Francis points out. "I mean, excepting dinner parties." He adds a 		
CF | little laugh. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x silverware" 		
CF ] 8:03 pm Main course 7 (Extremely 		
CF | awkward) 		
CF | > 		
CF | > X SILVERWARE 		
CF | 		
CF | A full set of silverware, including mirror-polished knives, forks, 		
CF | spoons, and so on, carefully placed next to everyone's plates. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the silverware: "We are the maggots feasting on god's corpse! 		
CF | We are the darkness that consumes!" 		
CF | 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | "Oh, interesting. How's the Soylent been treating you?", Raul asks. 		
CF | "Pretty well! I mean once you get over the bloating in the first week 		
CF | or so.", Francis replies. 		
CF | 		
CF | > 		DavidW says, "This is a find our ticket in that Sand game of Zarf's. The phone will be in the last place we look. And we never goddamn look at the stuff."
		Jacqueline says, "We are at 7"
		Jacqueline says, "We looked at all of it, though. Earlier."
Touchy says (to ClubFloyd), "x table" 		
CF ] 8:04 pm Main course 8 (Mortifying) 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | Made out of the unidentifiable dark-stained wood material as the chair 		
CF | legs, and devoid of ornamental detail. 		
CF | 		
CF | On the table are your phone, a sterling silver epergne (on which are 		
CF | some marbles), some silverware, some plates (on which are some 		
CF | sous-vide fish) and some glasses. 		
CF | 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | A few thoughtful nods cross around the table. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x plates" 		
CF ] 8:04 pm Main course 9 (Very mortifying) 		
CF | > 		
CF | > X PLATES 		
CF | 		
CF | These are made out of mercifully matte black ceramic. 		
CF | 		
CF | On the plates are some sous-vide fish. 		
CF | 		
CF | Aha! There's your phone, right next to the plates. You snatch it up. 		
CF | 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | "So what's for dessert?" Janet pipes up, shifting the remains of her 		
CF | fish around on the plate. 		
CF | 		
CF | You try to say something, but you're basically paralyzed by 		
CF | mortification at this point. Coming here was a terrible idea, and you 		
CF | realize that you're going to scurry home feeling like a damn fool. 		
CF | 		
CF | 		
CF | Ending A 		
CF | 		
CF | 		
CF | *** You have been mortified. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read the PARATEXT? 		
CF | > 		DavidW says, "That didn't count."
		DavidW says, "We hadn't lost our phone then."
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:04 pm Main course 8 (Mortifying) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Touchy says, "we looked at everything but the glasses"
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:03 pm Main course 7 (Extremely 		
CF | awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jacqueline says, "Well, you looked at the table, which ate a turn."
		Touchy says, "i know, i know"
		Touchy says, "we needed a list..or I did"
Jacqueline says (to ClubFloyd), "x plates" 		
CF ] 8:04 pm Main course 8 (Mortifying) 		
CF | > 		
CF | > X PLATES 		
CF | 		
CF | These are made out of mercifully matte black ceramic. 		
CF | 		
CF | On the plates are some sous-vide fish. 		
CF | 		
CF | Aha! There's your phone, right next to the plates. You snatch it up. 		
CF | 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | A few thoughtful nods cross around the table. 		
CF | 		
CF | > 		DavidW says, "there, you found it."
		DavidW says, "Examine the phone."
		Jacqueline says, "ugh"
Jacqueline says (to ClubFloyd), "x phone" 		
CF ] 8:05 pm Main course 8 (Mortifying) 		
CF | > 		
CF | > X PHONE 		
CF | 		
CF | A mid-range Android. The notification light is pulsing. 		
CF | 		
CF | You clear away the notifications; there's nothing important. Looks 		
CF | like someone liked one of your tweets. 		
CF | 		
CF | "So what's for dessert?" Janet pipes up, shifting the remains of her 		
CF | fish around on the plate. 		
CF | 		
CF | > 		Touchy says, "I still think we could have looked at the plates right away."
		DavidW says, "maybe"
		Jacqueline asks, "Possibly - and then not had a score of 8, you mean?"
		DavidW says, "Next time"
		Touchy says, "yeah, next time"
		Guenni says, "At least we made it nearly to dessert."
Jacqueline says (to ClubFloyd), "eat food" 		
CF ] 8:06 pm Dessert 9 (Very mortifying) 		
CF | > 		
CF | > EAT FOOD 		
CF | 		
CF | You take a look at the sous-vide fish before digging in: 		
CF | This is neither salmon nor tuna nor white fish, so you're at a loss 		
CF | for what it is, but it seems like it was cooked sous-vide and then 		
CF | blowtorched to within an inch of its life. It's coated in some kind of 		
CF | brownish glaze. The side dish for this is some mix of purple, yellow, 		
CF | and red-orange vegetables that have been spiralized then roasted. 		
CF | 		
CF | You take a few bites out of the sous-vide fish. 		
CF | Julia was clearly hoping this fish would get a nice crispy crust from 		
CF | the blowtorch, but it just wasn't going to happen; it falls apart at 		
CF | the fork pretty sadly. The vegetables on the side are actually just 		
CF | fancy-colored carrots. 		
CF | 		
CF | "It's a surprise. But I think I'll bring it over in a moment," Julia 		
CF | replies. 		
CF | 		
CF | "You barely touched your fish!", Julia points out. You try to pretend 		
CF | that's not the case. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | Julia steps away with the plates and returns with a tray holding a 		
CF | large, mirror-glazed cake. 		
CF | 		
CF | > 		DavidW says, "ha ha"
		DavidW says, "of course the cake is reflective"
		DavidW says, "Tray probably is too."
		Knight_Otu says, "Gee."
		Touchy asks, "Do we need to eat some dishes multiple times?"
		Guenni says, "possibly."
		DavidW says (to Touchy), "yes, of course"
		Jacqueline says (to Touchy), "Probably"
		Knight_Otu asks, "I think each twice?"
Jacqueline says (to ClubFloyd), "x cake" 		
CF ] 8:06 pm Dessert 9 (Very mortifying) 		
CF | > 		
CF | > X CAKE 		
CF | 		
CF | It's covered in a marbled, light green shell that looks more like 		
CF | glossy plastic than food. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the mirror-glazed cake: "There is no hope! Never was any 		
CF | hope!" 		
CF | 		
CF | Francis leans back on his chair, wearing the expression of a well-fed 		
CF | bull frog. 		
CF | 		
CF | You try to say something, but you're basically paralyzed by 		
CF | mortification at this point. Coming here was a terrible idea, and you 		
CF | realize that you're going to scurry home feeling like a damn fool. 		
CF | 		
CF | 		
CF | Ending A 		
CF | 		
CF | 		
CF | *** You have been mortified. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read the PARATEXT? 		
CF | > 		Jacqueline says, "hrm"
		Jacqueline asks, "Okay, I'm going to eat breakfast. Someone else drive a more optimized run?"
		Touchy says, "Okay, ideas: 1. look at plates immediately"
		Jacqueline says, "Eat twice of each course."
		Touchy says, "2. try to time nosebleed so we're already i n bathroom"
		Jacqueline says, "Hrm - if our nose even will bleed in the bathroom, but sure."
		Guenni says, "Worth a try."
		Jacqueline says, "yeah"
		Jacqueline asks, "Who will drive?"
		DavidW asks, "I don't remember seeing what triggers the nosebleed?"
		Knight_Otu asks, "The nosebleed may be linked to the head saying that blood thing?"
		Guenni says, "I'm not sure it was that specific."
		DavidW says, "I think in one version, we should at least try saying YITHLAK to get another ending."
		Jacqueline says (to KO), "I wondered that myself"
		Jacqueline exclaims (at DW), "True!"
Knight_Otu says (to ClubFloyd), "restart" 		
CF ] 7:32 pm Vestibule 1 (Relaxed) 		
CF | 		
CF | 		
CF | 		
CF | "Just take your coat off and come join us in the dining room, we're 		
CF | all about to start," Julia says as she already steps out of the 		
CF | vestibule. 		
CF | 		
CF | Coming here tonight was definitely a terrible idea. 		
CF | 		
CF | [If you are new to parser fiction, type HELP] 		
CF | 		
CF | Don't Mind My Apocalypse Head 		
CF | An interactive nightmare by Bruno Dias 		
CF | Release 1 / Serial number 170403 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Vestibule 		
CF | The vestibule, that most Freudian of rooms, is the liminal space 		
CF | between the front door and the interior of the house proper. This one, 		
CF | like the rest of the house, is wood-paneled and vaguely beaux-arts in 		
CF | a way that can only be described as "tweedy." 		
CF | 		
CF | You try not to catch yourself on the full-length mirror. 		
CF | 		
CF | You can also see a coat hook here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "yithlak" 		
CF ] 7:32 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > YITHLAK 		
CF | 		
CF | "Yithlak! Yithlak!", the words come unbidden to your mouth, "The 		
CF | shadow of night creeping over god's corpse! The ten thousand diseased 		
CF | hearts!" It goes on like this for about half an hour. In the end, they 		
CF | find you drooling on the floor of the vestibule. 		
CF | 		
CF | 		
CF | Ending F 		
CF | 		
CF | 		
CF | *** You have tried to bite off more than you can chew. 		
CF | *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read the PARATEXT? 		
CF | > 		MoyTW says, "Nice."
		Jacqueline says, "ha"
		Knight_Otu says, "Probably a bit different for each room."
		Jacqueline says, "oh dear"
		DavidW says, "So at least four endings we haven't seen"
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] 7:32 pm Vestibule 1 (Relaxed) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Vestibule 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "search coat" 		
CF ] 7:33 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > SEARCH COAT 		
CF | 		
CF | (the coat) 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		DavidW says, "The paratext may say how many endings there are."
		Jacqueline says, "I remember the first playthrough, when I was happy to see we were playing a game where we were 'relaxed'"
		Jacqueline says, "Such innocent times."
Knight_Otu says (to ClubFloyd), "put coat on hook" 		
CF ] 7:34 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > PUT COAT ON HOOK 		
CF | 		
CF | (the coat on the coat hook) 		
CF | You can't help but look into the mirror as you take the coat off... 		
CF | 		
CF | A nice, big mirror on a wooden frame. Of course. 		
CF | 		
CF | You spot your reflection clearly on the full-length mirror, and 		
CF | also the reflection of your additional, unseen head: It has inky 		
CF | black pits for eyes, but it still seems to stare right at you. "Breach 		
CF | the seals. Open the gate," it says, in a cracked voice that's not 		
CF | quite your own. 		
CF | 		
CF | The head in the mirror belongs to a version of yourself from a 		
CF | previous iteration of the universe. One that seemingly ended really 		
CF | poorly, given that it's clearly possessed by some kind of 		
CF | world-rending evil. You're really in no state to attend a dinner 		
CF | party, but you'd already RSVP'd. 		
CF | 		
CF | You take off your coat and hang it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x head" 		
CF ] 7:35 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > X HEAD 		
CF | 		
CF | The head is there and yet not there; you can't really reach it or see 		
CF | it, except when it stands over the shoulder of your reflection and 		
CF | tells you things... 		
CF | 		
CF | > 		DavidW asks, "Relaxed in a game with 'apocalypse' in the title?"
Knight_Otu says (to ClubFloyd), "n" 		
CF ] 7:36 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > N 		
CF | 		
CF | You find your way to the dining room... 		
CF | 		
CF | Dining Room 		
CF | A large bay window lets in no light through the thick drapes; a brass 		
CF | chandelier that Julia hasn't been able to get rid of clashes a bit 		
CF | with the modernist minimalism of the furniture. 		
CF | 		
CF | On the dining chairs are Julia, Raul, Francis and Janet. 		
CF | 		
CF | On the table are a sterling silver epergne (on which are some 		
CF | marbles), some silverware, some plates (on which are some seafood 		
CF | vol-au-vents) and some glasses. 		
CF | 		
CF | Julia looks at you thoughtfully from her chair at the head of the 		
CF | table. "Please," she says, "take a seat." 		
CF | 		
CF | You do so, and she adds: "I see you didn't bring a date. That's a 		
CF | shame." 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "yithlak" 		
CF ] 7:36 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > YITHLAK 		
CF | 		
CF | "Yithlak", Julia says thoughtfully. "Yithlak, yithlak. Where have I 		
CF | heard the name before?" Francis joins in: "Yithlak." "Yithlak. Yithlak 		
CF | Yithlak." Pretty soon all the party guests are chanting along with 		
CF | you, and you can feel the darkness closing in around your eyes, and it 		
CF | is so soothing when, through the bay window, you see the sky split 		
CF | apart and start disgorging spiders; it is so blissful that you respond 		
CF | by issuing forth spiders from your own mouth in response... 		
CF | 		
CF | 		
CF | Ending E 		
CF | 		
CF | 		
CF | *** You have brought about the demise of this universe. 		
CF | *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read the PARATEXT? 		
CF | > 		Jacqueline says (to DW), "I'm constantly trying to be relaxed in real life, despite 'apocalypse' also being in that title, so yeah."
		DavidW says, "I see."
		DavidW says, "YITHLAK in bathroom may be yet another ending."
		Knight_Otu says, "Probably."
		Jacqueline says, "Goodness"
		Touchy says, "Come on, Julia. Just because you cannot see our date doesn't mean we didn't bring one."
		Jacqueline says, "ha"
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] 7:36 pm Amuse-bouche 2 (A little awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Knight_Otu says, "Heh."
Knight_Otu says (to ClubFloyd), "excuse" 		
CF ] 7:37 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > EXCUSE 		
CF | 		
CF | You politely excuse yourself to go to the bathroom. 		
CF | 		
CF | Bathroom 		
CF | This is the secondary, downstairs bathroom, so there's just a sink and 		
CF | a toilet, and a small high window to let in some moonlight. The floor 		
CF | and wall tiles are a jadeish shade of green, and they thankfully 		
CF | aren't reflective enough for you to see yourself in them. 		
CF | 		
CF | You can see a bathroom mirror (closed) here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "yithlak" 		
CF ] 7:37 pm Bathroom 2 (A little awkward) 		
CF | > 		
CF | > YITHLAK 		
CF | 		
CF | "Yithlak! Yithlak!", the words come unbidden to your mouth, "The 		
CF | shadow of night creeping over god's corpse! The ten thousand diseased 		
CF | hearts!" It goes on like this for about half an hour. In the end, they 		
CF | find you drooling on the floor of the bathroom. 		
CF | 		
CF | 		
CF | Ending F 		
CF | 		
CF | 		
CF | *** You have tried to bite off more than you can chew. 		
CF | *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read the PARATEXT? 		
CF | > 		DavidW says, "oh. Same as in foyer"
		Knight_Otu says, "Same ending as the vestibule."
Knight_Otu says (to ClubFloyd), "restart" 		
CF ] 7:32 pm Vestibule 1 (Relaxed) 		
CF | 		
CF | 		
CF | 		
CF | "Just take your coat off and come join us in the dining room, we're 		
CF | all about to start," Julia says as she already steps out of the 		
CF | vestibule. 		
CF | 		
CF | Coming here tonight was definitely a terrible idea. 		
CF | 		
CF | [If you are new to parser fiction, type HELP] 		
CF | 		
CF | Don't Mind My Apocalypse Head 		
CF | An interactive nightmare by Bruno Dias 		
CF | Release 1 / Serial number 170403 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Vestibule 		
CF | The vestibule, that most Freudian of rooms, is the liminal space 		
CF | between the front door and the interior of the house proper. This one, 		
CF | like the rest of the house, is wood-paneled and vaguely beaux-arts in 		
CF | a way that can only be described as "tweedy." 		
CF | 		
CF | You try not to catch yourself on the full-length mirror. 		
CF | 		
CF | You can also see a coat hook here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x mirror" 		
CF ] 7:33 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | A nice, big mirror on a wooden frame. Of course. 		
CF | 		
CF | You spot your reflection clearly on the full-length mirror, and 		
CF | also the reflection of your additional, unseen head: It has inky 		
CF | black pits for eyes, but it still seems to stare right at you. "Breach 		
CF | the seals. Open the gate," it says, in a cracked voice that's not 		
CF | quite your own. 		
CF | 		
CF | The head in the mirror belongs to a version of yourself from a 		
CF | previous iteration of the universe. One that seemingly ended really 		
CF | poorly, given that it's clearly possessed by some kind of 		
CF | world-rending evil. You're really in no state to attend a dinner 		
CF | party, but you'd already RSVP'd. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] 7:34 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > G 		
CF | 		
CF | A nice, big mirror on a wooden frame. Of course. 		
CF | 		
CF | You spot your reflection clearly on the full-length mirror, and 		
CF | also the reflection of your additional, unseen head: "Worms issue 		
CF | from the mouth! Black ichor! Falling and falling!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] 7:35 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > G 		
CF | 		
CF | A nice, big mirror on a wooden frame. Of course. 		
CF | 		
CF | You spot your reflection clearly on the full-length mirror, and 		
CF | also the reflection of your additional, unseen head: "You cannot 		
CF | save them! Nobody can be saved!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] 7:36 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > G 		
CF | 		
CF | A nice, big mirror on a wooden frame. Of course. 		
CF | 		
CF | You spot your reflection clearly on the full-length mirror, and 		
CF | also the reflection of your additional, unseen head: "Knock down 		
CF | the doors and listen as hell makes itself heard!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] 7:37 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > G 		
CF | 		
CF | A nice, big mirror on a wooden frame. Of course. 		
CF | 		
CF | You spot your reflection clearly on the full-length mirror, and 		
CF | also the reflection of your additional, unseen head: "We all fall 		
CF | down! We all fall through!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] 7:38 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > G 		
CF | 		
CF | A nice, big mirror on a wooden frame. Of course. 		
CF | 		
CF | You spot your reflection clearly on the full-length mirror, and 		
CF | also the reflection of your additional, unseen head: "Blood from 		
CF | the eyes! Rats! Rats!" 		
CF | 		
CF | You realize that blood is dripping from your left nostril. 		
CF | 		
CF | Blood drips from your nose. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, it must be that text."
		DavidW asks, "What if we give our coat to Julia instead of hanging it ourselves?"
		DavidW asks, "Do we avoid this mirror that way?"
		Knight_Otu asks, "I think she's out before we even get to type?"
Knight_Otu says (to ClubFloyd), "g" 		
CF ] 7:39 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > G 		
CF | 		
CF | A nice, big mirror on a wooden frame. Of course. 		
CF | 		
CF | You spot your reflection clearly on the full-length mirror, and 		
CF | also the reflection of your additional, unseen head: "Yithlak! 		
CF | Say his name! Call him into being! Yithlak! Yithlak!" 		
CF | 		
CF | Blood drips from your nose. 		
CF | 		
CF | > 		DavidW asks, "So, could we drop our coat?"
Knight_Otu says (to ClubFloyd), "g" 		
CF ] 7:40 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > G 		
CF | 		
CF | A nice, big mirror on a wooden frame. Of course. 		
CF | 		
CF | You spot your reflection clearly on the full-length mirror, and 		
CF | also the reflection of your additional, unseen head: "You will 		
CF | see! You will all see!" 		
CF | 		
CF | Blood drips from your nose. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop coat" 		
CF ] 7:41 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > DROP COAT 		
CF | 		
CF | (the coat) 		
CF | (first taking the coat off) 		
CF | You take off your coat and hang it. 		
CF | 		
CF | Dropped. 		
CF | 		
CF | Blood drips from your nose. 		
CF | 		
CF | > 		DavidW says, "oh"
Knight_Otu says (to ClubFloyd), "x mirror" 		
CF ] 7:42 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | A nice, big mirror on a wooden frame. Of course. 		
CF | 		
CF | You spot your reflection clearly on the full-length mirror, and 		
CF | also the reflection of your additional, unseen head: "We are the 		
CF | maggots feasting on god's corpse! We are the darkness that consumes!" 		
CF | 		
CF | Blood drips from your nose. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] 7:43 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > G 		
CF | 		
CF | A nice, big mirror on a wooden frame. Of course. 		
CF | 		
CF | You spot your reflection clearly on the full-length mirror, and 		
CF | also the reflection of your additional, unseen head: "There is no 		
CF | hope! Never was any hope!" 		
CF | 		
CF | Blood drips from your nose. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] 7:43 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > G 		
CF | 		
CF | A nice, big mirror on a wooden frame. Of course. 		
CF | 		
CF | You spot your reflection clearly on the full-length mirror, and 		
CF | also the reflection of your additional, unseen head: "The worm 		
CF | awakens! It stirs inside your belly!" 		
CF | 		
CF | You have the most horrible sensation that all your teeth have 		
CF | shattered inside your mouth, and you're spitting out bits of grit and 		
CF | pebbles that used to be your teeth. You think you're bleeding but 		
CF | you're not sure from where. Darkness fills in the edges of your 		
CF | vision. 		
CF | 		
CF | They find you on the floor an hour later, coughing up for no apparent 		
CF | reason, eyes bloodshot. 		
CF | 		
CF | 		
CF | Ending B 		
CF | 		
CF | 		
CF | *** You have stared too long into the abyss. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read the PARATEXT? 		
CF | > 		DavidW says, "That's new."
		Knight_Otu says, "It is."
		Jacqueline says, "huh"
		Jacqueline says, "We died relaxed, though."
		Jacqueline says, "So that's nice."
		Touchy says, "Ladies and gentlemen, DW and KO, our experts for finding all the bad endings."
		Jacqueline says, "Or, not dead, but ... yeah."
		MoyTW says, "ha."
		Knight_Otu says, "So there probably is also a reflection ending in the dining room."
		Jacqueline says, "hee"
		Knight_Otu asks, "Ask the protagonist of Cragne Manor. How many times did I kill her?"
		DavidW says, "sure, we could look at the silverware endlessly. Or the marbles or glass."
		DavidW says (to KO), "42"
		Knight_Otu says, "I somehow doubt that's the answer,and yet it is. Paradoxical."
		Knight_Otu asks, "Anyone else want the wheel?"
		DavidW) Alex awwks (to Knight_Otu), "Seven!"
		Jacqueline says, "I am eating, so not just now."
		Touchy says, "Same here"
Knight_Otu says (to ClubFloyd), "restart" 		
CF ] 7:32 pm Vestibule 1 (Relaxed) 		
CF | 		
CF | 		
CF | 		
CF | "Just take your coat off and come join us in the dining room, we're 		
CF | all about to start," Julia says as she already steps out of the 		
CF | vestibule. 		
CF | 		
CF | Coming here tonight was definitely a terrible idea. 		
CF | 		
CF | [If you are new to parser fiction, type HELP] 		
CF | 		
CF | Don't Mind My Apocalypse Head 		
CF | An interactive nightmare by Bruno Dias 		
CF | Release 1 / Serial number 170403 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Vestibule 		
CF | The vestibule, that most Freudian of rooms, is the liminal space 		
CF | between the front door and the interior of the house proper. This one, 		
CF | like the rest of the house, is wood-paneled and vaguely beaux-arts in 		
CF | a way that can only be described as "tweedy." 		
CF | 		
CF | You try not to catch yourself on the full-length mirror. 		
CF | 		
CF | You can also see a coat hook here. 		
CF | 		
CF | > 		DavidW says, "I'd love to be eating, but I'm not."
		Jacqueline says, "(This is a great game to read while eating, eh, Touchy?)"
Knight_Otu says (to ClubFloyd), "drop coat" 		
CF ] 7:33 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > DROP COAT 		
CF | 		
CF | (the coat) 		
CF | (first taking the coat off) 		
CF | You can't help but look into the mirror as you take the coat off... 		
CF | 		
CF | A nice, big mirror on a wooden frame. Of course. 		
CF | 		
CF | You spot your reflection clearly on the full-length mirror, and 		
CF | also the reflection of your additional, unseen head: It has inky 		
CF | black pits for eyes, but it still seems to stare right at you. "Breach 		
CF | the seals. Open the gate," it says, in a cracked voice that's not 		
CF | quite your own. 		
CF | 		
CF | The head in the mirror belongs to a version of yourself from a 		
CF | previous iteration of the universe. One that seemingly ended really 		
CF | poorly, given that it's clearly possessed by some kind of 		
CF | world-rending evil. You're really in no state to attend a dinner 		
CF | party, but you'd already RSVP'd. 		
CF | 		
CF | You take off your coat and hang it. 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		Touchy says, "I had to get snacks because of all the eating in the game..."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] 7:34 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > L 		
CF | 		
CF | Vestibule 		
CF | The vestibule, that most Freudian of rooms, is the liminal space 		
CF | between the front door and the interior of the house proper. This one, 		
CF | like the rest of the house, is wood-paneled and vaguely beaux-arts in 		
CF | a way that can only be described as "tweedy." 		
CF | 		
CF | You try not to catch yourself on the full-length mirror. 		
CF | 		
CF | You can also see a coat and a coat hook here. 		
CF | 		
CF | > 		Knight_Otu says, "I think the game didn't anticipate dropping the coat."
		DavidW asks, "There was one mention of a lack of a heart when we tried to ditch the phone?"
Knight_Otu says (to ClubFloyd), "x heart" 		
CF ] 7:34 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > X HEART 		
CF | 		
CF | [That is either not here, or you don't need to refer to it over 		
CF | the course of this story.] 		
CF | 		
CF | > 		Knight_Otu says, "Well, it isn't there."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] 7:35 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > N 		
CF | 		
CF | You should hang your coat on the hook before joining the others. 		
CF | 		
CF | > 		DavidW asks, "Can we go south and leave?"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] 7:36 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > S 		
CF | 		
CF | You should hang your coat on the hook before joining the others. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hang coat" 		
CF ] 7:36 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > HANG COAT 		
CF | 		
CF | Which do you mean, the coat or the coat hook? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get coat" 		
CF ] 7:36 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > GET COAT 		
CF | 		
CF | Which do you mean, the coat or the coat hook? 		
CF | 		
CF | > 		DavidW asks, "All directions lead to dining?"
Knight_Otu says (to ClubFloyd), "restart" 		
CF ] 7:36 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > RESTART 		
CF | 		
CF | Are you sure you want to restart? 		Knight_Otu asks, "Maybe?"
Knight_Otu says (to ClubFloyd), "yes" 		
CF ] 7:32 pm Vestibule 1 (Relaxed) 		
CF | 		
CF | 		
CF | 		
CF | "Just take your coat off and come join us in the dining room, we're 		
CF | all about to start," Julia says as she already steps out of the 		
CF | vestibule. 		
CF | 		
CF | Coming here tonight was definitely a terrible idea. 		
CF | 		
CF | [If you are new to parser fiction, type HELP] 		
CF | 		
CF | Don't Mind My Apocalypse Head 		
CF | An interactive nightmare by Bruno Dias 		
CF | Release 1 / Serial number 170403 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Vestibule 		
CF | The vestibule, that most Freudian of rooms, is the liminal space 		
CF | between the front door and the interior of the house proper. This one, 		
CF | like the rest of the house, is wood-paneled and vaguely beaux-arts in 		
CF | a way that can only be described as "tweedy." 		
CF | 		
CF | You try not to catch yourself on the full-length mirror. 		
CF | 		
CF | You can also see a coat hook here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put coat on hook" 		
CF ] 7:33 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > PUT COAT ON HOOK 		
CF | 		
CF | (the coat on the coat hook) 		
CF | You can't help but look into the mirror as you take the coat off... 		
CF | 		
CF | A nice, big mirror on a wooden frame. Of course. 		
CF | 		
CF | You spot your reflection clearly on the full-length mirror, and 		
CF | also the reflection of your additional, unseen head: It has inky 		
CF | black pits for eyes, but it still seems to stare right at you. "Breach 		
CF | the seals. Open the gate," it says, in a cracked voice that's not 		
CF | quite your own. 		
CF | 		
CF | The head in the mirror belongs to a version of yourself from a 		
CF | previous iteration of the universe. One that seemingly ended really 		
CF | poorly, given that it's clearly possessed by some kind of 		
CF | world-rending evil. You're really in no state to attend a dinner 		
CF | party, but you'd already RSVP'd. 		
CF | 		
CF | You take off your coat and hang it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] 7:34 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > D 		
CF | 		
CF | You find your way to the dining room... 		
CF | 		
CF | Dining Room 		
CF | A large bay window lets in no light through the thick drapes; a brass 		
CF | chandelier that Julia hasn't been able to get rid of clashes a bit 		
CF | with the modernist minimalism of the furniture. 		
CF | 		
CF | On the dining chairs are Julia, Raul, Francis and Janet. 		
CF | 		
CF | On the table are a sterling silver epergne (on which are some 		
CF | marbles), some silverware, some plates (on which are some seafood 		
CF | vol-au-vents) and some glasses. 		
CF | 		
CF | Julia looks at you thoughtfully from her chair at the head of the 		
CF | table. "Please," she says, "take a seat." 		
CF | 		
CF | You do so, and she adds: "I see you didn't bring a date. That's a 		
CF | shame." 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		Knight_Otu says, "Apparently."
Knight_Otu says (to ClubFloyd), "leave" 		
CF ] 7:35 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > LEAVE 		
CF | 		
CF | You could EXCUSE yourself to go to the bathroom. 		
CF | 		
CF | "Please, dig in. I think you'll enjoy this one," Julia says. Francis 		
CF | pokes at the dish in front of him with a fork: "What is it?" "Why 		
CF | don't you take a bite and tell me?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eat food" 		
CF ] 7:36 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > EAT FOOD 		
CF | 		
CF | You take a look at the seafood vol-au-vents before digging in: 		
CF | 		
CF | A vol-au-vent is a little bucket made out of puff pastry; this one is 		
CF | filled with some kind of pinkish material that you strongly suspect is 		
CF | some type of seafood, but you can't identify which. It's also topped 		
CF | with three thin, artistically-arranged chives. 		
CF | 		
CF | You take a few bites out of the seafood vol-au-vents. 		
CF | The filling consists of pale bits of vaguely crustacean flesh floating 		
CF | in vaguely sea-tasting sauce; it's either lobster in a crab sauce, or 		
CF | crab in a lobster sauce. It runs all over your plate the moment you 		
CF | crack the exterior of the puff pastry. 		
CF | 		
CF | Francis uses his fork to collapse the construction on his plate. "Is 		
CF | it... crab?" Julia just smiles and takes a bite out of her own plate. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF ] 7:37 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > G 		
CF | 		
CF | Your eyes run across the silverware you're using: 		
CF | A full set of silverware, including mirror-polished knives, forks, 		
CF | spoons, and so on, carefully placed next to everyone's plates. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the silverware: "Worms issue from the mouth! Black ichor! 		
CF | Falling and falling!" 		
CF | 		
CF | You finish eating the seafood vol-au-vents. 		
CF | It's a bit large for an amuse-bouche, to be honest, but you did skip 		
CF | lunch today. 		
CF | 		
CF | Francis turns to Raul: "So how's the teaching going?" "Fine. How's the 		
CF | business going?" 		
CF | 		
CF | > 		Touchy says, "nonono"
		Touchy says, "eat more"
Knight_Otu says (to ClubFloyd), "g" 		
CF ] 7:38 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > G 		
CF | 		
CF | You've already finished the seafood vol-au-vents. 		
CF | 		
CF | Francis replies: "Really well, actually. We just applied for another 		
CF | patent last week." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x silverware" 		
CF ] 7:39 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > X SILVERWARE 		
CF | 		
CF | A full set of silverware, including mirror-polished knives, forks, 		
CF | spoons, and so on, carefully placed next to everyone's plates. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the silverware: "You cannot save them! Nobody can be saved!" 		
CF | 		
CF | "I love this," Janet pipes in. "Is it lobster?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x silverware" 		
CF ] 7:40 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > X SILVERWARE 		
CF | 		
CF | A full set of silverware, including mirror-polished knives, forks, 		
CF | spoons, and so on, carefully placed next to everyone's plates. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the silverware: "Knock down the doors and listen as hell makes 		
CF | itself heard!" 		
CF | 		
CF | "Keep guessing," Julia continues. "I think Raul had some really good 		
CF | lectures last term, didn't you?" She pats her husband on the shoulder, 		
CF | for emphasis. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x silverware" 		
CF ] 7:41 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > X SILVERWARE 		
CF | 		
CF | A full set of silverware, including mirror-polished knives, forks, 		
CF | spoons, and so on, carefully placed next to everyone's plates. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the silverware: "We all fall down! We all fall through!" 		
CF | 		
CF | "Scallops. It's gotta be scallops," Francis finally realizes. "Got it 		
CF | in two," Julia replies. Raul seems almost relieved that's over. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x silverware" 		
CF ] 7:42 pm Amuse-bouche 3 (Somewhat awkward) 		
CF | > 		
CF | > X SILVERWARE 		
CF | 		
CF | A full set of silverware, including mirror-polished knives, forks, 		
CF | spoons, and so on, carefully placed next to everyone's plates. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the silverware: "Blood from the eyes! Rats! Rats!" 		
CF | 		
CF | You realize that blood is dripping from your left nostril. 		
CF | 		
CF | Julia: "What's that patent about again?" Francis seems positively 		
CF | delighted to explain. 		
CF | 		
CF | Julia stares at your face for a moment. "Oh, dear; maybe you should go 		
CF | get that cleaned up." 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "excuse" 		
CF ] 7:43 pm Bathroom 3 (Somewhat awkward) 		
CF | > 		
CF | > EXCUSE 		
CF | 		
CF | You politely excuse yourself to go to the bathroom. 		
CF | 		
CF | Bathroom 		
CF | This is the secondary, downstairs bathroom, so there's just a sink and 		
CF | a toilet, and a small high window to let in some moonlight. The floor 		
CF | and wall tiles are a jadeish shade of green, and they thankfully 		
CF | aren't reflective enough for you to see yourself in them. 		
CF | 		
CF | You can see a bathroom mirror (closed) here. 		
CF | 		
CF | Your phone chirps as a notification comes in. 		
CF | 		
CF | Blood drips from your nose. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open mirror" 		
CF ] 7:44 pm Bathroom 3 (Somewhat awkward) 		
CF | > 		
CF | > OPEN MIRROR 		
CF | 		
CF | You can't help but look at the mirror before opening it: A 		
CF | nice-looking bathroom mirror cabinet. 		
CF | 		
CF | You spot your reflection clearly on the bathroom mirror, and also 		
CF | the reflection of your additional, unseen head: "Yithlak! Say his 		
CF | name! Call him into being! Yithlak! Yithlak!" 		
CF | 		
CF | You open the bathroom mirror, revealing a bag of cotton balls. 		
CF | 		
CF | You grab one of the cotton balls and shove some of it up your nostril 		
CF | to staunch the bleeding. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x phone" 		
CF ] 7:45 pm Bathroom 3 (Somewhat awkward) 		
CF | > 		
CF | > X PHONE 		
CF | 		
CF | A mid-range Android. The notification light is pulsing. 		
CF | 		
CF | You clear away the notifications; there's nothing important. Looks 		
CF | like you're supposed to have taken your medication already. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "in" 		
CF ] 7:46 pm Soup 4 (Mildly awkward) 		
CF | > 		
CF | > IN 		
CF | 		
CF | You find your way to the dining room... 		
CF | 		
CF | Dining Room 		
CF | A large bay window lets in no light through the thick drapes; a brass 		
CF | chandelier that Julia hasn't been able to get rid of clashes a bit 		
CF | with the modernist minimalism of the furniture. 		
CF | 		
CF | On the dining chairs are Julia, Raul, Francis and Janet. 		
CF | 		
CF | On the table are a sterling silver epergne (on which are some 		
CF | marbles), some silverware, some plates (on which are some squash soup) 		
CF | and some glasses. 		
CF | 		
CF | Julia suddenly turns to you: "So how's the job search going?" You try 		
CF | to talk for a moment about what you're working on now, but end up 		
CF | trailing off. 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | You sit yourself down. 		
CF | 		
CF | > 		Knight_Otu says, "Every direction leads everywhere."
		DavidW says, "I see."
		Jacqueline says, "That's convenient, if weird."
		Knight_Otu says, "Yeah, especially with "in"."
Knight_Otu says (to ClubFloyd), "eat soup" 		
CF ] 7:47 pm Soup 5 (Pretty awkward) 		
CF | > 		
CF | > EAT SOUP 		
CF | 		
CF | You take a look at the squash soup before digging in: 		
CF | A bright orange broth. Seasonal. Safe. Surprisingly clear, actually, 		
CF | almost like consomm��... 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the squash soup: "You will see! You will all see!" 		
CF | 		
CF | Julia catches you staring off into space. "Are you alright? You seem a 		
CF | little peaked." 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | You take a few bites out of the squash soup. 		
CF | The taste is so subtle that you could be forgiven for thinking it 		
CF | doesn't actually taste of very much at all. 		
CF | 		
CF | Francis faces you: "You could come work with us at Agrosynth. You did 		
CF | your dissertation on plant genetics, right?" "Minoan archeology," you 		
CF | reply reflexively. "Ah, my mistake." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eat soup" 		
CF ] 7:48 pm Soup 5 (Pretty awkward) 		
CF | > 		
CF | > EAT SOUP 		
CF | 		
CF | You finish eating the squash soup. 		
CF | After a few more slurps, you come to the coclusion that it tastes 		
CF | "brown". 		
CF | 		
CF | "I seem to remember Julia did some Minoan work back in the day," Raul 		
CF | notes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x plates" 		
CF ] 7:49 pm Soup 5 (Pretty awkward) 		
CF | > 		
CF | > X PLATES 		
CF | 		
CF | These are made out of mercifully matte black ceramic. 		
CF | 		
CF | On the plates are some squash soup. 		
CF | 		
CF | Julia: "Really, it wasn't anything important. A side project at best." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x epergne" 		
CF ] 7:50 pm Soup 5 (Pretty awkward) 		
CF | > 		
CF | > X EPERGNE 		
CF | 		
CF | An epergne, you have recently learned, is a table centerpiece with 		
CF | suspended trays meant to hold food or flowers or what have you; this 		
CF | one, in a sort of postmodern-zen deco move, is actually loaded with a 		
CF | variety of glass marbles and interestingly-shaped river rocks. It is, 		
CF | regardless, an old traditional piece of polished silverware. 		
CF | 		
CF | On the sterling silver epergne are some marbles. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the sterling silver epergne: "We are the maggots feasting on 		
CF | god's corpse! We are the darkness that consumes!" 		
CF | 		
CF | You can tell that some tension is hanging in the air, just for a 		
CF | moment. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x epergne" 		
CF ] 7:51 pm Soup 5 (Pretty awkward) 		
CF | > 		
CF | > X EPERGNE 		
CF | 		
CF | An epergne, you have recently learned, is a table centerpiece with 		
CF | suspended trays meant to hold food or flowers or what have you; this 		
CF | one, in a sort of postmodern-zen deco move, is actually loaded with a 		
CF | variety of glass marbles and interestingly-shaped river rocks. It is, 		
CF | regardless, an old traditional piece of polished silverware. 		
CF | 		
CF | On the sterling silver epergne are some marbles. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the sterling silver epergne: "There is no hope! Never was any 		
CF | hope!" 		
CF | 		
CF | Janet: "Really, we should do this more often. It's been so hard to get 		
CF | together with friends lately." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x epergne" 		
CF ] 7:51 pm Soup 5 (Pretty awkward) 		
CF | > 		
CF | > X EPERGNE 		
CF | 		
CF | An epergne, you have recently learned, is a table centerpiece with 		
CF | suspended trays meant to hold food or flowers or what have you; this 		
CF | one, in a sort of postmodern-zen deco move, is actually loaded with a 		
CF | variety of glass marbles and interestingly-shaped river rocks. It is, 		
CF | regardless, an old traditional piece of polished silverware. 		
CF | 		
CF | On the sterling silver epergne are some marbles. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the sterling silver epergne: "The worm awakens! It stirs 		
CF | inside your belly!" 		
CF | 		
CF | "Shut up!", you finally scream at the sterling silver epergne. In no 		
CF | time at all you're tearing off your hair as you stare at the 		
CF | silverware, knocking your chair over behind you. 		
CF | 		
CF | 		
CF | Ending C 		
CF | 		
CF | 		
CF | *** You have driven yourself mad in front of the dinner 		
CF | guests. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read the PARATEXT? 		
CF | > 		MoyTW says, "...huh."
		Jacqueline says, "There we go."
		Jacqueline says, "I agree with Janet. We really should do this more often."
		DavidW says, "There must be at least one more ending past dessert."
		Knight_Otu says, "Probably."
		DavidW says, "Maybe call Moira."
		Jacqueline asks, "Margo?"
Knight_Otu says (to ClubFloyd), "restart" 		
CF ] 7:32 pm Vestibule 1 (Relaxed) 		
CF | 		
CF | 		
CF | 		
CF | "Just take your coat off and come join us in the dining room, we're 		
CF | all about to start," Julia says as she already steps out of the 		
CF | vestibule. 		
CF | 		
CF | Coming here tonight was definitely a terrible idea. 		
CF | 		
CF | [If you are new to parser fiction, type HELP] 		
CF | 		
CF | Don't Mind My Apocalypse Head 		
CF | An interactive nightmare by Bruno Dias 		
CF | Release 1 / Serial number 170403 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Vestibule 		
CF | The vestibule, that most Freudian of rooms, is the liminal space 		
CF | between the front door and the interior of the house proper. This one, 		
CF | like the rest of the house, is wood-paneled and vaguely beaux-arts in 		
CF | a way that can only be described as "tweedy." 		
CF | 		
CF | You try not to catch yourself on the full-length mirror. 		
CF | 		
CF | You can also see a coat hook here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "call margo" 		
CF ] 7:32 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > CALL MARGO 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "phone margo" 		
CF ] 7:32 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > PHONE MARGO 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "oh sorry, Margo"
Knight_Otu says (to ClubFloyd), "x phone" 		
CF ] 7:33 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > X PHONE 		
CF | 		
CF | A mid-range Android. 		
CF | 		
CF | > 		DavidW asks, "TEXT Margo?"
Knight_Otu says (to ClubFloyd), "text margo" 		
CF ] 7:33 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > TEXT MARGO 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		MoyTW exclaims, "For all the emphasis the game puts on your phone you think it'd at least have special text for those actions!"
		Knight_Otu says, "Yeah."
		Guenni says, "How we avoid the staring as much as possible. Or did I miss a reason why that's not possible."
Knight_Otu says (to ClubFloyd), "close eyes" 		
CF ] 7:33 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > CLOSE EYES 		
CF | 		
CF | [That is either not here, or you don't need to refer to it over 		
CF | the course of this story.] 		
CF | 		
CF | > 		Touchy says (to Guenni), "Sometimes when you take other actions you look at things anyway."
		Touchy says, "I got confused by the eating which made us look at the silverware earlier."
		Guenni asks, "So how we just wait as much as possible?"
		Touchy says, "Looking at people seemed to work pretty well."
		MoyTW asks, "We get shamed by Julia then. Or, like, you mean, do the minimum of eating and mostly just stare at people?"
		Knight_Otu says, "If we don't eat, things get too awkward."
		Touchy says, "We definitely need to eat."
Knight_Otu says (to ClubFloyd), "put coat on hook" 		
CF ] 7:34 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > PUT COAT ON HOOK 		
CF | 		
CF | (the coat on the coat hook) 		
CF | You can't help but look into the mirror as you take the coat off... 		
CF | 		
CF | A nice, big mirror on a wooden frame. Of course. 		
CF | 		
CF | You spot your reflection clearly on the full-length mirror, and 		
CF | also the reflection of your additional, unseen head: It has inky 		
CF | black pits for eyes, but it still seems to stare right at you. "Breach 		
CF | the seals. Open the gate," it says, in a cracked voice that's not 		
CF | quite your own. 		
CF | 		
CF | The head in the mirror belongs to a version of yourself from a 		
CF | previous iteration of the universe. One that seemingly ended really 		
CF | poorly, given that it's clearly possessed by some kind of 		
CF | world-rending evil. You're really in no state to attend a dinner 		
CF | party, but you'd already RSVP'd. 		
CF | 		
CF | You take off your coat and hang it. 		
CF | 		
CF | > 		Guenni asks, "Ok, so we eat but don't stare intentionally?"
Knight_Otu says (to ClubFloyd), "out" 		
CF ] 7:35 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You find your way to the dining room... 		
CF | 		
CF | Dining Room 		
CF | A large bay window lets in no light through the thick drapes; a brass 		
CF | chandelier that Julia hasn't been able to get rid of clashes a bit 		
CF | with the modernist minimalism of the furniture. 		
CF | 		
CF | On the dining chairs are Julia, Raul, Francis and Janet. 		
CF | 		
CF | On the table are a sterling silver epergne (on which are some 		
CF | marbles), some silverware, some plates (on which are some seafood 		
CF | vol-au-vents) and some glasses. 		
CF | 		
CF | Julia looks at you thoughtfully from her chair at the head of the 		
CF | table. "Please," she says, "take a seat." 		
CF | 		
CF | You do so, and she adds: "I see you didn't bring a date. That's a 		
CF | shame." 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		Touchy says, "ok -1 for date..probably unavoidable"
		DavidW says, "Maybe stuff a creampuff in our other head's mouth to shut it up."
		Knight_Otu says, "This is weird that every direction leads everywhere."
Knight_Otu says (to ClubFloyd), "eat soup" 		
CF ] 7:35 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > EAT SOUP 		
CF | 		
CF | [That is either not here, or you don't need to refer to it over 		
CF | the course of this story.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eat food" 		
CF ] 7:36 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > EAT FOOD 		
CF | 		
CF | You take a look at the seafood vol-au-vents before digging in: 		
CF | 		
CF | A vol-au-vent is a little bucket made out of puff pastry; this one is 		
CF | filled with some kind of pinkish material that you strongly suspect is 		
CF | some type of seafood, but you can't identify which. It's also topped 		
CF | with three thin, artistically-arranged chives. 		
CF | 		
CF | You take a few bites out of the seafood vol-au-vents. 		
CF | The filling consists of pale bits of vaguely crustacean flesh floating 		
CF | in vaguely sea-tasting sauce; it's either lobster in a crab sauce, or 		
CF | crab in a lobster sauce. It runs all over your plate the moment you 		
CF | crack the exterior of the puff pastry. 		
CF | 		
CF | "Please, dig in. I think you'll enjoy this one," Julia says. Francis 		
CF | pokes at the dish in front of him with a fork: "What is it?" "Why 		
CF | don't you take a bite and tell me?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eat food" 		
CF ] 7:37 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > EAT FOOD 		
CF | 		
CF | Your eyes run across the silverware you're using: 		
CF | A full set of silverware, including mirror-polished knives, forks, 		
CF | spoons, and so on, carefully placed next to everyone's plates. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the silverware: "Worms issue from the mouth! Black ichor! 		
CF | Falling and falling!" 		
CF | 		
CF | You finish eating the seafood vol-au-vents. 		
CF | It's a bit large for an amuse-bouche, to be honest, but you did skip 		
CF | lunch today. 		
CF | 		
CF | Francis uses his fork to collapse the construction on his plate. "Is 		
CF | it... crab?" Julia just smiles and takes a bite out of her own plate. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "guess scallops" 		
CF ] 7:37 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > GUESS SCALLOPS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "say scallops" 		
CF ] 7:37 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > SAY SCALLOPS 		
CF | 		
CF | Whom do you want to say that to? 		
CF | 		
CF | > 		Jacqueline smiles.
Knight_Otu says (to ClubFloyd), "julia" 		
CF ] 7:38 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Francis turns to Raul: "So how's the teaching going?" "Fine. How's the 		
CF | business going?" 		
CF | 		
CF | > 		Knight_Otu says, "Can't steal the correct guess."
		Touchy says, "maybe trying to speak also advances time"
Knight_Otu says (to ClubFloyd), "talk to raul" 		
CF ] 7:39 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > TALK TO RAUL 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Francis replies: "Really well, actually. We just applied for another 		
CF | patent last week." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to raul" 		
CF ] 7:40 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > TALK TO RAUL 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "I love this," Janet pipes in. "Is it lobster?" 		
CF | 		
CF | > 		Touchy says, "dinner party 101"
Knight_Otu says (to ClubFloyd), "talk to raul" 		
CF ] 7:41 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > TALK TO RAUL 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "Keep guessing," Julia continues. "I think Raul had some really good 		
CF | lectures last term, didn't you?" She pats her husband on the shoulder, 		
CF | for emphasis. 		
CF | 		
CF | > 		Jacqueline says, "Nice"
Knight_Otu says (to ClubFloyd), "talk to raul" 		
CF ] 7:42 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > TALK TO RAUL 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "Scallops. It's gotta be scallops," Francis finally realizes. "Got it 		
CF | in two," Julia replies. Raul seems almost relieved that's over. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to raul" 		
CF ] 7:43 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > TALK TO RAUL 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Julia: "What's that patent about again?" Francis seems positively 		
CF | delighted to explain. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to raul" 		
CF ] 7:44 pm Soup 2 (A little awkward) 		
CF | > 		
CF | > TALK TO RAUL 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Francis launches into his explanation. It goes over your head but you 		
CF | think you catch the word "telomers". He's interrupted, of course, when 		
CF | Julia asks if everyone is ready for the soup. Everyone is about as 		
CF | excited as you can get for soup, which is to say not very much at all. 		
CF | 		
CF | Your phone chirps as a notification comes in. 		
CF | 		
CF | Julia steps away with the plates and returns with the next course: A 		
CF | soup. 		
CF | 		
CF | > 		
olethros has arrived. 		Touchy says, "ok just read it"
Knight_Otu says (to ClubFloyd), "x phone" 		
CF ] 7:45 pm Soup 2 (A little awkward) 		
CF | > 		
CF | > X PHONE 		
CF | 		
CF | A mid-range Android. The notification light is pulsing. 		
CF | 		
CF | You clear away the notifications; there's nothing important. Looks 		
CF | like you're supposed to have taken your medication already. 		
CF | 		
CF | "This is good soup," Janet says delightedly. "Is this yam?" "Squash," 		
CF | Julia replies. 		
CF | 		
CF | > 		MoyTW says, "That's our hero, just constantly sitting, trying to talk but feeling too intimidated to actually break into the conversation."
Knight_Otu says (to ClubFloyd), "eat soup" 		
CF ] 7:46 pm Soup 2 (A little awkward) 		
CF | > 		
CF | > EAT SOUP 		
CF | 		
CF | You take a look at the squash soup before digging in: 		
CF | A bright orange broth. Seasonal. Safe. Surprisingly clear, actually, 		
CF | almost like consomm��... 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the squash soup: "You cannot save them! Nobody can be saved!" 		
CF | 		
CF | You take a few bites out of the squash soup. 		
CF | The taste is so subtle that you could be forgiven for thinking it 		
CF | doesn't actually taste of very much at all. 		
CF | 		
CF | Francis tries to get back on track explaining what his company does, 		
CF | but nobody seems too interested. 		
CF | 		
CF | > 		Jacqueline says, "He's fighting quite a battle, though."
Knight_Otu says (to ClubFloyd), "eat soup" 		
CF ] 7:47 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > EAT SOUP 		
CF | 		
CF | You finish eating the squash soup. 		
CF | After a few more slurps, you come to the coclusion that it tastes 		
CF | "brown". 		
CF | 		
CF | Julia suddenly turns to you: "So how's the job search going?" You try 		
CF | to talk for a moment about what you're working on now, but end up 		
CF | trailing off. 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to janet" 		
CF ] 7:48 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JANET 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Francis faces you: "You could come work with us at Agrosynth. You did 		
CF | your dissertation on plant genetics, right?" "Minoan archeology," you 		
CF | reply reflexively. "Ah, my mistake." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to janet" 		
CF ] 7:49 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JANET 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "I seem to remember Julia did some Minoan work back in the day," Raul 		
CF | notes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to janet" 		
CF ] 7:50 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JANET 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Julia: "Really, it wasn't anything important. A side project at best." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to janet" 		
CF ] 7:51 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JANET 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | You can tell that some tension is hanging in the air, just for a 		
CF | moment. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to janet" 		
CF ] 7:52 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JANET 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Janet: "Really, we should do this more often. It's been so hard to get 		
CF | together with friends lately." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to janet" 		
CF ] 7:53 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JANET 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Raul just coughs into his soup. 		
CF | 		
CF | > 		Knight_Otu says, "Cough into your elbow, Raul."
		Jacqueline says, "heh"
Knight_Otu says (to ClubFloyd), "talk to janet" 		
CF ] 7:54 pm Main course 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JANET 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Julia politely asks if everyone is ready for the main course. 		
CF | 		
CF | Julia steps away with the plates and returns with the main course, 		
CF | some sort of sous-vide cooked fish. 		
CF | 		
CF | > 		Touchy says, "Pre-covid-game"
		MoyTW says, "Still better into your elbow than into your soup."
		Knight_Otu says, "I mean, even back in the day."
		Jacqueline says, "I seem to recall 'coughing into your elbow' not gaining popularity everywhere at once."
		Knight_Otu says, "(He says, like it's ancient history)"
		MoyTW says, "The hospitals used to have "Cough into your elbow not your hands" signs up all throughout my childhood."
		MoyTW says, "'least so far as I can remember."
		Jacqueline says, "I was in the UK visiting family and remember being shocked that they were still coughing into hands at one point."
		Jacqueline asks, "I think that was 2015?"
		Jacqueline says, "Anyway."
Knight_Otu says (to ClubFloyd), "eat fish" 		
CF ] 7:55 pm Main course 3 (Somewhat awkward) 		
CF | > 		
CF | > EAT FISH 		
CF | 		
CF | You take a look at the sous-vide fish before digging in: 		
CF | This is neither salmon nor tuna nor white fish, so you're at a loss 		
CF | for what it is, but it seems like it was cooked sous-vide and then 		
CF | blowtorched to within an inch of its life. It's coated in some kind of 		
CF | brownish glaze. The side dish for this is some mix of purple, yellow, 		
CF | and red-orange vegetables that have been spiralized then roasted. 		
CF | 		
CF | You take a few bites out of the sous-vide fish. 		
CF | Julia was clearly hoping this fish would get a nice crispy crust from 		
CF | the blowtorch, but it just wasn't going to happen; it falls apart at 		
CF | the fork pretty sadly. The vegetables on the side are actually just 		
CF | fancy-colored carrots. 		
CF | 		
CF | "This looks... interesting," Francis says, lifting a strand of 		
CF | vegetable matter on the tip of his fork. 		
CF | 		
CF | Your phone chirps as a notification comes in. 		
CF | You realize it's not on you; you must have put it down on the table 		
CF | somewhere. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x plates" 		
CF ] 7:56 pm Main course 3 (Somewhat awkward) 		
CF | > 		
CF | > X PLATES 		
CF | 		
CF | These are made out of mercifully matte black ceramic. 		
CF | 		
CF | On the plates are some sous-vide fish. 		
CF | 		
CF | Janet pulls out her phone. "I should Pinterest this, it looks 		
CF | gorgeous." But then she gets self-conscious, and puts her phone away. 		
CF | 		
CF | > 		Touchy says, "ok..."
		Guenni says, "My problm with the ellbow coughing is: You can wash your hands imideately, your pullover, not so much."
Knight_Otu says (to ClubFloyd), "x epergne" 		
CF ] 7:57 pm Main course 3 (Somewhat awkward) 		
CF | > 		
CF | > X EPERGNE 		
CF | 		
CF | An epergne, you have recently learned, is a table centerpiece with 		
CF | suspended trays meant to hold food or flowers or what have you; this 		
CF | one, in a sort of postmodern-zen deco move, is actually loaded with a 		
CF | variety of glass marbles and interestingly-shaped river rocks. It is, 		
CF | regardless, an old traditional piece of polished silverware. 		
CF | 		
CF | On the sterling silver epergne are some marbles. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the sterling silver epergne: "Knock down the doors and listen 		
CF | as hell makes itself heard!" 		
CF | 		
CF | You're getting a bit anxious about that unread notification. 		
CF | 		
CF | "We get everything there from a CSA subscription," Raul says. "Even 		
CF | the fish." 		
CF | 		
CF | Rain starts up outside, audibly battering the roof of the house. 		
CF | 		
CF | > 		DavidW says, "yeah, it's not always the plates."
		Touchy says, "either random or DW was right"
		Touchy asks, "which...never happens in IF...right?"
Knight_Otu says (to ClubFloyd), "x glasses" 		
CF ] 7:58 pm Main course 3 (Somewhat awkward) 		
CF | > 		
CF | > X GLASSES 		
CF | 		
CF | Nice-looking stemless wine glasses. 		
CF | 		
CF | Aha! There's your phone, right next to the glasses. You snatch it up. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the glasses: "We all fall down! We all fall through!" 		
CF | 		
CF | I hope you won't have too much trouble getting home in the rain.", 		
CF | Julia says, noting the drops banging against the window. 		
CF | 		
CF | > 		DavidW says, "oh, sometimes I'm right."
Knight_Otu says (to ClubFloyd), "x phone" 		
CF ] 7:59 pm Main course 3 (Somewhat awkward) 		
CF | > 		
CF | > X PHONE 		
CF | 		
CF | A mid-range Android. The notification light is pulsing. 		
CF | 		
CF | You clear away the notifications; there's nothing important. Looks 		
CF | like an email newsletter you forgot to unsubscribe from arrived. 		
CF | 		
CF | "Francis and I were really into sous-vide last year," Janet points 		
CF | out. "But now we're more into hearth cooking. Ever since the thing 		
CF | with the clams." 		
CF | 		
CF | > 		Touchy says, "That was a very complicated compliment. You're an IF machine."
		DavidW grins.
Knight_Otu says (to ClubFloyd), "eat fish" 		
CF ] 8:00 pm Main course 3 (Somewhat awkward) 		
CF | > 		
CF | > EAT FISH 		
CF | 		
CF | You finish eating the sous-vide fish. 		
CF | After some forking, the glaze has melded completely with the 		
CF | gelatinous flesh of the fish; the whole thing tastes like miso, but 		
CF | with a sort of gel consistency. 		
CF | 		
CF | "Only on weekends, of course. During the week I'm on all Soylent now," 		
CF | Francis points out. "I mean, excepting dinner parties." He adds a 		
CF | little laugh. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to julia" 		
CF ] 8:01 pm Main course 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "Oh, interesting. How's the Soylent been treating you?", Raul asks. 		
CF | "Pretty well! I mean once you get over the bloating in the first week 		
CF | or so.", Francis replies. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to julia" 		
CF ] 8:02 pm Main course 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | A few thoughtful nods cross around the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to julia" 		
CF ] 8:03 pm Main course 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "So what's for dessert?" Janet pipes up, shifting the remains of her 		
CF | fish around on the plate. 		
CF | 		
CF | > 		Touchy says, ""He adds a little laugh." that does sound like a dinnerp arty"
		Touchy says, "My own awkwardness is rising."
Knight_Otu says (to ClubFloyd), "talk to julia" 		
CF ] 8:04 pm Dessert 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "It's a surprise. But I think I'll bring it over in a moment," Julia 		
CF | replies. 		
CF | 		
CF | Julia steps away with the plates and returns with a tray holding a 		
CF | large, mirror-glazed cake. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eat cake" 		
CF ] 8:05 pm Dessert 4 (Mildly awkward) 		
CF | > 		
CF | > EAT CAKE 		
CF | 		
CF | You take a look at the mirror-glazed cake before digging in: 		
CF | It's covered in a marbled, light green shell that looks more like 		
CF | glossy plastic than food. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the mirror-glazed cake: "Blood from the eyes! Rats! Rats!" 		
CF | 		
CF | You realize that blood is dripping from your left nostril. 		
CF | 		
CF | Maybe wait until Julia has cut into it. 		
CF | 		
CF | Francis leans back on his chair, wearing the expression of a well-fed 		
CF | bull frog. 		
CF | 		
CF | Julia stares at your face for a moment. "Oh, dear; maybe you should go 		
CF | get that cleaned up." 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "excuse" 		
CF ] 8:06 pm Bathroom 4 (Mildly awkward) 		
CF | > 		
CF | > EXCUSE 		
CF | 		
CF | You politely excuse yourself to go to the bathroom. 		
CF | 		
CF | Bathroom 		
CF | This is the secondary, downstairs bathroom, so there's just a sink and 		
CF | a toilet, and a small high window to let in some moonlight. The floor 		
CF | and wall tiles are a jadeish shade of green, and they thankfully 		
CF | aren't reflective enough for you to see yourself in them. 		
CF | 		
CF | You can see a bathroom mirror (closed) here. 		
CF | 		
CF | Blood drips from your nose. 		
CF | 		
CF | Julia carefully cuts, and serves, slices of the cake. 		
CF | 		
CF | > 		Touchy says, "ok wait a second"
		Knight_Otu asks, "We see that from over here?"
		Touchy says, "i mean we re doing pretty well"
		Jacqueline says, "heh"
		DavidW says, "open the mirror"
		Touchy says, "but if we had excused ourselves first then looked at the mirror..."
		Jacqueline says, "We are doing well, that is true."
		MoyTW says, "I think this game has a very weak sense of which room we're in."
		Jacqueline says, "Yeah"
		Jacqueline says, "Or which direction we need to go."
		Knight_Otu says, "I didn't keep track of how long until the nosebleed."
		Guenni says, "Longer than before."
Knight_Otu says (to ClubFloyd), "open mirror" 		
CF ] 8:07 pm Bathroom 4 (Mildly awkward) 		
CF | > 		
CF | > OPEN MIRROR 		
CF | 		
CF | You can't help but look at the mirror before opening it: A 		
CF | nice-looking bathroom mirror cabinet. 		
CF | 		
CF | You spot your reflection clearly on the bathroom mirror, and also 		
CF | the reflection of your additional, unseen head: "Yithlak! Say his 		
CF | name! Call him into being! Yithlak! Yithlak!" 		
CF | 		
CF | You open the bathroom mirror, revealing a bag of cotton balls. 		
CF | 		
CF | You grab one of the cotton balls and shove some of it up your nostril 		
CF | to staunch the bleeding. 		
CF | 		
CF | > 		Jacqueline says, "YITHLAK"
		Jacqueline says, "(Do not say his name.)"
		DavidW holds up eleven fingers and asks, "how many heads do I have?"
		Knight_Otu asks, "One less than hands?"
Knight_Otu says (to ClubFloyd), "starboard" 		
CF ] 8:07 pm Bathroom 4 (Mildly awkward) 		
CF | > 		
CF | > STARBOARD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, not every every direction."
		Guenni grins
		Touchy exclaims, "What? Stop shipping!"
		DavidW says, "let's not miss the cake eating"
		Knight_Otu exclaims, "Okay, okay!"
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] 8:08 pm Dessert 4 (Mildly awkward) 		
CF | > 		
CF | > NE 		
CF | 		
CF | You find your way to the dining room... 		
CF | 		
CF | Dining Room 		
CF | A large bay window lets in no light through the thick drapes; a brass 		
CF | chandelier that Julia hasn't been able to get rid of clashes a bit 		
CF | with the modernist minimalism of the furniture. 		
CF | 		
CF | On the dining chairs are Julia, Raul, Francis and Janet. 		
CF | 		
CF | On the table are a silver tray (on which is a mirror-glazed cake), a 		
CF | sterling silver epergne (on which are some marbles), some silverware, 		
CF | some plates (on which are some green-white cake) and some glasses. 		
CF | 		
CF | "You guys have to come over more often, if it'll get Julia to make 		
CF | more cakes," Raul says. Polite laughs from the guests. 		
CF | 		
CF | You sit yourself down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eat cake" 		
CF ] 8:09 pm Dessert 5 (Pretty awkward) 		
CF | > 		
CF | > EAT CAKE 		
CF | 		
CF | (the green-white cake) 		
CF | You take a look at the green-white cake before digging in: 		
CF | On the inside, it's a pretty standard sponge cake, except both the 		
CF | cream filling and the cake itself are flecked with some kind of 		
CF | greenish substance. 		
CF | 		
CF | You take a few bites out of the green-white cake. 		
CF | The greenish substance is basil. This is a basil cake. It's very sweet 		
CF | but still reminiscent of marinara sauce. 		
CF | 		
CF | Janet pokes at her cake. "Is that cake gluten-free?" "No," Julia 		
CF | replies, and she abruptly drops her fork. You can't help but feel like 		
CF | the awkwardness of the moment splashes back on you. 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "hahaha. Sorry, I'd missed the STARBOARD attempt. That was good."
		MoyTW asks, "A...basil cake?"
		Jacqueline exclaims, "We had nothing to do with the cake not being gluten free, PC. It's fine!"
		Knight_Otu says, "And yet, we take splash damage."
		Touchy says, "lemon sorbet with basil is nice"
		Jacqueline says (to KO), "Apparently."
		Touchy says, "It�'s AOE awkwardness"
		DavidW says, "eat more cake please."
Knight_Otu says (to ClubFloyd), "eat cake" 		
CF ] 8:10 pm Dessert 5 (Pretty awkward) 		
CF | > 		
CF | > EAT CAKE 		
CF | 		
CF | (the green-white cake) 		
CF | You finish eating the green-white cake. 		
CF | Honestly, Julia was a little over-generous with the slicing there. 		
CF | 		
CF | "This is good. Is this basil? That's so clever," Francis says, already 		
CF | more than halfway through a generous slice. "I think I'll have some 		
CF | more actually..." 		
CF | 		
CF | > 		Jacqueline says (to Touchy), "heh"
Guenni says (to ClubFloyd), "talk to raul" 		
CF ] 8:11 pm Dessert 5 (Pretty awkward) 		
CF | > 		
CF | > TALK TO RAUL 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "Well I'm glad. It's just so hard to get people to come over these 		
CF | days," Julia says. 		
CF | 		
CF | > 		Jacqueline says, "We're only at 5 though. This is good."
		DavidW says, "perhaps just wait"
		Touchy says, "This is fine."
		Knight_Otu says, "Yeah."
Guenni says (to ClubFloyd), "z" 		
CF ] 8:12 pm Dessert 6 (Very awkward) 		
CF | > 		
CF | > Z 		
CF | 		
CF | You close your eyes and take a breath. 		
CF | 		
CF | "I miss Margo," Julia adds thoughtfully. "Oh. Sorry," she adds, 		
CF | realizing you're there. 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "She thinks it was hard to get people come over for a dinner party back then. heh"
		Jacqueline says, "Try now."
		DavidW asks, "Oh is Margo DEAD?"
		Jacqueline says, "DAMMIT, JULIA"
		Knight_Otu says, "I'm guessing separated."
		Touchy says, "I don't think so...how would she text"
		MoyTW says, "No she's alive enough that we could get a text from her."
		Guenni says, "No, since a text was hoped for."
		Touchy says, "Well, I'm glad we all paid attention. heh"
		Jacqueline says, "Well, yes. But we also believe in Yithlak, folks."
		Knight_Otu says, "Unless the second head allows texting from the afterlife."
		Jacqueline says, "That'd be a nice feature."
		Guenni says, "Could be interesting."
		DavidW) Kalthif says, "we text from the before-life too."
		Jacqueline says, "Anyway, yeah. I'm assuming we are estranged from Margo for some reason, and not happy about it, and Julia is a meanie."
		Knight_Otu says, "I wouldn't be so keen on the apocalypse and madness. Got enough of that in the world today."
		Jacqueline says, "Yeah. I've also met my quota, KO. I hear ya."
		Guenni nods.
Guenni says (to ClubFloyd), "z" 		
CF ] 8:13 pm Dessert 7 (Extremely 		
CF | awkward) 		
CF | > 		
CF | > Z 		
CF | 		
CF | Your eyes start to wander, eventually landing on the mirror-glazed 		
CF | cake: It's covered in a marbled, light green shell that looks more 		
CF | like glossy plastic than food. Some slices have been cut out of it. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the mirror-glazed cake: "You will see! You will all see!" 		
CF | 		
CF | Julia catches you staring off into space. "Are you alright? You seem a 		
CF | little peaked." 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | "I mean I promise Janet and I will be around, even after the move," 		
CF | Francis says. 		
CF | 		
CF | > 		Jacqueline says, "NO"
olethros was told that in order to be published he had to cut his hair and sing in Swedish. 		MoyTW exclaims, "Just try and talk!"
		Jacqueline says, "heh"
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:12 pm Dessert 6 (Very awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:13 pm Dessert 6 (Very awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "I mean I promise Janet and I will be around, even after the move," 		
CF | Francis says. 		
CF | 		
CF | > 		MoyTW exclaims, "Don't give yourself time to think about your terrifying other self!"
		Jacqueline says (to Guenni), "Sorry. I didn't mean to scream."
		Touchy exclaims, "Stick to the talking hack!"
		Jacqueline says, "Yeah, I don't know if we're supposed to be using this approach, but I love that it's working."
		Guenni says, "You just spoke my thoughts. :-)"
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:14 pm End of the Evening 6 (Very awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "I'll hold you to that!", Julia replies with a slightly hollow laugh 		
CF | as she gets up. 		
CF | 		
CF | Julia takes away the cake, mercifully concluding the dinner. "Well. 		
CF | What did you think?", she asks as she returns from the kitchen. 		
CF | 		
CF | > 		Knight_Otu says, "I do suspect it's intentional."
		DavidW says, "Examining the plates is also safe, I think."
		Jacqueline exclaims, "Dinner is over!"
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:15 pm End of the Evening 6 (Very awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "Lovely as always," Francis responds. "Really, you're so good at 		
CF | this." 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "g" 		
CF ] 8:16 pm End of the Evening 6 (Very awkward) 		
CF | > 		
CF | > G 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "Oh, I dabble," Julia replies. "Have to keep myself busy, you know." 		
CF | 		
CF | > 		Jacqueline asks, "Should I just keep trying to talk?"
		DavidW asks, "maybe?"
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:17 pm End of the Evening 6 (Very awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | The guests lean back on their chairs, letting their stomach contents 		
CF | settle over a lingering moment. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:18 pm End of the Evening 6 (Very awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "So. Is anyone for coffee, maybe a drink?", Julia asks. 		
CF | 		
CF | Rumbling thunder seems to shake the house. 		
CF | 		
CF | > 		Touchy says, "haha"
		MoyTW says, "oh god it's still going"
		Jacqueline says, "No! No coffee! No drink! We just want to go go home....."
		Jacqueline says, "I was so proud of us."
		MoyTW says, "Let us out, let us out, LET USSS OUUUTTTT"
		Jacqueline says, "Now I am worried."
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:19 pm End of the Evening 6 (Very awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "I think we better be getting on, actually. I have an early flight 		
CF | tomorrow," Francis responds. 		
CF | 		
CF | > 		Knight_Otu says, "Whew."
		Jacqueline says, "Yeah, yeah. Better be getting on."
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:20 pm End of the Evening 6 (Very awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "He's going over to Austin for a sort of pre-pre South by Southwest 		
CF | thing," Janet continues. 		
CF | 		
CF | > 		Jacqueline says, "ha. pre-pre SXSW"
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:21 pm End of the Evening 6 (Very awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "I mean really it's just a networking event," Francis adds, already 		
CF | getting up from his chair. "But you know, gotta act like a founder 		
CF | now, and all that." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:22 pm End of the Evening 6 (Very awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "Right, of course. Well it was so nice to see you two," Julia 		
CF | responds. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:23 pm End of the Evening 6 (Very awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Julia and Raul stand up to say their goodbyes as Janet and Francis get 		
CF | up to leave. "Well isn't that something," Raul adds emptily as he gets 		
CF | back on his seat. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:24 pm End of the Evening 6 (Very awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Julia turns to you: "So, how did you like the dinner?" You manage to 		
CF | say something about it being lovely. 		
CF | 		
CF | > 		Touchy says, "oh no..."
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:25 pm End of the Evening 7 (Extremely 		
CF | awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "Will you be staying for drinks?", Raul asks you. "I can't, really, I 		
CF | have a bit of an early day in the morning," you respond. "Ah, what a 		
CF | shame. Another time maybe," Julia says. 		
CF | 		
CF | You get the distinct sense you should be gone by now. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "leave" 		
CF ] 8:26 pm End of the Evening 7 (Extremely 		
CF | awkward) 		
CF | > 		
CF | > LEAVE 		
CF | 		
CF | Just EXCUSE yourself to leave this awful dinner. 		
CF | 		
CF | Raul fidgets. 		
CF | 		
CF | > 		MoyTW says, "Wait can we just, like, leave."
Jacqueline says (to ClubFloyd), "excuse" 		
CF ] 8:26 pm End of the Evening 7 (Extremely 		
CF | awkward) 		
CF | > 		
CF | > EXCUSE 		
CF | 		
CF | You mumble something about having to get going, and manage to 		
CF | extricate yourself from the goodbyes in record time. Soon, you're 		
CF | breaking out of the vestibule and stepping towards your car in glee; 		
CF | the humid chill of the air has fogged the windows, preventing them 		
CF | from showing your reflection. You have escaped with most of your face, 		
CF | and your sanity, intact. 		MoyTW says, "Ooooh, nice."
CF | 		
CF | 		
CF | Ending D 		
CF | 		
CF | 		
CF | *** You have made it through the evening. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read the PARATEXT? 		
CF | > 		MoyTW exclaims, "Hooray!"
		Knight_Otu exclaims, "WE LIVE!"
		DavidW says, "yay!"
		Touchy says, ";ok but we got to 7"
		DavidW says, "parakeet please"
		Touchy says, "not sure we could have done this any other way"
		Knight_Otu says, "I was worried about that thunder rumbling."
		Jacqueline asks, "We could have probably pulled off a 6, but I'm not sure less?"
		Guenni exclaims, "Toeroe!!!"
Jacqueline says (to ClubFloyd), "paratext" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | > About this Story 		
CF | About the Author 		
CF | Amusing things to Try 		
Jacqueline presses the yellow enter button. 		
Jacqueline pushes the green 'space' button. 		
CF ] About this Story 		
CF | Don't Mind My Apocalypse Head, written late in March of 2017, is a 		
CF | social anxiety body horror short story based on a couple of remarkably 		
CF | unpleasant dreams. 		
CF | 		
CF | Special thanks to my Patreon supporters who make this kind of 		
CF | small-scale work possible: Isak Grozny, Devin Raposo, Emily Short, 		
CF | Liza Daily, and Doug Orleans. 		
CF | 		
CF | You can become a supporter at [LINK] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		Jacqueline says, "Ugh. Bad dreams indeed."
Jacqueline says (to ClubFloyd), "n" 		
Jacqueline pushes the green 'space' button. 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | > About this Story 		
CF | About the Author 		
CF | Amusing things to Try 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | About this Story 		
CF | > About the Author 		
CF | Amusing things to Try 		
Jacqueline pushes the green 'space' button. 		
CF ] About the Author 		
CF | Bruno Dias writes interactive fiction, games, and nonfiction from 		
CF | somewhere in S��o Paulo, Brazil. He can be found @NotBrunoAgain on the 		
CF | terrible bird website, or @brunodias on mastodon.social. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
Jacqueline pushes the green 'space' button. 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | About this Story 		
CF | > About the Author 		
CF | Amusing things to Try 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | About this Story 		
CF | About the Author 		
CF | > Amusing things to Try 		
Jacqueline pushes the green 'space' button. 		
CF ] Amusing things to Try 		
CF | 1/12: If you have completed the story already, have you tried... 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
Jacqueline says (to ClubFloyd), "h" 		
CF | 1/12: If you have completed the story already, have you tried... 		
CF | 		
CF | 2/12: Looking repeatedly into something reflective? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		Jacqueline says, "yes"
Jacqueline says (to ClubFloyd), "h" 		
CF | 1/12: If you have completed the story already, have you tried... 		
CF | 		
CF | 2/12: Looking repeatedly into something reflective? 		
CF | 		
CF | 3/12: Not doing anything about the nosebleed? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		Jacqueline asks, "Hrm. Did we?"
		MoyTW says, "No."
		DavidW says, "I don't think we tried that"
		Knight_Otu says, "I guess technically no."
		Jacqueline makes a note.
Jacqueline says (to ClubFloyd), "h" 		
CF | 1/12: If you have completed the story already, have you tried... 		
CF | 		
CF | 2/12: Looking repeatedly into something reflective? 		
CF | 		
CF | 3/12: Not doing anything about the nosebleed? 		
CF | 		
CF | 4/12: Passing out from blood loss, while at the dinner table? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		Jacqueline says, "Oh I should stop and go back to the game, apparently."
Jacqueline pushes the green 'space' button. 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | About this Story 		
CF | About the Author 		
CF | > Amusing things to Try 		
Jacqueline says (to ClubFloyd), "q" 		
CF ] 8:26 pm End of the Evening 7 (Extremely 		
CF | awkward) 		
CF | Dining Room (on the dining chairs) 		
CF | A large bay window lets in no light through the thick drapes; a brass 		
CF | chandelier that Julia hasn't been able to get rid of clashes a bit 		
CF | with the modernist minimalism of the furniture. 		
CF | 		
CF | On the table are a silver tray, a sterling silver epergne (on which 		
CF | are some marbles), some silverware, some plates and some glasses. 		
CF | 		
CF | On the dining chairs you can see Julia and Raul. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read the PARATEXT? 		
CF | > 		
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF ] 7:51 pm Soup 2 (A little awkward) 		
CF | Ok. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 7:52 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Julia suddenly turns to you: "So how's the job search going?" You try 		
CF | to talk for a moment about what you're working on now, but end up 		
CF | trailing off. 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "g" 		
CF ] 7:53 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > G 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | You're getting visibly agitated about not looking at your phone. 		
CF | 		
CF | Francis faces you: "You could come work with us at Agrosynth. You did 		
CF | your dissertation on plant genetics, right?" "Minoan archeology," you 		
CF | reply reflexively. "Ah, my mistake." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look at phone" 		
CF ] 7:54 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > LOOK AT PHONE 		
CF | 		
CF | A mid-range Android. The notification light is pulsing. 		
CF | 		
CF | You clear away the notifications; there's nothing important. Looks 		
CF | like someone liked one of your tweets. 		
CF | 		
CF | "I seem to remember Julia did some Minoan work back in the day," Raul 		
CF | notes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 7:55 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Julia: "Really, it wasn't anything important. A side project at best." 		
CF | 		
CF | > 		Jacqueline says, "Oh wait, I need to not talk."
		Jacqueline asks, "I need to trigger the phrase, don't I?"
		Knight_Otu says, "Yeah."
Jacqueline says (to ClubFloyd), "x silverware" 		
CF ] 7:56 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > X SILVERWARE 		
CF | 		
CF | A full set of silverware, including mirror-polished knives, forks, 		
CF | spoons, and so on, carefully placed next to everyone's plates. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the silverware: "Knock down the doors and listen as hell makes 		
CF | itself heard!" 		
CF | 		
CF | You can tell that some tension is hanging in the air, just for a 		
CF | moment. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x silverware" 		
CF ] 7:57 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > X SILVERWARE 		
CF | 		
CF | A full set of silverware, including mirror-polished knives, forks, 		
CF | spoons, and so on, carefully placed next to everyone's plates. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the silverware: "We all fall down! We all fall through!" 		
CF | 		
CF | Janet: "Really, we should do this more often. It's been so hard to get 		
CF | together with friends lately." 		
CF | 		
CF | > 		Guenni says, "I think the game decides about the bleeding time."
Jacqueline says (to ClubFloyd), "x silverware" 		
CF ] 7:58 pm Soup 4 (Mildly awkward) 		
CF | > 		
CF | > X SILVERWARE 		
CF | 		
CF | A full set of silverware, including mirror-polished knives, forks, 		
CF | spoons, and so on, carefully placed next to everyone's plates. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the silverware: "Blood from the eyes! Rats! Rats!" 		
CF | 		
CF | You realize that blood is dripping from your left nostril. 		
CF | 		
CF | Raul just coughs into his soup. 		
CF | 		
CF | Julia stares at your face for a moment. "Oh, dear; maybe you should go 		
CF | get that cleaned up." 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "There we go"
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 7:59 pm Main course 6 (Very awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Julia politely asks if everyone is ready for the main course. 		
CF | 		
CF | "There's some cotton in the downstairs bathroom", Julia adds. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | "Not much for soup tonight?", Julia says pointedly at you. You stammer 		
CF | something in reply. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | Julia steps away with the plates and returns with the main course, 		
CF | some sort of sous-vide cooked fish. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:00 pm Main course 7 (Extremely 		
CF | awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "This looks... interesting," Francis says, lifting a strand of 		
CF | vegetable matter on the tip of his fork. 		
CF | 		
CF | Your phone chirps as a notification comes in. 		
CF | You realize it's not on you; you must have put it down on the table 		
CF | somewhere. 		
CF | 		
CF | Julia stares at your ongoing nosebleed. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		Knight_Otu says, "It's the "Blood from the eyes" line."
Jacqueline says (to ClubFloyd), "x plate" 		
CF ] 8:01 pm Main course 8 (Mortifying) 		
CF | > 		
CF | > X PLATE 		
CF | 		
CF | These are made out of mercifully matte black ceramic. 		
CF | 		
CF | On the plates are some sous-vide fish. 		
CF | 		
CF | Aha! There's your phone, right next to the plates. You snatch it up. 		
CF | 		
CF | Janet pulls out her phone. "I should Pinterest this, it looks 		
CF | gorgeous." But then she gets self-conscious, and puts her phone away. 		
CF | 		
CF | Julia stares at your ongoing nosebleed. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x phone" 		
CF ] 8:01 pm Main course 9 (Very mortifying) 		
CF | > 		
CF | > X PHONE 		
CF | 		
CF | A mid-range Android. The notification light is pulsing. 		
CF | 		
CF | You clear away the notifications; there's nothing important. Looks 		
CF | like an email newsletter you forgot to unsubscribe from arrived. 		
CF | 		
CF | "We get everything there from a CSA subscription," Raul says. "Even 		
CF | the fish." 		
CF | 		
CF | Rain starts up outside, audibly battering the roof of the house. 		
CF | 		
CF | Julia stares at your ongoing nosebleed. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | You try to say something, but you're basically paralyzed by 		
CF | mortification at this point. Coming here was a terrible idea, and you 		
CF | realize that you're going to scurry home feeling like a damn fool. 		
CF | 		
CF | 		
CF | Ending A 		
CF | 		
CF | 		
CF | *** You have been mortified. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read the PARATEXT? 		
CF | > 		DavidW says, "It just increases our mortification every turn."
		Jacqueline says, "Oh, so it just ends because we're mortified by Julia looking at us."
		Jacqueline asks, "So if we bleed out, it has to be in the bathroom, maybe?"
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF ] 7:51 pm Soup 2 (A little awkward) 		
CF | Ok. 		
CF | 		
CF | > 		Knight_Otu says, "I guess we first need to know how long the nosebleed takes to make us pass out, and time our return to the table correctly."
Jacqueline says (to ClubFloyd), "x silverware" 		
CF ] 7:52 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > X SILVERWARE 		
CF | 		
CF | A full set of silverware, including mirror-polished knives, forks, 		
CF | spoons, and so on, carefully placed next to everyone's plates. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the silverware: "Knock down the doors and listen as hell makes 		
CF | itself heard!" 		
CF | 		
CF | Julia suddenly turns to you: "So how's the job search going?" You try 		
CF | to talk for a moment about what you're working on now, but end up 		
CF | trailing off. 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x silverware" 		
CF ] 7:53 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > X SILVERWARE 		
CF | 		
CF | A full set of silverware, including mirror-polished knives, forks, 		
CF | spoons, and so on, carefully placed next to everyone's plates. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the silverware: "We all fall down! We all fall through!" 		
CF | 		
CF | You're getting visibly agitated about not looking at your phone. 		
CF | 		
CF | Francis faces you: "You could come work with us at Agrosynth. You did 		
CF | your dissertation on plant genetics, right?" "Minoan archeology," you 		
CF | reply reflexively. "Ah, my mistake." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x silverware" 		
CF ] 7:54 pm Soup 5 (Pretty awkward) 		
CF | > 		
CF | > X SILVERWARE 		
CF | 		
CF | A full set of silverware, including mirror-polished knives, forks, 		
CF | spoons, and so on, carefully placed next to everyone's plates. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the silverware: "Blood from the eyes! Rats! Rats!" 		
CF | 		
CF | You realize that blood is dripping from your left nostril. 		
CF | 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | "I seem to remember Julia did some Minoan work back in the day," Raul 		
CF | notes. 		
CF | 		
CF | Julia stares at your face for a moment. "Oh, dear; maybe you should go 		
CF | get that cleaned up." 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "excuse" 		
CF ] 7:55 pm Bathroom 5 (Pretty awkward) 		
CF | > 		
CF | > EXCUSE 		
CF | 		
CF | You politely excuse yourself to go to the bathroom. 		
CF | 		
CF | Bathroom 		
CF | This is the secondary, downstairs bathroom, so there's just a sink and 		
CF | a toilet, and a small high window to let in some moonlight. The floor 		
CF | and wall tiles are a jadeish shade of green, and they thankfully 		
CF | aren't reflective enough for you to see yourself in them. 		
CF | 		
CF | You can see a bathroom mirror (closed) here. 		
CF | 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | 		
CF | Blood drips from your nose. 		
CF | 		
CF | > 		Touchy says, "I suppose we could try to get a nosebleed in the bathroom"
Jacqueline says (to ClubFloyd), "x phone" 		
CF ] 7:56 pm Bathroom 5 (Pretty awkward) 		
CF | > 		
CF | > X PHONE 		
CF | 		
CF | A mid-range Android. The notification light is pulsing. 		
CF | 		
CF | You clear away the notifications; there's nothing important. Looks 		
CF | like an email newsletter you forgot to unsubscribe from arrived. 		
CF | 		
CF | Blood drips from your nose. 		
CF | 		
CF | > 		Jacqueline says, "What do you want to bet that..."
		Jacqueline asks, "If we wait in the bathroom long enough, the second text will happen, but our phone will be on the table?"
		Knight_Otu says, "Quite possible."
		DavidW says, "no bet"
		Jacqueline says, "I mean, it's fine. I'm not here to trigger bugs, but."
		Touchy says, "Yeah, not taking that one either."
Jacqueline says (to ClubFloyd), "x phone" 		
CF ] 7:57 pm Bathroom 5 (Pretty awkward) 		
CF | > 		
CF | > X PHONE 		
CF | 		
CF | You get tired of staring at the phone, and your eyes wander over to 		
CF | the bathroom mirror instead: A nice-looking bathroom mirror cabinet. 		
CF | 		
CF | You spot your reflection clearly on the bathroom mirror, and also 		
CF | the reflection of your additional, unseen head: "Yithlak! Say his 		
CF | name! Call him into being! Yithlak! Yithlak!" 		
CF | 		
CF | Blood drips from your nose. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x floor" 		
CF ] 7:57 pm Bathroom 5 (Pretty awkward) 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | [That is either not here, or you don't need to refer to it over 		
CF | the course of this story.] 		
CF | 		
CF | > 		Touchy says, "You can win the CF bug-bounty medal."
		Jacqueline asks, "How can I advance time without looking at myself in here?"
		Touchy says, "But I have to look up how to create ifmud items again."
		Jacqueline asks, "Although maybe it doesn't matter?"
Knight_Otu says (to ClubFloyd), "sing" 		
CF ] 7:57 pm Bathroom 10 ( 		
CF | > 		
CF | > SING 		
CF | 		
CF | You launch into a spontaneous rendition of "Modern Major General", 		
CF | which you realize two bars in was an atrocious idea, so you trail off. 		
CF | [Your awkwardness has increased by five points.] 		
CF | 		
CF | Blood drips from your nose. 		
CF | 		
CF | You try to say something, but you're basically paralyzed by 		
CF | mortification at this point. Coming here was a terrible idea, and you 		
CF | realize that you're going to scurry home feeling like a damn fool. 		
CF | 		
CF | 		
CF | Ending A 		
CF | 		
CF | 		
CF | *** You have been mortified. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read the PARATEXT? 		
CF | > 		Knight_Otu says, "Oops."
		Jacqueline asks, "What the?"
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 7:57 pm Bathroom 5 (Pretty awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Bathroom 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Touchy says, "huh"
Touchy says (to ClubFloyd), "talk to julia" 		
CF ] 7:57 pm Bathroom 5 (Pretty awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | [That is either not here, or you don't need to refer to it over 		
CF | the course of this story.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "smell" 		
CF ] 7:58 pm Bathroom 5 (Pretty awkward) 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | Blood drips from your nose. 		
CF | 		
CF | > 		DavidW asks, "listen?"
		Jacqueline exclaims, "SMELL!"
		Jacqueline says, "Smell works."
		Jacqueline says, "Listen might as well."
Jacqueline says (to ClubFloyd), "smell" 		
CF ] 7:59 pm Bathroom 5 (Pretty awkward) 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | Blood drips from your nose. 		
CF | 		
CF | > 		Touchy says, "...."
Jacqueline says (to ClubFloyd), "smell" 		
CF ] 8:00 pm Bathroom 5 (Pretty awkward) 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | Your phone chirps as a notification comes in. 		
CF | 		
CF | Blood drips from your nose. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x phone" 		
CF ] 8:01 pm Bathroom 5 (Pretty awkward) 		
CF | > 		
CF | > X PHONE 		
CF | 		
CF | A mid-range Android. The notification light is pulsing. 		
CF | 		
CF | You clear away the notifications; there's nothing important. Looks 		
CF | like you're supposed to have taken your medication already. 		
CF | 		
CF | Blood drips from your nose. 		
CF | 		
CF | > 		Touchy says, "okok jacq just keep smelling the bathroom"
		Jacqueline exclaims, "hahaha I WILL!"
Jacqueline says (to ClubFloyd), "smell" 		
CF ] 8:02 pm Bathroom 5 (Pretty awkward) 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | Rain starts up outside, audibly battering the roof of the house. 		
CF | 		
CF | You start to feel kind of light-headed. 		
CF | 		
CF | Blood drips from your nose. 		
CF | 		
CF | > 		Jacqueline exclaims, "There we go!"
		Jacqueline says, "Light headed now."
Jacqueline says (to ClubFloyd), "smell" 		
CF ] 8:03 pm Bathroom 5 (Pretty awkward) 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | You feel seriously light-headed 		
CF | Blood drips from your nose. 		
CF | 		
CF | > 		Jacqueline says, "Must be quite the nose bleed."
Jacqueline says (to ClubFloyd), "smell" 		
CF ] 8:03 pm Bathroom 5 (Pretty awkward) 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | Your body doesn't seem to want to stay upright, and you crumple into a 		
CF | lump on the floor, blood streaking from your face. They'll find you, 		
CF | pale and unconscious, about an hour later. 		
CF | 		
CF | 		
CF | Ending H 		
CF | 		
CF | 		
CF | *** You have passed out from blood loss. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read the PARATEXT? 		
CF | > 		Jacqueline says, "Okay, one sec."
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:03 pm Bathroom 5 (Pretty awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Bathroom 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "return" 		
CF ] 8:03 pm Main course 5 (Pretty awkward) 		
CF | > 		
CF | > RETURN 		
CF | 		
CF | You find your way to the dining room... 		
CF | 		
CF | Dining Room 		
CF | A large bay window lets in no light through the thick drapes; a brass 		
CF | chandelier that Julia hasn't been able to get rid of clashes a bit 		
CF | with the modernist minimalism of the furniture. 		
CF | 		
CF | On the dining chairs are Julia, Raul, Francis and Janet. 		
CF | 		
CF | On the table are a sterling silver epergne (on which are some 		
CF | marbles), some silverware, some plates (on which are some sous-vide 		
CF | fish) and some glasses. 		
CF | 		
CF | "Francis and I were really into sous-vide last year," Janet points 		
CF | out. "But now we're more into hearth cooking. Ever since the thing 		
CF | with the clams." 		
CF | 		
CF | Julia pointedly glances at your plate, reminding you that you haven't 		
CF | touched your food. 		
CF | 		
CF | Your head suddenly seems enormously heavy, and you find your face 		
CF | crumpling into the sous-vide fish. Soon, blessed unconsciousness takes 		
CF | over. 		
CF | 		
CF | 		
CF | Ending G 		
CF | 		
CF | 		
CF | *** You have bled out at the dinner table. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read the PARATEXT? 		
CF | > 		Jacqueline raises her hands in victory.
		DavidW says, "hooray!"
Jacqueline says (to ClubFloyd), "paratext" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | > About this Story 		
CF | About the Author 		
CF | Amusing things to Try 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | About this Story 		
CF | > About the Author 		
CF | Amusing things to Try 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | About this Story 		
CF | About the Author 		
CF | > Amusing things to Try 		Knight_Otu says, "For once it isn't be killing the protagonist."
		Knight_Otu says, "*me"
		Jacqueline says, "heh"
Jacqueline says (to ClubFloyd), "press space" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | About this Story 		
CF | > About the Author 		
CF | Amusing things to Try 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | About this Story 		
CF | About the Author 		
CF | > Amusing things to Try 		
Jacqueline says (to ClubFloyd), "press space" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | About this Story 		
CF | > About the Author 		
CF | Amusing things to Try 		Jacqueline says, "oh"
Jacqueline says (to ClubFloyd), "n" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | About this Story 		
CF | About the Author 		
CF | > Amusing things to Try 		
Jacqueline presses the yellow enter button. 		
Jacqueline says (to ClubFloyd), "press space" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | About this Story 		
CF | > About the Author 		
CF | Amusing things to Try 		Jacqueline says, "I... weird."
Jacqueline says (to ClubFloyd), "n" 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | About this Story 		
CF | About the Author 		
CF | > Amusing things to Try 		
Jacqueline presses the yellow enter button. 		
Jacqueline presses the yellow enter button. 		Jacqueline says, "I made it work previously."
		Jacqueline says, "I thought by pressing space."
		DavidW says, "You pushed space"
Jacqueline pushes the green 'space' button. 		
CF ] Amusing things to Try 		
CF | 1/12: If you have completed the story already, have you tried... 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		Jacqueline says, "Weird. Sorry."
Jacqueline says (to ClubFloyd), "h" 		
CF | 1/12: If you have completed the story already, have you tried... 		
CF | 		
CF | 2/12: Looking repeatedly into something reflective? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
Jacqueline says (to ClubFloyd), "h" 		
CF | 1/12: If you have completed the story already, have you tried... 		
CF | 		
CF | 2/12: Looking repeatedly into something reflective? 		
CF | 		
CF | 3/12: Not doing anything about the nosebleed? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
Jacqueline says (to ClubFloyd), "h" 		
CF | 1/12: If you have completed the story already, have you tried... 		
CF | 		
CF | 2/12: Looking repeatedly into something reflective? 		
CF | 		
CF | 3/12: Not doing anything about the nosebleed? 		
CF | 		
CF | 4/12: Passing out from blood loss, while at the dinner table? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
Jacqueline says (to ClubFloyd), "h" 		
CF | 1/12: If you have completed the story already, have you tried... 		
CF | 		
CF | 2/12: Looking repeatedly into something reflective? 		
CF | 		
CF | 3/12: Not doing anything about the nosebleed? 		
CF | 		
CF | 4/12: Passing out from blood loss, while at the dinner table? 		
CF | 		
CF | 5/12: Attacking someone? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		Jacqueline asks, "How did we never attack anyone??"
		DavidW says, "Attacking people is mortifying behaviour."
		Jacqueline asks, "This time I just wanna stay and get all the hints. That okay?"
		DavidW says, "sure"
		Knight_Otu says, "Sure."
Jacqueline says (to ClubFloyd), "h" 		
CF | 1/12: If you have completed the story already, have you tried... 		
CF | 		
CF | 2/12: Looking repeatedly into something reflective? 		
CF | 		
CF | 3/12: Not doing anything about the nosebleed? 		
CF | 		
CF | 4/12: Passing out from blood loss, while at the dinner table? 		
CF | 		
CF | 5/12: Attacking someone? 		
CF | 		
CF | 6/12: Attacking Francis, specifically? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
Jacqueline says (to ClubFloyd), "h" 		
CF | 1/12: If you have completed the story already, have you tried... 		
CF | 		
CF | 2/12: Looking repeatedly into something reflective? 		
CF | 		
CF | 3/12: Not doing anything about the nosebleed? 		
CF | 		
CF | 4/12: Passing out from blood loss, while at the dinner table? 		
CF | 		
CF | 5/12: Attacking someone? 		
CF | 		
CF | 6/12: Attacking Francis, specifically? 		
CF | 		
CF | 7/12: Saying the name of the dark entity your evil head worships? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		Jacqueline says, "Yep"
		Jacqueline says, "Yep"
		Jacqueline says, "oops. Yep yep."
Jacqueline says (to ClubFloyd), "h" 		
CF | 1/12: If you have completed the story already, have you tried... 		
CF | 		
CF | 2/12: Looking repeatedly into something reflective? 		
CF | 		
CF | 3/12: Not doing anything about the nosebleed? 		
CF | 		
CF | 4/12: Passing out from blood loss, while at the dinner table? 		
CF | 		
CF | 5/12: Attacking someone? 		
CF | 		
CF | 6/12: Attacking Francis, specifically? 		
CF | 		
CF | 7/12: Saying the name of the dark entity your evil head worships? 		
CF | 		
CF | 8/12: Letting things get too awkward to live? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		Jacqueline says, "Yep"
Jacqueline says (to ClubFloyd), "h" 		
CF | 1/12: If you have completed the story already, have you tried... 		
CF | 		
CF | 2/12: Looking repeatedly into something reflective? 		
CF | 		
CF | 3/12: Not doing anything about the nosebleed? 		
CF | 		
CF | 4/12: Passing out from blood loss, while at the dinner table? 		
CF | 		
CF | 5/12: Attacking someone? 		
CF | 		
CF | 6/12: Attacking Francis, specifically? 		
CF | 		
CF | 7/12: Saying the name of the dark entity your evil head worships? 		
CF | 		
CF | 8/12: Letting things get too awkward to live? 		
CF | 		
CF | 9/12: If you need help with making it more awkward, consider... 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
Jacqueline says (to ClubFloyd), "h" 		
CF | 1/12: If you have completed the story already, have you tried... 		
CF | 		
CF | 2/12: Looking repeatedly into something reflective? 		
CF | 		
CF | 3/12: Not doing anything about the nosebleed? 		
CF | 		
CF | 4/12: Passing out from blood loss, while at the dinner table? 		
CF | 		
CF | 5/12: Attacking someone? 		
CF | 		
CF | 6/12: Attacking Francis, specifically? 		
CF | 		
CF | 7/12: Saying the name of the dark entity your evil head worships? 		
CF | 		
CF | 8/12: Letting things get too awkward to live? 		
CF | 		
CF | 9/12: If you need help with making it more awkward, consider... 		
CF | 		
CF | 10/12: Singing, praying, screaming, crying, or farting? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		Touchy says, "2/5"
		Jacqueline says, "Farting is not a default verb, is it? Kudos."
		Jacqueline says (to Touchy), "Yeah. 2 out of 5."
Jacqueline says (to ClubFloyd), "h" 		
CF | 1/12: If you have completed the story already, have you tried... 		
CF | 		
CF | 2/12: Looking repeatedly into something reflective? 		
CF | 		
CF | 3/12: Not doing anything about the nosebleed? 		
CF | 		
CF | 4/12: Passing out from blood loss, while at the dinner table? 		
CF | 		
CF | 5/12: Attacking someone? 		
CF | 		
CF | 6/12: Attacking Francis, specifically? 		
CF | 		
CF | 7/12: Saying the name of the dark entity your evil head worships? 		
CF | 		
CF | 8/12: Letting things get too awkward to live? 		
CF | 		
CF | 9/12: If you need help with making it more awkward, consider... 		
CF | 		
CF | 10/12: Singing, praying, screaming, crying, or farting? 		
CF | 		
CF | 11/12: Ignoring your phone? 		
CF | 		
CF | Press SPACE to return to the menu or H to reveal another hint. 		
Jacqueline says (to ClubFloyd), "h" 		
CF | 1/12: If you have completed the story already, have you tried... 		
CF | 		
CF | 2/12: Looking repeatedly into something reflective? 		
CF | 		
CF | 3/12: Not doing anything about the nosebleed? 		
CF | 		
CF | 4/12: Passing out from blood loss, while at the dinner table? 		
CF | 		
CF | 5/12: Attacking someone? 		
CF | 		
CF | 6/12: Attacking Francis, specifically? 		
CF | 		
CF | 7/12: Saying the name of the dark entity your evil head worships? 		
CF | 		
CF | 8/12: Letting things get too awkward to live? 		
CF | 		
CF | 9/12: If you need help with making it more awkward, consider... 		
CF | 		
CF | 10/12: Singing, praying, screaming, crying, or farting? 		
CF | 		
CF | 11/12: Ignoring your phone? 		
CF | 		
CF | 12/12: Looking repeatedly at someone? 		
CF | 		
CF | Press SPACE to return to the menu. 		Jacqueline asks, "Hm. Like, at the same person?"
		Jacqueline says, "I don't think we did."
		Jacqueline says, "Okay. Stuff to try."
		DavidW says, "I'm not sure what that would do."
		Knight_Otu says, "Yeah, we never stared."
Jacqueline says (to ClubFloyd), "space" 		
Jacqueline says (to ClubFloyd), "space" 		
Jacqueline says (to ClubFloyd), "q" 		
Jacqueline pushes the green 'space' button. 		
CF ] Instructions 		
CF ] 		
CF ] N = Next Q = Quit Menu 		
CF ] P = Previous ENTER = Select 		
CF | About this Story 		
CF | About the Author 		
CF | > Amusing things to Try 		
Jacqueline says (to ClubFloyd), "q" 		
CF ] 8:03 pm Main course 5 (Pretty awkward) 		
CF | Dining Room 		
CF | A large bay window lets in no light through the thick drapes; a brass 		
CF | chandelier that Julia hasn't been able to get rid of clashes a bit 		
CF | with the modernist minimalism of the furniture. 		
CF | 		
CF | On the dining chairs are Julia, Raul, Francis and Janet. 		
CF | 		
CF | On the table are a sterling silver epergne (on which are some 		
CF | marbles), some silverware, some plates (on which are some sous-vide 		
CF | fish) and some glasses. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read the PARATEXT? 		
CF | > 		
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF ] 7:51 pm Soup 2 (A little awkward) 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "Maybe we can make other people's noses bleed if we stare too much."
		Jacqueline says, "aiee"
Jacqueline says (to ClubFloyd), "attack julia" 		
CF ] 7:52 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > ATTACK JULIA 		
CF | 		
CF | It's poor manners to kill a host in her own house, and also you have 		
CF | way too much social anxiety to thrive in prison. 		
CF | 		
CF | Julia suddenly turns to you: "So how's the job search going?" You try 		
CF | to talk for a moment about what you're working on now, but end up 		
CF | trailing off. 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "attack raul" 		
CF ] 7:53 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > ATTACK RAUL 		
CF | 		
CF | It's poor manners to kill a host in his own house, and also you have 		
CF | way too much social anxiety to thrive in prison. 		
CF | 		
CF | You're getting visibly agitated about not looking at your phone. 		
CF | 		
CF | Francis faces you: "You could come work with us at Agrosynth. You did 		
CF | your dissertation on plant genetics, right?" "Minoan archeology," you 		
CF | reply reflexively. "Ah, my mistake." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "attack janet" 		
CF ] 7:54 pm Soup 4 (Mildly awkward) 		
CF | > 		
CF | > ATTACK JANET 		
CF | 		
CF | Of all these people, she's the one you wanna throttle? 		
CF | 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | "I seem to remember Julia did some Minoan work back in the day," Raul 		
CF | notes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "attack francis" 		
CF ] 7:54 pm Soup 4 (Mildly awkward) 		
CF | > 		
CF | > ATTACK FRANCIS 		
CF | 		
CF | You know what. Fine. He does look very punchable. You practically 		
CF | clamber over the table and sock him right in the throat. What happens 		
CF | next is too confusing, but your terrible extra head is staring back at 		
CF | you in glee from the epergne while Raul holds you down... 		
CF | 		
CF | 		
CF | Ending I 		
CF | 		
CF | 		
CF | *** You have done something impossibly rude. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read the PARATEXT? 		
CF | > 		Jacqueline exclaims, "Ending I!"
		MoyTW says, "Okay that got a laugh outta me."
		DavidW asks, "So there's an ending H we missed?"
		Jacqueline says, "I don't want to be in Bruno's dream head."
		Jacqueline says (to DW), "Apparently."
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF ] 7:51 pm Soup 2 (A little awkward) 		
CF | Ok. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pray" 		
CF ] 7:51 pm Soup 2 (A little awkward) 		
CF | > 		
CF | > PRAY 		
CF | 		
CF | I think the head made it very clear that God is dead. 		
CF | 		
CF | > 		Knight_Otu asks, "I *think* we had H?"
		Jacqueline says, "heh"
Jacqueline says (to ClubFloyd), "cry" 		
CF ] 7:52 pm Soup 4 (Mildly awkward) 		
CF | > 		
CF | > CRY 		
CF | 		
CF | You start tearing up. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | Julia suddenly turns to you: "So how's the job search going?" You try 		
CF | to talk for a moment about what you're working on now, but end up 		
CF | trailing off. 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "cry" 		
CF ] 7:53 pm Soup 5 (Pretty awkward) 		
CF | > 		
CF | > CRY 		
CF | 		
CF | You sob a little. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | You're getting visibly agitated about not looking at your phone. 		
CF | 		
CF | Francis faces you: "You could come work with us at Agrosynth. You did 		
CF | your dissertation on plant genetics, right?" "Minoan archeology," you 		
CF | reply reflexively. "Ah, my mistake." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "cry" 		
CF ] 7:53 pm Soup 11 ( 		
CF | > 		
CF | > CRY 		
CF | 		
CF | You're a sobbing, blubbering mess. 		
CF | [Your awkwardness has increased by five points.] 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | "I seem to remember Julia did some Minoan work back in the day," Raul 		
CF | notes. 		
CF | 		
CF | You try to say something, but you're basically paralyzed by 		
CF | mortification at this point. Coming here was a terrible idea, and you 		
CF | realize that you're going to scurry home feeling like a damn fool. 		
CF | 		
CF | 		
CF | Ending A 		
CF | 		
CF | 		
CF | *** You have been mortified. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read the PARATEXT? 		
CF | > 		Jacqueline says, ";:wonders when this game was released, and looks at the version, and thinks to herself, "I wonder what we shall do, decades from now, when Inform's numbering conven"
		Jacqueline says, "oops. That was in my paste buffer from earlier."
		Guenni says, "Ok folks. Have to get up somewhat early tomorrow. Off to hopefully-not-to -bad-dreamland."
		Jacqueline says, "I like how Raul here is just watching us sob uncontrollably and just goes on about the conversation about how Julia did some Minoan work, back in the day."
		DavidW says (to Guenni), "pleasant dreams"
		Jacqueline exclaims (at Guenni), "G'night!"
		MoyTW says, "Night."
		Knight_Otu exclaims, "Good night!"
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF ] 7:51 pm Soup 2 (A little awkward) 		
CF | Ok. 		
CF | 		
CF | > 		
Guenni hollers, "Night everyone!" 		
Guenni goes home. 		
Jacqueline says (to ClubFloyd), "fart" 		
CF ] 7:52 pm Soup 4 (Mildly awkward) 		
CF | > 		
CF | > FART 		
CF | 		
CF | Toot. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | Julia suddenly turns to you: "So how's the job search going?" You try 		
CF | to talk for a moment about what you're working on now, but end up 		
CF | trailing off. 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "fart" 		
CF ] 7:53 pm Soup 5 (Pretty awkward) 		
CF | > 		
CF | > FART 		
CF | 		
CF | Phhhth. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | You're getting visibly agitated about not looking at your phone. 		
CF | 		
CF | Francis faces you: "You could come work with us at Agrosynth. You did 		
CF | your dissertation on plant genetics, right?" "Minoan archeology," you 		
CF | reply reflexively. "Ah, my mistake." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x phone" 		
CF ] 7:54 pm Soup 5 (Pretty awkward) 		
CF | > 		
CF | > X PHONE 		
CF | 		
CF | A mid-range Android. The notification light is pulsing. 		
CF | 		
CF | You clear away the notifications; there's nothing important. Looks 		
CF | like someone liked one of your tweets. 		
CF | 		
CF | "I seem to remember Julia did some Minoan work back in the day," Raul 		
CF | notes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "fart" 		
CF ] 7:55 pm Soup 6 (Very awkward) 		
CF | > 		
CF | > FART 		
CF | 		
CF | Ghhsh. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | Julia: "Really, it wasn't anything important. A side project at best." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "fart" 		
CF ] 7:56 pm Soup 7 (Extremely 		
CF | awkward) 		
CF | > 		
CF | > FART 		
CF | 		
CF | Phhhth. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | You can tell that some tension is hanging in the air, just for a 		
CF | moment. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "fart" 		
CF ] 7:57 pm Soup 8 (Mortifying) 		
CF | > 		
CF | > FART 		
CF | 		
CF | Ghhsh. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | Janet: "Really, we should do this more often. It's been so hard to get 		
CF | together with friends lately." 		
CF | 		
CF | > 		Jacqueline asks, "I think that's all the farts?"
		DavidW says, "That ain't just tension in the air."
		Jacqueline says, "heh"
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF ] 7:51 pm Soup 2 (A little awkward) 		
CF | Ok. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x julia" 		
CF ] 7:52 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > X JULIA 		
CF | 		
CF | Proudly grey-haired and staring at the word from behind wire-rim 		
CF | glasses. Julia teaches classics, or so you understand to be the case, 		
CF | though as far as you know she gives only seminars, not lectures, and 		
CF | spends most of her time on various obscure side projects. 		
CF | 		
CF | Julia suddenly turns to you: "So how's the job search going?" You try 		
CF | to talk for a moment about what you're working on now, but end up 		
CF | trailing off. 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x julia" 		
CF ] 7:53 pm Soup 4 (Mildly awkward) 		
CF | > 		
CF | > X JULIA 		
CF | 		
CF | Julia catches you staring at her, tilting her head at you. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | You're getting visibly agitated about not looking at your phone. 		
CF | 		
CF | Francis faces you: "You could come work with us at Agrosynth. You did 		
CF | your dissertation on plant genetics, right?" "Minoan archeology," you 		
CF | reply reflexively. "Ah, my mistake." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x julia" 		
CF ] 7:54 pm Soup 6 (Very awkward) 		
CF | > 		
CF | > X JULIA 		
CF | 		
CF | Julia catches you staring at her, tilting her head at you. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | "I seem to remember Julia did some Minoan work back in the day," Raul 		
CF | notes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x julia" 		
CF ] 7:55 pm Soup 8 (Mortifying) 		
CF | > 		
CF | > X JULIA 		
CF | 		
CF | Julia catches you staring at her, tilting her head at you. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | You really, really wanna look at that notification. What if Margo 		
CF | texted? 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | Julia: "Really, it wasn't anything important. A side project at best." 		
CF | 		
CF | > 		Jacqueline says, "Okay, so that's a quick way to ratchet up with awkwardness."
		Jacqueline asks, "I ... think that's it?"
		DavidW says, "Except for whatever ending H is."
		Touchy says, "seems like it"
		Knight_Otu says, "I guess."
		Jacqueline says (to DW), "Oh darn. Right."
		DavidW says, "And I'm annoyed that the paratext didn't say how many endings there are."
		Jacqueline nods. "That's fair."
		DavidW says, "I'm fine with stopping here."
		Touchy says, "definitely"
		Knight_Otu says, "I am as well."
		Jacqueline says, "Okay, me too. Yithlack help us - no telling how long it would take to find that other ending."
Jacqueline says (to ClubFloyd), "q" 		
CF ] 7:55 pm Soup 8 (Mortifying) 		
CF | > 		
CF | > Q 		
CF | 		
CF | Are you sure you want to quit? 		
Jacqueline says (to ClubFloyd), "y" 		
CF | Are you sure you want to quit? 		
CF | > Y 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		DavidW says, "Ending H could me overstaying our welcome after the dinner."
		Jacqueline says, "OH"
		DavidW says, "er could be"
		Knight_Otu says, "Could be."
		Jacqueline says, "OH YEAH"
		Jacqueline says, "Okay, damn. Now I wanna."
		DavidW says, "heh"
		DavidW says, "I'm not driving, but feel free."
		Jacqueline asks, "What's the game name, again?"
		DavidW says, "dontmindmyhead"
Jacqueline says (to ClubFloyd), "load sleepmask dontmindmyhead" 		
CF ] 7:32 pm Vestibule 1 (Relaxed) 		
CF | 		
CF | 		
CF | 		
CF | "Just take your coat off and come join us in the dining room, we're 		
CF | all about to start," Julia says as she already steps out of the 		
CF | vestibule. 		
CF | 		
CF | Coming here tonight was definitely a terrible idea. 		
CF | 		
CF | [If you are new to parser fiction, type HELP] 		
CF | 		
CF | Don't Mind My Apocalypse Head 		
CF | An interactive nightmare by Bruno Dias 		
CF | Release 1 / Serial number 170403 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Vestibule 		
CF | The vestibule, that most Freudian of rooms, is the liminal space 		
CF | between the front door and the interior of the house proper. This one, 		
CF | like the rest of the house, is wood-paneled and vaguely beaux-arts in 		
CF | a way that can only be described as "tweedy." 		
CF | 		
CF | You try not to catch yourself on the full-length mirror. 		
CF | 		
CF | You can also see a coat hook here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put coat on coat hook" 		
CF ] 7:33 pm Vestibule 1 (Relaxed) 		
CF | > 		
CF | > PUT COAT ON COAT HOOK 		
CF | 		
CF | (the coat on the coat hook) 		
CF | You can't help but look into the mirror as you take the coat off... 		
CF | 		
CF | A nice, big mirror on a wooden frame. Of course. 		
CF | 		
CF | You spot your reflection clearly on the full-length mirror, and 		
CF | also the reflection of your additional, unseen head: It has inky 		
CF | black pits for eyes, but it still seems to stare right at you. "Breach 		
CF | the seals. Open the gate," it says, in a cracked voice that's not 		
CF | quite your own. 		
CF | 		
CF | The head in the mirror belongs to a version of yourself from a 		
CF | previous iteration of the universe. One that seemingly ended really 		
CF | poorly, given that it's clearly possessed by some kind of 		
CF | world-rending evil. You're really in no state to attend a dinner 		
CF | party, but you'd already RSVP'd. 		
CF | 		
CF | You take off your coat and hang it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] 7:34 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > N 		
CF | 		
CF | You find your way to the dining room... 		
CF | 		
CF | Dining Room 		
CF | A large bay window lets in no light through the thick drapes; a brass 		
CF | chandelier that Julia hasn't been able to get rid of clashes a bit 		
CF | with the modernist minimalism of the furniture. 		
CF | 		
CF | On the dining chairs are Julia, Raul, Francis and Janet. 		
CF | 		
CF | On the table are a sterling silver epergne (on which are some 		
CF | marbles), some silverware, some plates (on which are some seafood 		
CF | vol-au-vents) and some glasses. 		
CF | 		
CF | Julia looks at you thoughtfully from her chair at the head of the 		
CF | table. "Please," she says, "take a seat." 		
CF | 		
CF | You do so, and she adds: "I see you didn't bring a date. That's a 		
CF | shame." 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "eat food" 		
CF ] 7:35 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > EAT FOOD 		
CF | 		
CF | You take a look at the seafood vol-au-vents before digging in: 		
CF | 		
CF | A vol-au-vent is a little bucket made out of puff pastry; this one is 		
CF | filled with some kind of pinkish material that you strongly suspect is 		
CF | some type of seafood, but you can't identify which. It's also topped 		
CF | with three thin, artistically-arranged chives. 		
CF | 		
CF | You take a few bites out of the seafood vol-au-vents. 		
CF | The filling consists of pale bits of vaguely crustacean flesh floating 		
CF | in vaguely sea-tasting sauce; it's either lobster in a crab sauce, or 		
CF | crab in a lobster sauce. It runs all over your plate the moment you 		
CF | crack the exterior of the puff pastry. 		
