*** SESSION ONE *** 		
		
DavidW says (to ClubFloyd), "load sleepmask troubleinsector471" 		
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CF | 		
CF | 		
CF | 		
CF | 		
CF | "Alert. Power outage in Sector 471. Repeating, power outage in 		
CF | Sector 471. We all know what this means. Summoning Exter-17 for 		
CF | dispatch." 		
CF | 		
CF | Uh oh. This might be it. The last couple of jobs didn't go too well. 		
CF | You'd better get this one right, or you may suffer the fate of a 		
CF | low-usefulness bot. 		
CF | 		
CF | After taking a moment to dust off and attach your neutralizer unit, 		
CF | you step nervously but dutifully into the transfer conduit. 		
CF | 		
CF | Whoosh! 		
CF | 		
CF | Press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF | Press SPACE to continue. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Trouble in Sector 471 		
CF | A game by Arthur DiBianca 		
CF | Release 1 / Serial number 220923 / Inform 7 build 6L38 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Special thanks to Andy Fleming, Lorne Harris, Isaac Orf, Luke Pebler, 		
CF | Dirk Spivey, and Mike Spivey for testing, and to Nadia Bellazola for 		
CF | cover art. 		
CF | 		
CF | 		
CF | 		
CF | Entry Node 		
CF | This is the primary entry and exit point for Sector 471. The transfer 		
CF | conduit ends in a big hole in the ceiling. Other than that, the room 		
CF | appears to be empty. It's quite dark, and everything is completely 		
CF | silent. There's a passage to the east. 		
CF | 		
CF | (This game has limited commands. Type HELP for a list.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "help" 		
CF | > 		
CF | > HELP 		
CF | 		
CF | 		
CF | - You can SAVE, LOAD, RESTART, or QUIT. 		
CF | - You can move N, W, E, S. 		
CF | - You can LOOK (L) or WAIT (Z). 		
CF | - You can check your STATUS (ST) or your ID. 		
CF | - Type WINDOW to turn the side window on or off. 		
CF | 		
CF | Available bot functions: COM and ZAP. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "window" 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | "Alert. Power outage in Sector 471. Repeating, power outage in 		
CF | Sector 471. We all know what this means. Summoning Exter-17 for 		
CF | dispatch." 		
CF | 		
CF | Uh oh. This might be it. The last couple of jobs didn't go too well. 		
CF | You'd better get this one right, or you may suffer the fate of a 		
CF | low-usefulness bot. 		
CF | 		
CF | After taking a moment to dust off and attach your neutralizer unit, 		
CF | you step nervously but dutifully into the transfer conduit. 		
CF | 		
CF | Whoosh! 		
CF | 		
CF | Press SPACE to continue. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Trouble in Sector 471 		
CF | A game by Arthur DiBianca 		
CF | Release 1 / Serial number 220923 / Inform 7 build 6L38 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Special thanks to Andy Fleming, Lorne Harris, Isaac Orf, Luke Pebler, 		
CF | Dirk Spivey, and Mike Spivey for testing, and to Nadia Bellazola for 		
CF | cover art. 		
CF | 		
CF | 		
CF | 		
CF | Entry Node 		
CF | This is the primary entry and exit point for Sector 471. The transfer 		
CF | conduit ends in a big hole in the ceiling. Other than that, the room 		
CF | appears to be empty. It's quite dark, and everything is completely 		
CF | silent. There's a passage to the east. 		
CF | 		
CF | (This game has limited commands. Type HELP for a list.) 		
CF | 		
CF | > 		
CF | > HELP 		
CF | 		
CF | 		
CF | - You can SAVE, LOAD, RESTART, or QUIT. 		
CF | - You can move N, W, E, S. 		
CF | - You can LOOK (L) or WAIT (Z). 		
CF | - You can check your STATUS (ST) or your ID. 		
CF | - Type WINDOW to turn the side window on or off. 		
CF | 		
CF | Available bot functions: COM and ZAP. 		
CF | 		
CF | > 		
CF | > WINDOW 		
CF | 		
CF | (Side window is OFF.) 		
CF | 		
CF | > 		DavidW says, "The side window is an ASCII map that's very helpful, but I don't think Floyd would display it well."
		Knight_Otu says, "Or at all."
		DavidW says, "That was the block of periods at the start. I think it does display."
		DavidW says, "but maybe only in a different pane as far as the interpreter is concerned."
		Knight_Otu says, "Hm, I thought Floyd wouldn't do side panels at all, but I wouldn't really know."
		Jade says, "com and zap"
		DavidW says, "Anyway, note that the command set is very small. We have cardinal directions, LOOK, WAIT, STATUS (ST), COM, and ZAP."
		DavidW says, "COM is our TALK TO nearby bot command."
		Jade says, "so the map is huge"
		DavidW says, "ZAP is our destroy the nearby bug command."
		DavidW says, "Yes. I assume there's 64 rooms in total."
		DavidW says, "We begin at the northwest corner of the map."
		Knight_Otu says, "And I presume LOOK is room description only. As often, no examine."
		Jade says, "Then I start a map"
		DavidW says, "The map is a completely regular 8 by 8 grid."
DavidW says (to ClubFloyd), "look" 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Entry Node 		
CF | This is the primary entry and exit point for Sector 471. The transfer 		
CF | conduit ends in a big hole in the ceiling. Other than that, the room 		
CF | appears to be empty. It's quite dark, and everything is completely 		
CF | silent. There's a passage to the east. 		
CF | 		
CF | > 		Knight_Otu says, "I suppose we have little choice but going east."
		DavidW says, "yes."
		DavidW says, "Our first goal is to restore power."
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hall 		
CF | This dimly-lit hallway runs west to east. You can make out a closed 		
CF | door to the south. Something is embedded in the wall by the door. 		
CF | 		
CF | Gree-8 stands here, kind of drooped over and motionless. 		
CF | 		
CF | (Note: This game is unlosable. Don't be afraid to try things!) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Gree-8 does not respond, but that's to be expected, since the power is 		
CF | out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | The door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Chip Analysis 		
CF | There are several counters with a lot of stuff on them, and more stuff 		
CF | on the walls, but in the dim light you can't see any of it clearly. 		
CF | Exits lead east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Power Regulation 		
CF | This is the power regulation center. You can barely make out a lot of 		
CF | what must be complicated gadgetry. Doorways lead west and south. 		
CF | 		
CF | Engi-12 is sitting at a console, frozen in the act of something. 		
CF | Turning a knob, maybe. 		
CF | 		
CF | You can hear a soft gurgling sound to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | You get no response from Engi-12. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Primary Power Conduit 		
CF | This is where power is supposed to enter the sector. A stripe is 		
CF | painted around the walls. Large transfer contacts project from the 		
CF | ceiling and floor. A doorway leads north. 		
CF | 		
CF | Oho! A big bug is blocking the power supply! It's a furry gray mass, 		
CF | wedged in between the contacts. Little sparks pop all around it. It 		
CF | chuckles and gurgles in a very unpleasant manner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You take aim with your pest neutralizer and fire. There's a loud BLAM, 		
CF | and the bug disintegrates into a multitude of little particles! 		
CF | 		
CF | Press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF | Press SPACE to continue. 		
CF | 		
CF | 		
CF | 		
CF | With a mighty hum, bright blue power begins flowing between the 		
CF | contacts again. You hear a variety of distant sounds as the sector 		
CF | comes back to life. 		
CF | 		
CF | You receive a message from Central Processing: 		
CF | 		
CF | "Power detected in Sector 471. Primary objective complete. Auxiliary 		
CF | sector scan initiated......complete. Additional pest incursions 		
CF | detected. New primary objective: eliminate pests. 		
CF | 		
CF | Press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF | Press SPACE to continue. 		
CF | 		
CF | "Transmitting map utility......complete. 		
CF | 		
CF | Press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF | Press SPACE to continue. 		
CF | 		
CF | "Transmitting additional function driver......complete." 		
CF | 		
CF | (The ROX command is now available.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 9 		
CF | Bugs remaining: 12 		
CF | 		
CF | Available bot functions: COM, ZAP, and ROX. 		
CF | 		
CF | > 		Knight_Otu asks, "Are we playing rock music now?"
		DavidW says, "Cycles is turns, a time unit."
		DavidW says, "ROX is how we activate crystals with a beam of some sort."
DavidW says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | You emit the signal, but nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Primary Power Conduit 		
CF | This is where power enters the sector. An orange stripe is painted 		
CF | around the walls. Large transfer contacts project from the ceiling and 		
CF | floor, and a wide stream of blue power hums between them. A doorway 		
CF | leads north. 		
CF | 		
CF | > 		Knight_Otu says, "Ah, so crystal ROX."
		DavidW says, "I don't know if the orange stripe is important or not yet. I've seen orange stripes in other rooms."
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Power Regulation 		
CF | This is the power regulation center. It's got a lot of arcane and 		
CF | complicated gadgetry. Doorways lead west and south. 		
CF | 		
CF | Engi-12 is sitting at a console, fiddling with the controls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Engi-12 says, "I deal with the primary and auxiliary power regulators. 		
CF | For some incomprehensible reason, they also put the zirbol tank 		
CF | controls in here. Why the zirbol tank?" 		
CF | 		
CF | > 		DavidW says, "I have not seen any zirbol tank yet."
DavidW says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Engi-12 says, "I deal with the primary and auxiliary power regulators. 		
CF | For some incomprehensible reason, they also put the zirbol tank 		
CF | controls in here. Why the zirbol tank?" 		
CF | 		
CF | > 		Knight_Otu says, "More importantly, What ... right."
		Knight_Otu says, "Do say when one of us should take over."
		DavidW says, "That's all Engi has to say. Some bots have more to say, but they mostly say just one thing at a time unless status changes."
		DavidW says, "well, you can take over at any time, really."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | You emit the signal, but nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | ZAP ineffective: no suitable target in view. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Power Regulation 		
CF | This is the power regulation center. It's got a lot of arcane and 		
CF | complicated gadgetry. Doorways lead west and south. 		
CF | 		
CF | Engi-12 is sitting at a console, fiddling with the controls. 		
CF | 		
CF | > 		DavidW says, "There's a crystal back at the door. We couldn't see it in the dim light."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Chip Analysis 		
CF | Several long counters are covered with chips and circuit boards, and 		
CF | various analytical instruments are hanging on the walls. It's pretty 		
CF | disorderly, to be honest. Between two of the instruments you see a 		
CF | depiction of a lightning bolt followed by two dots. Exits lead east 		
CF | and west. 		
CF | 		
CF | > 		DavidW says, "I think the lightning bolt is the first symbol of a three symbol code. I haven't found the other two symbols yet."
		Knight_Otu says, "Of course, why the unit that repairs the power would not be equipped with low-light vision is a question for the ages."
		DavidW says, "Some of the bot complain about how the place is built."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hall 		
CF | This paneled hallway runs west to east. There is a closed door to the 		
CF | south. An orange crystal is embedded in the wall by the door. 		
CF | 		
CF | Gree-8 stands here, just waiting to be spoken to. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Welcome to Sector 471!" cries Gree-8, a little too enthusiastically. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "g" 		
CF | > 		
CF | > G 		
CF | 		
CF | That's not an available function. (Type HELP for command info.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Welcome to Sector 471!" cries Gree-8, a little too enthusiastically. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Entry Node 		
CF | This is the primary entry and exit point for Sector 471. The transfer 		
CF | conduit ends in a big hole in the ceiling. Other than that, the room 		
CF | is empty. There's a passage to the east. 		
CF | 		
CF | > 		DavidW says, "He's a greeter bot. He doesn't seem to do anything else."
		Knight_Otu says, "Nothing else to see here."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hall 		
CF | This paneled hallway runs west to east. There is a closed door to the 		
CF | south. An orange crystal is embedded in the wall by the door. 		
CF | 		
CF | Gree-8 stands here, just waiting to be spoken to. 		
CF | 		
CF | > 		DavidW says, "Use ROX here to open the door."
		Knight_Otu says, "I'm on it."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The orange crystal lights up, and the door slides open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Switchboard 		
CF | A ring-like console fills the room. It is dotted with countless 		
CF | interface ports. There are exits in all directions. 		
CF | 		
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting 		
CF | its twelve interface appendages. 		
CF | 		
CF | Oper-4 says, "I'm sorry, but we're still backlogged from the power 		
CF | outage." 		
CF | 		
CF | > 		Knight_Otu asks, "So OPERator, GREEter, ENGIneer... what was our designation again?"
		DavidW says, "I forget."
		Knight_Otu asks, "So OPERator, GREEter, ENGIneer... what was our designation again?"
		Jade says, "map"
		Knight_Otu says, "EXTER, it turns out."
		DavidW says, "Exter-17"
		Knight_Otu says, "(Accidentally hit the up arrow there.)"
		DavidW says, "We're an EXTERminator"
		Knight_Otu says, "I suppose we are less of a power restorer than we thought."
		Jade exclaims, "ah!"
		Knight_Otu says, "Interesting that we have a six letter code, while so far the other bots have four letter codes."
		DavidW says, "You can try to talk to Oper here, but they're too busy to talk back."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Sorry, I'm quite busy." 		
CF | 		
CF | "That port is not responding," says Oper-4. 		
CF | 		
CF | > 		Knight_Otu asks, "So, West, East, or South?"
		DavidW says, "I suggest east first"
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Storage 93A 		
CF | This room is crowded with containers of various sizes. They have 		
CF | cryptic labels like "7L45YOZ" and "KOV9MJJ7". 		
CF | 		
CF | A D-13 contregulator sits on one of the containers. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | COM ineffective: there's no bot present. 		
CF | 		
CF | You hear a skittering sound. 		
CF | 		
CF | > 		DavidW says, "There's a bug in the storage room. You just need to wait for it."
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | ZAP ineffective: no suitable target in view. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wait" 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | There's that skittering sound again. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wait" 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | A storage bug skitters up the wall from behind a container! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You blast the storage bug, and it explodes in a shower of purple 		
CF | sparks! 		
CF | 		
CF | (Bugs remaining: 11) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look" 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Storage 93A 		
CF | This room is crowded with containers of various sizes. They have 		
CF | cryptic labels like "7L45YOZ" and "KOV9MJJ7". 		
CF | 		
CF | A D-13 contregulator sits on one of the containers. 		
CF | 		
CF | > 		DavidW says, "Congrats!"
		DavidW says, "We have no arms, so we can't pick up anything. Yet."
		Knight_Otu says, "We have no TAK or EXA modules... right."
		Knight_Otu says, "(No exits noted here.)"
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW says, "west"
		Knight_Otu says, "Thought so, but had to try."
		DavidW says, "The storage room is a dead end"
		Knight_Otu says, "Yes, I suspected."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Switchboard 		
CF | A ring-like console fills the room. It is dotted with countless 		
CF | interface ports. There are exits in all directions. 		
CF | 		
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting 		
CF | its twelve interface appendages. 		
CF | 		
CF | Oper-4 says, "I'm sorry, but we're still backlogged from the power 		
CF | outage." 		
CF | 		
CF | > 		DavidW says, "You probably want to go south from switchboard next."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Conveyors 		
CF | Just above head-level, four wide conveyor belts carry assorted parts, 		
CF | boxes, and other items to and fro. Passages go north and south. 		
CF | 		
CF | Secu-10 stands frowning by the south wall. 		
CF | 		
CF | > 		Knight_Otu says, "SECUrity."
		DavidW says, "yup"
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Halt!" cries Secu-10 in a squeaky voice. "All bots require general 		
CF | sector access to proceed!" 		
CF | 		
CF | And you just saved the whole sector from a power outage. Humph. 		
CF | 		
CF | > 		DavidW says, "It was necessary to come here to learn you need sector access."
		Knight_Otu says, "Why a robotic society needs security.. guess we'll learn that as well."
		DavidW says, "go back north to switchboard and head west."
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Switchboard 		
CF | A ring-like console fills the room. It is dotted with countless 		
CF | interface ports. There are exits in all directions. 		
CF | 		
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting 		
CF | its twelve interface appendages. 		
CF | 		
CF | Oper-4 flips a few switches. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Validation Center 		
CF | A lot of checking, authorizing, and validating goes on here. Most of 		
CF | it is performed from the desk in the middle of the room. You can exit 		
CF | to the east or south. 		
CF | 		
CF | Exam-11 sits in a squeaky chair with its feet up on the desk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Exam-11 cocks its head. "Looks like you could use some general sector 		
CF | access. If you can spin up the validation spindle for me, I'll see 		
CF | what I can do." It waves vaguely toward the south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Spindle Room 		
CF | There are various pieces of strange equipment in this room, but the 		
CF | main feature is a floor-to-ceiling spindle. An orange crystal is 		
CF | mounted on a pedestal nearby. 		
CF | 		
CF | The spindle is not moving. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts glowing. You hear a surge from the spindle 		
CF | actuators. 		
CF | 		
CF | The spindle starts to rotate slowly. 		
CF | 		
CF | > 		DavidW says, "This room's a bit tricky."
		DavidW says, "I'll let you play around with it a bit first."
		Knight_Otu says, "And here I thought it was already mission accomplished."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal goes dark. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts glowing. You hear a surge from the spindle 		
CF | actuators. 		
CF | 		
CF | The spindle rotates a little faster. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | The spindle is now rotating at a comfortable speed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | The spindle starts rotating kind of quickly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | The spindle is going pretty fast now. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal goes dark. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts glowing. You hear a surge from the spindle 		
CF | actuators. 		
CF | 		
CF | The spindle starts going really fast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | You hear a warning alarm. With a loud squeal, the spindle brakes to a 		
CF | stop. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | The spindle starts to rotate slowly. 		
CF | 		
CF | > 		DavidW says, "don't forget about LOOK."
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Spindle Room 		
CF | There are various pieces of strange equipment in this room, but the 		
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal 		
CF | is mounted on a pedestal nearby. 		
CF | 		
CF | The spindle rotates a little faster. 		
CF | 		
CF | > 		Jade asks, "?"
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Spindle Room 		
CF | There are various pieces of strange equipment in this room, but the 		
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal 		
CF | is mounted on a pedestal nearby. 		
CF | 		
CF | The spindle is now rotating at a comfortable speed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Spindle Room 		
CF | There are various pieces of strange equipment in this room, but the 		
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal 		
CF | is mounted on a pedestal nearby. 		
CF | 		
CF | The spindle starts rotating kind of quickly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Spindle Room 		
CF | There are various pieces of strange equipment in this room, but the 		
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal 		
CF | is mounted on a pedestal nearby. 		
CF | 		
CF | The spindle is going pretty fast now. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Spindle Room 		
CF | There are various pieces of strange equipment in this room, but the 		
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal 		
CF | is mounted on a pedestal nearby. 		
CF | 		
CF | The spindle starts going really fast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Spindle Room 		
CF | There are various pieces of strange equipment in this room, but the 		
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal 		
CF | is mounted on a pedestal nearby. 		
CF | 		
CF | You hear a warning alarm. With a loud squeal, the spindle brakes to a 		
CF | stop. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Spindle Room 		
CF | There are various pieces of strange equipment in this room, but the 		
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal 		
CF | is mounted on a pedestal nearby. 		
CF | 		
CF | The spindle starts to rotate slowly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Spindle Room 		
CF | There are various pieces of strange equipment in this room, but the 		
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal 		
CF | is mounted on a pedestal nearby. 		
CF | 		
CF | The spindle rotates a little faster. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Spindle Room 		
CF | There are various pieces of strange equipment in this room, but the 		
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal 		
CF | is mounted on a pedestal nearby. 		
CF | 		
CF | The spindle is now rotating at a comfortable speed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Spindle Room 		
CF | There are various pieces of strange equipment in this room, but the 		
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal 		
CF | is mounted on a pedestal nearby. 		
CF | 		
CF | The spindle starts rotating kind of quickly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Spindle Room 		
CF | There are various pieces of strange equipment in this room, but the 		
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal 		
CF | is mounted on a pedestal nearby. 		
CF | 		
CF | The spindle is going pretty fast now. 		
CF | 		
CF | > 		Jade asks, "rox at high speed?"
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal goes dark. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Spindle Room 		
CF | There are various pieces of strange equipment in this room, but the 		
CF | main feature is a floor-to-ceiling spindle. An orange crystal is 		
CF | mounted on a pedestal nearby. 		
CF | 		
CF | The spindle is rotating pretty fast. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Spindle Room 		
CF | There are various pieces of strange equipment in this room, but the 		
CF | main feature is a floor-to-ceiling spindle. An orange crystal is 		
CF | mounted on a pedestal nearby. 		
CF | 		
CF | The spindle is rotating pretty fast. 		
CF | 		
CF | > 		DavidW says, "yeah"
		DavidW says, "Go back north.,"
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Validation Center 		
CF | A lot of checking, authorizing, and validating goes on here. Most of 		
CF | it is performed from the desk in the middle of the room. You can exit 		
CF | to the east or south. 		
CF | 		
CF | Exam-11 sits in a squeaky chair with its feet up on the desk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Exam-11 glances over at a gauge. "Perfect! All right, here's your 		
CF | general sector access." It attaches an access module to your shoulder. 		
CF | "Don't get into any trouble!" 		
CF | 		
CF | > 		DavidW says, "Pretty fast is the speed you want."
		DavidW says, "STATUS or ST"
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 70 		
CF | Bugs remaining: 11 		
CF | 		
CF | You have obtained general sector access. 		
CF | 		
CF | Available bot functions: COM, ZAP, and ROX. 		
CF | 		
CF | > 		DavidW says, "You can now go past the Secu bot."
		Knight_Otu says, "Thanks, EXAMinator 11."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Switchboard 		
CF | A ring-like console fills the room. It is dotted with countless 		
CF | interface ports. There are exits in all directions. 		
CF | 		
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting 		
CF | its twelve interface appendages. 		
CF | 		
CF | Oper-4 taps one of its appendages on the console. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Conveyors 		
CF | Just above head-level, four wide conveyor belts carry assorted parts, 		
CF | boxes, and other items to and fro. Passages go north and south. 		
CF | 		
CF | Secu-10 stands frowning by the south wall. 		
CF | 		
CF | Secu-10 nods at you, presumably to indicate that you may proceed now. 		
CF | 		
CF | > 		Knight_Otu asks, "Wait, how does a bot frown, anyway?"
		Knight_Otu asks, "Are we in Gunnekrigg Court, or something?"
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them seems kind of loose. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | COM ineffective: there's no bot present. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | ZAP ineffective: no suitable target in view. 		
CF | 		
CF | > 		DavidW says, "It's hard to say exactly what these bots look like. But they usually have heads, at least."
		DavidW says, "You can't do anything YET with the loose housing."
		Knight_Otu says, "I mean, yes, but a frown does need a bit more than a head."
		Knight_Otu says, "I expected it, but I don't think it hurts to try."
		Knight_Otu asks, "East first?"
		DavidW asks, "Perhaps there's a screen on the bots' heads to show pixelated faces?"
		Knight_Otu says, "Maybe."
		DavidW says, "uh, sure."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Charging Cafe 		
CF | Bots come here to relax and recharge. Several are sitting around small 		
CF | tables and chatting. You can exit north or west. 		
CF | 		
CF | Wait-3 is cruising from table to table. 		
CF | 		
CF | > 		DavidW says, "I think the cafe is that way"
		Knight_Otu says, "WAITer bots."
		DavidW says, "If we get low on power, we can get more here, I assume."
		DavidW says, "I haven't needed to do so yet."
		Knight_Otu says, "I should have expected thm, and yet."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Wait-3 says, "You look pretty well powered, but if you ever run out of 		
CF | juice, come on back!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 77 		
CF | Bugs remaining: 11 		
CF | 		
CF | You have obtained general sector access. 		
CF | 		
CF | Available bot functions: COM, ZAP, and ROX. 		
CF | 		
CF | > 		Knight_Otu says, "We do not have a power meter, so if we get low, it#s a story development."
		DavidW says, "yeah"
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Fabrication 		
CF | An array of automated equipment takes incoming parts and assembles 		
CF | them into various components and small devices. There's a lot of 		
CF | whirring, clicking, and clacking. Doorways lead east and south. 		
CF | 		
CF | A GX-series lopacitor lies discarded on the floor. 		
CF | 		
CF | A scissor-arm snips some cable into short pieces. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | COM ineffective: there's no bot present. 		
CF | 		
CF | A completed housing drops through a trapdoor. 		
CF | 		
CF | > 		Knight_Otu says, "We still lack TAK."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Processing Chamber 		
CF | Large banks of processing units hum away, processing whatever it is 		
CF | they process. A doorway leads west. A green rail hangs from the 		
CF | ceiling, running from the center of the room through an opening in the 		
CF | east wall. A series of magnetized metal plates zoom in and out along 		
CF | the rail. 		
CF | 		
CF | > 		DavidW says, "It's actually PIK when you get it. It doubles as TAKE and DROP."
		Knight_Otu says, "I suppose that makes as much sense."
		DavidW says, "When we can take things, we can only take one item at a time, putting down the other thing if any."
		Knight_Otu says, "I guess this is a travel option we lack the status for."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | The opening is in the top half of the wall, so you can't walk through 		
CF | it. 		
CF | 		
CF | > 		DavidW says, "correct"
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Fabrication 		
CF | An array of automated equipment takes incoming parts and assembles 		
CF | them into various components and small devices. There's a lot of 		
CF | whirring, clicking, and clacking. Doorways lead east and south. 		
CF | 		
CF | A GX-series lopacitor lies discarded on the floor. 		
CF | 		
CF | A scissor-arm snips some cable into short pieces. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Charging Cafe 		
CF | Bots come here to relax and recharge. Several are sitting around small 		
CF | tables and chatting. You can exit north or west. 		
CF | 		
CF | Wait-3 is cruising from table to table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them seems kind of loose. 		
CF | 		
CF | > 		Knight_Otu says, "That leaves south."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		DavidW says, "yes"
		DavidW says, "I haven't been able to do anything with this plant yet."
		Jade asks, "a plant?"
		Knight_Otu says, "I'm getting the vibe that this place wasn't originally intended for bots alone."
		DavidW says, "Actually, the bots have a sense of art. You'll see later."
		Jade says, "it seems so"
		Knight_Otu says, "Hm."
		Knight_Otu says, "We once again have East, West, and South as options."
		DavidW says, "probably want west now"
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Salon 		
CF | This is where bots come to get shined up. A square outline is painted 		
CF | in the middle of the floor. Doorways lead north, east, and south. 		
CF | 		
CF | Barb-6 is sweeping the floor. 		
CF | 		
CF | > 		Knight_Otu says, "BARBot. That took a few seconds."
		DavidW says, "barber"
		DavidW says, "com him"
		Jade asks, "are the numbers of the bots trivials?"
		Knight_Otu says, "Oh. I was sure it ouldn't be barber. I had the wrong salo(o)n in mind."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Why, I'm the best bot-spiffer in this or any other sector! Why don't 		
CF | you step into the grooming zone and let me take care of you." 		
CF | 		
CF | You enter the square outline, and Barb-6 gives you a once-over with 		
CF | some buffers and a little polish. You are now looking quite shiny! 		
CF | 		
CF | > 		DavidW says, "The numbers of the bots are sometimes important"
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 87 		
CF | Bugs remaining: 11 		
CF | 		
CF | You have obtained general sector access. 		
CF | 		
CF | Available bot functions: COM, ZAP, and ROX. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | > 		DavidW says, "I found a control that lets us reboot all bots in the 7 series, iirc."
		DavidW says, "I have no idea where shininess might be useful."
		Knight_Otu asks, "North, South?"
		DavidW says, "north"
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Upgrade Station 		
CF | This cluttered room seems to be where bots can come for enhancement. A 		
CF | variety of parts and tools are lying around. The exit is south. 		
CF | 		
CF | Mod-9 is trying to organize the tools, without much success. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Oh, hi!" says Mod-9, taking a good look at you. "Friend, you're in 		
CF | luck. All bots deserve an enhancement, and I can install one. 		
CF | Although...hold on." It looks through a couple of bins. "Actually I'm 		
CF | out of rivets, and someone shut off the supply. Hmm. If you can get me 		
CF | some more rivets, I'll set you up with a little surprise!" 		
CF | 		
CF | > 		Knight_Otu says, "MODifier."
		Knight_Otu exclaims, "Also, we got a fetch quest!"
		DavidW says, "yes, sorta"
		Knight_Otu says, "And we without our PIK."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Salon 		
CF | This is where bots come to get shined up. A square outline is painted 		
CF | in the middle of the floor. Doorways lead north, east, and south. 		
CF | 		
CF | Barb-6 is sweeping the floor. 		
CF | 		
CF | > 		Jade says, "yes"
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Empty Room 		
CF | This room is empty except for a blue crystal embedded in the wall. The 		
CF | letters "IC" are printed on a small sign above it. The only exit is 		
CF | north. 		
CF | 		
CF | A spindly gray bug stands hissing under the crystal. 		
CF | 		
CF | > 		DavidW says, "You just need to get rivets to him. You don't need to carry them yourself, though."
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You fire your neutralizer at the bug. It dissolves into fine gray 		
CF | powder. 		
CF | 		
CF | (Bugs remaining: 10) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The blue crystal lights up, and you hear a soft ticking sound. 		
CF | 		
CF | > 		DavidW says, "The ticking lasts for 11 turns, then the crystal stops glowing."
		Knight_Otu says, "I hope that wasn't the self-destruct. :P"
		DavidW says, "Nope. It opened a panel elsewhere."
		DavidW says, "When the timer stops, the panel closes."
		DavidW says, "And I haven't seen what's in the panel yet. I learned what to do but didn't actually try."
		DavidW says, "The "IC" is a hint to where."
		Knight_Otu says, "I suppose without arms, it's a bit academic."
		Jade says, "we haven't seen a room IC yet"
		DavidW says, "correct and yes"
		DavidW says, "Mod bot can give us an arm."
		Knight_Otu says, "I thought there was a room with the initials IC, but it seems I was mistaken."
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Salon 		
CF | This is where bots come to get shined up. A square outline is painted 		
CF | in the middle of the floor. Doorways lead north, east, and south. 		
CF | 		
CF | Barb-6 is sweeping the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		Knight_Otu asks, "East, for now?"
		DavidW says, "sure"
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Examination Room 		
CF | This gray-paneled room contains several pieces of diagnostic 		
CF | equipment. One of them has a white crystal and a screen that says, 		
CF | "Reboot all 7-series bots." You can exit to the west. 		
CF | 		
CF | Jan-7 stands by the wall, twitching. It must be malfunctioning. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Jan-7 does not respond. 		
CF | 		
CF | > 		Knight_Otu asks, "Have we seen another sevener?"
		DavidW says, "I have, but you guys havent."
		Jade says, "7 bot series"
		Knight_Otu says, "It seems a bit overkill to reboot all 7 series bots to fix one. The constructors must be crazy."
		DavidW says, "I don't know what Jan's function is. Janitor? And he needs a Med bot, but I've never seen one."
		Knight_Otu says, "JANitor is what sprung to mind for me."
		DavidW says, "I learned about the Med bot by rebooting him and waiting for him to wake up."
		Jade says, "I have a count for 10 bot types by now"
		DavidW says, "I never got around to counting them."
		Knight_Otu says, "Let's ROX out then."
		DavidW says, "sure"
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you hear a bell ring. 		
CF | 		
CF | Jan-7 stops twitching and begins its reboot sequence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wait" 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wait" 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wait" 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wait" 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | > 		DavidW says, "I think it's five or seven cycles."
Knight_Otu says (to ClubFloyd), "look" 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Examination Room 		
CF | This gray-paneled room contains several pieces of diagnostic 		
CF | equipment. One of them has a white crystal and a screen that says, 		
CF | "Reboot all 7-series bots." You can exit to the west. 		
CF | 		
CF | Jan-7 stands by the wall, going through its boot sequence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look" 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Examination Room 		
CF | This gray-paneled room contains several pieces of diagnostic 		
CF | equipment. One of them has a white crystal and a screen that says, 		
CF | "Reboot all 7-series bots." You can exit to the west. 		
CF | 		
CF | Jan-7 stands by the wall, going through its boot sequence. 		
CF | 		
CF | Jan-7 comes back to life. "Oh, hi there!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Jan-7 says, "I've been in here a while. I don't know where Med-23 		
CF | went. I just seem to keep going on the fritz." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Jan-7 says, "I've been in here a while. I don't know where Med-23 		
CF | went. I just seem to keep going on the fritz." 		
CF | 		
CF | > 		DavidW says, "That's all he says. And he shuts down again, but I didn't time how long he stays awake."
		Jade says, "perhaps only reboots bots in this location"
		DavidW says, "no, I think all of sector 471."
		Knight_Otu says, "MEDic bots. Wonder why they aren't DIAGnostician bots."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		DavidW says, "heh"
		DavidW says, "south"
		Knight_Otu says, "I guess that leaves south...right."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south, but the whole 		
CF | southern section of the floor is glowing red-hot. Clearly a problem. 		
CF | 		
CF | Engi-18 stands by a control console, unhappily wringing its 		
CF | manipulators. 		
CF | 		
CF | > 		DavidW says, "That's our second Engi, I think."
		Knight_Otu says, "Hey, a repeat bot type."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "We've got a situation!" cries Engi-18. "One of the contregulators 		
CF | went out, and the components under the floor there are overheating! If 		
CF | only I had another contregulator!" 		
CF | 		
CF | > 		DavidW says, "We saw a contregulator in the storage room."
		Knight_Otu says, "I could help you, but I happen to lack manipulators."
		DavidW says, "go east"
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Safety Override 		
CF | This room is dominated by a wall panel that shows three symbols: a 		
CF | smiley face, an eye, and a lightning bolt. A purple crystal is 		
CF | embedded next to the panel. Doorways lead east and west. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal lights up. An arrow appears under the first symbol. 		
CF | 		
CF | > 		DavidW says, "This is what I think the diagram at Chip Analysis was hinting at."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the first symbol changes to an eye. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the first symbol changes to a banana. 		
CF | 		
CF | > 		Knight_Otu says, "Banana."
		DavidW says, "But there's no dots in the symbols here, so I think the clue was only one third of the code."
		Knight_Otu says, "Also, we seem o only change the first symbol."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the first symbol changes to a lightning bolt. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Safety Override 		
CF | This room is dominated by a wall panel that shows three symbols: a 		
CF | lightning bolt, an eye, and a lightning bolt. An arrow is pointing to 		
CF | the first symbol. A purple crystal is embedded next to the panel. 		
CF | Doorways lead east and west. 		
CF | 		
CF | The arrow moves to the second symbol. 		
CF | 		
CF | > 		DavidW says, "This is like the spindle room. Waiting and roxxing at the right time."
		Knight_Otu says, "I see."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Parts Distribution 		
CF | Several parts conduits are run through this room. You can hear a 		
CF | rattling sound inside them. A sign on the wall says, "Today's item: 		
CF | RIVETS. Destination: Fabrication." A green crystal is mounted below 		
CF | the sign. The only exit is west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The green crystal flashes. The sign changes to "Destination: Chip 		
CF | Analysis." The rattle in the conduits shifts. 		
CF | 		
CF | > 		DavidW says, "You want the rivets to go to the upgrade centre."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The green crystal flashes. The sign changes to "Destination: Upgrade 		
CF | Station." The rattle in the conduits shifts. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | > 		DavidW says, "yay. Now get back there."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Safety Override 		
CF | This room is dominated by a wall panel that shows three symbols: a 		
CF | lightning bolt, an eye, and a lightning bolt. A purple crystal is 		
CF | embedded next to the panel. Doorways lead east and west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south, but the whole 		
CF | southern section of the floor is glowing red-hot. Clearly a problem. 		
CF | 		
CF | Engi-18 stands by a control console, unhappily wringing its 		
CF | manipulators. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		DavidW says, "west north"
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Salon 		
CF | This is where bots come to get shined up. A square outline is painted 		
CF | in the middle of the floor. Doorways lead north, east, and south. 		
CF | 		
CF | Barb-6 is sweeping the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Upgrade Station 		
CF | This cluttered room seems to be where bots can come for enhancement. A 		
CF | variety of parts and tools are lying around. The exit is south. 		
CF | 		
CF | Mod-9 is trying to organize the tools, without much success. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Hey, I've got rivets again! OK, now stand still." The bot quickly 		
CF | fastens a grabber to your frame. It doesn't hurt at all! 		
CF | 		
CF | (New function acquired! The PIK command is now available.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Salon 		
CF | This is where bots come to get shined up. A square outline is painted 		
CF | in the middle of the floor. Doorways lead north, east, and south. 		
CF | 		
CF | Barb-6 is sweeping the floor. 		
CF | 		
CF | > 		DavidW says, "hooray!"
		Knight_Otu says, "Now to solve our little heat problem."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them seems kind of loose. 		
CF | 		
CF | > 		DavidW says, "yeah. Fetch the contragulator."
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Conveyors 		
CF | Just above head-level, four wide conveyor belts carry assorted parts, 		
CF | boxes, and other items to and fro. Passages go north and south. 		
CF | 		
CF | Secu-10 stands frowning by the south wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Switchboard 		
CF | A ring-like console fills the room. It is dotted with countless 		
CF | interface ports. There are exits in all directions. 		
CF | 		
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting 		
CF | its twelve interface appendages. 		
CF | 		
CF | "That port is not responding," says Oper-4. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Storage 93A 		
CF | This room is crowded with containers of various sizes. They have 		
CF | cryptic labels like "7L45YOZ" and "KOV9MJJ7". 		
CF | 		
CF | A D-13 contregulator sits on one of the containers. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the D-13 contregulator. 		
CF | 		
CF | (Note, while you are carrying something, you can access a short 		
CF | description of it in your STATUS.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 133 		
CF | Bugs remaining: 10 		
CF | 		
CF | You have obtained general sector access and a grabber upgrade. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, and PIK. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | You are carrying a D-13 contregulator. (An electronic component 		
CF | frequently used in cooling systems.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Switchboard 		
CF | A ring-like console fills the room. It is dotted with countless 		
CF | interface ports. There are exits in all directions. 		
CF | 		
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting 		
CF | its twelve interface appendages. 		
CF | 		
CF | "I'm connecting you now," says Oper-4. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Conveyors 		
CF | Just above head-level, four wide conveyor belts carry assorted parts, 		
CF | boxes, and other items to and fro. Passages go north and south. 		
CF | 		
CF | Secu-10 stands frowning by the south wall. 		
CF | 		
CF | > 		DavidW says, "I (INVENTORY) also started working."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them seems kind of loose. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying a D-13 contregulator. (An electronic component 		
CF | frequently used in cooling systems.) 		
CF | 		
CF | > 		Knight_Otu says, "Nice."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south, but the whole 		
CF | southern section of the floor is glowing red-hot. Clearly a problem. 		
CF | 		
CF | Engi-18 stands by a control console, unhappily wringing its 		
CF | manipulators. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You hand the component to Engi-18, who sticks it into a slot in the 		
CF | console. "Perfect!" You hear a few beeps, and the red glow in the 		
CF | floor fades away. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf23" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "You can't make a mistake, but y'know."
		Knight_Otu says, "Thanks."
		Knight_Otu says, "So, we have east, south, west, or teleportation."
		DavidW says, "We've made some great progress."
		Jade says, "yes, we did"
		DavidW says, "btw, the teleporter here is near the southwest corner of the map. And it teleports to near the northeast corner."
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 141 		
CF | Bugs remaining: 10 		
CF | 		
CF | You have obtained general sector access and a grabber upgrade. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, and PIK. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | > 		DavidW says, "I think you should explore what's here first before teleporting, but you can't make a mistake if you do."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Restoration 		
CF | The walls of this room are covered with a grid of softly humming 		
CF | wires. In the middle of the floor stands a machine with a sign: 		
CF | "Insert items in need of restoration." A doorway leads east. 		
CF | 		
CF | > 		DavidW says, "This is a useful room later."
		DavidW says, "I've restored two things."
		Knight_Otu says, "But not right now, I think."
		DavidW says, "yeah, not now"
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		Knight_Otu says, "Reminder to self - another object lies in Fabrication."
		DavidW says, "yes. I haven't used that one yet."
		Knight_Otu says, "No need to get it until we know where it is for."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Restoration 		
CF | The walls of this room are covered with a grid of softly humming 		
CF | wires. In the middle of the floor stands a machine with a sign: 		
CF | "Insert items in need of restoration." A doorway leads east. 		
CF | 		
CF | > 		DavidW says, "yeah"
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		DavidW says, "And we can't hoard items anyway"
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Metacycling Chamber 		
CF | This room is lined with intricate metacycling equipment. A console 		
CF | contains a blank screen, a white crystal, and a large bank of lights. 		
CF | A doorway leads west. 		
CF | 		
CF | Mech-21 is hanging from the ceiling near a bunch of switches. 		
CF | 		
CF | > 		Knight_Otu says, "Exactly."
		DavidW says, "I didn't solve this room. It's tricky and might require a skill we don't have yet."
		Knight_Otu asks, "Hello there, MECHanic?"
		DavidW says, "yes"
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Mech-21 says, "Uh, I know this looks weird, but I need help running 		
CF | through the metacycling procedure. I'd do it myself, but the problem 		
CF | is, I can't do the crystal thing. Also, I can't read the screen from 		
CF | here. I can operate these switches, though! If you want to help, that 		
CF | would be great. Then again, you might find it's a bit too much for you 		
CF | right now." 		
CF | 		
CF | > 		Knight_Otu says, "That is very meta of you, my friend."
		DavidW says, "It doesn't hurt to try."
		Knight_Otu says, "If this were The Wand, this room is where it turns out that there is a second floor to this sector."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes. A message appears on the screen: "New 		
CF | metacycling run initiated. First step: flip the inversion switch." 		
CF | 		
CF | A white light starts flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | The yellow and green lights blink quickly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Metacycling Chamber 		
CF | This room is lined with intricate metacycling equipment. A console 		
CF | contains a screen, a white crystal, and a large bank of lights. A 		
CF | doorway leads west. 		
CF | 		
CF | Mech-21 is hanging from the ceiling near a bunch of switches. 		
CF | 		
CF | You hear a buzzer, and a new message appears: "ERROR 17 - TAKING TOO 		
CF | LONG." 		
CF | 		
CF | The whole procedure shuts down. 		
CF | 		
CF | > 		DavidW says, "As far as I know, there's only one floor."
		Knight_Otu says, "I was mostly joking."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "The procedure aborted," says Mech-1. "Maybe we should try again." 		
CF | 		
CF | > 		DavidW says, "DiBianca can be tricky."
		DavidW says, "There are optional achievements in this place."
		DavidW says, "For all I know, three bananas on that display could be one of them."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes. A message appears on the screen: "New 		
CF | metacycling run initiated. First step: flip the polarity switch." 		
CF | 		
CF | A green light starts blinking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Metacycling Chamber 		
CF | This room is lined with intricate metacycling equipment. A console 		
CF | contains a screen, a white crystal, and a large bank of lights. A 		
CF | doorway leads west. 		
CF | 		
CF | Mech-21 is hanging from the ceiling near a bunch of switches. 		
CF | 		
CF | A white light starts blinking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, but nothing happens. 		
CF | 		
CF | You hear a buzzer, and a new message appears: "ERROR 17 - TAKING TOO 		
CF | LONG." 		
CF | 		
CF | The whole procedure shuts down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes. A message appears on the screen: "New 		
CF | metacycling run initiated. First step: flip the induction switch." 		
CF | 		
CF | A yellow light starts flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Got it!" Mech-21 flips the induction switch. 		
CF | 		
CF | The equipment starts to spin and hum. 		
CF | 		
CF | A white light starts flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Metacycling Chamber 		
CF | This room is lined with intricate metacycling equipment. A console 		
CF | contains a screen, a white crystal, and a large bank of lights. A 		
CF | doorway leads west. 		
CF | 		
CF | Mech-21 is hanging from the ceiling near a bunch of switches. 		
CF | 		
CF | You hear a buzzer, and a new message appears: "ERROR 17 - TAKING TOO 		
CF | LONG." 		
CF | 		
CF | The whole procedure shuts down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes. A message appears on the screen: "New 		
CF | metacycling run initiated. First step: flip the polarity switch." 		
CF | 		
CF | A white light starts flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Yep!" Mech-21 throws the polarity switch. 		
CF | 		
CF | The equipment starts to spin and hum. 		
CF | 		
CF | The yellow and white lights start flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and a new message appears: "Next step: flip 		
CF | the doubling switch." 		
CF | 		
CF | A blue light starts flashing. 		
CF | 		
CF | > 		DavidW says, "Try to COM when there's a message and always ROX when there isn't a new message."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Got it!" Mech-21 pulls the doubling switch. 		
CF | 		
CF | The equipment adjusts position. 		
CF | 		
CF | A red light starts blinking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and a new message appears: "Next step: flip 		
CF | the induction switch." 		
CF | 		
CF | A laser beam sweeps across the floor and encounters your locomotion 		
CF | units. You hear a siren, and a new message appears: "ERROR 41 - 		
CF | INTRUSION." A burly dismissal bot appears from behind a panel and 		
CF | unceremoniously shoves you out of the room. 		
CF | 		
CF | Teleport A 		
CF | 		
CF | > 		DavidW says, "That's what happened to me and I stopped trying to solve that room."
		Knight_Otu exclaims, "But what is the dismissal bot's designation? That's important info!"
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Metacycling Chamber 		
CF | This room is lined with intricate metacycling equipment. A console 		
CF | contains a blank screen, a white crystal, and a large bank of lights. 		
CF | A doorway leads west. 		
CF | 		
CF | Mech-21 is hanging from the ceiling near a bunch of switches. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Mech-21 says, "We could try again, if you want." 		
CF | 		
CF | > 		DavidW says, "I'll call it Shov-455"
		Knight_Otu asks, "Nothing to say about your bouncer, friend?"
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		Knight_Otu says, "Heh."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | South Hall 		
CF | This shiny aluminum hallway features an orange stripe around the 		
CF | walls. The hallway extends east and west, and there's a doorway to the 		
CF | north. 		
CF | 		
CF | > 		DavidW says, "Orange stripe again"
		Knight_Otu says, "Another o... you are just too fast."
		DavidW says, "sorry :)"
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Dark Place 		
CF | This location is, unfortunately, very dark. The only thing you can see 		
CF | is the exit to the east. 		
CF | 		
CF | Something is making an unpleasant rasping sound. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | ZAP ineffective: no suitable target in view. 		
CF | 		
CF | > 		DavidW says, "I think we need light or infrared or something. I have not solved this room."
		Knight_Otu says, "We're bug-hunting on a budget."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | South Hall 		
CF | This shiny aluminum hallway features an orange stripe around the 		
CF | walls. The hallway extends east and west, and there's a doorway to the 		
CF | north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Performance Assessment 		
CF | The walls here are covered with displays and readouts. A hallway leads 		
CF | west, and there is a closed door to the east. 		
CF | 		
CF | Revi-11 is viewing the readouts intently. 		
CF | 		
CF | A weird prickly bug is clinging to the ceiling! When it sees you it 		
CF | squeals, shudders, and turns invisible! 		
CF | 		
CF | > 		DavidW says, "At least we're shiny"
		DavidW says, "I haven't solved this room either. Not the bug nor the door."
		Knight_Otu asks, "REVIewer?"
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Sector efficiency is up 7 percent," says Revi-11. 		
CF | 		
CF | > 		DavidW says, "yeah"
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | ZAP ineffective: no suitable target in view. 		
CF | 		
CF | > 		DavidW says, "I assume we need a can of spray paint for this bug, but maybe there's another way to do it."
		Ghogg says, "(what's the game right now?)"
		DavidW says (to Ghogg), "Trouble in Sector 471 by Arthur DiBianca"
		Ghogg says, "thx"
		DavidW says, "I don't even have an idea or plan on how to deal with this door."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | South Hall 		
CF | This shiny aluminum hallway features an orange stripe around the 		
CF | walls. The hallway extends east and west, and there's a doorway to the 		
CF | north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Restoration 		
CF | The walls of this room are covered with a grid of softly humming 		
CF | wires. In the middle of the floor stands a machine with a sign: 		
CF | "Insert items in need of restoration." A doorway leads east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		DavidW says, "Teleport B is four rooms east from the storage room."
		Knight_Otu says, "Okay, I thought maybe the stripes could be sector borders, but in retrospect, the first stripes already couln't be."
		Knight_Otu asks, "Ready to teleport?"
		DavidW says, "sure"
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. You seem 		
CF | to be in a new location. 		
CF | 		
CF | Press SPACE to continue. 		
Knight_Otu pushes the green 'space' button. 		
CF | Press SPACE to continue. 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		DavidW says, "by the way, things on the floor do NOT teleport with you."
		Knight_Otu says, "I see."
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Station 		
CF | This is the place where misbehaving bots are processed. A wide desk is 		
CF | covered with reports. There's a heavy door in the east wall marked 		
CF | JAIL, and an orange crystal is embedded next to it. A doorway leads 		
CF | south. 		
CF | 		
CF | Serg-18 is sitting behind the desk, reviewing reports. 		
CF | 		
CF | > 		Knight_Otu says, "SERGeant. Hopefully not of the slaughter variant."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Serg-18 looks up from the reports. "Stay out of trouble, kid." 		
CF | 		
CF | > 		DavidW says, "He's been peaceful to me."
		DavidW says, "It's possible we might need to break a rule to get into the jail, or get the code. Try ROX."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes. A voice says, "Access prohibited by safety lock." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Sorry," says Serg-18, "I'm not allowed to give you the override 		
CF | code." 		
CF | 		
CF | > 		DavidW says, "I'm guessing this is what the Security Override room is about."
		Knight_Otu says, "I guess they're more of a sergeant smiles."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Trash Repository 		
CF | Anything that gets thrown away in this sector ends up here. It's nicer 		
CF | than you might expect, though. An orderly trash carousel occupies the 		
CF | east part of the room, and next to it stands a pedestal with a green 		
CF | crystal. The exit is west. 		
CF | 		
CF | The trash carousel contains a bratwurst. 		
CF | 		
CF | > 		Knight_Otu says, "WEll that's just the wurst."
		DavidW says, "It's not meat. It's a component that's nicknamed that."
		DavidW says, "If you PIK it, ST to see more about it."
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You take the bratwurst from the carousel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 184 		
CF | Bugs remaining: 10 		
CF | 		
CF | You have obtained general sector access and a grabber upgrade. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, and PIK. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | You are carrying a bratwurst. (A common electronic component named for 		
CF | its resemblance to a sausage.) 		
CF | 		
CF | > 		DavidW says, "I don't know what it's for yet."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the carousel rotates. The next cell contains 		
CF | a crumpled document. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put the bratwurst into the carousel and remove the crumpled 		
CF | document. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 186 		
CF | Bugs remaining: 10 		
CF | 		
CF | You have obtained general sector access and a grabber upgrade. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, and PIK. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | You are carrying a crumpled document. (Type can't be determined.) 		
CF | 		
CF | > 		DavidW says, "That document is useful. You want that."
		DavidW says, "There's more in the carousel."
		Knight_Otu says, "I do have the suspicion we want most things."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the carousel rotates. The next cell contains 		
CF | a square plate. 		
CF | 		
CF | > 		DavidW says, "Probably."
		DavidW says, "I found a partial use for the plate."
		DavidW says, "I haven't fully figured that one out yet."
		Knight_Otu says, "Of course with an inventory limit of 1, it might be best to come back here when we have need of things."
		DavidW says, "sure"
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		DavidW says, "The document is the most useful for now."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Module Room 		
CF | This room contains several tall electromechanical modules, whose 		
CF | purpose you are unable to fathom. There must be some kind of shielding 		
CF | problem, because the entire floor seems to be magnetized. Doorways 		
CF | lead north and east. 		
CF | 		
CF | You can see a small object lying on top of one of the modules. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the crumpled document. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the crumpled document. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Prototype Lab 		
CF | This lab is just a mess. It's full of half-completed gadgets and 		
CF | devices with labels like "Variational Actuizer" and "Quantum 		
CF | Multiplication Undulator". The exit is south. 		
CF | 		
CF | Res-10 is pressed up against the wall, looking fearful. 		
CF | 		
CF | A boxy bug sits in the middle of the floor, menacing the poor bot. 		
CF | 		
CF | > 		DavidW says, "The small object is out of reach."
		DavidW says, "RESearcher"
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | Just as you fire your neutralizer, the bug shimmers and changes phase! 		
CF | Your ray passes through it harmlessly. The bug calmly phases back. 		
CF | 		
CF | "I think my proto-rectifier gave it that power," says Res-10. "Sorry!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Res-10 says anxiously, "I thought I could destroy that bug with my 		
CF | proto-rectifier, but it only made it boxier! Could you get rid of it? 		
CF | I have a great new enhancement I could install on you!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | Just as you fire your neutralizer, the bug shimmers and changes phase! 		
CF | Your ray passes through it harmlessly. The bug calmly phases back. 		
CF | 		
CF | > 		Knight_Otu says, "I guess we can't help you yet, Mr. Gearloose."
		DavidW says, "There's something elsewhere that helps with this bug."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Module Room 		
CF | This room contains several tall electromechanical modules, whose 		
CF | purpose you are unable to fathom. There must be some kind of shielding 		
CF | problem, because the entire floor seems to be magnetized. Doorways 		
CF | lead north and east. 		
CF | 		
CF | You can see a small object lying on top of one of the modules. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. Unfortunately, the way south is blocked 		
CF | by a pile of debris. 		
CF | 		
CF | Har-5, a structural repair bot, stands here surveying the debris. 		
CF | 		
CF | > 		Knight_Otu asks, "HARdener?"
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Har-5 turns its attention to you. "Not long before the power outage, 		
CF | the sector took some kind of hit from an unknown source. The hallway 		
CF | here got pretty damaged. I'd like to fix it, but I would need a 		
CF | maintenance order." It sighs. "In the old days I could just...well, 		
CF | don't get me started." 		
CF | 		
CF | > 		DavidW says, "HARdhat, maybe"
		Knight_Otu says, "That may make more sense."
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the crumpled document. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the crumpled document. 		
CF | 		
CF | > 		DavidW says, "The document we have is almost a maintenance order."
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		DavidW says, "It kinda decayed."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport A 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Restoration 		
CF | The walls of this room are covered with a grid of softly humming 		
CF | wires. In the middle of the floor stands a machine with a sign: 		
CF | "Insert items in need of restoration." A doorway leads east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You place the crumpled document in the bay on top of the machine, 		
CF | which automatically activates. Strange lights play all over it. You 		
CF | hear a loud hum. When the lights fade, you see the document has been 		
CF | restored to nearly-new condition! You retrieve it from the bay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 205 		
CF | Bugs remaining: 10 		
CF | 		
CF | You have obtained general sector access and a grabber upgrade. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, and PIK. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | You are carrying a maintenance order. (Highly official document.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport B 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. Unfortunately, the way south is blocked 		
CF | by a pile of debris. 		
CF | 		
CF | Har-5, a structural repair bot, stands here surveying the debris. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You try to give the maintenance order to Har-5, but it shakes its 		
CF | head. "It isn't stamped." 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Secure Chamber 		
CF | This is where important and sensitive items are kept safe. Sort of a 		
CF | vault. Counters hold a number of locked containers. A closed door 		
CF | leads west, and there's a doorway to the east. Both exits are 		
CF | surrounded by red lights and sensors, but the lights around the 		
CF | western exit are flickering weakly. 		
CF | 		
CF | You can see a magnetic nullifier here. 		
CF | 		
CF | > 		DavidW says, "The bot that gave us general access in the Validation Centre can stamp the order."
		Knight_Otu says, "Okay."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. Unfortunately, the way south is blocked 		
CF | by a pile of debris. 		
CF | 		
CF | Har-5, a structural repair bot, stands here surveying the debris. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Adjustment Center 		
CF | The walls here are covered with adjustment controls: knobs and sliders 		
CF | for the most part, but also some levers and switches. They are 		
CF | unlabeled, which makes the whole thing seem quite unapproachable. A 		
CF | prominent red grab-handle stands out from the other controls. 		
CF | 		
CF | Vari-20 is up on a ladder, checking a clipboard and making 		
CF | adjustments. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Vari-20 looks down. "Can you help me out? That handle switches between 		
CF | coarse and fine control." 		
CF | 		
CF | > 		Knight_Otu says, "I have the feeling we are not equipped for this."
		DavidW says, "PIK is used for handles"
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the maintenance order and grab the handle. It pulls out a 		
CF | little bit, and all of the controls click simultaneously. 		
CF | 		
CF | Vari-20 adjusts some knobs and sliders. "Hey, thanks! You can let go 		
CF | now." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Please let go now," says Vari-20. 		
CF | 		
CF | > 		DavidW says, "PIK again"
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You let go of the handle, and it pops back in. You pick up the 		
CF | maintenance order. 		
CF | 		
CF | (Optional task completed: Give Vari-20 a hand.) 		
CF | 		
CF | (Note, optional tasks are potentially fun, but as the name suggests, 		
CF | they're optional. Your primary objective is to get rid of the bugs.) 		
CF | 		
CF | > 		Jade says, "cool"
DavidW says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 216 		
CF | Bugs remaining: 10 		
CF | Optional tasks completed: 1/8 		
CF | 		
CF | You have obtained general sector access and a grabber upgrade. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, and PIK. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | You are carrying a maintenance order. (Highly official document.) 		
CF | 		
CF | > 		DavidW says, "There's 8 optional tasks."
		Knight_Otu says, "VARI... not sure on that one."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. Unfortunately, the way south is blocked 		
CF | by a pile of debris. 		
CF | 		
CF | Har-5, a structural repair bot, stands here surveying the debris. 		
CF | 		
CF | > 		DavidW says, "I'm not sure either."
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport A 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them seems kind of loose. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Conveyors 		
CF | Just above head-level, four wide conveyor belts carry assorted parts, 		
CF | boxes, and other items to and fro. Passages go north and south. 		
CF | 		
CF | Secu-10 stands frowning by the south wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Switchboard 		
CF | A ring-like console fills the room. It is dotted with countless 		
CF | interface ports. There are exits in all directions. 		
CF | 		
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting 		
CF | its twelve interface appendages. 		
CF | 		
CF | Oper-4 gasps. "I do mind my own business!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Validation Center 		
CF | A lot of checking, authorizing, and validating goes on here. Most of 		
CF | it is performed from the desk in the middle of the room. You can exit 		
CF | to the east or south. 		
CF | 		
CF | Exam-11 sits in a squeaky chair with its feet up on the desk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "I see you have a maintenance order." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You present the maintenance order to Exam-11. "Sure, I can take care 		
CF | of that." It produces an approval stamp and ker-chunks the document. 		
CF | "Here you go." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 227 		
CF | Bugs remaining: 10 		
CF | Optional tasks completed: 1/8 		
CF | 		
CF | You have obtained general sector access and a grabber upgrade. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, and PIK. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | You are carrying a maintenance order. (Highly official document 		
CF | bearing a stamp of approval.) 		
CF | 		
CF | > 		Knight_Otu says, "Such bureaucracy."
		Knight_Otu says, "Maybe even bureau-crazy."
		DavidW says, "So now you can get Har to get rid of the debris."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Switchboard 		
CF | A ring-like console fills the room. It is dotted with countless 		
CF | interface ports. There are exits in all directions. 		
CF | 		
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting 		
CF | its twelve interface appendages. 		
CF | 		
CF | "That port is not responding," says Oper-4. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Conveyors 		
CF | Just above head-level, four wide conveyor belts carry assorted parts, 		
CF | boxes, and other items to and fro. Passages go north and south. 		
CF | 		
CF | Secu-10 stands frowning by the south wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Secu-10 explains one of the new sector regulations. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them seems kind of loose. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "The components are being cooled properly now. Thanks!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport B 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. Unfortunately, the way south is blocked 		
CF | by a pile of debris. 		
CF | 		
CF | Har-5, a structural repair bot, stands here surveying the debris. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You give the maintenance order to Har-5. "Hey, you got it!" The bot 		
CF | feeds the document into its form slot, and then starts working on the 		
CF | debris. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Secure Chamber 		
CF | This is where important and sensitive items are kept safe. Sort of a 		
CF | vault. Counters hold a number of locked containers. A closed door 		
CF | leads west, and there's a doorway to the east. Both exits are 		
CF | surrounded by red lights and sensors, but the lights around the 		
CF | western exit are flickering weakly. 		
CF | 		
CF | You can see a magnetic nullifier here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the magnetic nullifier. 		
CF | 		
CF | > 		DavidW says, "wait about 3 or 5 cycles"
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | As you approach the doorway, an alarm sounds and red force beams 		
CF | prevent your exit. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the magnetic nullifier. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. Unfortunately, the way south is blocked 		
CF | by a pile of debris. 		
CF | 		
CF | Har-5, a structural repair bot, is working to remove the debris. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | Har-5 finishes clearing the debris. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is a 		
CF | closed door to the west. An orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		DavidW says, "Here's another 7 series bot."
		DavidW says, "He's kinda a jerk."
		Knight_Otu asks, "MISCellaneous?"
		DavidW says, "YES!"
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Misc-7 just repeats your greeting back to you. 		
CF | 		
CF | > 		DavidW says, "Or MISCreant"
		Knight_Otu says, "That makes a lot more sense."
		DavidW says, "He does whatever you do except walk around."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The orange crystal lights up, and the door slides open. 		
CF | 		
CF | Misc-7 issues a ROX signal. The crystal goes dark, and the door slides 		
CF | shut. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | PIK failed: there's nothing grabbable here. 		
CF | 		
CF | > 		DavidW asks, "Isn't that evil?"
		Knight_Otu says, "Mean, maybe."
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 249 		
CF | Bugs remaining: 10 		
CF | Optional tasks completed: 1/8 		
CF | 		
CF | You have obtained general sector access and a grabber upgrade. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, and PIK. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | > 		DavidW says, "I haven't solved this guy yet, but I think rebooting might be the answer."
		Knight_Otu nods.
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sorting Center 		
CF | Mechanical equipment fills the room. A prominent section has three 		
CF | large lights, none of which is lit. An orange stripe runs around the 		
CF | walls. A doorway leads west. 		
CF | 		
CF | Calc-17 stands here, scratching its head. 		
CF | 		
CF | > 		DavidW says, "But there's not enough time to reboot and get back here."
		DavidW says, "at least, I don't think there's time."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Calc-17 says, "When the power went out, the sorting engine shut down. 		
CF | To restart it, I need to get those lights lit, but I don't know how. I 		
CF | think it may involve remote controls of some kind." 		
CF | 		
CF | > 		DavidW says, "No idea what those controls are."
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is a 		
CF | closed door to the west. An orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sculpture Gallery 		
CF | This tasteful room contains a number of display stands, each of which 		
CF | holds a bot-created sculpture. Some of them aren't bad. An orange 		
CF | crystal is attached to a fixture on the ceiling. There is also a 		
CF | grab-handle on the wall. Exits are west and south. 		
CF | 		
CF | Cur-11, a nervous-looking bot, stands next to a small table. 		
CF | 		
CF | > 		DavidW says, "I'm thinking the Dark Room must hide either a control or a security override code symbol."
		Knight_Otu says, "Belatedly, CALCulator, and CURator."
		Jade asks, "cur?"
		DavidW says, "I didn't solve this room, but I played around with it quite a bit."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Oh!" says Cur-11, "Perhaps you'd like to hear one of the notes. Just 		
CF | a moment please." It turns away from you and starts shuffling through 		
CF | some documents on the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, awfully close to where Cur-11 is 		
CF | standing. 		
CF | 		
CF | Cur-11 picks out a document. It turns back toward you and reads, 		
CF | 'Recursion 5 was the first item to be added to this 		
CF | collection. Though rudimentary in conception, it is one of the 		
CF | better-executed works of melted plastic.' Fascinating, isn't it?" 		
CF | 		
CF | > 		
Jade has left. 		
Jade has arrived. 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | You hear a gurgle, and a startled bug scuttles out from behind a 		
CF | sculpture! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You 		
CF | might damage a scultpure!" (Clearly it underestimates your powers of 		
CF | precision.) 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, awfully close to where Cur-11 is 		
CF | standing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You 		
CF | might damage a scultpure!" 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, awfully close to where Cur-11 is 		
CF | standing. 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You 		
CF | might damage a scultpure!" 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, awfully close to where Cur-11 is 		
CF | standing. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "You may need an enhancement to solve this room."
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe"
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes. A voice says, "Access prohibited by safety lock." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Checkered Hall 		
CF | The hallway bends here, continuing north and west. The walls are 		
CF | colored in a blue-and-white check pattern. There are also exits east 		
CF | and south. 		
CF | 		
CF | Tag-9 is here, gazing at the walls. 		
CF | 		
CF | A phase restrictor is sitting in the corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Hi! I'm Tag-9. I monitor the east hallway. I like to hang out here 		
CF | because of the amazing walls." 		
CF | 		
CF | > 		DavidW says, "okay, you want that phase restrictor for the bug that phases."
		Knight_Otu says, "I suspected."
		DavidW says, "Tag here is fascinated by checkerboards."
		Knight_Otu asks, "Blanking on what TAG may be. TAGalong?"
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the phase restrictor. 		
CF | 		
CF | > 		DavidW asks, "maybe?"
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 279 		
CF | Bugs remaining: 10 		
CF | Optional tasks completed: 1/8 		
CF | 		
CF | You have obtained general sector access and a grabber upgrade. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, and PIK. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | You are carrying a phase restrictor. (Automatically clamps phase 		
CF | transitions in the vicinity.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is a 		
CF | closed door to the west. An orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Module Room 		
CF | This room contains several tall electromechanical modules, whose 		
CF | purpose you are unable to fathom. There must be some kind of shielding 		
CF | problem, because the entire floor seems to be magnetized. Doorways 		
CF | lead north and east. 		
CF | 		
CF | You can see a small object lying on top of one of the modules. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Prototype Lab 		
CF | This lab is just a mess. It's full of half-completed gadgets and 		
CF | devices with labels like "Variational Actuizer" and "Quantum 		
CF | Multiplication Undulator". The exit is south. 		
CF | 		
CF | Res-10 is pressed up against the wall, looking fearful. 		
CF | 		
CF | A boxy bug sits in the middle of the floor, menacing the poor bot. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | The bug shimmers a little, but fails to change phase! You fire your 		
CF | neutralizer and it disintegrates! 		
CF | 		
CF | "Whoa, thanks for getting rid of that," says Res-10, stepping away 		
CF | from the wall. "Let me know if you want a new upgrade." 		
CF | 		
CF | (Bugs remaining: 9) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Res-10 looks you over. "Yeah, I think you have the basic hardware you 		
CF | need. This should be simple." It open one of your panels and inserts a 		
CF | small chip. "Give it a try!" 		
CF | 		
CF | (Congratulations! The HUP command is now available.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come back down with a heavy thud. 		
CF | 		
CF | "Great, it works!" says Res-10. 		
CF | 		
CF | > 		DavidW says, "You can now jump."
		DavidW says, "Which is surprising very useful."
		Knight_Otu says, "The opening narration mentioned that we had a number of failed job. Have we maybe been demoted to EXTER, I wonder."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Module Room 		
CF | This room contains several tall electromechanical modules, whose 		
CF | purpose you are unable to fathom. There must be some kind of shielding 		
CF | problem, because the entire floor seems to be magnetized. Doorways 		
CF | lead north and east. 		
CF | 		
CF | You can see a small object lying on top of one of the modules. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You attempt to jump, but the magnetic floor holds you down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW says, "Get the nullifier."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Secure Chamber 		
CF | This is where important and sensitive items are kept safe. Sort of a 		
CF | vault. Counters hold a number of locked containers. A closed door 		
CF | leads west, and there's a doorway to the east. Both exits are 		
CF | surrounded by red lights and sensors, but the lights around the 		
CF | western exit are flickering weakly. 		
CF | 		
CF | There is a magnetic nullifier here. 		
CF | 		
CF | > 		Knight_Otu says, "As I recall, the room didn't want us to have it."
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the phase restrictor, and you grab the magnetic 		
CF | nullifier. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Secure Chamber 		
CF | This is where important and sensitive items are kept safe. Sort of a 		
CF | vault. Counters hold a number of locked containers. A closed door 		
CF | leads west, and there's a doorway to the east. Both exits are 		
CF | surrounded by red lights and sensors, but the lights around the 		
CF | western exit are flickering weakly. 		
CF | 		
CF | There is a phase restrictor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | As you approach the doorway, an alarm sounds and red force beams 		
CF | prevent your exit. 		
CF | 		
CF | > 		DavidW says, "oh right. You need to solve another puzzle first."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | The door is closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the magnetic nullifier, and you grab the phase 		
CF | restrictor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | The door is closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is a 		
CF | closed door to the west. An orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come back down with a heavy thud. 		
CF | 		
CF | Misc-7 jumps as well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The orange crystal lights up, and the door slides open. 		
CF | 		
CF | Misc-7 issues a ROX signal. The crystal goes dark, and the door slides 		
CF | shut. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Checkered Hall 		
CF | The hallway bends here, continuing north and west. The walls are 		
CF | colored in a blue-and-white check pattern. There are also exits east 		
CF | and south. 		
CF | 		
CF | Tag-9 is here, gazing at the walls. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Pipes (NW) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the east and south. There is also a doorway to the 		
CF | north. 		
CF | 		
CF | A panel with a red crystal is mounted high on the wall. Gilsap fluid 		
CF | is flowing swiftly through the pipes. 		
CF | 		
CF | Mech-15 stands here, examining the pipes. 		
CF | 		
CF | > 		Knight_Otu says, "Another MECHanic."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Mech-15 says, "I'd like to get Chroton fluid flowing swiftly in all 		
CF | the pipes, but I can't figure out how. What's weird is, when you 		
CF | activate the crystal in one room, it changes the crystal in the next 		
CF | room. Whose idea was that?" 		
CF | 		
CF | > 		DavidW says, "okay, I've barely seen this section. I didn't explore the pipes."
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come back down with a heavy thud. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Pipes (NE) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the west and south. 		
CF | 		
CF | A panel with a pink crystal is mounted high on the wall. Amberix fluid 		
CF | is flowing swiftly through the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Pipes (SE) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the north and west. 		
CF | 		
CF | A panel with a red crystal is mounted high on the wall. Nothing is 		
CF | flowing through the pipes currently. 		
CF | 		
CF | There is a wide crack or fissure near the corner of the ceiling. 		
CF | That's not good! You can actually see the space outside Sector 471. 		
CF | It's uncanny. What even is it? 		
CF | 		
CF | A small black bug is crawling around on the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You blast the bug, and it vanishes in a puff of dust. A moment later, 		
CF | another little bug scurries in through the fissure. Oh brother. 		
CF | 		
CF | > 		DavidW says, "so it didn't even count"
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes. You hear the clanking of valves. 		
CF | 		
CF | You also hear a whirring sound from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pipes (SW) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the north and east. 		
CF | 		
CF | A blank panel is mounted high on the wall. Gilsap fluid is trickling 		
CF | through the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pipes (NW) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the east and south. There is also a doorway to the 		
CF | north. 		
CF | 		
CF | A panel with a red crystal is mounted high on the wall. Gilsap fluid 		
CF | is flowing swiftly through the pipes. 		
CF | 		
CF | Mech-15 stands here, examining the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Mech-15 says, "I'd like to get Chroton fluid flowing swiftly in all 		
CF | the pipes, but I can't figure out how. What's weird is, when you 		
CF | activate the crystal in one room, it changes the crystal in the next 		
CF | room. Whose idea was that?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes. You hear the clanking of valves. Chroton fluid 		
CF | starts flowing through the pipes. 		
CF | 		
CF | You also hear a whirring sound from the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Pipes (NE) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the west and south. 		
CF | 		
CF | A blank panel is mounted high on the wall. Amberix fluid is flowing 		
CF | swiftly through the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Pipes (SE) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the north and west. 		
CF | 		
CF | A panel with a red crystal is mounted high on the wall. Nothing is 		
CF | flowing through the pipes currently. 		
CF | 		
CF | You are alarmed to see a wide fissure near the corner of the ceiling. 		
CF | Through it you can see the weird space outside Sector 471. 		
CF | 		
CF | A small black bug is crawling around on the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pipes (SW) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the north and east. 		
CF | 		
CF | A blank panel is mounted high on the wall. Gilsap fluid is trickling 		
CF | through the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Pipes (SE) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the north and west. 		
CF | 		
CF | A panel with a red crystal is mounted high on the wall. Nothing is 		
CF | flowing through the pipes currently. 		
CF | 		
CF | You are alarmed to see a wide fissure near the corner of the ceiling. 		
CF | Through it you can see the weird space outside Sector 471. 		
CF | 		
CF | A small black bug is crawling around on the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes. You hear the clanking of valves. 		
CF | 		
CF | You also hear a whirring sound from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pipes (SW) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the north and east. 		
CF | 		
CF | A panel with a red crystal is mounted high on the wall. Gilsap fluid 		
CF | is trickling through the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes. You hear the clanking of valves. Chroton fluid 		
CF | starts to trickle through the pipes. 		
CF | 		
CF | You also hear a whirring sound from the north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pipes (NW) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the east and south. There is also a doorway to the 		
CF | north. 		
CF | 		
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid 		
CF | is flowing swiftly through the pipes. 		
CF | 		
CF | Mech-15 stands here, examining the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Mech-15 says, "I'd like to get Chroton fluid flowing swiftly in all 		
CF | the pipes, but I can't figure out how. What's weird is, when you 		
CF | activate the crystal in one room, it changes the crystal in the next 		
CF | room. Whose idea was that?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Pipes (NE) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the west and south. 		
CF | 		
CF | A blank panel is mounted high on the wall. Amberix fluid is flowing 		
CF | swiftly through the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | You emit the signal, but nothing happens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Pipes (SE) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the north and west. 		
CF | 		
CF | A panel with a red crystal is mounted high on the wall. Nothing is 		
CF | flowing through the pipes currently. 		
CF | 		
CF | You are alarmed to see a wide fissure near the corner of the ceiling. 		
CF | Through it you can see the weird space outside Sector 471. 		
CF | 		
CF | A small black bug is crawling around on the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes. You hear the clanking of valves. 		
CF | 		
CF | You also hear a whirring sound from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pipes (SW) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the north and east. 		
CF | 		
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid 		
CF | is trickling through the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Pipes (SE) 		DavidW says, "I'm not really following how the crystals and fluids are changing."
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the north and west. 		
CF | 		
CF | A panel with a red crystal is mounted high on the wall. Nothing is 		
CF | flowing through the pipes currently. 		
CF | 		
CF | You are alarmed to see a wide fissure near the corner of the ceiling. 		
CF | Through it you can see the weird space outside Sector 471. 		
CF | 		
CF | A small black bug is crawling around on the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes. You hear the clanking of valves. 		
CF | 		
CF | You also hear a whirring sound from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pipes (SW) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the north and east. 		
CF | 		
CF | A blank panel is mounted high on the wall. Chroton fluid is trickling 		
CF | through the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pipes (NW) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the east and south. There is also a doorway to the 		
CF | north. 		
CF | 		
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid 		
CF | is flowing swiftly through the pipes. 		
CF | 		
CF | Mech-15 stands here, examining the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Pipes (NE) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the west and south. 		
CF | 		
CF | A blank panel is mounted high on the wall. Amberix fluid is flowing 		
CF | swiftly through the pipes. 		
CF | 		
CF | > 		Knight_Otu says, "We might not be able to solve this yet."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pipes (NW) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the east and south. There is also a doorway to the 		
CF | north. 		
CF | 		
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid 		
CF | is flowing swiftly through the pipes. 		
CF | 		
CF | Mech-15 stands here, examining the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Checkered Hall 		
CF | The hallway bends here, continuing north and west. The walls are 		
CF | colored in a blue-and-white check pattern. There are also exits east 		
CF | and south. 		
CF | 		
CF | Tag-9 is here, gazing at the walls. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Gymnasium 		
CF | This is the gym. Several bots are exercising on different devices near 		
CF | the walls. In the middle of the chamber, a cable extends between two 		
CF | rotator modules. An orange crystal is attached to one of the modules. 		
CF | Doorways lead north and west. 		
CF | 		
CF | Train-8 is here, holding a whistle. 		
CF | 		
CF | > 		DavidW says, "We can return to the pipes later."
		Knight_Otu says, "A TRAINer. For bots."
		Knight_Otu says, "I keep getting surprised."
		DavidW says, "This gym is an optional task. Jump over the cable 50 times."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Train-8 says, "You should try the cable-clearing challenge! Fifty reps 		
CF | will get your name on the winners' list!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The orange crystal lights up. You step in between the rotators, and 		
CF | they start to spin. 		
CF | 		
CF | The cable flies over your head and back down toward the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor, and the cable passes beneath you. "One!" 		
CF | shouts Train-8. 		
CF | 		
CF | The cable flies over your head and back down toward the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor, and the cable passes beneath you. "Two!" 		
CF | shouts Train-8. 		
CF | 		
CF | The cable flies over your head and back down toward the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor, and the cable passes beneath you. "Three!" 		
CF | shouts Train-8. 		
CF | 		
CF | The cable flies over your head and back down toward the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor, and the cable passes beneath you. "Four!" 		
CF | shouts Train-8. 		
CF | 		
CF | The cable flies over your head and back down toward the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor, and the cable passes beneath you. "Five!" 		
CF | shouts Train-8. 		
CF | 		
CF | The cable slows down for a brief moment. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | The cable flies over your head and back down toward the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | The cable comes down and strikes your locomotion units. Train-18 blows 		
CF | its whistle. "Fault!" 		
CF | 		
CF | The crystal goes dark, and the cable stops. 		
CF | 		
CF | > 		Knight_Otu says, "Okay."
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Sculpture Gallery 		
CF | This tasteful room contains a number of display stands, each of which 		
CF | holds a bot-created sculpture. Some of them aren't bad. An orange 		
CF | crystal is attached to a fixture on the ceiling. There is also a 		
CF | grab-handle on the wall. Exits are west and south. 		
CF | 		
CF | Cur-11, a nervous-looking bot, stands next to a small table. 		
CF | 		
CF | > 		DavidW says, "HUP might be useful here."
		Knight_Otu says, "Oh, hey, I missed that exit."
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 is so 		
CF | startled, it yelps and falls over! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | Cur-11 gets back up. "I guess these things happen," it says nervously. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the phase restrictor and grab the handle. It pulls out a 		
CF | little bit, and an extra display stand pops out from the wall, 		
CF | knocking Cur-11 on the head! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | Cur-11 staggers to its feet and takes a moment to clear its head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You 		
CF | might damage a scultpure!" 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		DavidW says, "Doesn't knock Cur out though."
		Knight_Otu says, "Almost, though."
		DavidW says, "If you COM then HUP, he drops the documents."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | You pick up the phase restrictor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Sculpture Gallery 		
CF | This tasteful room contains a number of display stands, each of which 		
CF | holds a bot-created sculpture. Some of them aren't bad. An orange 		
CF | crystal is attached to a fixture on the ceiling. There is also a 		
CF | grab-handle on the wall. Exits are west and south. 		
CF | 		
CF | Cur-11, a nervous-looking bot, stands next to a small table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Checkered Hall 		
CF | The hallway bends here, continuing north and west. The walls are 		
CF | colored in a blue-and-white check pattern. There are also exits east 		
CF | and south. 		
CF | 		
CF | Tag-9 is here, gazing at the walls. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tarnished Hall 		
CF | The hall from the east ends here. Unlike most of Sector 471, the walls 		
CF | and floor are kind of tarnished. A doorway leads south, and there is a 		
CF | closed door to the west. A red grab-handle is installed near the door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Crystal Workshop 		
CF | One of Sector 471's primary functions is to produce crystals, and most 		
CF | of that goes on here. There are four little tables with benches, and 		
CF | one of them currently has a bin full of unpolished crystals. There is 		
CF | also one shelf just above your eye level. You can exit north, west, or 		
CF | south. 		
CF | 		
CF | Min-23 is busy polishing a crystal. 		
CF | 		
CF | > 		DavidW says, "oh! I haven't seen this room!"
		Knight_Otu asks, "MINeralogist?"
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Min-23 says, "I like this work, you can just kind of zone out." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Zirbol Tank 		
CF | Most of this chamber is occupied by a rounded glass tank full of 		
CF | sloshing zirbol fluid. An orange crystal is attached to the tank. 		
CF | Exits lead north and west. 		
CF | 		
CF | Main-16 is mopping the floor. 		
CF | 		
CF | A sleek grayish bug is swimming around inside the tank. 		
CF | 		
CF | > 		Knight_Otu says, "There is the Zirbol Tank."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "I don't like the look of that bug," says Main-16. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You fire, but your neutralizer ray is blocked by the glass wall of the 		
CF | tank. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come back down with a heavy thud. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 371 		
CF | Bugs remaining: 9 		
CF | Optional tasks completed: 1/8 		
CF | 		
CF | You have obtained general sector access, a grabber upgrade, and a 		
CF | verticality chip. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | You are carrying a phase restrictor. (Automatically clamps phase 		
CF | transitions in the vicinity.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the phase restrictor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the phase restrictor. 		
CF | 		
CF | > 		DavidW says, "You should have tried HUP in the Crystal room to see the upper shelf."
		Knight_Otu says, "I guess."
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Crystal Workshop 		
CF | One of Sector 471's primary functions is to produce crystals, and most 		
CF | of that goes on here. There are four little tables with benches, and 		
CF | one of them currently has a bin full of unpolished crystals. There is 		
CF | also one shelf just above your eye level. You can exit north, west, or 		
CF | south. 		
CF | 		
CF | Min-23 is busy polishing a crystal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and get a brief glimpse of the shelf. It's 		
CF | empty, but on the wall behind it you see a depiction of a banana 		
CF | between two dots. You land with a heavy thud. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Auxiliary Power Conduit 		
CF | This is supposed to be a backup source of power in case there are 		
CF | problems with the primary conduit. Transfer contacts project from the 		
CF | ceiling and floor. Doorways lead east and south. In one corner of the 		
CF | floor you see the opening of a trash chute. 		
CF | 		
CF | A hard-shelled bug is balanced carefully on the lower contact, 		
CF | slurping up power. Little blue sparks pop all around it. 		
CF | 		
CF | > 		DavidW says, "aha. 2nd symbol is banana."
		Knight_Otu says, "I'm assuming it's random between games."
		DavidW says, "not sure"
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You aim and fire, but the neutralizer ray bounces off the bug's thick 		
CF | shell! It doesn't even notice. 		
CF | 		
CF | > 		Knight_Otu says, "Need a bigger bugzapper."
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come back down with a heavy thud. The bug 		
CF | teeters and rolls off the contact! It lands on its back, exposing its 		
CF | underside. 		
CF | 		
CF | > 		DavidW says, "I'd like to know where the bugs got *their* upgrades from."
		DavidW says, "ooh!"
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You take aim and fire at the vulnerable bug. It vanishes in a spray of 		
CF | dust and sparks! The force of the blast causes the outer shell to roll 		
CF | across the floor and fall into the trash chute. 		
CF | 		
CF | (Bugs remaining: 8) 		
CF | 		
CF | > 		Knight_Otu exclaims, "Take that!"
		DavidW says, "hee"
		Knight_Otu says, "The shell may now be in the trash carousel."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Archives 		
CF | The walls here are covered with narrow storage units that hold a wide 		
CF | variety of informational disks. Doorways lead north, west, and east. 		
CF | 		
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. 		
CF | 		
CF | > 		DavidW says, "oh yeah, perhaps so."
		DavidW says, "Also, we know that the tank control is the 4th room we ever saw."
		Knight_Otu says, "LIBrarian. Also earlier, MAINtentance bot."
		Knight_Otu says, "And yes, the control room."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Lib-13 frowns and says, "Three overdue disks have not been returned, 		
CF | and I'm quite unhappy about it." 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Scanning Hub 		
CF | You hear a quiet jumble of bleeps and boings as these banks of 		
CF | scanning equipment do their work. Doorways lead north and east, and 		
CF | there is a closed door to the west. An orange crystal is embedded next 		
CF | to the door. 		
CF | 		
CF | One monitor marked "Threats" displays a grid: 		
CF | 		
CF | - - - - - - - - 		
CF | - - - - * - - - 		
CF | - - - - - - - - 		
CF | - * - * - - 		
CF | - - - - - * 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | * - * - - * - * 		
CF | 		
CF | Rad-8 is reviewing the scan data. 		
CF | 		
CF | > 		DavidW says, "I did find one of the disks. The small object that was out of reach."
		Knight_Otu says, "I see."
		DavidW says, "oh. Bug locations."
		Knight_Otu says, "Yeah."
		DavidW says, "And the four central rooms aren't marked at all."
		Jade says, "yep"
		DavidW says, "You can kill the bug in Monitors now."
		Knight_Otu asks, "Is that the conveyor room that has a bug?"
		Knight_Otu says, "Monitors, I see."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Rad-8 says, "I see you have a grabber upgrade. Bots like you can 		
CF | sometimes forget where they left things! Let me help you out with this 		
CF | mapping enhancement." It attaches a cable to you and transfers a small 		
CF | program. "There! Now your map has an item mode!" 		
CF | 		
CF | (Type ITEM to switch your map between normal mode and item mode. Item 		
CF | mode shows the locations of items you can pick up.) 		
CF | 		
CF | > 		DavidW says, "The one with the loose housing."
		Knight_Otu says, "Yeah, I remember now."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf24" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Knight_Otu asks, "Is that door the one that leads to performance?"
		DavidW says, "yes"
		DavidW says, "We may be able to open it from this side."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The orange crystal lights up, and the door slides open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Performance Assessment 		
CF | The walls here are covered with displays and readouts. A hallway leads 		
CF | west, and there is an open door to the east. 		
CF | 		
CF | Revi-11 is viewing the readouts intently. 		
CF | 		
CF | You hear something moving on the ceiling. 		
CF | 		
CF | > 		DavidW says, "There was no crystal on the other side."
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come back down with a heavy thud. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Everything works better when the power is on," says Revi-11. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Sector efficiency is up 7 percent," says Revi-11. 		
CF | 		
CF | You hear something moving on the ceiling. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | > 		DavidW says, "The invisible bug."
		Knight_Otu says, "Yeah."
		DavidW says, "It never reappears as far as I know, but it's still there."
		Knight_Otu says, "I guess it doesn't just become revisible."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | South Hall 		
CF | This shiny aluminum hallway features an orange stripe around the 		
CF | walls. The hallway extends east and west, and there's a doorway to the 		
CF | north. 		
CF | 		
CF | > 		DavidW says, "Not that I've... seen."
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them seems kind of loose. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come back down with a heavy thud. 		
CF | 		
CF | The loose housing shakes and rattles. 		
CF | 		
CF | You hear a soft scratching above you. 		
CF | 		
CF | > 		DavidW says, "again"
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come back down with a heavy thud. 		
CF | 		
CF | The loose housing falls open, and a spiny bug falls out! It screeches 		
CF | with annoyance. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You fire your neutralizer at the spiny bug. It vaporizes! 		
CF | 		
CF | (Bugs remaining: 7) 		
CF | 		
CF | > 		Jade says, "cool"
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them is hanging open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Charging Cafe 		
CF | Bots come here to relax and recharge. Several are sitting around small 		
CF | tables and chatting. You can exit north or west. 		
CF | 		
CF | Wait-3 is cruising from table to table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them is hanging open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Conveyors 		
CF | Just above head-level, four wide conveyor belts carry assorted parts, 		
CF | boxes, and other items to and fro. Passages go north and south. 		
CF | 		
CF | Secu-10 stands frowning by the south wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them is hanging open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Salon 		
CF | This is where bots come to get shined up. A square outline is painted 		
CF | in the middle of the floor. Doorways lead north, east, and south. 		
CF | 		
CF | Barb-6 is sweeping the floor. 		
CF | 		
CF | > 		DavidW says, "If we COM with the very first Engi we found."
		DavidW says, "We might be able to empty the tank or something."
		Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Empty Room 		
CF | This room is empty except for a blue crystal embedded in the wall. The 		
CF | letters "IC" are printed on a small sign above it. The only exit is 		
CF | north. 		
CF | 		
CF | > 		DavidW says, "You haven't seen the IC room yet."
		Knight_Otu says, "I d... right."
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Salon 		
CF | This is where bots come to get shined up. A square outline is painted 		
CF | in the middle of the floor. Doorways lead north, east, and south. 		
CF | 		
CF | Barb-6 is sweeping the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them is hanging open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Conveyors 		
CF | Just above head-level, four wide conveyor belts carry assorted parts, 		
CF | boxes, and other items to and fro. Passages go north and south. 		
CF | 		
CF | Secu-10 stands frowning by the south wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Switchboard 		
CF | A ring-like console fills the room. It is dotted with countless 		
CF | interface ports. There are exits in all directions. 		
CF | 		
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting 		
CF | its twelve interface appendages. 		
CF | 		
CF | Oper-4 gasps. "I do mind my own business!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hall 		
CF | This paneled hallway runs west to east. There is an open door to the 		
CF | south. A glowing orange crystal is embedded in the wall by the door. 		
CF | 		
CF | Gree-8 stands here, just waiting to be spoken to. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Chip Analysis 		
CF | Several long counters are covered with chips and circuit boards, and 		
CF | various analytical instruments are hanging on the walls. It's pretty 		
CF | disorderly, to be honest. Between two of the instruments you see a 		
CF | depiction of a lightning bolt followed by two dots. Exits lead east 		
CF | and west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Power Regulation 		
CF | This is the power regulation center. It's got a lot of arcane and 		
CF | complicated gadgetry. Doorways lead west and south. 		
CF | 		
CF | Engi-12 is sitting at a console, fiddling with the controls. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Engi-12 says, "Oh, you've been to the zirbol tank? I can control it 		
CF | here. I'll just go ahead and start the drain for you. It will refill 		
CF | after a little while." The bot flips a switch marked ZTD. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Chip Analysis 		
CF | Several long counters are covered with chips and circuit boards, and 		
CF | various analytical instruments are hanging on the walls. It's pretty 		
CF | disorderly, to be honest. Between two of the instruments you see a 		
CF | depiction of a lightning bolt followed by two dots. Exits lead east 		
CF | and west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hall 		
CF | This paneled hallway runs west to east. There is an open door to the 		
CF | south. A glowing orange crystal is embedded in the wall by the door. 		
CF | 		
CF | Gree-8 stands here, just waiting to be spoken to. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Switchboard 		
CF | A ring-like console fills the room. It is dotted with countless 		
CF | interface ports. There are exits in all directions. 		
CF | 		
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting 		
CF | its twelve interface appendages. 		
CF | 		
CF | "I'm sorry, that connection is unavailable," says Oper-4. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Conveyors 		
CF | Just above head-level, four wide conveyor belts carry assorted parts, 		
CF | boxes, and other items to and fro. Passages go north and south. 		
CF | 		
CF | Secu-10 stands frowning by the south wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them is hanging open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		DavidW asks, "oh. We have to get back there right away?"
		Knight_Otu says, "I guess. Not sure I'm taking the best route."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		DavidW says, "keep going south and go east at south hall"
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | South Hall 		
CF | This shiny aluminum hallway features an orange stripe around the 		
CF | walls. The hallway extends east and west, and there's a doorway to the 		
CF | north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Performance Assessment 		
CF | The walls here are covered with displays and readouts. A hallway leads 		
CF | west, and there is an open door to the east. 		
CF | 		
CF | Revi-11 is viewing the readouts intently. 		
CF | 		
CF | You hear a soft squeak from the ceiling. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Scanning Hub 		
CF | You hear a quiet jumble of bleeps and boings as these banks of 		
CF | scanning equipment do their work. Doorways lead north and east, and 		
CF | there is an open door to the west. A glowing orange crystal is 		
CF | embedded next to the door. 		
CF | 		
CF | One monitor marked "Threats" displays a grid: 		
CF | 		
CF | - - - - - - - - 		
CF | - - - - * - - - 		
CF | - - - - - - - - 		
CF | - - - * - - 		
CF | - - - - - * 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | * - * - - * - * 		
CF | 		
CF | Rad-8 is reviewing the scan data. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Archives 		
CF | The walls here are covered with narrow storage units that hold a wide 		
CF | variety of informational disks. Doorways lead north, west, and east. 		
CF | 		
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Zirbol Tank 		
CF | Most of this chamber is occupied by a rounded glass tank, which is 		
CF | empty. An orange crystal is attached to the tank. Exits lead north and 		
CF | west. 		
CF | 		
CF | Main-16 is mopping the floor. 		
CF | 		
CF | A sleek grayish bug is flopping around inside the tank. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The orange crystal lights up, and the tank slowly opens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You blast the bug and pulverize it into dust! 		
CF | 		
CF | Main-16 takes its mop and quickly swishes the dust out of the tank. 		
CF | 		
CF | (Bugs remaining: 6) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Main-16 says, "Thanks for getting rid of that bug. Yuck." 		
CF | 		
CF | > 		Knight_Otu says, "I think there were a few paths untaken on this side."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Archives 		
CF | The walls here are covered with narrow storage units that hold a wide 		
CF | variety of informational disks. Doorways lead north, west, and east. 		
CF | 		
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Auxiliary Power Conduit 		
CF | This is a backup source of power in case there are problems with the 		
CF | primary conduit. Transfer contacts project from the ceiling and floor, 		
CF | and a stream of blue power flows between them. Doorways lead east and 		
CF | south. In one corner of the floor you see the opening of a trash 		
CF | chute. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Archives 		
CF | The walls here are covered with narrow storage units that hold a wide 		
CF | variety of informational disks. Doorways lead north, west, and east. 		
CF | 		
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Scanning Hub 		
CF | You hear a quiet jumble of bleeps and boings as these banks of 		
CF | scanning equipment do their work. Doorways lead north and east, and 		
CF | there is an open door to the west. A glowing orange crystal is 		
CF | embedded next to the door. 		
CF | 		
CF | One monitor marked "Threats" displays a grid: 		
CF | 		
CF | - - - - - - - - 		
CF | - - - - * - - - 		
CF | - - - - - - - - 		
CF | - - - * - - 		
CF | - - - - - * 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | * - * - - - - * 		
CF | 		
CF | Rad-8 is reviewing the scan data. 		
CF | 		
CF | > 		DavidW says, "north of here"
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bot Storage 		
CF | This is where bots go for medium-term storage. About a dozen bots are 		
CF | suspended from the walls. They're all dormant. In the middle of the 		
CF | room you see a pedestal with a green crystal. The exit is south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The green cystal flashes, and Burg-13 comes to life. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Burg-13 looks at you slyly and says, "Two smiles and a banana. Don't 		
CF | tell Serg-18 I told you." 		
CF | 		
CF | > 		Knight_Otu asks, "BURG, BURG... BURGlar? BURGermeister?"
		DavidW says, "Burglar"
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Scanning Hub 		
CF | You hear a quiet jumble of bleeps and boings as these banks of 		
CF | scanning equipment do their work. Doorways lead north and east, and 		
CF | there is an open door to the west. A glowing orange crystal is 		
CF | embedded next to the door. 		
CF | 		
CF | One monitor marked "Threats" displays a grid: 		
CF | 		
CF | - - - - - - - - 		
CF | - - - - * - - - 		
CF | - - - - - - - - 		
CF | - - - * - - 		
CF | - - - - - * 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | * - * - - - - * 		
CF | 		
CF | Rad-8 is reviewing the scan data. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Archives 		
CF | The walls here are covered with narrow storage units that hold a wide 		
CF | variety of informational disks. Doorways lead north, west, and east. 		
CF | 		
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Auxiliary Power Conduit 		
CF | This is a backup source of power in case there are problems with the 		
CF | primary conduit. Transfer contacts project from the ceiling and floor, 		
CF | and a stream of blue power flows between them. Doorways lead east and 		
CF | south. In one corner of the floor you see the opening of a trash 		
CF | chute. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Crystal Workshop 		
CF | One of Sector 471's primary functions is to produce crystals, and most 		
CF | of that goes on here. There are four little tables with benches, and 		
CF | one of them currently has a bin full of unpolished crystals. There is 		
CF | also one shelf just above your eye level. You can exit north, west, or 		
CF | south. 		
CF | 		
CF | Min-23 is busy polishing a crystal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Tarnished Hall 		
CF | The hall from the east ends here. Unlike most of Sector 471, the walls 		
CF | and floor are kind of tarnished. A doorway leads south, and there is a 		
CF | closed door to the west. A red grab-handle is installed near the door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the phase restrictor and grab the handle. It pulls out a 		
CF | little bit, and the door slides open. 		
CF | 		
CF | > 		DavidW says, "I couldn't get west of here."
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You let go of the handle, and it pops back in. The door slides closed. 		
CF | You pick up the phase restrictor. 		
CF | 		
CF | > 		Knight_Otu says, "We need an autonomous hand."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Crystal Workshop 		
CF | One of Sector 471's primary functions is to produce crystals, and most 		
CF | of that goes on here. There are four little tables with benches, and 		
CF | one of them currently has a bin full of unpolished crystals. There is 		
CF | also one shelf just above your eye level. You can exit north, west, or 		
CF | south. 		
CF | 		
CF | Min-23 is busy polishing a crystal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Zirbol Tank 		
CF | Most of this chamber is occupied by a rounded glass tank full of 		
CF | sloshing zirbol fluid. An orange crystal is attached to the tank. 		
CF | Exits lead north and west. 		
CF | 		
CF | Main-16 is mopping the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Archives 		
CF | The walls here are covered with narrow storage units that hold a wide 		
CF | variety of informational disks. Doorways lead north, west, and east. 		
CF | 		
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. 		
CF | 		
CF | > 		DavidW says, "Well, I do know how to get Tip to follow us..."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Scanning Hub 		
CF | You hear a quiet jumble of bleeps and boings as these banks of 		
CF | scanning equipment do their work. Doorways lead north and east, and 		
CF | there is an open door to the west. A glowing orange crystal is 		
CF | embedded next to the door. 		
CF | 		
CF | One monitor marked "Threats" displays a grid: 		
CF | 		
CF | - - - - - - - - 		
CF | - - - - * - - - 		
CF | - - - - - - - - 		
CF | - - - * - - 		
CF | - - - - - * 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | * - * - - - - * 		
CF | 		
CF | Rad-8 is reviewing the scan data. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Performance Assessment 		
CF | The walls here are covered with displays and readouts. A hallway leads 		
CF | west, and there is an open door to the east. 		
CF | 		
CF | Revi-11 is viewing the readouts intently. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | South Hall 		
CF | This shiny aluminum hallway features an orange stripe around the 		
CF | walls. The hallway extends east and west, and there's a doorway to the 		
CF | north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them is hanging open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Charging Cafe 		
CF | Bots come here to relax and recharge. Several are sitting around small 		
CF | tables and chatting. You can exit north or west. 		
CF | 		
CF | Wait-3 is cruising from table to table. 		
CF | 		
CF | > 		Knight_Otu says, "Wrong place."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them is hanging open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Examination Room 		
CF | This gray-paneled room contains several pieces of diagnostic 		
CF | equipment. One of them has a white crystal and a screen that says, 		
CF | "Reboot all 7-series bots." You can exit to the west. 		
CF | 		
CF | Jan-7 stands by the wall, twitching. It must be malfunctioning. 		
CF | 		
CF | > 		DavidW asks, "What are you trying to get to?"
		Knight_Otu says, "The magnet transport room. I wanted to try if HUP is what we needed for that."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		DavidW says, "From the cafe, go north to Febrication, then east."
		DavidW says, "The cafe is north then east from Junction."
		Knight_Otu says, "I should have mapped ysellf. I thought that is where the modder is"
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them is hanging open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Charging Cafe 		
CF | Bots come here to relax and recharge. Several are sitting around small 		
CF | tables and chatting. You can exit north or west. 		
CF | 		
CF | Wait-3 is cruising from table to table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Fabrication 		
CF | An array of automated equipment takes incoming parts and assembles 		
CF | them into various components and small devices. There's a lot of 		
CF | whirring, clicking, and clacking. Doorways lead east and south. 		
CF | 		
CF | A GX-series lopacitor lies discarded on the floor. 		
CF | 		
CF | A handful of square plates drops in through a chute. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Processing Chamber 		
CF | Large banks of processing units hum away, processing whatever it is 		
CF | they process. A doorway leads west. A green rail hangs from the 		
CF | ceiling, running from the center of the room through an opening in the 		
CF | east wall. A series of magnetized metal plates zoom in and out along 		
CF | the rail. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor, and with a CLANK, your head sticks to one of 		
CF | the metal plates! You are whisked through the opening.... 		
CF | 		
CF | Press SPACE to continue. 		DavidW says, "The on-screen map is very handy, but I don't think Floyd can deal with it."
Knight_Otu pushes the green 'space' button. 		
CF | Press SPACE to continue. 		
CF | 		
CF | Processing Annex 		
CF | This annex has even more processing units. The green rail runs back 		
CF | through the opening in the west wall. A doorway leads north, and there 		
CF | is a closed door to the east. An orange crystal is embedded by the 		
CF | door. 		
CF | 		
CF | The plate releases you, and you drop to the floor. 		
CF | 		
CF | > 		Jade says, "I have a borrowed map"
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The orange crystal lights up, and the door slides open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Secure Chamber 		
CF | This is where important and sensitive items are kept safe. Sort of a 		
CF | vault. Counters hold a number of locked containers. An open door leads 		
CF | west, and there's a doorway to the east. Both exits are surrounded by 		
CF | red lights and sensors, but the lights around the western exit are 		
CF | flickering weakly. 		
CF | 		
CF | There is a magnetic nullifier here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the phase restrictor, and you grab the magnetic 		
CF | nullifier. 		
CF | 		
CF | > 		DavidW says, "yeah, you can take nullifier west"
Jade has left. 		
Jade has arrived. 		Knight_Otu asks, "I'm guessing its fine to leave the restrictor here?"
Jade has left. 		
Jade has arrived. 		DavidW says, "yeah"
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | You hear a weak buzzing as you pass the door, but nothing else 		
CF | happens. 		
CF | 		
CF | Processing Annex 		
CF | This annex has even more processing units. The green rail runs back 		
CF | through the opening in the west wall. A doorway leads north, and there 		
CF | is an open door to the east. A glowing orange crystal is embedded by 		
CF | the door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Management 		
CF | This looks like Sector 471's main office. In the middle of the room 		
CF | there's a big desk covered with reports and other documents. Doorways 		
CF | lead north and south. 		
CF | 		
CF | Dir-2 is cowering under the desk. 		
CF | 		
CF | A large bristly bug is sitting on top of the desk, poking at the 		
CF | documents. 		
CF | 		
CF | > 		Knight_Otu says, "Hello DIRector."
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You fire your neutralizer at the bug, and it disintegrates into dark 		
CF | smoke! 		
CF | 		
CF | Dir-2 gets up. "Wow, thanks! I hope these reports aren't too damaged!" 		
CF | It sits down and begins sifting through the documents. 		
CF | 		
CF | (Bugs remaining: 5) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Dir-2 says, "Thanks for getting rid of that bug! Now I can make some 		
CF | headway on this backlog." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Interport Control 		
CF | This appears to be a control center for the conduits that carry items 		
CF | in and out of Sector 471. There's a big console with a lot of blinking 		
CF | lights and readouts. The exit is south. 		
CF | 		
CF | Cont-9 is keeping an eye on the console. 		
CF | 		
CF | > 		DavidW asks, "CONTroller?"
		Knight_Otu says, "And CONTroller, I guess."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cont-9 says, "The interports are functioning normally. I wish they 		
CF | could operate a little faster, but oh well." It gestures at the wall. 		
CF | "It's weird, a panel opened on that wall a while ago. It stayed open 		
CF | for eleven cycles, then it closed again." 		
CF | 		
CF | > 		Knight_Otu says, "IC."
		DavidW says, "indeed"
		Knight_Otu says, "I see, indeed."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Management 		
CF | This looks like Sector 471's main office. In the middle of the room 		
CF | there's a big desk covered with reports and other documents. Doorways 		
CF | lead north and south. 		
CF | 		
CF | Dir-2 sits at the desk, busily processing documents. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Processing Annex 		
CF | This annex has even more processing units. The green rail runs back 		
CF | through the opening in the west wall. A doorway leads north, and there 		
CF | is an open door to the east. A glowing orange crystal is embedded by 		
CF | the door. 		
CF | 		
CF | > 		DavidW says, "I'm now guessing that one of Lib's disks is in the panel."
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap up and stick to one of the metal plates. You are whisked 		
CF | through the opening. 		
CF | 		
CF | Processing Chamber 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Processing Chamber 		
CF | Large banks of processing units hum away, processing whatever it is 		
CF | they process. A doorway leads west. A green rail hangs from the 		
CF | ceiling, running from the center of the room through an opening in the 		
CF | east wall. A series of magnetized metal plates zoom in and out along 		
CF | the rail. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Fabrication 		
CF | An array of automated equipment takes incoming parts and assembles 		
CF | them into various components and small devices. There's a lot of 		
CF | whirring, clicking, and clacking. Doorways lead east and south. 		
CF | 		
CF | A GX-series lopacitor lies discarded on the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Charging Cafe 		
CF | Bots come here to relax and recharge. Several are sitting around small 		
CF | tables and chatting. You can exit north or west. 		
CF | 		
CF | Wait-3 is cruising from table to table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them is hanging open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport B 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "look" 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Secure Chamber 		
CF | This is where important and sensitive items are kept safe. Sort of a 		
CF | vault. Counters hold a number of locked containers. An open door leads 		
CF | west, and there's a doorway to the east. Both exits are surrounded by 		
CF | red lights and sensors, but the lights around the western exit are 		
CF | flickering weakly. 		
CF | 		
CF | There is a phase restrictor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | As you approach the doorway, an alarm sounds and red force beams 		
CF | prevent your exit. 		
CF | 		
CF | > 		DavidW says, "sigh"
		Knight_Otu says, "Dangit."
		DavidW says, "no undo"
		Knight_Otu says, "I was sure the magnetized room was south of the teleporter."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | You hear a weak buzzing as you pass the door, but nothing else 		
CF | happens. 		
CF | 		
CF | Processing Annex 		
CF | This annex has even more processing units. The green rail runs back 		
CF | through the opening in the west wall. A doorway leads north, and there 		
CF | is an open door to the east. A glowing orange crystal is embedded by 		
CF | the door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap up and stick to one of the metal plates. You are whisked 		
CF | through the opening. 		
CF | 		
CF | Processing Chamber 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Fabrication 		
CF | An array of automated equipment takes incoming parts and assembles 		
CF | them into various components and small devices. There's a lot of 		
CF | whirring, clicking, and clacking. Doorways lead east and south. 		
CF | 		
CF | A GX-series lopacitor lies discarded on the floor. 		
CF | 		
CF | > 		DavidW says, "no. It's west of Teleport B"
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Charging Cafe 		
CF | Bots come here to relax and recharge. Several are sitting around small 		
CF | tables and chatting. You can exit north or west. 		
CF | 		
CF | Wait-3 is cruising from table to table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them is hanging open. 		
CF | 		
CF | > 		Knight_Otu says, "As I said before. I have no one to blame but my poor internal mapping."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport B 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Module Room 		
CF | This room contains several tall electromechanical modules, whose 		
CF | purpose you are unable to fathom. There must be some kind of shielding 		
CF | problem, because the entire floor seems to be magnetized. Doorways 		
CF | lead north and east. 		
CF | 		
CF | You can see a small object lying on top of one of the modules. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You attempt to jump, but the magnetic floor holds you down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 500 		
CF | Bugs remaining: 5 		
CF | Optional tasks completed: 1/8 		
CF | 		
CF | You have obtained general sector access, a grabber upgrade, and a 		
CF | verticality chip. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | You are carrying a magnetic nullifier. (Counteracts nearby magnetism. 		
CF | Must be dropped to activate.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 500 		
CF | Bugs remaining: 5 		
CF | Optional tasks completed: 1/8 		
CF | 		
CF | You have obtained general sector access, a grabber upgrade, and a 		
CF | verticality chip. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | You are carrying a magnetic nullifier. (Counteracts nearby magnetism. 		
CF | Must be dropped to activate.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the magnetic nullifier. 		
CF | 		
CF | You sense that the floor is no longer magnetized. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor, and see that the small object is actually a 		
CF | gray disk. You impulsively grab it! You land with a thud. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 502 		
CF | Bugs remaining: 5 		
CF | Optional tasks completed: 1/8 		
CF | 		
CF | You have obtained general sector access, a grabber upgrade, and a 		
CF | verticality chip. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | You are carrying a gray disk. (Catalog no. 9010E - How to Enjoy 		
CF | Recursion Without Overdoing It. The disk has a large scratch.) 		
CF | 		
CF | > 		DavidW says, "Restoration Room"
Knight_Otu Yeah. 		DavidW says, "or Chamber or whatever it's called."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport A 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Restoration 		
CF | The walls of this room are covered with a grid of softly humming 		
CF | wires. In the middle of the floor stands a machine with a sign: 		
CF | "Insert items in need of restoration." A doorway leads east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You place the gray disk in the bay on top of the machine, which 		
CF | automatically activates. Strange lights play all over it. You hear a 		
CF | loud hum. When the lights fade, you see the disk has been cured of its 		
CF | scratch! You retrieve it from the bay. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | South Hall 		
CF | This shiny aluminum hallway features an orange stripe around the 		
CF | walls. The hallway extends east and west, and there's a doorway to the 		
CF | north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Performance Assessment 		
CF | The walls here are covered with displays and readouts. A hallway leads 		
CF | west, and there is an open door to the east. 		
CF | 		
CF | Revi-11 is viewing the readouts intently. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Scanning Hub 		
CF | You hear a quiet jumble of bleeps and boings as these banks of 		
CF | scanning equipment do their work. Doorways lead north and east, and 		
CF | there is an open door to the west. A glowing orange crystal is 		
CF | embedded next to the door. 		
CF | 		
CF | One monitor marked "Threats" displays a grid: 		
CF | 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - - * - - 		
CF | - - - - - * 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | * - * - - - - * 		
CF | 		
CF | Rad-8 is reviewing the scan data. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Archives 		
CF | The walls here are covered with narrow storage units that hold a wide 		
CF | variety of informational disks. Doorways lead north, west, and east. 		
CF | 		
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You hand the gray disk to Lib-13. "Why, thank you!" The bot inserts it 		
CF | into the correct storage unit and returns to the desk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Scanning Hub 		
CF | You hear a quiet jumble of bleeps and boings as these banks of 		
CF | scanning equipment do their work. Doorways lead north and east, and 		
CF | there is an open door to the west. A glowing orange crystal is 		
CF | embedded next to the door. 		
CF | 		
CF | One monitor marked "Threats" displays a grid: 		
CF | 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - - * - - 		
CF | - - - - - * 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | * - * - - - - * 		
CF | 		
CF | Rad-8 is reviewing the scan data. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Performance Assessment 		
CF | The walls here are covered with displays and readouts. A hallway leads 		
CF | west, and there is an open door to the east. 		
CF | 		
CF | Revi-11 is viewing the readouts intently. 		
CF | 		
CF | You hear a soft squeak from the ceiling. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | South Hall 		
CF | This shiny aluminum hallway features an orange stripe around the 		
CF | walls. The hallway extends east and west, and there's a doorway to the 		
CF | north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Salon 		
CF | This is where bots come to get shined up. A square outline is painted 		
CF | in the middle of the floor. Doorways lead north, east, and south. 		
CF | 		
CF | Barb-6 is sweeping the floor. 		
CF | 		
CF | > 		DavidW says, "odd we haven't found a light yet."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Empty Room 		
CF | This room is empty except for a blue crystal embedded in the wall. The 		
CF | letters "IC" are printed on a small sign above it. The only exit is 		
CF | north. 		
CF | 		
CF | > 		Knight_Otu says, "Hm"
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The blue crystal lights up, and you hear a soft ticking sound. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Salon 		
CF | This is where bots come to get shined up. A square outline is painted 		
CF | in the middle of the floor. Doorways lead north, east, and south. 		
CF | 		
CF | Barb-6 is sweeping the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		DavidW says, "You'll want to use the teleports"
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		Knight_Otu asks, "Do I?"
		DavidW says, "I think so, yes."
		DavidW says, "You'll have one turn to spare to use PIK."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf25" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport B 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Secure Chamber 		
CF | This is where important and sensitive items are kept safe. Sort of a 		
CF | vault. Counters hold a number of locked containers. An open door leads 		
CF | west, and there's a doorway to the east. Both exits are surrounded by 		
CF | red lights and sensors, but the lights around the western exit are 		
CF | flickering weakly. 		
CF | 		
CF | There is a phase restrictor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Processing Annex 		
CF | This annex has even more processing units. The green rail runs back 		
CF | through the opening in the west wall. A doorway leads north, and there 		
CF | is an open door to the east. A glowing orange crystal is embedded by 		
CF | the door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Management 		
CF | This looks like Sector 471's main office. In the middle of the room 		
CF | there's a big desk covered with reports and other documents. Doorways 		
CF | lead north and south. 		
CF | 		
CF | Dir-2 sits at the desk, busily processing documents. 		
CF | 		
CF | Dir-2 takes a document from the inbox. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Interport Control 		
CF | This appears to be a control center for the conduits that carry items 		
CF | in and out of Sector 471. There's a big console with a lot of blinking 		
CF | lights and readouts. The exit is south. 		
CF | 		
CF | A panel has opened in the wall, revealing a sausage-shaped depression. 		
CF | 		
CF | Cont-9 is staring at the open panel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | PIK failed: there's nothing grabbable here. 		
CF | 		
CF | The panel slides closed. Cont-9 scratches its head. 		
CF | 		
CF | > 		DavidW says, "okay. We need the bratwurst."
		Knight_Otu says, "I see."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Management 		
CF | This looks like Sector 471's main office. In the middle of the room 		
CF | there's a big desk covered with reports and other documents. Doorways 		
CF | lead north and south. 		
CF | 		
CF | Dir-2 sits at the desk, busily processing documents. 		
CF | 		
CF | Dir-2 takes a document from the inbox. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Processing Annex 		
CF | This annex has even more processing units. The green rail runs back 		
CF | through the opening in the west wall. A doorway leads north, and there 		
CF | is an open door to the east. A glowing orange crystal is embedded by 		
CF | the door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		DavidW says, "First time I saw the panel open."
CF | Secure Chamber 		
CF | This is where important and sensitive items are kept safe. Sort of a 		
CF | vault. Counters hold a number of locked containers. An open door leads 		
CF | west, and there's a doorway to the east. Both exits are surrounded by 		
CF | red lights and sensors, but the lights around the western exit are 		
CF | flickering weakly. 		
CF | 		
CF | There is a phase restrictor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Adjustment Center 		
CF | The walls here are covered with adjustment controls: knobs and sliders 		
CF | for the most part, but also some levers and switches. They are 		
CF | unlabeled, which makes the whole thing seem quite unapproachable. A 		
CF | prominent red grab-handle stands out from the other controls. 		
CF | 		
CF | Vari-20 is up on a ladder, checking a clipboard and making 		
CF | adjustments. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Trash Repository 		
CF | Anything that gets thrown away in this sector ends up here. It's nicer 		
CF | than you might expect, though. An orderly trash carousel occupies the 		
CF | east part of the room, and next to it stands a pedestal with a green 		
CF | crystal. The exit is west. 		
CF | 		
CF | The trash carousel contains a square plate. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You take the square plate from the carousel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 541 		
CF | Bugs remaining: 5 		
CF | Optional tasks completed: 1/8 		
CF | 		
CF | You have obtained general sector access, a grabber upgrade, and a 		
CF | verticality chip. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | You are carrying a square plate. (An old metal plate bearing an 		
CF | unusual checkered pattern.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the carousel rotates. The next cell contains 		
CF | a bratwurst. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put the square plate into the carousel and remove the bratwurst. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport A 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Salon 		
CF | This is where bots come to get shined up. A square outline is painted 		
CF | in the middle of the floor. Doorways lead north, east, and south. 		
CF | 		
CF | Barb-6 is sweeping the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Empty Room 		
CF | This room is empty except for a blue crystal embedded in the wall. The 		
CF | letters "IC" are printed on a small sign above it. The only exit is 		
CF | north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The blue crystal lights up, and you hear a soft ticking sound. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Salon 		
CF | This is where bots come to get shined up. A square outline is painted 		
CF | in the middle of the floor. Doorways lead north, east, and south. 		
CF | 		
CF | Barb-6 is sweeping the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport B 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Secure Chamber 		
CF | This is where important and sensitive items are kept safe. Sort of a 		
CF | vault. Counters hold a number of locked containers. An open door leads 		
CF | west, and there's a doorway to the east. Both exits are surrounded by 		
CF | red lights and sensors, but the lights around the western exit are 		
CF | flickering weakly. 		
CF | 		
CF | There is a phase restrictor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Processing Annex 		
CF | This annex has even more processing units. The green rail runs back 		
CF | through the opening in the west wall. A doorway leads north, and there 		
CF | is an open door to the east. A glowing orange crystal is embedded by 		
CF | the door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Management 		
CF | This looks like Sector 471's main office. In the middle of the room 		
CF | there's a big desk covered with reports and other documents. Doorways 		
CF | lead north and south. 		
CF | 		
CF | Dir-2 sits at the desk, busily processing documents. 		
CF | 		
CF | Dir-2 takes a document from the inbox. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Interport Control 		
CF | This appears to be a control center for the conduits that carry items 		
CF | in and out of Sector 471. There's a big console with a lot of blinking 		
CF | lights and readouts. The exit is south. 		
CF | 		
CF | A panel has opened in the wall, revealing a sausage-shaped depression. 		
CF | 		
CF | Cont-9 is staring at the open panel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You place the bratwurst into the depresson. You hear a short fanfare, 		
CF | the panel closes, and all the lights on the console start blinking 		
CF | faster. 		
CF | 		
CF | "Wow, this is great!" cries Cont-9. "Interport throughput has just 		
CF | increased by 24 percent!" 		
CF | 		
CF | (Optional task completed: Restore the secret interport 		
CF | booster.) 		
CF | 		
CF | > 		Knight_Otu says, "Ah hah."
		DavidW says, "oh"
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cont-9 says, "The interports are functioning better than ever!" 		
CF | 		
CF | > 		Jade says, "well done"
		DavidW says, "hooray for the interports."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf26" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Knight_Otu says, "Not a lost disk, but I'm sure REVI is beaming as well."
		DavidW asks, "oh, maybe?"
		Knight_Otu says, "I mean, probably not enough to light up a dark room or reveal invisible bugs..."
		DavidW asks, "We can go to Security Override and use smiley-smiley-banana to unlock the jail?"
		Knight_Otu says, "Sure."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Management 		
CF | This looks like Sector 471's main office. In the middle of the room 		
CF | there's a big desk covered with reports and other documents. Doorways 		
CF | lead north and south. 		
CF | 		
CF | Dir-2 sits at the desk, busily processing documents. 		
CF | 		
CF | Dir-2 takes a document from the inbox. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Processing Annex 		
CF | This annex has even more processing units. The green rail runs back 		
CF | through the opening in the west wall. A doorway leads north, and there 		
CF | is an open door to the east. A glowing orange crystal is embedded by 		
CF | the door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Secure Chamber 		
CF | This is where important and sensitive items are kept safe. Sort of a 		
CF | vault. Counters hold a number of locked containers. An open door leads 		
CF | west, and there's a doorway to the east. Both exits are surrounded by 		
CF | red lights and sensors, but the lights around the western exit are 		
CF | flickering weakly. 		
CF | 		
CF | There is a phase restrictor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport A 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Safety Override 		
CF | This room is dominated by a wall panel that shows three symbols: a 		
CF | lightning bolt, an eye, and a lightning bolt. A purple crystal is 		
CF | embedded next to the panel. Doorways lead east and west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal lights up. An arrow appears under the first symbol. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the first symbol changes to a smiley face. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | The arrow moves to the second symbol. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the second symbol changes to a banana. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the second symbol changes to a lightning 		
CF | bolt. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the second symbol changes to a smiley face. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | The arrow moves to the third symbol. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the third symbol changes to a smiley face. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the third symbol changes to an eye. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the third symbol changes to a banana. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | The arrow moves back to the first symbol. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Safety Override 		
CF | This room is dominated by a wall panel that shows three symbols: a 		
CF | smiley face, a smiley face, and a banana. An arrow is pointing to the 		
CF | first symbol. A purple crystal is embedded next to the panel. Doorways 		
CF | lead east and west. 		
CF | 		
CF | The arrow moves to the second symbol. 		
CF | 		
CF | > 		DavidW says, "okay"
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Parts Distribution 		
CF | Several parts conduits are run through this room. You can hear a 		
CF | rattling sound inside them. A sign on the wall says, "Today's item: 		
CF | RIVETS. Destination: Upgrade Station." A green crystal is mounted 		
CF | below the sign. The only exit is west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Safety Override 		
CF | This room is dominated by a wall panel that shows three symbols: a 		
CF | smiley face, a smiley face, and a banana. An arrow is pointing to the 		
CF | third symbol. A purple crystal is embedded next to the panel. Doorways 		
CF | lead east and west. 		
CF | 		
CF | The purple crystal stops glowing, and the arrow disappears. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport B 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Station 		
CF | This is the place where misbehaving bots are processed. A wide desk is 		
CF | covered with reports. There's a heavy door in the east wall marked 		
CF | JAIL, and an orange crystal is embedded next to it. A doorway leads 		
CF | south. 		
CF | 		
CF | Serg-18 is sitting behind the desk, reviewing reports. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The orange crystal lights up, and the door slides open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Jail 		
CF | This room includes three spartan cells, with bars and everything. An 		
CF | orange stripe runs around the walls. The exit is west. 		
CF | 		
CF | Cell 02 is occupied by Neer-15, who gazes at you sullenly. 		
CF | 		
CF | An illumination unit sits just inside the bars of Cell 01. You could 		
CF | probably grab it. 		
CF | 		
CF | > 		Knight_Otu asks, "NE'ERdowell?"
		DavidW asks, "I guess?"
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the illumination unit. It clicks on, producing a moderately 		
CF | bright light. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 591 		
CF | Bugs remaining: 5 		
CF | Optional tasks completed: 2/8 		
CF | 		
CF | You have obtained general sector access, a grabber upgrade, and a 		
CF | verticality chip. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | You are carrying an illumination unit. (Produces light.) 		
CF | 		
CF | > 		DavidW says, "Light source get"
		Knight_Otu says, "Indeed."
		DavidW says, "com with Neer"
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Neer-15 says, "They gave me 4300 cycles for measly vandalism. There's 		
CF | no justice." 		
CF | 		
CF | > 		Jade says, "to the dark room"
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Neer-15 says, "They gave me 4300 cycles for measly vandalism. There's 		
CF | no justice." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Station 		
CF | This is the place where misbehaving bots are processed. A wide desk is 		
CF | covered with reports. There's a heavy door in the east wall marked 		
CF | JAIL, and an orange crystal is embedded next to it. A doorway leads 		
CF | south. 		
CF | 		
CF | Serg-18 is sitting behind the desk, reviewing reports. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Serg-18 glances at the door, then at you. "I wonder who tipped you 		
CF | off." 		
CF | 		
CF | > 		Knight_Otu says, "But I see you aren't pressing the issue."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport A 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | South Hall 		
CF | This shiny aluminum hallway features an orange stripe around the 		
CF | walls. The hallway extends east and west, and there's a doorway to the 		
CF | north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Storage 68C 		
CF | This is another storage area. The walls are lined with shelves holding 		
CF | a variety of containers. Below one shelf you see a drawing of two dots 		
CF | and an eye. 		
CF | 		
CF | A dark green bug is scratching at one of the containers. 		
CF | 		
CF | A turquoise disk lies on a shelf. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You blast the bug with your neutralizer! It vanishes in a puff of 		
CF | particles. 		
CF | 		
CF | (Bugs remaining: 4) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the illumination unit, and you grab the turquoise disk. 		
CF | 		
CF | > 		DavidW asks, "Should be fine to leave the light here, eh?"
		Knight_Otu asks, "Lightning, banana, eye?"
		DavidW says, "yes"
		Knight_Otu says, "I think it's fine to leave it here."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | South Hall 		
CF | This shiny aluminum hallway features an orange stripe around the 		
CF | walls. The hallway extends east and west, and there's a doorway to the 		
CF | north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Performance Assessment 		
CF | The walls here are covered with displays and readouts. A hallway leads 		
CF | west, and there is an open door to the east. 		
CF | 		
CF | Revi-11 is viewing the readouts intently. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Scanning Hub 		
CF | You hear a quiet jumble of bleeps and boings as these banks of 		
CF | scanning equipment do their work. Doorways lead north and east, and 		
CF | there is an open door to the west. A glowing orange crystal is 		
CF | embedded next to the door. 		
CF | 		
CF | One monitor marked "Threats" displays a grid: 		
CF | 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - - * - - 		
CF | - - - - - * 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - * - - - - * 		
CF | 		
CF | Rad-8 is reviewing the scan data. 		
CF | 		
CF | > 		DavidW says, "I forget exactly where the 2nd security door is."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Rad-8 says, "I hope that item mode is helpful!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Archives 		
CF | The walls here are covered with narrow storage units that hold a wide 		
CF | variety of informational disks. Doorways lead north, west, and east. 		
CF | 		
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You hand the turquoise disk to Lib-13. "Why, thank you!" The bot 		
CF | inserts it into the correct storage unit and returns to the desk. 		
CF | 		
CF | > 		DavidW asks, "Did you ST that disk?"
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Scanning Hub 		
CF | You hear a quiet jumble of bleeps and boings as these banks of 		
CF | scanning equipment do their work. Doorways lead north and east, and 		
CF | there is an open door to the west. A glowing orange crystal is 		
CF | embedded next to the door. 		
CF | 		
CF | One monitor marked "Threats" displays a grid: 		
CF | 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - - * - - 		
CF | - - - - - * 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - * - - - - * 		
CF | 		
CF | Rad-8 is reviewing the scan data. 		
CF | 		
CF | > 		Knight_Otu says, "Oh, I didn't."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Performance Assessment 		
CF | The walls here are covered with displays and readouts. A hallway leads 		
CF | west, and there is an open door to the east. 		
CF | 		
CF | Revi-11 is viewing the readouts intently. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | South Hall 		
CF | This shiny aluminum hallway features an orange stripe around the 		
CF | walls. The hallway extends east and west, and there's a doorway to the 		
CF | north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		DavidW says, "well, hopefully it doesn't matter"
		DavidW says, "set the lightning-banana-eye code, please."
		Knight_Otu says, "We're at the three-hour mark, but I think I can stay on a bit longer today."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Safety Override 		
CF | This room is dominated by a wall panel that shows three symbols: a 		
CF | smiley face, a smiley face, and a banana. A purple crystal is embedded 		
CF | next to the panel. Doorways lead east and west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal lights up. An arrow appears under the third symbol. 		
CF | 		
CF | > 		DavidW says, "oh wow. I wasn't watching the time at all"
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the third symbol changes to a lightning bolt. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the third symbol changes to a smiley face. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the third symbol changes to an eye. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | The arrow moves back to the first symbol. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the first symbol changes to an eye. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the first symbol changes to a banana. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the first symbol changes to a lightning bolt. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | The arrow moves to the second symbol. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the second symbol changes to an eye. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the second symbol changes to a banana. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Safety Override 		
CF | This room is dominated by a wall panel that shows three symbols: a 		
CF | lightning bolt, a banana, and an eye. An arrow is pointing to the 		
CF | second symbol. A purple crystal is embedded next to the panel. 		
CF | Doorways lead east and west. 		
CF | 		
CF | The arrow moves to the third symbol. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport B 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Trash Repository 		
CF | Anything that gets thrown away in this sector ends up here. It's nicer 		
CF | than you might expect, though. An orderly trash carousel occupies the 		
CF | east part of the room, and next to it stands a pedestal with a green 		
CF | crystal. The exit is west. 		
CF | 		
CF | The trash carousel contains a square plate. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You take the square plate from the carousel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is a 		
CF | closed door to the west. An orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Checkered Hall 		
CF | The hallway bends here, continuing north and west. The walls are 		
CF | colored in a blue-and-white check pattern. There are also exits east 		
CF | and south. 		
CF | 		
CF | Tag-9 is here, gazing at the walls. 		
CF | 		
CF | Tag-9 notices your square plate and stares at it. "Wow," it says. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tarnished Hall 		
CF | The hall from the east ends here. Unlike most of Sector 471, the walls 		
CF | and floor are kind of tarnished. A doorway leads south, and there is a 		
CF | closed door to the west. A red grab-handle is installed near the door. 		
CF | 		
CF | Tag-9 follows after you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the square plate and grab the handle. It pulls out a 		
CF | little bit, and the door slides open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You let go of the handle, and it pops back in. The door slides closed. 		
CF | You pick up the square plate. 		
CF | 		
CF | > 		DavidW says, "This isn't the security door."
		DavidW asks, "I think it's west of Insulated Room?"
		Knight_Otu says, "TAG's a bit too mesmerised by the plate to hold the door open."
		Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Checkered Hall 		
CF | The hallway bends here, continuing north and west. The walls are 		
CF | colored in a blue-and-white check pattern. There are also exits east 		
CF | and south. 		
CF | 		
CF | Tag-9 follows after you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the square plate. 		
CF | 		
CF | Tag-9 keeps staring at the square plate. 		
CF | 		
CF | > 		DavidW says, "yeah, I don't know where to take Tag to."
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal lights up, and the door slides open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bug Lab 		
CF | Several tables are covered with bug examination equipment. A shelf 		
CF | holds a number jars, each labeled with analytical information about a 		
CF | bug. You can exit to the east. 		
CF | 		
CF | Ent-22 is sitting at a table, peering through a strong lens. 		
CF | 		
CF | > 		Knight_Otu says, "ENTomologist."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Ent-22 looks up. "Oh, you got through the safety door! Well, I 		
CF | research bugs, as you can see. We're always looking for better ways to 		
CF | repel them. If you come across any bug parts, I could use them!" 		
CF | 		
CF | > 		DavidW says, "aha"
		Knight_Otu says, "ENT wants the shell."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is an open door to 		
CF | the west with a glowing orange crystal embedded next to it. 		
CF | 		
CF | > 		DavidW says, "yes"
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is a 		
CF | closed door to the west. An orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Trash Repository 		
CF | Anything that gets thrown away in this sector ends up here. It's nicer 		
CF | than you might expect, though. An orderly trash carousel occupies the 		
CF | east part of the room, and next to it stands a pedestal with a green 		
CF | crystal. The exit is west. 		
CF | 		
CF | The trash carousel is empty. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the carousel rotates. The next cell contains 		
CF | a bug shell. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You take the bug shell from the carousel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the carousel rotates. The next cell is empty. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the carousel rotates. The next cell is empty. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the carousel rotates. The next cell is empty. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the carousel rotates. The next cell is empty. 		
CF | 		
CF | > 		Knight_Otu says, "I think the carousel is PIKed empty."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is a 		
CF | closed door to the west. An orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is an open door to 		
CF | the west with a glowing orange crystal embedded next to it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bug Lab 		
CF | Several tables are covered with bug examination equipment. A shelf 		
CF | holds a number jars, each labeled with analytical information about a 		
CF | bug. You can exit to the east. 		
CF | 		
CF | Ent-22 is sitting at a table, peering through a strong lens. 		
CF | 		
CF | > 		DavidW says, "As far as I can tell, the number of cells in the carousel is the number of things in it plus one empty one."
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You give the bug shell to Ent-22. "Oh, this is great! Armored bugs are 		
CF | always a headache. I can use this to improve our auto-detection 		
CF | devices." 		
CF | 		
CF | (Optional task completed: Deliver a bug part to Ent-22.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Ent-22 says, "If you don't mind closing the door on your way out, I'd 		
CF | appreciate it." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is an open door to 		
CF | the west with a glowing orange crystal embedded next to it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal goes dark, and the door slides closed. 		
CF | 		
CF | > 		Knight_Otu says, "So, there's the miscreant up north, tag south, the pipes..."
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 665 		
CF | Bugs remaining: 4 		
CF | Optional tasks completed: 3/8 		
CF | 		
CF | You have obtained general sector access, a grabber upgrade, and a 		
CF | verticality chip. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | > 		DavidW says, "I kinda feel maybe we could stop here."
		Knight_Otu says, "And PIK this back up next week? Fine by me."
		DavidW says, "hee"
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
DavidW says (to ClubFloyd), "cfsector471" 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "Great work"
		Knight_Otu says, "With the Cycles elapsed timer in the status, I'm sure we'll be evaluated by how long we took to exterminate all the bugs."
		Jade says, "Great game and great gameplay"
		DavidW says, "I noticed we never got tarnished or needed the Waiter to give us juice."
		Knight_Otu says, "Yeah."
		DavidW asks, "Any idea how to close the gap at Pipes (SE)?"
		Knight_Otu says, "Right, the invisible bug,, too."
		DavidW says, "We saw most of the rooms."
		Knight_Otu says, "I guess the plate may be able to plug the gap, but I'm unsure."
		DavidW says, "hm. Tag follows the plate."
		Knight_Otu says, "There's also that mystery object in Fabrication. We should PIK that and ceck what it is."
		DavidW says, "Except I don't think he follows into Pipes."
		DavidW | You are carrying a GX-series lopacitor. (A component used in electromechanical modules. The GX series is quite fancy.)
		Knight_Otu says, "There are a few rooms in the northern portion I think we haven't seen."
		Knight_Otu says, "Hm."
		Jade says, "a big, great game"
		DavidW says, "Apart from the 4 central rooms, we saw every room but two."
		Knight_Otu says, "I think I'll need to do a reread before next week anyway. Maybe that'll jog a few ideas."
		DavidW says, "We didn't get past Misc's door or the Tarnished Room door."
		Knight_Otu says, "Yeah."
		DavidW asks, "I remember in another of DiBianca's games, there was a gnome figurine with a hook that could go on a handle to hold it down. I wonder if the same puzzle solution is used with the Tarnished Room's handle?"
		Knight_Otu says, "Hm."
		DavidW says, "I didn't see anything like that in the game, though."
		Jade says, "interesting"
		DavidW says, "anyway, thanks again muchly for a great session, both of you"
		Knight_Otu exclaims, "Thanks everyone!"
		Jade says, "this gameplay was too fast for me"
		DavidW says (to Jade), "sorry."
		Knight_Otu says, "Sorry about that. I'll try to slow down more."
		DavidW says, "You should say something when we go too fast."
		Jade says, "I can6 do a good map, sorry"
		Jade says, "can't"
		DavidW says, "And it's a big map"
		DavidW says, "eight rooms wide and eight rooms tall."
		Jade says, "I don't see a perfect 8x8 square"
		Jade says, "and sometimes exits missmatch"
Knight_Otu says (to ClubFloyd), "window" 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] 		
CF ] +---------------------------------+ 		
CF ] | Ent-Hal-Chi-Pow Int Pro Sta-Jai | 		
CF ] | | | | | | | 		
CF ] | Val-Swi-Sto Pri Man Mod-Tel-Tra | 		
CF ] | | | | | | 		
CF ] | Spi Con Fab-Pro#Pro-Sec-Eas-Adj | 		
CF ] | | | | | 		
CF ] | Upg Mon-Cha +Dec-Sor | 		
CF ] | | | | | 		
CF ] | Sal-Jun-Exa Bug+Ins-Scu | 		
CF ] | | | ^|^ | | 		
CF ] | Emp The-Saf-Par +Tar-Che-Gym | 		
CF ] | | | | | 		
CF ] | Res-Tel-Met Bot Aux-Cry Pip-Pip | 		
CF ] | | | | | | | | 		
CF ] | Sto-Sou-Per-Sca-Arc-Zir Pip-Pip | 		
CF ] +---------------------------------+ 		
CF | Tag-9 is here, gazing at the walls. 		
CF | 		
CF | Tag-9 notices your square plate and stares at it. "Wow," it says. 		
CF | 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tarnished Hall 		
CF | The hall from the east ends here. Unlike most of Sector 471, the walls 		
CF | and floor are kind of tarnished. A doorway leads south, and there is a 		
CF | closed door to the west. A red grab-handle is installed near the door. 		
CF | 		
CF | Tag-9 follows after you. 		
CF | 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the square plate and grab the handle. It pulls out a 		
CF | little bit, and the door slides open. 		
CF | 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You let go of the handle, and it pops back in. The door slides closed. 		
CF | You pick up the square plate. 		
CF | 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Checkered Hall 		
CF | The hallway bends here, continuing north and west. The walls are 		
CF | colored in a blue-and-white check pattern. There are also exits east 		
CF | and south. 		
CF | 		
CF | Tag-9 follows after you. 		
CF | 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the square plate. 		
CF | 		
CF | Tag-9 keeps staring at the square plate. 		
CF | 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal lights up, and the door slides open. 		
CF | 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bug Lab 		
CF | Several tables are covered with bug examination equipment. A shelf 		
CF | holds a number jars, each labeled with analytical information about a 		
CF | bug. You can exit to the east. 		
CF | 		
CF | Ent-22 is sitting at a table, peering through a strong lens. 		
CF | 		
CF | > 		
CF | > COM 		
CF | 		
CF | Ent-22 looks up. "Oh, you got through the safety door! Well, I 		
CF | research bugs, as you can see. We're always looking for better ways to 		
CF | repel them. If you come across any bug parts, I could use them!" 		
CF | 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is an open door to 		
CF | the west with a glowing orange crystal embedded next to it. 		
CF | 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is a 		
CF | closed door to the west. An orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Trash Repository 		
CF | Anything that gets thrown away in this sector ends up here. It's nicer 		
CF | than you might expect, though. An orderly trash carousel occupies the 		
CF | east part of the room, and next to it stands a pedestal with a green 		
CF | crystal. The exit is west. 		
CF | 		
CF | The trash carousel is empty. 		
CF | 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the carousel rotates. The next cell contains 		
CF | a bug shell. 		
CF | 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You take the bug shell from the carousel. 		
CF | 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the carousel rotates. The next cell is empty. 		
CF | 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the carousel rotates. The next cell is empty. 		
CF | 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the carousel rotates. The next cell is empty. 		
CF | 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the carousel rotates. The next cell is empty. 		
CF | 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is a 		
CF | closed door to the west. An orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is an open door to 		
CF | the west with a glowing orange crystal embedded next to it. 		
CF | 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bug Lab 		
CF | Several tables are covered with bug examination equipment. A shelf 		
CF | holds a number jars, each labeled with analytical information about a 		
CF | bug. You can exit to the east. 		
CF | 		
CF | Ent-22 is sitting at a table, peering through a strong lens. 		
CF | 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You give the bug shell to Ent-22. "Oh, this is great! Armored bugs are 		
CF | always a headache. I can use this to improve our auto-detection 		
CF | devices." 		
CF | 		
CF | (Optional task completed: Deliver a bug part to Ent-22.) 		
CF | 		
CF | > 		
CF | > COM 		
CF | 		
CF | Ent-22 says, "If you don't mind closing the door on your way out, I'd 		
CF | appreciate it." 		
CF | 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is an open door to 		
CF | the west with a glowing orange crystal embedded next to it. 		
CF | 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal goes dark, and the door slides closed. 		
CF | 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 665 		
CF | Bugs remaining: 4 		
CF | Optional tasks completed: 3/8 		
CF | 		
CF | You have obtained general sector access, a grabber upgrade, and a 		
CF | verticality chip. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | > 		
CF | > SAVE 		
CF | 		
CF | Ok. 		
CF | 		
CF | > 		
CF | > WINDOW 		
CF | 		
CF | (Side window is ON.) 		
CF | 		
CF | > 		DavidW says, "Entry Room is the northwest corner, Jail is the northeast one."
		Jade says, "it is a shame. I will try to replay this week"
		Jade says, "and remap"
		Knight_Otu says, "Yikes."
Knight_Otu says (to ClubFloyd), "window" 		
CF | Tag-9 is here, gazing at the walls. 		
CF | 		
CF | Tag-9 notices your square plate and stares at it. "Wow," it says. 		
CF | 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tarnished Hall 		
CF | The hall from the east ends here. Unlike most of Sector 471, the walls 		
CF | and floor are kind of tarnished. A doorway leads south, and there is a 		
CF | closed door to the west. A red grab-handle is installed near the door. 		
CF | 		
CF | Tag-9 follows after you. 		
CF | 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the square plate and grab the handle. It pulls out a 		
CF | little bit, and the door slides open. 		
CF | 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You let go of the handle, and it pops back in. The door slides closed. 		
CF | You pick up the square plate. 		
CF | 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Checkered Hall 		
CF | The hallway bends here, continuing north and west. The walls are 		
CF | colored in a blue-and-white check pattern. There are also exits east 		
CF | and south. 		
CF | 		
CF | Tag-9 follows after you. 		
CF | 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the square plate. 		
CF | 		
CF | Tag-9 keeps staring at the square plate. 		
CF | 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal lights up, and the door slides open. 		
CF | 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bug Lab 		
CF | Several tables are covered with bug examination equipment. A shelf 		
CF | holds a number jars, each labeled with analytical information about a 		
CF | bug. You can exit to the east. 		
CF | 		
CF | Ent-22 is sitting at a table, peering through a strong lens. 		
CF | 		
CF | > 		
CF | > COM 		
CF | 		
CF | Ent-22 looks up. "Oh, you got through the safety door! Well, I 		
CF | research bugs, as you can see. We're always looking for better ways to 		
CF | repel them. If you come across any bug parts, I could use them!" 		
CF | 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is an open door to 		
CF | the west with a glowing orange crystal embedded next to it. 		
CF | 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is a 		
CF | closed door to the west. An orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Trash Repository 		
CF | Anything that gets thrown away in this sector ends up here. It's nicer 		
CF | than you might expect, though. An orderly trash carousel occupies the 		
CF | east part of the room, and next to it stands a pedestal with a green 		
CF | crystal. The exit is west. 		
CF | 		
CF | The trash carousel is empty. 		
CF | 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the carousel rotates. The next cell contains 		
CF | a bug shell. 		
CF | 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You take the bug shell from the carousel. 		
CF | 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the carousel rotates. The next cell is empty. 		
CF | 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the carousel rotates. The next cell is empty. 		
CF | 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the carousel rotates. The next cell is empty. 		
CF | 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes, and the carousel rotates. The next cell is empty. 		
CF | 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is a 		
CF | closed door to the west. An orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is an open door to 		
CF | the west with a glowing orange crystal embedded next to it. 		
CF | 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bug Lab 		
CF | Several tables are covered with bug examination equipment. A shelf 		
CF | holds a number jars, each labeled with analytical information about a 		
CF | bug. You can exit to the east. 		
CF | 		
CF | Ent-22 is sitting at a table, peering through a strong lens. 		
CF | 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You give the bug shell to Ent-22. "Oh, this is great! Armored bugs are 		
CF | always a headache. I can use this to improve our auto-detection 		
CF | devices." 		
CF | 		
CF | (Optional task completed: Deliver a bug part to Ent-22.) 		
CF | 		
CF | > 		
CF | > COM 		
CF | 		
CF | Ent-22 says, "If you don't mind closing the door on your way out, I'd 		
CF | appreciate it." 		
CF | 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is an open door to 		
CF | the west with a glowing orange crystal embedded next to it. 		
CF | 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal goes dark, and the door slides closed. 		
CF | 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 665 		
CF | Bugs remaining: 4 		
CF | Optional tasks completed: 3/8 		
CF | 		
CF | You have obtained general sector access, a grabber upgrade, and a 		
CF | verticality chip. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | > 		
CF | > SAVE 		
CF | 		
CF | Ok. 		
CF | 		
CF | > 		
CF | > WINDOW 		
CF | 		
CF | (Side window is ON.) 		
CF | 		
CF | > 		
CF | > WINDOW 		
CF | 		
CF | (Side window is OFF.) 		
CF | 		
CF | > 		Jade says, "entry room doesn't appear to be nw becouse we can travel e and w"
		Jade says, "sometimes"
		DavidW says, "Northwest corner"
		DavidW says, "You can only go east from there to Hall."
		DavidW says, "Hall is west-east with the Greeter bot and door to the south."
		Jade says, "but you can s, e, e"
		DavidW says, "Not from Entry."
		Jade says, "pardon, s, w, w"
		Jade says, "from the hall"
		DavidW says, "From Hall, you can go west, east, or south."
		Jade says, "s, then w and w"
		DavidW says, "Entry is west from Hall. Chip Analysis is east from Hall. Switchboard is south from Hall."
		Jade says, "I will remap"
		DavidW says, "You can't go west twice from Switchboard."
		Jade says, "thank you"
		Jade says, "ok, then we don't start in NW corner"
		DavidW says, "West from Switchboard goes to Validation, and Validation is on the west edge of the map."
		DavidW says, "Yes, we start in the northwest corner of the map."
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Ent-Hal-Chi-Pow Int Pro Sta-Jai |" 		
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | | | | | | |" 		
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Val-Swi-Sto Pri Man Mod-Tel-Tra |" 		
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | | | | | |" 		
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Spi Con Fab-Pro#Pro-Sec-Eas-Adj |" 		
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | | | | |" 		
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Upg Mon-Cha +Dec-Sor |" 		
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | | | | |" 		
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Sal-Jun-Exa Bug+Ins-Scu |" 		
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | | | ^|^ | |" 		
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Emp The-Saf-Par +Tar-Che-Gym |" 		
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | | | | |" 		
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Res-Tel-Met Bot Aux-Cry Pip-Pip |" 		
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | | | | | | | |" 		
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Sto-Sou-Per-Sca-Arc-Zir Pip-Pip |" 		
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] +---------------------------------+" 		
CF | > 		
CF | > ] +---------------------------------+ CF ] | ENT-HAL-CHI-POW INT PRO 		
CF | STA-JAI | 		
CF | 		
CF | That's not an available function. (Type HELP for command info.) 		
CF | 		
CF | > 		
CF | > 		
CF | > ] +---------------------------------+ CF ] | | | | | 		
CF | | | 		
CF | 		
CF | That's not an available function. (Type HELP for command info.) 		
CF | 		
CF | > 		
CF | > 		
CF | > ] +---------------------------------+ CF ] | VAL-SWI-STO PRI MAN 		
CF | MOD-TEL-TRA | 		
CF | 		
CF | That's not an available function. (Type HELP for command info.) 		
CF | 		
CF | > 		
CF | > 		
CF | > ] +---------------------------------+ CF ] | | | | 		
CF | | | 		
CF | 		
CF | That's not an available function. (Type HELP for command info.) 		
CF | 		
CF | > 		
CF | > 		
CF | > ] +---------------------------------+ CF ] | SPI CON 		
CF | FAB-PRO#PRO-SEC-EAS-ADJ | 		
CF | 		
CF | That's not an available function. (Type HELP for command info.) 		
CF | 		
CF | > 		
CF | > 		
CF | > ] +---------------------------------+ CF ] | | | 		
CF | | | 		
CF | 		
CF | That's not an available function. (Type HELP for command info.) 		
CF | 		
CF | > 		
CF | > 		
CF | > ] +---------------------------------+ CF ] | UPG MON-CHA 		
CF | +DEC-SOR | 		
CF | 		
CF | That's not an available function. (Type HELP for command info.) 		
CF | 		
CF | > 		
CF | > 		
CF | > ] +---------------------------------+ CF ] | | | 		
CF | | | 		
CF | 		
CF | That's not an available function. (Type HELP for command info.) 		
CF | 		
CF | > 		
CF | > 		
CF | > ] +---------------------------------+ CF ] | SAL-JUN-EXA 		
CF | BUG+INS-SCU | 		
CF | 		
CF | That's not an available function. (Type HELP for command info.) 		
CF | 		
CF | > 		
CF | > 		
CF | > ] +---------------------------------+ CF ] | | | 		
CF | ^|^ | | 		
CF | 		
CF | That's not an available function. (Type HELP for command info.) 		
CF | 		
CF | > 		
CF | > 		
CF | > ] +---------------------------------+ CF ] | EMP THE-SAF-PAR 		
CF | +TAR-CHE-GYM | 		
CF | 		
CF | That's not an available function. (Type HELP for command info.) 		
CF | 		
CF | > 		
CF | > 		
CF | > ] +---------------------------------+ CF ] | | | 		
CF | | | 		
CF | 		
CF | That's not an available function. (Type HELP for command info.) 		
CF | 		
CF | > 		
CF | > 		
CF | > ] +---------------------------------+ CF ] | RES-TEL-MET BOT AUX-CRY 		
CF | PIP-PIP | 		
CF | 		
CF | That's not an available function. (Type HELP for command info.) 		
CF | 		
CF | > 		
CF | > 		
CF | > ] +---------------------------------+ CF ] | | | | | 		
CF | | | | 		
CF | 		
CF | That's not an available function. (Type HELP for command info.) 		
CF | 		
CF | > 		
CF | > 		
CF | > ] +---------------------------------+ CF ] | STO-SOU-PER-SCA-ARC-ZIR 		
CF | PIP-PIP | 		
CF | 		
CF | That's not an available function. (Type HELP for command info.) 		
CF | 		
CF | > 		
CF | > 		
CF | > ] +---------------------------------+ CF ] 		
CF | +---------------------------------+ 		
CF | 		
CF | That's not an available function. (Type HELP for command info.) 		
CF | 		
CF | > 		DavidW says, "ack. sorry. Very bad paste attempt."
		Jade says, "I see your question"
		DavidW says, "The first row is ENT-HAL-CHI-POW INT PRO STA-JAI"
		Jade says, "point"
		DavidW says, "I wonder if there's a bug emoji I can use when I make my own map."
		Knight_Otu says, "Okay, after cross-referencing, I think the remaining bugs are - invisible bug in Performance, hiding bug in the gallery, infinibug in the pipeworks, and miscreant-protected bug."
		DavidW says, "okay"
		Knight_Otu says, "The Room beyond the tarnished hall must be a bonus objective."
		Knight_Otu says, "Or a post-bug objective."
		DavidW says, "or the way to a ... yeah."
		DavidW says, "There could be a phase III to the game."
		Knight_Otu says, "That must be the way to the four central rooms, in any case."
		DavidW says, "Wonder if it's some weird courtyard setup."
		DavidW says, "Maybe a boss bug queen."
		Knight_Otu says, "Hm. Or where we learn that the bugs were bred there to keep us on our toes, sorry, locomotive appendages."
		
*** SESSION TWO *** 		
		DavidW says, "Regarding last week's game, Trouble in Sector 471, I played a bit more of it at home after our last session. My notes so far (and map so far) are at [LINK] ."
		DavidW says, "I killed all bugs but one. I didn't solve any more of the optional puzzles. And I never saw the inside four rooms that seem to be a secret courtyard in the middle of the sector."
		Knight_Otu says, "So, yeah, our sector has a bit of a bug problem, and we are the EXTERminator bot stuck with the job."
		Knight_Otu says, "Here in game, we have four bugs left. One that's hiding in a gallery with a protective CURator. One protected by a miscievous MISCreant. One infinitely spawning in the pipeworks. And an invisible one in the performance review section."
		DavidW says, "I suggest revisiting Bot Storage."
		Knight_Otu says, "Hm. I can see that."
		DavidW asks, "Who wants to drive?"
		Knight_Otu says, "Also, TAGalong should be useful in some fashion."
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | > 		DavidW says, "I did find a use for TAG, yes."
		Jade says, "I am greenish with this game."
		Knight_Otu says, "Okay, I see where we are."
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 666 		
CF | Bugs remaining: 4 		
CF | Optional tasks completed: 3/8 		
CF | 		
CF | You have obtained general sector access, a grabber upgrade, and a 		
CF | verticality chip. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Checkered Hall 		
CF | The hallway bends here, continuing north and west. The walls are 		
CF | colored in a blue-and-white check pattern. There are also exits east 		
CF | and south. 		
CF | 		
CF | Tag-9 is here, staring intently at a square plate on the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the square plate. 		
CF | 		
CF | > 		Knight_Otu says, "Let me try this one first."
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | Tag-9 follows after you. 		
CF | 		
CF | > 		DavidW says, "okay"
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is a 		
CF | closed door to the west. An orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | Tag-9 follows after you. Then it sees Misc-7, growls something 		
CF | inaudible, and leaves. 		
CF | 		
CF | > 		Knight_Otu says, "Okay, I guess TAG dislikes company."
		DavidW says, "I noticed that Tag never likes to enter any room with another bot in it. But he only growls at this guy. I don't know why."
		Knight_Otu says, "(Helps with keeping COM simple.)"
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the square plate. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Checkered Hall 		
CF | The hallway bends here, continuing north and west. The walls are 		
CF | colored in a blue-and-white check pattern. There are also exits east 		
CF | and south. 		
CF | 		
CF | Tag-9 is here, gazing at the walls. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tarnished Hall 		
CF | The hall from the east ends here. Unlike most of Sector 471, the walls 		
CF | and floor are kind of tarnished. A doorway leads south, and there is a 		
CF | closed door to the west. A red grab-handle is installed near the door. 		
CF | 		
CF | > 		Knight_Otu says, "The closed door."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Crystal Workshop 		
CF | One of Sector 471's primary functions is to produce crystals, and most 		
CF | of that goes on here. There are four little tables with benches, and 		
CF | one of them currently has a bin full of unpolished crystals. There is 		
CF | also one shelf just above your eye level. You can exit north, west, or 		
CF | south. 		
CF | 		
CF | Min-23 is busy polishing a crystal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Zirbol Tank 		
CF | Most of this chamber is occupied by a rounded glass tank full of 		
CF | sloshing zirbol fluid. An orange crystal is attached to the tank. 		
CF | Exits lead north and west. 		
CF | 		
CF | Main-16 is mopping the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Archives 		
CF | The walls here are covered with narrow storage units that hold a wide 		
CF | variety of informational disks. Doorways lead north, west, and east. 		
CF | 		
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Scanning Hub 		
CF | You hear a quiet jumble of bleeps and boings as these banks of 		
CF | scanning equipment do their work. Doorways lead north and east, and 		
CF | there is an open door to the west. A glowing orange crystal is 		
CF | embedded next to the door. 		
CF | 		
CF | One monitor marked "Threats" displays a grid: 		
CF | 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - - * - - 		
CF | - - - - - * 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - * - - - - * 		
CF | 		
CF | Rad-8 is reviewing the scan data. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bot Storage 		
CF | This is where bots go for medium-term storage. About a dozen bots are 		
CF | suspended from the walls. They're all dormant, except one. In the 		
CF | middle of the room you see a pedestal with a green crystal. The exit 		
CF | is south. 		
CF | 		
CF | Burg-13 is looking around shiftily. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Burg-13 looks at you slyly and says, "Two smiles and a banana. Don't 		
CF | tell Serg-18 I told you." 		
CF | 		
CF | > 		DavidW says, "There's more bots here than just one."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The green cystal flashes. Burg-13 goes limp, and Stu-15 jerks to life. 		
CF | 		
CF | > 		DavidW says, "STUdent"
		Knight_Otu says, "I see."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Stu-15 says, "The last time I went to the Archives, I got a neat disk 		
CF | that explains how invisibility is a magnetic phenomenon. I can't 		
CF | remember what I did with it." 		
CF | 		
CF | > 		Knight_Otu says, "Huh. Interesting."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The green cystal flashes. Stu-15 goes dormant, and Phys-4 comes to 		
CF | life. 		
CF | 		
CF | > 		Knight_Otu says, "Hey, you're wanted in the examination room."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Phys-4 says, "Modern lopacitors have a side effect of absorbing field 		
CF | energy, which prevents their use in certain modules. It's important to 		
CF | know that." 		
CF | 		
CF | > 		DavidW says, "no, that other bot was looking for Med somenumber."
		Knight_Otu says, "Hm."
		Knight_Otu says, "Oh, right."
		DavidW says, "I never found any Med bot."
		Knight_Otu says, "I guess they're a physicist, rather than a physician, then."
		DavidW says, "yeah"
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The green cystal flashes. Phys-4 deactivates, and Hist-10 comes to 		
CF | life. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Hist-10 says, "I've heard that the orange stripes are significant." 		
CF | 		
CF | > 		DavidW says, "We guessed that right away, but nice to see our hunch confirmed."
		Knight_Otu says, "Right."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The green cystal flashes. Hist-10 goes dormant, and Burg-13 comes to 		
CF | life. 		
CF | 		
CF | > 		DavidW says, "I've seen four rooms with the stripes: Primary Power COnduit, South Hall, Sorting Center, and Jail."
		Knight_Otu says, "And the cycle is complete."
		DavidW says, "yes."
		DavidW says, "But that extra info should help a lot."
		Jade says, "of course"
		Knight_Otu says, "Not seeing a pattern in the orange room placements."
		DavidW says, "I don't either."
		Knight_Otu says, "One weirdness seems to be that all but one are at the edge of the map."
		DavidW says, "If there were three of them, I'd guess they help with the Sorting Center's panel puzzle, but there's four."
		Knight_Otu says, "Since we mentioned the examination room, maybe we can try the reboot thing."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Scanning Hub 		
CF | You hear a quiet jumble of bleeps and boings as these banks of 		
CF | scanning equipment do their work. Doorways lead north and east, and 		
CF | there is an open door to the west. A glowing orange crystal is 		
CF | embedded next to the door. 		
CF | 		
CF | One monitor marked "Threats" displays a grid: 		
CF | 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - - * - - 		
CF | - - - - - * 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - * - - - - * 		
CF | 		
CF | Rad-8 is reviewing the scan data. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Performance Assessment 		
CF | The walls here are covered with displays and readouts. A hallway leads 		
CF | west, and there is an open door to the east. 		
CF | 		
CF | Revi-11 is viewing the readouts intently. 		
CF | 		
CF | You hear something moving on the ceiling. 		
CF | 		
CF | > 		DavidW says, "sure"
		Knight_Otu says, "We'll get to you, invisibug."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | South Hall 		
CF | This shiny aluminum hallway features an orange stripe around the 		
CF | walls. The hallway extends east and west, and there's a doorway to the 		
CF | north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		Jade says, "I am looking for a pattern in the map, but nothing comes up"
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Examination Room 		
CF | This gray-paneled room contains several pieces of diagnostic 		
CF | equipment. One of them has a white crystal and a screen that says, 		
CF | "Reboot all 7-series bots." You can exit to the west. 		
CF | 		
CF | Jan-7 stands by the wall, twitching. It must be malfunctioning. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Jan-7 does not respond. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you hear a bell ring. 		
CF | 		
CF | Jan-7 stops twitching and begins its reboot sequence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		DavidW says, "The obvious thing about the map is the central area appears to be inaccessible."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport B 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is a 		
CF | closed door to the west. An orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, going through its boot sequence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The orange cystal lights up, and the door slides open. 		
CF | 		
CF | > 		Jade asks, "How many 7 serial bots are?"
		Knight_Otu says, "Okay, yes, the time is enough."
		DavidW says, "Two so far"
		Knight_Otu says, "I think we've... right."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Field Generator 		
CF | The walls of this room are covered with small antennas. A console in 		
CF | one corner has a screen that says "Current Field - Repulsion". A green 		
CF | crystal is attached to it. 		
CF | 		
CF | A speckled bug is gnawing on one of the antennas. 		
CF | 		
CF | As soon as you enter, the antennas start buzzing. A wave of force 		
CF | strikes you and hurls you back out of the room! 		
CF | 		
CF | Press SPACE to continue. 		
Knight_Otu pushes the green 'space' button. 		
CF | Press SPACE to continue. 		
CF | 		
CF | Decorated Hall 		
CF | 		
CF | > 		Knight_Otu says, "Well. I think we know what we need, now."
		Knight_Otu says, "But first."
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Module Room 		
CF | This room contains several tall electromechanical modules, whose 		
CF | purpose you are unable to fathom. There must be some kind of shielding 		
CF | problem, although the floor is not currently magnetized. Doorways lead 		
CF | north and east. 		
CF | 		
CF | There is a magnetic nullifier here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the magnetic nullifier. 		
CF | 		
CF | You sense that the floor has re-magnetized. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport A 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | South Hall 		
CF | This shiny aluminum hallway features an orange stripe around the 		
CF | walls. The hallway extends east and west, and there's a doorway to the 		
CF | north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Performance Assessment 		
CF | The walls here are covered with displays and readouts. A hallway leads 		
CF | west, and there is an open door to the east. 		
CF | 		
CF | Revi-11 is viewing the readouts intently. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the magnetic nullifier. 		
CF | 		
CF | With a squeak, the prickly bug reappears! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You take aim and fire your neutralizer at the bug. It disintegrates 		
CF | into faint sparks! 		
CF | 		
CF | (Bugs remaining: 3) 		
CF | 		
CF | > 		DavidW claps in delight.
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | South Hall 		
CF | This shiny aluminum hallway features an orange stripe around the 		
CF | walls. The hallway extends east and west, and there's a doorway to the 		
CF | north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		Jade says, "3 bugs remaining"
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them is hanging open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Charging Cafe 		
CF | Bots come here to relax and recharge. Several are sitting around small 		
CF | tables and chatting. You can exit north or west. 		
CF | 		
CF | Wait-3 is cruising from table to table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Fabrication 		
CF | An array of automated equipment takes incoming parts and assembles 		
CF | them into various components and small devices. There's a lot of 		
CF | whirring, clicking, and clacking. Doorways lead east and south. 		
CF | 		
CF | A GX-series lopacitor lies discarded on the floor. 		
CF | 		
CF | A scissor-arm snips some cable into short pieces. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the GX-series lopacitor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 722 		
CF | Bugs remaining: 3 		
CF | Optional tasks completed: 3/8 		
CF | 		
CF | You have obtained general sector access, a grabber upgrade, and a 		
CF | verticality chip. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | You are carrying a GX-series lopacitor. (A component used in 		
CF | electromechanical modules. The GX series is quite fancy.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Charging Cafe 		
CF | Bots come here to relax and recharge. Several are sitting around small 		
CF | tables and chatting. You can exit north or west. 		
CF | 		
CF | Wait-3 is cruising from table to table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them is hanging open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Examination Room 		
CF | This gray-paneled room contains several pieces of diagnostic 		
CF | equipment. One of them has a white crystal and a screen that says, 		
CF | "Reboot all 7-series bots." You can exit to the west. 		
CF | 		
CF | Jan-7 stands by the wall, twitching. It must be malfunctioning. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you hear a bell ring. 		
CF | 		
CF | Jan-7 stops twitching and begins its reboot sequence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport B 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, going through its boot sequence. 		
CF | 		
CF | > 		DavidW says, "its open"
		Knight_Otu says, "I'm not sure if we needed to reboot Misc agn, but better safe than sorry."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Field Generator 		
CF | The walls of this room are covered with small antennas. A console in 		
CF | one corner has a screen that says "Current Field - Repulsion". A green 		
CF | crystal is attached to it. 		
CF | 		
CF | A speckled bug is gnawing on one of the antennas. 		
CF | 		
CF | As soon as you enter, the antennas start buzzing. You feel a force 		
CF | starting to push you back out of the room. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The green crystal flashes. Now the screen says "Current Field - 		
CF | Oxidification". The tone of the antennas changes slightly. 		
CF | 		
CF | You feel a strange sensation all over your surface. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You fire your neutralizer and vaporize the speckled bug! 		
CF | 		
CF | Your surface becomes spotted with patches of rust. 		
CF | 		
CF | (Bugs remaining: 2) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The green crystal flashes. Now the screen says "Current Field - 		
CF | Sparkization". The tone of the antennas changes slightly. 		
CF | 		
CF | Small sparks start popping in the air all around you. 		
CF | 		
CF | > 		DavidW says, "We're no longer shiny."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The green crystal flashes. Now the screen says "Current Field - 		
CF | Repulsion". The tone of the antennas changes slightly. 		
CF | 		
CF | You feel a force starting to push you back out of the room. 		
CF | 		
CF | > 		DavidW says, "Just the three types of field."
		Jade says, "2 bugs ahead"
		Knight_Otu says, "Not sure if these fields are important later."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		DavidW says, "I don't know."
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Adjustment Center 		
CF | The walls here are covered with adjustment controls: knobs and sliders 		
CF | for the most part, but also some levers and switches. They are 		
CF | unlabeled, which makes the whole thing seem quite unapproachable. A 		
CF | prominent red grab-handle stands out from the other controls. 		
CF | 		
CF | Vari-20 is up on a ladder, checking a clipboard and making 		
CF | adjustments. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Vari-20 says, "I'm not sure this center was designed in the best 		
CF | possible way." 		
CF | 		
CF | > 		DavidW says, "I did figure out hoe to deal with the breach in Pipes (SE), though."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sorting Center 		
CF | Mechanical equipment fills the room. A prominent section has three 		
CF | large lights, none of which is lit. An orange stripe runs around the 		
CF | walls. A doorway leads west. 		
CF | 		
CF | Calc-17 stands here, scratching its head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Calc-17 says, "When the power went out, the sorting engine shut down. 		
CF | To restart it, I need to get those lights lit, but I don't know how. I 		
CF | think it may involve remote controls of some kind." 		
CF | 		
CF | > 		DavidW says, "I never found those controls."
		DavidW says, "My best guess is that they're invisible at the orange stripes, but I never tested that idea."
		Knight_Otu says, "They'd have to be in the other orange-stripe room, .... Hm."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | There is a square plate here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the GX-series lopacitor, and you grab the square plate. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Checkered Hall 		
CF | The hallway bends here, continuing north and west. The walls are 		
CF | colored in a blue-and-white check pattern. There are also exits east 		
CF | and south. 		
CF | 		
CF | Tag-9 is here, gazing at the walls. 		
CF | 		
CF | Tag-9 notices your square plate and stares at it. "Wow," it says 		
CF | again. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tarnished Hall 		
CF | The hall from the east ends here. Unlike most of Sector 471, the walls 		
CF | and floor are kind of tarnished. A doorway leads south, and there is a 		
CF | closed door to the west. A red grab-handle is installed near the door. 		
CF | 		
CF | Tag-9 follows after you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the square plate and grab the handle. It pulls out a 		
CF | little bit, and the door slides open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Tag-9 breaks away from the square plate and glances around the hall. 		
CF | "Oh, you want me to grab that handle for you?" It grabs it for you. 		
CF | 		
CF | > 		Knight_Otu says, "Ah hah."
		DavidW says, "yes"
		DavidW says, "Now you can just go west"
		Knight_Otu says, "Why we never thought to COM after PIKing the handle, I do not know."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Storage 71B 		
CF | This storage area is packed floor-to-ceiling with boxes. It's not easy 		
CF | to get around. You can exit to the east. 		
CF | 		
CF | A brown disk is sticking out from under a stack of boxes. 		
CF | 		
CF | > 		Jade says, "ok, cool"
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the brown disk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 755 		
CF | Bugs remaining: 2 		
CF | Optional tasks completed: 3/8 		
CF | 		
CF | You have obtained general sector access, a grabber upgrade, and a 		
CF | verticality chip. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. 		
CF | 		
CF | You are looking rusty. 		
CF | 		
CF | You are carrying a brown disk. (Catalog no. 3325M - All About 		
CF | Invisibility.) 		
CF | 		
CF | > 		Knight_Otu says, "It does truly seem as though the inner four rooms might not actually exist."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Tarnished Hall 		
CF | The hall from the east ends here. Unlike most of Sector 471, the walls 		
CF | and floor are kind of tarnished. A doorway leads south, and there is 		
CF | an open door to the west. A red grab-handle is installed near the 		
CF | door. 		
CF | 		
CF | Tag-9 is here, holding the grab-handle and staring intently at a 		
CF | square plate on the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Crystal Workshop 		
CF | One of Sector 471's primary functions is to produce crystals, and most 		
CF | of that goes on here. There are four little tables with benches, and 		
CF | one of them currently has a bin full of unpolished crystals. There is 		
CF | also one shelf just above your eye level. You can exit north, west, or 		
CF | south. 		
CF | 		
CF | Min-23 is busy polishing a crystal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Zirbol Tank 		
CF | Most of this chamber is occupied by a rounded glass tank full of 		
CF | sloshing zirbol fluid. An orange crystal is attached to the tank. 		
CF | Exits lead north and west. 		
CF | 		
CF | Main-16 is mopping the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Archives 		
CF | The walls here are covered with narrow storage units that hold a wide 		
CF | variety of informational disks. Doorways lead north, west, and east. 		
CF | 		
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. 		
CF | 		
CF | > 		DavidW says, "Or there's a secret way in there."
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You hand the brown disk to Lib-13. "Why, thank you!" The bot inserts 		
CF | it into the correct storage unit and returns to the desk. 		
CF | 		
CF | (Optional task completed: Return the overdue archive disks.) 		
CF | 		
CF | > 		DavidW says, "Invisible or hidden door or teleport or some other trick."
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Zirbol Tank 		
CF | Most of this chamber is occupied by a rounded glass tank full of 		
CF | sloshing zirbol fluid. An orange crystal is attached to the tank. 		
CF | Exits lead north and west. 		
CF | 		
CF | Main-16 is mopping the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Archives 		
CF | The walls here are covered with narrow storage units that hold a wide 		
CF | variety of informational disks. Doorways lead north, west, and east. 		
CF | 		
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Scanning Hub 		
CF | You hear a quiet jumble of bleeps and boings as these banks of 		
CF | scanning equipment do their work. Doorways lead north and east, and 		
CF | there is an open door to the west. A glowing orange crystal is 		
CF | embedded next to the door. 		
CF | 		
CF | One monitor marked "Threats" displays a grid: 		
CF | 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - - - - - 		
CF | - - - - - * 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - - - - - - * 		
CF | 		
CF | Rad-8 is reviewing the scan data. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Performance Assessment 		
CF | The walls here are covered with displays and readouts. A hallway leads 		
CF | west, and there is an open door to the east. 		
CF | 		
CF | Revi-11 is viewing the readouts intently. 		
CF | 		
CF | There is a magnetic nullifier here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the magnetic nullifier. 		
CF | 		
CF | > 		DavidW says, "Like, the Zirbol tank was opened remotely. It could be something like that."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | South Hall 		
CF | This shiny aluminum hallway features an orange stripe around the 		
CF | walls. The hallway extends east and west, and there's a doorway to the 		
CF | north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the magnetic nullifier. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | South Hall 		
CF | This shiny aluminum hallway features an orange stripe around the 		
CF | walls. The hallway extends east and west, and there's a doorway to the 		
CF | north. 		
CF | 		
CF | There is a magnetic nullifier here. 		
CF | 		
CF | > 		DavidW says, "Nothing new appeared."
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | You emit the signal, but nothing happens. 		
CF | 		
CF | > 		DavidW says, "So my idea failed."
		Jade says, "pipes se and sculpture gallery"
		DavidW says, "I didn't solve the gallery bug puzzle."
		Knight_Otu says, "We could try our hands at the meta thing again, too."
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Metacycling Chamber 		
CF | This room is lined with intricate metacycling equipment. A console 		
CF | contains a blank screen, a white crystal, and a large bank of lights. 		
CF | A doorway leads west. 		
CF | 		
CF | Mech-21 is hanging from the ceiling near a bunch of switches. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Mech-21 says, "We could try again, if you want." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes. A message appears on the screen: "New 		
CF | metacycling run initiated. First step: flip the jumper switch." 		
CF | 		
CF | The green and white lights start flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "OK!" Mech-21 throws the jumper switch. 		
CF | 		
CF | The equipment starts to spin and hum. 		
CF | 		
CF | The blue and white lights blink quickly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and a new message appears: "Next step: flip 		
CF | the inversion switch." 		
CF | 		
CF | The red and yellow lights blink quickly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Yep!" Mech-21 flips the inversion switch. 		
CF | 		
CF | The equipment vibrates loudly. 		
CF | 		
CF | A laser beam sweeps across the floor and encounters your locomotion 		
CF | units. You hear a siren, and a new message appears: "ERROR 41 - 		
CF | INTRUSION." A burly dismissal bot appears from behind a panel and 		
CF | gives you the bum's rush again. 		
CF | 		
CF | Teleport A 		
CF | 		
CF | > 		DavidW says, "I think this room is an optional puzzle."
		Knight_Otu says, "Probably."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Metacycling Chamber 		
CF | This room is lined with intricate metacycling equipment. A console 		
CF | contains a blank screen, a white crystal, and a large bank of lights. 		
CF | A doorway leads west. 		
CF | 		
CF | Mech-21 is hanging from the ceiling near a bunch of switches. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes. A message appears on the screen: "New 		
CF | metacycling run initiated. First step: flip the dynamo switch." 		
CF | 		
CF | The green and white lights start flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "OK!" Mech-21 pulls the dynamo switch. 		
CF | 		
CF | The equipment starts to spin and hum. 		
CF | 		
CF | A white light starts blinking. 		
CF | 		
CF | > 		Jade says, "it seems so"
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and a new message appears: "Next step: flip 		
CF | the doubling switch." 		
CF | 		
CF | The green and blue lights alternate slowly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come back down with a heavy thud. 		
CF | 		
CF | The white and red lights start flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "OK!" Mech-21 flips the doubling switch. 		
CF | 		
CF | The equipment adjusts position. 		
CF | 		
CF | You hear a buzzer, and a new message appears: "ERROR 17 - TAKING TOO 		
CF | LONG." 		
CF | 		
CF | The whole procedure shuts down. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW asks, "I wonder if you have to WAIT whenever the red light flashes?"
		DavidW says, "or maybe HUP then."
		Knight_Otu says, "I was certain enough that hup was called for with the laser."
		Jade says, "too long..."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes. A message appears on the screen: "New 		
CF | metacycling run initiated. First step: flip the inversion switch." 		
CF | 		
CF | A white light starts flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "co" 		
CF | > 		
CF | > CO 		
CF | 		
CF | That's not an available function. (Type HELP for command info.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Yep!" Mech-21 pulls the inversion switch. 		
CF | 		
CF | The equipment starts to spin and hum. 		
CF | 		
CF | A green light starts flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, but the screen just flickers. Maybe you 		
CF | should try again. 		
CF | 		
CF | A white light starts flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and a new message appears: "Next step: flip 		
CF | the primary switch." 		
CF | 		
CF | A red light starts blinking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | Just as you leap, a laser beam sweeps across the floor. You come back 		
CF | down with a heavy thud. 		
CF | 		
CF | The yellow and white lights blink quickly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Got it!" Mech-21 flips the primary switch. 		
CF | 		
CF | The equipment speeds up. 		
CF | 		
CF | The yellow and white lights alternate slowly. 		
CF | 		
CF | > 		DavidW says, "aha"
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, but the screen just flickers. 		
CF | 		
CF | The red and white lights start flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | Just as you leap, a laser beam sweeps across the floor. You come back 		
CF | down with a heavy thud. 		
CF | 		
CF | A yellow light starts flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and a new message appears: "Next step: flip 		
CF | the universal switch." 		
CF | 		
CF | The white and yellow lights alternate slowly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Yep!" Mech-21 pulls the universal switch. 		
CF | 		
CF | The equipment slows down. 		
CF | 		
CF | The red and yellow lights start flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | Just as you leap, a laser beam sweeps across the floor. You come back 		
CF | down with a heavy thud. 		
CF | 		
CF | A yellow light starts flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and a new message appears: "Next step: flip 		
CF | the anticom switch." 		
CF | 		
CF | A green light starts blinking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come back down with a heavy thud. 		
CF | 		
CF | The yellow and red lights alternate slowly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "OK!" Mech-21 flips the anticom switch. 		
CF | 		
CF | The equipment speeds up. 		
CF | 		
CF | You hear a buzzer, and a new message appears: "ERROR 17 - TAKING TOO 		
CF | LONG." 		
CF | 		
CF | The whole procedure shuts down. 		
CF | 		
CF | > 		Knight_Otu says, "Messed up there."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes. A message appears on the screen: "New 		
CF | metacycling run initiated. First step: flip the discharge switch." 		
CF | 		
CF | The green and blue lights blink quickly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Yep!" Mech-21 pulls the discharge switch. 		
CF | 		
CF | The equipment starts to spin and hum. 		
CF | 		
CF | The blue and yellow lights blink quickly. 		
CF | 		
CF | > 		DavidW says, "yeah, but you were really close."
		Jade says, "yes"
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, but the screen just flickers. 		
CF | 		
CF | A blue light starts flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and a new message appears: "Next step: flip 		
CF | the polarity switch." 		
CF | 		
CF | The green and red lights blink quickly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | Just as you leap, a laser beam sweeps across the floor. You come back 		
CF | down with a heavy thud. 		
CF | 		
CF | The white and yellow lights alternate slowly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "OK!" Mech-21 flips the polarity switch. 		
CF | 		
CF | The equipment reverses direction. 		
CF | 		
CF | A green light starts blinking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, but the screen just flickers. 		
CF | 		
CF | A blue light starts flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and a new message appears: "Next step: flip 		
CF | the universal switch." 		
CF | 		
CF | The green and yellow lights start flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "OK!" Mech-21 throws the universal switch. 		
CF | 		
CF | The equipment vibrates loudly. 		
CF | 		
CF | The red and blue lights start flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | Just as you leap, a laser beam sweeps across the floor. You come back 		
CF | down with a heavy thud. 		
CF | 		
CF | A blue light starts blinking. 		
CF | 		
CF | > 		Jade says, "com"
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, but the screen just flickers. 		
CF | 		
CF | The green and yellow lights blink quickly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and a new message appears: "Next step: flip 		
CF | the inversion switch." 		
CF | 		
CF | The blue and green lights blink quickly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "OK!" Mech-21 flips the inversion switch. 		
CF | 		
CF | The equipment adjusts position. 		
CF | 		
CF | A white light starts flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, but the screen just flickers. 		
CF | 		
CF | A green light starts flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and a new message appears: "Next step: flip 		
CF | the dynamo switch." 		
CF | 		
CF | A red light starts blinking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | Just as you leap, a laser beam sweeps across the floor. You come back 		
CF | down with a heavy thud. 		
CF | 		
CF | The yellow and blue lights alternate slowly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "OK!" Mech-21 pulls the dynamo switch. 		
CF | 		
CF | The equipment slows down. 		
CF | 		
CF | A white light starts blinking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and a new message appears: "Next step: flip 		
CF | the induction switch." 		
CF | 		
CF | The red and blue lights start flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | Just as you leap, a laser beam sweeps across the floor. You come back 		
CF | down with a heavy thud. 		
CF | 		
CF | A green light starts blinking. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Got it!" Mech-21 throws the induction switch. 		
CF | 		
CF | The equipment makes a whooshing sound. 		
CF | 		
CF | The blue and yellow lights start flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, but the screen just flickers. 		
CF | 		
CF | The red and yellow lights alternate slowly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | Just as you leap, a laser beam sweeps across the floor. You come back 		
CF | down with a heavy thud. 		
CF | 		
CF | The green and white lights alternate slowly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and a new message appears: "Next step: flip 		
CF | the primary switch." 		
CF | 		
CF | The yellow and white lights alternate slowly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Yep!" Mech-21 pulls the primary switch. 		
CF | 		
CF | The equipment reverses direction. 		
CF | 		
CF | The white and green lights start flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and a new message appears: "Next step: flip 		
CF | the jumper switch." 		
CF | 		
CF | The white and red lights start flashing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | Just as you leap, a laser beam sweeps across the floor. You come back 		
CF | down with a heavy thud. 		
CF | 		
CF | The green and yellow lights alternate slowly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Yep!" Mech-21 flips the jumper switch. 		
CF | 		
CF | You hear a chime, and a new message appears: "Metacycling procedure 		
CF | executed successfully." 		
CF | 		
CF | The equipment shuts down. 		
CF | 		
CF | "All right!" says Mech-21. 		
CF | 		
CF | (Optional task completed: Execute the metacycling procedure.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf27" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Knight_Otu says, "Whew."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "I'll just hang here for a while," says Mech-21. 		
CF | 		
CF | > 		DavidW says, "Very impressive work."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		DavidW says, "I think HUP is also helpful in the gallery."
		Knight_Otu says, "I think it knocks over the CURator, if I recall."
		DavidW says, "yes"
		DavidW says, "If he has the documents, he also drops them."
		Knight_Otu says, "But not enough to actually stop them from stopping us."
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | South Hall 		
CF | This shiny aluminum hallway features an orange stripe around the 		
CF | walls. The hallway extends east and west, and there's a doorway to the 		
CF | north. 		
CF | 		
CF | There is a magnetic nullifier here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come back down. The floor gives slightly, 		
CF | and you hear a definite click. 		
CF | 		
CF | > 		Knight_Otu says, "Oh."
		DavidW says, "OHO"
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport B 		
CF | 		
CF | > 		DavidW says, "We need to HUP at the stripes!"
		Jade says, "well"
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Station 		
CF | This is the place where misbehaving bots are processed. A wide desk is 		
CF | covered with reports. There's a heavy door in the east wall marked 		
CF | JAIL, and an orange crystal is embedded next to it. A doorway leads 		
CF | south. 		
CF | 		
CF | Serg-18 is sitting behind the desk, reviewing reports. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Jail 		
CF | This room includes three spartan cells, with bars and everything. An 		
CF | orange stripe runs around the walls. The exit is west. 		
CF | 		
CF | Cell 02 is occupied by Neer-15, who gazes at you sullenly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come back down. You feel the floor give 		
CF | slightly, and you hear a definite click. 		
CF | 		
CF | "Weird," says Neer-15. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Station 		
CF | This is the place where misbehaving bots are processed. A wide desk is 		
CF | covered with reports. There's a heavy door in the east wall marked 		
CF | JAIL, and an orange crystal is embedded next to it. A doorway leads 		
CF | south. 		
CF | 		
CF | Serg-18 is sitting behind the desk, reviewing reports. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Secure Chamber 		
CF | This is where important and sensitive items are kept safe. Sort of a 		
CF | vault. Counters hold a number of locked containers. An open door leads 		
CF | west, and there's a doorway to the east. Both exits are surrounded by 		
CF | red lights and sensors, but the lights around the western exit are 		
CF | flickering weakly. 		
CF | 		
CF | There is a phase restrictor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Processing Annex 		
CF | This annex has even more processing units. The green rail runs back 		
CF | through the opening in the west wall. A doorway leads north, and there 		
CF | is an open door to the east. A glowing orange crystal is embedded by 		
CF | the door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap up and stick to one of the metal plates. You are whisked 		
CF | through the opening. 		
CF | 		
CF | Processing Chamber 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Fabrication 		
CF | An array of automated equipment takes incoming parts and assembles 		
CF | them into various components and small devices. There's a lot of 		
CF | whirring, clicking, and clacking. Doorways lead east and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Charging Cafe 		
CF | Bots come here to relax and recharge. Several are sitting around small 		
CF | tables and chatting. You can exit north or west. 		
CF | 		
CF | Wait-3 is cruising from table to table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them is hanging open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Conveyors 		
CF | Just above head-level, four wide conveyor belts carry assorted parts, 		
CF | boxes, and other items to and fro. Passages go north and south. 		
CF | 		
CF | Secu-10 stands frowning by the south wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Switchboard 		
CF | A ring-like console fills the room. It is dotted with countless 		
CF | interface ports. There are exits in all directions. 		
CF | 		
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting 		
CF | its twelve interface appendages. 		
CF | 		
CF | Oper-4 says, "I'm sorry, but we're still backlogged from the power 		
CF | outage." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hall 		
CF | This paneled hallway runs west to east. There is an open door to the 		
CF | south. A glowing orange crystal is embedded in the wall by the door. 		
CF | 		
CF | Gree-8 stands here, just waiting to be spoken to. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Chip Analysis 		
CF | Several long counters are covered with chips and circuit boards, and 		
CF | various analytical instruments are hanging on the walls. It's pretty 		
CF | disorderly, to be honest. Between two of the instruments you see a 		
CF | depiction of a lightning bolt followed by two dots. Exits lead east 		
CF | and west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Power Regulation 		
CF | This is the power regulation center. It's got a lot of arcane and 		
CF | complicated gadgetry. Doorways lead west and south. 		
CF | 		
CF | Engi-12 is sitting at a console, fiddling with the controls. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Primary Power Conduit 		
CF | This is where power enters the sector. An orange stripe is painted 		
CF | around the walls. Large transfer contacts project from the ceiling and 		
CF | floor, and a wide stream of blue power hums between them. A doorway 		
CF | leads north. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come back down. You feel the floor give 		
CF | slightly, and you hear a definite click. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Power Regulation 		
CF | This is the power regulation center. It's got a lot of arcane and 		
CF | complicated gadgetry. Doorways lead west and south. 		
CF | 		
CF | Engi-12 is sitting at a console, fiddling with the controls. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Chip Analysis 		
CF | Several long counters are covered with chips and circuit boards, and 		
CF | various analytical instruments are hanging on the walls. It's pretty 		
CF | disorderly, to be honest. Between two of the instruments you see a 		
CF | depiction of a lightning bolt followed by two dots. Exits lead east 		
CF | and west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Hall 		
CF | This paneled hallway runs west to east. There is an open door to the 		
CF | south. A glowing orange crystal is embedded in the wall by the door. 		
CF | 		
CF | Gree-8 stands here, just waiting to be spoken to. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Switchboard 		
CF | A ring-like console fills the room. It is dotted with countless 		
CF | interface ports. There are exits in all directions. 		
CF | 		
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting 		
CF | its twelve interface appendages. 		
CF | 		
CF | "I'm sorry, that connection is unavailable," says Oper-4. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Conveyors 		
CF | Just above head-level, four wide conveyor belts carry assorted parts, 		
CF | boxes, and other items to and fro. Passages go north and south. 		
CF | 		
CF | Secu-10 stands frowning by the south wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them is hanging open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport B 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sorting Center 		
CF | Mechanical equipment fills the room, chugging away merrily. A 		
CF | prominent section has three large lights, all of which are lit. An 		
CF | orange stripe runs around the walls. A doorway leads west. 		
CF | 		
CF | Calc-17 stands here, beaming at the equipment. 		
CF | 		
CF | "The sorting engine is back on!" says Calc-17. "Did you do this? Wow!" 		
CF | 		
CF | (Optional task completed: Reactivate the sorting engine.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Calc-17 says, "You can't beat a good sorting engine." 		
CF | 		
CF | > 		DavidW asks, "um. Did you HUP here yet?"
		Knight_Otu says, "I don't think I did."
		DavidW asks, "But, what happens if you do?"
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf28" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come back down with a heavy thud. 		
CF | 		
CF | > 		Knight_Otu says, "No jump switch hidden here."
		DavidW says, "ok, no secret switch here. Just a marker that this room is related to the others, I guess."
		Knight_Otu says, "Such weird use of technology these bots use."
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 863 		
CF | Bugs remaining: 2 		
CF | Optional tasks completed: 6/8 		
CF | 		
CF | You have obtained general sector access, a grabber upgrade, and a 		
CF | verticality chip. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. 		
CF | 		
CF | You are looking rusty. 		
CF | 		
CF | > 		DavidW says, "We should shine up, I think."
		Knight_Otu says, "Okay."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		DavidW says, "although I don't know why. I worry about the rust."
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		Jade says, "I think so"
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Secure Chamber 		
CF | This is where important and sensitive items are kept safe. Sort of a 		
CF | vault. Counters hold a number of locked containers. An open door leads 		
CF | west, and there's a doorway to the east. Both exits are surrounded by 		
CF | red lights and sensors, but the lights around the western exit are 		
CF | flickering weakly. 		
CF | 		
CF | There is a phase restrictor here. 		
CF | 		
CF | > 		Knight_Otu says, "I wonder, do we need this thing again."
		DavidW says, "Being rusty hasn't hindered us in any way I've noticed."
		DavidW says, "I don't know."
		Knight_Otu says, "May as well pik and put it somewhere more convenient."
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the phase restrictor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Processing Annex 		
CF | This annex has even more processing units. The green rail runs back 		
CF | through the opening in the west wall. A doorway leads north, and there 		
CF | is an open door to the east. A glowing orange crystal is embedded by 		
CF | the door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap up and stick to one of the metal plates. You are whisked 		
CF | through the opening. 		
CF | 		
CF | Processing Chamber 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Fabrication 		
CF | An array of automated equipment takes incoming parts and assembles 		
CF | them into various components and small devices. There's a lot of 		
CF | whirring, clicking, and clacking. Doorways lead east and south. 		
CF | 		
CF | A handful of square plates drops in through a chute. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Charging Cafe 		
CF | Bots come here to relax and recharge. Several are sitting around small 		
CF | tables and chatting. You can exit north or west. 		
CF | 		
CF | Wait-3 is cruising from table to table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Wait-3 says, "You look pretty well powered, but if you ever run out of 		
CF | juice, come on back!" 		
CF | 		
CF | > 		Knight_Otu says, "Still haven't needed a charge."
		DavidW says, "As long as you can remember where. We can't easily use the map on Floyd."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them is hanging open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Salon 		
CF | This is where bots come to get shined up. A square outline is painted 		
CF | in the middle of the floor. Doorways lead north, east, and south. 		
CF | 		
CF | Barb-6 is sweeping the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "You're a mess! Get into that grooming zone." 		
CF | 		
CF | You enter the square outline, and Barb-6 gives you a once-over with 		
CF | some buffers and a little polish. You are now looking quite shiny! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the phase restrictor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport B 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		DavidW says, "I can help with the bug in Pipes."
		Knight_Otu asks, "Let's keep it simple - do we require an item?"
		DavidW says, "no"
		Knight_Otu says, "Interesting."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | There is a GX-series lopacitor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Checkered Hall 		
CF | The hallway bends here, continuing north and west. The walls are 		
CF | colored in a blue-and-white check pattern. There are also exits east 		
CF | and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Pipes (NW) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the east and south. There is also a doorway to the 		
CF | north. 		
CF | 		
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid 		
CF | is flowing swiftly through the pipes. 		
CF | 		
CF | Mech-15 stands here, examining the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Mech-15 says, "I'd like to get Chroton fluid flowing swiftly in all 		
CF | the pipes, but I can't figure out how. What's weird is, when you 		
CF | activate the crystal in one room, it changes the crystal in the next 		
CF | room. Whose idea was that?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Pipes (SW) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the north and east. 		
CF | 		
CF | A blank panel is mounted high on the wall. Chroton fluid is trickling 		
CF | through the pipes. 		
CF | 		
CF | > 		DavidW says, "I never solved the fluid flow puzzle."
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 888 		
CF | Bugs remaining: 2 		
CF | Optional tasks completed: 6/8 		
CF | 		
CF | You have obtained general sector access, a grabber upgrade, and a 		
CF | verticality chip. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | > 		Knight_Otu says, "Probably optional task 7, with task 8 being the gym."
		DavidW says, "I think that's correct, yes."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Pipes (SE) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the north and west. 		
CF | 		
CF | A panel with a red crystal is mounted high on the wall. Nothing is 		
CF | flowing through the pipes currently. 		
CF | 		
CF | You are alarmed to see a wide fissure near the corner of the ceiling. 		
CF | Through it you can see the weird space outside Sector 471. 		
CF | 		
CF | A small black bug is crawling around on the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come back down with a heavy thud. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You blast the bug, and it vanishes in a puff of dust. A moment later, 		
CF | yet another little bug scurries in through the fissure. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | PIK failed: there's nothing grabbable here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | COM ineffective: there's no bot present. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 893 		
CF | Bugs remaining: 2 		
CF | Optional tasks completed: 6/8 		
CF | 		
CF | You have obtained general sector access, a grabber upgrade, and a 		
CF | verticality chip. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | > 		Jade says, "we must close the gap..."
		DavidW says, "Well SOMEONE must."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal flashes. You hear the clanking of valves. 		
CF | 		
CF | You also hear a whirring sound from the west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pipes (NE) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the west and south. 		
CF | 		
CF | A blank panel is mounted high on the wall. Amberix fluid is flowing 		
CF | swiftly through the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pipes (NW) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the east and south. There is also a doorway to the 		
CF | north. 		
CF | 		
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid 		
CF | is flowing swiftly through the pipes. 		
CF | 		
CF | Mech-15 stands here, examining the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Checkered Hall 		
CF | The hallway bends here, continuing north and west. The walls are 		
CF | colored in a blue-and-white check pattern. There are also exits east 		
CF | and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | There is a GX-series lopacitor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | Har-5, a structural repair bot, stands here with a look of 		
CF | satisfaction. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "What?" cries Har-5. "There's an integrity breach in the Pipes 		
CF | section? That's a very serious matter! I must go immediately!" The bot 		
CF | rushes off to the south. 		
CF | 		
CF | > 		DavidW cheers
		Knight_Otu says, "That really should have occured to me earlier."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | There is a GX-series lopacitor here. 		
CF | 		
CF | > 		Jade says, "well done"
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Checkered Hall 		
CF | The hallway bends here, continuing north and west. The walls are 		
CF | colored in a blue-and-white check pattern. There are also exits east 		
CF | and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Pipes (NW) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the east and south. There is also a doorway to the 		
CF | north. 		
CF | 		
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid 		
CF | is flowing swiftly through the pipes. 		
CF | 		
CF | Mech-15 stands here, examining the pipes. 		
CF | 		
CF | > 		DavidW says, "You found the right Some-1."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Pipes (SW) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the north and east. 		
CF | 		
CF | A panel with a red crystal is mounted high on the wall. Chroton fluid 		
CF | is trickling through the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Pipes (SE) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the north and west. 		
CF | 		
CF | A panel with a red crystal is mounted high on the wall. Nothing is 		
CF | flowing through the pipes currently. 		
CF | 		
CF | Har-5 is here, patching the fissure in the ceiling. 		
CF | 		
CF | A small black bug is crawling around on the pipes. 		
CF | 		
CF | As you enter, Har-5 puts the finishing touches on its work. "Whew! I'm 		
CF | glad you let me know about this integrity breach. This patch should 		
CF | keep any more bugs from getting into the sector." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You blast the little bug, and it vanishes in a puff of dust! 		
CF | 		
CF | "Nice one!" says Har-5. 		
CF | 		
CF | (Bugs remaining: 1) 		
CF | 		
CF | > 		DavidW says, "That leaves the gallery bug."
		Knight_Otu exclaims, "Take that, infinibug!"
		Jade says, "just another one"
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Har-5 says, "Come to think of it, I was probably supposed to get 		
CF | another maintenance order before I did that. Oh well." 		
CF | 		
CF | > 		DavidW says, "Love that response."
		Knight_Otu says, "What a rebel."
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pipes (NE) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the west and south. 		
CF | 		
CF | A blank panel is mounted high on the wall. Amberix fluid is flowing 		
CF | swiftly through the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pipes (NW) 		
CF | The walls here are covered with an array of pipes that extend into the 		
CF | adjacent rooms to the east and south. There is also a doorway to the 		
CF | north. 		
CF | 		
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid 		
CF | is flowing swiftly through the pipes. 		
CF | 		
CF | Mech-15 stands here, examining the pipes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Checkered Hall 		
CF | The hallway bends here, continuing north and west. The walls are 		
CF | colored in a blue-and-white check pattern. There are also exits east 		
CF | and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | There is a GX-series lopacitor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sculpture Gallery 		
CF | This tasteful room contains a number of display stands, each of which 		
CF | holds a bot-created sculpture. Some of them aren't bad. An orange 		
CF | crystal is attached to a fixture on the ceiling. There is also a 		
CF | grab-handle on the wall. Exits are west and south. 		
CF | 		
CF | Cur-11, a nervous-looking bot, stands next to a small table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wait" 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | Cur-11 picks out a document. It turns back toward you and reads, 		
CF | 'Electron Study is composed totally of burned-out crystal 		
CF | fragments.' Remarkable." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, knocking Cur-11 on the head! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | Cur-11 staggers to its feet and takes a moment to clear its head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You 		
CF | might damage a scultpure!" 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Sculpture Gallery 		
CF | This tasteful room contains a number of display stands, each of which 		
CF | holds a bot-created sculpture. Some of them aren't bad. A glowing 		
CF | orange crystal is attached to a spotlight, which is shining down on 		
CF | the sculptures. There is also a grab-handle on the wall. Exits are 		
CF | west and south. 		
CF | 		
CF | Cur-11, a nervous-looking bot, stands next to a small table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, awfully close to where Cur-11 is 		
CF | standing. 		
CF | 		
CF | Cur-11 picks out a document. It turns back toward you and reads, 		
CF | 'Brazen Memories took over 2,000 cycles to complete, and 		
CF | represents the meeting point of the quantifiable and the 		
CF | unquantifiable.' Fascinating, isn't it?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 is so 		
CF | startled, it yelps and falls over, scattering the documents! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, knocking Cur-11 on the head! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It 		
CF | takes a moment to clear its head. "I wonder if you could stop doing 		
CF | that," it says. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You 		
CF | might damage a scultpure!" 		
CF | 		
CF | Cur-11 notices the stray documents and picks them up. 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | > 		DavidW says, "ugh."
		Knight_Otu says, "I guess there should be a wait in there somewhere."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | > 		DavidW says, "there must be a very specific sequence that works."
		Jade says, "almost there"
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again, scattering the documents. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wait" 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | Cur-11 collects the scattered documents and gets back up. 		
CF | 		
CF | > 		Knight_Otu says, "Not there."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		DavidW asks, "What if the table is out at the very start?"
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, awfully close to where Cur-11 is 		
CF | standing. 		
CF | 		
CF | Cur-11 picks out a document. It turns back toward you and reads, 		
CF | 'Recursion 5 was the first item to be added to this 		
CF | collection. Though rudimentary in conception, it is one of the 		
CF | better-executed works of melted plastic.' How interesting." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You can't really jump while you're holding that grab-handle. 		
CF | 		
CF | > 		Knight_Otu says, "Suspected as much."
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		DavidW says, "well drat"
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again, scattering the documents. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, knocking Cur-11 on the head! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wait" 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It 		
CF | takes a moment to clear its head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | Cur-11 notices the stray documents and picks them up. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You 		
CF | might damage a scultpure!" 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		Knight_Otu says, "Drat."
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | > 		DavidW asks, "Is it possible the illuminator might help keep the bug here?"
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | There is a GX-series lopacitor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | > 		DavidW says, "Like, the light that's already here doesn't, so maybe it's a bad idea."
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport A 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | South Hall 		
CF | This shiny aluminum hallway features an orange stripe around the 		
CF | walls. The hallway extends east and west, and there's a doorway to the 		
CF | north. 		
CF | 		
CF | There is a magnetic nullifier here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Storage 68C 		
CF | This is another storage area. The walls are lined with shelves holding 		
CF | a variety of containers. Below one shelf you see a drawing of two dots 		
CF | and an eye. 		
CF | 		
CF | There is an illumination unit here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the illumination unit. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 957 		
CF | Bugs remaining: 1 		
CF | Optional tasks completed: 6/8 		
CF | 		
CF | You have obtained general sector access, a grabber upgrade, and a 		
CF | verticality chip. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | You are carrying an illumination unit. (Produces light.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | South Hall 		
CF | This shiny aluminum hallway features an orange stripe around the 		
CF | walls. The hallway extends east and west, and there's a doorway to the 		
CF | north. 		
CF | 		
CF | There is a magnetic nullifier here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | There is a phase restrictor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport B 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sorting Center 		
CF | Mechanical equipment fills the room, chugging away merrily. A 		
CF | prominent section has three large lights, all of which are lit. An 		
CF | orange stripe runs around the walls. A doorway leads west. 		
CF | 		
CF | Calc-17 stands here, beaming at the equipment. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | There is a GX-series lopacitor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sculpture Gallery 		
CF | This tasteful room contains a number of display stands, each of which 		
CF | holds a bot-created sculpture. Some of them aren't bad. An orange 		
CF | crystal is attached to a fixture on the ceiling. There is also a 		
CF | grab-handle on the wall. Exits are west and south. 		
CF | 		
CF | Cur-11, a nervous-looking bot, stands next to a small table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the illumination unit and grab the handle. It pulls out a 		
CF | little bit, and an extra display stand pops out from the wall, awfully 		
CF | close to where Cur-11 is standing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | You pick up the illumination unit. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again, scattering the documents. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the illumination unit and grab the handle. It pulls out a 		
CF | little bit, and an extra display stand pops out from the wall, 		
CF | knocking Cur-11 on the head! 		
CF | 		
CF | > 		Jade says, "com"
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It 		
CF | takes a moment to clear its head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You 		
CF | might damage a scultpure!" 		
CF | 		
CF | Cur-11 notices the stray documents and picks them up. 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		DavidW says, "The illumination unit had no effect on either the curator or the bug."
		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | You pick up the illumination unit. 		
CF | 		
CF | > 		Knight_Otu says, "I wish we didn't have to un-rox and un-pik every time."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | There is a GX-series lopacitor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Checkered Hall 		
CF | The hallway bends here, continuing north and west. The walls are 		
CF | colored in a blue-and-white check pattern. There are also exits east 		
CF | and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the illumination unit. 		
CF | 		
CF | > 		Knight_Otu says, "Hm. A bot, handle, and crystal (and of course a bug) mean we are limited in our options."
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | There is a GX-series lopacitor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sculpture Gallery 		
CF | This tasteful room contains a number of display stands, each of which 		
CF | holds a bot-created sculpture. Some of them aren't bad. An orange 		
CF | crystal is attached to a fixture on the ceiling. There is also a 		
CF | grab-handle on the wall. Exits are west and south. 		
CF | 		
CF | Cur-11, a nervous-looking bot, stands next to a small table. 		
CF | 		
CF | > 		DavidW asks, "Here's a dumb idea. If the energy field is sparking and if we're shiny when we enter that room, do we become sparkly?"
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		Knight_Otu asks, "Maybe?"
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again, scattering the documents. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | Cur-11 collects the scattered documents and gets back up. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You 		
CF | might damage a scultpure!" 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | There is a GX-series lopacitor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Checkered Hall 		
CF | The hallway bends here, continuing north and west. The walls are 		
CF | colored in a blue-and-white check pattern. There are also exits east 		
CF | and south. 		
CF | 		
CF | There is an illumination unit here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | There is a GX-series lopacitor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the GX-series lopacitor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Field Generator 		
CF | The walls of this room are covered with small antennas. A console in 		
CF | one corner has a screen that says "Current Field - Repulsion". A green 		
CF | crystal is attached to it. 		
CF | 		
CF | As soon as you enter, the antennas start buzzing. You feel a force 		
CF | starting to push you back out of the room. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The green crystal flashes. Now the screen says "Current Field - 		
CF | Oxidification". The tone of the antennas changes slightly. 		
CF | 		
CF | You feel a strange sensation all over your surface. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The green crystal flashes. Now the screen says "Current Field - 		
CF | Sparkization". The tone of the antennas changes slightly. 		
CF | 		
CF | Small sparks start popping in the air all around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 992 		
CF | Bugs remaining: 1 		
CF | Optional tasks completed: 6/8 		
CF | 		
CF | You have obtained general sector access, a grabber upgrade, and a 		
CF | verticality chip. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. 		
CF | 		
CF | You are carrying a GX-series lopacitor. (A component used in 		
CF | electromechanical modules. The GX series is quite fancy.) 		
CF | 		
CF | > 		DavidW says, "We're neither shiny nor rusty right now."
Knight_Otu says (to ClubFloyd), "wait" 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wait" 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport A 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Salon 		
CF | This is where bots come to get shined up. A square outline is painted 		
CF | in the middle of the floor. Doorways lead north, east, and south. 		
CF | 		
CF | Barb-6 is sweeping the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Step on into the grooming zone!" 		
CF | 		
CF | You enter the square outline, and Barb-6 gives you a once-over with 		
CF | some buffers and a little polish. You are now looking quite shiny! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | There is a phase restrictor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport B 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		DavidW says, "Try leaving the lopacitor outside too."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Field Generator 		
CF | The walls of this room are covered with small antennas. A console in 		
CF | one corner has a screen that says "Current Field - Sparkization". A 		
CF | green crystal is attached to it. 		
CF | 		
CF | Small sparks are going off all around you. 		
CF | 		
CF | As soon as you enter, the antennas start buzzing. Small sparks start 		
CF | popping in the air all around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 1009 		
CF | Bugs remaining: 1 		
CF | Optional tasks completed: 6/8 		
CF | 		
CF | You have obtained general sector access, a grabber upgrade, and a 		
CF | verticality chip. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | You are carrying a GX-series lopacitor. (A component used in 		
CF | electromechanical modules. The GX series is quite fancy.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the GX-series lopacitor. 		
CF | 		
CF | Misc-7 mimics the action of putting something down. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Field Generator 		
CF | The walls of this room are covered with small antennas. A console in 		
CF | one corner has a screen that says "Current Field - Sparkization". A 		
CF | green crystal is attached to it. 		
CF | 		
CF | Large sparks are going off all around you. 		
CF | 		
CF | As soon as you enter, the antennas start buzzing. Large sparks start 		
CF | popping in the air all around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 1013 		
CF | Bugs remaining: 1 		
CF | Optional tasks completed: 6/8 		
CF | 		
CF | You have obtained general sector access, a grabber upgrade, and a 		
CF | verticality chip. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "Large sparks instead of small ones. But it doesn't affect us either way. Oh well."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | There is a GX-series lopacitor here. 		
CF | 		
CF | > 		Knight_Otu says, "I don't think any objects we've scatter-gathered help us in the gallery."
		DavidW says, "I was wondering if something sparkly would help the gallery bug stay longer, but I guess that's the wrong idea."
		Knight_Otu says, "Got to be a strict sequence, I suspect."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sculpture Gallery 		
CF | This tasteful room contains a number of display stands, each of which 		
CF | holds a bot-created sculpture. Some of them aren't bad. A glowing 		
CF | orange crystal is attached to a spotlight, which is shining down on 		
CF | the sculptures. There is also a grab-handle on the wall. Exits are 		
CF | west and south. 		
CF | 		
CF | Cur-11, a nervous-looking bot, stands next to a small table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again, scattering the documents. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, knocking Cur-11 on the head! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It 		
CF | takes a moment to clear its head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wait" 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | Cur-11 notices the stray documents and picks them up. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, knocking Cur-11 on the head! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You can't really jump while you're holding that grab-handle. 		
CF | 		
CF | Cur-11 staggers to its feet and takes a moment to clear its head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, knocking Cur-11 on the head! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | Cur-11 staggers to its feet and takes a moment to clear its head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You 		
CF | might damage a scultpure!" 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Sculpture Gallery 		
CF | This tasteful room contains a number of display stands, each of which 		
CF | holds a bot-created sculpture. Some of them aren't bad. An orange 		
CF | crystal is attached to a fixture on the ceiling. There is also a 		
CF | grab-handle on the wall. Exits are west and south. 		
CF | 		
CF | Cur-11, a nervous-looking bot, stands next to a small table. 		
CF | 		
CF | > 		DavidW asks, "have we tried to HUP when the bug is visible?"
		Knight_Otu says, "I don't think so."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again. 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		Jade says, "noo"
		DavidW says, "drat"
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | Cur-11 gets back up. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap cur-11" 		
CF | > 		
CF | > ZAP CUR-11 		
CF | 		
CF | Just type ZAP. Additional designations are unneeded (and unpermitted). 		
CF | 		
CF | > 		DavidW says, "heh"
		Knight_Otu says, "Sure, sure."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Uh, just a second," says Cur-11. 		
CF | 		
CF | Cur-11 picks out a document. It turns back toward you and reads, 		
CF | 'Electron Study is composed totally of burned-out crystal 		
CF | fragments.' Remarkable." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again, scattering the documents. 		
CF | 		
CF | > 		DavidW asks, "Maybe every other turn we need to COM?"
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 just mumbles something inaudible. 		
CF | 		
CF | Cur-11 collects the scattered documents and gets back up. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again, scattering the documents. 		
CF | 		
CF | > 		DavidW says, "or maybe not"
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, knocking Cur-11 on the head! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 just mumbles something inaudible. 		
CF | 		
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It 		
CF | takes a moment to clear its head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | Cur-11 notices the stray documents and picks them up. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You 		
CF | might damage a scultpure!" 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		Knight_Otu says, "Seems there's just one step missing."
		Knight_Otu says, "Feels, rather."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again, scattering the documents. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, knocking Cur-11 on the head! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It 		
CF | takes a moment to clear its head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | Cur-11 notices the stray documents and picks them up. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You 		
CF | might damage a scultpure!" 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again, scattering the documents. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, knocking Cur-11 on the head! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wait" 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It 		
CF | takes a moment to clear its head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "wait" 		
CF | > 		
CF | > WAIT 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | Cur-11 notices the stray documents and picks them up. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again, scattering the documents. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, knocking Cur-11 on the head! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It 		
CF | takes a moment to clear its head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | Cur-11 notices the stray documents and picks them up. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You 		
CF | might damage a scultpure!" 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
		Jade says, "I think we need some additional otem"
		Jade says, "item"
		DavidW asks, "Is there any action after ROX where the bug doesn't retreat?"
		Knight_Otu says, "I have my doubts."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		DavidW says, "hm. I wondered if it might feel safe if the light went off."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | Cur-11 picks out a document. It turns back toward you and reads, 		
CF | 'Brazen Memories took over 2,000 cycles to complete, and 		
CF | represents the meeting point of the quantifiable and the 		
CF | unquantifiable.' How interesting." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, awfully close to where Cur-11 is 		
CF | standing. 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, I think the bug always just retreats."
		DavidW says (to Jade), "Any suggestions which tool might be helpful here? The illuminator didn't help."
		DavidW says, "Like, if there's something else invisible here, dropping the nullifier here would reveal it."
		DavidW says, "But I rather doubt that's the puzzle here."
		Knight_Otu says, "So, the sequence we have up to now is COM - HUP - PIK to disorient Cur-11. ROX startles the bug out of hiding. But Cur is not disoriented enough for us to successfully ZAP."
		Jade says, "no"
Knight_Otu says (to ClubFloyd), "st" 		
CF | > 		
CF | > ST 		
CF | 		
CF | Cycles elapsed: 1080 		
CF | Bugs remaining: 1 		
CF | Optional tasks completed: 6/8 		
CF | 		
CF | You have obtained general sector access, a grabber upgrade, and a 		
CF | verticality chip. 		
CF | 		
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. 		
CF | 		
CF | You are looking shiny. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, awfully close to where Cur-11 is 		
CF | standing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | Cur-11 picks out a document. It turns back toward you and reads, 		
CF | 'Electron Study is composed totally of burned-out crystal 		
CF | fragments.' Remarkable." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | Cur-11 gets back up. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again, scattering the documents. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, knocking Cur-11 on the head! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It 		
CF | takes a moment to clear its head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | ZAP ineffective: no suitable target in view. 		
CF | 		
CF | Cur-11 notices the stray documents and picks them up. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again, scattering the documents. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, knocking Cur-11 on the head! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It 		
CF | takes a moment to clear its head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You 		
CF | might damage a scultpure!" 		
CF | 		
CF | Cur-11 notices the stray documents and picks them up. 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		Knight_Otu says, "It's a good thing that Cur doen't get fedup enough with us to issue a battery-lifelong ban to us."
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again, scattering the documents. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, knocking Cur-11 on the head! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It 		
CF | takes a moment to clear its head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | Cur-11 gets back up. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You 		
CF | might damage a scultpure!" 		
CF | 		
CF | Cur-11 notices the stray documents and picks them up. 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "We somehow need Cur to be busy for two turns in a row, or for the bug to stay longer."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | There is a GX-series lopacitor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Module Room 		
CF | This room contains several tall electromechanical modules, whose 		
CF | purpose you are unable to fathom. There must be some kind of shielding 		
CF | problem, because the entire floor seems to be magnetized. Doorways 		
CF | lead north and east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Prototype Lab 		
CF | This lab is just a mess. It's full of half-completed gadgets and 		
CF | devices with labels like "Variational Actuizer" and "Quantum 		
CF | Multiplication Undulator". The exit is south. 		
CF | 		
CF | Res-10 is fiddling with one of the gadgets. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Res-10 says, "Enjoy your new function!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Module Room 		
CF | This room contains several tall electromechanical modules, whose 		
CF | purpose you are unable to fathom. There must be some kind of shielding 		
CF | problem, because the entire floor seems to be magnetized. Doorways 		
CF | lead north and east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Teleport B 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport A 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Salon 		
CF | This is where bots come to get shined up. A square outline is painted 		
CF | in the middle of the floor. Doorways lead north, east, and south. 		
CF | 		
CF | Barb-6 is sweeping the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Upgrade Station 		
CF | This cluttered room seems to be where bots can come for enhancement. A 		
CF | variety of parts and tools are lying around. The exit is south. 		
CF | 		
CF | Mod-9 is trying to organize the tools, without much success. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "I have a strict policy: only one upgrade per bot per day." 		
CF | 		
CF | > 		Knight_Otu says, "Drat."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Salon 		
CF | This is where bots come to get shined up. A square outline is painted 		
CF | in the middle of the floor. Doorways lead north, east, and south. 		
CF | 		
CF | Barb-6 is sweeping the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		Jade says, "that plant..."
		DavidW says, "You wanted a new action."
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | The plant is too big to grab. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hub" 		
CF | > 		
CF | > HUB 		
CF | 		
CF | That's not an available function. (Type HELP for command info.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come back down with a heavy thud. 		
CF | 		
CF | > 		Knight_Otu says, "I was hoping for one."
		Knight_Otu says, "Didn't quite expect one, but I had to try."
		Jade says, "mmm, no idea"
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | There is a phase restrictor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | South Hall 		
CF | This shiny aluminum hallway features an orange stripe around the 		
CF | walls. The hallway extends east and west, and there's a doorway to the 		
CF | north. 		
CF | 		
CF | There is a magnetic nullifier here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the magnetic nullifier. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | There is a phase restrictor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The white crystal flashes, and you feel a strange vibration. 		
CF | 		
CF | Teleport B 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | There is a GX-series lopacitor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sculpture Gallery 		
CF | This tasteful room contains a number of display stands, each of which 		
CF | holds a bot-created sculpture. Some of them aren't bad. A glowing 		
CF | orange crystal is attached to a spotlight, which is shining down on 		
CF | the sculptures. There is also a grab-handle on the wall. Exits are 		
CF | west and south. 		
CF | 		
CF | Cur-11, a nervous-looking bot, stands next to a small table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again, scattering the documents. 		
CF | 		
CF | > 		DavidW says, "When we get a chance, I'd like to try testing the 8 rooms that border the central area for invisible doors."
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the magnetic nullifier and grab the handle. It pulls out 		
CF | a little bit, and an extra display stand pops out from the wall, 		
CF | knocking Cur-11 on the head! 		
CF | 		
CF | > 		Jade says, "perhaps some aditional docs for the robot..."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It 		
CF | takes a moment to clear its head. 		
CF | 		
CF | > 		DavidW says, "We only found one spare document and we used it already."
		Knight_Otu says, "The ROX on/off thing again."
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | You pick up the magnetic nullifier. 		
CF | 		
CF | Cur-11 notices the stray documents and picks them up. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again, scattering the documents. 		
CF | 		
CF | > 		Knight_Otu says, "Not that the nullifier seemed to help."
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the magnetic nullifier and grab the handle. It pulls out 		
CF | a little bit, and an extra display stand pops out from the wall, 		
CF | knocking Cur-11 on the head! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It 		
CF | takes a moment to clear its head. 		
CF | 		
CF | > 		DavidW says, "yeah, nothing invisible here."
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You 		
CF | might damage a scultpure!" 		
CF | 		
CF | Cur-11 notices the stray documents and picks them up. 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		Jade says, "no"
		DavidW says, "Shame we can't make our neutralizer invisible."
		Knight_Otu says, "Or magnetic aids for anything."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | You pick up the magnetic nullifier. 		
CF | 		
CF | > 		Jade says, "break the sculpture"
		Knight_Otu says, "We have no VANdal function."
		DavidW says, "WAM"
Knight_Otu says (to ClubFloyd), "wam" 		
CF | > 		
CF | > WAM 		
CF | 		
CF | That's not an available function. (Type HELP for command info.) 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal lights up, and the door slides open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bug Lab 		
CF | Several tables are covered with bug examination equipment. A shelf 		
CF | holds a number jars, each labeled with analytical information about a 		
CF | bug. You can exit to the east. 		
CF | 		
CF | Ent-22 is sitting at a table, peering through a strong lens. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the magnetic nullifier. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Bug Lab 		
CF | Several tables are covered with bug examination equipment. A shelf 		
CF | holds a number jars, each labeled with analytical information about a 		
CF | bug. You can exit to the east. 		
CF | 		
CF | Ent-22 is sitting at a table, peering through a strong lens. 		
CF | 		
CF | There is a magnetic nullifier here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Ent-22 says, "If you don't mind closing the door on your way out, I'd 		
CF | appreciate it." 		
CF | 		
CF | > 		DavidW says, "I was joking. WAM is just what I'd call the smashing function if we had one."
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the magnetic nullifier. 		
CF | 		
CF | > 		Knight_Otu says, "I know."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is an open door to 		
CF | the west with a glowing orange crystal embedded next to it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal goes dark, and the door slides closed. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | There is a GX-series lopacitor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Field Generator 		
CF | The walls of this room are covered with small antennas. A console in 		
CF | one corner has a screen that says "Current Field - Sparkization". A 		
CF | green crystal is attached to it. 		
CF | 		
CF | Large sparks are going off all around you. 		
CF | 		
CF | As soon as you enter, the antennas start buzzing. Large sparks start 		
CF | popping in the air all around you. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the magnetic nullifier. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Field Generator 		
CF | The walls of this room are covered with small antennas. A console in 		
CF | one corner has a screen that says "Current Field - Sparkization". A 		
CF | green crystal is attached to it. 		
CF | 		
CF | Large sparks are going off all around you. 		
CF | 		
CF | There is a magnetic nullifier here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the magnetic nullifier. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | There is a GX-series lopacitor here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Secure Chamber 		
CF | This is where important and sensitive items are kept safe. Sort of a 		
CF | vault. Counters hold a number of locked containers. An open door leads 		
CF | west, and there's a doorway to the east. Both exits are surrounded by 		
CF | red lights and sensors, but the lights around the western exit are 		
CF | flickering weakly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | You hear a weak buzzing as you pass the door, but nothing else 		
CF | happens. 		
CF | 		
CF | Processing Annex 		
CF | This annex has even more processing units. The green rail runs back 		
CF | through the opening in the west wall. A doorway leads north, and there 		
CF | is an open door to the east. A glowing orange crystal is embedded by 		
CF | the door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the magnetic nullifier. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Processing Annex 		
CF | This annex has even more processing units. The green rail runs back 		
CF | through the opening in the west wall. A doorway leads north, and there 		
CF | is an open door to the east. A glowing orange crystal is embedded by 		
CF | the door. 		
CF | 		
CF | There is a magnetic nullifier here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the magnetic nullifier. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap up and stick to one of the metal plates. You are whisked 		
CF | through the opening. 		
CF | 		
CF | Processing Chamber 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the magnetic nullifier. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Processing Chamber 		
CF | Large banks of processing units hum away, processing whatever it is 		
CF | they process. A doorway leads west. A green rail hangs from the 		
CF | ceiling, running from the center of the room through an opening in the 		
CF | east wall. A series of magnetized metal plates zoom in and out along 		
CF | the rail. 		
CF | 		
CF | There is a magnetic nullifier here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the magnetic nullifier. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Fabrication 		
CF | An array of automated equipment takes incoming parts and assembles 		
CF | them into various components and small devices. There's a lot of 		
CF | whirring, clicking, and clacking. Doorways lead east and south. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Charging Cafe 		
CF | Bots come here to relax and recharge. Several are sitting around small 		
CF | tables and chatting. You can exit north or west. 		
CF | 		
CF | Wait-3 is cruising from table to table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the magnetic nullifier. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Charging Cafe 		
CF | Bots come here to relax and recharge. Several are sitting around small 		
CF | tables and chatting. You can exit north or west. 		
CF | 		
CF | Wait-3 is cruising from table to table. 		
CF | 		
CF | There is a magnetic nullifier here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Wait-3 says, "You look pretty well powered, but if you ever run out of 		
CF | juice, come on back!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the magnetic nullifier. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them is hanging open. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Examination Room 		
CF | This gray-paneled room contains several pieces of diagnostic 		
CF | equipment. One of them has a white crystal and a screen that says, 		
CF | "Reboot all 7-series bots." You can exit to the west. 		
CF | 		
CF | Jan-7 stands by the wall, twitching. It must be malfunctioning. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the magnetic nullifier. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Examination Room 		
CF | This gray-paneled room contains several pieces of diagnostic 		
CF | equipment. One of them has a white crystal and a screen that says, 		
CF | "Reboot all 7-series bots." You can exit to the west. 		
CF | 		
CF | Jan-7 stands by the wall, twitching. It must be malfunctioning. 		
CF | 		
CF | There is a magnetic nullifier here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the magnetic nullifier. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Junction 		
CF | Corridors proceed from this junction in all directions. The austerity 		
CF | is eased slightly by a large artificial plant standing in one corner. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		DavidW says, "hm"
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Safety Override 		
CF | This room is dominated by a wall panel that shows three symbols: a 		
CF | lightning bolt, a banana, and an eye. A purple crystal is embedded 		
CF | next to the panel. Doorways lead east and west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Parts Distribution 		
CF | Several parts conduits are run through this room. You can hear a 		
CF | rattling sound inside them. A sign on the wall says, "Today's item: 		
CF | RIVETS. Destination: Upgrade Station." A green crystal is mounted 		
CF | below the sign. The only exit is west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the magnetic nullifier. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Parts Distribution 		
CF | Several parts conduits are run through this room. You can hear a 		
CF | rattling sound inside them. A sign on the wall says, "Today's item: 		
CF | RIVETS. Destination: Upgrade Station." A green crystal is mounted 		
CF | below the sign. The only exit is west. 		
CF | 		
CF | There is a magnetic nullifier here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The green crystal flashes. The sign changes to "Destination: 		
CF | Fabrication." The rattle in the conduits shifts. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The green crystal flashes. The sign changes to "Destination: Chip 		
CF | Analysis." The rattle in the conduits shifts. 		
CF | 		
CF | > 		DavidW says, "rivet rivet"
		Jade says, "well, I can say now that there is no kore items neccerasies"
		Knight_Otu asks, "Have we seen chip analysis?"
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The green crystal flashes. The sign changes to "Destination: Upgrade 		
CF | Station." The rattle in the conduits shifts. 		
CF | 		
CF | > 		DavidW says, "Chip Analysis was the 3rd room."
		Knight_Otu says, "Right."
		Jade says, "in the gallery the tricky is to gain turns with the bot"
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the magnetic nullifier. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Safety Override 		
CF | This room is dominated by a wall panel that shows three symbols: a 		
CF | lightning bolt, a banana, and an eye. A purple crystal is embedded 		
CF | next to the panel. Doorways lead east and west. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Thermal Exchange 		
CF | Numerous pipes run along the walls and ceiling, occasionally venting 		
CF | puffs of steam. There are exits north, east, and south. 		
CF | 		
CF | Engi-18 stands by a control console, watching the readouts closely. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Teleport A 		
CF | This appears to be a teleportation chamber. Everything pulses with a 		
CF | soft blue glow. A white crystal is embedded in the ceiling. There are 		
CF | exits in all directions. 		
CF | 		
CF | There is a phase restrictor here. 		
CF | 		
CF | > 		DavidW asks, "Did you test for invisiblity in Storage 71B?"
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | South Hall 		
CF | This shiny aluminum hallway features an orange stripe around the 		
CF | walls. The hallway extends east and west, and there's a doorway to the 		
CF | north. 		
CF | 		
CF | > 		Knight_Otu says, "Past the Tarnished Hall? That's where I'm going now."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Performance Assessment 		
CF | The walls here are covered with displays and readouts. A hallway leads 		
CF | west, and there is an open door to the east. 		
CF | 		
CF | Revi-11 is viewing the readouts intently. 		
CF | 		
CF | > 		DavidW says, "yes, that one"
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Scanning Hub 		
CF | You hear a quiet jumble of bleeps and boings as these banks of 		
CF | scanning equipment do their work. Doorways lead north and east, and 		
CF | there is an open door to the west. A glowing orange crystal is 		
CF | embedded next to the door. 		
CF | 		
CF | One monitor marked "Threats" displays a grid: 		
CF | 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - - - - - 		
CF | - - - - - * 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | - - - - - - - - 		
CF | 		
CF | Rad-8 is reviewing the scan data. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Archives 		
CF | The walls here are covered with narrow storage units that hold a wide 		
CF | variety of informational disks. Doorways lead north, west, and east. 		
CF | 		
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Zirbol Tank 		
CF | Most of this chamber is occupied by a rounded glass tank full of 		
CF | sloshing zirbol fluid. An orange crystal is attached to the tank. 		
CF | Exits lead north and west. 		
CF | 		
CF | Main-16 is mopping the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Crystal Workshop 		
CF | One of Sector 471's primary functions is to produce crystals, and most 		
CF | of that goes on here. There are four little tables with benches, and 		
CF | one of them currently has a bin full of unpolished crystals. There is 		
CF | also one shelf just above your eye level. You can exit north, west, or 		
CF | south. 		
CF | 		
CF | Min-23 is busy polishing a crystal. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Tarnished Hall 		
CF | The hall from the east ends here. Unlike most of Sector 471, the walls 		
CF | and floor are kind of tarnished. A doorway leads south, and there is 		
CF | an open door to the west. A red grab-handle is installed near the 		
CF | door. 		
CF | 		
CF | Tag-9 is here, holding the grab-handle and staring intently at a 		
CF | square plate on the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Storage 71B 		
CF | This storage area is packed floor-to-ceiling with boxes. It's not easy 		
CF | to get around. You can exit to the east. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the magnetic nullifier. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF | > 		
CF | > L 		
CF | 		
CF | Storage 71B 		
CF | This storage area is packed floor-to-ceiling with boxes. It's not easy 		
CF | to get around. You can exit to the east. 		
CF | 		
CF | There is a magnetic nullifier here. 		
CF | 		
CF | > 		DavidW says, "huh. My idea is a bust."
		Knight_Otu says, "Sad."
		DavidW says, "Thanks for trying it."
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the magnetic nullifier. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Tarnished Hall 		
CF | The hall from the east ends here. Unlike most of Sector 471, the walls 		
CF | and floor are kind of tarnished. A doorway leads south, and there is 		
CF | an open door to the west. A red grab-handle is installed near the 		
CF | door. 		
CF | 		
CF | Tag-9 is here, holding the grab-handle and staring intently at a 		
CF | square plate on the floor. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Checkered Hall 		
CF | The hallway bends here, continuing north and west. The walls are 		
CF | colored in a blue-and-white check pattern. There are also exits east 		
CF | and south. 		
CF | 		
CF | There is an illumination unit here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You put down the magnetic nullifier. 		
CF | 		
CF | > 		Knight_Otu says, "I repeat myself, but it feels there's just one step we're missing here."
Knight_Otu says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sculpture Gallery 		
CF | This tasteful room contains a number of display stands, each of which 		
CF | holds a bot-created sculpture. Some of them aren't bad. An orange 		
CF | crystal is attached to a fixture on the ceiling. There is also a 		
CF | grab-handle on the wall. Exits are west and south. 		
CF | 		
CF | Cur-11, a nervous-looking bot, stands next to a small table. 		
CF | 		
CF | > 		DavidW says, "sorry, took a potty break. Hope I didn't miss anything."
		Knight_Otu says, "COM-HUP-PIK seems like a promising start."
		DavidW says, "yeah"
		Knight_Otu says, "Really just musing on the curator puzzle."
		DavidW asks, "is COM-HUP-HUP-PIK at all interesting?"
		Knight_Otu says, "And putting down the nullifier."
		Knight_Otu says, "I feel it didn't help much."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again, scattering the documents. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, knocking Cur-11 on the head! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It 		
CF | takes a moment to clear its head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You 		
CF | might damage a scultpure!" 		
CF | 		
CF | Cur-11 notices the stray documents and picks them up. 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		DavidW says, "yeah, that's not any different."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | > 		DavidW asks, "COM-COM-HUP-PIK?"
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Uh, just a second," says Cur-11. 		
CF | 		
CF | Cur-11 picks out a document. It turns back toward you and reads, 		
CF | 'Recursion 5 was the first item to be added to this 		
CF | collection. Though rudimentary in conception, it is one of the 		
CF | better-executed works of melted plastic.' Fascinating, isn't it?" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, knocking Cur-11 on the head! 		
CF | 		
CF | > 		Knight_Otu says, "Doesn't have documents to scatter."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | Cur-11 staggers to its feet and takes a moment to clear its head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You 		
CF | might damage a scultpure!" 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		Jade says, "com"
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | > 		DavidW asks, "Is the fact that he turns away to get the documents of interest somehow?"
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | Cur-11 picks out a document. It turns back toward you and reads, 		
CF | 'Brazen Memories took over 2,000 cycles to complete, and 		
CF | represents the meeting point of the quantifiable and the 		
CF | unquantifiable.' How interesting." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You 		
CF | might damage a scultpure!" 		
CF | 		
CF | The bug cautiously crawls back behind the sculpture. 		
CF | 		
CF | > 		Knight_Otu says, "It would be if we didn't need two turns."
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal stops glowing, and the spotlight shuts off. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you and starts shuffling through some documents on the table. 		
CF | 		
CF | > 		DavidW says, "We almost need a time delay feature, where we ZAP first then ROX."
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps 		
CF | and falls over again, scattering the documents. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You grab the handle. It pulls out a little bit, and an extra display 		
CF | stand pops out from the wall, knocking Cur-11 on the head! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF | > 		
CF | > Z 		
CF | 		
CF | A cycle passes. 		
CF | 		
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It 		
CF | takes a moment to clear its head. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away 		
CF | from you, then notices the documents on the floor. "Just a moment." 		
CF | Still facing away, it bends down and picks them up. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "rox" 		
CF | > 		
CF | > ROX 		
CF | 		
CF | The crystal starts to glow, and a bright spotlight appears, shining on 		
CF | the sculptures. 		
CF | 		
CF | The startled bug scuttles back out into view! 		
CF | 		
CF | "Now let's find another note," says Cur-11 as it shuffles through the 		
CF | documents. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "zap" 		
CF | > 		
CF | > ZAP 		
CF | 		
CF | You aim your neutralizer and blast the bug to smithereens! 		
CF | 		
CF | Cur-11 spins around. "Hey, that was dangerous!" 		
CF | 		
CF | (Bugs remaining: 0) 		
CF | 		
CF | You receive a message from Central Processing: "Auxiliary sector scan 		
CF | finds no additional pests. Objective complete. You may return 		
CF | to Entry Node for extrication." 		
CF | 		
CF | > 		Knight_Otu says, "Whew."
		DavidW says, "holey heck"
		DavidW asks, "How did you do that?"
		Knight_Otu says, "COM while the documents were scattered, but CUR was already standing."
		DavidW says, "I see. Congrats."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf29" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Knight_Otu says, "Tough one."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't really move while you're holding on to that grab-handle. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "pik" 		
CF | > 		
CF | > PIK 		
CF | 		
CF | You release the handle, and the extra stand slides back into the wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Insulated Hall 		
CF | The hall continues north and south. This section is covered with thick 		
CF | beige insulation. A doorway leads east, and there is a closed door to 		
CF | the west with an orange crystal embedded next to it. 		
CF | 		
CF | There is a magnetic nullifier here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Decorated Hall 		
CF | This hallway continues north and south. The walls here are decorated 		
CF | with what must be bot-created artwork. It's pretty procedural stuff, 		
CF | but at least it's colorful. A doorway leads east, and there is an open 		
CF | door to the west. A glowing orange crystal is embedded next to the 		
CF | door. 		
CF | 		
CF | Misc-7 stands in the corner, looking quite immature. 		
CF | 		
CF | There is a GX-series lopacitor here. 		
CF | 		
CF | > 		DavidW says, "I assume if we return to Entry Node, we win the game, but miss secret extra stuff."
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | East Hall 		
CF | This shiny metallic corridor continues south, and there are doorways 		
CF | in the other three directions. The debris has been cleared. 		
CF | 		
CF | > 		Jade says, "; it is a timed like puzzle"
		Knight_Otu says, "You have saved, though, so we can return after seeing the ending."
		DavidW says, "sure"
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Secure Chamber 		
CF | This is where important and sensitive items are kept safe. Sort of a 		
CF | vault. Counters hold a number of locked containers. An open door leads 		
CF | west, and there's a doorway to the east. Both exits are surrounded by 		
CF | red lights and sensors, but the lights around the western exit are 		
CF | flickering weakly. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Processing Annex 		
CF | This annex has even more processing units. The green rail runs back 		
CF | through the opening in the west wall. A doorway leads north, and there 		
CF | is an open door to the east. A glowing orange crystal is embedded by 		
CF | the door. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap up and stick to one of the metal plates. You are whisked 		
CF | through the opening. 		
CF | 		
CF | Processing Chamber 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Fabrication 		
CF | An array of automated equipment takes incoming parts and assembles 		
CF | them into various components and small devices. There's a lot of 		
CF | whirring, clicking, and clacking. Doorways lead east and south. 		
CF | 		
CF | > 		DavidW says, "Also the secret stuff might not be available until we re-visit Entry."
Knight_Otu says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Charging Cafe 		
CF | Bots come here to relax and recharge. Several are sitting around small 		
CF | tables and chatting. You can exit north or west. 		
CF | 		
CF | Wait-3 is cruising from table to table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | Wait-3 says, "You look pretty well powered, but if you ever run out of 		
CF | juice, come on back!" 		
CF | 		
CF | > 		Knight_Otu says, "Never used this room."
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Monitors 		
CF | The west wall is covered with an array of monitors that show lots of 		
CF | complicated data about the status of the sector. Doorways lead north, 		
CF | east, and south. There are several bulky silicon housings attached to 		
CF | the ceiling, and one of them is hanging open. 		
CF | 		
CF | > 		DavidW says, "I know"
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Conveyors 		
CF | Just above head-level, four wide conveyor belts carry assorted parts, 		
CF | boxes, and other items to and fro. Passages go north and south. 		
CF | 		
CF | Secu-10 stands frowning by the south wall. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Switchboard 		
CF | A ring-like console fills the room. It is dotted with countless 		
CF | interface ports. There are exits in all directions. 		
CF | 		
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting 		
CF | its twelve interface appendages. 		
CF | 		
CF | "That port is not responding," says Oper-4. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hall 		
CF | This paneled hallway runs west to east. There is an open door to the 		
CF | south. A glowing orange crystal is embedded in the wall by the door. 		
CF | 		
CF | Gree-8 stands here, just waiting to be spoken to. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "com" 		
CF | > 		
CF | > COM 		
CF | 		
CF | "Welcome to Sector 471!" cries Gree-8, a little too enthusiastically. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Entry Node 		
CF | This is the primary entry and exit point for Sector 471. The transfer 		
CF | conduit ends in a big hole in the ceiling. Other than that, the room 		
CF | is empty. There's a passage to the east. 		
CF | 		
CF | You feel a strong suction coming from the conduit. 		
CF | 		
CF | > 		DavidW says, "hup, I guess."
Knight_Otu says (to ClubFloyd), "hup" 		
CF | > 		
CF | > HUP 		
CF | 		
CF | You leap off the floor and get sucked into the conduit! You are 		
CF | transported back to your home station in Sector 252. 		
CF | 		
CF | You receive a job report from Central Processing: 		
CF | 		
CF | Primary objective 1: Restore power. Complete. 		
CF | Primary objective 2: Eliminate pests. Complete. 		
CF | Optional tasks completed: 6/8 		
CF | Completion time: 1259 cycles 		
CF | 		
CF | New usefulness rating: Very High 		
CF | 		
CF | This is great! Now you get perks like Tier 2 Lounge access, permanent 		
CF | ROX, a fancy hull upgrade, and a gold-plated neutralizer unit! Another 		
CF | job like this, and you'll definitely get promoted to the Second 		
CF | Stratum! 		
CF | 		
CF | (Congratulations! If you want to return to Sector 471 and work on 		
CF | optional tasks, type CONTINUE. Or you can QUIT.) 		
CF | 		
CF | > 		Knight_Otu says, "I am rather not looking forward to fifty timed hups for the gym."
		DavidW says, "I could do that for you."
		Knight_Otu says, "Sure, if you want."
		Jade says, "lol, it is a good ending"
		DavidW asks, "What's the other optional task, the pipes?"
		Knight_Otu says, "Probably."
		DavidW says, "Maybe we should just stop here."
		DavidW says, "I don't wanna figure out the pipes puzzle right now."
		Knight_Otu says, "We are at the two hour mark, it's true."
		Jade says, "ok, it is fine for me"
		Knight_Otu says, "Maybe we should CONTINUE to be able to save if we want to revisit the optional tasks."
Knight_Otu says (to ClubFloyd), "continue" 		
CF | > 		
CF | > CONTINUE 		
CF | 		
CF | OK, back to Sector 471.... 		
CF | 		
CF | Entry Node 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
Knight_Otu says (to ClubFloyd), "cftroubleoptionals" 		
CF | > SAVEOk. 		
CF | 		
CF | > 			



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ClubFloyd Transcript:
Who Shot Gum E. Bear? by Damon L. Wakes
Tower of Plargh by by William Moore as Masterful Interactions
As played on ifMUD on October 16, 2022

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Who Shot Gum E. Bear? written by Damon L. Wakes, and Tower of Plargh written by by William Moore as Masterful Interactions. These games were both released as part of the 2022 Interactive Fiction Competition. Who Shot Gum E. Bear? took 35th place, and Tower of Plargh took 68th place. You can learn more about the games, including how to download them, by visiting the IFDB pages: Tower of Plargh, and Who Shot Gum E. Bear?.

WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear.

To skip directly to a particular game, click on its title:

Who Shot Gum E. Bear? by Damon L. Wakes
Tower of Plargh by by William Moore as Masterful Interactions
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask gumebear" 		
CF ] alley 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | The rain drizzles down in Sugar City, hitting your face in small, 		
CF | syrupy drops. You are Bubble Gumshoe, and the lifeless thing lying at 		
CF | your feet used to be Gum E Bear. 		
CF | 		
CF | "Looks like a classic deal gone bad," says Officer Donut, clicking his 		
CF | pen to jot down a quick note on his clipboard. "Still, I'll let you 		
CF | take a look around if it gives your client some closure." 		
CF | 		
CF | Oh, you're going to do just that. 		
CF | 		
CF | Explore the area, gather evidence, conduct interviews, and ACCUSE 		
CF | the culprit once you've determined... 		
CF | 		
CF | Who Shot Gum E. Bear? 		
CF | An Interactive Fiction by Damon L. Wakes 		
CF | Release 1 / Serial number 220928 / Inform 7 v10.1.2 		
CF | 		
CF | alley 		
CF | A dim, dank, narrow pathway between the adult bookstore and Candy 		
CF | Kane's Club. Some dumpsters stand against a wall. Lying on the ground 		
CF | in a puddle of his own liquid centre is Gum E Bear. 		
CF | 		
CF | The alley is a dead end to the north, opening onto the street to the 		
CF | south. Emergency exits from the club and bookstore open onto the alley 		
CF | from the west and east respectively. 		
CF | 		
CF | You can see Officer Donut here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x Bear" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > X BEAR 		
CF | 		
CF | Gum E Bear lies face-up on the floor, a gelatinous crater in his 		
CF | chest. A faint trickle of his liquid centre flows from it, pooling on 		
CF | the ground. A scattering of gummy chunks lie nearby, projected from 		
CF | the exit wound. There's something on his nose, though the rain is 		
CF | starting to wash it away. Finally, though minor in comparison to the 		
CF | injury that killed him, there is a cut on his nubby little right hand. 		
CF | 		
CF | Officer Donut thumbs through the papers in his clipboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nose" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > X NOSE 		
CF | 		
CF | There's a white, powdery substance caked around Gum E Bear's nose. 		
CF | 		
CF | On the nose is a white powdery substance. 		
CF | 		
CF | Officer Donut spins his pen in his fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x white substance" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > X WHITE SUBSTANCE 		
CF | 		
CF | It's dissolving, beginning to wash away in the light rain that falls 		
CF | upon his face. 		
CF | 		
CF | Officer Donut clicks his pen with his thumb a few times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You dip a finger in the substance caked around the corpse's nose and 		
CF | taste it. 		
CF | 		
CF | "Gross!" yelps Officer Donut, using his own fingers to cover his eyes. 		
CF | 		
CF | You ignore him. The substance cracks and fizzes on your tongue. 		
CF | Sherbet, cut with popping candy: it's the hard stuff. 		
CF | 		
CF | Officer Donut cleans his fingernails with the tip of his pen. 		
CF | 		
CF | > 		Knight_Otu says, "Geeze, Gumshoe."
DavidW says (to ClubFloyd), "x cut" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > X CUT 		
CF | 		
CF | It looks as though this cut was already starting to heal at the point 		
CF | he was killed: it's probably nothing to do with whoever shot him. 		
CF | 		
CF | Officer Donut thumbs through the papers in his clipboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chunks" 		
CF ] The sugar rain isn't natural: the sky was tainted by the old taffy 		
CF | fa 		
CF | > 		
CF | > X CHUNKS 		
CF | 		
CF | You'd rather not look too closely. Suffice to say, these should be 		
CF | part of Gum E Bear but no longer are. 		
CF | 		
CF | Officer Donut spins his pen in his fingers. 		
CF | 		
CF | > 		Jade says, "taste and smell"
DavidW says (to ClubFloyd), "x chest" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > X CHEST 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crater" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > X CRATER 		
CF | 		
CF | It's slightly caramelised: he was shot at point-blank range. 		
CF | 		
CF | Officer Donut clicks his pen with his thumb a few times. 		
CF | 		
CF | > 		Knight_Otu says, ">ACCUSE MYSELF"
DavidW says (to ClubFloyd), "x liquid" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > X LIQUID 		
CF | 		
CF | It's cold and sticky. 		
CF | 		
CF | Officer Donut spins his pen in his fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell substance" 		Jade says, "lol"
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > SMELL SUBSTANCE 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | Officer Donut clicks his pen with his thumb a few times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste liquid" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > TASTE LIQUID 		
CF | 		
CF | You dip a finger in Gum E Bear's spilled innards and have a quick 		
CF | taste while Officer Donut isn't looking. 		
CF | 		
CF | Strawberry flavour. 		
CF | 		
CF | Officer Donut thumbs through the papers in his clipboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x Donut" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > X DONUT 		
CF | 		
CF | A heavy-set cop who's seen it all before. He wears a chunky Rolex on 		
CF | his powder-dusted wrist, and stares at you over designer shades, but 		
CF | you get the sense that no amount of material possessions will fill the 		
CF | hole inside him. 		
CF | 		
CF | Officer Donut spins his pen in his fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You're a street-smart broad with a hard sugar shell but a soft centre. 		
CF | 		
CF | Officer Donut thumbs through the papers in his clipboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a fedora (being worn) 		
CF | a trenchcoat (being worn) 		
CF | hi top trainers (being worn) 		
CF | a watch (being worn) 		
CF | 		
CF | Officer Donut clicks his pen with his thumb a few times. 		
CF | 		
CF | > 		Knight_Otu says, "Fancy stuff, Mr Donut."
DavidW says (to ClubFloyd), "x rolex" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > X ROLEX 		
CF | 		
CF | It's ostentatious, but not exactly stylish. 		
CF | 		
CF | Officer Donut cleans his fingernails with the tip of his pen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dumpsters" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > X DUMPSTERS 		
CF | 		
CF | Small flies swarm above them, occasionally alighting on their 		
CF | syrup-sticky lids. 		
CF | 		
CF | Officer Donut clicks his pen with his thumb a few times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bear" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > SEARCH BEAR 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | Officer Donut thumbs through the papers in his clipboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search dumpsters" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > SEARCH DUMPSTERS 		
CF | 		
CF | You can't see inside, since the dumpsters are closed. 		
CF | 		
CF | Officer Donut cleans his fingernails with the tip of his pen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open dumpsters" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > OPEN DUMPSTERS 		
CF | 		
CF | You open the dumpsters, revealing some trash bags and a Saturday night 		
CF | special. 		
CF | 		
CF | Officer Donut spins his pen in his fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x special" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > X SPECIAL 		
CF | 		
CF | A cheap, zinc alloy handgun chambered in .25 ACP. 		
CF | 		
CF | Officer Donut cleans his fingernails with the tip of his pen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell donut about gun" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > TELL DONUT ABOUT GUN 		
CF | 		
CF | Officer Donut shrugs. "No sign of the murder weapon yet. Probably 		
CF | wouldn't make much difference anyway - Ballistics can't often match a 		
CF | gun to a name." 		
CF | 		
CF | Officer Donut thumbs through the papers in his clipboard. 		
CF | 		
CF | > 		Jade says, "that pen..."
DavidW says (to ClubFloyd), "x pen" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > X PEN 		
CF | 		
CF | A high-end ballpoint with the SCPD's logo printed prominently on it. 		
CF | Officer Donut clicks the button with his thumb repeatedly, habitually. 		
CF | 		
CF | Officer Donut clicks his pen with his thumb a few times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask donut about pen" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK DONUT ABOUT PEN 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Officer Donut spins his pen in his fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give gun to donut" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > GIVE GUN TO DONUT 		
CF | 		
CF | (first taking the Saturday night special) 		
CF | Officer Donut doesn't seem interested. 		
CF | 		
CF | Officer Donut cleans his fingernails with the tip of his pen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show gun to donut" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > SHOW GUN TO DONUT 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Officer Donut clicks his pen with his thumb a few times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gun" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > X GUN 		
CF | 		
CF | A cheap, zinc alloy handgun chambered in .25 ACP. 		
CF | 		
CF | Officer Donut spins his pen in his fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask donut about gun" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK DONUT ABOUT GUN 		
CF | 		
CF | You hand the gun to Officer Donut. 		
CF | 		
CF | He takes it. "Not a whole lot of stopping power, but then it doesn't 		
CF | take a lot to go through gelatine." 		
CF | 		
CF | Spinning the trigger guard inexpertly around his index finger, he 		
CF | hands it back to you. 		
CF | 		
CF | Officer Donut clicks his pen with his thumb a few times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask donut about substance" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK DONUT ABOUT SUBSTANCE 		
CF | 		
CF | Officer Donut counts on his fingers: "Crackle, fizz, funky sugar, nose 		
CF | sweetener - no matter what you call it, sherbet's bad news. Turns 		
CF | people into animals. We keep cracking down on it, but for every dealer 		
CF | we bust there's one more waiting to scuttle in like a hermit crab: 		
CF | lotta desperate souls around here since the old taffy plant shut up 		
CF | shop. 		
CF | 		
CF | Officer Donut spins his pen in his fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask donut about bear" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK DONUT ABOUT BEAR 		
CF | 		
CF | Officer Donut sighs. "Can't say he was exactly unknown to the force. 		
CF | Substance abuse problems: made himself a bit of a nuisance in these 		
CF | parts trying to fund his habit." 		
CF | 		
CF | He jabs a finger down the alley towards the street. "Caught him 		
CF | stealing newspapers from that box over there not a week ago. Really 		
CF | petty stuff." 		
CF | 		
CF | Officer Donut clicks his pen with his thumb a few times. 		
CF | 		
CF | > 		Knight_Otu says, "That is no way to handle a gun, Donut. Even as evidence."
DavidW says (to ClubFloyd), "take pen" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > TAKE PEN 		
CF | 		
CF | That seems to belong to Officer Donut. 		
CF | 		
CF | Officer Donut cleans his fingernails with the tip of his pen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask donut about club" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK DONUT ABOUT CLUB 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Officer Donut thumbs through the papers in his clipboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x club" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > X CLUB 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu asks, "Can we just ASK and TELL ABOUT, or also TALK TO?"
		DavidW says, "talk to donut"
DavidW says (to ClubFloyd), "talk to donut" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > TALK TO DONUT 		
CF | 		
CF | To start a conversation, try to ASK Officer Donut ABOUT something or 		
CF | TELL Officer Donut ABOUT something. 		
CF | 		
CF | > 		DavidW says, "I've had the best luck with ASK. Giving/showing the gun didn't help."
		Knight_Otu says, "I see. Thanks."
		Jade says, "* more"
DavidW says (to ClubFloyd), "take chunks" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > TAKE CHUNKS 		
CF | 		
CF | Those would really be better left at the crime scene. 		
CF | 		
CF | Officer Donut spins his pen in his fingers. 		
CF | 		
CF | > 		DavidW asks, "I guess explore other locations?"
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "n" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | Officer Donut clicks his pen with his thumb a few times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | street 		
CF | Neon lights sparkle in the glucose haze. Brightest is the entrance to 		
CF | Candy Kane's Club, a short queue of patrons waiting to enter. Big Hunk 		
CF | the bouncer guards the door, looking bored. On the other side of the 		
CF | alley is the door to the adult bookstore. On the opposite side of the 		
CF | street is a small newspaper vending box. 		
CF | 		
CF | The alley is to the north, with Candy Kane's club to the northwest and 		
CF | the adult bookstore to the northeast (since you appear determined to 		
CF | Davey Crockett your way through this rain-slicked night city). You can 		
CF | see the silent chimneys of the old taffy factory far to the south. 		
CF | There's an apartment complex a few steps to the west, and to the east 		
CF | the street just stretches on and on: an inconsequential string of 		
CF | betting shops and pawnbrokers until you hit the freeway. 		
CF | 		
CF | You can see Big Hunk and some patrons here. 		
CF | 		
CF | Big Hunk quietly surveys the scene. 		
CF | 		
CF | > 		Jade asks, "; is any other NPC around?"
		Knight_Otu says, "We'll meet others as we wander. Here's at least one."
DavidW says (to ClubFloyd), "x Hunk" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > X HUNK 		
CF | 		
CF | A towering mound of nougat, studded with peanuts, crammed into a 		
CF | too-small suit. 		
CF | 		
CF | Big Hunk slaps his massive appendages together aggressively. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x patrons" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > X PATRONS 		
CF | 		
CF | They're loud and drunk. You don't envy Big Hunk having to deal with 		
CF | them all night every night. 		
CF | 		
CF | Big Hunk raises a fingerless slab of nougat to his head and struggles 		
CF | to adjust his earpiece. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Hunk about Bear" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK HUNK ABOUT BEAR 		
CF | 		
CF | "Yeah, yeah, I heard what happened. The guy was making a bit of a 		
CF | nuisance of himself around here but he didn't deserve that." 		
CF | 		
CF | Big Hunk pauses to cross himself clumsily, the seams of his suit 		
CF | sleeve straining from the motion. 		
CF | 		
CF | Big Hunk glowers a noisy patron into silence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask Hunk about gun" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK HUNK ABOUT GUN 		
CF | 		
CF | "I was here when it happened. Heard the bang. Didn't see who did it, 		
CF | though - there was a big line just then and most of them scattered 		
CF | when the shot went off. Could have been anyone." 		
CF | 		
CF | Big Hunk quietly surveys the scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hunk about himself" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK HUNK ABOUT HIMSELF 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Big Hunk slaps his massive appendages together aggressively. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hunk about club" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > ASK HUNK ABOUT CLUB 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Big Hunk raises a fingerless slab of nougat to his head and struggles 		
CF | to adjust his earpiece. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hunk about sherbet" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > ASK HUNK ABOUT SHERBET 		
CF | 		
CF | "The streets are swimming in nose sweetener. Twenty bucks there's 		
CF | someone doing it in the toilets right now. I'd stop it if I could but 		
CF | I've got my hands full out here." 		
CF | 		
CF | Big Hunk slaps his massive appendages together aggressively. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hunk about donut" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK HUNK ABOUT DONUT 		
CF | 		
CF | "I don't have too much to do with Officer Donut. He's been around a 		
CF | few times when things have got out of hand, but things don't often get 		
CF | out of hand - least not when I'm around." 		
CF | 		
CF | Big Hunk quietly surveys the scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hunk about patrons" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK HUNK ABOUT PATRONS 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Big Hunk slaps his massive appendages together aggressively. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x club" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > X CLUB 		
CF | 		
CF | The centre of Sugar City's nightlife. Upbeat music emanates from 		
CF | within, its muffled beats audible even over the queue of keen patrons 		
CF | waiting outside. 		
CF | 		
CF | Big Hunk quietly surveys the scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | An unassuming little box. Put a some quarters in, get a paper out. 		
CF | 		
CF | Big Hunk glowers a noisy patron into silence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in box" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > LOOK IN BOX 		
CF | 		
CF | You can't see inside, since the newspaper vending box is closed. 		
CF | 		
CF | Big Hunk raises a fingerless slab of nougat to his head and struggles 		
CF | to adjust his earpiece. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | You don't have any quarters. 		
CF | 		
CF | Big Hunk glowers a noisy patron into silence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bookstore" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > X BOOKSTORE 		
CF | 		
CF | Which do you mean, Adult bookstore front or the bookstore door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "front" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > FRONT 		
CF | 		
CF | Besides a big sign saying "ADULT BOOKSTORE" there's not really much on 		
CF | show here. You suppose they aren't allowed to (or perhaps just don't 		
CF | want to) stick their products right up front. 		
CF | 		
CF | Big Hunk raises a fingerless slab of nougat to his head and struggles 		
CF | to adjust his earpiece. 		
CF | 		
CF | > 		DavidW asks, "Club or bookstore?"
		Knight_Otu says, "I think club seems more likely to be fruitful."
DavidW says (to ClubFloyd), "nw" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > NW 		
CF | 		
CF | (first opening the nightclub door) 		
CF | Big Hunk turns to face you. "You're that private eye, right? Candy's 		
CF | expecting you: go right on in." 		
CF | 		
CF | He struggles to turn the knob with his fingerless nougat appendages. 		
CF | 		
CF | "Could you, uh..." 		
CF | 		
CF | You turn the knob and swing the door open. 		
CF | 		
CF | Candy Kane's Club 		
CF | This place is... "seedy" is probably a little charitable. It's got 		
CF | some definite strip club vibes, despite the chique branding outside. 		
CF | Jelly babes jiggle on a large stage at the back of the room, while 		
CF | Candy Kane herself works the bar. Various customers sit at tables 		
CF | nearby in various stages of intoxication. A crowd of dancers bobs up 		
CF | and down enthusiastically on a dance floor closer to the stage. 		
CF | 		
CF | The exit to the street lies to the southeast, a door marked "VIP 		
CF | Lounge" is to the west, and the washroom is to the north (in case you 		
CF | need to go). There's a small emergency exit leading to the alley to 		
CF | the east. 		
CF | 		
CF | You can see Candy Kane here. 		
CF | 		
CF | Candy Kane struggles to skewer a cocktail onion with her sugar-stick 		
CF | arms. 		
CF | 		
CF | > 		Jade says, "adult"
		Knight_Otu says, "Or snackful, as the case may be."
DavidW says (to ClubFloyd), "x candy" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > X CANDY 		
CF | 		
CF | A stick-thin woman with a hard expression. Her black cocktail dress 		
CF | really makes her red and white stripes pop. She runs this place, and 		
CF | that gives her a surprising amount of sway outside it too. 		
CF | 		
CF | Candy Kane stiffly bops her head along to the music. 		
CF | 		
CF | > 		Knight_Otu says, "I am unsure how humanoid I am supposed to envision the residents."
		DavidW says, "Mostly like M&M mascots."
		Knight_Otu says, "I guess."
		DavidW says, "Normal candy with Mr Potato Head features and Mickey Mouse gloves on licorce arms."
		DavidW says, "That's how I'm imagining most of them. Hunk, unfortunately, seems to have damaged nougat hands without any fingers."
DavidW says (to ClubFloyd), "ask candy about murder" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK CANDY ABOUT MURDER 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Candy Kane attempts to shake up a martini with her rigid candy arms, 		
CF | but ends up dropping the whole thing on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask candy about bear" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK CANDY ABOUT BEAR 		
CF | 		
CF | "I can't help but feel a little responsible for what happened. I 		
CF | barred him from this establishment about a couple of days ago, and if 		
CF | he hadn't been stuck out on the street..." Candy Kane sighs. "But I 		
CF | really couldn't have him in here. He was out of control. He smashed up 		
CF | the fixtures in the bathroom. The women's bathroom." 		
CF | 		
CF | Candy Kane clumsily muddles mint and lime at the bottom of a mojito 		
CF | glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask candy about sherbet" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK CANDY ABOUT SHERBET 		
CF | 		
CF | "I try not to concern myself with my customers' habits unless they 		
CF | become a problem, but for Mr. Bear it was a problem." She 		
CF | pauses. "Big Hunk takes a different approach. I used to have him 		
CF | working security in here but he'd knock the sprinkles off anyone he 		
CF | caught with even an ounce of the stuff - put people off coming for a 		
CF | while. His services are better applied at the door." 		
CF | 		
CF | Candy Kane attempts to shake up a martini with her rigid candy arms, 		
CF | but ends up dropping the whole thing on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask candy about hunk" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK CANDY ABOUT HUNK 		
CF | 		
CF | "I gave him a chance after he got out of jail. Turns out he's a great 		
CF | bouncer. He's a good guy in general, just a little heavy-handed - 		
CF | especially when he's worked up about something." 		
CF | 		
CF | Candy Kane stiffly bops her head along to the music. 		
CF | 		
CF | > 		DavidW says, "hm. Hunk is sounding like a suspect now."
		DavidW says, "Except I don't see how he could hold a gun."
		Knight_Otu says, "Possibly, ... right."
		Knight_Otu says, "I was about to say that the gun probably would be a problem for him."
DavidW says (to ClubFloyd), "ask candy about gun" 		
CF ] The sugar rain isn't natural: the sky was tainted by the old taffy 		
CF | fa 		
CF | > 		
CF | > ASK CANDY ABOUT GUN 		
CF | 		
CF | "I didn't hear the shot, though I did notice a bit of a commotion at 		
CF | the door." 		
CF | 		
CF | Candy Kane clumsily muddles mint and lime at the bottom of a mojito 		
CF | glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask candy about box" 		
CF ] The sugar rain isn't natural: the sky was tainted by the old taffy 		
CF | fa 		
CF | > 		
CF | > ASK CANDY ABOUT BOX 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Candy Kane stiffly bops her head along to the music. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask candy about factory" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > ASK CANDY ABOUT FACTORY 		
CF | 		
CF | "Wish they'd knock the old factory down already - it's just sad seeing 		
CF | it there." 		
CF | 		
CF | Candy Kane attempts to shake up a martini with her rigid candy arms, 		
CF | but ends up dropping the whole thing on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask candy about bookstore" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > ASK CANDY ABOUT BOOKSTORE 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Candy Kane clumsily muddles mint and lime at the bottom of a mojito 		
CF | glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bar" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > X BAR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x customers" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > X CUSTOMERS 		
CF | 		
CF | The customers at the tables don't exactly seem to be having a good 		
CF | time. A few seem to be struggling even to sit upright. 		
CF | 		
CF | Candy Kane attempts to shake up a martini with her rigid candy arms, 		
CF | but ends up dropping the whole thing on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask candy about customers" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK CANDY ABOUT CUSTOMERS 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Candy Kane clumsily muddles mint and lime at the bottom of a mojito 		
CF | glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > L 		
CF | 		
CF | Candy Kane's Club 		
CF | This place is... "seedy" is probably a little charitable. It's got 		
CF | some definite strip club vibes, despite the chique branding outside. 		
CF | Jelly babes jiggle on a large stage at the back of the room, while 		
CF | Candy Kane herself works the bar. Various customers sit at tables 		
CF | nearby in various stages of intoxication. A crowd of dancers bobs up 		
CF | and down enthusiastically on a dance floor closer to the stage. 		
CF | 		
CF | The exit to the street lies to the southeast, a door marked "VIP 		
CF | Lounge" is to the west, and the washroom is to the north (in case you 		
CF | need to go). There's a small emergency exit leading to the alley to 		
CF | the east. 		
CF | 		
CF | You can see Candy Kane here. 		
CF | 		
CF | Candy Kane attempts to shake up a martini with her rigid candy arms, 		
CF | but ends up dropping the whole thing on the floor. 		
CF | 		
CF | > 		Knight_Otu says, "This candy world sure isn't well-fitting for its candy denizens."
DavidW says (to ClubFloyd), "ask candy about martini" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK CANDY ABOUT MARTINI 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Candy Kane struggles to skewer a cocktail onion with her sugar-stick 		
CF | arms. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jelly babes" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > X JELLY BABES 		
CF | 		
CF | Their gelatinous jiggling is quite hypnotic. 		
CF | 		
CF | Candy Kane stiffly bops her head along to the music. 		
CF | 		
CF | > 		Knight_Otu asks, "Did she have anything to say about Donut?"
DavidW says (to ClubFloyd), "ask candy about donut" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK CANDY ABOUT DONUT 		
CF | 		
CF | "Not much occasion for me to talk to the law, darling - I run a 		
CF | respectable establishment." 		
CF | 		
CF | Candy Kane clumsily muddles mint and lime at the bottom of a mojito 		
CF | glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask candy about vip lounge" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK CANDY ABOUT VIP LOUNGE 		
CF | 		
CF | Sounds swanky, but I can't help you there! 		
CF | 		
CF | Candy Kane stiffly bops her head along to the music. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | washroom 		
CF | The ladies' here is surprisingly clean and well maintained, though one 		
CF | of the sinks is smashed. Other than that, there's not much of note: 		
CF | just a row of stalls and a couple of hand dryers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sink" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > X SINK 		
CF | 		
CF | Somebody's put a bit of yellow-and-black hazard tape over it but other 		
CF | than that nothing's been done about the situation. There's actually a 		
CF | small smear of red liquid on the broken porcelain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x red liquid" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > X RED LIQUID 		
CF | 		
CF | Looks like whoever smashed this sink up cut themselves doing it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell it" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > SMELL IT 		
CF | 		
CF | Smells like fake strawberry flavouring. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "So that explains the cut on Bear's arm, I guess."
		Knight_Otu says, "That sure is Bear's cut."
DavidW says (to ClubFloyd), "x stalls" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > X STALLS 		
CF | 		
CF | Unremarkable bathroom stalls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dryers" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > X DRYERS 		
CF | 		
CF | These things never get your hands completely dry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Candy Kane's Club 		
CF | This place is... "seedy" is probably a little charitable. It's got 		
CF | some definite strip club vibes, despite the chique branding outside. 		
CF | Jelly babes jiggle on a large stage at the back of the room, while 		
CF | Candy Kane herself works the bar. Various customers sit at tables 		
CF | nearby in various stages of intoxication. A crowd of dancers bobs up 		
CF | and down enthusiastically on a dance floor closer to the stage. 		
CF | 		
CF | The exit to the street lies to the southeast, a door marked "VIP 		
CF | Lounge" is to the west, and the washroom is to the north (in case you 		
CF | need to go). There's a small emergency exit leading to the alley to 		
CF | the east. 		
CF | 		
CF | You can see Candy Kane here. 		
CF | 		
CF | Candy Kane clumsily muddles mint and lime at the bottom of a mojito 		
CF | glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the VIP door) 		
CF | It seems to be locked. 		
CF | 		
CF | Candy Kane stiffly bops her head along to the music. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask kane about vip door" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK KANE ABOUT VIP DOOR 		
CF | 		
CF | Sounds swanky, but I can't help you there! 		
CF | 		
CF | Candy Kane attempts to shake up a martini with her rigid candy arms, 		
CF | but ends up dropping the whole thing on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "make martini" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > MAKE MARTINI 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a Saturday night special 		
CF | a fedora (being worn) 		
CF | a trenchcoat (being worn) 		
CF | hi top trainers (being worn) 		
CF | a watch (being worn) 		
CF | 		
CF | Candy Kane clumsily muddles mint and lime at the bottom of a mojito 		
CF | glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x watch" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > X WATCH 		
CF | 		
CF | It's always nighttime in Sugar City. 		
CF | 		
CF | Candy Kane struggles to skewer a cocktail onion with her sugar-stick 		
CF | arms. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the nightclub emergency exit) 		
CF | You push your way out into the alley. 		
CF | 		
CF | Officer Donut thumbs through the papers in his clipboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x clipboard" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > X CLIPBOARD 		
CF | 		
CF | Officer Donut angles it away from you, annoyed at the invasion of his 		
CF | personal space. 		
CF | 		
CF | Officer Donut spins his pen in his fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask donut about candy" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK DONUT ABOUT CANDY 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Officer Donut cleans his fingernails with the tip of his pen. 		
CF | 		
CF | > 		Jade says, ";candy kane is a she"
		DavidW says, "yes"
DavidW says (to ClubFloyd), "ask donut about factory" 		
CF ] The sugar rain isn't natural: the sky was tainted by the old taffy 		
CF | fa 		
CF | > 		
CF | > ASK DONUT ABOUT FACTORY 		
CF | 		
CF | "This place really went to hell after the plant closed up." 		
CF | 		
CF | Officer Donut thumbs through the papers in his clipboard. 		
CF | 		
CF | > 		Jade says, ";taste her"
DavidW says (to ClubFloyd), "ask donut about quarters" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK DONUT ABOUT QUARTERS 		
CF | 		
CF | "Sorry, I can't spare any change." 		
CF | 		
CF | Officer Donut spins his pen in his fingers. 		
CF | 		
CF | > 		Jade says, "smell heer"
		DavidW asks, "why?"
DavidW says (to ClubFloyd), "w" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the nightclub emergency exit) 		
CF | There's no handle on the outside. 		
CF | 		
CF | Officer Donut thumbs through the papers in his clipboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | street 		
CF | Neon lights sparkle in the glucose haze. Brightest is the entrance to 		
CF | Candy Kane's Club, a short queue of patrons waiting to enter. Big Hunk 		
CF | the bouncer guards the door, looking bored. On the other side of the 		
CF | alley is the door to the adult bookstore. On the opposite side of the 		
CF | street is a small newspaper vending box. 		
CF | 		
CF | The alley is to the north, with Candy Kane's club to the northwest and 		
CF | the adult bookstore to the northeast. You can see the silent chimneys 		
CF | of the old taffy factory far to the south. There's an apartment 		
CF | complex a few steps to the west, and to the east the street just 		
CF | stretches on and on: an inconsequential string of betting shops and 		
CF | pawnbrokers until you hit the freeway. 		
CF | 		
CF | You can see Big Hunk and some patrons here. 		
CF | 		
CF | Big Hunk glowers a noisy patron into silence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Candy Kane's Club 		
CF | This place is... "seedy" is probably a little charitable. It's got 		
CF | some definite strip club vibes, despite the chique branding outside. 		
CF | Jelly babes jiggle on a large stage at the back of the room, while 		
CF | Candy Kane herself works the bar. Various customers sit at tables 		
CF | nearby in various stages of intoxication. A crowd of dancers bobs up 		
CF | and down enthusiastically on a dance floor closer to the stage. 		
CF | 		
CF | The exit to the street lies to the southeast, a door marked "VIP 		
CF | Lounge" is to the west, and the washroom is to the north (in case you 		
CF | need to go). There's a small emergency exit leading to the alley to 		
CF | the east. 		
CF | 		
CF | You can see Candy Kane here. 		
CF | 		
CF | Candy Kane clumsily muddles mint and lime at the bottom of a mojito 		
CF | glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell candy" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > SMELL CANDY 		
CF | 		
CF | Is it weird to say her breath smells great? Super minty. 		
CF | 		
CF | Candy Kane stiffly bops her head along to the music. 		
CF | 		
CF | > 		Knight_Otu says, "I want to say this isn't that type of game.... but it actually may be."
DavidW says (to ClubFloyd), "taste candy" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > TASTE CANDY 		
CF | 		
CF | You're pretty sure she tastes like mint. There's no need for the 		
CF | awkwardness involved in actually testing that. 		
CF | 		
CF | Candy Kane clumsily muddles mint and lime at the bottom of a mojito 		
CF | glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste gun" 		
CF ] The sugar rain isn't natural: the sky was tainted by the old taffy 		
CF | fa 		
CF | > 		
CF | > TASTE GUN 		
CF | 		
CF | GUN: your favourite flavour of POWERTHIRST. 		
CF | 		
CF | Candy Kane attempts to shake up a martini with her rigid candy arms, 		
CF | but ends up dropping the whole thing on the floor. 		
CF | 		
CF | > 		Jade says, ";no connection with the bear"
DavidW says (to ClubFloyd), "se" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | street 		
CF | Neon lights sparkle in the glucose haze. Brightest is the entrance to 		
CF | Candy Kane's Club, a short queue of patrons waiting to enter. Big Hunk 		
CF | the bouncer guards the door, looking bored. On the other side of the 		
CF | alley is the door to the adult bookstore. On the opposite side of the 		
CF | street is a small newspaper vending box. 		
CF | 		
CF | The alley is to the north, with Candy Kane's club to the northwest and 		
CF | the adult bookstore to the northeast. You can see the silent chimneys 		
CF | of the old taffy factory far to the south. There's an apartment 		
CF | complex a few steps to the west, and to the east the street just 		
CF | stretches on and on: an inconsequential string of betting shops and 		
CF | pawnbrokers until you hit the freeway. 		
CF | 		
CF | You can see Big Hunk and some patrons here. 		
CF | 		
CF | Big Hunk raises a fingerless slab of nougat to his head and struggles 		
CF | to adjust his earpiece. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell hunk" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > SMELL HUNK 		
CF | 		
CF | He smells kinda funky. 		
CF | 		
CF | Big Hunk glowers a noisy patron into silence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste hunk" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > TASTE HUNK 		
CF | 		
CF | As tempting as that is, you really shouldn't. 		
CF | 		
CF | Big Hunk slaps his massive appendages together aggressively. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | alley 		
CF | A dim, dank, narrow pathway between the adult bookstore and Candy 		
CF | Kane's Club. Some dumpsters stand against a wall. Lying on the ground 		
CF | in a puddle of his own liquid centre is Gum E Bear. 		
CF | 		
CF | The alley is a dead end to the north, opening onto the street to the 		
CF | south. Emergency exits from the club and bookstore open onto the alley 		
CF | from the west and east respectively. 		
CF | 		
CF | You can see Officer Donut here. 		
CF | 		
CF | Officer Donut clicks his pen with his thumb a few times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell donut" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > SMELL DONUT 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | Officer Donut spins his pen in his fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste donut" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > TASTE DONUT 		
CF | 		
CF | Officer Donut holds up a hand. "It's a felony to taste an officer of 		
CF | the law!" he says, firmly. 		
CF | 		
CF | You get the sense that this is not the first time this has come up. 		
CF | 		
CF | Officer Donut thumbs through the papers in his clipboard. 		
CF | 		
CF | > 		DavidW says, "okay. Tasting and smelling NPCs is very normal in this game."
		Knight_Otu says, "I guess."
		DavidW says, "Thanks for pointing that out."
		Jade says, "I dont see any clue"
		DavidW asks, "I think our clue is in the newspaper box, then in the factory. But we need quarters. So bookstore next, perhaps?"
DavidW says (to ClubFloyd), "s" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | street 		
CF | Neon lights sparkle in the glucose haze. Brightest is the entrance to 		
CF | Candy Kane's Club, a short queue of patrons waiting to enter. Big Hunk 		
CF | the bouncer guards the door, looking bored. On the other side of the 		
CF | alley is the door to the adult bookstore. On the opposite side of the 		
CF | street is a small newspaper vending box. 		
CF | 		
CF | The alley is to the north, with Candy Kane's club to the northwest and 		
CF | the adult bookstore to the northeast. You can see the silent chimneys 		
CF | of the old taffy factory far to the south. There's an apartment 		
CF | complex a few steps to the west, and to the east the street just 		
CF | stretches on and on: an inconsequential string of betting shops and 		
CF | pawnbrokers until you hit the freeway. 		
CF | 		
CF | You can see Big Hunk and some patrons here. 		
CF | 		
CF | Big Hunk raises a fingerless slab of nougat to his head and struggles 		
CF | to adjust his earpiece. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > NE 		
CF | 		
CF | (first opening the bookstore door) 		
CF | 		
CF | adult bookstore 		
CF | Wow. It's, uh, porny in here. There are shelves and shelves 		
CF | of the stuff. You'd say they've got quite a range of books, but they 		
CF | really have just one type of books. 		
CF | 		
CF | The bookstore entrance is to the southwest, and there's an emergency 		
CF | exit to the west that leads straight out into the alley. There's also 		
CF | a door to the north leading to a back room. 		
CF | 		
CF | You can see Jawbreaker here. 		
CF | 		
CF | Jawbreaker makes a sort of shoulder motion that suggests a fist 		
CF | punching a palm. It would be far more intimidating if he had fists or 		
CF | palms. Or any arms at all, for that matter. 		
CF | 		
CF | > 		Jade says, "ok, letˋs go"
		Knight_Otu says, "I guess humanoidness varies."
DavidW says (to ClubFloyd), "x jawbreaker" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > X JAWBREAKER 		
CF | 		
CF | You can't imagine a guy gets a name like "Jawbreaker" by becoming 		
CF | champion of the debate team. He's hard as nails, and buff to the point 		
CF | of being almost completely spherical. He's wearing a crisp sugar shell 		
CF | suit. 		
CF | 		
CF | Jawbreaker wobbles about in a vaguely threatening fashion. 		
CF | 		
CF | > 		Jade says, "let's"
DavidW says (to ClubFloyd), "x books" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > X BOOKS 		
CF | 		
CF | That's a novel use for liquorice whips. 		
CF | 		
CF | Jawbreaker projects a gob of syrup into a nearby spittoon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x books" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > X BOOKS 		
CF | 		
CF | That's a novel use for liquorice whips. 		
CF | 		
CF | Jawbreaker attempts to scratch his cheek against his massive shoulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read books" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > READ BOOKS 		
CF | 		
CF | You're pretty sure that's not a good place to put a popsicle. 		
CF | 		
CF | Jawbreaker projects a gob of syrup into a nearby spittoon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search books" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > SEARCH BOOKS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | Jawbreaker makes a sort of shoulder motion that suggests a fist 		
CF | punching a palm. It would be far more intimidating if he had fists or 		
CF | palms. Or any arms at all, for that matter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to jawbreaker" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > TALK TO JAWBREAKER 		
CF | 		
CF | To start a conversation, try to ASK Jawbreaker ABOUT something or TELL 		
CF | Jawbreaker ABOUT something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask jawbreaker about bear" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > ASK JAWBREAKER ABOUT BEAR 		
CF | 		
CF | "No comment." 		
CF | 		
CF | Jawbreaker wobbles about in a vaguely threatening fashion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask jawbreaker about factory" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK JAWBREAKER ABOUT FACTORY 		
CF | 		
CF | "No comment." 		
CF | 		
CF | Jawbreaker makes a sort of shoulder motion that suggests a fist 		
CF | punching a palm. It would be far more intimidating if he had fists or 		
CF | palms. Or any arms at all, for that matter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask jawbreaker about books" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK JAWBREAKER ABOUT BOOKS 		
CF | 		
CF | "No comment." 		
CF | 		
CF | Jawbreaker wobbles about in a vaguely threatening fashion. 		
CF | 		
CF | > 		Jade says, "hermetic"
DavidW says (to ClubFloyd), "ask jawbreaker about hunk" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > ASK JAWBREAKER ABOUT HUNK 		
CF | 		
CF | "No comment." 		
CF | 		
CF | Jawbreaker projects a gob of syrup into a nearby spittoon. 		
CF | 		
CF | > 		Knight_Otu says, "Such a talkative fellow."
DavidW says (to ClubFloyd), "n" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > N 		
CF | 		
CF | Jawbreaker positions himself in the doorway, blocking your path. 		
CF | 		
CF | "Say the password and I'll let you in," he growls. 		
CF | 		
CF | Jawbreaker wobbles about in a vaguely threatening fashion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask jawbreaker about quarters" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK JAWBREAKER ABOUT QUARTERS 		
CF | 		
CF | "No comment." 		
CF | 		
CF | Jawbreaker makes a sort of shoulder motion that suggests a fist 		
CF | punching a palm. It would be far more intimidating if he had fists or 		
CF | palms. Or any arms at all, for that matter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > L 		
CF | 		
CF | adult bookstore 		
CF | Wow. It's, uh, porny in here. There are shelves and shelves 		
CF | of the stuff. You'd say they've got quite a range of books, but they 		
CF | really have just one type of books. 		
CF | 		
CF | The bookstore entrance is to the southwest, and there's an emergency 		
CF | exit to the west that leads straight out into the alley. There's also 		
CF | a door to the north leading to a back room. 		
CF | 		
CF | You can see Jawbreaker here. 		
CF | 		
CF | Jawbreaker wobbles about in a vaguely threatening fashion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell jawbreaker" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > SMELL JAWBREAKER 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | Jawbreaker makes a sort of shoulder motion that suggests a fist 		
CF | punching a palm. It would be far more intimidating if he had fists or 		
CF | palms. Or any arms at all, for that matter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste him" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > TASTE HIM 		
CF | 		
CF | I wouldn't do that if I were you. 		
CF | 		
CF | Jawbreaker wobbles about in a vaguely threatening fashion. 		
CF | 		
CF | > 		Jade says, "ok, we have a puzzle here: a password"
DavidW says (to ClubFloyd), "sw" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | street 		
CF | Neon lights sparkle in the glucose haze. Brightest is the entrance to 		
CF | Candy Kane's Club, a short queue of patrons waiting to enter. Big Hunk 		
CF | the bouncer guards the door, looking bored. On the other side of the 		
CF | alley is the door to the adult bookstore. On the opposite side of the 		
CF | street is a small newspaper vending box. 		
CF | 		
CF | The alley is to the north, with Candy Kane's club to the northwest and 		
CF | the adult bookstore to the northeast. You can see the silent chimneys 		
CF | of the old taffy factory far to the south. There's an apartment 		
CF | complex a few steps to the west, and to the east the street just 		
CF | stretches on and on: an inconsequential string of betting shops and 		
CF | pawnbrokers until you hit the freeway. 		
CF | 		
CF | You can see Big Hunk and some patrons here. 		
CF | 		
CF | Big Hunk glowers a noisy patron into silence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hunk about password" 		
CF ] The sugar rain isn't natural: the sky was tainted by the old taffy 		
CF | fa 		
CF | > 		
CF | > ASK HUNK ABOUT PASSWORD 		
CF | 		
CF | "The password? Haha! Get this - it's 'password1'. Don't know if it was 		
CF | Jawbreaker or Don Toblerone who came up with that, but... Who am I 		
CF | kidding, it was definitely Jawbreaker." 		
CF | 		
CF | Big Hunk slaps his massive appendages together aggressively. 		
CF | 		
CF | > 		Knight_Otu says, "I mean, it sounds like we could just give him a good push and he rolls away, but probably not."
		Knight_Otu asks, "Is Don Toblerone the top of a pyramid scam?"
		Jade says, "password1"
		DavidW says, "on phone call"
		DavidW says, "sorry. had to answer that"
DavidW says (to ClubFloyd), "ne" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | adult bookstore 		
CF | Wow. It's, uh, porny in here. There are shelves and shelves 		
CF | of the stuff. You'd say they've got quite a range of books, but they 		
CF | really have just one type of books. 		
CF | 		
CF | The bookstore entrance is to the southwest, and there's an emergency 		
CF | exit to the west that leads straight out into the alley. There's also 		
CF | a door to the north leading to a back room. 		
CF | 		
CF | You can see Jawbreaker here. 		
CF | 		
CF | Jawbreaker projects a gob of syrup into a nearby spittoon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "password" 		
CF ] The sugar rain isn't natural: the sky was tainted by the old taffy 		
CF | fa 		
CF | > 		
CF | > PASSWORD 		
CF | 		
CF | "Haha!" Jawbreaker grins. "Good guess, but that would be too easy." 		
CF | 		
CF | Jawbreaker wobbles about in a vaguely threatening fashion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > N 		
CF | 		
CF | Jawbreaker positions himself in the doorway, blocking your path. 		
CF | 		
CF | "Say the password and I'll let you in," he growls. 		
CF | 		
CF | Jawbreaker attempts to scratch his cheek against his massive shoulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swordfish" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > SWORDFISH 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | street 		
CF | Neon lights sparkle in the glucose haze. Brightest is the entrance to 		
CF | Candy Kane's Club, a short queue of patrons waiting to enter. Big Hunk 		
CF | the bouncer guards the door, looking bored. On the other side of the 		
CF | alley is the door to the adult bookstore. On the opposite side of the 		
CF | street is a small newspaper vending box. 		
CF | 		
CF | The alley is to the north, with Candy Kane's club to the northwest and 		
CF | the adult bookstore to the northeast. You can see the silent chimneys 		
CF | of the old taffy factory far to the south. There's an apartment 		
CF | complex a few steps to the west, and to the east the street just 		
CF | stretches on and on: an inconsequential string of betting shops and 		
CF | pawnbrokers until you hit the freeway. 		
CF | 		
CF | You can see Big Hunk and some patrons here. 		
CF | 		
CF | Big Hunk raises a fingerless slab of nougat to his head and struggles 		
CF | to adjust his earpiece. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hunk about password" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK HUNK ABOUT PASSWORD 		
CF | 		
CF | "The password? Haha! Get this - it's 'password1'. Don't know if it was 		
CF | Jawbreaker or Don Toblerone who came up with that, but... Who am I 		
CF | kidding, it was definitely Jawbreaker." 		
CF | 		
CF | Big Hunk quietly surveys the scene. 		
CF | 		
CF | > 		DavidW says, "oh, password1"
DavidW says (to ClubFloyd), "ne" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | adult bookstore 		
CF | Wow. It's, uh, porny in here. There are shelves and shelves 		
CF | of the stuff. You'd say they've got quite a range of books, but they 		
CF | really have just one type of books. 		
CF | 		
CF | The bookstore entrance is to the southwest, and there's an emergency 		
CF | exit to the west that leads straight out into the alley. There's also 		
CF | a door to the north leading to a back room. 		
CF | 		
CF | You can see Jawbreaker here. 		
CF | 		
CF | Jawbreaker makes a sort of shoulder motion that suggests a fist 		
CF | punching a palm. It would be far more intimidating if he had fists or 		
CF | palms. Or any arms at all, for that matter. 		
CF | 		
CF | > 		Jade says, "password1"
DavidW says (to ClubFloyd), "password1" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > PASSWORD1 		
CF | 		
CF | "Alright. That's all I needed to hear." Jawbreaker shuffles aside to 		
CF | let you pass through into the back room. 		
CF | 		
CF | back room 		
CF | This place is, surprisingly, much less gross than the area of the 		
CF | adult bookstore that's open to the public. It's basically just a 		
CF | small, sparsely furnished office. 		
CF | 		
CF | You can see Don Toblerone here. 		
CF | 		
CF | Don Toblerone finishes his candy cigarette, then puts his face down to 		
CF | the pack on the table to fish another out with his tongue. It 		
CF | immediately ruins his suave, sophisticated image but then his entire 		
CF | body is just a long stick of chocolate wedges, so what else can he do? 		
CF | 		
CF | > 		DavidW says, "These poor people with uncooperative bodies."
		DavidW asks, "Where's the Blue Fairy to make someone a real boy or girl?"
DavidW says (to ClubFloyd), "ask don about bear" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK DON ABOUT BEAR 		
CF | 		
CF | "A terrible misfortune, I'm sure. I myself was not present at the 		
CF | time, having been at a social gathering: something to which several of 		
CF | my compatriots will attest." 		
CF | 		
CF | Don Toblerone puts a chocolate orange wedge in his mouth and makes 		
CF | mock-threatening noises for comedic effect. 		
CF | 		
CF | > 		Jade says, "; just a nicotine flavoured toblerone, puaj"
DavidW says (to ClubFloyd), "ask don about sherbet" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK DON ABOUT SHERBET 		
CF | 		
CF | "Addiction is a scourge, my friend. Though I understand there are are 		
CF | probably some out there who must profit from it." 		
CF | 		
CF | Don Toblerone mutters something about this, the day of his daughter's 		
CF | wedding. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask don about jawbreaker" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK DON ABOUT JAWBREAKER 		
CF | 		
CF | "My assistant. He keeps an eye on the shop, runs errands, ensures I'm 		
CF | not bothered. He's very good at what he does." Don Toblerone stares 		
CF | pointedly at you, standing in his office. "Usually." 		
CF | 		
CF | Don Toblerone puts a chocolate orange wedge in his mouth and makes 		
CF | mock-threatening noises for comedic effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask don about candy" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK DON ABOUT CANDY 		
CF | 		
CF | "I'm afraid I simply can't be expected to recall every single person I 		
CF | might encounter in the course of my day." 		
CF | 		
CF | Don Toblerone finishes his candy cigarette, then puts his face down to 		
CF | the pack on the table to fish another out with his tongue. It 		
CF | immediately ruins his suave, sophisticated image but then his entire 		
CF | body is just a long stick of chocolate wedges, so what else can he do? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask don about cigarettes" 		
CF ] The sugar rain isn't natural: the sky was tainted by the old taffy 		
CF | fa 		
CF | > 		
CF | > ASK DON ABOUT CIGARETTES 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Don Toblerone mutters something about this, the day of his daughter's 		
CF | wedding. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask don about daughter" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > ASK DON ABOUT DAUGHTER 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Don Toblerone finishes his candy cigarette, then puts his face down to 		
CF | the pack on the table to fish another out with his tongue. It 		
CF | immediately ruins his suave, sophisticated image but then his entire 		
CF | body is just a long stick of chocolate wedges, so what else can he do? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask don about factory" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK DON ABOUT FACTORY 		
CF | 		
CF | "Yes, frightful business that. Still, these old polluting industries 		
CF | can't go on forever - it's up to us fine upstanding citizens to find 		
CF | new opportunities where we can." 		
CF | 		
CF | Don Toblerone puts a chocolate orange wedge in his mouth and makes 		
CF | mock-threatening noises for comedic effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask don about quarters" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > ASK DON ABOUT QUARTERS 		
CF | 		
CF | "What do I look like, a bank?" 		
CF | 		
CF | Don Toblerone mutters something about this, the day of his daughter's 		
CF | wedding. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask don about donut" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK DON ABOUT DONUT 		
CF | 		
CF | "A fine, upstanding officer of the law. I should be happy to receive 		
CF | him any time, provided the proper warrants and such are in order." Don 		
CF | Toblerone smiles. 		
CF | 		
CF | Don Toblerone puts a chocolate orange wedge in his mouth and makes 		
CF | mock-threatening noises for comedic effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask don about porn" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK DON ABOUT PORN 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Don Toblerone finishes his candy cigarette, then puts his face down to 		
CF | the pack on the table to fish another out with his tongue. It 		
CF | immediately ruins his suave, sophisticated image but then his entire 		
CF | body is just a long stick of chocolate wedges, so what else can he do? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell don" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > SMELL DON 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | Don Toblerone puts a chocolate orange wedge in his mouth and makes 		
CF | mock-threatening noises for comedic effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste don" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > TASTE DON 		
CF | 		
CF | You can't just go around licking people! Most of them don't like it, 		
CF | and the ones that do are probably better left un-licked. 		
CF | 		
CF | Don Toblerone mutters something about this, the day of his daughter's 		
CF | wedding. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask don about gun" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK DON ABOUT GUN 		
CF | 		
CF | "I'm afraid I simply wouldn't know a thing about that." 		
CF | 		
CF | Don Toblerone finishes his candy cigarette, then puts his face down to 		
CF | the pack on the table to fish another out with his tongue. It 		
CF | immediately ruins his suave, sophisticated image but then his entire 		
CF | body is just a long stick of chocolate wedges, so what else can he do? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask don about hunk" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > ASK DON ABOUT HUNK 		
CF | 		
CF | "I'm afraid I simply can't be expected to recall every single person I 		
CF | might encounter in the course of my day." 		
CF | 		
CF | Don Toblerone puts a chocolate orange wedge in his mouth and makes 		
CF | mock-threatening noises for comedic effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask don about don" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK DON ABOUT DON 		
CF | 		
CF | "I'm afraid I simply can't be expected to recall every single person I 		
CF | might encounter in the course of my day." 		
CF | 		
CF | Don Toblerone finishes his candy cigarette, then puts his face down to 		
CF | the pack on the table to fish another out with his tongue. It 		
CF | immediately ruins his suave, sophisticated image but then his entire 		
CF | body is just a long stick of chocolate wedges, so what else can he do? 		
CF | 		
CF | > 		DavidW says, "I don't know what else to ask him."
DavidW says (to ClubFloyd), "l" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > L 		
CF | 		
CF | back room 		
CF | This place is, surprisingly, much less gross than the area of the 		
CF | adult bookstore that's open to the public. It's basically just a 		
CF | small, sparsely furnished office. 		
CF | 		
CF | You can see Don Toblerone here. 		
CF | 		
CF | Don Toblerone puts a chocolate orange wedge in his mouth and makes 		
CF | mock-threatening noises for comedic effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | A sturdy oak desk. It's where Don Toblerone keeps his pack of candy 		
CF | cigarettes. 		
CF | 		
CF | Don Toblerone mutters something about this, the day of his daughter's 		
CF | wedding. 		
CF | 		
CF | > 		Jade says, "; about bear"
DavidW says (to ClubFloyd), "x cigarettes" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > X CIGARETTES 		
CF | 		
CF | (the candy cigarette) 		
CF | Don Toblerone sees you looking. "I never can seem to quit these 		
CF | things!" he says, letting out another little puff of powdered sugar. 		
CF | 		
CF | Don Toblerone puts a chocolate orange wedge in his mouth and makes 		
CF | mock-threatening noises for comedic effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open desk" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > OPEN DESK 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | Don Toblerone finishes his candy cigarette, then puts his face down to 		
CF | the pack on the table to fish another out with his tongue. It 		
CF | immediately ruins his suave, sophisticated image but then his entire 		
CF | body is just a long stick of chocolate wedges, so what else can he do? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search desk" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > SEARCH DESK 		
CF | 		
CF | There is nothing on the desk. 		
CF | 		
CF | Don Toblerone puts a chocolate orange wedge in his mouth and makes 		
CF | mock-threatening noises for comedic effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | adult bookstore 		
CF | Wow. It's, uh, porny in here. There are shelves and shelves 		
CF | of the stuff. You'd say they've got quite a range of books, but they 		
CF | really have just one type of books. 		
CF | 		
CF | The bookstore entrance is to the southwest, and there's an emergency 		
CF | exit to the west that leads straight out into the alley. There's also 		
CF | a door to the north leading to a back room. 		
CF | 		
CF | You can see Jawbreaker here. 		
CF | 		
CF | Jawbreaker attempts to scratch his cheek against his massive shoulder. 		
CF | 		
CF | > 		Knight_Otu says, ""Me? I don't know any "Me". You can't prove anything!""
DavidW says (to ClubFloyd), "w" 		
CF ] The sugar rain isn't natural: the sky was tainted by the old taffy 		
CF | fa 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the bookstore emergency exit) 		
CF | You push your way out into the alley. 		
CF | 		
CF | Officer Donut clicks his pen with his thumb a few times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask donut about quarters" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK DONUT ABOUT QUARTERS 		
CF | 		
CF | "You want money? Get a real job!" 		
CF | 		
CF | Officer Donut spins his pen in his fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | street 		
CF | Neon lights sparkle in the glucose haze. Brightest is the entrance to 		
CF | Candy Kane's Club, a short queue of patrons waiting to enter. Big Hunk 		
CF | the bouncer guards the door, looking bored. On the other side of the 		
CF | alley is the door to the adult bookstore. On the opposite side of the 		
CF | street is a small newspaper vending box. 		
CF | 		
CF | The alley is to the north, with Candy Kane's club to the northwest and 		
CF | the adult bookstore to the northeast. You can see the silent chimneys 		
CF | of the old taffy factory far to the south. There's an apartment 		
CF | complex a few steps to the west, and to the east the street just 		
CF | stretches on and on: an inconsequential string of betting shops and 		
CF | pawnbrokers until you hit the freeway. 		
CF | 		
CF | You can see Big Hunk and some patrons here. 		
CF | 		
CF | Big Hunk raises a fingerless slab of nougat to his head and struggles 		
CF | to adjust his earpiece. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hunk about quarters" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK HUNK ABOUT QUARTERS 		
CF | 		
CF | "You want money? Get a real job!" 		
CF | 		
CF | Big Hunk slaps his massive appendages together aggressively. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > W 		
CF | 		
CF | You've got little reason to investigate the apartments. With the noise 		
CF | out here you certainly don't envy the people who live there. 		
CF | 		
CF | Big Hunk glowers a noisy patron into silence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask patrons about quarters" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK PATRONS ABOUT QUARTERS 		
CF | 		
CF | You try to interview one of the patrons in the queue, but have to jump 		
CF | back as they turn to vomit all over the floor. You're not getting any 		
CF | help here. 		
CF | 		
CF | Big Hunk raises a fingerless slab of nougat to his head and struggles 		
CF | to adjust his earpiece. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Candy Kane's Club 		
CF | This place is... "seedy" is probably a little charitable. It's got 		
CF | some definite strip club vibes, despite the chique branding outside. 		
CF | Jelly babes jiggle on a large stage at the back of the room, while 		
CF | Candy Kane herself works the bar. Various customers sit at tables 		
CF | nearby in various stages of intoxication. A crowd of dancers bobs up 		
CF | and down enthusiastically on a dance floor closer to the stage. 		
CF | 		
CF | The exit to the street lies to the southeast, a door marked "VIP 		
CF | Lounge" is to the west, and the washroom is to the north (in case you 		
CF | need to go). There's a small emergency exit leading to the alley to 		
CF | the east. 		
CF | 		
CF | You can see Candy Kane here. 		
CF | 		
CF | Candy Kane struggles to skewer a cocktail onion with her sugar-stick 		
CF | arms. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask candy about quarters" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK CANDY ABOUT QUARTERS 		
CF | 		
CF | "You want money? Get a real job!" 		
CF | 		
CF | Candy Kane clumsily muddles mint and lime at the bottom of a mojito 		
CF | glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask candy about job" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > ASK CANDY ABOUT JOB 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Candy Kane struggles to skewer a cocktail onion with her sugar-stick 		
CF | arms. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "password1" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > PASSWORD1 		
CF | 		
CF | Nothing happens. You might need to be within earshot of Jawbreaker for 		
CF | that to work. 		
CF | 		
CF | Candy Kane clumsily muddles mint and lime at the bottom of a mojito 		
CF | glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask customers for quarters" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK CUSTOMERS FOR QUARTERS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste jelly" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > TASTE JELLY 		
CF | 		
CF | Candy Kane has a strict policy against that. 		
CF | 		
CF | Candy Kane struggles to skewer a cocktail onion with her sugar-stick 		
CF | arms. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask jelly about quarters" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK JELLY ABOUT QUARTERS 		
CF | 		
CF | The jelly babes are too busy gyrating to be interviewed right now. 		
CF | 		
CF | Candy Kane clumsily muddles mint and lime at the bottom of a mojito 		
CF | glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | street 		
CF | Neon lights sparkle in the glucose haze. Brightest is the entrance to 		
CF | Candy Kane's Club, a short queue of patrons waiting to enter. Big Hunk 		
CF | the bouncer guards the door, looking bored. On the other side of the 		
CF | alley is the door to the adult bookstore. On the opposite side of the 		
CF | street is a small newspaper vending box. 		
CF | 		
CF | The alley is to the north, with Candy Kane's club to the northwest and 		
CF | the adult bookstore to the northeast. You can see the silent chimneys 		
CF | of the old taffy factory far to the south. There's an apartment 		
CF | complex a few steps to the west, and to the east the street just 		
CF | stretches on and on: an inconsequential string of betting shops and 		
CF | pawnbrokers until you hit the freeway. 		
CF | 		
CF | You can see Big Hunk and some patrons here. 		
CF | 		
CF | Big Hunk quietly surveys the scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > E 		
CF | 		
CF | Nothing for you out there but miles of tarmac. 		
CF | 		
CF | Big Hunk glowers a noisy patron into silence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > S 		
CF | 		
CF | The abandoned taffy factory is behind an abandoned storefront. You 		
CF | can't get to it from here. And even if you could, why would you want 		
CF | to? 		
CF | 		
CF | Big Hunk quietly surveys the scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x storefront" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > X STOREFRONT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > L 		
CF | 		
CF | street 		
CF | Neon lights sparkle in the glucose haze. Brightest is the entrance to 		
CF | Candy Kane's Club, a short queue of patrons waiting to enter. Big Hunk 		
CF | the bouncer guards the door, looking bored. On the other side of the 		
CF | alley is the door to the adult bookstore. On the opposite side of the 		
CF | street is a small newspaper vending box. 		
CF | 		
CF | The alley is to the north, with Candy Kane's club to the northwest and 		
CF | the adult bookstore to the northeast. You can see the silent chimneys 		
CF | of the old taffy factory far to the south. There's an apartment 		
CF | complex a few steps to the west, and to the east the street just 		
CF | stretches on and on: an inconsequential string of betting shops and 		
CF | pawnbrokers until you hit the freeway. 		
CF | 		
CF | You can see Big Hunk and some patrons here. 		
CF | 		
CF | Big Hunk raises a fingerless slab of nougat to his head and struggles 		
CF | to adjust his earpiece. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit box" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > HIT BOX 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | Big Hunk quietly surveys the scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | An unassuming little box. Put a some quarters in, get a paper out. 		
CF | 		
CF | Big Hunk glowers a noisy patron into silence. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "nw" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Candy Kane's Club 		
CF | This place is... "seedy" is probably a little charitable. It's got 		
CF | some definite strip club vibes, despite the chique branding outside. 		
CF | Jelly babes jiggle on a large stage at the back of the room, while 		
CF | Candy Kane herself works the bar. Various customers sit at tables 		
CF | nearby in various stages of intoxication. A crowd of dancers bobs up 		
CF | and down enthusiastically on a dance floor closer to the stage. 		
CF | 		
CF | The exit to the street lies to the southeast, a door marked "VIP 		
CF | Lounge" is to the west, and the washroom is to the north (in case you 		
CF | need to go). There's a small emergency exit leading to the alley to 		
CF | the east. 		
CF | 		
CF | You can see Candy Kane here. 		
CF | 		
CF | Candy Kane stiffly bops her head along to the music. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in dumpters" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > LOOK IN DUMPTERS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in dumpsters" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > LOOK IN DUMPSTERS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dumpster" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > X DUMPSTER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > L 		
CF | 		
CF | Candy Kane's Club 		
CF | This place is... "seedy" is probably a little charitable. It's got 		
CF | some definite strip club vibes, despite the chique branding outside. 		
CF | Jelly babes jiggle on a large stage at the back of the room, while 		
CF | Candy Kane herself works the bar. Various customers sit at tables 		
CF | nearby in various stages of intoxication. A crowd of dancers bobs up 		
CF | and down enthusiastically on a dance floor closer to the stage. 		
CF | 		
CF | The exit to the street lies to the southeast, a door marked "VIP 		
CF | Lounge" is to the west, and the washroom is to the north (in case you 		
CF | need to go). There's a small emergency exit leading to the alley to 		
CF | the east. 		
CF | 		
CF | You can see Candy Kane here. 		
CF | 		
CF | Candy Kane attempts to shake up a martini with her rigid candy arms, 		
CF | but ends up dropping the whole thing on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the nightclub emergency exit) 		
CF | You push your way out into the alley. 		
CF | 		
CF | Officer Donut thumbs through the papers in his clipboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in dumpsters" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > LOOK IN DUMPSTERS 		
CF | 		
CF | In the dumpsters are some trash bags. 		
CF | 		
CF | Officer Donut spins his pen in his fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bags" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > X BAGS 		
CF | 		
CF | Gross, sticky plastic bags full of refuse. 		
CF | 		
CF | Officer Donut thumbs through the papers in his clipboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bags" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > SEARCH BAGS 		
CF | 		
CF | You can't see inside, since the trash bags are closed. 		
CF | 		
CF | Officer Donut spins his pen in his fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open bags" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > OPEN BAGS 		
CF | 		
CF | You open the trash bags, revealing a disgusting assortment of 		
CF | detritus. 		
CF | 		
CF | Officer Donut clicks his pen with his thumb a few times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x detritus" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > X DETRITUS 		
CF | 		
CF | You don't even want to think about what half of this stuff is. All 		
CF | that matters is that it isn't evidence. 		
CF | 		
CF | Officer Donut thumbs through the papers in his clipboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search detritus" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > SEARCH DETRITUS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | Officer Donut clicks his pen with his thumb a few times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x quarter" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > X QUARTER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bear" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > SEARCH BEAR 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | Officer Donut cleans his fingernails with the tip of his pen. 		
CF | 		
CF | > 		DavidW says, "There must be a quarter somewhere."
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "ask donut about vip lounge" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK DONUT ABOUT VIP LOUNGE 		
CF | 		
CF | Sounds swanky, but I can't help you there! 		
CF | 		
CF | Officer Donut clicks his pen with his thumb a few times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The sugar rain isn't natural: the sky was tainted by the old taffy 		
CF | fa 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | street 		
CF | Neon lights sparkle in the glucose haze. Brightest is the entrance to 		
CF | Candy Kane's Club, a short queue of patrons waiting to enter. Big Hunk 		
CF | the bouncer guards the door, looking bored. On the other side of the 		
CF | alley is the door to the adult bookstore. On the opposite side of the 		
CF | street is a small newspaper vending box. 		
CF | 		
CF | The alley is to the north, with Candy Kane's club to the northwest and 		
CF | the adult bookstore to the northeast. You can see the silent chimneys 		
CF | of the old taffy factory far to the south. There's an apartment 		
CF | complex a few steps to the west, and to the east the street just 		
CF | stretches on and on: an inconsequential string of betting shops and 		
CF | pawnbrokers until you hit the freeway. 		
CF | 		
CF | You can see Big Hunk and some patrons here. 		
CF | 		
CF | Big Hunk raises a fingerless slab of nougat to his head and struggles 		
CF | to adjust his earpiece. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hunk about vip lounge" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK HUNK ABOUT VIP LOUNGE 		
CF | 		
CF | Sounds swanky, but I can't help you there! 		
CF | 		
CF | Big Hunk slaps his massive appendages together aggressively. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hunk about apartment" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK HUNK ABOUT APARTMENT 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Big Hunk glowers a noisy patron into silence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hunk about fingers" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK HUNK ABOUT FINGERS 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Big Hunk raises a fingerless slab of nougat to his head and struggles 		
CF | to adjust his earpiece. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x earpiece" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > X EARPIECE 		
CF | 		
CF | You can't hear what's being said at the other end, but it seems to be 		
CF | important. 		
CF | 		
CF | Big Hunk glowers a noisy patron into silence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hunk about earpiece" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK HUNK ABOUT EARPIECE 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Big Hunk quietly surveys the scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | That seems to belong to Big Hunk. 		
CF | 		
CF | Big Hunk glowers a noisy patron into silence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] The sugar rain isn't natural: the sky was tainted by the old taffy 		
CF | fa 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | adult bookstore 		
CF | Wow. It's, uh, porny in here. There are shelves and shelves 		
CF | of the stuff. You'd say they've got quite a range of books, but they 		
CF | really have just one type of books. 		
CF | 		
CF | The bookstore entrance is to the southwest, and there's an emergency 		
CF | exit to the west that leads straight out into the alley. There's also 		
CF | a door to the north leading to a back room. 		
CF | 		
CF | You can see Jawbreaker here. 		
CF | 		
CF | Jawbreaker wobbles about in a vaguely threatening fashion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask jawbreaker about vip lounge" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > ASK JAWBREAKER ABOUT VIP LOUNGE 		
CF | 		
CF | "No comment." 		
CF | 		
CF | Jawbreaker attempts to scratch his cheek against his massive shoulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "password1" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > PASSWORD1 		
CF | 		
CF | "Alright. That's all I needed to hear." Jawbreaker shuffles aside to 		
CF | let you pass through into the back room. 		
CF | 		
CF | back room 		
CF | This place is, surprisingly, much less gross than the area of the 		
CF | adult bookstore that's open to the public. It's basically just a 		
CF | small, sparsely furnished office. 		
CF | 		
CF | You can see Don Toblerone here. 		
CF | 		
CF | Don Toblerone mutters something about this, the day of his daughter's 		
CF | wedding. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask don about vip lounge" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK DON ABOUT VIP LOUNGE 		
CF | 		
CF | Sounds swanky, but I can't help you there! 		
CF | 		
CF | Don Toblerone puts a chocolate orange wedge in his mouth and makes 		
CF | mock-threatening noises for comedic effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | adult bookstore 		
CF | Wow. It's, uh, porny in here. There are shelves and shelves 		
CF | of the stuff. You'd say they've got quite a range of books, but they 		
CF | really have just one type of books. 		
CF | 		
CF | The bookstore entrance is to the southwest, and there's an emergency 		
CF | exit to the west that leads straight out into the alley. There's also 		
CF | a door to the north leading to a back room. 		
CF | 		
CF | You can see Jawbreaker here. 		
CF | 		
CF | Jawbreaker projects a gob of syrup into a nearby spittoon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask jawbreaker about don" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK JAWBREAKER ABOUT DON 		
CF | 		
CF | "No comment." 		
CF | 		
CF | Jawbreaker attempts to scratch his cheek against his massive shoulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the bookstore emergency exit) 		
CF | You push your way out into the alley. 		
CF | 		
CF | Officer Donut thumbs through the papers in his clipboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask donut about don" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK DONUT ABOUT DON 		
CF | 		
CF | Ah, the Don. Anyone in Sugar City could tell you he's the head of the 		
CF | Sourballz, but finding hard evidence of that? Believe me, we've tried. 		
CF | 		
CF | Officer Donut clicks his pen with his thumb a few times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask donuts about sourballz" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK DONUTS ABOUT SOURBALLZ 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pen" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > X PEN 		
CF | 		
CF | A high-end ballpoint with the SCPD's logo printed prominently on it. 		
CF | Officer Donut clicks the button with his thumb repeatedly, habitually. 		
CF | 		
CF | Officer Donut cleans his fingernails with the tip of his pen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask donut about scpd" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK DONUT ABOUT SCPD 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Officer Donut spins his pen in his fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask donut for pen" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK DONUT FOR PEN 		
CF | 		
CF | Officer Donut has better things to do. 		
CF | 		
CF | Officer Donut thumbs through the papers in his clipboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | street 		
CF | Neon lights sparkle in the glucose haze. Brightest is the entrance to 		
CF | Candy Kane's Club, a short queue of patrons waiting to enter. Big Hunk 		
CF | the bouncer guards the door, looking bored. On the other side of the 		
CF | alley is the door to the adult bookstore. On the opposite side of the 		
CF | street is a small newspaper vending box. 		
CF | 		
CF | The alley is to the north, with Candy Kane's club to the northwest and 		
CF | the adult bookstore to the northeast. You can see the silent chimneys 		
CF | of the old taffy factory far to the south. There's an apartment 		
CF | complex a few steps to the west, and to the east the street just 		
CF | stretches on and on: an inconsequential string of betting shops and 		
CF | pawnbrokers until you hit the freeway. 		
CF | 		
CF | You can see Big Hunk and some patrons here. 		
CF | 		
CF | Big Hunk quietly surveys the scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pick lock" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > PICK LOCK 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break box" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > BREAK BOX 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | Big Hunk glowers a noisy patron into silence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hunk about don" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK HUNK ABOUT DON 		
CF | 		
CF | There is an uncomfortable silence. 		
CF | 		
CF | Big Hunk quietly surveys the scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hunk about prison" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK HUNK ABOUT PRISON 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Big Hunk slaps his massive appendages together aggressively. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Candy Kane's Club 		
CF | This place is... "seedy" is probably a little charitable. It's got 		
CF | some definite strip club vibes, despite the chique branding outside. 		
CF | Jelly babes jiggle on a large stage at the back of the room, while 		
CF | Candy Kane herself works the bar. Various customers sit at tables 		
CF | nearby in various stages of intoxication. A crowd of dancers bobs up 		
CF | and down enthusiastically on a dance floor closer to the stage. 		
CF | 		
CF | The exit to the street lies to the southeast, a door marked "VIP 		
CF | Lounge" is to the west, and the washroom is to the north (in case you 		
CF | need to go). There's a small emergency exit leading to the alley to 		
CF | the east. 		
CF | 		
CF | You can see Candy Kane here. 		
CF | 		
CF | Candy Kane clumsily muddles mint and lime at the bottom of a mojito 		
CF | glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask candy about don" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK CANDY ABOUT DON 		
CF | 		
CF | The Don and I get along alright. We've got an agreement: he doesn't 		
CF | ask me for protection money, and I don't use my connections in City 		
CF | Hall to bulldoze his sad little front business to the ground. 		
CF | 		
CF | Candy Kane stiffly bops her head along to the music. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask candy about city hall" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK CANDY ABOUT CITY HALL 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Candy Kane attempts to shake up a martini with her rigid candy arms, 		
CF | but ends up dropping the whole thing on the floor. 		
CF | 		
CF | > 		DavidW asks, "I don't seem to be getting anywhere. Ideas?"
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a Saturday night special 		
CF | a fedora (being worn) 		
CF | a trenchcoat (being worn) 		
CF | hi top trainers (being worn) 		
CF | a watch (being worn) 		
CF | 		
CF | Candy Kane clumsily muddles mint and lime at the bottom of a mojito 		
CF | glass. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x fedora" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > X FEDORA 		
CF | 		
CF | Standard private eye attire. 		
CF | 		
CF | Candy Kane struggles to skewer a cocktail onion with her sugar-stick 		
CF | arms. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x trenchcoat" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > X TRENCHCOAT 		
CF | 		
CF | Good to have something with a lot of pockets. 		
CF | 		
CF | Candy Kane clumsily muddles mint and lime at the bottom of a mojito 		
CF | glass. 		
CF | 		
CF | > 		DavidW asks, "Shoot the box?"
Knight_Otu says (to ClubFloyd), "x pockets" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > X POCKETS 		
CF | 		
CF | This is where you keep all your stuff. Except the trenchcoat, 		
CF | obviously. Some kind of universe-destroying paradox that would be. 		
CF | 		
CF | Candy Kane attempts to shake up a martini with her rigid candy arms, 		
CF | but ends up dropping the whole thing on the floor. 		
CF | 		
CF | > 		Knight_Otu asks, "Maybe?"
Knight_Otu says (to ClubFloyd), "x trainers" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > X TRAINERS 		
CF | 		
CF | There's no gum on them, okay? Stop asking. 		
CF | 		
CF | Candy Kane clumsily muddles mint and lime at the bottom of a mojito 		
CF | glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in pockets" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > LOOK IN POCKETS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | Candy Kane struggles to skewer a cocktail onion with her sugar-stick 		
CF | arms. 		
CF | 		
CF | > 		DavidW says, "heh. gum shoe joke"
DavidW says (to ClubFloyd), "se" 		
CF ] The sugar rain isn't natural: the sky was tainted by the old taffy 		
CF | fa 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | street 		
CF | Neon lights sparkle in the glucose haze. Brightest is the entrance to 		
CF | Candy Kane's Club, a short queue of patrons waiting to enter. Big Hunk 		
CF | the bouncer guards the door, looking bored. On the other side of the 		
CF | alley is the door to the adult bookstore. On the opposite side of the 		
CF | street is a small newspaper vending box. 		
CF | 		
CF | The alley is to the north, with Candy Kane's club to the northwest and 		
CF | the adult bookstore to the northeast. You can see the silent chimneys 		
CF | of the old taffy factory far to the south. There's an apartment 		
CF | complex a few steps to the west, and to the east the street just 		
CF | stretches on and on: an inconsequential string of betting shops and 		
CF | pawnbrokers until you hit the freeway. 		
CF | 		
CF | You can see Big Hunk and some patrons here. 		
CF | 		
CF | Big Hunk glowers a noisy patron into silence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot box" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > SHOOT BOX 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "guess the gun isn't functional."
DavidW says (to ClubFloyd), "point gun at hunk" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > POINT GUN AT HUNK 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Knight_Otu says, "Seems so."
		Jade says, "; it seems so"
		DavidW says, "Can't threaten with it either"
Knight_Otu says (to ClubFloyd), "n" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | alley 		
CF | A dim, dank, narrow pathway between the adult bookstore and Candy 		
CF | Kane's Club. Some dumpsters stand against a wall. Lying on the ground 		
CF | in a puddle of his own liquid centre is Gum E Bear. 		
CF | 		
CF | The alley is a dead end to the north, opening onto the street to the 		
CF | south. Emergency exits from the club and bookstore open onto the alley 		
CF | from the west and east respectively. 		
CF | 		
CF | You can see Officer Donut here. 		
CF | 		
CF | Officer Donut cleans his fingernails with the tip of his pen. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask donut about quarter" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK DONUT ABOUT QUARTER 		
CF | 		
CF | "You want money? Get a real job!" 		
CF | 		
CF | Officer Donut thumbs through the papers in his clipboard. 		
CF | 		
CF | > 		Knight_Otu says, "Wasn't sure if we asked him."
		DavidW says, "IF can be weird when you find benches you can't sit on or knives that can't cut anything."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | Officer Donut clicks his pen with his thumb a few times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hunk about sourballz" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK HUNK ABOUT SOURBALLZ 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | street 		
CF | Neon lights sparkle in the glucose haze. Brightest is the entrance to 		
CF | Candy Kane's Club, a short queue of patrons waiting to enter. Big Hunk 		
CF | the bouncer guards the door, looking bored. On the other side of the 		
CF | alley is the door to the adult bookstore. On the opposite side of the 		
CF | street is a small newspaper vending box. 		
CF | 		
CF | The alley is to the north, with Candy Kane's club to the northwest and 		
CF | the adult bookstore to the northeast. You can see the silent chimneys 		
CF | of the old taffy factory far to the south. There's an apartment 		
CF | complex a few steps to the west, and to the east the street just 		
CF | stretches on and on: an inconsequential string of betting shops and 		DavidW asks, "did we miss something in the washroom, maybe?"
CF | pawnbrokers until you hit the freeway. 		
CF | 		
CF | You can see Big Hunk and some patrons here. 		
CF | 		
CF | Big Hunk raises a fingerless slab of nougat to his head and struggles 		
CF | to adjust his earpiece. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask hunk about sourballz" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK HUNK ABOUT SOURBALLZ 		
CF | 		
CF | "They're bad news. Unless you're looking to get a fix, in which case 		
CF | they're your only option here in Sugar City." 		
CF | 		
CF | Big Hunk glowers a noisy patron into silence. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] The sugar rain isn't natural: the sky was tainted by the old taffy 		
CF | fa 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Candy Kane's Club 		
CF | This place is... "seedy" is probably a little charitable. It's got 		
CF | some definite strip club vibes, despite the chique branding outside. 		
CF | Jelly babes jiggle on a large stage at the back of the room, while 		
CF | Candy Kane herself works the bar. Various customers sit at tables 		
CF | nearby in various stages of intoxication. A crowd of dancers bobs up 		
CF | and down enthusiastically on a dance floor closer to the stage. 		
CF | 		
CF | The exit to the street lies to the southeast, a door marked "VIP 		
CF | Lounge" is to the west, and the washroom is to the north (in case you 		
CF | need to go). There's a small emergency exit leading to the alley to 		
CF | the east. 		
CF | 		
CF | You can see Candy Kane here. 		
CF | 		
CF | Candy Kane stiffly bops her head along to the music. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask candy about sourballz" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK CANDY ABOUT SOURBALLZ 		
CF | 		
CF | "They're bad news. Unless you're looking to get a fix, in which case 		
CF | they're your only option here in Sugar City." 		
CF | 		
CF | Candy Kane struggles to skewer a cocktail onion with her sugar-stick 		
CF | arms. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x dancers" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > X DANCERS 		
CF | 		
CF | They're really into it. Like, really into it. 		
CF | 		
CF | Candy Kane stiffly bops her head along to the music. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | washroom 		
CF | The ladies' here is surprisingly clean and well maintained, though one 		
CF | of the sinks is smashed. Other than that, there's not much of note: 		
CF | just a row of stalls and a couple of hand dryers. 		
CF | 		
CF | > 		DavidW says, "okay, we should ask don about sourballz"
DavidW says (to ClubFloyd), "turn on dryers" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > TURN ON DRYERS 		
CF | 		
CF | It isn't something you can switch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use dryers" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > USE DRYERS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "enter stall" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ENTER STALL 		
CF | 		
CF | You can't get into the closed stall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open stall" 		
CF ] The sugar rain isn't natural: the sky was tainted by the old taffy 		
CF | fa 		
CF | > 		
CF | > OPEN STALL 		
CF | 		
CF | "AAAAAAAAAAAAAAAH!!!" yells the red liquorice woman inside the stall, 		
CF | doing lines of sherbet off the cistern lid. 		
CF | 		
CF | "AAAAAAAAAAAAAAAH!!!" you yell as well. 		
CF | 		
CF | You close the stall. 		
CF | 		
CF | > 		DavidW says, "Hunk was right. Someone was doing sherbet in the washroom."
DavidW says (to ClubFloyd), "ask woman about bear" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK WOMAN ABOUT BEAR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask stall about bear" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK STALL ABOUT BEAR 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on stall" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > KNOCK ON STALL 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tape" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > X TAPE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sink" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > X SINK 		
CF | 		
CF | Somebody's put a bit of yellow-and-black hazard tape over it but other 		
CF | than that nothing's been done about the situation. There's actually a 		
CF | small smear of red liquid on the broken porcelain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sink" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > TAKE SINK 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in sink" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > LOOK IN SINK 		
CF | 		
CF | There is nothing on the smashed sink. 		
CF | 		
CF | > 		Jade says, "open it"
DavidW says (to ClubFloyd), "open sink" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > OPEN SINK 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
		DavidW says, "let me go ask don about sourballz"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "s" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Candy Kane's Club 		
CF | This place is... "seedy" is probably a little charitable. It's got 		
CF | some definite strip club vibes, despite the chique branding outside. 		
CF | Jelly babes jiggle on a large stage at the back of the room, while 		
CF | Candy Kane herself works the bar. Various customers sit at tables 		
CF | nearby in various stages of intoxication. A crowd of dancers bobs up 		
CF | and down enthusiastically on a dance floor closer to the stage. 		
CF | 		
CF | The exit to the street lies to the southeast, a door marked "VIP 		
CF | Lounge" is to the west, and the washroom is to the north (in case you 		
CF | need to go). There's a small emergency exit leading to the alley to 		
CF | the east. 		
CF | 		
CF | You can see Candy Kane here. 		
CF | 		
CF | Candy Kane attempts to shake up a martini with her rigid candy arms, 		
CF | but ends up dropping the whole thing on the floor. 		
CF | 		
CF | > 		Jade says, "Jˋaccuse DavidW"
DavidW says (to ClubFloyd), "ask kane about box" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK KANE ABOUT BOX 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Candy Kane clumsily muddles mint and lime at the bottom of a mojito 		
CF | glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] The sugar rain isn't natural: the sky was tainted by the old taffy 		
CF | fa 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | street 		
CF | Neon lights sparkle in the glucose haze. Brightest is the entrance to 		
CF | Candy Kane's Club, a short queue of patrons waiting to enter. Big Hunk 		
CF | the bouncer guards the door, looking bored. On the other side of the 		
CF | alley is the door to the adult bookstore. On the opposite side of the 		
CF | street is a small newspaper vending box. 		
CF | 		
CF | The alley is to the north, with Candy Kane's club to the northwest and 		
CF | the adult bookstore to the northeast. You can see the silent chimneys 		
CF | of the old taffy factory far to the south. There's an apartment 		
CF | complex a few steps to the west, and to the east the street just 		
CF | stretches on and on: an inconsequential string of betting shops and 		
CF | pawnbrokers until you hit the freeway. 		
CF | 		
CF | You can see Big Hunk and some patrons here. 		
CF | 		
CF | Big Hunk quietly surveys the scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | adult bookstore 		
CF | Wow. It's, uh, porny in here. There are shelves and shelves 		
CF | of the stuff. You'd say they've got quite a range of books, but they 		
CF | really have just one type of books. 		
CF | 		
CF | The bookstore entrance is to the southwest, and there's an emergency 		
CF | exit to the west that leads straight out into the alley. There's also 		
CF | a door to the north leading to a back room. 		
CF | 		
CF | You can see Jawbreaker here. 		
CF | 		
CF | Jawbreaker projects a gob of syrup into a nearby spittoon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "password1" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > PASSWORD1 		
CF | 		
CF | "Alright. That's all I needed to hear." Jawbreaker shuffles aside to 		
CF | let you pass through into the back room. 		
CF | 		
CF | back room 		
CF | This place is, surprisingly, much less gross than the area of the 		
CF | adult bookstore that's open to the public. It's basically just a 		
CF | small, sparsely furnished office. 		
CF | 		
CF | You can see Don Toblerone here. 		
CF | 		
CF | Don Toblerone mutters something about this, the day of his daughter's 		
CF | wedding. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask don about sourballz" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK DON ABOUT SOURBALLZ 		
CF | 		
CF | "A myth!" He smiles broadly. "You know how the press are - anything 		
CF | for a story! They'll take whatever string of unrelated criminal 		
CF | activities and try to paint them as the actions of some underworld 		
CF | syndicate." 		
CF | 		
CF | Don Toblerone finishes his candy cigarette, then puts his face down to 		
CF | the pack on the table to fish another out with his tongue. It 		
CF | immediately ruins his suave, sophisticated image but then his entire 		
CF | body is just a long stick of chocolate wedges, so what else can he do? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask don about newspaper box" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK DON ABOUT NEWSPAPER BOX 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Don Toblerone mutters something about this, the day of his daughter's 		
CF | wedding. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask don about vending box" 		
CF ] The sugar rain isn't natural: the sky was tainted by the old taffy 		
CF | fa 		
CF | > 		
CF | > ASK DON ABOUT VENDING BOX 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Don Toblerone puts a chocolate orange wedge in his mouth and makes 		
CF | mock-threatening noises for comedic effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask don about job" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK DON ABOUT JOB 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Don Toblerone mutters something about this, the day of his daughter's 		
CF | wedding. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask don about gun" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > ASK DON ABOUT GUN 		
CF | 		
CF | "I'm afraid I simply wouldn't know a thing about that." 		
CF | 		
CF | Don Toblerone puts a chocolate orange wedge in his mouth and makes 		
CF | mock-threatening noises for comedic effect. 		
CF | 		
CF | > 		Jade says, "; gun and gum"
		DavidW says, "Maybe we need to TELL people about something."
DavidW says (to ClubFloyd), "ask don about rain" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK DON ABOUT RAIN 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Don Toblerone finishes his candy cigarette, then puts his face down to 		
CF | the pack on the table to fish another out with his tongue. It 		
CF | immediately ruins his suave, sophisticated image but then his entire 		
CF | body is just a long stick of chocolate wedges, so what else can he do? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | adult bookstore 		
CF | Wow. It's, uh, porny in here. There are shelves and shelves 		
CF | of the stuff. You'd say they've got quite a range of books, but they 		
CF | really have just one type of books. 		
CF | 		
CF | The bookstore entrance is to the southwest, and there's an emergency 		
CF | exit to the west that leads straight out into the alley. There's also 		
CF | a door to the north leading to a back room. 		
CF | 		
CF | You can see Jawbreaker here. 		
CF | 		
CF | Jawbreaker makes a sort of shoulder motion that suggests a fist 		
CF | punching a palm. It would be far more intimidating if he had fists or 		
CF | palms. Or any arms at all, for that matter. 		
CF | 		
CF | > 		Knight_Otu says, "Possibly."
DavidW says (to ClubFloyd), "sw" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | street 		
CF | Neon lights sparkle in the glucose haze. Brightest is the entrance to 		
CF | Candy Kane's Club, a short queue of patrons waiting to enter. Big Hunk 		
CF | the bouncer guards the door, looking bored. On the other side of the 		
CF | alley is the door to the adult bookstore. On the opposite side of the 		
CF | street is a small newspaper vending box. 		
CF | 		
CF | The alley is to the north, with Candy Kane's club to the northwest and 		
CF | the adult bookstore to the northeast. You can see the silent chimneys 		
CF | of the old taffy factory far to the south. There's an apartment 		
CF | complex a few steps to the west, and to the east the street just 		
CF | stretches on and on: an inconsequential string of betting shops and 		
CF | pawnbrokers until you hit the freeway. 		
CF | 		
CF | You can see Big Hunk and some patrons here. 		
CF | 		
CF | Big Hunk slaps his massive appendages together aggressively. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask hunk about rain" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > ASK HUNK ABOUT RAIN 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Big Hunk quietly surveys the scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | alley 		
CF | A dim, dank, narrow pathway between the adult bookstore and Candy 		
CF | Kane's Club. Some dumpsters stand against a wall. Lying on the ground 		
CF | in a puddle of his own liquid centre is Gum E Bear. 		
CF | 		
CF | The alley is a dead end to the north, opening onto the street to the 		
CF | south. Emergency exits from the club and bookstore open onto the alley 		
CF | from the west and east respectively. 		
CF | 		
CF | You can see Officer Donut here. 		
CF | 		
CF | Officer Donut spins his pen in his fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask donut about rain" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK DONUT ABOUT RAIN 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Officer Donut cleans his fingernails with the tip of his pen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask donut about bear" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ASK DONUT ABOUT BEAR 		
CF | 		
CF | Officer Donut sighs. "Can't say he was exactly unknown to the force. 		
CF | Substance abuse problems: made himself a bit of a nuisance in these 		
CF | parts trying to fund his habit." 		
CF | 		
CF | He jabs a finger down the alley towards the street. "Caught him 		
CF | stealing newspapers from that box over there not a week ago. Really 		
CF | petty stuff." 		
CF | 		
CF | Officer Donut spins his pen in his fingers. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask donut about newspaper" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK DONUT ABOUT NEWSPAPER 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Officer Donut clicks his pen with his thumb a few times. 		
CF | 		
CF | > 		DavidW says, "ok, so Bear didn't use a quarter either."
		Jade asks, ";which NPS has fingers to shot a gun?"
		Knight_Otu says, "True."
		Knight_Otu asks, "I guess only Donut and Candy?"
		DavidW says, "yeah"
		Jade says, "; save and accuse"
		DavidW says, "We have no evidence but the gun."
		Jade says, "; shoot the gun"
DavidW says (to ClubFloyd), "s" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | street 		
CF | Neon lights sparkle in the glucose haze. Brightest is the entrance to 		
CF | Candy Kane's Club, a short queue of patrons waiting to enter. Big Hunk 		
CF | the bouncer guards the door, looking bored. On the other side of the 		
CF | alley is the door to the adult bookstore. On the opposite side of the 		
CF | street is a small newspaper vending box. 		
CF | 		
CF | The alley is to the north, with Candy Kane's club to the northwest and 		
CF | the adult bookstore to the northeast. You can see the silent chimneys 		
CF | of the old taffy factory far to the south. There's an apartment 		
CF | complex a few steps to the west, and to the east the street just 		
CF | stretches on and on: an inconsequential string of betting shops and 		
CF | pawnbrokers until you hit the freeway. 		
CF | 		
CF | You can see Big Hunk and some patrons here. 		
CF | 		
CF | Big Hunk slaps his massive appendages together aggressively. 		
CF | 		
CF | > 		DavidW says, "SHOOT isn't understood."
DavidW says (to ClubFloyd), "steal newspaper" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > STEAL NEWSPAPER 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake box" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > SHAKE BOX 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push box" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > PUSH BOX 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | Big Hunk quietly surveys the scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pick up box" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > PICK UP BOX 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | Big Hunk raises a fingerless slab of nougat to his head and struggles 		
CF | to adjust his earpiece. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock box" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > UNLOCK BOX 		
CF | 		
CF | What do you want to unlock the newspaper vending box with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "special" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > SPECIAL 		
CF | 		
CF | That doesn't seem to be something you can unlock. 		
CF | 		
CF | Big Hunk quietly surveys the scene. 		
CF | 		
CF | > 		Jade says, "; tastee box"
DavidW says (to ClubFloyd), "taste box" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > TASTE BOX 		
CF | 		
CF | You taste nothing unexpected. 		
CF | 		
CF | Big Hunk glowers a noisy patron into silence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kick box" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > KICK BOX 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read newspaper" 		
CF ] The sugar rain isn't natural: the sky was tainted by the old taffy 		
CF | fa 		
CF | > 		
CF | > READ NEWSPAPER 		
CF | 		
CF | An unassuming little box. Put a some quarters in, get a paper out. 		
CF | 		
CF | Big Hunk quietly surveys the scene. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | Big Hunk slaps his massive appendages together aggressively. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x complex" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > X COMPLEX 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jade says, "; give gun to candy"
DavidW says (to ClubFloyd), "nw" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Candy Kane's Club 		
CF | This place is... "seedy" is probably a little charitable. It's got 		
CF | some definite strip club vibes, despite the chique branding outside. 		
CF | Jelly babes jiggle on a large stage at the back of the room, while 		
CF | Candy Kane herself works the bar. Various customers sit at tables 		
CF | nearby in various stages of intoxication. A crowd of dancers bobs up 		
CF | and down enthusiastically on a dance floor closer to the stage. 		
CF | 		
CF | The exit to the street lies to the southeast, a door marked "VIP 		
CF | Lounge" is to the west, and the washroom is to the north (in case you 		
CF | need to go). There's a small emergency exit leading to the alley to 		
CF | the east. 		
CF | 		
CF | You can see Candy Kane here. 		
CF | 		
CF | Candy Kane attempts to shake up a martini with her rigid candy arms, 		
CF | but ends up dropping the whole thing on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give gun to candy" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > GIVE GUN TO CANDY 		
CF | 		
CF | Candy Kane doesn't seem interested. 		
CF | 		
CF | Candy Kane struggles to skewer a cocktail onion with her sugar-stick 		
CF | arms. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy drink" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > BUY DRINK 		
CF | 		
CF | No drinking on the job! 		
CF | 		
CF | Candy Kane attempts to shake up a martini with her rigid candy arms, 		
CF | but ends up dropping the whole thing on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vip" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > X VIP 		
CF | 		
CF | A swanky mahogany door, cordoned off from the rest of the club by a 		
CF | velvet rope. 		
CF | 		
CF | Candy Kane clumsily muddles mint and lime at the bottom of a mojito 		
CF | glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rope" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > X ROPE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | Which do you mean, the nightclub door or the VIP door? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "vip" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > VIP 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | Candy Kane attempts to shake up a martini with her rigid candy arms, 		
CF | but ends up dropping the whole thing on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask kane about key" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > ASK KANE ABOUT KEY 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | Candy Kane clumsily muddles mint and lime at the bottom of a mojito 		
CF | glass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask kane about vip lounge" 		
CF ] It's always nighttime in Sugar City. 		
CF | > 		
CF | > ASK KANE ABOUT VIP LOUNGE 		
CF | 		
CF | Sounds swanky, but I can't help you there! 		
CF | 		
CF | Candy Kane struggles to skewer a cocktail onion with her sugar-stick 		
CF | arms. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on vip door" 		
CF ] This used to be a respectable neighbourhood. 		
CF | > 		
CF | > KNOCK ON VIP DOOR 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jade says, "; mmm candy cant hake up a matini"
DavidW says (to ClubFloyd), "x martini" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > X MARTINI 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I thought this game was supposed to be short and easy."
		Knight_Otu says, "That is about what we heard."
		DavidW asks, "Should we save and accuse?"
DavidW clears the save counter. 		Knight_Otu says, "Let's try it."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] This used to be a respectable neighbourhood. 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jade says, "that is just where I say save and accuse"
DavidW says (to ClubFloyd), "e" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | > 		
CF | > E 		
CF | 		
CF | (first opening the nightclub emergency exit) 		
CF | You push your way out into the alley. 		
CF | 		
CF | Officer Donut thumbs through the papers in his clipboard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "accuse donut" 		
CF ] You can ACCUSE anybody you like - but don't do so lightly. 		
CF | > 		
CF | > ACCUSE DONUT 		
CF | 		
CF | Are you entirely sure you wish to accuse Officer Donut? This decision 		
CF | is final! 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Remember you can TASTE and SMELL as well as EXAMINE. 		
CF | is final! 		
CF | > YES 		
CF | 		
CF | Officer Donut's eyes narrow. "What makes you think that I did this?" 		
CF | 		
CF | "It's pretty obvious when you think about it." You narrow your own 		
CF | eyes. "You're the only person here who has fingers. How could anybody 		
CF | else pull the trigger?" 		
CF | 		
CF | "Looks like you've got it all figured out. That's right. I 		
CF | shot Gum E Bear. And I'd do it again! Look at this city!" He puts his 		
CF | hands in the air and turns slowly, gesturing to all around him. "It's 		
CF | a mess! It's a disgusting, sticky mess all because of people like him. 		
CF | Do you know how many Gum E Bears there are out there? And do you know 		
CF | how many people would care if they were gone? If anybody else had come 		
CF | here to investigate, chances are they wouldn't have wasted their time 		
CF | on him. And even if they'd pieced it all together, I reckon they just 		
CF | wouldn't have cared. They might have thanked me! Of course, somebody 		
CF | just had to call in the great Bubble Gumshoe. But there's one thing 		
CF | you didn't consider." 		
CF | 		
CF | "Oh yeah?" you say. "What's that?" 		
CF | 		
CF | "HOW TO CATCH A ROLLING DONUT!!!" Officer Donut tenses up, then 		
CF | springs into the air, cartwheeling down the alley! 		
CF | 		
CF | But the moment he gets out onto the street, a seagull swoops down and 		
CF | snatches him. It's so brutal! Fragments of sweet bread and jammy 		
CF | filling scatter onto the crowd of people waiting to get into Candy 		
CF | Kane's Club. Everyone is traumatised! 		
CF | 		
CF | But you did work out who shot Gum E. Bear. So kudos, Bubble Gumshoe. 		
CF | 		
CF | Kudos to you. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Knight_Otu says, "Yeesh."
		DavidW says, "well. okay then."
		Jade says, "well done"
		DavidW says, "thanks"
		DavidW asks, "Shall we start Tower of Plargh? Or are we done for today?"
		Jade says, "I am still here, you can start it"
		Knight_Otu says, "I think we should at least take a look at it."
DavidW says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		
DavidW says (to ClubFloyd), "load sleepmask plargh" 		
CF ] central room 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Tower of Plargh 		
CF | An Interactive Fiction by Masterful Interactions 		
CF | Release 1 / Serial number 220816 / Inform 7 v10.1.0 / D 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see a colored egg and Ye Shiny Red Button here. 		
CF | 		
CF | > 		Jade says, "if you both want"
DavidW says (to ClubFloyd), "x egg" 		
CF ] central room 		
CF | > 		
CF | > X EGG 		
CF | 		
CF | It is a colored egg painted in stripes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x button" 		
CF ] central room 		
CF | > 		
CF | > X BUTTON 		
CF | 		
CF | The shiny, candy-coated, red button is tempting you to press it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] central room 		
CF | > 		
CF | > X ME 		
CF | 		
CF | As good-looking as ever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] central room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		DavidW says, "hm. Severe lack of context."
		Knight_Otu asks, "More candy?"
DavidW says (to ClubFloyd), "push button" 		
CF ] central room 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You feel a warm sensation and a voice says "You need the floor prize 		
CF | to continue." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take egg" 		
CF ] central room 		
CF | > 		
CF | > TAKE EGG 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] flad room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | flad room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		Jade says, "ye, no intro,, no descriptions..."
		DavidW asks, "'thing veil'?"
Knight_Otu says (to ClubFloyd), "remember" 		
CF ] flad room 		
CF | > 		
CF | > REMEMBER 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x veil" 		
CF ] flad room 		
CF | > 		
CF | > X VEIL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] flad room 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] plad room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | plad room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] flod room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | flod room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] plod room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | plod room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] flid room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | flid room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] plid room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | plid room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] fled room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | fled room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] pled room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | pled room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] central room 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] central room 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You feel a warm sensation and a voice says "You need the floor prize 		
CF | to continue." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open egg" 		
CF ] central room 		
CF | > 		
CF | > OPEN EGG 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break egg" 		
CF ] central room 		
CF | > 		
CF | > BREAK EGG 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat egg" 		
CF ] central room 		
CF | > 		
CF | > EAT EGG 		
CF | 		
CF | That's plainly inedible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x egg" 		
CF ] central room 		
CF | > 		
CF | > X EGG 		
CF | 		
CF | It is a colored egg painted in stripes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake egg" 		
CF ] central room 		
CF | > 		
CF | > SHAKE EGG 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] fled room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | fled room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] fled room 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fled" 		
CF ] fled room 		
CF | > 		
CF | > FLED 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] fled room 		
CF | > 		
CF | > NE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] fled room 		
CF | > 		
CF | > SE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] central room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take button" 		
CF ] central room 		
CF | > 		
CF | > TAKE BUTTON 		
CF | 		
CF | You can't take this, you glorb! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] central room 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] central room 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] central room 		
CF | > 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Jade says, "press button"
		DavidW says, "So, rooms calles flad, plad, flod, plod, flid, plid, fled, and pled. An egg. A button."
		DavidW says (to Jade), "I've tried the button twice already. We need the 'floor prize'."
		DavidW says, "e"
DavidW says (to ClubFloyd), "e" 		
CF ] fled room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | fled room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop egg" 		
CF ] fled room 		
CF | > 		
CF | > DROP EGG 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] central room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] central room 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You feel a warm sensation and a voice says "You need the floor prize 		
CF | to continue." 		
CF | 		
CF | > 		Jade says, "I went for my dine. I am back"
DavidW says (to ClubFloyd), "e" 		
CF ] fled room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | fled room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | You can see a colored egg here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take egg" 		
CF ] fled room 		
CF | > 		
CF | > TAKE EGG 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw egg" 		
CF ] fled room 		
CF | > 		
CF | > THROW EGG 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] fled room 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smash egg" 		
CF ] fled room 		
CF | > 		
CF | > SMASH EGG 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "about" 		
CF ] fled room 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] central room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] plod room 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | plod room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push veil" 		
CF ] plod room 		
CF | > 		
CF | > PUSH VEIL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] plod room 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "plod" 		
CF ] plod room 		
CF | > 		
CF | > PLOD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] plod room 		
CF | > 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] plod room 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] plod room 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] plod room 		
CF | > 		
CF | > NW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] plod room 		
CF | > 		
CF | > SE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] flod room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | flod room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] flod room 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] flod room 		
CF | > 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] flod room 		
CF | > 		
CF | > NW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] plad room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | plad room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] plad room 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] plad room 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] plad room 		
CF | > 		
CF | > NW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] plad room 		
CF | > 		
CF | > NE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] central room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste button" 		
CF ] central room 		
CF | > 		
CF | > TASTE BUTTON 		
CF | 		
CF | You taste nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break button" 		
CF ] central room 		
CF | > 		
CF | > BREAK BUTTON 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hatch egg" 		
CF ] central room 		
CF | > 		
CF | > HATCH EGG 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on egg" 		
CF ] central room 		
CF | > 		
CF | > SIT ON EGG 		
CF | 		
CF | That's not something you can sit down on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sit on button" 		
CF ] central room 		
CF | > 		
CF | > SIT ON BUTTON 		
CF | 		
CF | That's not something you can sit down on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] central room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a colored egg 		
CF | 		
CF | > 		DavidW says, "I'm stumped."
		DavidW says, "There could be a hidden exit from one of the plid/fled rooms."
Knight_Otu says (to ClubFloyd), "put egg on button" 		
CF ] central room 		
CF | > 		
CF | > PUT EGG ON BUTTON 		
CF | 		
CF | Putting things on Ye Shiny Red Button would achieve nothing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] flad room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | flad room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] pled room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | pled room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] flad room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | flad room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] plad room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | plad room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "plargh" 		
CF ] plad room 		
CF | > 		
CF | > PLARGH 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Knight_Otu says, "This room is the one most resembling the game's name. Maybe this has to do somethng with anything."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] plad room 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] plad room 		
CF | > 		
CF | > NE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] plad room 		
CF | > 		
CF | > NW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] plad room 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] plad room 		
CF | > 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW says, "fled and plod are the only ones that are true words."
Knight_Otu says (to ClubFloyd), "touch walls" 		
CF ] plad room 		
CF | > 		
CF | > TOUCH WALLS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "That occured to me, too."
		Jade says, "x me"
Knight_Otu says (to ClubFloyd), "drop egg" 		
CF ] plad room 		
CF | > 		
CF | > DROP EGG 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x me" 		
CF ] plad room 		
CF | > 		
CF | > X ME 		
CF | 		
CF | As good-looking as ever. 		
CF | 		
CF | > 		Jade says, "i"
Knight_Otu says (to ClubFloyd), "i" 		
CF ] plad room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		DavidW says, "Theres"
Knight_Otu says (to ClubFloyd), "get egg" 		
CF ] plad room 		
CF | > 		
CF | > GET EGG 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "There's too little info to go on."
Knight_Otu says (to ClubFloyd), "s" 		
CF ] flod room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | flod room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		Jade says, "uf, concise"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] plod room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | plod room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "nw" 		
CF ] plod room 		
CF | > 		
CF | > NW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] plod room 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] plod room 		
CF | > 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Jade says, "about"
Knight_Otu says (to ClubFloyd), "s" 		
CF ] plod room 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "se" 		
CF ] plod room 		
CF | > 		
CF | > SE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "about" 		
CF ] plod room 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "credits" 		
CF ] plod room 		
CF | > 		
CF | > CREDITS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jade says, "push wall"
Knight_Otu says (to ClubFloyd), "push wall" 		
CF ] plod room 		
CF | > 		
CF | > PUSH WALL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "plod" 		
CF ] plod room 		
CF | > 		
CF | > PLOD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "flee" 		
CF ] plod room 		
CF | > 		
CF | > FLEE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW asks, "is 'thing veil' an anagram for something?"
		Jade asks, "perhaps joining all the words?"
		Knight_Otu says (to David), "Technically, yes, but the rersults I got don't seem helpful."
DavidW says (to ClubFloyd), "the living" 		
CF ] plod room 		
CF | > 		
CF | > THE LIVING 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "fled" 		
CF ] plod room 		
CF | > 		
CF | > FLED 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jade says, "i think thin veil is something that veils our sight"
Knight_Otu says (to ClubFloyd), "smell" 		
CF ] plod room 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "listen" 		
CF ] plod room 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "shout" 		
CF ] plod room 		
CF | > 		
CF | > SHOUT 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		Jade says, "sing"
Knight_Otu says (to ClubFloyd), "sing" 		
CF ] plod room 		
CF | > 		
CF | > SING 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dance" 		
CF ] plod room 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "xyxxy" 		
CF ] plod room 		
CF | > 		
CF | > XYXXY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "xyzzy" 		
CF ] plod room 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW asks, "I'm wondering if we need to visit the rooms in alphabetical order?"
		Jade says, "poor vocabulary"
		DavidW says, "But honestly, this could be anything."
		Jade says, "it seems to be of some logic"
		Knight_Otu says, "Yeah, without anything to go by..."
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] central room 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "I pushed the button, but maybe press is different from push." 		
CF ] central room 		
CF | > 		
CF | > I PUSHED THE BUTTON, BUT MAYBE PRESS IS DIFFERENT FROM PUSH. 		
CF | 		
CF | I only understood you as far as wanting to take inventory. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] flad room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | flad room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] central room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] flod room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | flod room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] central room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "push button" 		
CF ] central room 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You feel a warm sensation and a voice says "You need the floor prize 		
CF | to continue." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "press button" 		
CF ] central room 		
CF | > 		
CF | > PRESS BUTTON 		
CF | 		
CF | You feel a warm sensation and a voice says "You need the floor prize 		
CF | to continue." 		
CF | 		
CF | > 		DavidW says, "There seems to be just the 9 rooms in a 3 by 3 grid."
Knight_Otu says (to ClubFloyd), "pull buttob" 		
CF ] central room 		
CF | > 		
CF | > PULL BUTTOB 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "n" 		
CF ] flad room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | flad room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] central room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
Knight_Otu says, "w" 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] flod room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | flod room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] central room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		Jade asks, "pull?"
		Knight_Otu says, "I keep doing that."
Knight_Otu says (to ClubFloyd), "pull button" 		
CF ] central room 		
CF | > 		
CF | > PULL BUTTON 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "twist egg" 		
CF ] central room 		
CF | > 		
CF | > TWIST EGG 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		Knight_Otu says, "Didn't realize that was mistyped."
		Jade says, "break egg"
		DavidW says, "tried that"
Knight_Otu says (to ClubFloyd), "n" 		
CF ] flad room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | flad room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] central room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] fled room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | fled room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] central room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] flid room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | flid room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] central room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] fled room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | fled room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hint" 		
CF ] fled room 		
CF | > 		
CF | > HINT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "help" 		
CF ] fled room 		
CF | > 		
CF | > HELP 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jade says, "Y S R B"
		DavidW asks, "er, what?"
Knight_Otu says (to ClubFloyd), "n" 		
CF ] pled room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | pled room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] central room 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] flad room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | flad room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] central room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] fled room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | fled room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] central room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "s" 		
CF ] flid room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | flid room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "n" 		
CF ] central room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "w" 		
CF ] flod room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | flod room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		Jade says, "capitals on Ye Shinny Red Button"
Knight_Otu says (to ClubFloyd), "e" 		
CF ] central room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ne" 		
CF ] pled room 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | pled room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sw" 		
CF ] central room 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		Knight_Otu says, "Would be nice to get some feedback from the game."
		DavidW says, "yeah."
		Jade says, "Someday we will laugh remembering that game.... or not."
		DavidW says, "This is very forgettable so far."
DavidW says (to ClubFloyd), "plugh" 		
CF ] central room 		
CF | > 		
CF | > PLUGH 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Knight_Otu says, "Doesn't even have us poison a pigeon so far."
		DavidW says, "Let me try the alphabet order idea"
		Knight_Otu says, "Sure."
		Jade says, "the game that bet IMUD"
DavidW says (to ClubFloyd), "e" 		
CF ] fled room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | fled room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] central room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] flad room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | flad room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] flad room 		
CF | > 		
CF | > SE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] central room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] fled room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | fled room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] central room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] flid room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | flid room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] central room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] flod room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | flod room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] central room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] plad room 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | plad room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] central room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		Jade says, "it is a deaf, muted insane game"
DavidW says (to ClubFloyd), "ne" 		
CF ] pled room 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | pled room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] central room 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] plid room 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | plid room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] central room 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] plod room 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | plod room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] central room 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] central room 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You feel a warm sensation and a voice says "You need the floor prize 		
CF | to continue." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x button" 		
CF ] central room 		
CF | > 		
CF | > X BUTTON 		
CF | 		
CF | The shiny, candy-coated, red button is tempting you to press it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "press it" 		
CF ] central room 		
CF | > 		
CF | > PRESS IT 		
CF | 		
CF | You feel a warm sensation and a voice says "You need the floor prize 		
CF | to continue." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub it" 		
CF ] central room 		
CF | > 		
CF | > RUB IT 		
CF | 		
CF | You rub Ye Shiny Red Button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell egg" 		
CF ] central room 		
CF | > 		
CF | > SMELL EGG 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste egg" 		
CF ] central room 		
CF | > 		
CF | > TASTE EGG 		
CF | 		
CF | You taste nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to egg" 		
CF ] central room 		
CF | > 		
CF | > LISTEN TO EGG 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] central room 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fled" 		
CF ] central room 		
CF | > 		
CF | > FLED 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "plod" 		
CF ] central room 		
CF | > 		
CF | > PLOD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flid" 		
CF ] central room 		
CF | > 		
CF | > FLID 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flip" 		
CF ] central room 		
CF | > 		
CF | > FLIP 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flap" 		
CF ] central room 		
CF | > 		
CF | > FLAP 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fail dope" 		
CF ] central room 		
CF | > 		
CF | > FAIL DOPE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jade says, "flod room"
DavidW says (to ClubFloyd), "w" 		
CF ] flod room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | flod room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		Jade says, "w"
DavidW says (to ClubFloyd), "w" 		
CF ] flod room 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flood" 		
CF ] flod room 		
CF | > 		
CF | > FLOOD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jade asks, "do we have to try any direction in any room?"
		DavidW asks, "I wonder if 'thing veil' is supposed to be 'thick veil'?"
		DavidW says, "Maybe. I've tried some but not exhaustively."
DavidW says (to ClubFloyd), "n" 		
CF ] plad room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | plad room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] plad room 		
CF | > 		
CF | > NW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] flad room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | flad room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] flad room 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] pled room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | pled room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] pled room 		
CF | > 		
CF | > NE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] fled room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | fled room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		Jade says, "It seems to be like this randomly in each gameplay."
DavidW says (to ClubFloyd), "e" 		
CF ] fled room 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] plid room 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | plid room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] plid room 		
CF | > 		
CF | > SE 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] flid room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | flid room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] flid room 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] plod room 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | plod room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] plod room 		
CF | > 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] flod room 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | flod room 		
CF | The room has walls constructed of gray stone-like material. The 		
CF | ceiling and floor is similarly constructed. The walls have a thing 		
CF | veil on them obscuring any potential exits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] flod room 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		DavidW says, "The most likely spoke directions aren't the answer."
		Knight_Otu says, "Ugh."
		DavidW says, "Unless we get a good idea soon, I suggest stopping for today and playing something else next week."
DavidW says (to ClubFloyd), "tree" 		
CF ] flod room 		
CF | > 		
CF | > TREE 		
CF | 		
CF | (Compass object) (523127) 		
CF | the north 		
CF | the northeast 		
CF | the northwest 		
CF | the south 		
CF | the southeast 		
CF | the southwest 		
CF | the east 		
CF | the west 		
CF | the up 		
CF | the down 		
CF | the inside 		
CF | the outside 		
CF | (thedark object) (523159) 		
CF | (VPH_25) (523191) 		
CF | (VPH_2) (523223) 		
CF | plad room (523639) 		
CF | flad room (523671) 		
CF | pled room (523703) 		
CF | fled room (523735) 		
CF | plid room (523767) 		
CF | flid room (523799) 		
CF | plod room (523831) 		
CF | flod room (523863) 		
CF | yourself 		
CF | a colored egg 		
CF | central room (523895) 		
CF | Ye Shiny Red Button 		
CF | monkey (523991) 		
CF | golden egg (524023) 		
CF | golden seven (524055) 		
CF | golden twenty (524087) 		
CF | golden octagon (524119) 		
CF | golden monkey (524151) 		
CF | Yon Bathing Tub (524215) 		
CF | blue kewpie doll (524247) 		
CF | red kewpie doll (524279) 		
CF | green kewpie doll (524311) 		
CF | 		
CF | > 		DavidW says, "huh. That's a list of everything in this game."
		Jade says, "early in BJ Best gamepaly the start point is w in flod but it seemss to de random insane gmeplays"
		Knight_Otu says, "Oh dear, this is the debug release."
		DavidW says, "most of those items aren't in any room at all, so no 10th room."
		Jade says, "I don't know"
		DavidW says, "We can cheat and purloin an item. See if it give us a hint."
		DavidW says, "Just looking at the items' names gives me no clue how they interact or come into existence."
DavidW says (to ClubFloyd), "gonear button" 		
CF ] central room 		
CF | > 		
CF | > GONEAR BUTTON 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Ye Shiny Red Button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put egg on button" 		
CF ] central room 		
CF | > 		
CF | > PUT EGG ON BUTTON 		
CF | 		
CF | Putting things on Ye Shiny Red Button would achieve nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "purloin tub" 		
CF ] central room 		
CF | > 		
CF | > PURLOIN TUB 		
CF | 		
CF | [Purloined.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tub" 		
CF ] central room 		
CF | > 		
CF | > X TUB 		
CF | 		
CF | It is a large tub containing icky, green, foul-smelling water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "purloin monkey" 		
CF ] central room 		
CF | > 		
CF | > PURLOIN MONKEY 		
CF | 		
CF | Which do you mean, the monkey or the golden monkey? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "1" 		
CF ] central room 		
CF | > 		
CF | > 1 		
CF | 		
CF | (the monkey) 		
CF | [Purloined.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x monkey" 		
CF ] central room 		
CF | > 		
CF | > X MONKEY 		
CF | 		
CF | It's a small, brown monkey. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put monkey in tub" 		
CF ] central room 		
CF | > 		
CF | > PUT MONKEY IN TUB 		
CF | 		
CF | Splish, splash! monkey has taken a bath. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x monkey" 		
CF ] central room 		
CF | > 		
CF | > X MONKEY 		
CF | 		
CF | It's a small, brown monkey. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop tub" 		
CF ] central room 		
CF | > 		
CF | > DROP TUB 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter tub" 		
CF ] central room 		
CF | > 		
CF | > ENTER TUB 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bath" 		
CF ] central room 		
CF | > 		
CF | > BATH 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bathe" 		
CF ] central room 		
CF | > 		
CF | > BATHE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put egg in tub" 		
CF ] central room 		
CF | > 		
CF | > PUT EGG IN TUB 		
CF | 		
CF | Splish, splash! colored egg has taken a bath. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] central room 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] central room 		
CF | > 		
CF | > L 		
CF | 		
CF | central room 		
CF | The octagonal room has walls constructed of gray stone-like material. 		
CF | The ceiling and floor is similarly constructed. It has exits in all 		
CF | direction. 		
CF | 		
CF | You can see Yon Bathing Tub (in which are a colored egg and a monkey) 		
CF | and Ye Shiny Red Button here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all from tub" 		
CF ] central room 		
CF | > 		
CF | > TAKE ALL FROM TUB 		
CF | 		
CF | colored egg: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take monkey" 		
CF ] central room 		
CF | > 		
CF | > TAKE MONKEY 		
CF | 		
CF | I don't suppose the monkey would care for that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "purloin red doll" 		
CF ] central room 		
CF | > 		
CF | > PURLOIN RED DOLL 		
CF | 		
CF | [Purloined.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] central room 		
CF | > 		
CF | > X IT 		
CF | 		
CF | You see nothing special about the red kewpie doll. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] central room 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You feel a warm sensation and a voice says "You need the floor prize 		
CF | to continue." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "purloin prize" 		
CF ] central room 		
CF | > 		
CF | > PURLOIN PRIZE 		
CF | 		
CF | There seems to be no such object anywhere in the model world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "purloin twenty" 		
CF ] central room 		
CF | > 		
CF | > PURLOIN TWENTY 		
CF | 		
CF | [Purloined.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] central room 		
CF | > 		
CF | > X IT 		
CF | 		
CF | The golden thing shaped like the number 7 appears to be made of some 		
CF | sort of metallic substance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] central room 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | You feel a warm sensation and a voice says "You need the floor prize 		
CF | to continue." 		
CF | 		
CF | > 		DavidW says, "I'm still not understanding any of this."
		Jade says, "I think we should descend the tower and in any floor ould be an object"
		DavidW says, "I think we should call it a day."
		DavidW says, "We can't go up or down in this 'tower'."
		DavidW says, "If 'tower' wasn't in the name of the game, we'd never know it was one."
		Jade says, "no, of course"
		Knight_Otu says, "I am more than happy to call it on this game."
		Jade asks, "what does plagh mean?"
		DavidW says, "plargh"
		Knight_Otu says (to Jade), "Probably just a made-up word."
		DavidW says, "It's vomited play-doh for all I know."
		Jade says, "ok, I didn't find any meaning."
		DavidW says, "anyway, thanks for showing up and playing. Hopefully next week will go better."
		Knight_Otu says, "We went into this with no expectations, and still we found our expectations set too high."
		DavidW says, "So true"
		Jade says, "this has been an awesome season."
		Knight_Otu exclaims, "Thanks for driving, and good night!"