CF | 		
CF | "Please, dig in. I think you'll enjoy this one," Julia says. Francis 		
CF | pokes at the dish in front of him with a fork: "What is it?" "Why 		
CF | don't you take a bite and tell me?" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "eat food" 		
CF ] 7:36 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > EAT FOOD 		
CF | 		
CF | Your eyes run across the silverware you're using: 		
CF | A full set of silverware, including mirror-polished knives, forks, 		
CF | spoons, and so on, carefully placed next to everyone's plates. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the silverware: "Worms issue from the mouth! Black ichor! 		
CF | Falling and falling!" 		
CF | 		
CF | You finish eating the seafood vol-au-vents. 		
CF | It's a bit large for an amuse-bouche, to be honest, but you did skip 		
CF | lunch today. 		
CF | 		
CF | Francis uses his fork to collapse the construction on his plate. "Is 		
CF | it... crab?" Julia just smiles and takes a bite out of her own plate. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 7:37 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Francis turns to Raul: "So how's the teaching going?" "Fine. How's the 		
CF | business going?" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 7:38 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Francis replies: "Really well, actually. We just applied for another 		
CF | patent last week." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 7:39 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "I love this," Janet pipes in. "Is it lobster?" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 7:40 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "Keep guessing," Julia continues. "I think Raul had some really good 		
CF | lectures last term, didn't you?" She pats her husband on the shoulder, 		
CF | for emphasis. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 7:41 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "Scallops. It's gotta be scallops," Francis finally realizes. "Got it 		
CF | in two," Julia replies. Raul seems almost relieved that's over. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 7:42 pm Amuse-bouche 2 (A little awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Julia: "What's that patent about again?" Francis seems positively 		
CF | delighted to explain. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 7:43 pm Soup 2 (A little awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Francis launches into his explanation. It goes over your head but you 		
CF | think you catch the word "telomers". He's interrupted, of course, when 		
CF | Julia asks if everyone is ready for the soup. Everyone is about as 		
CF | excited as you can get for soup, which is to say not very much at all. 		
CF | 		
CF | Your phone chirps as a notification comes in. 		
CF | 		
CF | Julia steps away with the plates and returns with the next course: A 		
CF | soup. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "check phone" 		
CF ] 7:44 pm Soup 2 (A little awkward) 		
CF | > 		
CF | > CHECK PHONE 		
CF | 		
CF | A mid-range Android. The notification light is pulsing. 		
CF | 		
CF | You clear away the notifications; there's nothing important. Looks 		
CF | like you're supposed to have taken your medication already. 		
CF | 		
CF | "This is good soup," Janet says delightedly. "Is this yam?" "Squash," 		
CF | Julia replies. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "eat food" 		
CF ] 7:45 pm Soup 2 (A little awkward) 		
CF | > 		
CF | > EAT FOOD 		
CF | 		
CF | You take a look at the squash soup before digging in: 		
CF | A bright orange broth. Seasonal. Safe. Surprisingly clear, actually, 		
CF | almost like consomm��... 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the squash soup: "You cannot save them! Nobody can be saved!" 		
CF | 		
CF | You take a few bites out of the squash soup. 		
CF | The taste is so subtle that you could be forgiven for thinking it 		
CF | doesn't actually taste of very much at all. 		
CF | 		
CF | Francis tries to get back on track explaining what his company does, 		
CF | but nobody seems too interested. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "eat food" 		
CF ] 7:46 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > EAT FOOD 		
CF | 		
CF | You finish eating the squash soup. 		
CF | After a few more slurps, you come to the coclusion that it tastes 		
CF | "brown". 		
CF | 		
CF | Julia suddenly turns to you: "So how's the job search going?" You try 		
CF | to talk for a moment about what you're working on now, but end up 		
CF | trailing off. 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 7:47 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Francis faces you: "You could come work with us at Agrosynth. You did 		
CF | your dissertation on plant genetics, right?" "Minoan archeology," you 		
CF | reply reflexively. "Ah, my mistake." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 7:48 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "I seem to remember Julia did some Minoan work back in the day," Raul 		
CF | notes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 7:49 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Julia: "Really, it wasn't anything important. A side project at best." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 7:50 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | You can tell that some tension is hanging in the air, just for a 		
CF | moment. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 7:51 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Janet: "Really, we should do this more often. It's been so hard to get 		
CF | together with friends lately." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 7:52 pm Soup 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Raul just coughs into his soup. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 7:53 pm Main course 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Julia politely asks if everyone is ready for the main course. 		
CF | 		
CF | Julia steps away with the plates and returns with the main course, 		
CF | some sort of sous-vide cooked fish. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "eat food" 		
CF ] 7:54 pm Main course 3 (Somewhat awkward) 		
CF | > 		
CF | > EAT FOOD 		
CF | 		
CF | You take a look at the sous-vide fish before digging in: 		
CF | This is neither salmon nor tuna nor white fish, so you're at a loss 		
CF | for what it is, but it seems like it was cooked sous-vide and then 		
CF | blowtorched to within an inch of its life. It's coated in some kind of 		
CF | brownish glaze. The side dish for this is some mix of purple, yellow, 		
CF | and red-orange vegetables that have been spiralized then roasted. 		
CF | 		
CF | You take a few bites out of the sous-vide fish. 		
CF | Julia was clearly hoping this fish would get a nice crispy crust from 		
CF | the blowtorch, but it just wasn't going to happen; it falls apart at 		
CF | the fork pretty sadly. The vegetables on the side are actually just 		
CF | fancy-colored carrots. 		
CF | 		
CF | "This looks... interesting," Francis says, lifting a strand of 		
CF | vegetable matter on the tip of his fork. 		
CF | 		
CF | Your phone chirps as a notification comes in. 		
CF | You realize it's not on you; you must have put it down on the table 		
CF | somewhere. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x plates" 		
CF ] 7:55 pm Main course 3 (Somewhat awkward) 		
CF | > 		
CF | > X PLATES 		
CF | 		
CF | These are made out of mercifully matte black ceramic. 		
CF | 		
CF | On the plates are some sous-vide fish. 		
CF | 		
CF | Janet pulls out her phone. "I should Pinterest this, it looks 		
CF | gorgeous." But then she gets self-conscious, and puts her phone away. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x plate" 		
CF ] 7:56 pm Main course 3 (Somewhat awkward) 		
CF | > 		
CF | > X PLATE 		
CF | 		
CF | You get tired of staring at the plates, and your eyes wander over to 		
CF | the glasses instead: Nice-looking stemless wine glasses. 		
CF | 		
CF | Aha! There's your phone, right next to the glasses. You snatch it up. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the glasses: "Knock down the doors and listen as hell makes 		
CF | itself heard!" 		
CF | 		
CF | You're getting a bit anxious about that unread notification. 		
CF | 		
CF | "We get everything there from a CSA subscription," Raul says. "Even 		
CF | the fish." 		
CF | 		
CF | Rain starts up outside, audibly battering the roof of the house. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x phone" 		
CF ] 7:57 pm Main course 3 (Somewhat awkward) 		
CF | > 		
CF | > X PHONE 		
CF | 		
CF | A mid-range Android. The notification light is pulsing. 		
CF | 		
CF | You clear away the notifications; there's nothing important. Looks 		
CF | like an email newsletter you forgot to unsubscribe from arrived. 		
CF | 		
CF | I hope you won't have too much trouble getting home in the rain.", 		
CF | Julia says, noting the drops banging against the window. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "eat food" 		
CF ] 7:58 pm Main course 3 (Somewhat awkward) 		
CF | > 		
CF | > EAT FOOD 		
CF | 		
CF | You finish eating the sous-vide fish. 		
CF | After some forking, the glaze has melded completely with the 		
CF | gelatinous flesh of the fish; the whole thing tastes like miso, but 		
CF | with a sort of gel consistency. 		
CF | 		
CF | "Francis and I were really into sous-vide last year," Janet points 		
CF | out. "But now we're more into hearth cooking. Ever since the thing 		
CF | with the clams." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 7:59 pm Main course 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "Only on weekends, of course. During the week I'm on all Soylent now," 		
CF | Francis points out. "I mean, excepting dinner parties." He adds a 		
CF | little laugh. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:00 pm Main course 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "Oh, interesting. How's the Soylent been treating you?", Raul asks. 		
CF | "Pretty well! I mean once you get over the bloating in the first week 		
CF | or so.", Francis replies. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:01 pm Main course 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | A few thoughtful nods cross around the table. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:02 pm Main course 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "So what's for dessert?" Janet pipes up, shifting the remains of her 		
CF | fish around on the plate. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:03 pm Dessert 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "It's a surprise. But I think I'll bring it over in a moment," Julia 		
CF | replies. 		
CF | 		
CF | Julia steps away with the plates and returns with a tray holding a 		
CF | large, mirror-glazed cake. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "eat food" 		
CF ] 8:03 pm Dessert 3 (Somewhat awkward) 		
CF | > 		
CF | > EAT FOOD 		
CF | 		
CF | [That is either not here, or you don't need to refer to it over 		
CF | the course of this story.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "eat cake" 		
CF ] 8:04 pm Dessert 3 (Somewhat awkward) 		
CF | > 		
CF | > EAT CAKE 		
CF | 		
CF | You take a look at the mirror-glazed cake before digging in: 		
CF | It's covered in a marbled, light green shell that looks more like 		
CF | glossy plastic than food. 		
CF | 		
CF | You catch a distorted glimpse of your additional head, reflected 		
CF | on the mirror-glazed cake: "We all fall down! We all fall 		
CF | through!" 		
CF | 		
CF | Maybe wait until Julia has cut into it. 		
CF | 		
CF | Francis leans back on his chair, wearing the expression of a well-fed 		
CF | bull frog. 		
CF | 		
CF | > 		DavidW says, "She needs to cut it first"
		Jacqueline says, "apparently, yeah"
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:03 pm Dessert 3 (Somewhat awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:04 pm Dessert 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Francis leans back on his chair, wearing the expression of a well-fed 		
CF | bull frog. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:05 pm Dessert 3 (Somewhat awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "That's gorgeous," says Janet. "It's pretty good, yeah," Francis adds. 		
CF | 		
CF | Julia carefully cuts, and serves, slices of the cake. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "eat cake" 		
CF ] 8:06 pm Dessert 3 (Somewhat awkward) 		
CF | > 		
CF | > EAT CAKE 		
CF | 		
CF | (the green-white cake) 		
CF | You take a look at the green-white cake before digging in: 		
CF | On the inside, it's a pretty standard sponge cake, except both the 		
CF | cream filling and the cake itself are flecked with some kind of 		
CF | greenish substance. 		
CF | 		
CF | You take a few bites out of the green-white cake. 		
CF | The greenish substance is basil. This is a basil cake. It's very sweet 		
CF | but still reminiscent of marinara sauce. 		
CF | 		
CF | "Thanks! It's easier than it looks, really," Julia says as she looms 		
CF | over the cake. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "eat cake" 		
CF ] 8:07 pm Dessert 3 (Somewhat awkward) 		
CF | > 		
CF | > EAT CAKE 		
CF | 		
CF | (the green-white cake) 		
CF | You finish eating the green-white cake. 		
CF | Honestly, Julia was a little over-generous with the slicing there. 		
CF | 		
CF | "You guys have to come over more often, if it'll get Julia to make 		
CF | more cakes," Raul says. Polite laughs from the guests. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:08 pm Dessert 4 (Mildly awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Janet pokes at her cake. "Is that cake gluten-free?" "No," Julia 		
CF | replies, and she abruptly drops her fork. You can't help but feel like 		
CF | the awkwardness of the moment splashes back on you. 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:09 pm Dessert 4 (Mildly awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "This is good. Is this basil? That's so clever," Francis says, already 		
CF | more than halfway through a generous slice. "I think I'll have some 		
CF | more actually..." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:10 pm Dessert 4 (Mildly awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "Well I'm glad. It's just so hard to get people to come over these 		
CF | days," Julia says. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:11 pm Dessert 5 (Pretty awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "I miss Margo," Julia adds thoughtfully. "Oh. Sorry," she adds, 		
CF | realizing you're there. 		
CF | 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:12 pm Dessert 5 (Pretty awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "I mean I promise Janet and I will be around, even after the move," 		
CF | Francis says. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:13 pm End of the Evening 5 (Pretty awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "I'll hold you to that!", Julia replies with a slightly hollow laugh 		
CF | as she gets up. 		
CF | 		
CF | Julia takes away the cake, mercifully concluding the dinner. "Well. 		
CF | What did you think?", she asks as she returns from the kitchen. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:14 pm End of the Evening 5 (Pretty awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "Lovely as always," Francis responds. "Really, you're so good at 		
CF | this." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:15 pm End of the Evening 5 (Pretty awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "Oh, I dabble," Julia replies. "Have to keep myself busy, you know." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:16 pm End of the Evening 5 (Pretty awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | The guests lean back on their chairs, letting their stomach contents 		
CF | settle over a lingering moment. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:17 pm End of the Evening 5 (Pretty awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "So. Is anyone for coffee, maybe a drink?", Julia asks. 		
CF | 		
CF | Rumbling thunder seems to shake the house. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:18 pm End of the Evening 5 (Pretty awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "I think we better be getting on, actually. I have an early flight 		
CF | tomorrow," Francis responds. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:19 pm End of the Evening 5 (Pretty awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "He's going over to Austin for a sort of pre-pre South by Southwest 		
CF | thing," Janet continues. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:20 pm End of the Evening 5 (Pretty awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "I mean really it's just a networking event," Francis adds, already 		
CF | getting up from his chair. "But you know, gotta act like a founder 		
CF | now, and all that." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:21 pm End of the Evening 5 (Pretty awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "Right, of course. Well it was so nice to see you two," Julia 		
CF | responds. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:22 pm End of the Evening 5 (Pretty awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Julia and Raul stand up to say their goodbyes as Janet and Francis get 		
CF | up to leave. "Well isn't that something," Raul adds emptily as he gets 		
CF | back on his seat. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:23 pm End of the Evening 5 (Pretty awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Julia turns to you: "So, how did you like the dinner?" You manage to 		
CF | say something about it being lovely. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:24 pm End of the Evening 6 (Very awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | "Will you be staying for drinks?", Raul asks you. "I can't, really, I 		
CF | have a bit of an early day in the morning," you respond. "Ah, what a 		
CF | shame. Another time maybe," Julia says. 		
CF | 		
CF | You get the distinct sense you should be gone by now. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		Jacqueline says, "I feel like we'll just awkward it up by sitting here, but let's find out."
		Touchy asks, "can we remember margo?"
		Jacqueline says, "I don't think so, but I'll try (I think we already tried)."
Jacqueline says (to ClubFloyd), "remember margo" 		
CF ] 8:24 pm End of the Evening 6 (Very awkward) 		
CF | > 		
CF | > REMEMBER MARGO 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "think about margo" 		
CF ] 8:24 pm End of the Evening 6 (Very awkward) 		
CF | > 		
CF | > THINK ABOUT MARGO 		
CF | 		
CF | I only understood you as far as wanting to think. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:25 pm End of the Evening 6 (Very awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Julia looks like she might say something, then doesn't. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:26 pm End of the Evening 6 (Very awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Julia coughs politely. 		
CF | 		
CF | > 		Knight_Otu says, "I tried think about, but not remember, I believe."
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:27 pm End of the Evening 6 (Very awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | an additional head looks like he might say something, then doesn't. 		
CF | 		
CF | > 		Jacqueline says, "ha"
		Touchy says, "heh"
		DavidW says, "ha ha"
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:28 pm End of the Evening 6 (Very awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Julia fidgets. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:29 pm End of the Evening 7 (Extremely 		
CF | awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Raul coughs politely. 		
CF | 		
CF | You get the distinct sense you should be gone by now. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:30 pm End of the Evening 7 (Extremely 		
CF | awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Julia looks like she might say something, then doesn't. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:31 pm End of the Evening 7 (Extremely 		
CF | awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | an additional head fidgets. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:32 pm End of the Evening 7 (Extremely 		
CF | awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | an additional head coughs politely. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:33 pm End of the Evening 7 (Extremely 		
CF | awkward) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | an additional head looks like he might say something, then doesn't. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:34 pm End of the Evening 8 (Mortifying) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | an additional head leans back on his chair thoughtfully. 		
CF | 		
CF | You get the distinct sense you should be gone by now. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:35 pm End of the Evening 8 (Mortifying) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Julia coughs politely. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:36 pm End of the Evening 8 (Mortifying) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Julia fidgets. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:37 pm End of the Evening 8 (Mortifying) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | an additional head looks like he might say something, then doesn't. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:38 pm End of the Evening 8 (Mortifying) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | an additional head coughs politely. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:39 pm End of the Evening 9 (Very mortifying) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | an additional head leans back on his chair thoughtfully. 		
CF | 		
CF | You get the distinct sense you should be gone by now. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		Knight_Otu says, "I guess it really just awkwards up."
		DavidW says, "yeah. No new ending here."
		Touchy says, "mhm"
		Jacqueline says, "I'm glad the additional head is just being thoughtful."
Jacqueline says (to ClubFloyd), "talk to julia" 		
CF ] 8:39 pm End of the Evening 9 (Very mortifying) 		
CF | > 		
CF | > TALK TO JULIA 		
CF | 		
CF | Really, you couldn't get a word in edgewise even if you had the mental 		
CF | fortitude to try. 		
CF | 		
CF | Julia looks like she might say something, then doesn't. 		
CF | 		
CF | You try to say something, but you're basically paralyzed by 		
CF | mortification at this point. Coming here was a terrible idea, and you 		
CF | realize that you're going to scurry home feeling like a damn fool. 		
CF | 		
CF | 		
CF | Ending A 		
CF | 		
CF | 		
CF | *** You have been mortified. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read the PARATEXT? 		
CF | > 		Touchy says, "and he has his own chair now"
		DavidW says, "yeah, glad we saw that."
		Jacqueline says (to Touchy), "heh. Yeah."
		Jacqueline says, "So... that is not the extra ending. Weird."
		Knight_Otu says, "Evil creepy heads want seats, too."
		Jacqueline says, "I wonder if we had left at the perfect time, which I think is basically an optimized run, if that would be an ending. I rather doubt it."
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:39 pm End of the Evening 9 (Very mortifying) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:38 pm End of the Evening 8 (Mortifying) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:37 pm End of the Evening 8 (Mortifying) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:36 pm End of the Evening 8 (Mortifying) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:35 pm End of the Evening 8 (Mortifying) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:34 pm End of the Evening 8 (Mortifying) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:33 pm End of the Evening 7 (Extremely 		
CF | awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:32 pm End of the Evening 7 (Extremely 		
CF | awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:31 pm End of the Evening 7 (Extremely 		
CF | awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:30 pm End of the Evening 7 (Extremely 		
CF | awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:29 pm End of the Evening 7 (Extremely 		
CF | awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jacqueline says, "One sec, let me look at something."
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:28 pm End of the Evening 6 (Very awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:27 pm End of the Evening 6 (Very awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:26 pm End of the Evening 6 (Very awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:25 pm End of the Evening 6 (Very awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:24 pm End of the Evening 6 (Very awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:24 pm End of the Evening 6 (Very awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:24 pm End of the Evening 6 (Very awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:23 pm End of the Evening 5 (Pretty awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "leave" 		
CF ] 8:24 pm End of the Evening 6 (Very awkward) 		
CF | > 		
CF | > LEAVE 		
CF | 		
CF | Just EXCUSE yourself to leave this awful dinner. 		
CF | 		
CF | "Will you be staying for drinks?", Raul asks you. "I can't, really, I 		
CF | have a bit of an early day in the morning," you respond. "Ah, what a 		
CF | shame. Another time maybe," Julia says. 		
CF | 		
CF | You get the distinct sense you should be gone by now. 		
CF | [Your awkwardness has gone up by one point.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF ] 8:23 pm End of the Evening 5 (Pretty awkward) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dining Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "excuse" 		
CF ] 8:23 pm End of the Evening 5 (Pretty awkward) 		
CF | > 		
CF | > EXCUSE 		
CF | 		
CF | You mumble something about having to get going, and manage to 		
CF | extricate yourself from the goodbyes in record time. Soon, you're 		
CF | breaking out of the vestibule and stepping towards your car in glee; 		
CF | the humid chill of the air has fogged the windows, preventing them 		
CF | from showing your reflection. You have escaped with most of your face, 		
CF | and your sanity, intact. 		
CF | 		
CF | 		
CF | Ending D 		
CF | 		
CF | 		
CF | *** You have made it through the evening. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or read the PARATEXT? 		
CF | > 		Jacqueline says, "Nope"
		Jacqueline asks, "As far as I can tell... that's I think the least awkward we can be?"
		Touchy asks, "If we repeatedly excuse ourselves during dinner we only go to the bathroom?"
		Knight_Otu says, "I'd guess so."
		Jacqueline says, "We did not try spending the whole dinner in the bathroom, to be fair."
		Jacqueline says, "But I'm not up for that one."
		Jacqueline says, "I'm good now, I think."
		Jacqueline says, "And I need to give my eyes a break from the screen/"
		Jacqueline asks, "Thank you, DW - This was ... fun?"
		DavidW says, "heh. I'm so glad."
		DavidW says, "Maybe I'll have my port of Sound of One Hand Clapping done for next week and you guys can try that."
		DavidW says, "It's an old AdvSys game."
		DavidW says, "But I'm porting it to Inform."
		MoyTW says, "Well, thanks all, that was fun."
		Touchy says, "yeah"
		Jacqueline says, "Huh. I didn't realize that game was that old, and that it wasn't in a modern standard system."
		Jacqueline says, "(Sound of One Hand Clapping, I mean.)"
		DavidW says, "It's from 1993."
		Jacqueline says, "Yeah. I see that now."
		Jacqueline asks, "What inspired you to port it?"
		DavidW says, "My Explorded project did."
		Touchy asks, "What�'s that?"
		Touchy asks, "And what is up with those encoding issues?"
		DavidW says, "My idea with Explorded is to present a game in a way that explains the game logic but it readable like a playthrough."
		DavidW says, "So it's some fusion between psuedo-source code and a playthrough."
		DavidW says, "And I mocked up a version for one of my own games, The Angel Curse."
		DavidW says, "But I felt that didn't fully test the idea."
		DavidW says, "So I thought, what game do I really want to see that way, and Sound of One Hand Clapping was my answer."
		DavidW says, "I didn't manage to actually Explord SoOHC properly. It was more interesting to port it."
		MoyTW asks, "Do you have, like, the source, or is it a decompilation/from walkthrough port?"
		DavidW says, "I don't have the AdvSys source at all. I just played the game to death trying to see how the game worked completely."
		Jacqueline says, "wow"
		MoyTW says, "Hahaha! That's pretty impressive."
		DavidW says, "It was worse than just doing a walkthrough. You have to test all sorts of crazy things like filling a container to see what its carrying capacity is."
		DavidW says, "I even found a few bugs in the original game."
		DavidW says, "anyway, [LINK] shows what my initial idea for Explorded was all about."
		Knight_Otu exclaims, "I should log off for the night. Good night, and stay safe, everyone!"
Knight_Otu goes home. 		
Jacqueline says (to ClubFloyd), "restart" 		
CF ] 7:32 pm Vestibule 1 (Relaxed) 		
CF | 		
CF | 		
CF | 		
CF | "Just take your coat off and come join us in the dining room, we're 		
CF | all about to start," Julia says as she already steps out of the 		
CF | vestibule. 		
CF | 		
CF | Coming here tonight was definitely a terrible idea. 		
CF | 		
CF | [If you are new to parser fiction, type HELP] 		
CF | 		
CF | Don't Mind My Apocalypse Head 		
CF | An interactive nightmare by Bruno Dias 		
CF | Release 1 / Serial number 170403 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Vestibule 		
CF | The vestibule, that most Freudian of rooms, is the liminal space 		
CF | between the front door and the interior of the house proper. This one, 		
CF | like the rest of the house, is wood-paneled and vaguely beaux-arts in 		
CF | a way that can only be described as "tweedy." 		
CF | 		
CF | You try not to catch yourself on the full-length mirror. 		
CF | 		
CF | You can also see a coat hook here. 		
CF | 		
CF | > 		DavidW says, "Thanks for the game, all. I'm heading back to the lounge."
		Jacqueline says, "I think we did get all the endings."
		Jacqueline says, "We thought we'd missed H, but we did not."



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ClubFloyd Transcript:
Code Name Silver Steel by Special Agent
Under the Sea by Heike Borchers
As played on ifMUD on September 13, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Code Name Silver Steel written by Special Agent, and Under the Sea written by Heike Borchers. Code Name Silver Steel was released independently in 2017. Under the Sea was released as part of the 2019 IFComp, in which it took 20th place. You can learn more about the games, including how to download them, by visiting the IFDB pages: Code Name Silver Steel, and Under the Sea.

WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

To skip directly to a particular game, click on its title:

Code Name Silver Steel by Special Agent
Under the Sea by Heike Borchers
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask codenamesilversteel" 		
CF ] Foyer 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | A freelance spy is a great job. It pays well and you get to travel to 		
CF | new and interesting places. Unless you get caught, that part is not so 		
CF | great. 		
CF | 		
CF | You open the unmarked envelope and unfold the mission briefing 		
CF | enclosed within: Infiltrate MegaCorp, gain access to the data 		
CF | centre, download the database. 		
CF | 		
CF | So here you are, standing in the foyer of MegaCorp, disguised as a 		
CF | repairman. 		
CF | 		
CF | Code Name Silver Steel 		
CF | An Interactive Fiction by Special Agent 		
CF | Release 3 / Serial number 170619 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Foyer 		
CF | You are in the spacious foyer of the MegaCorp Building. The room gives 		
CF | you the feeling of businesslike detachment. 		
CF | 		
CF | You are standing by the reception desk in the centre of the room, a 		
CF | small receptionist is sitting behind it. 		
CF | 		
CF | To the north is an elevator, and a door beside it. 		
CF | 		
CF | (New players should type HELP. To see the list of testers, type 		
CF | CREDITS) 		
CF | 		
CF | You can see a receptionist here. 		
CF | 		
CF | > 		Jacqueline asks, "Wrong channel?"
		MoyTW asks, "Help?"
		Jacqueline says, "ILAC"
DavidW says (to ClubFloyd), "help" 		
CF ] Foyer 		
CF | 		
CF | > HELP 		
CF | 		
CF | Interactive fiction tells you the beginning of a story. Then it puts 		
CF | you in charge and lets you decide what your character should do. You 		
CF | type the commands your character should carry out, and the story 		
CF | replies by telling you what happens next. 		
CF | 		
CF | Moving: GO NORTH, GO N, N, S, E, W. 		
CF | GO UP, DOWN, to use stairs and ladders. 		
CF | Looking: LOOK around the room. 		
CF | EXAMINE THE KEY, abbrv to X KEY. 		
CF | Items: TAKE THE KEY or GET KEY. DROP THE KEY. 		
CF | INVENTORY, abbrv to I, shows what you are carrying. 		
CF | PUT THE CUP ON THE TABLE. 		
CF | Clothing: WEAR THE JACKET. REMOVE THE HAT. 		
CF | Doors: OPEN THE DOOR. UNLOCK THE DOOR WITH THE BRASS KEY. 		
CF | People: GIVE THE KEY TO MARGARET. 		
CF | SHOW THE MAP TO THE ANCIENT MAN. 		
CF | ASK THE GHOST ABOUT THE ACCIDENT. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "credits" 		
CF ] Foyer 		
CF | 		
CF | > CREDITS 		
CF | 		
CF | Thanks to Eleas, matt w, HowardF64, Suho and Gamefic. Your feedback 		
CF | was invaluable! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x receptionist" 		
CF ] Foyer 		
CF | 		
CF | > X RECEPTIONIST 		
CF | 		
CF | A middle-aged woman with red hair, wearing horn-rimmed glasses. She 		
CF | catches you looking at her intently. You shift your gaze. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Foyer 		
CF | 		
CF | > X ME 		
CF | 		
CF | As good-looking as ever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Foyer 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a job card 		
CF | an overall (being worn) 		
CF | a toolbox (closed) 		
CF | a wrist watch (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x card" 		
CF ] Foyer 		
CF | 		
CF | > X CARD 		
CF | 		
CF | This is a forged job card that states you are on-site to repair a 		
CF | faulty air conditioning unit. During the past week you gained access 		
CF | to the company intranet, and forged a matching maintenance record on 		
CF | their systems. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x overall" 		
CF ] Foyer 		
CF | 		
CF | > X OVERALL 		
CF | 		
CF | This is your disguise. It is a light brown workman's overall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x toolbox" 		
CF ] Foyer 		
CF | 		
CF | > X TOOLBOX 		
CF | 		
CF | It looks just like a metal toolbox, the red paint is even scuffed away 		
CF | along the edges. In reality it is just a metal toolbox, except it 		
CF | contains spy gear. Best you open it in private. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x watch" 		
CF ] Foyer 		
CF | 		
CF | > X WATCH 		
CF | 		
CF | The time on your spy watch shows as 9:06 am. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to receptionist" 		
CF ] Foyer 		
CF | 		
CF | > TALK TO RECEPTIONIST 		
CF | 		
CF | "You need to show me a job card before I can issue you a pass, sir." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show card to her" 		
CF ] Foyer 		
CF | 		
CF | > SHOW CARD TO HER 		
CF | 		
CF | She takes the job card from you and scrutinizes it against her 		
CF | records. 		
CF | "Fine", she says, handing you a clip-on tag. "Carry this with you at 		
CF | all times. The maintenance door is there", she points north. "Have a 		
CF | nice day". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tag" 		
CF ] Foyer 		
CF | 		
CF | > X TAG 		
CF | 		
CF | A minimal security pass that entitles you to do maintenance work. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF ] Foyer 		
CF | 		
CF | > WEAR IT 		
CF | 		
CF | You put on the maintenance tag. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Foyer 		
CF | 		
CF | > N 		
CF | 		
CF | (first opening the service entrance) 		
CF | "Sir!", the receptionist calls after you, "You can't enter there 		
CF | without clearance." (You could ignore her warning and go ahead, if 		
CF | you dare). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show pass to her" 		
CF ] Foyer 		
CF | 		
CF | > SHOW PASS TO HER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show tag to her" 		
CF ] Foyer 		
CF | 		
CF | > SHOW TAG TO HER 		
CF | 		
CF | (the receptionist) 		
CF | She looks at the maintenance tag, feigning amusement. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about clearance" 		
CF ] Foyer 		
CF | 		
CF | > ASK HER ABOUT CLEARANCE 		
CF | 		
CF | (the receptionist about that) 		
CF | She pauses as if thinking, and continues typing. 		
CF | 		
CF | > 		Knight_Otu says, "Hm? I'd have thought that was clearance."
		Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "i" 		
CF ] Foyer 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a maintenance tag (being worn) 		
CF | an overall (being worn) 		
CF | a toolbox (closed) 		
CF | a wrist watch (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x card" 		
CF ] Foyer 		
CF | 		
CF | > X CARD 		
CF | 		
CF | A forged job card. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take card" 		
CF ] Foyer 		
CF | 		
CF | > TAKE CARD 		
CF | 		
CF | That seems to belong to the receptionist. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask receptionist for card" 		
CF ] Foyer 		
CF | 		
CF | > ASK RECEPTIONIST FOR CARD 		
CF | 		
CF | The receptionist has better things to do. 		
CF | 		
CF | > 		DavidW says, "I don't know."
DavidW says (to ClubFloyd), "n" 		
CF ] Foyer 		
CF | 		
CF | > N 		
CF | 		
CF | (first opening the service entrance) 		
CF | "Sir!", the receptionist calls after you, "You can't enter there 		
CF | without clearance." (You could ignore her warning and go ahead, if 		
CF | you dare). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Foyer 		
CF | 		
CF | > N 		
CF | 		
CF | (first opening the service entrance) 		
CF | You ignore the receptionist's warning and enter the doorway, she 		
CF | raises an alarm and within seconds you are surrounded by armed guards. 		
CF | You are promptly led away deep into the confines of the the building, 		
CF | never to be heard from again. 		
CF | 		
CF | 		
CF | 		
CF | *** Your mission and life end here *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Foyer 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Foyer 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		MoyTW asks, "Maybe we're not supposed to wear it?"
		MoyTW asks, "Check inventory?"
DavidW says (to ClubFloyd), "i" 		
CF ] Foyer 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a maintenance tag (being worn) 		
CF | an overall (being worn) 		
CF | a toolbox (closed) 		
CF | a wrist watch (being worn) 		
CF | 		
CF | > 		Jacqueline says, "That was a good game."
		Jacqueline asks, "What's next?"
DavidW says (to ClubFloyd), "remove tag" 		
CF ] Foyer 		
CF | 		
CF | > REMOVE TAG 		
CF | 		
CF | You take off the maintenance tag. 		
CF | 		
CF | > 		Knight_Otu says, "Haw."
DavidW says (to ClubFloyd), "n" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > N 		
CF | 		
CF | (first opening the service entrance) 		
CF | The receptionist eyes you from behind her fortress-desk as you open 		
CF | the door. 		
CF | 		
CF | Maintenance Quarters 		
CF | A small room with grey walls that drain the feng shui out of the 		
CF | carefully crafted maintenance quarters. 		
CF | 		
CF | There is all manner of piping running along the roof. There is a panel 		
CF | in the north wall. 		
CF | 		
CF | > 		Jacqueline says, "heh"
		Jacqueline says, "I am in a snarky mood this morning, sorry."
		DavidW says, "You're right. Wearing it was a mistake."
		Knight_Otu says, "Okay, that's weird."
		Jacqueline says, "huh"
		MoyTW says, "...well, ok, sure. So it's not one of those clip-in card things."
		MoyTW says, "I think that's just a programmer oversight."
		Knight_Otu says, "But it says it is."
		Jacqueline exclaims (at Touchy), "Come join us on this channel!"
		MoyTW asks, "x tag?"
		DavidW says, "Programmer error, I guess."
		Touchy asks, "wait what?"
		Jacqueline says, "There we go."
		Guenni says, "I agree with the weird."
		Touchy says, "I thought you told me to come to the clubhouse earlier..."
		Touchy says, "I blame everything on being sick."
DavidW says (to ClubFloyd), "x piping" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > X PIPING 		
CF | 		
CF | Pipes of various sizes run along the ceiling. You guess they carry 		
CF | water, gas or waste. 		
CF | 		
CF | > 		MoyTW says, "Oh, yeah, it's a clip-on tag. Eh. Programmer error."
		Jacqueline says (to Touchy), "Aw"
DavidW says (to ClubFloyd), "x panel" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > X PANEL 		
CF | 		
CF | A grey steel panel. This one seems to cover a tunnel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open panel" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > OPEN PANEL 		
CF | 		
CF | The panel is screwed shut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > OPEN BOX 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open toolbox" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > OPEN TOOLBOX 		
CF | 		
CF | You open the toolbox, revealing a screwdriver, a data disk and a suit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x screwdriver" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > X SCREWDRIVER 		
CF | 		
CF | A Phillips head screwdriver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x disk" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > X DISK 		
CF | 		
CF | A round silver magnetic disk for storing digital data. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suit" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > X SUIT 		
CF | 		
CF | A smart grey suit. The perfect attire for a day of espionage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew panel with screwdriver" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > UNSCREW PANEL WITH SCREWDRIVER 		
CF | 		
CF | I only understood you as far as wanting to unscrew the access panel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew panel" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > UNSCREW PANEL 		
CF | 		
CF | You don't have any tools to unscrew those. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take screwdriver" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > TAKE SCREWDRIVER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew panel" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > UNSCREW PANEL 		
CF | 		
CF | You loosen the screws using the screwdriver. The panel swings open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > N 		
CF | 		
CF | You probably need that data disk for copying the files later. 		
CF | 		
CF | > 		MoyTW asks, "What?"
DavidW says (to ClubFloyd), "take disk" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > TAKE DISK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > N 		
CF | 		
CF | You sense that you should change your disguise first. 		
CF | 		
CF | > 		DavidW says, "Good ol' sense."
		MoyTW says, "Oh. It's prompting us."
DavidW says (to ClubFloyd), "remove overall" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > REMOVE OVERALL 		
CF | 		
CF | You remove the overall and drop it on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x overall" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > X OVERALL 		
CF | 		
CF | It is a light brown workman's overall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > X ME 		
CF | 		
CF | As good-looking as ever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear suit" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > WEAR SUIT 		
CF | 		
CF | (first taking the suit) 		
CF | You put on the suit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop toolbox" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > DROP TOOLBOX 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x me" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > X ME 		
CF | 		
CF | As good-looking as ever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Maintenance Quarters 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a suit (being worn) 		
CF | a data disk 		
CF | a screwdriver 		
CF | a maintenance tag 		
CF | a wrist watch (being worn) 		
CF | 		
CF | > 		Knight_Otu says, "Well, hopefully no one else enters the room in a long time."
		Jacqueline says, "Aw, I was hoping with the suit we'd suddenly be dashing"
		DavidW asks, "Keep tag and screwdriver?"
DavidW says (to ClubFloyd), "n" 		
CF ] Administration 		
CF | 		
CF | > N 		
CF | 		
CF | Deftly, you step through the access tunnel and into the emergency fire 		
CF | escape stairwell. You ascend the stairs in the dim light and emerge 		
CF | surreptitiously in the administrative level of the building. Your 		
CF | arrival goes unnoticed. 		
CF | 		
CF | Administration 		
CF | The large room is divided into a dozen cubicles, and it has the dull 		
CF | hum of a funeral parlour. 		
CF | 		
CF | A cubicle is nearby. There is a doorway to the west, and an elevator 		
CF | to the north. 		
CF | 		
CF | You can see a copy machine here. 		
CF | 		
CF | > 		Knight_Otu says, "We'll see if it's wrong."
Guenni says (to ClubFloyd), "x machine" 		
CF ] Administration 		
CF | 		
CF | > X MACHINE 		
CF | 		
CF | It is a chunky piece of machinery with many tiny buttons. You notice 		
CF | stains on top of the machine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stains" 		
CF ] Administration 		
CF | 		
CF | > X STAINS 		
CF | 		
CF | They are coffee ring stains, their location suggests it is where a cup 		
CF | is prone to spill. Somebody has a bad habit of putting their cups on 		
CF | the copy machine. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Bad staff!"
		MoyTW says, "ugh who is this person"
		MoyTW says, "fire them into the sun"
DavidW says (to ClubFloyd), "x cubicle" 		
CF ] Administration 		
CF | 		
CF | > X CUBICLE 		
CF | 		
CF | It is the closest cubicle to the copy machine. 		
CF | 		
CF | In the cubicle are a security pass and an elderly man. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF ] Administration 		
CF | 		
CF | > X MAN 		
CF | 		
CF | He is an elderly man with receding brown hair. He seems preoccupied 		
CF | with his paperwork. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pass" 		
CF ] Administration 		
CF | 		
CF | > X PASS 		
CF | 		
CF | A security pass attached to a lanyard. The print on the card reads 		
CF | "elevator access". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pass" 		
CF ] Administration 		
CF | 		
CF | > TAKE PASS 		
CF | 		
CF | It is out of reach. You need to enter the cubicle. 		
CF | 		
CF | The man exits his cubicle and walks to the copy machine. It dutifully 		
CF | "whirrs" and "schliks" out copies, the man grabs the pages and returns 		
CF | to his cubicle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter cubicle" 		
CF ] Administration 		
CF | 		
CF | > ENTER CUBICLE 		
CF | 		
CF | Not while the cubicle is occupied. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "w" 		
CF ] Breakroom 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Breakroom 		
CF | This room has no furniture. You guess MegaCorp doesn't want relaxed 		
CF | employees. 		
CF | 		
CF | There is a pot of coffee on a counter here. A page is fixed to the 		
CF | side of the counter. 		
CF | 		
CF | You can also see a coffee mug here. 		
CF | 		
CF | > 		Knight_Otu says, "We need to sabotage the machine I guess."
Guenni says (to ClubFloyd), "take pot" 		
CF ] Breakroom 		
CF | 		
CF | > TAKE POT 		
CF | 		
CF | Perhaps you mean to put coffee into mug 		
CF | > 		Jacqueline says, "That's gonne be a new phrase for me if I ever go back to an office: "Be right back, gotta go schlik me out some copies of this agenda.""
Guenni says (to ClubFloyd), "read page" 		
CF ] Breakroom 		
CF | 		
CF | > READ PAGE 		
CF | 		
CF | Do not put your coffee mugs on the copier. You will be liable for 		
CF | any damages due to spillage - Management 		
CF | 		
CF | > 		DavidW says, "yeah. Fill the mug with coffee. Put it on coffee. Wait for hijinx."
		DavidW says, "er put it on copier"
Guenni says (to ClubFloyd), "Do we have a mug?" 		
CF ] Breakroom 		
CF | 		
CF | > DO WE HAVE A MUG? 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says (to Guenni), "There's a mug there."
Guenni says (to ClubFloyd), "; I like a booth?" 		
CF ] Breakroom 		
CF | 		
CF | > ; I LIKE A BOOTH? 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Guenni asks, "I like a booth?"
Guenni says (to ClubFloyd), "e" 		
CF ] Administration 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Administration 		
CF | The large room is divided into a dozen cubicles, and it has the dull 		
CF | hum of a funeral parlour. 		
CF | 		
CF | A cubicle is nearby. The Breakroom is to the west, and an elevator to 		
CF | the north. 		
CF | 		
CF | You can see a copy machine here. 		
CF | 		
CF | > 		DavidW says, "no, the mug's in the breakroom."
Guenni says (to ClubFloyd), "w" 		
CF ] Breakroom 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Breakroom 		
CF | This room has no furniture. You guess MegaCorp doesn't want relaxed 		
CF | employees. 		
CF | 		
CF | There is a pot of coffee on a counter here. A page is fixed to the 		
CF | side of the counter. 		
CF | 		
CF | You can also see a coffee mug here. 		
CF | 		
CF | > 		Guenni says, "OOps, I guess I overlooked the mug."
		Jacqueline says, "MegaCorp doesn't want relaxed employees, and the author didn't want to implement chairs."
Guenni says (to ClubFloyd), "fill mug with pot" 		
CF ] Breakroom 		
CF | 		
CF | > FILL MUG WITH POT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "You'll need to fill the mug first, I bet. I didn't examine the mug."
		Touchy says, "Implementing chairs doesn t sound like a lot of work"
Guenni says (to ClubFloyd), "x mug" 		
CF ] Breakroom 		
CF | 		
CF | > X MUG 		
CF | 		
CF | A white unmarked mug. 		
CF | 		
CF | > 		DavidW says, "Try Put instead of Fill."
Guenni says (to ClubFloyd), "put coffee in mug" 		
CF ] Breakroom 		
CF | 		
CF | > PUT COFFEE IN MUG 		
CF | 		
CF | (the coffee pot in the coffee mug) 		
CF | You fill the mug with hot coffee. 		
CF | 		
CF | Taken. 		
CF | 		
CF | Your mug overfloweth. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "take mug" 		
CF ] Breakroom 		
CF | 		
CF | > TAKE MUG 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		Touchy says, "a shakespearian mug"
		Knight_Otu says, "I mean, it's another item that wants a description and other responses."
		Jacqueline says (to Touchy), "heh"
Guenni says (to ClubFloyd), "e" 		
CF ] Administration 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Administration 		
CF | The large room is divided into a dozen cubicles, and it has the dull 		
CF | hum of a funeral parlour. 		
CF | 		
CF | A cubicle is nearby. The Breakroom is to the west, and an elevator to 		
CF | the north. 		
CF | 		
CF | You can see a copy machine here. 		
CF | 		
CF | > 		DavidW says, "I wonder if the mug already had coffee in it."
Guenni says (to ClubFloyd), "put mug on machine" 		
CF ] Administration 		
CF | 		
CF | > PUT MUG ON MACHINE 		
CF | 		
CF | You make sure nobody is watching, and quietly place the mug on the 		
CF | side of the copy machine. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "z" 		
CF ] Administration 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The elderly man gets up from his cubicle and walks to the copy 		
CF | machine. He shuffles his papers and pushes the buttons. 		
CF | 		
CF | > 		DavidW says, "okay, now wait for the accident, then enter the cubicle and grab the pass then."
		Guenni nods.
Guenni says (to ClubFloyd), "g" 		
CF ] Administration 		
CF | 		
CF | > G 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Clang! 		
CF | "What the hell!" the man curses, trying to save his coffee soaked 		
CF | pages. 		
CF | 		
CF | > 		DavidW says, "go"
		Guenni says, "not yet, I think"
Guenni says (to ClubFloyd), "g" 		
CF ] Administration 		
CF | 		
CF | > G 		
CF | 		
CF | Time passes. 		
CF | 		
CF | "Darn it", the man curses. 		
CF | 		
CF | > 		DavidW says, "I think yet"
		DavidW says, "Go get the pass."
		MoyTW says, "You'd think they'd have learned to check for inconveniently-placed coffees by the time they're putting up signs saying "Don't put coffee on the copier.""
Guenni says (to ClubFloyd), "enter cubicle" 		
CF ] Administration 		
CF | 		
CF | > ENTER CUBICLE 		
CF | 		
CF | You get into the cubicle. 		
CF | 		
CF | In the cubicle you can see a security pass. 		
CF | 		
CF | "Rats!" the man mumbles. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "take pass" 		
CF ] Administration 		
CF | 		
CF | > TAKE PASS 		
CF | 		
CF | Taken. 		
CF | 		
CF | "Darn it", the man curses. 		
CF | 		
CF | > 		Knight_Otu says, "You'd think, and yet..."
		DavidW says, "The man needs new curses."
Guenni says (to ClubFloyd), "exit cubicle" 		
CF ] Administration 		
CF | 		
CF | > EXIT CUBICLE 		
CF | 		
CF | I only understood you as far as wanting to exit. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "exit" 		
CF ] Administration 		
CF | 		
CF | > EXIT 		
CF | 		
CF | You get out of the cubicle. 		
CF | 		
CF | Administration 		
CF | The large room is divided into a dozen cubicles, and it has the dull 		
CF | hum of a funeral parlour. 		
CF | 		
CF | A cubicle is nearby. The Breakroom is to the west, and an elevator to 		
CF | the north. 		
CF | 		
CF | You can see an elderly man and a copy machine (on which is a coffee 		
CF | mug) here. 		
CF | 		
CF | "Rats!" the man mumbles. 		DavidW says, "use out"
CF | 		
CF | > 		DavidW says, "oh. That worked."
		DavidW says, "Now north to the elevator."
Guenni says (to ClubFloyd), "n" 		
CF ] Data Centre 		
CF | 		
CF | > N 		
CF | 		
CF | (first opening the elevator) 		
CF | You swipe the security pass across the elevator scanner, the door 		
CF | slides open and you step inside. You feel gravity reduce as you 		
CF | descend underground... 		
CF | 		
CF | Data Centre 		
CF | Rows upon rows of servers fill this room, lengths of cabling run 		
CF | between them like neurons in a brain. The racks are interspersed with 		
CF | computer terminals, used to access various systems in the building. 		
CF | 		
CF | A technician is here, working on a terminal. 		
CF | 		
CF | You can also see a fire control terminal and a database terminal here. 		
CF | 		
CF | > 		MoyTW says, "A what terminal."
		Touchy exclaims, "You have passed level 2!"
		Guenni says, "Brother just closed the front doo.r."
		Knight_Otu asks, "Fire control, as in weapon control?"
		MoyTW asks, "Oh, like...fire suppression. Not like, a terminal for calculating firing solutions. Right?"
		DavidW says, "okay, our goal is to download a database into our disk."
		Guenni says, "Back hopefully soon. Go ahead and steel. :-)"
DavidW says (to ClubFloyd), "x technician" 		
CF ] Data Centre 		
CF | 		
CF | > X TECHNICIAN 		
CF | 		
CF | A middle-aged woman wearing a long white coat. Her brown hair is tied 		
CF | up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cabling" 		
CF ] Data Centre 		
CF | 		
CF | > X CABLING 		
CF | 		
CF | They network the computers to each other. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x servers" 		
CF ] Data Centre 		
CF | 		
CF | > X SERVERS 		
CF | 		
CF | Powerful computers that control various aspects of the company. Some 		
CF | of the servers can be accessed by computer terminals. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fire" 		
CF ] Data Centre 		
CF | 		
CF | > X FIRE 		
CF | 		
CF | This terminal controls the fire detection and sprinkler systems of the 		
CF | building. You can log on terminal to use it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x database" 		
CF ] Data Centre 		
CF | 		
CF | > X DATABASE 		
CF | 		
CF | This terminal controls the information database. You notice a drive 		
CF | bay attached to it. You can log on terminal to use it. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, that makes more sense than weapon controls."
		MoyTW says, "hahaha"
		DavidW says, "talk to woman"
DavidW says (to ClubFloyd), "talk to woman" 		
CF ] Data Centre 		
CF | 		
CF | > TALK TO WOMAN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to technician" 		
CF ] Data Centre 		
CF | 		
CF | > TALK TO TECHNICIAN 		
CF | 		
CF | The technician is too busy to have a conversation. 		
CF | 		
CF | > 		Touchy says, "aww...I wanted to romance attack her."
		DavidW says, "I assume I can't just put the disk in the drive."
		Jacqueline shakes her head.
DavidW says (to ClubFloyd), "put disk in drive" 		
CF ] Data Centre 		
CF | 		
CF | > PUT DISK IN DRIVE 		
CF | 		
CF | "What are you doing?", the tech asks you. "Who are you? Show me your 		
CF | security pass!" 		
CF | 		
CF | She realizes that the pass does not belong to you, before you can 		
CF | react she trips an alarm. Armed men surround you within seconds and 		
CF | you are led away, never to be heard from again. 		
CF | 		
CF | 		
CF | 		
CF | *** Your mission and life end here *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Data Centre 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Data Centre 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Knight_Otu says, "We ain't James Bond."
DavidW says (to ClubFloyd), "log on fire" 		
CF ] Data Centre 		
CF | 		
CF | > LOG ON FIRE 		
CF | 		
CF | MegaCorp fire and safety control - Status: no fires - Activating 		
CF | fire drill 		
CF | 		
CF | A siren rings out loudly, accompanied by a flashing red light in the 		
CF | ceiling. 		
CF | The technician runs through the rows of servers, out of sight. 		
CF | 		
CF | A red light flashes in your eyes. 		
CF | 		
CF | > 		Jacqueline says, "I mean, I guess we *are* a spy, so romance attacking makes sense. Or not."
DavidW says (to ClubFloyd), "put disk in drive" 		
CF ] Data Centre 		
CF | 		
CF | > PUT DISK IN DRIVE 		
CF | 		
CF | You put the data disk into the drive bay. 		
CF | 		
CF | A red light flashes in your eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "log on database" 		
CF ] Data Centre 		
CF | 		
CF | > LOG ON DATABASE 		
CF | 		
CF | You download the files to the data disk in the drive bay, you have 		
CF | what you came for. Now to advance your own agenda: you upload a trojan 		
CF | horse into the server, and log off. 		
CF | 		
CF | A red light flashes in your eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take disk" 		
CF ] Data Centre 		
CF | 		
CF | > TAKE DISK 		
CF | 		
CF | You grab the data disk and make your escape up the stairs to the roof. 		
CF | You reverse your suit jacket, turning it into a harness. A few minutes 		
CF | later, a glider soars overhead, a cable trailing below it. Executing a 		
CF | perfectly timed run, you grab the cable while hooking it into your 		
CF | suit harness - You soar silently out of sight. 		
CF | 		
CF | Your mission was a success! 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		MoyTW says, "uh"
		Knight_Otu says, "Okay, that was sudden."
		Jacqueline says, "That was a tidy wrap-up."
		DavidW says, "Short game."
		MoyTW asks, "Huh. Is that...it?"
		Jacqueline says, "yup"
		DavidW says, "Sorry. I can't tell how long a game is before playing it."
		Jacqueline says, "Yeah, we know."
		DavidW says, "The floor is now open for suggestions."
		MoyTW says, "No, that's fair, it was just very very sudden."
		Knight_Otu says, "Some games would have make us play out that escape."
		DavidW says, "I was playing The Untold Story the other day. It's fantasy mostly."
		Jacqueline says (to KO), "Yes"
		Jacqueline says, "Or, if it were an introcomp game, "Will you escape?? WHO CAN SAY! Find out when I finish this.""
		Knight_Otu hides his IntroComp entry.
		Jacqueline says, "heh"
		Jacqueline says, "Well, I am sort of curious if anyone is planning to nominate anything for Xyzzy round I that we have not played here."
		DavidW says, "I haven't even looked at the XYZZY stuff yet."
		Jacqueline says, "Today is the Round I deadline/"
		DavidW says, "I hope Nothing But Mazes got nominated."
		Jacqueline says, "I tried, but I just haven't played much, oddly."
		Jacqueline says, "I feel like 2020 is/was the year I was trapped in a pandemic, and that 2019 was the year I was trapped playing Cragne Manor."
		Jacqueline says, "So I just didn't play much last year."
		Jacqueline says, "There are likely some more IFComp games from last year."
		DavidW says, "I haven't played The Gateway of the Ferrets by Feneric yet."
		Touchy says, "Or we could play Cragne Manor in 2020 and see how you feel then."
		Guenni says, "back, and phone is working fine again."
		DavidW says, "Advent Door is a Zarf game from last year."
		Jacqueline says (to David), "You are a cruel man."
		Jacqueline asks, "Did we play Zozzled?"
		DavidW asks (of Jacqueline), "I am?"
		Touchy has played nothing.
		MoyTW says, "If you haven't, Zozzled is tops."
		DavidW says, "I have played Zozzled. Good game."
		Guenni exclaims, "under the sea!"
		Jacqueline says, "Yeah, it won both the comp and got Miss Congeniality, so it must be pretty good."
		DavidW says, "I plan to publish a walkthrough for Zozzled later this month."
		Guenni says, "That was supposed to become a question."
		Jacqueline says, "It's weird, but as the IFComp organizer, as when I was the IntroComp organizer, I don't play any of the games."
		Jacqueline says (to Guenni), "Sure. I'd be down."
		Jacqueline says, "I only have an hour and a half, though."
		Jacqueline asks, "Would others be down?"
		Guenni says, "Inder the sea is fairly short."
		Knight_Otu says, "Sure."
		Touchy says, "Yeah, sure."
		Guenni says, "It's not my day for spelling."
		DavidW asks, "Under the Sea: The Treasure of the Santa Tortosa by Heike Borchers? That one?"
		Guenni says, "yes."
Jacqueline says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | debugcheapnitfol quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		Knight_Otu says, "Maybe for future reference: [LINK]"
		DavidW says, "I have played it, but not every variant in it, according to my notes."
		Guenni says, "It's a bit of a genre mix/clash Imho. But otherwise I liked it."
		asks, "Wow, it's taking a hot second to upload to Floyd. Does it contain a bunch of media we won't experience?"
Jacqueline says (to ClubFloyd), "load sleepmask underthesea" 		
CF ] Beach 		
CF | 		
CF | 		
CF | 		
CF | Under the Sea: 		
CF | The Treasure of the Santa Tortosa 		
CF | by Heike Borchers 		
CF | 		
CF | Some weeks ago at your Adventurers' Society back in London, Keira, the 		
CF | rather cute librarian, mentioned a rumour about a mysterious map 		
CF | buried on a tiny island with a single palm tree somewhere in the 		
CF | Caribbean. Supposedly, the map would lead to the treasure of the 		
CF | sunken galleon Santa Tortosa. After much research and a long journey, 		
CF | you have arrived on the island, and soon you will see whether those 		
CF | rumours were true. Either way, you will definitely have a good story 		
CF | to tell at the next Society meeting! 		
CF | 		
CF | Beach 		
CF | You are standing on a lonely beach in the shadow of a single palm 		
CF | tree. Little spots of sunlight are sparkling on the gently rolling 		
CF | waves. In the distance you hear some seagulls. A few steps to the 		
CF | south the ocean begins. Your ship has left, as your expedition team is 		
CF | on its way to other explorations, and will pick you up again 		
CF | afterwards. 		
CF | 		
CF | Your custom-made scuba gear lies on top of the trunk it came in, close 		
CF | to the water. Its shiny brass helmet shows a reflection of yourself. 		
CF | 		
CF | You can see a shovel here. 		
CF | 		
CF | PS: If you are new to text adventures, enter GUIDE for help. 		
CF | 		
CF | > 		DavidW says, "It's text only."
		Guenni says, "I doubt it. I didn't had sound and only one aski graphic."
		DavidW says, "Eleven locations."
		Jacqueline says, "We have a cute librarian in the first sentence. I'm here for it."
		DavidW | "OOo oOo o o O oo Oo OOo ooo"
		Guenni says, "blubbers a nod."
		MoyTW asks, "Well, this is promising. Also, scuba gear? What time period are we?"
		Jacqueline says, "Scuba gear goes back a long time."
		MoyTW asks, ""Adventurers' Society + London" made me thing it was Victorian, did they have scuba gear then? I guess brass helmet, so...?"
		Jacqueline says, "But leaving it right next to the waterline seems a bit risky."
		Guenni says, "I guess since David and I both played at, one of you others should drive."
		MoyTW asks, "GUIDE & yoink the shovel?"
		DavidW says, "I suggest CREDITS"
		Jacqueline asks, "Yeah, they had that stuff back then, though I figured it needed more support from the surface... ?"
Jacqueline says (to ClubFloyd), "take all" 		
CF ] Beach 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | shovel: Taken. 		
CF | scuba gear: As you prepare for your dive, you notice that the pressure 		
CF | gauge is missing. If you want to handle or wear the scuba gear you 		
CF | have to look for the pressure gauge first. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] Beach 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a shovel 		
CF | your waterproof wristwatch (being worn) 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x watch" 		
CF ] Beach 		
CF | > 		
CF | > X WATCH 		
CF | 		
CF | The wristwatch is clearly a modern piece of equipment that even serves 		
CF | as a small, steam-powered analytical engine. 		
CF | 		
CF | > 		Jacqueline says, "golly"
		Knight_Otu says, "Sounds like our expedition team "pranked" us."
		Jacqueline says (to KO), "Those rascals."
		MoyTW says, ""steam-powered analytical engine" in my WATCH"
		Jacqueline says, "It's pretty badass, yeah."
		Knight_Otu exclaims, "I bet they won't be back to pick us up either!"
		Jacqueline says (to KO), "Not until we win the game, I'm thinking, no."
Jacqueline says (to ClubFloyd), "x me" 		
CF ] Beach 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You are Professor Oliver von Bremen, a great adventurer and bon 		
CF | vivant. You were born into Lower-Saxony aristocracy, but have always 		
CF | found the marvels of modern science and engineering much more 		
CF | appealing than the tea party chitchat at court. 		
CF | 		
CF | > 		Touchy says, "Ok, so steampunk"
		MoyTW says, "Clearly this is alternate universe, that's not how steam works!""
		Knight_Otu says, "I guess it's a steampunk... right."
Jacqueline says (to ClubFloyd), "l" 		
CF ] Beach 		
CF | > 		
CF | > L 		
CF | 		
CF | Beach 		
CF | On the lonely beach stands a single palm tree. Little spots of 		
CF | sunlight are sparkling on the gently rolling waves. In the distance 		
CF | you hear some seagulls. A few steps to the south the ocean begins. 		
CF | Your ship has left, as your expedition team is on its way to other 		
CF | explorations, and will pick you up again afterwards. 		
CF | 		
CF | Your custom-made scuba gear lies on top of the trunk it came in, close 		
CF | to the water. Its shiny brass helmet shows a reflection of yourself. 		
CF | 		
CF | You can see a trunk here. 		
CF | 		
CF | > 		MoyTW says, "I am angry about steam-powered watches."
Jacqueline says (to ClubFloyd), "x tree" 		
CF ] Beach 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | Investigation of the log reveals nothing interesting. But it 		
CF | definitely is a nice palm tree. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x ocean" 		
CF ] Beach 		
CF | > 		
CF | > X OCEAN 		
CF | 		
CF | The ocean is calm, perfect for diving. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x helmet" 		
CF ] Beach 		
CF | > 		
CF | > X HELMET 		
CF | 		
CF | The brass helmet is part of the scuba gear. It looks big, but being 		
CF | custom-made, it fits you perfectly. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open trunk" 		
CF ] Beach 		
CF | > 		
CF | > OPEN TRUNK 		
CF | 		
CF | The trunk is open. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look in trunk" 		
CF ] Beach 		
CF | > 		
CF | > LOOK IN TRUNK 		
CF | 		
CF | The trunk is empty. 		
CF | 		
CF | > 		Jacqueline says, "oh"
Jacqueline says (to ClubFloyd), "move trunk" 		
CF ] Beach 		
CF | > 		
CF | > MOVE TRUNK 		
CF | 		
CF | Under the trunk, you discover the pressure gauge that fell off the 		
CF | scuba gear. You reconnect it, and your gear looks ready to wear now. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Jacqueline says (to ClubFloyd), "take gear" 		
CF ] Beach 		
CF | > 		
CF | > TAKE GEAR 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] Beach 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | your scuba gear 		
CF | a shovel 		
CF | your waterproof wristwatch (being worn) 		
CF | 		
CF | > 		Jacqueline asks, "So, um... I have no idea what to do now. Go swimming?"
		MoyTW asks, "We wanna wander around the rest of the island before we go underwater?"
		Jacqueline says, "Sure."
		Jacqueline says, "Let's lug this scuba gear with us."
		DavidW says, "The shovel suggests DIGging. The scuba gear suggests WEARing."
		Jacqueline says, "yes"
Jacqueline says (to ClubFloyd), "n" 		
CF ] Beach 		
CF | > 		
CF | > N 		
CF | 		
CF | The terrain in that direction is impassable. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Beach 		
CF | > 		
CF | > W 		
CF | 		
CF | The terrain in that direction is impassable. 		
CF | 		
CF | > 		Touchy says, "digddigdigggidddig"
		Knight_Otu asks, "I'm not sure there is more of the island?"
Jacqueline says (to ClubFloyd), "e" 		
CF ] Beach 		
CF | > 		
CF | > E 		
CF | 		
CF | The terrain in that direction is impassable. 		
CF | 		
CF | > 		DavidW says, "This is the entire island."
		Jacqueline says, "There is not more island, apparently."
Jacqueline says (to ClubFloyd), "dig" 		
CF ] Beach 		
CF | > 		
CF | > DIG 		
CF | 		
CF | Where do you want to dig? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "here" 		
CF ] Beach 		
CF | > 		
CF | > HERE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "dig in sand" 		
CF ] Beach 		
CF | > 		
CF | > DIG IN SAND 		
CF | 		
CF | You dig aimlessly for a while without finding anything. The location 		
CF | does not seem to be specific enough to make the effort worthwhile. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "swim" 		
CF ] Beach 		
CF | > 		
CF | > SWIM 		
CF | 		
CF | You'll have to say which compass direction to go in. 		
CF | 		
CF | > 		MoyTW says, "This is a very sad island."
Jacqueline says (to ClubFloyd), "wear gear" 		
CF ] Beach 		
CF | > 		
CF | > WEAR GEAR 		
CF | 		
CF | As you put on the scuba gear you hear a soft, friendly beep in your 		
CF | helmet. A text is projected into your visor: 		
CF | 		
CF | Steam-Powered Analytical Mobile Engine version 42 ready. Enter 		
CF | ANALYSE to request helpful suggestions from the system. Repeat for 		
CF | more in-depth analysis if needed. CAUTION: Analysis requires 		
CF | significant energy, so use your brains first. Thank you. 		
CF | 		
CF | > 		Jacqueline says, "Steampunk indeed."
		DavidW says, "I can tell you where to dig, if you like."
		Jacqueline says (to DW), "Hush"
Jacqueline says (to ClubFloyd), "s" 		
CF ] Lagoon 		
CF | > 		
CF | > S 		
CF | 		
CF | (first dropping the shovel) 		
CF | Lagoon 		
CF | The water is chest-deep and crystal clear. A school of fish is 		
CF | swimming close to the bottom. To the south, you can see the reef top 		
CF | beneath the water's surface. The beach lies to the north. 		
CF | 		
CF | A glass jar is bobbing up and down on the waves. It seems to contain a 		
CF | piece of paper. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take jar" 		
CF ] Lagoon 		
CF | > 		
CF | > TAKE JAR 		
CF | 		
CF | As you take the jar, new text appears in your visor: New object 		
CF | detected. Enter INVENTORY to see list of all objects carried. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] Lagoon 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a glass jar (closed) 		
CF | a piece of paper 		
CF | your scuba gear (being worn) 		
CF | your waterproof wristwatch (being worn) 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x paper" 		
CF ] Lagoon 		
CF | > 		
CF | > X PAPER 		
CF | 		
CF | The piece of paper inside the jar is crumpled. It seems to be a page 		
CF | torn out of a manual. To read it, you will have to open the jar. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open jar" 		
CF ] Lagoon 		
CF | > 		
CF | > OPEN JAR 		
CF | 		
CF | Risk of object damage detected. Opening jar underwater likely to 		
CF | soak contents. Open jar (yes/no)? 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Lagoon 		
CF | soak contents. Open jar (yes/no)? 		
CF | > N 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "We... right."
Jacqueline says (to ClubFloyd), "s" 		
CF ] Reef Top 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Reef Top 		
CF | The reef top is teeming with life. Marine creatures in all shapes and 		
CF | colours are whizzing around. To the south the deep water shimmers in 		
CF | all shades of blue. To the east you see a coral forest. To the north 		
CF | lies the lagoon. 		
CF | 		
CF | A snapper looks at you in an almost human way. 		
CF | 		
CF | > 		Jacqueline says, "Oops meant to go N, but all in good time."
Jacqueline says (to ClubFloyd), "n" 		
CF ] Lagoon 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lagoon 		
CF | The water is chest-deep and crystal clear. A school of fish is 		
CF | swimming close to the bottom. To the south, you can see the reef top 		
CF | beneath the water's surface. The beach lies to the north. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Beach 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Beach 		
CF | On the lonely beach stands a single palm tree. Little spots of 		
CF | sunlight are sparkling on the gently rolling waves. In the distance 		
CF | you hear some seagulls. A few steps to the south the ocean begins. 		
CF | Your ship has left, as your expedition team is on its way to other 		
CF | explorations, and will pick you up again afterwards. 		
CF | 		
CF | You can see a shovel and a trunk here. 		
CF | 		
CF | > 		Jacqueline asks, "I ... thought we had the shovel?"
Jacqueline says (to ClubFloyd), "open jar" 		Touchy says, "was autodropped for swimming"
CF ] Beach 		
CF | > 		
CF | > OPEN JAR 		
CF | 		
CF | You open the glass jar. 		
CF | 		
CF | > 		Roger says, "can't have too many shovels"
		DavidW says, "You dropped it on entering the water."
Jacqueline says (to ClubFloyd), "read paper" 		
CF ] Beach 		
CF | > 		
CF | > READ PAPER 		
CF | 		
CF | (first taking the piece of paper) 		
CF | It looks like a laminated page torn out of a telegrapher's manual. It 		
CF | reads: 		
CF | 		
CF | International Morse Code Table 		
CF | 		
CF | Length of a dot (short): one unit. Length of a dash (long): three 		
CF | units. 		
CF | 		
CF | A . - B - . . . C - . - . D - . . E . F . . - . G - - 		
CF | . H . . . . I . . J . - - - K - . - L . - . . M - - N - 		
CF | . O - - - P . - - . Q - - . - R . - . S . . . T - U . . 		
CF | - V . . . - W . - - X - . . - Y - . - - Z - - . . 		
CF | 		
CF | > 		Knight_Otu says, "We dropped it before scubaing."
		Jacqueline says (to DW), "Oh."
		Touchy says, "hm...x the floor? I remember spots..."
Jacqueline says (to ClubFloyd), "x floor" 		
CF ] Beach 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x sand" 		
CF ] Beach 		
CF | > 		
CF | > X SAND 		
CF | 		
CF | The beach consists of white sand, which owes its colour to pulverized 		
CF | pieces of dead coral. 		
CF | 		
CF | > 		Touchy says, "ah, i was wrong..."
		Touchy says, "spots of sunlight on the waves"
		Jacqueline says, "I like to think about how sand is a bunch of dead animals when I walk on the beach."
		Jacqueline says, "(Kidding.)"
		Jacqueline says, "(I mean, I do think about it sometimes, but I don't like to think about it.)"
		DavidW says, "And shells and rocks and other stuff."
		Jacqueline says, "Shells are also bits of the dead."
		Guenni says, "I get the creeps if I think to much about flower bouquets."
		Jacqueline says, "Creepy, huh."
		DavidW says, "Magnified sand is strange but pretty."
		Jacqueline says, "Yes"
		Jacqueline says, "So."
		Jacqueline asks, "Go explore the water more?"
		Knight_Otu says, "Yeah."
Jacqueline says (to ClubFloyd), "put paper in jar" 		
CF ] Beach 		
CF | > 		
CF | > PUT PAPER IN JAR 		
CF | 		
CF | You put the piece of paper into the glass jar. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "close jar" 		
CF ] Beach 		
CF | > 		
CF | > CLOSE JAR 		
CF | 		
CF | You close the glass jar. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put jar in trunk" 		
CF ] Beach 		
CF | > 		
CF | > PUT JAR IN TRUNK 		
CF | 		
CF | The trunk has gotten very sandy inside. Things you might want to put 		
CF | in there are safer elsewhere. 		
CF | 		
CF | > 		Guenni says, "There's a confined space so to speak, where you can dig."
Jacqueline says (to ClubFloyd), "s" 		
CF ] Lagoon 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lagoon 		
CF | The water is chest-deep and crystal clear. A school of fish is 		
CF | swimming close to the bottom. To the south, you can see the reef top 		
CF | beneath the water's surface. The beach lies to the north. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x fish" 		
CF ] Lagoon 		
CF | > 		
CF | > X FISH 		
CF | 		
CF | The school of fish moves like a single unit as it searches the bottom 		
CF | for food. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "s" 		
CF ] Reef Top 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Reef Top 		
CF | The reef top is teeming with life. Marine creatures in all shapes and 		
CF | colours are whizzing around. To the south the deep water shimmers in 		
CF | all shades of blue. To the east you see a coral forest. To the north 		
CF | lies the lagoon. 		
CF | 		
CF | A snapper looks at you in an almost human way. 		
CF | 		
CF | > 		Touchy says (to Guenni), "no spoilers"
Jacqueline says (to ClubFloyd), "x snapper" 		
CF ] Reef Top 		
CF | > 		
CF | > X SNAPPER 		
CF | 		
CF | The yellowtail snapper is a medium-sized fish with clear, silvery 		
CF | eyes. A bright yellow line covers its blue-ish body from the eyes to 		
CF | the deep-forked tail. You feel a strange urge to talk to the snapper. 		
CF | 		
CF | > 		MoyTW exclaims, "Talk to snapper!"
		Jacqueline says, "I talk to fish all the time."
		Knight_Otu says, "Huh."
		Jacqueline says, "Like, when I am snorkeling. It's pretty weird, but I'm alone so it's okay."
Jacqueline says (to ClubFloyd), "talk to snapper" 		
CF ] Reef Top 		
CF | > 		
CF | > TALK TO SNAPPER 		
CF | 		
CF | Upon hearing your words, the snapper blows a strange pattern of 		
CF | bubbles: "OOo oOo o o O oo Oo OOo ooo". Then it takes a bow as 		
CF | if introducing itself. What is the snapper trying to say? 		
CF | 		
CF | > 		Jacqueline says, "OH"
		MoyTW says, "morse"
		Knight_Otu says, "Well."
		Jacqueline says (to MT), "yeah"
		MoyTW says, "It is an extremely literate snapper, I suppose."
		Jacqueline says, "One second."
		Touchy says, "G R E E T I N..."
Guenni says (to DavidW), "Hmm, looks like it'll work without the map." 		DavidW says (to Guenni), "Yes."
		Jacqueline says (to Touchy), "Oh, thanks. I hadn't noticed that the game had wrapped even in the middle of a letter. (ie G)"
		Guenni says, "I admit, I just cheated with that one."
		Touchy asks, "do we have to answer? translate the "greetings"?"
		Jacqueline says (to Guenni), "As I was doing that, I was wondering how it would go with a screen reader."
Jacqueline says (to ClubFloyd), "say greetings to snapper" 		
CF ] Reef Top 		
CF | > 		
CF | > SAY GREETINGS TO SNAPPER 		
CF | 		
CF | The snapper continues to communicate in Morse code, which you can 		
CF | decipher easily: "Wonderful! I got your language right." 		
CF | 		
CF | The snapper explains that her name is Sabina, and that she is an 		
CF | ardent fighter for fish rights, famous for her motto "Don't give a 		
CF | damn about the law of the wild!" Sabina learned Morse code as a 		
CF | foreign language. She says: 		
CF | 		
CF | "I could teach you some basic elements of the fish language so you can 		
CF | talk to other, less cosmopolitan members of our community here. But 		
CF | you have to do me a favour first. The newly discovered colour 		
CF | poenk is the latest craze at the reef top. Seahorse Shantal 		
CF | wears it all the time. Bring me something poenk, no matter what it 		
CF | is." 		
CF | 		
CF | > 		Jacqueline says, "whoa"
		MoyTW says, "Huh. That must be a heckuva slow conversation."
		Touchy says, "nice."
		DavidW says, "Achievement: You've made a friend!"
		Jacqueline says (to Moy), "hee"
		MoyTW says, "Where's Shantal? Guess we should go find'm."
		Knight_Otu says, "We should."
		Jacqueline asks, "Want to explore the forest?"
		Jacqueline asks, "Or deeper water?"
		Knight_Otu says, "I'd guess forest."
Jacqueline says (to ClubFloyd), "e" 		
CF ] Reef Top 		
CF | > 		
CF | > E 		
CF | 		
CF | You hear another soft beep: another experimental function of your 		
CF | scuba gear! The text in your visor reads: 		
CF | 		
CF | Body signals and visual analysis suggest accomplishment. Logging 		
CF | for report to Adventurers' Society activated. Choose preferred report 		
CF | text: 		
CF | 		
CF | (1) A spontaneous inspiration struck me as I was deciphering the 		
CF | bubble code. 		
CF | 		
CF | (2) As an expert linguist, I ran a quick comparison between ten 		
CF | exotic regional dialects, distilling their common quintessential 		
CF | structures, and applying them to an underwater culture. Many can 		
CF | recognize morse code, but only a man of science can put it into the 		
CF | appropriate context! 		
CF | 		
CF | Which version of the story shall be logged? 		DavidW says, "You'll want to visit both eventually."
		Jacqueline says, "I would do 1, but I suspect that might not be for everyone."
		Jacqueline says, "I am open to saying 2"
		DavidW says, "How you report will effect the ending."
		Jacqueline says, "2 sounds way move Victorian"
		Guenni says, "I wonder how much difference it makes in the end."
		DavidW says, "er affect"
		MoyTW says, "Either is fine but 2 seems more in-character."
		Jacqueline says, "Yeah, agreed"
		Knight_Otu says, "I'm fine with either as well."
		DavidW says (to Guenni), "I'm not sure. I didn't play out the variants."
		Jacqueline says, "KO - okay"
Jacqueline says (to ClubFloyd), "2" 		
CF ] Coral Forest 		
CF | Which version of the story shall be logged? 		
CF | > 2 		
CF | 		
CF | Version 2 logged. 		
CF | 		
CF | Coral Forest 		
CF | A coral forest of vibrant colours stretches far ahead. The colony 		
CF | forms different levels, with small brain corals cowering close to the 		
CF | ground, and head-high staghorn corals towering over them. To the east 		
CF | you see something that looks like the entrance to a cave. To the south 		
CF | a soft glow illuminates the water. To the west lies the reef top. 		
CF | 		
CF | Between the corals a huge, grey napoleonfish is lifting pieces of 		
CF | coral, obviously to exercise its bulking muscles. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x napoleon" 		
CF ] Coral Forest 		
CF | > 		
CF | > X NAPOLEON 		
CF | 		
CF | The napoleonfish is bigger than you, and heavily built. It sports the 		
CF | typical big hump on its forehead. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "say greetings to napoleon" 		
CF ] Coral Forest 		
CF | > 		
CF | > SAY GREETINGS TO NAPOLEON 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		Jacqueline says, "aw"
		Jacqueline says, "rude"
Jacqueline says (to ClubFloyd), "x brain corals" 		
CF ] Coral Forest 		
CF | > 		
CF | > X BRAIN CORALS 		
CF | 		
CF | As you look at the corals, you hear a soft beep, and text appears in 		
CF | your visor: Corals are marine invertebrates within the class 		
CF | Anthozoa of the phylum Cnidaria. 		
CF | 		
CF | Hidden underneath one coral you see a tube sponge. 		
CF | 		
CF | > 		DavidW says, "Not everyone knows morse code, y'know."
		Jacqueline says, "True"
		Touchy asks, "Did we learn fish?"
		DavidW says, "Not yet"
		Knight_Otu says, "We didn't yet."
		DavidW says, "You need to bring something poenk to Sabina."
		Jacqueline says, "No, we gotta get the poenk thing first"
Jacqueline says (to ClubFloyd), "x sponge" 		
CF ] Coral Forest 		
CF | > 		
CF | > X SPONGE 		
CF | 		
CF | The sponge consists of three cylindrical yellow tubes united at the 		
CF | base. Tube sponges can't talk. Therefore you'll never know that this 		
CF | is Tobias the tube sponge, a gentle soul who is secretly in love with 		
CF | the equally silent sea anemone Suzi growing just a few fin strokes 		
CF | away. 		
CF | 		
CF | > 		DavidW says, "You didn't ask Sabina what poenk is, but maybe you'll know it when you see it."
		Jacqueline says, "I love that description so much."
		Knight_Otu says, "I mean, we'll probably know when we meet the seahorse."
		Jacqueline says (to KO), "That's what I was thinking."
		Knight_Otu says, "Unless they are wearing multiple colors."
		Touchy says, "I feel like the sea horse is not a good source. She is showing off her own ploenk stuff."
		Jacqueline says, "But maybe we should go back and ask, as was suggested by this person who keeps giving us hints even though they know they should not give us hints."
		Guenni says, "I actually overlooked that one."
		DavidW says, "I didn't realize it was a hint!"
		Jacqueline says (to DW), "GUILTY"
		Jacqueline exclaims, "Intent does not lessen your guilt!"
Jacqueline says (to ClubFloyd), "w" 		
CF ] Reef Top 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Reef Top 		
CF | The reef top is teeming with life. Marine creatures in all shapes and 		
CF | colours are whizzing around. To the south the deep water shimmers in 		
CF | all shades of blue. To the east you see the coral forest. To the north 		
CF | lies the lagoon. 		
CF | 		
CF | Sabina the snapper is here 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask sabina about ploenk" 		
CF ] Reef Top 		
CF | > 		
CF | > ASK SABINA ABOUT PLOENK 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "say ploenk to snapper" 		
CF ] Reef Top 		
CF | > 		
CF | > SAY PLOENK TO SNAPPER 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		DavidW says, "poenk"
		DavidW says, "No L"
		Jacqueline says, "oh"
Jacqueline says (to ClubFloyd), "ask sabina about poenk" 		
CF ] Reef Top 		
CF | > 		
CF | > ASK SABINA ABOUT POENK 		
CF | 		
CF | "Poenk," Sabina replies, "is a brand new colour. It's all the rage 		
CF | down here now. It looks like a mix of purple, red and white." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Coral Forest 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Coral Forest 		
CF | A coral forest of vibrant colours stretches far ahead. The colony 		
CF | forms different levels, with small brain corals cowering close to the 		
CF | ground, and head-high staghorn corals towering over them. To the east 		
CF | you see something that looks like the entrance to a cave. To the south 		
CF | a soft glow illuminates the water. To the west lies the reef top. 		
CF | 		
CF | The huge, grey napoleonfish with its large frame and bulking muscles 		
CF | is here, still exercising. 		
CF | 		
CF | > 		Touchy says, "That hint was acceptable."
		Roger says, "several sea creatures can sea into ultraviolet so it makes sense they might need more colours"
Jacqueline says (to ClubFloyd), "x staghorn" 		
CF ] Coral Forest 		
CF | > 		
CF | > X STAGHORN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Roger says, "err see. I blame new keyboard."
		Touchy asks (of Roger), "Seaboard?"
Jacqueline says (to ClubFloyd), "e" 		
CF ] Darkness 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark and you can't see a thing. You are likely to be eaten 		
CF | by a grue. 		
CF | 		
CF | > 		Jacqueline asks (of Game), "Really?"
		Knight_Otu asks, "Not a gruefish?"
Jacqueline says (to ClubFloyd), "w" 		
CF ] Coral Forest 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Coral Forest 		
CF | A coral forest of vibrant colours stretches far ahead. The colony 		
CF | forms different levels, with small brain corals cowering close to the 		
CF | ground, and head-high staghorn corals towering over them. To the east 		
CF | you see the entrance to the cave. To the south a soft glow illuminates 		
CF | the water. To the west lies the reef top. 		
CF | 		
CF | The napoleonfish is here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pet sponge" 		
CF ] Coral Forest 		
CF | > 		
CF | > PET SPONGE 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		Jacqueline says, "Be well, Tobias."
		Guenni says, "You know, I never did the xyzzy test for this one. :-)"
Jacqueline says (to ClubFloyd), "xyzzy" 		
CF ] Coral Forest 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		Jacqueline says (to Guenni), "Sorry."
Knight_Otu says (to ClubFloyd), "gargle" 		
CF ] Coral Forest 		
CF | > 		
CF | > GARGLE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline asks, "So: deep water?"
Jacqueline says (to ClubFloyd), "e" 		
CF ] Darkness 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark and you can't see a thing. You are likely to be eaten 		
CF | by a grue. 		
CF | 		
CF | > 		Jacqueline says, "oops"
Jacqueline says (to ClubFloyd), "w" 		
CF ] Coral Forest 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Coral Forest 		
CF | A coral forest of vibrant colours stretches far ahead. The colony 		
CF | forms different levels, with small brain corals cowering close to the 		
CF | ground, and head-high staghorn corals towering over them. To the east 		
CF | you see the entrance to the cave. To the south a soft glow illuminates 		
CF | the water. To the west lies the reef top. 		
CF | 		
CF | The napoleonfish is here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Reef Top 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Reef Top 		
CF | The reef top is teeming with life. Marine creatures in all shapes and 		
CF | colours are whizzing around. To the south the deep water shimmers in 		
CF | all shades of blue. To the east you see the coral forest. To the north 		
CF | lies the lagoon. 		
CF | 		
CF | Sabina the snapper is here 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "s" 		
CF ] Deep Blue 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Deep Blue 		
CF | You are in deep blue water. Here, in the dark ocean, you see a wreck: 		
CF | the sunken galleon Santa Tortosa. At the side of the wreck you see a 		
CF | hatchway. To the east seems to be a plankton rendezvous. To the north 		
CF | you can see the reef top. 		
CF | 		
CF | > 		Jacqueline says, "oop"
		Jacqueline says, "er, ooh"
		Knight_Otu says, "There was also the soft glow."
		Jacqueline asks, "Wait, where?"
		DavidW says, "South of napoleon"
		Jacqueline says, "Oh, I see now."
		Knight_Otu says, "South of the forest."
		Jacqueline says, "Dammit"
		Touchy asks, "plankton...can we use that to color stuff?"
		DavidW says, "Or east of here."
		Jacqueline asks, "One would assume that's the light source for the cave?"
		Touchy says, "Oh, btw the sand might work for white"
		Jacqueline says, "Anyway, we're here now, so."
		Jacqueline asks (of Touchy), "Isn't it white, purple, and red?"
		Touchy says, "Yeah, I thought we had to mix something..."
		Jacqueline asks, "Also, my eyes are starting to hurt - could someone else drive?"
		Jacqueline says (to Touchy), "Oh, maybe."
Knight_Otu says (to ClubFloyd), "x galleon" 		
CF ] Deep Blue 		
CF | > 		
CF | > X GALLEON 		
CF | 		
CF | The wreck of the Santa Tortosa towers over you. Its hull is overgrown 		
CF | with plants and corals. On one side of the sunken galleon you see a 		
CF | hatchway. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x corals" 		
CF ] Deep Blue 		
CF | > 		
CF | > X CORALS 		
CF | 		
CF | The plants and corals grow on all parts of the wreck. They have 		
CF | transformed the old galleon into something new, and made it a part of 		
CF | the sea. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x hatchway" 		
CF ] Deep Blue 		
CF | > 		
CF | > X HATCHWAY 		
CF | 		
CF | Some planks got stuck in the frame of the hatchway. They would need to 		
CF | be pushed aside to enter. 		
CF | 		
CF | > 		DavidW says, "A galleon is worth 17 sickels."
Knight_Otu says (to ClubFloyd), "x planks" 		
CF ] Deep Blue 		
CF | > 		
CF | > X PLANKS 		
CF | 		
CF | The planks are made of wood that has remained surprisingly solid 		
CF | underwater. 		
CF | 		
CF | > 		Guenni grins.
Knight_Otu says (to ClubFloyd), "push planks" 		
CF ] Deep Blue 		
CF | > 		
CF | > PUSH PLANKS 		
CF | 		
CF | After a soft beep, text appears in your visor: Danger of 		
CF | exhaustion detected. Human strength not sufficient to move the planks. 		
CF | Looking for help recommended. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, we need napoleon."
		Jacqueline says, "heh"
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Plankton Rendezvous 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Plankton Rendezvous 		
CF | A beautiful glow illuminates a small part of the area. Patches of 		
CF | turqouise light sparkle in the blue water. The bioluminescent glow is 		
CF | caused by plankton. To the west you see deep blue water. To the north 		
CF | lies the coral forest. 		
CF | 		
CF | You can see some plankton here. 		
CF | 		
CF | > 		DavidW says, "I mentally dubbed him 'hunkfish'."
Knight_Otu says (to ClubFloyd), "x plankton" 		
CF ] Plankton Rendezvous 		
CF | > 		
CF | > X PLANKTON 		
CF | 		
CF | As you look at the plankton, you hear a soft beep, and text appears in 		
CF | your visor: Plankton is a collection of diverse organisms that 		
CF | live in large bodies of water and are unable to swim against a 		
CF | current. These organisms include bacteria, algae, protozoa, and 		
CF | drifting animals. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get plankton" 		
CF ] Plankton Rendezvous 		
CF | > 		
CF | > GET PLANKTON 		
CF | 		
CF | You hold the plankton in your hand. Since you have to hold your 		
CF | fingers firmly closed, no light can emanate. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Plankton Rendezvous 		
CF | > 		
CF | > E 		
CF | 		
CF | The terrain in that direction is impassable. 		
CF | 		
CF | > 		Jacqueline asks, "Can we... see plankton?"
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Plankton Rendezvous 		
CF | > 		
CF | > W 		
CF | 		
CF | After a soft beep, a short text appears in your visor: Danger 		
CF | detected. Swimming around with the plankton in your clenched fist will 		
CF | cut it off from its water supply. Killing a simple life form before 		
CF | its next leap in evolution is discouraged. 		
CF | 		
CF | > 		MoyTW says, "Huh so no lighting the cave with that."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Plankton Rendezvous 		
CF | > 		
CF | > N 		
CF | 		
CF | After a soft beep, a short text appears in your visor: Danger 		
CF | detected. Swimming around with the plankton in your clenched fist will 		
CF | cut it off from its water supply. Killing a simple life form before 		
CF | its next leap in evolution is discouraged. 		
CF | 		
CF | > 		Touchy says, "put planktion in glass, make light against grue"
Knight_Otu says (to ClubFloyd), "drop plankton" 		
CF ] Plankton Rendezvous 		
CF | > 		
CF | > DROP PLANKTON 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		MoyTW says, "oh, good idea"
		Jacqueline says, "I'm hoping the thing with the soft glow will be our light source."
		Knight_Otu says (to Touchy), "Yes."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Coral Forest 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Coral Forest 		
CF | A coral forest of vibrant colours stretches far ahead. The colony 		
CF | forms different levels, with small brain corals cowering close to the 		
CF | ground, and head-high staghorn corals towering over them. To the east 		
CF | you see the entrance to the cave. To the south a soft glow illuminates 		
CF | the water. To the west lies the reef top. 		
CF | 		
CF | The napoleonfish is here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Darkness 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark and you can't see a thing. You are likely to be eaten 		
CF | by a grue. 		
CF | 		
CF | > 		DavidW says, "It's like a fireflies puzzle, but underwater."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Coral Forest 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Coral Forest 		
CF | A coral forest of vibrant colours stretches far ahead. The colony 		
CF | forms different levels, with small brain corals cowering close to the 		
CF | ground, and head-high staghorn corals towering over them. To the east 		
CF | you see the entrance to the cave. To the south a soft glow illuminates 		
CF | the water. To the west lies the reef top. 		
CF | 		
CF | The napoleonfish is here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Reef Top 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Reef Top 		
CF | The reef top is teeming with life. Marine creatures in all shapes and 		
CF | colours are whizzing around. To the south the deep water shimmers in 		
CF | all shades of blue. To the east you see the coral forest. To the north 		
CF | lies the lagoon. 		
CF | 		
CF | Sabina the snapper is here 		
CF | 		
CF | > 		Knight_Otu says, "I have no sense of direction today."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Lagoon 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lagoon 		
CF | The water is chest-deep and crystal clear. A school of fish is 		
CF | swimming close to the bottom. To the south, you can see the reef top 		
CF | beneath the water's surface. The beach lies to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Beach 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Beach 		
CF | On the lonely beach stands a single palm tree. Little spots of 		
CF | sunlight are sparkling on the gently rolling waves. In the distance 		
CF | you hear some seagulls. A few steps to the south the ocean begins. 		
CF | Your ship has left, as your expedition team is on its way to other 		
CF | explorations, and will pick you up again afterwards. 		
CF | 		
CF | You can see a shovel and a trunk here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open jar" 		
CF ] Beach 		
CF | > 		
CF | > OPEN JAR 		
CF | 		
CF | You open the glass jar. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop paper" 		
CF ] Beach 		
CF | > 		
CF | > DROP PAPER 		
CF | 		
CF | You haven't got that. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get paper" 		
CF ] Beach 		
CF | > 		
CF | > GET PAPER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop it" 		
CF ] Beach 		
CF | > 		
CF | > DROP IT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Lagoon 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Lagoon 		
CF | The water is chest-deep and crystal clear. A school of fish is 		
CF | swimming close to the bottom. To the south, you can see the reef top 		
CF | beneath the water's surface. The beach lies to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Reef Top 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Reef Top 		
CF | The reef top is teeming with life. Marine creatures in all shapes and 		
CF | colours are whizzing around. To the south the deep water shimmers in 		
CF | all shades of blue. To the east you see the coral forest. To the north 		
CF | lies the lagoon. 		
CF | 		
CF | Sabina the snapper is here 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Deep Blue 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Deep Blue 		
CF | You are in deep blue water. Here, in the dark ocean, you see a wreck: 		
CF | the sunken galleon Santa Tortosa. At the side of the wreck you see a 		
CF | hatchway. To the east lies the plankton rendezvous. To the north you 		
CF | can see the reef top. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Plankton Rendezvous 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Plankton Rendezvous 		
CF | A beautiful glow illuminates a small part of the area. Patches of 		
CF | turqouise light sparkle in the blue water. The bioluminescent glow is 		
CF | caused by plankton. To the west you see deep blue water. To the north 		
CF | lies the coral forest. 		
CF | 		
CF | You can see some plankton here. 		
CF | 		
CF | > 		Jacqueline says, "We really don't need the paper anymore. Sorry. I could have left it there on the beach."
Knight_Otu says (to ClubFloyd), "put plankton in jar" 		
CF ] Plankton Rendezvous 		
CF | > 		
CF | > PUT PLANKTON IN JAR 		
CF | 		
CF | You put the plankton into the glass jar. The jar now emanates a soft 		
CF | light. 		
CF | 		
CF | Again, you hear a soft beep and see some projected text: 		
CF | 		
CF | Body signals and visual analysis suggest accomplishment. Logging 		
CF | for report to Adventurers' Society activated. Choose preferred report 		
CF | text: 		
CF | 		
CF | (1) Seeing the beautiful underwater landscape in the soft light of 		
CF | the plankton in the jar felt almost dreamlike. I wish the members of 		
CF | the Adventurers' Society could see it! 		
CF | 		
CF | (2) Fashioning a lamp from plankton and a jar might seem like a 		
CF | pretty straightforward idea. But gentlemen, have you ever tried to 		
CF | catch plankton in the tidal drift? This requires not only a quick 		
CF | brain but also quick reflexes! 		
CF | 		
CF | Which version of the report shall be logged? 		Jacqueline says, "I really like 1, but am good with whatever"
		Knight_Otu asks, "If we went with 2 last time, should we do so again?"
		Knight_Otu says, "I mean, I like 1."
		MoyTW says, "I say we go Maximum Colonialist with our logs."
		MoyTW says, "But honestly don't care much."
		Touchy exclaims, "Take 1!"
Knight_Otu says (to ClubFloyd), "1" 		
CF ] Plankton Rendezvous 		
CF | Which version of the report shall be logged? 		
CF | > 1 		
CF | 		
CF | Version 1 logged. 		
CF | 		
CF | > 		Touchy says, "I don't want to wait for you two to convince yourselves to take 2 again even though you both want 1."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Coral Forest 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Coral Forest 		
CF | A coral forest of vibrant colours stretches far ahead. The colony 		
CF | forms different levels, with small brain corals cowering close to the 		
CF | ground, and head-high staghorn corals towering over them. To the east 		
CF | you see the entrance to the cave. To the south lies a plankton 		
CF | rendezvous. To the west lies the reef top. 		
CF | 		
CF | The napoleonfish is here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Cave 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Cave 		
CF | The soft bioluminescent plankton light reflects from the walls of a 		
CF | small cave. At one end, the tides have carved a narrow passage into 		
CF | the rock that is just wide enough to get through. The passage leads 		
CF | up. To the west lies the coral forest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "u" 		
CF ] Shore of the Hidden Island 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Shore of the Hidden Island 		
CF | You arrive at the shore of a hidden island enclosed by high walls that 		
CF | look like the crater of an extinct volcano. Nature seems completely 		
CF | undisturbed here, as if nobody ever set foot on this shore before. The 		
CF | island is so small that you can see its entire perimeter from here. To 		
CF | the north lies a small forest. To the east you see a small meadow. A 		
CF | narrow passage in a submerged rock formation leads down. 		
CF | 		
CF | As you step out of the water, your bulky suit makes you stumble, and 		
CF | you hear a splashing sound. A small metal rod got loose from your 		
CF | scuba gear and fell into the water. You'll really have to have a word 		
CF | with the Quartermaster! 		
CF | 		
CF | > 		MoyTW says, "RIP our scuba gear."
		Touchy asks, "Or free item?"
		Jacqueline says, "Gosh"
Knight_Otu says (to ClubFloyd), "get rod" 		
CF ] Shore of the Hidden Island 		
CF | > 		
CF | > GET ROD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x it" 		
CF ] Shore of the Hidden Island 		
CF | > 		
CF | > X IT 		
CF | 		
CF | The rod is a shiny, straight piece of metal. Fortunately, it doesn't 		
CF | seem to be required for the scuba gear to function. 		
CF | 		
CF | > 		Touchy asks, "Scuba gear has unecessary metal rods all the time, right?"
		MoyTW asks, "I guess...it does?"
		Jacqueline says, "In Steampunk, there is unnecessary metal everywhere."
		Knight_Otu asks, "That... hurm. Ballast?"
		DavidW says, "As much as seahorses wear poenk."
		Jacqueline says, "I'm guessing we're covered in a ton of superfluous cogs and gears that are so not necessary that they're not even in the description."
		Jacqueline says, "Because Steampunk"
Knight_Otu says (to ClubFloyd), "x scuba" 		
CF ] Shore of the Hidden Island 		
CF | > 		
CF | > X SCUBA 		
CF | 		
CF | Attached to a large brass helmet with a visor is a rubbery suit. The 		
CF | gear extracts oxygen from water, giving you plenty of time underwater. 		
CF | You remember the Quartermaster's smile when she told you that it 		
CF | included several other experimental features that would reveal 		
CF | themselves in time. A metal rod got loose, but fortunately it doesn't 		
CF | seem to be required for the scuba gear to function. 		
CF | 		
CF | > 		Knight_Otu asks, "Don't we all just like unexplained experimental features?"
		Knight_Otu asks, "So, forest or meadow first?"
		MoyTW says, "We'll end up visiting both just pick one."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Small Forest 		
CF | > 		
CF | > N 		
CF | 		
CF | (first taking the scuba gear off) 		
CF | (first dropping the scuba gear) 		
CF | Small Forest 		
CF | Beyond the edge of the forest, the vegetation first gets denser, then 		
CF | opens up to reveal a clearing. In the high canopy of the treetops, you 		
CF | hear the enchanting songs of exotic birds. To the south lies the 		
CF | shore. 		
CF | 		
CF | There is a Beautyberry bush, carrying a single berry. 		
CF | 		
CF | A small hogerbear is sitting on a tree stump in the clearing. The bear 		
CF | is wearing green dungarees and holds a triangle in its left paw. 		
CF | Occasionally, it attempts to strike the triangle with its right paw, 		
CF | but this produces no sound. The bear looks at you with a sad 		
CF | expression. 		
CF | 		
CF | > 		MoyTW asks, "A what now bush?"
		MoyTW asks, "Also a what now bear?"
Knight_Otu says (to ClubFloyd), "x bush" 		
CF ] Small Forest 		
CF | > 		
CF | > X BUSH 		
CF | 		
CF | The bush grows small and dense. It is the only one of its kind you 		
CF | have seen here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x berry" 		
CF ] Small Forest 		
CF | > 		
CF | > X BERRY 		
CF | 		
CF | The berry has a colour of splendid purple. It looks juicy. 		
CF | 		
CF | > 		Knight_Otu says, "There's our purple."
Knight_Otu says (to ClubFloyd), "x bear" 		
CF ] Small Forest 		
CF | > 		
CF | > X BEAR 		
CF | 		
CF | The hogerbear is about the size of a child, and looks extremely 		
CF | cuddly. As you keep looking at the creature, your analytical engine 		
CF | completes a visual scan and informs you that hogerbears are a peaceful 		
CF | and rather musical species (with a questionable sense of fashion) that 		
CF | were thought to be long extinct. 		
CF | 		
CF | > 		MoyTW asks, "Let us teach the hogerbear to...uh. Play the triangle?"
		Jacqueline says, "Ah, okay. So maybe we are mixing a thing. Sorry I missed that."
		Jacqueline says, "This game is so precious."
Knight_Otu says (to ClubFloyd), "x triangle" 		
CF ] Small Forest 		
CF | > 		
CF | > X TRIANGLE 		
CF | 		
CF | The triangle is silver in colour and looks shiny in the sun. It is a 		
CF | little smaller than the instruments you remember from your school 		
CF | days. 		
CF | 		
CF | > 		MoyTW asks, "Talk to the hogerbear?"
Knight_Otu says (to ClubFloyd), "say greetings to hogerbear" 		
CF ] Small Forest 		
CF | > 		
CF | > SAY GREETINGS TO HOGERBEAR 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to bear" 		
CF ] Small Forest 		
CF | > 		
CF | > TALK TO BEAR 		
CF | 		
CF | The hogerbear does not seem to understand you. 		
CF | 		
CF | > 		Touchy says, "Give rod"
Knight_Otu says (to ClubFloyd), "give rod to bear" 		
CF ] Small Forest 		
CF | > 		
CF | > GIVE ROD TO BEAR 		
CF | 		
CF | The hogerbear takes the metal rod, strikes it against the triangle, 		
CF | and listens to its beautiful chime. A happy expression spreads over 		
CF | the creature's face. It takes out a flat stone and hands it to you, 		
CF | apparently as a thank-you gift. 		
CF | 		
CF | You have a flat stone. 		
CF | 		
CF | > 		Touchy says, "aaawwwwww"
Knight_Otu says (to ClubFloyd), "x stone" 		
CF ] Small Forest 		
CF | > 		
CF | > X STONE 		
CF | 		
CF | The flat stone is about the size of your palm. It seems to be a tool 		
CF | of some kind. Held in one hand, its bottom side, which is not covered 		
CF | by your fingers, looks scratched and worn. 		
CF | 		
CF | > 		MoyTW asks, "Can we grab the berry?"
		MoyTW says, "Maybe it's half of a mortar & pestle."
Knight_Otu says (to ClubFloyd), "get berry" 		
CF ] Small Forest 		
CF | > 		
CF | > GET BERRY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "Probably."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Small Forest 		
CF | > 		
CF | > L 		
CF | 		
CF | Small Forest 		
CF | Beyond the edge of the forest, the vegetation first gets denser, then 		
CF | opens up to reveal a clearing. In the high canopy of the treetops, you 		
CF | hear the enchanting songs of exotic birds. To the south lies the 		
CF | shore. 		
CF | 		
CF | The hogerbear sits on its stump, happily playing its triangle with the 		
CF | metal rod. 		
CF | 		
CF | > 		Touchy says, "yeah, good idea"
Knight_Otu says (to ClubFloyd), "listen" 		
CF ] Small Forest 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
Jacqueline pushes the green 'space' button. 		
CF ] Small Forest 		
CF | > 		
CF | > 		
CF | 		
CF | I beg your pardon? 		
CF | 		
CF | > 		
Touchy says (to ClubFloyd), "x birds" 		
CF ] Small Forest 		
CF | > 		
CF | > X BIRDS 		
CF | 		
CF | You can hear the birds singing in the treetops, but you can't see 		
CF | them. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Small Forest 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "eat berry" 		
CF ] Small Forest 		
CF | > 		
CF | > EAT BERRY 		
CF | 		
CF | After a soft beep, text appears on your wristwatch: Colour 		
CF | suggests that eating berry would endanger health status. 		
CF | 		
CF | > 		Jacqueline says, "ah, okay"
		Knight_Otu exclaims, "Don't just eat random fruit!"
		MoyTW says, "Game has pretty strong railguards."
		Jacqueline says, "I thought I might be killing us, but fortunately the suit did not let us."
		Jacqueline exclaims (at KO), "Yeah, I saved first!"
		Jacqueline exclaims, "I'm a park ranger! I know the drill!"
		Knight_Otu says, "Sowwy."
		Jacqueline says, "heehee"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Small Forest 		
CF | > 		
CF | > S 		
CF | 		
CF | Again you hear a soft beep and see some projected text: 		
CF | 		
CF | Body signals and visual analysis suggest accomplishment. Choose 		
CF | preferred report text: 		
CF | 		
CF | (1) The hogerbear conveyed an inspiring impression of calmness and 		
CF | wisdom. If man and beast ever find a common language, we might be able 		
CF | to learn a lot from the hogerbears' culture. 		
CF | 		
CF | (2) There it stood: a huge hogerbear, baring its razor-sharp 		
CF | teeth, and displaying its menacing claws. A lesser man might have 		
CF | turned to run, but as a true adventurer, I just saw an opportunity to 		
CF | prove myself worthy. 		
CF | 		
CF | Which version of the report do you want to log? 		Jacqueline says, "1"
		Jacqueline says, "Will not even let you do 2. I'll go on that hill to die."
		Knight_Otu asks, "Really, suit?"
		Jacqueline says, "Do not slander the hongbear"
Knight_Otu says (to ClubFloyd), "1" 		
CF ] Shore of the Hidden Island 		
CF | Which version of the report do you want to log? 		
CF | > 1 		
CF | 		
CF | Version 1 logged. 		
CF | 		
CF | Shore of the Hidden Island 		
CF | You arrive at the shore of a hidden island enclosed by high walls that 		
CF | look like the crater of an extinct volcano. The island is so small 		
CF | that you can see its entire perimeter from here. To the north lies the 		
CF | small forest. To the east you see a small meadow. A narrow passage in 		
CF | a submerged rock formation leads down. 		
CF | 		
CF | You can see your scuba gear here. 		
CF | 		
CF | > 		Knight_Otu says, "There's no question here."
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Small Meadow 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Small Meadow 		
CF | Little snow sheep graze on a verdant pasture. The grass is speckled 		
CF | with ground cover plants in vivid colours. To the west lies the shore. 		
CF | 		
CF | In the middle of the meadow lies a grindstone. 		
CF | 		
CF | You can also see a daisy and a poppy here. 		
CF | 		
CF | > 		Jacqueline asks, "Can I wait out the pandemic here?"
Knight_Otu says (to ClubFloyd), "x daisy" 		
CF ] Small Meadow 		
CF | > 		
CF | > X DAISY 		
CF | 		
CF | The daisy has a colour of pure white. It looks very fresh. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x poppy" 		
CF ] Small Meadow 		
CF | > 		
CF | > X POPPY 		
CF | 		
CF | The poppy has a colour of bright red. It looks lush and succulent. 		
CF | 		
CF | > 		Jacqueline says, ";yay"
		MoyTW says, "Well there's our colors & our mortar."
		Jacqueline says, "yup"
Knight_Otu says (to ClubFloyd), "put berry, daisy, poppy on grindstone" 		
CF ] Small Meadow 		
CF | > 		
CF | > PUT BERRY, DAISY, POPPY ON GRINDSTONE 		
CF | 		
CF | purple berry: Done. 		
CF | daisy: (first taking the daisy) 		
CF | Done. 		
CF | poppy: (first taking the poppy) 		
CF | Done. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "grind berry" 		
CF ] Small Meadow 		
CF | > 		
CF | > GRIND BERRY 		
CF | 		
CF | I only understood you as far as wanting to grind. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "grind" 		
CF ] Small Meadow 		
CF | > 		
CF | > GRIND 		
CF | 		
CF | With which tool do you want to grind? 		
CF | 		
CF | > 		Jacqueline says, "I made the mistake of glancing at IFDB. Because I couldn't figure out why this game got 20th in the Comp, since it's so delightful, and while I was not spoiled there, I did learn that some very difficult verb use might be on the horizon."
Knight_Otu says (to ClubFloyd), "stone" 		
CF ] Small Meadow 		
CF | > 		
CF | > STONE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "Which may be part of why it came in 20th."
Knight_Otu says (to ClubFloyd), "grind stone" 		
CF ] Small Meadow 		
CF | > 		
CF | > GRIND STONE 		
CF | 		
CF | I only understood you as far as wanting to grind. 		
CF | 		
CF | > 		MoyTW asks, ""grindstone"?"
		DavidW says, "grind with stone"
Knight_Otu says (to ClubFloyd), "grind with stone" 		
CF ] Small Meadow 		
CF | > 		
CF | > GRIND WITH STONE 		
CF | 		
CF | As it turns out, grinding is hard work, but after a few minutes, you 		
CF | produce some poenk liquid on the grindstone. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Small Meadow 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a flat stone 		
CF | a glass jar (providing light and open) 		
CF | some plankton 		
CF | your waterproof wristwatch (being worn) 		
CF | 		
CF | > 		Jacqueline says, "Aw yeah. Steampoenk, baybee"
		Knight_Otu asks, "Now we have a liquid... but what can we dye?"
Knight_Otu says (to ClubFloyd), "x liquid" 		
CF ] Small Meadow 		
CF | > 		
CF | > X LIQUID 		
CF | 		
CF | The liquid is of vivid poenk colour, a mix of purple, white, and red. 		
CF | 		
CF | > 		Jacqueline asks, "our stone?"
		Jacqueline asks, "Like, is it a dye or a paint?"
		MoyTW asks, "Wait, we were gonna dye something with it? Can we just...give it to her?"
		Guenni asks, "Do you want an answer?"
		Jacqueline says, "I'm guessing we can't swim with it in this state."
		DavidW says, "You can't carry a liquid in your hands underwater, I can say that much I hope."
		Knight_Otu says, "I don't think we can easily get a liquid under water."
		Jacqueline says (to Guenni), "No, nont yet"
		Jacqueline says, "er, not yet"
Knight_Otu says (to ClubFloyd), "put stone in liquid" 		
CF ] Small Meadow 		
CF | > 		
CF | > PUT STONE IN LIQUID 		
CF | 		
CF | That can't contain things. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dye stone" 		
CF ] Small Meadow 		
CF | > 		
CF | > DYE STONE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		MoyTW says, "We have the bottle but also if we dump it we can't see the cave."
Jacqueline says (to ClubFloyd), "put liquid on stone" 		
CF ] Small Meadow 		
CF | > 		
CF | > PUT LIQUID ON STONE 		
CF | 		
CF | (first taking the poenk liquid) 		
CF | You can't pick up the poenk liquid with your bare hands. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "apply liquid to stone" 		
CF ] Small Meadow 		
CF | > 		
CF | > APPLY LIQUID TO STONE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "color stone" 		
CF ] Small Meadow 		
CF | > 		
CF | > COLOR STONE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Guenni gets twitchy.
		DavidW says, "I didn't have trouble."
Jacqueline says (to ClubFloyd), "i" 		
CF ] Small Meadow 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a flat stone 		
CF | a glass jar (providing light and open) 		
CF | some plankton 		
CF | your waterproof wristwatch (being worn) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put liquid in jar" 		
CF ] Small Meadow 		
CF | > 		
CF | > PUT LIQUID IN JAR 		
CF | 		
CF | You put the poenk liquid into the jar. Combined with the plankton, it 		
CF | emanates a soft poenk glow. 		
CF | 		
CF | > 		DavidW says, "whew"
		Guenni sighs relieved.
Knight_Otu says (to ClubFloyd), "close jar" 		
CF ] Small Meadow 		
CF | > 		
CF | > CLOSE JAR 		
CF | 		
CF | You close the glass jar. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Small Meadow 		
CF | > 		
CF | > N 		
CF | 		
CF | The terrain in that direction is impassable. 		
CF | 		
CF | > 		Jacqueline says, "Oh. I hope we don't poison the plankton."
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Shore of the Hidden Island 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Shore of the Hidden Island 		
CF | You arrive at the shore of a hidden island enclosed by high walls that 		
CF | look like the crater of an extinct volcano. The island is so small 		
CF | that you can see its entire perimeter from here. To the north lies the 		
CF | small forest. To the east you see the small meadow. A narrow passage 		
CF | in a submerged rock formation leads down. 		
CF | 		
CF | You can see your scuba gear here. 		
CF | 		
CF | > 		DavidW says, "The plankton are fine."
		Jacqueline says, "I guess we won't."
Knight_Otu says (to ClubFloyd), "wear gear" 		
CF ] Shore of the Hidden Island 		
CF | > 		
CF | > WEAR GEAR 		
CF | 		
CF | (first taking the scuba gear) 		
CF | You put on the scuba gear. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "d" 		
CF ] Cave 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Cave 		
CF | The soft bioluminescent plankton light reflects from the walls of a 		
CF | small cave. At one end, the tides have carved a narrow passage into 		
CF | the rock that is just wide enough to get through. The passage leads 		
CF | up. To the west lies the coral forest. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Coral Forest 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Coral Forest 		
CF | A coral forest of vibrant colours stretches far ahead. The colony 		
CF | forms different levels, with small brain corals cowering close to the 		
CF | ground, and head-high staghorn corals towering over them. To the east 		
CF | you see the entrance to the cave. To the south lies a plankton 		
CF | rendezvous. To the west lies the reef top. 		
CF | 		
CF | The napoleonfish is here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Reef Top 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Reef Top 		
CF | The reef top is teeming with life. Marine creatures in all shapes and 		
CF | colours are whizzing around. To the south the deep water shimmers in 		
CF | all shades of blue. To the east you see the coral forest. To the north 		
CF | lies the lagoon. 		
CF | 		
CF | Sabina the snapper is here 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "give jar to sabina" 		
CF ] Reef Top 		
CF | > 		
CF | > GIVE JAR TO SABINA 		
CF | 		
CF | Sabina is overjoyed: "Wonderful, now I have my own poenk accessory! 		
CF | Seahorse Shantal will be so jealous." 		
CF | 		
CF | After Sabina has calmed down, which takes a while, she remembers her 		
CF | promise, and teaches you some basic elements of the fish language. Now 		
CF | you are able to communicate with other sea dwellers. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Yeah. One can never be sure in a game that has a suit that will encourage you to slander and gentle hongbear, though."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Lagoon 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lagoon 		
CF | The water is chest-deep and crystal clear. A school of fish is 		
CF | swimming close to the bottom. To the south, you can see the reef top 		
CF | beneath the water's surface. The beach lies to the north. 		
CF | 		
CF | > 		Jacqueline asks, "Napoleon now?"
Knight_Otu says (to ClubFloyd), "talk to school" 		
CF ] Lagoon 		
CF | > 		
CF | > TALK TO SCHOOL 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		DavidW says, "hogerbear"
		Knight_Otu says, "Aw."
		MoyTW says, "Napolean now."
Jacqueline says (to ClubFloyd), "tal kto fish" 		
CF ] Lagoon 		
CF | > 		
CF | > TAL KTO FISH 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Reef Top 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Reef Top 		
CF | The reef top is teeming with life. Marine creatures in all shapes and 		
CF | colours are whizzing around. To the south the deep water shimmers in 		
CF | all shades of blue. To the east you see the coral forest. To the north 		
CF | lies the lagoon. 		
CF | 		
CF | Sabina the snapper is here, happily playing with her jar of poenk 		
CF | liquid. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Coral Forest 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Coral Forest 		
CF | A coral forest of vibrant colours stretches far ahead. The colony 		
CF | forms different levels, with small brain corals cowering close to the 		
CF | ground, and head-high staghorn corals towering over them. To the east 		
CF | you see the entrance to the cave. To the south lies a plankton 		
CF | rendezvous. To the west lies the reef top. 		
CF | 		
CF | The napoleonfish is here. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Hogerbear. Got it. Thank you."
Knight_Otu says (to ClubFloyd), "talk to napoleon" 		
CF ] Coral Forest 		
CF | > 		
CF | > TALK TO NAPOLEON 		
CF | 		
CF | The napoleonfish looks at you with a grumpy expression: "As if we 		
CF | didn't have enough life forms in the sea talking all the time. But now 		
CF | that you have learned the fish language, I am sure you want something 		
CF | from me... so go ahead: Ask me to do something." 		
CF | 		
CF | > 		Jacqueline says, "aw snap"
		Jacqueline says, "He called it"
Knight_Otu says (to ClubFloyd), "napoleon, follow me" 		
CF ] Coral Forest 		
CF | > 		
CF | > NAPOLEON, FOLLOW ME 		
CF | 		
CF | The napoleonfish has better things to do. 		
CF | 		
CF | > 		MoyTW says, "He is a wise fish."
		Jacqueline says, "I feel bad asking for help now"
Knight_Otu says (to ClubFloyd), "napoleon, s" 		
CF ] Coral Forest 		
CF | > 		
CF | > NAPOLEON, S 		
CF | 		
CF | The napoleonfish has better things to do. 		
CF | 		
CF | > 		MoyTW says, "I have no idea how to express "Can you clear the planks from the sunken ship door" in text adventure form."
		DavidW says, "uh, the phrasing here is difficult to guess."
Knight_Otu says (to ClubFloyd), "napoleon, push planks" 		
CF ] Coral Forest 		
CF | > 		
CF | > NAPOLEON, PUSH PLANKS 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		DavidW asks, "Can I just spoil this one bit?"
Jacqueline says (to ClubFloyd), "help me" 		
CF ] Coral Forest 		
CF | > 		
CF | > HELP ME 		
CF | 		
CF | Try to ASK someone TO do something. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "napoleon, help me" 		
CF ] Coral Forest 		
CF | > 		
CF | > NAPOLEON, HELP ME 		
CF | 		
CF | The napoleonfish has better things to do. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "napoleon, help" 		
CF ] Coral Forest 		
CF | > 		
CF | > NAPOLEON, HELP 		
CF | 		
CF | The napoleonfish has better things to do. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask napoleon to push planks" 		
CF ] Coral Forest 		
CF | > 		
CF | > ASK NAPOLEON TO PUSH PLANKS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "I'm gonna say we let David tell us on this one"
Knight_Otu says (to ClubFloyd), "ask napoleon to go south" 		
CF ] Coral Forest 		
CF | > 		
CF | > ASK NAPOLEON TO GO SOUTH 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		Guenni says, "Erm you're on the right rack with following. That drove me kind of crazy."
Knight_Otu says (to ClubFloyd), "napoleon, come with me" 		
CF ] Coral Forest 		
CF | > 		
CF | > NAPOLEON, COME WITH ME 		
CF | 		
CF | The napoleonfish has better things to do. 		
CF | 		
CF | > 		DavidW says, "yeah the follow command should have worked."
		Jacqueline says, "Like, when we are pretty much good but we're just beating our head against the parser, I feel okay with those hints."
		DavidW says, "> ask him to come with me."
		Guenni says, "You might ry the analyze for the right command."
Knight_Otu says (to ClubFloyd), "ask him to come with me" 		
CF ] Coral Forest 		
CF | > 		
CF | > ASK HIM TO COME WITH ME 		
CF | 		
CF | The napoleonfish frowns: "You're lucky that I'm fed up with these 		
CF | corals. Perhaps a quest offers a more interesting way to exercise my 		
CF | muscles. Lead the way, I will follow." 		
CF | 		
CF | > 		DavidW says (to Guenni), "They overlooked the analyzer."
		Guenni says, "But found a way anyway :-)"
		Knight_Otu says, "Less overlooked, more that sounds like hints."
		MoyTW says, "That's some annoyingly specific phrasing."
		Knight_Otu says, "It is. We were pretty close though."
		Jacqueline says (to KO), "Yes, agreed. That was my take on the analyser as well."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Coral Forest 		
CF | > 		
CF | > S 		
CF | 		
CF | Again you hear a soft beep and see some projected text: 		
CF | 		
CF | Body signals and visual analysis suggest accomplishment. Choose 		
CF | preferred report text: 		
CF | 		
CF | (1) The napoleonfish acted grumpy, but it had a heart of gold. It 		
CF | agreed to follow me without demanding anything in return. 		
CF | 		
CF | (2) I locked eyes with the gigantic napoleonfish and held its 		
CF | gaze. Soon enough, the beast wavered and broke eye contact. Although 		
CF | brawny and larger than myself, it soon accepted me as its master, and 		
CF | followed me to do my bidding. 		
CF | 		
CF | Which version of the story do you want to log? 		Knight_Otu says, "1."
		Guenni says, "Yeah it is. I just thought since neither of us remembered the direct phrasing, but had the right idea, an exception could be made. :-)"
		Jacqueline says, "Yes 1"
Knight_Otu says (to ClubFloyd), "1" 		
CF ] Plankton Rendezvous 		
CF | Which version of the story do you want to log? 		
CF | > 1 		
CF | 		
CF | Version 1 logged. 		
CF | 		
CF | Plankton Rendezvous 		
CF | Tiny stray patches of turquoise light are sparkling in the water, 		
CF | clearly the remains of a plankton light up. To the west you see deep 		
CF | blue water. To the north lies the coral forest. 		
CF | 		
CF | The napoleonfish arrives with you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Deep Blue 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Deep Blue 		
CF | You are in deep blue water. Here, in the dark ocean, you see a wreck: 		
CF | the sunken galleon Santa Tortosa. At the side of the wreck you see a 		
CF | hatchway. To the east lies the plankton rendezvous. To the north you 		
CF | can see the reef top. 		
CF | 		
CF | The napoleonfish arrives from the east. 		
CF | 		
CF | The napoleonfish looks at you, then at the surroundings: "This is a 		
CF | nice spot. I think I'll stay here for a while. Is there anything else 		
CF | in particular that you would like to ask me to do, before we go our 		
CF | separate ways?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask napoleon to push planks" 		
CF ] Deep Blue 		
CF | > 		
CF | > ASK NAPOLEON TO PUSH PLANKS 		
CF | 		
CF | It almost seems as if the napoleonfish is grinning. "Ah, not strong 		
CF | enough, are you? Well, let's see���" 		
CF | The napoleonfish pushes hard against the planks, muscles bulging. 		
CF | After a moment, the planks give way, and the hatchway is open. You can 		
CF | enter the wreck now. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "thank napoleon" 		
CF ] Deep Blue 		
CF | > 		
CF | > THANK NAPOLEON 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		MoyTW says, "I suddenly have a vision of a fish, with giant arms."
		Knight_Otu says, "Darn."
		DavidW says, "Hero of the Under Beach"
		Jacqueline says, "Giant arms with hands that it hides inside its tiny military uniform."
		Guenni exclaims, "Heh!"
Knight_Otu says (to ClubFloyd), "enter wreck" 		
CF ] Wreck 		
CF | > 		
CF | > ENTER WRECK 		
CF | 		
CF | Wreck 		
CF | You are in the former captain's cabin. Apart from an emblazoned wooden 		
CF | chest, the small room contains no furniture. The chest is guarded by a 		
CF | huge octopus. Exiting the wreck takes you back into the deep blue 		
CF | water. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to octopus" 		
CF ] Wreck 		
CF | > 		
CF | > TALK TO OCTOPUS 		
CF | 		
CF | The huge octopus looks at you with mild regret. It says: "I can 		
CF | imagine why you came here. But to open the treasure chest of the Santa 		
CF | Tortosa, you have to give me the password first - and it changes with 		
CF | each adventurer who reaches me. I have been guarding this treasure for 		
CF | centuries. Until this day, only four brave heroes made it here, and 		
CF | tried to guess the password. But they all failed. 		
CF | 		
CF | To the first one I said: 1. And he should have answered: 3. 		
CF | 		
CF | To the second one I said: 2. And he should have answered: 3. 		
CF | 		
CF | To the third one I said: 3. And he should have answered: 5. 		
CF | 		
CF | To the fourth one I said: 4. And he should have answered: 4. 		
CF | 		
CF | To you I say: 5. What is your answer?" 		
CF | 		
CF | > 		MoyTW asks, "...uh, huh. Is this a sequence puzzle?"
		Knight_Otu asks, "Four?"
		MoyTW asks, "How did you get 4?"
		Knight_Otu says, "Number of letters."
		MoyTW says, "...huh."
		Guenni says, "I thought it was and got the number right. :-)"
		MoyTW says, "Sure that seems worth trying."
		Jacqueline says, "Cool - yeah. 4"
Knight_Otu says (to ClubFloyd), "say 4" 		
CF ] Wreck 		
CF | > 		
CF | > SAY 4 		
CF | 		
CF | The octopus looks surprised: "Very well, Human, that is the correct 		
CF | password. But the ancient rules dictate that you explain your choice 		
CF | to me, to show that you are truly worthy. So tell me, what did you 		
CF | have to do to find the password? Name at least one action you had to 		
CF | perform after we started talking. If you do not want to give the 		
CF | explanation right away, you can always come back to give your answer. 		
CF | I will await your return." 		
CF | 		
CF | > 		MoyTW says, "uuuuuuh, what."
		Jacqueline asks, "count?"
		Touchy says, "yeah"
Roger goes home. 		
Roger has disconnected. 		Knight_Otu says, "Yeah, count or count letters would be it."
		DavidW says, "I used 'spell', but 'count' might work too."
		Guenni says, "Yeah, that was the point where I realized I was wrong. :-)"
		MoyTW asks, ""letters"?"
Knight_Otu says (to ClubFloyd), "say count" 		
CF ] Wreck 		
CF | > 		
CF | > SAY COUNT 		
CF | 		
CF | The huge octopus bends its tentacles in a congratulary gesture: 		
CF | "Courageous adventurer, you have indeed solved the riddle of the Santa 		
CF | Tortosa! I deem you worthy to finally open this chest that I have been 		
CF | guarding for centuries. Inside you will find a treasure fit for a 		
CF | king." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open chest" 		
CF ] Wreck 		
CF | > 		
CF | > OPEN CHEST 		
CF | 		
CF | You open the chest - and catch your breath. The chest is filled to the 		
CF | top with heavy gold coins and precious gemstones in all colours of the 		
CF | rainbow. You also notice a delicate locket that would make a nice 		
CF | thank-you present for Keira the cute librarian. 		
CF | 		
CF | > 		Guenni says (to DavidW), "It does."
		Jacqueline says, "I like this universe where octopus live for centuries instead of, like, 3-5 years."
Knight_Otu says (to ClubFloyd), "get chest" 		
CF ] Wreck 		
CF | > 		
CF | > GET CHEST 		
CF | 		
CF | The octopus waves its tentacles: "Not so greedy, young adventurer. 		
CF | Rules dictate that you take the items one by one out of the chest." 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		Jacqueline says, "Take the locket first"
		Touchy says, "haha"
Knight_Otu says (to ClubFloyd), "get locket" 		
CF ] Wreck 		
CF | > 		
CF | > GET LOCKET 		
CF | 		
CF | You take the locket. At that moment, the treasure chest and all its 		
CF | remaining contents seem to lose their colour. Within seconds, they 		
CF | turn into dull, hard rock. 		
CF | 		
CF | The octopus smiles faintly. "You have made your choice, and this 		
CF | reveals more about you than any riddle can. This is the true treasure 		
CF | of the Santa Tortosa. My task is complete, and I look forward to 		
CF | finally roaming the reefs again. You may exit now. Farewell!" 		
CF | 		
CF | > 		Touchy says, "every single coing"
		Jacqueline says, "We have a good story and a locket for the cute librarian."
		Knight_Otu says, "Not quite what I expected, but it was clear something was up."
Knight_Otu says (to ClubFloyd), "exit" 		
CF ] Deep Blue 		
CF | > 		
CF | > EXIT 		
CF | 		
CF | Again you hear a soft beep and see some projected text: 		
CF | 		
CF | Body signals and visual analysis suggest accomplishment. Choose 		
CF | preferred report text for the Adventurers' Society: 		
CF | 		
CF | (1) The dwellers of the sea are as calm and peaceful as the ocean. 		
CF | The octopus sentinel stood its ground and guarded the treasure without 		
CF | harming or threatening me. When I found the password everything was as 		
CF | it was meant to be. 		
CF | 		
CF | (2) Only the huge octopus stood between me and the treasure. This 		
CF | dreadful sentinel had guarded the chest for centuries; no living being 		
CF | had ever overcome it. Great courage and cunning were necessary to get 		
CF | past it and snatch the treasure out of its menacing tentacles! 		
CF | 		
CF | Which version do you want to log? 		Knight_Otu says, "1."
		Jacqueline says, "Yes 1"
Knight_Otu says (to ClubFloyd), "1" 		
CF ] Deep Blue 		
CF | Which version do you want to log? 		
CF | > 1 		
CF | 		
CF | Version 1 logged. 		
CF | 		
CF | Deep Blue 		
CF | You are in deep blue water. Here, in the dark ocean, you see a wreck: 		
CF | the sunken galleon Santa Tortosa. At the side of the wreck you see a 		
CF | hatchway. You can enter the wreck. To the east lies the plankton 		
CF | rendezvous. To the north you can see the reef top. 		
CF | 		
CF | The napoleonfish is here. 		
CF | 		
CF | After a soft beep, text appears in your visor: 		
CF | 		
CF | Visual sensors suggesting treasure was found. Analytical engine 		
CF | used 0 time(s). Ship has been called. Location tracking suggests to 		
CF | keep heading north to return to beach, where vessel will be 		
CF | waiting. 		
CF | 		
CF | 		
CF | > 		Jacqueline says, "I am fine with overplaying our own mental achievements, but not lying about what other creatures did."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Reef Top 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Reef Top 		
CF | The reef top is teeming with life. Marine creatures in all shapes and 		
CF | colours are whizzing around. To the south the deep water shimmers in 		
CF | all shades of blue. To the east you see the coral forest. To the north 		
CF | lies the lagoon. 		
CF | 		
CF | Sabina the snapper is here, happily playing with her jar of poenk 		
CF | liquid. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Lagoon 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Lagoon 		
CF | The water is chest-deep and crystal clear. A school of fish is 		
CF | swimming close to the bottom. To the south, you can see the reef top 		
CF | beneath the water's surface. The beach lies to the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Beach 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Beach 		
CF | On the lonely beach stands a single palm tree. Little spots of 		
CF | sunlight are sparkling on the gently rolling waves. In the distance 		
CF | you hear some seagulls. A few steps to the south the ocean begins. 		
CF | Your ship has returned, anchoring close to the lagoon. Your wristwatch 		
CF | displays a final message: BOARD vessel to return to London, report 		
CF | to Adventurers' Society, and complete mission. 		
CF | 		
CF | You can see a piece of paper, a shovel and a trunk here. 		
CF | 		
CF | > 		Jacqueline asks, "We... never dug?"
		Guenni says, "Same here."
		DavidW says, "I dug."
Knight_Otu says (to ClubFloyd), "dig under tree" 		
CF ] Beach 		
CF | > 		
CF | > DIG UNDER TREE 		
CF | 		
CF | (first taking the shovel) 		
CF | Under the palm tree you find an old wooden box. In the box you find a 		
CF | map. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x map" 		
CF ] Beach 		
CF | > 		
CF | > X MAP 		
CF | 		
CF | (first taking the map) 		
CF | 		
CF | The map looks battered and old. The writing has faded over the years, 		
CF | but it is still legible: 		
CF | 		
CF | "Only a bold adventurer can find the treasure of the Santa Tortosa. 		
CF | But beware the mighty sentinel that guards it! If you dare, go 		
CF | south-south-south. Fortune and eternal truths await you at the end of 		
CF | your journey." 		
CF | 		
CF | > 		Touchy says, "hahaha"
		Touchy says, "ggez"
		Jacqueline says, "heh"
		Jacqueline says, "WE DON'T NEED NO STINKIN' MAP"
		DavidW says, "correct"
Knight_Otu says (to ClubFloyd), "board ship" 		
CF ] Beach 		
CF | > 		
CF | > BOARD SHIP 		
CF | 		
CF | Your journey home is pleasantly uneventful. 		
CF | 		
CF | As soon as your feet touch British soil again, they take you to Keira 		
CF | the librarian, who is overjoyed at the beautiful locket you present to 		
CF | her. Giving the treasure away in this manner without appraisal of its 		
CF | monetary or historical value may not have been the best move for your 		
CF | career or financial situation, but it opens her heart to you, and you 		
CF | fall madly in love with each other. 		
CF | 		
CF | When you return your scuba gear and wristwatch to the Quartermaster, 		
CF | she is both amazed at your intelligence and a little annoyed that you 		
CF | had no need at all to use her latest invention, the built-in 		
CF | analytical engine, for any clues. 		
CF | 		
CF | Two weeks later, you receive a formal invitation letter to speak 		
CF | before your fellow members at the Adventurers' Society. 		
CF | 		
CF | Your presentation amazes and excites the audience. When you finish 		
CF | your report, the applause is overwhelming. 		
CF | 		
CF | Later, at the bar, you hear two esteemed members of the Society 		
CF | talking and praising both your courage and talent to spice up stories. 		
CF | They look forward to your future reports. If you continue to prove 		
CF | yourself, they might even consider proposing you for the Society's 		
CF | Hall of Fame. That is something you have been working towards for a 		
CF | long time! 		
CF | 		
CF | 		
CF | 		
CF | *** Congratulations on creating your very own story of 		
CF | the Treasure of the Santa Tortosa! Without a doubt, for a real hero 		
CF | like you there are many more adventures waiting out there! *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Guenni says, "But you got all available points, so to speak. :-)"
		MoyTW says, "Aside from parser issues and my own, like, seething hatred of Perfidious Albion & the whole Imperial project, this was pretty good."
		DavidW says, "I would undo and try CREDITS please."
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Beach 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Beach 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "credits" 		
CF ] Beach 		
CF | > 		
CF | > CREDITS 		
CF | 		
CF | This adventure was inspired by my love of diving. Whenever I was 		
CF | working on it, it reminded me of the wonderful world underwater. I 		
CF | hope the game conveys some of this unique atmosphere. Thank you for 		
CF | playing! 		
CF | 		
CF | A special thank you to Hannah Wolff, Rahel Wolff, Jan Borchers, 		
CF | Thorsten Karrer, Sparky McTrowell, Gunter Schaible, Richard Oliver, 		
CF | Stephen Oliver, and Thomas Schwalowski for playtesting the adventure. 		
CF | 		
CF | Another big thank you goes to Lisa Angelina Walrafen for the cover 		
CF | art. She took the photo on a dive we did together at the wreck of the 		
CF | Superior Producer on Cura��ao. 		
CF | 		
CF | Heike Borchers, September 2019 		
CF | 		
CF | > 		Jacqueline says, "I thought that was delightful."
		Touchy says, "that was good"
		Guenni says, "Me too"
		DavidW says, "yes, very atmospheric."
		Jacqueline claps.
		Knight_Otu says, "I very much liked it."
		Jacqueline says, "Okay, I gotta run."
		Jacqueline exclaims, "Thanks, all!"
		MoyTW says, "See you around."
		Guenni says, "I also think I'll swim off."
		Jacqueline exclaims, "And thank you, Guenni, for suggesting a delightful game of the perfect length!"
		DavidW says, "yes, good choice!"
		Touchy exclaims, "Have a nice remaining sounday, everyone!"
		MoyTW says, "Yeah, it was good."
		Knight_Otu exclaims, "Good night, and stay safe out there!"



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ClubFloyd Transcript:
Flattened London by Carter Gwertzman
As played on ifMUD on October 4-11, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Flattened London written by Carter Gwertzman. Flattened London was originally released as part of the 2019 IFComp, in which it took eleventh place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask flattenedlondon" 		
CF ] Your Cozy Home 		
CF | 		
CF | 		
CF | 		
CF | Flattened London 		
CF | A Fanwork in Two Dimensions by Carter 		
CF | Release 7 / Serial number 201002 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Your Cozy Home 		
CF | The rain falls south onto the roof of your home - a pentagon, just 		
CF | like the home of every other shape in the city. On a night like 		
CF | tonight, there's nothing you want to do more than sit back and relax 		
CF | with a nice cup of tea. 		
CF | 		
CF | A small mirror hangs on your wall. 		
CF | 		
CF | In front of you is a small scrap of paper you don't remember writing 		
CF | on. 		
CF | 		
CF | You can also see a mug (in which is some tea) here. 		
CF | 		
CF | Welcome to Flattened London! Type 'HELP' at any time to see a list 		
CF | of commands, or type 'ABOUT' to see legal information. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "help" 		
CF ] Your Cozy Home 		
CF | > 		
CF | > HELP 		
CF | 		
CF | Flattened London has a lot of its commands in common with 		
CF | other parser-based text adventures. Use these commands the way you 		
CF | would in a simple sentence in real life (examine the hat, talk to the 		
CF | triangle, etc). The main ones, along with their abbreviations, are: 		
CF | 		
CF | Look (L) - Repeat the description of the room you are in. 		
CF | Examine (x) - Get a detailed description of a specific object. 		
CF | Go [direction] (N/S/NE/SW) - Move in the specified direction. You can 		
CF | also GO IN or OUT. 		
CF | Inventory (i) - Check your inventory. 		
CF | Get - Pick something up. 		
CF | Drop - Drop something. 		
CF | Talk to - Talk to someone 		
CF | Ask about (a) - Ask someone about something. 		
CF | Open/Close - Open or close something. 		
CF | Wait (z) - Wait one turn. 		
CF | Help - Review this list at any time. 		
CF | Undo - Undo the previous turn. Use this one sparingly! 		
CF | Restart - Restart the game. 		
CF | Save/Restore - Save and load the game. 		
CF | Quit - Quit the game. 		
CF | About - View pertinent legal information. 		
CF | Credits - View the credits. 		
CF | Amusing - See a 'for your amusement' list of things to try. 		
CF | 		
CF | You might also want to: 		
CF | PUT, ENTER, EXIT, DRINK, GIVE, WEAR, POUR, ATTACH, PUSH/PULL, DIG, 		
CF | LIGHT, CLEAN, READ, PLAY, RING, UNLOCK, or PET 		
CF | a person or thing. 		
CF | 		
CF | If you're stuck, you can type 'HELP (an object)' for a hint regarding 		
CF | the object. 		
CF | 		
CF | To have a conversation with someone, you can try TALKing TO them. You 		
CF | can also ASK them ABOUT something they've mentioned or an 		
CF | object in the world. 		
CF | 		
CF | To ask someone to do something, preface your command with their name 		
CF | (e.g. Robot, follow me). 		
CF | 		
CF | > 		DavidW says, "Looks like all the standard commands but RING and PET."
DavidW says (to ClubFloyd), "about" 		
CF ] Your Cozy Home 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | Fallen London is ?? 2019 and ??? Failbetter Games Limited: 		
CF | www.fallenlondon.com. This is an unofficial fan work. 		
CF | 		
CF | Flatland is public domain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Your Cozy Home 		
CF | > 		
CF | > L 		
CF | 		
CF | Your Cozy Home 		
CF | The rain falls south onto the roof of your home - a pentagon, just 		
CF | like the home of every other shape in the city. On a night like 		
CF | tonight, there's nothing you want to do more than sit back and relax 		
CF | with a nice cup of tea. 		
CF | 		
CF | A small mirror hangs on your wall. 		
CF | 		
CF | In front of you is a small scrap of paper you don't remember writing 		
CF | on. 		
CF | 		
CF | You can also see a mug (in which is some tea) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Your Cozy Home 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You make acute equilateral triangle, if you do say so yourself. 		
CF | 		
CF | > 		Knight_Otu says, "I see bells in our future."
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Your Cozy Home 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | You check yourself out in the mirror. You make acute equilateral 		
CF | triangle, if you do say so yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mug" 		
CF ] Your Cozy Home 		
CF | > 		
CF | > TAKE MUG 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read paper" 		
CF ] Your Cozy Home 		
CF | > 		
CF | > READ PAPER 		
CF | 		
CF | You never could read in dreams. Despite this, you find yourself 		
CF | compelled to pick up the note and shove it in your pocket. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW asks, "so, drink the tea?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "drink tea" 		
CF | > 		
CF | > DRINK TEA 		
CF | 		
CF | You take a small sip. The tea tastes earthy, and vaguely sweet. You 		
CF | hold the warm mug and prepare for a pleasant evening at home. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		
DavidW pushes the green 'space' button. 		
CF | [PRESS ANY KEY TO CONTINUE]All of a sudden, things begin to shake. You 		
CF | find yourself being tossed back and forth, and you're pretty sure you 		
CF | hear your mug shatter. When the shaking subsides, you stagger out from 		
CF | the ruins of your home to find London in complete disorder. 		
CF | 		
CF | The great shift that befell London was ten years ago, and everything 		
CF | is different now. Hell, devils included, is a real place to the west 		
CF | of London, and impossible creatures live and work among ordinary 		
CF | shapes. Some believe London went DOWN, to a cavern beneath the earth, 		
CF | but any well regarded citizen knows those are little more than 		
CF | rumours. 		
CF | 		
CF | After all, there's no such thing as down. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		
DavidW pushes the green 'space' button. 		
CF ] Your Lodgings 		
CF | [PRESS ANY KEY TO CONTINUE]## Your Lodgings 		
CF | You are in your small apartment. It's a cool London morning, and your 		
CF | windows are ever so slightly fogged up. A door is set into the west 		
CF | wall of your home. 		
CF | 		
CF | A spare towel covers a small hand mirror lying in your room. It's been 		
CF | sanitized, of course, but one can never be too careful. 		
CF | 		
CF | In one corner of the room is an old wooden trophy case. 		
CF | 		
CF | A rack stands in the corner, brimming with hats. 		
CF | 		
CF | You wake up, shivering, the note still heavy in your pocket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Your Lodgings 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You make acute equilateral triangle, if you do say so yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x note" 		
CF ] Your Lodgings 		
CF | > 		
CF | > X NOTE 		
CF | 		
CF | Greetations, 		
CF | Sincere apologetics for the intrusion into your dream-world, but 		
CF | interception of this message would have been most introublematic. Your 		
CF | presence in my ancient store is thusly requirsted posthaste - I have 		
CF | need of your services, and am prepared to offer a colossiderable 		
CF | reward. 		
CF | 		
CF | Judging from the many portmalteaus, this was written by Mr. Pages - 		
CF | one of the Masters, the cabal of shadowy creatures that 'bought' 		
CF | London ten years ago. You aren't sure what store he's referring to, 		
CF | but many of London's older shops are on a street southwest of your 		
CF | lodgings. Perhaps Mr. Pages expects you to show up soon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hats" 		
CF ] Your Lodgings 		
CF | > 		
CF | > X HATS 		
CF | 		
CF | Your elegant hat rack is more than capable of holding the one hat you 		
CF | own. It is the most important part of your identity, after all. 		
CF | 		
CF | In the rack are a detective's fedora, a captain's cap, a doctor's 		
CF | headpiece and a footpad's mask. 		
CF | 		
CF | > 		Knight_Otu exclaims, "A quest, a quest!"
		DavidW says, "Choosing the right hat seems final."
		Knight_Otu says, "Choice of career, interesting."
DavidW says (to ClubFloyd), "x case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > X CASE 		
CF | 		
CF | An old trophy case, with thirteen slots of specific sizes and shapes. 		
CF | The case is empty. 		
CF | 		
CF | > 		Knight_Otu asks, "Achievements?"
		DavidW says, "I guess"
DavidW says (to ClubFloyd), "x windows" 		
CF ] Your Lodgings 		
CF | > 		
CF | > X WINDOWS 		
CF | 		
CF | Morning fog obscures the hustle and bustle of London. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x towel" 		
CF ] Your Lodgings 		
CF | > 		
CF | > X TOWEL 		
CF | 		
CF | Mud, blood, mirrors. This towel does it all. 		
CF | 		
CF | > 		DavidW says, "Does this towel do windows, is my question."
		DavidW asks, "Shall I try?"
		Knight_Otu says, "Do try."
DavidW says (to ClubFloyd), "rub windows with towel" 		
CF ] Your Lodgings 		
CF | > 		
CF | > RUB WINDOWS WITH TOWEL 		
CF | 		
CF | There's not much you can do there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean windows" 		
CF ] Your Lodgings 		
CF | > 		
CF | > CLEAN WINDOWS 		
CF | 		
CF | What do you want to clean the windows with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "towel" 		
CF ] Your Lodgings 		
CF | > 		
CF | > TOWEL 		
CF | 		
CF | There's not much you can do there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take towel" 		
CF ] Your Lodgings 		
CF | > 		
CF | > TAKE TOWEL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "Does all include the windows: It is very unlikely."
		DavidW says, "I like the hat choice except for the choosing just one part."
		Knight_Otu says, "We could go detective."
		DavidW says, "okay."
DavidW says (to ClubFloyd), "wear fedora" 		
CF ] Your Lodgings 		
CF | > 		
CF | > WEAR FEDORA 		
CF | 		
CF | (first taking the detective's fedora) 		
CF | So you're a detective, then? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Your Lodgings 		
CF | > 		
CF | > YES 		
CF | 		
CF | Taken. Your other hats disappear. 		
CF | 		
CF | You put on the detective's fedora. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Broad Streets 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		DavidW asks, "southwest, I assume?"
		Knight_Otu says, "Probably, yes."
DavidW says (to ClubFloyd), "sw" 		
CF ] Desolate Lane 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Desolate Lane 		
CF | Most people prefer the wide, well-maintained main street to this dull, 		
CF | empty road. Most of the storefronts are vacant, windows boarded up, 		
CF | with the exception of one cozy-looking storefront. The lane connects 		
CF | with some broad streets in the northeast. South is the entrance to the 		
CF | city's archeological district. An antique shop is embedded in a wall 		
CF | of shops to the east. A horse statue is on display in the window. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF ] Desolate Lane 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | A valuable statue of a horse made from silver, apparently made by 		
CF | London's predecessors. It's on sale. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shop" 		
CF ] Desolate Lane 		
CF | > 		
CF | > X SHOP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Antique Shop 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Antique Shop 		
CF | The place has a rather homey atmosphere. Ancient objects of all shapes 		
CF | and sizes are for sale along the walls, though most of them just look 		
CF | like junk. Outside, the desolate lane awaits. In the east wall of the 		
CF | shop is the door to a back room. 		
CF | 		
CF | Running the shop is a weary antiquarian. 		
CF | 		
CF | A rusty lamp catches your eye. 		
CF | 		
CF | A silver statue of a horse is on display. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lamp" 		
CF ] Antique Shop 		
CF | > 		
CF | > X LAMP 		
CF | 		
CF | An old fashioned oil lamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x antiquarian" 		
CF ] Antique Shop 		
CF | > 		
CF | > X ANTIQUARIAN 		
CF | 		
CF | A square who looks like she'd like nothing better than a nap. She 		
CF | occasionally looks up from the counter to check on you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x junk" 		
CF ] Antique Shop 		
CF | > 		
CF | > X JUNK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x objects" 		
CF ] Antique Shop 		
CF | > 		
CF | > X OBJECTS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to antiquarian" 		
CF ] Antique Shop 		
CF | > 		
CF | > TALK TO ANTIQUARIAN 		
CF | 		
CF | "This used to be the busiest antique shop in the city, you know. At 		
CF | least, until they cleaned the rubble up from main street and I stopped 		
CF | getting foot traffic. These days, I'm lucky to get a customer." She 		
CF | looks briefly sad. "I'm technically in the antiques business, but this 		
CF | place is just a glorified pawnshop, so feel free to ask me about any 		
CF | treasures you find - I might just have an answer." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask antiquarian about lamp" 		
CF ] Antique Shop 		
CF | > 		
CF | > ASK ANTIQUARIAN ABOUT LAMP 		
CF | 		
CF | "What, that? It's just a lamp, really. Basically worthless. You can 		
CF | have it, if you want." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lamp" 		
CF ] Antique Shop 		
CF | > 		
CF | > TAKE LAMP 		
CF | 		
CF | The antiquarian shrugs. "Sure. Not like it was going to sell anyway. 		
CF | No one wants to buy a rusty antique." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask antiquarian about horse" 		
CF ] Antique Shop 		
CF | > 		
CF | > ASK ANTIQUARIAN ABOUT HORSE 		
CF | 		
CF | "I'm afraid I can't tell you much about this piece. Probably from the 		
CF | fourth city, they did like horses. It's also rather valuable, 		
CF | and it's yours if you can give me something to replace it." 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "ask antiquarian about note" 		
CF ] Antique Shop 		
CF | > 		
CF | > ASK ANTIQUARIAN ABOUT NOTE 		
CF | 		
CF | The antiquarian sighs. "He's in the back." 		
CF | 		
CF | > 		DavidW asks, "east?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "e" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the back room door) 		
CF | 		
CF | The Lair Of Mr. Pages 		
CF | Instead of the back room of an antique shop, you appear to have 		
CF | stumbled onto some kind of chair warehouse. A chairhouse, if you will. 		
CF | Antique furniture has been placed in neat piles around the room. The 		
CF | antique shop proper is west. 		
CF | 		
CF | Mr. Pages himself, conspicuously without his usual flock of guards and 		
CF | assistants, lounges in an old Queen Anne seat. This must be important. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pages" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > X PAGES 		
CF | 		
CF | Mr. Pages' fondness for loquacious verbositude is well known. His 		
CF | species of origin is not. Whatever he is, he must be at least twice 		
CF | your size, exact shape obscured by a heavy leather coat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to pages" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > TALK TO PAGES 		
CF | 		
CF | "Ah, Detective. I do hope my missive wasn't too perplusing." Pages 		
CF | speaks in an urgent, grating screech. "After two thousand years, an 		
CF | entity has returned to the city. Back to spread its 		
CF | untruthidious gospel of the third dimension, no doubt." He 		
CF | spits. "I would have you perform a small task for me." 		
CF | 		
CF | Pages watches you carefully. "Well, Detective? Are you going to ASK me 		
CF | about it?" 		
CF | 		
CF | > 		DavidW says, "It's clear these are topics in emphasis."
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "ask pages about entity" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > ASK PAGES ABOUT ENTITY 		
CF | 		
CF | "A perfidious shape," Pages hisses. "It has lied to us, and now it has 		
CF | returned, to lie to other shapes about the existence of the 'third 		
CF | dimension'. Disharmodious falsehoods, I assure you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask pages about third dimension" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > ASK PAGES ABOUT THIRD DIMENSION 		
CF | 		
CF | "The traitor would have us all believe that another dimension 		
CF | exists, beyond the two," Pages explains. "A square is to a line as 		
CF | this new plane is to us." You ask the obvious question. Does the third 		
CF | dimension exist? "No!" Pages screeches. His claws squeeze the armrest 		
CF | of his chair tightly, causing it to splinter. "It does not!" 		
CF | 		
CF | Maybe asking someone else will be more helpful. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask pages about traitor" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > ASK PAGES ABOUT TRAITOR 		
CF | 		
CF | "A perfidious shape," Pages hisses. "It has lied to us, and now it has 		
CF | returned, to lie to other shapes about the existence of the 'third 		
CF | dimension'. Disharmodious falsehoods, I assure you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask pages about task" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > ASK PAGES ABOUT TASK 		
CF | 		
CF | "He is writing a book," Pages spits. He says it with such force that 		
CF | you are, for a moment, convinced that he hates all books. "A foul 		
CF | doctrine of third-dimensional lies. Your task is to track the entity 		
CF | to its lair-" And kill it? "No". Trained shapes have tried 		
CF | and failed to kill this creature. No, Pages just wants the book, so he 		
CF | can be sure it is destroyed properly. "There will be a 		
CF | reward", he adds when he sees you hesitate. 		
CF | 		
CF | > 		Knight_Otu says, "Mr Pages, I have nothing against creative wordsmithing, but there is a fine line there."
DavidW says (to ClubFloyd), "ask pages about lair" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > ASK PAGES ABOUT LAIR 		
CF | 		
CF | "Its lair is undecealed," Pages says. "Incognonymous. Hobscure." He 		
CF | hands you a piece of paper. "You will need this." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask pages about reward" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > ASK PAGES ABOUT REWARD 		
CF | 		
CF | "I should think that proving yourself to my imsteemed individuality 		
CF | would be reward enough," says Pages, puffing out his chest. "But I can 		
CF | offer you money. A plenteous sum. Enough to make you a very rich 		
CF | shape." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x paper" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > X PAPER 		
CF | 		
CF | Greetations, 		
CF | Sincere apologetics for the intrusion into your dream-world, but 		
CF | interception of this message would have been most introublematic. Your 		
CF | presence in my ancient store is thusly requirsted posthaste - I have 		
CF | need of your services, and am prepared to offer a colossiderable 		
CF | reward. 		
CF | 		
CF | Judging from the many portmalteaus, this was written by Mr. Pages - 		
CF | one of the Masters, the cabal of shadowy creatures that 'bought' 		
CF | London ten years ago. You aren't sure what store he's referring to, 		
CF | but many of London's older shops are on a street southwest of your 		
CF | lodgings. Perhaps Mr. Pages expects you to show up soon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | the theoretical location of a hideout 		
CF | a rusty lamp 		
CF | a detective's fedora (being worn) 		
CF | the spare towel 		
CF | a knapsack (open but empty) 		
CF | a compelling note 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x location" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > X LOCATION 		
CF | 		
CF | A messy list that looks like it was written by someone with claws. 		
CF | Different parts of the city that the entity you're tracking might live 		
CF | in, though it's not clear what they all have in common. The document 		
CF | reads: 		
CF | The Shuttered Palace (in the west) 		
CF | The Forgotten Quarter (in the southwest) 		
CF | The Bazaar (in the south) 		
CF | 		
CF | > 		Knight_Otu asks, "Also, what's to stop the "traitor" from writing another book?"
		DavidW says, "Who knows."
		DavidW says, "I think I've exhausted the obvious topics."
DavidW says (to ClubFloyd), "x chair" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | An antique chair. Well-loved, if the heavy scratches on the cloth are 		
CF | any indication. 		
CF | 		
CF | > 		Knight_Otu asks, "I don't see anything quite obvious as topics, but I guess we could ask about objects?"
		DavidW says, "I'm going to guess that the traitor is Mr Pages after taking a Dr Hyde potion."
		Knight_Otu asks, "Mr Tome?"
		DavidW says, "heh"
DavidW says (to ClubFloyd), "ask pages about horse" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > ASK PAGES ABOUT HORSE 		
CF | 		
CF | Mr. Pages says nothing. Perhaps he's attempting to communicate with 		
CF | you telepathically. More likely, though, he doesn't know what you're 		
CF | talking about and is too proud to say it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask pages about palace" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > ASK PAGES ABOUT PALACE 		
CF | 		
CF | You don't know what you're talking about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask pages about antiquarian" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > ASK PAGES ABOUT ANTIQUARIAN 		
CF | 		
CF | Mr. Pages says nothing. Perhaps he's attempting to communicate with 		
CF | you telepathically. More likely, though, he doesn't know what you're 		
CF | talking about and is too proud to say it. 		
CF | 		
CF | > 		DavidW says, "I suppose we should start exploring the city now."
		Knight_Otu says, "I guess he doesn't have pages of dialog."
		Knight_Otu says, "Yeah."
		DavidW says, "We're probably closest to the 2nd location on the list: Forgotten Quarter."
DavidW says (to ClubFloyd), "w" 		
CF ] Antique Shop 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Antique Shop 		
CF | The place has a rather homey atmosphere. Ancient objects of all shapes 		
CF | and sizes are for sale along the walls, though most of them just look 		
CF | like junk. Outside, the desolate lane awaits. In the east wall of the 		
CF | shop is the door to a back room. 		
CF | 		
CF | Running the shop is a weary antiquarian. 		
CF | 		
CF | A silver statue of a horse is on display. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desolate Lane 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Desolate Lane 		
CF | Most people prefer the wide, well-maintained main street to this dull, 		
CF | empty road. Most of the storefronts are vacant, windows boarded up, 		
CF | with the exception of one cozy-looking storefront. The lane connects 		
CF | with some broad streets in the northeast. South is the entrance to the 		
CF | city's archeological district. An antique shop is embedded in a wall 		
CF | of shops to the east. A horse statue is on display in the window. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Desolate Lane 		
CF | > 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Forgotten Gates 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Forgotten Gates 		
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or 		
CF | what's left of it, anyway. What wasn't destroyed by London was 		
CF | stripped away by looters, making the whole place feel rather empty. To 		
CF | the north, the empty ruins connect to an empty street. Far to the 		
CF | west, you can see a pavilion that seems more or less untouched. South 		
CF | is an archeological dig site. 		
CF | 		
CF | > 		DavidW asks, "Any preference?"
		DavidW says, "I assume we go everywhere eventually."
		Knight_Otu says, "I suppose south is the forgotten quarter."
DavidW says (to ClubFloyd), "s" 		
CF ] Dig Site 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Dig Site 		
CF | A magnificent dig site, heading into the stone that encases a lot of 		
CF | the ruins. This one is almost abandoned, though. The excavation seems 		
CF | to have stopped at a large chunk of rock with a building embedded in 		
CF | it. The way out of the Forgotten Quarter is to the north. In the 		
CF | distance, looking almost translucent in the mist, is a pavilion. 		
CF | 		
CF | A bored archaeologist lies on a crate, worn out. 		
CF | 		
CF | A pickaxe rests on the ground nearby. 		
CF | 		
CF | > 		Knight_Otu says, "And yeah."
DavidW says (to ClubFloyd), "x rock" 		
CF ] Dig Site 		
CF | > 		
CF | > X ROCK 		
CF | 		
CF | It seems progress stopped on the excavations at the exact wrong time. 		
CF | A little more digging, and the ruin's front door would have been 		
CF | accessible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x archaeologist" 		
CF ] Dig Site 		
CF | > 		
CF | > X ARCHAEOLOGIST 		
CF | 		
CF | A square, dressed in the neat clothing of an archaeologist. She looks 		
CF | tired. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to archaeologist" 		
CF ] Dig Site 		
CF | > 		
CF | > TALK TO ARCHAEOLOGIST 		
CF | 		
CF | The last archaeologist squints at you. "You won't find anything here," 		
CF | she says. "That third dimension stuff is just talk." She sighs. "Not 		
CF | that it matters whether or not I was going to find anything, seeing as 		
CF | my crew quit. And when I was only a few pickaxe-swings away 		
CF | from victory, too." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about crew" 		
CF ] Dig Site 		
CF | > 		
CF | > ASK HER ABOUT CREW 		
CF | 		
CF | You can't see 'her' (nothing) at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask archaeologist about crew" 		
CF ] Dig Site 		
CF | > 		
CF | > ASK ARCHAEOLOGIST ABOUT CREW 		
CF | 		
CF | The archaeologist sighs. "I suppose I should have told them up front 		
CF | that this expedition had to do with the third dimension. And 		
CF | they were right to be scared of getting arrested on the slim chance 		
CF | that we found something interesting. Only when they quit, my 		
CF | colleagues went too, and all the dockworkers, and now there's no one 		
CF | in London that'll even consider helping me with this. Shame, too. It's 		
CF | a good job." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask archaeologist about expedition" 		
CF ] Dig Site 		
CF | > 		
CF | > ASK ARCHAEOLOGIST ABOUT EXPEDITION 		
CF | 		
CF | "I'm digging for a ritual site," the archaeologist explains. "We were 		
CF | making great progress until- well, until my team walked out on me." 		
CF | She shrugs. "I did what I could on my own, but I think I sprained 		
CF | something. It's frustrating. Now that I've found the damn building, I 		
CF | can't get through to it." 		
CF | 		
CF | > 		DavidW says, "If we were the doctor, we could help that sprain, I suppose."
DavidW says (to ClubFloyd), "x pickaxe" 		
CF ] Dig Site 		
CF | > 		
CF | > X PICKAXE 		
CF | 		
CF | A cheap metal pickaxe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Dig Site 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | The archaeologist watches you take the pickaxe. "Sure, take it," she 		
CF | says. "And do let me know what you find." 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, sounds likely."
DavidW says (to ClubFloyd), "hit rock with pickaxe" 		
CF ] Dig Site 		
CF | > 		
CF | > HIT ROCK WITH PICKAXE 		
CF | 		
CF | You hit the chunk, hard. Flecks of stone fly off of it, exposing more 		
CF | of the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Dig Site 		
CF | > 		
CF | > G 		
CF | 		
CF | You hit the chunk again. You've managed to get most of the way 		
CF | through. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Dig Site 		
CF | > 		
CF | > G 		
CF | 		
CF | You chip away at the last of the rock blocking the door. The entrance 		
CF | to an ancient temple is now visible to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x temple" 		
CF ] Dig Site 		
CF | > 		
CF | > X TEMPLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ancient Temple 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Ancient Temple 		
CF | You stand in a grand hall, built from a rich marble. Even weathered by 		
CF | time, it's magnificent. The exit is to the north. A side-room, so 		
CF | small that it seems like an afterthought, is to the west. Presumably 		
CF | there were other chambers here, but they've long since been buried in 		
CF | debris. 		
CF | 		
CF | > 		Knight_Otu says, "I admit having some trouble reading the whole thing as two-dimensional."
		DavidW says, "me too"
DavidW says (to ClubFloyd), "x debris" 		
CF ] Ancient Temple 		
CF | > 		
CF | > X DEBRIS 		
CF | 		
CF | Solid, heavy rubble prevents your passage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search debris" 		
CF ] Ancient Temple 		
CF | > 		
CF | > SEARCH DEBRIS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lesser Chamber 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lesser Chamber 		
CF | A cramped room that seems to have been carved into the rock rather 		
CF | than constructed. East, a jagged tunnel leads back into the temple you 		
CF | came from. 		
CF | 		
CF | A nodule of amber is here, in the center of the room. Whoever put it 		
CF | here obviously thought it was important. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x amber" 		
CF ] Lesser Chamber 		
CF | > 		
CF | > X AMBER 		
CF | 		
CF | If you listen, you can almost hear the distant sound of gurgling. This 		
CF | lump of amber fills you with a warm, fuzzy feeling when you hold it. 		
CF | That makes it valuable, at least to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take amber" 		
CF ] Lesser Chamber 		
CF | > 		
CF | > TAKE AMBER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Lesser Chamber 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a lump of friendly amber 		
CF | a pickaxe 		
CF | the theoretical location of a hideout 		
CF | a rusty lamp 		
CF | a detective's fedora (being worn) 		
CF | the spare towel 		
CF | a knapsack (open but empty) 		
CF | a compelling note 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Ancient Temple 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Ancient Temple 		
CF | You stand in a grand hall, built from a rich marble. Even weathered by 		
CF | time, it's magnificent. The exit is to the north. A side-room, so 		
CF | small that it seems like an afterthought, is to the west. Presumably 		
CF | there were other chambers here, but they've long since been buried in 		
CF | debris. 		
CF | 		
CF | > 		Knight_Otu says, "Friendly amber. Sure."
DavidW says (to ClubFloyd), "hit debris with pickaxe" 		
CF ] Ancient Temple 		
CF | > 		
CF | > HIT DEBRIS WITH PICKAXE 		
CF | 		
CF | The stone covering the temple's entrance was more superficial than 		
CF | anything. Even after a few moments of digging, you can tell that this 		
CF | stone goes all the way through. You haven't a chance in or out of hell 		
CF | at getting through all that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dig Site 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Dig Site 		
CF | A magnificent dig site, heading into the stone that encases a lot of 		
CF | the ruins. This one is almost abandoned, though. The way out of the 		
CF | Forgotten Quarter is to the north. In the distance, looking almost 		
CF | translucent in the mist, is a pavilion. The entrance to an ancient 		
CF | temple is visible to the south. 		
CF | 		
CF | A bored archaeologist lies on a crate, worn out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crate" 		
CF ] Dig Site 		
CF | > 		
CF | > X CRATE 		
CF | 		
CF | A crate of supplies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask archaeologist about amber" 		
CF ] Dig Site 		
CF | > 		
CF | > ASK ARCHAEOLOGIST ABOUT AMBER 		
CF | 		
CF | "Amber, huh?" The archaeologist irritably smashes into a pebble, 		
CF | sending it flying. "Figures the temple I've been searching for for 		
CF | five odd years would turn out to just be some... Hive for a bunch of 		
CF | irregulars. And I was so sure it would be somewhere in this area, too. 		
CF | Circles damnit." 		
CF | 		
CF | > 		DavidW asks, "Try the pavilion next, then show the amber and anything else we find to the antiquarian?"
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "n" 		
CF ] Forgotten Gates 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Forgotten Gates 		
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or 		
CF | what's left of it, anyway. What wasn't destroyed by London was 		
CF | stripped away by looters, making the whole place feel rather empty. To 		
CF | the north, the empty ruins connect to an empty street. Far to the 		
CF | west, you can see a pavilion that seems more or less untouched. South 		
CF | is an archeological dig site. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] In The Pavilion 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | In The Pavilion 		
CF | You stand in a grand pavilion. The other buildings on this street are 		
CF | weathered and broken, but here not a single thing is out of place. 		
CF | Outside and to the east is the way out of the Forgotten Quarter. 		
CF | 		
CF | An ornate rug covers most of the pavilion's southern side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rug" 		
CF ] In The Pavilion 		
CF | > 		
CF | > X RUG 		
CF | 		
CF | An antique rug from the people who came before, in excellent 		
CF | condition. You're sure they wouldn't mind you having this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rug" 		
CF ] In The Pavilion 		
CF | > 		
CF | > TAKE RUG 		
CF | 		
CF | The rug seems to have been covering a tunnel in the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Winding Hall 		
CF | A long, serpentine hallway. The floor is covered in a rather detailed 		
CF | mural. To the north, the passage returns to the pavilion. South, the 		
CF | hallway continues. 		
CF | 		
CF | > 		Knight_Otu asks, "What does a square sprain? An angle?"
		DavidW asks, "I suppose?"
DavidW says (to ClubFloyd), "x mural" 		
CF ] Winding Hall 		
CF | > 		
CF | > X MURAL 		
CF | 		
CF | A large group of triangles is gathered around an unusual shape in what 		
CF | looks like worship. But that can't be right. Who in their right mind 		
CF | would worship a line? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x line" 		
CF ] Winding Hall 		
CF | > 		
CF | > X LINE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Twisty Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Twisty Hall 		
CF | You are still in a hallway that runs north-south. Another mural is 		
CF | etched into the floor. 		
CF | 		
CF | > 		DavidW says, "I like that the Twisty and Winding halls are strsight north-south."
DavidW says (to ClubFloyd), "x mural" 		
CF ] Twisty Hall 		
CF | > 		
CF | > X MURAL 		
CF | 		
CF | The mural depicts a battle between a group of triangles and a handful 		
CF | of circles. Despite the advantage granted to them by their points, the 		
CF | triangles appear to be losing. A rectangle stands in the distance, 		
CF | passively watching. It is the same color as the line in the previous 		
CF | mural, and is in the same location. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Hallway Ends 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Hallway Ends 		
CF | The hallway north ends in an oak door to the south. Near the door, and 		
CF | all around you, is a mural. 		
CF | 		
CF | > 		DavidW says, "I bet a 'square' has replaced the rectangle."
		Knight_Otu says, "Possibly."
		DavidW says, "It's a cube arriving from the third dimension."
DavidW says (to ClubFloyd), "x mural" 		
CF ] The Hallway Ends 		
CF | > 		
CF | > X MURAL 		
CF | 		
CF | In the mural, a small group of triangles gather around a circle in 		
CF | exaltation. Apart from the dead triangles, scattered around the mural, 		
CF | all is well. The lower classes are in their proper places at last. 		
CF | 		
CF | > 		DavidW says, "hm. I was wrong."
		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x door" 		
CF ] The Hallway Ends 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | A solid oak door. After hundreds of years, you'd expect it to be 		
CF | rotten, but it seems well-maintained. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ritual Room 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the oak door) 		
CF | 		
CF | Ritual Room 		
CF | A huge chamber with an exit to the north. It smells faintly of smoke, 		
CF | and apart from an odd carving near the far wall, is completely empty. 		
CF | Something else about the room feels off, though you can't say what 		
CF | exactly. 		
CF | 		
CF | Eight candles have been placed at odd intervals around the room. 		
CF | 		
CF | The bones of a long-dead triangle rest against the far wall, clutching 		
CF | a bell. 		
CF | 		
CF | > 		DavidW says, "You mentioned bells in our future."
		DavidW says, "It would seem you are correct."
		Knight_Otu says, "The future is now."
		DavidW asks, "I didn't foresee bells for any reason. What made you think so?"
		Knight_Otu says, "RING a bell."
		DavidW says, "oh ah"
		DavidW says, "x carving"
DavidW says (to ClubFloyd), "x carving" 		
CF ] Ritual Room 		
CF | > 		
CF | > X CARVING 		
CF | 		
CF | A dot, then a line, then a square. Then some kind of irregular shape, 		
CF | like two squares crushed and smashed together. Next to it, something 		
CF | is written. ???????? ???????????? - PERFECTION in mongolian. But you 		
CF | never 		
CF | learned to read mongolian. So why do you know what that says? 		
CF | 		
CF | > 		Knight_Otu says, "There's the cube."
DavidW says (to ClubFloyd), "x bones" 		
CF ] Ritual Room 		
CF | > 		
CF | > X BONES 		
CF | 		
CF | You get the sense that the dead triangle is watching you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x candles" 		
CF ] Ritual Room 		
CF | > 		
CF | > X CANDLES 		
CF | 		
CF | Old tallow candles. Flammable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bell" 		
CF ] Ritual Room 		
CF | > 		
CF | > X BELL 		
CF | 		
CF | An old bell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to bones" 		
CF ] Ritual Room 		
CF | > 		
CF | > TALK TO BONES 		
CF | 		
CF | You can talk to the triangle's bones, but it can't talk back. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bell" 		
CF ] Ritual Room 		
CF | > 		
CF | > TAKE BELL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub lamp" 		
CF ] Ritual Room 		
CF | > 		
CF | > RUB LAMP 		
CF | 		
CF | You rub the rusty lamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open lamp" 		
CF ] Ritual Room 		
CF | > 		
CF | > OPEN LAMP 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light lamp" 		
CF ] Ritual Room 		
CF | > 		
CF | > LIGHT LAMP 		
CF | 		
CF | What do you want to light the rusty lamp with? 		
CF | 		
CF | > 		Knight_Otu says, "No genie? Darn."
DavidW says (to ClubFloyd), "candle" 		
CF ] Ritual Room 		
CF | > 		
CF | > CANDLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light lamp with candles" 		
CF ] Ritual Room 		
CF | > 		
CF | > LIGHT LAMP WITH CANDLES 		
CF | 		
CF | The lamp is not fueled. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on lamp" 		
CF ] Ritual Room 		
CF | > 		
CF | > TURN ON LAMP 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | > 		DavidW says, "ok, we need oil for this lamp then."
DavidW says (to ClubFloyd), "l" 		
CF ] Ritual Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Ritual Room 		
CF | A huge chamber with an exit to the north. It smells faintly of smoke, 		
CF | and apart from an odd carving near the far wall, is completely empty. 		
CF | Something else about the room feels off, though you can't say what 		
CF | exactly. 		
CF | 		
CF | Eight candles have been placed at odd intervals around the room. 		
CF | 		
CF | The bones of a long-dead triangle rest against the far wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] Ritual Room 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		DavidW asks, "ring the bell?"
		Knight_Otu says, "Let's try."
DavidW says (to ClubFloyd), "ring bell" 		
CF ] Ritual Room 		
CF | > 		
CF | > RING BELL 		
CF | 		
CF | A sudden gust of wind causes the candles to go out. 		
CF | 		
CF | The bell makes a pleasant ringing sound. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "g" 		
CF ] Ritual Room 		
CF | > 		
CF | > G 		
CF | 		
CF | A sudden gust of wind causes the candles to go out. 		
CF | 		
CF | The bell makes a pleasant ringing sound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Ritual Room 		
CF | > 		
CF | > L 		
CF | 		
CF | Ritual Room 		
CF | A huge chamber with an exit to the north. It smells faintly of smoke, 		
CF | and apart from an odd carving near the far wall, is completely empty. 		
CF | Something else about the room feels off, though you can't say what 		
CF | exactly. 		
CF | 		
CF | Eight candles have been placed at odd intervals around the room. 		
CF | 		
CF | The bones of a long-dead triangle rest against the far wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ritual Room 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Ritual Room 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Ritual Room 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Ritual Room 		
CF | > 		
CF | > D 		
CF | 		
CF | You don't believe such a direction exists. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Hallway Ends 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Hallway Ends 		
CF | The hallway north ends in an oak door to the south. Near the door, and 		
CF | all around you, is a mural. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Twisty Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Twisty Hall 		
CF | You are still in a hallway that runs north-south. Another mural is 		
CF | etched into the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Winding Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Winding Hall 		
CF | A long, serpentine hallway. The floor is covered in a rather detailed 		
CF | mural. To the north, the passage returns to the pavilion. South, the 		
CF | hallway continues. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] In The Pavilion 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | In The Pavilion 		
CF | You stand in a grand pavilion. The other buildings on this street are 		
CF | weathered and broken, but here not a single thing is out of place. 		
CF | Outside and to the east is the way out of the Forgotten Quarter. 		
CF | Despite the fact that you've seen the pavilion from the outside, there 		
CF | is a tunnel leading south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Forgotten Gates 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Forgotten Gates 		
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or 		
CF | what's left of it, anyway. What wasn't destroyed by London was 		
CF | stripped away by looters, making the whole place feel rather empty. To 		
CF | the north, the empty ruins connect to an empty street. Far to the 		
CF | west, you can see a pavilion that seems more or less untouched. South 		
CF | is an archeological dig site. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Desolate Lane 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Desolate Lane 		
CF | Most people prefer the wide, well-maintained main street to this dull, 		
CF | empty road. Most of the storefronts are vacant, windows boarded up, 		
CF | with the exception of one cozy-looking storefront. The lane connects 		
CF | with some broad streets in the northeast. South is the entrance to the 		
CF | city's archeological district. An antique shop is embedded in a wall 		
CF | of shops to the east. A horse statue is on display in the window. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Antique Shop 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Antique Shop 		
CF | The place has a rather homey atmosphere. Ancient objects of all shapes 		
CF | and sizes are for sale along the walls, though most of them just look 		
CF | like junk. Outside, the desolate lane awaits. In the east wall of the 		
CF | shop is the door to a back room. 		
CF | 		
CF | Running the shop is a weary antiquarian. 		
CF | 		
CF | A silver statue of a horse is on display. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show amber to antiquarian" 		
CF ] Antique Shop 		
CF | > 		
CF | > SHOW AMBER TO ANTIQUARIAN 		
CF | 		
CF | The weary antiquarian is unimpressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask antiquarian about amber" 		
CF ] Antique Shop 		
CF | > 		
CF | > ASK ANTIQUARIAN ABOUT AMBER 		
CF | 		
CF | "Yeah, that's amber alright. That seems like a pretty rare piece, 		
CF | too." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask antiquarian about rug" 		
CF ] Antique Shop 		
CF | > 		
CF | > ASK ANTIQUARIAN ABOUT RUG 		
CF | 		
CF | "I like it," the antiquarian says. "Give it here." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give rug to him" 		
CF ] Antique Shop 		
CF | > 		
CF | > GIVE RUG TO HIM 		
CF | 		
CF | You can't see 'him' (nothing) at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give rug to antiquarian" 		
CF ] Antique Shop 		
CF | > 		
CF | > GIVE RUG TO ANTIQUARIAN 		
CF | 		
CF | The antiquarian takes the rug with poorly contained excitement. "A 		
CF | genuine fourth city rug? And look at that detail. Where did you even 		
CF | find a thing like this? Wait, on second thought, don't tell me. I 		
CF | could care less if it's stolen, it's mine now." There is a pause. "Oh 		
CF | right, you probably want something in return. Take the horse statue. 		
CF | Leave me to my prize." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take horse" 		
CF ] Antique Shop 		
CF | > 		
CF | > TAKE HORSE 		
CF | 		
CF | The antiquarian nods as you take it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask antiquarian about bell" 		
CF ] Antique Shop 		
CF | > 		
CF | > ASK ANTIQUARIAN ABOUT BELL 		
CF | 		
CF | "That's just a bell. It does seem pretty old, though. Fourth city 		
CF | craftsmanship, if I'm not mistaken." 		
CF | 		
CF | > 		DavidW says, "I suppose we've made progress, if not much understanding."
		Knight_Otu says, "Yeah."
		DavidW says, "I'm going to try to put the statue and amber in our trophy case."
		Knight_Otu says, "Yeah, try that."
DavidW says (to ClubFloyd), "w" 		
CF ] Desolate Lane 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Desolate Lane 		
CF | Most people prefer the wide, well-maintained main street to this dull, 		
CF | empty road. Most of the storefronts are vacant, windows boarded up, 		
CF | with the exception of one cozy-looking storefront. The lane connects 		
CF | with some broad streets in the northeast. South is the entrance to the 		
CF | city's archeological district. An antique shop is embedded in a wall 		
CF | of shops to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Desolate Lane 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Broad Streets 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Your Lodgings 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Your Lodgings 		
CF | You are in your small apartment. It's a cool London morning, and your 		
CF | windows are ever so slightly fogged up. A door is set into the west 		
CF | wall of your home. 		
CF | 		
CF | In one corner of the room is an old wooden trophy case. 		
CF | 		
CF | You can also see a sanitized mirror here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put amber in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > PUT AMBER IN CASE 		
CF | 		
CF | The trophy case is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > OPEN CASE 		
CF | 		
CF | You open the trophy case. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put amber in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > PUT AMBER IN CASE 		
CF | 		
CF | The lump of friendly amber fits perfectly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put horse in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > PUT HORSE IN CASE 		
CF | 		
CF | The horse statue fits perfectly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > CLOSE CASE 		
CF | 		
CF | You close the trophy case. 		
CF | 		
CF | > 		Knight_Otu says, "Nice."
DavidW says (to ClubFloyd), "score" 		
CF ] Your Lodgings 		
CF | > 		
CF | > SCORE 		
CF | 		
CF | There is no score in this story. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read location" 		
CF ] Your Lodgings 		
CF | > 		
CF | > READ LOCATION 		
CF | 		
CF | A messy list that looks like it was written by someone with claws. 		
CF | Different parts of the city that the entity you're tracking might live 		
CF | in, though it's not clear what they all have in common. The document 		
CF | reads: 		
CF | The Shuttered Palace (in the west) 		
CF | The Forgotten Quarter (in the southwest) 		
CF | The Bazaar (in the south) 		
CF | 		
CF | > 		Knight_Otu says, "Though it raises the question why we have such a trophy case."
		DavidW says, "yes, it's a touch too neat."
		DavidW asks, "Palace or Bazaar next?"
		Knight_Otu says, "Let's try the bazaar."
DavidW says (to ClubFloyd), "w" 		
CF ] Broad Streets 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bazaar Side-Streets 		
CF | The industrial bustle of London peaks here, not at the center of town 		
CF | but in the Bazaar that effectively owns the city. Something alien is 		
CF | here, thrumming at the edge of your consciousness and living inside 		
CF | the ground. A more ordinary street is to the north, and an alleyway is 		
CF | to the west. East is the door to a land agency. 		
CF | 		
CF | An out-of-work clay triangle is here, lounging in front of a door to 		
CF | the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x triangle" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > X TRIANGLE 		
CF | 		
CF | A triangle, but made from sturdy clay. One of the creatures that began 		
CF | to appear here and there after the shift, albeit to fill a role 		
CF | London's had for centuries. This one looks bored. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to triangle" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > TALK TO TRIANGLE 		
CF | 		
CF | "I WAS NOT MADE FOR DOOR-WATCHING," says the clay triangle. "I WILL 		
CF | FOLLOW YOU, IF YOU CAN LEAD ME TO WORK." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > E 		
CF | 		
CF | The clay triangle stops you. "MR. PENSTOCK HAS INSTRUCTED ME TO 		
CF | PREVENT TRESPASSERS," he says. "AND FOR A LACK OF ADEQUATE WORK, I 		
CF | WILL CONTINUE TO DO SO." 		
CF | 		
CF | > 		Knight_Otu says, "Could be a helper for the archeologist, I guess."
		DavidW says, "I think the dig site would be more appropriate."
		DavidW says, "oh right."
		Knight_Otu says, "That's what i meant."
		DavidW says, "I misread a-----t as a----n"
DavidW says (to ClubFloyd), "give pickaxe to triangle" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > GIVE PICKAXE TO TRIANGLE 		
CF | 		
CF | "KEEP IT." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask triangle about temple" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > ASK TRIANGLE ABOUT TEMPLE 		
CF | 		
CF | You don't know what you're talking about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask triangle about archaeologist" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > ASK TRIANGLE ABOUT ARCHAEOLOGIST 		
CF | 		
CF | The clay triangle looks at you blankly. "WHAT." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Broad Streets 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Desolate Lane 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Desolate Lane 		
CF | Most people prefer the wide, well-maintained main street to this dull, 		
CF | empty road. Most of the storefronts are vacant, windows boarded up, 		
CF | with the exception of one cozy-looking storefront. The lane connects 		
CF | with some broad streets in the northeast. South is the entrance to the 		
CF | city's archeological district. An antique shop is embedded in a wall 		
CF | of shops to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Forgotten Gates 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Forgotten Gates 		
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or 		
CF | what's left of it, anyway. What wasn't destroyed by London was 		
CF | stripped away by looters, making the whole place feel rather empty. To 		
CF | the north, the empty ruins connect to an empty street. Far to the 		
CF | west, you can see a pavilion that seems more or less untouched. South 		
CF | is an archeological dig site. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dig Site 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Dig Site 		
CF | A magnificent dig site, heading into the stone that encases a lot of 		
CF | the ruins. This one is almost abandoned, though. The way out of the 		
CF | Forgotten Quarter is to the north. In the distance, looking almost 		
CF | translucent in the mist, is a pavilion. The entrance to an ancient 		
CF | temple is visible to the south. 		
CF | 		
CF | A bored archaeologist lies on a crate, worn out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell archaeologist about triangle" 		
CF ] Dig Site 		
CF | > 		
CF | > TELL ARCHAEOLOGIST ABOUT TRIANGLE 		
CF | 		
CF | Which do you mean, the triangle's bones or the out-of-work clay 		
CF | triangle? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clay" 		
CF ] Dig Site 		
CF | > 		
CF | > CLAY 		
CF | 		
CF | The archaeologist frowns. "I'm afraid I can't help you there." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask archaeologist about work" 		
CF ] Dig Site 		
CF | > 		
CF | > ASK ARCHAEOLOGIST ABOUT WORK 		
CF | 		
CF | You don't know what you're talking about. 		
CF | 		
CF | > 		DavidW says, "I guess I don't know how to phrase it, if this is the job for Clay."
		Knight_Otu says, "I guess we would ask the triangle to follow us, then come here."
DavidW says (to ClubFloyd), "n" 		
CF ] Forgotten Gates 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Forgotten Gates 		
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or 		
CF | what's left of it, anyway. What wasn't destroyed by London was 		
CF | stripped away by looters, making the whole place feel rather empty. To 		
CF | the north, the empty ruins connect to an empty street. Far to the 		
CF | west, you can see a pavilion that seems more or less untouched. South 		
CF | is an archeological dig site. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Desolate Lane 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Desolate Lane 		
CF | Most people prefer the wide, well-maintained main street to this dull, 		
CF | empty road. Most of the storefronts are vacant, windows boarded up, 		
CF | with the exception of one cozy-looking storefront. The lane connects 		
CF | with some broad streets in the northeast. South is the entrance to the 		
CF | city's archeological district. An antique shop is embedded in a wall 		
CF | of shops to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Broad Streets 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bazaar Side-Streets 		
CF | The industrial bustle of London peaks here, not at the center of town 		
CF | but in the Bazaar that effectively owns the city. Something alien is 		
CF | here, thrumming at the edge of your consciousness and living inside 		
CF | the ground. A more ordinary street is to the north, and an alleyway is 		
CF | to the west. East is the door to a land agency. 		
CF | 		
CF | An out-of-work clay triangle is here, lounging in front of a door to 		
CF | the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clay, follow me" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > CLAY, FOLLOW ME 		
CF | 		
CF | The out-of-work clay triangle begins to follow you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Broad Streets 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | The out-of-work clay triangle arrives from the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Desolate Lane 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Desolate Lane 		
CF | Most people prefer the wide, well-maintained main street to this dull, 		
CF | empty road. Most of the storefronts are vacant, windows boarded up, 		
CF | with the exception of one cozy-looking storefront. The lane connects 		
CF | with some broad streets in the northeast. South is the entrance to the 		
CF | city's archeological district. An antique shop is embedded in a wall 		
CF | of shops to the east. 		
CF | 		
CF | The out-of-work clay triangle arrives from the northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Forgotten Gates 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Forgotten Gates 		
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or 		
CF | what's left of it, anyway. What wasn't destroyed by London was 		
CF | stripped away by looters, making the whole place feel rather empty. To 		
CF | the north, the empty ruins connect to an empty street. Far to the 		
CF | west, you can see a pavilion that seems more or less untouched. South 		
CF | is an archeological dig site. 		
CF | 		
CF | The out-of-work clay triangle arrives from the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dig Site 		
CF | > 		
CF | > S 		
CF | 		
CF | Dig Site 		
CF | A magnificent dig site, heading into the stone that encases a lot of 		
CF | the ruins. This one is almost abandoned, though. The way out of the 		
CF | Forgotten Quarter is to the north. In the distance, looking almost 		
CF | translucent in the mist, is a pavilion. The entrance to an ancient 		
CF | temple is visible to the south. 		
CF | 		
CF | A bored archaeologist lies on a crate, worn out. 		
CF | 		
CF | The clay triangle and the last archaeologist stare at one another for 		
CF | a moment. The archaeologist takes in the triangle's strong, capable 		
CF | angles. The triangle takes in the vast amount of work to be done. 		
CF | "IT'S PERFECT," says the triangle. "When can you start?" says the 		
CF | archaeologist, already taking out her wallet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wallet" 		
CF ] Dig Site 		
CF | > 		
CF | > X WALLET 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Dig Site 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Dig Site 		
CF | > 		
CF | > L 		
CF | 		
CF | Dig Site 		
CF | A magnificent dig site, heading into the stone that encases a lot of 		
CF | the ruins. This one is almost abandoned, though. The way out of the 		
CF | Forgotten Quarter is to the north. In the distance, looking almost 		
CF | translucent in the mist, is a pavilion. The entrance to an ancient 		
CF | temple is visible to the south. 		
CF | 		
CF | A clay triangle is hard at work at the dig site. 		
CF | 		
CF | A bored archaeologist lies on a crate, worn out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Forgotten Gates 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Forgotten Gates 		
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or 		
CF | what's left of it, anyway. What wasn't destroyed by London was 		
CF | stripped away by looters, making the whole place feel rather empty. To 		
CF | the north, the empty ruins connect to an empty street. Far to the 		
CF | west, you can see a pavilion that seems more or less untouched. South 		
CF | is an archeological dig site. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Desolate Lane 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Desolate Lane 		
CF | Most people prefer the wide, well-maintained main street to this dull, 		
CF | empty road. Most of the storefronts are vacant, windows boarded up, 		
CF | with the exception of one cozy-looking storefront. The lane connects 		
CF | with some broad streets in the northeast. South is the entrance to the 		
CF | city's archeological district. An antique shop is embedded in a wall 		
CF | of shops to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Broad Streets 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bazaar Side-Streets 		
CF | The industrial bustle of London peaks here, not at the center of town 		
CF | but in the Bazaar that effectively owns the city. Something alien is 		
CF | here, thrumming at the edge of your consciousness and living inside 		
CF | the ground. A more ordinary street is to the north, and an alleyway is 		
CF | to the west. East is the door to a land agency. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Penstock's Wicket 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Penstock's Wicket 		
CF | The land agency of Penstock, a heptagon realtor with better things to 		
CF | do than man his own shop. The air in here is still and dusty. A door 		
CF | to the west leads back out to the bazaar, and an elevator shaft is to 		
CF | the east. 		
CF | 		
CF | A brass key is tucked away past the counter here. 		
CF | 		
CF | A metal cage-elevator looms in the back of the shop, situated 		
CF | precariously at the top of a long shaft south. 		
CF | 		
CF | > 		Knight_Otu says, "Elevator in 2D land."
		Knight_Otu says, "I guess it goes south, but still."
		DavidW asks, "So, two shafts?"
DavidW says (to ClubFloyd), "x key" 		
CF ] Penstock's Wicket 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | A small key, made from a sharp red brass. M.S. is written on 		
CF | a tag attached to it. 		
CF | 		
CF | > 		Knight_Otu says, "Seems so."
DavidW says (to ClubFloyd), "take key" 		
CF ] Penstock's Wicket 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shaft" 		
CF ] Penstock's Wicket 		
CF | > 		
CF | > X SHAFT 		
CF | 		
CF | A long elevator shaft, the right shape and size for a cage-elevator to 		
CF | go through. Of course, the elevator is mostly a matter of convenience, 		
CF | as the force of gravity isn't nearly strong enough to keep you from 		
CF | going north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x car" 		
CF ] Penstock's Wicket 		
CF | > 		
CF | > X CAR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Penstock's Wicket 		
CF | > 		
CF | > L 		
CF | 		
CF | Penstock's Wicket 		
CF | The land agency of Penstock, a heptagon realtor with better things to 		
CF | do than man his own shop. The air in here is still and dusty. A door 		
CF | to the west leads back out to the bazaar, and an elevator shaft is to 		
CF | the east. 		
CF | 		
CF | A metal cage-elevator looms in the back of the shop, situated 		
CF | precariously at the top of a long shaft south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cage" 		
CF ] Penstock's Wicket 		
CF | > 		
CF | > X CAGE 		
CF | 		
CF | A rickety cage-elevator on a chain. It won't fall, but you can't be 		
CF | sure of that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Penstock's Wicket 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > E 		
CF | 		
CF | Elevator Shaft (in the cage-elevator) 		
CF | You are in a rickety metal cage-elevator, with a lever attached to it. 		
CF | The elevator is still. An elevator shaft is visible to the south, and 		
CF | the land agency is back to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lever" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > X LEVER 		
CF | 		
CF | A plain lever, waiting to be pulled. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > S 		
CF | 		
CF | The elevator blocks your path. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | You pull the lever. The elevator starts to move. 		
CF | 		
CF | The elevator rushes south, past what looks like a shelf carved into 		
CF | the side of the shaft. 		
CF | 		
CF | > 		DavidW says, "I don't think I'm visualizing what's happening correctly."
DavidW says (to ClubFloyd), "x shelf" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > X SHELF 		
CF | 		
CF | A niche in the side of the elevator shaft. Something wooden is inside. 		
CF | 		
CF | The elevator rushes south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take wooden" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > TAKE WOODEN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "I'm habing some trouble with visualization, yeah."
DavidW says (to ClubFloyd), "x shelf" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > X SHELF 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Sundered Sea 		
CF | > 		
CF | > L 		
CF | 		
CF | Elevator Shaft (in the cage-elevator) 		
CF | You are deep in the earth. 		
CF | 		
CF | The elevator stops in a vast cavern, far south of the ground. 		
CF | 		
CF | > 		Knight_Otu says, "We're past the shelf."
DavidW says (to ClubFloyd), "push lever" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > PUSH LEVER 		
CF | 		
CF | You pull the lever. The elevator starts to move. 		
CF | 		
CF | The elevator rushes north, to your great relief. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > L 		
CF | 		
CF | Elevator Shaft (in the cage-elevator) 		
CF | You are deep in the earth. 		
CF | 		
CF | The elevator rushes north, past what looks like a shelf carved into 		
CF | the side of the shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lever" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > PUSH LEVER 		
CF | 		
CF | You pull the lever. Nothing happens. 		
CF | 		
CF | The elevator screeches to a halt at the top of the shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cage" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > X CAGE 		
CF | 		
CF | A rickety cage-elevator on a chain. It won't fall, but you can't be 		
CF | sure of that. 		
CF | 		
CF | > 		Knight_Otu says, "Either we have to time it right, or send off the elevator alone somehow."
DavidW says (to ClubFloyd), "push lever" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > PUSH LEVER 		
CF | 		
CF | You pull the lever. The elevator starts to move. 		
CF | 		
CF | The elevator rushes south, past what looks like a shelf carved into 		
CF | the side of the shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > OUT 		
CF | 		
CF | The shaft is just wide enough to fit the elevator. You can't get out. 		
CF | 		
CF | The elevator rushes south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Sundered Sea 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The elevator stops in a vast cavern, far south of the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lever" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > PUSH LEVER 		
CF | 		
CF | You pull the lever. The elevator starts to move. 		
CF | 		
CF | The elevator rushes north, to your great relief. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The elevator rushes north, past what looks like a shelf carved into 		
CF | the side of the shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take wooden" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > TAKE WOODEN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "x shelf" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > X SHELF 		
CF | 		
CF | A niche in the side of the elevator shaft. Something wooden is inside. 		
CF | 		
CF | The elevator screeches to a halt at the top of the shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Elevator Shaft 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Elevator Shaft 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take wooden" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > TAKE WOODEN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The elevator screeches to a halt at the top of the shaft. 		
CF | 		
CF | > 		DavidW asks, "Can we get out of the cage at the bottom of the shaft?"
		Knight_Otu asks, "GET ALL FROM SHELF, maybe?"
		Knight_Otu says, "Probably."
DavidW says (to ClubFloyd), "push lever" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > PUSH LEVER 		
CF | 		
CF | You pull the lever. The elevator starts to move. 		
CF | 		
CF | The elevator rushes south, past what looks like a shelf carved into 		
CF | the side of the shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all from shelf" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > TAKE ALL FROM SHELF 		
CF | 		
CF | That can't contain things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take shelf" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > TAKE SHELF 		
CF | 		
CF | Taken. 		
CF | 		
CF | The elevator rushes south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Sundered Sea 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a shelf 		
CF | a brass key 		
CF | a bell 		
CF | a pickaxe 		
CF | the theoretical location of a hideout 		
CF | a rusty lamp 		
CF | a detective's fedora (being worn) 		
CF | the spare towel 		
CF | a knapsack (open but empty) 		
CF | a compelling note 		
CF | 		
CF | The elevator stops in a vast cavern, far south of the ground. 		
CF | 		
CF | > 		Knight_Otu says, "Wha."
DavidW says (to ClubFloyd), "x shelf" 		
CF ] Sundered Sea 		
CF | > 		
CF | > X SHELF 		
CF | 		
CF | A niche in the side of the elevator shaft. Something wooden is inside. 		
CF | 		
CF | > 		Knight_Otu says, "I'm sure that's not supposed to happen."
		DavidW says, "I took the scenery. I'm a bad bad boy."
DavidW says (to ClubFloyd), "undo" 		
CF ] Sundered Sea 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Sundered Sea 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Elevator Shaft 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Elevator Shaft 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Elevator Shaft 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Elevator Shaft 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Elevator Shaft 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Elevator Shaft 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Elevator Shaft 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Elevator Shaft 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Elevator Shaft 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Elevator Shaft 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Elevator Shaft 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Elevator Shaft 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a brass key 		
CF | a bell 		
CF | a pickaxe 		
CF | the theoretical location of a hideout 		
CF | a rusty lamp 		
CF | a detective's fedora (being worn) 		
CF | the spare towel 		
CF | a knapsack (open but empty) 		
CF | a compelling note 		
CF | 		
CF | The elevator screeches to a halt at the top of the shaft. 		
CF | 		
CF | > 		
DavidW clears the save counter. 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Elevator Shaft 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "Let's explore the bottom of the shaft, whatever it is."
DavidW says (to ClubFloyd), "push lever" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > PUSH LEVER 		
CF | 		
CF | You pull the lever. The elevator starts to move. 		
CF | 		
CF | The elevator rushes south, past what looks like a shelf carved into 		
CF | the side of the shaft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The elevator rushes south. 		
CF | 		
CF | > 		Knight_Otu says, "Let's."
DavidW says (to ClubFloyd), "z" 		
CF ] Sundered Sea 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The elevator stops in a vast cavern, far south of the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Sundered Sea 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the cage-elevator. 		
CF | 		
CF | Sundered Sea 		
CF | The room is a vast, yawning cavern, a secret warehouse south of the 		
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits 		
CF | of ivory foam around you, and the scent of ammonia is thick in the 		
CF | air. North is an elevator shaft leading out, and east is an altar. 		
CF | 		
CF | A metal cage-elevator is here, attached to a chain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glyphs" 		
CF ] Sundered Sea 		
CF | > 		
CF | > X GLYPHS 		
CF | 		
CF | Letters in the impossible language of above, spitting small 		
CF | showers of sparks into the room below. You don't even try to read 		
CF | them. They weren't intended for you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pools" 		
CF ] Sundered Sea 		
CF | > 		
CF | > X POOLS 		
CF | 		
CF | A foamy white substance sits in pits and pools here. You might call it 		
CF | snow if you didn't know any better, but you do know better, so you 		
CF | call it lacre. Better not get too close. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lacre" 		
CF ] Sundered Sea 		
CF | > 		
CF | > X LACRE 		
CF | 		
CF | A foamy white substance sits in pits and pools here. You might call it 		
CF | snow if you didn't know any better, but you do know better, so you 		
CF | call it lacre. Better not get too close. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x altar" 		
CF ] Sundered Sea 		
CF | > 		
CF | > X ALTAR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] At The Altar 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | At The Altar 		
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar. 		
CF | West is a cage-elevator, situated on a flat stone clearing. A 		
CF | stairwell south leads even further into the bowels of the earth. 		
CF | 		
CF | A large pail rests next to the altar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x altar" 		
CF ] At The Altar 		
CF | > 		
CF | > X ALTAR 		
CF | 		
CF | A large stone altar, about your size. Some writing has been carved 		
CF | into it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read writing" 		
CF ] At The Altar 		
CF | > 		
CF | > READ WRITING 		
CF | 		
CF | One part lacre, one part shape. Add shape to lacre, combine in 		
CF | pail. Wait. Enjoy. 		
CF | 		
CF | They say people come down here with black glass knives and cut 		
CF | themselves. They say the snow-foam likes that. You don't have a knife, 		
CF | but theoretically, any 'aspect of the self' will do. 		
CF | 		
CF | > 		DavidW says, "We did see triangle bones earlier."
		Knight_Otu says, "We did."
DavidW says (to ClubFloyd), "x pail" 		
CF ] At The Altar 		
CF | > 		
CF | > X PAIL 		
CF | 		
CF | An old metal pail. The bottom is crusted with a snowy residue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x residue" 		
CF ] At The Altar 		
CF | > 		
CF | > X RESIDUE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pail" 		
CF ] At The Altar 		
CF | > 		
CF | > TAKE PAIL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu asks, "Also, I think our hat was described as an aspect of our self?"
DavidW says (to ClubFloyd), "s" 		
CF ] Stairwell 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Stairwell 		
CF | A passageway running north-south through the rock. The scent of 		
CF | ammonia wafts in from the north, and to the south, the tunnel gets 		
CF | darker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Darkness 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Stairwell 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Stairwell 		
CF | A passageway running north-south through the rock. The scent of 		
CF | ammonia wafts in from the north, and to the south, the tunnel gets 		
CF | darker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] At The Altar 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | At The Altar 		
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar. 		
CF | West is a cage-elevator, situated on a flat stone clearing. A 		
CF | stairwell south leads even further into the bowels of the earth. 		
CF | 		
CF | > 		DavidW says, "Need fuel for the lamp, I guess."
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "w" 		
CF ] Sundered Sea 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Sundered Sea 		
CF | The room is a vast, yawning cavern, a secret warehouse south of the 		
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits 		
CF | of ivory foam around you, and the scent of ammonia is thick in the 		
CF | air. North is an elevator shaft leading out, and east is an altar. 		
CF | 		
CF | A metal cage-elevator is here, attached to a chain. 		
CF | 		
CF | > 		DavidW says, "I'm not sure why this place is a Sea."
		Knight_Otu says, "We should try if we can go north without the cage."
		DavidW says, "We automatically took the cage when we went east from the shop."
DavidW says (to ClubFloyd), "n" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elevator Shaft 		
CF | You are in an elevator shaft. A great chain is here, spanning north to 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elevator Shaft 		
CF | You are in an elevator shaft. A great chain is here, spanning north to 		
CF | south. 		
CF | 		
CF | A discrete casket is here, nestled into a shelf carved into the rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x casket" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > X CASKET 		
CF | 		
CF | A plain casket, made from cheap wood. On its hinged lid, the phrase 		
CF | "SOOTHE & COOPER" is stencilled. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the discrete casket, revealing a heartmetal disc. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x disc" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > X DISC 		
CF | 		
CF | A milky lump of silvery metal, about the size of a heart and quite 		
CF | smooth. You've never seen anything like this before, but there's no 		
CF | doubt it's valuable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take disc" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > TAKE DISC 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elevator Shaft 		
CF | You are at the top of an elevator shaft. It continues to the south, 		
CF | and the land agency is back to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Penstock's Wicket 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Penstock's Wicket 		
CF | The land agency of Penstock, a heptagon realtor with better things to 		
CF | do than man his own shop. The air in here is still and dusty. A door 		
CF | to the west leads back out to the bazaar, and an elevator shaft is to 		
CF | the east. 		
CF | 		
CF | > 		DavidW says, "okay, that was a bit odd."
DavidW says (to ClubFloyd), "w" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bazaar Side-Streets 		
CF | The industrial bustle of London peaks here, not at the center of town 		
CF | but in the Bazaar that effectively owns the city. Something alien is 		
CF | here, thrumming at the edge of your consciousness and living inside 		
CF | the ground. A more ordinary street is to the north, and an alleyway is 		
CF | to the west. East is the door to a land agency. 		
CF | 		
CF | > 		Knight_Otu says, "A bit, yeah."
DavidW says (to ClubFloyd), "w" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Empty Alleyway 		
CF | If you remember correctly, the garbage bin you found your trophy case 		
CF | in is somewhere around here. Sigils that hurt to look at gleam on the 		
CF | walls, and the alley exits to the east. 		
CF | 		
CF | > 		Knight_Otu says, "Well, well."
DavidW says (to ClubFloyd), "x sigils" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > X SIGILS 		
CF | 		
CF | They say that huge, fiery entities exist - not north, but 		
CF | above your fragile world. They say the stars have their own 		
CF | language, and that it looks something like this. But this is just 		
CF | graffiti, a cheap imitation of the real thing. Either way, it's enough 		
CF | to set a part of your shirt on fire. You pat it out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bin" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > X BIN 		
CF | 		
CF | A nondescript garbage bin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in bin" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > LOOK IN BIN 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on bin" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > STAND ON BIN 		
CF | 		
CF | That's not something you can stand on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bin" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > SEARCH BIN 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter bin" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > ENTER BIN 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bin" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > TAKE BIN 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		DavidW says, "Perhaps something will be tossed in here later."
DavidW says (to ClubFloyd), "l" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > L 		
CF | 		
CF | Empty Alleyway 		
CF | If you remember correctly, the garbage bin you found your trophy case 		
CF | in is somewhere around here. Sigils that hurt to look at gleam on the 		
CF | walls, and the alley exits to the east. 		
CF | 		
CF | > 		Knight_Otu says, "Or us."
DavidW says (to ClubFloyd), "e" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bazaar Side-Streets 		
CF | The industrial bustle of London peaks here, not at the center of town 		
CF | but in the Bazaar that effectively owns the city. Something alien is 		
CF | here, thrumming at the edge of your consciousness and living inside 		
CF | the ground. A more ordinary street is to the north, and an alleyway is 		
CF | to the west. East is the door to a land agency. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Broad Streets 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Your Lodgings 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Your Lodgings 		
CF | You are in your small apartment. It's a cool London morning, and your 		
CF | windows are ever so slightly fogged up. A door is set into the west 		
CF | wall of your home. 		
CF | 		
CF | In one corner of the room is an old wooden trophy case. 		
CF | 		
CF | You can also see a sanitized mirror here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > OPEN CASE 		
CF | 		
CF | You open the trophy case, revealing a horse statue and a lump of 		
CF | friendly amber. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put disc in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > PUT DISC IN CASE 		
CF | 		
CF | The heartmetal disc fits perfectly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > CLOSE CASE 		
CF | 		
CF | You close the trophy case. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Your Lodgings 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a pail 		
CF | a brass key 		
CF | a bell 		
CF | a pickaxe 		
CF | the theoretical location of a hideout 		
CF | a rusty lamp 		
CF | a detective's fedora (being worn) 		
CF | the spare towel 		
CF | a knapsack (open but empty) 		
CF | a compelling note 		
CF | 		
CF | > 		DavidW asks, "Palace, next, I guess?"
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "w" 		
CF ] Broad Streets 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		DavidW says, "There's also Moloch Street in the north."
DavidW says (to ClubFloyd), "w" 		
CF ] Near The River 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Near The River 		
CF | You've got an excellent view of the stolen river, which is accessible 		
CF | to the south. The shuttered palace looms in the west, the entrance to 		
CF | the university is north, and east is a series of broad streets. 		
CF | 		
CF | > 		Knight_Otu says, "Presumably we'll visit it soon enough."
DavidW says (to ClubFloyd), "x river" 		
CF ] Near The River 		
CF | > 		
CF | > X RIVER 		
CF | 		
CF | The former Thames is still a fixture of London life, and it still 		
CF | regularly spits up muddy garbage. It's just that now it spits up dead 		
CF | people, too. They say it runs straight through hell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x palace" 		
CF ] Near The River 		
CF | > 		
CF | > X PALACE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Palace Gates 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Palace Gates 		
CF | The palace is shuttered, and its windows are boarded up. That's really 		
CF | all there is to say on the matter. The road you are on continues 		
CF | around the palace to the north and south. The Stolen River's banks are 		
CF | to the east. The palace looms in the west, but two gates prevent you 		
CF | from going any further. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x doors" 		
CF ] The Palace Gates 		
CF | > 		
CF | > X DOORS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] The Palace Gates 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Palace Gates 		
CF | > 		
CF | > W 		
CF | 		
CF | The gates stop you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gates" 		
CF ] The Palace Gates 		
CF | > 		
CF | > X GATES 		
CF | 		
CF | Wrought-iron gates. Only a miracle could get you through the tight 		
CF | bars, and you don't think one is forthcoming. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bars" 		
CF ] The Palace Gates 		
CF | > 		
CF | > X BARS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "If we were 1D, we could get in."
DavidW says (to ClubFloyd), "s" 		
CF ] The Palace South 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Palace South 		
CF | You are south of the palace. A red brick wall extends from the palace 		
CF | floor and continues south for a while. You could follow it, if you 		
CF | wanted. 		
CF | 		
CF | > 		Knight_Otu says, "But we aren't."
DavidW says (to ClubFloyd), "x wall" 		
CF ] The Palace South 		
CF | > 		
CF | > X WALL 		
CF | 		
CF | A sturdy looking wall made from red bricks. It clashes violently with 		
CF | the smooth limestone of the palace. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The End Of A Wall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The End Of A Wall 		
CF | A red brick wall to your west comes from the shuttered palace, far to 		
CF | the north, and ends in a large mass of rock to your immediate south. 		
CF | East, you recognize the distant ruins of the Forgotten Quarter, which 		
CF | are at least less empty than this place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wall" 		
CF ] The End Of A Wall 		
CF | > 		
CF | > X WALL 		
CF | 		
CF | A sturdy looking wall made from red bricks. It goes on for quite a 		
CF | while. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The End Of A Wall 		
CF | > 		
CF | > S 		
CF | 		
CF | The mass of rock is too wide to be easily bypassed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit rock with pickaxe" 		
CF ] The End Of A Wall 		
CF | > 		
CF | > HIT ROCK WITH PICKAXE 		
CF | 		
CF | That's not something that can be mined. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit wall with pickaxe" 		
CF ] The End Of A Wall 		
CF | > 		
CF | > HIT WALL WITH PICKAXE 		
CF | 		
CF | The wall resists your attempts to dig through it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Palace South 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Palace South 		
CF | You are south of the palace. A red brick wall extends from the palace 		
CF | floor and continues south for a while. You could follow it, if you 		
CF | wanted. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit wall with pickaxe" 		
CF ] The Palace South 		
CF | > 		
CF | > HIT WALL WITH PICKAXE 		
CF | 		
CF | The wall resists your attempts to dig through it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Palace Gates 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Palace Gates 		
CF | The palace is shuttered, and its windows are boarded up. That's really 		
CF | all there is to say on the matter. The road you are on continues 		
CF | around the palace to the north and south. The Stolen River's banks are 		
CF | to the east. The palace looms in the west, but two gates prevent you 		
CF | from going any further. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Palace Roof 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Palace Roof 		
CF | You are north of the palace, past the roof. You get the feeling that 		
CF | Her Most Circular Majesty doesn't particularly care for warmth, 		
CF | because all the chimneys have been covered up. The palace's front 		
CF | gates are east, and its more discreet back entrance is west. A barrier 		
CF | to the south keeps you away from the shingles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x barrier" 		
CF ] The Palace Roof 		
CF | > 		
CF | > X BARRIER 		
CF | 		
CF | A spiked, wrought-iron fence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit fence with pickaxe" 		
CF ] The Palace Roof 		
CF | > 		
CF | > HIT FENCE WITH PICKAXE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chimneys" 		
CF ] The Palace Roof 		
CF | > 		
CF | > X CHIMNEYS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Palace West 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Palace West 		
CF | You are west of the palace, where the back entrance to the building is 		
CF | located. North is the roof, and to the south, you can see a basalt 		
CF | wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x back entrance" 		
CF ] The Palace West 		
CF | > 		
CF | > X BACK ENTRANCE 		
CF | 		
CF | This is the door the servants use - the ones that don't live in the 		
CF | palace, anyway. It is locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] The Palace West 		
CF | > 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | That doesn't seem to fit the lock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Along The Basalt Wall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Along The Basalt Wall 		
CF | You are south of the shuttered palace, following a basalt wall in the 		
CF | east. Further to the south, the wall disappears into a large mass of 		
CF | rock. Here, the wall has a small crack in it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crack" 		
CF ] Along The Basalt Wall 		
CF | > 		
CF | > X CRACK 		
CF | 		
CF | A minor weakness in the wall. It's not nearly large enough to fit 		
CF | yourself through, but it's a good place to start. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit crack with axe" 		
CF ] Along The Basalt Wall 		
CF | > 		
CF | > HIT CRACK WITH AXE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit crack with pickaxe" 		
CF ] Along The Basalt Wall 		
CF | > 		
CF | > HIT CRACK WITH PICKAXE 		
CF | 		
CF | With a few well-placed swings, you reduce this section of the wall to 		
CF | rubble. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Darkness 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Along The Basalt Wall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Along The Basalt Wall 		
CF | You are south of the shuttered palace, following a basalt wall in the 		
CF | east. Further to the south, the wall disappears into a large mass of 		
CF | rock. 		
CF | 		
CF | A hole in the wall reveals a tunnel to the east. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "I hope Moloch Street has lamp fuel."
		Knight_Otu says, "Let's see."
DavidW says (to ClubFloyd), "n" 		
CF ] The Palace West 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Palace West 		
CF | You are west of the palace, where the back entrance to the building is 		
CF | located. North is the roof, and to the south, you can see a basalt 		
CF | wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Palace Roof 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Palace Roof 		
CF | You are north of the palace, past the roof. You get the feeling that 		
CF | Her Most Circular Majesty doesn't particularly care for warmth, 		
CF | because all the chimneys have been covered up. The palace's front 		
CF | gates are east, and its more discreet back entrance is west. A barrier 		
CF | to the south keeps you away from the shingles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Palace Gates 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | The Palace Gates 		
CF | The palace is shuttered, and its windows are boarded up. That's really 		
CF | all there is to say on the matter. The road you are on continues 		
CF | around the palace to the north and south. The Stolen River's banks are 		
CF | to the east. The palace looms in the west, but two gates prevent you 		
CF | from going any further. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Near The River 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Near The River 		
CF | You've got an excellent view of the stolen river, which is accessible 		
CF | to the south. The shuttered palace looms in the west, the entrance to 		
CF | the university is north, and east is a series of broad streets. 		
CF | 		
CF | > 		DavidW says, "oh,forgot the university."
DavidW says (to ClubFloyd), "n" 		
CF ] University Quad 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | University Quad 		
CF | Squares and nobleshapes of all sides and sizes are out and about on 		
CF | the university lawn. Paths to the south and east both lead back into 		
CF | the city. North is the entrance to the only public library in the 		
CF | city, and what looks like an engineering building is situated to the 		
CF | west. 		
CF | 		
CF | > 		Knight_Otu says, "Also seems we can go south."
		DavidW says, "yeah"
DavidW says (to ClubFloyd), "n" 		
CF ] Library Front Desk 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Library Front Desk 		
CF | You are at the library's front desk, to which a sign has been taped. 		
CF | The exit is in the south wall. A forest of bookshelves is accessible 		
CF | to the north. 		
CF | 		
CF | A librarian sits at the front desk, ignoring you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Library Front Desk 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | FOOD IS NOT ALLOWED IN THE LIBRARY, the sign reads. BUT YOU MAY: 		
CF | ASK ABOUT DIRECTIONS 		
CF | CHECK OUT A BOOK 		
CF | STUDY QUIETLY 		
CF | 		
CF | IT IS RECOMMENDED THAT YOU COME TO THE LIBRARY WITH AN IDEA AS TO WHAT 		
CF | YOU SEEK, the sign adds, OR YOU MAY BE HERE A WHILE. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask librarian about third dimension" 		
CF ] Library Front Desk 		
CF | > 		
CF | > ASK LIBRARIAN ABOUT THIRD DIMENSION 		
CF | 		
CF | The librarian shrugs. "Check geometry. Five hundred and ten." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] In The Stacks 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | In The Stacks 		
CF | A long path, walled in by shelves, goes from west to east, and the 		
CF | exit is to the south. All around you are bookshelves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bookshelves" 		
CF ] In The Stacks 		
CF | > 		
CF | > X BOOKSHELVES 		
CF | 		
CF | In the bookshelves are a copy of Understanding The Language Of 		
CF | Stars and a copy of On Gravity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read stars" 		
CF ] In The Stacks 		
CF | > 		
CF | > READ STARS 		
CF | 		
CF | Most of the book is scorched beyond recognition. The parts you can 		
CF | read claim that not only do celestial beings beyond comprehension 		
CF | exist, but that their language has the power to 'substantially alter' 		
CF | a person's biology. It goes on to claim that those aspects of their 		
CF | language can be reproduced by ordinary shapes, with sufficiently 		
CF | powerful materials and a knowledge of what to write. 		
CF | 		
CF | You shut the book, tired of hearing more unsubstantiated claims by the 		
CF | honey-addled and the delusional. And afraid for your clothing, which 		
CF | tends to catch fire when you think about that sort of thing too hard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read gravity" 		
CF ] In The Stacks 		
CF | > 		
CF | > READ GRAVITY 		
CF | 		
CF | "By a Law of Nature with us, there is a constant attraction to the 		
CF | South; and, although in temperate climates this is very slight-yet the 		
CF | hampering effect of the southward attraction is quite sufficient to 		
CF | serve as a compass in most parts of our earth. Moreover, the rain 		
CF | (which falls at stated intervals) coming always from the North, is an 		
CF | additional assistance; and in the towns we have the guidance of the 		
CF | houses, which of course have their side-walls running for the most 		
CF | part North and South, so that the roofs may keep off the rain from the 		
CF | North." - Edwin A. Abbott. 		
CF | 		
CF | Most of this has remained true even after London's change, though the 		
CF | rain comes from somewhere else now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] In The Stacks 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | In The Stacks 		
CF | A long path, walled in by literature, goes from west to east. All 		
CF | around you are bookshelves, packed with books. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x books" 		
CF ] In The Stacks 		
CF | > 		
CF | > X BOOKS 		
CF | 		
CF | In the bookshelves are a copy of Cults And Rituals: A History 		
CF | and a copy of On The Politics of London. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read cults" 		
CF ] In The Stacks 		
CF | > 		
CF | > READ CULTS 		
CF | 		
CF | The book is rather dry, but perhaps you'll get something out of it. 		
CF | 		
CF | According to this book, a small cult in the fourth city once chose to 		
CF | break off from the doctrines laid out for them by the circle, instead 		
CF | worshipping "third-dimensional beings", in clear defiance of 		
CF | scientific fact. When gathering, these cults would often perform 		
CF | elaborate rituals in attempts to summon these entities, though none 		
CF | have of these have been proven to work. In the year 1796, such a cult 		
CF | attempted an elaborate ritual, but they were massacred by fourth city 		
CF | authorities, and their ritual site reduced to ash. 		
CF | 		
CF | As you read, a set of instructions falls out from between the pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x instructions" 		
CF ] In The Stacks 		
CF | > 		
CF | > X INSTRUCTIONS 		
CF | 		
CF | The instructions to some kind of rite, in shaky writing. 		
CF | 		
CF | 1. The shape the sacred shape never more never less always eight the 		
CF | sacred shape LIGHT THEM. 		
CF | 2. Ring the bell to get the audience's attention 		
CF | 3. Repeat after me. 		
CF | 		
CF | On the back is an incantation, though much of the ink is smudged. 		
CF | 		
CF | > 		DavidW says, "hm. Sounds like this is how the dead triangle died."
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "take instructions" 		
CF ] In The Stacks 		
CF | > 		
CF | > TAKE INSTRUCTIONS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x incantation" 		
CF ] In The Stacks 		
CF | > 		
CF | > X INCANTATION 		
CF | 		
CF | The instructions are written in the queen's english, but the 		
CF | incantation is written in mongolian - the language of the fourth city. 		
CF | But it's not really the right time for mongolian conjuring, so you 		
CF | decide not to.You don't understand a word of it. Maybe if you did 		
CF | you'd be able to read it out loud. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x books" 		
CF ] In The Stacks 		
CF | > 		
CF | > X BOOKS 		
CF | 		
CF | In the bookshelves are a copy of Cults And Rituals: A History 		
CF | and a copy of On The Politics of London. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x politics" 		
CF ] In The Stacks 		
CF | > 		
CF | > X POLITICS 		
CF | 		
CF | This "book" is nothing more or less than a series of rants about 		
CF | London's mayoral elections, which the author claims are both rigged 		
CF | and pointless. London, the author argues, is controlled by the 		
CF | chiropteran beasts that abducted London in the first place, not by 		
CF | some democratically elected mascot. Not to mention, Her Most Circular 		
CF | Majesty ought to be in charge, even if she did sell the city to them 		
CF | in a kind of elaborate devil's paw scenario. 		
CF | 		
CF | You shut the book with disgust. Monarchists. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] In The Stacks 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | In The Stacks 		
CF | A long path, walled in by literature, goes from west to east. All 		
CF | around you are bookshelves, packed with books. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x books" 		
CF ] In The Stacks 		
CF | > 		
CF | > X BOOKS 		
CF | 		
CF | In the bookshelves are a copy of The Encyclopedia of Shapes 		
CF | and a copy of A Dream I Had Last Saturday. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shapes" 		
CF ] In The Stacks 		
CF | > 		
CF | > X SHAPES 		
CF | 		
CF | "Soldiers and the lowest classes of workmen are isosceles triangles. 		
CF | The middle class consists of equilateral triangles. Professional men 		
CF | and gentlemen are squares and pentagons. Next above these come the 		
CF | nobility, of whom there are several degrees, beginning at hexagons, 		
CF | and from thence rising in the number of their sides till they receive 		
CF | the honourable title of polygonal, or many-sided. Finally when the 		
CF | number of the sides becomes so numerous, and the sides themselves so 		
CF | small, that the figure cannot be distinguished from a circle, he is 		
CF | included in the circular or priestly order; and this is the highest 		
CF | class of all." - Edwin A. Abbott 		
CF | 		
CF | You shut the encyclopedia. You knew all this already. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dream" 		
CF ] In The Stacks 		
CF | > 		
CF | > X DREAM 		
CF | 		
CF | A Dream I Had Last Saturday is nothing more than rambling 		
CF | nonsense. In it, the author describes a dream they had about a 		
CF | dimension of straight, one-dimensional lines. He was apparently 		
CF | invisible to them, and was unable to explain the existence of the 		
CF | second dimension. That's the only part of the book you can make out, 		
CF | anyway. Censorship seems to have hit it hard, and more than half of 		
CF | the book is torn out or covered up. Shame. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] West Wing 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | West Wing 		
CF | A cozy-looking study nook is at the end of a long corridor of books to 		
CF | the east. 		
CF | 		
CF | > 		DavidW says, "study"
DavidW says (to ClubFloyd), "study" 		
CF ] West Wing 		
CF | > 		
CF | > STUDY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] In The Stacks 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | In The Stacks 		
CF | A long path, walled in by literature, goes from west to east. All 		
CF | around you are bookshelves, packed with books. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] In The Stacks 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | In The Stacks 		
CF | A long path, walled in by literature, goes from west to east. All 		
CF | around you are bookshelves, packed with books. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] In The Stacks 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | In The Stacks 		
CF | A long path, walled in by shelves, goes from west to east, and the 		
CF | exit is to the south. All around you are bookshelves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] In The Stacks 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | In The Stacks 		
CF | A long path, walled in by literature, goes from west to east. All 		
CF | around you are bookshelves, packed with books. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x books" 		
CF ] In The Stacks 		
CF | > 		
CF | > X BOOKS 		
CF | 		
CF | In the bookshelves are a chess handbook and a copy of Fire And Its 		
CF | Medicinal Uses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chess" 		
CF ] In The Stacks 		
CF | > 		
CF | > X CHESS 		
CF | 		
CF | You crack open your copy of The Devil Went South To London: How To 		
CF | Win At Chess Against Immortal Entities. 		
CF | 		
CF | Renowned correspondant and chessmaster Letitia P. Eaglethorpe claims 		
CF | to have beaten Death at chess, not once but several times. She claims 		
CF | that anyone can do the same, provided they follow these instructions, 		
CF | with the first taking precedence over the last. 		
CF | 		
CF | 1. The circle is a powerful opponent, but pointless. Use something 		
CF | sharp. 		
CF | 2. The ideas and constructs of civilization can always be brought low 		
CF | by the wild animal's grand designs. 		
CF | 3. A stops B and B stops C. All things shall return to me. 		
CF | 4. Infinity stopped with a shot from a gun. To hinder a catspaw, move 		
CF | into a- *the ink is smudged too badly to read* 		
CF | 5. If all else fails, go north, into the edge and the black. 		
CF | 		
CF | > 		DavidW says, "That does NOT sound like chess."
		Knight_Otu says, "Well, it's a quite different world."
DavidW says (to ClubFloyd), "x fire" 		
CF ] In The Stacks 		
CF | > 		
CF | > X FIRE 		
CF | 		
CF | Fire has no medicinal uses. 		
CF | 		
CF | > 		Knight_Otu says, "Well, that's a long book."
		DavidW says, "yeah"
DavidW says (to ClubFloyd), "e" 		
CF ] In The Stacks 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | In The Stacks 		
CF | A long path, walled in by literature, goes from west to east. All 		
CF | around you are bookshelves, packed with books. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x books" 		
CF ] In The Stacks 		
CF | > 		
CF | > X BOOKS 		
CF | 		
CF | In the bookshelves are a maze map and a copy of The Indecent 		
CF | Squid-Creature Servant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x maze map" 		
CF ] In The Stacks 		
CF | > 		
CF | > X MAZE MAP 		
CF | 		
CF | So the geometer stood at the ready, pacing nervously around his 		
CF | study. Soon, he'd been promised, it would all be complete. Even if 		
CF | he'd contacted them first, he hadn't expected them to actually 		
CF | respond, and he couldn't be more anxious if he tried. Not Eating, 		
CF | barely sleeping, even, in case the chiropterans wanted to make the 		
CF | exchange at night. Whether or not they could even give him what he'd 		
CF | asked for was unclear as well. Such Entities as them were not to be 		
CF | taken lightly, if they really wanted his entire city in exchange - and 		
CF | that was another thing. What he'd promised them he didn't own, and if 		
CF | they discovered they'd been tricked, they might not uphold their end 		
CF | of the bargain. Euclid shuddered at the thought. 		
CF | 		
CF | You shut the book. That's not a map at all. Must have been an error at 		
CF | the printer's. 		
CF | 		
CF | > 		Knight_Otu says, "I think you may want to see if we took the books."
		DavidW says, "The capital letters are all S E W or N."
		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "take maze" 		
CF ] In The Stacks 		
CF | > 		
CF | > TAKE MAZE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x servant" 		
CF ] In The Stacks 		
CF | > 		
CF | > X SERVANT 		
CF | 		
CF | ACT I, SCENE III 		
CF | PRINCESS: Here to clean my chambers? I certainly hope your 		
CF | tentacles will be up to the task. My chambers are quite large, you 		
CF | see. 		
CF | SQUID-CREATURE: Hrshbrglargh. 		
CF | PRINCESS: Oh my. Do you think you could polish... this? 		
CF | SQUID-CREATURE: Blathrgthlgle. 		
CF | PRINCESS (Blushing): Well. 		
CF | 		
CF | > 		DavidW says, "Tentacle porn!"
		Knight_Otu says, "Now Jacq has to get the "Not safe" stamp for this transcript."
DavidW says (to ClubFloyd), "e" 		
CF ] East Wing 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Wing 		
CF | A clean looking study nook is at the end of a long corridor of books 		
CF | to the west. 		
CF | 		
CF | A missing library card is here, neglected and crumbled up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x card" 		
CF ] East Wing 		
CF | > 		
CF | > X CARD 		
CF | 		
CF | This library card belonged to Allen Rutherford, a pentagon in his 20s. 		
CF | Now it belongs to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] East Wing 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "I didn't see any geometry books"
DavidW says (to ClubFloyd), "s" 		
CF ] East Wing 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] In The Stacks 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | In The Stacks 		
CF | A long path, walled in by literature, goes from west to east. All 		
CF | around you are bookshelves, packed with books. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] In The Stacks 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | In The Stacks 		
CF | A long path, walled in by literature, goes from west to east. All 		
CF | around you are bookshelves, packed with books. 		
CF | 		
CF | > 		Knight_Otu asks, "I'd have said the very first ones qualified?"
DavidW says (to ClubFloyd), "x books" 		
CF ] In The Stacks 		
CF | > 		
CF | > X BOOKS 		
CF | 		
CF | In the bookshelves are a chess handbook and a copy of Fire And Its 		
CF | Medicinal Uses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] In The Stacks 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | In The Stacks 		
CF | A long path, walled in by shelves, goes from west to east, and the 		
CF | exit is to the south. All around you are bookshelves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x books" 		
CF ] In The Stacks 		
CF | > 		
CF | > X BOOKS 		
CF | 		
CF | In the bookshelves are a copy of Understanding The Language Of 		
CF | Stars and a copy of On Gravity. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Library Front Desk 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Library Front Desk 		
CF | You are at the library's front desk, to which a sign has been taped. 		
CF | The exit is in the south wall. A forest of bookshelves is accessible 		
CF | to the north. 		
CF | 		
CF | A librarian sits at the front desk, ignoring you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read sign" 		
CF ] Library Front Desk 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | FOOD IS NOT ALLOWED IN THE LIBRARY, the sign reads. BUT YOU MAY: 		
CF | ASK ABOUT DIRECTIONS 		
CF | CHECK OUT A BOOK 		
CF | STUDY QUIETLY 		
CF | 		
CF | IT IS RECOMMENDED THAT YOU COME TO THE LIBRARY WITH AN IDEA AS TO WHAT 		
CF | YOU SEEK, the sign adds, OR YOU MAY BE HERE A WHILE. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask librarian about geometry" 		
CF ] Library Front Desk 		
CF | > 		
CF | > ASK LIBRARIAN ABOUT GEOMETRY 		
CF | 		
CF | You don't know what you're talking about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask librarian about rutherford" 		
CF ] Library Front Desk 		
CF | > 		
CF | > ASK LIBRARIAN ABOUT RUTHERFORD 		
CF | 		
CF | You don't know what you're talking about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask librarian about card" 		
CF ] Library Front Desk 		
CF | > 		
CF | > ASK LIBRARIAN ABOUT CARD 		
CF | 		
CF | The librarian glances at the library card. "Yup, that looks like one 		
CF | of our students." She gives you a shrug. "If I were you, I'd try to 		
CF | return it to its owner. Maybe they'll give you something nice." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] University Quad 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | University Quad 		
CF | Squares and nobleshapes of all sides and sizes are out and about on 		
CF | the university lawn. Paths to the south and east both lead back into 		
CF | the city. North is the entrance to the only public library in the 		
CF | city, and what looks like an engineering building is situated to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Department Of Manufactured Light 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Department Of Manufactured Light 		
CF | In London, as it is everywhere else, the whole world is evenly lit 		
CF | during the day with little regard to walls or veils. The rules seem to 		
CF | be different here, and the whole room is like night apart from a 		
CF | gaslight on the wall. West is a door leading to a hallway, and east is 		
CF | the way back to the quad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gaslight" 		
CF ] The Department Of Manufactured Light 		
CF | > 		
CF | > X GASLIGHT 		
CF | 		
CF | A bright, flickering thing. Mounted to the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] The Department Of Manufactured Light 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] University Hallway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | University Hallway 		
CF | A long hallway extends from a door to the east, and continues west for 		
CF | a while. A wall-mounted torch illuminates the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take torch" 		
CF ] University Hallway 		
CF | > 		
CF | > TAKE TORCH 		
CF | 		
CF | It is firmly attached to the wall. 		
CF | 		
CF | > 		DavidW says, "All these light sources."
DavidW says (to ClubFloyd), "w" 		
CF ] Darkness 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		Knight_Otu says, "And not a one to take."
DavidW says (to ClubFloyd), "w" 		
CF ] University Hallway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | University Hallway 		
CF | A long hallway continues through a patch of darkness in the east, and 		
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows 		
CF | out from the muddled glass windows of the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Testing Lab 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the testing lab door) 		
CF | 		
CF | Testing Lab 		
CF | Lamps and lights of all different kinds are scattered around the room 		
CF | here. A few small fires can be seen, and the scent of gasoline is 		
CF | heavy in the air. The exit is a nondescript door to the east. Welcome 		
CF | to the Laboratory of Manufactured Light. 		
CF | 		
CF | A pentagon sits in the lab, looking distressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pentagon" 		
CF ] Testing Lab 		
CF | > 		
CF | > X PENTAGON 		
CF | 		
CF | The pentagon - A.R. according to his name tag - probably shouldn't 		
CF | have all that oil-stained clothing so close to an open flame. But you 		
CF | won't tell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to pentagon" 		
CF ] Testing Lab 		
CF | > 		
CF | > TALK TO PENTAGON 		
CF | 		
CF | The pentagon turns to greet you. "It's hopeless," he says. "My 		
CF | academic career, completely down the drain." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Testing Lab 		
CF | > 		
CF | > G 		
CF | 		
CF | The pentagon turns to greet you. "It's hopeless," he says. "My 		
CF | academic career, completely down the drain." 		
CF | 		
CF | > 		Knight_Otu says, "Mr Rutherford, I presume."
DavidW says (to ClubFloyd), "give card to pentagon" 		
CF ] Testing Lab 		
CF | > 		
CF | > GIVE CARD TO PENTAGON 		
CF | 		
CF | Allen thanks you profusely. "Finally, I can check out books again." He 		
CF | digs around in his pockets for a bit before pulling something out. 		
CF | "Here," he says. "I found this in the lab the other day. You can have 		
CF | it." He hands you a stone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stone" 		
CF ] Testing Lab 		
CF | > 		
CF | > X STONE 		
CF | 		
CF | A smooth, jagged rock, about the size of a small pebble. A hole has 		
CF | been bored in its center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x magnet" 		
CF ] Testing Lab 		
CF | > 		
CF | > X MAGNET 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask allen about stone" 		
CF ] Testing Lab 		
CF | > 		
CF | > ASK ALLEN ABOUT STONE 		
CF | 		
CF | (the sharp stone) 		
CF | "Flint, I think. It must have fallen off one of my inventions. 		
CF | Whatever. It's yours now." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to allen" 		
CF ] Testing Lab 		
CF | > 		
CF | > TALK TO ALLEN 		
CF | 		
CF | The pentagon turns to greet you. "It's hopeless," he says. "My 		
CF | academic career, completely down the drain." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask allen about academic career" 		
CF ] Testing Lab 		
CF | > 		
CF | > ASK ALLEN ABOUT ACADEMIC CAREER 		
CF | 		
CF | "I've been working on something," the pentagon explains. "A 		
CF | comprehensive analysis of fire that's sure to get me published. Only 		
CF | thing is, I need a particular compendium from the library. 		
CF | And the library's way too far away." 		
CF | 		
CF | > 		DavidW says, "oh, very far"
		Knight_Otu blinks.
DavidW says (to ClubFloyd), "ask allen about compendium" 		
CF ] Testing Lab 		
CF | > 		
CF | > ASK ALLEN ABOUT COMPENDIUM 		
CF | 		
CF | "Fire And Its Medicinal Uses", the pentagon says fondly. "Oh, 		
CF | I can just see the title now." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask allen about fire" 		Knight_Otu says, "Allen, I got some bad news for you."