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ClubFloyd Transcript:
The Hidden King's Tomb by Joshua Fratis
Campus Invaders by Marco Vallarino
As played on ifMUD on October 23, 2022

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Hidden King's Tomb written by Joshua Fratis and Campus Invaders written by Marco Vallarino. Both of these games were released as part of the 2022 Interactive Fiction Competition. The Hidden King's Tomb took 60th place, and Campus Invaders came in 45th. You can learn more about the games, including how to download them, by visiting the IFDB pages for The Hidden King's Tomb and Campus Invaders.

WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

To skip directly to a particular game, click on its title:

The Hidden King's Tomb by Joshua Fratis
Campus Invaders by Marco Vallarino
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask hiddenkingstomb" 		
CF ] Bottom of The Sinkhole 		
CF | 		
CF | 		
CF | 		
CF | The Hidden King's Tomb 		
CF | An Interactive Fiction by Joshua Fratis 		
CF | Release 1 / Serial number 220917 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) 		
CF | 		
CF | Built beneath a lake dark and deep, The Hidden King's Tomb was once 		
CF | well protected against would-be thieves. Between its only marked 		
CF | entrance was built a labyrinth of locked doors and false vaults. All 		
CF | ways were sealed, save one which remained for the king's foretold 		
CF | return. 		
CF | 		
CF | But in the centuries since, a sinkhole has revealed a new route to 		
CF | his treasure. 		
CF | 		
CF | You and your adventuring partner have come to The Hidden King's tomb 		
CF | like many before you, in search of fame and fortune. You stand over 		
CF | the sinkhole, planning your descent. 		
CF | 		
CF | But you've been tricked! Your former friend has pushed you from the 		
CF | precipice into The Hidden King's Tomb, plotting to take the treasure 		
CF | for himself. Now you must escape the catacombs, or this tomb may 		
CF | become your own. 		
CF | 		
CF | New to Interactive Fiction? Use the command "HELP" to learn how to get 		
CF | started. 		
CF | 		
CF | Bottom of The Sinkhole 		
CF | You stand at the bottom of a massive sinkhole. Mosses and mushrooms 		
CF | cover the damp cavern walls, from which water steadily drips. Sunlight 		
CF | shines down from a blue sky far above. 		
CF | 		
CF | Halfway up the cavern wall, a stream of water falls from the mouth 		
CF | of a cave. It gathers in a shallow, sparkling pool at your feet, then 		
CF | flows through a narrow gap, deeper into the earth. 		
CF | 		
CF | A stair is carved into the cavern wall by the mouth of the cave from 		
CF | which the water falls. It spirals higher to the surface. 		
CF | 		
CF | Another tunnel, this one square-shaped, intersects the sinkhole at 		
CF | your elevation. It leads east and west. 		
CF | 		
CF | > 		Knight_Otu says, "If it's quick, we can still decide on a second game."
DavidW says (to ClubFloyd), "x me" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > X ME 		
CF | 		
CF | As good-looking as ever. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | > 		DavidW says, "Gosh. We came prepared."
DavidW says (to ClubFloyd), "x moss" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > X MOSS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "We sure did."
DavidW says (to ClubFloyd), "x mushrooms" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > X MUSHROOMS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pool" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > X POOL 		
CF | 		
CF | Crystal clear water fills the shallow pool. 		
CF | 		
CF | In the shallow pool are some bones, an unlit candle and a treasure. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take candle" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > TAKE CANDLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take treasure" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > TAKE TREASURE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x candle" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > X CANDLE 		
CF | 		
CF | The candle is unlit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x treasure" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > X TREASURE 		
CF | 		
CF | You see nothing special about the treasure. 		
CF | 		
CF | > 		Roger says, "ahh, generic treasure"
		DavidW says, "golly"
		Knight_Otu says, "Well."
		DavidW says, "Usually generic treasures are jewels, at least."
		Roger says, "someone got inspired by Strongbad, perhaps"
DavidW says (to ClubFloyd), "x bones" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > X BONES 		
CF | 		
CF | They look to be human. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bones" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > SEARCH BONES 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bones" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > TAKE BONES 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jade asks, "have we got already the generic trasure?"
DavidW says (to ClubFloyd), "i" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some bones 		
CF | a treasure 		
CF | an unlit candle 		
CF | 		
CF | > 		DavidW says, "Yes."
DavidW says (to ClubFloyd), "u" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stair" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > X STAIR 		
CF | 		
CF | The stairs begin by the mouth of the cave from which the water 		
CF | falls, too far above you to climb from here. Still, they promise 		
CF | escape, if only you could reach them. Perhaps there's a path that will 		
CF | lead you to them through the cave. 		
CF | 		
CF | > 		DavidW says, "Okay, we need a ladder or climbable boulder or strong vines or somesuch here."
DavidW says (to ClubFloyd), "drink water" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > DRINK WATER 		
CF | 		
CF | There's nothing suitable to drink here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gap" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > X GAP 		
CF | 		
CF | Water flows from the shallow pool through the narrow gap. Through it 		
CF | you can see a small coffin floating in the water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coffin" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > X COFFIN 		
CF | 		
CF | The Furtive Child's Coffin is closed, and there are a cloth doll, a 		
CF | bead necklace and a colorful shawl on top. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take doll, necklace, shawl" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > TAKE DOLL, NECKLACE, SHAWL 		
CF | 		
CF | cloth doll: You can only look from this distance. 		
CF | bead necklace: You can only look from this distance. 		
CF | colorful shawl: You can only look from this distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coffin" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > TAKE COFFIN 		
CF | 		
CF | You can only look from this distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter gap" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > ENTER GAP 		
CF | 		
CF | You get into the narrow gap. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take doll" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > TAKE DOLL 		
CF | 		
CF | You can only look from this distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the narrow gap. 		
CF | 		
CF | Bottom of The Sinkhole 		
CF | You stand at the bottom of a massive sinkhole. Mosses and mushrooms 		
CF | cover the damp cavern walls, from which water steadily drips. Sunlight 		
CF | shines down from a blue sky far above. 		
CF | 		
CF | Halfway up the cavern wall, a stream of water falls from the mouth 		
CF | of a cave. It gathers in a shallow, sparkling pool at your feet, then 		
CF | flows through a narrow gap, deeper into the earth. 		
CF | 		
CF | A stair is carved into the cavern wall by the mouth of the cave from 		
CF | which the water falls. It spirals higher to the surface. 		
CF | 		
CF | Another tunnel, this one square-shaped, intersects the sinkhole at 		
CF | your elevation. It leads east and west. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "d" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "go through gap" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > GO THROUGH GAP 		
CF | 		
CF | You get into the narrow gap. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > L 		
CF | 		
CF | Bottom of The Sinkhole (in the narrow gap) 		
CF | You stand at the bottom of a massive sinkhole. Mosses and mushrooms 		
CF | cover the damp cavern walls, from which water steadily drips. Sunlight 		
CF | shines down from a blue sky far above. 		
CF | 		
CF | Halfway up the cavern wall, a stream of water falls from the mouth 		
CF | of a cave. It gathers in a shallow, sparkling pool at your feet, then 		
CF | flows through a narrow gap, deeper into the earth. 		
CF | 		
CF | A stair is carved into the cavern wall by the mouth of the cave from 		
CF | which the water falls. It spirals higher to the surface. 		
CF | 		
CF | Another tunnel, this one square-shaped, intersects the sinkhole at 		
CF | your elevation. It leads east and west. 		
CF | 		
CF | > 		Roger says, "More games need the hero to lube up to squeeze through a tight space"
DavidW says (to ClubFloyd), "out" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the narrow gap. 		
CF | 		
CF | Bottom of The Sinkhole 		
CF | You stand at the bottom of a massive sinkhole. Mosses and mushrooms 		
CF | cover the damp cavern walls, from which water steadily drips. Sunlight 		
CF | shines down from a blue sky far above. 		
CF | 		
CF | Halfway up the cavern wall, a stream of water falls from the mouth 		
CF | of a cave. It gathers in a shallow, sparkling pool at your feet, then 		
CF | flows through a narrow gap, deeper into the earth. 		
CF | 		
CF | A stair is carved into the cavern wall by the mouth of the cave from 		
CF | which the water falls. It spirals higher to the surface. 		
CF | 		
CF | Another tunnel, this one square-shaped, intersects the sinkhole at 		
CF | your elevation. It leads east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gap" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > X GAP 		
CF | 		
CF | Water flows from the shallow pool through the narrow gap. Through it 		
CF | you can see a small coffin floating in the water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x doll" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > X DOLL 		
CF | 		
CF | It has a little golden crown. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crown" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > X CROWN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shawl" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > X SHAWL 		
CF | 		
CF | The shawl is expertly made from the finest materials. It looks like a 		
CF | precious gift. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x necklace" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > X NECKLACE 		
CF | 		
CF | The beads, reflecting what little light reaches them like gemstones, 		
CF | are arranged in no particular pattern. The colors are hapazardly 		
CF | combined, as if by a child. Yet, the necklace is beautiful. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coffin" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > X COFFIN 		
CF | 		
CF | The Furtive Child's Coffin is closed, and there are a cloth doll, a 		
CF | bead necklace and a colorful shawl on top. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | (first removing the cloth doll) 		
CF | You can only look from this distance. 		
CF | 		
CF | (first removing the bead necklace) 		
CF | You can only look from this distance. 		
CF | 		
CF | (first removing the colorful shawl) 		
CF | You can only look from this distance. 		
CF | 		
CF | It's small. Fit for a child. 		
CF | You can only look from this distance. 		
CF | 		
CF | > 		DavidW says, "I can only look from this distance."
		DavidW asks, "East or west?"
		Knight_Otu says, "Its so weird that one of the first things we see is a generic treasure, and these items have a description."
		Jade asks, "enter pool, dive, swimm?"
DavidW says (to ClubFloyd), "enter pool" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > ENTER POOL 		
CF | 		
CF | You get into the shallow pool. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dive" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > DIVE 		
CF | 		
CF | You can't swim here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > SWIM 		
CF | 		
CF | You can't swim here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the shallow pool. 		
CF | 		
CF | Bottom of The Sinkhole 		
CF | You stand at the bottom of a massive sinkhole. Mosses and mushrooms 		
CF | cover the damp cavern walls, from which water steadily drips. Sunlight 		
CF | shines down from a blue sky far above. 		
CF | 		
CF | Halfway up the cavern wall, a stream of water falls from the mouth 		
CF | of a cave. It gathers in a shallow, sparkling pool at your feet, then 		
CF | flows through a narrow gap, deeper into the earth. 		
CF | 		
CF | A stair is carved into the cavern wall by the mouth of the cave from 		
CF | which the water falls. It spirals higher to the surface. 		
CF | 		
CF | Another tunnel, this one square-shaped, intersects the sinkhole at 		
CF | your elevation. It leads east and west. 		
CF | 		
CF | > 		Knight_Otu says, "East, I'd say."
DavidW says (to ClubFloyd), "take gap" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > TAKE GAP 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "east" 		
CF ] East Tunnel 		
CF | > 		
CF | > EAST 		
CF | 		
CF | 		
CF | East Tunnel 		
CF | This tunnel runs east to west. The walls are decorated with skeletons. 		
CF | You can't imagine anything living in the stillness of the settled air. 		
CF | 		
CF | > 		DavidW asks, "Except us. We can live, yes?"
DavidW says (to ClubFloyd), "x skeletons" 		
CF ] East Tunnel 		
CF | > 		
CF | > X SKELETONS 		
CF | 		
CF | The skeletons have been arranged in a repeating pattern. Each kneels 		
CF | with its skull bowed. They face east. 		
CF | 		
CF | > 		Knight_Otu says, "We are spooky ghost. Woooh."
DavidW says (to ClubFloyd), "ask skeletons about king" 		
CF ] East Tunnel 		
CF | > 		
CF | > ASK SKELETONS ABOUT KING 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search skeletons" 		
CF ] East Tunnel 		
CF | > 		
CF | > SEARCH SKELETONS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hidden King's Tomb 		
CF | The decrepit tomb is dominated by a massive coffin resting at its 		
CF | center and lit by a single flickering candle set atop it. Dust drifts 		
CF | from a low stone ceiling supported by six columns. Detailed reliefs 		
CF | carved into the walls depict The Hidden King's mighty rein and 		
CF | terrible defeat. 		
CF | 		
CF | A coffer rests at the foot of the coffin. Its lock has been broken. 		
CF | 		
CF | This room's only exit is a wide and shallow stair ascending to the 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x reliefs" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > X RELIEFS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "Such detail."
DavidW says (to ClubFloyd), "x coffin" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > X COFFIN 		
CF | 		
CF | The Hidden King's Coffin is closed, and there is a lit candle on top. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coffer" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > X COFFER 		
CF | 		
CF | You see nothing special about The Hidden King's coffer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open coffer" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > OPEN COFFER 		
CF | 		
CF | 		
CF | You open The Hidden King's coffer, revealing a treasure. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, the scenery leaves a lot to be desired."
DavidW says (to ClubFloyd), "take treasure" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > TAKE TREASURE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | two treasures 		
CF | some bones 		
CF | an unlit candle 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light my candle" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > LIGHT MY CANDLE 		
CF | 		
CF | You light the candle. 		
CF | 		
CF | > 		Knight_Otu says, "As do the treasures."
DavidW says (to ClubFloyd), "take candle" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > TAKE CANDLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open coffin" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > OPEN COFFIN 		
CF | 		
CF | Resting in the coffin is a rag-wrapped skeleton. 		
CF | You open The Hidden King's Coffin, revealing The Hidden King 		
CF | (wrapped). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x king" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > X KING 		
CF | 		
CF | The mummified remains of The Hidden King. Decaying bones show through 		
CF | rotting wrappings. He's terribly imposing, even as he lies motionless. 		
CF | It looks as though he's holding something on his chest beneath his 		
CF | wrappings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unwrap king" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > UNWRAP KING 		
CF | 		
CF | You pull the wrappings from The Hidden King, revealing The Hidden 		
CF | King's sword and The Book of the Dead. 		
CF | 		
CF | > 		Roger exclaims, "barely hidden at all!"
DavidW says (to ClubFloyd), "x sword" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > X SWORD 		
CF | 		
CF | You see nothing special about The Hidden King's sword. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x book" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | A hefty, leatherbound tome with a broken latch. The pages are so 		
CF | warped they resemble the grain of a fallen tree eaten away by 		
CF | woodworms. Books buried with the dead often contain spells to see them 		
CF | through the afterlife. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sword" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > TAKE SWORD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take book" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > TAKE BOOK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read book" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > READ BOOK 		
CF | 		
CF | You read: First make prayer to The Grey Grave Watcher. They have long 		
CF | warded off would-be theives and non-believers, those who would 		
CF | desecrate this holy house of rest. Then reclaim your kingdom. Hide 		
CF | yourself no longer. 		
CF | 		
CF | > 		Knight_Otu says, "We sure are an upstanding archeologist, as well."
DavidW says (to ClubFloyd), "pray" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > PRAY 		
CF | 		
CF | What do you want to pray to? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "grey grave watcher" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > GREY GRAVE WATCHER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take wrappings" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > TAKE WRAPPINGS 		
CF | 		
CF | You already have those. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | The Book of the Dead 		
CF | The Hidden King's sword 		
CF | some wrappings 		
CF | two lit candles (providing light) 		
CF | two treasures 		
CF | some bones 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear wrappings" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > WEAR WRAPPINGS 		
CF | 		
CF | You can't wear those! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x king" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > X KING 		
CF | 		
CF | The decaying remains of The Hidden King. He's terribly imposing, even 		
CF | as he lies motionless. Affixed to the skull is a sharp and cruel 		
CF | crown. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crown" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > X CROWN 		
CF | 		
CF | You see nothing special about The Hidden King's crown. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | It seems the crown is fused to The Hidden King's skull. Bone grows up 		
CF | around the gold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break skull" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > BREAK SKULL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x skull" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > X SKULL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x columns" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > X COLUMNS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Hidden King's Tomb 		
CF | > 		
CF | > L 		
CF | 		
CF | Hidden King's Tomb 		
CF | The decrepit tomb is dominated by a massive coffin resting at its 		
CF | center. Dust drifts from a low stone ceiling supported by six columns. 		
CF | Detailed reliefs carved into the walls depict The Hidden King's mighty 		
CF | rein and terrible defeat. 		
CF | 		
CF | A coffer rests at the foot of the coffin. Its lock has been broken. 		
CF | 		
CF | This room's only exit is a wide and shallow stair ascending to the 		
CF | west. 		
CF | 		
CF | > 		DavidW says, "I think we should head west now."
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "w" 		
CF ] East Tunnel 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | East Tunnel 		
CF | This tunnel runs east to west. The walls are decorated with skeletons. 		
CF | You can't imagine anything living in the stillness of the settled air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bottom of The Sinkhole 		
CF | You stand at the bottom of a massive sinkhole. Mosses and mushrooms 		
CF | cover the damp cavern walls, from which water steadily drips. Sunlight 		
CF | shines down from a blue sky far above. 		
CF | 		
CF | Halfway up the cavern wall, a stream of water falls from the mouth 		
CF | of a cave. It gathers in a shallow, sparkling pool at your feet, then 		
CF | flows through a narrow gap, deeper into the earth. 		
CF | 		
CF | A stair is carved into the cavern wall by the mouth of the cave from 		
CF | which the water falls. It spirals higher to the surface. 		
CF | 		
CF | Another tunnel, this one square-shaped, intersects the sinkhole at 		
CF | your elevation. It leads east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] West Tunnel 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | West Tunnel 		
CF | This tunnel runs east to west. The walls are decorated with skeletons. 		
CF | The floor is strangely smooth. A chill breeze blows from the west like 		
CF | a wandering ghost. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x skeletons" 		
CF ] West Tunnel 		
CF | > 		
CF | > X SKELETONS 		
CF | 		
CF | The skeletons have been arranged in a repeating pattern. Each holds 		
CF | a shield and a spear at the ready. They face west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shield" 		
CF ] West Tunnel 		
CF | > 		
CF | > X SHIELD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spear" 		
CF ] West Tunnel 		
CF | > 		
CF | > X SPEAR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spears" 		
CF ] West Tunnel 		
CF | > 		
CF | > X SPEARS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x floor" 		
CF ] West Tunnel 		
CF | > 		
CF | > X FLOOR 		
CF | 		
CF | It's as smooth as a riverbed, as if it's been worn down by running 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] West Tunnel 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Shrine 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Shrine 		
CF | The flickering candles encircling the shrine give it a warm glow. By 		
CF | their light you see a large statue, set in the west wall, which 		
CF | depicts a kneeling man. Carved into the hood cast over his blank face 		
CF | is a single, closed eye. A smooth depression in the floor runs from 		
CF | the statue to a tunnel leading east. 		
CF | 		
CF | Water pools at the bottom of a set of stairs descending to the 		
CF | south. 		
CF | 		
CF | Layers of thin black fabric lay across a set of stairs descending to 		
CF | the north. 		
CF | 		
CF | Dozens of gold coins are stacked on the statue's base. 		
CF | 		
CF | You can also see twelve lit candles here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x watcher" 		
CF ] Shrine 		
CF | > 		
CF | > X WATCHER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF ] Shrine 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | The gray statue shows a man with his face cast down and covered by a 		
CF | hood. Carved into the hood is a single, giant eye. You can't help but 		
CF | feel as it follow you beneath its lid. 		
CF | 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eye" 		
CF ] Shrine 		
CF | > 		
CF | > X EYE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Roger says, "hey hey let us pray"
DavidW says (to ClubFloyd), "x coins" 		
CF ] Shrine 		
CF | > 		
CF | > X COINS 		
CF | 		
CF | You see nothing special about the treasure. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x depression" 		
CF ] Shrine 		
CF | > 		
CF | > X DEPRESSION 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fabric" 		
CF ] Shrine 		
CF | > 		
CF | > X FABRIC 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray to statue" 		
CF ] Shrine 		
CF | > 		
CF | > PRAY TO STATUE 		
CF | 		
CF | You bow your head and pray to the statue. 		
CF | 		
CF | You hear a sound like stone grinding against stone and the chamber 		
CF | begins to shake. Then the statue rotates, revealing a secret passage 		
CF | in the west wall. Suddenly, a river rushes forth from either side of 		
CF | the statue, nearly knocking you off your feet. Soon the torrent slows 		
CF | to a stream. 		
CF | 		
CF | > 		Knight_Otu says, "At least we know this treasure is coins."
		Roger says, "The real treasure was the treasure we found along the way"
		Knight_Otu says, "It sure was in this case."
DavidW says (to ClubFloyd), "take coins" 		
CF ] Shrine 		
CF | > 		
CF | > TAKE COINS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF ] Shrine 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | Two statues of the same deity are placed back to back. With the 		
CF | passage opened, you can see them both. 		
CF | 		
CF | 		
CF | 		
CF | One bows in quiet deference, as if kneeling before The Hidden King. 		
CF | Perhaps this is the only time they close their watchful eye. 		
CF | 		
CF | 		
CF | 		
CF | The other bears a heavy tower shield and a long spear. The sentinel's 		
CF | single eye appears far more piercing than their spear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sheild" 		
CF ] Shrine 		
CF | > 		
CF | > X SHEILD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shield" 		
CF ] Shrine 		
CF | > 		
CF | > X SHIELD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Shrine 		
CF | > 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Secret Queen's Tomb 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Secret Queen's Tomb 		
CF | Threadbare drapes are hung like spider's webs across this room. This 		
CF | room's only exit is the stair which ascends south. 		
CF | 		
CF | Through the drapes you can see a coffin. 		
CF | 		
CF | You can also see The Secret Queen's coffer (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drapes" 		
CF ] Secret Queen's Tomb 		
CF | > 		
CF | > X DRAPES 		
CF | 		
CF | You see nothing special about the drapes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coffin" 		
CF ] Secret Queen's Tomb 		
CF | > 		
CF | > X COFFIN 		
CF | 		
CF | The Secret Queen's Coffin is closed, and there are some drapes on top. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coffer" 		
CF ] Secret Queen's Tomb 		
CF | > 		
CF | > X COFFER 		
CF | 		
CF | It was once beautiful, but its lid has since been collapsed by rot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open coffer" 		
CF ] Secret Queen's Tomb 		
CF | > 		
CF | > OPEN COFFER 		
CF | 		
CF | You open The Secret Queen's coffer, revealing The Secret Queen's 		
CF | Crown. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crown" 		
CF ] Secret Queen's Tomb 		
CF | > 		
CF | > X CROWN 		
CF | 		
CF | A thin ring of silver has been broken. What remains are two twisted 		
CF | halves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Secret Queen's Tomb 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take drapes" 		
CF ] Secret Queen's Tomb 		
CF | > 		
CF | > TAKE DRAPES 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open coffin" 		
CF ] Secret Queen's Tomb 		
CF | > 		
CF | > OPEN COFFIN 		
CF | 		
CF | Its lid is a simple slab of stone. Unmarked, but for a sharp and cruel 		
CF | crown carved near the head. 		
CF | You open The Secret Queen's Coffin, revealing The Secret Queen 		
CF | (wrapped). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x queen" 		
CF ] Secret Queen's Tomb 		
CF | > 		
CF | > X QUEEN 		
CF | 		
CF | The mummified remains of The Secret Queen. A smooth skull shows 		
CF | through black wrappings. You can feel her gaze, even with her empty 		
CF | sockets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unwrap queen" 		
CF ] Secret Queen's Tomb 		
CF | > 		
CF | > UNWRAP QUEEN 		
CF | 		
CF | You pull the wrappings from The Secret Queen, revealing a dagger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dagger" 		
CF ] Secret Queen's Tomb 		
CF | > 		
CF | > X DAGGER 		
CF | 		
CF | A cruel, curved dagger with a black hilt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Secret Queen's Tomb 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "This royal family must have been frustrated. Whenever they issued an edict, their subjects were "Who are you guys?""
DavidW says (to ClubFloyd), "x queen" 		
CF ] Secret Queen's Tomb 		
CF | > 		
CF | > X QUEEN 		
CF | 		
CF | The remains of The Secret Queen. You can feel her gaze, even with her 		
CF | empty sockets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sockets" 		
CF ] Secret Queen's Tomb 		
CF | > 		
CF | > SOCKETS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sockets" 		
CF ] Secret Queen's Tomb 		
CF | > 		
CF | > X SOCKETS 		
CF | 		
CF | The remains of The Secret Queen. You can feel her gaze, even with her 		
CF | empty sockets. 		
CF | 		
CF | > 		Roger says, "we're more of a syncrestic commune these days"
DavidW says (to ClubFloyd), "i" 		
CF ] Secret Queen's Tomb 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a dagger 		
CF | two wrappingss 		
CF | some drapes 		
CF | The Secret Queen's Crown 		
CF | three treasures 		
CF | The Book of the Dead 		
CF | The Hidden King's sword 		
CF | two lit candles (providing light) 		
CF | some bones 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read book" 		
CF ] Secret Queen's Tomb 		
CF | > 		
CF | > READ BOOK 		
CF | 		
CF | You read: First make prayer to The Grey Grave Watcher. They have long 		
CF | warded off would-be theives and non-believers, those who would 		
CF | desecrate this holy house of rest. Then reclaim your kingdom. Hide 		
CF | yourself no longer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Shrine 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Shrine 		
CF | The flickering candles encircling the shrine give it a warm glow. By 		
CF | their light you can see a secret passage opened in the west wall, 		
CF | revealed by a rotated statue. Water streams from either side, across 		
CF | the room, and through a tunnel leading east. 		
CF | 		
CF | Water pools at the bottom of a set of stairs descending to the 		
CF | south. 		
CF | 		
CF | Layers of thin black fabric lay across a set of stairs descending to 		
CF | the north. 		
CF | 		
CF | You can see twelve lit candles here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] West Tunnel 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | West Tunnel 		
CF | This tunnel runs east to west. The walls are decorated with skeletons. 		
CF | A stream of water rushes past your feet. It runs west to east. A chill 		
CF | breeze blows from the west like a wandering ghost. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bottom of The Sinkhole 		
CF | You stand at the bottom of a massive sinkhole. Mosses and mushrooms 		
CF | cover the damp cavern walls, from which water steadily drips. Sunlight 		
CF | shines down from a blue sky far above. 		
CF | 		
CF | The waterfall has ceased. Now, a river rushes from a square tunnel 		
CF | to the west. The water gathers in a shallow pool at your feet, then 		
CF | flows through a narrow gap into the depths of the cave. The tunnel 		
CF | seems to intersect the sinkhole, as another exit lies to the east. 		
CF | 		
CF | A stone stair is carved into the cavern wall. It winds its way to the 		
CF | surface from a cave halfway up the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gap" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > X GAP 		
CF | 		
CF | Water flows from the shallow pool through the narrow gap. Through it 		
CF | you can see a small coffin floating in the water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coffin" 		
CF ] Bottom of The Sinkhole 		
CF | > 		
CF | > TAKE COFFIN 		
CF | 		
CF | You can only look from this distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] West Tunnel 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | West Tunnel 		
CF | This tunnel runs east to west. The walls are decorated with skeletons. 		
CF | A stream of water rushes past your feet. It runs west to east. A chill 		
CF | breeze blows from the west like a wandering ghost. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Shrine 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Shrine 		
CF | The flickering candles encircling the shrine give it a warm glow. By 		
CF | their light you can see a secret passage opened in the west wall, 		
CF | revealed by a rotated statue. Water streams from either side, across 		
CF | the room, and through a tunnel leading east. 		
CF | 		
CF | Water pools at the bottom of a set of stairs descending to the 		
CF | south. 		
CF | 		
CF | Layers of thin black fabric lay across a set of stairs descending to 		
CF | the north. 		
CF | 		
CF | You can see twelve lit candles here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Caved In Chamber 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Caved In Chamber 		
CF | You duck through the secret passage into what must have once been the 		
CF | tomb's infamously hidden entrance... and The Hidden King's escape. 		
CF | Though now it seems that dream died with him, as the stairway to the 		
CF | surface, lined by extinguished braziers and faded murals of patient 		
CF | pilgrims, is blocked by rubble fallen from the ceiling. 		
CF | 		
CF | It seems the caves run deeper than the sinkhole your former friend 		
CF | cast you into, for a stream of water falls down through a wide hole in 		
CF | the ceiling. It runs over the shallow steps and through the secret 		
CF | passage you entered through. 		
CF | 		
CF | With the passage opened, you can see the statue is double-sided. 		
CF | 		
CF | 		
CF | 		
CF | > 		Jade says, "enter gap"
DavidW says (to ClubFloyd), "x murals" 		
CF ] Caved In Chamber 		
CF | > 		
CF | > X MURALS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Roger says, "enter baby gap"
DavidW says (to ClubFloyd), "x rubble" 		
CF ] Caved In Chamber 		
CF | > 		
CF | > X RUBBLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gap" 		
CF ] Caved In Chamber 		
CF | > 		
CF | > X GAP 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x water" 		
CF ] Caved In Chamber 		
CF | > 		
CF | > X WATER 		
CF | 		
CF | The stream of water rushes past your feet through the the Caved In 		
CF | Chamber. The water is clear and cold. 		
CF | 		
CF | > 		DavidW says, "the the"
DavidW says (to ClubFloyd), "x statues" 		
CF ] Caved In Chamber 		
CF | > 		
CF | > X STATUES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Caved In Chamber 		
CF | > 		
CF | > L 		
CF | 		
CF | Caved In Chamber 		
CF | You duck through the secret passage into what must have once been the 		
CF | tomb's infamously hidden entrance... and The Hidden King's escape. 		
CF | Though now it seems that dream died with him, as the stairway to the 		
CF | surface, lined by extinguished braziers and faded murals of patient 		
CF | pilgrims, is blocked by rubble fallen from the ceiling. 		
CF | 		
CF | It seems the caves run deeper than the sinkhole your former friend 		
CF | cast you into, for a stream of water falls down through a wide hole in 		
CF | the ceiling. It runs over the shallow steps and through the secret 		
CF | passage you entered through. 		
CF | 		
CF | With the passage opened, you can see the statue is double-sided. 		
CF | 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter water" 		
CF ] Caved In Chamber 		
CF | > 		
CF | > ENTER WATER 		
CF | 		
CF | You get into the stream. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stream" 		
CF ] Caved In Chamber 		
CF | > 		
CF | > X STREAM 		
CF | 		
CF | The stream of water rushes past your feet through the the Caved In 		
CF | Chamber. The water is clear and cold. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Caved In Chamber 		
CF | > 		
CF | > D 		
CF | 		
CF | You would have to get out of the stream first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dive" 		
CF ] Caved In Chamber 		
CF | > 		
CF | > DIVE 		
CF | 		
CF | You can't swim here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Caved In Chamber 		
CF | > 		
CF | > OUT 		
CF | 		
CF | You get out of the stream. 		
CF | 		
CF | Caved In Chamber 		
CF | A wide stone stairway is blocked by fallen rubble. The broken ceiling 		
CF | reveals a cave above, from which water falls. It flows past a double 		
CF | sided statue, rotated to reveal a secret passage in the east wall. 		
CF | 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Caved In Chamber 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't reach the tunnel from here. A stream of water falls down 		
CF | from above. 		
CF | 		
CF | > 		DavidW says, "It's odd that there's nothing in this hidden room for us."
		Roger exclaims, "oh. oh!"
		DavidW says, "Also, I seem to have gone everywhere I can think of."
		Roger says, "hey so what if we pray again, close the door, swim on out of here"
		Knight_Otu asks, "The path south rom the shrine?"
DavidW says (to ClubFloyd), "pray to statue" 		
CF ] Caved In Chamber 		
CF | > 		
CF | > PRAY TO STATUE 		
CF | 		
CF | You bow your head and pray to the statue. 		
CF | 		
CF | The statue rotates, sealing the secret passage. 		
CF | 		
CF | 		
CF | 		
CF | On this side, the statue is different. The same man now stands tall, 		
CF | bearing his tower sheild. His hood is thrown back to reveal his face. 		
CF | Its only feature is a single, opened eye. 		
CF | 		
CF | 		
CF | 		
CF | With nowhere left to run, the water spilling from the ceiling begins 		
CF | to flood the chamber. Soon, you're at the bottom of a deep pool. Above 		
CF | you, the water rises above the broken ceiling. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Flooded Cave 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Flooded Cave 		
CF | Water spills from a narrow shelf in this cave's west wall into a deep 		
CF | pool, then flows east through the cave. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Waterfall Ledge 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | The Waterfall Ledge 		
CF | You stand on a small ledge in the wall of the sinkhole. Water, flowing 		
CF | from a cave to the west, rushes past your feet and falls over the 		
CF | edge. A stone stair carved into the cavern wall winds upward to the 		
CF | surface. 		
CF | 		
CF | > 		Roger says, "This sort of puzzle happens in 3d adventurey games quite a lot"
		Knight_Otu says, "Well done."
		DavidW says, "I wonder if we want to leave just yet."
		Jade says, "interesting that puzzle"
DavidW says (to ClubFloyd), "w" 		
CF ] Flooded Cave 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Flooded Cave 		
CF | Water spills from a narrow shelf in this cave's west wall into a deep 		
CF | pool, then flows east through the cave. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Flooded Cave 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelf" 		
CF ] Flooded Cave 		
CF | > 		
CF | > X SHELF 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Flooded Cave 		
CF | > 		
CF | > U 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Waterfall Ledge 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | The Waterfall Ledge 		
CF | You stand on a small ledge in the wall of the sinkhole. Water, flowing 		
CF | from a cave to the west, rushes past your feet and falls over the 		
CF | edge. A stone stair carved into the cavern wall winds upward to the 		
CF | surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Surface 		
CF | > 		
CF | > U 		
CF | 		
CF | You climb to the surface, escaping the sinkhole and The Hidden King's 		
CF | Tomb! 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] The Waterfall Ledge 		
CF | 		
CF | > UNDO 		
CF | 		
CF | The Waterfall Ledge 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jade says, "GG"
		DavidW says, "Okay, that's the way out, and no score or summary."
		Knight_Otu says, "A little more fanfare for that ending would be good."
		Roger says, "this has a lot of my-first-game vibes, but I think the author shows some potential if they stick with it"
		Jade says, "no score, I wak asking about that"
		DavidW says, "I'd've liked to have got the child's stuff."
		Jade asks, "is that possible?"
		Knight_Otu says, "I think the child's stuff was in the room to the south of the shrine."
		DavidW asks, "I didn't see any south?"
DavidW says (to ClubFloyd), "w" 		
CF ] Flooded Cave 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Flooded Cave 		
CF | Water spills from a narrow shelf in this cave's west wall into a deep 		
CF | pool, then flows east through the cave. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Caved In Chamber 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Caved In Chamber 		
CF | This room is flooded with water, creating a deep pool. The surface 		
CF | sits above the chamber's caved-in ceiling. At the bottom of the pool, 		
CF | a statue of a man bearing a tall tower shield is set in the east wall. 		
CF | A wide stone stairway, ascending west, is blocked by rubble from the 		
CF | fallen ceiling. 		
CF | 		
CF | > 		Knight_Otu says, "I know it said that water was pooling there, but I don't think it was flooded."
DavidW says (to ClubFloyd), "pray to statue" 		
CF ] Caved In Chamber 		
CF | > 		
CF | > PRAY TO STATUE 		
CF | 		
CF | You bow your head and pray to the statue. 		
CF | 		
CF | You hear a sound like stone grinding against stone and the chamber 		
CF | begins to shake. Then the statue rotates, revealing a secret passage 		
CF | in the east wall. The water rushes through the opened passage, 		
CF | draining the chamber. Soon only a small stream is left, flowing from 		
CF | the tunnel above. 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Shrine 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Shrine 		
CF | The flickering candles encircling the shrine give it a warm glow. By 		
CF | their light you can see a secret passage opened in the west wall, 		
CF | revealed by a rotated statue. Water streams from either side, across 		
CF | the room, and through a tunnel leading east. 		
CF | 		
CF | Water pools at the bottom of a set of stairs descending to the 		
CF | south. 		
CF | 		
CF | Layers of thin black fabric lay across a set of stairs descending to 		
CF | the north. 		
CF | 		
CF | You can see twelve lit candles here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Furtive Child's Tomb 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Furtive Child's Tomb 		
CF | The absence of this room's crumbled eastern wall reveals a vast pool 		
CF | of dark, stagnant water. In the center of the room, seemily floating 		
CF | in the water, is a diminuitive coffin. A stair which escapes the 		
CF | stagnant water leads north. 		
CF | 		
CF | You can see a Furtive Child's Coffin (on which are a cloth doll, a 		
CF | bead necklace and a colorful shawl) here. 		
CF | 		
CF | > 		DavidW says, "oh."
DavidW says (to ClubFloyd), "take doll, necklace, shawl" 		
CF ] Furtive Child's Tomb 		
CF | > 		
CF | > TAKE DOLL, NECKLACE, SHAWL 		
CF | 		
CF | cloth doll: Taken. 		
CF | bead necklace: Taken. 		
CF | colorful shawl: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open coffin" 		
CF ] Furtive Child's Tomb 		
CF | > 		
CF | > OPEN COFFIN 		
CF | 		
CF | It's small. Fit for a child. 		
CF | You open the Furtive Child's Coffin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in coffin" 		
CF ] Furtive Child's Tomb 		
CF | > 		
CF | > LOOK IN COFFIN 		
CF | 		
CF | The Furtive Child's Coffin is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter coffin" 		
CF ] Furtive Child's Tomb 		
CF | > 		
CF | > ENTER COFFIN 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		Knight_Otu says, "It's a bit hidden in the room describtion, I guess."
		DavidW says, "I tend to miss things in CF sessions. I'm not careful enough."
		Knight_Otu says, "No child buried here, hm."
		Knight_Otu asks, "Remember in Cragne Manor, when we all missed a key in plain sight?"
		Jade says, "you are doing awesome"
		DavidW says, "Which key? I forget now."
		Roger says, "perhaps it is WE who are the furtive child"
		Knight_Otu says, "I think it was the key in the Aldermen room with all the familiar figurines."
		Knight_Otu says, "Point is, we've all missed things."
		DavidW says, "I want us to be the new king, and all the skeletons start obeying me, and then we throw our friend who pushed us into the sinkhole into a dungeon to thank him."
		Jade says, "no trace of the partner"
		DavidW says (to Knight_Otu), "oh yeah. The white key, I think it was."
		Knight_Otu says, "That sounds right."
		DavidW says, "Let's see if the ending changes any with all our new stuff."
DavidW says (to ClubFloyd), "n" 		
CF ] Shrine 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Shrine 		
CF | The flickering candles encircling the shrine give it a warm glow. By 		
CF | their light you can see a secret passage opened in the west wall, 		
CF | revealed by a rotated statue. Water streams from either side, across 		
CF | the room, and through a tunnel leading east. 		
CF | 		
CF | Water pools at the bottom of a set of stairs descending to the 		
CF | south. 		
CF | 		
CF | Layers of thin black fabric lay across a set of stairs descending to 		
CF | the north. 		
CF | 		
CF | You can see twelve lit candles here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Caved In Chamber 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Caved In Chamber 		
CF | A wide stone stairway is blocked by fallen rubble. The broken ceiling 		
CF | reveals a cave above, from which water falls. It flows past a double 		
CF | sided statue, rotated to reveal a secret passage in the east wall. 		
CF | 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray to statue" 		
CF ] Caved In Chamber 		
CF | > 		
CF | > PRAY TO STATUE 		
CF | 		
CF | You bow your head and pray to the statue. 		
CF | 		
CF | The statue rotates, sealing the secret passage. 		
CF | 		
CF | 		
CF | 		
CF | On this side, the statue is different. The same man now stands tall, 		
CF | bearing his tower sheild. His hood is thrown back to reveal his face. 		
CF | Its only feature is a single, opened eye. 		
CF | 		
CF | 		
CF | 		
CF | With nowhere left to run, the water spilling from the ceiling begins 		
CF | to flood the chamber. Soon, you're at the bottom of a deep pool. Above 		
CF | you, the water rises above the broken ceiling. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Flooded Cave 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Flooded Cave 		
CF | Water spills from a narrow shelf in this cave's west wall into a deep 		
CF | pool, then flows east through the cave. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Waterfall Ledge 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | The Waterfall Ledge 		
CF | You stand on a small ledge in the wall of the sinkhole. Water, flowing 		
CF | from a cave to the west, rushes past your feet and falls over the 		
CF | edge. A stone stair carved into the cavern wall winds upward to the 		
CF | surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Surface 		
CF | > 		
CF | > U 		
CF | 		
CF | You climb to the surface, escaping the sinkhole and The Hidden King's 		
CF | Tomb! 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		DavidW says, "nope. Just that."
		Knight_Otu says, "Still no fanfare."
		DavidW says, "Treasure is so much prettier with fanfare."
		Knight_Otu says, "Mechanically solid enough, I guess, but needs more flavor."
		Jade says, "yes, we want all the people acclaims us"
		DavidW says, "Anyway, we have time for a second short game now."
		DavidW asks, "Heist Urgency, A Matter of?"
DavidW says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		Knight_Otu says, "Or the invasion."
		DavidW says, "I think invasion will be more fun, yes."
		DavidW says, "But I could be wrong."
DavidW says (to ClubFloyd), "load sleepmask campusinvasion" 		
CF says (to DavidW), "CF doesn't know that game." 		
DavidW says (to ClubFloyd), "list c" 		
CF says (to DavidW), "cabal cacophony campusinvaders cana candy captainverdeterre cask castleoftheredprince castles castronegro catapole cathedral catventure cave ccr cellar centipede cfish chalupa changes charming cheater childsplay chineseroom chkn-at chkn-dc chkn-gs chkn-jd chkn-jg chkn-lc chkn-ld chkn-ls chkn-mm chkn-mt chkn-ng chkn-oo chkn-rn chkn-rs chkn-sb chkn-wsb chkn-wso chlorophyll choiceofzombies chronicler cia cityofsecrets claw clipperbeta clock coast codenamesilversteel coffins cokeisit colonists coloratura colorthetruth colossal colourpink colours coloursR2 coma comedyoem comp00tr comp14teaceremony comp14transparent compliance comrade conan congrats cosmos cottage counterfeitmonkey courier cove cragnemanor crash craverlyheights crescent crobe crocobeginning cruise crusade csaw csbb cube cursed curses cut cutthroats cycles" 		Knight_Otu says, "I mean, I would be wrong if I suggested it."
DavidW says (to ClubFloyd), "load sleepmask campusinvaders" 		
CF | 		
CF | 		
CF | For some time you have been waiting for the open day of the Vigamus 		
CF | Academy to visit the building that also hosts the game design course 		
CF | taught by Professor Mark M. Etal. 		
CF | 		
CF | Just arrived, however, you saw a great shape in motion obscuring the 		
CF | sky: an alien spaceship! Extraterrestrials have started pouring in by 		
CF | the thousands on the streets of cities, spreading panic. 		
CF | 		
CF | Luckily Mark managed to close the gate before the irreparable 		
CF | happened. Only one robot managed to get in, starting to shoot on the 		
CF | staff of the Vigamus Academy, who ran everywhere. 		
CF | 		
CF | You took shelter in the lobby of the building while Mark disappeared. 		
CF | Finding him will be important to understand how to save the campus 		
CF | from the alien threat. 		
CF | 		
CF | Do you want to read the instructions? (y/n) 		
CF | 		
CF | > 		Knight_Otu asks, "Mark Metal? Does that mean anything?"
		DavidW says, "I think Mark is secretly a robot."
		DavidW says, "It'll be the big unexpected twist."
		Knight_Otu says, "Hm, could be."
DavidW says (to ClubFloyd), "y" 		
CF ] Lobby Score: 0 Moves: 0 		
CF | 		
CF | > Y 		
CF | 		
CF | In a text interface adventure game every action is typed according to 		
CF | the verb + object syntax: TAKE THE PEN, OPEN THE DOOR, EXAMINE THE 		
CF | JACKET, PUT ON THE HAT, TALK TO THE GIRL, HIT THE ROBOT... 		
CF | 		
CF | To move from one place to another, indicate the direction you want to 		
CF | go: NORTH (abbreviated N), SOUTH (S), EAST (E), WEST (O), HIGH (A), 		
CF | LOW (B). The command INVENTORY (I) allows you to view the list of 		
CF | objects you own, LOOK (G) will reprint the description of the place 		
CF | where you are, POINTS will tell where you are in the story. With SAVE 		
CF | you can save the game location to file, to load it you can use LOAD. 		
CF | The verbs you can use in this game are: TAKE (T), EXAMINE (X), GIVE, 		
CF | SHOW, TALK, WEAR, REMOVE, OPEN, CLOSE, CONNECT, BREAK, HIT, BEAT, CUT, 		
CF | THROW, TURN ON, TURN OFF and many more. Exceptionally in this game the 		
CF | USE verb is also allowed, but try not to abUSE it! 		
CF | 		
CF | Examining the furnishings and details mentioned in the descriptions of 		
CF | the places will allow you to find some hidden object and discover 		
CF | useful clues to get ahead in the game. Finally with UNDO you can go 		
CF | back one move. Type HELP to read these instructions again. 		
CF | 		
CF | Have fun! 		
CF | 		
CF | CAMPUS INVADERS 1.0 		
CF | An interactive "war of the worlds" 		
CF | written in Inform 6 by Marco Vallarino 		
CF | for the friends of Vigamus Academy 		
CF | English localisation by Francesca Noto 		
CF | Website: www.marcovallarino.it/english 		
CF | Game licensed with CC-BY-NC-ND 4.0: 		
CF | creativecommons.org/licenses/by-nc-nd/4.0/ 		
CF | Type HELP if you don't know how to play 		
CF | 		
CF | Beta testing by Vito Lasaponara and Felice Piccolo 		
CF | 		
CF | Release 2 / Serial number 221014 / Inform v6.34 Library 6/11 		
CF | 		
CF | Lobby 		
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east 		
CF | on the corridor leading to the other rooms on the floor, north on the 		
CF | elevator leading to the upper floor. The exit is south. 		
CF | 		
CF | In the corner of the lobby there is a vending machine for snacks. 		
CF | 		
CF | You hear a voice coming from the vending machine. 		
CF | 		
CF | > 		DavidW says, "hm. Translated game. Also POINTS instead of SCORE, and CONNECT instead of ATTACH."
DavidW says (to ClubFloyd), "listen to machine" 		
CF ] Lobby Score: 0 Moves: 1 		
CF | 		
CF | > LISTEN TO MACHINE 		
CF | 		
CF | You approach the vending machine and you hear a voice shouting from 		
CF | inside: "Help, help! I'm Mark M. Etal. I locked myself in here to 		
CF | escape the aliens, but now I can't get out. Find a coin to put in the 		
CF | vending machine, so maybe you can free me." 		
CF | 		
CF | > 		Knight_Otu says, "Ah, yes, Marco Vallarino is the author of Darkiss."
		DavidW says, "I was unaware vending machines have enough space to hide inside of."
DavidW says (to ClubFloyd), "i" 		
CF ] Lobby Score: 0 Moves: 2 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying nothing. 		
CF | 		
CF | You hear a voice coming from the vending machine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Lobby Score: 0 Moves: 3 		
CF | 		
CF | > X ME 		
CF | 		
CF | You are the one who will save the city from aliens... or who will die 		
CF | trying! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machine" 		
CF ] Lobby Score: 0 Moves: 4 		
CF | 		
CF | > X MACHINE 		
CF | 		
CF | You approach the vending machine and you hear a voice shouting from 		
CF | inside: "Help, help! I'm Mark M. Etal. I locked myself in here to 		
CF | escape the aliens, but now I can't get out. Find a coin to put in the 		
CF | vending machine, so maybe you can free me." 		
CF | 		
CF | > 		Knight_Otu says, "Depends on the vending machine I guess, and ho is hiding."
DavidW says (to ClubFloyd), "x coin return" 		
CF ] Lobby Score: 0 Moves: 4 		
CF | 		
CF | > X COIN RETURN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "*who"
DavidW says (to ClubFloyd), "shake machine" 		
CF ] Lobby Score: 0 Moves: 4 		
CF | 		
CF | > SHAKE MACHINE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "who is mark" 		
CF ] Lobby Score: 0 Moves: 4 		
CF | 		
CF | > WHO IS MARK 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "west" 		
CF ] Classroom Score: 0 Moves: 5 		
CF | 		
CF | > WEST 		
CF | 		
CF | 		
CF | Classroom 		
CF | You are in one of the classrooms where the lessons of the game design 		
CF | course are held, often held by some of the leading national and 		
CF | international experts in all areas of the video game market. There is 		
CF | no one there at the moment. The exit is to the east. 		
CF | 		
CF | The teaching post stands out impressively in the back of the 		
CF | classroom. Who knows how many illustrious personalities have sat 		
CF | there. 		
CF | 		
CF | Hey, looks like someone lost a 1 euro coin here. 		
CF | 		
CF | > 		Jade says, "1 euro, lol"
DavidW says (to ClubFloyd), "take coin" 		
CF ] Classroom Score: 0 Moves: 6 		
CF | 		
CF | > TAKE COIN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "flip it" 		
CF ] Classroom Score: 0 Moves: 6 		
CF | 		
CF | > FLIP IT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Classroom Score: 0 Moves: 7 		
CF | 		
CF | > X IT 		
CF | 		
CF | You can use it to get something at the vending machine if you like. 		
CF | 		
CF | > 		Jade says, "he is an italian"
		Knight_Otu says, "European author."
DavidW says (to ClubFloyd), "x post" 		
CF ] Classroom Score: 0 Moves: 8 		
CF | 		
CF | > X POST 		
CF | 		
CF | In a desk drawer you find a flashlight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take flashlight" 		
CF ] Classroom Score: 0 Moves: 9 		
CF | 		
CF | > TAKE FLASHLIGHT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Classroom Score: 0 Moves: 10 		
CF | 		
CF | > X IT 		
CF | 		
CF | The flashlight is currently switched off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lobby Score: 0 Moves: 11 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Lobby 		
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east 		
CF | on the corridor leading to the other rooms on the floor, north on the 		
CF | elevator leading to the upper floor. The exit is south. 		
CF | 		
CF | In the corner of the lobby there is a vending machine for snacks. 		
CF | 		
CF | You hear a voice coming from the vending machine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put coin in machine" 		
CF ] Lobby Score: 1 Moves: 12 		
CF | 		
CF | > PUT COIN IN MACHINE 		
CF | 		
CF | You put the coin in the vending machine, which immediately begins to 		
CF | rumble and vibrate, until from the compartment at the bottom of the 		
CF | unit comes out... Mark M. Etal, the head of the game design course! 		
CF | 		
CF | "Thank you for freeing me!" says the man, grateful. He gives you an 		
CF | affectionate pat on the shoulder and continues: "I hid in there when I 		
CF | saw the aliens coming but then I got stuck and I couldn't come out 		
CF | anymore. Apparently someone wants to take over our planet, but we're 		
CF | gonna show them!" 		
CF | 		
CF | Mark shakes a fist with a threatening face and says again: "Right here 		
CF | at Vigamus Academy we are working on a project involving 		
CF | extraterrestrials. It is a video game that proposes a kind of war of 		
CF | the worlds where the worst are the Martians. I think you can use that 		
CF | as an input to resolve this emergency. First, however, you should go 		
CF | to the presidency, on the first floor, to ask for the necessary 		
CF | permission to shoot freely for the Vigamus Academy and use laboratory 		
CF | facilities." 		
CF | 		
CF | Mark hands you a piece of paper and continues: "Give this form to 		
CF | Professor Raoul Coal, and you will see that you will have no problem 		
CF | with him. I'll stay here and watch the entrance to the building. 		
CF | Luckily we were able to close the gates before it was too late, but 		
CF | I'm afraid a damn robot managed to get in and now he's waiting outside 		
CF | to destroy us with his laser beam." 		
CF | 		
CF | Together with Professor Mark M. Etal, a tar-flavored snack came out 		
CF | from the vending machine. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Knight_Otu asks, "Tar-flavored!?"
DavidW says (to ClubFloyd), "take snack" 		
CF ] Lobby Score: 1 Moves: 13 		
CF | 		
CF | > TAKE SNACK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Lobby Score: 1 Moves: 14 		
CF | 		
CF | > X IT 		
CF | 		
CF | On the plastic wrapper it says: "Made in Mordor". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Lobby Score: 1 Moves: 15 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a tar-flavoured snack 		
CF | an authorisation form 		
CF | a flashlight 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x form" 		
CF ] Lobby Score: 1 Moves: 16 		
CF | 		
CF | > X FORM 		
CF | 		
CF | This form signed by Professor Mark M. Etal should allow you to receive 		
CF | from the Dean of Vigamus Academy, Professor Raoul Coal, the pass 		
CF | required to access the facility's laboratories. 		
CF | 		
CF | > 		DavidW says, "The first floor would be upstairs, I suppose."
		Knight_Otu says, "This does look like nice "turn of your brain" comedy so far at least."
		DavidW says, "I'd like to see what's east of here first, though."
DavidW says (to ClubFloyd), "e" 		
CF ] Corridor of the lower floor Score: 1 Moves: 17 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Corridor of the lower floor 		
CF | The corridor you're in leads east to the newsroom, south to the 		
CF | development lab, west to the lobby, north to the closet. 		
CF | 		
CF | There's a poster on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x poster" 		
CF ] Corridor of the lower floor Score: 1 Moves: 18 		
CF | 		
CF | > X POSTER 		
CF | 		
CF | On the poster stand out the image of a vampire and the inscription: 		
CF | "Try "Darkiss", the most terrifying text adventure on the web. Let 		
CF | fear bite you on www.marcovallarino.it!" 		
CF | 		
CF | > 		Knight_Otu says, "We'd have found out here as well, I see."
		Jade says, "Darkiss"
		DavidW says, "okay, in-game ad. That's a cute throw-back kind of thing. Lots of old old games did that."
		Jade says, "Of course"
		DavidW says, "I've played Darkiss 1 and 2, in English."
		DavidW says, "They are good games."
DavidW says (to ClubFloyd), "n" 		
CF ] Corridor of the lower floor Score: 1 Moves: 19 		
CF | 		
CF | > N 		
CF | 		
CF | The closet door is locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Corridor of the lower floor Score: 1 Moves: 20 		
CF | 		
CF | > S 		
CF | 		
CF | To access the development lab you need a pass, which you can request 		
CF | in the presidency, on the first floor. 		
CF | 		
CF | > 		Jade says, "I take note of that games"
DavidW says (to ClubFloyd), "take poster" 		
CF ] Corridor of the lower floor Score: 1 Moves: 21 		
CF | 		
CF | > TAKE POSTER 		
CF | 		
CF | You wouldn't know what to do with it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Newsroom Score: 1 Moves: 22 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Newsroom 		
CF | You've reached the newsroom of the Vigamus Academy magazine. The exit 		
CF | is to the west. 		
CF | 		
CF | At the center of the room is a large table cluttered with computers 		
CF | and paperwork. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Newsroom Score: 1 Moves: 23 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | There seems to be something under the table. Maybe moving it would 		
CF | help you see better. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move table" 		
CF ] Newsroom Score: 1 Moves: 24 		
CF | 		
CF | > MOVE TABLE 		
CF | 		
CF | You move the table to the side and find a trapdoor in the middle of 		
CF | the floor. It's probably the passageway to one of the bunkers built 		
CF | during the war. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x computers" 		
CF ] Newsroom Score: 1 Moves: 24 		
CF | 		
CF | > X COMPUTERS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x computer" 		
CF ] Newsroom Score: 1 Moves: 25 		
CF | 		
CF | > X COMPUTER 		
CF | 		
CF | Nothing interesting... on this side of the table! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x papers" 		
CF ] Newsroom Score: 1 Moves: 25 		
CF | 		
CF | > X PAPERS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Newsroom Score: 1 Moves: 26 		
CF | 		
CF | > D 		
CF | 		
CF | The trapdoor is locked. 		
CF | 		
CF | > 		DavidW says, "That's two locked doors."
DavidW says (to ClubFloyd), "w" 		
CF ] Corridor of the lower floor Score: 1 Moves: 27 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Corridor of the lower floor 		
CF | The corridor you're in leads east to the newsroom, south to the 		
CF | development lab, west to the lobby, north to the closet. 		
CF | 		
CF | There's a poster on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lobby Score: 1 Moves: 28 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Lobby 		
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east 		
CF | on the corridor leading to the other rooms on the floor, north on the 		
CF | elevator leading to the upper floor. The exit is south. 		
CF | 		
CF | In the corner of the lobby there is a vending machine for snacks. 		
CF | 		
CF | You can also see Mark here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Upper floor corridor (west area) Score: 1 Moves: 29 		
CF | 		
CF | > N 		
CF | 		
CF | You enter the elevator and go up to the first floor of the building. 		
CF | 		
CF | Upper floor corridor (west area) 		
CF | You are walking down the long corridor of the upper floor of the 		
CF | Vigamus Academy, which continues east to other rooms. To the west 		
CF | there is the Presidency, to the south you'll find the meeting room, to 		
CF | the north the elevator that leads downstairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Management Score: 1 Moves: 30 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Management 		
CF | You have entered the office of the rector of the faculty: be extra 		
CF | careful! The exit is to the east. 		
CF | 		
CF | Professor Raoul Coal, rector of the University, is sitting at his 		
CF | desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coal" 		
CF ] Management Score: 1 Moves: 31 		
CF | 		
CF | > X COAL 		
CF | 		
CF | Raoul Coal looks worriedly out of the window at the aliens swarming 		
CF | through the sky and in the streets of the city, waiting for someone 		
CF | (you!) to do something to stop their invasion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Management Score: 1 Moves: 32 		
CF | 		
CF | > X DESK 		
CF | 		
CF | Nothing interesting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give form" 		
CF ] Management Score: 2 Moves: 33 		
CF | 		
CF | > GIVE FORM 		
CF | 		
CF | (to Raoul Coal) 		
CF | The rector takes the piece of paper you give him and returns your pass 		
CF | to the development lab. "I guess Mark M. Etal told you about the video 		
CF | game that the students of his course are developing" says the man. " 		
CF | It seems to be a very spectacular action story, in which aliens come 		
CF | to a very bad end. Even if ìs a work of fiction, there should be a way 		
CF | to make it TRUE, or at least I hope so. But I think you'll need a 		
CF | password to access the computer running the game. Try asking Val 		
CF | Kelmer, the campus janitor. You should find him in the conference 		
CF | room." 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jade exclaims, "oh, score!"
DavidW says (to ClubFloyd), "points" 		
CF ] Management Score: 2 Moves: 33 		
CF | 		
CF | > POINTS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "score" 		
CF ] Management Score: 2 Moves: 33 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 2 out of a possible 20, in 33 turns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pass" 		
CF ] Management Score: 2 Moves: 34 		
CF | 		
CF | > X PASS 		
CF | 		
CF | The pass that Professor Raoul Coal gave you is a magnetic card that 		
CF | gives you access to the development lab on the ground floor. 		
CF | 		
CF | > 		DavidW says, "unknown number calling me"
DavidW says (to ClubFloyd), "ask coal about val" 		
CF ] Management Score: 2 Moves: 35 		
CF | 		
CF | > ASK COAL ABOUT VAL 		
CF | 		
CF | Raoul Coal, after giving you your lab pass, urges you to work to save 		
CF | the Vigamus Academy from aliens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Upper floor corridor (west area) Score: 2 Moves: 36 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Upper floor corridor (west area) 		
CF | You are walking down the long corridor of the upper floor of the 		
CF | Vigamus Academy, which continues east to other rooms. To the west 		
CF | there is the Presidency, to the south you'll find the meeting room, to 		
CF | the north the elevator that leads downstairs. 		
CF | 		
CF | > 		Knight_Otu says, "Now I'm looking for hidden meanings in all the names."
DavidW says (to ClubFloyd), "s" 		
CF ] Meeting Room Score: 2 Moves: 37 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Meeting Room 		
CF | You have reached the meeting room of the Vigamus Academy. You can go 		
CF | out to the north. 		
CF | 		
CF | Vigamus Academy's janitor, Val Kelmer, is seated at the meeting room 		
CF | table with Doctor Eve Sturgeon. 		
CF | 		
CF | > 		Jade says, "spam"
		DavidW says, "sorry, phone turned on by itself. Instagram this time."
		DavidW says, "I never wanted a phone."
DavidW says (to ClubFloyd), "x val" 		
CF ] Meeting Room Score: 2 Moves: 38 		
CF | 		
CF | > X VAL 		
CF | 		
CF | He's pretty worried, too. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x eve" 		
CF ] Meeting Room Score: 2 Moves: 39 		
CF | 		
CF | > X EVE 		
CF | 		
CF | Eve Sturgeon is the educational coordinator of the Vigamus Academy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask val about password" 		
CF ] Meeting Room Score: 2 Moves: 40 		
CF | 		
CF | > ASK VAL ABOUT PASSWORD 		
CF | 		
CF | To get the password for the development lab computer, Val Kelmer 		
CF | invites you to show him the pass the rector gave you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show pass to val" 		
CF ] Meeting Room Score: 3 Moves: 41 		
CF | 		
CF | > SHOW PASS TO VAL 		
CF | 		
CF | Val Kelmer observes the pass and listens to the story of your meetings 		
CF | with the head of the game design course and the president of the 		
CF | Vigamus Academy. Convinced that you are on your way to saving the 		
CF | Vigamus Academy from aliens agree to reveal the password of the 		
CF | computer of the development laboratory: XzD #G$36yTs0S[! Az. 		
CF | 		
CF | Suddenly you realize that if you can remember this password by heart, 		
CF | you can do anything in life. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		DavidW says, "I hope we don't need to reproduce that."
		Knight_Otu says, "That is quite the password."
		Knight_Otu says, "Copied it into a text file to be sure."
		Jade exclaims, "my god!"
DavidW says (to ClubFloyd), "ask eve about aliens" 		
CF ] Meeting Room Score: 3 Moves: 42 		
CF | 		
CF | > ASK EVE ABOUT ALIENS 		
CF | 		
CF | You don't have anything important to ask Dr Sturgeon right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Upper floor corridor (west area) Score: 3 Moves: 43 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Upper floor corridor (west area) 		
CF | You are walking down the long corridor of the upper floor of the 		
CF | Vigamus Academy, which continues east to other rooms. To the west 		
CF | there is the Presidency, to the south you'll find the meeting room, to 		
CF | the north the elevator that leads downstairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Upper floor corridor (east area) Score: 3 Moves: 44 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Upper floor corridor (east area) 		
CF | You are in the long corridor of the upper floor of the Vigamus 		
CF | Academy, which continues west to other rooms. From here you can reach 		
CF | the game design course office to the south, the terrace to the east 		
CF | and the bathroom to the north. 		
CF | 		
CF | Abandoned here is a trolley. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trolley" 		
CF ] Upper floor corridor (east area) Score: 3 Moves: 45 		
CF | 		
CF | > X TROLLEY 		
CF | 		
CF | The trolley, equipped with wheels, is quite large. You could use it to 		
CF | put in the bulky stuff you won't be able to carry by hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Office of the game design course Score: 3 Moves: 46 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Office of the game design course 		
CF | In this room, the staff of Professor Mark M. Etal oversees the 		
CF | activities of the game design course: a gateway to the future of the 		
CF | world of work. Speaking of gateways, the exit is to the north. 		
CF | 		
CF | Sitting at the office desk is Mica Hela, project manager of the game 		
CF | design course. 		
CF | 		
CF | > 		Jade asks, "limited inventary?"
		Knight_Otu says, "Maybe we destroy the robot and cart its wreckage somewhere."
		DavidW says, "The trolley is for something heavy."
DavidW says (to ClubFloyd), "x mica" 		
CF ] Office of the game design course Score: 3 Moves: 47 		
CF | 		
CF | > X MICA 		
CF | 		
CF | A great video game enthusiast, Mica Hela is a great girl, always ready 		
CF | to help those who need new creative ideas. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x desk" 		
CF ] Office of the game design course Score: 3 Moves: 48 		
CF | 		
CF | > X DESK 		
CF | 		
CF | Nothing interesting. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mica about mark" 		
CF ] Office of the game design course Score: 3 Moves: 49 		
CF | 		
CF | > ASK MICA ABOUT MARK 		
CF | 		
CF | Mica Hela welcomes you to her office and tells you that anything (or 		
CF | almost!) she can do for you, she will. Then she invites you to talk to 		
CF | the "bigwigs" of Vigamus Academy to know what to do and how to move 		
CF | around the campus. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Upper floor corridor (east area) Score: 3 Moves: 50 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Upper floor corridor (east area) 		
CF | You are in the long corridor of the upper floor of the Vigamus 		
CF | Academy, which continues west to other rooms. From here you can reach 		
CF | the game design course office to the south, the terrace to the east 		
CF | and the bathroom to the north. 		
CF | 		
CF | Abandoned here is a trolley. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Office of the game design course Score: 3 Moves: 51 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Office of the game design course 		
CF | In this room, the staff of Professor Mark M. Etal oversees the 		
CF | activities of the game design course: a gateway to the future of the 		
CF | world of work. Speaking of gateways, the exit is to the north. 		
CF | 		
CF | Sitting at the office desk is Mica Hela, project manager of the game 		
CF | design course. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mica about closet" 		
CF ] Office of the game design course Score: 3 Moves: 52 		
CF | 		
CF | > ASK MICA ABOUT CLOSET 		
CF | 		
CF | Mica Hela welcomes you to her office and tells you that anything (or 		
CF | almost!) she can do for you, she will. Then she invites you to talk to 		
CF | the "bigwigs" of Vigamus Academy to know what to do and how to move 		
CF | around the campus. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mica about key" 		
CF ] Office of the game design course Score: 3 Moves: 53 		
CF | 		
CF | > ASK MICA ABOUT KEY 		
CF | 		
CF | Mica Hela welcomes you to her office and tells you that anything (or 		
CF | almost!) she can do for you, she will. Then she invites you to talk to 		
CF | the "bigwigs" of Vigamus Academy to know what to do and how to move 		
CF | around the campus. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Upper floor corridor (east area) Score: 3 Moves: 54 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Upper floor corridor (east area) 		
CF | You are in the long corridor of the upper floor of the Vigamus 		
CF | Academy, which continues west to other rooms. From here you can reach 		
CF | the game design course office to the south, the terrace to the east 		
CF | and the bathroom to the north. 		
CF | 		
CF | Abandoned here is a trolley. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Restroom Score: 3 Moves: 55 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Restroom 		
CF | You entered the restrooms of the Vigamus Academy. The toilets are to 		
CF | the north, the south exit. 		
CF | 		
CF | The mirror hanging on the wall reflects your worried image. 		
CF | 		
CF | You just walked into the bathroom when you hear a gurgling coming from 		
CF | the back of the room. Immediately after the door of a toilet opens 		
CF | wide and a horrifying greenish alien breaks into the room. It must 		
CF | have come through the sewer pipe somehow. Now it's in front of you, 		
CF | ready to send you into game over! 		
CF | 		
CF | > 		Knight_Otu says, "I think people have one thing to say at any given time, but the thing to say changes."
		Knight_Otu says, "Oh no."
		DavidW says, "yeah, it was the wrong time to ask mica or the doctor."
DavidW says (to ClubFloyd), "x alien" 		
CF ] Restroom Score: 3 Moves: 56 		
CF | 		
CF | > X ALIEN 		
CF | 		
CF | The alien must have slipped through the sewer shaft and now it seems 		
CF | ready to send you into game over and then sow death and destruction 		
CF | throughout the Vigamus Academy. You have to stop him! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill alien" 		
CF ] Restroom Score: 3 Moves: 57 		
CF | 		
CF | > KILL ALIEN 		
CF | 		
CF | Boxing has never been your strong suit. Why don't you try throwing 		
CF | something at it? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Restroom Score: 3 Moves: 58 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a pass 		
CF | a tar-flavoured snack 		
CF | a flashlight 		
CF | 		
CF | The alien hisses menacingly! 		
CF | 		
CF | > 		Jade says, "it seems so"
DavidW says (to ClubFloyd), "throw snack at alien" 		
CF ] Restroom Score: 3 Moves: 59 		
CF | 		
CF | > THROW SNACK AT ALIEN 		
CF | 		
CF | You toss the snack to the alien who catches it on the fly with its 		
CF | claws. It looks at it curiously then instinctively discards it and 		
CF | starts munching on it. At first it almost seems to like the snack, 		
CF | then changes expression, opens its yellow eyes wide and writhes in the 		
CF | throes of more and more violent convulsions. Eventually it collapses 		
CF | to the ground and quickly dissolves into a mush that ends in a drain 		
CF | grate along with the remnants of the snack. Good, well done! 		
CF | 		
CF | > 		Jade says, "cool"
		DavidW says, "bye bye Gollum"
		Knight_Otu says, "Nice."
DavidW says (to ClubFloyd), "n" 		
CF ] Restroom Score: 3 Moves: 60 		
CF | 		
CF | > N 		
CF | 		
CF | Right now you don't have to go! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Restroom Score: 3 Moves: 61 		
CF | 		
CF | > L 		
CF | 		
CF | 		
CF | Restroom 		
CF | You entered the restrooms of the Vigamus Academy. The toilets are to 		
CF | the north, the south exit. 		
CF | 		
CF | The mirror hanging on the wall reflects your worried image. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Restroom Score: 3 Moves: 62 		
CF | 		
CF | > X MIRROR 		
CF | 		
CF | The mirror looks small enough to carry around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mirror" 		
CF ] Restroom Score: 3 Moves: 63 		
CF | 		
CF | > TAKE MIRROR 		
CF | 		
CF | To get the mirror you need a screwdriver to unscrew it from the wall. 		
CF | 		
CF | > 		Jade says, "x mirror"
		DavidW says, "I did that."
		DavidW says, "It says the mirror is small enough to carry."
		Jade asks, "can we see our reflection?"
		DavidW says, "no. We're a vampire."
		Knight_Otu says, "It looks worried."
		Knight_Otu says, "CF | The mirror hanging on the wall reflects your worried image."
		Jade says, "yes, I readed it"
DavidW says (to ClubFloyd), "x image" 		
CF ] Restroom Score: 3 Moves: 63 		
CF | 		
CF | > X IMAGE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x reflection" 		
CF ] Restroom Score: 3 Moves: 63 		
CF | 		
CF | > X REFLECTION 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "Let's move on."
DavidW says (to ClubFloyd), "s" 		
CF ] Upper floor corridor (east area) Score: 3 Moves: 64 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Upper floor corridor (east area) 		
CF | You are in the long corridor of the upper floor of the Vigamus 		
CF | Academy, which continues west to other rooms. From here you can reach 		
CF | the game design course office to the south, the terrace to the east 		
CF | and the bathroom to the north. 		
CF | 		
CF | Abandoned here is a trolley. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Terrace Score: 3 Moves: 65 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Terrace 		
CF | You went out on the terrace of the upper floor of the Vigamus Academy, 		
CF | on which a beautiful warm sun shines. From here you can clearly see 		
CF | the large alien spaceship that stands out in the sky and the thousand 		
CF | colored lights that turn on and off on the glittering metal hull. To 		
CF | the west, you can go back inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ship" 		
CF ] Terrace Score: 3 Moves: 66 		
CF | 		
CF | > X SHIP 		
CF | 		
CF | In the sky of the city stands the gigantic silhouette of the alien 		
CF | spaceship. How will you scare it away? 		
CF | 		
CF | > 		DavidW says, "I guess once we get a suitable weapon, we use it here."
		Knight_Otu says, "Seems likely, yes."
		DavidW says, "I wonder what aliens fear, though."
		Knight_Otu says, "Another plot twist prediction - we are already in the game."
		DavidW says, "anyway, I think we've run out of unlocked rooms. Time to visit the lab with our pass."
DavidW says (to ClubFloyd), "w" 		
CF ] Upper floor corridor (east area) Score: 3 Moves: 67 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Upper floor corridor (east area) 		
CF | You are in the long corridor of the upper floor of the Vigamus 		
CF | Academy, which continues west to other rooms. From here you can reach 		
CF | the game design course office to the south, the terrace to the east 		
CF | and the bathroom to the north. 		
CF | 		
CF | Abandoned here is a trolley. 		
CF | 		
CF | > 		Jade says, "yes it seems so"
DavidW says (to ClubFloyd), "w" 		
CF ] Upper floor corridor (west area) Score: 3 Moves: 68 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Upper floor corridor (west area) 		
CF | You are walking down the long corridor of the upper floor of the 		
CF | Vigamus Academy, which continues east to other rooms. To the west 		
CF | there is the Presidency, to the south you'll find the meeting room, to 		
CF | the north the elevator that leads downstairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby Score: 3 Moves: 69 		
CF | 		
CF | > N 		
CF | 		
CF | Enter the elevator and get off on the ground floor of the building. 		
CF | 		
CF | Lobby 		
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east 		
CF | on the corridor leading to the other rooms on the floor, north on the 		
CF | elevator leading to the upper floor. The exit is south. 		
CF | 		
CF | In the corner of the lobby there is a vending machine for snacks. 		
CF | 		
CF | You can also see Mark here. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
		Jade says, "that trolley..."
DavidW says (to ClubFloyd), "e" 		
CF ] Corridor of the lower floor Score: 3 Moves: 70 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Corridor of the lower floor 		
CF | The corridor you're in leads east to the newsroom, south to the 		
CF | development lab, west to the lobby, north to the closet. 		
CF | 		
CF | There's a poster on the wall. 		
CF | 		
CF | > 		DavidW says, "There's no point in pushing the trolley around until we find something heavy to move with it."
		DavidW says, "I didn't forget it."
DavidW says (to ClubFloyd), "s" 		
CF ] Development laboratory Score: 3 Moves: 71 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Development laboratory 		
CF | You are in the room where students, through the latest technological 		
CF | equipment, can practice the work assigned by the teachers, develop new 		
CF | video games and carry out together all the projects of the course. The 		
CF | exit is north. 		
CF | 		
CF | You can see a laptop computer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x computer" 		
CF ] Development laboratory Score: 4 Moves: 72 		
CF | 		
CF | > X COMPUTER 		
CF | 		
CF | Thanks to the password obtained by the general manager you can get 		
CF | into the computer. In short you find the prototype of the game about 		
CF | the war of the worlds: ànd really terrifying! The extraterrestrials 		
CF | are literally routed by the human army, which appears truly 		
CF | unbeatable. If I could make it look real, the aliens would run for the 		
CF | hills. Maybe upstairs you'll find someone who can tell you how. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		DavidW asks, "That would be Mica. Ask her about ... army?"
DavidW says (to ClubFloyd), "n" 		
CF ] Corridor of the lower floor Score: 4 Moves: 73 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Corridor of the lower floor 		
CF | The corridor you're in leads east to the newsroom, south to the 		
CF | development lab, west to the lobby, north to the closet. 		
CF | 		
CF | There's a poster on the wall. 		
CF | 		
CF | > 		Knight_Otu says, "Maybe just talk to."
DavidW says (to ClubFloyd), "w" 		
CF ] Lobby Score: 4 Moves: 74 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Lobby 		
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east 		
CF | on the corridor leading to the other rooms on the floor, north on the 		
CF | elevator leading to the upper floor. The exit is south. 		
CF | 		
CF | In the corner of the lobby there is a vending machine for snacks. 		
CF | 		
CF | You can also see Mark here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Upper floor corridor (west area) Score: 4 Moves: 75 		
CF | 		
CF | > N 		
CF | 		
CF | You enter the elevator and go up to the first floor of the building. 		
CF | 		
CF | Upper floor corridor (west area) 		
CF | You are walking down the long corridor of the upper floor of the 		
CF | Vigamus Academy, which continues east to other rooms. To the west 		
CF | there is the Presidency, to the south you'll find the meeting room, to 		
CF | the north the elevator that leads downstairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Upper floor corridor (east area) Score: 4 Moves: 76 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Upper floor corridor (east area) 		
CF | You are in the long corridor of the upper floor of the Vigamus 		
CF | Academy, which continues west to other rooms. From here you can reach 		
CF | the game design course office to the south, the terrace to the east 		
CF | and the bathroom to the north. 		
CF | 		
CF | Abandoned here is a trolley. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Office of the game design course Score: 4 Moves: 77 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Office of the game design course 		
CF | In this room, the staff of Professor Mark M. Etal oversees the 		
CF | activities of the game design course: a gateway to the future of the 		
CF | world of work. Speaking of gateways, the exit is to the north. 		
CF | 		
CF | Sitting at the office desk is Mica Hela, project manager of the game 		
CF | design course. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to mica" 		
CF ] Office of the game design course Score: 4 Moves: 78 		
CF | 		
CF | > TALK TO MICA 		
CF | 		
CF | Tell Mica Hela that you would like to use the video game about the war 		
CF | of the worlds to scare away the aliens who invaded the cityà. By òr 		
CF | you don't know how. She thinks a bit about it and answers: "I'm sorry 		
CF | I can't help you, but since I'm without Emy I feel completely 		
CF | uninspired. Someone from the staff must have stolen it from me to 		
CF | prank me. Now I'll be hidden away somewhere. If I can find him, I'm 		
CF | sure something will come to mind about the alien thing." Promise Mica 		
CF | Hela that you will do everything you can to find "Emy" (?!) and she 		
CF | will say goodbye with a warm hug. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "promise" 		
CF ] Office of the game design course Score: 4 Moves: 78 		
CF | 		
CF | > PROMISE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mica about emy" 		
CF ] Office of the game design course Score: 4 Moves: 79 		
CF | 		
CF | > ASK MICA ABOUT EMY 		
CF | 		
CF | Tell Mica Hela that you would like to use the video game about the war 		
CF | of the worlds to scare away the aliens who invaded the cityà. By òr 		
CF | you don't know how. She thinks a bit about it and answers: "I'm sorry 		
CF | I can't help you, but since I'm without Emy I feel completely 		
CF | uninspired. Someone from the staff must have stolen it from me to 		
CF | prank me. Now I'll be hidden away somewhere. If I can find him, I'm 		
CF | sure something will come to mind about the alien thing." Promise Mica 		
CF | Hela that you will do everything you can to find "Emy" (?!) and she 		
CF | will say goodbye with a warm hug. 		
CF | 		
CF | > 		Knight_Otu says, "I'll be > it'll be, I'm sure."
DavidW says (to ClubFloyd), "n" 		
CF ] Upper floor corridor (east area) Score: 4 Moves: 80 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Upper floor corridor (east area) 		
CF | You are in the long corridor of the upper floor of the Vigamus 		
CF | Academy, which continues west to other rooms. From here you can reach 		
CF | the game design course office to the south, the terrace to the east 		
CF | and the bathroom to the north. 		
CF | 		
CF | Abandoned here is a trolley. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Upper floor corridor (west area) Score: 4 Moves: 81 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Upper floor corridor (west area) 		
CF | You are walking down the long corridor of the upper floor of the 		
CF | Vigamus Academy, which continues east to other rooms. To the west 		
CF | there is the Presidency, to the south you'll find the meeting room, to 		
CF | the north the elevator that leads downstairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby Score: 4 Moves: 82 		
CF | 		
CF | > N 		
CF | 		
CF | Enter the elevator and get off on the ground floor of the building. 		
CF | 		
CF | Lobby 		
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east 		
CF | on the corridor leading to the other rooms on the floor, north on the 		
CF | elevator leading to the upper floor. The exit is south. 		
CF | 		
CF | In the corner of the lobby there is a vending machine for snacks. 		
CF | 		
CF | You can also see Mark here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mark about emy" 		
CF ] Lobby Score: 4 Moves: 83 		
CF | 		
CF | > ASK MARK ABOUT EMY 		
CF | 		
CF | Mark invites you to do what you can to thwart the alien threat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to mark" 		
CF ] Lobby Score: 4 Moves: 84 		
CF | 		
CF | > TALK TO MARK 		
CF | 		
CF | Mark invites you to do what you can to thwart the alien threat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Upper floor corridor (west area) Score: 4 Moves: 85 		
CF | 		
CF | > N 		
CF | 		
CF | You enter the elevator and go up to the first floor of the building. 		
CF | 		
CF | Upper floor corridor (west area) 		
CF | You are walking down the long corridor of the upper floor of the 		
CF | Vigamus Academy, which continues east to other rooms. To the west 		
CF | there is the Presidency, to the south you'll find the meeting room, to 		
CF | the north the elevator that leads downstairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Meeting Room Score: 4 Moves: 86 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Meeting Room 		
CF | You have reached the meeting room of the Vigamus Academy. You can go 		
CF | out to the north. 		
CF | 		
CF | Vigamus Academy's janitor, Val Kelmer, is seated at the meeting room 		
CF | table with Doctor Eve Sturgeon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask eve about emy" 		
CF ] Meeting Room Score: 4 Moves: 87 		
CF | 		
CF | > ASK EVE ABOUT EMY 		
CF | 		
CF | You don't have anything important to ask Dr Sturgeon right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask val about emy" 		
CF ] Meeting Room Score: 4 Moves: 88 		
CF | 		
CF | > ASK VAL ABOUT EMY 		
CF | 		
CF | Now that he has given you the password for the development lab 		
CF | computer, Val Kelmer invites you to work to save the Vigamus Academy 		
CF | and the city from the aliens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Upper floor corridor (west area) Score: 4 Moves: 89 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Upper floor corridor (west area) 		
CF | You are walking down the long corridor of the upper floor of the 		
CF | Vigamus Academy, which continues east to other rooms. To the west 		
CF | there is the Presidency, to the south you'll find the meeting room, to 		
CF | the north the elevator that leads downstairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Management Score: 4 Moves: 90 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Management 		
CF | You have entered the office of the rector of the faculty: be extra 		
CF | careful! The exit is to the east. 		
CF | 		
CF | Professor Raoul Coal, rector of the University, is sitting at his 		
CF | desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask coal about emy" 		
CF ] Management Score: 4 Moves: 91 		
CF | 		
CF | > ASK COAL ABOUT EMY 		
CF | 		
CF | Raoul Coal, after giving you your lab pass, urges you to work to save 		
CF | the Vigamus Academy from aliens. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW asks, "Did I miss someone?"
		Knight_Otu asks, "I don't think so?"
DavidW says (to ClubFloyd), "i" 		
CF ] Management Score: 4 Moves: 92 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a pass 		
CF | a flashlight 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Management Score: 4 Moves: 93 		
CF | 		
CF | > N 		
CF | 		
CF | You can only go east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Upper floor corridor (west area) Score: 4 Moves: 94 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Upper floor corridor (west area) 		
CF | You are walking down the long corridor of the upper floor of the 		
CF | Vigamus Academy, which continues east to other rooms. To the west 		
CF | there is the Presidency, to the south you'll find the meeting room, to 		
CF | the north the elevator that leads downstairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby Score: 4 Moves: 95 		
CF | 		
CF | > N 		
CF | 		
CF | Enter the elevator and get off on the ground floor of the building. 		
CF | 		
CF | Lobby 		
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east 		
CF | on the corridor leading to the other rooms on the floor, north on the 		
CF | elevator leading to the upper floor. The exit is south. 		
CF | 		
CF | In the corner of the lobby there is a vending machine for snacks. 		
CF | 		
CF | You can also see Mark here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Classroom Score: 4 Moves: 96 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Classroom 		
CF | You are in one of the classrooms where the lessons of the game design 		
CF | course are held, often held by some of the leading national and 		
CF | international experts in all areas of the video game market. There is 		
CF | no one there at the moment. The exit is to the east. 		
CF | 		
CF | The teaching post stands out impressively in the back of the 		
CF | classroom. Who knows how many illustrious personalities have sat 		
CF | there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Lobby Score: 4 Moves: 97 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Lobby 		
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east 		
CF | on the corridor leading to the other rooms on the floor, north on the 		
CF | elevator leading to the upper floor. The exit is south. 		
CF | 		
CF | In the corner of the lobby there is a vending machine for snacks. 		
CF | 		
CF | You can also see Mark here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Parking lot Score: 4 Moves: 98 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Parking lot 		
CF | You are in the parking lot of the Vigamus Academy. To the north is the 		
CF | building that houses the classrooms, laboratories and offices. To the 		
CF | south the avenue leading to the entrance gate. 		
CF | 		
CF | In the corner of the parking lot is Dr Eve Sturgeon's car. 		
CF | 		
CF | The parking lot is guarded by a robot armed to the teeth! It must be 		
CF | an emissary of the aliens who invaded the city. You're unlikely to 		
CF | make it through here unscathed if you can't find a way to get rid of 		
CF | him. 		
CF | 		
CF | > 		Knight_Otu says, "Are there any scenery object we should look under or search.... oh, hey."
DavidW says (to ClubFloyd), "x car" 		
CF ] Parking lot Score: 4 Moves: 99 		
CF | 		
CF | > X CAR 		
CF | 		
CF | You can't see inside, since the Doctor Eve Sturgeon's car is closed. 		
CF | The robot shoots a laser beam at you, which fortunately you manage to 		
CF | avoid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x robot" 		
CF ] Parking lot Score: 4 Moves: 100 		
CF | 		
CF | > X ROBOT 		
CF | 		
CF | It looks as threatening as the A-level exam. 		
CF | The robot shoots a laser beam at you, which fortunately you manage to 		
CF | avoid. 		
CF | 		
CF | > 		DavidW says, "This is what the mirror must be for."
		Knight_Otu says, "Yeah."
		DavidW says, "To reflect the laser back."
DavidW says (to ClubFloyd), "open car" 		
CF ] Parking lot Score: 4 Moves: 101 		
CF | 		
CF | > OPEN CAR 		
CF | 		
CF | The robot won't let you near the car! 		
CF | 		
CF | > 		Knight_Otu says, "And joy, are we agile."
DavidW says (to ClubFloyd), "look in car" 		
CF ] Parking lot Score: 4 Moves: 102 		
CF | 		
CF | > LOOK IN CAR 		
CF | 		
CF | You can't see inside, since the Doctor Eve Sturgeon's car is closed. 		
CF | The robot shoots a laser beam at you, which fortunately you manage to 		
CF | avoid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under car" 		
CF ] Parking lot Score: 4 Moves: 103 		
CF | 		
CF | > LOOK UNDER CAR 		
CF | 		
CF | You find nothing of interest. 		
CF | The robot shoots a laser beam at you, which fortunately you manage to 		
CF | avoid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby Score: 4 Moves: 104 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Lobby 		
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east 		
CF | on the corridor leading to the other rooms on the floor, north on the 		
CF | elevator leading to the upper floor. The exit is south. 		
CF | 		
CF | In the corner of the lobby there is a vending machine for snacks. 		
CF | 		
CF | You can also see Mark here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask mark for coin" 		
CF ] Lobby Score: 4 Moves: 104 		
CF | 		
CF | > ASK MARK FOR COIN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x machine" 		
CF ] Lobby Score: 4 Moves: 105 		
CF | 		
CF | > X MACHINE 		
CF | 		
CF | Now that you've freed Mark, the vending machine is absolutely silent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit machine" 		
CF ] Lobby Score: 4 Moves: 106 		
CF | 		
CF | > HIT MACHINE 		
CF | 		
CF | Who do you think you are, Fonzie? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Lobby Score: 4 Moves: 107 		
CF | 		
CF | > YES 		
CF | 		
CF | That was a rhetorical question. 		
CF | 		
CF | > 		Knight_Otu says, "No dragon-slaying with your own hands here."
		Knight_Otu says, "*bare hands."
		DavidW asks, "What about with my bear, Hans?"
		Knight_Otu exclaims, "I'm no Hans!"
DavidW says (to ClubFloyd), "search machine" 		
CF ] Lobby Score: 4 Moves: 108 		
CF | 		
CF | > SEARCH MACHINE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Corridor of the lower floor Score: 4 Moves: 109 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Corridor of the lower floor 		
CF | The corridor you're in leads east to the newsroom, south to the 		
CF | development lab, west to the lobby, north to the closet. 		
CF | 		
CF | There's a poster on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Development laboratory Score: 4 Moves: 110 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Development laboratory 		
CF | You are in the room where students, through the latest technological 		
CF | equipment, can practice the work assigned by the teachers, develop new 		
CF | video games and carry out together all the projects of the course. The 		
CF | exit is north. 		
CF | 		
CF | You can see a laptop computer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x equipment" 		
CF ] Development laboratory Score: 4 Moves: 111 		
CF | 		
CF | > X EQUIPMENT 		
CF | 		
CF | Among the devices in the room stands out the laptop on which should be 		
CF | installed the video game of the war of the worlds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x laptop" 		
CF ] Development laboratory Score: 4 Moves: 112 		
CF | 		
CF | > X LAPTOP 		
CF | 		
CF | Thanks to the password obtained by the general manager you can get 		
CF | into the computer. In short you find the prototype of the game about 		
CF | the war of the worlds: ànd really terrifying! The extraterrestrials 		
CF | are literally routed by the human army, which appears truly 		
CF | unbeatable. If I could make it look real, the aliens would run for the 		
CF | hills. Maybe upstairs you'll find someone who can tell you how. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Development laboratory Score: 4 Moves: 113 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Now you wouldn't know what to do with it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Corridor of the lower floor Score: 4 Moves: 114 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Corridor of the lower floor 		
CF | The corridor you're in leads east to the newsroom, south to the 		
CF | development lab, west to the lobby, north to the closet. 		
CF | 		
CF | There's a poster on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Corridor of the lower floor Score: 4 Moves: 115 		
CF | 		
CF | > N 		
CF | 		
CF | The closet door is locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Corridor of the lower floor Score: 4 Moves: 116 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | You see nothing special about the closet door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF ] Corridor of the lower floor Score: 4 Moves: 117 		
CF | 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | I doubt it'll do any good. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Newsroom Score: 4 Moves: 118 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Newsroom 		
CF | You've reached the newsroom of the Vigamus Academy magazine. The exit 		
CF | is to the west. 		
CF | 		
CF | In the middle of the floor is the trapdoor that goes down into the 		
CF | basement of the Vigamus Academy. 		
CF | 		
CF | At the center of the room is a large table cluttered with computers 		
CF | and paperwork. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trapdoor" 		
CF ] Newsroom Score: 4 Moves: 119 		
CF | 		
CF | > X TRAPDOOR 		
CF | 		
CF | The trapdoor is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on trapdoor" 		
CF ] Newsroom Score: 4 Moves: 120 		
CF | 		
CF | > KNOCK ON TRAPDOOR 		
CF | 		
CF | I doubt it'll do any good. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Newsroom Score: 4 Moves: 121 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You open the floor trapdoor. 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
DavidW says (to ClubFloyd), "d" 		
CF ] Underground bunker Score: 4 Moves: 122 		
CF | 		
CF | > D 		
CF | 		
CF | You enter the trapdoor and, thanks to a sturdy ladder, descend to the 		
CF | basement of the Vigamus Academy. 		
CF | 		
CF | Underground bunker 		
CF | Through the trapdoor found in the newsroom you descended into this 		
CF | dark underground bunker from which a dark gallery branches out that 		
CF | goes south. To the north is the ladder that leads back upstairs. 		
CF | 		
CF | > 		Knight_Otu asks, "Wasn't it locked before?"
		DavidW says, "Yes."
DavidW says (to ClubFloyd), "s" 		
CF ] Underground bunker Score: 4 Moves: 123 		
CF | 		
CF | > S 		
CF | 		
CF | Get a light source if you want to explore the tunnel without the risk 		
CF | of being eaten by a grue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on flashlight" 		
CF ] Underground bunker Score: 4 Moves: 124 		
CF | 		
CF | > TURN ON FLASHLIGHT 		
CF | 		
CF | You switch the flashlight on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Tunnel Score: 4 Moves: 125 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Tunnel 		
CF | Thanks to the faint light of the flashlight you could enter the tunnel 		
CF | that leads from the underground bunker of the Vigamus Academy who 		
CF | knows where. Fortunately, there is a barrier here that prevents you 		
CF | from continuing further. To the north go back to where you came from. 		
CF | 		
CF | You can see a stuffed dog here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dog" 		
CF ] Tunnel Score: 4 Moves: 126 		
CF | 		
CF | > X DOG 		
CF | 		
CF | The stuffed dog is a golden labrador with biscuit-colored ears, black 		
CF | nose, soft eyes and a tag with the words "Emy". 		
CF | 		
CF | > 		Jade says, "eaten by a grue..."
DavidW says (to ClubFloyd), "take dog" 		
CF ] Tunnel Score: 4 Moves: 127 		
CF | 		
CF | > TAKE DOG 		
CF | 		
CF | That's what the "Emy" Mica Hela was looking for. A stuffed dog. I'm 		
CF | sure she'll be happy to have it back. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x barrier" 		
CF ] Tunnel Score: 4 Moves: 128 		
CF | 		
CF | > X BARRIER 		
CF | 		
CF | On the barrier it says: "If you want to explore a dungeon play Zork". 		
CF | 		
CF | > 		Knight_Otu says, "I'll be away for a bit. Carry on."
DavidW says (to ClubFloyd), "n" 		
CF ] Underground bunker Score: 4 Moves: 129 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Underground bunker 		
CF | Through the trapdoor found in the newsroom you descended into this 		
CF | dark underground bunker from which a dark gallery branches out that 		
CF | goes south. To the north is the ladder that leads back upstairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Newsroom Score: 4 Moves: 130 		
CF | 		
CF | > U 		
CF | 		
CF | 		
CF | Newsroom 		
CF | You've reached the newsroom of the Vigamus Academy magazine. The exit 		
CF | is to the west. 		
CF | 		
CF | In the middle of the floor is the trapdoor that goes down into the 		
CF | basement of the Vigamus Academy. 		
CF | 		
CF | At the center of the room is a large table cluttered with computers 		
CF | and paperwork. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Corridor of the lower floor Score: 4 Moves: 131 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Corridor of the lower floor 		
CF | The corridor you're in leads east to the newsroom, south to the 		
CF | development lab, west to the lobby, north to the closet. 		
CF | 		
CF | There's a poster on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lobby Score: 4 Moves: 132 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Lobby 		
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east 		
CF | on the corridor leading to the other rooms on the floor, north on the 		
CF | elevator leading to the upper floor. The exit is south. 		
CF | 		
CF | In the corner of the lobby there is a vending machine for snacks. 		
CF | 		
CF | You can also see Mark here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Upper floor corridor (west area) Score: 4 Moves: 133 		
CF | 		
CF | > N 		
CF | 		
CF | You enter the elevator and go up to the first floor of the building. 		
CF | 		
CF | Upper floor corridor (west area) 		
CF | You are walking down the long corridor of the upper floor of the 		
CF | Vigamus Academy, which continues east to other rooms. To the west 		
CF | there is the Presidency, to the south you'll find the meeting room, to 		
CF | the north the elevator that leads downstairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Upper floor corridor (east area) Score: 4 Moves: 134 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Upper floor corridor (east area) 		
CF | You are in the long corridor of the upper floor of the Vigamus 		
CF | Academy, which continues west to other rooms. From here you can reach 		
CF | the game design course office to the south, the terrace to the east 		
CF | and the bathroom to the north. 		
CF | 		
CF | Abandoned here is a trolley. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Office of the game design course Score: 7 Moves: 135 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Office of the game design course 		
CF | In this room, the staff of Professor Mark M. Etal oversees the 		
CF | activities of the game design course: a gateway to the future of the 		
CF | world of work. Speaking of gateways, the exit is to the north. 		
CF | 		
CF | Sitting at the office desk is Mica Hela, project manager of the game 		
CF | design course. 		
CF | 		
CF | Mica Hela opens her eyes when she sees you walk into the office with 		
CF | the stuffed dog. " Thank you for finding my little sweetheart!" she 		
CF | exclaims, getting up. She grabs "Emy" and start covering it with 		
CF | kisses. 		
CF | 		
CF | Then she looks at you with gratitude and says: "As for the matter you 		
CF | were telling me about, there is indeed a way to show the game to the 		
CF | aliens. In the closet downstairs there is a projector that would be 		
CF | great for the purpose. The room is locked to prevent the students from 		
CF | using it during the lessons, but I was able to get a copy of the key." 		
CF | 		
CF | Mica Hela gives you the key to the closet and tells you to make good 		
CF | use of it, then starts cuddling Emy again. 		
CF | 		
CF | [Your score has just gone up by three points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Office of the game design course Score: 7 Moves: 135 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Upper floor corridor (east area) Score: 7 Moves: 136 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Upper floor corridor (east area) 		
CF | You are in the long corridor of the upper floor of the Vigamus 		
CF | Academy, which continues west to other rooms. From here you can reach 		
CF | the game design course office to the south, the terrace to the east 		
CF | and the bathroom to the north. 		
CF | 		
CF | Abandoned here is a trolley. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Upper floor corridor (west area) Score: 7 Moves: 137 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Upper floor corridor (west area) 		
CF | You are walking down the long corridor of the upper floor of the 		
CF | Vigamus Academy, which continues east to other rooms. To the west 		
CF | there is the Presidency, to the south you'll find the meeting room, to 		
CF | the north the elevator that leads downstairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby Score: 7 Moves: 138 		
CF | 		
CF | > N 		
CF | 		
CF | Enter the elevator and get off on the ground floor of the building. 		
CF | 		
CF | Lobby 		
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east 		
CF | on the corridor leading to the other rooms on the floor, north on the 		
CF | elevator leading to the upper floor. The exit is south. 		
CF | 		
CF | In the corner of the lobby there is a vending machine for snacks. 		
CF | 		
CF | You can also see Mark here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Corridor of the lower floor Score: 7 Moves: 139 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Corridor of the lower floor 		
CF | The corridor you're in leads east to the newsroom, south to the 		
CF | development lab, west to the lobby, north to the closet. 		
CF | 		
CF | There's a poster on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Corridor of the lower floor Score: 7 Moves: 140 		
CF | 		
CF | > N 		
CF | 		
CF | The closet door is locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] Corridor of the lower floor Score: 7 Moves: 141 		
CF | 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | You unlock the closet door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Storeroom Score: 7 Moves: 142 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Storeroom 		
CF | You entered the closet of the Vigamus Academy. Junk of all kinds are 		
CF | piled in here, including numerous clothes. To the south, you can go 		
CF | back to the corridor. 		
CF | 		
CF | You can see a projector here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x projector" 		
CF ] Storeroom Score: 7 Moves: 143 		
CF | 		
CF | > X PROJECTOR 		
CF | 		
CF | The projector is a bulky device that allows you to project in the sky 		
CF | the video signal received from a computer. There is also the cable to 		
CF | connect it to the pc.The problem is that the battery is missing. 		
CF | 		
CF | Try talking to Dr. Eve Sturgeon, who should be in the meeting room 		
CF | with the CEO. She should have one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x junk" 		
CF ] Storeroom Score: 7 Moves: 144 		
CF | 		
CF | > X JUNK 		
CF | 		
CF | You take a look at the junk piled up in the closet and in the pocket 		
CF | of a dress you find a screwdriver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take projector" 		
CF ] Storeroom Score: 7 Moves: 145 		
CF | 		
CF | > TAKE PROJECTOR 		
CF | 		
CF | Phew! The projector is really heavy, I doubt you'll be able to go far 		
CF | with it. Why don't you get a cart and put it in there? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop it" 		
CF ] Storeroom Score: 7 Moves: 146 		
CF | 		
CF | > DROP IT 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Corridor of the lower floor Score: 7 Moves: 147 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Corridor of the lower floor 		
CF | The corridor you're in leads east to the newsroom, south to the 		
CF | development lab, west to the lobby, north to the closet. 		
CF | 		
CF | There's a poster on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lobby Score: 7 Moves: 148 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Lobby 		
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east 		
CF | on the corridor leading to the other rooms on the floor, north on the 		
CF | elevator leading to the upper floor. The exit is south. 		
CF | 		
CF | In the corner of the lobby there is a vending machine for snacks. 		
CF | 		
CF | You can also see Mark here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Upper floor corridor (west area) Score: 7 Moves: 149 		
CF | 		
CF | > N 		
CF | 		
CF | You enter the elevator and go up to the first floor of the building. 		
CF | 		
CF | Upper floor corridor (west area) 		
CF | You are walking down the long corridor of the upper floor of the 		
CF | Vigamus Academy, which continues east to other rooms. To the west 		
CF | there is the Presidency, to the south you'll find the meeting room, to 		
CF | the north the elevator that leads downstairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Meeting Room Score: 7 Moves: 150 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Meeting Room 		
CF | You have reached the meeting room of the Vigamus Academy. You can go 		
CF | out to the north. 		
CF | 		
CF | Vigamus Academy's janitor, Val Kelmer, is seated at the meeting room 		
CF | table with Doctor Eve Sturgeon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask eve about battery" 		
CF ] Meeting Room Score: 7 Moves: 151 		
CF | 		
CF | > ASK EVE ABOUT BATTERY 		
CF | 		
CF | You tell Dr Sturgeon you're looking for a battery to turn on the 		
CF | projector for use against aliens. The woman tells you to have one in 		
CF | her car, parked outside the Vigamus Academy. He gives you the car key 		
CF | and tells you to take it. Too bad the parking lot is guarded by a damn 		
CF | robot that shoots laser beams everywhere. If you can't find a way to 		
CF | repel or even reflect his attacks, I doubt you'll be able to grab that 		
CF | battery. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Meeting Room Score: 7 Moves: 152 		
CF | 		
CF | > E 		
CF | 		
CF | You can only go north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Upper floor corridor (west area) Score: 7 Moves: 153 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Upper floor corridor (west area) 		
CF | You are walking down the long corridor of the upper floor of the 		
CF | Vigamus Academy, which continues east to other rooms. To the west 		
CF | there is the Presidency, to the south you'll find the meeting room, to 		
CF | the north the elevator that leads downstairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Upper floor corridor (east area) Score: 7 Moves: 154 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Upper floor corridor (east area) 		
CF | You are in the long corridor of the upper floor of the Vigamus 		
CF | Academy, which continues west to other rooms. From here you can reach 		
CF | the game design course office to the south, the terrace to the east 		
CF | and the bathroom to the north. 		
CF | 		
CF | Abandoned here is a trolley. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Restroom Score: 7 Moves: 155 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Restroom 		
CF | You entered the restrooms of the Vigamus Academy. The toilets are to 		
CF | the north, the south exit. 		
CF | 		
CF | The mirror hanging on the wall reflects your worried image. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mirror" 		
CF ] Restroom Score: 7 Moves: 156 		
CF | 		
CF | > TAKE MIRROR 		
CF | 		
CF | To get the mirror you need a screwdriver to unscrew it from the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew mirror with screwdriver" 		
CF ] Restroom Score: 7 Moves: 156 		
CF | 		
CF | > UNSCREW MIRROR WITH SCREWDRIVER 		
CF | 		
CF | I only understood you as far as wanting to unscrew the mirror. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew mirror" 		
CF ] Restroom Score: 7 Moves: 157 		
CF | 		
CF | > UNSCREW MIRROR 		
CF | 		
CF | To get the mirror you need a screwdriver to unscrew it from the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Restroom Score: 7 Moves: 158 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | the Doctor Sturgeon's car key 		
CF | the closet key 		
CF | a pass 		
CF | a flashlight (providing light) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Upper floor corridor (east area) Score: 7 Moves: 159 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Upper floor corridor (east area) 		
CF | You are in the long corridor of the upper floor of the Vigamus 		
CF | Academy, which continues west to other rooms. From here you can reach 		
CF | the game design course office to the south, the terrace to the east 		
CF | and the bathroom to the north. 		
CF | 		
CF | Abandoned here is a trolley. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push trolley w" 		
CF ] Upper floor corridor (east area) Score: 7 Moves: 160 		
CF | 		
CF | > PUSH TROLLEY W 		
CF | 		
CF | Just take it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take trolley" 		
CF ] Upper floor corridor (east area) Score: 7 Moves: 161 		
CF | 		
CF | > TAKE TROLLEY 		
CF | 		
CF | You get to the trolley and start pushing it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Upper floor corridor (west area) Score: 7 Moves: 162 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Upper floor corridor (west area) 		
CF | You are walking down the long corridor of the upper floor of the 		
CF | Vigamus Academy, which continues east to other rooms. To the west 		
CF | there is the Presidency, to the south you'll find the meeting room, to 		
CF | the north the elevator that leads downstairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby Score: 7 Moves: 163 		
CF | 		
CF | > N 		
CF | 		
CF | Enter the elevator and get off on the ground floor of the building. 		
CF | 		
CF | Lobby 		
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east 		
CF | on the corridor leading to the other rooms on the floor, north on the 		
CF | elevator leading to the upper floor. The exit is south. 		
CF | 		
CF | In the corner of the lobby there is a vending machine for snacks. 		
CF | 		
CF | You can also see Mark here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Corridor of the lower floor Score: 7 Moves: 164 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Corridor of the lower floor 		
CF | The corridor you're in leads east to the newsroom, south to the 		
CF | development lab, west to the lobby, north to the closet. 		
CF | 		
CF | There's a poster on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Storeroom Score: 7 Moves: 165 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Storeroom 		
CF | You entered the closet of the Vigamus Academy. Junk of all kinds are 		
CF | piled in here, including numerous clothes. To the south, you can go 		
CF | back to the corridor. 		
CF | 		
CF | You can see a projector and a screwdriver here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take screwdriver" 		
CF ] Storeroom Score: 7 Moves: 166 		
CF | 		
CF | > TAKE SCREWDRIVER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take projector" 		
CF ] Storeroom Score: 7 Moves: 167 		
CF | 		
CF | > TAKE PROJECTOR 		
CF | 		
CF | Phew! The projector is really heavy, I doubt you'll be able to go far 		
CF | with it. Why don't you get a cart and put it in there? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put projector on trolley" 		
CF ] Storeroom Score: 9 Moves: 168 		
CF | 		
CF | > PUT PROJECTOR ON TROLLEY 		
CF | 		
CF | You put the projector into the trolley. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Corridor of the lower floor Score: 9 Moves: 169 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Corridor of the lower floor 		
CF | The corridor you're in leads east to the newsroom, south to the 		
CF | development lab, west to the lobby, north to the closet. 		
CF | 		
CF | There's a poster on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lobby Score: 9 Moves: 170 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Lobby 		
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east 		
CF | on the corridor leading to the other rooms on the floor, north on the 		
CF | elevator leading to the upper floor. The exit is south. 		
CF | 		
CF | In the corner of the lobby there is a vending machine for snacks. 		
CF | 		
CF | You can also see Mark here. 		
CF | 		
CF | > 		Jade says, "now, ok"
DavidW says (to ClubFloyd), "n" 		
CF ] Upper floor corridor (west area) Score: 9 Moves: 171 		
CF | 		
CF | > N 		
CF | 		
CF | You enter the elevator and go up to the first floor of the building. 		
CF | 		
CF | Upper floor corridor (west area) 		
CF | You are walking down the long corridor of the upper floor of the 		
CF | Vigamus Academy, which continues east to other rooms. To the west 		
CF | there is the Presidency, to the south you'll find the meeting room, to 		
CF | the north the elevator that leads downstairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Upper floor corridor (east area) Score: 9 Moves: 172 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Upper floor corridor (east area) 		
CF | You are in the long corridor of the upper floor of the Vigamus 		
CF | Academy, which continues west to other rooms. From here you can reach 		
CF | the game design course office to the south, the terrace to the east 		
CF | and the bathroom to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop trolley" 		
CF ] Upper floor corridor (east area) Score: 9 Moves: 173 		
CF | 		
CF | > DROP TROLLEY 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Restroom Score: 9 Moves: 174 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Restroom 		
CF | You entered the restrooms of the Vigamus Academy. The toilets are to 		
CF | the north, the south exit. 		
CF | 		
CF | The mirror hanging on the wall reflects your worried image. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew mirror" 		
CF ] Restroom Score: 9 Moves: 175 		
CF | 		
CF | > UNSCREW MIRROR 		
CF | 		
CF | Thanks to the screwdriver found in the closet, you can unscrew the 		
CF | mirror from the wall and store it in your inventory. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Restroom Score: 9 Moves: 176 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a mirror 		
CF | a screwdriver 		
CF | the Doctor Sturgeon's car key 		
CF | the closet key 		
CF | a pass 		
CF | a flashlight (providing light) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off flashlight" 		
CF ] Restroom Score: 9 Moves: 177 		
CF | 		
CF | > TURN OFF FLASHLIGHT 		
CF | 		
CF | You switch the flashlight off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Upper floor corridor (east area) Score: 9 Moves: 178 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Upper floor corridor (east area) 		
CF | You are in the long corridor of the upper floor of the Vigamus 		
CF | Academy, which continues west to other rooms. From here you can reach 		
CF | the game design course office to the south, the terrace to the east 		
CF | and the bathroom to the north. 		
CF | 		
CF | You can see a trolley (in which is a projector) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Upper floor corridor (west area) Score: 9 Moves: 179 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Upper floor corridor (west area) 		
CF | You are walking down the long corridor of the upper floor of the 		
CF | Vigamus Academy, which continues east to other rooms. To the west 		
CF | there is the Presidency, to the south you'll find the meeting room, to 		
CF | the north the elevator that leads downstairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby Score: 9 Moves: 180 		
CF | 		
CF | > N 		
CF | 		
CF | Enter the elevator and get off on the ground floor of the building. 		
CF | 		
CF | Lobby 		
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east 		
CF | on the corridor leading to the other rooms on the floor, north on the 		
CF | elevator leading to the upper floor. The exit is south. 		
CF | 		
CF | In the corner of the lobby there is a vending machine for snacks. 		
CF | 		
CF | You can also see Mark here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Parking lot Score: 9 Moves: 181 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Parking lot 		
CF | You are in the parking lot of the Vigamus Academy. To the north is the 		
CF | building that houses the classrooms, laboratories and offices. To the 		
CF | south the avenue leading to the entrance gate. 		
CF | 		
CF | In the corner of the parking lot is Dr Eve Sturgeon's car. 		
CF | 		
CF | The parking lot is guarded by a robot armed to the teeth! It must be 		
CF | an emissary of the aliens who invaded the city. You're unlikely to 		
CF | make it through here unscathed if you can't find a way to get rid of 		
CF | him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "reflect beam" 		
CF ] Parking lot Score: 9 Moves: 181 		
CF | 		
CF | > REFLECT BEAM 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit beam with mirror" 		
CF ] Parking lot Score: 9 Moves: 181 		
CF | 		
CF | > HIT BEAM WITH MIRROR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x beam" 		
CF ] Parking lot Score: 9 Moves: 181 		
CF | 		
CF | > X BEAM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lazer" 		
CF ] Parking lot Score: 9 Moves: 181 		
CF | 		
CF | > LAZER 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lazer" 		
CF ] Parking lot Score: 9 Moves: 181 		
CF | 		
CF | > X LAZER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open car" 		
CF ] Parking lot Score: 9 Moves: 182 		
CF | 		
CF | > OPEN CAR 		
CF | 		
CF | (the Doctor Eve Sturgeon's car) 		
CF | The robot won't let you near the car! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x robot" 		
CF ] Parking lot Score: 9 Moves: 183 		
CF | 		
CF | > X ROBOT 		
CF | 		
CF | It looks as threatening as the A-level exam. 		
CF | The robot shoots a laser beam at you, which fortunately you manage to 		
CF | avoid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use mirror" 		
CF ] Parking lot Score: 12 Moves: 184 		
CF | 		
CF | > USE MIRROR 		
CF | 		
CF | You show the mirror to the robot, who instinctively shoots you. The 		
CF | laser beam hits the reflective surface of the object you're holding in 		
CF | your hand and comes back pouring over the metal monster that explodes 		
CF | with a thunderous roar. Good job! Now you've got about 10 billion 		
CF | aliens left to kill. 		
CF | 		
CF | [Your score has just gone up by three points.] 		
CF | 		
CF | > 		DavidW says, "oh. show."
DavidW says (to ClubFloyd), "unlock car with car key" 		
CF ] Parking lot Score: 12 Moves: 185 		
CF | 		
CF | > UNLOCK CAR WITH CAR KEY 		
CF | 		
CF | (the Doctor Eve Sturgeon's car with the Doctor Sturgeon's car key) 		
CF | You unlocked the car 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open car" 		
CF ] Parking lot Score: 12 Moves: 186 		
CF | 		
CF | > OPEN CAR 		
CF | 		
CF | (the Doctor Eve Sturgeon's car) 		
CF | That's already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in car" 		
CF ] Parking lot Score: 12 Moves: 187 		
CF | 		
CF | > LOOK IN CAR 		
CF | 		
CF | (the Doctor Eve Sturgeon's car) 		
CF | In the Doctor Eve Sturgeon's car is a solar battery. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take battery" 		
CF ] Parking lot Score: 12 Moves: 188 		
CF | 		
CF | > TAKE BATTERY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby Score: 12 Moves: 189 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Lobby 		
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east 		
CF | on the corridor leading to the other rooms on the floor, north on the 		
CF | elevator leading to the upper floor. The exit is south. 		
CF | 		
CF | In the corner of the lobby there is a vending machine for snacks. 		
CF | 		
CF | You can also see Mark here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Upper floor corridor (west area) Score: 12 Moves: 190 		
CF | 		
CF | > N 		
CF | 		
CF | You enter the elevator and go up to the first floor of the building. 		
CF | 		
CF | Upper floor corridor (west area) 		
CF | You are walking down the long corridor of the upper floor of the 		
CF | Vigamus Academy, which continues east to other rooms. To the west 		
CF | there is the Presidency, to the south you'll find the meeting room, to 		
CF | the north the elevator that leads downstairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Upper floor corridor (east area) Score: 12 Moves: 191 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Upper floor corridor (east area) 		
CF | You are in the long corridor of the upper floor of the Vigamus 		
CF | Academy, which continues west to other rooms. From here you can reach 		
CF | the game design course office to the south, the terrace to the east 		
CF | and the bathroom to the north. 		
CF | 		
CF | You can see a trolley (in which is a projector) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put battery in projector" 		
CF ] Upper floor corridor (east area) Score: 15 Moves: 192 		
CF | 		
CF | > PUT BATTERY IN PROJECTOR 		
CF | 		
CF | You insert the solar battery into the projector: now you just need to 		
CF | find some energy from the sky to turn it on. 		
CF | 		
CF | [Your score has just gone up by three points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take projector" 		
CF ] Upper floor corridor (east area) Score: 15 Moves: 193 		
CF | 		
CF | > TAKE PROJECTOR 		
CF | 		
CF | It's better to leave it there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take trolley" 		
CF ] Upper floor corridor (east area) Score: 15 Moves: 194 		
CF | 		
CF | > TAKE TROLLEY 		
CF | 		
CF | You get to the trolley and start pushing it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Terrace Score: 15 Moves: 195 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Terrace 		
CF | You went out on the terrace of the upper floor of the Vigamus Academy, 		
CF | on which a beautiful warm sun shines. From here you can clearly see 		
CF | the large alien spaceship that stands out in the sky and the thousand 		
CF | colored lights that turn on and off on the glittering metal hull. To 		
CF | the west, you can go back inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on projector" 		
CF ] Terrace Score: 15 Moves: 196 		
CF | 		
CF | > TURN ON PROJECTOR 		
CF | 		
CF | Before you turn on the projector you need to connect it to the 		
CF | computer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Upper floor corridor (east area) Score: 15 Moves: 197 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Upper floor corridor (east area) 		
CF | You are in the long corridor of the upper floor of the Vigamus 		
CF | Academy, which continues west to other rooms. From here you can reach 		
CF | the game design course office to the south, the terrace to the east 		
CF | and the bathroom to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Upper floor corridor (west area) Score: 15 Moves: 198 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Upper floor corridor (west area) 		
CF | You are walking down the long corridor of the upper floor of the 		
CF | Vigamus Academy, which continues east to other rooms. To the west 		
CF | there is the Presidency, to the south you'll find the meeting room, to 		
CF | the north the elevator that leads downstairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Lobby Score: 15 Moves: 199 		
CF | 		
CF | > N 		
CF | 		
CF | Enter the elevator and get off on the ground floor of the building. 		
CF | 		
CF | Lobby 		
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east 		
CF | on the corridor leading to the other rooms on the floor, north on the 		
CF | elevator leading to the upper floor. The exit is south. 		
CF | 		
CF | In the corner of the lobby there is a vending machine for snacks. 		
CF | 		
CF | You can also see Mark here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Corridor of the lower floor Score: 15 Moves: 200 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Corridor of the lower floor 		
CF | The corridor you're in leads east to the newsroom, south to the 		
CF | development lab, west to the lobby, north to the closet. 		
CF | 		
CF | There's a poster on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Development laboratory Score: 15 Moves: 201 		
CF | 		
CF | > S 		
CF | 		
CF | 		
CF | Development laboratory 		
CF | You are in the room where students, through the latest technological 		
CF | equipment, can practice the work assigned by the teachers, develop new 		
CF | video games and carry out together all the projects of the course. The 		
CF | exit is north. 		
CF | 		
CF | You can see a laptop computer here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "connect projector to computer" 		
CF ] Development laboratory Score: 17 Moves: 202 		
CF | 		
CF | > CONNECT PROJECTOR TO COMPUTER 		
CF | 		
CF | You take the laptop on which the game of the war of the worlds runs, 		
CF | put it in the cart and connect it to the projector. Now you're ready 		
CF | to hit the aliens in the heart! Just find a place with enough sun to 		
CF | turn on the projector powered by the solar battery. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Corridor of the lower floor Score: 17 Moves: 203 		
CF | 		
CF | > N 		
CF | 		
CF | 		
CF | Corridor of the lower floor 		
CF | The corridor you're in leads east to the newsroom, south to the 		
CF | development lab, west to the lobby, north to the closet. 		
CF | 		
CF | There's a poster on the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Lobby Score: 17 Moves: 204 		
CF | 		
CF | > W 		
CF | 		
CF | 		
CF | Lobby 		
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east 		
CF | on the corridor leading to the other rooms on the floor, north on the 		
CF | elevator leading to the upper floor. The exit is south. 		
CF | 		
CF | In the corner of the lobby there is a vending machine for snacks. 		
CF | 		
CF | You can also see Mark here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Upper floor corridor (west area) Score: 17 Moves: 205 		
CF | 		
CF | > N 		
CF | 		
CF | You enter the elevator and go up to the first floor of the building. 		
CF | 		
CF | Upper floor corridor (west area) 		
CF | You are walking down the long corridor of the upper floor of the 		
CF | Vigamus Academy, which continues east to other rooms. To the west 		
CF | there is the Presidency, to the south you'll find the meeting room, to 		
CF | the north the elevator that leads downstairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Upper floor corridor (east area) Score: 17 Moves: 206 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Upper floor corridor (east area) 		
CF | You are in the long corridor of the upper floor of the Vigamus 		
CF | Academy, which continues west to other rooms. From here you can reach 		
CF | the game design course office to the south, the terrace to the east 		
CF | and the bathroom to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Terrace Score: 17 Moves: 207 		
CF | 		
CF | > E 		
CF | 		
CF | 		
CF | Terrace 		
CF | You went out on the terrace of the upper floor of the Vigamus Academy, 		
CF | on which a beautiful warm sun shines. From here you can clearly see 		
CF | the large alien spaceship that stands out in the sky and the thousand 		
CF | colored lights that turn on and off on the glittering metal hull. To 		
CF | the west, you can go back inside. 		
CF | 		
CF | > 		DavidW says, "here we go"
DavidW says (to ClubFloyd), "turn on projector" 		
CF ] Terrace Score: 20 Moves: 208 		
CF | 		
CF | > TURN ON PROJECTOR 		
CF | 		
CF | Point the projector up and turn it on. In a few moments the video of 		
CF | the game of the war of the worlds fills the sky, showing the Earth 		
CF | troops advancing menacing towards the alien spaceship. As soon as the 		
CF | army fire opens at home, the gigantic spacecraft begins to retreat. It 		
CF | always rises moreù towards the stratosphere until it completely 		
CF | disappears from view. 		
CF | 		
CF | In short, all the staff of Vigamus Academy joins you on the terrace, 		
CF | congratulates you on having saved the cityà from the alien threat and 		
CF | tells you the password to access the secret section of the game: 		
CF | deuterium. Now you are ready to enroll in the course of game design 		
CF | and aim for a degree with 110 cum laude and academic kiss of Mica 		
CF | Hela! 		
CF | 		
CF | 		
CF | *** Well done, you saved the Vigamus Academy! *** 		
CF | 		
CF | 		
CF | In that game you scored 20 out of a possible 20, in 208 turns. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, give the FULL score 		
CF | for that game or QUIT? 		
CF | > 		Jade says, "well done, well done"
DavidW says (to ClubFloyd), "full" 		
CF ] Terrace Score: 20 Moves: 208 		
CF | 		
CF | > FULL 		
CF | 		
CF | 		
CF | In that game you scored 20 out of a possible 20, in 208 turns. 		
CF | 		
CF | The score was made up as follows: 		
CF | 		
CF | 1 you found Mark 		
CF | 1 you got the lab pass 		
CF | 1 you got the computer password 		
CF | 1 you tried the video game about the war of the worlds 		
CF | 3 you got the help of Mica Hela 		
CF | 2 you put the projector on the trolley 		
CF | 3 you destroyed the robot 		
CF | 3 you put the battery in the projector 		
CF | 2 you connected the projector to the computer 		
CF | 3 you turned the projector on 		
CF | 		
CF | 20 total (out of 20) 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, give the FULL score 		
CF | for that game or QUIT? 		
CF | > 		DavidW says, "thanks"
		DavidW says, "And it's almost 4. Good timing."
		DavidW says, "Hope I didn't go too fast for everyone. I was kinda zooming there."
		Roger says, "looks good to me"
		Knight_Otu says, "Oh hey, back for the ending."
		DavidW says, "It was some nice old-fashioned IF fun there. Bit clunky by modern standards, though."
		DavidW says (to Knight), "We won!"
		Jade says, "It was a fine driving"
		Knight_Otu says, "So I see, nicely done."
		DavidW says, "I am disappointed that Mark M Etal wasn't a secret robot."
		DavidW says, "thanks"
		Knight_Otu exclaims, "Thank you for driving!"
		DavidW says, "The tar-flavoured snack makes me wonder what the strangest flavoured snacks we've all had."
		DavidW says, "I know I had century egg flavoured snacks once."
		DavidW says, "Also wasabi peas, and black sesame crackers."
		DavidW says, "All from the same Asian store."
		DavidW says, "I've had sauerkraut ice cream."
		DavidW says, "Also lavender ice cream. Not at the same time."
		Jade exclaims, "my god!"
		Knight_Otu says, "I like sauerkraut, I like ice cream... I don't think I'd enjoy the combo."
		DavidW says, "They made it work somehow."
		DavidW says, "It wasn't anywhere near as awful as I expected. I actually sorta liked it, even."
		Jade says, "2 good foods mixed to do some awful taste"
		Knight_Otu says, "I've had wasabi peas, though likely not real wasabi, but the western replacement."
		DavidW says, "That reminds me, I was surprised that mushrooms add an umami flavour to pizza. I avoided mushrooms on pizza beforehand."
		Knight_Otu says, "I'm not sure what would constitute the strangest flavor I've tried."
		Jade says, "I like mushrooms in desserts"
		Jade says, "some special mushrooms"
		Knight_Otu says, "There were strangely flavored Pringles around some Christmases ago, like cinnamon, but I certainly didn't try them."
		DavidW says, "There's flavour combos I've forgotten. Lay's has had limited time chips that taste like poutine or whatever."
		DavidW says, "oh, forgot about Bamboozled, the horrible jelly beans."
		DavidW says, "You can eat a jelly bean that tastes like a sweat sock or vomit or cottage cheese or whatever."
		Knight_Otu says, "Ouch."
		DavidW says, "There used to be YouTube videos of people trying them and spitting them out."
		DavidW says, "They make two flavours, one good and one bad, look identical."
		Jade says, "ok then, good night"
		Jade says, "stay safe"
		DavidW says, "bye Jade. Thanks for coming!"
		Jade says, "see you next week"
		DavidW says, "thanks everyone. good session"
		Knight_Otu exclaims, "Good night everyone, and again, thanks for driving, David!"



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ClubFloyd Transcript:
Arborea by Richard Develyn
As played on ifMUD on November 13 - December 11, 2022

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Arborea written by Richard Develyn. Arborea was released as part of the 2022 Interactive Fiction Competition, in which it took fifteenth place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

*** SESSION ONE *** 		
		
David says, (to ClubFloyd), "load sleepmask arborea" 		
CF ] Vast Forest 0/1 		
CF | 		
CF | 		
CF | 		
CF | Starting Program Arborea ... 		
CF | 		
CF | ... a soft female voice speaks out ... 		
CF | 		
CF | ... please remain calm while your environment is created. 		
CF | 		
CF | A few moments later, the walls of the simulation room swim before your 		
CF | eyes and ... 		
CF | 		
CF | Arborea 		
CF | A traditional parser-based adventure with an arboreal/ecological theme 		
CF | by Richard Develyn 		
CF | Release 12 / Serial number 220922 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. 		
CF | 		
CF | The soft female voice speaks out again: 		
CF | 		
CF | To finish this program, you will have to retrieve the kernel 		
CF | (there might be a play on words here). 		
CF | 		
CF | If this is your first time, try asking for help. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "help" 		
CF ] Vast Forest 0/1 		
CF | > 		
CF | > HELP 		
CF | 		
CF | Welcome to Arborea. 		
CF | 		
CF | The purpose of this game is to discover a story by interacting with it 		
CF | using the simple English language. 		
CF | 		
CF | This is not a full simulation, i.e. don't expect to be able to do 		
CF | everything to everything, however, anything which is relevant to 		
CF | advancing the story, plus anything which is close to advancing the 		
CF | story, should be understood. 		
CF | 		
CF | In terms of special commands and conventions: 		
CF | 		
CF | help, credits, feedback, full score, save, restore, restart, 		
CF | quit and undo are pretty self-explanatory. 		
CF | 		
CF | i, which is short for "inventory", will list everything that 		
CF | you are carrying (and you start this game carrying something). 		
CF | 		
CF | l, which is short for "look", will redisplay the description of 		
CF | your location (but you will need to type the full "look" with "look 		
CF | for", "look under", etc). 		
CF | 		
CF | x, which is short for "examine", and which you should use a 		
CF | lot, will tell you more information about whatever it is that you are 		
CF | examining (and sometimes the first "examine" will list things which 		
CF | you should subsequently "examine"). 		
CF | 		
CF | z, which is short for sleep, will allow a "turn" of time to 		
CF | pass without doing anything, as sometimes things happen regardless of 		
CF | what you do. 		
CF | 		
CF | The cardinal directions, n,s,e,w,ne,nw,se,sw, plus u for 		
CF | up, d for down, in and out, are the conventional 		
CF | ways of moving around in the world, but there are other ways you can 		
CF | use which you will discover as you make your way through the story 		
CF | (for example, if you are in the forest, try climb a tree). 		
CF | 		
CF | The main thing about a game like this is to try things out and see 		
CF | where it takes you. Keep an eye on your score to see how well or badly 		
CF | you are doing, and remember, if your score suddenly drops (which means 		
CF | you've put the game in an unwinnable state, which is always flagged in 		
CF | this way) or you die, you can always use UNDO. 		
CF | 		
CF | Happy Adventuring. 		
CF | 		
CF | Richard 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x trees" 		
CF ] Vast Forest 0/2 		
CF | > 		
CF | > X TREES 		
CF | 		
CF | They are many and varied, but here in the middle of the forest there's 		
CF | nothing particularly special about any of them. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x me" 		
CF ] Vast Forest 0/3 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You look rather ordinary. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "i" 		
CF ] Vast Forest 0/4 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a gourd (with markings on) 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "credits" 		
CF ] Vast Forest 0/4 		
CF | > 		
CF | > CREDITS 		
CF | 		
CF | 		
CF | Play Testers: Michael Russo, Vivienne Dunstan, Christopher 		
CF | Merriner, Peter M.J. Gross. 		
CF | 		
CF | Cover art by [LINK] . 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x markings" 		
CF ] Vast Forest 0/4 		
CF | > 		
CF | > X MARKINGS 		
CF | 		
CF | Which do you mean, the acorn, the crab, the cross-legged mystic, the 		
CF | fluff, the palm leaf, the pine cone, the tree frog or the upside-down 		
CF | tree? 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "acorn" 		
CF ] Vast Forest 0/5 		
CF | > 		
CF | > ACORN 		
CF | 		
CF | Massive oak trees grow from little acorns. 		
CF | 		
CF | > 		DavidW says, "whoops"
		robryk says, "yeah, i'm not sure why it matched"
robryk says (to ClubFloyd), "x gourd" 		
CF ] Vast Forest 0/6 		
CF | > 		
CF | > X GOURD 		
CF | 		
CF | About the size of your fist, this light brown fruit has several small 		
CF | pictures engraved or carved upon it. The pictures show an acorn, a 		
CF | crab, a mystic of some sort, something that looks like fluff (?!), a 		
CF | palm leaf, a pine cone, one of those big-eyed Amazonian frogs and a 		
CF | tree which appears to have been drawn upside-down. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x frog" 		
CF ] Vast Forest 0/7 		
CF | > 		
CF | > X FROG 		
CF | 		
CF | The distinctive wide-eyed inhabitant of the Amazon rainforest. 		
CF | 		
CF | > 		robryk says, "nah, that seems to be actually correct, but just slightly weirdly written"
		DavidW says, "Could you slow down a bit. I cannot read that fast and take any notes."
		robryk says, "ack, will do"
		DavidW says, "okay, I've made a list of the markings."
		Jade says, "me too"
robryk says (to ClubFloyd), "x crab" 		
CF ] Vast Forest 0/8 		
CF | > 		
CF | > X CRAB 		
CF | 		
CF | Although this could refer to a crab-apple tree, a genuine crab which 		
CF | likes to spend its time climbing trees can be found in the 		
CF | mangrove swamps of the Caribbean. 		
CF | 		
CF | > 		DavidW says, "I wonder if the markings are like elevator buttons that transform the simulation when you push them."
		robryk exclaims, "do try!"
David says, (to ClubFloyd), "push crab" 		
CF ] Vast Forest 0/9 		
CF | > 		
CF | > PUSH CRAB 		
CF | 		
CF | All you need to do is to keep an eye on the picture of the crab on the 		
CF | gourd; nothing else about it matters. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "stare at crab" 		
CF ] Vast Forest 0/9 		
CF | > 		
CF | > STARE AT CRAB 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x mystic" 		
CF ] Vast Forest 0/10 		
CF | > 		
CF | > X MYSTIC 		
CF | 		
CF | The most famous reference to a tree concerning mysticism is the fig 		
CF | tree known as the bodhi tree. Legend has it that below this 		
CF | tree Siddhartha Gautama eventually achieved enlightenment and became 		
CF | the Buddha. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x fluff" 		
CF ] Vast Forest 0/11 		
CF | > 		
CF | > X FLUFF 		
CF | 		
CF | This probably refers to that strange "cotton" which clings to the side 		
CF | of poplar or cottonwood trees typical of the southern 		
CF | states of the USA. 		
CF | 		
CF | > 		robryk says, "so, all of these have connections to forests that are very obvious to the character"
		DavidW says, "And not the insides of aspirin bottles."
		DavidW says, "yeah, the PC knows a lot more about forests than I do."
David says, (to ClubFloyd), "roll gourd" 		
CF ] Vast Forest 0/12 		
CF | > 		
CF | > ROLL GOURD 		
CF | 		
CF | You get the feeling the gourd is quite important, given that you 		
CF | started the simulation with the thing in your possession, so probably 		
CF | best not to mess about with it too much until you know more about it. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "look at crab" 		
CF ] Vast Forest 0/13 		
CF | > 		
CF | > LOOK AT CRAB 		
CF | 		
CF | Although this could refer to a crab-apple tree, a genuine crab which 		
CF | likes to spend its time climbing trees can be found in the 		
CF | mangrove swamps of the Caribbean. 		
CF | 		
CF | > 		DavidW asks, "So not a die, then?"
robryk says (to ClubFloyd), "imagine crab" 		
CF ] Vast Forest 0/13 		
CF | > 		
CF | > IMAGINE CRAB 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x palm leaf" 		
CF ] Vast Forest 0/14 		
CF | > 		
CF | > X PALM LEAF 		
CF | 		
CF | Undeniably part of a palm tree, which comes in many varieties, 		
CF | and produces many different types of fruit, the most common being 		
CF | coconuts and dates. 		
CF | 		
CF | > 		robryk says, "or at least we don't know it yet"
David says, (to ClubFloyd), "x cone" 		
CF ] Vast Forest 0/15 		
CF | > 		
CF | > X CONE 		
CF | 		
CF | As produced in huge quantities by pine trees around the world, 		
CF | and often painted by children as decorations. 		
CF | 		
CF | > 		DavidW says, "I've never painted a pine cone. Also, the damn things are sticky."
		DavidW says, "The pine sap makes your fingers smell like pine for hours."
David says, (to ClubFloyd), "x tree" 		
CF ] Vast Forest 0/16 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | (one of the random trees) 		
CF | They are many and varied, but here in the middle of the forest there's 		
CF | nothing particularly special about any of them. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x upside-down tree" 		
CF ] Vast Forest 0/17 		
CF | > 		
CF | > X UPSIDE-DOWN TREE 		
CF | 		
CF | No tree grows upside-down, of course, but the baobab tree found 		
CF | on the African continent has gained this name because its sparse 		
CF | branches resemble roots. 		
CF | 		
CF | > 		robryk asks, ""of course"... well, how do we know that?"
		DavidW says, "I think baobabs are in Madagasgar."
		DavidW says, "I guess Africa as well."
		Jade says, "yes"
David says, (to ClubFloyd), "x me" 		
CF ] Vast Forest 0/18 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You look rather ordinary. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "open gourd" 		
CF ] Vast Forest 0/19 		
CF | > 		
CF | > OPEN GOURD 		
CF | 		
CF | You can't see any obvious way to open it. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "shake it" 		
CF ] Vast Forest 0/20 		
CF | > 		
CF | > SHAKE IT 		
CF | 		
CF | You hear a little rattling sound from inside. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "smell gourd" 		
CF ] Vast Forest 0/21 		
CF | > 		
CF | > SMELL GOURD 		
CF | 		
CF | You smell nothing unexpected. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "plant gourd" 		
CF ] Vast Forest 0/21 		
CF | > 		
CF | > PLANT GOURD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "taste gourd" 		
CF ] Vast Forest 0/22 		
CF | > 		
CF | > TASTE GOURD 		
CF | 		
CF | You get the feeling the gourd is quite important, given that you 		
CF | started the simulation with the thing in your possession, so probably 		
CF | best not to mess about with it too much until you know more about it. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "tell me about gourd" 		
CF ] Vast Forest 0/23 		
CF | > 		
CF | > TELL ME ABOUT GOURD 		
CF | 		
CF | Um. Ok. 		
CF | 		
CF | > 		DavidW says, "Game, it's the only thing here to mess with."
		robryk says, "eh, the kind lady won't reapper"
David says, (to ClubFloyd), "climb a tree" 		
CF ] Forest (up a tree) 0/24 		
CF | > 		
CF | > CLIMB A TREE 		
CF | 		
CF | (one of the random trees) 		
CF | No problem at all for a fit adventurer like yourself. 		
CF | 		
CF | Forest (up a tree) 		
CF | From here, you can see the forest canopy stretching out in all 		
CF | directions. Variations in the makeup of the forest are clearer from 		
CF | this height - should there be any kind of tree in particular that you 		
CF | want to look for. 		
CF | 		
CF | > 		DavidW says, "oh."
		DavidW says, "We can try to look for one of the trees mentioned."
David says, (to ClubFloyd), "look for palm tree" 		
CF ] Forest (up a tree) 5/25 		
CF | > 		
CF | > LOOK FOR PALM TREE 		
CF | 		
CF | Looking over towards the east, the forest becomes almost symmetrical 		
CF | in its layout, and the trees more uniform - less of a forest, more of 		
CF | a plantation. 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look for mangrove" 		
CF ] Forest (up a tree) 5/26 		
CF | > 		
CF | > LOOK FOR MANGROVE 		
CF | 		
CF | Over to the west, the tree line becomes strangely twisted, suggesting 		
CF | a mangrove swamp. You can also see a river next to it emptying out 		
CF | into the sea. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "pook for pine tree" 		
CF ] Forest (up a tree) 5/26 		
CF | > 		
CF | > POOK FOR PINE TREE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look for pine tree" 		
CF ] Forest (up a tree) 5/27 		
CF | > 		
CF | > LOOK FOR PINE TREE 		
CF | 		
CF | Far to the north the tree line rises, becomes more coniferous and a 		
CF | pine shade of green. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look for oak" 		
CF ] Forest (up a tree) 5/28 		
CF | > 		
CF | > LOOK FOR OAK 		
CF | 		
CF | Over to the northwest, the forest becomes more regular, like a park, 		
CF | with oak trees and a festival taking place around them. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look for baobab" 		
CF ] Forest (up a tree) 5/29 		
CF | > 		
CF | > LOOK FOR BAOBAB 		
CF | 		
CF | Towards the southeast, the forest thins out so much that pretty soon 		
CF | only a few, large, strangely shaped trees can be seen dotting the 		
CF | landscape. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look for rainforest" 		
CF ] Forest (up a tree) 5/30 		
CF | > 		
CF | > LOOK FOR RAINFOREST 		
CF | 		
CF | Over to the southwest, the forest becomes more tropical, like a 		
CF | jungle, with low rain clouds hanging over the canopy. Perhaps you 		
CF | should try that way. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look for fig tree" 		
CF ] Forest (up a tree) 5/31 		
CF | > 		
CF | > LOOK FOR FIG TREE 		
CF | 		
CF | Mountains rise to the northeast, where the forest becomes sparse, and 		
CF | a few fig trees dot the landscape. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look for poplar" 		
CF ] Forest (up a tree) 5/32 		
CF | > 		
CF | > LOOK FOR POPLAR 		
CF | 		
CF | Far to the south, a prairie can be seen. The trees that border that 		
CF | land are of the cottonwood variety (also known as poplars). 		
CF | 		
CF | > 		DavidW says, "That's all eight directions and markings accounted for."
		robryk asks, "so, shall we walk?"
		DavidW says, "sure, but get off the tree first. :)"
robryk says (to ClubFloyd), "down" 		
CF ] Vast Forest 5/33 		
CF | > 		
CF | > DOWN 		
CF | 		
CF | You climb back down. 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. Examine the trees if 		
CF | you want a reminder of the different types of trees that you've 		
CF | discovered and the direction in which they lie. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "north" 		
CF ] The Pine Forests of Scandinavia 5/34 		
CF | > 		
CF | > NORTH 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | ---oOo--- 		
CF | 		
CF | Between every two pines is a doorway to a new world. 		
CF | - John Muir 		
CF | 		
CF | ---oOo--- 		
CF | 		
CF | (Incidentally, I have highlighted the direction back to the forest in 		
CF | the description of every area adjacent to it so as to make it easier 		
CF | for you to navigate back - you can thank me later). 		
CF | 		
CF | The Pine Forests of Scandinavia 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x viking" 		
CF ] The Pine Forests of Scandinavia 5/35 		
CF | > 		
CF | > X VIKING 		
CF | 		
CF | The Viking is big, blond, blue-eyed, muscular, and not available (in 		
CF | case you fancy that sort of thing). 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "talk to viking" 		
CF ] The Pine Forests of Scandinavia 5/36 		
CF | > 		
CF | > TALK TO VIKING 		
CF | 		
CF | He looks briefly in your direction but otherwise ignores you. You get 		
CF | the feeling that he's here to guard the door, and until he's relieved 		
CF | of duty he's not going to be interested in anything else. 		
CF | 		
CF | > 		DavidW asks, "So, we need a Sif costume?"
		robryk asks, "so, should we try to pretend to be his relief?"
		robryk asks, "lake or lookout?"
		DavidW says, "Maybe we can make a viking helmet from a coconut and horns, yeah."
		DavidW says, "lookout first"
		DavidW says, "please"
robryk says (to ClubFloyd), "u" 		
CF ] Lake Viewpoint 5/37 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Lake Viewpoint 		
CF | Above the pine forest clearing, this small viewpoint overlooks the 		
CF | lake, which you can now regard below you in all of its glory. 		
CF | 		
CF | The lake waters are calm and peaceful, and a deep shade of blue. The 		
CF | pine forest itself surrounds the lake on all sides, mostly all the way 		
CF | down to the water's edge. However, there is a spot just below you 		
CF | which is clear and which you can probably get to if you keep going 		
CF | down, and next to it is a Viking funeral ship, floating on the water. 		
CF | Off towards the centre of the lake is a small island shrouded in mist. 		
CF | 		
CF | A tall Viking, evidently an archer, stands here next to a small 		
CF | campfire, looking out towards the lake. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x archer" 		
CF ] Lake Viewpoint 5/38 		
CF | > 		
CF | > X ARCHER 		
CF | 		
CF | He seems to be looking out, or perhaps waiting, for something to 		
CF | happen towards the lake or around the funeral ship below. 		
CF | 		
CF | > 		robryk says, "so, he's going to set fire to the ship"
David says, (to ClubFloyd), "x ship" 		
CF ] Lake Viewpoint 5/39 		
CF | > 		
CF | > X SHIP 		
CF | 		
CF | The distant viking funeral ship is too far away to get a proper look - 		
CF | you'll have to get closer. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x island" 		robryk says, "i wonder if we could prevent that and use the ship to get to the island"
CF ] Lake Viewpoint 5/40 		
CF | > 		
CF | > X ISLAND 		
CF | 		
CF | It's (a) in the distance and (b) shrouded in mist. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x lake" 		
CF ] Lake Viewpoint 5/41 		
CF | > 		
CF | > X LAKE 		
CF | 		
CF | (the lake below) 		
CF | The lake below is too far away to get a proper look - you'll have to 		
CF | get closer. 		
CF | 		
CF | > 		DavidW asks, "If we go 'down', won't we just return to the first Viking?"
		robryk asks, "so, down to the shore to see the ship?"
		robryk says, "i believe so"
		DavidW says, "Try, yes."
robryk says (to ClubFloyd), "d" 		
CF ] The Pine Forests of Scandinavia 5/42 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Pine Forests of Scandinavia 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "d" 		
CF ] Edge of Lake 5/43 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Edge of Lake 		
CF | A funeral ship rests peacefully on the shore of a beautiful pale-blue 		
CF | lake. Out in the distance, in the middle of the lake, you can just 		
CF | about make out a small island, shrouded in mist. A steep path that 		
CF | leads back up the way you came into the pine forest behind you. 		
CF | 		
CF | > 		DavidW says, "ah"
robryk says (to ClubFloyd), "x ship" 		
CF ] Edge of Lake 5/44 		
CF | > 		
CF | > X SHIP 		
CF | 		
CF | (the Viking funeral ship) 		
CF | Basically a Viking longship with a big stack of firewood inside on 		
CF | which rests a body of some sort, but you'll have to climb in if you 		
CF | want a better look. 		
CF | 		
CF | > 		robryk asks, "do we get in and risk being immolated?"
DavidW clears the save counter. 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Edge of Lake 5/44 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "Try now if you want to."
robryk says (to ClubFloyd), "enter ship" 		
CF ] Funeral Ship 5/45 		
CF | > 		
CF | > ENTER SHIP 		
CF | 		
CF | (the Viking funeral ship) 		
CF | Funeral Ship 		
CF | You are standing inside a Viking funeral ship, which is basically a 		
CF | longship, such as sensible, living, Vikings might use, but stacked up 		
CF | with a pyre of logs on which rests the body of a dead Viking 		
CF | chieftain. You feel the ship might also have been drenched in petrol, 		
CF | or something similar, for there's an uncomfortably "flammable" smell 		
CF | about it. 		
CF | 		
CF | Outside the ship is the edge of the lake, where you arrived. You can 		
CF | just say "launch" if you want to push the ship away towards the 		
CF | distant island. 		
CF | 		
CF | Lying over the chieftain's body is a splendid battle axe. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x axe" 		
CF ] Funeral Ship 5/46 		
CF | > 		
CF | > X AXE 		
CF | 		
CF | It's an axe made for chopping people, though I guess you could chop 		
CF | other things with it if the idea of chopping people doesn't appeal. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x body" 		
CF ] Funeral Ship 5/47 		
CF | > 		
CF | > X BODY 		
CF | 		
CF | He would be pining for the fjords if he wasn't actually in them. 		
CF | Clearly an important fellow; otherwise Vikings would soon get fed up 		
CF | of burning a boat every time one of them died. 		
CF | 		
CF | > 		Jade says, "axe"
robryk says (to ClubFloyd), "get axe" 		
CF ] Funeral Ship 5/48 		
CF | > 		
CF | > GET AXE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "wield axe" 		
CF ] Funeral Ship 5/48 		
CF | > 		
CF | > WIELD AXE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "wear axe" 		
CF ] Funeral Ship 5/49 		
CF | > 		
CF | > WEAR AXE 		
CF | 		
CF | You get the feeling that you're on the right track, i.e. there's 		
CF | something else that you might be able to do to, or with, the battle 		
CF | axe, but not that. 		
CF | 		
CF | > 		DavidW says, "I think we will chop a tree or coconut with it."
		DavidW says, "Just keep it for now."
		DavidW says, "I think we want to explore another forest now."
		Jade says, "for sure"
robryk says (to ClubFloyd), "out" 		
CF ] Edge of Lake 5/50 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Edge of Lake 		
CF | A funeral ship rests peacefully on the shore of a beautiful pale-blue 		
CF | lake. Out in the distance, in the middle of the lake, you can just 		
CF | about make out a small island, shrouded in mist. A steep path that 		
CF | leads back up the way you came into the pine forest behind you. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "u" 		
CF ] The Pine Forests of Scandinavia 5/51 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | The Pine Forests of Scandinavia 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "south" 		
CF ] Vast Forest 5/52 		
CF | > 		
CF | > SOUTH 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		robryk asks, "in order?"
		DavidW asks, "uh, or clockwise?"
		Jade says, "chop tree"
robryk says (to ClubFloyd), "chop tree" 		
CF ] Vast Forest 5/53 		
CF | > 		
CF | > CHOP TREE 		
CF | 		
CF | (any of the random trees) 		
CF | (with the axe) 		
CF | 		
CF | There are a lot of trees in the forest and you're not about to start a 		
CF | logging business. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "se" 		
CF ] The Vast Plains of the Serengeti 5/54 		
CF | > 		
CF | > SE 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | ---oOo--- 		
CF | 		
CF | Baobabs can live for over 3000 years. 		
CF | 		
CF | They resist drought, fire, and termites and can regrow their bark 		
CF | if stripped. 		
CF | 		
CF | Legend says that if you pick a flower from a baobab tree, you will 		
CF | be eaten by a lion, but if you drink water that has been soaked with 		
CF | baobab seeds, you will not be eaten by crocodiles. 		
CF | 		
CF | Humans utilise baobabs for many purposes, including shelter, 		
CF | ceremonies, food, medicine, fibre, juices and beer. Their massive 		
CF | trunks (the largest circumference on record is 47 metres) have been 		
CF | used as jails, post offices and bush pubs. 		
CF | 		
CF | Some of Africa's largest and oldest baobab trees appear to be 		
CF | dying off at an alarming rate. Aged between 1,100 and 2,500 years, 		
CF | researchers suspect climate change as the cause. 		
CF | 		
CF | ---oOo--- 		
CF | 		
CF | The Vast Plains of the Serengeti 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | > 		DavidW says, "I think we'll need to visit everywhere before we're done, so I'm not fussy which way to go right now."
		robryk says, "according to a standard clock :)"
		Jade says, "for example"
		robryk asks, "climb the tree?"
robryk says (to ClubFloyd), "x baobab" 		
CF ] The Vast Plains of the Serengeti 5/55 		
CF | > 		
CF | > X BAOBAB 		
CF | 		
CF | It's huge, majestic, but broken almost into two pieces, a huge crack, 		
CF | bigger than you, in fact, running down the middle. 		
CF | 		
CF | > 		DavidW says, "examine it first, but sure."
robryk says (to ClubFloyd), "climb it" 		
CF ] The Vast Plains of the Serengeti 5/56 		
CF | > 		
CF | > CLIMB IT 		
CF | 		
CF | It's not in a fit state to climb, and anyway, the vultures don't seem 		
CF | to be too keen on welcoming visitors. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x crack" 		
CF ] The Vast Plains of the Serengeti 5/57 		
CF | > 		
CF | > X CRACK 		
CF | 		
CF | It's big enough to enter. 		
CF | 		
CF | > 		DavidW asks, "Can we enter the crack?"
robryk says (to ClubFloyd), "enter crack" 		
CF ] The Vast Plains of the Serengeti 5/58 		
CF | > 		
CF | > ENTER CRACK 		
CF | 		
CF | The baobab-crack is just part of the general landscape of the 		
CF | simulation - no need to interact with it. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "in" 		
CF ] Inside a Baobab Tree 6/59 		
CF | > 		
CF | > IN 		
CF | 		
CF | You climb through the crack in the tree and enter a cramped chamber 		
CF | within the tree itself. 		
CF | 		
CF | Inside a Baobab Tree 		
CF | Even from the inside, it is difficult to see why the baobab cracked 		
CF | open. This is not unusual - something's killing them off in the 		
CF | Serengeti and nobody knows what it is. 		
CF | 		
CF | A long, wooden mask leans against the inside of the trunk, presumably 		
CF | discarded here by an African tribesman. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x mask" 		
CF ] Inside a Baobab Tree 6/60 		
CF | > 		
CF | > X MASK 		
CF | 		
CF | It looks spiritual, which would tie in with the fact that a baobab 		
CF | tree was often considered spiritual by the tribe-people of Africa. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "get mask" 		
CF ] Inside a Baobab Tree 6/61 		
CF | > 		
CF | > GET MASK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		robryk asks, "wear it?"
		robryk asks, "or do we want to save beforehand?"
		DavidW says, "examine it first"
		Jade says, "yes"
robryk says (to ClubFloyd), "x mask" 		
CF ] Inside a Baobab Tree 6/62 		
CF | > 		
CF | > X MASK 		
CF | 		
CF | It looks spiritual, which would tie in with the fact that a baobab 		
CF | tree was often considered spiritual by the tribe-people of Africa. 		
CF | 		
CF | > 		DavidW says, "oh, you did."
		
robryk says (to ClubFloyd), "SAVE" 		
robryk says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Inside a Baobab Tree 6/62 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "You were going a bit fast again."
		robryk says, "thanks for telling me"
		robryk says, "i'll try not to be, but i predict i'll forget at least once today"
		DavidW says, "I'm very guilty of going too fast too. It happens."
robryk says (to ClubFloyd), "wear mask" 		
CF ] Inside a Baobab Tree 6/63 		
CF | > 		
CF | > WEAR MASK 		
CF | 		
CF | It doesn't have a back to it, so you'd have to hold it in place, and 		
CF | that would make it very difficult for you to do much else with your 		
CF | hands. 		
CF | 		
CF | > 		robryk shrugs
		DavidW says, "hm."
		DavidW says, "There must be some use for it, though."
		DavidW says, "Perhaps it's a trade-able item, or goes on something else."
		DavidW says, "Hold onto it. We'll figure it out later."
		robryk says, "let's check the pickup out"
robryk says (to ClubFloyd), "out" 		
CF ] The Vast Plains of the Serengeti 6/64 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | The Vast Plains of the Serengeti 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | > 		Jade says, "we need a rubber band"
		robryk says, "or a string"
		DavidW says, "And lion repellant."
		robryk asks, "are we picking flowers?"
robryk says (to ClubFloyd), "e" 		
CF ] Plateau 6/65 		
CF | > 		
CF | > E 		
CF | 		
CF | Plateau 		
CF | The dry African plains flatten out here before dropping over an 		
CF | escarpment below and to the east, bathed in shadow since the setting 		
CF | sun now lies behind you towards "your" baobab to the west. 		
CF | 		
CF | A white pickup truck is parked at the edge of the escarpment, its nose 		
CF | almost pointing down over it, suggesting that whoever was in it was 		
CF | watching what was happening there before they finally got out. A 		
CF | powerful-looking floodlight sits atop the cabin. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x searchlight" 		
CF ] Plateau 6/65 		
CF | > 		
CF | > X SEARCHLIGHT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x floodlight" 		
CF ] Plateau 6/66 		
CF | > 		
CF | > X FLOODLIGHT 		
CF | 		
CF | It's a huge thing mounted over the truck's cabin, pointing straight 		
CF | ahead and down over the escarpment. You can switch the light on and 		
CF | off. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x escarpment" 		
CF ] Plateau 6/67 		
CF | > 		
CF | > X ESCARPMENT 		
CF | 		
CF | It's steep but climbable. 		
CF | 		
CF | Fireflies swirl around for a while in the twilight of the warm African 		
CF | night. It inspires you to create a verse of poetry in your head 		
CF | (please share this with your friends). 		
CF | 		
CF | > 		robryk asks, "which direction is the escarpment in?"
		DavidW asks, "East and down?"
		robryk says, "let's get the light on and take a closer look"
		DavidW says, "I'm not clear if the light's on or off right now."
		DavidW says, "but yes"
robryk says (to ClubFloyd), "turn light off" 		
CF ] Plateau 6/68 		
CF | > 		
CF | > TURN LIGHT OFF 		
CF | 		
CF | It's already switched off. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "turn light on" 		
CF ] Plateau 6/69 		
CF | > 		
CF | > TURN LIGHT ON 		
CF | 		
CF | You switch the floodlight on, revealing a grisly scene over the 		
CF | escarpment where an elephant, in its majestic prime, lies motionless 		
CF | on its side by a watering hole, doubtlessly shot dead by the two 		
CF | poachers who are sitting on top of it, and who are looking back at you 		
CF | and the floodlight with cold-blooded hostility. 		
CF | 		
CF | You hear the poachers climbing up the escarpment towards you. 		
CF | 		
CF | > 		robryk says, "uh"
		DavidW says, "uh oh. UNDO"
robryk says (to ClubFloyd), "undo" 		
CF ] Plateau 6/68 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Plateau 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x truck" 		
CF ] Plateau 6/69 		
CF | > 		
CF | > X TRUCK 		
CF | 		
CF | A rugged thing, presumably once white but now covered in mud. The back 		
CF | of the thing and the cabin are both empty, as far as you can tell, 		
CF | anyway, given that the cabin is locked. There's a floodlight on top of 		
CF | the cabin which you can turn on or off. 		
CF | 		
CF | > 		Jade says, "oops"
		DavidW says, "hm. We can't enter the truck, I see."
robryk says (to ClubFloyd), "climb on truck" 		
CF ] Plateau 6/70 		
CF | > 		
CF | > CLIMB ON TRUCK 		
CF | 		
CF | Don't worry about the pickup truck, it's effectively part of the 		
CF | landscape. 		
CF | 		
CF | Fireflies swirl around for a while in the twilight of the warm African 		
CF | night. It inspires you to create a verse of poetry in your head 		
CF | (please share this with your friends). 		
CF | 		
CF | > 		Jade says, "try but it's closed"
		DavidW says, "and locked"
		robryk says, "so this seems to be the "second part" of this area"
robryk says (to ClubFloyd), "enter truck" 		
CF ] Plateau 6/71 		
CF | > 		
CF | > ENTER TRUCK 		
CF | 		
CF | You can't get into the closed pickup truck. 		
CF | 		
CF | Fireflies swirl around for a while in the twilight of the warm African 		
CF | night. It inspires you to create a verse of poetry in your head 		
CF | (please share this with your friends). 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "open truck" 		
CF ] Plateau 6/72 		
CF | > 		
CF | > OPEN TRUCK 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		DavidW says, "One of the poachers probably has the key."
robryk says (to ClubFloyd), "unlock truck" 		
CF ] Plateau 6/72 		
CF | > 		
CF | > UNLOCK TRUCK 		
CF | 		
CF | What do you want to unlock the pickup truck with? 		
CF | 		
CF | > 		DavidW says, "I wonder if we had a jar if we could catch the fireflies."
		robryk asks, "so, next area? or do we try to sneak down?"
		Jade asks, "what poachers are?"
		DavidW says, "I think I'd like to go to another area first. Like, we could save and try, but I imagine we'd 'die'."
		robryk says, "mhm"
robryk says (to ClubFloyd), "e" 		
CF ] Plateau 6/72 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "w" 		
CF ] The Vast Plains of the Serengeti 6/73 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Vast Plains of the Serengeti 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | > 		DavidW says, "Or the game would stop us from doing something so foolish."
robryk says (to ClubFloyd), "se" 		
CF ] Grassland 6/74 		
CF | > 		
CF | > SE 		
CF | 		
CF | Grassland 		
CF | Where the Serengeti gets a little wetter, savannah gives way to 		
CF | grassland, greener and in places as tall as your waist. Trees are a 		
CF | little sparse apart from the baobab to the northwest. 		
CF | 		
CF | A single rhinoceros roams the grassland, moving peacefully here and 		
CF | there. 		
CF | 		
CF | Several burlap sacks are scattered throughout the ground, tied closed 		
CF | but definitely full of something. 		
CF | 		
CF | > 		robryk says, "oh, this is a _different_ place"
robryk says (to ClubFloyd), "x sacks" 		
CF ] Grassland 6/75 		
CF | > 		
CF | > X SACKS 		
CF | 		
CF | They don't look all that interesting, but they smell quite foul. 		
CF | 		
CF | The rhinoceros blunders your way - seems to spot you and stares 		
CF | fixedly, though slightly myopically, in your direction. 		
CF | 		
CF | > 		DavidW asks, "Since when is a rhino peaceful?"
		robryk asks, "it's peaceful until it isn't?"
		DavidW says, "fine"
		robryk asks, "maybe we should lead it to the poachers?"
		robryk says, "let's save in case there's a counter"
robryk says (to ClubFloyd), "SAVE" 		
robryk says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Grassland 6/75 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jade says, "god mode on..."
		DavidW asks, "open a sack?"
		DavidW says, "The rhino may charge soon, though."
		Jade says, "try it"
robryk says (to ClubFloyd), "open sack" 		
CF ] Grassland 6/76 		
CF | > 		
CF | > OPEN SACK 		
CF | 		
CF | You open the burlap sacks, revealing rhino dung. 		
CF | 		
CF | The rhinoceros charges (oh-oh). 		
CF | 		
CF | > 		DavidW says, "run away!"
		robryk asks, "so, up?"
robryk says (to ClubFloyd), "u" 		
CF ] Grassland 6/76 		
CF | > 		
CF | > U 		
CF | 		
CF | You'll have to be a bit more specific unless you literally intend to 		
CF | grow wings and fly up into the air. 		
CF | 		
CF | 2000kg of rhinoceros ploughs straight into you .... and that's not 		
CF | good. 		
CF | 		
CF | The soft female voice speaks out: 		
CF | 		
CF | Program Arborea aborted. Subject deceased. Kernel not retrieved. 		
CF | Please UNDO and try to be a little cleverer next time. 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | In that game you scored 6 out of a possible 100, in 76 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
robryk says (to ClubFloyd), "undo" 		
CF ] Grassland 6/76 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Grassland 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "nw" 		
CF ] The Vast Plains of the Serengeti 6/77 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | The Vast Plains of the Serengeti 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | > 		robryk asks, "so, we just outran the rhino?"
		Jade says, "it seems up and down may notbwork"
		DavidW asks, "Why would anyone want sacks of rhino dung?"
		robryk says, "yeah, that's weird."
		robryk asks, "maybe they _don't_ want them someplace else?"
		DavidW says, "I suppose the dung might repel someone or some animals."
		DavidW says, "Just from the smell."
		DavidW says, "But that's just a game reason."
		DavidW says, "I have heard of elephant dung coffee, though."
		DavidW says, "Elephants sometimes eat coffee beans and they pass out the other end and change them a bit."
		robryk asks, "so, do we try the foolish thing or go back?"
		DavidW asks, "Which foolish thing?"
		robryk says, "going down to the poachers"
		Jade says, "perhaps attracts male or female rhinos"
		DavidW says, "I think we need light."
		robryk says, "ah, we should also check if the rhino is still enraged"
		robryk says, "in case I've just made it unwinnable"
		DavidW says, "There's at least three dangers: poachers, rhino, lions. The vultures may be a problem too."
		robryk asks, "lions seemed to be far off, no?"
		DavidW says, "Not that far off."
robryk says (to ClubFloyd), "se" 		
CF ] Grassland 6/78 		
CF | > 		
CF | > SE 		
CF | 		
CF | Grassland 		
CF | Where the Serengeti gets a little wetter, savannah gives way to 		
CF | grassland, greener and in places as tall as your waist. Trees are a 		
CF | little sparse apart from the baobab to the northwest. 		
CF | 		
CF | A single rhinoceros roams the grassland, moving peacefully here and 		
CF | there. 		
CF | 		
CF | Several burlap sacks are scattered throughout the ground, tied closed 		
CF | but definitely full of something. 		
CF | 		
CF | The rhinoceros blunders your way - seems to spot you and stares 		
CF | fixedly, though slightly myopically, in your direction. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "nw" 		
CF ] The Vast Plains of the Serengeti 6/79 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | The Vast Plains of the Serengeti 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | > 		Jade says, "poarcher are ilega� hunters"
		robryk says, "ok, it's not charging immediately"
		DavidW says, "I think if we go south from the baobab we'll visit the lions."
Jade; * ilegal 		DavidW says, "And whatever they killed."
		DavidW says (to Jade), "illegal. yes."
		Jade says, "so they could be no dangerous..."
		robryk asks, "so, do we visit the lions or the other forests?"
		DavidW says, "Try the lions quickly then somewhere else entirely."
robryk says (to ClubFloyd), "s" 		
CF ] The Vast Plains of the Serengeti 6/80 		
CF | > 		
CF | > S 		
CF | 		
CF | You gingerly head your way towards the lions, but as soon as one of 		
CF | them turns to look at you, you think better of it and scamper back to 		
CF | the safety of the baobab tree (the Masai seem to manage it, maybe they 		
CF | just do it bravely). 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "nw" 		
CF ] Vast Forest 6/81 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		DavidW says, "okay then."
robryk says (to ClubFloyd), "e" 		
CF ] The Palm Tree Plantations of Indonesia 6/82 		
CF | > 		
CF | > E 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | ---oOo--- 		
CF | 		
CF | Palm oil has been and continues to be a major driver of 		
CF | deforestation of some of the world's most biodiverse forests, 		
CF | destroying the habitat of already endangered species such as the 		
CF | Orangutan, pygmy elephant and Sumatran rhino. 		
CF | 		
CF | This forest loss and the conversion of carbon-rich peat soils are 		
CF | throwing millions of tons of greenhouse gases into the atmosphere and 		
CF | contributing to climate change. There also remains some exploitation 		
CF | of workers and child labour. 		
CF | 		
CF | These are serious issues that the whole palm oil sector needs to 		
CF | step up to address because it doesn't have to be this way. 		
CF | - WWF 		
CF | 		
CF | ---oOo--- 		
CF | 		
CF | The Palm Tree Plantations of Indonesia 		
CF | The forest, full of bio-diversity, to the west, gives way to a 		
CF | plantation of mind-boggling uniformity all around you. Rows and rows 		
CF | of palm trees stretch out as far as the eye can see. A dirt track 		
CF | ploughs east into the distance. 		
CF | 		
CF | Numerous wooden tables and chairs lie in semi-neat rows next to stacks 		
CF | of wicker baskets. A few palm kernels scattered here and there show 		
CF | that this is where kernels get extracted, by human labour, before 		
CF | being processed into palm oil. 		
CF | 		
CF | A toy monkey lies discarded among the processing tables. The people 		
CF | who run these sort of places are not averse to using child labour. 		
CF | 		
CF | > 		Jade says, "get toy"
robryk says (to ClubFloyd), "x toy" 		
CF ] The Palm Tree Plantations of Indonesia 6/83 		
CF | > 		
CF | > X TOY 		
CF | 		
CF | A small fluffy monkey carrying a pair of cymbals with a pull string on 		
CF | the back. A label on its leg says "Made in Bangladesh". 		
CF | 		
CF | > 		Jade says, "noise maker"
		robryk says, "or a bomb"
		robryk says, "but yes, likely a distraction"
		DavidW says, "We probably want it."
robryk says (to ClubFloyd), "get toy" 		
CF ] The Palm Tree Plantations of Indonesia 6/84 		
CF | > 		
CF | > GET TOY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take kernel" 		
CF ] The Palm Tree Plantations of Indonesia 6/85 		
CF | > 		
CF | > TAKE KERNEL 		
CF | 		
CF | These aren't the kernels you're looking for. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "pull string" 		
CF ] The Palm Tree Plantations of Indonesia 6/86 		
CF | > 		
CF | > PULL STRING 		
CF | 		
CF | Pinq! Pinq! Pinq! 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "z" 		
CF ] The Palm Tree Plantations of Indonesia 6/87 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x tables" 		
CF ] The Palm Tree Plantations of Indonesia 6/88 		
CF | > 		
CF | > X TABLES 		
CF | 		
CF | It all looks pretty basic. The people who run these sorts of places 		
CF | don't believe in comfort. 		
CF | 		
CF | > 		robryk says, "hmm, doesn't work long"
		DavidW asks, "East or west from here?"
David says, (to ClubFloyd), "x trees" 		
CF ] The Palm Tree Plantations of Indonesia 6/89 		
CF | > 		
CF | > X TREES 		
CF | 		
CF | There are miles upon miles of palm trees growing in neat, and totally 		
CF | unnatural, rows upon rows upon rows. 		
CF | 		
CF | > 		robryk says, "west is back"
		Jade says, "exploration mode: ON"
robryk says (to ClubFloyd), "e" 		
CF ] The Palm Tree Plantations of Indonesia 6/90 		
CF | > 		
CF | > E 		
CF | 		
CF | That would take far too long, by foot, and you'd probably die of 		
CF | boredom. 		
CF | 		
CF | > 		DavidW says, "ah. So try east then."
		robryk asks, "so, we need the truck?"
		DavidW says, "I doubt that."
David says, (to ClubFloyd), "x baskets" 		
CF ] The Palm Tree Plantations of Indonesia 6/91 		
CF | > 		
CF | > X BASKETS 		
CF | 		
CF | Used for gathering palm kernels, you suppose. There's piles and piles 		
CF | of them. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take basket" 		
CF ] The Palm Tree Plantations of Indonesia 6/92 		
CF | > 		
CF | > TAKE BASKET 		
CF | 		
CF | The wicker baskets don't belong to you. Messing about with them is 		
CF | likely to upset someone. 		
CF | 		
CF | > 		Jade says, "some vehicle..."
robryk says (to ClubFloyd), "x track" 		
CF ] The Palm Tree Plantations of Indonesia 6/93 		
CF | > 		
CF | > X TRACK 		
CF | 		
CF | It's wide and long, not really made for Shanks's pony, but maybe for 		
CF | another sort of pony? 		
CF | 		
CF | > 		DavidW asks, "Who is Shanks?"
robryk says, "a random dictionary claims "used to refer to one's own legs and the action of walking as a means of conveyance." for Shank's pony" 		DavidW asks, "Seems we need a pony? Or mule?"
		Jade says, "a sort of poney"
		DavidW says, "huh. Never heard that idiom before."
robryk says, "neither did I" 		DavidW says, "channel please"
		robryk says, "well, I don't see anything more we could do here"
		robryk says, "will do"
		DavidW says, "yeah, try somewhere else please"
robryk says (to ClubFloyd), "w" 		
CF ] Vast Forest 6/94 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "nw" 		
CF ] The Green Hills of England 6/95 		
CF | > 		
CF | > NW 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | ---oOo--- 		
CF | 		
CF | And this our life, exempt from public haunt, 		
CF | Find tongues in trees, books in the running brooks, 		
CF | Sermons in stones, and good in everything 		
CF | - William Shakespeare 		
CF | 		
CF | ---oOo--- 		
CF | 		
CF | The Green Hills of England 		
CF | A small collection of Romany gypsy caravans clusters around a large 		
CF | oak tree at the top of a hill. The forest you emerged from is to the 		
CF | southeast, whilst to the north, the landscape below has been, 		
CF | well, landscaped into well-manicured woodland and parkland. An 		
CF | Elizabethan festival is taking place down there. Even from this 		
CF | distance, you can see a theatre, a jousting arena and a whole 		
CF | collection of colourful pavilion tents. 		
CF | 		
CF | Two quite different-looking horses are grazing nearby. One, a large 		
CF | stallion, chestnut, tall and muscular, looks at you levelly, while a 		
CF | smaller filly, white and beautifully groomed, pointedly ignores you 		
CF | while she carries on eating. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x caravan" 		
CF ] The Green Hills of England 6/96 		
CF | > 		
CF | > X CARAVAN 		
CF | 		
CF | They're the standard wooden cylindrical affairs, typical of the 		
CF | Romanies of eastern Europe rather than the canvas types that you 		
CF | associate with the Wild West. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x oak" 		
CF ] The Green Hills of England 6/97 		
CF | > 		
CF | > X OAK 		
CF | 		
CF | It's just part of the landscape. 		
CF | 		
CF | You see the stallion move around the oak tree and gaze down at the 		
CF | festival. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x stallion" 		
CF ] The Green Hills of England 6/98 		
CF | > 		
CF | > X STALLION 		
CF | 		
CF | He's tall, elegant, chestnut (though he would have preferred black) 		
CF | and impressively muscled. 		
CF | 		
CF | You see the stallion snorting its head as if to shake away a fly. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x filly" 		
CF ] The Green Hills of England 6/99 		
CF | > 		
CF | > X FILLY 		
CF | 		
CF | She's cute, little, white (though she would have preferred pink) and 		
CF | immaculately groomed. 		
CF | 		
CF | > 		robryk asks, "where are the travellers though?"
robryk says (to ClubFloyd), "l in caravan" 		
CF ] The Green Hills of England 6/100 		
CF | > 		
CF | > L IN CARAVAN 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Jade says, "score"
		DavidW says, "We have 6 points"
		Jade asks, "6 / ?"
David says, (to ClubFloyd), "enter caravan" 		
CF ] The Green Hills of England 6/101 		
CF | > 		
CF | > ENTER CARAVAN 		
CF | 		
CF | The owners are all down in the festival, presumably selling their 		
CF | wares. I don't think it would be very nice burgling their homes while 		
CF | they're away. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "6 of 100, I think." 		
CF ] The Green Hills of England 6/101 		
CF | > 		
CF | > 6 OF 100, I THINK. 		
CF | 		
CF | You seem to want to talk to someone, but I can't see whom. 		
CF | 		
CF | > 		Jade says, "no, that is turns"
David says, (to ClubFloyd), "climb oak" 		
CF ] The Green Hills of England 6/102 		
CF | > 		
CF | > CLIMB OAK 		
CF | 		
CF | You climb up, have a look around, get a better view of the festivities 		
CF | below, and then climb back down again. 		
CF | 		
CF | > 		robryk asks, "north?"
		DavidW says, "oh, so it is."
David says, (to ClubFloyd), "score" 		
CF ] The Green Hills of England 6/102 		
CF | > 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 6 out of a possible 100, in 102 turns. 		
CF | 		
CF | > 		Jade exclaims, "100!"
robryk says (to ClubFloyd), "n" 		
CF ] Elizabethan Festival (south) 6/103 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elizabethan Festival (south) 		
CF | A riot of brightly coloured pavilion tents extends over an acre of 		
CF | parkland. Elizabethan folk mill around laughing, buying stuff and 		
CF | generally larking about. It's a sunny day, and although Elizabethan 		
CF | England was not the best period of the world to live in, they seem to 		
CF | be quite happy going about their business. A collection of caravans up 		
CF | a hill to the south leads back to the vast forest you emerged from and 		
CF | the festival continues to the north. 		
CF | 		
CF | A stage has been set up to the east (going east will take you to the 		
CF | back of it), and a play is in progress upon it. 		
CF | 		
CF | A sign on the stage says "The Merry Wives of Windsor, Rehearsal, Act 		
CF | IV, Scene 1. Full performance tonight.". 		
CF | 		
CF | > 		DavidW says, "Hope we can steal a wig."
		DavidW says, "Any actor playing a woman will need a wig."
David says, (to ClubFloyd), "x stage" 		
CF ] Elizabethan Festival (south) 6/104 		
CF | > 		
CF | > X STAGE 		
CF | 		
CF | It's a raised wooden stage surrounded by painted backdrops. You can go 		
CF | round the other side of it if you want (just go in its direction). 		
CF | 		
CF | Falstaff is on stage with a "young lady", being very flirtatious. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x lady" 		
CF ] Elizabethan Festival (south) 6/105 		
CF | > 		
CF | > X LADY 		
CF | 		
CF | Well, you recognise Falstaff, plus a number of others, all male though 		
CF | some dressed up quite convincingly as women, playing various colourful 		
CF | roles. 		
CF | 		
CF | A second "young lady" arrives from backstage and informs the first 		
CF | young lady that her husband is on his way. Falstaff hides by leaping 		
CF | into a laundry basket just as she arrives. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x basket" 		
CF ] Elizabethan Festival (south) 6/106 		
CF | > 		
CF | > X BASKET 		
CF | 		
CF | The laundry basket is a big wicker thing with a lid. Currently, the 		
CF | laundry basket is closed. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "open basket" 		
CF ] Elizabethan Festival (south) 6/107 		
CF | > 		
CF | > OPEN BASKET 		
CF | 		
CF | The laundry basket is an important part of the performance. You're not 		
CF | an important part of the performance. Leave it alone. 		
CF | 		
CF | One of the vendors cries out "Meat pies, fantastic prices, today 		
CF | only!" 		
CF | 		
CF | > 		DavidW says, "We should visit backstage and also north of here."
		robryk asks, "backstage?"
robryk says (to ClubFloyd), "e" 		
CF ] Elizabethan Festival (east) 6/108 		
CF | > 		
CF | > E 		
CF | 		
CF | (dodging around the stage) 		
CF | 		
CF | Elizabethan Festival (east) 		
CF | The Elizabethan festival continues behind the theatre, which is now to 		
CF | the west (going west will take you front of stage). 		
CF | 		
CF | Several actors are backstage, waiting for their cue. 		
CF | 		
CF | Some actors come backstage, others go to the front. Falstaff stays 		
CF | where he is on stage - clearly the most important character in the 		
CF | play. 		
CF | 		
CF | One of the vendors cries out "Meat pies, piping hot!" 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x vendor" 		
CF ] Elizabethan Festival (east) 6/109 		
CF | > 		
CF | > X VENDOR 		
CF | 		
CF | They're busy selling pies and the like (pretty much only pies, 		
CF | actually - Elizabethan England runs on a pie-based economy). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x actors" 		
CF ] Elizabethan Festival (east) 6/110 		
CF | > 		
CF | > X ACTORS 		
CF | 		
CF | They're quietly discussing what they're due to do next in the play. 		
CF | 		
CF | > 		DavidW says, "hm"
robryk says (to ClubFloyd), "talk to actors" 		
CF ] Elizabethan Festival (east) 6/111 		
CF | > 		
CF | > TALK TO ACTORS 		
CF | 		
CF | The actors in the play wouldn't appreciate you interfering with their 		
CF | performance. 		
CF | 		
CF | A number of the actors, including Falstaff, come backstage; Falstaff 		
CF | undresses from his normal costume and puts on the costume of an old 		
CF | woman. Then all the actors go back on stage for the next scene. 		
CF | 		
CF | One of the vendors cries out "Meat pies, vegan option available!" 		
CF | 		
CF | > 		robryk asks, "we could steal falstaff's costume now? but why would we want to?"
		robryk asks, "should we?"
		DavidW says, "It's not clear that the costume is available."
David says, (to ClubFloyd), "x costume" 		
CF ] Elizabethan Festival (east) 6/112 		
CF | > 		
CF | > X COSTUME 		
CF | 		
CF | It's a sort of foppish affair, made for someone who clearly loves his 		
CF | ale, though it can be worn by anyone of a smaller size as "baggy" is 		
CF | always in. 		
CF | 		
CF | > 		DavidW says, "hm. Looks like we could steal it."
		DavidW says, "No idea why we'd want it, though."
		DavidW says, "And surely the other actors would notice."
		robryk says, "but they're all onstage now"
		DavidW asks, "all of them?"
David says, (to ClubFloyd), "take costume" 		
CF ] Elizabethan Festival (east) 7/113 		
CF | > 		
CF | > TAKE COSTUME 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		DavidW says, "ok then"
David says, (to ClubFloyd), "w" 		
CF ] Elizabethan Festival (south) 7/114 		
CF | > 		
CF | > W 		
CF | 		
CF | (dodging around the stage) 		
CF | 		
CF | Elizabethan Festival (south) 		
CF | A riot of brightly coloured pavilion tents extends over an acre of 		
CF | parkland. Elizabethan folk mill around laughing, buying stuff and 		
CF | generally larking about. It's a sunny day, and although Elizabethan 		
CF | England was not the best period of the world to live in, they seem to 		
CF | be quite happy going about their business. A collection of caravans up 		
CF | a hill to the south leads back to the vast forest you emerged from and 		
CF | the festival continues to the north. 		
CF | 		
CF | A stage has been set up to the east (going east will take you to the 		
CF | back of it), and a play is in progress upon it. 		
CF | 		
CF | A sign on the stage says "The Merry Wives of Windsor, Rehearsal, Act 		
CF | IV, Scene 4. Full performance tonight.". 		
CF | 		
CF | Falstaff is chased off stage followed by all the other actors. A 		
CF | moment later the two ladies come back on with their respective 		
CF | husbands. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "buy meat pie" 		
CF ] Elizabethan Festival (south) 7/115 		
CF | > 		
CF | > BUY MEAT PIE 		
CF | 		
CF | You've no cash or anything to barter with. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Elizabethan Festival (north) 7/116 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elizabethan Festival (north) 		
CF | The festival continues in this direction, though in so doing starts to 		
CF | cater for the more wealthy, almost like this was "uptown Elizabethan 		
CF | festival" and the south was "downtown". 		
CF | 		
CF | A huge white tent flying the royal standard of England (let's call 		
CF | this tent the "royal pavilion") has been erected to the west (going 		
CF | west will take you round to the back of it). An impressive regal 		
CF | figure that can only be Queen Elizabeth I of England stands in front 		
CF | of the tent surrounded, at a respectful distance, by her ladies in 		
CF | waiting. A very well-dressed pirate whom you recognise from portraits 		
CF | as Sir Francis Drake stands a few paces away from the queen. The two 		
CF | of them seem to be in a heated discussion: she is telling him that he 		
CF | should be sorting out a Spanish invasion fleet which is apparently on 		
CF | its way over, but he's more interested in showing her his potato. 		
CF | 		
CF | An enclosed jousting arena lies to the north, and jousting is 		
CF | obviously in full swing (or full prod) going by the sounds of charging 		
CF | horses, clashes of metal and cheering coming from that direction. The 		
CF | way into the jousting arena is guarded by a Yeoman of the Guard. 		
CF | 		
CF | > 		robryk says, "huh, how is falstaff onstage? we have the falstaff costume"
		DavidW says, "They'll manage somehow."
		robryk says, "we just saw falstaff two moves after we stole the costume"
		DavidW says, "I once saw a Shakepeare scene where the actors wore big name tags on neck strings as their 'costumes'."
		robryk says, "that must be an important potato"
David says, (to ClubFloyd), "x potato" 		
CF ] Elizabethan Festival (north) 7/117 		
CF | > 		
CF | > X POTATO 		
CF | 		
CF | It's a potato, but before they were specially bred to be bigger and 		
CF | tastier. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x queen" 		
CF ] Elizabethan Festival (north) 7/118 		
CF | > 		
CF | > X QUEEN 		
CF | 		
CF | (Queen Elizabeth I) 		
CF | Dressed in all her regal clothing, Queen Elizabeth I looks like a 		
CF | pasty-faced, pink-wigged, middle-aged woman whose lower part is 		
CF | encased in an ornate and bejewelled tent. Despite her somewhat 		
CF | ridiculous appearance, there is no doubt this woman has power given 		
CF | the way everyone around her behaves. 		
CF | 		
CF | One of the vendors cries out "Meat pies, every one must go!" 		
CF | 		
CF | The Queen finally tires of trying to persuade Drake that the Spanish 		
CF | Armada is more important than his stupid vegetable and storms away 		
CF | into the pavilion. The queen's ladies-in-waiting follow her, many of 		
CF | them barely suppressing a giggle. Drake watches them all go with a 		
CF | "but ... but ... but" still on his lips. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x drake" 		
CF ] Elizabethan Festival (north) 7/119 		
CF | > 		
CF | > X DRAKE 		
CF | 		
CF | Unmistakeable in his dapper little moustache and a goatee beard, 		
CF | Francis Drake is dressed in clothing which, though fine, fits around 		
CF | him tightly enough so that he can fight at a moment's notice. A 		
CF | notorious privateer, pirate, slave trader and explorer, he clearly 		
CF | commands the respect of his queen. However, she seems to be a little 		
CF | bit exasperated with him right now. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask Drake about potato" 		
CF ] Elizabethan Festival (north) 7/120 		
CF | > 		
CF | > ASK DRAKE ABOUT POTATO 		
CF | 		
CF | "I'm sorry to say that Her Majesty completely fails to appreciate the 		
CF | importance of this humble vegetable. Tobacco is even more important." 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask drake about tobacco" 		
CF ] Elizabethan Festival (north) 7/121 		
CF | > 		
CF | > ASK DRAKE ABOUT TOBACCO 		
CF | 		
CF | "I'm sorry to say that Her Majesty completely fails to appreciate the 		
CF | importance of this humble vegetable. Tobacco is even more important." 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask drake about queen" 		
CF ] Elizabethan Festival (north) 7/122 		
CF | > 		
CF | > ASK DRAKE ABOUT QUEEN 		
CF | 		
CF | "Her Majesty's a pretty nice girl, and she has an awful lot to say." 		
CF | 		
CF | One of the vendors cries out "Meat pies, buy one get one free!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask drake about spanish armada" 		
CF ] Elizabethan Festival (north) 7/123 		
CF | > 		
CF | > ASK DRAKE ABOUT SPANISH ARMADA 		
CF | 		
CF | "We'll run circles around them." 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x yeoman" 		
CF ] Elizabethan Festival (north) 7/124 		
CF | > 		
CF | > X YEOMAN 		
CF | 		
CF | (the yeoman of the guard) 		
CF | Resplendent in their red and blue uniform, these guards form the 		
CF | queen's personal bodyguard. She must have placed this particular one 		
CF | here to make sure nobody undesirable enters the jousting arena, 		
CF | perhaps because she intends to go in there herself later today. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x tent" 		
CF ] Elizabethan Festival (north) 7/124 		
CF | > 		
CF | > X TENT 		
CF | 		
CF | Which do you mean, the royal pavilion or the brightly coloured 		
CF | pavilion tents? 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "royal" 		
CF ] Elizabethan Festival (north) 7/125 		
CF | > 		
CF | > ROYAL 		
CF | 		
CF | It's really just like a big version of the smaller pavilion tents 		
CF | around the festival, except it's not so bright coloured and with 		
CF | canopies to the front and rear. You can go round the other side of it 		
CF | if you want (just go in its direction). 		
CF | 		
CF | One of the vendors cries out "Meat pies, every one must go!" 		
CF | 		
CF | > 		DavidW asks, "visit the back of the royal tent?"
robryk says (to ClubFloyd), "w" 		
CF ] Elizabethan Festival (west) 7/126 		
CF | > 		
CF | > W 		
CF | 		
CF | (dodging around the royal pavilion) 		
CF | 		
CF | Elizabethan Festival (west) 		
CF | A huge white tent flying the royal standard of England (let's call 		
CF | this tent the "royal pavilion") has been erected to the east (going 		
CF | east will take you round to the front of it). A canopy extends out 		
CF | from the tent at its rear providing shade for anyone who wishes to 		
CF | lounge outside. 		
CF | 		
CF | No one is present right now, but you're pretty sure there'll be guards 		
CF | just inside the tent in case you're thinking about barging your way 		
CF | in. 		
CF | 		
CF | > 		DavidW says, "I have no idea what to do here. Entering seems unmotivated and foolhardy."
David says, (to ClubFloyd), "x canopy" 		
CF ] Elizabethan Festival (west) 7/127 		
CF | > 		
CF | > X CANOPY 		
CF | 		
CF | It's really just like a big version of the smaller pavilion tents 		
CF | around the festival, except it's not so bright coloured and with 		
CF | canopies to the front and rear. You can go round the other side of it 		
CF | if you want (just go in its direction). 		
CF | 		
CF | One of the vendors cries out "Meat pies, special offer today!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf4" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Elizabethan Festival (west) 7/127 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "enter tent" 		
CF ] Elizabethan Festival (west) 7/127 		
CF | > 		
CF | > ENTER TENT 		
CF | 		
CF | Which do you mean, the royal pavilion or the brightly coloured 		
CF | pavilion tents? 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "royal" 		
CF ] Elizabethan Festival (west) 7/128 		
CF | > 		
CF | > ROYAL 		
CF | 		
CF | There are guards just inside, barring your way (not all that politely, 		
CF | it has to be said). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "listen to royal tent" 		
CF ] Elizabethan Festival (west) 7/129 		
CF | > 		
CF | > LISTEN TO ROYAL TENT 		
CF | 		
CF | Although you can still hear people milling around, it's quieter back 		
CF | here. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "wear costume" 		
CF ] Elizabethan Festival (west) 7/130 		
CF | > 		
CF | > WEAR COSTUME 		
CF | 		
CF | You put on the costume worn by Falstaff in "The Merry Wives of 		
CF | Windsor". 		
CF | 		
CF | One of the vendors cries out "Meat pies, vegan option available!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "pull string" 		
CF ] Elizabethan Festival (west) 7/131 		
CF | > 		
CF | > PULL STRING 		
CF | 		
CF | Pinq! Pinq! Pinq! 		
CF | 		
CF | One of the vendors cries out "Meat pies, special offer today!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "enter royal" 		
CF ] Elizabethan Festival (west) 7/132 		
CF | > 		
CF | > ENTER ROYAL 		
CF | 		
CF | (the royal pavilion) 		
CF | There are guards just inside, barring your way (not all that politely, 		
CF | it has to be said). 		
CF | 		
CF | > 		DavidW says, "Costume doesn't help here."
		DavidW says, "I think we should explore elsewhere."
David says, (to ClubFloyd), "x acorn" 		
CF ] Elizabethan Festival (west) 7/133 		
CF | > 		
CF | > X ACORN 		
CF | 		
CF | Massive oak trees grow from little acorns. 		
CF | 		
CF | > 		
(Current channel set to #if/clubfloyd) 		
robryk says (to ClubFloyd), "remove costume" 		
CF ] Elizabethan Festival (west) 7/134 		
CF | > 		
CF | > REMOVE COSTUME 		
CF | 		
CF | You take off the costume worn by Falstaff in "The Merry Wives of 		
CF | Windsor". 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "e" 		
CF ] Elizabethan Festival (north) 7/135 		
CF | > 		
CF | > E 		
CF | 		
CF | (dodging around the royal pavilion) 		
CF | 		
CF | Elizabethan Festival (north) 		
CF | The festival continues in this direction, though in so doing starts to 		
CF | cater for the more wealthy, almost like this was "uptown Elizabethan 		
CF | festival" and the south was "downtown". 		
CF | 		
CF | A huge white tent flying the royal standard of England (let's call 		
CF | this tent the "royal pavilion") has been erected to the west (going 		
CF | west will take you round to the back of it). Francis Drake stands in 		
CF | front of the tent on his own, rubbing his bearded chin and gazing 		
CF | thoughtfully at his potato. 		
CF | 		
CF | An enclosed jousting arena lies to the north, and jousting is 		
CF | obviously in full swing (or full prod) going by the sounds of charging 		
CF | horses, clashes of metal and cheering coming from that direction. The 		
CF | way into the jousting arena is guarded by a Yeoman of the Guard. 		
CF | 		
CF | One of the vendors cries out "Meat pies, every one must go!" 		
CF | 		
CF | > 		robryk asks, "arena?"
		DavidW says, "The yeoman's in the way."
robryk says (to ClubFloyd), "n" 		
CF ] Elizabethan Festival (north) 7/136 		
CF | > 		
CF | > N 		
CF | 		
CF | The Yeoman bars your way; from what you've seen of other members of 		
CF | the gentry going through you think you might need an invitation from 		
CF | the queen herself to proceed (but he wasn't just going to tell you 		
CF | that, was he?!). 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "ask pirate for invitation" 		
CF ] Elizabethan Festival (north) 7/136 		
CF | > 		
CF | > ASK PIRATE FOR INVITATION 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		robryk says, "ah, he's inside now"
robryk says (to ClubFloyd), "z" 		
CF ] Elizabethan Festival (north) 7/137 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "z" 		
CF ] Elizabethan Festival (north) 7/138 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		DavidW says, "I think we should go elsewhere."
robryk says (to ClubFloyd), "x drake" 		
CF ] Elizabethan Festival (north) 7/139 		
CF | > 		
CF | > X DRAKE 		
CF | 		
CF | Unmistakeable in his dapper little moustache and a goatee beard, 		
CF | Francis Drake is dressed in clothing which, though fine, fits around 		
CF | him tightly enough so that he can fight at a moment's notice. A 		
CF | notorious privateer, pirate, slave trader and explorer, he clearly 		
CF | commands the respect of his queen. However, she seems to be a little 		
CF | bit exasperated with him right now. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "ask drake for invitation" 		
CF ] Elizabethan Festival (north) 7/139 		
CF | > 		
CF | > ASK DRAKE FOR INVITATION 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "about, not for."
robryk says (to ClubFloyd), "ask drake about invitation" 		
CF ] Elizabethan Festival (north) 7/140 		
CF | > 		
CF | > ASK DRAKE ABOUT INVITATION 		
CF | 		
CF | You need to have it in your possession in order to be able to talk 		
CF | about it. 		
CF | 		
CF | > 		robryk asks, "don't people usually implement for?"
		DavidW says, "It's not standard."
		DavidW says, "Sometimes 'for' works."
		DavidW says, "But Drake is unlikely to have it anyway."
		robryk says, "but he's on speaking terms with the queen"
		DavidW says, "He is"
		DavidW says, "It was worth trying, but I wasn't expecting that to work."
		DavidW says, "It's more likely that there's a stack of invites in the tent."
		robryk says, "mhm, so what we haven't tried here is riding the horses"
		DavidW says, "And we sneak in there when the queen and her guard isn't in there."
		DavidW says, "The stallion will likely kill us, but sure."
		robryk says, "i wonder if we can take one of them to that plantation"
		robryk says, "ok, let's try then"
robryk says (to ClubFloyd), "s" 		
CF ] Elizabethan Festival (south) 7/141 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Elizabethan Festival (south) 		
CF | A riot of brightly coloured pavilion tents extends over an acre of 		
CF | parkland. Elizabethan folk mill around laughing, buying stuff and 		
CF | generally larking about. It's a sunny day, and although Elizabethan 		
CF | England was not the best period of the world to live in, they seem to 		
CF | be quite happy going about their business. A collection of caravans up 		
CF | a hill to the south leads back to the vast forest you emerged from and 		
CF | the festival continues to the north. 		
CF | 		
CF | A stage has been set up to the east (going east will take you to the 		
CF | back of it), and a play is in progress upon it. 		
CF | 		
CF | A sign on the stage says "The Merry Wives of Windsor, Rehearsal, Act 		
CF | IV, Scene 5. Full performance tonight.". 		
CF | 		
CF | One of the vendors cries out "Meat pies, buy one get one half price!" 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "s" 		
CF ] The Green Hills of England 7/142 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Green Hills of England 		
CF | A small collection of Romany gypsy caravans clusters around a large 		
CF | oak tree at the top of a hill. The forest you emerged from is to the 		
CF | southeast, whilst to the north, the landscape below has been, 		
CF | well, landscaped into well-manicured woodland and parkland. An 		
CF | Elizabethan festival is taking place down there. Even from this 		
CF | distance, you can see a theatre, a jousting arena and a whole 		
CF | collection of colourful pavilion tents. 		
CF | 		
CF | Two quite different-looking horses are grazing nearby. One, a large 		
CF | stallion, chestnut, tall and muscular, looks at you levelly, while a 		
CF | smaller filly, white and beautifully groomed, pointedly ignores you 		
CF | while she carries on eating. 		
CF | 		
CF | You see the filly move around the oak tree and gaze down at the 		
CF | festival. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "mount stallion" 		
CF ] The Green Hills of England 7/143 		
CF | > 		
CF | > MOUNT STALLION 		
CF | 		
CF | He respectfully moves away from you - you're going to have to make 		
CF | friends with him first. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "mount filly" 		
CF ] The Green Hills of England 7/144 		
CF | > 		
CF | > MOUNT FILLY 		
CF | 		
CF | She respectfully moves away from you. 		
CF | 		
CF | You see the stallion snorting its head as if to shake away a fly. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x fly" 		
CF ] The Green Hills of England 7/144 		
CF | > 		
CF | > X FLY 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I suspect the filly is more agreeable, but we'll need an apple or sugar or something."
robryk says (to ClubFloyd), "x stallion" 		
CF ] The Green Hills of England 7/145 		
CF | > 		
CF | > X STALLION 		
CF | 		
CF | He's tall, elegant, chestnut (though he would have preferred black) 		
CF | and impressively muscled. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "i" 		
CF ] The Green Hills of England 7/146 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | the costume worn by Falstaff in "The Merry Wives of Windsor" 		
CF | a toy monkey 		
CF | a wooden African mask 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "pull string" 		
CF ] The Green Hills of England 7/147 		
CF | > 		
CF | > PULL STRING 		
CF | 		
CF | Pinq! Pinq! Pinq! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ride filly" 		
CF ] The Green Hills of England 7/148 		
CF | > 		
CF | > RIDE FILLY 		
CF | 		
CF | She respectfully moves away from you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "pet filly" 		
CF ] The Green Hills of England 7/149 		
CF | > 		
CF | > PET FILLY 		
CF | 		
CF | How very "girly" of you; however, horses, even in Elizabethan times, 		
CF | were not that easily won over (you could try a sugar cube, I suppose). 		
CF | 		
CF | You see the filly move around the oak tree and gaze down at the 		
CF | festival. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "lead filly north" 		
CF ] The Green Hills of England 7/149 		
CF | > 		
CF | > LEAD FILLY NORTH 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "right. They want sugar."
		robryk says, "was one of the locations supposed to be a sugar plantation? (one of the not-visited-yet ones)"
		DavidW says, "Not that I saw, no"
robryk says (to ClubFloyd), "x gourd" 		
CF ] The Green Hills of England 7/150 		
CF | > 		
CF | > X GOURD 		
CF | 		
CF | About the size of your fist, this light brown fruit has several small 		
CF | pictures engraved or carved upon it. The pictures show an acorn, a 		
CF | crab, a mystic of some sort, something that looks like fluff (?!), a 		
CF | palm leaf, a pine cone, one of those big-eyed Amazonian frogs and a 		
CF | tree which appears to have been drawn upside-down. 		
CF | 		
CF | You see the stallion chew lazily at some grass near the caravans. 		
CF | 		
CF | > 		DavidW says, "I expect we'll fine them at a cafe or something like that."
		DavidW says, "er find them"
		robryk asks, "so, next location?"
		DavidW says, "yes please"
robryk says (to ClubFloyd), "l" 		
CF ] The Green Hills of England 7/151 		
CF | > 		
CF | > L 		
CF | 		
CF | The Green Hills of England 		
CF | A small collection of Romany gypsy caravans clusters around a large 		
CF | oak tree at the top of a hill. The forest you emerged from is to the 		
CF | southeast, whilst to the north, the landscape below has been, 		
CF | well, landscaped into well-manicured woodland and parkland. An 		
CF | Elizabethan festival is taking place down there. Even from this 		
CF | distance, you can see a theatre, a jousting arena and a whole 		
CF | collection of colourful pavilion tents. 		
CF | 		
CF | Two quite different-looking horses are grazing nearby. One, a large 		
CF | stallion, chestnut, tall and muscular, looks at you levelly, while a 		
CF | smaller filly, white and beautifully groomed, pointedly ignores you 		
CF | while she carries on eating. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "se" 		
CF ] Vast Forest 7/152 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "s" 		
CF ] The Tallgrass Prairies of Missouri 7/153 		
CF | > 		
CF | > S 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | ---oOo--- 		
CF | 		
CF | Southern trees bear strange fruit. 		
CF | - Abel Meeropol 		
CF | 		
CF | ---oOo--- 		
CF | 		
CF | The Tallgrass Prairies of Missouri 		
CF | A vast prairie extends in all directions, apart from to the 		
CF | north where the forest you emerged from begins. It's the middle 		
CF | of the night, but there's a full moon providing enough light to see 		
CF | by. Flames can be seen burning to the south. 		
CF | 		
CF | One particular poplar stands apart from the rest. 		
CF | 		
CF | A noose hangs disturbingly from the poplar. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x noose" 		
CF ] The Tallgrass Prairies of Missouri 7/154 		
CF | > 		
CF | > X NOOSE 		
CF | 		
CF | You have an uneasy feeling about what this might be here for. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x poplar" 		
CF ] The Tallgrass Prairies of Missouri 7/155 		
CF | > 		
CF | > X POPLAR 		
CF | 		
CF | It's of a type known as a "tulip" poplar tree, with a long smooth 		
CF | trunk which rises about ten feet before opening up into foliage. 		
CF | 		
CF | > 		robryk asks, "check out the fire?"
robryk says (to ClubFloyd), "x fire" 		
CF ] The Tallgrass Prairies of Missouri 7/155 		
CF | > 		
CF | > X FIRE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I think we're near a lynching."
		robryk says, "probably before one"
robryk says (to ClubFloyd), "take noose" 		
CF ] The Tallgrass Prairies of Missouri 7/156 		
CF | > 		
CF | > TAKE NOOSE 		
CF | 		
CF | You can't reach the knot from here. 		
CF | 		
CF | > 		robryk asks, "so, maybe sabotage it?"
		DavidW says, "climb the tree"
robryk says (to ClubFloyd), "climb poplar" 		
CF ] The Tallgrass Prairies of Missouri 7/157 		
CF | > 		
CF | > CLIMB POPLAR 		
CF | 		
CF | The trunk of the poplar tree itself is too smooth, and the 		
CF | lowest branches are too high up. 		
CF | 		
CF | > 		DavidW says, "so we need a ladder"
		robryk says, "mhm"
		robryk asks, "next?"
		DavidW asks, "hm. I guess?"
robryk says (to ClubFloyd), "n" 		
CF ] Vast Forest 7/158 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "sw" 		
CF ] The Amazon Basin 7/159 		
CF | > 		
CF | > SW 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | ---oOo--- 		
CF | 		
CF | An area the size of a football field is destroyed from the 		
CF | rainforest every second. That's about 2000 trees per minute. 		
CF | 		
CF | 1 in 4 ingredients for our medicines come from rainforest plants. 		
CF | We are probably not being very clever about this. 		
CF | 		
CF | ---oOo--- 		
CF | 		
CF | The Amazon Basin 		
CF | You have reached the edge of a huge rainforest stretching out as far 		
CF | as the eye can see, except for the (less rainy) part that you emerged 		
CF | from to the northeast. 		
CF | 		
CF | An enormous yellow bulldozer stands at the edge of a dirt track which 		
CF | plummets down into a crater below, a crater so devastated of trees 		
CF | that it looks like it belongs to a quarry rather than to a section of 		
CF | the rainforest. 		
CF | 		
CF | > 		DavidW says, "Cute how it's night time in one location and daytime in another. Also different time periods of history."
		robryk nods
robryk says (to ClubFloyd), "x bulldozer" 		
CF ] The Amazon Basin 7/160 		
CF | > 		
CF | > X BULLDOZER 		
CF | 		
CF | Almost obscene in its size, this machine has clearly been constructed 		
CF | to tear down the amazon rainforest. Even the wheels of the bulldozer 		
CF | are taller than you are (which, I suppose, allows people to easily 		
CF | maintain it from underneath). Somewhere way at the top of it, the 		
CF | driver sits in isolation, though he must be having his lunch or 		
CF | something as the bulldozer doesn't seem to be going anywhere (even 		
CF | though you can still hear the engine running). 		
CF | 		
CF | > 		robryk asks, "crater or dozer first?"
		DavidW asks, "can we go under it?"
robryk says (to ClubFloyd), "go under dozer" 		
CF ] The Amazon Basin 7/160 		
CF | > 		
CF | > GO UNDER DOZER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "go under bulldozer" 		
CF ] Beneath the Bulldozer 7/161 		
CF | > 		
CF | > GO UNDER BULLDOZER 		
CF | 		
CF | Beneath the Bulldozer 		
CF | You stand beneath a huge metal monstrosity designed to rip apart 		
CF | jungles, hoping the driver is not about to start it up again. From 		
CF | this vantage point, you can see all the cables that hang underneath 		
CF | it, and though some of them hum with power, you have no real idea what 		
CF | they're for. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "unplug cables" 		
CF ] Beneath the Bulldozer 7/161 		
CF | > 		
CF | > UNPLUG CABLES 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		robryk says, "ah, maybe this is why we have the axe"
robryk says (to ClubFloyd), "SAVE" 		
robryk says (to ClubFloyd), "cf5" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Beneath the Bulldozer 7/161 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "yeah. cut them."
robryk says (to ClubFloyd), "cut cables with axe" 		
CF ] Beneath the Bulldozer 7/161 		
CF | > 		
CF | > CUT CABLES WITH AXE 		
CF | 		
CF | The axe is effective at cutting the cables. The high voltage passing 		
CF | through the cables is equally effective at cutting short your life! 		
CF | 		
CF | The soft female voice speaks out: 		
CF | 		
CF | Program Arborea aborted. Subject deceased. Kernel not retrieved. 		
CF | Please UNDO and try to be a little cleverer next time. 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | In that game you scored 7 out of a possible 100, in 161 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
robryk says (to ClubFloyd), "undo" 		
CF ] Beneath the Bulldozer 7/161 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Beneath the Bulldozer 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW asks, "So we need gloves to insulate ourself, maybe?"
		robryk says, "maybe? realistically we'd either be fine with a wooden-handled dry axe, or would need flash protection gear."
		DavidW says, "Still, that almost worked."
		robryk says, "let's try the crater then"
		DavidW says, "yeah, the wooden handle should've been enough."
robryk says (to ClubFloyd), "down" 		
CF ] Beneath the Bulldozer 7/162 		
CF | > 		
CF | > DOWN 		
CF | 		
CF | You'll have to be a bit more specific unless you literally intend to 		
CF | burrow into the ground. 		
CF | 		
CF | > 		DavidW says, "okay"
Jade goes home. 		
		DavidW asks, "west?"
robryk says (to ClubFloyd), "out" 		
CF ] The Amazon Basin 7/163 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | The Amazon Basin 		
CF | You have reached the edge of a huge rainforest stretching out as far 		
CF | as the eye can see, except for the (less rainy) part that you emerged 		
CF | from to the northeast. 		
CF | 		
CF | An enormous yellow bulldozer stands at the edge of a dirt track which 		
CF | plummets down into a crater below, a crater so devastated of trees 		
CF | that it looks like it belongs to a quarry rather than to a section of 		
CF | the rainforest. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "down" 		
CF ] The Amazon Basin 7/163 		
CF | > 		
CF | > DOWN 		
CF | 		
CF | Unfortunately, the driver of the bulldozer chooses this particular 		
CF | moment to kick his machine into gear and trundles down into the 		
CF | rainforest to bulldoze some more trees. Doubly unfortunately, he 		
CF | doesn't notice you in his path as he rolls the bulldozer over you. 		
CF | 		
CF | The soft female voice speaks out: 		
CF | 		
CF | Program Arborea aborted. Subject deceased. Kernel not retrieved. 		
CF | Please UNDO and try to be a little cleverer next time. 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | In that game you scored 7 out of a possible 100, in 163 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
robryk says (to ClubFloyd), "undo" 		
CF ] The Amazon Basin 7/163 		
CF | 		
CF | > UNDO 		
CF | 		
CF | The Amazon Basin 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "z" 		
CF ] The Amazon Basin 7/164 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		robryk says, "so, we _need_ to stop it first"
		DavidW says, "looks like it."
		robryk asks, "next then? or do you have insulation ideas?"
		robryk says, "btw. we might have not been fine if cutting the cables created enough of an arc (well, at least we might have been blinded by the UV)"
		DavidW says, "It's almost always gloves."
		robryk says, "but then gloves wouldn't be enough"
robryk says (to ClubFloyd), "se" 		
CF ] The Amazon Basin 7/165 		
CF | > 		
CF | > SE 		
CF | 		
CF | The rainforest is vast and full of bio-diversity, quite a lot of which 		
CF | would most likely eat you, sting you or otherwise disease you. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "ne" 		
CF ] Vast Forest 7/166 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "w" 		
CF ] An Island in the Caribbean 7/167 		
CF | > 		
CF | > W 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | ---oOo--- 		
CF | 		
CF | Mangroves are rich in steroids, triterpenes, saponins, tannins, 		
CF | alkaloids and flavonoids. They are widely used as medicines and 		
CF | pesticides to this day. 		
CF | 		
CF | ---oOo--- 		
CF | 		
CF | An Island in the Caribbean 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | > 		DavidW says, "Unless you think Falstaff's costume is insulation."
		robryk laughs
robryk says (to ClubFloyd), "listen" 		
CF ] An Island in the Caribbean 7/168 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear the sounds of the sea coming from the west, mixed in with the 		
CF | sounds of insects from all around you. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x pots" 		
CF ] An Island in the Caribbean 7/169 		
CF | > 		
CF | > X POTS 		
CF | 		
CF | It's interesting to see the mixture of life and death around the hut, 		
CF | almost as if the owner believes that both are equally important. 		
CF | 		
CF | > 		robryk asks, "inside?"
		DavidW asks, "I guess?"
robryk says (to ClubFloyd), "enter hut" 		
CF ] Medicine Hut 7/170 		
CF | > 		
CF | > ENTER HUT 		
CF | 		
CF | Medicine Hut 		
CF | This wooden hut is clearly the abode of someone who likes to "do 		
CF | things" with plants. All around is the same collection of 		
CF | paraphernalia you saw outside but in greater number and variety 		
CF | (though it may just seem that way because of the cramped conditions 		
CF | inside). 		
CF | 		
CF | A few sinister-looking potions stand on a trestle table to your left. 		
CF | 		
CF | A large black woman sits in a huge wicker chair near the back wall of 		
CF | the hut, looking at you in a suspicious manner. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x woman" 		
CF ] Medicine Hut 7/171 		
CF | > 		
CF | > X WOMAN 		
CF | 		
CF | She seems strangely at her ease. You have to applaud the woman, given 		
CF | that she must have arrived here as an African slave, and must have an 		
CF | incredible story to tell. 		
CF | 		
CF | > 		robryk asks, "huh, why the inference?"
		DavidW says, "okay. Try giving the mask to her."
robryk says (to ClubFloyd), "talk to woman" 		
CF ] Medicine Hut 7/172 		
CF | > 		
CF | > TALK TO WOMAN 		
CF | 		
CF | She looks at you warily - perhaps you need to gain her trust in some 		
CF | fashion first. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "give mask to woman" 		
CF ] Medicine Hut 8/173 		
CF | > 		
CF | > GIVE MASK TO WOMAN 		
CF | 		
CF | (the wooden African mask to the big, black woman) 		
CF | She takes it off you with a sad look on her face, then looks back at 		
CF | you, smiles and thanks you. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x woman" 		
CF ] Medicine Hut 8/174 		
CF | > 		
CF | > X WOMAN 		
CF | 		
CF | She seems strangely at her ease. You have to applaud the woman, given 		
CF | that she must have arrived here as an African slave, and must have an 		
CF | incredible story to tell. 		
CF | 		
CF | The woman pulls something odd from the folds of her clothing and 		
CF | starts chewing on it for a bit; she offers you some but you decline 		
CF | (probably best). 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "talk to woman" 		
CF ] Medicine Hut 8/175 		
CF | > 		
CF | > TALK TO WOMAN 		
CF | 		
CF | She looks at you, shrugs and smiles - you're not sure she got what 		
CF | you're getting at. 		
CF | 		
CF | > 		robryk says, "good call"
David says, (to ClubFloyd), "ask woman about herself" 		
CF ] Medicine Hut 8/176 		
CF | > 		
CF | > ASK WOMAN ABOUT HERSELF 		
CF | 		
CF | "I came over here some years ago on a slaver ship. Got rescued by 		
CF | pirates, funnily enough. Miss my home, though." 		
CF | 		
CF | The woman picks a small lizard from her hair that looks like it just 		
CF | landed on her head, strokes it a bit then lets it scamper off and 		
CF | disappear. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask woman about home" 		
CF ] Medicine Hut 8/177 		
CF | > 		
CF | > ASK WOMAN ABOUT HOME 		
CF | 		
CF | She looks at you, shrugs and smiles - you're not sure she got what 		
CF | you're getting at. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "ask woman about potions" 		
CF ] Medicine Hut 8/178 		
CF | > 		
CF | > ASK WOMAN ABOUT POTIONS 		
CF | 		
CF | She looks at you, shrugs and smiles - you're not sure she got what 		
CF | you're getting at. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x potions" 		
CF ] Medicine Hut 8/179 		
CF | > 		
CF | > X POTIONS 		
CF | 		
CF | The potions are labelled in some sort of code or language that you do 		
CF | not understand, apart from one which you can take a guess at which is 		
CF | labelled "zzzzzz". 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "ask woman about zzzzzz" 		
CF ] Medicine Hut 8/180 		
CF | > 		
CF | > ASK WOMAN ABOUT ZZZZZZ 		
CF | 		
CF | "It's pretty potent - you only need a few drops. Got the recipe from 		
CF | my mother." 		
CF | 		
CF | > 		DavidW says, "Sleeping potion, I guess."
		robryk says, "ah"
		robryk says, "aaaaaah"
		robryk says, "I didn't get the name first"
robryk says (to ClubFloyd), "ask woman for zzzzzz" 		
CF ] Medicine Hut 8/181 		
CF | > 		
CF | > ASK WOMAN FOR ZZZZZZ 		
CF | 		
CF | She looks at you, shrugs and smiles - you're not sure she got what 		
CF | you're getting at. 		
CF | 		
CF | > 		DavidW says, "We could put it on a dart and tranq the rhino or someone."
		robryk says, "probably"
robryk says (to ClubFloyd), "get zzzzzz" 		
CF ] Medicine Hut 8/182 		
CF | > 		
CF | > GET ZZZZZZ 		
CF | 		
CF | The woman says to you: "You hardly need all of it; bring me a suitable 		
CF | receptacle with some liquid in it, and we'll put a few drops in". 		
CF | 		
CF | > 		robryk says, "or someone's coffee^Htea"
robryk says (to ClubFloyd), "i" 		
CF ] Medicine Hut 8/183 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | the costume worn by Falstaff in "The Merry Wives of Windsor" 		
CF | a toy monkey 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | The woman pulls something odd from the folds of her clothing and 		
CF | starts chewing on it for a bit; she offers you some but you decline 		
CF | (probably best). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask woman about mangrove" 		
CF ] Medicine Hut 8/184 		
CF | > 		
CF | > ASK WOMAN ABOUT MANGROVE 		
CF | 		
CF | "It's not exactly somewhere I would have come to on holiday, but it's 		
CF | nice enough." 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask woman about sea" 		
CF ] Medicine Hut 8/185 		
CF | > 		
CF | > ASK WOMAN ABOUT SEA 		
CF | 		
CF | She looks at you, shrugs and smiles - you're not sure she got what 		
CF | you're getting at. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "ask woman about pirates" 		
CF ] Medicine Hut 8/186 		
CF | > 		
CF | > ASK WOMAN ABOUT PIRATES 		
CF | 		
CF | "There's a ship full of pirates just come in. Odd-looking bunch; 		
CF | surprised they manage to make that ship go anywhere. Only that 		
CF | overseer seems to know what she's doing." 		
CF | 		
CF | > 		DavidW says, "I think we're done until we get a cup of coffee or coconut of milk or something."
		robryk asks, "maybe we can find the ship?"
robryk says (to ClubFloyd), "out" 		
CF ] An Island in the Caribbean 8/187 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | An Island in the Caribbean 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | > 		DavidW says, "yeah. try"
robryk says (to ClubFloyd), "follow river" 		
CF ] An Island in the Caribbean 8/187 		
CF | > 		
CF | > FOLLOW RIVER 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "west"
robryk says (to ClubFloyd), "w" 		
CF ] Pirate Shanty Town 8/188 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pirate Shanty Town 		
CF | The wooden walkway from the east comes free from the mangrove swamp as 		
CF | it enters a pirate shanty town built just a few feet over the shallow 		
CF | waters of the Caribbean sea below. 		
CF | 		
CF | Perhaps it's the time of day (i.e. high noon), but pretty much 		
CF | everything seems to be closed apart from a general store to the south. 		
CF | There is also a tavern to the west but that also seems to be closed. 		
CF | 		
CF | At the far end of the shantytown to the north, a boarding plank can be 		
CF | seen leading onto a pirate ship. Even from here, you can see that 		
CF | there are pirates on the pirate ship. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "s" 		
CF ] General Store 8/189 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | General Store 		
CF | Shelves of assorted goods line the walls of this simple wooden 		
CF | building. 		
CF | 		
CF | The store owner, a burly looking man who would probably be a pirate 		
CF | himself were it not for the size of his girth, gazes at you unhappily. 		
CF | 		
CF | An equally burly looking woman, most likely his wife, stands near him 		
CF | with her eyes more on him than on you, a stern expression on her face. 		
CF | 		
CF | A barrel of gunpowder rests in one corner of the store, perhaps the 		
CF | only thing you might consider to be of any value here. 		
CF | 		
CF | The store manager clears his throat and looks across at you. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x manager" 		
CF ] General Store 8/190 		
CF | > 		
CF | > X MANAGER 		
CF | 		
CF | You figure he owns the store, though looking at what might be his 		
CF | wife, you wonder who might really be wearing the trousers. And 		
CF | considering his trousers and the moth-eaten condition of his clothes 		
CF | in general, you're not surprised he's looking unhappy. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x barrel" 		
CF ] General Store 8/191 		
CF | > 		
CF | > X BARREL 		
CF | 		
CF | The barrel is one foot diameter and two feet high, full of gunpowder 		
CF | and pretty heavy. 		
CF | 		
CF | The store manager clears his throat and looks across at you. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "ask manager about barrel" 		
CF ] General Store 8/192 		
CF | > 		
CF | > ASK MANAGER ABOUT BARREL 		
CF | 		
CF | "That's already been purchased, I'm afraid, by the lady and her 		
CF | gentlemen on the ship. I think they're planning a firework party." 		
CF | 		
CF | > 		DavidW says, "Sure they are."
robryk says (to ClubFloyd), "x wife" 		
CF ] General Store 8/193 		
CF | > 		
CF | > X WIFE 		
CF | 		
CF | She doesn't look like a barrel of laughs (perhaps her laughs are in 		
CF | that barrel). 		
CF | 		
CF | > 		robryk nods
		robryk asks, "anything else in here?"
David says, (to ClubFloyd), "l" 		
CF ] General Store 8/194 		
CF | > 		
CF | > L 		
CF | 		
CF | General Store 		
CF | Shelves of assorted goods line the walls of this simple wooden 		
CF | building. 		
CF | 		
CF | The store owner, a burly looking man who would probably be a pirate 		
CF | himself were it not for the size of his girth, gazes at you unhappily. 		
CF | 		
CF | An equally burly looking woman, most likely his wife, stands near him 		
CF | with her eyes more on him than on you, a stern expression on her face. 		
CF | 		
CF | A barrel of gunpowder rests in one corner of the store, perhaps the 		
CF | only thing you might consider to be of any value here. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x goods" 		
CF ] General Store 8/195 		
CF | > 		
CF | > X GOODS 		
CF | 		
CF | The shelves are mostly empty and what there is on them is not of any 		
CF | use to you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask man about pirates" 		
CF ] General Store 8/196 		
CF | > 		
CF | > ASK MAN ABOUT PIRATES 		
CF | 		
CF | "The lady and the gentlemen on the ship? They're my best customers, 		
CF | sir." 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask man about hut" 		
CF ] General Store 8/197 		
CF | > 		
CF | > ASK MAN ABOUT HUT 		
CF | 		
CF | He gazes at you carefully, watching for any sudden moves, but 		
CF | otherwise doesn't react. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "ask man about medicine woman" 		
CF ] General Store 8/198 		
CF | > 		
CF | > ASK MAN ABOUT MEDICINE WOMAN 		
CF | 		
CF | "If you mean the lady that lives in the hut in the woods," he coughs a 		
CF | little, looking embarrassed, "I barely speak to her, sir. Barely speak 		
CF | to her." 		
CF | 		
CF | The store manager clears his throat and looks across at you. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "ask woman about medicine woman" 		
CF ] General Store 8/199 		
CF | > 		
CF | > ASK WOMAN ABOUT MEDICINE WOMAN 		
CF | 		
CF | "Don't know who you mean." 		
CF | 		
CF | > 		robryk asks, "so, he buys something from her but is embarrassed?"
		DavidW says, "I guess so."
		DavidW says, "Only place to buy viagra around here."
		robryk asks, "so, tavern or ship?"
		DavidW says, "tavern is closed."
		DavidW says, "so ship"
robryk says (to ClubFloyd), "n" 		
CF ] Pirate Shanty Town 8/200 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pirate Shanty Town 		
CF | The wooden walkway from the east comes free from the mangrove swamp as 		
CF | it enters a pirate shanty town built just a few feet over the shallow 		
CF | waters of the Caribbean sea below. 		
CF | 		
CF | Perhaps it's the time of day (i.e. high noon), but pretty much 		
CF | everything seems to be closed apart from a general store to the south. 		
CF | There is also a tavern to the west but that also seems to be closed. 		
CF | 		
CF | At the far end of the shantytown to the north, a boarding plank can be 		
CF | seen leading onto a pirate ship. Even from here, you can see that 		
CF | there are pirates on the pirate ship. 		
CF | 		
CF | You hear the crack of a whip coming from the ship. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "n" 		
CF ] Pirate Ship 8/201 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pirate Ship 		
CF | Typical of the 17th century, this pirate ship is a "sloop", i.e. a 		
CF | single-masted vessel built for speed and for its ability to sail 		
CF | through shallow waters. The pirate shanty town is to the south. 		
CF | 		
CF | Several pirates are on board, swabbing the deck under the gaze of a 		
CF | vicious-looking overseer. 		
CF | 		
CF | The overseer herself stands over them with a whip in her hand, cursing 		
CF | them for their laziness. 		
CF | 		
CF | An impressive-looking cannon rests on the ship's deck, pointing out at 		
CF | sea. 		
CF | 		
CF | The overseer cracks her whip. One of the pirates groans as a thin red 		
CF | welt appears across the torn seat of his pantaloons (hope that's not 		
CF | too risqué for you). 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x overseer" 		
CF ] Pirate Ship 8/202 		
CF | > 		
CF | > X OVERSEER 		
CF | 		
CF | (the beautiful, but frightening, woman) 		
CF | She (yes, it is a she) looks rather splendid in her red basque and 		
CF | thigh-length leather boots. In one hand, she wields a whip, which she 		
CF | regularly strikes over the posteriors of the male (yes, they're all 		
CF | male) pirates in her "care". 		
CF | 		
CF | (Bit of a strange pirate ship, this one). 		
CF | 		
CF | The overseer cracks her whip. A seagull that had just strayed too 		
CF | close loses some of its tail feathers as a result and flies away 		
CF | muttering darkly about revenge, seaside and fish and chips. 		
CF | 		
CF | > 		robryk says, "i'm confused why she's still their captain-of-sorts"
robryk says (to ClubFloyd), "x pirates" 		
CF ] Pirate Ship 8/203 		
CF | > 		
CF | > X PIRATES 		
CF | 		
CF | The pirates look like the normal bunch of cut-throats with their 		
CF | pantaloons, bandanas, assorted odd bits of jewellery and so on. 		
CF | They're not looking too happy right now, but then, the ship is 		
CF | pretty grubby. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x cannon" 		
CF ] Pirate Ship 8/204 		
CF | > 		
CF | > X CANNON 		
CF | 		
CF | The first recognisable weapon of mass destruction, the cannon does not 		
CF | appear to be loaded though there is a fuse sticking out of the top. 		
CF | 		
CF | > 		DavidW says, "sorry, had to take a bathroom break"
		robryk says, "mhm, tell me when you're caught up"
		DavidW says, "okay"
robryk says (to ClubFloyd), "x fuse" 		
CF ] Pirate Ship 8/205 		
CF | > 		
CF | > X FUSE 		
CF | 		
CF | Pretty short - won't burn for long. 		
CF | 		
CF | > 		DavidW asks, "Is that fuse take-able?"
robryk says (to ClubFloyd), "get fuse" 		
CF ] Pirate Ship 8/206 		
CF | > 		
CF | > GET FUSE 		
CF | 		
CF | The overseer glances in your direction as you approach the cannon and 		
CF | cracks her whip. You, not really being into that sort of thing, 		
CF | respectfully walk away from it (the cannon, not the whip ... actually, 		
CF | the cannon and the whip). 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "l in cannon" 		
CF ] Pirate Ship 8/207 		
CF | > 		
CF | > L IN CANNON 		
CF | 		
CF | In the cannon is a fuse. 		
CF | 		
CF | The overseer cracks her whip. A sea lion comes pops its head out of 		
CF | the water, looks at the overseer as if to say "were you trying to get 		
CF | my attention?", and then disappears again. 		
CF | 		
CF | > 		robryk says, "seems so"
robryk says (to ClubFloyd), "talk to overseer" 		
CF ] Pirate Ship 8/208 		
CF | > 		
CF | > TALK TO OVERSEER 		
CF | 		
CF | (the beautiful, but frightening, woman) 		
CF | She smiles at you and raises her whip. You feel lucky she hasn't 		
CF | chosen to use it on you (unless, of course, you're into that sort of 		
CF | thing), but otherwise it's clear she has no desire to interact with 		
CF | you. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x mast" 		
CF ] Pirate Ship 8/208 		
CF | > 		
CF | > X MAST 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		robryk says, "hmm"
		DavidW asks, "Is there a hold down from here?"
robryk says (to ClubFloyd), "d" 		
CF ] Pirate Ship 8/209 		
CF | > 		
CF | > D 		
CF | 		
CF | You'll have to be a bit more specific unless you literally intend to 		
CF | burrow into the ground. 		
CF | 		
CF | The overseer cracks her whip. A seagull that had just strayed too 		
CF | close loses some of its tail feathers as a result and flies away 		
CF | muttering darkly about revenge, seaside and fish and chips. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x hold" 		
CF ] Pirate Ship 8/209 		
CF | > 		
CF | > X HOLD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x cargo" 		
CF ] Pirate Ship 8/209 		
CF | > 		
CF | > X CARGO 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		robryk says, "wasn't mentioned explicitly"
		robryk asks, "maybe we should try to find beer in the tavern?"
		DavidW says, "I'm not sure we can."
		DavidW says, "But sure. Try."
robryk says (to ClubFloyd), "s" 		
CF ] Pirate Shanty Town 8/210 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Pirate Shanty Town 		
CF | The wooden walkway from the east comes free from the mangrove swamp as 		
CF | it enters a pirate shanty town built just a few feet over the shallow 		
CF | waters of the Caribbean sea below. 		
CF | 		
CF | Perhaps it's the time of day (i.e. high noon), but pretty much 		
CF | everything seems to be closed apart from a general store to the south. 		
CF | There is also a tavern to the west but that also seems to be closed. 		
CF | 		
CF | At the far end of the shantytown to the north, a boarding plank can be 		
CF | seen leading onto a pirate ship. Even from here, you can see that 		
CF | there are pirates on the pirate ship. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "w" 		
CF ] Pirate Shanty Town 8/211 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the pirate tavern door) 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "x door" 		
CF ] Pirate Shanty Town 8/211 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | Which do you mean, the general store door or the pirate tavern door? 		
CF | 		
CF | > 		DavidW says, "I think we'll have to frighten the overseer or ask about her and find a weakness that way."
robryk says (to ClubFloyd), "tavern" 		
CF ] Pirate Shanty Town 8/212 		
CF | > 		
CF | > TAVERN 		
CF | 		
CF | You see nothing special about the pirate tavern door. 		
CF | 		
CF | You hear the crack of a whip coming from the ship. 		
CF | 		
CF | > 		robryk asks, "do you expect them to also be proprietors of the tavern?"
		DavidW says, "I don't know."
		DavidW says, "For all I know, Drake knows this woman."
		DavidW says, "They're both pirates."
		DavidW says, "I'd ask the medicine woman about the overseer first."
robryk says (to ClubFloyd), "e" 		
CF ] An Island in the Caribbean 8/213 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | An Island in the Caribbean 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | > 		DavidW says, "or the wife about the overseer"
robryk says (to ClubFloyd), "in" 		
CF ] Medicine Hut 8/214 		
CF | > 		
CF | > IN 		
CF | 		
CF | Medicine Hut 		
CF | This wooden hut is clearly the abode of someone who likes to "do 		
CF | things" with plants. All around is the same collection of 		
CF | paraphernalia you saw outside but in greater number and variety 		
CF | (though it may just seem that way because of the cramped conditions 		
CF | inside). 		
CF | 		
CF | A few sinister-looking potions stand on a trestle table to your left. 		
CF | 		
CF | A large black woman sits in a huge wicker chair near the back wall of 		
CF | the hut, looking at you in a friendly manner. 		
CF | 		
CF | The woman picks a small lizard from her hair that looks like it just 		
CF | landed on her head, strokes it a bit then lets it scamper off and 		
CF | disappear. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "ask woman about overseer" 		
CF ] Medicine Hut 8/215 		
CF | > 		
CF | > ASK WOMAN ABOUT OVERSEER 		
CF | 		
CF | "She's alright, isn't she. Likes to keep her men in check." 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "ask woman about manager" 		
CF ] Medicine Hut 8/216 		
CF | > 		
CF | > ASK WOMAN ABOUT MANAGER 		
CF | 		
CF | She looks at you, shrugs and smiles - you're not sure she got what 		
CF | you're getting at. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "out. w." 		
CF ] Pirate Shanty Town 8/218 		
CF | > 		
CF | > OUT. W. 		
CF | 		
CF | 		
CF | An Island in the Caribbean 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | Pirate Shanty Town 		
CF | The wooden walkway from the east comes free from the mangrove swamp as 		
CF | it enters a pirate shanty town built just a few feet over the shallow 		
CF | waters of the Caribbean sea below. 		
CF | 		
CF | Perhaps it's the time of day (i.e. high noon), but pretty much 		
CF | everything seems to be closed apart from a general store to the south. 		
CF | There is also a tavern to the west but that also seems to be closed. 		
CF | 		
CF | At the far end of the shantytown to the north, a boarding plank can be 		
CF | seen leading onto a pirate ship. Even from here, you can see that 		
CF | there are pirates on the pirate ship. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "s." 		
CF ] General Store 8/219 		
CF | > 		
CF | > S. 		
CF | 		
CF | 		
CF | General Store 		
CF | Shelves of assorted goods line the walls of this simple wooden 		
CF | building. 		
CF | 		
CF | The store owner, a burly looking man who would probably be a pirate 		
CF | himself were it not for the size of his girth, gazes at you unhappily. 		
CF | 		
CF | An equally burly looking woman, most likely his wife, stands near him 		
CF | with her eyes more on him than on you, a stern expression on her face. 		
CF | 		
CF | A barrel of gunpowder rests in one corner of the store, perhaps the 		
CF | only thing you might consider to be of any value here. 		
CF | 		
CF | The store manager clears his throat and looks across at you. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "ask wife about overseer" 		
CF ] General Store 8/220 		
CF | > 		
CF | > ASK WIFE ABOUT OVERSEER 		
CF | 		
CF | "I don't think she whips them hard enough." 		
CF | 		
CF | > 		DavidW says, "wow"
robryk says (to ClubFloyd), "ask husband about overseer" 		
CF ] General Store 8/220 		
CF | > 		
CF | > ASK HUSBAND ABOUT OVERSEER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "ask manager about overseer" 		
CF ] General Store 8/221 		
CF | > 		
CF | > ASK MANAGER ABOUT OVERSEER 		
CF | 		
CF | "The lady and the gentlemen on the ship? They're my best customers, 		
CF | sir." 		
CF | 		
CF | The store manager clears his throat and looks across at you. 		
CF | 		
CF | > 		robryk says, "hmm"
		DavidW says, "so no gossip"
		robryk says, "yeah"
		robryk asks, "last location before we try to reexamine things to do?"
		DavidW says, "I suppose find that fig place and see what's there."
robryk says (to ClubFloyd), "e" 		
CF ] General Store 8/222 		
CF | > 		
CF | > E 		
CF | 		
CF | You can use "out" to leave where you are, if you cannot remember the 		
CF | right direction. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "out" 		
CF ] Pirate Shanty Town 8/223 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Pirate Shanty Town 		
CF | The wooden walkway from the east comes free from the mangrove swamp as 		
CF | it enters a pirate shanty town built just a few feet over the shallow 		
CF | waters of the Caribbean sea below. 		
CF | 		
CF | Perhaps it's the time of day (i.e. high noon), but pretty much 		
CF | everything seems to be closed apart from a general store to the south. 		
CF | There is also a tavern to the west but that also seems to be closed. 		
CF | 		
CF | At the far end of the shantytown to the north, a boarding plank can be 		
CF | seen leading onto a pirate ship. Even from here, you can see that 		
CF | there are pirates on the pirate ship. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "e.e." 		
CF ] Vast Forest 8/225 		
CF | > 		
CF | > E.E. 		
CF | 		
CF | 		
CF | An Island in the Caribbean 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "nw" 		
CF ] The Green Hills of England 8/226 		
CF | > 		
CF | > NW 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Green Hills of England 		
CF | A small collection of Romany gypsy caravans clusters around a large 		
CF | oak tree at the top of a hill. The forest you emerged from is to the 		
CF | southeast, whilst to the north, the landscape below has been, 		
CF | well, landscaped into well-manicured woodland and parkland. An 		
CF | Elizabethan festival is taking place down there. Even from this 		
CF | distance, you can see a theatre, a jousting arena and a whole 		
CF | collection of colourful pavilion tents. 		
CF | 		
CF | Two quite different-looking horses are grazing nearby. One, a large 		
CF | stallion, chestnut, tall and muscular, looks at you levelly, while a 		
CF | smaller filly, white and beautifully groomed, pointedly ignores you 		
CF | while she carries on eating. 		
CF | 		
CF | > 		DavidW says, "figs were NE"
		robryk says, "uh, wrong direction"
robryk says (to ClubFloyd), "se" 		
CF ] Vast Forest 8/227 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "ne" 		
CF ] The Himalayan Mountains 8/227 		
CF | > 		
CF | > NE 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | ---oOo--- 		
CF | 		
CF | Be like a tree. 		
CF | Stay grounded. 		
CF | Connect with your roots. 		
CF | Turn over a new leaf. 		
CF | Bend before you break. 		
CF | Enjoy your unique natural beauty. 		
CF | Keep growing. 		
CF | - Buddha 		
CF | 		
CF | ---oOo--- 		
CF | 		
CF | The Himalayan Mountains 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A small, emaciated man sits in the shade of a sizeable fig tree to the 		
CF | side of the path. He appears to be selling tea. He also appears to be 		
CF | blind. A crude trolley on wheels sits next to him. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | On the trolley are a sugar bowl and a teapot. 		
CF | 		
CF | The blind man glances in your direction. "Cha?" he asks. 		robryk says, "tea"
robryk says (to ClubFloyd), "read sign" 		
CF ] The Himalayan Mountains 8/227 		
CF | The blind man glances in your direction. "Cha?" he asks. 		
CF | > READ SIGN 		
CF | 		
CF | Please answer yes or no.> 		robryk asks, "yes?"
		DavidW says, "yes"
		DavidW says, "Cha means tea"
		DavidW says, "This is how we can get sugar."
robryk says (to ClubFloyd), "yes" 		
CF ] The Himalayan Mountains 8/227 		
CF | Please answer yes or no.> 		
CF | > YES 		
CF | 		
CF | The blind man hands you a cup and pours some tea into it. "Give me the 		
CF | cup back when you're finished," he says. 		
CF | "Sugar?" 		
robryk says (to ClubFloyd), "yes" 		
CF ] The Himalayan Mountains 8/228 		
CF | "Sugar?" 		
CF | > YES 		
CF | 		
CF | The blind man drops a sugar cube into your tea, which quickly 		
CF | dissolves. 		
CF | 		
CF | > 		robryk says, "great"
		DavidW says, "hm."
		robryk asks, "so, next time we need to drinl the tea before answering about the sugar?"
		DavidW says, "This is also what the zzzzz drops go into, I think."
		robryk asks, "probably, but whom do we want to put to sleep? the pirate lady so that we can steal the fuse?"
		DavidW says, "Tea is an English sort of drink."
		DavidW says, "We might want to drug the yeoman."
		robryk asks, "hm.. shall we try with sweetened tea then?"
David says, (to ClubFloyd), "take sugar" 		
CF ] The Himalayan Mountains 8/229 		
CF | > 		
CF | > TAKE SUGAR 		
CF | 		
CF | The sugar bowl doesn't belong to you. Messing about with it is likely 		
CF | to upset someone. 		
CF | 		
CF | > 		robryk says, "btw there're still two paths here"
		DavidW says, "hm. Confusing."
		robryk asks, "what's confusing?"
		DavidW says, "sorry, still wondering how to get the sugar from the blind man."
		DavidW says, "There doesn't seem to be anyway to cover the teacup so the sugar cube bounces off."
		DavidW says, "er any way"
		robryk asks, "maybe we can try simply emptying it?"
		DavidW says, "Or drink it."
robryk says (to ClubFloyd), "drink tea" 		
CF ] The Himalayan Mountains 8/230 		
CF | > 		
CF | > DRINK TEA 		
CF | 		
CF | Sweetly revolting (wouldn't it be clever if you could just get the 		
CF | sugar without the tea). 		
CF | 		
CF | > 		DavidW says, "We don't have to give the cup back immediately."
		robryk asks, "are you thinking of drilling a hole?"
robryk says (to ClubFloyd), "x cup" 		
CF ] The Himalayan Mountains 8/231 		
CF | > 		
CF | > X CUP 		
CF | 		
CF | It's a modest, and chipped, porcelain cup. 		
CF | 		
CF | > 		DavidW says, "No. We might answer NO for Cha and YES for Sugar."
		robryk says, "doh"
robryk says (to ClubFloyd), "give cup to man" 		
CF ] The Himalayan Mountains 8/232 		
CF | > 		
CF | > GIVE CUP TO MAN 		
CF | 		
CF | The blind man cheerfully accepts the cup back. 		
CF | 		
CF | > 		DavidW says, "But we should also read the sign finally."
robryk says (to ClubFloyd), "read sign" 		
CF ] The Himalayan Mountains 8/232 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | The sign reads "Up to Enlightenment, Down to Darkness". 		
CF | 		
CF | The blind man glances in your direction. "Tea?" he asks. 		robryk asks, "why did he switch languages?"
		robryk says, "ah, because we answered"
robryk says (to ClubFloyd), "say no" 		
CF ] The Himalayan Mountains 8/232 		
CF | The blind man glances in your direction. "Tea?" he asks. 		
CF | > SAY NO 		
CF | 		
CF | Please answer yes or no.> 		
robryk says (to ClubFloyd), "no" 		
CF ] The Himalayan Mountains 8/233 		
CF | Please answer yes or no.> 		
CF | > NO 		
CF | 		
CF | The man looks disappointed. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "undo" 		
CF ] The Himalayan Mountains 8/232 		
CF | 		
CF | > UNDO 		
CF | 		
CF | The Himalayan Mountains 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		robryk asks, "btw. do we know if this game is forgiving?"
		DavidW says, "We know we can die."
		DavidW says, "I don't know more about the game than you do."
robryk says (to ClubFloyd), "yes" 		
CF ] The Himalayan Mountains 8/233 		
CF | > 		
CF | > YES 		
CF | 		
CF | That was a rhetorical question. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "z" 		
CF ] The Himalayan Mountains 8/233 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The blind man glances in your direction. "Tea?" he asks. 		
robryk says (to ClubFloyd), "yes" 		
CF ] The Himalayan Mountains 8/233 		
CF | The blind man glances in your direction. "Tea?" he asks. 		
CF | > YES 		
CF | 		
CF | The blind man hands you a cup and pours some tea into it. "Give me the 		
CF | cup back when you're finished," he says. 		
CF | "Sugar?" 		
robryk says (to ClubFloyd), "drink tea" 		
CF ] The Himalayan Mountains 8/233 		
CF | "Sugar?" 		
CF | > DRINK TEA 		
CF | 		
CF | Please answer yes or no.> 		robryk says, "so, we need to give him something other than the cup"
		robryk says, "let's try putting the yeoman to sleep for now"
		DavidW says, "maybe"
robryk says (to ClubFloyd), "no" 		
CF ] The Himalayan Mountains 8/234 		
CF | Please answer yes or no.> 		
CF | > NO 		
CF | 		
CF | The old man looks rather puzzled then shakes his head, almost as if he 		
CF | doesn't quite believe that you've refused him. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "i" 		
CF ] The Himalayan Mountains 8/234 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a cup of tea 		
CF | the costume worn by Falstaff in "The Merry Wives of Windsor" 		
CF | a toy monkey 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | "Sugar?" the man asks again, insistently. 		robryk says, "or maybe we can just drink it now and answer"
robryk says (to ClubFloyd), "drink tea" 		
CF ] The Himalayan Mountains 8/234 		
CF | "Sugar?" the man asks again, insistently. 		
CF | > DRINK TEA 		
CF | 		
CF | Please answer yes or no.> 		
robryk says (to ClubFloyd), "no" 		
CF ] The Himalayan Mountains 8/235 		
CF | Please answer yes or no.> 		
CF | > NO 		
CF | 		
CF | "It's nicer with sugar", he says, "but suit yourself". 		
CF | 		
CF | > 		DavidW says, "ah. You could have drank it when you took inventory."
		robryk says, "eh, i screwed up the timing"
		DavidW says, "It's a timing puzzle."
robryk says (to ClubFloyd), "drink tea" 		
CF ] The Himalayan Mountains 8/236 		
CF | > 		
CF | > DRINK TEA 		
CF | 		
CF | Revolting (nicer with sugar). 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "give cup to man" 		
CF ] The Himalayan Mountains 8/237 		
CF | > 		
CF | > GIVE CUP TO MAN 		
CF | 		
CF | The blind man cheerfully accepts the cup back. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "z" 		
CF ] The Himalayan Mountains 8/238 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "z" 		
CF ] The Himalayan Mountains 8/238 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The blind man glances in your direction. "Cha?" he asks. 		
robryk says (to ClubFloyd), "yes" 		
CF ] The Himalayan Mountains 8/238 		
CF | The blind man glances in your direction. "Cha?" he asks. 		
CF | > YES 		
CF | 		
CF | The blind man hands you a cup and pours some tea into it. "Give me the 		
CF | cup back when you're finished," he says. 		
CF | "Sugar?" 		
robryk says (to ClubFloyd), "no" 		
CF ] The Himalayan Mountains 8/239 		
CF | "Sugar?" 		
CF | > NO 		
CF | 		
CF | The old man looks rather puzzled then shakes his head, almost as if he 		
CF | doesn't quite believe that you've refused him. 		
CF | 		
CF | > 		
robryk says (to ClubFloyd), "drink tea" 		
CF ] The Himalayan Mountains 8/239 		
CF | > 		
CF | > DRINK TEA 		
CF | 		
CF | Revolting (nicer with sugar). 		
CF | 		
CF | "Sugar?" the man asks again, insistently. 		
robryk says (to ClubFloyd), "yes" 		
CF ] The Himalayan Mountains 8/240 		
CF | "Sugar?" the man asks again, insistently. 		
CF | > YES 		
CF | 		
CF | The man drops a sugar cube into the teacup, which being devoid of tea, 		
CF | makes a funny little clinking sound. This isn't lost on him, and he 		
CF | looks (in a manner of speaking) curiously in your direction. 		
CF | 		
CF | > 		robryk says, "hmm"
		DavidW says, "take the sugar"
robryk says (to ClubFloyd), "get sugar" 		
CF ] The Himalayan Mountains 9/241 		
CF | > 		
CF | > GET SUGAR 		
CF | 		
CF | (the tooth-crunching sugar cube (in the cup)) 		
CF | You take it just as the tea seller snatches the cup off your hand and 		
CF | feels inside. "This time, the sugar dissolved the tea", he says to 		
CF | himself, shaking his head. A moment later, he stands up, packs up his 		
CF | things and wheels his trolley away into the mountains, presumably to 		
CF | consider this important Zen-like conundrum. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		DavidW says, "oh drat. We no longer get the cup."
		robryk says, "so, either we screwed up or this wasn't the way to get the sleeping potion to someone"
		DavidW says, "Well, maybe he'll return or something.,"
robryk asks, " so, do we want to run with it?" 		robryk says, "sorry"
		DavidW says, "for now. Also, we've been playing for more than 2 hours. We normally stop between 4 and 5."
		DavidW says, "We might want to stop here and continue this next week."
		robryk says, "as you wish, i'm fine with either"
David says, (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
David says, (to ClubFloyd), "cfarborea" 		
CF ] The Himalayan Mountains 9/241 		
CF | > SAVEOk. 		
CF | 		
CF | > 		robryk says, "so the first order of business will be giving sugar to a horse (but which one?)"
		DavidW says, "We can leave CF running too."
		robryk says, "i mean, i'll probably come next week so don't want to play this game any further now"
		Roger says, "That's our usual process, yeah"
		DavidW says, "I honestly don't know if the stallion or filly is the one that should get the sugar."
		robryk says, "ifdb doesn't say anything about cruelty rating for this game, sadly"
		DavidW says, "I wasn't expecting the tea guy to leave with the cup."
		DavidW says, "We might've screwed things up but I can't be sure of that."
		robryk says, "oh, this is an ifcomp game, so it's not supposed to be _much_ longer. that's surprising."
		robryk says, "well, "supposed""
		DavidW says, "People enter too-long games all the time."
		DavidW says, "I'm enjoying this game well enough, though. It has a good feel to it."
		Roger says, "It remains a matter of some discussion"
		Roger says, "the length thing, I mean"
		Roger says, "technically, the requirement is only that the judges should play it no longer than two hours."
		robryk says, "i also enjoy it"
		DavidW says, "I don't intend to vote. I do long have the willpower to stop playing when I really want to."
		DavidW says, "er no longer"
		robryk says, "i technically would have enough time this year to usefully vote, but won't actually bother probably"
		DavidW says, "I also haven't had the time to play many of the games."
		DavidW says, "I think this is the last weekend before voting closes too."
		DavidW says, "I'm so tired now. I usually need to nap after ClubFloyd."
		DavidW says, "You'd think I actually walked all the distance our character walked."
		robryk says, "well, it's half past 10pm for me, so i'll be taking a longer nap soon too"
		DavidW asks, "I'm trying to guess how this game's gourd mechanics work. If there's a main task per forest, and the corresponding gourd marking disappears or something until they're all gone and the gourd opens?"
		DavidW says, "We haven't seen any of that, but that's my guess."
		robryk says, "it looks like a mcguffin to me"
		robryk says, "we are to collect _something_ ("kernels")"
		DavidW says, "well, the kernel is the main mcguffin, yes."
		robryk says, "so maybe it's a collection device for that"
		DavidW says, "Almost certainly inside the gourd."
		robryk says, "and a reminder of which ones are still to be collected"
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		robryk says, "because it probably can't seal off the completed areas, given the cross-area dependencies"
		DavidW says, "anyway, we should wrap this up. Thanks to everyone for playing, especially robryk."
		DavidW says, "See you all next Sunday!"
		
*** SESSION TWO *** 		
		DavidW says, "Arborea"
		DavidW says, "oh. if you guys can wait a bit longer, I can upload my notes/map of Arborea so we can continue that one."
		DavidW says, "It's on the other computer. I'll need a few minutes to boot and upload."
		DavidW says, "The link will be [LINK] when it's up."
		DavidW says, "When making the map, I did learn a couple new things in the game. Forgive me."
		DavidW says, "Partly, some NPCs can talk more than I realized, and more things can be climbed than I realized."
		Jade says, "ok, sounds good to me"
		DavidW says, "sorry, my old computer is so slow"
		DavidW says, "It acts like it's deaf, sometimes. I've told it to open WinSCP but I don't know if it 'heard' me."
		DavidW says, "oh there it is"
		MoyTravis asks, "huh. winscp? are you FTPing something?"
		DavidW says, "I've just uploaded my notes and maps for Arborea."
		Jade says, "I can see it"
		DavidW says, " [LINK] is visible now"
		Jade says, "It is a lot of stuff"
		DavidW says, "yeah. I'll try to summarize."
		DavidW says, "The PC is in a virtual reality simulation of various forests. They're looking for a kernel."
		DavidW says, "The PC has a gourd."
		DavidW says, "There's eight different forests in different time periods surrounding the central forest."
		DavidW says, "We have an Elizabethan festival with Queen Elizabeth the First in the northwest."
		DavidW says, "We have vikings in the north."
		DavidW says, "We have the Himalayan Mountains in the northeast where we got a sugar cube."
		DavidW says, "There's a caribbean island to the west with a pirate ship and a medicine woman and a surly shop keeper and his wife."
		DavidW says, "We have palm trees in Indonesia to the east where we got a toy monkey."
		DavidW says, "In the southwest, a bulldozer is in the Amazon Basin."
		DavidW says, "To the south, we thinking someone's about to by lynched in Missouri."
		DavidW says, "And we have somewwhere in Africa to the southeast, featuring poachers, their trunk, a rhino, and lions."
		DavidW says, "er truck"
		Jade says, "I remember most of the stuff"
David says, (to ClubFloyd), "look" 		
CF ] The Himalayan Mountains 9/242 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | The Himalayan Mountains 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | > 		Jade says, "the lighting trunk"
		Jade says, "truck"
		DavidW asks, "Remember that we were worried that we screwed up the teacup business because the old man took our cup when we got the tea? And we thought we needed the cup for the medicine woman to put sleeping potion drops in it?"
		Jade says, "yesm I remember"
		DavidW says, "Well, when making the map, I tried to leave here with the cup and the old man snatches it back, so I'm now sure that the cup isn't ever supposed to leave the mountains."
		DavidW says, "So I'm confident we can continue from here."
		Jade says, "ok, then seems to be not neccesary"
		DavidW says, "We never really explored the rest of this area, so I suggest doing that first."
David says, (to ClubFloyd), "x fig tree" 		
CF ] The Himalayan Mountains 9/243 		
CF | > 		
CF | > X FIG TREE 		
CF | 		
CF | It's got figs in it. You also see a monkey peering at you suspiciously 		
CF | from its branches. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x monkey" 		
CF ] The Himalayan Mountains 9/244 		
CF | > 		
CF | > X MONKEY 		
CF | 		
CF | (the toy monkey) 		
CF | A small fluffy monkey carrying a pair of cymbals with a pull string on 		
CF | the back. A label on its leg says "Made in Bangladesh". 		
CF | 		
CF | > 		DavidW says, "hmph. I meant the real monkey."
David says, (to ClubFloyd), "x figs" 		
CF ] The Himalayan Mountains 9/245 		
CF | > 		
CF | > X FIGS 		
CF | 		
CF | The distant figs are too far away to get a proper look - you'll have 		
CF | to get closer. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x buddha" 		
CF ] The Himalayan Mountains 9/246 		
CF | > 		
CF | > X BUDDHA 		
CF | 		
CF | Reminds you a little bit of that Doctor Who story "The Abominable 		
CF | Snowmen". The Buddha sits in his traditional pose, right hand on knee 		
CF | with fingers pointed to the earth (pointing to the earth is also known 		
CF | as "calling the earth to witness") left hand on lap with palm facing 		
CF | upwards. 		
CF | 		
CF | > 		Jade asks, "climb?"
		DavidW says, "I'll try that soon."
David says, (to ClubFloyd), "x sign" 		
CF ] The Himalayan Mountains 9/247 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | The sign reads "Up to Enlightenment, Down to Darkness". 		
CF | 		
CF | > 		DavidW says, "I wonder if we're meant to give something to the buddha's upward hand."
David says, (to ClubFloyd), "climb fig tree" 		
CF ] In a Fig Tree 9/248 		
CF | > 		
CF | > CLIMB FIG TREE 		
CF | 		
CF | In a Fig Tree 		
CF | The lowest branches of the fig tree are sufficiently strong to hold 		
CF | your weight, but you can't climb up any further. The mountains look 		
CF | even more impressive from up here. 		
CF | 		
CF | A single fig fruit lies within reach. 		
CF | 		
CF | A small but long-tailed, brownish monkey, probably a macaque, looks at 		
CF | you curiously from a nearby branch. Something that you are carrying 		
CF | seems to be the object of his attention. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "pull string" 		
CF ] In a Fig Tree 9/249 		
CF | > 		
CF | > PULL STRING 		
CF | 		
CF | Pinq! Pinq! Pinq! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "i" 		
CF ] In a Fig Tree 9/250 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a tooth-crunching sugar cube 		
CF | the costume worn by Falstaff in "The Merry Wives of Windsor" 		
CF | a toy monkey 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "show toy to macaque" 		
CF ] In a Fig Tree 9/251 		
CF | > 		
CF | > SHOW TOY TO MACAQUE 		
CF | 		
CF | He's definitely interested. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give toy to macaque" 		
CF ] In a Fig Tree 9/252 		
CF | > 		
CF | > GIVE TOY TO MACAQUE 		
CF | 		
CF | The monkey takes it off you with a happy screech and starts to play 		
CF | with it. 		
CF | 		
CF | Pinq! Pinq! Pinq! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take fig" 		
CF ] In a Fig Tree 10/253 		
CF | > 		
CF | > TAKE FIG 		
CF | 		
CF | (the fruit from the fig tree) 		
CF | You snatch the fig fruit before the monkey realises what's happening. 		
CF | In its rage, it throws the toy at you, and it falls to the ground 		
CF | below. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "pet monkey" 		
CF ] In a Fig Tree 10/254 		
CF | > 		
CF | > PET MONKEY 		
CF | 		
CF | He dodges out of the way. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] The Himalayan Mountains 10/255 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Himalayan Mountains 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | You can see the toy monkey that you found in Indonesia here. 		
CF | 		
CF | The monkey scrambles down after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take toy" 		
CF ] The Himalayan Mountains 10/256 		
CF | > 		
CF | > TAKE TOY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "put fig on buddha" 		
CF ] The Himalayan Mountains 10/257 		
CF | > 		
CF | > PUT FIG ON BUDDHA 		
CF | 		
CF | (the fruit from the fig tree on the statue of the Buddha) 		
CF | Don't worry about the statue of the Buddha, it's effectively part of 		
CF | the landscape. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x hand" 		
CF ] The Himalayan Mountains 10/258 		
CF | > 		
CF | > X HAND 		
CF | 		
CF | Reminds you a little bit of that Doctor Who story "The Abominable 		
CF | Snowmen". The Buddha sits in his traditional pose, right hand on knee 		
CF | with fingers pointed to the earth (pointing to the earth is also known 		
CF | as "calling the earth to witness") left hand on lap with palm facing 		
CF | upwards. 		
CF | 		
CF | > 		DavidW asks, "Shall we try going 'up' for enlightenment?"
		DavidW asks, "And will the monkey follow us?"
		Jade says, "it is part of landscape"
David says, (to ClubFloyd), "u" 		
CF ] Five Watches of the Night 10/259 		
CF | > 		
CF | > U 		
CF | 		
CF | You take your first steps on the path to perfection. 		
CF | 		
CF | Five Watches of the Night 		
CF | You are in the five watches of the night. Below you lies the mundane 		
CF | world. 		
CF | 		
CF | To the north you see the six harmonies of the sangha, to the south are 		
CF | the fivefold method of commentary on a sutra, to the east the fourfold 		
CF | dharmadhatu of hua-yen and to the west the four modes of birth. 		
CF | 		
CF | A voice in your head whispers "108". 		
CF | 		
CF | > 		
ASchultz has arrived. 		Roger says, "that has some sort of Bhuddist significance but the exact details escape my mind at the moment"
		Roger exclaims, "Hi ASchultz!"
		DavidW says, "hi ASchultz"
		Jade says, "I have no idea of that"
		Jade says, "Hi Andrew"
+if/clubfloyd (private): [LINK] 		
Created: 02-Sep-07 13:38:09 Last message: 20-Nov-22 14:52:27 		
Users: Allen ASchultz Bishop +DavidW +inky +Jacqueline Jade +lpsmith Matthew MoyTravis olethros robryk +Roger two-star +vimes 		
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There are no new messages on #if/clubfloyd. 		ASchultz asks, "hello everybody. Arborea, looks like?"
		DavidW says (to ASchultz), "We're playing Arborea this week, continuing from last week."
		DavidW says, "yes"
		ASchultz says, "nice, I enjoyed it a lot. I may just be in the back seat, but I wanted to show up."
		DavidW says, "I have no idea what the numbers mean here, but I suggest visiting the rest of the rooms here."
David says, (to ClubFloyd), "x sutra" 		
CF ] Five Watches of the Night 10/259 		
CF | > 		
CF | > X SUTRA 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Six Harmonies of the Sangha 10/260 		
CF | > 		
CF | > N 		
CF | 		
CF | You blink your eyes and look again as the doors of your perception 		
CF | sway and change. 		
CF | 		
CF | Six Harmonies of the Sangha 		
CF | You are in the six harmonies of the sangha. Below you lies the mundane 		
CF | world. 		
CF | 		
CF | To the north you see the three sovereigns, to the south are the five 		
CF | wisdoms of mahavairochana, to the east the six consciousnesses and to 		
CF | the west the three seals. 		
CF | 		
CF | A voice in your head whispers "18". 		
CF | 		
CF | > 		Jade says, "18=6*3"
		DavidW says, "This feels like a maze where we're doing math."
		DavidW asks, "What are the prime factors of 108?"
		Roger says, "3 * 3 * 3 * 2 * 2"
David says, (to ClubFloyd), "e" 		
CF ] Six Consciousnesses 10/261 		
CF | > 		
CF | > E 		
CF | 		
CF | You blink your eyes and look again as the doors of your perception 		
CF | sway and change. 		
CF | 		
CF | Six Consciousnesses 		
CF | You are in the six consciousnesses. Below you lies the mundane world. 		
CF | 		
CF | To the north you see the ten powers of a buddha, to the south are the 		
CF | four perfect exertions, to the east the three stages on the path of 		
CF | purification and to the west the four stages of the buddha's 		
CF | enlightenment. 		
CF | 		
CF | A voice in your head whispers "3". 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] The Himalayan Mountains 12/262 		
CF | > 		
CF | > E 		
CF | 		
CF | You have followed the path of enlightenment. Everything seems 		
CF | so clear now. You shine with an inner light that some will envy 		
CF | and others will hate you for. 		
CF | 		
CF | The Himalayan Mountains 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | A small but long-tailed, brownish monkey, probably a macaque, looks at 		
CF | you angrily. Something that you are carrying seems to be the object of 		
CF | his attention. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		DavidW asks, "Are we literally shining? Does that mean we can light up the darkness below?"
		DavidW asks, "Shall we see?"
David says, (to ClubFloyd), "d" 		
CF ] Dark Harem 12/263 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Dark Harem 		
CF | A twisting and precarious scramble into darkness passes through this 		
CF | small, natural cavern on its route down into the mountain's depths. 		
CF | The stone surrounding you is smooth and glistening with moisture, 		
CF | probably due to rain slowly soaking its way through the rock. 		
CF | 		
CF | Half a dozen scantily dressed young women are here. They're very 		
CF | beautiful, particularly if you're into long nails, protruding canines 		
CF | and, well, horns. Otherwise, they're probably more frightening than 		
CF | beautiful. 		
CF | 		
CF | The path down into the mountain continues beyond them. 		
CF | 		
CF | The blonde one slowly sits on the floor with her legs apart and her 		
CF | knees raised and looks at you invitingly. 		
CF | 		
CF | The monkey follows you in, sniffing the air uneasily, its eyes fixed 		
CF | on what you're carrying. 		
CF | 		
CF | > 		Jade says, "I don't think so"
David says, (to ClubFloyd), "i" 		
CF ] Dark Harem 12/264 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a toy monkey 		
CF | a fruit from the fig tree 		
CF | a tooth-crunching sugar cube 		
CF | the costume worn by Falstaff in "The Merry Wives of Windsor" 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | You shine with an inner light! 		
CF | 		
CF | The most voluptuous one comes over to you and removes a speck of dirt 		
CF | from your face, taking her time to do so. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask women about women" 		
CF ] Dark Harem 12/265 		
CF | > 		
CF | > ASK WOMEN ABOUT WOMEN 		
CF | 		
CF | They seem to be more interested in you than in anything else - which 		
CF | you find a little worrying. 		
CF | 		
CF | The tallest one stares you in the eyes with her lips slowly parting. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] Dark Harem 12/265 		
CF | > 		
CF | > D 		
CF | 		
CF | The women get in your way, in a manner "most suggestive". You think 		
CF | about barging past them, but the way one of them manoeuvres suggests 		
CF | that they might be stronger than you are. 		
CF | 		
CF | You finally succumb to the seduction of the six women around you. 		
CF | 		
CF | It's nice for a bit. 		
CF | 		
CF | Then, when the nails and the teeth start to dig in, it gets pretty 		
CF | awful! 		
CF | 		
CF | The soft female voice speaks out: 		
CF | 		
CF | Program Arborea aborted. Subject deceased. Kernel not retrieved. 		
CF | Please UNDO and try to be a little cleverer next time. 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | In that game you scored 12 out of a possible 100, in 265 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
David says, (to ClubFloyd), "undo" 		
CF ] Dark Harem 12/265 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dark Harem 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give fig to women" 		
CF ] Dark Harem 12/265 		
CF | > 		
CF | > GIVE FIG TO WOMEN 		
CF | 		
CF | They seem to be more interested in you than in anything else - which 		
CF | you find a little worrying. 		
CF | 		
CF | (And just to be clear, you're still in possession of the fruit from 		
CF | the fig tree, the demonic, but beautiful, but dangerous, but 		
CF | voluptuous .... women didn't take it.) 		
CF | 		
CF | You finally succumb to the seduction of the six women around you. 		
CF | 		
CF | It's nice for a bit. 		
CF | 		
CF | Then, when the nails and the teeth start to dig in, it gets pretty 		
CF | awful! 		
CF | 		
CF | The soft female voice speaks out: 		
CF | 		
CF | Program Arborea aborted. Subject deceased. Kernel not retrieved. 		
CF | Please UNDO and try to be a little cleverer next time. 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | In that game you scored 12 out of a possible 100, in 265 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
David says, (to ClubFloyd), "undo" 		
CF ] Dark Harem 12/265 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dark Harem 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] The Himalayan Mountains 12/266 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | The Himalayan Mountains 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		Jade says, "wow"
		DavidW says, "I wonder how we solve that one."
David says, (to ClubFloyd), "d" 		
CF ] Dark Harem 12/267 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Dark Harem 		
CF | A twisting and precarious scramble into darkness passes through this 		
CF | small, natural cavern on its route down into the mountain's depths. 		
CF | The stone surrounding you is smooth and glistening with moisture, 		
CF | probably due to rain slowly soaking its way through the rock. 		
CF | 		
CF | Half a dozen scantily dressed young women are here. They're very 		
CF | beautiful, particularly if you're into long nails, protruding canines 		
CF | and, well, horns. Otherwise, they're probably more frightening than 		
CF | beautiful. 		
CF | 		
CF | The path down into the mountain continues beyond them. 		
CF | 		
CF | The blonde one gives one of the others a slap on her thigh, which is 		
CF | duly returned, then they both turn to you and laugh. 		
CF | 		
CF | The monkey follows you in, sniffing the air uneasily, its eyes fixed 		
CF | on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give toy to monkey" 		
CF ] Dark Harem 12/268 		
CF | > 		
CF | > GIVE TOY TO MONKEY 		
CF | 		
CF | (the macaque (i.e. monkey)) 		
CF | The monkey is too interested in the fig fruit to take any notice. 		
CF | 		
CF | The brunette one caresses herself suggestively. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give fig to monkey" 		
CF ] Dark Harem 12/269 		
CF | > 		
CF | > GIVE FIG TO MONKEY 		
CF | 		
CF | (the macaque (i.e. monkey)) 		
CF | The monkey quickly dashes over, snatches the fig fruit and disappears. 		
CF | 		
CF | The dark one grabs one of the others and kisses her full on the mouth, 		
CF | before both of them turn to look at you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] Dark Harem 12/269 		
CF | > 		
CF | > D 		
CF | 		
CF | The women get in your way, in a manner "most suggestive". You think 		
CF | about barging past them, but the way one of them manoeuvres suggests 		
CF | that they might be stronger than you are. 		
CF | 		
CF | You finally succumb to the seduction of the six women around you. 		
CF | 		
CF | It's nice for a bit. 		
CF | 		
CF | Then, when the nails and the teeth start to dig in, it gets pretty 		
CF | awful! 		
CF | 		
CF | The soft female voice speaks out: 		
CF | 		
CF | Program Arborea aborted. Subject deceased. Kernel not retrieved. 		
CF | Please UNDO and try to be a little cleverer next time. 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | In that game you scored 12 out of a possible 100, in 269 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
David says, (to ClubFloyd), "undo" 		
CF ] Dark Harem 12/269 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dark Harem 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] The Himalayan Mountains 12/270 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | The Himalayan Mountains 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] The Himalayan Mountains 12/271 		
CF | > 		
CF | > U 		
CF | 		
CF | You're enlightened enough already (I'm surprised you're struggling 		
CF | with this simulation). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "climb tree" 		
CF ] In a Fig Tree 12/272 		
CF | > 		
CF | > CLIMB TREE 		
CF | 		
CF | (the fig tree) 		
CF | In a Fig Tree 		
CF | The lowest branches of the fig tree are sufficiently strong to hold 		
CF | your weight, but you can't climb up any further. The mountains look 		
CF | even more impressive from up here. 		
CF | 		
CF | A small but long-tailed, brownish monkey, probably a macaque, looks at 		
CF | you curiously from a nearby branch. Something that you are carrying 		
CF | seems to be the object of his attention. 		
CF | 		
CF | A single fig fruit lies within reach. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take fig" 		
CF ] In a Fig Tree 12/273 		
CF | > 		
CF | > TAKE FIG 		
CF | 		
CF | (the fruit from the fig tree) 		
CF | The monkey smacks your hand away. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give toy to monkey" 		
CF ] In a Fig Tree 12/274 		
CF | > 		
CF | > GIVE TOY TO MONKEY 		
CF | 		
CF | (the macaque (i.e. monkey)) 		
CF | The monkey takes it off you with a happy screech and starts to play 		
CF | with it. 		
CF | 		
CF | Pinq! Pinq! Pinq! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take fig" 		
CF ] In a Fig Tree 12/275 		
CF | > 		
CF | > TAKE FIG 		
CF | 		
CF | (the fruit from the fig tree) 		
CF | You snatch the fig fruit before the monkey realises what's happening. 		
CF | In its rage, it throws the toy at you, and it falls to the ground 		
CF | below (it's not a very clever monkey, this). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] In a Fig Tree 12/276 		
CF | > 		
CF | > U 		
CF | 		
CF | You'll have to be a bit more specific unless you literally intend to 		
CF | grow wings and fly up into the air. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "climb tree" 		
CF ] In a Fig Tree 12/277 		
CF | > 		
CF | > CLIMB TREE 		
CF | 		
CF | (the fig tree) 		
CF | You know the bit where I told you you can't climb up any further, well 		
CF | you can't climb any further 		
CF | > 		
David says, (to ClubFloyd), "give fig to monkey" 		
CF ] In a Fig Tree 12/278 		
CF | > 		
CF | > GIVE FIG TO MONKEY 		
CF | 		
CF | (the fruit from the fig tree to the macaque (i.e. monkey)) 		
CF | The monkey grunts as if to say "please don't do that again". 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "undo" 		
CF ] In a Fig Tree 12/277 		
CF | 		
CF | > UNDO 		
CF | 		
CF | In a Fig Tree 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] The Himalayan Mountains 12/278 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Himalayan Mountains 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | You can see the toy monkey that you found in Indonesia here. 		
CF | 		
CF | The monkey scrambles down after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take toy" 		
CF ] The Himalayan Mountains 12/279 		
CF | > 		
CF | > TAKE TOY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] Dark Harem 12/280 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Dark Harem 		
CF | A twisting and precarious scramble into darkness passes through this 		
CF | small, natural cavern on its route down into the mountain's depths. 		
CF | The stone surrounding you is smooth and glistening with moisture, 		
CF | probably due to rain slowly soaking its way through the rock. 		
CF | 		
CF | Half a dozen scantily dressed young women are here. They're very 		
CF | beautiful, particularly if you're into long nails, protruding canines 		
CF | and, well, horns. Otherwise, they're probably more frightening than 		
CF | beautiful. 		
CF | 		
CF | The path down into the mountain continues beyond them. 		
CF | 		
CF | The brunette one looks you squarely in the eyes and licks her lips. 		
CF | 		
CF | The monkey follows you in, sniffing the air uneasily, its eyes fixed 		
CF | on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "throw fig" 		
CF ] Dark Harem 12/281 		
CF | > 		
CF | > THROW FIG 		
CF | 		
CF | The monkey quickly dashes over, snatches the fig fruit and disappears. 		
CF | 		
CF | The blonde one comes up to you as if to tell you a secret but then 		
CF | gently licks your ear. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "undo" 		
CF ] Dark Harem 12/280 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dark Harem 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] The Himalayan Mountains 12/281 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | The Himalayan Mountains 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		Jade says, "eat fig fruit"
		DavidW says, "Daring. But okay."
David says, (to ClubFloyd), "eat fig" 		
CF ] The Himalayan Mountains 12/282 		
CF | > 		
CF | > EAT FIG 		
CF | 		
CF | (the fruit from the fig tree) 		
CF | You get the feeling that you're on the right track, i.e. there's 		
CF | something else that you might be able to do to, or with, the fruit 		
CF | from the fig tree, but not that. 		
CF | 		
CF | > 		DavidW says, "Let's try to leave the mountains."
David says, (to ClubFloyd), "sw" 		
CF ] Vast Forest 12/283 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		DavidW says, "oh dear."
		Jade asks, "what we need the monkey for?"
		DavidW says, "I have no idea."
		DavidW says, "I'd like to do the other things I discovered when making the map, but I don't know if the monkey will interfere with those."
David says, (to ClubFloyd), "se" 		
CF ] The Vast Plains of the Serengeti 12/284 		
CF | > 		
CF | > SE 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Vast Plains of the Serengeti 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "se" 		
CF ] Grassland 12/285 		
CF | > 		
CF | > SE 		
CF | 		
CF | Grassland 		
CF | Where the Serengeti gets a little wetter, savannah gives way to 		
CF | grassland, greener and in places as tall as your waist. Trees are a 		
CF | little sparse apart from the baobab to the northwest. 		
CF | 		
CF | A single rhinoceros roams the grassland, moving peacefully here and 		
CF | there. 		
CF | 		
CF | Several burlap sacks are scattered throughout the ground, tied closed 		
CF | but definitely full of something. 		
CF | 		
CF | The monkey follows you warily, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "open sacks" 		
CF ] Grassland 12/286 		
CF | > 		
CF | > OPEN SACKS 		
CF | 		
CF | They're already open. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "search dung" 		
CF ] Grassland 13/287 		
CF | > 		
CF | > SEARCH DUNG 		
CF | 		
CF | Mucky business, but your rummaging around reveals a dirty plastic 		
CF | card, which you take. 		
CF | 		
CF | The rhinoceros moves around the grassland, getting quite close for a 		
CF | moment but then retreating. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "nw" 		
CF ] The Vast Plains of the Serengeti 13/288 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | The Vast Plains of the Serengeti 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x card" 		
CF ] The Vast Plains of the Serengeti 13/289 		
CF | > 		
CF | > X CARD 		
CF | 		
CF | It's covered in rhino dung, which makes it rather hard to see what it 		
CF | might be used for. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "nw" 		
CF ] Vast Forest 13/290 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] The Pine Forests of Scandinavia 13/291 		
CF | > 		
CF | > N 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Pine Forests of Scandinavia 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] Edge of Lake 13/292 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Edge of Lake 		
CF | A funeral ship rests peacefully on the shore of a beautiful pale-blue 		
CF | lake. Out in the distance, in the middle of the lake, you can just 		
CF | about make out a small island, shrouded in mist. A steep path that 		
CF | leads back up the way you came into the pine forest behind you. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "wash card" 		
CF ] Edge of Lake 13/293 		
CF | > 		
CF | > WASH CARD 		
CF | 		
CF | (in the lake) 		
CF | Cleaning the card reveals it to be a membership card for an 		
CF | organisation called "The Rhino Warriors". 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x card" 		
CF ] Edge of Lake 13/294 		
CF | > 		
CF | > X CARD 		
CF | 		
CF | It's laminated, about the size of a playing card, has a cartoon 		
CF | picture of a rhino's head next to the words "Rhino Warriors" on one 		
CF | side, and a 12-digit membership number (they must have a lot of 		
CF | members!) next to a picture of someone, who looks totally unlike you, 		
CF | on the other. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] The Pine Forests of Scandinavia 13/295 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | The Pine Forests of Scandinavia 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] Vast Forest 13/296 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "sw" 		
CF ] The Amazon Basin 13/297 		
CF | > 		
CF | > SW 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Amazon Basin 		
CF | You have reached the edge of a huge rainforest stretching out as far 		
CF | as the eye can see, except for the (less rainy) part that you emerged 		
CF | from to the northeast. 		
CF | 		
CF | An enormous yellow bulldozer stands at the edge of a dirt track which 		
CF | plummets down into a crater below, a crater so devastated of trees 		
CF | that it looks like it belongs to a quarry rather than to a section of 		
CF | the rainforest. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "put suit on monkey" 		
CF ] The Amazon Basin 13/297 		
CF | > 		
CF | > PUT SUIT ON MONKEY 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "put costume on monkey" 		
CF ] The Amazon Basin 13/298 		
CF | > 		
CF | > PUT COSTUME ON MONKEY 		
CF | 		
CF | (the toy monkey) 		
CF | You don't think you need to use the toy monkey for anything else 		
CF | anymore. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "put costume on macaque" 		
CF ] The Amazon Basin 13/299 		
CF | > 		
CF | > PUT COSTUME ON MACAQUE 		
CF | 		
CF | Sorry, but strict rules in this simulation prohibit any sort of 		
CF | mistreatment of animals, including that! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "anyway, I discovered I could climb the bulldozer as well as go under it." 		
CF ] The Amazon Basin 13/299 		
CF | > 		
CF | > ANYWAY, I DISCOVERED I COULD CLIMB THE BULLDOZER AS WELL AS GO UNDER 		
CF | IT. 		
CF | 		
CF | You seem to want to talk to someone, but I can't see whom. 		
CF | 		
CF | > 		Jade says, "launch fruit down the hole"
David says, (to ClubFloyd), "climb bulldozer" 		
CF ] At the top of the Bulldozer 13/300 		
CF | > 		
CF | > CLIMB BULLDOZER 		
CF | 		
CF | It's a long way up, but you get there eventually. 		
CF | 		
CF | At the top of the Bulldozer 		
CF | You are perched precariously on a few steel rungs just outside the 		
CF | cockpit of the bulldozer. The cockpit is open to the elements - as are 		
CF | you. Fortunately, it's a warm day. 		
CF | 		
CF | The driver of the bulldozer appears to be having a break. He sits with 		
CF | his feet up on the dashboard listening to music through headphones 		
CF | connected to some sort of music player by his side. The ignition key 		
CF | to the bulldozer is attached by a long chain to his belt. 		
CF | 		
CF | From the sound coming out from all around the cockpit, the ignition 		
CF | must be on. 		
CF | 		
CF | The monkey scrambles up after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x ignition" 		
CF ] At the top of the Bulldozer 13/301 		
CF | > 		
CF | > X IGNITION 		
CF | 		
CF | The key is attached by a long chain to the driver's belt. You're not 		
CF | going to be able to take it, but you could turn it. The ignition is 		
CF | currently on. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x music player" 		
CF ] At the top of the Bulldozer 13/302 		
CF | > 		
CF | > X MUSIC PLAYER 		
CF | 		
CF | The music player is just a tidy little plastic box with a set of 		
CF | headphones and a volume setting. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x volume" 		
CF ] At the top of the Bulldozer 13/303 		
CF | > 		
CF | > X VOLUME 		
CF | 		
CF | It can be set to any number between 1 and 5. It is currently set to 3. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "set volume to 4" 		
CF ] At the top of the Bulldozer 13/304 		
CF | > 		
CF | > SET VOLUME TO 4 		
CF | 		
CF | You set the volume to 4. 		
CF | 		
CF | You faintly hear the sounds of "Metal Militia, by Metallica" coming 		
CF | from the driver's headphones. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "set volume to 5" 		
CF ] At the top of the Bulldozer 13/305 		
CF | > 		
CF | > SET VOLUME TO 5 		
CF | 		
CF | You set the volume to 5. 		
CF | 		
CF | You hear the sounds of "War Inside My Head, by Suicidal Tendencies" 		
CF | coming from the driver's headphones. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "turn ignition off" 		
CF ] At the top of the Bulldozer 15/306 		
CF | > 		
CF | > TURN IGNITION OFF 		
CF | 		
CF | You turn the ignition, and the bulldozer powers down. 		
CF | 		
CF | You hear the sounds of "Death Squad, by Sacred Reich" coming from the 		
CF | driver's headphones. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] The Amazon Basin 15/307 		
CF | > 		
CF | > D 		
CF | 		
CF | It's a long way down, but you get there, eventually, too. 		
CF | 		
CF | The Amazon Basin 		
CF | You have reached the edge of a huge rainforest stretching out as far 		
CF | as the eye can see, except for the (less rainy) part that you emerged 		
CF | from to the northeast. 		
CF | 		
CF | An enormous yellow bulldozer stands at the edge of a dirt track which 		
CF | plummets down into a crater below, a crater so devastated of trees 		
CF | that it looks like it belongs to a quarry rather than to a section of 		
CF | the rainforest. 		
CF | 		
CF | The monkey scrambles down after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "go under bulldozer" 		
CF ] Beneath the Bulldozer 16/308 		
CF | > 		
CF | > GO UNDER BULLDOZER 		
CF | 		
CF | Beneath the Bulldozer 		
CF | You stand beneath a huge metal monstrosity designed to rip apart 		
CF | jungles, hoping the driver is not about to start it up again. From 		
CF | this vantage point, you can see all the cables that hang underneath 		
CF | it. 		
CF | 		
CF | The monkey follows you, somewhat nervously, under the bulldozer, its 		
CF | eyes fixed on what you're carrying. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "cut wires" 		
CF ] Beneath the Bulldozer 16/308 		
CF | > 		
CF | > CUT WIRES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "cut cable" 		
CF ] Beneath the Bulldozer 16/308 		
CF | > 		
CF | > CUT CABLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "cut cables" 		
CF ] Beneath the Bulldozer 17/309 		
CF | > 		
CF | > CUT CABLES 		
CF | 		
CF | (with the axe) 		
CF | 		
CF | You cut through several very vital-looking cables with your axe 		
CF | (Ragnar Lodbrok would have been proud of you, even if he hadn't 		
CF | exactly understood what you were doing). 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "out" 		
CF ] The Amazon Basin 17/310 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | The Amazon Basin 		
CF | You have reached the edge of a huge rainforest stretching out as far 		
CF | as the eye can see, except for the (less rainy) part that you emerged 		
CF | from to the northeast. 		
CF | 		
CF | An enormous yellow bulldozer stands at the edge of a dirt track which 		
CF | plummets down into a crater below, a crater so devastated of trees 		
CF | that it looks like it belongs to a quarry rather than to a section of 		
CF | the rainforest. 		
CF | 		
CF | The monkey follows you out from under the bulldozer, its eyes fixed on 		
CF | what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] "Tree Quarry" 17/311 		
CF | > 		
CF | > D 		
CF | 		
CF | "Tree Quarry" 		
CF | There is no better way to describe it: clearly, what was once a part 		
CF | of the rainforest around you is now a desolate rocky landscape bereft 		
CF | of fauna or vegetation. From here, you can go back up to where you 		
CF | left the bulldozer or follow a path northwest. 		
CF | 		
CF | A young girl in a green parka is lying on the ground here, exactly at 		
CF | the point where that huge yellow bulldozer that you so considerately 		
CF | vandalised would rush down and crush her on its way to do more of its 		
CF | dirty work. She must have been hoping that it wasn't going to happen, 		
CF | though clearly now the point is moot. 		
CF | 		
CF | The monkey scrambles down after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		DavidW says, "This is new"
David says, (to ClubFloyd), "x girl" 		
CF ] "Tree Quarry" 17/312 		
CF | > 		
CF | > X GIRL 		
CF | 		
CF | Covered in so many piercings you'd think she'd had a run-in with the 		
CF | Marquis de Sade, this somewhat gaunt and intense girl seems to stare 		
CF | out at the world rather than look at it, almost as if wanting to shame 		
CF | it. Most of her clothing is of the "grim survival" kind, including a 		
CF | green parka which seems to be some sort of badge of "clan-membership". 		
CF | 		
CF | The young girl stands up and paces around, looking up the path, then 		
CF | lies down again. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x parka" 		
CF ] "Tree Quarry" 17/313 		
CF | > 		
CF | > X PARKA 		
CF | 		
CF | The parka is a green, hooded affair, robust and waterproof, with a 		
CF | very stylised cartoon picture of a rhino's head on the back (a sort of 		
CF | "Rambo" rhino) under the caption "Rhino Warriors". 		
CF | 		
CF | > 		DavidW says, "That's the same group named on the card we found in the rhino dung sack."
David says, (to ClubFloyd), "x card" 		
CF ] "Tree Quarry" 17/314 		
CF | > 		
CF | > X CARD 		
CF | 		
CF | It's laminated, about the size of a playing card, has a cartoon 		
CF | picture of a rhino's head next to the words "Rhino Warriors" on one 		
CF | side, and a 12-digit membership number (they must have a lot of 		
CF | members!) next to a picture of someone, who looks totally unlike you, 		
CF | on the other. 		
CF | 		
CF | > 		Jade says, "yes, dino warriors"
		DavidW says, "hm. Doesn't say if the picture looks like her."
		DavidW says, "rhino not dino"
		Jade says, "give it to her"
		DavidW says, "Let me talk to her first."
		Jade says, "or show"
David says, (to ClubFloyd), "ask girl about herself" 		
CF ] "Tree Quarry" 17/315 		
CF | > 		
CF | > ASK GIRL ABOUT HERSELF 		
CF | 		
CF | "Someone has to do something about what they're doing out here." 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask girl about rainforest" 		
CF ] "Tree Quarry" 17/316 		
CF | > 		
CF | > ASK GIRL ABOUT RAINFOREST 		
CF | 		
CF | "The rainforest is beautiful and full of diversity; I just can't 		
CF | understand why more people aren't interested in preserving it." 		
CF | 		
CF | The young girl stands up, stretches, looks around a bit then lies back 		
CF | down. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask girl about rhino warriors" 		
CF ] "Tree Quarry" 17/317 		
CF | > 		
CF | > ASK GIRL ABOUT RHINO WARRIORS 		
CF | 		
CF | "The rhino warriors are a great organisation; we fight against big 		
CF | corporations trying to destroy our planet for profit. You'd be 		
CF | surprised just how extensive our network is: Africa, Asia, America - 		
CF | you name it, we're there." 		
CF | 		
CF | The young girl stands up and paces around, looking up the path, then 		
CF | lies down again. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask girl about bulldozer" 		
CF ] "Tree Quarry" 17/318 		
CF | > 		
CF | > ASK GIRL ABOUT BULLDOZER 		
CF | 		
CF | "Funny, isn't it, how a tiny person like myself can stop that huge 		
CF | bulldozer in its tracks - well, for a while, anyway." 		
CF | 		
CF | The young girl sits up for a bit and plays with the braids on her 		
CF | hair. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "tell girl about bulldozer" 		
CF ] "Tree Quarry" 17/319 		
CF | > 		
CF | > TELL GIRL ABOUT BULLDOZER 		
CF | 		
CF | "Funny, isn't it, how a tiny person like myself can stop that huge 		
CF | bulldozer in its tracks - well, for a while, anyway." 		
CF | 		
CF | > 		DavidW asks, "I guess she's doing an Arthur Dent stunt?"
David says, (to ClubFloyd), "nw" 		
CF ] Eco Camp 17/320 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Eco Camp 		
CF | The path from the "quarry" ends here at a tree house built some way up 		
CF | into the canopy of the rainforest. 		
CF | You can go back to the quarry by following the path southeast. 		
CF | 		
CF | A young man, also in a green parka, watches you suspiciously from 		
CF | above. 		
CF | 		
CF | A ladder descends from the tree-house. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		Jade says, "oh, the monkey again"
		DavidW says, "The monkey follows us everywhere."
David says, (to ClubFloyd), "x man" 		
CF ] Eco Camp 17/321 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | You can't see him too clearly from down here, but he almost seems like 		
CF | the male equivalent of the girl eco warrior at the "quarry". 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x tree house" 		
CF ] Eco Camp 17/322 		
CF | > 		
CF | > X TREE HOUSE 		
CF | 		
CF | It seems to have been well constructed, as befits people who are used 		
CF | to living in such things. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] Eco Camp 17/323 		
CF | > 		
CF | > U 		
CF | 		
CF | (you attempt to climb up the ladder). 		
CF | 		
CF | The male eco warrior pulls the ladder out of your way. "Sorry," he 		
CF | calls down from above, "Rhino Warriors only". 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "show card to man" 		
CF ] Eco Camp 17/324 		
CF | > 		
CF | > SHOW CARD TO MAN 		
CF | 		
CF | He's too far away to see it. 		
CF | 		
CF | > 		Jade says, "show card"
		DavidW says, "I did."
		DavidW says, "I think maybe we trade the card for the parka."
David says, (to ClubFloyd), "ask man about rhino warriors" 		
CF ] Eco Camp 17/325 		
CF | > 		
CF | > ASK MAN ABOUT RHINO WARRIORS 		
CF | 		
CF | He's too far up to see or hear you clearly. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "se" 		
CF ] "Tree Quarry" 17/326 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | "Tree Quarry" 		
CF | There is no better way to describe it: clearly, what was once a part 		
CF | of the rainforest around you is now a desolate rocky landscape bereft 		
CF | of fauna or vegetation. From here, you can go back up to where you 		
CF | left the bulldozer or follow a path northwest. 		
CF | 		
CF | A young girl in a green parka is lying on the ground here, exactly at 		
CF | the point where that huge yellow bulldozer that you so considerately 		
CF | vandalised would rush down and crush her on its way to do more of its 		
CF | dirty work. She must have been hoping that it wasn't going to happen, 		
CF | though clearly now the point is moot. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "show card to girl" 		
CF ] "Tree Quarry" 17/327 		
CF | > 		
CF | > SHOW CARD TO GIRL 		
CF | 		
CF | She seems impressed. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask girl about parka" 		
CF ] "Tree Quarry" 17/328 		
CF | > 		
CF | > ASK GIRL ABOUT PARKA 		
CF | 		
CF | "The rhino warriors are a great organisation; we fight against big 		
CF | corporations trying to destroy our planet for profit. You'd be 		
CF | surprised just how extensive our network is: Africa, Asia, America - 		
CF | you name it, we're there." 		
CF | 		
CF | The young girl stands up and paces around, looking up the path, then 		
CF | lies down again. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give card to girl" 		
CF ] "Tree Quarry" 19/329 		
CF | > 		
CF | > GIVE CARD TO GIRL 		
CF | 		
CF | She looks briefly at the pass, without taking it off you and without 		
CF | bothering to look at the picture on the back (they must be desperate 		
CF | for members), gives you the thumbs-up and hands you her rhino warrior 		
CF | parka: "That's how we recognise one another out here," she says, 		
CF | "welcome to the cause". Then she goes back to lying in the mud 		
CF | (presumably a principal part of "the cause" she's alluding to). 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "wear parka" 		
CF ] "Tree Quarry" 19/330 		
CF | > 		
CF | > WEAR PARKA 		
CF | 		
CF | You put on the green parka. 		
CF | 		
CF | The young girl sits up for a bit and plays with the braids on her 		
CF | hair. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "nw" 		
CF ] Eco Camp 19/331 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Eco Camp 		
CF | The path from the "quarry" ends here at a tree house built some way up 		
CF | into the canopy of the rainforest. 		
CF | You can go back to the quarry by following the path southeast. 		
CF | 		
CF | A young man, also in a green parka, watches you from above. 		
CF | 		
CF | A ladder descends from the tree-house. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] Tree House 22/332 		
CF | > 		
CF | > U 		
CF | 		
CF | (you attempt to climb up the ladder). 		
CF | 		
CF | The male eco warrior salutes you as you get up. "Welcome, brother," he 		
CF | says, really quite genuinely. 		
CF | 		
CF | Tree House 		
CF | Now that you're actually up here, you have to marvel at this thing's 		
CF | construction. A lot of work has gone into ensuring that it is safe, 		
CF | solid, comfortable, windproof and water-proof. Although not entirely 		
CF | free of artificial materials, you can still appreciate the builder's 		
CF | ingenuity. 		
CF | 		
CF | A ladder descends to the ground. 		
CF | 		
CF | A small green book lies discarded in the corner. 		
CF | 		
CF | The male eco warrior looks at you with a grin: "Ok", he says, "you 		
CF | take over lookout duty for a while, and I'll catch up with you later". 		
CF | That wasn't exactly what you had in mind but, anyway, with a cheeky 		
CF | wink, he disappears down the ladder. 		
CF | 		
CF | You hear a small crack coming from the gourd. 		
CF | 		
CF | The monkey scrambles up after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | [Your score has just gone up by three points.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x gourd" 		
CF ] Tree House 22/333 		
CF | > 		
CF | > X GOURD 		
CF | 		
CF | About the size of your fist, this light brown fruit has several small 		
CF | pictures engraved or carved upon it. The pictures show an acorn, a 		
CF | crab, a mystic of some sort, something that looks like fluff (?!), a 		
CF | palm leaf, a pine cone, one of those big-eyed Amazonian frogs and a 		
CF | tree which appears to have been drawn upside-down. 		
CF | 		
CF | The tree frog picture is cracked. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x frog" 		
CF ] Tree House 22/334 		
CF | > 		
CF | > X FROG 		
CF | 		
CF | The distinctive wide-eyed inhabitant of the Amazon rainforest. 		
CF | 		
CF | > 		DavidW asks, "okay, I'm guessing if we can reach particularly tricky locations to reach in each section, that section is solved and the gourd cracks a bit more?"
[celebrities] Gunther | John Leguizamo calls Steven Seagal a 'horrible human' and said he based his 'washed up' character in 'The Menu' on him 		Jade says, "there is a book"
		DavidW says, "And maybe when all 8 pictures crack, the gourd opens and we find the kernal and win."
David says, (to ClubFloyd), "l" 		
CF ] Tree House 22/335 		
CF | > 		
CF | > L 		
CF | 		
CF | Tree House 		
CF | Now that you're actually up here, you have to marvel at this thing's 		
CF | construction. A lot of work has gone into ensuring that it is safe, 		
CF | solid, comfortable, windproof and water-proof. Although not entirely 		
CF | free of artificial materials, you can still appreciate the builder's 		
CF | ingenuity. 		
CF | 		
CF | A small but long-tailed, brownish monkey, probably a macaque, looks at 		
CF | you angrily. Something that you are carrying seems to be the object of 		
CF | his attention. 		
CF | 		
CF | A ladder descends to the ground. 		
CF | 		
CF | A small green book lies discarded in the corner. 		
CF | 		
CF | > 		Jade says, "it seems possible to mw"
David says, (to ClubFloyd), "x book" 		
CF ] Tree House 22/336 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | This crazy little book is full of information, including door codes, 		
CF | access codes and passwords, for just about every organisation that 		
CF | might be involved in polluting or ruining the planet (you can look 		
CF | things up in it by typing "look up in book". Whoever these 		
CF | Rhino Warriors are, they've got one hell of an intelligence 		
CF | connection! 		
CF | 		
CF | > 		Jade says, "me"
David says, (to ClubFloyd), "take book" 		
CF ] Tree House 22/337 		
CF | > 		
CF | > TAKE BOOK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "thanks. I missed seeing the book."
		DavidW says, "I want to visit the lynching next."
		Jade says, "no problem"
		Jade says, "go"
David says, (to ClubFloyd), "d" 		
CF ] Eco Camp 22/338 		
CF | > 		
CF | > D 		
CF | 		
CF | You climb down the ladder. 		
CF | 		
CF | Eco Camp 		
CF | The path from the "quarry" ends here at a tree house built some way up 		
CF | into the canopy of the rainforest. 		
CF | You can go back to the quarry by following the path southeast. 		
CF | 		
CF | A ladder descends from the tree-house. 		
CF | 		
CF | The monkey scrambles down after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "se" 		
CF ] "Tree Quarry" 22/339 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | "Tree Quarry" 		
CF | There is no better way to describe it: clearly, what was once a part 		
CF | of the rainforest around you is now a desolate rocky landscape bereft 		
CF | of fauna or vegetation. From here, you can go back up to where you 		
CF | left the bulldozer or follow a path northwest. 		
CF | 		
CF | A young girl is lying on the ground here, exactly at the point where 		
CF | that huge yellow bulldozer that you so considerately vandalised would 		
CF | rush down and crush her on its way to do more of its dirty work. She 		
CF | must have been hoping that it wasn't going to happen, though clearly 		
CF | now the point is moot. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] The Amazon Basin 22/340 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | The Amazon Basin 		
CF | You have reached the edge of a huge rainforest stretching out as far 		
CF | as the eye can see, except for the (less rainy) part that you emerged 		
CF | from to the northeast. 		
CF | 		
CF | An enormous yellow bulldozer stands at the edge of a dirt track which 		
CF | plummets down into a crater below, a crater so devastated of trees 		
CF | that it looks like it belongs to a quarry rather than to a section of 		
CF | the rainforest. 		
CF | 		
CF | The monkey scrambles up after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ne" 		
CF ] Vast Forest 22/341 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] The Tallgrass Prairies of Missouri 22/342 		
CF | > 		
CF | > S 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Tallgrass Prairies of Missouri 		
CF | A vast prairie extends in all directions, apart from to the 		
CF | north where the forest you emerged from begins. It's the middle 		
CF | of the night, but there's a full moon providing enough light to see 		
CF | by. Flames can be seen burning to the south. 		
CF | 		
CF | One particular poplar stands apart from the rest. 		
CF | 		
CF | A noose hangs disturbingly from the poplar. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		DavidW says, "I learned that while the poplar tree itself is too slippery to climb, we can climb the noose instead."
David says, (to ClubFloyd), "climb noose" 		
CF ] Edge of Prairie (up a Poplar) 22/343 		
CF | > 		
CF | > CLIMB NOOSE 		
CF | 		
CF | You climb the rope up into the branches of the poplar. 		
CF | 		
CF | Edge of Prairie (up a Poplar) 		
CF | From up here, you can see that the flames to the south come from three 		
CF | burning trees or pyres and that there is a large building to the east 		
CF | of them and a smaller one to the west. 		
CF | 		
CF | A noose hangs down from the branch that you are standing on. 		
CF | 		
CF | The monkey scrambles up after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "untie noose" 		
CF ] Edge of Prairie (up a Poplar) 22/344 		
CF | > 		
CF | > UNTIE NOOSE 		
CF | 		
CF | You untie the rope from the branch. 		
CF | 		
CF | > 		DavidW says, "The problem is that it's also a problem to climb down the tree."
David says, (to ClubFloyd), "d" 		
CF ] Edge of Prairie (up a Poplar) 22/345 		
CF | > 		
CF | > D 		
CF | 		
CF | It's too far down. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "climb tree" 		
CF ] Edge of Prairie (up a Poplar) 22/346 		
CF | > 		
CF | > CLIMB TREE 		
CF | 		
CF | (the poplar tree) 		
CF | The trunk of the poplar tree itself is too smooth to climb down 		
CF | safely. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "tie rope to tree" 		
CF ] Edge of Prairie (up a Poplar) 22/347 		
CF | > 		
CF | > TIE ROPE TO TREE 		
CF | 		
CF | (the poplar tree) 		
CF | You replace the rope from where you took it. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look" 		
CF ] Edge of Prairie (up a Poplar) 22/348 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Edge of Prairie (up a Poplar) 		
CF | From up here, you can see that the flames to the south come from three 		
CF | burning trees or pyres and that there is a large building to the east 		
CF | of them and a smaller one to the west. 		
CF | 		
CF | A length of rope hangs down from the branch that you are standing on. 		
CF | 		
CF | A small but long-tailed, brownish monkey, probably a macaque, looks at 		
CF | you angrily from a nearby branch. Something that you are carrying 		
CF | seems to be the object of his attention. 		
CF | 		
CF | > 		Jade says, "I see"
David says, (to ClubFloyd), "x fire" 		
CF ] Edge of Prairie (up a Poplar) 22/348 		
CF | > 		
CF | > X FIRE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x fires" 		
CF ] Edge of Prairie (up a Poplar) 22/348 		
CF | > 		
CF | > X FIRES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x large building" 		
CF ] Edge of Prairie (up a Poplar) 22/349 		
CF | > 		
CF | > X LARGE BUILDING 		
CF | 		
CF | It looks like it might be a church. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x small building" 		
CF ] Edge of Prairie (up a Poplar) 22/350 		
CF | > 		
CF | > X SMALL BUILDING 		
CF | 		
CF | It looks like it might be some sort of prison. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "tie fig to rope" 		
CF ] Edge of Prairie (up a Poplar) 22/351 		
CF | > 		
CF | > TIE FIG TO ROPE 		
CF | 		
CF | You get the feeling that you're on the right track, i.e. there's 		
CF | something else that you might be able to do to, or with, the fruit 		
CF | from the fig tree, but not that. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "climb rope" 		
CF ] The Tallgrass Prairies of Missouri 22/352 		
CF | > 		
CF | > CLIMB ROPE 		
CF | 		
CF | You climb back down to the ground using the rope. 		
CF | 		
CF | The Tallgrass Prairies of Missouri 		
CF | A vast prairie extends in all directions, apart from to the 		
CF | north where the forest you emerged from begins. It's the middle 		
CF | of the night, but there's a full moon providing enough light to see 		
CF | by. Flames can be seen burning to the south. 		
CF | 		
CF | One particular poplar stands apart from the rest. 		
CF | 		
CF | A length of rope hangs from the poplar. 		
CF | 		
CF | The monkey scrambles down after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "pull rope" 		
CF ] The Tallgrass Prairies of Missouri 22/353 		
CF | > 		
CF | > PULL ROPE 		
CF | 		
CF | You get the feeling that you're on the right track, i.e. there's 		
CF | something else that you might be able to do to, or with, the rope that 		
CF | was previously hanging from the tree, but not that. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "throw fig at branch" 		
CF ] The Tallgrass Prairies of Missouri 22/353 		
CF | > 		
CF | > THROW FIG AT BRANCH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "monkey, untie rope" 		
CF ] The Tallgrass Prairies of Missouri 22/354 		
CF | > 		
CF | > MONKEY, UNTIE ROPE 		
CF | 		
CF | Animal eyes gaze back at you, which seem to betray a surprising amount 		
CF | of intelligence - or perhaps it's only surprising relative to your own 		
CF | intelligence. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give fig to monkey" 		
CF ] The Tallgrass Prairies of Missouri 22/355 		
CF | > 		
CF | > GIVE FIG TO MONKEY 		
CF | 		
CF | (the macaque (i.e. monkey)) 		
CF | The monkey quickly dashes over, snatches the fig fruit and disappears. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "undo" 		
CF ] The Tallgrass Prairies of Missouri 22/354 		
CF | 		
CF | > UNDO 		
CF | 		
CF | The Tallgrass Prairies of Missouri 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jade asks, "do we need the rope?"
		DavidW says, "I was hoping the monkey could untie the rope for us. Somehow."
		DavidW says, "I'm not sure."
		DavidW says, "Perhaps we only needed to see the church and prison."
David says, (to ClubFloyd), "sw" 		
CF ] The Tallgrass Prairies of Missouri 22/355 		
CF | > 		
CF | > SW 		
CF | 		
CF | The prairie is vast and endless. You see nothing of interest in that 		
CF | direction except for tall grass ("uninteresting" tall grass at that). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] Prairie: By Burning Crosses 22/356 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Prairie: By Burning Crosses 		
CF | Three big crosses, easily twenty feet high and about eight feet 		
CF | across, light up the prairie with their bright, dancing flames. A 		
CF | large building is visible off to the east and a smaller one to the 		
CF | west. The forest you emerged from is some way to the north. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		Jade says, "x buildings"
		DavidW says, "I'm guessing there's a black man in the prison and a mob of white people in the church."
		Jade says, "go buildings"
David says, (to ClubFloyd), "e" 		
CF ] Prairie: By Church 22/357 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Prairie: By Church 		
CF | A large structure clad in white slatted wood with a bell-tower is 		
CF | undoubtedly the local church, though given its proximity to the 		
CF | burning crosses to the west you wonder what sort of religion is 		
CF | practised within. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		Jade says, "ok"
David says, (to ClubFloyd), "x church" 		
CF ] Prairie: By Church 22/358 		
CF | > 		
CF | > X CHURCH 		
CF | 		
CF | (the church building) 		
CF | The windows are barred (friendly!) and light pours out from within, 		
CF | which added to the noise you hear suggests there's quite a crowd 		
CF | inside. The doors to the church are closed. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x bell tower" 		
CF ] Prairie: By Church 22/359 		
CF | > 		
CF | > X BELL TOWER 		
CF | 		
CF | The tower rises over the front of the church, though it's too awkward 		
CF | to climb up there. The bell looks pretty hefty - you'd hate it to land 		
CF | on you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "climb church" 		
CF ] Prairie: By Church 22/359 		
CF | > 		
CF | > CLIMB CHURCH 		
CF | 		
CF | Which do you mean, the door handles of the church, the church doors, 		
CF | the bell tower of the church or the church building? 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "building" 		
CF ] Prairie: By Church 22/360 		
CF | > 		
CF | > BUILDING 		
CF | 		
CF | Climbing up the church might get you noticed by the people inside it - 		
CF | and I can assure you, you don't want that! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "climb tower" 		
CF ] Prairie: By Church 22/361 		
CF | > 		
CF | > CLIMB TOWER 		
CF | 		
CF | You're no monkey. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "monkey, climb tower" 		
CF ] Prairie: By Church 22/362 		
CF | > 		
CF | > MONKEY, CLIMB TOWER 		
CF | 		
CF | Animal eyes gaze back at you, which seem to betray a surprising amount 		
CF | of intelligence - or perhaps it's only surprising relative to your own 		
CF | intelligence. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "throw fig at tower" 		
CF ] Prairie: By Church 22/363 		
CF | > 		
CF | > THROW FIG AT TOWER 		
CF | 		
CF | Your therapist has repeatedly told you not to take out your 		
CF | frustrations in this way and you think better of it. 		
CF | 		
CF | > 		Jade says, "lol"
David says, (to ClubFloyd), "w" 		
CF ] Prairie: By Burning Crosses 22/364 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Prairie: By Burning Crosses 		
CF | Three big crosses, easily twenty feet high and about eight feet 		
CF | across, light up the prairie with their bright, dancing flames. A 		
CF | large building is visible off to the east and a smaller one to the 		
CF | west. The forest you emerged from is some way to the north. 		
CF | 		
CF | A light breeze from across the prairie fans the flames for a few 		
CF | seconds, and you hear their crackle and smell burnt wood. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Prairie: By Prison 22/365 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Prairie: By Prison 		
CF | A dismal stone building, undoubtedly a prison or cell given by the 		
CF | style of the door, can be seen here west of the flaming crosses. Given 		
CF | everything that you've seen so far, there can be little doubt in your 		
CF | mind about what's going to happen here. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x prison" 		
CF ] Prairie: By Prison 22/366 		
CF | > 		
CF | > X PRISON 		
CF | 		
CF | (the prison) 		
CF | The singular barred window on the side is almost at ground level, 		
CF | suggesting that beyond this prison's door are steps leading down to a 		
CF | dismal pit where prisoners are kept. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x window" 		
CF ] Prairie: By Prison 22/367 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | It's dark beyond it, but the light of the moon behind you is enough to 		
CF | briefly reflect against two pairs of fearful eyes staring back at you 		
CF | from the darkness. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask eyes about himself" 		
CF ] Prairie: By Prison 22/367 		
CF | > 		
CF | > ASK EYES ABOUT HIMSELF 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x eyes" 		
CF ] Prairie: By Prison 22/367 		
CF | > 		
CF | > X EYES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x door" 		
CF ] Prairie: By Prison 22/368 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | It looks pretty secure. You can see steps beyond leading into 		
CF | darkness. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] Prairie: By Prison 22/369 		
CF | > 		
CF | > D 		
CF | 		
CF | The prison door is locked (are you really that surprised?) 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "unlock door" 		
CF ] Prairie: By Prison 22/369 		
CF | > 		
CF | > UNLOCK DOOR 		
CF | 		
CF | What do you want to unlock the prison door with? 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "book" 		
CF ] Prairie: By Prison 22/370 		
CF | > 		
CF | > BOOK 		
CF | 		
CF | You get the feeling that you're on the right track, i.e. there's 		
CF | something else that you might be able to do to, or with, the prison 		
CF | door, but not that. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look up prison in book" 		
CF ] Prairie: By Prison 22/371 		
CF | > 		
CF | > LOOK UP PRISON IN BOOK 		
CF | 		
CF | There doesn't appear to be an entry in the green book for "prison". 		
CF | Since you're now a member, perhaps, later on, you can send in a 		
CF | contribution. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "i" 		
CF ] Prairie: By Prison 22/372 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a little green book 		
CF | a green parka (being worn) 		
CF | a rhino warrior pass 		
CF | a toy monkey 		
CF | a fruit from the fig tree 		
CF | a tooth-crunching sugar cube 		
CF | the costume worn by Falstaff in "The Merry Wives of Windsor" 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | You shine with an inner light! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "put fig in window" 		
CF ] Prairie: By Prison 22/373 		
CF | > 		
CF | > PUT FIG IN WINDOW 		
CF | 		
CF | You get the feeling that you're on the right track, i.e. there's 		
CF | something else that you might be able to do to, or with, the fruit 		
CF | from the fig tree, but not that. 		
CF | 		
CF | > 		DavidW says, "I'm not sure what else to try here."
David says, (to ClubFloyd), "pull bars" 		
CF ] Prairie: By Prison 22/373 		
CF | > 		
CF | > PULL BARS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "pull window" 		
CF ] Prairie: By Prison 22/374 		
CF | > 		
CF | > PULL WINDOW 		
CF | 		
CF | Don't worry about the window, it's effectively part of the landscape. 		
CF | 		
CF | > 		Jade says, "call ptisoner"
David says, (to ClubFloyd), "x prisoner" 		
CF ] Prairie: By Prison 22/374 		
CF | > 		
CF | > X PRISONER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jade says, "talk to prisoner"
		DavidW says, "He or she isn't really here."
David says, (to ClubFloyd), "x man" 		
CF ] Prairie: By Prison 22/374 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x woman" 		
CF ] Prairie: By Prison 22/374 		
CF | > 		
CF | > X WOMAN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask window about prison" 		
CF ] Prairie: By Prison 22/374 		
CF | > 		
CF | > ASK WINDOW ABOUT PRISON 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		DavidW shrugs: Talking to a hole in the wall worked in Curses.
		Jade says, "talk to prisoner"
		DavidW says, "I can't."
		Jade says, "you have seen his eyes"
		DavidW says, "There's no way to do that."
		DavidW says, "I have no noun to refer to him."
		Jade says, "prisoner"
David says, (to ClubFloyd), "x prisoner" 		
CF ] Prairie: By Prison 22/374 		
CF | > 		
CF | > X PRISONER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "talk to prisoner" 		
CF ] Prairie: By Prison 22/374 		
CF | > 		
CF | > TALK TO PRISONER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask prisoner about prisoner" 		
CF ] Prairie: By Prison 22/374 		
CF | > 		
CF | > ASK PRISONER ABOUT PRISONER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jade says, "no way"
		DavidW says, "We can't talk to him."
		DavidW says, "We need to do something else."
		Jade says, "drop fruit into prison"
		DavidW asks, "The church had handles on its doors. Maybe we can bar the doors by putting something into the handles and prevent anyone from leaving?"
		DavidW says, "I tried putting the fig into the window. That didn't work either."
		Jade says, "i"
David says, (to ClubFloyd), "chop window" 		
CF ] Prairie: By Prison 22/375 		
CF | > 		
CF | > CHOP WINDOW 		
CF | 		
CF | (with the axe) 		
CF | 		
CF | Don't worry about the window, it's effectively part of the landscape. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Prairie: By Burning Crosses 22/376 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Prairie: By Burning Crosses 		
CF | Three big crosses, easily twenty feet high and about eight feet 		
CF | across, light up the prairie with their bright, dancing flames. A 		
CF | large building is visible off to the east and a smaller one to the 		
CF | west. The forest you emerged from is some way to the north. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take cross" 		
CF ] Prairie: By Burning Crosses 22/377 		
CF | > 		
CF | > TAKE CROSS 		
CF | 		
CF | They're burning (crossly). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Prairie: By Church 22/378 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Prairie: By Church 		
CF | A large structure clad in white slatted wood with a bell-tower is 		
CF | undoubtedly the local church, though given its proximity to the 		
CF | burning crosses to the west you wonder what sort of religion is 		
CF | practised within. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x handles" 		
CF ] Prairie: By Church 22/379 		
CF | > 		
CF | > X HANDLES 		
CF | 		
CF | They're big metal loops. They seem pretty strong. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "put axe in handles" 		
CF ] Prairie: By Church 22/380 		
CF | > 		
CF | > PUT AXE IN HANDLES 		
CF | 		
CF | You get the feeling that you're on the right track, i.e. there's 		
CF | something else that you might be able to do to, or with, the battle 		
CF | axe, but not that. 		
CF | 		
CF | You hear voices raised in the church and the sound of people hitting 		
CF | the pews with their prayer books in anger. A moment later, it goes 		
CF | quiet again. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "bar door" 		
CF ] Prairie: By Church 22/380 		
CF | > 		
CF | > BAR DOOR 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jade says, "lock"
		DavidW says, "If we had the rope, maybe we could tie the handles together."
		Jade says, "perhaps"
		DavidW says, "We can still try using the sugar cube with one of the horses."
		Jade says, "it is a long shoot"
		DavidW says, "Or we can try to take the tree house's rope ladder."
		Jade says, "I don't think so"
		DavidW says, "I'm surprised the axe idea with the handles didn't work."
		Jade says, "let's try"
		DavidW says, "yeah, I don't think we can take the ladder either."
		DavidW asks, "Try which? The horses or the rope ladder?"
		Jade says, "you will not be able of climbing down"
		DavidW says, "Probably."
David says, (to ClubFloyd), "n" 		
CF ] Prairie: By Church 22/381 		
CF | > 		
CF | > N 		
CF | 		
CF | The prairie is vast and endless. You see nothing of interest in that 		
CF | direction except for tall grass ("uninteresting" tall grass at that). 		
CF | 		
CF | > 		Jade says, "horses"
David says, (to ClubFloyd), "w" 		
CF ] Prairie: By Burning Crosses 22/382 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Prairie: By Burning Crosses 		
CF | Three big crosses, easily twenty feet high and about eight feet 		
CF | across, light up the prairie with their bright, dancing flames. A 		
CF | large building is visible off to the east and a smaller one to the 		
CF | west. The forest you emerged from is some way to the north. 		
CF | 		
CF | A light breeze from across the prairie fans the flames for a few 		
CF | seconds, and you hear their crackle and smell burnt wood. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] The Tallgrass Prairies of Missouri 22/383 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Tallgrass Prairies of Missouri 		
CF | A vast prairie extends in all directions, apart from to the 		
CF | north where the forest you emerged from begins. It's the middle 		
CF | of the night, but there's a full moon providing enough light to see 		
CF | by. Flames can be seen burning to the south. 		
CF | 		
CF | One particular poplar stands apart from the rest. 		
CF | 		
CF | A length of rope hangs from the poplar. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Vast Forest 22/384 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "nw" 		
CF ] The Green Hills of England 22/385 		
CF | > 		
CF | > NW 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Green Hills of England 		
CF | A small collection of Romany gypsy caravans clusters around a large 		
CF | oak tree at the top of a hill. The forest you emerged from is to the 		
CF | southeast, whilst to the north, the landscape below has been, 		
CF | well, landscaped into well-manicured woodland and parkland. An 		
CF | Elizabethan festival is taking place down there. Even from this 		
CF | distance, you can see a theatre, a jousting arena and a whole 		
CF | collection of colourful pavilion tents. 		
CF | 		
CF | Two quite different-looking horses are grazing nearby. One, a large 		
CF | stallion, chestnut, tall and muscular, looks at you levelly, while a 		
CF | smaller filly, white and beautifully groomed, pointedly ignores you 		
CF | while she carries on eating. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf6" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] The Green Hills of England 22/385 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give sugar to stallion" 		
CF ] The Green Hills of England 23/386 		
CF | > 		
CF | > GIVE SUGAR TO STALLION 		
CF | 		
CF | (you shouldn't give sugar to horses, you know) 		
CF | 		
CF | He accepts your gift gracefully and seems better disposed towards you 		
CF | now. 		
CF | 		
CF | You blokes like to stick together, I suppose. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ride stallion" 		
CF ] The Green Hills of England 23/387 		
CF | > 		
CF | > RIDE STALLION 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "se" 		
CF ] Vast Forest 23/388 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying (you 		
CF | can't even outrun the poor thing on your horse). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] The Palm Tree Plantations of Indonesia 23/389 		
CF | > 		
CF | > E 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Palm Tree Plantations of Indonesia (on "Champion", the 		
CF | wonder horse) 		
CF | The forest, full of bio-diversity, to the west, gives way to a 		
CF | plantation of mind-boggling uniformity all around you. Rows and rows 		
CF | of palm trees stretch out as far as the eye can see. A dirt track 		
CF | ploughs east into the distance. 		
CF | 		
CF | Numerous wooden tables and chairs lie in semi-neat rows next to stacks 		
CF | of wicker baskets. A few palm kernels scattered here and there show 		
CF | that this is where kernels get extracted, by human labour, before 		
CF | being processed into palm oil. 		
CF | 		
CF | "Champion", the wonder horse drops his head down, looking for 		
CF | something to graze on. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying (you 		
CF | can't even outrun the poor thing on your horse). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Palm Tree Plantation (Processing) 24/390 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Palm Tree Plantation (Processing) (on "Champion", the wonder 		
CF | horse) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying (you 		
CF | can't even outrun the poor thing on your horse). 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] Palm Tree Plantation (Processing) 24/391 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | Palm Tree Plantation (Processing) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | A small but long-tailed, brownish monkey, probably a macaque, looks at 		
CF | you angrily. Something that you are carrying seems to be the object of 		
CF | his attention. 		
CF | 		
CF | "Champion", the wonder horse is here, ready to take you through the 		
CF | plantation if that is your desire. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Palm Tree Plantation (Processing) 24/392 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the processing plant door) 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x door" 		
CF ] Palm Tree Plantation (Processing) 24/393 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | It has a keypad next to it. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look up plantation in book" 		
CF ] Palm Tree Plantation (Processing) 24/394 		
CF | > 		
CF | > LOOK UP PLANTATION IN BOOK 		
CF | 		
CF | There doesn't appear to be an entry in the green book for 		
CF | "plantation". Since you're now a member, perhaps, later on, you can 		
CF | send in a contribution. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look up keypad in book" 		
CF ] Palm Tree Plantation (Processing) 24/395 		
CF | > 		
CF | > LOOK UP KEYPAD IN BOOK 		
CF | 		
CF | There doesn't appear to be an entry in the green book for "keypad". 		
CF | Since you're now a member, perhaps, later on, you can send in a 		
CF | contribution. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x keypad" 		
CF ] Palm Tree Plantation (Processing) 24/396 		
CF | > 		
CF | > X KEYPAD 		
CF | 		
CF | It's a small electronic device, about the size of your hand. Along the 		
CF | top are 4 green lights, below which are buttons corresponding to the 		
CF | digits 0 to 9. 		
CF | 		
CF | To put a code into the keypad, type "enter on keypad", one 		
CF | digit at a time. 		
CF | 		
CF | > 		
		