CF ] Testing Lab 		
CF | > 		
CF | > ASK ALLEN ABOUT FIRE 		
CF | 		
CF | "Yeah, that's the one I'm talking about." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light lamp" 		
CF ] Testing Lab 		
CF | > 		
CF | > LIGHT LAMP 		
CF | 		
CF | What do you want to light the rusty lamp with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flint" 		
CF ] Testing Lab 		
CF | > 		
CF | > FLINT 		
CF | 		
CF | The lamp is not fueled. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] University Hallway 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | University Hallway 		
CF | A long hallway continues through a patch of darkness in the east, and 		
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows 		
CF | out from the muddled glass windows of the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Darkness 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] University Hallway 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | University Hallway 		
CF | A long hallway extends from a door to the east, and continues west for 		
CF | a while. A wall-mounted torch illuminates the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Department Of Manufactured Light 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | The Department Of Manufactured Light 		
CF | In London, as it is everywhere else, the whole world is evenly lit 		
CF | during the day with little regard to walls or veils. The rules seem to 		
CF | be different here, and the whole room is like night apart from a 		
CF | gaslight on the wall. West is a door leading to a hallway, and east is 		
CF | the way back to the quad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] University Quad 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | University Quad 		
CF | Squares and nobleshapes of all sides and sizes are out and about on 		
CF | the university lawn. Paths to the south and east both lead back into 		
CF | the city. North is the entrance to the only public library in the 		
CF | city, and what looks like an engineering building is situated to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Moloch Street 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Moloch Street 		
CF | Moloch Street, where shapes who have traded away their mortal souls 		
CF | begin their journeys towards hell. North is the entrance to the 		
CF | Labyrinth of Tigers, and west is the university. South, the street 		
CF | becomes less menacing. 		
CF | 		
CF | An old house with a brass-plated door stands in the east, passing 		
CF | judgement on everyone it sees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f w" 		
CF ] Moloch Street 		
CF | > 		
CF | > F W 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] University Quad 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | University Quad 		
CF | Squares and nobleshapes of all sides and sizes are out and about on 		
CF | the university lawn. Paths to the south and east both lead back into 		
CF | the city. North is the entrance to the only public library in the 		
CF | city, and what looks like an engineering building is situated to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Library Front Desk 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Library Front Desk 		
CF | You are at the library's front desk, to which a sign has been taped. 		
CF | The exit is in the south wall. A forest of bookshelves is accessible 		
CF | to the north. 		
CF | 		
CF | A librarian sits at the front desk, ignoring you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] In The Stacks 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | In The Stacks 		
CF | A long path, walled in by shelves, goes from west to east, and the 		
CF | exit is to the south. All around you are bookshelves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] In The Stacks 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | In The Stacks 		
CF | A long path, walled in by literature, goes from west to east. All 		
CF | around you are bookshelves, packed with books. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fire" 		
CF ] In The Stacks 		
CF | > 		
CF | > TAKE FIRE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] In The Stacks 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | In The Stacks 		
CF | A long path, walled in by shelves, goes from west to east, and the 		
CF | exit is to the south. All around you are bookshelves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Library Front Desk 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Library Front Desk 		
CF | You are at the library's front desk, to which a sign has been taped. 		
CF | The exit is in the south wall. A forest of bookshelves is accessible 		
CF | to the north. 		
CF | 		
CF | A librarian sits at the front desk, ignoring you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Library Front Desk 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] University Quad 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | University Quad 		
CF | Squares and nobleshapes of all sides and sizes are out and about on 		
CF | the university lawn. Paths to the south and east both lead back into 		
CF | the city. North is the entrance to the only public library in the 		
CF | city, and what looks like an engineering building is situated to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Department Of Manufactured Light 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Department Of Manufactured Light 		
CF | In London, as it is everywhere else, the whole world is evenly lit 		
CF | during the day with little regard to walls or veils. The rules seem to 		
CF | be different here, and the whole room is like night apart from a 		
CF | gaslight on the wall. West is a door leading to a hallway, and east is 		
CF | the way back to the quad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] University Hallway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | University Hallway 		
CF | A long hallway extends from a door to the east, and continues west for 		
CF | a while. A wall-mounted torch illuminates the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Darkness 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] University Hallway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | University Hallway 		
CF | A long hallway continues through a patch of darkness in the east, and 		
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows 		
CF | out from the muddled glass windows of the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Testing Lab 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Testing Lab 		
CF | Lamps and lights of all different kinds are scattered around the room 		
CF | here. A few small fires can be seen, and the scent of gasoline is 		
CF | heavy in the air. The exit is a nondescript door to the east. Welcome 		
CF | to the Laboratory of Manufactured Light. 		
CF | 		
CF | A pentagon sits in the lab, looking distressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give fire to allen" 		
CF ] Testing Lab 		
CF | > 		
CF | > GIVE FIRE TO ALLEN 		
CF | 		
CF | The pentagon takes the book from you. "My research is saved," he says. 		
CF | "This is truly a great day for science. Why don't you take this as 		
CF | payment?" He hands you some kind of experimental device. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x device" 		
CF ] Testing Lab 		
CF | > 		
CF | > X DEVICE 		
CF | 		
CF | A metal device resembling an open-ended safety pin. One of its points 		
CF | has a metal disc screwed onto it, and one of its points is empty - 		
CF | it's missing something. When you click the ends together, nothing 		
CF | happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask allen about device" 		
CF ] Testing Lab 		
CF | > 		
CF | > ASK ALLEN ABOUT DEVICE 		
CF | 		
CF | "What, that?" The pentagon shrugs. "Part of a new invention I'm 		
CF | working on. The power of fire, at the tip of your fingertips. Or I 		
CF | guess the power of sparks." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put flint on device" 		
CF ] Testing Lab 		
CF | > 		
CF | > PUT FLINT ON DEVICE 		
CF | 		
CF | You slide the flint into place on the flint-and-steel lighter. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, so the flint goes on that."
DavidW says (to ClubFloyd), "talk to allen" 		
CF ] Testing Lab 		
CF | > 		
CF | > TALK TO ALLEN 		
CF | 		
CF | Allen ignores you. He's busy reading not one but three books. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] University Hallway 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | University Hallway 		
CF | A long hallway continues through a patch of darkness in the east, and 		
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows 		
CF | out from the muddled glass windows of the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Darkness 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Darkness 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Darkness 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] University Hallway 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | University Hallway 		
CF | A long hallway extends from a door to the east, and continues west for 		
CF | a while. A wall-mounted torch illuminates the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Department Of Manufactured Light 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | The Department Of Manufactured Light 		
CF | In London, as it is everywhere else, the whole world is evenly lit 		
CF | during the day with little regard to walls or veils. The rules seem to 		
CF | be different here, and the whole room is like night apart from a 		
CF | gaslight on the wall. West is a door leading to a hallway, and east is 		
CF | the way back to the quad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] University Quad 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | University Quad 		
CF | Squares and nobleshapes of all sides and sizes are out and about on 		
CF | the university lawn. Paths to the south and east both lead back into 		
CF | the city. North is the entrance to the only public library in the 		
CF | city, and what looks like an engineering building is situated to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Near The River 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Near The River 		
CF | You've got an excellent view of the stolen river, which is accessible 		
CF | to the south. The shuttered palace looms in the west, the entrance to 		
CF | the university is north, and east is a series of broad streets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Stolen Shores 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Stolen Shores 		
CF | What was once the river Thames cuts through the middle of the city, 		
CF | depositing the dead and detritus alike on its muddy banks. The river 		
CF | itself is immediately south. The street is north, and the beach 		
CF | stretches on for a while to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x river" 		
CF ] Stolen Shores 		
CF | > 		
CF | > X RIVER 		
CF | 		
CF | The former Thames is still a fixture of London life, and it still 		
CF | regularly spits up muddy garbage. It's just that now it spits up dead 		
CF | people, too. They say it runs straight through hell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x people" 		
CF ] Stolen Shores 		
CF | > 		
CF | > X PEOPLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] West Banks 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | West Banks 		
CF | The stolen river's western riverbanks end here. There's nothing but 		
CF | piles and piles of mud. To the east, the riverbank gets wider. 		
CF | 		
CF | You can see a lumpy object glint out at you, half buried in the mud. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x object" 		
CF ] West Banks 		
CF | > 		
CF | > X OBJECT 		
CF | 		
CF | A small, hard-to-make-out item, dripping with mud. You think you can 		
CF | catch the gleam of brass, but beyond that, you can't identify it 		
CF | through the muck. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] West Banks 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean it" 		
CF ] West Banks 		
CF | > 		
CF | > CLEAN IT 		
CF | 		
CF | What do you want to clean the lumpy object with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "towel" 		
CF ] West Banks 		
CF | > 		
CF | > TOWEL 		
CF | 		
CF | You make short work of the mud, revealing a brass ring. Your towel, 		
CF | however, is ruined. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "clean towel" 		
CF ] West Banks 		
CF | > 		
CF | > CLEAN TOWEL 		
CF | 		
CF | What do you want to clean the spare towel with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "river" 		
CF ] West Banks 		
CF | > 		
CF | > RIVER 		
CF | 		
CF | The stolen river won't be very helpful with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ring" 		
CF ] West Banks 		
CF | > 		
CF | > X RING 		
CF | 		
CF | A shiny brass ring, of the kind often given by devils to their human 		
CF | admirers. Valuable, though perhaps not the sort of thing to be seen 		
CF | flaunting. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Sez you, game!"
		Knight_Otu says, "Regarding the cleaning, that is."
		DavidW says, "right"
DavidW says (to ClubFloyd), "x mud" 		
CF ] West Banks 		
CF | > 		
CF | > X MUD 		
CF | 		
CF | The problem with mud is that it's almost always located in such a way 		
CF | that makes it impossible to go around. If you want to get anywhere in 		
CF | this mud field, you're forced to let it splatter against one of your 		
CF | sides. Circles, you hate mud. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read maze" 		
CF ] West Banks 		
CF | > 		
CF | > READ MAZE 		
CF | 		
CF | So the geometer stood at the ready, pacing nervously around his 		
CF | study. Soon, he'd been promised, it would all be complete. Even if 		
CF | he'd contacted them first, he hadn't expected them to actually 		
CF | respond, and he couldn't be more anxious if he tried. Not Eating, 		
CF | barely sleeping, even, in case the chiropterans wanted to make the 		
CF | exchange at night. Whether or not they could even give him what he'd 		
CF | asked for was unclear as well. Such Entities as them were not to be 		
CF | taken lightly, if they really wanted his entire city in exchange - and 		
CF | that was another thing. What he'd promised them he didn't own, and if 		
CF | they discovered they'd been tricked, they might not uphold their end 		
CF | of the bargain. Euclid shuddered at the thought. 		
CF | 		
CF | You shut the book. That's not a map at all. Must have been an error at 		
CF | the printer's. 		
CF | 		
CF | > 		Knight_Otu says, "I think - S S E N E W S E W E"
		DavidW says, "I agree."
		DavidW asks, "Does it start here, though?"
DavidW says (to ClubFloyd), "s" 		
CF ] In The River 		
CF | > 		
CF | > S 		
CF | 		
CF | You kick and thrash, trying to keep the muddy water from filling your 		
CF | lungs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] In The River 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The water stings your eyes and burns your throat. Every breath you 		
CF | take just brings you closer to the river. If you can't get out now, 		
CF | it's over for you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | > 		
CF | > OUT 		
CF | 		
CF | But you aren't in anything at the moment. 		
CF | 		
CF | As the waves take you, the last thing you hear is the roar of water. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		
DavidW pushes the green 'space' button. 		
CF ] A Silent River 		
CF | A Silent River 		
CF | A slow boat drifts down a silent river. Your surroundings are dark, 		
CF | but you can see everything with awful clarity. You can see the far 		
CF | shore in the distance, out of reach. 		
CF | 		
CF | A skeleton in robes sits at the front of the boat, guiding it along 		
CF | down the river. 		
CF | 		
CF | An ancient chess set is tucked away in a far corner of the boat. 		
CF | 		
CF | > 		Knight_Otu says, "I guess it doesn't."
		DavidW says, "oh sh*t."
		DavidW says, "Chess with death"
DavidW says (to ClubFloyd), "x chess" 		
CF ] A Silent River 		
CF | > 		
CF | > X CHESS 		
CF | 		
CF | A battered chess set. The pieces are made of what looks like crystal. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play chess" 		
CF ] A Silent River 		
CF | > 		
CF | > PLAY CHESS 		
CF | 		
CF | The boatman looks at you inquisitively, and you think you see 		
CF | something glint in his empty eyes. "Would you care for a game of 		
CF | chess?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] A Silent River 		
CF | > 		
CF | > YES 		
CF | 		
CF | 		
CF | The boatman moves a rook to F2. He grins, saying nothing. 		
CF | 		
CF | It's your turn. 		
CF | 		
CF | 1: Circle to B7 		
CF | 2: Bishop to A8 		
CF | 3: Catspaw to D5 		
CF | 		
CF | > 		DavidW says, "I don't remember the advice all that well."
DavidW says (to ClubFloyd), "2" 		
CF ] A Silent River 		
CF | > 		
CF | > 2 		
CF | 		
CF | 		
CF | It's clear that the boatman has you at a disadvantage. It's as though 		
CF | he's playing 3D chess. 		
CF | 		
CF | The boatman moves a catspaw to B6. His moves are smooth, confident. 		
CF | 		
CF | It's your turn. 		
CF | 		
CF | 1: Circle to B2 		
CF | 2: Catspaw to A1 		
CF | 3: Bishop to E5 		
CF | 		
CF | > 		Knight_Otu says, "CF | 1. The circle is a powerful opponent, but pointless. Use something CF | sharp."
		Knight_Otu says, "CF | 2. The ideas and constructs of civilization can always be brought low by the wild animal's grand designs."
DavidW says (to ClubFloyd), "2" 		
CF ] A Silent River 		
CF | > 		
CF | > 2 		
CF | 		
CF | 		
CF | You've got him on the ropes with that last move, you're sure of it. 		
CF | 		
CF | The boatman moves a circle to H2. His moves are smooth, confident. 		
CF | 		
CF | It's your turn. 		
CF | 		
CF | 1: Square to D3 		
CF | 2: Bishop to B2 		
CF | 3: Flint to E6 		
CF | 		
CF | > 		Knight_Otu says, "CF | 3. A stops B and B stops C. All things shall return to me."
		Knight_Otu says, "CF | 4. Infinity stopped with a shot from a gun. To hinder a catspaw, move into a- *the ink is smudged too badly to read*"
		Knight_Otu says, "CF | 5. If all else fails, go north, into the edge and the black."
DavidW says (to ClubFloyd), "1" 		
CF ] A Silent River 		
CF | > 		
CF | > 1 		
CF | 		
CF | 		
CF | You watch passively as the boatman captures several of your pieces. 		
CF | 		
CF | The boatman moves a flint to B4. His moves are smooth, confident. 		
CF | 		
CF | It's your turn. 		
CF | 		
CF | 1: Rook to C5 		
CF | 2: Bishop to E4 		
CF | 3: Square to A2 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] A Silent River 		
CF | > 		
CF | > 3 		
CF | 		
CF | 		
CF | You knock another of the boatman's pieces from the board triumphantly. 		
CF | He sighs. 		
CF | 		
CF | The boatman knocks your circle from the board with the practiced ease 		
CF | of one who's done it a thousand times. "You never had a chance," he 		
CF | hisses. "I've only ever lost once to a Londoner. Strange woman," the 		
CF | boatman muses. "I think she actually wrote a book about the 		
CF | experience." His gaze lingers on you for a moment, before turning back 		
CF | to the river. "We've arrived, by the way. You might as well get out." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Stolen Shores 		
CF | > 		
CF | > OUT 		
CF | 		
CF | The sound of waves becomes louder and louder, until it is almost 		
CF | deafening. Just like that, you return to yourself. 		
CF | 		
CF | Stolen Shores 		
CF | What was once the river Thames cuts through the middle of the city, 		
CF | depositing the dead and detritus alike on its muddy banks. The river 		
CF | itself is immediately south. The street is north, and the beach 		
CF | stretches on for a while to the west. 		
CF | 		
CF | Your whole body aches. You must have washed onto the beach - they do 		
CF | say that the stolen river takes a trip through hell. Your brain is on 		
CF | fire. But at least you're alive. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Stolen Shores 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a brass ring 		
CF | a flint-and-steel lighter 		
CF | a maze map 		
CF | a set of ritual instructions 		
CF | a pail 		
CF | a brass key 		
CF | a bell 		
CF | a pickaxe 		
CF | the theoretical location of a hideout 		
CF | a rusty lamp 		
CF | a detective's fedora (being worn) 		
CF | the spare towel 		
CF | a knapsack (open but empty) 		
CF | a compelling note 		
CF | 		
CF | > 		Knight_Otu says, "At least we live."
		DavidW says, "yeah."
		DavidW says, "I suppose we get a treasure for besting him instead."
		DavidW asks, "Moloch St now?"
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "n" 		
CF ] Near The River 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Near The River 		
CF | You've got an excellent view of the stolen river, which is accessible 		
CF | to the south. The shuttered palace looms in the west, the entrance to 		
CF | the university is north, and east is a series of broad streets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Broad Streets 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Moloch Street 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Moloch Street 		
CF | Moloch Street, where shapes who have traded away their mortal souls 		
CF | begin their journeys towards hell. North is the entrance to the 		
CF | Labyrinth of Tigers, and west is the university. South, the street 		
CF | becomes less menacing. 		
CF | 		
CF | An old house with a brass-plated door stands in the east, passing 		
CF | judgement on everyone it sees. 		
CF | 		
CF | > 		DavidW says, "oh. Labyrinth."
DavidW says (to ClubFloyd), "x house" 		
CF ] Moloch Street 		
CF | > 		
CF | > X HOUSE 		
CF | 		
CF | A grandiose old home, with a brass-plated door and boarded up windows. 		
CF | As far as you can tell, the only people that have been here in the 		
CF | last ten years have been squatters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Moloch Street 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the brass-plated door) 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] Moloch Street 		
CF | > 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | You unlock the brass-plated door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] A House On Moloch Street 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the brass-plated door) 		
CF | 		
CF | A House On Moloch Street 		
CF | The house abandoned. Locked or not, anything of any real value has 		
CF | been long since ransacked. A door to the west leads outside. 		
CF | 		
CF | An unspeakably hideous painting is still here - there's not a looter 		
CF | in London that would be caught dead with that thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x painting" 		
CF ] A House On Moloch Street 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | The wild asymmetry in the devil's face is bad enough. Together with 		
CF | the threatening swarm of crows in the background and the way the 		
CF | painting manages to suggest that Her Most Circular Majesty is a whore, 		
CF | this is by far the worst painting you've ever seen. The employment of 		
CF | lead-based paints means it's not even good kindling. No, the only way 		
CF | this painting might ever be useful would be as some sort of theft 		
CF | deterrent, placed in front of your chiefest treasures to ensure no one 		
CF | ever comes near them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind painting" 		
CF ] A House On Moloch Street 		
CF | > 		
CF | > LOOK BEHIND PAINTING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move painting" 		
CF ] A House On Moloch Street 		
CF | > 		
CF | > MOVE PAINTING 		
CF | 		
CF | You notice something stashed away behind the painting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "something" 		
CF ] A House On Moloch Street 		
CF | > 		
CF | > SOMETHING 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x something" 		
CF ] A House On Moloch Street 		
CF | > 		
CF | > X SOMETHING 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take painting" 		
CF ] A House On Moloch Street 		
CF | > 		
CF | > TAKE PAINTING 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] A House On Moloch Street 		
CF | > 		
CF | > L 		
CF | 		
CF | A House On Moloch Street 		
CF | The house abandoned. Locked or not, anything of any real value has 		
CF | been long since ransacked. A door to the west leads outside. 		
CF | 		
CF | A gold brick is here. 		
CF | 		
CF | > 		Knight_Otu says, "That sure was telegraphed."
DavidW says (to ClubFloyd), "take brick" 		
CF ] A House On Moloch Street 		
CF | > 		
CF | > TAKE BRICK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop painting" 		
CF ] A House On Moloch Street 		
CF | > 		
CF | > DROP PAINTING 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x brick" 		
CF ] A House On Moloch Street 		
CF | > 		
CF | > X BRICK 		
CF | 		
CF | A brick made from solid gold. Valuable, as gold bricks usually are. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Moloch Street 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Moloch Street 		
CF | Moloch Street, where shapes who have traded away their mortal souls 		
CF | begin their journeys towards hell. North is the entrance to the 		
CF | Labyrinth of Tigers, and west is the university. South, the street 		
CF | becomes less menacing. 		
CF | 		
CF | An old house with a brass-plated door stands in the east, passing 		
CF | judgement on everyone it sees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Labyrinth of Tigers 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Labyrinth of Tigers 		
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo. 		
CF | Some of the more mundane exhibits are to the west. The geometrical 		
CF | cells are east, and north is the Labyrinth's gift shop. South is the 		
CF | exit to Moloch Street. 		
CF | 		
CF | A tiger in a janitor's uniform can be seen scrubbing the walls. 		
CF | 		
CF | > 		Knight_Otu says, "This world gets weirder and weirder."
DavidW says (to ClubFloyd), "x janitor" 		
CF ] The Labyrinth of Tigers 		
CF | > 		
CF | > X JANITOR 		
CF | 		
CF | A large, magnificent tiger, quietly mopping what looks like a 		
CF | bloodstain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to janitor" 		
CF ] The Labyrinth of Tigers 		
CF | > 		
CF | > TALK TO JANITOR 		
CF | 		
CF | "Hey," the tiger says. "I'm a little busy right now. After I clean 		
CF | this, I need to go feed the penguins - and on top of that, the 		
CF | Cervine Shuffler in the next exhibit over won't take his 		
CF | pills." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask janitor about cervine shuffler" 		
CF ] The Labyrinth of Tigers 		
CF | > 		
CF | > ASK JANITOR ABOUT CERVINE SHUFFLER 		
CF | 		
CF | The tiger sighs. "I don't know what's wrong with him," he says. "I put 		
CF | his pills in his tray, but he won't take them. How am I supposed to 		
CF | take care of these animals if they won't even take their pills?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask janitor about pills" 		
CF ] The Labyrinth of Tigers 		
CF | > 		
CF | > ASK JANITOR ABOUT PILLS 		
CF | 		
CF | "They're supposed to get it to throw up," the tiger explains. "Just in 		
CF | case he ate something he wasn't supposed to. Or someone." The tiger 		
CF | shrugs. "To be fair, I wouldn't take them either if I were him. He 		
CF | only eats meat and meat-adjacent foods." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cervine Shuffler 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Cervine Shuffler 		
CF | Out of the many animal exhibits here, this one seems the least likely 		
CF | to maim you. A tiger mopping the floors outside reassures you that 		
CF | that 'doesn't usually' happen. But why take chances? 		
CF | 		
CF | A large beast that only vaguely resembles a deer is here, shuffling 		
CF | morosely around its cage. Every so often, it makes a sickening rattle 		
CF | that could charitably be described as a cough. 		
CF | 		
CF | A scattering of pills is in the Shuffler's feeding trough, untouched. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x beast" 		
CF ] Cervine Shuffler 		
CF | > 		
CF | > X BEAST 		
CF | 		
CF | A huge, hairy creature with antlers and razor-sharp teeth. Its 		
CF | coughing sounds like the wheeze of a dying man. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pills" 		
CF ] Cervine Shuffler 		
CF | > 		
CF | > X PILLS 		
CF | 		
CF | Large, slightly greasy pills. They might just cure the Shuffler of 		
CF | whatever ails it. That is, if it actually wanted to eat them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to beast" 		
CF ] Cervine Shuffler 		
CF | > 		
CF | > TALK TO BEAST 		
CF | 		
CF | The Cervine Shuffler looks at you balefully. It grunts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cervine Shuffler 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Labyrinth of Tigers 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | The Labyrinth of Tigers 		
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo. 		
CF | Some of the more mundane exhibits are to the west. The geometrical 		
CF | cells are east, and north is the Labyrinth's gift shop. South is the 		
CF | exit to Moloch Street. 		
CF | 		
CF | A tiger in a janitor's uniform can be seen scrubbing the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Gift Shop 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Gift Shop 		
CF | Tigers hate cheap trinkets, and visitors to the labyrinth are too 		
CF | enthralled with the wonders of the natural world to pay a gift shop 		
CF | any mind. Nevertheless, the gift shop remains, gathering dust. South 		
CF | is the way out. 		
CF | 		
CF | A small food cart selling rubbery lumps has been set up near the back 		
CF | of the shop. Today, they are distributing free samples. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cart" 		
CF ] Gift Shop 		
CF | > 		
CF | > X CART 		
CF | 		
CF | LUMPS! The sign reads. RUBBERY! ENIGMATIC! FREE OF CHARGE! You suppose 		
CF | those are decent qualities for lumps to have. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lumps" 		
CF ] Gift Shop 		
CF | > 		
CF | > X LUMPS 		
CF | 		
CF | Hot, greasy, fried food. As usual, you aren't quite sure what it is 		
CF | that's been fried, only that it came from something living. 		
CF | 		
CF | > 		DavidW says, "meat-adjacent, in other words"
DavidW says (to ClubFloyd), "take lump" 		
CF ] Gift Shop 		
CF | > 		
CF | > TAKE LUMP 		
CF | 		
CF | As you take the lumps, something catches on one of your sides, and 		
CF | before you know it, the cart has completely collapsed. Oil pools at 		
CF | the base of the cart. 		
CF | 		
CF | > 		Knight_Otu says, "Seems so."
		Knight_Otu asks, "Oil?"
DavidW says (to ClubFloyd), "fill lamp" 		
CF ] Gift Shop 		
CF | > 		
CF | > FILL LAMP 		
CF | 		
CF | What do you want to fill the rusty lamp with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "oil" 		
CF ] Gift Shop 		
CF | > 		
CF | > OIL 		
CF | 		
CF | You pour the pint of fry oil into the rusty lamp. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Gift Shop 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some rubbery lumps 		
CF | a solid gold brick 		
CF | a brass ring 		
CF | a flint-and-steel lighter 		
CF | a maze map 		
CF | a set of ritual instructions 		
CF | a pail 		
CF | a brass key 		
CF | a bell 		
CF | a pickaxe 		
CF | the theoretical location of a hideout 		
CF | a rusty lamp 		
CF | a pint of fry oil 		
CF | a detective's fedora (being worn) 		
CF | the spare towel 		
CF | a knapsack (open but empty) 		
CF | a compelling note 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Gift Shop 		
CF | > 		
CF | > L 		
CF | 		
CF | Gift Shop 		
CF | Tigers hate cheap trinkets, and visitors to the labyrinth are too 		
CF | enthralled with the wonders of the natural world to pay a gift shop 		
CF | any mind. Nevertheless, the gift shop remains, gathering dust. South 		
CF | is the way out. 		
CF | 		
CF | A pile of rubble is all that remains of a food cart. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Labyrinth of Tigers 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Labyrinth of Tigers 		
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo. 		
CF | Some of the more mundane exhibits are to the west. The geometrical 		
CF | cells are east, and north is the Labyrinth's gift shop. South is the 		
CF | exit to Moloch Street. 		
CF | 		
CF | A tiger in a janitor's uniform can be seen scrubbing the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Cervine Shuffler 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Cervine Shuffler 		
CF | Out of the many animal exhibits here, this one seems the least likely 		
CF | to maim you. A tiger mopping the floors outside reassures you that 		
CF | that 'doesn't usually' happen. But why take chances? 		
CF | 		
CF | A large beast that only vaguely resembles a deer is here, shuffling 		
CF | morosely around its cage. Every so often, it makes a sickening rattle 		
CF | that could charitably be described as a cough. 		
CF | 		
CF | A scattering of pills is in the Shuffler's feeding trough, untouched. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pills in lumps" 		
CF ] Cervine Shuffler 		
CF | > 		
CF | > PUT PILLS IN LUMPS 		
CF | 		
CF | (first taking the pills) 		
CF | You stuff the pills into the lumpy mass. Hopefully this will do 		
CF | something towards disguising their taste. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put lumps in trough" 		
CF ] Cervine Shuffler 		
CF | > 		
CF | > PUT LUMPS IN TROUGH 		
CF | 		
CF | The Shuffler sniffs the lumps cautiously. Then it opens its mouth and 		
CF | swallows them, not even bothering to chew. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Cervine Shuffler 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Suddenly, the Cervine Shuffler begins to cough loudly. It gags and 		
CF | wheezes, straining to push something out from its throat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Cervine Shuffler 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | After what feels like an eternity of hacking and sputtering, the 		
CF | Cervine Shuffler spits a smooth grey stone onto the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take grey stone" 		
CF ] Cervine Shuffler 		
CF | > 		
CF | > TAKE GREY STONE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Cervine Shuffler 		
CF | > 		
CF | > X IT 		
CF | 		
CF | A smooth, grey stone. Valuable, and only occasionally hairy. 		
CF | 		
CF | > 		DavidW says, "Thanks, Rapunzel."
		DavidW says, "I assume this is a ... I forget the name. It was mentioned in Harry Potter. A hairball with healing properties."
		Knight_Otu asks, "I think bezoar?"
		DavidW says, "That's the one, yes."
		DavidW says, "They're associated with Rapunzel because teen girls sometimes get them by chewing their own hair."
DavidW says (to ClubFloyd), "s" 		
CF ] Cervine Shuffler 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Labyrinth of Tigers 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | The Labyrinth of Tigers 		
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo. 		
CF | Some of the more mundane exhibits are to the west. The geometrical 		
CF | cells are east, and north is the Labyrinth's gift shop. South is the 		
CF | exit to Moloch Street. 		
CF | 		
CF | A tiger in a janitor's uniform can be seen scrubbing the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Geometrical Cells 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Geometrical Cells 		
CF | Animals aren't the only thing kept in the Labyrinth of Tigers. You are 		
CF | in a wide room, the walls lined with various cells behind curtains. A 		
CF | sign reminds visitors not to bring mirrors into the exhibit. West is 		
CF | the exit. 		
CF | 		
CF | A plain green curtain covers a cage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "curtain" 		
CF ] Geometrical Cells 		
CF | > 		
CF | > CURTAIN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW asks, "No mirrors? Do we have a caged vampire in here?"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Geometrical Cells 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Knight_Otu asks, "Who knows?"
DavidW says (to ClubFloyd), "pull curtain" 		
CF ] Geometrical Cells 		
CF | > 		
CF | > PULL CURTAIN 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move curtain" 		
CF ] Geometrical Cells 		
CF | > 		
CF | > MOVE CURTAIN 		
CF | 		
CF | You open the curtain. A scruffy-looking square is behind it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x square" 		
CF ] Geometrical Cells 		
CF | > 		
CF | > X SQUARE 		
CF | 		
CF | The scruffy-looking square stares aimlessly into the walls of its 		
CF | cage. You're sure it's noticed you. It's just not interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to square" 		
CF ] Geometrical Cells 		
CF | > 		
CF | > TALK TO SQUARE 		
CF | 		
CF | The square keeps its back turned. "Don't want to talk to you," it 		
CF | mutters. "Don't need to talk to you. We want to leave." It hisses. 		
CF | "Come back when you've got what we want." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x sign" 		
CF ] Geometrical Cells 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | NO MIRRORS BEYOND THIS POINT, the sign reads. FOR YOUR OWN SAFETY AND 		
CF | FOR THE EFFICACY OF OUR PRISON, KEEP MIRRORS AND REFLECTIVE SURFACES 		
CF | AWAY FROM THE EXHIBITS, NO MATTER HOW THEY MIGHT PROTEST. 		
CF | 		
CF | > 		DavidW asks, "So this guy might WANT a mirror or shiny thing?"
		Knight_Otu says, "So it seems."
		Knight_Otu says, "I'm not sure why, though."
		DavidW asks, "How many dark areas were there? Palace, midway to Allen, and stairway past the elevator?"
		Knight_Otu says, "That sounds right."
		DavidW says, "I should put the bezoar and gold brick in our case."
DavidW says (to ClubFloyd), "w" 		
CF ] The Labyrinth of Tigers 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Labyrinth of Tigers 		
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo. 		
CF | Some of the more mundane exhibits are to the west. The geometrical 		
CF | cells are east, and north is the Labyrinth's gift shop. South is the 		
CF | exit to Moloch Street. 		
CF | 		
CF | A tiger in a janitor's uniform can be seen scrubbing the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Moloch Street 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Moloch Street 		
CF | Moloch Street, where shapes who have traded away their mortal souls 		
CF | begin their journeys towards hell. North is the entrance to the 		
CF | Labyrinth of Tigers, and west is the university. South, the street 		
CF | becomes less menacing. 		
CF | 		
CF | An old house with a brass-plated door stands in the east, passing 		
CF | judgement on everyone it sees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Broad Streets 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Your Lodgings 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Your Lodgings 		
CF | You are in your small apartment. It's a cool London morning, and your 		
CF | windows are ever so slightly fogged up. A door is set into the west 		
CF | wall of your home. 		
CF | 		
CF | In one corner of the room is an old wooden trophy case. 		
CF | 		
CF | You can also see a sanitized mirror here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cse" 		
CF ] Your Lodgings 		
CF | > 		
CF | > OPEN CSE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > OPEN CASE 		
CF | 		
CF | You open the trophy case, revealing a heartmetal disc, a horse statue 		
CF | and a lump of friendly amber. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put gold in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > PUT GOLD IN CASE 		
CF | 		
CF | The solid gold brick fits perfectly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bezoar in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > PUT BEZOAR IN CASE 		
CF | 		
CF | The bezoar fits perfectly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Your Lodgings 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a brass ring 		
CF | a flint-and-steel lighter 		
CF | a maze map 		
CF | a set of ritual instructions 		
CF | a pail 		
CF | a brass key 		
CF | a bell 		
CF | a pickaxe 		
CF | the theoretical location of a hideout 		
CF | a rusty lamp 		
CF | a pint of fry oil 		
CF | a detective's fedora (being worn) 		
CF | the spare towel 		
CF | a knapsack (open but empty) 		
CF | a compelling note 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear ring" 		
CF ] Your Lodgings 		
CF | > 		
CF | > WEAR RING 		
CF | 		
CF | You put on the brass ring. 		
CF | 		
CF | > 		Knight_Otu says, "I hope we don't need that gold brick to throw at a dragon or glass wall."
DavidW says (to ClubFloyd), "remove ring" 		
CF ] Your Lodgings 		
CF | > 		
CF | > REMOVE RING 		
CF | 		
CF | You take off the brass ring. 		
CF | 		
CF | > 		DavidW says, "Well, if we do, we know where it is."
		Knight_Otu says, "True."
DavidW says (to ClubFloyd), "close case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > CLOSE CASE 		
CF | 		
CF | You close the trophy case. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Broad Streets 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Near The River 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Near The River 		
CF | You've got an excellent view of the stolen river, which is accessible 		
CF | to the south. The shuttered palace looms in the west, the entrance to 		
CF | the university is north, and east is a series of broad streets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Palace Gates 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Palace Gates 		
CF | The palace is shuttered, and its windows are boarded up. That's really 		
CF | all there is to say on the matter. The road you are on continues 		
CF | around the palace to the north and south. The Stolen River's banks are 		
CF | to the east. The palace looms in the west, but two gates prevent you 		
CF | from going any further. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Palace Roof 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Palace Roof 		
CF | You are north of the palace, past the roof. You get the feeling that 		
CF | Her Most Circular Majesty doesn't particularly care for warmth, 		
CF | because all the chimneys have been covered up. The palace's front 		
CF | gates are east, and its more discreet back entrance is west. A barrier 		
CF | to the south keeps you away from the shingles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Palace Roof 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Palace West 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Palace West 		
CF | You are west of the palace, where the back entrance to the building is 		
CF | located. North is the roof, and to the south, you can see a basalt 		
CF | wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Along The Basalt Wall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Along The Basalt Wall 		
CF | You are south of the shuttered palace, following a basalt wall in the 		
CF | east. Further to the south, the wall disappears into a large mass of 		
CF | rock. 		
CF | 		
CF | A hole in the wall reveals a tunnel to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Darkness 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Darkness 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light lamp with device" 		
CF ] In Between 		
CF | > 		
CF | > LIGHT LAMP WITH DEVICE 		
CF | 		
CF | You light the rusty lamp. 		
CF | 		
CF | In Between 		
CF | This small, cramped tunnel runs from north to south between two 		
CF | parallel walls. A hole in the western wall leads outside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Wine Cellar 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Wine Cellar 		
CF | The palace's wine cellar is supposed to be intruder-free, but the 		
CF | trapdoor was left unlocked. Strangely, racks and racks of expensive 		
CF | wines still line the walls. South, the trapdoor leads back to the 		
CF | tunnels. West is a back door out. 		
CF | 		
CF | On one wall is a jeweled sword, apparently used to uncork wine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wine" 		
CF ] Wine Cellar 		
CF | > 		
CF | > X WINE 		
CF | 		
CF | Wines from before London changed have a certain flavor to them you 		
CF | can't get anywhere else. But the wines made after are rich, and taste 		
CF | like home. Many, many bottles are arranged here. 		
CF | 		
CF | > 		Knight_Otu says, "That.. is not an use I'd have associated with jeweled swords."
DavidW says (to ClubFloyd), "read bottles" 		
CF ] Wine Cellar 		
CF | > 		
CF | > READ BOTTLES 		
CF | 		
CF | You can't read that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bottle" 		
CF ] Wine Cellar 		
CF | > 		
CF | > TAKE BOTTLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste wine" 		
CF ] Wine Cellar 		
CF | > 		
CF | > TASTE WINE 		
CF | 		
CF | You taste nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink wine" 		
CF ] Wine Cellar 		
CF | > 		
CF | > DRINK WINE 		
CF | 		
CF | You can't drink that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sword" 		
CF ] Wine Cellar 		
CF | > 		
CF | > TAKE SWORD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Wine Cellar 		
CF | > 		
CF | > X IT 		
CF | 		
CF | A large, curving thing with a gem-encrusted handle. ...Is that a 		
CF | diamond? It certainly looks valuable. It's also decorative, not to 		
CF | mention blunt. 		
CF | 		
CF | > 		DavidW says, "We may need to sharpen this."
DavidW says (to ClubFloyd), "w" 		
CF ] The Palace West 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the back door) 		
CF | You unlock the door from the inside. 		
CF | 		
CF | The Palace West 		
CF | You are west of the palace, where the back entrance to the building is 		
CF | located. North is the roof, and to the south, you can see a basalt 		
CF | wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Wine Cellar 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Wine Cellar 		
CF | The palace's wine cellar is supposed to be intruder-free, but the 		
CF | trapdoor was left unlocked. Strangely, racks and racks of expensive 		
CF | wines still line the walls. South, the trapdoor leads back to the 		
CF | tunnels. West is a back door out. 		
CF | 		
CF | > 		Knight_Otu says, "Possibly."
DavidW says (to ClubFloyd), "e" 		
CF ] Wine Cellar 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] In Between 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | In Between 		
CF | This small, cramped tunnel runs from north to south between two 		
CF | parallel walls. A hole in the western wall leads outside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Further Between 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Further Between 		
CF | This small, cramped tunnel runs from north to south between two 		
CF | parallel walls. North is a hint of daylight. South, you see the ruins 		
CF | of an archway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Tunnel Entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Tunnel Entrance 		
CF | You stand in the ruins of an archway, made from ancient stone. There 		
CF | is a complex series of tunnels to the south, and north is the way you 		
CF | came. 		
CF | 		
CF | > 		Knight_Otu hopes the lamp is not on a timer.
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Tunnel Entrance 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Tunnel Entrance 		
CF | You stand in the ruins of an archway, made from ancient stone. There 		
CF | is a complex series of tunnels to the south, and north is the way you 		
CF | came. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "hm. I guess the first S isn't in the entrance."
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Tunnel Entrance 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Tunnel Entrance 		
CF | You stand in the ruins of an archway, made from ancient stone. There 		
CF | is a complex series of tunnels to the south, and north is the way you 		
CF | came. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read maze" 		
CF ] Tunnel Entrance 		
CF | > 		
CF | > READ MAZE 		
CF | 		
CF | So the geometer stood at the ready, pacing nervously around his 		
CF | study. Soon, he'd been promised, it would all be complete. Even if 		
CF | he'd contacted them first, he hadn't expected them to actually 		
CF | respond, and he couldn't be more anxious if he tried. Not Eating, 		
CF | barely sleeping, even, in case the chiropterans wanted to make the 		
CF | exchange at night. Whether or not they could even give him what he'd 		
CF | asked for was unclear as well. Such Entities as them were not to be 		
CF | taken lightly, if they really wanted his entire city in exchange - and 		
CF | that was another thing. What he'd promised them he didn't own, and if 		
CF | they discovered they'd been tricked, they might not uphold their end 		
CF | of the bargain. Euclid shuddered at the thought. 		
CF | 		
CF | You shut the book. That's not a map at all. Must have been an error at 		
CF | the printer's. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Tunnel Entrance 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "Okay, let's try Not Eating = NE and Such Entities as SE."
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Tunnel's End 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Tunnel's End 		
CF | The maze of tunnels in the west ends here, at a fancy door to the 		
CF | east. You can sense a presence behind the door, thrumming with power. 		
CF | You're close. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf4" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Tunnel's End 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Tunnel's End 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | An ornate door, made from wood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Euclid's Den 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the fancy door) 		
CF | 		
CF | Euclid's Den 		
CF | A small room with rough cave walls, but an inhabited one. Cave 		
CF | paintings near the wall serve as decorations, and empty wine bottles 		
CF | are scattered all over the room. West is the exit. 		
CF | 		
CF | An old wooden desk is here, next to a chair. 		
CF | 		
CF | > 		Knight_Otu says, "I guess Euclid is the traitor writing that book."
DavidW says (to ClubFloyd), "x paintings" 		
CF ] Euclid's Den 		
CF | > 		
CF | > X PAINTINGS 		
CF | 		
CF | The paintings are crude, but it's clear someone spent a lot of time on 		
CF | them. What they're of is anyone's guess - lines intersect each other 		
CF | at seemingly random intervals, shapes overlap one another and fold 		
CF | inwards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bottles" 		
CF ] Euclid's Den 		
CF | > 		
CF | > X BOTTLES 		
CF | 		
CF | Empty bottles of the cheapest alcohol you've ever seen. There must be 		
CF | hundreds of them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Euclid's Den 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | A plain wooden writing desk that contains a set of drawers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawers" 		
CF ] Euclid's Den 		
CF | > 		
CF | > OPEN DRAWERS 		
CF | 		
CF | You open the drawers, revealing a handwritten book. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take book" 		
CF ] Euclid's Den 		
CF | > 		
CF | > TAKE BOOK 		
CF | 		
CF | (the handwritten book) 		
CF | As if on cue, a line- no, a square- appears out of nowhere behind you. 		
CF | 		
CF | > 		DavidW says, "uh-oh"
DavidW says (to ClubFloyd), "x square" 		
CF ] Euclid's Den 		
CF | > 		
CF | > X SQUARE 		
CF | 		
CF | He is an infinitely thin straight line - no, some kind of rectangle. 		
CF | Or is he a square? He keeps changing. Whatever he is, he is dressed in 		
CF | a simple robe, and has the look of someone from another time. As a 		
CF | square, he smiles sadly at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to square" 		
CF ] Euclid's Den 		
CF | > 		
CF | > TALK TO SQUARE 		
CF | 		
CF | "It hurts, being like this." The entity blinks at you, as though he's 		
CF | just realizing you're here. "But I'm being rude. You're here for the 		
CF | book, right?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Euclid's Den 		
CF | > 		
CF | > YES 		
CF | 		
CF | That was a rhetorical question. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask square about book" 		
CF ] Euclid's Den 		
CF | > 		
CF | > ASK SQUARE ABOUT BOOK 		
CF | 		
CF | (the handwritten book) 		
CF | "This was supposed to be my life's work," he says softly. "I wanted to 		
CF | prove that the third dimension was real so very badly. Back when I was 		
CF | Euclid the geometer, instead of being... like this." As he says this, 		
CF | he vanishes, only to reappear moments later. "I'm sorry, Detective. 		
CF | It's so hard to keep myself flat. My body just wants to drift up into 		
CF | space, I suppose. Add that to my list of regrets." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask square about regrets" 		
CF ] Euclid's Den 		
CF | > 		
CF | > ASK SQUARE ABOUT REGRETS 		
CF | 		
CF | "This book was supposed to be a log of my travels. The places 		
CF | I saw, the things I learned. I wanted to enlighten people, wake them 		
CF | up to the glories of the third dimension. And even now, I 		
CF | still do. But I don't know if it was worth it, and I certainly don't 		
CF | want anyone trying to follow in my footsteps." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask square about travels" 		
CF ] Euclid's Den 		
CF | > 		
CF | > ASK SQUARE ABOUT TRAVELS 		
CF | 		
CF | "I spent hundreds of years travelling the third dimension," Euclid 		
CF | says. "Even if I couldn't really get it, I figured I'd have a look. 		
CF | Thought I might find another civilization, resources, something. I 		
CF | found two things - You people, in that cavern the bats like to send 		
CF | people to, and nothing. Absolutely nothing. We're all alone in the 		
CF | universe." He shivers. "It was all for nothing." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask square about third dimension" 		
CF ] Euclid's Den 		
CF | > 		
CF | > ASK SQUARE ABOUT THIRD DIMENSION 		
CF | 		
CF | "Yes, the third dimension is real. Not that anyone wants to listen. 		
CF | They're all so scared that there could be something out there they 		
CF | don't understand, so they try to suppress it. The bats are in 		
CF | on it too, trying to keep people in the dark." He perks up. "But my 		
CF | book can change all that! Spread the truths of the third dimension to 		
CF | the common man." 		
CF | 		
CF | Euclid clears his throat. "I want my book to go public, so people will 		
CF | know the truth, but at the same time, I'm not sure if we even should 		
CF | be meddling with the third dimension. Maybe it's better to keep people 		
CF | in the dark." He gives you a serious look. "I want to let you have my 		
CF | book, Detective. Give it to a library, sell it - hell, you could even 		
CF | burn the damn thing, it's in your hands now. I know you'll do the 		
CF | right thing with it, in the end." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask square about bats" 		
CF ] Euclid's Den 		
CF | > 		
CF | > ASK SQUARE ABOUT BATS 		
CF | 		
CF | "I heard they bought cities. Pages and the rest. I asked them 		
CF | for help with my research, and we made a deal. Of course, they only 		
CF | found out I wasn't the owner of Athens after." He shivers. "I still 		
CF | don't know if what they did was my payment, or my punishment for lying 		
CF | to them, but I can't say they didn't give me what I asked for." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask square about pages" 		
CF ] Euclid's Den 		
CF | > 		
CF | > ASK SQUARE ABOUT PAGES 		
CF | 		
CF | "I remember him." Euclid glares. "Listen, Detective, I don't care what 		
CF | he offers you - you can't let him have my book. He helped take down 		
CF | London, and he's not even fully three dimensional. If he had 		
CF | a guide to the third dimension, who knows what else he'd be able to 		
CF | do." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask square about london" 		
CF ] Euclid's Den 		
CF | > 		
CF | > ASK SQUARE ABOUT LONDON 		
CF | 		
CF | (London) 		
CF | "I like this city. The mongolian city - the one before you guys - was 		
CF | alright, don't get me wrong, but they really had it out for me. Don't 		
CF | think they agreed with just how... irregular I am. Still, what 		
CF | happened to them was-" Euclid shudders. "I'll miss your city, when 		
CF | it's your turn to be replaced." 		
CF | 		
CF | > 		Knight_Otu says, "Our shady employer is shady? Who'd have thought."
DavidW says (to ClubFloyd), "ask square about footsteps" 		
CF ] Euclid's Den 		
CF | > 		
CF | > ASK SQUARE ABOUT FOOTSTEPS 		
CF | 		
CF | "I don't know how it happened, exactly. The bats showed me a 		
CF | letter, or maybe it was a word, but something was wrong with 		
CF | it - it was too strong, or it wasn't made right or something. It made 		
CF | me pass out, and when I woke up, I could see so much more." Euclid 		
CF | sighs. "I can't stop seeing it, though. Even when I try, the third 		
CF | dimension is always right there, giving me one hell of a headache. I'd 		
CF | get rid of it, if I could." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask square about letter" 		
CF ] Euclid's Den 		
CF | > 		
CF | > ASK SQUARE ABOUT LETTER 		
CF | 		
CF | "It looked like a letter, but it was more like a brand. Some burning 		
CF | thing, more or less seared itself into my consciousness. I tried to 		
CF | recreate it once, but I ended up throwing out the cast because I 		
CF | couldn't get anything better than scrap metal. Something that 		
CF | important needs expensive, sentimental objects I just couldn't quite 		
CF | find." 		
CF | 		
CF | > 		Knight_Otu says, "Our trophy case."
		DavidW says, "yeah, all our trophies might be what he needs."
DavidW says (to ClubFloyd), "read book" 		
CF ] Euclid's Den 		
CF | > 		
CF | > READ BOOK 		
CF | 		
CF | Which do you mean, the handwritten book or the maze map? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "handwritten" 		
CF ] Euclid's Den 		
CF | > 		
CF | > HANDWRITTEN 		
CF | 		
CF | The book contains many detailed mathematical illustrations. Every page 		
CF | is filled to the brim with small, neat handwriting. Half of it is 		
CF | written in ancient greek, and the rest is in mongolian. Shame. It 		
CF | probably would have been fascinating. 		
CF | 		
CF | You find a small bookmark, tucked away between the pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bookmark" 		
CF ] Euclid's Den 		
CF | > 		
CF | > X BOOKMARK 		
CF | 		
CF | A thin bookmark with detailed geometrical patterns. The solid gold 		
CF | inlay makes it quite valuable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Euclid's Den 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask euclid about gold" 		
CF ] Euclid's Den 		
CF | > 		
CF | > ASK EUCLID ABOUT GOLD 		
CF | 		
CF | The entity just stares at you. One of his lines fades in and out of 		
CF | reality. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask euclid about trophy case" 		
CF ] Euclid's Den 		
CF | > 		
CF | > ASK EUCLID ABOUT TROPHY CASE 		
CF | 		
CF | The entity just stares at you. One of his lines fades in and out of 		
CF | reality. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask euclid about paper" 		
CF ] Euclid's Den 		
CF | > 		
CF | > ASK EUCLID ABOUT PAPER 		
CF | 		
CF | The entity just stares at you. One of his lines fades in and out of 		
CF | reality. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Euclid's Den 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a bookmark 		
CF | a handwritten book 		
CF | a jeweled sword 		
CF | a brass ring 		
CF | a flint-and-steel lighter 		
CF | a maze map 		
CF | a set of ritual instructions 		
CF | a pail 		
CF | a brass key 		
CF | a bell 		
CF | a pickaxe 		
CF | the theoretical location of a hideout 		
CF | a rusty lamp (providing light) 		
CF | a pint of fry oil 		
CF | a detective's fedora (being worn) 		
CF | the spare towel 		
CF | a knapsack (open but empty) 		
CF | a compelling note 		
CF | 		
CF | > 		DavidW asks, "Anything else we should ask him?"
DavidW says (to ClubFloyd), "l" 		
CF ] Euclid's Den 		
CF | > 		
CF | > L 		
CF | 		
CF | Euclid's Den 		
CF | A small room with rough cave walls, but an inhabited one. Cave 		
CF | paintings near the wall serve as decorations, and empty wine bottles 		
CF | are scattered all over the room. West is the exit. 		
CF | 		
CF | An entity stands in the room, giving you a headache. 		
CF | 		
CF | An old wooden desk is here, next to a chair. 		
CF | 		
CF | > 		Knight_Otu says, "I can't think of anything right now. Wait, maybe the languages."
DavidW says (to ClubFloyd), "ask euclid about languages" 		
CF ] Euclid's Den 		
CF | > 		
CF | > ASK EUCLID ABOUT LANGUAGES 		
CF | 		
CF | You don't know what you're talking about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask euclid about glyphs" 		
CF ] Euclid's Den 		
CF | > 		
CF | > ASK EUCLID ABOUT GLYPHS 		
CF | 		
CF | The entity just stares at you. One of his lines fades in and out of 		
CF | reality. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask euclid about mongolian" 		
CF ] Euclid's Den 		
CF | > 		
CF | > ASK EUCLID ABOUT MONGOLIAN 		
CF | 		
CF | You don't know what you're talking about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask euclid about metal" 		
CF ] Euclid's Den 		
CF | > 		
CF | > ASK EUCLID ABOUT METAL 		
CF | 		
CF | You don't know what you're talking about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask euclid about horse" 		
CF ] Euclid's Den 		
CF | > 		
CF | > ASK EUCLID ABOUT HORSE 		
CF | 		
CF | The entity just stares at you. One of his lines fades in and out of 		
CF | reality. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] Euclid's Den 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | An old chair with a curved back. It is made of wood, but surprisingly 		
CF | light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take chair" 		
CF ] Euclid's Den 		
CF | > 		
CF | > TAKE CHAIR 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "Surprisingly light = take it take it TAKE IT"
DavidW says (to ClubFloyd), "ask square about bookmark" 		
CF ] Euclid's Den 		
CF | > 		
CF | > ASK SQUARE ABOUT BOOKMARK 		
CF | 		
CF | The entity just stares at you. One of his lines fades in and out of 		
CF | reality. 		
CF | 		
CF | > 		Knight_Otu says, "What does a square need a chair for, anyway."
		DavidW says, "I don't know."
DavidW says (to ClubFloyd), "w" 		
CF ] Tunnel's End 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tunnel's End 		
CF | The maze of tunnels in the west ends here, at a fancy door to the 		
CF | east. You can sense a presence behind the door, thrumming with power. 		
CF | You're close. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Tunnel Entrance 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tunnel Entrance 		
CF | You stand in the ruins of an archway, made from ancient stone. There 		
CF | is a complex series of tunnels to the south, and north is the way you 		
CF | came. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Further Between 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Further Between 		
CF | This small, cramped tunnel runs from north to south between two 		
CF | parallel walls. North is a hint of daylight. South, you see the ruins 		
CF | of an archway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Further Between 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] In Between 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | In Between 		
CF | This small, cramped tunnel runs from north to south between two 		
CF | parallel walls. A hole in the western wall leads outside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Along The Basalt Wall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Along The Basalt Wall 		
CF | You are south of the shuttered palace, following a basalt wall in the 		
CF | east. Further to the south, the wall disappears into a large mass of 		
CF | rock. 		
CF | 		
CF | A hole in the wall reveals a tunnel to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put out lamp" 		
CF ] Along The Basalt Wall 		
CF | > 		
CF | > PUT OUT LAMP 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off lamp" 		
CF ] Along The Basalt Wall 		
CF | > 		
CF | > TURN OFF LAMP 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "extinquish lamp" 		
CF ] Along The Basalt Wall 		
CF | > 		
CF | > EXTINQUISH LAMP 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow lamp" 		
CF ] Along The Basalt Wall 		
CF | > 		
CF | > BLOW LAMP 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "well, let's hope the oil lasts forever."
DavidW says (to ClubFloyd), "n" 		
CF ] The Palace West 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Palace West 		
CF | You are west of the palace, where the back entrance to the building is 		
CF | located. North is the roof, and to the south, you can see a basalt 		
CF | wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Palace Roof 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Palace Roof 		
CF | You are north of the palace, past the roof. You get the feeling that 		
CF | Her Most Circular Majesty doesn't particularly care for warmth, 		
CF | because all the chimneys have been covered up. The palace's front 		
CF | gates are east, and its more discreet back entrance is west. A barrier 		
CF | to the south keeps you away from the shingles. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "e" 		
CF ] The Palace Gates 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | The Palace Gates 		
CF | The palace is shuttered, and its windows are boarded up. That's really 		
CF | all there is to say on the matter. The road you are on continues 		
CF | around the palace to the north and south. The Stolen River's banks are 		
CF | to the east. The palace looms in the west, but two gates prevent you 		
CF | from going any further. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Near The River 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Near The River 		
CF | You've got an excellent view of the stolen river, which is accessible 		
CF | to the south. The shuttered palace looms in the west, the entrance to 		
CF | the university is north, and east is a series of broad streets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] University Quad 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | University Quad 		
CF | Squares and nobleshapes of all sides and sizes are out and about on 		
CF | the university lawn. Paths to the south and east both lead back into 		
CF | the city. North is the entrance to the only public library in the 		
CF | city, and what looks like an engineering building is situated to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Department Of Manufactured Light 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Department Of Manufactured Light 		
CF | In London, as it is everywhere else, the whole world is evenly lit 		
CF | during the day with little regard to walls or veils. The rules seem to 		
CF | be different here, and the whole room is like night apart from a 		
CF | gaslight on the wall. West is a door leading to a hallway, and east is 		
CF | the way back to the quad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] University Hallway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | University Hallway 		
CF | A long hallway extends from a door to the east, and continues west for 		
CF | a while. A wall-mounted torch illuminates the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Unlit Hallway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Unlit Hallway 		
CF | You are in the middle of a broad hallway from east to west. Some unlit 		
CF | glass tubes are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tubes" 		
CF ] Unlit Hallway 		
CF | > 		
CF | > X TUBES 		
CF | 		
CF | An ordinary glass tube. If you look closely, you can see a colorful 		
CF | gas inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gas" 		
CF ] Unlit Hallway 		
CF | > 		
CF | > X GAS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tubes" 		
CF ] Unlit Hallway 		
CF | > 		
CF | > TAKE TUBES 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tube" 		
CF ] Unlit Hallway 		
CF | > 		
CF | > TAKE TUBE 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		DavidW asks, "Neon, I suppose?"
		Knight_Otu says, "Possibly."
DavidW says (to ClubFloyd), "w" 		
CF ] University Hallway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | University Hallway 		
CF | A long hallway continues through a patch of darkness in the east, and 		
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows 		
CF | out from the muddled glass windows of the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Testing Lab 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Testing Lab 		
CF | Lamps and lights of all different kinds are scattered around the room 		
CF | here. A few small fires can be seen, and the scent of gasoline is 		
CF | heavy in the air. The exit is a nondescript door to the east. Welcome 		
CF | to the Laboratory of Manufactured Light. 		
CF | 		
CF | A pentagon sits in the lab, reading. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask allen about tubes" 		
CF ] Testing Lab 		
CF | > 		
CF | > ASK ALLEN ABOUT TUBES 		
CF | 		
CF | You don't know what you're talking about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] University Hallway 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | University Hallway 		
CF | A long hallway continues through a patch of darkness in the east, and 		
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows 		
CF | out from the muddled glass windows of the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Unlit Hallway 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Unlit Hallway 		
CF | You are in the middle of a broad hallway from east to west. Some unlit 		
CF | glass tubes are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] University Hallway 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | University Hallway 		
CF | A long hallway extends from a door to the east, and continues west for 		
CF | a while. A wall-mounted torch illuminates the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Department Of Manufactured Light 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | The Department Of Manufactured Light 		
CF | In London, as it is everywhere else, the whole world is evenly lit 		
CF | during the day with little regard to walls or veils. The rules seem to 		
CF | be different here, and the whole room is like night apart from a 		
CF | gaslight on the wall. West is a door leading to a hallway, and east is 		
CF | the way back to the quad. 		
CF | 		
CF | > 		DavidW says, "I assume you don't want to break a tube."
		Knight_Otu says, "Probably."
		DavidW says, "Also, I now remember that a mirror is in our own home."
		Knight_Otu says, "There is indeed."
		DavidW asks, "Shall we break tiger law?"
		Knight_Otu says, "Yeah, probably."
DavidW says (to ClubFloyd), "w" 		
CF ] University Hallway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | University Hallway 		
CF | A long hallway extends from a door to the east, and continues west for 		
CF | a while. A wall-mounted torch illuminates the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Department Of Manufactured Light 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | The Department Of Manufactured Light 		
CF | In London, as it is everywhere else, the whole world is evenly lit 		
CF | during the day with little regard to walls or veils. The rules seem to 		
CF | be different here, and the whole room is like night apart from a 		
CF | gaslight on the wall. West is a door leading to a hallway, and east is 		
CF | the way back to the quad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] University Quad 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | University Quad 		
CF | Squares and nobleshapes of all sides and sizes are out and about on 		
CF | the university lawn. Paths to the south and east both lead back into 		
CF | the city. North is the entrance to the only public library in the 		
CF | city, and what looks like an engineering building is situated to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Moloch Street 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Moloch Street 		
CF | Moloch Street, where shapes who have traded away their mortal souls 		
CF | begin their journeys towards hell. North is the entrance to the 		
CF | Labyrinth of Tigers, and west is the university. South, the street 		
CF | becomes less menacing. 		
CF | 		
CF | An old house with a brass-plated door stands in the east, passing 		
CF | judgement on everyone it sees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Broad Streets 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Your Lodgings 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Your Lodgings 		
CF | You are in your small apartment. It's a cool London morning, and your 		
CF | windows are ever so slightly fogged up. A door is set into the west 		
CF | wall of your home. 		
CF | 		
CF | In one corner of the room is an old wooden trophy case. 		
CF | 		
CF | You can also see a sanitized mirror here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mirror" 		
CF ] Your Lodgings 		
CF | > 		
CF | > TAKE MIRROR 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Broad Streets 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Moloch Street 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Moloch Street 		
CF | Moloch Street, where shapes who have traded away their mortal souls 		
CF | begin their journeys towards hell. North is the entrance to the 		
CF | Labyrinth of Tigers, and west is the university. South, the street 		
CF | becomes less menacing. 		
CF | 		
CF | An old house with a brass-plated door stands in the east, passing 		
CF | judgement on everyone it sees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Labyrinth of Tigers 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Labyrinth of Tigers 		
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo. 		
CF | Some of the more mundane exhibits are to the west. The geometrical 		
CF | cells are east, and north is the Labyrinth's gift shop. South is the 		
CF | exit to Moloch Street. 		
CF | 		
CF | A tiger in a janitor's uniform can be seen scrubbing the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Geometrical Cells 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Geometrical Cells 		
CF | Animals aren't the only thing kept in the Labyrinth of Tigers. You are 		
CF | in a wide room, the walls lined with various cells behind curtains. A 		
CF | sign reminds visitors not to bring mirrors into the exhibit. West is 		
CF | the exit. 		
CF | 		
CF | Beneath the green curtain, a scruffy-looking square is in a cage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give mirror to square" 		
CF ] Geometrical Cells 		
CF | > 		
CF | > GIVE MIRROR TO SQUARE 		
CF | 		
CF | The square thanks you, snatching the mirror. "Sanitized," it remarks 		
CF | coolly. "Disgusting, but we can work with that." The scruffy-looking 		
CF | square shoves itself into the mirror with a sickening crack and is 		
CF | gone. Your mirror falls to the south side of the cage, but something 		
CF | is different about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Geometrical Cells 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | A small mirror with green-tinted glass. When you touch the surface, it 		
CF | ever so slightly gives way. You could enter it, if you wanted to. 		
CF | 		
CF | > 		Knight_Otu says, "Who what when where why"
DavidW says (to ClubFloyd), "take mirror" 		
CF ] Geometrical Cells 		
CF | > 		
CF | > TAKE MIRROR 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Labyrinth of Tigers 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Labyrinth of Tigers 		
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo. 		
CF | Some of the more mundane exhibits are to the west. The geometrical 		
CF | cells are east, and north is the Labyrinth's gift shop. South is the 		
CF | exit to Moloch Street. 		
CF | 		
CF | A tiger in a janitor's uniform can be seen scrubbing the walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Moloch Street 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Moloch Street 		
CF | Moloch Street, where shapes who have traded away their mortal souls 		
CF | begin their journeys towards hell. North is the entrance to the 		
CF | Labyrinth of Tigers, and west is the university. South, the street 		
CF | becomes less menacing. 		
CF | 		
CF | An old house with a brass-plated door stands in the east, passing 		
CF | judgement on everyone it sees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Broad Streets 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Your Lodgings 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Your Lodgings 		
CF | You are in your small apartment. It's a cool London morning, and your 		
CF | windows are ever so slightly fogged up. A door is set into the west 		
CF | wall of your home. 		
CF | 		
CF | In one corner of the room is an old wooden trophy case. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop mirror" 		
CF ] Your Lodgings 		
CF | > 		
CF | > DROP MIRROR 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter it" 		
CF | > 		
CF | > ENTER IT 		
CF | 		
CF | You push yourself into the mirror, cutting yourself slightly on jagged 		
CF | edges you didn't know were there. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		
DavidW pushes the green 'space' button. 		
CF ] Amber Woods 		
CF | [PRESS ANY KEY TO CONTINUE]## Amber Woods 		
CF | You are in a thick forest, where the ambient light is a soft shade of 		
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. 		
CF | You are nowhere that is real. The forest stretches out in every 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Amber Woods 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Amber Woods 		
CF | You are in a thick forest, where the ambient light is a soft shade of 		
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. 		
CF | You are nowhere that is real. The forest stretches out in every 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Amber Woods 		
CF | > 		
CF | > OUT 		
CF | 		
CF | But you aren't in anything at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Amber Woods 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "So, no obvious way back."
DavidW says (to ClubFloyd), "n" 		
CF ] Jungle Path 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Jungle Path 		
CF | A path from west to east snakes through the thick foliage. Off the 		
CF | path to the north, you can see something gleam. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah..."
DavidW says (to ClubFloyd), "n" 		
CF ] Brightest Grove 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Brightest Grove 		
CF | You've never heard of an orchard with just one tree. Here it is, 		
CF | though. Densely packed trees surround you on all sides, but open up 		
CF | ever so slightly to the south. 		
CF | 		
CF | A gorgeous tree stands at the center of a wide clearing, lush with 		
CF | promises it may yet keep. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF ] Brightest Grove 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | The most beautiful tree you've ever seen shines when you look at it, 		
CF | forcing you to squint. Shining, silver sap drips slowly from the tree 		
CF | in rivulets, ready for collection. A glassy cluster of fruit hangs on 		
CF | the tree, waiting to be plucked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sap" 		
CF ] Brightest Grove 		
CF | > 		
CF | > X SAP 		
CF | 		
CF | Silver sap, from the place that is not. It shines brightly, but isn't 		
CF | enough to provide any real light. Perhaps if you were to put it 		
CF | somewhere. 		
CF | 		
CF | > 		DavidW asks, "Liquid mirror?"
		Knight_Otu says, "Maybe."
DavidW says (to ClubFloyd), "x fruit" 		
CF ] Brightest Grove 		
CF | > 		
CF | > X FRUIT 		
CF | 		
CF | A glassy cluster of fruit, like a fly's eye hewn from crystal. 		
CF | Solacefruit is rare, valuable, and entirely toxic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fruit" 		
CF ] Brightest Grove 		
CF | > 		
CF | > TAKE FRUIT 		
CF | 		
CF | You remove the fruit. Without it, the tree doesn't catch the light as 		
CF | nicely as it used to. 		
CF | 		
CF | > 		DavidW says, "If it's toxic, we shouldn't eat it."
DavidW says (to ClubFloyd), "s" 		
CF ] Jungle Path 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Jungle Path 		
CF | A path from west to east snakes through the thick foliage. Off the 		
CF | path to the north, you can see something gleam. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Jungle Path 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Jungle Path 		
CF | A path from the northwest bends around to the east. The trees here 		
CF | seem to grow in strange directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Castle Gates 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Castle Gates 		
CF | North is the entrance to a sinuous structure of wood and thorns. 		
CF | Something shapeless lives here, you're sure of it. What remains to be 		
CF | seen, however, is whether or not they'll be able to catch you 		
CF | trespassing. Southeast, a path leads back into the forest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x castle" 		
CF ] Castle Gates 		
CF | > 		
CF | > X CASTLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Briar Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Briar Hall 		
CF | Leafy walls make up a large entry hall. Tapestries can be seen on 		
CF | either side of the room. Off to the west, a passageway lined with 		
CF | thorns can be seen. East, the walls change from leaves to mahogany. 		
CF | Other, smaller passages pepper the wall like holes, but they are far 		
CF | too small for you to enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tapestries" 		
CF ] Briar Hall 		
CF | > 		
CF | > X TAPESTRIES 		
CF | 		
CF | The tapestries are a lethargic shade of green you recognize from the 		
CF | surrounding jungle. Each one depicts a writhing mass of snakes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Cage-Den 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Cage-Den 		
CF | A cavernous room, with thorny walls and no windows. Cages made from 		
CF | stiff briars are here, wrapping painfully around their dead-eyed 		
CF | prisoners. Most of them are motionless, but one stirs to look at you 		
CF | when you enter the room. To the east, the rest of the castle beckons 		
CF | you. 		
CF | 		
CF | An imprisoned heptagon watches the room with its too-many eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x heptagon" 		
CF ] The Cage-Den 		
CF | > 		
CF | > X HEPTAGON 		
CF | 		
CF | Each one of his seven eyes is fixed on you with rapt attention. He 		
CF | sees you looking at him, and coughs, politely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to heptagon" 		
CF ] The Cage-Den 		
CF | > 		
CF | > TALK TO HEPTAGON 		
CF | 		
CF | "Hello, Detective. I believe, taking into account the 		
CF | predicament I am in-" The briars squeeze the heptagon 		
CF | tighter, as if in response. "-that you can help me with a problem of 		
CF | mine." He smiles wearily. "And maybe, I can do you a favor as 		
CF | well." 		
CF | 		
CF | Out of the corner of your eye, you see a flash of green. A trick of 		
CF | the light. It's nothing. Don't worry about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask heptagon about predicament" 		
CF ] The Cage-Den 		
CF | > 		
CF | > ASK HEPTAGON ABOUT PREDICAMENT 		
CF | 		
CF | "I've been their prisoner for quite a while now," the heptagon 		
CF | explains. "The kings behind mirrors. I can't say for how 		
CF | long, time is funny here." He continues as if he's talking about what 		
CF | he had for breakfast this morning. "They prefer more normal-looking 		
CF | shapes, so they've left me alone. But I'm tired of living in their 		
CF | castle, eating their 'food', watching the things they do to decent 		
CF | shapes." He leans towards you. "I want to escape, Detective. 		
CF | And I want you to help me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask heptagon about kinds" 		
CF ] The Cage-Den 		
CF | > 		
CF | > ASK HEPTAGON ABOUT KINDS 		
CF | 		
CF | You don't know what you're talking about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask heptagon about kings" 		
CF ] The Cage-Den 		
CF | > 		
CF | > ASK HEPTAGON ABOUT KINGS 		
CF | 		
CF | "They're nothing more than snakes," The heptagon spits. "Literal 		
CF | snakes. And the things that live in the corners of your eyes. You'll 		
CF | have to be careful around them, or they'll take your skin and wear it. 		
CF | Pompous bastards," he mutters to himself. "Trapped in some imaginary 		
CF | wasteland, and they call themselves kings." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask heptagon about escape" 		
CF ] The Cage-Den 		
CF | > 		
CF | > ASK HEPTAGON ABOUT ESCAPE 		
CF | 		
CF | "Getting out's possible, in theory," the heptagon says. "Not as easy 		
CF | as getting in, but possible, using the same, ah, methods. This is the 		
CF | land-behind-mirrors, after all." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask heptagon about land" 		
CF ] The Cage-Den 		
CF | > 		
CF | > ASK HEPTAGON ABOUT LAND 		
CF | 		
CF | (land-behind-mirrors) 		
CF | "The nature of the place is that it defies nature." The heptagon 		
CF | shrugs. "They can't exist in the real world, not without their 		
CF | borrowed geometry, so they've resigned themselves to be the kings only 		
CF | of dreams, and all things behind mirrors." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask heptagon about mirrors" 		
CF ] The Cage-Den 		
CF | > 		
CF | > ASK HEPTAGON ABOUT MIRRORS 		
CF | 		
CF | You don't know what you're talking about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask heptagon about tree" 		
CF ] The Cage-Den 		
CF | > 		
CF | > ASK HEPTAGON ABOUT TREE 		
CF | 		
CF | "I can't help you there, Detective. All this time behind the glass 		
CF | hasn't been good for my mind." 		
CF | 		
CF | You think you hear a hissing sound. Quiet, at first, but getting 		
CF | louder. 		
CF | 		
CF | > 		DavidW says, "I think we should leave this room."
DavidW says (to ClubFloyd), "e" 		
CF ] Briar Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Briar Hall 		
CF | Leafy walls make up a large entry hall. Tapestries can be seen on 		
CF | either side of the room. Off to the west, a passageway lined with 		
CF | thorns can be seen. East, the walls change from leaves to mahogany. 		
CF | Other, smaller passages pepper the wall like holes, but they are far 		
CF | too small for you to enter. 		
CF | 		
CF | > 		Knight_Otu says, "Seems so."
DavidW says (to ClubFloyd), "e" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | The Finger-Vaults 		
CF | The castle's treasure vault is located to the east. The imposing door 		
CF | has a small plaque attached to it. West is the exit. 		
CF | 		
CF | Six gas lamps are embedded in the vault door. 		
CF | 		
CF | A piano is set into one wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plaque" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > X PLAQUE 		
CF | 		
CF | PLAY THE SEQUENCE TO ENTER THE VAULT, the plaque reads. A piece of 		
CF | scratch paper is taped next to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scratch paper" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > X SCRATCH PAPER 		
CF | 		
CF | Some notes in borderline illegible handwriting. 		
CF | GREEN = RIGHT NOTE, RIGHT PLACE 		
CF | BLUE = RIGHT NOTE, WRONG PLACE 		
CF | PLAY SIX NOTES AT A TIME (A-G) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x piano" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > X PIANO 		
CF | 		
CF | A small mahogany piano that can play notes from A-G. Most of the keys 		
CF | are wood, but one is made from ivory. 		
CF | 		
CF | The hissing won't stop. Not even when you plug your ears. 		
CF | 		
CF | > 		Knight_Otu says, "Oh dear."
DavidW says (to ClubFloyd), "w" 		
CF ] Briar Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Briar Hall 		
CF | Leafy walls make up a large entry hall. Tapestries can be seen on 		
CF | either side of the room. Off to the west, a passageway lined with 		
CF | thorns can be seen. East, the walls change from leaves to mahogany. 		
CF | Other, smaller passages pepper the wall like holes, but they are far 		
CF | too small for you to enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Castle Gates 		
CF | > 		
CF | > S 		
CF | 		
CF | As you pass through the threshhold, the hissing stops abruptly. 		
CF | 		
CF | Castle Gates 		
CF | North is the entrance to a sinuous structure of wood and thorns. 		
CF | Something shapeless lives here, you're sure of it. What remains to be 		
CF | seen, however, is whether or not they'll be able to catch you 		
CF | trespassing. Southeast, a path leads back into the forest. 		
CF | 		
CF | > 		DavidW says, "The piano puzzle is Mastermind, of course."
		Knight_Otu says, "Yeah."
		DavidW says, "Perhaps we need snake repellant or earplugs."
DavidW says (to ClubFloyd), "se" 		
CF ] Jungle Path 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Jungle Path 		
CF | A path from the northwest bends around to the east. The trees here 		
CF | seem to grow in strange directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Jungle Path 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Jungle Path 		
CF | A path from west to east snakes through the thick foliage. Off the 		
CF | path to the north, you can see something gleam. 		
CF | 		
CF | > 		Knight_Otu says, "We've been going for about three hours, by the way."
DavidW says (to ClubFloyd), "e" 		
CF ] Jungle Path 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Jungle Path 		
CF | A path from the west winds around to the south. It is easy to get lost 		
CF | here. 		
CF | 		
CF | > 		DavidW says, "oh, ok. We can stop here."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cfflatmirror" 		
CF ] Jungle Path 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Knight_Otu says, "Weird world, this."
		DavidW says, "It is."
		DavidW says, "I wasn't quite sure what to expect, but it's definitely intriguing."
		Knight_Otu asks, "Yeah. Wonder how far in we got. Hopefully at least to the half-point?"
		DavidW says, "Oh, I think so. We found the book and at least half the treasures."
		Knight_Otu says, "I mean, who knows what more the game can throw at us."
		DavidW says, "Well, there's that ritual. The chess game. What's below the elevator. The altar alchemy."
		
*** SESSION TWO *** 		
		
DavidW says (to ClubFloyd), "load sleepmask flattenedlondon" 		
CF ] Your Cozy Home 		
CF | 		
CF | 		
CF | 		
CF | Flattened London 		
CF | A Fanwork in Two Dimensions by Carter 		
CF | Release 7 / Serial number 201002 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Your Cozy Home 		
CF | The rain falls south onto the roof of your home - a pentagon, just 		
CF | like the home of every other shape in the city. On a night like 		
CF | tonight, there's nothing you want to do more than sit back and relax 		
CF | with a nice cup of tea. 		
CF | 		
CF | A small mirror hangs on your wall. 		
CF | 		
CF | In front of you is a small scrap of paper you don't remember writing 		
CF | on. 		
CF | 		
CF | You can also see a mug (in which is some tea) here. 		
CF | 		
CF | Welcome to Flattened London! Type 'HELP' at any time to see a list 		
CF | of commands, or type 'ABOUT' to see legal information. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cfflatmirror" 		
CF ] Jungle Path 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "I have made maps: [LINK]"
		Knight_Otu says, "That'll come in handy, thanks."
		MoyTW asks, "Wait. What. This is a...Fallen London/Flatland fangame!?"
		MoyTW asks, "hahahaha?"
		DavidW says, "Yes."
		DavidW says, "We are a triangular detective."
DavidW says (to ClubFloyd), "l" 		
CF ] Jungle Path 		
CF | > 		
CF | > L 		
CF | 		
CF | Jungle Path 		
CF | A path from the west winds around to the south. It is easy to get lost 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Jungle Path 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a solacefruit 		
CF | a chair 		
CF | a bookmark 		
CF | a handwritten book 		
CF | a jeweled sword 		
CF | a brass ring 		
CF | a flint-and-steel lighter 		
CF | a maze map 		
CF | a set of ritual instructions 		
CF | a pail 		
CF | a brass key 		
CF | a bell 		
CF | a pickaxe 		
CF | the theoretical location of a hideout 		
CF | a rusty lamp (providing light) 		
CF | a pint of fry oil 		
CF | a detective's fedora (being worn) 		
CF | the spare towel 		
CF | a knapsack (open but empty) 		
CF | a compelling note 		
CF | 		
CF | > 		MoyTW asks, "Huh, is Part 1 on the transcript site yet?"
		DavidW says, "I did figure out a couple things after our session, but not many."
		DavidW says, "no, I don't think it would be."
		Knight_Otu says, "Part 1 isn't uploaded yet."
		MoyTW says, "rip context"
		DavidW says, "Okay, so, the game started where we were dreaming and found a note."
		DavidW says, "When we took the note and drank tea, the dream fell apart and we woke up but we still had the note."
		DavidW says, "The note told us to go see Mr Pages."
		DavidW says, "Mr Pages has an antique store, collects chairs, is very cloaked, and wanted us to find a traitor's book about the third dimension and deliver it to him."
		Knight_Otu says, "So we are trapped in a weird land behind the mirrors, somehow, and serpentine horrors threaten to take us over."
		DavidW says, "We found the book, that's the handwritten book in our inventory."
		MoyTW says, "Sweet, we got advice from a Master, apparently."
		DavidW says, "The traitor is a square named Euclid. He was a geometer."
		DavidW says, "He's also not quite a square anymore."
		MoyTW exclaims, "Oh no!"
		DavidW says, "He may be a cube."
		Knight_Otu says, "Probably is."
		MoyTW says, "That seems very concerning."
		DavidW says, "Anyway, I played on my own afterwards and tried giving the book to Mr Pages. The game ends and we get wealthy and connected, but we never see the book again or Euclid, for that matter."
		DavidW says, "But there's other things going on."
		DavidW says, "We have a trophy case with 13 specialized compartments and we've been filling it with treasures."
		Knight_Otu says, "That sounds better than I expected. I'd have expected Mr Pages to kill us."
		MoyTW says, "Mr. Pages is one of the nicer ones."
		DavidW says, "And there's been hints that we may be able to visit the third dimension ourselves."
		DavidW says, "We have a ritual that may help. The treasures themselves are probably needed. And there's a captive heptagon in the snakes' castle that might help us out too, if we can free him."
		DavidW says, "Currently, we're in the land-behind-mirrors."
		DavidW says, "There's a couple things I know to do from here that we missed."
DavidW says (to ClubFloyd), "i" 		
CF ] Jungle Path 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a solacefruit 		
CF | a chair 		
CF | a bookmark 		
CF | a handwritten book 		
CF | a jeweled sword 		
CF | a brass ring 		
CF | a flint-and-steel lighter 		
CF | a maze map 		
CF | a set of ritual instructions 		
CF | a pail 		
CF | a brass key 		
CF | a bell 		
CF | a pickaxe 		
CF | the theoretical location of a hideout 		
CF | a rusty lamp (providing light) 		
CF | a pint of fry oil 		
CF | a detective's fedora (being worn) 		
CF | the spare towel 		
CF | a knapsack (open but empty) 		
CF | a compelling note 		
CF | 		
CF | > 		DavidW says (to Moy), "Do you need backstory on any of our stuff? I think the solacefruit and the bookmark and the sword and the ring are all treasures for our trophy case."
		DavidW says, "The chair was Euclid's."
		DavidW says, "The lighter came from the university. The lamp was from the antique store."
		DavidW asks, "Oh, the pail is weird. We need to put leche or whatever it's called plus a self part into it?"
		DavidW says, "It'll make more sense when we return to the altar."
		MoyTW says, "I'll just watch for a bit."
		DavidW asks, "The bell is needed for the ritual. I forget if we used the key yet or not. I think we did?"
DavidW says (to ClubFloyd), "n" 		
CF ] Jungle Path 		
CF | > 		
CF | > N 		
CF | 		
CF | The jungle is too thick for you to take more than a couple of steps in 		
CF | that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Jungle Path 		
CF | > 		
CF | > E 		
CF | 		
CF | The jungle is too thick for you to take more than a couple of steps in 		
CF | that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Jungle Path 		
CF | > 		
CF | > L 		
CF | 		
CF | Jungle Path 		
CF | A path from the west winds around to the south. It is easy to get lost 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Amber Woods 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Amber Woods 		
CF | You are in a thick forest, where the ambient light is a soft shade of 		
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. 		
CF | You are nowhere that is real. The forest stretches out in every 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Jungle Path 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Jungle Path 		
CF | A path from west to east snakes through the thick foliage. Off the 		
CF | path to the north, you can see something gleam. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Brightest Grove 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Brightest Grove 		
CF | You've never heard of an orchard with just one tree. Here it is, 		
CF | though. Densely packed trees surround you on all sides, but open up 		
CF | ever so slightly to the south. 		
CF | 		
CF | A gorgeous tree stands at the center of a wide clearing, lush with 		
CF | promises it may yet keep. 		
CF | 		
CF | > 		Knight_Otu says, "I think we did use the key."
DavidW says (to ClubFloyd), "x tree" 		
CF ] Brightest Grove 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | The most beautiful tree you've ever seen shines when you look at it, 		
CF | forcing you to squint. Shining, silver sap drips slowly from the tree 		
CF | in rivulets, ready for collection. 		
CF | 		
CF | > 		DavidW says, "This is the tree we got the solacefruit from. We can take this sap too."
DavidW says (to ClubFloyd), "x sap" 		
CF ] Brightest Grove 		
CF | > 		
CF | > X SAP 		
CF | 		
CF | Silver sap, from the place that is not. It shines brightly, but isn't 		
CF | enough to provide any real light. Perhaps if you were to put it 		
CF | somewhere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sap" 		
CF ] Dull Grove 		
CF | > 		
CF | > TAKE SAP 		
CF | 		
CF | Your pockets are much stickier, and the tree isn't nearly as bright. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Dull Grove 		
CF | > 		
CF | > L 		
CF | 		
CF | Dull Grove 		
CF | You've never heard of an orchard with just one tree. Here it is, 		
CF | though. Densely packed trees surround you on all sides, but open up 		
CF | ever so slightly to the south. 		
CF | 		
CF | An ordinary tree is here. 		
CF | 		
CF | > 		DavidW says, "Note the room went from Brightest Grove to Dull Grove."
		DavidW says, "I think we need to turn the sap into a mirror."
		DavidW says, "But I don't know how to do that."
DavidW says (to ClubFloyd), "s" 		
CF ] Jungle Path 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Jungle Path 		
CF | A path from west to east snakes through the thick foliage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Jungle Path 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Jungle Path 		
CF | A path from the northwest bends around to the east. The trees here 		
CF | seem to grow in strange directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Castle Gates 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Castle Gates 		
CF | North is the entrance to a sinuous structure of wood and thorns. 		
CF | Something shapeless lives here, you're sure of it. What remains to be 		
CF | seen, however, is whether or not they'll be able to catch you 		
CF | trespassing. Southeast, a path leads back into the forest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Briar Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Briar Hall 		
CF | Leafy walls make up a large entry hall. Tapestries can be seen on 		
CF | either side of the room. Off to the west, a passageway lined with 		
CF | thorns can be seen. East, the walls change from leaves to mahogany. 		
CF | Other, smaller passages pepper the wall like holes, but they are far 		
CF | too small for you to enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Cage-Den 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Cage-Den 		
CF | A cavernous room, with thorny walls and no windows. Cages made from 		
CF | stiff briars are here, wrapping painfully around their dead-eyed 		
CF | prisoners. Most of them are motionless, but one stirs to look at you 		
CF | when you enter the room. To the east, the rest of the castle beckons 		
CF | you. 		
CF | 		
CF | An imprisoned heptagon watches the room with its too-many eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk" 		
CF ] The Cage-Den 		
CF | > 		
CF | > TALK 		
CF | 		
CF | (to the sevenfold panoptic) 		
CF | "Listen, Detective, I really do need your help with my little 		
CF | predicament." He swats at a strand of thorns 		
CF | conversationally. "Please? I might be able to do you a favor, 		
CF | in return." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a favor" 		
CF ] The Cage-Den 		
CF | > 		
CF | > A FAVOR 		
CF | 		
CF | "It's nothing much," he says. "I can see in every direction, and 		
CF | sometimes, a little bit more. If you helped me, I could give you a 		
CF | fraction of that power. I'd understand if you didn't want it, but it's 		
CF | all I have to give." 		
CF | 		
CF | > 		DavidW says, "I think, if we could give him a mirror, he'd escape like the other guy in a prison did."
DavidW says (to ClubFloyd), "give sap" 		
CF ] The Cage-Den 		
CF | > 		
CF | > GIVE SAP 		
CF | 		
CF | (to the sevenfold panoptic) 		
CF | The heptagon declines. "You'll want to keep your possessions about 		
CF | you, Detective. Unless you want to wake up as less than you were." 		
CF | 		
CF | Out of the corner of your eye, you see a flash of green. A trick of 		
CF | the light. It's nothing. Don't worry about it. 		
CF | 		
CF | > 		Knight_Otu says, "Possibly."
DavidW says (to ClubFloyd), "e" 		
CF ] Briar Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Briar Hall 		
CF | Leafy walls make up a large entry hall. Tapestries can be seen on 		
CF | either side of the room. Off to the west, a passageway lined with 		
CF | thorns can be seen. East, the walls change from leaves to mahogany. 		
CF | Other, smaller passages pepper the wall like holes, but they are far 		
CF | too small for you to enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | The Finger-Vaults 		
CF | The castle's treasure vault is located to the east. The imposing door 		
CF | has a small plaque attached to it. West is the exit. 		
CF | 		
CF | Six gas lamps are embedded in the vault door. 		
CF | 		
CF | A piano is set into one wall. 		
CF | 		
CF | > 		DavidW says, "um, I tried solving this puzzle on my own as well, but I don't know if the solution is randomized or not."
DavidW says (to ClubFloyd), "play DFFGBB" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > PLAY DFFGBB 		
CF | 		
CF | You play 'DFFGBB' on the piano. 		
CF | Three of the gas lamps light up blue. 		
CF | 		
CF | > 		DavidW says, "ah. It is randomized."
		Knight_Otu says, "Makes sense."
		DavidW says, "This puzzle is Mastermind, basically."
DavidW says (to ClubFloyd), "play aaaaaa" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > PLAY AAAAAA 		
CF | 		
CF | You play 'AAAAAA' on the piano. 		
CF | One of the gas lamps lights up green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play BBBBBB" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > PLAY BBBBBB 		
CF | 		
CF | You play 'BBBBBB' on the piano. 		
CF | One of the gas lamps lights up green. 		
CF | 		
CF | You think you hear a hissing sound. Quiet, at first, but getting 		
CF | louder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play CCCCCC" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > PLAY CCCCCC 		
CF | 		
CF | You play 'CCCCCC' on the piano. 		
CF | One of the gas lamps lights up green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play DDDDDD" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > PLAY DDDDDD 		
CF | 		
CF | You play 'DDDDDD' on the piano. 		
CF | One of the gas lamps lights up green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play EEEEEE" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > PLAY EEEEEE 		
CF | 		
CF | You play 'EEEEEE' on the piano. 		
CF | One of the gas lamps lights up green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play FFFFFF" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > PLAY FFFFFF 		
CF | 		
CF | You play 'FFFFFF' on the piano. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play GGGGGG" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > PLAY GGGGGG 		
CF | 		
CF | You play 'GGGGGG' on the piano. 		
CF | One of the gas lamps lights up green. 		
CF | 		
CF | The hissing won't stop. Not even when you plug your ears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Briar Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Briar Hall 		
CF | Leafy walls make up a large entry hall. Tapestries can be seen on 		
CF | either side of the room. Off to the west, a passageway lined with 		
CF | thorns can be seen. East, the walls change from leaves to mahogany. 		
CF | Other, smaller passages pepper the wall like holes, but they are far 		
CF | too small for you to enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Castle Gates 		
CF | > 		
CF | > S 		
CF | 		
CF | As you pass through the threshhold, the hissing stops abruptly. 		
CF | 		
CF | Castle Gates 		
CF | North is the entrance to a sinuous structure of wood and thorns. 		
CF | Something shapeless lives here, you're sure of it. What remains to be 		
CF | seen, however, is whether or not they'll be able to catch you 		
CF | trespassing. Southeast, a path leads back into the forest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Briar Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Briar Hall 		
CF | Leafy walls make up a large entry hall. Tapestries can be seen on 		
CF | either side of the room. Off to the west, a passageway lined with 		
CF | thorns can be seen. East, the walls change from leaves to mahogany. 		
CF | Other, smaller passages pepper the wall like holes, but they are far 		
CF | too small for you to enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | The Finger-Vaults 		
CF | The castle's treasure vault is located to the east. The imposing door 		
CF | has a small plaque attached to it. West is the exit. 		
CF | 		
CF | Six gas lamps are embedded in the vault door. 		
CF | 		
CF | A piano is set into one wall. 		
CF | 		
CF | > 		DavidW says, "okay, so it's some anagram of ABCDEG"
		Knight_Otu nods.
DavidW says (to ClubFloyd), "play ABCDEG" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > PLAY ABCDEG 		
CF | 		
CF | You play 'ABCDEG' on the piano. 		
CF | Three of the gas lamps light up green. 		
CF | Three of the gas lamps light up blue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play ABCFFF" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > PLAY ABCFFF 		
CF | 		
CF | You play 'ABCFFF' on the piano. 		
CF | One of the gas lamps lights up green. 		
CF | Two of the gas lamps light up blue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play ABFFFF" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > PLAY ABFFFF 		
CF | 		
CF | You play 'ABFFFF' on the piano. 		
CF | Two of the gas lamps light up blue. 		
CF | 		
CF | Out of the corner of your eye, you see a flash of green. A trick of 		
CF | the light. It's nothing. Don't worry about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play FFFDFG" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > PLAY FFFDFG 		
CF | 		
CF | You play 'FFFDFG' on the piano. 		
CF | Two of the gas lamps light up green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play BEFFAF" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > PLAY BEFFAF 		
CF | 		
CF | You play 'BEFFAF' on the piano. 		
CF | Three of the gas lamps light up green. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play BECDAG" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > PLAY BECDAG 		
CF | 		
CF | You play 'BECDAG' on the piano. 		
CF | Six of the gas lamps light up green. 		
CF | You hear a click in the vault door. One of the keys in the piano pops 		
CF | out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ivory key" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > TAKE IVORY KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > X IT 		
CF | 		
CF | If a piano's key were to exist, it would be made out of valuable 		
CF | ivory. 		
CF | 		
CF | You think you hear a hissing sound. Quiet, at first, but getting 		
CF | louder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Treasure Room 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the vault door) 		
CF | 		
CF | Treasure Room 		
CF | Riches beyond your wildest imagination are here. Precious stones, 		
CF | artifacts, even gold coins float around in your peripheral vision. To 		
CF | the west is the door out of the vault. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coins" 		
CF ] Treasure Room 		
CF | > 		
CF | > X COINS 		
CF | 		
CF | Beautiful masterworks, silver and jewels. But they're all out of 		
CF | focus, and thinking about them too hard gives you a headache. 		
CF | 		
CF | > 		DavidW says, "We can't take anything here. The ivory key is our prize."
		MoyTW says, "So if you hang around do the snakes get you? (re: hissing)"
		Knight_Otu says, "Probably, yes."
		DavidW says, "I don't know, but probably. They imprisoned the heptagon, so they might imprison us too."
		DavidW says, "Possibly we should try letting them to see if that helps somehow."
DavidW says (to ClubFloyd), "w" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Finger-Vaults 		
CF | The castle's treasure vault is located to the east. The imposing door 		
CF | has a small plaque attached to it. West is the exit. 		
CF | 		
CF | Six gas lamps are embedded in the vault door. 		
CF | 		
CF | A piano is set into one wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Finger-Vaults 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Briar Hall 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Briar Hall 		
CF | Leafy walls make up a large entry hall. Tapestries can be seen on 		
CF | either side of the room. Off to the west, a passageway lined with 		
CF | thorns can be seen. East, the walls change from leaves to mahogany. 		
CF | Other, smaller passages pepper the wall like holes, but they are far 		
CF | too small for you to enter. 		
CF | 		
CF | The hissing won't stop. Not even when you plug your ears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Castle Gates 		
CF | > 		
CF | > S 		
CF | 		
CF | As you pass through the threshhold, the hissing stops abruptly. 		
CF | 		
CF | Castle Gates 		
CF | North is the entrance to a sinuous structure of wood and thorns. 		
CF | Something shapeless lives here, you're sure of it. What remains to be 		
CF | seen, however, is whether or not they'll be able to catch you 		
CF | trespassing. Southeast, a path leads back into the forest. 		
CF | 		
CF | > 		Knight_Otu says, "We've managed to flee every time, but yeah, we may want to see it."
		MoyTW says, "I mean save first, but that'd be interesting."
		DavidW says, "I'd like to show you guys the rest of the jungle first."
DavidW says (to ClubFloyd), "se" 		
CF ] Jungle Path 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Jungle Path 		
CF | A path from the northwest bends around to the east. The trees here 		
CF | seem to grow in strange directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Jungle 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Jungle 		
CF | You are in the jungle. Thick, leafy vines surround you, and in the 		
CF | distance, you can hear the chirping of many-throated birds. The region 		
CF | to the west is blocked off by densely-packed trees. 		
CF | 		
CF | > 		Knight_Otu says, "Let's see it."
DavidW says (to ClubFloyd), "w" 		
CF ] Jungle 		
CF | > 		
CF | > W 		
CF | 		
CF | The jungle is too thick for you to take more than a couple of steps in 		
CF | that direction. 		
CF | 		
CF | > 		DavidW says, "I'm guessing, if we had chosen a different hat at the beginning, this west exit might be different."
DavidW says (to ClubFloyd), "e" 		
CF ] Amber Woods 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Amber Woods 		
CF | You are in a thick forest, where the ambient light is a soft shade of 		
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. 		
CF | You are nowhere that is real. The forest stretches out in every 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Jungle Path 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Jungle Path 		
CF | A path from the west winds around to the south. It is easy to get lost 		
CF | here. 		
CF | 		
CF | > 		Knight_Otu says, "Right, yeah."
DavidW says (to ClubFloyd), "e" 		
CF ] Jungle Path 		
CF | > 		
CF | > E 		
CF | 		
CF | The jungle is too thick for you to take more than a couple of steps in 		
CF | that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ruined Structure 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Ruined Structure 		
CF | You stand at the center of a ruined structure. Bright green vines 		
CF | twist around bits of rubble. There was something for you here, once. 		
CF | But not any more. A path leads north, and to the east, the jungle 		
CF | becomes impassable. 		
CF | 		
CF | > 		DavidW says, "Likewise this location."
DavidW says (to ClubFloyd), "x rubble" 		
CF ] Ruined Structure 		
CF | > 		
CF | > X RUBBLE 		
CF | 		
CF | Careful, geometrical lines carved into the ancient bricks mark this as 		
CF | a shape-made structure. It must have been something to behold, in its 		
CF | time. 		
CF | 		
CF | > 		DavidW says, "fix rubble"
DavidW says (to ClubFloyd), "fix rubble" 		
CF ] Ruined Structure 		
CF | > 		
CF | > FIX RUBBLE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "assemble rubble" 		
CF ] Ruined Structure 		
CF | > 		
CF | > ASSEMBLE RUBBLE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sap on rubble" 		
CF ] Ruined Structure 		
CF | > 		
CF | > PUT SAP ON RUBBLE 		
CF | 		
CF | Putting things on the ruins would achieve nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Amber Woods 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Amber Woods 		
CF | You are in a thick forest, where the ambient light is a soft shade of 		
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. 		
CF | You are nowhere that is real. The forest stretches out in every 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Jungle 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Jungle 		
CF | The jungle is thick, and the air is heavy and warm. All around you are 		
CF | trees. Far to the south, through a curtain of leaves, you can see 		
CF | something shine with borrowed light. 		
CF | 		
CF | > 		
Touchy has arrived. 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mirror Fields 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mirror Fields 		
CF | You are in a field of mirrors at the edge of the jungle, each one 		
CF | fixed in the ground. Many reflect parts of London you recognize, but 		
CF | many don't reflect places at all. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirrors" 		
CF ] Mirror Fields 		
CF | > 		
CF | > X MIRRORS 		
CF | 		
CF | In the sea of mirrors, you find yourself drawn to two - a dark mirror 		
CF | and a red mirror. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dark mirror" 		
CF ] Mirror Fields 		
CF | > 		
CF | > X DARK MIRROR 		
CF | 		
CF | This mirror is made of a smoky glass that comes alive when you 		
CF | approach it. Reflected in the mirror is someone else's dream - A 		
CF | seven-eyed shape sits in a cage. Thorns twist around and around the 		
CF | heptagon, burying it, but it does not react. 		
CF | 		
CF | > 		DavidW says, "As near as I can tell, the dark mirror shows us the dreams of everyone else in the game."
DavidW says (to ClubFloyd), "g" 		
CF ] Mirror Fields 		
CF | > 		
CF | > G 		
CF | 		
CF | This mirror is made of a smoky glass that comes alive when you 		
CF | approach it. Reflected in the mirror is someone else's dream - A shop 		
CF | owner walks through stacks upon stacks of ancient junk. She fishes 		
CF | something out of a pile: A child's doll, with a thin dusting of 		
CF | something that could be mistaken for snow. She weeps. Oh, how she 		
CF | weeps. 		
CF | 		
CF | > 		DavidW says, "That's the antiquarian."
		DavidW says, "We have not seen a doll."
		Knight_Otu says, "Hm."
		DavidW says, "Perhaps we might look for one in the shop."
DavidW says (to ClubFloyd), "g" 		
CF ] Mirror Fields 		
CF | > 		
CF | > G 		
CF | 		
CF | This mirror is made of a smoky glass that comes alive when you 		
CF | approach it. Reflected in the mirror is someone else's dream - A clay 		
CF | triangle drinks a beer that begs for its life from a mug that's always 		
CF | screaming. It's not enough to forget. It's never enough to forget. 		
CF | 		
CF | > 		DavidW says, "That's the guy we helped get a job at the dig site."
		Knight_Otu says, "Yeah."
		Touchy asks, "a somewhat longer game today then?"
		DavidW says, "The archaeologist nicknamed him Brick, btw."
DavidW says (to ClubFloyd), "g" 		
CF ] Mirror Fields 		
CF | > 		
CF | > G 		
CF | 		
CF | This mirror is made of a smoky glass that comes alive when you 		
CF | approach it. Reflected in the mirror is someone else's dream - A 		
CF | pentagon searches his missing library card. But no matter how hard he 		
CF | looks, he can't seem to find it. 		
CF | 		
CF | > 		Knight_Otu says, "It is longer, yeah."
		DavidW says, "That's the engineer. We gave him his card."
DavidW says (to ClubFloyd), "g" 		
CF ] Mirror Fields 		
CF | > 		
CF | > G 		
CF | 		
CF | This mirror is made of a smoky glass that comes alive when you 		
CF | approach it. Reflected in the mirror is someone else's dream - A 		
CF | triangle is born. A triangle grasps the horror of its brief existence. 		
CF | A triangle is gone. 		
CF | 		
CF | > 		Knight_Otu says, "And who is sooooooooooo far from the library."
		DavidW says, "yes."
		DavidW says, "I don't know who this triangle is. Maybe the dead one that had the bell."
DavidW says (to ClubFloyd), "g" 		
CF ] Mirror Fields 		
CF | > 		
CF | > G 		
CF | 		
CF | This mirror is made of a smoky glass that comes alive when you 		
CF | approach it. Reflected in the mirror is someone else's dream - A 		
CF | librarian is handed a book that details the exact time and date of an 		
CF | accident that will kill thousands. She assigns it a number, and 		
CF | shelves it. She moves on. 		
CF | 		
CF | > 		DavidW says, "We saw the librarian. Euclid did suggest maybe giving his book to the library, so perhaps this vision is a warning."
DavidW says (to ClubFloyd), "g" 		
CF ] Mirror Fields 		
CF | > 		
CF | > G 		
CF | 		
CF | This mirror is made of a smoky glass that comes alive when you 		
CF | approach it. Reflected in the mirror is someone else's dream - A snake 		
CF | watches shapes go about their lives from a distance. It could not get 		
CF | closer to them, even if it wanted to. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Mirror Fields 		
CF | > 		
CF | > G 		
CF | 		
CF | This mirror is made of a smoky glass that comes alive when you 		
CF | approach it. Reflected in the mirror is someone else's dream - An 		
CF | archaeologist digs through rock. It doesn't matter how long she digs 		
CF | for, the only thing she ever finds is stone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Mirror Fields 		
CF | > 		
CF | > G 		
CF | 		
CF | This mirror is made of a smoky glass that comes alive when you 		
CF | approach it. Reflected in the mirror is someone else's dream - A 		
CF | geometer prepares to make a bargain it knows it cannot uphold. It 		
CF | thinks, perhaps it hopes, that by the time its deception is 		
CF | discovered, it will be long gone from this dimension. 		
CF | 		
CF | > 		DavidW says, "That's Euclid."
DavidW says (to ClubFloyd), "g" 		
CF ] Mirror Fields 		
CF | > 		
CF | > G 		
CF | 		
CF | This mirror is made of a smoky glass that comes alive when you 		
CF | approach it. Reflected in the mirror is someone else's dream - A tiger 		
CF | mops blood from a nondescript wall, but it keeps coming back. There is 		
CF | so much blood on his paws. 		
CF | 		
CF | > 		DavidW says, "That's the janitor."
DavidW says (to ClubFloyd), "g" 		
CF ] Mirror Fields 		
CF | > 		
CF | > G 		
CF | 		
CF | This mirror is made of a smoky glass that comes alive when you 		
CF | approach it. Reflected in the mirror is someone else's dream - A 		
CF | geometer prepares to make a bargain it knows it cannot uphold. It 		
CF | thinks, perhaps it hopes, that by the time its deception is 		
CF | discovered, it will be long gone from this dimension. 		
CF | 		
CF | > 		DavidW says, "okay, it's repeating."
DavidW says (to ClubFloyd), "x red mirror" 		
CF ] Mirror Fields 		
CF | > 		
CF | > X RED MIRROR 		
CF | 		
CF | The mirror reflects a boat, drifting slowly down a quiet river. The 		
CF | surface ripples, concealing something sharp. 		
CF | 		
CF | > 		DavidW says, "That's Death's boat. We can escape the mirror realm this way."
		Knight_Otu says, "I guess that's Death on the Thames."
		DavidW says, "Yes."
		Touchy asks, "so we have to get information on the people from these dreams?"
		DavidW says, "I still don't understand how to win at chess."
		DavidW says (to Touchy), "no, I think this is just backstory."
		MoyTW says, "I think the dreams are showing you characters we've already seen; we're in the land beyond the mirrors, which is home to the fingerkings, and their deal is mirrors and dreams."
		Touchy says, "ok"
		DavidW says, "We can enter the red mirror but not the dark mirror."
		DavidW says, "And neither is portable."
		DavidW asks, "So, shall we try finding a snake?"
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "n" 		
CF ] Jungle 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Jungle 		
CF | The jungle is thick, and the air is heavy and warm. All around you are 		
CF | trees. Far to the south, through a curtain of leaves, you can see 		
CF | something shine with borrowed light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Amber Woods 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Amber Woods 		
CF | You are in a thick forest, where the ambient light is a soft shade of 		
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. 		
CF | You are nowhere that is real. The forest stretches out in every 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Jungle Path 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Jungle Path 		
CF | A path from west to east snakes through the thick foliage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Jungle Path 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Jungle Path 		
CF | A path from the northwest bends around to the east. The trees here 		
CF | seem to grow in strange directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Castle Gates 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Castle Gates 		
CF | North is the entrance to a sinuous structure of wood and thorns. 		
CF | Something shapeless lives here, you're sure of it. What remains to be 		
CF | seen, however, is whether or not they'll be able to catch you 		
CF | trespassing. Southeast, a path leads back into the forest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf5" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Castle Gates 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Briar Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Briar Hall 		
CF | Leafy walls make up a large entry hall. Tapestries can be seen on 		
CF | either side of the room. Off to the west, a passageway lined with 		
CF | thorns can be seen. East, the walls change from leaves to mahogany. 		
CF | Other, smaller passages pepper the wall like holes, but they are far 		
CF | too small for you to enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Cage-Den 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Cage-Den 		
CF | A cavernous room, with thorny walls and no windows. Cages made from 		
CF | stiff briars are here, wrapping painfully around their dead-eyed 		
CF | prisoners. Most of them are motionless, but one stirs to look at you 		
CF | when you enter the room. To the east, the rest of the castle beckons 		
CF | you. 		
CF | 		
CF | An imprisoned heptagon watches the room with its too-many eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Cage-Den 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Cage-Den 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk" 		
CF ] The Cage-Den 		
CF | > 		
CF | > TALK 		
CF | 		
CF | (to the sevenfold panoptic) 		
CF | "Listen, Detective, I really do need your help with my little 		
CF | predicament." He swats at a strand of thorns 		
CF | conversationally. "Please? I might be able to do you a favor, 		
CF | in return." 		
CF | 		
CF | Out of the corner of your eye, you see a flash of green. A trick of 		
CF | the light. It's nothing. Don't worry about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a predicament" 		
CF ] The Cage-Den 		
CF | > 		
CF | > A PREDICAMENT 		
CF | 		
CF | "I've been their prisoner for quite a while now," the heptagon 		
CF | explains. "The kings behind mirrors. I can't say for how 		
CF | long, time is funny here." He continues as if he's talking about what 		
CF | he had for breakfast this morning. "They prefer more normal-looking 		
CF | shapes, so they've left me alone. But I'm tired of living in their 		
CF | castle, eating their 'food', watching the things they do to decent 		
CF | shapes." He leans towards you. "I want to escape, Detective. 		
CF | And I want you to help me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a kings" 		
CF ] The Cage-Den 		
CF | > 		
CF | > A KINGS 		
CF | 		
CF | "They're nothing more than snakes," The heptagon spits. "Literal 		
CF | snakes. And the things that live in the corners of your eyes. You'll 		
CF | have to be careful around them, or they'll take your skin and wear it. 		
CF | Pompous bastards," he mutters to himself. "Trapped in some imaginary 		
CF | wasteland, and they call themselves kings." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a escape" 		
CF ] The Cage-Den 		
CF | > 		
CF | > A ESCAPE 		
CF | 		
CF | "Getting out's possible, in theory," the heptagon says. "Not as easy 		
CF | as getting in, but possible, using the same, ah, methods. This is the 		
CF | land-behind-mirrors, after all." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a mirrors" 		
CF ] The Cage-Den 		
CF | > 		
CF | > A MIRRORS 		
CF | 		
CF | "I can't help you there, Detective. All this time behind the glass 		
CF | hasn't been good for my mind." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a land" 		
CF ] The Cage-Den 		
CF | > 		
CF | > A LAND 		
CF | 		
CF | (land-behind-mirrors) 		
CF | "The nature of the place is that it defies nature." The heptagon 		
CF | shrugs. "They can't exist in the real world, not without their 		
CF | borrowed geometry, so they've resigned themselves to be the kings only 		
CF | of dreams, and all things behind mirrors." 		
CF | 		
CF | You think you hear a hissing sound. Quiet, at first, but getting 		
CF | louder. 		
CF | 		
CF | > 		MoyTW asks, "So is "a" the chat keyword?"
		DavidW says, "It's just short for ASK [nearby NPC] ABOUT."
		MoyTW says, "Oh, fair 'nuff."
		DavidW says, "t is for TELL"
		DavidW says, "Some games recognize those abbreviations; this is one of those games."
DavidW says (to ClubFloyd), "a mirror" 		
CF ] The Cage-Den 		
CF | > 		
CF | > A MIRROR 		
CF | 		
CF | Which do you mean, the small mirror, the sanitized mirror or the 		
CF | green-glass mirror? 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "The small mirror was in our dream. The sanitized mirror was in our home. The green-glass mirror is the sanitized one after it was used by the guy in prison."
DavidW says (to ClubFloyd), "green-glass" 		
CF ] The Cage-Den 		
CF | > 		
CF | > GREEN-GLASS 		
CF | 		
CF | "I can't help you there, Detective. All this time behind the glass 		
CF | hasn't been good for my mind." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a cage" 		
CF ] The Cage-Den 		
CF | > 		
CF | > A CAGE 		
CF | 		
CF | (the cage-elevator) 		
CF | "I can't help you there, Detective. All this time behind the glass 		
CF | hasn't been good for my mind." 		
CF | 		
CF | > 		DavidW says, "I meant your cage, silly."
DavidW says (to ClubFloyd), "listen" 		
CF ] The Cage-Den 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a third dimension" 		
CF ] The Cage-Den 		
CF | > 		
CF | > A THIRD DIMENSION 		
CF | 		
CF | "Ah, the mythical third dimension. I do so miss the days when some 		
CF | fabled space was the most important thing on my mind." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a heptagon" 		
CF ] The Cage-Den 		
CF | > 		
CF | > A HEPTAGON 		
CF | 		
CF | "My eyes? Compared to what goes on in here, they're nothing out of the 		
CF | ordinary. People always said they pitied me for being irregular, but 		
CF | I've got something they don't have: depth perception. And the snakes 		
CF | leave me alone because they don't want a seven-eyed freak for a host, 		
CF | all the while they burrow into all the ones who were born right." He 		
CF | laughs. "I pity them, now." 		
CF | 		
CF | The hissing won't stop. Not even when you plug your ears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a pages" 		
CF ] The Cage-Den 		
CF | > 		
CF | > A PAGES 		
CF | 		
CF | "I can't help you there, Detective. All this time behind the glass 		
CF | hasn't been good for my mind." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a castle" 		
CF ] The Cage-Den 		
CF | > 		
CF | > A CASTLE 		
CF | 		
CF | You don't know what you're talking about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a ivory key" 		
CF ] The Cage-Den 		
CF | > 		
CF | > A IVORY KEY 		
CF | 		
CF | "I can't help you there, Detective. All this time behind the glass 		
CF | hasn't been good for my mind." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a fourth city" 		
CF ] The Cage-Den 		
CF | > 		
CF | > A FOURTH CITY 		
CF | 		
CF | "I can't help you there, Detective. All this time behind the glass 		
CF | hasn't been good for my mind." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a euclid" 		
CF ] The Cage-Den 		
CF | > 		
CF | > A EUCLID 		
CF | 		
CF | "I can't help you there, Detective. All this time behind the glass 		
CF | hasn't been good for my mind." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a square" 		
CF ] The Cage-Den 		
CF | > 		
CF | > A SQUARE 		
CF | 		
CF | "Who? I'm not familiar. There's a lot of them, you know." He looks at 		
CF | you. "You shouldn't have freed it, just so we're clear. The last thing 		
CF | we need is more of those monsters out there." 		
CF | 		
CF | Something heavy and vicious has started to swim in your brain, and in 		
CF | the edge of your vision. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "t red mirror" 		
CF ] The Cage-Den 		
CF | > 		
CF | > T RED MIRROR 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "oh, it knows A but not T? Weird."
DavidW says (to ClubFloyd), "topics" 		
CF ] The Cage-Den 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a red mirror" 		
CF ] The Cage-Den 		
CF | > 		
CF | > A RED MIRROR 		
CF | 		
CF | You don't know what you're talking about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a sap" 		
CF ] The Cage-Den 		
CF | > 		
CF | > A SAP 		
CF | 		
CF | "I can't help you there, Detective. All this time behind the glass 		
CF | hasn't been good for my mind." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show sap to heptagon" 		
CF ] The Cage-Den 		
CF | > 		
CF | > SHOW SAP TO HEPTAGON 		
CF | 		
CF | The sevenfold panoptic is unimpressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ring bell" 		
CF ] The Cage-Den 		
CF | > 		
CF | > RING BELL 		
CF | 		
CF | The bell makes a pleasant ringing sound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] The Cage-Den 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an ivory key 		
CF | some brilliant sap 		
CF | a solacefruit 		
CF | a chair 		
CF | a bookmark 		
CF | a handwritten book 		
CF | a jeweled sword 		
CF | a brass ring 		
CF | a flint-and-steel lighter 		
CF | a maze map 		
CF | a set of ritual instructions 		
CF | a pail 		
CF | a brass key 		
CF | a bell 		
CF | a pickaxe 		
CF | the theoretical location of a hideout 		
CF | a rusty lamp (providing light) 		
CF | a pint of fry oil 		
CF | a detective's fedora (being worn) 		
CF | the spare towel 		
CF | a knapsack (open but empty) 		
CF | a compelling note 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] The Cage-Den 		
CF | > 		
CF | > L 		
CF | 		
CF | The Cage-Den 		
CF | A cavernous room, with thorny walls and no windows. Cages made from 		
CF | stiff briars are here, wrapping painfully around their dead-eyed 		
CF | prisoners. Most of them are motionless, but one stirs to look at you 		
CF | when you enter the room. To the east, the rest of the castle beckons 		
CF | you. 		
CF | 		
CF | An imprisoned heptagon watches the room with its too-many eyes. 		
CF | 		
CF | An image comes to you. A ball of serpents, twisted together and the 		
CF | purest green. You can't stop thinking about them. You'd like to stop 		
CF | thinking about them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut briars with sword" 		
CF ] The Cage-Den 		
CF | > 		
CF | > CUT BRIARS WITH SWORD 		
CF | 		
CF | I only understood you as far as wanting to cut the cages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut briars" 		
CF ] The Cage-Den 		
CF | > 		
CF | > CUT BRIARS 		
CF | 		
CF | Cutting it up would achieve little. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x serpents" 		
CF ] The Cage-Den 		
CF | > 		
CF | > X SERPENTS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x snakes" 		
CF ] The Cage-Den 		
CF | > 		
CF | > X SNAKES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Cage-Den 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Cage-Den 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Cage-Den 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Cage-Den 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A seething mass has lodged itself in your mind. Visitors aren't 		
CF | welcome in their castle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Cage-Den 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Cage-Den 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Cage-Den 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Cage-Den 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Cage-Den 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You're not quite sure if your mind is your own. You're not quite sure 		
CF | if your body is your own. The longer you stay in this castle, the more 		
CF | of your geometry belongs to the snakes. Get out. Get out now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Cage-Den 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Cage-Den 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Cage-Den 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Cage-Den 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | We are the kings behind mirrors. We are the glass serpents. We rule 		
CF | unreality, and soon, we will rule reality too. This triangle is ours, 		
CF | and will be ours, and has always been ours. 		
CF | 		
CF | The last thing you hear before you lose consciousness is high, 		
CF | many-voiced laughter. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		
DavidW pushes the green 'space' button. 		
CF ] A Silent River 		
CF | A Silent River 		
CF | A slow boat rests in a silent river. Your surroundings are dark, but 		
CF | you can see everything with awful clarity. The far shore is in the 		
CF | distance, out of reach. 		
CF | 		
CF | A skeleton in robes sits at the front of the boat, guiding it along 		
CF | down the river. 		
CF | 		
CF | An ancient chess set is tucked away in a far corner of the boat. 		
CF | 		
CF | > 		DavidW says, "oh. So we just die anyway."
DavidW says (to ClubFloyd), "i" 		
CF ] A Silent River 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an ivory key 		
CF | some brilliant sap 		
CF | a solacefruit 		
CF | a chair 		
CF | a bookmark 		
CF | a handwritten book 		
CF | a jeweled sword 		
CF | a brass ring 		
CF | a flint-and-steel lighter 		
CF | a maze map 		
CF | a set of ritual instructions 		
CF | a pail 		
CF | a brass key 		
CF | a bell 		
CF | a pickaxe 		
CF | the theoretical location of a hideout 		
CF | a rusty lamp (providing light) 		
CF | a pint of fry oil 		
CF | a detective's fedora (being worn) 		
CF | the spare towel 		
CF | a knapsack (open but empty) 		
CF | a compelling note 		
CF | 		
CF | > 		MoyTW says, "Predictable, really."
		DavidW says, "and we keep everything too."
		DavidW says, "I don't know if anything happens if we just stay on the boat, NOT playing chess."
		DavidW | 1. The circle is a powerful opponent, but pointless. Use something sharp. | 2. The ideas and constructs of civilization can always be brought low by the wild animal's grand designs. | 3. A stops B and B stops C. All things shall return to me. | 4. Infinity stopped with a shot from a gun. To hinder a catspaw, move into a- *the ink is smudged too badly to read* | 5. If all else fails, go north, into the edge and the black.
DavidW says (to ClubFloyd), "play chess" 		
CF ] A Silent River 		
CF | > 		
CF | > PLAY CHESS 		
CF | 		
CF | The boatman looks at you inquisitively, and you think you see 		
CF | something glint in his empty eyes. "Would you care for a game of 		
CF | chess?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
DavidW says (to ClubFloyd), "yes" 		
CF ] A Silent River 		
CF | > 		
CF | > YES 		
CF | 		
CF | 		
CF | The boatman moves a catspaw to E8. He watches for your next move. 		
CF | 		
CF | It's your turn. 		
CF | 		
CF | 1: Rook to B6 		
CF | 2: Catspaw to G5 		
CF | 3: Bishop to C1 		
CF | 		
CF | > 		
CF ] A Silent River 		
CF | > 		
CF | > YES 		
CF | 		
CF | Please enter a number, 1-3. 		
CF | 		
CF | > 		Knight_Otu says, "We might just get booted from the boat as though we lost the chess game."
DavidW says (to ClubFloyd), "3" 		
CF ] A Silent River 		
CF | > 		
CF | > 3 		
CF | 		
CF | 		
CF | You try a move you vaguely recall hearing about. To your surprise, it 		
CF | works perfectly. 		
CF | 		
CF | The boatman moves a flint to E1. He grins, saying nothing. 		
CF | 		
CF | It's your turn. 		
CF | 		
CF | 1: Flint to D2 		
CF | 2: Rook to H9 		
CF | 3: Bishop to A3 		
CF | 		
CF | > 		Touchy says, "Was this just somebody really badly wanting to implement a chess ai in inform? :)"
DavidW says (to ClubFloyd), "3" 		
CF ] A Silent River 		
CF | > 		
CF | > 3 		
CF | 		
CF | 		
CF | You watch passively as the boatman captures several of your pieces. 		
CF | 		
CF | The boatman moves a square to A1. His moves are smooth, confident. 		
CF | 		
CF | It's your turn. 		
CF | 		
CF | 1: Flint to B7 		
CF | 2: Catspaw to H9 		
CF | 3: Square to A3 		
CF | 		
CF | > 		Knight_Otu says, "I mean, it's not really chess."
DavidW says (to ClubFloyd), "1" 		
CF ] A Silent River 		
CF | > 		
CF | > 1 		
CF | 		
CF | 		
CF | You capture one of the boatman's pieces, and he captures three of 		
CF | yours. The game progresses. 		
CF | 		
CF | The boatman moves a circle to D8. His moves are smooth, confident. 		
CF | 		
CF | It's your turn. 		
CF | 		
CF | 1: Square to H6 		
CF | 2: Flint to E5 		
CF | 3: Bishop to A3 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] A Silent River 		
CF | > 		
CF | > 2 		
CF | 		
CF | 		
CF | You knock another of the boatman's pieces from the board triumphantly. 		
CF | He sighs. 		
CF | 		
CF | The boatman knocks your circle from the board with the practiced ease 		
CF | of one who's done it a thousand times. "You never had a chance," he 		
CF | hisses. "I've only ever lost once to a Londoner. Strange woman," the 		
CF | boatman muses. "I think she actually wrote a book about the 		
CF | experience." His gaze lingers on you for a moment, before turning back 		
CF | to the river. "We've arrived, by the way. You might as well get out." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] A Silent River 		
CF | > 		
CF | > L 		
CF | 		
CF | A Silent River 		
CF | A slow boat rests in a silent river. Your surroundings are dark, but 		
CF | you can see everything with awful clarity. The boat is parked on the 		
CF | shore to the north. 		
CF | 		
CF | A skeleton in robes sits at the front of the boat, guiding it along 		
CF | down the river. 		
CF | 		
CF | An ancient chess set is tucked away in a far corner of the boat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take chess" 		
CF ] A Silent River 		
CF | > 		
CF | > TAKE CHESS 		
CF | 		
CF | The boatman growls at you. "If you'd like to play," he spits, "you can 		
CF | ask." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Stolen Shores 		
CF | > 		
CF | > N 		
CF | 		
CF | The sound of waves becomes louder and louder, until it is almost 		
CF | deafening. Just like that, you return to yourself. 		
CF | 		
CF | Stolen Shores 		
CF | What was once the river Thames cuts through the middle of the city, 		
CF | depositing the dead and detritus alike on its muddy banks. The river 		
CF | itself is immediately south. The street is north, and the beach 		
CF | stretches on for a while to the west. 		
CF | 		
CF | Your whole body aches. You must have washed onto the beach - they do 		
CF | say that the stolen river takes a trip through hell. Your brain is on 		
CF | fire. But at least you're alive. 		
CF | 		
CF | > 		DavidW says, "I think to win, we have to get all four moves correct."
		Knight_Otu says, "Probably, yes."
		DavidW says, "And I still haven't deciphered the instructions properly."
DavidW says (to ClubFloyd), "e" 		
CF ] Stolen Shores 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Near The River 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Near The River 		
CF | You've got an excellent view of the stolen river, which is accessible 		
CF | to the south. The shuttered palace looms in the west, the entrance to 		
CF | the university is north, and east is a series of broad streets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Broad Streets 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Your Lodgings 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Your Lodgings 		
CF | You are in your small apartment. It's a cool London morning, and your 		
CF | windows are ever so slightly fogged up. A door is set into the west 		
CF | wall of your home. 		
CF | 		
CF | In one corner of the room is an old wooden trophy case. 		
CF | 		
CF | You can also see a green-glass mirror (empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > X CASE 		
CF | 		
CF | An old trophy case, with thirteen slots of specific sizes and shapes. 		
CF | Five of the case's slots have been filled. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > LOOK IN CASE 		
CF | 		
CF | You can't see inside, since the trophy case is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > OPEN CASE 		
CF | 		
CF | You open the trophy case, revealing a bezoar, a solid gold brick, a 		
CF | heartmetal disc, a horse statue and a lump of friendly amber. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sword in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > PUT SWORD IN CASE 		
CF | 		
CF | The jeweled sword fits perfectly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put fruit in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > PUT FRUIT IN CASE 		
CF | 		
CF | The solacefruit fits perfectly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bookmark in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > PUT BOOKMARK IN CASE 		
CF | 		
CF | The bookmark fits perfectly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sap in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > PUT SAP IN CASE 		
CF | 		
CF | The brilliant sap doesn't seem to fit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put ring in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > PUT RING IN CASE 		
CF | 		
CF | The brass ring fits perfectly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > LOOK IN CASE 		
CF | 		
CF | In the trophy case are a brass ring, a bookmark, a solacefruit, a 		
CF | jeweled sword, a bezoar, a solid gold brick, a heartmetal disc, a 		
CF | horse statue and a lump of friendly amber. 		
CF | 		
CF | > 		MoyTW asks, "Out of 13?"
		DavidW says, "yes"
		DavidW says, "We're missing four."
		DavidW says, "Death almost certainly has one."
		DavidW says, "I want to revisit the altar"
		Knight_Otu says, "I'd have suggested the altar as well."
DavidW says (to ClubFloyd), "w" 		
CF ] Broad Streets 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bazaar Side-Streets 		
CF | The industrial bustle of London peaks here, not at the center of town 		
CF | but in the Bazaar that effectively owns the city. Something alien is 		
CF | here, thrumming at the edge of your consciousness and living inside 		
CF | the ground. A more ordinary street is to the north, and an alleyway is 		
CF | to the west. East is the door to a land agency. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Penstock's Wicket 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Penstock's Wicket 		
CF | The land agency of Penstock, a heptagon realtor with better things to 		
CF | do than man his own shop. The air in here is still and dusty. A door 		
CF | to the west leads back out to the bazaar, and an elevator shaft is to 		
CF | the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Elevator Shaft 		
CF | You are at the top of an elevator shaft. It continues to the south, 		
CF | and the land agency is back to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > D 		
CF | 		
CF | That's impossible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Elevator Shaft 		
CF | You are in an elevator shaft. A great chain is here, spanning north to 		
CF | south. 		
CF | 		
CF | A discrete casket is here, nestled into a shelf carved into the rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Elevator Shaft 		
CF | You are in an elevator shaft. A great chain is here, spanning north to 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sundered Sea 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Sundered Sea 		
CF | The room is a vast, yawning cavern, a secret warehouse south of the 		
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits 		
CF | of ivory foam around you, and the scent of ammonia is thick in the 		
CF | air. North is an elevator shaft leading out, and east is an altar. 		
CF | 		
CF | A metal cage-elevator is here, attached to a chain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] At The Altar 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | At The Altar 		
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar. 		
CF | West is a cage-elevator, situated on a flat stone clearing. A 		
CF | stairwell south leads even further into the bowels of the earth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x altar" 		
CF ] At The Altar 		
CF | > 		
CF | > X ALTAR 		
CF | 		
CF | A large stone altar, about your size. Some writing has been carved 		
CF | into it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read it" 		
CF ] At The Altar 		
CF | > 		
CF | > READ IT 		
CF | 		
CF | One part lacre, one part shape. Add shape to lacre, combine in 		
CF | pail. Wait. Enjoy. 		
CF | 		
CF | They say people come down here with black glass knives and cut 		
CF | themselves. They say the snow-foam likes that. You don't have a knife, 		
CF | but theoretically, any 'aspect of the self' will do. 		
CF | 		
CF | > 		DavidW says, "Lacre is in the previous room, but we can't touch it bare-handed."
		DavidW says, "We've seen no gloves or tongs."
DavidW says (to ClubFloyd), "s" 		
CF ] Stairwell 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Stairwell 		
CF | A passageway running north-south through the rock. The scent of 		
CF | ammonia wafts in from the north, and to the south, the tunnel gets 		
CF | darker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Tunnel Entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Tunnel Entrance 		
CF | You stand in the ruins of an archway, made from ancient stone. There 		
CF | is a complex series of tunnels to the south, and north is the way you 		
CF | came. 		
CF | 		
CF | > 		Knight_Otu says, "I'd have thought we could just dip the bucket in or something."
DavidW says (to ClubFloyd), "n" 		
CF ] Stairwell 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Stairwell 		
CF | A passageway running north-south through the rock. The scent of 		
CF | ammonia wafts in from the north, and to the south, the tunnel gets 		
CF | darker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] At The Altar 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | At The Altar 		
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar. 		
CF | West is a cage-elevator, situated on a flat stone clearing. A 		
CF | stairwell south leads even further into the bowels of the earth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sundered Sea 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Sundered Sea 		
CF | The room is a vast, yawning cavern, a secret warehouse south of the 		
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits 		
CF | of ivory foam around you, and the scent of ammonia is thick in the 		
CF | air. North is an elevator shaft leading out, and east is an altar. 		
CF | 		
CF | A metal cage-elevator is here, attached to a chain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dip pail" 		
CF ] Sundered Sea 		
CF | > 		
CF | > DIP PAIL 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lacre with pail" 		
CF ] Sundered Sea 		
CF | > 		
CF | > TAKE LACRE WITH PAIL 		
CF | 		
CF | I only understood you as far as wanting to take the lacre. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lacre" 		
CF ] Sundered Sea 		
CF | > 		
CF | > TAKE LACRE 		
CF | 		
CF | There's no way you're going to touch that stuff. Not with your bare 		
CF | hands, anyway. 		
CF | 		
CF | > 		Knight_Otu says, "Apparently not."
DavidW says (to ClubFloyd), "x lacre" 		
CF ] Sundered Sea 		
CF | > 		
CF | > X LACRE 		
CF | 		
CF | A foamy white substance sits in pits and pools here. You might call it 		
CF | snow if you didn't know any better, but you do know better, so you 		
CF | call it lacre. Better not get too close. 		
CF | 		
CF | > 		MoyTW asks, "...scoop?"
DavidW says (to ClubFloyd), "scoop lacre" 		
CF ] Sundered Sea 		
CF | > 		
CF | > SCOOP LACRE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow lacre" 		
CF ] Sundered Sea 		
CF | > 		
CF | > BLOW LACRE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Knight_Otu says, "(How does a shape have hands anyway?)"
		MoyTW asks, "...use pail on lacre?"
		MoyTW says, "Ha! Good question."
DavidW says (to ClubFloyd), "use pail on lacre" 		
CF ] Sundered Sea 		
CF | > 		
CF | > USE PAIL ON LACRE 		
CF | 		
CF | I only understood you as far as wanting to use the pail. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use pail" 		
CF ] Sundered Sea 		
CF | > 		
CF | > USE PAIL 		
CF | 		
CF | 'Use' isn't specific enough. Why don't you try: 		
CF | Lighting 		
CF | Drinking 		
CF | Attaching 		
CF | Digging 		
CF | Pulling 		
CF | Playing 		
CF | Unlocking 		
CF | Reading 		
CF | Drying 		
CF | 		
CF | Remember, you can type HELP at any time to review a list of commands. 		
CF | 		
CF | > 		DavidW says, "That's new."
		MoyTW says, "...huh. That's very helpful."
		DavidW says, "I'm not sure what to do next. We can try Death's chess game over and over until we figure it out, I suppose."
DavidW says (to ClubFloyd), "x ritual" 		
CF ] Sundered Sea 		
CF | > 		
CF | > X RITUAL 		
CF | 		
CF | The instructions to some kind of rite, in shaky writing. 		
CF | 		
CF | 1. The shape the sacred shape never more never less always eight the 		
CF | sacred shape LIGHT THEM. 		
CF | 2. Ring the bell to get the audience's attention 		
CF | 3. Repeat after me. 		
CF | 		
CF | On the back is an incantation, though much of the ink is smudged. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x incantation" 		
CF ] Sundered Sea 		
CF | > 		
CF | > X INCANTATION 		
CF | 		
CF | The instructions are written in the queen's english, but the 		
CF | incantation is written in mongolian - the language of the fourth city. 		
CF | But it's not really the right time for mongolian conjuring, so you 		
CF | decide not to.You don't understand a word of it. Maybe if you did 		
CF | you'd be able to read it out loud. 		
CF | 		
CF | > 		Knight_Otu asks, "I guess the tunnels to the south are an option?"
		Knight_Otu says, "Well, past the stairwell."
		DavidW says, "They are, but they seem to be the same tunnels as in the palace somehow."
DavidW says (to ClubFloyd), "e" 		
CF ] At The Altar 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | At The Altar 		
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar. 		
CF | West is a cage-elevator, situated on a flat stone clearing. A 		
CF | stairwell south leads even further into the bowels of the earth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Stairwell 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Stairwell 		
CF | A passageway running north-south through the rock. The scent of 		
CF | ammonia wafts in from the north, and to the south, the tunnel gets 		
CF | darker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Tunnel Entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Tunnel Entrance 		
CF | You stand in the ruins of an archway, made from ancient stone. There 		
CF | is a complex series of tunnels to the south, and north is the way you 		
CF | came. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
		Knight_Otu says, "I guess we can try to see if they are..."
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Tunnel Entrance 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tunnel Entrance 		
CF | You stand in the ruins of an archway, made from ancient stone. There 		
CF | is a complex series of tunnels to the south, and north is the way you 		
CF | came. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Tunnel Entrance 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tunnel Entrance 		
CF | You stand in the ruins of an archway, made from ancient stone. There 		
CF | is a complex series of tunnels to the south, and north is the way you 		
CF | came. 		
CF | 		
CF | > 		DavidW asks, "Am I doing it wrong?"
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Tunnel Entrance 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Tunnel Entrance 		
CF | You stand in the ruins of an archway, made from ancient stone. There 		
CF | is a complex series of tunnels to the south, and north is the way you 		
CF | came. 		
CF | 		
CF | > 		Knight_Otu says, "I don't recall the directions."
DavidW says (to ClubFloyd), "i" 		
CF ] Tunnel Entrance 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an ivory key 		
CF | some brilliant sap 		
CF | a chair 		
CF | a handwritten book 		
CF | a flint-and-steel lighter 		
CF | a maze map 		
CF | a set of ritual instructions 		
CF | a pail 		
CF | a brass key 		
CF | a bell 		
CF | a pickaxe 		
CF | the theoretical location of a hideout 		
CF | a rusty lamp (providing light) 		
CF | a pint of fry oil 		
CF | a detective's fedora (being worn) 		
CF | the spare towel 		
CF | a knapsack (open but empty) 		
CF | a compelling note 		
CF | 		
CF | > 		DavidW says, "I can go alllll the way to the library and get them."
Knight_Otu says (to ClubFloyd), "x map" 		
CF ] Tunnel Entrance 		
CF | > 		
CF | > X MAP 		
CF | 		
CF | So the geometer stood at the ready, pacing nervously around his 		
CF | study. Soon, he'd been promised, it would all be complete. Even if 		
CF | he'd contacted them first, he hadn't expected them to actually 		
CF | respond, and he couldn't be more anxious if he tried. Not Eating, 		
CF | barely sleeping, even, in case the chiropterans wanted to make the 		
CF | exchange at night. Whether or not they could even give him what he'd 		
CF | asked for was unclear as well. Such Entities as them were not to be 		
CF | taken lightly, if they really wanted his entire city in exchange - and 		
CF | that was another thing. What he'd promised them he didn't own, and if 		
CF | they discovered they'd been tricked, they might not uphold their end 		
CF | of the bargain. Euclid shuddered at the thought. 		
CF | 		
CF | You shut the book. That's not a map at all. Must have been an error at 		
CF | the printer's. 		
CF | 		
CF | > 		Knight_Otu says, "We do have them on us."
		DavidW says, "oh. I missed an E."
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Tunnel's End 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Tunnel's End 		
CF | The maze of tunnels in the west ends here, at a fancy door to the 		
CF | east. You can sense a presence behind the door, thrumming with power. 		
CF | You're close. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Euclid's Den 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Euclid's Den 		
CF | A small room with rough cave walls, but an inhabited one. Cave 		
CF | paintings near the wall serve as decorations, and empty wine bottles 		
CF | are scattered all over the room. West is the exit. 		
CF | 		
CF | An entity stands in the room, giving you a headache. 		
CF | 		
CF | An old wooden desk is here. 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
		DavidW says, "yup. Same tunnels."
		Knight_Otu says, "That's a bit weird."
		DavidW says, "Yes. Even in a game with much weirdness."
DavidW says (to ClubFloyd), "a tunnels" 		
CF ] Euclid's Den 		
CF | > 		
CF | > A TUNNELS 		
CF | 		
CF | You don't know what you're talking about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a chair" 		
CF ] Euclid's Den 		
CF | > 		
CF | > A CHAIR 		
CF | 		
CF | "Technically, this chair's from Greece," Euclid explains. "Or, I guess 		
CF | you'd call it Ancient Greece. Only, it's not, because I keep replacing 		
CF | bits of it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a book" 		
CF ] Euclid's Den 		
CF | > 		
CF | > A BOOK 		
CF | 		
CF | (the handwritten book) 		
CF | "This was supposed to be my life's work," he says softly. "I wanted to 		
CF | prove that the third dimension was real so very badly. Back when I was 		
CF | Euclid the geometer, instead of being... like this." As he says this, 		
CF | he vanishes, only to reappear moments later. "I'm sorry, Detective. 		
CF | It's so hard to keep myself flat. My body just wants to drift up into 		
CF | space, I suppose. Add that to my list of regrets." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a mirror" 		
CF ] Euclid's Den 		
CF | > 		
CF | > A MIRROR 		
CF | 		
CF | Which do you mean, the small mirror, the sanitized mirror or the 		
CF | green-glass mirror? 		
CF | 		
CF | > 		Knight_Otu asks, "We had three possible locations for Euclid's hideout, I believe, and it's in two of them?"
		DavidW says, "yeah."
DavidW says (to ClubFloyd), "x location" 		
CF ] Euclid's Den 		
CF | > 		
CF | > X LOCATION 		
CF | 		
CF | A messy list that looks like it was written by someone with claws. 		
CF | Different parts of the city that the entity you're tracking might live 		
CF | in, though it's not clear what they all have in common. The document 		
CF | reads: 		
CF | The Shuttered Palace (in the west) 		
CF | The Forgotten Quarter (in the southwest) 		
CF | The Bazaar (in the south) 		
CF | 		
CF | > 		DavidW says, "We haven't found a tunnel entrance in the forgotten quarter yet."
		Knight_Otu says, "Yeah."
		DavidW asks, "Maybe we should check that region out more?"
		Knight_Otu says, "We could. Maybe the clay brick excavated the tunnels."
		DavidW says, "maybe"
DavidW says (to ClubFloyd), "n" 		
CF ] Euclid's Den 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Tunnel's End 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tunnel's End 		
CF | The maze of tunnels in the west ends here, at a fancy door to the 		
CF | east. You can sense a presence behind the door, thrumming with power. 		
CF | You're close. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Tunnel Entrance 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tunnel Entrance 		
CF | You stand in the ruins of an archway, made from ancient stone. There 		
CF | is a complex series of tunnels to the south, and north is the way you 		
CF | came. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Stairwell 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Stairwell 		
CF | A passageway running north-south through the rock. The scent of 		
CF | ammonia wafts in from the north, and to the south, the tunnel gets 		
CF | darker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] At The Altar 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | At The Altar 		
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar. 		
CF | West is a cage-elevator, situated on a flat stone clearing. A 		
CF | stairwell south leads even further into the bowels of the earth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sundered Sea 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Sundered Sea 		
CF | The room is a vast, yawning cavern, a secret warehouse south of the 		
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits 		
CF | of ivory foam around you, and the scent of ammonia is thick in the 		
CF | air. North is an elevator shaft leading out, and east is an altar. 		
CF | 		
CF | A metal cage-elevator is here, attached to a chain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elevator Shaft 		
CF | You are in an elevator shaft. A great chain is here, spanning north to 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elevator Shaft 		
CF | You are in an elevator shaft. A great chain is here, spanning north to 		
CF | south. 		
CF | 		
CF | A discrete casket is here, nestled into a shelf carved into the rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elevator Shaft 		
CF | You are at the top of an elevator shaft. It continues to the south, 		
CF | and the land agency is back to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Penstock's Wicket 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Penstock's Wicket 		
CF | The land agency of Penstock, a heptagon realtor with better things to 		
CF | do than man his own shop. The air in here is still and dusty. A door 		
CF | to the west leads back out to the bazaar, and an elevator shaft is to 		
CF | the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bazaar Side-Streets 		
CF | The industrial bustle of London peaks here, not at the center of town 		
CF | but in the Bazaar that effectively owns the city. Something alien is 		
CF | here, thrumming at the edge of your consciousness and living inside 		
CF | the ground. A more ordinary street is to the north, and an alleyway is 		
CF | to the west. East is the door to a land agency. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Broad Streets 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Desolate Lane 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Desolate Lane 		
CF | Most people prefer the wide, well-maintained main street to this dull, 		
CF | empty road. Most of the storefronts are vacant, windows boarded up, 		
CF | with the exception of one cozy-looking storefront. The lane connects 		
CF | with some broad streets in the northeast. South is the entrance to the 		
CF | city's archeological district. An antique shop is embedded in a wall 		
CF | of shops to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Forgotten Gates 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Forgotten Gates 		
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or 		
CF | what's left of it, anyway. What wasn't destroyed by London was 		
CF | stripped away by looters, making the whole place feel rather empty. To 		
CF | the north, the empty ruins connect to an empty street. Far to the 		
CF | west, you can see a pavilion that seems more or less untouched. South 		
CF | is an archeological dig site. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dig Site 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Dig Site 		
CF | A magnificent dig site, heading into the stone that encases a lot of 		
CF | the ruins. This one is almost abandoned, though. The way out of the 		
CF | Forgotten Quarter is to the north. In the distance, looking almost 		
CF | translucent in the mist, is a pavilion. The entrance to an ancient 		
CF | temple is visible to the south. 		
CF | 		
CF | A clay triangle is hard at work at the dig site. 		
CF | 		
CF | A bored archaeologist lies on a crate, worn out. 		
CF | 		
CF | > 		DavidW asks, "So, talk to them or just go past 'em and see?"
		Knight_Otu says, "I guess we can talk first."
DavidW says (to ClubFloyd), "ask archaeologist about temple" 		
CF ] Dig Site 		
CF | > 		
CF | > ASK ARCHAEOLOGIST ABOUT TEMPLE 		
CF | 		
CF | "The amber is weird," the archaeologist admits. "Doesn't look like any 		
CF | fourth city temple I know about." She sighs. "I guess I'd better get 		
CF | back to applying for grants. 		
CF | 		
CF | > 		DavidW says, "The amber's in our trophy case."
DavidW says (to ClubFloyd), "a clay" 		
CF ] Dig Site 		
CF | > 		
CF | > A CLAY 		
CF | 		
CF | I can't tell who you're talking to. Why don't you try asking a 		
CF | specific person? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask archaeologist about clay" 		
CF ] Dig Site 		
CF | > 		
CF | > ASK ARCHAEOLOGIST ABOUT CLAY 		
CF | 		
CF | The archaeologist frowns. "I'm afraid I can't help you there." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask archeologist about triangle" 		
CF ] Dig Site 		
CF | > 		
CF | > ASK ARCHEOLOGIST ABOUT TRIANGLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask archaeologist about triangle" 		
CF ] Dig Site 		
CF | > 		
CF | > ASK ARCHAEOLOGIST ABOUT TRIANGLE 		
CF | 		
CF | (the clay triangle) 		
CF | The archaeologist frowns. "I'm afraid I can't help you there." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clay" 		
CF ] Dig Site 		
CF | > 		
CF | > X CLAY 		
CF | 		
CF | A triangle, but made from sturdy clay. One of the creatures that began 		
CF | to appear here and there after the shift, albeit to fill a role 		
CF | London's had for centuries. This one looks bored. 		
CF | 		
CF | > 		DavidW says, "his description didn't get updated, I guess."
DavidW says (to ClubFloyd), "s" 		
CF ] Ancient Temple 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Ancient Temple 		
CF | You stand in a grand hall, built from a rich marble. Even weathered by 		
CF | time, it's magnificent. The exit is to the north. A side-room, so 		
CF | small that it seems like an afterthought, is to the west. Presumably 		
CF | there were other chambers here, but they've long since been buried in 		
CF | debris. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Ancient Temple 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ancient Temple 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x debris" 		
CF ] Ancient Temple 		
CF | > 		
CF | > X DEBRIS 		
CF | 		
CF | Solid, heavy rubble prevents your passage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lesser Chamber 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Lesser Chamber 		
CF | A cramped room that seems to have been carved into the rock rather 		
CF | than constructed. East, a jagged tunnel leads back into the temple you 		
CF | came from. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Ancient Temple 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Ancient Temple 		
CF | You stand in a grand hall, built from a rich marble. Even weathered by 		
CF | time, it's magnificent. The exit is to the north. A side-room, so 		
CF | small that it seems like an afterthought, is to the west. Presumably 		
CF | there were other chambers here, but they've long since been buried in 		
CF | debris. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dig Site 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Dig Site 		
CF | A magnificent dig site, heading into the stone that encases a lot of 		
CF | the ruins. This one is almost abandoned, though. The way out of the 		
CF | Forgotten Quarter is to the north. In the distance, looking almost 		
CF | translucent in the mist, is a pavilion. The entrance to an ancient 		
CF | temple is visible to the south. 		
CF | 		
CF | A clay triangle is hard at work at the dig site. 		
CF | 		
CF | A bored archaeologist lies on a crate, worn out. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "no new locations there."
DavidW says (to ClubFloyd), "x crate" 		
CF ] Dig Site 		
CF | > 		
CF | > X CRATE 		
CF | 		
CF | A crate of supplies. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask archaelogist about crate" 		
CF ] Dig Site 		
CF | > 		
CF | > ASK ARCHAELOGIST ABOUT CRATE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask archaeologist about crate" 		
CF ] Dig Site 		
CF | > 		
CF | > ASK ARCHAEOLOGIST ABOUT CRATE 		
CF | 		
CF | The archaeologist frowns. "I'm afraid I can't help you there." 		
CF | 		
CF | > 		DavidW says, "I wish the abbreviation worked here."
		DavidW says, "I can't even just say 'her'."
		Knight_Otu says, "Or even just "Archy""
DavidW says (to ClubFloyd), "ask her about temple" 		
CF ] Dig Site 		
CF | > 		
CF | > ASK HER ABOUT TEMPLE 		
CF | 		
CF | You can't see 'her' (nothing) at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x archy" 		
CF ] Dig Site 		
CF | > 		
CF | > X ARCHY 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x arch" 		
CF ] Dig Site 		
CF | > 		
CF | > X ARCH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x archaeo" 		
CF ] Dig Site 		
CF | > 		
CF | > X ARCHAEO 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x archaeologist" 		
CF ] Dig Site 		
CF | > 		
CF | > X ARCHAEOLOGIST 		
CF | 		
CF | A square, dressed in the neat clothing of an archaeologist. She looks 		
CF | tired. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x square" 		
CF ] Dig Site 		
CF | > 		
CF | > X SQUARE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x archaeol" 		
CF ] Dig Site 		
CF | > 		
CF | > X ARCHAEOL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x archaeolo" 		
CF ] Dig Site 		
CF | > 		
CF | > X ARCHAEOLO 		
CF | 		
CF | A square, dressed in the neat clothing of an archaeologist. She looks 		
CF | tired. 		
CF | 		
CF | > 		DavidW says, "yeah, Inform only needs the first 9 letters."
		Knight_Otu says, "I wasn't just if it was 8 or 9 by default."
		DavidW says, "I think with Inform 6, it was 6."
		DavidW says, "With Z-characters, you can crush 3 of them into one byte, I think."
		Knight_Otu says, "I need a quick break, carry on, I'll catch up."
		DavidW says, "I'm going to the pavilion next"
DavidW says (to ClubFloyd), "n" 		
CF ] Forgotten Gates 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Forgotten Gates 		
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or 		
CF | what's left of it, anyway. What wasn't destroyed by London was 		
CF | stripped away by looters, making the whole place feel rather empty. To 		
CF | the north, the empty ruins connect to an empty street. Far to the 		
CF | west, you can see a pavilion that seems more or less untouched. South 		
CF | is an archeological dig site. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] In The Pavilion 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | In The Pavilion 		
CF | You stand in a grand pavilion. The other buildings on this street are 		
CF | weathered and broken, but here not a single thing is out of place. 		
CF | Outside and to the east is the way out of the Forgotten Quarter. 		
CF | Despite the fact that you've seen the pavilion from the outside, there 		
CF | is a tunnel leading south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Winding Hall 		
CF | A long, serpentine hallway. The floor is covered in a rather detailed 		
CF | mural. To the north, the passage returns to the pavilion. South, the 		
CF | hallway continues. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Twisty Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Twisty Hall 		
CF | You are still in a hallway that runs north-south. Another mural is 		
CF | etched into the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Hallway Ends 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Hallway Ends 		
CF | The hallway north ends in an oak door to the south. Near the door, and 		
CF | all around you, is a mural. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Ritual Room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Ritual Room 		
CF | A huge chamber with an exit to the north. It smells faintly of smoke, 		
CF | and apart from an odd carving near the far wall, is completely empty. 		
CF | Something else about the room feels off, though you can't say what 		
CF | exactly. 		
CF | 		
CF | Eight candles have been placed at odd intervals around the room. 		
CF | 		
CF | The bones of a long-dead triangle rest against the far wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ritual" 		
CF ] Ritual Room 		
CF | > 		
CF | > X RITUAL 		
CF | 		
CF | The instructions to some kind of rite, in shaky writing. 		
CF | 		
CF | 1. The shape the sacred shape never more never less always eight the 		
CF | sacred shape LIGHT THEM. 		
CF | 2. Ring the bell to get the audience's attention 		
CF | 3. Repeat after me. 		
CF | 		
CF | On the back is an incantation, though much of the ink is smudged. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light candles" 		
CF ] Ritual Room 		
CF | > 		
CF | > LIGHT CANDLES 		
CF | 		
CF | What do you want to light the candles with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lighter" 		
CF ] Ritual Room 		
CF | > 		
CF | > LIGHTER 		
CF | 		
CF | The candle's flames roar to life as you light them. Each one is a 		
CF | bright point of light, and for a moment, you can almost see the shape 		
CF | they form. 		
CF | 		
CF | > 		MoyTW asks, "Do we have anybody who can read Mongolian?"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf6" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Ritual Room 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "We can read it, I think."
		MoyTW asks, "Just not understand it?"
		DavidW says, "well, not exactly."
		MoyTW says, "When we last inspected it didn't we go "uh idk I can't read this""
		DavidW says, "We sorta know it and don't know it at the same time."
		MoyTW says, "Well sure. Let's YOLO the Mongolian ritual I guess."
		DavidW says, "We can't read it slightly to ourselves, but it's implied we can read it out loud."
DavidW says (to ClubFloyd), "ring bell" 		
CF ] Ritual Room 		
CF | > 		
CF | > RING BELL 		
CF | 		
CF | The bell makes a loud, hollow sound that makes contact with your lines 		
CF | and stays there. Your vision blurs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read incantation" 		
CF | > 		
CF | > READ INCANTATION 		
CF | 		
CF | "I address you, who live in the directions of up and down." You begin 		
CF | to read aloud in a voice that is not your own, and in a language 		
CF | you've never heard before. "I call upon a world I will never be able 		
CF | to see, in its grand infinities, that it may speak to me, and that for 		
CF | a moment, that I might begin to understand. There is a shape beyond a 		
CF | circle, and it is you, it is Euclid, the square that has been squared, 		
CF | spare me your fate and give me your lines." You raise your voice. "I 		
CF | open the door!" 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		
DavidW pushes the green 'space' button. 		
CF ] Ritual Room 		
CF | [PRESS ANY KEY TO CONTINUE]You feel the world shake around you, hear 		
CF | the distant cry of an unfamiliar animal, but nothing appears. The 		
CF | triangle, resting against the wall behind you, stands shakily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x triangle" 		
CF ] Ritual Room 		
CF | > 		
CF | > X TRIANGLE 		
CF | 		
CF | Unlike the skeleton you remember seeing, this triangle is alive. Even 		
CF | if they are bleeding slightly. 		
CF | 		
CF | > 		DavidW says, "um"
		MoyTW says, "1. how does something stand, if we're 2d"
		MoyTW asks, "2. wait did we necromance a triangle?"
		DavidW says, "On the floor. Doh."
		DavidW says, "Yes."
		DavidW says, "Maybe."
		DavidW says, "I don't know what exactly happened."
DavidW says (to ClubFloyd), "x triangle" 		
CF ] Ritual Room 		
CF | > 		
CF | > X TRIANGLE 		
CF | 		
CF | Unlike the skeleton you remember seeing, this triangle is alive. Even 		
CF | if they are bleeding slightly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk" 		
CF ] Ritual Room 		
CF | > 		
CF | > TALK 		
CF | 		
CF | (to the three-sided occultist) 		
CF | "I always wondered if it would have worked," the occultist says. "We 		
CF | were so close to completing the ritual, before- well, before. And we 		
CF | tried so hard. Our cult, that is." They sigh. "But after 		
CF | seventy years of waiting, I guess this was what I was waiting for." 		
CF | The occultist hands you a wooden comb, carved to resemble a hawk. 		
CF | "Thanks for trying, I suppose. For tying up that last loose end." 		
CF | 		
CF | You smell smoke, and feel the temperature start to rise. "Our time's 		
CF | almost up," the occultist says. "I don't have anything to keep me 		
CF | here, not any more." 		
CF | 		
CF | > 		MoyTW says, "Well, I mean, death is very subjective in the neath."
		MoyTW asks, "Ask occultist about cult?"
DavidW says (to ClubFloyd), "a cult" 		
CF ] Ritual Room 		
CF | > 		
CF | > A CULT 		
CF | 		
CF | "I wouldn't say we were a cult. More like a friend group with 		
CF | religious interests in common. It was me, Batu, Odgerel, and a couple 		
CF | of others. I'm the only one who was able to stick around." The 		
CF | occultist shivers. "It was us against the emperor's finest. We never 		
CF | stood a chance." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a batu" 		
CF ] Ritual Room 		
CF | > 		
CF | > A BATU 		
CF | 		
CF | You don't know what you're talking about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a emperor" 		
CF ] Ritual Room 		
CF | > 		
CF | > A EMPEROR 		
CF | 		
CF | You don't know what you're talking about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a third dimension" 		
CF ] Ritual Room 		
CF | > 		
CF | > A THIRD DIMENSION 		
CF | 		
CF | "Imagine a line that can only see in one dimension," the occultist 		
CF | begins. "It wouldn't know we - us two dimensioners - exist, and it 		
CF | certainly wouldn't be able to understand us. That's why I'm so sure 		
CF | the third dimension exists. And why we wanted this ritual to go well. 		
CF | Oh man, what I wouldn't give to see the third dimension..." 		
CF | 		
CF | > 		MoyTW asks, "Ask about ritual?"
DavidW says (to ClubFloyd), "a ritual" 		
CF ] Ritual Room 		
CF | > 		
CF | > A RITUAL 		
CF | 		
CF | The occultist looks blank. "Never heard of it," they say. Must be a 		
CF | London thing. 		
CF | 		
CF | > 		MoyTW says, "Oh and the comb."
		DavidW asks, "comb? What comb?"
		MoyTW asks, "The one he just gave us?"
		MoyTW asks, "Also he's clearly Mongolian, "Must be a London thing." game?"
		DavidW says, "oh. Totally missed that."
DavidW says (to ClubFloyd), "x comb" 		
CF ] Burnt Rubble 		
CF | > 		
CF | > X COMB 		
CF | 		
CF | A wooden comb, carved and painted to look like a hawk. The fact that 		
CF | it's a genuine fourth city relic, albeit one in suspiciously good 		
CF | condition, makes it rather valuable. 		
CF | 		
CF | The building crashes and collapses as bits of wood turn into charcoal 		
CF | before your eyes. "Goodbye," says the occultist quietly. "And thank 		
CF | you." 		
CF | 		
CF | Burnt Rubble 		
CF | A clearing full of old, burnt rubble. Any structure that might have 		
CF | been here has been long since destroyed, but perhaps a few relics 		
CF | remain. East is the entrance to the Forgotten Quarter. 		
CF | 		
CF | The memory of smoke stings your eye. 		
CF | 		
CF | > 		MoyTW says, "Well okay, then. I guess that triggered the collapse."
		MoyTW says, "RIP Mongolian Occultist."
DavidW says (to ClubFloyd), "x rubble" 		
CF ] Burnt Rubble 		
CF | > 		
CF | > X RUBBLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "The comb is probably one of the treasures we need."
DavidW says (to ClubFloyd), "s" 		
CF ] Burnt Rubble 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Forgotten Gates 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Forgotten Gates 		
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or 		
CF | what's left of it, anyway. What wasn't destroyed by London was 		
CF | stripped away by looters, making the whole place feel rather empty. To 		
CF | the north, the empty ruins connect to an empty street. Far to the west 		
CF | is a nondescript pile of rubble. South is an archeological dig site. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Burnt Rubble 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Burnt Rubble 		
CF | A clearing full of old, burnt rubble. Any structure that might have 		
CF | been here has been long since destroyed, but perhaps a few relics 		
CF | remain. East is the entrance to the Forgotten Quarter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x smoke" 		
CF ] Burnt Rubble 		
CF | > 		
CF | > X SMOKE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] Burnt Rubble 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x relics" 		
CF ] Burnt Rubble 		
CF | > 		
CF | > X RELICS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Forgotten Gates 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Forgotten Gates 		
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or 		
CF | what's left of it, anyway. What wasn't destroyed by London was 		
CF | stripped away by looters, making the whole place feel rather empty. To 		
CF | the north, the empty ruins connect to an empty street. Far to the west 		
CF | is a nondescript pile of rubble. South is an archeological dig site. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dig Site 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Dig Site 		
CF | A magnificent dig site, heading into the stone that encases a lot of 		
CF | the ruins. This one is almost abandoned, though. The way out of the 		
CF | Forgotten Quarter is to the north. The entrance to an ancient temple 		
CF | is visible to the south. 		
CF | 		
CF | A clay triangle is hard at work at the dig site. 		
CF | 		
CF | A bored archaeologist lies on a crate, worn out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to archaeologist" 		
CF ] Dig Site 		
CF | > 		
CF | > TALK TO ARCHAEOLOGIST 		
CF | 		
CF | "I can't thank you enough," the archaeologist says. "After my 		
CF | crew quit, I didn't know what to do, but Brick's been a 		
CF | lifesaver. I call him Brick, since they're made of clay- we've been 		
CF | getting along great. Sometimes, we even finish each other's..." The 		
CF | clay triangle stares into space. "...Sentences." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "comb" 		
CF ] Dig Site 		
CF | > 		
CF | > COMB 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask archaeolo about pavilion" 		
CF ] Dig Site 		
CF | > 		
CF | > ASK ARCHAEOLO ABOUT PAVILION 		
CF | 		
CF | Which do you mean, the pavilion or the distant pavilion? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "first" 		
CF ] Dig Site 		
CF | > 		
CF | > FIRST 		
CF | 		
CF | I only understood you as far as wanting to ask the last archaeologist 		
CF | about the first mural. 		
CF | 		
CF | > 		MoyTW says, "ha."
DavidW says (to ClubFloyd), "x ritual" 		
CF ] Dig Site 		
CF | > 		
CF | > X RITUAL 		
CF | 		
CF | The instructions to some kind of rite, in shaky writing. 		
CF | 		
CF | 1. The shape the sacred shape never more never less always eight the 		
CF | sacred shape LIGHT THEM. 		
CF | 2. Ring the bell to get the audience's attention 		
CF | 3. Repeat after me. 		
CF | 		
CF | On the back is an incantation, though much of the ink is smudged. 		
CF | 		
CF | > 		Knight_Otu exclaims, "I look away for a moment, and you destroy a bulding?!"
		DavidW says, "And un-deaded a triangle."
		DavidW says, "I suppose we should put the comb in the case."
DavidW says (to ClubFloyd), "n" 		
CF ] Forgotten Gates 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Forgotten Gates 		
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or 		
CF | what's left of it, anyway. What wasn't destroyed by London was 		
CF | stripped away by looters, making the whole place feel rather empty. To 		
CF | the north, the empty ruins connect to an empty street. Far to the west 		
CF | is a nondescript pile of rubble. South is an archeological dig site. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Burnt Rubble 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Burnt Rubble 		
CF | A clearing full of old, burnt rubble. Any structure that might have 		
CF | been here has been long since destroyed, but perhaps a few relics 		
CF | remain. East is the entrance to the Forgotten Quarter. 		
CF | 		
CF | > 		Knight_Otu says, "We can do that."
DavidW says (to ClubFloyd), "dig" 		
CF ] Burnt Rubble 		
CF | > 		
CF | > DIG 		
CF | 		
CF | What do you want to dig? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ground" 		
CF ] Burnt Rubble 		
CF | > 		
CF | > GROUND 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig rubble" 		
CF ] Burnt Rubble 		
CF | > 		
CF | > DIG RUBBLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Forgotten Gates 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Forgotten Gates 		
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or 		
CF | what's left of it, anyway. What wasn't destroyed by London was 		
CF | stripped away by looters, making the whole place feel rather empty. To 		
CF | the north, the empty ruins connect to an empty street. Far to the west 		
CF | is a nondescript pile of rubble. South is an archeological dig site. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Desolate Lane 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Desolate Lane 		
CF | Most people prefer the wide, well-maintained main street to this dull, 		
CF | empty road. Most of the storefronts are vacant, windows boarded up, 		
CF | with the exception of one cozy-looking storefront. The lane connects 		
CF | with some broad streets in the northeast. South is the entrance to the 		
CF | city's archeological district. An antique shop is embedded in a wall 		
CF | of shops to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Broad Streets 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Your Lodgings 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Your Lodgings 		
CF | You are in your small apartment. It's a cool London morning, and your 		
CF | windows are ever so slightly fogged up. A door is set into the west 		
CF | wall of your home. 		
CF | 		
CF | In one corner of the room is an old wooden trophy case. 		
CF | 		
CF | You can also see a green-glass mirror (empty) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put comb in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > PUT COMB IN CASE 		
CF | 		
CF | The accipitrine comb fits perfectly. 		
CF | 		
CF | > 		DavidW asks, "acciptirine?"
		DavidW asks, "er accipitrine?"
		DavidW says, "This game has a lot of long words that begin with A."
		Knight_Otu says, "Wiktionary says hawk or hawk-like."
DavidW says (to ClubFloyd), "take mirror. put it in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > TAKE MIRROR. PUT IT IN CASE 		
CF | 		
CF | Taken. 		
CF | 		
CF | The green-glass mirror doesn't seem to fit. 		
CF | 		
CF | > 		DavidW asks, "There were those neon-like light tubes in the engineering building. Not sure what to do there except maybe try to light them?"
DavidW says (to ClubFloyd), "w" 		
CF ] Broad Streets 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Near The River 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Near The River 		
CF | You've got an excellent view of the stolen river, which is accessible 		
CF | to the south. The shuttered palace looms in the west, the entrance to 		
CF | the university is north, and east is a series of broad streets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] University Quad 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | University Quad 		
CF | Squares and nobleshapes of all sides and sizes are out and about on 		
CF | the university lawn. Paths to the south and east both lead back into 		
CF | the city. North is the entrance to the only public library in the 		
CF | city, and what looks like an engineering building is situated to the 		
CF | west. 		
CF | 		
CF | > 		Knight_Otu says, "I'm not sure there was anything to do there."
DavidW says (to ClubFloyd), "w" 		
CF ] The Department Of Manufactured Light 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Department Of Manufactured Light 		
CF | In London, as it is everywhere else, the whole world is evenly lit 		
CF | during the day with little regard to walls or veils. The rules seem to 		
CF | be different here, and the whole room is like night apart from a 		
CF | gaslight on the wall. West is a door leading to a hallway, and east is 		
CF | the way back to the quad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] University Hallway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | University Hallway 		
CF | A long hallway extends from a door to the east, and continues west for 		
CF | a while. A wall-mounted torch illuminates the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Unlit Hallway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Unlit Hallway 		
CF | You are in the middle of a broad hallway from east to west. Some unlit 		
CF | glass tubes are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tubes" 		
CF ] Unlit Hallway 		
CF | > 		
CF | > X TUBES 		
CF | 		
CF | An ordinary glass tube. If you look closely, you can see a colorful 		
CF | gas inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light tubes" 		
CF ] Unlit Hallway 		
CF | > 		
CF | > LIGHT TUBES 		
CF | 		
CF | What do you want to light the arc light with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lighter" 		
CF ] Unlit Hallway 		
CF | > 		
CF | > LIGHTER 		
CF | 		
CF | That's not flammable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tubes" 		
CF ] Unlit Hallway 		
CF | > 		
CF | > TAKE TUBES 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Unlit Hallway 		
CF | > 		
CF | > L 		
CF | 		
CF | Unlit Hallway 		
CF | You are in the middle of a broad hallway from east to west. Some unlit 		
CF | glass tubes are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on tubes" 		
CF ] Unlit Hallway 		
CF | > 		
CF | > TURN ON TUBES 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn tubes" 		
CF ] Unlit Hallway 		
CF | > 		
CF | > TURN TUBES 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew tubes" 		
CF ] Unlit Hallway 		
CF | > 		
CF | > UNSCREW TUBES 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] University Hallway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | University Hallway 		
CF | A long hallway continues through a patch of darkness in the east, and 		
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows 		
CF | out from the muddled glass windows of the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Testing Lab 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Testing Lab 		
CF | Lamps and lights of all different kinds are scattered around the room 		
CF | here. A few small fires can be seen, and the scent of gasoline is 		
CF | heavy in the air. The exit is a nondescript door to the east. Welcome 		
CF | to the Laboratory of Manufactured Light. 		
CF | 		
CF | A pentagon sits in the lab, reading. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a tubes" 		
CF ] Testing Lab 		
CF | > 		
CF | > A TUBES 		
CF | 		
CF | You don't know what you're talking about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a arc light" 		
CF ] Testing Lab 		
CF | > 		
CF | > A ARC LIGHT 		
CF | 		
CF | The pentagon gives you a long, rambling speech about how cheap magma 		
CF | is. It's clear he has no idea what you're talking about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a tongs" 		
CF ] Testing Lab 		
CF | > 		
CF | > A TONGS 		
CF | 		
CF | You don't know what you're talking about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a gloves" 		
CF ] Testing Lab 		
CF | > 		
CF | > A GLOVES 		
CF | 		
CF | You don't know what you're talking about. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "a lacre" 		
CF ] Testing Lab 		
CF | > 		
CF | > A LACRE 		
CF | 		
CF | (lacre) 		
CF | The pentagon gives you a long, rambling speech about how cheap magma 		
CF | is. It's clear he has no idea what you're talking about. 		
CF | 		
CF | > 		DavidW says, "I've been wondering if the demon's ring will give us heat protection if we wear it."
		Knight_Otu asks, "Hm. Maybe?"
		DavidW says, "We could also ask the antiquarian about the doll, I suppose."
		DavidW says, "or about any of the treasures."
		Knight_Otu asks, "There was a painting in the moloch street house. Maybe we can cover it with the sap?"
		DavidW says, "I think I tried that, but yeah, it's worth trying."
DavidW says (to ClubFloyd), "e" 		
CF ] University Hallway 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | University Hallway 		
CF | A long hallway continues through a patch of darkness in the east, and 		
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows 		
CF | out from the muddled glass windows of the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Unlit Hallway 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Unlit Hallway 		
CF | You are in the middle of a broad hallway from east to west. Some unlit 		
CF | glass tubes are here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] University Hallway 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | University Hallway 		
CF | A long hallway extends from a door to the east, and continues west for 		
CF | a while. A wall-mounted torch illuminates the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Department Of Manufactured Light 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | The Department Of Manufactured Light 		
CF | In London, as it is everywhere else, the whole world is evenly lit 		
CF | during the day with little regard to walls or veils. The rules seem to 		
CF | be different here, and the whole room is like night apart from a 		
CF | gaslight on the wall. West is a door leading to a hallway, and east is 		
CF | the way back to the quad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] University Quad 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | University Quad 		
CF | Squares and nobleshapes of all sides and sizes are out and about on 		
CF | the university lawn. Paths to the south and east both lead back into 		
CF | the city. North is the entrance to the only public library in the 		
CF | city, and what looks like an engineering building is situated to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Moloch Street 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Moloch Street 		
CF | Moloch Street, where shapes who have traded away their mortal souls 		
CF | begin their journeys towards hell. North is the entrance to the 		
CF | Labyrinth of Tigers, and west is the university. South, the street 		
CF | becomes less menacing. 		
CF | 		
CF | An old house with a brass-plated door stands in the east, passing 		
CF | judgement on everyone it sees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] A House On Moloch Street 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | A House On Moloch Street 		
CF | The house abandoned. Locked or not, anything of any real value has 		
CF | been long since ransacked. A door to the west leads outside. 		
CF | 		
CF | You can see an unspeakably hideous painting here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sap on painting" 		
CF ] A House On Moloch Street 		
CF | > 		
CF | > PUT SAP ON PAINTING 		
CF | 		
CF | Putting things on the unspeakably hideous painting would achieve 		
CF | nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x frame" 		
CF ] A House On Moloch Street 		
CF | > 		
CF | > X FRAME 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "Ah, well."
DavidW says (to ClubFloyd), "take painting" 		
CF ] A House On Moloch Street 		
CF | > 		
CF | > TAKE PAINTING 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Moloch Street 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Moloch Street 		
CF | Moloch Street, where shapes who have traded away their mortal souls 		
CF | begin their journeys towards hell. North is the entrance to the 		
CF | Labyrinth of Tigers, and west is the university. South, the street 		
CF | becomes less menacing. 		
CF | 		
CF | An old house with a brass-plated door stands in the east, passing 		
CF | judgement on everyone it sees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x house" 		
CF ] Moloch Street 		
CF | > 		
CF | > X HOUSE 		
CF | 		
CF | A grandiose old home, with a brass-plated door and boarded up windows. 		
CF | As far as you can tell, the only people that have been here in the 		
CF | last ten years have been squatters. 		
CF | 		
CF | > 		Knight_Otu asks, "Wait, didn't we refuse to take the painting before?"
		DavidW says, "no, we just hated it."
		DavidW says, "The idea was no one would want it except to hide good stuff behind it."
		DavidW says, "like, maybe put it in front of our trophy case."
		Knight_Otu says, "Hm."
		DavidW says, "There's also the matter of the runes and garbage bin in the alley where we found the trophy case."
DavidW says (to ClubFloyd), "w" 		
CF ] University Quad 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | University Quad 		
CF | Squares and nobleshapes of all sides and sizes are out and about on 		
CF | the university lawn. Paths to the south and east both lead back into 		
CF | the city. North is the entrance to the only public library in the 		
CF | city, and what looks like an engineering building is situated to the 		
CF | west. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "e" 		
CF ] Moloch Street 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Moloch Street 		
CF | Moloch Street, where shapes who have traded away their mortal souls 		
CF | begin their journeys towards hell. North is the entrance to the 		
CF | Labyrinth of Tigers, and west is the university. South, the street 		
CF | becomes less menacing. 		
CF | 		
CF | An old house with a brass-plated door stands in the east, passing 		
CF | judgement on everyone it sees. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Broad Streets 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bazaar Side-Streets 		
CF | The industrial bustle of London peaks here, not at the center of town 		
CF | but in the Bazaar that effectively owns the city. Something alien is 		
CF | here, thrumming at the edge of your consciousness and living inside 		
CF | the ground. A more ordinary street is to the north, and an alleyway is 		
CF | to the west. East is the door to a land agency. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Empty Alleyway 		
CF | If you remember correctly, the garbage bin you found your trophy case 		
CF | in is somewhere around here. Sigils that hurt to look at gleam on the 		
CF | walls, and the alley exits to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sigils" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > X SIGILS 		
CF | 		
CF | They say that huge, fiery entities exist - not north, but 		
CF | above your fragile world. They say the stars have their own 		
CF | language, and that it looks something like this. But this is just 		
CF | graffiti, a cheap imitation of the real thing. Either way, it's enough 		
CF | to set a part of your shirt on fire. You pat it out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put painting in bin" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > PUT PAINTING IN BIN 		
CF | 		
CF | That can't contain things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bin" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > X BIN 		
CF | 		
CF | A nondescript garbage bin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bin" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > TAKE BIN 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push bin" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > PUSH BIN 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move bin" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > MOVE BIN 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb bin" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > CLIMB BIN 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put painting in front of sigils" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > PUT PAINTING IN FRONT OF SIGILS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cover sigils" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > COVER SIGILS 		
CF | 		
CF | It isn't something you can close. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bazaar Side-Streets 		
CF | The industrial bustle of London peaks here, not at the center of town 		
CF | but in the Bazaar that effectively owns the city. Something alien is 		
CF | here, thrumming at the edge of your consciousness and living inside 		
CF | the ground. A more ordinary street is to the north, and an alleyway is 		
CF | to the west. East is the door to a land agency. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Broad Streets 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Broad Streets 		
CF | > 		
CF | > SE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Desolate Lane 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Desolate Lane 		
CF | Most people prefer the wide, well-maintained main street to this dull, 		
CF | empty road. Most of the storefronts are vacant, windows boarded up, 		
CF | with the exception of one cozy-looking storefront. The lane connects 		
CF | with some broad streets in the northeast. South is the entrance to the 		
CF | city's archeological district. An antique shop is embedded in a wall 		
CF | of shops to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Antique Shop 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Antique Shop 		
CF | The place has a rather homey atmosphere. Ancient objects of all shapes 		
CF | and sizes are for sale along the walls, though most of them just look 		
CF | like junk. Outside, the desolate lane awaits. In the east wall of the 		
CF | shop is the door to a back room. 		
CF | 		
CF | A beautiful old rug is spread out across the floor of the shop. There 		
CF | is no price tag. 		
CF | 		
CF | Running the shop is a weary antiquarian. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show painting" 		
CF ] Antique Shop 		
CF | > 		
CF | > SHOW PAINTING 		
CF | 		
CF | (to the weary antiquarian) 		
CF | The weary antiquarian is unimpressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a painting" 		
CF ] Antique Shop 		
CF | > 		
CF | > A PAINTING 		
CF | 		
CF | "Ew." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a comb" 		
CF ] Antique Shop 		
CF | > 		
CF | > A COMB 		
CF | 		
CF | "That sounds like a genuine fourth city relic." The antiquarian seems 		
CF | impressed for a moment. Then she sighs. "Or at least, it would be, if 		
CF | it weren't so... new." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a ring" 		
CF ] Antique Shop 		
CF | > 		
CF | > A RING 		
CF | 		
CF | "A devil tried to give one of those to me, once." She laughs. "I 		
CF | turned it down, thought he was proposing. He wasn't, but it was for 		
CF | the best. They only give you stuff like that when they're trying to 		
CF | butter you up into giving them your soul." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a doll" 		
CF ] Antique Shop 		
CF | > 		
CF | > A DOLL 		
CF | 		
CF | You don't know what you're talking about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a sword" 		
CF ] Antique Shop 		
CF | > 		
CF | > A SWORD 		
CF | 		
CF | "I know you stole that from the palace," the antiquarian says, 		
CF | offended that you would think her a fence. "There's no way anyone in 		
CF | the palace would just give that to you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a mirror" 		
CF ] Antique Shop 		
CF | > 		
CF | > A MIRROR 		
CF | 		
CF | (the green-glass mirror) 		
CF | The antiquarian freezes. "Where did you get a thing like that?" she 		
CF | asks. "No, don't show it to me. Please don't show it to me.I want that 		
CF | damned thing out of my store." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a bookmark" 		
CF ] Antique Shop 		
CF | > 		
CF | > A BOOKMARK 		
CF | 		
CF | "That's greek. That's ancient greek. Two thousand years old, give or 		
CF | take" The antiquarian has to take a moment to steady herself. "Where 		
CF | did you find a thing like this?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a chair" 		
CF ] Antique Shop 		
CF | > 		
CF | > A CHAIR 		
CF | 		
CF | "That's a nice one - I don't recognize the style." She shrugs. "The 		
CF | old bat's going to love it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a sap" 		
CF ] Antique Shop 		
CF | > 		
CF | > A SAP 		
CF | 		
CF | The antiquarian shrugs. "Not my area." 		
CF | 		
CF | > 		Knight_Otu says, "There was also the fruit."
DavidW says (to ClubFloyd), "a fruit" 		
CF ] Antique Shop 		
CF | > 		
CF | > A FRUIT 		
CF | 		
CF | "Ooh. That's rare, that is. I wouldn't eat it, if I were you. It's 		
CF | worth far more as a curiosity, and besides, it's deadly in anything 		
CF | but small quantities." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a ivory key" 		
CF ] Antique Shop 		
CF | > 		
CF | > A IVORY KEY 		
CF | 		
CF | "A single key from a piano? Where's the rest of it?" The antiquarian 		
CF | chuckles. "I'm joking, of course, it's an interesting item just by 		
CF | virtue of being imaginary. Still, I wouldn't let the serpents know you 		
CF | took it. They might not see the humor in the situation." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a heartmetal disc" 		
CF ] Antique Shop 		
CF | > 		
CF | > A HEARTMETAL DISC 		
CF | 		
CF | "Heartmetal," says the antiquarian. "I see some of it crop up every so 		
CF | often. Rather hardy stuff, I've heard, so it's quite expensive. Not 		
CF | that I'd buy any from you," she adds. "Far too much work finding an 		
CF | interested buyer." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a bezoar" 		
CF ] Antique Shop 		
CF | > 		
CF | > A BEZOAR 		
CF | 		
CF | "Bezoars freak me out, honestly. I mean sure, they're rare, but 		
CF | they're also really hairy." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a gold brick" 		
CF ] Antique Shop 		
CF | > 		
CF | > A GOLD BRICK 		
CF | 		
CF | The antiquarian shrugs. "Not my area." 		
CF | 		
CF | > 		DavidW asks, "Give the chair to Mr Pages?"
		Knight_Otu says, "Sure, I guess."
DavidW says (to ClubFloyd), "e" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | The Lair Of Mr. Pages 		
CF | Instead of the back room of an antique shop, you appear to have 		
CF | stumbled onto some kind of chair warehouse. A chairhouse, if you will. 		
CF | Antique furniture has been placed in neat piles around the room. The 		
CF | antique shop proper is west. 		
CF | 		
CF | Mr. Pages himself, conspicuously without his usual flock of guards and 		
CF | assistants, lounges in an old Queen Anne seat. This must be important. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give chair" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > GIVE CHAIR 		
CF | 		
CF | (to Mr. Pages) 		
CF | Mr. Pages does not move or speak for a long time. When he does, it is 		
CF | to grab you in a tight hug, pressing his leathery bulk against your 		
CF | lines. "My passion for furnishments!" He squeals. "You recallembered!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a mirror" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > A MIRROR 		
CF | 		
CF | (the green-glass mirror) 		
CF | Mr. Pages says nothing. Perhaps he's attempting to communicate with 		
CF | you telepathically. More likely, though, he doesn't know what you're 		
CF | talking about and is too proud to say it. 		
CF | 		
CF | > 		Knight_Otu says, "Yay for bat hugs."
		Knight_Otu says, "Better than bear hugs."
		DavidW says, "I'd like to try my ring vs lacre idea next"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "w" 		
CF ] Antique Shop 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Antique Shop 		
CF | The place has a rather homey atmosphere. Ancient objects of all shapes 		
CF | and sizes are for sale along the walls, though most of them just look 		
CF | like junk. Outside, the desolate lane awaits. In the east wall of the 		
CF | shop is the door to a back room. 		
CF | 		
CF | A beautiful old rug is spread out across the floor of the shop. There 		
CF | is no price tag. 		
CF | 		
CF | Running the shop is a weary antiquarian. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desolate Lane 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Desolate Lane 		
CF | Most people prefer the wide, well-maintained main street to this dull, 		
CF | empty road. Most of the storefronts are vacant, windows boarded up, 		
CF | with the exception of one cozy-looking storefront. The lane connects 		
CF | with some broad streets in the northeast. South is the entrance to the 		
CF | city's archeological district. An antique shop is embedded in a wall 		
CF | of shops to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Broad Streets 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Your Lodgings 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Your Lodgings 		
CF | You are in your small apartment. It's a cool London morning, and your 		
CF | windows are ever so slightly fogged up. A door is set into the west 		
CF | wall of your home. 		
CF | 		
CF | In one corner of the room is an old wooden trophy case. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ring" 		
CF ] Your Lodgings 		
CF | > 		
CF | > TAKE RING 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sword" 		
CF ] Your Lodgings 		
CF | > 		
CF | > TAKE SWORD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Broad Streets 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bazaar Side-Streets 		
CF | The industrial bustle of London peaks here, not at the center of town 		
CF | but in the Bazaar that effectively owns the city. Something alien is 		
CF | here, thrumming at the edge of your consciousness and living inside 		
CF | the ground. A more ordinary street is to the north, and an alleyway is 		
CF | to the west. East is the door to a land agency. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Penstock's Wicket 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Penstock's Wicket 		
CF | The land agency of Penstock, a heptagon realtor with better things to 		
CF | do than man his own shop. The air in here is still and dusty. A door 		
CF | to the west leads back out to the bazaar, and an elevator shaft is to 		
CF | the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Elevator Shaft 		
CF | You are at the top of an elevator shaft. It continues to the south, 		
CF | and the land agency is back to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > D 		
CF | 		
CF | If anyone hears you talking that way, you'll be done for. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Elevator Shaft 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Elevator Shaft 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Elevator Shaft 		
CF | You are in an elevator shaft. A great chain is here, spanning north to 		
CF | south. 		
CF | 		
CF | A discrete casket is here, nestled into a shelf carved into the rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Elevator Shaft 		
CF | You are in an elevator shaft. A great chain is here, spanning north to 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sundered Sea 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Sundered Sea 		
CF | The room is a vast, yawning cavern, a secret warehouse south of the 		
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits 		
CF | of ivory foam around you, and the scent of ammonia is thick in the 		
CF | air. North is an elevator shaft leading out, and east is an altar. 		
CF | 		
CF | A metal cage-elevator is here, attached to a chain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear ring" 		
CF ] Sundered Sea 		
CF | > 		
CF | > WEAR RING 		
CF | 		
CF | You put on the brass ring. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lacre" 		
CF ] Sundered Sea 		
CF | > 		
CF | > TAKE LACRE 		
CF | 		
CF | There's no way you're going to touch that stuff. Not with your bare 		
CF | hands, anyway. 		
CF | 		
CF | > 		DavidW says, "hm. That's a no."
DavidW says (to ClubFloyd), "take lacre with lighter" 		
CF ] Sundered Sea 		
CF | > 		
CF | > TAKE LACRE WITH LIGHTER 		
CF | 		
CF | I only understood you as far as wanting to take the lacre. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light lacre" 		
CF ] Sundered Sea 		
CF | > 		
CF | > LIGHT LACRE 		
CF | 		
CF | What do you want to light the lacre with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lighter" 		
CF ] Sundered Sea 		
CF | > 		
CF | > LIGHTER 		
CF | 		
CF | That's not flammable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] Sundered Sea 		
CF | > 		
CF | > SWIM 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sundered Sea 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Sundered Sea 		
CF | > 		
CF | > L 		
CF | 		
CF | Sundered Sea 		
CF | The room is a vast, yawning cavern, a secret warehouse south of the 		
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits 		
CF | of ivory foam around you, and the scent of ammonia is thick in the 		
CF | air. North is an elevator shaft leading out, and east is an altar. 		
CF | 		
CF | A metal cage-elevator is here, attached to a chain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glyphs" 		
CF ] Sundered Sea 		
CF | > 		
CF | > X GLYPHS 		
CF | 		
CF | Letters in the impossible language of above, spitting small 		
CF | showers of sparks into the room below. You don't even try to read 		
CF | them. They weren't intended for you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fill pail" 		
CF ] Sundered Sea 		
CF | > 		
CF | > FILL PAIL 		
CF | 		
CF | What do you want to fill the pail with? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "lacre" 		
CF ] Sundered Sea 		
CF | > 		
CF | > LACRE 		
CF | 		
CF | You shovel some lacre into the pail. 		
CF | 		
CF | > 		DavidW asks, "OH?"
		MoyTW asks, "lol, that was it?"
		Knight_Otu says, "Man."
		DavidW asks, "We have a shovel?"
		Knight_Otu says, "I don't think we do."
		MoyTW says, "I think it was more metaphorical than literal."
		Knight_Otu says, "But the verb just came to me."
		MoyTW says, "Like, "shovel" verb does not imply the presence of a shovel."
		DavidW says, "Maybe it's assuming a shovel, though."
		DavidW asks, "So, do we cut ourselves next?"
DavidW says (to ClubFloyd), "e" 		
CF ] At The Altar 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | At The Altar 		
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar. 		
CF | West is a cage-elevator, situated on a flat stone clearing. A 		
CF | stairwell south leads even further into the bowels of the earth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read altar" 		
CF ] At The Altar 		
CF | > 		
CF | > READ ALTAR 		
CF | 		
CF | One part lacre, one part shape. Add shape to lacre, combine in 		
CF | pail. Wait. Enjoy. 		
CF | 		
CF | They say people come down here with black glass knives and cut 		
CF | themselves. They say the snow-foam likes that. You don't have a knife, 		
CF | but theoretically, any 'aspect of the self' will do. 		
CF | 		
CF | > 		Knight_Otu says, "I guess we can see the next time we talk to an NPC."
		Knight_Otu says, "I think we're meant to sacrifice our hat."
		DavidW says, "oh. That might be it, yes."
		Knight_Otu says, "Of course, any plan where we loose our hat..."
		DavidW says, "I know we can remove the fedora. It's not glued there by plot."
		DavidW says, "I think we should try it."
		Knight_Otu says, "Let's."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf7" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] At The Altar 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put fedora in pail" 		
CF ] At The Altar 		
CF | > 		
CF | > PUT FEDORA IN PAIL 		
CF | 		
CF | (first taking it off) 		
CF | You drop the detective's fedora into the pail. 		
CF | 		
CF | The liquid in the pail fizzes, sparks, and dissipates, turning a dull 		
CF | red. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x liquid" 		
CF ] At The Altar 		
CF | > 		
CF | > X LIQUID 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] At The Altar 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The surface of the snow-foam warps and bubbles. The pail disintegrates 		
CF | and a snow-triangle, much smaller than you but with the same 		
CF | proportions, crawls out from its remains. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x snow-triangle" 		
CF ] At The Altar 		
CF | > 		
CF | > X SNOW-TRIANGLE 		
CF | 		
CF | An exquisite rendition of a shape, made from dense white foam. It 		
CF | makes acute equilateral triangle, if you do say so yourself. 		
CF | 		
CF | You see your snow-triangle start to unravel. A dusting of ivory powder 		
CF | falls from one of its sides. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] At The Altar 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | Your snow-triangle watches as one of its sides caves in. Snow-foam 		
CF | pools around it, viscous and thick. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] At The Altar 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The snow-triangle stumbles towards you. It tries to cling to you, but 		
CF | its lines collapse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] At The Altar 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You can't see 'it' (nothing) at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take snow-triangle" 		
CF ] At The Altar 		
CF | > 		
CF | > TAKE SNOW-TRIANGLE 		
CF | 		
CF | I don't suppose the snow-triangle would care for that. 		
CF | 		
CF | The snow-triangle looks at you with what's left of its eye. Something 		
CF | shines there, bitter and sharp. "Goodbye," it says, and melts 		
CF | completely. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] At The Altar 		
CF | > 		
CF | > L 		
CF | 		
CF | At The Altar 		
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar. 		
CF | West is a cage-elevator, situated on a flat stone clearing. A 		
CF | stairwell south leads even further into the bowels of the earth. 		
CF | 		
CF | A puddle is here, fizzing ever so slightly. A shard glints out from 		
CF | the middle of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shard" 		
CF ] At The Altar 		
CF | > 		
CF | > X SHARD 		
CF | 		
CF | A glistening ivory shard. It is as cold and hard as ice, but it won't 		
CF | melt. You know it won't. It is valuable, whatever else it might be. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take shard" 		
CF ] At The Altar 		
CF | > 		
CF | > TAKE SHARD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] At The Altar 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a snow shard 		
CF | a jeweled sword 		
CF | a brass ring (being worn) 		
CF | an unspeakably hideous painting 		
CF | a green-glass mirror 		
CF | an ivory key 		
CF | some brilliant sap 		
CF | a handwritten book 		
CF | a flint-and-steel lighter 		
CF | a maze map 		
CF | a set of ritual instructions 		
CF | a brass key 		
CF | a pickaxe 		
CF | the theoretical location of a hideout 		
CF | a rusty lamp (providing light) 		
CF | a pint of fry oil 		
CF | the spare towel 		
CF | a knapsack (open but empty) 		
CF | a compelling note 		
CF | 		
CF | > 		Knight_Otu says, "That is not what I expected."
		DavidW says, "me neither"
		MoyTW says, "hahahaha"
		MoyTW asks, "So are we at...12/13?"
		DavidW says, "I'm not sure of the count now."
DavidW says (to ClubFloyd), "n" 		
CF ] At The Altar 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sundered Sea 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Sundered Sea 		
CF | The room is a vast, yawning cavern, a secret warehouse south of the 		
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits 		
CF | of ivory foam around you, and the scent of ammonia is thick in the 		
CF | air. North is an elevator shaft leading out, and east is an altar. 		
CF | 		
CF | A metal cage-elevator is here, attached to a chain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elevator Shaft 		
CF | You are in an elevator shaft. A great chain is here, spanning north to 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elevator Shaft 		
CF | You are in an elevator shaft. A great chain is here, spanning north to 		
CF | south. 		
CF | 		
CF | A discrete casket is here, nestled into a shelf carved into the rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elevator Shaft 		
CF | You are at the top of an elevator shaft. It continues to the south, 		
CF | and the land agency is back to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Penstock's Wicket 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Penstock's Wicket 		
CF | The land agency of Penstock, a heptagon realtor with better things to 		
CF | do than man his own shop. The air in here is still and dusty. A door 		
CF | to the west leads back out to the bazaar, and an elevator shaft is to 		
CF | the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bazaar Side-Streets 		
CF | The industrial bustle of London peaks here, not at the center of town 		
CF | but in the Bazaar that effectively owns the city. Something alien is 		
CF | here, thrumming at the edge of your consciousness and living inside 		
CF | the ground. A more ordinary street is to the north, and an alleyway is 		
CF | to the west. East is the door to a land agency. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Broad Streets 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Your Lodgings 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Your Lodgings 		
CF | You are in your small apartment. It's a cool London morning, and your 		
CF | windows are ever so slightly fogged up. A door is set into the west 		
CF | wall of your home. 		
CF | 		
CF | In one corner of the room is an old wooden trophy case. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put ring in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > PUT RING IN CASE 		
CF | 		
CF | (first taking it off) 		
CF | The brass ring fits perfectly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put sword in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > PUT SWORD IN CASE 		
CF | 		
CF | The jeweled sword fits perfectly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put shard in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > PUT SHARD IN CASE 		
CF | 		
CF | The snow shard fits perfectly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > X CASE 		
CF | 		
CF | An old trophy case, with thirteen slots of specific sizes and shapes. 		
CF | Eleven of the case's slots have been filled. 		
CF | 		
CF | In the trophy case are a snow shard, a jeweled sword, a brass ring, an 		
CF | accipitrine comb, a bookmark, a solacefruit, a bezoar, a solid gold 		
CF | brick, a heartmetal disc, a horse statue and a lump of friendly amber. 		
CF | 		
CF | > 		DavidW says, "That's eleven."
DavidW says (to ClubFloyd), "i" 		
CF ] Your Lodgings 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an unspeakably hideous painting 		
CF | a green-glass mirror 		
CF | an ivory key 		
CF | some brilliant sap 		
CF | a handwritten book 		
CF | a flint-and-steel lighter 		
CF | a maze map 		
CF | a set of ritual instructions 		
CF | a brass key 		
CF | a pickaxe 		
CF | the theoretical location of a hideout 		
CF | a rusty lamp (providing light) 		
CF | a pint of fry oil 		
CF | the spare towel 		
CF | a knapsack (open but empty) 		
CF | a compelling note 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put painting in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > PUT PAINTING IN CASE 		
CF | 		
CF | The unspeakably hideous painting doesn't seem to fit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put book in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > PUT BOOK IN CASE 		
CF | 		
CF | Which do you mean, the handwritten book or the maze map? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "handwritten" 		
CF ] Your Lodgings 		
CF | > 		
CF | > HANDWRITTEN 		
CF | 		
CF | The handwritten book doesn't seem to fit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put ivory key in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > PUT IVORY KEY IN CASE 		
CF | 		
CF | If a piano's key were to exist, it would fit perfectly. 		
CF | 		
CF | > 		DavidW says, "okay, that IS twelve."
		DavidW says, "Death must have the 13th one."
		Knight_Otu says, "Probably."
		MoyTW asks, "And, after death, free the 7-sider in the fingerkings' realm?"
		Knight_Otu says, "I guess so."
		DavidW says, "Maybe? Unless we can do that one first."
DavidW says (to ClubFloyd), "w" 		
CF ] Broad Streets 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Near The River 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Near The River 		
CF | You've got an excellent view of the stolen river, which is accessible 		
CF | to the south. The shuttered palace looms in the west, the entrance to 		
CF | the university is north, and east is a series of broad streets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Stolen Shores 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Stolen Shores 		
CF | What was once the river Thames cuts through the middle of the city, 		
CF | depositing the dead and detritus alike on its muddy banks. The river 		
CF | itself is immediately south. The street is north, and the beach 		
CF | stretches on for a while to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] In The River 		
CF | > 		
CF | > S 		
CF | 		
CF | You kick and thrash, trying to keep the muddy water from filling your 		
CF | lungs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] In The River 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The water stings your eyes and burns your throat. Every breath you 		
CF | take just brings you closer to the river. If you can't get out now, 		
CF | it's over for you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | As the waves take you, the last thing you hear is the roar of water. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		
DavidW pushes the green 'space' button. 		
CF ] A Silent River 		
CF | A Silent River 		
CF | A slow boat rests in a silent river. Your surroundings are dark, but 		
CF | you can see everything with awful clarity. The far shore is in the 		
CF | distance, out of reach. 		
CF | 		
CF | A skeleton in robes sits at the front of the boat, guiding it along 		
CF | down the river. 		
CF | 		
CF | An ancient chess set is tucked away in a far corner of the boat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play chess" 		
CF ] A Silent River 		
CF | > 		
CF | > PLAY CHESS 		
CF | 		
CF | The boatman looks at you inquisitively, and you think you see 		
CF | something glint in his empty eyes. "Would you care for a game of 		
CF | chess?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] A Silent River 		
CF | > 		
CF | > YES 		
CF | 		
CF | 		
CF | The boatman moves a flint to D2. His moves are smooth, confident. 		
CF | 		
CF | It's your turn. 		
CF | 		
CF | 1: Square to D8 		
CF | 2: Rook to B9 		
CF | 3: Bishop to H5 		
CF | 		
CF | > 		DavidW asks, "I think rule 5? which might be 2. Since when does chess have a 9th column?"
DavidW says (to ClubFloyd), "2" 		
CF ] A Silent River 		
CF | > 		
CF | > 2 		
CF | 		
CF | 		
CF | You've got him on the ropes with that last move, you're sure of it. 		
CF | 		
CF | The boatman moves a rook to E7. His moves are smooth, confident. 		
CF | 		
CF | It's your turn. 		
CF | 		
CF | 1: Catspaw to D6 		
CF | 2: Bishop to C3 		
CF | 3: Circle to G2 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] A Silent River 		
CF | > 		
CF | > 1 		
CF | 		
CF | 		
CF | You knock another of the boatman's pieces from the board triumphantly. 		
CF | He sighs. 		
CF | 		
CF | The boatman moves a catspaw to C4. His moves are smooth, confident. 		
CF | 		
CF | It's your turn. 		
CF | 		
CF | 1: Rook to C2 		
CF | 2: Square to G4 		
CF | 3: Circle to B5 		
CF | 		
CF | > 		Knight_Otu says, "I think we established it isn't quite chess as we know it."
		DavidW says, "I don't know what to do vs a catspaw move."
DavidW says (to ClubFloyd), "3" 		
CF ] A Silent River 		
CF | > 		
CF | > 3 		
CF | 		
CF | 		
CF | You try a move you vaguely recall hearing about. To your surprise, it 		
CF | works perfectly. 		
CF | 		
CF | The boatman moves a circle to G3. He grins, saying nothing. 		
CF | 		
CF | It's your turn. 		
CF | 		
CF | 1: Bishop to D6 		
CF | 2: Circle to H4 		
CF | 3: Flint to B1 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] A Silent River 		
CF | > 		
CF | > 3 		
CF | 		
CF | 		
CF | You knock another of the boatman's pieces from the board triumphantly. 		
CF | He sighs. 		
CF | 		
CF | The boatman just stares when you finally capture his circle. He hands 		
CF | you one of his catspaws, to your surprise. "Take this," he says. "I 		
CF | don't often get a real opponent." His gaze lingers on you for a moment 		
CF | with something like respect, and then he turns back to the river. 		
CF | "We've arrived, by the way. You might as well get out." 		
CF | 		
CF | > 		MoyTW says, "Nice."
		Knight_Otu says, "Well done."
DavidW says (to ClubFloyd), "x catspaw" 		
CF ] A Silent River 		
CF | > 		
CF | > X CATSPAW 		
CF | 		
CF | A catspaw. It can move diagonally, or in an L, or not at all, but 		
CF | never all at once. This one is made of a valuable coral that gleams 		
CF | like a brilliant gem. 		
CF | 		
CF | Apart from the boat, drifting gently down the river, nothing moves. 		
CF | 		
CF | > 		DavidW says, "thanks"
DavidW says (to ClubFloyd), "out" 		
CF ] Stolen Shores 		
CF | > 		
CF | > OUT 		
CF | 		
CF | The sound of waves becomes louder and louder, until it is almost 		
CF | deafening. Just like that, you return to yourself. 		
CF | 		
CF | Stolen Shores 		
CF | What was once the river Thames cuts through the middle of the city, 		
CF | depositing the dead and detritus alike on its muddy banks. The river 		
CF | itself is immediately south. The street is north, and the beach 		
CF | stretches on for a while to the west. 		
CF | 		
CF | Your whole body aches. You must have washed onto the beach - they do 		
CF | say that the stolen river takes a trip through hell. Your brain is on 		
CF | fire. But at least you're alive. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Near The River 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Near The River 		
CF | You've got an excellent view of the stolen river, which is accessible 		
CF | to the south. The shuttered palace looms in the west, the entrance to 		
CF | the university is north, and east is a series of broad streets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Broad Streets 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Your Lodgings 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Your Lodgings 		
CF | You are in your small apartment. It's a cool London morning, and your 		
CF | windows are ever so slightly fogged up. A door is set into the west 		
CF | wall of your home. 		
CF | 		
CF | In one corner of the room is an old wooden trophy case. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf8" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Your Lodgings 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put catspaw in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > PUT CATSPAW IN CASE 		
CF | 		
CF | As the last item is placed snugly in the case that looks like it was 		
CF | built to hold it, the pieces start to fall into place. This was never 		
CF | a trophy case, it was a mold. And you have filled it - painstakingly, 		
CF | lovingly - with the treasures of the world. Brass from the devils, 		
CF | foam from the deepest pits, even the idea of ivory, stolen from the 		
CF | serpent lords themselves. The shape that you have made is not fire, 		
CF | but it burns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mold" 		
CF ] Your Lodgings 		
CF | > 		
CF | > X MOLD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Your Lodgings 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Your Lodgings 		
CF | The only thing in the room is the burning symbol. Everything else is 		
CF | just background noise. 		
CF | 		
CF | A sigil of the correspondence - the language of the stars that do not 		
CF | exist - sits in your room and smolders. 		
CF | 		
CF | > 		MoyTW says, "...huh. Well, ok then."
		MoyTW asks, "If we X the sigil does it cause us to spontaneously combust?"
DavidW says (to ClubFloyd), "x sigil" 		
CF ] Your Lodgings 		
CF | > 		
CF | > X SIGIL 		
CF | 		
CF | An Unmappable Direction. A raging inferno at the edge of your 		
CF | consciousness. A dot, then a line, then a square, and then you, as you 		
CF | were always meant to be. 		
CF | 		
CF | The sigil is a command, an exigent order followed by a shower of 		
CF | sparks. The sigil is two words. The sigil is: 		
CF | 		
CF | GO UP. 		
CF | 		
CF | > 		Knight_Otu says, "Euclid's mold. He threw it away, unable to get the requisite treasures."
		DavidW says, "oh"
		MoyTW says, "yessssss"
DavidW says (to ClubFloyd), "go up" 		
CF ] Above It All 		
CF | > 		
CF | > GO UP 		
CF | 		
CF | Above It All 		
CF | You are not north of London but above it. Shapes go about their daily 		
CF | lives in little pentagonal buildings, and from here they might as well 		
CF | be ants. Only the Bazaar is anything other than flat, its spines and 		
CF | spires somehow managing to point up in ways you never noticed before 		
CF | now. You can see the rest of the world, the one London was stolen from 		
CF | so many years ago, as another flat plane far above you. When people 		
CF | claimed that London went down, they might have been right. And above 		
CF | all that? Space, an infinite cosmos of secrets, and the only way to go 		
CF | is up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bazaar" 		
CF ] Above It All 		
CF | > 		
CF | > X BAZAAR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW asks, "up again?"
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "up" 		
CF ] Above It All 		
CF | > 		
CF | > UP 		
CF | 		
CF | You're going to leave them in the dust. Flat, puny shapes, with flat, 		
CF | puny dreams. Yours is the third dimension now, and the greater 		
CF | universe, and abilities beyond mortal comprehension. It doesn't hurt 		
CF | you like it does Euclid because your awakening wasn't some poorly 		
CF | drawn sketch, given to a lazy liar by bats living large on borrowed 		
CF | power. You took the long road and built your own third-dimensional 		
CF | path with the things you've gathered, and now you're ready to leave 		
CF | this world behind for the cosmic wilderness. 		
CF | 		
CF | End your journey here? (You will be able to reverse this decision, but 		
CF | why would you want to?) 		
CF | 		
CF | > 		DavidW says, "because we never saved the heptagon"
		Knight_Otu says, "That is true."
		MoyTW asks, "What happens if we go down?"
DavidW says (to ClubFloyd), "d" 		
CF ] Above It All 		
CF | > 		
CF | > D 		
CF | 		
CF | Please answer yes or no.> 		
DavidW says (to ClubFloyd), "no" 		
CF ] Above It All 		
CF | Please answer yes or no.> 		
CF | > NO 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Above It All 		
CF | > 		
CF | > D 		
CF | 		
CF | You can do a lot of things now, but you can't phase through a solid 		
CF | plane. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Above It All 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Above It All 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		MoyTW asks, "...huh. Ok so we have to keep going up?"
DavidW says (to ClubFloyd), "i" 		
CF ] Above It All 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an unspeakably hideous painting 		
CF | a green-glass mirror 		
CF | some brilliant sap 		
CF | a handwritten book 		
CF | a flint-and-steel lighter 		
CF | a maze map 		
CF | a set of ritual instructions 		
CF | a brass key 		
CF | a pickaxe 		
CF | the theoretical location of a hideout 		
CF | a rusty lamp (providing light) 		
CF | a pint of fry oil 		
CF | the spare towel 		
CF | a knapsack (open but empty) 		
CF | a compelling note 		
CF | 		
CF | > 		DavidW asks, "I guess so?"
DavidW says (to ClubFloyd), "x plane" 		
CF ] Above It All 		
CF | > 		
CF | > X PLANE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x london" 		
CF ] Above It All 		
CF | > 		
CF | > X LONDON 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Above It All 		
CF | > 		
CF | > L 		
CF | 		
CF | Above It All 		
CF | You are not north of London but above it. Shapes go about their daily 		
CF | lives in little pentagonal buildings, and from here they might as well 		
CF | be ants. Only the Bazaar is anything other than flat, its spines and 		
CF | spires somehow managing to point up in ways you never noticed before 		
CF | now. You can see the rest of the world, the one London was stolen from 		
CF | so many years ago, as another flat plane far above you. When people 		
CF | claimed that London went down, they might have been right. And above 		
CF | all that? Space, an infinite cosmos of secrets, and the only way to go 		
CF | is up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spires" 		
CF ] Above It All 		
CF | > 		
CF | > X SPIRES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Above It All 		
CF | > 		
CF | > U 		
CF | 		
CF | You're going to leave them in the dust. Flat, puny shapes, with flat, 		
CF | puny dreams. Yours is the third dimension now, and the greater 		
CF | universe, and abilities beyond mortal comprehension. It doesn't hurt 		
CF | you like it does Euclid because your awakening wasn't some poorly 		
CF | drawn sketch, given to a lazy liar by bats living large on borrowed 		
CF | power. You took the long road and built your own third-dimensional 		
CF | path with the things you've gathered, and now you're ready to leave 		
CF | this world behind for the cosmic wilderness. 		
CF | 		
CF | End your journey here? (You will be able to reverse this decision, but 		
CF | why would you want to?) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF | > 		
CF | > YES 		
CF | 		
CF | 		
CF | Up past the gate, and up a little further. You depart for the infinite 		
CF | cosmos feeling giddy, but quickly decide it's not for you. There's 		
CF | nothing for you in this grand, empty place. What would you 		
CF | do? Live as a thrall to a monstrous star, burn both ends of the candle 		
CF | and yourself to a crisp? You return, reluctantly, to London, and to 		
CF | your life as a shape. Even with the money you later find on your 		
CF | doorstep, thanking you for the beauticious chair, you can't live off 		
CF | your savings forever. You once again take up your day job. Taking your 		
CF | new perspective with you, of course. 		
CF | 		
CF | As for the book? Well, it's yours, isn't it? Euclid gave it to you. 		
CF | And once you can get it translated, you'll know everything he knows 		
CF | about the third dimension. All the secrets and little tricks that come 		
CF | from two thousand years of exploration, tucked securely away in your 		
CF | pocket. 		
CF | 		
CF | Crime demands your attention now. You can see it all from above. Every 		
CF | theft, every murder. What was concealed behind closed doors is so very 		
CF | visible from above. Not that you could ever tell the constables that. 		
CF | Instead, you spin them a tale - you knew they were the murderer from 		
CF | the mud on their boots. Their handwriting can attest to their guilt, 		
CF | surely. And so on and so forth. Pretty quickly, people begin to take 		
CF | notice, but not nearly as much as you notice them. You see everything 		
CF | that happens in the city all the time, sometimes even in dreams. You 		
CF | are the panopticon that is forever staring into space. You watch a 		
CF | thousand tiny shapes commit a thousand tiny sins a day, and you cannot 		
CF | possibly punish all of them. There's not enough time. There's never 		
CF | enough time. 		
CF | 		
CF | You are the greatest detective London has ever seen. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		
DavidW pushes the green 'space' button. 		
CF ] Above It All 		
CF | [PRESS ANY KEY TO CONTINUE] 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Knight_Otu says, "Squarelock Holmes."
		DavidW says, "Triangle"
		Knight_Otu says, "Doesn't quite have the same ring though."
		DavidW says, "True"
		DavidW says, "I wonder if that's the true ending or not."
		MoyTW says, "Both cool and, uh, kinda disappointing? "3d sucks I'll just be a detective with magical see-through-walls powers"."
		DavidW says, "And there's the other hats we could've worn too."
		DavidW says, "I wonder how the sap is supposed to be used."
		Knight_Otu says, "Thief, doctor, ... and I don't recall the other(s?)."
		DavidW says, "captain"
		DavidW says, "Four in total"
		Knight_Otu says, "Right. Though Captain seems a bit out of place in the world we've seen. I guess it fits better into Fallen London proper."
		DavidW says, "Unless one of the blocked paths in the jungle is captain-y. Or maybe we get to use Death's boat."
		DavidW says, "We should try giving the book to the librarian too."
		Knight_Otu says, "We can try that, yes."
		DavidW asks, "Shall we see the Mr Pages ending?"
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf8" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF ] Your Lodgings 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Broad Streets 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "sw" 		
CF ] Desolate Lane 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Desolate Lane 		
CF | Most people prefer the wide, well-maintained main street to this dull, 		
CF | empty road. Most of the storefronts are vacant, windows boarded up, 		
CF | with the exception of one cozy-looking storefront. The lane connects 		
CF | with some broad streets in the northeast. South is the entrance to the 		
CF | city's archeological district. An antique shop is embedded in a wall 		
CF | of shops to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Antique Shop 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Antique Shop 		
CF | The place has a rather homey atmosphere. Ancient objects of all shapes 		
CF | and sizes are for sale along the walls, though most of them just look 		
CF | like junk. Outside, the desolate lane awaits. In the east wall of the 		
CF | shop is the door to a back room. 		
CF | 		
CF | A beautiful old rug is spread out across the floor of the shop. There 		
CF | is no price tag. 		
CF | 		
CF | Running the shop is a weary antiquarian. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | The Lair Of Mr. Pages 		
CF | Instead of the back room of an antique shop, you appear to have 		
CF | stumbled onto some kind of chair warehouse. A chairhouse, if you will. 		
CF | Antique furniture has been placed in neat piles around the room. The 		
CF | antique shop proper is west. 		
CF | 		
CF | Mr. Pages himself, conspicuously without his usual flock of guards and 		
CF | assistants, lounges in an old Queen Anne seat. This must be important. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give handwritten book" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > GIVE HANDWRITTEN BOOK 		
CF | 		
CF | (to Mr. Pages) 		
CF | Mr. Pages snatches the book from you, squirrelling it away in the 		
CF | folds of his robes. "You'll get your reward in due time," he hisses. 		
CF | "All in due time." He doesn't seem like he's planning on destroying it 		
CF | any time soon. Perhaps he really is the book collector his name makes 		
CF | him out to be. 		
CF | 		
CF | With the book firmly in the claws of Mr. Pages, your job is done. Your 		
CF | reward should arrive in 5-7 business days, and after that? Well, you 		
CF | don't know. Perhaps Pages will simply add the book to his collection, 		
CF | and it will never again see the light of day. Perhaps he's got bigger 		
CF | plans in store. Or perhaps the book didn't contain anything he didn't 		
CF | already know. This hardly matters to you, though. You're about to be a 		
CF | very rich Detective. 		
CF | 		
CF | End your journey here? (You will be able to reverse this decision.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF | > 		
CF | > YES 		
CF | 		
CF | 		
CF | Any doubts over whether you did the right thing are very quickly 		
CF | assuaged when the money from Mr. Pages arrives on your doorstep, crate 		
CF | by heavy crate. It's a drop in the bucket for something like him, but 		
CF | for you it's enough to live not only comfortably, but glamorously. And 		
CF | that's only the beginning of it. Soon, other high-profile individuals 		
CF | start to make requests of you, each one taking you ever higher, ever 		
CF | closer to the shadowy bats at the very top. 		
CF | 		
CF | You don't hear from Euclid again. If he's happy with what happened to 		
CF | his book, if he feels betrayed, you never do find out. Not that it's 		
CF | really his book any more. It belongs to Mr. Pages now, along with the 		
CF | valuable knowledge inside. You're useful to the bats, and that means 		
CF | Pages trusts you enough to show you a little of what he's learned. He 		
CF | can move like Euclid, when he wants to. 		
CF | 		
CF | They talk about new cities sometimes. About bringing them 'down' to 		
CF | wherever London is, crushing it and its citizens 'under' their 		
CF | metropolitan weight. But that's not for a long time. You take another 		
CF | swig from your glass of expensive champagne, and close your eye. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		
DavidW pushes the green 'space' button. 		
CF ] The Lair Of Mr. Pages 		
CF | [PRESS ANY KEY TO CONTINUE] 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] The Lair Of Mr. Pages 		
CF | 		
CF | > UNDO 		
CF | 		
CF | The Lair Of Mr. Pages 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light handwritten book with lighter" 		
CF ] The Lair Of Mr. Pages 		
CF | > 		
CF | > LIGHT HANDWRITTEN BOOK WITH LIGHTER 		
CF | 		
CF | Maybe the public is better off in two dimensions. Maybe you just want 		
CF | to deny Pages his prize. Either way, ancient paper makes excellent 		
CF | kindling, and the book goes up in flames. 		
CF | 		
CF | With the book destroyed, the city is the same as it ever was. No 		
CF | ancient entity stumbles in, espousing the glories of the third 		
CF | dimension, and the lives of London's citizens are not uprooted in the 		
CF | slightest. Perhaps it's for the best. Change can be hard, and new 		
CF | dimensions can be dangerous. 		
CF | 		
CF | End your journey here? (You will be able to reverse this decision.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF | > 		
CF | > YES 		
CF | 		
CF | 		
CF | You never get the money you were promised for a job well done. Mr. 		
CF | Pages does, however, pay you for the chair you brought him. It's a 		
CF | lot, but not enough to last, and you soon find yourself returning to 		
CF | work. Luckily for you, even just being hired by Mr. Pages is a serious 		
CF | boost to your career, and you soon find yourself deeply enmeshed in 		
CF | The Case Of The Missing Goldfish, and dozens of other small 		
CF | mysteries from wealthy clientele. You make a peaceful living, and live 		
CF | a quiet life. 		
CF | 		
CF | Every so often, you hear stories about a strange shape cropping up 		
CF | around London. If it's Euclid, though, he certainly isn't there for 		
CF | you, because you never see him again. 		
CF | 		
CF | The third dimension doesn't exist. Maybe it never has. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		
DavidW says (to ClubFloyd), "push space" 		
CF ] The Lair Of Mr. Pages 		
CF | [PRESS ANY KEY TO CONTINUE] 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] The Lair Of Mr. Pages 		
CF | 		
CF | > UNDO 		
CF | 		
CF | The Lair Of Mr. Pages 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Antique Shop 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Antique Shop 		
CF | The place has a rather homey atmosphere. Ancient objects of all shapes 		
CF | and sizes are for sale along the walls, though most of them just look 		
CF | like junk. Outside, the desolate lane awaits. In the east wall of the 		
CF | shop is the door to a back room. 		
CF | 		
CF | A beautiful old rug is spread out across the floor of the shop. There 		
CF | is no price tag. 		
CF | 		
CF | Running the shop is a weary antiquarian. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desolate Lane 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Desolate Lane 		
CF | Most people prefer the wide, well-maintained main street to this dull, 		
CF | empty road. Most of the storefronts are vacant, windows boarded up, 		
CF | with the exception of one cozy-looking storefront. The lane connects 		
CF | with some broad streets in the northeast. South is the entrance to the 		
CF | city's archeological district. An antique shop is embedded in a wall 		
CF | of shops to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Desolate Lane 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Broad Streets 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Near The River 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Near The River 		
CF | You've got an excellent view of the stolen river, which is accessible 		
CF | to the south. The shuttered palace looms in the west, the entrance to 		
CF | the university is north, and east is a series of broad streets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] University Quad 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | University Quad 		
CF | Squares and nobleshapes of all sides and sizes are out and about on 		
CF | the university lawn. Paths to the south and east both lead back into 		
CF | the city. North is the entrance to the only public library in the 		
CF | city, and what looks like an engineering building is situated to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Library Front Desk 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Library Front Desk 		
CF | You are at the library's front desk, to which a sign has been taped. 		
CF | The exit is in the south wall. A forest of bookshelves is accessible 		
CF | to the north. 		
CF | 		
CF | A librarian sits at the front desk, ignoring you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give handwritten book to librarian" 		
CF ] Library Front Desk 		
CF | > 		
CF | > GIVE HANDWRITTEN BOOK TO LIBRARIAN 		
CF | 		
CF | The librarian takes the book gently, like she's afraid she'll hurt it. 		
CF | She says nothing for a long time. Then, as though it were the most 		
CF | ordinary thing in the world, she assigns it a number, and dumps it in 		
CF | a basket for shelving. What happens next is up to the librarian now. 		
CF | You can't be sure that Pages won't get his hands on it, or the church, 		
CF | or Her Most Circular Majesty. But it's a step in the right direction 		
CF | for math and science - a step not north or south, but up. 		
CF | 		
CF | End your journey here? (You will be able to reverse this decision.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push space" 		
CF ] Library Front Desk 		
CF | > 		
CF | > PUSH SPACE 		
CF | 		
CF | Please answer yes or no.> 		
DavidW says (to ClubFloyd), "yes" 		
CF | Please answer yes or no.> 		
CF | > YES 		
CF | 		
CF | 		
CF | You never get the money you were promised for a job well done. Mr. 		
CF | Pages does, however, pay you for the chair you brought him. It's a 		
CF | lot, but not enough to last, and you soon find yourself returning to 		
CF | work. Luckily for you, even just being hired by Mr. Pages is a serious 		
CF | boost to your career, and you soon find yourself deeply enmeshed in 		
CF | The Case Of The Missing Goldfish, and dozens of other small 		
CF | mysteries from wealthy clientele. You make a peaceful living, and live 		
CF | a quiet life. 		
CF | 		
CF | A few months after the book is placed in the library, a bored student 		
CF | checks it out. He takes it to his friend, who studies ancient 		
CF | languages, and realizes the value of what he has. The book spreads 		
CF | rapidly around campus - Translations are made, and study groups 		
CF | formed. Progress is slow, of course, and it's still more or less 		
CF | illegal to discuss the third dimension as if it were real, but the 		
CF | book continues to seep into the public consciousness. Perhaps one day, 		
CF | Euclid's legacy will be complete. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		
DavidW pushes the green 'space' button. 		
CF ] Library Front Desk 		
CF | [PRESS ANY KEY TO CONTINUE] 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Library Front Desk 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Library Front Desk 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW says, "I suppose if we never gave the chair, we'd have a poorer ending with some of these."
		Knight_Otu says, "Yeah. Though we'd still have the boost of being hired by Mr. Pages."
		DavidW says, "well, unless you two have any ideas to explore, we should probably end the session here."
		MoyTW says, "It seems like saving the, uh, 7-sider wouldn't have much of an impact if at all on these endings."
		DavidW says, "I'm not sure."
		MoyTW asks, "Also I guess in this setting, when Londen Fell it also...lost the 3rd dimension?"
		DavidW says, "yes"
		Knight_Otu says, "Nothing that would be quick, but saving the heptagon seems like it could have an impact."
DavidW says (to ClubFloyd), "enter mirror" 		
CF | > 		
CF | > ENTER MIRROR 		
CF | 		
CF | You push yourself into the mirror, cutting yourself slightly on jagged 		
CF | edges you didn't know were there. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		
DavidW pushes the green 'space' button. 		
CF ] Amber Woods 		
CF | [PRESS ANY KEY TO CONTINUE]## Amber Woods 		
CF | You are in a thick forest, where the ambient light is a soft shade of 		
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. 		
CF | You are nowhere that is real. The forest stretches out in every 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Amber Woods 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an apocyan catspaw 		
CF | an unspeakably hideous painting 		
CF | a green-glass mirror 		
CF | some brilliant sap 		
CF | a handwritten book 		
CF | a flint-and-steel lighter 		
CF | a maze map 		
CF | a set of ritual instructions 		
CF | a brass key 		
CF | a pickaxe 		
CF | the theoretical location of a hideout 		
CF | a rusty lamp (providing light) 		
CF | a pint of fry oil 		
CF | the spare towel 		
CF | a knapsack (open but empty) 		
CF | a compelling note 		
CF | 		
CF | > 		DavidW says, "OH"
		DavidW says, "The green mirror comes with us if we don't drop it first."
		Knight_Otu says, "I'm not sure whether it lost the third dimension or never had it to begin with. The library seemed to suggest the latter, but maybe it did.."
DavidW says (to ClubFloyd), "n" 		
CF ] Jungle Path 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Jungle Path 		
CF | A path from west to east snakes through the thick foliage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		Knight_Otu says, "Oh,"
CF ] Jungle Path 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Jungle Path 		
CF | A path from the northwest bends around to the east. The trees here 		
CF | seem to grow in strange directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Castle Gates 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Castle Gates 		
CF | North is the entrance to a sinuous structure of wood and thorns. 		
CF | Something shapeless lives here, you're sure of it. What remains to be 		
CF | seen, however, is whether or not they'll be able to catch you 		
CF | trespassing. Southeast, a path leads back into the forest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Briar Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Briar Hall 		
CF | Leafy walls make up a large entry hall. Tapestries can be seen on 		
CF | either side of the room. Off to the west, a passageway lined with 		
CF | thorns can be seen. East, the walls change from leaves to mahogany. 		
CF | Other, smaller passages pepper the wall like holes, but they are far 		
CF | too small for you to enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Cage-Den 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Cage-Den 		
CF | A cavernous room, with thorny walls and no windows. Cages made from 		
CF | stiff briars are here, wrapping painfully around their dead-eyed 		
CF | prisoners. Most of them are motionless, but one stirs to look at you 		
CF | when you enter the room. To the east, the rest of the castle beckons 		
CF | you. 		
CF | 		
CF | You sit placidly in a cage of thorns, looking dead ahead. You don't 		
CF | remember what happened, the last time you were here. 		
CF | 		
CF | An imprisoned heptagon watches the room with its too-many eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show mirror" 		
CF ] The Cage-Den 		
CF | > 		
CF | > SHOW MIRROR 		
CF | 		
CF | (to the sevenfold panoptic) 		
CF | The sevenfold panoptic is unimpressed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give mirror" 		
CF ] The Cage-Den 		
CF | > 		
CF | > GIVE MIRROR 		
CF | 		
CF | (to the sevenfold panoptic) 		
CF | The heptagon takes the mirror tenderly. "Thank you," he says. "You've 		
CF | done a good thing." With that he hurls himself into the mirror, not 		
CF | even bothering to pick his way around the sharp parts, and is gone, 		
CF | leaving the mirror behind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mirror" 		
CF ] The Cage-Den 		
CF | > 		
CF | > TAKE MIRROR 		
CF | 		
CF | Taken. 		
CF | 		
CF | Out of the corner of your eye, you see a flash of green. A trick of 		
CF | the light. It's nothing. Don't worry about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Briar Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Briar Hall 		
CF | Leafy walls make up a large entry hall. Tapestries can be seen on 		
CF | either side of the room. Off to the west, a passageway lined with 		
CF | thorns can be seen. East, the walls change from leaves to mahogany. 		
CF | Other, smaller passages pepper the wall like holes, but they are far 		
CF | too small for you to enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Castle Gates 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Castle Gates 		
CF | North is the entrance to a sinuous structure of wood and thorns. 		
CF | Something shapeless lives here, you're sure of it. What remains to be 		
CF | seen, however, is whether or not they'll be able to catch you 		
CF | trespassing. Southeast, a path leads back into the forest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Jungle Path 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Jungle Path 		
CF | A path from the northwest bends around to the east. The trees here 		
CF | seem to grow in strange directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Jungle Path 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Jungle Path 		
CF | A path from west to east snakes through the thick foliage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dull Grove 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Dull Grove 		
CF | You've never heard of an orchard with just one tree. Here it is, 		
CF | though. Densely packed trees surround you on all sides, but open up 		
CF | ever so slightly to the south. 		
CF | 		
CF | An ordinary tree is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter mirror" 		
CF | > 		
CF | > ENTER MIRROR 		
CF | 		
CF | As you step out from the mirror, you wake up in a cold sweat. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		
DavidW says (to ClubFloyd), "push space" 		
CF ] Your Lodgings 		
CF | [PRESS ANY KEY TO CONTINUE]## Your Lodgings 		
CF | You are in your small apartment. It's a cool London morning, and your 		
CF | windows are ever so slightly fogged up. A door is set into the west 		
CF | wall of your home. 		
CF | 		
CF | In one corner of the room is an old wooden trophy case. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Your Lodgings 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a looking glass 		
CF | an apocyan catspaw 		
CF | an unspeakably hideous painting 		
CF | some brilliant sap 		
CF | a handwritten book 		
CF | a flint-and-steel lighter 		
CF | a maze map 		
CF | a set of ritual instructions 		
CF | a brass key 		
CF | a pickaxe 		
CF | the theoretical location of a hideout 		
CF | a rusty lamp (providing light) 		
CF | a pint of fry oil 		
CF | the spare towel 		
CF | a knapsack (open but empty) 		
CF | a compelling note 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x looking glass" 		
CF ] Your Lodgings 		
CF | > 		
CF | > X LOOKING GLASS 		
CF | 		
CF | A green-tinted mirror with a real eye embedded in its handle. 		
CF | Presently, it is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Your Lodgings 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You try to pry it open, but the eye remains shut. 		
CF | 		
CF | > 		DavidW says, "this is new"
		DavidW asks, "Where might an eyed-mirror open?"
		Knight_Otu says, "Yeah."
		Knight_Otu asks, "Maybe by the fiery script?"
		DavidW says, "yeah, maybe. Or the above location."
DavidW says (to ClubFloyd), "w" 		
CF ] Broad Streets 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bazaar Side-Streets 		
CF | The industrial bustle of London peaks here, not at the center of town 		
CF | but in the Bazaar that effectively owns the city. Something alien is 		
CF | here, thrumming at the edge of your consciousness and living inside 		
CF | the ground. A more ordinary street is to the north, and an alleyway is 		
CF | to the west. East is the door to a land agency. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Empty Alleyway 		
CF | If you remember correctly, the garbage bin you found your trophy case 		
CF | in is somewhere around here. Sigils that hurt to look at gleam on the 		
CF | walls, and the alley exits to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | A green-tinted mirror with a real eye embedded in its handle. 		
CF | Presently, it is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in mirror" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > LOOK IN MIRROR 		
CF | 		
CF | The looking glass is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter mirror" 		
CF | > 		
CF | > ENTER MIRROR 		
CF | 		
CF | It's difficult, but you manage to force yourself through the glass. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		
DavidW pushes the green 'space' button. 		
CF ] Amber Woods 		
CF | [PRESS ANY KEY TO CONTINUE]## Amber Woods 		
CF | You are in a thick forest, where the ambient light is a soft shade of 		
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. 		
CF | You are nowhere that is real. The forest stretches out in every 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Amber Woods 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a looking glass 		
CF | an apocyan catspaw 		
CF | an unspeakably hideous painting 		
CF | some brilliant sap 		
CF | a handwritten book 		
CF | a flint-and-steel lighter 		
CF | a maze map 		
CF | a set of ritual instructions 		
CF | a brass key 		
CF | a pickaxe 		
CF | the theoretical location of a hideout 		
CF | a rusty lamp (providing light) 		
CF | a pint of fry oil 		
CF | the spare towel 		
CF | a knapsack (open but empty) 		
CF | a compelling note 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glass" 		
CF ] Amber Woods 		
CF | > 		
CF | > X GLASS 		
CF | 		
CF | A green-tinted mirror with a real eye embedded in its handle. 		
CF | Presently, it is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Jungle 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Jungle 		
CF | The jungle is thick, and the air is heavy and warm. All around you are 		
CF | trees. Far to the south, through a curtain of leaves, you can see 		
CF | something shine with borrowed light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mirror Fields 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mirror Fields 		
CF | You are in a field of mirrors at the edge of the jungle, each one 		
CF | fixed in the ground. Many reflect parts of London you recognize, but 		
CF | many don't reflect places at all. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Jungle 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Jungle 		
CF | The jungle is thick, and the air is heavy and warm. All around you are 		
CF | trees. Far to the south, through a curtain of leaves, you can see 		
CF | something shine with borrowed light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Jungle 		
CF | > 		
CF | > E 		
CF | 		
CF | The jungle is too thick for you to take more than a couple of steps in 		
CF | that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mirror Fields 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mirror Fields 		
CF | You are in a field of mirrors at the edge of the jungle, each one 		
CF | fixed in the ground. Many reflect parts of London you recognize, but 		
CF | many don't reflect places at all. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mirror Fields 		
CF | > 		
CF | > E 		
CF | 		
CF | The jungle is too thick for you to take more than a couple of steps in 		
CF | that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Ruined Structure 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Ruined Structure 		
CF | You stand at the center of a ruined structure. Bright green vines 		
CF | twist around bits of rubble. There was something for you here, once. 		
CF | But not any more. A path leads north, and to the east, the jungle 		
CF | becomes impassable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Ruined Structure 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | A green-tinted mirror with a real eye embedded in its handle. 		
CF | Presently, it is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Jungle Path 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Jungle Path 		
CF | A path from the west winds around to the south. It is easy to get lost 		
CF | here. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "enter mirror" 		
CF | > 		
CF | > ENTER MIRROR 		
CF | 		
CF | As you step out from the mirror, you wake up in a cold sweat. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		
DavidW pushes the green 'space' button. 		
CF ] Your Lodgings 		
CF | [PRESS ANY KEY TO CONTINUE]## Your Lodgings 		
CF | You are in your small apartment. It's a cool London morning, and your 		
CF | windows are ever so slightly fogged up. A door is set into the west 		
CF | wall of your home. 		
CF | 		
CF | In one corner of the room is an old wooden trophy case. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put catspaw in case" 		
CF ] Your Lodgings 		
CF | > 		
CF | > PUT CATSPAW IN CASE 		
CF | 		
CF | As the last item is placed snugly in the case that looks like it was 		
CF | built to hold it, the pieces start to fall into place. This was never 		
CF | a trophy case, it was a mold. And you have filled it - painstakingly, 		
CF | lovingly - with the treasures of the world. Brass from the devils, 		
CF | foam from the deepest pits, even the idea of ivory, stolen from the 		
CF | serpent lords themselves. The shape that you have made is not fire, 		
CF | but it burns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glyph" 		
CF ] Your Lodgings 		
CF | > 		
CF | > X GLYPH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Your Lodgings 		
CF | > 		
CF | > L 		
CF | 		
CF | Your Lodgings 		
CF | The only thing in the room is the burning symbol. Everything else is 		
CF | just background noise. 		
CF | 		
CF | A sigil of the correspondence - the language of the stars that do not 		
CF | exist - sits in your room and smolders. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sigil" 		
CF ] Your Lodgings 		
CF | > 		
CF | > X SIGIL 		
CF | 		
CF | An Unmappable Direction. A raging inferno at the edge of your 		
CF | consciousness. A dot, then a line, then a square, and then you, as you 		
CF | were always meant to be. 		