David says, (to ClubFloyd), "read book" 		
CF ] Palm Tree Plantation (Processing) 24/397 		
CF | > 		
CF | > READ BOOK 		
CF | 		
CF | This crazy little book is full of information, including door codes, 		
CF | access codes and passwords, for just about every organisation that 		
CF | might be involved in polluting or ruining the planet (you can look 		
CF | things up in it by typing "look up in book". Whoever these 		
CF | Rhino Warriors are, they've got one hell of an intelligence 		
CF | connection! 		
CF | 		
CF | > 		Jade says, "I supposed it would be in the book"
David says, (to ClubFloyd), "look up processing in book" 		
CF ] Palm Tree Plantation (Processing) 24/398 		
CF | > 		
CF | > LOOK UP PROCESSING IN BOOK 		
CF | 		
CF | There doesn't appear to be an entry in the green book for 		
CF | "processing". Since you're now a member, perhaps, later on, you can 		
CF | send in a contribution. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look up code in book" 		
CF ] Palm Tree Plantation (Processing) 24/399 		
CF | > 		
CF | > LOOK UP CODE IN BOOK 		
CF | 		
CF | There doesn't appear to be an entry in the green book for "code". 		
CF | Since you're now a member, perhaps, later on, you can send in a 		
CF | contribution. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look up palm in book" 		
CF ] Palm Tree Plantation (Processing) 24/400 		
CF | > 		
CF | > LOOK UP PALM IN BOOK 		
CF | 		
CF | There doesn't appear to be an entry in the green book for "palm". 		
CF | Since you're now a member, perhaps, later on, you can send in a 		
CF | contribution. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x door" 		
CF ] Palm Tree Plantation (Processing) 24/401 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | It has a keypad next to it. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "l" 		
CF ] Palm Tree Plantation (Processing) 24/402 		
CF | > 		
CF | > L 		
CF | 		
CF | Palm Tree Plantation (Processing) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | A small but long-tailed, brownish monkey, probably a macaque, looks at 		
CF | you angrily. Something that you are carrying seems to be the object of 		
CF | his attention. 		
CF | 		
CF | "Champion", the wonder horse is here, ready to take you through the 		
CF | plantation if that is your desire. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look up processing plant in book" 		
CF ] Palm Tree Plantation (Processing) 24/403 		
CF | > 		
CF | > LOOK UP PROCESSING PLANT IN BOOK 		
CF | 		
CF | There doesn't appear to be an entry in the green book for "processing 		
CF | plant". Since you're now a member, perhaps, later on, you can send in 		
CF | a contribution. 		
CF | 		
CF | > 		DavidW asks, "Was there a name I missed?"
David says, (to ClubFloyd), "x keypad" 		
CF ] Palm Tree Plantation (Processing) 24/404 		
CF | > 		
CF | > X KEYPAD 		
CF | 		
CF | It's a small electronic device, about the size of your hand. Along the 		
CF | top are 4 green lights, below which are buttons corresponding to the 		
CF | digits 0 to 9. 		
CF | 		
CF | To put a code into the keypad, type "enter on keypad", one 		
CF | digit at a time. 		
CF | 		
CF | > 		Jade says, "I don't remember"
David says, (to ClubFloyd), "enter 1 on keypad" 		
CF ] Palm Tree Plantation (Processing) 24/405 		
CF | > 		
CF | > ENTER 1 ON KEYPAD 		
CF | 		
CF | There's a buzz, but nothing else happens. 		
CF | 		
CF | > 		
Not a valid command. Try typing 'help'. 		
David says, (to ClubFloyd), "enter 2 on keypad" 		
CF ] Palm Tree Plantation (Processing) 24/406 		
CF | > 		
CF | > ENTER 2 ON KEYPAD 		
CF | 		
CF | There's a buzz, but nothing else happens. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "enter 1234 on keypad" 		
CF ] Palm Tree Plantation (Processing) 24/407 		
CF | > 		
CF | > ENTER 1234 ON KEYPAD 		
CF | 		
CF | There is no button for 1234 on the keypad for you to press. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "enter 3 on keypad" 		
CF ] Palm Tree Plantation (Processing) 24/408 		
CF | > 		
CF | > ENTER 3 ON KEYPAD 		
CF | 		
CF | There's a buzz, but nothing else happens. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "enter 4 on keypad" 		
CF ] Palm Tree Plantation (Processing) 24/409 		
CF | > 		
CF | > ENTER 4 ON KEYPAD 		
CF | 		
CF | There's a buzz, but nothing else happens. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x keypad" 		
CF ] Palm Tree Plantation (Processing) 24/410 		
CF | > 		
CF | > X KEYPAD 		
CF | 		
CF | It's a small electronic device, about the size of your hand. Along the 		
CF | top are 4 green lights, below which are buttons corresponding to the 		
CF | digits 0 to 9. 		
CF | 		
CF | To put a code into the keypad, type "enter on keypad", one 		
CF | digit at a time. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x lights" 		
CF ] Palm Tree Plantation (Processing) 24/410 		
CF | > 		
CF | > X LIGHTS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "search keypad" 		
CF ] Palm Tree Plantation (Processing) 24/411 		
CF | > 		
CF | > SEARCH KEYPAD 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "read keypad" 		
CF ] Palm Tree Plantation (Processing) 24/412 		
CF | > 		
CF | > READ KEYPAD 		
CF | 		
CF | It's a small electronic device, about the size of your hand. Along the 		
CF | top are 4 green lights, below which are buttons corresponding to the 		
CF | digits 0 to 9. 		
CF | 		
CF | To put a code into the keypad, type "enter on keypad", one 		
CF | digit at a time. 		
CF | 		
CF | > 		DavidW asks, "I'm sure the book must have the code, mustn't it?"
David says, (to ClubFloyd), "look up palm tree plantation in book" 		
CF ] Palm Tree Plantation (Processing) 24/413 		
CF | > 		
CF | > LOOK UP PALM TREE PLANTATION IN BOOK 		
CF | 		
CF | There doesn't appear to be an entry in the green book for "palm tree 		
CF | plantation". Since you're now a member, perhaps, later on, you can 		
CF | send in a contribution. 		
CF | 		
CF | > 		Jade says, "I guess so"
David says, (to ClubFloyd), "n" 		
CF ] Palm Tree Plantation (Processing) 24/414 		
CF | > 		
CF | > N 		
CF | 		
CF | (first opening the processing plant door) 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] Palm Tree Plantation (Processing) 24/415 		
CF | > 		
CF | > S 		
CF | 		
CF | The plantation is vast, and monotonous. Even the orangutans get lost 		
CF | in there if they wander off by themselves (either that or they die of 		
CF | boredom). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Palm Tree Plantation (Processing) 24/416 		
CF | > 		
CF | > E 		
CF | 		
CF | That would take far too long by foot, and you'd probably die of 		
CF | boredom. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "mount horse" 		
CF ] Palm Tree Plantation (Processing) 24/417 		
CF | > 		
CF | > MOUNT HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Palm Tree Plantation (Entrance) 24/418 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Palm Tree Plantation (Entrance) (on "Champion", the wonder 		
CF | horse) 		
CF | The long road cutting through the plantation finally comes to an end 		
CF | at its easternmost boundary. 		
CF | 		
CF | A small building, with a flat roof, lies to the south, apparently an 		
CF | outlet store. The door into the building is closed and, you assume, 		
CF | locked, since the whole place looks rather dead. 		
CF | 		
CF | A huge metal gate leads out, but it is closed, locked, barred, and 		
CF | apparently electrified. A sign above the gate reads "Palmface", which 		
CF | presumably must be the name of this plantation/business. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying (you 		
CF | can't even outrun the poor thing on your horse). 		
CF | 		
CF | > 		Jade says, "palmface"
David says, (to ClubFloyd), "look up palmface in book" 		
CF ] Palm Tree Plantation (Entrance) 24/419 		
CF | > 		
CF | > LOOK UP PALMFACE IN BOOK 		
CF | 		
CF | An unethical producer of beauty products made from palm-oil based in 		
CF | Indonesia. The entry also has the following written at the end: 6 4 0 		
CF | 5 		
CF | 		
CF | > 		Jade says, "ok"
David says, (to ClubFloyd), "x building" 		
CF ] Palm Tree Plantation (Entrance) 24/420 		
CF | > 		
CF | > X BUILDING 		
CF | 		
CF | It's quite a low building. You reckon that, with a ladder, you could 		
CF | probably reach the roof. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] Palm Tree Plantation (Entrance) 24/421 		
CF | > 		
CF | > S 		
CF | 		
CF | You need to get off "Champion", the wonder horse first. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] Palm Tree Plantation (Entrance) 24/422 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | Palm Tree Plantation (Entrance) 		
CF | The long road cutting through the plantation finally comes to an end 		
CF | at its easternmost boundary. 		
CF | 		
CF | A small building, with a flat roof, lies to the south, apparently an 		
CF | outlet store. The door into the building is closed and, you assume, 		
CF | locked, since the whole place looks rather dead. 		
CF | 		
CF | A huge metal gate leads out, but it is closed, locked, barred, and 		
CF | apparently electrified. A sign above the gate reads "Palmface", which 		
CF | presumably must be the name of this plantation/business. 		
CF | 		
CF | A small but long-tailed, brownish monkey, probably a macaque, looks at 		
CF | you angrily. Something that you are carrying seems to be the object of 		
CF | his attention. 		
CF | 		
CF | "Champion", the wonder horse is here, ready to take you through the 		
CF | plantation if that is your desire. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] Palm Tree Plantation (Entrance) 24/423 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the outlet door) 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "climb building" 		
CF ] Palm Tree Plantation (Entrance) 24/424 		
CF | > 		
CF | > CLIMB BUILDING 		
CF | 		
CF | You need a ladder. 		
CF | 		
CF | > 		DavidW says, "Let's go back to the keypad."
David says, (to ClubFloyd), "mount horse" 		
CF ] Palm Tree Plantation (Entrance) 24/425 		
CF | > 		
CF | > MOUNT HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Palm Tree Plantation (Processing) 24/426 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Palm Tree Plantation (Processing) (on "Champion", the wonder 		
CF | horse) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying (you 		
CF | can't even outrun the poor thing on your horse). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] Palm Tree Plantation (Processing) 24/427 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | Palm Tree Plantation (Processing) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | A small but long-tailed, brownish monkey, probably a macaque, looks at 		
CF | you angrily. Something that you are carrying seems to be the object of 		
CF | his attention. 		
CF | 		
CF | "Champion", the wonder horse is here, ready to take you through the 		
CF | plantation if that is your desire. 		
CF | 		
CF | > 		Jade says, "ywah"
David says, (to ClubFloyd), "push 6" 		
CF ] Palm Tree Plantation (Processing) 24/427 		
CF | > 		
CF | > PUSH 6 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "enter 6 on keypad" 		
CF ] Palm Tree Plantation (Processing) 24/428 		
CF | > 		
CF | > ENTER 6 ON KEYPAD 		
CF | 		
CF | There's a bleep, and the first light on the top of the keypad lights 		
CF | up. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "enter 4 on keypad" 		
CF ] Palm Tree Plantation (Processing) 24/429 		
CF | > 		
CF | > ENTER 4 ON KEYPAD 		
CF | 		
CF | There's a bleep, and the second light on the top of the keypad lights 		
CF | up. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ebter 0 on keypad" 		
CF ] Palm Tree Plantation (Processing) 24/429 		
CF | > 		
CF | > EBTER 0 ON KEYPAD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "enter 0 on keypad" 		
CF ] Palm Tree Plantation (Processing) 24/430 		
CF | > 		
CF | > ENTER 0 ON KEYPAD 		
CF | 		
CF | There's a bleep, and the third light on the top of the keypad lights 		
CF | up (exciting, isn't this!). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "enter 5 on keypad" 		
CF ] Palm Tree Plantation (Processing) 26/431 		
CF | > 		
CF | > ENTER 5 ON KEYPAD 		
CF | 		
CF | There's a bleep, the fourth light on the top of the keypad lights up, 		
CF | and there's a clunk as the door unlocks and opens. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] Palm Tree Plantation (Processing) 26/432 		
CF | > 		
CF | > S 		
CF | 		
CF | The plantation is vast, and monotonous. Even the orangutans get lost 		
CF | in there if they wander off by themselves (either that or they die of 		
CF | boredom). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Processing Plant 26/433 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Processing Plant 		
CF | The inside of the processing plant is a vast workshop of tables, 		
CF | benches, cupboards, and huge pieces of machinery used in producing 		
CF | palm oil at an industrial scale. 		
CF | 		
CF | There's nobody about and, though the place doesn't look abandoned, 		
CF | none of the machinery is in use, suggesting that perhaps it's a 		
CF | holiday or, more likely, a break in production whilst the palm trees 		
CF | are allowed to grow to the right level of maturity. 		
CF | 		
CF | A small oven ("small" relatively speaking), a small compressor and a 		
CF | small washer, probably for working with samples, stand to one side, 		
CF | whilst a cleaning cupboard is over on the other. 		
CF | 		
CF | The door you came through leads out to the south. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x machinery" 		
CF ] Processing Plant 26/434 		
CF | > 		
CF | > X MACHINERY 		
CF | 		
CF | It's functional and industrial (and very heavy). Some people find a 		
CF | certain elegance in this. I'm not sure if you are, but I'm certainly 		
CF | not one of them. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x oven" 		
CF ] Processing Plant 26/435 		
CF | > 		
CF | > X OVEN 		
CF | 		
CF | This thing will cook stuff in a fraction of the time that it might 		
CF | take to, say, barbecue it instead. The oven controls are reasonably 		
CF | easy to operate and, by way of shorthand, the oven will operate 		
CF | automatically if you place something into it and close the door. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x compressor" 		
CF ] Processing Plant 26/436 		
CF | > 		
CF | > X COMPRESSOR 		
CF | 		
CF | Generally speaking, you have to crush things to get oil out of them, 		
CF | so the presence of a compressor here is no surprise. Rather like the 		
CF | oven, however, this seems to be more for processing samples than for a 		
CF | fully-fledged industrial operation. It's quite easy to operate and, by 		
CF | way of shorthand, will do so automatically if you place something into 		
CF | it and close the door. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x washer" 		
CF ] Processing Plant 26/437 		
CF | > 		
CF | > X WASHER 		
CF | 		
CF | It's not surprising that washing is part of the process somehow. The 		
CF | washer is quite easy to operate and, by way of shorthand, will do so 		
CF | automatically if you place something into it and close the door. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x cupboard" 		
CF ] Processing Plant 26/438 		
CF | > 		
CF | > X CUPBOARD 		
CF | 		
CF | (the cleaning cupboard) 		
CF | It's not something you're particularly acquainted with as "cleaning" 		
CF | isn't something that you're particularly acquainted with. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "open cupboard" 		
CF ] Processing Plant 26/439 		
CF | > 		
CF | > OPEN CUPBOARD 		
CF | 		
CF | (the cleaning cupboard) 		
CF | You open the cleaning cupboard, revealing a 5-litre plastic jerry can. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "can" 		
CF ] Processing Plant 26/439 		
CF | > 		
CF | > CAN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x can" 		
CF ] Processing Plant 26/440 		
CF | > 		
CF | > X CAN 		
CF | 		
CF | It's a five-litre plastic jerry can, filled with an industrial 		
CF | cleaner. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take can" 		
CF ] Processing Plant 26/441 		
CF | > 		
CF | > TAKE CAN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x door" 		
CF ] Processing Plant 26/441 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | Which do you mean, the processing plant door, the small industrial 		
CF | oven, the small industrial compressor, the small industrial washer or 		
CF | the cleaning cupboard? 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "plant" 		
CF ] Processing Plant 26/442 		
CF | > 		
CF | > PLANT 		
CF | 		
CF | It has a keypad next to it. 		
CF | 		
CF | > 		Roger says, "disbelieve: nothing comes in 5-L cans"
		DavidW says (to Roger), "Complain to Jerry."
		Jade says, "yes, it could be in industrial enviroment"
		DavidW says, "I don't know of anything that we need to cook, compress, or clean."
		Jade says, "the monkey, of course"
		DavidW says, "That would be very cruel and disallowed, I'm sure."
		DavidW says, "Also, he can probably grab the fig and leave before we can close any door."
David says, (to ClubFloyd), "i" 		
CF ] Processing Plant 26/443 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a 5-litre plastic jerry can 		
CF | a little green book 		
CF | a green parka (being worn) 		
CF | a rhino warrior pass 		
CF | a toy monkey 		
CF | a fruit from the fig tree 		
CF | the costume worn by Falstaff in "The Merry Wives of Windsor" 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | You shine with an inner light! 		
CF | 		
CF | > 		DavidW says, "I don't know what to do here."
		Jade says, "put fruit into parka"
David says, (to ClubFloyd), "put fig in parka" 		
CF ] Processing Plant 26/444 		
CF | > 		
CF | > PUT FIG IN PARKA 		
CF | 		
CF | You get the feeling that you're on the right track, i.e. there's 		
CF | something else that you might be able to do to, or with, the fruit 		
CF | from the fig tree, but not that. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take macaque" 		
CF ] Processing Plant 26/445 		
CF | > 		
CF | > TAKE MACAQUE 		
CF | 		
CF | He's too quick to catch. 		
CF | 		
CF | > 		Roger asks, "press it?"
		DavidW asks, "Press the fig? To get fig juice?"
		Roger says, "maybe"
David says, (to ClubFloyd), "put fig in compresser" 		
CF ] Processing Plant 26/445 		
CF | > 		
CF | > PUT FIG IN COMPRESSER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "put fig in compressor" 		
CF ] Processing Plant 26/446 		
CF | > 		
CF | > PUT FIG IN COMPRESSOR 		
CF | 		
CF | The fruit from the fig tree doesn't need compressing. 		
CF | 		
CF | > 		DavidW says, "For all I know we can make a baked potato here."
		Jade says, "let's explore"
		DavidW says, "well, we've been to all the obvious easy places."
		DavidW says, "We could try getting in the viking boat and launching, but almost certainly, the archer will shoot a fire arrow at the boat."
		DavidW says, "But we haven't TRIED it yet."
		DavidW says, "We can also turn on the floodlight to the African escarpment and head down to where the angry poachers are likely to kill us."
		DavidW says, "We haven't actually seen if they do kill us."
		DavidW says, "Also we can try to take the rope ladder."
		DavidW asks, "And maybe wearing the Falstaff costume is good for something?"
		Jade says, "that is a big amount of questions"
		DavidW says, "Maybe we can cut *some* of the rope. Maybe we don't need the whole thing."
David says, (to ClubFloyd), "s" 		
CF ] Palm Tree Plantation (Processing) 26/447 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Palm Tree Plantation (Processing) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | "Champion", the wonder horse is here, ready to take you through the 		
CF | plantation if that is your desire. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "get on horse" 		
CF ] Palm Tree Plantation (Processing) 26/448 		
CF | > 		
CF | > GET ON HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] The Palm Tree Plantations of Indonesia 26/449 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Palm Tree Plantations of Indonesia (on "Champion", the 		
CF | wonder horse) 		
CF | The forest, full of bio-diversity, to the west, gives way to a 		
CF | plantation of mind-boggling uniformity all around you. Rows and rows 		
CF | of palm trees stretch out as far as the eye can see. A dirt track 		
CF | ploughs east into the distance. 		
CF | 		
CF | Numerous wooden tables and chairs lie in semi-neat rows next to stacks 		
CF | of wicker baskets. A few palm kernels scattered here and there show 		
CF | that this is where kernels get extracted, by human labour, before 		
CF | being processed into palm oil. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying (you 		
CF | can't even outrun the poor thing on your horse). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] The Palm Tree Plantations of Indonesia 26/450 		
CF | > 		
CF | > S 		
CF | 		
CF | The plantation is vast, and monotonous. Even the orangutans get lost 		
CF | in there if they wander off by themselves (either that or they die of 		
CF | boredom). 		
CF | 		
CF | "Champion", the wonder horse shakes his head from side to side. 		
CF | 		
CF | > 		Roger says, "I like how that makes it sarcastic. Well okay, "Champion""
David says, (to ClubFloyd), "w" 		
CF ] Vast Forest 26/451 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying (you 		
CF | can't even outrun the poor thing on your horse). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] Vast Forest 26/452 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | A small but long-tailed, brownish monkey, probably a macaque, looks at 		
CF | you angrily. Something that you are carrying seems to be the object of 		
CF | his attention. 		
CF | 		
CF | "Champion", the wonder horse is here, scratching himself on a tree 		
CF | trunk. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x trees" 		
CF ] Vast Forest 26/453 		
CF | > 		
CF | > X TREES 		
CF | 		
CF | The following table summarises what you have discovered so far: 		
CF | 		
CF | Direction Tree Destination 		
CF | --------- ---- ----------- 		
CF | North Pine The Pine Forests of Scandinavia 		
CF | South Poplar The Tallgrass Prairies of Missouri 		
CF | East Palm The Palm Tree Plantations of Indonesia 		
CF | West Mangrove An Island in the Caribbean 		
CF | Northeast Fig The Himalayan Mountains 		
CF | Northwest Oak The Green Hills of England 		
CF | Southeast Baobab The Vast Plains of the Serengeti 		
CF | Southwest Rainforest The Amazon Basin 		
CF | 		
CF | > 		DavidW asks, "Isn't that a delightful summary?"
		Roger says, "yeah pretty great"
David says, (to ClubFloyd), "s" 		
CF ] The Tallgrass Prairies of Missouri 26/454 		
CF | > 		
CF | > S 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | (first mounting "Champion", the wonder horse - if you left the poor 		
CF | creature behind in this huge forest you'd never ever find him again) 		
CF | 		
CF | The Tallgrass Prairies of Missouri (on "Champion", the wonder 		
CF | horse) 		
CF | A vast prairie extends in all directions, apart from to the 		
CF | north where the forest you emerged from begins. It's the middle 		
CF | of the night, but there's a full moon providing enough light to see 		
CF | by. Flames can be seen burning to the south. 		
CF | 		
CF | One particular poplar stands apart from the rest. 		
CF | 		
CF | A length of rope hangs from the poplar. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying (you 		
CF | can't even outrun the poor thing on your horse). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "cut rope" 		
CF ] The Tallgrass Prairies of Missouri 26/455 		
CF | > 		
CF | > CUT ROPE 		
CF | 		
CF | (with the axe) 		
CF | 		
CF | It would make more sense to untie it, if you can figure out how to do 		
CF | that. 		
CF | 		
CF | "Champion", the wonder horse drops his head down, looking for 		
CF | something to graze on. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "climb rope" 		
CF ] The Tallgrass Prairies of Missouri 26/456 		
CF | > 		
CF | > CLIMB ROPE 		
CF | 		
CF | You need to get off "Champion", the wonder horse first. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] The Tallgrass Prairies of Missouri 26/457 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | The Tallgrass Prairies of Missouri 		
CF | A vast prairie extends in all directions, apart from to the 		
CF | north where the forest you emerged from begins. It's the middle 		
CF | of the night, but there's a full moon providing enough light to see 		
CF | by. Flames can be seen burning to the south. 		
CF | 		
CF | One particular poplar stands apart from the rest. 		
CF | 		
CF | A small but long-tailed, brownish monkey, probably a macaque, looks at 		
CF | you angrily. Something that you are carrying seems to be the object of 		
CF | his attention. 		
CF | 		
CF | "Champion", the wonder horse is here, looking spooky in the light of 		
CF | the moon. 		
CF | 		
CF | A length of rope hangs from the poplar. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "climb rope" 		
CF ] Edge of Prairie (up a Poplar) 26/458 		
CF | > 		
CF | > CLIMB ROPE 		
CF | 		
CF | You climb the rope up into the branches of the poplar. 		
CF | 		
CF | Edge of Prairie (up a Poplar) 		
CF | From up here, you can see that the flames to the south come from three 		
CF | burning trees or pyres and that there is a large building to the east 		
CF | of them and a smaller one to the west. 		
CF | 		
CF | A length of rope hangs down from the branch that you are standing on. 		
CF | 		
CF | The monkey scrambles up after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "untie rope" 		
CF ] Edge of Prairie (up a Poplar) 26/459 		
CF | > 		
CF | > UNTIE ROPE 		
CF | 		
CF | You untie the rope from the branch. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "cut rope" 		
CF ] Edge of Prairie (up a Poplar) 26/460 		
CF | > 		
CF | > CUT ROPE 		
CF | 		
CF | (with the axe) 		
CF | 		
CF | That would just make smaller rope, and you figure the rope would be 		
CF | most useful to you if you leave it as long as it is. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "jump" 		
CF ] Edge of Prairie (up a Poplar) 26/461 		
CF | > 		
CF | > JUMP 		
CF | 		
CF | It's too far down (ok, I know, it's not that far down, but the 		
CF | other day you dropped down from a chair that you were using to reach a 		
CF | book on a high shelf and you twisted your ankle and you were in agony 		
CF | for days and that was barely a couple of feet. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "throw rope" 		
CF ] Edge of Prairie (up a Poplar) 26/462 		
CF | > 		
CF | > THROW ROPE 		
CF | 		
CF | You can't drop things when you're up in the sky like this. They'll 		
CF | fall to the ground and break. 		
CF | 		
CF | > 		Jade says, "ja ja , a moron"
David says, (to ClubFloyd), "swing rope" 		
CF ] Edge of Prairie (up a Poplar) 26/463 		
CF | > 		
CF | > SWING ROPE 		
CF | 		
CF | You get the feeling that you're on the right track, i.e. there's 		
CF | something else that you might be able to do to, or with, the length of 		
CF | rope, but not that. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "shimmy tree" 		
CF ] Edge of Prairie (up a Poplar) 26/463 		
CF | > 		
CF | > SHIMMY TREE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "shimmey tree" 		
CF ] Edge of Prairie (up a Poplar) 26/463 		
CF | > 		
CF | > SHIMMEY TREE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "tie rope to tree" 		
CF ] Edge of Prairie (up a Poplar) 26/464 		
CF | > 		
CF | > TIE ROPE TO TREE 		
CF | 		
CF | (the poplar tree) 		
CF | You replace the rope from where you took it. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "climb rope" 		
CF ] The Tallgrass Prairies of Missouri 26/465 		
CF | > 		
CF | > CLIMB ROPE 		
CF | 		
CF | You climb back down to the ground using the rope. 		
CF | 		
CF | The Tallgrass Prairies of Missouri 		
CF | A vast prairie extends in all directions, apart from to the 		
CF | north where the forest you emerged from begins. It's the middle 		
CF | of the night, but there's a full moon providing enough light to see 		
CF | by. Flames can be seen burning to the south. 		
CF | 		
CF | One particular poplar stands apart from the rest. 		
CF | 		
CF | A length of rope hangs from the poplar. 		
CF | 		
CF | "Champion", the wonder horse is here, looking spooky in the light of 		
CF | the moon. 		
CF | 		
CF | The monkey scrambles down after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		Jade says, "cut the tree down with axe"
David says, (to ClubFloyd), "chop tree" 		
CF ] The Tallgrass Prairies of Missouri 26/466 		
CF | > 		
CF | > CHOP TREE 		
CF | 		
CF | (the poplar tree) 		
CF | (with the axe) 		
CF | 		
CF | Don't blame the tree, and they can always find another one. 		
CF | 		
CF | > 		DavidW says, "We could try to enter the church, I guess. Hyper-dangerous, I bet."
David says, (to ClubFloyd), "s" 		
CF ] Prairie: By Burning Crosses 26/467 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Prairie: By Burning Crosses 		
CF | Three big crosses, easily twenty feet high and about eight feet 		
CF | across, light up the prairie with their bright, dancing flames. A 		
CF | large building is visible off to the east and a smaller one to the 		
CF | west. The forest you emerged from is some way to the north. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "chop cross" 		
CF ] Prairie: By Burning Crosses 26/468 		
CF | > 		
CF | > CHOP CROSS 		
CF | 		
CF | (with the axe) 		
CF | 		
CF | You may be able to destroy the symbols, but the hatred will continue. 		
CF | Still, if you could, I dare say you would, but the fire from the 		
CF | crosses makes it impossible. 		
CF | 		
CF | > 		Jade says, "I 5hink we won't be able..."
David says, (to ClubFloyd), "put out fire" 		
CF ] Prairie: By Burning Crosses 26/469 		
CF | > 		
CF | > PUT OUT FIRE 		
CF | 		
CF | You've nothing to do that with. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Prairie: By Church 26/470 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Prairie: By Church 		
CF | A large structure clad in white slatted wood with a bell-tower is 		
CF | undoubtedly the local church, though given its proximity to the 		
CF | burning crosses to the west you wonder what sort of religion is 		
CF | practised within. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "in" 		
CF ] Prairie: By Church 26/471 		
CF | > 		
CF | > IN 		
CF | 		
CF | The church is barred from the inside, and there's no way you can climb 		
CF | in via the bell tower. 		
CF | 		
CF | > 		Jade exclaims, "dislexic tablet keyboard!"
		Jade says, "call door"
Roger says (to floyd), "knock on church" 		
CF ] Prairie: By Church 26/472 		
CF | > 		
CF | > KNOCK ON CHURCH 		
CF | 		
CF | (the church doors) 		
CF | Going by the amount of noise in there, they probably can't hear you. 		
CF | 		
CF | > 		DavidW says, "The cell door is locked."
		Jade says, "knock on,door"
David says, (to ClubFloyd), "knock on door" 		
CF ] Prairie: By Church 26/473 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | (the church doors) 		
CF | Going by the amount of noise in there, they probably can't hear you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Prairie: By Burning Crosses 26/474 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Prairie: By Burning Crosses 		
CF | Three big crosses, easily twenty feet high and about eight feet 		
CF | across, light up the prairie with their bright, dancing flames. A 		
CF | large building is visible off to the east and a smaller one to the 		
CF | west. The forest you emerged from is some way to the north. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Prairie: By Prison 26/475 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Prairie: By Prison 		
CF | A dismal stone building, undoubtedly a prison or cell given by the 		
CF | style of the door, can be seen here west of the flaming crosses. Given 		
CF | everything that you've seen so far, there can be little doubt in your 		
CF | mind about what's going to happen here. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "knock on door" 		
CF ] Prairie: By Prison 26/476 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | No answer. Then again, it's not as if whoever is in there is likely to 		
CF | be able to come to the door and open it. 		
CF | 		
CF | > 		Jade says, "nop"
David says, (to ClubFloyd), "open door" 		
CF ] Prairie: By Prison 26/477 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | The prison door is locked (are you really that surprised?) 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "chop door" 		
CF ] Prairie: By Prison 26/478 		
CF | > 		
CF | > CHOP DOOR 		
CF | 		
CF | (with the axe) 		
CF | 		
CF | You get the feeling that you're on the right track, i.e. there's 		
CF | something else that you might be able to do to, or with, the prison 		
CF | door, but not that. 		
CF | 		
CF | > 		Jade says, "knoxk on door"
		DavidW says, "Did that two moves ago."
		Roger says, "It's a new door"
		Jade says, "lag"
		Roger says, "maybe it's an anchorite"
		DavidW asks, "A what?"
		Roger says, "hermits who wall themselves into little cells adjoining churches"
		Jade says, "anacoreta"
		DavidW says, "This is the prison door."
		Jade says, "I don't think so"
		Jade says, "barred door..."
		DavidW says, "I'm going to try for the rope ladder next."
David says, (to ClubFloyd), "e" 		
CF ] Prairie: By Burning Crosses 26/479 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Prairie: By Burning Crosses 		
CF | Three big crosses, easily twenty feet high and about eight feet 		
CF | across, light up the prairie with their bright, dancing flames. A 		
CF | large building is visible off to the east and a smaller one to the 		
CF | west. The forest you emerged from is some way to the north. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] The Tallgrass Prairies of Missouri 26/480 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Tallgrass Prairies of Missouri 		
CF | A vast prairie extends in all directions, apart from to the 		
CF | north where the forest you emerged from begins. It's the middle 		
CF | of the night, but there's a full moon providing enough light to see 		
CF | by. Flames can be seen burning to the south. 		
CF | 		
CF | One particular poplar stands apart from the rest. 		
CF | 		
CF | A length of rope hangs from the poplar. 		
CF | 		
CF | "Champion", the wonder horse is here, looking spooky in the light of 		
CF | the moon. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Vast Forest 26/481 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "sw" 		
CF ] The Amazon Basin 26/482 		
CF | > 		
CF | > SW 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Amazon Basin 		
CF | You have reached the edge of a huge rainforest stretching out as far 		
CF | as the eye can see, except for the (less rainy) part that you emerged 		
CF | from to the northeast. 		
CF | 		
CF | An enormous yellow bulldozer stands at the edge of a dirt track which 		
CF | plummets down into a crater below, a crater so devastated of trees 		
CF | that it looks like it belongs to a quarry rather than to a section of 		
CF | the rainforest. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] "Tree Quarry" 26/483 		
CF | > 		
CF | > D 		
CF | 		
CF | "Tree Quarry" 		
CF | There is no better way to describe it: clearly, what was once a part 		
CF | of the rainforest around you is now a desolate rocky landscape bereft 		
CF | of fauna or vegetation. From here, you can go back up to where you 		
CF | left the bulldozer or follow a path northwest. 		
CF | 		
CF | A young girl is lying on the ground here, exactly at the point where 		
CF | that huge yellow bulldozer that you so considerately vandalised would 		
CF | rush down and crush her on its way to do more of its dirty work. She 		
CF | must have been hoping that it wasn't going to happen, though clearly 		
CF | now the point is moot. 		
CF | 		
CF | The monkey scrambles down after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "nw" 		
CF ] Eco Camp 26/484 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Eco Camp 		
CF | The path from the "quarry" ends here at a tree house built some way up 		
CF | into the canopy of the rainforest. 		
CF | You can go back to the quarry by following the path southeast. 		
CF | 		
CF | A ladder descends from the tree-house. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] Tree House 26/485 		
CF | > 		
CF | > U 		
CF | 		
CF | (you attempt to climb up the ladder). 		
CF | 		
CF | You climb up without a problem. 		
CF | 		
CF | Tree House 		
CF | Now that you're actually up here, you have to marvel at this thing's 		
CF | construction. A lot of work has gone into ensuring that it is safe, 		
CF | solid, comfortable, windproof and water-proof. Although not entirely 		
CF | free of artificial materials, you can still appreciate the builder's 		
CF | ingenuity. 		
CF | 		
CF | A ladder descends to the ground. 		
CF | 		
CF | The monkey scrambles up after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take ladder" 		
CF ] Tree House 26/486 		
CF | > 		
CF | > TAKE LADDER 		
CF | 		
CF | Pick it up when you get down. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] Eco Camp 26/487 		
CF | > 		
CF | > D 		
CF | 		
CF | You climb down the ladder. 		
CF | 		
CF | Eco Camp 		
CF | The path from the "quarry" ends here at a tree house built some way up 		
CF | into the canopy of the rainforest. 		
CF | You can go back to the quarry by following the path southeast. 		
CF | 		
CF | A ladder descends from the tree-house. 		
CF | 		
CF | The monkey scrambles down after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take ladder" 		
CF ] Eco Camp 27/488 		
CF | > 		
CF | > TAKE LADDER 		
CF | 		
CF | Taken. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		DavidW says, "The rope ladder IS takeable!"
		Jade exclaims, "great!"
David says, (to ClubFloyd), "se" 		
CF ] "Tree Quarry" 27/489 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | "Tree Quarry" 		
CF | There is no better way to describe it: clearly, what was once a part 		
CF | of the rainforest around you is now a desolate rocky landscape bereft 		
CF | of fauna or vegetation. From here, you can go back up to where you 		
CF | left the bulldozer or follow a path northwest. 		
CF | 		
CF | A young girl is lying on the ground here, exactly at the point where 		
CF | that huge yellow bulldozer that you so considerately vandalised would 		
CF | rush down and crush her on its way to do more of its dirty work. She 		
CF | must have been hoping that it wasn't going to happen, though clearly 		
CF | now the point is moot. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] The Amazon Basin 27/490 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | The Amazon Basin 		
CF | You have reached the edge of a huge rainforest stretching out as far 		
CF | as the eye can see, except for the (less rainy) part that you emerged 		
CF | from to the northeast. 		
CF | 		
CF | An enormous yellow bulldozer stands at the edge of a dirt track which 		
CF | plummets down into a crater below, a crater so devastated of trees 		
CF | that it looks like it belongs to a quarry rather than to a section of 		
CF | the rainforest. 		
CF | 		
CF | The monkey scrambles up after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ne" 		
CF ] Vast Forest 27/491 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] The Tallgrass Prairies of Missouri 27/492 		
CF | > 		
CF | > S 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Tallgrass Prairies of Missouri 		
CF | A vast prairie extends in all directions, apart from to the 		
CF | north where the forest you emerged from begins. It's the middle 		
CF | of the night, but there's a full moon providing enough light to see 		
CF | by. Flames can be seen burning to the south. 		
CF | 		
CF | One particular poplar stands apart from the rest. 		
CF | 		
CF | A length of rope hangs from the poplar. 		
CF | 		
CF | "Champion", the wonder horse is here, looking spooky in the light of 		
CF | the moon. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "climb rope" 		
CF ] Edge of Prairie (up a Poplar) 27/493 		
CF | > 		
CF | > CLIMB ROPE 		
CF | 		
CF | You climb the rope up into the branches of the poplar. 		
CF | 		
CF | Edge of Prairie (up a Poplar) 		
CF | From up here, you can see that the flames to the south come from three 		
CF | burning trees or pyres and that there is a large building to the east 		
CF | of them and a smaller one to the west. 		
CF | 		
CF | A length of rope hangs down from the branch that you are standing on. 		
CF | 		
CF | The monkey scrambles up after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "tie rope ladder to tree" 		
CF ] Edge of Prairie (up a Poplar) 27/493 		
CF | > 		
CF | > TIE ROPE LADDER TO TREE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "put rope ladder on tree" 		
CF ] Edge of Prairie (up a Poplar) 27/493 		
CF | > 		
CF | > PUT ROPE LADDER ON TREE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "i" 		
CF ] Edge of Prairie (up a Poplar) 27/494 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a ladder (over your shoulder) 		
CF | a 5-litre plastic jerry can 		
CF | a little green book 		
CF | a green parka (being worn) 		
CF | a rhino warrior pass 		
CF | a toy monkey 		
CF | a fruit from the fig tree 		
CF | the costume worn by Falstaff in "The Merry Wives of Windsor" 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | You shine with an inner light! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] The Tallgrass Prairies of Missouri 27/495 		
CF | > 		
CF | > D 		
CF | 		
CF | You climb back down to the ground using the rope. 		
CF | 		
CF | The Tallgrass Prairies of Missouri 		
CF | A vast prairie extends in all directions, apart from to the 		
CF | north where the forest you emerged from begins. It's the middle 		
CF | of the night, but there's a full moon providing enough light to see 		
CF | by. Flames can be seen burning to the south. 		
CF | 		
CF | One particular poplar stands apart from the rest. 		
CF | 		
CF | A length of rope hangs from the poplar. 		
CF | 		
CF | "Champion", the wonder horse is here, looking spooky in the light of 		
CF | the moon. 		
CF | 		
CF | The monkey scrambles down after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "put ladder on tree" 		
CF ] The Tallgrass Prairies of Missouri 27/496 		
CF | > 		
CF | > PUT LADDER ON TREE 		
CF | 		
CF | (the poplar tree) 		
CF | The poplar tree is just part of the general landscape of the 		
CF | simulation. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "climb ladder" 		
CF ] The Tallgrass Prairies of Missouri 27/497 		
CF | > 		
CF | > CLIMB LADDER 		
CF | 		
CF | The ladder isn't leaning against anything. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "lean ladder on tree" 		
CF ] The Tallgrass Prairies of Missouri 27/497 		
CF | > 		
CF | > LEAN LADDER ON TREE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "drop ladder" 		
CF ] The Tallgrass Prairies of Missouri 27/498 		
CF | > 		
CF | > DROP LADDER 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "climb ladder" 		
CF ] The Tallgrass Prairies of Missouri 27/499 		
CF | > 		
CF | > CLIMB LADDER 		
CF | 		
CF | The ladder isn't leaning against anything. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take ladder" 		
CF ] The Tallgrass Prairies of Missouri 27/500 		
CF | > 		
CF | > TAKE LADDER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Roger asks, "did we try laddering our way into the church already?"
		DavidW says, "no. We just got this."
		Jade says, "perhaps in the church tower"
		DavidW says, "Also the palmfale store needs a ladder"
David says, (to ClubFloyd), "put ladder on tree" 		
CF ] The Tallgrass Prairies of Missouri 27/501 		
CF | > 		
CF | > PUT LADDER ON TREE 		
CF | 		
CF | (the poplar tree) 		
CF | The poplar tree is just part of the general landscape of the 		
CF | simulation. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "lean ladder" 		
CF ] The Tallgrass Prairies of Missouri 28/502 		
CF | > 		
CF | > LEAN LADDER 		
CF | 		
CF | (against the poplar tree) 		
CF | Ok, you lean the ladder against the poplar tree. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] Edge of Prairie (up a Poplar) 28/503 		
CF | > 		
CF | > U 		
CF | 		
CF | (you climb up the ladder). 		
CF | 		
CF | You climb the ladder up into the branches of the poplar. 		
CF | 		
CF | Edge of Prairie (up a Poplar) 		
CF | From up here, you can see that the flames to the south come from three 		
CF | burning trees or pyres and that there is a large building to the east 		
CF | of them and a smaller one to the west. 		
CF | 		
CF | A length of rope hangs down from the branch that you are standing on. 		
CF | 		
CF | A ladder descends from the branch that you are standing on. 		
CF | 		
CF | The monkey scrambles up after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "untie rope" 		
CF ] Edge of Prairie (up a Poplar) 28/504 		
CF | > 		
CF | > UNTIE ROPE 		
CF | 		
CF | You untie the rope from the branch. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] The Tallgrass Prairies of Missouri 28/505 		
CF | > 		
CF | > D 		
CF | 		
CF | You climb back down to the ground using the ladder. 		
CF | 		
CF | The Tallgrass Prairies of Missouri 		
CF | A vast prairie extends in all directions, apart from to the 		
CF | north where the forest you emerged from begins. It's the middle 		
CF | of the night, but there's a full moon providing enough light to see 		
CF | by. Flames can be seen burning to the south. 		
CF | 		
CF | One particular poplar stands apart from the rest. 		
CF | 		
CF | A ladder leans against the poplar. 		
CF | 		
CF | "Champion", the wonder horse is here, looking spooky in the light of 		
CF | the moon. 		
CF | 		
CF | The monkey scrambles down after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take ladder" 		
CF ] The Tallgrass Prairies of Missouri 28/506 		
CF | > 		
CF | > TAKE LADDER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] Prairie: By Burning Crosses 28/507 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Prairie: By Burning Crosses 		
CF | Three big crosses, easily twenty feet high and about eight feet 		
CF | across, light up the prairie with their bright, dancing flames. A 		
CF | large building is visible off to the east and a smaller one to the 		
CF | west. The forest you emerged from is some way to the north. 		
CF | 		
CF | A light breeze from across the prairie fans the flames for a few 		
CF | seconds, and you hear their crackle and smell burnt wood. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Prairie: By Church 28/508 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Prairie: By Church 		
CF | A large structure clad in white slatted wood with a bell-tower is 		
CF | undoubtedly the local church, though given its proximity to the 		
CF | burning crosses to the west you wonder what sort of religion is 		
CF | practised within. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "tie rope to handles" 		
CF ] Prairie: By Church 30/509 		
CF | > 		
CF | > TIE ROPE TO HANDLES 		
CF | 		
CF | You wrap the rope tightly around the handles of the church doors, 		
CF | sealing them shut. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "lean ladder" 		
CF ] Prairie: By Church 30/509 		
CF | > 		
CF | > LEAN LADDER 		
CF | 		
CF | What do you want to lean ladder against? 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "church" 		
CF ] Prairie: By Church 30/509 		
CF | > 		
CF | > CHURCH 		
CF | 		
CF | Which do you mean, the door handles of the church, the church doors, 		
CF | the bell tower of the church or the church building? 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "building" 		
CF ] Prairie: By Church 30/510 		
CF | > 		
CF | > BUILDING 		
CF | 		
CF | Climbing up the church might get you noticed by the people inside it - 		
CF | and I can assure you, you don't want that! 		
CF | 		
CF | > 		Jade says, "good"
David says, (to ClubFloyd), "lean ladder against tower" 		
CF ] Prairie: By Church 30/511 		
CF | > 		
CF | > LEAN LADDER AGAINST TOWER 		
CF | 		
CF | Climbing up the church might get you noticed by the people inside it - 		
CF | and I can assure you, you don't want that! 		
CF | 		
CF | > 		DavidW says, "I guess tying the handles is just part of the solution here."
David says, (to ClubFloyd), "w" 		
CF ] Prairie: By Burning Crosses 30/512 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Prairie: By Burning Crosses 		
CF | Three big crosses, easily twenty feet high and about eight feet 		
CF | across, light up the prairie with their bright, dancing flames. A 		
CF | large building is visible off to the east and a smaller one to the 		
CF | west. The forest you emerged from is some way to the north. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Prairie: By Prison 30/513 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Prairie: By Prison 		
CF | A dismal stone building, undoubtedly a prison or cell given by the 		
CF | style of the door, can be seen here west of the flaming crosses. Given 		
CF | everything that you've seen so far, there can be little doubt in your 		
CF | mind about what's going to happen here. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "lean ladder" 		
CF ] Prairie: By Prison 30/513 		
CF | > 		
CF | > LEAN LADDER 		
CF | 		
CF | What do you want to lean ladder against? 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "prison" 		
CF ] Prairie: By Prison 30/513 		
CF | > 		
CF | > PRISON 		
CF | 		
CF | Which do you mean, the prison door or the prison? 		
CF | 		
CF | > 		Jade asks, "are we going to kill all of them?"
David says, (to ClubFloyd), "building" 		
CF ] Prairie: By Prison 30/514 		
CF | > 		
CF | > BUILDING 		
CF | 		
CF | You could probably climb up it without using a ladder, but you see no 		
CF | need to do that 		
CF | > 		DavidW says (to Jade), "I honestly don't know."
		DavidW says, "We're trying to free the prisoner and stop the mob from stopping us."
		DavidW says, "Let's take the ladder to the palmface store."
David says, (to ClubFloyd), "e" 		
CF ] Prairie: By Burning Crosses 30/515 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Prairie: By Burning Crosses 		
CF | Three big crosses, easily twenty feet high and about eight feet 		
CF | across, light up the prairie with their bright, dancing flames. A 		
CF | large building is visible off to the east and a smaller one to the 		
CF | west. The forest you emerged from is some way to the north. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] The Tallgrass Prairies of Missouri 30/516 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Tallgrass Prairies of Missouri 		
CF | A vast prairie extends in all directions, apart from to the 		
CF | north where the forest you emerged from begins. It's the middle 		
CF | of the night, but there's a full moon providing enough light to see 		
CF | by. Flames can be seen burning to the south. 		
CF | 		
CF | One particular poplar stands apart from the rest. 		
CF | 		
CF | "Champion", the wonder horse is here, looking spooky in the light of 		
CF | the moon. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "mount horse" 		
CF ] The Tallgrass Prairies of Missouri 30/517 		
CF | > 		
CF | > MOUNT HORSE 		
CF | 		
CF | (hard work with that ladder, but you manage it) 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | "Champion", the wonder horse shakes his head from side to side. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Vast Forest 30/518 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | "Champion", the wonder horse drops his head down, looking for 		
CF | something to graze on. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying (you 		
CF | can't even outrun the poor thing on your horse). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "f e" 		
CF ] Vast Forest 30/518 		
CF | > 		
CF | > F E 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] The Palm Tree Plantations of Indonesia 30/519 		
CF | > 		
CF | > E 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Palm Tree Plantations of Indonesia (on "Champion", the 		
CF | wonder horse) 		
CF | The forest, full of bio-diversity, to the west, gives way to a 		
CF | plantation of mind-boggling uniformity all around you. Rows and rows 		
CF | of palm trees stretch out as far as the eye can see. A dirt track 		
CF | ploughs east into the distance. 		
CF | 		
CF | Numerous wooden tables and chairs lie in semi-neat rows next to stacks 		
CF | of wicker baskets. A few palm kernels scattered here and there show 		
CF | that this is where kernels get extracted, by human labour, before 		
CF | being processed into palm oil. 		
CF | 		
CF | "Champion", the wonder horse shakes his head from side to side. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying (you 		
CF | can't even outrun the poor thing on your horse). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Palm Tree Plantation (Processing) 30/520 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Palm Tree Plantation (Processing) (on "Champion", the wonder 		
CF | horse) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | "Champion", the wonder horse neighs. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying (you 		
CF | can't even outrun the poor thing on your horse). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] Palm Tree Plantation (Processing) 30/521 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | Palm Tree Plantation (Processing) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | A small but long-tailed, brownish monkey, probably a macaque, looks at 		
CF | you angrily. Something that you are carrying seems to be the object of 		
CF | his attention. 		
CF | 		
CF | "Champion", the wonder horse is here, ready to take you through the 		
CF | plantation if that is your desire. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "lean ladder" 		
CF ] Palm Tree Plantation (Processing) 30/521 		
CF | > 		
CF | > LEAN LADDER 		
CF | 		
CF | What do you want to lean ladder against? 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "store" 		
CF ] Palm Tree Plantation (Processing) 30/521 		
CF | > 		
CF | > STORE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "oh. Didn't go east enough."
David says, (to ClubFloyd), "mount horse" 		
CF ] Palm Tree Plantation (Processing) 30/522 		
CF | > 		
CF | > MOUNT HORSE 		
CF | 		
CF | (hard work with that ladder, but you manage it) 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | "Champion", the wonder horse shakes his head from side to side. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Palm Tree Plantation (Entrance) 30/523 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Palm Tree Plantation (Entrance) (on "Champion", the wonder 		
CF | horse) 		
CF | The long road cutting through the plantation finally comes to an end 		
CF | at its easternmost boundary. 		
CF | 		
CF | A small building, with a flat roof, lies to the south, apparently an 		
CF | outlet store. The door into the building is closed and, you assume, 		
CF | locked, since the whole place looks rather dead. 		
CF | 		
CF | A huge metal gate leads out, but it is closed, locked, barred, and 		
CF | apparently electrified. A sign above the gate reads "Palmface", which 		
CF | presumably must be the name of this plantation/business. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying (you 		
CF | can't even outrun the poor thing on your horse). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] Palm Tree Plantation (Entrance) 30/524 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | Palm Tree Plantation (Entrance) 		
CF | The long road cutting through the plantation finally comes to an end 		
CF | at its easternmost boundary. 		
CF | 		
CF | A small building, with a flat roof, lies to the south, apparently an 		
CF | outlet store. The door into the building is closed and, you assume, 		
CF | locked, since the whole place looks rather dead. 		
CF | 		
CF | A huge metal gate leads out, but it is closed, locked, barred, and 		
CF | apparently electrified. A sign above the gate reads "Palmface", which 		
CF | presumably must be the name of this plantation/business. 		
CF | 		
CF | A small but long-tailed, brownish monkey, probably a macaque, looks at 		
CF | you angrily. Something that you are carrying seems to be the object of 		
CF | his attention. 		
CF | 		
CF | "Champion", the wonder horse is here, ready to take you through the 		
CF | plantation if that is your desire. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "lean ladder" 		
CF ] Palm Tree Plantation (Entrance) 30/524 		
CF | > 		
CF | > LEAN LADDER 		
CF | 		
CF | What do you want to lean ladder against? 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "store" 		
CF ] Palm Tree Plantation (Entrance) 31/525 		
CF | > 		
CF | > STORE 		
CF | 		
CF | Ok, you lean the ladder against the small outlet building. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] Palm Tree Plantation (Entrance) 31/526 		
CF | > 		
CF | > U 		
CF | 		
CF | You'll have to be a bit more specific unless you literally intend to 		
CF | grow wings and fly up into the air. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "climb ladder" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/527 		
CF | > 		
CF | > CLIMB LADDER 		
CF | 		
CF | You climb up the ladder onto the roof. 		
CF | 		
CF | Palm Tree Plantation (on the roof of the Outlet) 		
CF | The plantation doesn't look that much more interesting from atop the 		
CF | outlet building than it did from ground level. 		
CF | 		
CF | An open skylight leads inside. 		
CF | 		
CF | A big sad bag of orange fur which you recognise as an orangutan gazes 		
CF | at you morosely from atop the skylight. 		
CF | 		
CF | The top of the ladder that you leant against the building just 		
CF | protrudes over the roof's edge. 		
CF | 		
CF | The monkey scrambles up after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		Jade says, "electrified"
David says, (to ClubFloyd), "x orangutan" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/528 		
CF | > 		
CF | > X ORANGUTAN 		
CF | 		
CF | Sitting on top of a skylight on a concrete building is not what an 		
CF | orangutan would consider its natural habitat. From what you know of 		
CF | the activities of the palm oil industry, especially in Indonesia, you 		
CF | reckon the poor creature has little choice left. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x skylight" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/529 		
CF | > 		
CF | > X SKYLIGHT 		
CF | 		
CF | It's open enough to allow you to climb down and up, if only the 		
CF | orangutan wasn't in the way. 		
CF | 		
CF | The orangutan wanders over to the edge of the roof and looks around, 		
CF | then goes back to where it was. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "pull string" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/530 		
CF | > 		
CF | > PULL STRING 		
CF | 		
CF | Pinq! Pinq! Pinq! 		
CF | 		
CF | > 		Jade says, "tie rope to skylight"
		DavidW says, "The rope is at the church now."
David says, (to ClubFloyd), "give toy to orangutan" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/531 		
CF | > 		
CF | > GIVE TOY TO ORANGUTAN 		
CF | 		
CF | The orangutan respectfully takes it off your hands and plays with it 		
CF | for a second, then gives it back to you, if anything even more 		
CF | depressed than before. 		
CF | 		
CF | > 		Jade says, "put the ladder into"
		DavidW says, "There's an orangutan to deal with."
		DavidW says, "I can't really do anything with the skylight until the creature moves."
David says, (to ClubFloyd), "give fig to orangutan" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/532 		
CF | > 		
CF | > GIVE FIG TO ORANGUTAN 		
CF | 		
CF | The orangutan grabs the fig fruit off you as soon as you call 		
CF | attention to it, gives it to the macaque, who promptly snatches it and 		
CF | disappears through the plantation (it's a long way home - but it'll 		
CF | get there). 		
CF | 		
CF | The orangutan shifts about on the skylight. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "undo" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/531 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Palm Tree Plantation (on the roof of the Outlet) 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "i" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/532 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a 5-litre plastic jerry can 		
CF | a little green book 		
CF | a green parka (being worn) 		
CF | a rhino warrior pass 		
CF | a toy monkey 		
CF | a fruit from the fig tree 		
CF | the costume worn by Falstaff in "The Merry Wives of Windsor" 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | You shine with an inner light! 		
CF | 		
CF | The orangutan scratches itself absently. 		
CF | 		
CF | > 		Jade says, "lol"
David says, (to ClubFloyd), "give costume to orangutan" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/533 		
CF | > 		
CF | > GIVE COSTUME TO ORANGUTAN 		
CF | 		
CF | The orangutan refuses your offer with a dismissive wave of its hand. 		
CF | 		
CF | The orangutan yawns and looks about wistfully. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x can" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/534 		
CF | > 		
CF | > X CAN 		
CF | 		
CF | It's a five-litre plastic jerry can, filled with an industrial 		
CF | cleaner. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "read can" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/535 		
CF | > 		
CF | > READ CAN 		
CF | 		
CF | It's a five-litre plastic jerry can, filled with an industrial 		
CF | cleaner. 		
CF | 		
CF | The orangutan looks at you and sighs. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "tickle orangutan" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/535 		
CF | > 		
CF | > TICKLE ORANGUTAN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "pet orangutan" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/536 		
CF | > 		
CF | > PET ORANGUTAN 		
CF | 		
CF | The orangutan looks at you with a doleful expression as if to say 		
CF | "don't you think I have troubles enough?" 		
CF | 		
CF | The orangutan scratches itself absently. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "play with orangutan" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/536 		
CF | > 		
CF | > PLAY WITH ORANGUTAN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "wear costume" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/537 		
CF | > 		
CF | > WEAR COSTUME 		
CF | 		
CF | You can't wear the Falstaff costume over the parka. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "remove parka" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/538 		
CF | > 		
CF | > REMOVE PARKA 		
CF | 		
CF | You take off the green parka. 		
CF | 		
CF | The orangutan looks at you and sighs. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "wear costume" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/539 		
CF | > 		
CF | > WEAR COSTUME 		
CF | 		
CF | You put on the costume worn by Falstaff in "The Merry Wives of 		
CF | Windsor". 		
CF | 		
CF | The orangutan scratches itself absently. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dance" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/540 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | You fail to cheer the orangutan up. 		
CF | 		
CF | > 		DavidW asks, "What do you get for a depressed orangutan?"
David says, (to ClubFloyd), "act" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/540 		
CF | > 		
CF | > ACT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "sing" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/541 		
CF | > 		
CF | > SING 		
CF | 		
CF | You sound good, if only to your own ears. 		
CF | 		
CF | > 		Roger says, "All I know are bananas"
David says, (to ClubFloyd), "remove costume" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/542 		
CF | > 		
CF | > REMOVE COSTUME 		
CF | 		
CF | You take off the costume worn by Falstaff in "The Merry Wives of 		
CF | Windsor". 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "wear parka" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/543 		
CF | > 		
CF | > WEAR PARKA 		
CF | 		
CF | You put on the green parka. 		
CF | 		
CF | > 		DavidW says, "I don't remember seeing any bananas."
David says, (to ClubFloyd), "x fence" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/543 		
CF | > 		
CF | > X FENCE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "l" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/544 		
CF | > 		
CF | > L 		
CF | 		
CF | Palm Tree Plantation (on the roof of the Outlet) 		
CF | The plantation doesn't look that much more interesting from atop the 		
CF | outlet building than it did from ground level. 		
CF | 		
CF | An open skylight leads inside. 		
CF | 		
CF | A big sad bag of orange fur which you recognise as an orangutan gazes 		
CF | at you morosely from atop the skylight. 		
CF | 		
CF | A small but long-tailed, brownish monkey, probably a macaque, looks at 		
CF | you angrily. Something that you are carrying seems to be the object of 		
CF | his attention. 		
CF | 		
CF | The top of the ladder that you leant against the building just 		
CF | protrudes over the roof's edge. 		
CF | 		
CF | > 		Jade says, "I have no clue, no idea here"
David says, (to ClubFloyd), "enter skylight" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/545 		
CF | > 		
CF | > ENTER SKYLIGHT 		
CF | 		
CF | The orangutan is in the way. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "push orangutan" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/546 		
CF | > 		
CF | > PUSH ORANGUTAN 		
CF | 		
CF | The orangutan looks at you with a doleful expression as if to say 		
CF | "don't you think I have troubles enough?" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "kiss orangutan" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/547 		
CF | > 		
CF | > KISS ORANGUTAN 		
CF | 		
CF | The orangutan looks at you with a doleful expression as if to say 		
CF | "don't you think I have troubles enough?" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask orangutan about mother" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/548 		
CF | > 		
CF | > ASK ORANGUTAN ABOUT MOTHER 		
CF | 		
CF | Animal eyes gaze back at you, which seem to betray a surprising amount 		
CF | of intelligence - or perhaps it's only surprising relative to your own 		
CF | intelligence. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask orangutan about itself" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/549 		
CF | > 		
CF | > ASK ORANGUTAN ABOUT ITSELF 		
CF | 		
CF | Animal eyes gaze back at you, which seem to betray a surprising amount 		
CF | of intelligence - or perhaps it's only surprising relative to your own 		
CF | intelligence. 		
CF | 		
CF | The orangutan yawns and looks about wistfully. 		
CF | 		
CF | > 		
Roger says (to f), "show ladder to orangutan" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/550 		
CF | > 		
CF | > SHOW LADDER TO ORANGUTAN 		
CF | 		
CF | You can only show things which are in your possession. 		
CF | 		
CF | > 		
Roger says (to f), "take ladder" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/551 		
CF | > 		
CF | > TAKE LADDER 		
CF | 		
CF | Pick it up when you get down. 		
CF | 		
CF | > 		Jade asks, "does the orangutan fits through the skylight?"
		DavidW says, "No idea."
David says, (to ClubFloyd), "put fig in skylight" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/552 		
CF | > 		
CF | > PUT FIG IN SKYLIGHT 		
CF | 		
CF | You get the feeling that you're on the right track, i.e. there's 		
CF | something else that you might be able to do to, or with, the fruit 		
CF | from the fig tree, but not that. 		
CF | 		
CF | > 		DavidW says, "I think we need to cheer the guy up somehow."
David says, (to ClubFloyd), "look up orangutan in book" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/553 		
CF | > 		
CF | > LOOK UP ORANGUTAN IN BOOK 		
CF | 		
CF | There doesn't appear to be an entry in the green book for "orangutan". 		
CF | Since you're now a member, perhaps, later on, you can send in a 		
CF | contribution. 		
CF | 		
CF | > 		Jade says, "I thik hebreach the skylight but can't go through it"
		Jade says, "* he reachs"
		DavidW says, "He's just in the way. I don't think he has any interest in going inside."
		DavidW says, "If we had any makeup, we could give him a makeover and tell him he looks pretty."
		DavidW says, "(actually, I don't know what gender the orangutan is)"
		DavidW says, "I dunno. Also it's late. It's almost 5 now."
		Jade says, "no clue of the gender"
		DavidW says, "I think we need to stop here for now."
		DavidW says, "sorry I didn't get us that much further. We make some progress, at least."
David says, (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		Jade says, "ok, I am just going to bed here"
David says, (to ClubFloyd), "cfarborea2" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/553 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jade says, "thanks for driving"
		DavidW says, "Thanks for playing and helping"
		DavidW says, "Have a good night"
		DavidW says, "Thanks to everyone else too, of course."
		Jade says, "have a safe week"
		DavidW says, "I'll try"
		DavidW says, "okay, I'm going back to the lounge now. Thanks again, all. See you next week."
		
*** SESSION THREE *** 		
		DavidW says, "Arborea is still running. I'm hoping we'll continue it today."
		Jade says, "her we are again"
		Jade says, "I just seeArborea is still running"
		Jade says, "I expectwe will go on playing"
		DavidW says, "I updated my notes and uploaded it."
		DavidW says, "I also have one good idea to try."
		Jade asks, "the link?"
		Jade says, "we can try this idea today"
		DavidW says, " [LINK] "
		DavidW says, "It's not quite 2 pm yet. We should wait for others to arrive."
		DavidW says, "The idea is to give the jerry can of cleaning product to the pirates cleaning their ship."
		DavidW says, "My guess is that they'll finish cleaning the ship then open the tavern."
		DavidW says, "I've been waiting all week to see if my idea is correct."
		Jade says, "John it is a lot of time"
		Jade says, "* gosh"
		DavidW says (to Moy), "I uploaded my updated notes for Arborea to [LINK] "
David says, (to ClubFloyd), "look" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 31/556 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Palm Tree Plantation (on the roof of the Outlet) 		
CF | The plantation doesn't look that much more interesting from atop the 		
CF | outlet building than it did from ground level. 		
CF | 		
CF | An open skylight leads inside. 		
CF | 		
CF | A big sad bag of orange fur which you recognise as an orangutan gazes 		
CF | at you morosely from atop the skylight. 		
CF | 		
CF | A small but long-tailed, brownish monkey, probably a macaque, looks at 		
CF | you angrily. Something that you are carrying seems to be the object of 		
CF | his attention. 		
CF | 		
CF | The top of the ladder that you leant against the building just 		
CF | protrudes over the roof's edge. 		
CF | 		
CF | > 		Jade says, "and comment our few advances"
		DavidW says, "I still have no idea what to do about the orangutan but let's try my idea for the jerry can."
David says, (to ClubFloyd), "climb ladder" 		
CF ] Palm Tree Plantation (Entrance) 31/557 		
CF | > 		
CF | > CLIMB LADDER 		
CF | 		
CF | You climb down the ladder back to the ground again. 		
CF | 		
CF | Palm Tree Plantation (Entrance) 		
CF | The long road cutting through the plantation finally comes to an end 		
CF | at its easternmost boundary. 		
CF | 		
CF | A small building, with a flat roof, lies to the south, apparently an 		
CF | outlet store. The door into the building is closed and, you assume, 		
CF | locked, since the whole place looks rather dead. 		
CF | 		
CF | A huge metal gate leads out, but it is closed, locked, barred, and 		
CF | apparently electrified. A sign above the gate reads "Palmface", which 		
CF | presumably must be the name of this plantation/business. 		
CF | 		
CF | A ladder leans against the outlet building. 		
CF | 		
CF | "Champion", the wonder horse is here, ready to take you through the 		
CF | plantation if that is your desire. 		
CF | 		
CF | The monkey scrambles down after you, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		DavidW says, "I'll leave the ladder here for now."
David says, (to ClubFloyd), "mount horse" 		
CF ] Palm Tree Plantation (Entrance) 31/558 		
CF | > 		
CF | > MOUNT HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		Jade says, "let's try your idea"
David says, (to ClubFloyd), "w" 		
CF ] Palm Tree Plantation (Processing) 31/559 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Palm Tree Plantation (Processing) (on "Champion", the wonder 		
CF | horse) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying (you 		
CF | can't even outrun the poor thing on your horse). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] The Palm Tree Plantations of Indonesia 31/560 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Palm Tree Plantations of Indonesia (on "Champion", the 		
CF | wonder horse) 		
CF | The forest, full of bio-diversity, to the west, gives way to a 		
CF | plantation of mind-boggling uniformity all around you. Rows and rows 		
CF | of palm trees stretch out as far as the eye can see. A dirt track 		
CF | ploughs east into the distance. 		
CF | 		
CF | Numerous wooden tables and chairs lie in semi-neat rows next to stacks 		
CF | of wicker baskets. A few palm kernels scattered here and there show 		
CF | that this is where kernels get extracted, by human labour, before 		
CF | being processed into palm oil. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying (you 		
CF | can't even outrun the poor thing on your horse). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Vast Forest 31/561 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying (you 		
CF | can't even outrun the poor thing on your horse). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] Vast Forest 31/562 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | A small but long-tailed, brownish monkey, probably a macaque, looks at 		
CF | you angrily. Something that you are carrying seems to be the object of 		
CF | his attention. 		
CF | 		
CF | "Champion", the wonder horse is here, scratching himself on a tree 		
CF | trunk. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] An Island in the Caribbean 31/563 		
CF | > 		
CF | > W 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | (first mounting "Champion", the wonder horse - if you left the poor 		
CF | creature behind in this huge forest you'd never ever find him again) 		
CF | 		
CF | An Island in the Caribbean (on "Champion", the wonder horse) 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | "Champion", the wonder horse shakes his head up and down. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying (you 		
CF | can't even outrun the poor thing on your horse). 		
CF | 		
CF | > 		DavidW says, "oh. We can't leave the horse behind in the start location. That's interesting."
David says, (to ClubFloyd), "w" 		
CF ] An Island in the Caribbean 31/564 		
CF | > 		
CF | > W 		
CF | 		
CF | "Champion", the wonder horse is not too happy walking on this rickety 		
CF | walkway and, after one or two precarious slides and trips, steadfastly 		
CF | refuses to move. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] An Island in the Caribbean 31/565 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | An Island in the Caribbean 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | A small but long-tailed, brownish monkey, probably a macaque, looks at 		
CF | you angrily. Something that you are carrying seems to be the object of 		
CF | his attention. 		
CF | 		
CF | "Champion", the wonder horse is here, balancing rather precariously on 		
CF | the walkway. You don't think you're going to be able to persuade him 		
CF | to go much further. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Pirate Shanty Town 31/566 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pirate Shanty Town 		
CF | The wooden walkway from the east comes free from the mangrove swamp as 		
CF | it enters a pirate shanty town built just a few feet over the shallow 		
CF | waters of the Caribbean sea below. 		
CF | 		
CF | Perhaps it's the time of day (i.e. high noon), but pretty much 		
CF | everything seems to be closed apart from a general store to the south. 		
CF | There is also a tavern to the west but that also seems to be closed. 		
CF | 		
CF | At the far end of the shantytown to the north, a boarding plank can be 		
CF | seen leading onto a pirate ship. Even from here, you can see that 		
CF | there are pirates on the pirate ship. 		
CF | 		
CF | You hear the crack of a whip coming from the ship. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Pirate Ship 31/567 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pirate Ship 		
CF | Typical of the 17th century, this pirate ship is a "sloop", i.e. a 		
CF | single-masted vessel built for speed and for its ability to sail 		
CF | through shallow waters. The pirate shanty town is to the south. 		
CF | 		
CF | Several pirates are on board, swabbing the deck under the gaze of a 		
CF | vicious-looking overseer. 		
CF | 		
CF | The overseer herself stands over them with a whip in her hand, cursing 		
CF | them for their laziness. 		
CF | 		
CF | An impressive-looking cannon rests on the ship's deck, pointing out at 		
CF | sea. 		
CF | 		
CF | The overseer cracks her whip. One of the pirates groans as a thin red 		
CF | welt appears across the torn seat of his pantaloons (hope that's not 		
CF | too risqué for you). 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "i" 		
CF ] Pirate Ship 31/568 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a 5-litre plastic jerry can 		
CF | a little green book 		
CF | a green parka (being worn) 		
CF | a rhino warrior pass 		
CF | a toy monkey 		
CF | a fruit from the fig tree 		
CF | the costume worn by Falstaff in "The Merry Wives of Windsor" 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | You shine with an inner light! 		
CF | 		
CF | The overseer cracks her whip. A sea lion comes pops its head out of 		
CF | the water, looks at the overseer as if to say "were you trying to get 		
CF | my attention?", and then disappears again. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give can to overseer" 		
CF ] Pirate Ship 31/569 		
CF | > 		
CF | > GIVE CAN TO OVERSEER 		
CF | 		
CF | (the beautiful, but frightening, woman) 		
CF | She smiles at you and raises her whip. You feel lucky she hasn't 		
CF | chosen to use it on you (unless, of course, you're into that sort of 		
CF | thing), but otherwise it's clear she has no desire to interact with 		
CF | you. 		
CF | 		
CF | (And just to be clear, you're still in possession of the 5-litre 		
CF | plastic jerry can, the beautiful, but frightening, woman didn't take 		
CF | it.) 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give can to pirates" 		
CF ] Pirate Ship 31/570 		
CF | > 		
CF | > GIVE CAN TO PIRATES 		
CF | 		
CF | They're too busy or too scared of the overseer, to take any notice of 		
CF | you. 		
CF | 		
CF | (And just to be clear, you're still in possession of the 5-litre 		
CF | plastic jerry can, the (potentially) savage looking pirates didn't 		
CF | take it.) 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "use can on ship" 		
CF ] Pirate Ship 31/570 		
CF | > 		
CF | > USE CAN ON SHIP 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "pour can" 		
CF ] Pirate Ship 31/570 		
CF | > 		
CF | > POUR CAN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x can" 		
CF ] Pirate Ship 31/571 		
CF | > 		
CF | > X CAN 		
CF | 		
CF | It's a five-litre plastic jerry can, filled with an industrial 		
CF | cleaner. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "clean ship" 		
CF ] Pirate Ship 33/572 		
CF | > 		
CF | > CLEAN SHIP 		
CF | 		
CF | (the deck of the pirate ship) 		
CF | You pour the industrial cleaner onto the ship's deck and throw the 		
CF | plastic jerry can overboard (God will punish you for that last part). 		
CF | 		
CF | About 30 seconds later, the pirates and the overseer gaze in 		
CF | stupefaction at the state of the deck, and about 30 seconds after 		
CF | that, they rush off to the tavern to get drunk. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		Jade says, "we have to take away the overseer"
		Roger says, "huzzah"
		Jade says, "oh! Well done"
		DavidW says, "I had the right idea, but the wrong way of doing it."
		DavidW asks, "Who wants to see drunk pirates?"
		Jade says, "let's go to that tavern"
David says, (to ClubFloyd), "s" 		
CF ] Pirate Shanty Town 33/573 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Pirate Shanty Town 		
CF | The wooden walkway from the east comes free from the mangrove swamp as 		
CF | it enters a pirate shanty town built just a few feet over the shallow 		
CF | waters of the Caribbean sea below. 		
CF | 		
CF | Perhaps it's the time of day (i.e. high noon), but pretty much 		
CF | everything seems to be closed including the general store that had 		
CF | been the sole bit of evidence that anyone did any trading here over to 		
CF | the south. Maybe everyone is in the tavern to the west, which seems to 		
CF | be doing a roaring trade. 		
CF | 		
CF | At the far end of the shantytown to the north, a boarding plank can be 		
CF | seen leading onto a pirate ship. 		
CF | 		
CF | You hear the sound of someone being hit coming from the tavern. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Tavern. 36/574 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tavern. 		
CF | Pirates spill about in here in various states of inebriation, 		
CF | including the overseer you saw earlier, who obviously is everyone's 		
CF | best friend now. 		
CF | 		
CF | The general store owner is busy pouring out the drinks. 		
CF | 		
CF | The store manager's wife lies underneath one of the tables, drinking 		
CF | herself stupid on a bottle of rum (which just goes to show ... well 		
CF | ... something). 		
CF | 		
CF | If it's all too much for you, the way out is to the east. 		
CF | 		
CF | You hear a small crack coming from the gourd. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | [Your score has just gone up by three points.] 		
CF | 		
CF | > 		Jade says, "another crack"
		DavidW asks, "I guess this means the store is unattended?"
		DavidW says, "oh yeah, crack from the gourd"
David says, (to ClubFloyd), "x gourd" 		
CF ] Tavern. 36/575 		
CF | > 		
CF | > X GOURD 		
CF | 		
CF | About the size of your fist, this light brown fruit has several small 		
CF | pictures engraved or carved upon it. The pictures show an acorn, a 		
CF | crab, a mystic of some sort, something that looks like fluff (?!), a 		
CF | palm leaf, a pine cone, one of those big-eyed Amazonian frogs and a 		
CF | tree which appears to have been drawn upside-down. 		
CF | 		
CF | The crab and tree frog pictures are cracked. 		
CF | 		
CF | Someone breaks into song, someone else then smacks him in the face and 		
CF | he stops. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x overseer" 		
CF ] Tavern. 36/576 		
CF | > 		
CF | > X OVERSEER 		
CF | 		
CF | (the beautiful, but frightening, woman) 		
CF | It seems that whatever goes on in the pirate ship is forgotten when 		
CF | they all get together for a drink. "What happens on the pirate ship 		
CF | stays on the pirate ship". She's no different to the others now. 		
CF | 		
CF | Everybody suddenly starts laughing, perhaps at you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x whip" 		
CF ] Tavern. 36/577 		
CF | > 		
CF | > X WHIP 		
CF | 		
CF | If you get close enough, she won't just let you look at it, she'll 		
CF | show you what it does! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take whip" 		
CF ] Tavern. 36/578 		
CF | > 		
CF | > TAKE WHIP 		
CF | 		
CF | There doesn't seem to be anything sensible that you can do with the 		
CF | whip. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x wife" 		
CF ] Tavern. 36/579 		
CF | > 		
CF | > X WIFE 		
CF | 		
CF | She looks like she's almost drunk herself unconscious; you have to 		
CF | wonder about people like this. 		
CF | 		
CF | A pirate slips over on the wet floor and almost brains himself. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask wife about herself" 		
CF ] Tavern. 36/580 		
CF | > 		
CF | > ASK WIFE ABOUT HERSELF 		
CF | 		
CF | She gazes at you stupidly, burps loudly and carries on drinking. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x owner" 		
CF ] Tavern. 36/581 		
CF | > 		
CF | > X OWNER 		
CF | 		
CF | He's busy pouring out drinks for the pirates, in a better mood now 		
CF | that his wife's out of the way but still not all that happy in his 		
CF | raggy clothes. A large key hangs at his belt. 		
CF | 		
CF | Everybody suddenly starts laughing, perhaps at you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x key" 		
CF ] Tavern. 36/582 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | It looks like it opens a pretty heavy clunky door. 		
CF | 		
CF | You hear the sound of a bottle breaking somewhere. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take key" 		
CF ] Tavern. 36/583 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | It's attached to the store manager's clothes. 		
CF | 		
CF | > 		Jade says, "a key"
David says, (to ClubFloyd), "ask owner about key" 		
CF ] Tavern. 36/584 		
CF | > 		
CF | > ASK OWNER ABOUT KEY 		
CF | 		
CF | Best to have it in your possession if you want to talk about it - even 		
CF | if it is actually here. 		
CF | 		
CF | Someone breaks into song, someone else then smacks him in the face and 		
CF | he stops. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "cut key" 		
CF ] Tavern. 36/585 		
CF | > 		
CF | > CUT KEY 		
CF | 		
CF | (with the axe) 		
CF | 		
CF | You get the feeling that you're on the right track, i.e. there's 		
CF | something else that you might be able to do to, or with, the large 		
CF | key, but not that. 		
CF | 		
CF | > 		Jade says, "x clothes"
David says, (to ClubFloyd), "x clothes" 		
CF ] Tavern. 36/586 		
CF | > 		
CF | > X CLOTHES 		
CF | 		
CF | (the mouldy, and very unfashionable, set of clothes belonging to the 		
CF | store manager) 		
CF | You see nothing special in the clothes - apart from a few drunken lice 		
CF | which quickly scamper away. 		
CF | 		
CF | A pirate slips over on the wet floor and almost brains himself. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask manager about drink" 		
CF ] Tavern. 36/587 		
CF | > 		
CF | > ASK MANAGER ABOUT DRINK 		
CF | 		
CF | He's too busy pouring drinks to take any notice of you. 		
CF | 		
CF | One of the pirates throws up in front of you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take drink" 		
CF ] Tavern. 36/588 		
CF | > 		
CF | > TAKE DRINK 		
CF | 		
CF | You would, but then you'd probably be too drunk to do anything else. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x drink" 		
CF ] Tavern. 36/589 		
CF | > 		
CF | > X DRINK 		
CF | 		
CF | The rum is flowing freely. 		
CF | 		
CF | A pirate slips over on the wet floor and almost brains himself. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x pirates" 		
CF ] Tavern. 36/590 		
CF | > 		
CF | > X PIRATES 		
CF | 		
CF | The pirates look like the normal bunch of cut-throats with their 		
CF | pantaloons, bandanas, assorted odd bits of jewellery and so on. 		
CF | They're busy getting out of their heads on rum now. 		
CF | 		
CF | Everybody suddenly starts laughing, perhaps at you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look" 		
CF ] Tavern. 36/591 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Tavern. 		
CF | Pirates spill about in here in various states of inebriation, 		
CF | including the overseer you saw earlier, who obviously is everyone's 		
CF | best friend now. 		
CF | 		
CF | The general store owner is busy pouring out the drinks. 		
CF | 		
CF | The store manager's wife lies underneath one of the tables, drinking 		
CF | herself stupid on a bottle of rum (which just goes to show ... well 		
CF | ... something). 		
CF | 		
CF | If it's all too much for you, the way out is to the east. 		
CF | 		
CF | A small but long-tailed, brownish monkey, probably a macaque, looks at 		
CF | you angrily. Something that you are carrying seems to be the object of 		
CF | his attention. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x tables" 		
CF ] Tavern. 36/591 		
CF | > 		
CF | > X TABLES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I guess the key is for the store."
		Jade says, "surely you are right"
		DavidW says, "We should check that the store is indeed locked up now and if anything was left behind on the ship."
David says, (to ClubFloyd), "e" 		
CF ] Pirate Shanty Town 36/592 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Pirate Shanty Town 		
CF | The wooden walkway from the east comes free from the mangrove swamp as 		
CF | it enters a pirate shanty town built just a few feet over the shallow 		
CF | waters of the Caribbean sea below. 		
CF | 		
CF | Perhaps it's the time of day (i.e. high noon), but pretty much 		
CF | everything seems to be closed including the general store that had 		
CF | been the sole bit of evidence that anyone did any trading here over to 		
CF | the south. Maybe everyone is in the tavern to the west, which seems to 		
CF | be doing a roaring trade. 		
CF | 		
CF | At the far end of the shantytown to the north, a boarding plank can be 		
CF | seen leading onto a pirate ship. 		
CF | 		
CF | You hear the sound of something breaking coming from the tavern. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] Pirate Shanty Town 36/593 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the general store door) 		
CF | It seems to be locked. 		
CF | 		
CF | You hear the sound of laughter coming from the tavern. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Pirate Ship 36/594 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pirate Ship 		
CF | Typical of the 17th century, this pirate ship is a "sloop", i.e. a 		
CF | single-masted vessel built for speed and for its ability to sail 		
CF | through shallow waters. The pirate shanty town is to the south. 		
CF | 		
CF | An impressive-looking cannon rests on the ship's deck, pointing out at 		
CF | sea. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x cannon" 		
CF ] Pirate Ship 36/595 		
CF | > 		
CF | > X CANNON 		
CF | 		
CF | The first recognisable weapon of mass destruction, the cannon does not 		
CF | appear to be loaded though there is a fuse sticking out of the top. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take fuse" 		
CF ] Pirate Ship 36/596 		
CF | > 		
CF | > TAKE FUSE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x fuse" 		
CF ] Pirate Ship 36/597 		
CF | > 		
CF | > X FUSE 		
CF | 		
CF | Pretty short - won't burn for long. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look in cannon" 		
CF ] Pirate Ship 36/598 		
CF | > 		
CF | > LOOK IN CANNON 		
CF | 		
CF | The cannon is empty. 		
CF | 		
CF | > 		DavidW asks, "What the heck do we do with a short fuse?"
David says, (to ClubFloyd), "d" 		
CF ] Pirate Ship 36/599 		
CF | > 		
CF | > D 		
CF | 		
CF | You'll have to be a bit more specific unless you literally intend to 		
CF | burrow into the ground. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] Pirate Ship 36/600 		
CF | > 		
CF | > U 		
CF | 		
CF | You'll have to be a bit more specific unless you literally intend to 		
CF | grow wings and fly up into the air. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x mast" 		
CF ] Pirate Ship 36/600 		
CF | > 		
CF | > X MAST 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "The ship seems to be a single location."
David says, (to ClubFloyd), "i" 		
CF ] Pirate Ship 36/601 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a fuse 		
CF | a little green book 		
CF | a green parka (being worn) 		
CF | a rhino warrior pass 		
CF | a toy monkey 		
CF | a fruit from the fig tree 		
CF | the costume worn by Falstaff in "The Merry Wives of Windsor" 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | You shine with an inner light! 		
CF | 		
CF | > 		Jade says, "yes"
		Jade says, "landscape"
David says, (to ClubFloyd), "x landscape" 		
CF ] Pirate Ship 36/602 		
CF | > 		
CF | > X LANDSCAPE 		
CF | 		
CF | The ground is beneath you, just where you'd expect it to be. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x sea" 		
CF ] Pirate Ship 36/603 		
CF | > 		
CF | > X SEA 		
CF | 		
CF | Depending on your outlook and swimming ability the Caribbean sea is 		
CF | either deadly or beautiful. 		
CF | 		
CF | > 		DavidW says, "We don't have a source of fire anyway."
		DavidW says, "The fires we've seen are the viking archer's and the burning crosses."
David says, (to ClubFloyd), "s" 		
CF ] Pirate Shanty Town 36/604 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Pirate Shanty Town 		
CF | The wooden walkway from the east comes free from the mangrove swamp as 		
CF | it enters a pirate shanty town built just a few feet over the shallow 		
CF | waters of the Caribbean sea below. 		
CF | 		
CF | Perhaps it's the time of day (i.e. high noon), but pretty much 		
CF | everything seems to be closed including the general store that had 		
CF | been the sole bit of evidence that anyone did any trading here over to 		
CF | the south. Maybe everyone is in the tavern to the west, which seems to 		
CF | be doing a roaring trade. 		
CF | 		
CF | At the far end of the shantytown to the north, a boarding plank can be 		
CF | seen leading onto a pirate ship. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		Jade says, "yes, you're right"
David says, (to ClubFloyd), "w" 		
CF ] Tavern. 36/605 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tavern. 		
CF | Pirates spill about in here in various states of inebriation, 		
CF | including the overseer you saw earlier, who obviously is everyone's 		
CF | best friend now. 		
CF | 		
CF | The general store owner is busy pouring out the drinks. 		
CF | 		
CF | The store manager's wife lies underneath one of the tables, drinking 		
CF | herself stupid on a bottle of rum (which just goes to show ... well 		
CF | ... something). 		
CF | 		
CF | If it's all too much for you, the way out is to the east. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "search wife" 		
CF ] Tavern. 36/606 		
CF | > 		
CF | > SEARCH WIFE 		
CF | 		
CF | Something makes you imagine that if you do anything physical to her, 		
CF | even in her current state, then someday, one day, she'll trace you 		
CF | down, drag you back to the Caribbean and drown you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask wife about owner" 		
CF ] Tavern. 36/607 		
CF | > 		
CF | > ASK WIFE ABOUT OWNER 		
CF | 		
CF | She gazes at you stupidly, burps loudly and carries on drinking. 		
CF | 		
CF | A pirate slips over on the wet floor and almost brains himself. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask owner about wife" 		
CF ] Tavern. 36/608 		
CF | > 		
CF | > ASK OWNER ABOUT WIFE 		
CF | 		
CF | He's too busy pouring drinks to take any notice of you. 		
CF | 		
CF | Someone breaks into song, someone else then smacks him in the face and 		
CF | he stops. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask wife about pirates" 		
CF ] Tavern. 36/609 		
CF | > 		
CF | > ASK WIFE ABOUT PIRATES 		
CF | 		
CF | She gazes at you stupidly, burps loudly and carries on drinking. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask wife about rum" 		
CF ] Tavern. 36/610 		
CF | > 		
CF | > ASK WIFE ABOUT RUM 		
CF | 		
CF | She gazes at you stupidly, burps loudly and carries on drinking. 		
CF | 		
CF | Everybody suddenly starts laughing, perhaps at you. 		
CF | 		
CF | > 		DavidW says, "Perhaps we have to do something else somewhere else first before progressing here."
		Jade says, "this game are some cross puzzles through the map"
		DavidW says, "We could try entering the viking funeral ship and launching it, but I still think it's a mistake, but I don't know what else to try right now."
David says, (to ClubFloyd), "look up tavern in book" 		
CF ] Tavern. 36/611 		
CF | > 		
CF | > LOOK UP TAVERN IN BOOK 		
CF | 		
CF | There doesn't appear to be an entry in the green book for "tavern". 		
CF | Since you're now a member, perhaps, later on, you can send in a 		
CF | contribution. 		
CF | 		
CF | One of the pirates throws up in front of you. 		
CF | 		
CF | > 		Jade says, "ok"
David says, (to ClubFloyd), "e" 		
CF ] Pirate Shanty Town 36/612 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Pirate Shanty Town 		
CF | The wooden walkway from the east comes free from the mangrove swamp as 		
CF | it enters a pirate shanty town built just a few feet over the shallow 		
CF | waters of the Caribbean sea below. 		
CF | 		
CF | Perhaps it's the time of day (i.e. high noon), but pretty much 		
CF | everything seems to be closed including the general store that had 		
CF | been the sole bit of evidence that anyone did any trading here over to 		
CF | the south. Maybe everyone is in the tavern to the west, which seems to 		
CF | be doing a roaring trade. 		
CF | 		
CF | At the far end of the shantytown to the north, a boarding plank can be 		
CF | seen leading onto a pirate ship. 		
CF | 		
CF | You hear the sound of something breaking coming from the tavern. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] An Island in the Caribbean 36/613 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | An Island in the Caribbean 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | "Champion", the wonder horse is here, balancing rather precariously on 		
CF | the walkway. You don't think you're going to be able to persuade him 		
CF | to go much further. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "mount horse" 		
CF ] An Island in the Caribbean 36/614 		
CF | > 		
CF | > MOUNT HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Vast Forest 36/615 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying (you 		
CF | can't even outrun the poor thing on your horse). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] The Pine Forests of Scandinavia 36/616 		
CF | > 		
CF | > N 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Pine Forests of Scandinavia (on "Champion", the wonder 		
CF | horse) 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying (you 		
CF | can't even outrun the poor thing on your horse). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] The Pine Forests of Scandinavia 36/617 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | The Pine Forests of Scandinavia 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | A small but long-tailed, brownish monkey, probably a macaque, looks at 		
CF | you angrily. Something that you are carrying seems to be the object of 		
CF | his attention. 		
CF | 		
CF | "Champion", the wonder horse is here, snorting visibly in the cold 		
CF | alpine air. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] Edge of Lake 36/618 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Edge of Lake 		
CF | A funeral ship rests peacefully on the shore of a beautiful pale-blue 		
CF | lake. Out in the distance, in the middle of the lake, you can just 		
CF | about make out a small island, shrouded in mist. A steep path that 		
CF | leads back up the way you came into the pine forest behind you. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "enter ship" 		
CF ] Funeral Ship 36/619 		
CF | > 		
CF | > ENTER SHIP 		
CF | 		
CF | (the Viking funeral ship) 		
CF | Funeral Ship 		
CF | You are standing inside a Viking funeral ship, which is basically a 		
CF | longship, such as sensible, living, Vikings might use, but stacked up 		
CF | with a pyre of logs on which rests the body of a dead Viking 		
CF | chieftain. You feel the ship might also have been drenched in petrol, 		
CF | or something similar, for there's an uncomfortably "flammable" smell 		
CF | about it. 		
CF | 		
CF | Outside the ship is the edge of the lake, where you arrived. You can 		
CF | just say "launch" if you want to push the ship away towards the 		
CF | distant island. 		
CF | 		
CF | The monkey follows you on to the boat, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf7" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Funeral Ship 36/619 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "launch" 		
CF ] Funeral Ship 36/619 		
CF | > 		
CF | > LAUNCH 		
CF | 		
CF | You push off from the edge of the lake, en route to the small misty 		
CF | island in its centre. About halfway across, a flaming arrow arcs 		
CF | across from somewhere up in the pine trees above from where you 		
CF | launched, and the Viking funeral ship goes up in flames... 		
CF | 		
CF | ...unfortunately far too rapidly for you to get out alive. The last 		
CF | thing you remember as oblivion overtakes you is the smell of cooked 		
CF | monkey. 		
CF | 		
CF | The soft female voice speaks out: 		
CF | 		
CF | Program Arborea aborted. Subject deceased. Kernel not retrieved. 		
CF | Please UNDO and try to be a little cleverer next time. 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | In that game you scored 36 out of a possible 100, in 619 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jade exclaims, "wow!"
		DavidW says, "yeah, that was mostly what I expected to happen."
		MoyTravis asks, "hoo...ray...?"
		DavidW says, "The smell of dead monkey was the part I didn't expect."
David says, (to ClubFloyd), "undo" 		
CF ] Funeral Ship 36/619 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Funeral Ship 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jade says, "this monkey is as a zit"
		DavidW says, "He's following us for the fig fruit."
David says, (to ClubFloyd), "out" 		
CF ] Edge of Lake 36/620 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Edge of Lake 		
CF | A funeral ship rests peacefully on the shore of a beautiful pale-blue 		
CF | lake. Out in the distance, in the middle of the lake, you can just 		
CF | about make out a small island, shrouded in mist. A steep path that 		
CF | leads back up the way you came into the pine forest behind you. 		
CF | 		
CF | The monkey follows you off the boat, its eyes fixed on what you're 		
CF | carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "put fig in boat" 		
CF ] Edge of Lake 36/621 		
CF | > 		
CF | > PUT FIG IN BOAT 		
CF | 		
CF | You get the feeling that you're on the right track, i.e. there's 		
CF | something else that you might be able to do to, or with, the fruit 		
CF | from the fig tree, but not that. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] The Pine Forests of Scandinavia 36/622 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | The Pine Forests of Scandinavia 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | "Champion", the wonder horse is here, snorting visibly in the cold 		
CF | alpine air. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] Lake Viewpoint 36/623 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Lake Viewpoint 		
CF | Above the pine forest clearing, this small viewpoint overlooks the 		
CF | lake, which you can now regard below you in all of its glory. 		
CF | 		
CF | The lake waters are calm and peaceful, and a deep shade of blue. The 		
CF | pine forest itself surrounds the lake on all sides, mostly all the way 		
CF | down to the water's edge. However, there is a spot just below you 		
CF | which is clear and which you can probably get to if you keep going 		
CF | down, and next to it is a Viking funeral ship, floating on the water. 		
CF | Off towards the centre of the lake is a small island shrouded in mist. 		
CF | 		
CF | A tall Viking, evidently an archer, stands here next to a small 		
CF | campfire, looking out towards the lake. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask viking about boat" 		
CF ] Lake Viewpoint 36/624 		
CF | > 		
CF | > ASK VIKING ABOUT BOAT 		
CF | 		
CF | (the Viking archer about that) 		
CF | "That's a sacred burial ship; please don't go near it." 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask viking about island" 		
CF ] Lake Viewpoint 36/625 		
CF | > 		
CF | > ASK VIKING ABOUT ISLAND 		
CF | 		
CF | (the Viking archer about that) 		
CF | "A sacred place; it is said that Yggdrasil himself has taken root 		
CF | there." 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask viking about yggdrasil" 		
CF ] Lake Viewpoint 36/626 		
CF | > 		
CF | > ASK VIKING ABOUT YGGDRASIL 		
CF | 		
CF | (the Viking archer about that) 		
CF | "A tree sacred to Odin." 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask viking about odin" 		
CF ] Lake Viewpoint 36/627 		
CF | > 		
CF | > ASK VIKING ABOUT ODIN 		
CF | 		
CF | (the Viking archer about that) 		
CF | "One eye'd leader of all the gods, we honour him above all others." 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask viking about himself" 		
CF ] Lake Viewpoint 36/628 		
CF | > 		
CF | > ASK VIKING ABOUT HIMSELF 		
CF | 		
CF | (the Viking archer about that) 		
CF | "I have an important duty to perform when the time is right - please 		
CF | do not distract me." 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask viking about fire" 		
CF ] Lake Viewpoint 36/629 		
CF | > 		
CF | > ASK VIKING ABOUT FIRE 		
CF | 		
CF | (the Viking archer about that) 		
CF | "Sacred to Loki, who it is generally wise to keep on good terms with." 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask viking about arrows" 		
CF ] Lake Viewpoint 36/630 		
CF | > 		
CF | > ASK VIKING ABOUT ARROWS 		
CF | 		
CF | (the Viking archer about that) 		
CF | "I am as one with my weapons." 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask viking about mead hall" 		
CF ] Lake Viewpoint 36/631 		
CF | > 		
CF | > ASK VIKING ABOUT MEAD HALL 		
CF | 		
CF | (the Viking archer about that) 		
CF | "Ragnar Lodbrok and his wife Lagertha are celebrating the life of one 		
CF | of their fellow chieftains and friends." 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask viking about ragnar" 		
CF ] Lake Viewpoint 36/632 		
CF | > 		
CF | > ASK VIKING ABOUT RAGNAR 		
CF | 		
CF | (the Viking archer about that) 		
CF | He seems too distracted (or perhaps you're just too boring) for him to 		
CF | take much notice of you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask viking about lagertha" 		
CF ] Lake Viewpoint 36/633 		
CF | > 		
CF | > ASK VIKING ABOUT LAGERTHA 		
CF | 		
CF | (the Viking archer about that) 		
CF | He seems too distracted (or perhaps you're just too boring) for him to 		
CF | take much notice of you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask viking about chieftain" 		
CF ] Lake Viewpoint 36/634 		
CF | > 		
CF | > ASK VIKING ABOUT CHIEFTAIN 		
CF | 		
CF | (the Viking archer about that) 		
CF | "A fine warrior, won every hand-to-hand battle he was ever in, except 		
CF | the last." 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "kill viking" 		
CF ] Lake Viewpoint 36/635 		
CF | > 		
CF | > KILL VIKING 		
CF | 		
CF | (the Viking archer) 		
CF | He points his bow in your direction, just momentarily, and you think 		
CF | better of it. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "undo" 		
CF ] Lake Viewpoint 36/634 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Lake Viewpoint 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "show axe to viking" 		
CF ] Lake Viewpoint 36/635 		
CF | > 		
CF | > SHOW AXE TO VIKING 		
CF | 		
CF | (the Viking archer) 		
CF | You better not call attention to that thing around here. Someone might 		
CF | recognise where you got it from. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "chop gourd" 		
CF ] Lake Viewpoint 36/636 		
CF | > 		
CF | > CHOP GOURD 		
CF | 		
CF | (with the axe) 		
CF | 		
CF | Breaking it that way is likely to smash whatever's inside, assuming 		
CF | that the reason you want to break it is to get at whatever's inside. 		
CF | 		
CF | > 		Jade says, "je, je, he has work to do"
David says, (to ClubFloyd), "d" 		
CF ] The Pine Forests of Scandinavia 36/637 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Pine Forests of Scandinavia 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | "Champion", the wonder horse is here, snorting visibly in the cold 		
CF | alpine air. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask viking about himself" 		
CF ] The Pine Forests of Scandinavia 36/638 		
CF | > 		
CF | > ASK VIKING ABOUT HIMSELF 		
CF | 		
CF | "I'm here to prevent unwelcome guests from barging their way into the 		
CF | hall." 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask viking about hall" 		
CF ] The Pine Forests of Scandinavia 36/639 		
CF | > 		
CF | > ASK VIKING ABOUT HALL 		
CF | 		
CF | "Ragnar Lodbrok and his wife Lagertha are celebrating the life of one 		
CF | of their fellow chieftains and friends." 		
CF | 		
CF | You hear loud banging on tables coming from inside the hall. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask viking aobut ragnar" 		
CF ] The Pine Forests of Scandinavia 36/639 		
CF | > 		
CF | > ASK VIKING AOBUT RAGNAR 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask viking about ragnar" 		
CF ] The Pine Forests of Scandinavia 36/640 		
CF | > 		
CF | > ASK VIKING ABOUT RAGNAR 		
CF | 		
CF | He looks briefly in your direction but otherwise ignores you. You get 		
CF | the feeling that he's here to guard the door, and until he's relieved 		
CF | of duty he's not going to be interested in anything else. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "relieve viking" 		
CF ] The Pine Forests of Scandinavia 36/640 		
CF | > 		
CF | > RELIEVE VIKING 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask viking about archer" 		
CF ] The Pine Forests of Scandinavia 36/641 		
CF | > 		
CF | > ASK VIKING ABOUT ARCHER 		
CF | 		
CF | He looks briefly in your direction but otherwise ignores you. You get 		
CF | the feeling that he's here to guard the door, and until he's relieved 		
CF | of duty he's not going to be interested in anything else. 		
CF | 		
CF | You hear the sound of a horn being blown coming from inside the hall. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask viking about chieftain" 		
CF ] The Pine Forests of Scandinavia 36/642 		
CF | > 		
CF | > ASK VIKING ABOUT CHIEFTAIN 		
CF | 		
CF | "A fine warrior, won every hand-to-hand battle he was ever in, except 		
CF | the last." 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask viking about boat" 		
CF ] The Pine Forests of Scandinavia 36/643 		
CF | > 		
CF | > ASK VIKING ABOUT BOAT 		
CF | 		
CF | "That's a sacred burial ship; please don't go near it." 		
CF | 		
CF | > 		DavidW says, "hm. Identical responses to what the archer said."
		Jade says, "yes"
David says, (to ClubFloyd), "ask viking about drink" 		
CF ] The Pine Forests of Scandinavia 36/644 		
CF | > 		
CF | > ASK VIKING ABOUT DRINK 		
CF | 		
CF | He looks briefly in your direction but otherwise ignores you. You get 		
CF | the feeling that he's here to guard the door, and until he's relieved 		
CF | of duty he's not going to be interested in anything else. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask viking about mead" 		
CF ] The Pine Forests of Scandinavia 36/645 		
CF | > 		
CF | > ASK VIKING ABOUT MEAD 		
CF | 		
CF | You need to have it in your possession in order to be able to talk 		
CF | about it. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "mount horse" 		
CF ] The Pine Forests of Scandinavia 36/646 		
CF | > 		
CF | > MOUNT HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] Vast Forest 36/647 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying (you 		
CF | can't even outrun the poor thing on your horse). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "nw" 		
CF ] The Green Hills of England 36/648 		
CF | > 		
CF | > NW 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Green Hills of England (on "Champion", the wonder horse) 		
CF | A small collection of Romany gypsy caravans clusters around a large 		
CF | oak tree at the top of a hill. The forest you emerged from is to the 		
CF | southeast, whilst to the north, the landscape below has been, 		
CF | well, landscaped into well-manicured woodland and parkland. An 		
CF | Elizabethan festival is taking place down there. Even from this 		
CF | distance, you can see a theatre, a jousting arena and a whole 		
CF | collection of colourful pavilion tents. 		
CF | 		
CF | The pretty little filly is still here, grazing. Your stallion seems 		
CF | quite interested in going back to her. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying (you 		
CF | can't even outrun the poor thing on your horse). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] The Green Hills of England 36/649 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | The Green Hills of England 		
CF | A small collection of Romany gypsy caravans clusters around a large 		
CF | oak tree at the top of a hill. The forest you emerged from is to the 		
CF | southeast, whilst to the north, the landscape below has been, 		
CF | well, landscaped into well-manicured woodland and parkland. An 		
CF | Elizabethan festival is taking place down there. Even from this 		
CF | distance, you can see a theatre, a jousting arena and a whole 		
CF | collection of colourful pavilion tents. 		
CF | 		
CF | The two horses are here, happy to be reunited. 		
CF | 		
CF | A small but long-tailed, brownish monkey, probably a macaque, looks at 		
CF | you angrily. Something that you are carrying seems to be the object of 		
CF | his attention. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "wear costume" 		
CF ] The Green Hills of England 36/650 		
CF | > 		
CF | > WEAR COSTUME 		
CF | 		
CF | You can't wear the Falstaff costume over the parka. 		
CF | 		
CF | You see "Champion", the wonder horse snorting its head as if to shake 		
CF | away a fly. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "remove parka" 		
CF ] The Green Hills of England 36/651 		
CF | > 		
CF | > REMOVE PARKA 		
CF | 		
CF | You take off the green parka. 		
CF | 		
CF | You see the filly chew lazily at some grass near the caravans. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "wear costume" 		
CF ] The Green Hills of England 36/652 		
CF | > 		
CF | > WEAR COSTUME 		
CF | 		
CF | You put on the costume worn by Falstaff in "The Merry Wives of 		
CF | Windsor". 		
CF | 		
CF | You see "Champion", the wonder horse looking quizzically at you. 		
CF | 		
CF | > 		
There's no obvious exit in that direction. 		
David says, (to ClubFloyd), "nw" 		
CF ] The Green Hills of England 36/653 		
CF | > 		
CF | > NW 		
CF | 		
CF | The parkland all around is great for a stroll, a picnic, and all that 		
CF | sort of thing; but not today. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Elizabethan Festival (south) 36/654 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elizabethan Festival (south) 		
CF | A riot of brightly coloured pavilion tents extends over an acre of 		
CF | parkland. Elizabethan folk mill around laughing, buying stuff and 		
CF | generally larking about. It's a sunny day, and although Elizabethan 		
CF | England was not the best period of the world to live in, they seem to 		
CF | be quite happy going about their business. A collection of caravans up 		
CF | a hill to the south leads back to the vast forest you emerged from and 		
CF | the festival continues to the north. 		
CF | 		
CF | A stage has been set up to the east (going east will take you to the 		
CF | back of it), and a play is in progress upon it. 		
CF | 		
CF | A sign on the stage says "The Merry Wives of Windsor, Rehearsal, Act 		
CF | IV, Scene 5. Full performance tonight.". 		
CF | 		
CF | Acting comes to a sudden close as you realise the actors are getting 		
CF | ready to rehearse this act again. The two husbands and one of the 		
CF | young ladies retire, and Falstaff comes back on stage. 		
CF | There seems to be something funny about Falstaff! 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x falstaff" 		
CF ] Elizabethan Festival (south) 36/655 		
CF | > 		
CF | > X FALSTAFF 		
CF | 		
CF | (Falstaff) 		
CF | Central to the play, and a favourite of Queen Elizabeth I, Falstaff 		
CF | was originally only in Henry IV parts 1 and 2, but the Queen liked the 		
CF | character so much she ordered Shakespeare to write a "sit com" for him 		
CF | which is how "The Merry Wives of Windsor" came about. He is currently 		
CF | missing his costume, but is carrying on anyway in his underwear. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dance" 		
CF ] Elizabethan Festival (south) 36/656 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | The monkey watches you in bewilderment. 		
CF | 		
CF | One of the vendors cries out "Meat pies, buy one get one free!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "pull string" 		
CF ] Elizabethan Festival (south) 36/657 		
CF | > 		
CF | > PULL STRING 		
CF | 		
CF | Pinq! Pinq! Pinq! 		
CF | 		
CF | A second "young lady" arrives from backstage and informs the first 		
CF | young lady that her husband is on his way. Falstaff hides by leaping 		
CF | into a laundry basket just as she arrives. 		
CF | There seems to be something funny about Falstaff! 		
CF | 		
CF | One of the vendors cries out "Meat pies, every one must go!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "sing" 		
CF ] Elizabethan Festival (south) 36/658 		
CF | > 		
CF | > SING 		
CF | 		
CF | You continue to sound good, if only to your own ears. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "get on stage" 		
CF ] Elizabethan Festival (south) 36/659 		
CF | > 		
CF | > GET ON STAGE 		
CF | 		
CF | "All the world's a stage," so there's no point climbing onto this one! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Elizabethan Festival (east) 36/660 		
CF | > 		
CF | > E 		
CF | 		
CF | (dodging around the stage) 		
CF | 		
CF | Elizabethan Festival (east) 		
CF | The Elizabethan festival continues behind the theatre, which is now to 		
CF | the west (going west will take you front of stage). 		
CF | 		
CF | Several actors are backstage, waiting for their cue. 		
CF | 		
CF | Some actors come backstage, others go to the front. Falstaff stays 		
CF | where he is on stage - clearly the most important character in the 		
CF | play. 		
CF | 		
CF | One of the vendors cries out "Meat pies, top quality!" 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		Jade says, "buy one, get other for free"
		DavidW says, "I was hoping I could somehow get a coin if I danced about."
David says, (to ClubFloyd), "dance" 		
CF ] Elizabethan Festival (east) 36/661 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | The monkey watches you in bewilderment. 		
CF | 		
CF | One of the vendors cries out "Meat pies, British Beef only!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Elizabethan Festival (south) 36/662 		
CF | > 		
CF | > W 		
CF | 		
CF | (dodging around the stage) 		
CF | 		
CF | Elizabethan Festival (south) 		
CF | A riot of brightly coloured pavilion tents extends over an acre of 		
CF | parkland. Elizabethan folk mill around laughing, buying stuff and 		
CF | generally larking about. It's a sunny day, and although Elizabethan 		
CF | England was not the best period of the world to live in, they seem to 		
CF | be quite happy going about their business. A collection of caravans up 		
CF | a hill to the south leads back to the vast forest you emerged from and 		
CF | the festival continues to the north. 		
CF | 		
CF | A stage has been set up to the east (going east will take you to the 		
CF | back of it), and a play is in progress upon it. 		
CF | 		
CF | A sign on the stage says "The Merry Wives of Windsor, Rehearsal, Act 		
CF | IV, Scene 3. Full performance tonight.". 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Elizabethan Festival (north) 36/663 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elizabethan Festival (north) 		
CF | The festival continues in this direction, though in so doing starts to 		
CF | cater for the more wealthy, almost like this was "uptown Elizabethan 		
CF | festival" and the south was "downtown". 		
CF | 		
CF | A huge white tent flying the royal standard of England (let's call 		
CF | this tent the "royal pavilion") has been erected to the west (going 		
CF | west will take you round to the back of it). Francis Drake stands in 		
CF | front of the tent on his own, rubbing his bearded chin and gazing 		
CF | thoughtfully at his potato. 		
CF | 		
CF | An enclosed jousting arena lies to the north, and jousting is 		
CF | obviously in full swing (or full prod) going by the sounds of charging 		
CF | horses, clashes of metal and cheering coming from that direction. The 		
CF | way into the jousting arena is guarded by a Yeoman of the Guard. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dance" 		
CF ] Elizabethan Festival (north) 36/664 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | The monkey watches you in bewilderment. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask drake about potato" 		
CF ] Elizabethan Festival (north) 36/665 		
CF | > 		
CF | > ASK DRAKE ABOUT POTATO 		
CF | 		
CF | "I'm sorry to say that Her Majesty completely fails to appreciate the 		
CF | importance of this humble vegetable. Tobacco is even more important." 		
CF | 		
CF | One of the vendors cries out "Meat pies, fantastic prices, today 		
CF | only!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask drake about coin" 		
CF ] Elizabethan Festival (north) 36/666 		
CF | > 		
CF | > ASK DRAKE ABOUT COIN 		
CF | 		
CF | You need to have it in your possession in order to be able to talk 		
CF | about it. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Elizabethan Festival (west) 36/667 		
CF | > 		
CF | > W 		
CF | 		
CF | (dodging around the royal pavilion) 		
CF | 		
CF | Elizabethan Festival (west) 		
CF | A huge white tent flying the royal standard of England (let's call 		
CF | this tent the "royal pavilion") has been erected to the east (going 		
CF | east will take you round to the front of it). A canopy extends out 		
CF | from the tent at its rear providing shade for anyone who wishes to 		
CF | lounge outside. 		
CF | 		
CF | No one is present right now, but you're pretty sure there'll be guards 		
CF | just inside the tent in case you're thinking about barging your way 		
CF | in. 		
CF | 		
CF | One of the vendors cries out "Meat pies, special offer today!" 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x canopy" 		
CF ] Elizabethan Festival (west) 36/668 		
CF | > 		
CF | > X CANOPY 		
CF | 		
CF | It's really just like a big version of the smaller pavilion tents 		
CF | around the festival, except it's not so bright coloured and with 		
CF | canopies to the front and rear. You can go round the other side of it 		
CF | if you want (just go in its direction). 		
CF | 		
CF | One of the vendors cries out "Meat pies, piping hot!" 		
CF | 		
CF | > 		DavidW says, "hm. That's describing the entire tent."
David says, (to ClubFloyd), "w" 		
CF ] Elizabethan Festival (west) 36/669 		
CF | > 		
CF | > W 		
CF | 		
CF | You wander around the Elizabethan festival for a bit, trying not to 		
CF | look too conspicuous, eventually ending up where you started. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Elizabethan Festival (west) 36/670 		
CF | > 		
CF | > N 		
CF | 		
CF | You wander around the Elizabethan festival for a bit, trying not to 		
CF | look too conspicuous, eventually ending up where you started. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "enter tent" 		
CF ] Elizabethan Festival (west) 36/670 		
CF | > 		
CF | > ENTER TENT 		
CF | 		
CF | Which do you mean, the royal pavilion or the brightly coloured 		
CF | pavilion tents? 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "royal" 		
CF ] Elizabethan Festival (west) 36/671 		
CF | > 		
CF | > ROYAL 		
CF | 		
CF | There are guards just inside, barring your way (not all that politely, 		
CF | it has to be said). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look up royal pavilion in book" 		
CF ] Elizabethan Festival (west) 36/672 		
CF | > 		
CF | > LOOK UP ROYAL PAVILION IN BOOK 		
CF | 		
CF | There doesn't appear to be an entry in the green book for "royal 		
CF | pavilion". Since you're now a member, perhaps, later on, you can send 		
CF | in a contribution. 		
CF | 		
CF | One of the vendors cries out "Meat pies, buy one get one half price!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look in royal" 		
CF ] Elizabethan Festival (west) 36/673 		
CF | > 		
CF | > LOOK IN ROYAL 		
CF | 		
CF | (the royal pavilion) 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Elizabethan Festival (north) 36/674 		
CF | > 		
CF | > E 		
CF | 		
CF | (dodging around the royal pavilion) 		
CF | 		
CF | Elizabethan Festival (north) 		
CF | The festival continues in this direction, though in so doing starts to 		
CF | cater for the more wealthy, almost like this was "uptown Elizabethan 		
CF | festival" and the south was "downtown". 		
CF | 		
CF | A huge white tent flying the royal standard of England (let's call 		
CF | this tent the "royal pavilion") has been erected to the west (going 		
CF | west will take you round to the back of it). Francis Drake stands in 		
CF | front of the tent on his own, rubbing his bearded chin and gazing 		
CF | thoughtfully at his potato. 		
CF | 		
CF | An enclosed jousting arena lies to the north, and jousting is 		
CF | obviously in full swing (or full prod) going by the sounds of charging 		
CF | horses, clashes of metal and cheering coming from that direction. The 		
CF | way into the jousting arena is guarded by a Yeoman of the Guard. 		
CF | 		
CF | The monkey follows you, its eyes fixed on what you're carrying. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take potato" 		
CF ] Elizabethan Festival (north) 36/675 		
CF | > 		
CF | > TAKE POTATO 		
CF | 		
CF | The potato doesn't belong to you. Messing about with it is likely to 		
CF | upset someone. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give fig to drake" 		
CF ] Elizabethan Festival (north) 38/676 		
CF | > 		
CF | > GIVE FIG TO DRAKE 		
CF | 		
CF | He takes the fig off you and gazes at it thoughtfully. "We do have 		
CF | some in the country," he says, "but I don't believe I've seen this 		
CF | particular strain before". He turns it around in his hand, then comes 		
CF | to a sudden conclusion: "Thank you very much," he says, "that was very 		
CF | kind of you" (it was - wasn't it). Then he hands you a small piece of 		
CF | paper by way of "reward" and heads off into the tent, presumably to 		
CF | try his new fruit on the queen (and best of luck with that one). 		
CF | 		
CF | The monkey, who has watched all of this with mouth agape, follows 		
CF | Drake into the tent. 		
CF | 		
CF | One of the vendors cries out "Meat pies, vegan option available!" 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		DavidW says, "huh. That worked!"
David says, (to ClubFloyd), "x paper" 		
CF ] Elizabethan Festival (north) 38/677 		
CF | > 		
CF | > X PAPER 		
CF | 		
CF | Signed by Elizabeth I herself, this invitation allows you to enter the 		
CF | jousting arena. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Jousting Arena 41/678 		
CF | > 		
CF | > N 		
CF | 		
CF | The Yeoman of the Guard takes the invitation off you without comment. 		
CF | It would seem you're free to go in now. 		
CF | 		
CF | Jousting Arena 		
CF | A huge area to the north of the main Elizabethan festival has been 		
CF | given over to "jousting", that charming pastime whereby armoured 		
CF | knights on huge warhorses attempt to prove their masculinity by 		
CF | knocking each others' blocks off. 		
CF | 		
CF | The main jousting area is ring-fenced to prevent any idiotic 		
CF | spectators from getting killed. At regular intervals, two knights are 		
CF | announced by a nearby "crier", and the carnage begins. 		
CF | 		
CF | The arena is surrounded by stands which rise up to several tiers. 		
CF | Various well-to-do Elizabethan types are sitting or wandering around, 		
CF | cheering when something particularly gory happens. 		
CF | 		
CF | You hear a small crack coming from the gourd. 		
CF | 		
CF | [Your score has just gone up by three points.] 		
CF | 		
CF | > 		Jade exclaims, "Well done!"
		DavidW says, "thanks"
		DavidW says, "I wonder what we're meant to do in here, though."
David says, (to ClubFloyd), "x knights" 		
CF ] Jousting Arena 41/679 		
CF | > 		
CF | > X KNIGHTS 		
CF | 		
CF | The knights are big hefty guys in armour mounted on big hefty horses 		
CF | in armour. 		
CF | 		
CF | The crier cries out: Sir Lawrence of Shrewsbury will take on Sir 		
CF | Martin of Sutton, to the cheering of the crowd, and two great big 		
CF | hefty blokes in full armour get winched up onto their warhorses. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x stands" 		
CF ] Jousting Arena 41/680 		
CF | > 		
CF | > X STANDS 		
CF | 		
CF | There's nothing exciting about them. A royal box is in the middle, 		
CF | currently unoccupied. 		
CF | 		
CF | There's a pounding of hooves, a clash of metal, and some random piece 		
CF | of armour-clad anatomy comes flying through the air and lands at your 		
CF | feet. The crowd cheers. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look" 		
CF ] Jousting Arena 41/681 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Jousting Arena 		
CF | A huge area to the north of the main Elizabethan festival has been 		
CF | given over to "jousting", that charming pastime whereby armoured 		
CF | knights on huge warhorses attempt to prove their masculinity by 		
CF | knocking each others' blocks off. 		
CF | 		
CF | The main jousting area is ring-fenced to prevent any idiotic 		
CF | spectators from getting killed. At regular intervals, two knights are 		
CF | announced by a nearby "crier", and the carnage begins. 		
CF | 		
CF | The arena is surrounded by stands which rise up to several tiers. 		
CF | Various well-to-do Elizabethan types are sitting or wandering around, 		
CF | cheering when something particularly gory happens. 		
CF | 		
CF | A squire quickly runs along and picks up whatever flew off the knight, 		
CF | probably an arm or leg, and hurries back to get the thing glued back 		
CF | on. Lucky it wasn't worse. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x royal box" 		
CF ] Jousting Arena 41/682 		
CF | > 		
CF | > X ROYAL BOX 		
CF | 		
CF | "E.R." is written on the front. It's empty, so the queen must be 		
CF | elsewhere right now. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look in royal box" 		
CF ] Jousting Arena 41/683 		
CF | > 		
CF | > LOOK IN ROYAL BOX 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "enter royal box" 		
CF ] Jousting Arena 41/684 		
CF | > 		
CF | > ENTER ROYAL BOX 		
CF | 		
CF | You need an even "better" invitation to get in there! 		
CF | 		
CF | The crier cries out: Sir Stephen of Tamworth will take on Sir Charles 		
CF | of Farnham, to the cheering of the crowd, and two great big hefty 		
CF | blokes in full armour get winched up onto their warhorses. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x spectators" 		
CF ] Jousting Arena 41/685 		
CF | > 		
CF | > X SPECTATORS 		
CF | 		
CF | Obviously well connected, since the tournament is by invitation only, 		
CF | they look just like the standard over-preened, rich layabouts of your 		
CF | own time, but in Elizabethan clothing. 		
CF | 		
CF | There's a pounding of hooves, a clash of metal, and some random piece 		
CF | of armour-clad anatomy comes flying through the air and lands at your 		
CF | feet. The crowd cheers. 		
CF | 		
CF | > 		Jade says, "there is no piece around"
David says, (to ClubFloyd), "take piece" 		
CF ] Jousting Arena 41/685 		
CF | > 		
CF | > TAKE PIECE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x anatomy" 		
CF ] Jousting Arena 41/685 		
CF | > 		
CF | > X ANATOMY 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x horses" 		
CF ] Jousting Arena 41/686 		
CF | > 		
CF | > X HORSES 		
CF | 		
CF | The knights are big hefty guys in armour mounted on big hefty horses 		
CF | in armour. 		
CF | 		
CF | A squire quickly runs along to pick up whatever it was that flew off 		
CF | his knight, but gives a little scream and runs back to where he came 		
CF | from when he realises it's his head! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x head" 		
CF ] Jousting Arena 41/687 		
CF | > 		
CF | > X HEAD 		
CF | 		
CF | Still clad in its helmet, though without the visor so that the head's 		
CF | face can be seen in all its gruesome grey glory, this head once 		
CF | belonged to Sir Stephen of Tamworth. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take head" 		
CF ] Jousting Arena 43/688 		
CF | > 		
CF | > TAKE HEAD 		
CF | 		
CF | Might as well - Sir Stephen of Tamworth isn't going to need it 		
CF | anymore. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		Jade says, "gore"
		DavidW says, "what the heck."
		Roger says, "It's hard to get a head in life"
		Jade says, "x head"
David says, (to ClubFloyd), "i" 		
CF ] Jousting Arena 43/689 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | the severed head of Sir Stephen of Tamworth 		
CF | a fuse 		
CF | a little green book 		
CF | a green parka 		
CF | a rhino warrior pass 		
CF | a toy monkey 		
CF | the costume worn by Falstaff in "The Merry Wives of Windsor" (being 		
CF | worn) 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | You shine with an inner light! 		
CF | 		
CF | The crier cries out: Sir Titus of Tutbury will take on Sir Gilbert of 		
CF | Shrewsbury, to the cheering of the crowd, and two great big hefty 		
CF | blokes in full armour get winched up onto their warhorses. 		
CF | 		
CF | > 		DavidW says, "I assume this is all we need from this location, but geez."
		DavidW asks, "Do we show this to the vikings? To the oranguatn? To the medicine woman?"
		Roger says, "The vikings would probably be impressed"
		DavidW says, "perhaps"
David says, (to ClubFloyd), "s" 		
CF ] Elizabethan Festival (north) 43/690 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Elizabethan Festival (north) 		
CF | The festival continues in this direction, though in so doing starts to 		
CF | cater for the more wealthy, almost like this was "uptown Elizabethan 		
CF | festival" and the south was "downtown". 		
CF | 		
CF | A huge white tent flying the royal standard of England (let's call 		
CF | this tent the "royal pavilion") has been erected to the west (going 		
CF | west will take you round to the back of it). There's no one in front 		
CF | of the tent now, but you're pretty sure there are guards just inside 		
CF | in case you want to barge your way in. 		
CF | 		
CF | An enclosed jousting arena lies to the north, and jousting is 		
CF | obviously in full swing (or full prod) going by the sounds of charging 		
CF | horses, clashes of metal and cheering coming from that direction. The 		
CF | way into the jousting arena is guarded by a Yeoman of the Guard. 		
CF | 		
CF | > 		Jade says, "let's try, I don't guess anymore"
David says, (to ClubFloyd), "s" 		
CF ] Elizabethan Festival (south) 43/691 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Elizabethan Festival (south) 		
CF | A riot of brightly coloured pavilion tents extends over an acre of 		
CF | parkland. Elizabethan folk mill around laughing, buying stuff and 		
CF | generally larking about. It's a sunny day, and although Elizabethan 		
CF | England was not the best period of the world to live in, they seem to 		
CF | be quite happy going about their business. A collection of caravans up 		
CF | a hill to the south leads back to the vast forest you emerged from and 		
CF | the festival continues to the north. 		
CF | 		
CF | A stage has been set up to the east (going east will take you to the 		
CF | back of it), and a play is in progress upon it. 		
CF | 		
CF | A sign on the stage says "The Merry Wives of Windsor, Rehearsal, Act 		
CF | IV, Scene 3. Full performance tonight.". 		
CF | 		
CF | Falstaff and the man go back stage, then the young ladies come back on 		
CF | with Falstaff dressed up as an old woman (wonder what he did with his 		
CF | costume). A few moments later, the husband comes back in again 		
CF | together with numerous other actors, including one dressed as a 		
CF | priest. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "se" 		
CF ] Elizabethan Festival (south) 43/692 		
CF | > 		
CF | > SE 		
CF | 		
CF | You wander around the Elizabethan festival for a bit, trying not to 		
CF | look too conspicuous, eventually ending up where you started. 		
CF | 		
CF | One of the vendors cries out "Meat pies, fantastic prices, today 		
CF | only!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] The Green Hills of England 43/693 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Green Hills of England 		
CF | A small collection of Romany gypsy caravans clusters around a large 		
CF | oak tree at the top of a hill. The forest you emerged from is to the 		
CF | southeast, whilst to the north, the landscape below has been, 		
CF | well, landscaped into well-manicured woodland and parkland. An 		
CF | Elizabethan festival is taking place down there. Even from this 		
CF | distance, you can see a theatre, a jousting arena and a whole 		
CF | collection of colourful pavilion tents. 		
CF | 		
CF | The two horses are here, happy to be reunited. 		
CF | 		
CF | > 		DavidW says, "I still want a meat pie."
David says, (to ClubFloyd), "ride stallion" 		
CF ] The Green Hills of England 43/694 		
CF | > 		
CF | > RIDE STALLION 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | You see the filly move around the oak tree and gaze down at the 		
CF | festival. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "se" 		
CF ] Vast Forest 43/695 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] The Pine Forests of Scandinavia 43/696 		
CF | > 		
CF | > N 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Pine Forests of Scandinavia (on "Champion", the wonder 		
CF | horse) 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] The Pine Forests of Scandinavia 43/697 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | The Pine Forests of Scandinavia 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | "Champion", the wonder horse is here, snorting visibly in the cold 		
CF | alpine air. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "show head to viking" 		
CF ] The Pine Forests of Scandinavia 43/698 		
CF | > 		
CF | > SHOW HEAD TO VIKING 		
CF | 		
CF | "No thanks," he says. "I do not think the Jarl would appreciate such a 		
CF | thing at his table". 		
CF | 		
CF | You hear loud banging on tables coming from inside the hall. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask viking about jarl" 		
CF ] The Pine Forests of Scandinavia 43/699 		
CF | > 		
CF | > ASK VIKING ABOUT JARL 		
CF | 		
CF | He looks briefly in your direction but otherwise ignores you. You get 		
CF | the feeling that he's here to guard the door, and until he's relieved 		
CF | of duty he's not going to be interested in anything else. 		
CF | 		
CF | You hear cheering coming from inside the hall. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] Lake Viewpoint 43/700 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Lake Viewpoint 		
CF | Above the pine forest clearing, this small viewpoint overlooks the 		
CF | lake, which you can now regard below you in all of its glory. 		
CF | 		
CF | The lake waters are calm and peaceful, and a deep shade of blue. The 		
CF | pine forest itself surrounds the lake on all sides, mostly all the way 		
CF | down to the water's edge. However, there is a spot just below you 		
CF | which is clear and which you can probably get to if you keep going 		
CF | down, and next to it is a Viking funeral ship, floating on the water. 		
CF | Off towards the centre of the lake is a small island shrouded in mist. 		
CF | 		
CF | A tall Viking, evidently an archer, stands here next to a small 		
CF | campfire, looking out towards the lake. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "show head to viking" 		
CF ] Lake Viewpoint 43/701 		
CF | > 		
CF | > SHOW HEAD TO VIKING 		
CF | 		
CF | (the Viking archer) 		
CF | He seems too distracted (or perhaps you're just too boring) for him to 		
CF | take much notice of you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "kiss head" 		
CF ] Lake Viewpoint 43/702 		
CF | > 		
CF | > KISS HEAD 		
CF | 		
CF | The head is dead. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "remove helmet" 		
CF ] Lake Viewpoint 43/703 		
CF | > 		
CF | > REMOVE HELMET 		
CF | 		
CF | There doesn't seem to be anything sensible that you can do with the 		
CF | helmet. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] The Pine Forests of Scandinavia 43/704 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Pine Forests of Scandinavia 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | "Champion", the wonder horse is here, snorting visibly in the cold 		
CF | alpine air. 		
CF | 		
CF | You hear the sound of a horn being blown coming from inside the hall. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "mount horse" 		
CF ] The Pine Forests of Scandinavia 43/705 		
CF | > 		
CF | > MOUNT HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | "Champion", the wonder horse shakes his head from side to side. 		
CF | 		
CF | You hear thunderous laughter coming from inside the hall. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] Vast Forest 43/706 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] An Island in the Caribbean 43/707 		
CF | > 		
CF | > W 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | An Island in the Caribbean (on "Champion", the wonder horse) 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] An Island in the Caribbean 43/708 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | An Island in the Caribbean 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | "Champion", the wonder horse is here, balancing rather precariously on 		
CF | the walkway. You don't think you're going to be able to persuade him 		
CF | to go much further. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "in" 		
CF ] Medicine Hut 43/709 		
CF | > 		
CF | > IN 		
CF | 		
CF | Medicine Hut 		
CF | This wooden hut is clearly the abode of someone who likes to "do 		
CF | things" with plants. All around is the same collection of 		
CF | paraphernalia you saw outside but in greater number and variety 		
CF | (though it may just seem that way because of the cramped conditions 		
CF | inside). 		
CF | 		
CF | A few sinister-looking potions stand on a trestle table to your left. 		
CF | 		
CF | A large black woman sits in a huge wicker chair near the back wall of 		
CF | the hut, looking at you in a friendly manner. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "show head to woman" 		
CF ] Medicine Hut 43/710 		
CF | > 		
CF | > SHOW HEAD TO WOMAN 		
CF | 		
CF | "Don't recognise him, sorry," she says. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "out" 		
CF ] An Island in the Caribbean 43/711 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | An Island in the Caribbean 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | "Champion", the wonder horse is here, balancing rather precariously on 		
CF | the walkway. You don't think you're going to be able to persuade him 		
CF | to go much further. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "i" 		
CF ] An Island in the Caribbean 43/712 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | the severed head of Sir Stephen of Tamworth 		
CF | a fuse 		
CF | a little green book 		
CF | a green parka 		
CF | a rhino warrior pass 		
CF | a toy monkey 		
CF | the costume worn by Falstaff in "The Merry Wives of Windsor" (being 		
CF | worn) 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | You shine with an inner light! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look up stephen in book" 		
CF ] An Island in the Caribbean 43/713 		
CF | > 		
CF | > LOOK UP STEPHEN IN BOOK 		
CF | 		
CF | There doesn't appear to be an entry in the green book for "stephen". 		
CF | Since you're now a member, perhaps, later on, you can send in a 		
CF | contribution. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look up tamworth in book" 		
CF ] An Island in the Caribbean 43/714 		
CF | > 		
CF | > LOOK UP TAMWORTH IN BOOK 		
CF | 		
CF | There doesn't appear to be an entry in the green book for "tamworth". 		
CF | Since you're now a member, perhaps, later on, you can send in a 		
CF | contribution. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Pirate Shanty Town 43/715 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pirate Shanty Town 		
CF | The wooden walkway from the east comes free from the mangrove swamp as 		
CF | it enters a pirate shanty town built just a few feet over the shallow 		
CF | waters of the Caribbean sea below. 		
CF | 		
CF | Perhaps it's the time of day (i.e. high noon), but pretty much 		
CF | everything seems to be closed including the general store that had 		
CF | been the sole bit of evidence that anyone did any trading here over to 		
CF | the south. Maybe everyone is in the tavern to the west, which seems to 		
CF | be doing a roaring trade. 		
CF | 		
CF | At the far end of the shantytown to the north, a boarding plank can be 		
CF | seen leading onto a pirate ship. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Tavern. 43/716 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tavern. 		
CF | Pirates spill about in here in various states of inebriation, 		
CF | including the overseer you saw earlier, who obviously is everyone's 		
CF | best friend now. 		
CF | 		
CF | The general store owner is busy pouring out the drinks. 		
CF | 		
CF | The store manager's wife lies underneath one of the tables, drinking 		
CF | herself stupid on a bottle of rum (which just goes to show ... well 		
CF | ... something). 		
CF | 		
CF | If it's all too much for you, the way out is to the east. 		
CF | 		
CF | Someone breaks into song, someone else then smacks him in the face and 		
CF | he stops. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "show head to owner" 		
CF ] Tavern. 43/717 		
CF | > 		
CF | > SHOW HEAD TO OWNER 		
CF | 		
CF | He's too busy pouring drinks to take any notice of you. 		
CF | 		
CF | One of the pirates throws up in front of you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "show head to wife" 		
CF ] Tavern. 43/718 		
CF | > 		
CF | > SHOW HEAD TO WIFE 		
CF | 		
CF | She gazes at you stupidly, burps loudly and carries on drinking. 		
CF | 		
CF | > 		DavidW says, "I suppose if the orangutan doesn't want it, we could try giving it to the harem."
		Jade says, "You are a nasty head vendor"
		DavidW says, "There's also the processing plant where we could cook, compress, or clean it."
		Jade says, "or the three at once."
David says, (to ClubFloyd), "out" 		
CF ] Pirate Shanty Town 43/719 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Pirate Shanty Town 		
CF | The wooden walkway from the east comes free from the mangrove swamp as 		
CF | it enters a pirate shanty town built just a few feet over the shallow 		
CF | waters of the Caribbean sea below. 		
CF | 		
CF | Perhaps it's the time of day (i.e. high noon), but pretty much 		
CF | everything seems to be closed including the general store that had 		
CF | been the sole bit of evidence that anyone did any trading here over to 		
CF | the south. Maybe everyone is in the tavern to the west, which seems to 		
CF | be doing a roaring trade. 		
CF | 		
CF | At the far end of the shantytown to the north, a boarding plank can be 		
CF | seen leading onto a pirate ship. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] An Island in the Caribbean 43/720 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | An Island in the Caribbean 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | "Champion", the wonder horse is here, balancing rather precariously on 		
CF | the walkway. You don't think you're going to be able to persuade him 		
CF | to go much further. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "mount horse" 		
CF ] An Island in the Caribbean 43/721 		
CF | > 		
CF | > MOUNT HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Vast Forest 43/722 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] The Palm Tree Plantations of Indonesia 43/723 		
CF | > 		
CF | > E 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Palm Tree Plantations of Indonesia (on "Champion", the 		
CF | wonder horse) 		
CF | The forest, full of bio-diversity, to the west, gives way to a 		
CF | plantation of mind-boggling uniformity all around you. Rows and rows 		
CF | of palm trees stretch out as far as the eye can see. A dirt track 		
CF | ploughs east into the distance. 		
CF | 		
CF | Numerous wooden tables and chairs lie in semi-neat rows next to stacks 		
CF | of wicker baskets. A few palm kernels scattered here and there show 		
CF | that this is where kernels get extracted, by human labour, before 		
CF | being processed into palm oil. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Palm Tree Plantation (Processing) 43/724 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Palm Tree Plantation (Processing) (on "Champion", the wonder 		
CF | horse) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | > 		
Not a valid command. Try typing 'help'. 		
David says, (to ClubFloyd), "e" 		
CF ] Palm Tree Plantation (Entrance) 43/725 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Palm Tree Plantation (Entrance) (on "Champion", the wonder 		
CF | horse) 		
CF | The long road cutting through the plantation finally comes to an end 		
CF | at its easternmost boundary. 		
CF | 		
CF | A small building, with a flat roof, lies to the south, apparently an 		
CF | outlet store. The door into the building is closed and, you assume, 		
CF | locked, since the whole place looks rather dead. 		
CF | 		
CF | A huge metal gate leads out, but it is closed, locked, barred, and 		
CF | apparently electrified. A sign above the gate reads "Palmface", which 		
CF | presumably must be the name of this plantation/business. 		
CF | 		
CF | A ladder leans against the outlet building. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "climb ladder" 		
CF ] Palm Tree Plantation (Entrance) 43/726 		
CF | > 		
CF | > CLIMB LADDER 		
CF | 		
CF | You need to get off "Champion", the wonder horse first. 		
CF | 		
CF | "Champion", the wonder horse drops his head down, looking for 		
CF | something to graze on. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "stand" 		
CF ] Palm Tree Plantation (Entrance) 43/727 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | Palm Tree Plantation (Entrance) 		
CF | The long road cutting through the plantation finally comes to an end 		
CF | at its easternmost boundary. 		
CF | 		
CF | A small building, with a flat roof, lies to the south, apparently an 		
CF | outlet store. The door into the building is closed and, you assume, 		
CF | locked, since the whole place looks rather dead. 		
CF | 		
CF | A huge metal gate leads out, but it is closed, locked, barred, and 		
CF | apparently electrified. A sign above the gate reads "Palmface", which 		
CF | presumably must be the name of this plantation/business. 		
CF | 		
CF | "Champion", the wonder horse is here, ready to take you through the 		
CF | plantation if that is your desire. 		
CF | 		
CF | A ladder leans against the outlet building. 		
CF | 		
CF | > 		
		
David says, (to ClubFloyd), "climb ladder" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 43/728 		
CF | > 		
CF | > CLIMB LADDER 		
CF | 		
CF | You climb up the ladder onto the roof. 		
CF | 		
CF | Palm Tree Plantation (on the roof of the Outlet) 		
CF | The plantation doesn't look that much more interesting from atop the 		
CF | outlet building than it did from ground level. 		
CF | 		
CF | An open skylight leads inside. 		
CF | 		
CF | A big sad bag of orange fur which you recognise as an orangutan gazes 		
CF | at you morosely from atop the skylight. 		
CF | 		
CF | The top of the ladder that you leant against the building just 		
CF | protrudes over the roof's edge. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "show head to orangutan" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 43/729 		
CF | > 		
CF | > SHOW HEAD TO ORANGUTAN 		
CF | 		
CF | The orangutan looks at you sadly, then looks away. 		
CF | 		
CF | The orangutan wanders over to the edge of the roof and looks around, 		
CF | then goes back to where it was. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give head to orangutan" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 43/730 		
CF | > 		
CF | > GIVE HEAD TO ORANGUTAN 		
CF | 		
CF | The orangutan refuses your offer with a dismissive wave of its hand. 		
CF | 		
CF | > 		DavidW says, "gee. Even an offer of head doesn't cheer this guy up."
		Jade says, "no point"
		DavidW says, "I'll try the harem next"
David says, (to ClubFloyd), "climb ladder" 		
CF ] Palm Tree Plantation (Entrance) 43/731 		
CF | > 		
CF | > CLIMB LADDER 		
CF | 		
CF | You climb down the ladder back to the ground again. 		
CF | 		
CF | Palm Tree Plantation (Entrance) 		
CF | The long road cutting through the plantation finally comes to an end 		
CF | at its easternmost boundary. 		
CF | 		
CF | A small building, with a flat roof, lies to the south, apparently an 		
CF | outlet store. The door into the building is closed and, you assume, 		
CF | locked, since the whole place looks rather dead. 		
CF | 		
CF | A huge metal gate leads out, but it is closed, locked, barred, and 		
CF | apparently electrified. A sign above the gate reads "Palmface", which 		
CF | presumably must be the name of this plantation/business. 		
CF | 		
CF | A ladder leans against the outlet building. 		
CF | 		
CF | "Champion", the wonder horse is here, ready to take you through the 		
CF | plantation if that is your desire. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "mount horse" 		
CF ] Palm Tree Plantation (Entrance) 43/732 		
CF | > 		
CF | > MOUNT HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | "Champion", the wonder horse shakes his head up and down. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Palm Tree Plantation (Processing) 43/733 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Palm Tree Plantation (Processing) (on "Champion", the wonder 		
CF | horse) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] The Palm Tree Plantations of Indonesia 43/734 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Palm Tree Plantations of Indonesia (on "Champion", the 		
CF | wonder horse) 		
CF | The forest, full of bio-diversity, to the west, gives way to a 		
CF | plantation of mind-boggling uniformity all around you. Rows and rows 		
CF | of palm trees stretch out as far as the eye can see. A dirt track 		
CF | ploughs east into the distance. 		
CF | 		
CF | Numerous wooden tables and chairs lie in semi-neat rows next to stacks 		
CF | of wicker baskets. A few palm kernels scattered here and there show 		
CF | that this is where kernels get extracted, by human labour, before 		
CF | being processed into palm oil. 		
CF | 		
CF | "Champion", the wonder horse drops his head down, looking for 		
CF | something to graze on. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Vast Forest 43/735 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | "Champion", the wonder horse shakes his head from side to side. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ne" 		
CF ] The Himalayan Mountains 43/736 		
CF | > 		
CF | > NE 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Himalayan Mountains (on "Champion", the wonder horse) 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "stand" 		
CF ] The Himalayan Mountains 43/737 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | The Himalayan Mountains 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | "Champion", the wonder horse is here, pretty much parked where you 		
CF | left him. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] Dark Harem 43/738 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Dark Harem 		
CF | A twisting and precarious scramble into darkness passes through this 		
CF | small, natural cavern on its route down into the mountain's depths. 		
CF | The stone surrounding you is smooth and glistening with moisture, 		
CF | probably due to rain slowly soaking its way through the rock. 		
CF | 		
CF | Half a dozen scantily dressed young women are here. They're very 		
CF | beautiful, particularly if you're into long nails, protruding canines 		
CF | and, well, horns. Otherwise, they're probably more frightening than 		
CF | beautiful. 		
CF | 		
CF | The path down into the mountain continues beyond them. 		
CF | 		
CF | The blonde one comes up to you as if to tell you a secret but then 		
CF | gently licks your ear. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give head to women" 		
CF ] Dark Harem 43/739 		
CF | > 		
CF | > GIVE HEAD TO WOMEN 		
CF | 		
CF | You think they have perfectly good heads already. 		
CF | 		
CF | The brunette one goes behind you then you feel her hands come around 		
CF | and briefly claw at your chest. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] The Himalayan Mountains 43/740 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | The Himalayan Mountains 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | "Champion", the wonder horse is here, pretty much parked where you 		
CF | left him. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] Dark Harem 43/741 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Dark Harem 		
CF | A twisting and precarious scramble into darkness passes through this 		
CF | small, natural cavern on its route down into the mountain's depths. 		
CF | The stone surrounding you is smooth and glistening with moisture, 		
CF | probably due to rain slowly soaking its way through the rock. 		
CF | 		
CF | Half a dozen scantily dressed young women are here. They're very 		
CF | beautiful, particularly if you're into long nails, protruding canines 		
CF | and, well, horns. Otherwise, they're probably more frightening than 		
CF | beautiful. 		
CF | 		
CF | The path down into the mountain continues beyond them. 		
CF | 		
CF | The red-haired one lifts the straps of her top off her shoulders and 		
CF | onto the upper part of her arms. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "drop head" 		
CF ] Dark Harem 43/742 		
CF | > 		
CF | > DROP HEAD 		
CF | 		
CF | You put the severed head down gently. 		
CF | 		
CF | The tallest one caresses one of the others suggestively. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "undo" 		
CF ] Dark Harem 43/741 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dark Harem 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] The Himalayan Mountains 43/742 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | The Himalayan Mountains 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | "Champion", the wonder horse is here, pretty much parked where you 		
CF | left him. 		
CF | 		
CF | > 		DavidW says, "They don't seem interested."
David says, (to ClubFloyd), "w" 		
CF ] The Himalayan Mountains 43/743 		
CF | > 		
CF | > W 		
CF | 		
CF | The mountains are far too steep and Sherpa Tenzing you ain't. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ride horse" 		
CF ] The Himalayan Mountains 43/744 		
CF | > 		
CF | > RIDE HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		Jade says, "No they don't"
David says, (to ClubFloyd), "sw" 		
CF ] Vast Forest 43/745 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | "Champion", the wonder horse drops his head down, looking for 		
CF | something to graze on. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] The Palm Tree Plantations of Indonesia 43/746 		
CF | > 		
CF | > E 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Palm Tree Plantations of Indonesia (on "Champion", the 		
CF | wonder horse) 		
CF | The forest, full of bio-diversity, to the west, gives way to a 		
CF | plantation of mind-boggling uniformity all around you. Rows and rows 		
CF | of palm trees stretch out as far as the eye can see. A dirt track 		
CF | ploughs east into the distance. 		
CF | 		
CF | Numerous wooden tables and chairs lie in semi-neat rows next to stacks 		
CF | of wicker baskets. A few palm kernels scattered here and there show 		
CF | that this is where kernels get extracted, by human labour, before 		
CF | being processed into palm oil. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Palm Tree Plantation (Processing) 43/747 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Palm Tree Plantation (Processing) (on "Champion", the wonder 		
CF | horse) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | "Champion", the wonder horse neighs. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] Palm Tree Plantation (Processing) 43/748 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | Palm Tree Plantation (Processing) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | "Champion", the wonder horse is here, ready to take you through the 		
CF | plantation if that is your desire. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Processing Plant 43/749 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Processing Plant 		
CF | The inside of the processing plant is a vast workshop of tables, 		
CF | benches, cupboards, and huge pieces of machinery used in producing 		
CF | palm oil at an industrial scale. 		
CF | 		
CF | There's nobody about and, though the place doesn't look abandoned, 		
CF | none of the machinery is in use, suggesting that perhaps it's a 		
CF | holiday or, more likely, a break in production whilst the palm trees 		
CF | are allowed to grow to the right level of maturity. 		
CF | 		
CF | A small oven ("small" relatively speaking), a small compressor and a 		
CF | small washer, probably for working with samples, stand to one side, 		
CF | whilst a cleaning cupboard is over on the other. 		
CF | 		
CF | The door you came through leads out to the south. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "put head in oven" 		
CF ] Processing Plant 43/750 		
CF | > 		
CF | > PUT HEAD IN OVEN 		
CF | 		
CF | That's a bit macabre, if you don't mind me saying. 		
CF | 		
CF | > 		DavidW says, "yes it is"
		DavidW says, "This whole situation is macabre."
		DavidW says, "Where's Wednesday Addams when we need her."
		Jade asks, "what can I do with a cutoff head?"
		DavidW says, "Make a scarecrow."
David says, (to ClubFloyd), "x head" 		
CF ] Processing Plant 43/751 		
CF | > 		
CF | > X HEAD 		
CF | 		
CF | Still clad in its helmet, though without the visor so that the head's 		
CF | face can be seen in all its gruesome grey glory, this head once 		
CF | belonged to Sir Stephen of Tamworth. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "open head" 		
CF ] Processing Plant 43/752 		
CF | > 		
CF | > OPEN HEAD 		
CF | 		
CF | That would be somewhat disrespectful to Sir Stephen of Tamworth, or, 		
CF | at least, to what's left of him. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x helmet" 		
CF ] Processing Plant 43/753 		
CF | > 		
CF | > X HELMET 		
CF | 		
CF | It's pretty much attached to the head now. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x visor" 		
CF ] Processing Plant 43/754 		
CF | > 		
CF | > X VISOR 		
CF | 		
CF | It's pretty much attached to the head now. 		
CF | 		
CF | > 		Jade says, "x face"
David says, (to ClubFloyd), "x face" 		
CF ] Processing Plant 43/754 		
CF | > 		
CF | > X FACE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "no hints that way."
		DavidW says, "Like, maybe we just want the helmet."
		DavidW says, "But the head and helmet seem to be inseperable."
		Jade says, "But we can't detach the helmet"
David says, (to ClubFloyd), "detach helmet" 		
CF ] Processing Plant 43/754 		
CF | > 		
CF | > DETACH HELMET 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "remove helmet" 		
CF ] Processing Plant 43/755 		
CF | > 		
CF | > REMOVE HELMET 		
CF | 		
CF | There doesn't seem to be anything sensible that you can do with the 		
CF | helmet. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "shake head" 		
CF ] Processing Plant 43/756 		
CF | > 		
CF | > SHAKE HEAD 		
CF | 		
CF | The head is dead. 		
CF | 		
CF | > 		DavidW asks, "Well, who's left? The lions? The rhino? The poachers? The sco girl? The bulldozer guy? The actors? The meat vendors?"
		DavidW says, "I can't think of any way to use it at the church or prison."
		Jade says, "perhaps we need a clue"
		Jade says, "a hint"
David says, (to ClubFloyd), "i" 		
CF ] Processing Plant 43/757 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | the severed head of Sir Stephen of Tamworth 		
CF | a fuse 		
CF | a little green book 		
CF | a green parka 		
CF | a rhino warrior pass 		
CF | a toy monkey 		
CF | the costume worn by Falstaff in "The Merry Wives of Windsor" (being 		
CF | worn) 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | You shine with an inner light! 		
CF | 		
CF | > 		DavidW asks, "Does this game have hints?"
		Jade says, "I think in some spoilers review"
		DavidW says, "hm"
David says, (to ClubFloyd), "put head in compressor" 		
CF ] Processing Plant 43/758 		
CF | > 		
CF | > PUT HEAD IN COMPRESSOR 		
CF | 		
CF | Into head-shrinking are you? You should see a shrink for yourself. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "put head in cleaner" 		
CF ] Processing Plant 43/758 		
CF | > 		
CF | > PUT HEAD IN CLEANER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "l" 		
CF ] Processing Plant 43/759 		
CF | > 		
CF | > L 		
CF | 		
CF | Processing Plant 		
CF | The inside of the processing plant is a vast workshop of tables, 		
CF | benches, cupboards, and huge pieces of machinery used in producing 		
CF | palm oil at an industrial scale. 		
CF | 		
CF | There's nobody about and, though the place doesn't look abandoned, 		
CF | none of the machinery is in use, suggesting that perhaps it's a 		
CF | holiday or, more likely, a break in production whilst the palm trees 		
CF | are allowed to grow to the right level of maturity. 		
CF | 		
CF | A small oven ("small" relatively speaking), a small compressor and a 		
CF | small washer, probably for working with samples, stand to one side, 		
CF | whilst a cleaning cupboard is over on the other. 		
CF | 		
CF | The door you came through leads out to the south. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "put head in washer" 		
CF ] Processing Plant 43/760 		
CF | > 		
CF | > PUT HEAD IN WASHER 		
CF | 		
CF | You don't think boiling the head would achieve much. 		
CF | 		
CF | > 		Jade says, "clean it"
David says, (to ClubFloyd), "clean head" 		
CF ] Processing Plant 43/761 		
CF | > 		
CF | > CLEAN HEAD 		
CF | 		
CF | The head is dead. 		
CF | 		
CF | > 		DavidW says, "I'm sure we need to use at least one of these machines eventually, but not for this head."
		Jade says, "are the author expanding the game without purpose? I don't think so."
		DavidW says, "I'm trying to remember all the places where we might make progress, but there's a lot of loose ends."
		DavidW says, "Let's try the African area."
		Jade says, "ok"
		DavidW says, "Maybe the poachers will be scared if they see a head."
David says, (to ClubFloyd), "s" 		
CF ] Palm Tree Plantation (Processing) 43/762 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Palm Tree Plantation (Processing) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | "Champion", the wonder horse is here, ready to take you through the 		
CF | plantation if that is your desire. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "mount horse" 		
CF ] Palm Tree Plantation (Processing) 43/763 		
CF | > 		
CF | > MOUNT HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] The Palm Tree Plantations of Indonesia 43/764 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Palm Tree Plantations of Indonesia (on "Champion", the 		
CF | wonder horse) 		
CF | The forest, full of bio-diversity, to the west, gives way to a 		
CF | plantation of mind-boggling uniformity all around you. Rows and rows 		
CF | of palm trees stretch out as far as the eye can see. A dirt track 		
CF | ploughs east into the distance. 		
CF | 		
CF | Numerous wooden tables and chairs lie in semi-neat rows next to stacks 		
CF | of wicker baskets. A few palm kernels scattered here and there show 		
CF | that this is where kernels get extracted, by human labour, before 		
CF | being processed into palm oil. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Vast Forest 43/765 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "se" 		
CF ] The Vast Plains of the Serengeti 43/766 		
CF | > 		
CF | > SE 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Vast Plains of the Serengeti (on "Champion", the wonder 		
CF | horse) 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] The Vast Plains of the Serengeti 43/767 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | The Vast Plains of the Serengeti 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | "Champion", the wonder horse is here, obviously a bit jittery given 		
CF | all of the alarming smells and noises that are present in this part of 		
CF | the world. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give head to vultures" 		
CF ] The Vast Plains of the Serengeti 43/768 		
CF | > 		
CF | > GIVE HEAD TO VULTURES 		
CF | 		
CF | Animal eyes gaze back at you, which seem to betray a surprising amount 		
CF | of intelligence - or perhaps it's only surprising relative to your own 		
CF | intelligence. 		
CF | 		
CF | (And just to be clear, you're still in possession of the severed head 		
CF | of Sir Stephen of Tamworth, the vultures didn't take it.) 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give head to lions" 		
CF ] The Vast Plains of the Serengeti 43/768 		
CF | > 		
CF | > GIVE HEAD TO LIONS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] The Vast Plains of the Serengeti 43/769 		
CF | > 		
CF | > S 		
CF | 		
CF | You gingerly head your way towards the lions, but as soon as one of 		
CF | them turns to look at you, you think better of it and scamper back to 		
CF | the safety of the baobab tree (the Masai seem to manage it, maybe they 		
CF | just do it bravely). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Plateau 43/770 		
CF | > 		
CF | > E 		
CF | 		
CF | Plateau 		
CF | The dry African plains flatten out here before dropping over an 		
CF | escarpment below and to the east, bathed in shadow since the setting 		
CF | sun now lies behind you towards "your" baobab to the west. 		
CF | 		
CF | A white pickup truck is parked at the edge of the escarpment, its nose 		
CF | almost pointing down over it, suggesting that whoever was in it was 		
CF | watching what was happening there before they finally got out. A 		
CF | powerful-looking floodlight sits atop the cabin. 		
CF | 		
CF | > 		Jade says, "and the rhinos' club"
David says, (to ClubFloyd), "remove costume" 		
CF ] Plateau 43/771 		
CF | > 		
CF | > REMOVE COSTUME 		
CF | 		
CF | You take off the costume worn by Falstaff in "The Merry Wives of 		
CF | Windsor". 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "wear parka" 		
CF ] Plateau 43/772 		
CF | > 		
CF | > WEAR PARKA 		
CF | 		
CF | You put on the green parka. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "turn on floodlight" 		
CF ] Plateau 43/773 		
CF | > 		
CF | > TURN ON FLOODLIGHT 		
CF | 		
CF | You switch the floodlight on, revealing a grisly scene over the 		
CF | escarpment where an elephant, in its majestic prime, lies motionless 		
CF | on its side by a watering hole, doubtlessly shot dead by the two 		
CF | poachers who are sitting on top of it, and who are looking back at you 		
CF | and the floodlight with cold-blooded hostility. 		
CF | 		
CF | You hear the poachers climbing up the escarpment towards you. 		
CF | 		
CF | Moths cluster briefly against the lit floodlight. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] Plateau 43/774 		
CF | > 		
CF | > D 		
CF | 		
CF | Those two poachers coming your way don't look particularly friendly! 		
CF | 		
CF | You hear the poachers climbing up the escarpment towards you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "undo" 		
CF ] Plateau 43/773 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Plateau 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "throw head at poachers" 		
CF ] Plateau 43/774 		
CF | > 		
CF | > THROW HEAD AT POACHERS 		
CF | 		
CF | Your therapist has repeatedly told you not to take out your 		
CF | frustrations in this way and you think better of it. 		
CF | 		
CF | You hear the poachers climbing up the escarpment towards you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "undo" 		
CF ] Plateau 43/773 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Plateau 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "turn off light" 		
CF ] Plateau 43/774 		
CF | > 		
CF | > TURN OFF LIGHT 		
CF | 		
CF | You switch the floodlight off, but you can still hear the poachers 		
CF | coming towards you. 		
CF | 		
CF | You hear the poachers climbing up the escarpment towards you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] The Vast Plains of the Serengeti 43/775 		
CF | > 		
CF | > W 		
CF | 		
CF | You disappear into the darkness before the poachers can find you. 		
CF | 		
CF | The Vast Plains of the Serengeti 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | "Champion", the wonder horse is here, obviously a bit jittery given 		
CF | all of the alarming smells and noises that are present in this part of 		
CF | the world. 		
CF | 		
CF | > 		Jade exclaims, "nah!"
David says, (to ClubFloyd), "e" 		
CF ] Plateau 43/776 		
CF | > 		
CF | > E 		
CF | 		
CF | Plateau 		
CF | The dry African plains flatten out here before dropping over an 		
CF | escarpment below and to the east, bathed in shadow since the setting 		
CF | sun now lies behind you towards "your" baobab to the west. 		
CF | 		
CF | A white pickup truck is parked at the edge of the escarpment, its nose 		
CF | almost pointing down over it, suggesting that whoever was in it was 		
CF | watching what was happening there before they finally got out. A 		
CF | powerful-looking floodlight sits atop the cabin. 		
CF | 		
CF | Fireflies swirl around for a while in the twilight of the warm African 		
CF | night. It inspires you to create a verse of poetry in your head 		
CF | (please share this with your friends). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look under truck" 		
CF ] Plateau 43/777 		
CF | > 		
CF | > LOOK UNDER TRUCK 		
CF | 		
CF | Don't worry about the pickup truck, it's effectively part of the 		
CF | landscape. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "go under truck" 		
CF ] Plateau 43/778 		
CF | > 		
CF | > GO UNDER TRUCK 		
CF | 		
CF | Don't worry about the pickup truck, it's effectively part of the 		
CF | landscape. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "hide" 		
CF ] Plateau 43/778 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take fireflies" 		
CF ] Plateau 43/779 		
CF | > 		
CF | > TAKE FIREFLIES 		
CF | 		
CF | If the insects are bothering you, try using a fly swat. 		
CF | 		
CF | Fireflies swirl around for a while in the twilight of the warm African 		
CF | night. It inspires you to create a verse of poetry in your head 		
CF | (please share this with your friends). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look up poetry in book" 		
CF ] Plateau 43/780 		
CF | > 		
CF | > LOOK UP POETRY IN BOOK 		
CF | 		
CF | There doesn't appear to be an entry in the green book for "poetry". 		
CF | Since you're now a member, perhaps, later on, you can send in a 		
CF | contribution. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf8" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Plateau 43/780 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "turn on floodlight" 		
CF ] Plateau 43/781 		
CF | > 		
CF | > TURN ON FLOODLIGHT 		
CF | 		
CF | You switch the floodlight on, revealing a grisly scene over the 		
CF | escarpment where an elephant, in its majestic prime, lies motionless 		
CF | on its side by a watering hole, doubtlessly shot dead by the two 		
CF | poachers who are sitting on top of it, and who are looking back at you 		
CF | and the floodlight with cold-blooded hostility. 		
CF | 		
CF | You hear the poachers climbing up the escarpment towards you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x elephant" 		
CF ] Plateau 43/782 		
CF | > 		
CF | > X ELEPHANT 		
CF | 		
CF | Even from this distance, it's a tragic sight. 		
CF | 		
CF | You hear the poachers climbing up the escarpment towards you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x poachers" 		
CF ] Plateau 43/782 		
CF | > 		
CF | > X POACHERS 		
CF | 		
CF | They don't look friendly, they've got guns, they're coming towards 		
CF | you, and any second now you'll be qualifying for the Darwin Awards. 		
CF | 		
CF | The poachers arrive where you are and shoot you dead (I suppose you 		
CF | could say they "poach" you). 		
CF | 		
CF | The soft female voice speaks out: 		
CF | 		
CF | Program Arborea aborted. Subject deceased. Kernel not retrieved. 		
CF | Please UNDO and try to be a little cleverer next time. 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | In that game you scored 43 out of a possible 100, in 782 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		
David says, (to ClubFloyd), "undo" 		
CF ] Plateau 43/782 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Plateau 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] The Vast Plains of the Serengeti 43/783 		
CF | > 		
CF | > W 		
CF | 		
CF | You disappear into the darkness before the poachers can find you. 		
CF | 		
CF | The Vast Plains of the Serengeti 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | "Champion", the wonder horse is here, obviously a bit jittery given 		
CF | all of the alarming smells and noises that are present in this part of 		
CF | the world. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Plateau 43/784 		
CF | > 		
CF | > E 		
CF | 		
CF | Plateau 		
CF | The dry African plains flatten out here before dropping over an 		
CF | escarpment below and to the east, bathed in shadow since the setting 		
CF | sun now lies behind you towards "your" baobab to the west. 		
CF | 		
CF | A white pickup truck is parked at the edge of the escarpment, its nose 		
CF | almost pointing down over it, suggesting that whoever was in it was 		
CF | watching what was happening there before they finally got out. A 		
CF | powerful-looking floodlight sits atop the cabin. 		
CF | 		
CF | > 		Jade says, "no way"
		DavidW asks, "hm?"
		Jade says, "we die"
		DavidW says, "yeah. I'm not sure what to do there, but I'd never tested just staying since it seemed dangerous."
		Jade says, "actually it is dangerous"
		DavidW says, "It's odd that the game gives us a few turns to do something before the poachers arrive."
		DavidW says, "Like, we do have the high ground. If we had a boulder or tree log to push, we could potentially crush them or knock them over like bowling pins."
David says, (to ClubFloyd), "push truck" 		
CF ] Plateau 43/785 		
CF | > 		
CF | > PUSH TRUCK 		
CF | 		
CF | Don't worry about the pickup truck, it's effectively part of the 		
CF | landscape. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "wear head" 		
CF ] Plateau 43/786 		
CF | > 		
CF | > WEAR HEAD 		
CF | 		
CF | That would be somewhat disrespectful to Sir Stephen of Tamworth, or, 		
CF | at least, to what's left of him. 		
CF | 		
CF | > 		DavidW says, "We should check the back of the royal pavilion. Maybe something changed since Drake and the monkey entered there."
David says, (to ClubFloyd), "w" 		
CF ] The Vast Plains of the Serengeti 43/787 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Vast Plains of the Serengeti 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | "Champion", the wonder horse is here, obviously a bit jittery given 		
CF | all of the alarming smells and noises that are present in this part of 		
CF | the world. 		
CF | 		
CF | > 		Jade says, "good idea"
David says, (to ClubFloyd), "mount horse" 		
CF ] The Vast Plains of the Serengeti 43/788 		
CF | > 		
CF | > MOUNT HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "nw" 		
CF ] Vast Forest 43/789 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "nw" 		
CF ] The Green Hills of England 43/790 		
CF | > 		
CF | > NW 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Green Hills of England (on "Champion", the wonder horse) 		
CF | A small collection of Romany gypsy caravans clusters around a large 		
CF | oak tree at the top of a hill. The forest you emerged from is to the 		
CF | southeast, whilst to the north, the landscape below has been, 		
CF | well, landscaped into well-manicured woodland and parkland. An 		
CF | Elizabethan festival is taking place down there. Even from this 		
CF | distance, you can see a theatre, a jousting arena and a whole 		
CF | collection of colourful pavilion tents. 		
CF | 		
CF | The pretty little filly is still here, grazing. Your stallion seems 		
CF | quite interested in going back to her. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] The Green Hills of England 43/791 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | The Green Hills of England 		
CF | A small collection of Romany gypsy caravans clusters around a large 		
CF | oak tree at the top of a hill. The forest you emerged from is to the 		
CF | southeast, whilst to the north, the landscape below has been, 		
CF | well, landscaped into well-manicured woodland and parkland. An 		
CF | Elizabethan festival is taking place down there. Even from this 		
CF | distance, you can see a theatre, a jousting arena and a whole 		
CF | collection of colourful pavilion tents. 		
CF | 		
CF | The two horses are here, happy to be reunited. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Elizabethan Festival (south) 43/792 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elizabethan Festival (south) 		
CF | A riot of brightly coloured pavilion tents extends over an acre of 		
CF | parkland. Elizabethan folk mill around laughing, buying stuff and 		
CF | generally larking about. It's a sunny day, and although Elizabethan 		
CF | England was not the best period of the world to live in, they seem to 		
CF | be quite happy going about their business. A collection of caravans up 		
CF | a hill to the south leads back to the vast forest you emerged from and 		
CF | the festival continues to the north. 		
CF | 		
CF | A stage has been set up to the east (going east will take you to the 		
CF | back of it), and a play is in progress upon it. 		
CF | 		
CF | A sign on the stage says "The Merry Wives of Windsor, Rehearsal, Act 		
CF | IV, Scene 4. Full performance tonight.". 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Elizabethan Festival (north) 43/793 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elizabethan Festival (north) 		
CF | The festival continues in this direction, though in so doing starts to 		
CF | cater for the more wealthy, almost like this was "uptown Elizabethan 		
CF | festival" and the south was "downtown". 		
CF | 		
CF | A huge white tent flying the royal standard of England (let's call 		
CF | this tent the "royal pavilion") has been erected to the west (going 		
CF | west will take you round to the back of it). There's no one in front 		
CF | of the tent now, but you're pretty sure there are guards just inside 		
CF | in case you want to barge your way in. 		
CF | 		
CF | An enclosed jousting arena lies to the north, and jousting is 		
CF | obviously in full swing (or full prod) going by the sounds of charging 		
CF | horses, clashes of metal and cheering coming from that direction. The 		
CF | way into the jousting arena is guarded by a Yeoman of the Guard. 		
CF | 		
CF | One of the vendors cries out "Meat pies, top quality!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Elizabethan Festival (west) 43/794 		
CF | > 		
CF | > W 		
CF | 		
CF | (dodging around the royal pavilion) 		
CF | 		
CF | Elizabethan Festival (west) 		
CF | A huge white tent flying the royal standard of England (let's call 		
CF | this tent the "royal pavilion") has been erected to the east (going 		
CF | east will take you round to the front of it). A canopy extends out 		
CF | from the tent at its rear providing shade for anyone who wishes to 		
CF | lounge outside. 		
CF | 		
CF | Queen Elizabeth's ladies in waiting are here, along with your monkey. 		
CF | The poor creature has been dressed in child-sized clothing, including 		
CF | a red waistcoat and a red fez held on to his head by string. There's 		
CF | also a chain attached to a collar round his neck which the ladies are 		
CF | using to guide him here and there. The ladies aren't being altogether 		
CF | unkind to the monkey, but you get the strong impression that he's 		
CF | pretty miserable about his condition. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x monkey" 		
CF ] Elizabethan Festival (west) 43/795 		
CF | > 		
CF | > X MONKEY 		
CF | 		
CF | (the macaque (i.e. monkey)) 		
CF | He is dressed in an Arabian-style outfit which looks cute, you 		
CF | suppose, if he was destined to spend the rest of his life among 		
CF | people. For a wild animal, however, it is totally inappropriate. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give toy to monkey" 		
CF ] Elizabethan Festival (west) 43/796 		
CF | > 		
CF | > GIVE TOY TO MONKEY 		
CF | 		
CF | (the macaque (i.e. monkey)) 		
CF | The monkey seems to have lost all interest in the toy monkey. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask ladies about monkey" 		
CF ] Elizabethan Festival (west) 43/797 		
CF | > 		
CF | > ASK LADIES ABOUT MONKEY 		
CF | 		
CF | They're too busy playing with the monkey to take any notice of you. 		
CF | 		
CF | One of the vendors cries out "Meat pies, closing down sale!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x ladies" 		
CF ] Elizabethan Festival (west) 43/798 		
CF | > 		
CF | > X LADIES 		
CF | 		
CF | A twittering bunch of Elizabethan sloane rangers, they're currently 		
CF | tormenting that poor monkey that you brought into their midst. 		
CF | 		
CF | One of the ladies beckons the monkey over with a sweet whilst another 		
CF | just keeps it from reaching her by holding on tight to his chain. 		
CF | 		
CF | One of the vendors cries out "Meat pies, special offer today!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x chain" 		
CF ] Elizabethan Festival (west) 43/799 		
CF | > 		
CF | > X CHAIN 		
CF | 		
CF | Red waistcoat, red fez and a collar around his neck with a small chain 		
CF | on it, which the ladies in waiting are passing between them. 		
CF | 		
CF | One of the vendors cries out "Meat pies, extra pepper today!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "cut chain" 		
CF ] Elizabethan Festival (west) 43/800 		
CF | > 		
CF | > CUT CHAIN 		
CF | 		
CF | (with the axe) 		
CF | 		
CF | The ladies in waiting won't let you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take monkey" 		
CF ] Elizabethan Festival (west) 43/801 		
CF | > 		
CF | > TAKE MONKEY 		
CF | 		
CF | (the toy monkey) 		
CF | You already have that. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take macacque" 		
CF ] Elizabethan Festival (west) 43/801 		
CF | > 		
CF | > TAKE MACACQUE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take macaque" 		
CF ] Elizabethan Festival (west) 43/802 		
CF | > 		
CF | > TAKE MACAQUE 		
CF | 		
CF | The ladies in waiting won't let you. 		
CF | 		
CF | One of the ladies pinches the monkey from behind then when the monkey 		
CF | turns towards her another lady does the same. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dance" 		
CF ] Elizabethan Festival (west) 43/803 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | The monkey watches you in bewilderment. 		
CF | 		
CF | One of the vendors cries out "Meat pies, piping hot!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give head to vendors" 		
CF ] Elizabethan Festival (west) 43/804 		
CF | > 		
CF | > GIVE HEAD TO VENDORS 		
CF | 		
CF | You think the Elizabethan vendors has a perfectly good head already. 		
CF | 		
CF | One of the ladies beckons the monkey over with a sweet whilst another 		
CF | just keeps it from reaching her by holding on tight to his chain. 		
CF | 		
CF | One of the vendors cries out "Meat pies, vegan option available!" 		
CF | 		
CF | > 		Jade says, "It is odd the monkey sequence"
David says, (to ClubFloyd), "give head to monkey" 		
CF ] Elizabethan Festival (west) 43/805 		
CF | > 		
CF | > GIVE HEAD TO MONKEY 		
CF | 		
CF | (the macaque (i.e. monkey)) 		
CF | Animal eyes gaze back at you, which seem to betray a surprising amount 		
CF | of intelligence - or perhaps it's only surprising relative to your own 		
CF | intelligence. 		
CF | 		
CF | (And just to be clear, you're still in possession of the severed head 		
CF | of Sir Stephen of Tamworth, the macaque (i.e. monkey) didn't take it.) 		
CF | 		
CF | One of the ladies pinches the monkey from behind then when the monkey 		
CF | turns towards her another lady does the same. 		
CF | 		
CF | > 		DavidW says, "I assume we need to free the monkey somehow."
David says, (to ClubFloyd), "give toy to ladies" 		
CF ] Elizabethan Festival (west) 43/806 		
CF | > 		
CF | > GIVE TOY TO LADIES 		
CF | 		
CF | They're too busy playing with the monkey to take any notice of you. 		
CF | 		
CF | (And just to be clear, you're still in possession of the toy monkey, 		
CF | the ladies in waiting didn't take it.) 		
CF | 		
CF | One of the vendors cries out "Meat pies, special offer today!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "pull string" 		
CF ] Elizabethan Festival (west) 43/807 		
CF | > 		
CF | > PULL STRING 		
CF | 		
CF | Pinq! Pinq! Pinq! 		
CF | 		
CF | One of the ladies beckons the monkey over with a sweet whilst another 		
CF | just keeps it from reaching her by holding on tight to his chain. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "hi" 		
CF ] Elizabethan Festival (west) 43/807 		
CF | > 		
CF | > HI 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "in" 		
CF ] Elizabethan Festival (west) 43/808 		
CF | > 		
CF | > IN 		
CF | 		
CF | There are guards just inside, barring your way (not all that politely, 		
CF | it has to be said). 		
CF | 		
CF | One of the vendors cries out "Meat pies, buy one get one free!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "buy pie" 		
CF ] Elizabethan Festival (west) 43/809 		
CF | > 		
CF | > BUY PIE 		
CF | 		
CF | You've no cash or anything to barter with. 		
CF | 		
CF | Two of the ladies take turns prodding the monkey with sticks and 		
CF | laughing when he squeals. 		
CF | 		
CF | One of the vendors cries out "Meat pies, hand made this morning!" 		
CF | 		
CF | > 		DavidW says, "I kinda want to tell the orangutan about the monkey and give the costume for the orangutan to wear and bring it back here."
		Jade says, "too compicated"
		Roger says, "The heart wants what it wants. Especially when it comes to monkeys."
		DavidW says, "yes, but I'm having trouble thinking of better ideas."
		DavidW says, "Maybe a new fig has grown on the fig tree."
David says, (to ClubFloyd), "e" 		
CF ] Elizabethan Festival (north) 43/810 		
CF | > 		
CF | > E 		
CF | 		
CF | (dodging around the royal pavilion) 		
CF | 		
CF | Elizabethan Festival (north) 		
CF | The festival continues in this direction, though in so doing starts to 		
CF | cater for the more wealthy, almost like this was "uptown Elizabethan 		
CF | festival" and the south was "downtown". 		
CF | 		
CF | A huge white tent flying the royal standard of England (let's call 		
CF | this tent the "royal pavilion") has been erected to the west (going 		
CF | west will take you round to the back of it). There's no one in front 		
CF | of the tent now, but you're pretty sure there are guards just inside 		
CF | in case you want to barge your way in. 		
CF | 		
CF | An enclosed jousting arena lies to the north, and jousting is 		
CF | obviously in full swing (or full prod) going by the sounds of charging 		
CF | horses, clashes of metal and cheering coming from that direction. The 		
CF | way into the jousting arena is guarded by a Yeoman of the Guard. 		
CF | 		
CF | One of the vendors cries out "Meat pies, extra pepper today!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x pies" 		
CF ] Elizabethan Festival (north) 43/811 		
CF | > 		
CF | > X PIES 		
CF | 		
CF | They look nice enough on the outside, but then again, it's not 		
CF | difficult to make pies look nice on the outside. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "enter royal" 		
CF ] Elizabethan Festival (north) 43/812 		
CF | > 		
CF | > ENTER ROYAL 		
CF | 		
CF | (the royal pavilion) 		
CF | There are guards just inside, barring your way (not all that politely, 		
CF | it has to be said). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] Elizabethan Festival (south) 43/813 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Elizabethan Festival (south) 		
CF | A riot of brightly coloured pavilion tents extends over an acre of 		
CF | parkland. Elizabethan folk mill around laughing, buying stuff and 		
CF | generally larking about. It's a sunny day, and although Elizabethan 		
CF | England was not the best period of the world to live in, they seem to 		
CF | be quite happy going about their business. A collection of caravans up 		
CF | a hill to the south leads back to the vast forest you emerged from and 		
CF | the festival continues to the north. 		
CF | 		
CF | A stage has been set up to the east (going east will take you to the 		
CF | back of it), and a play is in progress upon it. 		
CF | 		
CF | A sign on the stage says "The Merry Wives of Windsor, Rehearsal, Act 		
CF | IV, Scene 4. Full performance tonight.". 		
CF | 		
CF | Falstaff is chased off stage followed by all the other actors. A 		
CF | moment later the two ladies come back on with their respective 		
CF | husbands. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] The Green Hills of England 43/814 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Green Hills of England 		
CF | A small collection of Romany gypsy caravans clusters around a large 		
CF | oak tree at the top of a hill. The forest you emerged from is to the 		
CF | southeast, whilst to the north, the landscape below has been, 		
CF | well, landscaped into well-manicured woodland and parkland. An 		
CF | Elizabethan festival is taking place down there. Even from this 		
CF | distance, you can see a theatre, a jousting arena and a whole 		
CF | collection of colourful pavilion tents. 		
CF | 		
CF | The two horses are here, happy to be reunited. 		
CF | 		
CF | You see "Champion", the wonder horse chew lazily at some grass near 		
CF | the caravans. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ride stallion" 		
CF ] The Green Hills of England 43/815 		
CF | > 		
CF | > RIDE STALLION 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | You see the filly looking quizzically at you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "se" 		
CF ] Vast Forest 43/816 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | "Champion", the wonder horse shakes his head up and down. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] The Palm Tree Plantations of Indonesia 43/817 		
CF | > 		
CF | > E 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Palm Tree Plantations of Indonesia (on "Champion", the 		
CF | wonder horse) 		
CF | The forest, full of bio-diversity, to the west, gives way to a 		
CF | plantation of mind-boggling uniformity all around you. Rows and rows 		
CF | of palm trees stretch out as far as the eye can see. A dirt track 		
CF | ploughs east into the distance. 		
CF | 		
CF | Numerous wooden tables and chairs lie in semi-neat rows next to stacks 		
CF | of wicker baskets. A few palm kernels scattered here and there show 		
CF | that this is where kernels get extracted, by human labour, before 		
CF | being processed into palm oil. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Palm Tree Plantation (Processing) 43/818 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Palm Tree Plantation (Processing) (on "Champion", the wonder 		
CF | horse) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | "Champion", the wonder horse neighs. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Palm Tree Plantation (Entrance) 43/819 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Palm Tree Plantation (Entrance) (on "Champion", the wonder 		
CF | horse) 		
CF | The long road cutting through the plantation finally comes to an end 		
CF | at its easternmost boundary. 		
CF | 		
CF | A small building, with a flat roof, lies to the south, apparently an 		
CF | outlet store. The door into the building is closed and, you assume, 		
CF | locked, since the whole place looks rather dead. 		
CF | 		
CF | A huge metal gate leads out, but it is closed, locked, barred, and 		
CF | apparently electrified. A sign above the gate reads "Palmface", which 		
CF | presumably must be the name of this plantation/business. 		
CF | 		
CF | A ladder leans against the outlet building. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "stand" 		
CF ] Palm Tree Plantation (Entrance) 43/820 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | Palm Tree Plantation (Entrance) 		
CF | The long road cutting through the plantation finally comes to an end 		
CF | at its easternmost boundary. 		
CF | 		
CF | A small building, with a flat roof, lies to the south, apparently an 		
CF | outlet store. The door into the building is closed and, you assume, 		
CF | locked, since the whole place looks rather dead. 		
CF | 		
CF | A huge metal gate leads out, but it is closed, locked, barred, and 		
CF | apparently electrified. A sign above the gate reads "Palmface", which 		
CF | presumably must be the name of this plantation/business. 		
CF | 		
CF | "Champion", the wonder horse is here, ready to take you through the 		
CF | plantation if that is your desire. 		
CF | 		
CF | A ladder leans against the outlet building. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "climb ladder" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 43/821 		
CF | > 		
CF | > CLIMB LADDER 		
CF | 		
CF | You climb up the ladder onto the roof. 		
CF | 		
CF | Palm Tree Plantation (on the roof of the Outlet) 		
CF | The plantation doesn't look that much more interesting from atop the 		
CF | outlet building than it did from ground level. 		
CF | 		
CF | An open skylight leads inside. 		
CF | 		
CF | A big sad bag of orange fur which you recognise as an orangutan gazes 		
CF | at you morosely from atop the skylight. 		
CF | 		
CF | The top of the ladder that you leant against the building just 		
CF | protrudes over the roof's edge. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "remove costume" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 43/822 		
CF | > 		
CF | > REMOVE COSTUME 		
CF | 		
CF | You aren't wearing the costume worn by Falstaff in "The Merry Wives of 		
CF | Windsor". 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "tell orangutan about macaque" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 43/823 		
CF | > 		
CF | > TELL ORANGUTAN ABOUT MACAQUE 		
CF | 		
CF | Animal eyes gaze back at you, which seem to betray a surprising amount 		
CF | of intelligence - or perhaps it's only surprising relative to your own 		
CF | intelligence. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give costume to orangutan" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 43/824 		
CF | > 		
CF | > GIVE COSTUME TO ORANGUTAN 		
CF | 		
CF | The orangutan refuses your offer with a dismissive wave of its hand. 		
CF | 		
CF | The orangutan looks at you and sighs. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "i" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 43/825 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | the severed head of Sir Stephen of Tamworth 		
CF | a fuse 		
CF | a little green book 		
CF | a green parka (being worn) 		
CF | a rhino warrior pass 		
CF | a toy monkey 		
CF | the costume worn by Falstaff in "The Merry Wives of Windsor" 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | You shine with an inner light! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give gourd to orangutan" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 43/826 		
CF | > 		
CF | > GIVE GOURD TO ORANGUTAN 		
CF | 		
CF | The orangutan takes it from you respectfully, shakes it a bit, looks 		
CF | puzzled and hands it back to you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give toy" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 43/827 		
CF | > 		
CF | > GIVE TOY 		
CF | 		
CF | (to the severed head of Sir Stephen of Tamworth) 		
CF | Sir Stephen of Tamworth is gone, I'm afraid - you'll just have to get 		
CF | over it. 		
CF | 		
CF | (And just to be clear, you're still in possession of the toy monkey, 		
CF | the severed head of Sir Stephen of Tamworth didn't take it.) 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give toy to orangutan" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 43/828 		
CF | > 		
CF | > GIVE TOY TO ORANGUTAN 		
CF | 		
CF | The orangutan respectfully takes it off your hands and plays with it 		
CF | for a second, then gives it back to you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give axe to orangutan" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 43/829 		
CF | > 		
CF | > GIVE AXE TO ORANGUTAN 		
CF | 		
CF | The orangutan refuses your offer with a dismissive wave of its hand. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "climb ladder" 		
CF ] Palm Tree Plantation (Entrance) 43/830 		
CF | > 		
CF | > CLIMB LADDER 		
CF | 		
CF | You climb down the ladder back to the ground again. 		
CF | 		
CF | Palm Tree Plantation (Entrance) 		
CF | The long road cutting through the plantation finally comes to an end 		
CF | at its easternmost boundary. 		
CF | 		
CF | A small building, with a flat roof, lies to the south, apparently an 		
CF | outlet store. The door into the building is closed and, you assume, 		
CF | locked, since the whole place looks rather dead. 		
CF | 		
CF | A huge metal gate leads out, but it is closed, locked, barred, and 		
CF | apparently electrified. A sign above the gate reads "Palmface", which 		
CF | presumably must be the name of this plantation/business. 		
CF | 		
CF | A ladder leans against the outlet building. 		
CF | 		
CF | "Champion", the wonder horse is here, ready to take you through the 		
CF | plantation if that is your desire. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "put costume on fence" 		
CF ] Palm Tree Plantation (Entrance) 43/831 		
CF | > 		
CF | > PUT COSTUME ON FENCE 		
CF | 		
CF | Don't worry about the huge metal gate, it's effectively part of the 		
CF | landscape. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "touch fence" 		
CF ] Palm Tree Plantation (Entrance) 43/832 		
CF | > 		
CF | > TOUCH FENCE 		
CF | 		
CF | Don't worry about the huge metal gate, it's effectively part of the 		
CF | landscape. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "climb fence" 		
CF ] Palm Tree Plantation (Entrance) 43/833 		
CF | > 		
CF | > CLIMB FENCE 		
CF | 		
CF | You get a shock! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "cut fence" 		
CF ] Palm Tree Plantation (Entrance) 43/834 		
CF | > 		
CF | > CUT FENCE 		
CF | 		
CF | (with the axe) 		
CF | 		
CF | You get another shock! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "undo" 		
CF ] Palm Tree Plantation (Entrance) 43/833 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Palm Tree Plantation (Entrance) 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x costume" 		
CF ] Palm Tree Plantation (Entrance) 43/834 		
CF | > 		
CF | > X COSTUME 		
CF | 		
CF | It's a sort of foppish affair, made for someone who clearly loves his 		
CF | ale, though it can be worn by anyone of a smaller size as "baggy" is 		
CF | always in. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "wear costume" 		
CF ] Palm Tree Plantation (Entrance) 43/835 		
CF | > 		
CF | > WEAR COSTUME 		
CF | 		
CF | You can't wear the Falstaff costume over the parka. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "remove parka" 		
CF ] Palm Tree Plantation (Entrance) 43/836 		
CF | > 		
CF | > REMOVE PARKA 		
CF | 		
CF | You take off the green parka. 		
CF | 		
CF | > 		Jade says, "we would need some isolated tool"
David says, (to ClubFloyd), "wear costume" 		
CF ] Palm Tree Plantation (Entrance) 43/837 		
CF | > 		
CF | > WEAR COSTUME 		
CF | 		
CF | You put on the costume worn by Falstaff in "The Merry Wives of 		
CF | Windsor". 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "cut fence" 		
CF ] Palm Tree Plantation (Entrance) 43/838 		
CF | > 		
CF | > CUT FENCE 		
CF | 		
CF | (with the axe) 		
CF | 		
CF | You get another shock! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "undo" 		
CF ] Palm Tree Plantation (Entrance) 43/837 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Palm Tree Plantation (Entrance) 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW says, "yeah. I was hoping the costume was insulated."
		Roger asks, "would the vultures be interested in the head?"
		DavidW says, "I haven't seen any gloves that I remember."
		DavidW says (to Roger), "I did try to give it to them."
		Roger says, "ah, ok"
		DavidW says, "I could just drop it near them and leave and return."
David says, (to ClubFloyd), "mount horse" 		
CF ] Palm Tree Plantation (Entrance) 43/838 		
CF | > 		
CF | > MOUNT HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Palm Tree Plantation (Processing) 43/839 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Palm Tree Plantation (Processing) (on "Champion", the wonder 		
CF | horse) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | "Champion", the wonder horse shakes his head from side to side. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] The Palm Tree Plantations of Indonesia 43/840 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Palm Tree Plantations of Indonesia (on "Champion", the 		
CF | wonder horse) 		
CF | The forest, full of bio-diversity, to the west, gives way to a 		
CF | plantation of mind-boggling uniformity all around you. Rows and rows 		
CF | of palm trees stretch out as far as the eye can see. A dirt track 		
CF | ploughs east into the distance. 		
CF | 		
CF | Numerous wooden tables and chairs lie in semi-neat rows next to stacks 		
CF | of wicker baskets. A few palm kernels scattered here and there show 		
CF | that this is where kernels get extracted, by human labour, before 		
CF | being processed into palm oil. 		
CF | 		
CF | "Champion", the wonder horse neighs. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Vast Forest 43/841 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | "Champion", the wonder horse shakes his head up and down. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "se" 		
CF ] The Vast Plains of the Serengeti 43/842 		
CF | > 		
CF | > SE 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Vast Plains of the Serengeti (on "Champion", the wonder 		
CF | horse) 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | "Champion", the wonder horse neighs. 		
CF | 		
CF | > 		
		
David says, (to ClubFloyd), "dismount" 		
CF ] The Vast Plains of the Serengeti 43/843 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | The Vast Plains of the Serengeti 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | "Champion", the wonder horse is here, obviously a bit jittery given 		
CF | all of the alarming smells and noises that are present in this part of 		
CF | the world. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x vultures" 		
CF ] The Vast Plains of the Serengeti 43/844 		
CF | > 		
CF | > X VULTURES 		
CF | 		
CF | They look like characters out of a novel by Dickens. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "drop head" 		
CF ] The Vast Plains of the Serengeti 43/845 		
CF | > 		
CF | > DROP HEAD 		
CF | 		
CF | You put the severed head down gently. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Plateau 43/846 		
CF | > 		
CF | > E 		
CF | 		
CF | Plateau 		
CF | The dry African plains flatten out here before dropping over an 		
CF | escarpment below and to the east, bathed in shadow since the setting 		
CF | sun now lies behind you towards "your" baobab to the west. 		
CF | 		
CF | A white pickup truck is parked at the edge of the escarpment, its nose 		
CF | almost pointing down over it, suggesting that whoever was in it was 		
CF | watching what was happening there before they finally got out. A 		
CF | powerful-looking floodlight sits atop the cabin. 		
CF | 		
CF | Fireflies swirl around for a while in the twilight of the warm African 		
CF | night. It inspires you to create a verse of poetry in your head 		
CF | (please share this with your friends). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "z" 		
CF ] Plateau 43/847 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] The Vast Plains of the Serengeti 43/848 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Vast Plains of the Serengeti 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | "Champion", the wonder horse is here, obviously a bit jittery given 		
CF | all of the alarming smells and noises that are present in this part of 		
CF | the world. 		
CF | 		
CF | You can also see the severed head of Sir Stephen of Tamworth here. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x head" 		
CF ] The Vast Plains of the Serengeti 43/849 		
CF | > 		
CF | > X HEAD 		
CF | 		
CF | Still clad in its helmet, though without the visor so that the head's 		
CF | face can be seen in all its gruesome grey glory, this head once 		
CF | belonged to Sir Stephen of Tamworth. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take it" 		
CF ] The Vast Plains of the Serengeti 43/849 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You can't see 'it' (nothing) at the moment. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take him" 		
CF ] The Vast Plains of the Serengeti 43/850 		
CF | > 		
CF | > TAKE HIM 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
		
David says, (to ClubFloyd), "ask him about himself" 		
CF ] The Vast Plains of the Serengeti 43/851 		
CF | > 		
CF | > ASK HIM ABOUT HIMSELF 		
CF | 		
CF | Sir Stephen of Tamworth is gone, I'm afraid - you'll just have to get 		
CF | over it. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] The Vast Plains of the Serengeti 43/852 		
CF | > 		
CF | > W 		
CF | 		
CF | The African plain extends in all directions for miles and miles and 		
CF | miles; people who get lost out there rarely survive. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "nw" 		
CF ] Vast Forest 43/853 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "se" 		
CF ] The Vast Plains of the Serengeti 43/854 		
CF | > 		
CF | > SE 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Vast Plains of the Serengeti 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | "Champion", the wonder horse is here, obviously a bit jittery given 		
CF | all of the alarming smells and noises that are present in this part of 		
CF | the world. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "mount horse" 		
CF ] The Vast Plains of the Serengeti 43/855 		
CF | > 		
CF | > MOUNT HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "nw" 		
CF ] Vast Forest 43/856 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | "Champion", the wonder horse drops his head down, looking for 		
CF | something to graze on. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ne" 		
CF ] The Himalayan Mountains 43/857 		
CF | > 		
CF | > NE 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Himalayan Mountains (on "Champion", the wonder horse) 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | "Champion", the wonder horse shakes his head up and down. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] The Himalayan Mountains 43/858 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | The Himalayan Mountains 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | "Champion", the wonder horse is here, pretty much parked where you 		
CF | left him. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "climb tree" 		
CF ] In a Fig Tree 43/859 		
CF | > 		
CF | > CLIMB TREE 		
CF | 		
CF | (the fig tree) 		
CF | In a Fig Tree 		
CF | The lowest branches of the fig tree are sufficiently strong to hold 		
CF | your weight, but you can't climb up any further. The mountains look 		
CF | even more impressive from up here. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x fig" 		
CF ] In a Fig Tree 43/859 		
CF | > 		
CF | > X FIG 		
CF | 		
CF | Which do you mean, the fig tree or the figs? 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "figs" 		
CF ] In a Fig Tree 43/860 		
CF | > 		
CF | > FIGS 		
CF | 		
CF | The rest of the figs are out of reach. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x mountains" 		
CF ] In a Fig Tree 43/861 		
CF | > 		
CF | > X MOUNTAINS 		
CF | 		
CF | (the mountain) 		
CF | The Himalayan mountains are the Himalayan mountains - it's difficult 		
CF | to know how else to convey their impressiveness. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] The Himalayan Mountains 43/862 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Himalayan Mountains 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | "Champion", the wonder horse is here, pretty much parked where you 		
CF | left him. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "pray" 		
CF ] The Himalayan Mountains 43/862 		
CF | > 		
CF | > PRAY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x buddha" 		
CF ] The Himalayan Mountains 43/863 		
CF | > 		
CF | > X BUDDHA 		
CF | 		
CF | Reminds you a little bit of that Doctor Who story "The Abominable 		
CF | Snowmen". The Buddha sits in his traditional pose, right hand on knee 		
CF | with fingers pointed to the earth (pointing to the earth is also known 		
CF | as "calling the earth to witness") left hand on lap with palm facing 		
CF | upwards. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "meditate" 		
CF ] The Himalayan Mountains 43/863 		
CF | > 		
CF | > MEDITATE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "kiss buddha" 		
CF ] The Himalayan Mountains 43/863 		
CF | > 		
CF | > KISS BUDDHA 		
CF | 		
CF | You can only do that to something animate. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "put head on buddha" 		
CF ] The Himalayan Mountains 43/864 		
CF | > 		
CF | > PUT HEAD ON BUDDHA 		
CF | 		
CF | Don't worry about the statue of the Buddha, it's effectively part of 		
CF | the landscape. 		
CF | 		
CF | > 		DavidW says, "We have this gruesome trophy and no idea what to do with it."
David says, (to ClubFloyd), "mount horse" 		
CF ] The Himalayan Mountains 43/865 		
CF | > 		
CF | > MOUNT HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "sw" 		
CF ] Vast Forest 43/866 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] The Tallgrass Prairies of Missouri 43/867 		
CF | > 		
CF | > S 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Tallgrass Prairies of Missouri (on "Champion", the wonder 		
CF | horse) 		
CF | A vast prairie extends in all directions, apart from to the 		
CF | north where the forest you emerged from begins. It's the middle 		
CF | of the night, but there's a full moon providing enough light to see 		
CF | by. Flames can be seen burning to the south. 		
CF | 		
CF | One particular poplar stands apart from the rest. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] The Tallgrass Prairies of Missouri 43/868 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | The Tallgrass Prairies of Missouri 		
CF | A vast prairie extends in all directions, apart from to the 		
CF | north where the forest you emerged from begins. It's the middle 		
CF | of the night, but there's a full moon providing enough light to see 		
CF | by. Flames can be seen burning to the south. 		
CF | 		
CF | One particular poplar stands apart from the rest. 		
CF | 		
CF | "Champion", the wonder horse is here, looking spooky in the light of 		
CF | the moon. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] Prairie: By Burning Crosses 43/869 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Prairie: By Burning Crosses 		
CF | Three big crosses, easily twenty feet high and about eight feet 		
CF | across, light up the prairie with their bright, dancing flames. A 		
CF | large building is visible off to the east and a smaller one to the 		
CF | west. The forest you emerged from is some way to the north. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "burn head" 		
CF ] Prairie: By Burning Crosses 43/870 		
CF | > 		
CF | > BURN HEAD 		
CF | 		
CF | That would be somewhat disrespectful to Sir Stephen of Tamworth, or, 		
CF | at least, to what's left of him. 		
CF | 		
CF | > 		DavidW asks (of game), "Should I put the head into the pirate's cannon? Would that be more respectful?"
		Roger asks, "to go easter-egg hunting: have we tried kicking the head?"
		DavidW says, "I have not tried that."
David says, (to ClubFloyd), "kick head" 		
CF ] Prairie: By Burning Crosses 43/870 		
CF | > 		
CF | > KICK HEAD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Roger says, "booo but fair"
		DavidW asks, "no, Terry, no?"
David says, (to ClubFloyd), "n" 		
CF ] The Tallgrass Prairies of Missouri 43/871 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Tallgrass Prairies of Missouri 		
CF | A vast prairie extends in all directions, apart from to the 		
CF | north where the forest you emerged from begins. It's the middle 		
CF | of the night, but there's a full moon providing enough light to see 		
CF | by. Flames can be seen burning to the south. 		
CF | 		
CF | One particular poplar stands apart from the rest. 		
CF | 		
CF | "Champion", the wonder horse is here, looking spooky in the light of 		
CF | the moon. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ride horse" 		
CF ] The Tallgrass Prairies of Missouri 43/872 		
CF | > 		
CF | > RIDE HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Vast Forest 43/873 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "sw" 		
CF ] The Amazon Basin 43/874 		
CF | > 		
CF | > SW 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Amazon Basin (on "Champion", the wonder horse) 		
CF | You have reached the edge of a huge rainforest stretching out as far 		
CF | as the eye can see, except for the (less rainy) part that you emerged 		
CF | from to the northeast. 		
CF | 		
CF | An enormous yellow bulldozer stands at the edge of a dirt track which 		
CF | plummets down into a crater below, a crater so devastated of trees 		
CF | that it looks like it belongs to a quarry rather than to a section of 		
CF | the rainforest. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] The Amazon Basin 43/875 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | The Amazon Basin 		
CF | You have reached the edge of a huge rainforest stretching out as far 		
CF | as the eye can see, except for the (less rainy) part that you emerged 		
CF | from to the northeast. 		
CF | 		
CF | An enormous yellow bulldozer stands at the edge of a dirt track which 		
CF | plummets down into a crater below, a crater so devastated of trees 		
CF | that it looks like it belongs to a quarry rather than to a section of 		
CF | the rainforest. 		
CF | 		
CF | "Champion", the wonder horse is here, looking pretty incongruous next 		
CF | to that huge bulldozer. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] "Tree Quarry" 43/876 		
CF | > 		
CF | > D 		
CF | 		
CF | "Tree Quarry" 		
CF | There is no better way to describe it: clearly, what was once a part 		
CF | of the rainforest around you is now a desolate rocky landscape bereft 		
CF | of fauna or vegetation. From here, you can go back up to where you 		
CF | left the bulldozer or follow a path northwest. 		
CF | 		
CF | A young girl is lying on the ground here, exactly at the point where 		
CF | that huge yellow bulldozer that you so considerately vandalised would 		
CF | rush down and crush her on its way to do more of its dirty work. She 		
CF | must have been hoping that it wasn't going to happen, though clearly 		
CF | now the point is moot. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "show head to girl" 		
CF ] "Tree Quarry" 43/877 		
CF | > 		
CF | > SHOW HEAD TO GIRL 		
CF | 		
CF | "I agree with shock tactics, but I think that's going a bit too far," 		
CF | she says. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "show fuse to girl" 		
CF ] "Tree Quarry" 43/878 		
CF | > 		
CF | > SHOW FUSE TO GIRL 		
CF | 		
CF | She makes some sort of strange sign in reply which you think means 		
CF | "right on, man" but could equally mean "get lost". 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "show book to girl" 		
CF ] "Tree Quarry" 43/879 		
CF | > 		
CF | > SHOW BOOK TO GIRL 		
CF | 		
CF | Better not draw attention to the fact that you've just stolen that. 		
CF | 		
CF | The young girl stands up and paces around, looking up the path, then 		
CF | lies down again. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "show costume to girl" 		
CF ] "Tree Quarry" 43/880 		
CF | > 		
CF | > SHOW COSTUME TO GIRL 		
CF | 		
CF | You can only show things which are in your possession. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "i" 		
CF ] "Tree Quarry" 43/881 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | the severed head of Sir Stephen of Tamworth 		
CF | a fuse 		
CF | a little green book 		
CF | a green parka 		
CF | a rhino warrior pass 		
CF | a toy monkey 		
CF | the costume worn by Falstaff in "The Merry Wives of Windsor" (being 		
CF | worn) 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | You shine with an inner light! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "remove costume" 		
CF ] "Tree Quarry" 43/882 		
CF | > 		
CF | > REMOVE COSTUME 		
CF | 		
CF | You take off the costume worn by Falstaff in "The Merry Wives of 		
CF | Windsor". 		
CF | 		
CF | The young girl sits up for a bit and plays with the braids on her 		
CF | hair. 		
CF | 		
CF | > 		Roger asks, "maybe we need to somehow combine the head and the costume to make a... scarecrow or something?"
David says, (to ClubFloyd), "show costume to girl" 		
CF ] "Tree Quarry" 43/883 		
CF | > 		
CF | > SHOW COSTUME TO GIRL 		
CF | 		
CF | She looks at it, then back at you, as if to say "Really?" 		
CF | . 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "attach head to costume" 		
CF ] "Tree Quarry" 43/884 		
CF | > 		
CF | > ATTACH HEAD TO COSTUME 		
CF | 		
CF | That would be somewhat disrespectful to Sir Stephen of Tamworth, or, 		
CF | at least, to what's left of him. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "stuff costume" 		
CF ] "Tree Quarry" 43/884 		
CF | > 		
CF | > STUFF COSTUME 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "fill costume" 		
CF ] "Tree Quarry" 43/885 		
CF | > 		
CF | > FILL COSTUME 		
CF | 		
CF | Perhaps somewhere else? 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] The Amazon Basin 43/886 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | The Amazon Basin 		
CF | You have reached the edge of a huge rainforest stretching out as far 		
CF | as the eye can see, except for the (less rainy) part that you emerged 		
CF | from to the northeast. 		
CF | 		
CF | An enormous yellow bulldozer stands at the edge of a dirt track which 		
CF | plummets down into a crater below, a crater so devastated of trees 		
CF | that it looks like it belongs to a quarry rather than to a section of 		
CF | the rainforest. 		
CF | 		
CF | "Champion", the wonder horse is here, looking pretty incongruous next 		
CF | to that huge bulldozer. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ride horse" 		
CF ] The Amazon Basin 43/887 		
CF | > 		
CF | > RIDE HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ne" 		
CF ] Vast Forest 43/888 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] The Palm Tree Plantations of Indonesia 43/889 		
CF | > 		
CF | > E 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Palm Tree Plantations of Indonesia (on "Champion", the 		
CF | wonder horse) 		
CF | The forest, full of bio-diversity, to the west, gives way to a 		
CF | plantation of mind-boggling uniformity all around you. Rows and rows 		
CF | of palm trees stretch out as far as the eye can see. A dirt track 		
CF | ploughs east into the distance. 		
CF | 		
CF | Numerous wooden tables and chairs lie in semi-neat rows next to stacks 		
CF | of wicker baskets. A few palm kernels scattered here and there show 		
CF | that this is where kernels get extracted, by human labour, before 		
CF | being processed into palm oil. 		
CF | 		
CF | "Champion", the wonder horse shakes his head from side to side. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "stand" 		
CF ] The Palm Tree Plantations of Indonesia 43/890 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | The Palm Tree Plantations of Indonesia 		
CF | The forest, full of bio-diversity, to the west, gives way to a 		
CF | plantation of mind-boggling uniformity all around you. Rows and rows 		
CF | of palm trees stretch out as far as the eye can see. A dirt track 		
CF | ploughs east into the distance. 		
CF | 		
CF | "Champion", the wonder horse is here, ready to take you through the 		
CF | plantation if that is your desire. 		
CF | 		
CF | Numerous wooden tables and chairs lie in semi-neat rows next to stacks 		
CF | of wicker baskets. A few palm kernels scattered here and there show 		
CF | that this is where kernels get extracted, by human labour, before 		
CF | being processed into palm oil. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "fill costume" 		
CF ] The Palm Tree Plantations of Indonesia 43/891 		
CF | > 		
CF | > FILL COSTUME 		
CF | 		
CF | Perhaps somewhere else? 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "put kernels in costume" 		
CF ] The Palm Tree Plantations of Indonesia 43/892 		
CF | > 		
CF | > PUT KERNELS IN COSTUME 		
CF | 		
CF | These aren't the kernels you're looking for. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "fill axe" 		
CF ] The Palm Tree Plantations of Indonesia 43/893 		
CF | > 		
CF | > FILL AXE 		
CF | 		
CF | Perhaps somewhere else? 		
CF | 		
CF | > 		DavidW says, "hm. It's a standard response to 'fill'. The costume isn't special in that regard."
		Roger says, "mmhmm"
		DavidW says, "I'm out of ideas and it's now after 4."
David says, (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
David says, (to ClubFloyd), "cfarboreahead" 		
CF ] The Palm Tree Plantations of Indonesia 43/893 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "Not quite Anchorhead."
		Jade says, "there is a walkthrough in the zip file of the game, more a hint sheet"
		Jade says, "rather a hint sheet of each landscape"
		DavidW says, "maybe next week we'll look at it then if we can't think of anything in the meantime."
		DavidW says, "We made some progress. Just not as much as I'd hoped to make."
		Roger says, "good times"
		Jade says, "ok"
		Jade says, "So, we will see next week"
		DavidW says, "I suspect the gunpowder from the store plus the fuse is for making a bomb to free whoever is in the jail. We can light the fuse from the burning crosses."
		Jade says, "As usual, stay safe"
		DavidW says, "But we need the store owner's key first."
		DavidW says (to Jade), "thanks"
		DavidW says, "Thanks all for playing."
		Jade says, "I can see the monkey should have gone with the orangutan"
		Roger exclaims, "thanks for driving DW!"
		Jade says, "thanks for driving"
		DavidW says, "thanks"
		
*** SESSION FOUR *** 		
		DavidW says, "I assume we all want to continue with Arborea, if we can."
		Jade says, "ok, ok. I have been drowned by a problem with Caad server today and haven't been able to see the arborea's walkthrough"
		DavidW says, "I've updated my notes from last week's session and did discover one tiny bit of progress we can start with today."
Roger has arrived. 		
Pinkunz has arrived. 		Jade says, "hi Robert"
		DavidW says, "To update my notes, I replay the game with all the stuff we figured out and I noticed a detail I overlooked."
		Jade says, "Hi, Pinkunz"
		DavidW says, "hi Pinkunz and Roger"
		Pinkunz says, "Hello"
		Jade asks, "what detail?"
		DavidW says, "When we start, I'll go to it and show it and ask if you can deduce what I deduced."
		Jade says, "roger that"
		DavidW says, "Just want to wait until 2pm to see if Knight or Moy show up."
		Pinkunz says, "heh"
		DavidW asks, "hm. Looks like they'll either be late or not coming? Should we wait longer?"
		DavidW says, "The detail I noticed was back at the tavern."
		Jade says, "..."
		DavidW says, "I suppose we could recap what we discovered last week first."
		DavidW says, "We cleaned the pirate ship with the jerry can of cleaning product, which resulted in the pirates and overseer going to the tavern."
		Pinkunz says, "I'm walking in blind, so that wouldn't be unwelcome."
		DavidW says, "The tavern is now open. The general store is now closed and locked. The store owner is acting as the bartender and his wife is all but passed out drunk."
		DavidW says, "We gave the fig fruit to Sir Drake who entered Queen Elizabeth's tent to show her. The monkey/macaque followed him inside. Drake gave us an invitation to see the jousting."
		DavidW says, "We saw the jousting and picked up a knight's head that was cut clean off, still wearing his helmet."
		DavidW says, "Behind the queen's tent, the poor monkey is being treated as a doll by the ladies in waiting."
		DavidW says, "We failed to do anything interesting with the head."
		DavidW says, "We have no idea yet how to cheer up a depressed orangutan."
		Jade says, "I readed something about joining monkey and orangutan. It is odd indeed."
		DavidW says, "We learned that if we launch the viking ship, the archer sets it on fire with an arrow."
		Pinkunz asks, "Apparently Arborea is a fever dream?"
		DavidW says, "We failed to do anything interesting with the cooker, compresser, or washer."
		DavidW says (to Pinkunz), "It's a holodeck situation. A simulation of various forests quilted together."
		DavidW says, "Each forest is from a different part of the planet and different times, yet there's some interconnection sometimes."
		Pinkunz says, "Just looked up the ifdb."
		DavidW says, "The goal is to find the 'kernel' which is almost certainly inside a gourd we have."
		Pinkunz says, "Thank you."
		Jade says, "The difficulty is to guess how to use the objects and where."
		DavidW says, "Exploring every location in a forest cracks the gourd just a little bit more."
		DavidW says, "Anyway, I think that's everything from last week."
David says, (to ClubFloyd), "ride horse" 		
CF ] The Palm Tree Plantations of Indonesia 43/896 		
CF | > 		
CF | > RIDE HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Vast Forest 43/897 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] An Island in the Caribbean 43/898 		
CF | > 		
CF | > W 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | An Island in the Caribbean (on "Champion", the wonder horse) 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] An Island in the Caribbean 43/899 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | An Island in the Caribbean 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | "Champion", the wonder horse is here, balancing rather precariously on 		
CF | the walkway. You don't think you're going to be able to persuade him 		
CF | to go much further. 		
CF | 		
CF | > 		Jade exclaims, "896!"
[**CE**] danyadsmith just entered the orange door. 		DavidW asks (of Jade), "hm?"
		DavidW asks, "What's 896? The code for the door we left?"
		Jade says, "900 turns"
		DavidW says, "oh"
David says, (to ClubFloyd), "w" 		
CF ] Pirate Shanty Town 43/900 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pirate Shanty Town 		
CF | The wooden walkway from the east comes free from the mangrove swamp as 		
CF | it enters a pirate shanty town built just a few feet over the shallow 		
CF | waters of the Caribbean sea below. 		
CF | 		
CF | Perhaps it's the time of day (i.e. high noon), but pretty much 		
CF | everything seems to be closed including the general store that had 		
CF | been the sole bit of evidence that anyone did any trading here over to 		
CF | the south. Maybe everyone is in the tavern to the west, which seems to 		
CF | be doing a roaring trade. 		
CF | 		
CF | At the far end of the shantytown to the north, a boarding plank can be 		
CF | seen leading onto a pirate ship. 		
CF | 		
CF | You hear the sound of someone being hit coming from the tavern. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Tavern. 43/901 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tavern. 		
CF | Pirates spill about in here in various states of inebriation, 		
CF | including the overseer you saw earlier, who obviously is everyone's 		
CF | best friend now. 		
CF | 		
CF | The general store owner is busy pouring out the drinks. 		
CF | 		
CF | The store manager's wife lies underneath one of the tables, drinking 		
CF | herself stupid on a bottle of rum (which just goes to show ... well 		
CF | ... something). 		
CF | 		
CF | If it's all too much for you, the way out is to the east. 		
CF | 		
CF | Someone breaks into song, someone else then smacks him in the face and 		
CF | he stops. 		
CF | 		
CF | > 		Jade says, "that is a lot"
		DavidW says, "Here's the bit of detail:"
David says, (to ClubFloyd), "x owner" 		
CF ] Tavern. 43/902 		
CF | > 		
CF | > X OWNER 		
CF | 		
CF | He's busy pouring out drinks for the pirates, in a better mood now 		
CF | that his wife's out of the way but still not all that happy in his 		
CF | raggy clothes. A large key hangs at his belt. 		
CF | 		
CF | You hear the sound of a bottle breaking somewhere. 		
CF | 		
CF | > 		DavidW says, "Or to be more explicit:"
David says, (to ClubFloyd), "x clothes" 		
CF ] Tavern. 43/903 		
CF | > 		
CF | > X CLOTHES 		
CF | 		
CF | (the mouldy, and very unfashionable, set of clothes belonging to the 		
CF | store manager) 		
CF | You see nothing special in the clothes. 		
CF | 		
CF | Everybody suddenly starts laughing, perhaps at you. 		
CF | 		
CF | > 		DavidW asks, "Any idea what that told me?"
		Pinkunz asks, "Maybe just a quid pro quo? New clothes and he offers us the key?"
		DavidW says, "very close."
		Jade says, "x belt"
		DavidW says, "He could use new clothes."
		DavidW says, "And, in fact, we have new clothes we can offer him."
David says, (to ClubFloyd), "x costume" 		
CF ] Tavern. 43/904 		
CF | > 		
CF | > X COSTUME 		
CF | 		
CF | It's a sort of foppish affair, made for someone who clearly loves his 		
CF | ale, though it can be worn by anyone of a smaller size as "baggy" is 		
CF | always in. 		
CF | 		
CF | > 		Jade says, "yes, we have"
David says, (to ClubFloyd), "give costume to owner" 		
CF ] Tavern. 45/905 		
CF | > 		
CF | > GIVE COSTUME TO OWNER 		
CF | 		
CF | He takes the costume off you greedily and, to the amusement of all the 		
CF | pirates in the tavern, proceeds to change out of his raggedy old 		
CF | clothes into a perfect depiction of Falstaff from "The Merry Wives of 		
CF | Windsor". 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x clothes" 		
CF ] Tavern. 45/906 		
CF | > 		
CF | > X CLOTHES 		
CF | 		
CF | (the mouldy, and very unfashionable, set of clothes belonging to the 		
CF | store manager) 		
CF | You find a large key among the clothes. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take key" 		
CF ] Tavern. 45/907 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW asks, "I do believe this key unlocks his store. Shall we?"
		Jade says, "you are superb"
		DavidW says, "thanks"
David says, (to ClubFloyd), "e" 		
CF ] Pirate Shanty Town 45/908 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Pirate Shanty Town 		
CF | The wooden walkway from the east comes free from the mangrove swamp as 		
CF | it enters a pirate shanty town built just a few feet over the shallow 		
CF | waters of the Caribbean sea below. 		
CF | 		
CF | Perhaps it's the time of day (i.e. high noon), but pretty much 		
CF | everything seems to be closed including the general store that had 		
CF | been the sole bit of evidence that anyone did any trading here over to 		
CF | the south. Maybe everyone is in the tavern to the west, which seems to 		
CF | be doing a roaring trade. 		
CF | 		
CF | At the far end of the shantytown to the north, a boarding plank can be 		
CF | seen leading onto a pirate ship. 		
CF | 		
CF | > 		Pinkunz says, "Gentlemen first."
David says, (to ClubFloyd), "unlock store door with key" 		
CF ] Pirate Shanty Town 45/909 		
CF | > 		
CF | > UNLOCK STORE DOOR WITH KEY 		
CF | 		
CF | You unlock the general store door. 		
CF | 		
CF | You hear the sound of something breaking coming from the tavern. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] General Store 45/910 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the general store door) 		
CF | 		
CF | General Store 		
CF | Shelves of assorted goods line the walls of this simple wooden 		
CF | building. 		
CF | 		
CF | A barrel of gunpowder rests in one corner of the store, perhaps the 		
CF | only thing you might consider to be of any value here. 		
CF | 		
CF | > 		Jade says, "of course, go"
		DavidW says, "Here's where I'm unsure what to do."
		DavidW says, "There's nothing here but the barrel of gunpowder."
David says, (to ClubFloyd), "take gunpowder" 		
CF ] General Store 45/911 		
CF | > 		
CF | > TAKE GUNPOWDER 		
CF | 		
CF | It's far too heavy to lift. However, you can push it around the place 		
CF | by saying "push barrel north". 		
CF | 		
CF | > 		Pinkunz says, "huh"
		DavidW asks, "Okay, so where do we push this thing to?"
David says, (to ClubFloyd), "x fuse" 		
CF ] General Store 45/912 		
CF | > 		
CF | > X FUSE 		
CF | 		
CF | Pretty short - won't burn for long. 		
CF | 		
CF | > 		DavidW says, "Put fuse in barrel"
David says, (to ClubFloyd), "put fuse in barrel" 		
CF ] General Store 46/913 		
CF | > 		
CF | > PUT FUSE IN BARREL 		
CF | 		
CF | You put the fuse into the gunpowder barrel. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jade says, "ah, I know whatto do, but I will let you try"
		DavidW says, "The fuse came from the cannon on the pirate ship."
		DavidW says, "Well, there's only two known sources of fire for the fuse: the viking archer's fire and the burning crosses near the prison."
		DavidW says, "I think that the barrel might blast the prison open."
		DavidW asks, "Shall I try that?"
		Jade says, "right"
David says, (to ClubFloyd), "push barrel n" 		
CF ] Pirate Shanty Town 46/914 		
CF | > 		
CF | > PUSH BARREL N 		
CF | 		
CF | You roll the gunpowder barrel ahead of you. 		
CF | 		
CF | Pirate Shanty Town 		
CF | The wooden walkway from the east comes free from the mangrove swamp as 		
CF | it enters a pirate shanty town built just a few feet over the shallow 		
CF | waters of the Caribbean sea below. 		
CF | 		
CF | Perhaps it's the time of day (i.e. high noon), but pretty much 		
CF | everything seems to be closed apart from a general store to the south. 		
CF | Maybe everyone is in the tavern to the west, which seems to be doing a 		
CF | roaring trade. 		
CF | 		
CF | At the far end of the shantytown to the north, a boarding plank can be 		
CF | seen leading onto a pirate ship. 		
CF | 		
CF | The gunpowder barrel that you stole from the general store is here. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "push barrel e" 		
CF ] An Island in the Caribbean 46/915 		
CF | > 		
CF | > PUSH BARREL E 		
CF | 		
CF | You roll the gunpowder barrel ahead of you. 		
CF | 		
CF | An Island in the Caribbean 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | The gunpowder barrel that you stole from the general store is here. 		
CF | 		
CF | "Champion", the wonder horse is here, balancing rather precariously on 		
CF | the walkway. You don't think you're going to be able to persuade him 		
CF | to go much further. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "push barrel e" 		
CF ] Vast Forest 46/916 		
CF | > 		
CF | > PUSH BARREL E 		
CF | 		
CF | You roll the gunpowder barrel ahead of you. 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | The gunpowder barrel that you've rolled all the way over from the 		
CF | general store in the Caribbean is here. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "push barrel s" 		
CF ] The Tallgrass Prairies of Missouri 46/917 		
CF | > 		
CF | > PUSH BARREL S 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | (rolling the gunpowder barrel with you - you don't want to lose it 		
CF | after all!) 		
CF | 		
CF | The Tallgrass Prairies of Missouri 		
CF | A vast prairie extends in all directions, apart from to the 		
CF | north where the forest you emerged from begins. It's the middle 		
CF | of the night, but there's a full moon providing enough light to see 		
CF | by. Flames can be seen burning to the south. 		
CF | 		
CF | One particular poplar stands apart from the rest. 		
CF | 		
CF | The gunpowder barrel that you've rolled all the way over from the 		
CF | general store in the Caribbean is here. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "push barrel s" 		
CF ] Prairie: By Burning Crosses 46/918 		
CF | > 		
CF | > PUSH BARREL S 		
CF | 		
CF | You roll the gunpowder barrel ahead of you. 		
CF | 		
CF | Prairie: By Burning Crosses 		
CF | Three big crosses, easily twenty feet high and about eight feet 		
CF | across, light up the prairie with their bright, dancing flames. A 		
CF | large building is visible off to the east and a smaller one to the 		
CF | west. The forest you emerged from is some way to the north. 		
CF | 		
CF | The gunpowder barrel that you've rolled all the way over from the 		
CF | general store in the Caribbean is here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf9" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Prairie: By Burning Crosses 46/918 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "light fuse" 		
CF ] Prairie: By Burning Crosses 47/919 		
CF | > 		
CF | > LIGHT FUSE 		
CF | 		
CF | With a great deal of care you manoeuver the barrel close to the 		
CF | burning crosses and light the fuse without setting the whole thing 		
CF | off. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "push barrel w" 		
CF ] Prairie: By Prison 47/920 		
CF | > 		
CF | > PUSH BARREL W 		
CF | 		
CF | The barrel rolls naturally down a slight slope and comes to rest in 		
CF | front of the cell door. 		
CF | 		
CF | Prairie: By Prison 		
CF | A dismal stone building, undoubtedly a prison or cell given by the 		
CF | style of the door, can be seen here west of the flaming crosses. Given 		
CF | everything that you've seen so far, there can be little doubt in your 		
CF | mind about what's going to happen here. 		
CF | 		
CF | A barrel of gunpowder (its fuse hissing alarmingly) rests in front of 		
CF | the cell door. 		
CF | 		
CF | The fuse on the gunpowder barrel burns down a little further. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Prairie: By Burning Crosses 47/921 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Prairie: By Burning Crosses 		
CF | Three big crosses, easily twenty feet high and about eight feet 		
CF | across, light up the prairie with their bright, dancing flames. A 		
CF | large building is visible off to the east and a smaller one to the 		
CF | west. The forest you emerged from is some way to the north. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "z" 		
CF ] Prairie: By Burning Crosses 47/922 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "z" 		
CF ] Prairie: By Burning Crosses 50/923 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | You hear an explosion to the west. 		
CF | 		
CF | [Your score has just gone up by three points.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Prairie: By Prison 50/924 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Prairie: By Prison 		
CF | A dismal stone building, undoubtedly once a prison or cell, though 		
CF | given that its door has been blown to pieces unlikely to be much use 		
CF | in that function any more, stands here. 		
CF | 		
CF | Two terrified young black men scramble out of prison, gaze at you 		
CF | incredulously, then run off into the darkness. 		
CF | 		
CF | > 		DavidW says, "okay, so we don't talk to the prisoners."
		Pinkunz asks, "Regular menace, aren't we?"
		DavidW asks, "I guess we go inside for some reason?"
		Jade says, "we locked the church door"
		DavidW says, "We tried the church doors shut with rope, yes."
		DavidW says, "er tied"
		Pinkunz says, "Probably non-violent offenders anyway."
David says, (to ClubFloyd), "in" 		
CF ] Prison 53/925 		
CF | > 		
CF | > IN 		
CF | 		
CF | Prison 		
CF | This cramped, damp, smelly, stone-walled cell reminds you of your 		
CF | student days. 		
CF | 		
CF | A withered old black man stands in here, gazing thoughtfully out of 		
CF | the window. 		
CF | 		
CF | You hear a small crack coming from the gourd. 		
CF | 		
CF | [Your score has just gone up by three points.] 		
CF | 		
CF | > 		Jade says, "otherwise..."
David says, (to ClubFloyd), "x man" 		
CF ] Prison 53/926 		
CF | > 		
CF | > X MAN 		
CF | 		
CF | He looks at you with interest, and even kindness. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "talk to man" 		
CF ] Prison 53/927 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | The old man seems to be quite interested in something you might be 		
CF | carrying, but not in anything else. He makes a sign with his hands 		
CF | like he was holding a large egg. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give gourd to man" 		
CF ] Prison 53/928 		
CF | > 		
CF | > GIVE GOURD TO MAN 		
CF | 		
CF | The old man takes the gourd and looks at it, then points at the 		
CF | pictures on it which aren't cracked and gives it back to you. You get 		
CF | the impression you've more to do here to finish your quest. 		
CF | 		
CF | > 		Jade says, "x gourd"
David says, (to ClubFloyd), "x gourd" 		
CF ] Prison 53/929 		
CF | > 		
CF | > X GOURD 		
CF | 		
CF | About the size of your fist, this light brown fruit has several small 		
CF | pictures engraved or carved upon it. The pictures show an acorn, a 		
CF | crab, a mystic of some sort, something that looks like fluff (?!), a 		
CF | palm leaf, a pine cone, one of those big-eyed Amazonian frogs and a 		
CF | tree which appears to have been drawn upside-down. 		
CF | 		
CF | The acorn, crab, fluff and tree frog pictures are cracked. 		
CF | 		
CF | > 		
		DavidW says, "Each symbol represents a forest in the game."
		Pinkunz says, "4/8"
		Jade asks, "4/8?"
		DavidW says, "Unfortunately, this seems to be a dead end until the gourd opens, I guess."
		Jade says, "ok"
		DavidW says, "4 cracks out of 8 symbols."
David says, (to ClubFloyd), "i" 		
CF ] Prison 53/930 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a large key 		
CF | the severed head of Sir Stephen of Tamworth 		
CF | a little green book 		
CF | a green parka 		
CF | a rhino warrior pass 		
CF | a toy monkey 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | You shine with an inner light! 		
CF | 		
CF | > 		Pinkunz says, "Halfway there."
		Jade says, "also 4 out of 8 zones cleared"
		DavidW says, "So there's the monkey and meat pies in England; the boat, island, and mead hall of the Vikings, the dark harem in the Himalayans,..."
		DavidW says, "A sleeping potion in the Caribbean that we need a container for; the orangutan, electrified fence, and machinery of the palm tree plantation; ..."
		DavidW asks, "the poachers in Africa, ... and is that it now?"
David says, (to ClubFloyd), "ask man about gourd" 		
CF ] Prison 53/931 		
CF | > 		
CF | > ASK MAN ABOUT GOURD 		
CF | 		
CF | The old man looks interested. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask man about head" 		
CF ] Prison 53/932 		
CF | > 		
CF | > ASK MAN ABOUT HEAD 		
CF | 		
CF | The old man seems to be quite interested in something else that you 		
CF | might be carrying. He makes a sign with his hands like he was holding 		
CF | a large egg. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask man about church" 		
CF ] Prison 53/933 		
CF | > 		
CF | > ASK MAN ABOUT CHURCH 		
CF | 		
CF | The old man seems to be quite interested in something you might be 		
CF | carrying, but not in anything else. He makes a sign with his hands 		
CF | like he was holding a large egg. 		
CF | 		
CF | > 		Pinkunz says, "give head to man"
		Pinkunz says, "lol"
		DavidW says, "doesn't look we can talk to this guy"
David says, (to ClubFloyd), "give head to man" 		
CF ] Prison 53/934 		
CF | > 		
CF | > GIVE HEAD TO MAN 		
CF | 		
CF | The old man seems to be quite interested in something else that you 		
CF | might be carrying. He makes a sign with his hands like he was holding 		
CF | a large egg. 		
CF | 		
CF | > 		Jade asks, "the head?"
		Pinkunz says, "Missed opportunities."
		DavidW says, "well, no BJ for you, dear"
		DavidW says (to Jade), "the 'egg' is the gourd."
		Pinkunz says, "I mean, we just robbed a store, did a prison breakout, and blow up a building, all the while casually carrying around a severed head."
		Jade says, "there is a big lag today, enormeous"
		DavidW says, "Earlier in the game, we stole an actor's costume so he had to go on stage in his underwear."
		DavidW says, "And we also searched a sack of rhino dung."
		Pinkunz says, "If this were a graphics game, this'd be like Postal or Grand Theft Auto."
		DavidW says, "Fortunately, these are simulated people and things. None of it is really real. Unless there's a weird twist at story's end."
		Pinkunz asks, "I mean, isn't that always true?"
		Pinkunz asks, "Ostensibly?"
		DavidW says, "Anyway, I need a suggestion on where to go next. We have all these problems and no solutions to them."
		Pinkunz asks, "have we tried offering the head to the queen?"
		DavidW says, "I like Jade's idea of bringing the monkey back to the orangutan. Perhaps the monkey, dressed up, would cheer the orangutan."
		DavidW says, "The queen is in her tent where we cannot go."
		DavidW says, "Also, we cannot put the head in her box in the jousting arena."
		DavidW says, "The head might scare off the ladies in waiting though."
		DavidW says, "I think we should try that."
		DavidW says, "We could also try throwing the head into the tent, I guess."
		Jade says, "when I am without ideas, I examine again everything..."
		DavidW says, "sure, but there's a lot of everything in this game."
		DavidW says, "We could examine our entire inventory first, I guess."
David says, (to ClubFloyd), "i" 		
CF ] Prison 53/935 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a large key 		
CF | the severed head of Sir Stephen of Tamworth 		
CF | a little green book 		
CF | a green parka 		
CF | a rhino warrior pass 		
CF | a toy monkey 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | You shine with an inner light! 		
CF | 		
CF | > 		Pinkunz says, "I vote upset the ladies in waiting or toss the head in the tent."
David says, (to ClubFloyd), "x large key" 		
CF ] Prison 53/936 		
CF | > 		
CF | > X LARGE KEY 		
CF | 		
CF | It looks like it opens a pretty heavy clunky door. 		
CF | 		
CF | > 		DavidW says, "By the way, I tried to lock the tavern door with the key, but the same wouldn't let me close the door and rob the pirates of fresh air."
David says, (to ClubFloyd), "x head" 		
CF ] Prison 53/937 		
CF | > 		
CF | > X HEAD 		
CF | 		
CF | Still clad in its helmet, though without the visor so that the head's 		
CF | face can be seen in all its gruesome grey glory, this head once 		
CF | belonged to Sir Stephen of Tamworth. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x book" 		
CF ] Prison 53/938 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | This crazy little book is full of information, including door codes, 		
CF | access codes and passwords, for just about every organisation that 		
CF | might be involved in polluting or ruining the planet (you can look 		
CF | things up in it by typing "look up in book". Whoever these 		
CF | Rhino Warriors are, they've got one hell of an intelligence 		
CF | connection! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x parka" 		
CF ] Prison 53/939 		
CF | > 		
CF | > X PARKA 		
CF | 		
CF | The parka is a green, hooded affair, robust and waterproof, with a 		
CF | very stylised cartoon picture of a rhino's head on the back (a sort of 		
CF | "Rambo" rhino) under the caption "Rhino Warriors". 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x pass" 		
CF ] Prison 53/940 		
CF | > 		
CF | > X PASS 		
CF | 		
CF | It's laminated, about the size of a playing card, has a cartoon 		
CF | picture of a rhino's head next to the words "Rhino Warriors" on one 		
CF | side, and a 12-digit membership number (they must have a lot of 		
CF | members!) next to a picture of someone, who looks totally unlike you, 		
CF | on the other. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x toy" 		
CF ] Prison 53/941 		
CF | > 		
CF | > X TOY 		
CF | 		
CF | A small fluffy monkey carrying a pair of cymbals with a pull string on 		
CF | the back. A label on its leg says "Made in Bangladesh". 		
CF | 		
CF | > 		Pinkunz says, ";I'm assuming we"
		DavidW says, "Bangladesh is not a place we can visit."
		Pinkunz says, "...already searched the parka"
David says, (to ClubFloyd), "search parka" 		
CF ] Prison 53/942 		
CF | > 		
CF | > SEARCH PARKA 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look in pockets" 		
CF ] Prison 53/942 		
CF | > 		
CF | > LOOK IN POCKETS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Pinkunz says, "Worth a try"
David says, (to ClubFloyd), "x axe" 		
CF ] Prison 53/943 		
CF | > 		
CF | > X AXE 		
CF | 		
CF | It's an axe made for chopping people, though I guess you could chop 		
CF | other things with it if the idea of chopping people doesn't appeal. 		
CF | 		
CF | > 		DavidW says, "and we examined the gourd already."
		Pinkunz asks, "Is that the axe used to decapitate Sir Stephen?"
		DavidW says, "The gourd markings told us what trees to look for so we could find the 8 forests in the first place."
		Jade asks, "what for the game leave us the previously use key?"
		DavidW says, "No, Sir Stephen was decapitated by another knight when jousting."
		Pinkunz says, "Might just be a red herring at this point."
		DavidW says (to Jade), "I didn't understand your question."
		Jade says, "we haven't chopped anything"
		DavidW says, "We did chop one thing: the cable underneath the bulldozer in the Amazon."
		Pinkunz asks, "Why do we still have the key; is it still useful?"
		Jade says, "we have used the key and we retained it in the inventory"
		DavidW says, "We just got the key."
		DavidW says, "From the tavern. To open the store."
		DavidW says, "I have no idea if it's still useful or not. Probably not, but it doesn't just evaporate on use."
		Jade says, "So we presume that the key or the axe will be of no use"
		Pinkunz asks, "Have objects typically been 'used up' when no longer useful thus far?"
		DavidW says, "No, I don't presume that."
		Jade says, "I was trying to discard some possibilities"
		Pinkunz says, ".Jade So, unknown. They could be useful yet or not."
		DavidW says, "I can't think of any example. The toy monkey is probably not useful, but there just aren't that many inventory items to discard them."
		Pinkunz says, "Check the coffee. ;-)"
		DavidW says, "No coffee."
		Jade says, "discard possibilities, not items"
		DavidW asks, "anyway, shall we upset some ladies now?"
		Pinkunz says, "Sorry, I jest. Let's go upset ladies."
		DavidW says, "The head might be useful with the dark harem if the Englishwomen don't react to it."
David says, (to ClubFloyd), "out" 		
CF ] Prairie: By Prison 53/944 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Prairie: By Prison 		
CF | A dismal stone building, undoubtedly once a prison or cell, though 		
CF | given that its door has been blown to pieces unlikely to be much use 		
CF | in that function any more, stands here. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Prairie: By Prison 53/945 		
CF | > 		
CF | > N 		
CF | 		
CF | The prairie is vast and endless. You see nothing of interest in that 		
CF | direction except for tall grass ("uninteresting" tall grass at that). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Prairie: By Burning Crosses 53/946 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Prairie: By Burning Crosses 		
CF | Three big crosses, easily twenty feet high and about eight feet 		
CF | across, light up the prairie with their bright, dancing flames. A 		
CF | large building is visible off to the east and a smaller one to the 		
CF | west. The forest you emerged from is some way to the north. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] The Tallgrass Prairies of Missouri 53/947 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Tallgrass Prairies of Missouri 		
CF | A vast prairie extends in all directions, apart from to the 		
CF | north where the forest you emerged from begins. It's the middle 		
CF | of the night, but there's a full moon providing enough light to see 		
CF | by. Flames can be seen burning to the south. 		
CF | 		
CF | One particular poplar stands apart from the rest. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Vast Forest 53/948 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		Jade says, "I think that the orangutan will be pleased to meet the dressed monkey"
David says, (to ClubFloyd), "nw" 		
CF ] The Green Hills of England 53/949 		
CF | > 		
CF | > NW 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Green Hills of England 		
CF | A small collection of Romany gypsy caravans clusters around a large 		
CF | oak tree at the top of a hill. The forest you emerged from is to the 		
CF | southeast, whilst to the north, the landscape below has been, 		
CF | well, landscaped into well-manicured woodland and parkland. An 		
CF | Elizabethan festival is taking place down there. Even from this 		
CF | distance, you can see a theatre, a jousting arena and a whole 		
CF | collection of colourful pavilion tents. 		
CF | 		
CF | That pretty white filly is here, looking both at you and behind you, 		
CF | perhaps wondering whether you're going to bring back her boyfriend. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Elizabethan Festival (south) 53/950 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elizabethan Festival (south) 		
CF | A riot of brightly coloured pavilion tents extends over an acre of 		
CF | parkland. Elizabethan folk mill around laughing, buying stuff and 		
CF | generally larking about. It's a sunny day, and although Elizabethan 		
CF | England was not the best period of the world to live in, they seem to 		
CF | be quite happy going about their business. A collection of caravans up 		
CF | a hill to the south leads back to the vast forest you emerged from and 		
CF | the festival continues to the north. 		
CF | 		
CF | A stage has been set up to the east (going east will take you to the 		
CF | back of it), and a play is in progress upon it. 		
CF | 		
CF | A sign on the stage says "The Merry Wives of Windsor, Rehearsal, Act 		
CF | IV, Scene 5. Full performance tonight.". 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Elizabethan Festival (north) 53/951 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elizabethan Festival (north) 		
CF | The festival continues in this direction, though in so doing starts to 		
CF | cater for the more wealthy, almost like this was "uptown Elizabethan 		
CF | festival" and the south was "downtown". 		
CF | 		
CF | A huge white tent flying the royal standard of England (let's call 		
CF | this tent the "royal pavilion") has been erected to the west (going 		
CF | west will take you round to the back of it). There's no one in front 		
CF | of the tent now, but you're pretty sure there are guards just inside 		
CF | in case you want to barge your way in. 		
CF | 		
CF | An enclosed jousting arena lies to the north, and jousting is 		
CF | obviously in full swing (or full prod) going by the sounds of charging 		
CF | horses, clashes of metal and cheering coming from that direction. The 		
CF | way into the jousting arena is guarded by a Yeoman of the Guard. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Elizabethan Festival (west) 53/952 		
CF | > 		
CF | > W 		
CF | 		
CF | (dodging around the royal pavilion) 		
CF | 		
CF | Elizabethan Festival (west) 		
CF | A huge white tent flying the royal standard of England (let's call 		
CF | this tent the "royal pavilion") has been erected to the east (going 		
CF | east will take you round to the front of it). A canopy extends out 		
CF | from the tent at its rear providing shade for anyone who wishes to 		
CF | lounge outside. 		
CF | 		
CF | Queen Elizabeth's ladies in waiting are here, along with your monkey. 		
CF | The poor creature has been dressed in child-sized clothing, including 		
CF | a red waistcoat and a red fez held on to his head by string. There's 		
CF | also a chain attached to a collar round his neck which the ladies are 		
CF | using to guide him here and there. The ladies aren't being altogether 		
CF | unkind to the monkey, but you get the strong impression that he's 		
CF | pretty miserable about his condition. 		
CF | 		
CF | One of the vendors cries out "Meat pies, closing down sale!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "show head to ladies" 		
CF ] Elizabethan Festival (west) 53/953 		
CF | > 		
CF | > SHOW HEAD TO LADIES 		
CF | 		
CF | One of them takes a look at it and says to another: "I say, isn't that 		
CF | Sir Stephen of Tamworth?" The one being spoken to looks rather 		
CF | embarrassed, and the other ladies in waiting giggle. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give head to monkey" 		
CF ] Elizabethan Festival (west) 53/954 		
CF | > 		
CF | > GIVE HEAD TO MONKEY 		
CF | 		
CF | (the macaque (i.e. monkey)) 		
CF | Animal eyes gaze back at you, which seem to betray a surprising amount 		
CF | of intelligence - or perhaps it's only surprising relative to your own 		
CF | intelligence. 		
CF | 		
CF | (And just to be clear, you're still in possession of the severed head 		
CF | of Sir Stephen of Tamworth, the macaque (i.e. monkey) didn't take it.) 		
CF | 		
CF | One of the ladies pinches the monkey from behind then when the monkey 		
CF | turns towards her another lady does the same. 		
CF | 		
CF | > 		Jade says, "we are money off"
David says, (to ClubFloyd), "take monkey" 		
CF ] Elizabethan Festival (west) 53/955 		
CF | > 		
CF | > TAKE MONKEY 		
CF | 		
CF | (the toy monkey) 		
CF | You already have that. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take macaque" 		
CF ] Elizabethan Festival (west) 53/956 		
CF | > 		
CF | > TAKE MACAQUE 		
CF | 		
CF | The ladies in waiting won't let you. 		
CF | 		
CF | Two of the ladies take turns prodding the monkey with sticks and 		
CF | laughing when he squeals. 		
CF | 		
CF | One of the vendors cries out "Meat pies, extra pepper today!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "put head in tent" 		
CF ] Elizabethan Festival (west) 53/956 		
CF | > 		
CF | > PUT HEAD IN TENT 		
CF | 		
CF | Which do you mean, the royal pavilion or the brightly coloured 		
CF | pavilion tents? 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "royal" 		
CF ] Elizabethan Festival (west) 53/957 		
CF | > 		
CF | > ROYAL 		
CF | 		
CF | That would be somewhat disrespectful to Sir Stephen of Tamworth, or, 		
CF | at least, to what's left of him. 		
CF | 		
CF | One of the vendors cries out "Meat pies, buy one get one half price!" 		
CF | 		
CF | > 		Jade says, "drop head"
David says, (to ClubFloyd), "drop head" 		
CF ] Elizabethan Festival (west) 53/958 		
CF | > 		
CF | > DROP HEAD 		
CF | 		
CF | The severed head slowly rolls down in front of the ladies in waiting. 		
CF | 		
CF | One of them takes a look at it and says to another: "I say, isn't that 		
CF | Sir Stephen of Tamworth?" The one being spoken to looks rather 		
CF | embarrassed, and the other ladies in waiting giggle (they can't get 		
CF | enough of this particular little joke). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take macaque" 		
CF ] Elizabethan Festival (west) 53/959 		
CF | > 		
CF | > TAKE MACAQUE 		
CF | 		
CF | The ladies in waiting won't let you. 		
CF | 		
CF | > 		Pinkunz says, "No dice."
David says, (to ClubFloyd), "take chain" 		
CF ] Elizabethan Festival (west) 53/960 		
CF | > 		
CF | > TAKE CHAIN 		
CF | 		
CF | The monkey-sized, "cute", arabian outfit doesn't belong to you. 		
CF | Messing about with it is likely to upset someone. 		
CF | 		
CF | One of the ladies beckons the monkey over with a sweet whilst another 		
CF | just keeps it from reaching her by holding on tight to his chain. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take head" 		
CF ] Elizabethan Festival (west) 53/961 		
CF | > 		
CF | > TAKE HEAD 		
CF | 		
CF | Taken. 		
CF | 		
CF | One of the ladies pinches the monkey from behind then when the monkey 		
CF | turns towards her another lady does the same. 		
CF | 		
CF | > 		DavidW says, "This idea has failed."
		Pinkunz asks, "Meat pie?"
		DavidW says, "We have no money to buy a pie."
		Pinkunz says, "Got it. Also, yes, my idea failed."
David says, (to ClubFloyd), "buy pie" 		
CF ] Elizabethan Festival (west) 53/962 		
CF | > 		
CF | > BUY PIE 		
CF | 		
CF | You've no cash or anything to barter with. 		
CF | 		
CF | > 		DavidW says, "I'll try the dark harem next."
David says, (to ClubFloyd), "e" 		
CF ] Elizabethan Festival (north) 53/963 		
CF | > 		
CF | > E 		
CF | 		
CF | (dodging around the royal pavilion) 		
CF | 		
CF | Elizabethan Festival (north) 		
CF | The festival continues in this direction, though in so doing starts to 		
CF | cater for the more wealthy, almost like this was "uptown Elizabethan 		
CF | festival" and the south was "downtown". 		
CF | 		
CF | A huge white tent flying the royal standard of England (let's call 		
CF | this tent the "royal pavilion") has been erected to the west (going 		
CF | west will take you round to the back of it). There's no one in front 		
CF | of the tent now, but you're pretty sure there are guards just inside 		
CF | in case you want to barge your way in. 		
CF | 		
CF | An enclosed jousting arena lies to the north, and jousting is 		
CF | obviously in full swing (or full prod) going by the sounds of charging 		
CF | horses, clashes of metal and cheering coming from that direction. The 		
CF | way into the jousting arena is guarded by a Yeoman of the Guard. 		
CF | 		
CF | One of the vendors cries out "Meat pies, closing down sale!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] Elizabethan Festival (south) 53/964 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Elizabethan Festival (south) 		
CF | A riot of brightly coloured pavilion tents extends over an acre of 		
CF | parkland. Elizabethan folk mill around laughing, buying stuff and 		
CF | generally larking about. It's a sunny day, and although Elizabethan 		
CF | England was not the best period of the world to live in, they seem to 		
CF | be quite happy going about their business. A collection of caravans up 		
CF | a hill to the south leads back to the vast forest you emerged from and 		
CF | the festival continues to the north. 		
CF | 		
CF | A stage has been set up to the east (going east will take you to the 		
CF | back of it), and a play is in progress upon it. 		
CF | 		
CF | A sign on the stage says "The Merry Wives of Windsor, Rehearsal, Act 		
CF | IV, Scene 5. Full performance tonight.". 		
CF | 		
CF | One of the vendors cries out "Meat pies, hand made this morning!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] The Green Hills of England 53/965 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Green Hills of England 		
CF | A small collection of Romany gypsy caravans clusters around a large 		
CF | oak tree at the top of a hill. The forest you emerged from is to the 		
CF | southeast, whilst to the north, the landscape below has been, 		
CF | well, landscaped into well-manicured woodland and parkland. An 		
CF | Elizabethan festival is taking place down there. Even from this 		
CF | distance, you can see a theatre, a jousting arena and a whole 		
CF | collection of colourful pavilion tents. 		
CF | 		
CF | That pretty white filly is here, looking both at you and behind you, 		
CF | perhaps wondering whether you're going to bring back her boyfriend. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "se" 		
CF ] Vast Forest 53/966 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ne" 		
CF ] The Himalayan Mountains 53/967 		
CF | > 		
CF | > NE 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Himalayan Mountains 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] Dark Harem 53/968 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Dark Harem 		
CF | A twisting and precarious scramble into darkness passes through this 		
CF | small, natural cavern on its route down into the mountain's depths. 		
CF | The stone surrounding you is smooth and glistening with moisture, 		
CF | probably due to rain slowly soaking its way through the rock. 		
CF | 		
CF | Half a dozen scantily dressed young women are here. They're very 		
CF | beautiful, particularly if you're into long nails, protruding canines 		
CF | and, well, horns. Otherwise, they're probably more frightening than 		
CF | beautiful. 		
CF | 		
CF | The path down into the mountain continues beyond them. 		
CF | 		
CF | The most voluptuous one caresses one of the others suggestively. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "drop head" 		
CF ] Dark Harem 53/969 		
CF | > 		
CF | > DROP HEAD 		
CF | 		
CF | You put the severed head down gently. 		
CF | 		
CF | The tallest one stares fixatedly between your legs. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] Dark Harem 53/970 		
CF | > 		
CF | > D 		
CF | 		
CF | The women get in your way, in a manner "most suggestive". You think 		
CF | about barging past them, but the way one of them manoeuvres suggests 		
CF | that they might be stronger than you are. 		
CF | 		
CF | The dark one slowly licks her fingers, her eyes fixed on yours. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] The Himalayan Mountains 53/971 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | The Himalayan Mountains 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] Dark Harem 53/972 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Dark Harem 		
CF | A twisting and precarious scramble into darkness passes through this 		
CF | small, natural cavern on its route down into the mountain's depths. 		
CF | The stone surrounding you is smooth and glistening with moisture, 		
CF | probably due to rain slowly soaking its way through the rock. 		
CF | 		
CF | Half a dozen scantily dressed young women are here. They're very 		
CF | beautiful, particularly if you're into long nails, protruding canines 		
CF | and, well, horns. Otherwise, they're probably more frightening than 		
CF | beautiful. 		
CF | 		
CF | The path down into the mountain continues beyond them. 		
CF | 		
CF | You can see the severed head of Sir Stephen of Tamworth here. 		
CF | 		
CF | The red-haired one casually walks past you and brushes her body 		
CF | against your arm. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take head" 		
CF ] Dark Harem 53/973 		
CF | > 		
CF | > TAKE HEAD 		
CF | 		
CF | Taken. 		
CF | 		
CF | The dark one playfully pulls away at your clothing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] The Himalayan Mountains 53/974 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | The Himalayan Mountains 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] Dark Harem 53/975 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Dark Harem 		
CF | A twisting and precarious scramble into darkness passes through this 		
CF | small, natural cavern on its route down into the mountain's depths. 		
CF | The stone surrounding you is smooth and glistening with moisture, 		
CF | probably due to rain slowly soaking its way through the rock. 		
CF | 		
CF | Half a dozen scantily dressed young women are here. They're very 		
CF | beautiful, particularly if you're into long nails, protruding canines 		
CF | and, well, horns. Otherwise, they're probably more frightening than 		
CF | beautiful. 		
CF | 		
CF | The path down into the mountain continues beyond them. 		
CF | 		
CF | The tallest one play-fights briefly with one of the others, almost 		
CF | removing her clothes. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give head to women" 		
CF ] Dark Harem 53/976 		
CF | > 		
CF | > GIVE HEAD TO WOMEN 		
CF | 		
CF | You think they have perfectly good heads already. 		
CF | 		
CF | The dark one walks slowly around you, her hand casually following the 		
CF | countour of your leg. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] The Himalayan Mountains 53/977 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | The Himalayan Mountains 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | > 		DavidW says, "okay, that didn't work either."
		Pinkunz says, "Nope."
		DavidW says, "They kill you if you spend too many consecutive turns with them."
		Pinkunz says, "Ah"
		DavidW says, "Possibly the sleep potion is for them or we need to bring someone else for them to play with."
		DavidW says, "I thought the head might act like a t-bone steak for a hungry dog."
		DavidW says, "hm. This is morbid, but I'd like to try asking the medicine woman to put the sleeping potion in the severed head."
		DavidW says, "yes to see if that's somehow the right track."
		DavidW says, "er just to see"
		DavidW says, "unless anyone has a better idea."
		Jade says, "anyone hasn't a better idea"
		DavidW says, "that's a shame"
David says, (to ClubFloyd), "sw" 		
CF ] Vast Forest 53/978 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] An Island in the Caribbean 53/979 		
CF | > 		
CF | > W 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | An Island in the Caribbean 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | "Champion", the wonder horse is here, balancing rather precariously on 		
CF | the walkway. You don't think you're going to be able to persuade him 		
CF | to go much further. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "in" 		
CF ] Medicine Hut 53/980 		
CF | > 		
CF | > IN 		
CF | 		
CF | Medicine Hut 		
CF | This wooden hut is clearly the abode of someone who likes to "do 		
CF | things" with plants. All around is the same collection of 		
CF | paraphernalia you saw outside but in greater number and variety 		
CF | (though it may just seem that way because of the cramped conditions 		
CF | inside). 		
CF | 		
CF | A few sinister-looking potions stand on a trestle table to your left. 		
CF | 		
CF | A large black woman sits in a huge wicker chair near the back wall of 		
CF | the hut, looking at you in a friendly manner. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give head to woman" 		
CF ] Medicine Hut 53/981 		
CF | > 		
CF | > GIVE HEAD TO WOMAN 		
CF | 		
CF | You think the big, black woman has a perfectly good head already. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take zzzzzz" 		
CF ] Medicine Hut 53/982 		
CF | > 		
CF | > TAKE ZZZZZZ 		
CF | 		
CF | The woman says to you: "You hardly need all of it; bring me a suitable 		
CF | receptacle with some liquid in it, and we'll put a few drops in". 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "show head to woman" 		
CF ] Medicine Hut 53/983 		
CF | > 		
CF | > SHOW HEAD TO WOMAN 		
CF | 		
CF | "Don't recognise him, sorry," she says. 		
CF | 		
CF | The woman pulls something odd from the folds of her clothing and 		
CF | starts chewing on it for a bit; she offers you some but you decline 		
CF | (probably best). 		
CF | 		
CF | > 		DavidW says, "The head is not suitable as a potion container."
		DavidW asks, "sigh. Give the toy monkey to the ladies in waiting?"
		Jade asks, "with some liquid inside... the tavern?"
		DavidW says, "There might be a bottle of rum in there, but I wasn't sure."
David says, (to ClubFloyd), "out" 		
CF ] An Island in the Caribbean 53/984 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | An Island in the Caribbean 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | "Champion", the wonder horse is here, balancing rather precariously on 		
CF | the walkway. You don't think you're going to be able to persuade him 		
CF | to go much further. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Pirate Shanty Town 53/985 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Pirate Shanty Town 		
CF | The wooden walkway from the east comes free from the mangrove swamp as 		
CF | it enters a pirate shanty town built just a few feet over the shallow 		
CF | waters of the Caribbean sea below. 		
CF | 		
CF | Perhaps it's the time of day (i.e. high noon), but pretty much 		
CF | everything seems to be closed apart from a general store to the south. 		
CF | Maybe everyone is in the tavern to the west, which seems to be doing a 		
CF | roaring trade. 		
CF | 		
CF | At the far end of the shantytown to the north, a boarding plank can be 		
CF | seen leading onto a pirate ship. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Tavern. 53/986 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tavern. 		
CF | Pirates spill about in here in various states of inebriation, 		
CF | including the overseer you saw earlier, who obviously is everyone's 		
CF | best friend now. 		
CF | 		
CF | The general store owner is busy pouring out the drinks. 		
CF | 		
CF | The store manager's wife lies underneath one of the tables, drinking 		
CF | herself stupid on a bottle of rum (which just goes to show ... well 		
CF | ... something). 		
CF | 		
CF | If it's all too much for you, the way out is to the east. 		
CF | 		
CF | You can see a mouldy, and very unfashionable, set of clothes belonging 		
CF | to the store manager here. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x bottle" 		
CF ] Tavern. 53/986 		
CF | > 		
CF | > X BOTTLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x rum" 		
CF ] Tavern. 53/987 		
CF | > 		
CF | > X RUM 		
CF | 		
CF | The rum is flowing freely. 		
CF | 		
CF | Someone breaks into song, someone else then smacks him in the face and 		
CF | he stops. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask owner for rum" 		
CF ] Tavern. 53/988 		
CF | > 		
CF | > ASK OWNER FOR RUM 		
CF | 		
CF | He's too busy having a good time with the pirates to take any notice 		
CF | of you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ask owner about rum" 		
CF ] Tavern. 53/989 		
CF | > 		
CF | > ASK OWNER ABOUT RUM 		
CF | 		
CF | He's too busy having a good time with the pirates to take any notice 		
CF | of you. 		
CF | 		
CF | A pirate slips over on the wet floor and almost brains himself. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take rum" 		
CF ] Tavern. 53/990 		
CF | > 		
CF | > TAKE RUM 		
CF | 		
CF | You would, but then you'd probably be too drunk to do anything else. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x mug" 		
CF ] Tavern. 53/990 		
CF | > 		
CF | > X MUG 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jade says, "take drink"
David says, (to ClubFloyd), "take drink" 		
CF ] Tavern. 53/991 		
CF | > 		
CF | > TAKE DRINK 		
CF | 		
CF | You would, but then you'd probably be too drunk to do anything else. 		
CF | 		
CF | Everybody suddenly starts laughing, perhaps at you. 		
CF | 		
CF | > 		DavidW says, "There ought to be something suitable, but there just isn't."
		Pinkunz says, "I wish I had a good suggestion, but I'm drawing blanks, David."
David says, (to ClubFloyd), "e" 		
CF ] Pirate Shanty Town 53/992 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Pirate Shanty Town 		
CF | The wooden walkway from the east comes free from the mangrove swamp as 		
CF | it enters a pirate shanty town built just a few feet over the shallow 		
CF | waters of the Caribbean sea below. 		
CF | 		
CF | Perhaps it's the time of day (i.e. high noon), but pretty much 		
CF | everything seems to be closed apart from a general store to the south. 		
CF | Maybe everyone is in the tavern to the west, which seems to be doing a 		
CF | roaring trade. 		
CF | 		
CF | At the far end of the shantytown to the north, a boarding plank can be 		
CF | seen leading onto a pirate ship. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] General Store 53/993 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | General Store 		
CF | Shelves of assorted goods line the walls of this simple wooden 		
CF | building. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x goods" 		
CF ] General Store 53/994 		
CF | > 		
CF | > X GOODS 		
CF | 		
CF | The shelves are mostly empty and what there is on them is not of any 		
CF | use to you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x counter" 		
CF ] General Store 53/994 		
CF | > 		
CF | > X COUNTER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look under shelves" 		
CF ] General Store 53/995 		
CF | > 		
CF | > LOOK UNDER SHELVES 		
CF | 		
CF | Don't worry about the general store furnishings, they're effectively 		
CF | part of the landscape. 		
CF | 		
CF | > 		Jade says, "take vase"
David says, (to ClubFloyd), "what vase?" 		
CF ] General Store 53/995 		
CF | > 		
CF | > WHAT VASE? 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x vase" 		
CF ] General Store 53/995 		
CF | > 		
CF | > X VASE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW asks (of Jade), "Did you see a vase somewhere?"
		Jade says, "some games has some magic shelve"
		DavidW says, "not these shelves"
		Jade says, "possible locations: tree house,"
		Jade says, "..."
		DavidW says, "I'd need to bring the ladder back to check the tree house."
		DavidW says, "And all we found there before was a book and an eco warrior."
		Jade says, "It would be odd to find a vase somewhere now"
		Jade says, "may be we have to trade some item"
		DavidW says, "I don't know why you're suggesting a vase when we haven't seen one."
		DavidW asks, "Who drinks from a vase?"
		DavidW says, "flower water is nasty."
		Jade says, "that is the question, we haven't seen a vase, bottle..."
		DavidW asks, "Have you ever used a vase in real life?"
		Jade says, "ok, a cup"
		DavidW says, "We saw a cup but it's gone forever."
		Jade says, "Spanish word is vaso"
		Jade says, "English is glass"
		DavidW says, "I'm gonna try giving the toy and any other inventory to the ladies."
David says, (to ClubFloyd), "n" 		
CF ] Pirate Shanty Town 53/996 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Pirate Shanty Town 		
CF | The wooden walkway from the east comes free from the mangrove swamp as 		
CF | it enters a pirate shanty town built just a few feet over the shallow 		
CF | waters of the Caribbean sea below. 		
CF | 		
CF | Perhaps it's the time of day (i.e. high noon), but pretty much 		
CF | everything seems to be closed apart from a general store to the south. 		
CF | Maybe everyone is in the tavern to the west, which seems to be doing a 		
CF | roaring trade. 		
CF | 		
CF | At the far end of the shantytown to the north, a boarding plank can be 		
CF | seen leading onto a pirate ship. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] An Island in the Caribbean 53/997 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | An Island in the Caribbean 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | "Champion", the wonder horse is here, balancing rather precariously on 		
CF | the walkway. You don't think you're going to be able to persuade him 		
CF | to go much further. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "mount horse" 		
CF ] An Island in the Caribbean 53/998 		
CF | > 		
CF | > MOUNT HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Vast Forest 53/999 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | "Champion", the wonder horse drops his head down, looking for 		
CF | something to graze on. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "nw" 		
CF ] The Green Hills of England 53/1000 		
CF | > 		
CF | > NW 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Green Hills of England (on "Champion", the wonder horse) 		
CF | A small collection of Romany gypsy caravans clusters around a large 		
CF | oak tree at the top of a hill. The forest you emerged from is to the 		
CF | southeast, whilst to the north, the landscape below has been, 		
CF | well, landscaped into well-manicured woodland and parkland. An 		
CF | Elizabethan festival is taking place down there. Even from this 		
CF | distance, you can see a theatre, a jousting arena and a whole 		
CF | collection of colourful pavilion tents. 		
CF | 		
CF | The pretty little filly is still here, grazing. Your stallion seems 		
CF | quite interested in going back to her. 		
CF | 		
CF | "Champion", the wonder horse shakes his head up and down. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "stand" 		
CF ] The Green Hills of England 53/1001 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | The Green Hills of England 		
CF | A small collection of Romany gypsy caravans clusters around a large 		
CF | oak tree at the top of a hill. The forest you emerged from is to the 		
CF | southeast, whilst to the north, the landscape below has been, 		
CF | well, landscaped into well-manicured woodland and parkland. An 		
CF | Elizabethan festival is taking place down there. Even from this 		
CF | distance, you can see a theatre, a jousting arena and a whole 		
CF | collection of colourful pavilion tents. 		
CF | 		
CF | The two horses are here, happy to be reunited. 		
CF | 		
CF | You see the filly snorting its head as if to shake away a fly. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Elizabethan Festival (south) 53/1002 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elizabethan Festival (south) 		
CF | A riot of brightly coloured pavilion tents extends over an acre of 		
CF | parkland. Elizabethan folk mill around laughing, buying stuff and 		
CF | generally larking about. It's a sunny day, and although Elizabethan 		
CF | England was not the best period of the world to live in, they seem to 		
CF | be quite happy going about their business. A collection of caravans up 		
CF | a hill to the south leads back to the vast forest you emerged from and 		
CF | the festival continues to the north. 		
CF | 		
CF | A stage has been set up to the east (going east will take you to the 		
CF | back of it), and a play is in progress upon it. 		
CF | 		
CF | A sign on the stage says "The Merry Wives of Windsor, Rehearsal, Act 		
CF | IV, Scene 5. Full performance tonight.". 		
CF | 		
CF | Acting comes to a sudden close as you realise the actors are getting 		
CF | ready to rehearse this act again. The two husbands and one of the 		
CF | young ladies retire, and Falstaff comes back on stage. 		
CF | There seems to be something funny about Falstaff! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "put head on stage" 		
CF ] Elizabethan Festival (south) 53/1003 		
CF | > 		
CF | > PUT HEAD ON STAGE 		
CF | 		
CF | Don't worry about the Elizabethan theatre, it's effectively part of 		
CF | the landscape. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Elizabethan Festival (north) 53/1004 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elizabethan Festival (north) 		
CF | The festival continues in this direction, though in so doing starts to 		
CF | cater for the more wealthy, almost like this was "uptown Elizabethan 		
CF | festival" and the south was "downtown". 		
CF | 		
CF | A huge white tent flying the royal standard of England (let's call 		
CF | this tent the "royal pavilion") has been erected to the west (going 		
CF | west will take you round to the back of it). There's no one in front 		
CF | of the tent now, but you're pretty sure there are guards just inside 		
CF | in case you want to barge your way in. 		
CF | 		
CF | An enclosed jousting arena lies to the north, and jousting is 		
CF | obviously in full swing (or full prod) going by the sounds of charging 		
CF | horses, clashes of metal and cheering coming from that direction. The 		
CF | way into the jousting arena is guarded by a Yeoman of the Guard. 		
CF | 		
CF | One of the vendors cries out "Meat pies, fantastic prices, today 		
CF | only!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give head to vendor" 		
CF ] Elizabethan Festival (north) 53/1005 		
CF | > 		
CF | > GIVE HEAD TO VENDOR 		
CF | 		
CF | You think the Elizabethan vendors has a perfectly good head already. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Elizabethan Festival (west) 53/1006 		
CF | > 		
CF | > W 		
CF | 		
CF | (dodging around the royal pavilion) 		
CF | 		
CF | Elizabethan Festival (west) 		
CF | A huge white tent flying the royal standard of England (let's call 		
CF | this tent the "royal pavilion") has been erected to the east (going 		
CF | east will take you round to the front of it). A canopy extends out 		
CF | from the tent at its rear providing shade for anyone who wishes to 		
CF | lounge outside. 		
CF | 		
CF | Queen Elizabeth's ladies in waiting are here, along with your monkey. 		
CF | The poor creature has been dressed in child-sized clothing, including 		
CF | a red waistcoat and a red fez held on to his head by string. There's 		
CF | also a chain attached to a collar round his neck which the ladies are 		
CF | using to guide him here and there. The ladies aren't being altogether 		
CF | unkind to the monkey, but you get the strong impression that he's 		
CF | pretty miserable about his condition. 		
CF | 		
CF | Two of the ladies take turns prodding the monkey with sticks and 		
CF | laughing when he squeals. 		
CF | 		
CF | One of the vendors cries out "Meat pies, buy one get one half price!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give toy to ladies" 		
CF ] Elizabethan Festival (west) 53/1008 		
CF | > 		
CF | > GIVE TOY TO LADIES 		
CF | 		
CF | They're too busy playing with the monkey to take any notice of you. 		
CF | 		
CF | (And just to be clear, you're still in possession of the toy monkey, 		
CF | the ladies in waiting didn't take it.) 		
CF | 		
CF | > 		Pinkunz says, "No worries"
David says, (to ClubFloyd), "kiss ladies" 		
CF ] Elizabethan Festival (west) 53/1009 		
CF | > 		
CF | > KISS LADIES 		
CF | 		
CF | Much though you might like to, you won't get away with doing anything 		
CF | even vaguely physical to these women. 		
CF | 		
CF | One of the vendors cries out "Meat pies, closing down sale!" 		
CF | 		
CF | > 		Pinkunz asks, "Would you show inv again?"
David says, (to ClubFloyd), "i" 		
CF ] Elizabethan Festival (west) 53/1010 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | the severed head of Sir Stephen of Tamworth 		
CF | a large key 		
CF | a little green book 		
CF | a green parka 		
CF | a rhino warrior pass 		
CF | a toy monkey 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | You shine with an inner light! 		
CF | 		
CF | > 		Pinkunz says, "Thank you."
		DavidW says, "It's not a long list."
		DavidW asks, "Should I try bringing the horse here?"
David says, (to ClubFloyd), "cut chain with axe" 		
CF ] Elizabethan Festival (west) 53/1011 		
CF | > 		
CF | > CUT CHAIN WITH AXE 		
CF | 		
CF | The ladies in waiting won't let you. 		
CF | 		
CF | One of the ladies pinches the monkey from behind then when the monkey 		
CF | turns towards her another lady does the same. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give toy to monkey" 		
CF ] Elizabethan Festival (west) 53/1012 		
CF | > 		
CF | > GIVE TOY TO MONKEY 		
CF | 		
CF | (the macaque (i.e. monkey)) 		
CF | The monkey seems to have lost all interest in the toy monkey. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give axe to monkey" 		
CF ] Elizabethan Festival (west) 53/1013 		
CF | > 		
CF | > GIVE AXE TO MONKEY 		
CF | 		
CF | (the macaque (i.e. monkey)) 		
CF | Animal eyes gaze back at you, which seem to betray a surprising amount 		
CF | of intelligence - or perhaps it's only surprising relative to your own 		
CF | intelligence. 		
CF | 		
CF | (And just to be clear, you're still in possession of the battle axe, 		
CF | the macaque (i.e. monkey) didn't take it.) 		
CF | 		
CF | Two of the ladies take turns prodding the monkey with sticks and 		
CF | laughing when he squeals. 		
CF | 		
CF | One of the vendors cries out "Meat pies, vegan option available!" 		
CF | 		
CF | > 		Jade asks, "where can we show the card we already used in the tree house?"
		Pinkunz asks, "Can we go back to the Rhino Dung? I'm assuming that's Africa, yes?"
		DavidW says, "The card was shown to the girl in the Amazon to get the parka."
		DavidW says, "Yes, the rhino is in Africa."
		Jade says, "show it to the guards"
		DavidW asks, "What guards?"
		Pinkunz says, "Same question."
		Jade says, "the ones by the royal tent"
		DavidW says, "There's no actual guards to show anything to."
		DavidW says, "Just the yeoman at the jousting gate, and the invitation was our pass there."
		Jade says, "ok then"
		DavidW says, "I suppose I can show the pass to him. I doubt he'd recognize a laminated card in the 1600's."
David says, (to ClubFloyd), "e" 		
CF ] Elizabethan Festival (north) 53/1014 		
CF | > 		
CF | > E 		
CF | 		
CF | (dodging around the royal pavilion) 		
CF | 		
CF | Elizabethan Festival (north) 		
CF | The festival continues in this direction, though in so doing starts to 		
CF | cater for the more wealthy, almost like this was "uptown Elizabethan 		
CF | festival" and the south was "downtown". 		
CF | 		
CF | A huge white tent flying the royal standard of England (let's call 		
CF | this tent the "royal pavilion") has been erected to the west (going 		
CF | west will take you round to the back of it). There's no one in front 		
CF | of the tent now, but you're pretty sure there are guards just inside 		
CF | in case you want to barge your way in. 		
CF | 		
CF | An enclosed jousting arena lies to the north, and jousting is 		
CF | obviously in full swing (or full prod) going by the sounds of charging 		
CF | horses, clashes of metal and cheering coming from that direction. The 		
CF | way into the jousting arena is guarded by a Yeoman of the Guard. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "show pass to guard" 		
CF ] Elizabethan Festival (north) 53/1015 		
CF | > 		
CF | > SHOW PASS TO GUARD 		
CF | 		
CF | He completely, totally and utterly ignores you. It's almost as if you 		
CF | weren't there. 		
CF | 		
CF | > 		Pinkunz asks, "Unless you have another idea, are you keen to visit Africa again?"
		DavidW says, "I'm not keen on Africa. I think the escarpment, trunk, floodlight, poachers are the problem to solve there."
		DavidW says, "The rhino is just a way to die."
		Pinkunz says, "Okay, nvm then."
		DavidW asks, "What did you want to try there?"
		Pinkunz says, "I don���t know yet, because I've only seen what we've seen this session."
		DavidW asks, "Did you want to see if I missed something?"
		Pinkunz says, "I'm just trying to see more of the world in case something occurs to me."
		DavidW says, "I suppose at the very least we can see if a crude Caribbean key can unlock a truck's door in Africa."
		Pinkunz says, "Playing with a self-imposed handicap here."
David says, (to ClubFloyd), "s" 		
CF ] Elizabethan Festival (south) 53/1016 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Elizabethan Festival (south) 		
CF | A riot of brightly coloured pavilion tents extends over an acre of 		
CF | parkland. Elizabethan folk mill around laughing, buying stuff and 		
CF | generally larking about. It's a sunny day, and although Elizabethan 		
CF | England was not the best period of the world to live in, they seem to 		
CF | be quite happy going about their business. A collection of caravans up 		
CF | a hill to the south leads back to the vast forest you emerged from and 		
CF | the festival continues to the north. 		
CF | 		
CF | A stage has been set up to the east (going east will take you to the 		
CF | back of it), and a play is in progress upon it. 		
CF | 		
CF | A sign on the stage says "The Merry Wives of Windsor, Rehearsal, Act 		
CF | IV, Scene 1. Full performance tonight.". 		
CF | 		
CF | One of the vendors cries out "Meat pies, hand made this morning!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] The Green Hills of England 53/1017 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Green Hills of England 		
CF | A small collection of Romany gypsy caravans clusters around a large 		
CF | oak tree at the top of a hill. The forest you emerged from is to the 		
CF | southeast, whilst to the north, the landscape below has been, 		
CF | well, landscaped into well-manicured woodland and parkland. An 		
CF | Elizabethan festival is taking place down there. Even from this 		
CF | distance, you can see a theatre, a jousting arena and a whole 		
CF | collection of colourful pavilion tents. 		
CF | 		
CF | The two horses are here, happy to be reunited. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ride filly" 		
CF ] The Green Hills of England 53/1018 		
CF | > 		
CF | > RIDE FILLY 		
CF | 		
CF | She respectfully moves away from you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "se" 		
CF ] Vast Forest 53/1019 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "se" 		
CF ] The Vast Plains of the Serengeti 53/1020 		
CF | > 		
CF | > SE 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Vast Plains of the Serengeti 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | > 		Pinkunz says, "Thank you."
		DavidW says, "We can enter the tree. We found a mask that we gave to the medicine woman."
		DavidW says, "That's why she's friendly to us."
		Pinkunz asks, "I'm assuming the lions kill you?"
		DavidW says, "No, actually. We won't go near the lions."
		Pinkunz asks, "Really?"
		DavidW says, "Also, we can't seem to interact with the vultures either."
		DavidW says, "Lions are dangerous."
		Jade asks, "what happens if we fight the rhinos with the rhino dress?"
		Pinkunz says, "What's the failure message."
David says, (to ClubFloyd), "s" 		
CF ] The Vast Plains of the Serengeti 53/1021 		
CF | > 		
CF | > S 		
CF | 		
CF | You gingerly head your way towards the lions, but as soon as one of 		
CF | them turns to look at you, you think better of it and scamper back to 		
CF | the safety of the baobab tree (the Masai seem to manage it, maybe they 		
CF | just do it bravely). 		
CF | 		
CF | > 		DavidW says, "Perhaps we could ask the medicine woman about lions."
		Pinkunz says, "There's a hint there."
		Jade asks, "what happens if we feed lions with the head?"
David says, (to ClubFloyd), "look up Masai in book" 		
CF ] The Vast Plains of the Serengeti 53/1022 		
CF | > 		
CF | > LOOK UP MASAI IN BOOK 		
CF | 		
CF | There doesn't appear to be an entry in the green book for "Masai". 		
CF | Since you're now a member, perhaps, later on, you can send in a 		
CF | contribution. 		
CF | 		
CF | > 		Pinkunz says, ""Do it bravely""
David says, (to ClubFloyd), "give head to lions" 		
CF ] The Vast Plains of the Serengeti 53/1022 		
CF | > 		
CF | > GIVE HEAD TO LIONS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x lions" 		
CF ] The Vast Plains of the Serengeti 53/1023 		
CF | > 		
CF | > X LIONS 		
CF | 		
CF | You're glad they're distant! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x head" 		
CF ] The Vast Plains of the Serengeti 53/1024 		
CF | > 		
CF | > X HEAD 		
CF | 		
CF | Still clad in its helmet, though without the visor so that the head's 		
CF | face can be seen in all its gruesome grey glory, this head once 		
CF | belonged to Sir Stephen of Tamworth. 		
CF | 		
CF | > 		Pinkunz asks, "go south bravely?"
David says, (to ClubFloyd), "go south bravely" 		
CF ] The Vast Plains of the Serengeti 53/1024 		
CF | > 		
CF | > GO SOUTH BRAVELY 		
CF | 		
CF | I only understood you as far as wanting to go south. 		
CF | 		
CF | > 		DavidW says, "If this was a game that recognized adverbs, it should have said so eons ago."
		Pinkunz asks, "go bravely south? or go boldly south?"
David says, (to ClubFloyd), "go bravely south" 		
CF ] The Vast Plains of the Serengeti 53/1024 		
CF | > 		
CF | > GO BRAVELY SOUTH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Pinkunz says, "Sorry, just the wording bothers me."
David says, (to ClubFloyd), "go boldly south" 		
CF ] The Vast Plains of the Serengeti 53/1024 		
CF | > 		
CF | > GO BOLDLY SOUTH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I don't think we can do anything with the lions ever."
		DavidW asks, "Sometimes the game hints at a larger world, y'know?"
Pinkunz says (to Floyd), "Bravely go south" 		
CF ] Savannah 53/1025 		
CF | > 		
CF | > BRAVELY GO SOUTH 		
CF | 		
CF | Like the bravest of African tribesmen, you make yourself big and 		
CF | menacing and stride towards the lions and their kill with a confident 		
CF | air. Amazingly, they scamper away, but you'd better not hang around 		
CF | for long. 		
CF | 		
CF | Savannah 		
CF | The savannah of the Serengeti is a broad area of dry grass and sparse 		
CF | trees, the most notable being the baobab to the north. 		
CF | 		
CF | A half-chewed carcass of an antelope lies open to the elements here, 		
CF | doubtlessly soon to be devoured by the surrounding lions if they don't 		
CF | choose to devour you first. 		
CF | 		
CF | And talking of which, those friendly little felines with the big claws 		
CF | and teeth are now watching you cautiously from a distance. 		
CF | 		
CF | The lions look at you and at one another; you wonder what might be 		
CF | going on in their heads. 		
CF | 		
CF | > 		DavidW asks, "the hell?"
		Pinkunz says, "Didn't expect that to work, tbh."
		Jade exclaims, "great!"
		Pinkunz asks, "uh.. what now?"
David says, (to ClubFloyd), "give head to lions" 		
CF ] Savannah 53/1026 		
CF | > 		
CF | > GIVE HEAD TO LIONS 		
CF | 		
CF | Animal eyes gaze back at you, which seem to betray a surprising amount 		
CF | of intelligence - or perhaps it's only surprising relative to your own 		
CF | intelligence. 		
CF | 		
CF | (And just to be clear, you're still in possession of the severed head 		
CF | of Sir Stephen of Tamworth, the lions prowling around you didn't take 		
CF | it.) 		
CF | 		
CF | The lions close the distance to you a little, still looking a little 		
CF | nervous but obviously gaining in confidence. 		
CF | 		
CF | > 		Pinkunz asks, "The kill?"
		Jade says, "dress rhino"
		Pinkunz asks, "Search it or take it?"
		DavidW says, "I have no idea what either of you mean."
		Pinkunz asks, "Aren't the lions eating some dead animal?"
		DavidW says, "I didn't notice."
		DavidW says, "antelope"
		Jade says, "wear the rhino thing"
		DavidW says (to Jade), "the parka? Bit late for that."
		Pinkunz says, "I don���t know what Jade means by that, though"
		Jade says, "lions are afraid of rhinos"
		Pinkunz says, "Ahh"
		DavidW says, "It's not a rhino skin. It's a parka."
		Roger says, "oh I thought you meant 'dress' in the 'prepare animal carcass' sense"
		Pinkunz says, "I feel like we have a timer as the lions close in."
		Jade says, "yes, sry"
		DavidW says, "oh yes, The lions are about to kill us."
		Pinkunz says, "No worries."
		DavidW asks, "who is driving now?"
		Pinkunz says, "The only other object in the scene is the antelope, so we need to do something with it."
		Pinkunz says, "I can't reliably drive; on my phone atm."
David says, (to ClubFloyd), "take antelope" 		
CF ] Savannah 53/1027 		
CF | > 		
CF | > TAKE ANTELOPE 		
CF | 		
CF | Ambitious, but, no, you can't shift it. 		
CF | 		
CF | The lions circle around you, watching you carefully, the lionesses, in 		
CF | particular, seeming indignant that an uppity ape is getting close to 		
CF | their dinner. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] The Vast Plains of the Serengeti 53/1028 		
CF | > 		
CF | > N 		
CF | 		
CF | (good idea) 		
CF | 		
CF | The Vast Plains of the Serengeti 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "boldly go south" 		
CF ] Savannah 53/1029 		
CF | > 		
CF | > BOLDLY GO SOUTH 		
CF | 		
CF | Like the bravest of African tribesmen, you make yourself big and 		
CF | menacing and stride towards the lions and their kill with a confident 		
CF | air. Amazingly, they scamper away (lions have pretty short memories), 		
CF | but you'd better not hang around for long. 		
CF | 		
CF | Savannah 		
CF | The savannah of the Serengeti is a broad area of dry grass and sparse 		
CF | trees, the most notable being the baobab to the north. 		
CF | 		
CF | A half-chewed carcass of an antelope lies open to the elements here, 		
CF | doubtlessly soon to be devoured by the surrounding lions if they don't 		
CF | choose to devour you first. 		
CF | 		
CF | And talking of which, those friendly little felines with the big claws 		
CF | and teeth are now watching you cautiously from a distance. 		
CF | 		
CF | The lions look at you and at one another; you wonder what might be 		
CF | going on in their heads. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x antelope" 		
CF ] Savannah 53/1030 		
CF | > 		
CF | > X ANTELOPE 		
CF | 		
CF | Makes a good roast if you're not a lion. 		
CF | 		
CF | The lions close the distance to you a little, still looking a little 		
CF | nervous but obviously gaining in confidence. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "search antelope" 		
CF ] Savannah 53/1031 		
CF | > 		
CF | > SEARCH ANTELOPE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | The lions circle around you, watching you carefully, the lionesses, in 		
CF | particular, seeming indignant that an uppity ape is getting close to 		
CF | their dinner. 		
CF | 		
CF | > 		Pinkunz asks, "Can't take the whole thing; can we take a piece of it?"
David says, (to ClubFloyd), "n" 		
CF ] The Vast Plains of the Serengeti 53/1032 		
CF | > 		
CF | > N 		
CF | 		
CF | (good idea) 		
CF | 		
CF | The Vast Plains of the Serengeti 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | > 		DavidW asks, "like what?"
		Pinkunz says, "I dunno."
David says, (to ClubFloyd), "boldly go south" 		
CF ] Savannah 53/1033 		
CF | > 		
CF | > BOLDLY GO SOUTH 		
CF | 		
CF | Like the bravest of African tribesmen, you make yourself big and 		
CF | menacing and stride towards the lions and their kill with a confident 		
CF | air. Amazingly, they scamper away (lions have pretty short memories), 		
CF | but you'd better not hang around for long. 		
CF | 		
CF | Savannah 		
CF | The savannah of the Serengeti is a broad area of dry grass and sparse 		
CF | trees, the most notable being the baobab to the north. 		
CF | 		
CF | A half-chewed carcass of an antelope lies open to the elements here, 		
CF | doubtlessly soon to be devoured by the surrounding lions if they don't 		
CF | choose to devour you first. 		
CF | 		
CF | And talking of which, those friendly little felines with the big claws 		
CF | and teeth are now watching you cautiously from a distance. 		
CF | 		
CF | The lions look at you and at one another; you wonder what might be 		
CF | going on in their heads. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "cut antelope" 		
CF ] Savannah 55/1034 		
CF | > 		
CF | > CUT ANTELOPE 		
CF | 		
CF | (with the axe) 		
CF | 		
CF | You carve off a piece of venison from the antelope. 		
CF | 		
CF | The lions close the distance to you a little, still looking a little 		
CF | nervous but obviously gaining in confidence. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take venison" 		
CF ] Savannah 55/1035 		
CF | > 		
CF | > TAKE VENISON 		
CF | 		
CF | You already have that. 		
CF | 		
CF | The lions circle around you, watching you carefully, the lionesses, in 		
CF | particular, seeming indignant that an uppity ape is getting close to 		
CF | their dinner. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] The Vast Plains of the Serengeti 55/1036 		
CF | > 		
CF | > N 		
CF | 		
CF | (good idea) 		
CF | 		
CF | The Vast Plains of the Serengeti 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | > 		Pinkunz asks, "Success?"
		DavidW says, "there. That's our prize."
David says, (to ClubFloyd), "x venison" 		
CF ] The Vast Plains of the Serengeti 55/1037 		
CF | > 		
CF | > X VENISON 		
CF | 		
CF | A piece of antelope which, apart from a few lion-chew marks, looks 		
CF | like it could make a nice dinner. 		
CF | 		
CF | > 		Jade exclaims, "ooh!"
		Pinkunz says, "No idea what to do with it."
		Jade says, "we can exchange this with the pies vendor"
		DavidW says, "Two ideas: meat vendor or viking archer with a fire."
		Jade says, "or perhaps we can sell it to him"
		Pinkunz asks, "What does the archer do?"
		DavidW says, "The archer waits for the funereal boat to launch so he can shoot a fire arrow at it."
		Pinkunz asks, "So we need to prevent that to use the boat, correct?"
		DavidW says, "But the boat is a way to get to an island that we've yet to reach."
		DavidW says, "right. We need to stop that arrow."
		Pinkunz says, "Got it. So kill or bribe the archer."
Pinkunz says (to f), "u" 		
CF ] The Vast Plains of the Serengeti 55/1038 		
CF | > 		
CF | > U 		
CF | 		
CF | You'll have to be a bit more specific unless you literally intend to 		
CF | grow wings and fly up into the air. 		
CF | 		
CF | > 		DavidW says, "I dunno if we can bribe him."
Pinkunz says (to f), "i" 		
CF ] The Vast Plains of the Serengeti 55/1039 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a haunch of venison 		
CF | the severed head of Sir Stephen of Tamworth 		
CF | a large key 		
CF | a little green book 		
CF | a green parka 		
CF | a rhino warrior pass 		
CF | a toy monkey 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | You shine with an inner light! 		
CF | 		
CF | > 		Jade says, "if we go to the boat we die burning in flames"
		DavidW says, "We can try to see if the *venison* is a sleepy potion container."
		Pinkunz asks, "The archer is a viking, right?"
		DavidW says, "yes"
		Pinkunz says, "So, they'll want beer or meat or a woman."
		DavidW says, "well, one out of three isn't bad."
		Pinkunz says, "We could try the meat, or if we can get a mug of ale, we could try that. plain or spiked in either case."
		DavidW says, "Lemme stop by the medicine woman."
David says, (to ClubFloyd), "ride horse" 		
CF ] The Vast Plains of the Serengeti 55/1039 		
CF | > 		
CF | > RIDE HORSE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "l" 		
CF ] The Vast Plains of the Serengeti 55/1040 		
CF | > 		
CF | > L 		
CF | 		
CF | The Vast Plains of the Serengeti 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "nw" 		
CF ] Vast Forest 55/1041 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] An Island in the Caribbean 55/1042 		
CF | > 		
CF | > W 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | An Island in the Caribbean 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "in" 		
CF ] Medicine Hut 55/1043 		
CF | > 		
CF | > IN 		
CF | 		
CF | Medicine Hut 		
CF | This wooden hut is clearly the abode of someone who likes to "do 		
CF | things" with plants. All around is the same collection of 		
CF | paraphernalia you saw outside but in greater number and variety 		
CF | (though it may just seem that way because of the cramped conditions 		
CF | inside). 		
CF | 		
CF | A few sinister-looking potions stand on a trestle table to your left. 		
CF | 		
CF | A large black woman sits in a huge wicker chair near the back wall of 		
CF | the hut, looking at you in a friendly manner. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "show venison to woman" 		
CF ] Medicine Hut 55/1044 		
CF | > 		
CF | > SHOW VENISON TO WOMAN 		
CF | 		
CF | "I sort my own food and drink out," she says, indicating all the stuff 		
CF | around her. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take zzzzzz" 		
CF ] Medicine Hut 55/1045 		
CF | > 		
CF | > TAKE ZZZZZZ 		
CF | 		
CF | The woman says to you: "You hardly need all of it; bring me a suitable 		
CF | receptacle with some liquid in it, and we'll put a few drops in". 		
CF | 		
CF | > 		DavidW says, "okay, the venison doesn't get spiked."
David says, (to ClubFloyd), "out" 		
CF ] An Island in the Caribbean 55/1046 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | An Island in the Caribbean 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Vast Forest 55/1047 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] The Pine Forests of Scandinavia 55/1048 		
CF | > 		
CF | > N 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Pine Forests of Scandinavia 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] Lake Viewpoint 55/1049 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Lake Viewpoint 		
CF | Above the pine forest clearing, this small viewpoint overlooks the 		
CF | lake, which you can now regard below you in all of its glory. 		
CF | 		
CF | The lake waters are calm and peaceful, and a deep shade of blue. The 		
CF | pine forest itself surrounds the lake on all sides, mostly all the way 		
CF | down to the water's edge. However, there is a spot just below you 		
CF | which is clear and which you can probably get to if you keep going 		
CF | down, and next to it is a Viking funeral ship, floating on the water. 		
CF | Off towards the centre of the lake is a small island shrouded in mist. 		
CF | 		
CF | A tall Viking, evidently an archer, stands here next to a small 		
CF | campfire, looking out towards the lake. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give venison to archer" 		
CF ] Lake Viewpoint 55/1050 		
CF | > 		
CF | > GIVE VENISON TO ARCHER 		
CF | 		
CF | The archer points in the direction of the mead hall. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] Lake Viewpoint 55/1051 		
CF | > 		
CF | > S 		
CF | 		
CF | The pine forest is vast, dark and full of trolls (allegedly). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] Lake Viewpoint 55/1052 		
CF | > 		
CF | > U 		
CF | 		
CF | You'll have to be a bit more specific unless you literally intend to 		
CF | grow wings and fly up into the air. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] The Pine Forests of Scandinavia 55/1053 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Pine Forests of Scandinavia 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give venison to viking" 		
CF ] The Pine Forests of Scandinavia 55/1054 		
CF | > 		
CF | > GIVE VENISON TO VIKING 		
CF | 		
CF | "The Jarl's feast is well underway," he says, "there's no time to 		
CF | roast this. Come back with something ready to eat now!" 		
CF | 		
CF | > 		DavidW says, "so meat pie vendor then? Unless we can cook it ourselves."
David says, (to ClubFloyd), "u" 		
CF ] Lake Viewpoint 55/1055 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Lake Viewpoint 		
CF | Above the pine forest clearing, this small viewpoint overlooks the 		
CF | lake, which you can now regard below you in all of its glory. 		
CF | 		
CF | The lake waters are calm and peaceful, and a deep shade of blue. The 		
CF | pine forest itself surrounds the lake on all sides, mostly all the way 		
CF | down to the water's edge. However, there is a spot just below you 		
CF | which is clear and which you can probably get to if you keep going 		
CF | down, and next to it is a Viking funeral ship, floating on the water. 		
CF | Off towards the centre of the lake is a small island shrouded in mist. 		
CF | 		
CF | A tall Viking, evidently an archer, stands here next to a small 		
CF | campfire, looking out towards the lake. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "cook venison" 		
CF ] Lake Viewpoint 55/1056 		
CF | > 		
CF | > COOK VENISON 		
CF | 		
CF | The flames on the campfire are burning too low to allow any sort of 		
CF | barbecuing to take place. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] The Pine Forests of Scandinavia 55/1057 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Pine Forests of Scandinavia 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] Vast Forest 55/1058 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "nw" 		
CF ] The Green Hills of England 55/1059 		
CF | > 		
CF | > NW 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Green Hills of England 		
CF | A small collection of Romany gypsy caravans clusters around a large 		
CF | oak tree at the top of a hill. The forest you emerged from is to the 		
CF | southeast, whilst to the north, the landscape below has been, 		
CF | well, landscaped into well-manicured woodland and parkland. An 		
CF | Elizabethan festival is taking place down there. Even from this 		
CF | distance, you can see a theatre, a jousting arena and a whole 		
CF | collection of colourful pavilion tents. 		
CF | 		
CF | The two horses are here, happy to be reunited. 		
CF | 		
CF | You see "Champion", the wonder horse chew lazily at some grass near 		
CF | the caravans. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Elizabethan Festival (south) 55/1060 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elizabethan Festival (south) 		
CF | A riot of brightly coloured pavilion tents extends over an acre of 		
CF | parkland. Elizabethan folk mill around laughing, buying stuff and 		
CF | generally larking about. It's a sunny day, and although Elizabethan 		
CF | England was not the best period of the world to live in, they seem to 		
CF | be quite happy going about their business. A collection of caravans up 		
CF | a hill to the south leads back to the vast forest you emerged from and 		
CF | the festival continues to the north. 		
CF | 		
CF | A stage has been set up to the east (going east will take you to the 		
CF | back of it), and a play is in progress upon it. 		
CF | 		
CF | A sign on the stage says "The Merry Wives of Windsor, Rehearsal, Act 		
CF | IV, Scene 1. Full performance tonight.". 		
CF | 		
CF | A second "young lady" arrives from backstage and informs the first 		
CF | young lady that her husband is on his way. Falstaff hides by leaping 		
CF | into a laundry basket just as she arrives. 		
CF | There seems to be something funny about Falstaff! 		
CF | 		
CF | One of the vendors cries out "Meat pies, fantastic prices, today 		
CF | only!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "buy pie" 		
CF ] Elizabethan Festival (south) 55/1061 		
CF | > 		
CF | > BUY PIE 		
CF | 		
CF | You've no cash or anything to barter with. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "barter venison" 		
CF ] Elizabethan Festival (south) 55/1061 		
CF | > 		
CF | > BARTER VENISON 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "There's an oven in the palm plantation."
		Pinkunz asks, "Cook the meat?"
David says, (to ClubFloyd), "s" 		
CF ] The Green Hills of England 55/1062 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Green Hills of England 		
CF | A small collection of Romany gypsy caravans clusters around a large 		
CF | oak tree at the top of a hill. The forest you emerged from is to the 		
CF | southeast, whilst to the north, the landscape below has been, 		
CF | well, landscaped into well-manicured woodland and parkland. An 		
CF | Elizabethan festival is taking place down there. Even from this 		
CF | distance, you can see a theatre, a jousting arena and a whole 		
CF | collection of colourful pavilion tents. 		
CF | 		
CF | The two horses are here, happy to be reunited. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ride stallion" 		
CF ] The Green Hills of England 55/1063 		
CF | > 		
CF | > RIDE STALLION 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | "Champion", the wonder horse shakes his head from side to side. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "se" 		
CF ] Vast Forest 55/1064 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] The Palm Tree Plantations of Indonesia 55/1065 		
CF | > 		
CF | > E 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Palm Tree Plantations of Indonesia (on "Champion", the 		
CF | wonder horse) 		
CF | The forest, full of bio-diversity, to the west, gives way to a 		
CF | plantation of mind-boggling uniformity all around you. Rows and rows 		
CF | of palm trees stretch out as far as the eye can see. A dirt track 		
CF | ploughs east into the distance. 		
CF | 		
CF | Numerous wooden tables and chairs lie in semi-neat rows next to stacks 		
CF | of wicker baskets. A few palm kernels scattered here and there show 		
CF | that this is where kernels get extracted, by human labour, before 		
CF | being processed into palm oil. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Palm Tree Plantation (Processing) 55/1066 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Palm Tree Plantation (Processing) (on "Champion", the wonder 		
CF | horse) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | "Champion", the wonder horse neighs. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] Palm Tree Plantation (Processing) 55/1067 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | Palm Tree Plantation (Processing) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | "Champion", the wonder horse is here, ready to take you through the 		
CF | plantation if that is your desire. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Processing Plant 55/1068 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Processing Plant 		
CF | The inside of the processing plant is a vast workshop of tables, 		
CF | benches, cupboards, and huge pieces of machinery used in producing 		
CF | palm oil at an industrial scale. 		
CF | 		
CF | There's nobody about and, though the place doesn't look abandoned, 		
CF | none of the machinery is in use, suggesting that perhaps it's a 		
CF | holiday or, more likely, a break in production whilst the palm trees 		
CF | are allowed to grow to the right level of maturity. 		
CF | 		
CF | A small oven ("small" relatively speaking), a small compressor and a 		
CF | small washer, probably for working with samples, stand to one side, 		
CF | whilst a cleaning cupboard is over on the other. 		
CF | 		
CF | The door you came through leads out to the south. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "put venison in oven" 		
CF ] Processing Plant 55/1069 		
CF | > 		
CF | > PUT VENISON IN OVEN 		
CF | 		
CF | You put the haunch of venison into the small industrial oven. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "close oven" 		
CF ] Processing Plant 56/1070 		
CF | > 		
CF | > CLOSE OVEN 		
CF | 		
CF | The door locks shut, and the temperature inside rises. A few minutes 		
CF | later (these things are surprisingly fast), the door pops open again, 		
CF | revealing a nicely cooked piece of venison. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take venison" 		
CF ] Processing Plant 56/1071 		
CF | > 		
CF | > TAKE VENISON 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] Palm Tree Plantation (Processing) 56/1072 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Palm Tree Plantation (Processing) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | "Champion", the wonder horse is here, ready to take you through the 		
CF | plantation if that is your desire. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "mount horse" 		
CF ] Palm Tree Plantation (Processing) 56/1073 		
CF | > 		
CF | > MOUNT HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] The Palm Tree Plantations of Indonesia 56/1074 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Palm Tree Plantations of Indonesia (on "Champion", the 		
CF | wonder horse) 		
CF | The forest, full of bio-diversity, to the west, gives way to a 		
CF | plantation of mind-boggling uniformity all around you. Rows and rows 		
CF | of palm trees stretch out as far as the eye can see. A dirt track 		
CF | ploughs east into the distance. 		
CF | 		
CF | Numerous wooden tables and chairs lie in semi-neat rows next to stacks 		
CF | of wicker baskets. A few palm kernels scattered here and there show 		
CF | that this is where kernels get extracted, by human labour, before 		
CF | being processed into palm oil. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Vast Forest 56/1075 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] The Pine Forests of Scandinavia 56/1076 		
CF | > 		
CF | > N 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Pine Forests of Scandinavia (on "Champion", the wonder 		
CF | horse) 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "dismount" 		
CF ] The Pine Forests of Scandinavia 56/1077 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | The Pine Forests of Scandinavia 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | "Champion", the wonder horse is here, snorting visibly in the cold 		
CF | alpine air. 		
CF | 		
CF | You hear cheering coming from inside the hall. 		
CF | 		
CF | > 		Pinkunz asks, "Alright, cooked venison has to be for a viking. are there any more problematic vikings besides the archer? Guards?"
		Jade exclaims, "; well done!"
David says, (to ClubFloyd), "give venison to viking" 		
CF ] Temple of Uppsala 57/1078 		
CF | > 		
CF | > GIVE VENISON TO VIKING 		
CF | 		
CF | The Viking nods in appreciation, opens the door to let you in and 		
CF | passes the venison to one of the servants inside. 		
CF | 		
CF | Temple of Uppsala 		
CF | The fabled Temple of Uppsala is an enormous and magnificent structure 		
CF | whose walls and ceiling are made from pine-tree logs bound and nailed 		
CF | together. 		
CF | 		
CF | A huge feast is clearly underway, and must have been so for some time 		
CF | as quite a large proportion of the hundred or so male and female 		
CF | Vikings in here are beginning to look a little the worse for wear. 		
CF | 		
CF | All of the dining tables are laden with food plus the remains of food 		
CF | (i.e. carcasses). Nobody is bothered about clearing up though 		
CF | occasionally something gets knocked off to the floor where it is 		
CF | quickly eaten by dogs. 		
CF | 		
CF | At the far end of the hall, a very important-looking woman sits behind 		
CF | the head table, surrounded by a host of Viking shield maidens. 		
CF | 		
CF | Over to the side are several barrels of mead, from which the Vikings 		
CF | regularly fill their drinking horns. 		
CF | 		
CF | From what you can pick up that the Vikings are saying (you never knew 		
CF | you could understand so much Viking), they are here to celebrate the 		
CF | death of one of their leaders. (They also appear to be highly amused 		
CF | about something they're talking about that happened at the head table, 		
CF | in case you want to listen some more). 		
CF | 		
CF | That big woman at the head table shouts out "Has anyone seen my fool 		
CF | of a husband!" and everyone laughs. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Pinkunz says, "("
David says, (to ClubFloyd), "listen" 		
CF ] Temple of Uppsala 57/1079 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | Apparently, Ragnar Lodbrok boasted that he could drink his wife 		
CF | Lagertha under the (head) table. She took up the challenge, and he 		
CF | lost! 		
CF | 		
CF | > 		Pinkunz asks, "look under table?"
David says, (to ClubFloyd), "look under table" 		
CF ] Temple of Uppsala 57/1079 		
CF | > 		
CF | > LOOK UNDER TABLE 		
CF | 		
CF | Which do you mean, the table at the head of the feast or the dining 		
CF | tables? 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look under head table" 		
CF ] Temple of Uppsala 58/1080 		
CF | > 		
CF | > LOOK UNDER HEAD TABLE 		
CF | 		
CF | You find Ragnar Lodbrok under the head table, fast asleep, his 		
CF | drinking horn at his side. 		
CF | 		
CF | Someone replaces one of the barrels of mead with a fresh one, which is 		
CF | immediately opened to the sound of loud cheering. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take horn" 		
CF ] Temple of Uppsala 58/1081 		
CF | > 		
CF | > TAKE HORN 		
CF | 		
CF | In his state, he can't do much to stop you. 		
CF | 		
CF | That big woman at the head table shouts out "Has anyone seen my fool 		
CF | of a husband!" and everyone laughs. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x horn" 		
CF ] Temple of Uppsala 58/1082 		
CF | > 		
CF | > X HORN 		
CF | 		
CF | Hollowed out of the horn of a bison or auroch, this drinking vessel 		
CF | holds about a pint (half a litre) of whatever you want to put into it. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "fill horn" 		
CF ] Temple of Uppsala 58/1083 		
CF | > 		
CF | > FILL HORN 		
CF | 		
CF | You fill the horn from the mead barrels. 		
CF | 		
CF | > 		Pinkunz says, "There's your beer."
		Jade says, "our glass"
		Pinkunz asks, "Archer?"
		DavidW says, "yeah"
		DavidW says, "maybe after spiking it give it to archer, yeah."
		DavidW asks, "what else is here?"
David says, (to ClubFloyd), "look" 		
CF ] Temple of Uppsala 58/1084 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Temple of Uppsala 		
CF | The fabled Temple of Uppsala is an enormous and magnificent structure 		
CF | whose walls and ceiling are made from pine-tree logs bound and nailed 		
CF | together. 		
CF | 		
CF | A huge feast is clearly underway, and must have been so for some time 		
CF | as quite a large proportion of the hundred or so male and female 		
CF | Vikings in here are beginning to look a little the worse for wear. 		
CF | 		
CF | All of the dining tables are laden with food plus the remains of food 		
CF | (i.e. carcasses). Nobody is bothered about clearing up though 		
CF | occasionally something gets knocked off to the floor where it is 		
CF | quickly eaten by dogs. 		
CF | 		
CF | At the far end of the hall, a very important-looking woman sits behind 		
CF | the head table, surrounded by a host of Viking shield maidens. 		
CF | 		
CF | Ragnar Lodbrok is fast asleep under the main table. 		
CF | 		
CF | Over to the side are several barrels of mead, from which the Vikings 		
CF | regularly fill their drinking horns. 		
CF | 		
CF | From what you can pick up that the Vikings are saying (you never knew 		
CF | you could understand so much Viking), they are here to celebrate the 		
CF | death of one of their leaders. (They also appear to be highly amused 		
CF | about something they're talking about that happened at the head table, 		
CF | in case you want to listen some more). 		
CF | 		
CF | One of the Vikings throws a chicken carcass in your direction, barely 		
CF | missing your head. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x vikings" 		
CF ] Temple of Uppsala 58/1085 		
CF | > 		
CF | > X VIKINGS 		
CF | 		
CF | They're Scandinavians, having fun. If you've ever come across 		
CF | Scandinavians having fun before, you'll know just how loud they can 		
CF | get! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x woman" 		
CF ] Temple of Uppsala 58/1086 		
CF | > 		
CF | > X WOMAN 		
CF | 		
CF | A big polar bear of a woman, Lagertha is famous as being the one time 		
CF | (and current) wife of one of the most notorious Viking leaders of his 		
CF | time. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x food" 		
CF ] Temple of Uppsala 58/1087 		
CF | > 		
CF | > X FOOD 		
CF | 		
CF | Not much here for any vegans or vegetarians. Venison seems to be 		
CF | pretty popular, and you reckon every Viking consumed a whole chicken 		
CF | as a starter. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x chicken" 		
CF ] Temple of Uppsala 58/1088 		
CF | > 		
CF | > X CHICKEN 		
CF | 		
CF | Not much here for any vegans or vegetarians. Venison seems to be 		
CF | pretty popular, and you reckon every Viking consumed a whole chicken 		
CF | as a starter. 		
CF | 		
CF | One of the dogs takes its life in its hands and jumps onto the table, 		
CF | and nearly ends up skewered by one of the shield maidens. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x dogs" 		
CF ] Temple of Uppsala 58/1089 		
CF | > 		
CF | > X DOGS 		
CF | 		
CF | It is generally believed these days that mankind would not have 		
CF | progressed beyond the hunter-gatherer stage without the aid of dogs. 		
CF | There are no breeds here that you could possibly identify and, though 		
CF | not exactly house pets either, they seem tame enough with all of this 		
CF | food around. 		
CF | 		
CF | That big woman at the head table shouts out "Has anyone seen my fool 		
CF | of a husband!" and everyone laughs. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take chicken" 		
CF ] Temple of Uppsala 58/1090 		
CF | > 		
CF | > TAKE CHICKEN 		
CF | 		
CF | You cautiously pick at a piece of food off the table and are about to 		
CF | put it in your mouth when you spot a piece of hair on it, probably 		
CF | from a Viking's beard. 		
CF | 		
CF | One of the Vikings throws a chicken carcass in your direction, barely 		
CF | missing your head. 		
CF | 		
CF | > 		DavidW says, "No feasting for us,."
		Pinkunz exclaims, "Get yer own!"
		DavidW says, "let's get the drink spiked"
David says, (to ClubFloyd), "w" 		
CF ] The Pine Forests of Scandinavia 58/1091 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Pine Forests of Scandinavia 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | "Champion", the wonder horse is here, snorting visibly in the cold 		
CF | alpine air. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ride horse" 		
CF ] The Pine Forests of Scandinavia 58/1092 		
CF | > 		
CF | > RIDE HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] Vast Forest 58/1093 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] An Island in the Caribbean 58/1094 		
CF | > 		
CF | > W 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | An Island in the Caribbean (on "Champion", the wonder horse) 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "stand" 		
CF ] An Island in the Caribbean 58/1095 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | An Island in the Caribbean 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | "Champion", the wonder horse is here, balancing rather precariously on 		
CF | the walkway. You don't think you're going to be able to persuade him 		
CF | to go much further. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "in" 		
CF ] Medicine Hut 58/1096 		
CF | > 		
CF | > IN 		
CF | 		
CF | Medicine Hut 		
CF | This wooden hut is clearly the abode of someone who likes to "do 		
CF | things" with plants. All around is the same collection of 		
CF | paraphernalia you saw outside but in greater number and variety 		
CF | (though it may just seem that way because of the cramped conditions 		
CF | inside). 		
CF | 		
CF | A few sinister-looking potions stand on a trestle table to your left. 		
CF | 		
CF | A large black woman sits in a huge wicker chair near the back wall of 		
CF | the hut, looking at you in a friendly manner. 		
CF | 		
CF | The woman picks a small lizard from her hair that looks like it just 		
CF | landed on her head, strokes it a bit then lets it scamper off and 		
CF | disappear. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take zzzzzz" 		
CF ] Medicine Hut 59/1097 		
CF | > 		
CF | > TAKE ZZZZZZ 		
CF | 		
CF | You slip a few drops of the stuff into your horn full of mead. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "out" 		
CF ] An Island in the Caribbean 59/1098 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | An Island in the Caribbean 		
CF | A rickety wooden walkway winds its way through a mangrove swamp, 		
CF | following the course of a river which empties into the Caribbean Sea, 		
CF | towards the west. The sun is shining brightly overhead, and there is a 		
CF | level of humidity here which is typical of the equator. Less lush 		
CF | vegetation lies back to the east. 		
CF | 		
CF | A large wooden hut, roughly made from what you assume to be mangrove 		
CF | wood, balances here on small stilts. Various fetishes decorate the 		
CF | outside of the hut, including some rather alarming ones made out of 		
CF | bone, and others made to resemble skulls and skeletal masks. There are 		
CF | also clay pots and receptacles full of tropical plants and flowers 		
CF | amongst all of this rather necrotic stuff. A doorway covered by a 		
CF | simple cloth curtain leads inside. 		
CF | 		
CF | "Champion", the wonder horse is here, balancing rather precariously on 		
CF | the walkway. You don't think you're going to be able to persuade him 		
CF | to go much further. 		
CF | 		
CF | > 		Pinkunz says, "Awesome."
David says, (to ClubFloyd), "ride horse" 		
CF ] An Island in the Caribbean 59/1099 		
CF | > 		
CF | > RIDE HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Vast Forest 59/1100 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] The Pine Forests of Scandinavia 59/1101 		
CF | > 		
CF | > N 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Pine Forests of Scandinavia (on "Champion", the wonder 		
CF | horse) 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "stand" 		
CF ] The Pine Forests of Scandinavia 59/1102 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | The Pine Forests of Scandinavia 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | "Champion", the wonder horse is here, snorting visibly in the cold 		
CF | alpine air. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "u" 		
CF ] Lake Viewpoint 59/1103 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Lake Viewpoint 		
CF | Above the pine forest clearing, this small viewpoint overlooks the 		
CF | lake, which you can now regard below you in all of its glory. 		
CF | 		
CF | The lake waters are calm and peaceful, and a deep shade of blue. The 		
CF | pine forest itself surrounds the lake on all sides, mostly all the way 		
CF | down to the water's edge. However, there is a spot just below you 		
CF | which is clear and which you can probably get to if you keep going 		
CF | down, and next to it is a Viking funeral ship, floating on the water. 		
CF | Off towards the centre of the lake is a small island shrouded in mist. 		
CF | 		
CF | A tall Viking, evidently an archer, stands here next to a small 		
CF | campfire, looking out towards the lake. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give horn to archer" 		
CF ] Lake Viewpoint 60/1104 		
CF | > 		
CF | > GIVE HORN TO ARCHER 		
CF | 		
CF | He takes the horn off you and drinks the mead down greedily, then 		
CF | wipes his mouth and hands the drinking horn back to you. A moment 		
CF | later, his eyes roll up into his head and with a clatter he 		
CF | (literally) falls down fast asleep. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Pinkunz asks, "Take his bow?"
		DavidW says, "we get to keep the horn"
David says, (to ClubFloyd), "take bow" 		
CF ] Lake Viewpoint 60/1105 		
CF | > 		
CF | > TAKE BOW 		
CF | 		
CF | The bow doesn't belong to you. Messing about with it is likely to 		
CF | upset someone. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "search archer" 		
CF ] Lake Viewpoint 60/1106 		
CF | > 		
CF | > SEARCH ARCHER 		
CF | 		
CF | Don't wake him up now that you've gone to so much bother to send him 		
CF | to sleep! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] The Pine Forests of Scandinavia 60/1107 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Pine Forests of Scandinavia 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | "Champion", the wonder horse is here, snorting visibly in the cold 		
CF | alpine air. 		
CF | 		
CF | You hear thunderous laughter coming from inside the hall. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] Edge of Lake 60/1108 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Edge of Lake 		
CF | A funeral ship rests peacefully on the shore of a beautiful pale-blue 		
CF | lake. Out in the distance, in the middle of the lake, you can just 		
CF | about make out a small island, shrouded in mist. A steep path that 		
CF | leads back up the way you came into the pine forest behind you. 		
CF | 		
CF | > 		Roger says, "That should really make our rhino disguise look good"
		Pinkunz says, "No one cares about the gigantic barrel of gunpowder, game."
David says, (to ClubFloyd), "enter boat" 		
CF ] Funeral Ship 60/1109 		
CF | > 		
CF | > ENTER BOAT 		
CF | 		
CF | Funeral Ship 		
CF | You are standing inside a Viking funeral ship, which is basically a 		
CF | longship, such as sensible, living, Vikings might use, but stacked up 		
CF | with a pyre of logs on which rests the body of a dead Viking 		
CF | chieftain. You feel the ship might also have been drenched in petrol, 		
CF | or something similar, for there's an uncomfortably "flammable" smell 		
CF | about it. 		
CF | 		
CF | Outside the ship is the edge of the lake, where you arrived. You can 		
CF | just say "launch" if you want to push the ship away towards the 		
CF | distant island. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf10" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Funeral Ship 60/1109 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "launch" 		
CF ] Funeral Ship 62/1110 		
CF | > 		
CF | > LAUNCH 		
CF | 		
CF | You push off from the edge of the lake and drift across to the small 		
CF | misty island which you saw in its centre. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "out" 		
CF ] Mist-shrouded Island 65/1111 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Mist-shrouded Island 		
CF | This relatively small island lies at the centre of a vast northern 		
CF | lake. Mist rises up from the shore nearby and rests at about ankle to 		
CF | knee height, giving the place an eerie, quiet feeling. The Viking 		
CF | funeral ship that you came in is just offshore. 		
CF | 		
CF | A huge ash tree rises up out of the mist, strangely invisible until 		
CF | you set foot on the island. The tree's trunk must be a good ten feet 		
CF | across, with roots sticking in and out of the soil below for a good 		
CF | ten feet further around it. The tree's bough and its lower branches 		
CF | are covered in pagan carvings of Viking gods such as Thor, Odin, Tyr, 		
CF | Freyr, Freyja and so on, amongst which are several skulls (real, not 		
CF | carvings). Although you're not exactly a forensic anthropologist, you 		
CF | reckon the skulls were severed from their owners whilst their owners 		
CF | were still making use of them, rather than being separated from their 		
CF | respective skeletons afterwards. 		
CF | 		
CF | The tree seems to rise up forever. Around its roots are offerings of 		
CF | fruits, nuts and flowers, carefully packed into shallow wicker 		
CF | baskets. 		
CF | 		
CF | A large black raven, perched on a branch, watches you with one beady 		
CF | eye. 		
CF | 		
CF | You hear a small crack coming from the gourd. 		
CF | 		
CF | [Your score has just gone up by three points.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x tree" 		
CF ] Mist-shrouded Island 65/1112 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | (the huge, majestic ash tree) 		
CF | The tree could be Yggdrasil - you suppose. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x raven" 		
CF ] Mist-shrouded Island 65/1113 		
CF | > 		
CF | > X RAVEN 		
CF | 		
CF | Black and greasy, it seems to watch you with only one eye, and however 		
CF | much you chase around the ash tree, it's always the same eye. 		
CF | 		
CF | > 		Pinkunz says, "Old decapitated heads... we have one of those."
		DavidW says, "That's Odin, the raven."
		DavidW says, "We need to be careful."
David says, (to ClubFloyd), "x skulls" 		
CF ] Mist-shrouded Island 65/1114 		
CF | > 		
CF | > X SKULLS 		
CF | 		
CF | It's not actually part of the general landscape of the simulation, but 		
CF | it's effectively part of it. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x carvings" 		
CF ] Mist-shrouded Island 65/1115 		
CF | > 		
CF | > X CARVINGS 		
CF | 		
CF | It's not actually part of the general landscape of the simulation, but 		
CF | it's effectively part of it. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give head to raven" 		
CF ] Mist-shrouded Island 65/1116 		
CF | > 		
CF | > GIVE HEAD TO RAVEN 		
CF | 		
CF | It looks at you very "wisely" out of its one eye but otherwise there's 		
CF | little you seem to be able to do by way of communicating with it. 		
CF | 		
CF | (And just to be clear, you're still in possession of the severed head 		
CF | of Sir Stephen of Tamworth, the sinister, one-eyed, black raven didn't 		
CF | take it.) 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "talk to raven" 		
CF ] Mist-shrouded Island 65/1117 		
CF | > 		
CF | > TALK TO RAVEN 		
CF | 		
CF | It looks at you very "wisely" out of its one eye but otherwise there's 		
CF | little you seem to be able to do by way of communicating with it. 		
CF | 		
CF | > 		Pinkunz asks, "Umm.. drop it?"
[clubhouse] Roger says, "more traditionally, Odin has two ravens, Hugin and Munin, who are Thought and Memory" 		
David says, (to ClubFloyd), "drop head" 		
CF ] Mist-shrouded Island 67/1118 		
CF | > 		
CF | > DROP HEAD 		
CF | 		
CF | The head of Sir Stephen of Tamworth slowly rolls towards the tree and 		
CF | stops just under the raven, which then flies down onto it and pecks 		
CF | out one of its eyes! 		
CF | 		
CF | Everything goes quiet for a moment, and then the head's remaining eye 		
CF | blinks open, its mouth coughs once or twice, and a grey tongue emerges 		
CF | to lick dry lips. 		
CF | 		
CF | "Your sacrifice has been accepted," it says. "Thanks! by the way". 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		
[clubhouse] Roger says, "skulls for the skull god" 		DavidW says, "He's obviously shapeshifted into raven form for this game."
		Pinkunz says, "I was thinking the raven was going to take it."
		Roger asks, "It may well be. How many eyes does it have?"
		DavidW says, "The raven has one eye."
		Jade says, "It is odd but it is a great plot"
		Roger says, "good clue"
		Pinkunz asks, "What now?"
		DavidW says, "I'm unsure what the head bought us other then our life."
		Roger says, "yeah these sorts of kitchen-sink games are pretty tricky to pull off"
		Pinkunz asks, "Can we take it back?"
		Jade says, "one in his head and another in his stomach"
		DavidW says, "Perhaps if we had no sacrifice, we'd die when we left."
		Pinkunz says, "Unsure if the eye or the head was the sacrificial offering."
		DavidW says, "I have no wish to take the head back."
		DavidW says, "Also, we're nearing 4pm again."
		Pinkunz says, "Your hang-up. I would imagine an animated severed head might be useful."
David says, (to ClubFloyd), "take head" 		
CF ] Mist-shrouded Island 67/1119 		
CF | > 		
CF | > TAKE HEAD 		
CF | 		
CF | Sir Stephen of Tamworth turns towards you and bites at your fingers, 		
CF | but you grab him anyway. 		
CF | 		
CF | > 		DavidW says, "oh."
		DavidW says, "He's animated now."
		Pinkunz asks, "The animal cruelty ladies with the monkey slave?"
		Jade exclaims, "what a surprise!"
		Pinkunz says, "They might not be so stoic this time."
		DavidW says, "yeah. Let's see if the ladies like the head as much now."
David says, (to ClubFloyd), "ebter boat" 		
CF ] Mist-shrouded Island 67/1119 		
CF | > 		
CF | > EBTER BOAT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "enter boat" 		
CF ] Funeral Ship 67/1120 		
CF | > 		
CF | > ENTER BOAT 		
CF | 		
CF | Funeral Ship 		
CF | You are standing inside a Viking funeral ship, which is basically a 		
CF | longship, such as sensible, living, Vikings might use, but stacked up 		
CF | with a pyre of logs on which rests the body of a dead Viking 		
CF | chieftain. You feel the ship might also have been drenched in petrol, 		
CF | or something similar, for there's an uncomfortably "flammable" smell 		
CF | about it. 		
CF | 		
CF | Outside the ship is a mist-shrouded island. You can just say "launch" 		
CF | if you want to push the ship away towards the edge of the lake that 		
CF | you arrived at. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "launch" 		
CF ] Funeral Ship 67/1121 		
CF | > 		
CF | > LAUNCH 		
CF | 		
CF | You push off from the island soon arriving at the edge of the lake 		
CF | where you started. 		
CF | 		
CF | > 		Pinkunz asks, "Why do we need the monkey again?"
David says, (to ClubFloyd), "out" 		
CF ] Edge of Lake 67/1122 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Edge of Lake 		
CF | A funeral ship rests peacefully on the shore of a beautiful pale-blue 		
CF | lake. Out in the distance, in the middle of the lake, you can just 		
CF | about make out a small island, shrouded in mist. A steep path that 		
CF | leads back up the way you came into the pine forest behind you. 		
CF | 		
CF | > 		DavidW says, "Orangutan, we think."
David says, (to ClubFloyd), "s" 		
CF ] Edge of Lake 67/1123 		
CF | > 		
CF | > S 		
CF | 		
CF | You can just go up from here to go back the way you came or enter the 		
CF | funeral ship. 		
CF | 		
CF | > 		Pinkunz says, "Oh, right."
David says, (to ClubFloyd), "u" 		
CF ] The Pine Forests of Scandinavia 67/1124 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | The Pine Forests of Scandinavia 		
CF | The pine forest has been cleared here not far from the edge of a lake, 		
CF | which is accessible via a path leading down. A second path leads up to 		
CF | a lookout over the lake, and you can also go back the way you came 		
CF | into the forest to the south. 		
CF | 		
CF | A large mead hall normally associated with Vikings or Saxons lies to 		
CF | the east. The sounds of merriment can be heard from within. 		
CF | 		
CF | A man in Viking clothing (alright - let's just call him a Viking) 		
CF | stands in front of the hall's double doors. 		
CF | 		
CF | "Champion", the wonder horse is here, snorting visibly in the cold 		
CF | alpine air. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ride horse" 		
CF ] The Pine Forests of Scandinavia 67/1125 		
CF | > 		
CF | > RIDE HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] Vast Forest 67/1126 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "nw" 		
CF ] The Green Hills of England 67/1127 		
CF | > 		
CF | > NW 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Green Hills of England (on "Champion", the wonder horse) 		
CF | A small collection of Romany gypsy caravans clusters around a large 		
CF | oak tree at the top of a hill. The forest you emerged from is to the 		
CF | southeast, whilst to the north, the landscape below has been, 		
CF | well, landscaped into well-manicured woodland and parkland. An 		
CF | Elizabethan festival is taking place down there. Even from this 		
CF | distance, you can see a theatre, a jousting arena and a whole 		
CF | collection of colourful pavilion tents. 		
CF | 		
CF | The pretty little filly is still here, grazing. Your stallion seems 		
CF | quite interested in going back to her. 		
CF | 		
CF | You see the filly move around the oak tree and gaze down at the 		
CF | festival. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "stand" 		
CF ] The Green Hills of England 67/1128 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | The Green Hills of England 		
CF | A small collection of Romany gypsy caravans clusters around a large 		
CF | oak tree at the top of a hill. The forest you emerged from is to the 		
CF | southeast, whilst to the north, the landscape below has been, 		
CF | well, landscaped into well-manicured woodland and parkland. An 		
CF | Elizabethan festival is taking place down there. Even from this 		
CF | distance, you can see a theatre, a jousting arena and a whole 		
CF | collection of colourful pavilion tents. 		
CF | 		
CF | The two horses are here, happy to be reunited. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Elizabethan Festival (south) 67/1129 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elizabethan Festival (south) 		
CF | A riot of brightly coloured pavilion tents extends over an acre of 		
CF | parkland. Elizabethan folk mill around laughing, buying stuff and 		
CF | generally larking about. It's a sunny day, and although Elizabethan 		
CF | England was not the best period of the world to live in, they seem to 		
CF | be quite happy going about their business. A collection of caravans up 		
CF | a hill to the south leads back to the vast forest you emerged from and 		
CF | the festival continues to the north. 		
CF | 		
CF | A stage has been set up to the east (going east will take you to the 		
CF | back of it), and a play is in progress upon it. 		
CF | 		
CF | A sign on the stage says "The Merry Wives of Windsor, Rehearsal, Act 		
CF | IV, Scene 2. Full performance tonight.". 		
CF | 		
CF | One of the vendors cries out "Meat pies, special offer today!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "n" 		
CF ] Elizabethan Festival (north) 67/1130 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Elizabethan Festival (north) 		
CF | The festival continues in this direction, though in so doing starts to 		
CF | cater for the more wealthy, almost like this was "uptown Elizabethan 		
CF | festival" and the south was "downtown". 		
CF | 		
CF | A huge white tent flying the royal standard of England (let's call 		
CF | this tent the "royal pavilion") has been erected to the west (going 		
CF | west will take you round to the back of it). There's no one in front 		
CF | of the tent now, but you're pretty sure there are guards just inside 		
CF | in case you want to barge your way in. 		
CF | 		
CF | An enclosed jousting arena lies to the north, and jousting is 		
CF | obviously in full swing (or full prod) going by the sounds of charging 		
CF | horses, clashes of metal and cheering coming from that direction. The 		
CF | way into the jousting arena is guarded by a Yeoman of the Guard. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Elizabethan Festival (west) 67/1131 		
CF | > 		
CF | > W 		
CF | 		
CF | (dodging around the royal pavilion) 		
CF | 		
CF | Elizabethan Festival (west) 		
CF | A huge white tent flying the royal standard of England (let's call 		
CF | this tent the "royal pavilion") has been erected to the east (going 		
CF | east will take you round to the front of it). A canopy extends out 		
CF | from the tent at its rear providing shade for anyone who wishes to 		
CF | lounge outside. 		
CF | 		
CF | Queen Elizabeth's ladies in waiting are here, along with your monkey. 		
CF | The poor creature has been dressed in child-sized clothing, including 		
CF | a red waistcoat and a red fez held on to his head by string. There's 		
CF | also a chain attached to a collar round his neck which the ladies are 		
CF | using to guide him here and there. The ladies aren't being altogether 		
CF | unkind to the monkey, but you get the strong impression that he's 		
CF | pretty miserable about his condition. 		
CF | 		
CF | One of the ladies pinches the monkey from behind then when the monkey 		
CF | turns towards her another lady does the same. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "drop head" 		
CF ] Elizabethan Festival (west) 69/1132 		
CF | > 		
CF | > DROP HEAD 		
CF | 		
CF | The severed head slowly rolls down in front of the ladies in waiting. 		
CF | 		
CF | One of them takes a look at it and says to another: "I say, isn't that 		
CF | Sir Stephen of Tamworth?" The one being spoken to looks rather 		
CF | embarrassed, and the other ladies in waiting giggle, but then Sir 		
CF | Stephen of Tamworth opens its one eye, puckers its pale lips and says 		
CF | "Give us a kiss, darling!", and the whole lot of them shriek in horror 		
CF | and run away, leaving the monkey behind them. 		
CF | 		
CF | The monkey watches them go, an unreadable expression on its face, then 		
CF | gathers up its chain and jumps up onto your shoulder. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take head" 		
CF ] Elizabethan Festival (west) 69/1133 		
CF | > 		
CF | > TAKE HEAD 		
CF | 		
CF | Sir Stephen of Tamworth turns towards you and bites at your fingers, 		
CF | but you grab him anyway. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x macaque" 		
CF ] Elizabethan Festival (west) 69/1134 		
CF | > 		
CF | > X MACAQUE 		
CF | 		
CF | He is dressed in an Arabian-style outfit which looks cute, you 		
CF | suppose, if he was destined to spend the rest of his life among 		
CF | people. For a wild animal, however, it is totally inappropriate, and 		
CF | sitting on your shoulder, you sense the creature oozes depression. 		
CF | 		
CF | > 		Pinkunz says, "This game is almost gleefully sinister."
David says, (to ClubFloyd), "e" 		
CF ] Elizabethan Festival (north) 69/1135 		
CF | > 		
CF | > E 		
CF | 		
CF | (dodging around the royal pavilion) 		
CF | 		
CF | Elizabethan Festival (north) 		
CF | The festival continues in this direction, though in so doing starts to 		
CF | cater for the more wealthy, almost like this was "uptown Elizabethan 		
CF | festival" and the south was "downtown". 		
CF | 		
CF | A huge white tent flying the royal standard of England (let's call 		
CF | this tent the "royal pavilion") has been erected to the west (going 		
CF | west will take you round to the back of it). There's no one in front 		
CF | of the tent now, but you're pretty sure there are guards just inside 		
CF | in case you want to barge your way in. 		
CF | 		
CF | An enclosed jousting arena lies to the north, and jousting is 		
CF | obviously in full swing (or full prod) going by the sounds of charging 		
CF | horses, clashes of metal and cheering coming from that direction. The 		
CF | way into the jousting arena is guarded by a Yeoman of the Guard. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] Elizabethan Festival (south) 69/1136 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Elizabethan Festival (south) 		
CF | A riot of brightly coloured pavilion tents extends over an acre of 		
CF | parkland. Elizabethan folk mill around laughing, buying stuff and 		
CF | generally larking about. It's a sunny day, and although Elizabethan 		
CF | England was not the best period of the world to live in, they seem to 		
CF | be quite happy going about their business. A collection of caravans up 		
CF | a hill to the south leads back to the vast forest you emerged from and 		
CF | the festival continues to the north. 		
CF | 		
CF | A stage has been set up to the east (going east will take you to the 		
CF | back of it), and a play is in progress upon it. 		
CF | 		
CF | A sign on the stage says "The Merry Wives of Windsor, Rehearsal, Act 		
CF | IV, Scene 2. Full performance tonight.". 		
CF | 		
CF | Two men come in and carry the laundry basket, with Falstaff in it, 		
CF | back stage. The angry young man and the two ladies follow, through 		
CF | different exits. Then Falstaff returns with another actor, who you 		
CF | think might be one of the husbands in disguise. 		
CF | There seems to be something funny about Falstaff! 		
CF | 		
CF | One of the vendors cries out "Meat pies, closing down sale!" 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "s" 		
CF ] The Green Hills of England 69/1137 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | The Green Hills of England 		
CF | A small collection of Romany gypsy caravans clusters around a large 		
CF | oak tree at the top of a hill. The forest you emerged from is to the 		
CF | southeast, whilst to the north, the landscape below has been, 		
CF | well, landscaped into well-manicured woodland and parkland. An 		
CF | Elizabethan festival is taking place down there. Even from this 		
CF | distance, you can see a theatre, a jousting arena and a whole 		
CF | collection of colourful pavilion tents. 		
CF | 		
CF | The two horses are here, happy to be reunited. 		
CF | 		
CF | You see "Champion", the wonder horse chew lazily at some grass near 		
CF | the caravans. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ride horse" 		
CF ] The Green Hills of England 69/1137 		
CF | > 		
CF | > RIDE HORSE 		
CF | 		
CF | Who do you mean, "Champion", the wonder horse or the filly? 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "stallion" 		
CF ] The Green Hills of England 69/1138 		
CF | > 		
CF | > STALLION 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		Roger asks, "was that meat pie vendor message new?"
David says, (to ClubFloyd), "se" 		
CF ] Vast Forest 69/1139 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | "Champion", the wonder horse drops his head down, looking for 		
CF | something to graze on. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] The Palm Tree Plantations of Indonesia 69/1140 		
CF | > 		
CF | > E 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Palm Tree Plantations of Indonesia (on "Champion", the 		
CF | wonder horse) 		
CF | The forest, full of bio-diversity, to the west, gives way to a 		
CF | plantation of mind-boggling uniformity all around you. Rows and rows 		
CF | of palm trees stretch out as far as the eye can see. A dirt track 		
CF | ploughs east into the distance. 		
CF | 		
CF | Numerous wooden tables and chairs lie in semi-neat rows next to stacks 		
CF | of wicker baskets. A few palm kernels scattered here and there show 		
CF | that this is where kernels get extracted, by human labour, before 		
CF | being processed into palm oil. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Palm Tree Plantation (Processing) 69/1141 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Palm Tree Plantation (Processing) (on "Champion", the wonder 		
CF | horse) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | "Champion", the wonder horse neighs. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "e" 		
CF ] Palm Tree Plantation (Entrance) 69/1142 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Palm Tree Plantation (Entrance) (on "Champion", the wonder 		
CF | horse) 		
CF | The long road cutting through the plantation finally comes to an end 		
CF | at its easternmost boundary. 		
CF | 		
CF | A small building, with a flat roof, lies to the south, apparently an 		
CF | outlet store. The door into the building is closed and, you assume, 		
CF | locked, since the whole place looks rather dead. 		
CF | 		
CF | A huge metal gate leads out, but it is closed, locked, barred, and 		
CF | apparently electrified. A sign above the gate reads "Palmface", which 		
CF | presumably must be the name of this plantation/business. 		
CF | 		
CF | A ladder leans against the outlet building. 		
CF | 		
CF | "Champion", the wonder horse drops his head down, looking for 		
CF | something to graze on. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "stand" 		
CF ] Palm Tree Plantation (Entrance) 69/1143 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | Palm Tree Plantation (Entrance) 		
CF | The long road cutting through the plantation finally comes to an end 		
CF | at its easternmost boundary. 		
CF | 		
CF | A small building, with a flat roof, lies to the south, apparently an 		
CF | outlet store. The door into the building is closed and, you assume, 		
CF | locked, since the whole place looks rather dead. 		
CF | 		
CF | A huge metal gate leads out, but it is closed, locked, barred, and 		
CF | apparently electrified. A sign above the gate reads "Palmface", which 		
CF | presumably must be the name of this plantation/business. 		
CF | 		
CF | "Champion", the wonder horse is here, ready to take you through the 		
CF | plantation if that is your desire. 		
CF | 		
CF | A ladder leans against the outlet building. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "climb ladder" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 71/1144 		
CF | > 		
CF | > CLIMB LADDER 		
CF | 		
CF | You climb up the ladder onto the roof. 		
CF | 		
CF | Palm Tree Plantation (on the roof of the Outlet) 		
CF | The plantation doesn't look that much more interesting from atop the 		
CF | outlet building than it did from ground level. 		
CF | 		
CF | An open skylight leads inside. 		
CF | 		
CF | A big sad bag of orange fur which you recognise as an orangutan gazes 		
CF | at you morosely from atop the skylight. 		
CF | 		
CF | The top of the ladder that you leant against the building just 		
CF | protrudes over the roof's edge. 		
CF | 		
CF | The depressed macaque jumps off your shoulder and goes over to the 		
CF | depressed orangutan. A minute or so later, they wander off into the 		
CF | plantation together to figure out what to do with the rest of the 		
CF | wreckage of their miserable lives (this is called "pathos", by the 		
CF | way). 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		DavidW says, "wow"
		Jade says, "wow"
		Pinkunz says, "wow"
		DavidW asks, "misery loves company, eh?"
		Pinkunz says, "Ryan George would be proud."
		Pinkunz says, "wow"
		DavidW says, "anyway, we can now enter the store!"
David says, (to ClubFloyd), "enter skylight" 		
CF ] "Palmface" Outlet 74/1145 		
CF | > 		
CF | > ENTER SKYLIGHT 		
CF | 		
CF | 		
CF | "Palmface" Outlet 		
CF | Typical of the sort of shops you get next to factories and 		
CF | manufacturing outlets, this building is full of cupboards, shelves and 		
CF | tables though none of the stock is on display. 		
CF | 		
CF | The main door out of here is to the north, though that is closed and 		
CF | locked. Happily, there's enough furniture here for you to climb up to 		
CF | the skylight when you need to get out. 		
CF | 		
CF | You hear a small crack coming from the gourd. 		
CF | 		
CF | [Your score has just gone up by three points.] 		
CF | 		
CF | > 		Jade says, "two depressed apes"
David says, (to ClubFloyd), "x cupboards" 		
CF ] "Palmface" Outlet 74/1146 		
CF | > 		
CF | > X CUPBOARDS 		
CF | 		
CF | All the cupboards seem to be firmly locked - apart from one which you 		
CF | notice is slightly ajar (perhaps broken). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "open cupboard" 		Jade says, "only two more cracks left"
CF ] "Palmface" Outlet 74/1147 		
CF | > 		
CF | > OPEN CUPBOARD 		
CF | 		
CF | You open the broken cupboard, revealing a selection of samples of 		
CF | shampoo and other beauty products. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x shampoo" 		
CF ] "Palmface" Outlet 74/1148 		
CF | > 		
CF | > X SHAMPOO 		
CF | 		
CF | They're all made from palm oil. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take shampoo" 		
CF ] "Palmface" Outlet 74/1149 		
CF | > 		
CF | > TAKE SHAMPOO 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x products" 		
CF ] "Palmface" Outlet 74/1150 		
CF | > 		
CF | > X PRODUCTS 		
CF | 		
CF | They're all made from palm oil. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "search products" 		
CF ] "Palmface" Outlet 74/1151 		
CF | > 		
CF | > SEARCH PRODUCTS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x shelves" 		
CF ] "Palmface" Outlet 74/1152 		
CF | > 		
CF | > X SHELVES 		
CF | 		
CF | There's nothing on the tables. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look" 		
CF ] "Palmface" Outlet 74/1153 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | "Palmface" Outlet 		
CF | Typical of the sort of shops you get next to factories and 		
CF | manufacturing outlets, this building is full of cupboards, shelves and 		
CF | tables though none of the stock is on display. 		
CF | 		
CF | The main door out of here is to the north, though that is closed and 		
CF | locked. Happily, there's enough furniture here for you to climb up to 		
CF | the skylight when you need to get out. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "x tables" 		
CF ] "Palmface" Outlet 74/1154 		
CF | > 		
CF | > X TABLES 		
CF | 		
CF | There's nothing on the tables. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look under tables" 		
CF ] "Palmface" Outlet 74/1155 		
CF | > 		
CF | > LOOK UNDER TABLES 		
CF | 		
CF | Don't worry about the empty display tables, they're effectively part 		
CF | of the landscape. 		
CF | 		
CF | > 		
		Pinkunz says, "So, all of this just to get shampoo? One hell of an extended fetch quest."
		DavidW asks, "So we broke in here to get shampoo?"
		Pinkunz says, "Apparently."
		Pinkunz asks, "Maybe we stink?"
		Pinkunz says, "Smell me"
David says, (to ClubFloyd), "smell me" 		
CF ] "Palmface" Outlet 74/1156 		
CF | > 		
CF | > SMELL ME 		
CF | 		
CF | You pick out the faint smell of cosmetics. 		
CF | 		
CF | > 		Jade asks, "now, who needs shampoo?"
David says, (to ClubFloyd), "smell shampoo" 		
CF ] "Palmface" Outlet 74/1157 		
CF | > 		
CF | > SMELL SHAMPOO 		
CF | 		
CF | You pick out the faint smell of cosmetics. 		
CF | 		
CF | > 		Pinkunz says, "huh"
		DavidW says, "Maybe the dark harem women? I dunno."
		Pinkunz says, "I'm out of ideas atm."
		DavidW asks, "There's not much left, is there?"
David says, (to ClubFloyd), "x gourd" 		
CF ] "Palmface" Outlet 74/1158 		
CF | > 		
CF | > X GOURD 		
CF | 		
CF | About the size of your fist, this light brown fruit has several small 		
CF | pictures engraved or carved upon it. The pictures show an acorn, a 		
CF | crab, a mystic of some sort, something that looks like fluff (?!), a 		
CF | palm leaf, a pine cone, one of those big-eyed Amazonian frogs and a 		
CF | tree which appears to have been drawn upside-down. 		
CF | 		
CF | The acorn, crab, fluff, palm leaf, pine cone and tree frog pictures 		
CF | are cracked. 		
CF | 		
CF | > 		Pinkunz asks, "Maybe a good place to leave it?"
		Jade says, "I think any npc could need shampoo"
		Roger asks, "maybe it's supposed to still be mostly oil? Do we need to fill a lamp or lubricate anything?"
		Pinkunz says, "6/8"
		DavidW says, "Africa and Himalayans are all that's left."
		DavidW says, "If shampoo is slippery, maybe we coat our body with it so the women can't stop us."
David says, (to ClubFloyd), "u" 		
CF ] Palm Tree Plantation (on the roof of the Outlet) 74/1159 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Palm Tree Plantation (on the roof of the Outlet) 		
CF | The plantation doesn't look that much more interesting from atop the 		
CF | outlet building than it did from ground level. 		
CF | 		
CF | An open skylight leads inside. 		
CF | 		
CF | The top of the ladder that you leant against the building just 		
CF | protrudes over the roof's edge. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "climb ladder" 		
CF ] Palm Tree Plantation (Entrance) 74/1160 		
CF | > 		
CF | > CLIMB LADDER 		
CF | 		
CF | You climb down the ladder back to the ground again. 		
CF | 		
CF | Palm Tree Plantation (Entrance) 		
CF | The long road cutting through the plantation finally comes to an end 		
CF | at its easternmost boundary. 		
CF | 		
CF | A small building, with a flat roof, lies to the south, apparently an 		
CF | outlet store. The door into the building is closed and, you assume, 		
CF | locked, since the whole place looks rather dead. 		
CF | 		
CF | A huge metal gate leads out, but it is closed, locked, barred, and 		
CF | apparently electrified. A sign above the gate reads "Palmface", which 		
CF | presumably must be the name of this plantation/business. 		
CF | 		
CF | A ladder leans against the outlet building. 		
CF | 		
CF | "Champion", the wonder horse is here, ready to take you through the 		
CF | plantation if that is your desire. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "mount horse" 		
CF ] Palm Tree Plantation (Entrance) 74/1161 		
CF | > 		
CF | > MOUNT HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | "Champion", the wonder horse neighs. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Palm Tree Plantation (Processing) 74/1162 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Palm Tree Plantation (Processing) (on "Champion", the wonder 		
CF | horse) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | "Champion", the wonder horse shakes his head from side to side. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] The Palm Tree Plantations of Indonesia 74/1163 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Palm Tree Plantations of Indonesia (on "Champion", the 		
CF | wonder horse) 		
CF | The forest, full of bio-diversity, to the west, gives way to a 		
CF | plantation of mind-boggling uniformity all around you. Rows and rows 		
CF | of palm trees stretch out as far as the eye can see. A dirt track 		
CF | ploughs east into the distance. 		
CF | 		
CF | Numerous wooden tables and chairs lie in semi-neat rows next to stacks 		
CF | of wicker baskets. A few palm kernels scattered here and there show 		
CF | that this is where kernels get extracted, by human labour, before 		
CF | being processed into palm oil. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "w" 		
CF ] Vast Forest 74/1164 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | "Champion", the wonder horse drops his head down, looking for 		
CF | something to graze on. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ne" 		
CF ] The Himalayan Mountains 74/1165 		
CF | > 		
CF | > NE 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Himalayan Mountains (on "Champion", the wonder horse) 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "stand" 		
CF ] The Himalayan Mountains 74/1166 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | The Himalayan Mountains 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | "Champion", the wonder horse is here, pretty much parked where you 		
CF | left him. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "wear shampoo" 		
CF ] The Himalayan Mountains 74/1167 		
CF | > 		
CF | > WEAR SHAMPOO 		
CF | 		
CF | You get the feeling that you're on the right track, i.e. there's 		
CF | something else that you might be able to do to, or with, the selection 		
CF | of samples of shampoo and other beauty products, but not that. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "i" 		
CF ] The Himalayan Mountains 74/1168 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a selection of samples of shampoo and other beauty products 		
CF | the severed head of Sir Stephen of Tamworth 		
CF | a drinking horn 		
CF | a large key 		
CF | a little green book 		
CF | a green parka 		
CF | a rhino warrior pass 		
CF | a toy monkey 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | You shine with an inner light! 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] Dark Harem 74/1169 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Dark Harem 		
CF | A twisting and precarious scramble into darkness passes through this 		
CF | small, natural cavern on its route down into the mountain's depths. 		
CF | The stone surrounding you is smooth and glistening with moisture, 		
CF | probably due to rain slowly soaking its way through the rock. 		
CF | 		
CF | Half a dozen scantily dressed young women are here. They're very 		
CF | beautiful, particularly if you're into long nails, protruding canines 		
CF | and, well, horns. Otherwise, they're probably more frightening than 		
CF | beautiful. 		
CF | 		
CF | The path down into the mountain continues beyond them. 		
CF | 		
CF | The most voluptuous one drops onto her hands and knees and crawls 		
CF | slowly towards you. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give shampoo to women" 		
CF ] Dark Harem 75/1170 		
CF | > 		
CF | > GIVE SHAMPOO TO WOMEN 		
CF | 		
CF | One of them snatches the collection of samples from your hands and the 		
CF | rest then crowd around her to see what she's got. Pretty soon, they 		
CF | are all wholly obsessed by the cosmetics and completely oblivious to 		
CF | your presence. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] The Elephant in the Cavern 75/1171 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Elephant in the Cavern 		
CF | The tunnel down the mountain passes through a large cavern made from 		
CF | that same glistening stone as the one above. A cylindrical lantern 		
CF | lights up the cavern. 		
CF | 		
CF | A monstrous elephant bars the way down. Its eyes blaze with demonic 		
CF | hatred as it stares at you from at least twice your height. The 		
CF | creature has clearly been dressed for battle with its tusks sharpened 		
CF | and its ornate blue armour covered in spikes and decorated with "very 		
CF | relevant" depictions of men impaled on tusks and trampled underfoot. 		
CF | 		
CF | It's difficult to ignore. 		
CF | 		
CF | On the cylindrical lantern is an ornate Indian cloth. 		
CF | 		
CF | > 		Jade says, "give shampoo to woman"
		Pinkunz asks, "That delay is a pain, isn't it?"
		Jade exclaims, "oh, what an enoreous lag!"
		DavidW says (to Jade), "sorry Jade."
David says, (to ClubFloyd), "take cloth" 		
CF ] The Elephant in the Cavern 75/1172 		
CF | > 		
CF | > TAKE CLOTH 		
CF | 		
CF | You'd have to walk through that monstrous elephant to get it and you 		
CF | feel uncomfortable about doing anything like that. 		
CF | 		
CF | The monstrous elephant raises up onto its hind legs then descends with 		
CF | a huge stomp. 		
CF | 		
CF | > 		Pinkunz says, "You had the right idea, though."
David says, (to ClubFloyd), "x cloth" 		
CF ] The Elephant in the Cavern 75/1173 		
CF | > 		
CF | > X CLOTH 		
CF | 		
CF | Made of fire-resistant but translucent material, this ornamental cloth 		
CF | shows Girimekhala: the war elephant that carried the buddhist demon 		
CF | Mara into battle. 		
CF | 		
CF | > 		DavidW asks, "huh. Fire resistant?"
David says, (to ClubFloyd), "x elephant" 		
CF ] The Elephant in the Cavern 75/1174 		
CF | > 		
CF | > X ELEPHANT 		
CF | 		
CF | (Girimekhala) 		
CF | You recognise Girimekhala from your studies of Buddhist literature 		
CF | (you must tell me all about that sometime). 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "look up Girimekhala in book" 		
CF ] The Elephant in the Cavern 75/1175 		
CF | > 		
CF | > LOOK UP GIRIMEKHALA IN BOOK 		
CF | 		
CF | There doesn't appear to be an entry in the green book for 		
CF | "Girimekhala". Since you're now a member, perhaps, later on, you can 		
CF | send in a contribution. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "give horn to elephant" 		
CF ] The Elephant in the Cavern 75/1176 		
CF | > 		
CF | > GIVE HORN TO ELEPHANT 		
CF | 		
CF | (Girimekhala) 		
CF | You're not sure, but you think that might be dangerous, and the 		
CF | vicious way Girimekhala is behaving is hard to ignore. 		
CF | 		
CF | (And just to be clear, you're still in possession of the drinking 		
CF | horn, Girimekhala didn't take it.) 		
CF | 		
CF | > 		
Pinkunz says (to f), "look" 		
CF ] The Elephant in the Cavern 75/1177 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | The Elephant in the Cavern 		
CF | The tunnel down the mountain passes through a large cavern made from 		
CF | that same glistening stone as the one above. A cylindrical lantern 		
CF | lights up the cavern. 		
CF | 		
CF | A monstrous elephant bars the way down. Its eyes blaze with demonic 		
CF | hatred as it stares at you from at least twice your height. The 		
CF | creature has clearly been dressed for battle with its tusks sharpened 		
CF | and its ornate blue armour covered in spikes and decorated with "very 		
CF | relevant" depictions of men impaled on tusks and trampled underfoot. 		
CF | 		
CF | It's difficult to ignore. 		
CF | 		
CF | On the cylindrical lantern is an ornate Indian cloth. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "ignore elephant" 		
CF ] The Elephant in the Cavern 76/1178 		
CF | > 		
CF | > IGNORE ELEPHANT 		
CF | 		
CF | (Girimekhala) 		
CF | You ignore the elephant in the room (doesn't everyone). 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take cloth" 		
CF ] The Elephant in the Cavern 76/1179 		
CF | > 		
CF | > TAKE CLOTH 		
CF | 		
CF | As you remove the cloth, the huge, frightening elephant, which you 		
CF | were ignoring anyway, disappears. 		
CF | 		
CF | > 		DavidW says, "ha ha ha ha ha ha ha"
		Pinkunz says, "I was thinking similarly. The hint reminded me of the lions hint."
David says, (to ClubFloyd), "x lantern" 		
CF ] The Elephant in the Cavern 76/1180 		
CF | > 		
CF | > X LANTERN 		
CF | 		
CF | It's about half your height but looks a little bare right now. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "take lantern" 		
CF ] The Elephant in the Cavern 76/1181 		
CF | > 		
CF | > TAKE LANTERN 		
CF | 		
CF | It's true, you can think of several nice places at home which it would 		
CF | brighten up considerably, but unfortunately it's too heavy to carry, 		
CF | and you'd probably drop it scrambling up and down these passageways. 		
CF | 		
CF | > 		
David says, (to ClubFloyd), "d" 		
CF ] Cavern of the Demon 76/1182 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Cavern of the Demon 		
CF | The polished stone of the caves above gradually roughens as you plunge 		
CF | further into the mountain, eventually emerging into a cathedral-style 		
CF | cavern covered in stalactites and stalagmites. The tunnel you've been 		
CF | following continues on downwards but now a large, demonic creature 		
CF | bars your path. 		
CF | 		
CF | The creature is twenty-foot tall and blue-skinned. Its mouth is wide, 		
CF | and its teeth protruding. It has a third eye in the middle of its 		
CF | forehead, and it wears a beaded headdress decorated with tiny skulls. 		
CF | Its muscular body is naked save for a yellow loincloth and a profusion 		
CF | of jewels. Its fingers end in wicked claws, and poisonous fumes emerge 		
CF | from its nostrils. 		
CF | 		
CF | (You can go back up if you want). 		
CF | 		
CF | > 		DavidW asks, "um. Shall we stop here?"
		DavidW says, "It's after 4 and there's still the African poachers to figure out."
		Pinkunz says, "I'm fine with that. I feel like we're approaching the end anyway."
		DavidW says, "I have no idea how to deal with this demon."
		Pinkunz says, "Thank you for driving, David."
		DavidW says, "you're welocme. This was a fun session."
		Pinkunz says, "Would be difficult via thumb."
		Jade says, "ok, it is fine for me. We are accomplished some tasks"
		Jade says, "the for driving"
		DavidW says, "Thank you so much for the 'bravely go south' command. I would NEVER have guessed that."
		Jade says, "thx"
		Jade says, "that was a long shoot"
David says, (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		Pinkunz says, "It was the wording that struck me weird."
David says, (to ClubFloyd), "cfarboreademon" 		
CF ] Cavern of the Demon 76/1182 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Roger says, "good work, everyone"
		Pinkunz says, "Broken clock's right 2x/day."
		Jade says, "be safe"
		Jade says, "have a nice week"
		Pinkunz says, "See y'all next week."
		DavidW says, "thanks all. See you all in a week, I hope."
		