CF | 		
CF | The sigil is a command, an exigent order followed by a shower of 		
CF | sparks. The sigil is two words. The sigil is: 		
CF | 		
CF | GO UP. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Broad Streets 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bazaar Side-Streets 		
CF | The industrial bustle of London peaks here, not at the center of town 		
CF | but in the Bazaar that effectively owns the city. Something alien is 		
CF | here, thrumming at the edge of your consciousness and living inside 		
CF | the ground. A more ordinary street is to the north, and an alleyway is 		
CF | to the west. East is the door to a land agency. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Empty Alleyway 		
CF | If you remember correctly, the garbage bin you found your trophy case 		
CF | in is somewhere around here. Sigils that hurt to look at gleam on the 		
CF | walls, and the alley exits to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sigils" 		
CF ] Empty Alleyway 		
CF | > 		
CF | > X SIGILS 		
CF | 		
CF | They say that huge, fiery entities exist - not north, but 		
CF | above your fragile world. They say the stars have their own 		
CF | language, and that it looks something like this. But this is just 		
CF | graffiti, a cheap imitation of the real thing. Either way, it's enough 		
CF | to set a part of your shirt on fire. You pat it out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bazaar Side-Streets 		
CF | The industrial bustle of London peaks here, not at the center of town 		
CF | but in the Bazaar that effectively owns the city. Something alien is 		
CF | here, thrumming at the edge of your consciousness and living inside 		
CF | the ground. A more ordinary street is to the north, and an alleyway is 		
CF | to the west. East is the door to a land agency. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Broad Streets 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Your Lodgings 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Your Lodgings 		
CF | The only thing in the room is the burning symbol. Everything else is 		
CF | just background noise. 		
CF | 		
CF | A sigil of the correspondence - the language of the stars that do not 		
CF | exist - sits in your room and smolders. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "go up" 		
CF ] Above It All 		
CF | > 		
CF | > GO UP 		
CF | 		
CF | Above It All 		
CF | You are not north of London but above it. Shapes go about their daily 		
CF | lives in little pentagonal buildings, and from here they might as well 		
CF | be ants. Only the Bazaar is anything other than flat, its spines and 		
CF | spires somehow managing to point up in ways you never noticed before 		
CF | now. You can see the rest of the world, the one London was stolen from 		
CF | so many years ago, as another flat plane far above you. When people 		
CF | claimed that London went down, they might have been right. And above 		
CF | all that? Space, an infinite cosmos of secrets, and the only way to go 		
CF | is up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Above It All 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | A green-tinted mirror with a real eye embedded in its handle. 		
CF | Presently, it is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Above It All 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You try to pry it open, but the eye remains shut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter it" 		
CF | > 		
CF | > ENTER IT 		
CF | 		
CF | It's difficult, but you manage to force yourself through the glass. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		
DavidW pushes the green 'space' button. 		
CF ] Amber Woods 		
CF | [PRESS ANY KEY TO CONTINUE]## Amber Woods 		
CF | You are in a thick forest, where the ambient light is a soft shade of 		
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. 		
CF | You are nowhere that is real. The forest stretches out in every 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Jungle Path 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Jungle Path 		
CF | A path from the northwest bends around to the east. The trees here 		
CF | seem to grow in strange directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Castle Gates 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Castle Gates 		
CF | North is the entrance to a sinuous structure of wood and thorns. 		
CF | Something shapeless lives here, you're sure of it. What remains to be 		
CF | seen, however, is whether or not they'll be able to catch you 		
CF | trespassing. Southeast, a path leads back into the forest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Briar Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Briar Hall 		
CF | Leafy walls make up a large entry hall. Tapestries can be seen on 		
CF | either side of the room. Off to the west, a passageway lined with 		
CF | thorns can be seen. East, the walls change from leaves to mahogany. 		
CF | Other, smaller passages pepper the wall like holes, but they are far 		
CF | too small for you to enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Cage-Den 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Cage-Den 		
CF | A cavernous room, with thorny walls and no windows. Cages made from 		
CF | stiff briars are here, wrapping painfully around their dead-eyed 		
CF | prisoners. To the east, the rest of the castle beckons you. 		
CF | 		
CF | You sit placidly in a cage of thorns, looking dead ahead. You don't 		
CF | remember what happened, the last time you were here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cage" 		
CF ] The Cage-Den 		
CF | > 		
CF | > X CAGE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Briar Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Briar Hall 		
CF | Leafy walls make up a large entry hall. Tapestries can be seen on 		
CF | either side of the room. Off to the west, a passageway lined with 		
CF | thorns can be seen. East, the walls change from leaves to mahogany. 		
CF | Other, smaller passages pepper the wall like holes, but they are far 		
CF | too small for you to enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Castle Gates 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Castle Gates 		
CF | North is the entrance to a sinuous structure of wood and thorns. 		
CF | Something shapeless lives here, you're sure of it. What remains to be 		
CF | seen, however, is whether or not they'll be able to catch you 		
CF | trespassing. Southeast, a path leads back into the forest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Castle Gates 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You make acute equilateral triangle, if you do say so yourself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter mirror" 		
CF | > 		
CF | > ENTER MIRROR 		
CF | 		
CF | As you step out from the mirror, you wake up in a cold sweat. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		
DavidW pushes the green 'space' button. 		
CF ] Your Lodgings 		
CF | [PRESS ANY KEY TO CONTINUE]## Your Lodgings 		
CF | The only thing in the room is the burning symbol. Everything else is 		
CF | just background noise. 		
CF | 		
CF | A sigil of the correspondence - the language of the stars that do not 		
CF | exist - sits in your room and smolders. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Broad Streets 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Desolate Lane 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Desolate Lane 		
CF | Most people prefer the wide, well-maintained main street to this dull, 		
CF | empty road. Most of the storefronts are vacant, windows boarded up, 		
CF | with the exception of one cozy-looking storefront. The lane connects 		
CF | with some broad streets in the northeast. South is the entrance to the 		
CF | city's archeological district. An antique shop is embedded in a wall 		
CF | of shops to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Antique Shop 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Antique Shop 		
CF | The place has a rather homey atmosphere. Ancient objects of all shapes 		
CF | and sizes are for sale along the walls, though most of them just look 		
CF | like junk. Outside, the desolate lane awaits. In the east wall of the 		
CF | shop is the door to a back room. 		
CF | 		
CF | A beautiful old rug is spread out across the floor of the shop. There 		
CF | is no price tag. 		
CF | 		
CF | Running the shop is a weary antiquarian. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a mirror" 		
CF ] Antique Shop 		
CF | > 		
CF | > A MIRROR 		
CF | 		
CF | (the looking glass) 		
CF | The antiquarian shrugs. "Not my area." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Desolate Lane 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Desolate Lane 		
CF | Most people prefer the wide, well-maintained main street to this dull, 		
CF | empty road. Most of the storefronts are vacant, windows boarded up, 		
CF | with the exception of one cozy-looking storefront. The lane connects 		
CF | with some broad streets in the northeast. South is the entrance to the 		
CF | city's archeological district. An antique shop is embedded in a wall 		
CF | of shops to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Broad Streets 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Broad Streets 		
CF | A public road. A muddy river connects with the street to the west, and 		
CF | Moloch Street is accessible in the north. The street is empty in the 		
CF | southwest and alien in the south. Your lodgings are to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bazaar Side-Streets 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bazaar Side-Streets 		
CF | The industrial bustle of London peaks here, not at the center of town 		
CF | but in the Bazaar that effectively owns the city. Something alien is 		
CF | here, thrumming at the edge of your consciousness and living inside 		
CF | the ground. A more ordinary street is to the north, and an alleyway is 		
CF | to the west. East is the door to a land agency. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Penstock's Wicket 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Penstock's Wicket 		
CF | The land agency of Penstock, a heptagon realtor with better things to 		
CF | do than man his own shop. The air in here is still and dusty. A door 		
CF | to the west leads back out to the bazaar, and an elevator shaft is to 		
CF | the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Elevator Shaft 		
CF | You are at the top of an elevator shaft. It continues to the south, 		
CF | and the land agency is back to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > D 		
CF | 		
CF | You can do a lot of things now, but you can't phase through a solid 		
CF | plane. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Elevator Shaft 		
CF | You are in an elevator shaft. A great chain is here, spanning north to 		
CF | south. 		
CF | 		
CF | A discrete casket is here, nestled into a shelf carved into the rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Elevator Shaft 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Elevator Shaft 		
CF | You are in an elevator shaft. A great chain is here, spanning north to 		
CF | south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Sundered Sea 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Sundered Sea 		
CF | The room is a vast, yawning cavern, a secret warehouse south of the 		
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits 		
CF | of ivory foam around you, and the scent of ammonia is thick in the 		
CF | air. North is an elevator shaft leading out, and east is an altar. 		
CF | 		
CF | A metal cage-elevator is here, attached to a chain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glyphs" 		
CF ] Sundered Sea 		
CF | > 		
CF | > X GLYPHS 		
CF | 		
CF | Letters in the impossible language of above, spitting small 		
CF | showers of sparks into the room below. You don't even try to read 		
CF | them. They weren't intended for you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Sundered Sea 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | A green-tinted mirror with a real eye embedded in its handle. 		
CF | Presently, it is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to mirror" 		
CF ] Sundered Sea 		
CF | > 		
CF | > TALK TO MIRROR 		
CF | 		
CF | You can talk to the looking glass, but it can't talk back. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "wave mirror" 		
CF ] Sundered Sea 		
CF | > 		
CF | > WAVE MIRROR 		
CF | 		
CF | You wave the looking glass. 		
CF | 		
CF | > 		Knight_Otu asks, "An alternative for the maze, perhaps?"
		DavidW says, "Could it be an al... I was about to say that!"
DavidW says (to ClubFloyd), "e" 		
CF ] At The Altar 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | At The Altar 		
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar. 		
CF | West is a cage-elevator, situated on a flat stone clearing. A 		
CF | stairwell south leads even further into the bowels of the earth. 		
CF | 		
CF | A puddle is here, fizzing ever so slightly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Stairwell 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Stairwell 		
CF | A passageway running north-south through the rock. The scent of 		
CF | ammonia wafts in from the north, and to the south, the tunnel gets 		
CF | darker. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Tunnel Entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | The eye on the handle of your looking glass opens. 		
CF | 		
CF | Tunnel Entrance 		
CF | You stand in the ruins of an archway, made from ancient stone. There 		
CF | is a complex series of tunnels to the south, and north is the way you 		
CF | came. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eye" 		
CF ] Tunnel Entrance 		
CF | > 		
CF | > X EYE 		
CF | 		
CF | A green-tinted mirror with a real eye embedded in its handle. The eye 		
CF | is looking south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eye" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > X EYE 		
CF | 		
CF | A green-tinted mirror with a real eye embedded in its handle. The eye 		
CF | is looking south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eye" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > X EYE 		
CF | 		
CF | A green-tinted mirror with a real eye embedded in its handle. The eye 		
CF | is looking east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eye" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > X EYE 		
CF | 		
CF | A green-tinted mirror with a real eye embedded in its handle. The eye 		
CF | is looking northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eye" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > X EYE 		
CF | 		
CF | A green-tinted mirror with a real eye embedded in its handle. The eye 		
CF | is looking west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eye" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > X EYE 		
CF | 		
CF | A green-tinted mirror with a real eye embedded in its handle. The eye 		
CF | is looking southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eye" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > X EYE 		
CF | 		
CF | A green-tinted mirror with a real eye embedded in its handle. The eye 		
CF | is looking west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Winding Tunnels 		
CF | A complex system of tunnels forms a winding labyrinth, with exits in 		
CF | all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eye" 		
CF ] Winding Tunnels 		
CF | > 		
CF | > X EYE 		
CF | 		
CF | A green-tinted mirror with a real eye embedded in its handle. The eye 		
CF | is looking east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Tunnel's End 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Tunnel's End 		
CF | The maze of tunnels in the west ends here, at a fancy door to the 		
CF | east. You can sense a presence behind the door, thrumming with power. 		
CF | You're close. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eye" 		
CF ] Tunnel's End 		
CF | > 		
CF | > X EYE 		
CF | 		
CF | A green-tinted mirror with a real eye embedded in its handle. 		
CF | Presently, it is closed. 		
CF | 		
CF | > 		DavidW says, "yup. That's what the eye does, all right."
		Knight_Otu says, "Well, then."
		DavidW says, "so, now I think we're really done except for the other hats"
		Knight_Otu says, "Of course, we had already found and deciphered the map."
		DavidW says, "right"
		Knight_Otu says, "I wonder how much the other hats change the game, but that might be better for off-club sessions."
		DavidW says, "I agree."
		DavidW says, "I suspect the other hats don't change too much of the game, but maybe the jungle is different. And we still didn't use the sap."
		Knight_Otu says, "Right."
		DavidW says, "Wonder where we're supposed to put it."
		Knight_Otu says, "No idea. The only idea I had of turning the painting into another mirror was a bust, after all."
		DavidW says, "It was a good guess."
		MoyTW says, "This seems like a really cool game."
		Knight_Otu says, "I guess we can go up, up and away to see if the eye changes the 3D ending, but now I doubt it."
		DavidW says, "oh, okay"
DavidW says (to ClubFloyd), "enter mirror" 		
CF | > 		
CF | > ENTER MIRROR 		
CF | 		
CF | It's difficult, but you manage to force yourself through the glass. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		
DavidW pushes the green 'space' button. 		
CF ] Amber Woods 		
CF | [PRESS ANY KEY TO CONTINUE]## Amber Woods 		
CF | You are in a thick forest, where the ambient light is a soft shade of 		
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. 		
CF | You are nowhere that is real. The forest stretches out in every 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter mirror" 		
CF | > 		
CF | > ENTER MIRROR 		
CF | 		
CF | As you step out from the mirror, you wake up in a cold sweat. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		
DavidW pushes the green 'space' button. 		
CF ] Your Lodgings 		
CF | [PRESS ANY KEY TO CONTINUE]## Your Lodgings 		
CF | The only thing in the room is the burning symbol. Everything else is 		
CF | just background noise. 		
CF | 		
CF | A sigil of the correspondence - the language of the stars that do not 		
CF | exist - sits in your room and smolders. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "go up" 		
CF ] Above It All 		
CF | > 		
CF | > GO UP 		
CF | 		
CF | Above It All 		
CF | You are not north of London but above it. Shapes go about their daily 		
CF | lives in little pentagonal buildings, and from here they might as well 		
CF | be ants. Only the Bazaar is anything other than flat, its spines and 		
CF | spires somehow managing to point up in ways you never noticed before 		
CF | now. You can see the rest of the world, the one London was stolen from 		
CF | so many years ago, as another flat plane far above you. When people 		
CF | claimed that London went down, they might have been right. And above 		
CF | all that? Space, an infinite cosmos of secrets, and the only way to go 		
CF | is up. 		
CF | 		
CF | > 		Knight_Otu says, "It didn't quite feel 2D beyond the lack of up and down, but I guess it can be hard to do."
DavidW says (to ClubFloyd), "i" 		
CF ] Above It All 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a looking glass 		
CF | an unspeakably hideous painting 		
CF | some brilliant sap 		
CF | a handwritten book 		
CF | a flint-and-steel lighter 		
CF | a maze map 		
CF | a set of ritual instructions 		
CF | a brass key 		
CF | a pickaxe 		
CF | the theoretical location of a hideout 		
CF | a rusty lamp (providing light) 		
CF | a pint of fry oil 		
CF | the spare towel 		
CF | a knapsack (open but empty) 		
CF | a compelling note 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Above It All 		
CF | > 		
CF | > U 		
CF | 		
CF | You're going to leave them in the dust. Flat, puny shapes, with flat, 		
CF | puny dreams. Yours is the third dimension now, and the greater 		
CF | universe, and abilities beyond mortal comprehension. It doesn't hurt 		
CF | you like it does Euclid because your awakening wasn't some poorly 		
CF | drawn sketch, given to a lazy liar by bats living large on borrowed 		
CF | power. You took the long road and built your own third-dimensional 		
CF | path with the things you've gathered, and now you're ready to leave 		
CF | this world behind for the cosmic wilderness. 		
CF | 		
CF | End your journey here? (You will be able to reverse this decision, but 		
CF | why would you want to?) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF | > 		
CF | > YES 		
CF | 		
CF | 		
CF | Up past the gate, and up a little further. You depart for the infinite 		
CF | cosmos feeling giddy, but quickly decide it's not for you. There's 		
CF | nothing for you in this grand, empty place. What would you 		
CF | do? Live as a thrall to a monstrous star, burn both ends of the candle 		
CF | and yourself to a crisp? You return, reluctantly, to London, and to 		
CF | your life as a shape. Even with the money you later find on your 		
CF | doorstep, thanking you for the beauticious chair, you can't live off 		
CF | your savings forever. You once again take up your day job. Taking your 		
CF | new perspective with you, of course. 		
CF | 		
CF | As for the book? Well, it's yours, isn't it? Euclid gave it to you. 		
CF | And once you can get it translated, you'll know everything he knows 		
CF | about the third dimension. All the secrets and little tricks that come 		
CF | from two thousand years of exploration, tucked securely away in your 		
CF | pocket. 		
CF | 		
CF | Crime demands your attention now. You can see it all from above. Every 		
CF | theft, every murder. What was concealed behind closed doors is so very 		
CF | visible from above. Not that you could ever tell the constables that. 		
CF | Instead, you spin them a tale - you knew they were the murderer from 		
CF | the mud on their boots. Their handwriting can attest to their guilt, 		
CF | surely. And so on and so forth. Pretty quickly, people begin to take 		
CF | notice, but not nearly as much as you notice them. You see everything 		
CF | that happens in the city all the time, sometimes even in dreams. You 		
CF | are the panopticon that is forever staring into space. You watch a 		
CF | thousand tiny shapes commit a thousand tiny sins a day, and you cannot 		
CF | possibly punish all of them. There's not enough time. There's never 		
CF | enough time. 		
CF | 		
CF | You are the greatest detective London has ever seen. 		
CF | 		
CF | [PRESS ANY KEY TO CONTINUE] 		Knight_Otu says, "Triagatha Christie."
		DavidW says, "ha ha"
		MoyTW says, "ha."
		Knight_Otu says, "There, we have a triangle."
DavidW pushes the green 'space' button. 		
CF ] Above It All 		
CF | [PRESS ANY KEY TO CONTINUE] 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		DavidW says, "Thank you."
		Knight_Otu exclaims, "Thanks for driving!"
		DavidW says, "You're welcome. Thank you for filling that darn pail."
		Knight_Otu says, "I'm sure someone would have thought of it some time."
		Knight_Otu says, "But I'm glad the idea came over me."
		DavidW asks, "Thanks again to everyone. Same time next week?"
		MoyTW says, "That was pretty funny."
		MoyTW says, "Thanks, all, for the game."
		Knight_Otu exclaims, "Yeah, until next week! Good night, and stay safe!"



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ClubFloyd Transcript:
The Magpie Takes the Train by Mathbrush
As played on ifMUD on October 18, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Magpie Takes the Train written by Mathbrush. The Magpie Takes the Train was originally released as part of the 2019 IFComp, in which it placed fifth. It received first place in the 2019 Miss Congeniality contest. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask magpietrain" 		
CF ] Station 		
CF | 		
CF | 		
CF | 		
CF | The Gavinchian Rose! A priceless ruby that adorns the lapel of steel 		
CF | magnate Cornelia Hogg. For weeks you've followed the gem and observed 		
CF | its eccentric owner aboard her private rail car. But today is 		
CF | different. Today the Rose will finally be yours! 		
CF | 		
CF | You straighten your newest disguise and line up for the train. As is 		
CF | your custom, you're the last one to board. 		
CF | 		
CF | The Magpie Takes the Train 		
CF | Set in the world of Alias "The Magpie". A short tale by Brian Rushton 		
CF | Release 1 / Serial number 200924 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Station 		
CF | This part of the station has been roped off for members of Hogg's 		
CF | entourage and guests only. Cornelia Hogg's attendant is here, waiting 		
CF | for latecomers. The entrance to the train is to the east. 		
CF | 		
CF | You hand the attendant your card with a flourish. 		
CF | 		
CF | She holds the card close to her face, adjusting her spectacles. 		
CF | "Professor Spinner?" she asks, using your current alias. 		
CF | 		
CF | [New topic for the attendant - Greetings] 		
CF | 		
CF | [You can talk to the attendant by typing SAY GREETINGS] 		
CF | 		
CF | > 		says, "sorry. I should have whispered to CF then."
		Guenni asks, "Is it ok if I drive?"
		DavidW says, "Fine with me."
		MoyTW says, "No objections."
		Knight_Otu says, "Go for it."
		Guenni says, "Sorry I hadn't realized it was already loaded."
		DavidW says, "The nice thing about train games is that the geography is usually easy to remember."
		Guenni grins
Guenni says (to ClubFloyd), "x me" 		
CF ] Station 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You are Sir Rodney Playfair: dashing, debonair, and devilishly 		
CF | handsome. Not perhaps in the first flush of youth, but very sprightly 		
CF | for a man of sixty. That touch of grey at the temples lends you an air 		
CF | of authority, a useful attribute for getting one out of a scrape. 		
CF | 		
CF | You are currently wearing a professor costume. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "x costume" 		
CF ] Station 		
CF | > 		
CF | > X COSTUME 		
CF | 		
CF | (the professor costume) 		
CF | A quick stop at a second-hand shop earned you this tacky sport jacket. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "i" 		
CF ] Station 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a ticket 		
CF | a suitcase, closed, containing a black and white feather, a banker 		
CF | costume, a waiter costume, a maintenance uniform, and a pet groomer 		
CF | costume 		
CF | 		
CF | [You can see topics for speaking to others by typing T or TOPICS]. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "l" 		
CF ] Station 		
CF | > 		
CF | > L 		
CF | 		
CF | Station 		
CF | This part of the station has been roped off for members of Hogg's 		
CF | entourage and guests only. The entrance to the train is to the east. 		
CF | 		
CF | Cornelia Hogg's attendant, a tall and commanding woman, is blocking 		
CF | the entrance to the train. 		
CF | 		
CF | > 		MoyTW says, "A pet groomer costume, huh."
		Guenni says, "Yeah, I'm also curious."
		Knight_Otu says, "More costumes than the first game."
		DavidW says, "Yes."
		Guenni nods.
Guenni says (to ClubFloyd), "x cornelia" 		
CF ] Station 		
CF | > 		
CF | > X CORNELIA 		
CF | 		
CF | You look around, but there's nothing by that precise name that you can 		
CF | see. 		
CF | 		
CF | > 		DavidW says, "The game wants us to SAY GREETINGS."
Guenni says (to ClubFloyd), "say greetings" 		
CF ] Station 		
CF | > 		
CF | > SAY GREETINGS 		
CF | 		
CF | You give a small bow, letting her see your professor costume. "I've 		
CF | made a study of luxury rail cars, and I've heard that this one is the 		
CF | jewel of the west. May I observe it?" 		
CF | 		
CF | "Very well, Professor," she says. "You will be permitted to visit Ms. 		
CF | Hogg's observation car. The following are prohibited: solicitation, 		
CF | disorderly behavior, religious proselytising, sales pitches, 		
CF | unlicensed scientific research, fireworks, poking the parrot, and 		
CF | wearing disguises." 		
CF | 		
CF | "Of course, ma'am. I wouldn't think of it," you say. The attendant 		
CF | beckons you to follow her into the train to the east. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "e" 		
CF ] Observation Car 		
CF | > 		
CF | > E 		
CF | 		
CF | The attendant goes before you. You walk through an ornate but 		
CF | unimportant hallway before emerging into the Observation Car. You can 		
CF | feel the train starting to move. 		
CF | 		
CF | Observation Car 		
CF | You step into Cornelia Hogg's sumptuous private observation car. The 		
CF | room is illuminated by the sunlit windows and the floor is covered in 		
CF | vivid chartreuse carpeting. A door to the south leads to freedom, once 		
CF | you're finished here. 		
CF | 		
CF | Cornelia Hogg is here as always, furiously scribbling. Horus, the 		
CF | parrot you have come to despise, is on his perch at her side. The 		
CF | Viscount, a frequent passenger who is clearly wearing a disguise, is 		
CF | perusing a magazine. 		
CF | 		
CF | Ah, there it is! The Gavinchian Rose, jewel of jewels, sitting on 		
CF | Hogg's lapel. It's so close, you could reach out and take it. Is it 		
CF | just that simple? 		
CF | 		
CF | The conductor peeks in. 		
CF | 		
CF | You and the Viscount wave your tickets at the conductor, and he takes 		
CF | them. With a salute at the attendant, the conductor leaves the room. 		
CF | 		
CF | [New topic for Cornelia Hogg - Introductions] 		
CF | [New topic for the parrot - Hello] 		
CF | [New topic for the Viscount - Familiar] 		
CF | 		
CF | > 		MoyTW says, "Let us find, and then poke, the parrot."
		Knight_Otu says, "Was about to say that."
		MoyTW says, "Oh the parrot's right here! Okay save first. Then poke."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf9" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Observation Car 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "x parrot" 		
CF ] Observation Car 		
CF | > 		
CF | > X PARROT 		
CF | 		
CF | Horus is an underfed, ornery-looking green parrot. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "poke parrot" 		
CF ] Observation Car 		
CF | > 		
CF | > POKE PARROT 		
CF | 		
CF | As you reach out your finger, everyone in the room turns to you at 		
CF | once. 		
CF | 		
CF | "No!" screams the attendant. 		
CF | 		
CF | "Stop!" cries Hogg. 		
CF | 		
CF | Horus looks on with gleaming eyes, watching the finger approach. Your 		
CF | poke lands. 		
CF | 		
CF | Hogg leaps at you in absolute fury, punching you with nasty jab-right 		
CF | cross combination. The attendant clings to your back, repeatedly 		
CF | kneeing your kidney. 		
CF | 		
CF | You are muscled out the room and down the hallway. The attendant 		
CF | throws open the door and Hogg tosses you violently from the train. 		
CF | 		
CF | As the train rushes past your limp body, you can hear a faint voice: 		
CF | 		
CF | "Never! Poke! The parrot!" 		
CF | 		
CF | 		
CF | 		
CF | *** You'll be back, once your bones heal. But this is the 		
CF | end for now. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		MoyTW says, "hahahahaha"
		Guenni grins
Guenni says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		MoyTW says, "I wasn't expecting them to just jump us, I was expecting the parrot to, like, bite our head off somehow."
Guenni says (to ClubFloyd), "cf9" 		
CF ] Observation Car 		
CF | Ok. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "x hogg" 		
CF ] Observation Car 		
CF | > 		
CF | > X HOGG 		
CF | 		
CF | Cornelia Hogg is a weathered, wiry old woman with a sharp gleam in her 		
CF | eye. Her attention is entirely devoted to the papers she is reviewing 		
CF | while occasionally clucking her tongue. Hogg is dressed in a 		
CF | perfectly-tailored pin-striped pantsuit. Her brow is perpetually 		
CF | furrowed, and she has a thick head of silver hair. 		
CF | 		
CF | The Gavinchian Rose, the object of your desire, is prominently 		
CF | displayed on her lapel. A pet grooming kit lies on her lap. 		
CF | 		
CF | A photographer enters the room and snaps a few pictures. You move 		
CF | discreetly out of the way. You notice the Viscount pulling his hat 		
CF | over his eyes. The photographer takes a couple more and departs. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "x vicount" 		
CF ] Observation Car 		
CF | > 		
CF | > X VICOUNT 		
CF | 		
CF | You look around, but there's nothing by that precise name that you can 		
CF | see. 		
CF | 		
CF | > 		DavidW asks, "I wonder if the Viscount is a real one. He didn't want to be photographed. Why?"
Guenni says (to ClubFloyd), "x viscount" 		
CF ] Observation Car 		
CF | > 		
CF | > X VISCOUNT 		
CF | 		
CF | The Viscount is a perennial passenger in Hogg's observation car, 		
CF | although he never seems to speak. He is wearing a wide hat, a heavy 		
CF | scarf, and a fake beard. You could recognize him from his pungent odor 		
CF | alone, though. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "smell viscount" 		
CF ] Observation Car 		
CF | > 		
CF | > SMELL VISCOUNT 		
CF | 		
CF | The Viscount has a nasty sort of chemical smell, sickly-sweet and 		
CF | pungent. 		
CF | 		
CF | The server stalks in, punctual as usual, and carrying his tray of 		
CF | drinks. He stands, slouched, staring at the floor, waiting for someone 		
CF | to grab a beverage. You can see quite a few drinks on the tray. 		
CF | Cornelia smacks her lips, glancing at the tray of drinks but not 		
CF | stopping her work or concentration. 		
CF | 		
CF | > 		DavidW says, "fake beard"
Guenni says (to ClubFloyd), "x beard" 		
CF ] Observation Car 		
CF | > 		
CF | > X BEARD 		
CF | 		
CF | The Viscount's heavy beard is impressive, but a trained professional 		
CF | like you can easily tell it's attached with spirit gum. The right 		
CF | solvent could wipe it right off. 		
CF | 		
CF | The radiator rattles and hisses. 		
CF | 		
CF | The server blinks in the bright sunlight streaming through the 		
CF | windows. He goes to pull the shades, but the attendant says, "No, no, 		
CF | no, only authorized staff can close the shades." 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "x drinks" 		
CF ] Observation Car 		
CF | > 		
CF | > X DRINKS 		
CF | 		
CF | This tray contains complimentary drinks, a grudging concession towards 		
CF | hospitality by the usually stingy Hogg. 		
CF | 		
CF | In the tray full of drinks are a glass of grape juice, a glass of 		
CF | water, a glass of soda, and a glass of vodka. 		
CF | 		
CF | > 		Guenni asks, "Any preferences?"
		DavidW says, "no, not yet"
		MoyTW says, "Nope."
		Knight_Otu says, "Not really."
		DavidW says, "Grape juice might be useful to stain something."
		Guenni says, "Ok than I'll stick with water for now."
		Guenni nods.
Guenni says (to ClubFloyd), "take grapejuice" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE GRAPEJUICE 		
CF | 		
CF | You look around, but there's nothing by that precise name that you can 		
CF | see. 		
CF | 		
CF | > 		DavidW says, "Two words"
Guenni says (to ClubFloyd), "x waiter" 		
CF ] Observation Car 		
CF | > 		
CF | > X WAITER 		
CF | 		
CF | While you can't see it inside the suitcase, you remember what it looks 		
CF | like. 		
CF | 		
CF | You managed to find one of these in your size on a previous trip. 		
CF | 		
CF | The server stomps out of the room. 		
CF | 		
CF | > 		Guenni says, "sighs."
		MoyTW asks, "..."server" I guess? Waiter = waiter costume?"
		Guenni says, "Yeah. Looks like it."
Guenni says (to ClubFloyd), "say introductions" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY INTRODUCTIONS 		
CF | 		
CF | "Good afternoon, Ms. Hogg." 		
CF | 		
CF | She looks at you skeptically. "Good afternoon, Mister..." 		
CF | 		
CF | "Professor Spinwater, at your service." 		
CF | 		
CF | "And just what are you a professor of, Mr. Spinwater?" 		
CF | 		
CF | "Philosophy, Ms. Hogg. My thesis was on the Stoics, who believed that, 		
CF | with effort, one can become resistant to emotional distress and all 		
CF | other misfortunes of life. I've been experimenting on my theories, you 		
CF | know. In any case, I've been looking forward to spending some time in 		
CF | your company!" 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "x kit" 		
CF ] Darkness 		
CF | > 		
CF | > X KIT 		
CF | 		
CF | This is a small, transparent plastic pouch. 		
CF | 		
CF | In the grooming kit are some tweezers, an emery board, and a toy 		
CF | mouse. 		
CF | 		
CF | The train passes under a tunnel, plunging the room into darkness. 		
CF | 		
CF | Cornelia tuts. "We really ought to get better lighting in here," she 		
CF | says. 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "x suitcase" 		
CF ] Darkness 		
CF | > 		
CF | > X SUITCASE 		
CF | 		
CF | You remember that the suitcase contains a banker costume, a waiter 		
CF | costume, a maintenance uniform, and a pet groomer costume. 		
CF | 		
CF | The radiator rattles and hisses. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "radiator" 		
CF ] Darkness 		
CF | > 		
CF | > RADIATOR 		
CF | 		
CF | Your first word had a typo or is one I'm not familiar with. Try a 		
CF | different word. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "x radiator" 		
CF ] Darkness 		
CF | > 		
CF | > X RADIATOR 		
CF | 		
CF | It's too dark to tell if what you typed is here. 		
CF | 		
CF | > 		Guenni asks, "Leave the premises?"
		DavidW says, "I think the ruby will be stolen once there's light again."
		Guenni says, "possibly."
Guenni says (to ClubFloyd), "topics" 		
CF ] Darkness 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | [Topics with an asterisk (*) have already been discussed.] 		
CF | 		
CF | Things to say to the attendant: 		
CF | *Greetings - A small bow towards the attendant. 		
CF | Things to say to the parrot: 		
CF | Hello - "Hello, pretty boy!" 		
CF | Things to say to Cornelia Hogg: 		
CF | *Introductions - "Good afternoon, Ms. Hogg." 		
CF | Things to say to the Viscount: 		
CF | Familiar - "You seem familiar, sir. Have we met?" 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. 		
CF | 		
CF | > 		DavidW says, "We should stay"
		MoyTW says, "Oh! Nice. Let's talk to the parrot."
		Guenni nods.
Guenni says (to ClubFloyd), "say hello" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY HELLO 		
CF | 		
CF | It's hard to tell who's here in the darkness with you. Better to wait. 		
CF | 		
CF | The train exits the tunnel, and sunlight streams in once more. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "say hello" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY HELLO 		
CF | 		
CF | "Hello, pretty boy!" you say. "How are we today?" 		
CF | 		
CF | Horus cocks his head at you and says, "Hello! Hello! Horus demands a 		
CF | cracker!" 		
CF | 		
CF | [New topic for the parrot - Snack] 		
CF | [New topic for the parrot - Reject] 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "say snack" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY SNACK 		
CF | 		
CF | "Would you like a cracker, my feathered friend?" you ask. 		
CF | 		
CF | Horus bobs his head up and down, and says, "Cracker! Horus will 		
CF | perform for a cracker." 		
CF | 		
CF | An official-looking woman enters with a document for Hogg to sign. 		
CF | Hogg scrawls on the line without looking up and the woman leaves. 		
CF | 		
CF | [New topic for the parrot - Performance] 		
CF | 		
CF | The server stalks in, carrying his tray of drinks. He stands, 		
CF | slouched, staring at the floor, waiting for someone to grab a 		
CF | beverage. You can see quite a few drinks on the tray. Cornelia smacks 		
CF | her lips, glancing at the tray of drinks but not stopping her work or 		
CF | concentration. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "take soda" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE SODA 		
CF | 		
CF | You grab the glass of soda from the server's tray. He grunts in 		
CF | acknowledgment and continues to stare at the floor. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "give soda to hogg" 		
CF ] Observation Car 		
CF | > 		
CF | > GIVE SODA TO HOGG 		
CF | 		
CF | The attendant snaps at you. "Let the servants attend to Ms. Hogg, 		
CF | sir." 		
CF | 		
CF | Hogg murmurs, "If only you weren't such a ninny." The attendant 		
CF | flushes. 		
CF | 		
CF | The radiator rattles and hisses. 		
CF | 		
CF | > 		Guenni says, "So much for winning brownie points."
Guenni says (to ClubFloyd), "x attendant" 		
CF ] Observation Car 		
CF | > 		
CF | > X ATTENDANT 		
CF | 		
CF | The attendant is a towering, stern woman with tightly pulled-back 		
CF | hair, a starched blouse, and a frock coat. A nametag says "Beatrice 		
CF | Foxtrot." 		
CF | 		
CF | A stubborn woman, you've learned from experimentation, who never 		
CF | leaves Hogg's side. But her poor eyesight makes your use of costumes 		
CF | all the better. 		
CF | 		
CF | The server stomps out of the room. 		
CF | 		
CF | > 		DavidW says, "It's not really clear what we ought to be doing yet."
		Guenni nods.
		MoyTW exclaims, "Talking to the parrot, clearly!"
Guenni says (to ClubFloyd), "say performance" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY PERFORMANCE 		
CF | 		
CF | "Horus my friend, will you perform for me?" you ask, crouching down to 		
CF | look Horus in the eye. 		
CF | 		
CF | Horus says, "Horus is blessed with an abundance of grace. Dance, music 		
CF | and rhetoric are all in my power." 		
CF | 		
CF | [New topic for the parrot - Dance] 		
CF | [New topic for the parrot - Music] 		
CF | [New topic for the parrot - Rhetoric] 		
CF | 		
CF | > 		DavidW says, "We should talk to everyone, eventually."
		Guenni nods again
		Knight_Otu says, "I suspect at first we want to expose the viscount."
		MoyTW says, "Of course. But, the parrot first."
Guenni says (to ClubFloyd), "say dance" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY DANCE 		
CF | 		
CF | Horus squawks and hops from one foot to the other. 		
CF | 		
CF | You hear the whistle blow. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "say music" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY MUSIC 		
CF | 		
CF | Horus stretches tall and begins to sing a bespoke adaptation of The 		
CF | Charge of the Light Brigade. It seems it will go on for quite some 		
CF | time. 		
CF | 		
CF | Wonderful. That should help mask the sound of your footsteps when you 		
CF | take the Rose. 		
CF | 		
CF | An official-looking woman enters with a document for Hogg to sign. 		
CF | Hogg scrawls on the line without looking up and the woman leaves. 		
CF | 		
CF | Horus is currently singing at the top of his lungs. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Guenni says (to ClubFloyd), "t parrot" 		
CF ] Darkness 		
CF | > 		
CF | > T PARROT 		
CF | 		
CF | That's not something you can say. 		
CF | 		
CF | There is a murmur of voices in the outside corridor, but it subsides. 		
CF | 		
CF | Horus is currently singing at the top of his lungs. 		
CF | 		
CF | The radiator rattles and hisses. 		
CF | 		
CF | The train passes under a tunnel, plunging the room into darkness. 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | > 		MoyTW asks, "So we need to set up the plan and, presumably, execute it when we pass a tunnel...?"
		Guenni says, "Ok, looks like a timed puzzle with a million chances."
		DavidW says, "Seems like it."
Guenni says (to ClubFloyd), "talking parrot" 		
CF ] Darkness 		
CF | > 		
CF | > TALKING PARROT 		
CF | 		
CF | The first word you typed was not recognized. 		
CF | 		
CF | > 		DavidW says, "So if we grab the rose now, I bet something goes wrong."
		Guenni says, "probably"
		Guenni asks, "save and try?"
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf10" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Darkness 		
CF | > SAVEOk. 		
CF | 		
CF | > 		MoyTW says, "Sure why not."
		DavidW says, "Like, we can't just hold onto it and hope for success."
Guenni says (to ClubFloyd), "grab rose" 		
CF ] Darkness 		
CF | > 		
CF | > GRAB ROSE 		
CF | 		
CF | The first word you typed was not recognized. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "take rose" 		
CF ] Darkness 		
CF | > 		
CF | > TAKE ROSE 		
CF | 		
CF | It's too dark to tell if what you typed is here. 		
CF | 		
CF | > 		Guenni says, "So much for that idea."
		DavidW asks, "huh. Do we need infrared vision?"
Guenni says (to ClubFloyd), "take jewel" 		
CF ] Darkness 		
CF | > 		
CF | > TAKE JEWEL 		
CF | 		
CF | It's too dark to tell if what you typed is here. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "topics" 		
CF ] Darkness 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | [Topics with an asterisk (*) have already been discussed.] 		
CF | 		
CF | Things to say to Beatrice: 		
CF | *Greetings - A small bow towards the attendant. 		
CF | Things to say to the parrot: 		
CF | Rhetoric - "Speech! Speech!" 		
CF | *Music - "Sing for me?" 		
CF | *Dance - "Dance, Horus!" 		
CF | *Performance - "Horus, will you perform for me?" 		
CF | Reject - "No crackers for you, dear." 		
CF | *Snack - "Would you like a cracker?" 		
CF | *Hello - "Hello, pretty boy!" 		
CF | Things to say to Cornelia Hogg: 		
CF | *Introductions - "Good afternoon, Ms. Hogg." 		
CF | Things to say to the Viscount: 		
CF | Familiar - "You seem familiar, sir. Have we met?" 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. 		
CF | 		
CF | > 		Knight_Otu says, "Too bad our superhero costume is in our other suitcase."
		Guenni grins
Guenni says (to ClubFloyd), "say familiar" 		
CF ] Darkness 		
CF | > 		
CF | > SAY FAMILIAR 		
CF | 		
CF | It's hard to tell who's here in the darkness with you. Better to wait. 		
CF | 		
CF | Horus is currently singing at the top of his lungs. 		
CF | 		
CF | > 		DavidW says, "I suspect we'll eventually add the Viscount's beard to our costume collection."
Guenni says (to ClubFloyd), "z" 		
CF ] Observation Car 		
CF | > 		
CF | > Z 		
CF | 		
CF | You bide your time. 		
CF | 		
CF | [You can skip directly to the next time the train goes under the 		
CF | bridge by typing SKIP.]. 		
CF | 		
CF | Horus is currently singing at the top of his lungs. 		
CF | 		
CF | You can hear the server stomping into the room, carrying a tray of 		
CF | drinks, although you cannot see him. 		
CF | 		
CF | Horus stops singing and preens his feathers. He seems eager to sing 		
CF | again. 		
CF | 		
CF | [Renewed topic for the parrot - Music] 		
CF | 		
CF | The train exits the tunnel, and sunlight streams in once more. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "say familiar" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY FAMILIAR 		
CF | 		
CF | "You seem familiar, sir. Have we met?" you ask pointedly. 		
CF | 		
CF | "You must be mistaken," answers the Viscount in a gruff tenor. "I 		
CF | rarely travel from my estate." 		
CF | 		
CF | "Of course, your estate. A pleasant one, I suppose, as you are the 		
CF | Viscount of...?" you press. 		
CF | 		
CF | The Viscount shakes his head. "It's a new one, you wouldn't have heard 		
CF | of it." 		
CF | 		
CF | "Ah, such modesty. It's surprising, though. Only three viscountcies 		
CF | were granted this year, and I am personally acquainted with two of 		
CF | them. I suppose that you, then, are the Viscount Upton Snodsbury." 		
CF | 		
CF | The Viscount says, "Oh! Yes, yes. Upton Snodsbury." 		
CF | 		
CF | The server blinks in the bright sunlight streaming through the 		
CF | windows. He goes to pull the shades, but Beatrice says, "No, no, no, 		
CF | only authorized staff can close the shades." 		
CF | 		
CF | > 		DavidW says, "Perhaps we can change outfits during the blackouts."
		MoyTW asks, "Is this the only accessible room?"
		Guenni says, "Ok."
		Knight_Otu says, "Maybe."
		Knight_Otu says, "I don't think we've tried leaving yet, but it might be."
		MoyTW asks, "I mean, I saw a mention of "that'll be our escape route" can we look?"
		DavidW says (to MoyTW), "I have no idea."
Guenni says (to ClubFloyd), "give soda to attendant" 		
CF ] Observation Car 		
CF | > 		
CF | > GIVE SODA TO ATTENDANT 		
CF | 		
CF | Beatrice shakes her head. "No thanks." 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "talk to attendant" 		
CF ] Observation Car 		
CF | > 		
CF | > TALK TO ATTENDANT 		
CF | 		
CF | To speak with Beatrice, choose a topic from below and SAY [the topic] 		
CF | TO BEATRICE. 		
CF | 		
CF | Things to say to Beatrice: 		
CF | Greetings 		
CF | 		
CF | The radiator rattles and hisses. 		
CF | 		
CF | The server stomps out of the room. 		
CF | 		
CF | > 		DavidW says, "I wish I had some crackers."
Guenni says (to ClubFloyd), "say greetings to attendant" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY GREETINGS TO ATTENDANT 		
CF | 		
CF | You've already discussed this with Beatrice. 		
CF | 		
CF | [You can REMEMBER or RECALL a topic to remind yourself about previous 		
CF | conversations.] 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "talk to hogg" 		
CF ] Observation Car 		
CF | > 		
CF | > TALK TO HOGG 		
CF | 		
CF | To speak with Cornelia Hogg, choose a topic from below and SAY [the 		
CF | topic] TO CORNELIA HOGG. 		
CF | 		
CF | Things to say to Cornelia Hogg: 		
CF | Introductions 		
CF | 		
CF | > 		Guenni says, "Hmm, I thought we already did that, but it doesn't have an *"
Guenni says (to ClubFloyd), "say introductions" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY INTRODUCTIONS 		
CF | 		
CF | You've already discussed this with Cornelia Hogg. 		
CF | 		
CF | [You can REMEMBER or RECALL a topic to remind yourself about previous 		
CF | conversations.] 		
CF | 		
CF | > 		Knight_Otu says, "Odd."
Guenni says (to ClubFloyd), "topics" 		
CF ] Observation Car 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | [Topics with an asterisk (*) have already been discussed.] 		
CF | 		
CF | Things to say to Beatrice: 		
CF | *Greetings - A small bow towards the attendant. 		
CF | Things to say to the parrot: 		
CF | Rhetoric - "Speech! Speech!" 		
CF | Music - "Sing for me?" 		
CF | *Dance - "Dance, Horus!" 		
CF | *Performance - "Horus, will you perform for me?" 		
CF | Reject - "No crackers for you, dear." 		
CF | *Snack - "Would you like a cracker?" 		
CF | *Hello - "Hello, pretty boy!" 		
CF | Things to say to Cornelia Hogg: 		
CF | *Introductions - "Good afternoon, Ms. Hogg." 		
CF | Things to say to the Viscount: 		
CF | *Familiar - "You seem familiar, sir. Have we met?" 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. 		
CF | 		
CF | > 		DavidW says, "I guess the asterisks only appear in the mass topics list, not individual ones."
		Guenni says, "Yeah."
Guenni says (to ClubFloyd), "parrot speech" 		
CF ] Observation Car 		
CF | > 		
CF | > PARROT SPEECH 		
CF | 		
CF | Your sentence had too many words; you can try typing just the part 		
CF | where you wanted to do something to the parrot. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "say parrot speech" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY PARROT SPEECH 		
CF | 		
CF | Your sentence had too many words; you can try typing just the part 		
CF | where you wanted to say the parrot. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "say speech" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY SPEECH 		
CF | 		
CF | You look around, but there's nothing by that precise name that you can 		
CF | see. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "talk to parrot" 		
CF ] Observation Car 		
CF | > 		
CF | > TALK TO PARROT 		
CF | 		
CF | To speak with the parrot, choose a topic from below and SAY [the 		
CF | topic] TO THE PARROT. 		
CF | 		
CF | Things to say to the parrot: 		
CF | Rhetoric 		
CF | Music 		
CF | Dance 		
CF | Performance 		
CF | Reject 		
CF | Snack 		
CF | Hello 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "say rhetoric" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY RHETORIC 		
CF | 		
CF | Horus strikes a majestic pose and says, "Fortune favors the brave!" 		
CF | 		
CF | You hear the whistle blow. 		
CF | 		
CF | The radiator rattles and hisses. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "radiator" 		
CF ] Darkness 		
CF | > 		
CF | > RADIATOR 		
CF | 		
CF | You need to supply a verb. 		
CF | 		
CF | There is a murmur of voices in the outside corridor, but it subsides. 		
CF | 		
CF | The server stalks in, carrying his tray of drinks. He stands, 		
CF | slouched, staring at the floor, waiting for someone to grab a 		
CF | beverage. You can see quite a few drinks on the tray. Cornelia smacks 		
CF | her lips, glancing at the tray of drinks but not stopping her work or 		
CF | concentration. 		
CF | 		
CF | The train passes under a tunnel, plunging the room into darkness. 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "x radiator" 		
CF ] Darkness 		
CF | > 		
CF | > X RADIATOR 		
CF | 		
CF | It's too dark to tell if what you typed is here. 		
CF | 		
CF | > 		Guenni grumbles
Guenni says (to ClubFloyd), "open suitcase" 		
CF ] Darkness 		
CF | > 		
CF | > OPEN SUITCASE 		
CF | 		
CF | You take a quick peek inside the suitcase. 		
CF | 		
CF | You remember that the suitcase contains a banker costume, a waiter 		
CF | costume, a maintenance uniform, and a pet groomer costume. 		
CF | 		
CF | You close the suitcase. 		
CF | 		
CF | > 		MoyTW asks, "Can we use the look command?"
		Guenni asks, "Any preferences?"
		DavidW says, "I suspect they're all useful."
		Guenni says, "I'd say pet groomer or maintenance guy."
		DavidW says, "Maintenance guy can probably touch the shades."
Guenni says (to ClubFloyd), "take uniform" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE UNIFORM 		
CF | 		
CF | You take off the professor costume and put it in the suitcase, then 		
CF | pull out the maintenance uniform. The jumpsuit is an easy fit. You 		
CF | adopt an attitude of confidence in yourself and indifference to those 		
CF | around you. 		
CF | 		
CF | You close the suitcase. 		
CF | 		
CF | [Renewed topic for Cornelia Hogg - Introductions] 		
CF | 		
CF | [Renewed topic for Beatrice - Greetings] 		
CF | 		
CF | [Renewed topic for the Viscount - Familiar] 		
CF | 		
CF | [You can introduce yourself to Hogg, the Viscount and/or the attendant 		
CF | once per costume.] 		
CF | 		
CF | The train exits the tunnel, and sunlight streams in once more. 		
CF | 		
CF | The Viscount turns and looks at your new disguise, then goes back to 		
CF | his magazine. He seems to be the only one who's noticed. 		
CF | 		
CF | > 		MoyTW asks, "Wait, what. We can just...change right in front of them?"
		Guenni says, "As long as it's dark."
		DavidW says, "yeah, the Viscount is obviously the police in disguise."
		MoyTW says, "Yes, but, like...object permenance."
		Guenni says, "Sounds plausible."
Guenni says (to ClubFloyd), "close shades" 		
CF ] Observation Car 		
CF | > 		
CF | > CLOSE SHADES 		
CF | 		
CF | You pull down the shades. Beatrice says, "Leave those alone, you--" 		
CF | but cuts off when she sees your maintenance uniform. 		
CF | 		
CF | You notice that your shadow has disappeared. That should make it 		
CF | easier to grab the Rose. 		
CF | 		
CF | The server stomps out of the room. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "say greetings" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY GREETINGS 		
CF | 		
CF | You make a slight bow towards Beatrice. She seems completely oblivious 		
CF | to your presence. 		
CF | 		
CF | An official-looking woman enters with a document for Hogg to sign. 		
CF | Hogg scrawls on the line without looking up and the woman leaves. 		
CF | 		
CF | The radiator rattles and hisses. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "x radiator" 		
CF ] Observation Car 		
CF | > 		
CF | > X RADIATOR 		
CF | 		
CF | The radiator provides heat to the car with steam power. It has a small 		
CF | knob that can be turned to increase or decrease the temperature. 		
CF | 		
CF | > 		Guenni says, "Ok, we must want to make the woman thirsty."
		DavidW asks, "but why?"
		Guenni says, "I don't know yet either."
Guenni says (to ClubFloyd), "t" 		
CF ] Observation Car 		
CF | > 		
CF | > T 		
CF | 		
CF | [Topics with an asterisk (*) have already been discussed.] 		
CF | 		
CF | Things to say to Beatrice: 		
CF | *Greetings - A small bow towards the attendant. 		
CF | Things to say to the parrot: 		
CF | *Rhetoric - "Speech! Speech!" 		
CF | Music - "Sing for me?" 		
CF | *Dance - "Dance, Horus!" 		
CF | *Performance - "Horus, will you perform for me?" 		
CF | Reject - "No crackers for you, dear." 		
CF | *Snack - "Would you like a cracker?" 		
CF | *Hello - "Hello, pretty boy!" 		
CF | Things to say to Cornelia Hogg: 		
CF | Introductions - "Good afternoon, Ms. Hogg." 		
CF | Things to say to the Viscount: 		
CF | Familiar - "You seem familiar, sir. Have we met?" 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "turn knob" 		
CF ] Observation Car 		
CF | > 		
CF | > TURN KNOB 		
CF | 		
CF | You turn the knob, heating up the observation car significantly. 		
CF | 		
CF | The Viscount is sweating profusely. He unwinds the heavy scarf and 		
CF | stows it away out of sight, revealing a short, tanned neck. 		
CF | 		
CF | "Awful hot, isn't it?" says the Viscount. 		
CF | 		
CF | The Viscount retreats from you towards the wall and attempts to be 		
CF | less conspicuous. 		
CF | 		
CF | You hear the whistle blow. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "l" 		
CF ] Observation Car 		
CF | > 		
CF | > L 		
CF | 		
CF | Observation Car 		
CF | You are in Cornelia Hogg's sumptuous private observation car. The room 		
CF | is dim now with the shades drawn, and the floor is covered in vivid 		
CF | chartreuse carpeting. A door to the south leads to freedom, once 		
CF | you're finished here. 		
CF | 		
CF | Beatrice bustles in and out of the room constantly, keeping everything 		
CF | tidy and giving you frequent sidelong glances. 		
CF | 		
CF | Hogg's pet parrot Horus is clinging to his perch, his box of crackers 		
CF | nearby. 		
CF | 		
CF | Cornelia Hogg is poring over her papers, mumbling and making minor 		
CF | adjustments. 		
CF | 		
CF | The Viscount has been pretending to read the same magazine page for 		
CF | the last thirty minutes. 		
CF | 		
CF | An up-and-coming socialite enters the room and stands in awe of Ms. 		
CF | Hogg's presence. After trying to engage you all in small talk, the 		
CF | visitor leaves. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "take cracker" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE CRACKER 		
CF | 		
CF | Taken. 		
CF | 		
CF | There is a murmur of voices in the outside corridor, but it subsides. 		
CF | 		
CF | > 		MoyTW asks, "Can we explore the corridor?"
Guenni says (to ClubFloyd), "give cracker to parrot" 		
CF ] Observation Car 		
CF | > 		
CF | > GIVE CRACKER TO PARROT 		
CF | 		
CF | Horus gobbles the cracker greedily, swallows, and lets out a happy 		
CF | belch. 		
CF | 		
CF | The server stalks in, carrying his tray of drinks. He stands, 		
CF | slouched, staring at the floor, waiting for someone to grab a 		
CF | beverage. You can see quite a few drinks on the tray. Cornelia smacks 		
CF | her lips, glancing at the tray of drinks but not stopping her work or 		
CF | concentration. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "take water" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE WATER 		
CF | 		
CF | You grab the glass of water from the server's tray. He grunts in 		
CF | acknowledgment and continues to stare at the floor. 		
CF | 		
CF | > 		Guenni says, "Let's collect :-)"
Guenni says (to ClubFloyd), "give water to viscount" 		
CF ] Darkness 		
CF | > 		
CF | > GIVE WATER TO VISCOUNT 		
CF | 		
CF | The Viscount shakes his head. "Thanks for asking, but no thank you." 		
CF | 		
CF | The train passes under a tunnel, plunging the room into darkness. 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "take pet groomer" 		
CF ] Darkness 		
CF | > 		
CF | > TAKE PET GROOMER 		
CF | 		
CF | You take off the maintenance uniform and put it in the suitcase, then 		
CF | pull out the pet groomer costume. The clothing is simple, and the 		
CF | attitude is one of youth and enthusiasm. 		
CF | 		
CF | You close the suitcase. 		
CF | 		
CF | [Renewed topic for Cornelia Hogg - Introductions] 		
CF | 		
CF | [Renewed topic for Beatrice - Greetings] 		
CF | 		
CF | [Renewed topic for the Viscount - Familiar] 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "topics" 		
CF ] Darkness 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | [Topics with an asterisk (*) have already been discussed.] 		
CF | 		
CF | Things to say to Beatrice: 		
CF | Greetings - A small bow towards the attendant. 		
CF | Things to say to the parrot: 		
CF | *Rhetoric - "Speech! Speech!" 		
CF | Music - "Sing for me?" 		
CF | *Dance - "Dance, Horus!" 		
CF | *Performance - "Horus, will you perform for me?" 		
CF | Reject - "No crackers for you, dear." 		
CF | *Snack - "Would you like a cracker?" 		
CF | *Hello - "Hello, pretty boy!" 		
CF | Things to say to Cornelia Hogg: 		
CF | Introductions - "Good afternoon, Ms. Hogg." 		
CF | Things to say to the Viscount: 		
CF | Familiar - "You seem familiar, sir. Have we met?" 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "x costume" 		
CF ] Observation Car 		
CF | > 		
CF | > X COSTUME 		
CF | 		
CF | (the pet groomer costume) 		
CF | It is pitch dark, and you can't see a thing. 		
CF | 		
CF | The train exits the tunnel, and sunlight filters weakly through the 		
CF | shades. 		
CF | 		
CF | The Viscount turns and looks at your new disguise, then goes back to 		
CF | his magazine. He seems to be the only one who's noticed. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "x costume" 		
CF ] Observation Car 		
CF | > 		
CF | > X COSTUME 		
CF | 		
CF | (the pet groomer costume) 		
CF | This is technically a zoo-keeper outfit. It's the smell that makes all 		
CF | the difference. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "x kit" 		
CF ] Observation Car 		
CF | > 		
CF | > X KIT 		
CF | 		
CF | This is a small, transparent plastic pouch. 		
CF | 		
CF | In the grooming kit are some tweezers, an emery board, and a toy 		
CF | mouse. 		
CF | 		
CF | The server stomps out of the room. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "take kit" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE KIT 		
CF | 		
CF | Hogg glares at you. "That's for Horus!" she declaims. "You're not his 		
CF | groomer!" 		
CF | 		
CF | > 		MoyTW says, "Well that's a very obvious one there."
		Guenni says, "Well, I'm already wearing the costume."
		MoyTW says, "Wait."
		MoyTW says, "...huh."
		MoyTW asks, "Did we greet?"
		DavidW says, "Perhaps his groomer has a beard."
Guenni says (to ClubFloyd), "groom parrot" 		
CF ] Observation Car 		
CF | > 		
CF | > GROOM PARROT 		
CF | 		
CF | Horus already looks pretty good, but you can file his talons. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe."
Guenni says (to ClubFloyd), "file talons" 		
CF ] Observation Car 		
CF | > 		
CF | > FILE TALONS 		
CF | 		
CF | You have nothing to file with. 		
CF | 		
CF | You hear the whistle blow. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "i" 		
CF ] Observation Car 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a glass of water 		
CF | a glass of soda 		
CF | a suitcase, closed, containing a maintenance uniform, a professor 		
CF | costume, a black and white feather, a banker costume, and a waiter 		
CF | costume 		
CF | 		
CF | An up-and-coming socialite enters the room and stands in awe of Ms. 		
CF | Hogg's presence. After trying to engage you all in small talk, the 		
CF | visitor leaves. 		
CF | 		
CF | > 		
Guenni says (to ClubFloyd), "open suitcase" 		
CF ] Observation Car 		
CF | > 		
CF | > OPEN SUITCASE 		
CF | 		
CF | You take a quick peek inside the suitcase. 		
CF | 		
CF | This suitcase contains a number of ingenious costumes. You can change 		
CF | costumes by typing WEAR [the costume you want] when everyone is 		
CF | distracted. 		
CF | 		
CF | In the suitcase are a maintenance uniform, a professor costume, a 		
CF | black and white feather, a banker costume, and a waiter costume. 		
CF | 		
CF | You close the suitcase. 		
CF | 		
CF | > 		Guenni says, "Forget it."
		Guenni says, "I wanted to show the feather to the lady, but it's our calling card."
		DavidW says, "right."
		Guenni says, "Have to be off for five minutes. Feel free to try more stuff."
DavidW says (to ClubFloyd), "x neck" 		
CF ] Observation Car 		
CF | > 		
CF | > X NECK 		
CF | 		
CF | The Viscount has an unusually smooth neck. 		
CF | 		
CF | The server stalks in, carrying his tray of drinks. He stands, 		
CF | slouched, staring at the floor, waiting for someone to grab a 		
CF | beverage. You can see quite a few drinks on the tray. Cornelia smacks 		
CF | her lips, glancing at the tray of drinks but not stopping her work or 		
CF | concentration. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Darkness 		
CF | > 		
CF | > E 		
CF | 		
CF | You're not going anywhere until you get that gem! 		
CF | 		
CF | The train passes under a tunnel, plunging the room into darkness. 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear waiter" 		
CF ] Darkness 		
CF | > 		
CF | > WEAR WAITER 		
CF | 		
CF | You open the suitcase a crack. 		
CF | 		
CF | (first taking the waiter costume) 		
CF | You take off the pet groomer costume and put it in the suitcase, then 		
CF | pull out the waiter costume. Shirt, pants, and apron all go on 		
CF | quickly. You slightly compress yourself and mute your expressions. 		
CF | Inconspicuity emanates from you. 		
CF | 		
CF | You are currently disguised with the waiter costume. 		
CF | 		
CF | You close the suitcase. 		
CF | 		
CF | [Renewed topic for Cornelia Hogg - Introductions] 		
CF | 		
CF | [Renewed topic for Beatrice - Greetings] 		
CF | 		
CF | [Renewed topic for the Viscount - Familiar] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Observation Car 		
CF | > 		
CF | > Z 		
CF | 		
CF | You bide your time. 		
CF | 		
CF | The train exits the tunnel, and sunlight filters weakly through the 		
CF | shades. 		
CF | 		
CF | The Viscount turns and looks at your new disguise, then goes back to 		
CF | his magazine. He seems to be the only one who's noticed. 		
CF | 		
CF | > 		Knight_Otu says, "Can we... well."
		DavidW asks, "yes?"
		Knight_Otu says, "I was about to ask if we can get the vodka and then turn waiter."
		DavidW asks, "and give the vodka to the Viscount to get him drunk?"
		Knight_Otu says, "Working under the assumption that alcohol can get rid of the fake beard."
DavidW says (to ClubFloyd), "take vodka" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE VODKA 		
CF | 		
CF | You grab the glass of vodka from the server's tray. He grunts in 		
CF | acknowledgment and continues to stare at the floor. 		
CF | 		
CF | > 		MoyTW asks, "Can we talk to the viscount again?"
DavidW says (to ClubFloyd), "talk to viscount" 		
CF ] Observation Car 		
CF | > 		
CF | > TALK TO VISCOUNT 		
CF | 		
CF | To speak with the Viscount, choose a topic from below and SAY [the 		
CF | topic] TO THE VISCOUNT. 		
CF | 		
CF | Things to say to the Viscount: 		
CF | Familiar 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say familiar" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY FAMILIAR 		
CF | 		
CF | "You seem familiar, sir. Have we met?" you ask. 		
CF | 		
CF | He looks you over and turns away. "No." 		
CF | 		
CF | Beatrice hurries over. "Pardon me, Viscount. Is this servant bothering 		
CF | you?" she asks, glaring at you. 		
CF | 		
CF | You hold up your hands in protest. "No, no, sorry. I just thought I 		
CF | had met him before. I'm well-known among the staff for my encyclopedic 		
CF | knowledge of famous faces. I know by heart the visages of the great, 		
CF | the noble, the beautiful, and the wise." 		
CF | 		
CF | Beatrice looks at the Viscount with interest. "Well, do you know him?" 		
CF | 		
CF | You make a show of peering closer. "Sorry, no. My mistake." 		
CF | 		
CF | The server stomps out of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vodka" 		
CF ] Observation Car 		
CF | > 		
CF | > X VODKA 		
CF | 		
CF | A strong drink. This is strong enough to strip paint off! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour vodka on beard" 		
CF ] Observation Car 		
CF | > 		
CF | > POUR VODKA ON BEARD 		
CF | 		
CF | The Viscount jumps to his feet, spluttering and gasping, but the 		
CF | spirit gum dissolves in the vodka and the beard falls to the floor. 		
CF | "Oh my, I do apologize," you say, "How clumsy of me!" 		
CF | 		
CF | "You wretch!" he hisses. There's murder in his eyes. 		
CF | 		
CF | Beatrice says, "What in the world are you two doing?" She marches 		
CF | closer, snatching up the beard, but Cornelia Hogg, without looking, 		
CF | says, "Beatrice! Don't be such a busybody." Beatrice stops, fuming. 		
CF | 		
CF | The server makes an appearance, grabs the glass, and exits. 		
CF | 		
CF | The Viscount is distressed, and crams himself into the darkest corner 		
CF | of his seat. 		
CF | 		
CF | You hear the whistle blow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take beard" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE BEARD 		
CF | 		
CF | You look around, but there's nothing by that precise name that you can 		
CF | see. 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
		DavidW says, "oh wait, Beatrice grabbed it."
		Knight_Otu says, "Oh, I see."
DavidW says (to ClubFloyd), "talk to beatrice" 		
CF ] Observation Car 		
CF | > 		
CF | > TALK TO BEATRICE 		
CF | 		
CF | To speak with Beatrice, choose a topic from below and SAY [the topic] 		
CF | TO BEATRICE. 		
CF | 		
CF | Things to say to Beatrice: 		
CF | Greetings 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "greetings" 		
CF ] Observation Car 		
CF | > 		
CF | > GREETINGS 		
CF | 		
CF | You make a small bow towards Beatrice. 		
CF | 		
CF | "Get me a soda," she says. "Plain." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give soda to beatrice" 		
CF ] Observation Car 		
CF | > 		
CF | > GIVE SODA TO BEATRICE 		
CF | 		
CF | "Your drink, ma'am," you say. 		
CF | 		
CF | "Finally," she says. She chugs the whole drink at once. The attendant 		
CF | steps out for a moment to grab more soda before returning. 		
CF | 		
CF | Ms. Hogg says, "Beatrice, that's crass. Drink it slowly!" Beatrice 		
CF | rolls her eyes. 		
CF | 		
CF | > 		
DavidW says, "introductions" 		
DavidW says (to ClubFloyd), "say introductions" 		
CF ] Darkness 		
CF | > 		
CF | > SAY INTRODUCTIONS 		
CF | 		
CF | "Good afternoon, Ms. Hogg." 		
CF | 		
CF | Beatrice is scandalized. "You do not address Ms. Hogg! Remember your 		
CF | place! And no spills!" 		
CF | 		
CF | Hogg glares at Beatrice, and says, "Beatrice, remember your own 		
CF | place!" 		
CF | 		
CF | There is a murmur of voices in the outside corridor, but it subsides. 		
CF | 		
CF | The server stalks in, carrying his tray of drinks. He stands, 		
CF | slouched, staring at the floor, waiting for someone to grab a 		
CF | beverage. You can see quite a few drinks on the tray. Cornelia smacks 		
CF | her lips, glancing at the tray of drinks but not stopping her work or 		
CF | concentration. 		
CF | 		
CF | He looks your waiter costume up and down. He doesn't say anything, but 		
CF | his expression is clear. "Another mixup by the coordinator," it says. 		
CF | "Well, it's not my fault." His expression returns to its usual stoic 		
CF | silence. 		
CF | 		
CF | The train passes under a tunnel, plunging the room into darkness. 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | > 		Guenni asks, "Perhaps we need to spill the grapejuice?"
		Knight_Otu says, "Possibly."
		DavidW asks, "oh who?"
DavidW says (to ClubFloyd), "take grape" 		
CF ] Darkness 		
CF | > 		
CF | > TAKE GRAPE 		
CF | 		
CF | It's too dark to tell if what you typed is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear maintenance" 		
CF ] Darkness 		
CF | > 		
CF | > WEAR MAINTENANCE 		
CF | 		
CF | You open the suitcase a crack. 		
CF | 		
CF | (first taking the maintenance uniform) 		
CF | You take off the waiter costume and put it in the suitcase, then pull 		
CF | out the maintenance uniform. The jumpsuit is an easy fit. You adopt an 		
CF | attitude of confidence in yourself and indifference to those around 		
CF | you. 		
CF | 		
CF | You are currently disguised with the maintenance uniform. 		
CF | 		
CF | You close the suitcase. 		
CF | 		
CF | [Renewed topic for Cornelia Hogg - Introductions] 		
CF | 		
CF | [Renewed topic for the Viscount - Familiar] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "skip" 		
CF ] Observation Car 		
CF | > 		
CF | > SKIP 		
CF | 		
CF | You wait for the train to leave the tunnel. 		
CF | 		
CF | The train exits the tunnel, and sunlight filters weakly through the 		
CF | shades. 		
CF | 		
CF | The Viscount turns and looks at your new disguise, then goes back to 		
CF | his magazine. He seems to be the only one who's noticed. 		
CF | 		
CF | > 		Knight_Otu asks, "We haven't reexamined the viscount, have we?"
DavidW says (to ClubFloyd), "x viscount" 		
CF ] Observation Car 		
CF | > 		
CF | > X VISCOUNT 		
CF | 		
CF | The Viscount is a perennial passenger in Hogg's observation car, 		
CF | although he never seems to speak. He is wearing a wide hat. You could 		
CF | recognize him from his pungent odor alone, though. 		
CF | 		
CF | The server stomps out of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hat" 		
CF ] Observation Car 		
CF | > 		
CF | > X HAT 		
CF | 		
CF | The Viscount's wide-brimmed hat is huge and messy, like a mouse's 		
CF | nest. Perfect for obfuscation. 		
CF | 		
CF | You hear the whistle blow. 		
CF | 		
CF | > 		Knight_Otu says, "Ah, well."
		Guenni says, "We did. We also smelt the guy. :-)"
		DavidW says, "oh, we need to get rid of the hat as well, I think."
		MoyTW asks, "Are we gonna gank his hat?"
DavidW says (to ClubFloyd), "take hat" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE HAT 		
CF | 		
CF | The Viscount slaps your hand away as soon as you start tugging. 		
CF | 		
CF | There is a murmur of voices in the outside corridor, but it subsides. 		
CF | 		
CF | > 		Guenni asks, "Another turning of the knob?"
		DavidW says, "hm, no, he'll just put his scarf back on."
DavidW says (to ClubFloyd), "x newspaper" 		
CF ] Observation Car 		
CF | > 		
CF | > X NEWSPAPER 		
CF | 		
CF | You look around, but there's nothing by that precise name that you can 		
CF | see. 		
CF | 		
CF | > 		Guenni says, "Magazine"
DavidW says (to ClubFloyd), "x magazine" 		
CF ] Observation Car 		
CF | > 		
CF | > X MAGAZINE 		
CF | 		
CF | Vogue. This week's. 		
CF | 		
CF | [New topic for the Viscount - Fashion] 		
CF | 		
CF | > 		DavidW says, "I doubt the maintenance guy should chat about Fashion with the Viscount."
		Knight_Otu says, "Probably not."
DavidW says (to ClubFloyd), "i" 		
CF ] Observation Car 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a glass of water 		
CF | a suitcase, closed, containing a waiter costume, a pet groomer 		
CF | costume, a professor costume, a black and white feather, and a banker 		
CF | costume 		
CF | 		
CF | > 		Guenni shrugs.
		Guenni shrugs.
		DavidW says, "Banker, maybe? We haven't tried that one yet."
DavidW says (to ClubFloyd), "skip" 		
CF ] Darkness 		
CF | > 		
CF | > SKIP 		
CF | 		
CF | You wait for a tunnel to darken the car. 		
CF | 		
CF | The train passes under a tunnel, plunging the room into darkness. 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | > 		Guenni says, "Ok."
DavidW says (to ClubFloyd), "wear banker" 		
CF ] Observation Car 		
CF | > 		
CF | > WEAR BANKER 		
CF | 		
CF | You open the suitcase a crack. 		
CF | 		
CF | (first taking the banker costume) 		
CF | You take off the maintenance uniform and put it in the suitcase, then 		
CF | pull out the banker costume. You tug on the suit in record time. You 		
CF | straighten your spine, put on a sardonic smile, and nudge every hair 		
CF | into place. 		
CF | 		
CF | You can hear Cornelia Hogg sniffing. 		
CF | 		
CF | "What is that pleasant odor?" she mutters. 		
CF | 		
CF | Good. At least your smell won't disturb Ms. Hogg when you try to take 		
CF | the Rose. 		
CF | 		
CF | You are currently disguised with the banker costume. 		
CF | 		
CF | You close the suitcase. 		
CF | 		
CF | [Renewed topic for Cornelia Hogg - Introductions] 		
CF | 		
CF | [Renewed topic for Beatrice - Greetings] 		
CF | 		
CF | [Renewed topic for the Viscount - Familiar] 		
CF | 		
CF | You can hear the server stomping into the room, carrying a tray of 		
CF | drinks, although you cannot see him. 		
CF | 		
CF | The train exits the tunnel, and sunlight filters weakly through the 		
CF | shades. 		
CF | 		
CF | The Viscount turns and looks at your new disguise, then goes back to 		
CF | his magazine. He seems to be the only one who's noticed. 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
DavidW says (to ClubFloyd), "say introductions" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY INTRODUCTIONS 		
CF | 		
CF | "Good afternoon, Ms. Hogg." 		
CF | 		
CF | She looks at you with admiration. "And a good afternoon to you, sir. 		
CF | Please, make yourself comfortable. It's always a pleasure to see a 		
CF | representative of our financial industries aboard." She takes a deep 		
CF | sniff, which you find fairly unsettling. 		
CF | 		
CF | "Of course. As for me, whenever I think about the great problems of 		
CF | labor and wealth distribution in America, your face is the first to 		
CF | come to mind. It is an honor, Madame." 		
CF | 		
CF | > 		Knight_Otu says, "Wow."
		Guenni says, "Interesting."
		DavidW says, "We moved up in the world."
DavidW says (to ClubFloyd), "say fashion" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY FASHION 		
CF | 		
CF | "Anything interesting in fashion this season?" 		
CF | 		
CF | "What?" asks the Viscount. 		
CF | 		
CF | You point at the magazine. "You seem interested. What sort of things 		
CF | are fashionable this year? One must keep up with these things, you 		
CF | know, however tedious it may be." 		
CF | 		
CF | The Viscount scowls at you, touching his bare neck. "Scarves were the 		
CF | trending fashion this year". 		
CF | 		
CF | > 		Guenni says, "As the saying goes: Clothes make the man."
		Knight_Otu asks, "Do you think she noticed we called her lazy rich?"
		Guenni says, "I doubt it."
DavidW says (to ClubFloyd), "say familiar" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY FAMILIAR 		
CF | 		
CF | "You seem familiar, sir. Have we met?" you ask. 		
CF | 		
CF | The Viscount sighs and buries his face in the magazine. "No, I don't 		
CF | believe so." 		
CF | 		
CF | "Do you have interest in the world of finance? We could use people 		
CF | with a strong work ethic and integrity," you ask. 		
CF | 		
CF | "I am of independent means, sir," answers the Viscount haughtily. 		
CF | 		
CF | "Well," you say, "we might still be able to use someone with just 		
CF | integrity. Let me know!" 		
CF | 		
CF | The server stomps out of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say hello" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY HELLO 		
CF | 		
CF | You've already discussed this with parrot. 		
CF | 		
CF | [You can REMEMBER or RECALL a topic to remind yourself about previous 		
CF | conversations.] 		
CF | 		
CF | You hear the whistle blow. 		
CF | 		
CF | > 		Guenni asks, "Fashion?"
		DavidW says, "I did that one."
DavidW says (to ClubFloyd), "topics" 		
CF ] Observation Car 		
CF | > 		
CF | > TOPICS 		
CF | 		
CF | [Topics with an asterisk (*) have already been discussed.] 		
CF | 		
CF | Things to say to Beatrice: 		
CF | Greetings - A small bow towards the attendant. 		
CF | Things to say to the parrot: 		
CF | *Rhetoric - "Speech! Speech!" 		
CF | Music - "Sing for me?" 		
CF | *Dance - "Dance, Horus!" 		
CF | *Performance - "Horus, will you perform for me?" 		
CF | Reject - "No crackers for you, dear." 		
CF | *Snack - "Would you like a cracker?" 		
CF | *Hello - "Hello, pretty boy!" 		
CF | Things to say to Cornelia Hogg: 		
CF | *Introductions - "Good afternoon, Ms. Hogg." 		
CF | Things to say to the Viscount: 		
CF | *Fashion - "Anything interesting in fashion this season?" 		
CF | *Familiar - "You seem familiar, sir. Have we met?" 		
CF | 		
CF | You can see just the topics for one person at a time by TALKing TO 		
CF | that person. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say greetings" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY GREETINGS 		
CF | 		
CF | You make a tiny bow towards the attendant. 		
CF | 		
CF | She approaches you eagerly. "I didn't see you come in, M--" 		
CF | 		
CF | "No matter, no matter, my dear. My employers are quite interested in 		
CF | speaking with Ms. Hogg." You look her up and down. "Would you say that 		
CF | you are a typical representative of the quality of Ms. Hogg's 		
CF | entourage?" 		
CF | 		
CF | "Yes, I would say that's quite right," she answers, blushing and 		
CF | squaring her shoulders. 		
CF | 		
CF | "Well, I suppose we all make do," you say. "Carry on." 		
CF | 		
CF | > 		DavidW says, "wow"
		MoyTW says, "Being a banker makes you a jerk."
DavidW says (to ClubFloyd), "x hogg" 		
CF ] Observation Car 		
CF | > 		
CF | > X HOGG 		
CF | 		
CF | Cornelia Hogg is a weathered, wiry old woman with a sharp gleam in her 		
CF | eye. Her attention is entirely devoted to the papers she is reviewing 		
CF | while occasionally clucking her tongue. Hogg is dressed in a 		
CF | perfectly-tailored pin-striped pantsuit. Her brow is perpetually 		
CF | furrowed, and she has a thick head of silver hair. 		
CF | 		
CF | The Gavinchian Rose, the object of your desire, is prominently 		
CF | displayed on her lapel. A pet grooming kit lies on her lap. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x papers" 		
CF ] Observation Car 		
CF | > 		
CF | > X PAPERS 		
CF | 		
CF | The papers are covered in dense tables of numbers and figures. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read papers" 		
CF ] Observation Car 		
CF | > 		
CF | > READ PAPERS 		
CF | 		
CF | The papers are covered in dense tables of numbers and figures. 		
CF | 		
CF | An official-looking woman enters with a document for Hogg to sign. 		
CF | Hogg scrawls on the line without looking up and the woman leaves. 		
CF | 		
CF | > 		DavidW asks, "Could the papers be a target of the grape juice?"
		Guenni says, "Worth a try"
		Knight_Otu says, "Possibly."
		MoyTW says, "Papers, or the Viscount's hat."
		DavidW says, "oh, yes, the juice could be sticky. I'll aim for the hat first."
DavidW says (to ClubFloyd), "take grape" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE GRAPE 		
CF | 		
CF | You look around, but there's nothing by that precise name that you can 		
CF | see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Darkness 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a glass of water 		
CF | a suitcase, closed, containing a maintenance uniform, a waiter 		
CF | costume, a pet groomer costume, a professor costume, and a black and 		
CF | white feather 		
CF | 		
CF | The server stalks in, carrying his tray of drinks. He stands, 		
CF | slouched, staring at the floor, waiting for someone to grab a 		
CF | beverage. You can see quite a few drinks on the tray. Cornelia smacks 		
CF | her lips, glancing at the tray of drinks but not stopping her work or 		
CF | concentration. 		
CF | 		
CF | The train passes under a tunnel, plunging the room into darkness. 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear waiter" 		
CF ] Darkness 		
CF | > 		
CF | > WEAR WAITER 		
CF | 		
CF | You open the suitcase a crack. 		
CF | 		
CF | (first taking the waiter costume) 		
CF | You take off the banker costume and put it in the suitcase, then pull 		
CF | out the waiter costume. Shirt, pants, and apron all go on quickly. You 		
CF | slightly compress yourself and mute your expressions. Inconspicuity 		
CF | emanates from you. 		
CF | 		
CF | You are currently disguised with the waiter costume. 		
CF | 		
CF | You close the suitcase. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "skip" 		
CF ] Observation Car 		
CF | > 		
CF | > SKIP 		
CF | 		
CF | You wait for the train to leave the tunnel. 		
CF | 		
CF | The train exits the tunnel, and sunlight filters weakly through the 		
CF | shades. 		
CF | 		
CF | The Viscount turns and looks at your new disguise, then goes back to 		
CF | his magazine. He seems to be the only one who's noticed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take grape" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE GRAPE 		
CF | 		
CF | You grab the glass of grape juice from the server's tray. He grunts in 		
CF | acknowledgment and continues to stare at the floor. 		
CF | 		
CF | The server stomps out of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour grape on hat" 		
CF ] Observation Car 		
CF | > 		
CF | > POUR GRAPE ON HAT 		
CF | 		
CF | You pour a tiny drop of liquid on the wide hat. The Viscount doesn't 		
CF | notice you, but nothing interesting happens, either. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour grape on papers" 		
CF ] Observation Car 		
CF | > 		
CF | > POUR GRAPE ON PAPERS 		
CF | 		
CF | You very gently spill one drop of the glass of grape juice on the 		
CF | papers. Nothing interesting happens. 		
CF | 		
CF | > 		MoyTW asks, "Uh, "spill"?"
DavidW says (to ClubFloyd), "throw grape at hat" 		
CF ] Observation Car 		
CF | > 		
CF | > THROW GRAPE AT HAT 		
CF | 		
CF | Futile. 		
CF | 		
CF | > 		Knight_Otu says, "Probably would act as a synonym."
DavidW says (to ClubFloyd), "throw grape at papers" 		
CF ] Observation Car 		
CF | > 		
CF | > THROW GRAPE AT PAPERS 		
CF | 		
CF | Futile. 		
CF | 		
CF | An up-and-coming socialite enters the room and stands in awe of Ms. 		
CF | Hogg's presence. After trying to engage you all in small talk, the 		
CF | visitor leaves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw grape at hogg" 		
CF ] Observation Car 		
CF | > 		
CF | > THROW GRAPE AT HOGG 		
CF | 		
CF | Tempting, but no. 		
CF | 		
CF | You hear the whistle blow. 		
CF | 		
CF | > 		Guenni asks, "Pour on parrot?"
DavidW says (to ClubFloyd), "pour grape on parrot" 		
CF ] Observation Car 		
CF | > 		
CF | > POUR GRAPE ON PARROT 		
CF | 		
CF | You dangle the glass of grape juice over Horus's head, cackling 		
CF | internally. Horus pecks at your hand, and you spill a bit on yourself. 		
CF | You retreat. 		
CF | 		
CF | The server stalks in, carrying his tray of drinks. He stands, 		
CF | slouched, staring at the floor, waiting for someone to grab a 		
CF | beverage. You can see quite a few drinks on the tray. Cornelia smacks 		
CF | her lips, glancing at the tray of drinks but not stopping her work or 		
CF | concentration. 		
CF | 		
CF | He looks at your costume again, shaking his head slightly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give grape to parrot" 		
CF ] Darkness 		
CF | > 		
CF | > GIVE GRAPE TO PARROT 		
CF | 		
CF | Horus takes a quick peck at the juice. 		
CF | 		
CF | The train passes under a tunnel, plunging the room into darkness. 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | > 		Guenni asks, "Now the groomer?"
DavidW says (to ClubFloyd), "wear groomer" 		
CF ] Darkness 		
CF | > 		
CF | > WEAR GROOMER 		
CF | 		
CF | You open the suitcase a crack. 		
CF | 		
CF | (first taking the pet groomer costume) 		
CF | You take off the waiter costume and put it in the suitcase, then pull 		
CF | out the pet groomer costume. The clothing is simple, and the attitude 		
CF | is one of youth and enthusiasm. 		
CF | 		
CF | You are currently disguised with the pet groomer costume. 		
CF | 		
CF | You close the suitcase. 		
CF | 		
CF | [Renewed topic for Cornelia Hogg - Introductions] 		
CF | 		
CF | [Renewed topic for Beatrice - Greetings] 		
CF | 		
CF | [Renewed topic for the Viscount - Familiar] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "skip" 		
CF ] Observation Car 		
CF | > 		
CF | > SKIP 		
CF | 		
CF | You wait for the train to leave the tunnel. 		
CF | 		
CF | The train exits the tunnel, and sunlight filters weakly through the 		
CF | shades. 		
CF | 		
CF | The Viscount turns and looks at your new disguise, then goes back to 		
CF | his magazine. He seems to be the only one who's noticed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say greetings" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY GREETINGS 		
CF | 		
CF | You make a small bow towards the attendant. She looks your way but 		
CF | wrinkles her nose and turns back. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say introductions" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY INTRODUCTIONS 		
CF | 		
CF | "Good afternoon, Ms. Hogg." 		
CF | 		
CF | Without looking up, she says, "Ah, finally. Give Horus a good filing, 		
CF | and be quick about it. I hope you're qualified. Horus is a bit of a 		
CF | beast." 		
CF | 		
CF | She grabs a grooming kit from her lap, which she tosses on the floor. 		
CF | 		
CF | "No problem, ma'am. I'm quite used to the company of unpleasant old 		
CF | birds. I'll get started right away!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take kit" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE KIT 		
CF | 		
CF | Taken. 		
CF | 		
CF | The server stomps out of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "file talons" 		
CF ] Observation Car 		
CF | > 		
CF | > FILE TALONS 		
CF | 		
CF | You have nothing to file with. 		
CF | 		
CF | There is a murmur of voices in the outside corridor, but it subsides. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take file" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE FILE 		
CF | 		
CF | You look around, but there's nothing by that precise name that you can 		
CF | see. 		
CF | 		
CF | > 		MoyTW says, "And now we are Horus' groomer."
DavidW says (to ClubFloyd), "x kit" 		
CF ] Observation Car 		
CF | > 		
CF | > X KIT 		
CF | 		
CF | This is a small, transparent plastic pouch. 		
CF | 		
CF | In the grooming kit are some tweezers, an emery board, and a toy 		
CF | mouse. 		
CF | 		
CF | > 		MoyTW asks, "Open kit?"
DavidW says (to ClubFloyd), "take emery" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE EMERY 		
CF | 		
CF | The grooming kit isn't open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open kit" 		
CF ] Observation Car 		
CF | > 		
CF | > OPEN KIT 		
CF | 		
CF | You open the grooming kit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take emery" 		
CF ] Darkness 		
CF | > 		
CF | > TAKE EMERY 		
CF | 		
CF | Taken. 		
CF | 		
CF | The train passes under a tunnel, plunging the room into darkness. 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "skip" 		
CF ] Observation Car 		
CF | > 		
CF | > SKIP 		
CF | 		
CF | You wait for the train to leave the tunnel. 		
CF | 		
CF | The train exits the tunnel, and sunlight filters weakly through the 		
CF | shades. 		
CF | 		
CF | An up-and-coming socialite enters the room and stands in awe of Ms. 		
CF | Hogg's presence. After trying to engage you all in small talk, the 		
CF | visitor leaves. 		
CF | 		
CF | You can hear the server stomping into the room, carrying a tray of 		
CF | drinks, although you cannot see him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "file talons" 		
CF ] Observation Car 		
CF | > 		
CF | > FILE TALONS 		
CF | 		
CF | "If I may, your majesty," you say to Horus. You file the talons of 		
CF | Horus with panache. Horus squawks contentedly. 		
CF | 		
CF | > 		DavidW says, "I suspect the tweezers or mouse will be more help."
		Knight_Otu says, "Possibly."
		Guenni nods.
DavidW says (to ClubFloyd), "show mouse to beatrice" 		
CF ] Observation Car 		
CF | > 		
CF | > SHOW MOUSE TO BEATRICE 		
CF | 		
CF | (first taking the toy mouse) 		
CF | You grab the mouse. Horus perks up. "The enemy! Send me forth to 		
CF | destroy the foul creature!" 		
CF | 		
CF | The toy mouse pays no heed to Beatrice. 		
CF | 		
CF | [New topic for the parrot - Destroy] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say destroy" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY DESTROY 		
CF | 		
CF | Horus leaps to the toy mouse and savages it before flying to his roost 		
CF | and dropping the mouse to the ground. 		
CF | 		
CF | The server stomps out of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put mouse on hat" 		
CF ] Observation Car 		
CF | > 		
CF | > PUT MOUSE ON HAT 		
CF | 		
CF | But you're not holding the toy mouse! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mouse" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE MOUSE 		
CF | 		
CF | You grab the mouse. Horus seems eager to play again. 		
CF | 		
CF | [Renewed topic for the parrot - Destroy] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put mouse on hat" 		
CF ] Observation Car 		
CF | > 		
CF | > PUT MOUSE ON HAT 		
CF | 		
CF | You sidle up behind the Viscount and place the mouse on his hat before 		
CF | gliding away. 		
CF | 		
CF | You hear the whistle blow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say destroy" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY DESTROY 		
CF | 		
CF | Horus leaps into the air and descends on the Viscount with a screech. 		
CF | 		
CF | The Viscount ducks, but Horus snags the mouse (and the hat) with his 		
CF | claws. He attacks until both are in shreds while the Viscount cries, 		
CF | "Off! Off!" 		
CF | 		
CF | Beatrice shouts, "Horus! Get away from there!" 		
CF | 		
CF | Hogg says, "Now, now, Beatrice, Horus needs his bit of fun. You don't 		
CF | need to carry on." 		
CF | 		
CF | Beatrice sighs and gathers up the mouse and shreds of hat, giving the 		
CF | Viscount a strange look as she does so. 		
CF | 		
CF | Now that you can see him more clearly, you recognize the so-called 		
CF | Viscount. It appears Beatrice recognizes the figure before you as 		
CF | well. 		
CF | 		
CF | "Good heavens, it's Elizabeth Russell, the jewel thief! And what's 		
CF | worse," she shouts, "She was wearing a costume." Hogg looks 		
CF | up, aghast, and Horus screeches. "Villain! Thief! Forger!" Beatrice 		
CF | advances menacingly. 		
CF | 		
CF | Elizabeth starts to her feet. "Yes, I am Elizabeth Russell. And never 		
CF | have I been treated so poorly in my life! Attacked by this foul bird, 		
CF | covered in cheap spirits, almost overcome by heat, and especially 		
CF | pestered by this man!" she says, pointing at you. "When I steal from 		
CF | my marks, I expect luxury and comfort. Well, there's no luxury or 		
CF | comfort here!" she shouts before running out of the room to the south, 		
CF | slamming the door behind her. 		
CF | 		
CF | There is a clang from the outer door opening, followed by a thud and 		
CF | rolling sound that quickly grows distant. 		
CF | 		
CF | Beatrice huffs, saying, "And I specifically said that disguises are 		
CF | prohibited. The cheek!" 		
CF | 		
CF | An official-looking woman enters with a document for Hogg to sign. 		
CF | Hogg scrawls on the line without looking up and the woman leaves. 		
CF | 		
CF | > 		MoyTW says, "...huh."
		MoyTW says, "What. How is this chain of logic supposed to work."
		Guenni says, "So we got rid of the competition."
		DavidW says, "The fake beard made it clear the Viscount was not who they appeared to be."
DavidW says (to ClubFloyd), "l" 		
CF ] Darkness 		
CF | > 		
CF | > L 		
CF | 		
CF | Observation Car 		
CF | You are in Cornelia Hogg's sumptuous private observation car. The room 		
CF | is dim now with the shades drawn, and the floor is covered in vivid 		
CF | chartreuse carpeting. A door to the south leads to freedom, once 		
CF | you're finished here. 		
CF | 		
CF | Beatrice bustles in and out of the room constantly, keeping everything 		
CF | tidy and giving you frequent sidelong glances. 		
CF | 		
CF | Hogg's pet parrot Horus is clinging to his perch, his box of crackers 		
CF | nearby. 		
CF | 		
CF | Cornelia Hogg is poring over her papers, mumbling and making minor 		
CF | adjustments. 		
CF | 		
CF | The train passes under a tunnel, plunging the room into darkness. 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | > 		Guenni says, "But I think the grapejuice wasn't necessary for that."
		MoyTW says, "Yeah if we're using the grape juice apparently we're only using it one drop at a time."
		DavidW says, "It wasn't. So the grape juice must still be in play."
		Guenni says, "Or another fluid."
		Guenni says, "We didn't try to mess with the others'"
		DavidW says, "Beatrice has been useful in cleaning up stuff. She collected the beard, mouse, and hat so we couldn't play with those further."
DavidW says (to ClubFloyd), "x magazine" 		
CF ] Darkness 		
CF | > 		
CF | > X MAGAZINE 		
CF | 		
CF | It's too dark to tell if what you typed is here. 		
CF | 		
CF | > 		MoyTW says, "To be fair the hat is shredded now."
DavidW says (to ClubFloyd), "skip" 		
CF ] Observation Car 		
CF | > 		
CF | > SKIP 		
CF | 		
CF | You wait for the train to leave the tunnel. 		
CF | 		
CF | The train exits the tunnel, and sunlight filters weakly through the 		
CF | shades. 		
CF | 		
CF | You can hear the server stomping into the room, carrying a tray of 		
CF | drinks, although you cannot see him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x magazine" 		
CF ] Observation Car 		
CF | > 		
CF | > X MAGAZINE 		
CF | 		
CF | You look around, but there's nothing by that precise name that you can 		
CF | see. 		
CF | 		
CF | > 		Guenni says, "She managed to take it away."
		DavidW asks, "So, I think we need to maybe drug one of the women to sleep. Maybe give vodka to Beatrice?"
		Guenni says, "Could work."
		Knight_Otu says, "It could."
DavidW says (to ClubFloyd), "take vodka" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE VODKA 		
CF | 		
CF | You grab the glass of vodka from the server's tray. He grunts in 		
CF | acknowledgment and continues to stare at the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take soda" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE SODA 		
CF | 		
CF | You grab the glass of soda from the server's tray. He grunts in 		
CF | acknowledgment and continues to stare at the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour vodka in soda" 		
CF ] Observation Car 		
CF | > 		
CF | > POUR VODKA IN SODA 		
CF | 		
CF | You pour the glass of vodka into the glass of soda. Everyone in the 		
CF | car watches you as you do it. It's quite loud. The server takes the 		
CF | empty glass and steps outside to refill the tray, before returning. 		
CF | 		
CF | You've successfully created sparkling vodka. If it weren't for the 		
CF | cheap and frankly disgusting vodka used, it might be interesting. But 		
CF | it's not. 		
CF | 		
CF | The server stomps out of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Observation Car 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Observation Car 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to parrot" 		
CF ] Observation Car 		
CF | > 		
CF | > TALK TO PARROT 		
CF | 		
CF | To speak with the parrot, choose a topic from below and SAY [the 		
CF | topic] TO THE PARROT. 		
CF | 		
CF | Things to say to the parrot: 		
CF | Destroy 		
CF | Rhetoric 		
CF | Music 		
CF | Dance 		
CF | Performance 		
CF | Reject 		
CF | Snack 		
CF | Hello 		
CF | 		
CF | The server stomps out of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say music" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY MUSIC 		
CF | 		
CF | Horus stretches tall and begins to sing a bespoke adaptation of The 		
CF | Charge of the Light Brigade. It seems it will go on for quite some 		
CF | time. 		
CF | 		
CF | Wonderful. That should help mask the sound of your footsteps when you 		
CF | take the Rose. 		
CF | 		
CF | Horus is currently singing at the top of his lungs. 		
CF | 		
CF | > 		MoyTW asks, "Why undo the sparkling vodka?"
		Knight_Otu says, "Because everyone saw."
		DavidW says, "Because everyone saw me do it."
		MoyTW says, "Well sure but they've seen everything else we've done and nobody's cared."
		DavidW says, "And Horus's singing may mask the noise of it too."
		DavidW says, "No they haven't."
		DavidW says, "We do our changing in the dark."
DavidW says (to ClubFloyd), "skip" 		
CF ] Darkness 		
CF | > 		
CF | > SKIP 		
CF | 		
CF | You wait for a tunnel to darken the car. 		
CF | 		
CF | The train passes under a tunnel, plunging the room into darkness. 		
CF | 		
CF | Horus is currently singing at the top of his lungs. 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear waiter" 		
CF ] Observation Car 		
CF | > 		
CF | > WEAR WAITER 		
CF | 		
CF | You open the suitcase a crack. 		
CF | 		
CF | (first taking the waiter costume) 		
CF | You take off the pet groomer costume and put it in the suitcase, then 		
CF | pull out the waiter costume. Shirt, pants, and apron all go on 		
CF | quickly. You slightly compress yourself and mute your expressions. 		
CF | Inconspicuity emanates from you. 		
CF | 		
CF | You are currently disguised with the waiter costume. 		
CF | 		
CF | You close the suitcase. 		
CF | 		
CF | Horus is currently singing at the top of his lungs. 		
CF | 		
CF | The train exits the tunnel, and sunlight filters weakly through the 		
CF | shades. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "skip" 		
CF ] Darkness 		
CF | > 		
CF | > SKIP 		
CF | 		
CF | You wait for a tunnel to darken the car. 		
CF | 		
CF | The train passes under a tunnel, plunging the room into darkness. 		
CF | 		
CF | Horus is currently singing at the top of his lungs. 		
CF | 		
CF | Horus stops singing and preens his feathers. He seems eager to sing 		
CF | again. 		
CF | 		
CF | [Renewed topic for the parrot - Music] 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | > 		DavidW says, "dammit. Horus stopped singing."
DavidW says (to ClubFloyd), "say music" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY MUSIC 		
CF | 		
CF | It's hard to tell who's here in the darkness with you. Better to wait. 		
CF | 		
CF | The train exits the tunnel, and sunlight filters weakly through the 		
CF | shades. 		
CF | 		
CF | > 		Knight_Otu says, "It may still be fine."
DavidW says (to ClubFloyd), "say music" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY MUSIC 		
CF | 		
CF | Horus stretches tall and begins to sing a bespoke adaptation of The 		
CF | Charge of the Light Brigade. It seems it will go on for quite some 		
CF | time. 		
CF | 		
CF | Wonderful. That should help mask the sound of your footsteps when you 		
CF | take the Rose. 		
CF | 		
CF | You hear the whistle blow. 		
CF | 		
CF | Horus is currently singing at the top of his lungs. 		
CF | 		
CF | The server stalks in, carrying his tray of drinks. He stands, 		
CF | slouched, staring at the floor, waiting for someone to grab a 		
CF | beverage. You can see quite a few drinks on the tray. Cornelia smacks 		
CF | her lips, glancing at the tray of drinks but not stopping her work or 		
CF | concentration. 		
CF | 		
CF | He looks at your costume again, shaking his head slightly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "skip" 		
CF ] Darkness 		
CF | > 		
CF | > SKIP 		
CF | 		
CF | You wait for a tunnel to darken the car. 		
CF | 		
CF | The train passes under a tunnel, plunging the room into darkness. 		
CF | 		
CF | Horus is currently singing at the top of his lungs. 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour vodka in soda" 		
CF ] Observation Car 		
CF | > 		
CF | > POUR VODKA IN SODA 		
CF | 		
CF | You pour the glass of vodka into the glass of soda. Everyone in the 		
CF | car watches you as you do it. It's quite loud. The server takes the 		
CF | empty glass and steps outside to refill the tray, before returning. 		
CF | 		
CF | You've successfully created sparkling vodka. If it weren't for the 		
CF | cheap and frankly disgusting vodka used, it might be interesting. But 		
CF | it's not. 		
CF | 		
CF | Horus is currently singing at the top of his lungs. 		
CF | 		
CF | The train exits the tunnel, and sunlight filters weakly through the 		
CF | shades. 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
		MoyTW says, "Yeah the game's not tracking that properly."
		DavidW says, "hm."
		MoyTW says, "Also, I maintain that nobody will care."
DavidW says (to ClubFloyd), "give soda to Beatrice" 		
CF ] Observation Car 		
CF | > 		
CF | > GIVE SODA TO BEATRICE 		
CF | 		
CF | Beatrice shakes her head. "No thanks." 		
CF | 		
CF | Horus is currently singing at the top of his lungs. 		
CF | 		
CF | The server stomps out of the room. 		
CF | 		
CF | Horus stops singing and preens his feathers. He seems eager to sing 		
CF | again. 		
CF | 		
CF | [Renewed topic for the parrot - Music] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give soda to hogg" 		
CF ] Observation Car 		
CF | > 		
CF | > GIVE SODA TO HOGG 		
CF | 		
CF | You look around, but there's nothing by that precise name that you can 		
CF | see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Observation Car 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a sparkling vodka 		
CF | an emery board 		
CF | a grooming kit, open, containing some tweezers 		
CF | a glass of grape juice 		
CF | a glass of water 		
CF | a suitcase, closed, containing a pet groomer costume, a banker 		
CF | costume, a maintenance uniform, a professor costume, and a black and 		
CF | white feather 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vodka" 		
CF ] Observation Car 		
CF | > 		
CF | > X VODKA 		
CF | 		
CF | Completely terrible. 		
CF | 		
CF | > 		Guenni asks, "Sorry, had to take a phone call. Did we try to drop wodka on the paper?"
		DavidW says, "no"
DavidW says (to ClubFloyd), "pour vodka on paper" 		
CF ] Observation Car 		
CF | > 		
CF | > POUR VODKA ON PAPER 		
CF | 		
CF | You very gently spill one drop of the sparkling vodka on the papers. 		
CF | Nothing interesting happens. 		
CF | 		
CF | > 		Guenni asks, "Perhaps mixing alcohol with ink could be interesting?"
		DavidW asks, "What ink?"
		MoyTW says, "Whenever we pour we only pour one drop, indicating that we probably want to use it to mark something."
		Guenni says, "Hogg is writing."
		DavidW says (to Moy), "Or it's the wrong target."
		DavidW says (to Guenni), "I assume with a ballpoint pen."
DavidW says (to ClubFloyd), "x ink" 		
CF ] Observation Car 		
CF | > 		
CF | > X INK 		
CF | 		
CF | You look around, but there's nothing by that precise name that you can 		
CF | see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pen" 		
CF ] Observation Car 		
CF | > 		
CF | > X PEN 		
CF | 		
CF | You look around, but there's nothing by that precise name that you can 		
CF | see. 		
CF | 		
CF | > 		Guenni shrugs
DavidW says (to ClubFloyd), "give water to beatrice" 		
CF ] Observation Car 		
CF | > 		
CF | > GIVE WATER TO BEATRICE 		
CF | 		
CF | Beatrice says, "No, thank you. The lavatory is at the other end of the 		
CF | train and I don't want to leave my post until we arrive." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give juice to beatrice" 		
CF ] Observation Car 		
CF | > 		
CF | > GIVE JUICE TO BEATRICE 		
CF | 		
CF | Beatrice says, "No. My employer drinks so much of it that the smell of 		
CF | it has begun to sicken me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give juice to cobb" 		
CF ] Observation Car 		
CF | > 		
CF | > GIVE JUICE TO COBB 		
CF | 		
CF | You look around, but there's nothing by that precise name that you can 		
CF | see. 		
CF | 		
CF | > 		Guenni exclaims, "Ouch!"
		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "l" 		
CF ] Observation Car 		
CF | > 		
CF | > L 		
CF | 		
CF | Observation Car 		
CF | You are in Cornelia Hogg's sumptuous private observation car. The room 		
CF | is dim now with the shades drawn, and the floor is covered in vivid 		
CF | chartreuse carpeting. A door to the south leads to freedom, once 		
CF | you're finished here. 		
CF | 		
CF | Beatrice bustles in and out of the room constantly, keeping everything 		
CF | tidy and giving you frequent sidelong glances. 		
CF | 		
CF | Hogg's pet parrot Horus is clinging to his perch, his box of crackers 		
CF | nearby. 		
CF | 		
CF | Cornelia Hogg is poring over her papers, mumbling and making minor 		
CF | adjustments. 		
CF | 		
CF | The server stalks in, carrying his tray of drinks. He stands, 		
CF | slouched, staring at the floor, waiting for someone to grab a 		
CF | beverage. You can see quite a few drinks on the tray. Cornelia smacks 		
CF | her lips, glancing at the tray of drinks but not stopping her work or 		
CF | concentration. 		
CF | 		
CF | He looks at your costume again, shaking his head slightly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give juice to hogg" 		
CF ] Observation Car 		
CF | > 		
CF | > GIVE JUICE TO HOGG 		
CF | 		
CF | Cornelia Hogg accepts the juice graciously, chugs it in one gulp, 		
CF | opens the lid of a bucket at her feet and smashes the glass into it 		
CF | before covering it again. 		
CF | 		
CF | She seems less restless now. That should make it easier to grab the 		
CF | Rose. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bucket" 		
CF ] Darkness 		
CF | > 		
CF | > X BUCKET 		
CF | 		
CF | Yes, that has been there all along. But it's not important. 		
CF | 		
CF | The train passes under a tunnel, plunging the room into darkness. 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | > 		Guenni asks, "Perhaps we need to spill it on the carpet, so it can stink up the compartment?"
		Knight_Otu asks, "Or mix her soda with it?"
		DavidW says, "I don't see any reason to mix soda with grape juice."
DavidW says (to ClubFloyd), "skip" 		
CF ] Observation Car 		
CF | > 		
CF | > SKIP 		
CF | 		
CF | You wait for the train to leave the tunnel. 		
CF | 		
CF | The train exits the tunnel, and sunlight filters weakly through the 		
CF | shades. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take soda" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE SODA 		
CF | 		
CF | You grab the glass of soda from the server's tray. He grunts in 		
CF | acknowledgment and continues to stare at the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give soda to beatrice" 		
CF ] Observation Car 		
CF | > 		
CF | > GIVE SODA TO BEATRICE 		
CF | 		
CF | Beatrice shakes her head. "No thanks." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x server" 		
CF ] Observation Car 		
CF | > 		
CF | > X SERVER 		
CF | 		
CF | The server is a dour and shaggy-headed young man bearing a tray full 		
CF | of drinks. 		
CF | 		
CF | The server stomps out of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rose" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE ROSE 		
CF | 		
CF | You grab at the rose, but despite your most cautious efforts, your 		
CF | fingers brush Hogg's lapel. She looks up and says, "Fresh!" before 		
CF | slapping you. She returns to her papers. 		
CF | 		
CF | "Fresh!" cries Horus. You'll need something more delicate to remove it 		
CF | with. 		
CF | 		
CF | Horus is deeply offended by your suspicious actions. He's glaring at 		
CF | you. A peace offering or two might be in order. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Observation Car 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Observation Car 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rose with tweezers" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE ROSE WITH TWEEZERS 		
CF | 		
CF | You grab at the rose, but despite your most cautious efforts, your 		
CF | fingers brush Hogg's lapel. She looks up and says, "Fresh!" before 		
CF | slapping you. She returns to her papers. 		
CF | 		
CF | "Fresh!" cries Horus. You'll need something more delicate to remove it 		
CF | with. 		
CF | 		
CF | Horus is deeply offended by your suspicious actions. He's glaring at 		
CF | you. A peace offering or two might be in order. 		
CF | 		
CF | An official-looking woman enters with a document for Hogg to sign. 		
CF | Hogg scrawls on the line without looking up and the woman leaves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Observation Car 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Observation Car 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tweezers" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE TWEEZERS 		
CF | 		
CF | Perfect! This should help keep Hogg from feeling you take the Rose. 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Guenni says, "The tweezers."
DavidW says (to ClubFloyd), "take rose with tweezers" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE ROSE WITH TWEEZERS 		
CF | 		
CF | You use the tweezers to grab for the rose. 		
CF | 		
CF | Cornelia Hogg recoils from you. "What is that distasteful odor? It 		
CF | smells like beef gravy." 		
CF | 		
CF | "Distasteful odor!" cries Horus. 		
CF | 		
CF | Horus is deeply offended by your suspicious actions. He's glaring at 		
CF | you. A peace offering or two might be in order. 		
CF | 		
CF | > 		Knight_Otu says, "We'll want Horus to sing and be the banker, too."
DavidW says (to ClubFloyd), "undo" 		
CF ] Observation Car 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Observation Car 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "right" 		
CF ] Observation Car 		
CF | > 		
CF | > RIGHT 		
CF | 		
CF | The first word you typed was not recognized. 		
CF | 		
CF | > 		DavidW says, "right"
		DavidW asks, "But what about Beatrice?"
		Knight_Otu says, "That, I don't know."
DavidW says (to ClubFloyd), "say music" 		
CF ] Observation Car 		
CF | > 		
CF | > SAY MUSIC 		
CF | 		
CF | Horus stretches tall and begins to sing a bespoke adaptation of The 		
CF | Charge of the Light Brigade. It seems it will go on for quite some 		
CF | time. 		
CF | 		
CF | Wonderful. That should help mask the sound of your footsteps when you 		
CF | take the Rose. 		
CF | 		
CF | An official-looking woman enters with a document for Hogg to sign. 		
CF | Hogg scrawls on the line without looking up and the woman leaves. 		
CF | 		
CF | Horus is currently singing at the top of his lungs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "skip" 		
CF ] Darkness 		
CF | > 		
CF | > SKIP 		
CF | 		
CF | You wait for a tunnel to darken the car. 		
CF | 		
CF | The train passes under a tunnel, plunging the room into darkness. 		
CF | 		
CF | Horus is currently singing at the top of his lungs. 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear banker" 		
CF ] Observation Car 		
CF | > 		
CF | > WEAR BANKER 		
CF | 		
CF | You open the suitcase a crack. 		
CF | 		
CF | (first taking the banker costume) 		
CF | You take off the waiter costume and put it in the suitcase, then pull 		
CF | out the banker costume. You tug on the suit in record time. You 		
CF | straighten your spine, put on a sardonic smile, and nudge every hair 		
CF | into place. 		
CF | 		
CF | You can hear Cornelia Hogg sniffing. 		
CF | 		
CF | "What is that pleasant odor?" she mutters. 		
CF | 		
CF | Good. At least your smell won't disturb Ms. Hogg when you try to take 		
CF | the Rose. 		
CF | 		
CF | You are currently disguised with the banker costume. 		
CF | 		
CF | You close the suitcase. 		
CF | 		
CF | Horus is currently singing at the top of his lungs. 		
CF | 		
CF | The train exits the tunnel, and sunlight filters weakly through the 		
CF | shades. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rose with tweezers" 		
CF ] Observation Car 		
CF | > 		
CF | > TAKE ROSE WITH TWEEZERS 		
CF | 		
CF | You use the tweezers to grab for the rose. 		
CF | 		
CF | With your breath held, you delicately lift the Rose. Everything seems 		
CF | to pause. Then it's over, and you have it. 		
CF | 		
CF | Finally! The Rose is yours! Now all that's left is to get out while 		
CF | you still can. 		
CF | 		
CF | There is a murmur of voices in the outside corridor, but it subsides. 		
CF | 		
CF | Horus is currently singing at the top of his lungs. 		
CF | 		
CF | Horus stops singing and preens his feathers. He seems eager to sing 		
CF | again. 		
CF | 		
CF | [Renewed topic for the parrot - Music] 		
CF | 		
CF | > 		MoyTW asks, "Beatrice seems to just not be paying much attention?"
DavidW says (to ClubFloyd), "s" 		
CF ] Observation Car 		
CF | > 		
CF | > S 		
CF | 		
CF | You're still carrying the feather. It would be a shame not to drop 		
CF | your calling card. 		
CF | 		
CF | The server stalks in, carrying his tray of drinks. He stands, 		
CF | slouched, staring at the floor, waiting for someone to grab a 		
CF | beverage. You can see quite a few drinks on the tray. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "skip" 		
CF ] Darkness 		
CF | > 		
CF | > SKIP 		
CF | 		
CF | You wait for a tunnel to darken the car. 		
CF | 		
CF | The train passes under a tunnel, plunging the room into darkness. 		
CF | 		
CF | It is now pitch dark in here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop feather" 		
CF ] Observation Car 		
CF | > 		
CF | > DROP FEATHER 		
CF | 		
CF | You gently lay the feather next to Cornelia Hogg. Very nice. 		
CF | 		
CF | You close the suitcase. 		
CF | 		
CF | The train exits the tunnel, and sunlight filters weakly through the 		
CF | shades. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Observation Car 		
CF | > 		
CF | > S 		
CF | 		
CF | As you bow discreetly and make your exit, you are stopped by a squawk 		
CF | from Horus. 		
CF | 		
CF | "Purloiner! Pincher! Poacher! Pickpocket!" 		
CF | 		
CF | Cornelia Hogg finally looks up. "Horus, what is the matter?" She looks 		
CF | at Beatrice. "Is something going on?" 		
CF | 		
CF | "Is something going on? You mean besides Horus destroying a hat, vodka 		
CF | spilled all over the car, the darkness, the heat, the weird smells? 		
CF | No, things are just fine, Miss Hogg. Just fine," says the attendant, 		
CF | rolling her eyes. She looks at you distractedly. "Have a nice day, 		
CF | sir," she tells you. 		
CF | 		
CF | "Yes, yes, have a nice day," adds Hogg, going back to her papers. 		
CF | 		
CF | "I assure you I will, madame." And with that, you make your exit. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions 		
CF | for AMUSING things to do, QUIT, or UNDO the last command? 		
CF | > 		MoyTW says, "What even is that game."
DavidW says (to ClubFloyd), "amusing" 		
CF ] Observation Car 		
CF | > 		
CF | > AMUSING 		
CF | 		
CF | Have you tried... 		
CF | 		
CF | ...poking the parrot? 		
CF | 		
CF | ...spilling a liquid on people besides the Viscount? 		
CF | 		
CF | ...feeding Horus every cracker in the box? (there are 20 crackers 		
CF | total) 		
CF | 		
CF | ...mixing the drinks? 		
CF | 		
CF | ...mixing them again? 		
CF | 		
CF | ...engaging in conversation with the Viscount and/or Beatrice while 		
CF | wearing different costumes? 		
CF | 		
CF | ...XYZZY? 		
CF | 		
CF | ...XYZZY again? 		
CF | 		
CF | ...giving different drinks to different people? 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions 		
CF | for AMUSING things to do, QUIT, or UNDO the last command? 		
CF | > 		DavidW says, "well, we got to the end of the game."
		Guenni nods.
		MoyTW says, "So we did."
		DavidW says, "I guess mixing drinks is optional."
		Guenni says, "Well... I liked the other one better."
		DavidW says, "Should we stop here? I don't know if any other game is short enough."
		DavidW asks, "The other Magpie game?"
		MoyTW says, "Sure. I also remember liking the other one better."
		Knight_Otu says, "A short session today would be nice."
		Guenni says, "I'm not exactly sad that we're done early."
		DavidW says, "They are by different authors, I think."
		Guenni says, "Oh."
DavidW says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		Guenni says, "Well, the fact still stands. :-)"
		DavidW says, "sure"
		MoyTW says, "This one had a weird feeling of like...standing in front of shell-people and doing all these really obvious things and them not reacting at all."
		MoyTW says, "Oh "Authorized Sequel""
		DavidW says, "I'm imagining it as a stage play and you're basically undressing and re-dressing in front of the entire audience."
		Guenni says, "Well even fan if writing can be harder than it looks."
		Knight_Otu says, "Writing is always harder than it looks."
		MoyTW says, "Sure I could get on board with that if the text, like, suggested it."
		Guenni says, "Ok, I'm off annoying other people. :-)"
		MoyTW says, "Thanks, all, see you next week."
		DavidW says, "Thanks everyone!"
		Knight_Otu exclaims, "Good night, and stay safe, everyone!"



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ClubFloyd Transcript:
Ascension of Limbs by AKheon
As played on ifMUD on October 25, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Ascension of Limbs written by AKheon. Ascension of Limbs was originally released as part of the 2020 IFComp, in which it placed 22nd. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask ascensionoflimbs" 		
CF ] ... 		
CF | 		
CF | 		
CF | 		
CF | You place a neatly torn piece of paper in the shape of a square on the 		
CF | table in front of you. With a shaking hand, you write a single word on 		
CF | it. Perhaps this will bring clarity. 		
CF | 		
CF | Ascension of Limbs 		
CF | Interactive Fiction by AKheon 		
CF | Release 2 / Serial number 201006 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | There is a table, and on the table there is a paper that says [self]. 		
CF | It is not much, but it is a starting point - your means to trace back 		
CF | all that has transpired. 		
CF | 		
CF | To progress, write commands using the bracketed words that are 		
CF | listed below. 		
CF | 		
CF | >>> Verbs: [EXAMINE] 		
CF | >>> Notes: [self] 		
CF | 		
CF | > 		MoyTW asks, "You cool with whatever this is Otu?"
		DavidW asks, "so... examine self?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "examine self" 		
CF ] ... 		
CF | > 		
CF | > EXAMINE SELF 		
CF | 		
CF | ([self]) 		
CF | The paper itself is flat, nondescript. But as you focus on it, the 		
CF | written letters begin to remind you of something. 		
CF | 		
CF | S-E-L-F. 		
CF | 		
CF | Once, you remember having a purpose in life. Your day-to-day existence 		
CF | was filled with tasks and errands. You owned an antique store in the 		
CF | small town of F��rfeninnen... 		
CF | 		
CF | The next thing you write will be the name of your store. 		
CF | 		
CF | > 		MoyTW asks, "idk Club Floyd?"
		Knight_Otu asks, "Floyditorium?"
		DavidW says, "yes!"
DavidW says (to ClubFloyd), "Floyditorium" 		
CF ] ... 		
CF | > 		
CF | > FLOYDITORIUM 		
CF | 		
CF | The Floyditorium antique store... Is this okay? (Type 'yes' or 		
CF | 'no'.) 		DavidW asks, "yes?"
		MoyTW says, "absolutely lol"
DavidW says (to ClubFloyd), "yes" 		
CF ] ... 		
CF | 'no'.) 		
CF | > YES 		
CF | 		
CF | 		
CF | Ah, the Floyditorium antique store. A picture of it appears inside 		
CF | your thoughts. And then, as if read from a travel pamphlet, so does 		
CF | its history. 		
CF | 		
CF | It was first built in the 19th century. Originally a small train depot 		
CF | featuring a slapdash National Romantic look, for a time it welcomed 		
CF | people from all walks of life as they arrived in town. But, 		
CF | eventually, commerce moved elsewhere. The depot was closed, and over 		
CF | the following years progress left that whole region behind. 		
CF | 		
CF | You take another piece of paper and place it on the table next to 		
CF | [self] and write a word on it: [store]. Now there are two pieces of 		
CF | paper on the table. 		
CF | 		
CF | Hint: You can speed up typing by using abbreviations. For 		
CF | instance, you can use the verb 'examine' by simply typing 'x'. 		
CF | 		
CF | >>> Verbs: [EXAMINE] 		
CF | >>> Notes: [self] [store] 		
CF | 		
CF | > 		DavidW says, "I guess it has to be x store unless we want to x self again."
		MoyTW says, "It's doing a tutorial, which is kinda unusual for parser games. x store I assume."
DavidW says (to ClubFloyd), "x store" 		
CF ] ... 		
CF | > 		
CF | > X STORE 		
CF | 		
CF | Once again, you focus, and the notes and their words evoke something 		
CF | new in you. 		
CF | 		
CF | You remember reading about how the old train depot changed hands and 		
CF | was repurposed multiple times over the years until its drafty interior 		
CF | was put to its latest use: to house an untold number of weird, 		
CF | forgotten objects. It became an antique store. But even this was long 		
CF | before you. 		
CF | 		
CF | You squint as you try to remember when and how you entered the 		
CF | picture. Did you... 		
CF | 		
CF | (1) Inherit the business from an obscure relative? 		
CF | (2) Buy the business on a whim? 		
CF | 		
CF | > 		MoyTW says, "idk, 1 if nobody else cares"
		DavidW says, "I vote 1."
		Knight_Otu says, "Sure, 1."
DavidW says (to ClubFloyd), "1" 		
CF ] ... 		
CF | > 		
CF | > 1 		
CF | 		
CF | You received condolences and a note in the mail, informing you of this 		
CF | less-than-thriving business on the other side of the country. And 		
CF | perhaps it doesn't speak well of your character that you not only 		
CF | looked into it, but you stayed. 		
CF | 		
CF | You then settled down in F��rfeninnen, a place out of sight and mind, a 		
CF | town with no apparent future. But judging from the rooms upon rooms of 		
CF | old things inside the store, the past, at least, was in abundance. 		
CF | 		
CF | Few would have denied it was an unimpressive place of business with 		
CF | its grim, rustic facade and immense amounts of clutter. The inside of 		
CF | the store was crammed, and you couldn't find a formal inventory at a 		
CF | glance either. You couldn't be certain if anyone, even the previous 		
CF | owners, really knew what was inside there. 		
CF | 		
CF | Your first ordeal was to get at least the front of the store in a 		
CF | presentable shape. You cleaned up the cobwebs from the entrance. You 		
CF | then pushed a small desk close to the front door to act as your 		
CF | personal work space. It was easy to see if anyone was about to enter 		
CF | the store from this convenient vantage point. Finally, you sealed any 		
CF | areas that looked like a health hazard for potential customers. In 		
CF | time you would continue to [SEARCH] the place some more. 		
CF | 		
CF | A new verb has become available - [SEARCH] 		
CF | 		
CF | The basic function of most terms is explained with italicized text 		
CF | like this. You can also [EXAMINE] a word to receive more information 		
CF | about what it does. Keep an open mind - some outcomes will only be 		
CF | found with experimentation. 		
CF | 		
CF | >>> Verbs: [EXAMINE] [SEARCH] 		
CF | >>> Notes: [self] [store] 		
CF | 		
CF | > 		MoyTW asks, "search self before we search store?"
		DavidW says, "Seems we can even examine examine or examine search."
		Knight_Otu says, "Sounds like we also can examine search..."
		Knight_Otu says, "right."
		DavidW asks, "Search self first?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "search self" 		
CF ] ... 		
CF | > 		
CF | > SEARCH SELF 		
CF | 		
CF | ([self]) 		
CF | You searched your pockets, finding nothing interesting. Perhaps you 		
CF | meant searching your [mind] instead? 		
CF | 		
CF | The word [mind] has been added on the table. It has a value that 		
CF | signifies your mental state. It can degrade or improve depending on 		
CF | how you progress the story. Do not let it fall down too low. 		
CF | 		
CF | 		
CF | >>> Verbs: [EXAMINE] [SEARCH] 		
CF | >>> Notes: [self] [store] [mind](5) 		
CF | 		
CF | > 		Knight_Otu says, "Wonder if we can search examine as well."
		MoyTW says, "Oh we have a health stat."
		MoyTW exclaims, "I mean try it out!"
DavidW says (to ClubFloyd), "search examine" 		
CF ] ... 		
CF | > 		
CF | > SEARCH EXAMINE 		
CF | 		
CF | You need only to refer to words inside brackets during this 		
CF | story. 		
CF | 		
CF | >>> Verbs: [EXAMINE] [SEARCH] 		
CF | >>> Notes: [self] [store] [mind](5) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "examine examine" 		
CF ] ... 		
CF | > 		
CF | > EXAMINE EXAMINE 		
CF | 		
CF | The command EXAMINE. You can use it to gain more information about 		
CF | any note on the table. Examining something twice in a row means you're 		
CF | staring, which is impolite. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "examine search" 		
CF ] ... 		
CF | > 		
CF | > EXAMINE SEARCH 		
CF | 		
CF | The command SEARCH. Its most common use is to search the store for 		
CF | some wares or unique items. Some items (like [directory]) can also be 		
CF | used with this verb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "examine mind" 		
CF ] ... 		
CF | > 		
CF | > EXAMINE MIND 		
CF | 		
CF | An approximation of your mental state. 		
CF | 		
CF | Mind is a resource that represents your sanity. [SEARCH] mind to 		
CF | randomly regain this resource. Other uses will become unlocked later 		
CF | on. 		
CF | 		
CF | >>> Verbs: [EXAMINE] [SEARCH] 		
CF | >>> Notes: [self] [store] [mind](5) 		
CF | 		
CF | > 		DavidW asks, "I would like to search store now. Okay?"
		MoyTW says, "ayuuup"
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "search store" 		
CF ] ... 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | The Floyditorium antique store had a somewhat peculiar shape. It split 		
CF | into several interconnected rooms which formed a kind of a loop past 		
CF | the entrance. However, ever-present clutter blocked some of the 		
CF | pathways for the time being, making the interior feel rather 		
CF | maze-like. You spent an evening just wandering around the store, 		
CF | trying to learn a route through it from one end to the other. 		
CF | 		
CF | You had set up a humble living space on the second floor of the 		
CF | building. You were not planning on renting an apartment until your 		
CF | finances were in order, and that could still take a while. It was not 		
CF | pleasant, but living in the store was the most practical option for 		
CF | the time being. 		
CF | 		
CF | You can find resources by searching the store. Any unique items 		
CF | you find will be added as a new note you can interact with. 		
CF | 		
CF | >>> Verbs: [EXAMINE] [SEARCH] 		
CF | >>> Notes: [self] [store] [mind](5) 		
CF | 		
CF | > 		DavidW asks, "again?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 5 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | One of the side rooms had a space reserved for repairing, tinkering 		
CF | and other types of manual work. There was a heavy-duty desk and a 		
CF | sharp electric light set right above it. An old cash register was 		
CF | lying on the work desk, its drawer stuck half-way. A toolbox with a 		
CF | miscellaneous assortment of tools was also lying around, although 		
CF | someone had negligently left it open to gather dust. 		
CF | 		
CF | You cleaned up the workbench and tools, then spent a bit of time 		
CF | working on the cash register. By the end, it seemed to have become 		
CF | useable again. Now you had a place to store your [cash] in case any 		
CF | customers came by. 		
CF | 		
CF | The word [cash] has been added to the table. Its value signifies 		
CF | your current wealth; do not let it run out. You lose cash every 7 		
CF | turns for rent and similar costs. Later on, you can also use money for 		
CF | various services. 		
CF | 		
CF | 		
CF | >>> Verbs: [EXAMINE] [SEARCH] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](5) 		
CF | 		
CF | > 		MoyTW says, "Oh no we've gotta pay rent."
		MoyTW says, "LANDLORDS! The final boss."
		DavidW says, "I dislike time limits."
		Knight_Otu says, "Azathtax."
		DavidW asks, "We can't make cash without stuff to sell, so search store yet again?"
		Knight_Otu says, "Probably, yes."
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 4 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | You put on your gloves and spent hours browsing the piles of dusty 		
CF | items, setting some aside, trying to find logical groups in which to 		
CF | sort things. You put old chairs, lampshades, cardboard boxes and any 		
CF | other stackable things in their own piles. But sometimes it felt like 		
CF | the items moved back into disarray right after you turned your back on 		
CF | them, as if it was the will of the universe itself that the store stay 		
CF | unorganized. The process felt simply overwhelming. In the end, you 		
CF | found nothing but [junk] for your efforts that day. 		
CF | 		
CF | The amount of junk inside the store has increased. 		
CF | 		
CF | Often when searching the store, you will only find broken, 		
CF | unnecessary things. Get rid of the junk with [DISCARD] or [WRECK] 		
CF | verbs. If too much junk piles up, it will be an aesthetic hazard, 		
CF | repelling visitors, or worse. 		
CF | 		
CF | A new verb has become available - [DISCARD] 		
CF | 		
CF | This verb allows you to discard things you no longer need. 		
CF | Anything that is discarded will disappear from the story, usually for 		
CF | good. You can also use this verb to throw out unwelcome people from 		
CF | your store. 		
CF | 		
CF | A new verb has become available - [WRECK] 		
CF | 		
CF | If simply discarding is not enough, you can attempt to destroy 		
CF | something with this verb. The results may be violent. Exercise 		
CF | discretion. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [junk] 		
CF | 		
CF | > 		MoyTW says, "I bet this is more game than IF from the way it's going. Or, like...ugh, more, on the like, game-loop-mechanics than story-based."
		MoyTW asks, "discard junk I guess?"
DavidW says (to ClubFloyd), "discard junk" 		
CF ] Turns until next rent: 3 		
CF | > 		
CF | > DISCARD JUNK 		
CF | 		
CF | You took an armful of junk and dropped it into the trash bins outside. 		
CF | That should have made the store a little bit cleaner. 		
CF | 		
CF | The amount of junk inside the store has decreased. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](5) 		
CF | 		
CF | > 		DavidW asks, "search store?"
		MoyTW says, "sure"
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 2 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | Another day, another search. To make a living, you had to separate the 		
CF | wheat from the chaff as far as the terrible mounds of items went. Each 		
CF | trip into the depths of the store could yield something worthwhile, or 		
CF | not. You quickly resigned to the idea that an entire day's work could 		
CF | go to waste if you were just unlucky. You were also somewhat worried 		
CF | about prospective customers. You considered posting an ad in the local 		
CF | magazine to [PROMOTE] the store. 		
CF | 		
CF | A new verb has become available - [PROMOTE] 		
CF | 		
CF | This verb has different results depending on what you use it with. 		
CF | Promoting the store means that you purchase some ad space from a local 		
CF | magazine, increasing customer interest for several weeks. 		
CF | Alternatively, you can use this verb to promote (or unpromote) unique 		
CF | items. Promoted items are put on a special display in your store, and 		
CF | they will usually impress and attract customers, but specific effects 		
CF | vary depending on the item. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](5) 		
CF | 		
CF | > 		Knight_Otu says, "Let's try."
		MoyTW asks, "Okay, so, once we do find something interesting we should take out an ad for the store, but right now we don't have anything, so keep searching?"
		Knight_Otu says, "Promote our brilliant, brilliant mind, put our brain in a jar."
		MoyTW says, "Please no, I prefer a body over a jar thanks."
		DavidW asks, "Are we promoting the store next?"
		MoyTW says, "I think we should only promote the store once we have something to sell, I assume (?) buying the ads costs a cash."
		MoyTW says, "But we can do it and see what happens."
DavidW says (to ClubFloyd), "promote store" 		
CF ] Turns until next rent: 1 		
CF | > 		
CF | > PROMOTE STORE 		
CF | 		
CF | You used the store's old rotary telephone to call the local newspaper. 		
CF | You inquired whether you could publish the news about your store as an 		
CF | announcement, or if you needed to purchase separate ad space for it. 		
CF | Yes, the local antique store. It had been re-named and was under new 		
CF | management. Would there be any interest? Could I get this in the next 		
CF | week's magazine already? No? 		
CF | 		
CF | You hung up the phone. There was something weird about the call. You 		
CF | weren't inclined to believe in conspiracies, but this was a small 		
CF | town, and there was a chance the local people were testing you, 		
CF | somehow, with their lack of cooperation. 		
CF | 		
CF | Try again later. 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](5) 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		MoyTW says, "How suspicious. Anyways let's search the store more."
		DavidW asks, "At some point, we're gonna WRECK STORE, aren't we?"
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 0 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | You finished another round of exploration in the store. Upon returning 		
CF | to the entrance, you noticed that someone had left a card on your 		
CF | desk. It looked like an old, faded business card that had been 		
CF | crumpled and later uncrumpled, featuring a phone number hand-written 		
CF | in a delicate cursive. It said 'You will need my help'. 		
CF | 		
CF | A new verb has become available - [TALK] 		
CF | 		
CF | You can call phone numbers or talk with others using this verb. 		
CF | This can yield new information and clues on what to do. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [number] 		
CF | 		
CF | > 		Knight_Otu says, "Maybe we can search our cash to see if we have an antique coin."
		Knight_Otu says (to David), "Wreck store, or wreck self."
		MoyTW says, "Maybe we can get whatever's lurking beneath the store to deal with your landlord problem."
		MoyTW asks, "x number?"
		Knight_Otu asks, "Why do we not lock our store during our excursions?"
		DavidW says, "I guess we can TALK NUMBER next, unless there's a better suggestion."
		DavidW says (to Knight), "No idea."
		MoyTW asks, "Can we x it before talking?"
		DavidW says, "sure"
		Knight_Otu says, "x number first, then talk, yeah."
DavidW says (to ClubFloyd), "examine number" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > EXAMINE NUMBER 		
CF | 		
CF | A crumpled note, or possibly a business card. 		
CF | 		
CF | You can call the number with the [TALK] verb. 		
CF | 		
CF | 		
CF | Your cash has changed by -1. It is now at 4. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](4) [number] 		
CF | 		
CF | > 		MoyTW asks, "Well I mean theoretically we're doing this search during, like, business hours...?"
		MoyTW asks, "Oh wait wtf xing costs time!?"
		DavidW says, "Every action costs time, yes."
		Knight_Otu says, "We can still hang out a "Be right back" shield in the door."
		DavidW asks, "talk number now?"
		MoyTW says, "yeah"
DavidW says (to ClubFloyd), "talk number" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > TALK NUMBER 		
CF | 		
CF | You picked up the store's rotary dial telephone and called the number 		
CF | that was left for you. There was a moment's silence, after which a 		
CF | young female voice answered: 'Yes. I will be there'. 		
CF | 		
CF | You opened the front door to a woman in her 20s who was wearing 		
CF | clothing somewhere between frilly and modern. The colors were subdued, 		
CF | which befit her calm character. After a moment of silence, she invited 		
CF | herself inside and began talking: 'I contacted you because this is not 		
CF | an ordinary shop. There are things here that could be dangerous, if 		
CF | mishandled. I will tell you more. Please accept my help...' 		
CF | 		
CF | Whatever she said next drowned in a haze as she gingerly took you by 		
CF | the hand, leading you deeper into the building. Passing from room to 		
CF | room, she related to you her worries about the town and the old local 		
CF | faith. She had lived in F��rfeninnen her entire life, raised into a 		
CF | mode of thought that seemed so foreign to you. 'Our ways are dying. It 		
CF | has been this way since a long time ago. But... I believe your coming 		
CF | might mean that change is upon this town. You have felt it too, have 		
CF | you not? There is value in this place. F��rfeninnen used to be a 		
CF | crossroad, a center of activity and civilization. Even today it has a 		
CF | certain pull to it - obscure things just seem to find their way here. 		
CF | This store is full of history, and there are many things here worth 		
CF | unearthing. There is something you could do for us...' 		
CF | 		
CF | You both stopped in front of one of the larger rooms that had a rather 		
CF | cathedralesque shape. It was unlit and half-full of crates, but for a 		
CF | moment you could see a glimpse of what she saw. Perhaps the store 		
CF | could be full of light some day soon. Displays of local significance. 		
CF | Lore, artifacts. An entire community. It was a friendly vision, 		
CF | somehow. And as for your role in it, all it took was separating the 		
CF | wheat from the chaff - finding things of worth and showing them to the 		
CF | world. 		
CF | 		
CF | After she left, you lay awake on your mattress, watching lights pass 		
CF | by the ceiling. Somehow, the doubt that haunted you before was no 		
CF | longer there. You knew you were no longer alone, and there was a new 		
CF | motivation rising inside you. It was becoming clear enough to 		
CF | enunciate. You intended to... 		
CF | 		
CF | (1) Do as she suggested, creating an esoteric museum of local 		
CF | importance. 		
CF | (2) Simply make enough cash to retire. 		
CF | (3) Find forbidden knowledge. 		
CF | 		
CF | > 		MoyTW says, "I just noticed this is in past tense."
		MoyTW asks, "Uh, #3 I guess? Goal is delve deep and get eaten by demons?"
		DavidW says, "I like forbidden knowledge."
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "3" 		
CF ] Turns until next rent: 5 		
CF | > 		
CF | > 3 		
CF | 		
CF | You had often felt it when moving through the hallways of your store 		
CF | late at night. There was something there that was not entirely of this 		
CF | world. Books written in languages that shouldn't exist. Every once in 		
CF | a while, a weird chill, a whisper. As if there was some power that 		
CF | wanted to make itself known in this place. Although you had only been 		
CF | around a short time, a small part of you desired to understand, no 		
CF | matter the cost. 		
CF | 		
CF | One of the main endings to this story requires you to interact 		
CF | with powerful items and gather forbidden knowledge - or [insight]. 		
CF | Keep searching the store, and if you find any items that speak to you, 		
CF | listen to what they say. 		
CF | 		
CF | After this point, calling the number summons the young woman - 		
CF | allegedly a seer. She will stay in your store for a number of turns, 		
CF | during which you can talk with her about anything you see inside the 		
CF | store. Talk to her about unique items to learn more about their 		
CF | properties. She can also deal with most things supernatural. However, 		
CF | some of these services cost cash. 		
CF | 		
CF | Also, if at any point you seem to be running low on resources, you 		
CF | can try talking about it with the seer. She may be willing to lend 		
CF | assistance if you're on good terms with her. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](4) [number] 		
CF | 		
CF | > 		DavidW asks, "I guess search store once more?"
		Knight_Otu asks, "I guess, we have to search the store more?"
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 4 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | You found a small [directory] of phone numbers from inside one of the 		
CF | drawers of your desk. It looked a few years old, but hopefully it 		
CF | still wasn't too out of date. 		
CF | 		
CF | The word [directory] has been added on the table. You can contact 		
CF | a recruiting agency to hire an extra worker, buy insurance, get a loan 		
CF | or call the police by using [TALK] or [SEARCH] verbs on the 		
CF | directory. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](4) [number] 		
CF | [directory] 		
CF | 		
CF | > 		MoyTW says, "Well good to know we can try and get a loan if we're having trouble making rent."
		MoyTW asks, "Probably just keep searching until we find something we can pawn?"
		Knight_Otu says, "Sounds like a plan."
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 3 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | You tried searching the store, but were constantly distracted by the 		
CF | feeling of someone looking over your shoulder. 		
CF | 		
CF | Someone entered the store. She was a woman in her 40s, clad in black. 		
CF | She seemed like the tenured type. After a brief chat, you learnt that 		
CF | her name was Felicia. 		
CF | 		
CF | 		
CF | Felicia entered the store. 		
CF | 		
CF | Customers enter your store every now and then. They will stay 		
CF | around for a number of turns while looking for items to buy. [TALK] to 		
CF | the customer during this time to facilitate their shopping. Customers 		
CF | that are happy with their visit to your store may even become 		
CF | regulars. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](4) [number] 		
CF | [directory] 		
CF | >>> People: [Felicia](6) 		
CF | 		
CF | > 		MoyTW asks, "Oh. Uh. Talk to her I guess?"
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "talk felicia" 		
CF ] Turns until next rent: 2 		
CF | > 		
CF | > TALK FELICIA 		
CF | 		
CF | You began talking to Felicia. You learnt that she was, indeed, an 		
CF | academic. She was not a local, but she had a keen interest in the 		
CF | culture of F��rfeninnen for its idiosyncratic and rather isolated 		
CF | beliefs. You had to profess that you had only arrived a short time ago 		
CF | and still didn't know much about the topic. After a while of looking 		
CF | around, Felicia found something she liked from one of the shelves. 		
CF | 		
CF | Felicia left the store. 		
CF | 		
CF | Your cash has changed by 1. It is now at 5. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [number] 		
CF | [directory] 		
CF | 		
CF | > 		DavidW asks, "search store?"
		Knight_Otu says, "Well, that went better than expected."
		MoyTW says, "Hooray she bought a thing."
		MoyTW says, "Yeah search store."
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 1 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | Despite your best efforts, today you only managed to gather junk that 		
CF | should be discarded. 		
CF | 		
CF | The amount of junk inside the store has increased. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [junk] 		
CF | [number] [directory] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "discard junk" 		
CF ] Turns until next rent: 0 		
CF | > 		
CF | > DISCARD JUNK 		
CF | 		
CF | You took all the junk you could carry and deposited it into the trash 		
CF | bins outside. That should have made the store a little bit cleaner. 		
CF | 		
CF | The amount of junk inside the store has decreased. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [number] 		
CF | [directory] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | You found a [catalogue] for the local general store from one of the 		
CF | drawers in your desk. It was a few years old, but you suspected it 		
CF | still was mostly up to date. Surprisingly, the catalogue even had a 		
CF | non-expired voucher that gave you one free purchase from the store. 		
CF | 		
CF | The word [catalogue] has been added to the table. You can [TALK] 		
CF | or [SEARCH] the catalogue to contact the hardware store and purchase 		
CF | various tools to your shop. Since you have a voucher, your first 		
CF | purchase will be free, so don't hesitate to try it. The store has a 		
CF | featured item that changes every week. 		
CF | 		
CF | Someone entered the store. He was a man in his 50s who seemed serious 		
CF | if a bit unkempt. You had a brief talk and found out that his name was 		
CF | Felix. 		
CF | 		
CF | 		
CF | Felix entered the store. 		
CF | 		
CF | Your cash has changed by -1. It is now at 4. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](4) [number] 		
CF | [directory] [catalogue] 		
CF | >>> People: [Felix](4) 		
CF | 		
CF | > 		DavidW asks, "Does everything start with an F in this town?"
		MoyTW asks, "...huh so is the (4) next to felix his probability of buying something?"
		MoyTW says, "...huh. I wonder if that's intentional."
		MoyTW asks, "Talk to the guy?"
		Knight_Otu asks, "Maybe, toboth?"
DavidW says (to ClubFloyd), "talk felix" 		
CF ] Turns until next rent: 5 		
CF | > 		
CF | > TALK FELIX 		
CF | 		
CF | You began talking to Felix. His sour exterior softened a bit as he 		
CF | started talking. He had lived alone for a long time, and in his 		
CF | solitude he had taken an interest in pursuing various esoteric 		
CF | subjects. He seemed hesitant to tell more. After a while of looking 		
CF | around, Felix found something he liked from one of the shelves. 		
CF | 		
CF | Felix left the store. 		
CF | 		
CF | Your cash has changed by 1. It is now at 5. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [number] 		
CF | [directory] [catalogue] 		
CF | 		
CF | > 		Knight_Otu asks, "Also, buying from a store by talking to a catalogue? What's it, a modern tablet?"
		MoyTW says, "Maybe this is set in the past."
DavidW says (to ClubFloyd), "talk catalogue" 		
CF ] Turns until next rent: 5 		
CF | > 		
CF | > TALK CATALOGUE 		
CF | 		
CF | The general store always had a weekly promotion for some item. You 		
CF | decided to call them to get more information. It turned out that the 		
CF | item for this week was... 		
CF | 		
CF | 'An axe! A hickory carpenter's axe is an useful tool for wood work! 		
CF | And why not self-defense too!' 		
CF | 		
CF | Since you have a voucher, you are able to get this item for free. 		
CF | Will you purchase it? (Yes / No) 		MoyTW asks, "...I mean I guess?"
		DavidW says, "I vote yes."
		Knight_Otu says, "All the better to wreck things with."
DavidW says (to ClubFloyd), "yes" 		
CF ] Turns until next rent: 4 		
CF | Will you purchase it? (Yes / No) 		
CF | > YES 		
CF | 		
CF | You decided to mail order [axe]. It only took a day for the item to 		
CF | appear outside your store in a neat package. 		
CF | 		
CF | A new general store item will be available every 7 turns. 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [number] 		
CF | [directory] [c���������l����������] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		MoyTW asks, "oh god what's going on with the directory there?"
		MoyTW asks, "special character overload?"
		DavidW says, "Maybe x'd out until it's a new week."
		Knight_Otu says, "Maybe."
		DavidW says, "Or faded, since I'm sure we can buy things regardless."
		MoyTW asks, "Well let's just keep searching?"
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 3 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | You spent the day searching the store, but found nothing useful for 		
CF | your troubles. 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [number] 		
CF | [directory] [c���������l����������] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 2 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | You were ready to do another search. A narrow path through the clutter 		
CF | led deeper into the store than you had been yet. It was a lot of work, 		
CF | but you were willing to endure it. 		
CF | 		
CF | In the end, you managed to find a set of silver knives. Some 		
CF | enthusiast would most likely be interested in it. 		
CF | 		
CF | The number of wares inside the store has increased. 		
CF | 		
CF | The word [wares] has been added to the table. Sometimes when 		
CF | searching the store, you will find items that are worth selling - 		
CF | these are represented as wares. Having wares guarantees a sale 		
CF | whenever customers come by. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [wares] 		
CF | [number] [directory] [c���������l����������] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		MoyTW says, "oh nifty"
		Touchy asks, "hm...did I miss it?"
		DavidW asks, "Now what? Search store? Promote store?"
		Touchy says, "let me guess you didn't switch summer/winter yet"
		MoyTW asks, "I, what?"
		DavidW asks (of Touchy), "er, what?"
		Knight_Otu says (to Touchy), "We're still playing."
		Touchy says, "I thought clubfloyd started in 12 minutes"
		MoyTW asks, "Daylight savings?"
		MoyTW asks, "Wait. What week is it?"
		Touchy says, "but daylight savings just changed..."
		DavidW says, "It's still October."
		MoyTW asks, "n...not in the US?"
		Knight_Otu says, "In Europe, not elsewhere."
		Touchy says, "yeah...I figured"
		Touchy says, "damn"
		Touchy says, "ok, continue, sorry"
		MoyTW says, "We're searching our ancient store for forbidden knowledge. Every 7 days we need to make rent, and sometimes people drop by and buy stuff."
		DavidW asks, "Search store?"
Touchy has arrived. 		MoyTW says, "Sure."
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 1 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | You spent the day trying to break open an old safe. In the end, it 		
CF | turned out to be empty. 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [wares] 		
CF | [number] [directory] [c���������l����������] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		MoyTW says, "Apparently, this store we inherited is one of them Creepy New England Curiosities Stores that's actually gigantic on the sinside."
		Touchy says, "hehe"
		DavidW says, "I guess we could ask call the seer over to visit"
		Knight_Otu asks, "Sinside property, eh?"
		MoyTW says, "ha. typo but, appropriate"
		DavidW says, "But I don't think it's really time for her yet."
		MoyTW says, "I feel like the seer's gonna be good when we find something we have issues with identifying or figuring out what to use for."
		DavidW says, "yeah"
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 0 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | You spent the day searching the store, but found nothing useful for 		
CF | your troubles. 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [wares] 		
CF | [number] [directory] [c���������l����������] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | On that day, your search led you to a large bookshelf. One of the 		
CF | books there looked particularly old and valuable. As you started 		
CF | pulling it apart from the rest of the books, you noticed that it 		
CF | smelled oddly pleasant, like perfume floating on a lover's tongue. You 		
CF | lost yourself for several minutes, just caressing the book. But then 		
CF | you returned to work as usual. 		
CF | 		
CF | The unique item Ecame is now available in the story. 		
CF | 		
CF | You have found a unique item. Unique items have various 		
CF | properties, both positive and negative. Talk to the seer to learn what 		
CF | they are. You can put the item on display using the [PROMOTE] verb. 		
CF | Promoting an item attract customers, but it may have other side 		
CF | effects too - it depends on the item. 		
CF | 		
CF | Your cash has changed by -1. It is now at 4. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](4) [wares] 		
CF | [number] [directory] [c���������l����������] [Ecame] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		MoyTW says, "I'm like...95% confident that "search" just grabs something from a list with a significant chance of you having no luck."
		Guenni says, "Oh, I guess the daylight saving is different everywhere."
		MoyTW says, "oh there we are, the game literally just told us to talk to the -"
		Knight_Otu says, "Yeah, it looks like it."
		MoyTW says, "hahaha. So it seems."
		DavidW says (to Guenni), "Sorry. I didn't know until Touchy showed up just a few minutes ago."
		Knight_Otu says, "Sorry, should have mentioned it."
		DavidW asks, "Should we call the seer next?"
		Knight_Otu says, "We probably should."
		Guenni says, "Considering I've got a bit of a headache that might get worse. I'll leave the floyding to you for this week."
DavidW says (to ClubFloyd), "talk number" 		
CF ] Turns until next rent: 5 		
CF | > 		
CF | > TALK NUMBER 		
CF | 		
CF | The seer appeared, looking slightly apprehensive, but once inside she 		
CF | gave you a little nod. 		
CF | 		
CF | The seer entered the store. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](4) [wares] 		
CF | [n����m�������r��] [directory] [catalogue] [Ecame] 		
CF | >>> People: [seer](5) 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		Guenni says, "Have fun."
DavidW says (to ClubFloyd), "talk seer" 		
CF ] Turns until next rent: 5 		
CF | > 		
CF | > TALK SEER 		
CF | 		
CF | What would you like to talk about with the seer? The next thing 		
CF | you write indicates the topic. 		
CF | 		
CF | > 		Knight_Otu says (to Guenni), "Get better."
		MoyTW says, "Oh, that sucks - hope - oh she left."
DavidW says (to ClubFloyd), "ecame" 		
CF ] Turns until next rent: 4 		
CF | > 		
CF | > ECAME 		
CF | 		
CF | The seer examined the tome, moving it closer to her face. For a 		
CF | moment, her eyes dimmed, softened, as she held the book close. 'The 		
CF | true nature of this item... It is not a book. It has the power to 		
CF | compel anyone who is close enough. You will hear promises of untold 		
CF | wisdom on its breath. Do not leave it out in the open for too long'. 		
CF | 		
CF | 		
CF | Secret properties of [Ecame]: 		
CF | 		
CF | -- Demands Love -- You can [TALK] with the item to serve its 		
CF | enigmatic desires. 		
CF | -- Corrupting Influence (lv. 1) -- By simply being in your store, 		
CF | this item will slowly drive people into obsession. 		
CF | 		
CF | Secret properties of [Ecame] (If Promoted): 		
CF | 		
CF | -- Demands Love -- You can [TALK] with the item to serve its 		
CF | enigmatic desires. 		
CF | -- Corrupting Influence (lv. 2) -- The item's corrupting influence 		
CF | is now stronger. 		
CF | -- Acclaim (lv. 1) -- Having at least one promoted item will 		
CF | slightly increase customer interest. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](4) [wares] 		
CF | [n����m�������r��] [directory] [catalogue] [Ecame] 		
CF | >>> People: [seer](4) 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		MoyTW says, "uh well obviously talk to the creepy book that causes obsession"
		Knight_Otu says, "We did want forbidden wisdom."
		DavidW asks, "Talk to the seer about something else? The store? The wares? The catalog?"
		Knight_Otu says, "I guess we can talk about the wares or the store."
DavidW says (to ClubFloyd), "talk seer" 		
CF ] Turns until next rent: 4 		
CF | > 		
CF | > TALK SEER 		
CF | 		
CF | What would you like to talk about with the seer? The next thing 		
CF | you write indicates the topic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wares" 		
CF ] Turns until next rent: 3 		
CF | > 		
CF | > WARES 		
CF | 		
CF | She looked at you. 'Looks like a decent inventory.' 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](4) [wares] 		
CF | [n����m�������r��] [directory] [catalogue] [Ecame] 		
CF | >>> People: [seer](3) 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk seer" 		
CF ] Turns until next rent: 3 		
CF | > 		
CF | > TALK SEER 		
CF | 		
CF | What would you like to talk about with the seer? The next thing 		
CF | you write indicates the topic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "store" 		
CF ] Turns until next rent: 2 		
CF | > 		
CF | > STORE 		
CF | 		
CF | She looked around the store. 'I am looking forward for your true work 		
CF | to begin.' 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](4) [wares] 		
CF | [n����m�������r��] [directory] [catalogue] [Ecame] 		
CF | >>> People: [seer](2) 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		MoyTW says, "I think wares are just things you can sell."
		DavidW says, "Seems so."
		MoyTW asks, "We should try promoting our store again?"
DavidW says (to ClubFloyd), "promote store" 		
CF ] Turns until next rent: 1 		
CF | > 		
CF | > PROMOTE STORE 		
CF | 		
CF | You called the biggest local magazine and managed to make a deal for a 		
CF | paid advertisement for the Floyditorium antique store. You would now 		
CF | have a greater customer interest for the next few weeks. 		
CF | 		
CF | Your cash has changed by -1. It is now at 3. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares] 		
CF | [n����m�������r��] [directory] [catalogue] [Ecame] 		
CF | >>> People: [seer] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		MoyTW asks, "maaaaaaybe put the creepy book on display?"
		Knight_Otu says, "We could...."
		DavidW asks, "Promote it, you mean?"
		MoyTW says, "Yeah."
DavidW says (to ClubFloyd), "promote ecame" 		
CF ] Turns until next rent: 0 		
CF | > 		
CF | > PROMOTE ECAME 		
CF | 		
CF | You finally took it upon yourself to rearrange the large, 		
CF | cathedralesque room. You moved away the boxes, brushed away the dust 		
CF | and unboarded the windows to let some light in. You had to use a 		
CF | ladder to reach the room's large honeycomb window, but opening it was 		
CF | worth the trouble. The light shining from above gave the place a whole 		
CF | new atmosphere - now it almost felt hallow. 		
CF | 		
CF | To make a display of items, you took the time to gather several empty 		
CF | vitrines as well as chests and shapely wooden blocks that could be 		
CF | used as pedestals. Several hours later, after putting everything in 		
CF | its place, you finally stopped to take a look. The room still wasn't 		
CF | as glamorous as you had hoped. The arrangement looked homely, somehow 		
CF | asymmetric. Like a mouth with missing teeth. It was clear the room was 		
CF | still lacking something - the display items themselves. 		
CF | 		
CF | The book felt smooth in your hands as you placed it on one of the 		
CF | pedestals inside cathedralesque room. 		
CF | 		
CF | The seer left the store. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares] 		
CF | [number] [directory] [catalogue] 		
CF | >>> Promoted: [Ecame] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		MoyTW asks, "I guess just keep searching 'till somebody comes in? Or do we wanna talk to the book?"
		DavidW says, "oo. We basically built a trophy case."
		Knight_Otu says, "Catalogue is back to readable."
		DavidW says, "Yeah it's been readable for a while, but our cash is at 3."
		MoyTW asks, "Yeah but we can't really actively do anything about that other than wait until somebody comes in so we can sell them spoons or something right?"
		Knight_Otu says, "Oh, I was confused because the number turned gibberish."
		MoyTW exclaims, "That's, like, 21 whole turns!"
		Knight_Otu says, "21 isn't a lot when just a glance takes days."
		DavidW says, "I think the number was gibberish because the seer was here. Silly to talk to the number while she's here."
		Knight_Otu says, "Yeah."
		DavidW says, "I'm eager to find more spooky knickknacks."
		DavidW says, "Maybe a haunted spittoon."
		MoyTW says, "Yeah."
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | Another day, another search. You pushed a promising looking chest 		
CF | aside from the other clutter and broke its lock open. All the dust 		
CF | made it somewhat hard to breathe. 		
CF | 		
CF | As a reward for your efforts, you got slightly moldy vintage 		
CF | mannequins. You were certain someone would be interested in them. 		
CF | 		
CF | Your cash has changed by -1. It is now at 2. 		
CF | 		
CF | The number of wares inside the store has increased. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](2) 		
CF | [number] [directory] [catalogue] 		
CF | >>> Promoted: [Ecame] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		Knight_Otu says, "(And yeah, looking back, the catalogue turned readable at the same time the number turned gibberish. No wonder I missed it.)"
		MoyTW says, "...moldy vintage mannequins are an automatic sale? Man this town sure has some tastes."
		DavidW asks, "Should we talk to Ecame at all?"
		MoyTW says, "Sure"
		Knight_Otu says, "Well... sure."
DavidW says (to ClubFloyd), "talk Ecame" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > TALK ECAME 		
CF | 		
CF | You picked up the heavy tome and gave it another smell. There was a 		
CF | hint of divinity somewhere inside the musty manuscript. The written 		
CF | letters seemed irrelevant, as this was not a book one would read... 		
CF | 		
CF | You can perform a trade with Ecame. This item will permanently 		
CF | disappear from the shop, but you will gain a random perk and forbidden 		
CF | knowledge. Do you agree? (Yes / No) 		MoyTW says, "Forbidden knowledge! I mean yes of course."
DavidW says (to ClubFloyd), "yes" 		
CF ] Turns until next rent: 5 		
CF | knowledge. Do you agree? (Yes / No) 		
CF | > YES 		
CF | 		
CF | You delicately held onto one of the pages and started tearing a strip 		
CF | out of it. As the page was ripping apart, more of its irresistible 		
CF | scent was released into the air. You folded the torn paper and placed 		
CF | it in your mouth, and it was like a fine delicacy, with the succulent 		
CF | sweetness of fruit. The paper melted on your tongue with the coarse 		
CF | aftertaste of raw offal. Juices spilled out of your mouth as you ate 		
CF | another page, and another, and another. 		
CF | 		
CF | When you woke up, the book was gone. You were lying in a puddle of 		
CF | drool and vomit with pieces of paper stuck on your face, but somehow 		
CF | wiser than before. 		
CF | 		
CF | You have gained a perk. 		
CF | 		
CF | You have gained insight. 		
CF | 		
CF | The word [insight] has been added to the table. Collecting this 		
CF | resource is necessary to reach some of the main endings to this story. 		
CF | It offers passive benefits as well - among other things, it increases 		
CF | your chances to find items when searching the store, and it protects 		
CF | against curses as well. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](2) [wares](2) 		
CF | [insight] [number] [directory] [catalogue] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		Knight_Otu says, "That was our goal."
		MoyTW says, "hmm well that was unexpected"
		DavidW says, "Increased chance of finding stuff is good. Better protection against curses is good."
		Knight_Otu says, "And yet, I'm not sure I feel good about what we did. Surprised it didn't cost sanity."
		DavidW says, "I get the feeling, though, that one of the endings was collect all the weird stuff and promote them all together, and now that one of them is gone, that particular ending is now toast."
		MoyTW says, "It seems like the "Seek forbidden knowledge" and "Host a quaint museum" are kinda opposed in many ways."
		DavidW says, "yeah. It might take a lot of replaying to get a desired result."
		Knight_Otu says, "I mean, they don't have to be unless all artifacts are equally suicidal."
		Knight_Otu asks, "So, search some more with hopefully improved chances?"
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 4 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | On that day, you accidentally kicked aside a metal object when 		
CF | entering a darkened room. The object turned out to be a horse's shoe 		
CF | made out of strange metal. Someone had wrapped barbed wire around it, 		
CF | and a nail was also attached to both of its ends. You wondered what 		
CF | was the purpose of the spiky decorations. It made the shoe rather 		
CF | eye-catching, if nothing else. 		
CF | 		
CF | The unique item shoe is now available in the story. 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](2) [wares](2) 		
CF | [insight] [number] [directory] [catalogue] [shoe] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		MoyTW asks, "Hmm x shoe?"
DavidW says (to ClubFloyd), "x shoe" 		
CF ] Turns until next rent: 3 		
CF | > 		
CF | > X SHOE 		
CF | 		
CF | It was a strange looking horse's shoe with barbed wire wrapped around 		
CF | it. 		
CF | 		
CF | Secret properties of [shoe]: 		
CF | 		
CF | - ??? 		
CF | 		
CF | Unique items such as this may have special properties to them, 		
CF | both good and ill. These properties can be supernatural - to unveil 		
CF | them, talk to the seer about it. 		
CF | 		
CF | Someone entered the store. He was a man in his 40s wearing a fur cap 		
CF | and a thick overcoat. He gave you a firm handshake as he approached, 		
CF | but somehow you missed his name. He must have also been in the 		
CF | business of antique, junk collecting or something akin to that, as he 		
CF | had some items of his own that he was interested in selling to you. 		
CF | 		
CF | The seller entered the store. 		
CF | 		
CF | The seller has entered your store. As the name suggests, he is 		
CF | only interested in selling, not buying. Use the [TALK] verb to see 		
CF | what he has to offer. He can sometimes have unique items on sale 		
CF | too. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](2) 		
CF | [insight] [number] [directory] [catalogue] [shoe] 		
CF | >>> People: [seller](6) 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		MoyTW asks, "Or do we wanna just search up a buncha stuff first and then get the seer when we have 3/4 of them?"
		MoyTW asks, "Also we do NOT have enough cash on hand to buy anything, just ignore the guy?"
		Knight_Otu says, "Yeah, only 2 cash, not enough to buy more junk."
		DavidW says, "I think we can at least talk to him, be polite, and decline his offer, whatever it is."
		DavidW says, "Even if it is a fairy trapped in a crystal."
		Knight_Otu says, "Sure, talking only costs 1/7 of a cash."
		DavidW says, "I want to buy goodwill on a future transaction."
		MoyTW says, "Sure though I'm not sure if he'll care. Let's see though."
DavidW says (to ClubFloyd), "talk seller" 		
CF ] Turns until next rent: 3 		
CF | > 		
CF | > TALK SELLER 		
CF | 		
CF | You took a look at the seller's wares. This week, he was selling 1 		
CF | wares for 1 cash. 		
CF | 		
CF | Purchase it for 1 cash? (Yes / No) 		
DavidW says (to ClubFloyd), "no" 		
CF ] Turns until next rent: 2 		
CF | Purchase it for 1 cash? (Yes / No) 		
CF | > NO 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](2) 		
CF | [insight] [number] [directory] [catalogue] [shoe] 		
CF | >>> People: [seller](5) 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		MoyTW says, "wow ok that 2/7 of a dollar"
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 1 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | You spent the day searching the store, but found nothing useful for 		
CF | your troubles. 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](2) 		
CF | [insight] [number] [directory] [catalogue] [shoe] 		
CF | >>> People: [seller](4) 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 0 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | On that day, your search led you to a small wooden closet with upper 		
CF | shelves full of moth-eaten clothes. One of the lower shelves was 		
CF | empty, and in the furthest corner, almost completely obfuscated by 		
CF | shadows, was a square-shaped wooden box about 30 cm wide. Its seams 		
CF | were nearly unnoticeable, giving it the impression that it had been 		
CF | handcrafted from a single piece of wood. The surface felt rough and 		
CF | unappealing. It also had an unnaturally dark color, although you 		
CF | couldn't tell if the color came from a paint finish or if it was just 		
CF | the natural color of the wood. Just holding it felt strange. 		
CF | 		
CF | The unique item black box is now available in the story. 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](2) 		
CF | [insight] [number] [directory] [catalogue] [black box] [shoe] 		
CF | >>> People: [seller](3) 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		DavidW says, "Okay, we have two unique items."
		Knight_Otu says, "Ah, the number by the people tells you how long they stay."
		MoyTW says, "I'm a little salty that promoting the store doesn't seem to have pulled in any customers."
		MoyTW asks, "Get the seer, ID these, and put them up on display?"
		Knight_Otu says (to Moy), "Yeah, that was not worth it."
		DavidW says, "yeah"
DavidW says (to ClubFloyd), "talk number" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > TALK NUMBER 		
CF | 		
CF | The seer appeared, looking slightly apprehensive, but once inside she 		
CF | gave you a little nod. 		
CF | 		
CF | The seer entered the store. 		
CF | 		
CF | Your cash has changed by -1. It is now at 1. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash] [wares](2) 		
CF | [insight] [n����m�������r��] [directory] [catalogue] [black box] 		
CF | [shoe] 		
CF | >>> People: [seer](5) [seller](2) 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk seer" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > TALK SEER 		
CF | 		
CF | What would you like to talk about with the seer? The next thing 		
CF | you write indicates the topic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "black box" 		
CF ] Turns until next rent: 5 		
CF | > 		
CF | > BLACK BOX 		
CF | 		
CF | The seer examined the black box. 'This box was crafted a long time ago 		
CF | by wretched hands. It is a host to untold misery. And as for what it 		
CF | contains... If you choose to open it, you may never be the same 		
CF | again'. 		
CF | 		
CF | 		
CF | Secret properties of [black box]: 		
CF | 		
CF | -- Openable -- You can [SEARCH] to attempt to open this item. 		
CF | 		
CF | Secret properties of [black box] (If Promoted): 		
CF | 		
CF | -- Openable -- You can [SEARCH] to attempt to open this item. 		
CF | -- Distasteful -- If promoted, this item will repel 		
CF | customers. 		
CF | -- Acclaim (lv. 1) -- Having at least one promoted item will 		
CF | slightly increase customer interest. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash] [wares](2) 		
CF | [insight] [n����m�������r��] [directory] [catalogue] [black box] 		
CF | [shoe] 		
CF | >>> People: [seer](4) [seller] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		Knight_Otu exclaims, "Store owner needs customers, badly!"
		MoyTW says, "uh yeah let's not promote that then."
DavidW says (to ClubFloyd), "talk seer" 		
CF ] Turns until next rent: 5 		
CF | > 		
CF | > TALK SEER 		
CF | 		
CF | What would you like to talk about with the seer? The next thing 		
CF | you write indicates the topic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoe" 		
CF ] Turns until next rent: 4 		
CF | > 		
CF | > SHOE 		
CF | 		
CF | The seer examined the shoe carefully, trying to avoid its spikes. 		
CF | 'Someone has used this item for dowsing. They have held on to the 		
CF | nails - like this - and wandered around in search of something. The 		
CF | metal of the shoe is unusual, perhaps it does have a power someone 		
CF | could tap into...' 		
CF | 		
CF | 		
CF | Secret properties of [shoe]: 		
CF | 		
CF | -- Dowsing -- If you [SEARCH] with this item, you are guaranteed 		
CF | to find an unique item... at a cost. 		
CF | -- Item Finding (lv. 1) -- By simply being in your store, this 		
CF | item will give you a better chance of discovering unique items. 		
CF | 		
CF | Secret properties of [shoe] (If Promoted): 		
CF | 		
CF | -- Dowsing -- If you [SEARCH] with this item, you are guaranteed 		
CF | to find an unique item... at a cost. 		
CF | -- Distasteful -- If promoted, this item will repel 		
CF | customers. 		
CF | -- Item Finding (lv. 2) -- If promoted, this item will give you an 		
CF | even better chance of discovering unique items. 		
CF | -- Acclaim (lv. 1) -- Having at least one promoted item will 		
CF | slightly increase customer interest. 		
CF | 		
CF | The seller left the store. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash] [wares](2) 		
CF | [insight] [n����m�������r��] [directory] [catalogue] [black box] 		
CF | [shoe] 		
CF | >>> People: [seer](3) 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		MoyTW says, "why are all our secret items creepy"
		Knight_Otu says, "Because it's Lovecraft, not Friendship is Magic."
		DavidW says, "yeah, let's find a waffle iron with a blessing on it."
DavidW says (to ClubFloyd), "talk seer" 		
CF ] Turns until next rent: 4 		
CF | > 		
CF | > TALK SEER 		
CF | 		
CF | What would you like to talk about with the seer? The next thing 		
CF | you write indicates the topic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cash" 		
CF ] Turns until next rent: 3 		
CF | > 		
CF | > CASH 		
CF | 		
CF | She handed you something. 'This... is a gift from us. All of us. We do 		
CF | wish to see your business prosper.' 		
CF | 		
CF | Your cash has changed by 2. It is now at 3. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares](2) 		
CF | [insight] [n����m�������r��] [directory] [catalogue] [black box] 		
CF | [shoe] 		
CF | >>> People: [seer](2) 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		Knight_Otu exclaims, "Thanks, seer!"
		MoyTW exclaims, "Thanks!"
DavidW says (to ClubFloyd), "talk seer" 		
CF ] Turns until next rent: 3 		
CF | > 		
CF | > TALK SEER 		
CF | 		
CF | What would you like to talk about with the seer? The next thing 		
CF | you write indicates the topic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "insight" 		
CF ] Turns until next rent: 2 		
CF | > 		
CF | > INSIGHT 		
CF | 		
CF | She looked at you. 'I see you are beginning to understand...' 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares](2) 		
CF | [insight] [n����m�������r��] [directory] [catalogue] [black box] 		
CF | [shoe] 		
CF | >>> People: [seer] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		DavidW says, "hm. I wasted that turn."
		DavidW says, "Anything else with the seer or just search the store again? We could also talk to the catalogue, I suppose."
		MoyTW says, "It's probably fine, I think we just need to find something we can display that won't creep out the customers."
		MoyTW says, "As long as they come in we have enough wares."
		DavidW says, "Should we examine the axe? We haven't used it yet."
		Knight_Otu says, "We can search. We could also dowse to see what the price is."
		Knight_Otu says, "I guess we can examine the axe, too, yes."
		MoyTW says, "Sure."
DavidW says (to ClubFloyd), "x axe" 		
CF ] Turns until next rent: 1 		
CF | > 		
CF | > X AXE 		
CF | 		
CF | It was a hefty carpenter's axe. It felt smooth and comfortable in your 		
CF | hand. 		
CF | 		
CF | The axe is a tool with a passive effect. Any time you wreck junk, 		
CF | you have a chance that 1 wares will be created. The axe also gives you 		
CF | an edge during a physical altercation. 		
CF | 		
CF | The seer left the store. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](3) [wares](2) 		
CF | [insight] [n����m�������r��] [directory] [catalogue] [black box] 		
CF | [shoe] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		DavidW says, "oh, that's good to know."
		Knight_Otu says, "Yeah, I'm sure that axe has an edge to give."
		MoyTW says, "oh so we should wreck junk next time"
		DavidW says, "yeah"
		DavidW asks, "Try a 'search shoe' now?"
		DavidW says, "Probably costs 1 mind."
		Knight_Otu says, "I'm suspecting that.... right. What David said."
DavidW says (to ClubFloyd), "search shoe" 		
CF ] Turns until next rent: 1 		
CF | > 		
CF | > SEARCH SHOE 		
CF | 		
CF | You took the horseshoe into your hands. It immediately started pulling 		
CF | you somewhere deeper inside the store... 		
CF | 		
CF | You can go dowsing with this item. This guarantees finding a 		
CF | random unique item and you also gain forbidden knowledge. The drawback 		
CF | is that this activity will look strange to bystanders, and you will 		
CF | also lose 1 mind. Proceed? (Yes / No) 		MoyTW says, "yes absolutely"
DavidW says (to ClubFloyd), "yes" 		
CF ] Turns until next rent: 0 		
CF | also lose 1 mind. Proceed? (Yes / No) 		
CF | > YES 		
CF | 		
CF | You carefully grabbed the long nails set into the horseshoe as if they 		
CF | were a handle, then followed its pull. You walked as if in a trance 		
CF | past one darkened corner to the next, all your senses focused on the 		
CF | horseshoe. Sometimes the pull felt like it became stronger, and with 		
CF | it, your speed increased too. The movement made the horseshoe shake, 		
CF | which made the nails scratch your hands. But there was no stopping now 		
CF | - you had picked up a trail. The walls of the store became a blur. You 		
CF | don't know how long you walked, ran and ailingly limped that day. The 		
CF | nails dug deep into your palms, causing you to leave a trail of blood 		
CF | behind you. But finally, the horseshoe stopped pulling. You had 		
CF | arrived. 		
CF | 		
CF | On that day, you entered one of the side rooms with a large amount of 		
CF | piled up chairs. Chairs filled all the corners, and some of them had 		
CF | even been lifted on the walls on large metal prongs. In half-lit 		
CF | darkness, they almost looked like a hostile landscape which to 		
CF | overcome. In front of all the chairs was a table with a single item on 		
CF | it: a curious bronze globe, around 25 centimeters wide. It was like a 		
CF | map of the world, except none of the continents or oceans seemed 		
CF | familiar to you... 		
CF | 		
CF | The unique item Oulent is now available in the story. 		
CF | 		
CF | Your mind value has gone down! It is now at 4. 		
CF | 		
CF | When your mind-value lowers, the most recent used verb becomes 		
CF | temporarily blocked. You can see which verbs are blocked if the 		
CF | letters look different. 		
CF | 		
CF | You have gained insight. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] 		
CF | [s������r��c�����] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](4) [cash](3) [wares](2) 		
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [black box] 		
CF | [Oulent] [shoe] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		Knight_Otu says, "Well, no bystanders."
		MoyTW says, "oh wow it messes with your options huh."
		DavidW says, "golly"
		MoyTW says, "We can search mind to get it back sometimes right? except search is locked."
		MoyTW says, "So we need to do something else first."
		Knight_Otu says, "A bit more of a cost than I anticipated."
		DavidW says, "yeah."
		Knight_Otu says, "Temporary, so search might come back on its own."
		DavidW says, "I hope so."
		Knight_Otu asks, "We haven't examined the directory, hav we?"
		DavidW says, "not yet"
		MoyTW says, "No. It says we can call the police or get a loan, I think."
		DavidW says, "We can hire someone, get insurance, loan, or police."
		DavidW says, "I'd like to look at the Oulent globe."
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "x Oulent" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > X OULENT 		
CF | 		
CF | It was a globe made out of copper. It had a relief of a map on its 		
CF | surface, but you didn't recognize any of the listed continents and 		
CF | oceans. 		
CF | 		
CF | Secret properties of [Oulent]: 		
CF | 		
CF | - ??? 		
CF | 		
CF | Your cash has changed by -1. It is now at 2. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] 		
CF | [s������r��c�����] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](4) [cash](2) [wares](2) 		
CF | [insight](2) [number] [directory] [catalogue] [black box] 		
CF | [Oulent] [shoe] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		Knight_Otu asks, "Where did all the customers go?"
		DavidW says, "I don't know."
		Knight_Otu says, "It's been weeks since we saw one."
		MoyTW exclaims, "We had 2 real quick at the beginning but now none. And we even put out an ad!"
		MoyTW says, "Uncomfortably realistic."
		DavidW says, "I wonder what happens if we try to search the store anyways."
		Knight_Otu says, "I bet we ordered one of those horrible ads that just blink and glitter and barely say a name, without saying what actually is advertised."
		DavidW says, "We could also try promote mind or talk mind to try to get search back."
		MoyTW asks, "Talk mind maybe?"
DavidW says (to ClubFloyd), "talk mind" 		
CF ] Turns until next rent: 5 		
CF | > 		
CF | > TALK MIND 		
CF | 		
CF | You were not yet that far gone as to talk to yourself. 		
CF | 		
CF | Try again later. 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] 		
CF | [s������r��c�����] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](4) [cash](2) [wares](2) 		
CF | [insight](2) [number] [directory] [catalogue] [black box] 		
CF | [Oulent] [shoe] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		Knight_Otu says, "Let's try."
		Knight_Otu says, "Or not."
DavidW says (to ClubFloyd), "promote mind" 		
CF ] Turns until next rent: 4 		
CF | > 		
CF | > PROMOTE MIND 		
CF | 		
CF | You definitely had a lot of thoughts to express, so you started 		
CF | writing a small diary. Any time you managed to write a particularly 		
CF | meaningful entry, you ripped out the page and attached it on the wall 		
CF | behind your workspace, effectively displaying your thoughts and mind 		
CF | to the visitors. 		
CF | 		
CF | Writing a diary can be meditative. Your mind value can sometimes 		
CF | be replenished by doing this. 		
CF | 		
CF | Your mind value went up! It is now at 5. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] 		
CF | [s������r��c�����] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](2) [wares](2) 		
CF | [insight](2) [number] [directory] [catalogue] [black box] 		
CF | [Oulent] [shoe] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		MoyTW says, "Okay that's good. So, losing SAN is Very Bad."
		Knight_Otu says, "Still don't have our search back, though."
		DavidW says, "Our mind is back but not search. hm."
		DavidW asks, "Can we examine search again? Or promote search?"
		MoyTW asks, "What happens if we just use it?"
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 3 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | You refused to search. You feared too much what you might find. 		
CF | 		
CF | The [SEARCH] verb is blocked at the moment. It will become 		
CF | available again in a few turns. 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] 		
CF | [s������r��c�����] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](2) [wares](2) 		
CF | [insight](2) [number] [directory] [catalogue] [black box] 		
CF | [Oulent] [shoe] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		MoyTW says, "Oh, ok."
		Knight_Otu asks, "Do we want to blindly promote Oulent?"
		MoyTW says, "Man that seems...risky. But we are running out of cash."
		DavidW asks, "Or talk to Oulent?"
		MoyTW asks, "I'm not sure if this is one of the ones that we can talk to?"
		Knight_Otu says, "I mean, surely it won't be as repulsive as the other objects we have."
DavidW says (to ClubFloyd), "talk Oulent" 		
CF ] Turns until next rent: 3 		
CF | > 		
CF | > TALK OULENT 		
CF | 		
CF | You picked up the globe and brought it close to your face. You 		
CF | listened closely, and soon had a basic understanding of its desire... 		
CF | 		
CF | You can perform a trade with Oulent. A randomly chosen verb will 		
CF | be disabled for 15 turns, but you will gain forbidden knowledge. Do 		
CF | you agree? (Yes / No) 		DavidW says, "oh man."
		Knight_Otu says, "Ohh. Risky, risky."
		MoyTW says, "no no no"
		MoyTW says, "not before we have cash"
		Knight_Otu says, "Yeah, no."
		DavidW says, "I wants the knowledge!"
		Knight_Otu asks, "But what if we lose talk?"
		MoyTW says, "We can come back for the knowledge after we have some cash in our slush fund, if we lose -"
		MoyTW exclaims, "yeah, if we lose talk we can't sell!"
DavidW says (to ClubFloyd), "no" 		
CF ] Turns until next rent: 2 		
CF | you agree? (Yes / No) 		
CF | > NO 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] 		
CF | [s������r��c�����] 		
CF | [TALK] 		
CF | >>> Notes: [self] [store] [mind](5) [cash](2) [wares](2) 		
CF | [insight](2) [number] [directory] [catalogue] [black box] 		
CF | [Oulent] [shoe] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		DavidW asks, "Do we talk to the directory and request a loan?"
		Knight_Otu says, "Sounds even riskier."
		MoyTW says, "I think we should promote Oulent"
		MoyTW says, "and just hope that the globe is cool, and not creepy to passers-by"
		DavidW asks, "okay, I can do that. Knight?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "promote Oulent" 		
CF ] Turns until next rent: 1 		
CF | > 		
CF | > PROMOTE OULENT 		
CF | 		
CF | You placed the object in one of the large glass vitrines. 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] 		
CF | [s������r��c�����] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](2) 		
CF | [insight](2) [number] [directory] [catalogue] [black box] [shoe] 		
CF | >>> Promoted: [Oulent] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		DavidW asks, "Examine store?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "examine store" 		
CF ] Turns until next rent: 0 		
CF | > 		
CF | > EXAMINE STORE 		
CF | 		
CF | You glanced around the store and found that it looked a bit like 		
CF | primal chaos. There was so much left to do there. On the plus side, it 		
CF | was quiet, and you had all the time in the world. There was no rush. 		
CF | Every big project had to start from somewhere. 		
CF | 		
CF | Looking at your store will give you a general overview of what's 		
CF | going on there. Later on, you'll also see how popular your store is 		
CF | with customers that week. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](2) 		
CF | [insight](2) [number] [directory] [catalogue] [black box] [shoe] 		
CF | >>> Promoted: [Oulent] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		MoyTW says, "Not Very, apparently."
		DavidW says, "Search is back."
		Knight_Otu says, "Good, good."
		Knight_Otu says, "Let's not dowse again."
		DavidW says, "Even though it guarantees success."
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | On that day, you entered a large room with cumbersome looking sofas on 		
CF | top of which were carpets, blankets, toys and other miscellaneous 		
CF | household items. They all seemed very old. Placed precariously on top 		
CF | of the pile was a translucent glass bowl with a faint green color to 		
CF | it. It looked like it was ready to fall down at any moment, so you 		
CF | rescued it in your lap. You noticed that just holding the bowl made 		
CF | your mind feel more quiet. 		
CF | 		
CF | The unique item Verum is now available in the story. 		
CF | 		
CF | Your cash has changed by -1. It is now at 1. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash] [wares](2) 		
CF | [insight](2) [number] [directory] [catalogue] [black box] [Verum] 		
CF | [shoe] 		
CF | >>> Promoted: [Oulent] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		Knight_Otu says, "And then, I guess, two weeks of non-searching."
		MoyTW says, "I think we should just promote anything that seems nonthreatening and hope that helps bring people in."
		MoyTW says, "'cuz we're at cash 0"
DavidW says (to ClubFloyd), "promote verum" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > PROMOTE VERUM 		
CF | 		
CF | You placed the object in one of the large glass vitrines. 		
CF | 		
CF | 		
CF | As you put finishing touches to the display, you were paid a surprise 		
CF | visit by the seer. She seemed happier than before, even giving a 		
CF | careful smile at your direction. 'This room... it's really starting to 		
CF | take shape. It will be wonderful when it's complete. It will be a 		
CF | cradle for the local spirit... A place in which to gather and to find 		
CF | your strength.' 		
CF | 		
CF | She tentatively waited for you to say something before continuing. 		
CF | 'This is like a sanctum. An inner sanctum... a small oasis hiding 		
CF | inside your store. Don't you think it deserves a special name?' 		
CF | 		
CF | Would you like to rename the cathedralesque room? (Yes / No) 		
CF | 		Knight_Otu says, "Cash 1, but yes."
		DavidW asks, "Clubhouse?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "yes" 		
CF ] Turns until next rent: 6 		
CF | 		
CF | > YES 		
CF | 		
CF | 		
CF | The next thing you type will be the new name of cathedralesque 		
CF | room. 		
CF | 		
CF | > 		MoyTW says, "Sure."
DavidW says (to ClubFloyd), "Clubhouse" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > CLUBHOUSE 		
CF | 		
CF | Clubhouse... Is this okay? (Type 'yes' or 'no'.) 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Turns until next rent: 5 		
CF | Clubhouse... Is this okay? (Type 'yes' or 'no'.) 		
CF | > YES 		
CF | 		
CF | 		
CF | 		
CF | The seer considered the name for a moment before nodding quietly. She 		
CF | then walked a small lap around the room, continuing to admire it. 'Do 		
CF | you know the patron of F��rfeninnen? By tradition, we only call her 		
CF | ������������. Her invisible boughs cast a cooling shade on us, and her 		
CF | roots 		
CF | still live under the soil... I would like to give you something. You 		
CF | can add it to the collection here in Clubhouse.' 		
CF | 		
CF | She produced an oddly shaped, gnarled object from her pocket. It 		
CF | looked like a long, misshapen piece of wood that became very pointy 		
CF | and narrow on one end. It looked as if it had been underground for a 		
CF | long time, with long-dried dirt covering it in clumps. When you 		
CF | reached out to take it, some of the dirt broke off, coloring the floor 		
CF | underneath with a dull shade of brown. 'Here. A piece of 		
CF | ������������... You 		
CF | must take it. You... must...' 		
CF | 		
CF | She quickly shoved the item into your hand, almost stabbing you with 		
CF | it. She then quickly turned around and left without saying a word. 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash] [wares](2) 		
CF | [insight](2) [number] [directory] [catalogue] [black box] [shoe] 		
CF | [root] 		
CF | >>> Promoted: [Oulent] [Verum] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		MoyTW says, "hmm ok cool thanks that's not ominous at all"
		Knight_Otu says, "We may be getting to the root of the problem."
		DavidW says, "I wish I knew what that said. In a normal terp, it'd be readable."
		DavidW asks, "Promote the root?"
		MoyTW says, "OTOH it's themetically appropriate for the true name of the sleeping god to be unreadable and unknowable."
		Knight_Otu says, "I guess we may as well promote it."
DavidW says (to ClubFloyd), "promote root" 		
CF ] Turns until next rent: 4 		
CF | > 		
CF | > PROMOTE ROOT 		
CF | 		
CF | You placed the object in one of the large glass vitrines. 		
CF | 		
CF | Someone entered the store. She was a young woman, possibly in her 20s. 		
CF | Her hair was blonde, her demeanor suggested openness and joy. After a 		
CF | brief introduction, you learnt that her name was Hanna. 		
CF | 		
CF | 		
CF | Hanna entered the store. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash] [wares](2) 		
CF | [insight](2) [number] [directory] [catalogue] [black box] [shoe] 		
CF | >>> People: [Hanna](6) 		
CF | >>> Promoted: [Oulent] [Verum] [root] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk hanna" 		
CF ] Turns until next rent: 3 		
CF | > 		
CF | > TALK HANNA 		
CF | 		
CF | You began talking to Hanna. You learnt that she was a student from a 		
CF | nearby town, looking for material for a school presentation. You could 		
CF | tell she was serious from the way her eyes lit up when the topic of 		
CF | history came up. She was clearly fascinated by the old, the obscure, 		
CF | the long-gone. After looking around, Hanna selected a set of silver 		
CF | knives. Then she left the store. 		
CF | 		
CF | Someone entered the store. She was a thin middle-aged woman with 		
CF | pastel-colored clothing. She seemed all business. After a brief chat, 		
CF | you learnt her name was Agnes. 		
CF | 		
CF | 		Knight_Otu says, "Not all 'F's."
CF | Agnes entered the store. 		
CF | 		
CF | Hanna left the store. 		
CF | 		
CF | Your cash has changed by 2. It is now at 3. 		
CF | 		
CF | The number of wares inside the store has decreased. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares] 		
CF | [insight](2) [number] [directory] [catalogue] [black box] [shoe] 		
CF | >>> People: [Agnes](6) 		
CF | >>> Promoted: [Oulent] [Verum] [root] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		MoyTW asks, "Oh hey somebody whose name doesn't start with F. Is she in the market for spoons?"
		MoyTW asks, "Whoa wtf, now we've got another one?"
DavidW says (to ClubFloyd), "talk agnes" 		
CF ] Turns until next rent: 2 		
CF | > 		
CF | > TALK AGNES 		
CF | 		
CF | You talked to Agnes. She seemed terse and uptight, implying that she 		
CF | had some important reason for shopping in Floyditorium antique store, 		
CF | but she refused to say more about it. Maybe she was running late for 		
CF | some business meeting. Having finished looking around, Agnes picked up 		
CF | slightly moldy vintage mannequins. Then she left the store. 		
CF | 		
CF | Agnes left the store. 		
CF | 		
CF | Your cash has changed by 2. It is now at 5. 		
CF | 		
CF | The number of wares inside the store has decreased. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](5) 		
CF | [insight](2) [number] [directory] [catalogue] [black box] [shoe] 		
CF | >>> Promoted: [Oulent] [Verum] [root] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		Knight_Otu says, "And suddenly, five cash, no wares."
		MoyTW says, "Okay those wares really saved us. We have plenty of time now."
		DavidW says, "We better get some more wares."
		MoyTW says, "Yeah. Rummage around in the back."
		DavidW asks, "Call the seer and ask about root, Oulent, Verum?"
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 1 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | Once again, you set out searching for interesting things. One of the 		
CF | side rooms was unlit, so you had to fetch a flashlight to see anything 		
CF | at all. The chaos in front of you was disheartening. 		
CF | 		
CF | As a reward for your efforts, you got collection of porcelain dolls. 		
CF | They were in a good enough condition to put on sale. 		
CF | 		
CF | The number of wares inside the store has increased. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](5) [wares] 		
CF | [insight](2) [number] [directory] [catalogue] [black box] [shoe] 		
CF | >>> Promoted: [Oulent] [Verum] [root] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 0 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | It was time to look for valuable items again. You pushed a promising 		
CF | looking chest aside from the other clutter and broke its lock open. It 		
CF | was a lot of work, but you were willing to endure it. 		
CF | 		
CF | As a reward for your efforts, you got several pairs of decorative 		
CF | wooden shoes. You were certain some collector would be willing to part 		
CF | with their cash to get them. 		
CF | 		
CF | The number of wares inside the store has increased. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](5) [wares](2) 		
CF | [insight](2) [number] [directory] [catalogue] [black box] [shoe] 		
CF | >>> Promoted: [Oulent] [Verum] [root] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		MoyTW says, "Huh. Lucky us."
		DavidW says, "Or one of our items is helping."
		Knight_Otu says, "Nicely stocked again."
		Knight_Otu says, "Yeah, it's possible. We know the shoe can help passively."
		DavidW says, "I don't remember what bad thing the black box does."
		MoyTW asks, "I mean really what's the difference between luck and eldrich powers?"
		MoyTW says, "We never opened it and I'm a little afraid to."
		DavidW asks, "Search box will attempt to open it, yes?"
		MoyTW asks, "Unsure. But we have 5 cash so it's probably fine?"
DavidW says (to ClubFloyd), "search box" 		
CF ] Turns until next rent: 0 		
CF | > 		
CF | > SEARCH BOX 		
CF | 		
CF | You were curious about the box. It seemed at least a hundred years 		
CF | old, maybe more. While it wasn't heavier than two kilograms, its 		
CF | surface felt hard as stone. The seam of the box was mostly obfuscated, 		
CF | and you had to feel your way around the box to eventually find the 		
CF | points where both of its halves were connected. There was a small lock 		
CF | embedded into the wood, complete with a tiny keyhole. Trying to force 		
CF | the lock open with your tools was always an option. 		
CF | 		
CF | Do you want to attempt opening the box? (Yes / No) 		DavidW says, "hm, I'd rather have a key. Or maybe get a lockpick from the catalogue."
		MoyTW says, "Yeah."
DavidW says (to ClubFloyd), "no" 		
CF ] Turns until next rent: 6 		
CF | Do you want to attempt opening the box? (Yes / No) 		
CF | > NO 		
CF | 		
CF | 		
CF | Your cash has changed by -1. It is now at 4. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](4) [wares](2) 		
CF | [insight](2) [number] [directory] [catalogue] [black box] [shoe] 		
CF | >>> Promoted: [Oulent] [Verum] [root] 		
CF | >>> Tools: [axe] 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, forcing it seems like a recipe for even greater disaster than a locked box already implies."
DavidW says (to ClubFloyd), "talk catalogue" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > TALK CATALOGUE 		
CF | 		
CF | The general store always had a weekly promotion for some item. You 		
CF | decided to call them to get more information. It turned out that the 		
CF | item for this week was... 		
CF | 		
CF | 'A small bell! It makes a loud noise that is sure to get anyone's 		
CF | attention!' 		
CF | 		
CF | This item costs 1 cash. Will you purchase it? (Yes / No) 		Knight_Otu says, "Hm."
		MoyTW says, "...I have...no idea what that'd be good for. Unless we can put it in the front and tell people to ring it for service."
		DavidW says, "yeah, but I think we should buy when we can."
		Knight_Otu says, ""If owner lost in unknowable regions of space, ring bell.""
		DavidW says, "Maybe if someone falls into an endless sleep."
		DavidW says, "Wake 'em up."
		MoyTW says, "Yeah I can't really argue against the "better have the thing than not have the thing" so may as well."
DavidW says (to ClubFloyd), "yes" 		
CF ] Turns until next rent: 5 		
CF | This item costs 1 cash. Will you purchase it? (Yes / No) 		
CF | > YES 		
CF | 		
CF | You decided to mail order [bell]. It only took a day for the item to 		
CF | appear outside your store in a neat package. You set it up above the 		
CF | front door so that it would make a sound every time someone would 		
CF | enter or leave the store. 		
CF | 		
CF | 		
CF | Your cash has changed by -1. It is now at 3. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares](2) 		
CF | [insight](2) [number] [directory] [c���������l����������] [black 		
CF | box] 		
CF | [shoe] 		
CF | >>> Promoted: [Oulent] [Verum] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 4 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | You spent the day trying to unlock a stuck cabinet. But it turned out 		
CF | to be empty. 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares](2) 		
CF | [insight](2) [number] [directory] [c���������l����������] [black 		
CF | box] 		
CF | [shoe] 		
CF | >>> Promoted: [Oulent] [Verum] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 3 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | You prepared to do another search deep into the store. One of the 		
CF | corridors was partially blocked because of misplaced items, so you 		
CF | spent some time unblocking it. All the dust made it somewhat hard to 		
CF | breathe. 		
CF | 		
CF | As a reward for your efforts, you got miscellaneous works of poetry 		
CF | and philosophy. They were in a good enough condition to put on sale. 		
CF | 		
CF | The number of wares inside the store has increased. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		MoyTW says, "See now we'll know if we get attacked by an invisible person."
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares](3) 		
CF | [insight](2) [number] [directory] [c���������l����������] [black 		
CF | box] 		
CF | [shoe] 		
CF | >>> Promoted: [Oulent] [Verum] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		DavidW asks, "Call the seer? Or just search the store for more?"
		MoyTW asks, "Search for 1 more then ID everything?"
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 2 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | Even after hours of searching, today you only could collect junk that 		
CF | should be thrown away in the trash. 		
CF | 		
CF | The amount of junk inside the store has increased. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](3) [junk] 		
CF | [wares](3) [insight](2) [number] [directory] 		
CF | [c���������l����������] [black 		
CF | box] [shoe] 		
CF | >>> Promoted: [Oulent] [Verum] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		DavidW asks, "How to use the axe against the junk?"
		Knight_Otu asks, "Wreck it, then call the seer?"
DavidW says (to ClubFloyd), "wreck junk" 		
CF ] Turns until next rent: 1 		
CF | > 		
CF | > WRECK JUNK 		
CF | 		
CF | You took some junk to the workbench and then disassembled and disposed 		
CF | of it as well as you could. 		
CF | 		
CF | The amount of junk inside the store has decreased. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares](3) 		
CF | [insight](2) [number] [directory] [c���������l����������] [black 		
CF | box] 		
CF | [shoe] 		
CF | >>> Promoted: [Oulent] [Verum] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk number" 		
CF ] Turns until next rent: 0 		
CF | > 		
CF | > TALK NUMBER 		
CF | 		
CF | The bell above the door said 'ting'. The seer appeared, looking 		
CF | slightly apprehensive, but once inside she gave you a little nod. 		
CF | 		
CF | The seer entered the store. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares](3) 		
CF | [insight](2) [n����m�������r��] [directory] [c���������l����������] 		
CF | [black box] 		
CF | [shoe] 		
CF | >>> People: [seer](5) 		
CF | >>> Promoted: [Oulent] [Verum] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk seer" 		
CF ] Turns until next rent: 0 		
CF | > 		
CF | > TALK SEER 		
CF | 		
CF | What would you like to talk about with the seer? The next thing 		
CF | you write indicates the topic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "verum" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > VERUM 		
CF | 		
CF | The seer examined the bowl. 'This bowl has a restless spirit. It is 		
CF | seeking something that could fill it... Mercifully, it is only hungry 		
CF | for wisdom and words.' 		
CF | 		
CF | 		
CF | Secret properties of [Verum]: 		
CF | 		
CF | -- Demands Words -- You can [TALK] with the item to serve its 		
CF | existential desires. 		
CF | 		
CF | Secret properties of [Verum] (If Promoted): 		
CF | 		
CF | -- Demands Words -- You can [TALK] with the item to serve its 		
CF | existential desires. 		
CF | -- Acclaim (lv. 3) -- Having five or more promoted items will 		
CF | greatly increase customer interest. 		
CF | 		
CF | Your cash has changed by -1. It is now at 2. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](3) 		
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [black box] 		
CF | [shoe] 		
CF | >>> People: [seer](4) 		
CF | >>> Promoted: [Oulent] [Verum] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		MoyTW asks, "Oh so, it's really good to have 5 promoted items when Verum is promoted?"
		Knight_Otu says, "Sounds like it."
		MoyTW asks, "Oh also x root and ask about root?"
DavidW says (to ClubFloyd), "talk seer" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > TALK SEER 		
CF | 		
CF | What would you like to talk about with the seer? The next thing 		
CF | you write indicates the topic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "root" 		
CF ] Turns until next rent: 5 		
CF | > 		
CF | > ROOT 		
CF | 		
CF | She looked at you. 'This is a piece of... God. Take very good care of 		
CF | it.' 		
CF | 		
CF | The bell above the door said 'ting'. The seller returned to the store 		
CF | with some new items. 		
CF | 		
CF | The seller entered the store. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](3) 		
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [black box] 		
CF | [shoe] 		
CF | >>> People: [seer](3) [seller](6) 		
CF | >>> Promoted: [Oulent] [Verum] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk seer" 		
CF ] Turns until next rent: 5 		
CF | > 		
CF | > TALK SEER 		
CF | 		
CF | What would you like to talk about with the seer? The next thing 		
CF | you write indicates the topic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "oulent" 		
CF ] Turns until next rent: 4 		
CF | > 		
CF | > OULENT 		
CF | 		
CF | The seer examined the globe. 'Ah, I know this item. My parents simply 		
CF | called it Oulent. I have seen other globes exactly like it in the 		
CF | past, but each one that exists is different...' 		
CF | 		
CF | 		
CF | Secret properties of [Oulent]: 		
CF | 		
CF | -- Random effect -- The effects of this item are different in each 		
CF | story. 		
CF | -- Demands Words -- You can [TALK] with the item to serve its 		
CF | existential desires. 		
CF | 		
CF | Secret properties of [Oulent] (If Promoted): 		
CF | 		
CF | -- Random effect -- The effects of this item are different in each 		
CF | story. 		
CF | -- Demands Words -- You can [TALK] with the item to serve its 		
CF | existential desires. 		
CF | -- Acclaim (lv. 3) -- Having five or more promoted items will 		
CF | greatly increase customer interest. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](3) 		
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [black box] 		
CF | [shoe] 		
CF | >>> People: [seer](2) [seller](5) 		
CF | >>> Promoted: [Oulent] [Verum] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		MoyTW asks, "Should we promote the shoe and black box in hopes that the slight creepiness will be offset by the Acclaim of Verum and Oulent?"
		Knight_Otu says, "We could do that."
DavidW says (to ClubFloyd), "promote box" 		
CF ] Turns until next rent: 3 		
CF | > 		
CF | > PROMOTE BOX 		
CF | 		
CF | You placed the roughly hewn box on one of the pedestals inside the 		
CF | Clubhouse. 		
CF | 		
CF | The bell above the door said 'bling'. Felicia entered the store again. 		
CF | She gave a quick nod at your direction and started her search once 		
CF | more. 		
CF | 		
CF | 		
CF | Felicia entered the store. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](3) 		
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [shoe] 		
CF | >>> People: [seer] [Felicia](6) [seller](4) 		
CF | >>> Promoted: [black box] [Oulent] [Verum] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		Knight_Otu asks, "Maybe the seller has something other that wares this time?"
DavidW says (to ClubFloyd), "talk seller" 		
CF ] Turns until next rent: 3 		
CF | > 		
CF | > TALK SELLER 		
CF | 		
CF | You took a look at the seller's wares. This week, he was selling an 		
CF | unique item called [Fasil]. 		
CF | 		
CF | Purchase it for 2 cash? (Yes / No) 		MoyTW says, "Well if we sell to Felicia we can make up this cost so I say yes."
		Knight_Otu says, "Busiest our shop has ever been."
DavidW says (to ClubFloyd), "yes" 		
CF ] Turns until next rent: 2 		
CF | Purchase it for 2 cash? (Yes / No) 		
CF | > YES 		
CF | 		
CF | You made the transaction. The seller nodded his hat, smiled and left. 		
CF | 		
CF | The unique item Fasil is now available in the story. 		
CF | 		
CF | 'kling' The seer left the store. 		
CF | 		
CF | 'ting' The seller left the store. 		
CF | 		
CF | Your cash has changed by -2. It is now at 0. 		
CF | 		
CF | Your cash is alarmingly low. If you do not get more cash in 2 		
CF | turns, the story will end. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash] [wares](3) 		
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [Fasil] 		
CF | [shoe] 		
CF | >>> People: [Felicia](5) 		
CF | >>> Promoted: [black box] [Oulent] [Verum] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk felicia" 		
CF ] Turns until next rent: 1 		
CF | > 		
CF | > TALK FELICIA 		
CF | 		
CF | You talked with Felicia some more. Academia had kept her busy, as 		
CF | expected. After a while of looking around, Felicia decided to buy 		
CF | several pairs of decorative wooden shoes. Then she left the store. 		
CF | 		
CF | 'broing' Felicia left the store. 		
CF | 		
CF | Your cash has changed by 3. It is now at 3. 		
CF | 		
CF | The number of wares inside the store has decreased. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares](2) 		
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [Fasil] 		
CF | [shoe] 		
CF | >>> Promoted: [black box] [Oulent] [Verum] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		Knight_Otu says, "Darnit, seer."
		Knight_Otu says, "Er, wait..."
		MoyTW says, "Wait. What."
DavidW says (to ClubFloyd), "promote fasil" 		
CF ] Turns until next rent: 0 		
CF | > 		
CF | > PROMOTE FASIL 		
CF | 		
CF | You placed the object in one of the large glass vitrines. 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares](2) 		
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [shoe] 		
CF | >>> Promoted: [black box] [Fasil] [Oulent] [Verum] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		Knight_Otu says, "Oh, no, misread something."
DavidW says (to ClubFloyd), "x fasil" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > X FASIL 		
CF | 		
CF | It was a hand-crafted array of fabric pieces and small bowl-shaped 		
CF | things connected with frayed string, like a hanging basket. But for 		
CF | what? Its purpose was not immediately apparent from its appearance. 		
CF | 		
CF | Secret properties of [Fasil]: 		
CF | 		
CF | - ??? 		
CF | 		
CF | You could feel your thoughts vanishing... Something inside the store 		
CF | was draining you. 		
CF | 		
CF | Your cash has changed by -1. It is now at 2. 		
CF | 		
CF | Your mind value has gone down! It is now at 4. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [�������m����n����] [PROMOTE] 		
CF | [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](4) [cash](2) [wares](2) 		
CF | [insight](2) [number] [directory] [catalogue] [shoe] 		
CF | >>> Promoted: [black box] [Fasil] [Oulent] [Verum] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		DavidW says, "uh-oh."
		MoyTW says, "uuuuuuuuuuuuuuuuuuuuuh...get the Seer back here and have a look at Fasil? We may have just bought something scary."
		Knight_Otu says, "Yikes."
DavidW says (to ClubFloyd), "talk number" 		
CF ] Turns until next rent: 5 		
CF | > 		
CF | > TALK NUMBER 		
CF | 		
CF | The bell above the door said 'ting'. The seer appeared, looking 		
CF | slightly apprehensive, but once inside she gave you a little nod. 		
CF | 		
CF | The seer entered the store. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [�������m����n����] [PROMOTE] 		
CF | [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](4) [cash](2) [wares](2) 		
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [shoe] 		
CF | >>> People: [seer](5) 		
CF | >>> Promoted: [black box] [Fasil] [Oulent] [Verum] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk seer" 		
CF ] Turns until next rent: 5 		
CF | > 		
CF | > TALK SEER 		
CF | 		
CF | What would you like to talk about with the seer? The next thing 		
CF | you write indicates the topic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fasil" 		
CF ] Turns until next rent: 4 		
CF | > 		
CF | > FASIL 		
CF | 		
CF | The seer examined the decorative item. 'This is called a rumor eater. 		
CF | It is said to have a balancing effect in turbulent times. But... if 		
CF | there are no rumors being spoken aloud, then it will move on to eating 		
CF | other things. Things that are normally left unsaid...'. 		
CF | 		
CF | 		
CF | Secret properties of [Fasil]: 		
CF | 		
CF | -- Rumor Eater -- By simply being in the store, this item makes 1 		
CF | Infamy disappear every 7 turns. If no Infamy is available, it will 		
CF | settle for 1 Mind instead. 		
CF | 		
CF | Secret properties of [Fasil] (If Promoted): 		
CF | 		
CF | -- Rumor Eater -- By simply being in the store, this item makes 1 		
CF | Infamy disappear every 7 turns. If no Infamy is available, it will 		
CF | settle for 1 Mind instead. 		
CF | -- Acclaim (lv. 3) -- Having five or more promoted items will 		
CF | greatly increase customer interest. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [�������m����n����] [PROMOTE] 		
CF | [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](4) [cash](2) [wares](2) 		
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [shoe] 		
CF | >>> People: [seer](4) 		
CF | >>> Promoted: [black box] [Fasil] [Oulent] [Verum] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		MoyTW says, "Well that sounds like it's really helpful if you're running around scandalizing people."
		Knight_Otu says, "Huh. That's... interesting."
DavidW says (to ClubFloyd), "search mind" 		
CF ] Turns until next rent: 3 		
CF | > 		
CF | > SEARCH MIND 		
CF | 		
CF | Your feelings at the time were uncertain. You looked around the store, 		
CF | full of debris and dreams left by people who were no longer around. 		
CF | Was it really a good idea to come here? 		
CF | 		
CF | Searching your mind can be meditative. Your mind value can 		
CF | sometimes be replenished by doing this, and you can also get hints on 		
CF | what to do next. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [�������m����n����] [PROMOTE] 		
CF | [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](4) [cash](2) [wares](2) 		
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [shoe] 		
CF | >>> People: [seer](3) 		
CF | >>> Promoted: [black box] [Fasil] [Oulent] [Verum] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		MoyTW says, "Yeah, I can see this being really helpful...if you have something to generate Infamy."
		DavidW says, "Meanwhile, we can't examine anything."
		Knight_Otu asks, "Now where did we put that evil mouth that only speaks lies?"
		DavidW asks, "Pumpkin?"
		MoyTW asks, "Uh, well...we can probably wreck or discard it if we don't want to have to deal with it?"
		Knight_Otu says, "Managing a store of lovecraftian things is trickier than it sounds."
		DavidW says, "An infamy eater does sound useful, but not now."
		MoyTW says, "Yeah."
		DavidW asks, "Discard the thing?"
		MoyTW asks, "Bust it up with the axe and hope it doesn't curse us?"
		DavidW asks, "okay, are we agreed on WRECK FASIL?"
		Knight_Otu says, "If only we could bundle it up in a storeroom."
		DavidW says (to Knight), "yeah, if only"
		Knight_Otu says, "I guess we can try wrecking it."
DavidW says (to ClubFloyd), "wreck fasil" 		
CF ] Turns until next rent: 2 		
CF | > 		
CF | > WRECK FASIL 		
CF | 		
CF | This particular item had a power you didn't completely understand. 		
CF | Destroying it with your own hands was beyond you. 		
CF | 		
CF | You cannot discard or destroy most unique items by yourself. If 		
CF | you feel like you must get rid of an item like this, talk to the seer 		
CF | about it. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [�������m����n����] [PROMOTE] 		
CF | [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](4) [cash](2) [wares](2) 		
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [shoe] 		
CF | >>> People: [seer](2) 		
CF | >>> Promoted: [black box] [Fasil] [Oulent] [Verum] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		MoyTW says, "Well she's still here for 2 turns so let's do that."
DavidW says (to ClubFloyd), "talk seer" 		
CF ] Turns until next rent: 2 		
CF | > 		
CF | > TALK SEER 		
CF | 		
CF | What would you like to talk about with the seer? The next thing 		
CF | you write indicates the topic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fasil" 		
CF ] Turns until next rent: 2 		
CF | > 		
CF | > FASIL 		
CF | 		
CF | The seer looked at you. 'By now, you know what twisted power this item 		
CF | holds. I can take it away from here, if you wish. I will dispel and 		
CF | dismantle it, putting its pieces finally to rest.' 		
CF | 		
CF | The seer will permanently remove this item from the game. This 		
CF | will cost 1 [cash]. Do you wish to proceed? (Yes / No) 		MoyTW says, "oh man. that was definitely a bad buy."
DavidW says (to ClubFloyd), "yes" 		
CF ] Turns until next rent: 1 		
CF | will cost 1 [cash]. Do you wish to proceed? (Yes / No) 		
CF | > YES 		
CF | 		
CF | The seer picked up the item and left the store to conduct whatever 		
CF | rituals were necessary for dispelling something. 		
CF | 		
CF | 		
CF | 'bling' The seer left the store. 		
CF | 		
CF | Your cash has changed by -1. It is now at 1. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [�������m����n����] [PROMOTE] 		
CF | [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](4) [cash] [wares](2) 		
CF | [insight](2) [n������m���������r����] [directory] [catalogue] 		
CF | [shoe] 		
CF | >>> Promoted: [black box] [Oulent] [Verum] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		Knight_Otu asks, "Who'd guess cursed items might be cursed?"
		DavidW says, "Very low on cash again."
DavidW says (to ClubFloyd), "promote shoe" 		
CF ] Turns until next rent: 0 		
CF | > 		
CF | > PROMOTE SHOE 		
CF | 		
CF | You placed the object in one of the large glass vitrines. 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](4) [cash] [wares](2) 		
CF | [insight](2) [n������m���������r����] [directory] [catalogue] 		
CF | >>> Promoted: [black box] [Oulent] [Verum] [shoe] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		MoyTW says, "Yeah because we bought, then discarded the infamy eater for a total of 3 loss and several turns."
		DavidW says, "That puts the items at five again."
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | You spent the day searching the store, but found nothing useful for 		
CF | your troubles. 		
CF | 		
CF | Your cash has changed by -1. It is now at 0. 		
CF | 		
CF | Your cash is alarmingly low. If you do not get more cash in 6 		
CF | turns, the story will end. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](4) [cash] [wares](2) 		
CF | [insight](2) [n������m���������r����] [directory] [catalogue] 		
CF | >>> Promoted: [black box] [Oulent] [Verum] [shoe] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		MoyTW says, "Yeah, I guess we just search and hope somebody comes in."
		MoyTW asks, "Or...get a loan?"
		DavidW says, "Or get a loan."
		DavidW says, "I think try for that."
DavidW says (to ClubFloyd), "talk directory" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > TALK DIRECTORY 		
CF | 		
CF | You folded the directory open on your desk. A few useful numbers 		
CF | caught your eye almost immediately. You decided to... 		
CF | 		
CF | (1) call a recruiting agency and hire an extra worker. 		
CF | (2) call an insurance firm and get your store and items insured. 		
CF | (3) get a loan. 		
CF | (4) call the police. 		
CF | (5) not call anyone. 		
CF | 		
CF | Please type a number indicating your choice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > 3 		
CF | 		
CF | The local loan businesses were not as strict as they were elsewhere. 		
CF | Even though you were new in town, financial security uncertain, they 		
CF | were willing to offer you a helping hand... 		
CF | 		
CF | If you get a loan, you will immediately get 5 cash for yourself. 		
CF | However, you will have to pay the loan back over the next seven 		
CF | upkeeps, which means 1 cash per 7 turns until the loan is paid 		
CF | completely. Agree to these terms? (Yes / No) 		DavidW says, "geez, that's a rough deal."
		MoyTW says, "oh wow that's rough"
		MoyTW says, "I think we might be able to make it but it'd be a lotta searching"
		DavidW says, "I vote no."
		Knight_Otu says, "Basically doubles our weekly costs."
		Knight_Otu says, "Not yet. At 1 turn till rent perhaps."
DavidW says (to ClubFloyd), "no" 		
CF ] Turns until next rent: 5 		
CF | completely. Agree to these terms? (Yes / No) 		
CF | > NO 		
CF | 		
CF | You decided against getting the loan. 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](4) [cash] [wares](2) 		
CF | [insight](2) [n������m���������r����] [directory] [catalogue] 		
CF | >>> Promoted: [black box] [Oulent] [Verum] [shoe] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		DavidW asks, "Search the store and hope for a customer?"
		Knight_Otu says, "yeah."
		MoyTW says, "I mean that's pretty much the only option now."
		DavidW says, "Well, no, we could talk to things for their secret desires."
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 4 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | You were ready to do another search. A narrow path through the clutter 		
CF | led deeper into the store than you had been yet. You lost all track of 		
CF | time while assorting the piles of items. 		
CF | 		
CF | In the end, you managed to find a stuffed badger. You were certain 		
CF | someone would be interested in it. 		
CF | 		
CF | The number of wares inside the store has increased. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](4) [cash] [wares](3) 		
CF | [insight](2) [n������m���������r����] [directory] [catalogue] 		
CF | >>> Promoted: [black box] [Oulent] [Verum] [shoe] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		MoyTW says, "But that wouldn't (probably) give us money."
		DavidW says, "There oughta be a waving cat statuette that spits out antique gold coins when you tap it."
		DavidW says, "But we're just as likely to find a cowboy hat that gives us cancer."
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 3 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | Despite your best efforts, today you only managed to pick up junk that 		
CF | should be tossed out. 		
CF | 		
CF | The amount of junk inside the store has increased. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](4) [cash] [junk] 		
CF | [wares](3) [insight](2) [number] [directory] [catalogue] 		
CF | >>> Promoted: [black box] [Oulent] [Verum] [shoe] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wreck junk" 		
CF ] Turns until next rent: 2 		
CF | > 		
CF | > WRECK JUNK 		
CF | 		
CF | You took some junk to the workbench and then disassembled and disposed 		
CF | of it as well as you could. 		
CF | 		
CF | The amount of junk inside the store has decreased. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](4) [cash] [wares](3) 		
CF | [insight](2) [number] [directory] [catalogue] 		
CF | >>> Promoted: [black box] [Oulent] [Verum] [shoe] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		DavidW says, "Two turns until rent is due."
		DavidW says, "We still have 1 cash, but still."
		DavidW asks, "search store?"
		MoyTW says, "I think game ends when you lose your last cash."
		MoyTW says, "Sure, we might as well call it a day if we lose this."
		DavidW says, "No, it ends when you can't pay rent."
		MoyTW says, "Oh so we have a week after these 2 turns then."
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 1 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | You tried searching the store, but were constantly distracted by the 		
CF | feeling of someone looking over your shoulder. 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](4) [cash] [wares](3) 		
CF | [insight](2) [number] [directory] [catalogue] 		
CF | >>> Promoted: [black box] [Oulent] [Verum] [shoe] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "promote mind" 		
CF ] Turns until next rent: 0 		
CF | > 		
CF | > PROMOTE MIND 		
CF | 		
CF | You continued writing and posting pages on the wall behind your 		
CF | workspace. 		
CF | 		
CF | Your mind value went up! It is now at 5. 		
CF | 		
CF | 		
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] 		
CF | [TALK] 		
CF | >>> Things: [self] [store] [mind](5) [cash] [wares](3) 		
CF | [insight](2) [number] [directory] [catalogue] 		
CF | >>> Promoted: [black box] [Oulent] [Verum] [shoe] [root] 		
CF | >>> Tools: [bell] [axe] 		
CF | 		
CF | > 		Knight_Otu says, "It sounded like we lose when we lose the last cash."
DavidW says (to ClubFloyd), "search store" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > SEARCH STORE 		
CF | 		
CF | On that day, your search led you to a dark, cramped room that you 		
CF | couldn't imagine held anything valuable. It gave you the impression of 		
CF | a broom closet, except it was half-full of personal items of different 		
CF | types. Small portraits, baubles, cheap accessories. Somewhere 		
CF | underneath them all, a piggy bank of the sort that could have belonged 		
CF | to a child at some point. Its color was that of smeared clay and it 		
CF | felt strangely heavy in your hands. On its side read 'REED'. 		
CF | 		
CF | The unique item Reed is now available in the story. 		
CF | 		
CF | 		
CF | Your have ran out of cash. 		
CF | 		
CF | (Is this where this story must end? Was what we saw the full truth, 		
CF | and nothing but the truth? You shake the table in rage, as if 		
CF | struggling against fate itself. In the end, nothing remains but a 		
CF | single note...) 		
CF | 		
CF | >>> Verbs: [ACCEPT] 		
CF | >>> Notes: [defeat] 		
CF | 		
CF | > 		DavidW says, "oh"
		MoyTW says, "RIP"
DavidW says (to ClubFloyd), "accept defeat" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > ACCEPT DEFEAT 		
CF | 		
CF | 		
CF | Without the means to pay rent, you lost the store, and with it your 		
CF | last material possessions. You became destitute, shattered. 		
CF | 		
CF | 		
CF | 		
CF | *** Ending I - Impoverished *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or list your ACHIEVEMENTS? 		
CF | > 		DavidW says, "An interesting and twisty little game. Probably lots of replay value in this one, unlike many IF works."
		MoyTW says, "GG. I wasn't sure what to expect but this weren't it."
		Knight_Otu says, "I didn't quite expect a business sim."
		DavidW says, "yeah, I didn't know what to expect either."
		DavidW says, "I liked it a lot better than The Baker of Shireton."
		MoyTW says, "I actually quite liked it? I was expecting something like...a text-based dungeon crawler, from the "roguelite" description, so I was surprised. In a good way."
		Knight_Otu says, "Interesting, though the dry mechanical notes took a lot out of the atmosphere, in my opinion."
		DavidW says, "I'm only kinda sad that we don't really explore the place. It's just one 'store' of vague rooms."
		MoyTW says, "I definitely was like "ugh a death timer" but it wouldn't work at all without it, like I was legit "OH NO" when it locked out Search."
		Knight_Otu says, "Saves on map space."
		MoyTW says, "hahaha."
		MoyTW says, "This store really does have the mythical "back room" that has all the stuff."
		DavidW says, "I notice there wasn't really an option to unpromote an item, once promoted."
		Knight_Otu says, "Never found that mogway that surely lurked somewhere."
DavidW says (to ClubFloyd), "achievements" 		
CF ] Turns until next rent: 6 		
CF | > 		
CF | > ACHIEVEMENTS 		
CF | 		
CF | Your achievements in Ascension of Limbs thus far ... 		
CF | 		
CF | 1: Local color --- You met the seer for the first time. 		
CF | 2: ??? 		
CF | 3: Ending I - Impoverished --- You ran out of money. 		
CF | 4: ??? 		
CF | 5: ??? 		
CF | 6: ??? 		
CF | 7: ??? 		
CF | 8: ??? 		
CF | 9: ??? 		
CF | 10: ??? 		
CF | 11: ??? 		
CF | 12: ??? 		
CF | 		
CF | You have unlocked 2 achievements out of 12. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command or list your ACHIEVEMENTS? 		
CF | > 		DavidW says, "2 is probably hiring someone, and I guess 4 to 12 are the other endings."
		Knight_Otu says, "Yeah, that seems likely."
		MoyTW says, "...that's a lotta endings if they're numbered like that."
		Knight_Otu says, "Ran out of money, ran out of sanity, ran out of town (infamy), that's three already."
		DavidW says, "Wrecked the store."
		Knight_Otu says, "Eaten by some monster, eaten by a root deity, there's a lot of potential for bad endings."
		DavidW says, "Win acclaim for writing the best selling novel Interview With a Wumpus."
		MoyTW says, "Yeah, fair."
		DavidW says, "That insight counter could max."
		DavidW says, "Also, there might be a wealthy ending, selling everything and retiring somewhere safer and saner."
		Knight_Otu says, "Filling up the museum."
		DavidW says, "yeah, maybe."
		MoyTW says, "I'm definitely gonna give this a shot later on my own."
		DavidW says, "yeah, there's potential."
		Knight_Otu says, "Need to make some time for playing. If only the cosmic police wouldn't frown on printing more time..."
		DavidW says, "Maybe there's an ending where a customer goes insane and attacks us."
		Knight_Otu says, "I mean, the axe implied violent altercations."
		MoyTW says, "That is true we never got physical."
		Knight_Otu says, ""Your search yielded a live evil demon lord. You're sure someone wants Demogorgon as their friend, so you add him to your wares.""
		DavidW) Demogorgon awwks, "Demogorgon wants a soul cracker!"
		Knight_Otu tosses piece of his soul to Demogorgon.
		Knight_Otu asks, "Anyway, I guess we're done for the day?"
		DavidW says, "I think so."
		MoyTW says, "Guess so."
		MoyTW says, "Thanks, that was fun."
		DavidW says, "Thank you!"



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ClubFloyd Transcript:
Sage Sanctum Scramble by Arthur DiBianca
As played on ifMUD on November 1, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Sage Sanctum Scramble written by Arthur DiBianca. Sage Sanctum Scramble was originally released as part of the 2020 IFComp, in which it took 15th place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask sagesanctum" 		
CF ] Quorbus 		
CF | 		
CF | 		
CF | 		
CF | Sage Sanctum Scramble 		
CF | A game by Arthur DiBianca 		
CF | Release 1 / Serial number 200922 / Inform 7 build 6L38 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Special thanks to Linus ��kesson, Andy Fleming, Lorne Harris, Luke 		
CF | Pebler, Brian Rushton, Andrew Schultz, and Mike Spivey for testing, 		
CF | and to Nadia Bellazola for cover art. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | "Hello!" says the sage standing before you. "My name is Quorbus, and 		
CF | I'll be your guide. Thank you for coming! We need your help pretty 		
CF | badly. I don't want to say too much yet���I don't want to scare you. 		
CF | But 		
CF | you need to start collecting keywords into that book you're 		
CF | holding. There are many of them, and each one is guarded by a 		
CF | different puzzle. 		
CF | 		
CF | "Every keyword is a reasonably common English word, four to nine 		
CF | letters long, and uncapitalized. Why don't you begin by guessing my 		
CF | keyword? Just type your guess!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "help" 		
CF ] Quorbus 		
CF | > 		
CF | > HELP 		
CF | 		
CF | Sage Sanctum Scramble is, for the most part, a bunch of word 		
CF | puzzles. Most of what you type will be word guesses rather than 		
CF | commands. Guesses can be single words of any length. Anything counts 		
CF | as a word, even BLZRTQ. 		
CF | 		
CF | A little scratch paper may come in handy. 		
CF | 		
CF | You're trying to collect keywords. All keywords are 		
CF | uncapitalized, reasonably common English words, from four to nine 		
CF | letters long. 		
CF | 		
CF | Type LOOK or L for a reminder of what's going on in your current 		
CF | puzzle. 		
CF | 		
CF | For now, just try to guess Quorbus's keyword! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sage" 		
CF ] Quorbus 		
CF | > 		
CF | > SAGE 		
CF | 		
CF | "No, SAGE is not my keyword. My word is something fluffy." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cloud" 		
CF ] Quorbus 		
CF | > 		
CF | > CLOUD 		
CF | 		
CF | "You got it! I guess that wasn't much of a puzzle." 		
CF | 		
CF | There is a flash, and the word CLOUD appears in your book. You hear 		
CF | three soft clicks. 		
CF | 		
CF | Quorbus says, "You can type BOOK at any time to see the keywords 		
CF | you've collected. Those clicks were more puzzles opening up. Type 		
CF | PUZZLES to see them." 		
CF | 		
CF | > 		Knight_Otu says, "Oh, a DiBianca game. Missed the author. Cool."
		DavidW says, "yeah. He's big into changing how the parser works, usually simplifying everything to only what's necessary."
DavidW says (to ClubFloyd), "book" 		
CF ] Quorbus 		
CF | > 		
CF | > BOOK 		
CF | 		
CF | There is one keyword inscribed in your book: CLOUD 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "puzzles" 		
CF ] Quorbus 		
CF | > 		
CF | > PUZZLES 		
CF | 		
CF | The following puzzles are available: 		
CF | [1. Quorbus]; 2. Milpod*; 3. Margana*; 4. 		
CF | Doughnuts* 		
CF | 		
CF | (Unsolved puzzles are in boldface, and unvisited puzzles have an 		
CF | asterisk. To go to another puzzle, just type its number, like 3.) 		
CF | 		
CF | > 		DavidW says, "With every puzzle we solve, we get a keyword and usually unlock more puzzles."
		DavidW says, "The keywords are used later."
DavidW says (to ClubFloyd), "2" 		
CF ] Milpod 		
CF | > 		
CF | > 2 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 2 		
CF | 		
CF | Milpod the mathematician sits here playing a rhythm on his knee with a 		
CF | couple of green spoons. 		
CF | 		
CF | "Twelve minus five, divided by two, plus three, times four. Woo! 		
CF | Switch the digits, divide by two, and subtract fourteen. Whoa, whoa, 		
CF | whoa! Tell me what you get!" 		
CF | 		
CF | > 		DavidW says, "All the earliest puzzles are colour-coded as green."
DavidW says (to ClubFloyd), "nineteen" 		
CF ] Milpod 		
CF | > 		
CF | > NINETEEN 		
CF | 		
CF | "That's not it!" 		
CF | 		
CF | > 		Knight_Otu says, "Seventeen."
DavidW says (to ClubFloyd), "seventeen" 		
CF ] Milpod 		
CF | > 		
CF | > SEVENTEEN 		
CF | 		
CF | "You got it! You got it!" 		
CF | 		
CF | There is a flash, and the word SEVENTEEN appears in your book. You 		
CF | hear a soft click. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "puzzles" 		
CF ] Milpod 		
CF | > 		
CF | > PUZZLES 		
CF | 		
CF | The following puzzles are available: 		
CF | 1. Quorbus; [2. Milpod]; 3. Margana*; 4. Doughnuts* 		
CF | 5. Gorwal* 		
CF | 		
CF | (Unsolved puzzles are in boldface, and unvisited puzzles have an 		
CF | asterisk. To go to another puzzle, just type its number, like 3.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "3" 		
CF ] Margana 		
CF | > 		
CF | > 3 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 3 		
CF | 		
CF | Margana the cheerleader is here. She has pigtails and bright green 		
CF | pom-poms. 		
CF | 		
CF | "Give me a G!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Margana 		
CF | > 		
CF | > G 		
CF | 		
CF | "Hooray! Now give me an O!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "o" 		
CF ] Margana 		
CF | > 		
CF | > O 		
CF | 		
CF | "Yay! Now give me an S!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Margana 		
CF | > 		
CF | > S 		
CF | 		
CF | "Hooray! Now give me a P!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Margana 		
CF | > 		
CF | > P 		
CF | 		
CF | "Woo! Now give me an E!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Margana 		
CF | > 		
CF | > E 		
CF | 		
CF | "Hooray! Now give me an N!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Margana 		
CF | > 		
CF | > N 		
CF | 		
CF | "Yay! What does that spell? GOSPEN!" She frowns a moment. "Gospen? No, 		
CF | that can't be right. I must have mixed up the letters." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sponge" 		
CF ] Margana 		
CF | > 		
CF | > SPONGE 		
CF | 		
CF | "SPONGE! That's it! Go SPONGE! Go SPONGE!" 		
CF | 		
CF | There is a flash, and the word SPONGE appears in your book. You hear 		
CF | two soft clicks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "puzzles" 		
CF ] Margana 		
CF | > 		
CF | > PUZZLES 		
CF | 		
CF | The following puzzles are available: 		
CF | 1. Quorbus; 2. Milpod; [3. Margana]; 4. Doughnuts* 		
CF | 5. Gorwal*; 6. Fortune*; 7. Tiles* 		
CF | 		
CF | (Unsolved puzzles are in boldface, and unvisited puzzles have an 		
CF | asterisk. To go to another puzzle, just type its number, like 3.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "4" 		
CF ] Doughnuts 		
CF | > 		
CF | > 4 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 4 		
CF | 		
CF | You see a large slate with a green frame. A verse is written on it: 		
CF | 		
CF | "I run a doughnut shop 		
CF | And I have a big mustache; 		
CF | My customers are friendly, 		
CF | And they always pay in ____" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cash" 		
CF ] Doughnuts 		
CF | > 		
CF | > CASH 		
CF | 		
CF | Ding! The tablet rotates to reveal a new verse: 		
CF | 		
CF | "Most everyone loves doughnuts. 		
CF | They find them so enticing. 		
CF | Not Mary, though���she likes the dough 		
CF | But cannot stand the ____" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "icing" 		
CF ] Doughnuts 		
CF | > 		
CF | > ICING 		
CF | 		
CF | Ding! The tablet rotates to reveal a new verse: 		
CF | 		
CF | It's morning at my shop 		
CF | And my customers are yawning. 		
CF | The sun is very bright today; 		
CF | I'll go put down the ____" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "awning" 		
CF ] Doughnuts 		
CF | > 		
CF | > AWNING 		
CF | 		
CF | Ding ding ding! The slate rotates to reveal an image of a doughnut. 		
CF | 		
CF | There is a flash, and the word AWNING appears in your book. You hear a 		
CF | soft click. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "4" 		
CF ] Doughnuts 		
CF | > 		
CF | > 4 		
CF | 		
CF | You're already at that puzzle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "5" 		
CF ] Gorwal 		
CF | > 		
CF | > 5 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 5 		
CF | 		
CF | Gorwal, a sullen-looking sage in a green robe, stands here with his 		
CF | arms folded. 		
CF | 		
CF | "I'll bet you can't guess my keyword," he says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "keyword" 		
CF ] Gorwal 		
CF | > 		
CF | > KEYWORD 		
CF | 		
CF | "Nope. My keyword starts with an I." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "insect" 		
CF ] Gorwal 		
CF | > 		
CF | > INSECT 		
CF | 		
CF | "No, that's not my keyword, it's too short." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "inspire" 		
CF ] Gorwal 		
CF | > 		
CF | > INSPIRE 		
CF | 		
CF | "Nope. My keyword ends with a T." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "inspect" 		
CF ] Gorwal 		
CF | > 		
CF | > INSPECT 		
CF | 		
CF | "Humph! You got it!" 		
CF | 		
CF | There is a flash, and the word INSPECT appears in your book. You hear 		
CF | two soft clicks. 		
CF | 		
CF | Suddenly, you hear Quorbus's voice in your head: "You're probably 		
CF | wondering why you have to collect these keywords. Don't worry, you'll 		
CF | find out soon enough!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "6" 		
CF ] Fortune 		
CF | > 		
CF | > 6 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 6 		
CF | 		
CF | Rudolf, a short gentleman wearing round green glasses, stands here 		
CF | staring at a small slip of paper. "According to this fortune, my lucky 		
CF | numbers are 1-13-16-12-5. I wonder what that means." 		
CF | 		
CF | > 		DavidW says, "I never did get around to memorizing number-to-alphabet conversion."
DavidW says (to ClubFloyd), "ample" 		
CF ] Fortune 		
CF | > 		
CF | > AMPLE 		
CF | 		
CF | "Why, that's it! Thanks for the assist!" He puts the fortune in his 		
CF | pocket. 		
CF | 		
CF | There is a flash, and the word AMPLE appears in your book. You hear a 		
CF | soft click. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "7" 		
CF ] Tiles 		
CF | > 		
CF | > 7 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 7 		
CF | 		
CF | You see a row of six green plastic tiles before you. All are blank. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tiles" 		
CF ] Tiles 		
CF | > 		
CF | > TILES 		
CF | 		
CF | A mechanical voice says, "Length five." You hear five ticks. The fifth 		
CF | tile flips around, revealing the letter I. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Tiles 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Puzzle 7 		
CF | 		
CF | You see a row of six green plastic tiles before you. Currently they 		
CF | look like this: 		
CF | 		
CF | * * * * I * 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "elicit" 		
CF ] Tiles 		
CF | > 		
CF | > ELICIT 		
CF | 		
CF | A mechanical voice says, "Length six." You hear six ticks. The sixth 		
CF | tile flips around, revealing the letter T. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "doom" 		
CF ] Tiles 		
CF | > 		
CF | > DOOM 		
CF | 		
CF | A mechanical voice says, "Length four." You hear four ticks. The 		
CF | fourth tile flips around, revealing the letter R. The fifth tile flips 		
CF | back. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "o" 		
CF ] Tiles 		
CF | > 		
CF | > O 		
CF | 		
CF | A mechanical voice says, "Length one." You hear one tick. The first 		
CF | tile flips around, revealing the letter E. The sixth tile flips back. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "on" 		
CF ] Tiles 		
CF | > 		
CF | > ON 		
CF | 		
CF | A mechanical voice says, "Length two." You hear two ticks. The second 		
CF | tile flips around, revealing the letter S. The fourth tile flips back. 		
CF | 		
CF | > 		Knight_Otu asks, "esprit?"
DavidW says (to ClubFloyd), "esprit" 		
CF ] Tiles 		
CF | > 		
CF | > ESPRIT 		
CF | 		
CF | You hear an approving chime. 		
CF | 		
CF | There is a flash, and the word ESPRIT appears in your book. You hear 		
CF | two soft clicks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "puzzles" 		
CF ] Tiles 		
CF | > 		
CF | > PUZZLES 		
CF | 		
CF | The following puzzles are available: 		
CF | 1. Quorbus; 2. Milpod; 3. Margana; 4. Doughnuts 		
CF | 5. Gorwal; 6. Fortune; [7. Tiles]; 8. Machine Alpha* 		
CF | 9. Opossum*; 10. Alticons*; 11. Buttons*; 12. 		
CF | Conservatory* 		
CF | 13. Linsette* 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "8" 		
CF ] Machine Alpha 		
CF | > 		
CF | > 8 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 8 		
CF | 		
CF | Professor Morktus is here, staring at an odd machine. It looks like a 		
CF | printer with a lot of flashing green lights. 		
CF | 		
CF | "This machine is a word processor," says the professor. "It processes 		
CF | words. I'm trying to find a word that will get processed into XPVOE. 		
CF | Maybe you can help." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "watch" 		
CF ] Machine Alpha 		
CF | > 		
CF | > WATCH 		
CF | 		
CF | The machine grinds for a second, and then prints out XBUDI. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wound" 		
CF ] Machine Alpha 		
CF | > 		
CF | > WOUND 		
CF | 		
CF | The machine grinds for a second, and then prints out XPVOE. 		