*** SESSION FIVE *** 		
		DavidW says, "I am eager to finish Arborea. I'm curious to see how it concludes."
		Jade says, "yes, ther has been a long way"
		DavidW says, "I'm guessing that when all the markings on the gourd are cracked, we go back to the prison cell and give the gourd to the old man in there and I assume he opens the gourd safely, somehow."
		DavidW asks, "And maybe we have to plant the 'kernel' to start a new forest?"
		DavidW says, "Except that I don't remember any obvious places for planting anything."
		Jade says, "humm that seems a long shoot"
		DavidW says, "oh yes, I'm totally guessing."
		DavidW says, "It's possible we don't have to do anything once the kernel is revealed and the game will textdump something appropriate."
		DavidW says, "I do have some ideas what to do next in the current game."
		Jade says, "we will see"
		Jade says, "it is odd indeed that Jacqueline and Moy doesn't appear"
		DavidW says, "I, uh, updated my notes once again, and I found out the next step by Googling the name of the demon and reading his Wikipedia page."
		DavidW says, "Jacqueline was traveling last week. Her job keeps her busy."
		Jade exclaims, "well done!"
		DavidW says, "I do wonder where Moy and Knight are."
		DavidW says, "Normal life stuff can interfere."
		DavidW asks, "Anyway, shall we start?"
		Jade says, "as you often says " life happens""
DavidW says (to ClubFloyd), "l" 		
CF ] Cavern of the Demon 76/1183 		
CF | > 		
CF | > L 		
CF | 		
CF | Cavern of the Demon 		
CF | The polished stone of the caves above gradually roughens as you plunge 		
CF | further into the mountain, eventually emerging into a cathedral-style 		
CF | cavern covered in stalactites and stalagmites. The tunnel you've been 		
CF | following continues on downwards but now a large, demonic creature 		
CF | bars your path. 		
CF | 		
CF | The creature is twenty-foot tall and blue-skinned. Its mouth is wide, 		
CF | and its teeth protruding. It has a third eye in the middle of its 		
CF | forehead, and it wears a beaded headdress decorated with tiny skulls. 		
CF | Its muscular body is naked save for a yellow loincloth and a profusion 		
CF | of jewels. Its fingers end in wicked claws, and poisonous fumes emerge 		
CF | from its nostrils. 		
CF | 		
CF | (You can go back up if you want). 		
CF | 		
CF | The demon swipes at you with a clawed hand, missing your head by 		
CF | inches. You really can go back up if you want to! 		
CF | 		
CF | > 		Jade says, "ok, let's go"
		DavidW says, "The action needed here is clued in-game by the Buddha statue back where we drank tea."
		DavidW says, "I'll go back up and look at it and see if you can guess what we need to do here."
DavidW says (to ClubFloyd), "u" 		
CF ] The Elephant in the Cavern 76/1184 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | The Elephant in the Cavern 		
CF | The tunnel down the mountain passes through a large cavern made from 		
CF | that same glistening stone as the one above. A cylindrical lantern 		
CF | lights up the cavern. 		
CF | 		
CF | > 		Jade says, "I remember buddha"
DavidW says (to ClubFloyd), "u" 		
CF ] Dark Harem 76/1185 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Dark Harem 		
CF | A twisting and precarious scramble into darkness passes through this 		
CF | small, natural cavern on its route down into the mountain's depths. 		
CF | The stone surrounding you is smooth and glistening with moisture, 		
CF | probably due to rain slowly soaking its way through the rock. 		
CF | 		
CF | The rather feral bunch of young women you saw earlier are now arguing 		
CF | over the selection of beauty product samples that you fetched from 		
CF | another part of the simulation. They're no longer interested in you - 		
CF | if they ever were anyway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] The Himalayan Mountains 76/1186 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | The Himalayan Mountains 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | "Champion", the wonder horse is here, pretty much parked where you 		
CF | left him. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x buddha" 		
CF ] The Himalayan Mountains 76/1187 		
CF | > 		
CF | > X BUDDHA 		
CF | 		
CF | Reminds you a little bit of that Doctor Who story "The Abominable 		
CF | Snowmen". The Buddha sits in his traditional pose, right hand on knee 		
CF | with fingers pointed to the earth (pointing to the earth is also known 		
CF | as "calling the earth to witness") left hand on lap with palm facing 		
CF | upwards. 		
CF | 		
CF | > 		DavidW says, "I thought the left hand was the important one, but it's actually the right hand to emulate."
DavidW says (to ClubFloyd), "d" 		
CF ] Dark Harem 76/1188 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Dark Harem 		
CF | A twisting and precarious scramble into darkness passes through this 		
CF | small, natural cavern on its route down into the mountain's depths. 		
CF | The stone surrounding you is smooth and glistening with moisture, 		
CF | probably due to rain slowly soaking its way through the rock. 		
CF | 		
CF | The rather feral bunch of young women you saw earlier are now arguing 		
CF | over the selection of beauty product samples that you fetched from 		
CF | another part of the simulation. They're no longer interested in you - 		
CF | if they ever were anyway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] The Elephant in the Cavern 76/1189 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | The Elephant in the Cavern 		
CF | The tunnel down the mountain passes through a large cavern made from 		
CF | that same glistening stone as the one above. A cylindrical lantern 		
CF | lights up the cavern. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Cavern of the Demon 76/1190 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Cavern of the Demon 		
CF | The polished stone of the caves above gradually roughens as you plunge 		
CF | further into the mountain, eventually emerging into a cathedral-style 		
CF | cavern covered in stalactites and stalagmites. The tunnel you've been 		
CF | following continues on downwards but now a large, demonic creature 		
CF | bars your path. 		
CF | 		
CF | The creature is twenty-foot tall and blue-skinned. Its mouth is wide, 		
CF | and its teeth protruding. It has a third eye in the middle of its 		
CF | forehead, and it wears a beaded headdress decorated with tiny skulls. 		
CF | Its muscular body is naked save for a yellow loincloth and a profusion 		
CF | of jewels. Its fingers end in wicked claws, and poisonous fumes emerge 		
CF | from its nostrils. 		
CF | 		
CF | (You can go back up if you want). 		
CF | 		
CF | The demon stamps in feet in rage - you can almost feel the whole 		
CF | cavern shake. You really can go back up if you want to! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "point to earth" 		
CF ] Cavern of the Demon 76/1190 		
CF | > 		
CF | > POINT TO EARTH 		
CF | 		
CF | The creature pauses in its tracks and says "Ah, yes, now I remember", 		
CF | and disappears. Wonder what that was all about? 		
CF | 		
CF | > 		DavidW says, "Touching the ground also works."
		Jade exclaims, "very well!"
		DavidW says, "The Wikipedia page also mentioned the harem upstairs as this demon's lust daughters."
		Jade asks, "what is his name?"
DavidW says (to ClubFloyd), "d" 		
CF ] The Himalayan Mountains 79/1191 		
CF | > 		
CF | > D 		
CF | 		
CF | "Every morning, we are born again". You emerge by a strange and 		
CF | circuitous route back to where you started. 		
CF | 		
CF | The Himalayan Mountains 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | "Champion", the wonder horse is here, pretty much parked where you 		
CF | left him. 		
CF | 		
CF | You hear a small crack coming from the gourd. 		
CF | 		
CF | [Your score has just gone up by three points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] The Himalayan Mountains 79/1192 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an ornate Indian cloth 		
CF | the severed head of Sir Stephen of Tamworth 		
CF | a drinking horn 		
CF | a large key 		
CF | a little green book 		
CF | a green parka 		
CF | a rhino warrior pass 		
CF | a toy monkey 		
CF | a battle axe 		
CF | a gourd (with markings on) 		
CF | 		
CF | You shine with an inner light! 		
CF | 		
CF | > 		Jade asks, "is only a crack left?"
		DavidW says, "The only thing we haven't used at all is the cloth. The only puzzle left is the poachers, I think."
		DavidW says, "Yes, just one crack to go."
		DavidW says, "We found the cloth on a lantern."
DavidW says (to ClubFloyd), "x cloth" 		
CF ] The Himalayan Mountains 79/1193 		
CF | > 		
CF | > X CLOTH 		
CF | 		
CF | Made of fire-resistant but translucent material, this ornamental cloth 		
CF | shows Girimekhala: the war elephant that carried the buddhist demon 		
CF | Mara into battle. 		
CF | 		
CF | > 		Jade says, "one crack / 21 points"
		DavidW says, "I think we need to put the cloth on the truck's floodlight. I don't exactly know what that will do, though."
		DavidW asks, "But if it projects a war elephant, maybe that'll scare the poachers who are killing elephants?"
		Jade says, "perhaps that things will be afraid of the elephant"
		Jade says, "the poachers"
		DavidW says, "Or maybe it'll summon the war elephant the same way the batsignal summons Batman."
		DavidW says, "So we might get either an image or the real thing."
		DavidW says, "Let's fine out which."
		DavidW says, "er find out"
		Jade says, "it seems possible to me"
DavidW says (to ClubFloyd), "ride horse" 		
CF ] The Himalayan Mountains 79/1194 		
CF | > 		
CF | > RIDE HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | "Champion", the wonder horse shakes his head up and down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Vast Forest 79/1195 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] The Vast Plains of the Serengeti 79/1196 		
CF | > 		
CF | > SE 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Vast Plains of the Serengeti (on "Champion", the wonder 		
CF | horse) 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dismount" 		
CF ] The Vast Plains of the Serengeti 79/1197 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | The Vast Plains of the Serengeti 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | "Champion", the wonder horse is here, obviously a bit jittery given 		
CF | all of the alarming smells and noises that are present in this part of 		
CF | the world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Plateau 79/1198 		
CF | > 		
CF | > E 		
CF | 		
CF | Plateau 		
CF | The dry African plains flatten out here before dropping over an 		
CF | escarpment below and to the east, bathed in shadow since the setting 		
CF | sun now lies behind you towards "your" baobab to the west. 		
CF | 		
CF | A white pickup truck is parked at the edge of the escarpment, its nose 		
CF | almost pointing down over it, suggesting that whoever was in it was 		
CF | watching what was happening there before they finally got out. A 		
CF | powerful-looking floodlight sits atop the cabin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cloth on floodlight" 		
CF ] Plateau 79/1199 		
CF | > 		
CF | > PUT CLOTH ON FLOODLIGHT 		
CF | 		
CF | Ok - you put the Indian cloth on the floodlight. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on floodlight" 		
CF ] Plateau 82/1200 		
CF | > 		
CF | > TURN ON FLOODLIGHT 		
CF | 		
CF | A huge frightening elephant (which you're ignoring) appears by the 		
CF | side of the watering hole now revealed to be over the edge of the 		
CF | escarpment. An ordinary (i.e. not supernatural) elephant lies on its 		
CF | side, doubtlessly shot dead by the two poachers who can be seen, 		
CF | briefly, to the side. The effect on the poachers of this manifestation 		
CF | is remarkable and satisfying as you watch them scream and run off in 		
CF | the direction of the lions. Clearly a superstitious bunch, you hope 		
CF | the lions aren't too full from eating the kill that they made earlier 		
CF | in order to have "poacher" for desert. 		
CF | 		
CF | [Your score has just gone up by three points.] 		
CF | 		
CF | > 		Jade says, "ok"
DavidW says (to ClubFloyd), "e" 		
CF ] Watering Hole 85/1201 		
CF | > 		
CF | > E 		
CF | 		
CF | Watering Hole 		
CF | The escarpment from the west drops down to muddy ground next to a 		
CF | large watering hole. A large dead elephant lies on its side, clearly 		
CF | shot as it was going for a drink. 		
CF | 		
CF | Girimekhala stands next to the watering hole, almost seeming to rise 		
CF | from the elephant lying dead beneath it. You're ignoring it, of course 		
CF | (aren't you brave), but nothing else is. 		
CF | 		
CF | You hear a small crack coming from the gourd. 		
CF | 		
CF | "When that churl Death my bones with dust shall cover," says Sir 		
CF | Stephen of Tamworth, dramatically. 		
CF | 		
CF | [Your score has just gone up by three points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dead elephant" 		
CF ] Watering Hole 85/1202 		
CF | > 		
CF | > X DEAD ELEPHANT 		
CF | 		
CF | It's been shot dead, probably for its ivory. Not that the poachers 		
CF | will have much use for its ivory now as they're hopefully being 		
CF | devoured by lions. 		
CF | 		
CF | The monstrous elephant bellows a challenge to the heavens (but you 		
CF | ignore it). 		
CF | 		
CF | "Thou ominous and fearful owl of death," says Sir Stephen of Tamworth, 		
CF | dramatically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gourd" 		
CF ] Watering Hole 85/1203 		
CF | > 		
CF | > X GOURD 		
CF | 		
CF | About the size of your fist, this light brown fruit has several small 		
CF | pictures engraved or carved upon it. The pictures show an acorn, a 		
CF | crab, a mystic of some sort, something that looks like fluff (?!), a 		
CF | palm leaf, a pine cone, one of those big-eyed Amazonian frogs and a 		
CF | tree which appears to have been drawn upside-down. 		
CF | 		
CF | The acorn, crab, cross-legged mystic, fluff, palm leaf, pine cone, 		
CF | tree frog and upside-down tree pictures are cracked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open gourd" 		
CF ] Watering Hole 85/1204 		
CF | > 		
CF | > OPEN GOURD 		
CF | 		
CF | You can't see any obvious way to open it. 		
CF | 		
CF | The monstrous elephant raises up onto its hind legs then descends with 		
CF | a huge stomp (but you ignore it). 		
CF | 		
CF | "Death lies on her like an untimely frost," says Sir Stephen of 		
CF | Tamworth, dramatically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x water" 		
CF ] Watering Hole 85/1205 		
CF | > 		
CF | > X WATER 		
CF | 		
CF | It's wide and shallow, doubtlessly used by much of the wildlife - for 		
CF | all that it's not overly generous. 		
CF | 		
CF | The monstrous elephant bellows a challenge to the heavens (but you 		
CF | ignore it). 		
CF | 		
CF | > 		DavidW says, "I don't think there's anything to pick up here. Just getting here was the goal."
DavidW says (to ClubFloyd), "x monstrous elephant" 		
CF ] Watering Hole 85/1206 		
CF | > 		
CF | > X MONSTROUS ELEPHANT 		
CF | 		
CF | (Girimekhala) 		
CF | You recognise Girimekhala from your studies of Buddhist literature 		
CF | (you must tell me all about that sometime), but anyway, you're 		
CF | choosing to ignore it. 		
CF | 		
CF | The monstrous elephant raises up onto its hind legs then descends with 		
CF | a huge stomp (but you ignore it). 		
CF | 		
CF | "Thou detestable maw, thou womb of death," says Sir Stephen of 		
CF | Tamworth, dramatically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Plateau 85/1207 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Plateau 		
CF | The dry African plains flatten out here before dropping over an 		
CF | escarpment below and to the east, bathed in shadow since the setting 		
CF | sun now lies behind you towards "your" baobab to the west. 		
CF | 		
CF | A white pickup truck is parked at the edge of the escarpment, its nose 		
CF | almost pointing down over it, suggesting that whoever was in it was 		
CF | watching what was happening there before they finally got out. A 		
CF | powerful-looking floodlight sits atop the cabin. 		
CF | 		
CF | The floodlight is currently covered by an ornate Indian cloth and the 		
CF | light shining through the cloth is causing a manifestation of 		
CF | Girimekhala to appear down in the watering hole. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off floodlight" 		
CF ] Plateau 85/1208 		
CF | > 		
CF | > TURN OFF FLOODLIGHT 		
CF | 		
CF | The huge, frightening elephant, which you were ignoring anyway, though 		
CF | the poachers didn't, disappears. 		
CF | 		
CF | Fireflies swirl around for a while in the twilight of the warm African 		
CF | night. It inspires you to create a verse of poetry in your head 		
CF | (please share this with your friends). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cloth" 		
CF ] Plateau 85/1209 		
CF | > 		
CF | > TAKE CLOTH 		
CF | 		
CF | Ok - you take the cloth off the floodlight. 		
CF | 		
CF | Fireflies swirl around for a while in the twilight of the warm African 		
CF | night. It inspires you to create a verse of poetry in your head 		
CF | (please share this with your friends). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fireflies" 		
CF ] Plateau 85/1210 		
CF | > 		
CF | > TAKE FIREFLIES 		
CF | 		
CF | If the insects are bothering you, try using a fly swat. 		
CF | 		
CF | > 		DavidW says, "So, back to the prison."
DavidW says (to ClubFloyd), "w" 		
CF ] The Vast Plains of the Serengeti 85/1211 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | The Vast Plains of the Serengeti 		
CF | A huge red sun, low in the African sky, bathes the featureless plains 		
CF | of the Serengeti with a heat-shimmering light. The ground beneath you 		
CF | rises slowly towards the distant forest you emerged from to the 		
CF | northwest and sinks more sharply towards the southeast. 		
CF | 		
CF | A single baobab tree, tall but broken in two, provides the only break 		
CF | in the landscape. Vultures gaze at you from its branches, their 		
CF | expressions unreadable. 		
CF | 		
CF | Over to the east, a pickup truck can be seen on a plateau overlooking 		
CF | a watering hole. Grassland opens up to the southeast, and a pride of 		
CF | lions can be seen feeding on a recent kill in an area of savannah to 		
CF | the south. 		
CF | 		
CF | "Champion", the wonder horse is here, obviously a bit jittery given 		
CF | all of the alarming smells and noises that are present in this part of 		
CF | the world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride horse" 		
CF ] The Vast Plains of the Serengeti 85/1212 		
CF | > 		
CF | > RIDE HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Vast Forest 85/1213 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Tallgrass Prairies of Missouri 85/1214 		
CF | > 		
CF | > S 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Tallgrass Prairies of Missouri (on "Champion", the wonder 		
CF | horse) 		
CF | A vast prairie extends in all directions, apart from to the 		
CF | north where the forest you emerged from begins. It's the middle 		
CF | of the night, but there's a full moon providing enough light to see 		
CF | by. Flames can be seen burning to the south. 		
CF | 		
CF | One particular poplar stands apart from the rest. 		
CF | 		
CF | "Champion", the wonder horse drops his head down, looking for 		
CF | something to graze on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dismount" 		
CF ] The Tallgrass Prairies of Missouri 85/1215 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | The Tallgrass Prairies of Missouri 		
CF | A vast prairie extends in all directions, apart from to the 		
CF | north where the forest you emerged from begins. It's the middle 		
CF | of the night, but there's a full moon providing enough light to see 		
CF | by. Flames can be seen burning to the south. 		
CF | 		
CF | One particular poplar stands apart from the rest. 		
CF | 		
CF | "Champion", the wonder horse is here, looking spooky in the light of 		
CF | the moon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Prairie: By Burning Crosses 85/1216 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Prairie: By Burning Crosses 		
CF | Three big crosses, easily twenty feet high and about eight feet 		
CF | across, light up the prairie with their bright, dancing flames. A 		
CF | large building is visible off to the east and a smaller one to the 		
CF | west. The forest you emerged from is some way to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Prairie: By Prison 85/1217 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Prairie: By Prison 		
CF | A dismal stone building, undoubtedly once a prison or cell, though 		
CF | given that its door has been blown to pieces unlikely to be much use 		
CF | in that function any more, stands here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Prison 85/1218 		
CF | > 		
CF | > IN 		
CF | 		
CF | Prison 		
CF | This cramped, damp, smelly, stone-walled cell reminds you of your 		
CF | student days. 		
CF | 		
CF | A withered old black man stands in here, gazing thoughtfully out of 		
CF | the window. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give gourd to man" 		
CF ] Prison 85/1219 		
CF | > 		
CF | > GIVE GOURD TO MAN 		
CF | 		
CF | The old man takes the gourd off your hands, then makes as if to crush 		
CF | it with his hands, though obviously he can't, then gives it back to 		
CF | you. Then he smiles and walks out of prison, almost with a little 		
CF | spring in his step. 		
CF | 		
CF | > 		Jade says, "give the gourd to the old man"
		DavidW says, "hm. I didn't expect him to leave."
DavidW says (to ClubFloyd), "look" 		
CF ] Prison 85/1220 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Prison 		
CF | This cramped, damp, smelly, stone-walled cell reminds you of your 		
CF | student days. 		
CF | 		
CF | > 		Jade exclaims, "oh, this works!"
DavidW says (to ClubFloyd), "x gourd" 		
CF ] Prison 85/1221 		
CF | > 		
CF | > X GOURD 		
CF | 		
CF | About the size of your fist, this light brown fruit has several small 		
CF | pictures engraved or carved upon it. The pictures show an acorn, a 		
CF | crab, a mystic of some sort, something that looks like fluff (?!), a 		
CF | palm leaf, a pine cone, one of those big-eyed Amazonian frogs and a 		
CF | tree which appears to have been drawn upside-down. 		
CF | 		
CF | The acorn, crab, cross-legged mystic, fluff, palm leaf, pine cone, 		
CF | tree frog and upside-down tree pictures are cracked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "crush gourd" 		
CF ] Prison 85/1221 		
CF | > 		
CF | > CRUSH GOURD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jade says, "no points"
DavidW says (to ClubFloyd), "out" 		
CF ] Prairie: By Prison 85/1222 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Prairie: By Prison 		
CF | A dismal stone building, undoubtedly once a prison or cell, though 		
CF | given that its door has been blown to pieces unlikely to be much use 		
CF | in that function any more, stands here. 		
CF | 		
CF | > 		Jade says, "for this act"
		DavidW asks, "well, now what?"
DavidW says (to ClubFloyd), "break gourd" 		
CF ] Prairie: By Prison 85/1223 		
CF | > 		
CF | > BREAK GOURD 		
CF | 		
CF | This is a tough nut to crack. 		
CF | 		
CF | > 		Jade says, "we have to put this in some location, I guess"
		DavidW asks, "okay, but where?"
DavidW says (to ClubFloyd), "e" 		
CF ] Prairie: By Burning Crosses 85/1224 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Prairie: By Burning Crosses 		
CF | Three big crosses, easily twenty feet high and about eight feet 		
CF | across, light up the prairie with their bright, dancing flames. A 		
CF | large building is visible off to the east and a smaller one to the 		
CF | west. The forest you emerged from is some way to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Tallgrass Prairies of Missouri 85/1225 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | The Tallgrass Prairies of Missouri 		
CF | A vast prairie extends in all directions, apart from to the 		
CF | north where the forest you emerged from begins. It's the middle 		
CF | of the night, but there's a full moon providing enough light to see 		
CF | by. Flames can be seen burning to the south. 		
CF | 		
CF | One particular poplar stands apart from the rest. 		
CF | 		
CF | "Champion", the wonder horse is here, looking spooky in the light of 		
CF | the moon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride horse" 		
CF ] The Tallgrass Prairies of Missouri 85/1226 		
CF | > 		
CF | > RIDE HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | "Champion", the wonder horse shakes his head from side to side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Vast Forest 85/1227 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dismount" 		
CF ] Vast Forest 85/1228 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | Vast Forest 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | "Champion", the wonder horse is here, scratching himself on a tree 		
CF | trunk. 		
CF | 		
CF | > 		Jade asks, "the hand of buddha?"
		DavidW says, "oh maybe."
DavidW says (to ClubFloyd), "plant gourd" 		
CF ] Vast Forest 85/1228 		
CF | > 		
CF | > PLANT GOURD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop gourd" 		
CF ] Vast Forest 85/1229 		
CF | > 		
CF | > DROP GOURD 		
CF | 		
CF | Not a good idea: you'll never find it again in this endless forest and 		
CF | you might need it one day. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "mount horse" 		
CF ] Vast Forest 85/1230 		
CF | > 		
CF | > MOUNT HORSE 		
CF | 		
CF | You mount "Champion", the wonder horse. 		
CF | 		
CF | "Champion", the wonder horse neighs. 		
CF | 		
CF | > 		Jade says, "x gourd"
DavidW says (to ClubFloyd), "x gourd" 		
CF ] Vast Forest 85/1231 		
CF | > 		
CF | > X GOURD 		
CF | 		
CF | About the size of your fist, this light brown fruit has several small 		
CF | pictures engraved or carved upon it. The pictures show an acorn, a 		
CF | crab, a mystic of some sort, something that looks like fluff (?!), a 		
CF | palm leaf, a pine cone, one of those big-eyed Amazonian frogs and a 		
CF | tree which appears to have been drawn upside-down. 		
CF | 		
CF | The acorn, crab, cross-legged mystic, fluff, palm leaf, pine cone, 		
CF | tree frog and upside-down tree pictures are cracked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake gourd" 		
CF ] Vast Forest 85/1232 		
CF | > 		
CF | > SHAKE GOURD 		
CF | 		
CF | You hear a little rattling sound from inside. 		
CF | 		
CF | > 		DavidW says, "There's also the compressor in the palm seed factory"
DavidW says (to ClubFloyd), "ne" 		
CF ] The Himalayan Mountains 85/1233 		
CF | > 		
CF | > NE 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Himalayan Mountains (on "Champion", the wonder horse) 		
CF | The path from the forest to the southwest, which has been 		
CF | winding up into the mountains, forks here, climbing up towards the top 		
CF | of a mountain to the right and down towards the heart of that same 		
CF | mountain to the left. A rough wooden sign stands at the fork. 		
CF | 		
CF | A fig tree grows to the side of the path. 		
CF | 		
CF | A huge statue of the Buddha is underneath the tree. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put gourd on hand" 		
CF ] The Himalayan Mountains 85/1234 		
CF | > 		
CF | > PUT GOURD ON HAND 		
CF | 		
CF | Don't worry about the statue of the Buddha, it's effectively part of 		
CF | the landscape. 		
CF | 		
CF | "Champion", the wonder horse shakes his head from side to side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Vast Forest 85/1235 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Vast Forest (on "Champion", the wonder horse) 		
CF | You are in a forest with trees all around you. (Examine the trees for 		
CF | more details). 		
CF | 		
CF | "Champion", the wonder horse drops his head down, looking for 		
CF | something to graze on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Palm Tree Plantations of Indonesia 85/1236 		
CF | > 		
CF | > E 		
CF | 		
CF | (now that you know the way) 		
CF | 		
CF | The Palm Tree Plantations of Indonesia (on "Champion", the 		
CF | wonder horse) 		
CF | The forest, full of bio-diversity, to the west, gives way to a 		
CF | plantation of mind-boggling uniformity all around you. Rows and rows 		
CF | of palm trees stretch out as far as the eye can see. A dirt track 		
CF | ploughs east into the distance. 		
CF | 		
CF | Numerous wooden tables and chairs lie in semi-neat rows next to stacks 		
CF | of wicker baskets. A few palm kernels scattered here and there show 		
CF | that this is where kernels get extracted, by human labour, before 		
CF | being processed into palm oil. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Palm Tree Plantation (Processing) 85/1237 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Palm Tree Plantation (Processing) (on "Champion", the wonder 		
CF | horse) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dismount" 		
CF ] Palm Tree Plantation (Processing) 85/1238 		
CF | > 		
CF | > DISMOUNT 		
CF | 		
CF | You dismount "Champion", the wonder horse. 		
CF | 		
CF | Palm Tree Plantation (Processing) 		
CF | The long road running east-west through the palm tree plantation 		
CF | pauses here by the side of several connected buildings which look like 		
CF | they might be the main processing plant of the plantation. 		
CF | 		
CF | Palm trees continue to surround you in rows and rows of monotonous 		
CF | uniformity. 		
CF | 		
CF | A door leads into the processing plant to the north. 		
CF | 		
CF | "Champion", the wonder horse is here, ready to take you through the 		
CF | plantation if that is your desire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Processing Plant 85/1239 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Processing Plant 		
CF | The inside of the processing plant is a vast workshop of tables, 		
CF | benches, cupboards, and huge pieces of machinery used in producing 		
CF | palm oil at an industrial scale. 		
CF | 		
CF | There's nobody about and, though the place doesn't look abandoned, 		
CF | none of the machinery is in use, suggesting that perhaps it's a 		
CF | holiday or, more likely, a break in production whilst the palm trees 		
CF | are allowed to grow to the right level of maturity. 		
CF | 		
CF | A small oven ("small" relatively speaking), a small compressor and a 		
CF | small washer, probably for working with samples, stand to one side, 		
CF | whilst a cleaning cupboard is over on the other. 		
CF | 		
CF | The door you came through leads out to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put gourd in compressor" 		
CF ] Processing Plant 85/1240 		
CF | > 		
CF | > PUT GOURD IN COMPRESSOR 		
CF | 		
CF | (Interesting idea ...) 		
CF | 		
CF | You put the gourd (with markings on) into the small industrial 		
CF | compressor. 		
CF | 		
CF | > 		Jade asks, "the tree upside down?"
DavidW says (to ClubFloyd), "close compressor" 		
CF ] Processing Plant 85/1241 		
CF | > 		
CF | > CLOSE COMPRESSOR 		
CF | 		
CF | The door locks shut, and you hear the sound of the compressor 		
CF | compressing. A few minutes later, the door pops open again. Nothing is 		
CF | left of the gourd save a small nut (its kernel?) which presumably was 		
CF | inside the thing before you crushed it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nut" 		
CF ] Processing Plant 85/1242 		
CF | > 		
CF | > X NUT 		
CF | 		
CF | It looks like a nut, though you're not sure what it's the nut of. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take nut" 		
CF ] Indonesian Simulation Room 90/1243 		
CF | > 		
CF | > TAKE NUT 		
CF | 		
CF | The walls of the processing plant swim before your eyes as you reach 		
CF | towards the kernel, and a moment later, your surroundings markedly 		
CF | change. As you slowly regain your bearings, you notice that you are no 		
CF | longer carrying anything and that the kernel that you were just about 		
CF | to pick up has disappeared (damn it!). 		
CF | 		
CF | Indonesian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead up and down whilst a flat 		
CF | passageway heads towards the west. 		
CF | 		
CF | Against the southern wall is a collection of tables and chairs all 		
CF | stacked neatly next to the huge oven and compressor from the 		
CF | processing plant, the cupboards from the shop, and the iron gates you 		
CF | previously saw at the entrance to the plantation. 		
CF | 		
CF | In front of all of that paraphernalia is the washing machine from the 		
CF | plant, which, though you thought was meant to be used to wash palm 		
CF | tree kernels, is now busy washing the smelly old clothes you remember 		
CF | seeing on the general store owner back in the Caribbean. A laundry 		
CF | basket (from the Elizabethan area?) sits in front of the washing 		
CF | machine. 		
CF | 		
CF | The orangutan and the macaque are busy playing a game of 		
CF | table-football in the centre of the room. They seem totally absorbed. 		
CF | Every now and then, one of them punches the air and laughs in monkey 		
CF | fashion. 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		DavidW says, "oh weird. This is like being backstage from a theatre play."
DavidW says (to ClubFloyd), "x monkey" 		
CF ] Indonesian Simulation Room 90/1244 		
CF | > 		
CF | > X MONKEY 		
CF | 		
CF | He's back to his normal state of undress. You can't be sure but you 		
CF | think he's winning at table-football. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x orangutan" 		
CF ] Indonesian Simulation Room 90/1245 		
CF | > 		
CF | > X ORANGUTAN 		
CF | 		
CF | He looks like a big happy bag of orange fur. 		
CF | 		
CF | The macaque cheers. You think the creature just scored (in the 		
CF | table-football sense). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x washer" 		
CF ] Indonesian Simulation Room 90/1246 		
CF | > 		
CF | > X WASHER 		
CF | 		
CF | You didn't realise when you saw it before that it could be used to 		
CF | wash clothing. It seems like quite a serious beast, but then it's got 		
CF | its work on with those clothes that the store manager was wearing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x basket" 		
CF ] Indonesian Simulation Room 90/1247 		
CF | > 		
CF | > X BASKET 		
CF | 		
CF | The laundry basket is a big wicker thing with a lid. Currently, the 		
CF | laundry basket is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open basket" 		
CF ] Indonesian Simulation Room 90/1248 		
CF | > 		
CF | > OPEN BASKET 		
CF | 		
CF | You open the laundry basket, revealing a tatty white robe. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x robe" 		
CF ] Indonesian Simulation Room 90/1249 		
CF | > 		
CF | > X ROBE 		
CF | 		
CF | It's a white, non-descript, robe, very similar to the one that used to 		
CF | belong to the blind monk under the fig tree. 		
CF | 		
CF | The orangutan jumps up and down. You think the creature just scored 		
CF | (in the table-football sense). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take robe" 		
CF ] Indonesian Simulation Room 90/1250 		
CF | > 		
CF | > TAKE ROBE 		
CF | 		
CF | Good idea, and you put it on - you've only just realised you were 		
CF | naked! The clothes you were wearing before must have been part of the 		
CF | simulation. 		
CF | 		
CF | The macaque claps his hands. You think the creature just scored (in 		
CF | the table-football sense). 		
CF | 		
CF | Three of Queen Elizabeth I's ladies-in-waiting swish through the room 		
CF | in their long Elizabethan dresses, laughing almost uncontrollably 		
CF | though heaven only knows what about. As they pass, one of them spots 		
CF | you and says to the others: "He kept fiddling about with all the 		
CF | scenery; I mean, didn't they brief the guy about what was background 		
CF | and what was up for grabs, so to speak? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cupboard" 		
CF ] Indonesian Simulation Room 90/1250 		
CF | > 		
CF | > X CUPBOARD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Indonesian Simulation Room 90/1251 		
CF | > 		
CF | > L 		
CF | 		
CF | Indonesian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead up and down whilst a flat 		
CF | passageway heads towards the west. 		
CF | 		
CF | Against the southern wall is a collection of tables and chairs all 		
CF | stacked neatly next to the huge oven and compressor from the 		
CF | processing plant, the cupboards from the shop, and the iron gates you 		
CF | previously saw at the entrance to the plantation. 		
CF | 		
CF | In front of all of that paraphernalia is the washing machine from the 		
CF | plant, which, though you thought was meant to be used to wash palm 		
CF | tree kernels, is now busy washing the smelly old clothes you remember 		
CF | seeing on the general store owner back in the Caribbean. A laundry 		
CF | basket (from the Elizabethan area?) sits in front of the washing 		
CF | machine. 		
CF | 		
CF | The orangutan and the macaque are busy playing a game of 		
CF | table-football in the centre of the room. They seem totally absorbed. 		
CF | Every now and then, one of them punches the air and laughs in monkey 		
CF | fashion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open compressor" 		
CF ] Indonesian Simulation Room 90/1252 		
CF | > 		
CF | > OPEN COMPRESSOR 		
CF | 		
CF | You'd rather not upset the people who run this simulation. 		
CF | 		
CF | The bulldozer driver walks by next to a similarly dressed man who, you 		
CF | imagine, by the amount of grease on his clothing, must be an engineer. 		
CF | As they pass, the driver says to the engineer: "One of the overseers 		
CF | of the simulation was telling me that they were worried the orangutan 		
CF | would need therapy after all the bother he gave it! Turns out, it 		
CF | found the whole thing more amusing than anything else." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x oven" 		
CF ] Indonesian Simulation Room 90/1253 		
CF | > 		
CF | > X OVEN 		
CF | 		
CF | It all looks familiar. Amazing how quickly all the stuff gets put 		
CF | away. 		
CF | 		
CF | The orangutan cheers. You think the creature just scored (in the 		
CF | table-football sense). 		
CF | 		
CF | The bulldozer driver walks by next to a similarly dressed man who, you 		
CF | imagine, by the amount of grease on his clothing, must be an engineer. 		
CF | As they pass, the driver says to the engineer: Why do you suppose he 		
CF | kept trying to talk to all the animals in the simulation? Must fancy 		
CF | himself a bit of a Doctor Dolittle." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Amazonian Simulation Room 90/1254 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Amazonian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north, south and east. 		
CF | 		
CF | Against the west wall are various parts of a dismantled bulldozer next 		
CF | to a collection of logs and canvas that must have been used to 		
CF | construct the treehouse. 		
CF | 		
CF | The two eco warriors you met earlier are sitting behind a desk 		
CF | decorated with posters advertising and raising money for the Rhino 		
CF | Warriors. On top of the desk is one of those blue cylindrical charity 		
CF | money boxes that people still use even to this day. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Amazonian Simulation Room 90/1255 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | There's a slot in the top for dropping money in, in case you're 		
CF | feeling generous. 		
CF | 		
CF | The actor who was playing Falstaff and a second actor whom you don't 		
CF | recognise, both now dressed in very Noel Coward style dressing gowns, 		
CF | glide across the room with their noses up in the air. Falstaff turns 		
CF | to the other actor as they spot you and says: "Curiosity killed the 		
CF | cat, you know - I'm surprised curiosity didn't kill him the way he 		
CF | kept trying to break into places where he didn't belong". 		
CF | 		
CF | > 		DavidW says, "I wasn't expecting anything like this."
DavidW says (to ClubFloyd), "talk to girl" 		
CF ] Amazonian Simulation Room 90/1256 		
CF | > 		
CF | > TALK TO GIRL 		
CF | 		
CF | She glances up, sort of looks through you then looks away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x posters" 		
CF ] Amazonian Simulation Room 90/1257 		
CF | > 		
CF | > X POSTERS 		
CF | 		
CF | The Rhino Warriors" desk is the normal sort of thing you see when 		
CF | people are trying to raise money for causes such as these: pictures of 		
CF | distressed rhinos, distressed orangutans, distressed lions, distressed 		
CF | vultures - in fact, everything except distressed people. 		
CF | 		
CF | The female eco warrior waves the cylindrical charity box and looks 		
CF | meaningfully in your direction. 		
CF | 		
CF | > 		DavidW says, "I suppose if we get money, we can put it into the box."
DavidW says (to ClubFloyd), "n" 		
CF ] Scandinavian Simulation Room 90/1258 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Scandinavian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead south and west. 		
CF | 		
CF | The northern wall is crowded with all the furnishings of the Temple of 		
CF | Uppsala, mixed in with a couple of crates with the offerings and what 		
CF | have you that were on the island next to that huge tree. 		
CF | 		
CF | The festivities from the temple that you saw earlier seemed to have 		
CF | continued after the "stage was struck" so to speak. Perhaps the 		
CF | Vikings really were drunk rather than just pretending to be for the 		
CF | sake of the simulation. Anyway, they're all lounging around on the 		
CF | floor here on various bits of scenery, drinking mead from horns out of 		
CF | barrels that mysteriously haven't been put away yet. Somewhere around 		
CF | them, Ragnar Lodbrok and Lagertha are mixed in - but drunken 		
CF | Scandinavians all look the same to you. 		
CF | 		
CF | Amongst all this pagan mayhem, a sole man, bearded, in a long black 		
CF | coat with a strange wide-brimmed black hat, waves a bible that he 		
CF | holds in one hand, shouting warnings of hellfire and damnation, 		
CF | interspersed with swigs from a bottle of Jill Daniels that he holds in 		
CF | the other. The Vikings all seem to find this very amusing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bearded man" 		
CF ] Scandinavian Simulation Room 90/1258 		
CF | > 		
CF | > X BEARDED MAN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bible" 		
CF ] Scandinavian Simulation Room 90/1259 		
CF | > 		
CF | > X BIBLE 		
CF | 		
CF | It's just stuff that belongs to the preacher. 		
CF | 		
CF | Two gorgeous looking women with horns (still?!) on their heads and 		
CF | very little anywhere else on their bodies glide through. One of them 		
CF | gives you an appraising look as she passes, blows you a kiss, laughs, 		
CF | turns to the other one and says: "I reckon he fancies that medicine 		
CF | woman. She seems to think so, anyway, because she was talking quite a 		
CF | lot about him to the monk earlier." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to preacher" 		
CF ] Scandinavian Simulation Room 90/1260 		
CF | > 		
CF | > TALK TO PREACHER 		
CF | 		
CF | (the preacher) 		
CF | He flicks around in his bible for a suitable passage to read to you. 		
CF | You're not entirely sure what's suitable about it, but after he 		
CF | finishes reading it he closes his bible with such a slam as if to 		
CF | imply that he has just imparted to you all the wisdom you will ever 		
CF | need in the whole of your miserable life. 		
CF | 		
CF | The preacher raises his bible and shouts "Behold, I will corrupt your 		
CF | seed, and spread dung upon your faces, even the dung of your solemn 		
CF | feasts." A few of the Vikings look impressed. You hear one of them say 		
CF | to another: "We should try that out". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crates" 		
CF ] Scandinavian Simulation Room 90/1261 		
CF | > 		
CF | > X CRATES 		
CF | 		
CF | It all looks familiar. Amazing how quickly all the stuff gets put 		
CF | away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open crates" 		
CF ] Scandinavian Simulation Room 90/1262 		
CF | > 		
CF | > OPEN CRATES 		
CF | 		
CF | You'd rather not upset the people who run this simulation. 		
CF | 		
CF | The preacher raises his bible and shouts "And thou shalt eat the fruit 		
CF | of thine own body, the flesh of thy sons and of thy daughters." A few 		
CF | of the Vikings look impressed. You hear one of them say to another: 		
CF | "We should try that out". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Missouri Simulation Room 90/1263 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Missouri Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. A passageway leads east. 		
CF | 		
CF | One of the black guys you remember running away from the prison and a 		
CF | white guy you reckon was probably one of the blokes in the church are 		
CF | "apparently" trying to put out the three burning crosses you saw 		
CF | earlier, using a fire extinguisher they take it in turns to use. You 		
CF | guess they must be maintenance men as well as playing a part in the 		
CF | simulation, as they both have pagers in their back pockets. They don't 		
CF | seem to be having much success, but then again, they are larking about 		
CF | rather more than trying to make a serious job of it. 		
CF | 		
CF | The guy still in the clan costume pauses with the extinguisher, nudges 		
CF | the black guy whilst looking in your direction and says: "You know 		
CF | that guard outside the temple of Uppsala? The poor bloke got so fed up 		
CF | of him that he told me, in the end, he was almost ready to let him go 		
CF | in without that piece of venison!" 		
CF | 		
CF | One of them sprays the crosses with the fire extinguisher for about 		
CF | 1/3 of a second, looking rather surprised when this fails to have any 		
CF | effect. 		
CF | 		
CF | > 		DavidW asks, "uh, do we need to put out that fire for some reason?"
DavidW says (to ClubFloyd), "x extinguisher" 		
CF ] Missouri Simulation Room 90/1264 		
CF | > 		
CF | > X EXTINGUISHER 		
CF | 		
CF | It's marked with some strange chemical symbols that you understand to 		
CF | represent the most efficient way of putting out fires in this day and 		
CF | age without harming the environment, the ozone layer, or even the fire 		
CF | itself (apart from putting it out). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Missouri Simulation Room 90/1265 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | They're not going to let you have it, I'm afraid, even if you were 		
CF | offering to do the work for them - regulations is regulations, and all 		
CF | that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fire" 		
CF ] Missouri Simulation Room 90/1266 		
CF | > 		
CF | > X FIRE 		
CF | 		
CF | (the fire extinguisher) 		
CF | It's marked with some strange chemical symbols that you understand to 		
CF | represent the most efficient way of putting out fires in this day and 		
CF | age without harming the environment, the ozone layer, or even the fire 		
CF | itself (apart from putting it out). 		
CF | 		
CF | One of them sprays the crosses with the fire extinguisher for about 		
CF | 1/3 of a second, looking rather surprised when this fails to have any 		
CF | effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crosses" 		
CF ] Missouri Simulation Room 90/1267 		
CF | > 		
CF | > X CROSSES 		
CF | 		
CF | The crosses seem determined to burn forever, and going by the way 		
CF | those two are "working" that's quite likely to be the case. 		
CF | 		
CF | The general store owner and his wife walk past you arm in arm 		
CF | (interestingly!). You hear her turn to him and say: "I'll be coming 		
CF | back to talk to him later. If he"d carried bother you much more, I'd 		
CF | have hit him!" 		
CF | 		
CF | > 		Jade says, "I am reading and can't find any clue..."
DavidW says (to ClubFloyd), "take to men" 		
CF ] Missouri Simulation Room 90/1267 		
CF | > 		
CF | > TAKE TO MEN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to men" 		
CF ] Missouri Simulation Room 90/1267 		
CF | > 		
CF | > TALK TO MEN 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to black man" 		
CF ] Missouri Simulation Room 90/1268 		
CF | > 		
CF | > TALK TO BLACK MAN 		
CF | 		
CF | He looks at you for a second, smiles a bright white smile, then goes 		
CF | back to what he's (pretending to be) doing. 		
CF | 		
CF | Two knights in full armour clank across the floor. As they pass you, 		
CF | one opens his visor and says: "Did you notice he had a tendency to 		
CF | mess about with things that didn't belong to him." 		
CF | 		
CF | > 		DavidW asks, "What if this is a simulation as well?"
DavidW says (to ClubFloyd), "e" 		
CF ] Scandinavian Simulation Room 90/1269 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Scandinavian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead south and west. 		
CF | 		
CF | The northern wall is crowded with all the furnishings of the Temple of 		
CF | Uppsala, mixed in with a couple of crates with the offerings and what 		
CF | have you that were on the island next to that huge tree. 		
CF | 		
CF | The festivities from the temple that you saw earlier seemed to have 		
CF | continued after the "stage was struck" so to speak. Perhaps the 		
CF | Vikings really were drunk rather than just pretending to be for the 		
CF | sake of the simulation. Anyway, they're all lounging around on the 		
CF | floor here on various bits of scenery, drinking mead from horns out of 		
CF | barrels that mysteriously haven't been put away yet. Somewhere around 		
CF | them, Ragnar Lodbrok and Lagertha are mixed in - but drunken 		
CF | Scandinavians all look the same to you. 		
CF | 		
CF | Amongst all this pagan mayhem, a sole man, bearded, in a long black 		
CF | coat with a strange wide-brimmed black hat, waves a bible that he 		
CF | holds in one hand, shouting warnings of hellfire and damnation, 		
CF | interspersed with swigs from a bottle of Jill Daniels that he holds in 		
CF | the other. The Vikings all seem to find this very amusing. 		
CF | 		
CF | The preacher raises his bible and shouts "Behold, the Lord came with 		
CF | many thousands of His holy ones, to execute judgment upon all, and to 		
CF | convict all the ungodly of all their ungodly deeds which they have 		
CF | done in an ungodly way." A few of the Vikings look impressed. You hear 		
CF | one of them say to another: "We should try that out". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Amazonian Simulation Room 90/1270 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Amazonian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north, south and east. 		
CF | 		
CF | Against the west wall are various parts of a dismantled bulldozer next 		
CF | to a collection of logs and canvas that must have been used to 		
CF | construct the treehouse. 		
CF | 		
CF | The two eco warriors you met earlier are sitting behind a desk 		
CF | decorated with posters advertising and raising money for the Rhino 		
CF | Warriors. On top of the desk is one of those blue cylindrical charity 		
CF | money boxes that people still use even to this day. 		
CF | 		
CF | > 		Jade says, "It could be"
DavidW says (to ClubFloyd), "s" 		
CF ] English Simulation Room 90/1271 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | English Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. A passageway leads north. 		
CF | 		
CF | All of the tents from the Elizabethan festival, including the huge 		
CF | pavillion, have been broken down, wrapped up into canvas bags and 		
CF | piled up against the south wall, whist the remains of the stage and 		
CF | the stands for the jousting area are up against the west. 		
CF | 		
CF | A party is in full swing here. 		
CF | 		
CF | Some of the people from the Elizabethan festival, still in their 		
CF | Elizabethan clothes, are playing Elizabethan music on Elizabethan 		
CF | instruments, whilst many others, wearing rather fewer clothes, though 		
CF | not completely naked, dance around a huge maypole that has been 		
CF | erected in the centre of the room. 		
CF | 		
CF | Queen Elizabeth is now the May Queen, judging by her change in dress. 		
CF | 		
CF | You can see visitors from the other simulation areas here as well, 		
CF | including all of the demonic girls (you might fancy a dance) from the 		
CF | cave in the Himalayas and even the occasional pirate or Viking doing a 		
CF | bit of dad-dancing. 		
CF | 		
CF | The musicians start playing I Wanna Dance with Somebody, by Whitney 		
CF | Houston on their Elizabethan instruments, which sounds slightly odd 		
CF | but anyway the dancers all go with it. 		
CF | 		
CF | > 		Jade says, "I readed some about seeds and poopoo"
		Jade asks, "dung?"
		Jade says, "Inventary"
		Roger says, "loooooool"
		DavidW says, "well, dung could be used as fertilizer."
		DavidW says, "If we find the bags of rhino dung."
DavidW says (to ClubFloyd), "dance" 		
CF ] English Simulation Room 90/1272 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | One of the demonic girls comes out of the crowd and looks at you 		
CF | appraisingly. Perhaps she remembers you from earlier. She takes a 		
CF | garland of leaves (and thorns) off her head and pins it onto yours 		
CF | (slightly painfully), then starts dancing with you. 		
CF | 		
CF | Two gorgeous looking women with horns (still?!) on their heads and 		
CF | very little anywhere else on their bodies glide through. One of them 		
CF | gives you an appraising look as she passes, blows you a kiss, laughs, 		
CF | turns to the other one and says: "I wonder why he kept trying to go up 		
CF | when there was no up." 		
CF | 		
CF | The demonic dancer does a happy little jig in front of you. 		
CF | 		
CF | > 		Jade says, "I readed here in the conversations"
		DavidW says, "That was the preacher talking, but yeah, what he's saying could be hints."
DavidW says (to ClubFloyd), "x tents" 		
CF ] English Simulation Room 90/1273 		
CF | > 		
CF | > X TENTS 		
CF | 		
CF | It all looks familiar. Amazing how quickly all the stuff gets put 		
CF | away. 		
CF | 		
CF | The demonic dancer briefly holds on to your neck and sways in front of 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search tents" 		
CF ] English Simulation Room 90/1274 		
CF | > 		
CF | > SEARCH TENTS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | The demonic dancer swishes her skirt around like a Spanish flamenco 		
CF | dancer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] English Simulation Room 90/1275 		
CF | > 		
CF | > L 		
CF | 		
CF | English Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. A passageway leads north. 		
CF | 		
CF | All of the tents from the Elizabethan festival, including the huge 		
CF | pavillion, have been broken down, wrapped up into canvas bags and 		
CF | piled up against the south wall, whist the remains of the stage and 		
CF | the stands for the jousting area are up against the west. 		
CF | 		
CF | A party is in full swing here. 		
CF | 		
CF | Some of the people from the Elizabethan festival, still in their 		
CF | Elizabethan clothes, are playing Elizabethan music on Elizabethan 		
CF | instruments, whilst many others, wearing rather fewer clothes, though 		
CF | not completely naked, dance around a huge maypole that has been 		
CF | erected in the centre of the room. 		
CF | 		
CF | Queen Elizabeth is now the May Queen, judging by her change in dress. 		
CF | 		
CF | You can see visitors from the other simulation areas here as well, 		
CF | including all of the demonic girls (you might fancy a dance) from the 		
CF | cave in the Himalayas and even the occasional pirate or Viking doing a 		
CF | bit of dad-dancing. 		
CF | 		
CF | The demonic dancer does the "robot" in front of you, which looks 		
CF | really odd. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x queen" 		
CF ] English Simulation Room 90/1276 		
CF | > 		
CF | > X QUEEN 		
CF | 		
CF | You wonder how long it'll be before they bring out a Wicker Man. 		
CF | 		
CF | The actor who was playing Falstaff and a second actor whom you don't 		
CF | recognise, both now dressed in very Noel Coward style dressing gowns, 		
CF | glide across the room with their noses up in the air. Falstaff turns 		
CF | to the other actor as they spot you and says: "Would you have messed 		
CF | about with that severed head as much as he did, do you think? A bit 		
CF | macabre!" 		
CF | 		
CF | The demonic dancer waves her arms in the air like she's welcoming the 		
CF | "age of Aquarius". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to queen" 		
CF ] English Simulation Room 90/1277 		
CF | > 		
CF | > TALK TO QUEEN 		
CF | 		
CF | You're not going to get much sense of any of the people here right 		
CF | now. 		
CF | 		
CF | The demonic dancer does some really odd moves which you haven't seen 		
CF | since you watched that rather strange film about grease. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x maypole" 		
CF ] English Simulation Room 90/1278 		
CF | > 		
CF | > X MAYPOLE 		
CF | 		
CF | It's part of the festivities. 		
CF | 		
CF | One of the "Vikings" slaps one of the dancing girls on the backside 		
CF | (yes, I know, very sexist, but anyway), then when she turns around, 		
CF | grabs her by the waist, points at you and says: "At least he gave all 		
CF | those English girls a laugh." 		
CF | 		
CF | The demonic dancer waves her arms in the air like she's welcoming the 		
CF | "age of Aquarius". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Amazonian Simulation Room 90/1279 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Amazonian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north, south and east. 		
CF | 		
CF | Against the west wall are various parts of a dismantled bulldozer next 		
CF | to a collection of logs and canvas that must have been used to 		
CF | construct the treehouse. 		
CF | 		
CF | The two eco warriors you met earlier are sitting behind a desk 		
CF | decorated with posters advertising and raising money for the Rhino 		
CF | Warriors. On top of the desk is one of those blue cylindrical charity 		
CF | money boxes that people still use even to this day. 		
CF | 		
CF | The male eco warrior waves the cylindrical charity box and looks 		
CF | meaningfully in your direction. 		
CF | 		
CF | The dancer follows you, laughing, pirouetting around you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Indonesian Simulation Room 90/1280 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Indonesian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead up and down whilst a flat 		
CF | passageway heads towards the west. 		
CF | 		
CF | Against the southern wall is a collection of tables and chairs all 		
CF | stacked neatly next to the huge oven and compressor from the 		
CF | processing plant, the cupboards from the shop, and the iron gates you 		
CF | previously saw at the entrance to the plantation. 		
CF | 		
CF | In front of all of that paraphernalia is the washing machine from the 		
CF | plant, which, though you thought was meant to be used to wash palm 		
CF | tree kernels, is now busy washing the smelly old clothes you remember 		
CF | seeing on the general store owner back in the Caribbean. A laundry 		
CF | basket (from the Elizabethan area?) sits in front of the washing 		
CF | machine. 		
CF | 		
CF | The orangutan and the macaque are busy playing a game of 		
CF | table-football in the centre of the room. They seem totally absorbed. 		
CF | Every now and then, one of them punches the air and laughs in monkey 		
CF | fashion. 		
CF | 		
CF | The dancer follows you, laughing, pirouetting around you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Indonesian Simulation Room 90/1281 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a prickly garland (being worn) 		
CF | a tatty white robe (being worn) 		
CF | 		
CF | The Yeoman of the Guard and the Crier at the jousting tournament hurry 		
CF | across the room. As they depart, you hear one of them say: "He must 		
CF | have been hungry; I wouldn't have gone anywhere near those meat pies!" 		
CF | 		
CF | The demonic dancer does some really odd moves which you haven't seen 		
CF | since you watched that rather strange film about grease. 		
CF | 		
CF | > 		DavidW asks, "oh, when did we get the garland?"
		DavidW asks, "and the dancer is FOLLOWING us?"
DavidW says (to ClubFloyd), "x garland" 		
CF ] Indonesian Simulation Room 90/1282 		
CF | > 		
CF | > X GARLAND 		
CF | 		
CF | It's a little bit prickly, but pretty enough, you suppose. 		
CF | 		
CF | The demonic dancer does a happy little jig in front of you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Himalayan Simulation Room 91/1283 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Himalayan Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north and east and a broad 		
CF | set of stairs lead down. 		
CF | 		
CF | A fig tree stands in a huge earthenware pot against the south wall, 		
CF | next to the blind man's trolley with its teapot, sugar bowl and little 		
CF | Buddha statue that you remember from before. 		
CF | 		
CF | The big black woman who used to be a medicine woman in the Caribbean 		
CF | and now looks, well, rather ordinary, and the small elderly man who 		
CF | was pretending (you can see now) to be blind and selling you tea in 		
CF | the Himalayas and now looks, well, equally ordinary, are sitting on a 		
CF | bench next to a coffee vending machine drinking coffee. 		
CF | 		
CF | The big, blue, frightening demon who was in the cave in the Himalayas 		
CF | and who now looks, actually, just as frightening as before, though 		
CF | he's shrunk a little, is standing in front of the coffee machine, 		
CF | banging it and shouting at it with some anger. You feel glad right now 		
CF | that you're not a coffee machine. 		
CF | 		
CF | That emaciated monk puts down his coffee, looks at you thoughtfully, 		
CF | then turns to the medicine woman and says: "They say that to a man 		
CF | with a hammer, everything looks like a nail. Obviously, to a man with 		
CF | an axe, everything obviously looks like something that you should hit 		
CF | with an axe!" 		
CF | 		
CF | The dancer follows you in, spots the demon still banging away at the 		
CF | coffee machine and pauses. 		
CF | 		
CF | Their eyes meet, and you could cut the air with a knife (luckily, 		
CF | neither of them has one). 		
CF | 		
CF | The next minute, the demon runs off to the east, and she runs after 		
CF | him. By the way she's glaring at him and almost snarling, you don't 		
CF | fancy his chances very much if she catches him (perhaps harems aren't 		
CF | all they're cut out to be). 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jade says, "I barely understand that kind of humour just now"
		DavidW says, "We got a point for getting rid of the demon here."
DavidW says (to ClubFloyd), "x coffee machine" 		
CF ] Himalayan Simulation Room 91/1284 		
CF | > 		
CF | > X COFFEE MACHINE 		
CF | 		
CF | It's a straightforward device: it has a slot that accepts money and a 		
CF | dispenser that dispenses coffee. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slot" 		
CF ] Himalayan Simulation Room 91/1285 		
CF | > 		
CF | > X SLOT 		
CF | 		
CF | The slot accepts coins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coin return" 		
CF ] Himalayan Simulation Room 91/1285 		
CF | > 		
CF | > X COIN RETURN 		
CF | 		
CF | I only understood you as far as wanting to examine the vending-machine 		
CF | coin slot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit machine" 		
CF ] Himalayan Simulation Room 92/1286 		
CF | > 		
CF | > HIT MACHINE 		
CF | 		
CF | With the lightest touch, you tap the vending machine, and a coin drops 		
CF | out of the slot and lands on the floor. 		
CF | 		
CF | A moment later, a sign lights up across the front of the machine: 		
CF | "Fault detected!" it says. "But," it continues, and you figure the 		
CF | thing is almost staring at you now. "Maintenance crew is far too busy 		
CF | doing something much more important than fixing a coffee machine! Try 		
CF | again later, if you really must." (That's told you, hasn't it). 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jade says, "ok, ok"
DavidW says (to ClubFloyd), "take coin" 		
CF ] Himalayan Simulation Room 92/1287 		
CF | > 		
CF | > TAKE COIN 		
CF | 		
CF | (the foreign coin) 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coin" 		
CF ] Himalayan Simulation Room 92/1288 		
CF | > 		
CF | > X COIN 		
CF | 		
CF | (the foreign coin) 		
CF | It doesn't come from any country you recognise. The "head" on one side 		
CF | has a load of tentacles growing out from around its mouth, and the 		
CF | "tail" on the other is literally a tail with a barbed end. 		
CF | 		
CF | The Yeoman of the Guard and the Crier at the jousting tournament hurry 		
CF | across the room. As they depart, you hear one of them say: "Did you 		
CF | notice how he kept trying to manipulate the landscape. Maybe he's one 		
CF | of the programmers of the simulation and nobody bothered telling us." 		
CF | 		
CF | > 		Jade says, "there is a slot..."
		DavidW says, "I suppose we can put this coin in the eco warriors's box."
		Jade says, "that is"
		DavidW says, "I don't think we want coffee and the machine is out of order now."
		DavidW says, "There must be at least three more room of this nonsense."
DavidW says (to ClubFloyd), "e" 		
CF ] Caribbean Simulation Room 92/1289 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Caribbean Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. A passageway leads west. 		
CF | 		
CF | Numerous bits of paraphernalia from the witch doctor's house lie piled 		
CF | up on shelves rescued from the general store next to various bits from 		
CF | the bar that you saw in the pirate shantytown. There doesn't appear to 		
CF | be any barrels of alcohol around, though: you suspect that they 		
CF | probably get cleared away pretty quickly as soon as the simulation 		
CF | ends. 		
CF | 		
CF | Along the east wall is a series of lockers, such as you might find in 		
CF | any sports hall or fitness salon. The lockers are all closed and, 		
CF | presumably, locked, apart from one at the end which has carelessly 		
CF | been left ajar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open locker" 		
CF ] Caribbean Simulation Room 92/1290 		
CF | > 		
CF | > OPEN LOCKER 		
CF | 		
CF | That's already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in locker" 		
CF ] Caribbean Simulation Room 92/1291 		
CF | > 		
CF | > LOOK IN LOCKER 		
CF | 		
CF | In the jammed open locker is a whip. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take whip" 		
CF ] Caribbean Simulation Room 92/1292 		
CF | > 		
CF | > TAKE WHIP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x whip" 		
CF ] Caribbean Simulation Room 92/1293 		
CF | > 		
CF | > X WHIP 		
CF | 		
CF | Looks familiar; glad the "young lady" who was using it earlier isn't 		
CF | around to use it now. 		
CF | 		
CF | > 		DavidW says, "oh right, the overseer on the pirate ship had a whip."
DavidW says (to ClubFloyd), "whip locker" 		
CF ] Caribbean Simulation Room 92/1294 		
CF | > 		
CF | > WHIP LOCKER 		
CF | 		
CF | You release your frustrations (or should that be your dominatrix 		
CF | tendencies?). 		
CF | 		
CF | The general store owner and his wife walk past you arm in arm 		
CF | (interestingly!). You hear her turn to him and say: "It's odd the way 		
CF | he kept trying to burrow into the ground - must have thought the 		
CF | simulation had some sort of dungeon in it." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Himalayan Simulation Room 92/1295 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Himalayan Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north and east and a broad 		
CF | set of stairs lead down. 		
CF | 		
CF | A fig tree stands in a huge earthenware pot against the south wall, 		
CF | next to the blind man's trolley with its teapot, sugar bowl and little 		
CF | Buddha statue that you remember from before. 		
CF | 		
CF | The big black woman who used to be a medicine woman in the Caribbean 		
CF | and now looks, well, rather ordinary, and the small elderly man who 		
CF | was pretending (you can see now) to be blind and selling you tea in 		
CF | the Himalayas and now looks, well, equally ordinary, are sitting on a 		
CF | bench next to a coffee vending machine drinking coffee. 		
CF | 		
CF | Two gorgeous looking women with horns (still?!) on their heads and 		
CF | very little anywhere else on their bodies glide through. One of them 		
CF | gives you an appraising look as she passes, blows you a kiss, laughs, 		
CF | turns to the other one and says: "Funny the way he kept trying to 		
CF | clean everything. OCD, I reckon." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to woman" 		
CF ] Himalayan Simulation Room 92/1296 		
CF | > 		
CF | > TALK TO WOMAN 		
CF | 		
CF | She looks at you briefly, then goes back to her coffee. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask woman about coffee" 		
CF ] Himalayan Simulation Room 92/1297 		
CF | > 		
CF | > ASK WOMAN ABOUT COFFEE 		
CF | 		
CF | "The coffee's allright, for something that's come out of a machine." 		
CF | 		
CF | Two gorgeous looking women with horns (still?!) on their heads and 		
CF | very little anywhere else on their bodies glide through. One of them 		
CF | gives you an appraising look as she passes, blows you a kiss, laughs, 		
CF | turns to the other one and says: "You know, people have these romantic 		
CF | notions about the prairies. Wild west, and all that, I suppose. 		
CF | Personally, I find them rather boring, can't understand why he kept 		
CF | trying to wander off into them all the time." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask man about coffee" 		
CF ] Himalayan Simulation Room 92/1298 		
CF | > 		
CF | > ASK MAN ABOUT COFFEE 		
CF | 		
CF | "The coffee here is sheer heaven." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask man about tea" 		
CF ] Himalayan Simulation Room 92/1299 		
CF | > 		
CF | > ASK MAN ABOUT TEA 		
CF | 		
CF | The best this side of Kathmandu. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Woodlands Simulation Room 92/1300 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Woodlands Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. A passageway leads south. 		
CF | 		
CF | A closed door is just about visible to the north. A small receptacle 		
CF | next to it appears to be just the right size to accommodate the kernel 		
CF | that you almost got your hands on. 		
CF | 		
CF | In the centre of the room, a huge plastic tree has been partially 		
CF | dismantled into several sections, though you can see that there's 		
CF | still a lot of work left to complete the job. Assembled, it would 		
CF | probably reach the ceiling - and you do recognise it from before. 		
CF | 		
CF | An elderly maintenance man (witness the pager in his back pocket) is 		
CF | trying to complete dismantling the tree. He's armed with a set of 		
CF | Allen keys, which must number at least fifty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x keys" 		
CF ] Woodlands Simulation Room 92/1301 		
CF | > 		
CF | > X KEYS 		
CF | 		
CF | There must be about fifty different sizes and shapes, including 		
CF | hexagonal, octagonal, square, heptagonal, triangular, ten-sided and 		
CF | even two-sided (though we tend to call those "screwdrivers"). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF ] Woodlands Simulation Room 92/1302 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | The tree has clearly been made with concealed footholds and handholds 		
CF | in order to make the thing easy to climb. Dismantling it, however, is 		
CF | a work of art, as the various pieces are held together by Allen 		
CF | sockets of a ridiculous different number of shapes and sizes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask man about door" 		
CF ] Woodlands Simulation Room 92/1303 		
CF | > 		
CF | > ASK MAN ABOUT DOOR 		
CF | 		
CF | "I don't know how any of that stuff works - stupid modern rubbish," he 		
CF | says (and from his breath, this is obviously a man who likes his 		
CF | drink). 		
CF | 		
CF | The maintenance man succeeds in disassembling some small part of the 		
CF | tree, but theres's still loads more left to do. 		
CF | 		
CF | That rather alarming lady from the pirate ship comes through the room, 		
CF | leading one of the pirates by a chain attached to a collar around his 		
CF | neck. You wonder what they're about to get up to. As she pulls him 		
CF | along with a nasty jerk, she looks over at you and says to him: "There 		
CF | wasn't a lot to see in the plantation, was there? I mean, that's the 		
CF | point, really." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Woodlands Simulation Room 92/1304 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | It's most likely the way out of here. 		
CF | 		
CF | The actor who was playing Falstaff and a second actor whom you don't 		
CF | recognise, both now dressed in very Noel Coward style dressing gowns, 		
CF | glide across the room with their noses up in the air. Falstaff turns 		
CF | to the other actor as they spot you and says: "The old Viking archer 		
CF | was getting pretty sick of his life waiting for him to give him the 		
CF | drugged mead, but then that one likes his sleep, I think." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask man about keys" 		
CF ] Woodlands Simulation Room 92/1305 		
CF | > 		
CF | > ASK MAN ABOUT KEYS 		
CF | 		
CF | "I'm sure one of these fits one of those, and of those fits one of 		
CF | these, and that one fits this but this one, for some reason, doesn't 		
CF | fit that ... I think," he says (yup, definitely likes drinking). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask man about pager" 		
CF ] Woodlands Simulation Room 92/1306 		
CF | > 		
CF | > ASK MAN ABOUT PAGER 		
CF | 		
CF | "When it calls, you answer," he says (yup, definitely likes drinking). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask man about beer" 		
CF ] Woodlands Simulation Room 92/1307 		
CF | > 		
CF | > ASK MAN ABOUT BEER 		
CF | 		
CF | He's too busy trying to make sense out of the mad muddle of Allen 		
CF | sockets and keys to be able to take any notice of you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask man about kernel" 		
CF ] Woodlands Simulation Room 92/1308 		
CF | > 		
CF | > ASK MAN ABOUT KERNEL 		
CF | 		
CF | He's too busy trying to make sense out of the mad muddle of Allen 		
CF | sockets and keys to be able to take any notice of you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Himalayan Simulation Room 92/1309 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Himalayan Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north and east and a broad 		
CF | set of stairs lead down. 		
CF | 		
CF | A fig tree stands in a huge earthenware pot against the south wall, 		
CF | next to the blind man's trolley with its teapot, sugar bowl and little 		
CF | Buddha statue that you remember from before. 		
CF | 		
CF | The big black woman who used to be a medicine woman in the Caribbean 		
CF | and now looks, well, rather ordinary, and the small elderly man who 		
CF | was pretending (you can see now) to be blind and selling you tea in 		
CF | the Himalayas and now looks, well, equally ordinary, are sitting on a 		
CF | bench next to a coffee vending machine drinking coffee. 		
CF | 		
CF | That emaciated monk puts down his coffee, looks at you thoughtfully, 		
CF | then turns to the medicine woman and says: "I think he wanted to go 		
CF | shopping in that Elizabethan festival - not sure what for, though". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Himalayan Simulation Room 92/1310 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Indonesian Simulation Room 92/1311 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Indonesian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead up and down whilst a flat 		
CF | passageway heads towards the west. 		
CF | 		
CF | Against the southern wall is a collection of tables and chairs all 		
CF | stacked neatly next to the huge oven and compressor from the 		
CF | processing plant, the cupboards from the shop, and the iron gates you 		
CF | previously saw at the entrance to the plantation. 		
CF | 		
CF | In front of all of that paraphernalia is the washing machine from the 		
CF | plant, which, though you thought was meant to be used to wash palm 		
CF | tree kernels, is now busy washing the smelly old clothes you remember 		
CF | seeing on the general store owner back in the Caribbean. A laundry 		
CF | basket (from the Elizabethan area?) sits in front of the washing 		
CF | machine. 		
CF | 		
CF | The orangutan and the macaque are busy playing a game of 		
CF | table-football in the centre of the room. They seem totally absorbed. 		
CF | Every now and then, one of them punches the air and laughs in monkey 		
CF | fashion. 		
CF | 		
CF | The macaque jumps up and down. You think the creature just scored (in 		
CF | the table-football sense). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Serengeti Simulation Room 92/1312 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Serengeti Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead back up the way you came. 		
CF | 		
CF | Small wooden boxes with breathing holes, probably accomodating 		
CF | vultures, are stacked on top of a large wooden crate about the size of 		
CF | a rhinoceros labelled "Neal", next to some smelly sacks of rhino dung, 		
CF | all piled up against the south wall. 		
CF | 		
CF | In the centre of the room is a lion cage. Well, you know it's a lion 		
CF | cage because it's got three lions in it; otherwise, I suppose, it 		
CF | could have been an aardvark cage or something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dung" 		
CF ] Serengeti Simulation Room 92/1313 		
CF | > 		
CF | > X DUNG 		
CF | 		
CF | It all looks familiar. Amazing how quickly all the stuff gets put 		
CF | away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search dung" 		
CF ] Serengeti Simulation Room 92/1314 		
CF | > 		
CF | > SEARCH DUNG 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | The Yeoman of the Guard and the Crier at the jousting tournament hurry 		
CF | across the room. As they depart, you hear one of them say: "On, off, 		
CF | on, off - I thought he would never stop playing with that floodlight!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take dung" 		
CF ] Serengeti Simulation Room 92/1315 		
CF | > 		
CF | > TAKE DUNG 		
CF | 		
CF | Ambitious, but, no, you can't shift it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lions" 		
CF ] Serengeti Simulation Room 92/1316 		
CF | > 		
CF | > X LIONS 		
CF | 		
CF | You reckon they might be English, though you're not sure why. They 		
CF | look just like the ones devouring the antelope earlier, though perhaps 		
CF | a little tamer, then again perhaps not. 		
CF | 		
CF | The bulldozer driver walks by next to a similarly dressed man who, you 		
CF | imagine, by the amount of grease on his clothing, must be an engineer. 		
CF | As they pass, the driver says to the engineer "Never seen someone 		
CF | spend so much time looking at themselves. It did make us laugh! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vultures" 		
CF ] Serengeti Simulation Room 92/1317 		
CF | > 		
CF | > X VULTURES 		
CF | 		
CF | It all looks familiar. Amazing how quickly all the stuff gets put 		
CF | away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rhino" 		
CF ] Serengeti Simulation Room 92/1318 		
CF | > 		
CF | > X RHINO 		
CF | 		
CF | It all looks familiar. Amazing how quickly all the stuff gets put 		
CF | away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Serengeti Simulation Room 92/1319 		
CF | > 		
CF | > L 		
CF | 		
CF | Serengeti Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead back up the way you came. 		
CF | 		
CF | Small wooden boxes with breathing holes, probably accomodating 		
CF | vultures, are stacked on top of a large wooden crate about the size of 		
CF | a rhinoceros labelled "Neal", next to some smelly sacks of rhino dung, 		
CF | all piled up against the south wall. 		
CF | 		
CF | In the centre of the room is a lion cage. Well, you know it's a lion 		
CF | cage because it's got three lions in it; otherwise, I suppose, it 		
CF | could have been an aardvark cage or something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to neal" 		
CF ] Serengeti Simulation Room 92/1319 		
CF | > 		
CF | > TALK TO NEAL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Indonesian Simulation Room 92/1320 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Indonesian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead up and down whilst a flat 		
CF | passageway heads towards the west. 		
CF | 		
CF | Against the southern wall is a collection of tables and chairs all 		
CF | stacked neatly next to the huge oven and compressor from the 		
CF | processing plant, the cupboards from the shop, and the iron gates you 		
CF | previously saw at the entrance to the plantation. 		
CF | 		
CF | In front of all of that paraphernalia is the washing machine from the 		
CF | plant, which, though you thought was meant to be used to wash palm 		
CF | tree kernels, is now busy washing the smelly old clothes you remember 		
CF | seeing on the general store owner back in the Caribbean. A laundry 		
CF | basket (from the Elizabethan area?) sits in front of the washing 		
CF | machine. 		
CF | 		
CF | The orangutan and the macaque are busy playing a game of 		
CF | table-football in the centre of the room. They seem totally absorbed. 		
CF | Every now and then, one of them punches the air and laughs in monkey 		
CF | fashion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x football" 		
CF ] Indonesian Simulation Room 92/1321 		
CF | > 		
CF | > X FOOTBALL 		
CF | 		
CF | It looks like the normal sort of primitive game that you've seen 		
CF | before - a version presumably made for clubs and bars since it is 		
CF | fully enclosed with a glass top and its legs are on wheels. Some sort 		
CF | of Allen key can be used to open the top. 		
CF | 		
CF | Then you notice that the kernel you were looking for is being used as 		
CF | the ball! 		
CF | 		
CF | The actor who was playing Falstaff and a second actor whom you don't 		
CF | recognise, both now dressed in very Noel Coward style dressing gowns, 		
CF | glide across the room with their noses up in the air. Falstaff turns 		
CF | to the other actor as they spot you and says: "He kept shaking that 		
CF | gourd like it was part of a pair of maracas!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Amazonian Simulation Room 92/1322 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Amazonian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north, south and east. 		
CF | 		
CF | Against the west wall are various parts of a dismantled bulldozer next 		
CF | to a collection of logs and canvas that must have been used to 		
CF | construct the treehouse. 		
CF | 		
CF | The two eco warriors you met earlier are sitting behind a desk 		
CF | decorated with posters advertising and raising money for the Rhino 		
CF | Warriors. On top of the desk is one of those blue cylindrical charity 		
CF | money boxes that people still use even to this day. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put coin in box" 		
CF ] Amazonian Simulation Room 92/1323 		
CF | > 		
CF | > PUT COIN IN BOX 		
CF | 		
CF | The coin makes a satisfyingly hollow sound in the box. This seems to 		
CF | surprise the couple behind the desk. One of them looks at the other, 		
CF | then the girl reaches into her pocket, pulls out a "rhino warriors" 		
CF | pin and affixes it to your robe. 		
CF | 		
CF | > 		Jade asks, "what have we got in our inventory right now?"
DavidW says (to ClubFloyd), "i" 		
CF ] Amazonian Simulation Room 92/1324 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a clothes' pin with a rhino warriors motif (being worn) 		
CF | a whip 		
CF | a prickly garland (being worn) 		
CF | a tatty white robe (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pin" 		
CF ] Amazonian Simulation Room 92/1325 		
CF | > 		
CF | > X PIN 		
CF | 		
CF | The pin has a picture of a very "Rambo" like rhino's head on the 		
CF | front. It's also quite long and strong - probably helps the rhino 		
CF | warriors get in to places that they shouldn't. 		
CF | 		
CF | > 		DavidW says, "I'm quite confused."
		Jade says, "we got a pin"
DavidW says (to ClubFloyd), "ask girl about pin" 		
CF ] Amazonian Simulation Room 92/1326 		
CF | > 		
CF | > ASK GIRL ABOUT PIN 		
CF | 		
CF | Best to have it in your possession if you want to talk about it - even 		
CF | if it is actually here. 		
CF | 		
CF | Two gorgeous looking women with horns (still?!) on their heads and 		
CF | very little anywhere else on their bodies glide through. One of them 		
CF | gives you an appraising look as she passes, blows you a kiss, laughs, 		
CF | turns to the other one and says: "He kept trying to steal everything - 		
CF | makes you wonder where he comes from!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read posters" 		
CF ] Amazonian Simulation Room 92/1327 		
CF | > 		
CF | > READ POSTERS 		
CF | 		
CF | The Rhino Warriors" desk is the normal sort of thing you see when 		
CF | people are trying to raise money for causes such as these: pictures of 		
CF | distressed rhinos, distressed orangutans, distressed lions, distressed 		
CF | vultures - in fact, everything except distressed people. 		
CF | 		
CF | > 		Jade says, "it seems rather a new game with the same actors"
		DavidW says, "sorta, yeah"
		DavidW says, "I need a brief bathroom break. Be back very soon."
		Jade asks, "where simulation starts? Where is the computer?"
		DavidW says, "back"
		DavidW says, "I don't know."
		DavidW says, "There seems to be just the nine simulation rooms, plus whatever's on the other side of that door we found."
		DavidW says, "Let's visit the Vikings. Maybe the preacher will hint something or we can get booze for the guy with the Allen keys."
DavidW says (to ClubFloyd), "n" 		
CF ] Scandinavian Simulation Room 92/1328 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Scandinavian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead south and west. 		
CF | 		
CF | The northern wall is crowded with all the furnishings of the Temple of 		
CF | Uppsala, mixed in with a couple of crates with the offerings and what 		
CF | have you that were on the island next to that huge tree. 		
CF | 		
CF | The festivities from the temple that you saw earlier seemed to have 		
CF | continued after the "stage was struck" so to speak. Perhaps the 		
CF | Vikings really were drunk rather than just pretending to be for the 		
CF | sake of the simulation. Anyway, they're all lounging around on the 		
CF | floor here on various bits of scenery, drinking mead from horns out of 		
CF | barrels that mysteriously haven't been put away yet. Somewhere around 		
CF | them, Ragnar Lodbrok and Lagertha are mixed in - but drunken 		
CF | Scandinavians all look the same to you. 		
CF | 		
CF | Amongst all this pagan mayhem, a sole man, bearded, in a long black 		
CF | coat with a strange wide-brimmed black hat, waves a bible that he 		
CF | holds in one hand, shouting warnings of hellfire and damnation, 		
CF | interspersed with swigs from a bottle of Jill Daniels that he holds in 		
CF | the other. The Vikings all seem to find this very amusing. 		
CF | 		
CF | The preacher raises his bible and shouts "Hath he not sent me to the 		
CF | men which sit on the wall, that they may eat their own dung, and drink 		
CF | their own piss with you." A few of the Vikings look impressed. You 		
CF | hear one of them say to another: "We should try that out". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bittke" 		
CF ] Scandinavian Simulation Room 92/1328 		
CF | > 		
CF | > X BITTKE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bottle" 		
CF ] Scandinavian Simulation Room 92/1328 		
CF | > 		
CF | > BOTTLE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bottle" 		
CF ] Scandinavian Simulation Room 92/1329 		
CF | > 		
CF | > X BOTTLE 		
CF | 		
CF | It's just stuff that belongs to the preacher. 		
CF | 		
CF | The bulldozer driver walks by next to a similarly dressed man who, you 		
CF | imagine, by the amount of grease on his clothing, must be an engineer. 		
CF | As they pass, the driver says to the engineer: "I think the lass with 		
CF | the whip on the pirate ship fancies a quiet word with him after 		
CF | everything that was going on!" 		
CF | 		
CF | The preacher raises his bible and shouts "They shall fall by the 		
CF | sword: their infants shall be dashed in pieces, and their women with 		
CF | child shall be ripped up." A few of the Vikings look impressed. You 		
CF | hear one of them say to another: "We should try that out". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "whip preacher" 		
CF ] Scandinavian Simulation Room 92/1330 		
CF | > 		
CF | > WHIP PREACHER 		
CF | 		
CF | (the preacher) 		
CF | He waves his bible at you to see if that will convert you, or at least 		
CF | make you go away. 		
CF | 		
CF | Three of Queen Elizabeth I's ladies-in-waiting swish through the room 		
CF | in their long Elizabethan dresses, laughing almost uncontrollably 		
CF | though heaven only knows what about. As they pass, one of them spots 		
CF | you and says to the others "Honestly, that poor monkey! Still, I guess 		
CF | he was only trying to figure out what to do with the animal." 		
CF | 		
CF | The preacher raises his bible and shouts "Behold, the Lord came with 		
CF | many thousands of His holy ones, to execute judgment upon all, and to 		
CF | convict all the ungodly of all their ungodly deeds which they have 		
CF | done in an ungodly way." A few of the Vikings look impressed. You hear 		
CF | one of them say to another: "We should try that out". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mead" 		
CF ] Scandinavian Simulation Room 92/1331 		
CF | > 		
CF | > TAKE MEAD 		
CF | 		
CF | Ambitious, but, no, you can't shift them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x horn" 		
CF ] Scandinavian Simulation Room 92/1331 		
CF | > 		
CF | > X HORN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask preacher about jill daniels" 		
CF ] Scandinavian Simulation Room 92/1332 		
CF | > 		
CF | > ASK PREACHER ABOUT JILL DANIELS 		
CF | 		
CF | (the preacher about that) 		
CF | You need to have it in your possession in order to be able to talk 		
CF | about it. 		
CF | 		
CF | Suddenly Ragnar Lodbrok appears in the crowd, recognisable just for a 		
CF | moment, as he laughs, points in your direction, and says: "I was 		
CF | talking to Meredith earlier - you know, the old guy in prison - and he 		
CF | was telling me how he kept trying to mime what the guy was supposed to 		
CF | be doing but he just didn't get it!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show pin to preacher" 		
CF ] Scandinavian Simulation Room 92/1333 		
CF | > 		
CF | > SHOW PIN TO PREACHER 		
CF | 		
CF | (the preacher) 		
CF | You can only show things which are in your possession. 		
CF | 		
CF | The preacher raises his bible and shouts "They shall fall by the 		
CF | sword: their infants shall be dashed in pieces, and their women with 		
CF | child shall be ripped up." A few of the Vikings look impressed. You 		
CF | hear one of them say to another: "We should try that out". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit preacher" 		
CF ] Scandinavian Simulation Room 92/1334 		
CF | > 		
CF | > HIT PREACHER 		
CF | 		
CF | (the preacher) 		
CF | He waves his bible at you to see if that will convert you, or at least 		
CF | make you go away. 		
CF | 		
CF | The actor who was playing Falstaff and a second actor whom you don't 		
CF | recognise, both now dressed in very Noel Coward style dressing gowns, 		
CF | glide across the room with their noses up in the air. Falstaff turns 		
CF | to the other actor as they spot you and says: "Do you think he wanted 		
CF | to go troll-hunting out in the Scandinavian pine forests?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bible" 		
CF ] Scandinavian Simulation Room 92/1335 		
CF | > 		
CF | > TAKE BIBLE 		
CF | 		
CF | The stuff that belongs to the preacher don't belong to you. Messing 		
CF | about with them is likely to upset someone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x garland" 		
CF ] Scandinavian Simulation Room 92/1336 		
CF | > 		
CF | > X GARLAND 		
CF | 		
CF | It's a little bit prickly, but pretty enough, you suppose. 		
CF | 		
CF | The preacher raises his bible and shouts "And ye shall overthrow their 		
CF | altars, and break their pillars, and burn their groves with fire." A 		
CF | few of the Vikings look impressed. You hear one of them say to 		
CF | another: "We should try that out". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Scandinavian Simulation Room 92/1337 		
CF | > 		
CF | > L 		
CF | 		
CF | Scandinavian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead south and west. 		
CF | 		
CF | The northern wall is crowded with all the furnishings of the Temple of 		
CF | Uppsala, mixed in with a couple of crates with the offerings and what 		
CF | have you that were on the island next to that huge tree. 		
CF | 		
CF | The festivities from the temple that you saw earlier seemed to have 		
CF | continued after the "stage was struck" so to speak. Perhaps the 		
CF | Vikings really were drunk rather than just pretending to be for the 		
CF | sake of the simulation. Anyway, they're all lounging around on the 		
CF | floor here on various bits of scenery, drinking mead from horns out of 		
CF | barrels that mysteriously haven't been put away yet. Somewhere around 		
CF | them, Ragnar Lodbrok and Lagertha are mixed in - but drunken 		
CF | Scandinavians all look the same to you. 		
CF | 		
CF | Amongst all this pagan mayhem, a sole man, bearded, in a long black 		
CF | coat with a strange wide-brimmed black hat, waves a bible that he 		
CF | holds in one hand, shouting warnings of hellfire and damnation, 		
CF | interspersed with swigs from a bottle of Jill Daniels that he holds in 		
CF | the other. The Vikings all seem to find this very amusing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x barrels" 		
CF ] Scandinavian Simulation Room 92/1338 		
CF | > 		
CF | > X BARRELS 		
CF | 		
CF | You just can't trust these Vikings to behave themselves; all this 		
CF | stuff should have been put away ages ago! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take barrel" 		
CF ] Scandinavian Simulation Room 92/1338 		
CF | > 		
CF | > TAKE BARREL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search barrels" 		
CF ] Scandinavian Simulation Room 92/1339 		
CF | > 		
CF | > SEARCH BARRELS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | The preacher raises his bible and shouts "They shall fall by the 		
CF | sword: their infants shall be dashed in pieces, and their women with 		
CF | child shall be ripped up." A few of the Vikings look impressed. You 		
CF | hear one of them say to another: "We should try that out". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask vikings about mead" 		
CF ] Scandinavian Simulation Room 92/1340 		
CF | > 		
CF | > ASK VIKINGS ABOUT MEAD 		
CF | 		
CF | You need to have it in your possession in order to be able to talk 		
CF | about it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Scandinavian Simulation Room 92/1341 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a clothes' pin with a rhino warriors motif (being worn) 		
CF | a whip 		
CF | a prickly garland (being worn) 		
CF | a tatty white robe (being worn) 		
CF | 		
CF | The preacher raises his bible and shouts "Behold, the Lord came with 		
CF | many thousands of His holy ones, to execute judgment upon all, and to 		
CF | convict all the ungodly of all their ungodly deeds which they have 		
CF | done in an ungodly way." A few of the Vikings look impressed. You hear 		
CF | one of them say to another: "We should try that out". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask vikings about whip" 		
CF ] Scandinavian Simulation Room 92/1342 		
CF | > 		
CF | > ASK VIKINGS ABOUT WHIP 		
CF | 		
CF | One of them laughs and gives you a slap on the back which pretty much 		
CF | sends you flying across the room. 		
CF | When you look back, you realise it was one of the shield maidens 		
CF | (Viking women are built like blonde buffalos). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Missouri Simulation Room 92/1343 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Missouri Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. A passageway leads east. 		
CF | 		
CF | One of the black guys you remember running away from the prison and a 		
CF | white guy you reckon was probably one of the blokes in the church are 		
CF | "apparently" trying to put out the three burning crosses you saw 		
CF | earlier, using a fire extinguisher they take it in turns to use. You 		
CF | guess they must be maintenance men as well as playing a part in the 		
CF | simulation, as they both have pagers in their back pockets. They don't 		
CF | seem to be having much success, but then again, they are larking about 		
CF | rather more than trying to make a serious job of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pager" 		
CF ] Missouri Simulation Room 92/1344 		
CF | > 		
CF | > TAKE PAGER 		
CF | 		
CF | The pagers belong to the maintenance men. 		
CF | 		
CF | One of them sprays the crosses with the fire extinguisher for about 		
CF | 1/3 of a second, looking rather surprised when this fails to have any 		
CF | effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask black man about whip" 		
CF ] Missouri Simulation Room 92/1345 		
CF | > 		
CF | > ASK BLACK MAN ABOUT WHIP 		
CF | 		
CF | He looks at you for a second, smiles a bright white smile, then goes 		
CF | back to what he's (pretending to be) doing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask white man about whip" 		
CF ] Missouri Simulation Room 92/1346 		
CF | > 		
CF | > ASK WHITE MAN ABOUT WHIP 		
CF | 		
CF | He looks at you for a second, smiles a bright white smile, then goes 		
CF | back to what he's (pretending to be) doing (they've got more in common 		
CF | than you might think - i.e. they're both idiots). 		
CF | 		
CF | > 		Jade says, "punish balck man, lol"
DavidW says (to ClubFloyd), "whip white man" 		
CF ] Missouri Simulation Room 92/1347 		
CF | > 		
CF | > WHIP WHITE MAN 		
CF | 		
CF | He sprays the fire extinguisher in your direction for a second, 		
CF | bathing you in CO2, then they both laugh. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "whip black man" 		
CF ] Missouri Simulation Room 92/1348 		
CF | > 		
CF | > WHIP BLACK MAN 		
CF | 		
CF | He sprays the fire extinguisher in your direction for a second, 		
CF | bathing you in CO2 (they never seem to tire of this sort of thing) 		
CF | then they both laugh (they've got more in common than you might think 		
CF | - i.e. they're both idiots). 		
CF | 		
CF | > 		DavidW asks, "Is there anyone or anything that obviously ought to be whipped?"
		Jade says, "..."
DavidW says (to ClubFloyd), "e" 		
CF ] Scandinavian Simulation Room 92/1349 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Scandinavian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead south and west. 		
CF | 		
CF | The northern wall is crowded with all the furnishings of the Temple of 		
CF | Uppsala, mixed in with a couple of crates with the offerings and what 		
CF | have you that were on the island next to that huge tree. 		
CF | 		
CF | The festivities from the temple that you saw earlier seemed to have 		
CF | continued after the "stage was struck" so to speak. Perhaps the 		
CF | Vikings really were drunk rather than just pretending to be for the 		
CF | sake of the simulation. Anyway, they're all lounging around on the 		
CF | floor here on various bits of scenery, drinking mead from horns out of 		
CF | barrels that mysteriously haven't been put away yet. Somewhere around 		
CF | them, Ragnar Lodbrok and Lagertha are mixed in - but drunken 		
CF | Scandinavians all look the same to you. 		
CF | 		
CF | Amongst all this pagan mayhem, a sole man, bearded, in a long black 		
CF | coat with a strange wide-brimmed black hat, waves a bible that he 		
CF | holds in one hand, shouting warnings of hellfire and damnation, 		
CF | interspersed with swigs from a bottle of Jill Daniels that he holds in 		
CF | the other. The Vikings all seem to find this very amusing. 		
CF | 		
CF | The preacher raises his bible and shouts "Behold, I will corrupt your 		
CF | seed, and spread dung upon your faces, even the dung of your solemn 		
CF | feasts." A few of the Vikings look impressed. You hear one of them say 		
CF | to another: "We should try that out". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Scandinavian Simulation Room 92/1350 		
CF | > 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | The preacher raises his bible and shouts "And thou shalt eat the fruit 		
CF | of thine own body, the flesh of thy sons and of thy daughters." A few 		
CF | of the Vikings look impressed. You hear one of them say to another: 		
CF | "We should try that out". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Amazonian Simulation Room 92/1351 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Amazonian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north, south and east. 		
CF | 		
CF | Against the west wall are various parts of a dismantled bulldozer next 		
CF | to a collection of logs and canvas that must have been used to 		
CF | construct the treehouse. 		
CF | 		
CF | The two eco warriors you met earlier are sitting behind a desk 		
CF | decorated with posters advertising and raising money for the Rhino 		
CF | Warriors. On top of the desk is one of those blue cylindrical charity 		
CF | money boxes that people still use even to this day. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bulldozer" 		
CF ] Amazonian Simulation Room 92/1352 		
CF | > 		
CF | > X BULLDOZER 		
CF | 		
CF | It all looks familiar. Amazing how quickly all the stuff gets put 		
CF | away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x logs" 		
CF ] Amazonian Simulation Room 92/1353 		
CF | > 		
CF | > X LOGS 		
CF | 		
CF | It all looks familiar. Amazing how quickly all the stuff gets put 		
CF | away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove pin" 		
CF ] Amazonian Simulation Room 92/1354 		
CF | > 		
CF | > REMOVE PIN 		
CF | 		
CF | You take off the clothes' pin with a rhino warriors motif. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask girl about pin" 		
CF ] Amazonian Simulation Room 92/1355 		
CF | > 		
CF | > ASK GIRL ABOUT PIN 		
CF | 		
CF | She glances up, sort of looks through you then looks away - you don't 		
CF | think you'll ever get a better reaction than that! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear pin" 		
CF ] Amazonian Simulation Room 92/1356 		
CF | > 		
CF | > WEAR PIN 		
CF | 		
CF | You put on the clothes' pin with a rhino warriors motif. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Amazonian Simulation Room 92/1357 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a clothes' pin with a rhino warriors motif (being worn) 		
CF | a whip 		
CF | a prickly garland (being worn) 		
CF | a tatty white robe (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Indonesian Simulation Room 92/1358 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Indonesian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead up and down whilst a flat 		
CF | passageway heads towards the west. 		
CF | 		
CF | Against the southern wall is a collection of tables and chairs all 		
CF | stacked neatly next to the huge oven and compressor from the 		
CF | processing plant, the cupboards from the shop, and the iron gates you 		
CF | previously saw at the entrance to the plantation. 		
CF | 		
CF | In front of all of that paraphernalia is the washing machine from the 		
CF | plant, which, though you thought was meant to be used to wash palm 		
CF | tree kernels, is now busy washing the smelly old clothes you remember 		
CF | seeing on the general store owner back in the Caribbean. A laundry 		
CF | basket (from the Elizabethan area?) sits in front of the washing 		
CF | machine. 		
CF | 		
CF | The orangutan and the macaque are busy playing a game of 		
CF | table-football in the centre of the room. They seem totally absorbed. 		
CF | Every now and then, one of them punches the air and laughs in monkey 		
CF | fashion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take kernel" 		
CF ] Indonesian Simulation Room 92/1359 		
CF | > 		
CF | > TAKE KERNEL 		
CF | 		
CF | The table-football game isn't open. 		
CF | 		
CF | The orangutan cheers. You think the creature just scored (in the 		
CF | table-football sense). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "whip orangutan" 		
CF ] Indonesian Simulation Room 92/1360 		
CF | > 		
CF | > WHIP ORANGUTAN 		
CF | 		
CF | He gently pushes you away with a huge orange arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "whip monkey" 		
CF ] Indonesian Simulation Room 92/1361 		
CF | > 		
CF | > WHIP MONKEY 		
CF | 		
CF | He snaps at you with his teeth and you jump back. These little 		
CF | creatures can be quite vicious, you know. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Amazonian Simulation Room 92/1362 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Amazonian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north, south and east. 		
CF | 		
CF | Against the west wall are various parts of a dismantled bulldozer next 		
CF | to a collection of logs and canvas that must have been used to 		
CF | construct the treehouse. 		
CF | 		
CF | The two eco warriors you met earlier are sitting behind a desk 		
CF | decorated with posters advertising and raising money for the Rhino 		
CF | Warriors. On top of the desk is one of those blue cylindrical charity 		
CF | money boxes that people still use even to this day. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] English Simulation Room 92/1363 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | English Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. A passageway leads north. 		
CF | 		
CF | All of the tents from the Elizabethan festival, including the huge 		
CF | pavillion, have been broken down, wrapped up into canvas bags and 		
CF | piled up against the south wall, whist the remains of the stage and 		
CF | the stands for the jousting area are up against the west. 		
CF | 		
CF | A party is in full swing here. 		
CF | 		
CF | Some of the people from the Elizabethan festival, still in their 		
CF | Elizabethan clothes, are playing Elizabethan music on Elizabethan 		
CF | instruments, whilst many others, wearing rather fewer clothes, though 		
CF | not completely naked, dance around a huge maypole that has been 		
CF | erected in the centre of the room. 		
CF | 		
CF | Queen Elizabeth is now the May Queen, judging by her change in dress. 		
CF | 		
CF | You can see visitors from the other simulation areas here as well, 		
CF | including all of the demonic girls from the cave in the Himalayas and 		
CF | even the occasional pirate or Viking doing a bit of dad-dancing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb pole" 		
CF ] English Simulation Room 92/1364 		
CF | > 		
CF | > CLIMB POLE 		
CF | 		
CF | The thing getting used in the party doesn't belong to you. Messing 		
CF | around with it is likely to upset someone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask queen about whip" 		
CF ] English Simulation Room 92/1365 		
CF | > 		
CF | > ASK QUEEN ABOUT WHIP 		
CF | 		
CF | You're not going to get much sense of any of the people here right 		
CF | now. 		
CF | 		
CF | The musicians start playing Single Ladies (put a ring on it), by 		
CF | Beyoncé on their Elizabethan instruments, which sounds slightly odd 		
CF | but anyway the dancers all go with it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x musicians" 		
CF ] English Simulation Room 92/1366 		
CF | > 		
CF | > X MUSICIANS 		
CF | 		
CF | You wonder how long it'll be before they bring out a Wicker Man. 		
CF | 		
CF | > 		Jade says, "whip the lions"
		DavidW says, "okay"
DavidW says (to ClubFloyd), "n" 		
CF ] Amazonian Simulation Room 92/1367 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Amazonian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north, south and east. 		
CF | 		
CF | Against the west wall are various parts of a dismantled bulldozer next 		
CF | to a collection of logs and canvas that must have been used to 		
CF | construct the treehouse. 		
CF | 		
CF | The two eco warriors you met earlier are sitting behind a desk 		
CF | decorated with posters advertising and raising money for the Rhino 		
CF | Warriors. On top of the desk is one of those blue cylindrical charity 		
CF | money boxes that people still use even to this day. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Indonesian Simulation Room 92/1368 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Indonesian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead up and down whilst a flat 		
CF | passageway heads towards the west. 		
CF | 		
CF | Against the southern wall is a collection of tables and chairs all 		
CF | stacked neatly next to the huge oven and compressor from the 		
CF | processing plant, the cupboards from the shop, and the iron gates you 		
CF | previously saw at the entrance to the plantation. 		
CF | 		
CF | In front of all of that paraphernalia is the washing machine from the 		
CF | plant, which, though you thought was meant to be used to wash palm 		
CF | tree kernels, is now busy washing the smelly old clothes you remember 		
CF | seeing on the general store owner back in the Caribbean. A laundry 		
CF | basket (from the Elizabethan area?) sits in front of the washing 		
CF | machine. 		
CF | 		
CF | The orangutan and the macaque are busy playing a game of 		
CF | table-football in the centre of the room. They seem totally absorbed. 		
CF | Every now and then, one of them punches the air and laughs in monkey 		
CF | fashion. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Serengeti Simulation Room 92/1369 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Serengeti Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead back up the way you came. 		
CF | 		
CF | Small wooden boxes with breathing holes, probably accomodating 		
CF | vultures, are stacked on top of a large wooden crate about the size of 		
CF | a rhinoceros labelled "Neal", next to some smelly sacks of rhino dung, 		
CF | all piled up against the south wall. 		
CF | 		
CF | In the centre of the room is a lion cage. Well, you know it's a lion 		
CF | cage because it's got three lions in it; otherwise, I suppose, it 		
CF | could have been an aardvark cage or something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "whip lions" 		
CF ] Serengeti Simulation Room 92/1370 		
CF | > 		
CF | > WHIP LIONS 		
CF | 		
CF | Your whip snags on the bars of the cage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cage" 		
CF ] Serengeti Simulation Room 92/1371 		
CF | > 		
CF | > OPEN CAGE 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		Jade says, "; x lock"
DavidW says (to ClubFloyd), "x lock" 		
CF ] Serengeti Simulation Room 92/1372 		
CF | > 		
CF | > X LOCK 		
CF | 		
CF | You see nothing special about the lock on the lion's cage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crate" 		
CF ] Serengeti Simulation Room 92/1373 		
CF | > 		
CF | > X CRATE 		
CF | 		
CF | It all looks familiar. Amazing how quickly all the stuff gets put 		
CF | away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Serengeti Simulation Room 92/1374 		
CF | > 		
CF | > L 		
CF | 		
CF | Serengeti Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead back up the way you came. 		
CF | 		
CF | Small wooden boxes with breathing holes, probably accomodating 		
CF | vultures, are stacked on top of a large wooden crate about the size of 		
CF | a rhinoceros labelled "Neal", next to some smelly sacks of rhino dung, 		
CF | all piled up against the south wall. 		
CF | 		
CF | In the centre of the room is a lion cage. Well, you know it's a lion 		
CF | cage because it's got three lions in it; otherwise, I suppose, it 		
CF | could have been an aardvark cage or something. 		
CF | 		
CF | > 		Jade says, "x cage"
DavidW says (to ClubFloyd), "x cage" 		
CF ] Serengeti Simulation Room 92/1375 		
CF | > 		
CF | > X CAGE 		
CF | 		
CF | Like the sort you used to get in zoos before zoos stopped using 		
CF | animals, this one has a large lock on it (which perhaps is just as 		
CF | well). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock cage with pin" 		
CF ] Serengeti Simulation Room 92/1376 		
CF | > 		
CF | > UNLOCK CAGE WITH PIN 		
CF | 		
CF | (You've done this sort of thing before, haven't you, although 		
CF | unfortunately you lose the pin inside the lock just as you manage to 		
CF | get it open.) 		
CF | 		
CF | You unlock the cage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cage" 		
CF ] Serengeti Simulation Room 92/1377 		
CF | > 		
CF | > OPEN CAGE 		
CF | 		
CF | The lions come out. Hope you know what you're doing! 		
CF | 		
CF | One of the lions licks your hand, pretty much removing a layer of 		
CF | skin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "whip lions" 		
CF ] Serengeti Simulation Room 92/1378 		
CF | > 		
CF | > WHIP LIONS 		
CF | 		
CF | The lions look at you resentfully and skulk off up the stairs (you do 		
CF | realise what you've done, don't you?) 		
CF | 		
CF | > 		Jade exclaims, "oh!, well done!"
DavidW says (to ClubFloyd), "look in cage" 		
CF ] Serengeti Simulation Room 92/1379 		
CF | > 		
CF | > LOOK IN CAGE 		
CF | 		
CF | The cage is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Indonesian Simulation Room 92/1380 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Indonesian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead up and down whilst a flat 		
CF | passageway heads towards the west. 		
CF | 		
CF | Against the southern wall is a collection of tables and chairs all 		
CF | stacked neatly next to the huge oven and compressor from the 		
CF | processing plant, the cupboards from the shop, and the iron gates you 		
CF | previously saw at the entrance to the plantation. 		
CF | 		
CF | In front of all of that paraphernalia is the washing machine from the 		
CF | plant, which, though you thought was meant to be used to wash palm 		
CF | tree kernels, is now busy washing the smelly old clothes you remember 		
CF | seeing on the general store owner back in the Caribbean. A laundry 		
CF | basket (from the Elizabethan area?) sits in front of the washing 		
CF | machine. 		
CF | 		
CF | The three lions, the orangutan, and the macaque are playing a game of 		
CF | cat and mouse (monkey?) around the table-football game, the washing 		
CF | machine and the other bits of scenery. You think the cats have the 		
CF | upper hand, and the macaque pretty soon seems to realise this and 		
CF | scarpers up the stairs. One of the lions follows, then the orangutan 		
CF | chases after the lion, then the other two lions chase after the 		
CF | orangutan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Himalayan Simulation Room 92/1381 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Himalayan Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north and east and a broad 		
CF | set of stairs lead down. 		
CF | 		
CF | A fig tree stands in a huge earthenware pot against the south wall, 		
CF | next to the blind man's trolley with its teapot, sugar bowl and little 		
CF | Buddha statue that you remember from before. 		
CF | 		
CF | The big black woman who used to be a medicine woman in the Caribbean 		
CF | and now looks, well, rather ordinary, and the small elderly man who 		
CF | was pretending (you can see now) to be blind and selling you tea in 		
CF | the Himalayas and now looks, well, equally ordinary, are sitting on a 		
CF | bench next to a coffee vending machine drinking coffee. 		
CF | 		
CF | (No sign of lions, macaque or orangutan, btw ... they must have 		
CF | disappeared through one of the other exits). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask woman about lions" 		
CF ] Himalayan Simulation Room 92/1382 		
CF | > 		
CF | > ASK WOMAN ABOUT LIONS 		
CF | 		
CF | She glances in your direction but little more than that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Woodlands Simulation Room 92/1383 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Woodlands Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. A passageway leads south. 		
CF | 		
CF | A closed door is just about visible to the north. A small receptacle 		
CF | next to it appears to be just the right size to accommodate the kernel 		
CF | that you almost got your hands on. 		
CF | 		
CF | In the centre of the room, a huge plastic tree has been partially 		
CF | dismantled into several sections, though you can see that there's 		
CF | still a lot of work left to complete the job. Assembled, it would 		
CF | probably reach the ceiling - and you do recognise it from before. 		
CF | 		
CF | An elderly maintenance man (witness the pager in his back pocket) is 		
CF | trying to complete dismantling the tree. He's armed with a set of 		
CF | Allen keys, which must number at least fifty. 		
CF | 		
CF | > 		Jade asks, "what about football game?"
		DavidW says, "We need an Allen key to unlock it."
DavidW says (to ClubFloyd), "s" 		
CF ] Himalayan Simulation Room 92/1384 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Himalayan Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north and east and a broad 		
CF | set of stairs lead down. 		
CF | 		
CF | A fig tree stands in a huge earthenware pot against the south wall, 		
CF | next to the blind man's trolley with its teapot, sugar bowl and little 		
CF | Buddha statue that you remember from before. 		
CF | 		
CF | The big black woman who used to be a medicine woman in the Caribbean 		
CF | and now looks, well, rather ordinary, and the small elderly man who 		
CF | was pretending (you can see now) to be blind and selling you tea in 		
CF | the Himalayas and now looks, well, equally ordinary, are sitting on a 		
CF | bench next to a coffee vending machine drinking coffee. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Caribbean Simulation Room 92/1385 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Caribbean Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. A passageway leads west. 		
CF | 		
CF | Numerous bits of paraphernalia from the witch doctor's house lie piled 		
CF | up on shelves rescued from the general store next to various bits from 		
CF | the bar that you saw in the pirate shantytown. There doesn't appear to 		
CF | be any barrels of alcohol around, though: you suspect that they 		
CF | probably get cleared away pretty quickly as soon as the simulation 		
CF | ends. 		
CF | 		
CF | Along the east wall is a series of lockers, such as you might find in 		
CF | any sports hall or fitness salon. The lockers are all closed and, 		
CF | presumably, locked, apart from one at the end which has carelessly 		
CF | been left ajar. 		
CF | 		
CF | > 		Jade says, "ok, I missed it"
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Caribbean Simulation Room 92/1386 		
CF | > 		
CF | > X SHELVES 		
CF | 		
CF | It all looks familiar. Amazing how quickly all the stuff gets put 		
CF | away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search lockers" 		
CF ] Caribbean Simulation Room 92/1387 		
CF | > 		
CF | > SEARCH LOCKERS 		
CF | 		
CF | You can't see inside, since the changing room lockers are closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open lockers" 		
CF ] Caribbean Simulation Room 92/1388 		
CF | > 		
CF | > OPEN LOCKERS 		
CF | 		
CF | They're locked - apart from the one at the end. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Himalayan Simulation Room 92/1389 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Himalayan Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north and east and a broad 		
CF | set of stairs lead down. 		
CF | 		
CF | A fig tree stands in a huge earthenware pot against the south wall, 		
CF | next to the blind man's trolley with its teapot, sugar bowl and little 		
CF | Buddha statue that you remember from before. 		
CF | 		
CF | The big black woman who used to be a medicine woman in the Caribbean 		
CF | and now looks, well, rather ordinary, and the small elderly man who 		
CF | was pretending (you can see now) to be blind and selling you tea in 		
CF | the Himalayas and now looks, well, equally ordinary, are sitting on a 		
CF | bench next to a coffee vending machine drinking coffee. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF ] Himalayan Simulation Room 92/1390 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | It all looks familiar. Amazing how quickly all the stuff gets put 		
CF | away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x trolley" 		
CF ] Himalayan Simulation Room 92/1391 		
CF | > 		
CF | > X TROLLEY 		
CF | 		
CF | It all looks familiar. Amazing how quickly all the stuff gets put 		
CF | away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x statue" 		
CF ] Himalayan Simulation Room 92/1392 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | It all looks familiar. Amazing how quickly all the stuff gets put 		
CF | away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coffee" 		
CF ] Himalayan Simulation Room 92/1393 		
CF | > 		
CF | > TAKE COFFEE 		
CF | 		
CF | (the vending-machine coffee dispenser) 		
CF | The dispenser dispenses coffee - and that's it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Indonesian Simulation Room 92/1394 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Indonesian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead up and down whilst a flat 		
CF | passageway heads towards the west. 		
CF | 		
CF | Against the southern wall is a collection of tables and chairs all 		
CF | stacked neatly next to the huge oven and compressor from the 		
CF | processing plant, the cupboards from the shop, and the iron gates you 		
CF | previously saw at the entrance to the plantation. 		
CF | 		
CF | In front of all of that paraphernalia is the washing machine from the 		
CF | plant, which, though you thought was meant to be used to wash palm 		
CF | tree kernels, is now busy washing the smelly old clothes you remember 		
CF | seeing on the general store owner back in the Caribbean. A laundry 		
CF | basket (from the Elizabethan area?) sits in front of the washing 		
CF | machine. 		
CF | 		
CF | The table-football game stands abandoned in the centre of the room. 		
CF | 		
CF | > 		DavidW says, "all the animals are gone"
DavidW says (to ClubFloyd), "d" 		
CF ] Serengeti Simulation Room 92/1395 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Serengeti Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead back up the way you came. 		
CF | 		
CF | Small wooden boxes with breathing holes, probably accomodating 		
CF | vultures, are stacked on top of a large wooden crate about the size of 		
CF | a rhinoceros labelled "Neal", next to some smelly sacks of rhino dung, 		
CF | all piled up against the south wall. 		
CF | 		
CF | In the centre of the room is a lion cage. There used to be lions in it 		
CF | (rather than aardvarks), but not anymore. 		
CF | 		
CF | > 		Jade says, "if we get a cross we well look as Jesuchrist in the holy week"
DavidW says (to ClubFloyd), "u" 		
CF ] Indonesian Simulation Room 92/1396 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Indonesian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead up and down whilst a flat 		
CF | passageway heads towards the west. 		
CF | 		
CF | Against the southern wall is a collection of tables and chairs all 		
CF | stacked neatly next to the huge oven and compressor from the 		
CF | processing plant, the cupboards from the shop, and the iron gates you 		
CF | previously saw at the entrance to the plantation. 		
CF | 		
CF | In front of all of that paraphernalia is the washing machine from the 		
CF | plant, which, though you thought was meant to be used to wash palm 		
CF | tree kernels, is now busy washing the smelly old clothes you remember 		
CF | seeing on the general store owner back in the Caribbean. A laundry 		
CF | basket (from the Elizabethan area?) sits in front of the washing 		
CF | machine. 		
CF | 		
CF | The table-football game stands abandoned in the centre of the room. 		
CF | 		
CF | > 		Jade says, "in a white rob with this crown..."
		DavidW says, "sure, we can try to get a cross."
DavidW says (to ClubFloyd), "w" 		
CF ] Amazonian Simulation Room 92/1397 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Amazonian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north, south and east. 		
CF | 		
CF | Against the west wall are various parts of a dismantled bulldozer next 		
CF | to a collection of logs and canvas that must have been used to 		
CF | construct the treehouse. 		
CF | 		
CF | The two eco warriors you met earlier are sitting behind a desk 		
CF | decorated with posters advertising and raising money for the Rhino 		
CF | Warriors. On top of the desk is one of those blue cylindrical charity 		
CF | money boxes that people still use even to this day. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Scandinavian Simulation Room 92/1398 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Scandinavian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead south and west. 		
CF | 		
CF | The northern wall is crowded with all the furnishings of the Temple of 		
CF | Uppsala, mixed in with a couple of crates with the offerings and what 		
CF | have you that were on the island next to that huge tree. 		
CF | 		
CF | The festivities from the temple that you saw earlier seemed to have 		
CF | continued after the "stage was struck" so to speak. Perhaps the 		
CF | Vikings really were drunk rather than just pretending to be for the 		
CF | sake of the simulation. Anyway, they're all lounging around on the 		
CF | floor here on various bits of scenery, drinking mead from horns out of 		
CF | barrels that mysteriously haven't been put away yet. Somewhere around 		
CF | them, Ragnar Lodbrok and Lagertha are mixed in - but drunken 		
CF | Scandinavians all look the same to you. 		
CF | 		
CF | Amongst all this pagan mayhem, a sole man, bearded, in a long black 		
CF | coat with a strange wide-brimmed black hat, waves a bible that he 		
CF | holds in one hand, shouting warnings of hellfire and damnation, 		
CF | interspersed with swigs from a bottle of Jill Daniels that he holds in 		
CF | the other. The Vikings all seem to find this very amusing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Missouri Simulation Room 92/1399 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Missouri Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. A passageway leads east. 		
CF | 		
CF | One of the black guys you remember running away from the prison and a 		
CF | white guy you reckon was probably one of the blokes in the church are 		
CF | "apparently" trying to put out the three burning crosses you saw 		
CF | earlier, using a fire extinguisher they take it in turns to use. You 		
CF | guess they must be maintenance men as well as playing a part in the 		
CF | simulation, as they both have pagers in their back pockets. They don't 		
CF | seem to be having much success, but then again, they are larking about 		
CF | rather more than trying to make a serious job of it. 		
CF | 		
CF | One of them sprays the crosses with the fire extinguisher for about 		
CF | 1/3 of a second, looking rather surprised when this fails to have any 		
CF | effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cross" 		
CF ] Missouri Simulation Room 92/1400 		
CF | > 		
CF | > TAKE CROSS 		
CF | 		
CF | You can't do anything with it while it's on fire! 		
CF | 		
CF | > 		Jade says, "we would try to extinguish the fire before"
		Jade says, "take extinguisher"
DavidW says (to ClubFloyd), "tell black man about lions" 		
CF ] Missouri Simulation Room 92/1401 		
CF | > 		
CF | > TELL BLACK MAN ABOUT LIONS 		
CF | 		
CF | He looks at you for a second, smiles a bright white smile, then goes 		
CF | back to what he's (pretending to be) doing (they've got more in common 		
CF | than you might think - i.e. they're both idiots). 		
CF | 		
CF | > 		DavidW says, "They won't let me take it. I tried a long time ago."
		Jade says, "we need to distrach him..."
		Jade says, "distract"
		DavidW says, "I'm thinking that if I can get the tree guy drunk, I can get his pager and call these two."
DavidW says (to ClubFloyd), "i" 		
CF ] Missouri Simulation Room 92/1402 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a whip 		
CF | a prickly garland (being worn) 		
CF | a tatty white robe (being worn) 		
CF | 		
CF | One of them sprays the crosses with the fire extinguisher for about 		
CF | 1/3 of a second, looking rather surprised when this fails to have any 		
CF | effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put garland on white guy" 		
CF ] Missouri Simulation Room 92/1403 		
CF | > 		
CF | > PUT GARLAND ON WHITE GUY 		
CF | 		
CF | That's not very polite. 		
CF | 		
CF | > 		Jade says, "mmm, we have free lions, they have go against monkeys, monkeys have let the football game alone..."
DavidW says (to ClubFloyd), "smell garland" 		
CF ] Missouri Simulation Room 92/1404 		
CF | > 		
CF | > SMELL GARLAND 		
CF | 		
CF | You can smell smoke from the burning crosses. 		
CF | 		
CF | One of them sprays the crosses with the fire extinguisher for about 		
CF | 1/3 of a second, looking rather surprised when this fails to have any 		
CF | effect. 		
CF | 		
CF | > 		Jade says, "and even we have got the coin to get the pin and used the wip to wip lions"
		DavidW says, "The cross is probably for the preacher, if we can douse the fire somehow."
		Jade says, "all things to let the game free"
DavidW says (to ClubFloyd), "e" 		
CF ] Scandinavian Simulation Room 92/1405 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Scandinavian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead south and west. 		
CF | 		
CF | The northern wall is crowded with all the furnishings of the Temple of 		
CF | Uppsala, mixed in with a couple of crates with the offerings and what 		
CF | have you that were on the island next to that huge tree. 		
CF | 		
CF | The festivities from the temple that you saw earlier seemed to have 		
CF | continued after the "stage was struck" so to speak. Perhaps the 		
CF | Vikings really were drunk rather than just pretending to be for the 		
CF | sake of the simulation. Anyway, they're all lounging around on the 		
CF | floor here on various bits of scenery, drinking mead from horns out of 		
CF | barrels that mysteriously haven't been put away yet. Somewhere around 		
CF | them, Ragnar Lodbrok and Lagertha are mixed in - but drunken 		
CF | Scandinavians all look the same to you. 		
CF | 		
CF | Amongst all this pagan mayhem, a sole man, bearded, in a long black 		
CF | coat with a strange wide-brimmed black hat, waves a bible that he 		
CF | holds in one hand, shouting warnings of hellfire and damnation, 		
CF | interspersed with swigs from a bottle of Jill Daniels that he holds in 		
CF | the other. The Vikings all seem to find this very amusing. 		
CF | 		
CF | The preacher raises his bible and shouts "Behold, the Lord came with 		
CF | many thousands of His holy ones, to execute judgment upon all, and to 		
CF | convict all the ungodly of all their ungodly deeds which they have 		
CF | done in an ungodly way." A few of the Vikings look impressed. You hear 		
CF | one of them say to another: "We should try that out". 		
CF | 		
CF | > 		Jade says, "all seems very linear to me"
DavidW says (to ClubFloyd), "put garland on preacher" 		
CF ] Scandinavian Simulation Room 92/1406 		
CF | > 		
CF | > PUT GARLAND ON PREACHER 		
CF | 		
CF | (the preacher) 		
CF | That's not very polite. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Amazonian Simulation Room 92/1407 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Amazonian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north, south and east. 		
CF | 		
CF | Against the west wall are various parts of a dismantled bulldozer next 		
CF | to a collection of logs and canvas that must have been used to 		
CF | construct the treehouse. 		
CF | 		
CF | The two eco warriors you met earlier are sitting behind a desk 		
CF | decorated with posters advertising and raising money for the Rhino 		
CF | Warriors. On top of the desk is one of those blue cylindrical charity 		
CF | money boxes that people still use even to this day. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put garland on girl" 		
CF ] Amazonian Simulation Room 92/1408 		
CF | > 		
CF | > PUT GARLAND ON GIRL 		
CF | 		
CF | That's not very polite. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] English Simulation Room 92/1409 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | English Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. A passageway leads north. 		
CF | 		
CF | All of the tents from the Elizabethan festival, including the huge 		
CF | pavillion, have been broken down, wrapped up into canvas bags and 		
CF | piled up against the south wall, whist the remains of the stage and 		
CF | the stands for the jousting area are up against the west. 		
CF | 		
CF | A party is in full swing here. 		
CF | 		
CF | Some of the people from the Elizabethan festival, still in their 		
CF | Elizabethan clothes, are playing Elizabethan music on Elizabethan 		
CF | instruments, whilst many others, wearing rather fewer clothes, though 		
CF | not completely naked, dance around a huge maypole that has been 		
CF | erected in the centre of the room. 		
CF | 		
CF | Queen Elizabeth is now the May Queen, judging by her change in dress. 		
CF | 		
CF | You can see visitors from the other simulation areas here as well, 		
CF | including all of the demonic girls from the cave in the Himalayas and 		
CF | even the occasional pirate or Viking doing a bit of dad-dancing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put garland on queen" 		
CF ] English Simulation Room 92/1410 		
CF | > 		
CF | > PUT GARLAND ON QUEEN 		
CF | 		
CF | That's not very polite. 		
CF | 		
CF | The musicians start playing Let's Dance, by David Bowie on their 		
CF | Elizabethan instruments, which sounds slightly odd but anyway the 		
CF | dancers all go with it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dance" 		
CF ] English Simulation Room 92/1411 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | Doesn't look like anyone else wants to dance with you, I'm afraid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove robe" 		
CF ] English Simulation Room 92/1412 		
CF | > 		
CF | > REMOVE ROBE 		
CF | 		
CF | Streaker! Anyway, decency prohibits. 		
CF | 		
CF | The musicians start playing You can call me Al, by Paul Simon on their 		
CF | Elizabethan instruments, which sounds slightly odd but anyway the 		
CF | dancers all go with it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "call me Al" 		
CF ] English Simulation Room 92/1412 		
CF | > 		
CF | > CALL ME AL 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "call al" 		
CF ] English Simulation Room 92/1412 		
CF | > 		
CF | > CALL AL 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss queen" 		
CF ] English Simulation Room 92/1413 		
CF | > 		
CF | > KISS QUEEN 		
CF | 		
CF | If you want to dance, dance - otherwise, just leave them alone. 		
CF | 		
CF | The musicians start playing Gold Digger, by Kanye West on their 		
CF | Elizabethan instruments, which sounds slightly odd but anyway the 		
CF | dancers all go with it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell garland" 		
CF ] English Simulation Room 92/1414 		
CF | > 		
CF | > SMELL GARLAND 		
CF | 		
CF | You smell people dancing. It's probably a bit pheromonal, though your 		
CF | brain's not clever enough to pick that out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Amazonian Simulation Room 92/1415 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Amazonian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north, south and east. 		
CF | 		
CF | Against the west wall are various parts of a dismantled bulldozer next 		
CF | to a collection of logs and canvas that must have been used to 		
CF | construct the treehouse. 		
CF | 		
CF | The two eco warriors you met earlier are sitting behind a desk 		
CF | decorated with posters advertising and raising money for the Rhino 		
CF | Warriors. On top of the desk is one of those blue cylindrical charity 		
CF | money boxes that people still use even to this day. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Scandinavian Simulation Room 92/1416 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Scandinavian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead south and west. 		
CF | 		
CF | The northern wall is crowded with all the furnishings of the Temple of 		
CF | Uppsala, mixed in with a couple of crates with the offerings and what 		
CF | have you that were on the island next to that huge tree. 		
CF | 		
CF | The festivities from the temple that you saw earlier seemed to have 		
CF | continued after the "stage was struck" so to speak. Perhaps the 		
CF | Vikings really were drunk rather than just pretending to be for the 		
CF | sake of the simulation. Anyway, they're all lounging around on the 		
CF | floor here on various bits of scenery, drinking mead from horns out of 		
CF | barrels that mysteriously haven't been put away yet. Somewhere around 		
CF | them, Ragnar Lodbrok and Lagertha are mixed in - but drunken 		
CF | Scandinavians all look the same to you. 		
CF | 		
CF | Amongst all this pagan mayhem, a sole man, bearded, in a long black 		
CF | coat with a strange wide-brimmed black hat, waves a bible that he 		
CF | holds in one hand, shouting warnings of hellfire and damnation, 		
CF | interspersed with swigs from a bottle of Jill Daniels that he holds in 		
CF | the other. The Vikings all seem to find this very amusing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Missouri Simulation Room 92/1417 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Missouri Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. A passageway leads east. 		
CF | 		
CF | One of the black guys you remember running away from the prison and a 		
CF | white guy you reckon was probably one of the blokes in the church are 		
CF | "apparently" trying to put out the three burning crosses you saw 		
CF | earlier, using a fire extinguisher they take it in turns to use. You 		
CF | guess they must be maintenance men as well as playing a part in the 		
CF | simulation, as they both have pagers in their back pockets. They don't 		
CF | seem to be having much success, but then again, they are larking about 		
CF | rather more than trying to make a serious job of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pager" 		
CF ] Missouri Simulation Room 92/1418 		
CF | > 		
CF | > TAKE PAGER 		
CF | 		
CF | The pagers belong to the maintenance men. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn garland" 		
CF ] Missouri Simulation Room 92/1419 		
CF | > 		
CF | > BURN GARLAND 		
CF | 		
CF | Apart from it looking pretty on you there's not much you can do with 		
CF | the garland. 		
CF | 		
CF | One of them sprays the crosses with the fire extinguisher for about 		
CF | 1/3 of a second, looking rather surprised when this fails to have any 		
CF | effect. 		
CF | 		
CF | > 		DavidW says, "I have no idea where the loose animals disappeared to."
		DavidW says, "perhaps it doesn't matter."
DavidW says (to ClubFloyd), "n" 		
CF ] Missouri Simulation Room 92/1420 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | One of them sprays the crosses with the fire extinguisher for about 		
CF | 1/3 of a second, looking rather surprised when this fails to have any 		
CF | effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Scandinavian Simulation Room 92/1421 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Scandinavian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead south and west. 		
CF | 		
CF | The northern wall is crowded with all the furnishings of the Temple of 		
CF | Uppsala, mixed in with a couple of crates with the offerings and what 		
CF | have you that were on the island next to that huge tree. 		
CF | 		
CF | The festivities from the temple that you saw earlier seemed to have 		
CF | continued after the "stage was struck" so to speak. Perhaps the 		
CF | Vikings really were drunk rather than just pretending to be for the 		
CF | sake of the simulation. Anyway, they're all lounging around on the 		
CF | floor here on various bits of scenery, drinking mead from horns out of 		
CF | barrels that mysteriously haven't been put away yet. Somewhere around 		
CF | them, Ragnar Lodbrok and Lagertha are mixed in - but drunken 		
CF | Scandinavians all look the same to you. 		
CF | 		
CF | Amongst all this pagan mayhem, a sole man, bearded, in a long black 		
CF | coat with a strange wide-brimmed black hat, waves a bible that he 		
CF | holds in one hand, shouting warnings of hellfire and damnation, 		
CF | interspersed with swigs from a bottle of Jill Daniels that he holds in 		
CF | the other. The Vikings all seem to find this very amusing. 		
CF | 		
CF | > 		Jade says, "I think so"
DavidW says (to ClubFloyd), "read bible" 		
CF ] Scandinavian Simulation Room 92/1422 		
CF | > 		
CF | > READ BIBLE 		
CF | 		
CF | It's just stuff that belongs to the preacher. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hat" 		
CF ] Scandinavian Simulation Room 92/1423 		
CF | > 		
CF | > X HAT 		
CF | 		
CF | It's just stuff that belongs to the preacher. 		
CF | 		
CF | The preacher raises his bible and shouts "Hath he not sent me to the 		
CF | men which sit on the wall, that they may eat their own dung, and drink 		
CF | their own piss with you." A few of the Vikings look impressed. You 		
CF | hear one of them say to another: "We should try that out". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pee" 		
CF ] Scandinavian Simulation Room 92/1423 		
CF | > 		
CF | > PEE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Amazonian Simulation Room 92/1424 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Amazonian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north, south and east. 		
CF | 		
CF | Against the west wall are various parts of a dismantled bulldozer next 		
CF | to a collection of logs and canvas that must have been used to 		
CF | construct the treehouse. 		
CF | 		
CF | The two eco warriors you met earlier are sitting behind a desk 		
CF | decorated with posters advertising and raising money for the Rhino 		
CF | Warriors. On top of the desk is one of those blue cylindrical charity 		
CF | money boxes that people still use even to this day. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Indonesian Simulation Room 92/1425 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Indonesian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead up and down whilst a flat 		
CF | passageway heads towards the west. 		
CF | 		
CF | Against the southern wall is a collection of tables and chairs all 		
CF | stacked neatly next to the huge oven and compressor from the 		
CF | processing plant, the cupboards from the shop, and the iron gates you 		
CF | previously saw at the entrance to the plantation. 		
CF | 		
CF | In front of all of that paraphernalia is the washing machine from the 		
CF | plant, which, though you thought was meant to be used to wash palm 		
CF | tree kernels, is now busy washing the smelly old clothes you remember 		
CF | seeing on the general store owner back in the Caribbean. A laundry 		
CF | basket (from the Elizabethan area?) sits in front of the washing 		
CF | machine. 		
CF | 		
CF | The table-football game stands abandoned in the centre of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open washing machine" 		
CF ] Indonesian Simulation Room 92/1426 		
CF | > 		
CF | > OPEN WASHING MACHINE 		
CF | 		
CF | The washing machine is busy doing the washing, which is what washing 		
CF | machines should be allowed to get on with unless you want to wash your 		
CF | clothes by hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open oven" 		
CF ] Indonesian Simulation Room 92/1427 		
CF | > 		
CF | > OPEN OVEN 		
CF | 		
CF | You'd rather not upset the people who run this simulation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open cupboards" 		
CF ] Indonesian Simulation Room 92/1428 		
CF | > 		
CF | > OPEN CUPBOARDS 		
CF | 		
CF | You'd rather not upset the people who run this simulation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Indonesian Simulation Room 92/1429 		
CF | > 		
CF | > L 		
CF | 		
CF | Indonesian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead up and down whilst a flat 		
CF | passageway heads towards the west. 		
CF | 		
CF | Against the southern wall is a collection of tables and chairs all 		
CF | stacked neatly next to the huge oven and compressor from the 		
CF | processing plant, the cupboards from the shop, and the iron gates you 		
CF | previously saw at the entrance to the plantation. 		
CF | 		
CF | In front of all of that paraphernalia is the washing machine from the 		
CF | plant, which, though you thought was meant to be used to wash palm 		
CF | tree kernels, is now busy washing the smelly old clothes you remember 		
CF | seeing on the general store owner back in the Caribbean. A laundry 		
CF | basket (from the Elizabethan area?) sits in front of the washing 		
CF | machine. 		
CF | 		
CF | The table-football game stands abandoned in the centre of the room. 		
CF | 		
CF | > 		Jade says, "...that game machine..."
DavidW says (to ClubFloyd), "take football" 		
CF ] Indonesian Simulation Room 92/1430 		
CF | > 		
CF | > TAKE FOOTBALL 		
CF | 		
CF | It's too heavy to lift, but you could try pushing it around. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push football e" 		
CF ] Indonesian Simulation Room 92/1431 		
CF | > 		
CF | > PUSH FOOTBALL E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push football up" 		
CF ] Indonesian Simulation Room 92/1432 		
CF | > 		
CF | > PUSH FOOTBALL UP 		
CF | 		
CF | The table-football game cannot be pushed up or down. 		
CF | 		
CF | > 		Jade exclaims, "oohh, lol!"
		Jade asks, "where?"
		DavidW says, "The extinquish guys, I guess."
DavidW says (to ClubFloyd), "push football w" 		
CF ] Amazonian Simulation Room 92/1433 		
CF | > 		
CF | > PUSH FOOTBALL W 		
CF | 		
CF | Amazonian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north, south and east. 		
CF | 		
CF | Against the west wall are various parts of a dismantled bulldozer next 		
CF | to a collection of logs and canvas that must have been used to 		
CF | construct the treehouse. 		
CF | 		
CF | The two eco warriors you met earlier are sitting behind a desk 		
CF | decorated with posters advertising and raising money for the Rhino 		
CF | Warriors. On top of the desk is one of those blue cylindrical charity 		
CF | money boxes that people still use even to this day. 		
CF | 		
CF | The table-football game is here. 		
CF | 		
CF | The female eco warrior waves the cylindrical charity box and looks 		
CF | meaningfully in your direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push game n" 		
CF ] Scandinavian Simulation Room 92/1434 		
CF | > 		
CF | > PUSH GAME N 		
CF | 		
CF | Scandinavian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead south and west. 		
CF | 		
CF | The northern wall is crowded with all the furnishings of the Temple of 		
CF | Uppsala, mixed in with a couple of crates with the offerings and what 		
CF | have you that were on the island next to that huge tree. 		
CF | 		
CF | The festivities from the temple that you saw earlier seemed to have 		
CF | continued after the "stage was struck" so to speak. Perhaps the 		
CF | Vikings really were drunk rather than just pretending to be for the 		
CF | sake of the simulation. Anyway, they're all lounging around on the 		
CF | floor here on various bits of scenery, drinking mead from horns out of 		
CF | barrels that mysteriously haven't been put away yet. Somewhere around 		
CF | them, Ragnar Lodbrok and Lagertha are mixed in - but drunken 		
CF | Scandinavians all look the same to you. 		
CF | 		
CF | Amongst all this pagan mayhem, a sole man, bearded, in a long black 		
CF | coat with a strange wide-brimmed black hat, waves a bible that he 		
CF | holds in one hand, shouting warnings of hellfire and damnation, 		
CF | interspersed with swigs from a bottle of Jill Daniels that he holds in 		
CF | the other. The Vikings all seem to find this very amusing. 		
CF | 		
CF | The table-football game is here. 		
CF | 		
CF | > 		Jade says, "it will be nixe"
		Jade says, "nice"
DavidW says (to ClubFloyd), "push game w" 		
CF ] Missouri Simulation Room 92/1435 		
CF | > 		
CF | > PUSH GAME W 		
CF | 		
CF | Missouri Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. A passageway leads east. 		
CF | 		
CF | One of the black guys you remember running away from the prison and a 		
CF | white guy you reckon was probably one of the blokes in the church are 		
CF | "apparently" trying to put out the three burning crosses you saw 		
CF | earlier, using a fire extinguisher they take it in turns to use. You 		
CF | guess they must be maintenance men as well as playing a part in the 		
CF | simulation, as they both have pagers in their back pockets. They don't 		
CF | seem to be having much success, but then again, they are larking about 		
CF | rather more than trying to make a serious job of it. 		
CF | 		
CF | You know how some people need minimal persuasion to stop doing 		
CF | something boring (like work, for instance) and start doing something 		
CF | fun (like playing table-football, for equal instance), well those two 		
CF | guys kind of pretending to put out the burning crosses fit firmly and 		
CF | squarely into that category, as you've barely pushed the game into the 		
CF | room when one of them says to other "best of 3?", and before you know 		
CF | where you are they've appropriated the game, and it's "best of 5", 		
CF | then "best of 7", etc, etc. 		
CF | 		
CF | The fire extinguisher that the two guys were using now stands on the 		
CF | floor next to the burning crosses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fire" 		
CF ] Missouri Simulation Room 92/1436 		
CF | > 		
CF | > TAKE FIRE 		
CF | 		
CF | (the fire extinguisher) 		
CF | Taken. 		
CF | 		
CF | > 		Jade says, "so, linear"
DavidW says (to ClubFloyd), "spray crosses" 		
CF ] Missouri Simulation Room 92/1436 		
CF | > 		
CF | > SPRAY CROSSES 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "extinguish crosses" 		
CF ] Missouri Simulation Room 92/1437 		
CF | > 		
CF | > EXTINGUISH CROSSES 		
CF | 		
CF | You put out the fire (you should work as a maintenance-man). 		
CF | 		
CF | The black guy jumps up and down. You think he just scored (in the 		
CF | table-football sense). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cross" 		
CF ] Missouri Simulation Room 92/1438 		
CF | > 		
CF | > TAKE CROSS 		
CF | 		
CF | You lift the thing onto your shoulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Scandinavian Simulation Room 93/1439 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Scandinavian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead south and west. 		
CF | 		
CF | The northern wall is crowded with all the furnishings of the Temple of 		
CF | Uppsala, mixed in with a couple of crates with the offerings and what 		
CF | have you that were on the island next to that huge tree. 		
CF | 		
CF | The festivities from the temple that you saw earlier seemed to have 		
CF | continued after the "stage was struck" so to speak. Perhaps the 		
CF | Vikings really were drunk rather than just pretending to be for the 		
CF | sake of the simulation. Anyway, they're all lounging around on the 		
CF | floor here on various bits of scenery, drinking mead from horns out of 		
CF | barrels that mysteriously haven't been put away yet. Somewhere around 		
CF | them, Ragnar Lodbrok and Lagertha are mixed in - but drunken 		
CF | Scandinavians all look the same to you. 		
CF | 		
CF | Amongst all this pagan mayhem, a sole man, bearded, in a long black 		
CF | coat with a strange wide-brimmed black hat, waves a bible that he 		
CF | holds in one hand, shouting warnings of hellfire and damnation, 		
CF | interspersed with swigs from a bottle of Jill Daniels that he holds in 		
CF | the other. The Vikings all seem to find this very amusing. 		
CF | 		
CF | The preacher stops what he's doing with a start and gazes at you in 		
CF | astonishment. You see him look at his bottle of whisky, then at you 		
CF | (in your tatty white robe, thorny crown, carrying a large cross over 		
CF | your shoulder), then at the bible, then back at the bottle of whisky, 		
CF | then back at you. A moment later, he puts down the bottle and 		
CF | disappears towards the east, a strange look on his face. 		
CF | 		
CF | The Vikings around you literally wet themselves with laughter! 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		Jade says, "take this to preacher"
		DavidW says, "Just did."
DavidW says (to ClubFloyd), "He thought I was Jesus!" 		
CF ] Scandinavian Simulation Room 93/1439 		
CF | > 		
CF | > HE THOUGHT I WAS JESUS! 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bottle" 		
CF ] Scandinavian Simulation Room 93/1440 		
CF | > 		
CF | > TAKE BOTTLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Amazonian Simulation Room 93/1441 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Amazonian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north, south and east. 		
CF | 		
CF | Against the west wall are various parts of a dismantled bulldozer next 		
CF | to a collection of logs and canvas that must have been used to 		
CF | construct the treehouse. 		
CF | 		
CF | The two eco warriors you met earlier are sitting behind a desk 		
CF | decorated with posters advertising and raising money for the Rhino 		
CF | Warriors. On top of the desk is one of those blue cylindrical charity 		
CF | money boxes that people still use even to this day. 		
CF | 		
CF | > 		Jade says, "I thought that"
DavidW says (to ClubFloyd), "e" 		
CF ] Indonesian Simulation Room 93/1442 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Indonesian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead up and down whilst a flat 		
CF | passageway heads towards the west. 		
CF | 		
CF | Against the southern wall is a collection of tables and chairs all 		
CF | stacked neatly next to the huge oven and compressor from the 		
CF | processing plant, the cupboards from the shop, and the iron gates you 		
CF | previously saw at the entrance to the plantation. 		
CF | 		
CF | In front of all of that paraphernalia is the washing machine from the 		
CF | plant, which, though you thought was meant to be used to wash palm 		
CF | tree kernels, is now busy washing the smelly old clothes you remember 		
CF | seeing on the general store owner back in the Caribbean. A laundry 		
CF | basket (from the Elizabethan area?) sits in front of the washing 		
CF | machine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Himalayan Simulation Room 93/1443 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Himalayan Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north and east and a broad 		
CF | set of stairs lead down. 		
CF | 		
CF | A fig tree stands in a huge earthenware pot against the south wall, 		
CF | next to the blind man's trolley with its teapot, sugar bowl and little 		
CF | Buddha statue that you remember from before. 		
CF | 		
CF | The big black woman who used to be a medicine woman in the Caribbean 		
CF | and now looks, well, rather ordinary, and the small elderly man who 		
CF | was pretending (you can see now) to be blind and selling you tea in 		
CF | the Himalayas and now looks, well, equally ordinary, are sitting on a 		
CF | bench next to a coffee vending machine drinking coffee. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Woodlands Simulation Room 93/1444 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Woodlands Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. A passageway leads south. 		
CF | 		
CF | A closed door is just about visible to the north. A small receptacle 		
CF | next to it appears to be just the right size to accommodate the kernel 		
CF | that you almost got your hands on. 		
CF | 		
CF | In the centre of the room, a huge plastic tree has been partially 		
CF | dismantled into several sections, though you can see that there's 		
CF | still a lot of work left to complete the job. Assembled, it would 		
CF | probably reach the ceiling - and you do recognise it from before. 		
CF | 		
CF | An elderly maintenance man (witness the pager in his back pocket) is 		
CF | trying to complete dismantling the tree. He's armed with a set of 		
CF | Allen keys, which must number at least fifty. 		
CF | 		
CF | > 		Jade says, "there is a lot of lag"
DavidW says (to ClubFloyd), "give bottle to man" 		
CF ] Woodlands Simulation Room 94/1445 		
CF | > 		
CF | > GIVE BOTTLE TO MAN 		
CF | 		
CF | The maintenance man takes it off your hands with a brief touch to his 		
CF | forelock, then tucks it into his clothing. Then he thinks about it, 		
CF | takes it out again and has a swig, tucks it back in, looks at all the 		
CF | Allen keys and sockets, looks over to you, smiles, takes the bottle 		
CF | out and has another swig, and then another, and then .... falls 		
CF | asleep. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take keys" 		
CF ] Woodlands Simulation Room 94/1446 		
CF | > 		
CF | > TAKE KEYS 		
CF | 		
CF | Taken. He won't be needing them now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pager" 		
CF ] Woodlands Simulation Room 94/1447 		
CF | > 		
CF | > TAKE PAGER 		
CF | 		
CF | The pagers belong to the maintenance men. 		
CF | 		
CF | > 		DavidW says, "I have the keys now, but the game is controlled by the other maintenance guys now."
DavidW says (to ClubFloyd), "i" 		
CF ] Woodlands Simulation Room 94/1448 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a set of allen keys 		
CF | a large cross, carried over your shoulder 		
CF | a fire extinguisher 		
CF | a whip 		
CF | a prickly garland (being worn) 		
CF | a tatty white robe (being worn) 		
CF | 		
CF | > 		Jade says, "Let's try oppening"
DavidW says (to ClubFloyd), "s" 		
CF ] Himalayan Simulation Room 94/1449 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Himalayan Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north and east and a broad 		
CF | set of stairs lead down. 		
CF | 		
CF | A fig tree stands in a huge earthenware pot against the south wall, 		
CF | next to the blind man's trolley with its teapot, sugar bowl and little 		
CF | Buddha statue that you remember from before. 		
CF | 		
CF | The big black woman who used to be a medicine woman in the Caribbean 		
CF | and now looks, well, rather ordinary, and the small elderly man who 		
CF | was pretending (you can see now) to be blind and selling you tea in 		
CF | the Himalayas and now looks, well, equally ordinary, are sitting on a 		
CF | bench next to a coffee vending machine drinking coffee. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Indonesian Simulation Room 94/1450 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Indonesian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead up and down whilst a flat 		
CF | passageway heads towards the west. 		
CF | 		
CF | Against the southern wall is a collection of tables and chairs all 		
CF | stacked neatly next to the huge oven and compressor from the 		
CF | processing plant, the cupboards from the shop, and the iron gates you 		
CF | previously saw at the entrance to the plantation. 		
CF | 		
CF | In front of all of that paraphernalia is the washing machine from the 		
CF | plant, which, though you thought was meant to be used to wash palm 		
CF | tree kernels, is now busy washing the smelly old clothes you remember 		
CF | seeing on the general store owner back in the Caribbean. A laundry 		
CF | basket (from the Elizabethan area?) sits in front of the washing 		
CF | machine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Amazonian Simulation Room 94/1451 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Amazonian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north, south and east. 		
CF | 		
CF | Against the west wall are various parts of a dismantled bulldozer next 		
CF | to a collection of logs and canvas that must have been used to 		
CF | construct the treehouse. 		
CF | 		
CF | The two eco warriors you met earlier are sitting behind a desk 		
CF | decorated with posters advertising and raising money for the Rhino 		
CF | Warriors. On top of the desk is one of those blue cylindrical charity 		
CF | money boxes that people still use even to this day. 		
CF | 		
CF | The male eco warrior waves the cylindrical charity box and looks 		
CF | meaningfully in your direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Scandinavian Simulation Room 94/1452 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Scandinavian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead south and west. 		
CF | 		
CF | The northern wall is crowded with all the furnishings of the Temple of 		
CF | Uppsala, mixed in with a couple of crates with the offerings and what 		
CF | have you that were on the island next to that huge tree. 		
CF | 		
CF | The festivities from the temple that you saw earlier seemed to have 		
CF | continued after the "stage was struck" so to speak. Perhaps the 		
CF | Vikings really were drunk rather than just pretending to be for the 		
CF | sake of the simulation. Anyway, they're all lounging around on the 		
CF | floor here on various bits of scenery, drinking mead from horns out of 		
CF | barrels that mysteriously haven't been put away yet. Somewhere around 		
CF | them, Ragnar Lodbrok and Lagertha are mixed in - but drunken 		
CF | Scandinavians all look the same to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Missouri Simulation Room 94/1453 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Missouri Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. A passageway leads east. 		
CF | 		
CF | Two of the three crosses that were burning earlier, the larger and 		
CF | heavier ones, rest against the wall. 		
CF | 		
CF | The two guys that were supposed to be working putting out the burning 		
CF | crosses are hunched over the table-football game and playing it with 		
CF | enthusiasm. From the sounds and gestures they're making, you reckon 		
CF | there probably isn't anything that anybody could be doing anywhere in 		
CF | the world which is more interesting than this. 		
CF | 		
CF | > 		Jade says, "or hit the coffee machine again"
DavidW says (to ClubFloyd), "open game" 		
CF ] Missouri Simulation Room 94/1454 		
CF | > 		
CF | > OPEN GAME 		
CF | 		
CF | One of the two guys snarls at you, and you back off. They seem to be 		
CF | quite into their game, and you know what blokes are like about 		
CF | football. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "whip guys" 		
CF ] Missouri Simulation Room 94/1454 		
CF | > 		
CF | > WHIP GUYS 		
CF | 		
CF | Who do you mean, the black guy or the white guy? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "white" 		
CF ] Missouri Simulation Room 94/1455 		
CF | > 		
CF | > WHITE 		
CF | 		
CF | He kicks you away and continues with his game. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "whip black" 		
CF ] Missouri Simulation Room 94/1456 		
CF | > 		
CF | > WHIP BLACK 		
CF | 		
CF | He kicks you away again and continues with his game (they've got more 		
CF | in common than you might think - i.e. they're both idiots). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "extinguish white" 		
CF ] Missouri Simulation Room 94/1457 		
CF | > 		
CF | > EXTINGUISH WHITE 		
CF | 		
CF | (the tatty white robe) 		
CF | There's no fire to put out. 		
CF | 		
CF | The white guy claps his hands. You think he just scored (in the 		
CF | table-football sense). 		
CF | 		
CF | > 		DavidW asks, "Where are those lions now?"
		Jade says, "kick the coffee machine, it call for maintance"
DavidW says (to ClubFloyd), "tell black about coffee machine" 		
CF ] Missouri Simulation Room 94/1458 		
CF | > 		
CF | > TELL BLACK ABOUT COFFEE MACHINE 		
CF | 		
CF | He waves you away impatiently. 		
CF | 		
CF | The black guy jumps up and down. You think he just scored (in the 		
CF | table-football sense). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Scandinavian Simulation Room 94/1459 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Scandinavian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead south and west. 		
CF | 		
CF | The northern wall is crowded with all the furnishings of the Temple of 		
CF | Uppsala, mixed in with a couple of crates with the offerings and what 		
CF | have you that were on the island next to that huge tree. 		
CF | 		
CF | The festivities from the temple that you saw earlier seemed to have 		
CF | continued after the "stage was struck" so to speak. Perhaps the 		
CF | Vikings really were drunk rather than just pretending to be for the 		
CF | sake of the simulation. Anyway, they're all lounging around on the 		
CF | floor here on various bits of scenery, drinking mead from horns out of 		
CF | barrels that mysteriously haven't been put away yet. Somewhere around 		
CF | them, Ragnar Lodbrok and Lagertha are mixed in - but drunken 		
CF | Scandinavians all look the same to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Amazonian Simulation Room 94/1460 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Amazonian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north, south and east. 		
CF | 		
CF | Against the west wall are various parts of a dismantled bulldozer next 		
CF | to a collection of logs and canvas that must have been used to 		
CF | construct the treehouse. 		
CF | 		
CF | The two eco warriors you met earlier are sitting behind a desk 		
CF | decorated with posters advertising and raising money for the Rhino 		
CF | Warriors. On top of the desk is one of those blue cylindrical charity 		
CF | money boxes that people still use even to this day. 		
CF | 		
CF | The female eco warrior waves the cylindrical charity box and looks 		
CF | meaningfully in your direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Indonesian Simulation Room 94/1461 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Indonesian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead up and down whilst a flat 		
CF | passageway heads towards the west. 		
CF | 		
CF | Against the southern wall is a collection of tables and chairs all 		
CF | stacked neatly next to the huge oven and compressor from the 		
CF | processing plant, the cupboards from the shop, and the iron gates you 		
CF | previously saw at the entrance to the plantation. 		
CF | 		
CF | In front of all of that paraphernalia is the washing machine from the 		
CF | plant, which, though you thought was meant to be used to wash palm 		
CF | tree kernels, is now busy washing the smelly old clothes you remember 		
CF | seeing on the general store owner back in the Caribbean. A laundry 		
CF | basket (from the Elizabethan area?) sits in front of the washing 		
CF | machine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Himalayan Simulation Room 94/1462 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Himalayan Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north and east and a broad 		
CF | set of stairs lead down. 		
CF | 		
CF | A fig tree stands in a huge earthenware pot against the south wall, 		
CF | next to the blind man's trolley with its teapot, sugar bowl and little 		
CF | Buddha statue that you remember from before. 		
CF | 		
CF | The big black woman who used to be a medicine woman in the Caribbean 		
CF | and now looks, well, rather ordinary, and the small elderly man who 		
CF | was pretending (you can see now) to be blind and selling you tea in 		
CF | the Himalayas and now looks, well, equally ordinary, are sitting on a 		
CF | bench next to a coffee vending machine drinking coffee. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push machine" 		
CF ] Himalayan Simulation Room 94/1463 		
CF | > 		
CF | > PUSH MACHINE 		
CF | 		
CF | There's not much more you can do with the coffee machine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break machine" 		
CF ] Himalayan Simulation Room 95/1464 		
CF | > 		
CF | > BREAK MACHINE 		
CF | 		
CF | A sign lights up across the front of the machine: "Fault Detected!" it 		
CF | says. "Maintenance Crew Available. Please stand by" (it's being a bit 		
CF | more polite now). A few minutes later the two guys from the Missouri 		
CF | Room appear and start working on the vending machine after giving you 		
CF | an irritated look. 		
CF | 		
CF | The medicine woman and the old guy on the bench look at each other, 		
CF | compare empty cups, look at the vending machine, shrug and disappear 		
CF | down the stairs. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		DavidW says, "ah! You were right!"
		Jade says, "they were busy before"
		DavidW says, "Thank you!"
DavidW says (to ClubFloyd), "d" 		
CF ] Indonesian Simulation Room 95/1465 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Indonesian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead up and down whilst a flat 		
CF | passageway heads towards the west. 		
CF | 		
CF | Against the southern wall is a collection of tables and chairs all 		
CF | stacked neatly next to the huge oven and compressor from the 		
CF | processing plant, the cupboards from the shop, and the iron gates you 		
CF | previously saw at the entrance to the plantation. 		
CF | 		
CF | In front of all of that paraphernalia is the washing machine from the 		
CF | plant, which, though you thought was meant to be used to wash palm 		
CF | tree kernels, is now busy washing the smelly old clothes you remember 		
CF | seeing on the general store owner back in the Caribbean. A laundry 		
CF | basket (from the Elizabethan area?) sits in front of the washing 		
CF | machine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Amazonian Simulation Room 95/1466 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Amazonian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north, south and east. 		
CF | 		
CF | Against the west wall are various parts of a dismantled bulldozer next 		
CF | to a collection of logs and canvas that must have been used to 		
CF | construct the treehouse. 		
CF | 		
CF | The two eco warriors you met earlier are sitting behind a desk 		
CF | decorated with posters advertising and raising money for the Rhino 		
CF | Warriors. On top of the desk is one of those blue cylindrical charity 		
CF | money boxes that people still use even to this day. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Scandinavian Simulation Room 95/1467 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Scandinavian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead south and west. 		
CF | 		
CF | The northern wall is crowded with all the furnishings of the Temple of 		
CF | Uppsala, mixed in with a couple of crates with the offerings and what 		
CF | have you that were on the island next to that huge tree. 		
CF | 		
CF | The festivities from the temple that you saw earlier seemed to have 		
CF | continued after the "stage was struck" so to speak. Perhaps the 		
CF | Vikings really were drunk rather than just pretending to be for the 		
CF | sake of the simulation. Anyway, they're all lounging around on the 		
CF | floor here on various bits of scenery, drinking mead from horns out of 		
CF | barrels that mysteriously haven't been put away yet. Somewhere around 		
CF | them, Ragnar Lodbrok and Lagertha are mixed in - but drunken 		
CF | Scandinavians all look the same to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Missouri Simulation Room 95/1468 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Missouri Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. A passageway leads east. 		
CF | 		
CF | Two of the three crosses that were burning earlier, the larger and 		
CF | heavier ones, rest against the wall. 		
CF | 		
CF | Once again, the table-football game stands abandoned in the centre of 		
CF | the room; you're beginning to feel sorry for it. 		
CF | 		
CF | > 		Jade says, "it feels very linear to me"
		DavidW says, "ha ha: 'sorry' for the game machine."
DavidW says (to ClubFloyd), "open game" 		
CF ] Missouri Simulation Room 95/1469 		
CF | > 		
CF | > OPEN GAME 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock game with keys" 		
CF ] Missouri Simulation Room 95/1470 		
CF | > 		
CF | > UNLOCK GAME WITH KEYS 		
CF | 		
CF | You eventually manage to find the right Allen key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open game" 		
CF ] Missouri Simulation Room 95/1471 		
CF | > 		
CF | > OPEN GAME 		
CF | 		
CF | You open the table-football game. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take kernel" 		
CF ] Missouri Simulation Room 95/1472 		
CF | > 		
CF | > TAKE KERNEL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in game" 		
CF ] Missouri Simulation Room 95/1473 		
CF | > 		
CF | > LOOK IN GAME 		
CF | 		
CF | The table-football game is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x kernel" 		
CF ] Missouri Simulation Room 95/1474 		
CF | > 		
CF | > X KERNEL 		
CF | 		
CF | It looks like a nut, though you're not sure what it's the nut of. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Scandinavian Simulation Room 95/1475 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Scandinavian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead south and west. 		
CF | 		
CF | The northern wall is crowded with all the furnishings of the Temple of 		
CF | Uppsala, mixed in with a couple of crates with the offerings and what 		
CF | have you that were on the island next to that huge tree. 		
CF | 		
CF | The festivities from the temple that you saw earlier seemed to have 		
CF | continued after the "stage was struck" so to speak. Perhaps the 		
CF | Vikings really were drunk rather than just pretending to be for the 		
CF | sake of the simulation. Anyway, they're all lounging around on the 		
CF | floor here on various bits of scenery, drinking mead from horns out of 		
CF | barrels that mysteriously haven't been put away yet. Somewhere around 		
CF | them, Ragnar Lodbrok and Lagertha are mixed in - but drunken 		
CF | Scandinavians all look the same to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Amazonian Simulation Room 95/1476 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Amazonian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north, south and east. 		
CF | 		
CF | Against the west wall are various parts of a dismantled bulldozer next 		
CF | to a collection of logs and canvas that must have been used to 		
CF | construct the treehouse. 		
CF | 		
CF | The two eco warriors you met earlier are sitting behind a desk 		
CF | decorated with posters advertising and raising money for the Rhino 		
CF | Warriors. On top of the desk is one of those blue cylindrical charity 		
CF | money boxes that people still use even to this day. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Indonesian Simulation Room 95/1477 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Indonesian Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Broad stairs lead up and down whilst a flat 		
CF | passageway heads towards the west. 		
CF | 		
CF | Against the southern wall is a collection of tables and chairs all 		
CF | stacked neatly next to the huge oven and compressor from the 		
CF | processing plant, the cupboards from the shop, and the iron gates you 		
CF | previously saw at the entrance to the plantation. 		
CF | 		
CF | In front of all of that paraphernalia is the washing machine from the 		
CF | plant, which, though you thought was meant to be used to wash palm 		
CF | tree kernels, is now busy washing the smelly old clothes you remember 		
CF | seeing on the general store owner back in the Caribbean. A laundry 		
CF | basket (from the Elizabethan area?) sits in front of the washing 		
CF | machine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Himalayan Simulation Room 95/1478 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Himalayan Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. Passageways lead north and east and a broad 		
CF | set of stairs lead down. 		
CF | 		
CF | A fig tree stands in a huge earthenware pot against the south wall, 		
CF | next to the blind man's trolley with its teapot, sugar bowl and little 		
CF | Buddha statue that you remember from before. 		
CF | 		
CF | The two maintenance guys who were doing a poor job of putting out the 		
CF | burning crosses earlier are now making an equally poor job of 		
CF | repairing the coffee machine. 		
CF | 		
CF | > 		Jade asks, "what is the kernel?"
DavidW says (to ClubFloyd), "n" 		
CF ] Woodlands Simulation Room 95/1479 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Woodlands Simulation Room 		
CF | You are in a simulation room. The walls, floor and ceiling are a 		
CF | featureless warship-grey. A passageway leads south. 		
CF | 		
CF | A closed door is just about visible to the north. A small receptacle 		
CF | next to it appears to be just the right size to accommodate the kernel 		
CF | you've got on you. 		
CF | 		
CF | In the centre of the room, a huge plastic tree has been partially 		
CF | dismantled into several sections, though you can see that there's 		
CF | still a lot of work left to complete the job. Assembled, it would 		
CF | probably reach the ceiling - and you do recognise it from before. 		
CF | 		
CF | Thanks to your timely intervention, the maintenance man has been saved 		
CF | from the nervous breakdown he would surely have suffered had he 		
CF | continued trying to complete the job of dismantling the tree, and now 		
CF | lies snoring peacefully to the side. 		
CF | 		
CF | You can see a semi-full bottle of Jill Daniels here. 		
CF | 		
CF | > 		DavidW says, "It's a nut"
DavidW says (to ClubFloyd), "take bottle" 		
CF ] Woodlands Simulation Room 95/1480 		
CF | > 		
CF | > TAKE BOTTLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put kernel in receptacle" 		
CF ] Woodlands Simulation Room 100/1480 		
CF | > 		
CF | > PUT KERNEL IN RECEPTACLE 		
CF | 		
CF | The walls of the simulation room swim before your eyes again (perhaps 		
CF | you were still in the simulation all along), and as you regain your 		
CF | bearings for a second time you find yourself in a simulation room as 		
CF | before but with no exits save the door which now lies open in front of 		
CF | you, leading back to the life that you love in all of its artificial 		
CF | splendour. The soft female voice speaks out again: 		
CF | 		
CF | Program Arborea completed successfully. Congratulations. Please 		
CF | take time to re-orient yourself and observe all normal safety 		
CF | precautions when exiting the building. We hope you have enjoyed this 		
CF | excursion into our wild and verdant past. 		
CF | 		
CF | --oOo--- 		
CF | 		
CF | Thank you for playing Arborea. 		
CF | 		
CF | ---oOo--- 		
CF | 		
CF | When all the trees have been cut down, 		
CF | when all the animals have been hunted, 		
CF | when all the waters are polluted, 		
CF | when all the air is unsafe to breathe, 		
CF | only then will you discover you cannot eat money. 		
CF | 		
CF | Native American saying 		
CF | 		
CF | ---oOo--- 		
CF | 		
CF | A few notes from me (the author). 		
CF | 		
CF | I love trees. When I was young I used to like climbing them, now I 		
CF | just enjoy being amongst them, listening to them and enjoying their 		
CF | "air". When I decided I wanted to write an adventure (my only one to 		
CF | date, actually) about trees, I set about thinking of all the different 		
CF | ways that mankind has interacted with them through history. Of course, 		
CF | we've hanged people from them, but we have also worshipped them, lived 		
CF | in harmony with them when we've used what they freely gave us, rather 		
CF | less in harmony with them when we've chopped them down for wood, and, 		
CF | most recently, almost treated them as an enemy with the deforestation 		
CF | in the Amazon and the way we're farming them in Indonesia. 		
CF | 		
CF | There are many quotes that I could have chosen to end this adventure 		
CF | (just google tree quotes), however that Native American one probably 		
CF | best describes much of our attitude towards trees these days, and to 		
CF | nature in general. I just hope that it doesn't come to pass that we 		
CF | end up having to eat money. 		
CF | 		
CF | If you want to go back and try some fun things, take the awakened head 		
CF | around with you - it generally has a lot to say. This adventure is 		
CF | about the size of a novel now, so there's probably lots more you could 		
CF | play around with if you like. If you have any feedback or 		
CF | recommendations, please don't hesitate to get in touch: the command 		
CF | "feedback" has all the details that you need, and I would love to hear 		
CF | from you. 		
CF | 		
CF | Richard Develyn. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | In that game you scored 100 out of a possible 100, in 1480 turns. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jade exclaims, "congratulations, 1500 turns!"
		Jade says, "100 out of 100"
		DavidW says, "hooray we are victorious"
		Jade says, "this is a great, big game"
		DavidW asks, "I liked that game a lot but it is a bit strange, isn't it?"
		Jade says, "yes it is a bit strange becouse this is a simulation and the author can reclaim some rights to do whatever he things"
		DavidW says, "And we're finishing at the right time too. It's almost but not quite 4pm."
		Jade says, "22:00 here"
		DavidW says, "I'm trying to think what part I liked best."
		Jade says, "nevertheless, the game says there are more stuff to try..."
		DavidW says, "There's no AMUSING command to suggest anything."
		Jade says, "the poachers part, we discovered at the really beggining and finished the last one."
		DavidW says, "It says we can carry the awakened head around, but we were doing that already."
		Jade says, "yes we carry around the head untill the simulation ended up"
		DavidW says, "I think, if we gave the sugar cube to the filly instead of the stallion, we'd have to ride her instead."
		Jade says, "perhaps so"
		DavidW says, "I just realized that we never got any meat pies."
		Jade says, "no, we didin't, we were money left"
		Jade says, "we didin't find a coin"
		DavidW says, "Not until the second sim."
		DavidW says, "Maybe there could be a sequel: Carborea, where you visit restaurants all over the world and eat carbs."
		Jade says, "it sounds to me as an interesting idea for sending to seedcom"
		Jade says, "seedcomp"
		DavidW asks, "oh, I think I maybe heard of that. Drop in ideas for authors to pick and choose from?"
		Roger says, "mmhmm"
		Jade says, "seeding and growing"
		DavidW says, "I should probably be an author and writing something instead."
		DavidW says, "I have problems coming up with anything on my own except for parodies or variations on other people's stuff."
		Jade exclaims, "you are welcome!"
		DavidW says, "anyway, let's wrap this up. Thank you, Jade and Roger and others who were here in previous weeks."
		DavidW says, "This was a fun game and I'm very glad I played it."
		Jade says, "ok, I am going to bed. Stay safe, See you next week"
		DavidW says, "bye Jade. Take care!"
		DavidW says, "I'm heading back to the lounge for a bit."
		DavidW says, "See you next week!"
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Jade says, "bye bye"
		DavidW says, "hi again"
		DavidW says, "ack"
Jade goes home. 		
Roger goes home. 		
Roger has disconnected. 			



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ClubFloyd Transcript:
According to Cain by Jim Nelson
As played on ifMUD on December 18, 2022 - January 22, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of According to Cain written by Jim Nelson. According to Cain was released as part of the 2022 Interactive Fiction Competition, in which it took sixth place. It was nominated for Xyzzies for Best Writing and Best Story, and won the Xyzzies for Best Game and Best Implementation. It was ranked as the 21st best game of all time in the 2023 Interactive Fiction Top 50 of All Time. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

*** SESSION ONE *** 		
		Jacqueline asks, "Looks like According to Cain is uploaded. Shall we?"
		DavidW says, "sure. Candy Cain me."
		Jacqueline says, "I don't think it's that sort of game, David."
Jacqueline says (to ClubFloyd), "load sleepmask accordingtocain" 		
CF | East of Eden 0 		
CF | Exits: east 		
CF | 		
CF | 		
CF | 		
CF | And the LORD had respect unto Abel and to his 		
CF | offering: 		
CF | But unto Cain and to his offering He had not respect. 		
CF | -Genesis 4:4-5, King James Version 		
CF | 		
CF | 		
CF | Then ALLAH sent a crow searching in the ground 		
CF | to show [Cain] how to hide the disgrace of his 		
CF | brother. 		
CF | -Quran 5:31, Sahih International 		
CF | 		
CF | 		
CF | "From this time forth?thou shalt be called 		
CF | Perdition." 		
CF | -Moses 5:24, Pearl of Great Price 		
CF | 		
CF | 		
CF | And Cain said unto the LORD, 		
CF | "My punishment is greater than I can bear?" 		
CF | -Genesis 4:13 KJV 		
CF | 		
CF | 		
CF | 		
CF | [More] 		Roger says, "it's probably some good old WWF fanfic game"
		DavidW asks, "What Would Floyd Do?"
		Jacqueline says, "ha"
Jacqueline pushes the green 'space' button. 		
CF | [More] 		
CF | An inquiry 		
CF | by Jim Nelson 		
CF | 		
Jacqueline pushes the green 'space' button. 		
CF | 		
CF | 		
CF | 		
CF | THE PROVOST TOPS off your brandy and invites you to sit. "The 		
CF | question has 		
CF | bedeviled the Academy's Scholastics since this institution was 		
CF | founded," he 		
CF | says with a weary sigh. "What is the Mark of Cain?" 		
CF | 		
CF | The Provost is a gray man, whiskered and immobile. He administers the 		
CF | Academy 		
CF | from his padded chair--ratty blanket thrown over his lap--by 		
CF | scratching 		
CF | messages on parchment and throwing them out the window to his 		
CF | secretaries in 		
CF | the courtyard below. 		
CF | 		
CF | "The Academy has already sent two of our best," he says. "They failed 		
CF | to 		
CF | return. We consider them lost. You must do better." 		
CF | 		
CF | You, a novitiate Indagator, investigate for the Academy all 		
CF | manner of 		
CF | esoterica. Usually the questions revolve around the finer points of 		
CF | philosophy 		
CF | and science debated by the Scholastics. This riddle, though--the Mark 		
CF | of 		
CF | Cain--is monumental. It is the oldest mystery in known history. 		
CF | 		
CF | The Provost breaks the silence with a deep and gravelly voice. 		
CF | "Indagator, you 		
CF | are charged with resolving this ancient question. Stand and prepare 		
CF | yourself!" 		
CF | 		
CF | [More] 		Roger says, "Cain cannot be justified"
		Jacqueline asks, "Ugh the linebreaks. Why??"
		Jacqueline says (to Roger), "HA"
		Roger asks, "Indagator is pretty weird. Do I solve problems by eating clues?"
		Jacqueline says, "nom nom nom"
Jacqueline pushes the green 'space' button. 		
CF | [More] 		
CF | instant, you are sent 		
CF | back in time?to the beginning? 		DavidW says, "I assumed the mark of Cain was like when the Good Witch of the North kissed Dorothy's forehead. A sigil of protection so no one would kill Cain."
		Roger says, "finally, a good chance that >GIRD LOINS is implemented"
Jacqueline pushes the green 'space' button. 		
CF | back in time?to the beginning? 		
CF | 		
CF | I. A YOUNG EARTH 		
CF | 		
CF | East of Eden 		
CF | A fine hazy mist shrouds the sky, making the sun little more than a 		
CF | smeary 		
CF | torch in a smoke-filled room. The air is redolent with a sour aroma. 		
CF | The 		
CF | world feels fresh and new. 		
CF | 		
CF | On your wrist is the orbis bracelet given to you by the Provost before 		
CF | you were 		
CF | sent to this time. You must not lose the bracelet; it's your only way 		
CF | back to 		
CF | the Academy. 		
CF | 		
CF | Before you, a circuitous path plunges eastward into the windswept 		
CF | wilderness. 		
CF | It is this direction you will need to travel to begin your inquiry. 		
CF | 		
CF | Behind you, to the distant west, lies Eden. 		
CF | 		
CF | [Type ABOUT for more information on this game.] 		
CF | 		
CF | > 		Jacqueline asks, "Why do I feel like we're going to lose the bracelet?"
		Roger says, "okay I can get behind a time-travelling Bible game"
		Jacqueline asks, "About?"
		DavidW says, "yes, ABOUT please"
Jacqueline says (to ClubFloyd), "about" 		
CF | > 		
CF | > ABOUT 		
CF | 		
CF | According to Cain was written for the 2022 Interactive 		
CF | Fiction Competition. 		
CF | It's coded in TADS 3 using the adv3Lite library. 		
CF | 		
CF | As with most interactive fictions, I recommend examining places 		
CF | thoroughly and 		
CF | visiting every location at least once. Many things are useful in more 		
CF | than one 		
CF | situation. Pay close attention to story details. Noticing slight 		
CF | changes 		
CF | around you will pay dividends. This is a detective story, and you are 		
CF | the 		
CF | detective. 		
CF | 		
CF | This game ranks Polite on the cruelty scale, meaning there are a small 		
CF | number 		
CF | of ways you can wind up in an unwinnable situation, but it's 		
CF | immediately 		
CF | obvious when this happens. You may always UNDO your last command. 		
CF | 		
CF | I especially thank the beta testers who patiently shook out so many of 		
CF | my bugs 		
CF | and offered such invaluable feedback: StJohn Limbo, Mathbrush, 		
CF | Christopher 		
CF | Merriner, Rovarsson, and Mike Russo. 		
CF | 		
CF | Type CREDITS for a listing of everyone who has contributed to this 		
CF | game, and 		
CF | HELP for more assistance. The SOURCES command offers details on the 		
CF | game's 		
CF | source material (with some mild spoilers). A content WARNING is 		
CF | offered. 		
CF | 		
CF | Type MEDIA for information on playing this game with graphics and 		
CF | music. 		
CF | 		
CF | [More] 		
Jade has arrived. 		Jacqueline says, "ugh. Detective? Ugh."
		Jade says, "Hi all"
		Jacqueline says (to Jade), "Hi."
		Jacqueline says, "We're playing According to Cain."
		Roger says, "Hi Jade -- we've barely started"
		DavidW asks (of Jacqueline), "You don't like the genre?"
		Jacqueline says, "Yeah. You should be able to @recap #Clubhouse I think..."
		Jade exclaims, "Oh, Jacq is here today!"
		Jacqueline exclaims, "Jacq is!"
		DavidW says, "hi Jade"
		DavidW says (to Jacqueline), "btw, we're low on clubhouse passes."
		Jacqueline says, "Wow. He had a Saint as a beta tester on this game. I guess that's a good idea for a Bible game."
		DavidW asks, "I think I gave one to murtaughk?"
		Jacqueline says, "mmkay"
		Roger says, "let us examine our self and our belongings"
		DavidW says, "please do"
Jacqueline pushes the green 'space' button. 		
CF | East of Eden 0 		
CF | Exits: east 		
CF | 		
CF | ([LINK]) and the Interactive 		
CF | Fiction 		
CF | Community Forum ([LINK]). 		
CF | 		
CF | -Jim Nelson 		
CF | September 2022 		
CF | j-nelson.net 		
CF | 		
CF | > 		
Jacqueline pushes the green 'space' button. 		
CF | East of Eden 1 		
CF | Exits: east 		
CF | 		
CF | > 		
CF | 		
CF | East of Eden 		
CF | Before you, a circuitous path plunges eastward into the windswept 		
CF | wilderness. 		
CF | It is this direction you will need to travel to begin your inquiry. 		
CF | 		
CF | Behind you, to the distant west, lies Eden. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF | East of Eden 2 		
CF | Exits: east 		
CF | 		
CF | > I 		
CF | 		
CF | You are wearing 		
CF | 		
CF | * an orbis bracelet 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x bracelet" 		
CF | East of Eden 3 		
CF | Exits: east 		
CF | 		
CF | > X BRACELET 		
CF | 		
CF | It's an orbis bracelet, in principle a simple enough device: Once your 		
CF | inquiry 		
CF | is completed, you will be delivered back to the safety and comforts of 		
CF | the 		
CF | Academy?provided, of course, that the bracelet is in your possession. 		
CF | 		
CF | > 		Jade asks, "what is this game?"
		DavidW says, "According to Cain"
Jacqueline says (to ClubFloyd), "x me" 		
CF | East of Eden 4 		
CF | Exits: east 		
CF | 		
CF | > X ME 		
CF | 		
CF | You are a novitiate Indagator, an Academy investigator 		
CF | trained by Hester IV of 		
CF | Minscip. You are to determine the exact nature of the Mark of Cain. 		
CF | 		
CF | You feel refreshed, alive, and ready to get to work. 		
CF | 		
CF | > 		Roger says, "two thoughts in quick succession: What, we're naked?? Oh yeah, I guess that isn't a problem yet."
		Jade says, "thx"
		Jacqueline says, "Well, we just came out of Eden, so yeah."
		DavidW says, "I guess we need to find Cain in the Land of Nod."
		Jacqueline asks, "E?"
		DavidW says, "yes, east"
Jacqueline says (to ClubFloyd), "e" 		
CF | A tree 5 		
CF | Exits: east west 		
CF | 		
CF | > E 		
CF | 		
CF | A tree 		
CF | In a break from the rugged and stark terrain, a magnificent tree rises 		
CF | alongside the path. A crow descends from high above and alights upon 		
CF | its 		
CF | lowest branch. 		
CF | 		
CF | Nestled against the roots of the tree sits a leather rucksack. 		
CF | 		
CF | In the rucksack you see some arsenic, some lymph, some black bile, 		
CF | some phlegm, 		
CF | and some yellow bile. 		
CF | 		
CF | The Academy has provided well. This rucksack will you help you with 		
CF | your 		
CF | inquiry. As you travel, you should discover more of the tools you 		
CF | will require 		
CF | to complete your inquiry and prepare your report for the Provost. 		
CF | 		
CF | The way continues east. 		
CF | 		
CF | > 		Roger says, "So in walks this dame with legs up to here and candy-apple lips."
		DavidW says, "I don't know much about Cain after Eden, except I think he founded the Enochians, or his son did."
		DavidW says, "hm, the four humours."
Jacqueline says (to ClubFloyd), "take rucksack" 		
CF | A tree 6 		
CF | Exits: east west 		
CF | 		
CF | > TAKE RUCKSACK 		
CF | 		
CF | You heave up the weighty rucksack and sling it over your shoulder. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x crow" 		
CF | A tree 7 		
CF | Exits: east west 		
CF | 		
CF | > X CROW 		
CF | 		
CF | The crow stares down upon you with passive, observant eyes. 		
CF | 		
CF | > 		DavidW asks, "Weren't the humours something Aristotle came up with? Or was it someone else?"
		Jacqueline shrugs.
		Jacqueline says, "I'm married to the well-read person. I am not the well-read person."
		Roger says, "It's of that era, but anyways"
		Jacqueline asks, "East again?"
		DavidW says, "We should examine the lymph etc. We might use them to influence others."
		Jacqueline says, "Fair."
		Jacqueline says, "I will drive if someone maps, btw."
		DavidW says, "Also talk to the raven. Animals talked in Eden, or at least the snake did."
		DavidW says, "er crow."
		Jacqueline exclaims, "Oh, true!"
Jacqueline says (to ClubFloyd), "crow, hello" 		
CF | A tree 8 		
CF | Exits: east west 		
CF | 		
CF | > CROW, HELLO 		
CF | 		
CF | The crow stretches its neck and shakes its feathers. 		
CF | 		
CF | > 		Jade says, "I am on it"
		Jacqueline says (to Jade), "Thanks."
Jacqueline says (to ClubFloyd), "x arsenic." 		
CF | A tree 9 		
CF | Exits: east west 		
CF | 		
CF | > X ARSENIC. 		
CF | 		
CF | There's a quantity of the arsenic in the rucksack. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x lymph" 		
CF | A tree 10 		
CF | Exits: east west 		
CF | 		
CF | > X LYMPH 		
CF | 		
CF | You can see the ripe lymph in the rucksack. 		
CF | 		
CF | > 		DavidW says, "oh, that doesn't help"
		Jacqueline says, "No, not really."
Jacqueline says (to ClubFloyd), "x bile" 		
CF | A tree 10 		
CF | Exits: east west 		
CF | 		
CF | > X BILE 		
CF | 		
CF | Which do you mean, the black bile or the yellow bile? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x phlegm" 		
CF | A tree 11 		
CF | Exits: east west 		
CF | 		
CF | > X PHLEGM 		
CF | 		
CF | There's a quantity of the whitish phlegm in the rucksack. 		
CF | 		
CF | > 		Jacqueline says, "Well, I examined them."
		DavidW says, "thanks"
Roger says (to floyd), "taste black bile" 		
CF | A tree 12 		
CF | Exits: east west 		
CF | 		
CF | > TASTE BLACK BILE 		
CF | 		
CF | Consuming essences only wastes them. They must be applied to surfaces 		
CF | to 		
CF | create an effect. 		
CF | 		
CF | > 		DavidW says, "I was hoping for a clue on their usage. They are uncommon tools, after all."
		Jacqueline says, "Well, you got one."
		DavidW says, "ah, thanks again"
		Jacqueline says, "Apply them to surfaces to create an effect."
		DavidW says, "Got it."
Jacqueline says (to ClubFloyd), "e" 		
CF | A Young Earth 13 		
CF | Exits: east west 		
CF | 		
CF | > E 		
CF | 		
CF | As you travel, your thoughts wander to the plight of Adam and Eve, the 		
CF | first 		
CF | humans created and parents of all Mankind. 		
CF | 		
CF | They were brought forth in the paradise Eden. They lived a life of 		
CF | pure ease, 		
CF | only to be banished to the wilderness for a single weakness. This 		
CF | path you 		
CF | walk would have been the one they followed as they searched for a new 		
CF | home? 		
CF | 		
CF | A Young Earth 		
CF | Your journey brings you to the mouth of a turbulent valley and a 		
CF | terrible 		
CF | sight: The valley walls and floor have broken open, allowing foul 		
CF | steam and 		
CF | gases from the underworld to escape high into the air. 		
CF | 		
CF | Here lies yet another provision from the Academy for your inquiry: On 		
CF | the 		
CF | ground near the magma flow is a pulverulent cloth. 		
CF | 		
CF | The way continues east and west. Any travel south through the valley 		
CF | is 		
CF | blocked by the magma flow. 		
CF | 		
CF | > 		Jacqueline says, "Adam and Eve were the first humans created. Got it. Thank you for the backstory."
Jacqueline says (to ClubFloyd), "x cloth" 		
CF | A Young Earth 14 		
CF | Exits: east west 		
CF | 		
CF | > X CLOTH 		
CF | 		
CF | This pulverulent cloth is sewn for chemists and doctors to carry 		
CF | powders and 		
CF | herbals. It's woven to wick away moisture and keep its contents dry 		
CF | under 		
CF | normal conditions. Submerged, however, the powders will be ruined. 		
CF | 		
CF | > 		Roger | consisting of fine particles; powdery or crumbly.
Jacqueline says (to ClubFloyd), "take cloth" 		
CF | A Young Earth 15 		
CF | Exits: east west 		
CF | 		
CF | > TAKE CLOTH 		
CF | 		
CF | You pick up the pulverulent cloth. 		
CF | 		
CF | A great grumbling announces itself beneath the ground, and you find 		
CF | yourself 		
CF | swaying about as though on a ship deck. A moment later, the 		
CF | disturbance 		
CF | ceases. 		
CF | 		
CF | > 		
Roger says (to floyd), "pray" 		
CF | A Young Earth 16 		
CF | Exits: east west 		
CF | 		
CF | > PRAY 		
CF | 		
CF | You collect your thoughts and make a quick prayer. 		
CF | 		
CF | > 		DavidW asks, "I wasn't expecting magma, but who does?"
		Roger says, "the mark of Cain is MAGMA, people"
		DavidW asks, "Remember the lava in Wales in the game Augustine?"
		Roger says, "I sure don't"
		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "x magma" 		
CF | A Young Earth 17 		
CF | Exits: east west 		
CF | 		
CF | > X MAGMA 		
CF | 		
CF | The hellacious sight makes for a stunning, if oppressive, landscape. 		
CF | 		
CF | > 		Jacqueline asks, "E again? Or something first?"
		DavidW says, "No floating bottle out there."
		DavidW says, "sure, east is fine."
Jacqueline says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | Your thoughts return to the Provost's words in his quarters: 		
CF | 		
CF | "Recall that Eve birthed two sons," the Provost told you. "Cain, the 		
CF | eldest, 		
CF | tilled the fields. Younger brother Abel tended the flocks. Until?" 		
CF | He trails 		
CF | off. 		
CF | 		
CF | "Cain murdered Abel," you said to complete his thought. 		
CF | 		
CF | "The first murder in all of history. As punishment, the Creator 		
CF | cursed Cain to 		
CF | wander the Earth to the end of his days. Cain was marked to prove he 		
CF | introduced murder into our world. The mark served to protect Cain 		
CF | from others 		
CF | taking vengeance upon him." 		
CF | 		
CF | "Why do that? Why protect such evil?" 		
CF | 		
CF | The Provost emitted a gravelly murmur. "Vengeance was the Creator's." 		
CF | 		
CF | Approaching the river 		
CF | The steady rushing of a river comes from the east. A turbulent valley 		
CF | of magma 		
CF | and steam roils to the west. 		
CF | 		
CF | Lying here is a thick tome bound in calf-skin. It's the 		
CF | Pharmakon, a formulary 		
CF | and another provision made by the Academy for your inquiry. 		
CF | [More] 		Jacqueline says, "SPOILERS"
		DavidW says, "There was a 3rd son. Seth, I think? But that was later."
		Roger says, "good thing we have the mud's resident magma expert among us"
Jacqueline says (to ClubFloyd), "take pharmakon" 		Jacqueline says, "oh. space."
		Jacqueline says, "I freaked there for a second."
Jacqueline pushes the green 'space' button. 		
CF | Approaching the river 18 		
CF | Exits: east west 		
CF | 		
CF | This book may be the most valuable possession they delivered for your 		
CF | work. 		
CF | 		
CF | > 		Roger says, "hmmm I'm not per se opposed to this method of doling out gear, but it's sort of weird"
		DavidW says, "Perhaps we look up stuff in this book."
		Jacqueline says, "Hello, BIG PHARMAkon."
Jacqueline says (to ClubFloyd), "take pharmakon" 		
CF | Approaching the river 19 		
CF | Exits: east west 		
CF | 		
CF | > TAKE PHARMAKON 		
CF | 		
CF | With a grunt, you pick up the cumbersome and dusty tome. 		
CF | 		
CF | > 		Roger says, "like we just got Mr.-Bean beamed into the past with a spotlight and a thump"
Jacqueline says (to ClubFloyd), "x pharmakon" 		
CF | Approaching the river 20 		
CF | Exits: east west 		
CF | 		
CF | > X PHARMAKON 		
CF | 		
CF | The Pharmakon is a formulary compiled over the ages, from the 		
CF | ancients to the 		
CF | modern Scholastics of the Academy. It's a massive, unwieldy reference 		
CF | of fine- 		
CF | print, formulae, cross-references, and paper dust. 		
CF | 		
CF | It's also a compendium of history, knowledge, insight: Wisdom earned 		
CF | and 		
CF | expressed. 		
CF | 		
CF | Entries are poorly organized, as the Pharmakon is revised 		
CF | continuously as 		
CF | discoveries are made and old knowledge found undependable. 		
CF | 		
CF | It's not intended to be read cover-to-cover. Rather, it should be 		
CF | consulted by 		
CF | topic. 		
CF | 		
CF | While the formulary is organized in haphazard fashion, its initial 		
CF | entry is 		
CF | worthy of your attention: First Principles. 		
CF | 		
CF | [To use this resource, try CONSULT BOOK ABOUT FIRST PRINCIPLES or LOOK 		
CF | UP 		
CF | INDAGATOR.] 		
CF | 		
CF | > 		DavidW asks, "Why is it a tome?"
		DavidW says, "It could be an iPad thingy."
		Jacqueline says, "Nah. Less impressive."
		Roger says, "Apple got us into this mess"
Jacqueline says (to ClubFloyd), "consult book about first principles" 		
CF | Approaching the river 21 		
CF | Exits: east west 		
CF | 		
CF | > CONSULT BOOK ABOUT FIRST PRINCIPLES 		
CF | 		
CF | "First Principles" acts as a kind of introduction for this edition of 		
CF | the 		
CF | Pharmakon. It was penned by Hester IV of Minscip, an old cur 		
CF | and one of the 		
CF | original Indagatores the Academy produced. He was also your 		
CF | mentor, and a 		
CF | trusted one at that. 		
CF | 		
CF | He uses the opportunity of an introduction to produce a screed on the 		
CF | loose 		
CF | ethics of your chosen profession: 		
CF | 		
CF | "More than the what, the Indagator determines the 		
CF | why: the motivations; the 		
CF | reasoning; the rationalizations; the madness. 		
CF | 		
CF | "The greatest tool available to the investigator is combining essences 		
CF | to form 		
CF | compounds, which unlock old memories, reveal hidden details, and even 		
CF | reshape 		
CF | physical matter. Researching the Pharmakon is 		
CF | vital to the success of your 		
CF | inquiry! 		
CF | 		
CF | "Good luck, Indagator," Hester IV of Minscip writes in his 		
CF | hasty but flowing 		
CF | penmanship. "TRUTH is our shared pursuit. It is ignorance we fight, 		
CF | to light 		
CF | the way toward a more complete understanding of our fellow man and 		
CF | woman!" 		
CF | 		
CF | c.f., Indagator, essence 		
CF | 		
CF | > 		DavidW says, "I bet TRUTH is another topic."
Jacqueline says (to ClubFloyd), "consult book about indagator" 		
CF | Approaching the river 22 		
CF | Exits: east west 		
CF | 		
CF | > CONSULT BOOK ABOUT INDAGATOR 		
CF | 		
CF | Indagator: The investigator; the observer; the questioner & 		
CF | the doubter. 		
CF | 		
CF | An Indagator examines all, determines the significance, and 		
CF | forgets nothing. 		
CF | MEMORIES and RECALL are two of your most important powers. 		
CF | 		
CF | "SACRIFICE is--alas!--also a necessity of our chosen profession," 		
CF | Hester IV of 		
CF | Minscip adds. 		
CF | 		
CF | c.f., essence, alchemy, sacrifice 		
CF | 		
CF | > 		Jacqueline says, "ha"
Jacqueline says (to ClubFloyd), "consult book about truth" 		
CF | Approaching the river 23 		
CF | Exits: east west 		
CF | 		
CF | > CONSULT BOOK ABOUT TRUTH 		
CF | 		
CF | "The pursuit of TRUTH is the only footrace worth running," Hester IV 		
CF | of Minscip 		
CF | writes. "Do not block the way of inquiry! 		
CF | 		
CF | "And that is all I have to say on the subject." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "consult book about sacrifice" 		
CF | Approaching the river 24 		
CF | Exits: east west 		
CF | 		
CF | > CONSULT BOOK ABOUT SACRIFICE 		
CF | 		
CF | Hester IV of Miscip writes: 		
CF | 		
CF | "Sacrifice is the defining characteristic of the Indagator's 		
CF | excipient essence, 		
CF | of which no other profession uses in quite the same manner or to the 		
CF | same 		
CF | effect. 		
CF | 		
CF | "Sacrifice is the defining characteristic of the Indagator as 		
CF | well, for every 		
CF | inquiry requires sacrifice--in the name of TRUTH! Onward!" 		
CF | 		
CF | c.f., Indagator, Truth, excipient 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "consult book about bile" 		
CF | Approaching the river 25 		
CF | Exits: east west 		
CF | 		
CF | > CONSULT BOOK ABOUT BILE 		
CF | 		
CF | Try as you might, you could not locate an entry for "bile." 		
CF | 		
CF | > 		DavidW says, "there's two biles"
Jacqueline says (to ClubFloyd), "consult book about black bile" 		
CF | Approaching the river 26 		
CF | Exits: east west 		
CF | 		
CF | > CONSULT BOOK ABOUT BLACK BILE 		
CF | 		
CF | Black bile is a remedy promoting a melancholy nature: depression, 		
CF | withdrawal, 		
CF | sadness, ennui. It is countered by the arsenic poison. 		
CF | 		
CF | c.f., arsenic, remedy, melancholic 		
CF | 		
CF | > 		DavidW says, "combine one bile with another bile and get a bibile."
Jacqueline says (to ClubFloyd), "consult book about arsenic" 		
CF | Approaching the river 27 		
CF | Exits: east west 		
CF | 		
CF | > CONSULT BOOK ABOUT ARSENIC 		
CF | 		
CF | A poison repelling a melancholic nature. Counters the black bile 		
CF | remedy. 		
CF | 		
CF | c.f., black bile, poison, melancholic 		
CF | 		
CF | Your training at the Academy informs you that you should concentrate 		
CF | on 		
CF | completing your inquiry, not searching the Pharmakon round 		
CF | and round. 		
CF | 		
CF | [Don't worry about learning everything the Pharmakon has to 		
CF | offer right away. 		
CF | You'll have plenty of chances to consult it later.] 		
CF | 		
CF | > 		Jade says, "memories abnd recall"
		Jacqueline says (to Game), "Leave me alone. I'll read if I want to."
Jacqueline says (to ClubFloyd), "consult book about memories" 		
CF | Approaching the river 28 		
CF | Exits: east west 		
CF | 		
CF | > CONSULT BOOK ABOUT MEMORIES 		
CF | 		
CF | You find no entry for "memories" in the formulary. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "consult book about memory" 		
CF | Approaching the river 29 		
CF | Exits: east west 		
CF | 		
CF | > CONSULT BOOK ABOUT MEMORY 		
CF | 		
CF | There is no entry for "memory." 		
CF | 		
CF | You sense you are not making good use of your time by rifling through 		
CF | the 		
CF | Pharmakon for answers. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "consult book about recall" 		
CF | Approaching the river 30 		
CF | Exits: east west 		
CF | 		
CF | > CONSULT BOOK ABOUT RECALL 		
CF | 		
CF | Try as you might, you could not locate an entry for "recall." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "recall black bile" 		
CF | Approaching the river 31 		
CF | Exits: east west 		
CF | 		
CF | > RECALL BLACK BILE 		
CF | 		
CF | You search your mind, but you can recall nothing of the sort. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "consult book about phlegm" 		
CF | Approaching the river 32 		
CF | Exits: east west 		
CF | 		
CF | > CONSULT BOOK ABOUT PHLEGM 		
CF | 		
CF | Phlegm is a remedy promoting a phlegmatic nature: reserved, quiet, 		
CF | thoughtful, 		
CF | introspective. It is countered by the sage poison. 		
CF | 		
CF | Hester IV of Minscip makes a handwritten addition: "Not to be confused 		
CF | with the 		
CF | phlegm from a runny nose! What organ secretes this vital fluid 		
CF | remains unknown 		
CF | to medical science." 		
CF | 		
CF | c.f., sage, remedy, phlegmatic 		
CF | 		
CF | > 		Jacqueline says, "hee"
Jacqueline says (to ClubFloyd), "consult book about lymph" 		
CF | Approaching the river 33 		
CF | Exits: east west 		
CF | 		
CF | > CONSULT BOOK ABOUT LYMPH 		
CF | 		
CF | A poison repelling a sanguine nature. Counters the blood remedy. 		
CF | 		
CF | c.f., blood, poison, sanguine 		
CF | 		
CF | > 		Jacqueline asks, "hm. Okay. Keep walking?"
		DavidW says, "sure"
		Jacqueline says, "Can we keep walking? Let's see."
Jacqueline says (to ClubFloyd), "e" 		
CF | Crossing 34 		
CF | Exits: east west 		
CF | 		
CF | > E 		
CF | 		
CF | You recall the Provost throwing up his liver-spotted hands when you 		
CF | last spoke 		
CF | to him: 		
CF | 		
CF | "The historical record offers no clue to the form of Cain's rude 		
CF | mark!" he 		
CF | said. "Is it a scar on his face, or the color of his hair, or a horn 		
CF | sprouting 		
CF | from his forehead? To know this is to better understand the true 		
CF | nature of 		
CF | evil, for Cain was Perdition itself!" 		
CF | 		
CF | This is the question you must answer. It is why you've been sent back 		
CF | to this 		
CF | time, the beginning of mankind's existence on Earth. 		
CF | 		
CF | Crossing 		
CF | A roaring river of whitewater and coursing rapids terminates your path 		
CF | through 		
CF | the wilderness. A lean, frayed rope bridge crosses east to the 		
CF | opposite bank. 		
CF | Otherwise, your only other path is west, the way you came. 		
CF | 		
CF | With a showy beating of its wings, the crow swoops down and settles 		
CF | among the 		
CF | topmost branches of a nearby eucalyptus. 		
CF | 		
CF | Lying on the river's bank is an oversized vellum envelope with a 		
CF | prominent blue 		
CF | seal. You will need it to issue your final report to the Academy. 		
CF | 		
CF | > 		Jacqueline says, "I'm afrayed to go across that bridge."
		DavidW says, "Don't worry. We'll cross that bridge when we come to it."
Jacqueline says (to ClubFloyd), "take envelope" 		
CF | Crossing 35 		
CF | Exits: east west 		
CF | 		
CF | > TAKE ENVELOPE 		
CF | 		
CF | You take the envelope. The stiffness of the vellum reminds you of the 		
CF | Academy's formality. You think of the elderly and wise Provost, of 		
CF | your 		
CF | teacher Hester IV of Minscip, and of the steady purpose of the 		
CF | Academy's 		
CF | Scholastics. You do not want to let them down. 		
CF | 		
CF | The crow pecks at its resting place with its beak. 		
CF | 		
CF | > 		Jacqueline says (to DW), "hee"
		DavidW says, "And there might be a troll to pay."
Jacqueline says (to ClubFloyd), "x envelope" 		
CF | Crossing 36 		
CF | Exits: east west 		
CF | 		
CF | > X ENVELOPE 		
CF | 		
CF | The envelope is of stiff vellum folded into shape and held fast with 		
CF | an 		
CF | embossed seal. 		
CF | 		
CF | The Provost expects you to break the seal when you're prepared to 		
CF | report your 		
CF | findings to the Academy. 		
CF | 		
CF | Choose your time wisely. You are the final Indagator the 		
CF | Academy can afford to 		
CF | send for this investigation. Breaking the seal is tantamount to 		
CF | declaring your 		
CF | inquiry is completed. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x seal" 		
CF | Crossing 37 		
CF | Exits: east west 		
CF | 		
CF | > X SEAL 		
CF | 		
CF | The blue seal on the envelope was produced by boiling down the Four 		
CF | Humours and 		
CF | the Three Primes to a pasty mash. It's embossed with the Great Seal 		
CF | of the 		
CF | Provost of the Academy. 		
CF | 		
CF | Breaking the seal indicates you've learned the nature of the Mark of 		
CF | Cain. 		
CF | Breaking it prematurely jeopardizes your investigation. 		
CF | 		
CF | > 		Jacqueline says, "mmkay. No pressure."
		Jade exclaims, "uf!"
		DavidW says, "I wonder what the three primes are."
Jacqueline says (to ClubFloyd), "consult book about primes" 		
CF | Crossing 38 		
CF | Exits: east west 		
CF | 		
CF | > CONSULT BOOK ABOUT PRIMES 		
CF | 		
CF | The Three Primes (tria prima) represent the fullness of Life, 		
CF | the potential of 		
CF | the human spirit, and the unity of Mankind. The primes are located in 		
CF | salt, 		
CF | sulfur, and mercury. 		
CF | 		
CF | As all three are excipients, they are sacrificed when formulating 		
CF | compounds. 		
CF | Their very nature represents the nature of the Indagator: 		
CF | SACRIFICE. 		
CF | 		
CF | The significance of the Three Primes versus the balance of the Four 		
CF | Humours 		
CF | have been hotly debated since the earliest stirrings of Scholasticism. 		
CF | 		
CF | c.f., excipient, Four Humours, sacrifice 		
CF | 		
CF | > 		DavidW says, "fullness of Life bae"
DavidW says (to ClubFloyd), "x bridge" 		
CF | Crossing 39 		
CF | Exits: east west 		
CF | 		
CF | > X BRIDGE 		
CF | 		
CF | While it may have been sturdy when first erected, this shaky rope 		
CF | bridge 		
CF | appears near the end of its usefulness. 		
CF | 		
CF | You should be certain you're ready before crossing it. The river here 		
CF | is 		
CF | torrential. It's possible you will not be able to return, assuming 		
CF | you make it 		
CF | across. 		
CF | 		
CF | > 		Jacqueline asks, "Why would we need to return?"
		DavidW says, "if we left something we need on this side"
		Jacqueline asks, "We've picked up every grabbable thing, no?"
		Jade says, "no idea"
		DavidW says, "We picked up the obvious things."
Jacqueline says (to ClubFloyd), "l" 		
CF | Crossing 40 		
CF | Exits: east west 		
CF | 		
CF | > L 		
CF | 		
CF | Crossing 		
CF | A roaring river of whitewater and coursing rapids terminates your path 		
CF | through 		
CF | the wilderness. A lean, frayed rope bridge crosses east to the 		
CF | opposite bank. 		
CF | Otherwise, your only other path is west, the way you came. 		
CF | 		
CF | The crow sits in the top branches of a eucalyptus tree. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF | Approaching the river 41 		
CF | Exits: east west 		
CF | 		
CF | > W 		
CF | 		
CF | Approaching the river 		
CF | The steady rushing of a river comes from the east. A turbulent valley 		
CF | of magma 		
CF | and steam roils to the west. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF | A Young Earth 42 		
CF | Exits: east west 		
CF | 		
CF | > W 		
CF | 		
CF | A Young Earth 		
CF | The sight is terrible indeed. The young Earth, still a toddler, has 		
CF | broken 		
CF | open and released a torrent of magma down the valley floor. The heat 		
CF | and steam 		
CF | coming off of it is oppressive. 		
CF | 		
CF | The way continues east and west. Any travel south through the valley 		
CF | is 		
CF | blocked by the magma flow. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF | A tree 43 		
CF | Exits: east west 		
CF | 		
CF | > W 		
CF | 		
CF | A tree 		
CF | In a break from the rugged and stark terrain, a magnificent tree rises 		
CF | alongside the path. The crow rests on its lowest branch. 		
CF | 		
CF | The way continues east. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF | East of Eden 44 		
CF | Exits: east 		
CF | 		
CF | > W 		
CF | 		
CF | East of Eden 		
CF | Before you, a circuitous path plunges eastward into the windswept 		
CF | wilderness. 		
CF | It is this direction you will need to travel to begin your inquiry. 		
CF | 		
CF | Behind you, to the distant west, lies Eden. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF | East of Eden 45 		
CF | Exits: east 		
CF | 		
CF | > W 		
CF | 		
CF | Your inquiry does not extend to the west. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF | A tree 46 		
CF | Exits: east west 		
CF | 		
CF | > E 		
CF | 		
CF | A tree 		
CF | In a break from the rugged and stark terrain, a magnificent tree rises 		
CF | alongside the path. The crow rests on its lowest branch. 		
CF | 		
CF | The way continues east. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF | A Young Earth 47 		
CF | Exits: east west 		
CF | 		
CF | > E 		
CF | 		
CF | A Young Earth 		
CF | The sight is terrible indeed. The young Earth, still a toddler, has 		
CF | broken 		
CF | open and released a torrent of magma down the valley floor. The heat 		
CF | and steam 		
CF | coming off of it is oppressive. 		
CF | 		
CF | The way continues east and west. Any travel south through the valley 		
CF | is 		
CF | blocked by the magma flow. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF | Approaching the river 48 		
CF | Exits: east west 		
CF | 		
CF | > E 		
CF | 		
CF | Approaching the river 		
CF | The steady rushing of a river comes from the east. A turbulent valley 		
CF | of magma 		
CF | and steam roils to the west. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF | Crossing 49 		
CF | Exits: east west 		
CF | 		
CF | > E 		
CF | 		
CF | Crossing 		
CF | A roaring river of whitewater and coursing rapids terminates your path 		
CF | through 		
CF | the wilderness. A lean, frayed rope bridge crosses east to the 		
CF | opposite bank. 		
CF | Otherwise, your only other path is west, the way you came. 		
CF | 		
CF | The crow sits in the top branches of a eucalyptus tree. 		
CF | 		
CF | The crow's piercing call shatters the still air. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | Bearing some trepidation, you plant a foot on the rope bridge, then 		
CF | the other. 		
CF | Your crossing begins with careful, mindful steps. 		
CF | 		
CF | Three-quarters of the way across, your fears fade. Perhaps your time 		
CF | at the 		
CF | Academy among its soft scholars has left you suspicious of rural 		
CF | craftsmanship. 		
CF | After all, you made it this far without-- 		
CF | 		
CF | Strands of the rope start unwinding beneath your feet. You 		
CF | impulsively grapple 		
CF | for the hand-hold, but it too buckles. Madly you scramble to hold 		
CF | onto your 		
CF | possessions as the rope gives way. You tumble into the ice-cold 		
CF | river? 		DavidW says, "But maybe we need a eucalyptus branch or a crow's feather or a chunk of magma for the sulfur."
Jacqueline says (to ClubFloyd), "undo" 		
CF | river? 		
CF | 		
CF | II. A FRAGILE EARTH 		
CF | 		
CF | You're washed far downstream before you manage to grasp solid rock and 		
CF | pull 		
CF | yourself from the river. You trudge up the eastern bank drenched to 		
CF | the bone 		
CF | and grouching about "rural craftsmanship." 		
CF | 		
CF | After some time in the sun, your equipment and essences are dry and 		
CF | intact. 		
CF | The frigid river has left you shivering uncontrollably, however. 		
CF | 		
CF | Worse: You lost your orbis bracelet in the water. Without it, you 		
CF | have no way 		
CF | to return to the Academy. 		
CF | 		
CF | You struggle to recall why you accepted this task from the Provost. 		
CF | You 		
CF | struggle equally to grasp why he would select you, a novitiate so 		
CF | green in the 		
CF | science of investigation. Perhaps after losing two 		
CF | Indagatores to the inquiry, 		
CF | he found himself facing a dearth of volunteers. 		
CF | 		
CF | Plain 		
CF | You're standing on the edge of a flooded plain. A stagnant pond fed 		
CF | by the 		
CF | redirected river makes a murky mirror across the plain. An irrigation 		
CF | ditch 		
CF | controlled by a sluice gate leads to a distant field of wheat covering 		
CF | much of 		
CF | [More] 		Jacqueline sighs.
		Jacqueline says, "True."
Jacqueline says (to ClubFloyd), "x tree" 		
Jacqueline pushes the green 'space' button. 		
CF | Plain 50 		
CF | Exits: north northeast southeast 		
CF | 		
CF | 		
CF | To the southeast is a winding footpath leading up an incline, while 		
CF | northeast 		
CF | of here is a squat cave set in the side of the bank. 		
CF | 		
CF | Far to the north, you make out a settlement around an enormous cedar 		
CF | tree. The 		
CF | way north is blocked by the pond. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x tree" 		
CF | Plain 51 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > X TREE 		
CF | 		
CF | A scattered settlement surrounds an enormous cedar tree. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x settlement" 		
CF | Plain 52 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > X SETTLEMENT 		
CF | 		
CF | A scattered settlement surrounds an enormous cedar tree. 		
CF | 		
CF | > 		DavidW asks, "how much did we lose?"
		Jacqueline says, "Ok, the undo didn't work."
		Jacqueline says, "Dammit, game."
Jacqueline says (to ClubFloyd), "undo" 		
CF | Plain 51 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > UNDO 		
CF | 		
CF | One turn undone: x settlement 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF | Plain 50 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > UNDO 		
CF | 		
CF | One turn undone: x tree 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF | Crossing 49 		
CF | Exits: east west 		
CF | 		
CF | > UNDO 		
CF | 		
CF | One turn undone: e 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "undo" 		
CF | Approaching the river 48 		
CF | Exits: east west 		
CF | 		
CF | > UNDO 		
CF | 		
CF | One turn undone: e 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "l" 		
CF | Approaching the river 49 		
CF | Exits: east west 		
CF | 		
CF | > L 		
CF | 		
CF | Approaching the river 		
CF | The steady rushing of a river comes from the east. A turbulent valley 		
CF | of magma 		
CF | and steam roils to the west. 		
CF | 		
CF | > 		DavidW says, "It's didn't undo because of the [more] breaks."
		Jacqueline says, "Yeah"
		Jacqueline says, "Those are hard for me to spot, apparently."
Jacqueline says (to ClubFloyd), "e" 		
CF | Crossing 50 		
CF | Exits: east west 		
CF | 		
CF | > E 		
CF | 		
CF | Crossing 		
CF | A roaring river of whitewater and coursing rapids terminates your path 		
CF | through 		
CF | the wilderness. A lean, frayed rope bridge crosses east to the 		
CF | opposite bank. 		
CF | Otherwise, your only other path is west, the way you came. 		
CF | 		
CF | The crow sits in the top branches of a eucalyptus tree. 		
CF | 		
CF | The crow soars about in the sky for a few moments, as though 		
CF | stretching its 		
CF | wings, before returning to its branch. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x eucalyptus" 		
CF | Crossing 51 		
CF | Exits: east west 		
CF | 		
CF | > X EUCALYPTUS 		
CF | 		
CF | The eucalytus is large and leafy, slumped over with droopy branches as 		
CF | though 		
CF | suffering some unnamed defeat. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take eucalyptus" 		
CF | Crossing 52 		
CF | Exits: east west 		
CF | 		
CF | > TAKE EUCALYPTUS 		
CF | 		
CF | The eucalyptus tree is not something that can be moved or picked up. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF | Crossing 53 		
CF | Exits: east west 		
CF | 		
CF | > I 		
CF | 		
CF | You are wearing 		
CF | 		
CF | * a rucksack (in which are some arsenic, some lymph, some black 		
CF | bile, some 		
CF | phlegm, and some yellow bile) 		
CF | * an orbis bracelet 		
CF | 		
CF | and carrying 		
CF | 		
CF | * the Pharmakon 		
CF | * a vellum envelope 		
CF | * a pulverulent cloth 		
CF | 		
CF | > 		DavidW asks, "can we get a leaf from the euc?"
Jacqueline says (to ClubFloyd), "put vellum in rucksack" 		
CF | Crossing 54 		
CF | Exits: east west 		
CF | 		
CF | > PUT VELLUM IN RUCKSACK 		
CF | 		
CF | The rucksack wasn't designed to carry that. 		
CF | 		
CF | > 		Jacqueline says (to DW), "I don't think so, but..."
Jacqueline says (to ClubFloyd), "take leaf" 		
CF | Crossing 55 		
CF | Exits: east west 		
CF | 		
CF | > TAKE LEAF 		
CF | 		
CF | The eucalyptus tree is not something that can be moved or picked up. 		
CF | 		
CF | > 		Jacqueline says, "no"
		DavidW says, "ok"
DavidW says (to ClubFloyd), "talk to crow" 		
CF | Crossing 56 		
CF | Exits: east west 		
CF | 		
CF | > TALK TO CROW 		
CF | 		
CF | The crow stretches its neck and shakes its feathers. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put cloth in rucksack" 		
CF | Crossing 57 		
CF | Exits: east west 		
CF | 		
CF | > PUT CLOTH IN RUCKSACK 		
CF | 		
CF | The rucksack wasn't designed to carry that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take feather" 		
CF | Crossing 57 		
CF | Exits: east west 		
CF | 		
CF | > TAKE FEATHER 		
CF | 		
CF | You see no feather here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ice cream" 		
CF | Crossing 57 		
CF | Exits: east west 		
CF | 		
CF | > TAKE ICE CREAM 		
CF | 		
CF | You see no ice cream here. 		
CF | 		
CF | > 		Jacqueline says, "So, we lose the bracelet in the river."
		Jacqueline says, "But that may be a requirement of the plot, and unavoidable."
		DavidW asks, "were we wearing it?"
		Jacqueline says, "Yes"
		DavidW says, "hmph. That ought to be secure enough."
		Jacqueline says, "That is why I think it's just a plot device."
		DavidW says, "Good job guessing we'd lose it."
		Jacqueline says, "It was foreshadowed and stuff."
		Jacqueline says, "yeah"
Jacqueline says (to ClubFloyd), "x bracelet" 		
CF | Crossing 58 		
CF | Exits: east west 		
CF | 		
CF | > X BRACELET 		
CF | 		
CF | It's an orbis bracelet, in principle a simple enough device: Once your 		
CF | inquiry 		
CF | is completed, you will be delivered back to the safety and comforts of 		
CF | the 		
CF | Academy?provided, of course, that the bracelet is in your possession. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "remove bracelet" 		
CF | Crossing 59 		
CF | Exits: east west 		
CF | 		
CF | > REMOVE BRACELET 		
CF | 		
CF | You remove the orbis bracelet from about your wrist. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put bracelet in mouth" 		
CF | Crossing 60 		
CF | Exits: east west 		
CF | 		
CF | > PUT BRACELET IN MOUTH 		
CF | 		
CF | Generally speaking, there is no need to refer to your body parts 		
CF | individually 		
CF | in interactive fiction. WEAR SHOES ON FEET will not necessarily be 		
CF | implemented, for instance; WEAR SHOES is enough. And unless you get 		
CF | some hint 		
CF | to the contrary, you probably cannot OPEN DOOR WITH FOOT or PUT THE 		
CF | SAPPHIRE 		
CF | RING IN MY MOUTH. 		
CF | 		
CF | > 		DavidW asks, "You're not planning to throw it across the rive?"
Jacqueline says (to ClubFloyd), "put bracelet in rucksack" 		
CF | Crossing 61 		
CF | Exits: east west 		
CF | 		
CF | > PUT BRACELET IN RUCKSACK 		
CF | 		
CF | The rucksack wasn't designed to carry that. 		
CF | 		
CF | > 		Jacqueline says (to Game), "BUT IT COULD CARRY IT ANYWAY"
Jacqueline says (to ClubFloyd), "put bracelet in pants" 		
CF | Crossing 61 		
CF | Exits: east west 		
CF | 		
CF | > PUT BRACELET IN PANTS 		
CF | 		
CF | You see no pants here. 		
CF | 		
CF | > 		DavidW says, "rucksack is like a keyring. Only accepts specialized items."
		Jacqueline says (to Game), "Thanks. That was worth the price of admission."
Jacqueline clears the save counter. 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to readwrite: 		
CF | Crossing 61 		
CF | Exits: east west 		
CF | Saved. 		
CF | 		
CF | > 		Jacqueline says, "I think we just have to lose it."
		DavidW says, "yup"
Jacqueline says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | Bearing some trepidation, you plant a foot on the rope bridge, then 		
CF | the other. 		
CF | Your crossing begins with careful, mindful steps. 		
CF | 		
CF | Three-quarters of the way across, your fears fade. Perhaps your time 		
CF | at the 		
CF | Academy among its soft scholars has left you suspicious of rural 		
CF | craftsmanship. 		
CF | After all, you made it this far without-- 		
CF | 		
CF | Strands of the rope start unwinding beneath your feet. You 		
CF | impulsively grapple 		
CF | for the hand-hold, but it too buckles. Madly you scramble to hold 		
CF | onto your 		
CF | possessions as the rope gives way. You tumble into the ice-cold 		
CF | river? 		
Jacqueline pushes the green 'space' button. 		
CF | river? 		
CF | 		
CF | II. A FRAGILE EARTH 		
CF | 		
CF | You're washed far downstream before you manage to grasp solid rock and 		
CF | pull 		
CF | yourself from the river. You trudge up the eastern bank drenched to 		
CF | the bone 		
CF | and grouching about "rural craftsmanship." 		
CF | 		
CF | After some time in the sun, your equipment and essences are dry and 		
CF | intact. 		
CF | The frigid river has left you shivering uncontrollably, however. 		
CF | 		
CF | Worse: You lost your orbis bracelet in the water. Without it, you 		
CF | have no way 		
CF | to return to the Academy. 		
CF | 		
CF | You struggle to recall why you accepted this task from the Provost. 		
CF | You 		
CF | struggle equally to grasp why he would select you, a novitiate so 		
CF | green in the 		
CF | science of investigation. Perhaps after losing two 		
CF | Indagatores to the inquiry, 		
CF | he found himself facing a dearth of volunteers. 		
CF | 		
CF | Plain 		
CF | You're standing on the edge of a flooded plain. A stagnant pond fed 		
CF | by the 		
CF | redirected river makes a murky mirror across the plain. An irrigation 		
CF | ditch 		
CF | controlled by a sluice gate leads to a distant field of wheat covering 		
CF | much of 		
CF | [More] 		
Jacqueline pushes the green 'space' button. 		
CF | Plain 62 		
CF | Exits: north northeast southeast 		
CF | 		
CF | 		
CF | To the southeast is a winding footpath leading up an incline, while 		
CF | northeast 		
CF | of here is a squat cave set in the side of the bank. 		
CF | 		
CF | Far to the north, you make out a settlement around an enormous cedar 		
CF | tree. The 		
CF | way north is blocked by the pond. 		
CF | 		
CF | > 		Roger says, "as many sins as SCORE has, it does help particularly in situations like this"
		Roger says, "and the game is allegedly polite, so"
Jacqueline says, "snrk" 		Jacqueline says, "er, snrk"
		Jacqueline says, "I guess there is a score, though."
		Jacqueline asks, "I mean, the bracelet may wash up downstream?"
		DavidW asks, "To show positive progress?"
		Jacqueline says (to DW), "Well, and to show when losing a thing is legit bad."
		DavidW says, "ack, I didn't scroll down"
		Roger says, "I feel like there's about a 95% chance that we are the Cain"
		Jacqueline says (to Roger), "Daaaaaamn."
		Jacqueline says, "I mean, yeah. Possibly."
		Roger says, "it's the usual time-travel jerkery thing to pull"
		DavidW says, "That sluice gate seems like something that may catch debris."
		Jacqueline says, "Possibly the Mark of Cain is that they lose bracelets. Should I crack the seal? (Kidding.)"
Jacqueline says (to ClubFloyd), "l" 		
CF | Plain 63 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > L 		
CF | 		
CF | Plain 		
CF | You're standing on the edge of a flooded plain. A stagnant pond fed 		
CF | by the 		
CF | redirected river makes a murky mirror across the plain. An irrigation 		
CF | ditch 		
CF | controlled by a sluice gate leads to a distant field of wheat covering 		
CF | much of 		
CF | the valley floor. 		
CF | 		
CF | To the southeast is a winding footpath leading up an incline, while 		
CF | northeast 		
CF | of here is a squat cave set in the side of the bank. 		
CF | 		
CF | Far to the north, you make out a settlement around an enormous cedar 		
CF | tree. The 		
CF | way north is blocked by the pond. 		
CF | 		
CF | > 		Roger says, "The sluice gate was built by aliens"
		DavidW says, "x gate"
DavidW says (to ClubFloyd), "x gate" 		
CF | Plain 64 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > X GATE 		
CF | 		
CF | A sluice gate with a wood lever controls whether the river water can 		
CF | enter the 		
CF | irrigation ditch. The gate's closed, causing the swollen river to 		
CF | flood the 		
CF | plain. 		
CF | 		
CF | > 		Jade says, "we are in part 2"
		Jacqueline asks (of DW), "Hm. Do we get in the river?"
Jacqueline says (to ClubFloyd), "swim" 		
CF | Plain 64 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > SWIM 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		DavidW says, "I don't want to resoak our stuff."
		Jade says, "fragile earth"
		Roger says, "we got that anti-wetness cloth or something, don't we"
		Roger says, "wetness, the essence of Cainness"
		Jacqueline asks, "So, where to start?"
		Roger says, "I would fiddle with the lever, maybe"
Jacqueline says (to ClubFloyd), "x lever" 		
CF | Plain 65 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > X LEVER 		
CF | 		
CF | You surmise it opens and closes the gate, to control river water 		
CF | entering the 		
CF | irrigation ditch. 		
CF | 		
CF | > 		DavidW says, "I dunno. Cave, maybe? Might find another tool or Lilith."
		Jacqueline says, "heh"
Jacqueline says (to ClubFloyd), "ne" 		
CF | Salt bed 66 		
CF | Exits: southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | Salt bed 		
CF | This squat cave entrance is actually nothing more than a dry grotto 		
CF | shaped 		
CF | convex by the river. 		
CF | 		
CF | A gash up the side of the grotto reveals a bed of crystal salt 		
CF | embedded in the 		
CF | rock face. 		
CF | 		
CF | The sluice gate is to the southwest. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take salt" 		
CF | Salt bed 67 		
CF | Exits: southwest 		
CF | 		
CF | > TAKE SALT 		
CF | 		
CF | You collect all the salt you can find, prepare it for use, and add it 		
CF | to the 		
CF | pulverulent cloth. 		
CF | 		
CF | You notice you're slightly warm, and feeling an unexpected soreness in 		
CF | your jaw 		
CF | and neck muscles. That dunk in the ice-cold river must have impaired 		
CF | your 		
CF | constitution more than you first thought. 		
CF | 		
CF | > 		Jacqueline makes an annoyed face.
		DavidW says, "oh no. We won't be able to talk to anyone!"
Jacqueline says (to ClubFloyd), "sw" 		
CF | Plain 68 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > SW 		
CF | 		
CF | Plain 		
CF | You're standing on the edge of a flooded plain. A stagnant pond fed 		
CF | by the 		
CF | redirected river makes a murky mirror across the plain. An irrigation 		
CF | ditch 		
CF | controlled by a sluice gate leads to a distant field of wheat covering 		
CF | much of 		
CF | the valley floor. 		
CF | 		
CF | To the southeast is a winding footpath leading up an incline, while 		
CF | northeast 		
CF | of here is a squat cave set in the side of the bank. 		
CF | 		
CF | Far to the north, you make out a settlement around an enormous cedar 		
CF | tree. The 		
CF | way north is blocked by the pond. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x pond" 		
CF | Plain 69 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > X POND 		
CF | 		
CF | With the sluice closed, the swollen river is backed up and flooding 		
CF | the plain. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to readwrite: 		
CF | Plain 69 		
CF | Exits: north northeast southeast 		
CF | Saved. 		
CF | 		
CF | > 		DavidW asks, "probably have to close the gate before we can go north?"
Jacqueline says (to ClubFloyd), "close gate" 		
CF | Plain 70 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > CLOSE GATE 		
CF | 		
CF | The sluice cannot be moved directly. The lever looks promising, 		
CF | however. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "move lever" 		
CF | Plain 71 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > MOVE LEVER 		
CF | 		
CF | The lever is jammed tight and refuses to budge. 		
CF | 		
CF | > 		Jacqueline says, "Of course."
Jacqueline says (to ClubFloyd), "x lever" 		
CF | Plain 72 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > X LEVER 		
CF | 		
CF | You surmise it opens and closes the gate, to control river water 		
CF | entering the 		
CF | irrigation ditch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search lever" 		
CF | Plain 73 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > SEARCH LEVER 		
CF | 		
CF | You see nothing interesting in the lever. 		
CF | 		
CF | > 		Roger says, "this looks like a job for make-believe alchemy"
		Jacqueline says, "Yeah. Sigh."
Jacqueline says (to ClubFloyd), "consult book about lubricant" 		
CF | Plain 74 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > CONSULT BOOK ABOUT LUBRICANT 		
CF | 		
CF | The formulary has no obvious information on "lubricant." 		
CF | 		
CF | > 		DavidW asks, "so one of our humours might unjam the lever?"
		Roger says, "it probably needs, what, like fire and air stuff, or something"
Jacqueline says (to ClubFloyd), "i" 		
CF | Plain 75 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > I 		
CF | 		
CF | You are wearing 		
CF | 		
CF | * a rucksack (in which are some arsenic, some lymph, some black 		
CF | bile, some 		
CF | phlegm, and some yellow bile) 		
CF | 		
CF | and carrying 		
CF | 		
CF | * the Pharmakon 		
CF | * a vellum envelope 		
CF | * a pulverulent cloth (in which is some salt) 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "consult book about yellow bile" 		
CF | Plain 76 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > CONSULT BOOK ABOUT YELLOW BILE 		
CF | 		
CF | Yellow bile is a remedy promoting a choleric nature: Ambitious, 		
CF | aggressive, 		
CF | short of temper. It is countered by the chamomile poison. 		
CF | 		
CF | c.f., chamomile, remedy, choleric 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "consult book about oil" 		
CF | Plain 77 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > CONSULT BOOK ABOUT OIL 		
CF | 		
CF | Try as you might, you could not locate an entry for "oil." 		
CF | 		
CF | > 		Roger says, "phlegm is pretty lubricaty"
		Jacqueline says, "It's not that sort of phlegm, though."
		DavidW asks, "yeah, maybe the phlegm works?"
		Jacqueline exclaims, "But sure!"
		DavidW says, "It's worth a try."
Jacqueline says (to ClubFloyd), "put phlegm on lever" 		
CF | Plain 78 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > PUT PHLEGM ON LEVER 		
CF | 		
CF | You can't put anything on the lever. 		
CF | 		
CF | > 		Roger says, "well alright then"
Jacqueline says (to ClubFloyd), "hit lever" 		
CF | Plain 79 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > HIT LEVER 		
CF | 		
CF | It's best to avoid pointless violence. 		
CF | 		
CF | > 		Roger says, "maybe we need to find the pre-sacrificed ass"
		DavidW asks, "What's southeast of here?"
DavidW says (to ClubFloyd), "jiggle lever" 		
CF | Plain 79 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > JIGGLE LEVER 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		Jacqueline says (to Game), "Please, you need to understand the difference between pointless voilence and purposeful violence."
		Jacqueline says (to David), "There's a toilet joke in there somewhere."
		DavidW says, "Sometimes smiting is the answer."
Jacqueline says (to ClubFloyd), "l" 		
CF | Plain 80 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > L 		
CF | 		
CF | Plain 		
CF | You're standing on the edge of a flooded plain. A stagnant pond fed 		
CF | by the 		
CF | redirected river makes a murky mirror across the plain. An irrigation 		
CF | ditch 		
CF | controlled by a sluice gate leads to a distant field of wheat covering 		
CF | much of 		
CF | the valley floor. 		
CF | 		
CF | To the southeast is a winding footpath leading up an incline, while 		
CF | northeast 		
CF | of here is a squat cave set in the side of the bank. 		
CF | 		
CF | Far to the north, you make out a settlement around an enormous cedar 		
CF | tree. The 		
CF | way north is blocked by the pond. 		
CF | 		
CF | > 		Jade says, "push/ pull"
Jacqueline says (to ClubFloyd), "push lever" 		
CF | Plain 81 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > PUSH LEVER 		
CF | 		
CF | The lever is jammed tight and refuses to budge. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pull lever" 		
CF | Plain 82 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > PULL LEVER 		
CF | 		
CF | The lever is jammed tight and refuses to budge. 		
CF | 		
CF | A sharp jolt shakes you to and fro, causing you to check your balance. 		
CF | It's 		
CF | another reminder of a young Earth finding its legs. 		
CF | 		
CF | > 		Jacqueline says, "The earthquakes are a nice touch."
		Jacqueline says, "I want to go se."
		Jade says, "yes"
		Jade says, "up"
		DavidW says, "go to se se se to se what we can se se se"
Jacqueline says (to ClubFloyd), "se" 		
CF | A Fragile Earth 83 		
CF | Exits: northwest down 		
CF | 		
CF | > SE 		
CF | 		
CF | A Fragile Earth 		
CF | Peering down from atop an incline, you behold yet another awesome 		
CF | spectacle in 		
CF | the distance: The earth ripped open and the underworld's molten rivers 		
CF | and 		
CF | miasma escaping to the surface. This young Earth suffers teething 		
CF | pains, and 		
CF | its tantrum is most awful. 		
CF | 		
CF | The narrow footpath continues down the hill into a chasm, or northwest 		
CF | back to 		
CF | the sluice gate. 		
CF | 		
CF | A deep blue gem strung on a loop of leather cord lies on the ground. 		
CF | It's 		
CF | another provision from the Academy. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take gem" 		
CF | A Fragile Earth 84 		
CF | Exits: northwest down 		
CF | 		
CF | > TAKE GEM 		
CF | 		
CF | You pick up the lumens gem with care, aware of its value to your 		
CF | inquiry. 		
CF | 		
CF | The breeze carries up from the chasm below the stench of rotten eggs. 		
CF | 		
CF | > 		Roger says, "alright now we can build our lightsaber"
Jacqueline says (to ClubFloyd), "x gem" 		
CF | A Fragile Earth 85 		
CF | Exits: northwest down 		
CF | 		
CF | > X GEM 		
CF | 		
CF | The blue lumens gem is strung to a loop of leather cord. 		
CF | 		
CF | The gem has a singular property: When worn, it will reveal surfaces 		
CF | laden with 		
CF | strong memories from the past. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "wear gem" 		
CF | A Fragile Earth 86 		
CF | Exits: northwest down 		
CF | 		
CF | > WEAR GEM 		
CF | 		
CF | You put the leather cord around your neck. The lumens gem hangs at 		
CF | your 		
CF | sternum. 		
CF | 		
CF | > 		Roger says, "oh man this game has THAT going on too"
		Jacqueline says, "We suck at holding on to jewelry, but let's wear this necklace."
Jacqueline says (to ClubFloyd), "d" 		
CF | Sulfur deposits 87 		
CF | Exits: up 		
CF | 		
CF | > D 		
CF | 		
CF | Sulfur deposits 		
CF | In this wide and arid chasm you spy the telltale yellow chalk of 		
CF | sulfur 		
CF | spilling down the slope. 		
CF | 		
CF | A winding path leads up out of the chasm. 		
CF | 		
CF | > 		DavidW says, "I wonder if there'll be blue glows ala Babel."
Jacqueline says (to ClubFloyd), "take sulphur" 		
CF | Sulfur deposits 87 		
CF | Exits: up 		
CF | 		
CF | > TAKE SULPHUR 		
CF | 		
CF | You see no sulphur here. 		
CF | 		
CF | > 		Roger says, "now that Gorn is going to pay"
		DavidW says, "sulfur"
Jacqueline says (to ClubFloyd), "take sulfur" 		
CF | Sulfur deposits 88 		
CF | Exits: up 		
CF | 		
CF | > TAKE SULFUR 		
CF | 		
CF | You collect all the sulfur you can find, prepare it for use, and add 		
CF | it to the 		
CF | pulverulent cloth. 		
CF | 		
CF | > 		DavidW says, "different spelling"
		Jacqueline says, "Thanks"
Jacqueline says (to ClubFloyd), "u" 		
CF | A Fragile Earth 89 		
CF | Exits: northwest down 		
CF | 		
CF | > U 		
CF | 		
CF | A Fragile Earth 		
CF | Peering down from atop an incline, you behold yet another awesome 		
CF | spectacle in 		
CF | the distance: The earth ripped open and the underworld's molten rivers 		
CF | and 		
CF | miasma escaping to the surface. This young Earth suffers teething 		
CF | pains, and 		
CF | its tantrum is most awful. 		
CF | 		
CF | The narrow footpath continues down the hill into a chasm, or northwest 		
CF | back to 		
CF | the sluice gate. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "nw" 		
CF | Plain 90 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > NW 		
CF | 		
CF | Plain 		
CF | You're standing on the edge of a flooded plain. A stagnant pond fed 		
CF | by the 		
CF | redirected river makes a murky mirror across the plain. An irrigation 		
CF | ditch 		
CF | controlled by a sluice gate leads to a distant field of wheat covering 		
CF | much of 		
CF | the valley floor. 		
CF | 		
CF | To the southeast is a winding footpath leading up an incline, while 		
CF | northeast 		
CF | of here is a squat cave set in the side of the bank. 		
CF | 		
CF | Far to the north, you make out a settlement around an enormous cedar 		
CF | tree. The 		
CF | way north is blocked by the pond. 		
CF | 		
CF | The sluice glows a clear blue hue. The lumens gem is telling you to 		
CF | examine 		
CF | the sluice closer. 		
CF | 		
CF | > 		DavidW says, "I wonder where we'll find mercury."
		Roger says, "maybe we'll have to crack it ourselves out of cinnabar"
		Jade says, "x sluice"
		Roger says, "tell it to the bot"
Jacqueline says (to ClubFloyd), "x sluice" 		
CF | Plain 91 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > X SLUICE 		
CF | 		
CF | A sluice gate with a wood lever controls whether the river water can 		
CF | enter the 		
CF | irrigation ditch. The gate's closed, causing the swollen river to 		
CF | flood the 		
CF | plain. 		
CF | 		
CF | The sluice glows a clear blue hue. The lumens gem has detected 		
CF | powerful 		
CF | memories stored within this surface. You should apply an ostendo 		
CF | compound to 		
CF | learn how to unlock them. They may potentially help you with your 		
CF | inquiry. 		
CF | 		
CF | [Use LOOK UP OSTENDO to learn what substances you'll need to unlock 		
CF | the 		
CF | memories stored in the sluice.] 		
CF | 		
CF | > 		Jacqueline says, "Oh. It glows"
Jacqueline says (to ClubFloyd), "look up ostendo" 		
CF | Plain 92 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > LOOK UP OSTENDO 		
CF | 		
CF | (the Pharmakon) 		
CF | Strong emotional reactions are embedded in surfaces near the source of 		
CF | the 		
CF | psychic disturbance. 		
CF | 		
CF | Once an ostendo compound is applied to such a surface, the 		
CF | Indagator will 		
CF | receive an Inspiration for unlocking the revelation embedded within 		
CF | it. 		
CF | 		
CF | Note that ostendo, as with all compounds, should only be applied once. 		
CF | Applying the same compound to the same surface more than once only 		
CF | serves to 		
CF | waste essences. 		
CF | 		
CF | Hester IV of Minscip adds a footnote in his peculiar scrawl: 		
CF | 		
CF | "While detailing the ingredients ostendo requires should be 		
CF | unnecessary for any 		
CF | Indagator worth his salt, I will transcribe them here to 		
CF | quiet the countless 		
CF | students who bang on my door at all hours pleading for its 		
CF | formulation: salt & 		
CF | sulfur. Now let me sleep!" 		
CF | 		
CF | c.f., essence, alchemy 		
CF | 		
CF | [You should APPLY SALT TO SLUICE and APPLY SULFUR TO SLUICE to 		
CF | activate an 		
CF | ostendo compound.] 		
CF | 		
CF | > 		Jacqueline says, "Convenient."
Jacqueline says (to ClubFloyd), "i" 		
CF | Plain 93 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > I 		
CF | 		
CF | You are wearing 		
CF | 		
CF | * a lumens gem 		
CF | * a rucksack (in which are some arsenic, some lymph, some black 		
CF | bile, some 		
CF | phlegm, and some yellow bile) 		
CF | 		
CF | and carrying 		
CF | 		
CF | * the Pharmakon 		
CF | * a vellum envelope 		
CF | * a pulverulent cloth (in which are some sulfur and some salt) 		
CF | 		
CF | > 		Roger says, "this game is aggressively obsequious"
Jacqueline says (to ClubFloyd), "apply salt to sluice" 		
CF | Plain 94 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > APPLY SALT TO SLUICE 		
CF | 		
CF | You spread some of the salt on the sluice. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "apply sulfur to sluice" 		
CF | Plain 95 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > APPLY SULFUR TO SLUICE 		
CF | 		
CF | You spread some of the sulfur on the sluice. 		
CF | 		
CF | The ostendo compound blends and dissolves, preparing to reveal the 		
CF | next steps 		
CF | for unlocking the revelations burned into the sluice? 		
CF | 		
CF | In your ear comes a disembodied whisper: "Phlegm and sulfur." 		
CF | 		
CF | Applying these two essences to the sluice will unlock the memories 		
CF | embedded 		
CF | within it. 		
CF | 		
CF | [You may now refer to the ostendo compound by name. Using it 		
CF | has seared its 		
CF | list of essences into your memory. For example, you may APPLY OSTENDO 		
CF | TO 		
CF | SHOVEL if the need arises.] 		
CF | 		
CF | > 		Jacqueline says, "This mechanic was cooler in 1983."
		Jacqueline says, "Sorry if that is cruel. It's just... yeah, these things are not my jam."
Jacqueline says (to ClubFloyd), "apply phlegm to lever" 		
CF | Plain 96 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > APPLY PHLEGM TO LEVER 		
CF | 		
CF | You cannot apply anything to the lever. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "apply phlegm to sluice" 		
CF | Plain 97 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > APPLY PHLEGM TO SLUICE 		
CF | 		
CF | You spread some of the phlegm on the sluice. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "apply sulfur to sluice" 		
CF | > 		
CF | > APPLY SULFUR TO SLUICE 		
CF | 		
CF | You spread some of the sulfur on the sluice. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | The ethereal voice of a young man appears in your mind. It is a voice 		
CF | recorded 		
CF | in the past: 		
CF | 		
CF | After Father and I dug this trench to irrigate my wheat and 		
CF | vegetables, brother 		
CF | Abel made a discovery: When the sluice is closed, the field floods 		
CF | deep enough 		
CF | for his flock to drink from. This saves him half a day of 		
CF | shepherding them 		
CF | down to the river and back. My crops suffer for his laziness. I 		
CF | have 		
CF | repeatedly warned him not to lock the sluice closed without my 		
CF | permission. 		
CF | 		
CF | Mother and Father will not intervene. He is the youngest son. 		
CF | They are 		
CF | intoxicated by his charms and soothed by his assurances that he 		
CF | bears no ill 		
CF | will. 		
CF | 		
CF | And yet here I find my field dry as dust and the sluice gate 		
CF | closed. He has 		
CF | managed to jam it shut with a wedge, to prevent me from undoing 		
CF | his handiwork. 		
CF | He is without shame! 		
CF | 		
CF | The voice fades off, leaving you with an electric charge of scholarly 		
CF | excitement. The young man speaks of his brother Abel. "Mother" is 		
CF | Eve, the 		
CF | [More] 		Roger says, "this wedge has driven a wedge between us"
Jacqueline pushes the green 'space' button. 		
CF | Plain 98 		
CF | Exits: north northeast southeast 		
CF | first Woman to walk the Earth. "Father" is Adam, the first 		
CF | Man. This is 		
CF | Cain's voice! 		
CF | 		
CF | [Use MEMORIES to list all revelations you've surfaced in your 		
CF | inquiry.] 		
CF | 		
CF | > 		DavidW asks, "So we can't see the wedge until this vision?!?"
		Jacqueline asks, "Oh! Mother is EVE??"
		Jacqueline says, "Sorry. I'm sorry."
		Jacqueline says, "I'm just... yeah."
		Roger says, "We might not really be the target audience for this sort of thing, although I'm not sure who is"
		Jacqueline says, "I guess it's fair that we would get the PC's inner thoughts, but yeah."
		DavidW says, "Now if his mom was Rachel, you'd be interested."
Jacqueline says (to ClubFloyd), "get wedge" 		
CF | Plain 99 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > GET WEDGE 		
CF | 		
CF | You manage to remove the wedge from the gate's jamb, but you lose the 		
CF | slippery 		
CF | thing in the murky water. The gate should be free to move now, 		
CF | though. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "push lever" 		
CF | Plain 100 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > PUSH LEVER 		
CF | 		
CF | The sluice is already closed. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pull lever" 		
CF | Plain 101 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > PULL LEVER 		
CF | 		
CF | With a great deal of effort, you succeed in pulling the sluice lever 		
CF | back. The 		
CF | gate opens and water rushes into the irrigation ditch. 		
CF | 		
CF | Within a few minutes, the pond has drained enough for you to move 		
CF | north across 		
CF | the plain. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look for my damn bracelet in the water" 		
CF | Plain 102 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > LOOK FOR MY DAMN BRACELET IN THE WATER 		
CF | 		
CF | (the Pharmakon) 		
CF | You find no entry for "my damn bracelet in the water" in the 		
CF | formulary. 		
CF | 		
CF | > 		Jacqueline says, "heh"
Jacqueline says (to ClubFloyd), "search river" 		
CF | Plain 103 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > SEARCH RIVER 		
CF | 		
CF | You see nothing interesting in the river water. 		
CF | 		
CF | > 		Jacqueline says, "Darn"
		DavidW says, "look, we'll ask a mermaid later"
		Roger says, "I suspect being a parser game is doing this one no favours"
		DavidW says, "or Aquaman."
		Jade says, "ok children, go north"
		Jacqueline says, "Well, I think it's the weird disconnect between a game that expects a player to have a fairly impressive vocabulary, then condescends by connect very easy dots."
		Jacqueline says, "*connecting, rather."
		Jacqueline says, "It's a sort of cognitive dissonance."
		Jacqueline says, "Anyway, yeah. North."
Jacqueline says (to ClubFloyd), "n" 		
CF | River bank 104 		
CF | Exits: north south 		
CF | 		
CF | > N 		
CF | 		
CF | River bank 		
CF | You recognize this to be the opposite bank of the river crossing you 		
CF | attempted. 		
CF | The rope bridge unraveled entirely and was swept downstream with you. 		
CF | 		
CF | North of here stands a small settlement. No fence or markings, only a 		
CF | few 		
CF | buildings around a grand cedar tree. To the south is a sluice gate. 		
CF | 		
CF | Down the rushing river flows ice-cold water. 		
CF | 		
CF | As though demonstrating the ease of fording a river, the crow launches 		
CF | from the 		
CF | far bank, soars over the river in a geometric arc, and lands 		
CF | gracefully a few 		
CF | feet from you. 		
CF | 		
CF | Without a glance, it emits a berating caaaw at you. 		
CF | 		
CF | It makes another showy beating of its wings, lifts off, and flies 		
CF | away. 		
CF | 		
CF | > 		Jade says, "I missed it"
		Jacqueline asks, "Missed what?"
		Jade says, "I dont understand your comments"
		Jacqueline says, "Ah. Well, I just mean that the game seems to be both very dense in terms of language as if trying to impress us, while simultaneously calling out obvious things that it could show without telling."
		Jade says, "oh! Yes, I think the same"
		Jade says, "or feel"
		Roger says, "kind of that mansplaining vibe"
		DavidW says, "I wonder what role the crow is playing in this game."
		Jacqueline says, "So as a player, I feel simultaneously acknowledged as an educated adult and belittled like some sort of small child."
		Jacqueline says (to Roger), "In a fashion, yeah."
		Roger says, "He had some super-legit beta-testers which makes me really wonder what the feedback was like. Anyway. Let's plow (heh) through this in the next 40 minutes"
		DavidW says, "I think the crow is also the main feature of the cover art? if I remember correctly"
		Jacqueline exclaims, "To the author, when they read my honest thoughts in this transcript: I do rather like some of the writing!"
		Jade says, "that crow again"
		Jacqueline says (to DW), "Yeah."
		Roger says, "yeah there's some good ideas well-implemented here"
Jacqueline says (to ClubFloyd), "x buildings" 		
CF | River bank 105 		
CF | Exits: north south 		
CF | 		
CF | > X BUILDINGS 		
CF | 		
CF | It's difficult to discern from here, but the buildings appear 		
CF | ramshackle and 		
CF | unmaintained. The specter of abandonment hangs over it. 		
CF | 		
CF | > 		DavidW asks, "oh no. We time travelled too late?"
Jacqueline says (to ClubFloyd), "n" 		
CF | Well 106 		
CF | Exits: east south down 		
CF | 		
CF | > N 		
CF | 		
CF | As you approach the settlement, you surmise it was abandoned some time 		
CF | ago. 		
CF | Time has worn down everything left behind? 		
CF | 		
CF | Well 		
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects 		
CF | the well's 		
CF | opening in half. From the depths below comes the echoing trickle of 		
CF | slow- 		
CF | running water. 		
CF | 		
CF | The river is south of here, while a towering cedar is to the east. 		
CF | Beyond it 		
CF | is a clearing and some ramshackle buildings. 		
CF | 		
CF | The well glows a clear blue hue. 		
CF | 		
CF | It would be wise to examine the well closer, in case it may yield any 		
CF | insights 		
CF | into your inquiry. 		
CF | 		
CF | > 		Roger says, "well well well"
		Jacqueline laughs.
		DavidW says, "A well actually."
		Roger asks, "There isn't some sort of SUPER-EASY mode we accidentally turned or left on, is there?"
Jacqueline says (to ClubFloyd), "mode" 		
CF | Well 106 		
CF | Exits: east south down 		
CF | 		
CF | > MODE 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		Jacqueline says, "By putting on the gem, maybe."
Jacqueline says (to ClubFloyd), "x well" 		
CF | Well 107 		
CF | Exits: east south down 		
CF | 		
CF | > X WELL 		
CF | 		
CF | The stones surrounding the perimeter of the well are mostly egg-shaped 		
CF | river 		
CF | rock smoothed by erosion. Judging by the shovel marks cut into the 		
CF | inner walls 		
CF | of the well, the well was dug by hand, and is not a natural formation 		
CF | the 		
CF | settlers here took advantage of. 		
CF | 		
CF | A thick wood crossbeam is mounted over the well. 		
CF | 		
CF | The well glows a clear blue hue. An ostendo compound would reveal if 		
CF | memories 		
CF | are embedded in the well. 		
CF | 		
CF | [You may APPLY OSTENDO TO WELL to learn the next steps here.] 		
CF | 		
CF | > 		DavidW says, "so apply the whatever to this well"
		DavidW says, "ostendo, yes"
Jacqueline says (to ClubFloyd), "apply ostendo to well" 		
CF | Well 108 		
CF | Exits: east south down 		
CF | 		
CF | > APPLY OSTENDO TO WELL 		
CF | 		
CF | You spread some of the salt and the sulfur on the well. 		
CF | 		
CF | The ostendo compound blends and dissolves, preparing to reveal the 		
CF | next steps 		
CF | for unlocking the revelations burned into the well? 		
CF | 		
CF | In your ear comes a disembodied whisper: "Yellow bile and ash." 		
CF | 		
CF | Applying this mixture to the well will unlock the memories embedded 		
CF | within. 		
CF | Now, if you could only find some ash? 		
CF | 		
CF | > 		DavidW says, "well, firepits and fireplaces tend to have ash."
Jacqueline says (to ClubFloyd), "e" 		
CF | Foot of the great cedar tree 109 		
CF | Exits: east south west up 		
CF | 		
CF | > E 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | The crow alights upon one of the lower branches. It caws 		
CF | twice at you and 		
CF | ruffles its wings with a satisfied shrug. You reckon you could climb 		
CF | to the 		
CF | tree's lower branches, if you so desired, if only to give the crow a 		
CF | piece of 		
CF | your mind. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. 		
CF | 		
CF | The Academy has provided once more. A string of wood cups braided 		
CF | together by 		
CF | a strand of twine is piled on the ground at the foot of the tree. 		
CF | 		
CF | > 		Roger says, "a good puzzle for a different game would exploit the same-wordiness of the burnt substance and the tree species"
Jacqueline says (to ClubFloyd), "x cups" 		
CF | Foot of the great cedar tree 110 		
CF | Exits: east south west up 		
CF | 		
CF | > X CUPS 		
CF | 		
CF | Four walnut wood cups are strung together by a braided twine. These 		
CF | cups are 		
CF | capable of holding oils, greases, and ointments. 		
CF | 		
CF | The crow high in the tree preens its feathers and shakes itself. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take cups" 		
CF | Foot of the great cedar tree 111 		
CF | Exits: east south west up 		
CF | 		
CF | > TAKE CUPS 		
CF | 		
CF | You pick up the braid of cups. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "wear cups" 		
CF | Foot of the great cedar tree 112 		
CF | Exits: east south west up 		
CF | 		
CF | > WEAR CUPS 		
CF | 		
CF | You're now wearing the braid of cups. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF | Fire pit 113 		
CF | Exits: east south west northeast 		
CF | 		
CF | > E 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. The middle is scorched out from much use, but the pit is 		
CF | cold. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | The fire pit stones glow a clear blue hue. 		
CF | 		
CF | High in the tree, you make out the crow shaking the limb it's perched 		
CF | upon with 		
CF | its claws, as though testing the strength of the branch. 		
CF | 		
CF | > 		Roger says, "4 cups what are we a cow"
Jacqueline says (to ClubFloyd), "get ash" 		
CF | Fire pit 114 		
CF | Exits: east south west northeast 		
CF | 		
CF | > GET ASH 		
CF | 		
CF | You collect all the ash you can find, prepare it for use, and add it 		
CF | to the 		
CF | pulverulent cloth. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "apply ostendo to pit" 		
CF | Fire pit 115 		
CF | Exits: east south west northeast 		
CF | 		
CF | > APPLY OSTENDO TO PIT 		
CF | 		
CF | You spread some of the salt and the sulfur on the fire pit. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up?and evaporates away. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "apply ostendo to stones" 		
CF | Fire pit 116 		
CF | Exits: east south west northeast 		
CF | 		
CF | > APPLY OSTENDO TO STONES 		
CF | 		
CF | You spread some of the salt and the sulfur on the fire pit stones. 		
CF | 		
CF | The ostendo compound blends and dissolves, preparing to reveal the 		
CF | next steps 		
CF | for unlocking the revelations burned into the fire pit stones? 		
CF | 		
CF | In your ear comes a disembodied whisper: "Arsenic, sulfur, and 		
CF | Adam's Humour." 		
CF | 		
CF | Stones will speak the truth, but you must coax it from them. 		
CF | 		
CF | Besides arsenic and sulfur, you must determine which of the Four 		
CF | Humours 		
CF | dominated Adam's temperament. Studying the Pharmakon may be 		
CF | of help. Good 		
CF | places to start would be the entries on Adam and the Four Humours. 		
CF | 		
CF | Unlocking other revelations around the settlement may shine a light on 		
CF | the 		
CF | matter as well. 		
CF | 		
CF | > 		Roger says, "oh maybe it'll work itself out of tutorial mode itself"
		Jacqueline says, "heh"
		Jacqueline says, "I hope there are enough of these substances to deal with my typos"
		Jacqueline says, "Also, I have to go in about 20."
		DavidW says, "Doesn't look like we'll finish this today regardless."
		Jacqueline says, "Also, I'm sorry game. I know that I said that I don't want you telling me basic things, and that is true here: I don't want to know what Adam's Mumour is."
		Jacqueline says (to DW), "I didn't suspect we would from the outset."
		Roger says, "his arm bone is quite humerus"
		Jacqueline says, "You're such a dad, Roger. I am here for it."
Jacqueline says (to ClubFloyd), "look up adam" 		
CF | Fire pit 117 		
CF | Exits: east south west northeast 		
CF | 		
CF | > LOOK UP ADAM 		
CF | 		
CF | (the Pharmakon) 		
CF | The first Man to walk the Earth; the Father of Mankind. Adam's sin, 		
CF | along with 		
CF | Eve's, led to their expulsion from paradise. 		
CF | 		
CF | Sired sons Cain and Abel, and eldest daughter Awan, among other 		
CF | children. 		
CF | 		
CF | The first four family members--Adam, Eve, Cain, & Abel--each represent 		
CF | a 		
CF | Humour, and their temperaments, moods, and emotions are defined as 		
CF | such. None 		
CF | of the family members share a Humour. 		
CF | 		
CF | Scholastics speculate Adam was phlegmatic: Reserved, thoughtful, and 		
CF | patient. 		
CF | The matter remains unknown at the moment, however. 		
CF | 		
CF | c.f., Four Humours, Eden, Eve 		
CF | 		
CF | > 		Roger says, "you know who else was a dad? Adam. Let me explain:"
		DavidW asks, "And his rib bone is evasious?"
		Jacqueline says (to Roger), "hahahahaha"
		Jacqueline says, "Oh god, I had just taken a sip of my drink and I nearly choked."
		Roger says, "oh I guess it'll just tell us straight out what his Humour is. Convenient."
		Roger says, "I was still expecting a bit of process of elimination or something, but ope"
Jacqueline says (to ClubFloyd), "apply arsenic to stones" 		
CF | Fire pit 118 		
CF | Exits: east south west northeast 		
CF | 		
CF | > APPLY ARSENIC TO STONES 		
CF | 		
CF | You spread some of the arsenic on the fire pit stones. 		
CF | 		
CF | > 		DavidW says, "I don't think the book was certain."
Jacqueline says (to ClubFloyd), "apply sulfur to stones" 		
CF | Fire pit 119 		
CF | Exits: east south west northeast 		
CF | 		
CF | > APPLY SULFUR TO STONES 		
CF | 		
CF | You spread some of the sulfur on the fire pit stones. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "apply phlegm to stones" 		
CF | Fire pit 119 		
CF | Exits: east south west northeast 		
CF | 		
CF | > APPLY PHLEGM TO STONES 		
CF | 		
CF | You spread some of the phlegm on the fire pit stones. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up?and evaporates away. 		
CF | 		
CF | The Pharmakon cannot be relied upon for perfect wisdom, 		
CF | especially regarding 		
CF | the temperaments of the ancients. More searching around the 		
CF | settlement could 		
CF | be useful. 		
CF | 		
CF | > 		Jacqueline says, "Oh. Or not."
		DavidW says, "yeah, they were guessing and got it wrong."
		Roger says, "Or we could just brute force it"
		Roger says, "it's the Cain way"
		Jacqueline says, "heh"
		Jade says, "we could put ashes and yellow in the well"
		DavidW asks, "shouldn't we use the ash on the well first?"
		Jacqueline says, "Or we could go back and do the ash at the well"
		Jacqueline says, "Timing"
		Roger says, "yeah that sounds good"
		Jacqueline asks, "Which way is the well?"
		DavidW asks, "west I think?"
		Jacqueline says, "Yeah"
Jacqueline says (to ClubFloyd), "w" 		
CF | Foot of the great cedar tree 120 		
CF | Exits: east south west up 		
CF | 		
CF | > W 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF | Well 121 		
CF | Exits: east south down 		
CF | 		
CF | > W 		
CF | 		
CF | Well 		
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects 		
CF | the well's 		
CF | opening in half. From the depths below comes the echoing trickle of 		
CF | slow- 		
CF | running water. 		
CF | 		
CF | The river is south of here, while a towering cedar is to the east. 		
CF | Beyond it 		
CF | is a clearing and some ramshackle buildings. 		
CF | 		
CF | The well glows a clear blue hue. 		
CF | 		
CF | Your inquiry has determined that the well has a revelation locked 		
CF | within it. 		
CF | 		
CF | > 		Jade says, "e"
		Jade says, "w"
		Jade says, "west"
		DavidW says, "I stopped mapping when we left the sluice gate behind."
Jacqueline says (to ClubFloyd), "apply yellow bile to well" 		
CF | Well 122 		
CF | Exits: east south down 		
CF | 		
CF | > APPLY YELLOW BILE TO WELL 		
CF | 		
CF | You spread some of the yellow bile on the well. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "apply ash to well" 		
CF | > 		
CF | > APPLY ASH TO WELL 		
CF | 		
CF | You spread some of the ash on the well. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | The young man's voice--Cain--begins speaking in your mind about his 		
CF | father, 		
CF | Adam: 		
CF | 		
CF | Father believes with enough contrition, the Creator will permit us 		
CF | to return to 		
CF | the paradise Eden. He has begun a hard fast, consuming only sips 		
CF | of rainwater 		
CF | and nibbles of honeycomb. It has made him weak. His ribs press 		
CF | into his skin 		
CF | and reveal the cage encasing his heart. 		
CF | 		
CF | Fasting, hard work, and daily exhortations to the Creator have 		
CF | driven Father to 		
CF | the precipice. His eyes bulge egg-like from their sockets. White 		
CF | foam flecks 		
CF | the corners of his mouth. He rarely speaks, but when he does, he 		
CF | rants and 		
CF | raves, permitting none of us to get in so much as two words. 		
CF | 		
CF | Unlike Mother, he refuses to discuss his time in the garden 		
CF | paradise before 		
CF | their sins drove them out. Hard work is his silent contrition for 		
CF | his error-- 		
CF | daily, grinding, maddening hard work. 		
CF | 		
CF | This suggests much about Adam's temperament--and his Humour. 		
CF | Obsession driven 		
CF | to madness is a well-established behavior of an overly choleric 		
CF | person. The 		
CF | [More] 		Roger says, "I would totally play a sequel to this game, in which you, a villager, is tasked with cleaning up all this disgusting goo that some time traveller has smeared on everything"
Jacqueline pushes the green 'space' button. 		
CF | Well 123 		
CF | Exits: east south down 		
CF | 		
CF | 		
CF | [You've unlocked another revelation. Use MEMORIES for all revelations 		
CF | you may 		
CF | recall.] 		
CF | 		
CF | > 		Jacqueline says, "That was a weird break."
		Jacqueline asks, "The --- the what?"
		DavidW says, "yeah, that was weird"
		Jacqueline says (to Roger), "haha"
		Jade asks, "obsession?"
		Jacqueline says, "Not sure"
		DavidW says, "a cologne for men"
		Jacqueline smiles and laughs.
		Jacqueline says, "I'd missed you guys."
Jacqueline says (to ClubFloyd), "look up choleric" 		
CF | Well 124 		
CF | Exits: east south down 		
CF | 		
CF | > LOOK UP CHOLERIC 		
CF | 		
CF | (the Pharmakon) 		
CF | The humour yellow bile makes one choleric. It is countered by the 		
CF | chamomile 		
CF | poison. 		
CF | 		
CF | The choleric are characterized as decisive, analytic, and "quick on 		
CF | their 		
CF | feet." They prefer action over contemplation. Unlike 		
CF | melancholics, they live 		
CF | in the moment rather than the past. 		
CF | 		
CF | An excess of cholera leads to a depletion of the choleric's admirable 		
CF | qualities. Decisiveness becomes quick-tempered; analytics are 		
CF | surrendered to 		
CF | instinct. Anger and snap decisions become their norm. Madness 		
CF | is common. 		
CF | 		
CF | c.f., yellow bile, chamomile, melancholic, Four Humours, madness 		
CF | 		
CF | A distant screech from the crow sounds like a rebuke carried to you in 		
CF | the 		
CF | wind. 		
CF | 		
CF | > 		DavidW says, "we missed you too, Jacqueline"
		Jacqueline hugs everyone!
		DavidW says, "awww"
		DavidW says, "I think we can unlock the fire stones now."
		Jacqueline asks, "So, do I apply sulfer and yellow bile to the stones of the fire?"
		DavidW asks, "and something else, arsenic, maybe?"
		DavidW says, "I don't remember what the ostendo said."
		Jacqueline says, "Yeah"
Jacqueline says (to ClubFloyd), "e" 		
CF | Foot of the great cedar tree 125 		
CF | Exits: east south west up 		
CF | 		
CF | > E 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF | Fire pit 126 		
CF | Exits: east south west northeast 		
CF | 		
CF | > E 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. The middle is scorched out from much use, but the pit is 		
CF | cold. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | The fire pit stones glow a clear blue hue. 		
CF | 		
CF | Your inquiry has determined that the fire pit stones have a revelation 		
CF | locked 		
CF | within them. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "apply sulfer to stones" 		
CF | Fire pit 126 		
CF | Exits: east south west northeast 		
CF | 		
CF | > APPLY SULFER TO STONES 		
CF | 		
CF | You see no sulfer here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "apply sulfur to stones" 		
CF | Fire pit 127 		
CF | Exits: east south west northeast 		
CF | 		
CF | > APPLY SULFUR TO STONES 		
CF | 		
CF | You spread some of the sulfur on the fire pit stones. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "apply arsenic to stones" 		
CF | Fire pit 128 		
CF | Exits: east south west northeast 		
CF | 		
CF | > APPLY ARSENIC TO STONES 		
CF | 		
CF | You spread some of the arsenic on the fire pit stones. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "apply yellow bile to stones" 		
CF | > 		
CF | > APPLY YELLOW BILE TO STONES 		
CF | 		
CF | You spread some of the yellow bile on the fire pit stones. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | Cain's voice appears in your thoughts, a message from the past: 		
CF | 		
CF | Each night, Father ignites the Great Fire. On haunches before the 		
CF | crackling 		
CF | flames, he supplicates himself to the Creator. His cries for 		
CF | forgiveness echo 		
CF | off the mountains to the south. 		
CF | 		
CF | Some mornings, I find him passed out before the Fire's dying 		
CF | embers. He lies 		
CF | naked and uncovered, having worked himself into a froth before 		
CF | losing 		
CF | consciousness. 		
CF | 		
CF | Once, in a raving lather, Adam cried out to the dancing Fire: "The 		
CF | world was 		
CF | created in goodness! So it must be governed according to the 		
CF | fruit of good 		
CF | works!" 		
CF | 		
CF | Father throws salt into the Fire to divine our family's future. 		
CF | He wishes to 		
CF | foresee if we will be permitted to return to the garden paradise. 		
CF | And Adam has 		
CF | divined a magick: He applies salt and ash to the pit to ignite the 		
CF | Fire. 		
CF | 		
CF | In his mania he ignores the Crow, who trills down at him from the 		
CF | Great Tree. 		
CF | [More] 		Roger says, "a turn towards the heretical. hrm"
		Jacqueline asks, "Put some damn clothes on, Adam. Did you learn nothing before being cast out??"
		Jacqueline asks, "Hrm. What do we want to go before I wrap up? Anything?"
		Roger says, "ennhh"
		DavidW asks, "I think there's a hut to the south?"
Jacqueline says (to ClubFloyd), "l" 		
Jacqueline says (to ClubFloyd), "press space" 		
Jacqueline pushes the green 'space' button. 		
CF | Fire pit 129 		
CF | Exits: east south west northeast 		
CF | The Crow is scolding Adam for resorting to the black 		
CF | arts. 		
CF | 		
CF | I know this: Ignore the Crow at your own peril. 		
CF | 		
CF | When Cain's voice fades off, you realize the "magick" Adam learned is, 		
CF | in fact, 		
CF | established science. It is known as encyp, and it is recorded in the 		
CF | Pharmakon. 		
CF | 		
CF | [You've unlocked another revelation. Use MEMORIES for all revelations 		
CF | you may 		
CF | recall.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look up encyp" 		
CF | Fire pit 130 		
CF | Exits: east south west northeast 		
CF | 		
CF | > LOOK UP ENCYP 		
CF | 		
CF | (the Pharmakon) 		
CF | Producing fire is a remedial skill explained by any proficient 		
CF | woodsman or 		
CF | soldier. However, restoring an extinguished fire without the 		
CF | aid of flint or 		
CF | spark is a trick most rare. 		
CF | 		
CF | The alchemical encyp compound is trivial: salt & ash. 		
CF | The compound is only 		
CF | effective for restoring fire in a location where a previous fire 		
CF | burned, such 		
CF | as a hearth or a scorched field. 		
CF | 		
CF | As is his wont, Hester IV of Minscip cannot help but add in the 		
CF | margin: 		
CF | "Alomancy--salt divination--has an ancient provenance. It is often 		
CF | coupled 		
CF | with pyromancy, that is, fire divination. Restoring a fire regularly 		
CF | used for 		
CF | alomancy can reveal much about the alomancer and his or her flock." 		
CF | 		
CF | c.f., essence, alchemy 		
CF | 		
CF | > 		Jacqueline says, "I feel like I should be taking a lot of notes."
		DavidW says, "sounds like we'll eventually need to relight this fire and do more to it."
		Jade says, "I am"
		Jacqueline says (to Jade), "okay, yay."
		Jade says, "start the fire"
		DavidW says, "I'll write up notes for next week too."
		Jacqueline asks, "Are we meeting next week?"
		Jacqueline says, "I mean, I'm down, but it is the day of the Baby Jesus."
		Jade says, "in the pit with salt and ash"
		DavidW says, "oh. Well, the week after then."
Jacqueline says (to ClubFloyd), "i" 		
CF | Fire pit 131 		
CF | Exits: east south west northeast 		
CF | 		
CF | > I 		
CF | 		
CF | You are wearing 		
CF | 		
CF | * a lumens gem 		
CF | * a braid of cups 		
CF | * a rucksack (in which are some arsenic, some lymph, some black 		
CF | bile, some 		
CF | phlegm, and some yellow bile) 		
CF | 		
CF | and carrying 		
CF | 		
CF | * the Pharmakon 		
CF | * a vellum envelope 		
CF | * a pulverulent cloth (in which are some sulfur, some ash, and some 		
CF | salt) 		
CF | 		
CF | > 		Jade says, "nop, next Friday is 23, not 24"
		Jacqueline asks, "Is there a need to restart the fire yet?"
		DavidW says, "no, I don't think so"
		DavidW says, "Explore more"
		Jade says, "restart the fire to see the evocation"
		Jacqueline asks (of Jade), "Next Sunday, a week from today, is the 25th, right?"
		DavidW says, "There's even that branch the crow likes."
Jacqueline says (to ClubFloyd), "toss salt and ash in pit" 		
CF | Fire pit 132 		
CF | Exits: east south west northeast 		
CF | 		
CF | > TOSS SALT AND ASH IN PIT 		
CF | 		
CF | There's no need to remove the salt from the pulverulent cloth, but you 		
CF | may 		
CF | apply a portion of it to a surface when formulating a compound. 		
CF | There's no need to remove the ash from the pulverulent cloth, but you 		
CF | may apply 		
CF | a portion of it to a surface when formulating a compound. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "put salt in pit" 		
CF | Fire pit 133 		
CF | Exits: east south west northeast 		
CF | 		
CF | > PUT SALT IN PIT 		
CF | 		
CF | There's no need to remove the salt from the pulverulent cloth, but you 		
CF | may 		
CF | apply a portion of it to a surface when formulating a compound. 		
CF | 		
CF | > 		Jade says, "oh, yes, this is sunday"
Jacqueline says (to ClubFloyd), "apply salt to pit" 		
CF | Fire pit 134 		
CF | Exits: east south west northeast 		
CF | 		
CF | > APPLY SALT TO PIT 		
CF | 		
CF | You spread some of the salt on the fire pit. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "apply ash in pit" 		
CF | Fire pit 134 		
CF | Exits: east south west northeast 		
CF | 		
CF | > APPLY ASH IN PIT 		
CF | 		
CF | You see no ash in pit here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "apply ash to pit" 		
CF | > 		
CF | > APPLY ASH TO PIT 		
CF | 		
CF | You spread some of the ash on the fire pit. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | Again, Cain's voice appears in your thoughts: 		
CF | 		
CF | "The Fire has forsaken me," Adam proclaims. He has broken his 		
CF | fast, and his 		
CF | health is much improved. "Both of you are to begin a ritual of 		
CF | sacrifice. 		
CF | Cain, gather your best grain and vegetables. Abel, slaughter the 		
CF | first of your 		
CF | flock. Submit your yield to the Creator for judgment." 		
CF | 		
CF | "I shall do as you wish," I tell Father and Mother. 		
CF | 		
CF | "I will not," Abel says. "Such waste does not honor my 		
CF | labor." 		
CF | 		
CF | "Listen to your father," Eve says. "The one who provides the best 		
CF | sacrifice 		
CF | will be rewarded." 		
CF | 		
CF | Far to the northeast, The Crow perches among the rocks. It caws 		
CF | twice for our 		
CF | attention. 		
CF | 		
CF | "Establish your shrine where the Crow calls from," Father 		
CF | says. 		
CF | 		
CF | [More] 		Jacqueline says, "Cain thinks to himself, 'I know a better sacrifice than a silly lamb.'"
		DavidW says, "God likes roasted meat more than veggies. Sorry."
		Jacqueline says, "Okay. I gotta run."
		Jacqueline says, "You all can continue if you'd like."
		DavidW says, "no, I'm okay with stopping here."
		Roger says, "I'm happy enough to wrap this for today too"
		Jacqueline says, "okay."
		Jacqueline asks, "So... next week or in two weeks?"
		Roger says, "surely"
		DavidW says, "2 weeks, I guess."
		Jacqueline says, "Okay."
		Jacqueline says, "Two weeks hence."
		Jacqueline says, "That is what is called a fortnight."
		DavidW says, "thanks all. This was interesting."
		Jacqueline says, "Or a demimonth."
		Jacqueline says, "(Just kidding. I made that last bit up.)"
		Roger says, "I guess save or whatever"
		Jacqueline says, "See you all soon. Have a wonderful holiday."
		Roger says, "in case mud crashes again"
Jacqueline says (to ClubFloyd), "save" 		
Jacqueline says (to ClubFloyd), "cfcain" 		Jade says, "yes, it is fine for me too"
		Jacqueline says, "oh god darn it"
Jacqueline pushes the green 'space' button. 		
CF | Fire pit 135 		
CF | Exits: east south west northeast 		
CF | With a great whooom, a massive and intense fire 		
CF | springs up in the pit. So 		
CF | sudden, and igniting with such force, you stumble backwards in 		
CF | retreat, heart 		
CF | palpitating and the whiff of singed hair all about you. 		
CF | 		
CF | A pile of cold charcoal you previously overlooked now smolders. Its 		
CF | coals glow 		
CF | a soft orange color. 		
CF | 		
CF | [You may now refer to the encyp compound by name.] 		
CF | 		
CF | [You've unlocked another revelation.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to readwrite: 		
Jacqueline says (to ClubFloyd), "cfcain" 		
CF | Fire pit 135 		
CF | Exits: east south west northeast 		
CF | Saved. 		
CF | 		
CF | > 		Jade says, "thank for this great session"
		Jacqueline says, "You're welcome! Thanks for taking notes."
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Jade says, "be happy, stay safe"
		DavidW says, "thanks Jacqueline"
		
*** SESSION TWO *** 		
		Jacqueline asks, "Wait. CF is here, is it not responding?"
Jacqueline pushes the green 'space' button. 		
CF | [More] 		
CF | > 		
Jacqueline says (to ClubFloyd), "wait" 		
CF | Fire pit 137 		
CF | Exits: east south west northeast 		
CF | 		
CF | > WAIT 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The charcoal pile's thick smoke shifts with the change in the wind's 		
CF | direction. 		
CF | 		
CF | > 		DavidW says, "oh heck."
		Jacqueline says, "That was the deal. This game has a ton of >PRESS SPACE"
		Jacqueline says, "It kept throwing me off when I was driving."
		Jacqueline says, "When in doubt, press space."
		DavidW says, "When making the notes, I learned this charcoal is hot, but we can take it if we really need to."
		Jacqueline asks, "Take it and put it in something?"
		Jacqueline asks, "Or take it and burn ourselves horribly?"
		DavidW says, "I think it can stay where it is for now."
DavidW says (to ClubFloyd), "look up charcoal in book" 		
CF | Fire pit 138 		
CF | Exits: east south west northeast 		
CF | 		
CF | > LOOK UP CHARCOAL IN BOOK 		
CF | 		
CF | The formulary has no obvious information on "charcoal." 		
CF | 		
CF | > 		DavidW says, "So it's not a reagent or spell ingredient."
		DavidW says, "But I think it'll have a more mundane use."
		DavidW says, "I'd like to go northeast where the sacrifices were supposed to be."
DavidW says (to ClubFloyd), "ne" 		
CF | Landslide 139 		
CF | Exits: southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | After walking a fair distance, you reach? 		
CF | 		
CF | Landslide 		
CF | Loose shale and rock covers the foothill of a mountain range. You 		
CF | suspect the 		
CF | event was recent, and perhaps triggered by the groundshaking activity 		
CF | you've 		
CF | endured since arriving here. 		
CF | 		
CF | The fire pit is to the southwest. A thick column of smoke rises from 		
CF | its 		
CF | center. 		
CF | 		
CF | > 		Jacqueline says, "Mudane use like writing or something..."
		DavidW says, "Not sure yet. Maybe to light a fire."
DavidW says (to ClubFloyd), "x shale" 		
CF | Landslide 140 		
CF | Exits: southwest 		
CF | 		
CF | > X SHALE 		
CF | 		
CF | A veritable blanket of loose shale and chipped rock covers the slope. 		
CF | The 		
CF | smaller pieces surround a massive boulder lodged into the base of the 		
CF | mountain. 		
CF | 		
CF | You're clammy and perspiring slightly. All the walking around has 		
CF | made you 		
CF | feel more winded than you would expect. 		
CF | 		
CF | > 		DavidW asks, "I think we need to find a bed and lie down?"
		DavidW says, "I'll return here later."
DavidW says (to ClubFloyd), "sw" 		
CF | Fire pit 141 		
CF | Exits: east south west northeast 		
CF | 		
CF | > SW 		
CF | 		
CF | It's a fairly long walk to the fire pit. 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | A bee passing through the clearing steers far from the smoldering pile 		
CF | of 		
CF | charcoal, as though allergic to its smoke, and flies away. 		
CF | 		
CF | > 		DavidW says, "oh, right, bees. The smoke is probably to smoke out a beehive for its honey and wax."
		Jacqueline says, "Hm, yeah."
DavidW says (to ClubFloyd), "s" 		
CF | Outside a slaughterhouse 142 		
CF | Exits: north west in 		
CF | 		
CF | > S 		
CF | 		
CF | Outside a slaughterhouse 		
CF | This dilapidated shack of rough-cut cypress planks leans to one side 		
CF | and is in 		
CF | need of shoring up. From the dried red-wine splatter about the 		
CF | interior walls, 		
CF | it's obvious this was a slaughterhouse. 		
CF | 		
CF | The shack may be entered from here by going south. A fire pit is due 		
CF | north, 		
CF | while a field of wheat stands to the west. 		
CF | 		
CF | From far off comes the rumbling of moving earth. You prepare youself 		
CF | for the 		
CF | inevitable quaking of the earth--and it arrives, if only for a few 		
CF | moments. 		
CF | The shack creaks and groans in complaint. 		
CF | 		
CF | > 		Jacqueline says, "I wonder if that 'you are clammy and perspiring and clumsy' is just for window dressing."
		Jade says, "I remember that we were able of doing a couple more actions with the items we carry on."
		DavidW says, "I doubt we'll find a bed in the slaughterhouse."
		Jade says, "Something about light on fire and climbing uo the tree."
		DavidW says, "I don't want to climb the tree yet."
DavidW says (to ClubFloyd), "e" 		
CF | Outside a slaughterhouse 143 		
CF | Exits: north west in 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. From here you could go north, west or in. 		
CF | 		
CF | From this distance, the crow's blackness perched in the tree limbs 		
CF | makes an 		
CF | oval hole in this serene, if ominous, place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Fire pit 144 		
CF | Exits: east south west northeast 		
CF | 		
CF | > N 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Fire pit 145 		
CF | Exits: east south west northeast 		
CF | 		
CF | > SE 		
CF | 		
CF | You can't go that way. From here you could go east, south, west or 		
CF | northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Outside the hovel 146 		
CF | Exits: south west in 		
CF | 		
CF | > E 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | A white cotton roll sits on the ground, another provision from the 		
CF | Academy for 		
CF | your inquiry. It appears to be a bandage. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take roll" 		
CF | Outside the hovel 147 		
CF | Exits: south west in 		
CF | 		
CF | > TAKE ROLL 		
CF | 		
CF | As you pick it up, a sudden lightheadedness comes over you. Your skin 		
CF | is 		
CF | clammy and waxy. A flushed prickliness swarms about your neck and 		
CF | temples. 		
CF | 		
CF | > 		DavidW says, "yeah, we're either sick somehow or we just need to sleep."
DavidW says (to ClubFloyd), "enter hovel" 		
CF | Hovel 148 		
CF | Exits: out 		
CF | 		
CF | > ENTER HOVEL 		
CF | 		
CF | Hovel 		
CF | The dim interior of this abandoned mud-and-thatch hovel suggests the 		
CF | family who 		
CF | made a life here lived quite roughly. Straw has been strewn about as 		
CF | bedding, 		
CF | with leftover strips of coarse linen indicative of old blankets left 		
CF | behind. 		
CF | 		
CF | A limp and oversized woven basket sits upside-down on the floor, as 		
CF | though 		
CF | pushed over and set aside in the hurry to abandon this place. 		
CF | 		
CF | These sparse accomodations can only remind you of life on your 		
CF | grandfather's 		
CF | farm, and the drafty cottage you both sought shelter in during 		
CF | snowstorms and 		
CF | torrential rains. 		
CF | 		
CF | How long has it been since you last shivered inside that cottage? Not 		
CF | long 		
CF | enough. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lie on straw" 		
CF | Hovel 149 		
CF | Exits: out 		
CF | 		
CF | > LIE ON STRAW 		
CF | 		
CF | The straw isn't something you can lie on. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sleep" 		
CF | Hovel 150 		
CF | Exits: out 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | This is no time for sleeping. 		
CF | 		
CF | > 		Jacqueline says, "Might have not been long enough since we shivered in there but gotta sleep somewhere."
		Jacqueline asks, "IT ISN'T A TIME FOR SLEEPING?"
		DavidW says, "hm. Game doesn't want us to sleep."
		Jacqueline says, "Okay, maybe it *is* just window dressing."
		DavidW says, "Maybe. Or we're ill with some prehistoric germ."
DavidW says (to ClubFloyd), "x basket" 		
CF | Hovel 151 		
CF | Exits: out 		
CF | 		
CF | > X BASKET 		
CF | 		
CF | This excessively large woven basket appears to have been designated 		
CF | for wash 		
CF | day, or some other chore requiring bulky quantities be moved about. 		
CF | It was 		
CF | well-crafted originally, but years and use have rendered it floppy and 		
CF | limp. 		
CF | 		
CF | It's turned upside-down on the dirt floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF | Hovel 152 		
CF | Exits: out 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | The oversized, overturned basket, as large as a dinghy, flops around 		
CF | as you 		
CF | attempt to pick it up. Eventually you give up trying. 		
CF | 		
CF | You're clammy and perspiring slightly. All the walking around has 		
CF | made you 		
CF | feel more winded than you would expect. 		
CF | 		
CF | > 		Jacqueline says, "As large as a dinghy? wowsa"
		Jacqueline says, "We must be sick, as you said. Annoying."
		DavidW says, "preparing for Moses early, I guess."
DavidW says (to ClubFloyd), "look under basket" 		
CF | Hovel 153 		
CF | Exits: out 		
CF | 		
CF | > LOOK UNDER BASKET 		
CF | 		
CF | The meager sunlight from the entry catches something nestled among the 		
CF | rags 		
CF | under the basket. It's a gleaming slab of obsidian sparkling in the 		
CF | gray 		
CF | sunlight coming through the entryway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take obsidian" 		
CF | Hovel 154 		
CF | Exits: out 		
CF | 		
CF | > TAKE OBSIDIAN 		
CF | 		
CF | On your knees and stretching as far as you can reach, your fingertips 		
CF | get 		
CF | enough of a hold to slide the obsidian slab close and pick it up. It 		
CF | fits 		
CF | nicely in your hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF | Hovel 155 		
CF | Exits: out 		
CF | 		
CF | > X IT 		
CF | 		
CF | The oval slab of obsidian is small, about the size of a woman's palm, 		
CF | with one 		
CF | of its sides smooth and polished. 		
CF | 		
CF | In the polished face of the mirror gleams a reflection. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x reflection" 		
CF | Hovel 156 		
CF | Exits: out 		
CF | 		
CF | > X REFLECTION 		
CF | 		
CF | In the black sheen of the polished surface, you spy a faint 		
CF | representation of 		
CF | yourself: Your nose, the perspiration across your brow, the corners of 		
CF | your 		
CF | mouth drooping, and especially your twin piercing eyes glancing back 		
CF | at you. 		
CF | 		
CF | Most of all, you appear?beleaguered. 		
CF | 		
CF | > 		DavidW says, "l"
DavidW says (to ClubFloyd), "l" 		
CF | Hovel 157 		
CF | Exits: out 		
CF | 		
CF | > L 		
CF | 		
CF | Hovel 		
CF | The dim interior of this abandoned mud-and-thatch hovel suggests the 		
CF | family who 		
CF | made a life here lived quite roughly. Straw has been strewn about as 		
CF | bedding, 		
CF | with leftover strips of coarse linen indicative of old blankets left 		
CF | behind. 		
CF | 		
CF | A limp and oversized woven basket sits upside-down on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x straw" 		
CF | Hovel 158 		
CF | Exits: out 		
CF | 		
CF | > X STRAW 		
CF | 		
CF | Stalks of straw and dead grass are strewn across the ground. 		
CF | 		
CF | You notice a strand of yellow silk caught in the mud and thatch of the 		
CF | rear 		
CF | wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x silk" 		
CF | Hovel 159 		
CF | Exits: out 		
CF | 		
CF | > X SILK 		
CF | 		
CF | Upon closer examination, you see the silk is actually a strand of 		
CF | blond hair. 		
CF | It's long with a slight wave in it. From the length and various 		
CF | qualities of 		
CF | the hair, you believe this to be from the head of a girl or a young 		
CF | woman. 		
CF | 		
CF | The strand of blond hair glows a clear blue hue. The hair is so 		
CF | slight, the 		
CF | hue is barely noticeable. 		
CF | 		
CF | > 		Jacqueline says, "I kinda figured back then everyone had the same hair style."
		DavidW says, "okay, that's something we can coax a memory from."
		Jacqueline says, "Like, stylists hadn't been invented yet."
		Jacqueline says (to DW), "Hm, yeah."
		DavidW says, "apply ostendo to hair"
DavidW says (to ClubFloyd), "apply ostendo to hair" 		
CF | Hovel 160 		
CF | Exits: out 		
CF | 		
CF | > APPLY OSTENDO TO HAIR 		
CF | 		
CF | You spread some of the salt and the sulfur on the strand of blond 		
CF | hair. 		
CF | 		
CF | The ostendo compound blends and dissolves, preparing to reveal the 		
CF | next steps 		
CF | for unlocking the revelations burned into the strand of blond hair? 		
CF | 		
CF | A disembodied voice whispers nearby: "Eve's Humour, poison of 		
CF | Adam's Humour, 		
CF | and wax." 		
CF | 		
CF | The Pharmakon will be of service here in determining which 		
CF | essences correspond 		
CF | to Adam's and Eve's Humours. In particular, you must add the 		
CF | poison of Adam's 		
CF | Humour. 		
CF | 		
CF | It's also possible the information may be gleaned by coaxing visions 		
CF | and 		
CF | revelations from other surfaces in the settlement. Keep searching! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Outside the hovel 161 		
CF | Exits: south west in 		
CF | 		
CF | > OUT 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | Lost in thought for a moment, your focus snaps back when the crow's 		
CF | shrill call 		
CF | cuts through the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tent" 		
CF | Outside the hovel 162 		
CF | Exits: south west in 		
CF | 		
CF | > X TENT 		
CF | 		
CF | A broad tent is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Inside the tent 163 		
CF | Exits: out 		
CF | 		
CF | > S 		
CF | 		
CF | Inside the tent 		
CF | Inside this spacious tent is smashed and overturned equipment, as 		
CF | though 		
CF | destroyed in a fit of rage. You gather from the loose bits strewn 		
CF | about that 		
CF | this was once a craft workshop. 		
CF | 		
CF | The only undisturbed piece of equipment is a length of rope tied to 		
CF | the tent's 		
CF | center post. 		
CF | 		
CF | > 		DavidW says, "That rope might help with the well."
DavidW says (to ClubFloyd), "take rope" 		
CF | Inside the tent 164 		
CF | Exits: out 		
CF | 		
CF | > TAKE ROPE 		
CF | 		
CF | The rope is tied to the center post. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie rope" 		
CF | Inside the tent 165 		
CF | Exits: out 		
CF | 		
CF | > UNTIE ROPE 		
CF | 		
CF | The knot's damnably tight. Whoever tied it off has--or had--a mastery 		
CF | of them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rope" 		
CF | Inside the tent 166 		
CF | Exits: out 		
CF | 		
CF | > X ROPE 		
CF | 		
CF | You find the rope in disheveled but fair condition. One end is 		
CF | securely 		
CF | knotted to the tent's center post. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut rope" 		
CF | Inside the tent 166 		
CF | Exits: out 		
CF | 		
CF | > CUT ROPE 		
CF | 		
CF | What do you want to cut it with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | Inside the tent 167 		
CF | Exits: out 		
CF | 		
CF | > I 		
CF | 		
CF | You are wearing 		
CF | 		
CF | * a lumens gem 		
CF | * a braid of cups 		
CF | * a rucksack (in which are some arsenic, some lymph, some black 		
CF | bile, some 		
CF | phlegm, and some yellow bile) 		
CF | 		
CF | and carrying 		
CF | 		
CF | * a vellum envelope 		
CF | * a bandage 		
CF | * an obsidian slab 		
CF | * the Pharmakon 		
CF | * a pulverulent cloth (in which are some sulfur, some ash, and some 		
CF | salt) 		
CF | 		
CF | > 		Jacqueline asks, "Can the obsidian cut?"
		DavidW says, "let's see."
DavidW says (to ClubFloyd), "cut rope with slab" 		
CF | Inside the tent 168 		
CF | Exits: out 		
CF | 		
CF | > CUT ROPE WITH SLAB 		
CF | 		
CF | You can't cut anything with that. 		
CF | 		
CF | > 		Jacqueline says, "Ah well"
		Jacqueline says, "I never think of obsidian as a mirror. I always think of it as a knife."
DavidW says (to ClubFloyd), "x post" 		
CF | Inside the tent 169 		
CF | Exits: out 		
CF | 		
CF | > X POST 		
CF | 		
CF | The center post is of cypress wood cut and shaved down. You see a 		
CF | rope tied to 		
CF | the post. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull post" 		
CF | Inside the tent 170 		
CF | Exits: out 		
CF | 		
CF | > PULL POST 		
CF | 		
CF | Pulling the post has no effect. 		
CF | 		
CF | > 		Roger says, "an obsidian darkly"
DavidW says (to ClubFloyd), "break post" 		
CF | Inside the tent 171 		
CF | Exits: out 		
CF | 		
CF | > BREAK POST 		
CF | 		
CF | You see no point in breaking that. 		
CF | 		
CF | > 		Jacqueline says, "heh. Yes."
DavidW says (to ClubFloyd), "x bits" 		
CF | Inside the tent 172 		
CF | Exits: out 		
CF | 		
CF | > X BITS 		
CF | 		
CF | Among the detritus you make out the remains of a spinning wheel and a 		
CF | table for 		
CF | weaving coarse fibers into linen, such as to produce the canvas for 		
CF | this tent. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wheel" 		
CF | Inside the tent 173 		
CF | Exits: out 		
CF | 		
CF | > X WHEEL 		
CF | 		
CF | It's broken to bits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF | Inside the tent 174 		
CF | Exits: out 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | It's smashed up. 		
CF | 		
CF | > 		Jacqueline says, "I think I am beginning to appreciate reasons why this won the comp for authors, but not for non-author judges."
		DavidW says, "I'm a little surprised to see a spinning wheel this early in civilization."
		Jacqueline nods.
		DavidW says, "I think before the spinning wheel, there was a quern? which you'd spin in mid-air from the yarn that you wanted to twist."
		Roger | Remember your Creator before the silver cord is loosed, Or the golden bowl is broken, Or the pitcher shattered at the fountain, Or the wheel broken at the well.
DavidW says (to ClubFloyd), "move table" 		
CF | Inside the tent 175 		
CF | Exits: out 		
CF | 		
CF | > MOVE TABLE 		
CF | 		
CF | It's smashed up. 		
CF | 		
CF | > 		Jacqueline says, "huh. I have never heard of a quern."
DavidW says (to ClubFloyd), "search bits" 		
CF | Inside the tent 176 		
CF | Exits: out 		
CF | 		
CF | > SEARCH BITS 		
CF | 		
CF | You see nothing interesting in the equipment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Outside the hovel 177 		
CF | Exits: south west in 		
CF | 		
CF | > N 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | The crow launches from the tree, flies a roundabout loop in the hazy 		
CF | sky, and 		
CF | returns to its perch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Fire pit 178 		
CF | Exits: east south west northeast 		
CF | 		
CF | > W 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | A sharp gust causes the smoke from the pile of charcoal to form a thin 		
CF | trail in 		
CF | the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Landslide 179 		
CF | Exits: southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | After walking a fair distance, you reach? 		
CF | 		
CF | Landslide 		
CF | Loose shale and rock covers the foothill of a mountain range. 		
CF | 		
CF | The fire pit is to the southwest. A thick column of smoke rises from 		
CF | its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boulder" 		
CF | Landslide 180 		
CF | Exits: southwest in 		
CF | 		
CF | > X BOULDER 		
CF | 		
CF | A boulder the shape of an enormous egg has come to rest at the foot of 		
CF | the 		
CF | mountain. Peering around its edges, you realize it's blocking the 		
CF | entrance to 		
CF | a cavern beyond. 		
CF | 		
CF | You also detect streaks and flecks of iron ore shot throughout the 		
CF | great rock. 		
CF | 		
CF | > 		Roger says, "quern is mostly a dwarf-fortress thing these days, I think"
		Jacqueline asks, "I feel like it hasn't talked about us sweating for a bit - maybe we really were just winded?"
		DavidW says, "maybe"
		DavidW asks, "A boulder with iron? Meteorite, perhaps?"
DavidW says (to ClubFloyd), "push boulder" 		
CF | Landslide 181 		
CF | Exits: southwest in 		
CF | 		
CF | > PUSH BOULDER 		
CF | 		
CF | Pushing the boulder has no effect. 		
CF | 		
CF | > 		Roger says, "there's no reason the Mark of Cain couldn't be excessive sweating"
DavidW says (to ClubFloyd), "climb boulder" 		
CF | Landslide 182 		
CF | Exits: southwest in 		
CF | 		
CF | > CLIMB BOULDER 		
CF | 		
CF | Your hands and feet find no purchase on the boulder's smooth surface, 		
CF | and you 		
CF | slip back down. 		
CF | 		
CF | > 		DavidW says, "hm. It let me try, though."
DavidW says (to ClubFloyd), "sw" 		
CF | Fire pit 183 		
CF | Exits: east south west northeast 		
CF | 		
CF | > SW 		
CF | 		
CF | It's a fairly long walk to the fire pit. 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | The smoldering pile of charcoal causes a passing bee to alter its 		
CF | course. It 		
CF | makes a wide arc around the smoke. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Foot of the great cedar tree 184 		
CF | Exits: east south west up 		
CF | 		
CF | > W 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | The crow soars about in the sky for a few moments, as though 		
CF | stretching its 		
CF | wings, before returning to its branch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb tree" 		
CF | In the branches of the great cedar 185 		
CF | Exits: down up 		
CF | 		
CF | > CLIMB TREE 		
CF | 		
CF | In the branches of the great cedar 		
CF | From this vantage you overlook much of the settlement below, and have 		
CF | a good 		
CF | view of the mountains to the south. 		
CF | 		
CF | The crow sits on the branch with you. It regards you with an 		
CF | inquisitive 		
CF | angling of its head. 		
CF | 		
CF | > 		
Jade says, " put the magic podwer on it" 		
DavidW says (to ClubFloyd), "x crow" 		
CF | In the branches of the great cedar 186 		
CF | Exits: down up 		
CF | 		
CF | > X CROW 		
CF | 		
CF | Its blackness, so pure and undiluted, and its stoic observation of you 		
CF | in its 		
CF | natural terrain?you are mesmerized by the creature. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask crow about cain" 		
CF | In the branches of the great cedar 187 		
CF | Exits: down up 		
CF | 		
CF | > ASK CROW ABOUT CAIN 		
CF | 		
CF | It peers off into the distance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x settlement" 		
CF | In the branches of the great cedar 188 		
CF | Exits: down up 		
CF | 		
CF | > X SETTLEMENT 		
CF | 		
CF | This bird's-eye view of the settlement affords a chance to survey it 		
CF | in its 		
CF | entirety. A hovel and tent, a dilapidated shack, a fire pit, and a 		
CF | wheat field 		
CF | to the south are all visible. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nest" 		
CF | In the branches of the great cedar 188 		
CF | Exits: down up 		
CF | 		
CF | > X NEST 		
CF | 		
CF | You see no nest here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tere" 		
CF | In the branches of the great cedar 188 		
CF | Exits: down up 		
CF | 		
CF | > X TERE 		
CF | 		
CF | You see no tere here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF | In the branches of the great cedar 189 		
CF | Exits: down up 		
CF | 		
CF | > X TREE 		
CF | 		
CF | To be in the ancient cedar's canopy is comforting and awe-inspiring. 		
CF | 		
CF | > 		Jade says, "this crow seems to be as the arborea's monkey, lol"
DavidW says (to ClubFloyd), "u" 		
CF | In the branches of the great cedar 190 		
CF | Exits: down up 		
CF | 		
CF | > U 		
CF | 		
CF | You dare not climb any higher. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x branches" 		
CF | In the branches of the great cedar 191 		
CF | Exits: down up 		
CF | 		
CF | > X BRANCHES 		
CF | 		
CF | The branch is sturdy enough for you near the tree of the trunk. It 		
CF | tapers off 		
CF | quickly. You doubt it could support your weight out where the crow 		
CF | lingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Foot of the great cedar tree 192 		
CF | Exits: east south west up 		
CF | 		
CF | > D 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the wheat field 193 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | You recognize this to be a field of domesticated grain. That 		
CF | knowledge comes 		
CF | not from your time at the Academy, but rather of an unremarkable youth 		
CF | spent 		
CF | harvesting wheat and sorghum on your grandfather's farm. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | High in the tree, you make out the crow shaking the limb it's perched 		
CF | upon with 		
CF | its claws, as though testing the strength of the branch. 		
CF | 		
CF | > 		Jacqueline asks, "So, like, I hate to ask this, but what's our overall goal, again?"
		DavidW says, "We need to learn what the mark of Cain actually is/was."
		Jacqueline says, "Right."
		DavidW says, "Our secondary goal is to find the bracelet we lost in the river; it's our only way back home."
		Jacqueline says, "We are not Cain. I had forgotten this literally until just now when they mentioned the Academy."
		Jacqueline says, "I feel like Celine Dion. It's all coming back to me now."
		Jacqueline says, "Thank you."
		DavidW says, "Also, our ranking within the Academy is poor, because of our profession of researcher or whatever they can it."
		DavidW says, "er they call it"
DavidW says (to ClubFloyd), "x scarecrow" 		
CF | In the wheat field 194 		
CF | Exits: north east south 		
CF | 		
CF | > X SCARECROW 		
CF | 		
CF | This crude dummy is little more than willow and straw fashioned into a 		
CF | human- 		
CF | like form and tied to a post. Its lifeless eyes stare off toward a 		
CF | clearing to 		
CF | the south. 		
CF | 		
CF | Not that this scarecrow has earned its keep--from what you've seen so 		
CF | far, the 		
CF | crows around here seem to feel they rule the roost. 		
CF | 		
CF | You snap your fingers: An ocu compound may give this 		
CF | scarecrow a voice to the 		
CF | events it's witnessed in this field. The Pharmakon should be 		
CF | of help here. 		
CF | 		
CF | > 		DavidW says, "weird"
		Jacqueline asks, "On your map, DW, do you put a ? as a way of saying 'there may be stuff beyond this on the map but I haven't explored that yet'?"
		DavidW says, "yes"
		Jacqueline says, "Great. Thanks."
		Jacqueline asks, "Holy crap. We're going to make the scarecrow *talk*?"
		DavidW says, "Looks like. I was playing a game called Uninvited where I had that ability."
		DavidW says, "I could make dolls, statues, and masks talk."
		Jade says, "The idea of this game is that you are part of an alchemical society that possesses the ability to travel back in time. It is your job to go to the very beginning and discover the truth about Cain and his Mark."
		Jacqueline says, "This is all pretty creepy."
		Jacqueline says, "Just sayin'"
DavidW says (to ClubFloyd), "look up ocu in book" 		
CF | In the wheat field 195 		
CF | Exits: north east south 		
CF | 		
CF | > LOOK UP OCU IN BOOK 		
CF | 		
CF | Dummies, portraits, and any other lifeless mimicry possessing human 		
CF | eyes may 		
CF | retain a memory of the past they've witnessed. Ocu provides a 		
CF | way to hear 		
CF | these mimics' tales. 		
CF | 		
CF | Arsenic & phlegm grants a voice to these mute witnesses. 		
CF | Merely apply the 		
CF | compound to the form bearing the eyes, and one will re-envision what 		
CF | the 		
CF | mimicked eyes witnessed. 		
CF | 		
CF | c.f., essence, alchemy 		
CF | 		
CF | > 		Roger says, "I've got an endless supply of phelgm right here"
DavidW says (to ClubFloyd), "look up phelgm in book" 		
CF | In the wheat field 196 		
CF | Exits: north east south 		
CF | 		
CF | > LOOK UP PHELGM IN BOOK 		
CF | 		
CF | Try as you might, you could not locate an entry for "phelgm." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up phlegm in book" 		
CF | In the wheat field 197 		
CF | Exits: north east south 		
CF | 		
CF | > LOOK UP PHLEGM IN BOOK 		
CF | 		
CF | Phlegm is a remedy promoting a phlegmatic nature: reserved, quiet, 		
CF | thoughtful, 		
CF | introspective. It is countered by the sage poison. 		
CF | 		
CF | Hester IV of Minscip makes a handwritten addition: "Not to be confused 		
CF | with the 		
CF | phlegm from a runny nose! What organ secretes this vital fluid 		
CF | remains unknown 		
CF | to medical science." 		
CF | 		
CF | c.f., sage, remedy, phlegmatic 		
CF | 		
CF | > 		DavidW says (to Roger), "Your phlems isn't pure enough. Sorry."
DavidW says (to ClubFloyd), "apply ocu to scarecrow" 		
CF | In the wheat field 197 		
CF | Exits: north east south 		
CF | 		
CF | > APPLY OCU TO SCARECROW 		
CF | 		
CF | You see no ocu here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply arsenic to scarecrow" 		
CF | In the wheat field 198 		
CF | Exits: north east south 		
CF | 		
CF | > APPLY ARSENIC TO SCARECROW 		
CF | 		
CF | You spread some of the arsenic on the scarecrow. 		
CF | 		
CF | > 		Jacqueline laughs.
DavidW says (to ClubFloyd), "apply phlegm to scarecrow" 		
CF | > 		
CF | > APPLY PHLEGM TO SCARECROW 		
CF | 		
CF | You spread some of the phlegm on the scarecrow. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | Your eyes become the scarecrow's eyes. Through them, you witness an 		
CF | age-old 		
CF | altercation: A brotherly spat. 		
CF | 		
CF | Cain toils in the field for hours exposed to the stark white sun. 		
CF | Abel passes 		
CF | by on several occasions, cool and refreshed, with a puckish smirk and 		
CF | a 		
CF | mischievous air about him. 		
CF | 		
CF | "Have you not your flock to attend to?" Cain snaps. He has labored 		
CF | all morning 		
CF | with a shovel to dig an enormous egg-shaped rock out from the field. 		
CF | 		
CF | "You are the keeper of your field," Abel says. "My flock is my 		
CF | business." 		
CF | 		
CF | Throughout the sweltering day, Abel passes by several more times, 		
CF | never 		
CF | offering assistance. Cain toils against the stubborn rock. The 		
CF | egg-shaped 		
CF | rock does not budge. 		
CF | 		
CF | Abel taunts him. "The river is cool today. I swam while my flock 		
CF | quenched 		
CF | their thirst. What have you been doing with your time?" 		
CF | 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | In the wheat field 199 		
CF | Exits: north east south 		
CF | Temper sapped, Cain throws aside the shovel and storms off. 		
CF | The rock in the 		
CF | field remains embedded in the ground. Abel grins, shakes his head, 		
CF | and 		
CF | saunters off. 		
CF | 		
CF | The crow cries out twice?and you return to the present moment, with 		
CF | only the 		
CF | memory of the scarecrow's vision as a memento. 		
CF | 		
CF | [You may now refer to the ocu compound by name.] 		
CF | 		
CF | [You've unlocked another revelation.] 		
CF | 		
CF | > 		Jacqueline says, "So, um, Abel had it coming. That is my take-away."
		DavidW says, "oh, I'm sure."
DavidW says (to ClubFloyd), "x wheat" 		
CF | In the wheat field 200 		
CF | Exits: north east south 		
CF | 		
CF | > X WHEAT 		
CF | 		
CF | A lack of water and care have left the grain and stalks withered and 		
CF | fragile. 		
CF | There might be a few worthwhile ears to gather here and there, if you 		
CF | were to 		
CF | take some. 		
CF | 		
CF | > 		Jacqueline says, "Cain really can't be blamed. There weren't murder laws at the time."
DavidW says (to ClubFloyd), "take wheat" 		
CF | In the wheat field 201 		
CF | Exits: north east south 		
CF | 		
CF | > TAKE WHEAT 		
CF | 		
CF | You select the best of the remaining wheat from a meager selection. 		
CF | 		
CF | > 		DavidW says, "odd it let me do that."
		DavidW says, "Maybe I can make pancakes in the shape of Mickey Mouse and make that talk."
DavidW says (to ClubFloyd), "l" 		
CF | In the wheat field 202 		
CF | Exits: north east south 		
CF | 		
CF | > L 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | > 		DavidW asks, "Slaughterhouse or whatever's south of here?"
		Jade says, "lol, Jacqueline, the natural law was born as the world itself exist. Unwritten, yes, but clear as the daylight."
DavidW says (to ClubFloyd), "s" 		
CF | Clearing 203 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > S 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | A steady, diligent droning comes from the southeast. 		
CF | 		
CF | > 		Jacqueline settles in for the Mickey Mouse animated memory pancakes puzzle.
		DavidW says, "SeedComp is running. I could write that puzzle, I bet."
		Jacqueline says, "You could."
		DavidW says, "sage is one of the things we need."
DavidW says (to ClubFloyd), "apply ostendo to rock" 		
CF | Clearing 204 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > APPLY OSTENDO TO ROCK 		
CF | 		
CF | You spread some of the salt and the sulfur on the russet-brown rock. 		
CF | 		
CF | The ostendo mixture sizzles and smokes. Something is wrong--the 		
CF | noxious fumes 		
CF | smell raw and sour-- 		
CF | 		
CF | Anguished screams come at you like banshees from all directions. They 		
CF | send you 		
CF | reeling left and right in confusion. 		
CF | 		
CF | When the effect fades and you recover your wits, you realize how 		
CF | potent and 		
CF | deep-seated the memory within this rock must be. 		
CF | 		
CF | To understand what it holds, you'll need to unlock more revelations in 		
CF | and 		
CF | around the settlement. 		
CF | 		
CF | You should also be certain of the Humour corresponding to each family 		
CF | member: 		
CF | Adam, Eve, Cain, and Abel. (Use MEMORIES to track what you've 		
CF | learned.) 		
CF | 		
CF | > 		Jacqueline says, "Humours are just gross."
		DavidW says, "huh. Big bad memory here."
		Jacqueline says, "Yeah."
DavidW says (to ClubFloyd), "s" 		
CF | Clearing 205 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > S 		
CF | 		
CF | The industrious bees are so intent on harvesting every drop of sage 		
CF | nectar, the 		
CF | path to the field is smothered by their humming waves. You dare not 		
CF | attempt to 		
CF | pass through their numbers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Beehive 206 		
CF | Exits: west northwest 		
CF | 		
CF | > SE 		
CF | 		
CF | Beehive 		
CF | Tucked between the lowest branches of this elderly and stooped almond 		
CF | tree is a 		
CF | mud-covered beehive swarming with its diligent occupants. The mud 		
CF | hive has 		
CF | grown too weighty for its perch. Portions have broken away. The bees 		
CF | are 		
CF | frantic and steadfast in their concerted efforts to shore it up. 		
CF | 		
CF | A loose honeycomb shard hangs from the wall of the hive. 		
CF | 		
CF | You can retrace your footsteps through the wheat field by going 		
CF | northwest. To 		
CF | the west opens up a field of sage. 		
CF | 		
CF | > 		Jacqueline says, "The charcoal."
DavidW says (to ClubFloyd), "take shard" 		
CF | Beehive 207 		
CF | Exits: west northwest 		
CF | 		
CF | > TAKE SHARD 		
CF | 		
CF | Gently, so not to disturb the hive or its occupants, you remove the 		
CF | brittle 		
CF | chunk of wax and set it in one of the cups in the braid. 		
CF | 		
CF | The bees notice the loss. For a moment their numbers and intensity 		
CF | are 		
CF | changed. You feel threatened, and sense they will turn on you en 		
CF | masse, but 		
CF | they soon settle and continue their labors. 		
CF | 		
CF | With the honeycomb removed, the fat mud hive is partially opened, like 		
CF | a 		
CF | grievous belly wound exposing the innards of a suffering man. You spy 		
CF | within 		
CF | the hive several pockets of the highly-desired royal jelly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hive" 		
CF | Beehive 208 		
CF | Exits: west northwest 		
CF | 		
CF | > X HIVE 		
CF | 		
CF | The bulbous hive of packed dry mud has several pores where bees crawl 		
CF | in and 		
CF | out of. It sags from the branches of the almond tree like a tumorous 		
CF | mass, 		
CF | making the tree appear in profile like a spent and bloated old man. 		
CF | Hundreds 		
CF | of bees crawl about the interior walls of the hive. More 		
CF | significantly, 		
CF | several pockets of royal jelly are within reach. 		
CF | 		
CF | The droning of the bees is markedly more intense now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF | Beehive 209 		
CF | Exits: west northwest 		
CF | 		
CF | > X TREE 		
CF | 		
CF | The almond tree appears quite old, and stopped producing long ago. 		
CF | The 		
CF | thriving bees have made good use of the tree in its advanced age. 		
CF | 		
CF | > 		DavidW says, "aw. No almonds."
		Jacqueline says, "There's a lot of eww-enducing writing in this game."
		DavidW says, "(pause for Alex to comment)"
		Jacqueline says, "ha"
		Jade says, "but honey. Need smoke"
		Jacqueline says, "I think I banned him from this channel."
		DavidW says, "yeah, smoke seems necessary"
DavidW says (to ClubFloyd), "nw" 		
CF | Clearing 210 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > NW 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | > 		Jacqueline says, "I mean, the 'ew-inducing'(sp) is not a negative critique, just an observation."
DavidW says (to ClubFloyd), "sw" 		
CF | Clearing 211 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > SW 		
CF | 		
CF | You find yourself lost in the trail of broken stalks, unable to 		
CF | discern which 		
CF | direction the tracks lead. Eventually you give up and return to the 		
CF | clearing. 		
CF | 		
CF | > 		DavidW says, "hm. I wonder what that means."
		DavidW says, "Maybe the big bad memory unlocks where to go southwest from here."
		Jade says, "perhaps we need to fix that"
		DavidW asks (of Jade), "How do you mean?"
		Jade says, "stalks"
		DavidW says, "I don't think applying first aid to corn stalks will help."
		DavidW says, "Let's get the charcoal for the bees"
		Jade says, "sew or burn these ones"
		Jacqueline says, "Charcoal. Yes."
		DavidW says, "hm. I'll keep the burning the corn in mind."
DavidW says (to ClubFloyd), "n" 		
CF | In the wheat field 212 		
CF | Exits: north east south 		
CF | 		
CF | > N 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | > 		DavidW says, "We might get popcorn instead of pancakes."
DavidW says (to ClubFloyd), "n" 		
CF | Foot of the great cedar tree 213 		
CF | Exits: east south west up 		
CF | 		
CF | > N 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | From the branches, the crow cocks its head and studies you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Fire pit 214 		
CF | Exits: east south west northeast 		
CF | 		
CF | > E 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | The charcoal pile's thick smoke shifts with the change in the wind's 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take charcoal" 		
CF | Fire pit 215 		
CF | Exits: east south west northeast 		
CF | 		
CF | > TAKE CHARCOAL 		
CF | 		
CF | With tender fingers and quick moves, you take the topmost chunk of 		
CF | charcoal. 		
CF | Plenty more remains on the pile. 		
CF | 		
CF | You toss the scalding chunk of charcoal from one hand to another. 		
CF | Gray smoke 		
CF | pollutes the air around you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Foot of the great cedar tree 216 		
CF | Exits: east south west up 		
CF | 		
CF | > W 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the wheat field 217 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | The crow from somewhere in the distance cries out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Clearing 218 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > S 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | The disturbed bees' drone from the southeast has a distinct intensity 		
CF | to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Sage field 219 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | The river of bees swarming the sage field detest the charcoal smoke. 		
CF | Most move 		
CF | off toward the mud hive to the east? 		
CF | 		
CF | Sage field 		
CF | A narrow winding strip of sage spreads forth from here. The growth is 		
CF | so 		
CF | thick, your travel into the field is impeded, and you can only reach 		
CF | the first 		
CF | row of plants. 		
CF | 		
CF | Steam and miasma emerge from a wide chasm on the far side of the 		
CF | field. On the 		
CF | other side of the chasm stands a field of chamomile. 		
CF | 		
CF | To the east stands an elderly almond tree supporting a mud hive. The 		
CF | edge of 		
CF | the wheat field is to the north. 		
CF | 		
CF | To the distant south runs an impressive mountain range rising into the 		
CF | mist- 		
CF | laden sky. 		
CF | 		
CF | You toss the scalding chunk of charcoal from one hand to another. 		
CF | Gray smoke 		
CF | pollutes the air around you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sage" 		
CF | Sage field 219 		
CF | Exits: north east south 		
CF | 		
CF | > TAKE SAGE 		
CF | 		
CF | You can't do that while juggling the chunk of hot charcoal between 		
CF | your hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop charcoal" 		
CF | Sage field 220 		
CF | Exits: north east south 		
CF | 		
CF | > DROP CHARCOAL 		
CF | 		
CF | With great relief, you release the charcoal. It breaks into brittle 		
CF | pieces and 		
CF | scatters. 		
CF | 		
CF | > 		Jacqueline says, "We are hot-potato-ing the charcoal."
DavidW says (to ClubFloyd), "take sage" 		
CF | Sage field 221 		
CF | Exits: north east south 		
CF | 		
CF | > TAKE SAGE 		
CF | 		
CF | You pick all the flowering sage available to you. 		
CF | 		
CF | > 		Jade says, "bye bye"
		DavidW says, "Looks like we need another coal for the jelly"
DavidW says (to ClubFloyd), "n" 		
CF | Clearing 222 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > N 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In the wheat field 223 		
CF | Exits: north east south 		
CF | 		
CF | > N 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Outside a slaughterhouse 224 		
CF | Exits: north west in 		
CF | 		
CF | > E 		
CF | 		
CF | Outside a slaughterhouse 		
CF | This dilapidated shack of rough-cut cypress planks leans to one side 		
CF | and is in 		
CF | need of shoring up. From the dried red-wine splatter about the 		
CF | interior walls, 		
CF | it's obvious this was a slaughterhouse. 		
CF | 		
CF | The shack may be entered from here by going south. A fire pit is due 		
CF | north, 		
CF | while a field of wheat stands to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Fire pit 225 		
CF | Exits: east south west northeast 		
CF | 		
CF | > N 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | The smoldering pile of charcoal causes a passing bee to alter its 		
CF | course. It 		
CF | makes a wide arc around the smoke. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take charcoal" 		
CF | Fire pit 226 		
CF | Exits: east south west northeast 		
CF | 		
CF | > TAKE CHARCOAL 		
CF | 		
CF | With tender fingers and quick moves, you take the topmost chunk of 		
CF | charcoal. 		
CF | Plenty more remains on the pile. 		
CF | 		
CF | You toss the scalding chunk of charcoal from one hand to another. 		
CF | Gray smoke 		
CF | pollutes the air around you. 		
CF | 		
CF | > 		Jade says, "that means my bye bye"
DavidW says (to ClubFloyd), "w" 		
CF | Foot of the great cedar tree 227 		
CF | Exits: east south west up 		
CF | 		
CF | > W 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the wheat field 228 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Clearing 229 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > S 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | The disturbed bees' drone from the southeast has a distinct intensity 		
CF | to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Beehive 230 		
CF | Exits: west northwest 		
CF | 		
CF | > SE 		
CF | 		
CF | Beehive 		
CF | Tucked between the lowest branches of this elderly and stooped almond 		
CF | tree is a 		
CF | mud-covered beehive swarming with its diligent occupants. The mud 		
CF | hive has 		
CF | grown too weighty for its perch. Portions have broken away. The bees 		
CF | are 		
CF | frantic and steadfast in their concerted efforts to shore it up. 		
CF | 		
CF | The bees don't care for the charcoal smoke. They give you a wide 		
CF | berth as you 		
CF | move, forming a constantly-agitating shell in the air about you. 		
CF | 		
CF | Hundreds of bees crawl about the interior walls of the hive. More 		
CF | significantly, several pockets of royal jelly are within reach. 		
CF | 		
CF | You can retrace your footsteps through the wheat field by going 		
CF | northwest. To 		
CF | the west opens up a field of sage. 		
CF | 		
CF | > 		Jacqueline says, "ILAC"
		Jacqueline says, "IDNLAC"
		Jacqueline asks, "Take?"
		DavidW says, "Now what? If I drop the charcoal to get the jelly, the charcoal will break and the bees will be back immediately."
DavidW says (to ClubFloyd), "take jelly" 		
CF | > 		
CF | > TAKE JELLY 		
CF | 		
CF | If you take the royal jelly, you may not be able to return to this 		
CF | area. Are 		
CF | you certain you're ready? 		
DavidW says (to ClubFloyd), "no" 		
CF | Beehive 231 		
CF | Exits: west northwest 		
CF | no 		
CF | 		
CF | You back away, leaving the royal jelly where you found it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to readwrite: 		
CF | Beehive 231 		
CF | Exits: west northwest 		
CF | Saved. 		
CF | 		
CF | > 		Jacqueline says, "Save."
		Jacqueline says, "er, saved."
		Jade says, "we need some large pool to hit down the bees"
		Jade says, "oh, we couldn't be back..."
		DavidW says, "If this is our only source of wax and honey, taking jelly might be a mistake until we actually need it."
		Jade says, "there is an enormeous lag today"
		DavidW says, "We don't actually need jelly yet."
		Jacqueline says, "mmkay"
DavidW says (to ClubFloyd), "drop charcoal" 		
CF | Beehive 232 		
CF | Exits: west northwest 		
CF | 		
CF | > DROP CHARCOAL 		
CF | 		
CF | With great relief, you release the charcoal. It breaks into brittle 		
CF | pieces and 		
CF | scatters. Its copious smoke lingers, and the bees momentarily remain 		
CF | wary and 		
CF | distant of you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Clearing 233 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > NW 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Clearing 234 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. From here you could go north, south, southeast 		
CF | or 		
CF | southwest. 		
CF | 		
CF | > 		Jacqueline says, "Hm. So it isn't instantaneous."
DavidW says (to ClubFloyd), "n" 		
CF | In the wheat field 235 		
CF | Exits: north east south 		
CF | 		
CF | > N 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | > 		DavidW says, "I guess it wasn't."
		DavidW says, "Although we have wax for the hair, Adam's poison I think would be chamomile, according to my notes."
		DavidW says, "And we haven't seen that yet."
		DavidW asks, "That's just a flower, isn't it?"
		Jade says, "let's explore a bit furthermore"
DavidW says (to ClubFloyd), "search scarecrow" 		
CF | In the wheat field 236 		
CF | Exits: north east south 		
CF | 		
CF | > SEARCH SCARECROW 		
CF | 		
CF | You see nothing interesting in the scarecrow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Outside a slaughterhouse 237 		
CF | Exits: north west in 		
CF | 		
CF | > E 		
CF | 		
CF | Outside a slaughterhouse 		
CF | This dilapidated shack of rough-cut cypress planks leans to one side 		
CF | and is in 		
CF | need of shoring up. From the dried red-wine splatter about the 		
CF | interior walls, 		
CF | it's obvious this was a slaughterhouse. 		
CF | 		
CF | The shack may be entered from here by going south. A fire pit is due 		
CF | north, 		
CF | while a field of wheat stands to the west. 		
CF | 		
CF | > 		Jade says, "camomila is a flower at the beggining"
		Roger says, "this kind of structure is properly called a 'shambles'"
		DavidW asks, "You mean we have seen it?"
DavidW says (to ClubFloyd), "s" 		
CF | Slaughterhouse 238 		
CF | Exits: out 		
CF | 		
CF | > S 		
CF | 		
CF | Slaughterhouse 		
CF | The interior of the rustic slaughterhouse is stark and stunning to the 		
CF | uninitiated. 		
CF | 		
CF | The planks are a rich tannin color from the sheer quantity of blood 		
CF | spilled. 		
CF | The coloration spreads up the walls, spattered from countless 		
CF | slaughtered 		
CF | animals. You imagine a grim assortment of iron tools and instruments 		
CF | once 		
CF | filled this place. 		
CF | 		
CF | Mostly, it's the lingering odor here that strikes you. 		
CF | 		
CF | A wide tree stump occupies the center of the shack. 		
CF | 		
CF | In one corner is a loose pile of animal bones. 		
CF | 		
CF | A short stout knife lies on the tree stump. 		
CF | 		
CF | The tree stump glows a clear blue hue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply ostendo to stump" 		
CF | Slaughterhouse 239 		
CF | Exits: out 		
CF | 		
CF | > APPLY OSTENDO TO STUMP 		
CF | 		
CF | You spread some of the salt and the sulfur on the tree stump. 		
CF | 		
CF | The ostendo compound blends and dissolves, preparing to reveal the 		
CF | next steps 		
CF | for unlocking the revelations burned into the tree stump? 		
CF | 		
CF | A voice whispers in your ear: "Abel's Humour, the poison of 		
CF | phlegm--which is 		
CF | Cain's Humour--and salt." 		
CF | 		
CF | Excellent--ostendo has revealed phlegm to be Cain's Humour. But note 		
CF | you must 		
CF | apply phlegm's corresponding poison. 		
CF | 		
CF | The Pharmakon and further searching of the settlement may 		
CF | help in deducing 		
CF | which essences are to be used on the stump. 		
CF | 		
CF | > 		Jacqueline says, "Stuff"
		Jacqueline says, "Knife, bones."
DavidW says (to ClubFloyd), "x bones" 		
CF | Slaughterhouse 240 		
CF | Exits: out 		
CF | 		
CF | > X BONES 		
CF | 		
CF | The stack of old animal bones is fairly grisly, even considering its 		
CF | surroundings. The bones are stripped clean and piled in a loose 		
CF | discarded 		
CF | fashion. 		
CF | 		
CF | The earth rocks once, but mightily. The planks shiver and creak all 		
CF | around 		
CF | you, and you have to wonder if another mighty jolt might bring down 		
CF | the shack. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bones" 		
CF | Slaughterhouse 241 		
CF | Exits: out 		
CF | 		
CF | > SEARCH BONES 		
CF | 		
CF | You see nothing interesting in the pile of bones. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x knife" 		
CF | Slaughterhouse 242 		
CF | Exits: out 		
CF | 		
CF | > X KNIFE 		
CF | 		
CF | This short knife is little more than a strip of iron beaten down to a 		
CF | blade and 		
CF | a rough handle. The blade is a little longer than your smallest 		
CF | finger and 		
CF | pocked with rust. You imagine it has been used to slaughter many 		
CF | animals. 		
CF | 		
CF | > 		Roger says, "grisly but not gristly"
		DavidW says, "take knife"
DavidW says (to ClubFloyd), "take knife" 		
CF | Slaughterhouse 243 		
CF | Exits: out 		
CF | 		
CF | > TAKE KNIFE 		
CF | 		
CF | You pick up the knife. 		
CF | 		
CF | > 		DavidW says, "We can now get the rope."
Jacqueline says (to ClubFloyd), "take bones" 		
CF | Slaughterhouse 244 		
CF | Exits: out 		
CF | 		
CF | > TAKE BONES 		
CF | 		
CF | You take one of the bones off the pile. 		
CF | 		
CF | > 		DavidW asks, "Maybe we can make a torch from a bone. Remember doing that once?"
		Jacqueline says, "vaguely"
		DavidW says, "Down the Serpent and the Sun, I think it was called."
		Jacqueline says, "oh yeah"
		Jade says, "some strips of lathe and oil"
		DavidW says, "Bones, of course, are also the favoured chew toy for doggies."
		DavidW says, "We saw strips of blanket in the hovel."
		DavidW says, "No oil yet, though."
		Roger says, "a bone could also be used as an ember-carrier (but so could other things)"
		DavidW says (to Roger), "oh maybe."
DavidW says (to ClubFloyd), "x corn" 		
CF | Slaughterhouse 244 		
CF | Exits: out 		
CF | 		
CF | > X CORN 		
CF | 		
CF | You see no corn here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF | Slaughterhouse 245 		
CF | Exits: out 		
CF | 		
CF | > I 		
CF | 		
CF | You are wearing 		
CF | 		
CF | * a lumens gem 		
CF | * a braid of cups (in which is some wax) 		
CF | * a rucksack (in which are some arsenic, some lymph, some black 		
CF | bile, some 		
CF | phlegm, and some yellow bile) 		
CF | 		
CF | and carrying 		
CF | 		
CF | * some wheat 		
CF | * an obsidian slab 		
CF | * a knife 		
CF | * an animal bone 		
CF | * a pulverulent cloth (in which are some ash, some sage, some 		
CF | sulfur, and 		
CF | some salt) 		
CF | * a bandage 		
CF | * the Pharmakon 		
CF | * a vellum envelope 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wheat" 		
CF | Slaughterhouse 246 		
CF | Exits: out 		
CF | 		
CF | > X WHEAT 		
CF | 		
CF | You picked a spray of the best wheat stalks from the field. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | Slaughterhouse 247 		
CF | Exits: out 		
CF | 		
CF | > L 		
CF | 		
CF | Slaughterhouse 		
CF | The interior of the rustic slaughterhouse is stark and stunning to the 		
CF | uninitiated. 		
CF | 		
CF | The planks are a rich tannin color from the sheer quantity of blood 		
CF | spilled. 		
CF | The coloration spreads up the walls, spattered from countless 		
CF | slaughtered 		
CF | animals. You imagine a grim assortment of iron tools and instruments 		
CF | once 		
CF | filled this place. 		
CF | 		
CF | Mostly, it's the lingering odor here that strikes you. 		
CF | 		
CF | A wide tree stump occupies the center of the shack. 		
CF | 		
CF | In one corner is a loose pile of animal bones. 		
CF | 		
CF | The tree stump glows a clear blue hue. 		
CF | 		
CF | Your inquiry has determined that the tree stump has a revelation 		
CF | locked within 		
CF | it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up phlegm in book" 		
CF | Slaughterhouse 248 		
CF | Exits: out 		
CF | 		
CF | > LOOK UP PHLEGM IN BOOK 		
CF | 		
CF | Phlegm is a remedy promoting a phlegmatic nature: reserved, quiet, 		
CF | thoughtful, 		
CF | introspective. It is countered by the sage poison. 		
CF | 		
CF | Hester IV of Minscip makes a handwritten addition: "Not to be confused 		
CF | with the 		
CF | phlegm from a runny nose! What organ secretes this vital fluid 		
CF | remains unknown 		
CF | to medical science." 		
CF | 		
CF | c.f., sage, remedy, phlegmatic 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up humours in book" 		
CF | Slaughterhouse 249 		
CF | Exits: out 		
CF | 		
CF | > LOOK UP HUMOURS IN BOOK 		
CF | 		
CF | The Four Humours represent the balancing fluids intrinsic to the human 		
CF | body. 		
CF | Every living being contains all four; it is when the Humours are 		
CF | unbalanced 		
CF | that one may overtake the others, leading to excessive behavior and 		
CF | damaging 		
CF | thoughts. 		
CF | 		
CF | The Four Humours are: 		
CF | 		
CF | * blood which makes one sanguine 		
CF | * yellow bile which makes one choleric 		
CF | * black bile which makes one melancholic 		
CF | * phlegm which makes one phlegmatic 		
CF | 		
CF | Note that all four are remedies in the Indagator tool kit. 		
CF | 		
CF | Hester IV of Minscip adds in the margin: "Early inquiries into Adam, 		
CF | Eve, Cain, 		
CF | & Abel indicates each is associated with a different Humour. Learning 		
CF | each 		
CF | family member's Humour would be a tour de force for any 		
CF | Indagator!" 		
CF | 		
CF | c.f., remedy, Three Primes 		
CF | 		
CF | > 		Roger says, "oh maybe we need to get essence of blood somehow"
		Roger says, "if we've not already got that one"
		DavidW says, "So either Eve is blood and Abel is black bile, or it's the other way around."
		DavidW says, "We have a knife. We use our own blood if we need any.,"
		DavidW says, "Let's get the rope and see if we can explore the well's interior or not."
DavidW says (to ClubFloyd), "n" 		
CF | Outside a slaughterhouse 250 		
CF | Exits: north west in 		
CF | 		
CF | > N 		
CF | 		
CF | Outside a slaughterhouse 		
CF | This dilapidated shack of rough-cut cypress planks leans to one side 		
CF | and is in 		
CF | need of shoring up. From the dried red-wine splatter about the 		
CF | interior walls, 		
CF | it's obvious this was a slaughterhouse. 		
CF | 		
CF | The shack may be entered from here by going south. A fire pit is due 		
CF | north, 		
CF | while a field of wheat stands to the west. 		
CF | 		
CF | From this distance, the crow's blackness perched in the tree limbs 		
CF | makes an 		
CF | oval hole in this serene, if ominous, place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Fire pit 251 		
CF | Exits: east south west northeast 		
CF | 		
CF | > N 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | A sharp gust causes the smoke from the pile of charcoal to form a thin 		
CF | trail in 		
CF | the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Fire pit 252 		
CF | Exits: east south west northeast 		
CF | 		
CF | > SE 		
CF | 		
CF | You can't go that way. From here you could go east, south, west or 		
CF | northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Outside the hovel 253 		
CF | Exits: south west in 		
CF | 		
CF | > E 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Inside the tent 254 		
CF | Exits: out 		
CF | 		
CF | > S 		
CF | 		
CF | Inside the tent 		
CF | Inside this spacious tent is smashed and overturned equipment, as 		
CF | though 		
CF | destroyed in a fit of rage. You gather from the loose bits strewn 		
CF | about that 		
CF | this was once a craft workshop. 		
CF | 		
CF | The only undisturbed piece of equipment is a length of rope tied to 		
CF | the tent's 		
CF | center post. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut rope" 		
CF | Inside the tent 255 		
CF | Exits: out 		
CF | 		
CF | > CUT ROPE 		
CF | 		
CF | (with the knife) 		
CF | The rusted knife is far too dull to cut anything. 		
CF | 		
CF | You vaguely recall an alchemical compound that makes anew the old and 		
CF | worn. 		
CF | The Pharmakon may be of assistance with that. 		
CF | 		
CF | > 		Jacqueline says, "I love how you jumped straight to 'we can use our own blood'"
		DavidW says, "oh, when I made up these notes, I looked up blood in this book."
DavidW says (to ClubFloyd), "look up blood in book" 		
CF | Inside the tent 256 		
CF | Exits: out 		
CF | 		
CF | > LOOK UP BLOOD IN BOOK 		
CF | 		
CF | Blood is a remedy promoting a sanguine nature: active, enthusiastic, 		
CF | social. 		
CF | It is countered by the lymph poison. 		
CF | 		
CF | Only fluid blood makes an acceptable essence. The dried variety is of 		
CF | no use 		
CF | to producing compounds. 		
CF | 		
CF | Hester IV of Minscip adds: "If an Indagator is unable to 		
CF | procure a quantity of 		
CF | blood, he or she often needs to provide it from their own body. This 		
CF | is the 		
CF | SACRIFICE of our chosen profession!" 		
CF | 		
CF | c.f., lymph, remedy, sanguine 		
CF | 		
CF | > 		DavidW says, "See. It's explicit."
		Jacqueline says, "Ah"
		Roger says, "jolly good"
		Jacqueline says, "I was like, whoah whoah whoah let's look for a goat or something, but yeah. I guess it is foreshadowed / hinted."
		Jade says, "clear enough"
DavidW says (to ClubFloyd), "look up compound in book" 		
CF | Inside the tent 257 		
CF | Exits: out 		
CF | 		
CF | > LOOK UP COMPOUND IN BOOK 		
CF | 		
CF | Essences are the backbone of the Indagator's compounds, and 		
CF | thereby his or her 		
CF | inquiry. 		
CF | 		
CF | While a constellation of essences exist for medicinal, soothsaying, 		
CF | and other 		
CF | scientific pursuits, for the Indagator only three varieties 		
CF | are pertinent: 		
CF | 		
CF | * remedy 		
CF | * poison 		
CF | * excipient 		
CF | 		
CF | Compounds are formed by applying two or more of these essences to an 		
CF | object or 		
CF | a surface. When the correct combination is applied, the mixture will 		
CF | trigger 		
CF | the desired effect. 		
CF | 		
CF | If the wrong compound is applied, the mixture will dissolve, 		
CF | leaving nothing 		
CF | but a sense of waste. 		
CF | 		
CF | c.f., remedy, poison, excipient 		
CF | 		
CF | > 		Jacqueline says, "So about that black bile..."
DavidW says (to ClubFloyd), "look up black bile" 		
CF | Inside the tent 258 		
CF | Exits: out 		
CF | 		
CF | > LOOK UP BLACK BILE 		
CF | 		
CF | (the Pharmakon) 		
CF | Black bile is a remedy promoting a melancholy nature: depression, 		
CF | withdrawal, 		
CF | sadness, ennui. It is countered by the arsenic poison. 		
CF | 		
CF | c.f., arsenic, remedy, melancholic 		
CF | 		
CF | > 		DavidW says, "I suspect that's Eve."
		Jacqueline asks, "Does it come from our liver? Must we stab ourselves?"
		Jacqueline says, "Kidding."
		Jacqueline says, "Hopefully."
DavidW says (to ClubFloyd), "look up eve in book" 		
CF | Inside the tent 259 		
CF | Exits: out 		
CF | 		
CF | > LOOK UP EVE IN BOOK 		
CF | 		
CF | The first Woman to walk the Earth; the Mother of Mankind. Eve's sin, 		
CF | along 		
CF | with Adam's, led to their expulsion from paradise. 		
CF | 		
CF | Bore sons Cain and Abel, and eldest daughter Awan, among other 		
CF | children. 		
CF | 		
CF | The first four family members--Adam, Eve, Cain, & Abel--each represent 		
CF | a 		
CF | Humour, and their temperaments, moods, and emotions are defined as 		
CF | such. None 		
CF | of the family members share a Humour. 		
CF | 		
CF | Scholastics are uncertain which Humour represents Eve. 		
CF | 		
CF | c.f., Four Humours, Eden, Adam 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x reflection" 		
CF | Inside the tent 260 		
CF | Exits: out 		
CF | 		
CF | > X REFLECTION 		
CF | 		
CF | In the black sheen of the polished surface, you spy a faint 		
CF | representation of 		
CF | yourself: Your nose, the perspiration across your brow, the corners of 		
CF | your 		
CF | mouth drooping, and especially your twin piercing eyes glancing back 		
CF | at you. 		
CF | 		
CF | Most of all, you appear?beleaguered. 		
CF | 		
CF | > 		Jade says, "no, we have itin the inventory"
DavidW says (to ClubFloyd), "apply ocu to reflection" 		
CF | Inside the tent 261 		
CF | Exits: out 		
CF | 		
CF | > APPLY OCU TO REFLECTION 		
CF | 		
CF | You can't do that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply ocu to obsidian" 		
CF | > 		
CF | > APPLY OCU TO OBSIDIAN 		
CF | 		
CF | You spread some of the arsenic and the phlegm on the obsidian slab. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | Your eyes reflecting back at you become the eyes of all who've gazed 		
CF | into the 		
CF | obsidian's polished surface. It is Eve who has peered into it the 		
CF | most. 		
CF | 		
CF | A beauty when she was first created, her grace was ground down by her 		
CF | exile to 		
CF | the wilderness. Deadened eyes and a lifeless expression have replaced 		
CF | the 		
CF | charms of her youth. 		
CF | 		
CF | While studying herself in the obsidian mirror, she tells her children 		
CF | long and 		
CF | loving stories of life in Eden. Every plant bore succulent fruit and 		
CF | aromatic 		
CF | blossoms. The waterfalls provided endless fresh water. Never a storm 		
CF | to flood 		
CF | the garden. Never a drought to parch the soil. 		
CF | 		
CF | "It was a place of no tomorrows," she tells her children. "It was a 		
CF | time of no 		
CF | yesterdays." 		
CF | 		
CF | Adam tells her to quit lulling the children with tales of that which 		
CF | has 		
CF | passed. "There are stones to turn and lambs to slaughter." 		
CF | 		
CF | Eve lives her days in a waking half-dream peering back in time through 		
CF | the 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | Inside the tent 262 		
CF | Exits: out 		
CF | 		
CF | 		
CF | When the vision ceases, there is no doubt in your mind: Eve is 		
CF | afflicted with 		
CF | melancholy. The Pharmakon has more information. 		
CF | 		
CF | [You've unlocked another revelation.] 		
CF | 		
CF | > 		DavidW says, "So, the hair vision requires black bile, chamomile, and wax. We have two of those, I think."
DavidW says (to ClubFloyd), "x chamomile" 		
CF | Inside the tent 262 		
CF | Exits: out 		
CF | 		
CF | > X CHAMOMILE 		
CF | 		
CF | You see no chamomile here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up chamomile in book" 		
CF | Inside the tent 263 		
CF | Exits: out 		
CF | 		
CF | > LOOK UP CHAMOMILE IN BOOK 		
CF | 		
CF | A poison repelling a choleric nature. Counters the yellow bile 		
CF | remedy. 		
CF | 		
CF | c.f., yellow bile, poison, choleric 		
CF | 		
CF | > 		Jade says, "chamomile is a flower. With camomila we do some tea"
		DavidW says, "But we could do the stump now. Blood + sage + salt, if I'm not mistaken."
		Jacqueline says, "mmm... tea"
DavidW says (to ClubFloyd), "look up renewal in book" 		
CF | Inside the tent 264 		
CF | Exits: out 		
CF | 		
CF | > LOOK UP RENEWAL IN BOOK 		
CF | 		
CF | Although reversing the ravages of human age remains well-beyond the 		
CF | current 		
CF | limits of medical science, our understanding of the physical world 		
CF | does permit 		
CF | the more modest ability of restoring a simple man-made object to its 		
CF | earlier 		
CF | form. 		
CF | 		
CF | The alchemical compound novo may be concocted by applying the 		
CF | following 		
CF | essences to the article in need of restoration: sulfur & black 		
CF | bile. 		
CF | 		
CF | Note the limits of novo: Complex machinery and intricate work are 		
CF | unaffected by 		
CF | the compound. Only the most simplest of creations are within its 		
CF | powers. 		
CF | 		
CF | c.f., essence, alchemy 		
CF | 		
CF | > 		Jade says, "let's try"
DavidW says (to ClubFloyd), "apply sulfur to knife" 		
CF | Inside the tent 265 		
CF | Exits: out 		
CF | 		
CF | > APPLY SULFUR TO KNIFE 		
CF | 		
CF | You spread some of the sulfur on the knife. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply black bile to knife" 		
CF | Inside the tent 266 		
CF | Exits: out 		
CF | 		
CF | > APPLY BLACK BILE TO KNIFE 		
CF | 		
CF | You spread some of the black bile on the knife. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | The rust sizzles and burns off, producing a noxious smoke. Within 		
CF | moments, the 		
CF | years of age and use are wound back, leaving you with a a bright blade 		
CF | of oiled 		
CF | iron and a threatening edge. 		
CF | 		
CF | [You may now refer to the novo compound by name.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut rope" 		
CF | Inside the tent 267 		
CF | Exits: out 		
CF | 		
CF | > CUT ROPE 		
CF | 		
CF | (with the knife) 		
CF | After some sawing with the knife, you succeed in cutting the knot, 		
CF | leaving a 		
CF | good length of sturdy rope on the ground before you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rope" 		
CF | Inside the tent 268 		
CF | Exits: out 		
CF | 		
CF | > TAKE ROPE 		
CF | 		
CF | You coil up the rope and sling it over your shoulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Outside the hovel 269 		
CF | Exits: south west in 		
CF | 		
CF | > N 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Outside the hovel 270 		
CF | Exits: south west in 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. From here you could go south, west or in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Outside the hovel 271 		
CF | Exits: south west in 		
CF | 		
CF | > NW 		
CF | 		
CF | You can't go that way. From here you could go south, west or in. 		
CF | 		
CF | The crow's piercing call shatters the still air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Fire pit 272 		
CF | Exits: east south west northeast 		
CF | 		
CF | > W 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | A bee passing through the clearing steers far from the smoldering pile 		
CF | of 		
CF | charcoal, as though allergic to its smoke, and flies away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Outside a slaughterhouse 273 		
CF | Exits: north west in 		
CF | 		
CF | > S 		
CF | 		
CF | Outside a slaughterhouse 		
CF | This dilapidated shack of rough-cut cypress planks leans to one side 		
CF | and is in 		
CF | need of shoring up. From the dried red-wine splatter about the 		
CF | interior walls, 		
CF | it's obvious this was a slaughterhouse. 		
CF | 		
CF | The shack may be entered from here by going south. A fire pit is due 		
CF | north, 		
CF | while a field of wheat stands to the west. 		
CF | 		
CF | > 		Jade says, "welldone"
DavidW says (to ClubFloyd), "s" 		
CF | Slaughterhouse 274 		
CF | Exits: out 		
CF | 		
CF | > S 		
CF | 		
CF | Slaughterhouse 		
CF | The interior of the rustic slaughterhouse is stark and stunning to the 		
CF | uninitiated. 		
CF | 		
CF | The planks are a rich tannin color from the sheer quantity of blood 		
CF | spilled. 		
CF | The coloration spreads up the walls, spattered from countless 		
CF | slaughtered 		
CF | animals. You imagine a grim assortment of iron tools and instruments 		
CF | once 		
CF | filled this place. 		
CF | 		
CF | Mostly, it's the lingering odor here that strikes you. 		
CF | 		
CF | A wide tree stump occupies the center of the shack. 		
CF | 		
CF | In one corner is a loose pile of animal bones. 		
CF | 		
CF | The tree stump glows a clear blue hue. 		
CF | 		
CF | Your inquiry has determined that the tree stump has a revelation 		
CF | locked within 		
CF | it. 		
CF | 		
CF | > 		DavidW says, "thanks"
DavidW says (to ClubFloyd), "apply blood to stump" 		
CF | Slaughterhouse 275 		
CF | Exits: out 		
CF | 		
CF | > APPLY BLOOD TO STUMP 		
CF | 		
CF | You cannot apply the blood stains to anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut me" 		
CF | Slaughterhouse 276 		
CF | Exits: out 		
CF | 		
CF | > CUT ME 		
CF | 		
CF | (with the knife) 		
CF | After steeling yourself, you open a bit of flesh. Blood flows into 		
CF | one of the 		
CF | rucksack's glass phials. 		
CF | 		
CF | After drawing a sufficient quantity, you wrap your wound with the 		
CF | bandage. A 		
CF | vertigo comes over you; a moment later, the dizziness recedes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply blood to stump" 		
CF | Slaughterhouse 277 		
CF | Exits: out 		
CF | 		
CF | > APPLY BLOOD TO STUMP 		
CF | 		
CF | You spread some of the blood on the tree stump. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply sage to stump" 		
CF | Slaughterhouse 278 		
CF | Exits: out 		
CF | 		
CF | > APPLY SAGE TO STUMP 		
CF | 		
CF | You spread some of the sage on the tree stump. 		
CF | 		
CF | > 		Jacqueline leans in.
DavidW says (to ClubFloyd), "apply salt to stump" 		
CF | Abel's slaughterhouse 279 		
CF | Exits: out 		
CF | 		
CF | > APPLY SALT TO STUMP 		
CF | 		
CF | You spread some of the salt on the tree stump. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | In your ear comes a familiar voice, the grim voice of Cain: 		
CF | 		
CF | At the close of Slaughter, the blood of forty animals coats my 		
CF | brother from 		
CF | neck to knee. His skin is slick and painted dark red from the 		
CF | umber of his 		
CF | flock. 		
CF | 		
CF | Abel is never happier than during Slaughter. With his 		
CF | throat-knife's iron 		
CF | between his teeth, he takes the beast in both hands. In one 		
CF | confident motion 		
CF | he wrangles the animal onto the tree stump. The animals stand 		
CF | wide-eyed with 		
CF | terror, but they do not resist. For the entirety of their short 		
CF | lives, he has 		
CF | been as a father to them. 		
CF | 		
CF | When he flicks the fine edge across the beast's neck, only a nick 		
CF | appears, a 		
CF | spot of black blood under its jaw. A moment later, a thread 		
CF | thickens across 		
CF | its neckline, then begins coursing like a stream. It is my knife, 		
CF | I forged it 		
CF | for Abel, and their blood will be reckoned when my time of 		
CF | accounting comes. 		
CF | 		
CF | [You've unlocked another revelation.] 		
CF | 		
CF | > 		DavidW says, "good lord"
		Jacqueline says, "good Lord"
		DavidW says, "That was gruesome AF."
		Jacqueline says, "A lot in this game is."
		Jade says, "that Abel... rude man"
		DavidW says, "I'm wondering if novo can restore the spinning wheel."
		DavidW says, "I'd like to try that."
DavidW says (to ClubFloyd), "n" 		
CF | Outside a slaughterhouse 280 		
CF | Exits: north west in 		
CF | 		
CF | > N 		
CF | 		
CF | Outside a slaughterhouse 		
CF | This dilapidated shack of rough-cut cypress planks leans to one side 		
CF | and is in 		
CF | need of shoring up. From the dried red-wine splatter about the 		
CF | interior walls, 		
CF | it's obvious this was a slaughterhouse. 		
CF | 		
CF | The shack may be entered from here by going south. A fire pit is due 		
CF | north, 		
CF | while a field of wheat stands to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Fire pit 281 		
CF | Exits: east south west northeast 		
CF | 		
CF | > N 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | A sharp gust causes the smoke from the pile of charcoal to form a thin 		
CF | trail in 		
CF | the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Fire pit 282 		
CF | Exits: east south west northeast 		
CF | 		
CF | > SE 		
CF | 		
CF | You can't go that way. From here you could go east, south, west or 		
CF | northeast. 		
CF | 		
CF | You're clammy and perspiring slightly. All the walking around has 		
CF | made you 		
CF | feel more winded than you would expect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Outside the hovel 283 		
CF | Exits: south west in 		
CF | 		
CF | > E 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Inside the tent 284 		
CF | Exits: out 		
CF | 		
CF | > S 		
CF | 		
CF | Inside the tent 		
CF | Inside this spacious tent is smashed and overturned equipment, as 		
CF | though 		
CF | destroyed in a fit of rage. You gather from the loose bits strewn 		
CF | about that 		
CF | this was once a craft workshop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply novo to wheel" 		
CF | Inside the tent 285 		
CF | Exits: out 		
CF | 		
CF | > APPLY NOVO TO WHEEL 		
CF | 		
CF | You spread some of the sulfur and the black bile on the spinning 		
CF | wheel. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up?and evaporates away. 		
CF | 		
CF | The damage to the equipment appears beyond the reach of novo's 		
CF | capabilities. 		
CF | 		
CF | > 		Jade says, "I don't think so"
		DavidW says, "agreed"
		DavidW says, "Let's tie the rope to the well next."
DavidW says (to ClubFloyd), "n" 		
CF | Outside the hovel 286 		
CF | Exits: south west in 		
CF | 		
CF | > N 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | In the distance the crow cries out three times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Outside the hovel 287 		
CF | Exits: south west in 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. From here you could go south, west or in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Outside the hovel 288 		
CF | Exits: south west in 		
CF | 		
CF | > NW 		
CF | 		
CF | You can't go that way. From here you could go south, west or in. 		
CF | 		
CF | > 		Jade says, "it should be simpler"
DavidW says (to ClubFloyd), "w" 		
CF | Fire pit 289 		
CF | Exits: east south west northeast 		
CF | 		
CF | > W 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | The charcoal pile's thick smoke shifts with the change in the wind's 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Foot of the great cedar tree 290 		
CF | Exits: east south west up 		
CF | 		
CF | > W 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | The crow launches from the tree, flies a roundabout loop in the hazy 		
CF | sky, and 		
CF | returns to its perch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Well 291 		
CF | Exits: east south down 		
CF | 		
CF | > W 		
CF | 		
CF | Well 		
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects 		
CF | the well's 		
CF | opening in half. From the depths below comes the echoing trickle of 		
CF | slow- 		
CF | running water. 		
CF | 		
CF | The river is south of here, while a towering cedar is to the east. 		
CF | Beyond it 		
CF | is a clearing and some ramshackle buildings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x well" 		
CF | Well 292 		
CF | Exits: east south down 		
CF | 		
CF | > X WELL 		
CF | 		
CF | The stones surrounding the perimeter of the well are mostly egg-shaped 		
CF | river 		
CF | rock smoothed by erosion. Judging by the shovel marks cut into the 		
CF | inner walls 		
CF | of the well, the well was dug by hand, and is not a natural formation 		
CF | the 		
CF | settlers here took advantage of. 		
CF | 		
CF | A thick wood crossbeam is mounted over the well. 		
CF | 		
CF | [Use RECALL THE WELL to recall the revelation unlocked from the well.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to crossbeam" 		
CF | Well 293 		
CF | Exits: east south down 		
CF | 		
CF | > TIE ROPE TO CROSSBEAM 		
CF | 		
CF | You tie the rope to the crossbeam and throw the other end down to the 		
CF | bottom of 		
CF | the well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb rope" 		
CF | Bottom of well 294 		
CF | Exits: north southeast up 		
CF | 		
CF | > CLIMB ROPE 		
CF | 		
CF | Ponderously, and with a streak of self-doubt eating at you, you take 		
CF | hold of 		
CF | the rope and rappel down the throat of the well? 		
CF | 		
CF | Bottom of well 		
CF | A trickle of a cold stream runs across your feet. In the dim light 		
CF | from above, 		
CF | you cannot make out where the water originates from or disappears to, 		
CF | but you 		
CF | do see the underground cavern continues to the southeast. You also 		
CF | make out a 		
CF | narrow passage to the north. 		
CF | 		
CF | The climb down winded you. Your arms feel doughy and your ribs ache. 		
CF | 		
CF | The rope dangles here, offering a way up to the surface. 		
CF | 		
CF | > 		DavidW says, "huh. a choice of passages."
		Jacqueline says, "HUH"
		DavidW says, "Hope we don't need a flashlight."
DavidW says (to ClubFloyd), "n" 		
CF | Corpse 295 		
CF | Exits: south 		
CF | 		
CF | > N 		
CF | 		
CF | Corpse 		
CF | Crumpled before you in an undignified heap is a corpse. From his 		
CF | attire, you 		
CF | can tell he was an Indagator from the Academy. 		
CF | 		
CF | You spy a jagged crevice cut in the tunnel high above revealing a scar 		
CF | of sky 		
CF | and some scattered sunlight. 		
CF | 		
CF | A narrow passage runs south. 		
CF | 		
CF | A raucous flapping of wings echoes down the cave walls, followed by an 		
CF | ear- 		
CF | piercing caaaw. The crow's stark silhouette forms a distinct 		
CF | outline in the 		
CF | white light of the crevice above. 		
CF | 		
CF | > 		Jacqueline says, "...or a bone torch."
		Jade asks, "the possible torch?"
		Jade says, "save"
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf4" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to readwrite: 		
CF | Corpse 295 		
CF | Exits: south 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x corpse" 		
CF | Crado's corpse 296 		
CF | Exits: south 		
CF | 		
CF | > X CORPSE 		
CF | 		
CF | It is Crado, a highly experienced Indagator. He was sent by 		
CF | the Academy before 		
CF | you. 		
CF | 		
CF | Both his legs are broken. He must have suffered the injury climbing 		
CF | down the 		
CF | well, crawled here, and expired. Such are the risks of your chosen 		
CF | profession?but still. To die in this manner is a waste. 		
CF | 		
CF | You discover a band partially hidden by the body. 		
CF | 		
CF | A single gentle caw from the crow comes down to you as though 		
CF | reminding you of 		
CF | your task at hand. 		
CF | 		
CF | > 		Jacqueline asks, "search 'em?"
		Jacqueline says, "Alas, poor Crado. I knew him well."
DavidW says (to ClubFloyd), "take band" 		
CF | Crado's corpse 297 		
CF | Exits: south 		
CF | 		
CF | > TAKE BAND 		
CF | 		
CF | You take the band. 		
CF | 		
CF | It's an orbis bracelet! 		
CF | 		
CF | > 		Jacqueline says, "Oh, does he have a - YEAH BAYBEE"
		Jade asks, "a replacement for the bracelet?"
		Jacqueline says, "Indeed"
DavidW says (to ClubFloyd), "wear bracelet" 		
CF | Crado's corpse 298 		
CF | Exits: south 		
CF | 		
CF | > WEAR BRACELET 		
CF | 		
CF | You set Crado's orbis bracelet about your wrist. 		
CF | 		
CF | You're definitely feverish, and grower sicker by the minute, but you 		
CF | must press 		
CF | on. Once this inquiry is over, you can take a long, well-deserved 		
CF | rest. 		
CF | 		
CF | > 		Jacqueline says, "Heck yeah."
		Jacqueline asks, "Hm. Still sick, huh?"
DavidW says (to ClubFloyd), "s" 		
CF | Bottom of well 299 		
CF | Exits: north southeast up 		
CF | 		
CF | > S 		
CF | 		
CF | Bottom of well 		
CF | A trickle of a cold stream runs across your feet. In the dim light 		
CF | from above, 		
CF | you cannot make out where the water originates from or disappears to, 		
CF | but you 		
CF | do see the underground cavern continues to the southeast. You also 		
CF | make out a 		
CF | narrow passage to the north. 		
CF | 		
CF | The rope dangles here, offering a way up to the surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | A dark tunnel 300 		
CF | Exits: south northwest 		
CF | 		
CF | > SE 		
CF | 		
CF | You trudge through the dank darkness for a while? 		
CF | 		
CF | A dark tunnel 		
CF | A bend in the tunnel runs northwest toward a feebly-lit clearing in 		
CF | the cave, 		
CF | and south toward a bright exit. 		
CF | 		
CF | A small unadorned clay jug lies on its side on the cave floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jug" 		
CF | A dark tunnel 301 		
CF | Exits: south northwest 		
CF | 		
CF | > X JUG 		
CF | 		
CF | The clay jug, only a few inches high, appears worthy for holding a few 		
CF | ounces 		
CF | of water or other liquid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take jug" 		
CF | A dark tunnel 302 		
CF | Exits: south northwest 		
CF | 		
CF | > TAKE JUG 		
CF | 		
CF | You pick up the clay jug. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF | A dark tunnel 303 		
CF | Exits: south northwest 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | The clay jug is not something you can open. 		
CF | 		
CF | > 		Jacqueline says, "These occasional question marks?are weird."
		DavidW says, "I think they're em-dashes that the mud can't display."
		Jacqueline says, "Ah."
		Jacqueline says, "They may come out okay in the transcript."
DavidW says (to ClubFloyd), "s" 		
CF | An Uncertain Earth 304 		
CF | Exits: north 		
CF | 		
CF | > S 		
CF | 		
CF | You trudge down the dark corridor toward a blindingly bright light, 		
CF | and emerge 		
CF | into daylight? 		
CF | 		
CF | An Uncertain Earth 		
CF | Swaying in the breeze is a modest array of flowering chamomile. 		
CF | 		
CF | A massive crevice has torn open the earth beside the field. Steaming 		
CF | effluence 		
CF | emerges from its depths. Across the chasm to the west blooms a robust 		
CF | field of 		
CF | sage. 		
CF | 		
CF | A dank cave is to the north. 		
CF | 		
CF | A few bees fly off from the chamomile and meander across the chasm to 		
CF | the sage. 		
CF | 		
CF | > 		Jade says, "the chamomile"
DavidW says (to ClubFloyd), "take chamomile" 		
CF | An Uncertain Earth 305 		
CF | Exits: north 		
CF | 		
CF | > TAKE CHAMOMILE 		
CF | 		
CF | You pick all the flowering chamomile, as only the yellow pistil is 		
CF | suitable for 		
CF | mixing compounds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chasm" 		
CF | An Uncertain Earth 306 		
CF | Exits: north 		
CF | 		
CF | > X CHASM 		
CF | 		
CF | The gaping forked chasm cuts several jagged cracks across the earth 		
CF | like 		
CF | lightning in the sky. They're wide and deep enough to block your 		
CF | path. 		
CF | 		
CF | Noxious steam emerges from below and billows into the air. 		
CF | 		
CF | > 		DavidW says, "I guess we can only return the way we came."
DavidW says (to ClubFloyd), "n" 		
CF | A dark tunnel 307 		
CF | Exits: south northwest 		
CF | 		
CF | > N 		
CF | 		
CF | You plunge into the cave and its dim dankness? 		
CF | 		
CF | A dark tunnel 		
CF | A bend in the tunnel runs northwest toward a feebly-lit clearing in 		
CF | the cave, 		
CF | and south toward a bright exit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Bottom of well 308 		
CF | Exits: north southeast up 		
CF | 		
CF | > NW 		
CF | 		
CF | You trudge through the darkness toward a dim opening in the caves lit 		
CF | from 		
CF | above? 		
CF | 		
CF | Bottom of well 		
CF | A trickle of a cold stream runs across your feet. In the dim light 		
CF | from above, 		
CF | you cannot make out where the water originates from or disappears to, 		
CF | but you 		
CF | do see the underground cavern continues to the southeast. You also 		
CF | make out a 		
CF | narrow passage to the north. 		
CF | 		
CF | The rope dangles here, offering a way up to the surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | Well 309 		
CF | Exits: east south down 		
CF | 		
CF | > U 		
CF | 		
CF | With careful but determined progress, you haul yourself up the shaft 		
CF | of the 		
CF | well? 		
CF | 		
CF | Well 		
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects 		
CF | the well's 		
CF | opening in half. From the depths below comes the echoing trickle of 		
CF | slow- 		
CF | running water. 		
CF | 		
CF | A length of rope is tied to the crossbeam, with its loose end hanging 		
CF | down the 		
CF | well's shaft. 		
CF | 		
CF | The river is south of here, while a towering cedar is to the east. 		
CF | Beyond it 		
CF | is a clearing and some ramshackle buildings. 		
CF | 		
CF | Lost in thought for a moment, your focus snaps back when the crow's 		
CF | shrill call 		
CF | cuts through the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Foot of the great cedar tree 310 		
CF | Exits: east south west up 		
CF | 		
CF | > E 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | The crow in the branches stares down at you with its beady left eye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Fire pit 311 		
CF | Exits: east south west northeast 		
CF | 		
CF | > E 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | The smoldering pile of charcoal causes a passing bee to alter its 		
CF | course. It 		
CF | makes a wide arc around the smoke. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Fire pit 312 		
CF | Exits: east south west northeast 		
CF | 		
CF | > SE 		
CF | 		
CF | You can't go that way. From here you could go east, south, west or 		
CF | northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Outside a slaughterhouse 313 		
CF | Exits: north west in 		
CF | 		
CF | > S 		
CF | 		
CF | Outside a slaughterhouse 		
CF | This dilapidated shack of rough-cut cypress planks leans to one side 		
CF | and is in 		
CF | need of shoring up. From the dried red-wine splatter about the 		
CF | interior walls, 		
CF | it's obvious this was a slaughterhouse. 		
CF | 		
CF | The shack may be entered from here by going south. A fire pit is due 		
CF | north, 		
CF | while a field of wheat stands to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Fire pit 314 		
CF | Exits: east south west northeast 		
CF | 		
CF | > N 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Outside the hovel 315 		
CF | Exits: south west in 		
CF | 		
CF | > E 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Hovel 316 		
CF | Exits: out 		
CF | 		
CF | > E 		
CF | 		
CF | Hovel 		
CF | The dim interior of this abandoned mud-and-thatch hovel suggests the 		
CF | family who 		
CF | made a life here lived quite roughly. Straw has been strewn about as 		
CF | bedding, 		
CF | with leftover strips of coarse linen indicative of old blankets left 		
CF | behind. 		
CF | 		
CF | You notice a strand of blond hair caught in the mud and thatch of the 		
CF | rear 		
CF | wall. 		
CF | 		
CF | A limp and oversized woven basket sits upside-down on the floor. 		
CF | 		
CF | The strand of blond hair glows a clear blue hue. 		
CF | 		
CF | Your inquiry has determined that the strand of blond hair has a 		
CF | revelation 		
CF | locked within it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply black bile to hair" 		
CF | Hovel 317 		
CF | Exits: out 		
CF | 		
CF | > APPLY BLACK BILE TO HAIR 		
CF | 		
CF | You spread some of the black bile on the strand of blond hair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply chamomile to hair" 		
CF | Hovel 318 		
CF | Exits: out 		
CF | 		
CF | > APPLY CHAMOMILE TO HAIR 		
CF | 		
CF | You spread some of the chamomile on the strand of blond hair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply wax to hair" 		
CF | > 		
CF | > APPLY WAX TO HAIR 		
CF | 		
CF | You spread some of the wax on the strand of blond hair. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | Cain's voice, once more: 		
CF | 		
CF | Mother commands me to marry my sister, Awan, as well as Second 		
CF | Daughter when 		
CF | she is of age. 		
CF | 		
CF | To me, she says: "As the eldest, you are responsible for Abel and 		
CF | your sisters. 		
CF | When your father and I are no longer of this world, you will be 		
CF | patriarch." 		
CF | 		
CF | To my brother, she says: "Abel, you will serve your brother, to 		
CF | ensure the 		
CF | family of Mankind prospers and spreads." 		
CF | 		
CF | Our sisters gather in a tight brood far from the Fire. The 		
CF | dancing flames 		
CF | illuminate their horrified expressions. 		
CF | 		
CF | "Cain, you and your sisters will produce twelve children," she 		
CF | says. 		
CF | 		
CF | I plead with her. The sheep and swine do not breed brother with 		
CF | sister. "Eve 		
CF | is in charge of family matters," is all Father will say. 		
CF | 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | Hovel 319 		
CF | Exits: out 		
CF | Abel announces: "If Cain discards Awan, I will marry her." 		
CF | But Mother will 		
CF | have none of it. 		
CF | 		
CF | That night, Mother drapes over the bed a veil of muslin and linen. 		
CF | She 		
CF | perfumes the bed with rare oils and essences. Awan and I are led 		
CF | to this bower 		
CF | and instructed to lay together. We are left alone in the 		
CF | hovel. 		
CF | 		
CF | Pressed together for warmth, my sister's thick mane pillows both 		
CF | our faces. 		
CF | She whispers to me: "Please?no?please do not?" 		
CF | 		
CF | The uncomfortable reckonings of the Earth's first inhabitants fades 		
CF | off. 		
CF | 		
CF | The hair sizzles away into a sour wispy smoke. 		
CF | 		
CF | [You've unlocked another revelation.] 		
CF | 		
CF | > 		Jacqueline says, "Yeah, I'm having the reaction that the game wants me to have. Well done, game."
		DavidW says, "I prefer to believe that Adam, if he existed at all, was the First Man of his tribe, not the first man ever, and his children mated outside his tribe."
		DavidW says, "otherwise, you can't avoid the incest problem."
		Roger says, "Adam, the first Targaryen"
		Jade says, "God take some living creatures and pushed his spirit, aka intelligence, etc into them."
		DavidW says, "I think the pain in my leg is where it joins to my pelvis. Walking in painful."
		Jacqueline laughs at Roger.
		Jade asks, "are you alright?"
		DavidW says, "not completely."
		DavidW says, "It's okay-ish while sitting, but I just got up to get the last two slices of pizza from the kitchen and ow ow ow."
		Jade exclaims, "if, what a nightmare new year!"
		Jade says, "uf"
		Jacqueline says, "brb"
		Jade exclaims, "pizza party!"
DavidW says (to ClubFloyd), "memories" 		
CF | > 		
CF | > MEMORIES 		
CF | 		
CF | You've witnessed eight of the sixteen available revelations: 		
CF | 		
CF | * The sluice gate 		
CF | * The well 		
CF | * The stones 		
CF | * The great fire 		
CF | * The scarecrow 		
CF | * The obsidian mirror 		
CF | * The slaughterhouse 		
CF | * The strand of hair 		
CF | 		
CF | You may RECALL these revelations by name. 		
CF | 		
CF | You've memorized the following alchemical compounds: 		
CF | 		
CF | * encyp: Restore an extinguished fire 		
CF | * novo: Restore a manmade invention to its original purpose 		
CF | * ocu: Make a human-like yield an eyewitness revelation 		
CF | * ostendo: Reveal compound to unlock revelation 		
CF | 		
CF | You've learned the following about the family members: 		
CF | 		
CF | * Adam is choleric. His Humour is yellow bile. 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | Hovel 319 		
CF | Exits: out 		
CF | 		
CF | * Cain is phlegmatic. His Humour is phlegm. 		
CF | * Abel is sanguine. His Humour is blood. 		
CF | 		
CF | > 		DavidW asks, "Should we try the broken rock again?"
		Jade says, "so eve is ..."
		Jade says, "melancholic"
		DavidW says, "Eve is melancholic."
		DavidW says, "The mirror told us that ."
		DavidW says, "I'm not sure why MEMORIES omitted that."
DavidW says (to ClubFloyd), "look in jug" 		
CF | Hovel 320 		
CF | Exits: out 		
CF | 		
CF | > LOOK IN JUG 		
CF | 		
CF | You see nothing interesting in the clay jug. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up awan in book" 		
CF | Hovel 321 		
CF | Exits: out 		
CF | 		
CF | > LOOK UP AWAN IN BOOK 		
CF | 		
CF | First daughter of Adam and Eve. 		
CF | 		
CF | Awan was the sister, and later wife, of Cain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Outside the hovel 322 		
CF | Exits: south west in 		
CF | 		
CF | > OUT 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | > 		Jacqueline asks, "omg we've only seen 8 of 16?"
		DavidW says, "yes. Sorry."
DavidW says (to ClubFloyd), "n" 		
CF | Outside the hovel 323 		
CF | Exits: south west in 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. From here you could go south, west or in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Outside the hovel 324 		
CF | Exits: south west in 		
CF | 		
CF | > NW 		
CF | 		
CF | You can't go that way. From here you could go south, west or in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Fire pit 325 		
CF | Exits: east south west northeast 		
CF | 		
CF | > W 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | A bee passing through the clearing steers far from the smoldering pile 		
CF | of 		
CF | charcoal, as though allergic to its smoke, and flies away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Foot of the great cedar tree 326 		
CF | Exits: east south west up 		
CF | 		
CF | > W 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the wheat field 327 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Clearing 328 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > S 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | The disturbed bees' drone from the southeast has a distinct intensity 		
CF | to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply ostendo to rock" 		
CF | Clearing 329 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > APPLY OSTENDO TO ROCK 		
CF | 		
CF | You spread some of the salt and the sulfur on the russet-brown rock. 		
CF | 		
CF | The ostendo mixture sizzles and smokes. Something is wrong--the 		
CF | noxious fumes 		
CF | smell raw and sour-- 		
CF | 		
CF | Anguished screams come at you like banshees from all directions. They 		
CF | send you 		
CF | reeling left and right in confusion. 		
CF | 		
CF | Sapped and exhausted from the experience, you reckon you need to learn 		
CF | more 		
CF | revelations before you can unlock the event recorded with the rock. 		
CF | 		
CF | You should also be certain of the Humour corresponding to each family 		
CF | member: 		
CF | Adam, Eve, Cain, and Abel. (Use MEMORIES to track what you've 		
CF | learned.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jug" 		
CF | Clearing 330 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > X JUG 		
CF | 		
CF | The clay jug, only a few inches high, appears worthy for holding a few 		
CF | ounces 		
CF | of water or other liquid. 		
CF | 		
CF | > 		Jacqueline says, "Belatedly, no need to apologize - I just felt like you were rockin' it (boom boom boom) and that we must be close."
		Jade says, "we need to learn about eye's humour"
		Jade says, "eve"
		DavidW says (to Jade), "We learned it. I don't know why the game didn't record it."
		Jade says, "it is odd indeed"
		DavidW says, "It's Abel's that hasn't been explicitly revealed."
		DavidW says, "I'm not sure what to try next."
		Jade says, "you don't need to aplogize"
		Jade asks, "camomila?"
		DavidW says, "I assume we need to move the boulder somehow."
		Jacqueline says, "Hm, yeah."
		DavidW says, "What about the chamomile"
		Jacqueline says, "Don't ask Abel for help with that. He's not into moving rocks."
		Jade asks, "have we used camomila yet?"
		DavidW says, "yes."
		DavidW says, "We used it on the hair."
		Jade says, "ok, turn on."
		Jade says, "ok then"
		DavidW says, "We haven't used the jug for anything."
		Jade says, "it seems we could catch the crow in the tree"
DavidW says (to ClubFloyd), "n" 		
CF | In the wheat field 331 		
CF | Exits: north east south 		
CF | 		
CF | > N 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | High in the tree, you make out the crow shaking the limb it's perched 		
CF | upon with 		
CF | its claws, as though testing the strength of the branch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Foot of the great cedar tree 332 		
CF | Exits: east south west up 		
CF | 		
CF | > N 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | A flapping of wings and feathers comes from the crow above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Well 333 		
CF | Exits: east south down 		
CF | 		
CF | > W 		
CF | 		
CF | Well 		
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects 		
CF | the well's 		
CF | opening in half. From the depths below comes the echoing trickle of 		
CF | slow- 		
CF | running water. 		
CF | 		
CF | A length of rope is tied to the crossbeam, with its loose end hanging 		
CF | down the 		
CF | well's shaft. 		
CF | 		
CF | The river is south of here, while a towering cedar is to the east. 		
CF | Beyond it 		
CF | is a clearing and some ramshackle buildings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x well" 		
CF | Well 334 		
CF | Exits: east south down 		
CF | 		
CF | > X WELL 		
CF | 		
CF | The stones surrounding the perimeter of the well are mostly egg-shaped 		
CF | river 		
CF | rock smoothed by erosion. Judging by the shovel marks cut into the 		
CF | inner walls 		
CF | of the well, the well was dug by hand, and is not a natural formation 		
CF | the 		
CF | settlers here took advantage of. 		
CF | 		
CF | A thick wood crossbeam is mounted over the well. 		
CF | 		
CF | [Use RECALL THE WELL to recall the revelation unlocked from the well.] 		
CF | 		
CF | > 		DavidW says, "If we had a shovel, we might pry the boulder loose."
		Jacqueline asks (of Jade), "How do you propose we catch the crow?"
		Jacqueline says, "(I am not sure we're supposed to catch the crow, but I'm all for it.)"
		DavidW says, "I think catching the crow would be a grave mistake."
		DavidW says, "I think the crow is basically God's eyes and ears."
		Jacqueline nods appreciatively.
DavidW says (to ClubFloyd), "look up crow in book" 		
CF | Well 335 		
CF | Exits: east south down 		
CF | 		
CF | > LOOK UP CROW IN BOOK 		
CF | 		
CF | These flying pests pillage sown fields of their farmers' labors and 		
CF | steal table 		
CF | scraps when the homemaker is unaware or away. They are a nuisance, 		
CF | and little 		
CF | more. 		
CF | 		
CF | They have but one flaw: They are entranced by all that shines, 		
CF | glitters, or 		
CF | gleams. They especially enjoy their own reflection. Their vanity is 		
CF | peerless 		
CF | in the animal kingdom. 		
CF | 		
CF | Hester IV of Minscip adds a brief note: "Crows are most useful allies 		
CF | in an 		
CF | Indagator's inquiry! Given the right tool or implement, they 		
CF | may be able to 		
CF | perform small tasks beyond your capabilities!" 		
CF | 		
CF | > 		Jacqueline says, "Obsidian."
		DavidW asks, "yeah, but what task does one give to a crow?"
		Jacqueline says, "He could move the boulder for -- never mind."
		DavidW says, "well, I'll try it."
DavidW says (to ClubFloyd), "e" 		
CF | Foot of the great cedar tree 336 		
CF | Exits: east south west up 		
CF | 		
CF | > E 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | In the branches of the great cedar 337 		
CF | Exits: down up 		
CF | 		
CF | > U 		
CF | 		
CF | In the branches of the great cedar 		
CF | From this vantage you overlook much of the settlement below, and have 		
CF | a good 		
CF | view of the mountains to the south. 		
CF | 		
CF | The crow sits on the branch with you. It regards you with an 		
CF | inquisitive 		
CF | angling of its head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf5" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to readwrite: 		
CF | In the branches of the great cedar 337 		
CF | Exits: down up 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show slab to crow" 		
CF | In the branches of the great cedar 338 		
CF | Exits: down up 		
CF | 		
CF | > SHOW SLAB TO CROW 		
CF | 		
CF | The cagey crow sneaks a peek of itself in the polished obsidian 		
CF | reflection. It 		
CF | dances around a bit and admires its moves. It tries taking the slab 		
CF | between 		
CF | its beak, but the rock is simply too heavy for it to carry. 		
CF | 		
CF | Once satisfied, it jitters back down the tree limb and out of your 		
CF | reach. 		
CF | 		
CF | > 		Jacqueline says, "huh"
DavidW says (to ClubFloyd), "crow, move boulder" 		
CF | In the branches of the great cedar 338 		
CF | Exits: down up 		
CF | 		
CF | > CROW, MOVE BOULDER 		
CF | 		
CF | You see no boulder here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "crow, follow me" 		
CF | In the branches of the great cedar 339 		
CF | Exits: down up 		
CF | 		
CF | > CROW, FOLLOW ME 		
CF | 		
CF | The crow ignores you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply ocu to crow" 		
CF | In the branches of the great cedar 340 		
CF | Exits: down up 		
CF | 		
CF | > APPLY OCU TO CROW 		
CF | 		
CF | The crow remains well out of your reach. The branch you share tapers 		
CF | rapidly, 		
CF | and would not support your weight if you were to venture further out 		
CF | upon it. 		
CF | 		
CF | > 		DavidW asks, "Should we search the corpse? Fill the jug with water?"
		Jade says, "the crow seems to be part of landscape, lol"
DavidW says (to ClubFloyd), "x knife" 		
CF | In the branches of the great cedar 341 		
CF | Exits: down up 		
CF | 		
CF | > X KNIFE 		
CF | 		
CF | This short knife is little more than a strip of iron beaten down to a 		
CF | blade and 		
CF | a rough handle. The blade is a little longer than your smallest 		
CF | finger and 		
CF | shiny and quite sharp. 		
CF | 		
CF | Another rocking jolt strikes, upsetting your balance to and fro. It's 		
CF | all you 		
CF | can do to keep yourself upright. The tree leaves shiver and rattle 		
CF | with the 		
CF | motion. 		
CF | 		
CF | The crow seems unbothered, as though quite accustomed to it. 		
CF | 		
CF | > 		Jacqueline asks, "I had suggested that we search the corpse. Did we not get the bracelet that way?"
		DavidW says, "no, I just took the band that was visible."
DavidW says (to ClubFloyd), "show knife to crow" 		
CF | In the branches of the great cedar 342 		
CF | Exits: down up 		
CF | 		
CF | > SHOW KNIFE TO CROW 		
CF | 		
CF | It's?unimpressed. 		
CF | 		
CF | > 		DavidW says, "The knife is shiny, crow."
DavidW says (to ClubFloyd), "d" 		
CF | Foot of the great cedar tree 343 		
CF | Exits: east south west up 		
CF | 		
CF | > D 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF | Foot of the great cedar tree 344 		
CF | Exits: east south west up 		
CF | 		
CF | > X TREE 		
CF | 		
CF | The leafy branches of the elderly cedar tree spread high above with a 		
CF | protective reach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Well 345 		
CF | Exits: east south down 		
CF | 		
CF | > W 		
CF | 		
CF | Well 		
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects 		
CF | the well's 		
CF | opening in half. From the depths below comes the echoing trickle of 		
CF | slow- 		
CF | running water. 		
CF | 		
CF | A length of rope is tied to the crossbeam, with its loose end hanging 		
CF | down the 		
CF | well's shaft. 		
CF | 		
CF | The river is south of here, while a towering cedar is to the east. 		
CF | Beyond it 		
CF | is a clearing and some ramshackle buildings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Bottom of well 346 		
CF | Exits: north southeast up 		
CF | 		
CF | > D 		
CF | 		
CF | You take hold of the rope and rappel down the well? 		
CF | 		
CF | Bottom of well 		
CF | A trickle of a cold stream runs across your feet. In the dim light 		
CF | from above, 		
CF | you cannot make out where the water originates from or disappears to, 		
CF | but you 		
CF | do see the underground cavern continues to the southeast. You also 		
CF | make out a 		
CF | narrow passage to the north. 		
CF | 		
CF | The rope dangles here, offering a way up to the surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Crado's corpse 347 		
CF | Exits: south 		
CF | 		
CF | > N 		
CF | 		
CF | Crado's corpse 		
CF | Crado's corpse lays before you in an undignified heap. 		
CF | 		
CF | You spy a jagged crevice cut in the tunnel high above revealing a scar 		
CF | of sky 		
CF | and some scattered sunlight. The crow peers down at you with a 		
CF | curious tilt of 		
CF | its head. 		
CF | 		
CF | A narrow passage runs south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search corpse" 		
CF | Crado's corpse 348 		
CF | Exits: south 		
CF | 		
CF | > SEARCH CORPSE 		
CF | 		
CF | Alas, you find no equipment or essences Crado may have been carrying 		
CF | at the 		
CF | time of his demise. Perhaps they were washed away. Perhaps he'd not 		
CF | located 		
CF | any before he perished. 		
CF | 		
CF | The crow's piercing call shatters the still air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Bottom of well 349 		
CF | Exits: north southeast up 		
CF | 		
CF | > S 		
CF | 		
CF | Bottom of well 		
CF | A trickle of a cold stream runs across your feet. In the dim light 		
CF | from above, 		
CF | you cannot make out where the water originates from or disappears to, 		
CF | but you 		
CF | do see the underground cavern continues to the southeast. You also 		
CF | make out a 		
CF | narrow passage to the north. 		
CF | 		
CF | The rope dangles here, offering a way up to the surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill jug" 		
CF | Bottom of well 350 		
CF | Exits: north southeast up 		
CF | 		
CF | > FILL JUG 		
CF | 		
CF | (with the underground stream) 		
CF | You fill the jug with water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | Well 351 		
CF | Exits: east south down 		
CF | 		
CF | > U 		
CF | 		
CF | With careful but determined progress, you haul yourself up the shaft 		
CF | of the 		
CF | well? 		
CF | 		
CF | Well 		
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects 		
CF | the well's 		
CF | opening in half. From the depths below comes the echoing trickle of 		
CF | slow- 		
CF | running water. 		
CF | 		
CF | A length of rope is tied to the crossbeam, with its loose end hanging 		
CF | down the 		
CF | well's shaft. 		
CF | 		
CF | The river is south of here, while a towering cedar is to the east. 		
CF | Beyond it 		
CF | is a clearing and some ramshackle buildings. 		
CF | 		
CF | The crow soars about in the sky for a few moments, as though 		
CF | stretching its 		
CF | wings, before returning to its branch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jug" 		
CF | Well 352 		
CF | Exits: east south down 		
CF | 		
CF | > X JUG 		
CF | 		
CF | It stands only a few inches high. In the clay jug you see some cold 		
CF | water. 		
CF | 		
CF | > 		Jade says, "ok"
DavidW says (to ClubFloyd), "x water" 		
CF | Well 353 		
CF | Exits: east south down 		
CF | 		
CF | > X WATER 		
CF | 		
CF | It's clear and cold. 		
CF | 		
CF | > 		Jade asks, "what can we mi here?"
		Jade says, "mix"
		DavidW says, "we know four compounds, I think."
DavidW says (to ClubFloyd), "memories" 		
CF | > 		
CF | > MEMORIES 		
CF | 		
CF | You've witnessed eight of the sixteen available revelations: 		
CF | 		
CF | * The sluice gate 		
CF | * The well 		
CF | * The stones 		
CF | * The great fire 		
CF | * The scarecrow 		
CF | * The obsidian mirror 		
CF | * The slaughterhouse 		
CF | * The strand of hair 		
CF | 		
CF | You may RECALL these revelations by name. 		
CF | 		
CF | You've memorized the following alchemical compounds: 		
CF | 		
CF | * encyp: Restore an extinguished fire 		
CF | * novo: Restore a manmade invention to its original purpose 		
CF | * ocu: Make a human-like yield an eyewitness revelation 		
CF | * ostendo: Reveal compound to unlock revelation 		
CF | 		
CF | You've learned the following about the family members: 		
CF | 		
CF | * Adam is choleric. His Humour is yellow bile. 		
CF | [More] 		DavidW says, "I don't remember any other extinquished fires to re-light."
		DavidW says, "We used ocu on part the scarecrow and the mirror."
		DavidW says, "I don't remember anything else glowing blue for a memory to unlock."
DavidW says (to ClubFloyd), "x bracelet" 		
DavidW says (to ClubFloyd), "x bracelet" 		
Jacqueline pushes the green 'space' button. 		
CF | Well 353 		
CF | Exits: east south down 		
CF | 		
CF | * Cain is phlegmatic. His Humour is phlegm. 		
CF | * Abel is sanguine. His Humour is blood. 		
CF | 		
CF | > 		DavidW says, "thanks"
		Jacqueline says, "Yep"
DavidW says (to ClubFloyd), "x bracelet" 		
CF | Well 354 		
CF | Exits: east south down 		
CF | 		
CF | > X BRACELET 		
CF | 		
CF | Once your inquiry is completed, it can deliver you back to the safety 		
CF | and 		
CF | comforts of the Academy. 		
CF | 		
CF | This is Crado's orbis, though. If you were to place it on his body, 		
CF | he would 		
CF | be sent back to the Academy for a proper burial. The orbis bracelet 		
CF | would 		
CF | travel with him. 		
CF | 		
CF | > 		Jacqueline says, "Oh dang. Don't drop that on us, game."
		DavidW says, "too late"
		Jacqueline asks, "Can we give him a proper burial here and, y'know, not die here?"
		DavidW says, "Still haven't found a shovel."
		DavidW says, "Let's return to the boulder and see if that reveals anything."
DavidW says (to ClubFloyd), "e" 		
CF | Foot of the great cedar tree 355 		
CF | Exits: east south west up 		
CF | 		
CF | > E 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | The crow launches from the tree, flies a roundabout loop in the hazy 		
CF | sky, and 		
CF | returns to its perch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Fire pit 356 		
CF | Exits: east south west northeast 		
CF | 		
CF | > E 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | The smoldering pile of charcoal causes a passing bee to alter its 		
CF | course. It 		
CF | makes a wide arc around the smoke. 		
CF | 		
CF | > 		Jade exclaims, "what a dilemma!"
DavidW says (to ClubFloyd), "ne" 		
CF | Landslide 357 		
CF | Exits: southwest in 		
CF | 		
CF | > NE 		
CF | 		
CF | After walking a fair distance, you reach? 		
CF | 		
CF | Landslide 		
CF | Loose shale and rock covers the foothill of a mountain range. A huge 		
CF | boulder 		
CF | stands against the side of the mountain, surrounded by the loose rock. 		
CF | 		
CF | The fire pit is to the southwest. A thick column of smoke rises from 		
CF | its 		
CF | center. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF | Landslide 358 		
CF | Exits: southwest in 		
CF | 		
CF | > I 		
CF | 		
CF | You are wearing 		
CF | 		
CF | * a braid of cups (in which is some wax) 		
CF | * a bandage 		
CF | * Crado's orbis bracelet 		
CF | * a lumens gem 		
CF | * a rucksack (in which are some lymph, some black bile, some blood, 		
CF | some 		
CF | yellow bile, some arsenic, and some phlegm) 		
CF | 		
CF | and carrying 		
CF | 		
CF | * a knife 		
CF | * some wheat 		
CF | * an animal bone 		
CF | * a clay jug (in which is some cold water) 		
CF | * a pulverulent cloth (in which are some ash, some sage, some 		
CF | chamomile, 		
CF | some sulfur, and some salt) 		
CF | * an obsidian slab 		
CF | * the Pharmakon 		
CF | * a vellum envelope 		
CF | 		
CF | > 		DavidW says, "We've done nothing with the wheat."
		DavidW says, "or the bone"
		Jacqueline says, "no"
		Jade asks, "some bread?"
DavidW says (to ClubFloyd), "drink water" 		
CF | Landslide 359 		
CF | Exits: southwest in 		
CF | 		
CF | > DRINK WATER 		
CF | 		
CF | You drink it all down. It's delicious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put wheat in jug" 		
CF | Landslide 360 		
CF | Exits: southwest in 		
CF | 		
CF | > PUT WHEAT IN JUG 		
CF | 		
CF | That won't fit in the jug. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bone in jug" 		
CF | Landslide 361 		
CF | Exits: southwest in 		
CF | 		
CF | > PUT BONE IN JUG 		
CF | 		
CF | That won't fit in the jug. 		
CF | 		
CF | > 		DavidW says, "So it's not a mortar and pestle."
DavidW says (to ClubFloyd), "look up wheat in book" 		
CF | Landslide 362 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP WHEAT IN BOOK 		
CF | 		
CF | The formulary has no obvious information on "wheat." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up bone in book" 		
CF | Landslide 363 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP BONE IN BOOK 		
CF | 		
CF | There is no entry for "bone." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up water in book" 		
CF | Landslide 364 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP WATER IN BOOK 		
CF | 		
CF | The formulary has no obvious information on "water." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up iron in book" 		
CF | Landslide 365 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP IRON IN BOOK 		
CF | 		
CF | You find nothing specific on "iron" or "ore," but the formulary is 		
CF | poorly 		
CF | organized. Perhaps searching for other terms would bear fruit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up magnet in book" 		
CF | Landslide 366 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP MAGNET IN BOOK 		
CF | 		
CF | Try as you might, you could not locate an entry for "magnet." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up meteorite in book" 		
CF | Landslide 367 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP METEORITE IN BOOK 		
CF | 		
CF | You find no entry for "meteorite" in the formulary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up boulder in book" 		
CF | Landslide 368 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP BOULDER IN BOOK 		
CF | 		
CF | There is no entry for "boulder." 		
CF | 		
CF | The scolding voice of Hester IV of Minscip rings out across your 		
CF | thoughts: "Do 		
CF | not waste precious time lost in the pages of the Pharmakon! 		
CF | Your inquiry 		
CF | awaits! ONWARD!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up steel in book" 		
CF | Landslide 369 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP STEEL IN BOOK 		
CF | 		
CF | You find no entry for "steel" in the formulary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boulder" 		
CF | Landslide 370 		
CF | Exits: southwest in 		
CF | 		
CF | > X BOULDER 		
CF | 		
CF | A boulder the shape of an enormous egg has come to rest at the foot of 		
CF | the 		
CF | mountain. Peering around its edges, you realize it's blocking the 		
CF | entrance to 		
CF | a cavern beyond. 		
CF | 		
CF | You also detect streaks and flecks of iron ore shot throughout the 		
CF | great rock. 		
CF | 		
CF | > 		Jade exclaims, "the big brother!"
		Jacqueline says, "Oh. Cavern. I'd missed that bit."
DavidW says (to ClubFloyd), "hatch egg" 		
CF | Landslide 370 		
CF | Exits: southwest in 		
CF | 		
CF | > HATCH EGG 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x egg" 		
CF | Landslide 370 		
CF | Exits: southwest in 		
CF | 		
CF | > X EGG 		
CF | 		
CF | You see no egg here. 		
CF | 		
CF | > 		Jade asks, "is the obsidian a key?"
DavidW says (to ClubFloyd), "sit on boulder" 		
CF | Landslide 371 		
CF | Exits: southwest in 		
CF | 		
CF | > SIT ON BOULDER 		
CF | 		
CF | The boulder isn't something you can sit on. 		
CF | 		
CF | > 		DavidW says, "no the obsidian is a mirror"
DavidW says (to ClubFloyd), "search shale" 		
CF | Landslide 372 		
CF | Exits: southwest in 		
CF | 		
CF | > SEARCH SHALE 		
CF | 		
CF | You see nothing interesting in the shale. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig shale" 		
CF | Landslide 373 		
CF | Exits: southwest in 		
CF | 		
CF | > DIG SHALE 		
CF | 		
CF | You can't dig there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig boulder" 		
CF | Landslide 374 		
CF | Exits: southwest in 		
CF | 		
CF | > DIG BOULDER 		
CF | 		
CF | You can't dig there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig ground" 		
CF | Landslide 375 		
CF | Exits: southwest in 		
CF | 		
CF | > DIG GROUND 		
CF | 		
CF | The ground is not important. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull boulder" 		
CF | Landslide 376 		
CF | Exits: southwest in 		
CF | 		
CF | > PULL BOULDER 		
CF | 		
CF | Pulling the boulder has no effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to boulder" 		
CF | Landslide 377 		
CF | Exits: southwest in 		
CF | 		
CF | > LISTEN TO BOULDER 		
CF | 		
CF | You hear nothing out of the ordinary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch boulder" 		
CF | Landslide 378 		
CF | Exits: southwest in 		
CF | 		
CF | > TOUCH BOULDER 		
CF | 		
CF | You feel nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put knife on boulder" 		
CF | Landslide 379 		
CF | Exits: southwest in 		
CF | 		
CF | > PUT KNIFE ON BOULDER 		
CF | 		
CF | You can't put that on the boulder, but you might be able to apply some 		
CF | of your 		
CF | essentia to produce a compound. 		
CF | 		
CF | > 		DavidW says, "That may be a default message."
		Jade asks, "restore?"
		DavidW says, "The boulder isn't manmade."
		Jade says, "yes, yes"
DavidW says (to ClubFloyd), "sw" 		
CF | Fire pit 380 		
CF | Exits: east south west northeast 		
CF | 		
CF | > SW 		
CF | 		
CF | It's a fairly long walk to the fire pit. 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | A sharp gust causes the smoke from the pile of charcoal to form a thin 		
CF | trail in 		
CF | the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Outside a slaughterhouse 381 		
CF | Exits: north west in 		
CF | 		
CF | > S 		
CF | 		
CF | Outside a slaughterhouse 		
CF | This dilapidated shack of rough-cut cypress planks leans to one side 		
CF | and is in 		
CF | need of shoring up. From the dried red-wine splatter about the 		
CF | interior walls, 		
CF | it's obvious this was a slaughterhouse. 		
CF | 		
CF | The shack may be entered from here by going south. A fire pit is due 		
CF | north, 		
CF | while a field of wheat stands to the west. 		
CF | 		
CF | From this distance, the crow's blackness perched in the tree limbs 		
CF | makes an 		
CF | oval hole in this serene, if ominous, place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Fire pit 382 		
CF | Exits: east south west northeast 		
CF | 		
CF | > N 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Outside the hovel 383 		
CF | Exits: south west in 		
CF | 		
CF | > E 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Inside the tent 384 		
CF | Exits: out 		
CF | 		
CF | > S 		
CF | 		
CF | Inside the tent 		
CF | Inside this spacious tent is smashed and overturned equipment, as 		
CF | though 		
CF | destroyed in a fit of rage. You gather from the loose bits strewn 		
CF | about that 		
CF | this was once a craft workshop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply novo to table" 		
CF | Inside the tent 385 		
CF | Exits: out 		
CF | 		
CF | > APPLY NOVO TO TABLE 		
CF | 		
CF | You spread some of the sulfur and the black bile on the weaving table. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up?and evaporates away. 		
CF | 		
CF | The damage to the equipment appears beyond the reach of novo's 		
CF | capabilities. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Outside the hovel 386 		
CF | Exits: south west in 		
CF | 		
CF | > N 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Hovel 387 		
CF | Exits: out 		
CF | 		
CF | > E 		
CF | 		
CF | Hovel 		
CF | The dim interior of this abandoned mud-and-thatch hovel suggests the 		
CF | family who 		
CF | made a life here lived quite roughly. Straw has been strewn about as 		
CF | bedding, 		
CF | with leftover strips of coarse linen indicative of old blankets left 		
CF | behind. 		
CF | 		
CF | A limp and oversized woven basket sits upside-down on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take strips" 		
CF | Hovel 388 		
CF | Exits: out 		
CF | 		
CF | > TAKE STRIPS 		
CF | 		
CF | The ragged strips of unsanitary linen are useless. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply novo to strips" 		
CF | Hovel 389 		
CF | Exits: out 		
CF | 		
CF | > APPLY NOVO TO STRIPS 		
CF | 		
CF | You cannot apply anything to the linen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search strips" 		
CF | Hovel 390 		
CF | Exits: out 		
CF | 		
CF | > SEARCH STRIPS 		
CF | 		
CF | Just handling the linen sends dust motes up into the meager light 		
CF | admitted 		
CF | through the entryway. 		
CF | 		
CF | > 		Jade says, "x basket"
		DavidW says, "hm. It's past 4 pm and I haven't a clue what to do next."
DavidW says (to ClubFloyd), "x basket" 		
CF | Hovel 391 		
CF | Exits: out 		
CF | 		
CF | > X BASKET 		
CF | 		
CF | This excessively large woven basket appears to have been designated 		
CF | for wash 		
CF | day, or some other chore requiring bulky quantities be moved about. 		
CF | It was 		
CF | well-crafted originally, but years and use have rendered it floppy and 		
CF | limp. 		
CF | 		
CF | It's turned upside-down on the dirt floor. 		
CF | 		
CF | > 		Jade says, "turn it"
DavidW says (to ClubFloyd), "turn basket" 		
CF | Hovel 392 		
CF | Exits: out 		
CF | 		
CF | > TURN BASKET 		
CF | 		
CF | The oversized upside-down basket is simply too cumbersome to turn 		
CF | over. 		
CF | 		
CF | > 		Jacqueline says, "We can let it go for a week."
DavidW says (to ClubFloyd), "apply novo to basket" 		
CF | Hovel 393 		
CF | Exits: out 		
CF | 		
CF | > APPLY NOVO TO BASKET 		
CF | 		
CF | You spread some of the sulfur and the black bile on the woven basket. 		
CF | 		
CF | The basket's weave tightens and grows a bit less limp. 		
CF | 		
CF | > 		Jacqueline says, "Though again, I can only do 1.5 hrs next time."
DavidW says (to ClubFloyd), "take basket" 		
CF | Hovel 394 		
CF | Exits: out 		
CF | 		
CF | > TAKE BASKET 		
CF | 		
CF | The oversized, overturned basket, as large as a dinghy, flops around 		
CF | as you 		
CF | attempt to pick it up. Eventually you give up trying. 		
CF | 		
CF | > 		Jade says, "ok. Here it is 22:17 pm and I work tomorrow."
DavidW says (to ClubFloyd), "turn basket" 		
CF | Hovel 395 		
CF | Exits: out 		
CF | 		
CF | > TURN BASKET 		
CF | 		
CF | The oversized upside-down basket is simply too cumbersome to turn 		
CF | over. 		
CF | 		
CF | > 		Jacqueline says, "Sleep well, Jade."
		Jade says, "thanks for the session and the leading"
		DavidW says, "thanks"
		Jade says, "be safe and take care of yourselves"
		Jacqueline exclaims, "Yes. Thank you, DW!"
		DavidW says, "thanks to both of you for your help"
		DavidW says (to Jacqueline), "sorry I didn't finish it. I know you'd like this one to be done."
		Jade says, "I like this game so much"
		DavidW says, "It's an unusual game, certainly."
		Jade says, "then we will enjoy it another week"
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to readwrite: 		
DavidW says (to ClubFloyd), "cfcain23" 		
CF | Hovel 395 		
CF | Exits: out 		
CF | Saved. 		
CF | 		
CF | > 		
Roger goes home. 		
Jacqueline departs. A clowder of cats chatters in the distance. 		Jade says, "let's enjoy the positive side"
		DavidW says, "yes"
		DavidW says, "I do like the alchemy, cumbersome as it is."
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Jade says, "I will follow your improvements in the walkthrough"
		DavidW says, "I'll update the notes as soon as I can. Tonight or tomorrow."
		DavidW says, "Looks like since I wasn't mapping properly, I missed two exits."
		
*** SESSION THREE *** 		
		DavidW says, "The plan is to continue with According to Cain. I've updated my notes."
		DavidW says, "When playing last week, we overlooked a south exit from the sage field, so I recommend finding out what's there."
		DavidW says, "There's also a southwest trail that we can't use because it's too confusing or something like that."
		DavidW says, "hi Roger"
Jade says, " hello" 		Jade says, "hello Roger"
		Roger says, "hi hi. Multitasking but I'll try to contribute"
		DavidW says, "okay."
		DavidW asks, "Should we start or wait longer?"
		Jade says, "As you command"
		DavidW says, "well, I want to start. I'm curious to see what was missed."
DavidW says (to ClubFloyd), "l" 		
CF | Hovel 396 		
CF | Exits: out 		
CF | 		
CF | > L 		
CF | 		
CF | Hovel 		
CF | The dim interior of this abandoned mud-and-thatch hovel suggests the 		
CF | family who 		
CF | made a life here lived quite roughly. Straw has been strewn about as 		
CF | bedding, 		
CF | with leftover strips of coarse linen indicative of old blankets left 		
CF | behind. 		
CF | 		
CF | A limp and oversized woven basket sits upside-down on the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Outside the hovel 397 		
CF | Exits: south west in 		
CF | 		
CF | > OUT 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | A distant screech from the crow sounds like a rebuke carried to you in 		
CF | the 		
CF | wind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Fire pit 398 		
CF | Exits: east south west northeast 		
CF | 		
CF | > W 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | A bee passing through the clearing steers far from the smoldering pile 		
CF | of 		
CF | charcoal, as though allergic to its smoke, and flies away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Foot of the great cedar tree 399 		
CF | Exits: east south west up 		
CF | 		
CF | > W 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | The crow pecks at its resting place with its beak. 		
CF | 		
CF | > 		Jade says, "let's see"
DavidW says (to ClubFloyd), "s" 		
CF | In the wheat field 400 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Clearing 401 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > S 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | The disturbed bees' drone from the southeast has a distinct intensity 		
CF | to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Sage field 402 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | Sage field 		
CF | A narrow winding strip of sage spreads forth from here. The growth is 		
CF | so 		
CF | thick, your travel into the field is impeded, and you can only reach 		
CF | the first 		
CF | row of plants. 		
CF | 		
CF | Steam and miasma emerge from a wide chasm on the far side of the 		
CF | field. On the 		
CF | other side of the chasm stands a field of chamomile. 		
CF | 		
CF | To the east stands an elderly almond tree supporting a mud hive. The 		
CF | edge of 		
CF | the wheat field is to the north. 		
CF | 		
CF | To the distant south runs an impressive mountain range rising into the 		
CF | mist- 		
CF | laden sky. 		
CF | 		
CF | The earth rolls beneath you. A rumbling under the soil accompanies 		
CF | the 		
CF | movement before it all tapers off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Base of mountain 403 		
CF | Exits: north up 		
CF | 		
CF | > S 		
CF | 		
CF | After a taxing journey across the valley plain, you reach the foot of 		
CF | a 		
CF | mountain range? 		
CF | 		
CF | Base of mountain 		
CF | A range of Atlas-like mountains ascends mightily to the misty heavens. 		
CF | Nearby, 		
CF | on a more diminutive scale, a rotund obsidian block squats firmly in 		
CF | the 		
CF | ground. 		
CF | 		
CF | Up the mountain is a trailhead of animal paths and switchbacks 		
CF | ascending the 		
CF | side of the mountain. 		
CF | 		
CF | The settlement is north. 		
CF | 		
CF | > 		DavidW asks, "obsidian block? Like in 2001: A Space Odyssey?"
DavidW says (to ClubFloyd), "x block" 		
CF | Base of mountain 404 		
CF | Exits: north up 		
CF | 		
CF | > X BLOCK 		
CF | 		
CF | This stout and abused obsidian block sits stolid and frog-like. Deep 		
CF | scratches 		
CF | are cut down its north-facing side. 		
CF | 		
CF | An oval scar on its top marks where a small slab of the black rock has 		
CF | been cut 		
CF | away. 		
CF | 		
CF | > 		DavidW says, "oh, the mirror was cut from this."
DavidW says (to ClubFloyd), "x scratches" 		
CF | Base of mountain 405 		
CF | Exits: north up 		
CF | 		
CF | > X SCRATCHES 		
CF | 		
CF | A mess of deep scratches run down one side of the obsidian block. It 		
CF | all 		
CF | appears chaotic, as though some mighty antediluvian creature sharpened 		
CF | his 		
CF | claws here. (Pray you do not run into such a beast!) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scar" 		
CF | Base of mountain 406 		
CF | Exits: north up 		
CF | 		
CF | > X SCAR 		
CF | 		
CF | The oval scar on the top of the obsidian marks where a palm-sized slab 		
CF | has been 		
CF | cut away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put slab in scar" 		
CF | Base of mountain 407 		
CF | Exits: north up 		
CF | 		
CF | > PUT SLAB IN SCAR 		
CF | 		
CF | The obsidian mirror fits the obsidian block's oval scar perfectly. 		
CF | 		
CF | With the slab set in the scar, the block is whole once more. The 		
CF | obsidian 		
CF | block glows a clear blue hue. 		
CF | 		
CF | > 		DavidW says, "oh. blue hue means a memory is locked in it."
DavidW says (to ClubFloyd), "apply ostendo to block" 		
CF | Base of mountain 408 		
CF | Exits: north up 		
CF | 		
CF | > APPLY OSTENDO TO BLOCK 		
CF | 		
CF | You spread some of the salt and the sulfur on the obsidian block. 		
CF | 		
CF | The ostendo compound blends and dissolves, preparing to reveal the 		
CF | next steps 		
CF | for unlocking the revelations burned into the obsidian block? 		
CF | 		
CF | In your ear comes a disembodied whisper: "A melancholic remedy, a 		
CF | phlegmatic 		
CF | poison, a binding excipient, and the Body of the Three Primes." 		
CF | 		
CF | > 		DavidW says, "ok, gonna look at my notes to decode that."
		Jade says, "we see that lately last day"
		DavidW says, "I think it wants black bile, sage, grease, and salt. And we don't have any grease yet."
DavidW says (to ClubFloyd), "l" 		
CF | Base of mountain 409 		
CF | Exits: north up 		
CF | 		
CF | > L 		
CF | 		
CF | Base of mountain 		
CF | A range of Atlas-like mountains ascends mightily to the misty heavens. 		
CF | Nearby, 		
CF | on a more diminutive scale, a rotund obsidian block squats firmly in 		
CF | the 		
CF | ground. 		
CF | 		
CF | Up the mountain is a trailhead of animal paths and switchbacks 		
CF | ascending the 		
CF | side of the mountain. 		
CF | 		
CF | With the slab set in the scar, the block is whole once more. The 		
CF | obsidian 		
CF | block glows a clear blue hue. 		
CF | 		
CF | Your inquiry has determined that the obsidian block has a revelation 		
CF | locked 		
CF | within it. 		
CF | 		
CF | The settlement is north. 		
CF | 		
CF | > 		DavidW asks, "okay to continue up the mountain?"
		DavidW says, "I have no idea if there's grease up there, unless a bear died."
DavidW says (to ClubFloyd), "u" 		
CF | Animal trails 410 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > U 		
CF | 		
CF | Animal trails 		
CF | You find yourself in a patchwork of ill-defined animal trails among 		
CF | the 		
CF | thickets and underbrush of the mountain side. The thick mountain mist 		
CF | not only 		
CF | dampens your spirits, but it also impedes travel. 		
CF | 		
CF | Animal tracks wander off in every direction. 		
CF | 		
CF | A nearby slope, quite steep and clear of brush, offers a quick trip 		
CF | down to the 		
CF | base of the mountain. 		
CF | 		
CF | > 		Jade says, "lol"
		DavidW says, "oh dear."
		DavidW says, "Is this the entrance to a maze? I hope not."
DavidW says (to ClubFloyd), "smell" 		
CF | Animal trails 411 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > SMELL 		
CF | 		
CF | You smell nothing out of the ordinary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mist" 		
CF | Animal trails 412 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > X MIST 		
CF | 		
CF | The perpetual haze dominating the sky masks the sun and disperses its 		
CF | light. 		
CF | 		
CF | > 		Jade says, "yes"
		DavidW asks, "well, start with north, I guess?"
DavidW says (to ClubFloyd), "n" 		
CF | Animal trails 413 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > N 		
CF | 		
CF | Animal trails 		
CF | In a moment of quiet desperation, you find yourself wishing the crow 		
CF | was here, 		
CF | if even for the simple pleasure of the company. 		
CF | 		
CF | Animal tracks wander off in every direction. 		
CF | 		
CF | A nearby slope, quite steep and clear of brush, offers a quick trip 		
CF | down to the 		
CF | base of the mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Animal trails 414 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > NE 		
CF | 		
CF | Animal trails 		
CF | You press on with optimism fading into despair. You sense you are 		
CF | quite lost. 		
CF | 		
CF | Animal tracks wander off in every direction. 		
CF | 		
CF | A nearby slope, quite steep and clear of brush, offers a quick trip 		
CF | down to the 		
CF | base of the mountain. 		
CF | 		
CF | > 		DavidW asks, "This isn't getting us anywhere, is it?"
DavidW says (to ClubFloyd), "e" 		
CF | Animal trails 415 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > E 		
CF | 		
CF | Animal trails 		
CF | You continue through the underbrush, unsure if you're making progress 		
CF | to the 		
CF | summit. 		
CF | 		
CF | Animal tracks wander off in every direction. 		
CF | 		
CF | A nearby slope, quite steep and clear of brush, offers a quick trip 		
CF | down to the 		
CF | base of the mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Animal trails 416 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > SE 		
CF | 		
CF | Animal trails 		
CF | Have you been here before? Are you traveling in circles? 		
CF | 		
CF | Animal tracks wander off in every direction. 		
CF | 		
CF | A nearby slope, quite steep and clear of brush, offers a quick trip 		
CF | down to the 		
CF | base of the mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Animal trails 417 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > S 		
CF | 		
CF | Animal trails 		
CF | You wander the tangle of trails feeling turned around and lost with 		
CF | every other 		
CF | step. 		
CF | 		
CF | Animal tracks wander off in every direction. 		
CF | 		
CF | A nearby slope, quite steep and clear of brush, offers a quick trip 		
CF | down to the 		
CF | base of the mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Animal trails 418 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > SW 		
CF | 		
CF | Animal trails 		
CF | You curse the animals that made these trails--you curse yourself for 		
CF | thinking 		
CF | they would lead to a point of human interest. 		
CF | 		
CF | Animal tracks wander off in every direction. 		
CF | 		
CF | A nearby slope, quite steep and clear of brush, offers a quick trip 		
CF | down to the 		
CF | base of the mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Animal trails 419 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > W 		
CF | 		
CF | Animal trails 		
CF | With the sun in the sky so ill-defined, your progress up the mountain 		
CF | feels?aimless. 		
CF | 		
CF | Animal tracks wander off in every direction. 		
CF | 		
CF | A nearby slope, quite steep and clear of brush, offers a quick trip 		
CF | down to the 		
CF | base of the mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Animal trails 420 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > NW 		
CF | 		
CF | Animal trails 		
CF | Have you been here before? Are you traveling in circles? 		
CF | 		
CF | Animal tracks wander off in every direction. 		
CF | 		
CF | A nearby slope, quite steep and clear of brush, offers a quick trip 		
CF | down to the 		
CF | base of the mountain. 		
CF | 		
CF | > 		DavidW says, "yeah, I think we either need to bring the crow here as a guide, or disperse the mist somehow."
DavidW says (to ClubFloyd), "look up mist" 		
CF | Animal trails 421 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > LOOK UP MIST 		
CF | 		
CF | (the Pharmakon) 		
CF | The formulary has no obvious information on "mist." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up sun" 		
CF | Animal trails 422 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > LOOK UP SUN 		
CF | 		
CF | (the Pharmakon) 		
CF | You find no entry for "sun" in the formulary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up crow" 		
CF | Animal trails 423 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > LOOK UP CROW 		
CF | 		
CF | (the Pharmakon) 		
CF | These flying pests pillage sown fields of their farmers' labors and 		
CF | steal table 		
CF | scraps when the homemaker is unaware or away. They are a nuisance, 		
CF | and little 		
CF | more. 		
CF | 		
CF | They have but one flaw: They are entranced by all that shines, 		
CF | glitters, or 		
CF | gleams. They especially enjoy their own reflection. Their vanity is 		
CF | peerless 		
CF | in the animal kingdom. 		
CF | 		
CF | Hester IV of Minscip adds a brief note: "Crows are most useful allies 		
CF | in an 		
CF | Indagator's inquiry! Given the right tool or implement, they 		
CF | may be able to 		
CF | perform small tasks beyond your capabilities!" 		
CF | 		
CF | > 		Roger says, "oh yeah"
		DavidW says, "It admired itself in the mirror but didn't take it."
		Roger says, "there's a scarecrow too, isn't there? Seems like a bit of a coincidence"
		DavidW says, "yes, there's a scarecrow"
		DavidW says, "The knife is 'shiny' but it doesn't interest the crow at all."
DavidW says (to ClubFloyd), "i" 		
CF | Animal trails 424 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > I 		
CF | 		
CF | You are wearing 		
CF | 		
CF | * a braid of cups (in which is some wax) 		
CF | * a bandage 		
CF | * Crado's orbis bracelet 		
CF | * a lumens gem 		
CF | * a rucksack (in which are some lymph, some black bile, some blood, 		
CF | some 		
CF | yellow bile, some arsenic, and some phlegm) 		
CF | 		
CF | and carrying 		
CF | 		
CF | * a knife 		
CF | * some wheat 		
CF | * an animal bone 		
CF | * a clay jug 		
CF | * a pulverulent cloth (in which are some ash, some sage, some 		
CF | chamomile, 		
CF | some sulfur, and some salt) 		
CF | * a vellum envelope 		
CF | * the Pharmakon 		
CF | 		
CF | > 		DavidW says, "I'd hate to get up the gem. It's what let's us see the blue glows."
		DavidW says, "er give up the gem"
		Roger says, "the game seems unusually uncruel, so it might be okay"
DavidW says (to ClubFloyd), "x gem" 		
CF | Animal trails 425 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > X GEM 		
CF | 		
CF | The blue lumens gem is strung to a loop of leather cord. 		
CF | 		
CF | The gem has a singular property: When worn, it will reveal surfaces 		
CF | laden with 		
CF | strong memories from the past. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Base of mountain 426 		
CF | Exits: north up 		
CF | 		Jade says, "the crow can do some tasks"
CF | > D 		
CF | 		
CF | You practically gallop down, jarring yourself and rattling your knees 		
CF | in the 		
CF | process, but you reach the base of the mountain in one piece? 		
CF | 		
CF | Base of mountain 		
CF | A range of Atlas-like mountains ascends mightily to the misty heavens. 		
CF | Nearby, 		
CF | on a more diminutive scale, a rotund obsidian block squats firmly in 		
CF | the 		
CF | ground. 		
CF | 		
CF | Up the mountain is a trailhead of animal paths and switchbacks 		
CF | ascending the 		
CF | side of the mountain. 		
CF | 		
CF | With the slab set in the scar, the block is whole once more. The 		
CF | obsidian 		
CF | block glows a clear blue hue. 		
CF | 		
CF | Your inquiry has determined that the obsidian block has a revelation 		
CF | locked 		
CF | within it. 		
CF | 		
CF | The settlement is north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Sage field 427 		
CF | Exits: north east south 		
CF | 		
CF | > N 		
CF | 		
CF | After a trek across the valley floor, you reach the edge of the 		
CF | settlement? 		
CF | 		
CF | Sage field 		
CF | A narrow winding strip of sage spreads forth from here. The growth is 		
CF | so 		
CF | thick, your travel into the field is impeded, and you can only reach 		
CF | the first 		
CF | row of plants. 		
CF | 		
CF | Steam and miasma emerge from a wide chasm on the far side of the 		
CF | field. On the 		
CF | other side of the chasm stands a field of chamomile. 		
CF | 		
CF | To the east stands an elderly almond tree supporting a mud hive. The 		
CF | edge of 		
CF | the wheat field is to the north. 		
CF | 		
CF | To the distant south runs an impressive mountain range rising into the 		
CF | mist- 		
CF | laden sky. 		
CF | 		
CF | The disturbed bees' drone from the east has a distinct intensity to 		
CF | it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Clearing 428 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > N 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | The crow soars about in the sky for a few moments, as though 		
CF | stretching its 		
CF | wings, before returning to its branch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In the wheat field 429 		
CF | Exits: north east south 		
CF | 		
CF | > N 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Foot of the great cedar tree 430 		
CF | Exits: east south west up 		
CF | 		
CF | > N 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | From the branches, the crow cocks its head and studies you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | In the branches of the great cedar 431 		
CF | Exits: down up 		
CF | 		
CF | > U 		
CF | 		
CF | In the branches of the great cedar 		
CF | From this vantage you overlook much of the settlement below, and have 		
CF | a good 		
CF | view of the mountains to the south. 		
CF | 		
CF | The crow sits on the branch with you. It regards you with an 		
CF | inquisitive 		
CF | angling of its head. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give gem to crow" 		
CF | In the branches of the great cedar 432 		
CF | Exits: down up 		
CF | 		
CF | > GIVE GEM TO CROW 		
CF | 		
CF | (first taking off the lumens gem) 		
CF | 		
CF | The bird finds the gleam of the gem's faces interesting, but not 		
CF | interesting 		
CF | enough to hold its attention. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear gem" 		
CF | In the branches of the great cedar 433 		
CF | Exits: down up 		
CF | 		
CF | > WEAR GEM 		
CF | 		
CF | You put the leather cord around your neck. The lumens gem hangs at 		
CF | your 		
CF | sternum. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give bracelet to crow" 		
CF | In the branches of the great cedar 434 		
CF | Exits: down up 		
CF | 		
CF | > GIVE BRACELET TO CROW 		
CF | 		
CF | The crow skitters back to remain out of your reach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear bracelet" 		
CF | In the branches of the great cedar 435 		
CF | Exits: down up 		
CF | 		
CF | > WEAR BRACELET 		
CF | 		
CF | You set Crado's orbis bracelet about your wrist. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give jug to crow" 		
CF | In the branches of the great cedar 436 		
CF | Exits: down up 		
CF | 		
CF | > GIVE JUG TO CROW 		
CF | 		
CF | Your proffered item is uninteresting, apparently, as the crow ignores 		
CF | it. 		
CF | 		
CF | > 		DavidW says, "Maybe we missed something somewhere."
		Jade says, "I have no idea"
		DavidW says, "I'll try cutting up the scarecrow. Maybe there's something inside."
DavidW says (to ClubFloyd), "d" 		
CF | Foot of the great cedar tree 437 		
CF | Exits: east south west up 		
CF | 		
CF | > D 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the wheat field 438 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut scarecrow" 		
CF | In the wheat field 439 		
CF | Exits: north east south 		
CF | 		
CF | > CUT SCARECROW 		
CF | 		
CF | You can't cut the scarecrow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Foot of the great cedar tree 440 		
CF | Exits: east south west up 		
CF | 		
CF | > N 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat wheat" 		
CF | Foot of the great cedar tree 440 		
CF | Exits: east south west up 		
CF | 		
CF | > EAT WHEAT 		
CF | 		
CF | Which do you mean, the tilled field or the wheat? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "my wheat" 		
CF | Foot of the great cedar tree 441 		
CF | Exits: east south west up 		
CF | 		
CF | > MY WHEAT 		
CF | 		
CF | You would need to husk, mill, and grind them down first?but you're an 		
CF | Indagator, not a baker. 		
CF | 		
CF | > 		Jade says, "register, take, search scarecrow"
DavidW says (to ClubFloyd), "s" 		
CF | In the wheat field 442 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | Lost in thought for a moment, your focus snaps back when the crow's 		
CF | shrill call 		
CF | cuts through the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take scarecrow" 		
CF | In the wheat field 443 		
CF | Exits: north east south 		
CF | 		
CF | > TAKE SCARECROW 		
CF | 		
CF | The scarecrow is firmly attached to the post. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF | In the wheat field 444 		
CF | Exits: north east south 		
CF | 		
CF | > SEARCH IT 		
CF | 		
CF | You see nothing interesting in the scarecrow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb it" 		
CF | In the wheat field 445 		
CF | Exits: north east south 		
CF | 		
CF | > CLIMB IT 		
CF | 		
CF | The scarecrow is not something you can climb. 		
CF | 		
CF | > 		DavidW asks (of Jade), "What do you mean by 'register'?"
		Jade says, "search"
		DavidW says, "Unfortunately, the scarecrow seems to have no hidden treasures."
		Roger asks, "maybe burn it up when we're carrying around the ember?"
		DavidW asks, "um, sure?"
DavidW says (to ClubFloyd), "n" 		
CF | Foot of the great cedar tree 446 		
CF | Exits: east south west up 		
CF | 		
CF | > N 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Fire pit 447 		
CF | Exits: east south west northeast 		
CF | 		
CF | > E 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | The charcoal pile's thick smoke shifts with the change in the wind's 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take charcoal" 		
CF | Fire pit 448 		
CF | Exits: east south west northeast 		
CF | 		
CF | > TAKE CHARCOAL 		
CF | 		
CF | With tender fingers and quick moves, you take the topmost chunk of 		
CF | charcoal. 		
CF | Plenty more remains on the pile. 		
CF | 		
CF | You toss the scalding chunk of charcoal from one hand to another. 		
CF | Gray smoke 		
CF | pollutes the air around you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Foot of the great cedar tree 449 		
CF | Exits: east south west up 		
CF | 		
CF | > W 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | The crow launches from the tree, flies a roundabout loop in the hazy 		
CF | sky, and 		
CF | returns to its perch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the wheat field 450 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | You toss the scalding chunk of charcoal from one hand to another. 		
CF | Gray smoke 		
CF | pollutes the air around you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "burn scarecrow" 		
CF | In the wheat field 451 		
CF | Exits: north east south 		
CF | 		
CF | > BURN SCARECROW 		
CF | 		
CF | You cannot burn the scarecrow. 		
CF | 		
CF | > 		Jade says, "I thought about burning the scarecrow..."
		Roger says, "I guess not! Oh well"
		DavidW says, "Looks like the charcoal is just a smoke maker."
DavidW says (to ClubFloyd), "drop charcoal" 		
CF | In the wheat field 452 		
CF | Exits: north east south 		
CF | 		
CF | > DROP CHARCOAL 		
CF | 		
CF | With great relief, you release the charcoal. It breaks into brittle 		
CF | pieces and 		
CF | scatters. 		
CF | 		
CF | > 		DavidW says, "If we were Superman, we could crush some coal into a diamond and give *that* to the crow."
		Jade says, "the charcoal is needed to take the honey"
		DavidW says, "royal jelly."
		DavidW says, "There didn't seem to be any honey."
		DavidW says, "I want to revisit the way we entered the settlement."
		DavidW says, "Maybe our bracelet has washed up on shore."
		Roger says, "sounds good to me"
		Jade asks, "isn't honey in beehouse?"
		DavidW says, "Should be, yes, but I didn't see any coded up."
DavidW says (to ClubFloyd), "n" 		
CF | Foot of the great cedar tree 453 		
CF | Exits: east south west up 		
CF | 		
CF | > N 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Foot of the great cedar tree 454 		
CF | Exits: east south west up 		
CF | 		
CF | > SW 		
CF | 		
CF | You can't go that way. From here you could go east, south, west or 		
CF | up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Well 455 		
CF | Exits: east south down 		
CF | 		
CF | > W 		
CF | 		
CF | Well 		
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects 		
CF | the well's 		
CF | opening in half. From the depths below comes the echoing trickle of 		
CF | slow- 		
CF | running water. 		
CF | 		
CF | A length of rope is tied to the crossbeam, with its loose end hanging 		
CF | down the 		
CF | well's shaft. 		
CF | 		
CF | The river is south of here, while a towering cedar is to the east. 		
CF | Beyond it 		
CF | is a clearing and some ramshackle buildings. 		
CF | 		
CF | High in the tree, you make out the crow shaking the limb it's perched 		
CF | upon with 		
CF | its claws, as though testing the strength of the branch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | River bank 456 		
CF | Exits: north south 		
CF | 		
CF | > S 		
CF | 		
CF | River bank 		
CF | You recognize this to be the opposite bank of the river crossing you 		
CF | attempted. 		
CF | The rope bridge unraveled entirely and was swept downstream with you. 		
CF | 		
CF | North of here stands a small settlement. No fence or markings, only a 		
CF | few 		
CF | buildings around a grand cedar tree. To the south is a sluice gate. 		
CF | 		
CF | Down the rushing river flows ice-cold water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bridge" 		
CF | River bank 456 		
CF | Exits: north south 		
CF | 		
CF | > X BRIDGE 		
CF | 		
CF | You see no bridge here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s river" 		
CF | River bank 456 		
CF | Exits: north south 		
CF | 		
CF | > S RIVER 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x river" 		
CF | River bank 457 		
CF | Exits: north south 		
CF | 		
CF | > X RIVER 		
CF | 		
CF | The river is rushing hard through the valley. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill jug" 		
CF | River bank 458 		
CF | Exits: north south 		
CF | 		
CF | > FILL JUG 		
CF | 		
CF | (with the river) 		
CF | You fill the jug with water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jug" 		
CF | River bank 459 		
CF | Exits: north south 		
CF | 		
CF | > X JUG 		
CF | 		
CF | It stands only a few inches high. In the clay jug you see some cold 		
CF | water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Plain 460 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > S 		
CF | 		
CF | Plain 		
CF | You're standing on the edge of a broad plain. An irrigation ditch 		
CF | controlled 		
CF | by a sluice gate leads to a distant field of wheat covering much of 		
CF | the valley 		
CF | floor. 		
CF | 		
CF | To the southeast is a winding footpath leading up an incline, while 		
CF | northeast 		
CF | of here is a squat cave set in the side of the bank. 		
CF | 		
CF | Far to the north, you make out a settlement around an enormous cedar 		
CF | tree. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gate" 		
CF | Plain 461 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > X GATE 		
CF | 		
CF | A sluice gate with a wood lever controls whether the river water can 		
CF | enter the 		
CF | irrigation ditch. The gate's open and river water is flowing down the 		
CF | irrigation ditch toward the wheat field. 		
CF | 		
CF | [Use RECALL THE SLUICE GATE to recall the revelation unlocked from the 		
CF | sluice.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close gate" 		
CF | Plain 462 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > CLOSE GATE 		
CF | 		
CF | The sluice cannot be moved directly. The lever looks promising, 		
CF | however. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF | Plain 463 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > PULL LEVER 		
CF | 		
CF | The sluice is already open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lever" 		
CF | Plain 464 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > PUSH LEVER 		
CF | 		
CF | Using all of your strength against the rushing river water, you push 		
CF | the lever 		
CF | and close the sluice gate. The irrigation ditch gradually drains. 		
CF | 		
CF | A few minutes later, the low-lying areas of the plain fill, and a pond 		
CF | forms. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Plain 465 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > N 		
CF | 		
CF | The pond flooding the plain blocks your way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF | Plain 466 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > PULL LEVER 		
CF | 		
CF | With a great deal of effort, you succeed in pulling the sluice lever 		
CF | back. The 		
CF | gate opens and water rushes into the irrigation ditch. 		
CF | 		
CF | Within a few minutes, the pond has drained enough for you to move 		
CF | north across 		
CF | the plain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Salt bed 467 		
CF | Exits: southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | Salt bed 		
CF | This squat cave entrance is actually nothing more than a dry grotto 		
CF | shaped 		
CF | convex by the river. 		
CF | 		
CF | A gash up the side of the grotto reveals a bed of crystal salt 		
CF | embedded in the 		
CF | rock face. 		
CF | 		
CF | The sluice gate is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Salt bed 468 		
CF | Exits: southwest 		
CF | 		
CF | > SE 		
CF | 		
CF | You can't go that way. From here you could go southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Plain 469 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > SW 		
CF | 		
CF | Plain 		
CF | You're standing on the edge of a broad plain. An irrigation ditch 		
CF | controlled 		
CF | by a sluice gate leads to a distant field of wheat covering much of 		
CF | the valley 		
CF | floor. 		
CF | 		
CF | To the southeast is a winding footpath leading up an incline, while 		
CF | northeast 		
CF | of here is a squat cave set in the side of the bank. 		
CF | 		
CF | Far to the north, you make out a settlement around an enormous cedar 		
CF | tree. 		
CF | 		
CF | > 		Jade says, "N, dig"
DavidW says (to ClubFloyd), "n" 		
CF | River bank 470 		
CF | Exits: north south 		
CF | 		
CF | > N 		
CF | 		
CF | River bank 		
CF | You recognize this to be the opposite bank of the river crossing you 		
CF | attempted. 		
CF | The rope bridge unraveled entirely and was swept downstream with you. 		
CF | 		
CF | North of here stands a small settlement. No fence or markings, only a 		
CF | few 		
CF | buildings around a grand cedar tree. To the south is a sluice gate. 		
CF | 		
CF | Down the rushing river flows ice-cold water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig" 		
CF | River bank 470 		
CF | Exits: north south 		
CF | 		
CF | > DIG 		
CF | 		
CF | What do you want to dig in? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ground" 		
CF | River bank 471 		
CF | Exits: north south 		
CF | 		
CF | > GROUND 		
CF | 		
CF | The ground is not important. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig in ground" 		
CF | River bank 472 		
CF | Exits: north south 		
CF | 		
CF | > DIG IN GROUND 		
CF | 		
CF | The ground is not important. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Plain 473 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > S 		
CF | 		
CF | Plain 		
CF | You're standing on the edge of a broad plain. An irrigation ditch 		
CF | controlled 		
CF | by a sluice gate leads to a distant field of wheat covering much of 		
CF | the valley 		
CF | floor. 		
CF | 		
CF | To the southeast is a winding footpath leading up an incline, while 		
CF | northeast 		
CF | of here is a squat cave set in the side of the bank. 		
CF | 		
CF | Far to the north, you make out a settlement around an enormous cedar 		
CF | tree. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | A Fragile Earth 474 		
CF | Exits: northwest down 		
CF | 		
CF | > SE 		
CF | 		
CF | A Fragile Earth 		
CF | Peering down from atop an incline, you behold yet another awesome 		
CF | spectacle in 		
CF | the distance: The earth ripped open and the underworld's molten rivers 		
CF | and 		
CF | miasma escaping to the surface. This young Earth suffers teething 		
CF | pains, and 		
CF | its tantrum is most awful. 		
CF | 		
CF | The narrow footpath continues down the hill into a chasm, or northwest 		
CF | back to 		
CF | the sluice gate. 		
CF | 		
CF | The breeze carries up from the chasm below the stench of rotten eggs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Sulfur deposits 475 		
CF | Exits: up 		
CF | 		
CF | > D 		
CF | 		
CF | Sulfur deposits 		
CF | In this wide and arid chasm you spy the telltale yellow chalk of 		
CF | sulfur 		
CF | spilling down the slope. 		
CF | 		
CF | A winding path leads up out of the chasm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | A Fragile Earth 476 		
CF | Exits: northwest down 		
CF | 		
CF | > U 		
CF | 		
CF | A Fragile Earth 		
CF | Peering down from atop an incline, you behold yet another awesome 		
CF | spectacle in 		
CF | the distance: The earth ripped open and the underworld's molten rivers 		
CF | and 		
CF | miasma escaping to the surface. This young Earth suffers teething 		
CF | pains, and 		
CF | its tantrum is most awful. 		
CF | 		
CF | The narrow footpath continues down the hill into a chasm, or northwest 		
CF | back to 		
CF | the sluice gate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | A Fragile Earth 477 		
CF | Exits: northwest down 		
CF | 		
CF | > NE 		
CF | 		
CF | You can't go that way. From here you could go northwest or down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Plain 478 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > NW 		
CF | 		
CF | Plain 		
CF | You're standing on the edge of a broad plain. An irrigation ditch 		
CF | controlled 		
CF | by a sluice gate leads to a distant field of wheat covering much of 		
CF | the valley 		
CF | floor. 		
CF | 		
CF | To the southeast is a winding footpath leading up an incline, while 		
CF | northeast 		
CF | of here is a squat cave set in the side of the bank. 		
CF | 		
CF | Far to the north, you make out a settlement around an enormous cedar 		
CF | tree. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | River bank 479 		
CF | Exits: north south 		
CF | 		
CF | > N 		
CF | 		
CF | River bank 		
CF | You recognize this to be the opposite bank of the river crossing you 		
CF | attempted. 		
CF | The rope bridge unraveled entirely and was swept downstream with you. 		
CF | 		
CF | North of here stands a small settlement. No fence or markings, only a 		
CF | few 		
CF | buildings around a grand cedar tree. To the south is a sluice gate. 		
CF | 		
CF | Down the rushing river flows ice-cold water. 		
CF | 		
CF | The crow from somewhere in the distance cries out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Well 480 		
CF | Exits: east south down 		
CF | 		
CF | > N 		
CF | 		
CF | Well 		
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects 		
CF | the well's 		
CF | opening in half. From the depths below comes the echoing trickle of 		
CF | slow- 		
CF | running water. 		
CF | 		
CF | A length of rope is tied to the crossbeam, with its loose end hanging 		
CF | down the 		
CF | well's shaft. 		
CF | 		
CF | The river is south of here, while a towering cedar is to the east. 		
CF | Beyond it 		
CF | is a clearing and some ramshackle buildings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Bottom of well 481 		
CF | Exits: north southeast up 		
CF | 		
CF | > D 		
CF | 		
CF | You take hold of the rope and rappel down the well? 		
CF | 		
CF | Bottom of well 		
CF | A trickle of a cold stream runs across your feet. In the dim light 		
CF | from above, 		
CF | you cannot make out where the water originates from or disappears to, 		
CF | but you 		
CF | do see the underground cavern continues to the southeast. You also 		
CF | make out a 		
CF | narrow passage to the north. 		
CF | 		
CF | The rope dangles here, offering a way up to the surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Crado's corpse 482 		
CF | Exits: south 		
CF | 		
CF | > N 		
CF | 		
CF | Crado's corpse 		
CF | Crado's corpse lays before you in an undignified heap. 		
CF | 		
CF | You spy a jagged crevice cut in the tunnel high above revealing a scar 		
CF | of sky 		
CF | and some scattered sunlight. The crow peers down at you with a 		
CF | curious tilt of 		
CF | its head. 		
CF | 		
CF | A narrow passage runs south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf6" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to readwrite: 		
CF | Crado's corpse 482 		
CF | Exits: south 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bracelet on corpse" 		
CF | Crado's last breath 483 		
CF | Exits: south 		
CF | 		
CF | > PUT BRACELET ON CORPSE 		
CF | 		
CF | (first taking off Crado's orbis bracelet) 		
CF | 		
CF | You put Crado's orbis bracelet on Crado. 		
CF | 		
CF | Crado shimmers away, sent back to the Academy for mourning, 		
CF | exaltation, and 		
CF | burial. 		
CF | 		
CF | You take a moment to tell yourself that you did the right thing. 		
CF | 		
CF | A single gentle caw from the crow comes down to you as though 		
CF | reminding you of 		
CF | your task at hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | Crado's last breath 484 		
CF | Exits: south 		
CF | 		
CF | > L 		
CF | 		
CF | Crado's last breath 		
CF | You spy a jagged crevice cut in the tunnel high above revealing a scar 		
CF | of sky 		
CF | and some scattered sunlight. The crow peers down at you with a 		
CF | curious tilt of 		
CF | its head. 		
CF | 		
CF | A narrow passage runs south. 		
CF | 		
CF | > 		DavidW says, "huh. Room name changed."
DavidW says (to ClubFloyd), "s" 		
CF | Bottom of well 485 		
CF | Exits: north southeast up 		
CF | 		
CF | > S 		
CF | 		
CF | Bottom of well 		
CF | A trickle of a cold stream runs across your feet. In the dim light 		
CF | from above, 		
CF | you cannot make out where the water originates from or disappears to, 		
CF | but you 		
CF | do see the underground cavern continues to the southeast. You also 		
CF | make out a 		
CF | narrow passage to the north. 		
CF | 		
CF | The rope dangles here, offering a way up to the surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | Well 486 		
CF | Exits: east south down 		
CF | 		
CF | > U 		
CF | 		
CF | With careful but determined progress, you haul yourself up the shaft 		
CF | of the 		
CF | well? 		
CF | 		
CF | Well 		
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects 		
CF | the well's 		
CF | opening in half. From the depths below comes the echoing trickle of 		
CF | slow- 		
CF | running water. 		
CF | 		
CF | A length of rope is tied to the crossbeam, with its loose end hanging 		
CF | down the 		
CF | well's shaft. 		
CF | 		
CF | The river is south of here, while a towering cedar is to the east. 		
CF | Beyond it 		
CF | is a clearing and some ramshackle buildings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Foot of the great cedar tree 487 		
CF | Exits: east south west up 		
CF | 		
CF | > E 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | A flapping of wings and feathers comes from the crow above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask crow about trails" 		
CF | Foot of the great cedar tree 488 		
CF | Exits: east south west up 		
CF | 		
CF | > ASK CROW ABOUT TRAILS 		
CF | 		
CF | It cocks its head, but otherwise does not respond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the wheat field 489 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Outside a slaughterhouse 490 		
CF | Exits: north west in 		
CF | 		
CF | > E 		
CF | 		
CF | Outside a slaughterhouse 		
CF | This dilapidated shack of rough-cut cypress planks leans to one side 		
CF | and is in 		
CF | need of shoring up. From the dried red-wine splatter about the 		
CF | interior walls, 		
CF | it's obvious this was a slaughterhouse. 		
CF | 		
CF | The shack may be entered from here by going south. A fire pit is due 		
CF | north, 		
CF | while a field of wheat stands to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push shack" 		
CF | Outside a slaughterhouse 491 		
CF | Exits: north west in 		
CF | 		
CF | > PUSH SHACK 		
CF | 		
CF | Pushing the cypress shack has no effect. 		
CF | 		
CF | From this distance, the crow's blackness perched in the tree limbs 		
CF | makes an 		
CF | oval hole in this serene, if ominous, place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x planks" 		
CF | Outside a slaughterhouse 492 		
CF | Exits: north west in 		
CF | 		
CF | > X PLANKS 		
CF | 		
CF | Tannin-colored stains coat the slaughterhouse's inner walls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take planks" 		
CF | Outside a slaughterhouse 493 		
CF | Exits: north west in 		
CF | 		
CF | > TAKE PLANKS 		
CF | 		
CF | The spatters are not something that can be moved or picked up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb shack" 		
CF | Outside a slaughterhouse 494 		
CF | Exits: north west in 		
CF | 		
CF | > CLIMB SHACK 		
CF | 		
CF | The cypress shack is not something you can climb. 		
CF | 		
CF | The ground shakes and dips for a moment, leaving you unnerved. The 		
CF | shack 		
CF | creaks and groans in complaint. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Abel's slaughterhouse 495 		
CF | Exits: out 		
CF | 		
CF | > S 		
CF | 		
CF | Abel's slaughterhouse 		
CF | The interior of the rustic slaughterhouse is stark and stunning to the 		
CF | uninitiated. 		
CF | 		
CF | The planks are a rich tannin color from the sheer quantity of blood 		
CF | spilled. 		
CF | The coloration spreads up the walls, spattered from countless 		
CF | slaughtered 		
CF | animals. You imagine a grim assortment of iron tools and instruments 		
CF | once 		
CF | filled this place. 		
CF | 		
CF | Mostly, it's the lingering odor here that strikes you. 		
CF | 		
CF | A wide tree stump occupies the center of the shack. 		
CF | 		
CF | In one corner is a loose pile of animal bones. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "grind wheat" 		
CF | Abel's slaughterhouse 495 		
CF | Exits: out 		
CF | 		
CF | > GRIND WHEAT 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF | Outside a slaughterhouse 496 		
CF | Exits: north west in 		
CF | 		
CF | > OUT 		
CF | 		
CF | Outside a slaughterhouse 		
CF | This dilapidated shack of rough-cut cypress planks leans to one side 		
CF | and is in 		
CF | need of shoring up. From the dried red-wine splatter about the 		
CF | interior walls, 		
CF | it's obvious this was a slaughterhouse. 		
CF | 		
CF | The shack may be entered from here by going south. A fire pit is due 		
CF | north, 		
CF | while a field of wheat stands to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Fire pit 497 		
CF | Exits: east south west northeast 		
CF | 		
CF | > N 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | The smoldering pile of charcoal causes a passing bee to alter its 		
CF | course. It 		
CF | makes a wide arc around the smoke. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Landslide 498 		
CF | Exits: southwest in 		
CF | 		
CF | > NE 		
CF | 		
CF | After walking a fair distance, you reach? 		
CF | 		
CF | Landslide 		
CF | Loose shale and rock covers the foothill of a mountain range. A huge 		
CF | boulder 		
CF | stands against the side of the mountain, surrounded by the loose rock. 		
CF | 		
CF | The fire pit is to the southwest. A thick column of smoke rises from 		
CF | its 		
CF | center. 		
CF | 		
CF | > 		DavidW says, "This is another possible entrance to somewhere."
		Roger says, "hmm yeah"
DavidW says (to ClubFloyd), "move loose rock" 		
CF | Landslide 499 		
CF | Exits: southwest in 		
CF | 		
CF | > MOVE LOOSE ROCK 		
CF | 		
CF | You couldn't move much of the loose rock without risking another 		
CF | landslide 		
CF | coming down upon you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move boulder" 		
CF | Landslide 500 		
CF | Exits: southwest in 		
CF | 		
CF | > MOVE BOULDER 		
CF | 		
CF | The boulder is too heavy to move. 		
CF | 		
CF | > 		Jade says, "yes, another new trail"
DavidW says (to ClubFloyd), "x boulder" 		
CF | Landslide 501 		
CF | Exits: southwest in 		
CF | 		
CF | > X BOULDER 		
CF | 		
CF | A boulder the shape of an enormous egg has come to rest at the foot of 		
CF | the 		
CF | mountain. Peering around its edges, you realize it's blocking the 		
CF | entrance to 		
CF | a cavern beyond. 		
CF | 		
CF | You also detect streaks and flecks of iron ore shot throughout the 		
CF | great rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up iron" 		
CF | Landslide 502 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP IRON 		
CF | 		
CF | (the Pharmakon) 		
CF | You find nothing specific on "iron" or "ore," but the formulary is 		
CF | poorly 		
CF | organized. Perhaps searching for other terms would bear fruit. 		
CF | 		
CF | > 		DavidW asks, "So... what should we be looking up instead?"
DavidW says (to ClubFloyd), "look up boulder" 		
CF | Landslide 503 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP BOULDER 		
CF | 		
CF | (the Pharmakon) 		
CF | There is no entry for "boulder." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up steel" 		
CF | Landslide 504 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP STEEL 		
CF | 		
CF | (the Pharmakon) 		
CF | You find no entry for "steel" in the formulary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up rock" 		
CF | Landslide 505 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP ROCK 		
CF | 		
CF | (the Pharmakon) 		
CF | Try as you might, you could not locate an entry for "rock." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up stone" 		
CF | Landslide 506 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP STONE 		
CF | 		
CF | (the Pharmakon) 		
CF | You find no entry for "stone" in the formulary. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up earth" 		
CF | Landslide 507 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP EARTH 		
CF | 		
CF | (the Pharmakon) 		
CF | The formulary has no obvious information on "earth." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up meteor" 		
CF | Landslide 508 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP METEOR 		
CF | 		
CF | (the Pharmakon) 		
CF | You find no entry for "meteor" in the formulary. 		
CF | 		
CF | You sense you are not making good use of your time by rifling through 		
CF | the 		
CF | Pharmakon for answers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up mining" 		
CF | Landslide 509 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP MINING 		
CF | 		
CF | (the Pharmakon) 		
CF | There is no entry for "mining." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up moving" 		
CF | Landslide 510 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP MOVING 		
CF | 		
CF | (the Pharmakon) 		
CF | The formulary has no obvious information on "moving." 		
CF | 		
CF | Your training at the Academy informs you that you should concentrate 		
CF | on 		
CF | completing your inquiry, not searching the Pharmakon round 		
CF | and round. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up meteorite" 		
CF | Landslide 511 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP METEORITE 		
CF | 		
CF | (the Pharmakon) 		
CF | There is no entry for "meteorite." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up tin" 		
CF | Landslide 512 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP TIN 		
CF | 		
CF | (the Pharmakon) 		
CF | Try as you might, you could not locate an entry for "tin." 		
CF | 		
CF | The scolding voice of Hester IV of Minscip rings out across your 		
CF | thoughts: "Do 		
CF | not waste precious time lost in the pages of the Pharmakon! 		
CF | Your inquiry 		
CF | awaits! ONWARD!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break boulder" 		
CF | Landslide 513 		
CF | Exits: southwest in 		
CF | 		
CF | > BREAK BOULDER 		
CF | 		
CF | You see no point in breaking that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "roll boulder" 		
CF | Landslide 513 		
CF | Exits: southwest in 		
CF | 		
CF | > ROLL BOULDER 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb boulder" 		
CF | Landslide 514 		
CF | Exits: southwest in 		
CF | 		
CF | > CLIMB BOULDER 		
CF | 		
CF | Your hands and feet find no purchase on the boulder's smooth surface, 		
CF | and you 		
CF | slip back down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb mountain" 		
CF | Landslide 515 		
CF | Exits: southwest in 		
CF | 		
CF | > CLIMB MOUNTAIN 		
CF | 		
CF | It's too steep, and the field of rocks and shale would make it 		
CF | impossible to 		
CF | find holds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rock" 		
CF | Landslide 516 		
CF | Exits: southwest in 		
CF | 		
CF | > TAKE ROCK 		
CF | 		
CF | You couldn't move much of the loose rock without risking another 		
CF | landslide 		
CF | coming down upon you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search rock" 		
CF | Landslide 517 		
CF | Exits: southwest in 		
CF | 		
CF | > SEARCH ROCK 		
CF | 		
CF | You see nothing interesting in the shale. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search boulder" 		
CF | Landslide 518 		
CF | Exits: southwest in 		
CF | 		
CF | > SEARCH BOULDER 		
CF | 		
CF | You see nothing interesting in the boulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mountain" 		
CF | Landslide 519 		
CF | Exits: southwest in 		
CF | 		
CF | > X MOUNTAIN 		
CF | 		
CF | Mountains ring the floor of the settlement's valley. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | Landslide 520 		
CF | Exits: southwest in 		
CF | 		
CF | > L 		
CF | 		
CF | Landslide 		
CF | Loose shale and rock covers the foothill of a mountain range. A huge 		
CF | boulder 		
CF | stands against the side of the mountain, surrounded by the loose rock. 		
CF | 		
CF | The fire pit is to the southwest. A thick column of smoke rises from 		
CF | its 		
CF | center. 		
CF | 		
CF | > 		DavidW asks, "no ideas?"
DavidW says (to ClubFloyd), "cut boulder" 		
CF | Landslide 521 		
CF | Exits: southwest in 		
CF | 		
CF | > CUT BOULDER 		
CF | 		
CF | You can't cut the boulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply ostendo to boulder" 		
CF | Landslide 522 		
CF | Exits: southwest in 		
CF | 		
CF | > APPLY OSTENDO TO BOULDER 		
CF | 		
CF | You spread some of the salt and the sulfur on the boulder. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up?and evaporates away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "memories" 		
CF | > 		
CF | > MEMORIES 		
CF | 		
CF | You've witnessed eight of the sixteen available revelations: 		
CF | 		
CF | * The sluice gate 		
CF | * The well 		
CF | * The stones 		
CF | * The great fire 		
CF | * The scarecrow 		
CF | * The obsidian mirror 		
CF | * The slaughterhouse 		
CF | * The strand of hair 		
CF | 		
CF | You may RECALL these revelations by name. 		
CF | 		
CF | You've detected a revelation within the obsidian block that's not been 		
CF | unlocked. 		
CF | 		
CF | You've memorized the following alchemical compounds: 		
CF | 		
CF | * encyp: Restore an extinguished fire 		
CF | * novo: Restore a manmade invention to its original purpose 		
CF | * ocu: Make a human-like yield an eyewitness revelation 		
CF | * ostendo: Reveal compound to unlock revelation 		
CF | 		
CF | [More] 		Jade says, "oops! Thak didin't work"
		DavidW says, "I didn't expect it to. It wasn't glowing blue."
		DavidW says, "But I'm seriously low on ideas here."
DavidW says (to ClubFloyd), "hint" 		
DavidW pushes the green 'space' button. 		
CF | Landslide 522 		
CF | Exits: southwest in 		
CF | 		
CF | 		
CF | * Adam is choleric. His Humour is yellow bile. 		
CF | * Eve is melancholic. Her Humour is black bile. 		
CF | * Cain is phlegmatic. His Humour is phlegm. 		
CF | * Abel is sanguine. His Humour is blood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hint" 		
CF | Landslide 522 		
CF | Exits: southwest in 		
CF | 		
CF | > HINT 		
CF | 		
CF | [Warning: Some people don't like built-in hints, since the temptation 		
CF | to ask 		
CF | for help prematurely can become overwhelming when hints are so close 		
CF | at hand. 		
CF | If you're worried that your willpower won't hold up, you can disable 		
CF | hints for 		
CF | the rest of this session by typing HINTS OFF. If you still want to 		
CF | see the 		
CF | hints now, type HINT.] 		
CF | 		
CF | > 		DavidW asks, "I would like a hint. Okay?"
		Jade says, "ok for sure"
DavidW says (to ClubFloyd), "hint" 		
CF | >General 		
CF | >A Young Earth: Preparations 		
CF | >A Fragile Earth: The settlement 		
CF | >An Uncertain Earth: The mountains 		
CF | Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
CF | 		
CF | > HINT 		
DavidW says (to ClubFloyd), "u" 		
CF | >General 		
CF | >A Young Earth: Preparations 		
CF | >A Fragile Earth: The settlement 		
CF | >An Uncertain Earth: The mountains 		
CF | Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "p" 		
CF | Landslide 522 		
CF | Exits: southwest in 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hint" 		
CF | >General 		
CF | >A Young Earth: Preparations 		
CF | >A Fragile Earth: The settlement 		
CF | >An Uncertain Earth: The mountains 		
CF | Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
CF | 		
CF | > HINT 		
DavidW presses the yellow enter button. 		
CF | >Help! I need an ingredient for a compound, but I'm not carrying it. 		
CF | >Help! I want to review one of the visions I've already 		
CF | seen. 		
CF | >How can I get a list of the compounds I know by name? 		
CF | >How can I get a list of the family members and their 		
CF | Humours? 		
CF | >What are all these mysterious substances for? 		
CF | >What is my objective (or mission)? 		
CF | >Where do I look for more help on something not listed here? 		
CF | >Why are things around me glowing? 		
CF | General Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "p" 		
CF | >General 		
CF | >A Young Earth: Preparations 		
CF | >A Fragile Earth: The settlement 		
CF | >An Uncertain Earth: The mountains 		
CF | Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "d" 		
CF | >General 		
CF | >A Young Earth: Preparations 		
CF | >A Fragile Earth: The settlement 		
CF | >An Uncertain Earth: The mountains 		
CF | Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | >What is the Pharmakon? 		
CF | >What is the sealed envelope for? 		
CF | >What should I do with the pulverulent cloth? 		
CF | >What should I do with the rucksack? 		
CF | A Young Earth: Preparations Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "o" 		
DavidW says (to ClubFloyd), "p" 		
CF | >General 		
CF | >A Young Earth: Preparations 		
CF | >A Fragile Earth: The settlement 		
CF | >An Uncertain Earth: The mountains 		
CF | Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "d" 		
CF | >General 		
CF | >A Young Earth: Preparations 		
CF | >A Fragile Earth: The settlement 		
CF | >An Uncertain Earth: The mountains 		
CF | Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | >How do I get past the boulder blocking the cavern entrance? 		
CF | >How do I get the royal jelly? 		
CF | >Is the wheat good for anything? 		
CF | >What are the animal bones for? 		
CF | >What does the crow want from me? Why does it keep watching 		
CF | me? 		
CF | >What is the blue gem for? 		
CF | >What is the charcoal for? 		
CF | >What is the significance of the cracked rock? 		
CF | >What should I do with the braid of cups? 		
CF | A Fragile Earth: The settlement Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | Look closer at the boulder. There's an important detail in its 		
CF | composition. [1/5] 		
CF | How do I get past the boulder blocking the cavern 		
CF | entrance?Q=Quit P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | Look closer at the boulder. There's an important detail in its 		
CF | composition. [1/5] 		
CF | The Pharmakon might have something to say about the iron ore 		
CF | embedded in the boulder. [2/5] 		
CF | How do I get past the boulder blocking the cavern 		
CF | entrance?Q=Quit P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | Look closer at the boulder. There's an important detail in its 		
CF | composition. [1/5] 		
CF | The Pharmakon might have something to say about the iron ore 		
CF | embedded in the boulder. [2/5] 		
CF | LOOK UP IRON ORE doesn't work. How else might you describe what 		
CF | you're after? [3/5] 		
CF | How do I get past the boulder blocking the cavern 		
CF | entrance?Q=Quit P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		DavidW says, "I don't know. That's why I'm getting a hint."
DavidW presses the yellow enter button. 		
CF | Look closer at the boulder. There's an important detail in its 		
CF | composition. [1/5] 		
CF | The Pharmakon might have something to say about the iron ore 		
CF | embedded in the boulder. [2/5] 		
CF | LOOK UP IRON ORE doesn't work. How else might you describe what 		
CF | you're after? [3/5] 		
CF | LOOK UP METAL will take you to an entry on the vulk compound. [4/5] 		
CF | How do I get past the boulder blocking the cavern 		
CF | entrance?Q=Quit P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		DavidW says, "'metal'"
		DavidW says, "I flat out didn't think of that angle."
		Jade says, "metal, I readed"
DavidW says (to ClubFloyd), "q" 		
CF | Landslide 522 		
CF | Exits: southwest in 		
CF | Done. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up metal" 		
CF | Landslide 523 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP METAL 		
CF | 		
CF | (the Pharmakon) 		
CF | Dissolving metals is one of the more terrible and destructive powers 		
CF | available 		
CF | to the Indagator, and one with the greatest potential for 		
CF | undesirable 		
CF | consequences. 		
CF | 		
CF | The essences involved for vulk are simply these: arsenic, 		
CF | sulfur, & wax. 		
CF | Applied properly, the metal will melt into its elemental state and 		
CF | evaporate 		
CF | off. 		
CF | 		
CF | Heed with care this alchemical transformation: Improperly used, it can 		
CF | wreck an 		
CF | inquiry. 		
CF | 		
CF | Hester IV of Minscip adds with uncharacteristic piquancy, "Good for 		
CF | breaking 		
CF | free of jail cells & shackles!" suggesting the predicaments an 		
CF | Indagator 		
CF | routinely faces. 		
CF | 		
CF | c.f., essence, alchemy 		
CF | 		
CF | > 		DavidW says, "So, now we can dissolve metal. geez."
DavidW says (to ClubFloyd), "apply arsenic to boulder" 		
CF | Landslide 524 		
CF | Exits: southwest in 		
CF | 		
CF | > APPLY ARSENIC TO BOULDER 		
CF | 		
CF | You need to wait before applying more essences. The boulder requires 		
CF | time to 		
CF | cool off from the last attempt. 		
CF | 		
CF | > 		DavidW says, "oh drat"
DavidW says (to ClubFloyd), "z" 		
CF | Landslide 525 		
CF | Exits: southwest in 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Landslide 526 		
CF | Exits: southwest in 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Landslide 527 		
CF | Exits: southwest in 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		Jade says, "it is odd indeed"
DavidW says (to ClubFloyd), "apply arsenic to boulder" 		
CF | Landslide 528 		
CF | Exits: southwest in 		
CF | 		
CF | > APPLY ARSENIC TO BOULDER 		
CF | 		
CF | You spread some of the arsenic on the boulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply sulfur to boulder" 		
CF | Landslide 529 		
CF | Exits: southwest in 		
CF | 		
CF | > APPLY SULFUR TO BOULDER 		
CF | 		
CF | You spread some of the sulfur on the boulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply wax to boulder" 		
CF | Cavern entrance 530 		
CF | Exits: southwest in 		
CF | 		
CF | > APPLY WAX TO BOULDER 		
CF | 		
CF | You spread some of the wax on the boulder. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | The strips and pockets of iron ore in the boulder quiver, then melt 		
CF | off like 		
CF | suet in a hot pan. The now hollowed-out boulder crumbles under the 		
CF | weight of 		
CF | itself, as well as the weight of the surrounding rock pressing down 		
CF | upon it. 		
CF | 		
CF | You scramble back in time to witness the landslide collapse into heaps 		
CF | of 		
CF | rubble and chalky billows of dust around a freshly-revealed crevice in 		
CF | the 		
CF | rock. 		
CF | 		
CF | [You may now refer to the vulk compound by name.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Cavern 531 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > IN 		
CF | 		
CF | ?Cain brought of the fruit of the ground an offering unto the LORD. 		
CF | 		
CF | And Abel, he also brought of the firstlings of his flock and of the 		
CF | fat 		
CF | thereof. And the LORD had respect unto Abel and to his offering: 		
CF | 		
CF | But unto Cain and to his offering He had not respect. 		
CF | -Genesis 4:3-5 KJV 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | A deposit of a chalky red substance is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | From far off comes the rumbling of moving earth. You prepare youself 		
CF | for the 		
CF | inevitable quaking of the earth--and it arrives, if only for a few 		
CF | moments. 		
CF | [More] 		
DavidW presses the yellow enter button. 		
CF | [More] 		
CF | > 		
DavidW says (to ClubFloyd), "x face" 		
CF | Cavern 532 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > X FACE 		
CF | 		
CF | The vermillion-colored painting of a face is almost as tall as the 		
CF | cavern 		
CF | itself. Its nose and lips are wispy lines on the oval field of paint. 		
CF | The 		
CF | wide pale eyes are haunting--they may have witnessed much in this 		
CF | cavern. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply ocu to face" 		
CF | > 		
CF | > APPLY OCU TO FACE 		
CF | 		
CF | You spread some of the arsenic and the phlegm on the painted face. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | Through the eyes painted on the wall, you witness Cain and Abel 		
CF | entering the 		
CF | cavern. 		
CF | 		
CF | In a straw basket Cain has assembled a sacrifice of ripe vegetables, 		
CF | ears of 		
CF | wheat, palm hearts stored in their own oil, sage honey, and tree nuts. 		
CF | 		
CF | Abel carries his sacrifice in a cured sheep stomach. Within it he has 		
CF | placed 		
CF | odd scraps of pelt, boiled bones, and a dried ox testicle wrapped in 		
CF | palm 		
CF | leaves. 		
CF | 		
CF | They enter their shrines, Abel to the northeast, Cain to the 		
CF | southeast. They 		
CF | return and kneel before the great face. Cain bows his head; Abel 		
CF | appears 		
CF | bored. 		
CF | 		
CF | Soon, they rise and return to their shrines. Cain emerges with his 		
CF | untouched 		
CF | bounty. Abel emerges as well, however, he is empty-handed. 		
CF | 		
CF | "The Creator has taken my offering to the heavens, and rejected your 		
CF | paltry 		
CF | nuts and honey," Abel announces. 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | Cavern 533 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | Cain hurries between the two shrines, first with puzzlement, then with 		
CF | anger. 		
CF | He confronts the stoic vermillion face. "How can this be?" he yells 		
CF | at the 		
CF | wall. "The world was created in goodness! Is it not governed by the 		
CF | reward of 		
CF | good works?" 		
CF | 		
CF | He throws aside his offering and storms out of the cavern, and Abel's 		
CF | laughter 		
CF | booms off the high walls. 		
CF | 		
CF | [You've unlocked another revelation.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pocket" 		
CF | Cavern 534 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > X POCKET 		
CF | 		
CF | The naturally-formed pocket in the porous volcanic rock wall is a hole 		
CF | about 		
CF | the size and shape of your palm. It's near the entrance of the 		
CF | northeastern 		
CF | passage, and just deep enough to hold something compact. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in pocket" 		
CF | Cavern 535 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > LOOK IN POCKET 		
CF | 		
CF | You see nothing interesting in the wall pocket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "reach in pocket" 		
CF | Cavern 535 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > REACH IN POCKET 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "red" 		
CF | Cavern 536 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > RED 		
CF | 		
CF | A deposit of a chalky red substance is in the north end of the cavern. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take red" 		
CF | Cavern 537 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > TAKE RED 		
CF | 		
CF | The deposit is too far away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Cinnabar deposit 538 		
CF | Exits: south 		
CF | 		
CF | > N 		
CF | 		
CF | Cinnabar deposit 		
CF | In a shallow grotto off the deep cavern you find a slim vein of 		
CF | deep-vermillion 		
CF | cinnabar running down the curved wall. 		
CF | 		
CF | The rest of the cavern is to the south. 		
CF | 		
CF | > 		Jade says, "I think we need to put something into the pocket"
		DavidW says, "We can get mercury from cinnabar."
DavidW says (to ClubFloyd), "take cinnabar" 		
CF | Cinnabar deposit 539 		
CF | Exits: south 		
CF | 		
CF | > TAKE CINNABAR 		
CF | 		
CF | You collect a single nugget of the precious cinnabar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Cavern 540 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > S 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		Jade says, "Yes we can"
DavidW says (to ClubFloyd), "ne" 		
CF | Shrine to the Firstlings of the Flock 541 		
CF | Exits: southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | Shrine to the Firstlings of the Flock 		
CF | This natural grotto has been transformed to a shrine dedicated to 		
CF | meat, organs, 		
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and 		
CF | butchered 		
CF | smother the cave wall in a baroque and monstrous display. Most of the 		
CF | drawings 		
CF | depict the bones of various animals. 		
CF | 		
CF | These grotesques converge on a stone altar surrounded by shadows. 		
CF | 		
CF | You can exit to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x altar" 		
CF | Shrine to the Firstlings of the Flock 542 		
CF | Exits: southwest 		
CF | 		
CF | > X ALTAR 		
CF | 		
CF | A block of these caves' volcanic rock has been crudely cut down to 		
CF | produce a 		
CF | coarse stone altar. 		
CF | 		
CF | Nothing is on the altar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drawings" 		
CF | Shrine to the Firstlings of the Flock 543 		
CF | Exits: southwest 		
CF | 		
CF | > X DRAWINGS 		
CF | 		
CF | The drawings were done in a slapdash, almost sloppy, fashion. Your 		
CF | eye for 		
CF | illustration, admittedly unrefined, detects the artist was effusive 		
CF | but 		
CF | impatient in producing this work. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move altar" 		
CF | Shrine to the Firstlings of the Flock 544 		
CF | Exits: southwest 		
CF | 		
CF | > MOVE ALTAR 		
CF | 		
CF | The stone altar is too heavy to move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search altar" 		
CF | Shrine to the Firstlings of the Flock 545 		
CF | Exits: southwest 		
CF | 		
CF | > SEARCH ALTAR 		
CF | 		
CF | You find nothing of interest on the stone altar. 		
CF | 		
CF | > 		DavidW says, "I was hoping to find grease."
		DavidW says, "Perhaps I'll have to wait for John Travolta to be born."
		Jade says, "this is a sacrifices altar..."
		DavidW asks, "yes. For animal stuff. You think we should sacrifice a bone?"
		Jade says, "John, lol."
DavidW says (to ClubFloyd), "put bone on altar" 		
CF | Shrine to the Firstlings of the Flock 546 		
CF | Exits: southwest 		
CF | 		
CF | > PUT BONE ON ALTAR 		
CF | 		
CF | You put the animal bone on the stone altar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray" 		
CF | Shrine to the Firstlings of the Flock 547 		
CF | Exits: southwest 		
CF | 		
CF | > PRAY 		
CF | 		
CF | You think about the sacrifice made here, and the loss of life it 		
CF | represents. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bone" 		
CF | Shrine to the Firstlings of the Flock 548 		
CF | Exits: southwest 		
CF | 		
CF | > TAKE BONE 		
CF | 		
CF | You pick up the animal bone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Cavern 549 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > SW 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bone in pocket" 		
CF | Cavern 550 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > PUT BONE IN POCKET 		
CF | 		
CF | The animal bone is too large for the wall pocket. 		
CF | 		
CF | > 		Jade says, "burning the sacrifice"
		DavidW says, "oh. I suppose our burning compound to relight old fires might work."
DavidW says (to ClubFloyd), "ne" 		
CF | Shrine to the Firstlings of the Flock 551 		
CF | Exits: southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | Shrine to the Firstlings of the Flock 		
CF | This natural grotto has been transformed to a shrine dedicated to 		
CF | meat, organs, 		
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and 		
CF | butchered 		
CF | smother the cave wall in a baroque and monstrous display. Most of the 		
CF | drawings 		
CF | depict the bones of various animals. 		
CF | 		
CF | These grotesques converge on a stone altar surrounded by shadows. 		
CF | 		
CF | You can exit to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bone on altar" 		
CF | Shrine to the Firstlings of the Flock 552 		
CF | Exits: southwest 		
CF | 		
CF | > PUT BONE ON ALTAR 		
CF | 		
CF | You put the animal bone on the stone altar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply encyp to altar" 		
CF | Shrine to the Firstlings of the Flock 553 		
CF | Exits: southwest 		
CF | 		
CF | > APPLY ENCYP TO ALTAR 		
CF | 		
CF | You spread some of the salt and the ash on the stone altar. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up?and evaporates away. 		
CF | 		
CF | > 		DavidW says, "That failed."
DavidW says (to ClubFloyd), "take bone" 		
CF | Shrine to the Firstlings of the Flock 554 		
CF | Exits: southwest 		
CF | 		
CF | > TAKE BONE 		
CF | 		
CF | You pick up the animal bone. 		
CF | 		
CF | > 		DavidW says, "I guess there wasn't a fire here."
DavidW says (to ClubFloyd), "sw" 		
CF | Cavern 555 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > SW 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Shrine to the Fruit of the Ground 556 		
CF | Exits: northwest 		
CF | 		
CF | > SE 		
CF | 		
CF | Shrine to the Fruit of the Ground 		
CF | Within this tight opening in the cavern stands a modest shrine to 		
CF | fruit, grain, 		
CF | vegetables, and honey. Crude but playful drawings of Nature's bounty 		
CF | flow 		
CF | across the walls and ceiling, and come to circle a stone altar 		
CF | surrounded by 		
CF | shadows. Most prominent are drawings of stalks of wheat around the 		
CF | altar. 		
CF | 		
CF | In a corner is a dirt-encrusted spoon. 		
CF | 		
CF | You can exit to the northwest. 		
CF | 		
CF | > 		Roger says, "Spoon of Cain"
DavidW says (to ClubFloyd), "x spoon" 		
CF | Shrine to the Fruit of the Ground 557 		
CF | Exits: northwest 		
CF | 		
CF | > X SPOON 		
CF | 		
CF | This aged metal spoon is tarnished and encrusted in hard dirt, as 		
CF | though 		
CF | discarded some time ago. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take spoon" 		
CF | Shrine to the Fruit of the Ground 558 		
CF | Exits: northwest 		
CF | 		
CF | > TAKE SPOON 		
CF | 		
CF | You pick up the tarnished spoon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply novo to spoon" 		
CF | Shrine to the Fruit of the Ground 559 		
CF | Exits: northwest 		
CF | 		
CF | > APPLY NOVO TO SPOON 		
CF | 		
CF | You spread some of the sulfur and the black bile on the tarnished 		
CF | spoon. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | The encrusted dirt crackles and falls away from the spoon. The 		
CF | tarnish 		
CF | dissolves away, leaving you with a shiny tin spoon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spoon" 		
CF | Shrine to the Fruit of the Ground 560 		
CF | Exits: northwest 		
CF | 		
CF | > X SPOON 		
CF | 		
CF | It's a tiny and elegant, but crudely made, tin spoon. It gleams in 		
CF | the light. 		
CF | 		
CF | > 		DavidW says, "oh, perhaps the crow will like this."
		Jade says, "let's take a shower"
DavidW says (to ClubFloyd), "x paintings" 		
CF | Shrine to the Fruit of the Ground 561 		
CF | Exits: northwest 		
CF | 		
CF | > X PAINTINGS 		
CF | 		
CF | Although poorly rendered, from the detail work, you surmise the 		
CF | artisan spent a 		
CF | loving amount of energy rendering these drawings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x altar" 		
CF | Shrine to the Fruit of the Ground 562 		
CF | Exits: northwest 		
CF | 		
CF | > X ALTAR 		
CF | 		
CF | A block of these caves' volcanic rock has been crudely cut down to 		
CF | produce a 		
CF | coarse stone altar. 		
CF | 		
CF | Nothing is on the altar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put wheat on altar" 		
CF | Shrine to the Fruit of the Ground 563 		
CF | Exits: northwest 		
CF | 		
CF | > PUT WHEAT ON ALTAR 		
CF | 		
CF | You put the wheat on the stone altar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Cavern 564 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > NW 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Shrine to the Firstlings of the Flock 565 		
CF | Exits: southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | Shrine to the Firstlings of the Flock 		
CF | This natural grotto has been transformed to a shrine dedicated to 		
CF | meat, organs, 		
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and 		
CF | butchered 		
CF | smother the cave wall in a baroque and monstrous display. Most of the 		
CF | drawings 		
CF | depict the bones of various animals. 		
CF | 		
CF | These grotesques converge on a stone altar surrounded by shadows. 		
CF | 		
CF | You can exit to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bone on altar" 		
CF | Shrine to the Firstlings of the Flock 566 		
CF | Exits: southwest 		
CF | 		
CF | > PUT BONE ON ALTAR 		
CF | 		
CF | You put the animal bone on the stone altar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shadows" 		
CF | Shrine to the Firstlings of the Flock 567 		
CF | Exits: southwest 		
CF | 		
CF | > X SHADOWS 		
CF | 		
CF | Shadows lurk along the corners and edges of the shrine. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shrine" 		
CF | Shrine to the Firstlings of the Flock 568 		
CF | Exits: southwest 		
CF | 		
CF | > X SHRINE 		
CF | 		
CF | Shrine to the Firstlings of the Flock 		
CF | This natural grotto has been transformed to a shrine dedicated to 		
CF | meat, organs, 		
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and 		
CF | butchered 		
CF | smother the cave wall in a baroque and monstrous display. Most of the 		
CF | drawings 		
CF | depict the bones of various animals. 		
CF | 		
CF | These grotesques converge on a stone altar surrounded by shadows. 		
CF | 		
CF | On the stone altar you see an animal bone. 		
CF | 		
CF | You can exit to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Cavern 569 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > SW 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kneel" 		
CF | Cavern 570 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > KNEEL 		
CF | 		
CF | You kneel before the giant face painted on the cavern wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray" 		
CF | Cavern 571 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > PRAY 		
CF | 		
CF | You think about the sacrifice made here, and the loss of life it 		
CF | represents. 		
CF | 		
CF | > 		Jade says, "kneel"
		Jade says, "big lag"
DavidW says (to ClubFloyd), "bow" 		
CF | Cavern 571 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > BOW 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bow head" 		
CF | Cavern 571 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > BOW HEAD 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF | Cavern 572 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > STAND 		
CF | 		
CF | You are standing. 		
CF | 		
CF | > 		DavidW says, "hm. I guess I missed a step or something."
		DavidW says, "It does seem like the bone for one altar and wheat for the other is expected."
DavidW says (to ClubFloyd), "x face" 		
CF | Cavern 573 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > X FACE 		
CF | 		
CF | The vermillion-colored painting of a face is almost as tall as the 		
CF | cavern 		
CF | itself. Its nose and lips are wispy lines on the oval field of paint. 		
CF | The 		
CF | wide pale eyes are haunting--they may have witnessed much in this 		
CF | cavern. 		
CF | 		
CF | [Use RECALL THE GIANT FACE to recall the revelation unlocked from the 		
CF | painted 		
CF | face.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put spoon in pocket" 		
CF | Cavern 574 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > PUT SPOON IN POCKET 		
CF | 		
CF | You put the tin spoon in the wall pocket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take spoon" 		
CF | Cavern 575 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > TAKE SPOON 		
CF | 		
CF | You pick up the tin spoon. 		
CF | 		
CF | > 		DavidW says, "I have no idea what the pocket ought to have."
DavidW says (to ClubFloyd), "put knife in pocket" 		
CF | Cavern 576 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > PUT KNIFE IN POCKET 		
CF | 		
CF | You put the knife in the wall pocket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take knife" 		
CF | Cavern 577 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > TAKE KNIFE 		
CF | 		
CF | You pick up the knife. 		
CF | 		
CF | > 		Jade says, "spoon... to eat soup"
DavidW says (to ClubFloyd), "put knife in pocket" 		
CF | Cavern 578 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > PUT KNIFE IN POCKET 		
CF | 		
CF | You put the knife in the wall pocket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kneel" 		
CF | Cavern 579 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > KNEEL 		
CF | 		
CF | You kneel before the giant face painted on the cavern wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF | Cavern 580 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > STAND 		
CF | 		
CF | You are standing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take knife" 		
CF | Cavern 581 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > TAKE KNIFE 		
CF | 		
CF | You pick up the knife. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Shrine to the Firstlings of the Flock 582 		
CF | Exits: southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | Shrine to the Firstlings of the Flock 		
CF | This natural grotto has been transformed to a shrine dedicated to 		
CF | meat, organs, 		
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and 		
CF | butchered 		
CF | smother the cave wall in a baroque and monstrous display. Most of the 		
CF | drawings 		
CF | depict the bones of various animals. 		
CF | 		
CF | These grotesques converge on a stone altar surrounded by shadows. 		
CF | 		
CF | You glance around--the animal bone has disappeared! 		
CF | 		
CF | You can exit to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x altar" 		
CF | Shrine to the Firstlings of the Flock 583 		
CF | Exits: southwest 		
CF | 		
CF | > X ALTAR 		
CF | 		
CF | A block of these caves' volcanic rock has been crudely cut down to 		
CF | produce a 		
CF | coarse stone altar. 		
CF | 		
CF | Nothing is on the altar. 		
CF | 		
CF | > 		DavidW says, "okay, something happened."
DavidW says (to ClubFloyd), "sw" 		
CF | Cavern 584 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > SW 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Shrine to the Fruit of the Ground 585 		
CF | Exits: northwest 		
CF | 		
CF | > SE 		
CF | 		
CF | Shrine to the Fruit of the Ground 		
CF | Within this tight opening in the cavern stands a modest shrine to 		
CF | fruit, grain, 		
CF | vegetables, and honey. Crude but playful drawings of Nature's bounty 		
CF | flow 		
CF | across the walls and ceiling, and come to circle a stone altar 		
CF | surrounded by 		
CF | shadows. Most prominent are drawings of stalks of wheat around the 		
CF | altar. 		
CF | 		
CF | On the stone altar you see some wheat. 		
CF | 		
CF | You can exit to the northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Cavern 586 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > NW 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put spoon in pocket" 		
CF | Cavern 587 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > PUT SPOON IN POCKET 		
CF | 		
CF | You put the tin spoon in the wall pocket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kneel" 		
CF | Cavern 588 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > KNEEL 		
CF | 		
CF | You kneel before the giant face painted on the cavern wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF | Cavern 589 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > STAND 		
CF | 		
CF | You are standing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Shrine to the Fruit of the Ground 590 		
CF | Exits: northwest 		
CF | 		
CF | > SE 		
CF | 		
CF | Shrine to the Fruit of the Ground 		
CF | Within this tight opening in the cavern stands a modest shrine to 		
CF | fruit, grain, 		
CF | vegetables, and honey. Crude but playful drawings of Nature's bounty 		
CF | flow 		
CF | across the walls and ceiling, and come to circle a stone altar 		
CF | surrounded by 		
CF | shadows. Most prominent are drawings of stalks of wheat around the 		
CF | altar. 		
CF | 		
CF | On the stone altar you see some wheat. 		
CF | 		
CF | You can exit to the northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Cavern 591 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > NW 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | In the wall pocket you see a tin spoon. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take spoon" 		
CF | Cavern 592 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > TAKE SPOON 		
CF | 		
CF | You pick up the tin spoon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Shrine to the Firstlings of the Flock 593 		
CF | Exits: southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | Shrine to the Firstlings of the Flock 		
CF | This natural grotto has been transformed to a shrine dedicated to 		
CF | meat, organs, 		
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and 		
CF | butchered 		
CF | smother the cave wall in a baroque and monstrous display. Most of the 		
CF | drawings 		
CF | depict the bones of various animals. 		
CF | 		
CF | These grotesques converge on a stone altar surrounded by shadows. 		
CF | 		
CF | You can exit to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grease" 		
CF | Shrine to the Firstlings of the Flock 593 		
CF | Exits: southwest 		
CF | 		
CF | > X GREASE 		
CF | 		
CF | You see no grease here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bone" 		
CF | Shrine to the Firstlings of the Flock 594 		
CF | Exits: southwest 		
CF | 		
CF | > X BONE 		
CF | 		
CF | The animal bone has disappeared! 		
CF | 		
CF | > 		DavidW says, "so strange"
DavidW says (to ClubFloyd), "sw" 		
CF | Cavern 595 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > SW 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cavern entrance 596 		
CF | Exits: southwest in 		
CF | 		
CF | > W 		
CF | 		
CF | Cavern entrance 		
CF | Rubble of shale and loose rock cover the ground here, evidence of a 		
CF | recent 		
CF | landslide. A jagged crevice in the side of a hill opens to a dim 		
CF | cavern within 		
CF | the mountain. 		
CF | 		
CF | The fire pit is to the southwest. A thick column of smoke rises from 		
CF | its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cavern entrance 597 		
CF | Exits: southwest in 		
CF | 		
CF | > W 		
CF | 		
CF | You can't go that way. From here you could go southwest or in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Fire pit 598 		
CF | Exits: east south west northeast 		
CF | 		
CF | > SW 		
CF | 		
CF | It's a fairly long walk to the fire pit. 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a cavern 		
CF | entrance. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | The charcoal pile's thick smoke shifts with the change in the wind's 		
CF | direction. 		
CF | 		
CF | > 		Jade says, "the bone has dissapeared..."
DavidW says (to ClubFloyd), "w" 		
CF | Foot of the great cedar tree 599 		
CF | Exits: east south west up 		
CF | 		
CF | > W 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | The crow's piercing call shatters the still air. 		
CF | 		
CF | > 		DavidW says, "I know."
		DavidW says, "I don't understand."
DavidW says (to ClubFloyd), "u" 		
CF | In the branches of the great cedar 600 		
CF | Exits: down up 		
CF | 		
CF | > U 		
CF | 		
CF | In the branches of the great cedar 		
CF | From this vantage you overlook much of the settlement below, and have 		
CF | a good 		
CF | view of the mountains to the south. 		
CF | 		
CF | The crow sits on the branch with you. It regards you with an 		
CF | inquisitive 		
CF | angling of its head. The spoon in your possession is quite 		
CF | fascinating, 		
CF | apparently. 		
CF | 		
CF | > 		Jade says, "Neither go I"
DavidW says (to ClubFloyd), "show spoon to crow" 		
CF | In the branches of the great cedar 601 		
CF | Exits: down up 		
CF | 		
CF | > SHOW SPOON TO CROW 		
CF | 		
CF | The mesmerized bird's head ducks and bobs with the spoon's movement, 		
CF | eyes 		
CF | transfixed on the shiny prize. 		
CF | 		
CF | > 		Jade says, "do"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf7" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to readwrite: 		
CF | In the branches of the great cedar 601 		
CF | Exits: down up 		
CF | Saved. 		
CF | 		
CF | > 		Jade says, "hot, hot"
DavidW says (to ClubFloyd), "give spoon to crow" 		
CF | In the branches of the great cedar 602 		
CF | Exits: down up 		
CF | 		
CF | > GIVE SPOON TO CROW 		
CF | 		
CF | The cagey crow makes two tentative steps toward you. With the speed 		
CF | of a 		
CF | striking snake, it snaps its beak on the spoon and scurries back. 		
CF | 		
CF | The crow's deft beak maneuvers the spoon so it can admire itself in 		
CF | its mirror- 		
CF | like bowl. It sees itself upside-down. You're beginning to think the 		
CF | crow 		
CF | sees everything upside-down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crow" 		
CF | In the branches of the great cedar 603 		
CF | Exits: down up 		
CF | 		
CF | > X CROW 		
CF | 		
CF | Its blackness, so pure and undiluted, and its stoic observation of you 		
CF | in its 		
CF | natural terrain?you are mesmerized by the creature. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Foot of the great cedar tree 604 		
CF | Exits: east south west up 		
CF | 		
CF | > D 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the wheat field 605 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | Lost in thought for a moment, your focus snaps back when the crow's 		
CF | shrill call 		
CF | cuts through the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Foot of the great cedar tree 606 		
CF | Exits: east south west up 		
CF | 		
CF | > N 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | In the branches of the great cedar 607 		
CF | Exits: down up 		
CF | 		
CF | > U 		
CF | 		
CF | In the branches of the great cedar 		
CF | From this vantage you overlook much of the settlement below, and have 		
CF | a good 		
CF | view of the mountains to the south. 		
CF | 		
CF | The crow sits on the branch with you. It's ignoring you, however, as 		
CF | it's 		
CF | utterly fascinated with its new toy. 		
CF | 		
CF | The crow shifts the spoon to the side corner of its beak. It holds 		
CF | the spoon 		
CF | like an old sea salt would a pipe, and you swear it has a mischievous 		
CF | smile as 		
CF | it does so. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask crow for help" 		
CF | In the branches of the great cedar 608 		
CF | Exits: down up 		
CF | 		
CF | > ASK CROW FOR HELP 		
CF | 		
CF | It cocks its head, but otherwise does not respond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take crow" 		
CF | In the branches of the great cedar 609 		
CF | Exits: down up 		
CF | 		
CF | > TAKE CROW 		
CF | 		
CF | The crow remains well out of your reach. The branch you share tapers 		
CF | rapidly, 		
CF | and would not support your weight if you were to venture further out 		
CF | upon it. 		
CF | 		
CF | > 		DavidW says, "I don't know if I erred or not."
DavidW says (to ClubFloyd), "take spoon" 		
CF | In the branches of the great cedar 610 		
CF | Exits: down up 		
CF | 		
CF | > TAKE SPOON 		
CF | 		
CF | The crow shies away from you. Nothing doing. 		
CF | 		
CF | The crows makes three creaky caws out of the side of its 		
CF | beak, and you are 		
CF | certain it is chortling over its new acquisition. 		
CF | 		
CF | > 		Jade says, "nothing happened"
DavidW says (to ClubFloyd), "RESTORE" 		
DavidW says (to ClubFloyd), "cf7" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
CF | In the branches of the great cedar 610 		
CF | Exits: down up 		
CF | Failed: the position could not be restored. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cf7" 		
CF | In the branches of the great cedar 610 		
CF | Exits: down up 		
CF | Failed: the position could not be restored. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cf6" 		
CF | In the branches of the great cedar 610 		
CF | Exits: down up 		
CF | Failed: the position could not be restored. 		
CF | 		
CF | > 		DavidW says, "well, that's annoying."
		DavidW says, "I wonder what restore failed."
		Jade says, "I am looking upwards and I think you didin't named the file"
		DavidW says, "I suppose we could try going to the mountains and seeing if the crow joins us there."
DavidW says (to ClubFloyd), "d" 		
CF | Foot of the great cedar tree 611 		
CF | Exits: east south west up 		
CF | 		
CF | > D 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | The ground shakes and dips for a moment, leaving you unnerved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the wheat field 612 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Clearing 613 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > S 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | The disturbed bees' drone from the southeast has a distinct intensity 		
CF | to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Sage field 614 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | Sage field 		
CF | A narrow winding strip of sage spreads forth from here. The growth is 		
CF | so 		
CF | thick, your travel into the field is impeded, and you can only reach 		
CF | the first 		
CF | row of plants. 		
CF | 		
CF | Steam and miasma emerge from a wide chasm on the far side of the 		
CF | field. On the 		
CF | other side of the chasm stands a field of chamomile. 		
CF | 		
CF | To the east stands an elderly almond tree supporting a mud hive. The 		
CF | edge of 		
CF | the wheat field is to the north. 		
CF | 		
CF | To the distant south runs an impressive mountain range rising into the 		
CF | mist- 		
CF | laden sky. 		
CF | 		
CF | > 		Jade says, "let's go"
DavidW says (to ClubFloyd), "s" 		
CF | Base of mountain 615 		
CF | Exits: north up 		
CF | 		
CF | > S 		
CF | 		
CF | After a taxing journey across the valley plain, you reach the foot of 		
CF | a 		
CF | mountain range? 		
CF | 		
CF | Base of mountain 		
CF | A range of Atlas-like mountains ascends mightily to the misty heavens. 		
CF | Nearby, 		
CF | on a more diminutive scale, a rotund obsidian block squats firmly in 		
CF | the 		
CF | ground. 		
CF | 		
CF | Up the mountain is a trailhead of animal paths and switchbacks 		
CF | ascending the 		
CF | side of the mountain. 		
CF | 		
CF | With the slab set in the scar, the block is whole once more. The 		
CF | obsidian 		
CF | block glows a clear blue hue. 		
CF | 		
CF | Your inquiry has determined that the obsidian block has a revelation 		
CF | locked 		
CF | within it. 		
CF | 		
CF | The settlement is north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | Animal trails 616 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > U 		
CF | 		
CF | Animal trails 		
CF | You continue through the underbrush, unsure if you're making progress 		
CF | to the 		
CF | summit. 		
CF | 		
CF | Animal tracks wander off in every direction. 		
CF | 		
CF | A nearby slope, quite steep and clear of brush, offers a quick trip 		
CF | down to the 		
CF | base of the mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "caw" 		
CF | Animal trails 616 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > CAW 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Animal trails 617 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > N 		
CF | 		
CF | Animal trails 		
CF | With the sun in the sky so ill-defined, your progress up the mountain 		
CF | feels?aimless. 		
CF | 		
CF | Animal tracks wander off in every direction. 		
CF | 		
CF | A nearby slope, quite steep and clear of brush, offers a quick trip 		
CF | down to the 		
CF | base of the mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | Animal trails 618 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > U 		
CF | 		
CF | You can't go that way. From here you could go north, east, south, 		
CF | west, 		
CF | northeast, northwest, southeast, southwest or down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crow" 		
CF | Animal trails 618 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > X CROW 		
CF | 		
CF | You see no crow here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Base of mountain 619 		
CF | Exits: north up 		
CF | 		
CF | > D 		
CF | 		
CF | You practically gallop down, jarring yourself and rattling your knees 		
CF | in the 		
CF | process, but you reach the base of the mountain in one piece? 		
CF | 		
CF | Base of mountain 		
CF | A range of Atlas-like mountains ascends mightily to the misty heavens. 		
CF | Nearby, 		
CF | on a more diminutive scale, a rotund obsidian block squats firmly in 		
CF | the 		
CF | ground. 		
CF | 		
CF | Up the mountain is a trailhead of animal paths and switchbacks 		
CF | ascending the 		
CF | side of the mountain. 		
CF | 		
CF | With the slab set in the scar, the block is whole once more. The 		
CF | obsidian 		
CF | block glows a clear blue hue. 		
CF | 		
CF | Your inquiry has determined that the obsidian block has a revelation 		
CF | locked 		
CF | within it. 		
CF | 		
CF | The settlement is north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Sage field 620 		
CF | Exits: north east south 		
CF | 		
CF | > N 		
CF | 		
CF | After a trek across the valley floor, you reach the edge of the 		
CF | settlement? 		
CF | 		
CF | Sage field 		
CF | A narrow winding strip of sage spreads forth from here. The growth is 		
CF | so 		
CF | thick, your travel into the field is impeded, and you can only reach 		
CF | the first 		
CF | row of plants. 		
CF | 		
CF | Steam and miasma emerge from a wide chasm on the far side of the 		
CF | field. On the 		
CF | other side of the chasm stands a field of chamomile. 		
CF | 		
CF | To the east stands an elderly almond tree supporting a mud hive. The 		
CF | edge of 		
CF | the wheat field is to the north. 		
CF | 		
CF | To the distant south runs an impressive mountain range rising into the 		
CF | mist- 		
CF | laden sky. 		
CF | 		
CF | The disturbed bees' drone from the east has a distinct intensity to 		
CF | it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Clearing 621 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > N 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | The crow soars about in the sky for a few moments, as though 		
CF | stretching its 		
CF | wings, before returning to its branch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In the wheat field 622 		
CF | Exits: north east south 		
CF | 		
CF | > N 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Foot of the great cedar tree 623 		
CF | Exits: east south west up 		
CF | 		
CF | > N 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | The crow in the branches stares down at you with its beady left eye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | In the branches of the great cedar 624 		
CF | Exits: down up 		
CF | 		
CF | > U 		
CF | 		
CF | In the branches of the great cedar 		
CF | From this vantage you overlook much of the settlement below, and have 		
CF | a good 		
CF | view of the mountains to the south. 		
CF | 		
CF | The crow sits on the branch with you. It's ignoring you, however, as 		
CF | it's 		
CF | utterly fascinated with its new toy. 		
CF | 		
CF | The crow shifts around on the branch with the spoon firmly between its 		
CF | beak. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake branch" 		
CF | In the branches of the great cedar 624 		
CF | Exits: down up 		
CF | 		
CF | > SHAKE BRANCH 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask crow about spoon" 		
CF | In the branches of the great cedar 625 		
CF | Exits: down up 		
CF | 		
CF | > ASK CROW ABOUT SPOON 		
CF | 		
CF | The crow stretches its neck and shakes its feathers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spoon" 		
CF | In the branches of the great cedar 626 		
CF | Exits: down up 		
CF | 		
CF | > X SPOON 		
CF | 		
CF | It's a tiny and elegant, but crudely made, tin spoon. It gleams in 		
CF | the light. 		
CF | 		
CF | > 		Roger says, "elegant and crude, sure"
		DavidW says, "I feel I made a mistake."
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cfcain23" 		
CF | In the branches of the great cedar 626 		
CF | Exits: down up 		
CF | Failed: the position could not be restored. 		
CF | 		
CF | > 		DavidW says, "geez. None of the save positions work."
		DavidW asks, "hint?"
		Jade says, "yes, yes"
		DavidW says, "I'd like to learn if giving the spoon was the wrong thing to do."
DavidW says (to ClubFloyd), "hint" 		
CF | >General 		
CF | >A Young Earth: Preparations 		
CF | >A Fragile Earth: The settlement 		
CF | >An Uncertain Earth: The mountains 		
CF | Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
CF | 		
CF | > HINT 		
DavidW says (to ClubFloyd), "d" 		
CF | >General 		
CF | >A Young Earth: Preparations 		
CF | >A Fragile Earth: The settlement 		
CF | >An Uncertain Earth: The mountains 		
CF | Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "d" 		
CF | >General 		
CF | >A Young Earth: Preparations 		
CF | >A Fragile Earth: The settlement 		
CF | >An Uncertain Earth: The mountains 		
CF | Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | >How do I get the royal jelly? 		
CF | >Is the wheat good for anything? 		
CF | >What am I looking for in the shrine caves? 		
CF | >What are the animal bones for? 		
CF | >What do I do with the cinnabar? 		
CF | >What does the crow want from me? Why does it keep watching 		
CF | me? 		
CF | >What is the blue gem for? 		
CF | >What is the charcoal for? 		
CF | >What is the purpose of the pocket in the cavern wall? 		
CF | >What is the significance of the cracked rock? 		
CF | >What should I do with the braid of cups? 		
CF | >Why does the bone disappear from the altar? 		
CF | A Fragile Earth: The settlement Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "d" 		
CF | >How do I get the royal jelly? 		
CF | >Is the wheat good for anything? 		
CF | >What am I looking for in the shrine caves? 		
CF | >What are the animal bones for? 		
CF | >What do I do with the cinnabar? 		
CF | >What does the crow want from me? Why does it keep watching 		
CF | me? 		
CF | >What is the blue gem for? 		
CF | >What is the charcoal for? 		
CF | >What is the purpose of the pocket in the cavern wall? 		
CF | >What is the significance of the cracked rock? 		
CF | >What should I do with the braid of cups? 		
CF | >Why does the bone disappear from the altar? 		
CF | A Fragile Earth: The settlement Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | You can take some of the wheat from the field. [1/5] 		
CF | Is the wheat good for anything? Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | You can take some of the wheat from the field. [1/5] 		
CF | Have you seen any other place outside of the field where wheat is 		
CF | referenced? [2/5] 		
CF | Is the wheat good for anything? Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | You can take some of the wheat from the field. [1/5] 		
CF | Have you seen any other place outside of the field where wheat is 		
CF | referenced? [2/5] 		
CF | Search the caverns past the boulder and landslide. [3/5] 		
CF | Is the wheat good for anything? Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | You can take some of the wheat from the field. [1/5] 		
CF | Have you seen any other place outside of the field where wheat is 		
CF | referenced? [2/5] 		
CF | Search the caverns past the boulder and landslide. [3/5] 		
CF | One of the shrines depicts ears of wheat about the altar. [4/5] 		
CF | Is the wheat good for anything? Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | You can take some of the wheat from the field. [1/5] 		
CF | Have you seen any other place outside of the field where wheat is 		
CF | referenced? [2/5] 		
CF | Search the caverns past the boulder and landslide. [3/5] 		
CF | One of the shrines depicts ears of wheat about the altar. [4/5] 		
CF | Try placing the wheat on the altar. [5/5] 		
CF | [The End] 		
CF | Is the wheat good for anything? Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "p" 		
CF | >How do I get the royal jelly? 		
CF | >Is the wheat good for anything? 		
CF | >What am I looking for in the shrine caves? 		
CF | >What are the animal bones for? 		
CF | >What do I do with the cinnabar? 		
CF | >What does the crow want from me? Why does it keep watching 		
CF | me? 		
CF | >What is the blue gem for? 		
CF | >What is the charcoal for? 		
CF | >What is the purpose of the pocket in the cavern wall? 		
CF | >What is the significance of the cracked rock? 		
CF | >What should I do with the braid of cups? 		
CF | >Why does the bone disappear from the altar? 		
CF | A Fragile Earth: The settlement Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "d" 		
CF | >How do I get the royal jelly? 		
CF | >Is the wheat good for anything? 		
CF | >What am I looking for in the shrine caves? 		
CF | >What are the animal bones for? 		
CF | >What do I do with the cinnabar? 		
CF | >What does the crow want from me? Why does it keep watching 		
CF | me? 		
CF | >What is the blue gem for? 		
CF | >What is the charcoal for? 		
CF | >What is the purpose of the pocket in the cavern wall? 		
CF | >What is the significance of the cracked rock? 		
CF | >What should I do with the braid of cups? 		
CF | >Why does the bone disappear from the altar? 		
CF | A Fragile Earth: The settlement Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "d" 		
CF | >How do I get the royal jelly? 		
CF | >Is the wheat good for anything? 		
CF | >What am I looking for in the shrine caves? 		
CF | >What are the animal bones for? 		
CF | >What do I do with the cinnabar? 		
CF | >What does the crow want from me? Why does it keep watching 		
CF | me? 		
CF | >What is the blue gem for? 		
CF | >What is the charcoal for? 		
CF | >What is the purpose of the pocket in the cavern wall? 		
CF | >What is the significance of the cracked rock? 		
CF | >What should I do with the braid of cups? 		
CF | >Why does the bone disappear from the altar? 		
CF | A Fragile Earth: The settlement Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "d" 		
CF | >How do I get the royal jelly? 		
CF | >Is the wheat good for anything? 		
CF | >What am I looking for in the shrine caves? 		
CF | >What are the animal bones for? 		
CF | >What do I do with the cinnabar? 		
CF | >What does the crow want from me? Why does it keep watching 		
CF | me? 		
CF | >What is the blue gem for? 		
CF | >What is the charcoal for? 		
CF | >What is the purpose of the pocket in the cavern wall? 		
CF | >What is the significance of the cracked rock? 		
CF | >What should I do with the braid of cups? 		
CF | >Why does the bone disappear from the altar? 		
CF | A Fragile Earth: The settlement Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "d" 		
CF | >How do I get the royal jelly? 		
CF | >Is the wheat good for anything? 		
CF | >What am I looking for in the shrine caves? 		
CF | >What are the animal bones for? 		
CF | >What do I do with the cinnabar? 		
CF | >What does the crow want from me? Why does it keep watching me? 		
CF | >What is the blue gem for? 		
CF | >What is the charcoal for? 		
CF | >What is the purpose of the pocket in the cavern wall? 		
CF | >What is the significance of the cracked rock? 		
CF | >What should I do with the braid of cups? 		
CF | >Why does the bone disappear from the altar? 		
CF | A Fragile Earth: The settlement Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | It does seem to be following you around. [1/6] 		
CF | What does the crow want from me? Why does it keep watching 		
CF | me?Q=Quit P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | It does seem to be following you around. [1/6] 		
CF | Perhaps the crow is simply curious in what you're up to. [2/6] 		
CF | What does the crow want from me? Why does it keep watching 		
CF | me?Q=Quit P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
Pinkunz has arrived. 		
DavidW presses the yellow enter button. 		
CF | It does seem to be following you around. [1/6] 		
CF | Perhaps the crow is simply curious in what you're up to. [2/6] 		
CF | If you climb the great tree in the center of the settlement, you have 		
CF | a chance to interact with it. [3/6] 		
CF | What does the crow want from me? Why does it keep watching 		
CF | me?Q=Quit P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		DavidW says, "hi Pinkunz"
DavidW presses the yellow enter button. 		
CF | It does seem to be following you around. [1/6] 		
CF | Perhaps the crow is simply curious in what you're up to. [2/6] 		
CF | If you climb the great tree in the center of the settlement, you have 		
CF | a chance to interact with it. [3/6] 		
CF | It doesn't seem interested in much you have to offer, though. [4/6] 		
CF | What does the crow want from me? Why does it keep watching 		
CF | me?Q=Quit P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | It does seem to be following you around. [1/6] 		
CF | Perhaps the crow is simply curious in what you're up to. [2/6] 		
CF | If you climb the great tree in the center of the settlement, you have 		
CF | a chance to interact with it. [3/6] 		
CF | It doesn't seem interested in much you have to offer, though. [4/6] 		
CF | Some of the revelations will mention the crow. Pay particular 		
CF | attention to them. [5/6] 		
CF | What does the crow want from me? Why does it keep watching 		
CF | me?Q=Quit P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | It does seem to be following you around. [1/6] 		
CF | Perhaps the crow is simply curious in what you're up to. [2/6] 		
CF | If you climb the great tree in the center of the settlement, you have 		
CF | a chance to interact with it. [3/6] 		
CF | It doesn't seem interested in much you have to offer, though. [4/6] 		
CF | Some of the revelations will mention the crow. Pay particular 		
CF | attention to them. [5/6] 		
CF | Go about your inquiry. The crow will make itself known when it's 		
CF | ready. [6/6] 		
CF | [The End] 		
CF | What does the crow want from me? Why does it keep watching 		
CF | me?Q=Quit P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		Pinkunz says, "Hi"
DavidW says (to ClubFloyd), "q" 		
CF | In the branches of the great cedar 626 		
CF | Exits: down up 		
CF | Done. 		
CF | 		
CF | > 		Jade says, "Hi, Pinkunz"
		DavidW says, "We're playing, or trying to play, According to Cain, but we may have made the game unwinnable, but we're not sure, and we can't restore from a saved position."
DavidW says (to ClubFloyd), "hint" 		
CF | >General 		
CF | >A Young Earth: Preparations 		
CF | >A Fragile Earth: The settlement 		
CF | >An Uncertain Earth: The mountains 		
CF | Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
CF | 		
CF | > HINT 		Jade says, "So, we don't know what the crow wants"
		Pinkunz says, "Sounds like an error of biblical proportions."
		DavidW says, "har"
DavidW says (to ClubFloyd), "d" 		
CF | >General 		
CF | >A Young Earth: Preparations 		
CF | >A Fragile Earth: The settlement 		
CF | >An Uncertain Earth: The mountains 		
CF | Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "d" 		
CF | >General 		
CF | >A Young Earth: Preparations 		
CF | >A Fragile Earth: The settlement 		
CF | >An Uncertain Earth: The mountains 		
CF | Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "d" 		
CF | >General 		
CF | >A Young Earth: Preparations 		
CF | >A Fragile Earth: The settlement 		
CF | >An Uncertain Earth: The mountains 		
CF | Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "u" 		
CF | >General 		
CF | >A Young Earth: Preparations 		
CF | >A Fragile Earth: The settlement 		
CF | >An Uncertain Earth: The mountains 		
CF | Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | >How do I get the royal jelly? 		
CF | >Is the wheat good for anything? 		
CF | >What am I looking for in the shrine caves? 		
CF | >What are the animal bones for? 		
CF | >What do I do with the cinnabar? 		
CF | >What does the crow want from me? Why does it keep watching 		
CF | me? 		
CF | >What is the blue gem for? 		
CF | >What is the charcoal for? 		
CF | >What is the purpose of the pocket in the cavern wall? 		
CF | >What is the significance of the cracked rock? 		
CF | >What should I do with the braid of cups? 		
CF | >Why does the bone disappear from the altar? 		
CF | A Fragile Earth: The settlement Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "d" 		
CF | >How do I get the royal jelly? 		
CF | >Is the wheat good for anything? 		
CF | >What am I looking for in the shrine caves? 		
CF | >What are the animal bones for? 		
CF | >What do I do with the cinnabar? 		
CF | >What does the crow want from me? Why does it keep watching 		
CF | me? 		
CF | >What is the blue gem for? 		
CF | >What is the charcoal for? 		
CF | >What is the purpose of the pocket in the cavern wall? 		
CF | >What is the significance of the cracked rock? 		
CF | >What should I do with the braid of cups? 		
CF | >Why does the bone disappear from the altar? 		
CF | A Fragile Earth: The settlement Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "d" 		
CF | >How do I get the royal jelly? 		
CF | >Is the wheat good for anything? 		
CF | >What am I looking for in the shrine caves? 		
CF | >What are the animal bones for? 		
CF | >What do I do with the cinnabar? 		
CF | >What does the crow want from me? Why does it keep watching 		
CF | me? 		
CF | >What is the blue gem for? 		
CF | >What is the charcoal for? 		
CF | >What is the purpose of the pocket in the cavern wall? 		
CF | >What is the significance of the cracked rock? 		
CF | >What should I do with the braid of cups? 		
CF | >Why does the bone disappear from the altar? 		
CF | A Fragile Earth: The settlement Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | You might examine the painted face on the cavern wall, if you've not 		
CF | already. It will offer a clue as to the significance of these 		
CF | shrines. [1/6] 		
CF | What am I looking for in the shrine caves? Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | You might examine the painted face on the cavern wall, if you've not 		
CF | already. It will offer a clue as to the significance of these 		
CF | shrines. [1/6] 		
CF | You should also investigate the two shrines with stone altars. [2/6] 		
CF | What am I looking for in the shrine caves? Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | You might examine the painted face on the cavern wall, if you've not 		
CF | already. It will offer a clue as to the significance of these 		
CF | shrines. [1/6] 		
CF | You should also investigate the two shrines with stone altars. [2/6] 		
CF | You should replicate the sacrifice ceremony Cain and Abel once 		
CF | performed here. [3/6] 		
CF | What am I looking for in the shrine caves? Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | You might examine the painted face on the cavern wall, if you've not 		
CF | already. It will offer a clue as to the significance of these 		
CF | shrines. [1/6] 		
CF | You should also investigate the two shrines with stone altars. [2/6] 		
CF | You should replicate the sacrifice ceremony Cain and Abel once 		
CF | performed here. [3/6] 		
CF | You can find wheat in the wheat field. [4/6] 		
CF | What am I looking for in the shrine caves? Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "push enter" 		
CF | >How do I get the royal jelly? 		
CF | >Is the wheat good for anything? 		
CF | >What am I looking for in the shrine caves? 		
CF | >What are the animal bones for? 		
CF | >What do I do with the cinnabar? 		
CF | >What does the crow want from me? Why does it keep watching 		
CF | me? 		
CF | >What is the blue gem for? 		
CF | >What is the charcoal for? 		
CF | >What is the purpose of the pocket in the cavern wall? 		
CF | >What is the significance of the cracked rock? 		
CF | >What should I do with the braid of cups? 		
CF | >Why does the bone disappear from the altar? 		
CF | A Fragile Earth: The settlement Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | You might examine the painted face on the cavern wall, if you've not 		
CF | already. It will offer a clue as to the significance of these 		
CF | shrines. [1/6] 		
CF | You should also investigate the two shrines with stone altars. [2/6] 		
CF | You should replicate the sacrifice ceremony Cain and Abel once 		
CF | performed here. [3/6] 		
CF | You can find wheat in the wheat field. [4/6] 		
CF | What am I looking for in the shrine caves? Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | You might examine the painted face on the cavern wall, if you've not 		
CF | already. It will offer a clue as to the significance of these 		
CF | shrines. [1/6] 		
CF | You should also investigate the two shrines with stone altars. [2/6] 		
CF | You should replicate the sacrifice ceremony Cain and Abel once 		
CF | performed here. [3/6] 		
CF | You can find wheat in the wheat field. [4/6] 		
CF | There is a pile of animal bones in the slaughterhouse. [5/6] 		
CF | What am I looking for in the shrine caves? Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | You might examine the painted face on the cavern wall, if you've not 		
CF | already. It will offer a clue as to the significance of these 		
CF | shrines. [1/6] 		
CF | You should also investigate the two shrines with stone altars. [2/6] 		
CF | You should replicate the sacrifice ceremony Cain and Abel once 		
CF | performed here. [3/6] 		
CF | You can find wheat in the wheat field. [4/6] 		
CF | There is a pile of animal bones in the slaughterhouse. [5/6] 		
CF | Try putting the wheat and a bone on their respective altars. Leave 		
CF | the shrines and return to them. What changed? [6/6] 		
CF | [The End] 		
CF | What am I looking for in the shrine caves? Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | >How do I get the royal jelly? 		
CF | >Is the wheat good for anything? 		
CF | >What am I looking for in the shrine caves? 		
CF | >What are the animal bones for? 		
CF | >What do I do with the cinnabar? 		
CF | >What does the crow want from me? Why does it keep watching 		
CF | me? 		
CF | >What is the blue gem for? 		
CF | >What is the charcoal for? 		
CF | >What is the purpose of the pocket in the cavern wall? 		
CF | >What is the significance of the cracked rock? 		
CF | >What should I do with the braid of cups? 		
CF | >Why does the bone disappear from the altar? 		
CF | A Fragile Earth: The settlement Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "d" 		
CF | >How do I get the royal jelly? 		
CF | >Is the wheat good for anything? 		
CF | >What am I looking for in the shrine caves? 		
CF | >What are the animal bones for? 		
CF | >What do I do with the cinnabar? 		
CF | >What does the crow want from me? Why does it keep watching 		
CF | me? 		
CF | >What is the blue gem for? 		
CF | >What is the charcoal for? 		
CF | >What is the purpose of the pocket in the cavern wall? 		
CF | >What is the significance of the cracked rock? 		
CF | >What should I do with the braid of cups? 		
CF | >Why does the bone disappear from the altar? 		
CF | A Fragile Earth: The settlement Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "d" 		
CF | >How do I get the royal jelly? 		
CF | >Is the wheat good for anything? 		
CF | >What am I looking for in the shrine caves? 		
CF | >What are the animal bones for? 		
CF | >What do I do with the cinnabar? 		
CF | >What does the crow want from me? Why does it keep watching 		
CF | me? 		
CF | >What is the blue gem for? 		
CF | >What is the charcoal for? 		
CF | >What is the purpose of the pocket in the cavern wall? 		
CF | >What is the significance of the cracked rock? 		
CF | >What should I do with the braid of cups? 		
CF | >Why does the bone disappear from the altar? 		
CF | A Fragile Earth: The settlement Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "d" 		
CF | >How do I get the royal jelly? 		
CF | >Is the wheat good for anything? 		
CF | >What am I looking for in the shrine caves? 		
CF | >What are the animal bones for? 		
CF | >What do I do with the cinnabar? 		
CF | >What does the crow want from me? Why does it keep watching me? 		
CF | >What is the blue gem for? 		
CF | >What is the charcoal for? 		
CF | >What is the purpose of the pocket in the cavern wall? 		
CF | >What is the significance of the cracked rock? 		
CF | >What should I do with the braid of cups? 		
CF | >Why does the bone disappear from the altar? 		
CF | A Fragile Earth: The settlement Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "d" 		
CF | >How do I get the royal jelly? 		
CF | >Is the wheat good for anything? 		
CF | >What am I looking for in the shrine caves? 		
CF | >What are the animal bones for? 		
CF | >What do I do with the cinnabar? 		
CF | >What does the crow want from me? Why does it keep watching 		
CF | me? 		
CF | >What is the blue gem for? 		
CF | >What is the charcoal for? 		
CF | >What is the purpose of the pocket in the cavern wall? 		
CF | >What is the significance of the cracked rock? 		
CF | >What should I do with the braid of cups? 		
CF | >Why does the bone disappear from the altar? 		
CF | A Fragile Earth: The settlement Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "d" 		
CF | >How do I get the royal jelly? 		
CF | >Is the wheat good for anything? 		
CF | >What am I looking for in the shrine caves? 		
CF | >What are the animal bones for? 		
CF | >What do I do with the cinnabar? 		
CF | >What does the crow want from me? Why does it keep watching 		
CF | me? 		
CF | >What is the blue gem for? 		
CF | >What is the charcoal for? 		
CF | >What is the purpose of the pocket in the cavern wall? 		
CF | >What is the significance of the cracked rock? 		
CF | >What should I do with the braid of cups? 		
CF | >Why does the bone disappear from the altar? 		
CF | A Fragile Earth: The settlement Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW says (to ClubFloyd), "d" 		
CF | >How do I get the royal jelly? 		
CF | >Is the wheat good for anything? 		
CF | >What am I looking for in the shrine caves? 		
CF | >What are the animal bones for? 		
CF | >What do I do with the cinnabar? 		
CF | >What does the crow want from me? Why does it keep watching 		
CF | me? 		
CF | >What is the blue gem for? 		
CF | >What is the charcoal for? 		
CF | >What is the purpose of the pocket in the cavern wall? 		
CF | >What is the significance of the cracked rock? 		
CF | >What should I do with the braid of cups? 		
CF | >Why does the bone disappear from the altar? 		
CF | A Fragile Earth: The settlement Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | It appears you can put things inside it. See what happens when you 		
CF | try. [1/4] 		
CF | What is the purpose of the pocket in the cavern wall?Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | It appears you can put things inside it. See what happens when you 		
CF | try. [1/4] 		
CF | Maybe try something you're not carrying? Something that might be 		
CF | found elsewhere? [2/4] 		
CF | What is the purpose of the pocket in the cavern wall?Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | It appears you can put things inside it. See what happens when you 		
CF | try. [1/4] 		
CF | Maybe try something you're not carrying? Something that might be 		
CF | found elsewhere? [2/4] 		
CF | Be sure you've searched the rest of the settlement. You need an item 		
CF | not found in the cavern. [3/4] 		
CF | What is the purpose of the pocket in the cavern wall?Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		
DavidW presses the yellow enter button. 		
CF | It appears you can put things inside it. See what happens when you 		
CF | try. [1/4] 		
CF | Maybe try something you're not carrying? Something that might be 		
CF | found elsewhere? [2/4] 		
CF | Be sure you've searched the rest of the settlement. You need an item 		
CF | not found in the cavern. [3/4] 		
CF | You need to find the obsidian slab. Try putting that in the pocket. 		
CF | See what happens when you do. [4/4] 		
CF | [The End] 		
CF | What is the purpose of the pocket in the cavern wall?Q=Quit 		
CF | P=Previous Menu 		
CF | U=Up D=Down 		
CF | ENTER=Select 		DavidW says, "huh. Wasn't expecting that answer."
DavidW says (to ClubFloyd), "q" 		
CF | In the branches of the great cedar 626 		
CF | Exits: down up 		
CF | Done. 		
CF | 		
CF | > 		Jade says, "obsidian"
DavidW says (to ClubFloyd), "d" 		
CF | Foot of the great cedar tree 627 		
CF | Exits: east south west up 		
CF | 		
CF | > D 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the wheat field 628 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Clearing 629 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > S 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | The disturbed bees' drone from the southeast has a distinct intensity 		
CF | to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Sage field 630 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | Sage field 		
CF | A narrow winding strip of sage spreads forth from here. The growth is 		
CF | so 		
CF | thick, your travel into the field is impeded, and you can only reach 		
CF | the first 		
CF | row of plants. 		
CF | 		
CF | Steam and miasma emerge from a wide chasm on the far side of the 		
CF | field. On the 		
CF | other side of the chasm stands a field of chamomile. 		
CF | 		
CF | To the east stands an elderly almond tree supporting a mud hive. The 		
CF | edge of 		
CF | the wheat field is to the north. 		
CF | 		
CF | To the distant south runs an impressive mountain range rising into the 		
CF | mist- 		
CF | laden sky. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Base of mountain 631 		
CF | Exits: north up 		
CF | 		
CF | > S 		
CF | 		
CF | After a taxing journey across the valley plain, you reach the foot of 		
CF | a 		
CF | mountain range? 		
CF | 		
CF | Base of mountain 		
CF | A range of Atlas-like mountains ascends mightily to the misty heavens. 		
CF | Nearby, 		
CF | on a more diminutive scale, a rotund obsidian block squats firmly in 		
CF | the 		
CF | ground. 		
CF | 		
CF | Up the mountain is a trailhead of animal paths and switchbacks 		
CF | ascending the 		
CF | side of the mountain. 		
CF | 		
CF | With the slab set in the scar, the block is whole once more. The 		
CF | obsidian 		
CF | block glows a clear blue hue. 		
CF | 		
CF | Your inquiry has determined that the obsidian block has a revelation 		
CF | locked 		
CF | within it. 		
CF | 		
CF | The settlement is north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tale slab" 		
CF | Base of mountain 631 		
CF | Exits: north up 		
CF | 		
CF | > TALE SLAB 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take slab" 		
CF | Base of mountain 632 		
CF | Exits: north up 		
CF | 		
CF | > TAKE SLAB 		
CF | 		
CF | You pick up the obsidian slab. It fits well in your hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Sage field 633 		
CF | Exits: north east south 		
CF | 		
CF | > N 		
CF | 		
CF | After a trek across the valley floor, you reach the edge of the 		
CF | settlement? 		
CF | 		
CF | Sage field 		
CF | A narrow winding strip of sage spreads forth from here. The growth is 		
CF | so 		
CF | thick, your travel into the field is impeded, and you can only reach 		
CF | the first 		
CF | row of plants. 		
CF | 		
CF | Steam and miasma emerge from a wide chasm on the far side of the 		
CF | field. On the 		
CF | other side of the chasm stands a field of chamomile. 		
CF | 		
CF | To the east stands an elderly almond tree supporting a mud hive. The 		
CF | edge of 		
CF | the wheat field is to the north. 		
CF | 		
CF | To the distant south runs an impressive mountain range rising into the 		
CF | mist- 		
CF | laden sky. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Clearing 634 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > N 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In the wheat field 635 		
CF | Exits: north east south 		
CF | 		
CF | > N 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Foot of the great cedar tree 636 		
CF | Exits: east south west up 		
CF | 		
CF | > N 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Fire pit 637 		
CF | Exits: east south west northeast 		
CF | 		
CF | > E 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a cavern 		
CF | entrance. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | A bee passing through the clearing steers far from the smoldering pile 		
CF | of 		
CF | charcoal, as though allergic to its smoke, and flies away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Cavern entrance 638 		
CF | Exits: southwest in 		
CF | 		
CF | > NE 		
CF | 		
CF | After walking a fair distance, you reach? 		
CF | 		
CF | Cavern entrance 		
CF | Rubble of shale and loose rock cover the ground here, evidence of a 		
CF | recent 		
CF | landslide. A jagged crevice in the side of a hill opens to a dim 		
CF | cavern within 		
CF | the mountain. 		
CF | 		
CF | The fire pit is to the southwest. A thick column of smoke rises from 		
CF | its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Cavern 639 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > IN 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put slab in pocket" 		
CF | Cavern 640 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > PUT SLAB IN POCKET 		
CF | 		
CF | The obsidian slab fits snugly within the pocket. It stands up within 		
CF | the 		
CF | opening. 		
CF | 		
CF | Due to its angle, it reflects an image of the shrine to the northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slab" 		
CF | Cavern 641 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > X SLAB 		
CF | 		
CF | The oval slab of obsidian is small, about the size of a woman's palm, 		
CF | with one 		
CF | of its sides smooth and polished. 		
CF | 		
CF | With the slab situated so, you can see a dark reflection of the shrine 		
CF | to the 		
CF | northeast. The stone altar there is empty. 		
CF | 		
CF | [Use RECALL THE OBSIDIAN MIRROR to recall the revelation unlocked from 		
CF | the 		
CF | obsidian slab.] 		
CF | 		
CF | > 		Jade says, "a reflection"
		DavidW asks, "wait. Is this a way to spy what happens to the disappearing bone?"
		DavidW says, "Let's get another bone."
		Jade says, "perhaps"
DavidW says (to ClubFloyd), "sw" 		
CF | Cavern 642 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > SW 		
CF | 		
CF | You can't go that way. From here you could go north, northeast, 		
CF | southeast or 		
CF | out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cavern entrance 643 		
CF | Exits: southwest in 		
CF | 		
CF | > W 		
CF | 		
CF | Cavern entrance 		
CF | Rubble of shale and loose rock cover the ground here, evidence of a 		
CF | recent 		
CF | landslide. A jagged crevice in the side of a hill opens to a dim 		
CF | cavern within 		
CF | the mountain. 		
CF | 		
CF | The fire pit is to the southwest. A thick column of smoke rises from 		
CF | its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Fire pit 644 		
CF | Exits: east south west northeast 		
CF | 		
CF | > SW 		
CF | 		
CF | It's a fairly long walk to the fire pit. 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a cavern 		
CF | entrance. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | A sharp gust causes the smoke from the pile of charcoal to form a thin 		
CF | trail in 		
CF | the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Foot of the great cedar tree 645 		
CF | Exits: east south west up 		
CF | 		
CF | > W 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | A single gentle caw from the crow comes down to you as though 		
CF | reminding you of 		
CF | your task at hand. 		
CF | 		
CF | > 		Jade says, "This is exciting"
DavidW says (to ClubFloyd), "s" 		
CF | In the wheat field 646 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | High in the tree, you make out the crow shaking the limb it's perched 		
CF | upon with 		
CF | its claws, as though testing the strength of the branch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Clearing 647 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > S 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | The disturbed bees' drone from the southeast has a distinct intensity 		
CF | to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In the wheat field 648 		
CF | Exits: north east south 		
CF | 		
CF | > N 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Outside a slaughterhouse 649 		
CF | Exits: north west in 		
CF | 		
CF | > E 		
CF | 		
CF | Outside a slaughterhouse 		
CF | This dilapidated shack of rough-cut cypress planks leans to one side 		
CF | and is in 		
CF | need of shoring up. From the dried red-wine splatter about the 		
CF | interior walls, 		
CF | it's obvious this was a slaughterhouse. 		
CF | 		
CF | The shack may be entered from here by going south. A fire pit is due 		
CF | north, 		
CF | while a field of wheat stands to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Abel's slaughterhouse 650 		
CF | Exits: out 		
CF | 		
CF | > S 		
CF | 		
CF | Abel's slaughterhouse 		
CF | The interior of the rustic slaughterhouse is stark and stunning to the 		
CF | uninitiated. 		
CF | 		
CF | The planks are a rich tannin color from the sheer quantity of blood 		
CF | spilled. 		
CF | The coloration spreads up the walls, spattered from countless 		
CF | slaughtered 		
CF | animals. You imagine a grim assortment of iron tools and instruments 		
CF | once 		
CF | filled this place. 		
CF | 		
CF | Mostly, it's the lingering odor here that strikes you. 		
CF | 		
CF | A wide tree stump occupies the center of the shack. 		
CF | 		
CF | In one corner is a loose pile of animal bones. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bone" 		
CF | Abel's slaughterhouse 651 		
CF | Exits: out 		
CF | 		
CF | > TAKE BONE 		
CF | 		
CF | You take one of the bones off the pile. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Outside a slaughterhouse 652 		
CF | Exits: north west in 		
CF | 		
CF | > N 		
CF | 		
CF | Outside a slaughterhouse 		
CF | This dilapidated shack of rough-cut cypress planks leans to one side 		
CF | and is in 		
CF | need of shoring up. From the dried red-wine splatter about the 		
CF | interior walls, 		
CF | it's obvious this was a slaughterhouse. 		
CF | 		
CF | The shack may be entered from here by going south. A fire pit is due 		
CF | north, 		
CF | while a field of wheat stands to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Fire pit 653 		
CF | Exits: east south west northeast 		
CF | 		
CF | > N 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a cavern 		
CF | entrance. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | A bee passing through the clearing steers far from the smoldering pile 		
CF | of 		
CF | charcoal, as though allergic to its smoke, and flies away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Outside the hovel 654 		
CF | Exits: south west in 		
CF | 		
CF | > E 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Fire pit 655 		
CF | Exits: east south west northeast 		
CF | 		
CF | > W 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a cavern 		
CF | entrance. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Cavern entrance 656 		
CF | Exits: southwest in 		
CF | 		
CF | > NE 		
CF | 		
CF | After walking a fair distance, you reach? 		
CF | 		
CF | Cavern entrance 		
CF | Rubble of shale and loose rock cover the ground here, evidence of a 		
CF | recent 		
CF | landslide. A jagged crevice in the side of a hill opens to a dim 		
CF | cavern within 		
CF | the mountain. 		
CF | 		
CF | The fire pit is to the southwest. A thick column of smoke rises from 		
CF | its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Cavern 657 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > IN 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | In the wall pocket you see an obsidian slab. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Shrine to the Firstlings of the Flock 658 		
CF | Exits: southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | Shrine to the Firstlings of the Flock 		
CF | This natural grotto has been transformed to a shrine dedicated to 		
CF | meat, organs, 		
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and 		
CF | butchered 		
CF | smother the cave wall in a baroque and monstrous display. Most of the 		
CF | drawings 		
CF | depict the bones of various animals. 		
CF | 		
CF | These grotesques converge on a stone altar surrounded by shadows. 		
CF | 		
CF | You can exit to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bone on altar" 		
CF | Shrine to the Firstlings of the Flock 659 		
CF | Exits: southwest 		
CF | 		
CF | > PUT BONE ON ALTAR 		
CF | 		
CF | You put the animal bone on the stone altar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Cavern 660 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > SW 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | In the wall pocket you see an obsidian slab. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kneel" 		
CF | Cavern 661 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > KNEEL 		
CF | 		
CF | You kneel before the giant face painted on the cavern wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slab" 		
CF | Cavern 662 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > X SLAB 		
CF | 		
CF | The oval slab of obsidian is small, about the size of a woman's palm, 		
CF | with one 		
CF | of its sides smooth and polished. 		
CF | 		
CF | With the slab situated so, you can see a dark reflection of the shrine 		
CF | to the 		
CF | northeast. On the altar is the animal bone. 		
CF | 		
CF | Unexpectedly comes movement in the black reflection--a sleek 		
CF | four-legged animal 		
CF | emerges from the shrine's shadows! Stealthily, it sniffs around at 		
CF | the bone, 		
CF | takes it between its teeth, and thieves it away. 		
CF | 		
CF | It darts back into the shadows and disappears. 		
CF | 		
CF | [Use RECALL THE OBSIDIAN MIRROR to recall the revelation unlocked from 		
CF | the 		
CF | obsidian slab.] 		
CF | 		
CF | > 		DavidW says, "So God didn't take the bone, some critter did. A bear or wolf of something like that."
		Jade says, "an animal"
		Pinkunz says, "No blaming God."
DavidW says (to ClubFloyd), "ne" 		
CF | Shrine to the Firstlings of the Flock 663 		
CF | Exits: southeast southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | Shrine to the Firstlings of the Flock 		
CF | This natural grotto has been transformed to a shrine dedicated to 		
CF | meat, organs, 		
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and 		
CF | butchered 		
CF | smother the cave wall in a baroque and monstrous display. Most of the 		
CF | drawings 		
CF | depict the bones of various animals. 		
CF | 		
CF | These grotesques converge on a stone altar surrounded by shadows. 		
CF | 		
CF | Now aware of what you're looking for, you discover a dark crevice 		
CF | leading to 		
CF | the southeast. 		
CF | 		
CF | You can exit to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crevice" 		
CF | Shrine to the Firstlings of the Flock 664 		
CF | Exits: southeast southwest 		
CF | 		
CF | > X CREVICE 		
CF | 		
CF | A thin crevice, barely wide enough for you to slip through, lurks in 		
CF | the 		
CF | shadows. It leads southeast, deeper into the mountainside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Lair 665 		
CF | Exits: out 		
CF | 		
CF | > SE 		
CF | 		
CF | You manage to squeeze through the dark crevice and into another open 		
CF | space 		
CF | within this hill? 		
CF | 		
CF | Lair 		
CF | This deep cave is barely high enough for you to stand in. Scattered 		
CF | across the 		
CF | ground are bits of cracked bone. The stink of rot and animal waste is 		
CF | thick in 		
CF | here. 		
CF | 		
CF | A vicious badger cowers against the rear of the cave, teeth bared and 		
CF | hair on 		
CF | its back standing. It's tied by a tether to a hook in the wall. It 		
CF | snarls and 		
CF | snaps at you. 		
CF | 		
CF | Near the badger is a pool of congealed grease. 		
CF | 		
CF | You notice an umber stain on the volcanic rock near you. 		
CF | 		
CF | The umber stain glows a clear blue hue. 		
CF | 		
CF | The only way out is through a crevice to the northwest. 		
CF | 		
CF | The badger cowers in the far recesses of the cave, wishing you would 		
CF | leave it 		
CF | alone. 		
CF | 		
CF | > 		Jade says, "grease"
DavidW says (to ClubFloyd), "take grease" 		
CF | Lair 666 		
CF | Exits: out 		
CF | 		
CF | > TAKE GREASE 		
CF | 		
CF | You can't get to the grease as long as the badger is trapped in this 		
CF | cave, 		
CF | ready to flay your skin with its hooked claws. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x umber" 		
CF | Lair 667 		
CF | Exits: out 		
CF | 		
CF | > X UMBER 		
CF | 		
CF | The stain is not paint, it's dried blood. It's low on the wall and 		
CF | near the 		
CF | floor of the cave. 		
CF | 		
CF | The umber stain glows a clear blue hue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply ostendo to umber" 		
CF | Lair 668 		
CF | Exits: out 		
CF | 		
CF | > APPLY OSTENDO TO UMBER 		
CF | 		
CF | You spread some of the salt and the sulfur on the umber stain. 		
CF | 		
CF | The ostendo compound blends and dissolves, preparing to reveal the 		
CF | next steps 		
CF | for unlocking the revelations burned into the umber stain? 		
CF | 		
CF | In your ear comes a disembodied whisper: "The remedy of the 		
CF | phlegmatic, the 		
CF | poison of the sanguine, and wax." 		
CF | 		
CF | > 		DavidW says, "That should be phlegm, lymph, and wax, I guess."
DavidW says (to ClubFloyd), "apply phlegm to umber" 		
CF | Lair 669 		
CF | Exits: out 		
CF | 		
CF | > APPLY PHLEGM TO UMBER 		
CF | 		
CF | You spread some of the phlegm on the umber stain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply lymph to umber" 		
CF | Lair 670 		
CF | Exits: out 		
CF | 		
CF | > APPLY LYMPH TO UMBER 		
CF | 		
CF | You spread some of the lymph on the umber stain. 		
CF | 		
CF | The badger nervously rubs its paws on its head and snout. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply wax to umber" 		
CF | Lair 671 		
CF | Exits: out 		
CF | 		
CF | > APPLY WAX TO UMBER 		
CF | 		
CF | You spread some of the wax on the umber stain. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | Cain's voice arrives in your ear all at once, and in a rage: 		
CF | 		
CF | Abel's gone too far--this trick of his to prove his sacrifice is 		
CF | worthy and 		
CF | mine worthless--it's profane-- 		
CF | 		
CF | Once again my brother has found a way to humiliate me. In his 		
CF | humiliation, he 		
CF | has discovered another way to impress Father and open Mother's 		
CF | heart a little 		
CF | wider for him. Even our sister Awan has grown enamored with him. 		
CF | I sense it 		
CF | in her eyes and smile when he departs to tend to his flock. 		
CF | 		
CF | My attempts to free the frightened animal have left me bloodied 		
CF | and lacerated. 		
CF | His callousness toward this innocent creature is 		
CF | unforgiveable. 		
CF | 		
CF | I must go and dig the rock out of the wheat field. I will return 		
CF | afterwards 		
CF | with food for the trapped animal, and determine some way to free 		
CF | it. 		
CF | 		
CF | [You've unlocked another revelation.] 		
CF | 		
CF | > 		Jade says, "food and digging"
DavidW says (to ClubFloyd), "look up badger" 		
CF | Lair 672 		
CF | Exits: out 		
CF | 		
CF | > LOOK UP BADGER 		
CF | 		
CF | (the Pharmakon) 		
CF | There is no entry for "badger." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tether" 		
CF | Lair 673 		
CF | Exits: out 		
CF | 		
CF | > X TETHER 		
CF | 		
CF | A tether keeps the badger trapped in this small space, with only 		
CF | enough slack 		
CF | to venture out to the shrine to steal its food. The tether is tied to 		
CF | a hook 		
CF | embedded in the rock wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hook" 		
CF | Lair 674 		
CF | Exits: out 		
CF | 		
CF | > X HOOK 		
CF | 		
CF | It's a simple iron hook, crudely forged and bored into the rock wall. 		
CF | You see 		
CF | a tether attached to the hook. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut tether" 		
CF | Lair 675 		
CF | Exits: out 		
CF | 		
CF | > CUT TETHER 		
CF | 		
CF | (with the knife) 		
CF | Freed, the badger races out of the cave as fast as its stubby legs 		
CF | will carry 		
CF | it. The tether jounces along the ground behind it like an elongated 		
CF | tail, 		
CF | until both are gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take grease" 		
CF | Lair 676 		
CF | Exits: out 		
CF | 		
CF | > TAKE GREASE 		
CF | 		
CF | You collect all the grease you can find, prepare it for use, and add 		
CF | it to the 		
CF | braid of cups. 		
CF | 		
CF | > 		Jade says, "well done"
		DavidW says, "I suppose I could also have dissolved the hook."
DavidW says (to ClubFloyd), "nw" 		
CF | Shrine to the Firstlings of the Flock 677 		
CF | Exits: southeast southwest 		
CF | 		
CF | > NW 		
CF | 		
CF | Shrine to the Firstlings of the Flock 		
CF | This natural grotto has been transformed to a shrine dedicated to 		
CF | meat, organs, 		
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and 		
CF | butchered 		
CF | smother the cave wall in a baroque and monstrous display. Most of the 		
CF | drawings 		
CF | depict the bones of various animals. 		
CF | 		
CF | These grotesques converge on a stone altar surrounded by shadows. 		
CF | 		
CF | You can exit to the southwest, or pass through a dark crevice to the 		
CF | southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Cavern 678 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > SW 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | In the wall pocket you see an obsidian slab. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cavern entrance 679 		
CF | Exits: southwest in 		
CF | 		
CF | > W 		
CF | 		
CF | Cavern entrance 		
CF | Rubble of shale and loose rock cover the ground here, evidence of a 		
CF | recent 		
CF | landslide. A jagged crevice in the side of a hill opens to a dim 		
CF | cavern within 		
CF | the mountain. 		
CF | 		
CF | The fire pit is to the southwest. A thick column of smoke rises from 		
CF | its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Fire pit 680 		
CF | Exits: east south west northeast 		
CF | 		
CF | > SW 		
CF | 		
CF | It's a fairly long walk to the fire pit. 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a cavern 		
CF | entrance. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | A sharp gust causes the smoke from the pile of charcoal to form a thin 		
CF | trail in 		
CF | the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Cavern entrance 681 		
CF | Exits: southwest in 		
CF | 		
CF | > NE 		
CF | 		
CF | After walking a fair distance, you reach? 		
CF | 		
CF | Cavern entrance 		
CF | Rubble of shale and loose rock cover the ground here, evidence of a 		
CF | recent 		
CF | landslide. A jagged crevice in the side of a hill opens to a dim 		
CF | cavern within 		
CF | the mountain. 		
CF | 		
CF | The fire pit is to the southwest. A thick column of smoke rises from 		
CF | its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Cavern entrance 682 		
CF | Exits: southwest in 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. From here you could go southwest or in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Cavern 683 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > IN 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | In the wall pocket you see an obsidian slab. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take slab" 		
CF | Cavern 684 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > TAKE SLAB 		
CF | 		
CF | You pick up the obsidian slab. It fits well in your hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cavern entrance 685 		
CF | Exits: southwest in 		
CF | 		
CF | > W 		
CF | 		
CF | Cavern entrance 		
CF | Rubble of shale and loose rock cover the ground here, evidence of a 		
CF | recent 		
CF | landslide. A jagged crevice in the side of a hill opens to a dim 		
CF | cavern within 		
CF | the mountain. 		
CF | 		
CF | The fire pit is to the southwest. A thick column of smoke rises from 		
CF | its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Fire pit 686 		
CF | Exits: east south west northeast 		
CF | 		
CF | > SW 		
CF | 		
CF | It's a fairly long walk to the fire pit. 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a cavern 		
CF | entrance. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | The smoldering pile of charcoal causes a passing bee to alter its 		
CF | course. It 		
CF | makes a wide arc around the smoke. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Foot of the great cedar tree 687 		
CF | Exits: east south west up 		
CF | 		
CF | > W 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | The crow's piercing call shatters the still air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the wheat field 688 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | The earth rolls beneath you. A rumbling under the soil accompanies 		
CF | the 		
CF | movement before it all tapers off. The scarecrow sways back and 		
CF | forth, left 		
CF | and right, then settles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Clearing 689 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > S 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | The disturbed bees' drone from the southeast has a distinct intensity 		
CF | to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Sage field 690 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | Sage field 		
CF | A narrow winding strip of sage spreads forth from here. The growth is 		
CF | so 		
CF | thick, your travel into the field is impeded, and you can only reach 		
CF | the first 		
CF | row of plants. 		
CF | 		
CF | Steam and miasma emerge from a wide chasm on the far side of the 		
CF | field. On the 		
CF | other side of the chasm stands a field of chamomile. 		
CF | 		
CF | To the east stands an elderly almond tree supporting a mud hive. The 		
CF | edge of 		
CF | the wheat field is to the north. 		
CF | 		
CF | To the distant south runs an impressive mountain range rising into the 		
CF | mist- 		
CF | laden sky. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Base of mountain 691 		
CF | Exits: north up 		
CF | 		
CF | > S 		
CF | 		
CF | After a taxing journey across the valley plain, you reach the foot of 		
CF | a 		
CF | mountain range? 		
CF | 		
CF | Base of mountain 		
CF | A range of Atlas-like mountains ascends mightily to the misty heavens. 		
CF | Nearby, 		
CF | on a more diminutive scale, a rotund obsidian block squats firmly in 		
CF | the 		
CF | ground. 		
CF | 		
CF | Up the mountain is a trailhead of animal paths and switchbacks 		
CF | ascending the 		
CF | side of the mountain. 		
CF | 		
CF | The settlement is north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put slab in scar" 		
CF | Base of mountain 692 		
CF | Exits: north up 		
CF | 		
CF | > PUT SLAB IN SCAR 		
CF | 		
CF | The obsidian mirror fits the obsidian block's oval scar perfectly. 		
CF | 		
CF | With the slab set in the scar, the block is whole once more. The 		
CF | obsidian 		
CF | block glows a clear blue hue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply black bile to block" 		
CF | Base of mountain 693 		
CF | Exits: north up 		
CF | 		
CF | > APPLY BLACK BILE TO BLOCK 		
CF | 		
CF | You spread some of the black bile on the obsidian block. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply sage to block" 		
CF | Base of mountain 694 		
CF | Exits: north up 		
CF | 		
CF | > APPLY SAGE TO BLOCK 		
CF | 		
CF | You spread some of the sage on the obsidian block. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply grease to block" 		
CF | Base of mountain 695 		
CF | Exits: north up 		
CF | 		
CF | > APPLY GREASE TO BLOCK 		
CF | 		
CF | You spread some of the grease on the obsidian block. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply salt to block" 		
CF | > 		
CF | > APPLY SALT TO BLOCK 		
CF | 		
CF | You spread some of the salt on the obsidian block. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | Cain's voice is familiar to you now: 		
CF | 		
CF | Mother gathers Abel, our eldest sister Awan, and myself. She 		
CF | leads us to the 		
CF | foot of the mountains. 		
CF | 		
CF | "Strike the head, strike the heel," she tells us. "The gift of 		
CF | childbirth was 		
CF | mine, but I sense it abandoning my body. Cain and Awan, the gift 		
CF | has been 		
CF | passed to you. The great chain of the family of Mankind is now 		
CF | your 		
CF | responsibility." 		
CF | 		
CF | "And what of me?" Abel demands. "The Creator selected my yield in 		
CF | the shrine, 		
CF | and rejected Cain's." 		
CF | 		
CF | "Take Cain's inferior grain to the giant Nephilim living beyond 		
CF | the mountains," 		
CF | she says. "Trade with them for tack, tools, and supplies. If 		
CF | they do not wish 		
CF | to trade, barter for peace. The Fire indicates they are growing 		
CF | restless, and 		
CF | they outnumber us." 		
CF | 		
CF | I protest. "Abel is not the proper ambassador of our family. I 		
CF | am the eldest 		
CF | [More] 		Jade says, "cool"
DavidW pushes the green 'space' button. 		
CF | Base of mountain 696 		
CF | Exits: north up 		
CF | son. I should represent our interests with the 		
CF | Nephilim." 		
CF | 		
CF | "Abel has been chosen." Eve shows us the writing on the side of 		
CF | the obsidian 		
CF | block. "Heed the warning carved here. It will guide you through 		
CF | the 		
CF | mountains." 		
CF | 		
CF | Cain's voice dies off, leaving you only with an echo of this memory. 		
CF | 		
CF | [You've unlocked another revelation.] 		
CF | 		
CF | > 		DavidW asks, "There's writing?"
DavidW says (to ClubFloyd), "read block" 		
CF | Base of mountain 697 		
CF | Exits: north up 		
CF | 		
CF | > READ BLOCK 		
CF | 		
CF | A mess of deep scratches run down one side of the obsidian block. It 		
CF | all 		
CF | appears chaotic, as though some mighty antediluvian creature sharpened 		
CF | his 		
CF | claws here. (Pray you do not run into such a beast!) 		
CF | 		
CF | However, you now realize these crosshatches and angles represents a 		
CF | language-- 		
CF | perhaps the first written language in the history of the world. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up language" 		
CF | Base of mountain 698 		
CF | Exits: north up 		
CF | 		
CF | > LOOK UP LANGUAGE 		
CF | 		
CF | (the Pharmakon) 		
CF | After much time with the Pharmakon, your motivated search 		
CF | yields fruit: 		
CF | 		
CF | The glos compound provides the Indagator a complete 		
CF | understanding of any 		
CF | written language before him or her?with the proviso that such 		
CF | comprehension is 		
CF | fleeting, only affording enough time for a few words or a phrase to be 		
CF | translated. 		
CF | 		
CF | Hester IV of Minscip adds in his telltale script: "Quite often, that 		
CF | is all a 		
CF | seasoned Indagator needs!" 		
CF | 		
CF | The compound is sophisticated by the standards of alchemy: blood, 		
CF | chamomile, 		
CF | grease, & wax. 		
CF | 		
CF | The entry concludes with a warning: "The compound must be applied 		
CF | directly to 		
CF | the writing or symbols stymieing the Indagator." 		
CF | 		
CF | c.f., essence, alchemy 		
CF | 		
CF | > 		Jade says, "let's do it"
DavidW says (to ClubFloyd), "apply blood to scratches" 		
CF | Base of mountain 699 		
CF | Exits: north up 		
CF | 		
CF | > APPLY BLOOD TO SCRATCHES 		
CF | 		
CF | You spread some of the blood on the scratches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply chamomile to scratches" 		
CF | Base of mountain 700 		
CF | Exits: north up 		
CF | 		
CF | > APPLY CHAMOMILE TO SCRATCHES 		
CF | 		
CF | You spread some of the chamomile on the scratches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply grease to scratches" 		
CF | Base of mountain 701 		
CF | Exits: north up 		
CF | 		
CF | > APPLY GREASE TO SCRATCHES 		
CF | 		
CF | You spread some of the grease on the scratches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply wax to scratches" 		
CF | Base of mountain 702 		
CF | Exits: north up 		
CF | 		
CF | > APPLY WAX TO SCRATCHES 		
CF | 		
CF | You spread some of the wax on the scratches. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | You grow euphoric as the knowledge of another tongue floods in. Your 		
CF | lightheaded state is amplified by the realization that you are not 		
CF | merely 		
CF | comprehending a foreign language, but the original language 		
CF | of Mankind. 		
CF | 		
CF | The aimless lines of the scratches take the shape of knowledge 		
CF | expressed. 		
CF | Quickly, before the effect of the compound deteriorates, you memorize 		
CF | the gist 		
CF | of the message: 		
CF | 		
CF | "BEWARE the animals' paths running up the mountain, for they 		
CF | travel in CIRCLES! 		
CF | To reach the summit, enter the trailhead and navigate with care 		
CF | these 		
CF | directions: 		
CF | 		
CF | Southwest, southeast, east, and then north." 		
CF | 		
CF | The effect fades away. 		
CF | 		
CF | [You may now refer to the glos compound by name.] 		
CF | 		
CF | [You've unlocked another revelation.] 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | [More] 		
CF | > 		Jade says, "the clue for the maze"
		DavidW says, "yeah"
DavidW says (to ClubFloyd), "u" 		
CF | Animal trails 703 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > U 		
CF | 		
CF | Animal trails 		
CF | You begin your trek up the mountainside with fresh confidence. Animal 		
CF | tracks 		
CF | wander off in every direction. 		
CF | 		
CF | A nearby slope, quite steep and clear of brush, offers a quick trip 		
CF | down to the 		
CF | base of the mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Animal trails 704 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > SW 		
CF | 		
CF | Animal trails 		
CF | You continue your trek up the mountainside with growing confidence of 		
CF | your 		
CF | progress. Animal tracks wander off in every direction. 		
CF | 		
CF | A nearby slope, quite steep and clear of brush, offers a quick trip 		
CF | down to the 		
CF | base of the mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Animal trails 705 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > SE 		
CF | 		
CF | Animal trails 		
CF | You continue your trek up the mountainside with growing confidence of 		
CF | your 		
CF | progress. Animal tracks wander off in every direction. 		
CF | 		
CF | A nearby slope, quite steep and clear of brush, offers a quick trip 		
CF | down to the 		
CF | base of the mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Animal trails 706 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > E 		
CF | 		
CF | Animal trails 		
CF | You continue your trek up the mountainside with growing confidence of 		
CF | your 		
CF | progress. Animal tracks wander off in every direction. 		
CF | 		
CF | A nearby slope, quite steep and clear of brush, offers a quick trip 		
CF | down to the 		
CF | base of the mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Mountain pass 707 		
CF | Exits: south southeast down 		
CF | 		
CF | > N 		
CF | 		
CF | You emerge from the crisscrossing trails to a wind-scarred clearing? 		
CF | 		
CF | III. AN UNCERTAIN EARTH 		
CF | 		
CF | Mountain pass 		
CF | A brisk steady wind cuts across this mountain pass, an unwelcome 		
CF | contrast to 		
CF | the warm, if chilling, settlement below. You peer down on the 		
CF | settlement and 		
CF | realize how far you've traveled to reach here. 		
CF | 		
CF | A steep slope descends down the mountain in a hurry, while a path 		
CF | leads 		
CF | southeast. The way south leads up the mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x settlement" 		
CF | Mountain pass 708 		
CF | Exits: south southeast down 		
CF | 		
CF | > X SETTLEMENT 		
CF | 		
CF | From a distance, it seems so quaint and peaceful. The fire in the 		
CF | central pit 		
CF | burns intensely, nothing but a kernel of light from this height. 		
CF | 		
CF | > 		Jade says, "well done, the 3rd part"
		Jade says, "try to save"
		DavidW says, "This is probably a good time to stop. It's just after 4."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to readwrite: 		Jade says, "ok, ok"
DavidW says (to ClubFloyd), "cfchapter3" 		
CF | Mountain pass 708 		
CF | Exits: south southeast down 		
CF | Saved. 		
CF | 		
CF | > 		Jade says, "A good gameplay"
		DavidW says, "yes, thanks. We made progress, but we needed many hints to do it."
		Jade says, "It is a rather difficult game"
		DavidW says, "I do hope we won't need the spoon later."
		Jade says, "Thanks for driving, for the session and the walkthrough"
		Jade says, "I also hope not"
		DavidW says, "You're welcome. I will update the notes."
		Jade says, "see you next week"
		DavidW says, "see you. bye"
		Jade says, "stay safe"
		