CF | 		
CF | "You found it!" cries the professor, clapping her hands. 		
CF | 		
CF | There is a flash, and the word WOUND appears in your book. You hear a 		
CF | soft click. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "9" 		
CF ] Opossum 		
CF | > 		
CF | > 9 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 9 		
CF | 		
CF | You see a story book with a green cover, open to the following page: 		
CF | 		
CF | "Johnny was riding his bicycle to his grandfater's house, and he 		
CF | passed a strnge cart. He got off the bike and looked closer. An 		
CF | opossum jumped up on the cat and said, 'Hello. The six rabits who pull 		
CF | my cart have gone missing. Can I hitch a ride?' Johnny said the opssum 		
CF | should be sleeping. 'I'm an opposite opossum,' it replied. 'I sleep 		
CF | only when it's dak.' Johnny asked it where the six cart-pullers had 		
CF | gone." 		
CF | 		
CF | > 		DavidW says, "Missing letters"
DavidW says (to ClubFloyd), "harbor" 		
CF ] Opossum 		
CF | > 		
CF | > HARBOR 		
CF | 		
CF | You hear an approving chime. 		
CF | 		
CF | There is a flash, and the word HARBOR appears in your book. You hear 		
CF | two soft clicks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "book" 		
CF ] Opossum 		
CF | > 		
CF | > BOOK 		
CF | 		
CF | There are nine keywords inscribed in your book: 		
CF | CLOUD, SEVENTEEN, SPONGE, AWNING, INSPECT, AMPLE, ESPRIT, WOUND, 		
CF | HARBOR 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "10" 		
CF ] Alticons 		
CF | > 		
CF | > 10 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 10 		
CF | 		
CF | Alticons the sage is here. He wears a dark green robe with little 		
CF | stars and moons. He seems a little jumpy. 		
CF | 		
CF | "Try to guess my keyword! It starts with S!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sun" 		
CF ] Alticons 		
CF | > 		
CF | > SUN 		
CF | 		
CF | "No! Keywords are always between four and nine letters long." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "summit" 		
CF ] Alticons 		
CF | > 		
CF | > SUMMIT 		
CF | 		
CF | "Nope!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "synth" 		
CF ] Alticons 		
CF | > 		
CF | > SYNTH 		
CF | 		
CF | "I'm afraid not!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sickle" 		
CF ] Alticons 		
CF | > 		
CF | > SICKLE 		
CF | 		
CF | "That's not it!" 		
CF | 		
CF | > 		Knight_Otu asks, "Star(s)?"
		DavidW says, "oh, I just remembered how this is solved."
		Knight_Otu says, "Not likely it, but hey."
		DavidW says, "stars"
DavidW says (to ClubFloyd), "stars" 		
CF ] Alticons 		
CF | > 		
CF | > STARS 		
CF | 		
CF | "I'm afraid not!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pickle" 		
CF ] Alticons 		
CF | > 		
CF | > PICKLE 		
CF | 		
CF | "That word doesn't start with S! Are you trying to irritate me?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kumquat" 		
CF ] Alticons 		
CF | > 		
CF | > KUMQUAT 		
CF | 		
CF | "Stop guessing words that don't start with S!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ample" 		
CF ] Alticons 		
CF | > 		
CF | > AMPLE 		
CF | 		
CF | "Are you even listening to me? The keyword starts with S! You're 		
CF | familiar with the letter S, aren't you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fixate" 		
CF ] Alticons 		
CF | > 		
CF | > FIXATE 		
CF | 		
CF | "Aiieee! You're driving me crazy! How hard is it to guess a word that 		
CF | starts with S? There are lots of words that start with S! Do you have 		
CF | something against words that start with S?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "foreign" 		
CF ] Alticons 		
CF | > 		
CF | > FOREIGN 		
CF | 		
CF | "I can't take it anymore! Here, let me help you! My keyword starts 		
CF | with S, and it rhymes with BUMBLE. I said BUMBLE!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stumble" 		
CF ] Alticons 		
CF | > 		
CF | > STUMBLE 		
CF | 		
CF | "Yes, that's it! Oh, thank goodness." 		
CF | 		
CF | There is a flash, and the word STUMBLE appears in your book. (You have 		
CF | collected ten keywords!) You hear a soft click. 		
CF | 		
CF | Suddenly, you hear Quorbus's voice in your head. "Come back to see me! 		
CF | I have something important to tell you." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] Quorbus 		
CF | > 		
CF | > 1 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 1 (keyword: CLOUD) 		
CF | 		
CF | Quorbus the sage is here. He's an elderly fellow, wearing a long robe 		
CF | with green stars. 		
CF | 		
CF | "I see you've gathered ten keywords. Good! A horrible spellcasting 		
CF | monster from another dimension, known as a zarblot, is 		
CF | preparing to attack our underground Sage Sanctum. You will need 		
CF | keywords to fight it. I don't think you have enough yet, but you can 		
CF | try if you want!" 		
CF | 		
CF | (To confront the zarblot, type ZARBLOT.) 		
CF | 		
CF | > 		DavidW says, "I suggest getting more words before facing the zarblot."
		Knight_Otu says, "Well, yeah."
Knight_Otu says (to ClubFloyd), "book" 		
CF ] Quorbus 		
CF | > 		
CF | > BOOK 		
CF | 		
CF | There are ten keywords inscribed in your book: 		
CF | CLOUD, SEVENTEEN, SPONGE, AWNING, INSPECT, AMPLE, ESPRIT, WOUND, 		
CF | HARBOR, STUMBLE 		
CF | 		
CF | > 		DavidW says, "If I remember though, defeat isn't final. The author is kind to basically nullify any zarblot battle that we fail so we can try again or get more keywords."
Knight_Otu says (to ClubFloyd), "puzzles" 		
CF ] Quorbus 		
CF | > 		
CF | > PUZZLES 		
CF | 		
CF | The following puzzles are available: 		
CF | [1. Quorbus]; 2. Milpod; 3. Margana; 4. Doughnuts 		
CF | 5. Gorwal; 6. Fortune; 7. Tiles; 8. Machine Alpha 		
CF | 9. Opossum; 10. Alticons; 11. Buttons*; 12. 		
CF | Conservatory* 		
CF | 13. Linsette*; 14. Grid*; 15. Uncommon*; 16. 		
CF | Darbling* 		
CF | 17. Wendy* 		
CF | 		
CF | > 		DavidW says, "Feel free to drive. I can fill my face with noodles in the meantime."
Knight_Otu says (to ClubFloyd), "11" 		
CF ] Buttons 		
CF | > 		
CF | > 11 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 11 		
CF | 		
CF | You see a green panel with nine voice-activated buttons. They are 		
CF | labeled F, D, T, E, I, A, H, S, and R. 		
CF | 		
CF | > 		DavidW asks, "I guess we need a word with all nine letters?"
		Knight_Otu says, "So it would seem."
		DavidW asks, "What happens if you try SHIRT?"
Knight_Otu says (to ClubFloyd), "shirt" 		
CF ] Buttons 		
CF | > 		
CF | > SHIRT 		
CF | 		
CF | You hear a buzzer. 		
CF | 		
CF | > 		DavidW asks, "Maybe a word that doesn't use them?"
Knight_Otu says (to ClubFloyd), "mole" 		
CF ] Buttons 		
CF | > 		
CF | > MOLE 		
CF | 		
CF | You hear a buzzer. 		
CF | 		
CF | > 		DavidW says, "Try CANNON."
Knight_Otu says (to ClubFloyd), "cannon" 		
CF ] Buttons 		
CF | > 		
CF | > CANNON 		
CF | 		
CF | You hear a buzzer. 		
CF | 		
CF | > 		DavidW says, "oh wait. E and A are there."
DavidW says (to ClubFloyd), "lululu" 		
CF ] Buttons 		
CF | > 		
CF | > LULULU 		
CF | 		
CF | You hear a buzzer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Buttons 		
CF | > 		
CF | > F 		
CF | 		
CF | The F button flashes five times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Buttons 		
CF | > 		
CF | > D 		
CF | 		
CF | The D button flashes four times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Buttons 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Puzzle 11 		
CF | 		
CF | You see a green panel with nine voice-activated buttons. They are 		
CF | labeled F, D, T, E, I, A, H, S, and R. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "t" 		
CF ] Buttons 		
CF | > 		
CF | > T 		
CF | 		
CF | The T button flashes nine times. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "a" 		
CF ] Buttons 		
CF | > 		
CF | > A 		
CF | 		
CF | The A button flashes three times. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "h" 		
CF ] Buttons 		
CF | > 		
CF | > H 		
CF | 		
CF | The H button flashes once. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Buttons 		
CF | > 		
CF | > E 		
CF | 		
CF | The E button flashes twice. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "r" 		
CF ] Buttons 		
CF | > 		
CF | > R 		
CF | 		
CF | The R button flashes seven times. 		
CF | 		
CF | > 		DavidW says, "HEADFIRST"
Knight_Otu says (to ClubFloyd), "headfirst" 		
CF ] Buttons 		
CF | > 		
CF | > HEADFIRST 		
CF | 		
CF | You hear the sound of a party horn. 		
CF | 		
CF | There is a flash, and the word HEADFIRST appears in your book. You 		
CF | hear two soft clicks. 		
CF | 		
CF | > 		Knight_Otu says, "Thanks."
Knight_Otu says (to ClubFloyd), "12" 		
CF ] Conservatory 		
CF | > 		
CF | > 12 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 12 		
CF | 		
CF | This place of music is governed by the famous singer Madame Baffeda, 		
CF | who wears a green gown at all times. 		
CF | 		
CF | "I have a fondness for musical words. Musical words use only the 		
CF | letters from A to G. CAFE and GAB, for example." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "gaffe" 		
CF ] Conservatory 		
CF | > 		
CF | > GAFFE 		
CF | 		
CF | "GAFFE..." sings Madame Baffeda. "You've got the idea. Now tell me 		
CF | what you think of this." She produces a greeting card with the 		
CF | message, "Happy Tenth Anniversary!" 		
CF | 		
CF | > 		DavidW says, "DECADE"
Knight_Otu says (to ClubFloyd), "decade" 		
CF ] Conservatory 		
CF | > 		
CF | > DECADE 		
CF | 		
CF | "DECADE..." sings Madame Baffeda. "Wonderful! Now how about this?" She 		
CF | pulls out a photograph of a successful fighter pilot. 		
CF | 		
CF | > 		DavidW says, "ACE"
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "ace" 		
CF ] Conservatory 		
CF | > 		
CF | > ACE 		
CF | 		
CF | "ACE..." sings Madame Baffeda. "Fine! Now try this one." She shows you 		
CF | a drawing of several suitcases. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "baggage" 		
CF ] Conservatory 		
CF | > 		
CF | > BAGGAGE 		
CF | 		
CF | "BAGGAGE..." sings Madame Baffeda. "Superb! Just one more." She shows 		
CF | you a photo of a child drawing a mustache on an old portrait. 		
CF | 		
CF | > 		DavidW says, "DEFACE"
Knight_Otu says (to ClubFloyd), "deface" 		
CF ] Conservatory 		
CF | > 		
CF | > DEFACE 		
CF | 		
CF | "DEFACE..." sings Madame Baffeda. "Splendid!" 		
CF | 		
CF | There is a flash, and the word DEFACE appears in your book. You hear a 		
CF | soft click. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "13" 		
CF ] Linsette 		
CF | > 		
CF | > 13 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 13 		
CF | 		
CF | Linsette the painter is here. She wears a stained smock, and she holds 		
CF | a palette with some green paint on it. 		
CF | 		
CF | "I need help thinking of colors to add to my palette! Please suggest 		
CF | some!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "blue" 		
CF ] Linsette 		
CF | > 		
CF | > BLUE 		
CF | 		
CF | "BLUE...Good choice." She writes it on her list. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "green" 		
CF ] Linsette 		
CF | > 		
CF | > GREEN 		
CF | 		
CF | "I've got that one!" says Linsette, holding up her palette. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "yellow" 		
CF ] Linsette 		
CF | > 		
CF | > YELLOW 		
CF | 		
CF | "YELLOW...A fine suggestion." She writes it on her list. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "red" 		
CF ] Linsette 		
CF | > 		
CF | > RED 		
CF | 		
CF | "RED...Good choice." She writes it on her list. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "azure" 		
CF ] Linsette 		
CF | > 		
CF | > AZURE 		
CF | 		
CF | "AZURE...Ooh, fancy!" She writes it on her list. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "violet" 		
CF ] Linsette 		
CF | > 		
CF | > VIOLET 		
CF | 		
CF | "VIOLET...A fine suggestion." She writes it on her list. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "purple" 		
CF ] Linsette 		
CF | > 		
CF | > PURPLE 		
CF | 		
CF | "PURPLE...That will work!" She writes it on her list. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "orange" 		
CF ] Linsette 		
CF | > 		
CF | > ORANGE 		
CF | 		
CF | "ORANGE...A fine suggestion." She writes it on her list. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "white" 		
CF ] Linsette 		
CF | > 		
CF | > WHITE 		
CF | 		
CF | "WHITE...I like it." She writes it on her list. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "crimson" 		
CF ] Linsette 		
CF | > 		
CF | > CRIMSON 		
CF | 		
CF | "CRIMSON...A fine suggestion." She writes it on her list. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "black" 		
CF ] Linsette 		
CF | > 		
CF | > BLACK 		
CF | 		
CF | "BLACK...Good choice." She writes it on her list. "That's ten colors 		
CF | so far. Keep 'em coming!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "gray" 		
CF ] Linsette 		
CF | > 		
CF | > GRAY 		
CF | 		
CF | "GRAY...A little dull, but I'll accept it." She writes it on her list. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pink" 		
CF ] Linsette 		
CF | > 		
CF | > PINK 		
CF | 		
CF | "PINK...A fine suggestion." She writes it on her list. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "xanthic" 		
CF ] Linsette 		
CF | > 		
CF | > XANTHIC 		
CF | 		
CF | "XANTHIC...I'm not familiar with that color." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ultraviolet" 		
CF ] Linsette 		
CF | > 		
CF | > ULTRAVIOLET 		
CF | 		
CF | "ULTRAVIOLET...I'm not familiar with that color." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rose" 		
CF ] Linsette 		
CF | > 		
CF | > ROSE 		
CF | 		
CF | "ROSE...So floral!" She writes it on her list. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mauve" 		
CF ] Linsette 		
CF | > 		
CF | > MAUVE 		
CF | 		
CF | "MAUVE... Exquisite!" She writes it on her list. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "aquamarine" 		
CF ] Linsette 		
CF | > 		
CF | > AQUAMARINE 		
CF | 		
CF | "AQUAMARINE...I'm not familiar with that color." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "emerald" 		
CF ] Linsette 		
CF | > 		
CF | > EMERALD 		
CF | 		
CF | "EMERALD...I'm not familiar with that color." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "olive" 		
CF ] Linsette 		
CF | > 		
CF | > OLIVE 		
CF | 		
CF | "OLIVE...A little dull, but I'll accept it." She writes it on her 		
CF | list. "That's fifteen colors. I just need five more!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Linsette 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Puzzle 13 		
CF | 		
CF | Linsette the painter is here. She wears a stained smock, and she holds 		
CF | a palette with some green paint on it. 		
CF | 		
CF | "I need help thinking of colors to add to my palette! Please suggest 		
CF | some!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "palette" 		
CF ] Linsette 		
CF | > 		
CF | > PALETTE 		
CF | 		
CF | "PALETTE...I'm not familiar with that color." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "aqua" 		
CF ] Linsette 		
CF | > 		
CF | > AQUA 		
CF | 		
CF | "AQUA...How aquatic!" She writes it on her list. "I just need four 		
CF | more!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "brown" 		
CF ] Linsette 		
CF | > 		
CF | > BROWN 		
CF | 		
CF | "BROWN...A little dull, but I'll accept it." She writes it on her 		
CF | list. "I just need three more!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cyan" 		
CF ] Linsette 		
CF | > 		
CF | > CYAN 		
CF | 		
CF | "CYAN...Good choice." She writes it on her list. "I just need two 		
CF | more!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "magenta" 		
CF ] Linsette 		
CF | > 		
CF | > MAGENTA 		
CF | 		
CF | "MAGENTA...I like it." She writes it on her list. "I just need one 		
CF | more!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "maroon" 		
CF ] Linsette 		
CF | > 		
CF | > MAROON 		
CF | 		
CF | "MAROON...Good choice." She writes it on her list. "That's it, I'm 		
CF | ready to go! Now let me give you a pretty big hint: my keyword is the 		
CF | stand an artist puts her paintings on." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "easel" 		
CF ] Linsette 		
CF | > 		
CF | > EASEL 		
CF | 		
CF | "That's it, indeed!" 		
CF | 		
CF | There is a flash, and the word EASEL appears in your book. You hear 		
CF | two soft clicks. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "puzzles" 		
CF ] Linsette 		
CF | > 		
CF | > PUZZLES 		
CF | 		
CF | The following puzzles are available: 		
CF | 1. Quorbus; 2. Milpod; 3. Margana; 4. Doughnuts 		
CF | 5. Gorwal; 6. Fortune; 7. Tiles; 8. Machine Alpha 		
CF | 9. Opossum; 10. Alticons; 11. Buttons; 12. Conservatory 		
CF | [13. Linsette]; 14. Grid*; 15. Uncommon*; 16. 		
CF | Darbling* 		
CF | 17. Wendy*; 18. Cube*; 19. Zoo*; 20. 		
CF | Nalina* 		
CF | 21. Machine Beta*; 22. Linus* 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "book" 		
CF ] Linsette 		
CF | > 		
CF | > BOOK 		
CF | 		
CF | There are thirteen keywords inscribed in your book: 		
CF | CLOUD, SEVENTEEN, SPONGE, AWNING, INSPECT, AMPLE, ESPRIT, WOUND, 		
CF | HARBOR, STUMBLE, HEADFIRST, DEFACE, EASEL 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "14" 		
CF ] Grid 		
CF | > 		
CF | > 14 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 14 		
CF | 		
CF | Lester is here, staring at a strange grid of green letters. "I'm 		
CF | looking for clues that are at least five letters long. Can you find 		
CF | any?" 		
CF | 		
CF | A T P R A H S J 		
CF | A Q H J I E I O 		
CF | S N Z R W P K S 		
CF | T Y W I E V D Z 		
CF | E S N J Q A B O 		
CF | E G V M P G D Q 		
CF | L L B J I X R E 		
CF | P H V M F E K S 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sharp" 		
CF ] Grid 		
CF | > 		
CF | > SHARP 		
CF | 		
CF | "Yes! I see that word in there, but it's not the keyword." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sharp" 		
CF ] Grid 		
CF | > 		
CF | > SHARP 		
CF | 		
CF | "Yes! I see that word in there, but it's not the keyword." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "view" 		
CF ] Grid 		
CF | > 		
CF | > VIEW 		
CF | 		
CF | "I'm looking for words at least five letters long." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "steel" 		
CF ] Grid 		
CF | > 		
CF | > STEEL 		
CF | 		
CF | "Yes! I see that word in there, but it's not the keyword." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "thread" 		
CF ] Grid 		
CF | > 		
CF | > THREAD 		
CF | 		
CF | "Yes! I see that word in there, but it's not the keyword." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Grid 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Puzzle 14 		
CF | 		
CF | Lester is here, staring at a strange grid of green letters. "I'm 		
CF | looking for clues that are at least five letters long. Can you find 		
CF | any?" 		
CF | 		
CF | A T P R A H S J 		
CF | A Q H J I E I O 		
CF | S N Z R W P K S 		
CF | T Y W I E V D Z 		
CF | E S N J Q A B O 		
CF | E G V M P G D Q 		
CF | L L B J I X R E 		
CF | P H V M F E K S 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sewing" 		
CF ] Grid 		
CF | > 		
CF | > SEWING 		
CF | 		
CF | "Yes! I see that word in there, but it's not the keyword." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ewing" 		
CF ] Grid 		
CF | > 		
CF | > EWING 		
CF | 		
CF | "I don't think so," says Lester. 		
CF | 		
CF | > 		DavidW says, "I don't see another suitable word."
DavidW says (to ClubFloyd), "pleets" 		
CF ] Grid 		
CF | > 		
CF | > PLEETS 		
CF | 		
CF | "I don't think so," says Lester. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jpads" 		
CF ] Grid 		
CF | > 		
CF | > JPADS 		
CF | 		
CF | "I don't think so," says Lester. 		
CF | 		
CF | > 		DavidW says, "We can skip it and return any time."
Knight_Otu says (to ClubFloyd), "tonys" 		
CF ] Grid 		
CF | > 		
CF | > TONYS 		
CF | 		
CF | "I don't think so," says Lester. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "needle" 		
CF ] Grid 		
CF | > 		
CF | > NEEDLE 		
CF | 		
CF | You hear a bright chime. "You got it!" says Lester. 		
CF | 		
CF | There is a flash, and the word NEEDLE appears in your book. You hear a 		
CF | soft click. 		
CF | 		
CF | > 		DavidW says, "sharp, needle, sewing, thread, ..."
		DavidW says, "The sneaky author."
		Knight_Otu says, "I kind of wanted to try that, but didn't."
		Knight_Otu says, "Well done."
Knight_Otu says (to ClubFloyd), "15" 		
CF ] Uncommon 		
CF | > 		
CF | > 15 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 15 		
CF | 		
CF | Frederick stands here. He's wearing a dark suit with a bright green 		
CF | handkerchief. 		
CF | 		
CF | "Welcome! I have a little quiz for you. I want you to tell me what two 		
CF | things have in uncommon. For example, what do a rigged game 		
CF | and a cloudy day have in uncommon? The answer is FAIR, because that's 		
CF | what neither one of them is. Get the idea? All right, here goes. 		
CF | 		
CF | "What do a recorded performance and a disconnected wire have in 		
CF | uncommon?" 		
CF | 		
CF | > 		DavidW says, "They're both not LIVE."
Knight_Otu says (to ClubFloyd), "live" 		
CF ] Uncommon 		
CF | > 		
CF | > LIVE 		
CF | 		
CF | "Correct! Neither one of them is LIVE! 		
CF | 		
CF | "Now tell me, what do a piece of sandpaper and an awkward person have 		
CF | in uncommon?" 		
CF | 		
CF | > 		DavidW asks, "SMOOTH?"
Knight_Otu says (to ClubFloyd), "smooth" 		
CF ] Uncommon 		
CF | > 		
CF | > SMOOTH 		
CF | 		
CF | "That's it! Neither one is SMOOTH. 		
CF | 		
CF | "Next question: What do a vibrant color and a well-maintained knife 		
CF | have in uncommon?" 		
CF | 		
CF | > 		DavidW says, "DULL"
Knight_Otu says (to ClubFloyd), "dull" 		
CF ] Uncommon 		
CF | > 		
CF | > DULL 		
CF | 		
CF | "Right you are! 		
CF | 		
CF | "Next one: What do a normal situation and the number twelve have in 		
CF | uncommon?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "odd" 		
CF ] Uncommon 		
CF | > 		
CF | > ODD 		
CF | 		
CF | "Correct! 		
CF | 		
CF | "Now, what do a quick learner and a helium balloon have in uncommon?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "heavy" 		
CF ] Uncommon 		
CF | > 		
CF | > HEAVY 		
CF | 		
CF | "No, that's not the answer." 		
CF | 		
CF | > 		DavidW asks, "EMPTY?"
Knight_Otu says (to ClubFloyd), "empty" 		
CF ] Uncommon 		
CF | > 		
CF | > EMPTY 		
CF | 		
CF | "I'm afraid that's not it." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "slow" 		
CF ] Uncommon 		
CF | > 		
CF | > SLOW 		
CF | 		
CF | "No, that's not the answer." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fall" 		
CF ] Uncommon 		
CF | > 		
CF | > FALL 		
CF | 		
CF | "I'm afraid that's not it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "weight" 		
CF ] Uncommon 		
CF | > 		
CF | > WEIGHT 		
CF | 		
CF | "No, that's not the answer." 		
CF | 		
CF | > 		DavidW says, "I don't remember if I figured this one out or not. I'm not looking at my notes."
		Knight_Otu says, "Neither should you."
DavidW says (to ClubFloyd), "square" 		
CF ] Uncommon 		
CF | > 		
CF | > SQUARE 		
CF | 		
CF | "I'm afraid that's not it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Uncommon 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Puzzle 15 		
CF | 		
CF | Frederick stands here. He's wearing a dark suit with a bright green 		
CF | handkerchief. 		
CF | 		
CF | Frederick asks, "What do a quick learner and a helium balloon have in 		
CF | uncommon?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dumb" 		
CF ] Uncommon 		
CF | > 		
CF | > DUMB 		
CF | 		
CF | "No, that's not the answer." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ignoble" 		
CF ] Uncommon 		
CF | > 		
CF | > IGNOBLE 		
CF | 		
CF | "I'm afraid that's not it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apt" 		
CF ] Uncommon 		
CF | > 		
CF | > APT 		
CF | 		
CF | "No, that's not the answer." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nothing" 		
CF ] Uncommon 		
CF | > 		
CF | > NOTHING 		
CF | 		
CF | "I'm afraid that's not it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "inept" 		
CF ] Uncommon 		
CF | > 		
CF | > INEPT 		
CF | 		
CF | "No, that's not the answer." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unbound" 		
CF ] Uncommon 		
CF | > 		
CF | > UNBOUND 		
CF | 		
CF | "I'm afraid that's not it." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rest" 		
CF ] Uncommon 		
CF | > 		
CF | > REST 		
CF | 		
CF | "No, that's not the answer." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open" 		
CF ] Uncommon 		
CF | > 		
CF | > OPEN 		
CF | 		
CF | "I'm afraid that's not it." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "floor" 		
CF ] Uncommon 		
CF | > 		
CF | > FLOOR 		
CF | 		
CF | "No, that's not the answer." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blockhead" 		
CF ] Uncommon 		
CF | > 		
CF | > BLOCKHEAD 		
CF | 		
CF | "I'm afraid that's not it." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "drop" 		
CF ] Uncommon 		
CF | > 		
CF | > DROP 		
CF | 		
CF | "No, that's not the answer." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stupid" 		
CF ] Uncommon 		
CF | > 		
CF | > STUPID 		
CF | 		
CF | "I'm afraid that's not it." 		
CF | 		
CF | > 		DavidW says, "I can't think of the answer here."
Knight_Otu says (to ClubFloyd), "depression" 		
CF ] Uncommon 		
CF | > 		
CF | > DEPRESSION 		
CF | 		
CF | "No, that's not the answer." 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, that's a tough one."
DavidW says (to ClubFloyd), "sink" 		
CF ] Uncommon 		
CF | > 		
CF | > SINK 		
CF | 		
CF | "I'm afraid that's not it." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hollow" 		
CF ] Uncommon 		
CF | > 		
CF | > HOLLOW 		
CF | 		
CF | "No, that's not the answer." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unstretched" 		
CF ] Uncommon 		
CF | > 		
CF | > UNSTRETCHED 		
CF | 		
CF | "I'm afraid that's not it." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "solid" 		
CF ] Uncommon 		
CF | > 		
CF | > SOLID 		
CF | 		
CF | "No, that's not the answer." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "deflated" 		
CF ] Uncommon 		
CF | > 		
CF | > DEFLATED 		
CF | 		
CF | "I'm afraid that's not it." 		
CF | 		
CF | > 		DavidW says, "Feel free to go to the next one."
Knight_Otu says (to ClubFloyd), "16" 		
CF ] Darbling 		
CF | > 		
CF | > 16 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 16 		
CF | 		
CF | Darbling is here. He is a tall man wearing a green jumpsuit. 		
CF | 		
CF | "Go on, take a guess!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "guess" 		
CF ] Darbling 		
CF | > 		
CF | > GUESS 		
CF | 		
CF | Darbling sniffs. "I do not allow guesses with repeated letters." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "guest" 		
CF ] Darbling 		
CF | > 		
CF | > GUEST 		
CF | 		
CF | Darbling thinks for a moment. "Two." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "banjo" 		
CF ] Darbling 		
CF | > 		
CF | > BANJO 		
CF | 		
CF | Darbling thinks for a moment. "Two." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "garble" 		
CF ] Darbling 		
CF | > 		
CF | > GARBLE 		
CF | 		
CF | Darbling thinks for a moment. "Four." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "garbe" 		
CF ] Darbling 		
CF | > 		
CF | > GARBE 		
CF | 		
CF | Darbling thinks for a moment. "Three." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "garbl" 		
CF ] Darbling 		
CF | > 		
CF | > GARBL 		
CF | 		
CF | Darbling thinks for a moment. "Three." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "gable" 		
CF ] Darbling 		
CF | > 		
CF | > GABLE 		
CF | 		
CF | Darbling thinks for a moment. "Three." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "argle" 		
CF ] Darbling 		
CF | > 		
CF | > ARGLE 		
CF | 		
CF | Darbling thinks for a moment. "Four." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "barge" 		
CF ] Darbling 		
CF | > 		
CF | > BARGE 		
CF | 		
CF | Darbling thinks for a moment. "Three." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "abcde" 		
CF ] Darbling 		
CF | > 		
CF | > ABCDE 		
CF | 		
CF | Darbling thinks for a moment. "Two." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kinju" 		
CF ] Darbling 		
CF | > 		
CF | > KINJU 		
CF | 		
CF | Darbling thinks for a moment. "Zero," he says haughtily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mpqrs" 		
CF ] Darbling 		
CF | > 		
CF | > MPQRS 		
CF | 		
CF | Darbling thinks for a moment. "Two." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tvwxyz" 		
CF ] Darbling 		
CF | > 		
CF | > TVWXYZ 		
CF | 		
CF | Darbling thinks for a moment. "One." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fghl" 		
CF ] Darbling 		
CF | > 		
CF | > FGHL 		
CF | 		
CF | Darbling thinks for a moment. "Two." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "largest" 		
CF ] Darbling 		
CF | > 		
CF | > LARGEST 		
CF | 		
CF | Darbling thinks for a moment. "Five out of eight." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kinjut" 		
CF ] Darbling 		
CF | > 		
CF | > KINJUT 		
CF | 		
CF | Darbling thinks for a moment. "One." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kinjus" 		
CF ] Darbling 		
CF | > 		
CF | > KINJUS 		
CF | 		
CF | Darbling thinks for a moment. "Zero," he says haughtily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kinjub" 		
CF ] Darbling 		
CF | > 		
CF | > KINJUB 		
CF | 		
CF | Darbling thinks for a moment. "Zero," he says haughtily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kingju" 		
CF ] Darbling 		
CF | > 		
CF | > KINGJU 		
CF | 		
CF | Darbling thinks for a moment. "Zero," he says haughtily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "realt" 		
CF ] Darbling 		
CF | > 		
CF | > REALT 		
CF | 		
CF | Darbling thinks for a moment. "Five out of eight." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kinjump" 		
CF ] Darbling 		
CF | > 		
CF | > KINJUMP 		
CF | 		
CF | Darbling thinks for a moment. "One." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kinjum" 		
CF ] Darbling 		
CF | > 		
CF | > KINJUM 		
CF | 		
CF | Darbling thinks for a moment. "Zero," he says haughtily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "plater" 		
CF ] Darbling 		
CF | > 		
CF | > PLATER 		
CF | 		
CF | Darbling thinks for a moment. "Six out of eight." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "plaster" 		
CF ] Darbling 		
CF | > 		
CF | > PLASTER 		
CF | 		
CF | Darbling thinks for a moment. "Six out of eight." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cdfhi" 		
CF ] Darbling 		
CF | > 		
CF | > CDFHI 		
CF | 		
CF | Darbling thinks for a moment. "One." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kinjufhi" 		
CF ] Darbling 		
CF | > 		
CF | > KINJUFHI 		
CF | 		
CF | Darbling sniffs. "I do not allow guesses with repeated letters." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kinjufh" 		
CF ] Darbling 		
CF | > 		
CF | > KINJUFH 		
CF | 		
CF | Darbling thinks for a moment. "One." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kinjuh" 		
CF ] Darbling 		
CF | > 		
CF | > KINJUH 		
CF | 		
CF | Darbling thinks for a moment. "One." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "plather" 		
CF ] Darbling 		
CF | > 		
CF | > PLATHER 		
CF | 		
CF | Darbling thinks for a moment. "Seven out of eight." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "father" 		
CF ] Darbling 		
CF | > 		
CF | > FATHER 		
CF | 		
CF | Darbling thinks for a moment. "Five out of eight." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "gather" 		
CF ] Darbling 		
CF | > 		
CF | > GATHER 		
CF | 		
CF | Darbling thinks for a moment. "Five out of eight." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "gopher" 		
CF ] Darbling 		
CF | > 		
CF | > GOPHER 		
CF | 		
CF | Darbling thinks for a moment. "Five out of eight." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "aretlpho" 		
CF ] Darbling 		
CF | > 		
CF | > ARETLPHO 		
CF | 		
CF | "Eight out of eight," says Darbling. "You are getting quite close!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "plethora" 		
CF ] Darbling 		
CF | > 		
CF | > PLETHORA 		
CF | 		
CF | "Splendid! You got it!" shouts Darbling. He applauds briefly. 		
CF | 		
CF | There is a flash, and the word PLETHORA appears in your book. You hear 		
CF | two soft clicks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nice" 		
CF ] Darbling 		
CF | > 		
CF | > NICE 		
CF | 		
CF | Darbling thinks for a moment. "One." 		
CF | 		
CF | > 		Knight_Otu says, ";Whew."
Knight_Otu says (to ClubFloyd), "puzzles" 		
CF ] Darbling 		
CF | > 		
CF | > PUZZLES 		
CF | 		
CF | The following puzzles are available: 		
CF | 1. Quorbus; 2. Milpod; 3. Margana; 4. Doughnuts 		
CF | 5. Gorwal; 6. Fortune; 7. Tiles; 8. Machine Alpha 		
CF | 9. Opossum; 10. Alticons; 11. Buttons; 12. Conservatory 		
CF | 13. Linsette; 14. Grid; 15. Uncommon; [16. Darbling] 		
CF | 17. Wendy*; 18. Cube*; 19. Zoo*; 20. 		
CF | Nalina* 		
CF | 21. Machine Beta*; 22. Linus*; 23. Elroy*; 24. 		
CF | Malcolm* 		
CF | 25. Table* 		
CF | 		
CF | > 		DavidW says, "Being able to guess nonwords helps a lot with that one."
		Knight_Otu says, "It does."
Knight_Otu says (to ClubFloyd), "17" 		
CF ] Wendy 		
CF | > 		
CF | > 17 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 17 		
CF | 		
CF | Wendy sits here in an armchair, flipping through a green photo album. 		
CF | 		
CF | "My mother's name is Korie, and we call her Mako. My father's name is 		
CF | Yarbur, and we call him Papaya. His brother's name is Arnold. What do 		
CF | we call him?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "char" 		
CF ] Wendy 		
CF | > 		
CF | > CHAR 		
CF | 		
CF | "No, we don't call him that." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "broar" 		
CF ] Wendy 		
CF | > 		
CF | > BROAR 		
CF | 		
CF | "Nope." 		
CF | 		
CF | > 		DavidW says, "MA+KOrie, PAP+YArbur. UNCLE+ARnold."
		Knight_Otu says, "I was getting there."
Knight_Otu says (to ClubFloyd), "unclear" 		
CF ] Wendy 		
CF | > 		
CF | > UNCLEAR 		
CF | 		
CF | "That's exactly what we call him! And that's my keyword!" 		
CF | 		
CF | There is a flash, and the word UNCLEAR appears in your book. You hear 		
CF | a soft click. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "18" 		
CF ] Cube 		
CF | > 		
CF | > 18 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 18 		
CF | 		
CF | In front of you is a large cube made of some kind of green stone. 		
CF | Carved on the side you see a series of words. 		
CF | 		
CF | "THAW, REGAL, NIGHT, ASH, OWNS, POT" 		
CF | 		
CF | > 		DavidW asks, "What large ... has snow top?"
		DavidW says, "thing"
		DavidW says, "MOUNTAIN"
Knight_Otu says (to ClubFloyd), "f mountain" 		
CF ] Cube 		
CF | > 		
CF | > F MOUNTAIN 		
CF | 		
CF | (In Sage Sanctum Scramble, you only need to type one word at 		
CF | a time. Type HELP for more info.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "mountain" 		
CF ] Cube 		
CF | > 		
CF | > MOUNTAIN 		
CF | 		
CF | A soft voice whispers, "Well done." 		
CF | 		
CF | There is a flash, and the word MOUNTAIN appears in your book. You hear 		
CF | a soft click. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "19" 		
CF ] Zoo 		
CF | > 		
CF | > 19 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 19 		
CF | 		
CF | Benjamin the zookeeper is here. He's wearing a green straw hat. 		
CF | 		
CF | "Hello there! I want you to guess some of my animals. I'll give you 		
CF | clues. If I say, 'A player who doesn't follow the rules is a ____,' 		
CF | you would say CHEETAH. Ha ha. Also, you can PASS if a particular 		
CF | animal is stumping you. Here goes: 		
CF | 		
CF | "Sure, Bob might be pretty leem, but I'm even ____." 		
CF | 		
CF | > 		DavidW says, "LEMUR"
Knight_Otu says (to ClubFloyd), "lemur" 		
CF ] Zoo 		
CF | > 		
CF | > LEMUR 		
CF | 		
CF | "Bingo! Here's the next one: 		
CF | 		
CF | "Bob was on the lookout for Mary for hours. Then he finally ____." 		
CF | 		
CF | > 		DavidW says, "SPIDER"
Knight_Otu says (to ClubFloyd), "spider" 		
CF ] Zoo 		
CF | > 		
CF | > SPIDER 		
CF | 		
CF | "Yes! Here's the next one: 		
CF | 		
CF | "My car broke down. A truck came and ____ it." 		
CF | 		
CF | > 		DavidW asks, "BOAR?"
Knight_Otu says (to ClubFloyd), "boar" 		
CF ] Zoo 		
CF | > 		
CF | > BOAR 		
CF | 		
CF | "Incorrect, I'm afraid." 		
CF | 		
CF | > 		DavidW says, "TOAD"
Knight_Otu says (to ClubFloyd), "toad" 		
CF ] Zoo 		
CF | > 		
CF | > TOAD 		
CF | 		
CF | "Bingo! Here's the next one: 		
CF | 		
CF | "I want to buy some Anas, but they're expensive. It's $50 ____." 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "apes" 		
CF ] Zoo 		
CF | > 		
CF | > APES 		
CF | 		
CF | "I'm afraid not." 		
CF | 		
CF | > 		DavidW says, "PIRANHAS"
Knight_Otu says (to ClubFloyd), "piranhas" 		
CF ] Zoo 		
CF | > 		
CF | > PIRANHAS 		
CF | 		
CF | "That's not it." 		
CF | 		
CF | > 		DavidW asks, "pirahnas?"
		DavidW says, "I can never remember the spelling."
Knight_Otu says (to ClubFloyd), "pirahnas" 		
CF ] Zoo 		
CF | > 		
CF | > PIRAHNAS 		
CF | 		
CF | "I'm afraid not." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pirahna" 		
CF ] Zoo 		
CF | > 		
CF | > PIRAHNA 		
CF | 		
CF | "That's not it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "piranha" 		
CF ] Zoo 		
CF | > 		
CF | > PIRANHA 		
CF | 		
CF | "Excellent! Here's the next one: 		
CF | 		
CF | "Those criminals are always holdin' people up and ____ 'em." 		
CF | 		
CF | > 		DavidW says, "It just wanted one."
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "robin" 		
CF ] Zoo 		
CF | > 		
CF | > ROBIN 		
CF | 		
CF | "Bingo! You got five of them! Impressive. Now we'll jump to the final 		
CF | clue: 		
CF | 		
CF | "George and I were looking at an evergreen tree. I asked him if it was 		
CF | a rich P spruce. He said, 'On the contrary, it's a ____.'" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ROBIN" 		
CF ] Zoo 		
CF | > 		
CF | > ROBIN 		
CF | 		
CF | "I'm afraid not." 		
CF | 		
CF | > 		DavidW says, "poor Q pine"
Knight_Otu says (to ClubFloyd), "porcupine" 		
CF ] Zoo 		
CF | > 		
CF | > PORCUPINE 		
CF | 		
CF | "You got it! I'm amazed you could stand all those puns. Anyway, that's 		
CF | my keyword!" 		
CF | 		
CF | There is a flash, and the word PORCUPINE appears in your book. You 		
CF | hear two soft clicks. 		
CF | 		
CF | > 		DavidW says, "This is fun, but it's not normal IF by any means."
Knight_Otu says (to ClubFloyd), "20" 		
CF ] Nalina 		
CF | > 		
CF | > 20 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 20 		
CF | 		
CF | Nalina the sage is here. She's tapping her forehead with a green 		
CF | pencil. 		
CF | 		
CF | "Oh, that darn keyword. I know it, but I just can't remember it. I 		
CF | need someone to help jog my memory." 		
CF | 		
CF | > 		Knight_Otu says, "It sure isn't traditional."
		DavidW says, "Try random guesses, I guess here."
Knight_Otu says (to ClubFloyd), "paper" 		
CF ] Nalina 		
CF | > 		
CF | > PAPER 		
CF | 		
CF | "No, that's not it. I think it's six letters long." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rascal" 		
CF ] Nalina 		
CF | > 		
CF | > RASCAL 		
CF | 		
CF | "No, I'm pretty sure it's a...yes, it's an article of clothing." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bonnet" 		
CF ] Nalina 		
CF | > 		
CF | > BONNET 		
CF | 		
CF | "No, it's an article of clothing of some kind." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jacket" 		
CF ] Nalina 		
CF | > 		
CF | > JACKET 		
CF | 		
CF | "Yes! But no, that's not it. Actually, I must be thinking of something 		
CF | else. The keyword is seven letters. And it's actually a kind of 		
CF | rodent." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hamster" 		
CF ] Nalina 		
CF | > 		
CF | > HAMSTER 		
CF | 		
CF | "Oh! But no, that's not it. Hold on. Ha, ha! My memory is playing 		
CF | tricks on me. The keyword is actually eight letters long. And it's a 		
CF | kind of tree." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ironwood" 		
CF ] Nalina 		
CF | > 		
CF | > IRONWOOD 		
CF | 		
CF | "No, it's a kind of tree." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sycamore" 		
CF ] Nalina 		
CF | > 		
CF | > SYCAMORE 		
CF | 		
CF | "Well, that's an eight-letter tree, all right. But the keyword is 		
CF | something else. Oh!" She snaps her fingers. "It's actually 		
CF | five letters, and it's a kind of flower. I'm sure of 		
CF | it this time!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "daisy" 		
CF ] Nalina 		
CF | > 		
CF | > DAISY 		
CF | 		
CF | "Hmm, that's not it. I think it starts with a P." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pansy" 		
CF ] Nalina 		
CF | > 		
CF | > PANSY 		
CF | 		
CF | "Well, that's definitely a five-letter flower that starts with P! But 		
CF | it's not the keyword. Can you think of any others?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "poesy" 		
CF ] Nalina 		
CF | > 		
CF | > POESY 		
CF | 		
CF | "No, it's a kind of flower." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "peony" 		
CF ] Nalina 		
CF | > 		
CF | > PEONY 		
CF | 		
CF | "PEONY! PEONY! Yes, that's it!" 		
CF | 		
CF | There is a flash, and the word PEONY appears in your book. You hear a 		
CF | soft click. 		
CF | 		
CF | > 		Knight_Otu says, "That went faster than expected."
		DavidW says, "And we're still in the green part of the game."
Knight_Otu says (to ClubFloyd), "21" 		
CF ] Machine Beta 		
CF | > 		
CF | > 21 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 21 		
CF | 		
CF | Professor Klipp is here, staring at an odd machine. It looks like a 		
CF | printer with a lot of flashing green lights. 		
CF | 		
CF | "This machine is a fascinating word processor," says the professor. 		
CF | "It processes words. I'm trying to find a word that it will process 		
CF | into FLLPQUZ. Can you come up with one?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "gourmet" 		
CF ] Machine Beta 		
CF | > 		
CF | > GOURMET 		
CF | 		
CF | The machine grinds for a second, and then prints out UCPNZIN. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eeeeeeee" 		
CF ] Machine Beta 		
CF | > 		
CF | > EEEEEEEE 		
CF | 		
CF | The machine grinds for a second, and then prints out FCHAJYLW. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eternity" 		
CF ] Machine Beta 		
CF | > 		
CF | > ETERNITY 		
CF | 		
CF | The machine grinds for a second, and then prints out ZRLJWYAW. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "eternal" 		
CF ] Machine Beta 		
CF | > 		
CF | > ETERNAL 		
CF | 		
CF | The machine grinds for a second, and then prints out MYQNJNL. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "monitor" 		
CF ] Machine Beta 		
CF | > 		
CF | > MONITOR 		
CF | 		
CF | The machine grinds for a second, and then prints out SMWESIT. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Machine Beta 		
CF | > 		
CF | > E 		
CF | 		
CF | The machine prints an error message: "Too short." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "edam" 		
CF ] Machine Beta 		
CF | > 		
CF | > EDAM 		
CF | 		
CF | The machine grinds for a second, and then prints out NYGA. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "mega" 		
CF ] Machine Beta 		
CF | > 		
CF | > MEGA 		
CF | 		
CF | The machine grinds for a second, and then prints out BEHI. 		
CF | 		
CF | > 		DavidW says, "Sorry, someone was at the door looking for the landlord."
Knight_Otu says (to ClubFloyd), "behi" 		
CF ] Machine Beta 		
CF | > 		
CF | > BEHI 		
CF | 		
CF | The machine grinds for a second, and then prints out JFHX. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "adam" 		
CF ] Machine Beta 		
CF | > 		
CF | > ADAM 		
CF | 		
CF | The machine grinds for a second, and then prints out NYGW. 		
CF | 		
CF | > 		DavidW asks, "I get the impression that the word is reversed and then altered?"
		Knight_Otu says, "Yeah, it seems that way."
Knight_Otu says (to ClubFloyd), "fool" 		
CF ] Machine Beta 		
CF | > 		
CF | > FOOL 		
CF | 		
CF | The machine grinds for a second, and then prints out MMRB. 		
CF | 		
CF | > 		DavidW says, "Obviously not the same alteration per letter."
		DavidW asks, "What's the target 'word'?"
Knight_Otu says (to ClubFloyd), "xxxloop" 		
CF ] Machine Beta 		
CF | > 		
CF | > XXXLOOP 		
CF | 		
CF | The machine grinds for a second, and then prints out QMRHCRE. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Machine Beta 		
CF | > 		
CF | > L 		
CF | 		
CF | Puzzle 21 		
CF | 		
CF | Professor Klipp is here, staring at an odd machine. It looks like a 		
CF | printer with a lot of flashing green lights. 		
CF | 		
CF | "Try and find a word that this machine will process into FLLPQUZ." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "zebra" 		
CF ] Machine Beta 		
CF | > 		
CF | > ZEBRA 		
CF | 		
CF | The machine grinds for a second, and then prints out BPEAE. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "would" 		
CF ] Machine Beta 		
CF | > 		
CF | > WOULD 		
CF | 		
CF | The machine grinds for a second, and then prints out EJXKB. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "under" 		
CF ] Machine Beta 		
CF | > 		
CF | > UNDER 		
CF | 		
CF | The machine grinds for a second, and then prints out SCGJZ. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "verse" 		
CF ] Machine Beta 		
CF | > 		
CF | > VERSE 		
CF | 		
CF | The machine grinds for a second, and then prints out FQUAA. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "umbrella" 		
CF ] Machine Beta 		
CF | > 		
CF | > UMBRELLA 		
CF | 		
CF | The machine grinds for a second, and then prints out BJOAWVTM. 		
CF | 		
CF | > 		MoyTW says, "This is exactly not my type of game, I think I'll come back next week."
		DavidW says, "oh, maybe I need to keep guesses to the same length as the target."
		Knight_Otu exclaims (at Moy), "Sorry to hear that. See you next week!"
DavidW says (to ClubFloyd), "uuuuuuu" 		
CF ] Machine Beta 		
CF | > 		
CF | > UUUUUUU 		
CF | 		
CF | The machine grinds for a second, and then prints out VSXQZOB. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "vvvvvvv" 		
CF ] Machine Beta 		
CF | > 		
CF | > VVVVVVV 		
CF | 		
CF | The machine grinds for a second, and then prints out WTYRAPC. 		
CF | 		
CF | > 		MoyTW exclaims, "Have fun!"
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
DavidW says (to ClubFloyd), "sssssss" 		
CF ] Machine Beta 		
CF | > 		
CF | > SSSSSSS 		
CF | 		
CF | The machine grinds for a second, and then prints out TQVOXMZ. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "FLLPQUZ" 		
CF ] Machine Beta 		
CF | > 		
CF | > FLLPQUZ 		
CF | 		
CF | The machine grinds for a second, and then prints out ASTLQFM. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ASTLQFM" 		
CF ] Machine Beta 		
CF | > 		
CF | > ASTLQFM 		
CF | 		
CF | The machine grinds for a second, and then prints out NDTHYMH. 		
CF | 		
CF | > 		DavidW says, "So I think the first letter is S."
DavidW says (to ClubFloyd), "saaaaaa" 		
CF ] Machine Beta 		
CF | > 		
CF | > SAAAAAA 		
CF | 		
CF | The machine grinds for a second, and then prints out BYDWFUZ. 		
CF | 		
CF | > 		DavidW says, "2nd letter is A."
		Knight_Otu says, "Looks promising."
DavidW says (to ClubFloyd), "sattttt" 		
CF ] Machine Beta 		
CF | > 		
CF | > SATTTTT 		
CF | 		
CF | The machine grinds for a second, and then prints out URWPYUZ. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sannnnn" 		
CF ] Machine Beta 		
CF | > 		
CF | > SANNNNN 		
CF | 		
CF | The machine grinds for a second, and then prints out OLQJSUZ. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "salllll" 		
CF ] Machine Beta 		
CF | > 		
CF | > SALLLLL 		
CF | 		
CF | The machine grinds for a second, and then prints out MJOHQUZ. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "saltine" 		
CF ] Machine Beta 		
CF | > 		
CF | > SALTINE 		
CF | 		
CF | The machine grinds for a second, and then prints out FLLPQUZ. 		
CF | 		
CF | "By Jove, that's it!" cries the professor. 		
CF | 		
CF | There is a flash, and the word SALTINE appears in your book. (You have 		
CF | collected twenty keywords!) You hear a soft click. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "puzzles" 		
CF ] Machine Beta 		
CF | > 		
CF | > PUZZLES 		
CF | 		
CF | The following puzzles are available: 		
CF | 1. Quorbus; 2. Milpod; 3. Margana; 4. Doughnuts 		
CF | 5. Gorwal; 6. Fortune; 7. Tiles; 8. Machine Alpha 		
CF | 9. Opossum; 10. Alticons; 11. Buttons; 12. Conservatory 		
CF | 13. Linsette; 14. Grid; 15. Uncommon; 16. Darbling 		
CF | 17. Wendy; 18. Cube; 19. Zoo; 20. Nalina 		
CF | [21. Machine Beta]; 22. Linus*; 23. Elroy*; 24. 		
CF | Malcolm* 		
CF | 25. Table*; 26. Mapmaster*; 27. Martin*; 28. 		
CF | Screen* 		
CF | 29. Hubert*; 30. Vincent*; 31. Ranelle* 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "22" 		
CF ] Linus 		
CF | > 		
CF | > 22 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 22 		
CF | 		
CF | Linus the poet is sitting on the grass, reading from his little green 		
CF | notebook. 		
CF | 		
CF | "A source of water, a twist of metal, a time of growth...." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "spring" 		
CF ] Linus 		
CF | > 		
CF | > SPRING 		
CF | 		
CF | Linus nods and turns the page. 		
CF | 		
CF | "A single book, a piece of space, a level of sound...." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "volume" 		
CF ] Linus 		
CF | > 		
CF | > VOLUME 		
CF | 		
CF | Linus nods and turns the page. 		
CF | 		
CF | "A rasp, a folder, a line...." 		
CF | 		
CF | > 		DavidW asks, "file?"
Knight_Otu says (to ClubFloyd), "file" 		
CF ] Linus 		
CF | > 		
CF | > FILE 		
CF | 		
CF | Linus nods and turns the page. 		
CF | 		
CF | "A rip, a monthly sum...." 		
CF | 		
CF | > 		DavidW says, "not tear."
		DavidW asks, "or is it?"
		Knight_Otu asks, "Shouldn't be?"
Knight_Otu says (to ClubFloyd), "tear" 		
CF ] Linus 		
CF | > 		
CF | > TEAR 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rent" 		
CF ] Linus 		
CF | > 		
CF | > RENT 		
CF | 		
CF | Linus nods and turns the page. 		
CF | 		
CF | "A stocking stuffer, a drop of poetry, the beginning of a 		
CF | mountain...." 		
CF | 		
CF | > 		Knight_Otu says, "Ow."
DavidW says (to ClubFloyd), "coal" 		
CF ] Linus 		
CF | > 		
CF | > COAL 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "foot" 		
CF ] Linus 		
CF | > 		
CF | > FOOT 		
CF | 		
CF | Linus nods and turns the page. 		
CF | 		
CF | "A candle, a thinning, a maker of a recording...." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light" 		
CF ] Linus 		
CF | > 		
CF | > LIGHT 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wax" 		
CF ] Linus 		
CF | > 		
CF | > WAX 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wick" 		
CF ] Linus 		
CF | > 		
CF | > WICK 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "tallow" 		
CF ] Linus 		
CF | > 		
CF | > TALLOW 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "recorder" 		
CF ] Linus 		
CF | > 		
CF | > RECORDER 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Linus 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Puzzle 22 		
CF | 		
CF | Linus the poet is sitting on the grass, reading from his little green 		
CF | notebook. 		
CF | 		
CF | "A candle, a thinning, a maker of a recording...." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "camera" 		
CF ] Linus 		
CF | > 		
CF | > CAMERA 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wane" 		
CF ] Linus 		
CF | > 		
CF | > WANE 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "moon" 		
CF ] Linus 		
CF | > 		
CF | > MOON 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "flicker" 		
CF ] Linus 		
CF | > 		
CF | > FLICKER 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dilution" 		
CF ] Linus 		
CF | > 		
CF | > DILUTION 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		DavidW says, "Flicker reminds me of an Oz book that had a living candle with that name."
		Knight_Otu says, "I don't think I know that one."
		DavidW asks, "It wasn't Baum's. It was a graphic novel by Eric Shannower, I think?"
		DavidW says, "The Ice King of Oz, maybe."
		DavidW says, "His artwork for Oz books is exquisite."
		DavidW says, "[LINK]"
Knight_Otu says (to ClubFloyd), "torch" 		
CF ] Linus 		
CF | > 		
CF | > TORCH 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		DavidW says, "Flicker is the small red person on the horse's head on the cover."
		Knight_Otu says, "I see. A few familiar faces, still, though."
DavidW says (to ClubFloyd), "reducer" 		
CF ] Linus 		
CF | > 		
CF | > REDUCER 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		DavidW says, "oh yes."
		DavidW says, "He reuses everyone from Baum's stories. I don't know if he acknowledges Thomson's or the others in his work."
DavidW says (to ClubFloyd), "waxing" 		
CF ] Linus 		
CF | > 		
CF | > WAXING 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "waxer" 		
CF ] Linus 		
CF | > 		
CF | > WAXER 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "melter" 		
CF ] Linus 		
CF | > 		
CF | > MELTER 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Linus 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Puzzle 22 		
CF | 		
CF | Linus the poet is sitting on the grass, reading from his little green 		
CF | notebook. 		
CF | 		
CF | "A candle, a thinning, a maker of a recording...." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "lightning" 		
CF ] Linus 		
CF | > 		
CF | > LIGHTNING 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stick" 		
CF ] Linus 		
CF | > 		
CF | > STICK 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "taper" 		
CF ] Linus 		
CF | > 		
CF | > TAPER 		
CF | 		
CF | Linus nods and turns the page. 		
CF | 		
CF | "A fungal form, a shaping shell...." 		
CF | 		
CF | > 		DavidW says, "oh my g"
		Knight_Otu says, "Yeah, had to get a thesaurus for that one."
DavidW says (to ClubFloyd), "bloom" 		
CF ] Linus 		
CF | > 		
CF | > BLOOM 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mushroom" 		
CF ] Linus 		
CF | > 		
CF | > MUSHROOM 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sponge" 		
CF ] Linus 		
CF | > 		
CF | > SPONGE 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "spiral" 		
CF ] Linus 		
CF | > 		
CF | > SPIRAL 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "conch" 		
CF ] Linus 		
CF | > 		
CF | > CONCH 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mould" 		
CF ] Linus 		
CF | > 		
CF | > MOULD 		
CF | 		
CF | Linus shakes his head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mold" 		
CF ] Linus 		
CF | > 		
CF | > MOLD 		
CF | 		
CF | "Ah!" says Linus with a smile. 		
CF | 		
CF | There is a flash, and the word MOLD appears in your book. You hear two 		
CF | soft clicks. 		
CF | 		
CF | > 		DavidW says, "whew"
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "puzzles" 		
CF ] Linus 		
CF | > 		
CF | > PUZZLES 		
CF | 		
CF | The following puzzles are available: 		
CF | 1. Quorbus; 2. Milpod; 3. Margana; 4. Doughnuts 		
CF | 5. Gorwal; 6. Fortune; 7. Tiles; 8. Machine Alpha 		
CF | 9. Opossum; 10. Alticons; 11. Buttons; 12. Conservatory 		
CF | 13. Linsette; 14. Grid; 15. Uncommon; 16. Darbling 		
CF | 17. Wendy; 18. Cube; 19. Zoo; 20. Nalina 		
CF | 21. Machine Beta; [22. Linus]; 23. Elroy*; 24. Malcolm* 		
CF | 25. Table*; 26. Mapmaster*; 27. Martin*; 28. 		
CF | Screen* 		
CF | 29. Hubert*; 30. Vincent*; 31. Ranelle*; 32. 		
CF | Colonel* 		
CF | 33. Windows* 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "23" 		
CF ] Elroy 		
CF | > 		
CF | > 23 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 23 		
CF | 		
CF | Elroy stands here holding a note card. He's wearing a bright yellow 		
CF | checkered suit. Next to him is a big panel that displays the 		
CF | following: 		
CF | 		
CF | ??? ??? ??? ??? ??? ??? 		
CF | 		
CF | "I don't know what this panel is for, but I have some clues written 		
CF | down here. The first clue is FUSFT." 		
CF | 		
CF | > 		DavidW says, "You can see why it's good to have more than one person suss all this out."
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "fusft" 		
CF ] Elroy 		
CF | > 		
CF | > FUSFT 		
CF | 		
CF | You hear a buzzer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stuff" 		
CF ] Elroy 		
CF | > 		
CF | > STUFF 		
CF | 		
CF | A bell rings, and the word STUFF flips over on the panel. 		
CF | 		
CF | "Good! Your next clue is ARGY." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "gray" 		
CF ] Elroy 		
CF | > 		
CF | > GRAY 		
CF | 		
CF | A bell rings, and the word GRAY flips over on the panel. 		
CF | 		
CF | "Good! Your next clue is LIELRF." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "riffle" 		
CF ] Elroy 		
CF | > 		
CF | > RIFFLE 		
CF | 		
CF | You hear a buzzer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "filler" 		
CF ] Elroy 		
CF | > 		
CF | > FILLER 		
CF | 		
CF | A bell rings, and the word FILLER flips over on the panel. 		
CF | 		
CF | "Good! Your next clue is AYVHE." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "heavy" 		
CF ] Elroy 		
CF | > 		
CF | > HEAVY 		
CF | 		
CF | A bell rings, and the word HEAVY flips over on the panel. 		
CF | 		
CF | "Good! Your next clue is ATLEM." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "metal" 		
CF ] Elroy 		
CF | > 		
CF | > METAL 		
CF | 		
CF | A bell rings, and the word METAL flips over on the panel. 		
CF | 		
CF | "Good! Your next clue is CLEPNI." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pencil" 		
CF ] Elroy 		
CF | > 		
CF | > PENCIL 		
CF | 		
CF | A bell rings, and the word PENCIL flips over on the panel. 		
CF | 		
CF | "Good! But that's the last clue I've got." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Elroy 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Puzzle 23 		
CF | 		
CF | Elroy stands here holding a note card. He's wearing a bright yellow 		
CF | checkered suit. Next to him is a big panel that displays the 		
CF | following: 		
CF | 		
CF | HEAVY STUFF PENCIL FILLER GRAY METAL 		
CF | 		
CF | "There are no more clues!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "lead" 		
CF ] Elroy 		
CF | > 		
CF | > LEAD 		
CF | 		
CF | A bell rings several times. "I think you got it!" says Elroy. 		
CF | 		
CF | There is a flash, and the word LEAD appears in your book. You hear a 		
CF | soft click. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lead" 		
CF ] Elroy 		
CF | > 		
CF | > LEAD 		
CF | 		
CF | Elroy just stares at you. 		
CF | 		
CF | > 		DavidW says, "heh"
		Knight_Otu asks, "Jinx?"
		DavidW says, "sure"
Knight_Otu says (to ClubFloyd), "24" 		
CF ] Malcolm 		
CF | > 		
CF | > 24 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 24 		
CF | 		
CF | Malcolm the emcee is here, holding some yellow note cards. "Welcome, 		
CF | contestant! I'm going to say two words, and I want you to give me a 		
CF | word that makes a phrase after the first word, or before the second 		
CF | word. So if I say 'Dry ... Chest' you would say ICE. Let's begin! 		
CF | 		
CF | "Nail ... Cabinet" 		
CF | 		
CF | > 		DavidW says, "yellow, not green"
Knight_Otu says (to ClubFloyd), "file" 		
CF ] Malcolm 		
CF | > 		
CF | > FILE 		
CF | 		
CF | "Precisely! Here's the next one: 		
CF | 		
CF | "Yacht ... Soda" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "club" 		
CF ] Malcolm 		
CF | > 		
CF | > CLUB 		
CF | 		
CF | "Well done! Here's the next one: 		
CF | 		
CF | "Match ... Figure" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "stick" 		
CF ] Malcolm 		
CF | > 		
CF | > STICK 		
CF | 		
CF | "Precisely! Here's the next one: 		
CF | 		
CF | "Saw ... Chestnut" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "horse" 		
CF ] Malcolm 		
CF | > 		
CF | > HORSE 		
CF | 		
CF | "You got it! Here's the next one: 		
CF | 		
CF | "Tackle ... Canyon" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "grand" 		
CF ] Malcolm 		
CF | > 		
CF | > GRAND 		
CF | 		
CF | "No, that's not it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "box" 		
CF ] Malcolm 		
CF | > 		
CF | > BOX 		
CF | 		
CF | "Precisely! Here's the next one: 		
CF | 		
CF | "Hitching ... Office" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "post" 		
CF ] Malcolm 		
CF | > 		
CF | > POST 		
CF | 		
CF | "Well done! Here's the next one: 		
CF | 		
CF | "Pay ... Bike" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dirt" 		
CF ] Malcolm 		
CF | > 		
CF | > DIRT 		
CF | 		
CF | "You got it! And here's the last one: 		
CF | 		
CF | "Rock ... Gnome" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "garden" 		
CF ] Malcolm 		
CF | > 		
CF | > GARDEN 		
CF | 		
CF | "You just won yourself a keyword!" 		
CF | 		
CF | There is a flash, and the word GARDEN appears in your book. You hear a 		
CF | soft click. 		
CF | 		
CF | > 		DavidW says, "yay!"
		Knight_Otu exclaims, "Whoo!"
Knight_Otu says (to ClubFloyd), "25" 		
CF ] Table 		
CF | > 		
CF | > 25 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 25 		
CF | 		
CF | There is an old, heavy wooden table here. Its legs are painted yellow. 		
CF | Carved into the top you see a message: 		
CF | 		
CF | WFSAKTSAW T LTWG KF FVAQ NFKKBAW FI LTQA. TQ KGFWA WTKDXKTFQW, T 		
CF | XBLXUW DWA KGTW TKAS. 		
CF | 		
CF | > 		DavidW says, "SOMETIMES I ..."
Knight_Otu says (to ClubFloyd), "corkscrew" 		
CF ] Table 		
CF | > 		
CF | > CORKSCREW 		
CF | 		
CF | You hear a sound like a popping cork! 		
CF | 		
CF | There is a flash, and the word CORKSCREW appears in your book. You 		
CF | hear a soft click. 		
CF | 		
CF | > 		DavidW says, "SOMETIMES I WISH TO OPEN BOTTLES OF WINE. IN THOSE SITUATIONS, I ALWAYS USE THIS ITEM"
		Knight_Otu says, "Sometimes, I wish to open bottles of wine. In those si..."
		Knight_Otu says, "Yeah."
		DavidW says, "yay, we agree. :)"
Knight_Otu says (to ClubFloyd), "puzzles" 		
CF ] Table 		
CF | > 		
CF | > PUZZLES 		
CF | 		
CF | The following puzzles are available: 		
CF | 1. Quorbus; 2. Milpod; 3. Margana; 4. Doughnuts 		
CF | 5. Gorwal; 6. Fortune; 7. Tiles; 8. Machine Alpha 		
CF | 9. Opossum; 10. Alticons; 11. Buttons; 12. Conservatory 		
CF | 13. Linsette; 14. Grid; 15. Uncommon; 16. Darbling 		
CF | 17. Wendy; 18. Cube; 19. Zoo; 20. Nalina 		
CF | 21. Machine Beta; 22. Linus; 23. Elroy; 24. Malcolm 		
CF | [25. Table]; 26. Mapmaster*; 27. Martin*; 28. 		
CF | Screen* 		
CF | 29. Hubert*; 30. Vincent*; 31. Ranelle*; 32. 		
CF | Colonel* 		
CF | 33. Windows*; 34. Mime*; 35. Painting*; 36. 		
CF | Rosalind* 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "26" 		
CF ] Mapmaster 		
CF | > 		
CF | > 26 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 26 		
CF | 		
CF | The Mapmaster is here, holding a detailed map with annotations in 		
CF | yellow ink. 		
CF | 		
CF | "Welcome! We're going to explore an old house together. You can move 		
CF | around by saying NORTH, SOUTH, EAST, or WEST. Or just the first 		
CF | letters. 		
CF | 		
CF | "Currently, you are in a wallpapered foyer. A large door to the south 		
CF | exits the house. Doorways lead north and east." 		
CF | 		
CF | > 		Knight_Otu says, "That's unexpected."
		DavidW says, "I totally forgot this one."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Mapmaster 		
CF | > 		
CF | > N 		
CF | 		
CF | The Mapmaster checks his map. "You enter a creaky hallway. There are 		
CF | rooms to the north, west, and south." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Mapmaster 		
CF | > 		
CF | > N 		
CF | 		
CF | The Mapmaster checks his map. "OK, now you are in a library. There are 		
CF | shelves of dusty books, most of them concerning insects. A door leads 		
CF | south." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Mapmaster 		
CF | > 		
CF | > S 		
CF | 		
CF | The Mapmaster checks his map. "OK, now you are in a creaky hallway. 		
CF | There are rooms to the north, west, and south." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Mapmaster 		
CF | > 		
CF | > W 		
CF | 		
CF | The Mapmaster checks his map. "You enter an ornate dining room with a 		
CF | long table. Hanging on the wall is a cross-stich that reads, '2. To 		
CF | soar like a bird.' The exit is east." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fly" 		
CF ] Mapmaster 		
CF | > 		
CF | > FLY 		
CF | 		
CF | The Mapmaster shakes his head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Mapmaster 		
CF | > 		
CF | > E 		
CF | 		
CF | The Mapmaster checks his map. "You enter a creaky hallway. There are 		
CF | rooms to the north, west, and south." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] Mapmaster 		
CF | > 		
CF | > S 		
CF | 		
CF | The Mapmaster checks his map. "OK, now you are in a wallpapered foyer. 		
CF | A large door to the south exits the house. Doorways lead north and 		
CF | east." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Mapmaster 		
CF | > 		
CF | > E 		
CF | 		
CF | The Mapmaster checks his map. "You enter a sunny parlor. Hanging over 		
CF | the sofa is a cross-stitch that spells out, 'Dinedh Itex Rofm 		
CF | Arbliyr.' A doorway leads west." 		
CF | 		
CF | > 		DavidW says, "hidden exit from library"
Knight_Otu says (to ClubFloyd), "w" 		
CF ] Mapmaster 		
CF | > 		
CF | > W 		
CF | 		
CF | The Mapmaster checks his map. "OK, now you are in a wallpapered foyer. 		
CF | A large door to the south exits the house. Doorways lead north and 		
CF | east." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Mapmaster 		
CF | > 		
CF | > N 		
CF | 		
CF | The Mapmaster checks his map. "You enter a creaky hallway. There are 		
CF | rooms to the north, west, and south." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] Mapmaster 		
CF | > 		
CF | > N 		
CF | 		
CF | The Mapmaster checks his map. "OK, now you are in a library. There are 		
CF | shelves of dusty books, most of them concerning insects. A door leads 		
CF | south." 		
CF | 		
CF | > 		DavidW says, "try other directions"
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Mapmaster 		
CF | > 		
CF | > E 		
CF | 		
CF | The Mapmaster checks his map. "You discover a passage behind one of 		
CF | the bookshelves, and enter a secret room. A cross-stitch on the wall 		
CF | reads, '1. A large, scaly, fire-breathing monster.' The only exit is 		
CF | west." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dragon" 		
CF ] Mapmaster 		
CF | > 		
CF | > DRAGON 		
CF | 		
CF | The Mapmaster shakes his head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dragonfly" 		
CF ] Mapmaster 		
CF | > 		
CF | > DRAGONFLY 		
CF | 		
CF | The Mapmaster grins. "You got the keyword!" 		
CF | 		
CF | There is a flash, and the word DRAGONFLY appears in your book. You 		
CF | hear a soft click. 		
CF | 		
CF | > 		DavidW says, "huzzah!"
		Knight_Otu says, "A quick diversion."
Knight_Otu says (to ClubFloyd), "27" 		
CF ] Martin 		
CF | > 		
CF | > 27 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 27 		
CF | 		
CF | Martin is here holding a bunch of cue cards. He wears a yellow bowtie. 		
CF | 		
CF | "I'm going to show you a cue card with two blanks. Take the word that 		
CF | goes in the first blank, add one letter to the front, and you'll get 		
CF | the word that goes in the second blank. Tell me the second 		
CF | word!" 		
CF | 		
CF | He holds up a cue card that says, "According to the security 		
CF | specialist, this ____ won't open until the ____ reaches a preset 		
CF | time." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "clock" 		
CF ] Martin 		
CF | > 		
CF | > CLOCK 		
CF | 		
CF | "That's it!" 		
CF | 		
CF | Martin holds up a new card. This one says, "While Franz was on his 		
CF | trip, an ____ bit him and a ____ stung him." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "asp" 		
CF ] Martin 		
CF | > 		
CF | > ASP 		
CF | 		
CF | "I'm looking for the second word!" 		
CF | 		
CF | > 		DavidW says, "wasp"
Knight_Otu says (to ClubFloyd), "wasp" 		
CF ] Martin 		
CF | > 		
CF | > WASP 		
CF | 		
CF | "Very good!" 		
CF | 		
CF | Martin holds up a new card. This one says, "Before we get to the ice 		
CF | ____, let's stop and have a ____." 		
CF | 		
CF | > 		DavidW says, "scream"
Knight_Otu says (to ClubFloyd), "scream" 		
CF ] Martin 		
CF | > 		
CF | > SCREAM 		
CF | 		
CF | "Incorrect." 		
CF | 		
CF | > 		DavidW says, "drink"
Knight_Otu says (to ClubFloyd), "drink" 		
CF ] Martin 		
CF | > 		
CF | > DRINK 		
CF | 		
CF | "Correct!" 		
CF | 		
CF | Martin holds up a new card. This one says, "The captain growled that 		
CF | he had ____ the sailor who stole his cutlass and ____ the sails." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "skilled" 		
CF ] Martin 		
CF | > 		
CF | > SKILLED 		
CF | 		
CF | "Try again." 		
CF | 		
CF | > 		DavidW says, "slashed"
Knight_Otu says (to ClubFloyd), "slashed" 		
CF ] Martin 		
CF | > 		
CF | > SLASHED 		
CF | 		
CF | "Very good!" 		
CF | 		
CF | Martin holds up a new card. This one says, "That humorless optometrist 		
CF | gives good ____ tests, but I wish she was a little more ____." 		
CF | 		
CF | > 		DavidW says, "?optic"
Knight_Otu says (to ClubFloyd), "coptic" 		
CF ] Martin 		
CF | > 		
CF | > COPTIC 		
CF | 		
CF | "Incorrect." 		
CF | 		
CF | > 		Knight_Otu says, "Of course incorrect."
Knight_Otu says (to ClubFloyd), "optic" 		
CF ] Martin 		
CF | > 		
CF | > OPTIC 		
CF | 		
CF | "No, try again." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "poptic" 		
CF ] Martin 		
CF | > 		
CF | > POPTIC 		
CF | 		
CF | "Try again." 		
CF | 		
CF | > 		DavidW says, "oh. If optic was the first word, he would have commented."
		Knight_Otu says, "Indeed."
DavidW says (to ClubFloyd), "eye" 		
CF ] Martin 		
CF | > 		
CF | > EYE 		
CF | 		
CF | "Incorrect." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "vision" 		
CF ] Martin 		
CF | > 		
CF | > VISION 		
CF | 		
CF | "Try again." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sight" 		
CF ] Martin 		
CF | > 		
CF | > SIGHT 		
CF | 		
CF | "No, try again." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jovial" 		
CF ] Martin 		
CF | > 		
CF | > JOVIAL 		
CF | 		
CF | "Incorrect." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Martin 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Puzzle 27 		
CF | 		
CF | Martin is here holding a bunch of cue cards. He wears a yellow bowtie. 		
CF | 		
CF | "Take the word that goes in the first blank, add one letter to the 		
CF | front, and you'll get the word that goes in the second blank. Tell me 		
CF | the second word!" 		
CF | 		
CF | His cue card says, "That humorless optometrist gives good ____ tests, 		
CF | but I wish she was a little more ____." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "jocular" 		
CF ] Martin 		
CF | > 		
CF | > JOCULAR 		
CF | 		
CF | "That's it!" 		
CF | 		
CF | Martin holds up a new card. This one says, "Jerry has never really 		
CF | ____ because his fishing line is always ____." 		
CF | 		
CF | > 		DavidW says, "oh wow"
DavidW says (to ClubFloyd), "tangled" 		
CF ] Martin 		
CF | > 		
CF | > TANGLED 		
CF | 		
CF | "Correct, and that's the keyword!" 		
CF | 		
CF | There is a flash, and the word TANGLED appears in your book. You hear 		
CF | a soft click. 		
CF | 		
CF | > 		Knight_Otu says, "Delving deep into the english language."
Knight_Otu says (to ClubFloyd), "puzzles" 		
CF ] Martin 		
CF | > 		
CF | > PUZZLES 		
CF | 		
CF | The following puzzles are available: 		
CF | 1. Quorbus; 2. Milpod; 3. Margana; 4. Doughnuts 		
CF | 5. Gorwal; 6. Fortune; 7. Tiles; 8. Machine Alpha 		
CF | 9. Opossum; 10. Alticons; 11. Buttons; 12. Conservatory 		
CF | 13. Linsette; 14. Grid; 15. Uncommon; 16. Darbling 		
CF | 17. Wendy; 18. Cube; 19. Zoo; 20. Nalina 		
CF | 21. Machine Beta; 22. Linus; 23. Elroy; 24. Malcolm 		
CF | 25. Table; 26. Mapmaster; [27. Martin]; 28. Screen* 		
CF | 29. Hubert*; 30. Vincent*; 31. Ranelle*; 32. 		
CF | Colonel* 		
CF | 33. Windows*; 34. Mime*; 35. Painting*; 36. 		
CF | Rosalind* 		
CF | 37. Floyd*; 38. Square* 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "28" 		
CF ] Screen 		
CF | > 		
CF | > 28 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 28 		
CF | 		
CF | There is a big video screen here. It displays some text on a blue 		
CF | background. 		
CF | 		
CF | * * * * * 		
CF | * 		
CF | * * * * * * 		
CF | * 		
CF | * * * * * 		
CF | * 		
CF | * * * * * * 		
CF | 		
CF | 1. Fen 		
CF | 2. Wire stuff 		
CF | 3. Caterpillar, e.g. 		
CF | 4. Just awful 		
CF | 		
CF | > 		DavidW says, "blue. Third colour."
DavidW says (to ClubFloyd), "swamp" 		
CF ] Screen 		
CF | > 		
CF | > SWAMP 		
CF | 		
CF | You hear a bell, and the word SWAMP appears on the screen! 		
CF | 		
CF | > 		Knight_Otu says, "Hm,"
DavidW says (to ClubFloyd), "solder" 		
CF ] Screen 		
CF | > 		
CF | > SOLDER 		
CF | 		
CF | You hear a buzzer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cables" 		
CF ] Screen 		
CF | > 		
CF | > CABLES 		
CF | 		
CF | You hear a buzzer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "copper" 		
CF ] Screen 		
CF | > 		
CF | > COPPER 		
CF | 		
CF | You hear a bell, and the word COPPER appears on the screen! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Screen 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Puzzle 28 		
CF | 		
CF | There is a big video screen here. It displays some text on a blue 		
CF | background. 		
CF | 		
CF | S W A M P 		
CF | * 		
CF | C O P P E R 		
CF | * 		
CF | * * * * * 		
CF | * 		
CF | * * * * * * 		
CF | 		
CF | 1. Fen 		
CF | 2. Wire stuff 		
CF | 3. Caterpillar, e.g. 		
CF | 4. Just awful 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "larva" 		
CF ] Screen 		
CF | > 		
CF | > LARVA 		
CF | 		
CF | You hear a bell, and the word LARVA appears on the screen! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pests" 		
CF ] Screen 		
CF | > 		
CF | > PESTS 		
CF | 		
CF | You hear a buzzer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Screen 		
CF | > 		
CF | > L 		
CF | 		
CF | Puzzle 28 		
CF | 		
CF | There is a big video screen here. It displays some text on a blue 		
CF | background. 		
CF | 		
CF | S W A M P 		
CF | * 		
CF | C O P P E R 		
CF | * 		
CF | L A R V A 		
CF | * 		
CF | * * * * * * 		
CF | 		
CF | 1. Fen 		
CF | 2. Wire stuff 		
CF | 3. Caterpillar, e.g. 		
CF | 4. Just awful 		
CF | 		
CF | > 		DavidW says, "The main word is likely POPULAR"
Knight_Otu says (to ClubFloyd), "popular" 		
CF ] Screen 		
CF | > 		
CF | > POPULAR 		
CF | 		
CF | You hear a short fanfare, and the whole screen blinks! 		
CF | 		
CF | There is a flash, and the word POPULAR appears in your book. You hear 		
CF | a soft click. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "horrid" 		
CF ] Screen 		
CF | > 		
CF | > HORRID 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Screen 		
CF | > 		
CF | > L 		
CF | 		
CF | Puzzle 28 (keyword: POPULAR) 		
CF | 		
CF | There is a big video screen here. It displays some text on a blue 		
CF | background. 		
CF | 		
CF | S W A M P 		
CF | * 		
CF | C O P P E R 		
CF | * 		
CF | L A R V A 		
CF | * 		
CF | H O R R I D 		
CF | 		
CF | 1. Fen 		
CF | 2. Wire stuff 		
CF | 3. Caterpillar, e.g. 		
CF | 4. Just awful 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "29" 		
CF ] Hubert 		
CF | > 		
CF | > 29 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 29 		
CF | 		
CF | Hubert the thespian is here, reading from a script. He wears a vest 		
CF | and a pair of blue tights. 		
CF | 		
CF | "The poor count staggers around like a madman, gripping his head. 'Oh, 		
CF | my head, how it hurts. Every single neutron hurts! It must be the 		
CF | food. The chefs haven't been copying well. Have they saluted my meals, 		
CF | like I told them? But it has happened before; I ought to be insured by 		
CF | now. Maybe it happens when the moron is full!'" 		
CF | 		
CF | > 		DavidW says, "oh, there's EXTRA letters this time."
		DavidW says, "ptyusr"
		Knight_Otu says, "tyusr is what I see right now."
Knight_Otu says (to ClubFloyd), "syrup" 		
CF ] Hubert 		
CF | > 		
CF | > SYRUP 		
CF | 		
CF | "Nay, nay!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "prusty" 		
CF ] Hubert 		
CF | > 		
CF | > PRUSTY 		
CF | 		
CF | "Indeed not!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rusty" 		
CF ] Hubert 		
CF | > 		
CF | > RUSTY 		
CF | 		
CF | "In sooth, you have discovered it!" proclaims Hubert. 		
CF | 		
CF | There is a flash, and the word RUSTY appears in your book. You hear a 		
CF | soft click. 		
CF | 		
CF | > 		Knight_Otu says, "I guess there was no extra p."
		DavidW says, "griping, gripping, ..."
		DavidW says, "okay. I was wrong there."
		Knight_Otu says, "The count may have been griping, but also gripping his head."
Knight_Otu says (to ClubFloyd), "30" 		
CF ] Vincent 		
CF | > 		
CF | > 30 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 30 		
CF | 		
CF | Vincent the observer is here, surveying the world through a blue 		
CF | spyglass. "When I keep an eye out for a ghost, I find a SPRIT. 		
CF | Strange, isn't it? 		
CF | 		
CF | "When you keep an eye out for an aviator, what do you find?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "plot" 		
CF ] Vincent 		
CF | > 		
CF | > PLOT 		
CF | 		
CF | "Yes!" Vincent looks around some more. 		
CF | 		
CF | "When you keep an eye out for an angry speech, what should you do?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "trade" 		
CF ] Vincent 		
CF | > 		
CF | > TRADE 		
CF | 		
CF | "Exactly!" Vincent looks around some more. 		
CF | 		
CF | "When you keep an eye out for a doctor's client, what do you find?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "patent" 		
CF ] Vincent 		
CF | > 		
CF | > PATENT 		
CF | 		
CF | "That's right!" Vincent looks around some more. 		
CF | 		
CF | "When you keep an eye out for a very smart person, what do you find?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "genus" 		
CF ] Vincent 		
CF | > 		
CF | > GENUS 		
CF | 		
CF | "Exactly!" Vincent looks around some more. 		
CF | 		
CF | "When you keep an eye out for a guitar-like Indian instrument, what do 		
CF | you find?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "star" 		
CF ] Vincent 		
CF | > 		
CF | > STAR 		
CF | 		
CF | "Yes!" Vincent looks around some more. 		
CF | 		
CF | "When you keep an eye out for a member of the army, what do you find?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "solder" 		
CF ] Vincent 		
CF | > 		
CF | > SOLDER 		
CF | 		
CF | "That's right!" Vincent looks around some more. 		
CF | 		
CF | "When you keep an eye out for an evergreen tree, what should you do?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pne" 		
CF ] Vincent 		
CF | > 		
CF | > PNE 		
CF | 		
CF | "That's not it!" 		
CF | 		
CF | > 		DavidW says, "I don't know my trees that well."
DavidW says (to ClubFloyd), "confer" 		
CF ] Vincent 		
CF | > 		
CF | > CONFER 		
CF | 		
CF | "And that's my keyword!" 		
CF | 		
CF | There is a flash, and the word CONFER appears in your book. You hear a 		
CF | soft click. 		
CF | 		
CF | > 		DavidW says, "(thanks to Wikipedia)"
		Knight_Otu says, "Well found."
Knight_Otu says (to ClubFloyd), "31" 		
CF ] Ranelle 		
CF | > 		
CF | > 31 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 31 		
CF | 		
CF | Ranelle is sitting on a stool, playing a blue guitar. 		
CF | 		
CF | Ranelle sings, "Spring, summer, fall..." 		
CF | 		
CF | > 		DavidW says, "winter"
		Knight_Otu says, "Seems too easy."
Knight_Otu says (to ClubFloyd), "winter" 		
CF ] Ranelle 		
CF | > 		
CF | > WINTER 		
CF | 		
CF | Ranelle nods. She changes the tune slightly. 		
CF | 		
CF | Now she sings, "North, south, east..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "west" 		
CF ] Ranelle 		
CF | > 		
CF | > WEST 		
CF | 		
CF | Ranelle nods. She changes the tune slightly. 		
CF | 		
CF | Now she sings, "Penny, nickel, dime..." 		
CF | 		
CF | > 		DavidW says, "west..."
		DavidW says, "quarter"
Knight_Otu says (to ClubFloyd), "quarter" 		
CF ] Ranelle 		
CF | > 		
CF | > QUARTER 		
CF | 		
CF | Ranelle nods. She gives you a mischievous look and changes the tune 		
CF | slightly. 		
CF | 		
CF | Now she sings, "Timing, square, pack..." 		
CF | 		
CF | > 		DavidW says, "blibber-bluhhh"
		DavidW says, "I have no idea what's being referenced here."
		DavidW says, "For all I know, these are the steps in making a Big Mac."
Knight_Otu says (to ClubFloyd), "cube" 		
CF ] Ranelle 		
CF | > 		
CF | > CUBE 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "galloon" 		
CF ] Ranelle 		
CF | > 		
CF | > GALLOON 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "gallon" 		
CF ] Ranelle 		
CF | > 		
CF | > GALLON 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "line" 		
CF ] Ranelle 		
CF | > 		
CF | > LINE 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "gross" 		
CF ] Ranelle 		
CF | > 		
CF | > GROSS 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "point" 		
CF ] Ranelle 		
CF | > 		
CF | > POINT 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flat" 		
CF ] Ranelle 		
CF | > 		
CF | > FLAT 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pallet" 		
CF ] Ranelle 		
CF | > 		
CF | > PALLET 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shitload" 		
CF ] Ranelle 		
CF | > 		
CF | > SHITLOAD 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ton" 		
CF ] Ranelle 		
CF | > 		
CF | > TON 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Ranelle 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Puzzle 31 		
CF | 		
CF | Ranelle is sitting on a stool, playing a blue guitar. 		
CF | 		
CF | Ranelle sings, "Timing, square, pack..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zero" 		
CF ] Ranelle 		
CF | > 		
CF | > ZERO 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "case" 		
CF ] Ranelle 		
CF | > 		
CF | > CASE 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shelf" 		
CF ] Ranelle 		
CF | > 		
CF | > SHELF 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		DavidW says, "I don't even know how to Google this one."
		DavidW asks, "Could these be buttons on an oscillator?"
Knight_Otu says (to ClubFloyd), "eight" 		
CF ] Ranelle 		
CF | > 		
CF | > EIGHT 		
CF | 		
CF | Ranelle sings, "You're on the right track..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dozen" 		
CF ] Ranelle 		
CF | > 		
CF | > DOZEN 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "weight" 		
CF ] Ranelle 		
CF | > 		
CF | > WEIGHT 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nine" 		
CF ] Ranelle 		
CF | > 		
CF | > NINE 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "four" 		
CF ] Ranelle 		
CF | > 		
CF | > FOUR 		
CF | 		
CF | Ranelle sings, "You're on the right track..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "two" 		
CF ] Ranelle 		
CF | > 		
CF | > TWO 		
CF | 		
CF | Ranelle sings, "You're on the right track..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "one" 		
CF ] Ranelle 		
CF | > 		
CF | > ONE 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "seven" 		
CF ] Ranelle 		
CF | > 		
CF | > SEVEN 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "parity" 		
CF ] Ranelle 		
CF | > 		
CF | > PARITY 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sixteen" 		
CF ] Ranelle 		
CF | > 		
CF | > SIXTEEN 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "even" 		
CF ] Ranelle 		
CF | > 		
CF | > EVEN 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "number" 		
CF ] Ranelle 		
CF | > 		
CF | > NUMBER 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "VIII" 		
CF ] Ranelle 		
CF | > 		
CF | > VIII 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		DavidW asks, "Why were two, four, and eight close?"
DavidW says (to ClubFloyd), "six" 		
CF ] Ranelle 		
CF | > 		
CF | > SIX 		
CF | 		
CF | Ranelle sings, "You're on the right track..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ten" 		
CF ] Ranelle 		
CF | > 		
CF | > TEN 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "twelve" 		
CF ] Ranelle 		
CF | > 		
CF | > TWELVE 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "square would be power of two, timing power of four I guess." 		
CF ] Ranelle 		
CF | > 		
CF | > SQUARE WOULD BE POWER OF TWO, TIMING POWER OF FOUR I GUESS. 		
CF | 		
CF | (In Sage Sanctum Scramble, you will never need to type 		
CF | punctuation or symbols. Type HELP for more info.) 		
CF | 		
CF | > 		Knight_Otu says, "Oops."
		Knight_Otu says, "square would be power of two, timing power of four I guess."
Knight_Otu says (to ClubFloyd), "power" 		
CF ] Ranelle 		
CF | > 		
CF | > POWER 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		DavidW says, "I've never heard 'timing' used to mean power of four."
		Knight_Otu says, "As in time, supposed fourth dimension."
Knight_Otu says (to ClubFloyd), "dimension" 		
CF ] Ranelle 		
CF | > 		
CF | > DIMENSION 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		DavidW asks, "Is pack the power of 6?"
Knight_Otu says (to ClubFloyd), "64" 		
CF ] Ranelle 		
CF | > 		
CF | > 64 		
CF | 		
CF | That's not the number of an available puzzle. 		
CF | 		
CF | > 		Knight_Otu says, "Shouldn't be."
Knight_Otu says (to ClubFloyd), "six" 		
CF ] Ranelle 		
CF | > 		
CF | > SIX 		
CF | 		
CF | Ranelle sings, "You're on the right track..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "even" 		
CF ] Ranelle 		
CF | > 		
CF | > EVEN 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ten" 		
CF ] Ranelle 		
CF | > 		
CF | > TEN 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "seven" 		
CF ] Ranelle 		
CF | > 		
CF | > SEVEN 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "five" 		
CF ] Ranelle 		
CF | > 		
CF | > FIVE 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		Knight_Otu says, "2, 4, 6, 8, but not even..."
DavidW says (to ClubFloyd), "prisoner" 		
CF ] Ranelle 		
CF | > 		
CF | > PRISONER 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "singular" 		
CF ] Ranelle 		
CF | > 		
CF | > SINGULAR 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "twenty" 		
CF ] Ranelle 		
CF | > 		
CF | > TWENTY 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "numeral" 		
CF ] Ranelle 		
CF | > 		
CF | > NUMERAL 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "binary" 		
CF ] Ranelle 		
CF | > 		
CF | > BINARY 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "magic" 		
CF ] Ranelle 		
CF | > 		
CF | > MAGIC 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "cross" 		
CF ] Ranelle 		
CF | > 		
CF | > CROSS 		
CF | 		
CF | Ranelle shakes her head and sings, "Think quantitatively..." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Ranelle 		
CF | > 		
CF | > L 		
CF | 		
CF | Puzzle 31 		
CF | 		
CF | Ranelle is sitting on a stool, playing a blue guitar. 		
CF | 		
CF | Ranelle sings, "Timing, square, pack..." 		
CF | 		
CF | > 		DavidW says, "I don't even know what to guess with this."
		Knight_Otu asks, "Maybe... 2-timing, 4-square, 6-pack, 8-???"
		DavidW says, "oh."
DavidW says (to ClubFloyd), "ball" 		
CF ] Ranelle 		
CF | > 		
CF | > BALL 		
CF | 		
CF | Ranelle nods. She changes the tune slightly. 		
CF | 		
CF | Now she sings, "Earth, air, water..." 		
CF | 		
CF | > 		DavidW says, "Thanks!"
		Knight_Otu says, "Whew, that was a skull-cracker."
		DavidW says, "I would never have gotten that on my own."
DavidW says (to ClubFloyd), "fire" 		
CF ] Ranelle 		
CF | > 		
CF | > FIRE 		
CF | 		
CF | Ranelle smiles and winks at you. 		
CF | 		
CF | There is a flash, and the word FIRE appears in your book. (You have 		
CF | collected 30 keywords!) You hear a soft click. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "puzzles" 		
CF ] Ranelle 		
CF | > 		
CF | > PUZZLES 		
CF | 		
CF | The following puzzles are available: 		
CF | 1. Quorbus; 2. Milpod; 3. Margana; 4. Doughnuts 		
CF | 5. Gorwal; 6. Fortune; 7. Tiles; 8. Machine Alpha 		
CF | 9. Opossum; 10. Alticons; 11. Buttons; 12. Conservatory 		
CF | 13. Linsette; 14. Grid; 15. Uncommon; 16. Darbling 		
CF | 17. Wendy; 18. Cube; 19. Zoo; 20. Nalina 		
CF | 21. Machine Beta; 22. Linus; 23. Elroy; 24. Malcolm 		
CF | 25. Table; 26. Mapmaster; 27. Martin; 28. Screen 		
CF | 29. Hubert; 30. Vincent; [31. Ranelle]; 32. Colonel* 		
CF | 33. Windows*; 34. Mime*; 35. Painting*; 36. 		
CF | Rosalind* 		
CF | 37. Floyd*; 38. Square*; 39. Togrin*; 40. 		
CF | Plaque* 		
CF | 41. Talman*; 42. Sophia* 		
CF | 		
CF | > 		Knight_Otu asks, "We've been at it for almost three hours now. Should we take a crack at the foe?"
		Knight_Otu says, "Wait, we need to try Floyd first."
		DavidW says, "We can try, yes."
		DavidW asks, "hm?"
		Knight_Otu says, "37."
		DavidW says, "oh."
DavidW says (to ClubFloyd), "37" 		
CF ] Floyd 		
CF | > 		
CF | > 37 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 37 		
CF | 		
CF | Floyd sits here on a battered blue rocking chair. He's kind of an old 		
CF | geezer. 		
CF | 		
CF | "You're looking for keywords? I know one! Let's see...is it FLAT? No, 		
CF | it isn't that." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "round" 		
CF ] Floyd 		
CF | > 		
CF | > ROUND 		
CF | 		
CF | "It definitely ain't that!" shouts Floyd. 		
CF | 		
CF | Floyd points to a tiny worm crawling up his leg. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "inch" 		
CF ] Floyd 		
CF | > 		
CF | > INCH 		
CF | 		
CF | "It definitely ain't that!" shouts Floyd. 		
CF | 		
CF | Floyd grabs his ear between his thumb and forefinger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "inchworm" 		
CF ] Floyd 		
CF | > 		
CF | > INCHWORM 		
CF | 		
CF | "It definitely ain't that!" shouts Floyd. 		
CF | 		
CF | "It isn't FLECK. Oh, what the heck," says Floyd. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "earworm" 		
CF ] Floyd 		
CF | > 		
CF | > EARWORM 		
CF | 		
CF | "It definitely ain't that!" shouts Floyd. 		
CF | 		
CF | "It can't be FLEE. Hee hee hee!" chuckles Floyd. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flick" 		
CF ] Floyd 		
CF | > 		
CF | > FLICK 		
CF | 		
CF | Floyd thinks for a moment, then shakes his head. 		
CF | 		
CF | Floyd shows you a small rope-and-crank apparatus he uses to pull 		
CF | things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "floyd" 		
CF ] Floyd 		
CF | > 		
CF | > FLOYD 		
CF | 		
CF | Floyd thinks for a moment, then shakes his head. 		
CF | 		
CF | "It can't be FLEE. Hee hee hee!" chuckles Floyd. 		
CF | 		
CF | > 		DavidW says, "An F-word."
DavidW says (to ClubFloyd), "fuck" 		
CF ] Floyd 		
CF | > 		
CF | > FUCK 		
CF | 		
CF | "It definitely ain't that!" shouts Floyd. 		
CF | 		
CF | "When I was in the shower, I said, 'It isn't FLOWER.'" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flood" 		
CF ] Floyd 		
CF | > 		
CF | > FLOOD 		
CF | 		
CF | Floyd thinks for a moment, then shakes his head. 		
CF | 		
CF | Floyd shows you a small rope-and-crank apparatus he uses to pull 		
CF | things. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fire" 		
CF ] Floyd 		
CF | > 		
CF | > FIRE 		
CF | 		
CF | "It definitely ain't that!" shouts Floyd. 		
CF | 		
CF | Floyd grabs his ear between his thumb and forefinger. 		
CF | 		
CF | > 		DavidW asks, "sounds like?"
Knight_Otu says (to ClubFloyd), "finger" 		
CF ] Floyd 		
CF | > 		
CF | > FINGER 		
CF | 		
CF | "It definitely ain't that!" shouts Floyd. 		
CF | 		
CF | "When I was in the shower, I said, 'It isn't FLOWER.'" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "droid" 		
CF ] Floyd 		
CF | > 		
CF | > DROID 		
CF | 		
CF | "It definitely ain't that!" shouts Floyd. 		
CF | 		
CF | Floyd tightens his rope belt a little. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "finch" 		
CF ] Floyd 		
CF | > 		
CF | > FINCH 		
CF | 		
CF | "It definitely ain't that!" shouts Floyd. 		
CF | 		
CF | Floyd shows you a small rope-and-crank apparatus he uses to pull 		
CF | things. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fiddle" 		
CF ] Floyd 		
CF | > 		
CF | > FIDDLE 		
CF | 		
CF | "It definitely ain't that!" shouts Floyd. 		
CF | 		
CF | "When I was in the shower, I said, 'It isn't FLOWER.'" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lower" 		
CF ] Floyd 		
CF | > 		
CF | > LOWER 		
CF | 		
CF | "It definitely ain't that!" shouts Floyd. 		
CF | 		
CF | Floyd grabs his ear between his thumb and forefinger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pinch" 		
CF ] Floyd 		
CF | > 		
CF | > PINCH 		
CF | 		
CF | "It definitely ain't that!" shouts Floyd. 		
CF | 		
CF | Floyd points to a tiny worm crawling up his leg. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "firm" 		
CF ] Floyd 		
CF | > 		
CF | > FIRM 		
CF | 		
CF | "It definitely ain't that!" shouts Floyd. 		
CF | 		
CF | Floyd shows you a small rope-and-crank apparatus he uses to pull 		
CF | things. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "crane" 		
CF ] Floyd 		
CF | > 		
CF | > CRANE 		
CF | 		
CF | "It definitely ain't that!" shouts Floyd. 		
CF | 		
CF | Floyd points to a tiny worm crawling up his leg. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pulley" 		
CF ] Floyd 		
CF | > 		
CF | > PULLEY 		
CF | 		
CF | "It definitely ain't that!" shouts Floyd. 		
CF | 		
CF | "Without a doubt, it isn't FLOUT," says Floyd. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "form" 		
CF ] Floyd 		
CF | > 		
CF | > FORM 		
CF | 		
CF | "It definitely ain't that!" shouts Floyd. 		
CF | 		
CF | Floyd points to a tiny worm crawling up his leg. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fair" 		
CF ] Floyd 		
CF | > 		
CF | > FAIR 		
CF | 		
CF | "It definitely ain't that!" shouts Floyd. 		
CF | 		
CF | Floyd grabs his ear between his thumb and forefinger. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "flair" 		
CF ] Floyd 		
CF | > 		
CF | > FLAIR 		
CF | 		
CF | Floyd thinks for a moment, then shakes his head. 		
CF | 		
CF | Floyd points to a tiny worm crawling up his leg. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Floyd 		
CF | > 		
CF | > F 		
CF | 		
CF | "It definitely ain't that!" shouts Floyd. 		
CF | 		
CF | "Without a doubt, it isn't FLOUT," says Floyd. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "flour" 		
CF ] Floyd 		
CF | > 		
CF | > FLOUR 		
CF | 		
CF | Floyd thinks for a moment, then shakes his head. 		
CF | 		
CF | Floyd shows you a small rope-and-crank apparatus he uses to pull 		
CF | things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flex" 		
CF ] Floyd 		
CF | > 		
CF | > FLEX 		
CF | 		
CF | Floyd thinks for a moment, then shakes his head. 		
CF | 		
CF | "It isn't FLECK. Oh, what the heck," says Floyd. 		
CF | 		
CF | > 		DavidW says, "It's not just F-. It's FL-."
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Floyd 		
CF | > 		
CF | > L 		
CF | 		
CF | Puzzle 37 		
CF | 		
CF | Floyd sits here on a battered blue rocking chair. He's kind of an old 		
CF | geezer. 		
CF | 		
CF | Floyd tightens his rope belt a little. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "flock" 		
CF ] Floyd 		
CF | > 		
CF | > FLOCK 		
CF | 		
CF | Floyd thinks for a moment, then shakes his head. 		
CF | 		
CF | "Without a doubt, it isn't FLOUT," says Floyd. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flinch" 		
CF ] Floyd 		
CF | > 		
CF | > FLINCH 		
CF | 		
CF | "FLINCH! That's it! Thank heaven, 'cause I'm sick of rhyming." 		
CF | 		
CF | There is a flash, and the word FLINCH appears in your book. You hear a 		
CF | soft click. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf11" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Floyd 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "1" 		
CF ] Quorbus 		
CF | > 		
CF | > 1 		
CF | 		
CF | You head over to... 		
CF | 		
CF | Puzzle 1 (keyword: CLOUD) 		
CF | 		
CF | Quorbus the sage is here. He's an elderly fellow, wearing a long robe 		
CF | with green stars. 		
CF | 		
CF | "Keep gathering those keywords! The more you have, the better you'll 		
CF | do!" 		
CF | 		
CF | (To confront the zarblot, type ZARBLOT.) 		
CF | 		
CF | > 		DavidW says, "winch, pinch, inch, ..."
		Knight_Otu says, "Oh, yeah."
Knight_Otu says (to ClubFloyd), "book" 		
CF ] Quorbus 		
CF | > 		
CF | > BOOK 		
CF | 		
CF | There are 31 keywords inscribed in your book: 		
CF | CLOUD, SEVENTEEN, SPONGE, AWNING, INSPECT, AMPLE, ESPRIT, WOUND, 		
CF | HARBOR, STUMBLE, HEADFIRST, DEFACE, EASEL, NEEDLE, PLETHORA, UNCLEAR, 		
CF | MOUNTAIN, PORCUPINE, PEONY, SALTINE, MOLD, LEAD, GARDEN, CORKSCREW, 		
CF | DRAGONFLY, TANGLED, POPULAR, RUSTY, CONFER, FIRE, FLINCH 		
CF | 		
CF | > 		DavidW says, "The keywords will be ammo in your battle. Use a word, hit or miss, and it's gone."
Knight_Otu says (to ClubFloyd), "zarblot" 		
CF | > 		
CF | > ZARBLOT 		
CF | 		
CF | "Good luck! says Quorbus. "I'll give you all the help I can!" He waves 		
CF | his hands around, and you feel your surroundings change.... 		
CF | 		
CF | Press SPACE to continue. 		
Knight_Otu pushes the green 'space' button. 		
CF ] Sage Sanctum 		
CF | Press SPACE to continue. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | You find yourself in a large underground hall. Massive pillars support 		
CF | the ceiling high above. Light comes from glowing spheres embedded in 		
CF | the walls. 		
CF | 		
CF | A huge monster materializes at the other side of the chamber. It has 		
CF | four arms, a thick green hide, blazing eyes, and a very awful mouth. 		
CF | When it sees you, it produces a horrifying sound similar to a laugh. 		
CF | 		
CF | You hear Quorbus's voice in your mind. "Get ready!" he says. 		
CF | 		
CF | The zarblot raises its arms and begins to cast the CLOUGH spell. 		
CF | 		
CF | "To counter this spell, you need a word that can be pronounced two 		
CF | different ways!" 		
CF | 		
CF | > 		DavidW says, "lead"
Knight_Otu says (to ClubFloyd), "lead" 		
CF ] Sage Sanctum 		
CF | > 		
CF | > LEAD 		
CF | 		
CF | The word LEAD vanishes from your book, and the CLOUGH spell dissipates 		
CF | in a puff of glitter! The zarblot stomps the ground and bellows. 		
CF | 		
CF | "Now attack it!" says Quorbus. "You can attack with any keyword!" 		
CF | 		
CF | > 		Knight_Otu says, "Of course, each word may be valuable for the next spell."
		DavidW says, "yes. And I don't know all the spells."
		DavidW says, "But this is practice."
Knight_Otu says (to ClubFloyd), "seventeen" 		
CF ] Sage Sanctum 		
CF | > 		
CF | > SEVENTEEN 		
CF | 		
CF | The word SEVENTEEN vanishes from your book. Seventeen small stones 		
CF | appear and pepper the zarblot! 		
CF | 		
CF | The zarblot takes a deep breath and casts ZAPILOG, its favorite spell. 		
CF | You hear a whoosh, and the word HARBOR vanishes from your book! 		
CF | 		
CF | "Argh, that spell is the worst!" says Quorbus. "But now you have 		
CF | another chance to attack it!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "headfirst" 		
CF ] Sage Sanctum 		
CF | > 		
CF | > HEADFIRST 		
CF | 		
CF | The word HEADFIRST vanishes from your book. An unseen force shoves the 		
CF | zarblot, causing it to lurch and bang its head into the wall! 		
CF | 		
CF | The zarblot raises its arms and begins to cast the FLOROLF spell. 		
CF | 		
CF | "You don't have anything that will counter that spell!" cries Quorbus. 		
CF | "You'll have to use a keyword to shield yourself. Any keyword will 		
CF | do!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rusty" 		
CF ] Sage Sanctum 		
CF | > 		
CF | > RUSTY 		
CF | 		
CF | The word RUSTY vanishes from your book, and you find yourself 		
CF | surrounded by multicolored sparkles. 		
CF | 		
CF | A whirlwind of caustic grit expands out from the zarblot! Your shield 		
CF | protects you, but the grit takes a lot of paint off the walls. 		
CF | 		
CF | "Now attack it!" says Quorbus. "You can attack with any keyword!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "unclear" 		
CF ] Sage Sanctum 		
CF | > 		
CF | > UNCLEAR 		
CF | 		
CF | The word UNCLEAR vanishes from your book. A mass of dark smoke forms 		
CF | around the zarblot! It coughs and splutters. 		
CF | 		
CF | The zarblot takes a deep breath and casts ZAPILOG again. You hear a 		
CF | crackle, and the words DRAGONFLY and FIRE vanish from your book! 		
CF | 		
CF | "Each time ZAPILOG is cast, it gets more powerful! You'd better hurry 		
CF | up! Attack it!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "stumble" 		
CF ] Sage Sanctum 		
CF | > 		
CF | > STUMBLE 		
CF | 		
CF | The word STUMBLE vanishes from your book. The zarblot falls flat on 		
CF | its face! It slowly gets back to its feet. 		
CF | 		
CF | The zarblot raises its arms and begins to cast the ANDSPLICK spell. 		
CF | 		
CF | "To counter this spell, you need a word with five consonants in a 		
CF | row!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "corkscrew" 		
CF ] Sage Sanctum 		
CF | > 		
CF | > CORKSCREW 		
CF | 		
CF | The word CORKSCREW vanishes from your book, and the ANDSPLICK spell 		
CF | dissipates in a puff of smoke! The zarblot stomps the ground and 		
CF | bellows. 		
CF | 		
CF | "Now attack it!" says Quorbus. "You can attack with any keyword!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dragonfly" 		
CF ] Sage Sanctum 		
CF | > 		
CF | > DRAGONFLY 		
CF | 		
CF | "No, you must use one of your keywords!" cries Quorubus. 		
CF | 		
CF | > 		DavidW says, "We don't have that word anymore."
		Knight_Otu says, "I noticed."
DavidW says (to ClubFloyd), "book" 		
CF ] Sage Sanctum 		
CF | > 		
CF | > BOOK 		
CF | 		
CF | There are 21 keywords inscribed in your book: 		
CF | CLOUD, SPONGE, AWNING, INSPECT, AMPLE, ESPRIT, WOUND, DEFACE, EASEL, 		
CF | NEEDLE, PLETHORA, MOUNTAIN, PORCUPINE, PEONY, SALTINE, MOLD, GARDEN, 		
CF | TANGLED, POPULAR, CONFER, FLINCH 		
CF | 		
CF | > 		DavidW says, "use mountain"
		DavidW says, "Squash him with it."
Knight_Otu says (to ClubFloyd), "mountain" 		
CF ] Sage Sanctum 		
CF | > 		
CF | > MOUNTAIN 		
CF | 		
CF | The word MOUNTAIN vanishes from your book. You hear a loud rumbling as 		
CF | a mass of snow and rocks spills out of nowhere. The zarblot is nearly 		
CF | overwhelmed, but it manages to crawl out. 		
CF | 		
CF | The zarblot takes a deep breath and casts ZAPILOG again. You hear a 		
CF | sizzle, and the words PORCUPINE, GARDEN, and POPULAR vanish from your 		
CF | book! 		
CF | 		
CF | "Each time ZAPILOG is cast, it gets more powerful! You'd better hurry 		
CF | up! Attack it!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "flinch" 		
CF ] Sage Sanctum 		
CF | > 		
CF | > FLINCH 		
CF | 		
CF | The word FLINCH vanishes from your book. A ghostly image of a morzukin 		
CF | (the zarblot's only natural predator) appears. The monster recoils in 		
CF | horror, smacking its head on the wall. 		
CF | 		
CF | The zarblot raises its arms and begins to cast the CLATRIGON spell. 		
CF | 		
CF | "You don't have anything that will counter that spell!" cries Quorbus. 		
CF | "You'll have to use a keyword to shield yourself. Any keyword will 		
CF | do!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sponge" 		
CF ] Sage Sanctum 		
CF | > 		
CF | > SPONGE 		
CF | 		
CF | The word SPONGE vanishes from your book, and you find yourself 		
CF | surrounded by multicolored sparkles. 		
CF | 		
CF | A bunch of small rocks fly out from the zarblot's claws! Your shield 		
CF | protects you, but the rocks smash some of the glowing spheres. 		
CF | 		
CF | "Now attack it!" says Quorbus. "You can attack with any keyword!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "cloud" 		
CF ] Sage Sanctum 		
CF | > 		
CF | > CLOUD 		
CF | 		
CF | The word CLOUD vanishes from your book. A dark cloud appears above the 		
CF | zarblot and blasts it with a bolt of lightning! 		
CF | 		
CF | The zarblot takes a deep breath and casts ZAPILOG again. You hear a 		
CF | crackle, and the words ESPRIT, PLETHORA, SALTINE, and MOLD vanish from 		
CF | your book! 		
CF | 		
CF | "Each time ZAPILOG is cast, it gets more powerful! You'd better hurry 		
CF | up! Attack it!" 		
CF | 		
CF | > 		Knight_Otu exclaims, "Stop zapiloging, you cheater!"
Knight_Otu says (to ClubFloyd), "book" 		
CF ] Sage Sanctum 		
CF | > 		
CF | > BOOK 		
CF | 		
CF | There are ten keywords inscribed in your book: 		
CF | AWNING, INSPECT, AMPLE, WOUND, DEFACE, EASEL, NEEDLE, PEONY, TANGLED, 		
CF | CONFER 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wound" 		
CF ] Sage Sanctum 		
CF | > 		
CF | > WOUND 		
CF | 		
CF | The word WOUND vanishes from your book. A large hammer appears and 		
CF | strikes the zarblot in the stomach, leaving a sizable bruise. 		
CF | 		
CF | The zarblot raises its arms and begins to cast the WILSPLINTH spell. 		
CF | 		
CF | "You don't have anything that will counter that spell!" cries Quorbus. 		
CF | "You'll have to use a keyword to shield yourself. Any keyword will 		
CF | do!" 		
CF | 		
CF | > 		DavidW says, "This is why we need lots more words."
Knight_Otu says (to ClubFloyd), "easel" 		
CF ] Sage Sanctum 		
CF | > 		
CF | > EASEL 		
CF | 		
CF | The word EASEL vanishes from your book, and you find yourself 		
CF | surrounded by multicolored sparkles. 		
CF | 		
CF | A fountain of muck shoots up from the zarblot's claws! Your shield 		
CF | protects you, but the muck coats the floor and pillars. 		
CF | 		
CF | "Now attack it!" says Quorbus. "You can attack with any keyword!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "deface" 		
CF ] Sage Sanctum 		
CF | > 		
CF | > DEFACE 		
CF | 		
CF | The word DEFACE vanishes from your book. A deluge of brown paint pours 		
CF | over the zarblot. The monster struggles to clear its eyes. 		
CF | 		
CF | The zarblot takes a deep breath and casts ZAPILOG again. You hear a 		
CF | whoosh, and the words AWNING, INSPECT, AMPLE, NEEDLE, and CONFER 		
CF | vanish from your book! 		
CF | 		
CF | "Each time ZAPILOG is cast, it gets more powerful! You'd better hurry 		
CF | up! Attack it!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "book" 		
CF ] Sage Sanctum 		
CF | > 		
CF | > BOOK 		
CF | 		
CF | There are two keywords inscribed in your book: PEONY, TANGLED 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "peony" 		
CF | > 		
CF | > PEONY 		
CF | 		
CF | The word PEONY vanishes from your book. A tremendous bouquet of 		
CF | flowers descends on the zarblot. It has a sneezing fit. 		
CF | 		
CF | It looks like the zarblot has finally had enough. It waves its four 		
CF | arms in the air, and it vanishes back to wherever it came from. 		
CF | 		
CF | "You did it!" cries Quorbus. 		
CF | 		
CF | Press SPACE to continue. 		DavidW says, "oh wow."
Knight_Otu pushes the green 'space' button. 		
CF ] Sage Sanctum 		
CF | Press SPACE to continue. 		
CF | 		
CF | 		
CF | A hidden door opens, and Quorbus runs into the chamber, followed by 		
CF | the other sages. He surveys the situation. "It looks like the sanctum 		
CF | took some damage. But the important thing is, you got rid of the 		
CF | zarblot! Now we can return to our work. 		
CF | 		
CF | "I wish we could have fought the zarblot ourselves, but we aren't 		
CF | allowed to use keywords anymore. Not since the, er, Conflagration." 		
CF | They all shake their heads regretfully. "Since then, we have used this 		
CF | sanctum to meditate on keywords, to help them retain their vitality. 		
CF | If, in your future travels, you come across other keywords, please 		
CF | return here and share them with us! 		
CF | 		
CF | "Now, to express our gratitude, I hereby bestow on you the title of 		
CF | Verbalist. It's official! You can tell anyone you like!" He claps you 		
CF | on the back. 		
CF | 		
CF | Congratulations! You found 31 keywords, and you achieved the rank of 		
CF | Verbalist. 		
CF | 		
CF | (Note, the zarblot damaged the sanctum three times. If you enter the 		
CF | fight with more keywords, you can protect the sanctum better!) 		
CF | 		
CF | Feel free to REWIND. You can also RESTORE a game, or QUIT. 		
CF | 		
CF | > 		Knight_Otu says, "Whew, that was too close."
		DavidW says, "Good timing too."
		DavidW says, "It's almost 5."
		Knight_Otu says, "But we did it."
		Knight_Otu says, "Yeah, it's getting late."
		DavidW says, "You won that battle. I just helped gather words."
		DavidW says, "Congrats to us, and thanks."
		Knight_Otu exclaims, "Thank you!"
		Knight_Otu exclaims, "But yeah, as you said, it is getting late. Good night, and until next week!"



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ClubFloyd Transcript:
Vain Empires by Thomas Mack and Xavid
As played on ifMUD on November 8-15, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Vain Empires written by Thomas Mack and Xavid. Vain Empires was originally released as part of the 2020 IFComp, in which it took third place. It also took third place in the Miss Congeniality contest. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
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