*** SESSION FOUR *** 		
		Jacqueline says, "I am looking at your updated notes, David. They're great, as ever."
		DavidW says, "thanks"
		Jacqueline says, "I particularly appreciated the inclusion of:"
		Jacqueline | Found dead:
		Jacqueline | - Crado.
		Jacqueline says, "Let us not forget Crado as a character."
		Roger says, "Crado shot first"
		Jacqueline says, "ha"
		DavidW says, "We actually did put his bracelet back on him to send him home."
		DavidW says, "My updated notes are at [LINK]"
		Jade says, "thanks"
		DavidW says, "So, lemme quickly sum up last session's events."
		DavidW says, "We got past the boulder by melting the iron in it using a compound mentioned in our book."
		DavidW says, "We found the brothers' shrines inside in cavern, and some cinnabar."
		Jacqueline nods.
		Jacqueline says, "Hm. Shrines."
		Jacqueline says, "Also, mmm... cinnabar..."
		DavidW says, "When we put a bone on Cain's altar and some wheat on Abel's, then knelt in front of a painted face, the bone disappeared but the wheat did not."
		DavidW says, "Putting the obsidian mirror into a niche, we saw in its reflection that a creature took the bone."
		DavidW says, "Knowing that, we found a chained badger in its lair that Cain used to make it look like God accepted his offering while distaining Abel's harvest offering."
		Jacqueline says, "Cain is such a jerk."
		DavidW says, "We freed the badger and took some grease there."
		DavidW says, "The memory of the obsidian block told us that the scratches on it were writing."
		DavidW says, "Another compound let us understand any language briefly, and we learned the route to the mountain summit."
		DavidW says, "We climbed up there but stopped there."
		DavidW says, "We are still unable to unlock the memory of the large broken rock."
		DavidW says, "Also we returned Credo home by giving him back his bracelet."
		DavidW says, "And a spoon in the badger's lair we restored to shininess and gave it to the crow."
		Jade says, "I can't remember what did we need the grease for."
		DavidW says, "So the crow now had a shiny spoon and we can't get it back."
		Jacqueline asks, "Okay, is it question time?"
		DavidW says, "We needed grease to unlock the obsidian block's memory."
		DavidW says (to Jacqueline), "sure."
		Jacqueline asks, "Did we find another bracelet, or are we just altruistic to a fault and stuck here now?"
		DavidW says, "The latter."
		DavidW says, "I'm trusting that we'll somehow get our original bracelet."
		DavidW says, "Or that it won't matter in the end."
		Jacqueline blinks.
		Jade says, "I don't think we are stuck, we will see..."
		Jacqueline says, "Okay then."
		DavidW says, "I have a suspicion that we'll learn what the Mark of Cain is but never be able to tell anyone else."
		DavidW says, "I'm hoping this is the sort of game that can't be made unwinnable."
		Jade says, "it could be this way"
		Roger says, "seems like it so far"
		Jacqueline says, "It could be."
DavidW says (to ClubFloyd), "l" 		
CF says (to DavidW), "CF doesn't know that trick." 		Jacqueline says, "It probably is."
		DavidW says, "oh, there was one problem: we can't restore from our save points."
		DavidW says, "And CF isn't running our game."
		Jacqueline says, "Oh. The reboot."
		Roger says, "oh yeah"
		Jacqueline says, "I forgot to check on him. Inky was around a bit ago..."
		Jade says, "let Jacqueline try to restore"
		Jacqueline says, "Hm. CF is here."
Jacqueline pushes the green 'space' button. 		DavidW says, "CF is there, but he's not running a game."
		Jacqueline asks, "Yeah. You just need to load and restore, right? Need me to look at what you called your last save?"
DavidW says (to ClubFloyd), "load sleepmask accordingtocain" 		
CF | East of Eden 0 		
CF | Exits: east 		
CF | 		
CF | 		
CF | 		
CF | And the LORD had respect unto Abel and to his 		
CF | offering: 		
CF | But unto Cain and to his offering He had not respect. 		
CF | -Genesis 4:4-5, King James Version 		
CF | 		
CF | 		
CF | Then ALLAH sent a crow searching in the ground 		
CF | to show [Cain] how to hide the disgrace of his 		
CF | brother. 		
CF | -Quran 5:31, Sahih International 		
CF | 		
CF | 		
CF | "From this time forth?thou shalt be called 		
CF | Perdition." 		
CF | -Moses 5:24, Pearl of Great Price 		
CF | 		
CF | 		
CF | And Cain said unto the LORD, 		
CF | "My punishment is greater than I can bear?" 		
CF | -Genesis 4:13 KJV 		
CF | 		
CF | 		
CF | 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | [More] 		
CF | An inquiry 		
CF | by Jim Nelson 		
CF | 		
DavidW pushes the green 'space' button. 		
CF | 		
CF | 		
CF | 		
CF | THE PROVOST TOPS off your brandy and invites you to sit. "The 		
CF | question has 		
CF | bedeviled the Academy's Scholastics since this institution was 		
CF | founded," he 		
CF | says with a weary sigh. "What is the Mark of Cain?" 		
CF | 		
CF | The Provost is a gray man, whiskered and immobile. He administers the 		
CF | Academy 		
CF | from his padded chair--ratty blanket thrown over his lap--by 		
CF | scratching 		
CF | messages on parchment and throwing them out the window to his 		
CF | secretaries in 		
CF | the courtyard below. 		
CF | 		
CF | "The Academy has already sent two of our best," he says. "They failed 		
CF | to 		
CF | return. We consider them lost. You must do better." 		
CF | 		
CF | You, a novitiate Indagator, investigate for the Academy all 		
CF | manner of 		
CF | esoterica. Usually the questions revolve around the finer points of 		
CF | philosophy 		
CF | and science debated by the Scholastics. This riddle, though--the Mark 		
CF | of 		
CF | Cain--is monumental. It is the oldest mystery in known history. 		
CF | 		
CF | The Provost breaks the silence with a deep and gravelly voice. 		
CF | "Indagator, you 		
CF | are charged with resolving this ancient question. Stand and prepare 		
CF | yourself!" 		
CF | 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | [More] 		
CF | instant, you are sent 		
CF | back in time?to the beginning? 		
DavidW pushes the green 'space' button. 		
CF | back in time?to the beginning? 		
CF | 		
CF | I. A YOUNG EARTH 		
CF | 		
CF | East of Eden 		
CF | A fine hazy mist shrouds the sky, making the sun little more than a 		
CF | smeary 		
CF | torch in a smoke-filled room. The air is redolent with a sour aroma. 		
CF | The 		
CF | world feels fresh and new. 		
CF | 		
CF | On your wrist is the orbis bracelet given to you by the Provost before 		
CF | you were 		
CF | sent to this time. You must not lose the bracelet; it's your only way 		
CF | back to 		
CF | the Academy. 		
CF | 		
CF | Before you, a circuitous path plunges eastward into the windswept 		
CF | wilderness. 		
CF | It is this direction you will need to travel to begin your inquiry. 		
CF | 		
CF | Behind you, to the distant west, lies Eden. 		
CF | 		
CF | [Type ABOUT for more information on this game.] 		
CF | 		
CF | > 		DavidW says (to Jacqueline), "You can, but it won't work."
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cfcain23" 		
CF | East of Eden 0 		
CF | Exits: east 		
CF | Failed: the position could not be restored. 		
CF | 		
CF | > 		DavidW says, "I think we have to replay EVERYTHING or abandon the game."
		Jade asks, "can you list savegames?"
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cf3" 		
CF | East of Eden 0 		
CF | Exits: east 		
CF | Failed: the position could not be restored. 		
CF | 		
CF | > 		Jacqueline says, "huh"
		Jacqueline asks, "That's been since the reboot?"
		DavidW says, "no, this happened last session too."
		DavidW says, "After we gave the spoon to the crow, we wanted to undo it and we couldn't."
		Jade says, "last session CF seemed to fail wheen saving"
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf8" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to readwrite: 		
CF | East of Eden 0 		
CF | Exits: east 		
CF | Saved. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF | East of Eden 0 		
CF | Exits: east 		
CF | Failed: the position could not be restored. 		
CF | 		
CF | > 		DavidW says, "In other news, we're out of clubhouse passes."
		Jacqueline says, "hm. Gosh, everything is just going to heck."
		Jacqueline smiles.
		Jacqueline says, "I can get passes back if someone reminds me of the command to recall items."
		Jacqueline says, "I can never recall the recall command."
		DavidW says, "sorry, I should have anticipated this."
		Jacqueline says, "But yeah, seems save and restore is bugged."
		Jade says, "there are no passes but there is no new persons joining the game.... odd indeed"
		DavidW says, "The save/restore issue might be limited to TADS 3 games."
		Jacqueline says (to Jade), "Well, people come one week, take a pass, then don't come back."
		Jacqueline says (to DW), "True, but that's still an issue."
		DavidW says, "Looks like it's the @find command for finding lost items."
Jacqueline says (to ClubFloyd), "i" 		
CF | East of Eden 1 		
CF | Exits: east 		
CF | 		
CF | > I 		
CF | 		
CF | You are wearing 		
CF | 		
CF | * an orbis bracelet 		
CF | 		
CF | > 		Jade says, "I haven't seen new people here"
		Roger asks, "DW, do you want to blitz through our transcript?"
		DavidW says, "I can try"
		Jacqueline says, "I'll scavenge passes while you do that."
DavidW says (to ClubFloyd), "l" 		
CF | East of Eden 2 		
CF | Exits: east 		
CF | 		
CF | > L 		
CF | 		
CF | East of Eden 		
CF | Before you, a circuitous path plunges eastward into the windswept 		
CF | wilderness. 		
CF | It is this direction you will need to travel to begin your inquiry. 		
CF | 		
CF | Behind you, to the distant west, lies Eden. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | A tree 3 		
CF | Exits: east west 		
CF | 		
CF | > E 		
CF | 		
CF | A tree 		
CF | In a break from the rugged and stark terrain, a magnificent tree rises 		
CF | alongside the path. A crow descends from high above and alights upon 		
CF | its 		
CF | lowest branch. 		
CF | 		
CF | Nestled against the roots of the tree sits a leather rucksack. 		
CF | 		
CF | In the rucksack you see some arsenic, some lymph, some black bile, 		
CF | some phlegm, 		
CF | and some yellow bile. 		
CF | 		
CF | The Academy has provided well. This rucksack will you help you with 		
CF | your 		
CF | inquiry. As you travel, you should discover more of the tools you 		
CF | will require 		
CF | to complete your inquiry and prepare your report for the Provost. 		
CF | 		
CF | The way continues east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take all" 		
CF | A tree 4 		
CF | Exits: east west 		
CF | 		
CF | > TAKE ALL 		
CF | 		
CF | You heave up the weighty rucksack and sling it over your shoulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | A Young Earth 5 		
CF | Exits: east west 		
CF | 		
CF | > E 		
CF | 		
CF | As you travel, your thoughts wander to the plight of Adam and Eve, the 		
CF | first 		
CF | humans created and parents of all Mankind. 		
CF | 		
CF | They were brought forth in the paradise Eden. They lived a life of 		
CF | pure ease, 		
CF | only to be banished to the wilderness for a single weakness. This 		
CF | path you 		
CF | walk would have been the one they followed as they searched for a new 		
CF | home? 		
CF | 		
CF | A Young Earth 		
CF | Your journey brings you to the mouth of a turbulent valley and a 		
CF | terrible 		
CF | sight: The valley walls and floor have broken open, allowing foul 		
CF | steam and 		
CF | gases from the underworld to escape high into the air. 		
CF | 		
CF | Here lies yet another provision from the Academy for your inquiry: On 		
CF | the 		
CF | ground near the magma flow is a pulverulent cloth. 		
CF | 		
CF | The way continues east and west. Any travel south through the valley 		
CF | is 		
CF | blocked by the magma flow. 		
CF | 		
CF | > 		asks, "can you send a trascript to CF in order to replay the game auto mode?"
Jacqueline departs. A clowder of cats chatters in the distance. 		
DavidW says (to ClubFloyd), "take cloth" 		
CF | A Young Earth 6 		
CF | Exits: east west 		
CF | 		
CF | > TAKE CLOTH 		
CF | 		
CF | You pick up the pulverulent cloth. 		
CF | 		
CF | A great grumbling announces itself beneath the ground, and you find 		
CF | yourself 		
CF | swaying about as though on a ship deck. A moment later, the 		
CF | disturbance 		
CF | ceases. 		
CF | 		
CF | > 		Jacqueline says (to Jade), "No. We've rarely needed that."
		DavidW says (to Jade), "I don't have any such transcript ready for that usage."
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | Your thoughts return to the Provost's words in his quarters: 		
CF | 		
CF | "Recall that Eve birthed two sons," the Provost told you. "Cain, the 		
CF | eldest, 		
CF | tilled the fields. Younger brother Abel tended the flocks. Until?" 		
CF | He trails 		
CF | off. 		
CF | 		
CF | "Cain murdered Abel," you said to complete his thought. 		
CF | 		
CF | "The first murder in all of history. As punishment, the Creator 		
CF | cursed Cain to 		
CF | wander the Earth to the end of his days. Cain was marked to prove he 		
CF | introduced murder into our world. The mark served to protect Cain 		
CF | from others 		
CF | taking vengeance upon him." 		
CF | 		
CF | "Why do that? Why protect such evil?" 		
CF | 		
CF | The Provost emitted a gravelly murmur. "Vengeance was the Creator's." 		
CF | 		
CF | Approaching the river 		
CF | The steady rushing of a river comes from the east. A turbulent valley 		
CF | of magma 		
CF | and steam roils to the west. 		
CF | 		
CF | Lying here is a thick tome bound in calf-skin. It's the 		
CF | Pharmakon, a formulary 		
CF | and another provision made by the Academy for your inquiry. 		
CF | [More] 		Jacqueline says (to DW), "I do"
		Jacqueline asks, "Do you want them just for this?"
		Jade says, "But still there should be older saves"
DavidW says (to ClubFloyd), "take tome" 		Jacqueline says, "Yeah, I tried an older save, and it didn't work, unfortunately."
DavidW pushes the green 'space' button. 		
CF | Approaching the river 7 		
CF | Exits: east west 		
CF | 		
CF | This book may be the most valuable possession they delivered for your 		
CF | work. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tome" 		
CF | Approaching the river 8 		
CF | Exits: east west 		
CF | 		
CF | > TAKE TOME 		
CF | 		
CF | With a grunt, you pick up the cumbersome and dusty tome. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | Approaching the river 9 		
CF | Exits: east west 		
CF | 		
CF | > L 		
CF | 		
CF | Approaching the river 		
CF | The steady rushing of a river comes from the east. A turbulent valley 		
CF | of magma 		
CF | and steam roils to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Crossing 10 		
CF | Exits: east west 		
CF | 		
CF | > E 		
CF | 		
CF | You recall the Provost throwing up his liver-spotted hands when you 		
CF | last spoke 		
CF | to him: 		
CF | 		
CF | "The historical record offers no clue to the form of Cain's rude 		
CF | mark!" he 		
CF | said. "Is it a scar on his face, or the color of his hair, or a horn 		
CF | sprouting 		
CF | from his forehead? To know this is to better understand the true 		
CF | nature of 		
CF | evil, for Cain was Perdition itself!" 		
CF | 		
CF | This is the question you must answer. It is why you've been sent back 		
CF | to this 		
CF | time, the beginning of mankind's existence on Earth. 		
CF | 		
CF | Crossing 		
CF | A roaring river of whitewater and coursing rapids terminates your path 		
CF | through 		
CF | the wilderness. A lean, frayed rope bridge crosses east to the 		
CF | opposite bank. 		
CF | Otherwise, your only other path is west, the way you came. 		
CF | 		
CF | With a showy beating of its wings, a crow swoops down and settles 		
CF | among the 		
CF | topmost branches of a nearby eucalyptus. 		
CF | 		
CF | Lying on the river's bank is an oversized vellum envelope with a 		
CF | prominent blue 		
CF | seal. You will need it to issue your final report to the Academy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take envelope" 		
CF | Crossing 11 		
CF | Exits: east west 		
CF | 		
CF | > TAKE ENVELOPE 		
CF | 		
CF | You take the envelope. The stiffness of the vellum reminds you of the 		
CF | Academy's formality. You think of the elderly and wise Provost, of 		
CF | your 		
CF | teacher Hester IV of Minscip, and of the steady purpose of the 		
CF | Academy's 		
CF | Scholastics. You do not want to let them down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | Bearing some trepidation, you plant a foot on the rope bridge, then 		
CF | the other. 		
CF | Your crossing begins with careful, mindful steps. 		
CF | 		
CF | Three-quarters of the way across, your fears fade. Perhaps your time 		
CF | at the 		
CF | Academy among its soft scholars has left you suspicious of rural 		
CF | craftsmanship. 		
CF | After all, you made it this far without-- 		
CF | 		
CF | Strands of the rope start unwinding beneath your feet. You 		
CF | impulsively grapple 		
CF | for the hand-hold, but it too buckles. Madly you scramble to hold 		
CF | onto your 		
CF | possessions as the rope gives way. You tumble into the ice-cold 		
CF | river? 		
DavidW pushes the green 'space' button. 		
CF | river? 		
CF | 		
CF | II. A FRAGILE EARTH 		
CF | 		
CF | You're washed far downstream before you manage to grasp solid rock and 		
CF | pull 		
CF | yourself from the river. You trudge up the eastern bank drenched to 		
CF | the bone 		
CF | and grouching about "rural craftsmanship." 		
CF | 		
CF | After some time in the sun, your equipment and essences are dry and 		
CF | intact. 		
CF | The frigid river has left you shivering uncontrollably, however. 		
CF | 		
CF | Worse: You lost your orbis bracelet in the water. Without it, you 		
CF | have no way 		
CF | to return to the Academy. 		
CF | 		
CF | You struggle to recall why you accepted this task from the Provost. 		
CF | You 		
CF | struggle equally to grasp why he would select you, a novitiate so 		
CF | green in the 		
CF | science of investigation. Perhaps after losing two 		
CF | Indagatores to the inquiry, 		
CF | he found himself facing a dearth of volunteers. 		
CF | 		
CF | Plain 		
CF | You're standing on the edge of a flooded plain. A stagnant pond fed 		
CF | by the 		
CF | redirected river makes a murky mirror across the plain. An irrigation 		
CF | ditch 		
CF | controlled by a sluice gate leads to a distant field of wheat covering 		
CF | much of 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | Plain 12 		
CF | Exits: north northeast southeast 		
CF | 		
CF | 		
CF | To the southeast is a winding footpath leading up an incline, while 		
CF | northeast 		
CF | of here is a squat cave set in the side of the bank. 		
CF | 		
CF | Far to the north, you make out a settlement around an enormous cedar 		
CF | tree. The 		
CF | way north is blocked by the pond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | A Fragile Earth 13 		
CF | Exits: northwest down 		
CF | 		
CF | > SE 		
CF | 		
CF | A Fragile Earth 		
CF | Peering down from atop an incline, you behold yet another awesome 		
CF | spectacle in 		
CF | the distance: The earth ripped open and the underworld's molten rivers 		
CF | and 		
CF | miasma escaping to the surface. This young Earth suffers teething 		
CF | pains, and 		
CF | its tantrum is most awful. 		
CF | 		
CF | The narrow footpath continues down the hill into a chasm, or northwest 		
CF | back to 		
CF | the sluice gate. 		
CF | 		
CF | A deep blue gem strung on a loop of leather cord lies on the ground. 		
CF | It's 		
CF | another provision from the Academy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gem" 		
CF | A Fragile Earth 14 		
CF | Exits: northwest down 		
CF | 		
CF | > TAKE GEM 		
CF | 		
CF | You pick up the lumens gem with care, aware of its value to your 		
CF | inquiry. 		
CF | 		
CF | The breeze carries up from the chasm below the stench of rotten eggs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF | A Fragile Earth 15 		
CF | Exits: northwest down 		
CF | 		
CF | > WEAR IT 		
CF | 		
CF | You put the leather cord around your neck. The lumens gem hangs at 		
CF | your 		
CF | sternum. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up gem in book" 		
CF | A Fragile Earth 16 		
CF | Exits: northwest down 		
CF | 		
CF | > LOOK UP GEM IN BOOK 		
CF | 		
CF | Lumens gems are mined from the caves north of the Academy. Once cut 		
CF | and milled 		
CF | by a trained jeweler, they provide the wearer the ability to see 		
CF | surfaces which 		
CF | harbor extreme or painful memories. 		
CF | 		
CF | Once detected, the best way to unlock and reveal the memory is by 		
CF | applying an 		
CF | ostendo compound. Ostendo will announce the essences that must 		
CF | be applied to 		
CF | the surface to reveal the memory. 		
CF | 		
CF | c.f., ostendo 		
CF | 		
CF | You notice you're slightly warm, and feeling an unexpected soreness in 		
CF | your jaw 		
CF | and neck muscles. That dunk in the ice-cold river must have impaired 		
CF | your 		
CF | constitution more than you first thought. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Sulfur deposits 17 		
CF | Exits: up 		
CF | 		
CF | > D 		
CF | 		
CF | Sulfur deposits 		
CF | In this wide and arid chasm you spy the telltale yellow chalk of 		
CF | sulfur 		
CF | spilling down the slope. 		
CF | 		
CF | A winding path leads up out of the chasm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sulfur" 		
CF | Sulfur deposits 18 		
CF | Exits: up 		
CF | 		
CF | > TAKE SULFUR 		
CF | 		
CF | You collect all the sulfur you can find, prepare it for use, and add 		
CF | it to the 		
CF | pulverulent cloth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | A Fragile Earth 19 		
CF | Exits: northwest down 		
CF | 		
CF | > U 		
CF | 		
CF | A Fragile Earth 		
CF | Peering down from atop an incline, you behold yet another awesome 		
CF | spectacle in 		
CF | the distance: The earth ripped open and the underworld's molten rivers 		
CF | and 		
CF | miasma escaping to the surface. This young Earth suffers teething 		
CF | pains, and 		
CF | its tantrum is most awful. 		
CF | 		
CF | The narrow footpath continues down the hill into a chasm, or northwest 		
CF | back to 		
CF | the sluice gate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | A Fragile Earth 20 		
CF | Exits: northwest down 		
CF | 		
CF | > NE 		
CF | 		
CF | You can't go that way. From here you could go northwest or down. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Sent"
		DavidW asks, "er what?"
		Jacqueline says, "Sent you the transcripts thus far, in case you need to look something up."
		DavidW says, "no, my own notes should suffice"
		Jacqueline says, "mmkay"
DavidW says (to ClubFloyd), "nw" 		
CF | Plain 21 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > NW 		
CF | 		
CF | Plain 		
CF | You're standing on the edge of a flooded plain. A stagnant pond fed 		
CF | by the 		
CF | redirected river makes a murky mirror across the plain. An irrigation 		
CF | ditch 		
CF | controlled by a sluice gate leads to a distant field of wheat covering 		
CF | much of 		
CF | the valley floor. 		
CF | 		
CF | To the southeast is a winding footpath leading up an incline, while 		
CF | northeast 		
CF | of here is a squat cave set in the side of the bank. 		
CF | 		
CF | Far to the north, you make out a settlement around an enormous cedar 		
CF | tree. The 		
CF | way north is blocked by the pond. 		
CF | 		
CF | The sluice glows a clear blue hue. The lumens gem is telling you to 		
CF | examine 		
CF | the sluice closer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Salt bed 22 		
CF | Exits: southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | Salt bed 		
CF | This squat cave entrance is actually nothing more than a dry grotto 		
CF | shaped 		
CF | convex by the river. 		
CF | 		
CF | A gash up the side of the grotto reveals a bed of crystal salt 		
CF | embedded in the 		
CF | rock face. 		
CF | 		
CF | The sluice gate is to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take salt" 		
CF | Salt bed 23 		
CF | Exits: southwest 		
CF | 		
CF | > TAKE SALT 		
CF | 		
CF | You collect all the salt you can find, prepare it for use, and add it 		
CF | to the 		
CF | pulverulent cloth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Plain 24 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > SW 		
CF | 		
CF | Plain 		
CF | You're standing on the edge of a flooded plain. A stagnant pond fed 		
CF | by the 		
CF | redirected river makes a murky mirror across the plain. An irrigation 		
CF | ditch 		
CF | controlled by a sluice gate leads to a distant field of wheat covering 		
CF | much of 		
CF | the valley floor. 		
CF | 		
CF | To the southeast is a winding footpath leading up an incline, while 		
CF | northeast 		
CF | of here is a squat cave set in the side of the bank. 		
CF | 		
CF | Far to the north, you make out a settlement around an enormous cedar 		
CF | tree. The 		
CF | way north is blocked by the pond. 		
CF | 		
CF | The sluice glows a clear blue hue. The lumens gem is telling you to 		
CF | examine 		
CF | the sluice closer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gate" 		
CF | Plain 25 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > X GATE 		
CF | 		
CF | A sluice gate with a wood lever controls whether the river water can 		
CF | enter the 		
CF | irrigation ditch. The gate's closed, causing the swollen river to 		
CF | flood the 		
CF | plain. 		
CF | 		
CF | The sluice glows a clear blue hue. The lumens gem has detected 		
CF | powerful 		
CF | memories stored within this surface. You should apply an ostendo 		
CF | compound to 		
CF | learn how to unlock them. They may potentially help you with your 		
CF | inquiry. 		
CF | 		
CF | [Use LOOK UP OSTENDO to learn what substances you'll need to unlock 		
CF | the 		
CF | memories stored in the sluice.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up ostendo in book" 		
CF | Plain 26 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > LOOK UP OSTENDO IN BOOK 		
CF | 		
CF | Strong emotional reactions are embedded in surfaces near the source of 		
CF | the 		
CF | psychic disturbance. 		
CF | 		
CF | Once an ostendo compound is applied to such a surface, the 		
CF | Indagator will 		
CF | receive an Inspiration for unlocking the revelation embedded within 		
CF | it. 		
CF | 		
CF | Note that ostendo, as with all compounds, should only be applied once. 		
CF | Applying the same compound to the same surface more than once only 		
CF | serves to 		
CF | waste essences. 		
CF | 		
CF | Hester IV of Minscip adds a footnote in his peculiar scrawl: 		
CF | 		
CF | "While detailing the ingredients ostendo requires should be 		
CF | unnecessary for any 		
CF | Indagator worth his salt, I will transcribe them here to 		
CF | quiet the countless 		
CF | students who bang on my door at all hours pleading for its 		
CF | formulation: salt & 		
CF | sulfur. Now let me sleep!" 		
CF | 		
CF | c.f., essence, alchemy 		
CF | 		
CF | [You should APPLY SALT TO SLUICE and APPLY SULFUR TO SLUICE to 		
CF | activate an 		
CF | ostendo compound.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply salt to sluice" 		
CF | Plain 27 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > APPLY SALT TO SLUICE 		
CF | 		
CF | You spread some of the salt on the sluice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apple sulfur to sluice" 		
CF | Plain 27 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > APPLE SULFUR TO SLUICE 		
CF | 		
CF | I don't understand that command. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply sulfur to sluice" 		
CF | Plain 28 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > APPLY SULFUR TO SLUICE 		
CF | 		
CF | You spread some of the sulfur on the sluice. 		
CF | 		
CF | The ostendo compound blends and dissolves, preparing to reveal the 		
CF | next steps 		
CF | for unlocking the revelations burned into the sluice? 		
CF | 		
CF | In your ear comes a disembodied whisper: "Phlegm and sulfur." 		
CF | 		
CF | Applying these two essences to the sluice will unlock the memories 		
CF | embedded 		
CF | within it. 		
CF | 		
CF | [You may now refer to the ostendo compound by name. Using it 		
CF | has seared its 		
CF | list of essences into your memory. For example, you may APPLY OSTENDO 		
CF | TO 		
CF | SHOVEL if the need arises.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply phlegm to sluice" 		
CF | Plain 29 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > APPLY PHLEGM TO SLUICE 		
CF | 		
CF | You spread some of the phlegm on the sluice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply sulfur to sluice" 		
CF | > 		
CF | > APPLY SULFUR TO SLUICE 		
CF | 		
CF | You spread some of the sulfur on the sluice. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | The ethereal voice of a young man appears in your mind. It is a voice 		
CF | recorded 		
CF | in the past: 		
CF | 		
CF | After Father and I dug this trench to irrigate my wheat and 		
CF | vegetables, brother 		
CF | Abel made a discovery: When the sluice is closed, the field floods 		
CF | deep enough 		
CF | for his flock to drink from. This saves him half a day of 		
CF | shepherding them 		
CF | down to the river and back. My crops suffer for his laziness. I 		
CF | have 		
CF | repeatedly warned him not to lock the sluice closed without my 		
CF | permission. 		
CF | 		
CF | Mother and Father will not intervene. He is the youngest son. 		
CF | They are 		
CF | intoxicated by his charms and soothed by his assurances that he 		
CF | bears no ill 		
CF | will. 		
CF | 		
CF | And yet here I find my field dry as dust and the sluice gate 		
CF | closed. He has 		
CF | managed to jam it shut with a wedge, to prevent me from undoing 		
CF | his handiwork. 		
CF | He is without shame! 		
CF | 		
CF | The voice fades off, leaving you with an electric charge of scholarly 		
CF | excitement. The young man speaks of his brother Abel. "Mother" is 		
CF | Eve, the 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | Plain 30 		
CF | Exits: north northeast southeast 		
CF | first Woman to walk the Earth. "Father" is Adam, the first 		
CF | Man. This is 		
CF | Cain's voice! 		
CF | 		
CF | [Use MEMORIES to list all revelations you've surfaced in your 		
CF | inquiry.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take wedge" 		
CF | Plain 31 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > TAKE WEDGE 		
CF | 		
CF | You manage to remove the wedge from the gate's jamb, but you lose the 		
CF | slippery 		
CF | thing in the murky water. The gate should be free to move now, 		
CF | though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open gate" 		
CF | Plain 32 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > OPEN GATE 		
CF | 		
CF | The sluice cannot be moved directly. The lever looks promising, 		
CF | however. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF | Plain 33 		
CF | Exits: north northeast southeast 		
CF | 		
CF | > PULL LEVER 		
CF | 		
CF | With a great deal of effort, you succeed in pulling the sluice lever 		
CF | back. The 		
CF | gate opens and water rushes into the irrigation ditch. 		
CF | 		
CF | Within a few minutes, the pond has drained enough for you to move 		
CF | north across 		
CF | the plain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | River bank 34 		
CF | Exits: north south 		
CF | 		
CF | > N 		
CF | 		
CF | River bank 		
CF | You recognize this to be the opposite bank of the river crossing you 		
CF | attempted. 		
CF | The rope bridge unraveled entirely and was swept downstream with you. 		
CF | 		
CF | North of here stands a small settlement. No fence or markings, only a 		
CF | few 		
CF | buildings around a grand cedar tree. To the south is a sluice gate. 		
CF | 		
CF | Down the rushing river flows ice-cold water. 		
CF | 		
CF | As though demonstrating the ease of fording a river, the crow launches 		
CF | from the 		
CF | far bank, soars over the river in a geometric arc, and lands 		
CF | gracefully a few 		
CF | feet from you. 		
CF | 		
CF | Without a glance, it emits a berating caaaw at you. 		
CF | 		
CF | It makes another showy beating of its wings, lifts off, and flies 		
CF | away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Well 35 		
CF | Exits: east south down 		
CF | 		
CF | > N 		
CF | 		
CF | As you approach the settlement, you surmise it was abandoned some time 		
CF | ago. 		
CF | Time has worn down everything left behind? 		
CF | 		
CF | Well 		
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects 		
CF | the well's 		
CF | opening in half. From the depths below comes the echoing trickle of 		
CF | slow- 		
CF | running water. 		
CF | 		
CF | The river is south of here, while a towering cedar is to the east. 		
CF | Beyond it 		
CF | is a clearing and some ramshackle buildings. 		
CF | 		
CF | The well glows a clear blue hue. 		
CF | 		
CF | It would be wise to examine the well closer, in case it may yield any 		
CF | insights 		
CF | into your inquiry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply ostendo to well" 		
CF | Well 36 		
CF | Exits: east south down 		
CF | 		
CF | > APPLY OSTENDO TO WELL 		
CF | 		
CF | You spread some of the salt and the sulfur on the well. 		
CF | 		
CF | The ostendo compound blends and dissolves, preparing to reveal the 		
CF | next steps 		
CF | for unlocking the revelations burned into the well? 		
CF | 		
CF | In your ear comes a disembodied whisper: "Yellow bile and ash." 		
CF | 		
CF | Applying this mixture to the well will unlock the memories embedded 		
CF | within. 		
CF | Now, if you could only find some ash? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Foot of the great cedar tree 37 		
CF | Exits: east south west up 		
CF | 		
CF | > E 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | The crow alights upon one of the lower branches. It caws 		
CF | twice at you and 		
CF | ruffles its wings with a satisfied shrug. You reckon you could climb 		
CF | to the 		
CF | tree's lower branches, if you so desired, if only to give the crow a 		
CF | piece of 		
CF | your mind. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. 		
CF | 		
CF | The Academy has provided once more. A string of wood cups braided 		
CF | together by 		
CF | a strand of twine is piled on the ground at the foot of the tree. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cups" 		
CF | Foot of the great cedar tree 38 		
CF | Exits: east south west up 		
CF | 		
CF | > TAKE CUPS 		
CF | 		
CF | You pick up the braid of cups. 		
CF | 		
CF | Lost in thought for a moment, your focus snaps back when the crow's 		
CF | shrill call 		
CF | cuts through the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Fire pit 39 		
CF | Exits: east south west northeast 		
CF | 		
CF | > E 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. The middle is scorched out from much use, but the pit is 		
CF | cold. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | The fire pit stones glow a clear blue hue. 		
CF | 		
CF | The crow's piercing call shatters the still air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply ostendo to pit" 		
CF | Fire pit 40 		
CF | Exits: east south west northeast 		
CF | 		
CF | > APPLY OSTENDO TO PIT 		
CF | 		
CF | You spread some of the salt and the sulfur on the fire pit. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up?and evaporates away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply ostendo to stones" 		
CF | Fire pit 41 		
CF | Exits: east south west northeast 		
CF | 		
CF | > APPLY OSTENDO TO STONES 		
CF | 		
CF | You spread some of the salt and the sulfur on the fire pit stones. 		
CF | 		
CF | The ostendo compound blends and dissolves, preparing to reveal the 		
CF | next steps 		
CF | for unlocking the revelations burned into the fire pit stones? 		
CF | 		
CF | In your ear comes a disembodied whisper: "Arsenic, sulfur, and 		
CF | Adam's Humour." 		
CF | 		
CF | Stones will speak the truth, but you must coax it from them. 		
CF | 		
CF | Besides arsenic and sulfur, you must determine which of the Four 		
CF | Humours 		
CF | dominated Adam's temperament. Studying the Pharmakon may be 		
CF | of help. Good 		
CF | places to start would be the entries on Adam and the Four Humours. 		
CF | 		
CF | Unlocking other revelations around the settlement may shine a light on 		
CF | the 		
CF | matter as well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ash" 		
CF | Fire pit 42 		
CF | Exits: east south west northeast 		
CF | 		
CF | > TAKE ASH 		
CF | 		
CF | You collect all the ash you can find, prepare it for use, and add it 		
CF | to the 		
CF | pulverulent cloth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Foot of the great cedar tree 43 		
CF | Exits: east south west up 		
CF | 		
CF | > W 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Well 44 		
CF | Exits: east south down 		
CF | 		
CF | > W 		
CF | 		
CF | Well 		
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects 		
CF | the well's 		
CF | opening in half. From the depths below comes the echoing trickle of 		
CF | slow- 		
CF | running water. 		
CF | 		
CF | The river is south of here, while a towering cedar is to the east. 		
CF | Beyond it 		
CF | is a clearing and some ramshackle buildings. 		
CF | 		
CF | The well glows a clear blue hue. 		
CF | 		
CF | Your inquiry has determined that the well has a revelation locked 		
CF | within it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "memories" 		
CF | Well 44 		
CF | Exits: east south down 		
CF | 		
CF | > MEMORIES 		
CF | 		
CF | You've witnessed only one revelation: The sluice gate. You may RECALL 		
CF | this 		
CF | revelation by name. 		
CF | 		
CF | You've detected revelations within two surfaces that have not been 		
CF | unlocked: 		
CF | 		
CF | * the fire pit stones 		
CF | * the well 		
CF | 		
CF | You've memorized the following alchemical compounds: 		
CF | 		
CF | * ostendo: Reveal compound to unlock revelation 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply yellow bile to well" 		
CF | Well 45 		
CF | Exits: east south down 		
CF | 		
CF | > APPLY YELLOW BILE TO WELL 		
CF | 		
CF | You spread some of the yellow bile on the well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply ash to well" 		
CF | > 		
CF | > APPLY ASH TO WELL 		
CF | 		
CF | You spread some of the ash on the well. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | The young man's voice--Cain--begins speaking in your mind about his 		
CF | father, 		
CF | Adam: 		
CF | 		
CF | Father believes with enough contrition, the Creator will permit us 		
CF | to return to 		
CF | the paradise Eden. He has begun a hard fast, consuming only sips 		
CF | of rainwater 		
CF | and nibbles of honeycomb. It has made him weak. His ribs press 		
CF | into his skin 		
CF | and reveal the cage encasing his heart. 		
CF | 		
CF | Fasting, hard work, and daily exhortations to the Creator have 		
CF | driven Father to 		
CF | the precipice. His eyes bulge egg-like from their sockets. White 		
CF | foam flecks 		
CF | the corners of his mouth. He rarely speaks, but when he does, he 		
CF | rants and 		
CF | raves, permitting none of us to get in so much as two words. 		
CF | 		
CF | Unlike Mother, he refuses to discuss his time in the garden 		
CF | paradise before 		
CF | their sins drove them out. Hard work is his silent contrition for 		
CF | his error-- 		
CF | daily, grinding, maddening hard work. 		
CF | 		
CF | This suggests much about Adam's temperament--and his Humour. 		
CF | Obsession driven 		
CF | to madness is a well-established behavior of an overly choleric 		
CF | person. The 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | Well 46 		
CF | Exits: east south down 		
CF | 		
CF | 		
CF | [You've unlocked another revelation. Use MEMORIES for all revelations 		
CF | you may 		
CF | recall.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up choleric" 		
CF | Well 47 		
CF | Exits: east south down 		
CF | 		
CF | > LOOK UP CHOLERIC 		
CF | 		
CF | (the Pharmakon) 		
CF | The humour yellow bile makes one choleric. It is countered by the 		
CF | chamomile 		
CF | poison. 		
CF | 		
CF | The choleric are characterized as decisive, analytic, and "quick on 		
CF | their 		
CF | feet." They prefer action over contemplation. Unlike 		
CF | melancholics, they live 		
CF | in the moment rather than the past. 		
CF | 		
CF | An excess of cholera leads to a depletion of the choleric's admirable 		
CF | qualities. Decisiveness becomes quick-tempered; analytics are 		
CF | surrendered to 		
CF | instinct. Anger and snap decisions become their norm. Madness 		
CF | is common. 		
CF | 		
CF | c.f., yellow bile, chamomile, melancholic, Four Humours, madness 		
CF | 		
CF | A distant screech from the crow sounds like a rebuke carried to you in 		
CF | the 		
CF | wind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Foot of the great cedar tree 48 		
CF | Exits: east south west up 		
CF | 		
CF | > E 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Fire pit 49 		
CF | Exits: east south west northeast 		
CF | 		
CF | > E 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. The middle is scorched out from much use, but the pit is 		
CF | cold. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | The fire pit stones glow a clear blue hue. 		
CF | 		
CF | Your inquiry has determined that the fire pit stones have a revelation 		
CF | locked 		
CF | within them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply arsenic to stones" 		
CF | Fire pit 50 		
CF | Exits: east south west northeast 		
CF | 		
CF | > APPLY ARSENIC TO STONES 		
CF | 		
CF | You spread some of the arsenic on the fire pit stones. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply sulfur to stones" 		
CF | Fire pit 51 		
CF | Exits: east south west northeast 		
CF | 		
CF | > APPLY SULFUR TO STONES 		
CF | 		
CF | You spread some of the sulfur on the fire pit stones. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply yellow bile to stones" 		
CF | > 		
CF | > APPLY YELLOW BILE TO STONES 		
CF | 		
CF | You spread some of the yellow bile on the fire pit stones. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | Cain's voice appears in your thoughts, a message from the past: 		
CF | 		
CF | Each night, Father ignites the Great Fire. On haunches before the 		
CF | crackling 		
CF | flames, he supplicates himself to the Creator. His cries for 		
CF | forgiveness echo 		
CF | off the mountains to the south. 		
CF | 		
CF | Some mornings, I find him passed out before the Fire's dying 		
CF | embers. He lies 		
CF | naked and uncovered, having worked himself into a froth before 		
CF | losing 		
CF | consciousness. 		
CF | 		
CF | Once, in a raving lather, Adam cried out to the dancing Fire: "The 		
CF | world was 		
CF | created in goodness! So it must be governed according to the 		
CF | fruit of good 		
CF | works!" 		
CF | 		
CF | Father throws salt into the Fire to divine our family's future. 		
CF | He wishes to 		
CF | foresee if we will be permitted to return to the garden paradise. 		
CF | And Adam has 		
CF | divined a magick: He applies salt and ash to the pit to ignite the 		
CF | Fire. 		
CF | 		
CF | In his mania he ignores the Crow, who trills down at him from the 		
CF | Great Tree. 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | Fire pit 52 		
CF | Exits: east south west northeast 		
CF | The Crow is scolding Adam for resorting to the black 		
CF | arts. 		
CF | 		
CF | I know this: Ignore the Crow at your own peril. 		
CF | 		
CF | When Cain's voice fades off, you realize the "magick" Adam learned is, 		
CF | in fact, 		
CF | established science. It is known as encyp, and it is recorded in the 		
CF | Pharmakon. 		
CF | 		
CF | [You've unlocked another revelation. Use MEMORIES for all revelations 		
CF | you may 		
CF | recall.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply salt to pit" 		
CF | Fire pit 53 		
CF | Exits: east south west northeast 		
CF | 		
CF | > APPLY SALT TO PIT 		
CF | 		
CF | You spread some of the salt on the fire pit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply ash to pit" 		
CF | > 		
CF | > APPLY ASH TO PIT 		
CF | 		
CF | You spread some of the ash on the fire pit. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | Again, Cain's voice appears in your thoughts: 		
CF | 		
CF | "The Fire has forsaken me," Adam proclaims. He has broken his 		
CF | fast, and his 		
CF | health is much improved. "Both of you are to begin a ritual of 		
CF | sacrifice. 		
CF | Cain, gather your best grain and vegetables. Abel, slaughter the 		
CF | first of your 		
CF | flock. Submit your yield to the Creator for judgment." 		
CF | 		
CF | "I shall do as you wish," I tell Father and Mother. 		
CF | 		
CF | "I will not," Abel says. "Such waste does not honor my 		
CF | labor." 		
CF | 		
CF | "Listen to your father," Eve says. "The one who provides the best 		
CF | sacrifice 		
CF | will be rewarded." 		
CF | 		
CF | Far to the northeast, The Crow perches among the rocks. It caws 		
CF | twice for our 		
CF | attention. 		
CF | 		
CF | "Establish your shrine where the Crow calls from," Father 		
CF | says. 		
CF | 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | Fire pit 54 		
CF | Exits: east south west northeast 		
CF | With a great whooom, a massive and intense fire 		
CF | springs up in the pit. So 		
CF | sudden, and igniting with such force, you stumble backwards in 		
CF | retreat, heart 		
CF | palpitating and the whiff of singed hair all about you. 		
CF | 		
CF | A pile of cold charcoal you previously overlooked now smolders. Its 		
CF | coals glow 		
CF | a soft orange color. 		
CF | 		
CF | [You may now refer to the encyp compound by name.] 		
CF | 		
CF | [You've unlocked another revelation.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Outside the hovel 55 		
CF | Exits: south west in 		
CF | 		
CF | > E 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | A white cotton roll sits on the ground, another provision from the 		
CF | Academy for 		
CF | your inquiry. It appears to be a bandage. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Hovel 56 		
CF | Exits: out 		
CF | 		
CF | > E 		
CF | 		
CF | Hovel 		
CF | The dim interior of this abandoned mud-and-thatch hovel suggests the 		
CF | family who 		
CF | made a life here lived quite roughly. Straw has been strewn about as 		
CF | bedding, 		
CF | with leftover strips of coarse linen indicative of old blankets left 		
CF | behind. 		
CF | 		
CF | A limp and oversized woven basket sits upside-down on the floor, as 		
CF | though 		
CF | pushed over and set aside in the hurry to abandon this place. 		
CF | 		
CF | These sparse accomodations can only remind you of life on your 		
CF | grandfather's 		
CF | farm, and the drafty cottage you both sought shelter in during 		
CF | snowstorms and 		
CF | torrential rains. 		
CF | 		
CF | How long has it been since you last shivered inside that cottage? Not 		
CF | long 		
CF | enough. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under basket" 		
CF | Hovel 57 		
CF | Exits: out 		
CF | 		
CF | > LOOK UNDER BASKET 		
CF | 		
CF | The meager sunlight from the entry catches something nestled among the 		
CF | rags 		
CF | under the basket. It's a gleaming slab of obsidian sparkling in the 		
CF | gray 		
CF | sunlight coming through the entryway. 		
CF | 		
CF | > 		
Jacqueline has arrived. 		
DavidW says (to ClubFloyd), "take slab" 		
CF | Hovel 58 		
CF | Exits: out 		
CF | 		
CF | > TAKE SLAB 		
CF | 		
CF | On your knees and stretching as far as you can reach, your fingertips 		
CF | get 		
CF | enough of a hold to slide the obsidian slab close and pick it up. It 		
CF | fits 		
CF | nicely in your hand. 		
CF | 		
CF | You're clammy and perspiring slightly. All the walking around has 		
CF | made you 		
CF | feel more winded than you would expect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x straw" 		
CF | Hovel 59 		
CF | Exits: out 		
CF | 		
CF | > X STRAW 		
CF | 		
CF | Stalks of straw and dead grass are strewn across the ground. 		
CF | 		
CF | You notice a strand of yellow silk caught in the mud and thatch of the 		
CF | rear 		
CF | wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x silk" 		
CF | Hovel 60 		
CF | Exits: out 		
CF | 		
CF | > X SILK 		
CF | 		
CF | Upon closer examination, you see the silk is actually a strand of 		
CF | blond hair. 		
CF | It's long with a slight wave in it. From the length and various 		
CF | qualities of 		
CF | the hair, you believe this to be from the head of a girl or a young 		
CF | woman. 		
CF | 		
CF | The strand of blond hair glows a clear blue hue. The hair is so 		
CF | slight, the 		
CF | hue is barely noticeable. 		
CF | 		
CF | > 		Jacqueline says, "Jade, you had one of the passes, but I took it and you now can access without a pass."
DavidW says (to ClubFloyd), "apply ostendo to hair" 		
CF | Hovel 61 		
CF | Exits: out 		
CF | 		
CF | > APPLY OSTENDO TO HAIR 		
CF | 		
CF | You spread some of the salt and the sulfur on the strand of blond 		
CF | hair. 		
CF | 		
CF | The ostendo compound blends and dissolves, preparing to reveal the 		
CF | next steps 		
CF | for unlocking the revelations burned into the strand of blond hair? 		
CF | 		
CF | A disembodied voice whispers nearby: "Eve's Humour, poison of 		
CF | Adam's Humour, 		
CF | and wax." 		
CF | 		
CF | The Pharmakon will be of service here in determining which 		
CF | essences correspond 		
CF | to Adam's and Eve's Humours. In particular, you must add the 		
CF | poison of Adam's 		
CF | Humour. 		
CF | 		
CF | It's also possible the information may be gleaned by coaxing visions 		
CF | and 		
CF | revelations from other surfaces in the settlement. Keep searching! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Outside the hovel 62 		
CF | Exits: south west in 		
CF | 		
CF | > W 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | A white cotton roll sits on the ground, another provision from the 		
CF | Academy for 		
CF | your inquiry. It appears to be a bandage. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bandage" 		
CF | Outside the hovel 63 		
CF | Exits: south west in 		
CF | 		
CF | > TAKE BANDAGE 		
CF | 		
CF | As you pick it up, a sudden lightheadedness comes over you. Your skin 		
CF | is 		
CF | clammy and waxy. A flushed prickliness swarms about your neck and 		
CF | temples. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Inside the tent 64 		
CF | Exits: out 		
CF | 		
CF | > S 		
CF | 		
CF | Inside the tent 		
CF | Inside this spacious tent is smashed and overturned equipment, as 		
CF | though 		
CF | destroyed in a fit of rage. You gather from the loose bits strewn 		
CF | about that 		
CF | this was once a craft workshop. 		
CF | 		
CF | The only undisturbed piece of equipment is a length of rope tied to 		
CF | the tent's 		
CF | center post. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie rope" 		
CF | Inside the tent 65 		
CF | Exits: out 		
CF | 		
CF | > UNTIE ROPE 		
CF | 		
CF | The knot's damnably tight. Whoever tied it off has--or had--a mastery 		
CF | of them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Outside the hovel 66 		
CF | Exits: south west in 		
CF | 		
CF | > N 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | Lost in thought for a moment, your focus snaps back when the crow's 		
CF | shrill call 		
CF | cuts through the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Fire pit 67 		
CF | Exits: east south west northeast 		
CF | 		
CF | > W 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | Still reeling from the unexpected burst of flame leaping at your face, 		
CF | your 		
CF | gaze ascends to the heights of the great cedar tree across the 		
CF | clearing. The 		
CF | crow is jouncing up and down on its perch. Its taunting caws 		
CF | echo across the 		
CF | valley, sounding uncomfortably like the laughter you've endured from 		
CF | the 		
CF | Academy's Scholastics. 		
CF | 		
CF | "Indagatores," they murmured with a chuckle. "When has 		
CF | anyone learned one 		
CF | thing from them?" 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | [More] 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Foot of the great cedar tree 68 		
CF | Exits: east south west up 		
CF | 		
CF | > W 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | From the branches, the crow cocks its head and studies you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the wheat field 69 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | You recognize this to be a field of domesticated grain. That 		
CF | knowledge comes 		
CF | not from your time at the Academy, but rather of an unremarkable youth 		
CF | spent 		
CF | harvesting wheat and sorghum on your grandfather's farm. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | You're clammy and perspiring slightly. All the walking around has 		
CF | made you 		
CF | feel more winded than you would expect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scarecrow" 		
CF | In the wheat field 70 		
CF | Exits: north east south 		
CF | 		
CF | > X SCARECROW 		
CF | 		
CF | This crude dummy is little more than willow and straw fashioned into a 		
CF | human- 		
CF | like form and tied to a post. Its lifeless eyes stare off toward a 		
CF | clearing to 		
CF | the south. 		
CF | 		
CF | Not that this scarecrow has earned its keep--from what you've seen so 		
CF | far, the 		
CF | crows around here seem to feel they rule the roost. 		
CF | 		
CF | You snap your fingers: An ocu compound may give this 		
CF | scarecrow a voice to the 		
CF | events it's witnessed in this field. The Pharmakon should be 		
CF | of help here. 		
CF | 		
CF | A sharp jolt shakes you to and fro, causing you to check your balance. 		
CF | It's 		
CF | another reminder of a young Earth finding its legs. The scarecrow 		
CF | sways back 		
CF | and forth, left and right, then settles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up ocu" 		
CF | In the wheat field 71 		
CF | Exits: north east south 		
CF | 		
CF | > LOOK UP OCU 		
CF | 		
CF | (the Pharmakon) 		
CF | Dummies, portraits, and any other lifeless mimicry possessing human 		
CF | eyes may 		
CF | retain a memory of the past they've witnessed. Ocu provides a 		
CF | way to hear 		
CF | these mimics' tales. 		
CF | 		
CF | Arsenic & phlegm grants a voice to these mute witnesses. 		
CF | Merely apply the 		
CF | compound to the form bearing the eyes, and one will re-envision what 		
CF | the 		
CF | mimicked eyes witnessed. 		
CF | 		
CF | c.f., essence, alchemy 		
CF | 		
CF | > 		
Jacqueline drops ClubFloyd Pass 01. 		
ClubFloyd Pass 01 goes home. 		
DavidW says (to ClubFloyd), "apply arsenic to scarecrow" 		
CF | In the wheat field 72 		
CF | Exits: north east south 		
CF | 		
CF | > APPLY ARSENIC TO SCARECROW 		
CF | 		
CF | You spread some of the arsenic on the scarecrow. 		
CF | 		
CF | > 		
Jacqueline departs. A clowder of cats chatters in the distance. 		
DavidW says (to ClubFloyd), "apply phlegm to scarecrow" 		
CF | > 		
CF | > APPLY PHLEGM TO SCARECROW 		
CF | 		
CF | You spread some of the phlegm on the scarecrow. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | Your eyes become the scarecrow's eyes. Through them, you witness an 		
CF | age-old 		
CF | altercation: A brotherly spat. 		
CF | 		
CF | Cain toils in the field for hours exposed to the stark white sun. 		
CF | Abel passes 		
CF | by on several occasions, cool and refreshed, with a puckish smirk and 		
CF | a 		
CF | mischievous air about him. 		
CF | 		
CF | "Have you not your flock to attend to?" Cain snaps. He has labored 		
CF | all morning 		
CF | with a shovel to dig an enormous egg-shaped rock out from the field. 		
CF | 		
CF | "You are the keeper of your field," Abel says. "My flock is my 		
CF | business." 		
CF | 		
CF | Throughout the sweltering day, Abel passes by several more times, 		
CF | never 		
CF | offering assistance. Cain toils against the stubborn rock. The 		
CF | egg-shaped 		
CF | rock does not budge. 		
CF | 		
CF | Abel taunts him. "The river is cool today. I swam while my flock 		
CF | quenched 		
CF | their thirst. What have you been doing with your time?" 		
CF | 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | In the wheat field 73 		
CF | Exits: north east south 		
CF | Temper sapped, Cain throws aside the shovel and storms off. 		
CF | The rock in the 		
CF | field remains embedded in the ground. Abel grins, shakes his head, 		
CF | and 		
CF | saunters off. 		
CF | 		
CF | The crow cries out twice?and you return to the present moment, with 		
CF | only the 		
CF | memory of the scarecrow's vision as a memento. 		
CF | 		
CF | [You may now refer to the ocu compound by name.] 		
CF | 		
CF | [You've unlocked another revelation.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slab" 		
CF | In the wheat field 74 		
CF | Exits: north east south 		
CF | 		
CF | > X SLAB 		
CF | 		
CF | The oval slab of obsidian is small, about the size of a woman's palm, 		
CF | with one 		
CF | of its sides smooth and polished. 		
CF | 		
CF | In the polished face of the mirror gleams a reflection. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply ocu to slab" 		
CF | > 		
CF | > APPLY OCU TO SLAB 		
CF | 		
CF | You spread some of the arsenic and the phlegm on the obsidian slab. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | Your eyes reflecting back at you become the eyes of all who've gazed 		
CF | into the 		
CF | obsidian's polished surface. It is Eve who has peered into it the 		
CF | most. 		
CF | 		
CF | A beauty when she was first created, her grace was ground down by her 		
CF | exile to 		
CF | the wilderness. Deadened eyes and a lifeless expression have replaced 		
CF | the 		
CF | charms of her youth. 		
CF | 		
CF | While studying herself in the obsidian mirror, she tells her children 		
CF | long and 		
CF | loving stories of life in Eden. Every plant bore succulent fruit and 		
CF | aromatic 		
CF | blossoms. The waterfalls provided endless fresh water. Never a storm 		
CF | to flood 		
CF | the garden. Never a drought to parch the soil. 		
CF | 		
CF | "It was a place of no tomorrows," she tells her children. "It was a 		
CF | time of no 		
CF | yesterdays." 		
CF | 		
CF | Adam tells her to quit lulling the children with tales of that which 		
CF | has 		
CF | passed. "There are stones to turn and lambs to slaughter." 		
CF | 		
CF | Eve lives her days in a waking half-dream peering back in time through 		
CF | the 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | In the wheat field 75 		
CF | Exits: north east south 		
CF | 		
CF | 		
CF | When the vision ceases, there is no doubt in your mind: Eve is 		
CF | afflicted with 		
CF | melancholy. The Pharmakon has more information. 		
CF | 		
CF | [You've unlocked another revelation.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up melancholy" 		
CF | In the wheat field 76 		
CF | Exits: north east south 		
CF | 		
CF | > LOOK UP MELANCHOLY 		
CF | 		
CF | (the Pharmakon) 		
CF | The humour black bile makes one melancholic. It is countered by the 		
CF | arsenic 		
CF | poison. 		
CF | 		
CF | Those afflicted with melancholy suffer from the most complex of 		
CF | emotional 		
CF | dispositions, which can only be described as a kind of 		
CF | withdrawal from 		
CF | relationships as well as society. Melancholy often leads to 		
CF | despair, the 		
CF | foulest of sins. 		
CF | 		
CF | c.f., black bile, arsenic, Four Humours, depression 		
CF | 		
CF | The crow launches from the tree, flies a roundabout loop in the hazy 		
CF | sky, and 		
CF | returns to its perch. 		
CF | 		
CF | > 		
Jacqueline has arrived. 		
DavidW says (to ClubFloyd), "look up yellow bile" 		
CF | In the wheat field 77 		
CF | Exits: north east south 		
CF | 		
CF | > LOOK UP YELLOW BILE 		
CF | 		
CF | (the Pharmakon) 		
CF | Yellow bile is a remedy promoting a choleric nature: Ambitious, 		
CF | aggressive, 		
CF | short of temper. It is countered by the chamomile poison. 		
CF | 		
CF | c.f., chamomile, remedy, choleric 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take wheat" 		
CF | In the wheat field 78 		
CF | Exits: north east south 		
CF | 		
CF | > TAKE WHEAT 		
CF | 		
CF | You select the best of the remaining wheat from a meager selection. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Outside a slaughterhouse 79 		
CF | Exits: north west in 		
CF | 		
CF | > E 		
CF | 		
CF | Outside a slaughterhouse 		
CF | This dilapidated shack of rough-cut cypress planks leans to one side 		
CF | and is in 		
CF | need of shoring up. From the dried red-wine splatter about the 		
CF | interior walls, 		
CF | it's obvious this was a slaughterhouse. 		
CF | 		
CF | The shack may be entered from here by going south. A fire pit is due 		
CF | north, 		
CF | while a field of wheat stands to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Slaughterhouse 80 		
CF | Exits: out 		
CF | 		
CF | > S 		
CF | 		
CF | Slaughterhouse 		
CF | The interior of the rustic slaughterhouse is stark and stunning to the 		
CF | uninitiated. 		
CF | 		
CF | The planks are a rich tannin color from the sheer quantity of blood 		
CF | spilled. 		
CF | The coloration spreads up the walls, spattered from countless 		
CF | slaughtered 		
CF | animals. You imagine a grim assortment of iron tools and instruments 		
CF | once 		
CF | filled this place. 		
CF | 		
CF | Mostly, it's the lingering odor here that strikes you. 		
CF | 		
CF | A wide tree stump occupies the center of the shack. 		
CF | 		
CF | In one corner is a loose pile of animal bones. 		
CF | 		
CF | A short stout knife lies on the tree stump. 		
CF | 		
CF | The tree stump glows a clear blue hue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take knife" 		
CF | Slaughterhouse 81 		
CF | Exits: out 		
CF | 		
CF | > TAKE KNIFE 		
CF | 		
CF | You pick up the knife. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bone" 		
CF | Slaughterhouse 82 		
CF | Exits: out 		
CF | 		
CF | > TAKE BONE 		
CF | 		
CF | You take one of the bones off the pile. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply ostendo to stump" 		
CF | Slaughterhouse 83 		
CF | Exits: out 		
CF | 		
CF | > APPLY OSTENDO TO STUMP 		
CF | 		
CF | You spread some of the salt and the sulfur on the tree stump. 		
CF | 		
CF | The ostendo compound blends and dissolves, preparing to reveal the 		
CF | next steps 		
CF | for unlocking the revelations burned into the tree stump? 		
CF | 		
CF | A voice whispers in your ear: "Abel's Humour, the poison of 		
CF | phlegm--which is 		
CF | Cain's Humour--and salt." 		
CF | 		
CF | Excellent--ostendo has revealed phlegm to be Cain's Humour. But note 		
CF | you must 		
CF | apply phlegm's corresponding poison. 		
CF | 		
CF | The Pharmakon and further searching of the settlement may 		
CF | help in deducing 		
CF | which essences are to be used on the stump. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up phlegm" 		
CF | Slaughterhouse 84 		
CF | Exits: out 		
CF | 		
CF | > LOOK UP PHLEGM 		
CF | 		
CF | (the Pharmakon) 		
CF | Phlegm is a remedy promoting a phlegmatic nature: reserved, quiet, 		
CF | thoughtful, 		
CF | introspective. It is countered by the sage poison. 		
CF | 		
CF | Hester IV of Minscip makes a handwritten addition: "Not to be confused 		
CF | with the 		
CF | phlegm from a runny nose! What organ secretes this vital fluid 		
CF | remains unknown 		
CF | to medical science." 		
CF | 		
CF | c.f., sage, remedy, phlegmatic 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Outside a slaughterhouse 85 		
CF | Exits: north west in 		
CF | 		
CF | > N 		
CF | 		
CF | Outside a slaughterhouse 		
CF | This dilapidated shack of rough-cut cypress planks leans to one side 		
CF | and is in 		
CF | need of shoring up. From the dried red-wine splatter about the 		
CF | interior walls, 		
CF | it's obvious this was a slaughterhouse. 		
CF | 		
CF | The shack may be entered from here by going south. A fire pit is due 		
CF | north, 		
CF | while a field of wheat stands to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Outside a slaughterhouse 86 		
CF | Exits: north west in 		
CF | 		
CF | > E 		
CF | 		
CF | You can't go that way. From here you could go north, west or in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Fire pit 87 		
CF | Exits: east south west northeast 		
CF | 		
CF | > N 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | A sharp gust causes the smoke from the pile of charcoal to form a thin 		
CF | trail in 		
CF | the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Outside a slaughterhouse 88 		
CF | Exits: north west in 		
CF | 		
CF | > S 		
CF | 		
CF | Outside a slaughterhouse 		
CF | This dilapidated shack of rough-cut cypress planks leans to one side 		
CF | and is in 		
CF | need of shoring up. From the dried red-wine splatter about the 		
CF | interior walls, 		
CF | it's obvious this was a slaughterhouse. 		
CF | 		
CF | The shack may be entered from here by going south. A fire pit is due 		
CF | north, 		
CF | while a field of wheat stands to the west. 		
CF | 		
CF | From this distance, the crow's blackness perched in the tree limbs 		
CF | makes an 		
CF | oval hole in this serene, if ominous, place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Fire pit 89 		
CF | Exits: east south west northeast 		
CF | 		
CF | > N 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Outside the hovel 90 		
CF | Exits: south west in 		
CF | 		
CF | > E 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Inside the tent 91 		
CF | Exits: out 		
CF | 		
CF | > S 		
CF | 		
CF | Inside the tent 		
CF | Inside this spacious tent is smashed and overturned equipment, as 		
CF | though 		
CF | destroyed in a fit of rage. You gather from the loose bits strewn 		
CF | about that 		
CF | this was once a craft workshop. 		
CF | 		
CF | The only undisturbed piece of equipment is a length of rope tied to 		
CF | the tent's 		
CF | center post. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut rope with knife" 		
CF | Inside the tent 92 		
CF | Exits: out 		
CF | 		
CF | > CUT ROPE WITH KNIFE 		
CF | 		
CF | The rusted knife is far too dull to cut anything. 		
CF | 		
CF | You vaguely recall an alchemical compound that makes anew the old and 		
CF | worn. 		
CF | The Pharmakon may be of assistance with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up renewal" 		
CF | Inside the tent 93 		
CF | Exits: out 		
CF | 		
CF | > LOOK UP RENEWAL 		
CF | 		
CF | (the Pharmakon) 		
CF | Although reversing the ravages of human age remains well-beyond the 		
CF | current 		
CF | limits of medical science, our understanding of the physical world 		
CF | does permit 		
CF | the more modest ability of restoring a simple man-made object to its 		
CF | earlier 		
CF | form. 		
CF | 		
CF | The alchemical compound novo may be concocted by applying the 		
CF | following 		
CF | essences to the article in need of restoration: sulfur & black 		
CF | bile. 		
CF | 		
CF | Note the limits of novo: Complex machinery and intricate work are 		
CF | unaffected by 		
CF | the compound. Only the most simplest of creations are within its 		
CF | powers. 		
CF | 		
CF | c.f., essence, alchemy 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply sulfur to knife" 		
CF | Inside the tent 94 		
CF | Exits: out 		
CF | 		
CF | > APPLY SULFUR TO KNIFE 		
CF | 		
CF | You spread some of the sulfur on the knife. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply black bile to knife" 		
CF | Inside the tent 95 		
CF | Exits: out 		
CF | 		
CF | > APPLY BLACK BILE TO KNIFE 		
CF | 		
CF | You spread some of the black bile on the knife. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | The rust sizzles and burns off, producing a noxious smoke. Within 		
CF | moments, the 		
CF | years of age and use are wound back, leaving you with a a bright blade 		
CF | of oiled 		
CF | iron and a threatening edge. 		
CF | 		
CF | [You may now refer to the novo compound by name.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut rope with knife" 		
CF | Inside the tent 96 		
CF | Exits: out 		
CF | 		
CF | > CUT ROPE WITH KNIFE 		
CF | 		
CF | After some sawing with the knife, you succeed in cutting the knot, 		
CF | leaving a 		
CF | good length of sturdy rope on the ground before you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rope" 		
CF | Inside the tent 97 		
CF | Exits: out 		
CF | 		
CF | > TAKE ROPE 		
CF | 		
CF | You coil up the rope and sling it over your shoulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Outside the hovel 98 		
CF | Exits: south west in 		
CF | 		
CF | > N 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | In the distance the crow cries out three times. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Fire pit 99 		
CF | Exits: east south west northeast 		
CF | 		
CF | > W 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | The smoldering pile of charcoal causes a passing bee to alter its 		
CF | course. It 		
CF | makes a wide arc around the smoke. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take charcoal" 		
CF | Fire pit 100 		
CF | Exits: east south west northeast 		
CF | 		
CF | > TAKE CHARCOAL 		
CF | 		
CF | With tender fingers and quick moves, you take the topmost chunk of 		
CF | charcoal. 		
CF | Plenty more remains on the pile. 		
CF | 		
CF | You toss the scalding chunk of charcoal from one hand to another. 		
CF | Gray smoke 		
CF | pollutes the air around you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Foot of the great cedar tree 101 		
CF | Exits: east south west up 		
CF | 		
CF | > W 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | The crow soars about in the sky for a few moments, as though 		
CF | stretching its 		
CF | wings, before returning to its branch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the wheat field 102 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Clearing 103 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > S 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | You toss the scalding chunk of charcoal from one hand to another. 		
CF | Gray smoke 		
CF | pollutes the air around you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Sage field 104 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | The river of bees swarming the sage field detest the charcoal smoke. 		
CF | Most move 		
CF | off toward the mud hive to the east? 		
CF | 		
CF | Sage field 		
CF | A narrow winding strip of sage spreads forth from here. The growth is 		
CF | so 		
CF | thick, your travel into the field is impeded, and you can only reach 		
CF | the first 		
CF | row of plants. 		
CF | 		
CF | Steam and miasma emerge from a wide chasm on the far side of the 		
CF | field. On the 		
CF | other side of the chasm stands a field of chamomile. 		
CF | 		
CF | To the east stands an elderly almond tree supporting a mud hive. The 		
CF | edge of 		
CF | the wheat field is to the north. 		
CF | 		
CF | To the distant south runs an impressive mountain range rising into the 		
CF | mist- 		
CF | laden sky. 		
CF | 		
CF | The drone of industrious bees emanates from the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sage" 		
CF | Sage field 104 		
CF | Exits: north east south 		
CF | 		
CF | > TAKE SAGE 		
CF | 		
CF | You can't do that while juggling the chunk of hot charcoal between 		
CF | your hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop charcoal" 		
CF | Sage field 105 		
CF | Exits: north east south 		
CF | 		
CF | > DROP CHARCOAL 		
CF | 		
CF | With great relief, you release the charcoal. It breaks into brittle 		
CF | pieces and 		
CF | scatters. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sage" 		
CF | Sage field 106 		
CF | Exits: north east south 		
CF | 		
CF | > TAKE SAGE 		
CF | 		
CF | You pick all the flowering sage available to you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Clearing 107 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > N 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Beehive 108 		
CF | Exits: west northwest 		
CF | 		
CF | > SE 		
CF | 		
CF | Beehive 		
CF | Tucked between the lowest branches of this elderly and stooped almond 		
CF | tree is a 		
CF | mud-covered beehive swarming with its diligent occupants. The mud 		
CF | hive has 		
CF | grown too weighty for its perch. Portions have broken away. The bees 		
CF | are 		
CF | frantic and steadfast in their concerted efforts to shore it up. 		
CF | 		
CF | A loose honeycomb shard hangs from the wall of the hive. 		
CF | 		
CF | You can retrace your footsteps through the wheat field by going 		
CF | northwest. To 		
CF | the west opens up a field of sage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take honeycomb" 		
CF | Beehive 109 		
CF | Exits: west northwest 		
CF | 		
CF | > TAKE HONEYCOMB 		
CF | 		
CF | Gently, so not to disturb the hive or its occupants, you remove the 		
CF | brittle 		
CF | chunk of wax and set it in one of the cups in the braid. 		
CF | 		
CF | The bees notice the loss. For a moment their numbers and intensity 		
CF | are 		
CF | changed. You feel threatened, and sense they will turn on you en 		
CF | masse, but 		
CF | they soon settle and continue their labors. 		
CF | 		
CF | With the honeycomb removed, the fat mud hive is partially opened, like 		
CF | a 		
CF | grievous belly wound exposing the innards of a suffering man. You spy 		
CF | within 		
CF | the hive several pockets of the highly-desired royal jelly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Clearing 110 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > NW 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | The disturbed bees' drone from the southeast has a distinct intensity 		
CF | to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In the wheat field 111 		
CF | Exits: north east south 		
CF | 		
CF | > N 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | The crow's piercing call shatters the still air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Foot of the great cedar tree 112 		
CF | Exits: east south west up 		
CF | 		
CF | > N 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Well 113 		
CF | Exits: east south down 		
CF | 		
CF | > W 		
CF | 		
CF | Well 		
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects 		
CF | the well's 		
CF | opening in half. From the depths below comes the echoing trickle of 		
CF | slow- 		
CF | running water. 		
CF | 		
CF | The river is south of here, while a towering cedar is to the east. 		
CF | Beyond it 		
CF | is a clearing and some ramshackle buildings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to crossbar" 		
CF | Well 114 		
CF | Exits: east south down 		
CF | 		
CF | > TIE ROPE TO CROSSBAR 		
CF | 		
CF | You tie the rope to the crossbeam and throw the other end down to the 		
CF | bottom of 		
CF | the well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Bottom of well 115 		
CF | Exits: north southeast up 		
CF | 		
CF | > D 		
CF | 		
CF | Ponderously, and with a streak of self-doubt eating at you, you take 		
CF | hold of 		
CF | the rope and rappel down the throat of the well? 		
CF | 		
CF | Bottom of well 		
CF | A trickle of a cold stream runs across your feet. In the dim light 		
CF | from above, 		
CF | you cannot make out where the water originates from or disappears to, 		
CF | but you 		
CF | do see the underground cavern continues to the southeast. You also 		
CF | make out a 		
CF | narrow passage to the north. 		
CF | 		
CF | The climb down winded you. Your arms feel doughy and your ribs ache. 		
CF | 		
CF | The rope dangles here, offering a way up to the surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Corpse 116 		
CF | Exits: south 		
CF | 		
CF | > N 		
CF | 		
CF | Corpse 		
CF | Crumpled before you in an undignified heap is a corpse. From his 		
CF | attire, you 		
CF | can tell he was an Indagator from the Academy. 		
CF | 		
CF | You spy a jagged crevice cut in the tunnel high above revealing a scar 		
CF | of sky 		
CF | and some scattered sunlight. 		
CF | 		
CF | A narrow passage runs south. 		
CF | 		
CF | A raucous flapping of wings echoes down the cave walls, followed by an 		
CF | ear- 		
CF | piercing caaaw. The crow's stark silhouette forms a distinct 		
CF | outline in the 		
CF | white light of the crevice above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x corpse" 		
CF | Crado's corpse 117 		
CF | Exits: south 		
CF | 		
CF | > X CORPSE 		
CF | 		
CF | It is Crado, a highly experienced Indagator. He was sent by 		
CF | the Academy before 		
CF | you. 		
CF | 		
CF | Both his legs are broken. He must have suffered the injury climbing 		
CF | down the 		
CF | well, crawled here, and expired. Such are the risks of your chosen 		
CF | profession?but still. To die in this manner is a waste. 		
CF | 		
CF | You discover a band partially hidden by the body. 		
CF | 		
CF | Lost in thought for a moment, your focus snaps back when the crow's 		
CF | shrill call 		
CF | cuts through the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take band" 		
CF | Crado's corpse 118 		
CF | Exits: south 		
CF | 		
CF | > TAKE BAND 		
CF | 		
CF | You take the band. 		
CF | 		
CF | It's an orbis bracelet! 		
CF | 		
CF | > 		DavidW asks, "Should I put the band on him?"
		Jade says, "perghaps later"
		Jacqueline says, "Might as well if that's what you plan to do eventually - or wait..."
DavidW says (to ClubFloyd), "s" 		
CF | Bottom of well 119 		
CF | Exits: north southeast up 		
CF | 		
CF | > S 		
CF | 		
CF | Bottom of well 		
CF | A trickle of a cold stream runs across your feet. In the dim light 		
CF | from above, 		
CF | you cannot make out where the water originates from or disappears to, 		
CF | but you 		
CF | do see the underground cavern continues to the southeast. You also 		
CF | make out a 		
CF | narrow passage to the north. 		
CF | 		
CF | The rope dangles here, offering a way up to the surface. 		
CF | 		
CF | You're clammy and perspiring slightly. All the walking around has 		
CF | made you 		
CF | feel more winded than you would expect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | A dark tunnel 120 		
CF | Exits: south northwest 		
CF | 		
CF | > SE 		
CF | 		
CF | You trudge through the dank darkness for a while? 		
CF | 		
CF | A dark tunnel 		
CF | A bend in the tunnel runs northwest toward a feebly-lit clearing in 		
CF | the cave, 		
CF | and south toward a bright exit. 		
CF | 		
CF | A small unadorned clay jug lies on its side on the cave floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take jug" 		
CF | A dark tunnel 121 		
CF | Exits: south northwest 		
CF | 		
CF | > TAKE JUG 		
CF | 		
CF | You pick up the clay jug. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | An Uncertain Earth 122 		
CF | Exits: north 		
CF | 		
CF | > S 		
CF | 		
CF | You trudge down the dark corridor toward a blindingly bright light, 		
CF | and emerge 		
CF | into daylight? 		
CF | 		
CF | An Uncertain Earth 		
CF | Swaying in the breeze is a modest array of flowering chamomile. 		
CF | 		
CF | A massive crevice has torn open the earth beside the field. Steaming 		
CF | effluence 		
CF | emerges from its depths. Across the chasm to the west blooms a robust 		
CF | field of 		
CF | sage. 		
CF | 		
CF | A dank cave is to the north. 		
CF | 		
CF | A few bees fly off from the chamomile and meander across the chasm to 		
CF | the sage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take chamomile" 		
CF | An Uncertain Earth 123 		
CF | Exits: north 		
CF | 		
CF | > TAKE CHAMOMILE 		
CF | 		
CF | You pick all the flowering chamomile, as only the yellow pistil is 		
CF | suitable for 		
CF | mixing compounds. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | A dark tunnel 124 		
CF | Exits: south northwest 		
CF | 		
CF | > N 		
CF | 		
CF | You plunge into the cave and its dim dankness? 		
CF | 		
CF | A dark tunnel 		
CF | A bend in the tunnel runs northwest toward a feebly-lit clearing in 		
CF | the cave, 		
CF | and south toward a bright exit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Bottom of well 125 		
CF | Exits: north southeast up 		
CF | 		
CF | > NW 		
CF | 		
CF | You trudge through the darkness toward a dim opening in the caves lit 		
CF | from 		
CF | above? 		
CF | 		
CF | Bottom of well 		
CF | A trickle of a cold stream runs across your feet. In the dim light 		
CF | from above, 		
CF | you cannot make out where the water originates from or disappears to, 		
CF | but you 		
CF | do see the underground cavern continues to the southeast. You also 		
CF | make out a 		
CF | narrow passage to the north. 		
CF | 		
CF | The rope dangles here, offering a way up to the surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | Well 126 		
CF | Exits: east south down 		
CF | 		
CF | > U 		
CF | 		
CF | With careful but determined progress, you haul yourself up the shaft 		
CF | of the 		
CF | well? 		
CF | 		
CF | Well 		
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects 		
CF | the well's 		
CF | opening in half. From the depths below comes the echoing trickle of 		
CF | slow- 		
CF | running water. 		
CF | 		
CF | A length of rope is tied to the crossbeam, with its loose end hanging 		
CF | down the 		
CF | well's shaft. 		
CF | 		
CF | The river is south of here, while a towering cedar is to the east. 		
CF | Beyond it 		
CF | is a clearing and some ramshackle buildings. 		
CF | 		
CF | The crow launches from the tree, flies a roundabout loop in the hazy 		
CF | sky, and 		
CF | returns to its perch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Foot of the great cedar tree 127 		
CF | Exits: east south west up 		
CF | 		
CF | > E 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | The crow in the branches stares down at you with its beady left eye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Fire pit 128 		
CF | Exits: east south west northeast 		
CF | 		
CF | > E 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | The charcoal pile's thick smoke shifts with the change in the wind's 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Outside the hovel 129 		
CF | Exits: south west in 		
CF | 		
CF | > E 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Hovel 130 		
CF | Exits: out 		
CF | 		
CF | > E 		
CF | 		
CF | Hovel 		
CF | The dim interior of this abandoned mud-and-thatch hovel suggests the 		
CF | family who 		
CF | made a life here lived quite roughly. Straw has been strewn about as 		
CF | bedding, 		
CF | with leftover strips of coarse linen indicative of old blankets left 		
CF | behind. 		
CF | 		
CF | You notice a strand of blond hair caught in the mud and thatch of the 		
CF | rear 		
CF | wall. 		
CF | 		
CF | A limp and oversized woven basket sits upside-down on the floor. 		
CF | 		
CF | The strand of blond hair glows a clear blue hue. 		
CF | 		
CF | Your inquiry has determined that the strand of blond hair has a 		
CF | revelation 		
CF | locked within it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply black bile to hair" 		
CF | Hovel 131 		
CF | Exits: out 		
CF | 		
CF | > APPLY BLACK BILE TO HAIR 		
CF | 		
CF | You spread some of the black bile on the strand of blond hair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply chamomile to hair" 		
CF | Hovel 132 		
CF | Exits: out 		
CF | 		
CF | > APPLY CHAMOMILE TO HAIR 		
CF | 		
CF | You spread some of the chamomile on the strand of blond hair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply wax to hair" 		
CF | > 		
CF | > APPLY WAX TO HAIR 		
CF | 		
CF | You spread some of the wax on the strand of blond hair. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | Cain's voice, once more: 		
CF | 		
CF | Mother commands me to marry my sister, Awan, as well as Second 		
CF | Daughter when 		
CF | she is of age. 		
CF | 		
CF | To me, she says: "As the eldest, you are responsible for Abel and 		
CF | your sisters. 		
CF | When your father and I are no longer of this world, you will be 		
CF | patriarch." 		
CF | 		
CF | To my brother, she says: "Abel, you will serve your brother, to 		
CF | ensure the 		
CF | family of Mankind prospers and spreads." 		
CF | 		
CF | Our sisters gather in a tight brood far from the Fire. The 		
CF | dancing flames 		
CF | illuminate their horrified expressions. 		
CF | 		
CF | "Cain, you and your sisters will produce twelve children," she 		
CF | says. 		
CF | 		
CF | I plead with her. The sheep and swine do not breed brother with 		
CF | sister. "Eve 		
CF | is in charge of family matters," is all Father will say. 		
CF | 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | Hovel 133 		
CF | Exits: out 		
CF | Abel announces: "If Cain discards Awan, I will marry her." 		
CF | But Mother will 		
CF | have none of it. 		
CF | 		
CF | That night, Mother drapes over the bed a veil of muslin and linen. 		
CF | She 		
CF | perfumes the bed with rare oils and essences. Awan and I are led 		
CF | to this bower 		
CF | and instructed to lay together. We are left alone in the 		
CF | hovel. 		
CF | 		
CF | Pressed together for warmth, my sister's thick mane pillows both 		
CF | our faces. 		
CF | She whispers to me: "Please?no?please do not?" 		
CF | 		
CF | The uncomfortable reckonings of the Earth's first inhabitants fades 		
CF | off. 		
CF | 		
CF | The hair sizzles away into a sour wispy smoke. 		
CF | 		
CF | [You've unlocked another revelation.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Outside the hovel 134 		
CF | Exits: south west in 		
CF | 		
CF | > W 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Outside the hovel 135 		
CF | Exits: south west in 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. From here you could go south, west or in. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Fire pit 136 		
CF | Exits: east south west northeast 		
CF | 		
CF | > W 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | A bee passing through the clearing steers far from the smoldering pile 		
CF | of 		
CF | charcoal, as though allergic to its smoke, and flies away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Outside a slaughterhouse 137 		
CF | Exits: north west in 		
CF | 		
CF | > S 		
CF | 		
CF | Outside a slaughterhouse 		
CF | This dilapidated shack of rough-cut cypress planks leans to one side 		
CF | and is in 		
CF | need of shoring up. From the dried red-wine splatter about the 		
CF | interior walls, 		
CF | it's obvious this was a slaughterhouse. 		
CF | 		
CF | The shack may be entered from here by going south. A fire pit is due 		
CF | north, 		
CF | while a field of wheat stands to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Slaughterhouse 138 		
CF | Exits: out 		
CF | 		
CF | > S 		
CF | 		
CF | Slaughterhouse 		
CF | The interior of the rustic slaughterhouse is stark and stunning to the 		
CF | uninitiated. 		
CF | 		
CF | The planks are a rich tannin color from the sheer quantity of blood 		
CF | spilled. 		
CF | The coloration spreads up the walls, spattered from countless 		
CF | slaughtered 		
CF | animals. You imagine a grim assortment of iron tools and instruments 		
CF | once 		
CF | filled this place. 		
CF | 		
CF | Mostly, it's the lingering odor here that strikes you. 		
CF | 		
CF | A wide tree stump occupies the center of the shack. 		
CF | 		
CF | In one corner is a loose pile of animal bones. 		
CF | 		
CF | The tree stump glows a clear blue hue. 		
CF | 		
CF | Your inquiry has determined that the tree stump has a revelation 		
CF | locked within 		
CF | it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut me" 		
CF | Slaughterhouse 139 		
CF | Exits: out 		
CF | 		
CF | > CUT ME 		
CF | 		
CF | (with the knife) 		
CF | After steeling yourself, you open a bit of flesh. Blood flows into 		
CF | one of the 		
CF | rucksack's glass phials. 		
CF | 		
CF | After drawing a sufficient quantity, you wrap your wound with the 		
CF | bandage. A 		
CF | vertigo comes over you; a moment later, the dizziness recedes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply blood to stump" 		
CF | Slaughterhouse 140 		
CF | Exits: out 		
CF | 		
CF | > APPLY BLOOD TO STUMP 		
CF | 		
CF | You spread some of the blood on the tree stump. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply sage to stump" 		
CF | Slaughterhouse 141 		
CF | Exits: out 		
CF | 		
CF | > APPLY SAGE TO STUMP 		
CF | 		
CF | You spread some of the sage on the tree stump. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply salt to stump" 		
CF | Abel's slaughterhouse 142 		
CF | Exits: out 		
CF | 		
CF | > APPLY SALT TO STUMP 		
CF | 		
CF | You spread some of the salt on the tree stump. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | In your ear comes a familiar voice, the grim voice of Cain: 		
CF | 		
CF | At the close of Slaughter, the blood of forty animals coats my 		
CF | brother from 		
CF | neck to knee. His skin is slick and painted dark red from the 		
CF | umber of his 		
CF | flock. 		
CF | 		
CF | Abel is never happier than during Slaughter. With his 		
CF | throat-knife's iron 		
CF | between his teeth, he takes the beast in both hands. In one 		
CF | confident motion 		
CF | he wrangles the animal onto the tree stump. The animals stand 		
CF | wide-eyed with 		
CF | terror, but they do not resist. For the entirety of their short 		
CF | lives, he has 		
CF | been as a father to them. 		
CF | 		
CF | When he flicks the fine edge across the beast's neck, only a nick 		
CF | appears, a 		
CF | spot of black blood under its jaw. A moment later, a thread 		
CF | thickens across 		
CF | its neckline, then begins coursing like a stream. It is my knife, 		
CF | I forged it 		
CF | for Abel, and their blood will be reckoned when my time of 		
CF | accounting comes. 		
CF | 		
CF | [You've unlocked another revelation.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "memories" 		
CF | > 		
CF | > MEMORIES 		
CF | 		
CF | You've witnessed eight of the sixteen available revelations: 		
CF | 		
CF | * The sluice gate 		
CF | * The well 		
CF | * The stones 		
CF | * The great fire 		
CF | * The scarecrow 		
CF | * The obsidian mirror 		
CF | * The strand of hair 		
CF | * The slaughterhouse 		
CF | 		
CF | You may RECALL these revelations by name. 		
CF | 		
CF | You've memorized the following alchemical compounds: 		
CF | 		
CF | * encyp: Restore an extinguished fire 		
CF | * novo: Restore a manmade invention to its original purpose 		
CF | * ocu: Make a human-like yield an eyewitness revelation 		
CF | * ostendo: Reveal compound to unlock revelation 		
CF | 		
CF | You've learned the following about the family members: 		
CF | 		
CF | * Adam is choleric. His Humour is yellow bile. 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | Abel's slaughterhouse 142 		
CF | Exits: out 		
CF | 		
CF | * Cain is phlegmatic. His Humour is phlegm. 		
CF | * Abel is sanguine. His Humour is blood. 		
CF | 		
CF | > 		DavidW says, "hm. Still not listing Eve's"
DavidW says (to ClubFloyd), "n" 		
CF | Outside a slaughterhouse 143 		
CF | Exits: north west in 		
CF | 		
CF | > N 		
CF | 		
CF | Outside a slaughterhouse 		
CF | This dilapidated shack of rough-cut cypress planks leans to one side 		
CF | and is in 		
CF | need of shoring up. From the dried red-wine splatter about the 		
CF | interior walls, 		
CF | it's obvious this was a slaughterhouse. 		
CF | 		
CF | The shack may be entered from here by going south. A fire pit is due 		
CF | north, 		
CF | while a field of wheat stands to the west. 		
CF | 		
CF | You're definitely feverish, and grower sicker by the minute, but you 		
CF | must press 		
CF | on. Once this inquiry is over, you can take a long, well-deserved 		
CF | rest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Fire pit 144 		
CF | Exits: east south west northeast 		
CF | 		
CF | > N 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | The charcoal pile's thick smoke shifts with the change in the wind's 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Outside the hovel 145 		
CF | Exits: south west in 		
CF | 		
CF | > E 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Fire pit 146 		
CF | Exits: east south west northeast 		
CF | 		
CF | > W 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a landslide. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | Another rocking jolt strikes, upsetting your balance to and fro. It's 		
CF | all you 		
CF | can do to keep yourself upright. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Landslide 147 		
CF | Exits: southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | After walking a fair distance, you reach? 		
CF | 		
CF | Landslide 		
CF | Loose shale and rock covers the foothill of a mountain range. You 		
CF | suspect the 		
CF | event was recent, and perhaps triggered by the groundshaking activity 		
CF | you've 		
CF | endured since arriving here. 		
CF | 		
CF | The fire pit is to the southwest. A thick column of smoke rises from 		
CF | its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boulder" 		
CF | Landslide 148 		
CF | Exits: southwest in 		
CF | 		
CF | > X BOULDER 		
CF | 		
CF | A boulder the shape of an enormous egg has come to rest at the foot of 		
CF | the 		
CF | mountain. Peering around its edges, you realize it's blocking the 		
CF | entrance to 		
CF | a cavern beyond. 		
CF | 		
CF | You also detect streaks and flecks of iron ore shot throughout the 		
CF | great rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up ore" 		
CF | Landslide 149 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP ORE 		
CF | 		
CF | (the Pharmakon) 		
CF | You find nothing specific on "iron" or "ore," but the formulary is 		
CF | poorly 		
CF | organized. Perhaps searching for other terms would bear fruit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up metal" 		
CF | Landslide 150 		
CF | Exits: southwest in 		
CF | 		
CF | > LOOK UP METAL 		
CF | 		
CF | (the Pharmakon) 		
CF | Dissolving metals is one of the more terrible and destructive powers 		
CF | available 		
CF | to the Indagator, and one with the greatest potential for 		
CF | undesirable 		
CF | consequences. 		
CF | 		
CF | The essences involved for vulk are simply these: arsenic, 		
CF | sulfur, & wax. 		
CF | Applied properly, the metal will melt into its elemental state and 		
CF | evaporate 		
CF | off. 		
CF | 		
CF | Heed with care this alchemical transformation: Improperly used, it can 		
CF | wreck an 		
CF | inquiry. 		
CF | 		
CF | Hester IV of Minscip adds with uncharacteristic piquancy, "Good for 		
CF | breaking 		
CF | free of jail cells & shackles!" suggesting the predicaments an 		
CF | Indagator 		
CF | routinely faces. 		
CF | 		
CF | c.f., essence, alchemy 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply arsenic to boulder" 		
CF | Landslide 151 		
CF | Exits: southwest in 		
CF | 		
CF | > APPLY ARSENIC TO BOULDER 		
CF | 		
CF | You spread some of the arsenic on the boulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply sulfur to boulder" 		
CF | Landslide 152 		
CF | Exits: southwest in 		
CF | 		
CF | > APPLY SULFUR TO BOULDER 		
CF | 		
CF | You spread some of the sulfur on the boulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply wax to boulder" 		
CF | Cavern entrance 153 		
CF | Exits: southwest in 		
CF | 		
CF | > APPLY WAX TO BOULDER 		
CF | 		
CF | You spread some of the wax on the boulder. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | The strips and pockets of iron ore in the boulder quiver, then melt 		
CF | off like 		
CF | suet in a hot pan. The now hollowed-out boulder crumbles under the 		
CF | weight of 		
CF | itself, as well as the weight of the surrounding rock pressing down 		
CF | upon it. 		
CF | 		
CF | You scramble back in time to witness the landslide collapse into heaps 		
CF | of 		
CF | rubble and chalky billows of dust around a freshly-revealed crevice in 		
CF | the 		
CF | rock. 		
CF | 		
CF | [You may now refer to the vulk compound by name.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Cavern 154 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > IN 		
CF | 		
CF | ?Cain brought of the fruit of the ground an offering unto the LORD. 		
CF | 		
CF | And Abel, he also brought of the firstlings of his flock and of the 		
CF | fat 		
CF | thereof. And the LORD had respect unto Abel and to his offering: 		
CF | 		
CF | But unto Cain and to his offering He had not respect. 		
CF | -Genesis 4:3-5 KJV 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | A deposit of a chalky red substance is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x face" 		
CF | Cavern 155 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > X FACE 		
CF | 		
CF | The vermillion-colored painting of a face is almost as tall as the 		
CF | cavern 		
CF | itself. Its nose and lips are wispy lines on the oval field of paint. 		
CF | The 		
CF | wide pale eyes are haunting--they may have witnessed much in this 		
CF | cavern. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply ocu to face" 		
CF | > 		
CF | > APPLY OCU TO FACE 		
CF | 		
CF | You spread some of the arsenic and the phlegm on the painted face. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | Through the eyes painted on the wall, you witness Cain and Abel 		
CF | entering the 		
CF | cavern. 		
CF | 		
CF | In a straw basket Cain has assembled a sacrifice of ripe vegetables, 		
CF | ears of 		
CF | wheat, palm hearts stored in their own oil, sage honey, and tree nuts. 		
CF | 		
CF | Abel carries his sacrifice in a cured sheep stomach. Within it he has 		
CF | placed 		
CF | odd scraps of pelt, boiled bones, and a dried ox testicle wrapped in 		
CF | palm 		
CF | leaves. 		
CF | 		
CF | They enter their shrines, Abel to the northeast, Cain to the 		
CF | southeast. They 		
CF | return and kneel before the great face. Cain bows his head; Abel 		
CF | appears 		
CF | bored. 		
CF | 		
CF | Soon, they rise and return to their shrines. Cain emerges with his 		
CF | untouched 		
CF | bounty. Abel emerges as well, however, he is empty-handed. 		
CF | 		
CF | "The Creator has taken my offering to the heavens, and rejected your 		
CF | paltry 		
CF | nuts and honey," Abel announces. 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | Cavern 156 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | Cain hurries between the two shrines, first with puzzlement, then with 		
CF | anger. 		
CF | He confronts the stoic vermillion face. "How can this be?" he yells 		
CF | at the 		
CF | wall. "The world was created in goodness! Is it not governed by the 		
CF | reward of 		
CF | good works?" 		
CF | 		
CF | He throws aside his offering and storms out of the cavern, and Abel's 		
CF | laughter 		
CF | booms off the high walls. 		
CF | 		
CF | [You've unlocked another revelation.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Cinnabar deposit 157 		
CF | Exits: south 		
CF | 		
CF | > N 		
CF | 		
CF | Cinnabar deposit 		
CF | In a shallow grotto off the deep cavern you find a slim vein of 		
CF | deep-vermillion 		
CF | cinnabar running down the curved wall. 		
CF | 		
CF | The rest of the cavern is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cinnabar" 		
CF | Cinnabar deposit 158 		
CF | Exits: south 		
CF | 		
CF | > TAKE CINNABAR 		
CF | 		
CF | You collect a single nugget of the precious cinnabar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Cavern 159 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > S 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Shrine to the Firstlings of the Flock 160 		
CF | Exits: southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | Shrine to the Firstlings of the Flock 		
CF | This natural grotto has been transformed to a shrine dedicated to 		
CF | meat, organs, 		
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and 		
CF | butchered 		
CF | smother the cave wall in a baroque and monstrous display. Most of the 		
CF | drawings 		
CF | depict the bones of various animals. 		
CF | 		
CF | These grotesques converge on a stone altar surrounded by shadows. 		
CF | 		
CF | You can exit to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bone on altar" 		
CF | Shrine to the Firstlings of the Flock 161 		
CF | Exits: southwest 		
CF | 		
CF | > PUT BONE ON ALTAR 		
CF | 		
CF | You put the animal bone on the stone altar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Cavern 162 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > SW 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Shrine to the Fruit of the Ground 163 		
CF | Exits: northwest 		
CF | 		
CF | > SE 		
CF | 		
CF | Shrine to the Fruit of the Ground 		
CF | Within this tight opening in the cavern stands a modest shrine to 		
CF | fruit, grain, 		
CF | vegetables, and honey. Crude but playful drawings of Nature's bounty 		
CF | flow 		
CF | across the walls and ceiling, and come to circle a stone altar 		
CF | surrounded by 		
CF | shadows. Most prominent are drawings of stalks of wheat around the 		
CF | altar. 		
CF | 		
CF | In a corner is a dirt-encrusted spoon. 		
CF | 		
CF | You can exit to the northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put wheat on altar" 		
CF | Shrine to the Fruit of the Ground 164 		
CF | Exits: northwest 		
CF | 		
CF | > PUT WHEAT ON ALTAR 		
CF | 		
CF | You put the wheat on the stone altar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Cavern 165 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > NW 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kneel" 		
CF | Cavern 166 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > KNEEL 		
CF | 		
CF | You kneel before the giant face painted on the cavern wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Shrine to the Firstlings of the Flock 167 		
CF | Exits: southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | Shrine to the Firstlings of the Flock 		
CF | This natural grotto has been transformed to a shrine dedicated to 		
CF | meat, organs, 		
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and 		
CF | butchered 		
CF | smother the cave wall in a baroque and monstrous display. Most of the 		
CF | drawings 		
CF | depict the bones of various animals. 		
CF | 		
CF | These grotesques converge on a stone altar surrounded by shadows. 		
CF | 		
CF | You glance around--the animal bone has disappeared! 		
CF | 		
CF | You can exit to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Cavern 168 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > SW 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put slab in pocket" 		
CF | Cavern 169 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > PUT SLAB IN POCKET 		
CF | 		
CF | The obsidian slab fits snugly within the pocket. It stands up within 		
CF | the 		
CF | opening. 		
CF | 		
CF | Due to its angle, it reflects an image of the shrine to the northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cavern entrance 170 		
CF | Exits: southwest in 		
CF | 		
CF | > W 		
CF | 		
CF | Cavern entrance 		
CF | Rubble of shale and loose rock cover the ground here, evidence of a 		
CF | recent 		
CF | landslide. A jagged crevice in the side of a hill opens to a dim 		
CF | cavern within 		
CF | the mountain. 		
CF | 		
CF | The fire pit is to the southwest. A thick column of smoke rises from 		
CF | its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Fire pit 171 		
CF | Exits: east south west northeast 		
CF | 		
CF | > SW 		
CF | 		
CF | It's a fairly long walk to the fire pit. 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a cavern 		
CF | entrance. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | A sharp gust causes the smoke from the pile of charcoal to form a thin 		
CF | trail in 		
CF | the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Foot of the great cedar tree 172 		
CF | Exits: east south west up 		
CF | 		
CF | > W 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | A flapping of wings and feathers comes from the crow above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the wheat field 173 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | High in the tree, you make out the crow shaking the limb it's perched 		
CF | upon with 		
CF | its claws, as though testing the strength of the branch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Outside a slaughterhouse 174 		
CF | Exits: north west in 		
CF | 		
CF | > E 		
CF | 		
CF | Outside a slaughterhouse 		
CF | This dilapidated shack of rough-cut cypress planks leans to one side 		
CF | and is in 		
CF | need of shoring up. From the dried red-wine splatter about the 		
CF | interior walls, 		
CF | it's obvious this was a slaughterhouse. 		
CF | 		
CF | The shack may be entered from here by going south. A fire pit is due 		
CF | north, 		
CF | while a field of wheat stands to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Abel's slaughterhouse 175 		
CF | Exits: out 		
CF | 		
CF | > S 		
CF | 		
CF | Abel's slaughterhouse 		
CF | The interior of the rustic slaughterhouse is stark and stunning to the 		
CF | uninitiated. 		
CF | 		
CF | The planks are a rich tannin color from the sheer quantity of blood 		
CF | spilled. 		
CF | The coloration spreads up the walls, spattered from countless 		
CF | slaughtered 		
CF | animals. You imagine a grim assortment of iron tools and instruments 		
CF | once 		
CF | filled this place. 		
CF | 		
CF | Mostly, it's the lingering odor here that strikes you. 		
CF | 		
CF | A wide tree stump occupies the center of the shack. 		
CF | 		
CF | In one corner is a loose pile of animal bones. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bone" 		
CF | Abel's slaughterhouse 176 		
CF | Exits: out 		
CF | 		
CF | > TAKE BONE 		
CF | 		
CF | You take one of the bones off the pile. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Outside a slaughterhouse 177 		
CF | Exits: north west in 		
CF | 		
CF | > N 		
CF | 		
CF | Outside a slaughterhouse 		
CF | This dilapidated shack of rough-cut cypress planks leans to one side 		
CF | and is in 		
CF | need of shoring up. From the dried red-wine splatter about the 		
CF | interior walls, 		
CF | it's obvious this was a slaughterhouse. 		
CF | 		
CF | The shack may be entered from here by going south. A fire pit is due 		
CF | north, 		
CF | while a field of wheat stands to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Fire pit 178 		
CF | Exits: east south west northeast 		
CF | 		
CF | > N 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a cavern 		
CF | entrance. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | The smoldering pile of charcoal causes a passing bee to alter its 		
CF | course. It 		
CF | makes a wide arc around the smoke. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Outside the hovel 179 		
CF | Exits: south west in 		
CF | 		
CF | > E 		
CF | 		
CF | Outside the hovel 		
CF | You're standing before a hovel constructed of packed mud and straw. 		
CF | Through 		
CF | the entry you see the interior is a dim, cold place. 		
CF | 		
CF | East leads into the hovel. The fire pit is due west, while a gray 		
CF | four-square 		
CF | tent is south of here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Fire pit 180 		
CF | Exits: east south west northeast 		
CF | 		
CF | > W 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a cavern 		
CF | entrance. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Cavern entrance 181 		
CF | Exits: southwest in 		
CF | 		
CF | > NE 		
CF | 		
CF | After walking a fair distance, you reach? 		
CF | 		
CF | Cavern entrance 		
CF | Rubble of shale and loose rock cover the ground here, evidence of a 		
CF | recent 		
CF | landslide. A jagged crevice in the side of a hill opens to a dim 		
CF | cavern within 		
CF | the mountain. 		
CF | 		
CF | The fire pit is to the southwest. A thick column of smoke rises from 		
CF | its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF | Cavern 182 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > IN 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | In the wall pocket you see an obsidian slab. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Shrine to the Firstlings of the Flock 183 		
CF | Exits: southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | Shrine to the Firstlings of the Flock 		
CF | This natural grotto has been transformed to a shrine dedicated to 		
CF | meat, organs, 		
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and 		
CF | butchered 		
CF | smother the cave wall in a baroque and monstrous display. Most of the 		
CF | drawings 		
CF | depict the bones of various animals. 		
CF | 		
CF | These grotesques converge on a stone altar surrounded by shadows. 		
CF | 		
CF | You can exit to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put bone on altar" 		
CF | Shrine to the Firstlings of the Flock 184 		
CF | Exits: southwest 		
CF | 		
CF | > PUT BONE ON ALTAR 		
CF | 		
CF | You put the animal bone on the stone altar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Cavern 185 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > SW 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | In the wall pocket you see an obsidian slab. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kneel" 		
CF | Cavern 186 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > KNEEL 		
CF | 		
CF | You kneel before the giant face painted on the cavern wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slab" 		
CF | Cavern 187 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > X SLAB 		
CF | 		
CF | The oval slab of obsidian is small, about the size of a woman's palm, 		
CF | with one 		
CF | of its sides smooth and polished. 		
CF | 		
CF | With the slab situated so, you can see a dark reflection of the shrine 		
CF | to the 		
CF | northeast. On the altar is the animal bone. 		
CF | 		
CF | Unexpectedly comes movement in the black reflection--a sleek 		
CF | four-legged animal 		
CF | emerges from the shrine's shadows! Stealthily, it sniffs around at 		
CF | the bone, 		
CF | takes it between its teeth, and thieves it away. 		
CF | 		
CF | It darts back into the shadows and disappears. 		
CF | 		
CF | [Use RECALL THE OBSIDIAN MIRROR to recall the revelation unlocked from 		
CF | the 		
CF | obsidian slab.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take slab" 		
CF | Cavern 188 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > TAKE SLAB 		
CF | 		
CF | You pick up the obsidian slab. It fits well in your hand. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Shrine to the Firstlings of the Flock 189 		
CF | Exits: southeast southwest 		
CF | 		
CF | > NE 		
CF | 		
CF | Shrine to the Firstlings of the Flock 		
CF | This natural grotto has been transformed to a shrine dedicated to 		
CF | meat, organs, 		
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and 		
CF | butchered 		
CF | smother the cave wall in a baroque and monstrous display. Most of the 		
CF | drawings 		
CF | depict the bones of various animals. 		
CF | 		
CF | These grotesques converge on a stone altar surrounded by shadows. 		
CF | 		
CF | Now aware of what you're looking for, you discover a dark crevice 		
CF | leading to 		
CF | the southeast. 		
CF | 		
CF | You can exit to the southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Lair 190 		
CF | Exits: out 		
CF | 		
CF | > SE 		
CF | 		
CF | You manage to squeeze through the dark crevice and into another open 		
CF | space 		
CF | within this hill? 		
CF | 		
CF | Lair 		
CF | This deep cave is barely high enough for you to stand in. Scattered 		
CF | across the 		
CF | ground are bits of cracked bone. The stink of rot and animal waste is 		
CF | thick in 		
CF | here. 		
CF | 		
CF | A vicious badger cowers against the rear of the cave, teeth bared and 		
CF | hair on 		
CF | its back standing. It's tied by a tether to a hook in the wall. It 		
CF | snarls and 		
CF | snaps at you. 		
CF | 		
CF | Near the badger is a pool of congealed grease. 		
CF | 		
CF | You notice an umber stain on the volcanic rock near you. 		
CF | 		
CF | The umber stain glows a clear blue hue. 		
CF | 		
CF | The only way out is through a crevice to the northwest. 		
CF | 		
CF | The badger cowers in the far recesses of the cave, wishing you would 		
CF | leave it 		
CF | alone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply ostendo to stain" 		
CF | Lair 191 		
CF | Exits: out 		
CF | 		
CF | > APPLY OSTENDO TO STAIN 		
CF | 		
CF | You spread some of the salt and the sulfur on the umber stain. 		
CF | 		
CF | The ostendo compound blends and dissolves, preparing to reveal the 		
CF | next steps 		
CF | for unlocking the revelations burned into the umber stain? 		
CF | 		
CF | In your ear comes a disembodied whisper: "The remedy of the 		
CF | phlegmatic, the 		
CF | poison of the sanguine, and wax." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply phlegm to stain" 		
CF | Lair 192 		
CF | Exits: out 		
CF | 		
CF | > APPLY PHLEGM TO STAIN 		
CF | 		
CF | You spread some of the phlegm on the umber stain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply lymph to stain" 		
CF | Lair 193 		
CF | Exits: out 		
CF | 		
CF | > APPLY LYMPH TO STAIN 		
CF | 		
CF | You spread some of the lymph on the umber stain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply wax to stain" 		
CF | Lair 194 		
CF | Exits: out 		
CF | 		
CF | > APPLY WAX TO STAIN 		
CF | 		
CF | You spread some of the wax on the umber stain. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | Cain's voice arrives in your ear all at once, and in a rage: 		
CF | 		
CF | Abel's gone too far--this trick of his to prove his sacrifice is 		
CF | worthy and 		
CF | mine worthless--it's profane-- 		
CF | 		
CF | Once again my brother has found a way to humiliate me. In his 		
CF | humiliation, he 		
CF | has discovered another way to impress Father and open Mother's 		
CF | heart a little 		
CF | wider for him. Even our sister Awan has grown enamored with him. 		
CF | I sense it 		
CF | in her eyes and smile when he departs to tend to his flock. 		
CF | 		
CF | My attempts to free the frightened animal have left me bloodied 		
CF | and lacerated. 		
CF | His callousness toward this innocent creature is 		
CF | unforgiveable. 		
CF | 		
CF | I must go and dig the rock out of the wheat field. I will return 		
CF | afterwards 		
CF | with food for the trapped animal, and determine some way to free 		
CF | it. 		
CF | 		
CF | [You've unlocked another revelation.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | Lair 195 		
CF | Exits: out 		
CF | 		
CF | > L 		
CF | 		
CF | Lair 		
CF | This deep cave is barely high enough for you to stand in. Scattered 		
CF | across the 		
CF | ground are bits of cracked bone. The stink of rot and animal waste is 		
CF | thick in 		
CF | here. 		
CF | 		
CF | A vicious badger cowers against the rear of the cave, teeth bared and 		
CF | hair on 		
CF | its back standing. It's tied by a tether to a hook in the wall. It 		
CF | snarls and 		
CF | snaps at you. 		
CF | 		
CF | Near the badger is a pool of congealed grease. 		
CF | 		
CF | You notice an umber stain on the volcanic rock near you. 		
CF | 		
CF | The only way out is through a crevice to the northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut tether" 		
CF | Lair 196 		
CF | Exits: out 		
CF | 		
CF | > CUT TETHER 		
CF | 		
CF | (with the knife) 		
CF | Freed, the badger races out of the cave as fast as its stubby legs 		
CF | will carry 		
CF | it. The tether jounces along the ground behind it like an elongated 		
CF | tail, 		
CF | until both are gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take grease" 		
CF | Lair 197 		
CF | Exits: out 		
CF | 		
CF | > TAKE GREASE 		
CF | 		
CF | You collect all the grease you can find, prepare it for use, and add 		
CF | it to the 		
CF | braid of cups. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | Lair 198 		
CF | Exits: out 		
CF | 		
CF | > L 		
CF | 		
CF | Lair 		
CF | This deep cave is barely high enough for you to stand in. Scattered 		
CF | across the 		
CF | ground are bits of cracked bone. The stink of rot and animal waste is 		
CF | thick in 		
CF | here. 		
CF | 		
CF | You notice an umber stain on the volcanic rock near you. 		
CF | 		
CF | The only way out is through a crevice to the northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Lair 199 		
CF | Exits: out 		
CF | 		
CF | > SW 		
CF | 		
CF | You can't go that way. From here you could go out. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Shrine to the Firstlings of the Flock 200 		
CF | Exits: southeast southwest 		
CF | 		
CF | > NW 		
CF | 		
CF | Shrine to the Firstlings of the Flock 		
CF | This natural grotto has been transformed to a shrine dedicated to 		
CF | meat, organs, 		
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and 		
CF | butchered 		
CF | smother the cave wall in a baroque and monstrous display. Most of the 		
CF | drawings 		
CF | depict the bones of various animals. 		
CF | 		
CF | These grotesques converge on a stone altar surrounded by shadows. 		
CF | 		
CF | You can exit to the southwest, or pass through a dark crevice to the 		
CF | southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Cavern 201 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > SW 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Shrine to the Fruit of the Ground 202 		
CF | Exits: northwest 		
CF | 		
CF | > SE 		
CF | 		
CF | Shrine to the Fruit of the Ground 		
CF | Within this tight opening in the cavern stands a modest shrine to 		
CF | fruit, grain, 		
CF | vegetables, and honey. Crude but playful drawings of Nature's bounty 		
CF | flow 		
CF | across the walls and ceiling, and come to circle a stone altar 		
CF | surrounded by 		
CF | shadows. Most prominent are drawings of stalks of wheat around the 		
CF | altar. 		
CF | 		
CF | In a corner is a dirt-encrusted spoon. 		
CF | 		
CF | On the stone altar you see some wheat. 		
CF | 		
CF | You can exit to the northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take spoon" 		
CF | Shrine to the Fruit of the Ground 203 		
CF | Exits: northwest 		
CF | 		
CF | > TAKE SPOON 		
CF | 		
CF | You pick up the tarnished spoon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take wheat" 		
CF | Shrine to the Fruit of the Ground 204 		
CF | Exits: northwest 		
CF | 		
CF | > TAKE WHEAT 		
CF | 		
CF | You pick up the wheat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply novo to spoon" 		
CF | Shrine to the Fruit of the Ground 205 		
CF | Exits: northwest 		
CF | 		
CF | > APPLY NOVO TO SPOON 		
CF | 		
CF | You spread some of the sulfur and the black bile on the tarnished 		
CF | spoon. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | The encrusted dirt crackles and falls away from the spoon. The 		
CF | tarnish 		
CF | dissolves away, leaving you with a shiny tin spoon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Cavern 206 		
CF | Exits: north northeast southeast out 		
CF | 		
CF | > NW 		
CF | 		
CF | Cavern 		
CF | Passages within this dark cavern branch deeper into the mountain. 		
CF | Sizable ones 		
CF | lead to the northeast and southeast. 		
CF | 		
CF | A great vermillion-colored face is painted on the cave wall between 		
CF | the two 		
CF | larger passages. 		
CF | 		
CF | On the wall near the northeast passage is a small, naturally-formed 		
CF | pocket in 		
CF | the rock about the size of your hand. 		
CF | 		
CF | A cinnabar deposit is in the north end of the cavern. 		
CF | 		
CF | The cavern exits through a slim crevice to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Cavern entrance 207 		
CF | Exits: southwest in 		
CF | 		
CF | > W 		
CF | 		
CF | Cavern entrance 		
CF | Rubble of shale and loose rock cover the ground here, evidence of a 		
CF | recent 		
CF | landslide. A jagged crevice in the side of a hill opens to a dim 		
CF | cavern within 		
CF | the mountain. 		
CF | 		
CF | The fire pit is to the southwest. A thick column of smoke rises from 		
CF | its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Fire pit 208 		
CF | Exits: east south west northeast 		
CF | 		
CF | > SW 		
CF | 		
CF | It's a fairly long walk to the fire pit. 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a cavern 		
CF | entrance. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | A bee passing through the clearing steers far from the smoldering pile 		
CF | of 		
CF | charcoal, as though allergic to its smoke, and flies away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Foot of the great cedar tree 209 		
CF | Exits: east south west up 		
CF | 		
CF | > W 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | The crow's piercing call shatters the still air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the wheat field 210 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | The crow soars about in the sky for a few moments, as though 		
CF | stretching its 		
CF | wings, before returning to its branch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Clearing 211 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > S 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | The disturbed bees' drone from the southeast has a distinct intensity 		
CF | to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply ostendo to rock" 		
CF | Clearing 212 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > APPLY OSTENDO TO ROCK 		
CF | 		
CF | You spread some of the salt and the sulfur on the russet-brown rock. 		
CF | 		
CF | The ostendo mixture sizzles and smokes. Something is wrong--the 		
CF | noxious fumes 		
CF | smell raw and sour-- 		
CF | 		
CF | Anguished screams come at you like banshees from all directions. They 		
CF | send you 		
CF | reeling left and right in confusion. 		
CF | 		
CF | When the effect fades and you recover your wits, you realize how 		
CF | potent and 		
CF | deep-seated the memory within this rock must be. 		
CF | 		
CF | To understand what it holds, you'll need to unlock more revelations in 		
CF | and 		
CF | around the settlement. 		
CF | 		
CF | You should also be certain of the Humour corresponding to each family 		
CF | member: 		
CF | Adam, Eve, Cain, and Abel. (Use MEMORIES to track what you've 		
CF | learned.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Sage field 213 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | Sage field 		
CF | A narrow winding strip of sage spreads forth from here. The growth is 		
CF | so 		
CF | thick, your travel into the field is impeded, and you can only reach 		
CF | the first 		
CF | row of plants. 		
CF | 		
CF | Steam and miasma emerge from a wide chasm on the far side of the 		
CF | field. On the 		
CF | other side of the chasm stands a field of chamomile. 		
CF | 		
CF | To the east stands an elderly almond tree supporting a mud hive. The 		
CF | edge of 		
CF | the wheat field is to the north. 		
CF | 		
CF | To the distant south runs an impressive mountain range rising into the 		
CF | mist- 		
CF | laden sky. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Base of mountain 214 		
CF | Exits: north up 		
CF | 		
CF | > S 		
CF | 		
CF | After a taxing journey across the valley plain, you reach the foot of 		
CF | a 		
CF | mountain range? 		
CF | 		
CF | Base of mountain 		
CF | A range of Atlas-like mountains ascends mightily to the misty heavens. 		
CF | Nearby, 		
CF | on a more diminutive scale, a rotund obsidian block squats firmly in 		
CF | the 		
CF | ground. 		
CF | 		
CF | Up the mountain is a trailhead of animal paths and switchbacks 		
CF | ascending the 		
CF | side of the mountain. 		
CF | 		
CF | The settlement is north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x block" 		
CF | Base of mountain 215 		
CF | Exits: north up 		
CF | 		
CF | > X BLOCK 		
CF | 		
CF | This stout and abused obsidian block sits stolid and frog-like. Deep 		
CF | scratches 		
CF | are cut down its north-facing side. 		
CF | 		
CF | An oval scar on its top marks where a small slab of the black rock has 		
CF | been cut 		
CF | away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x scratches" 		
CF | Base of mountain 216 		
CF | Exits: north up 		
CF | 		
CF | > X SCRATCHES 		
CF | 		
CF | A mess of deep scratches run down one side of the obsidian block. It 		
CF | all 		
CF | appears chaotic, as though some mighty antediluvian creature sharpened 		
CF | his 		
CF | claws here. (Pray you do not run into such a beast!) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put slab in scar" 		
CF | Base of mountain 217 		
CF | Exits: north up 		
CF | 		
CF | > PUT SLAB IN SCAR 		
CF | 		
CF | The obsidian mirror fits the obsidian block's oval scar perfectly. 		
CF | 		
CF | With the slab set in the scar, the block is whole once more. The 		
CF | obsidian 		
CF | block glows a clear blue hue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply ostendo to block" 		
CF | Base of mountain 218 		
CF | Exits: north up 		
CF | 		
CF | > APPLY OSTENDO TO BLOCK 		
CF | 		
CF | You spread some of the salt and the sulfur on the obsidian block. 		
CF | 		
CF | The ostendo compound blends and dissolves, preparing to reveal the 		
CF | next steps 		
CF | for unlocking the revelations burned into the obsidian block? 		
CF | 		
CF | In your ear comes a disembodied whisper: "A melancholic remedy, a 		
CF | phlegmatic 		
CF | poison, a binding excipient, and the Body of the Three Primes." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply black bile to block" 		
CF | Base of mountain 219 		
CF | Exits: north up 		
CF | 		
CF | > APPLY BLACK BILE TO BLOCK 		
CF | 		
CF | You spread some of the black bile on the obsidian block. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply sage to block" 		
CF | Base of mountain 220 		
CF | Exits: north up 		
CF | 		
CF | > APPLY SAGE TO BLOCK 		
CF | 		
CF | You spread some of the sage on the obsidian block. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply grease to block" 		
CF | Base of mountain 221 		
CF | Exits: north up 		
CF | 		
CF | > APPLY GREASE TO BLOCK 		
CF | 		
CF | You spread some of the grease on the obsidian block. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply salt to block" 		
CF | > 		
CF | > APPLY SALT TO BLOCK 		
CF | 		
CF | You spread some of the salt on the obsidian block. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | Cain's voice is familiar to you now: 		
CF | 		
CF | Mother gathers Abel, our eldest sister Awan, and myself. She 		
CF | leads us to the 		
CF | foot of the mountains. 		
CF | 		
CF | "Strike the head, strike the heel," she tells us. "The gift of 		
CF | childbirth was 		
CF | mine, but I sense it abandoning my body. Cain and Awan, the gift 		
CF | has been 		
CF | passed to you. The great chain of the family of Mankind is now 		
CF | your 		
CF | responsibility." 		
CF | 		
CF | "And what of me?" Abel demands. "The Creator selected my yield in 		
CF | the shrine, 		
CF | and rejected Cain's." 		
CF | 		
CF | "Take Cain's inferior grain to the giant Nephilim living beyond 		
CF | the mountains," 		
CF | she says. "Trade with them for tack, tools, and supplies. If 		
CF | they do not wish 		
CF | to trade, barter for peace. The Fire indicates they are growing 		
CF | restless, and 		
CF | they outnumber us." 		
CF | 		
CF | I protest. "Abel is not the proper ambassador of our family. I 		
CF | am the eldest 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | Base of mountain 222 		
CF | Exits: north up 		
CF | son. I should represent our interests with the 		
CF | Nephilim." 		
CF | 		
CF | "Abel has been chosen." Eve shows us the writing on the side of 		
CF | the obsidian 		
CF | block. "Heed the warning carved here. It will guide you through 		
CF | the 		
CF | mountains." 		
CF | 		
CF | Cain's voice dies off, leaving you only with an echo of this memory. 		
CF | 		
CF | [You've unlocked another revelation.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up language" 		
CF | Base of mountain 223 		
CF | Exits: north up 		
CF | 		
CF | > LOOK UP LANGUAGE 		
CF | 		
CF | (the Pharmakon) 		
CF | After much time with the Pharmakon, your motivated search 		
CF | yields fruit: 		
CF | 		
CF | The glos compound provides the Indagator a complete 		
CF | understanding of any 		
CF | written language before him or her?with the proviso that such 		
CF | comprehension is 		
CF | fleeting, only affording enough time for a few words or a phrase to be 		
CF | translated. 		
CF | 		
CF | Hester IV of Minscip adds in his telltale script: "Quite often, that 		
CF | is all a 		
CF | seasoned Indagator needs!" 		
CF | 		
CF | The compound is sophisticated by the standards of alchemy: blood, 		
CF | chamomile, 		
CF | grease, & wax. 		
CF | 		
CF | The entry concludes with a warning: "The compound must be applied 		
CF | directly to 		
CF | the writing or symbols stymieing the Indagator." 		
CF | 		
CF | c.f., essence, alchemy 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply blood to scratches" 		
CF | Base of mountain 224 		
CF | Exits: north up 		
CF | 		
CF | > APPLY BLOOD TO SCRATCHES 		
CF | 		
CF | You spread some of the blood on the scratches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply chamomile to scratches" 		
CF | Base of mountain 225 		
CF | Exits: north up 		
CF | 		
CF | > APPLY CHAMOMILE TO SCRATCHES 		
CF | 		
CF | You spread some of the chamomile on the scratches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply grease to scratches" 		
CF | Base of mountain 226 		
CF | Exits: north up 		
CF | 		
CF | > APPLY GREASE TO SCRATCHES 		
CF | 		
CF | You spread some of the grease on the scratches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply wax to scratches" 		
CF | Base of mountain 227 		
CF | Exits: north up 		
CF | 		
CF | > APPLY WAX TO SCRATCHES 		
CF | 		
CF | You spread some of the wax on the scratches. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | You grow euphoric as the knowledge of another tongue floods in. Your 		
CF | lightheaded state is amplified by the realization that you are not 		
CF | merely 		
CF | comprehending a foreign language, but the original language 		
CF | of Mankind. 		
CF | 		
CF | The aimless lines of the scratches take the shape of knowledge 		
CF | expressed. 		
CF | Quickly, before the effect of the compound deteriorates, you memorize 		
CF | the gist 		
CF | of the message: 		
CF | 		
CF | "BEWARE the animals' paths running up the mountain, for they 		
CF | travel in CIRCLES! 		
CF | To reach the summit, enter the trailhead and navigate with care 		
CF | these 		
CF | directions: 		
CF | 		
CF | Southwest, southeast, east, and then north." 		
CF | 		
CF | The effect fades away. 		
CF | 		
CF | [You may now refer to the glos compound by name.] 		
CF | 		
CF | [You've unlocked another revelation.] 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | [More] 		
CF | > 		
DavidW says (to ClubFloyd), "memories" 		
CF | > 		
CF | > MEMORIES 		
CF | 		
CF | You've witnessed twelve of the sixteen available revelations: 		
CF | 		
CF | * The sluice gate 		
CF | * The well 		
CF | * The stones 		
CF | * The great fire 		
CF | * The scarecrow 		
CF | * The obsidian mirror 		
CF | * The strand of hair 		
CF | * The slaughterhouse 		
CF | * The giant face 		
CF | * The spot of blood 		
CF | * The obsidian block 		
CF | * The mountain warning 		
CF | 		
CF | You may RECALL these revelations by name. 		
CF | 		
CF | You've memorized the following alchemical compounds: 		
CF | 		
CF | * encyp: Restore an extinguished fire 		
CF | * glos: Briefly read any language 		
CF | * novo: Restore a manmade invention to its original purpose 		
CF | * ocu: Make a human-like yield an eyewitness revelation 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | Base of mountain 227 		
CF | Exits: north up 		
CF | 		
CF | * vulk: Melt metal 		
CF | 		
CF | You've learned the following about the family members: 		
CF | 		
CF | * Adam is choleric. His Humour is yellow bile. 		
CF | * Eve is melancholic. Her Humour is black bile. 		
CF | * Cain is phlegmatic. His Humour is phlegm. 		
CF | * Abel is sanguine. His Humour is blood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Animal trails 228 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > S 		
CF | 		
CF | Animal trails 		
CF | You begin your trek up the mountainside with fresh confidence. Animal 		
CF | tracks 		
CF | wander off in every direction. 		
CF | 		
CF | A nearby slope, quite steep and clear of brush, offers a quick trip 		
CF | down to the 		
CF | base of the mountain. 		
CF | 		
CF | > 		Jade says, "we have plenty characters and 12/16 memories"
DavidW says (to ClubFloyd), "sw" 		
CF | Animal trails 229 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > SW 		
CF | 		
CF | Animal trails 		
CF | You continue your trek up the mountainside with growing confidence of 		
CF | your 		
CF | progress. Animal tracks wander off in every direction. 		
CF | 		
CF | A nearby slope, quite steep and clear of brush, offers a quick trip 		
CF | down to the 		
CF | base of the mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Animal trails 230 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > SE 		
CF | 		
CF | Animal trails 		
CF | You continue your trek up the mountainside with growing confidence of 		
CF | your 		
CF | progress. Animal tracks wander off in every direction. 		
CF | 		
CF | A nearby slope, quite steep and clear of brush, offers a quick trip 		
CF | down to the 		
CF | base of the mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Animal trails 231 		
CF | Exits: north east south west northeast northwest 		
CF | southeast southwest down 		
CF | 		
CF | > E 		
CF | 		
CF | Animal trails 		
CF | You continue your trek up the mountainside with growing confidence of 		
CF | your 		
CF | progress. Animal tracks wander off in every direction. 		
CF | 		
CF | A nearby slope, quite steep and clear of brush, offers a quick trip 		
CF | down to the 		
CF | base of the mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Mountain pass 232 		
CF | Exits: south southeast down 		
CF | 		
CF | > N 		
CF | 		
CF | You emerge from the crisscrossing trails to a wind-scarred clearing? 		
CF | 		
CF | III. AN UNCERTAIN EARTH 		
CF | 		
CF | Mountain pass 		
CF | A brisk steady wind cuts across this mountain pass, an unwelcome 		
CF | contrast to 		
CF | the warm, if chilling, settlement below. You peer down on the 		
CF | settlement and 		
CF | realize how far you've traveled to reach here. 		
CF | 		
CF | A steep slope descends down the mountain in a hurry, while a path 		
CF | leads 		
CF | southeast. The way south leads up the mountain. 		
CF | 		
CF | > 		DavidW says, "We're now caught up."
		Roger says, "yay -- thanks"
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to readwrite: 		
DavidW says (to ClubFloyd), "cfcainchapter3" 		
CF | Mountain pass 232 		
CF | Exits: south southeast down 		
CF | Saved. 		
CF | 		
CF | > 		Jacqueline exclaims, "Thank you, DW!"
		Jacqueline exclaims, "Now we hope that we either finish or the mud does not crash this week!"
		Jade exclaims, "232 turns, wow!"
		Jacqueline says, "I'll send a note to a couple of folks about the save issue."
DavidW says (to ClubFloyd), "se" 		
CF | Camp 233 		
CF | Exits: northwest 		
CF | 		
CF | > SE 		
CF | 		
CF | Camp 		
CF | A lean-to of hides and canvas stretched taut over a wood frame stands 		
CF | against a 		
CF | sheer rock face. 		
CF | 		
CF | Under the lean-to you discover all the trappings of a distillery. 		
CF | Loose grain 		
CF | kernels are scattered in the dirt about the centerpiece, a crude still 		
CF | over a 		
CF | scorched fire pit. 		
CF | 		
CF | The path back to the mountain pass is to the northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lean-to" 		
CF | Camp 234 		
CF | Exits: northwest 		
CF | 		
CF | > X LEAN-TO 		
CF | 		
CF | The lean-to is of slipshod construction, as though erected with some 		
CF | haste and 		
CF | with little thought of long-term use. The hides and skins are of 		
CF | higher 		
CF | quality, leading you to suspect its owner was proficient in 		
CF | leatherwork but 		
CF | perhaps not carpentry. 		
CF | 		
CF | > 		Jacqueline says, "Actually, I'll wait to send until we're done, because they'll need Floyd free in order to troubleshoot..."
DavidW says (to ClubFloyd), "x grain" 		
CF | Camp 235 		
CF | Exits: northwest 		
CF | 		
CF | > X GRAIN 		
CF | 		
CF | Husks and cracked kernels of wheat are spread over the ground. 		
CF | They're so 		
CF | numerous, and so thoroughly pressed into the soft dirt, you gather 		
CF | that many 		
CF | bags of them must have been brought here over time, and these 		
CF | represent the 		
CF | discarded and overlooked of the lot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take grain" 		
CF | Camp 236 		
CF | Exits: northwest 		
CF | 		
CF | > TAKE GRAIN 		
CF | 		
CF | There's too many to gather them all, and there's no reason to take 		
CF | only one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter lean-to" 		
CF | Camp 237 		
CF | Exits: northwest 		
CF | 		
CF | > ENTER LEAN-TO 		
CF | 		
CF | The lean-to is not something you can enter. 		
CF | 		
CF | You're definitely feverish, and grower sicker by the minute, but you 		
CF | must press 		
CF | on. Once this inquiry is over, you can take a long, well-deserved 		
CF | rest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x distillery" 		
CF | Camp 238 		
CF | Exits: northwest 		
CF | 		
CF | > X DISTILLERY 		
CF | 		
CF | The still is a crude contraption of wood troughs and a beaten metal 		
CF | pan 		
CF | suspended over the fire pit. Connected to the contraption is a wood 		
CF | lever. 		
CF | 		
CF | A gummy mash fills the center of the metal pan. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mash" 		
CF | Camp 239 		
CF | Exits: northwest 		
CF | 		
CF | > X MASH 		
CF | 		
CF | A black mash forms a gummy disk in the metal pan. It appears to be 		
CF | composed of 		
CF | wheat ground down and lightly cooked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF | Camp 240 		
CF | Exits: northwest 		
CF | 		
CF | > PULL LEVER 		
CF | 		
CF | With a pull of the lever, the metal pan swings over the fire pit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lever" 		
CF | Camp 241 		
CF | Exits: northwest 		
CF | 		
CF | > PUSH LEVER 		
CF | 		
CF | The metal pan swings away from the fire pit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pit" 		
CF | Camp 242 		
CF | Exits: northwest 		
CF | 		
CF | > X PIT 		
CF | 		
CF | The fire pit is blasted and black from numerous fires burned here in 		
CF | the past. 		
CF | No fire is burning now, however. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply encyp to pit" 		
CF | Camp 243 		
CF | Exits: northwest 		
CF | 		
CF | > APPLY ENCYP TO PIT 		
CF | 		
CF | You spread some of the salt and the ash on the fire pit. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | Cain's voice rages in your ear: 		
CF | 		
CF | It was much to their surprise when I found them in the tent. 		
CF | Awan--my sister 		
CF | and supposed wife--lying with Abel and inebriated from his 		
CF | vicious 		
CF | distillation. The grain I labored to raise from the 		
CF | earth--nourishment for our 		
CF | family--fried down and transmuted into revelry and fleshy 		
CF | pleasures. 		
CF | 		
CF | I beat Abel mightily--I remember little of the moment, but I did 		
CF | it. Only 		
CF | Awan's cries to halt could stop me. When I raised a hand to her, 		
CF | I saw what I 		
CF | had become, and I broke down. Awan carried our child, after 		
CF | all. 		
CF | 		
CF | As I fled, Awan was cradling Abel's bruised head against the side 		
CF | of her womb. 		
CF | 		
CF | Like so many phlegmatics, Cain suffers from bouts of cholera when his 		
CF | brooding 		
CF | nature is tested. This is not idle speculation; it is proven 		
CF | scientific fact, 		
CF | as your Academy training can attest. 		
CF | 		
CF | With a mighty whoom--you kept your distance this time--a fire 		
CF | bursts alive. 		
CF | 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | [More] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF | Camp 244 		
CF | Exits: northwest 		
CF | 		
CF | > PULL LEVER 		
CF | 		
CF | With a pull of the lever, the metal pan swings over the fire pit. The 		
CF | pan 		
CF | quickly begins to heat. 		
CF | 		
CF | The mash cooks down in the pan with hisses and gurgles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Camp 245 		
CF | Exits: northwest 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A hot clear liquid pools around the mash. It has the astringent odor 		
CF | of 		
CF | spirits, the precious aqua vitae. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lever" 		
CF | Camp 246 		
CF | Exits: northwest 		
CF | 		
CF | > PUSH LEVER 		
CF | 		
CF | The metal pan swings away from the fire pit. The pan and the mash 		
CF | cool, and 		
CF | the nascent pool of spirits forming on the pan evaporates away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take aqua" 		
CF | Camp 246 		
CF | Exits: northwest 		
CF | 		
CF | > TAKE AQUA 		
CF | 		
CF | You see no aqua here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF | Camp 247 		
CF | Exits: northwest 		
CF | 		
CF | > PULL LEVER 		
CF | 		
CF | With a pull of the lever, the metal pan swings over the fire pit. The 		
CF | pan 		
CF | quickly begins to heat. 		
CF | 		
CF | The mash cooks down in the pan with hisses and gurgles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Camp 248 		
CF | Exits: northwest 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A hot clear liquid pools around the mash. It has the astringent odor 		
CF | of 		
CF | spirits, the precious aqua vitae. 		
CF | 		
CF | > 		Jade says, "well done"
DavidW says (to ClubFloyd), "take aqua vitae" 		
CF | Camp 249 		
CF | Exits: northwest 		
CF | 		
CF | > TAKE AQUA VITAE 		
CF | 		
CF | It's scalding hot. 		
CF | 		
CF | The pool gathers enough volume to move along the slope of the pan to a 		
CF | wood 		
CF | trough. The precious spirits are carried by twists and turns to the 		
CF | V-shaped 		
CF | spout, where the liquid drips as a clear thread. It spills across the 		
CF | ground 		
CF | and is absorbed into the earth. 		
CF | 		
CF | You push the lever and the metal pan swings away from the fire. 		
CF | Although it's 		
CF | been cooked down a little, you estimate you could produce a few more 		
CF | more 		
CF | batches from it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put jug under spout" 		
CF | Camp 250 		
CF | Exits: northwest 		
CF | 		
CF | > PUT JUG UNDER SPOUT 		
CF | 		
CF | You put the clay jug under the wood spout. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push lever" 		
CF | Camp 251 		
CF | Exits: northwest 		
CF | 		
CF | > PUSH LEVER 		
CF | 		
CF | The lever is already in the pushed position. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull lever" 		
CF | Camp 252 		
CF | Exits: northwest 		
CF | 		
CF | > PULL LEVER 		
CF | 		
CF | With a pull of the lever, the metal pan swings over the fire pit. The 		
CF | pan 		
CF | quickly begins to heat. 		
CF | 		
CF | The mash cooks down in the pan with hisses and gurgles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Camp 253 		
CF | Exits: northwest 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | A hot clear liquid pools around the mash. It has the astringent odor 		
CF | of 		
CF | spirits, the precious aqua vitae. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Camp 254 		
CF | Exits: northwest 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | The pool gathers enough volume to move along the slope of the pan to a 		
CF | wood 		
CF | trough. The precious spirits are carried by twists and turns to the 		
CF | V-shaped 		
CF | spout, where the liquid drips as a clear thread. After a minute, the 		
CF | jug is 		
CF | full of spirits--the precious aqua vitae. 		
CF | 		
CF | You push the lever and the metal pan swings away from the fire. The 		
CF | gummy mash 		
CF | is now dry and burnt. It seems unlikely you could produce any more 		
CF | from it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take jug" 		
CF | Camp 255 		
CF | Exits: northwest 		
CF | 		
CF | > TAKE JUG 		
CF | 		
CF | You pick up the clay jug. 		
CF | 		
CF | The earth rocks once, but mightily. The distillery contraption 		
CF | rattles and 		
CF | bangs with the earth's motion, then quiets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up aqua vitae" 		
CF | Camp 256 		
CF | Exits: northwest 		
CF | 		
CF | > LOOK UP AQUA VITAE 		
CF | 		
CF | (the Pharmakon) 		
CF | Alcohol spirits (aqua vitae) are the earthly quintessence of 		
CF | the aether 		
CF | permeating the cosmos. Spirits bring temporality and ephemerality to 		
CF | a 		
CF | compound. 		
CF | 		
CF | The spirit of the grain or the fruit must be distilled directly from 		
CF | its 		
CF | fermented source to be of use. 		
CF | 		
CF | c.f., excipient 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | Camp 257 		
CF | Exits: northwest 		
CF | 		
CF | > L 		
CF | 		
CF | Camp 		
CF | A lean-to of hides and canvas stretched taut over a wood frame stands 		
CF | against a 		
CF | sheer rock face. 		
CF | 		
CF | Under the lean-to stands all the trappings of a distillery. Loose 		
CF | grain 		
CF | kernels are scattered in the dirt about the centerpiece, a crude still 		
CF | over a 		
CF | scorched fire pit. The fire burns and cackles. 		
CF | 		
CF | The path back to the mountain pass is to the northwest. 		
CF | 		
CF | > 		DavidW says, "not sure there's more to do here"
DavidW says (to ClubFloyd), "nw" 		
CF | Mountain pass 258 		
CF | Exits: south southeast down 		
CF | 		
CF | > NW 		
CF | 		
CF | Mountain pass 		
CF | A brisk steady wind cuts across this mountain pass, an unwelcome 		
CF | contrast to 		
CF | the warm, if chilling, settlement below. 		
CF | 		
CF | A steep slope descends down the mountain in a hurry, while a path 		
CF | leads 		
CF | southeast. The way south leads up the mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Magma pool 259 		
CF | Exits: north 		
CF | 		
CF | > S 		
CF | 		
CF | Magma pool 		
CF | Near the summit of the mountain you come across a roiling pool of 		
CF | orange magma 		
CF | surrounded by a ring of rocks. The stench of brimstone is quite 		
CF | pungent. 		
CF | 		
CF | A single olive tree looms over the pool. Exposure to the heat and 		
CF | exhaust has 		
CF | stripped it of its bark and blackened its bare limbs. A heat-abused 		
CF | pulley 		
CF | dangles from the tree's lowest limb. 		
CF | 		
CF | A squat brick forge has fallen on its side beside the pool of magma. 		
CF | Nearby is 		
CF | what appears to be a makeshift anvil. 		
CF | 		
CF | The only way down the mountain is to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tree" 		
CF | Magma pool 260 		
CF | Exits: north 		
CF | 		
CF | > X TREE 		
CF | 		
CF | This unfortunate olive tree has suffered mightily from its proximity 		
CF | to the 		
CF | magma pool. One of its arthritic limbs, blackened by exposure to the 		
CF | heat, 		
CF | stretches away from the pool. A pulley dangling from its lowest limb 		
CF | hangs 		
CF | over the overturned brick forge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pulley" 		
CF | Magma pool 261 		
CF | Exits: north 		
CF | 		
CF | > X PULLEY 		
CF | 		
CF | A crude wooden pulley hangs from the lowest arthritic branch of the 		
CF | poor olive 		
CF | tree. The heat from the magma pool has blackened and warped it, but 		
CF | it appears 		
CF | serviceable. 		
CF | 		
CF | The groove around the pulley's circumference is deep enough for a rope 		
CF | to be 		
CF | threaded through it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pool" 		
CF | Magma pool 262 		
CF | Exits: north 		
CF | 		
CF | > X POOL 		
CF | 		
CF | The magma pool, about the diameter of a garden sundial, is a scab 		
CF | ripped open 		
CF | across the skin of the earth. The molten lava within roils and stews, 		
CF | producing the occasional thick burp. A ring of charred rocks circles 		
CF | its 		
CF | circumference. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rocks" 		
CF | Magma pool 263 		
CF | Exits: north 		
CF | 		
CF | > X ROCKS 		
CF | 		
CF | Charred rocks have been arranged about the circumference of the magma 		
CF | pool. 		
CF | You suppose they are intended to act as supports for the brick forge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x forge" 		
CF | Magma pool 264 		
CF | Exits: north 		
CF | 		
CF | > X FORGE 		
CF | 		
CF | This compact block of fired brick is a rudimentary mobile forge. A 		
CF | hook molded 		
CF | into the top brick is for attaching a rope or chain. A slit opening 		
CF | in the 		
CF | front acts like a window into the forge's belly. A tube protrudes 		
CF | from the top 		
CF | of the forge. 		
CF | 		
CF | The forge lays uselessly on its side next to the pool of magma. You 		
CF | wonder if 		
CF | the shaking earth caused it to topple over from the rock supports 		
CF | ringing the 		
CF | pool. 		
CF | 		
CF | > 		DavidW says, "okay, this is obviously how we extract mercury from the cinnabar."
DavidW says (to ClubFloyd), "x anvil" 		
CF | Magma pool 265 		
CF | Exits: north 		
CF | 		
CF | > X ANVIL 		
CF | 		
CF | The "anvil" is nothing more than a flat granite rock. 		
CF | 		
CF | > 		Roger says, "sounds about right"
		Roger says, "we have that 'repair thingy' spell right"
		DavidW asks, "yes? For what, the pulley?"
		Roger says, "I was thinking the forge, but maybe"
DavidW says (to ClubFloyd), "apply novo to pulley" 		
CF | Magma pool 266 		
CF | Exits: north 		
CF | 		
CF | > APPLY NOVO TO PULLEY 		
CF | 		
CF | You cannot apply anything to the pulley. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply novo to forge" 		
CF | Magma pool 267 		
CF | Exits: north 		
CF | 		
CF | > APPLY NOVO TO FORGE 		
CF | 		
CF | You spread some of the sulfur and the black bile on the brick forge. 		
CF | The 		
CF | forge's cracks fuse and the lines of the brick sharpen, but otherwise 		
CF | the forge 		
CF | appears much the same. 		
CF | 		
CF | > 		Roger says, "oh I guess we need rope then"
		Jade says, "we can try"
		DavidW says, "yeah, I need to fetch the rope from the well."
DavidW says (to ClubFloyd), "n" 		
CF | Mountain pass 268 		
CF | Exits: south southeast down 		
CF | 		
CF | > N 		
CF | 		
CF | Mountain pass 		
CF | A brisk steady wind cuts across this mountain pass, an unwelcome 		
CF | contrast to 		
CF | the warm, if chilling, settlement below. 		
CF | 		
CF | A steep slope descends down the mountain in a hurry, while a path 		
CF | leads 		
CF | southeast. The way south leads up the mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Base of mountain 269 		
CF | Exits: north up 		
CF | 		
CF | > D 		
CF | 		
CF | You practically gallop down, jarring yourself and rattling your knees 		
CF | in the 		
CF | process, but you reach the base of the mountain in one piece? 		
CF | 		
CF | Base of mountain 		
CF | A range of Atlas-like mountains ascends mightily to the misty heavens. 		
CF | Nearby, 		
CF | on a more diminutive scale, a rotund obsidian block squats firmly in 		
CF | the 		
CF | ground. 		
CF | 		
CF | Up the mountain is a trailhead of animal paths and switchbacks 		
CF | ascending the 		
CF | side of the mountain. 		
CF | 		
CF | The settlement is north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Sage field 270 		
CF | Exits: north east south 		
CF | 		
CF | > N 		
CF | 		
CF | After a trek across the valley floor, you reach the edge of the 		
CF | settlement? 		
CF | 		
CF | Sage field 		
CF | A narrow winding strip of sage spreads forth from here. The growth is 		
CF | so 		
CF | thick, your travel into the field is impeded, and you can only reach 		
CF | the first 		
CF | row of plants. 		
CF | 		
CF | Steam and miasma emerge from a wide chasm on the far side of the 		
CF | field. On the 		
CF | other side of the chasm stands a field of chamomile. 		
CF | 		
CF | To the east stands an elderly almond tree supporting a mud hive. The 		
CF | edge of 		
CF | the wheat field is to the north. 		
CF | 		
CF | To the distant south runs an impressive mountain range rising into the 		
CF | mist- 		
CF | laden sky. 		
CF | 		
CF | The disturbed bees' drone from the east has a distinct intensity to 		
CF | it. 		
CF | 		
CF | > 		Roger says, "good old rope nothing beats rope"
DavidW says (to ClubFloyd), "n" 		
CF | Clearing 271 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > N 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | From this distance, the crow's blackness perched in the tree limbs 		
CF | makes an 		
CF | oval hole in this serene, if ominous, place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In the wheat field 272 		
CF | Exits: north east south 		
CF | 		
CF | > N 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Foot of the great cedar tree 273 		
CF | Exits: east south west up 		
CF | 		
CF | > N 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | The crow high in the tree preens its feathers and shakes itself. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Well 274 		
CF | Exits: east south down 		
CF | 		
CF | > W 		
CF | 		
CF | Well 		
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects 		
CF | the well's 		
CF | opening in half. From the depths below comes the echoing trickle of 		
CF | slow- 		
CF | running water. 		
CF | 		
CF | A length of rope is tied to the crossbeam, with its loose end hanging 		
CF | down the 		
CF | well's shaft. 		
CF | 		
CF | The river is south of here, while a towering cedar is to the east. 		
CF | Beyond it 		
CF | is a clearing and some ramshackle buildings. 		
CF | 		
CF | > 		Jade says, "yes, of course"
DavidW says (to ClubFloyd), "untie rope" 		
CF | Well 275 		
CF | Exits: east south down 		
CF | 		
CF | > UNTIE ROPE 		
CF | 		
CF | You pull up the rope and untie it from the crossbeam. You coil up the 		
CF | rope and 		
CF | sling it over your shoulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Foot of the great cedar tree 276 		
CF | Exits: east south west up 		
CF | 		
CF | > E 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the wheat field 277 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Clearing 278 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > S 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | The disturbed bees' drone from the southeast has a distinct intensity 		
CF | to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Sage field 279 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | Sage field 		
CF | A narrow winding strip of sage spreads forth from here. The growth is 		
CF | so 		
CF | thick, your travel into the field is impeded, and you can only reach 		
CF | the first 		
CF | row of plants. 		
CF | 		
CF | Steam and miasma emerge from a wide chasm on the far side of the 		
CF | field. On the 		
CF | other side of the chasm stands a field of chamomile. 		
CF | 		
CF | To the east stands an elderly almond tree supporting a mud hive. The 		
CF | edge of 		
CF | the wheat field is to the north. 		
CF | 		
CF | To the distant south runs an impressive mountain range rising into the 		
CF | mist- 		
CF | laden sky. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Base of mountain 280 		
CF | Exits: north up 		
CF | 		
CF | > S 		
CF | 		
CF | After a taxing journey across the valley plain, you reach the foot of 		
CF | a 		
CF | mountain range? 		
CF | 		
CF | Base of mountain 		
CF | A range of Atlas-like mountains ascends mightily to the misty heavens. 		
CF | Nearby, 		
CF | on a more diminutive scale, a rotund obsidian block squats firmly in 		
CF | the 		
CF | ground. 		
CF | 		
CF | Up the mountain is a trailhead of animal paths and switchbacks 		
CF | ascending the 		
CF | side of the mountain. 		
CF | 		
CF | The settlement is north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | Mountain pass 281 		
CF | Exits: south southeast down 		
CF | 		
CF | > U 		
CF | 		
CF | You navigate the trails and switchbacks up the mountain side? 		
CF | 		
CF | Mountain pass 		
CF | A brisk steady wind cuts across this mountain pass, an unwelcome 		
CF | contrast to 		
CF | the warm, if chilling, settlement below. 		
CF | 		
CF | A steep slope descends down the mountain in a hurry, while a path 		
CF | leads 		
CF | southeast. The way south leads up the mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Magma pool 282 		
CF | Exits: north 		
CF | 		
CF | > S 		
CF | 		
CF | Magma pool 		
CF | Near the summit of the mountain you come across a roiling pool of 		
CF | orange magma 		
CF | surrounded by a ring of rocks. The stench of brimstone is quite 		
CF | pungent. 		
CF | 		
CF | A single olive tree looms over the pool. Exposure to the heat and 		
CF | exhaust has 		
CF | stripped it of its bark and blackened its bare limbs. A heat-abused 		
CF | pulley 		
CF | dangles from the tree's lowest limb. 		
CF | 		
CF | A squat brick forge has fallen on its side beside the pool of magma. 		
CF | Nearby is 		
CF | what appears to be a makeshift anvil. 		
CF | 		
CF | The only way down the mountain is to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put rope in pulley" 		
CF | Magma pool 283 		
CF | Exits: north 		
CF | 		
CF | > PUT ROPE IN PULLEY 		
CF | 		
CF | You thread the rope through the pulley. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to forge" 		
CF | Magma pool 284 		
CF | Exits: north 		
CF | 		
CF | > TIE ROPE TO FORGE 		
CF | 		
CF | You tie the rope to the hook on top of the forge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull rope" 		
CF | Magma pool 285 		
CF | Exits: north 		
CF | 		
CF | > PULL ROPE 		
CF | 		
CF | Putting all your strength into it, you manage to lift the forge off 		
CF | its side 		
CF | and swing it over the pool. 		
CF | 		
CF | You remind yourself: This is Cain's forge. History records him as the 		
CF | first 		
CF | metalworker. No doubt he forged the shovel you've seen in the 		
CF | visions, as he 		
CF | did the knife you found in Abel's slaughterhouse. 		
CF | 		
CF | You let the block settle atop the rocks ringing the magma. You 		
CF | release the 		
CF | rope with great relief, the muscles in your arms twitching and 		
CF | tingling from 		
CF | the stress. 		
CF | 		
CF | The forge begins heating up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull rope" 		
CF | Magma pool 286 		
CF | Exits: north 		
CF | 		
CF | > PULL ROPE 		
CF | 		
CF | The forge is already upright and set over the magma pool. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push rope" 		
CF | Magma pool 287 		
CF | Exits: north 		
CF | 		
CF | > PUSH ROPE 		
CF | 		
CF | Pushing the rope has no effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop rope" 		
CF | Magma pool 288 		
CF | Exits: north 		
CF | 		
CF | > DROP ROPE 		
CF | 		
CF | You aren't holding the rope. 		
CF | 		
CF | > 		Roger asks, "untie rope?"
DavidW says (to ClubFloyd), "untie rope" 		
CF | Magma pool 289 		
CF | Exits: north 		
CF | 		
CF | > UNTIE ROPE 		
CF | 		
CF | You unthread the rope from the pulley. You untie the rope from the 		
CF | hook on top 		
CF | of the forge. You coil up the rope and sling it over your shoulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put cinnabar in forge" 		
CF | Magma pool 290 		
CF | Exits: north 		
CF | 		
CF | > PUT CINNABAR IN FORGE 		
CF | 		
CF | The forge is much too hot to be reaching into. You might try putting 		
CF | the 		
CF | cinnabar in the chimney. 		
CF | 		
CF | You're definitely feverish, and grower sicker by the minute, but you 		
CF | must press 		
CF | on. Once this inquiry is over, you can take a long, well-deserved 		
CF | rest. 		
CF | 		
CF | > 		Jacqueline says, "Ah, eep. Gotta go for my class."
DavidW says (to ClubFloyd), "put cinnabar in chimney" 		
CF | Magma pool 291 		
CF | Exits: north 		
CF | 		
CF | > PUT CINNABAR IN CHIMNEY 		
CF | 		
CF | You drop the cinnabar down the tube and into the forge. 		
CF | 		
CF | After a moment, a high-pitched hissing squeals from the forge's stubby 		
CF | chimney. 		
CF | 		
CF | > 		Roger says, "come back when you've got no class"
DavidW says (to ClubFloyd), "put rope in pulley" 		
CF | Magma pool 292 		
CF | Exits: north 		
CF | 		
CF | > PUT ROPE IN PULLEY 		
CF | 		
CF | You thread the rope through the pulley. 		
CF | 		
CF | The sound of gurgling liquid emerges from the forge. 		
CF | 		
CF | > 		Jade says, "bye Jacqueline"
DavidW says (to ClubFloyd), "tie rope to forge" 		
CF | Magma pool 293 		
CF | Exits: north 		
CF | 		
CF | > TIE ROPE TO FORGE 		
CF | 		
CF | You tie the rope to the hook on top of the forge. 		
CF | 		
CF | Mercury drips from the forge's opening with a slow trickle, until a 		
CF | small pool 		
CF | of the precious quicksilver has formed on the ground before you. 		
CF | 		
CF | > 		Roger says, "oh, to turn it off. Good thinking"
DavidW says (to ClubFloyd), "take mercury" 		
CF | Magma pool 294 		
CF | Exits: north 		
CF | 		
CF | > TAKE MERCURY 		
CF | 		
CF | You carefully gather the precious mercury and add it to your rucksack. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "ha"
		Jacqueline says, "Bye, all."
Jacqueline departs. A clowder of cats chatters in the distance. 		Jade says, "well done"
		DavidW says, "We might as well get the royal jelly too, at this point."
DavidW says (to ClubFloyd), "memories" 		
CF | > 		
CF | > MEMORIES 		
CF | 		
CF | You've witnessed thirteen of the sixteen available revelations: 		
CF | 		
CF | * The sluice gate 		
CF | * The well 		
CF | * The stones 		
CF | * The great fire 		
CF | * The scarecrow 		
CF | * The obsidian mirror 		
CF | * The strand of hair 		
CF | * The slaughterhouse 		
CF | * The giant face 		
CF | * The spot of blood 		
CF | * The obsidian block 		
CF | * The mountain warning 		
CF | * The distillery 		
CF | 		
CF | You may RECALL these revelations by name. 		
CF | 		
CF | You've memorized the following alchemical compounds: 		
CF | 		
CF | * encyp: Restore an extinguished fire 		
CF | * glos: Briefly read any language 		
CF | * novo: Restore a manmade invention to its original purpose 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | Magma pool 294 		
CF | Exits: north 		
CF | * ocu: Make a human-like yield an eyewitness 		
CF | revelation 		
CF | * ostendo: Reveal compound to unlock revelation 		
CF | * vulk: Melt metal 		
CF | 		
CF | You've learned the following about the family members: 		
CF | 		
CF | * Adam is choleric. His Humour is yellow bile. 		
CF | * Eve is melancholic. Her Humour is black bile. 		
CF | * Cain is phlegmatic. His Humour is phlegm. 		
CF | * Abel is sanguine. His Humour is blood. 		
CF | 		
CF | > 		Roger asks, "did we look up mercury in our hitchhiker's guide?"
DavidW says (to ClubFloyd), "look up mercury" 		
CF | Magma pool 295 		
CF | Exits: north 		
CF | 		
CF | > LOOK UP MERCURY 		
CF | 		
CF | (the Pharmakon) 		
CF | Mercury's rarity makes it one of the most important excipients in an 		
CF | Indagator's stock. It is also referred to as "quicksilver." 		
CF | 		
CF | Mercury is one of the Three Primes. It represents the Spirit 		
CF | (intellect & 		
CF | imagination), fluidity, and fusibility (synthesis). 		
CF | 		
CF | c.f., excipient, Three Primes, cinnabar 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look up royal jelly" 		
CF | Magma pool 296 		
CF | Exits: north 		
CF | 		
CF | > LOOK UP ROYAL JELLY 		
CF | 		
CF | (the Pharmakon) 		
CF | Royal jelly is of the most prized of the excipients, and the most 		
CF | particular in 		
CF | Nature. It is only found in the hives of honey-producing bees. 		
CF | 		
CF | Conserve royal jelly for only the most important of compounds. Its 		
CF | potency 		
CF | represents the strength of a hive brought together for a single task 		
CF | or focus. 		
CF | 		
CF | c.f., excipient, wax 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "untie rope" 		
CF | Magma pool 297 		
CF | Exits: north 		
CF | 		
CF | > UNTIE ROPE 		
CF | 		
CF | You unthread the rope from the pulley. You untie the rope from the 		
CF | hook on top 		
CF | of the forge. You coil up the rope and sling it over your shoulder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | Magma pool 298 		
CF | Exits: north 		
CF | 		
CF | > L 		
CF | 		
CF | Magma pool 		
CF | Near the summit of the mountain you come across a roiling pool of 		
CF | orange magma 		
CF | surrounded by a ring of rocks. The stench of brimstone is quite 		
CF | pungent. 		
CF | 		
CF | A single olive tree looms over the pool. Exposure to the heat and 		
CF | exhaust has 		
CF | stripped it of its bark and blackened its bare limbs. A heat-abused 		
CF | pulley 		
CF | dangles from the tree's lowest limb. 		
CF | 		
CF | A squat brick forge sits atop the rocks ringing the magma pool, 		
CF | growing hotter 		
CF | by the minute. Nearby is what appears to be a makeshift anvil. 		
CF | 		
CF | The only way down the mountain is to the north. 		
CF | 		
CF | > 		DavidW says, "We didn't use the anvil for anything."
		Roger says, "maybe later. Or maybe it's just dressing. Who knows"
DavidW says (to ClubFloyd), "push anvil" 		
CF | Magma pool 299 		
CF | Exits: north 		
CF | 		
CF | > PUSH ANVIL 		
CF | 		
CF | Pushing the granite anvil has no effect. 		
CF | 		
CF | > 		Roger says, "we don't have a good hammer yet, maybe"
DavidW says (to ClubFloyd), "move anvil" 		
CF | Magma pool 300 		
CF | Exits: north 		
CF | 		
CF | > MOVE ANVIL 		
CF | 		
CF | The granite anvil is too heavy to move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Mountain pass 301 		
CF | Exits: south southeast down 		
CF | 		
CF | > N 		
CF | 		
CF | Mountain pass 		
CF | A brisk steady wind cuts across this mountain pass, an unwelcome 		
CF | contrast to 		
CF | the warm, if chilling, settlement below. 		
CF | 		
CF | A steep slope descends down the mountain in a hurry, while a path 		
CF | leads 		
CF | southeast. The way south leads up the mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF | Base of mountain 302 		
CF | Exits: north up 		
CF | 		
CF | > D 		
CF | 		
CF | You practically gallop down, jarring yourself and rattling your knees 		
CF | in the 		
CF | process, but you reach the base of the mountain in one piece? 		
CF | 		
CF | Base of mountain 		
CF | A range of Atlas-like mountains ascends mightily to the misty heavens. 		
CF | Nearby, 		
CF | on a more diminutive scale, a rotund obsidian block squats firmly in 		
CF | the 		
CF | ground. 		
CF | 		
CF | Up the mountain is a trailhead of animal paths and switchbacks 		
CF | ascending the 		
CF | side of the mountain. 		
CF | 		
CF | The settlement is north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Sage field 303 		
CF | Exits: north east south 		
CF | 		
CF | > N 		
CF | 		
CF | After a trek across the valley floor, you reach the edge of the 		
CF | settlement? 		
CF | 		
CF | Sage field 		
CF | A narrow winding strip of sage spreads forth from here. The growth is 		
CF | so 		
CF | thick, your travel into the field is impeded, and you can only reach 		
CF | the first 		
CF | row of plants. 		
CF | 		
CF | Steam and miasma emerge from a wide chasm on the far side of the 		
CF | field. On the 		
CF | other side of the chasm stands a field of chamomile. 		
CF | 		
CF | To the east stands an elderly almond tree supporting a mud hive. The 		
CF | edge of 		
CF | the wheat field is to the north. 		
CF | 		
CF | To the distant south runs an impressive mountain range rising into the 		
CF | mist- 		
CF | laden sky. 		
CF | 		
CF | The disturbed bees' drone from the east has a distinct intensity to 		
CF | it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Clearing 304 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > N 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | Lost in thought for a moment, your focus snaps back when the crow's 		
CF | shrill call 		
CF | cuts through the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | In the wheat field 305 		
CF | Exits: north east south 		
CF | 		
CF | > N 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		Roger says, "idea for later -- maybe the anvil needs the boulder treatment"
CF | 		
CF | > 		DavidW says, "The boulder had iron to melt. I didn't see any metal mentioned in the anvil's description."
DavidW says (to ClubFloyd), "n" 		
CF | Foot of the great cedar tree 306 		
CF | Exits: east south west up 		
CF | 		
CF | > N 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | A single gentle caw from the crow comes down to you as though 		
CF | reminding you of 		
CF | your task at hand. 		
CF | 		
CF | > 		Roger says, "good popint"
DavidW says (to ClubFloyd), "e" 		
CF | Fire pit 307 		
CF | Exits: east south west northeast 		
CF | 		
CF | > E 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a cavern 		
CF | entrance. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | A sharp gust causes the smoke from the pile of charcoal to form a thin 		
CF | trail in 		
CF | the air. 		
CF | 		
CF | > 		Roger says, "err point"
DavidW says (to ClubFloyd), "take charcoal" 		
CF | Fire pit 308 		
CF | Exits: east south west northeast 		
CF | 		
CF | > TAKE CHARCOAL 		
CF | 		
CF | With tender fingers and quick moves, you take the topmost chunk of 		
CF | charcoal. 		
CF | Plenty more remains on the pile. 		
CF | 		
CF | You toss the scalding chunk of charcoal from one hand to another. 		
CF | Gray smoke 		
CF | pollutes the air around you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Foot of the great cedar tree 309 		
CF | Exits: east south west up 		
CF | 		
CF | > W 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the wheat field 310 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Clearing 311 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > S 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | The disturbed bees' drone from the southeast has a distinct intensity 		
CF | to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF | Beehive 312 		
CF | Exits: west northwest 		
CF | 		
CF | > SE 		
CF | 		
CF | Beehive 		
CF | Tucked between the lowest branches of this elderly and stooped almond 		
CF | tree is a 		
CF | mud-covered beehive swarming with its diligent occupants. The mud 		
CF | hive has 		
CF | grown too weighty for its perch. Portions have broken away. The bees 		
CF | are 		
CF | frantic and steadfast in their concerted efforts to shore it up. 		
CF | 		
CF | The bees don't care for the charcoal smoke. They give you a wide 		
CF | berth as you 		
CF | move, forming a constantly-agitating shell in the air about you. 		
CF | 		
CF | Hundreds of bees crawl about the interior walls of the hive. More 		
CF | significantly, several pockets of royal jelly are within reach. 		
CF | 		
CF | You can retrace your footsteps through the wheat field by going 		
CF | northwest. To 		
CF | the west opens up a field of sage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take jelly" 		
CF | > 		
CF | > TAKE JELLY 		
CF | 		
CF | If you take the royal jelly, you may not be able to return to this 		
CF | area. Are 		
CF | you certain you're ready? 		Roger says, "hmm"
DavidW says (to ClubFloyd), "no" 		
CF | Beehive 313 		
CF | Exits: west northwest 		
CF | no 		
CF | 		
CF | You back away, leaving the royal jelly where you found it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop charcoal" 		
CF | Beehive 314 		
CF | Exits: west northwest 		
CF | 		
CF | > DROP CHARCOAL 		
CF | 		
CF | With great relief, you release the charcoal. It breaks into brittle 		
CF | pieces and 		
CF | scatters. Its copious smoke lingers, and the bees momentarily remain 		
CF | wary and 		
CF | distant of you. 		
CF | 		
CF | The earth rolls beneath you. A rumbling under the soil accompanies 		
CF | the 		
CF | movement before it all tapers off. The bees seemingly take no note of 		
CF | the 		
CF | disturbance. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | Beehive 315 		
CF | Exits: west northwest 		
CF | 		
CF | > NE 		
CF | 		
CF | You can't go that way. From here you could go west or northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Clearing 316 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > NW 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply ostendo to rock" 		
CF | Clearing 317 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > APPLY OSTENDO TO ROCK 		
CF | 		
CF | You spread some of the salt and the sulfur on the russet-brown rock. 		
CF | 		
CF | The ostendo compound blends and dissolves, preparing to reveal the 		
CF | next steps 		
CF | for unlocking the revelations burned into the russet-brown rock? 		
CF | 		
CF | A disembodied voice whispers to you in an unsure voice: "Abel's 		
CF | poison. Cain's 		
CF | poison. Royal jelly. The spirit of aqua vitae. 		
CF | And the Spirit of the Three 		
CF | Primes." 		
CF | 		
CF | In all your studies at the Academy, this is unprecedented: A compound 		
CF | requiring 		
CF | two poisons and three excipients. Whatever event is locked within 		
CF | this stone, 		
CF | it must be extremely powerful. 		
CF | 		
CF | > 		Roger asks, "interesting. How much of that stuff do we have?"
		DavidW says, "we should have all of it but the jelly"
		Roger says, "good deal"
		DavidW says, "lemme look up what it all means, though"
		Jade says, "yes, we lack of jelly"
		DavidW says, "Abel's poison is lymph; Cain's poison is sage; Spirit of the Three Primes is mercury."
		DavidW says, "so, yeah, I better get that jelly now"
DavidW says (to ClubFloyd), "n" 		
CF | In the wheat field 318 		
CF | Exits: north east south 		
CF | 		
CF | > N 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Foot of the great cedar tree 319 		
CF | Exits: east south west up 		
CF | 		
CF | > N 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | The crow's piercing call shatters the still air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF | Fire pit 320 		
CF | Exits: east south west northeast 		
CF | 		
CF | > E 		
CF | 		
CF | Fire pit 		
CF | This clearing, along with the great cedar tree to the west, feels to 		
CF | be the hub 		
CF | of the settlement and its surrounding areas. 		
CF | 		
CF | In the center of the clearing stands a large fire pit surrounded by a 		
CF | ring of 		
CF | stones. A roaring fire burns here, sending a column of smoke into the 		
CF | murky 		
CF | skies. 		
CF | 		
CF | East of here, a thatch mud hovel and a gray tent are built against the 		
CF | side of 		
CF | a hill. To the south stands a dilapidated wood shack. 		
CF | 		
CF | Far to the northeast, you discern what appears to be a cavern 		
CF | entrance. 		
CF | 		
CF | A loose pile of smoking charcoal stands beside the intense fire. 		
CF | 		
CF | The charcoal pile's thick smoke shifts with the change in the wind's 		
CF | direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take charcoal" 		
CF | Fire pit 321 		
CF | Exits: east south west northeast 		
CF | 		
CF | > TAKE CHARCOAL 		
CF | 		
CF | With tender fingers and quick moves, you take the topmost chunk of 		
CF | charcoal. 		
CF | Plenty more remains on the pile. 		
CF | 		
CF | You toss the scalding chunk of charcoal from one hand to another. 		
CF | Gray smoke 		
CF | pollutes the air around you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Foot of the great cedar tree 322 		
CF | Exits: east south west up 		
CF | 		
CF | > W 		
CF | 		
CF | Foot of the great cedar tree 		
CF | You're standing at the foot of a great cedar tree. Its leafy branches 		
CF | reach 		
CF | all directions overhead. 		
CF | 		
CF | A crow sits on one of the lower tree branches. You could reach it if 		
CF | you 		
CF | climbed up. 		
CF | 		
CF | A well stands to the west. To the south begins an expansive tilled 		
CF | field. 		
CF | East is a fire pit surrounded by some small buildings. Smoke rises 		
CF | from its 		
CF | center. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | In the wheat field 323 		
CF | Exits: north east south 		
CF | 		
CF | > S 		
CF | 		
CF | In the wheat field 		
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the 		
CF | southern 		
CF | edge of the settlement. 		
CF | 		
CF | Traveling north will lead you out of the field and toward the center 		
CF | of the 		
CF | settlement. A dilapidated shack stands to the east, while a path 		
CF | south through 		
CF | the field leads to a clearing. 		
CF | 		
CF | A rough and ready scarecrow stands upright here. 		
CF | 		
CF | You toss the scalding chunk of charcoal from one hand to another. 		
CF | Gray smoke 		
CF | pollutes the air around you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Clearing 324 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > S 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | Your inquiry has determined that the russet-brown rock has a 		
CF | revelation locked 		
CF | within it. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | The disturbed bees' drone from the southeast has a distinct intensity 		
CF | to it. 		
CF | 		
CF | > 		Jade says, "save"
DavidW says (to ClubFloyd), "se" 		
CF | Beehive 325 		
CF | Exits: west northwest 		
CF | 		
CF | > SE 		
CF | 		
CF | Beehive 		
CF | Tucked between the lowest branches of this elderly and stooped almond 		
CF | tree is a 		
CF | mud-covered beehive swarming with its diligent occupants. The mud 		
CF | hive has 		
CF | grown too weighty for its perch. Portions have broken away. The bees 		
CF | are 		
CF | frantic and steadfast in their concerted efforts to shore it up. 		
CF | 		
CF | The bees don't care for the charcoal smoke. They give you a wide 		
CF | berth as you 		
CF | move, forming a constantly-agitating shell in the air about you. 		
CF | 		
CF | Hundreds of bees crawl about the interior walls of the hive. More 		
CF | significantly, several pockets of royal jelly are within reach. 		
CF | 		
CF | You can retrace your footsteps through the wheat field by going 		
CF | northwest. To 		
CF | the west opens up a field of sage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to readwrite: 		
DavidW says (to ClubFloyd), "cfcainprejelly" 		
CF | Beehive 325 		
CF | Exits: west northwest 		
CF | Saved. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take jelly" 		
CF | > 		
CF | > TAKE JELLY 		
CF | 		
CF | If you take the royal jelly, you may not be able to return to this 		
CF | area. Are 		
CF | you certain you're ready? 		
DavidW says (to ClubFloyd), "yes" 		
CF | Beehive 326 		
CF | Exits: west northwest 		
CF | yes 		
CF | 		
CF | Holding your breath and steeling your resolve, you drop the charcoal, 		
CF | reach 		
CF | into the gash running down the side of the hive, and scoop up the 		
CF | precious 		
CF | royal jelly. The swarm grows furious. 		
CF | 		
CF | You have just enough time to deposit your prize in a braided cup 		
CF | before you 		
CF | must-- 		
CF | 		
CF | Run! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Beehive 327 		
CF | Exits: west northwest 		
CF | 		
CF | > W 		
CF | 		
CF | The furious swarm block your escape to the sage field--your only hope 		
CF | is 		
CF | returning to the wheat field, to the northwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Clearing 328 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > NW 		
CF | 		
CF | You beat a hasty retreat to the field? 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | Your inquiry has determined that the russet-brown rock has a 		
CF | revelation locked 		
CF | within it. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | Panting and out of breath, you look up to the crow in the branches of 		
CF | the great 		
CF | cedar tree. Its head bobs up and down as it caws, as though laughing 		
CF | at you. 		
CF | 		
CF | Your pulse races for too long before calming. The perspiration on 		
CF | your brow is 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | [More] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | Clearing 329 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > L 		
CF | 		
CF | Clearing 		
CF | The meticulously tended field of wheat opens to a circular clearing of 		
CF | trampled 		
CF | stalks and grain-heavy florets crushed underfoot. 		
CF | 		
CF | Off-center of the clearing sits a squat russet-brown rock cracked in 		
CF | half. 		
CF | 		
CF | The russet-brown rock glows a clear blue hue. 		
CF | 		
CF | Your inquiry has determined that the russet-brown rock has a 		
CF | revelation locked 		
CF | within it. 		
CF | 		
CF | To the southeast stands an almond tree among a cloud of bees. A field 		
CF | of 		
CF | flowering sage spreads out to the south. A scarecrow is north of 		
CF | here. 		
CF | 		
CF | An almost imperceptible trail of broken wheat stalks cuts southwest 		
CF | through the 		
CF | field. 		
CF | 		
CF | The cacophony of the agitated swarm drones continuously from the 		
CF | southeast. 		
CF | They are furious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply lymph to rock" 		
CF | Clearing 330 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > APPLY LYMPH TO ROCK 		
CF | 		
CF | You spread some of the lymph on the russet-brown rock. 		
CF | 		
CF | High in the tree, you make out the crow shaking the limb it's perched 		
CF | upon with 		
CF | its claws, as though testing the strength of the branch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply sage to rock" 		
CF | Clearing 331 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > APPLY SAGE TO ROCK 		
CF | 		
CF | You spread some of the sage on the russet-brown rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply jelly to rock" 		
CF | Clearing 332 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > APPLY JELLY TO ROCK 		
CF | 		
CF | You spread some of the royal jelly on the russet-brown rock. 		
CF | 		
CF | You are deathly ill. You look forward to collapsing and taking a long 		
CF | sleep 		
CF | when you've completed your inquiry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply aqua to rock" 		
CF | Clearing 333 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | > APPLY AQUA TO ROCK 		
CF | 		
CF | You spread some of the spirits on the russet-brown rock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply mercury to rock" 		
CF | > 		
CF | > APPLY MERCURY TO ROCK 		
CF | 		
CF | You spread some of the mercury on the russet-brown rock. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | Cain's growing rage floods in: 		
CF | 		
CF | On my knees, I work the shovel to pry this stubborn rock from the 		
CF | field. Abel 		
CF | approaches with his right cheek and eye socket still mottled from 		
CF | the bruising 		
CF | I gave him in the mountains. 		
CF | 		
CF | "I will marry Awan," he announces. "Just as Mother and Father 		
CF | were wed in 		
CF | their garden paradise." 		
CF | 		
CF | "You will not take my wife and child from me." 		
CF | 		
CF | "The child Awan carries is mine. She would tell you so, but shame 		
CF | holds her 		
CF | tongue." He leans down to me. "What troubles you, brother? This 		
CF | rock? The 		
CF | crow thieving your grain? Or is it the swarm of locusts sleeping 		
CF | underground, 		
CF | waiting for their moment to rise and overwhelm you?" 		
CF | 		
CF | It is difficult to speak in measured tones. "What troubles me is 		
CF | this: I 		
CF | perceive the world was created in goodness, but it is not governed 		
CF | according to 		
CF | the fruit of good works." 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | [More] 		
CF | "You misperceive. In judgment there is no respect of persons. My 		
CF | sacrifice 		
CF | was superior to yours, and I am rewarded." 		
CF | 		
CF | I say, again, with difficulty: "Then there is neither judgment nor 		
CF | judge, nor 		
CF | even another world." 		
CF | 		
CF | A brash smile bursts across his face. "There was a judgment, 		
CF | brother. There 		
CF | is a better world, and it is reserved for Awan and me." 		
CF | 		
CF | I strike the blade of the shovel across his face. Taking him by 		
CF | the neck, I 		
CF | wrestle him to the dirt. My vision washes umber--I smash the back 		
CF | of his head 		
CF | into the rock repeatedly, as though by killing him I am killing 		
CF | this stubborn 		
CF | blister among my wheat. 		
CF | 		
CF | Abel lays sprawled across the ground, lifeless. My violence has 		
CF | cracked the 		
CF | rock in two. The black earth I've nourished now drinks my 		
CF | brother's blood. 		
CF | 		
CF | What have I done? 		
CF | 		
CF | The Crow lands beside him. It sniffs at my brother's still body 		
CF | for evidence 		
CF | of life. 		
CF | 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | Clearing 334 		
CF | Exits: north south southeast southwest 		
CF | 		
CF | 		
CF | "Am I my brother's keeper?" I whisper to the Crow. 		
CF | 		
CF | As if in answer, the ground beneath me begins trembling and 		
CF | groaning. 		
CF | 		
CF | The bird scratches in the dirt with its talons. It digs a trench 		
CF | with its 		
CF | beak. 		
CF | 		
CF | I must hurry--Mother calls my name, and when I do not arrive, she 		
CF | will come to 		
CF | find me. 		
CF | 		
CF | You witness a sobbing Cain burying his brother as Eve's voice draws 		
CF | near. He 		
CF | scampers off through the wheat field and cuts a path southwest through 		
CF | the 		
CF | stalks? 		
CF | 		
CF | ?You come to in a daze. 		
CF | 		
CF | The crow flies low overhead, its screech echoing across the valley. 		
CF | It comes 		
CF | to rest at a distant ravine to the southwest. 		
CF | 		
CF | It screeches once more, as though beckoning. 		
CF | 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | [More] 		
CF | 		
CF | > 		DavidW says, "well. I guess we follow the crow"
DavidW says (to ClubFloyd), "sw" 		
CF | > 		
CF | > SW 		
CF | 		
CF | With the crow in your sights, and the memory of Cain's flight fresh in 		
CF | your 		
CF | mind, you easily follow the trail? 		
CF | 		
CF | IV. A WANDERING EARTH 		
CF | 		
CF | For from this time forth thou shalt be the father of his lies; 		
CF | thou shalt be called Perdition? 		
CF | -Moses 5:24, Pearl of Great Price 		
CF | 		
CF | And Cain went out from before the LORD, 		
CF | and dwelt in the land of exile and wandering, 		
CF | east of Eden. 		
CF | 		
CF | ?from the time that he sinned and killed his brother, 		
CF | [the earth] changed to produce thorns and thistles. 		
CF | -Genesis 4:16, Targum Jerusalem 		
CF | 		
CF | And the LORD set a mark upon Cain. 		
CF | -Genesis 4:15 KJV 		
CF | 		
CF | You reach the edge of a ravine. Feverish, clothes soaked-through with 		
CF | sweat, 		
CF | you rest for awhile. 		
CF | 		
CF | [More] 		Jade says, "yes"
DavidW pushes the green 'space' button. 		
CF | Edge of barren field 335 		
CF | Exits: northeast northwest 		
CF | 		
CF | A wide ravine extends miles in both directions. Hundreds of feet 		
CF | below runs a 		
CF | veritable river of molten magma. Its lava scorches trees along its 		
CF | path. You 		
CF | suspect this ravine once hosted a river of water, until the young 		
CF | Earth tore 		
CF | itself open and its innards gushed out. 		
CF | 		
CF | To the northwest lies a field of gnarled vines. The wheat field is to 		
CF | the 		
CF | northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ravine" 		
CF | Edge of barren field 336 		
CF | Exits: northeast northwest 		
CF | 		
CF | > X RAVINE 		
CF | 		
CF | The gorge is almost as wide as it is deep. A molten river flows 		
CF | snake-like 		
CF | below. Its heat is whipping up a wind racing down the ravine's 		
CF | natural 		
CF | corridor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF | Field of thorn and thistle 337 		
CF | Exits: southeast southwest 		
CF | 		
CF | > NW 		
CF | 		
CF | Field of thorn and thistle 		
CF | This spacious tilled field is about a quarter the size of the wheat 		
CF | field back 		
CF | in the settlement. It's apparent it was meticulously tilled and 		
CF | worked with 		
CF | care. A sign on a post stands before the field. 		
CF | 		
CF | Rather than yielding grain or vegetable, the bounty this field 		
CF | produced is a 		
CF | crop of gnarled vines studded with thorns and wild thistle plants. 		
CF | 		
CF | A ravine lies to the southeast. Southwest of here you make out a 		
CF | tunnel 		
CF | opening in the side of the mountain. 		
CF | 		
CF | A brilliant glowing light shines like a crown over the outcropping 		
CF | above. 		
CF | 		
CF | > 		Roger says, "all according to plan"
		Jade says, "chapter IV, we haven't let the bracelet"
DavidW says (to ClubFloyd), "x light" 		
CF | Field of thorn and thistle 338 		
CF | Exits: southeast southwest 		
CF | 		
CF | > X LIGHT 		
CF | 		
CF | The platinum gleam peeking over the outcropping is heavenly. It's 		
CF | unlike any 		
CF | light you've seen since your arrival here, as the sky has been 		
CF | uniformly gray 		
CF | and hazy. 		
CF | 		
CF | You are deathly ill. You look forward to collapsing and taking a long 		
CF | sleep 		
CF | when you've completed your inquiry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF | Field of thorn and thistle 339 		
CF | Exits: southeast southwest 		
CF | 		
CF | > X SIGN 		
CF | 		
CF | An unprepossessing wood sign is nailed atop a post before the tilled 		
CF | field. A 		
CF | series of strange symbols are scrawled across it in black paint. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply glos to symbols" 		
CF | Field of thorn and thistle 340 		
CF | Exits: southeast southwest 		
CF | 		
CF | > APPLY GLOS TO SYMBOLS 		
CF | 		
CF | You spread some of the blood, the chamomile, the grease, and the wax 		
CF | on the 		
CF | sign. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | With a familiar wooziness, the alien language becomes as familiar as 		
CF | your 		
CF | grandfather's kindly face. The symbols rearrange until they're plain 		
CF | to you: 		
CF | 		
CF | "Cain's Field / Free Food for All" 		
CF | 		
CF | The munificence did not go as planned. 		
CF | 		
CF | > 		Roger says, "all the thorns you can eat! What is this, Scotland"
		DavidW says, "There was a part of Oz that was all thorns. The creatures that ate them had insides lined with gold."
DavidW says (to ClubFloyd), "x thorns" 		
CF | Field of thorn and thistle 341 		
CF | Exits: southeast southwest 		
CF | 		
CF | > X THORNS 		
CF | 		
CF | The stiff vines have grown in knotted, arthritic shapes, and are 		
CF | covered with 		
CF | hooked thorns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | Field of thorn and thistle 342 		
CF | Exits: southeast southwest 		
CF | 		
CF | > N 		
CF | 		
CF | You can't go that way. From here you could go southeast or southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x outcropping" 		
CF | Field of thorn and thistle 343 		
CF | Exits: southeast southwest 		
CF | 		
CF | > X OUTCROPPING 		
CF | 		
CF | The cantilevered outcropping is high above you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF | Field of thorn and thistle 344 		
CF | Exits: southeast southwest 		
CF | 		
CF | > U 		
CF | 		
CF | You can't go that way. From here you could go southeast or southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF | Tunnel entrance 345 		
CF | Exits: west northeast 		
CF | 		
CF | > SW 		
CF | 		
CF | Tunnel entrance 		
CF | A narrow tunnel stretching due west burrows a hole into the 		
CF | mountainside. When 		
CF | your eyes adjust, you make out deep inside it what appears to be a man 		
CF | staring 		
CF | back at you. 		
CF | 		
CF | The field of thorn and thistle lies to the northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF | Tunnel entrance 346 		
CF | Exits: west northeast 		
CF | 		
CF | > X MAN 		
CF | 		
CF | He appears to be staring back at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF | Tunnel entrance 347 		
CF | Exits: west northeast 		
CF | 		
CF | > TALK TO MAN 		
CF | 		
CF | The man merely stares back at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ocu man" 		
CF | Tunnel entrance 348 		
CF | Exits: west northeast 		
CF | 		
CF | > OCU MAN 		
CF | 		
CF | The man is too far away. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | As you enter the tunnel, a great rumbling grows around you--the earth 		
CF | gives 		
CF | way--weightless, you tumble headlong into the void? 		
DavidW pushes the green 'space' button. 		
CF | way--weightless, you tumble headlong into the void? 		
CF | 		
CF | In the darkness appears a ball of light. Soon, dozens of balls 		
CF | dripping fire 		
CF | approach, bringing with them cries and accusations. 		
CF | 		
CF | The grain-blight decimated your grandfather's wheat field, as well as 		
CF | the oats 		
CF | and sorghum in the neighboring farms. Your grandfather died a broken 		
CF | man. He 		
CF | left you his cottage, an exhausted well, and a field of dust and 		
CF | memories. 		
CF | 		
CF | The villagers came to you at the zero hour with torches and 		
CF | allegations. They 		
CF | stripped you of your bedclothes; they painted your face like a clown; 		
CF | they held 		
CF | a trial around your bed, and judged you the ugliest in the village. 		
CF | 		
CF | Verdict passed, you were force-fed an oily meal of salted figs, 		
CF | honeyed olives, 		
CF | butter, and fattened goat. Face shiny with grease and paint, they 		
CF | dragged you 		
CF | from your farm table to the villagers lined up outside your 		
CF | grandfather's 		
CF | cottage. 		
CF | 		
CF | As you stumbled down the row, they struck you with switches and 		
CF | paddles and 		
CF | shovels. You brought the grain-blight, they screamed. Now they 		
CF | chased it 		
CF | away. 		
CF | 		
CF | Naked, blistered, and bruised, you wandered the wilderness for three 		
CF | days 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | [More] 		
CF | 		
CF | Death would certainly have claimed you if not for the elderly 		
CF | traveler. He 		
CF | revived you and brought you to the Academy. There he nursed you to 		
CF | health, 		
CF | and, bedside, began teaching you of reason, investigation, and truth. 		
CF | 		
CF | His name was Hester, and he was the first person after your 		
CF | grandfather to 		
CF | demonstrate a flicker of belief in you? 		
DavidW pushes the green 'space' button. 		
CF | In the dark 349 		
CF | Exits: None 		
CF | 		
CF | 		
CF | In the dark 		
CF | You come to, hazy-headed and lying on your back, in near-total 		
CF | darkness. A 		
CF | crack high above lets in a meager thread of sunlight. 		
CF | 		
CF | Even with your eyes adjusted, the only other thing you can make out in 		
CF | the 		
CF | darkness is a spent wood torch lying within reach. 		
CF | 		
CF | Some great weight across your chest has pinned you to the dirt floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x torch" 		
CF | In the dark 350 		
CF | Exits: None 		
CF | 		
CF | > X TORCH 		
CF | 		
CF | The spent wood torch, blackened from much prior use, lies on the floor 		
CF | near 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF | In the dark 351 		
CF | Exits: None 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Trapped on the floor, you're not in a position to pick up anything. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply encyp to torch" 		
CF | Trapped (on the dirt floor) 352 		
CF | Exits: west 		
CF | 		
CF | > APPLY ENCYP TO TORCH 		
CF | 		
CF | With a bit of difficulty, you manage to spread some of the salt and 		
CF | the ash on 		
CF | the torch. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | The torch ignites with a searing white flame that nearly blinds you. 		
CF | Soon its 		
CF | pulsing heat is toasting the side of your face, but no matter--you 		
CF | have some 		
CF | light now. 		
CF | 		
CF | That vital light illuminates exactly what is holding you to the floor: 		
CF | A 		
CF | weighty bar, thoroughly cankered with rust, pinned across your chest. 		
CF | 		
CF | Trapped (on the dirt floor) 		
CF | The tunnel you entered is now utterly blocked by the rock and rubble 		
CF | all around 		
CF | you. A torch on the floor burns with an unnaturally intense and 		
CF | unwavering 		
CF | flame. 		
CF | 		
CF | This bleak pocket of rock you find yourself trapped in continues to 		
CF | the west. 		
CF | 		
CF | You are on the dirt floor. 		
CF | 		
CF | The weight of the rusted bar pins you down. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply vulk to bar" 		
CF | Trapped (on the dirt floor) 353 		
CF | Exits: west 		
CF | 		
CF | > APPLY VULK TO BAR 		
CF | 		
CF | You struggle to spread some of the arsenic, the sulfur, and the wax on 		
CF | the bar. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up?and evaporates away. 		
CF | 		
CF | The metal-disease so thoroughly covers the bar, the compound is unable 		
CF | to touch 		
CF | the iron metal core, rendering it useless. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Trapped (on the dirt floor) 354 		
CF | Exits: west 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Trapped (on the dirt floor) 355 		
CF | Exits: west 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		Roger says, "hmm"
DavidW says (to ClubFloyd), "apply novo to bar" 		
CF | Trapped (on the dirt floor) 356 		
CF | Exits: west 		
CF | 		
CF | > APPLY NOVO TO BAR 		
CF | 		
CF | You struggle to spread some of the sulfur and the black bile on the 		
CF | bar. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | The cankerous rust begins to dissolve, its spots disappearing and its 		
CF | gashes 		
CF | healing up. Soon, the iron bar's lustrous finish has returned, from 		
CF | end to 		
CF | end. 		
CF | 		
CF | Of course, now you have a new problem. A heavy and pristine iron bar 		
CF | is 		
CF | pinning you to the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Trapped (on the dirt floor) 357 		
CF | Exits: west 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF | Trapped (on the dirt floor) 358 		
CF | Exits: west 		
CF | 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply vulk to bar" 		
CF | Trapped (on the dirt floor) 359 		
CF | Exits: west 		
CF | 		
CF | > APPLY VULK TO BAR 		
CF | 		
CF | You manage to spread some of the arsenic, the sulfur, and the wax on 		
CF | the bar. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | The iron bar melts off into a gelatinous goo. It drains onto the cave 		
CF | floor 		
CF | and dissolves into the dirt. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | Trapped (on the dirt floor) 360 		
CF | Exits: west 		
CF | 		
CF | > L 		
CF | 		
CF | Trapped (on the dirt floor) 		
CF | The tunnel you entered is now utterly blocked by the rock and rubble 		
CF | all around 		
CF | you. A torch on the floor burns with an unnaturally intense and 		
CF | unwavering 		
CF | flame. 		
CF | 		
CF | This bleak pocket of rock you find yourself trapped in continues to 		
CF | the west. 		
CF | 		
CF | You are on the dirt floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF | Trapped 361 		
CF | Exits: west 		
CF | 		
CF | > STAND 		
CF | 		
CF | You get off the dirt floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take torch" 		
CF | Trapped 362 		
CF | Exits: west 		
CF | 		
CF | > TAKE TORCH 		
CF | 		
CF | The white-hot fire burns so bright, you dare not draw near the torch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rock" 		
CF | Trapped 363 		
CF | Exits: west 		
CF | 		
CF | > X ROCK 		
CF | 		
CF | Piles of fresh rock and rubble line the walls of the cave, evidence of 		
CF | the 		
CF | cave-in which brought you here. They don't appear stable, and yet 		
CF | they're all 		
CF | that's holding up this pocket within the mountain. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move rubble" 		
CF | Trapped 364 		
CF | Exits: west 		
CF | 		
CF | > MOVE RUBBLE 		
CF | 		
CF | Moving any of the rock could be tantamount to suicide. In fact, 		
CF | another tremor 		
CF | could cause this entire pocket within the mountain to collapse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig" 		
CF | Trapped 364 		
CF | Exits: west 		
CF | 		
CF | > DIG 		
CF | 		
CF | What do you want to dig in? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "floor" 		
CF | Trapped 365 		
CF | Exits: west 		
CF | 		
CF | > FLOOR 		
CF | 		
CF | You can't dig there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "memories" 		
CF | > 		
CF | > MEMORIES 		
CF | 		
CF | You've witnessed fourteen of the sixteen available revelations: 		
CF | 		
CF | * The sluice gate 		
CF | * The well 		
CF | * The stones 		
CF | * The great fire 		
CF | * The scarecrow 		
CF | * The obsidian mirror 		
CF | * The strand of hair 		
CF | * The slaughterhouse 		
CF | * The giant face 		
CF | * The spot of blood 		
CF | * The obsidian block 		
CF | * The mountain warning 		
CF | * The distillery 		
CF | * The burial rock 		
CF | 		
CF | You may RECALL these revelations by name. 		
CF | 		
CF | You've memorized the following alchemical compounds: 		
CF | 		
CF | * encyp: Restore an extinguished fire 		
CF | * glos: Briefly read any language 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | Trapped 365 		
CF | Exits: west 		
CF | * novo: Restore a manmade invention to its original 		
CF | purpose 		
CF | * ocu: Make a human-like yield an eyewitness revelation 		
CF | * ostendo: Reveal compound to unlock revelation 		
CF | * vulk: Melt metal 		
CF | 		
CF | You've learned the following about the family members: 		
CF | 		
CF | * Adam is choleric. His Humour is yellow bile. 		
CF | * Eve is melancholic. Her Humour is black bile. 		
CF | * Cain is phlegmatic. His Humour is phlegm. 		
CF | * Abel is sanguine. His Humour is blood. 		
CF | 		
CF | > 		DavidW asks, "now what?"
		Roger asks, "what is west?"
DavidW says (to ClubFloyd), "i" 		
CF | Trapped 366 		
CF | Exits: west 		
CF | 		
CF | > I 		
CF | 		
CF | You are wearing 		
CF | 		
CF | * a bandage 		
CF | * a rope 		
CF | * a lumens gem 		
CF | * a rucksack (in which are some black bile, some lymph, some blood, 		
CF | some 		
CF | mercury, some yellow bile, some arsenic, and some phlegm) 		
CF | 		
CF | and carrying 		
CF | 		
CF | * Crado's orbis bracelet 		
CF | * a knife 		
CF | * a tin spoon 		
CF | * some wheat 		
CF | * a clay jug (in which are some spirits) 		
CF | * a pulverulent cloth (in which are some ash, some sage, some 		
CF | chamomile, 		
CF | some salt, and some sulfur) 		
CF | * a braid of cups (in which are some grease, some royal jelly, and 		
CF | some wax) 		
CF | * the Pharmakon 		
CF | * a vellum envelope 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | Blocked 367 		
CF | Exits: east 		
CF | 		
CF | > W 		
CF | 		
CF | Blocked 		
CF | At the rear of this caved-in pocket, a detailed life-sized portrait 		
CF | has been 		
CF | painted on the volcanic rock. The painting is of a young man standing 		
CF | and 		
CF | holding a lamb in his arms. 		
CF | 		
CF | At the feet of the portrait, a partially crushed wood chest is buried 		
CF | in the 		
CF | rock slide. 		
CF | 		
CF | The other half of this caved-in pocket lies to the east. 		
CF | 		
CF | > 		DavidW says, "thanks"
DavidW says (to ClubFloyd), "apply ocu to man" 		
CF | > 		
CF | > APPLY OCU TO MAN 		
CF | 		
CF | You spread some of the arsenic and the phlegm on the painting. 		
CF | 		
CF | The admixture blends, swells, bubbles, seizes up-- 		
CF | 		
CF | Your eyes becomes the portrait's eyes--you become a mute witness. 		
CF | What you do 		
CF | not expect is to hear Abel's voice: 		
CF | 		
CF | Since I was young, Cain worked the soil and tended to his plants 		
CF | with a patent 		
CF | joy. My brother was more alive around his plants and flowers than 		
CF | around us. 		
CF | 		
CF | Our parents leaned on him for all their problems. When Adam was 		
CF | too sickly to 		
CF | dig the well, Cain completed it. When Eve suffered bouts of her 		
CF | dark moods, 		
CF | she asked Cain for tea and a comforting word. Adam taught Cain 		
CF | how to work 		
CF | metal, how to build tents, how to light the Great Fire. 		
CF | 		
CF | What was I responsible for? Feeding goats and lambs. Walking 		
CF | them to the 		
CF | river. Slitting their throats when they grew plump. 		
CF | 		
CF | He would always be the eldest son. I could never surpass 		
CF | him. 		
CF | 		
CF | From this dark place, I watch my brother work a new field. He 		
CF | throws himself 		
CF | into the task with great vigor. The rewards for his hard labor 		
CF | are thorns like 		
CF | knives and inedible thistles. 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | Blocked 368 		
CF | Exits: east 		
CF | 		
CF | Still, he is resourceful. He hacks at the vines with an axe. He 		
CF | extracts the 		
CF | oil running in their veins. With it he oils his walking stick and 		
CF | the hinge of 		
CF | his precious lockbox. But he fails to harvest a crop, and so he 		
CF | must leave and 		
CF | wander further. 		
CF | 		
CF | Every night, he sobs and cries out in his sleep. He is alone, and 		
CF | I am with 		
CF | him, always. 		
CF | 		
CF | The voice of the dead. 		
CF | 		
CF | [You've unlocked another revelation.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | Blocked 369 		
CF | Exits: east 		
CF | 		
CF | > L 		
CF | 		
CF | Blocked 		
CF | At the rear of this caved-in pocket, a detailed life-sized portrait 		
CF | has been 		
CF | painted on the volcanic rock. The painting is of a young man standing 		
CF | and 		
CF | holding a lamb in his arms. 		
CF | 		
CF | At the feet of the portrait, a partially crushed wood chest is buried 		
CF | in the 		
CF | rock slide. 		
CF | 		
CF | The other half of this caved-in pocket lies to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chest" 		
CF | Blocked 370 		
CF | Exits: east 		
CF | 		
CF | > X CHEST 		
CF | 		
CF | Wedged under a pile of rocks is a partially-crushed wood chest. It's 		
CF | lying on 		
CF | its front, closed, with its top lid facing you and its bottom buried 		
CF | inside the 		
CF | rubble. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open chest" 		
CF | Blocked 371 		
CF | Exits: east 		
CF | 		
CF | > OPEN CHEST 		
CF | 		
CF | The pressure of the rock weighing on the half-crushed chest is 		
CF | immense. 		
CF | Although the top lid can move--barely--its misshapen form has jammed 		
CF | it shut. 		
CF | If there was some way of loosening the hinge, or making it move 		
CF | easier, you 		
CF | might be able to get it open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "apply grease to hinge" 		
CF | Blocked 372 		
CF | Exits: east 		
CF | 		
CF | > APPLY GREASE TO HINGE 		
CF | 		
CF | You spread some of the grease on the crushed wood chest. 		
CF | 		
CF | A quick test of the lid indicates it's able to move now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open chest" 		
CF | Blocked 373 		
CF | Exits: east west 		
CF | 		
CF | > OPEN CHEST 		
CF | 		
CF | With some forcible effort, you manage to pull open the chest lid. The 		
CF | bottom 		
CF | of the chest is gone! It must have been blown out by the force of the 		
CF | cave-in. 		
CF | 		
CF | Westward, out the bottom of the chest, the tunnel continues. It 		
CF | reaches a 		
CF | brilliant platinum light and a hazy gray sky. 		
CF | 		
CF | It may be wishful thinking, or it may be the fever playing tricks on 		
CF | your mind, 		
CF | but you plainly hear Hester IV of Minscip whisper in your ear: 		
CF | 		
CF | "Novitiate no longer! You are an Indagator, without 		
CF | qualification!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | You crawl through the crushed chest, down the dark tunnel, and emerge 		
CF | from the 		
CF | cave to a dazzling light? 		
CF | 		
CF | A Wandering Earth 		
CF | The crow arrives with a noisy beating of its wings. It lands in a 		
CF | rocky perch 		
CF | high above. 		
CF | 		
CF | From atop the outcropping, the source of the brilliant gleam in the 		
CF | sky is 		
CF | revealed: 		
CF | 		
CF | In the valley below you is the remains of a lush garden valley. 		
CF | Blossoming 		
CF | fruit trees, green grasses and flora, and steppes of rich undergrowth 		
CF | once ran 		
CF | down the valley slopes. 		
CF | 		
CF | The river of magma has reached the garden. It cleaves fiery arteries 		
CF | through 		
CF | the valley and destroys the pristine beauty acre by acre. Endless 		
CF | waterfalls 		
CF | are now fire-falls. The destruction casts a brilliant platinum light 		
CF | up to the 		
CF | sky. 		
CF | 		
CF | East leads down into the bowels of the earth. A narrow and rough 		
CF | trail south 		
CF | leads around the edge of the precipice to a field below. 		
CF | 		
CF | Sitting on the edge of the outcropping is a young man clothed in 		
CF | coarse flax. 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | A Wandering Earth 374 		
CF | Exits: east south 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crow" 		
CF | A Wandering Earth 375 		
CF | Exits: east south 		
CF | 		
CF | > X CROW 		
CF | 		
CF | The crow stares off toward the burning garden, utterly uninterested in 		
CF | you and 		
CF | your earthbound concerns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x garden" 		
CF | A Wandering Earth 376 		
CF | Exits: east south 		
CF | 		
CF | > X GARDEN 		
CF | 		
CF | The fiery remains of the garden valley is too tragic to describe. 		
CF | It's also 		
CF | quite unreachable from this vantage point. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x man" 		
CF | A Wandering Earth 377 		
CF | Exits: east south 		
CF | 		
CF | > X MAN 		
CF | 		
CF | A woven knapsack and a wineskin are strapped to the man's sides. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "greet man" 		
CF | A Wandering Earth 378 		
CF | Exits: east south 		
CF | 		
CF | > GREET MAN 		
CF | 		
CF | Up until now, the man's face has remained outside your view. Now he 		
CF | turns to 		
CF | you. Finally you can put a face to the voice of the man you've heard 		
CF | so often 		
CF | since your arrival here. 		
CF | 		
CF | It's the cragged face of a regretful man. Dust and dirt outline the 		
CF | face's 		
CF | wrinkles and folds. His watery eyes are veined red, and his mouth 		
CF | seems 		
CF | incapable of any shape but a deep frown. 		
CF | 		
CF | The Creator marked this man so he would never be harmed. Who could 		
CF | attack 		
CF | someone with such a piteous expression? 		
CF | 		
CF | You begin to speak to him--you have many questions-- 		
CF | 		
CF | The Crow lets out a berating caaaw, causing your head to snap 		
CF | around. The 		
CF | great black bird launches from its perch and flies toward the misty 		
CF | horizon. 		
CF | 		
CF | When you turn back to Cain, he's gone. Among the trees down the hill, 		
CF | you 		
CF | catch sight of his knapsack slung over one shoulder as he trudges on 		
CF | to his 		
CF | next destination?and then he disappears into the wilderness. 		
CF | 		
CF | [You've unlocked another revelation.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF | A Wandering Earth 379 		
CF | Exits: east south 		
CF | 		
CF | > L 		
CF | 		
CF | A Wandering Earth 		
CF | The crow sits on a perch high above staring down on the fiery 		
CF | destruction 		
CF | below. 		
CF | 		
CF | From atop the outcropping, the source of the brilliant gleam in the 		
CF | sky is 		
CF | revealed: 		
CF | 		
CF | In the valley below you is the remains of a lush garden valley. 		
CF | Blossoming 		
CF | fruit trees, green grasses and flora, and steppes of rich undergrowth 		
CF | once ran 		
CF | down the valley slopes. 		
CF | 		
CF | The river of magma has reached the garden. It cleaves fiery arteries 		
CF | through 		
CF | the valley and destroys the pristine beauty acre by acre. Endless 		
CF | waterfalls 		
CF | are now fire-falls. The destruction casts a brilliant platinum light 		
CF | up to the 		
CF | sky. 		
CF | 		
CF | East leads down into the bowels of the earth. A narrow and rough 		
CF | trail south 		
CF | leads around the edge of the precipice to a field below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | Field of thorn and thistle 380 		
CF | Exits: north southeast southwest 		
CF | 		
CF | > S 		
CF | 		
CF | Field of thorn and thistle 		
CF | This spacious tilled field is about a quarter the size of the wheat 		
CF | field back 		
CF | in the settlement. It's apparent it was meticulously tilled and 		
CF | worked with 		
CF | care. A sign on a post stands before the field. 		
CF | 		
CF | Rather than yielding grain or vegetable, the bounty this field 		
CF | produced is a 		
CF | crop of gnarled vines studded with thorns and wild thistle plants. 		
CF | 		
CF | A ravine lies to the southeast. Southwest of here you make out a 		
CF | tunnel 		
CF | opening in the side of the mountain. 		
CF | 		
CF | A brilliant glowing light shines like a crown over the outcropping 		
CF | above. To 		
CF | the north starts a rough and rocky trail ascending the mountainside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | A Wandering Earth 381 		
CF | Exits: east south 		
CF | 		
CF | > N 		
CF | 		
CF | A Wandering Earth 		
CF | The crow sits on a perch high above staring down on the fiery 		
CF | destruction 		
CF | below. 		
CF | 		
CF | From atop the outcropping, the source of the brilliant gleam in the 		
CF | sky is 		
CF | revealed: 		
CF | 		
CF | In the valley below you is the remains of a lush garden valley. 		
CF | Blossoming 		
CF | fruit trees, green grasses and flora, and steppes of rich undergrowth 		
CF | once ran 		
CF | down the valley slopes. 		
CF | 		
CF | The river of magma has reached the garden. It cleaves fiery arteries 		
CF | through 		
CF | the valley and destroys the pristine beauty acre by acre. Endless 		
CF | waterfalls 		
CF | are now fire-falls. The destruction casts a brilliant platinum light 		
CF | up to the 		
CF | sky. 		
CF | 		
CF | East leads down into the bowels of the earth. A narrow and rough 		
CF | trail south 		
CF | leads around the edge of the precipice to a field below. 		
CF | 		
CF | It's time to break the seal and make your report. Your inquiry is 		
CF | complete. 		
CF | 		
CF | > 		Roger says, "huzzah! I guess"
		DavidW says, "I feel we've missed something, but okay."
DavidW says (to ClubFloyd), "open envelope" 		
CF | A Wandering Earth 382 		
CF | Exits: east south 		
CF | 		
CF | > OPEN ENVELOPE 		
CF | 		
CF | You need to break the blue seal to open the envelope. 		
CF | 		
CF | > 		Roger says, "we can review the revelations if you like"
DavidW says (to ClubFloyd), "wear bracelet" 		
CF | A Wandering Earth 383 		
CF | Exits: east south 		
CF | 		
CF | > WEAR BRACELET 		
CF | 		
CF | You set Crado's orbis bracelet about your wrist. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open envelope" 		
CF | A Wandering Earth 384 		
CF | Exits: east south 		
CF | 		
CF | > OPEN ENVELOPE 		
CF | 		
CF | You need to break the blue seal to open the envelope. 		
CF | 		
CF | It's time to break the seal and make your report. Your inquiry is 		
CF | complete. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break seal" 		
CF | > 		
CF | > BREAK SEAL 		
CF | 		
CF | 		
CF | The seal breaks in quarters and falls away. The stiff vellum envelope 		
CF | flops 		
CF | open to a single blank page. 		
CF | 		
CF | No instructions. No directives. No rubric or schema. A void for you 		
CF | to fill. 		
CF | 		
CF | The Academy failed to send you ink, or even a writing instrument. 		
CF | Your blood 		
CF | is the ink and your hand the pen. Shaky with fever, you reopen your 		
CF | wound and 		
CF | dip your finger in your umber. 		
CF | 		
CF | You write down all you've seen. The father, the mother, the sons and 		
CF | daughters. The Fire, the Tree, and the Crow. The rage and the 		
CF | despair. And 		
CF | the Mark. According to Cain, you smear across the top of the 		
CF | vellum. 		
CF | 		
CF | With your last words on the page, the vellum shimmers and fades away. 		
CF | It is 		
CF | delivered. The Provost has his report. 		
CF | 		
CF | The fever has set. This fiery and broken world rocks to and fro. You 		
CF | stumble 		
CF | and fall to the dirt. You cover your sweat-beaded face with your 		
CF | hands. 		
CF | 		
CF | The orbis begins growing warm. Soon you will be among the Scholastics 		
CF | and the 		
CF | Provost. You look forward to seeing Hester's warm, elderly face once 		
CF | more. 		
CF | You hope you've done him proud. 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | A Wandering Earth 384 		
CF | Exits: east south 		
CF | 		
CF | The cloud-ridden sky becomes a clear, cold night. The crow cries 		
CF | out--and you 		
CF | sleep, at last. 		
CF | 		
CF | *** Finis. *** 		
CF | 		
CF | 		
CF | Would you like to RESTART the story, UNDO the last move, 		
CF | see the CREDITS, read 		
CF | about the game's SOURCES and background, see the author's 		
CF | BIBLIO 		
CF | (bibliography), RESTORE a saved position, or QUIT? 		
CF | 		
CF | > 		Roger says, "I'm glad to have experienced that game, I think, but I'm not sure quite how to feel about it"
		DavidW says, "I'm guessing that somehow, near the end, if we give the shiny spoon to the crow, he might fetch our original bracelet for us."
		Jade says, "It is a great game with a big plot"
		Roger says, "oh that might be it, yeah"
		Roger says, "yeah there's a lot of game here"
DavidW says (to ClubFloyd), "b" 		
CF | > 		
CF | > B 		
CF | 		
CF | INTERACTIVE FICTION 		
CF | 		
CF | According to Cain 		
CF | Past Present 		
CF | 		
CF | BOOKS 		
CF | 		
CF | The Bridge Daughter Cycle: 		
CF | 		
CF | * Bridge Daughter 		
CF | * Hagar's Mother 		
CF | * Stranger Son 		
CF | 		
CF | A Man Named Baskerville 		
CF | In My Memory Locked 		
CF | Man in the Middle 		
CF | Edward Teller Dreams of Barbecuing People 		
CF | 		
CF | For more information, visit j-nelson.net. 		
CF | 		
CF | Would you like to RESTART the story, UNDO the last move, 		
CF | see the CREDITS, read 		
CF | about the game's SOURCES and background, see the author's 		
CF | BIBLIO 		
CF | (bibliography), RESTORE a saved position, or QUIT? 		
CF | [More] 		Jade says, "yes, it could be this way"
		DavidW says, "oh, the author has another IF."
		DavidW says, "I'll have to look that one up."
		Jade says, "of course"
		DavidW says, "I liked a lot of that game, but something was lacking. I'm not sure what though."
		Roger says, "there's a sort of nihilism to it, I vaguely feel like"
		Roger asks, "shall we see credits and sourceS?"
		Jade says, "we had to look at the help for hints"
		DavidW says, "I liked the alchemy system, but it would've been nicer if one didn't have to go through all the motions almost every time."
		Jade says, "that is the bad feelings"
DavidW says (to ClubFloyd), "c" 		Roger says, "we're in a MORE"
		Roger says, "I think"
DavidW pushes the green 'space' button. 		
CF | A Wandering Earth 384 		
CF | Exits: east south 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "c" 		
CF | > 		
CF | > C 		
CF | 		
CF | According to Cain 		
CF | An inquiry 		
CF | by Jim Nelson 		
CF | 		
CF | Release 4 / Serial Number 221003 / compiled Oct 3 2022 with TADS 3.1 		
CF | Copyright (c) Jim Nelson 		
CF | 		
CF | Built using the TADS 3 system by Michael J. Roberts and the adv3Lite 		
CF | library by 		
CF | Eric Eve. 		
CF | 		
CF | Beta testers: StJohn Limbo, Mathbrush, Christopher Merriner, 		
CF | Rovarsson, and 		
CF | Mike Russo. 		
CF | 		
CF | Music: 		
CF | 		
CF | * "Arid Foothills," "Asian Drums," "Cambodian Odyssey," 		
CF | "Expeditionary," 		
CF | "Himalayan Atmosphere," "Infados," and "Monokoto" by Kevin MacLeod 		
CF | (incompetech.com). Licensed under Creative Commons By Attribution 3.0 		
CF | (CC BY 		
CF | 3.0) 		
CF | * "Arabian," "Darbuka Groove," "Eastern Morning," "Farewell," and 		
CF | "Muslim 		
CF | Sorrow" by Serge Quadrado. Licensed under Creative Commons By 		
CF | Attribution- 		
CF | NonCommercial 4.0 International (CC BY-NC 4.0) 		
CF | 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | A Wandering Earth 384 		
CF | Exits: east south 		
CF | 		
CF | 		
CF | * Crow on Plum Branch in Rain, Kawanabe Ky?sai, ca. 		
CF | 1880-1889. Brooklyn 		
CF | Museum 		
CF | * Among the Sierra Nevada, California, Albert Bierstadt, 		
CF | 1868. Smithsonian 		
CF | American Art Museum 		
CF | * Valley of the Yosemite, Albert Bierstadt, 1864. Museum 		
CF | of Fine Arts, 		
CF | Boston 		
CF | * Expulsion from the Garden of Eden, Thomas Cole, 1828. 		
CF | Museum of Fine 		
CF | Arts, Boston 		
CF | * View from Mount Holyoke, Northampton, Massachusetts, after 		
CF | a 		
CF | Thunderstorm--The Oxbow, Thomas Cole, 1836. Metropolitan 		
CF | Museum of Art 		
CF | 		
CF | Libraries utilized: 		
CF | 		
CF | * adv3Lite Library version 1.5 by by Eric Eve 		
CF | * Room Parts version 1 by by Eric Eve 		
CF | * Sensory version 2 by by Eric Eve 		
CF | 		
CF | Would you like to RESTART the story, UNDO the last move, 		
CF | see the CREDITS, read 		
CF | about the game's SOURCES and background, see the author's 		
CF | BIBLIO 		
CF | (bibliography), RESTORE a saved position, or QUIT? 		
CF | 		
CF | > 		DavidW says, "I already have credits and sources in my notes."
DavidW says (to ClubFloyd), "sources" 		
CF | > 		
CF | > SOURCES 		
CF | 		
CF | SOURCES 		
CF | 		
CF | The Cain and Abel story is best known by the version related in the 		
CF | fourth 		
CF | chapter of Genesis ("Am I my brother's keeper?") I've relied on the 		
CF | King James 		
CF | (or Authorized) Version as a primary reference and for quotes. 		
CF | 		
CF | The metaphysical exchange between Cain and Abel ("The world was 		
CF | created in 		
CF | goodness, but it is not governed according to the fruit of good 		
CF | works") is 		
CF | paraphrased from the Targum Jerusalem. Awan (sister to Cain 		
CF | and Abel) is named 		
CF | in the Book of Jubilees ("Little Genesis"). The Cave of 		
CF | Treasures and The Book 		
CF | of Adam and Eve tell of the banished Adam & Eve unable to 		
CF | cope with their 		
CF | expulsion, and expands on Cain's motives for murdering his brother. 		
CF | There are 		
CF | many more extracanonical texts regarding the Creation family. 		
CF | 		
CF | The Quran's version of the Cain and Abel story describes the crow 		
CF | advising Cain 		
CF | after the murder. The Mormon Pearl of Great Price presents a 		
CF | more traditional 		
CF | telling of an evil Cain forming a conspiracy ("a secret combination") 		
CF | with 		
CF | Satan. It's this text that names Cain "Perdition." 		
CF | 		
CF | Umberto Eco's The Name of the Rose profoundly inspired my 		
CF | detective-like 		
CF | Indagator and the stodgy Scholastics. 		
CF | 		
CF | Information on the Four Humours, Three Primes, pharmakon, and 		
CF | early-Earth 		
CF | [More] 		
DavidW pushes the green 'space' button. 		
CF | A Wandering Earth 384 		
CF | Exits: east south 		
CF | 		
CF | 		
CF | ARTWORK & SOUNDTRACK 		
CF | 		
CF | The in-game art mostly comes from the Hudson River School, a group of 		
CF | 19th- 		
CF | century oil painters who depicted the untouched American West as Eden 		
CF | reclaimed. Their landscapes shaped my vision of the family's 		
CF | postlapsarian and 		
CF | antediluvian world. 		
CF | 		
CF | The music is my attempt to fashion a soundtrack in the spirit of Peter 		
CF | Gabriel's Passion: Music for the The Last Temptation of 		
CF | Christ. I am grateful 		
CF | to Kevin MacLeod and Serge Quadrado for making their wonderful music 		
CF | available 		
CF | on the Creative Commons. 		
CF | 		
CF | Would you like to RESTART the story, UNDO the last move, 		
CF | see the CREDITS, read 		
CF | about the game's SOURCES and background, see the author's 		
CF | BIBLIO 		
CF | (bibliography), RESTORE a saved position, or QUIT? 		
CF | 		
CF | > 		DavidW says, "hm. Of course, we missed out on the artwork and soundtrack."
		Jade says, "we can see it offline"
		Roger says, "the feeling I have reminds me of the feeling that Death Stranding gave me"
		DavidW says, "The artwork is mostly at the beginnings of chapters, reincorparted in the left sidebar region."
		Roger says, "a lot of hefty pieces, arranged with care, but I can't see what they add up to"
		DavidW says, "I can't think of a good reason why no pen or ink was provided. They provided so much else."
		Jade says, "ok, good game. Thanks for driving. Be safe. I go to bed now."
		DavidW says, "yes, thanks to everyone for helping and watching and cheering etc"



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CF | 		
CF | WARRIORS OF XANMOR 		
CF | 		
CF | Warriors of Xanmor 		
CF | You stand before the glorious fields of Xanmor: periods and pilcrows 		
CF | and ampersands and octothorps, all in a rainbow of colors, as far as 		
CF | the eye can see. But beware! The fields hold many dangers: evil 		
CF | letters in upper and lower cases. You can PLAY, SHOP, or QUIT. 		
CF | 		
CF | Gardon stands before you, surveying the Xanmor countryside. 		
CF | 		
CF | > 		DavidW says, "The clip is one solution for the witch, yes."
		Jacqueline says, "Wait, before we do anything..."
		Jacqueline says, "...I want to ask Gardon about Ashley."
Jacqueline says (to ClubFloyd), "talk to gardon" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > TALK TO GARDON 		
CF | 		
CF | 1) "So, I met Ashley." 		
CF | 2) "Why don't you get CompuDoctor to help your wound?" 		
CF | 3) "Farewell." 		
CF | 4) What did he ask for? 		
CF | 5) Never mind. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > 1 		
CF | 		
CF | ["So, I met Ashley."] 		
CF | 		
CF | "So," you say, "I met Ashley. She was ... interesting." 		
CF | 		
CF | Gardon briefly stiffens—at least enough that you notice it—and then 		
CF | glances into the fields of Xanmor. "I know not of any Ashley, young 		
CF | warrior." 		
CF | 		
CF | 1) "What do you mean you don't know Ashley?" 		
CF | 2) "Why don't you get CompuDoctor to help your wound?" 		
CF | 3) "Farewell." 		
CF | 4) What did he ask for? 		
CF | 5) Never mind. 		
CF | 		
CF | > 		DavidW says, "yes, he has opinions too."
Jacqueline says (to ClubFloyd), "1" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > 1 		
CF | 		
CF | ["What do you mean you don't know Ashley?"] 		
CF | 		
CF | "What you mean you don't know Ashley?" you ask. You tilt your head a 		
CF | bit. "She certainly knew you." 		
CF | 		
CF | Gardon doesn't say anything, and he doesn't meet your gaze. 		
CF | 		
CF | 1) "Why don't you get CompuDoctor to help your wound?" 		
CF | 2) "Farewell." 		
CF | 3) What did he ask for? 		
CF | 4) Never mind. 		
CF | 		
CF | The thunder sounds like it's getting closer. You think you see 		
CF | occasional flashes of lightning outside the window. 		
CF | 		
CF | > 		Jacqueline says, "dang"
Jacqueline says (to ClubFloyd), "1" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > 1 		
CF | 		
CF | ["Why don't you get CompuDoctor to help your wound?"] 		
CF | 		
CF | "There's that CompuDoctor program. Why don't you get him to help your 		
CF | wound?" 		
CF | 		
CF | "Ah, yes, that healer. Yea, I have asked him for help many a time. And 		
CF | yet he always tells me the same thing: he is only a healer who 		
CF | teaches. Young warrior, pray tell: what use is a healer who doesn't 		
CF | heal?" 		
CF | 		
CF | 1) "Farewell." 		
CF | 2) What did he ask for? 		
CF | 3) Never mind. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > 1 		
CF | 		
CF | ["Farewell."] 		
CF | 		
CF | "Farewell," you say. 		
CF | 		
CF | "Fare thee well, Emerson!" Gardon says. 		
CF | 		
CF | Warriors of Xanmor 		
CF | You stand before the glorious fields of Xanmor: periods and pilcrows 		
CF | and ampersands and octothorps, all in a rainbow of colors, as far as 		
CF | the eye can see. But beware! The fields hold many dangers: evil 		
CF | letters in upper and lower cases. You can PLAY, SHOP, or QUIT. 		
CF | 		
CF | Gardon stands before you, running a hand through his hair. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give knife to Gardon" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > GIVE KNIFE TO GARDON 		
CF | 		
CF | He holds up one of his hands in refusal. "Alas, that dagger couldn't 		
CF | cut water, much less a warlock," he says. 		
CF | 		
CF | > 		Jacqueline says, "hrm. Fine."
Jacqueline says (to ClubFloyd), "i" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an important item from the stripper: a BBS business card 		
CF | an important item from the doctor: a booklet about phreaking 		
CF | a skeleton key 		
CF | a Journey CD 		
CF | a paper clip 		
CF | a very dull knife 		
CF | a snapped string 		
CF | 653 experience points 		
CF | 		
CF | > 		Jacqueline asks, "Where was the pirate chest?"
Jacqueline says (to ClubFloyd), "l" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > L 		
CF | 		
CF | Warriors of Xanmor 		
CF | You stand before the glorious fields of Xanmor: periods and pilcrows 		
CF | and ampersands and octothorps, all in a rainbow of colors, as far as 		
CF | the eye can see. But beware! The fields hold many dangers: evil 		
CF | letters in upper and lower cases. You can PLAY, SHOP, or QUIT. 		
CF | 		
CF | Gardon stands before you, looking across a field made of green 		
CF | periods. 		
CF | 		
CF | > 		DavidW says, "I don't remember any pirate chest."
		Jacqueline says, "There was a wooden chest, like a pirate chest."
		Jade asks, "what are "important things" for?"
		DavidW says, "That was adventure two, with the thief."
		DavidW says (to Jade), "It's for a later scene."
		Jacqueline says (to BW), "Oh, yeah. I just looked it up. Thanks."
		DavidW says, "There is a safe with a keyhole in the witch's scenario."
		Jacqueline says, "nods."
		Jacqueline asks, "I guess we go give her the clip?"
		Jade says, "I think so"
		DavidW says, "yes, give the clip to the witch so she's not disorganized."
		Jacqueline asks, "Nothing else to do with Gardon yet, right?"
		Knight_Otu says, "Yeah."
Jacqueline says (to ClubFloyd), "qq" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > QQ 		
CF | 		
CF | That sentence isn't understood. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "q" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > Q 		
CF | 		
CF | Dost thou truly wish to cease your adventuring? 		
Jacqueline says (to ClubFloyd), "y" 		
CF ] Program Menu 		
CF | Dost thou truly wish to cease your adventuring? 		
CF | > Y 		
CF | 		
CF | 		
CF | Return soon, warrior! 		
CF | 		
CF | Program Menu 		
CF | Welcome, Riley! 		
CF | 		
CF | 1) Infinite Adventure 		
CF | 2) Warriors of Xanmor 		
CF | 3) Strip Poker 		
CF | 4) Password 		
CF | 5) CompuDoctor 		
CF | 6) Quit 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] The Disorganized Witch: Hall 		
CF | > 		
CF | > 1 		
CF | 		
CF | [Infinite Adventure] 		
CF | 		
CF | Infinite Adventure #3: The Disorganized Witch 		
CF | Hall 		
CF | You are in the long, empty hallway. Through the mansion window, you 		
CF | see a wrought-iron fence. You can go north to the Guest Bedroom and 		
CF | west to the Office. 		
CF | 		
CF | > 		Jade asks, "the knife?"
Jacqueline says (to ClubFloyd), "w" 		
CF ] The Disorganized Witch: Office 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Office 		
CF | You've entered an incongruously modern office. There's a long desk in 		
CF | the middle, atop which are standard office things: a computer, a 		
CF | telephone, a lamp. The desk is covered in layers of scattered papers. 		
CF | There are two chairs in front of the desk and a fake potted plant in 		
CF | the corner. You can go back east to the Hall. 		
CF | 		
CF | The witch works behind her desk, managing whatever it is she manages. 		
CF | 		
CF | > 		Jacqueline says (to Jade), "It's not sharp enough for Gardon."
Jacqueline says (to ClubFloyd), "give clip to Gardon" 		
CF ] The Disorganized Witch: Office 		
CF | > 		
CF | > GIVE CLIP TO GARDON 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "ha oops"
		Knight_Otu says, "It didn't make the cut."
Jacqueline says (to ClubFloyd), "give clip to witch" 		
CF ] The Office 		
CF | > 		
CF | > GIVE CLIP TO WITCH 		
CF | 		
CF | The witch seems a little startled at your approach. You reach across 		
CF | her desk and silently hand her the paper clip so as not to interrupt 		
CF | her phone conversation. "What?" she says to you, covering the bottom 		
CF | of the phone receiver with her hand. "Oh, right," she says before you 		
CF | can answer, "the thing with the thing." Back into the phone, she says, 		
CF | "George, I'm gonna have to call you back in a few." Then she hangs up. 		
CF | 		
CF | "Well," she says, "if it isn't the little adventurer back to rescue 		
CF | me, THE DISORGANIZED WITCH"—and here she throws the back of her right 		
CF | hand against her forehead in mock distress—"from the perils of 		
CF | pernicious paperwork." She rises and meets you on your side of her 		
CF | desk. "Yes, yes, a paper clip will be just peachy." She grabs a random 		
CF | set of papers from her desk and clips them together in demonstration. 		
CF | "Well done, *** you win ***, huzzah huzzah," she says to the papers, 		
CF | and then, returning to you, "et cetera. Now, let's see what sorts of 		
CF | new things you've accumulated in your travels." 		
CF | 		
CF | >INVENTORY 		
CF | You are carrying: 		
CF | an important item from the stripper: a BBS business card 		
CF | an important item from the doctor: a booklet about phreaking 		
CF | a skeleton key 		
CF | a Journey CD 		
CF | a very dull knife 		
CF | a snapped string 		
CF | 653 experience points 		
CF | 		
CF | "It's amazing what junk awaits you in the fields if Xanmor, is it not? 		
CF | But it's not like you need any of it. And, ah yes, some experience 		
CF | points. R & D never quite figured out what these were even supposed to 		
CF | be. Can't believe they'd bother field-testing these, but no matter. 		
CF | I'll get a courier to send them back. And let's see if there's 		
CF | anything else." She snaps her fingers and you somehow feel instantly 		
CF | lighter. 		
CF | 		
CF | "So let's do it one more time for the audience at home!" she says, and 		
CF | you have no idea what she's talking about it, but then: 		
CF | 		
CF | >INVENTORY 		
CF | You are carrying: 		
CF | an important item from the stripper: a BBS business card 		
CF | an important item from the doctor: a booklet about phreaking 		
CF | a skeleton key 		
CF | a Journey CD 		
CF | 		
CF | "That's called managing your stock," she says. 		
CF | 		
CF | "Now," she says, returning to her chair, "I suppose you'd like some 		
CF | sort of token of appreciation for making me so much more organized, 		
CF | because," and she waves her arm grandly across the mess of her desk, 		
CF | "one paper clip will certainly accomplish that. So, let's see ..." She 		
CF | rifles through the invoices, reports, and files. "Aha! You're in luck, 		
CF | friend, for today I am so grateful for your contribution to greater 		
CF | efficiency of our organization that I hereby bequeath to you this: THE 		
CF | LETTER OPENER OF VALOR!" she says, producing a letter opener with a 		
CF | flourish. "Love and treasure it always." 		
CF | 		
CF | "A letter opener?" you say, again far later than you had hoped to 		
CF | speak. 		
CF | 		
CF | "The letter opener OF VALOR!" she repeats, handing it to you. "It's 		
CF | amazing I can afford to part with such a mysterious and powerful 		
CF | relic. Now, as you might recall, we've got problems much larger than 		
CF | hunting for paper clips. I'm afraid we're going to have to shut things 		
CF | down for a while here at Infinite Adventure HQ. So why don't you run 		
CF | along, dearest you, and maybe rescue someone else for a while." She 		
CF | again picks up the phone and rapidly dials a number. "Good news, 		
CF | George, I'm much more organized now," she says. She winks at you in 		
CF | what could be construed as a playful gesture, and then snaps her 		
CF | fingers again. 		
CF | 		
CF | The Office 		
CF | You're sitting in front of the computer in the room Riley's family 		
CF | calls the Office. But the room doesn't look like much of anything 		
CF | anymore. Most of the contents are packed in moving boxes shoved 		
CF | against one wall. The furniture has been removed, save for the desk 		
CF | upon which the computer sits, the office chair you're sitting in, and 		
CF | the chair Riley's sitting in, an old folding one she must have dug out 		
CF | of somewhere. One framed artwork remains hanging on the wall. 		
CF | 		
CF | On the desk are a computer and a notebook. The desk has a drawer on 		
CF | the left-hand side. The drawer is open, and there's a compact disc 		
CF | magazine inside of it. 		
CF | 		
CF | > 		Jade says, "a compact disk magazine"
		Knight_Otu asks, "I suppose the letter opener doubles as a dagger. The skeleton key opens the safe?"
		Jacqueline says, "Well, I'm not sure I'm allowed into Infinite Adventure again."
Jacqueline says (to ClubFloyd), "play" 		
CF ] Program Menu 		
CF | > 		
CF | > PLAY 		
CF | 		
CF | 		
CF | Program Menu 		
CF | Welcome, Riley! 		
CF | 		
CF | 1) Infinite Adventure 		
CF | 2) Warriors of Xanmor 		
CF | 3) Strip Poker 		
CF | 4) Password 		
CF | 5) CompuDoctor 		
CF | 6) Quit 		
CF | 		
CF | > 		DavidW says, "I assume the key opens the safe and anything else with a keyhole."
Jacqueline says (to ClubFloyd), "1" 		
CF ] Password Protected 		
CF | > 		
CF | > 1 		
CF | 		
CF | [Infinite Adventure] 		
CF | 		
CF | Password Protected 		
CF | PLEASE ENTER THE PASSWORD. 		
CF | 		
CF | "Wait, what?" you say. "Is there supposed to be some sort of 		
CF | password?" You glance at Riley. 		
CF | 		
CF | "I don't ... think so. It worked fine when we started it up," she 		
CF | says. 		
CF | 		
CF | You huff. "Well, it wants one now." 		
CF | 		
CF | "I might have to ask my dad," she says, and watches your face fall. 		
CF | "Or, hey, maybe you could try guessing one. It's probably the 		
CF | programmer's first name. It's always something dumb like that." 		
CF | 		
CF | "Do you know the programmer's name?" 		
CF | 		
CF | "Em, there wasn't a manual, and the disk is packed away somewhere. 		
CF | Maybe we can just play something else." 		
CF | 		
CF | PASSWORD: 		Jacqueline says, "I should have maybe done the skeleton key before the paper clip, but this game doesn't strike me as unwinnable."
		Jacqueline says, "Or unkind."
		DavidW says, "yeah, you're still good."
Jacqueline says (to ClubFloyd), "quit" 		
CF ] Program Menu 		
CF | PASSWORD: 		
CF | > QUIT 		
CF | 		
CF | INCORRECT. 		
CF | 		
CF | Program Menu 		
CF | Welcome, Riley! 		
CF | 		
CF | 1) Infinite Adventure 		
CF | 2) Warriors of Xanmor 		
CF | 3) Strip Poker 		
CF | 4) Password 		
CF | 5) CompuDoctor 		
CF | 6) Quit 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "2" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > 2 		
CF | 		
CF | [Warriors of Xanmor] 		
CF | 		
CF | O 		
CF | ,-.|____________________ 		
CF | O==+-|(>---------- - .> 		
CF | `- |'''''''d88b''''''''' 		
CF | | O d8P 88b 		
CF | | \ 88= ,=88 		
CF | | ) 9b _. 88b 		
CF | `._ `. 8`--"888 		
CF | | \--"\ `-8___ 		
CF | \`-. \ 		
CF | `. \ - _ / < 		
CF | \ `--- ___/|_-\ 		
CF | |._ _. |_-| 		
CF | \ _ _ /.-\ 		
CF | | -! . !- || | 		
CF | \ '| ! |' /\ | 		
CF | =oO)X(Oo= \ / 		
CF | 888888888 < \ 		
CF | d888888888b \_/ 		
CF | 88888888888 		
CF | 		
CF | WARRIORS OF XANMOR 		
CF | 		
CF | Warriors of Xanmor 		
CF | You stand before the glorious fields of Xanmor: periods and pilcrows 		
CF | and ampersands and octothorps, all in a rainbow of colors, as far as 		
CF | the eye can see. But beware! The fields hold many dangers: evil 		
CF | letters in upper and lower cases. You can PLAY, SHOP, or QUIT. 		
CF | 		
CF | Gardon stands before you, inspecting the blade of his sword. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give letter opener to gardon" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > GIVE LETTER OPENER TO GARDON 		
CF | 		
CF | "I, uh, found a dagger for you," you say. You hand the letter opener 		
CF | to him like it's a delicate bird. 		
CF | 		
CF | Gardon takes it and examines the blade and the hilt. He looks at you 		
CF | in mild surprise. "Yes, Emerson. Yes. Forsooth, that is a fine dagger 		
CF | you have brought. The allies of Sarnox will quake before my newfound 		
CF | power!" 		
CF | 		
CF | "I'm glad," you say, a bit tired of the melodrama. 		
CF | 		
CF | "And, as I am an honorable warrior, it is time to make good on my end 		
CF | of the bargain." Gardon reaches somewhere into the side of his 		
CF | beautiful hair and withdraws a cigarette that was tucked behind his 		
CF | ear. He hands it to you and winks. "Your torch, as promised, Emerson. 		
CF | I trust you know not to light it inside? Your enemies will know all 		
CF | too well if you do." You nod obediently. "Very well," he says. "I 		
CF | deeply thank you. And now, I must return my attention to the glorious 		
CF | fields of Xanmor!" 		
CF | 		
CF | > 		Jacqueline says, "Your enemies being Riley's parents."
Jacqueline says (to ClubFloyd), "q" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > Q 		
CF | 		
CF | Dost thou truly wish to cease your adventuring? 		
Jacqueline says (to ClubFloyd), "y" 		
CF ] Program Menu 		
CF | Dost thou truly wish to cease your adventuring? 		
CF | > Y 		
CF | 		
CF | 		
CF | Return soon, warrior! 		
CF | 		
CF | Program Menu 		
CF | Welcome, Riley! 		
CF | 		
CF | 1) Infinite Adventure 		
CF | 2) Warriors of Xanmor 		
CF | 3) Strip Poker 		
CF | 4) Password 		
CF | 5) CompuDoctor 		
CF | 6) Quit 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "3" 		
CF ] Strip Poker Plus 		
CF | > 		
CF | > 3 		
CF | 		
CF | [Strip Poker] 		
CF | 		
CF | 8XZ2qSPFFFk2F2S5F5SFF1k1SFS1S5S1k1k5F5kFkFS5F5SU5ukBMB@B@MMMMMBMOM@B@PP 		
CF | kN0ZqE0 		
CF | S211u1UUu2uuu2U2uUu2u2uUu2uUuUu2uUu2u2j2j2u5U1u52jk@BMM@B@B@M@@@MBMBB8j 		
CF | 5SNXPkP 		
CF | S2F11552F1S1F1F5F5SFS21U5U2UUU2uU21U222u5U5U5kqNqEMM@EZMEO@B@MN0@M8M@B5 		
CF | 2XSkPkq 		
CF | 521F251S155F1F151F2121U221u2u2jUu1UUu2u225u5PPvi.1GGEk.v..,i;. 		
CF | LMNG@M@Z2SPPNPq 		
CF | FuS1F5S151S1F1F2521U1U2U2u2u1uuuUUUjUuUUUUFqFi. ,5ZMM..:i. 		
CF | .,rZMMBBBBOuX0qk0P 		
CF | F52F151F1F1F5F51U1U1U1U1U1u1uUU1UUu2uUu2uSPv...,:FMOZ@M777ii:Y1@O8MMMBB 		
CF | ONEkXq0 		
CF | S25FF2F551S5F22U1U1u2u1U525U122U2U1u2uuuPX;....i:q@GGE@BuirLULFBMMMOBB@ 		
CF | BOS0NqP 		
CF | 2U251F5F5F1SU2UF2515FqqZ0GE80EqqFS11u2uP1:.,.::: 		
CF | ,UEO8M@B@u7iqBMMMB@BMOEFXk0NF 		
CF | 5UF1F1F155SU1251SX88NUL::,:::7vYkZOqX2P1:...i,,ii:::YLYUY;,,:j@B@B@B@BN 		
CF | SqXXXqF 		
CF | UF5125551FFF2SF0MP7. ,7F8u, .i .. .i7 ...,::i: YY: 		
CF | .:MB8q0q0kZ 		
CF | XUS112F2F2F5S0Bq: STRIP v:..,, :v:..,:ii::: 		
CF | :,....U@8O0ZGGN 		
CF | P1FF252521SkOMi POKER .i,::Y. .;vUr:;;ii:::. 		
CF | ::::iiii5M88OZOE8 		
CF | PSqPX5SuS5PMJ PLUS r::,::vii ,L7::,,.,,,,, 		
CF | i;rriii:7EBGOOOOMO 		
CF | EG0E0EqNqE8r . .. irr:..,i7L, ,.,: 		
CF | 7SMF:7YBBMMMOOG@ 		
CF | 52SFXFqkNjvii, .. , r2u7i,.,::i::,. 		
CF | ,:,7kr7PBB@irvOBXuk1F22k 		
CF | S111uUYuLvi::i;i:. . :vY2Fu7:. 		
CF | .,::i:.vMiY@MkEJ:7kB0j21k1k5F 		
CF | Lir;r:i::...::iivN@ZL, , r..:rL2Uu7r,.,iGBv 		
CF | M@FjSr:rMOj1512115u 		
CF | 2Luuvi::. .,i750ULuu2Y7: , . uX2UYFP8@@@@B@B@S 		
CF | L@0kPUi::@kXkN1FXqqF 		
CF | 0Fkkk2Lr77riv7;77::,:ir72U. .: 		
CF | 7SMOMZGZE0PFSkX0Z0Yr@PS5qriiJO5uUjuU1F1L 		
CF | MMOBB@MBB@B@q7::. ,iiuP .:i, 		
CF | :7Uk1vv777v7LvLvL7LYYirrJ1YivY2MkLuU5SGEE5S 		
CF | kFMM88@B@BS8MOM8qqqM2OjM@BOGrM@BOB@B@B@B@B@B@B@@@B@B@B@MOEGB@M@B@B@B@@@ 		
CF | B@PG5@@ 		
CF | iv11kLB@B@7u7rvk252@N@O@B@jB,P@@@@B@B@B@@@B@M@B@@@B@@@B@@@B@M@B@B@B@B@M 		
CF | BZuqiMB 		
CF | 		
CF | Strip Poker Plus 		
CF | You're standing in some sort of photographer's studio where the colors 		
CF | are mostly cyan and magenta. Several lights on stands illuminate a 		
CF | dull backdrop. In the middle of the room there's a small, raised floor 		
CF | with a stack of textbooks on it. The backs of five playing cards hover 		
CF | in the foreground. You can PLAY a hand, or QUIT because you should 		
CF | know better. 		
CF | 		
CF | Ashley reclines on the floor. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give cigarette to ashley" 		
CF ] Strip Poker Plus 		
CF | > 		
CF | > GIVE CIGARETTE TO ASHLEY 		
CF | 		
CF | "I brought you a cigarette, just like you wanted," you say as you hand 		
CF | it to Ashley. 		
CF | 		
CF | She reaches out, takes it, and rolls it around tentatively in her 		
CF | fingers. "Maybe you're more mature than I thought," she says. She 		
CF | snaps her fingers and instantly the cigarette is lit. "It's an old 		
CF | trick," Ashley says, again possibly reading your mind. A pixelated 		
CF | cloud soon floats above her. "Not bad. Not bad at all. I do believe 		
CF | this is a one-hundred-dollar cigarette, Em." With her left hand, she 		
CF | reaches inside her teddy and withdraws a folded-up bill with a 		
CF | magician's flourish. She beckons you to take it, and you do. "Don't 		
CF | worry; that's the only denomination they have around here. Go ahead 		
CF | and buy something nice, okay?" She leans back, takes another drag, and 		
CF | tilts her head back and exhales another cloud like a tea kettle. 		
CF | 		
CF | > 		DavidW says, "bad news, Riley, we're moving to Hissington."
		Jacqueline says, "I'm doing a lot of fetch quests."
Jacqueline says (to ClubFloyd), "q" 		
CF ] Strip Poker Plus 		
CF | > 		
CF | > Q 		
CF | 		
CF | Are you sure you want to leave me, hunk? 		
Jacqueline says (to ClubFloyd), "y" 		
CF ] Program Menu 		
CF | Are you sure you want to leave me, hunk? 		
CF | > Y 		
CF | 		
CF | 		
CF | Come back soon, honey! 		
CF | 		
CF | Program Menu 		
CF | Welcome, Riley! 		
CF | 		
CF | 1) Infinite Adventure 		
CF | 2) Warriors of Xanmor 		
CF | 3) Strip Poker 		
CF | 4) Password 		
CF | 5) CompuDoctor 		
CF | 6) Quit 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] Password Protected 		
CF | > 		
CF | > 1 		
CF | 		
CF | [Infinite Adventure] 		
CF | 		
CF | Password Protected 		
CF | PLEASE ENTER THE PASSWORD. 		
CF | 		
CF | PASSWORD: 		Jacqueline says, "oops"
Jacqueline says (to ClubFloyd), "q" 		
CF ] Program Menu 		
CF | PASSWORD: 		
CF | > Q 		
CF | 		
CF | INCORRECT. 		
CF | 		
CF | Program Menu 		
CF | Welcome, Riley! 		
CF | 		
CF | 1) Infinite Adventure 		
CF | 2) Warriors of Xanmor 		
CF | 3) Strip Poker 		
CF | 4) Password 		
CF | 5) CompuDoctor 		
CF | 6) Quit 		
CF | 		
CF | > 		Jade says, "yes, a lot"
Jacqueline says (to ClubFloyd), "2" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > 2 		
CF | 		
CF | [Warriors of Xanmor] 		
CF | 		
CF | O 		
CF | ,-.|____________________ 		
CF | O==+-|(>---------- - .> 		
CF | `- |'''''''d88b''''''''' 		
CF | | O d8P 88b 		
CF | | \ 88= ,=88 		
CF | | ) 9b _. 88b 		
CF | `._ `. 8`--"888 		
CF | | \--"\ `-8___ 		
CF | \`-. \ 		
CF | `. \ - _ / < 		
CF | \ `--- ___/|_-\ 		
CF | |._ _. |_-| 		
CF | \ _ _ /.-\ 		
CF | | -! . !- || | 		
CF | \ '| ! |' /\ | 		
CF | =oO)X(Oo= \ / 		
CF | 888888888 < \ 		
CF | d888888888b \_/ 		
CF | 88888888888 		
CF | 		
CF | WARRIORS OF XANMOR 		
CF | 		
CF | Warriors of Xanmor 		
CF | You stand before the glorious fields of Xanmor: periods and pilcrows 		
CF | and ampersands and octothorps, all in a rainbow of colors, as far as 		
CF | the eye can see. But beware! The fields hold many dangers: evil 		
CF | letters in upper and lower cases. You can PLAY, SHOP, or QUIT. 		
CF | 		
CF | Gardon stands before you, adjusting the leather straps on his tunic. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "shop" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > SHOP 		
CF | 		
CF | Welcome to XanMart, for all your needs in Xanmor ... and more! 		
CF | 		
CF | 1) Chain-mail armor. $100. 		
CF | 2) Plate-mail armor. $500. 		
CF | 3) Silver sword. $1,000. 		
CF | 4) Golden gauntlets. $5,000. 		
CF | 5) Amulet of Werdna. $100,000. 		
CF | 6) Exit. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > 1 		
CF | 		
CF | [Chain-mail armor. $100.] 		
CF | 		
CF | "Thank you for your patronage of XanMart," the shopkeep's voice says. 		
CF | You feel the chain-mail armor magically inserted into your inventory. 		
CF | 		
CF | 1) Plate-mail armor. $500. 		
CF | 2) Silver sword. $1,000. 		
CF | 3) Golden gauntlets. $5,000. 		
CF | 4) Amulet of Werdna. $100,000. 		
CF | 5) Exit. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "5" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > 5 		
CF | 		
CF | [Exit.] 		
CF | 		
CF | Thank you for shopping at XanMart! 		
CF | 		
CF | Warriors of Xanmor 		
CF | You stand before the glorious fields of Xanmor: periods and pilcrows 		
CF | and ampersands and octothorps, all in a rainbow of colors, as far as 		
CF | the eye can see. But beware! The fields hold many dangers: evil 		
CF | letters in upper and lower cases. You can PLAY, SHOP, or QUIT. 		
CF | 		
CF | Gardon stands before you, muttering to himself about some infestation 		
CF | of rats. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give chain mail to gardon" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > GIVE CHAIN MAIL TO GARDON 		
CF | 		
CF | "I bought you some armor," you say rather proudly, hefting it into 		
CF | Gardon's hands. 		
CF | 		
CF | "Straight from the Shop?" Gardon says, eyebrows raised. But then he 		
CF | examines it closer and laughs, the kind of laugh that springs from 		
CF | your gut. "Verily, forsooth, and yea, Emerson! This is some finery! 		
CF | With this new armor, I will be nigh invincible as I dispatch my curséd 		
CF | foes back to Hissington. Kindly forgive my immodesty." Gardon 		
CF | struggles out of his tunic, again showing the wound on his shoulder. 		
CF | He drops the tunic to the ground. Then he dons the armor, stands tall, 		
CF | and breathes deep. "Indeed!" 		
CF | 		
CF | "And hey, Em," Gardon says, and you realize he's back to being Brian 		
CF | again. "So, uh, Riley ... Riley's been arguing with her parents a lot 		
CF | lately. Like, a lot. She keeps wanting them to buy her stuff. 		
CF | New computer games. New clothes. New CDs. I don't get it, but it's 		
CF | been pretty intense around here. So I thought maybe I could help." He 		
CF | pauses and rustles his hand in the left pocket of his leather pants. 		
CF | "I've got something for you." He leans toward you. "And for Riley." He 		
CF | hands you a cassette tape. 		
CF | 		
CF | "What is it?" you say, even though it's obvious it's a cassette. 		
CF | 		
CF | "It's a mix tape," Gardon explains. "You guys like Journey, right? 		
CF | That's cool, but there's so much other good stuff out there. Out in 		
CF | Cali, they're playing music you probably haven't even heard of yet in 		
CF | Ohio. So, there's some Journey on there. Some Styx, some Zep. But you 		
CF | ever hear Talking Heads?" You shake your head no. "Patti Smith?" No 		
CF | again. "Sex Pistols, Dead Milkmen, Violent Femmes—man, they're all on 		
CF | here. It is time to rock," Gardon says, then straightens up, again 		
CF | majestic, "fellow warrior." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take tunic" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > TAKE TUNIC 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "l" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > L 		
CF | 		
CF | Warriors of Xanmor 		
CF | You stand before the glorious fields of Xanmor: periods and pilcrows 		
CF | and ampersands and octothorps, all in a rainbow of colors, as far as 		
CF | the eye can see. But beware! The fields hold many dangers: evil 		
CF | letters in upper and lower cases. You can PLAY, SHOP, or QUIT. 		
CF | 		
CF | Gardon stands before you, stopping briefly before resuming his patrol 		
CF | route. 		
CF | 		
CF | > 		Jacqueline asks, "That it for here?"
		DavidW says, "unless you can heal his wound."
Jacqueline says (to ClubFloyd), "i" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an important item from the warrior: a mix tape 		
CF | an important item from the stripper: a BBS business card 		
CF | an important item from the doctor: a booklet about phreaking 		
CF | a dirty tunic 		
CF | a skeleton key 		
CF | a Journey CD 		
CF | 		
CF | > 		Jacqueline says, "I do not think I can do that."
Jacqueline says (to ClubFloyd), "talk to gardon" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > TALK TO GARDON 		
CF | 		
CF | 1) "Farewell." 		
CF | 2) What did he ask for? 		
CF | 3) Never mind. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "2" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > 2 		
CF | 		
CF | [What did he ask for?] 		
CF | 		
CF | You've given him a dagger and some armor—it seems like that's enough. 		
CF | 		
CF | 1) "Farewell." 		
CF | 2) Never mind. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > 1 		
CF | 		
CF | ["Farewell."] 		
CF | 		
CF | "Farewell," you say. 		
CF | 		
CF | "Fare thee well, Emerson!" Gardon says. 		
CF | 		
CF | Warriors of Xanmor 		
CF | You stand before the glorious fields of Xanmor: periods and pilcrows 		
CF | and ampersands and octothorps, all in a rainbow of colors, as far as 		
CF | the eye can see. But beware! The fields hold many dangers: evil 		
CF | letters in upper and lower cases. You can PLAY, SHOP, or QUIT. 		
CF | 		
CF | Gardon stands before you, surveying the Xanmor countryside. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "q" 		
CF ] Warriors of Xanmor 		
CF | > 		
CF | > Q 		
CF | 		
CF | Dost thou truly wish to cease your adventuring? 		
Jacqueline says (to ClubFloyd), "y" 		
CF ] Program Menu 		
CF | Dost thou truly wish to cease your adventuring? 		
CF | > Y 		
CF | 		
CF | 		
CF | Return soon, warrior! 		
CF | 		
CF | Program Menu 		
CF | Welcome, Riley! 		
CF | 		
CF | 1) Infinite Adventure 		
CF | 2) Warriors of Xanmor 		
CF | 3) Strip Poker 		
CF | 4) Password 		
CF | 5) CompuDoctor 		
CF | 6) Quit 		
CF | 		
CF | > 		DavidW says, "anyway, you should try to guess the password now."
		DavidW says, "or play password"
Jacqueline says (to ClubFloyd), "4" 		
CF ] Program Menu 		
CF | > 		
CF | > 4 		
CF | 		
CF | [Password] 		
CF | 		
CF | Password 		
CF | The password is ... 		
CF | 		
CF | Password! 		
CF | 		
CF | INVALID PARAMETER. 		
CF | 		
CF | Program Menu 		
CF | Welcome, Riley! 		
CF | 		
CF | 1) Infinite Adventure 		
CF | 2) Warriors of Xanmor 		
CF | 3) Strip Poker 		
CF | 4) Password 		
CF | 5) CompuDoctor 		
CF | 6) Quit 		
CF | 		
CF | > 		Jacqueline says, "oh"
Jacqueline says (to ClubFloyd), "1" 		
CF ] Password Protected 		
CF | > 		
CF | > 1 		
CF | 		
CF | [Infinite Adventure] 		
CF | 		
CF | Password Protected 		
CF | PLEASE ENTER THE PASSWORD. 		
CF | 		
CF | PASSWORD: 		
Jacqueline says (to ClubFloyd), "password" 		
CF | PASSWORD: 		
CF | > PASSWORD 		
CF | 		
CF | GOOD. 		
CF | 		
CF | "Awesome!" you say, because that's what excited kids said in 1987. 		Jacqueline says, "I... still say that."
		Jacqueline hears a sad trombone.
Jacqueline says (to ClubFloyd), "l" 		
CF ] Next Disk 		
CF | "Awesome!" you say, because that's what excited kids said in 1987. 		
CF | Next Disk 		
CF | INSERT DISK #2. 		
CF | 		
CF | "Oh, come on!" you say. 		
CF | 		
CF | Riley leans over you to get a closer look at the screen, as if she 		
CF | doesn't believe what's there. "It only came with one disk," she says 		
CF | flatly. 		
CF | 		
CF | "Are you sure?" 		
CF | 		
CF | "Do you think a game as grand and detailed as Infinite 		
CF | Adventure needs more than one?" 		
CF | 		
CF | You feel the hairs rising on the back of your neck, but you swallow in 		
CF | an effort to coax them back down. "That's just great," you mutter. 		
CF | Riley returns to her seat and shrugs. "It's that witch," you say a 		
CF | moment before you realize that's ridiculous. Riley either doesn't hear 		
CF | or chooses to ignore you out of kindness. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "insert disc" 		
CF | > 		
CF | > INSERT DISC 		
CF | 		
CF | (in the computer) 		
CF | Even though you know enough about computers to understand that a CD is 		
CF | not the same thing as a floppy disk, you decide to jam the Journey CD 		
CF | in there anyway. You hear splintering and see silver shards rain off 		
CF | the disc like confetti. Once inserted, the computer makes horrible 		
CF | grinding sounds accompanied by occasional garbled snippets of Steve 		
CF | Perry's voice. Riley, oddly, seems unfazed by your abuse of her 		
CF | computer. Soon enough, the program seems to be working again. 		
Jacqueline pushes the green 'space' button. 		
CF ] The Harried Witch: Hall 		
CF | And then you come to a house not unlike the previous one ... 		
CF | 		
CF | /\ \ 		
CF | (O)===)><><><><><><><><><><><><><><><><><><><><><><><><><><><)==(O) 		
CF | \/""""""""""""""""""""""""""""""""""""""""""""""""""""""/ 		
CF | ( ( 		
CF | ) Infinite Adventure ) 		
CF | ( presents: ( 		
CF | ) ) 		
CF | ( THE HARRIED WITCH ( 		
CF | ) Adventure #4 ) 		
CF | ( ( 		
CF | ) Difficulty level: Repetitive ) 		
CF | ( ( 		
CF | /\""""""""""""""""""""""""""""""""""""""""""""""""""""""\ 		
CF | (O)===)><><><><><><><><><><><><><><><><><><><><><><><><><><><)==(O) 		
CF | \/______________________________________________________/ 		
CF | 		
CF | 		
CF | Office 		
CF | Yeah, you're back in the witch's office, which looks the same and 		
CF | worse. There's still the long desk in the middle, the telephone, the 		
CF | papers everywhere. But now there are cardboard boxes shoved against a 		
CF | wall and the witch is constantly walking between them. You can go east 		
CF | to the Hall. 		
CF | 		
CF | The witch is still talking on the telephone while throwing things from 		
CF | her desk and office into the boxes with little regard for their 		
CF | taxonomy. 		
CF | 		
CF | As you ... materialize? Is that the right word? Regardless, as you 		
CF | arrive, however you arrive, into the Office, you instantly recognize 		
CF | it, and somehow it's even in more disarray than before. The desk is 		
CF | maybe more bereft of papers, but the floor and chairs are definitely 		
CF | more covered in them. The witch is clutching the telephone receiver 		
CF | between her shoulder and ear while she rifles through some papers. 		
CF | It's only a moment until she notices you. 		
CF | 		
CF | She slams down the phone. "What are you ..." she begins, and as she 		
CF | did before, she looks directly upward. "Christ," she says, more to 		
CF | herself than anything. "Harried, am I?" She returns to you. "You 		
CF | certainly are a perseverant little adventurer, aren't you?" she says, 		
CF | her smile like lightning. "I think I was pretty clear about the 		
CF | circumstances that are circumstantiating around here," she says, and 		
CF | sweeps her arm across the room. "We're packin' up, movin' out, yee 		
CF | haw." 		
CF | 		
CF | You've learned to speak before she can draw a breath to say more. 		
CF | "What's going on? Where are you going?" 		
CF | 		
CF | She seems surprised by the question. There's a silence you haven't 		
CF | heard yet in this room. "You must like this game," she says 		
CF | cryptically, "and whatever you think you'll find here." She pauses 		
CF | again, then sharply claps her hands. "Very well! I will be happy to 		
CF | oblige," she says, even though you don't think you've asked her to 		
CF | oblige anything. "How about more adventures? How about more infinity? 		
CF | How about you prove to me how much you love it here? Head to the 		
CF | Study, precious little adventurer. Come back with evidence, or better 		
CF | yet, never." She's already returning to the telephone when she snaps 		
CF | her fingers. You feel your inventory probed, and then you're moved 		
CF | someplace else. 		
CF | 		
CF | Hall 		
CF | You're in a carpeted hallway that's notable only for its dimness. 		
CF | There's a fake potted plant in a corner. The Office is to the west and 		
CF | the Study is to the south. 		
CF | 		
CF | You look at Riley, who was already staring at you. "Difficulty level: 		
CF | repetitive," is all she says. 		
CF | 		
CF | > 		Jade says, "awesome #4"
		Jacqueline says, "Circumstantiating"
		DavidW says, "better check inventory. The witch messed with it again, I think."
		Jade says, "repepepepetitive"
Jacqueline says (to ClubFloyd), "i" 		
CF ] The Harried Witch: Hall 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an important item from the warrior: a mix tape 		
CF | an important item from the stripper: a BBS business card 		
CF | an important item from the doctor: a booklet about phreaking 		
CF | a skeleton key 		
CF | 		
CF | > 		DavidW says, "ah, tunic gone."
Jacqueline says (to ClubFloyd), "s" 		
CF ] The Harried Witch: Study 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Study 		
CF | Compared to every other Infinite Adventure room you've been 		
CF | in, this one is lavishly furnished. There are floor-to-ceiling 		
CF | bookshelves brimming with leather-bound books. There are several 		
CF | leather chairs, an equal number of standing ashtrays beside them, and 		
CF | a roaring fire in the fireplace that makes the parquet floor and the 		
CF | bookshelves glow a warm orange. Most interestingly, upon the handsome 		
CF | desk in the corner, there is a computer that seems very similar to 		
CF | Riley's. The Hall is back to the north. 		
CF | 		
CF | On the desk is an elegant computer. 		
CF | 		
CF | > 		Jade says, "just the important items"
		Jacqueline says, "huh"
		Jacqueline says, "no safe"
Jacqueline says (to ClubFloyd), "x computer" 		
CF ] The Harried Witch: Study 		
CF | > 		
CF | > X COMPUTER 		
CF | 		
CF | (the elegant computer) 		
CF | As far as you can tell, it's like Riley's computer, only somehow more 		
CF | elegant. It's turned on but doesn't appear to be plugged in anywhere. 		
CF | The screen is blank, save for a blinking cursor. The witch seemed to 		
CF | suggest you can PLAY it. 		
CF | 		
CF | The wind blows some of last autumn's leaves against the window, 		
CF | ticking against the glass. 		
CF | 		
CF | > 		DavidW says, "This isn't the room with the safe."
		Jacqueline asks, "Is it not?"
		DavidW says, "Also, the safe was in adventure 3 and this is adventure 4."
		Jacqueline says, "We're about to play a game with a game within a game..."
Jacqueline says (to ClubFloyd), "play" 		
CF ] The Harried Witch: Infinite Adventure 		
CF | > 		
CF | > PLAY 		
CF | 		
CF | 		
CF | Infinite Adventure 		
CF | Welcome to INFINITE ADVENTURE ver. ∞! 		
CF | 0 / 3 		
CF | (P)LAY, (A)UTOPLAY, or (Q)UIT? 		
CF | 		
CF | "This is ... different, I think," you say. "What's autoplay?" 		
CF | 		
CF | "I don't know," Riley says, clearly bored by now. She looks away. "If 		
CF | it means the game can infinitely adventure on its own, that's fine by 		
CF | me." 		
CF | 		
CF | > 		Jade says, "perhaps the office"
Jacqueline says (to ClubFloyd), "p" 		
CF ] Infinity 		
CF | And then you come to an infinity not unlike the previous one ... 		
CF | 		
CF | /\ \ 		
CF | (O)===)><><><><><><><><><><><><><><><><><><><><><><><><><><><)==(O) 		
CF | \/""""""""""""""""""""""""""""""""""""""""""""""""""""""/ 		
CF | ( ( 		
CF | ) Infinite Adventure ) 		
CF | ( presents: ( 		
CF | ) ) 		
CF | ( INFINITY ( 		
CF | ) Adventure #∞ ) 		
CF | ( ( 		
CF | ) Difficulty level: Infinite ) 		
CF | ( ( 		
CF | /\""""""""""""""""""""""""""""""""""""""""""""""""""""""\ 		
CF | (O)===)><><><><><><><><><><><><><><><><><><><><><><><><><><><)==(O) 		
CF | \/______________________________________________________/ 		
CF | 		
CF | Infinity 		
CF | You are in Infinity. Very far in the distance, you think you can see 		
CF | the king of spades. You can go north, south, east, and west to 		
CF | Infinity. 		
CF | 		
CF | "What's going on? This isn't like it's supposed to be," you say to 		
CF | Riley, who seems unsympathetic. 		
CF | 		
CF | > 		Jacqueline says, "I don't like this."
Jacqueline says (to ClubFloyd), "n" 		
CF ] Infinity 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Infinity 		
CF | You are in Infinity. Very far in the distance, you think you can see a 		
CF | turnip. You can go north, south, east, and west to Infinity. 		
CF | 		
CF | > 		Jacqueline says, "But I'm allergic to digital vegetables."
Jacqueline says (to ClubFloyd), "n" 		
CF ] Infinity 		
CF | > 		
CF | > N 		
CF | 		
CF | Infinity 		
CF | You are in Infinity. Very far in the distance, you think you can see a 		
CF | cloud. You can go north, south, east, and west to Infinity. 		
CF | 		
CF | "Where are the different rooms?" you say. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Infinity 		
CF | > 		
CF | > N 		
CF | 		
CF | Infinity 		
CF | You are in Infinity. Very far in the distance, you think you can see a 		
CF | Walkman. You can go north, south, east, and west to Infinity. 		
CF | 		
CF | Riley seems momentarily interested in the fact that Infinite 		
CF | Adventure may finally and truly be unplayable. "Try a different 		
CF | direction," she says. 		
CF | 		
CF | > 		Jacqueline says, "yay walkman"
Jacqueline says (to ClubFloyd), "n" 		
CF ] Infinity 		
CF | > 		
CF | > N 		
CF | 		
CF | Infinity 		
CF | You are in Infinity. Very far in the distance, you think you can see a 		
CF | fire lizard. You can go north, south, east, and west to Infinity. 		
CF | 		
CF | "I dunno, maybe another direction?" she says. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Infinity 		
CF | > 		
CF | > E 		
CF | 		
CF | Infinity 		
CF | You are in Infinity. Very far in the distance, you think you can see a 		
CF | roll of film. You can go north, south, east, and west to Infinity. 		
CF | 		
CF | "I told you," Riley says, giving a smug smile. "Let's quit and do 		
CF | something else. Or maybe try the autoplay thing." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Infinity 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Infinity 		
CF | You are in Infinity. Very far in the distance, you think you can see 		
CF | an orthopedic shoe. You can go north, south, east, and west to 		
CF | Infinity. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "q" 		
CF ] Infinity 		
CF | > 		
CF | > Q 		
CF | 		
CF | Are you sure you want to quit INFINITE ADVENTURE—VERSION ∞? 		
Jacqueline says (to ClubFloyd), "y" 		
CF ] The Harried Witch: Infinite Adventure 		
CF | Are you sure you want to quit INFINITE ADVENTURE—VERSION ∞? 		
CF | > Y 		
CF | 		
CF | 		
CF | But you were so close to getting a cloud! 		
CF | 		
CF | Infinite Adventure 		
CF | Welcome to INFINITE ADVENTURE ver. ∞! 		
CF | 0 / 3 		
CF | (P)LAY, (A)UTOPLAY, or (Q)UIT? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a" 		
CF ] The Harried Witch: Infinite Adventure 		
CF | And then you come to a house not unlike the previous one ... 		
CF | 		
CF | /\ \ 		
CF | (O)===)><><><><><><><><><><><><><><><><><><><><><><><><><><><)==(O) 		
CF | \/""""""""""""""""""""""""""""""""""""""""""""""""""""""/ 		
CF | ( ( 		
CF | ) Infinite Adventure ) 		
CF | ( presents: ( 		
CF | ) ) 		
CF | ( THE HISTORICAL TROLL ( 		
CF | ) Adventure #5 ) 		
CF | ( ( 		
CF | ) Difficulty level: Autoplay ) 		
CF | ( ( 		
CF | /\""""""""""""""""""""""""""""""""""""""""""""""""""""""\ 		
CF | (O)===)><><><><><><><><><><><><><><><><><><><><><><><><><><><)==(O) 		
CF | \/______________________________________________________/ 		
CF | 		
CF | Drawing Room 		
CF | You are in the Drawing Room. It is creepy. You can see north, east. 		
CF | 		
CF | You can see a troll here. 		
CF | 		
CF | >TALK TO TROLL 		
CF | "I certainly am a history buff," the troll says. "I even saw an 		
CF | original copy of the Magna Carta in this very spooky mansion! But 		
CF | someone has stapled it to the wall. I'd be grateful if you could bring 		
CF | it to me without further damaging it." 		
CF | 		
CF | >TICKLE TROLL 		
CF | He doesn't seem particularly ticklish. 		
CF | 		
CF | >N 		
CF | 		
CF | Bathroom 		
CF | You are in the Bathroom. Someone has slashed the wallpaper here. 		
CF | Exits: south. 		
CF | 		
CF | You can see a staple remover here. 		
CF | 		
CF | >EXAMINE REMOVER 		
CF | A typical black staple remover. 		
CF | 		
CF | >TAKE REMOVER 		
CF | Taken. 		
CF | 		
CF | >S 		
CF | 		
CF | Drawing Room 		
CF | You are in the Drawing Room. It is creepy. You can see north, east. 		
CF | 		
CF | You can see a troll here. 		
CF | 		
CF | >E 		
CF | 		
CF | Master Bedroom 		
CF | You are in the Master Bedroom. You think you hear a spaceship crashing 		
CF | somewhere. 		
CF | 		
CF | You can see the Magna Carta here. 		
CF | 		
CF | >EXAMINE MAGNA CARTA 		
CF | It appears to be one of the few remaining exemplifications of the 		
CF | document. It is in excellent condition, the fact that it is stapled to 		
CF | the wall notwithstanding. 		
CF | 		
CF | >TAKE MAGNA CARTA 		
CF | You can't just take it; it's stapled to the wall! 		
CF | 		
CF | >REMOVE STAPLES WITH STAPLE REMOVER 		
CF | You carefully remove the eight staples that fastened the Magna Carta 		
CF | to the wall. Both the staples and the Magna Carta fall to the floor. 		
CF | 		
CF | >LOOK 		
CF | Master Bedroom 		
CF | You are in the Master Bedroom. You think you hear a spaceship crashing 		
CF | somewhere. 		
CF | 		
CF | You can see some staples and the Magna Carta here. 		
CF | 		
CF | >LISTEN 		
CF | Listening again, you no longer hear anything. Maybe you're imagining 		
CF | things. 		
CF | 		
CF | >TAKE MAGNA CARTA 		
CF | Taken. 		
CF | 		
CF | >I 		
CF | You are carrying: 		
CF | an important item from the warrior: a mix tape 		
CF | an important item from the stripper: a BBS business card 		
CF | an important item from the doctor: a booklet about phreaking 		
CF | a staple remover 		
CF | a skeleton key 		
CF | 		
CF | >ABSOLUTELY CHUCK THE STAPLE REMOVER AGAINST THE WALL 		
CF | The staple remover shatters into smithereens. 		
CF | 		
CF | >W 		
CF | 		
CF | Drawing Room 		
CF | You are in the Drawing Room. It is creepy. You can see north, east. 		
CF | 		
CF | You can see a troll here. 		
CF | 		
CF | >GIVE CARTA TO TROLL 		
CF | "Thank you, friend. I shall report my success to my fellow barons. 		
CF | Sic semper tyrannis!" the troll says cryptically, and then he 		
CF | disappears into a puff of green smoke. 		
CF | 		
CF | *** You win! *** 		
CF | 		
CF | Infinite Adventure 		
CF | Welcome to INFINITE ADVENTURE ver. ∞! 		
CF | 1 / 3 		
CF | (P)LAY, (A)UTOPLAY, or (Q)UIT? 		
CF | 		
CF | "Whoa," you say, beginning to scroll back and read through everything 		
CF | that just happened. "That was weird." 		
CF | 		
CF | "Yeah," Riley says, leaning a bit closer to the screen. "What do you 		
CF | think it means?" 		
CF | 		
CF | "I have no idea. Maybe we could ... ask the witch about it?" 		
CF | 		
CF | "Didn't she say she wanted proof or something?" 		
CF | 		
CF | "Yeah, I think so." 		
CF | 		
CF | "Maybe ... play it again?" Riley says, her voice small. 		
CF | 		
CF | > 		Jade says, "A"
		Jacqueline says, "1/3"
		Jacqueline asks, "So, play again?"
		Jacqueline asks, "Autoplay, I mean?"
		DavidW says, "yeah autoplay again please"
		Knight_Otu asks, "I guess?"
Jacqueline says (to ClubFloyd), "a" 		
CF ] The Harried Witch: Infinite Adventure 		
CF | And then you come to a house not unlike the previous one ... 		
CF | 		
CF | /\ \ 		
CF | (O)===)><><><><><><><><><><><><><><><><><><><><><><><><><><><)==(O) 		
CF | \/""""""""""""""""""""""""""""""""""""""""""""""""""""""/ 		
CF | ( ( 		
CF | ) Infinite Adventure ) 		
CF | ( presents: ( 		
CF | ) ) 		
CF | ( THE TERRIFIED ZOMBIE ( 		
CF | ) Adventure #6 ) 		
CF | ( ( 		
CF | ) Difficulty level: Autoplay ) 		
CF | ( ( 		
CF | /\""""""""""""""""""""""""""""""""""""""""""""""""""""""\ 		
CF | (O)===)><><><><><><><><><><><><><><><><><><><><><><><><><><><)==(O) 		
CF | \/______________________________________________________/ 		
CF | 		
CF | Foyer 		
CF | You are in a foyer. The walls are painted light blue. You can go east. 		
CF | 		
CF | You can see a zombie here. 		
CF | 		
CF | >TALK TO ZOMBIE 		
CF | "H-hello," the zombie says, shaking. "I'm supposed to have a very 		
CF | important lunch in the Dining Room. But there is a h-hippopotamus in 		
CF | the way! Could ... could you somehow help me get past it?" 		
CF | 		
CF | >E 		
CF | 		
CF | Sitting Room 		
CF | You are in the Sitting Room. The corners are covered with dead moths. 		
CF | Exits are south, east, west. 		
CF | 		
CF | You can see a very angry hippopotamus here. 		
CF | 		
CF | >EXAMINE MOTHS 		
CF | They look slightly weird but inconsequential. 		
CF | 		
CF | >EXAMINE HIPPOPOTAMUS 		
CF | It looks very angry and on the verge of getting very angrier. 		
CF | 		
CF | >E 		
CF | The very angry hippopotamus blocks your way! 		
CF | 		
CF | >PUSH HIPPOPOTAMUS 		
CF | The hippopotamus snorts menacingly as you draw near, and you step back 		
CF | from it. 		
CF | 		
CF | >S 		
CF | 		
CF | Salon 		
CF | You are in the Salon. You feel like you're trespassing. Doors lead 		
CF | north. 		
CF | 		
CF | You can see a hypnotist here. 		
CF | 		
CF | >EXAMINE HYPNOTIST 		
CF | A hypnotist stands in the center of the room. She is dressed in a coat 		
CF | and tails, and she twirls a gold pocket watch from its chain. 		
CF | 		
CF | >TALK TO HYPNOTIST 		
CF | "Are you interested in being hypnotized?" she says. "I can make you 		
CF | think you're a chicken." With that, she whirls her watch in a 		
CF | mesmerizing manner. You now think you're a chicken. 		
CF | 		
CF | >BUK BAWK 		
CF | Buk buk bawk bakaw, bawk bawk buk. 		
CF | 		
CF | >BAKAW BUK 		
CF | Bawk buk buk bakaw. 		
CF | 		
CF | >PECK HYPNOTIST 		
CF | You peck angrily at the hypnotist's feet, and she shrieks in pain, 		
CF | dropping her pocket watch. The spell broken, you no longer think 		
CF | you're a chicken. 		
CF | 		
CF | >TAKE WATCH 		
CF | Taken. 		
CF | 		
CF | >EXAMINE WATCH 		
CF | The pocket watch is made of gold and is attached to a fine golden 		
CF | chain. 		
CF | 		
CF | >HYPNOTIZE HYPNOTIST 		
CF | You try to twirl the watch around in the same way that she did. You 		
CF | attempt to telepathically convey chickeny thoughts to her. They must 		
CF | work, because the hypnotist begins scratching and pecking at the 		
CF | ground. 		
CF | 		
CF | >TALK TO HYPNOTIST 		
CF | "Buk buk bawk buk," the hypnotist says. 		
CF | 		
CF | >N 		
CF | 		
CF | Sitting Room 		
CF | You are in the Sitting Room. The corners are covered with dead moths. 		
CF | Exits are south, east, west. 		
CF | 		
CF | You can see a very angry hippopotamus here. 		
CF | 		
CF | >HYPNOTIZE HIPPOPOTAMUS 		
CF | You attempt the same motions and thoughts as you did with the 		
CF | hypnotist. It's not clear if the hippopotamus is now more or less 		
CF | chickenlike, but it is markedly drowsier. It stumbles to a corner and 		
CF | begins to sleep. You can now go east. 		
CF | 		
CF | >E 		
CF | 		
CF | Dining Room 		
CF | You are in the Dining Room. Someone has left muddy footprints here. 		
CF | Obvious exits: west. 		
CF | 		
CF | >W 		
CF | 		
CF | Sitting Room 		
CF | You are in the Sitting Room. The corners are covered with dead moths. 		
CF | Exits are south, east, west. 		
CF | 		
CF | You can see a sleeping hippopotamus here. 		
CF | 		
CF | >W 		
CF | 		
CF | Foyer 		
CF | You are in a foyer. The walls are painted light blue. You can go east. 		
CF | 		
CF | You can see a zombie here. 		
CF | 		
CF | >TALK TO ZOMBIE 		
CF | You give the zombie a detailed recounting of what has transpired, and 		
CF | now the zombie is terrified of you in addition to the hippopotamus. 		
CF | 		
CF | >TAKE ZOMBIE 		
CF | The zombie is terrified of you and seemingly everything, and he 		
CF | refuses to go with you. 		
CF | 		
CF | >HYPNOTIZE ZOMBIE 		
CF | You spin the watch around like a yo-yo and try to conjure confidence 		
CF | in the zombie. It works perhaps all too well, because he looks out of 		
CF | the Foyer, through the Sitting Room, and into the Dining Room. He sees 		
CF | the path is clear. "Out of my way!" he bellows, shoving you aside, and 		
CF | begins shambling eastward. 		
CF | 		
CF | *** You win! *** 		
CF | 		
CF | Infinite Adventure 		
CF | Welcome to INFINITE ADVENTURE ver. ∞! 		
CF | 2 / 3 		
CF | (P)LAY, (A)UTOPLAY, or (Q)UIT? 		
CF | 		
CF | "This keeps getting weirder," you say. Riley makes chicken noises in 		
CF | response, but they seem sympathetic, rather than mocking, if one can 		
CF | infer emotions from chicken noises. Then she laughs. 		
CF | 		
CF | > 		Knight_Otu blinks.
		Jacqueline says, "wow."
		Jacqueline says, "That was fun."
		Jade says, "but, but, but..."
		DavidW asks, "Maybe once more?"
		Jacqueline asks (of Jade), "But what?"
		Jacqueline says (to DW), "Yeah, I'm guessing one more time."
		Jade says, "try"
Jacqueline says (to ClubFloyd), "a" 		
CF ] The Mirthless Sheriff: Closet 		
CF | And then you come to a house not unlike the previous one ... 		
CF | 		
CF | /\ \ 		
CF | (O)===)><><><><><><><><><><><><><><><><><><><><><><><><><><><)==(O) 		
CF | \/""""""""""""""""""""""""""""""""""""""""""""""""""""""/ 		
CF | ( ( 		
CF | ) Infinite Adventure ) 		
CF | ( presents: ( 		
CF | ) ) 		
CF | ( THE MIRTHLESS SHERIFF ( 		
CF | ) Adventure #7 ) 		
CF | ( ( 		
CF | ) Difficulty level: Autoplay ) 		
CF | ( ( 		
CF | /\""""""""""""""""""""""""""""""""""""""""""""""""""""""\ 		
CF | (O)===)><><><><><><><><><><><><><><><><><><><><><><><><><><><)==(O) 		
CF | \/______________________________________________________/ 		
CF | 		
CF | Parlor 		
CF | You are in the Parlor. You feel like you shouldn't be here. Doors lead 		
CF | north, south, west. 		
CF | 		
CF | A mirthless sheriff stands here, filing his nails. 		
CF | 		
CF | >EXAMINE SHERIFF 		
CF | He's a typical Wild West sheriff, with a huge hat, cowboy boots, and a 		
CF | tan vest with a tin star pinned on it. He looks like someone who is 		
CF | joyless and could use a laugh. 		
CF | 		
CF | >EXAMINE HAT 		
CF | It's probably a ten-gallon hat, but you have neither gasoline cans nor 		
CF | milk jugs to accurately measure its volume. 		
CF | 		
CF | >TALK TO SHERIFF 		
CF | "Go away," he says, not looking at you, still filing his nails. They 		
CF | look smooth enough to you. 		
CF | 		
CF | >TAKE FILE 		
CF | "Go get your own," the sheriff snarls, clutching it in his fists until 		
CF | you back away. He then resumes filing his nails. 		
CF | 		
CF | >S 		
CF | 		
CF | Closet 		
CF | You are in the Closet. It is small and dim. Exits: north. 		
CF | 		
CF | There's a tall wooden cabinet here. It's got a glass panel set in its 		
CF | front door, and light dimly shines from within it. The only thing in 		
CF | it is a small trophy. The cabinet is locked with a brass padlock. 		
CF | 		
CF | >EXAMINE TROPHY 		
CF | a~ZgF3%#jj*)2GJ 		
CF | ###INCOMPAT_ITEM### 		
CF | ... autoplay error $07e5 ... 		
CF | ... resuming in play mode ... 		
CF | 		
CF | "The game is broken, Em," Riley says to you, her speech slow and 		
CF | staccato, explaining something painfully obvious. "Can we please 		
CF | please please do something else?" 		
CF | 		
CF | "Just ..." you begin, then sigh. "I need to know," you plead, although 		
CF | you have no idea what you mean. Riley shakes her head and huffs, but 		
CF | she doesn't take over the keyboard, either. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "a" 		
CF ] The Mirthless Sheriff: Closet 		
CF | > 		
CF | > A 		
CF | 		
CF | ... autoplay error $07e5 ... 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "l" 		
CF ] The Mirthless Sheriff: Closet 		
CF | > 		
CF | > L 		
CF | 		
CF | Closet 		
CF | You are in the Closet. It is small and dim. Exits: north. 		
CF | 		
CF | There's a tall wooden cabinet here. It's got a glass panel set in its 		
CF | front door, and light dimly shines from within it. The only thing in 		
CF | it is a small trophy. The cabinet is locked with a brass padlock. 		
CF | 		
CF | > 		Jade says, "lol"
Jacqueline says (to ClubFloyd), "x trophy" 		
CF ] The Mirthless Sheriff: Closet 		
CF | > 		
CF | > X TROPHY 		
CF | 		
CF | Even without reading it, you know exactly what it is. It's a little 		
CF | plastic trophy maybe four inches tall. A glued-on label at the bottom 		
CF | reads YOU'RE THE BEST. There was this dumb thing in seventh grade 		
CF | where the teachers would decide on a student every week who would get 		
CF | a trophy. By the end of the school year, pretty much everyone had one, 		
CF | even you. But not Riley, something she mentioned darkly once, and it's 		
CF | seemed to hang over her like some weird cloud ever since. It's not 		
CF | clear why she'd care about something so pointless, but you've learned 		
CF | to not mention it and especially not to joke about it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] The Mirthless Sheriff: Closet 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an important item from the warrior: a mix tape 		
CF | an important item from the stripper: a BBS business card 		
CF | an important item from the doctor: a booklet about phreaking 		
CF | a pocket watch 		
CF | a skeleton key 		
CF | 		
CF | > 		Jade says, "take it and examine"
Jacqueline says (to ClubFloyd), "unlock padlock with skeleton key" 		
CF ] The Harried Witch: Infinite Adventure 		
CF | > 		
CF | > UNLOCK PADLOCK WITH SKELETON KEY 		
CF | 		
CF | Maybe the CompuDoctor isn't as naive as he seems. You slide the key 		
CF | into the lock and it pops open. You open the cabinet and withdraw the 		
CF | trophy. 		
CF | 		
CF | *** You win! *** 		
CF | 		
CF | Infinite Adventure 		
CF | Welcome to INFINITE ADVENTURE ver. ∞! 		
CF | 3 / 3 		
CF | (P)LAY, (A)UTOPLAY, or (Q)UIT? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] The Harried Witch: Infinite Adventure 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an important item from the warrior: a mix tape 		
CF | an important item from the stripper: a BBS business card 		
CF | an important item from the doctor: a booklet about phreaking 		
CF | a trophy 		
CF | a pocket watch 		
CF | 		
CF | > 		Knight_Otu says, "Teachers, what the hell."
		Jacqueline asks, "I want to give her the stuff now. Can I give her the stuff now?"
		Roger says, "aside: $07e5 in decimal equals 2021"
		Jade says, "yes, of course"
		Jacqueline says (to Roger), "Nice"
Jacqueline says (to ClubFloyd), "give trophy to Riley" 		
CF ] The Harried Witch: Study 		
CF | > 		
CF | > GIVE TROPHY TO RILEY 		
CF | 		
CF | No. You know that'd definitely make her angry. 		
CF | 		
CF | ERROR. 		
CF | 		
CF | Infinite Adventure #4: The Harried Witch 		
CF | Study 		
CF | Compared to every other Infinite Adventure room you've been 		
CF | in, this one is lavishly furnished. There are floor-to-ceiling 		
CF | bookshelves brimming with leather-bound books. There are several 		
CF | leather chairs, an equal number of standing ashtrays beside them, and 		
CF | a roaring fire in the fireplace that makes the parquet floor and the 		
CF | bookshelves glow a warm orange. Most interestingly, upon the handsome 		
CF | desk in the corner, there is a computer that seems very similar to 		
CF | Riley's. The Hall is back to the north. 		
CF | 		
CF | On the desk is an elegant computer. 		
CF | 		
CF | > 		Jacqueline says, "huh"
		DavidW says, "I honestly don't know how the game will react if you give it now, but it must acknowledge the attempt."
Jacqueline says (to ClubFloyd), "x books" 		
CF ] The Harried Witch: Study 		
CF | > 		
CF | > X BOOKS 		
CF | 		
CF | You pull a book off a shelf. It has a water-stained interior. This one 		
CF | appears to be a novel where the local plumbers' union writes an opera 		
CF | about apples. You jam the book back on the shelf. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "play" 		
CF ] The Harried Witch: Study 		
CF | > 		
CF | > PLAY 		
CF | 		
CF | The computer, which was somehow previously turned on despite not being 		
CF | connected to electricity, is currently shut off, likely due to not 		
CF | being connected to electricity. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x computer" 		
CF ] The Harried Witch: Study 		
CF | > 		
CF | > X COMPUTER 		
CF | 		
CF | (the elegant computer) 		
CF | As far as you can tell, it's like Riley's computer, only somehow more 		
CF | elegant. The screen is blank—the computer shut off after your 		
CF | previous 		
CF | adventure. 		
CF | 		
CF | > 		Jade says, "yes, play"
		DavidW asks, "That huge list of topics is well frequently dipped into, isn't it?"
		Jacqueline says, "I'm not sure I can anymore"
Jacqueline says (to ClubFloyd), "x chairs" 		
CF ] The Harried Witch: Study 		
CF | > 		
CF | > X CHAIRS 		
CF | 		
CF | Several leather chairs dot the room, each a different color. You 		
CF | wonder if each is made of a different animal. You remember how Mr. 		
CF | O'Callahan brought in alligator, elephant, and shark skins and made 		
CF | everyone pass them around in an unnerving day in fourth-grade science 		
CF | class. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x ashtrays" 		
CF ] The Harried Witch: Study 		
CF | > 		
CF | > X ASHTRAYS 		
CF | 		
CF | Each ashtray is on a wooden stand beside a chair. The ashtrays are 		
CF | made of amber glass and are empty, though there's a general whiff of 		
CF | pipe tobacco in the air that probably came factory-installed in this 		
CF | room. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "l" 		
CF ] The Harried Witch: Study 		
CF | > 		
CF | > L 		
CF | 		
CF | Study 		
CF | Compared to every other Infinite Adventure room you've been 		
CF | in, this one is lavishly furnished. There are floor-to-ceiling 		
CF | bookshelves brimming with leather-bound books. There are several 		
CF | leather chairs, an equal number of standing ashtrays beside them, and 		
CF | a roaring fire in the fireplace that makes the parquet floor and the 		
CF | bookshelves glow a warm orange. Most interestingly, upon the handsome 		
CF | desk in the corner, there is a computer that seems very similar to 		
CF | Riley's. The Hall is back to the north. 		
CF | 		
CF | On the desk is an elegant computer. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x fire" 		
CF ] The Harried Witch: Study 		
CF | > 		
CF | > X FIRE 		
CF | 		
CF | The fireplace is huge, surrounded by mortared fieldstone that rises to 		
CF | the ceiling. The fire douses the room in warmth, though upon closer 		
CF | inspection you realize there's no actual fuel for the fire—it's just 		
CF | flames rising directly from the stone hearth. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "floor" 		
CF ] The Harried Witch: Study 		
CF | > 		
CF | > FLOOR 		
CF | 		
CF | That sentence isn't understood. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x desk" 		
CF ] The Harried Witch: Study 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | A desk made of wood. You're not very good at naming different types of 		
CF | wood. Mahogany? Let's say it's mahogany. 		
CF | 		
CF | On the desk is an elegant computer. 		
CF | 		
CF | > 		DavidW says, "You've very near the end now. Just give the trophy to the witch and the final adventure should start."
Jacqueline says (to ClubFloyd), "q" 		
CF ] The Harried Witch: Study 		
CF | > 		
CF | > Q 		
CF | 		
CF | Are you sure you want to quit Infinite Adventure? 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] The Harried Witch: Study 		
CF | Are you sure you want to quit Infinite Adventure? 		
CF | > N 		
CF | 		
CF | 		
CF | Well, then let's keep infinitely adventuring! 		
CF | 		
CF | Study 		
CF | Compared to every other Infinite Adventure room you've been 		
CF | in, this one is lavishly furnished. There are floor-to-ceiling 		
CF | bookshelves brimming with leather-bound books. There are several 		
CF | leather chairs, an equal number of standing ashtrays beside them, and 		
CF | a roaring fire in the fireplace that makes the parquet floor and the 		
CF | bookshelves glow a warm orange. Most interestingly, upon the handsome 		
CF | desk in the corner, there is a computer that seems very similar to 		
CF | Riley's. The Hall is back to the north. 		
CF | 		
CF | On the desk is an elegant computer. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] The Harried Witch: Hall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Hall 		
CF | You're in a carpeted hallway that's notable only for its dimness. 		
CF | There's a fake potted plant in a corner. The Office is to the west and 		
CF | the Study is to the south. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] The Harried Witch: Office 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Office 		
CF | You're back in the witch's office, which looks the same and worse. 		
CF | There's still the long desk in the middle, the telephone, the papers 		
CF | everywhere. But now there are cardboard boxes shoved against a wall 		
CF | and the witch is constantly walking between them. You can go east to 		
CF | the Hall. 		
CF | 		
CF | The witch is still talking on the telephone while throwing things from 		
CF | her desk and office into the boxes with little regard for their 		
CF | taxonomy. 		
CF | 		
CF | > 		Jacqueline asks, "Give the trophy to the *witch*?"
Jacqueline says (to ClubFloyd), "give trophy to witch" 		
CF ] Program Menu 		
CF | > 		
CF | > GIVE TROPHY TO WITCH 		
CF | 		
CF | You wave the trophy in front of you, trying to get the witch's 		
CF | attention. "I get it, Adam, we'll be done within the hour," she says 		
CF | to the telephone, digs through a box, then turns and sees you. "I 		
CF | gotta go now," she says, and hangs up. She approaches you and for once 		
CF | seems at a loss for words. 		
CF | 		
CF | "I think this is proof we've infinitely adventured," you say. 		
CF | 		
CF | She takes the trophy from you and studies it. She looks back at you 		
CF | and her face falls a bit. "Indeed," she says softly, and perfunctorily 		
CF | snaps her fingers—you know she's managing your inventory again as 		
CF | ever—then clenches her fist and looks down. She snaps her fingers one 		
CF | more time, and you're gone. 		
CF | 		
CF | Program Menu 		
CF | Welcome, Riley! 		
CF | 		
CF | 1) Infinite Adventure 		
CF | 2) Warriors of Xanmor 		
CF | 3) Strip Poker 		
CF | 4) CompuDoctor 		
CF | 5) Quit 		
CF | 		
CF | "So ... that's it?" you say. "But the entry is still here." 		
CF | 		
CF | "Yeah. You could try again, I guess," Riley says, and now she sounds 		
CF | sad, too, and the whole situation is unnerving. The rain continuing to 		
CF | slap against the house isn't helping. 		
CF | 		
CF | > 		Jacqueline says, "Oh right"
		Jade asks, "??"
		DavidW says, "uhhh. It is possible to give it to Riley if you do a lot of other things exactly right."
		DavidW says, "It's quite a challenge to do."
Jacqueline says (to ClubFloyd), "i" 		
CF ] Program Menu 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an important item from the warrior: a mix tape 		
CF | an important item from the stripper: a BBS business card 		
CF | an important item from the doctor: a booklet about phreaking 		
CF | 		
CF | > 		Jacqueline asks, "Did we give everyone everything that they needed?"
Jacqueline says (to ClubFloyd), "give tape to Riley" 		
CF ] Program Menu 		
CF | > 		
CF | > GIVE TAPE TO RILEY 		
CF | 		
CF | Please enter a number corresponding to your choice. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "5" 		
CF ] The Office 		
CF | > 		
CF | > 5 		
CF | 		
CF | [Quit] 		
CF | 		
CF | The Office 		
CF | You're sitting in front of the computer in the room Riley's family 		
CF | calls the Office. But the room doesn't look like much of anything 		
CF | anymore. Most of the contents are packed in moving boxes shoved 		
CF | against one wall. The furniture has been removed, save for the desk 		
CF | upon which the computer sits, the office chair you're sitting in, and 		
CF | the chair Riley's sitting in, an old folding one she must have dug out 		
CF | of somewhere. One framed artwork remains hanging on the wall. 		
CF | 		
CF | On the desk are a computer and a notebook. The desk has a drawer on 		
CF | the left-hand side. The drawer is open, and there's a compact disc 		
CF | magazine inside of it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give tape to Riley" 		
CF ] The Office 		
CF | > 		
CF | > GIVE TAPE TO RILEY 		
CF | 		
CF | You know it's not time for that yet, Em. 		
CF | 		
CF | > 		Jacqueline says, "oh"
Jacqueline says (to ClubFloyd), "play" 		
CF ] Program Menu 		
CF | > 		
CF | > PLAY 		
CF | 		
CF | 		
CF | Program Menu 		
CF | Welcome, Riley! 		
CF | 		
CF | 1) Infinite Adventure 		
CF | 2) Warriors of Xanmor 		
CF | 3) Strip Poker 		
CF | 4) CompuDoctor 		
CF | 5) Quit 		
CF | 		
CF | > 		DavidW says, "This entire thing is a flashback sequence, you know."
		Jade says, "mmmm"
		Knight_Otu says, "I think we need to play IA one more time, from the sound of it."
Jacqueline says (to ClubFloyd), "1" 		
CF ] Not Unlike: The Office 		
CF | And then you come to a house not unlike the previous one ... 		
CF | 		
CF | /\ \ 		
CF | (O)===)><><><><><><><><><><><><><><><><><><><><><><><><><><><)==(O) 		
CF | \/""""""""""""""""""""""""""""""""""""""""""""""""""""""/ 		
CF | ( ( 		
CF | ) Infinite Adventure ) 		
CF | ( presents: ( 		
CF | ) ) 		
CF | ( NOT UNLIKE ( 		
CF | ) Adventure #8 ) 		
CF | ( ( 		
CF | ) Difficulty level: Mimetic ) 		
CF | ( ( 		
CF | /\""""""""""""""""""""""""""""""""""""""""""""""""""""""\ 		
CF | (O)===)><><><><><><><><><><><><><><><><><><><><><><><><><><><)==(O) 		
CF | \/______________________________________________________/ 		
CF | 		
CF | The Office 		
CF | You're in a room that could be an office, but it doesn't look like 		
CF | much of anything anymore. Most of the contents are packed in moving 		
CF | boxes shoved against one wall. The furniture has been removed, save 		
CF | for the desk upon which there might be a computer but isn't, an office 		
CF | chair, and an old folding chair. There are still a few random items in 		
CF | the room, as happens when people start to move and aren't sure where 		
CF | to pack everything. One framed artwork remains hanging on the wall. 		
CF | 		
CF | "Em?" Riley says after reading the description. 		
CF | 		
CF | > 		Jade says, "oh"
Jacqueline says (to ClubFloyd), "talk to riley" 		
CF ] Not Unlike: The Office 		
CF | > 		
CF | > TALK TO RILEY 		
CF | 		
CF | Riley seems engrossed and disturbed by something she's reading on the 		
CF | screen. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x art" 		
CF ] Not Unlike: Bathroom 		
CF | > 		
CF | > X ART 		
CF | 		
CF | It's some sort of pop-art portrait with severe lines and few colors. 		
CF | It depicts the head of a woman with black hair and nearly white skin. 		
CF | Her lipstick is blood red. 		
CF | 		
CF | "Em?" Riley says again. "This is my house!" she says, her voice 		
CF | rising. "That's our stupid painting right there!" she says, pointing 		
CF | to the artwork, the real one left hanging in her house. Then she turns 		
CF | back to you. "What the hell is this? Some kind of joke, Em? Do you 		
CF | think this is funny?" She pauses, unsure. "Go east," she demands. 		
CF | 		
CF | "But it doesn't say you can—" 		
CF | 		
CF | "I said go east, god dammit!" She rips the keyboard away from you, 		
CF | rattling the desk and the monitor. She stabs the E key, followed by 		
CF | Enter. 		
CF | 		
CF | >E 		
CF | 		
CF | Hall 		
CF | You're in a carpeted hallway that's notable only for its dimness. 		
CF | There's a fake potted plant in a corner. The Office is to the west and 		
CF | there's a bedroom to the east. 		
CF | 		
CF | "See? There's our bullshit plant! And if I go north—" she says, her 		
CF | teeth clenched as she enters the command. 		
CF | 		
CF | >N 		
CF | 		
CF | Bathroom 		
CF | It's a typical bathroom, albeit one enamored with pink and peach. Even 		
CF | the soap is pink, and the padded toilet seat cover, too. The hall is 		
CF | back to the south. 		
CF | 		
CF | "I told you!" Riley screams. She leaps up, grabs the folding chair she 		
CF | was sitting in, and hurls it against some of the moving boxes. The 		
CF | whole house seems to shake and you maybe hear packed glass breaking. 		
CF | You don't know what else to do other than stare at her, transfixed. 		
CF | You watch her face cycle through emotions, her breathing labored. She 		
CF | wildly scans the room, then glowers at you, on the verge of crying. "I 		
CF | thought I could trust you," she spits, then runs out of the room, 		
CF | slamming the Office door behind her. 		
CF | 		
CF | > 		Knight_Otu says, "Uh oh."
		Jacqueline says, "She has Issues"
Jacqueline says (to ClubFloyd), "l" 		
CF ] Not Unlike: Bathroom 		
CF | > 		
CF | > L 		
CF | 		
CF | Bathroom 		
CF | It's a typical bathroom, albeit one enamored with pink and peach. Even 		
CF | the soap is pink, and the padded toilet seat cover, too. The hall is 		
CF | back to the south. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "s" 		
CF ] Not Unlike: Hall 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hall 		
CF | You're in a carpeted hallway that's notable only for its dimness. 		
CF | There's a fake potted plant in a corner. The Office is to the west and 		Jade says, "oh, oh"
CF | there's a bedroom to the east. 		
CF | 		
CF | > 		Roger says, "She's not a bad person -- she's just coded that way."
		Jacqueline says, "Wait. She ran out of the real room."
		Jacqueline asks, "Right?"
Jacqueline says (to ClubFloyd), "q" 		
CF ] Not Unlike: Hall 		
CF | > 		
CF | > Q 		
CF | 		
CF | Are you sure you want to quit Infinite Adventure? 		
Jacqueline says (to ClubFloyd), "y" 		
CF ] Program Menu 		
CF | Are you sure you want to quit Infinite Adventure? 		
CF | > Y 		
CF | 		
CF | 		
CF | Thanks for playing! 		
CF | 		
CF | Program Menu 		
CF | Welcome, Riley! 		
CF | 		
CF | 1) Infinite Adventure 		
CF | 2) Warriors of Xanmor 		
CF | 3) Strip Poker 		
CF | 4) CompuDoctor 		
CF | 5) Quit 		
CF | 		
CF | > 		Knight_Otu says, "She did."
Jacqueline says (to ClubFloyd), "5" 		
CF ] The Office 		
CF | > 		
CF | > 5 		
CF | 		
CF | [Quit] 		
CF | 		
CF | The Office 		
CF | You're sitting in front of the computer in the room Riley's family 		
CF | calls the Office. But the room doesn't look like much of anything 		
CF | anymore. Most of the contents are packed in moving boxes shoved 		
CF | against one wall. The furniture has been removed, save for the desk 		
CF | upon which the computer sits, the office chair you're sitting in, and 		
CF | the folding chair Riley threw across the room, which you try not to 		
CF | think about. One framed artwork remains hanging on the wall. 		
CF | 		
CF | On the desk are a computer and a notebook. The desk has a drawer on 		
CF | the left-hand side. The drawer is open, and there's a compact disc 		
CF | magazine inside of it. 		
CF | 		
CF | > 		DavidW says, "Yes, she did."
		DavidW says, "You can visit the virtual bedroom or the real one."
Jacqueline says (to ClubFloyd), "e" 		
CF ] The Office 		
CF | > 		
CF | > E 		
CF | 		
CF | You're not sure you can face Riley right now. You decide to stay and 		
CF | investigate the computer, even though that doesn't feel like the right 		
CF | decision, either. 		
CF | 		
CF | > 		Jacqueline says, "It does not feel like the right decision, no."
		Knight_Otu says, "Em..."
		DavidW says, "ah. Virtual first."
Jacqueline says (to ClubFloyd), "play" 		
CF ] Program Menu 		
CF | > 		
CF | > PLAY 		
CF | 		
CF | 		
CF | Program Menu 		
CF | Welcome, Riley! 		
CF | 		
CF | 1) Infinite Adventure 		
CF | 2) Warriors of Xanmor 		
CF | 3) Strip Poker 		
CF | 4) CompuDoctor 		
CF | 5) Quit 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] Not Unlike: Hall 		
CF | > 		
CF | > 1 		
CF | 		
CF | [Infinite Adventure] 		
CF | 		
CF | Infinite Adventure #8: Not Unlike 		
CF | Hall 		
CF | You're in a carpeted hallway that's notable only for its dimness. 		
CF | There's a fake potted plant in a corner. The Office is to the west and 		
CF | there's a bedroom to the east. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Not Unlike: Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | Before you can move anywhere, the witch shimmers into existence in a 		
CF | confetti of red sparkles, blocking your path. Far from being 		
CF | surprised, you're ready to start speaking before she does. 		
CF | 		
CF | 1) "What the hell is going on?" 		
CF | 2) "Why are you here? Where's Riley?" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] Not Unlike: Hall 		
CF | > 		
CF | > 1 		
CF | 		
CF | ["What the hell is going on?"] 		
CF | 		
CF | You're more angry than anything upon her sudden appearance. "What the 		
CF | hell is going on?" you say. 		
CF | 		
CF | "Hello, Em," she says gently. "I wasn't sure if you'd make it this 		
CF | far. But since you did ... you likely know the answer already." 		
CF | 		
CF | 1) "I have no idea what you're talking about." 		
CF | 2) "Is this just a game to you? Whatever you're doing here?" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] Not Unlike: Hall 		
CF | > 		
CF | > 1 		
CF | 		
CF | ["I have no idea what you're talking about."] 		
CF | 		
CF | You stare straight at her. "I have no idea what you're talking about." 		
CF | 		
CF | She takes a deep breath. "You do, Em, you do," she says, but she's not 		
CF | the crazy fast-talking witch anymore. She sounds much more like a high 		
CF | school guidance counselor. "Listen, I need to tell you something." 		
CF | 		
CF | 1) "Go ahead and talk. It's not like I can stop you." 		
CF | 2) "You know what? I'm done listening to you." 		
CF | 		
CF | > 		Jade says, "east is the bedroom"
		DavidW says, "The witch interrupted the east."
Jacqueline says (to ClubFloyd), "1" 		
CF ] Not Unlike: Hall 		
CF | > 		
CF | > 1 		
CF | 		
CF | ["Go ahead and talk. It's not like I can stop you."] 		
CF | 		
CF | You roll your eyes. "Go ahead and talk. It's not like I can stop you," 		
CF | you say. 		
CF | 		
CF | "Maybe not," she says with a brief exhale of a laugh. "But Emerson, 		
CF | you'll need to go to that bedroom and talk to Riley. Here, as in 		
CF | Infinite Adventure here. And I ... I just wanted to make sure 		
CF | you're ready." She seems almost ... maternal, though you immediately 		
CF | shove that thought from your mind. 		
CF | 		
CF | 1) "I don't have to talk to her." 		
CF | 2) "I'm worried about her." 		
CF | 3) "Why can't I just go talk to her for real?" 		
CF | 		
CF | > 		Jacqueline asks, "2 or 3, folks?"
		Knight_Otu says, "Either, really."
		Jade says, "3"
Jacqueline says (to ClubFloyd), "3" 		
CF ] Not Unlike: Hall 		
CF | > 		
CF | > 3 		
CF | 		
CF | ["Why can't I just go talk to her for real?"] 		
CF | 		
CF | "Why can't I just go talk to her for real?" you say, although you have 		
CF | no idea where reality and Infinite Adventure intersect. It 		
CF | makes your head throb. 		
CF | 		
CF | "Let's call it a rehearsal, I suppose," she says. "And I 		
CF | want—we want to be sure you're prepared, that we've all 		
CF | helped prepare you." She begins gesturing in the air like she's 		
CF | flipping through file folders, and you realize she's doing some sort 		
CF | of witchy thing again. "Let me just look something up," she says, 		
CF | staring at the air. There's a moment's pause, then she nods and 		
CF | smiles. "Well, Em, it looks like you've helped everyone you've met. 		
CF | Even Ashley," she says, chuckling a bit. "That's good. I think you're 		
CF | ready. You can explore a bit more if you'd like, of course, but her 		
CF | bedroom is to the east, as you know." She looks away for a moment. 		
CF | "Good luck, Em. She needs you." She pauses. "And it was ... nice to 		
CF | see you again," she says, and now it seems like she's going to cry, 		
CF | too. Instead, she breathes deeply. "Onward, precious adventurer, you," 		
CF | she says, takes one last look at everything—you, the dim hall, the 		
CF | fake plant—and waves her wand in a circle over her head. She leaves 		
CF | as 		
CF | easily as she came, the red sparks quickly fading. 		
CF | 		
CF | Hall 		
CF | You're in a carpeted hallway that's notable only for its dimness. 		
CF | There's a fake potted plant in a corner. The Office is to the west and 		
CF | there's a bedroom to the east. 		
CF | 		
CF | > 		Jade says, "e"
		Jacqueline asks, "Was that our mom?"
Jacqueline says (to ClubFloyd), "e" 		
CF ] Not Unlike: Bedroom 		
CF | > 		
CF | > E 		
CF | 		
CF | Bedroom 		
CF | You're in Riley's bedroom, the Infinite Adventure version of 		
CF | it, where everything is outlined in hideous neon: her bed and dresser, 		
CF | the curtains that Riley hates but her mother insisted be hung, the 		
CF | scarab on the poster of Journey's Escape album cover. Riley 		
CF | herself seems to glow electric white. 		
CF | 		
CF | Immediately upon you entering, Riley seems delighted to see you. She's 		
CF | sitting on the floor, slouched against the wall near her bed. "Emmy!" 		
CF | she cries, giggling. "Emmy Em Em." The only other person to ever call 		
CF | you Emmy was your mother. You do not let anyone else call you 		
CF | that, and Riley knows it. Riley is clutching an old-looking bottle 		
CF | where a sky-blue liquid swirls. She must have swiped it from the 		
CF | poorly spelled plains of Xanmor. She smiles and takes a chug. 		
CF | 		
CF | 1) "Are you drunk?" 		
CF | 2) "Stop it." 		
CF | 		
CF | > 		DavidW says, "No. Elise the witch."
		Knight_Otu says, "Or her mom."
		DavidW says, "Valerie is her mom."
		Jacqueline says, "Well, I think our mom is dead."
		Jacqueline says, "And I wonder if that maternal moment we just had was our mom."
		DavidW says, "Yes, our mom died."
		Knight_Otu says, "Elise may well be an alias."
Jacqueline says (to ClubFloyd), "1" 		
CF ] Not Unlike: Bedroom 		
CF | > 		
CF | > 1 		
CF | 		
CF | ["Are you drunk?"] 		
CF | 		
CF | "Riley? Are you ... drunk?" you say. 		
CF | 		
CF | "Oh Emerson," she says, adopting a vaguely English manner of speech. 		
CF | "Has thou ever traversed the fine fields of Xanmor in the morn? 'Tis 		
CF | quite pleasingable." She takes another swig. 		
CF | 		
CF | 1) "Put down the bottle, Riley." 		
CF | 2) "What do you think you're doing?" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "2" 		
CF ] Not Unlike: Bedroom 		
CF | > 		
CF | > 2 		
CF | 		
CF | ["What do you think you're doing?"] 		
CF | 		
CF | "What do you think you're doing?" you say in as steady of a voice as 		
CF | you can muster. 		
CF | 		
CF | "I'm doing lots of things," she says petulantly. "Just look! 		
CF | Look what I can do!" She snaps her fingers—what is it with everyone 		
CF | snapping their fingers here?—and little electric flames dance from 		
CF | her 		
CF | fingertips. "I'm a birthday cake!" She giggles for too long. 		
CF | 		
CF | 1) "You're not a birthday cake." 		
CF | 2) "Fine. You're a birthday cake." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "2" 		
CF ] Not Unlike: Bedroom 		
CF | > 		
CF | > 2 		
CF | 		
CF | ["Fine. You're a birthday cake."] 		
CF | 		
CF | "Fine. You're a birthday cake. Now can you please put that stupid 		
CF | bottle down?" 		
CF | 		
CF | "No, I'm not," Riley says matter-of-factly. She straightens up and 		
CF | sharpens her eyes. "Isn't this what you wanted, Em?" she says, 		
CF | perfectly clear. "All of this infinity? You could go on and on 		
CF | forever. We could go on and on forever. Everyone could go on 		
CF | and on and on and on." She snaps her fingers again. A taller flame 		
CF | leaps towards her curtains. 		
CF | 		
CF | 1) "I don't know what I want." 		
CF | 2) "I don't want it like this!" 		
CF | 		
CF | > 		Jacqueline says, "eep"
		Jade says, "odd"
		Jacqueline asks, "I'm going to say 2... do you all want me to slow down and get votes for the conversation prompts?"
		Knight_Otu says, "2 is fine by me."
		DavidW says, "I'm good with whatever choices you make."
		Jade says, "not neccesary for me"
Jacqueline says (to ClubFloyd), "2" 		
CF ] Not Unlike: Bedroom 		
CF | > 		
CF | > 2 		
CF | 		
CF | ["I don't want it like this!"] 		
CF | 		
CF | "I don't want it like this!" you say, opening your arms wildly, 		
CF | gesturing at the lurid neon. 		
CF | 		
CF | "No, of course not," Riley says. "Nothing too beautiful or too 		
CF | dangerous for our precious little Emerson. But then why do you think 		
CF | you keep playing this stupid game? Don't you want me?" Then she snaps 		
CF | her fingers, and instead of flame, she transforms into the witch (but 		
CF | of course it isn't the witch, you know that by now), towering over 		
CF | you. "Or me?" the witch says. She snaps her fingers and returns to 		
CF | Riley. "How ever is your mother these days, anyway?" she says darkly, 		
CF | then snaps and snaps again, the flames getting dangerously close to 		
CF | the curtains. 		
CF | 		
CF | 1) "You have NO RIGHT to talk about her!" 		
CF | 2) "Riley, STOP IT. You're scaring me!" 		
CF | 		
CF | > 		Jade says, "bur first save"
		Jacqueline says, "I don't think you can save during menus."
		Jade says, "ok"
Jacqueline says (to ClubFloyd), "2" 		
CF | > 		
CF | > 2 		
CF | 		
CF | ["Riley, STOP IT. You're scaring me!"] 		
CF | 		
CF | "Riley, STOP IT. You're scaring me!" you scream. You don't know what 		
CF | else to do, so you rush up to her and try to rip the blue bottle away 		
CF | from her. It's impossible. Instead, she kicks you away, and you reel 		
CF | backwards. 		
CF | 		
CF | "*** You lose! ***, Em," she says, and you can even hear the asterisks 		
CF | coming out of her mouth like shurikens pinning you against the far 		
CF | wall. She takes a huge slug from the bottle but holds it in her 		
CF | cheeks. She snaps again and exhales fire like an electric dragon. She 		
CF | sprays the curtains, her bed, the Journey poster, her stuffed animals 		
CF | she's too old for. You try to say something, but she just smiles, 		
CF | serene, as the flames drown her. 		
Jacqueline pushes the green 'space' button. 		
CF ] The Office 		
CF | You hear thunder crash and the computer snaps off. 		
CF | 		
CF | The Office 		
CF | The power must have gone out. Everything is dark, save for occasional 		
CF | slashes of lightning. The hall—the real one—is east. 		
CF | 		
CF | > 		Jacqueline says, "Golly"
		Knight_Otu says, "Well that bodes well."
Jacqueline says (to ClubFloyd), "e" 		
CF ] Hall 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hall 		
CF | The hall is even darker, with no real windows. Riley's bedroom is 		
CF | east, and you see some yellowish light coming from it. 		
CF | 		
CF | > 		Jacqueline says (to KO), "Totally bodes well, yeah. Absolutely."
Jacqueline says (to ClubFloyd), "e" 		
CF ] Riley's Bedroom 		
CF | > 		
CF | > E 		
CF | 		
CF | Riley's Bedroom 		
CF | A few pillar candles glow from various parts of Riley's bedroom, 		
CF | giving an aura of pleasant warmth. She must have dug them out from 		
CF | somewhere. It's obvious Riley hasn't begun packing. Everything—her 		
CF | posters, her stuffed animals, the photos on the dresser—are where 		
CF | they've always been. Riley's on the floor, slouched against the wall 		
CF | near her bed, her head down and hands pressing against her temples. 		
CF | 		
CF | She doesn't hear you enter, so you kind of make throat-clearing noises 		
CF | until she does. She looks up, drops her hands, and looks away. "Hey," 		
CF | she finally says, "sorry for freaking out on you there." She looks 		
CF | away again. 		
CF | 		
CF | You scuff at the carpet a bit. "It's okay. That was ... pretty weird," 		
CF | you say. 		
CF | 		
CF | She looks back at you, her eyes now swelling with tears. "What—what 		
CF | am 		
CF | I going to do, Em? I'm leaving. I'm leaving and I'm never coming 		
CF | back." Her lower lip quivers. 		
CF | 		
CF | "Everything will be okay," you say. 		
CF | 		
CF | "How, Em?" she says sharply. "I'm never going to see my friends again. 		
CF | I'm never going to see you again. How do you know it will be 		
CF | okay?" She grimaces and closes her eyes. 		
CF | 		
CF | You take a very deep breath. "Personal experience," is all you can 		
CF | muster without collapsing into tears yourself. 		
CF | 		
CF | She looks up. "Because of your—" 		
CF | 		
CF | "Yeah." 		
CF | 		
CF | "Sorry, I didn't mean to bring it up." 		
CF | 		
CF | "You didn't," you say, and you give a little laugh. "I did. Look, 		
CF | Riley—we can still be friends." 		
CF | 		
CF | "I'm sorry, Em, but I still don't see how," she says, more gently this 		
CF | time. "I'm going to be in some stupid small town in Wisconsin. And 		
CF | you'll be here. It's like a thousand miles away." You know it isn't, 		
CF | but you also know literal geography isn't the same as geography of the 		
CF | heart. 		
CF | 		
CF | 1) "I've learned about something called a BBS." 		
CF | 2) "I've got some new music for us to talk about." 		
CF | 3) "I want to be able to talk to you on the phone as much as we want." 		
CF | 4) You know what? She doesn't deserve any of this stuff. It's her 		
CF | fault she's leaving. She'll be fine. 		
CF | 		
CF | > 		Jacqueline says, "4 is -- wow"
Jacqueline says (to ClubFloyd), "1" 		
CF ] Riley's Bedroom 		
CF | > 		
CF | > 1 		
CF | 		
CF | ["I've learned about something called a BBS."] 		
CF | 		
CF | "I've learned about something called a BBS," you say, and you hand her 		
CF | the business card. 		
CF | 		
CF | "What's that? What does it stand for?" 		
CF | 		
CF | "I ... forget," you say. "But it's a computer thing. Like you call 		
CF | into it with your computer. And I could call into it. And we could 		
CF | talk and play games and stuff." You wish Ashley could have explained 		
CF | it better to you, but you think you're doing okay. 		
CF | 		
CF | "How do you call with a computer?" 		
CF | 		
CF | "I think you've got a modem thing. I heard your dad talk about it 		
CF | once. And we could send each other messages and stay in touch! We 		
CF | could do it every day or whatever you want. This one is in Appleton, I 		
CF | guess, where you're moving." 		
CF | 		
CF | "I don't really get it—I guess I'd have to see it. But that sounds 		
CF | like it could be pretty cool," she says. 		
CF | 		
CF | 1) "I've got some new music for us to talk about." 		
CF | 2) "I want to be able to talk to you on the phone as much as we want." 		
CF | 3) Actually, that's all I want to give her. 		
CF | 		
CF | > 		DavidW says, "I didn't dare choose 4 since that seems like a fatal decision."
		Jade says, "go from 1 to 4"
		Jacqueline reads the bit where it says, 'We could do it every day,' and thinks back to the phone bills and data overage charges she used to have from that sort of thing.
		DavidW says, "give her the other two things, yes."
Jacqueline says (to ClubFloyd), "1" 		
CF ] Riley's Bedroom 		
CF | > 		
CF | > 1 		
CF | 		
CF | ["I've got some new music for us to talk about."] 		
CF | 		
CF | "I got some new music for us to talk about. Some things I think you'll 		
CF | like." You give her the cassette and she scans the tracks listed on 		
CF | the cardboard insert. 		
CF | 		
CF | "This isn't your handwriting. Where'd you get this?" Riley says. 		
CF | 		
CF | "It's a surprise!" you say, because it will certainly be a surprise to 		
CF | you, too. You hope Gardon has good taste. 		
CF | 		
CF | She looks at the list again. "Some of this sounds weird. Violent 		
CF | Femmes? Dead Milkmen?" 		
CF | 		
CF | "Yeah, it's some new stuff. I had ... someone help me," you say, 		
CF | hoping Riley doesn't press further. 		
CF | 		
CF | "Why, Emerson Reynolds, discoverer of new tunes. Never thought I'd see 		
CF | the day. Thanks, Em. It'll be cool to listen to this on the drive to 		
CF | Wisconsin. I've already got extra batteries for my Walkman so I can 		
CF | ignore my parents the whole way there," she says with a smirk. 		
CF | 		
CF | 1) "I want to be able to talk to you on the phone as much as we want." 		
CF | 2) Actually, that's all I want to give her. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF ] Riley's Bedroom 		
CF | > 		
CF | > 1 		
CF | 		
CF | ["I want to be able to talk to you on the phone as much as we 		
CF | want."] 		
CF | 		
CF | "I want to be able to talk to you on the phone as much as we want," 		
CF | you begin. 		
CF | 		
CF | "Yeah, Em, I know. But long-distance calls ..." You know she's saying 		
CF | this for your benefit, not hers. Riley's family could afford to call 		
CF | the moon if they wanted. 		
CF | 		
CF | "So, there's a way for us to call long distance for free," you say, 		
CF | and show her the booklet with the weird cover. Then you hand it to her 		
CF | and she flips through it. 		
CF | 		
CF | "This looks like gibberish." 		
CF | 		
CF | "I know, but I think we can figure it out. It's just a few parts and 		
CF | you can buy them at Radio Shack or wherever. It's not exactly legit, 		
CF | though, so—" 		
CF | 		
CF | "Like stealing?" Riley suddenly seems much more interested. "Robbing 		
CF | from the phone and giving it to the call," she says, which doesn't 		
CF | make sense, but you understand anyway. 		
CF | 		
CF | "Yeah. It'll have to be a little secret," you say. 		
CF | 		
CF | "Ooh, I like secrets. Consider it well kept, Em." 		
CF | 		
CF | 1) "That's it. Something to remember me by, I guess." 		
CF | 		
CF | > 		Knight_Otu says, "We're Robbing Hoodlums now."
		Jacqueline says, "We're badasses, like the Woz."
Jacqueline says (to ClubFloyd), "1" 		
CF ] Riley's Bedroom 		
CF | > 		
CF | > 1 		
CF | 		
CF | ["That's it. Something to remember me by, I guess."] 		
CF | 		
CF | "That's it. Something to remember me by, I guess." You look away. 		
CF | 		
CF | "Em, this is awesome. You didn't have to do all this. Thank you. 		
CF | You're such a good friend." Now she's the one looking away. 		
CF | 		
CF | "You're welcome," you say, but you feel the air growing thick. 		
CF | 		
CF | "And Em?" She's looking at you again, and you can tell she's about to 		
CF | break. "I ... I don't want to go," she says, and starts crying hard. 		
CF | You walk over and sit on the floor next to her. She buries her head 		
CF | into your shoulder for a bit, and you just sit there, doing everything 		
CF | you can to hold yourself together. Eventually she lifts her head and 		
CF | does that little laugh thing people do after they cry. "Wish I could 		
CF | pull that out on command for Drama Club," she says. She takes a breath 		
CF | and stands up, straightening her clothes a bit. "Now, I didn't know 		
CF | we'd be exchanging gifts today, but I've been thinking about 		
CF | something." She walks to the poster of Journey's Frontiers 		
CF | album art that hangs next to her window. It's a weird neon cyborg head 		
CF | with an infinity symbol for a mouth. She carefully peels away the tape 		
CF | affixing to the wall, then rolls up the poster. "I want you to have 		
CF | this. Only the young can say," she says. 		
CF | 		
CF | "They're free to fly away," you finish, and the two of you 		
CF | share a rueful laugh. 		
CF | 		
CF | "Well, guess that's the first thing I've packed. I really should do 		
CF | more before Dr. Alexander"—Riley always, always calls her mother 		
CF | Dr. Alexander, never Mom, and always with a 		
CF | dismissive English accent—"gets home. I promised I would. Do you 		
CF | wanna 		
CF | hang around and help? Not that it'd be the most fascinating thing, of 		
CF | course." 		
CF | 		
CF | 1) "Sure." 		
CF | 2) "I should probably be getting home." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "1" 		
CF | > 		
CF | > 1 		
CF | 		
CF | ["Sure."] 		
CF | 		
CF | "Sure," you say. "I can stick around for a bit." 		
CF | 		
CF | So Riley digs out some boxes that she had stashed in her closet, and 		
CF | at first it's difficult, since neither of you knows where to begin. 		
CF | But then you start with the stuff that won't be immediately 		
CF | needed—the 		
CF | stuffed animals, the photos on her dresser, her other posters. You 		
CF | laugh and reminisce. It actually feels good, helping your friend in 		
CF | candlelight, even if it means she's leaving forever. After about an 		
CF | hour, the power snaps back on, as do the three lamps in the room, and 		
CF | suddenly everything looks disheveled and sadder. It's also now 		
CF | bordering on evening. "I should probably get home," you say, taking 		
CF | one last look at the room. "My dad probably thinks I'm dead in a 		
CF | gutter somewhere." 		
CF | 		
CF | "Yeah," she says. "Thanks again, Em. I'll see you in school tomorrow." 		
CF | 		
CF | "See you then," you say, and begin heading back down the hall. You put 		
CF | your raincoat and snow boots back on, carefully tuck the poster 		
CF | underneath your coat, and begin pedaling home through rain that 		
CF | thankfully is no more than drizzle by now. 		
Jacqueline pushes the green 'space' button. 		
CF ] Your office 		
CF | You half-sigh, half-yawn and blink away the light from your laptop for 		
CF | a moment. 		
CF | 		
CF | Your office 		
CF | To call it an office would be a stretch. It's more of a spare bedroom 		
CF | where you've assembled a crappy desk for a place to plan lessons and 		
CF | grade your students' math tests. It's better than sitting at the 		
CF | kitchen table, at least. Outside the window, the only things left 		
CF | shining are orange streetlights in the rain. It must be after 		
CF | midnight. 		
CF | 		
CF | The Journey Frontiers poster hangs on a wall. 		
CF | 		
CF | Your old laptop sits on the desk. 		
CF | 		
CF | > 		DavidW says, "Time jump. You're the math teacher now."
		Jade says, "oh a laptop"
		Jacqueline says, "yeah"
Jacqueline says (to ClubFloyd), "x poster" 		
CF ] Your office 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | You've hung the poster that Riley gave you in every single place 		
CF | you've lived. It's gotten pretty beat up with your varied moves. And 		
CF | the cyborg head is still weird, even for the eighties. 		
CF | 		
CF | > 		Knight_Otu asks, "Did we move into Riley's house?"
Jacqueline says (to ClubFloyd), "x laptop" 		
CF ] Your office 		
CF | > 		
CF | > X LAPTOP 		
CF | 		
CF | You've had this laptop for almost a decade. It keeps running just well 		
CF | enough for you to be unable to justify buying a new one. It's open and 		
CF | on, running Infinite Adventure in a DOS emulator. 		
CF | 		
CF | > 		Jacqueline says, "nice"
Jacqueline says (to ClubFloyd), "play" 		
CF ] Your office 		
CF | > 		
CF | > PLAY 		
CF | 		
CF | You've played enough for tonight. It's after midnight. Probably best 		
CF | to close the laptop and go to bed. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "close laptop" 		
CF ] Your office 		
CF | > 		
CF | > CLOSE LAPTOP 		
CF | 		
CF | You yawn again and are about to close your laptop when a light snaps 		
CF | on in the hall outside your office. You hear a shuffling, and then, 		
CF | upon seeing the dim laptop light in your room, a head peeks into the 		
CF | door. "What are you doing up?" 		
CF | 		
CF | "Hey," you say. "Just ... playing some old games. Remember 		
CF | Infinite Adventure?" 		
CF | 		
CF | "Oh my god. I hated that game," Riley says, and she flings 		
CF | the door open, leaving you squinting at the brightness. You've never 		
CF | understood how she can instantly transition from sleep to enthusiasm. 		
CF | "It didn't make any sense," she says, but follows it up with, "Lemme 		
CF | see." It's somewhat surprising to you how nerdy the two of you turned 		
CF | out, but you guess it was somewhat inevitable after all the BBSes and 		
CF | blue boxes and everything. 		
CF | 		
CF | So she stands over your shoulder while you complete Infinite 		
CF | Adventure #37: The Quarrelsome Ghost. You're about to begin 		
CF | Infinite Adventure #38: The Vain Goblin when she rests her 		
CF | hand on your left shoulder. "We had such a huge, stupid fight about 		
CF | this game, remember?" You flash your eyes at her then look away, 		
CF | suggesting you remember all too well. "Em, that was a thousand years 		
CF | ago." She pauses, scrutinizes the screen, then returns to you. 		
CF | "Everything okay?" she says. 		
CF | 		
CF | "Yeah," you sigh. You turn back to her, wondering if it matters which 		
CF | memories are real and which are just nostalgia or wish. "Just miss my 		
CF | mom, I guess. That was a weird year." 		
CF | 		
CF | "But we made it through. Even if the game is infinite, I think it's 		
CF | safe to say you won," she says, sliding her left hand down her body in 		
CF | what's supposed to be a sexy manner but is complicated by her fuzzy 		
CF | yellow bathrobe and the tangle of her sleep-tossed hair. You both 		
CF | gently laugh. 		
CF | 		
CF | "We did," you say, and hug her at her waist. She leans down and kisses 		
CF | the top of your head. 		
CF | 		
CF | "So turn off the computer and come back to bed, dearest Emerson. 		
CF | You've got school on the morrow," she says. "And those geometry 		
CF | students of yours can't perimeter themselves." You smirk again. She 		
CF | leaves and the hall floods again with darkness. You glance at the 		
CF | blinking cursor, the goblin persistently waiting. Whatever you think 		
CF | you were going to find in these games, you've either found it already 		
CF | or else it's long gone, you suppose. You shut the computer off, get 		
CF | up, and walk down the hall—the real one in your house. There's a 		
CF | bedroom to the east and a soft light glowing from within, waiting for 		
CF | you to come and turn it off. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, or QUIT? 		
CF | > 		Jacqueline says, "Oh"
		Jade says, "an ending"
		DavidW says, "congrats"
		Jacqueline says, "Huh."
		Jacqueline says, "We done married her."
		Jacqueline says, "That was a sweet and trippy little game."
		Jacqueline says, "Well, not so little."
		Jacqueline says, "Complicated and impressive."
		Knight_Otu says, "I kind of suspected that would be the case when it became clear it was a flashback."
		DavidW says, "As I understand it, there's a lot of hidden content so you can give the witch something else and give the trophy to Riley instead after the other stuff."
		Knight_Otu says, "Weird. A good weird."
		DavidW says, "Like, the spinal disks in the doctor's presentation -- you can take one of *those* disks to use for 'disk #2'."
		Jacqueline says, "Nice."
		Jade says, "it evques The Impossible bottle to me"
		Jacqueline says, "I guess another week we can play Infinite Adventure."
		Jacqueline says, "But right now, I gotta run."
		DavidW says, "no, it's an old DOS game."
		DavidW says, "Floyd can't run DOS."
		Jacqueline says, "Oh, like it runs in DOSbox? Neat"
		Jacqueline says, "Okay, I'll check it out."
		Knight_Otu says, "It has some of the same vibes as Impossible Bottle, I can see that."
		DavidW says, "yeah."
		Jade says, "I go to bed."
		Jacqueline says, "Good seeing you all. G'day, g'night, etc."
		Jade says, "nice game, have a good week"
		DavidW says, "thanks all"
		Knight_Otu exclaims, "Good night everyone, and stay safe!"
		Jade says, "ciao"



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ClubFloyd Transcript:
Planetfall by Steve Meretzky
As played on ifMUD on April 3, 2022 April 3, 2022

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Planetfall written by Steve Meretzky. Planetfall was released in 1983 by Infocom. Planetfall was released in 1983 by Infocom. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

Jacqueline says (to ClubFloyd), "load sleepmask planetfall" 		
CF ] Deck Nine Score: 0, Turns: 4481 		
CF | PLANETFALL 		
CF | Infocom interactive fiction - a science fiction story 		
CF | Copyright (c) 1983 by Infocom, Inc. All rights reserved. 		
CF | PLANETFALL is a trademark of Infocom, Inc. 		
CF | Release 37 / Serial number 851003 		
CF | 		
CF | Another routine day of drudgery aboard the Stellar Patrol Ship 		
CF | Feinstein. This morning's assignment for a certain lowly Ensign 		
CF | Seventh Class: scrubbing the filthy metal deck at the port end of 		
CF | Level Nine. With your Patrol-issue self-contained multi-purpose 		
CF | all-weather scrub brush you shine the floor with a diligence born of 		
CF | the knowledge that at any moment dreaded Ensign First Class Blather, 		
CF | the bane of your shipboard existence, could appear. 		
CF | 		
CF | Deck Nine 		
CF | This is a featureless corridor similar to every other corridor on the 		
CF | ship. It curves away to starboard, and a gangway leads up. To port is 		
CF | the entrance to one of the ship's primary escape pods. The pod 		
CF | bulkhead is closed. 		
CF | 		
CF | > 		DavidW says, "oh. huh"
		Jade exclaims, "; oh Planetfall!"
		DavidW says, "If I recall, the first order of business is to get onto the planet ASAP."
		DavidW says, "I don't remember the details, though."
DavidW says (to ClubFloyd), "i" 		
CF ] Deck Nine Score: 0, Turns: 4499 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | A Patrol-issue self-contained multi-purpose scrub brush 		
CF | A Patrol uniform (being worn) 		
CF | The Patrol uniform contains: 		
CF | An ID card 		
CF | A chronometer (being worn) 		
CF | 		
CF | > 		Roger says, "deck scrubbing, ahoy"
Jacqueline says (to ClubFloyd), "x me" 		
CF ] Deck Nine Score: 0, Turns: 4499 		
CF | > 		
CF | > X ME 		
CF | 		
CF | I don't know the word "x." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look at me" 		
CF ] Deck Nine Score: 0, Turns: 4506 		
CF | > 		
CF | > LOOK AT ME 		
CF | 		
CF | That's difficult unless your eyes are prehensile. 		
CF | 		
CF | > 		Jacqueline says, "Ah, the good ol' days."
		Roger says, "actual old school"
		DavidW says, "No X for EXAMINE."
		Knight_Otu says, "Yep."
Jacqueline says (to ClubFloyd), "look at id" 		
CF ] Deck Nine Score: 0, Turns: 4538 		
CF | > 		
CF | > LOOK AT ID 		
CF | 		
CF | "STELLAR PATROL 		
CF | Special Assignment Task Force 		
CF | ID Number: 6172-531-541" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look at chronometer" 		
CF ] Deck Nine Score: 0, Turns: 4545 		
CF | > 		
CF | > LOOK AT CHRONOMETER 		
CF | 		
CF | It is a standard wrist chronometer with a digital display. According 		
CF | to the chronometer, the current time is 4538. The back is engraved 		
CF | with the message "Good luck in the Patrol! Love, Mom and Dad." 		
CF | 		
CF | > 		DavidW asks, "Does anyone remember what the copy protection scheme was for this game?"
Jacqueline says (to ClubFloyd), "look at brush" 		
CF ] Deck Nine Score: 0, Turns: 4577 		
CF | > 		
CF | > LOOK AT BRUSH 		
CF | 		
CF | I see nothing special about the Patrol-issue self-contained 		
CF | multi-purpose scrub brush. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Hrm. No. We may want to look into that, or maybe just wait until the game prompts us, if it prompts us."
Jacqueline says (to ClubFloyd), "look at uniform" 		
CF ] Deck Nine Score: 0, Turns: 4584 		
CF | > 		
CF | > LOOK AT UNIFORM 		
CF | 		
CF | It is a standard-issue one-pocket Stellar Patrol uniform, a miracle of 		
CF | modern technology. It will keep its owner warm in cold climates and 		
CF | cool in warm locales. It provides protection against mild radiation, 		
CF | repels all insects, absorbs sweat, promotes healthy skin tone, and on 		
CF | top of everything else, it is super-comfy. 		
CF | 		
CF | > 		Jacqueline says, "Just when I think I've figured out how wide the display is for this game (more than 80 characters, certainly) I hit a new line that makes me change my window size."
		Jade says, "perhaps someting in the feelies"
		DavidW says, "I remember that Stationfall requires three pages of star coordinates near the beginning."
DavidW says (to ClubFloyd), "u" 		
CF ] Gangway Score: 0, Turns: 4604 		
CF | > 		
CF | > U 		
CF | 		
CF | Gangway 		
CF | This is a steep metal gangway connecting Deck Eight, above, and Deck 		
CF | Nine, below. 		
CF | You hear a distant bellowing ... something about an Ensign Seventh 		
CF | Class whose life is in danger. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Deck Nine Score: 0, Turns: 4614 		
CF | > 		
CF | > D 		
CF | 		
CF | Deck Nine 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Deck Nine Score: 0, Turns: 4621 		
CF | > 		
CF | > D 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sb" 		
CF ] Reactor Lobby Score: 0, Turns: 4636 		
CF | > 		
CF | > SB 		
CF | 		
CF | Reactor Lobby 		
CF | The corridor widens here as it nears the main drive area. To starboard 		
CF | is the Ion Reactor that powers the vessel, and aft of here is the 		
CF | Auxiliary Control Room. The corridor continues to port. 		
CF | 		
CF | Ensign Blather, his uniform immaculate, enters and notices you are 		
CF | away from your post. "Twenty demerits, Ensign Seventh Class!" bellows 		
CF | Blather. "Forty if you're not back on Deck Nine in five seconds!" He 		
CF | curls his face into a hideous mask of disgust at your unbelievable 		
CF | negligence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "aft" 		
CF ] Reactor Lobby Score: 0, Turns: 4643 		
CF | > 		
CF | > AFT 		
CF | 		
CF | Ensign Blather pushes you roughly back toward your post. 		
CF | 		
CF | "I said to return to your post, Ensign Seventh Class!" bellows 		
CF | Blather, turning a deepening shade of crimson. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Deck Nine Score: 0, Turns: 4658 		
CF | > 		
CF | > P 		
CF | 		
CF | Deck Nine 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Deck Nine Score: 0, Turns: 4667 		
CF | > 		
CF | > L 		
CF | 		
CF | Deck Nine 		
CF | This is a featureless corridor similar to every other corridor on the 		
CF | ship. It curves away to starboard, and a gangway leads up. To port is 		
CF | the entrance to one of the ship's primary escape pods. The pod 		
CF | bulkhead is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bulkhead" 		
CF ] Deck Nine Score: 0, Turns: 4667 		
CF | > 		
CF | > X BULKHEAD 		
CF | 		
CF | I don't know the word "x." 		
CF | 		
CF | > 		Jacqueline says, "The number of turns..."
DavidW says (to ClubFloyd), "examine bulkhead" 		
CF ] Deck Nine Score: 0, Turns: 4699 		
CF | > 		
CF | > EXAMINE BULKHEAD 		
CF | 		
CF | The escape pod bulkhead is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Deck Nine Score: 0, Turns: 4706 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | Why open the door to the emergency escape pod if there's no emergency? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "scrub floor" 		
CF ] Deck Nine Score: 0, Turns: 4713 		
CF | > 		
CF | > SCRUB FLOOR 		
CF | 		
CF | The floor is a bit shinier now. 		
CF | 		
CF | > 		Jacqueline says, "We *started* with 4481 turns. heh."
		Knight_Otu says, "Yeah."
		Roger says, "all the feelies: [LINK]"
		Pinkunz says, "We're also gaining about 7 turns each turn."
		Roger says, "Turns is synched to our chronometer, I would gather"
		Jacqueline says, "So, in summary: turns are either meaningless or very odd and important."
		Jade says, "oh, the chonometer, ok"
DavidW says (to ClubFloyd), "u" 		
CF ] Gangway Score: 0, Turns: 4733 		
CF | > 		
CF | > U 		
CF | 		
CF | Gangway 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Gangway Score: 0, Turns: 4742 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Gangway 		
CF | This is a steep metal gangway connecting Deck Eight, above, and Deck 		
CF | Nine, below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Deck Eight Score: 0, Turns: 4762 		
CF | > 		
CF | > U 		
CF | 		
CF | Deck Eight 		
CF | This is a featureless corridor leading port and starboard. A gangway 		
CF | leads down, and to fore is the Hyperspatial Jump Machinery Room. 		
CF | 		
CF | Ensign Blather, his uniform immaculate, enters and notices you are 		
CF | away from your post. "Twenty demerits, Ensign Seventh Class!" bellows 		
CF | Blather. "Forty if you're not back on Deck Nine in five seconds!" He 		
CF | curls his face into a hideous mask of disgust at your unbelievable 		
CF | negligence. 		
CF | 		
CF | > 		Knight_Otu says, "That person gain."
		Knight_Otu says, "*again"
		Roger says, "at least he'll die horribly soon"
		DavidW asks, "I vaguely seem to remember that immaculate uniform being relevant? That we need to get it dirty?"
		DavidW asks, "or am I misremembering?"
DavidW says (to ClubFloyd), "fore" 		
CF ] Deck Eight Score: 0, Turns: 4769 		
CF | > 		
CF | > FORE 		
CF | 		
CF | Blather blocks your path, growling about extra galley duty. 		
CF | 		
CF | "I said to return to your post, Ensign Seventh Class!" bellows 		
CF | Blather, turning a deepening shade of crimson. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "uniform" 		
CF ] Deck Eight Score: 0, Turns: 4769 		
CF | > 		
CF | > UNIFORM 		
CF | 		
CF | I can't find a verb in that sentence! 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hit blather with mop" 		
CF ] Deck Eight Score: 0, Turns: 4769 		
CF | > 		
CF | > HIT BLATHER WITH MOP 		
CF | 		
CF | Blather removes several of your appendages and internal organs. 		
CF | 		
CF | **** You have died **** 		
CF | 		
CF | Your score would be 0 (out of 80 points). It is Day 1 of your 		
CF | adventure. Current Galactic Standard Time (adjusted to your local 		
CF | day-cycle) is 4769. 		
CF | This score gives you the rank of Beginner. 		
CF | 		
CF | Oh, well. According to the Treaty of Gishen IV, signed in 8747 GY, all 		
CF | adventure game players must be given another chance after dying. In 		
CF | the interests of interstellar peace... 		
CF | 		
CF | Would you like to restart the game from the beginning, restore a saved 		
CF | game position, or end this session of the game? (Type RESTART, 		
CF | RESTORE, or QUIT.) 		
CF | 		
CF | > 		Roger says, "hurrah"
		Jacqueline says, "gosh"
		Jacqueline says, "I expected it to be bad, but not that bad."
		Jacqueline asks, "So... save any time we achieve anything?"
		Pinkunz says, "Very Space-Questy."
Jacqueline says (to ClubFloyd), "restart" 		
CF ] Deck Nine Score: 0, Turns: 4474 		
CF | PLANETFALL 		
CF | Infocom interactive fiction - a science fiction story 		
CF | Copyright (c) 1983 by Infocom, Inc. All rights reserved. 		
CF | PLANETFALL is a trademark of Infocom, Inc. 		
CF | Release 37 / Serial number 851003 		
CF | 		
CF | Another routine day of drudgery aboard the Stellar Patrol Ship 		
CF | Feinstein. This morning's assignment for a certain lowly Ensign 		
CF | Seventh Class: scrubbing the filthy metal deck at the port end of 		
CF | Level Nine. With your Patrol-issue self-contained multi-purpose 		
CF | all-weather scrub brush you shine the floor with a diligence born of 		
CF | the knowledge that at any moment dreaded Ensign First Class Blather, 		
CF | the bane of your shipboard existence, could appear. 		
CF | 		
CF | Deck Nine 		
CF | This is a featureless corridor similar to every other corridor on the 		
CF | ship. It curves away to starboard, and a gangway leads up. To port is 		
CF | the entrance to one of the ship's primary escape pods. The pod 		
CF | bulkhead is closed. 		
CF | 		
CF | > 		DavidW says, "yeah, but we haven't achieved anything yet."
		Jacqueline says, "Yeah"
		Jacqueline says, "But if we ever do, I mean."
DavidW says (to ClubFloyd), "i" 		
CF ] Deck Nine Score: 0, Turns: 4492 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | A Patrol-issue self-contained multi-purpose scrub brush 		
CF | A Patrol uniform (being worn) 		
CF | The Patrol uniform contains: 		
CF | An ID card 		
CF | A chronometer (being worn) 		
CF | 		
CF | The alien ambassador from the planet Blow'k-bibben-Gordo ambles toward 		
CF | you from down the corridor. He is munching on something resembling an 		
CF | enormous stalk of celery, and he leaves a trail of green slime on the 		
CF | deck. He stops nearby, and you wince as a pool of slime begins forming 		
CF | beneath him on your newly-polished deck. The ambassador wheezes loudly 		
CF | and hands you a brochure outlining his planet's major exports. 		
CF | 		
CF | > 		Jade asks, "lol?"
		DavidW says, "We don't actually have a mop, unless the brush counts."
DavidW says (to ClubFloyd), "look mop" 		
CF ] Deck Nine Score: 0, Turns: 4499 		
CF | > 		
CF | > LOOK MOP 		
CF | 		
CF | This isn't a primitive two-word-parser adventure game. If you want to 		
CF | look AT that object, please say so. 		
CF | 		
CF | The ambassador introduces himself as Br'gun-te'elkner-ipg'nun. 		
CF | 		
CF | > 		Jacqueline says, "Oh, yeah. I was thinking the brush."
Roger says (to floyd), "undo" 		
CF ] Deck Nine Score: 0, Turns: 4499 		
CF | > 		
CF | > UNDO 		
CF | 		
CF | I don't know the word "undo." 		
CF | 		
CF | > 		Roger says, "uh oh"
		Jacqueline asks, "I guess for hit it just ignored the noun?"
		DavidW says, "oh, I missed the ambassador."
		Roger says, "it's new"
		Jade exclaims, "wasps!"
DavidW says (to ClubFloyd), "read brochure" 		
CF ] Deck Nine Score: 0, Turns: 4517 		
CF | > 		
CF | > READ BROCHURE 		
CF | 		
CF | "The leading export of Blow'k-bibben-Gordo is the adventure game 		
CF | 		
CF | *** PLANETFALL *** 		
CF | 		
CF | written by S. Eric Meretzky. 		
CF | Buy one today. Better yet, buy a thousand." 		
CF | 		
CF | The ambassador asks where Admiral Smithers can be found. 		
CF | 		
CF | > 		Jacqueline says, "Those asterisks scared me."
DavidW says (to ClubFloyd), "look at ambassador" 		
CF ] Deck Nine Score: 0, Turns: 4524 		
CF | > 		
CF | > LOOK AT AMBASSADOR 		
CF | 		
CF | The ambassador has around twenty eyes, seven of which are currently 		
CF | open. Half of his six legs are retracted. Green slime oozes from 		
CF | multiple orifices in his scaly skin. He speaks through a mechanical 		
CF | translator slung around his neck. 		
CF | 		
CF | The ambassador recites a plea for coexistence between your races. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take slime" 		
CF ] Deck Nine Score: 0, Turns: 4531 		
CF | > 		
CF | > TAKE SLIME 		
CF | 		
CF | It feels like slime. Aren't you glad you didn't step in it? 		
CF | 		
CF | The ambassador grunts a polite farewell, and disappears up the 		
CF | gangway, leaving a trail of dripping slime. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Deck Nine Score: 0, Turns: 4549 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | A brochure 		
CF | A Patrol-issue self-contained multi-purpose scrub brush 		
CF | A Patrol uniform (being worn) 		
CF | The Patrol uniform contains: 		
CF | An ID card 		
CF | A chronometer (being worn) 		
CF | 		
CF | > 		Jacqueline says, "Sadly, no slime in our inventory."
		DavidW says, "no. I think we need to get slime on Blather's uniform somehow, though."
DavidW says (to ClubFloyd), "scrub slime" 		
CF ] Deck Nine Score: 0, Turns: 4556 		
CF | > 		
CF | > SCRUB SLIME 		
CF | 		
CF | Whew. You've cleaned up maybe one ten-thousandth of the slime. If you 		
CF | hurry, it might be all cleaned up before Ensign Blather gets here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "eat slime" 		
CF ] Deck Nine Score: 0, Turns: 4563 		
CF | > 		
CF | > EAT SLIME 		
CF | 		
CF | It tastes like slime. Aren't you glad you didn't step in it? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "step in slime" 		
CF ] Deck Nine Score: 0, Turns: 4570 		
CF | > 		
CF | > STEP IN SLIME 		
CF | 		
CF | That's a silly thing to do. 		
CF | 		
CF | > 		Jacqueline says, "heh"
		Roger says, "It'll make it easy to pause this for Spring Thing if we manage to not accomplish anything at all"
DavidW says (to ClubFloyd), "scrub slime" 		
CF ] Deck Nine Score: 0, Turns: 4577 		
CF | > 		
CF | > SCRUB SLIME 		
CF | 		
CF | Whew. You've cleaned up maybe one ten-thousandth of the slime. If you 		
CF | hurry, it might be all cleaned up before Ensign Blather gets here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sb" 		
CF ] Reactor Lobby Score: 0, Turns: 4592 		
CF | > 		
CF | > SB 		
CF | 		
CF | Reactor Lobby 		
CF | The corridor widens here as it nears the main drive area. To starboard 		
CF | is the Ion Reactor that powers the vessel, and aft of here is the 		
CF | Auxiliary Control Room. The corridor continues to port. 		
CF | 		
CF | Ensign Blather, his uniform immaculate, enters and notices you are 		
CF | away from your post. "Twenty demerits, Ensign Seventh Class!" bellows 		
CF | Blather. "Forty if you're not back on Deck Nine in five seconds!" He 		
CF | curls his face into a hideous mask of disgust at your unbelievable 		
CF | negligence. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "Blather, hello" 		
CF ] Reactor Lobby Score: 0, Turns: 4592 		
CF | > 		
CF | > BLATHER, HELLO 		
CF | 		
CF | Blather shouts "Speak when you're spoken to, Ensign Seventh Class!" He 		
CF | breaks three pencil points in a frenzied rush to give you more 		
CF | demerits. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tell blather about slime" 		
CF ] Reactor Lobby Score: 0, Turns: 4592 		
CF | > 		
CF | > TELL BLATHER ABOUT SLIME 		
CF | 		
CF | I don't know the word "about." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to Blather" 		
CF ] Reactor Lobby Score: 0, Turns: 4599 		
CF | > 		
CF | > TALK TO BLATHER 		
CF | 		
CF | Blather shouts "Speak when you're spoken to, Ensign Seventh Class!" He 		
CF | breaks three pencil points in a frenzied rush to give you more 		
CF | demerits. 		
CF | 		
CF | "I said to return to your post, Ensign Seventh Class!" bellows 		
CF | Blather, turning a deepening shade of crimson. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show brochure to blather" 		
CF ] Reactor Lobby Score: 0, Turns: 4606 		
CF | > 		
CF | > SHOW BROCHURE TO BLATHER 		
CF | 		
CF | The Ensign First Class looks at the brochure. 		
CF | 		
CF | "I said to return to your post, Ensign Seventh Class!" bellows 		
CF | Blather, turning a deepening shade of crimson. 		
CF | 		
CF | > 		Jacqueline asks, "give it to him?"
DavidW says (to ClubFloyd), "give brochure to blather" 		
CF ] Reactor Lobby Score: 0, Turns: 4613 		
CF | > 		
CF | > GIVE BROCHURE TO BLATHER 		
CF | 		
CF | The Ensign First Class declines your offer. 		
CF | 		
CF | "I said to return to your post, Ensign Seventh Class!" bellows 		
CF | Blather, turning a deepening shade of crimson. 		
CF | 		
CF | > 		DavidW asks, "Should we return?"
		Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "p" 		
CF ] Deck Nine Score: 0, Turns: 4628 		
CF | > 		
CF | > P 		
CF | 		
CF | Deck Nine 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "verbose" 		
CF ] Deck Nine Score: 0, Turns: 4628 		
CF | > 		
CF | > VERBOSE 		
CF | 		
CF | Maximum verbosity. 		
CF | 		
CF | Deck Nine 		
CF | This is a featureless corridor similar to every other corridor on the 		
CF | ship. It curves away to starboard, and a gangway leads up. To port is 		
CF | the entrance to one of the ship's primary escape pods. The pod 		
CF | bulkhead is closed. 		
CF | 		
CF | > 		Jacqueline says, "I kinda wish we'd spoken to the ambassador."
DavidW says (to ClubFloyd), "u" 		
CF ] Gangway Score: 0, Turns: 4648 		
CF | > 		
CF | > U 		
CF | 		
CF | Gangway 		
CF | This is a steep metal gangway connecting Deck Eight, above, and Deck 		
CF | Nine, below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slime" 		
CF ] Gangway Score: 0, Turns: 4648 		
CF | > 		
CF | > X SLIME 		
CF | 		
CF | I don't know the word "x." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look at slime" 		
CF ] Gangway Score: 0, Turns: 4655 		
CF | > 		
CF | > LOOK AT SLIME 		
CF | 		
CF | You can't see any slime here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Deck Nine Score: 0, Turns: 4665 		
CF | > 		
CF | > D 		
CF | 		
CF | Deck Nine 		
CF | This is a featureless corridor similar to every other corridor on the 		
CF | ship. It curves away to starboard, and a gangway leads up. To port is 		
CF | the entrance to one of the ship's primary escape pods. The pod 		
CF | bulkhead is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look at slime" 		
CF ] Deck Nine Score: 0, Turns: 4672 		
CF | > 		
CF | > LOOK AT SLIME 		
CF | 		
CF | It looks like slime. Aren't you glad you didn't step in it? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look at brush" 		
CF ] Deck Nine Score: 0, Turns: 4704 		
CF | > 		
CF | > LOOK AT BRUSH 		
CF | 		
CF | I see nothing special about the Patrol-issue self-contained 		
CF | multi-purpose scrub brush. 		
CF | 		
CF | > 		Jade says, "slime game"
DavidW says (to ClubFloyd), "scoop slime" 		
CF ] Deck Nine Score: 0, Turns: 4704 		
CF | > 		
CF | > SCOOP SLIME 		
CF | 		
CF | I don't know the word "scoop." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take slime with brochure" 		
CF ] Deck Nine Score: 0, Turns: 4711 		
CF | > 		
CF | > TAKE SLIME WITH BROCHURE 		
CF | 		
CF | Nothing interesting happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take slime with brush" 		
CF ] Deck Nine Score: 0, Turns: 4718 		
CF | > 		
CF | > TAKE SLIME WITH BRUSH 		
CF | 		
CF | Nothing interesting happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove uniform" 		
CF ] Deck Nine Score: 0, Turns: 4725 		
CF | > 		
CF | > REMOVE UNIFORM 		
CF | 		
CF | You have removed your Patrol uniform. 		
CF | 		
CF | > 		Jacqueline says, "I was surprisde it let me eat the slime..."
Jacqueline says (to ClubFloyd), "lick slime" 		
CF ] Deck Nine Score: 0, Turns: 4725 		
CF | > 		
CF | > LICK SLIME 		
CF | 		
CF | I don't know the word "lick." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look at me" 		
CF ] Deck Nine Score: 0, Turns: 4732 		
CF | > 		
CF | > LOOK AT ME 		
CF | 		
CF | That's difficult unless your eyes are prehensile. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put uniform in slime" 		
CF ] Deck Nine Score: 0, Turns: 4739 		
CF | > 		
CF | > PUT UNIFORM IN SLIME 		
CF | 		
CF | You can't do that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put slime on uniform" 		
CF ] Deck Nine Score: 0, Turns: 4746 		
CF | > 		
CF | > PUT SLIME ON UNIFORM 		
CF | 		
CF | Nice try. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear uniform" 		
CF ] Deck Nine Score: 0, Turns: 4764 		
CF | > 		
CF | > WEAR UNIFORM 		
CF | 		
CF | You are wearing the Patrol uniform. 		
CF | 		
CF | Ensign First Class Blather swaggers in. He studies your work with 		
CF | half-closed eyes. "You call this polishing, Ensign Seventh Class?" he 		
CF | sneers. "We have a position for an Ensign Ninth Class in the 		
CF | toilet-scrubbing division, you know. Thirty demerits." He glares at 		
CF | you, his arms crossed. 		
CF | 		
CF | > 		Jacqueline says (to DW), "Nice try, David."
		DavidW says, "ok, Blather is here now. That's interesting."
DavidW says (to ClubFloyd), "scrub slime" 		
CF ] Deck Nine Score: 0, Turns: 4771 		
CF | > 		
CF | > SCRUB SLIME 		
CF | 		
CF | Whew. You've cleaned up maybe one ten-thousandth of the slime. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to blather" 		
CF ] Deck Nine Score: 0, Turns: 4778 		
CF | > 		
CF | > TALK TO BLATHER 		
CF | 		
CF | Blather shouts "Speak when you're spoken to, Ensign Seventh Class!" He 		
CF | breaks three pencil points in a frenzied rush to give you more 		
CF | demerits. 		
CF | 		
CF | > 		Jade says, "yes, it is interesting"
DavidW says (to ClubFloyd), "push blather" 		
CF ] Deck Nine Score: 0, Turns: 4785 		
CF | > 		
CF | > PUSH BLATHER 		
CF | 		
CF | Pushing the Ensign First Class has no effect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw slime at blather" 		
CF ] Deck Nine Score: 0, Turns: 4785 		
CF | > 		
CF | > THROW SLIME AT BLATHER 		
CF | 		
CF | You don't have the slime. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put slime on blather" 		
CF ] Deck Nine Score: 0, Turns: 4792 		
CF | > 		
CF | > PUT SLIME ON BLATHER 		
CF | 		
CF | Nice try. 		
CF | 		
CF | Blather, adding fifty more demerits for good measure, moves off in 		
CF | search of more young ensigns to terrorize. 		
CF | 		
CF | > 		DavidW says, "drat"
		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "sb" 		
CF ] Reactor Lobby Score: 0, Turns: 4807 		
CF | > 		
CF | > SB 		
CF | 		
CF | Reactor Lobby 		
CF | The corridor widens here as it nears the main drive area. To starboard 		
CF | is the Ion Reactor that powers the vessel, and aft of here is the 		
CF | Auxiliary Control Room. The corridor continues to port. 		
CF | 		
CF | Ensign Blather, his uniform immaculate, enters and notices you are 		
CF | away from your post. "Twenty demerits, Ensign Seventh Class!" bellows 		
CF | Blather. "Forty if you're not back on Deck Nine in five seconds!" He 		
CF | curls his face into a hideous mask of disgust at your unbelievable 		
CF | negligence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Deck Nine Score: 0, Turns: 4822 		
CF | > 		
CF | > P 		
CF | 		
CF | Deck Nine 		
CF | This is a featureless corridor similar to every other corridor on the 		
CF | ship. It curves away to starboard, and a gangway leads up. To port is 		
CF | the entrance to one of the ship's primary escape pods. The pod 		
CF | bulkhead is closed. 		
CF | 		
CF | A massive explosion rocks the ship. Echoes from the explosion resound 		
CF | deafeningly down the halls. The door to port slides open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Escape Pod Score: 3, Turns: 4837 		
CF | > 		
CF | > P 		
CF | 		
CF | Escape Pod 		
CF | This is one of the Feinstein's primary escape pods, for use in extreme 		
CF | emergencies. A mass of safety webbing, large enough to hold several 		
CF | dozen people, fills half the pod. The controls are entirely automated. 		
CF | The bulkhead leading out is open. 		
CF | 		
CF | The ship shakes again. You hear, from close by, the sounds of 		
CF | emergency bulkheads closing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close bulkhead" 		
CF ] Escape Pod Score: 3, Turns: 4844 		
CF | > 		
CF | > CLOSE BULKHEAD 		
CF | 		
CF | You can't close it yourself. 		
CF | 		
CF | The pod door clangs shut as heavy explosions continue to buffet the 		
CF | Feinstein. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter webbing" 		
CF ] Escape Pod Score: 3, Turns: 4851 		
CF | > 		
CF | > ENTER WEBBING 		
CF | 		
CF | You are now safely cushioned within the web. 		
CF | 		
CF | You feel the pod begin to slide down its ejection tube as explosions 		
CF | shake the mother ship. 		
CF | 		
CF | > 		DavidW says, "I think we missed something."
DavidW says (to ClubFloyd), "z" 		
CF ] Escape Pod Score: 3, Turns: 4891 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | Through the viewport of the pod you see the Feinstein dwindle as you 		
CF | head away. Bursts of light dot its hull. Suddenly, a huge explosion 		
CF | blows the Feinstein into tiny pieces, sending the escape pod tumbling 		
CF | away! 		
CF | 		
CF | As the escape pod tumbles away from the former location of the 		
CF | Feinstein, its gyroscopes whine. The pod slowly stops tumbling. Lights 		
CF | on the control panel blink furiously as the autopilot searches for a 		
CF | reasonable destination. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Escape Pod Score: 3, Turns: 4945 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The auxiliary rockets fire briefly, and a nearby planet swings into 		
CF | view through the port. It appears to be almost entirely ocean, with 		
CF | just a few visible islands and an unusually small polar ice cap. A 		
CF | moment later, the system's sun swings into view, and the viewport 		
CF | polarizes into a featureless black rectangle. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Escape Pod Score: 3, Turns: 4999 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The main thrusters fire a long, gentle burst. A monotonic voice issues 		
CF | from the control panel. "Approaching planet...human-habitable." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Escape Pod Score: 3, Turns: 5053 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Escape Pod Score: 3, Turns: 5107 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Escape Pod, in the safety web 		
CF | This is one of the Feinstein's primary escape pods, for use in extreme 		
CF | emergencies. A mass of safety webbing, large enough to hold several 		
CF | dozen people, fills half the pod. The controls are entirely automated. 		
CF | The bulkhead leading out is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look at controls" 		
CF ] Escape Pod Score: 3, Turns: 5161 		
CF | > 		
CF | > LOOK AT CONTROLS 		
CF | 		
CF | The controls are entirely automated. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Escape Pod Score: 3, Turns: 5215 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The pod is buffeted as it enters the planet's atmosphere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Escape Pod Score: 3, Turns: 5269 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | You feel the temperature begin to rise, and the pod's climate control 		
CF | system roars as it labors to compensate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Escape Pod Score: 3, Turns: 5323 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The viewport suddenly becomes transparent again, giving you a view of 		
CF | endless ocean below. The lights on the control panel flash madly as 		
CF | the pod's computer searches for a suitable landing site. The thrusters 		
CF | fire long and hard, slowing the pod's descent. 		
CF | 		
CF | > 		Jacqueline says, "huh"
DavidW says (to ClubFloyd), "z" 		
CF ] Escape Pod Score: 3, Turns: 5377 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The pod is now approaching the closer of a pair of islands. It appears 		
CF | to be surrounded by sheer cliffs rising from the water, and is topped 		
CF | by a wide plateau. The plateau seems to be covered by a sprawling 		
CF | complex of buildings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Escape Pod Score: 3, Turns: 5431 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The pod lands with a thud. Through the viewport you can see a rocky 		
CF | cleft and some water below. The pod rocks gently back and forth as if 		
CF | it was precariously balanced. A previously unseen panel slides open, 		
CF | revealing some emergency provisions, including a survival kit and a 		
CF | towel. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take kit and towel" 		
CF ] Escape Pod Score: 3, Turns: 5438 		
CF | > 		
CF | > TAKE KIT AND TOWEL 		
CF | 		
CF | survival kit: You can't reach it from here. 		
CF | towel: You can't reach it from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Escape Pod Score: 3, Turns: 5445 		
CF | > 		
CF | > STAND 		
CF | 		
CF | As you stand, the pod shifts slightly and you feel it falling. A 		
CF | moment later, the fall stops with a shock, and you see water rising 		
CF | past the viewport. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take towel and kit" 		
CF ] Escape Pod Score: 3, Turns: 5452 		
CF | > 		
CF | > TAKE TOWEL AND KIT 		
CF | 		
CF | towel: Taken. 		
CF | survival kit: Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Escape Pod Score: 3, Turns: 5459 		
CF | > 		
CF | > OUT 		
CF | 		
CF | The pod door is closed. 		
CF | 		
CF | The pod is now completely submerged, and you feel it smash against 		
CF | underwater rocks. Bubbles streaming upward past the window indicate 		
CF | that the pod is continuing to sink. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Escape Pod Score: 3, Turns: 5466 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | The bulkhead opens and cold ocean water rushes in! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Underwater Score: 3, Turns: 5496 		
CF | > 		
CF | > OUT 		
CF | 		
CF | Underwater 		
CF | You are momentarily disoriented as you enter the turbulent waters. 		
CF | Currents buffet you against the sharp rocks of an underwater cliff. A 		
CF | dim light filters down from above. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Crag Score: 6, Turns: 5531 		
CF | > 		
CF | > U 		
CF | 		
CF | Crag 		
CF | You have reached a cleft in the cliff wall where the island rises from 		
CF | the water. The edge of the cleft displays recently exposed rock where 		
CF | it collapsed under the weight of the escape pod. About two meters 		
CF | below, turbulent waters swirl against sharp rocks. A small structure 		
CF | clings to the face of the cliff about eight meters above you. Even an 		
CF | out-of-shape Ensign Seventh Class could probably climb up to it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Balcony Score: 6, Turns: 5571 		
CF | > 		
CF | > U 		
CF | 		
CF | Balcony 		
CF | This is an octagonal room, half carved into and half built out from 		
CF | the cliff wall. Through the shattered windows which ring the outer 		
CF | wall you can see ocean to the horizon. A weathered metal plaque with 		
CF | barely readable lettering rests below the windows. The language seems 		
CF | to be a corrupt form of Galalingua. A steep stairway, roughly cut into 		
CF | the face of the cliff, leads upward. A rocky crag can be seen about 		
CF | eight meters below. 		
CF | 		
CF | > 		Jade says, "guided"
DavidW says (to ClubFloyd), "read plaque" 		
CF ] Balcony Score: 6, Turns: 5578 		
CF | > 		
CF | > READ PLAQUE 		
CF | 		
CF | 		
CF | SEENIK VISTA 		Jacqueline says, "ha"
CF | Xis stuneeng vuu uf xee Kalamontee Valee kuvurz oovur fortee skwaar 		
CF | miilz uf xat faamus tuurist spot. Xee larj bildeeng at xee bend in xee 		
CF | Gulmaan Rivur iz xee formur pravincul kapitul bildeeng. 		
CF | 		
CF | > 		Jade asks, "what?"
		Roger says, "try reading it aloud"
		DavidW says, "It's a phonetic variant of English."
		Roger says, "also, perhaps a save is in order"
		Jacqueline says, "This stunning view of the Kelamontee valee curves over 40 square miles of that famous tourist spot. The large building at the bend in the Gulman River is the former provincial capital building."
		Jacqueline says, "Oops. Kelamontee Valley"
		Jade says, "I was figuring out, thank you"
		Jacqueline says, "You're welcome"
		Knight_Otu is reminded of Unnkulia.
		DavidW says, "I'm sure I've seen that version of English before, but I can't be certain where."
		Roger says, "yeah it was kind of in vogue for a while"
		DavidW asks, "I think some humourist invented it?"
DavidW says (to ClubFloyd), "look" 		
CF ] Balcony Score: 6, Turns: 5587 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Balcony 		
CF | This is an octagonal room, half carved into and half built out from 		
CF | the cliff wall. Through the shattered windows which ring the outer 		
CF | wall you can see ocean to the horizon. A weathered metal plaque with 		
CF | barely readable lettering rests below the windows. The language seems 		
CF | to be a corrupt form of Galalingua. A steep stairway, roughly cut into 		
CF | the face of the cliff, leads upward. A rocky crag can be seen about 		
CF | eight meters below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through windows" 		
CF ] Balcony Score: 6, Turns: 5594 		
CF | > 		
CF | > LOOK THROUGH WINDOWS 		
CF | 		
CF | Water. Lots and lots of water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Winding Stair Score: 6, Turns: 5624 		
CF | > 		
CF | > U 		
CF | 		
CF | Winding Stair 		
CF | The middle of a long, steep stairway carved into the face of a cliff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Courtyard Score: 6, Turns: 5654 		
CF | > 		
CF | > U 		
CF | 		
CF | Courtyard 		
CF | You are in the courtyard of an ancient stone edifice, vaguely 		
CF | reminiscent of the castles you saw during your leave on Ramos Two. It 		
CF | has decayed to the point where it can probably be termed a ruin. 		
CF | Openings lead north and west, and a stairway downward is visible to 		
CF | the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look at kit" 		
CF ] Courtyard Score: 6, Turns: 5686 		
CF | > 		
CF | > LOOK AT KIT 		
CF | 		
CF | The survival kit is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Courtyard Score: 6, Turns: 5693 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | Opening the survival kit reveals a blob of red goo, a blob of green 		
CF | goo, and a blob of brown goo. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell red goo" 		
CF ] Courtyard Score: 6, Turns: 5700 		
CF | > 		
CF | > SMELL RED GOO 		
CF | 		
CF | It smells just like a blob of red goo. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close kit" 		
CF ] Courtyard Score: 6, Turns: 5707 		
CF | > 		
CF | > CLOSE KIT 		
CF | 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look at towel" 		
CF ] Courtyard Score: 6, Turns: 5714 		
CF | > 		
CF | > LOOK AT TOWEL 		
CF | 		
CF | A pretty ordinary towel. Something is written in its corner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read towel" 		
CF ] Courtyard Score: 6, Turns: 5732 		
CF | > 		
CF | > READ TOWEL 		
CF | 		
CF | "S.P.S. FEINSTEIN 		
CF | Escape Pod #42 		
CF | Don't Panic!" 		
CF | 		
CF | > 		Knight_Otu says, "Very helpful smell description."
		DavidW asks, "HHGG ref?"
		Knight_Otu says, "Certainly."
		DavidW says, "I think the goos are food and limited."
DavidW says (to ClubFloyd), "n" 		
CF ] Plain Hall Score: 6, Turns: 5752 		
CF | > 		
CF | > N 		
CF | 		
CF | Plain Hall 		
CF | This is a featureless hall leading north and south. Although the 		
CF | hallway is old and dusty, the construction is of a much more modern 		
CF | style than the castle to the south. A similar hall branches off to the 		
CF | northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Rec Corridor Score: 6, Turns: 5777 		
CF | > 		
CF | > NE 		
CF | 		
CF | Rec Corridor 		
CF | This is a wide, east-west hallway. Portals lead north and south, and 		
CF | another corridor branches southwest. 		
CF | 		
CF | > 		DavidW says, "oo, it's gonna be easy to get lost."
		Roger asks (of DW), "Have you assumed the traditional mapping duties?"
		DavidW says, "NO. I've been typing."
		DavidW says, "If I was mapping and playing, I'd be taking a lot longer."
DavidW says (to ClubFloyd), "n" 		
CF ] Dorm B Score: 6, Turns: 5797 		
CF | > 		
CF | > N 		
CF | 		
CF | Dorm B 		
CF | This is a very long room lined with multi-tiered bunks. Flimsy 		
CF | partitions between the tiers may have provided a modicum of privacy. 		
CF | These spartan living quarters could have once housed many hundreds, 		
CF | but it seems quite deserted now. There are openings at the north and 		
CF | south ends of the room. 		
CF | 		
CF | > 		DavidW says, "huh. We have a Dorm B on the mud."
DavidW says (to ClubFloyd), "n" 		
CF ] SanFac B Score: 6, Turns: 5817 		
CF | > 		
CF | > N 		
CF | 		
CF | SanFac B 		
CF | This must be the sanitary facility for the adjacent dormitory. The 		
CF | fixtures are dry and dusty, the room dead and deserted. You marvel at 		
CF | how little the millenia and cultural gulfs have changed toilet bowl 		
CF | design. The only exit is south. 		
CF | 		
CF | > 		DavidW says, "oh, right. There's about six or eight of these bathrooms."
DavidW says (to ClubFloyd), "s" 		
CF ] Dorm B Score: 6, Turns: 5837 		
CF | > 		
CF | > S 		
CF | 		
CF | Dorm B 		
CF | This is a very long room lined with multi-tiered bunks. Flimsy 		
CF | partitions between the tiers may have provided a modicum of privacy. 		
CF | These spartan living quarters could have once housed many hundreds, 		
CF | but it seems quite deserted now. There are openings at the north and 		
CF | south ends of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Rec Corridor Score: 6, Turns: 5857 		
CF | > 		
CF | > S 		
CF | 		
CF | Rec Corridor 		
CF | This is a wide, east-west hallway. Portals lead north and south, and 		
CF | another corridor branches southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dorm A Score: 6, Turns: 5877 		
CF | > 		
CF | > S 		
CF | 		
CF | Dorm A 		
CF | This is a very long room lined with multi-tiered bunks. Flimsy 		
CF | partitions between the tiers may have provided a modicum of privacy. 		
CF | These spartan living quarters could have once housed many hundreds, 		
CF | but it seems quite deserted now. There are openings at the north and 		
CF | south ends of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] SanFac A Score: 6, Turns: 5897 		
CF | > 		
CF | > S 		
CF | 		
CF | SanFac A 		
CF | This must be the sanitary facility for the adjacent dormitory. The 		
CF | fixtures are dry and dusty, the room dead and deserted. You marvel at 		
CF | how little the millenia and cultural gulfs have changed toilet bowl 		
CF | design. The only exit is north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dorm A Score: 6, Turns: 5917 		
CF | > 		
CF | > N 		
CF | 		
CF | Dorm A 		
CF | This is a very long room lined with multi-tiered bunks. Flimsy 		
CF | partitions between the tiers may have provided a modicum of privacy. 		
CF | These spartan living quarters could have once housed many hundreds, 		
CF | but it seems quite deserted now. There are openings at the north and 		
CF | south ends of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bunks" 		
CF ] Dorm A Score: 6, Turns: 5917 		
CF | > 		
CF | > SEARCH BUNKS 		
CF | 		
CF | I don't know the word "bunks." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search beds" 		
CF ] Dorm A Score: 6, Turns: 5917 		
CF | > 		
CF | > SEARCH BEDS 		
CF | 		
CF | I don't know the word "beds." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Rec Corridor Score: 6, Turns: 5937 		
CF | > 		
CF | > N 		
CF | 		
CF | Rec Corridor 		
CF | This is a wide, east-west hallway. Portals lead north and south, and 		
CF | another corridor branches southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Rec Area Score: 6, Turns: 5957 		
CF | > 		
CF | > W 		
CF | 		
CF | Rec Area 		
CF | This is a recreational facility of some sort. Games and tapes are 		
CF | scattered about the room. Hallways head off to the east and south, and 		
CF | to the north is a door which is closed and locked. A dial on the door 		
CF | is currently set to 0. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "examine door" 		
CF ] Rec Area Score: 6, Turns: 5989 		
CF | > 		
CF | > EXAMINE DOOR 		
CF | 		
CF | The door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "examine dial" 		
CF ] Rec Area Score: 6, Turns: 5996 		
CF | > 		
CF | > EXAMINE DIAL 		
CF | 		
CF | The dial can be turned to any number between 0 and 1000. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "examine games" 		
CF ] Rec Area Score: 6, Turns: 6003 		
CF | > 		
CF | > EXAMINE GAMES 		
CF | 		
CF | All the usual games -- Chess, Cribbage, Galactic Overlord, Double 		
CF | Fannucci... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "examine tapes" 		
CF ] Rec Area Score: 6, Turns: 6010 		
CF | > 		
CF | > EXAMINE TAPES 		
CF | 		
CF | Let's see...here are some musical selections, here are some 		
CF | bestselling romantic novels, here is a biography of a famous Double 		
CF | Fannucci champion... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "examine biography" 		
CF ] Rec Area Score: 6, Turns: 6010 		
CF | > 		
CF | > EXAMINE BIOGRAPHY 		
CF | 		
CF | I don't know the word "biography." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Rec Area Score: 6, Turns: 6019 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Rec Area 		
CF | This is a recreational facility of some sort. Games and tapes are 		
CF | scattered about the room. Hallways head off to the east and south, and 		
CF | to the north is a door which is closed and locked. A dial on the door 		
CF | is currently set to 0. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Plain Hall Score: 6, Turns: 6039 		
CF | > 		
CF | > S 		
CF | 		
CF | Plain Hall 		
CF | This is a featureless hall leading north and south. Although the 		
CF | hallway is old and dusty, the construction is of a much more modern 		
CF | style than the castle to the south. A similar hall branches off to the 		
CF | northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Courtyard Score: 6, Turns: 6059 		
CF | > 		
CF | > S 		
CF | 		
CF | Courtyard 		
CF | You are in the courtyard of an ancient stone edifice, vaguely 		
CF | reminiscent of the castles you saw during your leave on Ramos Two. It 		
CF | has decayed to the point where it can probably be termed a ruin. 		
CF | Openings lead north and west, and a stairway downward is visible to 		
CF | the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] West Wing Score: 6, Turns: 6079 		
CF | > 		
CF | > W 		
CF | 		
CF | West Wing 		
CF | This was once the west wing of the castle, but the walls are now 		
CF | mostly rubble, allowing a view of the cliff and ocean below. Rubble 		
CF | blocks all exits save one, eastward to the courtyard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "examine cliff" 		
CF ] West Wing Score: 6, Turns: 6111 		
CF | > 		
CF | > EXAMINE CLIFF 		
CF | 		
CF | I see nothing special about the cliff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "examine ocean" 		
CF ] West Wing Score: 6, Turns: 6118 		
CF | > 		
CF | > EXAMINE OCEAN 		
CF | 		
CF | It stretches as far as you can see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "examine rubble" 		
CF ] West Wing Score: 6, Turns: 6150 		
CF | > 		
CF | > EXAMINE RUBBLE 		
CF | 		
CF | I see nothing special about the rubble. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Courtyard Score: 6, Turns: 6170 		
CF | > 		
CF | > E 		
CF | 		
CF | Courtyard 		
CF | You are in the courtyard of an ancient stone edifice, vaguely 		
CF | reminiscent of the castles you saw during your leave on Ramos Two. It 		
CF | has decayed to the point where it can probably be termed a ruin. 		
CF | Openings lead north and west, and a stairway downward is visible to 		
CF | the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Plain Hall Score: 6, Turns: 6190 		
CF | > 		
CF | > N 		
CF | 		
CF | Plain Hall 		
CF | This is a featureless hall leading north and south. Although the 		
CF | hallway is old and dusty, the construction is of a much more modern 		
CF | style than the castle to the south. A similar hall branches off to the 		
CF | northeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Rec Corridor Score: 6, Turns: 6215 		
CF | > 		
CF | > NE 		
CF | 		
CF | Rec Corridor 		
CF | This is a wide, east-west hallway. Portals lead north and south, and 		
CF | another corridor branches southwest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mess Corridor Score: 6, Turns: 6235 		
CF | > 		
CF | > E 		
CF | 		
CF | Mess Corridor 		
CF | This is a wide, east-west hallway with a large portal to the south. A 		
CF | small door to the north is closed and hooked with a simple steel 		
CF | padlock which is also closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mess Hall Score: 6, Turns: 6255 		
CF | > 		
CF | > S 		
CF | 		
CF | Mess Hall 		
CF | This is a large hall lined with tables and benches. An opening to the 		
CF | north leads back to the corridor. A door to the south is closed. Next 		
CF | to the door is a small slot. 		
CF | Although the room is quite barren, an octagonally-shaped canteen is 		
CF | sitting on one of the benches. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take canteen" 		
CF ] Mess Hall Score: 6, Turns: 6262 		
CF | > 		
CF | > TAKE CANTEEN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "examine slot" 		
CF ] Mess Hall Score: 6, Turns: 6269 		
CF | > 		
CF | > EXAMINE SLOT 		
CF | 		
CF | The slot is about ten centimeters wide, but only about two centimeters 		
CF | deep. It is surrounded on its long sides by parallel ridges of metal. 		
CF | 		
CF | > 		DavidW asks, "Is that for a keycard or something else?"
DavidW says (to ClubFloyd), "open door" 		
CF ] Mess Hall Score: 6, Turns: 6276 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | A light flashes "Pleez yuuz kitcin akses kard." 		
CF | 		
CF | > 		Jade says, "it seems to be"
		Knight_Otu says, "Probably yes,... rght."
		DavidW says, "Place your kitchen access card."
DavidW says (to ClubFloyd), "open canteen" 		
CF ] Mess Hall Score: 6, Turns: 6283 		
CF | > 		
CF | > OPEN CANTEEN 		
CF | 		
CF | Opened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] Mess Hall Score: 6, Turns: 6290 		
CF | > 		
CF | > LOOK IN IT 		
CF | 		
CF | The canteen is empty. 		
CF | 		
CF | > 		Roger says, "I do appreciate how games of this era would sometimes describe things without just telling you what they are"
DavidW says (to ClubFloyd), "look" 		
CF ] Mess Hall Score: 6, Turns: 6299 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Mess Hall 		
CF | This is a large hall lined with tables and benches. An opening to the 		
CF | north leads back to the corridor. A door to the south is closed. Next 		
CF | to the door is a small slot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Mess Corridor Score: 6, Turns: 6319 		
CF | > 		
CF | > N 		
CF | 		
CF | Mess Corridor 		
CF | This is a wide, east-west hallway with a large portal to the south. A 		
CF | small door to the north is closed and hooked with a simple steel 		
CF | padlock which is also closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "examine door" 		
CF ] Mess Corridor Score: 6, Turns: 6351 		
CF | > 		
CF | > EXAMINE DOOR 		
CF | 		
CF | The door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dorm Corridor Score: 6, Turns: 6371 		
CF | > 		
CF | > E 		
CF | 		
CF | Dorm Corridor 		
CF | This is a wide, east-west hallway with openings to the north and 		
CF | south. To the east, the corridor stretches off into the distance. That 		
CF | section of the hallway is lined with a motorized walkway (no longer 		
CF | running) that was probably intended to transport people or cargo down 		
CF | that tremendously long hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dorm D Score: 6, Turns: 6391 		
CF | > 		
CF | > N 		
CF | 		
CF | Dorm D 		
CF | This is a very long room lined with multi-tiered bunks. Flimsy 		
CF | partitions between the tiers may have provided a modicum of privacy. 		
CF | These spartan living quarters could have once housed many hundreds, 		
CF | but it seems quite deserted now. There are openings at the north and 		
CF | south ends of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] SanFac D Score: 6, Turns: 6411 		
CF | > 		
CF | > N 		
CF | 		
CF | SanFac D 		
CF | This must be the sanitary facility for the adjacent dormitory. The 		
CF | fixtures are dry and dusty, the room dead and deserted. You marvel at 		
CF | how little the millenia and cultural gulfs have changed toilet bowl 		
CF | design. The only exit is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dorm D Score: 6, Turns: 6431 		
CF | > 		
CF | > S 		
CF | 		
CF | Dorm D 		
CF | This is a very long room lined with multi-tiered bunks. Flimsy 		
CF | partitions between the tiers may have provided a modicum of privacy. 		
CF | These spartan living quarters could have once housed many hundreds, 		
CF | but it seems quite deserted now. There are openings at the north and 		
CF | south ends of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dorm Corridor Score: 6, Turns: 6451 		
CF | > 		
CF | > S 		
CF | 		
CF | Dorm Corridor 		
CF | This is a wide, east-west hallway with openings to the north and 		
CF | south. To the east, the corridor stretches off into the distance. That 		
CF | section of the hallway is lined with a motorized walkway (no longer 		
CF | running) that was probably intended to transport people or cargo down 		
CF | that tremendously long hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Dorm C Score: 6, Turns: 6471 		
CF | > 		
CF | > S 		
CF | 		
CF | Dorm C 		
CF | This is a very long room lined with multi-tiered bunks. Flimsy 		
CF | partitions between the tiers may have provided a modicum of privacy. 		
CF | These spartan living quarters could have once housed many hundreds, 		
CF | but it seems quite deserted now. There are openings at the north and 		
CF | south ends of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] SanFac C Score: 6, Turns: 6491 		
CF | > 		
CF | > S 		
CF | 		
CF | SanFac C 		
CF | This must be the sanitary facility for the adjacent dormitory. The 		
CF | fixtures are dry and dusty, the room dead and deserted. You marvel at 		
CF | how little the millenia and cultural gulfs have changed toilet bowl 		
CF | design. The only exit is north. 		
CF | 		
CF | A growl from your stomach warns that you're getting pretty hungry and 		
CF | thirsty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fill canteen" 		
CF ] SanFac C Score: 6, Turns: 6491 		
CF | > 		
CF | > FILL CANTEEN 		
CF | 		
CF | I don't know the word "fill." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "examine fixtures" 		
CF ] SanFac C Score: 6, Turns: 6498 		
CF | > 		
CF | > EXAMINE FIXTURES 		
CF | 		
CF | The fixtures are all dry and dusty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open kit" 		
CF ] SanFac C Score: 6, Turns: 6505 		
CF | > 		
CF | > OPEN KIT 		
CF | 		
CF | Opening the survival kit reveals a blob of red goo, a blob of green 		
CF | goo, and a blob of brown goo. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat red goo" 		
CF ] SanFac C Score: 6, Turns: 6520 		
CF | > 		
CF | > EAT RED GOO 		
CF | 		
CF | Mmmm...that tasted just like scrumptious cherry pie. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close kit" 		
CF ] SanFac C Score: 6, Turns: 6527 		
CF | > 		
CF | > CLOSE KIT 		
CF | 		
CF | Closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dorm C Score: 6, Turns: 6547 		
CF | > 		
CF | > N 		
CF | 		
CF | Dorm C 		
CF | This is a very long room lined with multi-tiered bunks. Flimsy 		
CF | partitions between the tiers may have provided a modicum of privacy. 		
CF | These spartan living quarters could have once housed many hundreds, 		
CF | but it seems quite deserted now. There are openings at the north and 		
CF | south ends of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Dorm Corridor Score: 6, Turns: 6567 		
CF | > 		
CF | > N 		
CF | 		
CF | Dorm Corridor 		
CF | This is a wide, east-west hallway with openings to the north and 		
CF | south. To the east, the corridor stretches off into the distance. That 		
CF | section of the hallway is lined with a motorized walkway (no longer 		
CF | running) that was probably intended to transport people or cargo down 		
CF | that tremendously long hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Corridor Junction Score: 6, Turns: 6727 		
CF | > 		
CF | > E 		
CF | 		
CF | You walk down the long, featureless hallway for a long time. Finally, 		
CF | you see an intersection ahead... 		
CF | 		
CF | Corridor Junction 		
CF | A north-south corridor intersects the main corridor here. To the west, 		
CF | the main corridor extends as far as you can see; a non-working walkway 		
CF | from that direction ends here. To the east, the corridor widens into a 		
CF | well-lit area. 		
CF | 		
CF | > 		Jade asks, "oh, we need to eat if we survive?"
		Knight_Otu says, "It is an old game, so yes."
		DavidW says, "I think we die if we never eat, yes."
		DavidW asks, "Which way? North, east, or south?"
		DavidW says, "We may need to get the water working ASAP."
		Knight_Otu says, "Maybe east first."
DavidW says (to ClubFloyd), "e" 		
CF ] Elevator Lobby Score: 6, Turns: 6757 		
CF | > 		
CF | > E 		
CF | 		
CF | Elevator Lobby 		
CF | This is a wide, brightly lit lobby. A blue metal door to the north is 		
CF | closed and a larger red metal door to the south is also closed. Beside 		
CF | the blue door is a blue button, and beside the red door is a red 		
CF | button. A corridor leads west. To the east is a small room about the 		
CF | size of a telephone booth. 		
CF | 		
CF | > 		Knight_Otu says, "Hrm."
		DavidW says, "The elevator probably needs its own card too, I think."
		Roger asks, "might there be a way to get water from that river?"
		DavidW asks, "What river? We've only seen ocean, haven't we?"
		Roger says, "Oh was that an ocean? It seemed riverlike to me, but you're probably right"
		Jacqueline says, "Sorry, have been away due to a pet-related issue."
		Jacqueline asks, "Should we have waited to eat until things were more dire?"
		DavidW says, "Maybe the ocean water is drinkable but it's totally far from us now."
		DavidW says (to Jacqueline), "Maybe, but there's no way to optimize just yet."
		DavidW says, "I'm willing to let someone else drive if I'm doing it all wrong."
		Jacqueline says, "No, no. You're fine."
DavidW says (to ClubFloyd), "push blue button" 		
CF ] Elevator Lobby Score: 6, Turns: 6764 		
CF | > 		
CF | > PUSH BLUE BUTTON 		
CF | 		
CF | You hear a faint whirring noise from behind the blue door. 		
CF | 		
CF | > 		Roger says, "yeah looks good to me"
		Jade says, "I think this sort of games are more of the try and wait type"
DavidW says (to ClubFloyd), "open blue door" 		
CF ] Elevator Lobby Score: 6, Turns: 6771 		
CF | > 		
CF | > OPEN BLUE DOOR 		
CF | 		
CF | It won't budge. 		
CF | 		
CF | > 		DavidW asks, "Should I wait for the blue door to open, then?"
		Roger says, "hmmm yeah elevators sometimes work like that"
		Knight_Otu says, "I guess."
		DavidW says, "I don't think the blue door is for an elevator, but maybe."
DavidW says (to ClubFloyd), "z" 		
CF ] Elevator Lobby Score: 6, Turns: 6811 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The door at the north end of the room slides open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Upper Elevator Score: 6, Turns: 6818 		
CF | > 		
CF | > N 		
CF | 		
CF | Upper Elevator 		
CF | You have entered a tiny room with a sliding door to the south which is 		
CF | open. A control panel contains an Up button, a Down button, and a 		
CF | narrow slot. 		
CF | 		
CF | > 		DavidW says, "oh, okay."
DavidW says (to ClubFloyd), "push up button" 		
CF ] Upper Elevator Score: 6, Turns: 6825 		
CF | > 		
CF | > PUSH UP BUTTON 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push down button" 		
CF ] Upper Elevator Score: 6, Turns: 6832 		
CF | > 		
CF | > PUSH DOWN BUTTON 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "examine slot" 		
CF ] Upper Elevator Score: 6, Turns: 6839 		
CF | > 		
CF | > EXAMINE SLOT 		
CF | 		
CF | The slot is about ten centimeters wide, but only about two centimeters 		
CF | deep. It is surrounded on its long sides by parallel ridges of metal. 		
CF | 		
CF | > 		DavidW says, "We need a keycard here."
DavidW says (to ClubFloyd), "s" 		
CF ] Elevator Lobby Score: 6, Turns: 6846 		
CF | > 		
CF | > S 		
CF | 		
CF | Elevator Lobby 		
CF | This is a wide, brightly lit lobby. A blue metal door to the north is 		
CF | open and a larger red metal door to the south is closed. Beside the 		
CF | blue door is a blue button, and beside the red door is a red button. A 		
CF | corridor leads west. To the east is a small room about the size of a 		
CF | telephone booth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push red button" 		
CF ] Elevator Lobby Score: 6, Turns: 6853 		
CF | > 		
CF | > PUSH RED BUTTON 		
CF | 		
CF | The red door begins vibrating a bit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Elevator Lobby Score: 6, Turns: 6893 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Elevator Lobby Score: 6, Turns: 6933 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Elevator Lobby Score: 6, Turns: 6973 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes... 		
CF | 		
CF | The door at the south end of the room slides open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Lower Elevator Score: 6, Turns: 6980 		
CF | > 		
CF | > S 		
CF | 		
CF | Lower Elevator 		
CF | This is a medium-sized room with a door to the north which is open. A 		
CF | control panel contains an Up button, a Down button, and a narrow slot. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push up" 		
CF ] Lower Elevator Score: 6, Turns: 6980 		
CF | > 		
CF | > PUSH UP 		
CF | 		
CF | What do you want to push up? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push up button" 		
CF ] Lower Elevator Score: 6, Turns: 6987 		
CF | > 		
CF | > PUSH UP BUTTON 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Elevator Lobby Score: 6, Turns: 6994 		
CF | > 		
CF | > N 		
CF | 		
CF | Elevator Lobby 		
CF | This is a wide, brightly lit lobby. A blue metal door to the north is 		
CF | open and a larger red metal door to the south is also open. Beside the 		
CF | blue door is a blue button, and beside the red door is a red button. A 		
CF | corridor leads west. To the east is a small room about the size of a 		
CF | telephone booth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Booth 2 Score: 6, Turns: 7014 		
CF | > 		
CF | > E 		
CF | 		
CF | Booth 2 		
CF | This is a tiny room with a large "2" painted on the wall. A panel 		
CF | contains a slot about ten centimeters wide, a brown button labelled 		
CF | "1" and a tan button labelled "3." 		
CF | 		
CF | > 		DavidW says, "This one has a slot too."
DavidW says (to ClubFloyd), "w" 		
CF ] Elevator Lobby Score: 6, Turns: 7034 		
CF | > 		
CF | > W 		
CF | 		
CF | Elevator Lobby 		
CF | This is a wide, brightly lit lobby. A blue metal door to the north is 		
CF | open and a larger red metal door to the south is also open. Beside the 		
CF | blue door is a blue button, and beside the red door is a red button. A 		
CF | corridor leads west. To the east is a small room about the size of a 		
CF | telephone booth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Corridor Junction Score: 6, Turns: 7064 		
CF | > 		
CF | > W 		
CF | 		
CF | Corridor Junction 		
CF | A north-south corridor intersects the main corridor here. To the west, 		
CF | the main corridor extends as far as you can see; a non-working walkway 		
CF | from that direction ends here. To the east, the corridor widens into a 		
CF | well-lit area. 		
CF | 		
CF | > 		DavidW asks, "North or south?"
		DavidW says, "I suppose it doesn't matter."
DavidW says (to ClubFloyd), "n" 		
CF ] Admin Corridor South Score: 6, Turns: 7084 		
CF | > 		
CF | > N 		
CF | 		
CF | Admin Corridor South 		
CF | This section of hallway seems to have suffered some minor structural 		
CF | damage. The walls are cracked, and a jagged crevice crosses the floor. 		
CF | An opening leads east and the corridor heads north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in crevice" 		
CF ] Admin Corridor South Score: 6, Turns: 7091 		
CF | > 		
CF | > LOOK IN CREVICE 		
CF | 		
CF | Lying at the bottom of the narrow crack, partly covered by layers of 		
CF | dust, is a shiny steel key! 		
CF | 		
CF | > 		
Knight_Otu KEY! 		Knight_Otu says, "Oops."
		DavidW says, "I'm almost certain we need a magnet to get that."
		Jade exclaims, "yes!"
		DavidW says, "Also, I remember that magnets destroy keycards in this game. A very nasty trick if you carry them together."
DavidW says (to ClubFloyd), "n" 		
CF ] Admin Corridor Score: 6, Turns: 7111 		
CF | > 		
CF | > N 		
CF | 		
CF | Admin Corridor 		
CF | The hallway, in fact the entire building, has been rent apart here, 		
CF | presumably by seismic upheaval. You can see the sky through the 		
CF | severed roof above, and the ground is thick with rubble. To the north 		
CF | is a gaping rift, at least eight meters across and thirty meters deep. 		
CF | A wide doorway, labelled "Sistumz Moniturz," leads west. 		
CF | 		
CF | > 		Jade says, "ah, good to know."
DavidW says (to ClubFloyd), "examine rift" 		
CF ] Admin Corridor Score: 6, Turns: 7118 		
CF | > 		
CF | > EXAMINE RIFT 		
CF | 		
CF | The rift is at least eight meters wide and more than thirty meters 		
CF | deep. The bottom is covered with sharp and nasty rocks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Systems Monitors Score: 6, Turns: 7138 		
CF | > 		
CF | > W 		
CF | 		
CF | Systems Monitors 		
CF | This is a large room filled with tables full of strange equipment. The 		
CF | far wall is filled with a number of monitors. Of these, the ones 		
CF | labelled LIIBREREE, REEAKTURZ, and LIIF SUPORT are green, but the ones 		
CF | labelled PLANATEREE DEFENS, PLANATEREE KORS KUNTROOL, KUMUUNIKAASHUNZ, 		
CF | and PRAJEKT KUNTROOL indicate a malfunctioning condition. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "examine defens" 		
CF ] Systems Monitors Score: 6, Turns: 7138 		
CF | > 		
CF | > EXAMINE DEFENS 		
CF | 		
CF | I don't know the word "defens." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "examine equipment" 		
CF ] Systems Monitors Score: 6, Turns: 7145 		
CF | > 		
CF | > EXAMINE EQUIPMENT 		
CF | 		
CF | The equipment here is so complicated that you couldn't even begin to 		
CF | figure out how to operate it. 		
CF | 		
CF | > 		Roger says, "as far as enduring tropes go, 'The Future Is Metric' is way up there"
Jacqueline says (to ClubFloyd), "examine defence" 		
CF ] Systems Monitors Score: 6, Turns: 7145 		
CF | > 		
CF | > EXAMINE DEFENCE 		
CF | 		
CF | I don't know the word "defence." 		
CF | 		
CF | > 		DavidW says, "I don't think we can do anything here."
		DavidW says, "I'm not sure if we need to get across the rift or not."
DavidW says (to ClubFloyd), "e" 		
CF ] Admin Corridor Score: 6, Turns: 7165 		
CF | > 		
CF | > E 		
CF | 		
CF | Admin Corridor 		
CF | The hallway, in fact the entire building, has been rent apart here, 		
CF | presumably by seismic upheaval. You can see the sky through the 		
CF | severed roof above, and the ground is thick with rubble. To the north 		
CF | is a gaping rift, at least eight meters across and thirty meters deep. 		
CF | A wide doorway, labelled "Sistumz Moniturz," leads west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Admin Corridor Score: 6, Turns: 7165 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump over rift" 		
CF ] Admin Corridor Score: 6, Turns: 7165 		
CF | > 		
CF | > JUMP OVER RIFT 		
CF | 		
CF | You get a brief (but much closer) view of the sharp and nasty rocks at 		
CF | the bottom of the rift. 		
CF | 		
CF | **** You have died **** 		
CF | 		
CF | Your score would be 6 (out of 80 points). It is Day 1 of your 		
CF | adventure. Current Galactic Standard Time (adjusted to your local 		
CF | day-cycle) is 7165. 		
CF | This score gives you the rank of Beginner. 		
CF | 		
CF | Oh, well. According to the Treaty of Gishen IV, signed in 8747 GY, all 		
CF | adventure game players must be given another chance after dying. In 		
CF | the interests of interstellar peace... 		
CF | 		
CF | Would you like to restart the game from the beginning, restore a saved 		
CF | game position, or end this session of the game? (Type RESTART, 		
CF | RESTORE, or QUIT.) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cf3" 		
CF ] Admin Corridor Score: 6, Turns: 7165 		
CF | > RESTOREOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Admin Corridor South Score: 6, Turns: 7185 		
CF | > 		
CF | > S 		
CF | 		
CF | Admin Corridor South 		
CF | This section of hallway seems to have suffered some minor structural 		
CF | damage. The walls are cracked, and a jagged crevice crosses the floor. 		
CF | An opening leads east and the corridor heads north and south. 		
CF | Lying at the bottom of a narrow crevice is a shiny object. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] SanFac E Score: 6, Turns: 7205 		
CF | > 		
CF | > E 		
CF | 		
CF | SanFac E 		
CF | Here is another sanitary facility. Like the others, it is dusty and 		
CF | non-functional. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Admin Corridor South Score: 6, Turns: 7225 		
CF | > 		
CF | > W 		
CF | 		
CF | Admin Corridor South 		
CF | This section of hallway seems to have suffered some minor structural 		
CF | damage. The walls are cracked, and a jagged crevice crosses the floor. 		
CF | An opening leads east and the corridor heads north and south. 		
CF | Lying at the bottom of a narrow crevice is a shiny object. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Corridor Junction Score: 6, Turns: 7245 		
CF | > 		
CF | > S 		
CF | 		
CF | Corridor Junction 		
CF | A north-south corridor intersects the main corridor here. To the west, 		
CF | the main corridor extends as far as you can see; a non-working walkway 		
CF | from that direction ends here. To the east, the corridor widens into a 		
CF | well-lit area. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mech Corridor North Score: 6, Turns: 7265 		
CF | > 		
CF | > S 		
CF | 		
CF | Mech Corridor North 		
CF | Entrances to rooms lie to the east and west from this north-south 		
CF | hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mech Corridor Score: 6, Turns: 7285 		
CF | > 		
CF | > S 		
CF | 		
CF | Mech Corridor 		
CF | Entrances to rooms lie to the east and west from this north-south 		
CF | hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mech Corridor South Score: 6, Turns: 7305 		
CF | > 		
CF | > S 		
CF | 		
CF | Mech Corridor South 		
CF | The corridor ends here with doorways to the southwest, south, and 		
CF | southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Machine Shop Score: 6, Turns: 7325 		
CF | > 		
CF | > S 		
CF | 		
CF | Machine Shop 		
CF | This room is probably some sort of machine shop filled with a variety 		
CF | of unusual machines. Doorways lead north, east, and west. 		
CF | 		
CF | Standing against the rear wall is a large dispensing machine with a 		
CF | spout. The dispenser is lined with brightly-colored buttons. The first 		
CF | four buttons, labelled "KUULINTS 1 - 4", are colored red, blue, green, 		
CF | and yellow. The next three buttons, labelled "KATALISTS 1 - 3", are 		
CF | colored gray, brown, and black. The last two buttons are both white. 		
CF | One of these is square and says "BAAS." The other white button is 		
CF | round and says "ASID." 		
CF | 		
CF | > 		DavidW asks, "A chemisty puzzle, I guess?"
DavidW says (to ClubFloyd), "w" 		
CF ] Tool Room Score: 6, Turns: 7345 		
CF | > 		
CF | > W 		
CF | 		
CF | Tool Room 		
CF | This is apparently a storage room for tools. Exits lead northeast and 		
CF | east. 		
CF | Sitting on the floor below the lowest shelf is a large glass flask. 		
CF | A small device, labelled "Akmee Portabul Laazur", is resting on one of 		
CF | the lower shelves. 		
CF | The laser contains: 		
CF | An old battery 		
CF | On an upper shelf is a metal bar, curved into a U-shape. 		
CF | There is a pair of wide-nosed pliers here. 		
CF | 		
CF | > 		Knight_Otu says, "Oh dear Akme."
		DavidW says, "The metal bar is probably the magnet."
DavidW says (to ClubFloyd), "take flask, laazur, magnet, pliers" 		
CF ] Tool Room Score: 6, Turns: 7345 		
CF | > 		
CF | > TAKE FLASK, LAAZUR, MAGNET, PLIERS 		
CF | 		
CF | I don't know the word "laazur." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take flask, laser, magnet, pliers" 		
CF ] Tool Room Score: 6, Turns: 7352 		
CF | > 		
CF | > TAKE FLASK, LASER, MAGNET, PLIERS 		
CF | 		
CF | glass flask: Taken. 		
CF | laser: Your load is too heavy. 		
CF | curved metal bar: Oh, no. The glass flask slips from your arms while 		
CF | taking the curved metal bar and both tumble to the ground. 		
CF | pair of wide-nosed pliers: Taken. 		
CF | 		
CF | > 		Jade says, "It seems to be"
		DavidW says, "We seem to have carrying capacity issues."
		Jacqueline says, "Inventory management, how I've not missed you."
		Jacqueline says, "I noticed the uniform description mentioned one pocket and I was like... yeah. That's gonna be an issue at some point, maybe."
		DavidW says, "At least the flask didn't break, and the laser's battery probably needs replacing."
		Jacqueline says, "But we do have a pocket."
DavidW says (to ClubFloyd), "look in pocket" 		
CF ] Tool Room Score: 6, Turns: 7359 		
CF | > 		
CF | > LOOK IN POCKET 		
CF | 		
CF | The Patrol uniform contains: 		
CF | An ID card 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put pliers in pocket" 		
CF ] Tool Room Score: 6, Turns: 7366 		
CF | > 		
CF | > PUT PLIERS IN POCKET 		
CF | 		
CF | There's no room. 		
CF | 		
CF | > 		Jade asks, "into?"
		DavidW says, "IN and INTO are the same."
		DavidW says, "And the problem is that there's no room, not that it didn't understand 'in'."
		DavidW says, "I'll leave the flask and laser here."
DavidW says (to ClubFloyd), "e" 		
CF ] Machine Shop Score: 6, Turns: 7386 		
CF | > 		
CF | > E 		
CF | 		
CF | Machine Shop 		
CF | This room is probably some sort of machine shop filled with a variety 		
CF | of unusual machines. Doorways lead north, east, and west. 		
CF | 		
CF | Standing against the rear wall is a large dispensing machine with a 		
CF | spout. The dispenser is lined with brightly-colored buttons. The first 		
CF | four buttons, labelled "KUULINTS 1 - 4", are colored red, blue, green, 		
CF | and yellow. The next three buttons, labelled "KATALISTS 1 - 3", are 		
CF | colored gray, brown, and black. The last two buttons are both white. 		
CF | One of these is square and says "BAAS." The other white button is 		
CF | round and says "ASID." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Robot Shop Score: 6, Turns: 7406 		
CF | > 		
CF | > E 		
CF | 		
CF | Robot Shop 		
CF | This room, with exits west and northwest, is filled with robot-like 		
CF | devices of every conceivable description, all in various states of 		
CF | disassembly. 		
CF | Only one robot, about four feet high, looks even remotely close to 		
CF | being in working order. 		
CF | 		
CF | > 		Jade says, "ah! Of course"
		DavidW asks, "Floyd?"
DavidW says (to ClubFloyd), "examine robot" 		
CF ] Robot Shop Score: 6, Turns: 7413 		
CF | > 		
CF | > EXAMINE ROBOT 		
CF | 		
CF | The de-activated robot is leaning against the wall, its head lolling 		
CF | to the side. It is short, and seems to be equipped for general-purpose 		
CF | work. It has apparently been turned off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on robot" 		
CF ] Robot Shop Score: 8, Turns: 7420 		
CF | > 		
CF | > TURN ON ROBOT 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		Roger says, "yay! ohhhh...."
DavidW says (to ClubFloyd), "examine head" 		
CF ] Robot Shop Score: 8, Turns: 7420 		
CF | > 		
CF | > EXAMINE HEAD 		
CF | 		
CF | I don't know the word "head." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take robot" 		
CF ] Robot Shop Score: 8, Turns: 7427 		
CF | > 		
CF | > TAKE ROBOT 		
CF | 		
CF | An interesting idea... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn robot on" 		
CF ] Robot Shop Score: 8, Turns: 7434 		
CF | > 		
CF | > TURN ROBOT ON 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "nw" 		
CF ] Mech Corridor South Score: 8, Turns: 7459 		
CF | > 		
CF | > NW 		
CF | 		
CF | Mech Corridor South 		
CF | The corridor ends here with doorways to the southwest, south, and 		
CF | southeast. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Mech Corridor Score: 8, Turns: 7479 		
CF | > 		
CF | > N 		
CF | 		
CF | Mech Corridor 		
CF | Entrances to rooms lie to the east and west from this north-south 		
CF | hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Reactor Control Score: 8, Turns: 7499 		
CF | > 		
CF | > E 		
CF | 		
CF | Reactor Control 		
CF | This room contains many dials and gauges for controlling a massive 		
CF | planetary power reactor which, according to a diagram on the wall, 		
CF | must be buried far below this very complex. The exit is to the west. 		
CF | To the east is a metal door, and next to it, a button. A dark stairway 		
CF | winds downward. 		
CF | 		
CF | The robot you were fiddling with in the Robot Shop bounds into the 		
CF | room. "Hi!" he says, with a wide and friendly smile. "You turn Floyd 		
CF | on? Be Floyd's friend, yes?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Reactor Control Score: 8, Turns: 7506 		
CF | > 		
CF | > YES 		
CF | 		
CF | You sound rather positive. 		
CF | Floyd absent-mindedly oils one of his joints. 		Jade says, "yeah! Floyd"
CF | 		
CF | > 		Knight_Otu says, "Floyd knows THAT trick."
DavidW says (to ClubFloyd), "talk to floyd" 		
CF ] Reactor Control Score: 8, Turns: 7513 		
CF | > 		
CF | > TALK TO FLOYD 		
CF | 		
CF | "Hi!" Floyd grins and bounces up and down. 		
CF | 		
CF | > 		Jacqueline exclaims (at Floyd), "Hi!"
DavidW says (to ClubFloyd), "ask floyd about floyd" 		
CF ] Reactor Control Score: 8, Turns: 7513 		
CF | > 		
CF | > ASK FLOYD ABOUT FLOYD 		
CF | 		
CF | I don't know the word "about." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Reactor Access Stairs Score: 8, Turns: 7533 		
CF | > 		
CF | > D 		
CF | 		
CF | It is pitch black. You might be eaten by a grue. 		
CF | Floyd follows you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Reactor Control Score: 8, Turns: 7563 		
CF | > 		
CF | > U 		
CF | 		
CF | Reactor Control 		
CF | This room contains many dials and gauges for controlling a massive 		
CF | planetary power reactor which, according to a diagram on the wall, 		
CF | must be buried far below this very complex. The exit is to the west. 		
CF | To the east is a metal door, and next to it, a button. A dark stairway 		
CF | winds downward. 		
CF | Floyd follows you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] Reactor Control Score: 8, Turns: 7570 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | The metal doors slide open, revealing a small room to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Reactor Elevator Score: 8, Turns: 7590 		
CF | > 		
CF | > E 		
CF | 		
CF | Reactor Elevator 		
CF | This is an elevator with a door to the west, currently open. A control 		
CF | panel contains an Up button, a Down button, and a small slot. 		
CF | Floyd follows you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Reactor Control Score: 8, Turns: 7610 		
CF | > 		
CF | > W 		
CF | 		
CF | Reactor Control 		
CF | This room contains many dials and gauges for controlling a massive 		
CF | planetary power reactor which, according to a diagram on the wall, 		
CF | must be buried far below this very complex. The exit is to the west. 		
CF | To the east is a metal door, and next to it, a button. A dark stairway 		
CF | winds downward. 		
CF | 		
CF | The elevator door slides shut. 		
CF | Floyd follows you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Mech Corridor Score: 8, Turns: 7630 		
CF | > 		
CF | > W 		
CF | 		
CF | Mech Corridor 		
CF | Entrances to rooms lie to the east and west from this north-south 		
CF | hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Physical Plant Score: 8, Turns: 7650 		
CF | > 		
CF | > W 		
CF | 		
CF | Physical Plant 		
CF | This is a huge, dim room with exits in the northeast and southeast 		
CF | corners. The room is criss-crossed with catwalks and is filled with 		
CF | heavy equipment presumably intended to heat and ventilate this 		
CF | complex. Hardly any of the equipment is still operating. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look at equipment" 		
CF ] Physical Plant Score: 8, Turns: 7657 		
CF | > 		
CF | > LOOK AT EQUIPMENT 		
CF | 		
CF | The equipment here is so complicated that you couldn't even begin to 		
CF | figure out how to operate it. 		
CF | 		
CF | Floyd bounds into the room. "Floyd here now!" he cries. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Mech Corridor North Score: 8, Turns: 7677 		
CF | > 		
CF | > NE 		
CF | 		
CF | Mech Corridor North 		
CF | Entrances to rooms lie to the east and west from this north-south 		
CF | hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Storage East Score: 8, Turns: 7697 		
CF | > 		
CF | > E 		
CF | 		
CF | Storage East 		
CF | A small room for storage. The exit is to the west. 		
CF | One dusty shelf, otherwise bare, holds a small oil can. 		
CF | On the floor beneath the shelves sits a small cardboard box. 		
CF | The cardboard box contains: 		
CF | A cracked seventeen-centimeter fromitz board 		
CF | A good ninety-ohm bedistor 		
CF | A K-series megafuse 		
CF | A B-series megafuse 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box" 		
CF ] Storage East Score: 8, Turns: 7704 		
CF | > 		
CF | > TAKE BOX 		
CF | 		
CF | Your load is too heavy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "floyd, take box" 		
CF ] Storage East Score: 8, Turns: 7704 		
CF | > 		
CF | > FLOYD, TAKE BOX 		
CF | 		
CF | You can't see any Floyd here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Storage East Score: 8, Turns: 7722 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | A pair of wide-nosed pliers 		
CF | A canteen 		
CF | A survival kit 		
CF | A towel 		
CF | A brochure 		
CF | A Patrol-issue self-contained multi-purpose scrub brush 		
CF | A Patrol uniform (being worn) 		
CF | The Patrol uniform contains: 		
CF | An ID card 		
CF | A chronometer (being worn) 		
CF | 		
CF | > 		Roger says, "more-charming in distant retrospect"
DavidW says (to ClubFloyd), "drop brochure" 		
CF ] Storage East Score: 8, Turns: 7729 		
CF | > 		
CF | > DROP BROCHURE 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box" 		
CF ] Storage East Score: 8, Turns: 7736 		
CF | > 		
CF | > TAKE BOX 		
CF | 		
CF | Your load is too heavy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Mech Corridor North Score: 8, Turns: 7756 		
CF | > 		
CF | > W 		
CF | 		
CF | Mech Corridor North 		
CF | Entrances to rooms lie to the east and west from this north-south 		
CF | hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Corridor Junction Score: 8, Turns: 7776 		
CF | > 		
CF | > N 		
CF | 		
CF | Corridor Junction 		
CF | A north-south corridor intersects the main corridor here. To the west, 		
CF | the main corridor extends as far as you can see; a non-working walkway 		
CF | from that direction ends here. To the east, the corridor widens into a 		
CF | well-lit area. 		
CF | 		
CF | Floyd rushes into the room and barrels into you. "Oops, sorry," he 		
CF | says. "Floyd not looking at where he was going to." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Admin Corridor South Score: 8, Turns: 7796 		
CF | > 		
CF | > N 		
CF | 		
CF | Admin Corridor South 		
CF | This section of hallway seems to have suffered some minor structural 		
CF | damage. The walls are cracked, and a jagged crevice crosses the floor. 		
CF | An opening leads east and the corridor heads north and south. 		
CF | Lying at the bottom of a narrow crevice is a shiny object. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key with magnet" 		
CF ] Admin Corridor South Score: 8, Turns: 7803 		
CF | > 		
CF | > TAKE KEY WITH MAGNET 		
CF | 		
CF | You can't see any magnet here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Admin Corridor South Score: 8, Turns: 7821 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | A pair of wide-nosed pliers 		
CF | A canteen 		
CF | A survival kit 		
CF | A towel 		
CF | A Patrol-issue self-contained multi-purpose scrub brush 		
CF | A Patrol uniform (being worn) 		
CF | The Patrol uniform contains: 		
CF | An ID card 		
CF | A chronometer (being worn) 		
CF | 		
CF | Floyd bounds into the room. "Floyd here now!" he cries. 		
CF | 		
CF | > 		DavidW says, "I thought I had the magnet. I guess I only got the pliers"
		Jade says, "the magnet could be useful here"
		DavidW says (to Jade), "I know that."
DavidW says (to ClubFloyd), "s" 		
CF ] Corridor Junction Score: 8, Turns: 7841 		
CF | > 		
CF | > S 		
CF | 		
CF | Corridor Junction 		
CF | A north-south corridor intersects the main corridor here. To the west, 		
CF | the main corridor extends as far as you can see; a non-working walkway 		
CF | from that direction ends here. To the east, the corridor widens into a 		
CF | well-lit area. 		
CF | 		
CF | Floyd bounds into the room. "Floyd here now!" he cries. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop pliers, brush" 		
CF ] Corridor Junction Score: 8, Turns: 7848 		
CF | > 		
CF | > DROP PLIERS, BRUSH 		
CF | 		
CF | pair of wide-nosed pliers: Dropped. 		
CF | Patrol-issue self-contained multi-purpose scrub brush: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mech Corridor North Score: 8, Turns: 7868 		
CF | > 		
CF | > S 		
CF | 		
CF | Mech Corridor North 		
CF | Entrances to rooms lie to the east and west from this north-south 		
CF | hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mech Corridor Score: 8, Turns: 7888 		
CF | > 		
CF | > S 		
CF | 		
CF | Mech Corridor 		
CF | Entrances to rooms lie to the east and west from this north-south 		
CF | hall. 		
CF | 		
CF | > 		Jade says, "ah, perhaps too"
DavidW says (to ClubFloyd), "s" 		
CF ] Mech Corridor South Score: 8, Turns: 7908 		
CF | > 		
CF | > S 		
CF | 		
CF | Mech Corridor South 		
CF | The corridor ends here with doorways to the southwest, south, and 		
CF | southeast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Tool Room Score: 8, Turns: 7933 		
CF | > 		
CF | > SW 		
CF | 		
CF | Tool Room 		
CF | This is apparently a storage room for tools. Exits lead northeast and 		
CF | east. 		
CF | On an upper shelf is a metal bar, curved into a U-shape. 		
CF | A small device, labelled "Akmee Portabul Laazur", is resting on one of 		
CF | the lower shelves. 		
CF | The laser contains: 		
CF | An old battery 		
CF | There is a glass flask here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take magnet" 		
CF ] Tool Room Score: 8, Turns: 7940 		
CF | > 		
CF | > TAKE MAGNET 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Mech Corridor South Score: 8, Turns: 7965 		
CF | > 		
CF | > NE 		
CF | 		
CF | Mech Corridor South 		
CF | The corridor ends here with doorways to the southwest, south, and 		
CF | southeast. 		
CF | 		
CF | A growl from your stomach warns that you're getting pretty hungry and 		
CF | thirsty. 		
CF | 		
CF | > 		DavidW says, "damn. Hungry again."
DavidW says (to ClubFloyd), "n" 		
CF ] Mech Corridor Score: 8, Turns: 7985 		
CF | > 		
CF | > N 		
CF | 		
CF | Mech Corridor 		
CF | Entrances to rooms lie to the east and west from this north-south 		
CF | hall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Mech Corridor North Score: 8, Turns: 8005 		
CF | > 		
CF | > N 		
CF | 		
CF | Mech Corridor North 		
CF | Entrances to rooms lie to the east and west from this north-south 		
CF | hall. 		
CF | 		
CF | Floyd bounds into the room. "Floyd here now!" he cries. 		
CF | 		
CF | > 		Jade exclaims, "oops!"
		Knight_Otu says, "Darn our fast metabolism."
DavidW says (to ClubFloyd), "n" 		
CF ] Corridor Junction Score: 8, Turns: 8025 		
CF | > 		
CF | > N 		
CF | 		
CF | Corridor Junction 		
CF | A north-south corridor intersects the main corridor here. To the west, 		
CF | the main corridor extends as far as you can see; a non-working walkway 		
CF | from that direction ends here. To the east, the corridor widens into a 		
CF | well-lit area. 		
CF | There is a Patrol-issue self-contained multi-purpose scrub brush here. 		
CF | There is a pair of wide-nosed pliers here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Admin Corridor South Score: 8, Turns: 8045 		
CF | > 		
CF | > N 		
CF | 		
CF | Admin Corridor South 		
CF | This section of hallway seems to have suffered some minor structural 		
CF | damage. The walls are cracked, and a jagged crevice crosses the floor. 		
CF | An opening leads east and the corridor heads north and south. 		
CF | Lying at the bottom of a narrow crevice is a shiny object. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key with magnet" 		
CF ] Admin Corridor South Score: 8, Turns: 8052 		
CF | > 		
CF | > TAKE KEY WITH MAGNET 		
CF | 		
CF | With a spray of dust and a loud clank, a piece of metal leaps from the 		
CF | crevice and affixes itself to the magnet. It is a steel key! With a 		
CF | tug, you remove the key from the magnet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop magnet" 		
CF ] Admin Corridor South Score: 8, Turns: 8059 		
CF | > 		
CF | > DROP MAGNET 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Corridor Junction Score: 8, Turns: 8079 		
CF | > 		
CF | > S 		
CF | 		
CF | Corridor Junction 		
CF | A north-south corridor intersects the main corridor here. To the west, 		
CF | the main corridor extends as far as you can see; a non-working walkway 		
CF | from that direction ends here. To the east, the corridor widens into a 		
CF | well-lit area. 		
CF | There is a Patrol-issue self-contained multi-purpose scrub brush here. 		
CF | There is a pair of wide-nosed pliers here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Dorm Corridor Score: 8, Turns: 8239 		
CF | > 		
CF | > W 		
CF | 		
CF | You walk down the long, featureless hallway for a long time. Finally, 		
CF | you see some doorways ahead... 		
CF | 		
CF | Dorm Corridor 		
CF | This is a wide, east-west hallway with openings to the north and 		
CF | south. To the east, the corridor stretches off into the distance. That 		
CF | section of the hallway is lined with a motorized walkway (no longer 		
CF | running) that was probably intended to transport people or cargo down 		
CF | that tremendously long hall. 		
CF | 		
CF | You begin to feel weary. It might be time to think about finding a 		
CF | nice safe place to sleep. 		
CF | 		
CF | > 		DavidW says, "damn. sleep daemon too."
		Jade says, "cool"
		Jacqueline says, "Dang. All the old school stuff is here today."
DavidW says (to ClubFloyd), "w" 		
CF ] Mess Corridor Score: 8, Turns: 8259 		
CF | > 		
CF | > W 		
CF | 		
CF | Mess Corridor 		
CF | This is a wide, east-west hallway with a large portal to the south. A 		
CF | small door to the north is closed and hooked with a simple steel 		
CF | padlock which is also closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock padlock with key" 		
CF ] Mess Corridor Score: 8, Turns: 8266 		
CF | > 		
CF | > UNLOCK PADLOCK WITH KEY 		
CF | 		
CF | The padlock springs open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop key" 		
CF ] Mess Corridor Score: 8, Turns: 8273 		
CF | > 		
CF | > DROP KEY 		
CF | 		
CF | Dropped. 		
CF | 		
CF | Floyd bounds into the room. "Floyd here now!" he cries. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Mess Corridor Score: 8, Turns: 8280 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | The door cannot be opened until the padlock is removed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take padlock" 		
CF ] Mess Corridor Score: 8, Turns: 8287 		
CF | > 		
CF | > TAKE PADLOCK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop it" 		
CF ] Mess Corridor Score: 8, Turns: 8294 		
CF | > 		
CF | > DROP IT 		
CF | 		
CF | Dropped. 		
CF | Floyd recalls the time he bruised his knee. 		
CF | 		
CF | > 		Jade says, "floyd on his own, wandering"
DavidW says (to ClubFloyd), "open door" 		
CF ] Mess Corridor Score: 8, Turns: 8301 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | Opened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Storage West Score: 12, Turns: 8321 		
CF | > 		
CF | > N 		
CF | 		
CF | Storage West 		
CF | This is a small room obviously intended as a storage area. 		
CF | On a small shelf is a large, unopened tin can. It has a plain white 		
CF | label which reads "Spam and Egz." 		
CF | A heavy-duty extendable ladder is leaning against the rear wall. 		
CF | Floyd follows you. 		
CF | 		
CF | > 		DavidW says, "oh. That ladder might help get us past the rift."
		Jade says, "pherhaps there was food near canteen"
		Jade says, "yes it could be possible using the ladder"
DavidW says (to ClubFloyd), "take ladder" 		
CF ] Storage West Score: 12, Turns: 8328 		
CF | > 		
CF | > TAKE LADDER 		
CF | 		
CF | Your load is too heavy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Storage West Score: 12, Turns: 8346 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | A canteen 		
CF | A survival kit 		
CF | A towel 		
CF | A Patrol uniform (being worn) 		
CF | The Patrol uniform contains: 		
CF | An ID card 		
CF | A chronometer (being worn) 		
CF | Floyd recalls the time he bruised his knee. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mess Corridor Score: 12, Turns: 8366 		
CF | > 		
CF | > S 		
CF | 		
CF | Mess Corridor 		
CF | This is a wide, east-west hallway with a large portal to the south. A 		
CF | small door to the north is open. 		
CF | There is a padlock here. 		
CF | There is a key here. 		
CF | Floyd follows you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dorm Corridor Score: 12, Turns: 8386 		
CF | > 		
CF | > E 		
CF | 		
CF | Dorm Corridor 		
CF | This is a wide, east-west hallway with openings to the north and 		
CF | south. To the east, the corridor stretches off into the distance. That 		
CF | section of the hallway is lined with a motorized walkway (no longer 		
CF | running) that was probably intended to transport people or cargo down 		
CF | that tremendously long hall. 		
CF | 		
CF | Floyd bounds into the room. "Floyd here now!" he cries. 		
CF | 		
CF | > 		Jade says, "we need a central place where drop our inventary"
DavidW says (to ClubFloyd), "s" 		
CF ] Dorm C Score: 12, Turns: 8406 		
CF | > 		
CF | > S 		
CF | 		
CF | Dorm C 		
CF | This is a very long room lined with multi-tiered bunks. Flimsy 		
CF | partitions between the tiers may have provided a modicum of privacy. 		
CF | These spartan living quarters could have once housed many hundreds, 		
CF | but it seems quite deserted now. There are openings at the north and 		
CF | south ends of the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sleep" 		
CF ] Dorm C Score: 12, Turns: 8413 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | Civilized members of society usually sleep in beds. 		
CF | 		
CF | Floyd bounds into the room. "Floyd here now!" he cries. 		
CF | 		
CF | > 		Jacqueline listens to how Floyd once bruised his knee and wonders if someone once stole Floyd's sweetroll.
DavidW says (to ClubFloyd), "enter bed" 		
CF ] Dorm C Score: 12, Turns: 8420 		
CF | > 		
CF | > ENTER BED 		
CF | 		
CF | Ahhh...the bed is soft and comfortable. You should be asleep in short 		
CF | order. 		
CF | 		
CF | You're now really ravenous and your lips are quite parched. 		
CF | 		
CF | > 		Jacqueline says, "oh man"
DavidW says (to ClubFloyd), "open kit" 		
CF ] Dorm C Score: 12, Turns: 8427 		
CF | > 		
CF | > OPEN KIT 		
CF | 		
CF | You can't reach it from here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand" 		
CF ] Dorm C Score: 12, Turns: 8434 		
CF | > 		
CF | > STAND 		
CF | 		
CF | How could you suggest such a thing when you're so tired and this bed 		
CF | is so comfy? 		
CF | 		
CF | You slowly sink into a deep and restful sleep. 		
CF | 		
CF | ...At last, the Feinstein has arrived at the historic Nebulon system. 		
CF | It's been five months since the last shore leave, and you're anxious 		
CF | for Planetfall. You and some other Ensigns Seventh Class enter the 		
CF | shuttle for surfaceside. Suddenly, you're alone on the shuttle, and 		
CF | it's tumbling out of control! It lands in the ocean and begins 		
CF | sinking! You try to clamber out, but you are stuck in a giant spider 		
CF | web. A giant spider crawls closer and closer... 		
CF | 		
CF | ***** SEPTEM 7, 11344 ***** 		
CF | 		
CF | You wake up feeling refreshed and ready to face the challenges of this 		
CF | mysterious world. You are also incredibly famished. Better get some 		
CF | breakfast! 		
CF | Floyd bounces impatiently at the foot of the bed. "About time you woke 		
CF | up, you lazy bones! Let's explore around some more!" 		
CF | 		
CF | > 		Jade exclaims, "find a bed in a dorm, big task!"
DavidW says (to ClubFloyd), "stand" 		
CF ] Dorm C Score: 12, Turns: 1643 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You're on your own feet again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Dorm C Score: 12, Turns: 1661 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | A Patrol uniform (being worn) 		
CF | The Patrol uniform contains: 		
CF | An ID card 		
CF | A chronometer (being worn) 		
CF | 		
CF | > 		DavidW says, "We drop everything unworn when we sleep, it seems."
DavidW says (to ClubFloyd), "take all" 		
CF ] Dorm C Score: 12, Turns: 1668 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | multiple purpose robot: You manage to lift Floyd a few inches off the 		
CF | ground, but he is too heavy and you drop him suddenly. Floyd gives a 		
CF | surprised squeal and moves a respectable distance away. 		
CF | towel: Taken. 		
CF | survival kit: Taken. 		
CF | canteen: Taken. 		
CF | 		
CF | > 		Jade says, "yep"
DavidW says (to ClubFloyd), "n" 		
CF ] Dorm Corridor Score: 12, Turns: 1688 		
CF | > 		
CF | > N 		
CF | 		
CF | Dorm Corridor 		
CF | This is a wide, east-west hallway with openings to the north and 		
CF | south. To the east, the corridor stretches off into the distance. That 		
CF | section of the hallway is lined with a motorized walkway (no longer 		
CF | running) that was probably intended to transport people or cargo down 		
CF | that tremendously long hall. 		
CF | Floyd follows you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Mess Corridor Score: 12, Turns: 1708 		
CF | > 		
CF | > W 		
CF | 		
CF | Mess Corridor 		
CF | This is a wide, east-west hallway with a large portal to the south. A 		
CF | small door to the north is open. 		
CF | There is a padlock here. 		
CF | There is a key here. 		
CF | 		
CF | Floyd bounds into the room. "Floyd here now!" he cries. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Storage West Score: 12, Turns: 1728 		
CF | > 		
CF | > N 		
CF | 		
CF | Storage West 		
CF | This is a small room obviously intended as a storage area. 		
CF | On a small shelf is a large, unopened tin can. It has a plain white 		
CF | label which reads "Spam and Egz." 		
CF | A heavy-duty extendable ladder is leaning against the rear wall. 		
CF | 		
CF | You collapse from extreme thirst and hunger. 		
CF | 		
CF | **** You have died **** 		
CF | 		
CF | Your score would be 12 (out of 80 points). It is Day 2 of your 		
CF | adventure. Current Galactic Standard Time (adjusted to your local 		
CF | day-cycle) is 1728. 		
CF | This score gives you the rank of Beginner. 		
CF | 		
CF | Oh, well. According to the Treaty of Gishen IV, signed in 8747 GY, all 		
CF | adventure game players must be given another chance after dying. In 		
CF | the interests of interstellar peace... 		
CF | 		
CF | Would you like to restart the game from the beginning, restore a saved 		
CF | game position, or end this session of the game? (Type RESTART, 		
CF | RESTORE, or QUIT.) 		
CF | 		
CF | > 		Knight_Otu exclaims, "AKH!"
		DavidW says, "ok, I thought I had more time there."
		DavidW says, "And there's no UNDO."
		DavidW asks, "Anyone else care to drive?"
		Jacqueline says, "Okay, now I feel guilty for suggesting to wait."
		Jade says, "I am preparing my diner"
		Jacqueline asks, "That's wild how it gave us... was it just the warning before we slept?"
		DavidW says, "yeah"
		Jacqueline asks, "We really don't have much food, do we?"
		Jacqueline says, "Like, is the game really just this short? I rather doubt it."
		DavidW says, "Not much food, no, but I think you have to optimize and maybe find food. The spam and eggs can might be openable."
		Knight_Otu says, "There was a warning around when we went back for the magnet, one when we went to sleep, and of course the warning when we woke up, I believe."
		Roger says, "it's a grim future"
		Knight_Otu says, "I don't think I'm up for driving today, but maybe next time we tackle Planetfall."
		DavidW says, "There must be a way to carry more stuff."
		DavidW says, "Maybe there's a backpack on the ship or something."
		Jacqueline says, "I dunno, in the early days wasn't inventory management one of the joys, along with this daemons and ... man, I can't wait to see if this game has a maze."
		DavidW says, "And maybe we need to tell Floyd to follow us so it isn't wandering on its own like that."
		DavidW says, "I think the maze is when we shrink down onto the broken electronic board and fight the spider."
		Jade says, "Floyd is playing with us"
		DavidW says, "Or maybe the ameoba."
		DavidW says, "We also need a lightsource somewhere."
		Jade says, "I don't know what are you talking about."
		DavidW says, "It's been 40 years or so since I played this game, but I still remember some things about it."
		Jade says, "ah, of course, only 40 years"
		DavidW says, "There's a helicopter. And there's a train that connects the two islands together."
		DavidW asks, "so are we done for today?"
		Roger says, "If the last save is a good place to leave it, sure"
		DavidW says, "We can (hopefully) play a Spring Thing entry next week."
		Jade says, "ok, thank you for your guide"
		Jade says, "I have Planetfall in my TODO list"
		Jacqueline says, "We're at two hours, so a pause here seems ideal."
		Jacqueline exclaims, "Thank you for this glimpse, David!"
		Jade says, "yes, thanks"
		DavidW says, "I wonder if the brown goo tastes like meat or like chocolate."
		olethros says, "chocolate chicken"
		DavidW says, "I bet there is such a thing."
		Roger says, "it's Mexican, I think"
		olethros says, "yes, and it's tasty"
		olethros says, "at least the home-made one I tried"
		DavidW says, "oh, okay. nice."



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ClubFloyd Transcript:
The Legend of Horse Girl by Bitter Karella
As played on ifMUD on April 10, 2022

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Legend of Horse Girl written by Bitter Karella. The Legend of Horse Girl was released as part of the 2022 Spring Thing. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

Jacqueline says (to ClubFloyd), "load sleepmask legendofhorsegirl" 		
CF ] Plaza 		
CF | 		
CF | 		
CF | 		
CF | A hot dry wind hits you in the face as you enter the town plaza. For 		
CF | miles, beyond the few ramshackle buildings that make up the town of 		
CF | Santa Diablo, Texas, all you see is the parched hellscape of the high 		
CF | desert, spotted here and there by the massive snake oil derricks that 		
CF | tell you you're on the right path. The judge must be here; he won't 		
CF | rest until he owns all the snake oil wells in Texas and you know that 		
CF | this flyspeck town is sitting on top of a bonanza. You've trudged for 		
CF | miles across that bone-dry wasteland, driven by one goal: To find 		
CF | Judge Lazarus Dives. You've got a score to settle with that old 		
CF | sidewinder. 		
CF | 		
CF | You know it won't be easy. Better men than you have died trying to 		
CF | take down that wily old buzzard. But you never back down from a 		
CF | challenge. 		
CF | 		
CF | You narrow your eyes, scanning the horizon. He's here. You just know 		
CF | it. You hope this won't take long. You can't wait to be out of 		
CF | civilization and once again riding across the endless praries... 		
CF | 		
CF | A short man in a tall stovepipe hat notices you. "Ah, howdy, stranger! 		
CF | Welcome to Santa Diablo! And you are...?" 		
CF | 		
CF | "They call me... Horse Girl." 		
CF | 		
CF | "Ah!" The man considers this. "But you don't have a horse..." 		
CF | 		
CF | "Not now," you say, narrowing your eyes. "Not now." 		
CF | 		
CF | (For quick help, type HELP) 		
CF | The Legend of Horse Girl 		
CF | An Interactive Fiction by Bitter Karella 		
CF | Release 1 / Serial number 220307 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see a sandwich board and Ulysses P Hornswaggle here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x me" 		
CF ] Plaza 		
CF | > 		
CF | > X ME 		
CF | 		
CF | It's you, a wandering stranger without a name, a red-headed, 		
CF | saw-toothed mysterious taciturn drifter whom the townsfolk of various 		
CF | high plains flyspecks know only as The Horse Girl. With your Stetson 		
CF | hat and raggedy poncho, you look every inch the desperado. If you had 		
CF | your druthers, you'd be away from these suffocating cities and out 		
CF | riding across the open praries... but unfortunately you don't have a 		
CF | horse. Anymore. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "remember horse" 		
CF ] Plaza 		
CF | > 		
CF | > REMEMBER HORSE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] Plaza 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a poncho (being worn) 		
CF | a broadsheet 		
CF | a locket (being worn) 		
CF | a stetson hat (being worn) 		
CF | jeans (being worn) 		
CF | 		
CF | > 		Knight_Otu says, "Well that cuts our name in half."
		Jacqueline says, "hee"
Jacqueline says (to ClubFloyd), "x poncho" 		
CF ] Plaza 		
CF | > 		
CF | > X PONCHO 		
CF | 		
CF | It's a brown poncho with white trim; you think the patterns are of 		
CF | Navajo design. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x broadsheet" 		
CF ] Plaza 		
CF | > 		
CF | > X BROADSHEET 		
CF | 		
CF | It's a hectographed broadsheet with a badly reproduced daguerreotype 		
CF | of the judge, not that you'd need a picture to know his ugly face. It 		
CF | reads: "HUGE $$$ BOUNTY!!! Be it known that a certain person or 		
CF | persons who for propriety's sake shall remain anonymous are now 		
CF | offering a BIG REWARD for the capture, dead or alive, of that most 		
CF | notorious scalawag, bank robber, stage coach bandit, cattle rustler, 		
CF | murderer, claim jumper and horse thief Lazarus Dives (formerly of the 		
CF | Dives Gang, now "reformed"). Inquire for more information at the 		
CF | Cantina de La Muerte, Santa Diablo, Tx." 		
CF | 		
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!" 		
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps, 		
CF | measles, ennui, malaise, the intangible squirms, and juggler's 		
CF | despair!" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x locket" 		
CF ] Plaza 		
CF | > 		
CF | > X LOCKET 		
CF | 		
CF | It's a locket containing a tiny daguerreotype of your beloved chestnut 		
CF | mare, Sugar & Sache. You and Sugar & Sache used to be inseperable, 		
CF | riding together across the lonesome praries of the open west... until 		
CF | that sidewinder Lazarus Dives stole her away! 		
CF | 		
CF | > 		DavidW asks, "Was intangible squirms in one of the Guttersnipe games?"
Jade has arrived. 		Jacqueline says, "heh."
		Jade says, "hello"
		Jacqueline says, "Hello, Jade."
		DavidW says, "hi Jade"
		Knight_Otu says, "Hello"
		Jade asks, "I am late, have youmstarted?"
		DavidW says, "just a bit, yes"
		Jade asks, "wich game?"
		DavidW says, "All we've done is checked out our inventory."
		Jacqueline says (to Jade), "You can @recap this channel to read the game text so far."
		DavidW says, "The game is The Legend of Horse Girl by Bitter Karella."
		Jacqueline says, "Oh, wait."
		Jacqueline says, "You can @recap #clubhouse to read the game text, Jade."
Jacqueline says (to ClubFloyd), "x hat" 		
CF ] Plaza 		
CF | > 		
CF | > X HAT 		
CF | 		
CF | (the stetson hat) 		
CF | This Stetson hat is a classic western look. It's how you know you're a 		
CF | real bad bandito. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x jeans" 		
CF ] Plaza 		
CF | > 		
CF | > X JEANS 		
CF | 		
CF | Hard wearing dungerees perfect for withstanding the punishment that is 		
CF | your aimless western wandering. 		
CF | 		
CF | > 		DavidW says, "I didn't see any money in our inventory. That'll make buying snake oil or liquor difficult."
		Jacqueline says, "Hm. Yeah."
		Jacqueline says, "Guess we'll have to steal or murder, then steal."
		Jacqueline says, "Kidding."
		Jacqueline says, "Hopefully not."
		Jade says, "ok, thanks"
		Knight_Otu asks, "We didn't happen to catch a bunch of bandits in a blast, did we?"
		Knight_Otu says, "(sorry.)"
		Jacqueline asks, "But shall we look at who is here, then go to the saloon to see what's up with the reward...?"
		Jade says, "ok, thanks"
		DavidW asks, "If we're looking for the Laz guy, maybe start with sheriff's and the saloon for clues?"
		Jacqueline says (to KO), "heh. no."
		Knight_Otu says, "Sure."
Jacqueline says (to ClubFloyd), "x hornswaggle" 		
CF ] Plaza 		
CF | > 		
CF | > X HORNSWAGGLE 		
CF | 		
CF | Ulysses P. Hornswaggle is a short plump little man wearing a dapper 		
CF | black suit and a stovepipe hat that's substancially taller than he is. 		
CF | His bushy handlebar mustache twitches above a cheerful grin almost too 		
CF | wide for his face. 		
CF | 		
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries 		
CF | Hornswaggle, even though you're the only person present. "Step right 		
CF | up! Don't be shy!" 		
CF | 		
CF | > 		Jacqueline says, "Wearing a hat taller than you are is talent."
		Knight_Otu asks, "If it's good for what ails us - does that make it bad for us?"
		DavidW says, "Some cartoon characters manage the trick."
Jacqueline says (to ClubFloyd), "talk to hornswaggle" 		
CF ] Plaza 		
CF | > 		
CF | > TALK TO HORNSWAGGLE 		
CF | 		
CF | "Ah! Now you look like a lady with a discerning eye!" says the small 		
CF | man, tipping his stovepipe hat. "I've got tinctures, brines, unguents 		
CF | and tonics -- everything that a young lady could possibly need for her 		
CF | health and well-being! Don't gamble with your health, friend; try 		
CF | some of my patent-pending medicinal miracles and you'll always feel 		
CF | hale and hearty! I've got the good for what ails you! Just ask for me 		
CF | by name, Ulysses P. Hornswaggle!" 		
CF | 		
CF | > 		Jacqueline says, "Patent-pending, eh? Sounds legit."
		Knight_Otu asks, "How could a person named Hornswaggle not be legit?"
		Jacqueline says, "Truly"
Jacqueline says (to ClubFloyd), "x cantina" 		
CF ] Plaza 		
CF | > 		
CF | > X CANTINA 		
CF | 		
CF | To the EAST, you can hear the jangled discordant sounds of a pianola, 		
CF | that essential saloon instrument, drifting through the batwing doors 		
CF | of the Cantina de la Muerte. 		
CF | 		
CF | > 		DavidW says, "It's almost certainly something like onion dye and or urine."
		Jacqueline says, "Just about to eat my breakfast."
		DavidW says, "Sorry."
		Jacqueline says, "heh"
		Jacqueline asks, "So, Cantina?"
		DavidW says, "It's like orange juice with a dash of grenadine, then."
		Knight_Otu says, "Sure"
		Jacqueline says (to DW), "That sounds delightful."
Jacqueline says (to ClubFloyd), "e" 		
CF ] Cantina 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Cantina 		
CF | The jangled tinny sounds of the pianola mingle with the grumbles and 		
CF | shouts of unruly patrons as you step through the batwing doors; the 		
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind 		
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, 		
CF | although it appears that a drink called "COFFIN VARNISH" has been 		
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and 		
CF | ne'er-do-wells slump against the bar and, at a table in the far 		
CF | corner, you see a group of gamblers deeply immersed in a card game. 		
CF | The walls are covered in ornate cuckoo clocks, each one set to a 		
CF | different time. To your surprise, you notice a number of mangy 		
CF | coyotes skulking around the room, each carefully balancing a platter 		
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? 		
CF | You can go WEST to the plaza. You can go UP to a private room. 		
CF | 		
CF | You can see a spitoon and La Muerte here. 		
CF | 		
CF | > 		DavidW says, "SEARCH THE SPITOON"
		Jacqueline says, "Aw. I miss that game."
		DavidW says, "West of Loathing was infamous for its spitoons."
		Jade says, "La Muerte"
		DavidW says, "Coffin Varnish was *definitely* in one of the Guttersnipe games."
Jacqueline says (to ClubFloyd), "search spitoon" 		
CF ] Cantina 		
CF | > 		
CF | > SEARCH SPITOON 		
CF | 		
CF | It's full of sludge. 		
CF | 		
CF | La Muerte moves down the bar as one of her patrons raises a finger to 		
CF | request a refill. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x coyote" 		
CF ] Cantina 		
CF | > 		
CF | > X COYOTE 		
CF | 		
CF | In your experience, coyotes are mangy ornery varmints and these are no 		
CF | exception. They growl menacingly whenever you get too close. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x gamblers" 		
CF ] Cantina 		
CF | > 		
CF | > X GAMBLERS 		
CF | 		
CF | A bunch of surly-looking characters. You'd best leave them alone. They 		
CF | appear to be gambling with Loteria cards. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read chalkboard" 		
CF ] Cantina 		
CF | > 		
CF | > READ CHALKBOARD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "read menu" 		
CF ] Cantina 		
CF | > 		
CF | > READ MENU 		
CF | 		
CF | A chalk menu behind the bar lists all the drinks for sale, although it 		
CF | appears that a drink called "COFFIN VARNISH" has been hastily and 		
CF | poorly rubbed out. 		
CF | 		
CF | > 		DavidW asks, "takj ti Muerte?"
		DavidW asks, "er talk to Muerte?"
Jacqueline says (to ClubFloyd), "talk to muerte" 		
CF ] Cantina 		
CF | > 		
CF | > TALK TO MUERTE 		
CF | 		
CF | "Si?" La Muerte regards you with a bemused expression. "You must be 		
CF | the latest gunslinger to pass though town. Hmm, you're a little 		
CF | earlier than expected, but that's alright. Welcome to Cantina de la 		
CF | Muerte." 		
CF | 		
CF | > 		Jade says, "examine it"
Jacqueline says (to ClubFloyd), "ask muerte about bounty" 		
CF ] Cantina 		
CF | > 		
CF | > ASK MUERTE ABOUT BOUNTY 		
CF | 		
CF | La Muerte lowers her voice and motions you in close. "Ah, Senorita, 		
CF | you've heard, eh? Yes, I put that bounty on the judge's head. Thanks 		
CF | to that pendejo Hornswaggle, I've been cheated out of what's 		
CF | rightfully mine and I intend to get it back. If you think you're the 		
CF | one to bring Lazarus Dives to justice, I'll gladly pay the full 		
CF | reward. But please, you must be discrete. The judge is operating under 		
CF | the protection of the law these days, so I can't advertise my 		
CF | involvement." 		
CF | 		
CF | > 		Jacqueline says (to Jade), "Examine what? I think you may be lagged. I read the board, and it gave a similar response to what I would expect for examine..."
		Jade says, "examine La Muerte for a description"
		Jacqueline says (to Muerte), "I can't advertise your involvement, but I literally read about it in the paper and it said to come here to ask about it, so..."
Jacqueline says (to ClubFloyd), "x muerte" 		
CF ] Cantina 		
CF | > 		
CF | > X MUERTE 		
CF | 		
CF | Standing behind the bar is a tall slender woman with hands like 		
CF | enormous spiders. La Muerte wears a black traje de flamenca 		
CF | embroidered with blood red roses, her jet black hair tied back into a 		
CF | severe bun under a towering jeweled peineta. Her face is painted with 		
CF | red and white whorls to resemble a sugarskull calaca. She wears a 		
CF | large diamondback rattlesnake draped over her slim shoulders as if it 		
CF | were a feather boa. Her eyes are yellow. 		
CF | 		
CF | The pianola pauses briefly as the song comes to a close before it 		
CF | begins again. 		
CF | 		
CF | > 		Knight_Otu says, "They remain unnamed in the advert though, so everything's fine."
		Jacqueline says, "Yeah. Very discrete."
Jacqueline says (to ClubFloyd), "x snake" 		
CF ] Cantina 		
CF | > 		
CF | > X SNAKE 		
CF | 		
CF | It hisses and rattles its tail, flexing its mighty coils when you get 		
CF | too close. 		
CF | 		
CF | > 		DavidW asks, "Did we examine the pianola?"
		Jade says, "It is a she"
Jacqueline says (to ClubFloyd), "x pianola" 		
CF ] Cantina 		
CF | > 		
CF | > X PIANOLA 		
CF | 		
CF | A self-playing piano that keeps knocking out annoying tunes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "order coffin varnish" 		
CF ] Cantina 		
CF | > 		
CF | > ORDER COFFIN VARNISH 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "order a drink" 		
CF ] Cantina 		
CF | > 		
CF | > ORDER A DRINK 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "ask her about it, instead of ordering."
Jacqueline says (to ClubFloyd), "ask meurte for coffin varnish" 		
CF ] Cantina 		
CF | > 		
CF | > ASK MEURTE FOR COFFIN VARNISH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask muerte for coffin varnish" 		
CF ] Cantina 		
CF | > 		
CF | > ASK MUERTE FOR COFFIN VARNISH 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "er ABOUT, not FOR."
Jacqueline says (to ClubFloyd), "ask muerte about coffin varnish" 		
CF ] Cantina 		
CF | > 		
CF | > ASK MUERTE ABOUT COFFIN VARNISH 		
CF | 		
CF | "You got any coffin varnish?" you ask. 		
CF | 		
CF | "Sorry, Senorita," says La Muerte. "We haven't had that in a long 		
CF | time. We just don't have the ingredients to make it these days." 		
CF | 		
CF | "Hmm." You ponder that, stroking your chin. "What if I could find you 		
CF | the right ingredients?" 		
CF | 		
CF | "Oh well, in that case, I could mix you up a bottle. But be warned, 		
CF | Senorita, it's a powerful drink! You'd need tar, venom, and cactus 		
CF | juice." 		
CF | 		
CF | "Tar, venom, and cactus juice," you repeat. "Okay. I'll see what I can 		
CF | do." 		
CF | 		
CF | La Muerte moves down the bar as one of her patrons raises a finger to 		
CF | request a refill. 		
CF | 		
CF | > 		DavidW says, "a glorious fetch quest! Hooray!"
		Knight_Otu says, "Yes, that does sound like coffin varnish."
Jacqueline says (to ClubFloyd), "x clocks" 		
CF ] Cantina 		
CF | > 		
CF | > X CLOCKS 		
CF | 		
CF | Clocks of every make and size adorn the walls, each ominously ticking 		
CF | away. Their combined ticking is almost as loud as the pianola music. 		
CF | 		
CF | A serving coyote brushes past you, raising its hackles and growling as 		
CF | it bumps you. 		
CF | 		
CF | > 		DavidW says, "The tar we can get from Lydia's Heart."
		DavidW says, "The venom from Tex Adventure."
Jacqueline says (to ClubFloyd), "ask muerte about clocks" 		
CF ] Cantina 		
CF | > 		
CF | > ASK MUERTE ABOUT CLOCKS 		
CF | 		
CF | She smiles. "Ah yes, they help me keep track of my customers," she 		
CF | says. 		
CF | 		
CF | The gamblers mumble amongst themselves, tossing chips into the pot as 		
CF | the next round of cards begins. 		
CF | 		
CF | > 		Knight_Otu says, "If only we could purloin from oher games."
Jacqueline says (to ClubFloyd), "ask muerte about coyotes" 		
CF ] Cantina 		
CF | > 		
CF | > ASK MUERTE ABOUT COYOTES 		
CF | 		
CF | "I trained them myself," says La Muerte. "There's no trick to it. One 		
CF | simply has to have a way with animals." 		
CF | 		
CF | > 		Jacqueline asks, "So, anything else here?"
		DavidW says, "Not that I remember."
Jacqueline says (to ClubFloyd), "u" 		
CF ] Private Room 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Private Room 		
CF | A tastefully decorated private room where patrons who want to pay 		
CF | extra can retire to receive extra services. A woman sits in a 		
CF | claw-foot bathtub, everything but her face obscured by mountains of 		
CF | soap bubbles. You can go DOWN to the cantina. 		
CF | 		
CF | You can see a claw-foot bathtub, a sea sponge and Angelhair Horchata 		
CF | here. 		
CF | 		
CF | > 		Jade says, "nothing but decoration"
		DavidW says, "oh, I thought we'd be blocked from here."
		Jacqueline exclaims, "Apparently not!"
Jacqueline says (to ClubFloyd), "talk to woman" 		
CF ] Private Room 		
CF | > 		
CF | > TALK TO WOMAN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "huh"
Jacqueline says (to ClubFloyd), "x bath" 		
CF ] Private Room 		
CF | > 		
CF | > X BATH 		
CF | 		
CF | A nice cleansing bath always makes you feel better. It seems to be 		
CF | doing wonders for Angelhair Horchata's disposition. 		
CF | 		
CF | > 		Knight_Otu says, "Angelhair Horchata."
		DavidW says, "Angelhair Horchata is her name."
		Jacqueline says, "hm, yeah"
Jacqueline says (to ClubFloyd), "talk to angelhair" 		
CF ] Private Room 		
CF | > 		
CF | > TALK TO ANGELHAIR 		
CF | 		
CF | "Well hello there, tiger," purrs the woman, sloshing carefully in the 		
CF | tub so that none of her parts are exposed over the bubbles. "I'm 		
CF | Angelhair Horchata. You come to join little old me in the bath? I'm 		
CF | getting all pruney by my lonesome here!" 		
CF | 		
CF | > 		DavidW says, "BK is still new to Inform's oddities."
		Jacqueline exclaims, "!"
		Jacqueline says, "She's... that's kind of an invitation."
		Jacqueline asks, "What do we do?"
		Jacqueline says, "I mean, I like baths."
		DavidW says, "Get dirty first, then get clean here."
		Jacqueline asks, "Are you sure we don't get dirty in there instead?"
Jacqueline says (to ClubFloyd), "get in bath" 		
CF ] Private Room 		
CF | > 		
CF | > GET IN BATH 		
CF | 		
CF | Despite how inviting it looks, you really don't have time for that 		
CF | now. 		
CF | 		
CF | > 		Jacqueline says, "oh"
		DavidW says, "We haven't been in the stables yet."
		Jade says, "A dirty bath"
Jacqueline says (to ClubFloyd), "x sponge" 		
CF ] Private Room 		
CF | > 		
CF | > X SPONGE 		
CF | 		
CF | It's a micronesian wool sponge, if you're not mistaken. You know that 		
CF | they're super absorbant because you once watched a kinetoscope show 		
CF | about how South Pacific pearl divers use them to drain the venom from 		
CF | sea snakes before they explore coral crevices. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take sponge" 		
CF ] Private Room 		
CF | > 		
CF | > TAKE SPONGE 		
CF | 		
CF | You pocket the sea sponge. 		
CF | 		
CF | Angelhair Horchata lifts her left leg out of the tub and conspicuously 		
CF | soaps it up, drawing her hands over her smooth slippery flesh. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask angelhair about bath" 		
CF ] Private Room 		
CF | > 		
CF | > ASK ANGELHAIR ABOUT BATH 		
CF | 		
CF | "Hmm, I'm just SO dirty! Tee hee hee!" giggles Angelhair Horchata. 		
CF | "Guess I better scrub myself like a good little girl, tee hee!" 		
CF | 		
CF | > 		DavidW says, "There can't be many sea snakes in Texas, though."
		Jacqueline says, "I'm wondering if it works on other snakes, is the thing."
		Knight_Otu says, "There could be desert snakes thogh."
		Jacqueline says, "Right"
		Knight_Otu says, "Right."
		Jacqueline laughs.
		DavidW says, "Hornswoggle might have snake venom in his snake oil."
		Jacqueline asks, "So... back down, then out into town?"
		Knight_Otu says, "Seems plausible."
		DavidW says, "yeah, explore more, congrats on the sponge."
		Knight_Otu says, "And yeah, let's get out of here before things turns transcript-Warningly."
Jacqueline says (to ClubFloyd), "d" 		
CF ] Cantina 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Cantina 		
CF | The jangled tinny sounds of the pianola mingle with the grumbles and 		
CF | shouts of unruly patrons as you step through the batwing doors; the 		
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind 		
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, 		
CF | although it appears that a drink called "COFFIN VARNISH" has been 		
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and 		
CF | ne'er-do-wells slump against the bar and, at a table in the far 		
CF | corner, you see a group of gamblers deeply immersed in a card game. 		
CF | The walls are covered in ornate cuckoo clocks, each one set to a 		
CF | different time. To your surprise, you notice a number of mangy 		
CF | coyotes skulking around the room, each carefully balancing a platter 		
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? 		
CF | You can go WEST to the plaza. You can go UP to a private room. 		
CF | 		
CF | You can see a spitoon and La Muerte here. 		
CF | 		
CF | The pianola pauses briefly as the song comes to a close before it 		
CF | begins again. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Plaza 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see a sandwich board and Ulysses P Hornswaggle here. 		
CF | 		
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving 		
CF | his arms dramatically. "I've got everything and anything you need to 		
CF | live a life of perfect health!" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Sheriff's Office 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Sheriff's Office 		
CF | The sheriff's office is a cramped dusty building, covered in dust and 		
CF | festooned with cobwebs; it doesn't look like anyone's used it for a 		
CF | long time. Other than a single desk, with a single drawer, the only 		
CF | thing of note are the faded, yellowed WANTED posters still plastered 		
CF | to the walls. A single jail cell is accessible to the WEST; the plaza 		
CF | is outside to the EAST. 		
CF | 		
CF | You can see a desk (closed), a cavalry saber, a posted bulletin and a 		
CF | safe (closed) here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x desk" 		
CF ] Sheriff's Office 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | It's a simple wooden desk, no doubt used for filling out paperwork 		
CF | back when there was a sheriff to fill out paperwork. 		
CF | 		
CF | > 		DavidW says, "open drawer, please"
Jacqueline says (to ClubFloyd), "open drawer" 		
CF ] Sheriff's Office 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open the desk drawer. You see a booking ticket inside. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x ticket" 		
CF ] Sheriff's Office 		
CF | > 		
CF | > X TICKET 		
CF | 		
CF | It's the paperwork that the sheriff fills out when intaking a prisoner 		
CF | for the jail. This one is filled out with information that presumably 		
CF | belonged to the last prisoner to stay in the cell. It says: 		
CF | 		
CF | INTAKE FORM 		
CF | 		
CF | NAME: Tex Arkham, singing cowpoke 		
CF | 		
CF | OFFENCE: busking without a tune 		
CF | 		
CF | CONFISCATED: silver-stringed guitar (impounded in safe) 		
CF | 		
CF | > 		Jacqueline says, "yay"
		Jacqueline says, "oho guitar"
		DavidW says, "gee another singing cowboy"
		Jade says, "bad voice tone, kill him"
		Knight_Otu asks, "Silver-stringed, huh?"
		Knight_Otu says, "Fancy."
		Jacqueline says, "He's not a security guard. We only wrecklessly murder security guards."
		DavidW asks, "Is the safe a dial safe or a key safe?"
		Jacqueline wonders if silver strings would actually be a thing that worked, or just break really easily.
Jacqueline says (to ClubFloyd), "x safe" 		
CF ] Sheriff's Office 		
CF | > 		
CF | > X SAFE 		
CF | 		
CF | A massive combination safe, built to last. The only way to get inside 		
CF | is to know the combination or to blow it open. 		
CF | 		
CF | > 		Jacqueline says, "Combo"
		Jade says, "yes, silver strings"
		DavidW says, "hm, okay."
Jacqueline says (to ClubFloyd), "x saber" 		
CF ] Sheriff's Office 		
CF | > 		
CF | > X SABER 		
CF | 		
CF | A fine example of the ridiculously heavy military sword 		
CF | affectionately called "The Old Wristbreaker" by cavalry soldiers hangs 		
CF | on the wall. 		
CF | 		
CF | > 		Knight_Otu says, "Or dynamite lock."
		DavidW asks, "Did I see a wanted poster?"
Jacqueline says (to ClubFloyd), "x bulletin board" 		
CF ] Sheriff's Office 		
CF | > 		
CF | > X BULLETIN BOARD 		
CF | 		
CF | I only understood you as far as wanting to examine the posted 		
CF | bulletin. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x posted bulletin" 		
CF ] Sheriff's Office 		
CF | > 		
CF | > X POSTED BULLETIN 		
CF | 		
CF | A posted bulletin in the sheriff's office window reads "By order of 		
CF | Judge L. Dives, The Old Sheriff is hereby removed from office on 		
CF | account of creative differences. From henceforth, the McCreedy twins 		
CF | are declared the new marshals for the Santa Diablo territory." 		
CF | 		
CF | > 		Knight_Otu says, "You did."
Jacqueline says (to ClubFloyd), "x posters" 		
CF ] Sheriff's Office 		
CF | > 		
CF | > X POSTERS 		
CF | 		
CF | The posters advertise bounties for the capture of various outlaws and 		
CF | bandits. Not surprisingly, you don't see the Judge listed among them. 		
CF | Hmm. Of course. The man's under the color of law now, so the law 		
CF | wouldn't offer that bounty. Whoever advertised that price on the 		
CF | judge's head is obviously doing so under the table. You'll have to 		
CF | seek them out quietly. 		
CF | 		
CF | > 		Jacqueline says (to game), "I think we've already done that bit."
		DavidW says, "We learned the name McCreedy, though."
Jacqueline says (to ClubFloyd), "take saber" 		
CF ] Sheriff's Office 		
CF | > 		
CF | > TAKE SABER 		
CF | 		
CF | You take the cavalry saber down from the wall. 		
CF | 		
CF | > 		DavidW says, "Now we just need a tooth."
Jacqueline clears the save counter. 		
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf1" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Sheriff's Office 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Cell 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Cell 		
CF | The cell is a tiny room used for holding drunks until they sober up or 		
CF | bandits until they're hanged. It's not designed for long term living. 		
CF | It contains an uncomfortable-looking cot. You can go EAST to the 		
CF | sheriff's office. 		
CF | 		
CF | You can see a cot here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x cot" 		
CF ] Cell 		
CF | > 		
CF | > X COT 		
CF | 		
CF | There appears to be something hidden under the sheets of the cot. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "search sheets" 		
CF ] Cell 		
CF | > 		
CF | > SEARCH SHEETS 		
CF | 		
CF | You notice something hard and sharp under the covers! You pull them 		
CF | back and discover a rusty hacksaw hidden under the sheets. Some former 		
CF | prisoner must have smuggled it in, probably hoping to saw through the 		
CF | bars. Since they're no longer around, you have to assume that they 		
CF | succeeded. 		
CF | There's nothing else in the cot. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take saw" 		
CF ] Cell 		
CF | > 		
CF | > TAKE SAW 		
CF | 		
CF | You take the hacksaw. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Sheriff's Office 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sheriff's Office 		
CF | The sheriff's office is a cramped dusty building, covered in dust and 		
CF | festooned with cobwebs; it doesn't look like anyone's used it for a 		
CF | long time. Other than a single desk, with a single drawer, the only 		
CF | thing of note are the faded, yellowed WANTED posters still plastered 		
CF | to the walls. A single jail cell is accessible to the WEST; the plaza 		
CF | is outside to the EAST. 		
CF | 		
CF | You can see a desk (in which is a booking ticket), a posted bulletin 		
CF | and a safe (closed) here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Plaza 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see a sandwich board and Ulysses P Hornswaggle here. 		
CF | 		
CF | "Special today on our patent-pending tonics!" cries Hornswaggle "One 		
CF | for the price of two! No shoving, there's plenty for everyone!" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "s" 		
CF ] Mortuary 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mortuary 		
CF | The mortuary is a small somber office, tastefully decorated with 		
CF | garlands of black roses befitting its role in the community. Floor 		
CF | models of several different models of caskets are visible, as are 		
CF | several different models of urns. You can go NORTH to the plaza. 		
CF | 		
CF | You can see Wormfood here. 		
CF | 		
CF | > 		Knight_Otu asks, "We all excepted the cell to get shut and locked, didn't we?"
		Jacqueline says, "I did."
		Jacqueline says, "Hence the save. heh"
		DavidW says, "That exactly locking cell trick happens in Gaucho."
		Knight_Otu nods.
Jacqueline says (to ClubFloyd), "x caskets" 		
CF ] Mortuary 		
CF | > 		
CF | > X CASKETS 		
CF | 		
CF | The models have fanciful names like "Abraham's Bosom" and "Silver 		
CF | Speedway," but that can't disguise the fact that they're all coffins. 		
CF | 		
CF | "We've got caskets for every taste here," says Wormfood. "Take a look 		
CF | around! I'm sure you'll find something you like." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x urns" 		
CF ] Mortuary 		
CF | > 		
CF | > X URNS 		
CF | 		
CF | They look really nice, but that doesn't change the fact that they're 		
CF | gonna be filled with dead people's ashes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to Wormfood" 		
CF ] Mortuary 		
CF | > 		
CF | > TALK TO WORMFOOD 		
CF | 		
CF | "Oh hello! Welcome to the Happy Hunting Ground Mortuary!" chirps 		
CF | Wormfood with the polished pleasantness of someone who's been in 		
CF | customer service for a long time. "Among my people, I am known as 		
CF | Wormfood and my only desire is to help you prepare for you final 		
CF | journey to the Happy Hunting Ground... so you can meet the Great 		
CF | Spirit in style! We offer two packages for the soon-to-be-deceased, 		
CF | our standard boot hill package and our platinum cursed native burial 		
CF | ground package!" 		
CF | 		
CF | Wormfood fiddles nervously with her elk tooth and porcupine quill 		
CF | necklace. 		
CF | 		
CF | > 		DavidW says, "TOOTH!"
Jacqueline says (to ClubFloyd), "x necklace" 		
CF ] Mortuary 		
CF | > 		
CF | > X NECKLACE 		
CF | 		
CF | Wormfood's necklace made of porcupine quills and elk teeth. 		
CF | 		
CF | > 		Jacqueline asks, "Tooth is good why?"
		DavidW says, "Saber + tooth = sabertooth."
		Jacqueline says, "I thought we were looking for tar and venom and cactus juice."
		Jacqueline asks (of DW), "Is this an Andrew Schultz game?"
		DavidW says, "Noooo."
		Jacqueline asks, "Or an Emily Short game?"
		DavidW says, "no, ma'am"
		Jade says, "yes 3 items"
Jacqueline says (to ClubFloyd), "ask Wormfood about necklace" 		
CF ] Mortuary 		
CF | > 		
CF | > ASK WORMFOOD ABOUT NECKLACE 		
CF | 		
CF | "Oh this? It's, uh, probably sacred to my people? It's a healing 		
CF | talisman, supposed to help with my, uh, skin condition." 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask wormfood about skin condition" 		
CF ] Mortuary 		
CF | > 		
CF | > ASK WORMFOOD ABOUT SKIN CONDITION 		
CF | 		
CF | "Oh don't make me say it, it's too embarrassing," says Wormfood. "Oh 		
CF | heck, I'll tell you. I'm a skinwalker. On the full moon, I transform 		
CF | into a wampus cat. It's the worst! Plus, I always get the worst 		
CF | hairballs. It's disgusting! Hornswaggle says the whole thing is 		
CF | psychosomatic because I'll turn if something even reminds me of the 		
CF | full moon, but I don't think that's the case. I mean, how does that 		
CF | make sense?" 		
CF | > 		Jacqueline says, "That's a skin condition, sure."
		Knight_Otu says, "In the broadest of senses, sure."
		Jacqueline says, "Also, gotta bring her something moon-like."
		DavidW asks, "Where's that amulet from Moon-Shaped when we need it?"
		Jacqueline says, "Her or him or them, I am not sure."
		Jacqueline says (to DW), "heh."
		Knight_Otu says, "Says fiddles with "her elk tooth" so I guess she."
		DavidW says, "If we can make a sabertooth, I'll feel SO vindicated."
		Jacqueline says (to DW), "It sounds like you have a game to write, where people go into other games to get the things, based on their knowledge from having played those games. It's like... a game we recently played.\"
		Jacqueline says (to KO), "Oh, okay, thanks. I was skimming because I knew I'd read something but then couldn't find it."
Jacqueline says (to ClubFloyd), "take necklace" 		
CF ] Mortuary 		
CF | > 		
CF | > TAKE NECKLACE 		
CF | 		
CF | You don't want that. 		
CF | 		
CF | "Don't forget we sell urns too," says Wormfood. "Some people like 		
CF | those." 		
CF | 		
CF | > 		Knight_Otu says, "Apparently we don't want saberteeth."
Jacqueline says (to ClubFloyd), "ask wormfood about standard" 		
CF ] Mortuary 		
CF | > 		
CF | > ASK WORMFOOD ABOUT STANDARD 		
CF | 		
CF | "That's a really popular package in these parts," says Wormfood. "For 		
CF | our economically-minded clients, this package includes a simple but 		
CF | sturdy pine box and burial in the Santa Diablo boot hill. Six gaunt 		
CF | black-suited pallbearers come included at no extra fee, and, if you 		
CF | don't have a mourning widder of your own, we'll throw one in! If 		
CF | you're a law man, you get the choice of being buried either with your 		
CF | boots or your star." She pauses. "Seems like we've been getting A LOT 		
CF | of business since the judge took over." 		
CF | 		
CF | > 		DavidW says, "We need to carry tar, juice, and venom in something, and these urns are the first bottle-like things we've seen."
		Jacqueline says, "Fair"
		DavidW says, "Unless we can get a stein way from the pianola."
Jacqueline says (to ClubFloyd), "ask wormfood about platinum" 		
CF ] Mortuary 		
CF | > 		
CF | > ASK WORMFOOD ABOUT PLATINUM 		
CF | 		
CF | "Oh, that's for our high rollers!" says Wormfood. "If luxury is no 		
CF | expense, then you can get the platinum cursed burial ground package, 		
CF | where you'll get a fine oak box and a full 'Native American*' burial 		
CF | ceremony before you'll be planted into a cursed native burial ground. 		
CF | Hauntings and mysterious lights in the night are guaranteed!" 		
CF | 		
CF | * -- not an actual Native American ceremony 		
CF | Wormfood smiles nervously, her fingers picking at the fringe of her 		
CF | polonaise dress. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask wormfood about urn" 		
CF ] Mortuary 		
CF | > 		
CF | > ASK WORMFOOD ABOUT URN 		
CF | 		
CF | "We have urns for every occasion!" says Wormfood. "Whether you were 		
CF | incinerated in a mine explosion or a desert brushfire, we've got the 		
CF | urn for you!" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take urn" 		
CF ] Mortuary 		
CF | > 		
CF | > TAKE URN 		
CF | 		
CF | You don't want that. 		
CF | 		
CF | > 		Jacqueline says, "But I do, kinda."
Jacqueline says (to ClubFloyd), "buy urn" 		
CF ] Mortuary 		
CF | > 		
CF | > BUY URN 		
CF | 		
CF | You don't have any money. 		
CF | 		
CF | > 		Jacqueline says, "True."
		DavidW says, "I noted the lack of money."
		Jacqueline says, "I know, I was hoping to barter maybe."
		DavidW says, "Maybe we can pan for gold somehow."
		Knight_Otu says, "Could've been abstracted wealth."
		Jacqueline says, "Yeah"
		Knight_Otu says, "Not likely, but could've."
Jacqueline says (to ClubFloyd), "out" 		
CF ] Mortuary 		
CF | > 		
CF | > OUT 		
CF | 		
CF | But you aren't in anything at the moment. 		
CF | 		
CF | > 		Jacqueline says, "I wish people made that command work in places with one exit."
		Jade says, "B.K. has listed his game as a short one. I think this is gone to become a full lenght one."
Jacqueline says (to ClubFloyd), "n" 		
CF ] Plaza 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see a sandwich board and Ulysses P Hornswaggle here. 		
CF | 		
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries 		
CF | Hornswaggle, even though you're the only person present. "Step right 		
CF | up! Don't be shy!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x board" 		
CF ] Plaza 		
CF | > 		
CF | > X BOARD 		
CF | 		
CF | It says "Hornswaggle's Amazing Patent Medicines! Tinctures, Brines & 		
CF | Unguents! Offical Licensed Santa Diablo Snake Oil and Horse Paste 		
CF | Distributor!! Sorry, bezoars out of stock!!" 		
CF | 		
CF | > 		DavidW asks, "Bezoars as in hairballs?"
		Knight_Otu says, "Horse paste? I had hoped we were past that."
		Jacqueline says (to DW), "ooh"
		DavidW says, "Now glue ton free."
Jacqueline says (to ClubFloyd), "sw" 		
CF ] Laundry 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Laundry 		
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of 		
CF | folded sheets and clothes. There's barely enough room for the 		
CF | proprietor behind the counter. You can go NORTHEAST to the plaza. 		
CF | 		
CF | You can see Lucky Strike, an opium pipe, a newspaper and a vending 		
CF | machine here. 		
CF | 		
CF | > 		Jacqueline says (to DW), "har"
		Jacqueline says, "Man, pullin' out all the Old West tropes, right down to the Chinese opium laundry dens."
		Jade says, "lucky, lol"
		DavidW says, "I assume that Lucky Strike is the proprietor and not a cigarette in a green box."
		Jacqueline says (to Jade), "Lucky Strike is (was?) a cigarette brand in the US."
		Jacqueline says, "Oh, right. That's a name."
		Jacqueline says, "huh"
		Jade says, "common in Spain too"
		Knight_Otu says, "We've had it here in Germany, too."
		Jacqueline asks, "Oh, neat? I guess?"
Jacqueline says (to ClubFloyd), "x lucky strike" 		
CF ] Laundry 		
CF | > 		
CF | > X LUCKY STRIKE 		
CF | 		
CF | Lucky Strike is a large fat man wearing a colorful robe, skullcap, 		
CF | and reflective Pince nez sunglasses. He's smoking an opium pipe. 		
CF | 		
CF | Lucky Strike blows a ring of smoke. 		
CF | 		
CF | > 		DavidW says, "wow. I haven't seen pince nez since Agatha Christie."
		Jade says, "it is a bit messy things aroun, eldest between newest"
		Jade says, "I love Agatha"
Jacqueline says (to ClubFloyd), "talk to lucky strike" 		
CF ] Laundry 		
CF | > 		
CF | > TALK TO LUCKY STRIKE 		
CF | 		
CF | "Hey, man, how are ya? Far out," says Lucky Strike, blowing a ring of 		
CF | smoke in the air. "Real far out." 		
CF | 		
CF | Lucky Strike takes a long pull from the pipe, inhaling deeply. 		
CF | 		
CF | > 		DavidW says, "I bet we need to find a claim ticket and give it to Lucky."
		Jacqueline says, "Well, he is not the trope I was bracing for. That's good."
		DavidW says, "of course, we *did* find a ticket."
Jacqueline says (to ClubFloyd), "x pipe" 		
CF ] Laundry 		
CF | > 		
CF | > X PIPE 		
CF | 		
CF | Lucky Strike puffs on a lit, long-stemmed opium pipe, a glowing-red 		
CF | wad of herbs smoldering in the bowl. It emits a pleasant herbal odor. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x newspaper" 		
CF ] Laundry 		
CF | > 		
CF | > X NEWSPAPER 		
CF | 		
CF | It's an old edition of the "Santa Diablo Seritaph" with a big 		
CF | frontpage headline that reads: "PRESSES STOPPED!! JUDGE BUYS NEWSPAPER 		
CF | OFFICES!!" The accompanying article reads "The Santa Diablo Seritaph 		
CF | will cease production after today's issue as per the orders of our 		
CF | beloved local judge and new owner of the Seritaph, Lazarus Dives Esq. 		
CF | When reached for comment, the judge said he plans to shutter the paper 		
CF | and tear down the office for a new snake oil mine. Judge Dives is 		
CF | well-known locally for his tough-on-other-people's-crime stance and 		
CF | also for being impervious to death dealt by any man born of woman. The 		
CF | judge credits his incredible longevity and success in business to 		
CF | Satan." 		
CF | 		
CF | > 		Jacqueline says, "'Beloved'"
		Jacqueline says, "hahaha 'tough-on-other-people's-crime stance'"
		Knight_Otu says, "Sadly too common out here in the real world."
Jacqueline says (to ClubFloyd), "x vending machine" 		
CF ] Laundry 		
CF | > 		
CF | > X VENDING MACHINE 		
CF | 		
CF | The Happy Rhinoceros Joy Joy Wow!! (tm) Auspicious Charms vending 		
CF | machine contains a wide variety of authentic Chinese lucky charms, 		
CF | which, the instructions claim, "exile unlucky ghosts and sad vibes to 		
CF | the land of the ancestors!!! Reasonable price for good is one single 		
CF | silver vulture coin 1868!!!" 		
CF | 		
CF | > 		DavidW asks, "That man born of woman bit is from ... Macbeth?"
		Knight_Otu asks, "I think that may be the case?"
		Knight_Otu says, "Which Tolkien then stole for his books."
		Jacqueline says, "I believe so. No man born of a woman will harm Macbeth"
		Jacqueline says, "Ah, yep."
		Jacqueline | none of woman born / Shall harm Macbeth
		DavidW says, "I wonder if there's a snake oil mine in this game or not."
		Jacqueline says, "So, a coin needed for the vending machine."
Jacqueline says (to ClubFloyd), "ne" 		
CF ] Plaza 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see a sandwich board and Ulysses P Hornswaggle here. 		
CF | 		
CF | > 		DavidW says, "Also silver and round like a full moon."
		Jade says, "also"
		Jacqueline says, "Oh yeah, wonder if we can use that twice."
Jacqueline says (to ClubFloyd), "se" 		
CF ] Post Office 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Post Office 		
CF | No matter what, the mail must go through... that's the motto for the 		
CF | postal service, but it doesn't look like a whole lot of mail goes 		
CF | through this particular branch anymore. The lobby of the post office 		
CF | is separated from the work space by a high counter, behind which 		
CF | stands the postmaster. A metal telegram machine sits on the counter. 		
CF | You can go NORTHWEST to the plaza. 		
CF | 		
CF | You can see Postmaster Clem Bunions, a package (closed) and a telegram 		
CF | machine here. 		
CF | 		
CF | > 		Jade says, "I am in"
Jacqueline says (to ClubFloyd), "x clem" 		
CF ] Post Office 		
CF | > 		
CF | > X CLEM 		
CF | 		
CF | Postmaster Clem Bunions is a thin stoop-shouldered man with a shiny 		
CF | bald head and a fussy little mustache. He wears a green celluloid 		
CF | banker's visor and is busily sorting stacks of letters. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to clem" 		
CF ] Post Office 		
CF | > 		
CF | > TALK TO CLEM 		
CF | 		
CF | "Well, what is it, don't hold up the line, little lady!" says the 		
CF | postmaster, throwing another letter into his pile. You look around. 		
CF | You're not sure what the rush is since you're clearly the only person 		
CF | here. "Time and the mail wait for no man!" 		
CF | 		
CF | The postmaster pulls his visor down lower over his eyes. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask clem about mail" 		
CF ] Post Office 		
CF | > 		
CF | > ASK CLEM ABOUT MAIL 		
CF | 		
CF | "No time to chat, sonny! This mail ain't gonna sort itself!" says the 		
CF | postmaster. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "sort mail" 		
CF ] Post Office 		
CF | > 		
CF | > SORT MAIL 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "Not a man. Not a sunny."
Jacqueline says (to ClubFloyd), "x package" 		
CF ] Post Office 		
CF | > 		
CF | > X PACKAGE 		
CF | 		
CF | A large package wrapped up in butcher paper and tied up with twine. 		
CF | The label says "To: Tex Arkham From: The Dusty Trails School of 		
CF | Singing Cowpoke Music." 		
CF | 		
CF | "Hmm, that'll go out with the next shipment," he mutters as he tosses 		
CF | another letter in his pile. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take package" 		
CF ] Post Office 		
CF | > 		
CF | > TAKE PACKAGE 		
CF | 		
CF | "Hold on thar, little missy!" says the postmaster. "Y'all can't just 		
CF | waltz in here and take any old package that ain't addressed to ya! 		
CF | That ain't according to the postal code!" 		
CF | 		
CF | "C'mon," you say. "It's obvious this package has been here a while. No 		
CF | one's coming to claim it." 		
CF | 		
CF | "Even so, there's rules! I'm only allowed to relinquish this package 		
CF | to the address or his sworn designee! So that means unless I get a 		
CF | telegram from Tex Arkham saying you can take it, you can't take it!" 		
CF | 		
CF | > 		Jade says, "sonny"
		DavidW says, "Tex is dead or escaped."
		Knight_Otu says, "That's the singing cowboy fron earlier."
		Jacqueline says, "Gotta fake a telegram"
		DavidW asks, "from where?"
		Jacqueline says, "Not because we need the box for any known reason, but merely be the box is there and this is an IF game."
		Jade says, "problems growing"
		DavidW asks, "I suppose look at the machine?"
		Jacqueline says, "Yeah"
Jacqueline says (to ClubFloyd), "x telegram" 		
CF ] Post Office 		
CF | > 		
CF | > X TELEGRAM 		
CF | 		
CF | A metal telegram machine for sending and receiving messages in morse 		
CF | code. You've see these before; when a telegram comes over the wire, 		
CF | the little metal arm will move to tap it out. You once read a penny 		
CF | dreadful where a master criminal used mesmerism to send fraudulent 		
CF | telegrams by psychically moving the metal arm so that it tapped out 		
CF | the messages he desired; you don't have powers like that, but you 		
CF | reckon you could do something similar if you could make that arm move 		
CF | without touching it. 		
CF | 		
CF | "No time to jibber jabber, young lady, I gots mail to sort!" says the 		
CF | postmaster. 		
CF | 		
CF | > 		Jacqueline says, "hmmmmm"
		DavidW says, "like a magnet."
		Knight_Otu says, "Sounds... right."
		Jacqueline says, "yeah"
		Jacqueline says, "Haven't seen one of those yet."
DavidW says (to ClubFloyd), "x arm" 		
CF ] Post Office 		
CF | > 		
CF | > X ARM 		
CF | 		
CF | A metal telegram machine for sending and receiving messages in morse 		
CF | code. You've see these before; when a telegram comes over the wire, 		
CF | the little metal arm will move to tap it out. You once read a penny 		
CF | dreadful where a master criminal used mesmerism to send fraudulent 		
CF | telegrams by psychically moving the metal arm so that it tapped out 		
CF | the messages he desired; you don't have powers like that, but you 		
CF | reckon you could do something similar if you could make that arm move 		
CF | without touching it. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "nw" 		
CF ] Plaza 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see a sandwich board and Ulysses P Hornswaggle here. 		
CF | 		
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!" 		
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps, 		
CF | measles, ennui, malaise, the intangible squirms, and juggler's 		
CF | despair!" 		
CF | 		
CF | > 		DavidW says, "The arm isn't obviously iron-based."
Jacqueline says (to ClubFloyd), "ne" 		
CF ] Stable 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Stable 		
CF | The stable is a building where travellers can shelter their horses 		
CF | while they stay in town. It's filled with hay and a decidely horsey 		
CF | smell. You can go SOUTHWEST to the plaza. 		
CF | 		
CF | You can see a horseshoe and Wildfire here. 		
CF | 		
CF | > 		DavidW asks, "There's a stable yet. Horseshoe magnet?"
Jacqueline says (to ClubFloyd), "take horseshoe" 		
CF ] Stable 		
CF | > 		
CF | > TAKE HORSESHOE 		
CF | 		
CF | You take the horseshoe. 		
CF | 		
CF | Wildfire raises her tail and farts. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x horseshoe" 		
CF ] Stable 		
CF | > 		
CF | > X HORSESHOE 		
CF | 		
CF | A metal horseshoe in the shape of a horseshoe. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x wildfire" 		
CF ] Stable 		
CF | > 		
CF | > X WILDFIRE 		
CF | 		
CF | Wildfire is a fat grey mule with bulging sides and short stubby legs. 		
CF | She might not be the fastest beast around but she makes up for it with 		
CF | an unusually easy-going temperment for a mule. Looking at her puts a 		
CF | lump in your own throat as you remember your own beloved horse... 		
CF | 		
CF | > 		Knight_Otu says, "..."
DavidW says (to ClubFloyd), "search hay" 		
CF ] Stable 		
CF | > 		
CF | > SEARCH HAY 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | Wildfire flicks her long rabbit-like ears. 		
CF | 		
CF | > 		Jacqueline asks, "Should I just immediately go to the post office and see if this is a magnet?"
Jacqueline says (to ClubFloyd), "sw" 		
CF ] Plaza 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see a sandwich board and Ulysses P Hornswaggle here. 		
CF | 		
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving 		
CF | his arms dramatically. "I've got everything and anything you need to 		
CF | live a life of perfect health!" 		
CF | 		
CF | > 		Knight_Otu says, "I guess it can't hurt."
		DavidW asks, "I'm not sure what syntax you'd use. USE HORSESHOE ON ARM?"
Jacqueline says (to ClubFloyd), "se" 		
CF ] Post Office 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Post Office 		
CF | No matter what, the mail must go through... that's the motto for the 		
CF | postal service, but it doesn't look like a whole lot of mail goes 		
CF | through this particular branch anymore. The lobby of the post office 		
CF | is separated from the work space by a high counter, behind which 		
CF | stands the postmaster. A metal telegram machine sits on the counter. 		
CF | You can go NORTHWEST to the plaza. 		
CF | 		
CF | You can see Postmaster Clem Bunions, a package (closed) and a telegram 		
CF | machine here. 		
CF | 		
CF | > 		Jacqueline says, "Hm. Syntax..."
Jacqueline says (to ClubFloyd), "move arm with magnet" 		
CF ] Post Office 		
CF | > 		
CF | > MOVE ARM WITH MAGNET 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "use horseshoe on arm"
Jacqueline says (to ClubFloyd), "use horseshoe on arm" 		
CF ] Post Office 		
CF | > 		
CF | > USE HORSESHOE ON ARM 		
CF | 		
CF | You hold the horseshoe near the telegram machine, but nothing happens. 		
CF | It might look like a magnet, but it's not magnetized. 		
CF | 		
CF | > 		Jacqueline says, "DANG"
		DavidW says, "yeah, right idea but too soon."
		Knight_Otu says, "Well there's our next-ish task."
		Jade says, "ooooh"
		DavidW says, "The USE syntax was correct."
		Jacqueline says, "Yeah, shockingly."
		DavidW asks, "Have we seen anything else electric or magnetic?"
		Jacqueline | What are 3 methods to magnetize a metal?
		Jacqueline | Rubbing the Metal with a Strong Magnet.
		Jacqueline | Striking the Metal with a Hammer.
		Jacqueline | Making an Electromagnet.
		DavidW asks, "There might be a magnet in the pianola?"
		Jacqueline says, "hm."
		Jade says, "borrowing with wood"
Jacqueline says (to ClubFloyd), "nw" 		
CF ] Plaza 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see a sandwich board and Ulysses P Hornswaggle here. 		
CF | 		
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!" 		
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps, 		
CF | measles, ennui, malaise, the intangible squirms, and juggler's 		
CF | despair!" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Cantina 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Cantina 		
CF | The jangled tinny sounds of the pianola mingle with the grumbles and 		
CF | shouts of unruly patrons as you step through the batwing doors; the 		
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind 		
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, 		
CF | although it appears that a drink called "COFFIN VARNISH" has been 		
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and 		
CF | ne'er-do-wells slump against the bar and, at a table in the far 		
CF | corner, you see a group of gamblers deeply immersed in a card game. 		
CF | The walls are covered in ornate cuckoo clocks, each one set to a 		
CF | different time. To your surprise, you notice a number of mangy 		
CF | coyotes skulking around the room, each carefully balancing a platter 		
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? 		
CF | You can go WEST to the plaza. You can go UP to a private room. 		
CF | 		
CF | You can see a spitoon and La Muerte here. 		
CF | 		
CF | A serving coyote brushes past you, raising its hackles and growling as 		
CF | it bumps you. 		
CF | 		
CF | > 		DavidW says, "Also, I think we haven't been in on the path to the hills north yet."
Jacqueline says (to ClubFloyd), "look in pianola" 		
CF ] Cantina 		
CF | > 		
CF | > LOOK IN PIANOLA 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | The gamblers mumble amongst themselves, tossing chips into the pot as 		
CF | the next round of cards begins. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Plaza 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see a sandwich board and Ulysses P Hornswaggle here. 		
CF | 		
CF | > 		Jade says, "open"
		DavidW asks, "Is the spitoon takeable?"
Jacqueline says (to ClubFloyd), "e" 		
CF ] Cantina 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Cantina 		
CF | The jangled tinny sounds of the pianola mingle with the grumbles and 		
CF | shouts of unruly patrons as you step through the batwing doors; the 		
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind 		
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, 		
CF | although it appears that a drink called "COFFIN VARNISH" has been 		
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and 		
CF | ne'er-do-wells slump against the bar and, at a table in the far 		
CF | corner, you see a group of gamblers deeply immersed in a card game. 		
CF | The walls are covered in ornate cuckoo clocks, each one set to a 		
CF | different time. To your surprise, you notice a number of mangy 		
CF | coyotes skulking around the room, each carefully balancing a platter 		
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? 		
CF | You can go WEST to the plaza. You can go UP to a private room. 		
CF | 		
CF | You can see a spitoon and La Muerte here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open pianola" 		
CF ] Cantina 		
CF | > 		
CF | > OPEN PIANOLA 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | La Muerte moves down the bar as one of her patrons raises a finger to 		
CF | request a refill. 		
CF | 		
CF | > 		Jade says, "open pianola, search it"
Jacqueline says (to ClubFloyd), "take spitoon" 		
CF ] Cantina 		
CF | > 		
CF | > TAKE SPITOON 		
CF | 		
CF | You take the spitoon. 		
CF | 		
CF | > 		DavidW says, "Maybe it's the jar for our goops."
Jacqueline says (to ClubFloyd), "search pianola" 		
CF ] Cantina 		
CF | > 		
CF | > SEARCH PIANOLA 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | La Muerte rubs a soggy rag over the countertop, soaking up spilled 		
CF | whiskey. 		
CF | 		
CF | > 		Jacqueline says, "Well, great. We have a spitoon."
		Jacqueline says, "Yeah"
Jacqueline says (to ClubFloyd), "w" 		
CF ] Plaza 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see a sandwich board and Ulysses P Hornswaggle here. 		
CF | 		
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries 		
CF | Hornswaggle, even though you're the only person present. "Step right 		
CF | up! Don't be shy!" 		
CF | 		
CF | > 		DavidW asks, "Empty it in the plaza?"
Jacqueline says (to ClubFloyd), "empty spitoon" 		
CF ] Plaza 		
CF | > 		
CF | > EMPTY SPITOON 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Path 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see Butch McCreedy here. 		
CF | 		
CF | > 		Jacqueline says, "I was not expecting much more map, but here it is."
Jacqueline says (to ClubFloyd), "x mccreedy" 		
CF ] Path 		
CF | > 		
CF | > X MCCREEDY 		
CF | 		
CF | Butch McCreedy is a stubble-jawed brute with a brown duster and a ten 		
CF | gallon hat. They're casually flipping a coin in the air. 		
CF | 		
CF | > 		DavidW asks, "That's one of the twin sheriffs, yes?"
		Jacqueline says, "Yeah"
		DavidW says, "oo, coin"
		Jacqueline says, "oho yeah"
Jacqueline says (to ClubFloyd), "talk to mccreedy" 		
CF ] Path 		
CF | > 		
CF | > TALK TO MCCREEDY 		
CF | 		
CF | "Best turn back, pilgrim," says Butch McCreedy, spitting a big gob of 		
CF | chaw at your feet and grinning a gap-toothed grin at you. "You ain't 		
CF | welcome up at the manor and the Judge pays me good lucre to keep punks 		
CF | like you away." 		
CF | 		
CF | "Me and the Judge got unfinished business," you say. 		
CF | 		
CF | "That so? Well, now you've piqued my curiosity, kid. Course I can't 		
CF | just let ya past. But I love me a wager. Tell ya what, kid. I'll let 		
CF | ya past if ya can beat me in a fair contest." 		
CF | 		
CF | > 		Jacqueline raises an eyebrow.
		Knight_Otu asks, "What fair contest?"
		DavidW says, "Ask him"
		Jacqueline says, "You know that when someone insists that the contest is fair that it's super duper fair for sure."
		Jade says, "ask tor contest"
Jacqueline says (to ClubFloyd), "ask mccreedy about contest" 		
CF ] Path 		
CF | > 		
CF | > ASK MCCREEDY ABOUT CONTEST 		
CF | 		
CF | "What kinda contest you thinking of?" you ask. 		
CF | 		
CF | Butch chortles. "Ya know I like my coffin varnish, so let's make it a 		
CF | drinking contest. You get us some coffin varnish and we'll go at it, 		
CF | tit fer tat, and see who's the better one here." 		
CF | 		
CF | Butch spits a gob of chaw at the ground. 		
CF | 		
CF | > 		Jade says, "about"
Jacqueline says (to ClubFloyd), "x chaw" 		
CF ] Path 		
CF | > 		
CF | > X CHAW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x gob" 		
CF ] Path 		
CF | > 		
CF | > X GOB 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "show spitoon to mccreedy" 		
CF ] Path 		
CF | > 		
CF | > SHOW SPITOON TO MCCREEDY 		
CF | 		
CF | Butch McCreedy is unimpressed. 		
CF | 		
CF | Butch adjusts the brim of their ten gallon hat. 		
CF | 		
CF | > 		Knight_Otu says, "Well."
		DavidW asks, "So this is who we're making coffin varnish for?"
		Jacqueline says, "Okay. Need tar and venom and cactus juice."
		Jacqueline says (to DW), "Apparently, yes."
		Knight_Otu nods.
Jacqueline says (to ClubFloyd), "w" 		
CF ] Boneyard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Boneyard 		
CF | The boneyard is a collection of rickety wooden crosses planted 		
CF | haphazardly amongst the dry gorse. A collapsing church stands to the 		
CF | WEST; you can hear the faint sounds of organ music and voices raised 		
CF | in song from within. The path is to the EAST. 		
CF | 		
CF | You can see a shovel and a fresh grave here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take shovel" 		
CF ] Boneyard 		
CF | > 		
CF | > TAKE SHOVEL 		
CF | 		
CF | You take the shovel. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x grave" 		
CF ] Boneyard 		
CF | > 		
CF | > X GRAVE 		
CF | 		
CF | The cross says "Here Lies The Sheriff, Relieved of Duty but still 		
CF | buried with his Star." 		
CF | 		
CF | > 		Jacqueline presses F.
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf2" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Boneyard 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "dig" 		
CF ] Boneyard 		
CF | > 		
CF | > DIG 		
CF | 		
CF | What do you want to dig? 		
CF | 		
CF | > 		Knight_Otu says, "That's not a good way to resolve creative differences."
Jacqueline says (to ClubFloyd), "dirt" 		
CF ] Boneyard 		
CF | > 		
CF | > DIRT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "dig grave"
Jacqueline says (to ClubFloyd), "dig grave" 		
CF ] Boneyard 		
CF | > 		
CF | > DIG GRAVE 		
CF | 		
CF | What do you want to dig the fresh grave with? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "shovel" 		
CF ] Boneyard 		
CF | > 		
CF | > SHOVEL 		
CF | 		
CF | You've dug plenty of graves, but not usually graves that already have 		
CF | someone in them. In your experience, the dead don't like to be 		
CF | disturbed so you'd better take some precautions before you start 		
CF | mucking around like that. 		
CF | 		
CF | > 		DavidW says, "oh, like a necklace"
		Jacqueline says, "Hm. Maybe the charm from the vending machine."
		Jade says, "yes"
		DavidW says, "oh, forgot about that."
		Jacqueline says, "I'm not sure we get that necklace off of Wormfood, to be honest."
		DavidW asks, "But the coin is McCreedy's... ?"
Jacqueline says (to ClubFloyd), "w" 		
CF ] Boneyard 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the boarded-up door) 		
CF | It's nailed shut with several wooden boards. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "l" 		
CF ] Boneyard 		
CF | > 		
CF | > L 		
CF | 		
CF | Boneyard 		
CF | The boneyard is a collection of rickety wooden crosses planted 		
CF | haphazardly amongst the dry gorse. A collapsing church stands to the 		
CF | WEST; you can hear the faint sounds of organ music and voices raised 		
CF | in song from within. The path is to the EAST. 		
CF | 		
CF | You can see a fresh grave here. 		
CF | 		
CF | > 		DavidW says, "Of course, we didn't examine the coin to find out if it's a silver vulture."
Jacqueline says (to ClubFloyd), "wait, the collapsing church is boarded up but people inside are singing?" 		
CF ] Boneyard 		
CF | > 		
CF | > WAIT, THE COLLAPSING CHURCH IS BOARDED UP BUT PEOPLE INSIDE ARE 		
CF | SINGING? 		
CF | 		
CF | Time passes. 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "um, oops."
		Jacqueline asks, "Wait, the collapsing church is boarded up but people inside are singing?"
		DavidW says, "Could be a recording"
		Jacqueline says, "I guess."
		DavidW asks, "Can we pry the boards or push the church?"
Jacqueline says (to ClubFloyd), "i" 		
CF ] Boneyard 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a shovel 		
CF | a spitoon 		
CF | a horseshoe 		
CF | a hacksaw 		
CF | a cavalry saber 		
CF | a sea sponge 		
CF | a poncho (being worn) 		
CF | a broadsheet 		
CF | a locket (being worn) 		
CF | a stetson hat (being worn) 		
CF | jeans (being worn) 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pry boards with shovel" 		
CF ] Boneyard 		
CF | > 		
CF | > PRY BOARDS WITH SHOVEL 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "remove boards" 		
CF ] Boneyard 		
CF | > 		
CF | > REMOVE BOARDS 		
CF | 		
CF | You aren't wearing the boarded-up door. 		
CF | 		
CF | > 		Jacqueline says, "hahaha"
DavidW says (to ClubFloyd), "pull boards" 		
CF ] Boneyard 		
CF | > 		
CF | > PULL BOARDS 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		Jade says, "I supposed there was a burial running"
DavidW says (to ClubFloyd), "take boards with saber" 		
CF ] Boneyard 		
CF | > 		
CF | > TAKE BOARDS WITH SABER 		
CF | 		
CF | I only understood you as far as wanting to take the boarded-up door. 		
CF | 		
CF | > 		Knight_Otu says, "Technically correct."
DavidW says (to ClubFloyd), "push church" 		
CF ] Boneyard 		
CF | > 		
CF | > PUSH CHURCH 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Boneyard 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Boneyard 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Boneyard 		
CF | The boneyard is a collection of rickety wooden crosses planted 		
CF | haphazardly amongst the dry gorse. A collapsing church stands to the 		
CF | WEST; you can hear the faint sounds of organ music and voices raised 		
CF | in song from within. The path is to the EAST. 		
CF | 		
CF | You can see a fresh grave here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x church" 		
CF ] Boneyard 		
CF | > 		
CF | > X CHURCH 		
CF | 		
CF | It's a collapsing church in an advanced state of disrepair with a 		
CF | leaning bell tower. The door is boarded up. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open door" 		
CF ] Boneyard 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | It's nailed shut with several wooden boards. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb church" 		
CF ] Boneyard 		
CF | > 		
CF | > CLIMB CHURCH 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x tower" 		
CF ] Boneyard 		
CF | > 		
CF | > X TOWER 		
CF | 		
CF | It's a collapsing church in an advanced state of disrepair with a 		
CF | leaning bell tower. The door is boarded up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF ] Boneyard 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jade asks, "can you the bell sounds?"
		Jacqueline asks, "Well, I think that's all the locations other than the manor, right?"
		DavidW asks, "Wasn't there an east of McCreedy?"
		Jacqueline says, "I think that's the manor, but..."
Jacqueline says (to ClubFloyd), "e" 		
CF ] Path 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see Butch McCreedy here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Mine Entrance 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | The path terminates at the entrance of an old mine, carved into the 		
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth 		
CF | through the mineshaft. You can go WEST to the path or DOWN the 		
CF | mineshaft. A ravine is to the NORTH. 		
CF | 		
CF | You can see a gila monster here. 		
CF | 		
CF | > 		Jacqueline says, "Oh, cool."
Jacqueline says (to ClubFloyd), "x monster" 		
CF ] Mine Entrance 		
CF | > 		
CF | > X MONSTER 		
CF | 		
CF | An enormous warty bloated lizard, covered in swirls of purple and 		
CF | yellow scales, lies sprawled on the ground, regarding you lazily with 		
CF | one baleful yellow eye. You've never seen one so big. You've heard 		
CF | that high amounts of snake oil in the environment can cause mutations 		
CF | like that. Its venomous fangs glisten in the harsh desert sun. It 		
CF | wears a collar with a tag that says "IDA MAE." 		
CF | 		
CF | You've read that gila monsters need a full week to replenish their 		
CF | venom after every bite, but that doesn't do you much good -- one this 		
CF | big would only NEED one bite to do you in! If only there were some way 		
CF | to get it to harmlessly waste its venom... 		
CF | 		
CF | > 		Knight_Otu asks, "I think there was. I also don't recall, did we go IN to the snake oil seller's wagon?"
		DavidW says, "The sponge"
		Jacqueline says, "Yes, the sponge"
		Jade says, "the venom is here"
		DavidW says, "give sponge to monster"
Jacqueline says (to ClubFloyd), "give sponge to monster" 		
CF ] Mine Entrance 		
CF | > 		
CF | > GIVE SPONGE TO MONSTER 		
CF | 		
CF | You dangle the sponge in front of the gila monster and, true to form, 		
CF | it springs to life and snaps the sponge between its powerful jaws. 		
CF | You watch as the beast wrestles and shakes the sponge like a terrier 		
CF | shaking a rat. Eventually, it gets bored and drops the sponge, 		
CF | returning to its regular torpor. 		
CF | 		
CF | > 		Jade says, "thow"
Jacqueline says (to ClubFloyd), "take sponge" 		
CF ] Mine Entrance 		
CF | > 		
CF | > TAKE SPONGE 		
CF | 		
CF | You take the venom-infused sponge. 		
CF | 		
CF | > 		DavidW says, "hooray"
		Jade says, "trow sponge"
		Jacqueline exclaims, "We have venom!"
		Jacqueline says, "Need tar and cactus juice"
		Jacqueline asks, "Shall we explore the mine?"
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf3" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Mine Entrance 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "d" 		
CF ] Mineshaft 		
CF | > 		
CF | > D 		
CF | 		
CF | You don't have to worry about being bitten now, since you read that 		
CF | gila monsters take a full week to replenish their venom. You sneak 		
CF | past the drowsy gila monster and slip down the mineshaft. 		
CF | 		
CF | Mineshaft 		
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches 		
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from 		
CF | the walls, congealing into a waist-deep pool that fills the cavern. 		
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! 		
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP 		
CF | to the surface. 		
CF | 		
CF | You can see some dynamite, Gabby and a miner's lamp here. 		
CF | 		
CF | > 		DavidW says, "cactus will likely be north of monster"
		Jade says, "try"
Jacqueline says (to ClubFloyd), "take all" 		
CF ] Mineshaft 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | dynamite: You take the dynamite. 		
CF | miner's lamp: "Jest a cotton-picking minute there, lass! I need that 		
CF | thar light!" says Gabby. "If y'all want mah miner's lamp, at least 		
CF | have the decency ta bring me a replacement! 		
CF | 		
CF | > 		DavidW says, "oh, tnt to open the safe with"
		Jacqueline says, "yeah"
Jacqueline says (to ClubFloyd), "talk to gabby" 		
CF ] Mineshaft 		
CF | > 		
CF | > TALK TO GABBY 		
CF | 		
CF | "Git outta here, ya durn sidewinder! I done already told yer no-good 		
CF | thieving boss, I ain't a-selling my snake oil mine!" Gabby turns on 		
CF | you angrily, his mech assuming a fighting stance as it brandishes its 		
CF | arm drills. "Judge er no judge, he ain't getting what ain't his!" 		
CF | 		
CF | "I'm not working for the judge!" you say quickly. "In fact, I'm here 		
CF | to take that carpetbagger down!" 		
CF | 		
CF | "Aw well, why didn't ya say so, tenderfoot?" says Gabby, suddenly in a 		
CF | much friendlier mood. "Anyone standing up to that no-good varmint is a 		
CF | friend of mine!" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask gabby about judge" 		
CF ] Mineshaft 		
CF | > 		
CF | > ASK GABBY ABOUT JUDGE 		
CF | 		
CF | "That no good galoot!" shouts Gabby hotly, pounding the metal fist of 		
CF | his mech against the cave wall. "That lily-livered coyote's been after 		
CF | the deed ta mah mine since he rolled inta town! He maya got all them 		
CF | other mines, but he won't get mine! Gabby ain't gonna quit!" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask gabby about oil" 		
CF ] Mineshaft 		
CF | > 		
CF | > ASK GABBY ABOUT OIL 		
CF | 		
CF | "They call it shimmerin' gold cuz it's so valuable," says Gabby. "This 		
CF | here's mah snake oil claim an' ah ain't gonna let no judge take it 		
CF | away from me!" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask gabby about tar" 		
CF ] Mineshaft 		
CF | > 		
CF | > ASK GABBY ABOUT TAR 		
CF | 		
CF | "Ain't got time for all that yakkin' an' yappin', kid! That's snake 		
CF | oil in them thar hills an' ol' Gabby's 'a gonna find it!" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take oil" 		
CF ] Mineshaft 		
CF | > 		
CF | > TAKE OIL 		
CF | 		
CF | You have no desire to take any snake oil. You've seen how men will 		
CF | kill for that stuff. That ooze is the root of all evil. 		
CF | 		
CF | Gabby slams his mech fist against the wall with such force that a new 		
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he 		
CF | drawls. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] campsite 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | campsite 		
CF | The eastern section of the cavern is an elevated plateau above the 		
CF | snake oil pool; Gabby has converted it into a make-shift campsite with 		
CF | a pup tent for sleeping and a small natural gas fumarole for warmth. 		
CF | The large number of empty tin cans attests that Gabby's diet mostly 		
CF | consists of beans. You can go WEST to the mineshaft or UP into a 		
CF | crevice. 		
CF | 		
CF | You can see some magnetic ore and a pot of chili here. 		
CF | 		
CF | > 		Knight_Otu says, "No, the love of that ooze is the root of all evil."
Jade has left. 		
Jade has arrived. 		Jacqueline says, "MAGNET"
		Knight_Otu exclaims, "Magnetic ore!"
		Jade says, "oops"
Jacqueline says (to ClubFloyd), "rub horseshoe on ore" 		
CF ] campsite 		
CF | > 		
CF | > RUB HORSESHOE ON ORE 		
CF | 		
CF | You rub the horseshoe against the magnetic ore for several seconds 		
CF | until you start to feel resistance; it feels like the horseshoe has 		
CF | become magnetized. 		
CF | 		
CF | > 		Jacqueline says, "yay"
Jacqueline says (to ClubFloyd), "x chili" 		
CF ] campsite 		
CF | > 		
CF | > X CHILI 		
CF | 		
CF | A pot of bubbling 5-alarm chili. This stuff will wreck hell on your 		
CF | intestines. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "eat chili" 		
CF ] campsite 		
CF | > 		
CF | > EAT CHILI 		
CF | 		
CF | You don't want to give yourself gas. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "u" 		
CF ] campsite 		
CF | > 		
CF | > U 		
CF | 		
CF | It's too dark to go in there. 		
CF | 		
CF | > 		Jacqueline says, "ah."
		Jacqueline asks, "Well, let's go get the package?"
		DavidW says, "I was wondering what we needed a light for."
		Jacqueline says, "Same. Now we know."
		DavidW says, "sure."
Jacqueline says (to ClubFloyd), "w" 		
CF ] Mineshaft 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Mineshaft 		
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches 		
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from 		
CF | the walls, congealing into a waist-deep pool that fills the cavern. 		
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! 		
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP 		
CF | to the surface. 		
CF | 		
CF | You can see Gabby and a miner's lamp here. 		
CF | 		
CF | > 		DavidW says, "THere's also a north from mine entrance."
Jacqueline says (to ClubFloyd), "u" 		
CF ] Mine Entrance 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | The path terminates at the entrance of an old mine, carved into the 		
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth 		
CF | through the mineshaft. You can go WEST to the path or DOWN the 		
CF | mineshaft. A ravine is to the NORTH. 		
CF | 		
CF | You can see a venom-drained gila monster here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Ravine 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Ravine 		
CF | You're at the bottom of a deep ravine, bordered by steep rocky walls. 		
CF | The mine entrance is to the SOUTH. 		
CF | 		
CF | You can see a barrel cactus and a tumbleweed here. 		
CF | 		
CF | > 		Knight_Otu says, "Cactus."
		Jacqueline says, "ooh"
Jacqueline says (to ClubFloyd), "x cactus" 		
CF ] Ravine 		
CF | > 		
CF | > X CACTUS 		
CF | 		
CF | A short squat barrel cactus. You've read that travellers lost in the 		
CF | desert can get water from these. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] Ravine 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some dynamite 		
CF | a venom-infused sponge 		
CF | a shovel 		
CF | a spitoon 		
CF | a horseshoe 		
CF | a hacksaw 		
CF | a cavalry saber 		
CF | a poncho (being worn) 		
CF | a broadsheet 		
CF | a locket (being worn) 		
CF | a stetson hat (being worn) 		
CF | jeans (being worn) 		
CF | 		
CF | > 		Jade says, "cactus, yes"
Jacqueline says (to ClubFloyd), "take cactus" 		
CF ] Ravine 		
CF | > 		
CF | > TAKE CACTUS 		
CF | 		
CF | It's growing out of the ground. You can't just take it. 		
CF | 		
CF | > 		DavidW says, "Saw"
Jacqueline says (to ClubFloyd), "open cactus with saw" 		
CF ] Ravine 		
CF | > 		
CF | > OPEN CACTUS WITH SAW 		
CF | 		
CF | That doesn't seem to be something you can unlock. 		
CF | 		
CF | > 		DavidW says, "Cut it"
Jacqueline says (to ClubFloyd), "saw cactus" 		
CF ] Ravine 		
CF | > 		
CF | > SAW CACTUS 		
CF | 		
CF | What do you want to saw the barrel cactus with? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "saw" 		
CF ] Ravine 		
CF | > 		
CF | > SAW 		
CF | 		
CF | What do you want to saw? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "cut cactus with saw" 		
CF ] Ravine 		
CF | > 		
CF | > CUT CACTUS WITH SAW 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "saw" 		
CF ] Ravine 		
CF | > 		
CF | > SAW 		
CF | 		
CF | What do you want to saw? 		
CF | 		
CF | > 		Jacqueline says, "oh god"
Jacqueline says (to ClubFloyd), "cactus" 		
CF ] Ravine 		
CF | > 		
CF | > CACTUS 		
CF | 		
CF | What do you want to saw the barrel cactus with? 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "shovel" 		
CF ] Ravine 		
CF | > 		
CF | > SHOVEL 		
CF | 		
CF | That's not something you need to saw! 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "cut cactus with saw" 		
CF ] Ravine 		
CF | > 		
CF | > CUT CACTUS WITH SAW 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "saw cactus with saw" 		
CF ] Ravine 		
CF | > 		
CF | > SAW CACTUS WITH SAW 		
CF | 		
CF | That's not something you need to saw! 		
CF | 		
CF | > 		Knight_Otu asks, "Cut it with the saber?"
		Jacqueline says, "oh wait"
		Jade says, "saw, saw saw, saw saw saw"
Jacqueline says (to ClubFloyd), "saw cactus with hacksaw" 		
CF ] Ravine 		
CF | > 		
CF | > SAW CACTUS WITH HACKSAW 		
CF | 		
CF | That's not something you need to saw! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut cactus with saber" 		
CF ] Ravine 		
CF | > 		
CF | > CUT CACTUS WITH SABER 		
CF | 		
CF | You slice the top of the barrel cactus off. It's full of cactus 		
CF | juice; you scoop out a handful. 		
CF | 		
CF | > 		Jacqueline says, "That was next."
		DavidW says, "phew"
		Jacqueline says, "weird"
		Jacqueline says, "Seems like both should work."
		Jade says, "cool"
		Jacqueline says, "Anyway, got it."
		DavidW says, "So we just need tar."
		Jacqueline asks (of DW), "Want to drive?"
		DavidW asks, "um, okay?"
DavidW says (to ClubFloyd), "s" 		
CF ] Mine Entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | The path terminates at the entrance of an old mine, carved into the 		
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth 		
CF | through the mineshaft. You can go WEST to the path or DOWN the 		
CF | mineshaft. A ravine is to the NORTH. 		
CF | 		
CF | You can see a venom-drained gila monster here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Path 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see Butch McCreedy here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Plaza 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see a sandwich board and Ulysses P Hornswaggle here. 		
CF | 		
CF | "Special today on our patent-pending tonics!" cries Hornswaggle "One 		
CF | for the price of two! No shoving, there's plenty for everyone!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cantina 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Cantina 		
CF | The jangled tinny sounds of the pianola mingle with the grumbles and 		
CF | shouts of unruly patrons as you step through the batwing doors; the 		
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind 		
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, 		
CF | although it appears that a drink called "COFFIN VARNISH" has been 		
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and 		
CF | ne'er-do-wells slump against the bar and, at a table in the far 		
CF | corner, you see a group of gamblers deeply immersed in a card game. 		
CF | The walls are covered in ornate cuckoo clocks, each one set to a 		
CF | different time. To your surprise, you notice a number of mangy 		
CF | coyotes skulking around the room, each carefully balancing a platter 		
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? 		
CF | You can go WEST to the plaza. You can go UP to a private room. 		
CF | 		
CF | You can see La Muerte here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give cactus to la" 		
CF ] Cantina 		
CF | > 		
CF | > GIVE CACTUS TO LA 		
CF | 		
CF | "Can you use this to make some coffin varnish?" you ask, offering the 		
CF | cactus juice. 		
CF | 		
CF | La Muerte takes the cactus juice. "Good thinking, Senorita! I could 		
CF | definitely use this..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give sponge to la" 		
CF ] Cantina 		
CF | > 		
CF | > GIVE SPONGE TO LA 		
CF | 		
CF | "Can you use this to make some coffin varnish?" you ask, offering the 		
CF | venom-infused sponge. 		
CF | 		
CF | La Muerte takes the sponge. "Good thinking, Senorita! I could 		
CF | definitely wring some venom out of this..." 		
CF | 		
CF | La Muerte moves down the bar as one of her patrons raises a finger to 		
CF | request a refill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Plaza 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see a sandwich board and Ulysses P Hornswaggle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "se" 		
CF ] Post Office 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Post Office 		
CF | No matter what, the mail must go through... that's the motto for the 		
CF | postal service, but it doesn't look like a whole lot of mail goes 		
CF | through this particular branch anymore. The lobby of the post office 		
CF | is separated from the work space by a high counter, behind which 		
CF | stands the postmaster. A metal telegram machine sits on the counter. 		
CF | You can go NORTHWEST to the plaza. 		
CF | 		
CF | You can see Postmaster Clem Bunions, a package (closed) and a telegram 		
CF | machine here. 		
CF | 		
CF | The postmaster pulls his visor down lower over his eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use horseshoe on arm" 		
CF ] Post Office 		
CF | > 		
CF | > USE HORSESHOE ON ARM 		
CF | 		
CF | Holding the magnet under the counter so that the postmaster can't see, 		
CF | you move it back and forth subtly... and the metal telegram machine 		
CF | arm starts to respond! Carefully, carefully... you wave the magnet so 		
CF | that the arm taps out a very specific morse code message. 		
CF | 		
CF | "What's all this now, hey? Hold yer horses," says the postmaster as he 		
CF | strains to listen to the tapping. "Huh! Sounds like Tex is sending a 		
CF | message. "I...designate... The Horse Girl... as my agent... to pick 		
CF | up... my mail. Well, if that don't beat all!" He turns to you. 		
CF | "Sounds like Tex wants you to have it. Huh! Well, the package is all 		
CF | yours, do what you want with it." 		
CF | 		
CF | The postmaster neatens the pile of letters between his hands. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take package" 		
CF ] Post Office 		
CF | > 		
CF | > TAKE PACKAGE 		
CF | 		
CF | You take the pachage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Post Office 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the package. Within is a wax cylinder labeled "Lesson #23: 		
CF | Charming Nature with Song." 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		Jacqueline says, "huh"
		DavidW says, "We need to play that on something."
DavidW says (to ClubFloyd), "nw" 		
CF ] Plaza 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see a sandwich board and Ulysses P Hornswaggle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sheriff's Office 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Sheriff's Office 		
CF | The sheriff's office is a cramped dusty building, covered in dust and 		
CF | festooned with cobwebs; it doesn't look like anyone's used it for a 		
CF | long time. Other than a single desk, with a single drawer, the only 		
CF | thing of note are the faded, yellowed WANTED posters still plastered 		
CF | to the walls. A single jail cell is accessible to the WEST; the plaza 		
CF | is outside to the EAST. 		
CF | 		
CF | You can see a desk (in which is a booking ticket), a posted bulletin 		
CF | and a safe (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use tnt on safe" 		
CF ] Sheriff's Office 		
CF | > 		
CF | > USE TNT ON SAFE 		
CF | 		
CF | That's not useful right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tnt" 		
CF ] Sheriff's Office 		
CF | > 		
CF | > X TNT 		
CF | 		
CF | The classic bundle of TNT sticks wired to a fuse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light tnt" 		
CF ] Sheriff's Office 		
CF | > 		
CF | > LIGHT TNT 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light fuse" 		
CF ] Sheriff's Office 		
CF | > 		
CF | > LIGHT FUSE 		
CF | 		
CF | > 		Jacqueline asks, "We can't use it on the pianola, right?"
		DavidW says, "I suppose we need fire"
DavidW says (to ClubFloyd), "e" 		
CF ] Plaza 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see a sandwich board and Ulysses P Hornswaggle here. 		
CF | 		
CF | > 		Knight_Otu says, "We may need a source of flame."
DavidW says (to ClubFloyd), "e" 		
CF ] Cantina 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Cantina 		
CF | The jangled tinny sounds of the pianola mingle with the grumbles and 		
CF | shouts of unruly patrons as you step through the batwing doors; the 		
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind 		
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, 		
CF | although it appears that a drink called "COFFIN VARNISH" has been 		
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and 		
CF | ne'er-do-wells slump against the bar and, at a table in the far 		
CF | corner, you see a group of gamblers deeply immersed in a card game. 		
CF | The walls are covered in ornate cuckoo clocks, each one set to a 		
CF | different time. To your surprise, you notice a number of mangy 		
CF | coyotes skulking around the room, each carefully balancing a platter 		
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? 		
CF | You can go WEST to the plaza. You can go UP to a private room. 		
CF | 		
CF | You can see La Muerte here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use wax on pianola" 		
CF ] Cantina 		
CF | > 		
CF | > USE WAX ON PIANOLA 		
CF | 		
CF | You can't use that to play a wax cylinder. 		
CF | 		
CF | > 		Jacqueline says, "aw"
DavidW says (to ClubFloyd), "ask la about church" 		
CF ] Cantina 		
CF | > 		
CF | > ASK LA ABOUT CHURCH 		
CF | 		
CF | La Muerte grins; her face looks even more like a calaca. "Some men 		
CF | need religion in their lives, but all men need a drink," she says, 		
CF | "The parson has his flock, I'm sure, but there's no man who won't 		
CF | eventually visit my cantina." 		
CF | 		
CF | The pianola pauses briefly as the song comes to a close before it 		
CF | begins again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask la about wax cylinder" 		
CF ] Cantina 		
CF | > 		
CF | > ASK LA ABOUT WAX CYLINDER 		
CF | 		
CF | "I wouldn't know about that," says La Muerte, fixing you with her 		
CF | yellow eyes and stroking her diamondback rattlesnake boa until it 		
CF | vibrates. "I'm just your friendly hostess." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask la about match" 		
CF ] Cantina 		
CF | > 		
CF | > ASK LA ABOUT MATCH 		
CF | 		
CF | "I wouldn't know about that," says La Muerte, fixing you with her 		
CF | yellow eyes and stroking her diamondback rattlesnake boa until it 		
CF | vibrates. "I'm just your friendly hostess." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask la about lucky strike" 		
CF ] Cantina 		
CF | > 		
CF | > ASK LA ABOUT LUCKY STRIKE 		
CF | 		
CF | "Ah the gentleman enjoys his pipe, that's all I can say," says La 		
CF | Muerte. "So I shall probably see him presently." She smiles a knowing 		
CF | smile. 		
CF | 		
CF | > 		DavidW says, "ask la about wormfood"
DavidW says (to ClubFloyd), "ask la about wormfood" 		
CF ] Cantina 		
CF | > 		
CF | > ASK LA ABOUT WORMFOOD 		
CF | 		
CF | "Poor Wormfood! She's so embarrassed about her condition that she's 		
CF | buying quack cures from Hornswaggle. Such a pity!" 		
CF | 		
CF | "Condition?" 		
CF | 		
CF | "Si! She's a skinwalker, you see. Becomes a wampus cat on the full 		
CF | moon. Muy tragic!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask la about angelhair" 		
CF ] Cantina 		
CF | > 		
CF | > ASK LA ABOUT ANGELHAIR 		
CF | 		
CF | "Angelhair Horchata is my best employee," says La Muerte. "I suppose 		
CF | you might say she's my only employee... But she enjoys her work and 		
CF | that makes her good at her job!" 		
CF | 		
CF | La Muerte moves down the bar as one of her patrons raises a finger to 		
CF | request a refill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask la about mccreedy" 		
CF ] Cantina 		
CF | > 		
CF | > ASK LA ABOUT MCCREEDY 		
CF | 		
CF | "What can you tell me about the McCreedy twins?" you ask. 		
CF | 		
CF | La Muerte adjusts her snake. "The McCreedy twins have served Judge 		
CF | Dives for a long long time, that I know," she says. "They were the 		
CF | first of his outlaw gang before he, er, "went legit," so to speak... 		
CF | or rather before when he commited his crimes with a six shooter 		
CF | instead of a piece of paper!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask la about mule" 		
CF ] Cantina 		
CF | > 		
CF | > ASK LA ABOUT MULE 		
CF | 		
CF | "I love mules," says La Muerte, "Wildfire is a sweet little creature, 		
CF | even if she's not the fastest beast on four legs. The poor thing 		
CF | would rather stay in her stable and eat carrots instead of running 		
CF | races and who can blame her? We sometimes feed her leftovers from the 		
CF | cantina, because even a mule should get to enjoy what life she has!" 		
CF | 		
CF | A serving coyote brushes past you, raising its hackles and growling as 		
CF | it bumps you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask la about carrots" 		
CF ] Cantina 		
CF | > 		
CF | > ASK LA ABOUT CARROTS 		
CF | 		
CF | "I love mules," says La Muerte, "Wildfire is a sweet little creature, 		
CF | even if she's not the fastest beast on four legs. The poor thing 		
CF | would rather stay in her stable and eat carrots instead of running 		
CF | races and who can blame her? We sometimes feed her leftovers from the 		
CF | cantina, because even a mule should get to enjoy what life she has!" 		
CF | 		
CF | The pianola pauses briefly as the song comes to a close before it 		
CF | begins again. 		
CF | 		
CF | > 		DavidW asks, "hm. Now what?"
DavidW says (to ClubFloyd), "ask la about tar" 		
CF ] Cantina 		
CF | > 		
CF | > ASK LA ABOUT TAR 		
CF | 		
CF | "I wouldn't know about that," says La Muerte, fixing you with her 		
CF | yellow eyes and stroking her diamondback rattlesnake boa until it 		
CF | vibrates. "I'm just your friendly hostess." 		
CF | 		
CF | La Muerte moves down the bar as one of her patrons raises a finger to 		
CF | request a refill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Plaza 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see a sandwich board and Ulysses P Hornswaggle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mortuary 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mortuary 		
CF | The mortuary is a small somber office, tastefully decorated with 		
CF | garlands of black roses befitting its role in the community. Floor 		
CF | models of several different models of caskets are visible, as are 		
CF | several different models of urns. You can go NORTH to the plaza. 		
CF | 		
CF | You can see Wormfood here. 		
CF | 		
CF | "Don't forget we sell urns too," says Wormfood. "Some people like 		
CF | those." 		
CF | 		
CF | > 		Jade says, "this pianola...."
DavidW says (to ClubFloyd), "ask wormfood about tar" 		
CF ] Mortuary 		
CF | > 		
CF | > ASK WORMFOOD ABOUT TAR 		
CF | 		
CF | "Sorry, I don't know anything about that!" says Wormfood with a shrug. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search urns" 		
CF ] Mortuary 		
CF | > 		
CF | > SEARCH URNS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | Wormfood smiles nervously, her fingers picking at the fringe of her 		
CF | polonaise dress. 		
CF | 		
CF | > 		Knight_Otu asks, "Were we in the wagon?"
		DavidW says, "no"
DavidW says (to ClubFloyd), "n" 		
CF ] Plaza 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see a sandwich board and Ulysses P Hornswaggle here. 		
CF | 		
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving 		
CF | his arms dramatically. "I've got everything and anything you need to 		
CF | live a life of perfect health!" 		
CF | 		
CF | > 		Jade says, "we have to change the wax ylindee"
DavidW says (to ClubFloyd), "in" 		
CF ] Wagon 		
CF | > 		
CF | > IN 		
CF | 		
CF | "Interested in inspecting the merchandise?" says Hornswaggle brightly. 		
CF | He throws open the wagon door and ushers you inside. "Course ya are! 		
CF | C'mon, I'll take you inside! And if you got any questions about my 		
CF | medicines, ask away! I'm here to help!" 		
CF | 		
CF | Wagon 		
CF | The inside of the medicine wagon is a cramped space lined with shelves 		
CF | and cabinets, all filled with bottles of suspicious liquids and odd 		
CF | powders. The ceiling is painted with a star chart showing unfamiliar 		
CF | constellations and a large vat at the western end of the room bubbles 		
CF | with a thick, foul-smelling slurry. You can go OUT to the plaza. 		
CF | 		
CF | You can see Ulysses P Hornswaggle, a star chart, a vat (in which is a 		
CF | homunculus) and an empty tray here. 		
CF | 		
CF | > 		Jade says, "cylinder"
DavidW says (to ClubFloyd), "x vat" 		
CF ] Wagon 		
CF | > 		
CF | > X VAT 		
CF | 		
CF | A large vat bubbles with a thick, foul-smelling slurry. 		
CF | 		
CF | In the vat is a homunculus. 		
CF | 		
CF | > 		Knight_Otu says, "The pianola apparently oesn't play it."
DavidW says (to ClubFloyd), "x homunculus" 		
CF ] Wagon 		
CF | > 		
CF | > X HOMUNCULUS 		
CF | 		
CF | The homunculus is a tiny anemic creature made of stringy roots vaguely 		
CF | in the shape of a human. It waves its spindly arms and legs 		
CF | pathetically. 		
CF | 		
CF | > 		Jacqueline says (to Jade), "the wax cylinder doesn't work in the pianola"
		Jacqueline says, "We tried it"
DavidW says (to ClubFloyd), "x chart" 		
CF ] Wagon 		
CF | > 		
CF | > X CHART 		
CF | 		
CF | A large poster mural depicting the full moon and starry night sky; the 		
CF | constellations are unfamiliar to you. 		
CF | 		
CF | > 		DavidW says, "oh, full moon here."
DavidW says (to ClubFloyd), "take chart" 		
CF ] Wagon 		
CF | > 		
CF | > TAKE CHART 		
CF | 		
CF | You pry the star chart down from the ceiling with your fingers and 		
CF | roll it up. 		
CF | 		
CF | "You go right ahead, friend," says Ulysses P Hornswaggle. "That chart 		
CF | was outta date anyway. Got a new one coming in soon, with all the new 		
CF | constellations!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask p about vat" 		
CF ] Wagon 		
CF | > 		
CF | > ASK P ABOUT VAT 		
CF | 		
CF | "Ah, I see you've noticed my latest project! Incredible, isn't it? I'm 		
CF | growing what the great master alchemist Paracelsus called a Lil' 		
CF | Varmint! It's artificial life, a mandrake root incubated in a vat of 		
CF | horse manure and nourished quarterly with milk in which three bats 		
CF | have been drowned. When it's complete, it'll be able to do anything 		
CF | that a human could do -- eat, breathe, walk, even talk!" 		
CF | 		
CF | > 		Knight_Otu says, "Right, Hornswaggle."
DavidW says (to ClubFloyd), "l" 		
CF ] Wagon 		
CF | > 		
CF | > L 		
CF | 		
CF | Wagon 		
CF | The inside of the medicine wagon is a cramped space lined with shelves 		
CF | and cabinets, all filled with bottles of suspicious liquids and odd 		
CF | powders. A large vat at the western end of the room bubbles with a 		
CF | thick, foul-smelling slurry. You can go OUT to the plaza. 		
CF | 		
CF | You can see Ulysses P Hornswaggle, a vat (in which is a homunculus) 		
CF | and an empty tray here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tray" 		
CF ] Wagon 		
CF | > 		
CF | > X TRAY 		
CF | 		
CF | It's an empty tray that says "BEZOARS!!! GOOD FOR POISON!!!! 10 cents 		
CF | each!!!" Looks like they're sold out, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tray" 		
CF ] Wagon 		
CF | > 		
CF | > TAKE TRAY 		
CF | 		
CF | You don't want that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask p about tray" 		
CF ] Wagon 		
CF | > 		
CF | > ASK P ABOUT TRAY 		
CF | 		
CF | "Well, I wouldn't know anything about that, friend! But if you happen 		
CF | to have any questions about what my patent-pending Hornswaggle's 		
CF | Healing Tonic (Made with 100% REAL snake oil!) can do for your health, 		
CF | why, maybe I can answer that with a little more alacrity!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask p about bezoars" 		
CF ] Wagon 		
CF | > 		
CF | > ASK P ABOUT BEZOARS 		
CF | 		
CF | "Sorry, friend, I'm afraid we're all out of bezoars! You know, those 		
CF | are pretty popular!" 		
CF | 		
CF | "What do they do?" you ask. "And, uh, what are they?" 		
CF | 		
CF | "It's a big glob of indigestible schmutz that accumulates in an 		
CF | animal's digestive tract," says Hornswaggle. "I know it sounds 		
CF | disgusting, friend, but it's an amazing poison remedy! You swallow it 		
CF | down and you're impervious to poison!" 		
CF | 		
CF | "What, like snake bites?" 		
CF | 		
CF | "I said poison, my friend," says Hornswaggle. "Not venom. There's a 		
CF | difference." 		
CF | 		
CF | > 		Jacqueline asks, "Is there a moon on the star chart?"
		DavidW says, "yes"
		Jacqueline says, "coolio"
		DavidW says, "I think we need to make the mare vomit a bezoar."
DavidW says (to ClubFloyd), "l" 		
CF ] Wagon 		
CF | > 		
CF | > L 		
CF | 		
CF | Wagon 		
CF | The inside of the medicine wagon is a cramped space lined with shelves 		
CF | and cabinets, all filled with bottles of suspicious liquids and odd 		
CF | powders. A large vat at the western end of the room bubbles with a 		
CF | thick, foul-smelling slurry. You can go OUT to the plaza. 		
CF | 		
CF | You can see Ulysses P Hornswaggle, a vat (in which is a homunculus) 		
CF | and an empty tray here. 		
CF | 		
CF | > 		Jacqueline asks, "The mare, or Wormfood?"
DavidW says (to ClubFloyd), "x shelves" 		
CF ] Wagon 		
CF | > 		
CF | > X SHELVES 		
CF | 		
CF | They're full of bottles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bottles" 		
CF ] Wagon 		
CF | > 		
CF | > X BOTTLES 		
CF | 		
CF | The bottles are full of suspicious liquids and odd powders. 		
CF | 		
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!" 		
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps, 		
CF | measles, ennui, malaise, the intangible squirms, and juggler's 		
CF | despair!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask p about tar" 		
CF ] Wagon 		
CF | > 		
CF | > ASK P ABOUT TAR 		
CF | 		
CF | "Well, I wouldn't know anything about that, friend! But if you happen 		
CF | to have any questions about what my patent-pending Hornswaggle's 		
CF | Healing Tonic (Made with 100% REAL snake oil!) can do for your health, 		
CF | why, maybe I can answer that with a little more alacrity!" 		
CF | 		
CF | "Yes, we have no bezoars!" says Hornswaggle. "They're just too 		
CF | popular! But we've got everything else you could ask for!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] Plaza 		
CF | > 		
CF | > OUT 		
CF | 		
CF | "Had enough, friend?" says Hornswaggle. "Fair enough! Come back 		
CF | anytime!" He throws open the wagon door and hops out. 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!" 		
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps, 		
CF | measles, ennui, malaise, the intangible squirms, and juggler's 		
CF | despair!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mortuary 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mortuary 		
CF | The mortuary is a small somber office, tastefully decorated with 		
CF | garlands of black roses befitting its role in the community. Floor 		
CF | models of several different models of caskets are visible, as are 		
CF | several different models of urns. You can go NORTH to the plaza. 		
CF | 		
CF | You can see Wormfood here. 		
CF | 		
CF | Wormfood fiddles nervously with her elk tooth and porcupine quill 		
CF | necklace. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show chart to wormfood" 		
CF ] Mortuary 		
CF | > 		
CF | > SHOW CHART TO WORMFOOD 		
CF | 		
CF | You hand the rolled up star chart to Wormfood. "What's this?" she 		
CF | says, taking it and unfurling it. Her eyes go wide. "Oh no... oh no!" 		
CF | She drops the star chart, groaning and doubling over. You watch in 		
CF | stunned shock as Wormfood writhes and squirms, thick tufts of fur 		
CF | sprouting from her body. In moments, the young woman is gone and all 		
CF | that remains is one very annoyed looking wampus cat. 		
CF | 		
CF | "Aww! Why'd you have to go and do that?" whines the wampus cat. "I 		
CF | can't get anything done like this!" 		
CF | 		
CF | The wampus cat arches her back and opens her mouth. She wheezes and 		
CF | sputters as if trying to cough something up, but eventually gives up. 		
CF | "Ugh, these hairballs just irritate me so much!" she grunts. 		
CF | 		
CF | > 		DavidW says, "oh, SHE has to vomit it up."
DavidW says (to ClubFloyd), "ask wormfood about hairball" 		
CF ] Mortuary 		
CF | > 		
CF | > ASK WORMFOOD ABOUT HAIRBALL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask cat about hairball" 		
CF ] Mortuary 		
CF | > 		
CF | > ASK CAT ABOUT HAIRBALL 		
CF | 		
CF | "Yeah, I got a major hairball stuck in the back of my throat," sighs 		
CF | the wampus cat. "The only way to get rid of it, I gotta eat some 		
CF | grass. A little bit of vegetation and I'll puke it right up!" 		
CF | 		
CF | "Don't look so scandalized!" she says crossly when she sees your face. 		
CF | "You're the whole reason I'm in this mess!" 		
CF | 		
CF | The wampus cat clears her throat, a loud hacking sound. 		
CF | 		
CF | > 		DavidW asks, "Did we see any grass?"
		Jacqueline says, "I'm not sure. Nothing springs to mind."
		DavidW asks, "There's hay in the barn, would that do?"
		Knight_Otu says, "I don't quite recall seeing grass mentioned."
DavidW says (to ClubFloyd), "n" 		
CF ] Plaza 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving 		
CF | his arms dramatically. "I've got everything and anything you need to 		
CF | live a life of perfect health!" 		
CF | 		
CF | > 		Jacqueline says, "But this is hilarious."
DavidW says (to ClubFloyd), "ne" 		
CF ] Stable 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Stable 		
CF | The stable is a building where travellers can shelter their horses 		
CF | while they stay in town. It's filled with hay and a decidely horsey 		
CF | smell. You can go SOUTHWEST to the plaza. 		
CF | 		
CF | You can see Wildfire here. 		
CF | 		
CF | Wildfire stamps her hoof. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hay" 		
CF ] Stable 		
CF | > 		
CF | > TAKE HAY 		
CF | 		
CF | You don't want that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Plaza 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | > 		Jacqueline says, "Oh - yeah"
DavidW says (to ClubFloyd), "n" 		
CF ] Path 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see Butch McCreedy here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grass" 		
CF ] Path 		
CF | > 		
CF | > X GRASS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Boneyard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Boneyard 		
CF | The boneyard is a collection of rickety wooden crosses planted 		
CF | haphazardly amongst the dry gorse. A collapsing church stands to the 		
CF | WEST; you can hear the faint sounds of organ music and voices raised 		
CF | in song from within. The path is to the EAST. 		
CF | 		
CF | You can see a fresh grave here. 		
CF | 		
CF | > 		Jacqueline asks, "what about opium herb?"
DavidW says (to ClubFloyd), "x grass" 		
CF ] Boneyard 		
CF | > 		
CF | > X GRASS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "It's rather mean to trigger her condition."
		DavidW says (to KO), "true, but justice must prevail"
		Jacqueline says, "Enh. We've done worse."
DavidW says (to ClubFloyd), "sing" 		
CF ] Boneyard 		
CF | > 		
CF | > SING 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline presses F for the security guards.
DavidW says (to ClubFloyd), "x gorse" 		
CF ] Boneyard 		
CF | > 		
CF | > X GORSE 		
CF | 		
CF | It's so dry it crumbles when you touch it. 		
CF | 		
CF | > 		Knight_Otu says, "Not in this game yet."
DavidW says (to ClubFloyd), "take gorse" 		
CF ] Boneyard 		
CF | > 		
CF | > TAKE GORSE 		
CF | 		
CF | You don't want that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Path 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see Butch McCreedy here. 		
CF | 		
CF | > 		Knight_Otu says, "Bu yes."
DavidW says (to ClubFloyd), "e" 		
CF ] Mine Entrance 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | The path terminates at the entrance of an old mine, carved into the 		
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth 		
CF | through the mineshaft. You can go WEST to the path or DOWN the 		
CF | mineshaft. A ravine is to the NORTH. 		
CF | 		
CF | You can see a venom-drained gila monster here. 		
CF | 		
CF | > 		Jacqueline says, "People reading my security guard jokes out of context in this transcript: I am sorry."
DavidW says (to ClubFloyd), "n" 		
CF ] Ravine 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Ravine 		
CF | You're at the bottom of a deep ravine, bordered by steep rocky walls. 		
CF | The mine entrance is to the SOUTH. 		
CF | 		
CF | You can see a tumbleweed here. 		
CF | 		
CF | > 		Jacqueline exclaims, "!"
DavidW says (to ClubFloyd), "x tumbleweed" 		
CF ] Ravine 		
CF | > 		
CF | > X TUMBLEWEED 		
CF | 		
CF | A lone tumbleweed bounces back and forth between the ravine walls, 		
CF | buffeted by the wind. It almost looks playful the way it moves. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Ravine 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You grab at the tumbleweed, but it playfully bounces from your grasp. 		
CF | This tumbleweed is far too spirited to let itself be caught by the 		
CF | likes of you! 		
CF | 		
CF | > 		Jacqueline says, "Aw, cute."
		DavidW asks, "Is THIS the vegetation the cat needs to eat?"
		Knight_Otu says, "I really should have expected that tumbleweeds are creatures in this universe."
DavidW says (to ClubFloyd), "i" 		
CF ] Ravine 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a wax cylinder 		
CF | some dynamite 		
CF | a shovel 		
CF | a spitoon 		
CF | a horseshoe 		
CF | a hacksaw 		
CF | a poncho (being worn) 		
CF | a broadsheet 		
CF | a locket (being worn) 		
CF | a stetson hat (being worn) 		
CF | jeans (being worn) 		
CF | 		
CF | > 		Jacqueline says, "I had a work colleague back in college who was like, "I'm going back to Oklahoma for Christmas, can I bring you anything?" and I jokingly asked for a tumbleweed, and she actually brought one back with her. I tacked it to my dormroom wall and called it art. It was a conversation starter."
		DavidW says, "Tumbleweeds are an environmental menace, or so I've heard."
		Jacqueline says, "Huh."
DavidW says (to ClubFloyd), "hit weed with shovel" 		
CF ] Ravine 		
CF | > 		
CF | > HIT WEED WITH SHOVEL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit tumbleweed with shovel" 		
CF ] Ravine 		
CF | > 		
CF | > HIT TUMBLEWEED WITH SHOVEL 		
CF | 		
CF | I only understood you as far as wanting to hit the tumbleweed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit tumbleweed" 		
CF ] Ravine 		
CF | > 		
CF | > HIT TUMBLEWEED 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "chase tumbleweed" 		
CF ] Ravine 		
CF | > 		
CF | > CHASE TUMBLEWEED 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Ravine 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You grab at the tumbleweed, but it playfully bounces from your grasp. 		
CF | This tumbleweed is far too spirited to let itself be caught by the 		
CF | likes of you! 		
CF | 		
CF | > 		DavidW says, "oh, spirited."
		Jacqueline says, "I wouldn't think so, given that they're natural, as long as people don't move them across state lines... oh wait. (I actually don't recall what I did with my tumbleweed... I'm guessing I threw it in the trash when I left university.)"
		DavidW says, "That's what the vending machine amulet is for."
		Knight_Otu says, "I guessed we need the silver-stringed guitar and the wax cylinger melody."
		Jacqueline says, "So we need tar to get the drink to do the contest to get the coin to use the vending machine."
		Knight_Otu says, "*cylinder"
		DavidW says (to Jacqueline), "I'll try to find the link to the video I saw about them."
		DavidW says, "Later."
		Jacqueline nods.
		DavidW asks (of KO), "Sing the tumbleweed to peace?"
		DavidW asks, "Music hath charms and all that jazz?"
		DavidW says, "yeah, maybe."
		DavidW says, "There could be multiple solutions."
		Knight_Otu asks, "It says something about harmony with nature, doesn't it?"
DavidW says (to ClubFloyd), "x wax" 		
CF ] Ravine 		
CF | > 		
CF | > X WAX 		
CF | 		
CF | A wax cylinder labeled "Lesson #23: Charming Nature with Song." 		
CF | 		
CF | > 		DavidW says, "hm. Correct."
		DavidW says, "Your case is stronger."
		DavidW says, "ok, so worry about the bezoar later."
		Jacqueline says (to KO), "Good eye"
		Knight_Otu says, "Well, maybe. Could still be wrong."
		DavidW says, "I think we should focus on finding tar."
		DavidW says, "OH."
		DavidW says, "gob ... spitoon."
DavidW says (to ClubFloyd), "s" 		
CF ] Mine Entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | The path terminates at the entrance of an old mine, carved into the 		
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth 		
CF | through the mineshaft. You can go WEST to the path or DOWN the 		
CF | mineshaft. A ravine is to the NORTH. 		
CF | 		
CF | You can see a venom-drained gila monster here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Path 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see Butch McCreedy here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop spitoon" 		
CF ] Path 		
CF | > 		
CF | > DROP SPITOON 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Path 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Path 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to butch" 		
CF ] Path 		
CF | > 		
CF | > TALK TO BUTCH 		
CF | 		
CF | "What kinda contest you thinking of?" you ask. 		
CF | 		
CF | Butch chortles. "Ya know I like my coffin varnish, that's my poison. 		
CF | So let's make it a drinking contest. You get us some coffin varnish 		
CF | and we'll go at it, tit fer tat, and see who's the better one here." 		
CF | 		
CF | Butch grins nastily at you, baring their cracked blackened teeth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Path 		
CF | > 		
CF | > G 		
CF | 		
CF | "What kinda contest you thinking of?" you ask. 		
CF | 		
CF | Butch chortles. "Ya know I like my coffin varnish, that's my poison. 		
CF | So let's make it a drinking contest. You get us some coffin varnish 		
CF | and we'll go at it, tit fer tat, and see who's the better one here." 		
CF | 		
CF | Butch glares at you malevolently. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask butch about chaw" 		
CF ] Path 		
CF | > 		
CF | > ASK BUTCH ABOUT CHAW 		
CF | 		
CF | "Shuffle off, kid," says Butch McCreedy. "I ain't paid to yap here." 		
CF | 		
CF | Butch adjusts the brim of their ten gallon hat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Path 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Path 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask butch about tobacco" 		
CF ] Path 		
CF | > 		
CF | > ASK BUTCH ABOUT TOBACCO 		
CF | 		
CF | "Shuffle off, kid," says Butch McCreedy. "I ain't paid to yap here." 		
CF | 		
CF | Butch grins nastily at you, baring their cracked blackened teeth. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask butch about cigar" 		
CF ] Path 		
CF | > 		
CF | > ASK BUTCH ABOUT CIGAR 		
CF | 		
CF | "Shuffle off, kid," says Butch McCreedy. "I ain't paid to yap here." 		
CF | 		
CF | Butch spits a gob of chaw at the ground. 		
CF | 		
CF | > 		Knight_Otu says, "I'm not sure they'll drink from the spittoon."
		DavidW says, "I was hoping he'd spit in the spitoon"
		Knight_Otu says, "Oh. I see."
		DavidW says, "But he didn't."
DavidW says (to ClubFloyd), "take spitoon" 		
CF ] Path 		
CF | > 		
CF | > TAKE SPITOON 		
CF | 		
CF | You take the spitoon. 		
CF | 		
CF | Butch adjusts the brim of their ten gallon hat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give spitoon to butch" 		
CF ] Path 		
CF | > 		
CF | > GIVE SPITOON TO BUTCH 		
CF | 		
CF | Butch McCreedy doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour spitoon" 		
CF ] Path 		
CF | > 		
CF | > POUR SPITOON 		
CF | 		
CF | What do you want to pour the spitoon on? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "butch" 		
CF ] Path 		
CF | > 		
CF | > BUTCH 		
CF | 		
CF | Only a tenderfoot would attempt to pour that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Plaza 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | > 		Jacqueline asks, "Did we offer the spitoon to La?"
DavidW says (to ClubFloyd), "sw" 		
CF ] Laundry 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Laundry 		
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of 		
CF | folded sheets and clothes. There's barely enough room for the 		
CF | proprietor behind the counter. You can go NORTHEAST to the plaza. 		
CF | 		
CF | You can see Lucky Strike, an opium pipe, a newspaper and a vending 		
CF | machine here. 		
CF | 		
CF | "Man, you ever look at your hand, man?" says Lucky Strike, staring at 		
CF | the palm of his hand. "I mean, like, REALLY look at your hand?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hand" 		
CF ] Laundry 		
CF | > 		
CF | > X HAND 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "no"
		Jacqueline says, "haha"
DavidW says (to ClubFloyd), "talk to lucky" 		
CF ] Laundry 		
CF | > 		
CF | > TALK TO LUCKY 		
CF | 		
CF | "It's a real crazy trip, man?" says Lucky Strike. "I'm talking about 		
CF | life, man. Can you dig it? Far out." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lucky about laundry" 		
CF ] Laundry 		
CF | > 		
CF | > ASK LUCKY ABOUT LAUNDRY 		
CF | 		
CF | "That's heavy stuff, man," says Lucky Strike, inhaling another hit 		
CF | from his hookah. "Real ponderous." 		
CF | 		
CF | > 		Knight_Otu asks, "CAn ya lend a hand?"
DavidW says (to ClubFloyd), "x sheets" 		
CF ] Laundry 		
CF | > 		
CF | > X SHEETS 		
CF | 		
CF | People around here must go through a lot of laundry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search sheets" 		
CF ] Laundry 		
CF | > 		
CF | > SEARCH SHEETS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sheet" 		
CF ] Laundry 		
CF | > 		
CF | > TAKE SHEET 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sheets" 		
CF ] Laundry 		
CF | > 		
CF | > TAKE SHEETS 		
CF | 		
CF | You don't want that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Laundry 		
CF | > 		
CF | > L 		
CF | 		
CF | Laundry 		
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of 		
CF | folded sheets and clothes. There's barely enough room for the 		
CF | proprietor behind the counter. You can go NORTHEAST to the plaza. 		
CF | 		
CF | You can see Lucky Strike, an opium pipe, a newspaper and a vending 		
CF | machine here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x counter" 		
CF ] Laundry 		
CF | > 		
CF | > X COUNTER 		
CF | 		
CF | It separates you from Lucky Strike. 		
CF | 		
CF | "Far out, far out." says Lucky Strike to no one in particular. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lucky about pipe" 		
CF ] Laundry 		
CF | > 		
CF | > ASK LUCKY ABOUT PIPE 		
CF | 		
CF | "Ah man, you don't gotta ask about that; just help yourself! Share and 		
CF | share alike, man!" 		
CF | 		
CF | "Man, you ever look at your hand, man?" says Lucky Strike, staring at 		
CF | the palm of his hand. "I mean, like, REALLY look at your hand?" 		
CF | 		
CF | > 		DavidW asks, "oh, should we smoke it?"
		DavidW asks, "Can we light the TNT with it?"
		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "take pipe" 		
CF ] Laundry 		
CF | > 		
CF | > TAKE PIPE 		
CF | 		
CF | "Hey man, help yourself," says Lucky Strike. "There's enough for 		
CF | everyone, ya dig?" 		
CF | 		
CF | "You don't mind?" 		
CF | 		
CF | "Naw, man." 		
CF | 		
CF | "Thanks," you say as you pocket the opium pipe. Lucky Strike smiles 		
CF | and pulls out a massive hookah from below the counter. 		
CF | 		
CF | Lucky Strike blows a ring of smoke. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x hookah" 		
CF ] Laundry 		
CF | > 		
CF | > X HOOKAH 		
CF | 		
CF | It's a massive hookah of Asian design. 		
CF | 		
CF | > 		Jacqueline says, "There you go. Herb."
DavidW says (to ClubFloyd), "ne" 		
CF ] Plaza 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries 		
CF | Hornswaggle, even though you're the only person present. "Step right 		
CF | up! Don't be shy!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Sheriff's Office 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Sheriff's Office 		
CF | The sheriff's office is a cramped dusty building, covered in dust and 		
CF | festooned with cobwebs; it doesn't look like anyone's used it for a 		
CF | long time. Other than a single desk, with a single drawer, the only 		
CF | thing of note are the faded, yellowed WANTED posters still plastered 		
CF | to the walls. A single jail cell is accessible to the WEST; the plaza 		
CF | is outside to the EAST. 		
CF | 		
CF | You can see a desk (in which is a booking ticket), a posted bulletin 		
CF | and a safe (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "light tnt with pipe" 		
CF ] Sheriff's Office 		
CF | > 		
CF | > LIGHT TNT WITH PIPE 		
CF | 		
CF | You light the dynamite with the opium pipe and, as the fuse starts to 		
CF | spark, you throw it quickly under the safe and dive for cover behind 		
CF | the desk. The subsequent explosion rocks the building. KA BOOM!!!. As 		
CF | the dust settles, you emerge to find that the safe door has been blown 		
CF | off its hinges and a silver-stringed guitar is visible inside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take guitar" 		
CF ] Sheriff's Office 		
CF | > 		
CF | > TAKE GUITAR 		
CF | 		
CF | You take the silver-stringed guitar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Sheriff's Office 		
CF | > 		
CF | > X IT 		
CF | 		
CF | A guitar with silver strings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play it" 		
CF ] Sheriff's Office 		
CF | > 		
CF | > PLAY IT 		
CF | 		
CF | You strum your fingers across the strings, but your only reward is an 		
CF | awful twang. You just don't know the first thing about music. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Plaza 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mortuary 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mortuary 		
CF | The mortuary is a small somber office, tastefully decorated with 		
CF | garlands of black roses befitting its role in the community. Floor 		
CF | models of several different models of caskets are visible, as are 		
CF | several different models of urns. You can go NORTH to the plaza. 		
CF | 		
CF | You can see a wampus cat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give pipe to cat" 		
CF ] Mortuary 		
CF | > 		
CF | > GIVE PIPE TO CAT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pipe" 		
CF ] Mortuary 		
CF | > 		
CF | > X PIPE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Mortuary 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a silver-stringed guitar 		
CF | a spitoon 		
CF | a wax cylinder 		
CF | a shovel 		
CF | a horseshoe 		
CF | a hacksaw 		
CF | a poncho (being worn) 		
CF | a broadsheet 		
CF | a locket (being worn) 		
CF | a stetson hat (being worn) 		
CF | jeans (being worn) 		
CF | 		
CF | > 		DavidW says, "oh, I guess the pipe with used up for the tnt."
		Jacqueline says, "yeah"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf4" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Mortuary 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jacqueline says, "I didn't realize it was lit, so that probably wouldn't have worked anyway."
		Knight_Otu says, "Seems so, yeah."
		Jacqueline says, "But if we can get just some opium..."
		Jacqueline says, "Then again, maybe it's the tumbleweed we need."
DavidW says (to ClubFloyd), "ask cat about tar" 		
CF ] Mortuary 		
CF | > 		
CF | > ASK CAT ABOUT TAR 		
CF | 		
CF | The wampus cat coughs and gags. "I don't feel much like talkin' when I 		
CF | got a hairball," says the wampus cat. 		
CF | 		
CF | "I just can't get these hairballs loose," mumbles the wampus cat, 		
CF | smacking her lips and stretching her jaws. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Plaza 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Laundry 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Laundry 		
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of 		
CF | folded sheets and clothes. There's barely enough room for the 		
CF | proprietor behind the counter. You can go NORTHEAST to the plaza. 		
CF | 		
CF | You can see Lucky Strike, a newspaper and a vending machine here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lucky about tar" 		
CF ] Laundry 		
CF | > 		
CF | > ASK LUCKY ABOUT TAR 		
CF | 		
CF | "That's heavy stuff, man," says Lucky Strike, inhaling another hit 		
CF | from his hookah. "Real ponderous." 		
CF | 		
CF | Lucky Strike takes a long pull from the pipe, inhaling deeply. 		
CF | 		
CF | > 		Jade says, "I guess it seems so"
DavidW says (to ClubFloyd), "x counter" 		
CF ] Laundry 		
CF | > 		
CF | > X COUNTER 		
CF | 		
CF | It separates you from Lucky Strike. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind counter" 		
CF ] Laundry 		
CF | > 		
CF | > LOOK BEHIND COUNTER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take newspaper" 		
CF ] Laundry 		
CF | > 		
CF | > TAKE NEWSPAPER 		
CF | 		
CF | It's chained to the seat. Obviously, it's only intended for customers 		
CF | to read while waiting for their laundry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search sludge" 		
CF ] Laundry 		
CF | > 		
CF | > SEARCH SLUDGE 		
CF | 		
CF | It's full of sludge. 		
CF | 		
CF | "Man, you ever look at your hand, man?" says Lucky Strike, staring at 		
CF | the palm of his hand. "I mean, like, REALLY look at your hand?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "taste sludge" 		
CF ] Laundry 		
CF | > 		
CF | > TASTE SLUDGE 		
CF | 		
CF | You don't need to taste that. 		
CF | 		
CF | Lucky Strike takes a long pull from the pipe, inhaling deeply. 		
CF | 		
CF | > 		Jacqueline asks, "What... what kinda sludge is it?"
		Jacqueline asks, "Tarry sludge??"
		Jacqueline says, "Probably not"
		DavidW says, "I dunno. We can try"
DavidW says (to ClubFloyd), "e" 		
CF ] Laundry 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | "Far out, far out." says Lucky Strike to no one in particular. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Plaza 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cantina 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Cantina 		
CF | The jangled tinny sounds of the pianola mingle with the grumbles and 		
CF | shouts of unruly patrons as you step through the batwing doors; the 		
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind 		
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, 		
CF | although it appears that a drink called "COFFIN VARNISH" has been 		
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and 		
CF | ne'er-do-wells slump against the bar and, at a table in the far 		
CF | corner, you see a group of gamblers deeply immersed in a card game. 		
CF | The walls are covered in ornate cuckoo clocks, each one set to a 		
CF | different time. To your surprise, you notice a number of mangy 		
CF | coyotes skulking around the room, each carefully balancing a platter 		
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? 		
CF | You can go WEST to the plaza. You can go UP to a private room. 		
CF | 		
CF | You can see La Muerte here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give spitoon to la" 		
CF ] Cantina 		
CF | > 		
CF | > GIVE SPITOON TO LA 		
CF | 		
CF | "Can you use this to make some coffin varnish?" you ask, offering the 		
CF | spitoon. 		
CF | 		
CF | La Muerte take the spitoon and eyes it critcally. "Good thinking, 		
CF | Senorita. I think this could work... one moment, gringa..." 		
CF | 		
CF | La Muerte briefly disappears into the back and you hear the sounds of 		
CF | shaking and blending. She emerges again and hands you a green glass 		
CF | bottle. 		
CF | 		
CF | "There now, some fresh coffin varnish, Senorita. But mind yourself! 		
CF | That's some powerful juju there." 		
CF | La Muerte rubs a soggy rag over the countertop, soaking up spilled 		
CF | whiskey. 		
CF | 		
CF | > 		Jacqueline says, "yay"
		DavidW says, "It was tarry!"
		Jacqueline says, "Yeah"
		Knight_Otu says, "Whew."
DavidW says (to ClubFloyd), "x bottle" 		
CF ] Cantina 		
CF | > 		
CF | > X BOTTLE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Cantina 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some coffin varnish 		
CF | a silver-stringed guitar 		
CF | a wax cylinder 		
CF | a shovel 		
CF | a horseshoe 		
CF | a hacksaw 		
CF | a poncho (being worn) 		
CF | a broadsheet 		
CF | a locket (being worn) 		
CF | a stetson hat (being worn) 		
CF | jeans (being worn) 		
CF | 		
CF | A serving coyote brushes past you, raising its hackles and growling as 		
CF | it bumps you. 		
CF | 		
CF | > 		Jacqueline says, "Save before the contest."
DavidW says (to ClubFloyd), "x varnish" 		
CF ] Cantina 		
CF | > 		
CF | > X VARNISH 		
CF | 		
CF | A green bottle full of an evil oily looking liquid. 		
CF | 		
CF | > 		DavidW says, "well, we need the bezoar first, I assume"
		Jacqueline says, "I wonder if there's grass around the manor."
		Knight_Otu says, "We probably do want a be...right."
		Jacqueline asks, "Why do we need that first?"
		Jacqueline asks, "Because the manor is presumably the End Game?"
		Knight_Otu says, "Protection from poison."
		Jacqueline says, "OH"
		Jacqueline says, "Okay, yeah. I'd forgotten that. Hrm."
		Knight_Otu says, "That coffin varnish sounds rather poisonous."
		Jade says, "I don't know what"
		DavidW says, "We need to listen to wax cylinder so we can play music for the tumbleweed so the cat can cough up a bezoar to save us from poisonous coffin varnish."
		Jacqueline says, "It's all perfectly normal."
		Knight_Otu says, "These games make us say the srangests things."
		Knight_Otu says, "*strangest"
		DavidW asks, "We need a grammophone, and the church and the crevice are unexplored. What can we give the miner for his light?"
DavidW says (to ClubFloyd), "e" 		
CF ] Cantina 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, those are open questions."
DavidW says (to ClubFloyd), "u" 		
CF ] Private Room 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Private Room 		
CF | A tastefully decorated private room where patrons who want to pay 		
CF | extra can retire to receive extra services. A woman sits in a 		
CF | claw-foot bathtub, everything but her face obscured by mountains of 		
CF | soap bubbles. You can go DOWN to the cantina. 		
CF | 		
CF | You can see a claw-foot bathtub and Angelhair Horchata here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tub" 		
CF ] Private Room 		
CF | > 		
CF | > X TUB 		
CF | 		
CF | A nice cleansing bath always makes you feel better. It seems to be 		
CF | doing wonders for Angelhair Horchata's disposition. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask angelhair about lucky" 		
CF ] Private Room 		
CF | > 		
CF | > ASK ANGELHAIR ABOUT LUCKY 		
CF | 		
CF | She giggles and shimmies her shoulders. "I don't know anything about 		
CF | that! I'm just a silly girl, tee hee!" 		
CF | 		
CF | "Ain't nothin' like a nice bath," says Angelhair Horchata, smiling 		
CF | mischieviously. "Cuz Lord knows I do get dirty!" 		
CF | 		
CF | > 		Jacqueline says, "I wonder if you're right and the singing is a recording and that that's where we play the cylinder."
DavidW says (to ClubFloyd), "ask angelhair about grass" 		
CF ] Private Room 		
CF | > 		
CF | > ASK ANGELHAIR ABOUT GRASS 		
CF | 		
CF | She giggles and shimmies her shoulders. "I don't know anything about 		
CF | that! I'm just a silly girl, tee hee!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about angelhair" 		
CF ] Private Room 		
CF | > 		
CF | > ASK HER ABOUT ANGELHAIR 		
CF | 		
CF | "Aw, sugar, why do ya wanna talk about me? Why don't we talk about 		
CF | you? I bet you're tired after all the yee hawing you've been up to. 		
CF | You oughta rest a spell an' let ol' Angelhair Horchata make ya feel at 		
CF | home!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask her about mccreedy" 		
CF ] Private Room 		
CF | > 		
CF | > ASK HER ABOUT MCCREEDY 		
CF | 		
CF | She giggles and shimmies her shoulders. "I don't know anything about 		
CF | that! I'm just a silly girl, tee hee!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Cantina 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Cantina 		
CF | The jangled tinny sounds of the pianola mingle with the grumbles and 		
CF | shouts of unruly patrons as you step through the batwing doors; the 		
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind 		
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, 		
CF | although it appears that a drink called "COFFIN VARNISH" has been 		
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and 		
CF | ne'er-do-wells slump against the bar and, at a table in the far 		
CF | corner, you see a group of gamblers deeply immersed in a card game. 		
CF | The walls are covered in ornate cuckoo clocks, each one set to a 		
CF | different time. To your surprise, you notice a number of mangy 		
CF | coyotes skulking around the room, each carefully balancing a platter 		
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? 		
CF | You can go WEST to the plaza. You can go UP to a private room. 		
CF | 		
CF | You can see La Muerte here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Plaza 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Path 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see Butch McCreedy here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mine Entrance 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | The path terminates at the entrance of an old mine, carved into the 		
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth 		
CF | through the mineshaft. You can go WEST to the path or DOWN the 		
CF | mineshaft. A ravine is to the NORTH. 		
CF | 		
CF | You can see a venom-drained gila monster here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mine Entrance 		
CF | > 		
CF | > E 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Mineshaft 		
CF | > 		
CF | > D 		
CF | 		
CF | You don't have to worry about being bitten now, since you read that 		
CF | gila monsters take a full week to replenish their venom. You sneak 		
CF | past the drowsy gila monster and slip down the mineshaft. 		
CF | 		
CF | Mineshaft 		
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches 		
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from 		
CF | the walls, congealing into a waist-deep pool that fills the cavern. 		
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! 		
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP 		
CF | to the surface. 		
CF | 		
CF | You can see Gabby and a miner's lamp here. 		
CF | 		
CF | The hydraulic struts of Gabby's mech legs engage, lifting him up to 		
CF | reach another untapped vein. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask gabby about lamp" 		
CF ] Mineshaft 		
CF | > 		
CF | > ASK GABBY ABOUT LAMP 		
CF | 		
CF | "Ain't got time for all that yakkin' an' yappin', kid! That's snake 		
CF | oil in them thar hills an' ol' Gabby's 'a gonna find it!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "get lamp" 		
CF ] Mineshaft 		
CF | > 		
CF | > GET LAMP 		
CF | 		
CF | "Jest a cotton-picking minute there, lass! I need that thar light!" 		
CF | says Gabby. "If y'all want mah miner's lamp, at least have the decency 		
CF | ta bring me a replacement! 		
CF | 		
CF | Gabby slams his mech fist against the wall with such force that a new 		
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he 		
CF | drawls. 		
CF | 		
CF | > 		DavidW asks, "Except if we had a replacement, we wouldn't need it, would we?"
		Knight_Otu says, "What's a replacement that .... right."
DavidW says (to ClubFloyd), "i" 		
CF ] Mineshaft 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | some coffin varnish 		
CF | a silver-stringed guitar 		
CF | a wax cylinder 		
CF | a shovel 		
CF | a horseshoe 		
CF | a hacksaw 		
CF | a poncho (being worn) 		
CF | a broadsheet 		
CF | a locket (being worn) 		
CF | a stetson hat (being worn) 		
CF | jeans (being worn) 		
CF | 		
CF | > 		Jacqueline says, "unless we find something less bright that still works for Gabby"
		DavidW says, "We never used the saw."
		Knight_Otu says, "But it used us."
Knight_Otu says (to ClubFloyd), "x hacksaw" 		
CF ] Mineshaft 		
CF | > 		
CF | > X HACKSAW 		
CF | 		
CF | A rusty small-toothed saw for cutting metal pipes, wooden boards, and 		
CF | prison bars. 		
CF | 		
CF | > 		DavidW says, "AHA"
		DavidW says, "Church boards"
DavidW says (to ClubFloyd), "w" 		
CF ] Mineshaft 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		Knight_Otu says, "Right. The boards"
DavidW says (to ClubFloyd), "u" 		
CF ] Mine Entrance 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | The path terminates at the entrance of an old mine, carved into the 		
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth 		
CF | through the mineshaft. You can go WEST to the path or DOWN the 		
CF | mineshaft. A ravine is to the NORTH. 		
CF | 		
CF | You can see a venom-drained gila monster here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Path 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see Butch McCreedy here. 		
CF | 		
CF | Butch glares at you malevolently. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Boneyard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Boneyard 		
CF | The boneyard is a collection of rickety wooden crosses planted 		
CF | haphazardly amongst the dry gorse. A collapsing church stands to the 		
CF | WEST; you can hear the faint sounds of organ music and voices raised 		
CF | in song from within. The path is to the EAST. 		
CF | 		
CF | You can see a fresh grave here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "saw boards with saw" 		
CF ] Boneyard 		
CF | > 		
CF | > SAW BOARDS WITH SAW 		
CF | 		
CF | You saw through the boards. The rotted boards fall away and the door 		
CF | to the church creaks open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Church 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Church 		
CF | The nave of the church is a large, white-washed chamber, two rows of 		
CF | wooden pews flanking a central aisle marked by a threadbare red 		
CF | carpet. At first glance it looks like the pews are filled with 		
CF | parishioners, but on closer inspection you realize that they're all 		
CF | just scarecrows. A victrola carefully balanced on the rim of the 		
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing 		
CF | hymns accompanied by organ music. A door to the WEST leads to the 		
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to 		
CF | the EAST would return you to the boneyard. 		
CF | 		
CF | You can see a victrola and a baptismal font here. 		
CF | 		
CF | > 		Jacqueline exclaims, "Victrola!"
		Knight_Otu says, "That solves a bunch."
		Jacqueline says, "Yeah"
		DavidW says, "Scarecrows and a victrola. No actual people."
		DavidW says, "That 'carefully balanced' bit bothers me."
		Knight_Otu says, "I guess it is a flock, still."
		Jacqueline says, "Such a weird thing, a saw instead of a prybar to get in."
DavidW says (to ClubFloyd), "x font" 		
CF ] Church 		
CF | > 		
CF | > X FONT 		
CF | 		
CF | A basin full of blessed holy water, used for baptising babies into the 		
CF | faith. Some sects believe that man is born as little more than an 		
CF | empty vessel and it is through the sacrament of baptism that he 		
CF | becomes truly blessed with human reason. 		
CF | 		
CF | > 		Jacqueline asks, "Wait, what are the scarecrows stuffed with??"
DavidW says (to ClubFloyd), "x scarecrows" 		
CF ] Church 		
CF | > 		
CF | > X SCARECROWS 		
CF | 		
CF | Just a bunch of human-shaped dummies made of straw, rags, and old 		
CF | junk. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take straw" 		
CF ] Church 		
CF | > 		
CF | > TAKE STRAW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search scarecrows" 		
CF ] Church 		
CF | > 		
CF | > SEARCH SCARECROWS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take grass" 		
CF ] Church 		
CF | > 		
CF | > TAKE GRASS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "bah"
		Jacqueline says, "LIES"
		Jacqueline says, "fine"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf5" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Church 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jacqueline asks, "Anyway, play the cylinder?"
DavidW says (to ClubFloyd), "play wax" 		
CF ] Church 		
CF | > 		
CF | > PLAY WAX 		
CF | 		
CF | (the wax cylinder) 		
CF | Try playing it on a victrola. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play wax on victrola" 		
CF ] Church 		
CF | > 		
CF | > PLAY WAX ON VICTROLA 		
CF | 		
CF | (the wax cylinder on the victrola) 		
CF | You remove the hymn wax cylinder and replace it with your own before 		
CF | cranking the machine up. The needle drops on the cylinder and you hear 		
CF | a tinny voice from the victrola's trumpet: "Howdy, buckaroos! This 		
CF | here is Buster Bronco, Perfesser Emeritus at the Dusty Trails 		
CF | Correspondence School fer Singing Cowpokes, with your next lesson. Now 		
CF | any singing cowpoke worth his salt is gonna know how to charm critters 		
CF | with his song! 'Course varmints like jackelopes or sidewinders take a 		
CF | bit of practice... best to start with something simple that don't got 		
CF | too much brain to charm. Ya know ya can charm jest about anything in 		
CF | this natural world? A simple song might make the praire wind blow 		
CF | sweeter or the make the mighty saguaro dance in the breeze or even 		
CF | make a dust devil eat outta yer hand!" 		
CF | 		
CF | Buster precedes to explain some simple guitar chords for this purpose. 		
CF | By the time he's done, you feel like you've got the hang of it. You 		
CF | could play your guitar beautifully if you tried, you wager! 		
CF | 		
CF | The lesson completed, you remove your wax cylinder and replace the 		
CF | original. 		
CF | 		
CF | > 		Jacqueline says, "Okay"
		Jacqueline says, "Lessgoooooooo"
		Knight_Otu says, "That went well."
		Jacqueline says, "yeah"
		Jacqueline says, "That was fun"
		DavidW says, "THere's more in this church, west and up."
		Jacqueline says, "I do always love BK's writing."
		DavidW says, "yeah"
		Jacqueline says, "Okay, fine. Yeah, explore. I'm just excited."
DavidW says (to ClubFloyd), "w" 		Jade says, "goood"
CF ] Vestry 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Vestry 		
CF | The vestry is a small office, filled mostly with old leather-bound 		
CF | books in big messy piles. You can go EAST to the church. 		
CF | 		
CF | You can see a parson and a Bible (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x parson" 		
CF ] Vestry 		
CF | > 		
CF | > X PARSON 		
CF | 		
CF | The parson is a spindly, skeletal man in a black cassock and 		
CF | wide-brimmed hat. He wears a burlap sack over his head with two ragged 		
CF | holes torn for his eyes. 		
CF | 		
CF | "Lord, give me a sign," mutters the parson. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bible" 		
CF ] Vestry 		
CF | > 		
CF | > X BIBLE 		
CF | 		
CF | A massive leather-bound tome. It's so thick it must contain ALL the 		
CF | testaments. The gold leaf title reads "Holy Bible, Contemporary 		
CF | Contusions Translation -- includes The Epistles of St. Lethargiuous, 		
CF | The Revelations to the Macadamians, and The Apotheosis of the 		
CF | Cosmogony. (12th ed)." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open bible" 		
CF ] Vestry 		
CF | > 		
CF | > OPEN BIBLE 		
CF | 		
CF | "No, my son, that's church property," says the parson, patting the 		
CF | thick leather-bound bible with a withered hand. "Why, the church 		
CF | wouldn't be safe without it." 		
CF | 		
CF | Damnit, the parson is not gonna let you nab that book as long as he's 		
CF | in the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to parson" 		
CF ] Vestry 		
CF | > 		
CF | > TALK TO PARSON 		
CF | 		
CF | "Welcome, my child," says the parson in a breathy, rattling voice. 		
CF | "There's always room in God's house for a weary pilgrim. How can I 		
CF | help you?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask parson about font" 		
CF ] Vestry 		
CF | > 		
CF | > ASK PARSON ABOUT FONT 		
CF | 		
CF | "They say a baby doesn't gain human rationality until after it's been 		
CF | baptised, blessed by the divine light," says the parson. "Hallelujah 		
CF | indeed!" 		
CF | 		
CF | The parson mumbles prayers under his breath, his bony hands folded 		
CF | together. 		
CF | 		
CF | > 		Jacqueline says, "The Bible is a container, not a book."
DavidW says (to ClubFloyd), "ask parson about bible" 		
CF ] Vestry 		
CF | > 		
CF | > ASK PARSON ABOUT BIBLE 		
CF | 		
CF | "That's the most valuable thing in the church," says the parson, 		
CF | patting the thick leather-bound bible with a withered hand. "Why, the 		
CF | church wouldn't be safe without it." 		
CF | 		
CF | > 		Jacqueline says, "Probably got a gun in it."
DavidW says (to ClubFloyd), "ask parson about scarecrows" 		
CF ] Vestry 		
CF | > 		
CF | > ASK PARSON ABOUT SCARECROWS 		
CF | 		
CF | "Judge Dives drove out all the God-fearing folk in this town," says 		
CF | the parson, "so my congregation is all that's left. Like good 		
CF | Christians, they'll wait patiently for the next sermon. And a sermon 		
CF | will come, when the Lord gives the sign!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask parson about sign" 		
CF ] Vestry 		
CF | > 		
CF | > ASK PARSON ABOUT SIGN 		
CF | 		
CF | "When we don't know the answer, I always turn to prayer," says the 		
CF | parson, folding his spider-like hands together. "Might I suggest that 		
CF | for you? Maybe the Lord will give you an answer." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray" 		
CF ] Vestry 		
CF | > 		
CF | > PRAY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Knight_Otu says, "Dang."
		Jacqueline asks, "Can we baptize ourself?"
		Jacqueline says (to KO), "Oh yeah. Dang."
DavidW says (to ClubFloyd), "ask parson about sack" 		
CF ] Vestry 		
CF | > 		
CF | > ASK PARSON ABOUT SACK 		
CF | 		
CF | "What's with the sack?" you ask. 		
CF | 		
CF | "Oh this? The Bible tells us that a man's got to be humble, eh?" He 		
CF | coughs and hacks, staining the sack with reddish-brown fluid from the 		
CF | inside. 		
CF | 		
CF | "Uh huh," you say. You're kind of skeptical that humility has much to 		
CF | do with it. 		
CF | 		
CF | "Lord, give me a sign," mutters the parson. 		
CF | 		
CF | > 		Knight_Otu says, "He does not have an answer."
DavidW says (to ClubFloyd), "e" 		
CF ] Church 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Church 		
CF | The nave of the church is a large, white-washed chamber, two rows of 		
CF | wooden pews flanking a central aisle marked by a threadbare red 		
CF | carpet. At first glance it looks like the pews are filled with 		
CF | parishioners, but on closer inspection you realize that they're all 		
CF | just scarecrows. A victrola carefully balanced on the rim of the 		
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing 		
CF | hymns accompanied by organ music. A door to the WEST leads to the 		
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to 		
CF | the EAST would return you to the boneyard. 		
CF | 		
CF | You can see a victrola and a baptismal font here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Tower 		
CF | The ladder terminates in a belfry. You can go DOWN to the church. 		
CF | 		
CF | You can see a bell here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bell" 		
CF ] Tower 		
CF | > 		
CF | > X BELL 		
CF | 		
CF | A large sanctus bell, inscribed with the epigraph "The sound of this 		
CF | bell vanquishes tempests, repels demons, and summons men." It would 		
CF | normally ring to signal the start of service, but it has no bellrope. 		
CF | You would need to hang a rope from the bell to fix that. 		
CF | 		
CF | > 		DavidW says, "ok, so the ringing of the bell would be a 'sign', I guess."
		Knight_Otu says, "It would."
DavidW says (to ClubFloyd), "d" 		
CF ] Church 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Church 		
CF | The nave of the church is a large, white-washed chamber, two rows of 		
CF | wooden pews flanking a central aisle marked by a threadbare red 		
CF | carpet. At first glance it looks like the pews are filled with 		
CF | parishioners, but on closer inspection you realize that they're all 		
CF | just scarecrows. A victrola carefully balanced on the rim of the 		
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing 		
CF | hymns accompanied by organ music. A door to the WEST leads to the 		
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to 		
CF | the EAST would return you to the boneyard. 		
CF | 		
CF | You can see a victrola and a baptismal font here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Boneyard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Boneyard 		
CF | The boneyard is a collection of rickety wooden crosses planted 		
CF | haphazardly amongst the dry gorse. A collapsing church stands to the 		
CF | WEST; you can hear the faint sounds of organ music and voices raised 		
CF | in song from within. The path is to the EAST. 		
CF | 		
CF | You can see a fresh grave here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Path 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see Butch McCreedy here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Path 		
CF | > 		
CF | > N 		
CF | 		
CF | "Hold on there, kid," says Butch McCreedy, stepping into your path. 		
CF | "The Judge don't like to be disturbed during dinner. You best turn 		
CF | back." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mine Entrance 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | The path terminates at the entrance of an old mine, carved into the 		
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth 		
CF | through the mineshaft. You can go WEST to the path or DOWN the 		
CF | mineshaft. A ravine is to the NORTH. 		
CF | 		
CF | You can see a venom-drained gila monster here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Ravine 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Ravine 		
CF | You're at the bottom of a deep ravine, bordered by steep rocky walls. 		
CF | The mine entrance is to the SOUTH. 		
CF | 		
CF | You can see a tumbleweed here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play guitar" 		
CF ] Ravine 		
CF | > 		
CF | > PLAY GUITAR 		
CF | 		
CF | You strum your fingers across the silver strings, producing a 		
CF | beautifully lonesome melody as poignant and sweet as the desert 		
CF | sunset. To your surprise, the tumbleweed pauses in its frolic. It 		
CF | rolls up to you, bumping into your leg so that it almost seems to be 		
CF | nuzzling your feet. It doesn't object as you scoop it up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mine Entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | The path terminates at the entrance of an old mine, carved into the 		
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth 		
CF | through the mineshaft. You can go WEST to the path or DOWN the 		
CF | mineshaft. A ravine is to the NORTH. 		
CF | 		
CF | You can see a venom-drained gila monster here. 		
CF | 		
CF | > 		Knight_Otu exclaims, "It worked!"
DavidW says (to ClubFloyd), "w" 		
CF ] Path 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see Butch McCreedy here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Plaza 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving 		
CF | his arms dramatically. "I've got everything and anything you need to 		
CF | live a life of perfect health!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mortuary 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mortuary 		
CF | The mortuary is a small somber office, tastefully decorated with 		
CF | garlands of black roses befitting its role in the community. Floor 		
CF | models of several different models of caskets are visible, as are 		
CF | several different models of urns. You can go NORTH to the plaza. 		
CF | 		
CF | You can see a wampus cat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give tumbleweed to cat" 		
CF ] Mortuary 		
CF | > 		
CF | > GIVE TUMBLEWEED TO CAT 		
CF | 		
CF | "Hey, would you like some of this tumbleweed?" you ask. 		
CF | 		
CF | The wampus cat flicks her tail and licks her lips. "It's a little 		
CF | dry... but it'll have to do. Sure, thanks!" 		
CF | 		
CF | You place the tumbleweed in front of the wampus cat and watch as she 		
CF | tears off chunks of dry gorse, chews, and swallows. She pauses, her 		
CF | body convulses, and she gags loudly... and then vomits up a big sticky 		
CF | hairball. 		
CF | 		
CF | She smacks her lips. "Bleh! Glad that's out! Thanks, I really 		
CF | appreciate it. I'm still a little annoyed at you for doing this to me, 		
CF | but at least you didn't leave me in the lurch!" 		
CF | 		
CF | "Dunno how I'm gonna sell coffins like this," says the wampus cat. 		
CF | "Who's gonna buy coffins from a cat?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take hairball" 		
CF ] Mortuary 		
CF | > 		
CF | > TAKE HAIRBALL 		
CF | 		
CF | Ew, gross. But it might be useful, so you take it anyway. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Mortuary 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a wampus cat hairball 		
CF | some coffin varnish 		
CF | a wax cylinder 		
CF | a shovel 		
CF | a horseshoe 		
CF | a poncho (being worn) 		
CF | a broadsheet 		
CF | a locket (being worn) 		
CF | a stetson hat (being worn) 		
CF | jeans (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Plaza 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | "Yes, we have no bezoars!" says Hornswaggle. "They're just too 		
CF | popular! But we've got everything else you could ask for!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat hairball" 		
CF ] Plaza 		
CF | > 		
CF | > EAT HAIRBALL 		
CF | 		
CF | You brace yourself, but you know it's for your own good. You close 		
CF | your eyes and shove it in your mouth. It's chewy and gross, but you 		
CF | swallow it down and instantly feel more... fortified? You feel a sense 		
CF | of well-being, like you could drink ANY poison and survive! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Path 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see Butch McCreedy here. 		
CF | 		
CF | Butch spits a gob of chaw at the ground. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "show varnish to butch" 		
CF ] Path 		
CF | > 		
CF | > SHOW VARNISH TO BUTCH 		
CF | 		
CF | Butch McCreedy is unimpressed. 		
CF | 		
CF | Butch adjusts the brim of their ten gallon hat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give varnish to butch" 		
CF ] Path 		
CF | > 		
CF | > GIVE VARNISH TO BUTCH 		
CF | 		
CF | Butch's face breaks out into an ugly smile, revealing splintered, 		
CF | blackened teeth. "Alright, kid, nice work! Now let's see what yer made 		
CF | of." Butch pockets the coin, whips out a pair of grimy shot glasses 		
CF | and fills each from the green bottle. They place one before you and 		
CF | nods expectantly. 		
CF | 		
CF | Butch glares at you malevolently. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drink glass" 		
CF ] Path 		
CF | > 		
CF | > DRINK GLASS 		
CF | 		
CF | You drink the shot. You grimace as you feel the caustic liquor burning 		
CF | all the way down your throat, but you fix Butch with a steely gaze 		
CF | that tells them you don't care. Butch raises an eyebrow in surprise 		
CF | to see you still standing, but says nothing -- they just grab their 		
CF | shot and down it. A pause and then -- Butch keels over backwards, out 		
CF | cold. Ha! Looks like Butch couldn't hold their liquor nearly as well 		
CF | as they liked to think! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take coin" 		
CF ] Path 		
CF | > 		
CF | > TAKE COIN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search butch" 		
CF ] Path 		
CF | > 		
CF | > SEARCH BUTCH 		
CF | 		
CF | You rifle through Butch's pockets, but the only thing of value you 		
CF | find is that 1868 Silver Buzzard coin they were flipping. You quickly 		
CF | slip it into your own pocket. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Plaza 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries 		
CF | Hornswaggle, even though you're the only person present. "Step right 		
CF | up! Don't be shy!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Laundry 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Laundry 		
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of 		
CF | folded sheets and clothes. There's barely enough room for the 		
CF | proprietor behind the counter. You can go NORTHEAST to the plaza. 		
CF | 		
CF | You can see Lucky Strike, a newspaper and a vending machine here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use coin on machine" 		
CF ] Laundry 		
CF | > 		
CF | > USE COIN ON MACHINE 		
CF | 		
CF | You jam the coin into the vending machine and punch a button to make 		
CF | your selection. The machine rattles and wheezes before dropping a 		
CF | numismatic charm into the tray. 		
CF | That's not useful right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take charm" 		
CF ] Laundry 		
CF | > 		
CF | > TAKE CHARM 		
CF | 		
CF | You take the numismatic charm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Laundry 		
CF | > 		
CF | > X IT 		
CF | 		
CF | It's a small copper disc with a square hole in the middle and a 		
CF | picture of a rhinoceros. Supposedly, the numismatic charm can "exile 		
CF | unlucky ghosts and sad vibes to the land of the ancestors." 		
CF | 		
CF | > 		DavidW asks, "Might this help with the grave?"
		Knight_Otu asks, "Possibly?"
		Jacqueline says, "Yeah, not sure."
DavidW says (to ClubFloyd), "ask lucky about charm" 		
CF ] Laundry 		
CF | > 		
CF | > ASK LUCKY ABOUT CHARM 		
CF | 		
CF | "Oh yeah, people love those charms, man," says Lucky Strike. "They're 		
CF | totally useful, man! It just costs one silver vulture coin and you get 		
CF | a charm that protects you from anything, man -- ghosts, demons, bad 		
CF | luck, bad karma, bad vibes!" 		
CF | 		
CF | Lucky Strike takes a long pull from the pipe, inhaling deeply. 		
CF | 		
CF | > 		Jacqueline says, "But it's here, so I'm sure we need it."
		Jacqueline asks, "Maybe just need it for the Judge?"
		DavidW says, "maybe, if Satan is involved."
		Knight_Otu says, "I guess the sheriff was unlucky the judge rolled into town."
DavidW says (to ClubFloyd), "ne" 		
CF ] Plaza 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | "Special today on our patent-pending tonics!" cries Hornswaggle "One 		
CF | for the price of two! No shoving, there's plenty for everyone!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Path 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see comatose Butch McCreedy here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Boneyard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Boneyard 		
CF | The boneyard is a collection of rickety wooden crosses planted 		
CF | haphazardly amongst the dry gorse. A collapsing church stands to the 		
CF | WEST; you can hear the faint sounds of organ music and voices raised 		
CF | in song from within. The path is to the EAST. 		
CF | 		
CF | You can see a fresh grave here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use charm on grave" 		
CF ] Boneyard 		
CF | > 		
CF | > USE CHARM ON GRAVE 		
CF | 		
CF | That's not useful right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use shovel on grave" 		
CF ] Boneyard 		
CF | > 		
CF | > USE SHOVEL ON GRAVE 		
CF | 		
CF | That's not useful right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig grave with shovel" 		
CF ] Boneyard 		
CF | > 		
CF | > DIG GRAVE WITH SHOVEL 		
CF | 		
CF | Confident that the numismatic charm you purchased at the laundry will 		
CF | protect you from any vengeful spirits, you stick your shovel into the 		
CF | freshly turn earth and start to dig. After a few minutes, your spade 		
CF | hits something hard. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Boneyard 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Boneyard 		
CF | The boneyard is a collection of rickety wooden crosses planted 		
CF | haphazardly amongst the dry gorse. A collapsing church stands to the 		
CF | WEST; you can hear the faint sounds of organ music and voices raised 		
CF | in song from within. The path is to the EAST. 		
CF | 		
CF | You can see an open grave and a pine box (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Boneyard 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | A sturdy pine box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Boneyard 		
CF | > 		
CF | > OPEN IT 		
CF | 		
CF | You open the pine box, revealing a cadaver and a tin star. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cadaver" 		
CF ] Boneyard 		
CF | > 		
CF | > X CADAVER 		
CF | 		
CF | A grinning skeletal cadaver dressed in the rags of a sheriff's 		
CF | uniform. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x star" 		
CF ] Boneyard 		
CF | > 		
CF | > X STAR 		
CF | 		
CF | A tarnished sheriff's badge. It says SHERIFF on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Boneyard 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You gingerly pluck it from the cadaver's chest. As you do so, you feel 		
CF | the hairs on the back of your neck stand on end as an eerie electrical 		
CF | tingle charges the air. Suddenly, a moaning ghost rises up out of the 		
CF | grave. 		
CF | 		
CF | "Tarnation!" moans the ghost, reaching for you with grasping skeletal 		
CF | fingers. "Grave robbin' is a major offense in these here parts! I'm 		
CF | a-gonna take you in!" 		
CF | 		
CF | He recoils suddenly as if stung. "What the?! Y'all got a numismatic 		
CF | charm? Dagnabit!" 		
CF | 		
CF | Looks like the charm is having the desired effect! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sheriff" 		
CF ] Boneyard 		
CF | > 		
CF | > X SHERIFF 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ghost" 		
CF ] Boneyard 		
CF | > 		
CF | > X GHOST 		
CF | 		
CF | The sheriff's ghost appears as a faintly transparent image of a 		
CF | floating skeleton dressed in the rags of a sheriff's uniform. He looks 		
CF | just like his cadaver. 		
CF | 		
CF | > 		Knight_Otu says, "Lucky us."
		Jade says, "cool"
DavidW says (to ClubFloyd), "ask ghost about lazarus" 		
CF ] Boneyard 		
CF | > 		
CF | > ASK GHOST ABOUT LAZARUS 		
CF | 		
CF | The sheriff's ghost bobs silently in the air. Spooky. Guess he doesn't 		
CF | have anything to say about that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask ghost about mccreedy" 		
CF ] Boneyard 		
CF | > 		
CF | > ASK GHOST ABOUT MCCREEDY 		
CF | 		
CF | "Them McCreedy twins are just as slimy as their boss!" says the 		
CF | sheriff's ghost. "I woulda rounded them up for the hoosegow if'n they 		
CF | weren't under the judge's protection! That carpetbagger made it so I 		
CF | couldn't do nothin'!" 		
CF | 		
CF | > 		DavidW asks, "Did I have the boss's name wrong?"
DavidW says (to ClubFloyd), "ask ghost about star" 		
CF ] Boneyard 		
CF | > 		
CF | > ASK GHOST ABOUT STAR 		
CF | 		
CF | "Guess I don't have much use for that no more," he says sadly. "It's 		
CF | all yours now, lil' lady, But that star means something, ya know. It 		
CF | stands fer truth, fer justice, fer law and order... Make sure yer 		
CF | worthy of wearin' it." 		
CF | 		
CF | "I'm not going to wear it," you say. "I'm no lawman. I'm just out to 		
CF | save my horse and give Dives what's coming to him." 		
CF | 		
CF | "Hmm... well, reckon maybe you'll find someone else who can wear it 		
CF | then..." 		
CF | 		
CF | A sudden gust of wind blows eerily through the sheriff's ghost. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "ask ghost about judge" 		
CF ] Boneyard 		
CF | > 		
CF | > ASK GHOST ABOUT JUDGE 		
CF | 		
CF | "I'd give anything to take down that lily-livered hornytoad!" says the 		
CF | sheriff's ghost. "But the rules of the cosmos says I can't move from 		
CF | the site of my grave, so I'm stuck here til someone else does it for 		
CF | me. Only then, I reckon, can I move on to a peaceful rest." 		
CF | 		
CF | The sheriff's ghost bobs in the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take box" 		
CF ] Boneyard 		
CF | > 		
CF | > TAKE BOX 		
CF | 		
CF | You don't want that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf6" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Boneyard 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "I guess we can visit the manor now, but we still haven't got the lamp or rope or bible."
DavidW says (to ClubFloyd), "e" 		
CF ] Path 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see comatose Butch McCreedy here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Veranda 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Veranda 		
CF | You're at the wrap-around veranda in front of a stately Italianate 		
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to 		
CF | the EAST, the yard is to the WEST. 		
CF | 		
CF | You can see Femme McCreedy and Nightmare here. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x femme" 		
CF ] Veranda 		
CF | > 		
CF | > X FEMME 		
CF | 		
CF | Femme McCreedy is a petite dandy with a dapper waistcoat and 		
CF | fashionable bowler. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nightmare" 		
CF ] Veranda 		
CF | > 		
CF | > X NIGHTMARE 		
CF | 		
CF | Nightmare is a massive black stallion, rippling with muscles. He 		
CF | snorts dismissively whenever he looks at you. 		
CF | 		
CF | Femme runs their fingers though Nightmare's mane. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to femme" 		
CF ] Veranda 		
CF | > 		
CF | > TALK TO FEMME 		
CF | 		
CF | "So looks like you got past my twin, huh?" says Femme McCreedy. "You 		
CF | must be smarter than you look, kid." 		
CF | 		
CF | "Butch wanted a contest," you say. "And I won, fair and square." Sort 		
CF | of. 		
CF | 		
CF | "Butch never could resist a bet," says Femme McCreedy. "But Butch's 		
CF | problem was making bets they could lose. I don't have that problem." 		
CF | 		
CF | "Sounds like you might be game for a wager too," you say. 		
CF | 		
CF | "Might be." 		
CF | 		
CF | Femme adjusts the brim of their bowler hat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Veranda 		
CF | > 		
CF | > G 		
CF | 		
CF | "Ok kid, I'll make you a wager," says Femme McCreedy. "Butch is a 		
CF | drinker, I'm a rider. Ain't no one who can outride me, especially not 		
CF | when I got Nightmare here. He's the fastest stallion in the southwest 		
CF | territories! You think you can outlast me, I'll let you past." 		
CF | 		
CF | "Ok, but what horse do I ride?" you ask. 		
CF | 		
CF | "Ain't my problem," says Femme McCreedy. "But when you find one, you 		
CF | come back here and we'll have real riding contest, old west style." 		
CF | 		
CF | > 		DavidW says, "So the mule, I guess."
DavidW says (to ClubFloyd), "w" 		
CF ] Yard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Yard 		
CF | The yard is a barren stretch of real estate where the judge's 		
CF | sentences are carried out; a grim gallows stands silent testament to 		
CF | that. The veranda is to the EAST, the knacker shed is to the NORTH. 		
CF | 		
CF | You can see a gallows here. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "x gallows" 		
CF ] Yard 		
CF | > 		
CF | > X GALLOWS 		
CF | 		
CF | Many a man has lost his life on the long drop here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take rope" 		
CF ] Yard 		
CF | > 		
CF | > TAKE ROPE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] knacker shed 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | knacker shed 		
CF | This is a small detached shed used for slaughtering horses and 		
CF | processing their carcasses into glue and horse paste. The red-stained 		
CF | walls are smeared with glue and oil and various nasty looking metal 		
CF | implements dangle from hooks on the ceiling. You need to find Sugar & 		
CF | Sache before she meets the same fate! 		
CF | 		
CF | You can see some sugar cubes here. 		
CF | 		
CF | > 		Knight_Otu says, "Gallows gotta have rope, ... or not."
DavidW says (to ClubFloyd), "take cubes" 		
CF ] knacker shed 		
CF | > 		
CF | > TAKE CUBES 		
CF | 		
CF | You pocket the sugar cubes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x implements" 		
CF ] knacker shed 		
CF | > 		
CF | > X IMPLEMENTS 		
CF | 		
CF | No horse that meets these things comes to a good end, that's for sure. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Yard 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Yard 		
CF | The yard is a barren stretch of real estate where the judge's 		
CF | sentences are carried out; a grim gallows stands silent testament to 		
CF | that. The veranda is to the EAST, the knacker shed is to the NORTH. 		
CF | 		
CF | You can see a gallows here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x noose" 		
CF ] Yard 		
CF | > 		
CF | > X NOOSE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb gallows" 		
CF ] Yard 		
CF | > 		
CF | > CLIMB GALLOWS 		
CF | 		
CF | Little is to be achieved by that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Yard 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Veranda 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Veranda 		
CF | You're at the wrap-around veranda in front of a stately Italianate 		
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to 		
CF | the EAST, the yard is to the WEST. 		
CF | 		
CF | You can see Femme McCreedy and Nightmare here. 		
CF | 		
CF | Femme glares at you with arched eyebrows and pursed lips. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] garden 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | garden 		
CF | The garden is a small plot of land used for growing vegetables for the 		
CF | house, but very little seems to be ready for harvest right now. The 		
CF | veranda is to the WEST, the tarantula stall is to the NORTH. 		
CF | 		
CF | You can see some carrots here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take carrots" 		
CF ] garden 		
CF | > 		
CF | > TAKE CARROTS 		
CF | 		
CF | You pick the carrots. 		
CF | 		
CF | > 		Knight_Otu says, "Tarantula stall..."
		DavidW says, "yikes"
		Jacqueline says, "..."
		Knight_Otu says, "Do not want."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf7" 		Jacqueline says, "hee"
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] garden 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Stall 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Stall 		
CF | The stall is a small building for housing livestock. The garden is to 		
CF | the SOUTH. 		
CF | 		
CF | You can see a tarantula here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tarantula" 		
CF ] Stall 		
CF | > 		
CF | > X TARANTULA 		
CF | 		
CF | She's a cranky old dairy tarantula the size of a cow, with eight big 		
CF | hairy legs and a pair of swollen spinnerets. You're not the biggest 		
CF | fan of spider milk, but it's apparently pretty popular in these parts. 		
CF | 		
CF | The tarantula masticates her chelicerae. 		
CF | 		
CF | > 		Knight_Otu blinks.
DavidW says (to ClubFloyd), "milk tarantula" 		
CF ] Stall 		
CF | > 		
CF | > MILK TARANTULA 		
CF | 		
CF | You reach under the tarantula and squeeze its spinnerets until milk 		
CF | shoots out. Eventually, you've filled a whole bucket with tarantula 		
CF | milk. 		
CF | 		
CF | The tarantula regards you with her eight black eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bucket" 		
CF ] Stall 		
CF | > 		
CF | > TAKE BUCKET 		
CF | 		
CF | You take the bucket of milk 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Stall 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a bucket of milk 		
CF | some carrots 		
CF | some sugar cubes 		
CF | a tin star 		
CF | a numismatic charm 		
CF | some coffin varnish 		
CF | a wax cylinder 		
CF | a shovel 		
CF | a horseshoe 		
CF | a poncho (being worn) 		
CF | a broadsheet 		
CF | a locket (being worn) 		
CF | a stetson hat (being worn) 		
CF | jeans (being worn) 		
CF | 		
CF | > 		Knight_Otu says, "I guess it makes about as much sense as trilobite milk."
		DavidW says, "yay"
		Jacqueline says, "Thanks. I hate it."
DavidW says (to ClubFloyd), "s" 		
CF ] garden 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | garden 		
CF | The garden is a small plot of land used for growing vegetables for the 		
CF | house, but very little seems to be ready for harvest right now. The 		
CF | veranda is to the WEST, the tarantula stall is to the NORTH. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Veranda 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Veranda 		
CF | You're at the wrap-around veranda in front of a stately Italianate 		
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to 		
CF | the EAST, the yard is to the WEST. 		
CF | 		
CF | You can see Femme McCreedy and Nightmare here. 		
CF | 		
CF | > 		DavidW asks, "So, what is the milk for?"
		DavidW asks, "The carrots are for the mule. The sugar for... Nightmare?"
		Knight_Otu asks, "For scaring me away?"
		Jacqueline says, "hee"
		Jacqueline says, "Milk bath, maybe? No idea."
DavidW says (to ClubFloyd), "smell milk" 		
CF ] Veranda 		
CF | > 		
CF | > SMELL MILK 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask femme about milk" 		
CF ] Veranda 		
CF | > 		
CF | > ASK FEMME ABOUT MILK 		
CF | 		
CF | I don't know anything about that," says Femme. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet nightmare" 		
CF ] Veranda 		
CF | > 		
CF | > PET NIGHTMARE 		
CF | 		
CF | Nightmare snorts loudly, but doesn't seem to dislike the attention. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play guitar" 		
CF ] Veranda 		
CF | > 		
CF | > PLAY GUITAR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Veranda 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a bucket of milk 		
CF | some carrots 		
CF | some sugar cubes 		
CF | a tin star 		
CF | a numismatic charm 		
CF | some coffin varnish 		
CF | a wax cylinder 		
CF | a shovel 		
CF | a horseshoe 		
CF | a poncho (being worn) 		
CF | a broadsheet 		
CF | a locket (being worn) 		
CF | a stetson hat (being worn) 		
CF | jeans (being worn) 		
CF | 		
CF | Femme brushes a hand against Nightmare's back. The horse snorts in 		
CF | response. 		
CF | 		
CF | > 		DavidW says, "oh, the guitar is gone."
		Knight_Otu says, "We keep losing our stuff."
		Knight_Otu asks, "Did we lose our horse that way to the judge?"
		DavidW says, "And yet, we have the horseshoe, varnish, shovel."
		DavidW says, "Yes, that's the premise"
		Jade says, "yes, we are losing inventory"
DavidW says (to ClubFloyd), "s" 		
CF ] Path 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see comatose Butch McCreedy here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Plaza 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving 		
CF | his arms dramatically. "I've got everything and anything you need to 		
CF | live a life of perfect health!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Stable 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Stable 		
CF | The stable is a building where travellers can shelter their horses 		
CF | while they stay in town. It's filled with hay and a decidely horsey 		
CF | smell. You can go SOUTHWEST to the plaza. 		
CF | 		
CF | You can see Wildfire here. 		
CF | 		
CF | Wildfire flicks her long rabbit-like ears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet wildfire" 		
CF ] Stable 		
CF | > 		
CF | > PET WILDFIRE 		
CF | 		
CF | Wildfire swishes her tail in appreciation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give carrots to wildfire" 		
CF ] Stable 		
CF | > 		
CF | > GIVE CARROTS TO WILDFIRE 		
CF | 		
CF | "Hey girl, you want a carrot?" you say, holding out a carrot. Wildfire 		
CF | bites the carrot and crunches it between her teeth, but it doesn't 		
CF | seem to motivate her. Apparently the mule has a more discerning 		
CF | palette. 		
CF | 		
CF | Wildfire raises her tail and farts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give sugar to wildfire" 		
CF ] Stable 		
CF | > 		
CF | > GIVE SUGAR TO WILDFIRE 		
CF | 		
CF | "Hey girl, you want some sugar?" you say, holding out some cubes flat 		
CF | in your palms of your hand. Wildfire swishes her tail and brays before 		
CF | slurping up your offering. She looks at you expectantly and you 		
CF | suspect that you've just earned Wildfire's friendship for life. She'd 		
CF | follow you anywhere now! 		
CF | 		
CF | > 		Knight_Otu says, "I mean, yes, the judge has our horse. The question was whether we lost it because we rode the horse somewhere and it fell out of our inventory."
DavidW says (to ClubFloyd), "sw" 		
CF ] Plaza 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | Wildfire trots after you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Path 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see comatose Butch McCreedy here. 		
CF | 		
CF | Wildfire trots after you. 		
CF | 		
CF | > 		DavidW says, "The horse was lost before the game started."
		Knight_Otu says, "Yes."
		DavidW says, "but yeah, maybe there's a hole in our inventory pouch."
		DavidW says, "I'm wondering if this race will churn the tartanula milk into butter."
DavidW says (to ClubFloyd), "n" 		
CF ] Veranda 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Veranda 		
CF | You're at the wrap-around veranda in front of a stately Italianate 		
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to 		
CF | the EAST, the yard is to the WEST. 		
CF | 		
CF | You can see Femme McCreedy and Nightmare here. 		
CF | 		
CF | Wildfire trots after you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ride wildfire" 		
CF ] Veranda 		
CF | > 		
CF | > RIDE WILDFIRE 		
CF | 		
CF | Maybe later. You would never ride any horse except your beloved Sugar 		
CF | & Sache!! Well, not if you could help it. A mule might be okay... But 		
CF | if you're gonna ride Wildfire, you'd need a good reason first. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to femme" 		
CF ] Veranda 		
CF | > 		
CF | > TALK TO FEMME 		
CF | 		
CF | "Ok, Femme McCreedy, I'm calling you out!" you say. "I got my steed... 		
CF | let's ride!" 		
CF | 		
CF | Femme McCreedy grins widely. "Oh, is that old Wildfire? No way that 		
CF | little butterball can outrun my Nightmare, but it's your funeral. 		
CF | We'll ride to the end of the veranda -- first to make it there and 		
CF | back is the winner!" 		
CF | 		
CF | "You're on!" 		
CF | 		
CF | Femme hops on Nightmare, you hop on Wildfire. And you're off! But 		
CF | Femme is right. No matter how hard you ride Wildfire, she's far too 		
CF | slow. Nightmare runs the course before Wildfire is even at the 		
CF | halfway point. 		
CF | 		
CF | "Sorry, kid, you lose!" laughs Femme, jumping off Nightmare. "Better 		
CF | luck next time!" 		
CF | 		
CF | Damnit! You'll need to find some way to push Wildfire to go faster or 		
CF | she'll never beat Nightmare. 		
CF | 		
CF | > 		Jacqueline asks, "I wonder if spider milk will fortify her?"
DavidW says (to ClubFloyd), "give milk to mule" 		
CF ] Veranda 		
CF | > 		
CF | > GIVE MILK TO MULE 		
CF | 		
CF | Wildfire doesn't seem interested. 		
CF | 		
CF | > 		Jacqueline says, "Darn"
		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "i" 		
CF ] Veranda 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a bucket of milk 		
CF | some carrots 		
CF | some sugar cubes 		
CF | a tin star 		
CF | a numismatic charm 		
CF | some coffin varnish 		
CF | a wax cylinder 		
CF | a shovel 		
CF | a horseshoe 		
CF | a poncho (being worn) 		
CF | a broadsheet 		
CF | a locket (being worn) 		
CF | a stetson hat (being worn) 		
CF | jeans (being worn) 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give varnish to nightmare" 		
CF ] Veranda 		
CF | > 		
CF | > GIVE VARNISH TO NIGHTMARE 		
CF | 		
CF | Nightmare doesn't seem interested. 		
CF | 		
CF | Femme adjusts the brim of their bowler hat. 		
CF | 		
CF | > 		DavidW says, "Perhaps we need to solve the lamp, rope, bible puzzle first."
		Jacqueline says, "Perhaps"
DavidW says (to ClubFloyd), "s" 		
CF ] Path 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see comatose Butch McCreedy here. 		
CF | 		
CF | Wildfire trots after you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mine Entrance 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | The path terminates at the entrance of an old mine, carved into the 		
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth 		
CF | through the mineshaft. You can go WEST to the path or DOWN the 		
CF | mineshaft. A ravine is to the NORTH. 		
CF | 		
CF | You can see a venom-drained gila monster here. 		
CF | 		
CF | Wildfire trots after you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Mineshaft 		
CF | > 		
CF | > D 		
CF | 		
CF | Wildfire brays and stamps her hoof, but refuses to follow you inside. 		
CF | Looks like this is as far as she'll go. 		
CF | 		
CF | You don't have to worry about being bitten now, since you read that 		
CF | gila monsters take a full week to replenish their venom. You sneak 		
CF | past the drowsy gila monster and slip down the mineshaft. 		
CF | 		
CF | Mineshaft 		
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches 		
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from 		
CF | the walls, congealing into a waist-deep pool that fills the cavern. 		
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! 		
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP 		
CF | to the surface. 		
CF | 		
CF | You can see Gabby and a miner's lamp here. 		
CF | 		
CF | "Thar's a rich vein of snake oil in these caves," says Gabby, "An' 		
CF | ain't no claim jumper gonna get the drop on ol' Gabby!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give star to gabby" 		
CF ] Mineshaft 		
CF | > 		
CF | > GIVE STAR TO GABBY 		
CF | 		
CF | Gabby doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask gabby about trade" 		
CF ] Mineshaft 		
CF | > 		
CF | > ASK GABBY ABOUT TRADE 		
CF | 		
CF | "Ain't got time for all that yakkin' an' yappin', kid! That's snake 		
CF | oil in them thar hills an' ol' Gabby's 'a gonna find it!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Mineshaft 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a bucket of milk 		
CF | some carrots 		
CF | some sugar cubes 		
CF | a tin star 		
CF | a numismatic charm 		
CF | some coffin varnish 		
CF | a wax cylinder 		
CF | a shovel 		
CF | a horseshoe 		
CF | a poncho (being worn) 		
CF | a broadsheet 		
CF | a locket (being worn) 		
CF | a stetson hat (being worn) 		
CF | jeans (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give shovel to gabby" 		
CF ] Mineshaft 		
CF | > 		
CF | > GIVE SHOVEL TO GABBY 		
CF | 		
CF | Gabby doesn't seem interested. 		
CF | 		
CF | Gabby slams his mech fist against the wall with such force that a new 		
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he 		
CF | drawls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give milk to gabby" 		
CF ] Mineshaft 		
CF | > 		
CF | > GIVE MILK TO GABBY 		
CF | 		
CF | Gabby doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give varnish to gabby" 		
CF ] Mineshaft 		
CF | > 		
CF | > GIVE VARNISH TO GABBY 		
CF | 		
CF | Gabby doesn't seem interested. 		
CF | 		
CF | The hydraulic struts of Gabby's mech legs engage, lifting him up to 		
CF | reach another untapped vein. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x legs" 		
CF ] Mineshaft 		
CF | > 		
CF | > X LEGS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gabby" 		
CF ] Mineshaft 		
CF | > 		
CF | > X GABBY 		
CF | 		
CF | Gabby is a short, white-haired man with a huge bushy white beard and a 		
CF | single gold tooth in his mouth. He wears a raggedy hat, a red kerchief 		
CF | around his neck, and a checkered flannel shirt. He's piloting a 		
CF | massive clockwork mecha that claws at the cave walls with its enormous 		
CF | drill arms, its massive metal struts elevating him above the 		
CF | cavern-filling pool of shimmering snake oil. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mecha" 		
CF ] Mineshaft 		
CF | > 		
CF | > X MECHA 		
CF | 		
CF | Gabby is piloting a massive clockwork mecha that claws at the cave 		
CF | walls with its enormous drill arms. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use horseshoe on mecha" 		
CF ] Mineshaft 		
CF | > 		
CF | > USE HORSESHOE ON MECHA 		
CF | 		
CF | That won't do any good there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask gabby about mecha" 		
CF ] Mineshaft 		
CF | > 		
CF | > ASK GABBY ABOUT MECHA 		
CF | 		
CF | "Ee hee hee, ya like it?" says Gabby. "I done made it myself! Gabby 		
CF | ain't no greenhorn when it comes ta tinkerin'!" 		
CF | 		
CF | "Thar's a rich vein of snake oil in these caves," says Gabby, "An' 		
CF | ain't no claim jumper gonna get the drop on ol' Gabby!" 		
CF | 		
CF | > 		Knight_Otu says, "I hardly dare suggest it..."
		DavidW says, "I'm thinking maybe if we disable the mecha, we can steal the lamp."
		Knight_Otu says, "But the chili..."
		DavidW asks, "oh, the chili for the mule?"
		DavidW says, "geezus, yes, that sounds right."
DavidW says (to ClubFloyd), "w" 		
CF ] Mineshaft 		
CF | > 		
CF | > W 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Mine Entrance 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | The path terminates at the entrance of an old mine, carved into the 		
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth 		
CF | through the mineshaft. You can go WEST to the path or DOWN the 		
CF | mineshaft. A ravine is to the NORTH. 		
CF | 		
CF | You can see Wildfire and a venom-drained gila monster here. 		
CF | 		
CF | Wildfire brays. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Mineshaft 		
CF | > 		
CF | > D 		
CF | 		
CF | You don't have to worry about being bitten now, since you read that 		
CF | gila monsters take a full week to replenish their venom. You sneak 		
CF | past the drowsy gila monster and slip down the mineshaft. 		
CF | 		
CF | Mineshaft 		
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches 		
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from 		
CF | the walls, congealing into a waist-deep pool that fills the cavern. 		
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! 		
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP 		
CF | to the surface. 		
CF | 		
CF | You can see Gabby and a miner's lamp here. 		
CF | 		
CF | Gabby slams his mech fist against the wall with such force that a new 		
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he 		
CF | drawls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] campsite 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | campsite 		
CF | The eastern section of the cavern is an elevated plateau above the 		
CF | snake oil pool; Gabby has converted it into a make-shift campsite with 		
CF | a pup tent for sleeping and a small natural gas fumarole for warmth. 		
CF | The large number of empty tin cans attests that Gabby's diet mostly 		
CF | consists of beans. You can go WEST to the mineshaft or UP into a 		
CF | crevice. 		
CF | 		
CF | You can see some magnetic ore and a pot of chili here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pot" 		
CF ] campsite 		
CF | > 		
CF | > TAKE POT 		
CF | 		
CF | You take the pot of chili. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Mineshaft 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Mineshaft 		
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches 		
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from 		
CF | the walls, congealing into a waist-deep pool that fills the cavern. 		
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! 		
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP 		
CF | to the surface. 		
CF | 		
CF | You can see Gabby and a miner's lamp here. 		
CF | 		
CF | Gabby's mech arm transforms into a drill and bores into the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Mine Entrance 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | The path terminates at the entrance of an old mine, carved into the 		
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth 		
CF | through the mineshaft. You can go WEST to the path or DOWN the 		
CF | mineshaft. A ravine is to the NORTH. 		
CF | 		
CF | You can see Wildfire and a venom-drained gila monster here. 		
CF | 		
CF | > 		Jacqueline says, "Poor Wildfire"
DavidW says (to ClubFloyd), "n" 		
CF ] Ravine 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Ravine 		
CF | You're at the bottom of a deep ravine, bordered by steep rocky walls. 		
CF | The mine entrance is to the SOUTH. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "s" 		
CF ] Mine Entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | The path terminates at the entrance of an old mine, carved into the 		
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth 		
CF | through the mineshaft. You can go WEST to the path or DOWN the 		
CF | mineshaft. A ravine is to the NORTH. 		
CF | 		
CF | You can see Wildfire and a venom-drained gila monster here. 		
CF | 		
CF | Wildfire's belly rumbles, a low wet gurgling sound. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Path 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see comatose Butch McCreedy here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mine Entrance 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | The path terminates at the entrance of an old mine, carved into the 		
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth 		
CF | through the mineshaft. You can go WEST to the path or DOWN the 		
CF | mineshaft. A ravine is to the NORTH. 		
CF | 		
CF | You can see Wildfire and a venom-drained gila monster here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give chili to wildfire" 		
CF ] Mine Entrance 		
CF | > 		
CF | > GIVE CHILI TO WILDFIRE 		
CF | 		
CF | "Hey girl, I bet you're hungry," you say, holding out the pot of 		
CF | chili. Wildfire plunges her snout into the pot and gobbles the whole 		
CF | kit and kaboodle so fast that you barely have time to react. By the 		
CF | time she's done, her sides are bulging even more. You can hear her 		
CF | bloated guts churning and bubbling. Damnit, why'd you do that? She'll 		
CF | be slower than ever with a belly full of chili... or will she? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Path 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see comatose Butch McCreedy here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Veranda 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Veranda 		
CF | You're at the wrap-around veranda in front of a stately Italianate 		
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to 		
CF | the EAST, the yard is to the WEST. 		
CF | 		
CF | You can see Femme McCreedy and Nightmare here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Path 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see comatose Butch McCreedy here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mine Entrance 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | The path terminates at the entrance of an old mine, carved into the 		
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth 		
CF | through the mineshaft. You can go WEST to the path or DOWN the 		
CF | mineshaft. A ravine is to the NORTH. 		
CF | 		
CF | You can see Wildfire and a venom-drained gila monster here. 		
CF | 		
CF | > 		Knight_Otu says, "We may need to feed Wildfire some more sugar."
DavidW says (to ClubFloyd), "take wildfire" 		
CF ] Mine Entrance 		
CF | > 		
CF | > TAKE WILDFIRE 		
CF | 		
CF | You don't want that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give sugar to wildfire" 		
CF ] Mine Entrance 		
CF | > 		
CF | > GIVE SUGAR TO WILDFIRE 		
CF | 		
CF | "Hey girl, you want some sugar?" you say, holding out some cubes flat 		
CF | in your palms of your hand. Wildfire swishes her tail and brays before 		
CF | slurping up your offering. She looks at you expectantly and you 		
CF | suspect that you've just earned Wildfire's friendship for life. She'd 		
CF | follow you anywhere now! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Path 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see comatose Butch McCreedy here. 		
CF | 		
CF | Wildfire trots after you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Veranda 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Veranda 		
CF | You're at the wrap-around veranda in front of a stately Italianate 		
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to 		
CF | the EAST, the yard is to the WEST. 		
CF | 		
CF | You can see Femme McCreedy and Nightmare here. 		
CF | 		
CF | Wildfire trots after you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to femme" 		
CF ] Veranda 		
CF | > 		
CF | > TALK TO FEMME 		
CF | 		
CF | "Ok, Femme McCreedy, I'm calling you out!" you say. "I got my steed... 		
CF | let's ride!" 		
CF | 		
CF | Femme McCreedy grins widely. "Oh, is that old Wildfire? No way that 		
CF | little butterball can outrun my Nightmare, but it's your funeral. 		
CF | We'll ride to the end of the veranda -- first to make it there and 		
CF | back is the winner!" 		
CF | 		
CF | "You're on!" 		
CF | 		
CF | Femme hops on Nightmare, you hop on Wildfire. And you're off! Femme 		
CF | has an early lead on Nightmare, but then suddenly -- Wildfire releases 		
CF | an explosive round of flatulence, so violent that mule and rider are 		
CF | propelled forward in a rush. Femme goggles as you suddenly lap them 		
CF | and arrive back at the start with time to spare. 		
CF | 		
CF | "Dang, guess you beat me," says Femme, shaking their head. "I never 		
CF | would have believed it!" 		
CF | 		
CF | "So I can go in?" 		
CF | 		
CF | "Sure, sure, a bet's a bet," says Femme. 		
CF | 		
CF | You watch as they lead Nightmare away, but you've got more important 		
CF | things to worry about. You're about to finally confront the judge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf8" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Veranda 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Foyer 		
CF | > 		
CF | > N 		
CF | 		
CF | Wildfire brays and stamps her hoof, but refuses to follow you inside. 		
CF | Looks like this is as far as she'll go. 		
CF | 		
CF | Foyer 		
CF | The foyer is an opulent atrium, designed to impress guests upon first 		
CF | entering the mansion. The veranda is to the SOUTH, the parlour is to 		
CF | the NORTH. 		
CF | 		
CF | You can see a grandfather clock here. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Sorry wildfire!!"
DavidW says (to ClubFloyd), "x clock" 		
CF ] Foyer 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | It's a massive stately grandfather clock, its pendulum swinging 		
CF | lugubriously with the passage of seconds. How odd. When you look at 		
CF | the face of the clock, you're having trouble making out the numbers. 		
CF | There are the usual 12, but then, somehow.. there's a 13... and a 		
CF | 14... and a 15... Defying all reason, the numbers seem to spiral into 		
CF | infinity even though the clockface instead is a finite circle. 		
CF | Staring at it too long gives you a headache. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Parlour 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Parlour 		
CF | The parlour is a spacious room commonly used for entertaining, but 		
CF | it's apparent that Judge Dives uses it for business as well. In 		
CF | theory, this seems to be where he hears cases as the room is filled 		
CF | with massive towering stacks of paperwork and legal files... but the 		
CF | yellowed appearance of the paper and thick cobwebbing indicates that 		
CF | the judge doesn't have a lot of interest in actually discharging his 		
CF | legal duties. The foyer is to the SOUTH. 		
CF | 		
CF | You can see Judge Lazarus Dives and Sugar & Sache here. 		
CF | 		
CF | You step into the parlour and see, seated before you, the massive form 		
CF | of Judge Lazarus Dives. And seated right next to him... Sugar & Sache! 		
CF | 		
CF | "Judge Dives, I'm here to take back what's mine!" you announce. "You 		
CF | gimmie my horse back or I'll take you down!" 		
CF | 		
CF | "Well, well, if it isn't the Horse Girl," laughs Dives. "Maybe you 		
CF | haven't been informed, little lady, but I've got myself a little 		
CF | arrangement with Old Scratch himself that I can't be killed by any 		
CF | man* born of woman!" 		
CF | 		
CF | "I ain't no -" 		
CF | 		
CF | "Yeah, well, obviously. Of course, I meant "man" in the sense of 		
CF | "person." Didn't ya see that asterik? Clearly that includes womanfolk 		
CF | and non-binary galoots as well. I ain't gonna sign no contract with 		
CF | such an obvious loophole! I am a judge, after all. I know a little bit 		
CF | 'bout how the law works, I reckon." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to judge" 		
CF ] Parlour 		
CF | > 		
CF | > TALK TO JUDGE 		
CF | 		
CF | "Well well well, isn't this something," says the judge, leaning back 		
CF | in his ratton chair and folding his hands behind his head. "Ain't this 		
CF | a purty picture? You come ta visit me, girl? Ain't that sweet." 		
CF | 		
CF | > 		Knight_Otu says, "Darn rules lawyers."
DavidW says (to ClubFloyd), "x judge" 		
CF ] Parlour 		
CF | > 		
CF | > X JUDGE 		
CF | 		
CF | Judge Lazarus Dives is a giant of a man, so tall that his head nearly 		
CF | touches the ceiling and so massive that he barely seems to fit into 		
CF | his rattan peacock chair. Even in his advancing years, his ropey 		
CF | physique and snowy white horsehoe mustache and locks remain striking. 		
CF | His thick neck is twice ringed with purple scars, reminders of the 		
CF | law's two unsuccessful attempts at hanging. He wears a white cotton 		
CF | suit and a length of rope tied into a noose around his neck. 		
CF | 		
CF | > 		DavidW says, "That homunculus in the vat."
		DavidW says, "That has to kill this guy."
		Knight_Otu says, "Yeah."
		Knight_Otu says, "And there's the rope."
		DavidW says, "He has a rope."
		Jade says, "a voodoo or a scarecrow"
DavidW says (to ClubFloyd), "ask judge about rope" 		
CF ] Parlour 		
CF | > 		
CF | > ASK JUDGE ABOUT ROPE 		
CF | 		
CF | Dives laughs. "Ya want this old thing? Take it! It's a little reminder 		
CF | to pissants like you that Judge Lazarus Dives can't be killed by no 		
CF | earthly force nor no man born of woman! So not much good it'll do ya! 		
CF | If the law couldn't hang me with it, I doubt any puny varmint like you 		
CF | could do much better!" Chortling, he tears the noose from his neck and 		
CF | throws it to you. 		
CF | 		
CF | You catch it out of the air. "We'll see, Dives," you say. "We'll see." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x horse" 		
CF ] Parlour 		
CF | > 		
CF | > X HORSE 		
CF | 		
CF | It's your beloved horse, Sugar and Sache! Sugar and Sache is a 		
CF | sweet-natured chestnut mare and your trusty travelling companion... at 		
CF | least she WAS until the judge kidnapped her. You long to ride her 		
CF | across the prarie again! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x paper" 		
CF ] Parlour 		
CF | > 		
CF | > X PAPER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x papers" 		
CF ] Parlour 		
CF | > 		
CF | > X PAPERS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "Anyway, let's ring a church bell."
DavidW says (to ClubFloyd), "s" 		
CF ] Foyer 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Foyer 		
CF | The foyer is an opulent atrium, designed to impress guests upon first 		
CF | entering the mansion. The veranda is to the SOUTH, the parlour is to 		
CF | the NORTH. 		
CF | 		
CF | You can see a grandfather clock here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Veranda 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Veranda 		
CF | You're at the wrap-around veranda in front of a stately Italianate 		
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to 		
CF | the EAST, the yard is to the WEST. 		
CF | 		
CF | You can see Wildfire here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Path 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see comatose Butch McCreedy here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Boneyard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Boneyard 		
CF | The boneyard is a collection of rickety wooden crosses planted 		
CF | haphazardly amongst the dry gorse. A collapsing church stands to the 		
CF | WEST; you can hear the faint sounds of organ music and voices raised 		
CF | in song from within. The path is to the EAST. 		
CF | 		
CF | You can see a sheriff's ghost, an open grave and a pine box (in which 		
CF | is a cadaver) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Church 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Church 		
CF | The nave of the church is a large, white-washed chamber, two rows of 		
CF | wooden pews flanking a central aisle marked by a threadbare red 		
CF | carpet. At first glance it looks like the pews are filled with 		
CF | parishioners, but on closer inspection you realize that they're all 		
CF | just scarecrows. A victrola carefully balanced on the rim of the 		
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing 		
CF | hymns accompanied by organ music. A door to the WEST leads to the 		
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to 		
CF | the EAST would return you to the boneyard. 		
CF | 		
CF | You can see a victrola and a baptismal font here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Tower 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Tower 		
CF | The ladder terminates in a belfry. You can go DOWN to the church. 		
CF | 		
CF | You can see a bell here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use rope on bell" 		
CF ] Tower 		
CF | > 		
CF | > USE ROPE ON BELL 		
CF | 		
CF | That's not useful right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tie rope to bell" 		
CF ] Tower 		
CF | > 		
CF | > TIE ROPE TO BELL 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ring bell" 		
CF ] Tower 		
CF | > 		
CF | > RING BELL 		
CF | 		
CF | The bell has no bellrope, so you can't ring it. 		
CF | 		
CF | > 		Jacqueline says, "huh. Darn"
DavidW says (to ClubFloyd), "x rope" 		
CF ] Tower 		
CF | > 		
CF | > X ROPE 		
CF | 		
CF | A length of hemp rope. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "attach rope to bell" 		
CF ] Tower 		
CF | > 		
CF | > ATTACH ROPE TO BELL 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put rope on bell" 		
CF ] Tower 		
CF | > 		
CF | > PUT ROPE ON BELL 		
CF | 		
CF | Putting things on the bell would achieve nothing. 		
CF | 		
CF | > 		Knight_Otu asks, "Put rope in bell?"
DavidW says (to ClubFloyd), "use rope" 		
CF ] Tower 		
CF | > 		
CF | > USE ROPE 		
CF | 		
CF | What do you want to use the rope with? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "bell" 		
CF ] Tower 		
CF | > 		
CF | > BELL 		
CF | 		
CF | That's not useful right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put rope in bell" 		
CF ] Tower 		
CF | > 		
CF | > PUT ROPE IN BELL 		
CF | 		
CF | That can't contain things. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x bell" 		
CF ] Tower 		
CF | > 		
CF | > X BELL 		
CF | 		
CF | A large sanctus bell, inscribed with the epigraph "The sound of this 		
CF | bell vanquishes tempests, repels demons, and summons men." It would 		
CF | normally ring to signal the start of service, but it has no bellrope. 		
CF | You would need to hang a rope from the bell to fix that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hang rope from bell" 		
CF ] Tower 		
CF | > 		
CF | > HANG ROPE FROM BELL 		
CF | 		
CF | You hang the rope from the bell's tongue. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ring bell" 		
CF ] Tower 		
CF | > 		
CF | > RING BELL 		
CF | 		
CF | You'll have to go down to the church and pull the bellrope from there 		
CF | to get the proper leverage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Church 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Church 		
CF | The nave of the church is a large, white-washed chamber, two rows of 		
CF | wooden pews flanking a central aisle marked by a threadbare red 		
CF | carpet. At first glance it looks like the pews are filled with 		
CF | parishioners, but on closer inspection you realize that they're all 		
CF | just scarecrows. A victrola carefully balanced on the rim of the 		
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing 		
CF | hymns accompanied by organ music. A door to the WEST leads to the 		
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to 		
CF | the EAST would return you to the boneyard. 		
CF | 		
CF | You can see a bellrope, a victrola and a baptismal font here. 		
CF | 		
CF | > 		Knight_Otu says, "Could've used some synonyms."
DavidW says (to ClubFloyd), "pull bellrope" 		
CF ] Church 		
CF | > 		
CF | > PULL BELLROPE 		
CF | 		
CF | You yank hard on the bellrope and your reward is the slow, lugubrious 		
CF | sound of the church bell tolling. At the sound, the parson emerges 		
CF | from the vestry. 		
CF | 		
CF | "The bell is ringing!" he cries. "Hallelujah!" 		
CF | 		
CF | You watch in confusion as he climbs into the pulpit and begins a 		
CF | sermon, addressing the crowd of dummies. 		
CF | 		
CF | > 		Jacqueline says, "Well, at least the syntax was clued."
		Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "w" 		
CF ] Vestry 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Vestry 		
CF | The vestry is a small office, filled mostly with old leather-bound 		
CF | books in big messy piles. You can go EAST to the church. 		
CF | 		
CF | You can see a Bible (closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open bible" 		
CF ] Vestry 		
CF | > 		
CF | > OPEN BIBLE 		
CF | 		
CF | With the parson gone, there's no one to stop you. You crack open the 		
CF | bible to discover...it's not a bible at all! The pages have been cut 		
CF | out to form a secret compartment, housing a shiny silver six-shooter. 		
CF | 		
CF | Well. That's more useful anyway! You holster the six-shooter. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gun" 		
CF ] Vestry 		
CF | > 		
CF | > X GUN 		
CF | 		
CF | You see nothing special about the six-shooter. 		
CF | 		
CF | > 		Jacqueline says, "Called it"
		DavidW says, "you did"
		Knight_Otu says, "And yet we sounded surprised."
		DavidW says, "The homunculus will have to use it, I guess."
		Jacqueline says, "I love where this is going."
DavidW says (to ClubFloyd), "e" 		
CF ] Church 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Church 		
CF | The nave of the church is a large, white-washed chamber, two rows of 		
CF | wooden pews flanking a central aisle marked by a threadbare red 		
CF | carpet. At first glance it looks like the pews are filled with 		
CF | parishioners, but on closer inspection you realize that they're all 		
CF | just scarecrows. A victrola carefully balanced on the rim of the 		
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing 		
CF | hymns accompanied by organ music. A door to the WEST leads to the 		
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to 		
CF | the EAST would return you to the boneyard. 		
CF | 		
CF | You can see a parson, a bellrope, a victrola and a baptismal font 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take water" 		
CF ] Church 		
CF | > 		
CF | > TAKE WATER 		
CF | 		
CF | If you want to do anything with that, you'd best do it right here in 		
CF | the church. 		
CF | 		
CF | > 		Jacqueline asks, "Can we baptize ourselves? Or bring the homonculus here?"
		DavidW says, "might need to bathe the homunculus here."
DavidW says (to ClubFloyd), "e" 		
CF ] Boneyard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Boneyard 		
CF | The boneyard is a collection of rickety wooden crosses planted 		
CF | haphazardly amongst the dry gorse. A collapsing church stands to the 		
CF | WEST; you can hear the faint sounds of organ music and voices raised 		
CF | in song from within. The path is to the EAST. 		
CF | 		
CF | You can see a sheriff's ghost, an open grave and a pine box (in which 		
CF | is a cadaver) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Boneyard 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Path 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see comatose Butch McCreedy here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Plaza 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask p about homunculus" 		
CF ] Plaza 		
CF | > 		
CF | > ASK P ABOUT HOMUNCULUS 		
CF | 		
CF | "Ah, I see you've noticed my latest project! Incredible, isn't it? I'm 		
CF | growing what the great master alchemist Paracelsus called a Lil' 		
CF | Varmint! It's artificial life, a mandrake root incubated in a vat of 		
CF | horse manure and nourished quarterly with milk in which three bats 		
CF | have been drowned. When it's ready to harvest, it'll be able to do 		
CF | anything that a human could do -- eat, breathe, walk, even talk!" 		
CF | 		
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries 		
CF | Hornswaggle, even though you're the only person present. "Step right 		
CF | up! Don't be shy!" 		
CF | 		
CF | > 		DavidW says, "He mentions milk"
		Knight_Otu says, "We haven't seen any bats, but we have the milk."
		DavidW says, "Bats might be in that crevice we haven't entered yet."
DavidW says (to ClubFloyd), "ask p about milk" 		
CF ] Plaza 		
CF | > 		
CF | > ASK P ABOUT MILK 		
CF | 		
CF | "Well, I wouldn't know anything about that, friend! But if you happen 		
CF | to have any questions about what my patent-pending Hornswaggle's 		
CF | Healing Tonic (Made with 100% REAL snake oil!) can do for your health, 		
CF | why, maybe I can answer that with a little more alacrity!" 		
CF | 		
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving 		
CF | his arms dramatically. "I've got everything and anything you need to 		
CF | live a life of perfect health!" 		
CF | 		
CF | > 		Knight_Otu says, "Indeed."
DavidW says (to ClubFloyd), "give milk to p" 		
CF ] Plaza 		
CF | > 		
CF | > GIVE MILK TO P 		
CF | 		
CF | Ulysses P Hornswaggle doesn't seem interested. 		
CF | 		
CF | "Special today on our patent-pending tonics!" cries Hornswaggle "One 		
CF | for the price of two! No shoving, there's plenty for everyone!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "buy homunculus" 		
CF ] Plaza 		
CF | > 		
CF | > BUY HOMUNCULUS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] Wagon 		
CF | > 		
CF | > IN 		
CF | 		
CF | "Interested in inspecting the merchandise?" says Hornswaggle brightly. 		
CF | He throws open the wagon door and ushers you inside. "Course ya are! 		
CF | C'mon, I'll take you inside! And if you got any questions about my 		
CF | medicines, ask away! I'm here to help!" 		
CF | 		
CF | Wagon 		
CF | The inside of the medicine wagon is a cramped space lined with shelves 		
CF | and cabinets, all filled with bottles of suspicious liquids and odd 		
CF | powders. A large vat at the western end of the room bubbles with a 		
CF | thick, foul-smelling slurry. You can go OUT to the plaza. 		
CF | 		
CF | You can see Ulysses P Hornswaggle, a vat (in which is a homunculus) 		
CF | and an empty tray here. 		
CF | 		
CF | > 		Knight_Otu says, "We need a replacement lightsource somewhere."
DavidW says (to ClubFloyd), "take homunculus" 		
CF ] Wagon 		
CF | > 		
CF | > TAKE HOMUNCULUS 		
CF | 		
CF | "Not just yet, friend!" says Hornswaggle. "Now I'd love fer ya to be 		
CF | the one to pick that Lil' Varmint and take 'em out and show 'em the 		
CF | ways of the world... Truly I don't think there'd be a better role 		
CF | model for a critter in the state of nature than you, my friend.... but 		
CF | the honest truth is that the lil' varmint just ain't harvest ready 		
CF | yet. Too tender, they wouldn't survive outside their vat. Not until 		
CF | they've got a little more nourishment, at least." 		
CF | 		
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries 		
CF | Hornswaggle, even though you're the only person present. "Step right 		
CF | up! Don't be shy!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x vat" 		
CF ] Wagon 		
CF | > 		
CF | > X VAT 		
CF | 		
CF | A large vat bubbles with a thick, foul-smelling slurry. 		
CF | 		
CF | In the vat is a homunculus. 		
CF | 		
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving 		
CF | his arms dramatically. "I've got everything and anything you need to 		
CF | live a life of perfect health!" 		
CF | 		
CF | > 		Jacqueline exclaims, "milk!"
		Knight_Otu says, "A good thing the people here don't mind us taking their stuff without paying."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf9" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Wagon 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use milk on vat" 		
CF ] Wagon 		
CF | > 		
CF | > USE MILK ON VAT 		
CF | 		
CF | That's not useful right now. 		
CF | 		
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!" 		
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps, 		
CF | measles, ennui, malaise, the intangible squirms, and juggler's 		
CF | despair!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pour milk in vat" 		
CF ] Wagon 		
CF | > 		
CF | > POUR MILK IN VAT 		
CF | 		
CF | The milk isn't properly prepared yet. There's something else you'll 		
CF | have to add to it first. 		
CF | 		
CF | > 		DavidW says, "right. We need the bats."
		Knight_Otu says, "Yep."
		Knight_Otu says, "Some more animal cruelty coming up."
DavidW says (to ClubFloyd), "out" 		
CF ] Plaza 		
CF | > 		
CF | > OUT 		
CF | 		
CF | "Had enough, friend?" says Hornswaggle. "Fair enough! Come back 		
CF | anytime!" He throws open the wagon door and hops out. 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | > 		Jacqueline says, "Bats are in the crevice"
		Jacqueline says, "In the dark"
		DavidW says, "yes"
		DavidW says, "I'm sure that's where they are."
		Jacqueline says, "Gosh. We are going to do a very bad thing after all."
		DavidW says, "But we need light."
		Knight_Otu says, "Maybe we need to talk with Angelhair a bit. She's the one character we've mostly ignored."
		DavidW says, "Either we need an alternate light for whatshisname or break his mecha and steal the lamp."
		Jade says, "if he gives us a hint..."
DavidW says (to ClubFloyd), "n" 		
CF ] Path 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see comatose Butch McCreedy here. 		
CF | 		
CF | > 		Knight_Otu says, "Also, we're at the three-hour mark."
DavidW says (to ClubFloyd), "e" 		
CF ] Mine Entrance 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | The path terminates at the entrance of an old mine, carved into the 		
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth 		
CF | through the mineshaft. You can go WEST to the path or DOWN the 		
CF | mineshaft. A ravine is to the NORTH. 		
CF | 		
CF | You can see a venom-drained gila monster here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Mineshaft 		
CF | > 		
CF | > D 		
CF | 		
CF | You don't have to worry about being bitten now, since you read that 		
CF | gila monsters take a full week to replenish their venom. You sneak 		
CF | past the drowsy gila monster and slip down the mineshaft. 		
CF | 		
CF | Mineshaft 		
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches 		
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from 		
CF | the walls, congealing into a waist-deep pool that fills the cavern. 		
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! 		
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP 		
CF | to the surface. 		
CF | 		
CF | You can see Gabby and a miner's lamp here. 		
CF | 		
CF | Gabby slams his mech fist against the wall with such force that a new 		
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he 		
CF | drawls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lamp" 		
CF ] Mineshaft 		
CF | > 		
CF | > TAKE LAMP 		
CF | 		
CF | "Jest a cotton-picking minute there, lass! I need that thar light!" 		
CF | says Gabby. "If y'all want mah miner's lamp, at least have the decency 		
CF | ta bring me a replacement! 		
CF | 		
CF | Gabby's mech arm transforms into a drill and bores into the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask gabby about replacement" 		
CF ] Mineshaft 		
CF | > 		
CF | > ASK GABBY ABOUT REPLACEMENT 		
CF | 		
CF | "Ain't got time for all that yakkin' an' yappin', kid! That's snake 		
CF | oil in them thar hills an' ol' Gabby's 'a gonna find it!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask gabby for lamp" 		
CF ] Mineshaft 		
CF | > 		
CF | > ASK GABBY FOR LAMP 		
CF | 		
CF | (Gabby first taking the miner's lamp) 		
CF | Gabby has better things to do. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask gabby about bats" 		
CF ] Mineshaft 		
CF | > 		
CF | > ASK GABBY ABOUT BATS 		
CF | 		
CF | "Ain't got time for all that yakkin' an' yappin', kid! That's snake 		
CF | oil in them thar hills an' ol' Gabby's 'a gonna find it!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] campsite 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | campsite 		
CF | The eastern section of the cavern is an elevated plateau above the 		
CF | snake oil pool; Gabby has converted it into a make-shift campsite with 		
CF | a pup tent for sleeping and a small natural gas fumarole for warmth. 		
CF | The large number of empty tin cans attests that Gabby's diet mostly 		
CF | consists of beans. You can go WEST to the mineshaft or UP into a 		
CF | crevice. 		
CF | 		
CF | You can see some magnetic ore here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] campsite 		
CF | > 		
CF | > U 		
CF | 		
CF | It's too dark to go in there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cans" 		
CF ] campsite 		
CF | > 		
CF | > X CANS 		
CF | 		
CF | They're mosty bean cans. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "in" 		
CF ] campsite 		
CF | > 		
CF | > IN 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter tent" 		
CF ] campsite 		
CF | > 		
CF | > ENTER TENT 		
CF | 		
CF | That's Gabby's private space. You don't want to intrude. 		
CF | 		
CF | > 		DavidW asks, "gosh. scruples?"
		Jade says, "it seems so"
DavidW says (to ClubFloyd), "w" 		
CF ] Mineshaft 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Mineshaft 		
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches 		
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from 		
CF | the walls, congealing into a waist-deep pool that fills the cavern. 		
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! 		
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP 		
CF | to the surface. 		
CF | 		
CF | You can see Gabby and a miner's lamp here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Mineshaft 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a six-shooter 		
CF | a bucket of milk 		
CF | some carrots 		
CF | some sugar cubes 		
CF | a tin star 		
CF | a numismatic charm 		
CF | some coffin varnish 		
CF | a wax cylinder 		
CF | a shovel 		
CF | a horseshoe 		
CF | a poncho (being worn) 		
CF | a broadsheet 		
CF | a locket (being worn) 		
CF | a stetson hat (being worn) 		
CF | jeans (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use varnish on mecha" 		
CF ] Mineshaft 		
CF | > 		
CF | > USE VARNISH ON MECHA 		
CF | 		
CF | That's not useful right now. 		
CF | 		
CF | Gabby's mech arm transforms into a pick ax and swings at the wall with 		
CF | vigor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use wax on mecha" 		
CF ] Mineshaft 		
CF | > 		
CF | > USE WAX ON MECHA 		
CF | 		
CF | You can't use that to play a wax cylinder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break mecha" 		
CF ] Mineshaft 		
CF | > 		
CF | > BREAK MECHA 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | The hydraulic struts of Gabby's mech legs engage, lifting him up to 		
CF | reach another untapped vein. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give wax to gabby" 		
CF ] Mineshaft 		
CF | > 		
CF | > GIVE WAX TO GABBY 		
CF | 		
CF | Gabby doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give all to gabby" 		
CF ] Mineshaft 		
CF | > 		
CF | > GIVE ALL TO GABBY 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		DavidW asks, "Have we seen anyone that should get the star?"
DavidW says (to ClubFloyd), "s" 		
CF ] Mineshaft 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Mineshaft 		
CF | > 		
CF | > SW 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | "Thar's a rich vein of snake oil in these caves," says Gabby, "An' 		
CF | ain't no claim jumper gonna get the drop on ol' Gabby!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Mine Entrance 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | The path terminates at the entrance of an old mine, carved into the 		
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth 		
CF | through the mineshaft. You can go WEST to the path or DOWN the 		
CF | mineshaft. A ravine is to the NORTH. 		
CF | 		
CF | You can see a venom-drained gila monster here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mine Entrance 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Path 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see comatose Butch McCreedy here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Plaza 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries 		
CF | Hornswaggle, even though you're the only person present. "Step right 		
CF | up! Don't be shy!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mortuary 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mortuary 		
CF | The mortuary is a small somber office, tastefully decorated with 		
CF | garlands of black roses befitting its role in the community. Floor 		
CF | models of several different models of caskets are visible, as are 		
CF | several different models of urns. You can go NORTH to the plaza. 		
CF | 		
CF | You can see a wampus cat here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give carrots to cat" 		
CF ] Mortuary 		
CF | > 		
CF | > GIVE CARROTS TO CAT 		
CF | 		
CF | The wampus cat doesn't seem interested. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use varnish on caskets" 		
CF ] Mortuary 		
CF | > 		
CF | > USE VARNISH ON CASKETS 		
CF | 		
CF | That's not useful right now. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give start to cat" 		
CF ] Mortuary 		
CF | > 		
CF | > GIVE START TO CAT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give star to cat" 		
CF ] Mortuary 		
CF | > 		
CF | > GIVE STAR TO CAT 		
CF | 		
CF | The wampus cat doesn't seem interested. 		
CF | 		
CF | "Guess I gotta get some more placebos from Hornswaggle," sighs the 		
CF | wampus cat. "How irritating!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pet cat" 		
CF ] Mortuary 		
CF | > 		
CF | > PET CAT 		
CF | 		
CF | The wampus cat glares at you reproachfully. "How undignified," she 		
CF | mutters under her breath. 		
CF | 		
CF | > 		Jacqueline says, "hahah"
		Jacqueline says, "awwww"
		Jacqueline says, "Pauvre"
DavidW says (to ClubFloyd), "ask cat about lamp" 		
CF ] Mortuary 		
CF | > 		
CF | > ASK CAT ABOUT LAMP 		
CF | 		
CF | She's less hostile toward you since you helped her with her hairball, 		
CF | but she still seems kind of annoyed about the whole, er, forced 		
CF | transformation thing. Best to maybe leave her alone. 		
CF | 		
CF | The wampus cat swishes her tail. 		
CF | 		
CF | > 		Jacqueline asks, "Go around asking people for a light?"
		Jacqueline says, "Timing"
DavidW says (to ClubFloyd), "ask cat about light" 		
CF ] Mortuary 		
CF | > 		
CF | > ASK CAT ABOUT LIGHT 		
CF | 		
CF | She's less hostile toward you since you helped her with her hairball, 		
CF | but she still seems kind of annoyed about the whole, er, forced 		
CF | transformation thing. Best to maybe leave her alone. 		
CF | 		
CF | "Dunno how I'm gonna sell coffins like this," says the wampus cat. 		
CF | "Who's gonna buy coffins from a cat?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Plaza 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Cantina 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Cantina 		
CF | The jangled tinny sounds of the pianola mingle with the grumbles and 		
CF | shouts of unruly patrons as you step through the batwing doors; the 		
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind 		
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, 		
CF | although it appears that a drink called "COFFIN VARNISH" has been 		
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and 		
CF | ne'er-do-wells slump against the bar and, at a table in the far 		
CF | corner, you see a group of gamblers deeply immersed in a card game. 		
CF | The walls are covered in ornate cuckoo clocks, each one set to a 		
CF | different time. To your surprise, you notice a number of mangy 		
CF | coyotes skulking around the room, each carefully balancing a platter 		
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? 		
CF | You can go WEST to the plaza. You can go UP to a private room. 		
CF | 		
CF | You can see La Muerte here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask la about light" 		
CF ] Cantina 		
CF | > 		
CF | > ASK LA ABOUT LIGHT 		
CF | 		
CF | "I wouldn't know about that," says La Muerte, fixing you with her 		
CF | yellow eyes and stroking her diamondback rattlesnake boa until it 		
CF | vibrates. "I'm just your friendly hostess." 		
CF | 		
CF | The gamblers mumble amongst themselves, tossing chips into the pot as 		
CF | the next round of cards begins. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask la about lamp" 		
CF ] Cantina 		
CF | > 		
CF | > ASK LA ABOUT LAMP 		
CF | 		
CF | "I wouldn't know about that," says La Muerte, fixing you with her 		
CF | yellow eyes and stroking her diamondback rattlesnake boa until it 		
CF | vibrates. "I'm just your friendly hostess." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Private Room 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Private Room 		
CF | A tastefully decorated private room where patrons who want to pay 		
CF | extra can retire to receive extra services. A woman sits in a 		
CF | claw-foot bathtub, everything but her face obscured by mountains of 		
CF | soap bubbles. You can go DOWN to the cantina. 		
CF | 		
CF | You can see a claw-foot bathtub and Angelhair Horchata here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask angelhair about lamp" 		
CF ] Private Room 		
CF | > 		
CF | > ASK ANGELHAIR ABOUT LAMP 		
CF | 		
CF | She giggles and shimmies her shoulders. "I don't know anything about 		
CF | that! I'm just a silly girl, tee hee!" 		
CF | 		
CF | "Y'all sure ya don't wanna join me fer a dip?" says Angelhair 		
CF | Horchata. "S'alright, suit yourself." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x angelhair" 		
CF ] Private Room 		
CF | > 		
CF | > X ANGELHAIR 		
CF | 		
CF | A plump young woman with a conspicuously huge beehive of overly coifed 		
CF | red hair and a fashionably conspicuous mole on her cheek, Angelhair 		
CF | Horchata wears a welcoming smile and not much else. 		
CF | 		
CF | Angelhair Horchata bobs in her tub. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Cantina 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Cantina 		
CF | The jangled tinny sounds of the pianola mingle with the grumbles and 		
CF | shouts of unruly patrons as you step through the batwing doors; the 		
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind 		
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, 		
CF | although it appears that a drink called "COFFIN VARNISH" has been 		
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and 		
CF | ne'er-do-wells slump against the bar and, at a table in the far 		
CF | corner, you see a group of gamblers deeply immersed in a card game. 		
CF | The walls are covered in ornate cuckoo clocks, each one set to a 		
CF | different time. To your surprise, you notice a number of mangy 		
CF | coyotes skulking around the room, each carefully balancing a platter 		
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? 		
CF | You can go WEST to the plaza. You can go UP to a private room. 		
CF | 		
CF | You can see La Muerte here. 		
CF | 		
CF | A serving coyote brushes past you, raising its hackles and growling as 		
CF | it bumps you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask coyote about lamp" 		
CF ] Cantina 		
CF | > 		
CF | > ASK COYOTE ABOUT LAMP 		
CF | 		
CF | There is no reply. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Plaza 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | "Yes, we have no bezoars!" says Hornswaggle. "They're just too 		
CF | popular! But we've got everything else you could ask for!" 		
CF | 		
CF | > 		Jacqueline says, "heh"
		Knight_Otu says, "I guess we could also ask people about gabby."
DavidW says (to ClubFloyd), "ask p about lamp" 		
CF ] Plaza 		
CF | > 		
CF | > ASK P ABOUT LAMP 		
CF | 		
CF | "Well, I wouldn't know anything about that, friend! But if you happen 		
CF | to have any questions about what my patent-pending Hornswaggle's 		
CF | Healing Tonic (Made with 100% REAL snake oil!) can do for your health, 		
CF | why, maybe I can answer that with a little more alacrity!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask p about gabby" 		
CF ] Plaza 		
CF | > 		
CF | > ASK P ABOUT GABBY 		
CF | 		
CF | "So what can you tell me about Gabby?" 		
CF | 		
CF | "He's one of the original snake oil prospectors in this area!" says 		
CF | Hornswaggle. "He's also the last hold-out who refuses to sell to the 		
CF | judge! The judge has been after the deed to his land for years, but 		
CF | Gabby, why, he's a stubborn old mule!" 		
CF | 		
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries 		
CF | Hornswaggle, even though you're the only person present. "Step right 		
CF | up! Don't be shy!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Stable 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Stable 		
CF | The stable is a building where travellers can shelter their horses 		
CF | while they stay in town. It's filled with hay and a decidely horsey 		
CF | smell. You can go SOUTHWEST to the plaza. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x manure" 		
CF ] Stable 		
CF | > 		
CF | > X MANURE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Plaza 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving 		
CF | his arms dramatically. "I've got everything and anything you need to 		
CF | live a life of perfect health!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Laundry 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Laundry 		
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of 		
CF | folded sheets and clothes. There's barely enough room for the 		
CF | proprietor behind the counter. You can go NORTHEAST to the plaza. 		
CF | 		
CF | You can see Lucky Strike, a newspaper and a vending machine here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lucky about gabby" 		
CF ] Laundry 		
CF | > 		
CF | > ASK LUCKY ABOUT GABBY 		
CF | 		
CF | "He's always mining, man! Like, but that's not what life is about, 		
CF | man. It's not about material things, man. It's about the connections, 		
CF | man!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lucky about lamp" 		
CF ] Laundry 		
CF | > 		
CF | > ASK LUCKY ABOUT LAMP 		
CF | 		
CF | "That's heavy stuff, man," says Lucky Strike, inhaling another hit 		
CF | from his hookah. "Real ponderous." 		
CF | 		
CF | "Far out, far out." says Lucky Strike to no one in particular. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask lucky about light" 		
CF ] Laundry 		
CF | > 		
CF | > ASK LUCKY ABOUT LIGHT 		
CF | 		
CF | "That's heavy stuff, man," says Lucky Strike, inhaling another hit 		
CF | from his hookah. "Real ponderous." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF ] Plaza 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | "Special today on our patent-pending tonics!" cries Hornswaggle "One 		
CF | for the price of two! No shoving, there's plenty for everyone!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Mortuary 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Mortuary 		
CF | The mortuary is a small somber office, tastefully decorated with 		
CF | garlands of black roses befitting its role in the community. Floor 		
CF | models of several different models of caskets are visible, as are 		
CF | several different models of urns. You can go NORTH to the plaza. 		
CF | 		
CF | You can see a wampus cat here. 		
CF | 		
CF | The wampus cat flicks her long pointed ears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask cat about gabby" 		
CF ] Mortuary 		
CF | > 		
CF | > ASK CAT ABOUT GABBY 		
CF | 		
CF | She's less hostile toward you since you helped her with her hairball, 		
CF | but she still seems kind of annoyed about the whole, er, forced 		
CF | transformation thing. Best to maybe leave her alone. 		
CF | 		
CF | "Dunno how I'm gonna sell coffins like this," says the wampus cat. 		
CF | "Who's gonna buy coffins from a cat?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Plaza 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Path 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see comatose Butch McCreedy here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Boneyard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Boneyard 		
CF | The boneyard is a collection of rickety wooden crosses planted 		
CF | haphazardly amongst the dry gorse. A collapsing church stands to the 		
CF | WEST; you can hear the faint sounds of organ music and voices raised 		
CF | in song from within. The path is to the EAST. 		
CF | 		
CF | You can see a sheriff's ghost, an open grave and a pine box (in which 		
CF | is a cadaver) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask ghost about gabby" 		
CF ] Boneyard 		
CF | > 		
CF | > ASK GHOST ABOUT GABBY 		
CF | 		
CF | "Gabby's still holdin' out on the judge, huh? Figured he'd be the 		
CF | last," says the sheriff's ghost. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask ghost about lamp" 		
CF ] Boneyard 		
CF | > 		
CF | > ASK GHOST ABOUT LAMP 		
CF | 		
CF | The sheriff's ghost bobs silently in the air. Spooky. Guess he doesn't 		
CF | have anything to say about that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask ghost about light" 		
CF ] Boneyard 		
CF | > 		
CF | > ASK GHOST ABOUT LIGHT 		
CF | 		
CF | The sheriff's ghost bobs silently in the air. Spooky. Guess he doesn't 		
CF | have anything to say about that. 		
CF | 		
CF | A sudden gust of wind blows eerily through the sheriff's ghost. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search cadaver" 		
CF ] Boneyard 		
CF | > 		
CF | > SEARCH CADAVER 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | The sheriff's ghost bobs in the air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Church 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Church 		
CF | The nave of the church is a large, white-washed chamber, two rows of 		
CF | wooden pews flanking a central aisle marked by a threadbare red 		
CF | carpet. At first glance it looks like the pews are filled with 		
CF | parishioners, but on closer inspection you realize that they're all 		
CF | just scarecrows. A victrola carefully balanced on the rim of the 		
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing 		
CF | hymns accompanied by organ music. A door to the WEST leads to the 		
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to 		
CF | the EAST would return you to the boneyard. 		
CF | 		
CF | You can see a parson, a bellrope, a victrola and a baptismal font 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask parson about gabby" 		
CF ] Church 		
CF | > 		
CF | > ASK PARSON ABOUT GABBY 		
CF | 		
CF | "He wastes his life in the snake oil mine," says the parson. "But does 		
CF | it profit a man if he gains all the snake oil riches while he loses 		
CF | his soul?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask parson about bats" 		
CF ] Church 		
CF | > 		
CF | > ASK PARSON ABOUT BATS 		
CF | 		
CF | "When we don't know the answer, I always turn to prayer," says the 		
CF | parson, folding his spider-like hands together. "Might I suggest that 		
CF | for you? Maybe the Lord will give you an answer." 		
CF | 		
CF | A rattling cough briefly racks the parson's spindly body. The burlap 		
CF | bag drips a reddish brown fluid. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x brown fluid" 		
CF ] Church 		
CF | > 		
CF | > X BROWN FLUID 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask parson about cough" 		
CF ] Church 		
CF | > 		
CF | > ASK PARSON ABOUT COUGH 		
CF | 		
CF | "When we don't know the answer, I always turn to prayer," says the 		
CF | parson, folding his spider-like hands together. "Might I suggest that 		
CF | for you? Maybe the Lord will give you an answer." 		
CF | 		
CF | > 		Jacqueline says, "But prayer isn't implemented, sadly."
DavidW says (to ClubFloyd), "pray" 		
CF ] Church 		
CF | > 		
CF | > PRAY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask parson about light" 		
CF ] Church 		
CF | > 		
CF | > ASK PARSON ABOUT LIGHT 		
CF | 		
CF | "When we don't know the answer, I always turn to prayer," says the 		
CF | parson, folding his spider-like hands together. "Might I suggest that 		
CF | for you? Maybe the Lord will give you an answer." 		
CF | 		
CF | "And lo! When the prophet Josiah the Petulent went forth into the City 		
CF | of Getsohophatat with full five wagons of precious oils meant for the 		
CF | Temple of Bethlehaggaramat," thunders the parson. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "pray for light" 		
CF ] Church 		
CF | > 		
CF | > PRAY FOR LIGHT 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Vestry 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Vestry 		
CF | The vestry is a small office, filled mostly with old leather-bound 		
CF | books in big messy piles. You can go EAST to the church. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x books" 		
CF ] Vestry 		
CF | > 		
CF | > X BOOKS 		
CF | 		
CF | They appear to contain the history of the parish; you have no interest 		
CF | in reading about that! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Vestry 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a six-shooter 		
CF | a bucket of milk 		
CF | some carrots 		
CF | some sugar cubes 		
CF | a tin star 		
CF | a numismatic charm 		
CF | some coffin varnish 		
CF | a wax cylinder 		
CF | a shovel 		
CF | a horseshoe 		
CF | a poncho (being worn) 		
CF | a broadsheet 		
CF | a locket (being worn) 		
CF | a stetson hat (being worn) 		
CF | jeans (being worn) 		
CF | 		
CF | > 		DavidW says, "The bible vanished"
		Jade says, "it seems so"
		Jade asks, "any time we use an item it dissapears?"
		DavidW says, "Not always."
		DavidW says, "anyway, it's after 5 and although I know we're near the end, I can't seem to think of how to solve the Gabby puzzle."
		DavidW says, "We may need to stop here."
		Jacqueline says, "That is okay. We can finish next week."
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		Jacqueline says, "And if we finish quickly, move to another thing."
DavidW says (to ClubFloyd), "cfhorsegirl" 		
CF ] Vestry 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "yeah"
		DavidW says, "Sorry I couldn't quite finish it just right now."
		Jade says, "ok, I go to bed, I am a bit distracted"
		Jacqueline says, "As ever, glad we played a BK game."
		Jacqueline says, "Sleep well, Jade."
		DavidW says, "yes. BK's writing is a treat."
		Jacqueline says (to DW), "No worries, David. Have a great rest of the day."
		Jacqueline says, "G'night, KO."
		DavidW says, "thanks all"
		Jade says, "thank you, have a nice day"
		DavidW says, "you too"
		DavidW says, "I'll head back to the lounge."
		Knight_Otu exclaims, "Good night everyone!"
		
*** SESSION 2 *** 		
		Jacqueline says, "Oh, yeah, let's at least finish Horse Girl."
		Knight_Otu says, "As I recall, we were missing a light for the oil miner."
DavidW says (to ClubFloyd), "l" 		
CF ] Vestry 		
CF | > 		
CF | > L 		
CF | 		
CF | Vestry 		
CF | The vestry is a small office, filled mostly with old leather-bound 		
CF | books in big messy piles. You can go EAST to the church. 		
CF | 		
CF | > 		Jacqueline asks (of DW), "Hang back for now?"
		Jacqueline asks, "See if we need hints? Be our lifeline superhero?"
		DavidW says, "mm, okay, but I will say if we needed another light, we could just use that one instead of the lamp."
		Knight_Otu says, "The only other mention of a light I remember was the baptism font - divine light - but that got to be for the homunculus, I guess."
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Vestry 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a six-shooter 		
CF | a bucket of milk 		
CF | some carrots 		
CF | some sugar cubes 		
CF | a tin star 		
CF | a numismatic charm 		
CF | some coffin varnish 		
CF | a wax cylinder 		
CF | a shovel 		
CF | a horseshoe 		
CF | a poncho (being worn) 		
CF | a broadsheet 		
CF | a locket (being worn) 		
CF | a stetson hat (being worn) 		
CF | jeans (being worn) 		
CF | 		
CF | > 		DavidW says, "I forgot to examine something with a useful description."
		Knight_Otu says, "Yeah, that was the odd problem. If we have a light, we don't need to trade it uness it doesn't fit the crevice."
		DavidW says, "there, that's hint enough"
Knight_Otu says (to ClubFloyd), "x star" 		
CF ] Vestry 		
CF | > 		
CF | > X STAR 		
CF | 		
CF | A tarnished sheriff's badge. It says SHERIFF on it. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x charm" 		
CF ] Vestry 		
CF | > 		
CF | > X CHARM 		
CF | 		
CF | It's a small copper disc with a square hole in the middle and a 		
CF | picture of a rhinoceros. Supposedly, the numismatic charm can "exile 		
CF | unlucky ghosts and sad vibes to the land of the ancestors." 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shovl" 		
CF ] Vestry 		
CF | > 		
CF | > X SHOVL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x shovel" 		
CF ] Vestry 		
CF | > 		
CF | > X SHOVEL 		
CF | 		
CF | It's a long-handled shovel. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "e" 		
CF ] Church 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Church 		
CF | The nave of the church is a large, white-washed chamber, two rows of 		
CF | wooden pews flanking a central aisle marked by a threadbare red 		
CF | carpet. At first glance it looks like the pews are filled with 		
CF | parishioners, but on closer inspection you realize that they're all 		
CF | just scarecrows. A victrola carefully balanced on the rim of the 		
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing 		
CF | hymns accompanied by organ music. A door to the WEST leads to the 		
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to 		
CF | the EAST would return you to the boneyard. 		
CF | 		
CF | You can see a parson, a bellrope, a victrola and a baptismal font 		
CF | here. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x font" 		
CF ] Church 		
CF | > 		
CF | > X FONT 		
CF | 		
CF | A basin full of blessed holy water, used for baptising babies into the 		
CF | faith. Some sects believe that man is born as little more than an 		
CF | empty vessel and it is through the sacrament of baptism that he 		
CF | becomes truly blessed with human reason. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "talk to parson" 		
CF ] Church 		
CF | > 		
CF | > TALK TO PARSON 		
CF | 		
CF | "How can I counsel you, friend?" asks the parson in his breathy, 		
CF | rattling voice. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "ask parson about font" 		
CF ] Church 		
CF | > 		
CF | > ASK PARSON ABOUT FONT 		
CF | 		
CF | "They say a baby doesn't gain human rationality until after it's been 		
CF | baptised, blessed by the divine light," says the parson. "Hallelujah 		
CF | indeed!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pulpit" 		
CF ] Church 		
CF | > 		
CF | > X PULPIT 		
CF | 		
CF | This is the place where the pastor would usually stand. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x scarecrows" 		
CF ] Church 		
CF | > 		
CF | > X SCARECROWS 		
CF | 		
CF | Just a bunch of human-shaped dummies made of straw, rags, and old 		
CF | junk. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x junk" 		
CF ] Church 		
CF | > 		
CF | > X JUNK 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] Church 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a six-shooter 		
CF | a bucket of milk 		
CF | some carrots 		
CF | some sugar cubes 		
CF | a tin star 		
CF | a numismatic charm 		
CF | some coffin varnish 		
CF | a wax cylinder 		
CF | a shovel 		
CF | a horseshoe 		
CF | a poncho (being worn) 		
CF | a broadsheet 		
CF | a locket (being worn) 		
CF | a stetson hat (being worn) 		
CF | jeans (being worn) 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x six-shooter" 		
CF ] Church 		
CF | > 		
CF | > X SIX-SHOOTER 		
CF | 		
CF | You see nothing special about the six-shooter. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x poncho" 		
CF ] Church 		
CF | > 		
CF | > X PONCHO 		
CF | 		
CF | It's a brown poncho with white trim; you think the patterns are of 		
CF | Navajo design. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x locket" 		
CF ] Church 		
CF | > 		
CF | > X LOCKET 		
CF | 		
CF | It's a locket containing a tiny daguerreotype of your beloved chestnut 		
CF | mare, Sugar & Sache. You and Sugar & Sache used to be inseperable, 		
CF | riding together across the lonesome praries of the open west... until 		
CF | that sidewinder Lazarus Dives stole her away! 		
CF | 		
CF | "The Lord has spoken!" thunders the parson. "Lo! The bell tolls again! 		
CF | It's the sign we've been waiting for!" 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x jeans" 		
CF ] Church 		
CF | > 		
CF | > X JEANS 		
CF | 		
CF | Hard wearing dungerees perfect for withstanding the punishment that is 		
CF | your aimless western wandering. 		
CF | 		
CF | A rattling cough briefly racks the parson's spindly body. The burlap 		
CF | bag drips a reddish brown fluid. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "look in pocket" 		
CF ] Church 		
CF | > 		
CF | > LOOK IN POCKET 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW asks, "Look in the locket, you mean?"
		Jacqueline says, "No"
		Jacqueline says, "Was hoping the jeans had a pocket"
		DavidW says, "oh."
		Jacqueline says, "And the pocket contained a flashlight, maybe."
		Jacqueline says, "But sure, can also look in the locket."
Jacqueline says (to ClubFloyd), "look in locket" 		
CF ] Church 		
CF | > 		
CF | > LOOK IN LOCKET 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "open locket" 		
CF ] Church 		
CF | > 		
CF | > OPEN LOCKET 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		Knight_Otu says, "I guess the jeans is a victim of that strange choice that women's clothing rarely has pockets."
		DavidW says, "The locket is just a tangible symbol of our lost horse."
		Jacqueline says, "Anyway, yeah, I'm a woman. We're on a constant quest for pockets in our clothing."
		Jacqueline says (to DW), "Yes, it seems so."
		Jacqueline says (to KO), "hahaha yes - timing (re: pockets)"
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		
Jacqueline has arrived. 		DavidW says, "I saw some a tweet the other day of someone enraged that a custome dressmaker's website had a checkbox to REMOVE pockets."
		Jacqueline exclaims, "!!"
		Jacqueline says, "heh"
		two-star says, "Weirdly, it seems easier to find dresses with adequate pockets than womens shorts. (Which do have pockets, you just can't fit anything in them.)"
		Jacqueline asks, "My brain is not working well enough to drive (which does not bode well for the rest of my day) but I'm guessing we need to look around at stuff, probably in other places?"
		DavidW says, "no"
		Jacqueline says, "Oh"
		Jacqueline says, "huh"
		DavidW says, "You already have what you need."
		Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "rub star" 		
CF ] Church 		
CF | > 		
CF | > RUB STAR 		
CF | 		
CF | You rub the tin star. 		
CF | 		
CF | > 		DavidW says, "You still haven't examined the item."
Knight_Otu says (to ClubFloyd), "x carrots" 		
CF ] Church 		
CF | > 		
CF | > X CARROTS 		
CF | 		
CF | High concentrations of snake oil in the soil seem to have caused odd 		
CF | mutations in these carrots. They're twisted and knobby and pulsating 		
CF | with a faintly ominous orange glow... but they're loaded with insane 		
CF | levels of super vitamin A to help you see in the dark. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "examine soul" 		
CF ] Church 		
CF | > 		
CF | > EXAMINE SOUL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "..."
Jacqueline says (to ClubFloyd), "i" 		
CF ] Church 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a six-shooter 		
CF | a bucket of milk 		
CF | some carrots 		
CF | some sugar cubes 		
CF | a tin star 		
CF | a numismatic charm 		
CF | some coffin varnish 		
CF | a wax cylinder 		
CF | a shovel 		
CF | a horseshoe 		
CF | a poncho (being worn) 		
CF | a broadsheet 		
CF | a locket (being worn) 		
CF | a stetson hat (being worn) 		
CF | jeans (being worn) 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x milk" 		
CF ] Church 		
CF | > 		
CF | > X MILK 		
CF | 		
CF | A bucket of silky smooth bluish-white tarantula milk. 		
CF | 		
CF | > 		DavidW says, "I don't think Jacqueline saw."
Jacqueline says (to ClubFloyd), "x carrots" 		
CF ] Church 		
CF | > 		
CF | > X CARROTS 		
CF | 		Knight_Otu says, "Of course its the carrots."
CF | High concentrations of snake oil in the soil seem to have caused odd 		
CF | mutations in these carrots. They're twisted and knobby and pulsating 		
CF | with a faintly ominous orange glow... but they're loaded with insane 		
CF | levels of super vitamin A to help you see in the dark. 		
CF | 		
CF | "And so the Lord verily made breat weeping pustules erupt from the 		
CF | body of the sinful Nekrocoblebbet and his wives and his kin and his 		
CF | goats!" thunders the parson. 		
CF | 		
CF | > 		Jacqueline asks, "?"
		Jacqueline says, "OH CARROTS"
		Jacqueline says, "Yeah, I hadn't seen until just now"
		Jacqueline asks, "So do we just eat the carrots?"
		Jacqueline asks, "The light puzzle is just a red herring?"
		DavidW says, "I never tried eating them."
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf10" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Church 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "I gave the carrots to Gabby and got the lamp. But maybe we can eat them? I dunno."
Jacqueline says (to ClubFloyd), "l" 		
CF ] Church 		
CF | > 		
CF | > L 		
CF | 		
CF | Church 		
CF | The nave of the church is a large, white-washed chamber, two rows of 		
CF | wooden pews flanking a central aisle marked by a threadbare red 		
CF | carpet. At first glance it looks like the pews are filled with 		
CF | parishioners, but on closer inspection you realize that they're all 		
CF | just scarecrows. A victrola carefully balanced on the rim of the 		
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing 		
CF | hymns accompanied by organ music. A door to the WEST leads to the 		
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to 		
CF | the EAST would return you to the boneyard. 		
CF | 		
CF | You can see a parson, a bellrope, a victrola and a baptismal font 		
CF | here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Boneyard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Boneyard 		
CF | The boneyard is a collection of rickety wooden crosses planted 		
CF | haphazardly amongst the dry gorse. A collapsing church stands to the 		
CF | WEST; you can hear the faint sounds of organ music and voices raised 		
CF | in song from within. The path is to the EAST. 		
CF | 		
CF | You can see a sheriff's ghost, an open grave and a pine box (in which 		
CF | is a cadaver) here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Path 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see comatose Butch McCreedy here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Mine Entrance 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | The path terminates at the entrance of an old mine, carved into the 		
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth 		
CF | through the mineshaft. You can go WEST to the path or DOWN the 		
CF | mineshaft. A ravine is to the NORTH. 		
CF | 		
CF | You can see a venom-drained gila monster here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "d" 		
CF ] Mineshaft 		
CF | > 		
CF | > D 		
CF | 		
CF | You don't have to worry about being bitten now, since you read that 		
CF | gila monsters take a full week to replenish their venom. You sneak 		
CF | past the drowsy gila monster and slip down the mineshaft. 		
CF | 		
CF | Mineshaft 		
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches 		
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from 		
CF | the walls, congealing into a waist-deep pool that fills the cavern. 		
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! 		
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP 		
CF | to the surface. 		
CF | 		
CF | You can see Gabby and a miner's lamp here. 		
CF | 		
CF | > 		Jacqueline says, "Should have saved here instead..."
Jacqueline says (to ClubFloyd), "SAVE" 		
Jacqueline says (to ClubFloyd), "cf11" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Mineshaft 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "eat carrot" 		
CF ] Mineshaft 		
CF | > 		
CF | > EAT CARROT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "i" 		
CF ] Mineshaft 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a six-shooter 		
CF | a bucket of milk 		
CF | some carrots 		
CF | some sugar cubes 		
CF | a tin star 		
CF | a numismatic charm 		
CF | some coffin varnish 		
CF | a wax cylinder 		
CF | a shovel 		
CF | a horseshoe 		
CF | a poncho (being worn) 		
CF | a broadsheet 		
CF | a locket (being worn) 		
CF | a stetson hat (being worn) 		
CF | jeans (being worn) 		
CF | 		
CF | Gabby's mech arm transforms into a pick ax and swings at the wall with 		
CF | vigor. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "eat carrots" 		
CF ] Mineshaft 		
CF | > 		
CF | > EAT CARROTS 		
CF | 		
CF | They're probably really healthy, but... you just don't trust them what 		
CF | with the way they're glowing. 		
CF | 		
CF | > 		Jacqueline says, "Oh. Okay."
Jacqueline says (to ClubFloyd), "give carrots to gabby" 		
CF ] Mineshaft 		
CF | > 		
CF | > GIVE CARROTS TO GABBY 		
CF | 		
CF | "Hey, would some carrots help you to see better in the dark?" you ask, 		
CF | holding out the mutated vegetables. 		
CF | 		
CF | "Galloping gophers, now that's what I need!" he cries, grabbing the 		
CF | carrots from you. "Ol' Gabby's gonna really rev up them ol' peepers 		
CF | with these consarnit! That's way better than any old lamp! Tell ya 		
CF | what, since ya got me these, you can take that old miner's lamp... if 		
CF | ya really want it so bad!" 		
CF | 		
CF | "Thanks," you say, grabbing the miner's lamp. "I think I could use 		
CF | this." 		
CF | Gabby slams his mech fist against the wall with such force that a new 		
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he 		
CF | drawls. 		
CF | 		
CF | > 		Knight_Otu says, "Fair."
		Jacqueline says, "Yeah, I suppose that's fair."
		Knight_Otu says, "I, too, probably would distrust glowing carrots."
		Jacqueline says, "I distrusted them a little."
		Jacqueline says, "Not enough to not eat them."
		Jacqueline says, "But enough that I saved first."
Jacqueline says (to ClubFloyd), "e" 		
CF ] campsite 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | campsite 		
CF | The eastern section of the cavern is an elevated plateau above the 		
CF | snake oil pool; Gabby has converted it into a make-shift campsite with 		
CF | a pup tent for sleeping and a small natural gas fumarole for warmth. 		
CF | The large number of empty tin cans attests that Gabby's diet mostly 		
CF | consists of beans. You can go WEST to the mineshaft or UP into a 		
CF | crevice. 		
CF | 		
CF | You can see some magnetic ore here. 		
CF | 		
CF | > 		Knight_Otu says, "I guess now we can go drown some bats in milk."
		DavidW says, "I just never examined the carrots in our last session. I just assumed they were for the mare, but the sugar cubes were for the mare instead."
		Jacqueline says, "Yeah. Same."
Jacqueline says (to ClubFloyd), "u" 		
CF ] Crevice 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Crevice 		
CF | The crevice is a cramped, low space filled with thousands and 		
CF | thousands of bats, all clinging to the ceiling. They appear to be 		
CF | sleeping. You can go DOWN to the campsite. 		
CF | 		
CF | You can see some bats here. 		
CF | 		
CF | > 		Knight_Otu asks, "Also, they're carrots. How weird could they be?"
		Jacqueline says, "Apparently weirder than we expected."
		Knight_Otu says, "It's not like the wrld has milkable spiders, homunculi, and the like."
		Jacqueline says, "ha. Fair."
Jacqueline says (to ClubFloyd), "take bats" 		
CF ] campsite 		
CF | > 		
CF | > TAKE BATS 		
CF | 		
CF | You grab handful after handful of bats, dunking them into the milk 		
CF | bucket. They don't stay put, squeaking and shrieking and flapping and 		
CF | spraying milk everywhere... but hopefully a few dunks are enough to 		
CF | make the whole thing work. Eventually, the bats are so agitated that 		
CF | you have to drop back down into the campsite just to get away from 		
CF | them! 		
CF | 		
CF | campsite 		
CF | The eastern section of the cavern is an elevated plateau above the 		
CF | snake oil pool; Gabby has converted it into a make-shift campsite with 		
CF | a pup tent for sleeping and a small natural gas fumarole for warmth. 		
CF | The large number of empty tin cans attests that Gabby's diet mostly 		
CF | consists of beans. You can go WEST to the mineshaft or UP into a 		
CF | crevice. 		
CF | 		
CF | You can see some magnetic ore here. 		
CF | 		
CF | > 		DavidW says, "There's a puzzle in Return to Zork where you give carrots to a cow, then milk it, then drink the fortified milk to see in the dark."
		Jacqueline says, "..."
		Jacqueline says, "I do not recall that, but man, that's some extended logic."
Jacqueline says (to ClubFloyd), "w" 		
CF ] Mineshaft 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Mineshaft 		
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches 		
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from 		
CF | the walls, congealing into a waist-deep pool that fills the cavern. 		
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! 		
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP 		
CF | to the surface. 		
CF | 		
CF | You can see Gabby here. 		
CF | 		
CF | Gabby's mech arm transforms into a drill and bores into the wall. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "u" 		
CF ] Mine Entrance 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Mine Entrance 		
CF | The path terminates at the entrance of an old mine, carved into the 		
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth 		
CF | through the mineshaft. You can go WEST to the path or DOWN the 		
CF | mineshaft. A ravine is to the NORTH. 		
CF | 		
CF | You can see a venom-drained gila monster here. 		
CF | 		
CF | > 		DavidW says, "yes, but also, I should have remembered carrots being thought of that way."
		Jacqueline asks, "W or N here?"
		Knight_Otu says, "West I think."
		DavidW says, "w"
Jacqueline says (to ClubFloyd), "w" 		
CF ] Path 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see comatose Butch McCreedy here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x Butch" 		
CF ] Path 		
CF | > 		
CF | > X BUTCH 		
CF | 		
CF | Butch is out cold. You won't have to worry about this chump anymore. 		
CF | Why, Butch couldn't even stop you from searching through their pockets 		
CF | at this point. 		
CF | 		
CF | > 		DavidW says, "south to town"
Jacqueline says (to ClubFloyd), "s" 		
CF ] Plaza 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "in" 		
CF ] Wagon 		
CF | > 		
CF | > IN 		
CF | 		
CF | "Interested in inspecting the merchandise?" says Hornswaggle brightly. 		
CF | He throws open the wagon door and ushers you inside. "Course ya are! 		
CF | C'mon, I'll take you inside! And if you got any questions about my 		
CF | medicines, ask away! I'm here to help!" 		
CF | 		
CF | Wagon 		
CF | The inside of the medicine wagon is a cramped space lined with shelves 		
CF | and cabinets, all filled with bottles of suspicious liquids and odd 		
CF | powders. A large vat at the western end of the room bubbles with a 		
CF | thick, foul-smelling slurry. You can go OUT to the plaza. 		
CF | 		
CF | You can see Ulysses P Hornswaggle, a vat (in which is a homunculus) 		
CF | and an empty tray here. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x vat" 		
CF ] Wagon 		
CF | > 		
CF | > X VAT 		
CF | 		
CF | A large vat bubbles with a thick, foul-smelling slurry. 		
CF | 		
CF | In the vat is a homunculus. 		
CF | 		
CF | > 		DavidW says, "I think POUR MILK IN VAT works, iirc."
Jacqueline says (to ClubFloyd), "give milk to homunculus" 		
CF ] Wagon 		
CF | > 		
CF | > GIVE MILK TO HOMUNCULUS 		
CF | 		
CF | You pour the milk onto the homunculus and watch as the spindly little 		
CF | creature soaks it up, instantly swelling in size. It looks much 		
CF | healthier now. In fact, you'd wager it's ready to harvest...pick?... 		
CF | be born? Or whatever it is that homunculuses do! 		
CF | 		
CF | "Yes, we have no bezoars!" says Hornswaggle. "They're just too 		
CF | popular! But we've got everything else you could ask for!" 		
CF | 		
CF | > 		DavidW says, "oh good, other syntax"
Jacqueline says (to ClubFloyd), "take homunculus" 		
CF ] Wagon 		
CF | > 		
CF | > TAKE HOMUNCULUS 		
CF | 		
CF | You pluck the homunculus from its vat and place it on the floor. It 		
CF | looks up at you with confused, dewy eyes. It might be mobile, but 		
CF | it's still naive to the ways of man. 		
CF | 		
CF | "Stay close," you say. "You're too fresh, little one. You wouldn't 		
CF | last out there alone. We gotta get you some education and fast." 		
CF | 		
CF | The homunculus nods but you're not sure if it really understands. In 		
CF | any case, it seems willing to follow you. 		
CF | 		
CF | The homunculus trails after you. 		
CF | 		
CF | > 		Jacqueline says, "Aw... wook. We are parents."
DavidW says (to ClubFloyd), "x lil" 		
Knight_Otu says (to ClubFloyd), "x homunculus" 		
CF ] Wagon 		
CF | > 		
CF | > X LIL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
CF ] Wagon 		
CF | > 		
CF | > X HOMUNCULUS 		
CF | 		
CF | The homunculus is a tiny anemic creature made of stringy roots vaguely 		
CF | in the shape of a human. It waves its spindly arms and legs 		
CF | pathetically. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lil'" 		
CF ] Wagon 		
CF | > 		
CF | > X LIL' 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "hug homunculus" 		
CF ] Wagon 		
CF | > 		
CF | > HUG HOMUNCULUS 		
CF | 		
CF | The homunculus might not like that. 		
CF | 		
CF | > 		Jacqueline says, "BUT I WOULD"
Knight_Otu says (to ClubFloyd), "name homunculus floyd" 		
CF ] Wagon 		
CF | > 		
CF | > NAME HOMUNCULUS FLOYD 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "drat. Was hoping there was a synonym for homunculus"
Jacqueline says (to ClubFloyd), "ask homunculus if it would consent to a hug" 		
CF ] Wagon 		
CF | > 		
CF | > ASK HOMUNCULUS IF IT WOULD CONSENT TO A HUG 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		DavidW says, "You name it Lil' Varmint."
Jacqueline says (to ClubFloyd), "out" 		
CF ] Plaza 		
CF | > 		
CF | > OUT 		
CF | 		
CF | "Had enough, friend?" says Hornswaggle. "Fair enough! Come back 		
CF | anytime!" He throws open the wagon door and hops out. 		
CF | 		
CF | Plaza 		
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; 		
CF | it's little more than a dried-up fountain at the center of an empty 		
CF | field. Standing next to the fountain is a brightly-painted medicine 		
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a 		
CF | pianola, that essential saloon instrument, drifting through the 		
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a 		
CF | dilapidated building identified by its sign as the Sheriff's Office. 		
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the 		
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see 		
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To 		
CF | the NORTH, you can see a dirt path snaking off into the hills. You can 		
CF | also go IN to the medicine wagon. 		
CF | 		
CF | You can see Ulysses P Hornswaggle and a sandwich board here. 		
CF | 		
CF | The homunculus trails after you. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Path 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see comatose Butch McCreedy here. 		
CF | 		
CF | The homunculus trails after you. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Boneyard 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Boneyard 		
CF | The boneyard is a collection of rickety wooden crosses planted 		
CF | haphazardly amongst the dry gorse. A collapsing church stands to the 		
CF | WEST; you can hear the faint sounds of organ music and voices raised 		
CF | in song from within. The path is to the EAST. 		
CF | 		
CF | You can see a sheriff's ghost, an open grave and a pine box (in which 		
CF | is a cadaver) here. 		
CF | 		
CF | The homunculus trails after you. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "w" 		
CF ] Church 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Church 		
CF | The nave of the church is a large, white-washed chamber, two rows of 		
CF | wooden pews flanking a central aisle marked by a threadbare red 		
CF | carpet. At first glance it looks like the pews are filled with 		
CF | parishioners, but on closer inspection you realize that they're all 		
CF | just scarecrows. A victrola carefully balanced on the rim of the 		
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing 		
CF | hymns accompanied by organ music. A door to the WEST leads to the 		
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to 		
CF | the EAST would return you to the boneyard. 		
CF | 		
CF | You can see a parson, a bellrope, a victrola and a baptismal font 		
CF | here. 		
CF | 		
CF | The homunculus trails after you. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "take homunculus" 		
CF ] Church 		
CF | > 		
CF | > TAKE HOMUNCULUS 		
CF | 		
CF | You pluck the homunculus from its vat and place it on the floor. It 		
CF | looks up at you with confused, dewy eyes. It might be mobile, but 		
CF | it's still naive to the ways of man. 		
CF | 		
CF | "Stay close," you say. "You're too fresh, little one. You wouldn't 		
CF | last out there alone. We gotta get you some education and fast." 		
CF | 		
CF | The homunculus nods but you're not sure if it really understands. In 		
CF | any case, it seems willing to follow you. 		
CF | 		
CF | > 		Knight_Otu says, "Oops."
		Jacqueline says, "huh"
		Jacqueline says, "Yeah. Oops."
		DavidW says, "yeah, that's a bug"
Jacqueline says (to ClubFloyd), "put homunculus in font" 		
CF ] Church 		
CF | > 		
CF | > PUT HOMUNCULUS IN FONT 		
CF | 		
CF | (first taking the homunculus) 		
CF | You pluck the homunculus from its vat and place it on the floor. It 		
CF | looks up at you with confused, dewy eyes. It might be mobile, but 		
CF | it's still naive to the ways of man. 		
CF | 		
CF | "Stay close," you say. "You're too fresh, little one. You wouldn't 		
CF | last out there alone. We gotta get you some education and fast." 		
CF | 		
CF | The homunculus nods but you're not sure if it really understands. In 		
CF | any case, it seems willing to follow you. 		
CF | 		
CF | > 		Jacqueline says, "um"
Jacqueline says (to ClubFloyd), "bathe homunculus" 		
CF ] Church 		
CF | > 		
CF | > BATHE HOMUNCULUS 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "baptise homunculus" 		
CF ] Church 		
CF | > 		
CF | > BAPTISE HOMUNCULUS 		
CF | 		
CF | What do you want to baptise the homunculus with? 		
CF | 		
CF | > 		DavidW says, "I think I said BAPTISE HOMONCULUS IN FONT."
		Jacqueline says, "ah"
Knight_Otu says (to ClubFloyd), "font" 		
CF ] Church 		
CF | > 		
CF | > FONT 		
CF | 		
CF | You dunk the homunculus into the baptismal font. At first, the little 		
CF | creature squirms and whines, thrashing its stick-like arms -- but 		
CF | then, suddenly, it's overcome by a new sense of serenity and becomes 		
CF | quiet. The baptised homunculus positively beams with a new sense of 		
CF | humanity. 		
CF | 		
CF | "As the good book says, the best is yet to come!" thunders the parson. 		
CF | "The dutiful congregation shall reap its rewards!" 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x homunculus" 		
CF ] Church 		
CF | > 		
CF | > X HOMUNCULUS 		
CF | 		
CF | The homunculus is a tiny anemic creature made of stringy roots vaguely 		
CF | in the shape of a human. It waves its spindly arms and legs 		
CF | pathetically. 		
CF | 		
CF | > 		Jacqueline asks, "so now... to the Big Bad?"
Jacqueline says (to ClubFloyd), "e" 		DavidW says, "Not quite, but it doesn't hurt to visit."
CF ] Boneyard 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Boneyard 		
CF | The boneyard is a collection of rickety wooden crosses planted 		
CF | haphazardly amongst the dry gorse. A collapsing church stands to the 		
CF | WEST; you can hear the faint sounds of organ music and voices raised 		
CF | in song from within. The path is to the EAST. 		
CF | 		
CF | You can see a sheriff's ghost, an open grave and a pine box (in which 		
CF | is a cadaver) here. 		
CF | 		
CF | The homunculus trails after you. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "e" 		
CF ] Path 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Path 		
CF | A winding dirth path meanders into the barren foothills above town. To 		
CF | the NORTH, you can see a stately Italianate villa in the distance. To 		
CF | the WEST, you can see the rickety wooden crosses that indicate a boot 		
CF | hill graveyard. To the EAST, the path runs off into the distance. The 		
CF | plaza is to the SOUTH. 		
CF | 		
CF | You can see comatose Butch McCreedy here. 		
CF | 		
CF | The homunculus trails after you. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Veranda 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Veranda 		
CF | You're at the wrap-around veranda in front of a stately Italianate 		
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to 		
CF | the EAST, the yard is to the WEST. 		
CF | 		
CF | You can see Wildfire here. 		
CF | 		
CF | The homunculus trails after you. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Foyer 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Foyer 		
CF | The foyer is an opulent atrium, designed to impress guests upon first 		
CF | entering the mansion. The veranda is to the SOUTH, the parlour is to 		
CF | the NORTH. 		
CF | 		
CF | You can see a grandfather clock here. 		
CF | 		
CF | The homunculus trails after you. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "give gun to homunculus" 		
CF ] Foyer 		
CF | > 		
CF | > GIVE GUN TO HOMUNCULUS 		
CF | 		
CF | You hand the six-shooter to the homunculus. "This is a six-shooter," 		
CF | you say. "As a creature with a soul and an understanding of morality, 		
CF | it's your duty to use it against the forces of tyranny. Do you 		
CF | understand?" 		
CF | 		
CF | The homunuculus nods, a new steely glint in its dewy baby-like eyes 		
CF | revealing that it's no longer a babe in the state of nature as it was 		
CF | when you first found it. It understands things now. 		
CF | 		
CF | > 		Jacqueline says, "hahahaha"
		Knight_Otu says, "Right, there was the clock too."
		Jacqueline asks, "Wait, remind me about the clock?"
Jacqueline says (to ClubFloyd), "x clock" 		
CF ] Foyer 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | It's a massive stately grandfather clock, its pendulum swinging 		
CF | lugubriously with the passage of seconds. How odd. When you look at 		
CF | the face of the clock, you're having trouble making out the numbers. 		
CF | There are the usual 12, but then, somehow.. there's a 13... and a 		
CF | 14... and a 15... Defying all reason, the numbers seem to spiral into 		
CF | infinity even though the clockface instead is a finite circle. 		
CF | Staring at it too long gives you a headache. 		
CF | 		
CF | > 		DavidW says, "The clock is weird."
		Knight_Otu says, "The clock face goes..."
		Knight_Otu says, "Right."
		DavidW says, "There's no explanation for the clock."
		Knight_Otu says, "Not sure if it's important, bu it's there."
Jacqueline says (to ClubFloyd), "n" 		
CF ] Parlour 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Parlour 		
CF | The parlour is a spacious room commonly used for entertaining, but 		
CF | it's apparent that Judge Dives uses it for business as well. In 		
CF | theory, this seems to be where he hears cases as the room is filled 		
CF | with massive towering stacks of paperwork and legal files... but the 		
CF | yellowed appearance of the paper and thick cobwebbing indicates that 		
CF | the judge doesn't have a lot of interest in actually discharging his 		
CF | legal duties. The foyer is to the SOUTH. 		
CF | 		
CF | You can see Judge Lazarus Dives and Sugar & Sache here. 		
CF | 		
CF | The homunculus trails after you. 		
CF | 		
CF | > 		Jacqueline exclaims, "Sugar & Sache!"
Jacqueline says (to ClubFloyd), "x dives" 		
CF ] Parlour 		
CF | > 		
CF | > X DIVES 		
CF | 		
CF | Judge Lazarus Dives is a giant of a man, so tall that his head nearly 		
CF | touches the ceiling and so massive that he barely seems to fit into 		
CF | his rattan peacock chair. Even in his advancing years, his ropey 		
CF | physique and snowy white horsehoe mustache and locks remain striking. 		
CF | His thick neck is twice ringed with purple scars, reminders of the 		
CF | law's two unsuccessful attempts at hanging. He wears a white cotton 		
CF | suit. 		
CF | 		
CF | > 		Knight_Otu says, "Yp."
		Knight_Otu says, "Er, yep."
		Jacqueline says, "Oh right, we've done been here and examined stuff, but I'm a-gonna do it again."
Jacqueline says (to ClubFloyd), "x sugar" 		
CF ] Parlour 		
CF | > 		
CF | > X SUGAR 		
CF | 		
CF | (the sugar cubes) 		
CF | Compressed cubes of sweet refined sugar. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x sache" 		
CF ] Parlour 		
CF | > 		
CF | > X SACHE 		
CF | 		
CF | It's your beloved horse, Sugar and Sache! Sugar and Sache is a 		
CF | sweet-natured chestnut mare and your trusty travelling companion... at 		
CF | least she WAS until the judge kidnapped her. You long to ride her 		
CF | across the prarie again! 		
CF | 		
CF | The judge frowns down at you. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "talk to dives" 		
CF ] Parlour 		
CF | > 		
CF | > TALK TO DIVES 		
CF | 		
CF | "Well well well, isn't this something," says the judge, leaning back 		
CF | in his ratton chair and folding his hands behind his head. "Ain't this 		
CF | a purty picture? You come ta visit me, girl? Ain't that sweet." 		
CF | 		
CF | The judge rests a massive hand on Sugar & Sache's head. Your heart 		
CF | catches in your throat at the sight. 		
CF | 		
CF | > 		DavidW says, "By the way, if you shoot the judge with the gun yourself, the bullets don't harm him at all."
		Knight_Otu says, "As expected, that dirty rules lawyer."
		DavidW says, "mmhm"
Jacqueline says (to ClubFloyd), "ask dives about sache" 		
CF ] Parlour 		
CF | > 		
CF | > ASK DIVES ABOUT SACHE 		
CF | 		
CF | "I hope you haven't come all this way to talk about something so 		
CF | uninteresting," says Dives, raising an eyebrow. "I'm a busy man with a 		
CF | lot of cases to hear, so you'll excuse me if I return to my work." 		
CF | 		
CF | The judge stretches and crosses his legs. 		
CF | 		
CF | > 		DavidW asks, "There's still one item unused in your inventory, isn't there?"
		Knight_Otu says, "The star."
Roger has arrived. 		Jacqueline asks, "Is there anything we want to do before I tell the homunculus to blow him away? What do we want to do with the star?"
Jacqueline says (to ClubFloyd), "show start to dives" 		
CF ] Parlour 		
CF | > 		
CF | > SHOW START TO DIVES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "You're about to get spoiled on the end of a very good game."
		Jacqueline says, "You should play it."
		Knight_Otu says, "I guess give the star to the homunculus to make them the sheriff."
		Jacqueline says, "ohohohoh OH"
Jacqueline says (to ClubFloyd), "give star to homunculus" 		
CF ] Parlour 		
CF | > 		
CF | > GIVE STAR TO HOMUNCULUS 		
CF | 		
CF | You hand the tin star to the homunculus. "This is a sheriff's star," 		
CF | you say. "It marks you as an agent of justice. As a creature with a 		
CF | soul and an understanding of morality, it's your duty to see that 		
CF | justice is done. Do you understand?" 		
CF | 		
CF | The homunuculus nods, a new steely glint in its dewy baby-like eyes 		
CF | revealing that it's no longer a babe in the state of nature as it was 		
CF | when you first found it. It understands things now. 		
CF | 		
CF | "Okay," you say. "Now let's put that six-shooter to good use..." 		
CF | 		
CF | The judge grins widely at you, as if he's not at all bothered by your 		
CF | intrusion into his parlour. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "homunculus, shoot dives" 		
CF ] Parlour 		
CF | > 		
CF | > HOMUNCULUS, SHOOT DIVES 		
CF | 		
CF | The homunculus has better things to do. 		
CF | 		DavidW says, "You may need to leave and return. I gave the star and gun outside from here."
CF | > 		
Jacqueline says (to ClubFloyd), "s" 		
CF ] Foyer 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Foyer 		
CF | The foyer is an opulent atrium, designed to impress guests upon first 		
CF | entering the mansion. The veranda is to the SOUTH, the parlour is to 		
CF | the NORTH. 		
CF | 		
CF | You can see a grandfather clock here. 		
CF | 		
CF | The homunculus trails after you. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "n" 		
CF ] Parlour 		
CF | > 		
CF | > N 		
CF | 		
CF | "You're back again?" chortles Dives. "Stupid kid! Didn't I say I 		
CF | couldnt be stopped by any person born of woman?" His eyes fall on the 		
CF | Lil' Varmint. "And what's this little pissant?" 		
CF | 		
CF | "I'm the Lil' Varmint," squeaks the homunculus, hovering its twig-like 		
CF | arms over his six-shooter. "And I weren't born of no woman! I was born 		
CF | in a vat!" 		
CF | 		
CF | Dives' eyes bulge as suddenly he realizes his situation. The 		
CF | homunculus pulls his six-shooter and blasts Dives six times in the 		
CF | belly. The judge gasps, clutching his chest, and collapses. 		
CF | 		
CF | "Mah work is done here," says the Lil' Varmint, holstering the gun. 		
CF | "But I sense... that Dives ain't the only evil man in the world. 		
CF | Thar's still a lotta work ta be done." He nods to you and ambles away. 		
CF | 		
CF | "Where are you gonna go, Lil' Varmint?" you ask. 		
CF | 		
CF | "Where ever there's injustice in the world, I'll be there," says the 		
CF | homunculus. "Where ever evil men oppress good people, I'll be there. 		
CF | Where ever the people cry out for a hero... I'll be there." 		
CF | 		
CF | He nods again and ambles out. 		
CF | 		
CF | Sugar & Sache trots over, stepping over the judge's outstretched legs, 		
CF | and nuzzles you. It's so good to be back together! You hold her face 		
CF | to yours, emotion swelling in your chest. She snorts. It's time to 		
CF | go, she seems to be telling you. Let's leave all this behind. Let's 		
CF | get back to the praries. Let's forget this awful place and this awful 		
CF | man. 		
CF | 		
CF | Parlour 		
CF | The parlour is a spacious room commonly used for entertaining, but 		
CF | it's apparent that Judge Dives uses it for business as well. In 		
CF | theory, this seems to be where he hears cases as the room is filled 		
CF | with massive towering stacks of paperwork and legal files... but the 		
CF | yellowed appearance of the paper and thick cobwebbing indicates that 		
CF | the judge doesn't have a lot of interest in actually discharging his 		
CF | legal duties. The foyer is to the SOUTH. 		
CF | 		
CF | You can see a dead judge and Sugar & Sache here. 		
CF | 		
CF | > 		DavidW says, "I think we just saw the origin story of a new PC."
Jacqueline says (to ClubFloyd), "search dives" 		
CF ] Parlour 		
CF | > 		
CF | > SEARCH DIVES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Knight_Otu says, "It sure sounded like a superhero vow."
Jacqueline says (to ClubFloyd), "search judge" 		
CF ] Parlour 		
CF | > 		
CF | > SEARCH JUDGE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Knight_Otu says, "Or a supervillain one."
Jacqueline says (to ClubFloyd), "ride sache" 		
CF ] Parlour 		
CF | > 		
CF | > RIDE SACHE 		
CF | 		
CF | You approach Sugar & Sache and place your palm against her face. "Hey, 		
CF | old girl, it's been a while. You remember me? It's me, the Horse 		
CF | Girl." 		
CF | 		
CF | Sugar & Sache whinnies. She knows you. 		
CF | 		
CF | "Good to see you again. You ready to ride, gal? Let's get outta here." 		
CF | 		
CF | You hop onto her back. You ride off together. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Jacqueline says, "That was great."
		Knight_Otu says, "Glad we played this."
		DavidW says, "yay"
Jacqueline says (to ClubFloyd), "undo" 		
CF ] Parlour 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Parlour 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "xyzzy" 		
CF ] Parlour 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "Ah well."
Knight_Otu says (to ClubFloyd), "dance" 		
CF ] Parlour 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sing" 		
CF ] Parlour 		
CF | > 		
CF | > SING 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Jacqueline says, "In the absence of an AMUSING, I thought I would do that."
		



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ClubFloyd Transcript:
The Bright Blue Ball by Clary C
As played on ifMUD on April 17, 2022

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Bright Blue Ball written by Clary C. The Bright Blue Ball was released as part of the 2022 Spring Thing. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		DavidW asks, "May I suggest The Bright Blue Ball next?"
		Knight_Otu says, "Sure."
		DavidW | You are Max, a beloved golden retriever, and you have to find your bright blue ball with only your sense of smell and your wits amidst danger and peril. Aimed at beginners. Kid friendly.
DavidW says (to ClubFloyd), "load sleepmask brightblueball" 		
CF ] 		
CF | 		
CF | The Bright Blue Ball 		
CF | by Clary C 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Press SPACE to begin. 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | Prologue 		
CF | You are being carried by your mom; she is running away from something 		
CF | on a street filled with people, all running. You clench your favorite 		
CF | blue ball in your jaws, looking around in fear. You can't see anything 		
CF | but whirling faces filled with panic. 		
CF | 		
CF | 		
CF | > 		Roger says, "I'll resist the easy double-entendre"
		Jacqueline says (to Roger), "Thank you"
DavidW says (to ClubFloyd), "x mom" 		
CF | > ## w 		
DavidW presses the yellow enter button. 		
CF | > ## w## a 		
DavidW pushes the green 'space' button. 		
CF | > ## w## a## i 		
DavidW pushes the green 'space' button. 		
CF | > ## w## a## i## t 		
DavidW pushes the green 'space' button. 		
CF | > ## w## a## i## t 		
CF | You can do nothing but freeze, motionless... 		
CF | 		
CF | Over the din, you hear an alarm - a loud wail even among the screaming 		
CF | people. Your mom is yelling to your dad - something about a "bomb"? 		
CF | What is a bomb alarm? She hoists you higher on her shoulder and your 		
CF | jaws unclench just the slightest, and your bright blue ball falls, 		
CF | falls, down to the street, and you soon lose sight of it. But you 		
CF | might have seen a little girl's face, bending to pick the blue ball 		
CF | up... 		
CF | 		
CF | > 		
DavidW pushes the green 'space' button. 		
CF | > ## w 		
DavidW pushes the green 'space' button. 		
CF | > ## w## a 		
DavidW pushes the green 'space' button. 		
CF | > ## w## a## i 		Knight_Otu says, "Oh dear."
DavidW pushes the green 'space' button. 		
CF | > ## w## a## i## t 		
DavidW pushes the green 'space' button. 		
CF | > ## w## a## i## t 		
CF | You cannot do anything to stop this. 		
CF | 		
CF | You turn into a small street, bare walls on both sides. Your mom 		
CF | hastily unlocks a steel door, cleverly concealed, and shoves you 		
CF | inside the small room waiting... 		
DavidW pushes the green 'space' button. 		
CF ] The Bright Blue Ball Small room 1 turn 		
CF | Remember, you can always ask for HELP or a 		
CF | HINT. 		
CF | 		
CF | The Bright Blue Ball 		
CF | An Interactive Fiction by Clary C 		
CF | Release 1 / Serial number 220330 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | 		
CF | Small room 		
CF | A dark small room - not the bright yellow room that smells like home. 		
CF | This room smells of dust, like nobody has lived in it for a long time. 		
CF | A steel door is set into the north wall. But there's your dog bed 		
CF | here. And your family, your mom and your dad, are here sleeping on the 		
CF | human bed! 		
CF | 		
CF | You can also smell your family's human bed and a small table with a 		
CF | drawer crammed into the space between the bed and the wall. 		
CF | 		
CF | > 		Roger says, "Teaching beginner kids that parser IF is really annoying"
		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "x me" 		
CF ] The Bright Blue Ball Small room 2 turns 		
CF | > 		
CF | > X ME 		
CF | 		
CF | Woof, woof! You have a splendid golden coat and four powerful legs. 		
CF | You are Max the golden retriever! 		
CF | 		
CF | You wonder where could that blue ball possibly be? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x human bed" 		
CF ] The Bright Blue Ball Small room 3 turns 		
CF | > 		
CF | > X HUMAN BED 		
CF | 		
CF | It's a big king-sized bed that your family sleep in. 		
CF | 		
CF | It smells of soft jasmine perfume. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] The Bright Blue Ball Small room 4 turns 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | It's a flimsy table made out of cheap wood. There's a drawer in the 		
CF | side. 		
CF | 		
CF | It smells of cheap wood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drawer" 		
CF ] The Bright Blue Ball Small room 5 turns 		
CF | > 		
CF | > X DRAWER 		
CF | 		
CF | You've seen your family take important things and keys out of it.The 		
CF | drawer is closed right now. 		
CF | 		
CF | It smells of cheap wood. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] The Bright Blue Ball Small room 6 turns 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open the drawer, revealing a pile of books. Instantly the smell of 		
CF | warm metal and new books rushes out at you from the drawer. 		
CF | 		
CF | You're missing something...your blue ball. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell metal" 		
CF ] The Bright Blue Ball Small room 7 turns 		
CF | > 		
CF | > SMELL METAL 		
CF | 		
CF | It's the smell of warm metal! It's probably coming off of a small warm 		
CF | thing. The scent seems similar to the steel door, like it's made of 		
CF | the same metal, but it's coming from a different source. 		
CF | 		
CF | You suddenly think of your lost blue ball. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in drawer" 		
CF ] The Bright Blue Ball Small room 8 turns 		
CF | > 		
CF | > LOOK IN DRAWER 		
CF | 		
CF | In the drawer are a steel key and a pile of books. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] The Bright Blue Ball Small room 9 turns 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | You carefully clamp the steel key between your jaws. Now you have 		
CF | that! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x books" 		
CF ] The Bright Blue Ball Small room 10 turns 		
CF | > 		
CF | > X BOOKS 		
CF | 		
CF | (the pile of books) 		
CF | The title of one is Zork. But you don't know what that means! 		
CF | 		
CF | It smells of new books. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x books" 		
CF ] The Bright Blue Ball Small room 11 turns 		
CF | > 		
CF | > X BOOKS 		
CF | 		
CF | (the pile of books) 		
CF | The title of one is the Hitchhiker's Guide to the Galaxy. But you 		
CF | don't know what that means! 		
CF | 		
CF | It smells of new books. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] The Bright Blue Ball Small room 12 turns 		
CF | > 		
CF | > G 		
CF | 		
CF | (the pile of books) 		
CF | The title of one is Galatea. But you don't know what that means! 		
CF | 		
CF | It smells of new books. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close drawer" 		
CF ] The Bright Blue Ball Small room 13 turns 		
CF | > 		
CF | > CLOSE DRAWER 		
CF | 		
CF | You close the drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] The Bright Blue Ball Small room 14 turns 		
CF | > 		
CF | > L 		
CF | 		
CF | Small room 		
CF | A dark small room - not the bright yellow room that smells like home. 		
CF | This room smells of dust, like nobody has lived in it for a long time. 		
CF | A steel door is set into the north wall. But there's your dog bed 		
CF | here. And your family, your mom and your dad, are here sleeping on the 		
CF | human bed! 		
CF | 		
CF | You can also smell your family's human bed and a small table with a 		
CF | drawer crammed into the space between the bed and the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dog bed" 		
CF ] The Bright Blue Ball Small room 15 turns 		
CF | > 		
CF | > X DOG BED 		
CF | 		
CF | Your familiar dog bed! You sleep in this every night, and it's soft 		
CF | and comfy. 		
CF | 		
CF | It smells of your fur. 		
CF | 		
CF | > 		Knight_Otu says, "We sure are well trained."
DavidW says (to ClubFloyd), "x door" 		
CF ] The Bright Blue Ball Small room 16 turns 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | It's a door made of steel. It's the only way out of and into the small 		
CF | room. 		
CF | 		
CF | It smells of cold steel. 		
CF | 		
CF | You're missing something...your blue ball. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] The Bright Blue Ball Small room 17 turns 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | It seems to be locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] The Bright Blue Ball Small room 18 turns 		
CF | > 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | You've been practicing this trick when your owners aren't home - now 		
CF | it's finally come in use! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop key" 		
CF ] The Bright Blue Ball Small room 19 turns 		
CF | > 		
CF | > DROP KEY 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] The Bright Blue Ball Small room 20 turns 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You push open the door with your paw. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "out" 		
CF ] The Bright Blue Ball Small room 21 turns 		
CF | > 		
CF | > OUT 		
CF | 		
CF | But you aren't in anything at the moment. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] The Bright Blue Ball Small room 22 turns 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Small room 		
CF | A dark small room - not the bright yellow room that smells like home. 		
CF | This room smells of dust, like nobody has lived in it for a long time. 		
CF | A steel door is set into the north wall. But there's your dog bed 		
CF | here. And your family, your mom and your dad, are here sleeping on the 		
CF | human bed! 		
CF | 		
CF | You can also smell your family's human bed and a small table with a 		
CF | drawer crammed into the space between the bed and the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Bright Blue Ball Small street 23 turns 		
CF | > 		
CF | > N 		
CF | 		
CF | The door swings closed behind you. 		
CF | 		
CF | You faintly hear your mom yelling, "How did Max learn how to unlock 		
CF | the door??" to your dad, but you decide to keep going. Your parents 		
CF | have always overreacted when you went out by yourself. 		
CF | 		
CF | Small street 		
CF | It's the end of a small street. There's a brick wall south and west, 		
CF | and north is the back door of a shop. Wait - there's an outline in the 		
CF | brick wall south that looks like the outline of a door! That's 		
CF | probably the steel door that leads back into the small room. East 		
CF | leads back to the Main Street. 		
CF | 		
CF | You can see the steel door here. 		
CF | 		
CF | You can smell a faint sweetness, sun-warmed brick, and cold steel. 		
CF | 		
CF | Now you have a better chance of finding your lovely blue ball! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell sweetness" 		
CF ] The Bright Blue Ball Small street 24 turns 		
CF | > 		
CF | > SMELL SWEETNESS 		
CF | 		
CF | It's just the smell of faint sweetness! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell brick" 		
CF ] The Bright Blue Ball Small street 25 turns 		
CF | > 		
CF | > SMELL BRICK 		
CF | 		
CF | (the brick wall) 		
CF | You smell sun-warmed brick. 		
CF | 		
CF | Your parents must be really worried right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x parents" 		
CF ] The Bright Blue Ball Small street 25 turns 		
CF | > 		
CF | > X PARENTS 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Bright Blue Ball Small street 26 turns 		
CF | > 		
CF | > N 		
CF | 		
CF | From here, you can go south and east. 		
CF | 		
CF | > 		Jacqueline says, "Our parents are asleep"
DavidW says (to ClubFloyd), "look" 		
CF ] The Bright Blue Ball Small street 27 turns 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Small street 		
CF | It's the end of a small street. There's a brick wall south and west, 		
CF | and north is the back door of a shop. Wait - there's an outline in the 		
CF | brick wall south that looks like the outline of a door! That's 		
CF | probably the steel door that leads back into the small room. East 		
CF | leads back to the Main Street. 		
CF | 		
CF | You can see the steel door here. 		
CF | 		
CF | You can smell a faint sweetness, sun-warmed brick, and cold steel. 		
CF | 		
CF | You hear calls of your name from far away... that sounds like your 		
CF | family! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x back door" 		
CF ] The Bright Blue Ball Small street 27 turns 		
CF | > 		
CF | > X BACK DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Bright Blue Ball T-Junction 28 turns 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | T-Junction 		
CF | The main road is north from here, while the end of the main road is 		
CF | south. West leads back to the small street. This road seems 		
CF | familiar... but you remember that there were more humans! Where have 		
CF | they all gone? 		
CF | 		
CF | > 		Jacqueline says, "And we left the door open. And now if there's another bombing, we may all perish simply because we really wanted that blue ball."
		Jacqueline says, "#ThingsGotDark"
DavidW says (to ClubFloyd), "s" 		
CF ] The Bright Blue Ball End of the main road 29 turns 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | End of the main road 		
CF | It's a wide road, leading up north to the T-Junction. 		
CF | 		
CF | You hear "Max! Max!" from far away. It's probably your family 		
CF | searching for you! 		
CF | 		
CF | You have to find your blue ball! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Bright Blue Ball T-Junction 30 turns 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | T-Junction 		
CF | The main road is north from here, while the end of the main road is 		
CF | south. West leads back to the small street. This road seems 		
CF | familiar... but you remember that there were more humans! Where have 		
CF | they all gone? 		
CF | 		
CF | You hear calls of your name from far away... that sounds like your 		
CF | family! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Bright Blue Ball Main road 31 turns 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Main road 		
CF | This is the busy, bustling main road of the town! Or well - not so 		
CF | busy or bustling right now. East leads to the small newsstand, and 		
CF | west leads to the Sweet Shoppe. But both are abandoned. 		
CF | 		
CF | You can smell a faint sweetness and printed pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell sweetness" 		
CF ] The Bright Blue Ball Main road 32 turns 		
CF | > 		
CF | > SMELL SWEETNESS 		
CF | 		
CF | It's just the smell of faint sweetness! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pages" 		
CF ] The Bright Blue Ball Main road 33 turns 		
CF | > 		
CF | > X PAGES 		
CF | 		
CF | You look east and west for the smell of the printed pages, but you 		
CF | can't see it! You can only smell it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell pages" 		
CF ] The Bright Blue Ball Main road 34 turns 		
CF | > 		
CF | > SMELL PAGES 		
CF | 		
CF | It's the smell of printed pages! It's probably coming off of the dad 		
CF | and the well-thumbed newspaper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dad" 		
CF ] The Bright Blue Ball Main road 34 turns 		
CF | > 		
CF | > X DAD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Bright Blue Ball Newsstand 35 turns 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Newsstand 		
CF | A little newsstand where your dad buys newspapers. There's a long 		
CF | table here. 		
CF | 		
CF | On the long table are some magazines, stacks of newspapers, and a 		
CF | radio. 		
CF | 		
CF | You can smell cheap ink and glossy pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x magazines" 		
CF ] The Bright Blue Ball Newsstand 36 turns 		
CF | > 		
CF | > X MAGAZINES 		
CF | 		
CF | Pictures of people who look prettier than humans can be. You don't 		
CF | understand why humans read these. 		
CF | 		
CF | It smells of glossy pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x newspapers" 		
CF ] The Bright Blue Ball Newsstand 37 turns 		
CF | > 		
CF | > X NEWSPAPERS 		
CF | 		
CF | One of the newspapers say "Conspiracy theories swirl that COVID-19 was 		
CF | made by U.S.-linked labs in Ukraine". But you can't read human writing 		
CF | anyway. 		
CF | 		
CF | > 		Jacqueline says, "..."
		DavidW says, "That's a tortured sentence."
		Knight_Otu says, "Well."
DavidW says (to ClubFloyd), "x radio" 		
CF ] The Bright Blue Ball Newsstand 38 turns 		
CF | > 		
CF | > X RADIO 		
CF | 		
CF | It's a metal box with a small button, probably to turn it on and off. 		
CF | It's switched off right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on radio" 		
CF ] The Bright Blue Ball Newsstand 39 turns 		
CF | > 		
CF | > TURN ON RADIO 		
CF | 		
CF | You push a little button on the radio with your paw. The talking in 		
CF | the radio starts. 		
CF | 		
CF | The radio says, "The bomb siren that went out at sunset yesterday is 		
CF | still in place. Citizens please do not leave their bomb shelters. We 		
CF | repeat..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell ink" 		
CF ] The Bright Blue Ball Newsstand 40 turns 		
CF | > 		
CF | > SMELL INK 		
CF | 		
CF | It's the smell of cheap ink! It's probably coming off of stacks of 		
CF | newspapers. 		
CF | 		
CF | The radio says, "The bomb siren that went out at sunset yesterday is 		
CF | still in place. Citizens please do not leave their bomb shelters. We 		
CF | repeat..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off radio" 		
CF ] The Bright Blue Ball Newsstand 41 turns 		
CF | > 		
CF | > TURN OFF RADIO 		
CF | 		
CF | You push a little button on the radio with your paw. The talking in 		
CF | the radio stops. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] The Bright Blue Ball Newsstand 42 turns 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | 		
CF | 		
CF | You wonder where could that blue ball possibly be? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] The Bright Blue Ball Newsstand 43 turns 		
CF | > 		
CF | > L 		
CF | 		
CF | Newsstand 		
CF | A little newsstand where your dad buys newspapers. There's a long 		
CF | table here. 		
CF | 		
CF | On the long table are some magazines, stacks of newspapers, and a 		
CF | radio. 		
CF | 		
CF | You can smell cheap ink and glossy pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Bright Blue Ball Main road 44 turns 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main road 		
CF | This is the busy, bustling main road of the town! Or well - not so 		
CF | busy or bustling right now. East leads to the small newsstand, and 		
CF | west leads to the Sweet Shoppe. But both are abandoned. 		
CF | 		
CF | You can smell a faint sweetness and printed pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Bright Blue Ball Sweet Shoppe 45 turns 		
CF | > 		
CF | > W 		
CF | 		
CF | The bell above the door jangles as you push open the glass door with 		
CF | your paw. You don't think you're allowed inside though... 		
CF | 		
CF | Sweet Shoppe 		
CF | Many, many candies and sweet treats! The walls are decorated with 		
CF | paintings of candy and everything has been made to look like candy. 		
CF | This makes you want to try candy! The main road is east through the 		
CF | glass doors and the Sweet Storeroom is west, hidden behind a painted 		
CF | door. 		
CF | 		
CF | On the candy-shaped shelves are a white jar (in which are some milk 		
CF | candies), a pink jar (in which are some marshmallows), and a brown jar 		
CF | (in which are some chocolates). 		
CF | 		
CF | You can smell sugar, milk, cocoa, and sweetness. 		
CF | 		
CF | > 		Jacqueline says, "I can't tell if this is so sparse because the author is cleverly trying to write like how a dog might think, or if it's sparse because the author is new to IF, or something else. (No offence, Clary - if you read this - it just feels a little too succint, a little too repetitive.)"
DavidW says (to ClubFloyd), "x white jar" 		
CF ] The Bright Blue Ball Sweet Shoppe 46 turns 		
CF | > 		
CF | > X WHITE JAR 		
CF | 		
CF | 		
CF | 		
CF | You hear "Max! Max!" from far away. It's probably your family 		
CF | searching for you! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x candies" 		
CF ] The Bright Blue Ball Sweet Shoppe 46 turns 		
CF | > 		
CF | > X CANDIES 		
CF | 		
CF | You can't use multiple objects with that verb. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x candy" 		
CF ] The Bright Blue Ball Sweet Shoppe 47 turns 		
CF | > 		
CF | > X CANDY 		
CF | 		
CF | (paintings of candy) 		
CF | There's a gingerbread man playing with an icing snowman in the bottom, 		
CF | and a little chocolate rabbit riding around in the painted sky on a 		
CF | candy cane. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] The Bright Blue Ball Sweet Shoppe 48 turns 		
CF | > 		
CF | > L 		
CF | 		
CF | Sweet Shoppe 		
CF | Many, many candies and sweet treats! The walls are decorated with 		
CF | paintings of candy and everything has been made to look like candy. 		
CF | This makes you want to try candy! The main road is east through the 		
CF | glass doors and the Sweet Storeroom is west, hidden behind a painted 		
CF | door. 		
CF | 		
CF | On the candy-shaped shelves are a white jar (in which are some milk 		
CF | candies), a pink jar (in which are some marshmallows), and a brown jar 		
CF | (in which are some chocolates). 		
CF | 		
CF | You can smell sugar, milk, cocoa, and sweetness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell sweetness" 		
CF ] The Bright Blue Ball Sweet Shoppe 49 turns 		
CF | > 		
CF | > SMELL SWEETNESS 		
CF | 		
CF | It's just the smell of sweetness! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell sugar" 		
CF ] The Bright Blue Ball Sweet Shoppe 50 turns 		
CF | > 		
CF | > SMELL SUGAR 		
CF | 		
CF | It's the smell of sugar! It's probably coming off of the marshmallows 		
CF | and the marshmallow jar. 		
CF | 		
CF | You hear calls of your name from far away... that sounds like your 		
CF | family! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell milk" 		
CF ] The Bright Blue Ball Sweet Shoppe 51 turns 		
CF | > 		
CF | > SMELL MILK 		
CF | 		
CF | (the milk candies) 		
CF | You smell milk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x smell cocoa" 		
CF ] The Bright Blue Ball Sweet Shoppe 51 turns 		
CF | > 		
CF | > X SMELL COCOA 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Bright Blue Ball Sweet Storeroom 52 turns 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the door to the Sweet Storeroom) 		
CF | You push open the door with your paw. 		
CF | 		
CF | Sweet Storeroom 		
CF | A place with many many boxes stacked on top of each other, but there's 		
CF | only one box (in which are peppermint candies) you can reach on the 		
CF | floor. This is probably where the Sweet Shoppe keeps extra candies. 		
CF | There's a door east back out to the Sweet Shoppe. 		
CF | 		
CF | You can smell pepperminty sugar and sweetness. 		
CF | 		
CF | You hear "Max! Max!" from far away. It's probably your family 		
CF | searching for you! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell sugar" 		
CF ] The Bright Blue Ball Sweet Storeroom 53 turns 		
CF | > 		
CF | > SMELL SUGAR 		
CF | 		
CF | It's the smell of pepperminty sugar! It's probably coming off of the 		
CF | box and the peppermint candies. 		
CF | 		
CF | You hear calls of your name from far away... that sounds like your 		
CF | family! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] The Bright Blue Ball Sweet Storeroom 54 turns 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | Just a box for shipping. The box has peppermint candies in it. 		
CF | 		
CF | It smells of pepperminty sugar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF ] The Bright Blue Ball Sweet Storeroom 55 turns 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | You open the drawer, revealing a peppermint candies. Instantly the 		
CF | smell of pepperminty sugar rushes out at you from the box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "eat candies" 		
CF ] The Bright Blue Ball Sweet Storeroom 56 turns 		
CF | > 		
CF | > EAT CANDIES 		
CF | 		
CF | Even though you've seen many humans eat these, especially the small 		
CF | humans, you know that dogs can't eat candy. That's what your mom told 		
CF | you one time when you wanted to eat her chocolate! 		
CF | 		
CF | Oh dear, where is your blue ball... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search candies" 		
CF ] The Bright Blue Ball Sweet Storeroom 57 turns 		
CF | > 		
CF | > SEARCH CANDIES 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | Your parents must be really worried right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell candies" 		
CF ] The Bright Blue Ball Sweet Storeroom 58 turns 		
CF | > 		
CF | > SMELL CANDIES 		
CF | 		
CF | You smell pepperminty sugar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] The Bright Blue Ball Sweet Storeroom 59 turns 		
CF | > 		
CF | > L 		
CF | 		
CF | Sweet Storeroom 		
CF | A place with many many boxes stacked on top of each other, but there's 		
CF | only one box (in which are peppermint candies) you can reach on the 		
CF | floor. This is probably where the Sweet Shoppe keeps extra candies. 		
CF | There's a door east back out to the Sweet Shoppe. 		
CF | 		
CF | You can smell pepperminty sugar and sweetness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] The Bright Blue Ball Sweet Storeroom 60 turns 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | It's a plain door set in the east wall. It leads to the Sweet Shoppe. 		
CF | 		
CF | You hear "Max! Max!" from far away. It's probably your family 		
CF | searching for you! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move box" 		
CF ] The Bright Blue Ball Sweet Storeroom 61 turns 		
CF | > 		
CF | > MOVE BOX 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		DavidW asks, "What did I miss?"
DavidW says (to ClubFloyd), "take candies" 		
CF ] The Bright Blue Ball Sweet Storeroom 62 turns 		
CF | > 		
CF | > TAKE CANDIES 		
CF | 		
CF | You can't take all of them, so you only put one peppermint candy 		
CF | between your jaws. You're careful not to accidentally eat it. Now you 		
CF | have that! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] The Bright Blue Ball Sweet Storeroom 63 turns 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a peppermint candy 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Bright Blue Ball Sweet Shoppe 64 turns 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sweet Shoppe 		
CF | Many, many candies and sweet treats! The walls are decorated with 		
CF | paintings of candy and everything has been made to look like candy. 		
CF | This makes you want to try candy! The main road is east through the 		
CF | glass doors and the Sweet Storeroom is west, hidden behind a painted 		
CF | door. 		
CF | 		
CF | On the candy-shaped shelves are a white jar (in which are some milk 		
CF | candies), a pink jar (in which are some marshmallows), and a brown jar 		
CF | (in which are some chocolates). 		
CF | 		
CF | You can smell sweetness, sugar, milk, and cocoa. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open pink jar" 		
CF ] The Bright Blue Ball Sweet Shoppe 65 turns 		
CF | > 		
CF | > OPEN PINK JAR 		
CF | 		
CF | You open the drawer, revealing some marshmallows. Instantly the smell 		
CF | of sugar rushes out at you from the pink jar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open brown jar" 		
CF ] The Bright Blue Ball Sweet Shoppe 66 turns 		
CF | > 		
CF | > OPEN BROWN JAR 		
CF | 		
CF | You open the drawer, revealing some chocolates. Instantly the smell of 		
CF | cocoa rushes out at you from the brown jar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open white jar" 		
CF ] The Bright Blue Ball Sweet Shoppe 67 turns 		
CF | > 		
CF | > OPEN WHITE JAR 		
CF | 		
CF | You open the drawer, revealing some milk candies. Instantly the smell 		
CF | of milk rushes out at you from the white jar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell cocoa" 		
CF ] The Bright Blue Ball Sweet Shoppe 68 turns 		
CF | > 		
CF | > SMELL COCOA 		
CF | 		
CF | It's the smell of cocoa! It's probably coming off of the chocolates 		
CF | and the chocolate jar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] The Bright Blue Ball Sweet Shoppe 69 turns 		
CF | > 		
CF | > L 		
CF | 		
CF | Sweet Shoppe 		
CF | Many, many candies and sweet treats! The walls are decorated with 		
CF | paintings of candy and everything has been made to look like candy. 		
CF | This makes you want to try candy! The main road is east through the 		
CF | glass doors and the Sweet Storeroom is west, hidden behind a painted 		
CF | door. 		
CF | 		
CF | On the candy-shaped shelves are a white jar (in which are some milk 		
CF | candies), a pink jar (in which are some marshmallows), and a brown jar 		
CF | (in which are some chocolates). 		
CF | 		
CF | You can smell sweetness, sugar, milk, and cocoa. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] The Bright Blue Ball Sweet Shoppe 70 turns 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a peppermint candy 		
CF | 		
CF | You're missing something...your blue ball. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shelves" 		
CF ] The Bright Blue Ball Sweet Shoppe 71 turns 		
CF | > 		
CF | > X SHELVES 		
CF | 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell milk" 		
CF ] The Bright Blue Ball Sweet Shoppe 72 turns 		
CF | > 		
CF | > SMELL MILK 		
CF | 		
CF | (the milk candies) 		
CF | You smell milk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell sugar" 		
CF ] The Bright Blue Ball Sweet Shoppe 73 turns 		
CF | > 		
CF | > SMELL SUGAR 		
CF | 		
CF | It's the smell of sugar! It's probably coming off of the marshmallows 		
CF | and the marshmallow jar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell" 		
CF ] The Bright Blue Ball Sweet Shoppe 74 turns 		
CF | > 		
CF | > SMELL 		
CF | 		
CF | You smell sweetness, sugar, milk, and cocoa. 		
CF | 		
CF | You suddenly think of your lost blue ball. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Bright Blue Ball Main road 75 turns 		
CF | > 		
CF | > E 		
CF | 		
CF | The bell above the door jangles as you push open the glass door with 		
CF | your paw. 		
CF | 		
CF | Main road 		
CF | This is the busy, bustling main road of the town! Or well - not so 		
CF | busy or bustling right now. East leads to the small newsstand, and 		
CF | west leads to the Sweet Shoppe. But both are abandoned. 		
CF | 		
CF | You can smell a faint sweetness and printed pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Bright Blue Ball Main road bend 76 turns 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Main road bend 		
CF | It's a bend to the east. South is the main road and west is a small 		
CF | alleyway, almost invisible. There are normally lots of people hurrying 		
CF | to the east to catch a train, but now there's nobody. 		
CF | 		
CF | You hear calls of your name from far away... that sounds like your 		
CF | family! 		
CF | 		
CF | You're missing something...your blue ball. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Bright Blue Ball Alleyway 77 turns 		
CF | > 		
CF | > W 		
CF | 		
CF | You smell the scent of your blue ball here! 		
CF | 		
CF | Alleyway 		
CF | A dirty alleyway. Half of it is covered by a part of the neighbour's 		
CF | roof, though. 		
CF | 		
CF | You can see a sobbing girl here. 		
CF | 		
CF | You can smell a familiar blue plastic and a faint scent of rotting 		
CF | food. 		
CF | 		
CF | The girl raises her head and says, "Who are you? My name is Millie." 		
CF | Millie hugs a blue ball to her chest - wait, that's your 		
CF | bright blue ball! 		
CF | 		
CF | You hear "Max! Max!" from far away. It's probably your family 		
CF | searching for you! 		
CF | 		
CF | "Doggie!" Millie shouts happily. "You have a peppermint candy! Where 		
CF | did you find it?" Millie takes the candy, unwraps it, and stuffs it 		
CF | into her mouth. "Tank you, dawggie!" she says, sucking on the 		
CF | peppermint. 		
CF | 		
CF | Millie says, "I wish I knew whether it was safe outside... If it was 		
CF | safe maybe I could try going out to find my mother. Little doggie, do 		
CF | you have a radio or a TV that has the latest news?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Bright Blue Ball Main road bend 78 turns 		
CF | > 		
CF | > E 		
CF | 		
CF | "Hey, where are you going?" Millie calls after you. 		
CF | 		
CF | Main road bend 		
CF | It's a bend to the east. South is the main road and west is a small 		
CF | alleyway, almost invisible. There are normally lots of people hurrying 		
CF | to the east to catch a train, but now there's nobody. 		
CF | 		
CF | You hear calls of your name from far away... that sounds like your 		
CF | family! 		
CF | 		
CF | > 		Knight_Otu says, "Well, we know where one is."
DavidW says (to ClubFloyd), "s" 		
CF ] The Bright Blue Ball Main road 79 turns 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Main road 		
CF | This is the busy, bustling main road of the town! Or well - not so 		
CF | busy or bustling right now. East leads to the small newsstand, and 		
CF | west leads to the Sweet Shoppe. But both are abandoned. 		
CF | 		
CF | You can smell a faint sweetness and printed pages. 		
CF | 		
CF | You hear "Max! Max!" from far away. It's probably your family 		
CF | searching for you! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Bright Blue Ball Newsstand 80 turns 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Newsstand 		
CF | A little newsstand where your dad buys newspapers. There's a long 		
CF | table here. 		
CF | 		
CF | On the long table are some magazines, stacks of newspapers, and a 		
CF | radio. 		
CF | 		
CF | You can smell cheap ink and glossy pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take radio" 		
CF ] The Bright Blue Ball Newsstand 81 turns 		
CF | > 		
CF | > TAKE RADIO 		
CF | 		
CF | You carefully clamp the radio between your jaws. Now you have that! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Bright Blue Ball Main road 82 turns 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main road 		
CF | This is the busy, bustling main road of the town! Or well - not so 		
CF | busy or bustling right now. East leads to the small newsstand, and 		
CF | west leads to the Sweet Shoppe. But both are abandoned. 		
CF | 		
CF | You can smell a faint sweetness and printed pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Bright Blue Ball Main road bend 83 turns 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Main road bend 		
CF | It's a bend to the east. South is the main road and west is a small 		
CF | alleyway, almost invisible. There are normally lots of people hurrying 		
CF | to the east to catch a train, but now there's nobody. 		
CF | 		
CF | Your parents must be really worried right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Bright Blue Ball Alleyway 84 turns 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Alleyway 		
CF | A dirty alleyway. Half of it is covered by a part of the neighbour's 		
CF | roof, though. 		
CF | 		
CF | You can see a peppermint candy wrapper and Millie here. 		
CF | 		
CF | You can smell a familiar blue plastic and a faint scent of rotting 		
CF | food. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on radio" 		
CF ] The Bright Blue Ball Alleyway 85 turns 		
CF | > 		
CF | > TURN ON RADIO 		
CF | 		
CF | But you're holding it in your jaws, you can't turn it on in this 		
CF | position. Maybe try dropping it first? 		
CF | 		
CF | Millie tells you, "My mother had a radio that she would listen to so 		
CF | that we would know when we could leave the bomb shelter." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop radio" 		
CF ] The Bright Blue Ball Alleyway 86 turns 		
CF | > 		
CF | > DROP RADIO 		
CF | 		
CF | Dropped. 		
CF | 		
CF | Millie whispers to herself about her mother. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on radio" 		
CF ] The Bright Blue Ball Alleyway 87 turns 		
CF | > 		
CF | > TURN ON RADIO 		
CF | 		
CF | You push a little button on the radio with your paw. The talking in 		
CF | the radio starts. 		
CF | 		
CF | The radio says, "The bomb siren that went out at sunset yesterday is 		
CF | still in place. Citizens please do not leave their bomb shelters. We 		
CF | repeat..." 		
CF | 		
CF | Millie seems to be more scared. She wraps her arms around the ball 		
CF | more tightly and whispers to you, "The radio said there still might be 		
CF | bombs, little doggie. My mother used to give me a peppermint candy 		
CF | every time there was an alarm. It made me less scared. I wish I knew 		
CF | where my mother was." 		
CF | 		
CF | > 		DavidW asks, "I guess I need another peppermint now?"
DavidW says (to ClubFloyd), "e" 		
CF ] The Bright Blue Ball Main road bend 88 turns 		
CF | > 		
CF | > E 		
CF | 		
CF | "Hey, where are you going?" Millie calls after you. 		
CF | 		
CF | Main road bend 		
CF | It's a bend to the east. South is the main road and west is a small 		
CF | alleyway, almost invisible. There are normally lots of people hurrying 		
CF | to the east to catch a train, but now there's nobody. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Bright Blue Ball Main road 89 turns 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Main road 		
CF | This is the busy, bustling main road of the town! Or well - not so 		
CF | busy or bustling right now. East leads to the small newsstand, and 		
CF | west leads to the Sweet Shoppe. But both are abandoned. 		
CF | 		
CF | You can smell a faint sweetness and printed pages. 		
CF | 		
CF | You hear calls of your name from far away... that sounds like your 		
CF | family! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Bright Blue Ball Sweet Shoppe 90 turns 		
CF | > 		
CF | > W 		
CF | 		
CF | The bell above the door jangles as you push open the glass door with 		
CF | your paw. You don't think you're allowed inside though... 		
CF | 		
CF | Sweet Shoppe 		
CF | Many, many candies and sweet treats! The walls are decorated with 		
CF | paintings of candy and everything has been made to look like candy. 		
CF | This makes you want to try candy! The main road is east through the 		
CF | glass doors and the Sweet Storeroom is west, hidden behind a painted 		
CF | door. 		
CF | 		
CF | On the candy-shaped shelves are a white jar (in which are some milk 		
CF | candies), a pink jar (in which are some marshmallows), and a brown jar 		
CF | (in which are some chocolates). 		
CF | 		
CF | You can smell sweetness, sugar, milk, and cocoa. 		
CF | 		
CF | > 		Knight_Otu says, "Seems so."
DavidW says (to ClubFloyd), "w" 		
CF ] The Bright Blue Ball Sweet Storeroom 91 turns 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Sweet Storeroom 		
CF | A place with many many boxes stacked on top of each other, but there's 		
CF | only one box (in which are peppermint candies) you can reach on the 		
CF | floor. This is probably where the Sweet Shoppe keeps extra candies. 		
CF | There's a door east back out to the Sweet Shoppe. 		
CF | 		
CF | You can smell sweetness and pepperminty sugar. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mint" 		
CF ] The Bright Blue Ball Sweet Storeroom 91 turns 		
CF | > 		
CF | > TAKE MINT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take candy" 		
CF ] The Bright Blue Ball Sweet Storeroom 92 turns 		
CF | > 		
CF | > TAKE CANDY 		
CF | 		
CF | You can't take all of them, so you only put one peppermint candy 		
CF | between your jaws. You're careful not to accidentally eat it. Now you 		
CF | have that! 		
CF | 		
CF | You hear "Max! Max!" from far away. It's probably your family 		
CF | searching for you! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Bright Blue Ball Sweet Shoppe 93 turns 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sweet Shoppe 		
CF | Many, many candies and sweet treats! The walls are decorated with 		
CF | paintings of candy and everything has been made to look like candy. 		
CF | This makes you want to try candy! The main road is east through the 		
CF | glass doors and the Sweet Storeroom is west, hidden behind a painted 		
CF | door. 		
CF | 		
CF | On the candy-shaped shelves are a white jar (in which are some milk 		
CF | candies), a pink jar (in which are some marshmallows), and a brown jar 		
CF | (in which are some chocolates). 		
CF | 		
CF | You can smell sweetness, sugar, milk, and cocoa. 		
CF | 		
CF | Your parents must be really worried right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Bright Blue Ball Main road 94 turns 		
CF | > 		
CF | > E 		
CF | 		
CF | The bell above the door jangles as you push open the glass door with 		
CF | your paw. 		
CF | 		
CF | Main road 		
CF | This is the busy, bustling main road of the town! Or well - not so 		
CF | busy or bustling right now. East leads to the small newsstand, and 		
CF | west leads to the Sweet Shoppe. But both are abandoned. 		
CF | 		
CF | You can smell a faint sweetness and printed pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Bright Blue Ball Main road bend 95 turns 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Main road bend 		
CF | It's a bend to the east. South is the main road and west is a small 		
CF | alleyway, almost invisible. There are normally lots of people hurrying 		
CF | to the east to catch a train, but now there's nobody. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Bright Blue Ball Alleyway 96 turns 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Alleyway 		
CF | A dirty alleyway. Half of it is covered by a part of the neighbour's 		
CF | roof, though. 		
CF | 		
CF | You can see a radio, a peppermint candy wrapper, and Millie here. 		
CF | 		
CF | You can smell a familiar blue plastic and a faint scent of rotting 		
CF | food. 		
CF | 		
CF | You hear calls of your name from far away... that sounds like your 		
CF | family! 		
CF | 		
CF | The radio says, "In other news, the famous singer-songwriter who got a 		
CF | Grammy just broke up with her long-time boyfriend! Tune in in 5 		
CF | minutes to hear more about the shocking scandal..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give candy to millie" 		
CF ] The Bright Blue Ball Alleyway 97 turns 		
CF | > 		
CF | > GIVE CANDY TO MILLIE 		
CF | 		
CF | (the peppermint candy to Millie) 		
CF | Millie doesn't seem interested. 		
CF | 		
CF | Your parents must be really worried right now. 		
CF | 		
CF | The radio says, "The weather today will be cloudy with a chance of 		
CF | hamburgers." 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
		DavidW asks, "Is it possible I screwed things up by having the mint first before the radio?"
		Knight_Otu exclaims, "Er, chance of hamburgers?!"
		Knight_Otu asks, "I guess it is possible?"
		DavidW says, "Cloudy with a chance of meatballs is a movie title, I think."
		DavidW says, "I think I need to restart"
DavidW says (to ClubFloyd), "take ball" 		
CF ] The Bright Blue Ball Alleyway 98 turns 		
CF | > 		
CF | > TAKE BALL 		
CF | 		
CF | Millie holds tight to the ball. 		
CF | 		
CF | Millie rocks back and forth on her heels. 		
CF | 		
CF | The radio says, "Let's hear a few songs... playing 'Never Gonna Give 		
CF | You Up' by Rick Astley." 		
CF | 		
CF | > 		Knight_Otu says, "Huh. Shows how many movies I watch."
		DavidW asks, "Can I restart?"
		Knight_Otu says, "Fine by me."
DavidW says (to ClubFloyd), "restart" 		
CF ] The Bright Blue Ball Alleyway 98 turns 		
CF | > 		
CF | > RESTART 		
CF | 		
CF | Are you sure you want to restart? 		
DavidW says (to ClubFloyd), "yes" 		
CF ] 		
CF | 		
CF | The Bright Blue Ball 		
CF | by Clary C 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Press SPACE to begin. 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | Prologue 		
CF | You are being carried by your mom; she is running away from something 		
CF | on a street filled with people, all running. You clench your favorite 		
CF | blue ball in your jaws, looking around in fear. You can't see anything 		
CF | but whirling faces filled with panic. 		
CF | 		
CF | 		
CF | > 		
DavidW pushes the green 'space' button. 		
CF | > ## w 		
DavidW pushes the green 'space' button. 		
CF | > ## w## a 		
DavidW pushes the green 'space' button. 		
CF | > ## w## a## i 		
DavidW pushes the green 'space' button. 		
CF | > ## w## a## i## t 		
DavidW pushes the green 'space' button. 		
CF | > ## w## a## i## t 		
CF | You can do nothing but freeze, motionless... 		
CF | 		
CF | Over the din, you hear an alarm - a loud wail even among the screaming 		
CF | people. Your mom is yelling to your dad - something about a "bomb"? 		
CF | What is a bomb alarm? She hoists you higher on her shoulder and your 		
CF | jaws unclench just the slightest, and your bright blue ball falls, 		
CF | falls, down to the street, and you soon lose sight of it. But you 		
CF | might have seen a little girl's face, bending to pick the blue ball 		
CF | up... 		
CF | 		
CF | > 		
DavidW pushes the green 'space' button. 		
CF | > ## w 		
DavidW says (to ClubFloyd), "push space" 		
CF | > ## w## a 		
DavidW pushes the green 'space' button. 		
CF | > ## w## a## i 		
DavidW pushes the green 'space' button. 		
CF | > ## w## a## i## t 		
DavidW pushes the green 'space' button. 		
CF | > ## w## a## i## t 		
CF | You cannot do anything to stop this. 		
CF | 		
CF | You turn into a small street, bare walls on both sides. Your mom 		
CF | hastily unlocks a steel door, cleverly concealed, and shoves you 		
CF | inside the small room waiting... 		
DavidW pushes the green 'space' button. 		
CF ] The Bright Blue Ball Small room 1 turn 		
CF | Remember, you can always ask for HELP or a 		
CF | HINT. 		
CF | 		
CF | The Bright Blue Ball 		
CF | An Interactive Fiction by Clary C 		
CF | Release 1 / Serial number 220330 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | 		
CF | Small room 		
CF | A dark small room - not the bright yellow room that smells like home. 		
CF | This room smells of dust, like nobody has lived in it for a long time. 		
CF | A steel door is set into the north wall. But there's your dog bed 		
CF | here. And your family, your mom and your dad, are here sleeping on the 		
CF | human bed! 		
CF | 		
CF | You can also smell your family's human bed and a small table with a 		
CF | drawer crammed into the space between the bed and the wall. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] The Bright Blue Ball Small room 2 turns 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open the drawer, revealing a pile of books. Instantly the smell of 		
CF | warm metal and new books rushes out at you from the drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] The Bright Blue Ball Small room 3 turns 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | You carefully clamp the steel key between your jaws. Now you have 		
CF | that! 		
CF | 		
CF | You wonder where could that blue ball possibly be? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlcok door with key" 		
CF ] The Bright Blue Ball Small room 3 turns 		
CF | > 		
CF | > UNLCOK DOOR WITH KEY 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock door with key" 		
CF ] The Bright Blue Ball Small room 4 turns 		
CF | > 		
CF | > UNLOCK DOOR WITH KEY 		
CF | 		
CF | You've been practicing this trick when your owners aren't home - now 		
CF | it's finally come in use! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] The Bright Blue Ball Small room 5 turns 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You push open the door with your paw. 		
CF | 		
CF | You suddenly think of your lost blue ball. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Bright Blue Ball Small street 6 turns 		
CF | > 		
CF | > N 		
CF | 		
CF | The door swings closed behind you. 		
CF | 		
CF | You faintly hear your mom yelling, "How did Max learn how to unlock 		
CF | the door??" to your dad, but you decide to keep going. Your parents 		
CF | have always overreacted when you went out by yourself. 		
CF | 		
CF | Small street 		
CF | It's the end of a small street. There's a brick wall south and west, 		
CF | and north is the back door of a shop. Wait - there's an outline in the 		
CF | brick wall south that looks like the outline of a door! That's 		
CF | probably the steel door that leads back into the small room. East 		
CF | leads back to the Main Street. 		
CF | 		
CF | You can see the steel door here. 		
CF | 		
CF | You can smell a faint sweetness, sun-warmed brick, and cold steel. 		
CF | 		
CF | Now you have a better chance of finding your lovely blue ball! 		
CF | 		
CF | You wonder where could that blue ball possibly be? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop key" 		
CF ] The Bright Blue Ball Small street 7 turns 		
CF | > 		
CF | > DROP KEY 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Bright Blue Ball T-Junction 8 turns 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | T-Junction 		
CF | The main road is north from here, while the end of the main road is 		
CF | south. West leads back to the small street. This road seems 		
CF | familiar... but you remember that there were more humans! Where have 		
CF | they all gone? 		
CF | 		
CF | You hear calls of your name from far away... that sounds like your 		
CF | family! 		
CF | 		
CF | > 		Jacqueline says, "Hrm. This is feeling like it was written as a response to the war in Ukraine, an intntionally child/animal like innocent view of something horrible, coded in the time since the invasion began and thus perhaps not as fully fleshed out. I do understand the desire to write something like this, but ..."
DavidW says (to ClubFloyd), "e" 		
CF ] The Bright Blue Ball T-Junction 9 turns 		
CF | > 		
CF | > E 		
CF | 		
CF | From here, you can go north, south, and west. 		
CF | 		
CF | You have to find your blue ball! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Bright Blue Ball Main road 10 turns 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Main road 		
CF | This is the busy, bustling main road of the town! Or well - not so 		
CF | busy or bustling right now. East leads to the small newsstand, and 		
CF | west leads to the Sweet Shoppe. But both are abandoned. 		
CF | 		
CF | You can smell a faint sweetness and printed pages. 		
CF | 		
CF | Your parents must be really worried right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Bright Blue Ball Newsstand 11 turns 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Newsstand 		
CF | A little newsstand where your dad buys newspapers. There's a long 		
CF | table here. 		
CF | 		
CF | On the long table are some magazines, stacks of newspapers, and a 		
CF | radio. 		
CF | 		
CF | You can smell cheap ink and glossy pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take radio" 		
CF ] The Bright Blue Ball Newsstand 12 turns 		
CF | > 		
CF | > TAKE RADIO 		
CF | 		
CF | You carefully clamp the radio between your jaws. Now you have that! 		
CF | 		
CF | You hear calls of your name from far away... that sounds like your 		
CF | family! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Bright Blue Ball Main road 13 turns 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main road 		
CF | This is the busy, bustling main road of the town! Or well - not so 		
CF | busy or bustling right now. East leads to the small newsstand, and 		
CF | west leads to the Sweet Shoppe. But both are abandoned. 		
CF | 		
CF | You can smell a faint sweetness and printed pages. 		
CF | 		
CF | Oh dear, where is your blue ball... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Bright Blue Ball Main road bend 14 turns 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Main road bend 		
CF | It's a bend to the east. South is the main road and west is a small 		
CF | alleyway, almost invisible. There are normally lots of people hurrying 		
CF | to the east to catch a train, but now there's nobody. 		
CF | 		
CF | You have to find your blue ball! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf12" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] The Bright Blue Ball Main road bend 14 turns 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Bright Blue Ball Alleyway 15 turns 		
CF | > 		
CF | > W 		
CF | 		
CF | You smell the scent of your blue ball here! 		
CF | 		
CF | Alleyway 		
CF | A dirty alleyway. Half of it is covered by a part of the neighbour's 		
CF | roof, though. 		
CF | 		
CF | You can see a sobbing girl here. 		
CF | 		
CF | You can smell a familiar blue plastic and a faint scent of rotting 		
CF | food. 		
CF | 		
CF | The girl raises her head and says, "Who are you? My name is Millie." 		
CF | Millie hugs a blue ball to her chest - wait, that's your 		
CF | bright blue ball! 		
CF | 		
CF | > 		Jacqueline says, "'intentionnally,' even"
DavidW says (to ClubFloyd), "drop radio" 		
CF ] The Bright Blue Ball Alleyway 16 turns 		
CF | > 		
CF | > DROP RADIO 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take ball" 		
CF ] The Bright Blue Ball Alleyway 17 turns 		
CF | > 		
CF | > TAKE BALL 		
CF | 		
CF | Millie pats your head and transfers the ball to her other hand. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, that's the feeling I get as well."
DavidW says (to ClubFloyd), "smell millie" 		
CF ] The Bright Blue Ball Alleyway 18 turns 		
CF | > 		
CF | > SMELL MILLIE 		
CF | 		
CF | You sniff and sniff and sniff, but you can't smell anything! 		
CF | 		
CF | Your parents must be really worried right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask millie for ball" 		
CF ] The Bright Blue Ball Alleyway 19 turns 		
CF | > 		
CF | > ASK MILLIE FOR BALL 		
CF | 		
CF | Millie has better things to do. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x millie" 		
CF ] The Bright Blue Ball Alleyway 20 turns 		
CF | > 		
CF | > X MILLIE 		
CF | 		
CF | The girl is wearing a pink dress, but she seems to be so sad she's 		
CF | crying! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kiss millie" 		
CF ] The Bright Blue Ball Alleyway 21 turns 		
CF | > 		
CF | > KISS MILLIE 		
CF | 		
CF | Millie might not like that. 		
CF | 		
CF | You hear "Max! Max!" from far away. It's probably your family 		
CF | searching for you! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lick millie" 		
CF ] The Bright Blue Ball Alleyway 22 turns 		
CF | > 		
CF | > LICK MILLIE 		
CF | 		
CF | Millie scratches your head as you lick her face and laughs despite 		
CF | herself. 		
CF | Millie says, "You're so cute, little doggie!" 		
CF | 		
CF | Millie says, "I wish I knew whether it was safe outside... If it was 		
CF | safe maybe I could try going out to find my mother. Little doggie, do 		
CF | you have a radio or a TV that has the latest news?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn on radio" 		
CF ] The Bright Blue Ball Alleyway 23 turns 		
CF | > 		
CF | > TURN ON RADIO 		
CF | 		
CF | You push a little button on the radio with your paw. The talking in 		
CF | the radio starts. 		
CF | 		
CF | The radio says, "The bomb siren that went out at sunset yesterday is 		
CF | still in place. Citizens please do not leave their bomb shelters. We 		
CF | repeat..." 		
CF | 		
CF | Millie seems to be more scared. She wraps her arms around the ball 		
CF | more tightly and whispers to you, "The radio said there still might be 		
CF | bombs, little doggie. My mother used to give me a peppermint candy 		
CF | every time there was an alarm. It made me less scared. I wish I knew 		
CF | where my mother was." 		
CF | 		
CF | Millie says softly, "I want that peppermint candy..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf13" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] The Bright Blue Ball Alleyway 23 turns 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Bright Blue Ball Main road bend 24 turns 		
CF | > 		
CF | > E 		
CF | 		
CF | "Hey, where are you going?" Millie calls after you. 		
CF | 		
CF | Main road bend 		
CF | It's a bend to the east. South is the main road and west is a small 		
CF | alleyway, almost invisible. There are normally lots of people hurrying 		
CF | to the east to catch a train, but now there's nobody. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Bright Blue Ball Main road 25 turns 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Main road 		
CF | This is the busy, bustling main road of the town! Or well - not so 		
CF | busy or bustling right now. East leads to the small newsstand, and 		
CF | west leads to the Sweet Shoppe. But both are abandoned. 		
CF | 		
CF | You can smell a faint sweetness and printed pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Bright Blue Ball Sweet Shoppe 26 turns 		
CF | > 		
CF | > W 		
CF | 		
CF | The bell above the door jangles as you push open the glass door with 		
CF | your paw. You don't think you're allowed inside though... 		
CF | 		
CF | Sweet Shoppe 		
CF | Many, many candies and sweet treats! The walls are decorated with 		
CF | paintings of candy and everything has been made to look like candy. 		
CF | This makes you want to try candy! The main road is east through the 		
CF | glass doors and the Sweet Storeroom is west, hidden behind a painted 		
CF | door. 		
CF | 		
CF | On the candy-shaped shelves are a white jar (in which are some milk 		
CF | candies), a pink jar (in which are some marshmallows), and a brown jar 		
CF | (in which are some chocolates). 		
CF | 		
CF | You can smell sugar, milk, cocoa, and sweetness. 		
CF | 		
CF | You hear calls of your name from far away... that sounds like your 		
CF | family! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Bright Blue Ball Sweet Storeroom 27 turns 		
CF | > 		
CF | > W 		
CF | 		
CF | (first opening the door to the Sweet Storeroom) 		
CF | You push open the door with your paw. 		
CF | 		
CF | Sweet Storeroom 		
CF | A place with many many boxes stacked on top of each other, but there's 		
CF | only one box (in which are peppermint candies) you can reach on the 		
CF | floor. This is probably where the Sweet Shoppe keeps extra candies. 		
CF | There's a door east back out to the Sweet Shoppe. 		
CF | 		
CF | You can smell pepperminty sugar and sweetness. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "opne box" 		
CF ] The Bright Blue Ball Sweet Storeroom 27 turns 		
CF | > 		
CF | > OPNE BOX 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF ] The Bright Blue Ball Sweet Storeroom 28 turns 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | You open the drawer, revealing a peppermint candies. Instantly the 		
CF | smell of pepperminty sugar rushes out at you from the box. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take candy" 		
CF ] The Bright Blue Ball Sweet Storeroom 29 turns 		
CF | > 		
CF | > TAKE CANDY 		
CF | 		
CF | You can't take all of them, so you only put one peppermint candy 		
CF | between your jaws. You're careful not to accidentally eat it. Now you 		
CF | have that! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Bright Blue Ball Sweet Shoppe 30 turns 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Sweet Shoppe 		
CF | Many, many candies and sweet treats! The walls are decorated with 		
CF | paintings of candy and everything has been made to look like candy. 		
CF | This makes you want to try candy! The main road is east through the 		
CF | glass doors and the Sweet Storeroom is west, hidden behind a painted 		
CF | door. 		
CF | 		
CF | On the candy-shaped shelves are a white jar (in which are some milk 		
CF | candies), a pink jar (in which are some marshmallows), and a brown jar 		
CF | (in which are some chocolates). 		
CF | 		
CF | You can smell sweetness, sugar, milk, and cocoa. 		
CF | 		
CF | You hear "Max! Max!" from far away. It's probably your family 		
CF | searching for you! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Bright Blue Ball Main road 31 turns 		
CF | > 		
CF | > E 		
CF | 		
CF | The bell above the door jangles as you push open the glass door with 		
CF | your paw. 		
CF | 		
CF | Main road 		
CF | This is the busy, bustling main road of the town! Or well - not so 		
CF | busy or bustling right now. East leads to the small newsstand, and 		
CF | west leads to the Sweet Shoppe. But both are abandoned. 		
CF | 		
CF | You can smell a faint sweetness and printed pages. 		
CF | 		
CF | Your parents must be really worried right now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] The Bright Blue Ball Main road bend 32 turns 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Main road bend 		
CF | It's a bend to the east. South is the main road and west is a small 		
CF | alleyway, almost invisible. There are normally lots of people hurrying 		
CF | to the east to catch a train, but now there's nobody. 		
CF | 		
CF | You hear calls of your name from far away... that sounds like your 		
CF | family! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Bright Blue Ball Alleyway 33 turns 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Alleyway 		
CF | A dirty alleyway. Half of it is covered by a part of the neighbour's 		
CF | roof, though. 		
CF | 		
CF | You can see a radio and Millie here. 		
CF | 		
CF | You can smell a familiar blue plastic and a faint scent of rotting 		
CF | food. 		
CF | 		
CF | You hear "Max! Max!" from far away. It's probably your family 		
CF | searching for you! 		
CF | 		
CF | The radio says, "In other news, the famous singer-songwriter who got a 		
CF | Grammy just broke up with her long-time boyfriend! Tune in in 5 		
CF | minutes to hear more about the shocking scandal..." 		
CF | 		
CF | "Doggie!" Millie shouts happily. "You have a peppermint candy! Where 		
CF | did you find it?" Millie takes the candy, unwraps it, and stuffs it 		
CF | into her mouth. "Tank you, dawggie!" she says, sucking on the 		
CF | peppermint. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] The Bright Blue Ball Alleyway 34 turns 		
CF | > 		
CF | > Z 		
CF | 		
CF | You wait patiently, but wonder what the point of waiting is. 		
CF | 		
CF | Millie says, "Doggie, I just remembered - my mother told me to wait at 		
CF | the place I lost her if I ever couldn't find her! Maybe I should go 		
CF | back to the railway station, but I'm too scared to go out alone and I 		
CF | don't know where the station is." 		
CF | 		
CF | The radio says, "The weather today will be cloudy with a chance of 		
CF | hamburgers." 		
CF | 		
CF | Millie stares off into the distance. 		
CF | 		
CF | > 		DavidW asks, "hm. Do *we* know where the station is?"
		Knight_Otu asks, "I guess she might follow us now?"
		Knight_Otu says, "I think we saw it mentioned."
DavidW says (to ClubFloyd), "e" 		
CF ] The Bright Blue Ball Main road bend 35 turns 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Main road bend 		
CF | It's a bend to the east. South is the main road and west is a small 		
CF | alleyway, almost invisible. There are normally lots of people hurrying 		
CF | to the east to catch a train, but now there's nobody. 		
CF | 		
CF | Millie skips to you. 		
CF | . 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Bright Blue Ball East of the bend 36 turns 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | East of the bend 		
CF | The road goes east to the railway station from here and west back to 		
CF | the main road bend. 		
CF | 		
CF | Millie's here. 		
CF | . 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] The Bright Blue Ball Railway station 37 turns 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Railway station 		
CF | Ooh! This is a beautiful railway station! The floor has pretty tiles 		
CF | that make up a painting. There's a ticket office to one side, a small 		
CF | bench to another, and farther east are the turnstiles and the train. 		
CF | 		
CF | You can see a tall lady here. 		
CF | 		
CF | Millie skips to you. 		
CF | . 		
CF | 		
CF | Millie, seeing the tall lady in the railway station, leaps towards 		
CF | her. "Mommy!" she cries, hugging the legs of the tall lady. Oh! She's 		
CF | Millie's mom! 		
CF | 		
CF | Millie's mother looks at Millie in joy. "Did you remember to go back 		
CF | to the place where you were lost?" she asks Millie. 		
CF | 		
CF | Millie points at you and says, "It was this brave little doggy who 		
CF | took me here!" 		
CF | 		
CF | Millie's mother looks at you delightedly. Millie and her mother are 		
CF | both happy! "Well, we really should go back to our bomb shelter, 		
CF | Millie. Say bye to the doggy!" Millie gives you the blue ball and 		
CF | says, "Here, I don't need this, doggie," and they leave. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ball" 		
CF ] The Bright Blue Ball Railway station 38 turns 		
CF | > 		
CF | > X BALL 		
CF | 		
CF | Oh, your precious, lovely bright blue ball! 		
CF | 		
CF | It smells of a familiar blue plastic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "smell ball" 		
CF ] The Bright Blue Ball Railway station 39 turns 		
CF | > 		
CF | > SMELL BALL 		
CF | 		
CF | You smell the familiar blue plastic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Bright Blue Ball East of the bend 40 turns 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | East of the bend 		
CF | The road goes east to the railway station from here and west back to 		
CF | the main road bend. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Bright Blue Ball Main road bend 41 turns 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Main road bend 		
CF | It's a bend to the east. South is the main road and west is a small 		
CF | alleyway, almost invisible. There are normally lots of people hurrying 		
CF | to the east to catch a train, but now there's nobody. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Bright Blue Ball Main road 42 turns 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Main road 		
CF | This is the busy, bustling main road of the town! Or well - not so 		
CF | busy or bustling right now. East leads to the small newsstand, and 		
CF | west leads to the Sweet Shoppe. But both are abandoned. 		
CF | 		
CF | You can smell a faint sweetness and printed pages. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Bright Blue Ball T-Junction 43 turns 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | T-Junction 		
CF | The main road is north from here, while the end of the main road is 		
CF | south. West leads back to the small street. This road seems 		
CF | familiar... but you remember that there were more humans! Where have 		
CF | they all gone? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] The Bright Blue Ball Small street 44 turns 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Small street 		
CF | It's the end of a small street. There's a brick wall south and west, 		
CF | and north is the back door of the Sweet Shoppe. Wait - there's an 		
CF | outline in the brick wall south that looks like the outline of a door! 		
CF | That's probably the steel door that leads back into the small room. 		
CF | East leads back to the Main Street. 		
CF | 		
CF | You can see a steel key and the steel door here. 		
CF | 		
CF | You can smell a faint sweetness, sun-warmed brick, and cold steel. 		
CF | 		
CF | You hear muffled arguments coming from behind the steel door. Your mom 		
CF | says, "Should we call the police? We've searched for so long!" Your 		
CF | dad shushes her and says, "Don't worry, I'm sure Max'll come home 		
CF | eventually." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] The Bright Blue Ball Small street 45 turns 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | You're already carrying the blue ball! 		
CF | 		
CF | You hear muffled arguments coming from behind the steel door. Your mom 		
CF | says, "Should we call the police? We've searched for so long!" Your 		
CF | dad shushes her and says, "Don't worry, I'm sure Max'll come home 		
CF | eventually." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] The Bright Blue Ball Small room 45 turns 		
CF | > 		
CF | > S 		
CF | 		
CF | (first opening the steel door) 		
CF | You push open the door with your paw. 		
CF | 		
CF | Small room 		
CF | A dark small room - not the bright yellow room that smells like home. 		
CF | This room smells of dust, like nobody has lived in it for a long time. 		
CF | A steel door is set into the north wall. But there's your dog bed 		
CF | here. And your family, your mom and your dad, are here sleeping on the 		
CF | human bed! 		
CF | 		
CF | You can also smell your family's human bed and a small table with a 		
CF | drawer crammed into the space between the bed and the wall. 		
CF | 		
CF | Oh, you're so glad to finally be back with your bright blue 		
CF | ball, back at home! Your mom looks at you and scoops you up into a 		
CF | hug, saying, "Thank goodness you're back, Max!" 		
CF | 		
CF | Your dad says, "We were so worried, Max. Oh, you've found your blue 		
CF | ball! Just in time for dinner." 		
CF | 		
CF | 		
CF | 		
CF | *** The End - you have found your blue ball, and even 		
CF | made it back home in time for dinner. *** 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		DavidW says, "well. That was um, something."
		Knight_Otu says, "It was."
		Roger says, "a bit too-polished for a 'my first game', but had that kind of energy, for me"
		Knight_Otu says, "I didn't exactly expect a wartime game."
		DavidW says, "yeah, it's a bit odd."
		DavidW asks, "But even in war, life must go on, I guess?"
		Jacqueline says, "Well, sure."
		Knight_Otu asks, "Needs some more testing and polish. Also not sure I'd exactly call it kid friendly?"
		Jacqueline says, "But... well, yeah. This felt a little hollow, but I think that was due to the time available for making the game."
		Knight_Otu says, "I mean, happy endings for everyone, but it isn't quite a light topic."
		Jacqueline says, "I found it odd that during a war a person would consider calling the police because they lost their dog."
		Jacqueline says, "But I suppose that people think differently during times of extreme stress."
		Roger says, "That seems like an entirely non-odd thing to say to a distressed child, but that's just my experiences"
		Knight_Otu says, "Everybody has different copng mechanisms."
		DavidW asks, "I wonder if there's a sad ending if you return to the shelter without your ball?"
		Jacqueline says (to KO), "True. Writing this game was probably born of such a need."
		DavidW says, "I'm guessing the game just doesn't end unless you return with the ball."
		Knight_Otu says, "Yeah, I fully understand if the author needed to write the game, and ight not have had the time of possibility to get the polish needed."
		Roger says, "an earlier version, The Lumpy Green Ball With a Pin In It, didn't test well with audiences"
		DavidW says (to Roger), "boo"
		Knight_Otu says, "Yikes."
		Roger exclaims, "see!"
		Jacqueline says, "And it is because of that thought (that writing this game was born of a need to Do Something in a situation where the author can't really do much) that I feel bad for not liking it more than I do."
		Jacqueline says, "Dang, Roger."
		Jacqueline has removed Roger from the Club.
		Roger says, "gosh, tough crowd"
		DavidW says, "At least he didn't make a Blue Ball of Happiness joke."
		Jacqueline says, "Ha. So, um, on those notes... I think I'm good for today."
		DavidW says, "yeah, me too."
		Roger says, "have a great Easter everyone, if that's your jam"
		DavidW says, "oh yeah. Forgot it was Easter."
		Jacqueline says (to DW), "It's Easter, Peeps."
		DavidW says, "Start up Inform 7 and see the egg."
		Jacqueline says, "I started it up, no egg."
		DavidW says, "You have to compile something."
		DavidW says, "If the compile works, the egg is whole. If there's an error, you get a broken egg."
		Jacqueline says, "oh. Sadly, I can't get that far, because when I try to open a file my system hangs. Guess I know what I'm doing with part of today. Sigh."
		Roger says, "minimal compiling program: 'There is room.'"
		Knight_Otu says, "I got a hatched chick."
		DavidW says, "oh."
		DavidW says, "I guess I assumed the egg was broken"
		DavidW says, "At Xmas, it is a broken ornament."
		Knight_Otu says, "Maybe it's localized in some way, too."
		DavidW says, "I was strongly reminded of 'It's Easter, Peeps' by the candy store, though."
		DavidW says, "Sara Dee, iirc, wrote the game in ADRIFT, and I ported it to Inform 6, and someone else she found made the feelies."
		DavidW says, "so weirdly, I've been involved with the creation of two Easter-themed games."
		DavidW says, "anyway, thanks all. I'm heading back to the lounge."



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ClubFloyd Transcript:
Fairest by Amanda Walker
As played on ifMUD on April 24, 2022

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Fairest written by Amanda Walker. Fairest was released as part of the 2022 Spring Thing. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

DavidW says (to ClubFloyd), "load sleepmask fairest" 		
CF | %% Critical error. 		
CF | %% Message: image_draw: graphics not supported. 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | Would you like to read some helpful information before starting the 		
CF | game?> 		
DavidW says (to ClubFloyd), "yes" 		
CF ] 		
CF | game?> 		
CF | > YES 		
CF | 		
CF | 		
CF | 		
CF | This game is made from blended fragments of Grimm's fairy tales. Every 		
CF | character and scene contains elements of one or more fairy tale. If 		
CF | you want to know what fairy tales I have pillaged in any location, you 		
CF | can type GRIMM at any time. 		
CF | 		
CF | Type TASK at any time to help you remember what you're supposed to be 		
CF | doing. 		
CF | 		
CF | Type EXITS to see where you can go at any time. 		
CF | 		
CF | To communicate with another character, type TALK TO someone. 		
CF | 		
CF | There is a hint system, and you will discover it shortly. 		
CF | 		
CF | Type ABOUT to see information about the game and its credits. 		
CF | 		
CF | You can see a list of useful verbs by typing VERBS. 		
CF | 		
CF | Type HELP to come back to this information. 		
CF | 		
CF | This game is merciful, and there is no way to lose or lock it in an 		
CF | unwinnable state. 		
CF | 		
CF | Are you new to parser IF? > 		
DavidW says (to ClubFloyd), "no" 		
CF | Are you new to parser IF? > 		
CF | > NO 		
CF | 		
CF | 		
CF | 		
CF | You can type PLAY at any time to see instructions for playing parser 		
CF | IF. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | 		
CF | What is your name? > 		
DavidW says (to ClubFloyd), "Clubfloyd" 		
CF ] 		
CF | Once upon a time, there was a great King who had ruled well and long 		
CF | in a prosperous land of green fields and happy subjects. His first 		
CF | Queen, a gracious and well-beloved lady, bore him his oldest son, 		
CF | Prince Conrad, before she died. The King remarried and had two sons, 		
CF | Hans and Roland, with his new wife, a scheming and avaricious woman. 		
CF | 		
CF | Now the King is dying. Although generally the kingdom would be 		
CF | inherited by the oldest son, the malicious whispers of his wife and 		
CF | the complaining of his younger sons, coupled with the fact that his 		
CF | oldest son Conrad is a hapless young man, have led to discord over 		
CF | which of the sons will be the next King... 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		Jade says, "as I betatested it and played about twelve times, I will tend to look."
DavidW pushes the green 'space' button. 		
CF ] 		
CF | You are in the great hall of the castle with your father the King, 		
CF | your two brothers, the King's Magician, and your stepmother. The King, 		
CF | aged, sick, and exhausted, is on his throne, facing the five of you. 		
CF | He says, "Wife, how can I choose one of my younger sons to be King? 		
CF | Conrad..." he nods at you "...is the eldest, and the kingdom should 		
CF | rightfully pass to him." 		
CF | 		
CF | The Queen replies, "But my lord, he's not fit to be King. He has gone 		
CF | on no quests, defeated no enemies, and is not as handsome as my sons." 		
CF | 		
CF | All of which is true. 		
CF | 		
CF | The King wearily passes a hand over his face and says, "How can I 		
CF | choose?" He turns to his Magician and asks, "Magician, have you any 		
CF | guidance? How may I pick a son to lead after me?" 		
CF | 		
CF | The Magician pulls three snow-white feathers from his pocket and says, 		
CF | "These feathers come from the enchanted swan brothers and will guide 		
CF | those who follow them. We shall set a task to the princes, and they 		
CF | shall follow these feathers wherever they blow, and complete the task. 		
CF | Whichever one completes it best will win the crown. What task shall 		
CF | you set them, Majesty?" 		
CF | 		
CF | The King ponders this for a moment and says, "They shall bring me a 		
CF | carpet. Whoever brings the finest carpet, most worthy of a King, will 		
CF | have the throne." 		
CF | 		
CF | And so it is settled. You all set off out of the Great Hall to the 		
CF | front steps of the castle, and the Magician brings a feather to your 		
CF | youngest brother's lips and bids him to blow it. Hans purses his lips 		
CF | and blows..... 		
CF | 		
CF | The feather heads east, dancing on the breeze, and Hans follows it 		
CF | immediately and gladly, as that way leads to the artisan's district of 		
CF | the city, where he is sure to find a master weaver and a fine carpet. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | 		
CF | The Magician holds a feather to your second brother's lips and Roland 		
CF | blows it.... 		
CF | 		
CF | The feather, twirling in a brief eddy of air, heads west, and Roland 		
CF | follows it in high spirits, for that way lies the merchant area of the 		
CF | city, where he is sure to find fine carpets from all over the realm 		
CF | and from faraway lands. 		
CF | 		
CF | Finally, the Magician hold a feather to your lips and bids you to blow 		
CF | it. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] Castle 		
CF | 		
CF | 		
CF | Fairest 		
CF | An Interactive Fiction by Amanda Walker 		
CF | Release 1 / Serial number 220331 / Inform 7 build 6M62 (I6/v6.34 lib 		
CF | 6/12N) 		
CF | 		
CF | Castle 		
CF | You are standing on the wide marble steps in the front courtyard of 		
CF | your father's castle, with its high stone turrets and the noble flags 		
CF | flying from them. The King's Magician is holding a white feather to 		
CF | your lips. "Blow the feather, Prince Conrad," he says. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow feather" 		
CF | > 		
CF | > BLOW FEATHER 		
CF | 		
CF | You blow the feather, and it drifts slowly almost to the ground and 		
CF | then blows north, skimming the dust, toward the poorest part of the 		
CF | city. Your heart sinks, as your prospects of finding a fine carpet 		
CF | that way are not encouraging, but you follow it. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] Slums 		
CF | PRESS ANY KEY TO CONTINUE## Slums 		
CF | A dirty, forlorn area on the edge of a dark forest at the northern 		
CF | edge of the city, where the poorest people live. You've never been 		
CF | here before; the King prefers to pretend that his whole city is 		
CF | prosperous and beautiful, so no paved roads lead here, and no visitors 		
CF | come here. Dark, abandoned shacks surround you. You feel eyes on you, 		
CF | although you can see no one. You left the castle without a thing in 		
CF | your pockets, but your clothing is rich and your face is known. You 		
CF | are surely a target here. 		
CF | 		
CF | The road back to the castle is south. The path into the forest is 		
CF | north. 		
CF | 		
CF | One shack, to the east, looks neater and in better repair than the 		
CF | rest, with a sturdy front door. 		
CF | 		
CF | The feather drops. 		
CF | 		
CF | > 		Knight_Otu asks, "Shouldn't you free the goose brothers rather than lucking their feathers?"
Roger has arrived. 		Knight_Otu says, "*plucking."
DavidW says (to ClubFloyd), "take feather" 		
CF ] Slums 		
CF | > 		
CF | > TAKE FEATHER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shack" 		
CF ] Slums 		
CF | > 		
CF | > X SHACK 		
CF | 		
CF | A shack to the east that looks to be in better repair than the rest, 		
CF | with a sturdy front door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF ] Dim Room 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | You knock on the door, but there is no answer. Your knock has opened 		
CF | it a crack, though. You look around at the dangerous street you're on, 		
CF | and go in. 		
CF | 		
CF | Dim Room 		
CF | A small room dominated by a large empty loom. A small fire crackles in 		
CF | a stone fireplace, providing flickering light. A woman is seated at 		
CF | the loom, examining herself in a mirror. A rickety table is beside 		
CF | her, on which rests a shuttle which gleams in the firelight. 		
CF | 		
CF | The woman takes no notice of you, despite the fact that you have 		
CF | rudely barged into her home. She continues admiring herself in her 		
CF | mirror. 		
CF | 		
CF | The only exit is west, back to the street in the slums. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woman" 		
CF ] Dim Room 		
CF | > 		
CF | > X WOMAN 		
CF | 		
CF | A coldly beautiful woman with a glow like the moon, dressed in black, 		
CF | examining her haughty, chiseled face and black eyes in a small mirror. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "greet woman" 		
CF ] Dim Room 		
CF | > 		
CF | > GREET WOMAN 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to woman" 		
CF ] Dim Room 		
CF | > 		
CF | > TALK TO WOMAN 		
CF | 		
CF | You clear your throat and say, "Excuse me. This may sound very 		
CF | strange, but a feather brought me here to find a carpet worthy of the 		
CF | King. Might you happen to have one?" You glance at the empty loom and 		
CF | the shuttle. "Or might you be able to make one for me? I would reward 		
CF | you handsomely for it once I am King." 		
CF | 		
CF | The woman slowly looks up at you from her mirror and gives you an icy 		
CF | smile. She is incredibly beautiful-- like the moon, she is cold and 		
CF | pale and stark. 		
CF | 		
CF | She says, "I'd be happy to make you the most majestic carpet ever 		
CF | seen, only I have no thread with which to weave it. If you can find me 		
CF | some suitable thread, made of gold, I'll make the carpet from it, if 		
CF | you promise me my heart's desire when you are King." 		
CF | 		
CF | "Of course. I promise," you say lightly. "Only... where can I find 		
CF | golden thread?" 		
CF | 		
CF | She smiles again and says "How did you find me? Do that again." 		
CF | 		
CF | 		
CF | The woman peers out through the text, out of the screen, sees you, 		
CF | Clubfloyd, looking at the mirror and holds it out to you. You are 		
CF | powerfully drawn to it. 		
CF | 		
CF | The mirror is calling out to you. You want it. 		
CF | 		
CF | > 		Knight_Otu says, "Gee, prince, way to negotiate."
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Dim Room 		
CF | > 		
CF | > X MIRROR 		
CF | 		
CF | A small mirror in the woman's sleek hand, reflecting the woman's 		
CF | haughty, chiseled face, and the dancing firelight in its polished 		
CF | surface. 		
CF | 		
CF | Wait... it's reflecting a different face, golden and pouting.... now 		
CF | it's a lovely face with violet eyes, crying....You are mesmerized by 		
CF | it. You want it. The woman peers out through the text, out of the 		
CF | screen, sees you, Clubfloyd, looking at it, and holds it out to you. 		
CF | 		
CF | The mirror is calling out to you. You want it. 		
CF | 		
CF | > 		Jade says, "a lot"
		DavidW asks, "Should we take the mirror?"
DavidW says (to ClubFloyd), "ask woman about mirror" 		
CF ] Dim Room 		
CF | > 		
CF | > ASK WOMAN ABOUT MIRROR 		
CF | 		
CF | To communicate with someone, TALK TO a character. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mirror" 		
CF | > 		
CF | > TAKE MIRROR 		
CF | 		
CF | Conrad reaches for the mirror and the woman flutters her fingers at 		
CF | him, freezing him in place. She looks out of the story, out of the 		
CF | words, out of your screen, at you, Clubfloyd. She locks eyes with you, 		
CF | smiles a haunting smile, and holds out the mirror... 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | Clubfloyd Looks Into The Mirror: 		
CF | 		
CF | You are you, Clubfloyd, playing this game as Prince Conrad. The 		
CF | woman's hand is reaching out through the text toward you, holding out 		
CF | the mirror. You hesitate for a moment, your eyes locked on the woman's 		
CF | black eyes. And then you reach into the text, through the screen. Your 		
CF | fingertips brush hers with an electric tingle as you take the mirror. 		
CF | And as you pull the mirror from the game, it dissolves and travels 		
CF | into your fingers, up your arm, your shoulder, your neck, and into 		
CF | your mind. 		
CF | 		
CF | The mirror tilts and winks in your mind. And as it shifts and turns 		
CF | and sparkles there, you know something about it instinctively. 		
CF | 		
CF | This mirror is a magical gauge of female beauty, but its eye is 		
CF | subtle. With so many beauties to choose from, it pulses with the 		
CF | reflections of lovely faces. It is supposed to know and reflect the 		
CF | fairest woman in the land, but it is wiser than most people, and knows 		
CF | that beauty is more than fair features, and that the fairest of all 		
CF | may change from day to day, moment to moment, as the good and evil in 		
CF | women's hearts act upon the world around them. 		
CF | 		
CF | And so you know that it can help you see the women you encounter with 		
CF | clarity. 		
CF | 		
CF | You, Clubfloyd, may now EXAMINE or LOOK IN the mirror in your mind 		
CF | when you meet a new character to learn more about them. EXAMINE it 		
CF | now, in this room, to see this woman more clearly. 		
CF | 		
CF | You return to the game, to being Conrad, who is standing in the dim 		
CF | room with his mouth hanging open. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		Jade says, "look in"
DavidW says (to ClubFloyd), "look in mirror" 		
CF ] Dim Room 		
CF | 		
CF | Dim Room 		
CF | A small room dominated by a large empty loom. A small fire crackles in 		
CF | a stone fireplace, providing flickering light. A woman is seated at 		
CF | the loom, gazing into the fire. A rickety table is beside her, on 		
CF | which rests a shuttle which gleams in the firelight. 		
CF | 		
CF | The only exit is west, back to the street in the slums. 		
CF | 		
CF | You shake yourself out of a strange daze and look at the woman in 		
CF | surprise. "Didn't you just have a mirror?" you say. 		
CF | 		
CF | "I did," the woman replies. "But now it has gone to another, the one 		
CF | behind your eyes. Clubfloyd." 		
CF | 		
CF | You look around in confusion, then shrug. If this woman thinks there's 		
CF | someone named Clubfloyd behind your eyes, you'll play along as long as 		
CF | it helps you get your carpet. 		
CF | 		
CF | > 		Knight_Otu says, "Erm."
DavidW says (to ClubFloyd), "look in mirror" 		
CF ] Dim Room 		
CF | > 		
CF | > LOOK IN MIRROR 		
CF | 		
CF | 		
CF | 		
CF | Clubfloyd Looks Into The Mirror: 		
CF | 		
CF | You look into the mirror in your mind and see jumbled images of this 		
CF | woman's life, her emotions, her actions: 		
CF | 		
CF | ...the woman as beautiful as the moon, much younger, weeping at her 		
CF | mother's grave... 		
CF | ...she's an orphan, poor and hungry, yet with such a gift for weaving 		
CF | with the magic shuttle her mother left her... 		
CF | ... she's marrying a great lord, who was impressed by her stunning 		
CF | skill at the loom... 		
CF | ...she's a stepmother to a girl as white as snow, whom she grows to 		
CF | hate for the child's growing beauty... 		
CF | ... murder in her heart, she tries to kill the girl, and fails... 		
CF | ...she is relegated to this room, to poverty again, to waiting for an 		
CF | opportunity... 		
CF | 		
CF | The mirror shimmers in your mind. It wishes to be of more use, to put 		
CF | its probing eye to other ends, to be helpful. It wants to play a 		
CF | better, richer part in the story: that of a guide. 		
CF | 		
CF | You, Clubfloyd, may now QUERY MIRROR for a hint in any location in 		
CF | addition to EXAMINING it. 		
CF | 		
CF | Conrad is staring around him, wondering what's going on, unable to see 		
CF | what you, Clubfloyd, see in the mirror. He can see only her beauty. 		
CF | 		
CF | You return to the game, to being Conrad. 		
CF | 		
CF | > 		DavidW says, "so strange"
		Knight_Otu says, "This is quite an effect."
		DavidW says, "I think we should leave the shack, blow the feather again, to try to find gold thread."
		Knight_Otu says, "Seems like it"
		Jacqueline says, "I think we should maybe not have offered to give her her heart's desire."
		DavidW says, "We'll probably first the Rumplestiltskin girl next."
		DavidW says, "er find"
		DavidW says, "And need straw, I suppose."
		Jacqueline says, "Anyway, yeah, blow that feather/"
DavidW says (to ClubFloyd), "out" 		
CF ] Slums 		
CF | > 		
CF | > OUT 		
CF | 		
CF | 		
CF | Slums 		
CF | A dirty, forlorn area on the edge of a dark forest at the northern 		
CF | edge of the city, where the poorest people live. You've never been 		
CF | here before; the King prefers to pretend that his whole city is 		
CF | prosperous and beautiful, so no paved roads lead here, and no visitors 		
CF | come here. Dark, abandoned shacks surround you. You feel eyes on you, 		
CF | although you can see no one. You left the castle without a thing in 		
CF | your pockets, but your clothing is rich and your face is known. You 		
CF | are surely a target here. 		
CF | 		
CF | The road back to the castle is south. The path into the forest is 		
CF | north. 		
CF | 		
CF | One shack, to the east, looks neater and in better repair than the 		
CF | rest, with a sturdy front door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow feather" 		
CF ] Slums 		
CF | > 		
CF | > BLOW FEATHER 		
CF | 		
CF | You blow the feather into the air, and a chilly breeze spins it around 		
CF | and carries it north, out of the city and into the dark forest. 		
CF | 		
CF | You see the feather dancing off to the north. You'd better follow it! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Path Into The Forest 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Path Into The Forest 		
CF | Most people avoid this forest, as the city is full of rumors about 		
CF | unpleasant creatures, enchantments, mischievous fairies, and other 		
CF | decidedly abnormal folk and circumstances there. 		
CF | 		
CF | You can go south to the slums, and the path branches to the northeast 		
CF | and northwest into the forest. 		
CF | 		
CF | You see the feather dancing off to the northeast. You'd better follow 		
CF | it! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ne" 		
CF | > 		
CF | > NE 		
CF | 		
CF | The path twists through thick undergrowth and the canopy of the trees 		
CF | blocks the sunlight. You follow the feather for some time, twisting 		
CF | and turning through the trees. After some time of trotting after the 		
CF | feather, you are suddenly stopped in your tracks. 		
CF | 		
CF | A large wolf is standing in the path. It sees you and snarls. You back 		
CF | away and it advances, teeth bared, and you run east off the path, into 		
CF | the forest. 		
CF | 		
CF | You thrash through a thicket of thorny bushes and stumble onto the 		
CF | grounds of a sizeable estate, with a great stone house next to a 		
CF | tranquil pond. 		
CF | 		
CF | You appear to have shaken the wolf, but the feather is nowhere in 		
CF | sight. You've lost it. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		Knight_Otu says, "Uh Oh"
		Jacqueline says, "dang"
DavidW pushes the green 'space' button. 		
CF ] Pond 		
CF | PRESS ANY KEY TO CONTINUEYou eye the house and grounds. It's an 		
CF | impressive place, and you frown, as you've never heard of any estate 		
CF | like this within walking distance of your city. It's clearly the house 		
CF | of nobles, but you of course know all the noble houses around, having 		
CF | attended parties at all of them. 		
CF | 		
CF | This is a tranquil pond, covered with lilypads in the front grounds of 		
CF | the large stone house. You hear the croaking of a large frog, and 		
CF | looking closer you spy the frog itself, sitting on a lilypad by the 		
CF | edge of the pond. 		
CF | 		
CF | The forest is to the west. An elegant stone house with a large front 		
CF | door is to the east. 		
CF | 		
CF | Something gold twinkles in the pond, catching your eye. 		
CF | 		
CF | > 		DavidW says, "oh, The Golden Ball story instead."
DavidW says (to ClubFloyd), "x pond" 		
CF ] Pond 		
CF | > 		
CF | > X POND 		
CF | 		
CF | A tranquil pond, covered in lilypads, in front of the stone house. A 		
CF | large frog is croaking on a lilypad. Through the water, you can see 		
CF | something gold shining at the bottom of the pond. 		
CF | 		
CF | Something gold twinkles in the pond, catching your eye. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gold" 		
CF ] Pond 		
CF | > 		
CF | > TAKE GOLD 		
CF | 		
CF | You reach toward the water to take the golden ball, causing the frog 		
CF | to croak loudly in alarm, and a hand reaches out of the water toward 		
CF | you. You snatch your hand back as a slender, green-tinged girl with 		
CF | long bronze hair comes out of the water at you, showing her sharp 		
CF | teeth. You stumble backwards as the girl, quite naked but for her long 		
CF | wet hair trailing over her body, leaps up the bank of the pond. 		
CF | 		
CF | It's a nixie. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in mirror" 		
CF ] Pond 		
CF | > 		
CF | > LOOK IN MIRROR 		
CF | 		
CF | 		
CF | 		
CF | Clubfloyd Looks Into The Mirror: 		
CF | 		
CF | You look into the mirror in your mind and see jumbled images of this 		
CF | creature's life, her emotions, her actions: 		
CF | 		
CF | ... the nixie, swimming silently through the murky water, her hair 		
CF | swirling around her body... 		
CF | ... she's pulling someone under the surface, a man. She kisses him and 		
CF | his face falls slack... 		
CF | ... she's staring up through the water, at the sun, then down to the 		
CF | gold ball under the water, then back up... 		
CF | ...she isn't human. Has no human feelings. She's wild, untamed, 		
CF | amoral.... 		
CF | 		
CF | Conrad is staring around him, wondering what's going on, unable to see 		
CF | what you, Clubfloyd, see in the mirror. He can see only her beauty. 		
CF | 		
CF | You return to the game, to being Conrad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x frog" 		
CF ] Pond 		
CF | > 		
CF | > X FROG 		
CF | 		
CF | A large and rather good-looking frog, eyeing you with intelligent 		
CF | eyes. It seems to be weeping. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to frog" 		
CF ] Pond 		
CF | > 		
CF | > TALK TO FROG 		
CF | 		
CF | Feeling somewhat foolish, you say "Ahem... hello?" to the frog, which 		
CF | croaks back loudly and urgently, eyes rolling, tears falling. You have 		
CF | the distinct impression it's trying to tell you something, but of 		
CF | course, you can't talk to animals! 		
CF | 		
CF | > 		Jacqueline says, "/more on"
DavidW says (to ClubFloyd), "kiss frog" 		
CF ] Pond 		
CF | > 		
CF | > KISS FROG 		
CF | 		
CF | Ew. 		
CF | 		
CF | > 		DavidW asks (of Jacqueline), "beg pardon?"
		Jacqueline says, "It's a command, I didn't mean to type it in the channel."
		DavidW says, "oh"
DavidW says (to ClubFloyd), "talk to nixie" 		
CF ] Pond 		
CF | > 		
CF | > TALK TO NIXIE 		
CF | 		
CF | You manage to sputter out a greeting, "He..ll...oo?" 		
CF | 		
CF | The nixie blinks her amber eyes, shows you her teeth, stretches her 		
CF | lithe body, and lisps, "Sssso. You would like the sssphere. I think 		
CF | not. It pleasssesss me to deprive that sssilly girl of her toy. 		
CF | Perhapsss the frog would get it for you? If you could ssspeak with 		
CF | him? I think you can do no sssuch thing, though." 		
CF | 		
CF | You stammer for a moment, trying to avert your eyes from the nixie's 		
CF | nude body and failing miserably, and manage to say "I... I just saw it 		
CF | shining. In the water. Uh. So sorry. I'm here by accident...." 		
CF | 		
CF | The nixie stretches again, enjoying your attempts to keep your eyes 		
CF | off her body, and says, "Sssso we have nothing to dissscusss then? You 		
CF | will keep to the sssoil where you belong, yesss?" And with that, she 		
CF | dives back into the pond, leaving you gaping on the shore. 		
CF | 		
CF | > 		Jacqueline says, "The text was scrolling too quickly /MORE ON pauses it screen by screen until I'm ready to proceed."
		Jacqueline says, "I was sure the frog would be kissable. Seems we can't speak with it."
DavidW says (to ClubFloyd), "l" 		
CF ] Pond 		
CF | > 		
CF | > L 		
CF | 		
CF | Pond 		
CF | This is a tranquil pond, covered with lilypads in the front grounds of 		
CF | the large stone house. You hear the croaking of a large frog, and 		
CF | looking closer you spy the frog itself, sitting on a lilypad by the 		
CF | edge of the pond. 		
CF | 		
CF | The forest is to the west. An elegant stone house with a large front 		
CF | door is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Pond 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | A large front door, made of dark wood, grand and sober. It leads east 		
CF | into the stone house. 		
CF | 		
CF | > 		DavidW asks, "Knock on the door?"
		Jacqueline says, "Sure"
		Knight_Otu says, "Surely there's a fairy tale object that we the player desperately want that'll let us talk to animals."
DavidW says (to ClubFloyd), "knock on door" 		
CF ] Stone House 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | You knock on the door, and it is opened by a butler in impeccable 		
CF | livery, who says, "Ah, Prince Conrad. Do come in." 		
CF | 		
CF | You don't know this man any more than you know the house, but it 		
CF | doesn't trouble you that he knows you. Everyone knows you. You're a 		
CF | prince. 		
CF | 		
CF | The butler leaves you momentarily and returns with the master of the 		
CF | house. The butler stands aside as the well-dressed gentleman stalks 		
CF | into the room, trailed by a gorgeous girl in silks. Her face is as 		
CF | lovely as a doll's, and as vacuous, with a sulky, pouting mouth. Even 		
CF | though she isn't making any noise, you can hear the echo of a whine 		
CF | trailing in her wake. The gentleman, enough like her to clearly be her 		
CF | father, bows to you, taking in your torn velvet clothing, and says, 		
CF | "Welcome to our house, Prince Conrad." 		
CF | 		
CF | This is the entry hall of an elegant stone house-- fit for gentry. It 		
CF | is filled with colorful woven tapestries, expensive furnishings, and 		
CF | fine rugs. The exit is west. 		
CF | 		
CF | You can see a girl and a man here. 		
CF | 		
CF | > 		Jacqueline says (to KO), "Possibly, yeah"
		Knight_Otu says, "(And leave Conrad confusedly in the dark.)"
DavidW says (to ClubFloyd), "talk to man" 		
CF ] Stone House 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | You bow and say, "Good afternoon. I was following a magic feather, and 		
CF | I lost it after an encounter with a wolf and found your house here. I 		
CF | feel I should know you, yet I do not." 		
CF | 		
CF | The gentleman nods sagely and says, "We are not known outside the 		
CF | forest, due to a curse on us-- we cannot leave." 		
CF | 		
CF | The girl breaks into a large, coy smile and gives you a deep curtsy, 		
CF | saying, "Welcome, my lord. I'm so sorry you see us like this, in such 		
CF | a state, but we've been all day trying to get my golden ball back. 		
CF | Only it fell in the pond again, and the frog is SO unhelpful, and..." 		
CF | 		
CF | Her father sighs and says, "I'm afraid my daughter treated an 		
CF | enchanted frog badly, which annoyed the enchantress, and so we are 		
CF | cursed. And my daughter keeps losing her golden ball in the pond, and 		
CF | the frog has stopped retrieving it since she snubbed him, and so here 		
CF | you find us." 		
CF | 		
CF | The girl lets out a petulant wail and says, "MY BALL. I WANT IT BACK." 		
CF | You blink and try to say something about your lost feather, and the 		
CF | thick forest, but the girl is whining now, and her father is arguing 		
CF | with her, and you can't get their attention. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in mirror" 		
CF ] Stone House 		
CF | > 		
CF | > LOOK IN MIRROR 		
CF | 		
CF | 		
CF | 		
CF | Clubfloyd Looks Into The Mirror: 		
CF | 		
CF | You look into the mirror in your mind and see jumbled images of this 		
CF | girl's life, her emotions, her actions: 		
CF | 		
CF | ... the girl, confined to her home by a curse, bored, lonely, angry... 		
CF | ... her golden ball falls into the pond and she shrieks in 		
CF | frustration... 		
CF | ... the frog retrieves it and she promises him a place in her bed, 		
CF | then runs from him... 		
CF | ... her father, telling her that she must honor her promise as she 		
CF | screams and cries... 		
CF | ... she's disgusted by the frog trying to climb into bed with her. She 		
CF | throws him at the wall in a fit of rage and violence... 		
CF | 		
CF | Conrad is staring around him, wondering what's going on, unable to see 		
CF | what you, Clubfloyd, see in the mirror. He can see only her beauty. 		
CF | 		
CF | You return to the game, to being Conrad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "query mirror" 		
CF ] Stone House 		
CF | > 		
CF | > QUERY MIRROR 		
CF | 		
CF | The mirror throbs uneasily, unsure of what to show you. You see images 		
CF | rippling in its surface, but nothing coalesces. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Stone House 		
CF | > 		
CF | > L 		
CF | 		
CF | Stone House 		
CF | This is the entry hall of an elegant stone house-- fit for gentry. It 		
CF | is filled with colorful woven tapestries, expensive furnishings, and 		
CF | fine rugs. The exit is west. 		
CF | 		
CF | You can see a girl and a man here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rugs" 		
CF ] Stone House 		
CF | > 		
CF | > X RUGS 		
CF | 		
CF | Fine rugs in bright colors. You eye them for a moment, as you are 		
CF | looking for a fine carpet, but rugs like these, although expensive and 		
CF | finely made, are not special enough. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to girl" 		
CF ] Stone House 		
CF | > 		
CF | > TALK TO GIRL 		
CF | 		
CF | You try to get the girl's attention, but all she will do is whine 		
CF | about frogs and her golden ball. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] Stone House 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | You try to get the man's attention, but he's arguing with his daughter 		
CF | about how it's all her fault for treating the frog so badly. You give 		
CF | up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | 		
CF | Suddenly as you exit the house, you see the feather zip out over the 		
CF | trees. It found you! It hovers over your head for a moment and then 		
CF | dances slowly on a breeze back into the forest to the west. You'd 		
CF | better follow it! 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] Pond 		
CF | PRESS ANY KEY TO CONTINUE## Pond 		
CF | This is a tranquil pond, covered with lilypads in the front grounds of 		
CF | the large stone house. You hear the croaking of a large frog, and 		
CF | looking closer you spy the frog itself, sitting on a lilypad by the 		
CF | edge of the pond. 		
CF | 		
CF | The forest is to the west. An elegant stone house with a large front 		
CF | door is to the east. 		
CF | 		
CF | The feather is heading west. You don't want to lose it again. You'd 		
CF | better follow it! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Fork in the Path 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Fork in the Path 		
CF | This is the place where you saw the wolf. The bushes are beaten down 		
CF | to the east where you ran to escape it. That way lies the pond and the 		
CF | stone house. Your city lies southwest. 		
CF | 		
CF | The feather is drifting north. You'd better follow it! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Town Square 		
CF | > 		
CF | > N 		
CF | 		
CF | You travel north for some time through the forest, and it pops you out 		
CF | into a place you know. 		
CF | 		
CF | This is the town square of Hamelin, a place you've been many times, 		
CF | although you've always taken the much longer route around the forest 		
CF | in a carriage. It's a quiet town, as something happened to all the 		
CF | children some time ago, and they are gone. 		
CF | 		
CF | The Mayor's house is to the east. A road to the west seems to be 		
CF | blocked off. The forest is to the south. To the north, you can see a 		
CF | stone tower surrounded by briars and brambles. 		
CF | 		
CF | There is a sign on the roadblock. 		
CF | 		
CF | Here in the square is a life-sized marble statue of a sweet-faced girl 		
CF | holding a marble rose. 		
CF | 		
CF | The feather is drifting east. You'd better follow it! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] In Front of the Mayor's House 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | In Front of the Mayor's House 		
CF | You are standing in front of the house of the Mayor of Hamelin, a man 		
CF | you know. This is a well-built and large house. The Mayor is a rich 		
CF | man, but he is always scheming to enrich himself further. Recently, 		
CF | he's been searching for the richest young lady he can find, with the 		
CF | hopes of marrying into yet more money. 		
CF | 		
CF | The feather comes to rest here in front of the stained glass front 		
CF | door to the east. It lifts and twirls around-- this is where it wants 		
CF | you to go. The town square lies west. 		
CF | 		
CF | You can see a white feather here. 		
CF | 		
CF | > 		Knight_Otu says, "I guess this may just have been an intermission"
DavidW says (to ClubFloyd), "take feather" 		
CF ] In Front of the Mayor's House 		
CF | > 		
CF | > TAKE FEATHER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jade says, "all is interconnected"
DavidW says (to ClubFloyd), "x door" 		
CF ] In Front of the Mayor's House 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | A stained glass front door that rivals anything your father the King 		
CF | has in the palace. It leads east into the Mayor's house. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF ] Mayor's House 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | You knock on the door and are admitted by a servant. He calls for the 		
CF | Mayor, who comes rushing in, as is appropriate when a prince comes 		
CF | calling. 		
CF | 		
CF | This is a well-built and large house, fit for an ambitious man in 		
CF | charge of a prosperous town. It is filled with expensive knick-knacks 		
CF | and objets d'art. All the fine things are crammed into the room 		
CF | without thought for their placement. 		
CF | 		
CF | There is a door to the east, and the exit lies west. 		
CF | 		
CF | You can see the Mayor here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to mayor" 		
CF ] Mayor's House 		
CF | > 		
CF | > TALK TO MAYOR 		
CF | 		
CF | You greet the Mayor and he fawns on you, praising you, your brothers, 		
CF | your stepmother, and of course your father the King. You tell him 		
CF | about your quest for gold thread, and he says, "Well, you're in luck 		
CF | today, Prince Conrad! I have a young lady in my barn right now who 		
CF | claims she can spin straw into gold. If she can, you're welcome to 		
CF | some of it. Then I'll marry her and have all the gold I want! I know 		
CF | you'll remember my kindness to you when you are King." 		
CF | 		
CF | He grins and continues, "Of course, if the lady is proved a liar and 		
CF | can't spin any gold, then I'll put her to death for lying to me. She's 		
CF | in the barn, if you'd like to go chat with her", and he indicates the 		
CF | barn to the east. "Now if you'll excuse me, I have work to do 		
CF | elsewhere." With that, he bows and leaves the room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Barn 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Barn 		
CF | A sturdy wooden barn filled with straw. A girl sits by a spinning 		
CF | wheel, crying as if her heart would break. 		
CF | 		
CF | The exit is west, into the Mayor's house. 		
CF | 		
CF | You can see a girl here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x girl" 		
CF ] Barn 		
CF | > 		
CF | > X GIRL 		
CF | 		
CF | A rumpled girl with a tear-stained face, sobbing. She's so pretty in 		
CF | her distress that it takes your breath away: violet eyes, ebony hair, 		
CF | milky skin flushed from crying. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to girl" 		
CF ] Barn 		
CF | > 		
CF | > TALK TO GIRL 		
CF | 		
CF | You clear your throat and say "I, your prince, wish to have a word 		
CF | with you, miss." The girl raises her teary violet eyes to you and 		
CF | says, "Have you got a spindle?" 		
CF | 		
CF | You say, "Why, no. Do you need one?" 		
CF | 		
CF | The girl replies, "I can't spin anything at all with a spinning wheel 		
CF | lacking a spindle!" 		
CF | 		
CF | "So you can spin straw into gold?" you ask. She sighs and says, "Well, 		
CF | in a manner of speaking. But no spindle, no gold. And then he'll put 		
CF | me to death!" With this, she breaks into wailing sobs again. You heave 		
CF | a sigh. Why must you do everything? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in mirror" 		
CF ] Barn 		
CF | > 		
CF | > LOOK IN MIRROR 		
CF | 		
CF | 		
CF | 		
CF | Clubfloyd Looks Into The Mirror: 		
CF | 		
CF | You look into the mirror and see jumbled images of this girl's life, 		
CF | her emotions, her actions: 		
CF | 		
CF | ... the girl, younger, alone with her father, poor and wandering the 		
CF | streets, afraid... 		
CF | ... her father, dying, tells her to find a rich husband at any cost... 		
CF | ...she meets a strange little man, and in her ambition and desperation 		
CF | she strikes a terrible bargain... 		
CF | ... she's telling the Mayor she can spin straw into gold: lying, 		
CF | afraid... 		
CF | ... the threat of death hangs over her and her tears are drowning 		
CF | her... 		
CF | 		
CF | Conrad is staring around him, wondering what's going on, unable to see 		
CF | what you, Clubfloyd, see in the mirror. He can see only her beauty. 		
CF | 		
CF | You return to the game, to being Conrad. 		
CF | 		
CF | > 		Knight_Otu says, "You signed up to be an adventure game proagonist, prince."
		Knight_Otu says, "Or maybe got volunteered. Same dfference."
		DavidW says, "We passed by a briar. Sleeping Beauty and her spindle must be beyond it."
DavidW says (to ClubFloyd), "x wheel" 		
CF ] Barn 		
CF | > 		
CF | > X WHEEL 		
CF | 		
CF | An ordinary spinning wheel, but it's missing something, you think. 		
CF | 		
CF | > 		Knight_Otu says, "Quite possibly."
		DavidW says, "I'd like to blow the feather yet again, though."
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "task" 		
CF ] Barn 		
CF | > 		
CF | > TASK 		
CF | 		
CF | You are tasked with finding the most beautiful carpet in the kingdom. 		
CF | You need a spindle for spinning straw into gold thread so a carpet can 		
CF | be made from the thread. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow feather" 		
CF ] Barn 		
CF | > 		
CF | > BLOW FEATHER 		
CF | 		
CF | Blowing the feather inside would probably not get you anywhere. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Mayor's House 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Mayor's House 		
CF | This is a well-built and large house, fit for an ambitious man in 		
CF | charge of a prosperous town. It is filled with expensive knick-knacks 		
CF | and objets d'art. All the fine things are crammed into the room 		
CF | without thought for their placement. 		
CF | 		
CF | There is a door to the east, and the exit lies west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] In Front of the Mayor's House 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | In Front of the Mayor's House 		
CF | You are standing in front of the house of the Mayor of Hamelin, a man 		
CF | you know. This is a well-built and large house. The Mayor is a rich 		
CF | man, but he is always scheming to enrich himself further. Recently, 		
CF | he's been searching for the richest young lady he can find, with the 		
CF | hopes of marrying into yet more money. 		
CF | 		
CF | The stained glass front door is the east. The town square lies west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow feather" 		
CF ] In Front of the Mayor's House 		
CF | > 		
CF | > BLOW FEATHER 		
CF | 		
CF | You blow the feather into the air and it drops straight back down to 		
CF | where it was before. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take feather" 		
CF ] In Front of the Mayor's House 		
CF | > 		
CF | > TAKE FEATHER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Town Square 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Town Square 		
CF | This is the town square of Hamelin, a place you've been many times, 		
CF | although you've always taken the much longer route around the forest 		
CF | in a carriage. It's a quiet town, as something happened to all the 		
CF | children some time ago, and they are gone. 		
CF | 		
CF | The Mayor's house is to the east. A road to the west seems to be 		
CF | blocked off. The forest is to the south. To the north, you can see a 		
CF | stone tower surrounded by briars and brambles. 		
CF | 		
CF | There is a sign on the roadblock. 		
CF | 		
CF | Here in the square is a life-sized marble statue of a sweet-faced girl 		
CF | holding a marble rose. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read sign" 		
CF ] Town Square 		
CF | > 		
CF | > READ SIGN 		
CF | 		
CF | A wooden roadblock with a sign saying, "ROAD TO BREMEN CLOSED DUE TO 		
CF | TROLL UNDER BRIDGE." 		
CF | 		
CF | > 		Knight_Otu says, "(Also, we'll end up accruing so many debts that it won't be worth to be king.)"
		Jacqueline asks, "Oh my gosh I'm 20 pages behind. Can you all hold a sec?"
		DavidW says, "okay"
		Jacqueline exclaims, "Oh, ha. It meant 20 lines, not pages. hahaha - I'm caught up!"
		Jacqueline laughs.
		Jacqueline asks, "Wait, so did the girl who needs gold not have a spindle?"
		Jade says, "ok, ja, ja, ja"
		DavidW | The 20 pages kick up a chorus line.
		DavidW says, "Yes, we need a spindle now."
DavidW says (to ClubFloyd), "x briar" 		
CF ] Town Square 		
CF | > 		
CF | > X BRIAR 		
CF | 		
CF | A tall stone tower to the north, surrounded by a wall of briars and 		
CF | brambles. The tower has been there since time out of mind, and no one 		
CF | has ever come back from trying to reach it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Brambles 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Brambles 		
CF | A high, thick wall of brambles and briars. Through it you can see the 		
CF | tall tower to the north. Numerous skeletons are tangled up in the 		
CF | wicked thorns of the brambles. 		
CF | 		
CF | The Town Square is south. 		
CF | 		
CF | > 		Jacqueline asks, ";Right, but does the first girl we met have a spindle?"
		Jacqueline says, "Gosh, skellingtons."
		DavidW asks, "The loom woman?"
		Knight_Otu says, "The woman with the loom needs the gold thread from the girl with the spinning wheel without a spindle which is owned by someone who needs something...."
		Jacqueline says, "Y-- oh. It was a loom, not a spinning wheel. Right. Disregard."
		Jade says, "I have to find a spindle somewehe far away"
DavidW says (to ClubFloyd), "x skeletons" 		
CF ] Brambles 		
CF | > 		
CF | > X SKELETONS 		
CF | 		
CF | Bleached skeletons caught in the thorns of the brambles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search brambles" 		
CF ] Brambles 		
CF | > 		
CF | > SEARCH BRAMBLES 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Brambles 		
CF | > 		
CF | > N 		
CF | 		
CF | You eye the skeletons caught in the thorns of the brambles and stop. 		
CF | You really need some way to find a path through it so you don't end up 		
CF | like that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Brambles 		
CF | > 		
CF | > L 		
CF | 		
CF | Brambles 		
CF | A high, thick wall of brambles and briars. Through it you can see the 		
CF | tall tower to the north. Numerous skeletons are tangled up in the 		
CF | wicked thorns of the brambles. 		
CF | 		
CF | The Town Square is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tower" 		
CF ] Brambles 		
CF | > 		
CF | > X TOWER 		
CF | 		
CF | You can see a stone tower to the north, through a wall of thorny 		
CF | brambles. You don't know what's in the tower, because no one has ever 		
CF | gotten through the brambles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow feather" 		
CF ] Clearing 		
CF | > 		
CF | > BLOW FEATHER 		
CF | 		
CF | You blow the feather into the air and it dances into the bramble 		
CF | patch, showing you an uncomfortable but manageable path through the 		
CF | maze. The brambles tear at your skin and clothes as you pass by 		
CF | several skeletons caught in the thorns. The feather guides you to a 		
CF | clearing in the brambles and falls to the ground. 		
CF | 		
CF | This is a small clearing in the brambles where you pause to rest. A 		
CF | skeleton lies here with a sword still around his waist. 		
CF | 		
CF | You can go south back to town, or north to the tower. 		
CF | 		
CF | You can see a white feather here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take feather" 		
CF ] Clearing 		
CF | > 		
CF | > TAKE FEATHER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "A sword, huh."
DavidW says (to ClubFloyd), "x skeleton" 		
CF ] Clearing 		
CF | > 		
CF | > X SKELETON 		
CF | 		
CF | A bleached skeleton, with tatters of long-rotted clothing underneath 		
CF | it. A sword is belted around its waist. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sword" 		
CF ] Clearing 		
CF | > 		
CF | > X SWORD 		
CF | 		
CF | A very fine steel sword, much finer than anything you have at home. 		
CF | It's quite the nicest sword you've ever seen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Clearing 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You unbuckle the sword from the skeleton, which falls to bits as you 		
CF | do so, and buckle the sword around your own waist. You'll be ready to 		
CF | face any wolves now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Clearing 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Clearing 		
CF | This is a small clearing in the brambles where you pause to rest. 		
CF | There are some fragments of a skeleton here. 		
CF | 		
CF | You can go south back to town, or north to the tower. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Base of the Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Base of the Tower 		
CF | Above you rises a steep stone tower. You notice you're standing right 		
CF | in the middle of an ant hill, and distressed ants are running about. 		
CF | You've always been rather fond of insects in general and ants in 		
CF | particular, so you step aside, sparing the hill further damage. 		
CF | 		
CF | > 		Jacqueline says, "We're turning into a bit of an adventurer, even if we are still selfishly wondering why it's us that has to do everything."
DavidW says (to ClubFloyd), "x ants" 		
CF ] Base of the Tower 		
CF | > 		
CF | > X ANTS 		
CF | 		
CF | An ant hill is by the door. Ants are scurrying about, repairing the 		
CF | damage you did to their hill. They seem to see you looking at them, 		
CF | and stop, waving their antennae at you. Perhaps they are grateful that 		
CF | you spared their home. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to ants" 		
CF ] Base of the Tower 		
CF | > 		
CF | > TALK TO ANTS 		
CF | 		
CF | You wish you could. They seem to see you looking at them, and stop, 		
CF | waving their antennae at you. Perhaps they are grateful that you 		
CF | spared their home. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in mirror" 		
CF ] Base of the Tower 		
CF | > 		
CF | > LOOK IN MIRROR 		
CF | 		
CF | Images of lovely faces pulse and disappear in its surface, but there's 		
CF | no face here for it to reflect. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Base of the Tower 		
CF | > 		
CF | > L 		
CF | 		
CF | Base of the Tower 		
CF | Above you rises a steep stone tower. 		
CF | 		
CF | An ant hill is here. 		
CF | 		
CF | A solid front door leads north into the tower. You can also go back 		
CF | south through the brambles. You think you remember the way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF ] Ground Floor of the Tower 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | You knock on the door and a head of red hair pops out of a window high 		
CF | above you and calls, "Prince Conrad! Please come in!" before 		
CF | withdrawing back inside. 		
CF | 		
CF | The door to the north creaks open, which unnerves you a bit, because 		
CF | there's no one inside to have opened it. You enter the ground floor of 		
CF | the tower, cautiously. 		
CF | 		
CF | A stone room, empty but for a spiral staircase going up, and up, and 		
CF | up. 		
CF | 		
CF | You can exit to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Spiral Stairs 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Spiral Stairs 		
CF | You pause on the stairs and catch your breath. You can see a landing 		
CF | above you, and the ground floor below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Landing 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Landing 		
CF | A landing at the top of the spiral stairs. An open door is north, and 		
CF | a melodic voice calls from inside it, "Come in!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | Tower 		
CF | A stone walled room with a bare floor and a white bier with a sleeping 		
CF | girl on it, dressed in pink. 		
CF | 		
CF | Near one of the windows is a jaw-droppingly beautiful woman with a 		
CF | mane of red curls. She's sitting in an ornate chair and is wearing the 		
CF | most beautiful necklace of pearls you've ever seen. She smiles 		
CF | invitingly at you, flashing her emerald eyes. 		
CF | 		
CF | The landing is to the south. 		
CF | 		
CF | You can see a silver spindle here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to woman" 		
CF ] Tower 		
CF | > 		
CF | > TALK TO WOMAN 		
CF | 		
CF | You bow deeply and say, "Good afternoon. I'm in need of a spindle, and 		
CF | I thought you might spare me one." You indicate the silver spindle on 		
CF | the floor. 		
CF | 		
CF | She laughs, a sound like bells, and says, "You are very welcome to 		
CF | that spindle. It has fulfilled its purpose here and is no more use to 		
CF | me. Take it and owe me a favor." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in mirror" 		
CF ] Tower 		
CF | > 		
CF | > LOOK IN MIRROR 		
CF | 		
CF | Two faces rise, the face of the sleeping girl (1) and the face of the 		
CF | red-haired woman (2). Which would you like to focus on? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] Tower 		
CF | > 		
CF | > 2 		
CF | 		
CF | 		
CF | 		
CF | Clubfloyd Looks Into The Mirror: 		
CF | 		
CF | You try to see the lady in the mirror, but she narrows her green eyes 		
CF | through the words at you, and barks out a terrible, guttural word. The 		
CF | mirror in your mind shivers and turns its surface away. You feel a 		
CF | sharp sensation in that place in your head where the mirror lives and 		
CF | stop trying to use it. 		
CF | 		
CF | You return to the game, to being Conrad, who is looking around in 		
CF | confusion. 		
CF | 		
CF | > 		Jacqueline says, "eep"
		DavidW says, "wow. She can resist the mirror."
		Jacqueline asks, "The other one is Snow White?"
DavidW says (to ClubFloyd), "x sleeping girl" 		
CF ] Tower 		
CF | > 		
CF | > X SLEEPING GIRL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline asks, "er, Sleeping Beauty?"
DavidW says (to ClubFloyd), "x girl" 		
CF ] Tower 		
CF | > 		
CF | > X GIRL 		
CF | 		
CF | A girl as radiant as the sun lies sleeping on a white bier. Her hair 		
CF | is golden and has roses in it. Her long black eyelashes lie pillowed 		
CF | on rosy cheeks. Soft breaths come from her rosebud mouth. 		
CF | 		
CF | It's hard to tell who is more beautiful, this girl or the lady at the 		
CF | window. In fact, you have seen so many dazzling women today that your 		
CF | head is quite spinning. 		
CF | 		
CF | The lady sees you examining the sleeping girl, and says, "Lovely, 		
CF | isn't she? Too bad she'll sleep forever. She's been sleeping already 		
CF | for a thousand years. Her parents are long since dust, but I'm 		
CF | still angry at them for not inviting me to their party." 		
CF | 		
CF | > 		DavidW says, "oh, this is the fairy who cursed Sleeping Beauty, then"
		Jacqueline says, "Yikes."
		Jacqueline says, "yeah."
		Jacqueline says, "Awkward."
		DavidW says, "And if we take the spindle, we owe the bad fairy a favour."
		Jacqueline says, "We already owe a bunch."
		Jacqueline asks, "What's one more?"
		Jacqueline says, "Also, not sure we have a choice."
		Knight_Otu says, "I do wonder if it's possible to play through the game without getting indebted to the top X worst fairy tale personalities."
		Jacqueline nods.
		DavidW asks, "anyway, I'll take the spindle, shall I?"
		Knight_Otu says, "Sure."
		Jacqueline says, "Yeah, this might be that 'first playthrough where you just do whatever you need to do but there is a better, more optimized path for subsequent play'"
		Jacqueline says, "Yeah"
		DavidW says, "We'll get the carpet made and the king still won't decide and he'll set us all on task TWO, I bet."
		Jade says, "yes"
DavidW says (to ClubFloyd), "take spindle" 		
CF ] Tower 		
CF | > 		
CF | > TAKE SPINDLE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Tower 		
CF | > 		
CF | > L 		
CF | 		
CF | Tower 		
CF | A stone walled room with a bare floor and a white bier with a sleeping 		
CF | girl on it, dressed in pink. 		
CF | 		
CF | Near one of the windows is a jaw-droppingly beautiful woman with a 		
CF | mane of red curls. She's sitting in an ornate chair and is wearing the 		
CF | most beautiful necklace of pearls you've ever seen. She smiles 		
CF | invitingly at you, flashing her emerald eyes. 		
CF | 		
CF | The landing is to the south. 		
CF | 		
CF | > 		Jade says, "there is no deadend"
DavidW says (to ClubFloyd), "x pearls" 		
CF ] Tower 		
CF | > 		
CF | > X PEARLS 		
CF | 		
CF | An extraordinary necklace of thousands of perfectly luminescent 		
CF | pearls, worth a king's ransom. The necklace seems to move, twining 		
CF | around her neck. 		
CF | 		
CF | > 		DavidW says, "That necklace must be important later."
DavidW says (to ClubFloyd), "s" 		
CF ] Landing 		
CF | > 		
CF | > S 		
CF | 		
CF | As you leave, the woman rises from her chair and stops you, smiling 		
CF | into your eyes. She presses her finger against the sharp tip of the 		
CF | spindle, then lets three drops of red blood fall onto a white silk 		
CF | handkerchief. 		
CF | 		
CF | She tucks the handkerchief into your pocket and whispers into your 		
CF | ear, "When I need the favor you owe me, this handkerchief will speak 		
CF | to you." 		
CF | 		
CF | She gives you a small push, and you are in the landing, with the door 		
CF | shut firmly in your face. 		
CF | 		
CF | > 		DavidW says, "oh boy."
DavidW says (to ClubFloyd), "d" 		
CF ] Spiral Stairs 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Spiral Stairs 		
CF | You pause on the stairs and catch your breath. You can see a landing 		
CF | above you, and the ground floor below. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Ground Floor of the Tower 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Ground Floor of the Tower 		
CF | A stone room, empty but for a spiral staircase going up, and up, and 		
CF | up. 		
CF | 		
CF | You can exit to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Base of the Tower 		
CF | > 		
CF | > S 		
CF | 		
CF | The door closes behind you and you hear the lock click. 		
CF | 		
CF | Base of the Tower 		
CF | Above you rises a steep stone tower. 		
CF | 		
CF | An ant hill is here. 		
CF | 		
CF | A solid front door leads north into the tower. You can also go back 		
CF | south through the brambles. You think you remember the way. 		
CF | 		
CF | > 		Knight_Otu asks, "So is she immune to the curse or has it run its c(o)urse?"
		DavidW says, "Very immune."
DavidW says (to ClubFloyd), "s" 		
CF ] Clearing 		
CF | > 		
CF | > S 		
CF | 		
CF | You struggle back along the path through the brambles, tearing your 		
CF | clothes and skin in the process. You're a mess. 		
CF | 		
CF | Clearing 		
CF | This is a small clearing in the brambles where you pause to rest. 		
CF | There are some fragments of a skeleton here. 		
CF | 		
CF | You can go south back to town, or north to the tower. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Brambles 		
CF | > 		
CF | > S 		
CF | 		
CF | You struggle back along the path through the brambles, tearing your 		
CF | clothes and skin in the process. You're a mess. 		
CF | 		
CF | Brambles 		
CF | A high, thick wall of brambles and briars. Through it you can see the 		
CF | tall tower to the north. Numerous skeletons are tangled up in the 		
CF | wicked thorns of the brambles. 		
CF | 		
CF | The Town Square is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Town Square 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Town Square 		
CF | This is the town square of Hamelin, a place you've been many times, 		
CF | although you've always taken the much longer route around the forest 		
CF | in a carriage. It's a quiet town, as something happened to all the 		
CF | children some time ago, and they are gone. 		
CF | 		
CF | The Mayor's house is to the east. A road to the west seems to be 		
CF | blocked off. The forest is to the south. To the north, you can see a 		
CF | stone tower surrounded by briars and brambles. 		
CF | 		
CF | There is a sign on the roadblock. 		
CF | 		
CF | Here in the square is a life-sized marble statue of a sweet-faced girl 		
CF | holding a marble rose. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] In Front of the Mayor's House 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | In Front of the Mayor's House 		
CF | You are standing in front of the house of the Mayor of Hamelin. The 		
CF | front door is east. Town square is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Mayor's House 		
CF | > 		
CF | > E 		
CF | 		
CF | You knock on the door and are admitted by a servant. 		
CF | 		
CF | Mayor's House 		
CF | This is a well-built and large house, fit for an ambitious man in 		
CF | charge of a prosperous town. It is filled with expensive knick-knacks 		
CF | and objets d'art. All the fine things are crammed into the room 		
CF | without thought for their placement. 		
CF | 		
CF | There is a door to the east, and the exit lies west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Barn 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Barn 		
CF | A sturdy wooden barn filled with straw. A girl sits by a spinning 		
CF | wheel, crying as if her heart would break. 		
CF | 		
CF | The exit is west, into the Mayor's house. 		
CF | 		
CF | You can see a girl here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give spindle" 		
CF ] Barn 		
CF | > 		
CF | > GIVE SPINDLE 		
CF | 		
CF | (to the girl) 		
CF | You say, "Here's a spindle, miss. It's a little bloody, but other than 		
CF | that it seems a very fine spindle." You hold the spindle out to her, 		
CF | and she leaps up and seizes it with a glad shout. She calls out an 		
CF | outlandish name, and to your astonishment, a twisted little man pops 		
CF | into existence in the room. He takes the spindle, sits at the spinning 		
CF | wheel, and in short order has spun all the straw in the room to gold. 		
CF | He says to the girl, "Remember our bargain!" and vanishes. 		
CF | 		
CF | The girl runs west into the house, and returns with the Mayor, who 		
CF | surveys the great piles of golden thread with satisfaction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gold" 		
CF ] Barn 		
CF | > 		
CF | > X GOLD 		
CF | 		
CF | Rich golden thread, perfect for weaving a carpet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to mayor" 		
CF ] Barn 		
CF | > 		
CF | > TALK TO MAYOR 		
CF | 		
CF | You ask the Mayor about the golden thread and he says, "Yes, yes, I 		
CF | remember. Take what you like! I'll just have the girl make more, once 		
CF | she's my wife! You owe me a debt, your majesty." 		
CF | 		
CF | You say, "Quite so," but they aren't paying any attention to you any 		
CF | longer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take gold" 		
CF ] Barn 		
CF | > 		
CF | > TAKE GOLD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Barn 		
CF | > 		
CF | > I 		
CF | 		
CF | You, Conrad, are carrying some golden thread, a silk handkerchief, a 		
CF | sword and a white feather. 		
CF | 		
CF | You, Clubfloyd, are carrying the mirror in your mind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Mayor's House 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Mayor's House 		
CF | This is a well-built and large house, fit for an ambitious man in 		
CF | charge of a prosperous town. It is filled with expensive knick-knacks 		
CF | and objets d'art. All the fine things are crammed into the room 		
CF | without thought for their placement. 		
CF | 		
CF | There is a door to the east, and the exit lies west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] In Front of the Mayor's House 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | In Front of the Mayor's House 		
CF | You are standing in front of the house of the Mayor of Hamelin. The 		
CF | front door is east. Town square is to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Town Square 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Town Square 		
CF | This is the town square of Hamelin, a place you've been many times, 		
CF | although you've always taken the much longer route around the forest 		
CF | in a carriage. It's a quiet town, as something happened to all the 		
CF | children some time ago, and they are gone. 		
CF | 		
CF | The Mayor's house is to the east. A road to the west seems to be 		
CF | blocked off. The forest is to the south. To the north, you can see a 		
CF | stone tower surrounded by briars and brambles. 		
CF | 		
CF | There is a sign on the roadblock. 		
CF | 		
CF | Here in the square is a life-sized marble statue of a sweet-faced girl 		
CF | holding a marble rose. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Fork in the Path 		
CF | > 		
CF | > S 		
CF | 		
CF | You take a breath and plunge into the forest. You remember the way, 		
CF | and you go fast, remembering the wolf. You encounter no problems, 		
CF | though, and reach... 		
CF | 		
CF | Fork in the Path 		
CF | This is the place where you saw the wolf. The bushes are beaten down 		
CF | to the east where you ran to escape it. That way lies the pond and the 		
CF | stone house. Your city lies southwest. North is Hamelin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sw" 		
CF ] Path Into The Forest 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Path Into The Forest 		
CF | Most people avoid this forest, as the city is full of rumors about 		
CF | unpleasant creatures, enchantments, mischievous fairies, and other 		
CF | decidedly abnormal folk and circumstances there. 		
CF | 		
CF | You can go south to the slums, and the path branches to the northeast 		
CF | and northwest into the forest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Slums 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Slums 		
CF | A dirty, forlorn area on the edge of a dark forest at the northern 		
CF | edge of the city, where the poorest people live. You've never been 		
CF | here before; the King prefers to pretend that his whole city is 		
CF | prosperous and beautiful, so no paved roads lead here, and no visitors 		
CF | come here. Dark, abandoned shacks surround you. You feel eyes on you, 		
CF | although you can see no one. You left the castle without a thing in 		
CF | your pockets, but your clothing is rich and your face is known. You 		
CF | are surely a target here. 		
CF | 		
CF | The road back to the castle is south. The path into the forest is 		
CF | north. 		
CF | 		
CF | One shack, to the east, looks neater and in better repair than the 		
CF | rest, with a sturdy front door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Dim Room 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Dim Room 		
CF | As you enter the shack, the golden thread blazes in the light of the 		
CF | fire, and the woman leaps to her feet and smiles. "Perfect!" she 		
CF | cries, holding out her hands for it. 		
CF | 		
CF | A small room dominated by a large empty loom. A small fire crackles in 		
CF | a stone fireplace, providing flickering light. A rickety table is 		
CF | beside her, on which rests a shuttle which gleams in the firelight. 		
CF | 		
CF | The only exit is west, back to the street in the slums. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give gold" 		
CF ] Dim Room 		
CF | > 		
CF | > GIVE GOLD 		
CF | 		
CF | (to the woman) 		
CF | She looks you in the eye and says, "Remember your promise. When you 		
CF | are King, you will give me whatever I want, yes?" 		
CF | 		
CF | "Well, yes, of course," you reply. "If it's something in my power to 		
CF | give you, I will." 		
CF | 		
CF | She nods, takes the thread from you, sits at her loom, picks up her 		
CF | shuttle, and begins to weave so quickly that the shuttle is a blur. In 		
CF | no time at all she has woven a majestic golden carpet which glows in 		
CF | the firelight. Then she returns to her seat and resumes staring into 		
CF | the fire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x carpet" 		
CF ] Dim Room 		
CF | > 		
CF | > X CARPET 		
CF | 		
CF | A fabulous golden carpet, the finest you have ever seen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Dim Room 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to woman" 		
CF ] Dim Room 		
CF | > 		
CF | > TALK TO WOMAN 		
CF | 		
CF | You try to get the woman's attention again, but she ignores you, and 		
CF | simply stares into the fire. She mutters, "The fairest in the land..." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Slums 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Slums 		
CF | A dirty, forlorn area on the edge of a dark forest at the northern 		
CF | edge of the city, where the poorest people live. You've never been 		
CF | here before; the King prefers to pretend that his whole city is 		
CF | prosperous and beautiful, so no paved roads lead here, and no visitors 		
CF | come here. Dark, abandoned shacks surround you. You feel eyes on you, 		
CF | although you can see no one. You left the castle without a thing in 		
CF | your pockets, but your clothing is rich and your face is known. You 		
CF | are surely a target here. 		
CF | 		
CF | The road back to the castle is south. The path into the forest is 		
CF | north. 		
CF | 		
CF | One shack, to the east, looks neater and in better repair than the 		
CF | rest, with a sturdy front door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | You return, triumphant if scratched and tattered, to the castle. Your 		
CF | brothers arrived home hours ago with fine carpets they purchased in 		
CF | the city. They didn't put too much effort into it, as they didn't 		
CF | believe you would be able to find anything good, and their carpets are 		
CF | laid on the stone floors of the Great Hall, vivid with colorful silks. 		
CF | 		
CF | You lay your golden carpet down beside them and your stepmother sucks 		
CF | in a breath. The magician kneels to stroke the carpet and declares it 		
CF | to be made of pure gold thread, and the finest carpet he has ever 		
CF | seen. 		
CF | 		
CF | The King, haggard and gray on his throne, says, "Well, that's settled. 		
CF | Conrad is to be King after me." And then a great clamor rises as your 		
CF | brothers and stepmother remind him of all the reasons why you 		
CF | shouldn't be King. They give him no peace until the King agrees to 		
CF | another trial. 		
CF | 		
CF | The King says, "The next task shall be to find the most beautiful ring 		
CF | in the land." 		
CF | 		
CF | And so the next morning, you belt on your sword, tuck the handkerchief 		
CF | into your pocket, and meet your family on the steps of the castle. The 		
CF | magician again has you blow the three feathers, with the same results: 		
CF | Hans follows his feather to the artisan's district of the city; Roland 		
CF | follows his feather to the merchant's area; and your feather, again, 		
CF | draggles northward toward the slums and northwest into the forest. 		
CF | 		
CF | You hurry to keep up with the feather as it picks up speed... 		
CF | 		
CF | Until you hear a low snarling and stop. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		DavidW says, "I knew it. King couldn't decide after all."
		Jacqueline asks, "Have we ever examined the statue of the girl with the rose?"
		Knight_Otu says, "I don't think so."
		DavidW says, "I did, yes."
DavidW says (to ClubFloyd), "push space" 		
CF ] Forest Path 		
CF | PRESS ANY KEY TO CONTINUE## Forest Path 		
CF | A dark, tangled place along the path in the forest. A slender girl in 		
CF | a hooded red cloak trembles on the path ahead of you as a large, sleek 		
CF | wolf stalks toward her, teeth bared. It hears your approach and turns 		
CF | to you. 		
CF | 		
CF | You can see a girl in a hooded red cloak here. 		
CF | 		
CF | > 		Knight_Otu says, "(Also, we really shouldn't be king.)"
		Jade says, "it is important"
DavidW says (to ClubFloyd), "talk to wolf" 		
CF ] Forest Path 		
CF | > 		
CF | > TALK TO WOLF 		
CF | 		
CF | You draw your sword and say, "En garde!" to the wolf, who turns to 		
CF | look at you and begins slowly pacing toward you. "Come no further!" 		
CF | you shout, brandishing the sword. 		
CF | 		
CF | The wolf's lips peel back, showing its sharp teeth, and it keeps 		
CF | advancing. 		
CF | 		
CF | The wolf advances on you. It's preparing to spring. It's huge. You had 		
CF | better do something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kill wolf" 		
CF ] Forest Path 		
CF | > 		
CF | > KILL WOLF 		
CF | 		
CF | You draw your sword and leap toward the wolf, slashing at it. It 		
CF | lunges at you, and you slice a gash in its side. It yelps and runs 		
CF | away, trailing blood behind it. 		
CF | 		
CF | The girl looks up at you with huge blue eyes in the sweetest face and 		
CF | takes your hand. "Thank you," she says. "I'm afraid I'm lost. I don't 		
CF | know how to get to my grandmother's house." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to girl" 		
CF ] Forest Path 		
CF | > 		
CF | > TALK TO GIRL 		
CF | 		
CF | You try to talk to the girl in the red cape, but she is distracted, 		
CF | anxious, and keeps saying, "I don't know how to get to my 		
CF | Grandmother's house. Can you help?" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Forest Path 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Forest Path 		
CF | A dark, tangled place along the path in the forest. You are hopelessly 		
CF | lost here. 		
CF | 		
CF | You can see a white feather and a girl in a hooded red cloak here. 		
CF | 		
CF | > 		Knight_Otu asks, "Red Riding Hood, didn't we help you before?"
DavidW says (to ClubFloyd), "take feather" 		
CF ] Forest Path 		
CF | > 		
CF | > TAKE FEATHER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "No, first time in this game"
		Jacqueline says (to KO), "I agree that we should not be king."
DavidW says (to ClubFloyd), "query mirror" 		
CF ] Forest Path 		
CF | > 		
CF | > QUERY MIRROR 		
CF | 		
CF | The mirror shimmers gleefully, thrilled to be of use to you. 		
CF | An image appears in it of Conrad blowing the feather. 		
CF | 		
CF | > 		Knight_Otu says, "Ah, but we are also ClubFloyd, so not just this game counts."
		Jacqueline says, "I am also still very behind. I have no idea why I'm so slow today."
DavidW says (to ClubFloyd), "look in mirror" 		
CF ] Forest Path 		
CF | > 		
CF | > LOOK IN MIRROR 		
CF | 		
CF | 		
CF | 		
CF | Clubfloyd Looks Into The Mirror: 		
CF | 		
CF | You look into the mirror in your mind and see jumbled images of this 		
CF | girl's life, her emotions, her actions: 		
CF | 		
CF | ... a little girl in a red cape plays in the forest, happy, free... 		
CF | ... the thrill and fear of a stranger on the path... 		
CF | ... a sharp stab of fear as she looks at her grandmother, who looks 		
CF | wrong... 		
CF | ... she's screaming in pain as sharp teeth bite... 		
CF | ... a sword cuts open a wolf's belly and she spills out, reborn, 		
CF | covered in blood, no longer afraid, but hungry...... 		
CF | 		
CF | Conrad is staring around him, wondering what's going on, unable to see 		
CF | what you, Clubfloyd, see in the mirror. He can see only her beauty. 		
CF | 		
CF | You return to the game, to being Conrad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow feather" 		
CF ] Glade 		
CF | > 		
CF | > BLOW FEATHER 		
CF | 		
CF | "We'll use my magic feather!" you say. You blow the feather and it 		
CF | dances away down a dark, narrow path. You and the girl follow it, hand 		
CF | in hand, through the tall trees, to... 		
CF | 		
CF | A small glade in the forest, with tall trees looming all around. A 		
CF | babbling brook runs by a small cottage with a thatched roof and a 		
CF | Dutch front door to the east. The girl lets go of your hand and runs 		
CF | east through the front door, calling, "Come with me and meet 		
CF | Grandmother!" to you. The feather drops down. 		
CF | 		
CF | You can see a white feather here. 		
CF | 		
CF | > 		Jacqueline says, "I wonder what would have happened had we not taken the sword."
DavidW says (to ClubFloyd), "take feather" 		
CF ] Glade 		
CF | > 		
CF | > TAKE FEATHER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "I don't know."
DavidW says (to ClubFloyd), "e" 		
CF ] Grandmother's House 		
CF | > 		
CF | > E 		
CF | 		
CF | The girl is calling you to come in, so you do. 		
CF | 		
CF | Grandmother's House 		
CF | A homey cottage with a cheery fire, comfortable furniture, and a rough 		
CF | wooden table neatly laid for a meal. 		
CF | 		
CF | The girl in the red cloak is embracing an old woman, chattering about 		
CF | wolves and swords and about you. 		
CF | 		
CF | > 		Knight_Otu says, "The inheritance question would have become easier."
DavidW says (to ClubFloyd), "x woman" 		
CF ] Grandmother's House 		
CF | > 		
CF | > X WOMAN 		
CF | 		
CF | A rounded old woman with apple cheeks, white hair in a neat bun, and 		
CF | round spectacles perched on a button nose, wearing an apron. The girl 		
CF | in the red cloak is hugging her, saying, "Grandmother! A wolf 		
CF | threatened me, and I got lost, and this gentleman saved me!" 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in mirror" 		
CF ] Grandmother's House 		
CF | > 		
CF | > LOOK IN MIRROR 		
CF | 		
CF | Two faces rise, the face of the girl in the red cape (1) and the face 		
CF | of the grandmother (2). Which would you like to focus on? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "2" 		
CF ] Grandmother's House 		
CF | > 		
CF | > 2 		
CF | 		
CF | 		
CF | 		
CF | Clubfloyd Looks Into The Mirror: 		
CF | 		
CF | You look into the mirror in your mind and see jumbled images of this 		
CF | woman's life, her emotions, her actions: 		
CF | 		
CF | ... a young girl, barely recognizable as the younger self of the old 		
CF | woman... 		
CF | ...a young woman, vivacious and outspoken, getting married, having a 		
CF | child.... 		
CF | ... a middle-aged woman, widowed, living alone in the glade, raising 		
CF | her daughter... 		
CF | ...she's singing with the joy of the birth of her granddaughter... 		
CF | ... she's opening the door, expecting a child, but a wolf explodes 		
CF | into the room and turns its sharp teeth on her... 		
CF | 		
CF | Conrad is staring around him, wondering what's going on, unable to see 		
CF | what you, Clubfloyd, see in the mirror. He can see only an old woman, 		
CF | long past being of any interest to him. 		
CF | 		
CF | You return to the game, to being Conrad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to woman" 		
CF ] Grandmother's House 		
CF | > 		
CF | > TALK TO WOMAN 		
CF | 		
CF | You bow deeply to the old woman, saying, "Madam, it was my pleasure to 		
CF | assist this young lady. It is most alarming that wolves are allowed to 		
CF | menace people in this forest. I shall speak to my father the King 		
CF | about making the forest safer." 		
CF | 		
CF | Grandmother smiles and says, "I thank you for helping my 		
CF | granddaughter. But nothing in this forest is safe, or ever will be, no 		
CF | matter what kings do. Even this girl is not as she seems. Now, you 		
CF | must allow me to feed you before you continue on your way." 		
CF | 		
CF | You demur a bit, not wanting to impose, but the old woman and the girl 		
CF | insist, and so you sit at the rough wooden table. The old woman puts a 		
CF | plate in front of you. The plate has a white snake coiled on it, 		
CF | cooked and steaming. 		
CF | 		
CF | > 		Jacqueline says (to KO), "Hahaha (re: inheritance question would be easier... I am about 40 lines behind you all.)"
DavidW says (to ClubFloyd), "x snake" 		
CF ] Grandmother's House 		
CF | > 		
CF | > X SNAKE 		
CF | 		
CF | A white snake, cooked and steaming, coiled on the plate. 		
CF | 		
CF | > 		DavidW asks, "Are... we supposed to eat it?"
		Knight_Otu says, "Sounds like it."
		Jacqueline says, "Snake... surprise."
DavidW says (to ClubFloyd), "eat snake" 		
CF ] Glade 		
CF | > 		
CF | > EAT SNAKE 		
CF | 		
CF | It looks terrifying but smells wonderful. You take a deep breath and 		
CF | eat a bite of the white snake. It seems to turn to air in your mouth 		
CF | and something shifts in your mind. You eat the rest of the white snake 		
CF | in a daze. 		
CF | 		
CF | You stand up from the table and look at the old woman, who says, "You 		
CF | are changed, now. Good luck on your journey, sir." 		
CF | 		
CF | And with that, she ushers you to the door. You stammer a thanks, bow 		
CF | at the maiden, who rewards you with a dazzling smile and a curtsy, and 		
CF | turn to take your leave of the old woman, who looks suddenly 		
CF | different-- with a longer nose, and sharper teeth, and bigger 		
CF | ears--and then you are outside the cottage. 		
CF | 		
CF | A small glade in the forest, with tall trees looming all around. A 		
CF | babbling brook runs by a small cottage with a thatched roof and a 		
CF | Dutch front door to the east. 		
CF | 		
CF | > 		Jade says, "yes, no choice"
DavidW says (to ClubFloyd), "i" 		
CF ] Glade 		
CF | > 		
CF | > I 		
CF | 		
CF | You, Conrad, are carrying a white feather, a silk handkerchief and a 		
CF | sword. 		
CF | 		
CF | You, Clubfloyd, are carrying the mirror in your mind. 		
CF | 		
CF | > 		Knight_Otu asks, "Prequel to Moonshaped confirmed?"
		Jacqueline says, "Maybe after we get all these new attributes we will be worthy of being king."
		Jacqueline asks (of KO), "I know, right?"
		DavidW asks, "I wonder how we are changed?"
DavidW says (to ClubFloyd), "blow feather" 		
CF ] Outside Jeweler's 		
CF | > 		
CF | > BLOW FEATHER 		
CF | 		
CF | You blow the feather into the air and it whirls briefly before 		
CF | shooting off down a dark, narrow path between tall trees. You follow 		
CF | behind it, suddenly aware of voices around you. Instead of ravens 		
CF | cawing, you hear raspy words: "Fly, hunt..." A tiny whisper comes from 		
CF | a spider's web: "Spin, weave..." A small mouse darts across the path, 		
CF | muttering, "Hide, run..." 		
CF | 		
CF | You can understand animals, it appears. Eating the white snake has 		
CF | changed you, indeed. 		
CF | 		
CF | You follow the feather, listening to the voices around you, until 		
CF | suddenly you come out of the forest and into a space you recognize: 		
CF | the lively town of Bremen. 		
CF | 		
CF | You don't think you would ever be able to make it back to the old 		
CF | woman's house, as distracted as you were by listening to the forest 		
CF | animals. But you don't think you would want to return there anyway. 		
CF | 		
CF | This is a space outside a small storefront in the lively town of 		
CF | Bremen. You can read the lettering on the shop's front door to the 		
CF | west: "R. Stiltskin-- Jeweler." A card underneath the lettering reads: 		
CF | "OPEN". 		
CF | 		
CF | You can go east to Bremen Park. The forest is to the south. 		
CF | 		
CF | The feather lifts and twirls around in front of the shop's door to the 		
CF | west. That is where it wants you to go. 		
CF | 		
CF | > 		Knight_Otu says, "We still are too terrible a negotiator. Those deals are still on."
		Knight_Otu says, "Oh, hey."
		Jacqueline says, "The frawg! We can speak to it now."
		Jacqueline says, "(That is how I pronounce 'frog'. My husband taunts me about this.)"
DavidW says (to ClubFloyd), "take feather" 		
CF ] Outside Jeweler's 		
CF | > 		
CF | > TAKE FEATHER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF ] Jeweler's Shop 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | 		
CF | Jeweler's Shop 		
CF | A small, cramped space filled with odds and ends. A glass display case 		
CF | is here with a little man behind it. You know this man! He was the one 		
CF | who spun the straw into gold! You can exit to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] Jeweler's Shop 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | You say, "I remember you!" The little man scrutinizes you through his 		
CF | loupe and says, "Ah, the prince. Witness to the deception of the 		
CF | Mayor's betrothed! Well, she'll keep her bargain with me for my 		
CF | services!" 		
CF | 		
CF | "What was the bargain, if I may ask?" you ask. He replies, "To give me 		
CF | her firstborn child, of course. The scheming girl wanted a powerful 		
CF | husband, and now she'll have one." 		
CF | 		
CF | "Er, yes," you reply. "May I ask if you have rings for sale? Or can 		
CF | you make me one? To become King after my father, I need a majestic 		
CF | ring. These..." you wave your hand at the display case... "are very 		
CF | nice, but I need a ring fit for a King." 		
CF | 		
CF | The little man taps his fingers on the display case for a moment and 		
CF | says, "Of course I can make such a ring, if I have the right 		
CF | materials. For a price, of course." 		
CF | 		
CF | "What price?" you ask. He chuckles and says, "Have you not been 		
CF | listening? The price will be your firstborn child." 		
CF | 		
CF | You think this over. You don't really care for children. You'd rather 		
CF | not have any. You'd be happier without them-- your father has not 		
CF | seemed particularly happy with the three of you. 		
CF | 		
CF | "It's a bargain!" you say. And little man replies, "Bring me pure gold 		
CF | that has been bathed in the water of a nixie's pond. Bring me two 		
CF | pearls of perfect luminescence. And finally, bring me a single strand 		
CF | of hair from a laughing princess. And then you shall have your ring." 		
CF | 		
CF | > 		DavidW says, "golly"
		Jacqueline says, "Um"
		Knight_Otu says, "Ouch."
		Jacqueline asks, "We're a king?"
		Jacqueline asks, "We kinda gotta have rugrats if we are able to have them?"
		Jacqueline says, "Well, I mean, if we become king."
		Knight_Otu says, "Not yet, and we sure as hell shouldn't become ne."
		DavidW says, "I don't remember seeing any pearls yet."
		Jacqueline says, "I mean, relatable. I wish I'd met up with people who would give me cool stuff in exchange for my first born. Since I have not and will not have any at this point. Might adopt, not sure that counts."
DavidW says (to ClubFloyd), "look" 		
CF ] Jeweler's Shop 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Jeweler's Shop 		
CF | A small, cramped space filled with odds and ends. A glass display case 		
CF | is here with a little man behind it. You can exit to the east. 		
CF | 		
CF | > 		Jacqueline says, "The fairy in the tower had pearls."
		DavidW says, "oh"
DavidW says (to ClubFloyd), "e" 		
CF ] Outside Jeweler's 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Outside Jeweler's 		
CF | This is a space outside a small storefront in the lively town of 		
CF | Bremen. You can read the lettering on the shop's front door to the 		
CF | west: "R. Stiltskin-- Jeweler." A card underneath the lettering reads: 		
CF | "OPEN". 		
CF | 		
CF | You can go east to Bremen Park. The forest is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bremen Park 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bremen Park 		
CF | This is a central green space with a bandstand in the middle of 		
CF | Bremen. A very strange-looking band is setting up to play. 		
CF | 		
CF | A field beyond a stone archway is north. A small storefront is west. A 		
CF | road leading east is blocked off. There's a sign on the roadblock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x band" 		
CF ] Bremen Park 		
CF | > 		
CF | > X BAND 		
CF | 		
CF | The band consists of a donkey, a hound, a cat, and a rooster. They are 		
CF | setting up to play in the bandstand, and a crowd is gathering. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Bremen Park 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | A wooden roadblock blocking the road east. A sign on the roadblock 		
CF | reads "ROAD TO HAMELIN CLOSED DUE TO TROLL UNDER BRIDGE.". 		
CF | 		
CF | > 		Knight_Otu exclaims, "Hey, I thought you guys never made it to Bremen!"
DavidW says (to ClubFloyd), "n" 		
CF ] Stone Arch 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Stone Arch 		
CF | An old stone arch. A picturesque green field lies north, with a goose 		
CF | girl tending a flock of geese, and Bremen Park lies south. 		
CF | 		
CF | A dappled gray horse's head is nailed to the arch, dribbling blood 		
CF | down the stone. 		
CF | 		
CF | > 		Jacqueline says, "eep"
DavidW says (to ClubFloyd), "x girl" 		
CF ] Stone Arch 		
CF | > 		
CF | > X GIRL 		
CF | 		
CF | Through the stone arch you can see a goose girl tending a flock of 		
CF | geese in a picturesque green field to the north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bremen Park 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bremen Park 		
CF | This is a central green space with a bandstand in the middle of 		
CF | Bremen. A very strange-looking band is setting up to play. 		
CF | 		
CF | A field beyond a stone archway is north. A small storefront is west. A 		
CF | road leading east is blocked off. There's a sign on the roadblock. 		
CF | 		
CF | > 		Jade says, "interesting part"
DavidW says (to ClubFloyd), "listen" 		
CF ] Bremen Park 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear the sounds of a busy town. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Outside Jeweler's 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Outside Jeweler's 		
CF | This is a space outside a small storefront in the lively town of 		
CF | Bremen. You can read the lettering on the shop's front door to the 		
CF | west: "R. Stiltskin-- Jeweler." A card underneath the lettering reads: 		
CF | "OPEN". 		
CF | 		
CF | You can go east to Bremen Park. The forest is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside Jeweler's 		
CF | > 		
CF | > S 		
CF | 		
CF | You can't go back without a ring. And anyway, you were so distracted 		
CF | by animal voices on the journey here that you don't think you'd ever 		
CF | find your way back. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] Outside Jeweler's 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | Possible exits from here are: south, east to Bremen Park and west to 		
CF | the Jeweler's Shop. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bremen Park 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bremen Park 		
CF | This is a central green space with a bandstand in the middle of 		
CF | Bremen. A very strange-looking band is setting up to play. 		
CF | 		
CF | A field beyond a stone archway is north. A small storefront is west. A 		
CF | road leading east is blocked off. There's a sign on the roadblock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Stone Arch 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Stone Arch 		
CF | An old stone arch. A picturesque green field lies north, with a goose 		
CF | girl tending a flock of geese, and Bremen Park lies south. 		
CF | 		
CF | A dappled gray horse's head is nailed to the arch, dribbling blood 		
CF | down the stone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "exits" 		
CF ] Stone Arch 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | Possible exits from here are: north and south to Bremen Park. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Field 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Field 		
CF | A picturesque field with geese milling about in it, and a girl with 		
CF | pale blonde hair tending them. 		
CF | 		
CF | The manor house is to the north, and the stone arch is to the south. 		
CF | 		
CF | You can see a Goose Girl here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in mirror" 		
CF ] Field 		
CF | > 		
CF | > LOOK IN MIRROR 		
CF | 		
CF | 		
CF | 		
CF | Clubfloyd Looks Into The Mirror: 		
CF | 		
CF | You look into the mirror in your mind and see jumbled images of this 		
CF | girl's life, her emotions, her actions: 		
CF | 		
CF | ... the girl as lovely as a star, saying goodbye to her mother, who 		
CF | gives her a piece of cloth with three drops of blood on it... 		
CF | ... she's beating her maid with a brush as the girl cowers... 		
CF | ... she's lost the cloth with her mother's blood, her magic talisman. 		
CF | Terror fills her heart... 		
CF | ... she stares at the geese in the field, bitter and furious... 		
CF | 		
CF | Conrad is staring around him, wondering what's going on, unable to see 		
CF | what you, Clubfloyd, see in the mirror. He can see only her beauty. 		
CF | 		
CF | You return to the game, to being Conrad. 		
CF | 		
CF | > 		DavidW asks, "huh. She's the daughter of the fairy?"
DavidW says (to ClubFloyd), "talk to girl" 		
CF ] Field 		
CF | > 		
CF | > TALK TO GIRL 		
CF | 		
CF | You say, "Hello," and she turns, gives you a sad smile and sniffs the 		
CF | air, saying, "You have a blood talisman on you. I used to have one, 		
CF | but it was lost. And then I was lost, my horse killed and hanging 		
CF | there." 		
CF | 		
CF | You say, "That sounds like quite a story!" and she replies, "My poor 		
CF | mother's heart would break in two to see me here, but I cannot tell 		
CF | you why. My horse could, if you say her name to her." 		
CF | 		
CF | You ponder this and say, "Well, what's the horse's name?" and the girl 		
CF | replies, "I cannot tell you that. I have made a promise I cannot 		
CF | break. You'll have to discover her name for yourself if you want to 		
CF | help me." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x horse" 		
CF ] Field 		
CF | > 		
CF | > X HORSE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x head" 		
CF ] Field 		
CF | > 		
CF | > X HEAD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in mirror" 		
CF ] Field 		
CF | > 		
CF | > LOOK IN MIRROR 		
CF | 		
CF | 		
CF | 		
CF | Clubfloyd Looks Into The Mirror: 		
CF | 		
CF | You look into the mirror in your mind and see jumbled images of this 		
CF | girl's life, her emotions, her actions: 		
CF | 		
CF | ... the girl as lovely as a star, saying goodbye to her mother, who 		
CF | gives her a piece of cloth with three drops of blood on it... 		
CF | ... she's beating her maid with a brush as the girl cowers... 		
CF | ... she's lost the cloth with her mother's blood, her magic talisman. 		
CF | Terror fills her heart... 		
CF | ... she stares at the geese in the field, bitter and furious... 		
CF | 		
CF | Conrad is staring around him, wondering what's going on, unable to see 		
CF | what you, Clubfloyd, see in the mirror. He can see only her beauty. 		
CF | 		
CF | You return to the game, to being Conrad. 		
CF | 		
CF | > 		Jade says, "head"
DavidW says (to ClubFloyd), "s" 		
CF ] Stone Arch 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Stone Arch 		
CF | An old stone arch. A picturesque green field lies north, with a goose 		
CF | girl tending a flock of geese, and Bremen Park lies south. 		
CF | 		
CF | A dappled gray horse's head is nailed to the arch, dribbling blood 		
CF | down the stone. 		
CF | 		
CF | If you know the horse's name, SAY it. 		
CF | 		
CF | > 		Jacqueline asks, "Is it the bleeding horse who is leaking bodily fluids that we keep passing on the road?"
DavidW says (to ClubFloyd), "x head" 		
CF ] Stone Arch 		
CF | > 		
CF | > X HEAD 		
CF | 		
CF | The noble head of a dappled gray horse, nailed to the stone arch, 		
CF | dribbling blood and gore down the stones. The horse's eyes follow you. 		
CF | It is muttering something under its breath. 		
CF | 		
CF | If you know the horse's name, SAY it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to head" 		
CF ] Stone Arch 		
CF | > 		
CF | > LISTEN TO HEAD 		
CF | 		
CF | You hear the band, singing about girls and horses. It's a catchy tune. 		
CF | 		
CF | If you know the horse's name, SAY it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to band" 		
CF ] Stone Arch 		
CF | > 		
CF | > LISTEN TO BAND 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "Mr Ed" 		
CF ] Stone Arch 		
CF | > 		
CF | > MR ED 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in mirror" 		
CF ] Stone Arch 		
CF | > 		
CF | > LOOK IN MIRROR 		
CF | 		
CF | Images of lovely faces pulse and disappear in its surface. 		
CF | 		
CF | If you know the horse's name, SAY it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bremen Park 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bremen Park 		
CF | This is a central green space with a bandstand in the middle of 		
CF | Bremen. A band is playing. The band consists of a donkey playing a 		
CF | lute, a hound playing a kettle drum, a cat playing bells, and a 		
CF | rooster singing. A crowd is dancing in the park to the music. 		
CF | 		
CF | You pause a moment to listen to their song: 		
CF | 		
CF | "The girl sought fame, 		
CF | But her horse went lame, 		
CF | Oh, such a sad dame! 		
CF | 		
CF | Take me away, 		
CF | Take me away, 		
CF | Take me away!" 		
CF | 		
CF | A field beyond a stone archway is north. A small storefront is west. A 		
CF | road leading east is blocked off. There's a sign on the roadblock. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "say Mr Ed" 		
CF ] Bremen Park 		
CF | > 		
CF | > SAY MR ED 		
CF | 		
CF | (to yourself) 		
CF | To communicate with someone, TALK TO a character. 		
CF | 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Bremen Park 		
CF | > 		
CF | > LISTEN 		
CF | 		
CF | You hear the band, singing about girls and horses. It's a catchy tune. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Bremen Park 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Bremen Park 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Bremen Park 		
CF | This is a central green space with a bandstand in the middle of 		
CF | Bremen. A band is playing. The band consists of a donkey playing a 		
CF | lute, a hound playing a kettle drum, a cat playing bells, and a 		
CF | rooster singing. A crowd is dancing in the park to the music. 		
CF | 		
CF | You pause a moment to listen to their song: 		
CF | 		
CF | "The girl sought fame, 		
CF | But her horse went lame, 		
CF | Oh, such a sad dame! 		
CF | 		
CF | Take me away, 		
CF | Take me away, 		
CF | Take me away!" 		
CF | 		
CF | A field beyond a stone archway is north. A small storefront is west. A 		
CF | road leading east is blocked off. There's a sign on the roadblock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to rooster" 		
CF ] Bremen Park 		
CF | > 		
CF | > TALK TO ROOSTER 		
CF | 		
CF | You try to strike up a conversation, since you can understand animals 		
CF | now, but the band is busy. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Stone Arch 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Stone Arch 		
CF | An old stone arch. A picturesque green field lies north, with a goose 		
CF | girl tending a flock of geese, and Bremen Park lies south. 		
CF | 		
CF | A dappled gray horse's head is nailed to the arch, dribbling blood 		
CF | down the stone. 		
CF | 		
CF | If you know the horse's name, SAY it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to horse" 		
CF ] Stone Arch 		
CF | > 		
CF | > TALK TO HORSE 		
CF | 		
CF | You remember that you could understand the animals in the forest after 		
CF | eating the white snake, and feeling somewhat foolish, you say, "Ahem," 		
CF | and the horse's eyes roll to you and to your great surprise, it says, 		
CF | "Oh, poor princess in despair!" and its gaze falls moonily on the 		
CF | goose girl in the field beyond the arch. You say, "That's a princess? 		
CF | She looks like a goose girl to me!" and the horse looks to you again 		
CF | and says, "Her mother's heart would break in two." 		
CF | 		
CF | Try as you might, you can't get the head to say anything more. It just 		
CF | keeps staring at the goose girl in the field and repeating the same 		
CF | lines. 		
CF | 		
CF | If you know the horse's name, SAY it. 		
CF | 		
CF | > 		Jacqueline says, "That band should set up a TikTok and become famous."
		Knight_Otu asks, "Famous or infamous?"
		Jacqueline says, "A cat playing the bells would totally go viral."
		DavidW asks, "Should we approach the manor house or the troll next?"
		Jacqueline says, "Hm. Troll."
DavidW says (to ClubFloyd), "s" 		
CF ] Bremen Park 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bremen Park 		
CF | This is a central green space with a bandstand in the middle of 		
CF | Bremen. A band is playing. The band consists of a donkey playing a 		
CF | lute, a hound playing a kettle drum, a cat playing bells, and a 		
CF | rooster singing. A crowd is dancing in the park to the music. 		
CF | 		
CF | You pause a moment to listen to their song: 		
CF | 		
CF | "The girl sought fame, 		
CF | But her horse went lame, 		
CF | Oh, such a sad dame! 		
CF | 		
CF | Take me away, 		
CF | Take me away, 		
CF | Take me away!" 		
CF | 		
CF | A field beyond a stone archway is north. A small storefront is west. A 		
CF | road leading east is blocked off. There's a sign on the roadblock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Bremen Park 		
CF | > 		
CF | > E 		
CF | 		
CF | The road to Hamelin is blocked off. There's a sign on the wooden 		
CF | roadblock. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sign" 		
CF ] Bremen Park 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | A wooden roadblock blocking the road east. A sign on the roadblock 		
CF | reads "ROAD TO HAMELIN CLOSED DUE TO TROLL UNDER BRIDGE.". 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bridge" 		
CF ] Bremen Park 		
CF | > 		
CF | > X BRIDGE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "I guess the troll isn't available yet."
DavidW says (to ClubFloyd), "look" 		
CF ] Bremen Park 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Bremen Park 		
CF | This is a central green space with a bandstand in the middle of 		
CF | Bremen. A band is playing. The band consists of a donkey playing a 		
CF | lute, a hound playing a kettle drum, a cat playing bells, and a 		
CF | rooster singing. A crowd is dancing in the park to the music. 		
CF | 		
CF | You pause a moment to listen to their song: 		
CF | 		
CF | "The girl sought fame, 		
CF | But her horse went lame, 		
CF | Oh, such a sad dame! 		
CF | 		
CF | Take me away, 		
CF | Take me away, 		
CF | Take me away!" 		
CF | 		
CF | A field beyond a stone archway is north. A small storefront is west. A 		
CF | road leading east is blocked off. There's a sign on the roadblock. 		
CF | 		
CF | > 		Knight_Otu says, "Or it's trolling us."
DavidW says (to ClubFloyd), "talk to troll" 		
CF ] Bremen Park 		
CF | > 		
CF | > TALK TO TROLL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		Jacqueline says, "huh"
DavidW says (to ClubFloyd), "take sign" 		
CF ] Bremen Park 		
CF | > 		
CF | > TAKE SIGN 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Stone Arch 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Stone Arch 		
CF | An old stone arch. A picturesque green field lies north, with a goose 		
CF | girl tending a flock of geese, and Bremen Park lies south. 		
CF | 		
CF | A dappled gray horse's head is nailed to the arch, dribbling blood 		
CF | down the stone. 		
CF | 		
CF | You hear a bit of the band's song: "The girl sought FAME..." 		
CF | 		
CF | If you know the horse's name, SAY it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say fame" 		
CF ] Stone Arch 		
CF | > 		
CF | > SAY FAME 		
CF | 		
CF | (to the horse's head) 		
CF | That must not be the horse's name. 		
CF | 		
CF | 		
CF | You hear a bit of the band's song: "But her horse went LAME..." 		
CF | 		
CF | If you know the horse's name, SAY it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say lame" 		
CF ] Stone Arch 		
CF | > 		
CF | > SAY LAME 		
CF | 		
CF | (to the horse's head) 		
CF | That must not be the horse's name. 		
CF | 		
CF | 		
CF | You hear a bit of the band's song: "Oh, such a sad DAME..." 		
CF | 		
CF | If you know the horse's name, SAY it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "say shame" 		
CF ] Stone Arch 		
CF | > 		
CF | > SAY SHAME 		
CF | 		
CF | (to the horse's head) 		
CF | That must not be the horse's name. 		
CF | 		
CF | 		
CF | You hear a bit of the band's song: "Take ME away..." 		
CF | 		
CF | If you know the horse's name, SAY it. 		
CF | 		
CF | > 		DavidW says, "say falada"
DavidW says (to ClubFloyd), "say falada" 		
CF ] Front Steps 		
CF | > 		
CF | > SAY FALADA 		
CF | 		
CF | (to the horse's head) 		
CF | The horse's eyes widen and she says, "The goose girl you see is a true 		
CF | princess from a far land, sent here by her mother to marry the Lord of 		
CF | Bremen. She was accompanied by me, and by a servant girl. When my 		
CF | mistress lost her protective talisman, the servant forced her to 		
CF | switch places, swearing her to secrecy upon pain of death. And so the 		
CF | princess became the servant, and the servant posed as the princess and 		
CF | married the Lord. Fearing that I might someday be able to say the 		
CF | truth, the wicked servant had my head cut off and placed here as a 		
CF | daily warning to my mistress to be silent. But now you can tell the 		
CF | truth and set things right." 		
CF | 		
CF | You listen to this tale in astonishment and say, "Of course I will. 		
CF | How dreadful-- to marry a servant girl! To force a princess into 		
CF | menial labor!" 		
CF | 		
CF | You storm off to the front steps of the Manor House, with the Goose 		
CF | Girl following you. 		
CF | 		
CF | These are wide stone front steps of the Manor House where the Lord of 		
CF | Bremen, a prince in his own right, although a lesser one than you, 		
CF | lives with his wife. An oak front door to the north leads into the 		
CF | house, or you can go back south. 		
CF | 		
CF | 		
CF | 		
CF | > 		MoyTravis says, "nice"
		DavidW says, "(FAME - ME) + (LAME - ME) + (DAME - ME) = FALADA"
		MoyTravis says, "Was that hinted or"
		MoyTravis says, "...OH"
		Knight_Otu says, "Nice."
		MoyTravis says, "*nice*"
		Jacqueline says, "Amazing"
DavidW says (to ClubFloyd), "n" 		
CF ] Front Steps 		
CF | > 		
CF | > N 		
CF | 		
CF | You knock and are admitted by a servant, who calls the Lord and his 		
CF | Lady. They come quickly, as everyone rushes to please your majesty. 		
CF | 		
CF | You tell the Lord everything the horse's head told you, and his eyes 		
CF | grow wide. The Lady begins looking fearful and backing away. 		
CF | 		
CF | "Is this true?" the lord asks the Goose Girl. She smiles a dazzling 		
CF | smile and says, "Yes, my Lord. I was unable to speak of it, as this 		
CF | wicked woman promised to kill me if I spoke. But now, with Prince 		
CF | Conrad's help, I feel no fear." 		
CF | 		
CF | The Lord calls in his men and says, "Seize the false bride!" He points 		
CF | at his wife, the one-time servant girl. The men grab her and she cries 		
CF | out, "But the princess is a bad person! Cruel to her servants! She 		
CF | didn't deserve to marry a great Lord! Her mother knows her cruelty and 		
CF | sent me with her anyway!" 		
CF | 		
CF | The Lord gives her a stony frown and says, "You have disgraced me, and 		
CF | this beautiful girl, who is my true bride. You shall die for this." A 		
CF | cruel smile spreads on the Goose Girl's-- the princess's-- face, and 		
CF | she says, "We'll roll her down the hill in a barrel studded with 		
CF | nails!" 		
CF | 		
CF | The men haul the woman away. The Princess who was a Goose Girl asks 		
CF | you, laughing with joy, "How can I repay you?" You answer, "By giving 		
CF | me a single hair from your head, as you are a laughing princess." 		
CF | 		
CF | The princess immediately plucks one of her hairs and gives it to you. 		
CF | 		
CF | They thank you heartily again, and then the servant is ushering you 		
CF | out onto the front steps. You sigh. Why are all these lesser men 		
CF | getting all the most beautiful women? 		
CF | 		
CF | > 		Jade says, "good, cool"
		Knight_Otu says, "Wee fairy tale punishment."
		Jacqueline says, "Yeah, good, cool. She'll be murdered by nails, but we got a strand of hair. All good."
DavidW says (to ClubFloyd), "l" 		
CF ] Front Steps 		
CF | > 		
CF | > L 		
CF | 		
CF | Front Steps 		
CF | These are wide stone front steps of the Manor House where the Lord of 		
CF | Bremen, a prince in his own right, although a lesser one than you, 		
CF | lives. An oak front door to the north leads into the house, or you can 		
CF | go back south. 		
CF | 		
CF | > 		Jacqueline says, "This feels like murdering security guards by proxy."
DavidW says (to ClubFloyd), "s" 		
CF ] Field 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Field 		
CF | A picturesque field with geese milling about in it, looking a bit lost 		
CF | with no one to herd them. 		
CF | 		
CF | The manor house is to the north, and the stone arch is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to geese" 		
CF ] Field 		
CF | > 		
CF | > TALK TO GEESE 		
CF | 		
CF | Since you can now talk to animals, you say, "Hello there, geese!" and 		
CF | the geese pause their milling and start gabbling all at once: "Corn! 		
CF | Grain! Worms! Bugs!" You can't get them to say anything other than 		
CF | what they like to eat. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "query mirror" 		
CF ] Field 		
CF | > 		
CF | > QUERY MIRROR 		
CF | 		
CF | The mirror throbs uneasily, unsure of what to show you. You see images 		
CF | rippling in its surface, but nothing coalesces. 		
CF | 		
CF | > 		Jacqueline says, "People who read later transcripts, unsure of my references to murdering security guards: I am sorry, not sorry."
		Knight_Otu says, "We absolutely should not be a king. Or a prince, for that matter."
DavidW says (to ClubFloyd), "s" 		
CF ] Stone Arch 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Stone Arch 		
CF | An old stone arch. A picturesque green field lies north, with a flock 		
CF | of geese milling about in it, and Bremen Park lies south. 		
CF | 		
CF | A dappled gray horse's head is nailed to the arch, dribbling blood 		
CF | down the stone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to horse" 		
CF ] Stone Arch 		
CF | > 		
CF | > TALK TO HORSE 		
CF | 		
CF | The horse's head nickers contentedly, but doesn't seem inclined to 		
CF | more conversation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Bremen Park 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bremen Park 		
CF | This is a central green space with a bandstand in the middle of 		
CF | Bremen. The band has packed up and gone home, and the crowd has 		
CF | dispersed. 		
CF | 		
CF | A field beyond a stone archway is north. A small storefront is west. A 		
CF | road leads east, and the roadblock is being removed by three goats. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to goats" 		
CF ] Bremen Park 		
CF | > 		
CF | > TALK TO GOATS 		
CF | 		
CF | You approach the goats and say "Excuse me. Is the road to Hamelin open 		
CF | now?" 		
CF | 		
CF | The biggest goat says, "Ayuh. Took care of that troll under the 		
CF | bridge, we did. No worries on that road now." 		
CF | 		
CF | And with that, the three goats trot away out of sight. 		
CF | 		
CF | > 		DavidW says, "How gruff."
		Knight_Otu says, "They goat him."
		Jacqueline says, "ha"
		Jacqueline plays her drums. Ba-dum-TISH!
		DavidW says, "They're the real GOAT of this story."
DavidW says (to ClubFloyd), "e" 		
CF ] Bridge 		
CF | > 		
CF | > E 		
CF | 		
CF | You walk a long way through farmland and come to the... 		
CF | 		
CF | Bridge 		
CF | You pause on the bridge over the river. You peer over the edge and see 		
CF | the bloody body of a troll. It has been gored several times and is 		
CF | clearly dead. 		
CF | 		
CF | You can go east to Hamelin or west to Bremen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x troll" 		
CF ] Bridge 		
CF | > 		
CF | > X TROLL 		
CF | 		
CF | A large, lumpy, gray-skinned troll, all bloody. It's dead. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search troll" 		
CF ] Bridge 		
CF | > 		
CF | > SEARCH TROLL 		
CF | 		
CF | Oh, gross. You don't want to go near that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bridge" 		
CF ] Bridge 		
CF | > 		
CF | > LOOK UNDER BRIDGE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x river" 		
CF ] Bridge 		
CF | > 		
CF | > X RIVER 		
CF | 		
CF | A pretty river rushing under the bridge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Town Square 		
CF | > 		
CF | > E 		
CF | 		
CF | As you pass over the bridge, you hear something wailing in your 		
CF | pocket. It's the handkerchief the red haired woman gave you. The three 		
CF | drops of blood on it are crying out: 		
CF | 		
CF | "A promise made never loses its power; 		
CF | The lady calls you to the base of the tower!" 		
CF | 		
CF | You walk a long way through farmland and come to the town square. 		
CF | 		
CF | This is the town square of Hamelin. It's a quiet town, as something 		
CF | happened to all the children some time ago, and they are gone. 		
CF | 		
CF | The Mayor's house is to the east. There is a road leading to Bremen to 		
CF | the west. The forest is to the south. To the north, you can see a 		
CF | stone tower surrounded by briars and brambles. 		
CF | 		
CF | Here in the square is a life-sized marble statue of a sweet-faced girl 		
CF | holding a marble rose. 		
CF | 		
CF | > 		Knight_Otu asks, "But plunder a skeleton, will you?"
		Jacqueline exclaims, "But... but we do. We always search the corpses. Even the gross ones!"
Jacqueline says (to ClubFloyd), "x statue" 		
CF ] Town Square 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | A very realistic marble statue of a sweet-faced girl holding a marble 		
CF | rose. 		
CF | 		
CF | The handkerchief wails and clamors, calling you to the tower to 		
CF | fulfill your promise to the lady. 		
CF | 		
CF | > 		Jade says, "yes, we do"
		Jacqueline asks, "So I guess we go to the tower?"
		Jacqueline asks, "See the woman with the pearls?"
		Knight_Otu says, "Yeah."
		DavidW says, "yes"
DavidW says (to ClubFloyd), "n" 		
CF ] Brambles 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Brambles 		
CF | A high, thick wall of brambles and briars. Through it you can see the 		
CF | tall tower to the north. Numerous skeletons are tangled up in the 		
CF | wicked thorns of the brambles. 		
CF | 		
CF | The Town Square is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Clearing 		
CF | > 		
CF | > N 		
CF | 		
CF | You struggle through the brambles along the path the feather showed 		
CF | you. 		
CF | 		
CF | Clearing 		
CF | This is a small clearing in the brambles where you pause to rest. 		
CF | There are some fragments of a skeleton here. 		
CF | 		
CF | You can go south back to town, or north to the tower. 		
CF | 		
CF | The handkerchief wails and clamors, calling you to the tower to 		
CF | fulfill your promise to the lady. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Base of the Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Base of the Tower 		
CF | Above you rises a steep stone tower. 		
CF | 		
CF | The red-haired woman stands in front of the solid front door north 		
CF | into the tower, as if she's waiting for you. You see points of light 		
CF | all over the ground, twinkling in the sunlight. You can go back south 		
CF | through the brambles. You think you remember the way. 		
CF | 		
CF | You can see some ants here. 		
CF | 		
CF | > 		
Jade has left. 		
Jade has arrived. 		
DavidW says (to ClubFloyd), "n" 		
CF ] Base of the Tower 		
CF | > 		
CF | > N 		
CF | 		
CF | The lady is standing in front of the door. Perhaps you should talk to 		
CF | her. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to lady" 		
CF ] Base of the Tower 		
CF | > 		
CF | > TALK TO LADY 		
CF | 		
CF | You say, "I'm here, my lady!" and she says, "Indeed. And still on 		
CF | Clubfloyd's leash. As you see, my pearl necklace has broken and the 		Jade says, "oops"
CF | pearls are scattered. To fulfill your promise to me, you must pick up 		
CF | every pearl and return them to me within the hour. If you succeed, 		
CF | I'll give you two pearls. If you fail, you'd make a lovely frog, I 		
CF | think. I know another frog prince who needs company." 		
CF | 		
CF | You gape at her, aghast, and stammer, "Who's Clubfloyd? What leash? 		
CF | And... there are THOUSANDS of pearls. They're everywhere! I don't 		
CF | think... I mean I can't..." 		
CF | 		
CF | She dismisses you with a wave of her hand, saying, "You promised, and 		
CF | promises must be kept. One hour. Knock when you're done." 		
CF | 		
CF | With that, she turns and walks into the tower. 		
CF | 		
CF | > 		
Jade has left. 		
Jade has arrived. 		Jade says, "oops"
DavidW says (to ClubFloyd), "talk to ants" 		
CF ] Base of the Tower 		
CF | > 		
CF | > TALK TO ANTS 		
CF | 		
CF | You say, "Hello, ants! I seem to have an impossible task. Can you help 		
CF | me gather these pearls?" 		
CF | 		
CF | The ants look up, waving their antennae, and one large ant pipes up, 		
CF | "I am the ant king! Of course we'll help you, as you were so kind to 		
CF | us earlier! All ants, to action! Retrieve the lady's pearls for Prince 		
CF | Conrad!" 		
CF | 		
CF | The ants start scurrying about, picking up pearls and moving them to a 		
CF | pile by the door to the tower so that the pearls seem as if they are 		
CF | floating along the ground to the pile. Within minutes, the pearls have 		
CF | been collected and the ant king says, "Every pearl is here, your 		
CF | highness! Our duty to you is discharged!" 		
CF | 		
CF | The ants all file into their ant hill, one by one, and are gone. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF ] Base of the Tower 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | You knock on the door, and a moment later the lady steps out of it, 		
CF | surveys the pile of pearls and breaks into a merry smile. "Well done!" 		
CF | she trills. She plucks two perfect pearls from the pile and gives them 		
CF | to you. She waves her hand over the pile, which forms itself into a 		
CF | necklace, twines up her outstretched arms, and loops itself around her 		
CF | neck. 		
CF | 		
CF | She turns her emerald eyes on you and says, "Our business is 		
CF | concluded, young prince," and disappears back through the tower door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Base of the Tower 		
CF | > 		
CF | > I 		
CF | 		
CF | You, Conrad, are carrying two pearls, a blonde hair, a white feather, 		
CF | a silk handkerchief and a sword. 		
CF | 		
CF | You, Clubfloyd, are carrying the mirror in your mind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pearls" 		
CF ] Base of the Tower 		
CF | > 		
CF | > X PEARLS 		
CF | 		
CF | Two pearls of perfect luminescence. 		
CF | 		
CF | > 		Jacqueline says, "huh. That was easy."
		Knight_Otu says, "Well that debt was repaid in much nicer ways than I feared."
		DavidW says, "hm. We keep the hanky, I see."
		Jacqueline says (to KO), "Indeed"
DavidW says (to ClubFloyd), "grimm" 		
CF ] Base of the Tower 		
CF | > 		
CF | > GRIMM 		
CF | 		
CF | The base fairy tale of this story, three brothers following three 		
CF | feathers to vie for the throne, is The Three Feathers. The 		
CF | feathers in my rendition come from the enchanted brothers transformed 		
CF | into swans in The Six Swans. 		
CF | 		
CF | Other fairy tales used in this location: 		
CF | The Queen Bee; Sleeping Beauty; Rapunzel. 		
CF | 		
CF | > 		DavidW says, "So, time to find that frog again."
DavidW says (to ClubFloyd), "s" 		
CF ] Clearing 		
CF | > 		
CF | > S 		
CF | 		
CF | You struggle back along the path through the brambles, tearing your 		
CF | clothes and skin in the process. You're a mess. 		
CF | 		
CF | Clearing 		
CF | This is a small clearing in the brambles where you pause to rest. 		
CF | There are some fragments of a skeleton here. 		
CF | 		
CF | You can go south back to town, or north to the tower. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Brambles 		
CF | > 		
CF | > S 		
CF | 		
CF | You struggle back along the path through the brambles, tearing your 		
CF | clothes and skin in the process. You're a mess. 		
CF | 		
CF | Brambles 		
CF | A high, thick wall of brambles and briars. Through it you can see the 		
CF | tall tower to the north. Numerous skeletons are tangled up in the 		
CF | wicked thorns of the brambles. 		
CF | 		
CF | The Town Square is south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Town Square 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Town Square 		
CF | This is the town square of Hamelin. It's a quiet town, as something 		
CF | happened to all the children some time ago, and they are gone. 		
CF | 		
CF | The Mayor's house is to the east. There is a road leading to Bremen to 		
CF | the west. The forest is to the south. To the north, you can see a 		
CF | stone tower surrounded by briars and brambles. 		
CF | 		
CF | Here in the square is a life-sized marble statue of a sweet-faced girl 		
CF | holding a marble rose. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Fork in the Path 		
CF | > 		
CF | > S 		
CF | 		
CF | You take a breath and plunge into the forest. You remember the way, 		
CF | and you go fast, remembering the wolf. 		
CF | 		
CF | Fork in the Path 		
CF | This is the place where you saw the wolf. The bushes are beaten down 		
CF | to the east where you ran to escape it. That way lies the pond and the 		
CF | stone house. Your city lies southwest. North is Hamelin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Pond 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Pond 		
CF | This is a tranquil pond, covered with lilypads in the front grounds of 		
CF | the large stone house. You hear the croaking of a large frog, and 		
CF | looking closer you spy the frog itself, sitting on a lilypad by the 		
CF | edge of the pond. 		
CF | 		
CF | The forest is to the west. An elegant stone house with a large front 		
CF | door is to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to frog" 		
CF ] Pond 		
CF | > 		
CF | > TALK TO FROG 		
CF | 		
CF | You say, "I think I can understand you now, frog, if you have 		
CF | something to tell me." The frog takes a deep, croaking breath, tears 		
CF | leaking from its eyes, and says, "I'm a prince, too! My love and I 		
CF | angered a witch, quite by accident, and she turned me into a frog, as 		
CF | you see. My dear love went on a perilous journey to retrieve a magic 		
CF | rose that would cure me, but the witch turned her to stone!" 		
CF | 		
CF | "How unfortunate!" you exclaim. "I do hate to interrupt you, and your 		
CF | story is very sad, but I'm in need of that golden ball in the pond. Do 		
CF | you think you could pop in and get it for me?" 		
CF | 		
CF | The frog replies, "If you cure me. You need some of my tears, and some 		
CF | witch's blood. If you put the blood and the tears on the stone figure 		
CF | of my love, then she can bring the magic rose here and transform me 		
CF | back! Then I'll get you the ball." 		
CF | 		
CF | You sigh loudly. Everyone wants something. "I do happen to have some 		
CF | witch's blood," you say, "on this handkerchief here. And I have seen a 		
CF | statue of a girl with a rose. It's a deal." 		
CF | 		
CF | The frog's tears turn to tears of joy at this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take tears" 		
CF ] Pond 		
CF | > 		
CF | > TAKE TEARS 		
CF | 		
CF | Gingerly, you pat your handkerchief against the frog's face, soaking 		
CF | up some of its tears. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Fork in the Path 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Fork in the Path 		
CF | This is the place where you saw the wolf. The bushes are beaten down 		
CF | to the east where you ran to escape it. That way lies the pond and the 		
CF | stone house. Your city lies southwest. North is Hamelin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Town Square 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Town Square 		
CF | This is the town square of Hamelin. It's a quiet town, as something 		
CF | happened to all the children some time ago, and they are gone. 		
CF | 		
CF | The Mayor's house is to the east. There is a road leading to Bremen to 		
CF | the west. The forest is to the south. To the north, you can see a 		
CF | stone tower surrounded by briars and brambles. 		
CF | 		
CF | Here in the square is a life-sized marble statue of a sweet-faced girl 		
CF | holding a marble rose. 		
CF | 		
CF | > 		Knight_Otu says, "Surprisingly easy."
DavidW says (to ClubFloyd), "give handkerchief" 		
CF ] Town Square 		
CF | > 		
CF | > GIVE HANDKERCHIEF 		
CF | 		
CF | (to yourself) 		
CF | The handkerchief shrieks and wails as you start to pull it out of your 		
CF | pocket, so you leave it where it is and it quiets down. And anyway, 		
CF | the Lady in the tower said that this handkerchief would call you to 		
CF | repay your debt to her, and you don't think you'd care to make an 		
CF | enemy of her. 		
CF | 		
CF | > 		Jacqueline says, "We are definitely a haughty little prince. Man."
DavidW says (to ClubFloyd), "put handkerchief on statue" 		
CF ] Town Square 		
CF | > 		
CF | > PUT HANDKERCHIEF ON STATUE 		
CF | 		
CF | You rub the handkerchief on the marble statue, getting the blood and 		
CF | the tears on the stone. The handkerchief lets out a shriek and 		
CF | disappears in a puff of smoke! 		
CF | 		
CF | You stand back as the marble begins to crack and flake away, revealing 		
CF | a real girl holding a real rose. You gape, flabbergasted, as she 		
CF | stretches, turns to you, and smiles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to girl" 		
CF ] Town Square 		
CF | > 		
CF | > TALK TO GIRL 		
CF | 		
CF | You say, "Wow!" which is not a very princely thing to say, but you 		
CF | just saw a statue turn into a girl. The girl says, "Thank you, sir. If 		
CF | you had my beloved's tears, then you must know where he is! Take me to 		
CF | him so I can cure his curse with this magic rose!" 		
CF | 		
CF | > 		Knight_Otu asks, "Can we get a demotion to knight or something?"
Jacqueline says (to ClubFloyd), "grimm" 		
CF ] Town Square 		
CF | > 		
CF | > GRIMM 		
CF | 		
CF | The base fairy tale of this story, three brothers following three 		
CF | feathers to vie for the throne, is The Three Feathers. The 		
CF | feathers in my rendition come from the enchanted brothers transformed 		
CF | into swans in The Six Swans. 		
CF | 		
CF | Other fairy tales used in this location: 		
CF | The Queen Bee; Jorinde and Joringel; The Pied Piper of Hamelin; 		
CF | The Three Billy Goats Gruff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in mirror" 		
CF ] Town Square 		
CF | > 		
CF | > LOOK IN MIRROR 		
CF | 		
CF | 		
CF | 		
CF | Clubfloyd Looks Into The Mirror: 		
CF | 		
CF | You look into the mirror in your mind and see jumbled images of this 		
CF | girl's life, her emotions, her actions: 		
CF | 		
CF | ... the girl like an Autumn day, heart filled with love as she sneaks 		
CF | out to meet her true love... 		
CF | ... she's wild with anger and fear after she watches her love shrink 		
CF | and twist and become something else... 		
CF | ... on a perilous journey to find a magic flower, she is brave and 		
CF | fearless... 		
CF | ... she's wailing in anguish as she faces a wrathful witch. She turns 		
CF | to flee and her body is changing, stiffening... 		
CF | 		
CF | Conrad is staring around him, wondering what's going on, unable to see 		
CF | what you, Clubfloyd, see in the mirror. He can see only her beauty. 		
CF | 		
CF | You return to the game, to being Conrad. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Fork in the Path 		
CF | > 		
CF | > S 		
CF | 		
CF | You take a breath and plunge into the forest. You remember the way, 		
CF | and you go fast, remembering the wolf. The girl with the rose follows 		
CF | you. 		
CF | 		
CF | Fork in the Path 		
CF | This is the place where you saw the wolf. The bushes are beaten down 		
CF | to the east where you ran to escape it. That way lies the pond and the 		
CF | stone house. Your city lies southwest. North is Hamelin. 		
CF | 		
CF | You can see a girl here. 		
CF | 		
CF | > 		Jacqueline says (to David), "You're driving. Feed us to the nixie or whatever she is. We should not be king."
DavidW says (to ClubFloyd), "e" 		
CF ] Pond 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | You and the girl come to the grounds of the stone house by the pond. 		
CF | The frog sees the girl and croaks excitedly, "My true love!" He turns 		
CF | to you and says, "You have kept your word, Prince Conrad. I shall keep 		
CF | mine," and he dives into the pond, returning a moment later with the 		
CF | golden ball, which he drops at your feet. 		
CF | 		
CF | The girl touches the frog with the red rose, and with a magical POOF 		
CF | the frog disappears and a handsome young man is standing in his place. 		
CF | He grabs the girl and kisses her, and you feel a stab of jealousy. 		
CF | 		
CF | Suddenly, the petulant girl comes running out of the stone house, 		
CF | screaming, "MY BALL!" She stabs her finger in your face, whining, 		
CF | "That is MY ball. Give it to me NOW." 		
CF | 		
CF | The frog prince says, "That girl promised to help me if I retrieved 		
CF | her ball earlier, which I did. She promised to let me eat off her 		
CF | plate and drink from her cup and sleep in her bed. But she threw me 		
CF | against a wall instead." 		
CF | 		
CF | The girl with the rose gives her a shove, and she splashes into the 		
CF | pond, where the nixie's long fingers grab her and pull her down. You 		
CF | blink in surprise: what a waste of a pretty girl. 		
CF | 		
CF | The frog-prince says, "The nixie won't kill her. It's worse than 		
CF | that." And then he and his true love walk away, arm in arm. 		
CF | 		
CF | This is a tranquil pond, covered with lilypads in the front grounds of 		
CF | the large stone house. 		
CF | 		
CF | The forest is to the west. 		
CF | 		
CF | The large front door to the stone house is to the east. 		
CF | 		
CF | You can see a golden ball here. 		
CF | 		
CF | > 		Knight_Otu says, "Oh dear."
DavidW says (to ClubFloyd), "take ball" 		
CF ] Pond 		
CF | > 		
CF | > TAKE BALL 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "Don't worry. We'll be cursed into a Beast with talking bric-a-brac."
DavidW says (to ClubFloyd), "n" 		
CF ] Pond 		
CF | > 		
CF | > N 		
CF | 		
CF | You can't go that way. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Fork in the Path 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Fork in the Path 		
CF | This is the place where you saw the wolf. The bushes are beaten down 		
CF | to the east where you ran to escape it. That way lies the pond and the 		
CF | stone house. Your city lies southwest. North is Hamelin. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Town Square 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Town Square 		
CF | This is the town square of Hamelin. It's a quiet town, as something 		
CF | happened to all the children some time ago, and they are gone. 		
CF | 		
CF | The Mayor's house is to the east. There is a road leading to Bremen to 		
CF | the west. The forest is to the south. To the north, you can see a 		
CF | stone tower surrounded by briars and brambles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Bridge 		
CF | > 		
CF | > W 		
CF | 		
CF | You walk a long way through farmland and come to the... 		
CF | 		
CF | Bridge 		
CF | You pause on the bridge over the river. You peer over the edge and see 		
CF | the bloody body of a troll. It has been gored several times and is 		
CF | clearly dead. 		
CF | 		
CF | You can go east to Hamelin or west to Bremen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF | > 		
CF | > W 		
CF | 		
CF | You walk a long way through farmland. 		
CF | 		
CF | As you come into Bremen Park, a barrel rolls down to you from the 		
CF | stone arch, and you hear a cheer go up from the north. The barrel 		
CF | lands at your feet. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		Jacqueline says, "I find the 'waste of a pretty girl' comment wild. She was such a little whining harpy."
DavidW pushes the green 'space' button. 		
CF ] Bremen Park 		
CF | PRESS ANY KEY TO CONTINUEThis is a central green space with a 		
CF | bandstand in the middle of Bremen. The band has packed up and gone 		
CF | home, and the crowd has dispersed. 		
CF | 		
CF | A field beyond a stone archway is north. A small storefront is west. A 		
CF | road leads east. 		
CF | 		
CF | You can see a barrel here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x barrel" 		
CF ] Bremen Park 		
CF | > 		
CF | > X BARREL 		
CF | 		
CF | A wooden barrel. Blood oozes from between the staves. Its top is 		
CF | loose. 		
CF | 		
CF | > 		Knight_Otu says, "I found it rather disturbing."
		DavidW says, "oh geezus. This is the barrel of the false princess."
DavidW says (to ClubFloyd), "open barrel" 		
CF ] Bremen Park 		
CF | > 		
CF | > OPEN BARREL 		
CF | 		
CF | You open the barrel, revealing a body. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x body" 		
CF ] Bremen Park 		
CF | > 		
CF | > X BODY 		
CF | 		
CF | The body of the Lord's false bride-- the servant who forced the 		
CF | princess into being a goose girl. The inside of the barrel was studded 		
CF | with nails, and they put her in it and rolled her down from the Manor 		
CF | house through the arch. The barrel is full of blood, and the false 		
CF | bride is pierced hundreds of times. She is dead. This is justice, you 		
CF | guess. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search body" 		
CF ] Bremen Park 		
CF | > 		
CF | > SEARCH BODY 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		Jacqueline says, "..."
		Jade says, "a body to search"
		Jacqueline asks, "Is this ... just ... scenery?"
		Knight_Otu says, "Thank you for remiding us that actions have consequences."
		Jacqueline says, "It didn't let us search the troll but it may let us search her."
		DavidW says, "This scenery stopped our march to the jeweler's."
DavidW says (to ClubFloyd), "w" 		
CF ] Outside Jeweler's 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Outside Jeweler's 		
CF | This is a space outside a small storefront in the lively town of 		
CF | Bremen. You can read the lettering on the shop's front door to the 		
CF | west: "R. Stiltskin-- Jeweler." A card underneath the lettering reads: 		
CF | "OPEN". 		
CF | 		
CF | You can go east to Bremen Park. The forest is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Jeweler's Shop 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Jeweler's Shop 		
CF | A small, cramped space filled with odds and ends. A glass display case 		
CF | is here with a little man behind it. You can exit to the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to man" 		
CF ] Jeweler's Shop 		
CF | > 		
CF | > TALK TO MAN 		
CF | 		
CF | He waves his hands at you, saying, "Have you brought me anything? I 		
CF | need hair, gold, and pearls." 		
CF | 		
CF | > 		Jacqueline says, "Did you search her/"
		Jacqueline asks, "?"
		DavidW says, "YES"
		Jacqueline says, "Oh. Missed it. Sorry."
		Jacqueline says, "Ah. Nothing of interest."
		Jacqueline says, "Weird."
		Jacqueline says, "Just ghastly for the sake of ghastliness."
		DavidW says, "If necessary, I'll push her barrel to the troll and they can be together in the pretty river."
		Jacqueline says, "my"
		Knight_Otu says, "I guess as much as a body shredded by nails can be nothing of interest."
DavidW says (to ClubFloyd), "give hair" 		
CF ] Jeweler's Shop 		
CF | > 		
CF | > GIVE HAIR 		
CF | 		
CF | (to the little man) 		
CF | The little man squints at the hair, smells it, and says, "Ahh. A hair 		
CF | from a laughing princess!" He takes it from you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give pearls" 		
CF ] Jeweler's Shop 		
CF | > 		
CF | > GIVE PEARLS 		
CF | 		
CF | (to the little man) 		
CF | The little man squints at the pearls, smells them, and says, "Ahh. 		
CF | Perfectly luminescent pearls!" He takes them from you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give ball" 		
CF ] Jeweler's Shop 		
CF | > 		
CF | > GIVE BALL 		
CF | 		
CF | (to the little man) 		
CF | The little man squints at the golden ball, smells it, and says, "Ahh. 		
CF | Pure gold bathed in the water of a nixie's pond." He takes it from 		
CF | you, disappears into the back of the shop, and you hear hammering and 		
CF | creaking. After a short while, he returns with the most majestic ring 		
CF | you've ever seen: made of shining gold veined with pale tracing, set 		
CF | with two perfectly luminescent pearls. 		
CF | 		
CF | You reach for it, and he says, "Remember our bargain, Prince. Your 		
CF | firstborn child." You had forgotten about this bit, and you say, "Ah, 		
CF | yes, of course, our bargain. I remember, yes." 		
CF | 		
CF | The little man drops the ring in your hand. 		
CF | 		
CF | > 		Jacqueline says, "It could be like >COUNT LEAVES, except its >COUNT NAIL HOLE PUNCTURES"
DavidW says (to ClubFloyd), "x ring" 		
CF ] Jeweler's Shop 		
CF | > 		
CF | > X RING 		
CF | 		
CF | A breathtaking ring, fit for a King, made of pure gold and perfect 		
CF | pearls. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Outside Jeweler's 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Outside Jeweler's 		
CF | This is a space outside a small storefront. You can read the lettering 		
CF | on the shop's front door to the west: "R. Stiltskin-- Jeweler. A card 		
CF | underneath the lettering reads: "CLOSED". 		
CF | 		
CF | You can go east to Bremen Park. The forest is to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Outside Jeweler's 		
CF | > 		
CF | > S 		
CF | 		
CF | You don't think you'd ever be able to get back on your own. You can go 		
CF | back from Hamelin or blow your feather. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blow feather" 		
CF ] Path Into The Forest 		
CF | > 		
CF | > BLOW FEATHER 		
CF | 		
CF | You blow the feather into the air and it whirls briefly before 		
CF | shooting off down a dark, narrow path between tall trees. You follow 		
CF | behind it, twisting through the darkening forest, coming to... 		
CF | 		
CF | Path Into The Forest 		
CF | Most people avoid this forest, as the city is full of rumors about 		
CF | unpleasant creatures, enchantments, mischievous fairies, and other 		
CF | decidedly abnormal folk and circumstances there. 		
CF | 		
CF | You can go south to the slums, and the path branches to the northeast 		
CF | and northwest into the forest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take feather" 		
CF ] Path Into The Forest 		
CF | > 		
CF | > TAKE FEATHER 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		Jacqueline says, "The shop closes after you are done with it. Reminds me of Wishbringer."
DavidW says (to ClubFloyd), "s" 		
CF ] Slums 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Slums 		
CF | A dirty, forlorn area on the edge of a dark forest at the northern 		
CF | edge of the city, where the poorest people live. You've never been 		
CF | here before; the King prefers to pretend that his whole city is 		
CF | prosperous and beautiful, so no paved roads lead here, and no visitors 		
CF | come here. Dark, abandoned shacks surround you. You feel eyes on you, 		
CF | although you can see no one. You left the castle without a thing in 		
CF | your pockets, but your clothing is rich and your face is known. You 		
CF | are surely a target here. 		
CF | 		
CF | The road back to the castle is south. The path into the forest is 		
CF | north. 		
CF | 		
CF | One shack, to the east, looks neater and in better repair than the 		
CF | rest, with a sturdy front door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF | > 		
CF | > S 		
CF | 		
CF | You return triumphantly to the castle with the ring just as the sun 		
CF | disappears over the horizon. Your brothers arrived home hours ago with 		
CF | fine rings they purchased in the city. Again, they didn't put too much 		
CF | effort into it as they didn't believe you'd find anything worthy, and 		
CF | their rings lie on a small table before the King, twinkling with 		
CF | jewels. 		
CF | 		
CF | You put your ring on the table and all the light in the Great Hall 		
CF | seems drawn to it. Your brothers' rings seem tacky and gaudy in 		
CF | comparison. The magician examines your ring and declares it to be the 		
CF | finest ring he has ever seen, alive with magic and fit for a King. 		
CF | 		
CF | The King, wearier than ever, says, "This must be enough to convince 		
CF | everyone. Conrad is to be King after me." And then your stepmother 		
CF | says, "My husband, the next Queen is of great importance. How can 		
CF | Conrad rule without the right woman, of great beauty and grace, at his 		
CF | side? Let there be one more test: the prince who brings home the most 		
CF | beautiful bride shall be King after you." 		
CF | 		
CF | The King says, "One more test, then. Each prince shall follow the 		
CF | feathers and bring back the most beautiful woman they find, and the 		
CF | most beautiful of all shall win that prince the throne." He glares at 		
CF | his wife and adds, "And my decision will be final." 		
CF | 		
CF | And so the next morning, you belt on your sword and meet your family 		
CF | on the steps of the castle. The magician again has you blow the three 		
CF | feathers, and your brothers trot off following their feathers. And as 		
CF | before, yours blows toward and into the forest, and you follow it, 		
CF | into and through the forest, until you come to... 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		Knight_Otu says, "And of course a third task."
DavidW pushes the green 'space' button. 		
CF ] Front Yard 		
CF | Front Yard 		
CF | The front yard of a gingerbread house. A fence of candy canes 		
CF | surrounds a lawn of spun sugar. Marzipan trees and flowers are 		
CF | scattered throughout the yard. Chocolate paving stones lead west to 		
CF | the front door of the house. 		
CF | 		
CF | The door into the house to the west seems to be made of cookies. 		
CF | 		
CF | The feather drops down here. 		
CF | 		
CF | > 		Jacqueline says, "Things come in threes in these stories, yeah."
		DavidW asks, "Witch or Gretel, do you think is our bride-to-be?"
DavidW says (to ClubFloyd), "take feather" 		
CF ] Front Yard 		
CF | > 		
CF | > TAKE FEATHER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "knock on door" 		
CF ] Gingerbread House 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | You knock on the cookie door, and a creaky voice says, "Come in!" So 		
CF | you enter the house. 		
CF | 		
CF | Gingerbread House 		
CF | A house made of gingerbread. An old woman, thin and scraggly, with 		
CF | frazzled gray hair and a wart on her long nose, is stirring an iron 		
CF | cauldron over a fire next to a trestle table. Two children, a boy and 		
CF | a girl, are in cages here, staring out at you with pleading eyes. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woman" 		
CF ] Gingerbread House 		
CF | > 		
CF | > X WOMAN 		
CF | 		
CF | An old woman, thin and scraggly, with frazzled gray hair and a large 		
CF | wart on her long nose. She's obviously a witch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x boy" 		
CF ] Gingerbread House 		
CF | > 		
CF | > X BOY 		
CF | 		
CF | A handsome boy with tear-stained eyes. He's locked in a cage. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x girl" 		
CF ] Gingerbread House 		
CF | > 		
CF | > X GIRL 		
CF | 		
CF | A beautiful girl, prepubescent and ethereally lovely. She's locked in 		
CF | a cage. 		
CF | 		
CF | > 		Jacqueline hopes we do not come back to the castle with a child bride.
DavidW says (to ClubFloyd), "talk to woman" 		
CF | > 		
CF | > TALK TO WOMAN 		
CF | 		
CF | You say, "Madam, my magic feather has sent me here to find the most 		
CF | beautiful girl in the land to be my bride and win me the throne." You 		
CF | are unnerved by the children in the cages, and their pleading eyes. 		
CF | The witch notices you looking and says, "Unwanted children, lost in 		
CF | the forest. They always find their way to me. And I find a use for 		
CF | them." 		
CF | 		
CF | You blink, and she says, "But you're after a woman, you say! The 		
CF | fairest of them all, yes? Beauty, the most important quality for a 		
CF | Queen, or for any woman, whether they be kindhearted or selfish, 		
CF | honest or scheming. What woman has use without great beauty?" 		
CF | 		
CF | She seems to be waiting for you to answer, so you say, "Well, 		
CF | obviously. Will you help me?" 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		Jacqueline says, "'prepubescent and etherally lovely' is a terrible phrase."
DavidW pushes the green 'space' button. 		
CF ] Gingerbread House 		
CF | PRESS ANY KEY TO CONTINUEThe witch says, "Certainly I will. I'll try 		
CF | to give you a choice, which is something I don't think you've ever 		
CF | had. Did you know you're just a puppet, controlled by someone else?" 		
CF | 		
CF | You goggle at her and say, "That's just ridiculous. Who is controlling 		
CF | me? I'm a prince! No one controls me!" 		
CF | 		
CF | The Witch cackles and looks out of the text, out of story, out of the 		
CF | screen, at you, Clubfloyd, and reaches out her hand. "Clubfloyd," she 		
CF | says softly. "Will you give up control of Prince Conrad? He'll never 		
CF | be able to make his own mirror a better reflection of the people 		
CF | around him if he's under your control. Answer yes or no." > 		Jacqueline says, "Wish we had saved."
		Jacqueline says, "Hrm"
		DavidW asks, "who knew a choice like this was coming?"
		Jacqueline says, "I mean, I'm cool with letting him do his own thing. I don't like him anyway."
		Jacqueline says (to DW), "Oh, I know. There was no way to know."
		DavidW says, "I am also in favour of letting him loose."
DavidW says (to ClubFloyd), "yes" 		
CF | around him if he's under your control. Answer yes or no." > 		
CF | > YES 		
CF | 		
CF | 		
CF | 		
CF | As you give up control of Conrad, you feel the mirror detach and 		
CF | liquefy in your mind. It ripples down through your neck and your arm, 		
CF | to your hand, and flows from your fingertips into the screen; and the 		
CF | Witch reaches through the story and takes it. She turns to Prince 		
CF | Conrad and says, "You're free of Clubfloyd now, little prince. There 		
CF | is no fairest. There never was." And she smashes the mirror on the 		
CF | floor. Conrad frowns and says, "I don't know Clubfloyd. I don't know 		
CF | what you're talking about. I was here for something, but now I don't 		
CF | remember what." 		
CF | 		
CF | The Witch snorts and says "You were a character in a story, controlled 		
CF | by another. But now you are free to go and seek the fairest life you 		
CF | can." 		
CF | 		
CF | Conrad shakes himself, goes to the door, opens it, and leaves. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		Jade says, "untill the end there is no important choice"
DavidW pushes the green 'space' button. 		
CF ] Gingerbread House 		
CF | Conrad surveys the yard, the gingerbread house, himself.... and then 		
CF | walks off into the forest, where after a day of wandering, lost and 		
CF | alone, he finds an empty house with seven small beds in it. He goes 		
CF | in, cleans up the place, finds provisions, and cooks up a supper that 		
CF | he didn't know he could make. 		
CF | 		
CF | When the owners of the house come home and find Conrad, and the clean 		
CF | house, and the waiting supper, they adopt him and love him for 		
CF | himself. And in this way Conrad lives out his days, a useful man 		
CF | beloved by companions, making his own decisions, free of the influence 		
CF | of witches, magic mirrors, and you, Clubfloyd. 		
CF | 		
CF | 		
CF | 		
CF | Would you like to rewind and see what happens if you don't give up the 		
CF | mirror? > 		Jade says, "ClubFloyd lol"
		Jacqueline says, "Him being free, and not a king, seems like a winning ending. Hope he doesn't have kids."
DavidW says (to ClubFloyd), "yes" 		
CF ] 		
CF | 		
CF | Gingerbread House 		
CF | You are back in the gingerbread house with Prince Conrad and the 		
CF | Witch. The Witch has asked you, Clubfloyd, to give up control of 		
CF | Conrad. 		
CF | 		
CF | This time, you refuse. 		
CF | 		
CF | The Witch draws back her hand, sighs, and turns to you, Conrad. She 		
CF | says, "Well, this won't work out for you, since you haven't any more 		
CF | free will than anyone else in this story. Clubfloyd knows there can be 		
CF | no happy endings in magically compelling a bride, no matter what the 		
CF | stories say. But perhaps together, Clubfloyd and I can teach you 		
CF | something, little prince." 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		Jacqueline says, "Oh, and now that I read the ending, he's probably not having kids with the dwarves."
		DavidW says, "Unless they adopt."
		Jacqueline says, "I think adoptions are fine."
		Knight_Otu says, "They.... Dangit David."
		Jacqueline asks, "No Rumplestiltskin issues with adoption, right?"
		Jacqueline says, "Hrm. So now we gotta keep up the puppet show."
DavidW pushes the green 'space' button. 		
CF ] Gingerbread House 		
CF | "Now, to choose your bride. Of all the women you've met over the past 		
CF | days, which is the fairest to you? What is her name?" 		
CF | 		
CF | You reply, "I didn't get any names. I don't think any of them have 		
CF | names. They're princesses and daughters, sweethearts and brides, goose 		
CF | girls and granddaughters. What could a name matter?" 		
CF | 		
CF | The witch reaches out and smacks your hand with her hot spoon. "Names 		
CF | matter, prince. You went to great lengths to discover the name of a 		
CF | horse, did you not? You can never see a person as more than an 		
CF | archetype unless you know her name." 		
CF | 		
CF | "An arche-what?" you say. "Madam, I don't know any names. I don't even 		
CF | know which one is the most beautiful. They were all surpassingly 		
CF | beautiful of face and figure." 		
CF | 		
CF | "Face and figure," she mimics. "Now, I'll need a finger from you." 		
CF | 		
CF | "A finger?" you reply. "MY finger? Off my hand?" 		
CF | 		
CF | "Of course!" says the Witch. "In order to make sure that the most 		
CF | beautiful woman in the land will actually come with you, I need some 		
CF | flesh, blood, and bone from you. Your smallest finger should do." 		
CF | 		
CF | You start to back away, saying, "But... isn't there another way? Can I 		
CF | just leave?" 		
CF | 		
CF | The Witch sighs. "It's entirely too late for that, Prince Conrad. You 		
CF | can give me a finger and have your woman, or you can go into a cage. 		
CF | Which will it be? Just SAY finger, or cage." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf14" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Gingerbread House 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jacqueline says, "CAGE CAGE CAGE"
DavidW says (to ClubFloyd), "say cage" 		
CF | > 		
CF | > SAY CAGE 		
CF | 		
CF | (to the Witch) 		
CF | You say defiantly, "The cage it is! My father the King shall hear of 		
CF | this! You can't keep me!" 		
CF | 		
CF | The Witch smiles at you and says, "Brave little prince. You'll sleep 		
CF | now." 		
CF | 		
CF | You are falling... 		
CF | 		
CF | You lose consciousness... 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] Gingerbread House 		
CF | You wake to find yourself in a cage in the gingerbread house. Your 		
CF | powers of speech have left you. Days pass.... weeks... months.... 		
CF | years. The Witch feeds you something every day. Lost children find her 		
CF | house, are caged for a while, and then disappear. You are sure they go 		
CF | into the iron cauldron. You come to wish she would kill you too, but 		
CF | the Witch simply keeps you as a pet, an object. 		
CF | 		
CF | You hear the sound of children outside the house. Another lost brother 		
CF | and sister. The Witch brightens and goes to the door. 		
CF | 		
CF | 		
CF | 		
CF | Oh, dear. That decision didn't work out well for poor Conrad. Witches 		
CF | aren't to be trusted. Would you like to rewind and make a different 		
CF | choice? > 		Knight_Otu says, "Gee. he diplomats of the world will have so much fun with us as the king."
DavidW says (to ClubFloyd), "yes" 		
CF ] Gingerbread House 		
CF | 		
CF | Gingerbread House 		
CF | You are back in the gingerbread house, facing the witch. You say, 		
CF | "Fine! Take my finger! I'll be King and then I'll have power to fight 		
CF | you!" She snorts and replies, "Picture in your mind these nameless 		
CF | women and girls. Choose one, and she will be the fairest. Your blood 		
CF | and bone will ensure it." 		
CF | 		
CF | You picture all the lovely women you've met: 		
CF | 		
CF | 1.) The woman with the loom who made you the carpet, coldly beautiful, 		
CF | with a glow like the moon, dressed in black. 		
CF | 2.) The spoiled girl in the stone house, currently in the nixie's 		
CF | pond. A lovely girl with a pouting face, caramel colored hair, hazel 		
CF | eyes, and golden skin. 		
CF | 3.) The Mayor's fiancee, who lied about being able to spin straw into 		
CF | gold. She has violet eyes, ebony hair, and milky skin. 		
CF | 4.) The princess sleeping in the tower. She is as radiant as the sun, 		
CF | with golden hair, long black eyelashes, rosy cheeks, and a rosebud 		
CF | mouth. 		
CF | 5.) The enchantress in the tower, who gave you pearls, and who you 		
CF | suspect turns men into frogs. An enchantingly beautiful woman with a 		
CF | mane of red curls, a merry smile, and emerald eyes. 		
CF | 6.) The very young girl in the red cape, who you saved from the wolf. 		
CF | She is slender, with huge blue eyes in an elfin face. 		
CF | 7.) The goose girl who is really a princess. She is as lovely as a 		
CF | star, with pale blonde hair, a swan's neck, pale skin, and ruby lips. 		
CF | 8.) The true love of the frog-prince, who was a marble statue. A girl 		
CF | like an Autumn day, with curly chestnut hair, olive skin, deep 		
CF | chocolate-brown eyes, a face like an angel, and an air of fragility. 		
CF | 9.) You feel a little strange about it, but you can't help adding the 		
CF | prepubescent girl in the cage to the list... she's ethereally lovely. 		
CF | And in danger, which is romantic. 		
CF | 10.) You also can't help remembering the nixie. A lithe, nude, 		
CF | green-tinted girl with long bronze hair, pointed ears, amber eyes with 		
CF | vertical pupils, and sharp little teeth. 		
CF | 		
CF | You have them all in your mind. 		
CF | 		
CF | "CHOOSE!" thunders the witch. 		
CF | 		
CF | 		
CF | > 		Jade says, "final choices, enjoy"
		Jacqueline says, ""You feel a little strange about it..." ... yeah"
		Knight_Otu exclaims, "You feel just "a little strange"?!"
		Jacqueline says, "A little."
		Knight_Otu asks, "How about extremely strange!?"
		Jacqueline says, "Yeah"
		Jacqueline says, "So, I'm tempted to say nixie"
		Jade says, "when you choice, more strange stuff"
		Jacqueline says, "Also, brb gotta do a quick bio break"
		DavidW says, "I vote for 5, the enchantress."
		Knight_Otu says, "I mean, it may look a tad weird to bring a nude woman with greenish skin to the castle."
		DavidW says, "I'm sure the nixie can wear water or algae or something."
		Knight_Otu says, "Better than a child bride though."
		Jade says, "you can see all the choices"
		Jacqueline says, "Back"
		DavidW says, "I'll choose the nixie if that's our choice."
		Jacqueline says, "Wait"
		Jacqueline asks, "Who is the least morally horrible of these? 4?"
		Jacqueline says, "(Other than the children. I'm not considering them.)"
		DavidW says, "I think the enchantress will curse *someone* and I'd like to know who."
		Jacqueline asks, "Oh. That's why you want 5?"
		Jacqueline says, "Hm. Okay."
		Jacqueline says, "Sure. Whatevs."
		Knight_Otu says, "I guess I'd be or 4 if it means she'll wake up."
		DavidW says, "Also 5 is an adult who can't easily be controlled."
		Jacqueline says, "Sure."
DavidW says (to ClubFloyd), "say 5" 		
CF ] Gingerbread House 		
CF | > 		
CF | > SAY 5 		
CF | 		
CF | (to the Witch) 		
CF | Try saying something else to the witch. 		
CF | 		
CF | 		
CF | > 		Knight_Otu says, "True."
DavidW says (to ClubFloyd), "5" 		
CF ] Gingerbread House 		
CF | > 		
CF | > 5 		
CF | 		
CF | CHOOSE a number. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "choose 5" 		
CF | > 		
CF | > CHOOSE 5 		
CF | 		
CF | The Witch grins at you and says, "Ah, my cousin! A fine enchantress, 		
CF | but that one has her own agenda." 		
CF | 		
CF | She grasps your hand, puts it on the trestle table, produces a small, 		
CF | sharp knife, and.... 		
CF | 		
CF | WHACK! Pain explodes in your hand. The world tilts. And suddenly you 		
CF | find yourself standing in the Great Hall of the castle, next to the 		
CF | woman with the mane of red curls and the emerald eyes, wearing the 		
CF | fabulous pearl necklace. She seems even more beautiful now, as she 		
CF | trills her pretty laugh like bells. 		
CF | 		
CF | Your brothers are here, having brought back young noble ladies who are 		
CF | pretty, but who can't be compared to the woman beside you. The King, 		
CF | your brothers, and your stepmother gape at you, and at your bride, who 		
CF | smiles merrily at them. The King says, "Well, there's no doubt now. 		
CF | Conrad will be King!" 		
CF | 		
CF | Your stepmother and brothers are out of chances. They bow their heads 		
CF | to you. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		Jacqueline says, "We can come back to explore the others."
		Jacqueline says, "At least she had a good, sharp knife."
DavidW pushes the green 'space' button. 		
CF ] 		
CF | Two years have passed, and you are King. Kind of. Your wife has 		
CF | brought her cousin, the Witch, to live in the castle as her 		
CF | lady-in-waiting. Every time you try to exert your power as King, your 		
CF | wife simply turns you into a stone statue for a little while, an 		
CF | uncomfortable state indeed, so you have stopped protesting, stopped 		
CF | trying to run things. As time goes on, though, you irritate her more 		
CF | and more with your presence, and so you have been a statue in her 		
CF | drawing room for some time-- she likes to have you near so she can 		
CF | laugh at you, her merry laugh still like the sound of bells. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | In your statue state, you can see and hear everything. Currently, your 		
CF | wife-- the King now in all but name-- is discussing matters of state 		
CF | with the Witch, who is gnawing on what looks remarkably like a human 		
CF | bone (and come to think of it, where are your brothers?). Your wife's 		
CF | pearl necklace twines down around her arm, then around her waist, then 		
CF | back up to her neck. She is talking about a strike in the mines, and 		
CF | those dwarf miners who won't come to work anymore, and how angry it 		
CF | makes her... 		
CF | 		
CF | 		
CF | 		
CF | You hear the Witch cackle and bellow, "REWIND!" 		
CF | 		
CF | And suddenly, you are back in the gingerbread house. The Witch laughs 		
CF | heartily and says, "Now, Clubfloyd. That wasn't very nice." 		
CF | 		
CF | Conrad looks affronted and says peevishly, "That wasn't like I thought 		
CF | it would be. Maybe a different woman would be better for me?" The 		
CF | Witch sighs and says, "Well, Clubfloyd? What choice will you make for 		
CF | little Conrad now?" 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] Gingerbread House 		
CF | 		
CF | Gingerbread House 		
CF | You picture all the lovely women you've met: 		
CF | 		
CF | 1.) The woman with the loom who made you the carpet, coldly beautiful, 		
CF | with a glow like the moon, dressed in black. 		
CF | 2.) The spoiled girl in the stone house, currently in the nixie's 		
CF | pond. A lovely girl with a pouting face, caramel colored hair, hazel 		
CF | eyes, and golden skin. 		
CF | 3.) The Mayor's fiancee, who lied about being able to spin straw into 		
CF | gold. She has violet eyes, ebony hair, and milky skin. 		
CF | 4.) The princess sleeping in the tower. She is as radiant as the sun, 		
CF | with golden hair, long black eyelashes, rosy cheeks, and a rosebud 		
CF | mouth. 		
CF | √5.) The enchantress in the tower, who gave you pearls, and 		
CF | who 		
CF | you suspect turns men into frogs. An enchantingly beautiful woman with 		
CF | a mane of red curls, a merry smile, and emerald eyes. 		
CF | 6.) The very young girl in the red cape, who you saved from the wolf. 		
CF | She is slender, with huge blue eyes in an elfin face. 		
CF | 7.) The goose girl who is really a princess. She is as lovely as a 		
CF | star, with pale blonde hair, a swan's neck, pale skin, and ruby lips. 		
CF | 8.) The true love of the frog-prince, who was a marble statue. A girl 		
CF | like an Autumn day, with curly chestnut hair, olive skin, deep 		
CF | chocolate-brown eyes, a face like an angel, and an air of fragility. 		
CF | 9.) You feel a little strange about it, but you can't help adding the 		
CF | prepubescent girl in the cage to the list... she's ethereally lovely. 		
CF | And in danger, which is romantic. 		
CF | 10.) You also can't help remembering the nixie. A lithe, nude, 		
CF | green-tinted girl with long bronze hair, pointed ears, amber eyes with 		
CF | vertical pupils, and sharp little teeth. 		
CF | 		
CF | You have them all in your mind. 		
CF | 		
CF | "CHOOSE!" thunders the witch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "choose 4" 		
CF | > 		
CF | > CHOOSE 4 		
CF | 		
CF | The Witch grins at you and says, "Ah, my cousin's little sleeper! She 		
CF | won't be pleased." 		
CF | 		
CF | She grasps your hand, puts it on the trestle table, produces a small, 		
CF | sharp knife, and.... 		
CF | 		
CF | WHACK! Pain explodes in your hand. The world tilts. And suddenly you 		
CF | find yourself standing in the Great Hall of the castle, next to the 		
CF | girl as beautiful as the sun. She is sleeping soundly on the floor 		
CF | next to you. 		
CF | 		
CF | Your brothers are here, having brought back young noble ladies who are 		
CF | pretty, but who can't be compared to the woman beside you, even if she 		
CF | is asleep on the floor. The King, your brothers, and your stepmother 		
CF | gape at you, and at your bride, who lets out a soft snore. The King 		
CF | says, "Well, there's no doubt now. Conrad will be King!" 		
CF | 		
CF | Your stepmother and brothers are out of chances. They bow their heads 		
CF | to you. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] 		Jacqueline says, "Ready"
CF | A month has passed. The King's Magician did everything in his power to 		
CF | wake your bride to no avail, and then your father died. Since there 		
CF | was no help for it, you married her anyway, just yesterday. You tell 		
CF | yourself that she doesn't care, and that it might be handy having such 		
CF | a placid wife. She'll never argue with you. 		
CF | 		
CF | You wake, rise from your wedding bed, smile fondly at the sleeping 		
CF | woman with the golden hair in the bed, turn, and... 		
CF | 		
CF | The red-haired enchantress is leaning against the wall by the door. 		
CF | You let out a little scream of shock and she laughs, a sound like 		
CF | bells. "You're surprised to see me?" she trills. "You shouldn't be. 		
CF | You stole my little sleeper from me, and you should have known I 		
CF | wouldn't care for that." 		
CF | 		
CF | You try to say something, and she chucks you under the chin and says, 		
CF | "No matter. I shall have her back, and you as well, and this whole 		
CF | palace. Look out the window, King Conrad." 		
CF | 		
CF | You look out the window and see a wall of thorny brambles and briars, 		
CF | grown all around the castle. The enchantress says, "What kind of man 		
CF | marries an unconscious woman? It's quite disturbing. Well, you won't 		
CF | have time to regret it, because now you will sleep." You try to 		
CF | respond, but your eyes are so heavy. You are yawning... 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | Over the following years, the people of the kingdom get used to not 		
CF | having a King. They institute a government with elected leaders and 		
CF | get on quite well on their own. Every decade or so, a prince from 		
CF | another land comes here, following rumors of a sleeping princess, and 		
CF | tries to get through the brambles. None of them are ever seen again. 		
CF | 		
CF | 		
CF | 		
CF | You hear the Witch cackle and bellow, "REWIND!" 		
CF | 		
CF | And suddenly, you are back in the gingerbread house. Conrad sniffles, 		
CF | wipes his eyes and says, "What's happening? That was horrible. I don't 		
CF | understand! I just want a beautiful wife! Don't I?" 		
CF | 		
CF | The Witch says, "Little Prince, I don't think you know what you want. 		
CF | Clubfloyd, try again." 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] Gingerbread House 		
CF | 		
CF | Gingerbread House 		
CF | You picture all the lovely women you've met: 		
CF | 		
CF | 1.) The woman with the loom who made you the carpet, coldly beautiful, 		
CF | with a glow like the moon, dressed in black. 		
CF | 2.) The spoiled girl in the stone house, currently in the nixie's 		
CF | pond. A lovely girl with a pouting face, caramel colored hair, hazel 		
CF | eyes, and golden skin. 		
CF | 3.) The Mayor's fiancee, who lied about being able to spin straw into 		
CF | gold. She has violet eyes, ebony hair, and milky skin. 		
CF | √4.) The princess sleeping in the tower. She is as radiant as 		
CF | the sun, with golden hair, long black eyelashes, rosy cheeks, and a 		
CF | rosebud mouth. 		
CF | √5.) The enchantress in the tower, who gave you pearls, and 		
CF | who 		
CF | you suspect turns men into frogs. An enchantingly beautiful woman with 		
CF | a mane of red curls, a merry smile, and emerald eyes. 		
CF | 6.) The very young girl in the red cape, who you saved from the wolf. 		
CF | She is slender, with huge blue eyes in an elfin face. 		
CF | 7.) The goose girl who is really a princess. She is as lovely as a 		
CF | star, with pale blonde hair, a swan's neck, pale skin, and ruby lips. 		
CF | 8.) The true love of the frog-prince, who was a marble statue. A girl 		
CF | like an Autumn day, with curly chestnut hair, olive skin, deep 		
CF | chocolate-brown eyes, a face like an angel, and an air of fragility. 		
CF | 9.) You feel a little strange about it, but you can't help adding the 		
CF | prepubescent girl in the cage to the list... she's ethereally lovely. 		
CF | And in danger, which is romantic. 		
CF | 10.) You also can't help remembering the nixie. A lithe, nude, 		
CF | green-tinted girl with long bronze hair, pointed ears, amber eyes with 		
CF | vertical pupils, and sharp little teeth. 		
CF | 		
CF | You have them all in your mind. 		
CF | 		
CF | "CHOOSE!" thunders the witch. 		
CF | 		
CF | > 		Knight_Otu says, "I was hoping she'd be awake. I was sure we'd anger the witch though."
		Jacqueline says, "Yeah, I was hoping she'd wake with a kiss or something."
DavidW says (to ClubFloyd), "choose 10" 		
CF | > 		
CF | > CHOOSE 10 		
CF | 		
CF | The Witch grins at you and says, "Ah, the nixie. Never boring, that 		
CF | girl. And never clothed." 		
CF | 		
CF | She grasps your hand, puts it on the trestle table, produces a small, 		
CF | sharp knife, and.... 		
CF | 		
CF | WHACK! Pain explodes in your hand. The world tilts. And suddenly you 		
CF | find yourself standing in the Great Hall of the castle, next to the 		
CF | nixie with her amber reptilian eyes, greenish skin, and bronze hair. 		
CF | She is quite naked and dripping water on the floor. She fairly blazes 		
CF | with exotic, erotic, dangerous beauty. 		
CF | 		
CF | Your brothers are here, having brought back young noble ladies who are 		
CF | pretty, but who can't be compared to the creature beside you. The 		
CF | King, your brothers, and your stepmother gape at you, and at your 		
CF | bride, who bares her sharp teeth at them. The King says, "Well, this 		
CF | is an unusual choice. Yet there's no doubt that this girl is the 		
CF | loveliest by far, so Conrad will be King!" 		
CF | 		
CF | Your stepmother and brothers are out of chances. They bow their heads 		
CF | to you. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		Jacqueline says, "But that last one ended in democracy, which ain't bad."
DavidW pushes the green 'space' button. 		
CF ] 		
CF | Suddenly, chaos erupts as the nixie turns to you and bites you on your 		
CF | cheek, ripping out a chunk of flesh before running out the back doors 		
CF | and diving into the pond in the back gardens of the castle. You scream 		
CF | and fall backwards and the Magician rushes to your side. Guards draw 		
CF | their swords and stumble about, confused. Your brothers are shrieking; 		
CF | the King has slumped over in his throne; your stepmother is shouting 		
CF | orders; and blood is streaming from your wound, splattering the floor. 		
CF | You faint. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] Gingerbread House 		
CF | Of course, you never marry the nixie, because that's a ridiculous 		
CF | idea. How would that have ever worked out? She takes up permanent 		
CF | residence in the pond, and every week or so someone disappears from 		
CF | the garden until it is walled up. The King, disgusted by the whole 		
CF | affair, changes his mind about you inheriting the throne, but dies 		
CF | before he can choose between Roland and Hans. 		
CF | 		
CF | In the confusion of the days following the King's death, your 		
CF | stepmother the Queen seizes power, to the relief of nearly everyone, 		
CF | as she is a strong-willed person. She simply starts to rule and does 		
CF | it well. You are reduced to a servant in the house, cleaning the 		
CF | fireplaces and waiting on your brothers. In a way, this is a relief. 		
CF | 		
CF | Everyone starts to call you "Cinders," and the nickname sticks. And in 		
CF | this way you live out your days. 		
CF | 		
CF | 		
CF | 		
CF | You hear the Witch cackle and bellow, "REWIND!" 		
CF | 		
CF | And suddenly, you are back in the gingerbread house. Conrad is crying 		
CF | now, looking around in confusion. The Witch says, "What's the matter, 		
CF | Conrad?" And he replies, "It wasn't supposed to be like this! I'm 		
CF | supposed to get a beautiful girl. Then I'm supposed to be King and 		
CF | live happily ever after. But it isn't working out that way." 		
CF | 		
CF | The Witch sighs, rolls her eyes, and looks out at you, Clubfloyd. 		
CF | "What do you say, Clubfloyd?" she asks. Should we see if another woman 		
CF | works out for the prince? Yes or no." > 		Jacqueline says, "ha. That was great."
		Knight_Otu says, "That sounds like a winne."
		Jacqueline says, "Yeah, keep exploring, even though that one can't be beat."
		Knight_Otu says, "*winner"
DavidW says (to ClubFloyd), "yes" 		
CF ] Gingerbread House 		
CF | 		
CF | Gingerbread House 		
CF | You picture all the lovely women you've met: 		
CF | 		
CF | 1.) The woman with the loom who made you the carpet, coldly beautiful, 		
CF | with a glow like the moon, dressed in black. 		
CF | 2.) The spoiled girl in the stone house, currently in the nixie's 		
CF | pond. A lovely girl with a pouting face, caramel colored hair, hazel 		
CF | eyes, and golden skin. 		
CF | 3.) The Mayor's fiancee, who lied about being able to spin straw into 		
CF | gold. She has violet eyes, ebony hair, and milky skin. 		
CF | √4.) The princess sleeping in the tower. She is as radiant as 		
CF | the sun, with golden hair, long black eyelashes, rosy cheeks, and a 		
CF | rosebud mouth. 		
CF | √5.) The enchantress in the tower, who gave you pearls, and 		
CF | who 		
CF | you suspect turns men into frogs. An enchantingly beautiful woman with 		
CF | a mane of red curls, a merry smile, and emerald eyes. 		
CF | 6.) The very young girl in the red cape, who you saved from the wolf. 		
CF | She is slender, with huge blue eyes in an elfin face. 		
CF | 7.) The goose girl who is really a princess. She is as lovely as a 		
CF | star, with pale blonde hair, a swan's neck, pale skin, and ruby lips. 		
CF | 8.) The true love of the frog-prince, who was a marble statue. A girl 		
CF | like an Autumn day, with curly chestnut hair, olive skin, deep 		
CF | chocolate-brown eyes, a face like an angel, and an air of fragility. 		
CF | 9.) You feel a little strange about it, but you can't help adding the 		
CF | prepubescent girl in the cage to the list... she's ethereally lovely. 		
CF | And in danger, which is romantic. 		
CF | √10.) You also can't help remembering the nixie. A lithe, 		
CF | nude, 		
CF | green-tinted girl with long bronze hair, pointed ears, amber eyes with 		
CF | vertical pupils, and sharp little teeth. 		
CF | 		
CF | You have them all in your mind. 		
CF | 		
CF | "CHOOSE!" thunders the witch. 		
CF | 		
CF | > 		Jacqueline says, "I hope if we do chose the child we are admonished for it."
DavidW says (to ClubFloyd), "choose 1" 		
CF | > 		
CF | > CHOOSE 1 		
CF | 		
CF | The Witch grins at you and says, "Ah, my sister! Won't she be pleased. 		
CF | She's always wanted to be the fairest in the land!" 		
CF | 		
CF | She grasps your hand, puts it on the trestle table, produces a small, 		
CF | sharp knife, and.... 		
CF | 		
CF | WHACK! Pain explodes in your hand. The world tilts. And suddenly you 		
CF | find yourself standing in the Great Hall of the castle, next to the 		
CF | woman as beautiful as the moon, who wove the golden carpet. She seems 		
CF | even more beautiful now, glowing with a silvery light, with the 		
CF | haughty and imperious smile of a Queen. 		
CF | 		
CF | Your brothers are here, having brought back young noble ladies who are 		
CF | pretty, but who can't be compared to the woman beside you. The King, 		
CF | your brothers, and your stepmother gape at you, and at your bride, who 		
CF | looks impassively back at them. The King says, "Well, there's no doubt 		
CF | now. Conrad will be King!" 		
CF | 		
CF | Your stepmother and brothers are out of chances. They bow their heads 		
CF | to you. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | Five years have passed, and you are the King. In name, anyway. Your 		
CF | bride, the woman as beautiful as the moon, is a Witch as it turns out, 		
CF | and as you might have guessed. She has you under some kind of 		
CF | enchantment, as every time you try to make a decision for your 		
CF | kingdom, no matter what you mean to say, what you actually say is, "My 		
CF | wife shall decide." 		
CF | 		
CF | And decide she does. She is the King, and you spend your days 		
CF | recalling your adventures in an enchanted haze, alone, unloved, and 		
CF | forgotten. You've never had a child, so you've never had to settle up 		
CF | with the strange little jeweler, and as your wife has never touched 		
CF | you or allowed you to touch her, you probably never will have a child. 		
CF | The Mayor of Hamelin strangely just disappeared after you... your 		
CF | wife... came to rule, and a woman, the Mayor's wife, now rules in his 		
CF | stead. So you never had to settle up with the Mayor, either. The Lord 		
CF | of Bremen also vanished, and the Princess who was a Goose Girl rules 		
CF | there now. You've never seen anyone from any of your adventures again, 		
CF | because you never see anyone. You still don't know your wife's name. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] Gingerbread House 		
CF | Tired of your questions about where your brothers, your stepmother, 		
CF | and the Magician are (they disappeared some time ago), your wife has 		
CF | set you to the task of ordering the household. She has given you a 		
CF | ring of keys to every door in the castle, with instructions to open 		
CF | every door and tidy every room, except one, which she has forbidden 		
CF | you to enter. 		
CF | 		
CF | Every day you have passed by the forbidden room and paused at it and 		
CF | moved on. Today, though, you are tired of being told what to do. You 		
CF | put the key in the lock of the forbidden door, turn it, and enter the 		
CF | room... 		
CF | 		
CF | Carnage. The bodies of your brothers, your stepmother, and the 		
CF | Magician are here, chopped to pieces in a room awash in blood. You 		
CF | scream and turn to run... 		
CF | 		
CF | But your wife is in the doorway, axe in hand, smiling coldly at you. 		
CF | 		
CF | 		
CF | 		
CF | You hear the Witch cackle and bellow, "REWIND!" 		
CF | 		
CF | And suddenly, you are back in the gingerbread house. Conrad is 		
CF | weeping. The Witch says, "Are you ready to send him home yet, 		
CF | Clubfloyd? Yes or no." > 		Jacqueline says, "Women ruling the world. Not as fun as the Nixie ending, but good."
DavidW says (to ClubFloyd), "no" 		
CF ] Gingerbread House 		
CF | 		
CF | Gingerbread House 		
CF | You picture all the lovely women you've met: 		
CF | 		
CF | √1.) The woman with the loom who made you the carpet, coldly 		
CF | beautiful, with a glow like the moon, dressed in black. 		
CF | 2.) The spoiled girl in the stone house, currently in the nixie's 		
CF | pond. A lovely girl with a pouting face, caramel colored hair, hazel 		
CF | eyes, and golden skin. 		
CF | 3.) The Mayor's fiancee, who lied about being able to spin straw into 		
CF | gold. She has violet eyes, ebony hair, and milky skin. 		
CF | √4.) The princess sleeping in the tower. She is as radiant as 		
CF | the sun, with golden hair, long black eyelashes, rosy cheeks, and a 		
CF | rosebud mouth. 		
CF | √5.) The enchantress in the tower, who gave you pearls, and 		
CF | who 		
CF | you suspect turns men into frogs. An enchantingly beautiful woman with 		
CF | a mane of red curls, a merry smile, and emerald eyes. 		
CF | 6.) The very young girl in the red cape, who you saved from the wolf. 		
CF | She is slender, with huge blue eyes in an elfin face. 		
CF | 7.) The goose girl who is really a princess. She is as lovely as a 		
CF | star, with pale blonde hair, a swan's neck, pale skin, and ruby lips. 		
CF | 8.) The true love of the frog-prince, who was a marble statue. A girl 		
CF | like an Autumn day, with curly chestnut hair, olive skin, deep 		
CF | chocolate-brown eyes, a face like an angel, and an air of fragility. 		
CF | 9.) You feel a little strange about it, but you can't help adding the 		
CF | prepubescent girl in the cage to the list... she's ethereally lovely. 		
CF | And in danger, which is romantic. 		
CF | √10.) You also can't help remembering the nixie. A lithe, 		
CF | nude, 		
CF | green-tinted girl with long bronze hair, pointed ears, amber eyes with 		
CF | vertical pupils, and sharp little teeth. 		
CF | 		
CF | You have them all in your mind. 		
CF | 		
CF | "CHOOSE!" thunders the witch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "choose 6" 		
CF | > 		
CF | > CHOOSE 6 		
CF | 		
CF | The Witch grins at you and says, "Ah, the little wolf-girl. All is not 		
CF | as it seems with that child." 		
CF | 		
CF | She grasps your hand, puts it on the trestle table, produces a small, 		
CF | sharp knife, and.... 		
CF | 		
CF | WHACK! Pain explodes in your hand. The world tilts. And suddenly you 		
CF | find yourself standing in the Great Hall of the castle, next to the 		
CF | young girl in the red cape. She seems even more beautiful now, her big 		
CF | blue eyes brimming with tears. 		
CF | 		
CF | Your brothers are here, having brought back young noble ladies who are 		
CF | pretty, but who can't be compared to the girl beside you. The King, 		
CF | your brothers, and your stepmother gape at you, and at your bride, who 		
CF | trembles, looking so young and vulnerable. The King says, "Well, 		
CF | there's no doubt now. Conrad will be King!" 		
CF | 		
CF | Your stepmother and brothers are out of chances. They bow their heads 		
CF | to you. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | Six months have passed, and you are King. It is the night of the full 		
CF | moon, a night you have come to dread. You have barricaded your door, 		
CF | waiting in fear for the terror to come. 		
CF | 		
CF | A long howl sounds from downstairs, and you shiver as you hear the 		
CF | snarls and roars of your bride, and the screams of those she chases 		
CF | and catches in the halls in her hunt. 		
CF | 		
CF | BANG! 		
CF | 		
CF | The wolf is at your door, and you run out the side door and down the 		
CF | stone halls, frantic to escape. You hear the snarling of the wolf 		
CF | behind you, her breath hot on your neck. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] Gingerbread House 		
CF | You run frantically, taking corners at full speed, leaping down the 		
CF | stairs, running as fast as you can. But the tick, tick, tick of claws 		
CF | on the stone floors in getting closer and closer. You dare not look 		
CF | back. You reach the great hall when a giant, sharp claw brings you 		
CF | down, ripping a gash across your back. You whimper as the wolf's paw 		
CF | turns you over, and you look into the big blue eyes of your bride, the 		
CF | werewolf. She howls and bares her teeth and... 		
CF | 		
CF | 		
CF | 		
CF | You hear the Witch cackle and bellow, "REWIND!" 		
CF | 		
CF | And suddenly, you are back in the gingerbread house. Conrad is 		
CF | weeping. The Witch says, "Are you ready to send him home yet, 		
CF | Clubfloyd? Yes or no." > 		
DavidW says (to ClubFloyd), "no" 		
CF ] Gingerbread House 		
CF | 		
CF | Gingerbread House 		
CF | You picture all the lovely women you've met: 		
CF | 		
CF | √1.) The woman with the loom who made you the carpet, coldly 		
CF | beautiful, with a glow like the moon, dressed in black. 		
CF | 2.) The spoiled girl in the stone house, currently in the nixie's 		
CF | pond. A lovely girl with a pouting face, caramel colored hair, hazel 		
CF | eyes, and golden skin. 		
CF | 3.) The Mayor's fiancee, who lied about being able to spin straw into 		
CF | gold. She has violet eyes, ebony hair, and milky skin. 		
CF | √4.) The princess sleeping in the tower. She is as radiant as 		
CF | the sun, with golden hair, long black eyelashes, rosy cheeks, and a 		
CF | rosebud mouth. 		
CF | √5.) The enchantress in the tower, who gave you pearls, and 		
CF | who 		
CF | you suspect turns men into frogs. An enchantingly beautiful woman with 		
CF | a mane of red curls, a merry smile, and emerald eyes. 		
CF | √6.) The very young girl in the red cape, who you saved from 		
CF | the wolf. She is slender, with huge blue eyes in an elfin face. 		
CF | 7.) The goose girl who is really a princess. She is as lovely as a 		
CF | star, with pale blonde hair, a swan's neck, pale skin, and ruby lips. 		
CF | 8.) The true love of the frog-prince, who was a marble statue. A girl 		
CF | like an Autumn day, with curly chestnut hair, olive skin, deep 		
CF | chocolate-brown eyes, a face like an angel, and an air of fragility. 		
CF | 9.) You feel a little strange about it, but you can't help adding the 		
CF | prepubescent girl in the cage to the list... she's ethereally lovely. 		
CF | And in danger, which is romantic. 		
CF | √10.) You also can't help remembering the nixie. A lithe, 		
CF | nude, 		
CF | green-tinted girl with long bronze hair, pointed ears, amber eyes with 		
CF | vertical pupils, and sharp little teeth. 		
CF | 		
CF | You have them all in your mind. 		
CF | 		
CF | "CHOOSE!" thunders the witch. 		
CF | 		
CF | > 		Jacqueline asks, "So, this is by the same person who wrote the moon game?"
DavidW says (to ClubFloyd), "choose 9" 		
CF | > 		
CF | > CHOOSE 9 		
CF | 		
CF | The Witch grins at you and says, "Ah, the child. I suppose in this day 		
CF | and age, grown men marry little girls as a matter of course." 		
CF | 		
CF | She grasps your hand, puts it on the trestle table, produces a small, 		
CF | sharp knife, and.... 		
CF | 		
CF | WHACK! Pain explodes in your hand. The world tilts. And suddenly you 		
CF | find yourself standing in the Great Hall of the castle, next to the 		
CF | very young girl from the cage in the witch's house. She is 		
CF | heartbreakingly beautiful, and weeping in fear, the tears streaking 		
CF | her cheeks. 		
CF | 		
CF | Your brothers are here, having brought back young noble ladies who are 		
CF | pretty, but who can't be compared to the girl beside you. The King, 		
CF | your brothers, and your stepmother gape at you, and at your bride, who 		
CF | trembles. The King says, "Well, she's awfully young. But there's no 		
CF | doubt that she's the most beautiful. Conrad will be King!" 		
CF | 		
CF | Your stepmother and brothers are out of chances. They bow their heads 		
CF | to you. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | The next day, your father dies and you are crowned King. The Magician, 		
CF | perturbed by your choice of such a young girl, has chosen to delay 		
CF | your wedding until she (Gretel! You've learned her name) is of age. 		
CF | The child weeps and cries, missing her brother, scarred by her 		
CF | experiences with the witch, and with you. You console yourself with 		
CF | the fact that you saved her from the Witch's pot and turn your mind to 		
CF | running your kingdom. 		
CF | 		
CF | You are pondering the forest and its dangerous denizens, and what to 		
CF | do about them, when the Magician enters and tells you the news: Gretel 		
CF | has run away, into the forest, to try and find her lost brother. 		
CF | There's no sign of her, just a trail of breadcrumbs that ends abruptly 		
CF | on the path. 		
CF | 		
CF | Alarmed, you take your trusty sword and plunge into the forest to find 		
CF | her. 		
CF | 		
CF | You search all day and become quite lost. You don't know what became 		
CF | of your magic feather, but you sure could use it now. You rest for a 		
CF | moment on the trail and hear footsteps coming down the path. You leap 		
CF | up, sword out... 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] Gingerbread House 		
CF | And the old woman, the grandmother who fed you the white snake, comes 		
CF | around the bend toward you. You breathe a sigh of relief, lower your 		
CF | sword, and greet her: "Good day, Grandmother! I'm seeking my little 		
CF | bride, lost in the woods. Have you seen her?" 		
CF | 		
CF | Grandmother surveys you with sharp eyes and replies, "Of course I 		
CF | have. She's safe at my house. Safe from all the wolves in the forest." 		
CF | 		
CF | "I'm sorry to hear such dangerous predators still roam the forest, 		
CF | Madam," you reply. And she smiles coldly and says, looking into your 		
CF | eyes, "They do indeed. I'm looking at one right now." 		
CF | 		
CF | You understand her meaning and start to object, to tell her that you 		
CF | are King and can do what you like, that men marry young girls all the 		
CF | time, that you are certainly no predator... but your voice is changing 		
CF | into a growl. You are falling to your hands and knees. Fur is 		
CF | sprouting from your arms. Your fingernails harden into claws and you 		
CF | feel your spine elongate into a tail. 		
CF | 		
CF | You're a wolf. You snarl and turn to the old woman, who is now holding 		
CF | your sword. You leap. The sword comes down. 		
CF | 		
CF | 		
CF | 		
CF | You hear the Witch cackle and bellow, "REWIND!" 		
CF | 		
CF | And suddenly, you are back in the gingerbread house. Conrad is 		
CF | weeping. The Witch says, "Are you ready to send him home yet, 		
CF | Clubfloyd? Yes or no." > 		Jacqueline says, "yay"
		DavidW says, "Let's find Conrad a husband next."
		Jade says, "a lot of stuff"
		Jacqueline says (to DW), "I'm down, but not sure that's an option."
		DavidW asks, "Are we done picking fair girls?"
		DavidW says, "We have the option to send him home without a bride."
		Jacqueline says (to DW), "I think we're just lawnmowering now."
		DavidW says, "yes, but we don't have to."
		Jacqueline says, "Nah, I'm enjoying the clevel twists on endings."
		Jacqueline asks, "Please lawnmower more?"
		DavidW says, "ok"
DavidW says (to ClubFloyd), "no" 		
CF ] Gingerbread House 		
CF | 		
CF | Gingerbread House 		
CF | You picture all the lovely women you've met: 		
CF | 		
CF | √1.) The woman with the loom who made you the carpet, coldly 		
CF | beautiful, with a glow like the moon, dressed in black. 		
CF | 2.) The spoiled girl in the stone house, currently in the nixie's 		
CF | pond. A lovely girl with a pouting face, caramel colored hair, hazel 		
CF | eyes, and golden skin. 		
CF | 3.) The Mayor's fiancee, who lied about being able to spin straw into 		
CF | gold. She has violet eyes, ebony hair, and milky skin. 		
CF | √4.) The princess sleeping in the tower. She is as radiant as 		
CF | the sun, with golden hair, long black eyelashes, rosy cheeks, and a 		
CF | rosebud mouth. 		
CF | √5.) The enchantress in the tower, who gave you pearls, and 		
CF | who 		
CF | you suspect turns men into frogs. An enchantingly beautiful woman with 		
CF | a mane of red curls, a merry smile, and emerald eyes. 		
CF | √6.) The very young girl in the red cape, who you saved from 		
CF | the wolf. She is slender, with huge blue eyes in an elfin face. 		
CF | 7.) The goose girl who is really a princess. She is as lovely as a 		
CF | star, with pale blonde hair, a swan's neck, pale skin, and ruby lips. 		
CF | 8.) The true love of the frog-prince, who was a marble statue. A girl 		
CF | like an Autumn day, with curly chestnut hair, olive skin, deep 		
CF | chocolate-brown eyes, a face like an angel, and an air of fragility. 		
CF | √9.) You feel a little strange about it, but you can't help 		
CF | adding the prepubescent girl in the cage to the list... she's 		
CF | ethereally lovely. And in danger, which is romantic. 		
CF | √10.) You also can't help remembering the nixie. A lithe, 		
CF | nude, 		
CF | green-tinted girl with long bronze hair, pointed ears, amber eyes with 		
CF | vertical pupils, and sharp little teeth. 		
CF | 		
CF | You have them all in your mind. 		
CF | 		
CF | "CHOOSE!" thunders the witch. 		
CF | 		
CF | > 		Jacqueline says, "clevel=clever, of course."
DavidW says (to ClubFloyd), "choose 7" 		
CF | > 		
CF | > CHOOSE 7 		
CF | 		
CF | The Witch grins at you and says, "Ah, the Goose Girl! A most 		
CF | vindictive young lady." 		
CF | 		
CF | She grasps your hand, puts it on the trestle table, produces a small, 		
CF | sharp knife, and.... 		
CF | 		
CF | WHACK! Pain explodes in your hand. The world tilts. And suddenly you 		
CF | find yourself standing in the Great Hall of the castle, next to the 		
CF | princess who was a goose-girl. She is as beautiful as a star, with her 		
CF | pale blonde hair gleaming. She seems even more beautiful now, as she 		
CF | stares down your stepmother, her chin lifted. She is a true princess. 		
CF | 		
CF | Your brothers are here, having brought back young noble ladies who are 		
CF | pretty, but who can't be compared to the girl beside you. The King, 		
CF | your brothers, and your stepmother gape at you, and at your bride, who 		
CF | gives them an imperious nod. The King says, "Well, there's no doubt 		
CF | now. Conrad will be King!" 		
CF | 		
CF | Your stepmother and brothers are out of chances. They bow their heads 		
CF | to you. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		Knight_Otu says, "I feel the witch judging us more and more harshly for meddling."
DavidW pushes the green 'space' button. 		
CF ] 		
CF | Two days later, your father dies and you are crowned King. The Lord of 		
CF | Bremen, angry at being deprived of yet another bride, has challenged 		
CF | you to a duel, and honor will not allow you to refuse. If you don't 		
CF | fight, the town of Bremen will not accept you as King and will secede. 		
CF | War may follow. So here you are, readying yourself for a duel with 		
CF | your trusty sword and wishing you had paid more attention to your 		
CF | teachers in swordsmanship. 		
CF | 		
CF | You bite into the apple someone left on your table, turn, and let out 		
CF | a surprised yelp, for sitting in your chair, watching you, is the 		
CF | woman who wove your carpet. Who is, of course, a Witch. 		
CF | 		
CF | She smiles her cold, haughty smile at you and says, "I've come to 		
CF | settle our debt, King Conrad. You promised me my heart's desire for 		
CF | weaving that carpet, and I will collect on that promise today." 		
CF | 		
CF | You sigh and say, "I'm about to fight a duel, but tell me what it is 		
CF | you want." 		
CF | 		
CF | "The crown," she says. "I'll take it, fight your duel for you, and be 		
CF | King myself." You sputter and say, "But I cannot give you that. I am 		
CF | King." 		
CF | 		
CF | She gazes impassively at you for a moment, and then gestures to the 		
CF | apple. "Too late," she says. "The poison in the apple is already doing 		
CF | its work." 		
CF | 		
CF | You look at the red apple, and the world starts fading out. You are 		
CF | falling down... 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] Gingerbread House 		
CF | You lie on the floor, paralyzed, yet able to see and hear. Your wife 		
CF | comes into the room, bends down and says softly to you, "Thank you for 		
CF | choosing me. I meant to rule Bremen with my true love, but thanks to 		
CF | you, we'll rule the whole kingdom." 		
CF | 		
CF | She plucks the crown from your head, hands it to the Witch, and kisses 		
CF | her. The two of them are stunning: one woman as beautiful as the moon, 		
CF | and one as beautiful as a star. The Witch picks up your sword and they 		
CF | leave together, arm in arm. 		
CF | 		
CF | You don't die; the Witch's poisoned apple has only paralyzed you 		
CF | permanently. The Witch and your wife dispatch the Lord of Bremen 		
CF | easily, as no one in Bremen seems to care. They put your paralyzed, 		
CF | yet aware, body in a glass coffin in the Great Hall so everyone can 		
CF | witness their power over the man who thought he could control them. 		
CF | They rule the kingdom together, the Witch as King and your wife as 		
CF | Queen, as you lie in your glass coffin. Perhaps one day, you think, an 		
CF | adventuring princess will give you the kiss that wakes you. 		
CF | 		
CF | 		
CF | 		
CF | You hear the Witch cackle and bellow, "REWIND!" 		
CF | 		
CF | And suddenly, you are back in the gingerbread house. Conrad is 		
CF | weeping. The Witch says, "Are you ready to send him home yet, 		
CF | Clubfloyd? Yes or no." > 		Jacqueline says, "YES"
		DavidW asks, "No more lawnmowing?"
		Jacqueline asks, "Have we done them all?"
		DavidW says, "Nope."
		Jacqueline frowns. "Kinda wanna see 'em all."
DavidW says (to ClubFloyd), "no" 		
CF ] Gingerbread House 		
CF | 		
CF | Gingerbread House 		
CF | You picture all the lovely women you've met: 		
CF | 		
CF | √1.) The woman with the loom who made you the carpet, coldly 		
CF | beautiful, with a glow like the moon, dressed in black. 		
CF | 2.) The spoiled girl in the stone house, currently in the nixie's 		
CF | pond. A lovely girl with a pouting face, caramel colored hair, hazel 		
CF | eyes, and golden skin. 		
CF | 3.) The Mayor's fiancee, who lied about being able to spin straw into 		
CF | gold. She has violet eyes, ebony hair, and milky skin. 		
CF | √4.) The princess sleeping in the tower. She is as radiant as 		
CF | the sun, with golden hair, long black eyelashes, rosy cheeks, and a 		
CF | rosebud mouth. 		
CF | √5.) The enchantress in the tower, who gave you pearls, and 		
CF | who 		
CF | you suspect turns men into frogs. An enchantingly beautiful woman with 		
CF | a mane of red curls, a merry smile, and emerald eyes. 		
CF | √6.) The very young girl in the red cape, who you saved from 		
CF | the wolf. She is slender, with huge blue eyes in an elfin face. 		
CF | √7.) The goose girl who is really a princess. She is as lovely 		
CF | as a star, with pale blonde hair, a swan's neck, pale skin, and ruby 		
CF | lips. 		
CF | 8.) The true love of the frog-prince, who was a marble statue. A girl 		
CF | like an Autumn day, with curly chestnut hair, olive skin, deep 		
CF | chocolate-brown eyes, a face like an angel, and an air of fragility. 		
CF | √9.) You feel a little strange about it, but you can't help 		
CF | adding the prepubescent girl in the cage to the list... she's 		
CF | ethereally lovely. And in danger, which is romantic. 		
CF | √10.) You also can't help remembering the nixie. A lithe, 		
CF | nude, 		
CF | green-tinted girl with long bronze hair, pointed ears, amber eyes with 		
CF | vertical pupils, and sharp little teeth. 		
CF | 		
CF | You have them all in your mind. 		
CF | 		
CF | "CHOOSE!" thunders the witch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "choose 3" 		
CF | > 		
CF | > CHOOSE 3 		
CF | 		
CF | The Witch grins at you and says, "Ah, the liar. Ambitious, that one. 		
CF | Being Queen will suit her well." 		
CF | 		
CF | She grasps your hand, puts it on the trestle table, produces a small, 		
CF | sharp knife, and.... 		
CF | 		
CF | WHACK! Pain explodes in your hand. The world tilts. And suddenly you 		
CF | find yourself standing in the Great Hall of the castle, next to the 		
CF | beautiful girl who lied about spinning straw into gold, with her 		
CF | violet eyes and ebony hair. 		
CF | 		
CF | Your brothers are here, having brought back young noble ladies who are 		
CF | pretty, but who can't be compared to the girl beside you. The King, 		
CF | your brothers, and your stepmother gape at you, and at your bride, who 		
CF | beams at them. She sought a rich and powerful husband, and now she 		
CF | will be Queen. The King says, "Well, there's no doubt now. Conrad will 		
CF | be King!" 		
CF | 		
CF | Your stepmother and brothers are out of chances. They bow their heads 		
CF | to you. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		Jade says, "try all, is funny"
DavidW pushes the green 'space' button. 		
CF ] 		
CF | Seven years have passed, and you are king. The Mayor of Hamelin, 		
CF | outraged at your theft of his bride when he was so helpful to you, 		
CF | waged war on you, and for the last seven years the war has been 		
CF | ferocious, claiming the lives of many in your city and in Hamelin. 		
CF | 		
CF | The people of Hamelin finally revolted, refusing to fight for this 		
CF | cause any longer. The fire of revolution has spread, and your city is 		
CF | burning. Destruction is imminent. The people are simply fed up with 		
CF | dying for bickering nobles. 		
CF | 		
CF | And your wife has just given birth to a baby boy. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] Gingerbread House 		
CF | You stand beside your wife's bed as she sleeps, worn out from 		
CF | childbirth. You can smell smoke from the burning city, and you look at 		
CF | the tiny, perfect face of your son in your arms. 		
CF | 		
CF | And... POOF! 		
CF | 		
CF | The little man, the jeweler, is in the room, and you know suddenly, 		
CF | with a twist of nausea, why he is here. You clutch the baby and say, 		
CF | "You can't have him. That was a ridiculous deal! How was I to know..." 		
CF | 		
CF | The little man sighs, stumps over to you, and says, "You cannot break 		
CF | this agreement, King Conrad. The deal was binding." 		
CF | 		
CF | You turn away as if to run, and the little man reaches out one long 		
CF | finger and twirls it in a circle. There is a flash of light, and your 		
CF | arms are empty. The little man is gone, and so is your baby. 		
CF | 		
CF | You hear the mob break through the castle walls. They are coming for 		
CF | you. 		
CF | 		
CF | 		
CF | 		
CF | You hear the Witch cackle and bellow, "REWIND!" 		
CF | 		
CF | And suddenly, you are back in the gingerbread house. Conrad is 		
CF | weeping. The Witch says, "Are you ready to send him home yet, 		
CF | Clubfloyd? Yes or no." > 		
DavidW says (to ClubFloyd), "no" 		
CF ] Gingerbread House 		
CF | 		
CF | Gingerbread House 		
CF | You picture all the lovely women you've met: 		
CF | 		
CF | √1.) The woman with the loom who made you the carpet, coldly 		
CF | beautiful, with a glow like the moon, dressed in black. 		
CF | 2.) The spoiled girl in the stone house, currently in the nixie's 		
CF | pond. A lovely girl with a pouting face, caramel colored hair, hazel 		
CF | eyes, and golden skin. 		
CF | √3.) The Mayor's fiancee, who lied about being able to spin 		
CF | straw into gold. She has violet eyes, ebony hair, and milky skin. 		
CF | √4.) The princess sleeping in the tower. She is as radiant as 		
CF | the sun, with golden hair, long black eyelashes, rosy cheeks, and a 		
CF | rosebud mouth. 		
CF | √5.) The enchantress in the tower, who gave you pearls, and 		
CF | who 		
CF | you suspect turns men into frogs. An enchantingly beautiful woman with 		
CF | a mane of red curls, a merry smile, and emerald eyes. 		
CF | √6.) The very young girl in the red cape, who you saved from 		
CF | the wolf. She is slender, with huge blue eyes in an elfin face. 		
CF | √7.) The goose girl who is really a princess. She is as lovely 		
CF | as a star, with pale blonde hair, a swan's neck, pale skin, and ruby 		
CF | lips. 		
CF | 8.) The true love of the frog-prince, who was a marble statue. A girl 		
CF | like an Autumn day, with curly chestnut hair, olive skin, deep 		
CF | chocolate-brown eyes, a face like an angel, and an air of fragility. 		
CF | √9.) You feel a little strange about it, but you can't help 		
CF | adding the prepubescent girl in the cage to the list... she's 		
CF | ethereally lovely. And in danger, which is romantic. 		
CF | √10.) You also can't help remembering the nixie. A lithe, 		
CF | nude, 		
CF | green-tinted girl with long bronze hair, pointed ears, amber eyes with 		
CF | vertical pupils, and sharp little teeth. 		
CF | 		
CF | You have them all in your mind. 		
CF | 		
CF | "CHOOSE!" thunders the witch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "choose 2" 		
CF | > 		
CF | > CHOOSE 2 		
CF | 		
CF | The Witch grins at you and says, "Ah, the betrayer of frogs. A fine 		
CF | choice for you!" 		
CF | 		
CF | She grasps your hand, puts it on the trestle table, produces a small, 		
CF | sharp knife, and.... 		
CF | 		
CF | WHACK! Pain explodes in your hand. The world tilts. And suddenly you 		
CF | find yourself standing in the Great Hall of the castle, next to the 		
CF | beautiful girl who betrayed the frog prince and lost her golden ball. 		
CF | She's still damp from the nixie's pond. 		
CF | 		
CF | Your brothers are here, having brought back young noble ladies who are 		
CF | pretty, but who can't be compared to the girl beside you. The King, 		
CF | your brothers, and your stepmother gape at you, and at your bride, who 		
CF | rolls her eyes at them and pouts. The King says, "Well, there's no 		
CF | doubt now. Conrad will be King!" 		
CF | 		
CF | Your stepmother and brothers are out of chances. They bow their heads 		
CF | to you. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | One year has passed, and you are King of a kingdom on the brink of 		
CF | financial ruin. Your wife has expensive taste and has pressed every 		
CF | goldsmith, dressmaker, and artisan in the kingdom into indentured 		
CF | servitude to her insatiable appetite for gold, jewels, and gowns. Her 		
CF | rooms are crammed to bursting with expensive objects, yet she still 		
CF | whines about her lost ball. And the curse on her manifests itself in 		
CF | an unsurprising way: she looks more and more like a frog every day. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		Jacqueline says, "It's nice that the game checks them off for you."
DavidW pushes the green 'space' button. 		
CF ] Gingerbread House 		
CF | You are at the dinner table, listening to your wife whine. One of your 		
CF | brothers distracts her, and you see your stepmother pour some powder 		
CF | into your wife's wine. She sees you looking and waits for you to say 		
CF | something, but you keep quiet. 		
CF | 		
CF | The next day your wife is dead, and still, you keep quiet. 		
CF | 		
CF | It seems her curse has passed on to you, for within a few months you 		
CF | have transformed into a frog. You now live in the big fountain in the 		
CF | castle's courtyard. You suppose your stepmother and brothers are 		
CF | running the kingdom, but all of that is not very interesting to you 		
CF | now. 		
CF | 		
CF | A fly buzzes by you, and your long tongue darts out and catches it. 		
CF | Sweetness explodes in your mouth. You dive back into the fountain and 		
CF | swim through the cool, murky water. 		
CF | 		
CF | 		
CF | 		
CF | You hear the Witch cackle and bellow, "REWIND!" 		
CF | 		
CF | And suddenly, you are back in the gingerbread house. Conrad is 		
CF | weeping. The Witch says, "Are you ready to send him home yet, 		
CF | Clubfloyd? Yes or no." > 		
DavidW says (to ClubFloyd), "no" 		
CF ] Gingerbread House 		
CF | 		
CF | Gingerbread House 		
CF | You picture all the lovely women you've met: 		
CF | 		
CF | √1.) The woman with the loom who made you the carpet, coldly 		
CF | beautiful, with a glow like the moon, dressed in black. 		
CF | √2.) The spoiled girl in the stone house, currently in the 		
CF | nixie's pond. A lovely girl with a pouting face, caramel colored hair, 		
CF | hazel eyes, and golden skin. 		
CF | √3.) The Mayor's fiancee, who lied about being able to spin 		
CF | straw into gold. She has violet eyes, ebony hair, and milky skin. 		
CF | √4.) The princess sleeping in the tower. She is as radiant as 		
CF | the sun, with golden hair, long black eyelashes, rosy cheeks, and a 		
CF | rosebud mouth. 		
CF | √5.) The enchantress in the tower, who gave you pearls, and 		
CF | who 		
CF | you suspect turns men into frogs. An enchantingly beautiful woman with 		
CF | a mane of red curls, a merry smile, and emerald eyes. 		
CF | √6.) The very young girl in the red cape, who you saved from 		
CF | the wolf. She is slender, with huge blue eyes in an elfin face. 		
CF | √7.) The goose girl who is really a princess. She is as lovely 		
CF | as a star, with pale blonde hair, a swan's neck, pale skin, and ruby 		
CF | lips. 		
CF | 8.) The true love of the frog-prince, who was a marble statue. A girl 		
CF | like an Autumn day, with curly chestnut hair, olive skin, deep 		
CF | chocolate-brown eyes, a face like an angel, and an air of fragility. 		
CF | √9.) You feel a little strange about it, but you can't help 		
CF | adding the prepubescent girl in the cage to the list... she's 		
CF | ethereally lovely. And in danger, which is romantic. 		
CF | √10.) You also can't help remembering the nixie. A lithe, 		
CF | nude, 		
CF | green-tinted girl with long bronze hair, pointed ears, amber eyes with 		
CF | vertical pupils, and sharp little teeth. 		
CF | 		
CF | You have them all in your mind. 		
CF | 		
CF | "CHOOSE!" thunders the witch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "choose 8" 		
CF | > 		
CF | > CHOOSE 8 		
CF | 		
CF | The Witch grins at you and says, "Ah, the true love of another. What 		
CF | is sweeter?" 		
CF | 		
CF | She grasps your hand, puts it on the trestle table, produces a small, 		
CF | sharp knife, and.... 		
CF | 		
CF | WHACK! Pain explodes in your hand. The world tilts. And suddenly you 		
CF | find yourself standing in the Great Hall of the castle, next to the 		
CF | woman with olive skin and chocolate eyes, as delicate and beautiful as 		
CF | a marble rose. She seems even more beautiful now, as she blinks in 		
CF | confusion at you. 		
CF | 		
CF | Your brothers are here, having brought back young noble ladies who are 		
CF | pretty, but who can't be compared to the girl beside you. The King, 		
CF | your brothers, and your stepmother gape at you, and at your bride, who 		
CF | frowns prettily. The King says, "Well, there's no doubt now. Conrad 		
CF | will be King!" 		
CF | 		
CF | Your stepmother and brothers are out of chances. They bow their heads 		
CF | to you. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | Three weeks later, your father dies and you are crowned King. The Frog 		
CF | Prince, who turns out to be the crown prince of a large and powerful 		
CF | kingdom, is livid at your theft of his true love and sends an army to 		
CF | reclaim her. When faced with a sea of swords and battering rams raging 		
CF | outside your defenseless city, you capitulate rather than trying to 		
CF | fight. 		
CF | 		
CF | Without a drop of blood being spilled, the Frog Prince annexes your 		
CF | kingdom, marries his bride, and becomes King of your land. 		
CF | 		
CF | The Queen, who has hated you bitterly since you kidnapped her away 		
CF | from him, has a tall tower built quickly with the help of the 		
CF | red-haired enchantress, and you are imprisoned in it. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		
DavidW pushes the green 'space' button. 		
CF ] Gingerbread House 		
CF | Many years have passed as you watch your city flourish from the high 		
CF | windows of your stone tower. The Frog Prince has turned out to be a 		
CF | wise and fair King, his beloved wife a gracious and adored Queen. They 		
CF | have eliminated poverty, and where the slums once stood is now a 		
CF | bustling and comfortable neighborhood. From your window, you can see 		
CF | the new road into the forest, allowing safe and quick travel to Bremen 		
CF | and Hamelin. Trade has exploded. 		
CF | 		
CF | Your hair has never been cut and has grown very long. So long, in 		
CF | fact, that the Frog Prince can climb it to visit with you and chat 		
CF | occasionally, calling for you to let down your long gray hair from the 		
CF | window. But he comes less and less, and you've never seen his beloved 		
CF | again, or anyone else. 		
CF | 		
CF | You heave a sigh, slide to the floor and lapse into a reverie, a 		
CF | memory of the days when you were a prince on an adventure. 		
CF | 		
CF | 		
CF | 		
CF | You hear the Witch cackle and bellow, "REWIND!" 		
CF | 		
CF | And suddenly, you are back in the gingerbread house. Conrad is 		
CF | weeping. The Witch says, "Are you ready to send him home yet, 		
CF | Clubfloyd? Yes or no." > 		Knight_Otu exclaims, "Conrapunzel!"
DavidW says (to ClubFloyd), "no" 		
CF ] Gingerbread House 		
CF | 		
CF | Gingerbread House 		
CF | You picture all the lovely women you've met: 		
CF | 		
CF | √1.) The woman with the loom who made you the carpet, coldly 		
CF | beautiful, with a glow like the moon, dressed in black. 		
CF | √2.) The spoiled girl in the stone house, currently in the 		
CF | nixie's pond. A lovely girl with a pouting face, caramel colored hair, 		
CF | hazel eyes, and golden skin. 		
CF | √3.) The Mayor's fiancee, who lied about being able to spin 		
CF | straw into gold. She has violet eyes, ebony hair, and milky skin. 		
CF | √4.) The princess sleeping in the tower. She is as radiant as 		
CF | the sun, with golden hair, long black eyelashes, rosy cheeks, and a 		
CF | rosebud mouth. 		
CF | √5.) The enchantress in the tower, who gave you pearls, and 		
CF | who 		
CF | you suspect turns men into frogs. An enchantingly beautiful woman with 		
CF | a mane of red curls, a merry smile, and emerald eyes. 		
CF | √6.) The very young girl in the red cape, who you saved from 		
CF | the wolf. She is slender, with huge blue eyes in an elfin face. 		
CF | √7.) The goose girl who is really a princess. She is as lovely 		
CF | as a star, with pale blonde hair, a swan's neck, pale skin, and ruby 		
CF | lips. 		
CF | √8.) The true love of the frog-prince, who was a marble 		
CF | statue. 		
CF | A girl like an Autumn day, with curly chestnut hair, olive skin, deep 		
CF | chocolate-brown eyes, a face like an angel, and an air of fragility. 		
CF | √9.) You feel a little strange about it, but you can't help 		
CF | adding the prepubescent girl in the cage to the list... she's 		
CF | ethereally lovely. And in danger, which is romantic. 		
CF | √10.) You also can't help remembering the nixie. A lithe, 		
CF | nude, 		
CF | green-tinted girl with long bronze hair, pointed ears, amber eyes with 		
CF | vertical pupils, and sharp little teeth. 		
CF | 		
CF | You have them all in your mind. 		
CF | 		
CF | "CHOOSE!" thunders the witch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "choose witch" 		
CF ] Gingerbread House 		
CF | > 		
CF | > CHOOSE WITCH 		
CF | 		
CF | The women are listed from 1-10. CHOOSE a number. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "choose 11" 		
CF ] Gingerbread House 		
CF | > 		
CF | > CHOOSE 11 		
CF | 		
CF | The women are listed from 1-10. CHOOSE a number. 		
CF | 		
CF | 		
CF | You hear the Witch cackle and bellow, "REWIND!" 		
CF | 		
CF | And suddenly, you are back in the gingerbread house. Conrad is 		
CF | weeping. The Witch says, "Are you ready to send him home yet, 		
CF | Clubfloyd? Yes or no." > 		
DavidW says (to ClubFloyd), "yes" 		
CF | Clubfloyd? Yes or no." > 		
CF | > YES 		
CF | 		
CF | The Witch nods and fixes Conrad with a stern gaze. "Tell us what YOU 		
CF | want, Conrad," she says. 		
CF | 		
CF | Conrad sniffs miserably and says, "I don't even really like girls. I 		
CF | mean, all these women are really pretty, but they don't like me 		
CF | either. I'm not sure I even want to be King." 		
CF | 		
CF | The Witch smiles, showing snaggle-teeth, and says, "That's the first 		
CF | wise thing you've said, Prince. Time to send you home." 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		Jade asks, "10 aren't enough?"
		Jacqueline says, "Not those 10"
		Jacqueline says, "I think a couple of those were winning endings, though."
		Knight_Otu says, "There's always the possibiliy of hidden options."
		Jacqueline says, "Not for Conrad, of course. But in general."
DavidW pushes the green 'space' button. 		
CF ] Gingerbread House 		
CF | 		
CF | 		
CF | The Witch snaps her fingers, and... 		
CF | 		
CF | You are back in the castle. Your brothers are there with pretty, noble 		
CF | ladies who are trying to charm your stepmother. When you appear, 		
CF | alone, your father says, "What's the meaning of this, boy? Where's the 		
CF | woman you were supposed to find?" 		
CF | 		
CF | Your brothers snicker, and Roland says, "Conrad couldn't get ANY woman 		
CF | to come with him!" And everyone laughs. 		
CF | 		
CF | You straighten your spine and say calmly, "I don't want a wife. Not 		
CF | like this. And maybe not at all. If that costs me the throne, so be 		
CF | it." Everyone is gaping at you, and the Magician peers through the 		
CF | words, out of the screen, at you, Clubfloyd, and smiles. He says to 		
CF | your father, "That's wisdom, Majesty. We gave the boy a worthless and 		
CF | cruel task, and he recognized it as such and has the guts to say what 		
CF | he really wants. That's a kingly trait." 		
CF | 		
CF | The King shakes his head, rubs his tired old eyes, opens his mouth, 		
CF | and says... 		
CF | 		
CF | 		
CF | 		
CF | The last page of the story appears to be missing. And thus the story 		
CF | ends. Happily ever after? Who can say? 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to rewind and see what happens if you choose any other 		
CF | women for Conrad? > 		Jacqueline says (to KO), "oooh. Hadn't thought of that. Will remember that when I play a game of yours."
		Jacqueline says, "That was quite good."
		Jacqueline applauds.
DavidW says (to ClubFloyd), "no" 		
CF ] Gingerbread House 		
CF | women for Conrad? > 		
CF | > NO 		
CF | 		
CF | 		
CF | 		
CF | Live happily ever after, Clubfloyd! 		
CF | 		
CF | Would you like to read the game's end notes?> 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Gingerbread House 		
CF | Would you like to read the game's end notes?> 		
CF | > YES 		
CF | 		
CF | 		
CF | 		
CF | This game was inspired by Emily Short's wonderful "Fractured Fairy 		
CF | Tale" games, in which she takes a well-known fairy tale and retells 		
CF | it. Playing those made me want to smash ALL the fairy tales to pieces, 		
CF | blend them up, and make a casserole of them. So I did. 		
CF | 		
CF | The decision to involve the player in the game was an eleventh hour 		
CF | decision, and I hope it worked. It was enormously fun and challenging 		
CF | to try and bring the player (and in places if you tried certain 		
CF | commands, myself!) into the story, and to explore questions of agency 		
CF | with that mechanism. 		
CF | 		
CF | Thanks to my fabulous, wonderful beta testers: Pete Gardner, Larry 		
CF | Horsfield, Jade, Jill Jeffery, Zed Lopez, Christopher Merriner, Travis 		
CF | Moy, Eva Radke, Edo Rajh, Mike Russo, Agnieszka Trzaska and 		
CF | Truthcraze. 		
CF | 		
CF | Thanks to Emily Short for her extensions Basic Screen Effects and 		
CF | Glulx Image Centering, and to Gavin Lambert for his extension Exit 		
CF | Lister. 		
CF | 		
CF | Many thanks always to everyone at the intfiction.org forum for all 		
CF | their patient help. 		
CF | 		
CF | The Grimm brothers, Jacob and Wilhelm, collected many timeless tales 		
CF | that have become essential stories in Western culture. I have read 		
CF | them over and over for decades, and my love/hate relationship with 		
CF | these stories has enriched my life. 		
CF | 		
CF | Thanks always and most of all to Tom, my own true love. 		
CF | 		
CF | The cover art was made using my own photograph with collage, and text 		
CF | and feather art from Canva used under Canva's free content license. 		
CF | 		
CF | Amanda Walker 		
CF | March 2022 		
CF | 		
CF | PS: If you find a bug or want to send me a transcript or feedback, 		
CF | please email me at beachwalkera@gmail.com 		
CF | 		
CF | Would you like to read the more academic end notes on Grimm's fairy 		
CF | tales and how I used them in this game?> 		
DavidW says (to ClubFloyd), "yes" 		
CF | tales and how I used them in this game?> 		
CF | > YES 		
CF | 		
CF | 		
CF | 		
CF | Every character and event in this game is stolen (sometimes modified, 		
CF | sometimes directly imported) from one of Grimm's Fairy Tales, with the 		
CF | base fairy tale being The Three Feathers. These stories are a 		
CF | basic-- and disturbing-- part of our cultural mythos. The original 		
CF | versions are often incredibly bloody and violent, and very unsettling 		
CF | in their assumptions about gender roles and relationships. Very few 		
CF | characters in these stories have names, and when they do, they are 		
CF | usually descriptive names: "Goose-girl", "Little Red Riding Hood", 		
CF | "Snow White", etc. Even "Rapunzel" is not a real name, but is the name 		
CF | of the vegetable stolen by the girl's father from the Witch, who then 		
CF | takes the girl in retribution. 		
CF | 		
CF | These archetypal characters (heroic princes, evil stepmothers, 		
CF | virtuous girls, damsels in distress, wise old women, witches, etc) 		
CF | always have defined roles and prescribed choices. And in fairy tales, 		
CF | although names often have magic significance (like "Rumplestiltskin"), 		
CF | characters never ask for names, and are never allowed to deviate from 		
CF | their quests without serious consequences. 		
CF | 		
CF | In fairy tales, physical form is of the utmost importance. Bad people 		
CF | are ugly (with the exception of some witches!) and good people are 		
CF | beautiful. Any woman or girl at the heart of a fairy tale is always 		
CF | surpassingly beautiful, and is guaranteed to love the hero (major 		
CF | heteronormativity, which I tried to tackle a bit at the end!). 		
CF | Sometimes these girls are clever and find their own ways to marry 		
CF | kings and princes. Sometimes they are enchanted, asleep, imprisoned, 		
CF | or transformed, and must rely entirely on the noble hero to save them. 		
CF | But many, many Grimm tales end with these girls marrying royalty, 		
CF | whether they sought it or not. 		
CF | 		
CF | PRESS ANY KEY TO CONTINUE 		MoyTravis says, "notes eh"
		MoyTravis says, "nifty"
		Jade says, "It is a good game"
Jacqueline pushes the green 'space' button. 		
CF ] Gingerbread House 		
CF | PRESS ANY KEY TO CONTINUELord Byron famously wrote: 		
CF | "All tragedies are finished by a death, 		
CF | All comedies are ended by a marriage." 		
CF | 		
CF | In fairy tales, you usually find both marriage and death at the end, 		
CF | and they all have elements of both comedy and tragedy. So I stuck to 		
CF | this in the game's storyline: all the endings have elements of 		
CF | marriage and death. 		
CF | 		
CF | There are thirteen endings in this game, and only two that are happy 		
CF | endings for Conrad. But there are happy endings for some of the other 		
CF | characters, to whom I tried to give some agency and power that they 		
CF | never would have been allowed in the original stories, while sticking 		
CF | to the Grimm theme of just desserts for bad actions... usually 		
CF | violence. 		
CF | 		
CF | Some of my favorite Grimm tales are so violent and disturbing that 		
CF | they didn't make it into the game (see The Juniper Tree for 		
CF | an example), but all the violence in the game is well in line with the 		
CF | violence in the original stories (The execution of the false bride in 		
CF | a nail-studded barrel, and the horse's head nailed to the arch, in 		
CF | "The Goose-Girl," are depicted accurately here. And the horse really 		
CF | is named Falada!). After all, this is a world in which witches eat 		
CF | lost children, husbands murder wives routinely, and bloody vengeance 		
CF | is righteous. The Grimm ending to The Three Feathers is so 		
CF | egregiously misogynistic and violent that I booted it... I simply 		
CF | could not see a way to make it work here. 		
CF | 		
CF | I recommend that you spend some time reading the original versions of 		
CF | the Tales; they are terrifying, illuminating, and wonderful. 		
CF | 		
CF | Amanda Walker 		
CF | March 2022 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		MoyTravis says, "oh that's less endnote-y than I'd hoped"
		Knight_Otu says, "My original plan for Finish Your Foe was that there were several more possible opponents than there ended up being, but with largely the same introduction, varied by who the opponent was. In the end, it was just the three."
		Jacqueline says, "Well done, Amanda."
		Knight_Otu says, "And yeah, this was a good game."
		DavidW says, "yes. I liked that."
		Jade says, "there wasn't any good ending"
		DavidW says, "yes, the dwarves one and the no wife one."
		Jade says, "that was my appointment to Amanda"
		Jacqueline says, "And yes, I collect original volumes of Lang's Fairy Tales, which often have Grimm in them, and so I am used to all this weird violence that is so wildly out of place if you only read one story, but if you read them all it becomes almost formulaic."
		Knight_Otu says, "Conrad exiling himself to live with the seven dwarves was nice."
		Jade says, "she implemented those after"
		Jacqueline says, "I liked the women ruling the world one. And the nixie one was just delightfully violent and funny."
		Jacqueline says, "Conrad was terrible himself, so the endings where he got what he deserved weren't necessarily bad."
		Knight_Otu says, "True."
		DavidW says, "Little Red Riding Wolf ending was one of the more predicable endings."
		Jacqueline says, "I think the best ending was the one where he married someone else's true love and the kingdom prospered under excellent leadership."
		Jacqueline says, "Like, everyone except Conrad did well there, and Conrad didn't do too badly."
		Knight_Otu says, "The Conrapunzel ending, yeah."
		Jacqueline says, "Yeah."
		Jade says, "there has all kind of readings"
		Jacqueline says, "Well, I must needs depart to another interactive fiction-related thing, scheduled at half past. Really enjoyed this. Thank you."
		MoyTravis says, "Yeah, cya'll"
		DavidW says, "thanks all"
		MoyTravis says, "Thanks for drivin'"
		DavidW says, "bye Jacqueline"
		DavidW says, "thanks Moy"
		Jacqueline says (to DW), "Yes, thank you for driving."
		Knight_Otu exclaims, "Thanks for driving!"
MoyTravis goes home. 		DavidW says, "thanks KO, Jacqueline"
		Jade says, "Raplestinskin relationship with the previous advise is terrible"
		Jade says, "GG, thanks for the game"
		DavidW says, "thanks Jade"
DavidW focuses on his crystal and fades away into a silver haze in the light. 		Knight_Otu exclaims, "Stay safe everyone, and good night!"
		



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ClubFloyd Transcript:
Wry by Olaf Nowacki
A D R I F T by Pinkunz
Hinterlands: Marooned! by Cody Gaisser
As played on ifMUD on May 1, 2022

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Wry written by Olaf Nowacki, A D R I F T written by Pinkunz, and Hinterlands: Marooned! written by Cody Gaisser. Wry, A D R I F T, and Hinterlands: Marooned! were all released as part of the 2022 Spring Thing. You can learn more about the games, including how to download them, by visiting the IFDB pages: Hinterlands: Marooned!, Wry, and A D R I F T.

WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

To skip directly to a particular game, click on its title:

Wry by Olaf Nowacki
A D R I F T by Pinkunz
Hinterlands: Marooned! by Cody Gaisser
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		Roger says, "are we in the midst of something? I can never remember"
		DavidW says, "We've been playing the Spring Thing games that are Floydable."
Knight_Otu has arrived. 		DavidW says, "We played Fairest last week, which was based on fairy tales."
		Roger says, "hi K_O"
		Knight_Otu says, "Hey."
		DavidW says, "I think there's a trio of small games left for us to play."
		DavidW says, "oh, and Hypercubic etc."
		DavidW says, "okay, I've uploaded the games as hinterlands, hypercubic, wry, and adrift."
		Roger asks, "are we going to wait for someone or something, or get started, or just chat a bit, or what say you all?"
		DavidW says, "I dunno"
		DavidW asks, "I guess we should start?"
		Knight_Otu says, "Sure."
		Roger says, "I support getting started, sure"
DavidW Anyone have a prefered game to start with? 		DavidW says, "sorry"
		Roger says, "I know nothing about any of them"
		Knight_Otu says, "I'm fine with any."
DavidW says (to ClubFloyd), "load sleepmask wry" 		
CF ] Score: 0 (of 60) Turns: 1 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | The private road leads for a surprisingly long time through a pretty 		
CF | forest. Then a short stretch slightly uphill, past flowering meadows 		
CF | to the left and right, and through a beautifully curved oval gate in 		
CF | Art Nouveau style onto the gravelled square in front of the stunning 		
CF | portal of the estate. 		
CF | 		
CF | Hard to say how you did it. But if you can actually talk THIS customer 		
CF | into insurance, then nothing should stand in the way of your promotion 		
CF | to District Manager South-South-West! 		
CF | 		
CF | Wry 		
CF | A wonky miniature by Olaf Nowacki 		
CF | Release 1 / Serial number 220407 / Inform 7 build 6G60 (I6/v6.32 lib 		
CF | 6/12N) 		
CF | Type "about" for credits and other information. 		
CF | 		
CF | Anteroom 		
CF | This is a really lovingly decorated waiting room. And exclusive, I 		
CF | must say! What private individual can afford to have their own waiting 		
CF | room? Opposite the door is a large window. A zebra skin lies in the 		
CF | middle on the floor and an oval glass table stands half on it. There 		
CF | is an elegant and cosy-looking sofa, with some pictures hanging on the 		
CF | wall above. Next to it is a chest of drawers with an aquarium on top. 		
CF | And to crown it all, there is a waist-high pedestal in one corner 		
CF | featuring a filigree porcelain sculpture. 		
CF | 		
CF | On the glass table are some some thin-sheeted magazines that remind 		
CF | you of your dentist's waiting room. 		
CF | 		
CF | > 		DavidW says, "We're an insurance salesman? Oh brother."
		Knight_Otu says, "Could be worse. Could be a would-be actor who murders security guards."
		DavidW says, "touche"
DavidW says (to ClubFloyd), "x magazines" 		
CF ] Score: 0 (of 60) Turns: 2 		
CF | 		
CF | > X MAGAZINES 		
CF | 		
CF | A quick glance reveals that this are various Sunday magazines 		
CF | spreading made-up stories about celebrities. Somewhat disgusted, you 		
CF | look at the covers until you realise that all of them feature the 		
CF | portrait of Baroness Valerie, smiling big and friendly and looking 		
CF | very kissable! She always has the top story! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sculpture" 		
CF ] Score: 2 (of 60) Turns: 3 		
CF | 		
CF | > X SCULPTURE 		
CF | 		
CF | An incredibly fine piece of work. A ballet dancer snuggling up to a 		
CF | big teddy bear? You can just make out the smallest details. Wait, 		
CF | that's not a teddy bear... but that's not a ballet dancer either, 		
CF | that's a... and you can't call it cuddling. Uhh, modern art is just 		
CF | not your thing. The Baroness obviously has an out-of-the-ordinary 		
CF | taste, to say the least. 		
CF | 		
CF | Did you really want to know this? Nevertheless, the Baroness seems 		
CF | more familiar to you now. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		Knight_Otu says, "I have a suspicion that the sculpture may be rather scandalous."
		Roger says, "hmmm kind of a nice voice"
DavidW says (to ClubFloyd), "x paintings" 		
CF ] Score: 2 (of 60) Turns: 4 		
CF | 		
CF | > X PAINTINGS 		
CF | 		
CF | The pictures have different sizes and motifs. There is a young woman, 		
CF | a house, a still life with flowers, a noble horse and a mountain 		
CF | panorama. The pictures don't look cheap, but you're not an art expert 		
CF | either and couldn't tell if they were really valuable. 		
CF | 		
CF | Something bothers you about the pictures, but you can't put your 		
CF | finger on why. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x woman" 		
CF ] Score: 2 (of 60) Turns: 5 		
CF | 		
CF | > X WOMAN 		
CF | 		
CF | A pale young woman in a black dress sits in a room in front of a door. 		
CF | Her hands are in her lap. Her gaze passes the viewer. And yet you have 		
CF | the feeling that the woman is watching you. 		
CF | 		
CF | Everything in this room exudes the wonderful flair of the Baroness and 		
CF | yet... Again and again your gaze lands involuntarily on the paintings. 		
CF | Ow! Now you see it! It's the still life with flowers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x still life" 		
CF ] Score: 7 (of 60) Turns: 6 		
CF | 		
CF | > X STILL LIFE 		
CF | 		
CF | In this painting, white lilac flowers stand in a vase in front of a 		
CF | dark background. A very beautiful picture. 		
CF | 		
CF | It hangs a little crooked. 		
CF | 		
CF | This causes a deep uneasiness in you. It upsets the perfect harmony of 		
CF | this room. 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "look behind still life" 		
CF ] Score: 7 (of 60) Turns: 6 		
CF | 		
CF | > LOOK BEHIND STILL LIFE 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move still life" 		
CF ] Score: 7 (of 60) Turns: 7 		
CF | 		
CF | > MOVE STILL LIFE 		
CF | 		
CF | You refrain from moving the still life because it could be considered 		
CF | intrusive behaviour. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Score: 7 (of 60) Turns: 8 		
CF | 		
CF | > SEARCH IT 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x zebra skin" 		
CF ] Score: 7 (of 60) Turns: 9 		
CF | 		
CF | > X ZEBRA SKIN 		
CF | 		
CF | You bend down a little to the zebra skin. It always feels a little 		
CF | strange when parts of dead animals are furnishings. However, this 		
CF | zebra skin feels amazingly cozy, as if you could also sit or lie on it 		
CF | very well. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sofa" 		
CF ] Score: 7 (of 60) Turns: 10 		
CF | 		
CF | > X SOFA 		
CF | 		
CF | The red sofa has beautifully curved back and armrests. It looks a 		
CF | little used, like a favorite piece of furniture that keeps getting 		
CF | passed down. You wonder how many generations have laid down on it for 		
CF | a nap. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Score: 7 (of 60) Turns: 11 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | (the window) 		
CF | A wide and high window through which you can see the front courtyard 		
CF | and a corner of the pleasure garden next to it. It is flanked by a 		
CF | heavy dark green curtain and a candelabra stands on the windowsill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x candelabra" 		
CF ] Score: 7 (of 60) Turns: 12 		
CF | 		
CF | > X CANDELABRA 		
CF | 		
CF | A noble looking candelabra with five candles stands on the windowsill. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x curtain" 		
CF ] Score: 7 (of 60) Turns: 13 		
CF | 		
CF | > X CURTAIN 		
CF | 		
CF | The fabric from which the curtain is made has a wonderful quality. It 		
CF | looks as if it were hundreds of years old, and who knows, maybe it is? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x garden" 		
CF ] Score: 9 (of 60) Turns: 14 		
CF | 		
CF | > X GARDEN 		
CF | 		
CF | The window looks mainly onto graveled courtyard in front of the main 		
CF | entrance, where your little red car is parked. But if you bend your 		
CF | head a little, you can also catch a glimpse of the beautiful pleasure 		
CF | garden and the well-tended park behind it, the extent of which is 		
CF | impossible to see. 		
CF | In front of your inner eye people with Venetian masks appear in the 		
CF | pleasure garden. Half of them wear elegant evening clothes, the other 		
CF | half is naked! Some of the naked ones are running and chasing each 		
CF | other like children playing tag. Then you realise that the others are 		
CF | engaged in much more adult games! 		
CF | 		
CF | You blink once and the pleasure garden is deserted as before. 		
CF | 		
CF | Hmm, since when have you been prone to such ideas? And even in bright 		
CF | daylight. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "score" 		
CF ] Score: 9 (of 60) Turns: 14 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 9 out of a possible 60, in 14 turns, earning 		
CF | you the rank of Ghost Driver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "full score" 		
CF ] Score: 9 (of 60) Turns: 14 		
CF | 		
CF | > FULL SCORE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "credits" 		
CF ] Score: 9 (of 60) Turns: 14 		
CF | 		
CF | > CREDITS 		
CF | 		
CF | 		
CF | Wry 		
CF | Insurance agent Jon Doe is on the verge of winning an important and 		
CF | prominent person as a client. His career depends on it. Actually, the 		
CF | only thing standing in his way is his subconscious desire for a 		
CF | not-so-business relationship. 		
CF | 		
CF | I bow to the grand master Loriot - as is probably hard to miss, I 		
CF | "borrowed" some elements from his sketch "Zimmerverwüstung" from 1976 		
CF | for this interactive work (see here: [LINK]). 		
CF | 		
CF | Credits 		
CF | I would like to express my heartfelt thanks: to Annette Köhn for her 		
CF | wonderful cover art, to Francesco Ariis, Saskia Eckhardt and Andrew 		
CF | Schultz for tireless testing and great feedback despite unfinished 		
CF | versions, and to deepl.com for the help with the translation. 		
CF | 		
CF | The game was written August-September 2021 and March 2022 by Olaf 		
CF | Nowacki. 		
CF | Please send your very welcome feedback and transcripts to 		
CF | olaf.nowacki@gmail.com! 		
CF | 		
CF | > 		Knight_Otu says, ";Ghost driver? Odd rank for an insurance salesperson."
DavidW says (to ClubFloyd), "x me" 		
CF ] Score: 9 (of 60) Turns: 15 		
CF | 		
CF | > X ME 		
CF | 		
CF | The introspection shows: You are Jon Doe, a punctual, diligent, 		
CF | conscientious, reliable, punctual, uh, you already had that.... Well, 		
CF | a really good employee who deserves to be promoted! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Score: 9 (of 60) Turns: 16 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a leather briefcase 		
CF | a fountain pen 		
CF | an unfilled liability insurance policy 		
CF | an unfilled homeowner's insurance policy 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x liability" 		
CF ] Score: 9 (of 60) Turns: 17 		
CF | 		
CF | > X LIABILITY 		
CF | 		
CF | You know the liability insurance policy inside out, you don't need to 		
CF | look at it again. 		
CF | 		
CF | The crookedly hanging still life gives you no peace. You can't sign a 		
CF | policy like that, you have to do something urgently. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x homeowner's" 		
CF ] Score: 9 (of 60) Turns: 18 		
CF | 		
CF | > X HOMEOWNER'S 		
CF | 		
CF | You know the homeowner's insurance policy inside out, you don't need 		
CF | to look at it again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pen" 		
CF ] Score: 9 (of 60) Turns: 19 		
CF | 		
CF | > X PEN 		
CF | 		
CF | An heirloom from your grandfather. When you were a little child, he 		
CF | once told you that the fountain pen had already been to extraordinary 		
CF | places. When you asked him to show you where on the globe, he just 		
CF | laughed. You took it apart last night, cleaned it and filled it with 		
CF | fresh ink. Just to make sure that it will do its job properly today. 		
CF | 		
CF | > 		Roger says, "this is how Harker got sucked into Dracula's sphere, for that matter"
DavidW says (to ClubFloyd), "push still life" 		
CF ] Score: 9 (of 60) Turns: 20 		
CF | 		
CF | > PUSH STILL LIFE 		
CF | 		
CF | You refrain from moving the still life because it could be considered 		
CF | intrusive behaviour. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sofa" 		
CF ] Score: 9 (of 60) Turns: 21 		
CF | 		
CF | > X SOFA 		
CF | 		
CF | The red sofa has beautifully curved back and armrests. It looks a 		
CF | little used, like a favorite piece of furniture that keeps getting 		
CF | passed down. You wonder how many generations have laid down on it for 		
CF | a nap. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x aquarium" 		
CF ] Score: 9 (of 60) Turns: 22 		
CF | 		
CF | > X AQUARIUM 		
CF | 		
CF | The aquarium is about half a metre high and open at the top. It has 		
CF | exactly the same footprint as the chest of drawers on which it stands. 		
CF | The water inside is only sparsely lit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "chest" 		
CF ] Score: 9 (of 60) Turns: 22 		
CF | 		
CF | > CHEST 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chest" 		
CF ] Score: 9 (of 60) Turns: 23 		
CF | 		
CF | > X CHEST 		
CF | 		
CF | The chest of drawers seems to serve exclusively as a base for the 		
CF | aquarium on top, yet it is made of walnut burl wood. Crazy patterns, 		
CF | absolutely exclusive, expensive as hell. There is a single drawer in 		
CF | the upper part. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Score: 9 (of 60) Turns: 24 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | You open the drawer, revealing a jar of fish food. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x jar" 		
CF ] Score: 9 (of 60) Turns: 25 		
CF | 		
CF | > X JAR 		
CF | 		
CF | The jar is filled with thin flakes. There are a few small holes at the 		
CF | top so that you can sprinkle the flakes finely into the water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close drawer" 		
CF ] Score: 9 (of 60) Turns: 26 		
CF | 		
CF | > CLOSE DRAWER 		
CF | 		
CF | You close the drawer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fish" 		
CF ] Score: 9 (of 60) Turns: 27 		
CF | 		
CF | > X FISH 		
CF | 		
CF | (the aquarium) 		
CF | The aquarium is about half a metre high and open at the top. It has 		
CF | exactly the same footprint as the chest of drawers on which it stands. 		
CF | The water inside is only sparsely lit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in water" 		
CF ] Score: 9 (of 60) Turns: 28 		
CF | 		
CF | > LOOK IN WATER 		
CF | 		
CF | Inside the aquarium, the atmosphere is like that of the cold bottom of 		
CF | a deep lake. The water is a little murky and fine particles float 		
CF | around in it. A few slender aquatic plants grow out of the sandy 		
CF | bottom and become denser towards the back and sides. This creates a 		
CF | dim clearing in the middle where the pale face of a drowned body would 		
CF | not look out of place. Instead, it's two chunky fish making their 		
CF | deadly slow rounds there. 		
CF | 		
CF | > 		Knight_Otu says, "I'm not going to right that painting, but let me ruffle through these drawers."
DavidW says (to ClubFloyd), "right still life" 		
CF ] Score: 9 (of 60) Turns: 28 		
CF | 		
CF | > RIGHT STILL LIFE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Score: 9 (of 60) Turns: 29 		
CF | 		
CF | > LOOK 		
CF | 		
CF | Anteroom 		
CF | This is a really lovingly decorated waiting room. Opposite the door 		
CF | is a large window. A zebra skin lies in the middle on the floor and an 		
CF | oval glass table stands half on it. There is an elegant and 		
CF | cosy-looking sofa, with some pictures hanging on the wall above. Next 		
CF | to it is a chest of drawers with an aquarium on top. And to crown it 		
CF | all, there is a waist-high pedestal in one corner featuring a filigree 		
CF | porcelain sculpture. 		
CF | 		
CF | On the glass table are some some magazines with Baroness Valerie on 		
CF | the cover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] Score: 9 (of 60) Turns: 30 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | An oval table, knee-high and with a dark tinted glass top. 		
CF | 		
CF | On the glass table are some some magazines with Baroness Valerie on 		
CF | the cover. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pedestal" 		
CF ] Score: 9 (of 60) Turns: 30 		
CF | 		
CF | > X PEDESTAL 		
CF | 		
CF | It looks like a Greek column. It reaches up to your belly button and 		
CF | has the diameter of a thigh. It's probably made of plaster, but that's 		
CF | just your unprofessional assessment. 		
CF | 		
CF | Finally, the door opens and the baroness enters the room. You stand up 		
CF | and bow deeply, she nods it off curtly. When you hand her the 		
CF | insurance contracts, she does not look at them. Instead, she just 		
CF | says, "I'll have it checked and get back to you if necessary. Thank 		
CF | you for your time. Good day." 		
CF | 		
CF | 		
CF | 		
CF | *** The unspectacular but possibly fitting ending. *** 		
CF | 		
CF | 		
CF | In that game you scored 9 out of a possible 60, in 30 turns, earning 		
CF | you the rank of Ghost Driver. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Knight_Otu says, "Hm."
		DavidW says, "huh"
		Roger says, "huzzah"
		DavidW says, "I'm not at all sure what I did wrong, but obviously I did."
		Roger asks, "is this a back garden game?"
		DavidW says, "no, main festival"
		Knight_Otu says, "I guess we need to get certain thoughts out of our head, from the way things sound."
		Roger says, "okay thanks"
		Roger says, "hmmm maybe"
		DavidW says, "I didn't look at all four pictures, but surely that doesn't matter."
		DavidW asks, "Should I have fed the fish?"
		Knight_Otu asks, "Maybe?"
		DavidW asks, "Or lied down on the zebra skin?"
		Knight_Otu says, "It's hard to tell what would get the unwanted thoughts out of our system."
		DavidW asks, "Do either of you want to drive and try your luck?"
		Roger says, "go ahead, Otu"
		Knight_Otu says, "I can try."
Knight_Otu says (to ClubFloyd), "restart" 		
CF ] Score: 0 (of 60) Turns: 1 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | The private road leads for a surprisingly long time through a pretty 		
CF | forest. Then a short stretch slightly uphill, past flowering meadows 		
CF | to the left and right, and through a beautifully curved oval gate in 		
CF | Art Nouveau style onto the gravelled square in front of the stunning 		
CF | portal of the estate. 		
CF | 		
CF | Hard to say how you did it. But if you can actually talk THIS customer 		
CF | into insurance, then nothing should stand in the way of your promotion 		
CF | to District Manager South-South-West! 		
CF | 		
CF | Wry 		
CF | A wonky miniature by Olaf Nowacki 		
CF | Release 1 / Serial number 220407 / Inform 7 build 6G60 (I6/v6.32 lib 		
CF | 6/12N) 		
CF | Type "about" for credits and other information. 		
CF | 		
CF | Anteroom 		
CF | This is a really lovingly decorated waiting room. And exclusive, I 		
CF | must say! What private individual can afford to have their own waiting 		
CF | room? Opposite the door is a large window. A zebra skin lies in the 		
CF | middle on the floor and an oval glass table stands half on it. There 		
CF | is an elegant and cosy-looking sofa, with some pictures hanging on the 		
CF | wall above. Next to it is a chest of drawers with an aquarium on top. 		
CF | And to crown it all, there is a waist-high pedestal in one corner 		
CF | featuring a filigree porcelain sculpture. 		
CF | 		
CF | On the glass table are some some thin-sheeted magazines that remind 		
CF | you of your dentist's waiting room. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x sculpture" 		
CF ] Score: 2 (of 60) Turns: 2 		
CF | 		
CF | > X SCULPTURE 		
CF | 		
CF | An incredibly fine piece of work. A ballet dancer snuggling up to a 		
CF | big teddy bear? You can just make out the smallest details. Wait, 		
CF | that's not a teddy bear... but that's not a ballet dancer either, 		
CF | that's a... and you can't call it cuddling. Uhh, modern art is just 		
CF | not your thing. The Baroness obviously has an out-of-the-ordinary 		
CF | taste, to say the least. 		
CF | 		
CF | Did you really want to know this? Nevertheless, the Baroness seems 		
CF | more familiar to you now. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x paintings" 		
CF ] Score: 2 (of 60) Turns: 3 		
CF | 		
CF | > X PAINTINGS 		
CF | 		
CF | The pictures have different sizes and motifs. There is a young woman, 		
CF | a house, a still life with flowers, a noble horse and a mountain 		
CF | panorama. The pictures don't look cheap, but you're not an art expert 		
CF | either and couldn't tell if they were really valuable. 		
CF | 		
CF | Something bothers you about the pictures, but you can't put your 		
CF | finger on why. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x still life" 		
CF ] Score: 7 (of 60) Turns: 4 		
CF | 		
CF | > X STILL LIFE 		
CF | 		
CF | In this painting, white lilac flowers stand in a vase in front of a 		
CF | dark background. A very beautiful picture. 		
CF | 		
CF | It hangs a little crooked. 		
CF | 		
CF | This causes a deep uneasiness in you. It upsets the perfect harmony of 		
CF | this room. 		
CF | 		
CF | [Your score has just gone up by five points.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x window" 		
CF ] Score: 7 (of 60) Turns: 5 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | (the window) 		
CF | A wide and high window through which you can see the front courtyard 		
CF | and a corner of the pleasure garden next to it. It is flanked by a 		
CF | heavy dark green curtain and a candelabra stands on the windowsill. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x garden" 		
CF ] Score: 9 (of 60) Turns: 6 		
CF | 		
CF | > X GARDEN 		
CF | 		
CF | The window looks mainly onto graveled courtyard in front of the main 		
CF | entrance, where your little red car is parked. But if you bend your 		
CF | head a little, you can also catch a glimpse of the beautiful pleasure 		
CF | garden and the well-tended park behind it, the extent of which is 		
CF | impossible to see. 		
CF | In front of your inner eye people with Venetian masks appear in the 		
CF | pleasure garden. Half of them wear elegant evening clothes, the other 		
CF | half is naked! Some of the naked ones are running and chasing each 		
CF | other like children playing tag. Then you realise that the others are 		
CF | engaged in much more adult games! 		
CF | 		
CF | You blink once and the pleasure garden is deserted as before. 		
CF | 		
CF | Hmm, since when have you been prone to such ideas? And even in bright 		
CF | daylight. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x zebra" 		
CF ] Score: 9 (of 60) Turns: 7 		
CF | 		
CF | > X ZEBRA 		
CF | 		
CF | You bend down a little to the zebra skin. It always feels a little 		
CF | strange when parts of dead animals are furnishings. However, this 		
CF | zebra skin feels amazingly cozy, as if you could also sit or lie on it 		
CF | very well. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sit on it" 		
CF ] Score: 11 (of 60) Turns: 8 		
CF | 		
CF | > SIT ON IT 		
CF | 		
CF | Once, when you were 8 years old, you sat on a sheepskin with Nanette 		
CF | and played Indians. You wanted to smoke a peace pipe with her. She 		
CF | wanted to kiss you, so you threw her out. Damn it. 		
CF | 		
CF | Now you're too old for that kind of thing. Besides, Nanette's not 		
CF | here. 		
CF | 		
CF | Why does this awkward memory come to your mind now of all times? 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x auarium" 		
CF ] Score: 11 (of 60) Turns: 8 		
CF | 		
CF | > X AUARIUM 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x aquarium" 		
CF ] Score: 11 (of 60) Turns: 9 		
CF | 		
CF | > X AQUARIUM 		
CF | 		
CF | The aquarium is about half a metre high and open at the top. It has 		
CF | exactly the same footprint as the chest of drawers on which it stands. 		
CF | The water inside is only sparsely lit. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "open drawers" 		
CF ] Score: 11 (of 60) Turns: 10 		
CF | 		
CF | > OPEN DRAWERS 		
CF | 		
CF | You open the drawer, revealing a jar of fish food. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "feed fish" 		
CF ] Score: 11 (of 60) Turns: 11 		
CF | 		
CF | > FEED FISH 		
CF | 		
CF | (the chunky fish the leather briefcase) 		
CF | The chunky fish doesn't seem interested. 		
CF | 		
CF | > 		Knight_Otu says, "Har har."
Knight_Otu says (to ClubFloyd), "get food" 		
CF ] Score: 11 (of 60) Turns: 12 		
CF | 		
CF | > GET FOOD 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "feed food to fish" 		
CF ] Score: 11 (of 60) Turns: 13 		
CF | 		
CF | > FEED FOOD TO FISH 		
CF | 		
CF | (the chunky fish) 		
CF | You sprinkle some fish food into the water. The thin flakes slowly 		
CF | sink down and finally past the fish, which are not interested in it at 		
CF | all, to the sandy bottom. Maybe they prefer food that is less 		
CF | vegetable and more alive? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put food in drawer" 		
CF ] Score: 11 (of 60) Turns: 14 		
CF | 		
CF | > PUT FOOD IN DRAWER 		
CF | 		
CF | You put the jar of fish food into the drawer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "close drawer" 		
CF ] Score: 11 (of 60) Turns: 15 		
CF | 		
CF | > CLOSE DRAWER 		
CF | 		
CF | You close the drawer. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "score" 		
CF ] Score: 11 (of 60) Turns: 15 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 11 out of a possible 60, in 15 turns, earning 		
CF | you the rank of Ghost Driver. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x sofa" 		
CF ] Score: 11 (of 60) Turns: 16 		
CF | 		
CF | > X SOFA 		
CF | 		
CF | The red sofa has beautifully curved back and armrests. It looks a 		
CF | little used, like a favorite piece of furniture that keeps getting 		
CF | passed down. You wonder how many generations have laid down on it for 		
CF | a nap. 		
CF | 		
CF | The crookedly hanging still life gives you no peace. You can't sign a 		
CF | policy like that, you have to do something urgently. 		
CF | 		
CF | > 		DavidW asks, "Where on earth are you expected to find worms or whatever to feed the fish with?"
Knight_Otu says (to ClubFloyd), "lie on sofa" 		
CF ] Score: 13 (of 60) Turns: 17 		
CF | 		
CF | > LIE ON SOFA 		
CF | 		
CF | On the cozy sofa you can certainly lie well. Just the right furniture 		
CF | for... Oh, yes, you and the Baroness... reenacting the whole alphabet 		
CF | together... 		
CF | 		
CF | When you open your eyes again, you still have that blissful smile. Of 		
CF | course, you don't lie down on the sofa, but you can still dream a 		
CF | little, can't you? 		
CF | 		
CF | Hmm, since when have you been prone to such ideas? And even in bright 		
CF | daylight. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | > 		Knight_Otu says, "Who knows."
		DavidW asks, "Is the 'bright daylight' a hint to close the curtains?"
Knight_Otu says (to ClubFloyd), "close curtains" 		
CF ] Score: 13 (of 60) Turns: 18 		
CF | 		
CF | > CLOSE CURTAINS 		
CF | 		
CF | That's not something you can close. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x horse" 		
CF ] Score: 13 (of 60) Turns: 19 		
CF | 		
CF | > X HORSE 		
CF | 		
CF | A black horse with an enormous tail and shiny coat stands in front of 		
CF | a very pale landscape. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x panorama" 		
CF ] Score: 13 (of 60) Turns: 20 		
CF | 		
CF | > X PANORAMA 		
CF | 		
CF | The very wide panorama obviously shows the view out of a forest, onto 		
CF | an elongated mountain range with snowy peaks. It radiates power and 		
CF | tranquillity. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x house" 		
CF ] Score: 13 (of 60) Turns: 21 		
CF | 		
CF | > X HOUSE 		
CF | 		
CF | The picture consists almost entirely of blue and yellow, with a little 		
CF | orange thrown in. There is a tree on the street in front of the house, 		
CF | some people are walking by. Although you have never seen the picture 		
CF | before, you have the feeling that it could be very valuable. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "get still life" 		
CF ] Score: 13 (of 60) Turns: 22 		
CF | 		
CF | > GET STILL LIFE 		
CF | 		
CF | You refrain from taking the still life because it could be considered 		
CF | intrusive behaviour. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "read magazines" 		
CF ] Score: 14 (of 60) Turns: 23 		
CF | 		
CF | > READ MAGAZINES 		
CF | 		
CF | You flip through one of the rags, looking for the cover story. Ah, 		
CF | there it is: 		
CF | 		
CF | Oh! "Baroness Valerie flashes knickers" - the photo is very blurry. 		
CF | Actually, you can only make out that someone is getting out of a 		
CF | limousine. Could be anyone. 		
CF | 		
CF | Did you really want to know this? Nevertheless, the Baroness seems 		
CF | more familiar to you now. 		
CF | 		
CF | [Your score has just gone up by one point.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "l" 		
CF ] Score: 14 (of 60) Turns: 24 		
CF | 		
CF | > L 		
CF | 		
CF | Anteroom 		
CF | This is a really lovingly decorated waiting room. Opposite the door 		
CF | is a large window. A zebra skin lies in the middle on the floor and an 		
CF | oval glass table stands half on it. There is an elegant and 		
CF | cosy-looking sofa, with some pictures hanging on the wall above. Next 		
CF | to it is a chest of drawers with an aquarium on top. And to crown it 		
CF | all, there is a waist-high pedestal in one corner featuring a filigree 		
CF | porcelain sculpture. 		
CF | 		
CF | On the glass table are some some thin-sheeted magazines that remind 		
CF | you of your dentist's waiting room. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "lie on fur" 		
CF ] Score: 16 (of 60) Turns: 25 		
CF | 		
CF | > LIE ON FUR 		
CF | 		
CF | You look at the fur. Without being able to do anything about it, you 		
CF | imagine yourself lying on it with the Baroness. In front of a big 		
CF | fireplace. But the zebra skin is a fluffy bear skin. Outside it is 		
CF | snowing heavily. You two are n... 		
CF | 		
CF | Hmm, since when have you been prone to such ideas? And even in bright 		
CF | daylight. 		
CF | 		
CF | [Your score has just gone up by two points.] 		
CF | 		
CF | You don't lie down on the fur, of course not. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x curtains" 		
CF ] Score: 16 (of 60) Turns: 26 		
CF | 		
CF | > X CURTAINS 		
CF | 		
CF | The fabric from which the curtain is made has a wonderful quality. It 		
CF | looks as if it were hundreds of years old, and who knows, maybe it is? 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "x pedestal" 		
CF ] Score: 16 (of 60) Turns: 27 		
CF | 		
CF | > X PEDESTAL 		
CF | 		
CF | It looks like a Greek column. It reaches up to your belly button and 		
CF | has the diameter of a thigh. It's probably made of plaster, but that's 		
CF | just your unprofessional assessment. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "i" 		
CF ] Score: 16 (of 60) Turns: 28 		
CF | 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | a leather briefcase 		
CF | a fountain pen 		
CF | an unfilled liability insurance policy 		
CF | an unfilled homeowner's insurance policy 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put briefcase on tabl" 		
CF ] Score: 16 (of 60) Turns: 28 		
CF | 		
CF | > PUT BRIEFCASE ON TABL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "put briefcase on table" 		
CF ] Score: 16 (of 60) Turns: 29 		
CF | 		
CF | > PUT BRIEFCASE ON TABLE 		
CF | 		
CF | You put the leather briefcase on the glass table. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "sit on sofa" 		
CF ] Score: 16 (of 60) Turns: 30 		
CF | 		
CF | > SIT ON SOFA 		
CF | 		
CF | You are now seated on the cosy red sofa. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "z" 		
CF ] Score: 16 (of 60) Turns: 30 		
CF | 		
CF | > Z 		
CF | 		
CF | You don't wait for a beautiful woman. You gather anticipation. 		
CF | 		
CF | Time passes nonetheless. 		
CF | 		
CF | Finally, the door opens and the baroness enters the room. You stand up 		
CF | and bow deeply, she nods it off curtly. When you hand her the 		
CF | insurance contracts, she does not look at them. Instead, she just 		
CF | says, "I'll have it checked and get back to you if necessary. Thank 		
CF | you for your time. Good day." 		
CF | 		
CF | 		
CF | 		
CF | *** The unspectacular but possibly fitting ending. *** 		
CF | 		
CF | 		
CF | In that game you scored 16 out of a possible 60, in 30 turns, earning 		
CF | you the rank of Ghost Driver. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Knight_Otu says, "Hm."
		DavidW asks, "yeah, it's not obvious what's expected, is it?"
		DavidW says, "Like, we get rewarded for lewd-ish thoughts."
		Knight_Otu says, "Yeah."
		DavidW asks, "Should we move onto another game or keep poking at this one?"
		Knight_Otu says, "I'm not sure what more we could poke at, beyond maybe touching objects."
		DavidW says, "Or maybe try moving/taking stuff more. I dunno."
		DavidW asks, "Perhaps some things have a smell?"
		Knight_Otu says, "Could be."
		DavidW asks, "Also wonder if the aquarium can be turned on so we can see in it better?"
		DavidW says, "It didn't seem to suggest such an action, though."
		DavidW says, "anyway, I think I'd like to move on to another game"
		Knight_Otu says, "Yeah."
		DavidW says, "Pinkunz entered A D R I F T into the back garden."
DavidW says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | debugcheapnitfol quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		
DavidW says (to ClubFloyd), "load sleepmask adrift" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | мне крышка… 		
DavidW pushes the green 'space' button. 		
CF ] The Void 		
CF | 		
CF | ADRIFT 		
CF | Lost in the (Ros)Cosmos by Pinkunz 		
CF | Release 1 / Serial number 220331 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | The Void 		
CF | They always go on about the stars, stunning vistas spanning the 		
CF | heavens. Celestial tapestry… 		
CF | 		
CF | You see nothing but a pitch black void and the sun before you, 		
CF | ceaslessly constricting your pupils. You don't know how to turn away, 		
CF | let alone get home. 		
CF | 		
CF | It figures you're going to die in space and you won't even see the 		
CF | stars… 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sun" 		
CF ] The Void 		
CF | > 		
CF | > X SUN 		
CF | 		
CF | The visor is currently safe-guarding your vision, although you still 		
CF | do your best to not stare directly at the sun. 		
CF | 		
CF | In normal operations, you can switch the visor on and off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] The Void 		
CF | > 		
CF | > X ME 		
CF | 		
CF | You're still alive (for now) although things are not looking good. 		
CF | Your suit doesn't appear to have been damaged in the decompression. 		
CF | Your wrist readout is flashing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x readout" 		
CF ] The Void 		
CF | > 		
CF | > X READOUT 		
CF | 		
CF | You reflexively check the suit's readout: Plenty of oxygen; no 		
CF | integrity issues. The suit's internal monitors warn you that your 		
CF | blood pressure and respiration have spiked. Oh, and you're absolutely 		
CF | going to die. 		
CF | 		
CF | > 		Knight_Otu says, "Well that's cheerful."
		DavidW asks, "Are we even in a ship?"
DavidW says (to ClubFloyd), "x void" 		
CF ] The Void 		
CF | > 		
CF | > X VOID 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suit" 		
CF ] The Void 		
CF | > 		
CF | > X SUIT 		
CF | 		
CF | Your suit is a standard-issue Orlan spacesuit. You think Federov had 		
CF | said it was the DMA-63C variant, but you can't remember for sure. You 		
CF | weren't listening carefully because you were never intended to stray 		
CF | from your Arabidopsis beds. 		
CF | 		
CF | It has the usual handy extras: a pouch for storing small items and an 		
CF | attachment for safety tethers, a lot of good the latter did for you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pouch" 		
CF ] The Void 		
CF | > 		
CF | > X POUCH 		
CF | 		
CF | A small snap pouch for holding sundries. 		
CF | 		
CF | > 		Knight_Otu says, "Sounds like no."
DavidW says (to ClubFloyd), "open pouch" 		
CF ] The Void 		
CF | > 		
CF | > OPEN POUCH 		
CF | 		
CF | You open the pouch, revealing a fidget spinner. 		
CF | 		
CF | > 		DavidW says, "ha ha"
DavidW says (to ClubFloyd), "x spinner" 		
CF ] The Void 		
CF | > 		
CF | > X SPINNER 		
CF | 		
CF | A gift from Lyudmila. A new American toy she bought na levo. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play with spinner" 		
CF | > 		
CF | > PLAY WITH SPINNER 		
CF | 		
CF | (first taking the fidget spinner) 		
CF | Out of options, you grasp the center of the toy with your left thumb 		
CF | and forefinger and, with some difficulty, manage to flick it into 		
CF | motion. 		
CF | 		
CF | !!!!!!! 		
CF | 		
CF | To your shock, your orientation ever so slightly begins to shift in 		
CF | the opposite rotation. Mila is forever a genius! 		
CF | 		
CF | With some experimentation, you manage to reorient yourself facing away 		
CF | from the primary. 		
CF | 		
CF | Press any key... 		
DavidW pushes the green 'space' button. 		
CF | Press any key...As you triumphantly return the small toy to 		
CF | the safety of your pouch, you immediately fumble it. 		
CF | 		
CF | "черт!!!!" you say with feeling. 		
CF | 		
CF | You watch helplessly as your only tool and last remaining connection 		
CF | to Mila drifts rapidly out of sight. 		
CF | 		
CF | Press any key... 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | Press any key... 		
CF | 		
CF | Still bitter about the loss of Mila's gift, you're immediately 		
CF | impatient with your latent blindness, blinking rapidly in a vain hope 		
CF | to return your vision faster. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn off visor" 		
CF ] 		
CF | > 		
CF | > TURN OFF VISOR 		
CF | 		
CF | Best to leave it on; being blind isn't going to help your situation. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | 		
CF | The pitch black night engulfs you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sun" 		
CF ] 		
CF | > 		
CF | > X SUN 		
CF | 		
CF | The visor is currently safe-guarding your vision, although you still 		
CF | do your best to not stare directly at the sun. 		
CF | 		
CF | In normal operations, you can switch the visor on and off. 		
CF | 		
CF | 		
CF | Your eyes are still adjusting and but you notice some change. 		
CF | 		
CF | An indistinct object floats just at the edge of reach, your sunblinded 		
CF | eyes can't pick out any details just yet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x object" 		
CF ] 		
CF | > 		
CF | > X OBJECT 		
CF | 		
CF | You aren't even sure if it is really there or just your mind playing 		
CF | tricks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take object" 		
CF ] 		
CF | > 		
CF | > TAKE OBJECT 		
CF | 		
CF | You're not even sure if it is really there, let alone what it is (or 		
CF | how dangerous it might be). Mila would remind you to be patient. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | 		
CF | Light pinpricks of blurry starlight start to emerge into your view. 		
CF | Nothing has appreciably changed regarding your situation, but you feel 		
CF | immense relief at seeing any detail at all. 		
CF | 		
CF | You don't think your full nightsight has yet returned. 		
CF | 		
CF | Something's definitely there. About a metre long and the same wide. 		
CF | The details still just allude you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x object" 		
CF ] 		
CF | > 		
CF | > X OBJECT 		
CF | 		
CF | You can tell that it's metallic, so definitely man-made, something 		
CF | from the Buran for sure. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] 		
CF | > 		
CF | > TAKE IT 		
CF | 		
CF | You're tempted to simply grab it and inspect it closer, but you steel 		
CF | yourself to wait. 		
CF | 		
CF | With it moving like that, you don't want a repeat performance of the 		
CF | fidget spinner. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | 		
CF | A vast vista of stars lay glittering before you. Earth should be out 		
CF | there too, but your untrained eye cannot find it. "Spaceflight 		
CF | Participant" indeed. 		
CF | 		
CF | Now that your vision has finally cleared, you can confidently identify 		
CF | the object as an ejected supply crate, floating just out of reach, but 		
CF | it's getting closer ever so slowly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crate" 		
CF ] 		
CF | > 		
CF | > X CRATE 		
CF | 		
CF | The crate makes up some of the supply needed to feed and support the 		
CF | crew of 3. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stars" 		
CF ] 		
CF | > 		
CF | > X STARS 		
CF | 		
CF | The are very pretty... 		
CF | 		
CF | ...and very far away. 		
CF | 		
CF | You have more pressing concerns. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > TAKE CRATE 		
CF | 		
CF | It's a good thing you hadn't grabbed it yet. It hadn't been quite in 		
CF | reach and you would have likely bumped it away from you. 		
CF | 		
CF | It still isn't reachable, but it will be very soon... 		
CF | 		
CF | You reflexively glance at your oxygen reserves: O2 Reserves: 78 		
CF | Minutes Remaining. 		
CF | 		
CF | The chemical CO2 scrubbers have days worth of capacity, so O2 is the 		
CF | problem. The emergency reserves might get you an extra 15 minutes, 		
CF | then maybe another 15 before you consume what's left in the suit. 		
CF | Then, maybe 5 or 10 minutes before you lose consciousness... That's, 		
CF | at best, an hour and 58 min- no, 57 minutes now, before 		
CF | lights out. No pressure. 		
CF | 		
CF | The joke falls flat even with you. 		
CF | 		
CF | Periphery of the Buran 		
CF | The darker silhouette of the Buran Space Shuttle slowly emerges 		
CF | against the soft starlight behind it. It appears to be relatively 		
CF | stationary in relation to you, which is a great relief. 		
CF | 		
CF | Now, how to get to Buran? 		
CF | 		
CF | The crate has finally drifted within reach. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > TAKE CRATE 		
CF | 		
CF | You gingerly pincer the crate between your fingertips and pull it into 		
CF | your chest, wrapping it securely in your arms. 		
CF | 		
CF | There will be no repeat performances here! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > LOOK IN CRATE 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > X CRATE 		
CF | 		
CF | According to the label, it is a case of fried-dried borscht. The case 		
CF | is well-sealed under normal circumstances. With your hands gloved as 		
CF | they are, you have no hope of opening the crate. 		
CF | 		
CF | > 		Knight_Otu says, "De-gloving seems a terrible idea."
		Roger says, "I think it's a red herring"
		DavidW asks, "So, uh, push the crate away from the Buran so we start moving to it?"
		Knight_Otu says, "I guess."
		Roger says, "sure"
		DavidW says, "I wonder how to phrase that."
		Roger says, "push, throw, kick..."
DavidW says (to ClubFloyd), "push crate away from buran" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > PUSH CRATE AWAY FROM BURAN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > PUSH CRATE 		
CF | 		
CF | That won't supply enough acceleration. There must be a way to get up 		
CF | some velocity on the crate before releasing it; like twirling a stone 		
CF | in swing before releasing it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spin crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > SPIN CRATE 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spin me" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > SPIN ME 		
CF | 		
CF | I didn't understand that sentence. 		
CF | 		
CF | > 		Knight_Otu asks, "Turn?"
DavidW says (to ClubFloyd), "turn crate" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > TURN CRATE 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn me" 		
CF ] Periphery of the Buran 		
CF | > 		
CF | > TURN ME 		
CF | 		
CF | You might not like that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swing crate" 		
CF | > 		
CF | > SWING CRATE 		
CF | 		
CF | You carefully attach the supply crate to the end of your tether. This 		
CF | is a little crazy, but you don't have too many options... or much 		
CF | time. 		
CF | 		
CF | Press any key... 		
DavidW pushes the green 'space' button. 		
CF | Press any key...You envisioned spinning the crate around 		
CF | you as you would a full bucket of water, but you have no purchase 		
CF | point and you end up fumbling with the tether at first. You realize 		
CF | you need a new strategy. 		
CF | 		
CF | Press any key... 		
DavidW pushes the green 'space' button. 		
CF | Press any key...You push the crate away from you as hard 		
CF | as you can, waiting for the best timing. For the fraction of a second 		
CF | that the tether stretches taunt, you pull as hard as you can and 		
CF | capitalize on the tether's elastic properties. 		
CF | 		
CF | The crate comes flying back towards you far faster than you pushed 		
CF | it, but you deflect the crate when it reaches you, just enough to 		
CF | avoid getting clobbered. 		
CF | 		
CF | Press any key... 		
DavidW pushes the green 'space' button. 		
CF | Press any key...As the crate flies by the other 		
CF | direction, you grasp the tether and incrementally tighten your glove 		
CF | closed, timing your resistance to slow the crate to a stop relative to 		
CF | you as it reaches the end of the length of tether. 		
CF | 		
CF | Press any key... 		
DavidW pushes the green 'space' button. 		
CF | Press any key...By some miracle, you judged everything 		
CF | correctly and you are spinning at the end of your tether in a plain 		
CF | with the Buran. Now you only need to time your release correctly. 		
CF | 		
CF | You cycle around once, twice, make a very un-Soviet prayer, and 		
CF | unclip the tether from your suit attatchment, trying to time your 		
CF | tangential with the shuttle... 		
CF | 		
CF | Press any key... 		Roger says, "that seems unneccessarily complicated, but okay"
DavidW pushes the green 'space' button. 		
CF | Press any key...You watch your tether and the supply 		
CF | crate fly off into the void and you fly backwards, grasping backwards 		
CF | for any purchase... 		
CF | 		
CF | THHHUMMP! 		
CF | 		
CF | You wind is knocked from you as you collide backwards into the Buran, 		
CF | still scrambling for purchase. Your hand catches on the edge of a heat 		
CF | tile and you finally come to rest relative to the shuttle. 		
CF | 		
CF | Press any key... 		
DavidW pushes the green 'space' button. 		
CF ] The Outside of the Buran 		
CF | Press any key... 		
CF | The Outside of the Buran 		
CF | The Buran Class 5 VKK Space Orbiter, designation 32K 5.07, lay before 		
CF | you. 30 years of space shuttle technology advancing to this point. 		
CF | 		
CF | > 		DavidW asks, "I suppose 'in' isn't going to work?"
DavidW says (to ClubFloyd), "in" 		
CF ] The Open Cargo Bay 		
CF | > 		
CF | > IN 		
CF | 		
CF | 		
CF | The Open Cargo Bay 		
CF | The cargo bay is unusally sparse, having its entire contents, living 		
CF | or otherwise, forcibly expelled into deep space. 		
CF | 		
CF | You can return outside the way you came in. 		
CF | 		
CF | You can see a red button here. 		
CF | 		
CF | > 		DavidW says, "oh. okay."
DavidW says (to ClubFloyd), "x button" 		
CF ] The Open Cargo Bay 		
CF | > 		
CF | > X BUTTON 		
CF | 		
CF | You see nothing special about the red button. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push button" 		
CF ] The Closed Cargo Bay 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | As you press the button the cargo bay doors start to close silently. 		
CF | As the doors close, interior lights turn on, lighting the large space. 		
CF | 		
CF | You feel the vibration of the doors mating through the control panel 		
CF | and then, slowly, ever so slowly, you hear the sound of hissing. 		
CF | 		
CF | Oxygent! 		
CF | 		
CF | The telltales all turn green, showing good seals, and you can hardly 		
CF | wait to remove your helmet. 		
CF | 		
CF | The Closed Cargo Bay 		
CF | The bay is much as it was, although the lighting does reveal a fine 		
CF | spray of red on the orange tiles. 		
CF | 		
CF | The rest of the shuttle to the fore should be accessible now . 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x red" 		
CF ] The Closed Cargo Bay 		
CF | > 		
CF | > X RED 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fore" 		
CF | > 		
CF | > FORE 		
CF | 		
CF | With new resolve, you open the hatch and thrust yourself towards the 		
CF | fore of the shuttle, floating clean through the open hatchway. 		
CF | 		
CF | You have a promise to keep... 		
CF | 		
CF | Time to go home. 		
CF | 		
CF | Congratulations! 		
DavidW pushes the green 'space' button. 		
CF | Congratulations!## Credit given where credit is due. 		
DavidW pushes the green 'space' button. 		
CF | Congratulations!## Credit given where credit is due.## Come on 		
CF | back, y'all! 		
DavidW pushes the green 'space' button. 		
CF ] Come on back, y'all! 		
CF | back, y'all! 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last 		
CF | command? 		
CF | > 		Knight_Otu says, "That was nice and quick."
		Roger says, "mmhmm"
		DavidW says, "yeah, not too bad"
DavidW says (to ClubFloyd), "quit" 		
CF | > 		
CF | > QUIT 		
CF | cheapglulxe quit with exit status: 0 		
CF asks, "That game over already? It was just getting good. Wanna play another?" 		
DavidW says (to ClubFloyd), "load sleepmask hinterlands" 		
CF ] 		
CF | 		
CF | 		
CF | 		
CF | Your first mission as a recruit of the Consortium Of Known Occupied 		
CF | Worlds. 		
DavidW pushes the green 'space' button. 		
CF | Worlds. 		
CF | Your first trip outside the Ova, the orb of densely-populated galaxies 		
CF | at the center of the Known Universe. 		
DavidW pushes the green 'space' button. 		
CF | at the center of the Known Universe. 		
CF | Your first excursion into the sparsely-populated outskirts between the 		
CF | Ova and deep space, known colloquially as the Hinterlands. 		
DavidW pushes the green 'space' button. 		
CF | Ova and deep space, known colloquially as the Hinterlands. 		
CF | Everything has gone so terribly wrong. 		DavidW says, "Of course it has."
DavidW pushes the green 'space' button. 		
CF ] 		
CF | 		
CF | The raiders... The firefight... The escape pod... 		
DavidW pushes the green 'space' button. 		
CF | The raiders... The firefight... The escape pod... 		
CF | This tiny island on this wretched backwoods planet... 		Knight_Otu says, "It usually has."
DavidW pushes the green 'space' button. 		
CF | This tiny island on this wretched backwoods planet... 		
CF | And now, here you are... 		
DavidW pushes the green 'space' button. 		
CF ] 		
CF | M A R O O N E D ! 		
DavidW pushes the green 'space' button. 		
CF ] Location: ISLE (Unknown) 		
CF | 		
CF | Hinterlands: Marooned! 		
CF | a weird sci-fi text adventure by Cody Gaisser 		
CF | Release 1 / Serial number 220325 / Inform 7 build 6M62 (I6/v6.33 lib 		
CF | 6/12N) 		
CF | 		
CF | Isle 		
CF | A tiny desert island in a vast teal ocean on a nondescript little 		
CF | planet you've never heard of. 		
CF | 		
CF | You can see a Q'udzlth here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x q'udzlth" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > X Q'UDZLTH 		
CF | 		
CF | A hideous fuchsia mass of chitin and pulsating gelatin towers before 		
CF | you on the beach. 		
CF | 		
CF | The sea beast's glassy black eyes gaze down, close-set in the center 		
CF | of a massive skull crowned with wide curved horns like scimitars. A 		
CF | bugle-like snout juts forth from the spot where a nose or mouth might 		
CF | belong, dripping some foul-looking translucent mucus from its 		
CF | fang-lined bell. 		
CF | 		
CF | The creature's broad body is plated in a thick rubbery exoskeleton, 		
CF | from under which protrude four mighty tentacles (each the approximate 		
CF | length and girth of your entire self). 		
CF | 		
CF | The monster looks angry, or hungry, or both. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > X ME 		
CF | 		
CF | A thoroughly average citizen of the planet Puscaat: two arms, two 		
CF | legs, six fingers, six toes, green skin, no hair. Thoroughly average. 		
CF | 		
CF | You wear the lavender uniform of the Consortium Of Known Occupied 		
CF | Worlds. 		
CF | 		
CF | > 		Knight_Otu says, "Well that's a pickle."
DavidW says (to ClubFloyd), "x uniform" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > X UNIFORM 		
CF | 		
CF | A lavender armored space suit with the letters "C.O.K.O.W." emblazoned 		
CF | on the left breast. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying: 		
CF | an uniform (being worn) 		
CF | a helmet (being worn) 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x helmet" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > X HELMET 		
CF | 		
CF | A lavender armored space helmet with a transparent face shield. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to monster" 		
CF | > 		
CF | > TALK TO MONSTER 		
CF | 		
CF | You open your mouth to speak... 		
DavidW pushes the green 'space' button. 		
CF ] Location: ISLE (Unknown) 		
CF | You open your mouth to speak... 		
CF | The Q'udzlth lets loose an aggressive squawk. 		
CF | 		
CF | You are paralyzed with fear. 		
CF | 		
CF | Then you are flattened by a massive tentacle. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		DavidW says, "So much for the diplomatic option."
DavidW says (to ClubFloyd), "undo" 		
CF ] Location: ISLE (Unknown) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Isle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "hit monster" 		
CF | > 		
CF | > HIT MONSTER 		
CF | 		
CF | You draw back your arm and swing at the hulking beast... 		
DavidW pushes the green 'space' button. 		
CF ] Location: ISLE (Unknown) 		
CF | You draw back your arm and swing at the hulking beast... 		
CF | Your fist pounds into the Q'udzlth, but the force of your blow is 		
CF | absorbed by the creature's unusual rubbery exoskeleton. 		
CF | 		
CF | The creature's gelatinous brow furrows, its obsidian eyes squinting 		
CF | furiously. 		
CF | 		
CF | Before you can react, you are struck upside the head by a monstrous 		
CF | and meaty tentacle. 		
CF | 		
CF | You never wake up again. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Location: ISLE (Unknown) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Isle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | You turn to run... 		
DavidW pushes the green 'space' button. 		
CF ] Location: ISLE (Unknown) 		
CF | You turn to run... 		
CF | You instantly feel a sharp pain in your torso, and wetness everywhere. 		
CF | 		
CF | It seems you are impaled on the sharp end of the Q'udzlth's mighty 		
CF | tentacle. 		
CF | 		
CF | Your feet lift off the ground. 		
CF | 		
CF | You hear a breathy gurgling sound behind you. 		
CF | 		
CF | Then nothing. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Location: ISLE (Unknown) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Isle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > XYZZY 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "kiss monster" 		
CF | > 		
CF | > KISS MONSTER 		
CF | 		
CF | You pucker your lips and close your eyes... 		
DavidW pushes the green 'space' button. 		
CF ] Location: ISLE (Unknown) 		
CF | You pucker your lips and close your eyes... 		
CF | And the Q'udzlth swallows you whole. 		
CF | 		
CF | What were you expecting?! 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Location: ISLE (Unknown) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Isle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Knight_Otu says, "What were we excpecting indeed."
		DavidW asks, "This is like Pick up the Monster and Die, isn't it?"
DavidW says (to ClubFloyd), "pick up monster" 		
CF | > 		
CF | > PICK UP MONSTER 		
CF | 		
CF | You grunt with all your might and heave the monster onto your 		
CF | shoulders... 		Knight_Otu says, "Seems so."
DavidW pushes the green 'space' button. 		
CF ] Location: ISLE (Unknown) 		
CF | shoulders... 		
CF | For a moment or two it looks as if you're not going to be able to lift 		
CF | it, but heroically you finally lift it high in the air! 		
CF | 		
CF | Seconds later, however, you topple underneath the weight, and the 		
CF | Q'udzlth crushes you fatally. 		
CF | 		
CF | Man, you're dense. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Location: ISLE (Unknown) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Isle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > JUMP 		
CF | 		
CF | Might as well! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "jump over monster" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > JUMP OVER MONSTER 		
CF | 		
CF | I only understood you as far as wanting to jump. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sing" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > SING 		
CF | 		
CF | Fa fa fa, fa fa, fa fa fa... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pray" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > PRAY 		
CF | 		
CF | That won't help you now! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > THINK 		
CF | 		
CF | Good idea! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x horn" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > X HORN 		
CF | 		
CF | Wide, flat, curved, chitinous horns crown the Q'udzlth's massive 		
CF | skull. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x nose" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > X NOSE 		
CF | 		
CF | Where one might expect to find a nose or mouth, instead the Q'udzlth 		
CF | has a strange protrusion shaped like a funnel or bugle. The circular 		
CF | bell of the snout is open, revealing rows upon rows of jagged yellow 		
CF | teeth and a long spiny tongue. Translucent slime drips from the 		
CF | orifice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull nose" 		
CF | > 		
CF | > PULL NOSE 		
CF | 		
CF | You grab onto the bell of the monster's bugle-like snout and pull with 		
CF | all your might... 		
DavidW pushes the green 'space' button. 		
CF ] Location: ISLE (Unknown) 		
CF | all your might... 		
CF | As the rubbery snout stretches, the creature lets out a deafening 		
CF | yelp! 		
CF | 		
CF | Then a tentacle bursts through the visor of your helmet, hooks itself 		
CF | inside your nose, and begins to tug forcefully. 		
CF | 		
CF | The Q'udzlth rips your nose clean off of your face and scarfs it down 		
CF | as you watch. 		
CF | 		
CF | As you stand there dumbfoundedly gripping your face, the beast sets 		
CF | about ripping the rest of you to bite-size pieces for easier 		
CF | consumption. 		
CF | 		
CF | After a few extremities have been torn from your body, you finally 		
CF | lose consciousness. 		
CF | 		
CF | You never wake up. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Location: ISLE (Unknown) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Isle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake tentacle" 		
CF | > 		
CF | > SHAKE TENTACLE 		
CF | 		
CF | You grab the beast and begin to shake it... 		Knight_Otu says, "My."
DavidW pushes the green 'space' button. 		
CF ] Location: ISLE (Unknown) 		
CF | You grab the beast and begin to shake it... 		
CF | The Q'udzlth is too slippery; you lose your grasp! 		
CF | 		
CF | Its tentacles snatch you up off the ground and begin to jostle you 		
CF | furiously. 		
CF | 		
CF | You think you can feel your brain bouncing off the walls of your 		
CF | skull. 		
CF | 		
CF | Soon you are unconscious. 		
CF | 		
CF | You don't feel a thing as the monster digests and consumes you. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Location: ISLE (Unknown) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Isle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW says, "pull horn"
DavidW says (to ClubFloyd), "pull horn" 		
CF | > 		
CF | > PULL HORN 		
CF | 		
CF | You try to snatch the beast's mighty horns... 		
DavidW pushes the green 'space' button. 		
CF ] Location: ISLE (Unknown) 		
CF | You try to snatch the beast's mighty horns... 		
CF | The mitts of your space suit are shredded by the razor-sharp horns, as 		
CF | are your palms. 		
CF | 		
CF | As you attempt to withdraw your hands, they are seized by a pair of 		
CF | slick meaty tentacles and snapped clean off of your arms. 		
CF | 		
CF | The Q'udzlth eats your hands while you watch, and then makes hasty 		
CF | work of the rest of you. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Location: ISLE (Unknown) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Isle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remove helmet" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > REMOVE HELMET 		
CF | 		
CF | You'd better not remove the space helmet; you have no idea if the 		
CF | atmosphere is breathable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kick monster" 		
CF | > 		
CF | > KICK MONSTER 		
CF | 		
CF | You draw back your leg and let loose a mighty kick... 		
DavidW pushes the green 'space' button. 		
CF ] Location: ISLE (Unknown) 		
CF | You draw back your leg and let loose a mighty kick... 		
CF | Your foot thuds against the hulking beast and is immediately ensnared 		
CF | by a slimy tentacle. 		
CF | 		
CF | Before you can process what is happening, you are dangling upside-down 		
CF | in front of the Q'udzlth's grimacing visage. 		
CF | 		
CF | A spray of viscous fluid penetrates your helmet and covers your face. 		
CF | You've never felt such burning! 		
CF | 		
CF | There is no time to linger on the pain. The last thing you see is a 		
CF | spiny noodle-like tongue emerging from the monster's snout, just as 		
CF | everything fades to black. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		Knight_Otu says, "I mean, that's the least of our worries."
DavidW pushes the green 'space' button. 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > 		
CF | 		
CF | Please give one of the answers above. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Location: ISLE (Unknown) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Isle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Isle 		
CF | A tiny desert island in a vast teal ocean on a nondescript little 		
CF | planet you've never heard of. 		
CF | 		
CF | You can see a Q'udzlth here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x ocean" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > X OCEAN 		
CF | 		
CF | Blue-green waters forever... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "swim" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > SWIM 		
CF | 		
CF | There's nowhere to swim to, just endless ocean as far as the eye can 		
CF | see. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dive" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > DIVE 		
CF | 		
CF | The water is too shallow here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x monster" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > X MONSTER 		
CF | 		
CF | A hideous fuchsia mass of chitin and pulsating gelatin towers before 		
CF | you on the beach. 		
CF | 		
CF | The sea beast's glassy black eyes gaze down, close-set in the center 		
CF | of a massive skull crowned with wide curved horns like scimitars. A 		
CF | bugle-like snout juts forth from the spot where a nose or mouth might 		
CF | belong, dripping some foul-looking translucent mucus from its 		
CF | fang-lined bell. 		
CF | 		
CF | The creature's broad body is plated in a thick rubbery exoskeleton, 		
CF | from under which protrude four mighty tentacles (each the approximate 		
CF | length and girth of your entire self). 		
CF | 		
CF | The monster looks angry, or hungry, or both. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sleep" 		
CF | > 		
CF | > SLEEP 		
CF | 		
CF | You decide to sleep on the beach near the Q'udzlth... 		
DavidW pushes the green 'space' button. 		
CF ] Location: ISLE (Unknown) 		
CF | You decide to sleep on the beach near the Q'udzlth... 		
CF | You never wake up. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Location: ISLE (Unknown) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Isle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mucus" 		
CF | > 		
CF | > TAKE MUCUS 		
CF | 		
CF | You snag a dollop of the translucent mucus that drips from the 		
CF | creature's snout... 		
DavidW pushes the green 'space' button. 		
CF ] Location: ISLE (Unknown) 		
CF | creature's snout... 		
CF | It rapidly eats through your uniform and begins to burn your hands. 		
CF | 		
CF | Soon your wrists are bloody stumps. 		
CF | 		
CF | The creature shrieks and sprays you from head to toe with the viscous 		
CF | fluid. 		
CF | 		
CF | After the acid does its job, nothing is left of you but a puddle... 		
CF | 		
CF | Easily consumed by the Q'udzlth. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		DavidW says, "well, ick"
		Roger says, "this alien mucus turns out to be icky"
DavidW says (to ClubFloyd), "undo" 		
CF ] Location: ISLE (Unknown) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Isle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "tickle monster" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > TICKLE MONSTER 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push monster" 		
CF | > 		
CF | > PUSH MONSTER 		
CF | 		
CF | You give the monster a mighty heave... 		
DavidW pushes the green 'space' button. 		
CF ] Location: ISLE (Unknown) 		
CF | You give the monster a mighty heave... 		
CF | The gelatinous mass wobbles but does not budge. 		
CF | 		
CF | You are swiftly swatted to the ground by an enormous tentacle. 		
CF | 		
CF | The creature leans over you, spewing acidic mucus all over you from 		
CF | its strange funnel-shaped snout. 		
CF | 		
CF | The burning!!! 		
CF | 		
CF | As your flesh begins to melt, the Q'udzlth extends its spiny noodle of 		
CF | a tongue and begins lapping up the decaying bits of you into its 		
CF | mouth-like orifice. 		
CF | 		
CF | Shortly thereafter you are unconscious, and remember nothing else. 		
CF | 		
CF | Ever. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Location: ISLE (Unknown) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Isle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fly" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > FLY 		
CF | 		
CF | You flap your arms furiously, but nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > DIG 		
CF | 		
CF | Crazy, Daddy-O! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask monster about itself" 		
CF | > 		
CF | > ASK MONSTER ABOUT ITSELF 		
CF | 		
CF | You open your mouth to speak... 		
DavidW pushes the green 'space' button. 		
CF ] Location: ISLE (Unknown) 		
CF | You open your mouth to speak... 		
CF | The Q'udzlth lets loose an aggressive squawk. 		
CF | 		
CF | You are paralyzed with fear. 		
CF | 		
CF | Then you are flattened by a massive tentacle. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Location: ISLE (Unknown) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Isle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cry" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > CRY 		
CF | 		
CF | Yes, let it all out! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shout" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > SHOUT 		
CF | 		
CF | Let it all out! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yell" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > YELL 		
CF | 		
CF | AAUGH! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "groan" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > GROAN 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play dead" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > PLAY DEAD 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "beg" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > BEG 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "roll over" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > ROLL OVER 		
CF | 		
CF | I only understood you as far as wanting to roll. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "roll monster" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > ROLL MONSTER 		
CF | 		
CF | I only understood you as far as wanting to roll. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "roll" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > ROLL 		
CF | 		
CF | You roll around on the beach for a while. You accomplish nothing 		
CF | apart from getting sand all over your space suit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sand" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > X SAND 		
CF | 		
CF | A minuscule patch of sand in the middle of an endless ocean. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dig sand" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > DIG SAND 		
CF | 		
CF | You root around in the sand for awhile, but you don't accomplish much. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take sand" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > TAKE SAND 		
CF | 		
CF | The sand slips between your fingers. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw sand at monster" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > THROW SAND AT MONSTER 		
CF | 		
CF | I only understood you as far as wanting to throw the island. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "throw sand" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > THROW SAND 		
CF | 		
CF | You toss some sand around, but the Q'udzlth gives you a look that 		
CF | implies you'd better knock it off. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "give sand" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > GIVE SAND 		
CF | 		
CF | (to the Q'udzlth) 		
CF | (first taking the island) 		
CF | The sand slips between your fingers. 		
CF | 		
CF | > 		Knight_Otu asks, "Or what, you're gonna eat us?"
DavidW says (to ClubFloyd), "point" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > POINT 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "call home" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > CALL HOME 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "laugh" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > LAUGH 		
CF | 		
CF | Hehe. 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "dance" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > DANCE 		
CF | 		
CF | Boogie down! 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "climb monster" 		
CF | > 		
CF | > CLIMB MONSTER 		
CF | 		
CF | You begin to scale the beast's rubbery body... 		
Knight_Otu pushes the green 'space' button. 		
CF ] Location: ISLE (Unknown) 		
CF | You begin to scale the beast's rubbery body... 		
CF | The Q'udzlth lifts you up with its tentacles. 		
CF | 		
CF | Soon you are nearing the creature's bugle-like snout. 		
CF | 		
CF | A spiny, noodle-like tongue emerges. 		
CF | 		
CF | It wraps gently around your neck. 		
CF | 		
CF | Shortly you are being digested. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Location: ISLE (Unknown) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Isle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW says, "That was new."
		Knight_Otu says, "That was an unwise direction to climb to."
DavidW says (to ClubFloyd), "swing monster" 		
CF | > 		
CF | > SWING MONSTER 		
CF | 		
CF | You seize the beast by one of its tentacles and attempt to swing it 		
CF | around... 		
DavidW pushes the green 'space' button. 		
CF ] Location: ISLE (Unknown) 		
CF | around... 		
CF | No matter how hard you tug at the slimy appendage, the Q'udzlth 		
CF | refuses to budge. 		
CF | 		
CF | Soon the tentacle has snatched you up by the arm. 		
CF | 		
CF | The monster twirls you about over its head until your shoulder is 		
CF | dislocated. 		
CF | 		
CF | Then it slams you down against the beach as hard as it can. 		
CF | 		
CF | You see stars for a moment, then it's lights out. 		
CF | 		
CF | The lights never come back on again. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Location: ISLE (Unknown) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Isle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn monster" 		
CF | > 		
CF | > TURN MONSTER 		
CF | 		
CF | You grab the monster by its front pair of tentacles and attempt to 		
CF | spin it in place.... 		
DavidW pushes the green 'space' button. 		
CF ] Location: ISLE (Unknown) 		
CF | spin it in place.... 		
CF | The heavy creature barely moves. 		
CF | 		
CF | The pair of tentacles seize your head and begin turning it around your 		
CF | neck. 		
CF | 		
CF | It spins farther than you would have expected before the eventual 		
CF | *SNAP*. 		
CF | 		
CF | Fortunately you have no memory of being digested and consumed by the 		
CF | Q'udzlth. 		
CF | 		
CF | Or anything else. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Location: ISLE (Unknown) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Isle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Knight_Otu says (to ClubFloyd), "poke eye" 		
CF | > 		
CF | > POKE EYE 		
CF | 		
CF | You poke the monster right in the eye as hard as you can... 		DavidW says, "oo"
Knight_Otu pushes the green 'space' button. 		
CF ] Location: ISLE (Unknown) 		
CF | You poke the monster right in the eye as hard as you can... 		
CF | The monster grimaces. 		
CF | 		
CF | Then a tentacle punches through your visor and into your eye, rapidly 		
CF | and repeatedly. 		
CF | 		
CF | Blinded, you stagger and collapse on the beach. 		
CF | 		
CF | The Q'udzlth tears you apart and eats your innards. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
Knight_Otu says (to ClubFloyd), "undo" 		
CF ] Location: ISLE (Unknown) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Isle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "z" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		Knight_Otu says, "I don't think we have a chance to finish this foe."
		DavidW says, "yeah, it might be hopeless."
		Knight_Otu says, "I mean, it being hopeless is about as realistic as a situation with a monster gets."
		DavidW says, "yeah, especially when we're isolated and without tools and the monster is obviously more deadly than we are."
		Knight_Otu nods.
Knight_Otu says (to ClubFloyd), "hide" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > HIDE 		
CF | 		
CF | That's not a verb I recognize. 		
CF | 		
CF | > 		Knight_Otu says, "I think I'm about monstered out."
		DavidW says, "yeah, I don't know what else to try."
DavidW says (to ClubFloyd), "wake up" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > WAKE UP 		
CF | 		
CF | You're all out of syn-caff; you're awake as you're going to get. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open island" 		
CF ] Location: ISLE (Unknown) 		
CF | > 		
CF | > OPEN ISLAND 		
CF | 		
CF | It isn't something you can open. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open monster" 		
CF | > 		
CF | > OPEN MONSTER 		
CF | 		
CF | You spread the creature's rubbery snout open as far as it will go... 		
DavidW pushes the green 'space' button. 		
CF ] Location: ISLE (Unknown) 		
CF | You spread the creature's rubbery snout open as far as it will go... 		
CF | A tentacle deftly pushes you inside. 		
CF | 		
CF | Your flesh is dissolved by acidic saliva, ground to pulp by rows of 		
CF | razor-sharp fangs, and dragged down the beast's throat by a spiny 		
CF | tongue. 		
CF | 		
CF | You know what they say about curiosity and the cat. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Location: ISLE (Unknown) 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Isle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close monster" 		
CF | > 		
CF | > CLOSE MONSTER 		
CF | 		
CF | You try to close the bell-like orifice at the end of the creature's 		
CF | snout... 		
DavidW pushes the green 'space' button. 		
CF ] Location: ISLE (Unknown) 		
CF | snout... 		
CF | The Q'udzlth gives you an angry glare. 		
CF | 		
CF | Then its slimy tentacles seize you, fold you up like a piece of 		
CF | laundry, and insert you into its gaping maw. 		
CF | 		
CF | And that is all there is to say about that. 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the 		
CF | last command? 		
CF | > 		DavidW says, "yeah, I think I'm done now."
		DavidW says, "I should start thinking about lunch."
		DavidW says, "Something without mucus in it."
		DavidW asks, "S'okay if we end the session here?"
		Roger says, "I'm good with that"
		Knight_Otu says, "Sure, I don't mind."
		DavidW says, "Thanks all for coming and playing. This was an odd trio of games."
		Knight_Otu says, "True."
		Roger says, "mmhmm"
		DavidW says, "I'll probably try to play more of Wry on my own, but I imagine any progress will be hard won."
		Roger says, "seems like it"
		DavidW says, "thanks again. I'm off to the lounge."
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. 		Knight_Otu exclaims, "Good night all, and stay safe!"
		



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ClubFloyd Transcript:
Counterfeit Monkey by Emily Short
As played on ifMUD on January 29 - March 5, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Counterfeit Monkey written by Emily Short. Counterfeit Monkey was released in 2012. It was nominated six Xyzzy Awards, and won in five of those categories (Best Game, Best Setting, Best Puzzles, Best Individual PC, and Best Implementation). It ranked 3rd, 1st, and 1st in the Interactive Fiction Top 50 of All Time in 2015, 2019, and 2023, respectively. You can learn more about this game, including how to download it, by visiting its IFDB page.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

*** SESSION 1 *** 		
		Pinkunz asks, "We haven't played Counterfeit Monkey??"
		Pinkunz asks, "How is that possible?"
		Lancelot says, "ooohhh thats a classic"
		Pinkunz asks, "What do you guys think? yay or nay?"
		Roger says, "Sure let's give it a whirl"
Knight_Otu says (to ClubFloyd), "load sleepmask counterfeitmonkey" 		
CF | Can you hear me? >> Please answer yes or no.> Please answer yes or no.> 		
CF | Please answer yes or no.> Please answer yes or no.> ] 		
CF | 		
CF | 		
CF | 		
CF | Can you hear me? >> 		Lancelot says, "lol I'll just sit back and enjoy the show"
		Roger says, "that looks right and I'm going to assume the game is just doing this"
		Knight_Otu asks, "Anyone want to drive?"
		Pinkunz says, "Sounds good to me."
		Roger says, "I've got a backup manual log of this if the transcripting bot isn't doing its job"
		Pinkunz says, "I would, but I'm on a phone."
		Roger says, "I could drive for a bit"
Roger says (to floyd), "yes" 		
CF ] Back Alley, noon Goals: 3 Score: 0 		
CF | Can you hear me? >> 		
CF | > YES 		
CF | 		
CF | 		
CF | Good, you're conscious. We're conscious. I've heard urban legends 		
CF | about synthesis going wrong, one half person getting lost. 		
CF | 		
CF | Do you remember our name? 		
CF | 		
CF | > 		Jade says, "I played CM 2 years ago online with 2 friends in a system like CF called webot"
		Knight_Otu says, "Perry is here at least."
Roger says (to floyd), "no" 		
CF ] Back Alley, noon Goals: 3 Score: 0 		
CF | > 		
CF | > NO 		
CF | 		
CF | To review, we're Alexandra now. I was Alex, before the synthesis. You 		
CF | were... 		
CF | 		
CF | > 		Roger asks, "Andra?"
		Knight_Otu says, "Yeah."
		Pinkunz says, "Sure."
Roger says (to floyd), "ANDRA" 		
CF | > 		
CF | > ANDRA 		
CF | 		
CF | ...yes! Okay. We're both here, neither of us lost our minds in the 		
CF | synthesis process. As far as I can tell, the operation was a success. 		
CF | We're meant to be one person now, unrecognizable to anyone who knew us 		
CF | before. 		
Roger pushes the green 'space' button. 		
CF ] Back Alley, noon Goals: 3 Score: 0 		
CF | before.# Counterfeit Monkey 		
CF | A Removal by Emily Short 		
CF | Release 1 / Serial number 121231 / Inform 7 build 6G60 (I6/v6.32 lib 		
CF | 6/12N) 		
CF | 		
CF | 		
CF | Let's try to get a look around. I haven't been able to run our body 		
CF | without your help, but maybe now you're awake, it'll work better. 		
CF | 		
CF | To get a look around, type LOOK and press return. If you do not 		
CF | want help getting started, type TUTORIAL OFF. 		
CF | > 		Roger asks, "do we want tutorial?"
		Jade says, "here we can't see the map"
		Jade says, "yes, we want"
		Lancelot says, "looks like formatting is shown as raw text"
Roger says (to floyd), "look" 		
CF ] Back Alley, noon Goals: 3 Score: 0 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Back Alley 		
CF | This isn't much, is it? Just the back sides of a couple of buildings, 		
CF | some peeling yellow paint, and not even much by way of windows to look 		
CF | in through. I think the place where we had the procedure done is just 		
CF | a block or two away, but I've already lost the door. I imagine they 		
CF | change it. 		
CF | 		
CF | This alley runs north to the open street, towards the town square. 		
CF | That's the way we'll want to go first. 		
CF | 		
CF | You can find out more if you LOOK AT THE SKY (or shorten it to L 		
CF | SKY). 		
CF | > 		Lancelot says, "oh good point the game normally had a map to the side"
		Pinkunz says, "Not a traditional interpreter, so Floyd has its limits."
		Knight_Otu says (to Lancelot), "Yes, that helps making the transcript."
		Jade says, "but the nap is no necessary to play"
		Jade says, "* map"
		Lancelot says, "got it... just stay awake lol"
Roger says (to floyd), "x sky" 		
CF ] Back Alley, noon Goals: 3 Score: 0 		
CF | > 		
CF | > X SKY 		
CF | 		
CF | The sun is so bright that it's hard to look straight up for long. 		
CF | 		
CF | There are other things around here that you can look at too, if 		
CF | you like. You can check out other things in your surroundings, or LOOK 		
CF | AT ME to see yourself. 		
CF | > 		Lancelot says, "x me"
		Knight_Otu says, "Yeah, the map is cool and helpful, but not necessary."
Roger says (to floyd), "x me" 		
CF ] Back Alley, noon Goals: 3 Score: 0 		
CF | > 		
CF | > X ME 		
CF | 		
CF | This body is more you than me — well, it would be, since we came out 		
CF | a 		
CF | girl. Still, I feel a bit odd inspecting us too closely. It feels like 		
CF | invading your privacy. 		
CF | 		
CF | Feel free to look around some more. When you're ready to move on 		
CF | from here, try NORTH. 		
CF | > 		Pinkunz says, "[LINK]"
Roger says (to floyd), "x you" 		
CF ] Back Alley, noon Goals: 3 Score: 0 		
CF | > 		
CF | > X YOU 		
CF | 		
CF | I don't think anything about us looks out of place. We are female, 		
CF | though a little taller and leaner than average, and with slightly 		
CF | boyish facial features. It's nothing that would attract attention, 		
CF | though. 		
CF | 		
CF | > 		Roger says, "'Andra' is kind of an ironic name for a woman, I think, and with other authors I might not think much of it, but Emily Short is pretty on top of that sort of thing"
Roger says (to floyd), "x building" 		
CF ] Back Alley, noon Goals: 3 Score: 0 		
CF | > 		
CF | > X BUILDING 		
CF | 		
CF | The buildings are no doubt due for renovation, but haven't received it 		
CF | yet. There are no windows facing this way. 		
CF | 		
CF | > 		
Roger says (to floyd), "x paint" 		
CF ] Back Alley, noon Goals: 3 Score: 0 		
CF | > 		
CF | > X PAINT 		
CF | 		
CF | In this climate, of course, yellow paint lettering is quickly ruined 		
CF | by the sun. 		
CF | 		
CF | > 		
Roger says (to floyd), "read lettering" 		
CF ] Back Alley, noon Goals: 3 Score: 0 		
CF | > 		
CF | > READ LETTERING 		
CF | 		
CF | I don't know what you think you're talking about, because we can't see 		
CF | any such thing here. 		
CF | 		
CF | > 		
Roger says (to floyd), "read paint" 		
CF ] Back Alley, noon Goals: 3 Score: 0 		
CF | > 		
CF | > READ PAINT 		
CF | 		
CF | In this climate, of course, yellow paint lettering is quickly ruined 		
CF | by the sun. 		
CF | 		
CF | > 		
Roger says (to floyd), "x window" 		
CF ] Back Alley, noon Goals: 3 Score: 0 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | The buildings are no doubt due for renovation, but haven't received it 		
CF | yet. There are no windows facing this way. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Back Alley, noon Goals: 3 Score: 0 		
CF | > 		
CF | > L 		
CF | 		
CF | Back Alley 		
CF | There is nothing here but the back sides of a couple of buildings, 		
CF | some peeling yellow paint; not even much by way of windows to look in 		
CF | through. 		
CF | 		
CF | This alley runs north to the open street, towards the town square. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Back Alley, noon Goals: 3 Score: 0 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go north from here. 		
CF | 		
CF | > 		Roger asks, "Shall we get out of here?"
		Knight_Otu says, "Fine by me."
		Lancelot says, "nice touch I keep forgetting those lil conveniences"
Roger says (to floyd), "out" 		
CF ] Back Alley, noon Goals: 3 Score: 0 		
CF | > 		
CF | > OUT 		
CF | 		
CF | But we aren't in anything at the moment. 		
CF | 		
CF | > 		
Roger says (to floyd), "north" 		
CF ] Sigil Street, noon Goals: 3 Score: 0 		
CF | > 		
CF | > NORTH 		
CF | 		
CF | 		
CF | Sigil Street 		
CF | The buildings here are two and three stories, with shops at ground 		
CF | level and elderly apartments above. The shops are closed for the 		
CF | holiday: a typographer's office, tourist boutiques of colorful skirts 		
CF | and ethnic bodices (rarely if ever worn by natives) and t-shirts 		
CF | covered with font designs. 		
CF | 		
CF | Passing by the reflective window we catch the sight of our single 		
CF | blended body, and it creeps me out. 		
CF | 		
CF | A narrow alley runs between buildings to the south, while the street 		
CF | continues east. 		
CF | 		
CF | Now we're in a new area, there are new things to see. Try LOOK AT 		
CF | THE SHOPS or L SHOPS. 		
CF | > 		Roger says, "I think this pre-dates Steven Universe, but it's hard for me not to think of it in those terms, at the moment"
		Jade says, "I think "examine" works better"
		Roger says, "it's more natural to my fingers, but probably equivalent"
Roger says (to floyd), "x shops" 		
CF ] Sigil Street, noon Goals: 3 Score: 0 		
CF | > 		
CF | > X SHOPS 		
CF | 		
CF | We peruse the offerings: colorful skirts, font t-shirts, ethnic 		
CF | bodices, and mourning dress. 		
CF | 		
CF | I gather from your thoughts that you actually like some of the skirts, 		
CF | but I'd prefer that we skip the cross-dressing for now. Our 		
CF | synthesized body may be female but I'm still getting used to that. 		
CF | 		
CF | Sometimes the things we examine have parts that we might also want 		
CF | to look at. That mourning dress, for instance. 		
CF | > 		Lancelot says, "x mourning dress"
		Lancelot says, "oops sorry"
		Roger says (to Lancelot), "it's okay -- feel free to tell floyd yourself"
		Pinkunz says, "You don't need to be sorry."
DavidW has arrived. 		
Lancelot says (to floyd), "x mourning gress" 		
CF ] Sigil Street, noon Goals: 3 Score: 0 		
CF | > 		
CF | > X MOURNING GRESS 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | Sometimes the things we examine have parts that we might also want 		
CF | to look at. That mourning dress, for instance. Try LOOK AT MOURNING 		
CF | DRESS or just L MOURNING DRESS. 		
CF | > 		Lancelot says, "lol"
		Pinkunz exclaims, "Hi David!"
		DavidW says, "sorry I'm late"
		DavidW says, "hi all"
		Roger says, "Hi DW! We just started up Counterfeit Monkey"
		Knight_Otu exclaims, "Hey David!"
Lancelot says (to floyd), "x mourning dress" 		
CF ] Sigil Street, noon Goals: 3 Score: 0 		
CF | > 		
CF | > X MOURNING DRESS 		
CF | 		
CF | A black vintage gown trimmed with much lace and dripping with jet 		
CF | beads. 		
CF | 		
CF | There's more we can do than just looking around. To check what 		
CF | you're holding at the moment, try typing INVENTORY, or I for 		
CF | short. 		
CF | > 		Pinkunz says, "Just glad you could make it."
		Jade says, "Hello DW"
		DavidW says, "was exhausted after publishing walkthroughs in the wee hours this morning."
		Lancelot says, "Hi DavidW"
DavidW says, "hi Jade, Pinkunz, Lancelot, Jacqueline, everyone" 		Pinkunz says, "I don���t think Jacq is here."
		DavidW says, "ah"
		Lancelot asks, "take inventory? or should we wake Jacq?"
Roger says (to floyd), "i" 		
CF ] Sigil Street, noon Goals: 3 Score: 0 		
CF | > 		
CF | > I 		
CF | 		
CF | You insisted that we bring almost nothing into the synthesis room, so 		
CF | the criminal who was performing the synthesis couldn't rob us. I had 		
CF | hoped there was more honor among thieves, but you said no, there 		
CF | isn't. 		
CF | 		
CF | We are carrying your R-remover — an essential we mustn't part with. 		
CF | 		
CF | That looks interesting. Try looking at that R-remover. 		
CF | > 		Pinkunz says, "Bit odd, honestly. Normally she messages ahead of time when she can't meet."
		Roger says, "Real Life messes with us all, alas"
		DavidW says, "I've played CM before, but I can suggest things, I suppose."
		Jade says, "Jaqueline told last session that she had some meetings at this hour"
		Pinkunz says, "True."
		Pinkunz says, "Ah, that's better"
		Lancelot says, "weel the tutorial is still guiding us"
		Jade asks, "DW, have you played twice normal/hard?"
Lancelot says (to floyd), "x R-remover" 		
CF ] Sigil Street, noon Goals: 3 Score: 0 		
CF | > 		
CF | > X R-REMOVER 		
CF | 		
CF | We smoothly, and almost without thinking about it, reset your device 		
CF | to be an R-remover. It is a blunt-nosed plastic device, about the size 		
CF | of a laser pointer, that can be waved at things to remove excess Rs. 		
CF | It is not very powerful, and often fails against large items. On the 		
CF | other hand, it has a wide range of action: it can be set to any letter 		
CF | we choose. 		
CF | 		
CF | These are, if not exactly cheap, hardly unknown in Atlantis. 		
CF | 		
CF | It can be set to any letter we choose, hm? That sounds like a 		
CF | hint. Try SET THE R-REMOVER TO U. 		
CF | > 		DavidW says, "I never played hard mode that I can remember."
		Roger says, "that used to be a big deal, tutorials and helping the player and such, but lately it seems like most authors don't worry about it quite so much"
		DavidW says, "It has been a while."
		Pinkunz says, "TALP focuses on it, but it's hit or miss with most authors."
		Lancelot says, "hmm well I already planned to add one, I don't want any poor souls trying out my stuff to wander around aimlessly."
		Roger says, "my guess is that these days if it's something that weighs upon an author's mind, then they go with Twine or some other thing"
Roger says (to floyd), "set remover to u" 		
CF ] Sigil Street, noon Goals: 3 Score: 0 		
CF | > 		
CF | > SET REMOVER TO U 		
CF | 		
CF | You flick our thumb over the small knob: we now have a U-remover. 		
CF | 		
CF | That letter-remover is going to be very important as we try to 		
CF | escape here. To test it out, try WAVE U-REMOVER AT MOURNING 		
CF | DRESS. 		
CF | > 		DavidW says, "ah. The mourning dress will become a morning dress."
		Roger says, "seems likely"
		Lancelot says, "oh right it was wave ... I remember looking at the way the device was implemented and thought thats kinda cool"
		Lancelot says, "yep removing the u"
		Knight_Otu says, "I thought it was POINT for some reason."
		Pinkunz says, "Funny we're playing this. We were just talking about CM on intfiction.org"
		DavidW says, "There's probably multiple valid syntaxes."
		Knight_Otu says, "True."
		DavidW says, "I'd prefer REMOVE U FROM MOURNING DRESS."
		Lancelot says, "recycling standard verbs I'd think didn't check in detail"
Roger says (to floyd), "remove u from dress" 		
CF ] Sigil Street, noon Goals: 3 Score: 1 		
CF | > 		
CF | > REMOVE U FROM DRESS 		
CF | 		
CF | You flick our thumb over the small knob: we now have a U-remover. 		
CF | 		
CF | In fact, to make life easier, we don't even have to SET the 		
CF | letter-remover every time we use it. We can just type (say) WAVE 		
CF | P-REMOVER AT PRAM, and the remover will automatically set itself to 		
CF | P. 		
CF | 		
CF | Now, let's see what happened as a result... 		
CF | 		
CF | There is a lavender cloud, and the mourning dress turns into a morning 		
CF | dress. An outfit of striped trousers and fancy coat, such as men 		
CF | sometimes wear to fancy weddings in the morning. 		
CF | 		
CF | [Your score has gone up by one point.] 		
CF | 		
CF | To see how we're doing so far, type SCORE. 		
CF | > 		Roger says, "aha"
		Pinkunz asks, "Does score show the total points possible?"
		Lancelot says, "very thoughtful to have alternate ways of phrasing it"
Lancelot says (to floyd), "score" 		
CF ] Sigil Street, noon Goals: 3 Score: 1 		
CF | > 		
CF | > SCORE 		
CF | 		
CF | You have earned 1 point: 		
CF | 1 point for using the letter-remover 		
CF | 		
CF | You have not yet removed a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, 		
CF | p, q, r, s, t, v, w, x, y, or z from anything. 		
CF | 		
CF | You can spend some more time looking around or checking out your 		
CF | inventory to see what you've changed in this location. When you're 		
CF | ready to move on, you can head EAST. 		
CF | > 		Pinkunz says, "Nope"
		Knight_Otu says (to Lancelot), "Yeah, that's important, too."
		DavidW says, "I remember there's a special achievement if you can remove the entire alphabet before the game's over."
		Lancelot says, "when seeing this most ppl would assume a max score of 26 I gather"
		DavidW says, "(There are achivements as well as points)"
		Jade says, "there is no need of completing all letters to get into the good ending"
		Knight_Otu says, "As far as I recall, it's not just removng letters."
		Lancelot says, "nope but then again the whole idea of keeping numerical scores I find a bit arbitrary but I am not an expert."
		Jade says, "no, there are more joy after a while"
Roger says (to floyd), "goals" 		
CF ] Sigil Street, noon Goals: 3 Score: 1 		
CF | > 		
CF | > GOALS 		
CF | 		
CF | Here's what we think we need to do: 		
CF | Get my backpack from the cinema 		
CF | Retrieve your remaining possessions from locker at hostel 		
CF | Meet your colleague Slango at Counterfeit Monkey 		
CF | 		
CF | > 		Knight_Otu says, "Oh the letter play is exquisite and the work behind it is astonishing."
		Jade says, "I am from Spain and succeeded finishing CM, you have lower difficult than me"
Roger says (to floyd), "x shop" 		Jade says, "* than I did"
CF ] Sigil Street, noon Goals: 3 Score: 1 		
CF | > 		
CF | > X SHOP 		
CF | 		
CF | We peruse the offerings: colorful skirts, font t-shirts, ethnic 		
CF | bodices, and morning dress. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove t from shirts" 		
CF ] Sigil Street, noon Goals: 3 Score: 1 		
CF | > 		
CF | > REMOVE T FROM SHIRTS 		
CF | 		
CF | [You can also tune the device just by using another name for it: 		
CF | referring to the device as, for instance, an N-remover will 		
CF | automatically set it to n.] 		
CF | 		
CF | You flick our thumb over the small knob: we now have a T-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "fon -shirs": 		
CF | evidently "shirts" are too tightly bound to their modifiers and can't 		
CF | be manipulated separately. This is a serious problem in my field of 		
CF | study, incidentally. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove n from bodices" 		
CF ] Sigil Street, noon Goals: 3 Score: 1 		
CF | > 		
CF | > REMOVE N FROM BODICES 		
CF | 		
CF | You flick our thumb over the small knob: we now have an N-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "ethic bodices": 		
CF | evidently "bodices" are too tightly bound to their modifiers and can't 		
CF | be manipulated separately. 		
CF | 		
CF | > 		DavidW says, "I did betatest a very early version of this game. And I had a walkthrough written for it at one point but I somehow lost it when swapping files around to a new machine and consolidating files."
		Jade says, "if a name has 2 words, the remover works in both"
		Roger says, "looks that way"
		Roger asks, "shall we move along?"
		Knight_Otu says, "Sure."
Roger says (to floyd), "e" 		
CF ] Ampersand Bend, noon Goals: 3 Score: 1 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Ampersand Bend 		
CF | A bend in the street, which runs west and north. This district 		
CF | combines the old and the new: a small museum in an ancient stone 		
CF | building to the east, a shiny real estate office south. The window of 		
CF | the museum is currently displaying one of its exhibits, a codex. 		
CF | 		
CF | A temporary barrier blocks this empty street from the busy fair to the 		
CF | north, though there is a door that could be opened with the correct 		
CF | code. From here the gaiety and excitement of the holiday are fairly 		
CF | loud. 		
CF | 		
CF | Navigating with compass directions works, but we can also type GO 		
CF | TO... to travel to a named place. GO TO BACK ALLEY will take us back 		
CF | where we started, for instance. 		
CF | > 		Jade says, "yes, we are at the very beggining, in tutorial mode"
		DavidW says, "oh I remember this one"
		Lancelot says, "me too lol"
		Lancelot says, "the first test"
		Jade says, "I do"
Roger says (to floyd), "x codex" 		
CF ] Ampersand Bend, noon Goals: 3 Score: 1 		
CF | > 		
CF | > X CODEX 		
CF | 		
CF | A manuscript of Atlantean origin from the 16th century. It records a 		
CF | series of slightly mad visions of what the world would be like if the 		
CF | "composition of letters" could be systematically exchanged. 		
CF | 		
CF | At that time, the name-driven nature of the universe was not yet 		
CF | understood, but some consciousness of it wiggled towards the surface 		
CF | like a breaking tooth. The lunatics were first to notice. 		
CF | 		
CF | I've visited this museum before and seen the inside, by the way. Many 		
CF | of the pages are filled with what we would now consider rather 		
CF | elementary rebus puzzles. 		
CF | 		
CF | Navigating with compass directions works, but we can also type GO 		
CF | TO... to travel to a named place. GO TO BACK ALLEY will take us back 		
CF | where we started, for instance. 		
CF | > 		Roger says, "oh the game really wants us to go back to the alley. Okay, game"
Roger says (to floyd), "go to back alley" 		
CF ] Back Alley, noon Goals: 3 Score: 1 		
CF | > 		
CF | > GO TO BACK ALLEY 		
CF | 		
CF | We walk. 		
CF | 		
CF | Back Alley 		
CF | There is nothing here but the back sides of a couple of buildings, 		
CF | some peeling yellow paint; not even much by way of windows to look in 		
CF | through. 		
CF | 		
CF | This alley runs north to the open street, towards the town square. 		
CF | 		
CF | We've learned a lot of the basics now. Let's go back to Ampersand 		
CF | Bend. You can navigate there by compass direction or just type GO TO 		
CF | AMPERSAND BEND. 		
CF | > 		Lancelot says, "I love all the extra conveniences like fast travel etc"
Roger says (to floyd), "remove t from paint" 		
CF ] Back Alley, noon Goals: 3 Score: 1 		
CF | > 		
CF | > REMOVE T FROM PAINT 		
CF | 		
CF | You flick our thumb over the small knob: we now have a T-remover. 		
CF | 		
CF | A good thought — PAINT is a very linguistically productive word — 		
CF | but 		
CF | spread thin over a large area like this it's too hard for a 		
CF | low-powered letter-remover to work on. 		
CF | 		
CF | We've learned a lot of the basics now. Let's go back to Ampersand 		
CF | Bend. You can navigate there by compass direction or just type GO TO 		
CF | AMPERSAND BEND. 		
CF | > 		
Roger says (to floyd), "go to ampersand bend" 		
CF ] Ampersand Bend, noon Goals: 3 Score: 1 		
CF | > 		
CF | > GO TO AMPERSAND BEND 		
CF | 		
CF | We make the quick walk. 		
CF | 		
CF | Ampersand Bend 		
CF | A bend in the street, which runs west and north. This district 		
CF | combines the old and the new: a small museum in an ancient stone 		
CF | building to the east, a shiny real estate office south. The window of 		
CF | the museum is currently displaying one of its exhibits, a codex. 		
CF | 		
CF | A temporary barrier blocks this empty street from the busy fair to the 		
CF | north, though there is a door that could be opened with the correct 		
CF | code. From here the gaiety and excitement of the holiday are fairly 		
CF | loud. 		
CF | 		
CF | Take a moment to look at things in the environment and get your 		
CF | bearings. 		
CF | > 		Pinkunz says, "(My wife called. Stranded with a dead battery. Gotta go. Apologies.)"
		Knight_Otu says, "Oh dear."
		Roger says, "oh no! Good luck"
		Pinkunz says, "thx"
Pinkunz- Ah Ha! A tourist trap. This giant metal facsimile of a space beast is nothing more than a cheap marketing ploy designed to suck in any moron dumb enough to fall for such trickery... You suddenly feel like a dumb moron. 		
Roger says (to floyd), "x museum" 		
CF ] Ampersand Bend, noon Goals: 3 Score: 1 		
CF | > 		
CF | > X MUSEUM 		
CF | 		
CF | One of several small museums around the older part of the island, 		
CF | celebrating the discovery of Atlantean language tools and the 		
CF | development of its modern society. 		
CF | 		
CF | This particular museum is housed in a stone building. Parts of the old 		
CF | medieval city wall are still visible in the foundations. 		
CF | 		
CF | All that can be seen of the exhibits is the external display window. 		
CF | On the other side of the protective tinted glass is a codex. 		
CF | 		
CF | Take a moment to look at things in the environment and get your 		
CF | bearings. 		
CF | > 		
Roger says (to floyd), "x wall" 		
CF ] Ampersand Bend, noon Goals: 3 Score: 1 		
CF | > 		
CF | > X WALL 		
CF | 		
CF | One of several small museums around the older part of the island, 		
CF | celebrating the discovery of Atlantean language tools and the 		
CF | development of its modern society. 		
CF | 		
CF | This particular museum is housed in a stone building. Parts of the old 		
CF | medieval city wall are still visible in the foundations. 		
CF | 		
CF | All that can be seen of the exhibits is the external display window. 		
CF | On the other side of the protective tinted glass is a codex. 		
CF | 		
CF | Take a moment to look at things in the environment and get your 		
CF | bearings. 		
CF | > 		
Roger says (to floyd), "x office" 		
CF ] Ampersand Bend, noon Goals: 3 Score: 1 		
CF | > 		
CF | > X OFFICE 		
CF | 		
CF | Advertisements in the window describe the offerings around town, from 		
CF | a studio apartment (looks like a fixer-upper) in Deep Street for 		
CF | $823,000 to a house near the university for $2.5M. Prices for villas 		
CF | in the northwestern part of town are all listed just as "Available on 		
CF | Inquiry." 		
CF | 		
CF | I can tell you find all that shockingly overpriced, but trust me: land 		
CF | is scarce on this island and there are a lot of people who want to own 		
CF | it, not just locals but international corporations. 		
CF | 		
CF | Take a moment to look at things in the environment and get your 		
CF | bearings. 		
CF | > 		Roger says, "That's how you can tell this is an older game; those prices seem quite reasonable these days"
		Lancelot says, "still working to collect my first million :p"
Roger says (to floyd), "x barrier" 		
CF ] Ampersand Bend, noon Goals: 3 Score: 1 		
CF | > 		
CF | > X BARRIER 		
CF | 		
CF | It's a high metal fence, supported by sturdy poles. It's designed to 		
CF | contain the chaos a little, and keep people who have come in for the 		
CF | Fair from wandering off down the side streets and causing trouble in 		
CF | unpoliced areas of town. It has a code-lock that opens the inset door. 		
CF | 		
CF | Take a moment to look at things in the environment and get your 		
CF | bearings. 		
CF | > 		
Roger says (to floyd), "x door" 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | It's a high metal fence, supported by sturdy poles. It's designed to 		
CF | contain the chaos a little, and keep people who have come in for the 		
CF | Fair from wandering off down the side streets and causing trouble in 		
CF | unpoliced areas of town. It has a code-lock that opens the inset door. 		
CF | 		
CF | It looks as though that barrier to the north is closed and locked. 		
CF | We have everything we need to figure out how to unlock it, though. 		
CF | Would you like to try to open it on your own? >> 		Knight_Otu says, "Roger IS looking, game."
Roger says (to floyd), "YES" 		
CF ] Ampersand Bend, noon Goals: 3 Score: 1 		
CF | Would you like to try to open it on your own? >> 		
CF | > YES 		
CF | 		
CF | Good luck! 		
CF | > 		Roger says, "we need a code and we've got a codex, seems to be the situation"
		Lancelot says, "thats a clear hint... we got everything we need :p"
Roger says (to floyd), "remove x from codex" 		
CF ] Ampersand Bend, noon Goals: 3 Score: 1 		
CF | > 		
CF | > REMOVE X FROM CODEX 		
CF | 		
CF | You flick our thumb over the small knob: we now have an X-remover. 		
CF | 		
CF | There is a smell of anise, and the codex turns into a code. A bit of 		
CF | paper on which is written "305." 		
CF | 		
CF | To save your current position, type SAVE. RESTORE allows you to 		
CF | bring back a game you have previously saved. 		
CF | > 		
Roger says (to floyd), "type 305 on door" 		
CF ] Ampersand Bend, noon Goals: 3 Score: 1 		
CF | > 		
CF | > TYPE 305 ON DOOR 		
CF | 		
CF | We set the wheels of the code-lock to 305. 		
CF | 		
CF | Click! The barrier door unlocks. 		
CF | 		
CF | OPEN THE BARRIER will open it for us — or we could just GO 		
CF | THROUGH 		
CF | BARRIER and rely on opening it automatically. 		
CF | > 		
Roger says (to floyd), "remove c from code" 		
CF ] Ampersand Bend, noon Goals: 3 Score: 1 		
CF | > 		
CF | > REMOVE C FROM CODE 		
CF | 		
CF | You flick our thumb over the small knob: we now have a C-remover. 		
CF | 		
CF | With a distinct whiff of paper, the code turns into an ode. A short 		
CF | poem, letter-pressed attractively on a sheet of thick paper. It is 		
CF | entitled "Our Ancestors, The Immortal Spirits of the Pyramids," a fact 		
CF | which disinclines me to study the rest. 		
CF | 		
CF | OPEN THE BARRIER will open it for us — or we could just GO 		
CF | THROUGH 		
CF | BARRIER and rely on opening it automatically. 		
CF | > 		Roger says, "what no score points for all that? boo"
		Lancelot says, "ah the auto door thing"
Roger says (to floyd), "go through door" 		
CF ] Fair, noon Goals: 3 Score: 4 		
CF | > 		
CF | > GO THROUGH DOOR 		
CF | 		
CF | We open the temporary barrier. 		
CF | 		
CF | I'm glad to see you're feeling ready to face the wider world. Here's 		
CF | what we think we need to do: 		
CF | Get my backpack from the cinema 		
CF | Retrieve your remaining possessions from locker at hostel 		
CF | Meet your colleague Slango at Counterfeit Monkey 		
CF | 		
CF | [Remember that you can move towards your goal locations with GO 		
CF | TO...] 		
CF | 		
CF | [To go over our current goals, type GOALS at any time.] 		
CF | 		
CF | Fair 		
CF | Today is Serial Comma Day, one of the biggest holidays on the island, 		
CF | and a time when half the police force is off duty while the other half 		
CF | is over-extended. The perfect day to make an escape. The square at the 		
CF | center of town is therefore crowded with people, and there's an 		
CF | overpowering smell of artificial butter and spun sugar. 		
CF | 		
CF | We are surrounded by kiosks for spell-offs, face-painting, a wheel to 		
CF | spin for prizes, and other activities best for small children or the 		
CF | very easily amused. 		
CF | 		
CF | The Fair continues with a selection of carnival games to the west, and 		
CF | with open park to the north and east. 		
CF | 		
CF | [Your score has gone up by three points and is now four.] 		
CF | 		
CF | > 		Lancelot says, "theres your points"
		Roger says, "well okay"
Roger says (to floyd), "go to cinema" 		
CF ] Cinema Lobby, noon Goals: 3 Score: 4 		
CF | > 		
CF | > GO TO CINEMA 		
CF | 		
CF | We walk among the crowds. 		
CF | 		
CF | Cinema Lobby 		
CF | This is a small, one-screen theater. The seats are not comfortable and 		
CF | the screen is not large. The projector is old. The management is lazy. 		
CF | No food is served. 		
CF | 		
CF | On two occasions, the film I was watching burst into flames while it 		
CF | was being shown. 		
CF | 		
CF | Despite these handicaps, it maintains an active and interested 		
CF | clientele simply by virtue of content: a wide variety of foreign films 		
CF | that, though meticulously dubbed into flawless California-accented 		
CF | English, nonetheless carry that slight tang of the forbidden. 		
CF | 		
CF | Evidently the next showing is not for a little while yet, because 		
CF | there are no patrons in sight. 		
CF | 		
CF | "Ticket," says the ticket-taker automatically. 		
CF | 		
CF | > 		Roger says, "I was not expecting that to work"
		Jade says, "yes, 4"
		DavidW says, "I suppose if you find a THICKET, you can remove its H for a TICKET."
		Roger says, "sounds plausible"
Roger says (to floyd), "x taker" 		
CF ] Cinema Lobby, noon Goals: 3 Score: 4 		
CF | > 		
CF | > X TAKER 		
CF | 		
CF | Not one of this country's best and brightest, but he seems 		
CF | good-natured. 		
CF | 		
CF | > 		DavidW says, "You tend to need to think that way when playing this game."
		Jade says, "y"
Roger says (to floyd), "x goals" 		
CF ] Cinema Lobby, noon Goals: 3 Score: 4 		
CF | > 		
CF | > X GOALS 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "goals" 		
CF ] Cinema Lobby, noon Goals: 3 Score: 4 		
CF | > 		
CF | > GOALS 		
CF | 		
CF | Here's what we think we need to do: 		
CF | Get my backpack from the cinema 		
CF | Retrieve your remaining possessions from locker at hostel 		
CF | Meet your colleague Slango at Counterfeit Monkey 		
CF | 		
CF | > 		
Roger says (to floyd), "go to hostel" 		
CF ] Hostel, noon Goals: 3 Score: 4 		
CF | > 		
CF | > GO TO HOSTEL 		
CF | 		
CF | It's a short walk among the booths of the fair. 		
CF | 		
CF | Hostel 		
CF | I take it this is where you stayed from the time you got to town until 		
CF | our operation. I would have expected that someone with your 		
CF | credentials would have been able to afford something better: The Fleur 		
CF | d'Or, maybe? But maybe you thought this was lower-profile. At least 		
CF | it's clean and doesn't smell funny. 		
CF | 		
CF | The desk attendant is sort of eying us. She doesn't recognize you — 		
CF | us 		
CF | — but that's a good thing, I think. 		
CF | 		
CF | Discarded in one corner is Guidebook to Anglophone Atlantis. 		
CF | 		
CF | There's a spiral staircase that leads up to the dormitory rooms. 		
CF | 		
CF | You can pick things up when you see them, like this: TAKE THE 		
CF | NOSE-RING. 		
CF | > 		
Roger says (to floyd), "read book" 		
CF ] Hostel, noon Goals: 3 Score: 4 		
CF | > 		
CF | > READ BOOK 		
CF | 		
CF | A much-thumbed and several years out-of-date guidebook to this 		
CF | immediate area. The cover is tomato-red but the pages are crinkly and 		
CF | beige: it appears that someone has spilled coffee on it. 		
CF | 		
CF | There's too much here to take in in a quick read, but we could look up 		
CF | specific topics if we wanted to read more. 		
CF | 		
CF | You can pick things up when you see them, like this: TAKE THE 		
CF | NOSE-RING. 		
CF | > 		
Roger says (to floyd), "take book" 		
CF ] Hostel, noon Goals: 3 Score: 4 		
CF | > 		
CF | > TAKE BOOK 		
CF | 		
CF | We pick up Guidebook to Anglophone Atlantis. 		
CF | 		
CF | If you want to get rid of something that you're holding you can 		
CF | always drop it, like this: DROP THE C-REMOVER. 		
CF | > 		
Roger says (to floyd), "look up atlantis" 		
CF ] Hostel, noon Goals: 3 Score: 4 		
CF | > 		
CF | > LOOK UP ATLANTIS 		
CF | 		
CF | The entire book concerns the island, so we'll have to be more specific 		
CF | about places and institutions. 		
CF | 		
CF | [We can LOOK UP interesting subjects IN books, if we like.] 		
CF | Achievement accomplished: Finished tutorial mode! 		
CF | 		
CF | > 		Roger says, "yay"
		Lancelot says, "yay"
		Knight_Otu says, "Gee, game, just casually suggest to drop our valuable tool."
		DavidW says, "It was a random item in current scope."
		Knight_Otu says, "True, but still."
Roger says (to floyd), "i" 		
CF ] Hostel, noon Goals: 3 Score: 4 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying your C-remover — an essential we mustn't part with. 		
CF | 		
CF | We are also carrying Guidebook to Anglophone Atlantis. 		
CF | 		
CF | > 		
Roger says (to floyd), "up" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > UP 		
CF | 		
CF | 		
CF | Dormitory Room 		
CF | Painted off-white, with hard wood floors under many layers of 		
CF | protective gloss coating: there are no surfaces in this room that 		
CF | would take a stain. Four dorm beds are lined up against the wall. 		
CF | 		
CF | The locker you identify as your own sits near one of the beds, still 		
CF | locked with its dial lock. 		
CF | 		
CF | A girl of about 19 is standing in the middle of the room, looking 		
CF | around as though she can't quite believe where she landed or what 		
CF | she's doing here. She is carrying a heavy pack and wearing a pink 		
CF | t-shirt. 		
CF | 		
CF | "Hey," says the girl. "Do you think this place is safe?" asks the girl 		
CF | conspiratorially. 		
CF | 		
CF | I must look blank, because she goes on, "I saw this documentary once, 		
CF | right, about a serial killer who went from youth hostel to youth 		
CF | hostel, grooming girls and killing them. And then 		
CF | he'd chop up the bodies and put the body parts into the 		
CF | lockers. And no one would find out until he'd gone away again." 		
CF | 		
CF | Nothing like that has happened around here, but she seems to get a 		
CF | charge out of scaring herself with this story. 		
CF | 		
CF | We want to ask for privacy. 		
CF | 		
CF | > 		
Roger says (to floyd), "girl, give me privacy" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > GIRL, GIVE ME PRIVACY 		
CF | 		
CF | We can't think of anything appropriate to say. 		
CF | 		
CF | We want to ask for privacy. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask for privacy" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > ASK FOR PRIVACY 		
CF | 		
CF | "This will just take a moment, but you would you mind giving me the 		
CF | room to myself?" we say. 		
CF | 		
CF | She waves a hand generously. "Don't worry about it, do whatever you've 		
CF | got to do, I don't care," she says. "I'm so tired I couldn't move a 		
CF | muscle, but I've seen everything. I have three brothers and two 		
CF | sisters and I'm in women's rugby so I'm pretty hard to shock." 		
CF | 		
CF | With a grunt, she shrugs off her pack and puts it on the ground near 		
CF | one of the beds. "So when did you get to Anglophone Atlantis, anyway? 		
CF | How long have you been here?" 		
CF | 		
CF | We want to lie about visiting. 		
CF | 		
CF | > 		Jade says, "this part was hard to me"
		Roger says, "apparently my earlier exuberance about escaping tutorial mode was misplaced"
Roger says (to floyd), "lie" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > LIE 		
CF | 		
CF | "Just a few days. I wanted a little time to see the place, before it 		
CF | got all crazy for Serial Comma Day," you lie smoothly. 		
CF | 		
CF | "Oh, yeah, that was smart," she says. "I am really not ready for this 		
CF | at all." 		
CF | 		
CF | She eyes the beds thoughtfully, punches each of the mattresses in 		
CF | turn, and then climbs into the one she's selected. "I hope this place 		
CF | has good souvenirs. I got this great snowglobe at the Vatican, right, 		
CF | that has the Pope inside saying, like, a blessing." 		
CF | 		
CF | I'd like to admire the snowglobe. 		
CF | 		
CF | > 		DavidW says, "I didn't do the hostel area until a bit later in the game, after I had more items."
Roger says (to floyd), "admire snowglobe" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > ADMIRE SNOWGLOBE 		
CF | 		
CF | "I bet your friends back home are going to love that." 		
CF | 		
CF | "Yeah," she says. "Though I have to keep my souvenir buying light 		
CF | because there isn't that much room in my pack." 		
CF | 		
CF | > 		
Roger says (to floyd), "x pack" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > X PACK 		
CF | 		
CF | The flag of Canada is sewn on the back. 		
CF | 		
CF | > 		DavidW says, "yay Canada mention!"
		Roger says, "them damn canucks"
Roger says (to floyd), "ask girl about canada" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > ASK GIRL ABOUT CANADA 		
CF | 		
CF | The backpacking girl thinks for a moment, then apparently decides not 		
CF | to answer. 		
CF | 		
CF | "Oh my gosh, I am SO jetlagged. I feel like I'm just going to fall 		
CF | over, you know?" 		
CF | 		
CF | I'm inclined to ask whether she is really from Canada or 		
CF | sympathize about jetlag. 		
CF | 		
CF | > 		Jade exclaims, "yes, Canada is great!"
Roger says (to floyd), "ask whether she is really from Canada" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > ASK WHETHER SHE IS REALLY FROM CANADA 		
CF | 		
CF | "So," we say, nodding at the pack. "Are you really Canadian?" 		
CF | 		
CF | "Uh, no. I come from Ohio. But don't tell anyone that. My mom thought 		
CF | this would be safer in case of terrorists. She's also worried about 		
CF | serial killers but there's not much I can do about that." 		
CF | 		
CF | She watches us with interest. "Wish I hadn't remembered that serial 		
CF | killer thing," the girl remarks, half to herself. "Now it's going to 		
CF | keep me up later. Picturing someone with a saw hacking me up." 		
CF | 		
CF | > 		
Roger says (to floyd), "remove f from flag" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > REMOVE F FROM FLAG 		
CF | 		
CF | You flick our thumb over the small knob: we now have an F-remover. 		
CF | 		
CF | The letter-remover finds no f in the heavy pack. 		
CF | 		
CF | > 		Knight_Otu says, "No Canadian lag."
		Roger says, "alas"
Roger says (to floyd), "remove g from globe" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > REMOVE G FROM GLOBE 		
CF | 		
CF | Maybe that means something different to you, but I can't see any such 		
CF | thing. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove e from snowglobe" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > REMOVE E FROM SNOWGLOBE 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "open pack" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > OPEN PACK 		
CF | 		
CF | Overtly searching her possessions while she is here seems like a 		
CF | ticket to trouble. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > L 		
CF | 		
CF | Dormitory Room 		
CF | Painted off-white, with hard wood floors under many layers of 		
CF | protective gloss coating: there are no surfaces in this room that 		
CF | would take a stain. Four dorm beds are lined up against the wall. 		
CF | 		
CF | The locker you identify as your own sits near one of the beds, still 		
CF | locked with its dial lock. 		
CF | 		
CF | The backpacking girl is still hanging out here. She is on a dorm bed. 		
CF | The backpacking girl is wearing a pink t-shirt. 		
CF | 		
CF | A massively full pack leans against one of the beds. 		
CF | 		
CF | > 		DavidW says, "I seem to vaguely remember there's at least three ways to scare the girl into leaving."
Roger says (to floyd), "x locker" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > X LOCKER 		
CF | 		
CF | A standard metal locker for travelers to leave their valuable 		
CF | possessions in when they go out — or while they sleep, since one's 		
CF | bunkmates are not always to be trusted. It is of the kind that 		
CF | requires the traveler to bring his own lock, and in fact someone (such 		
CF | as yourself) has put a lock on this one. 		
CF | 		
CF | > 		
Roger says (to floyd), "x lock" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > X LOCK 		
CF | 		
CF | It's curious, now you look at it: it's a combination lock with a dial 		
CF | face, but no one has bothered putting any numerals onto the dial. 		
CF | 		
CF | You are reminded of making your lock. 		
CF | 		
CF | [MEMORIES will list your currently active memories] 		
CF | > 		
Roger says (to floyd), "memories" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > MEMORIES 		
CF | 		
CF | Currently on your mind is making your lock. 		
CF | 		
CF | [REMEMBER any memory to review it.] 		
CF | > 		
Roger says (to floyd), "remember" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > REMEMBER 		
CF | 		
CF | Currently on your mind is making your lock. 		
CF | 		
CF | > 		
Roger says (to floyd), "remember making lock" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > REMEMBER MAKING LOCK 		
CF | 		
CF | Galley 		
CF | You were going through the galley cupboards on the yacht. "If you're 		
CF | looking for coffee, Slango forgot to resupply," Brock said, descending 		
CF | the galley staircase in a wet Speedo. 		
CF | 		
CF | "No, the first-letter razor," you replied, holding up a portable 		
CF | clock. "I need a lock that responds to restoration gel but nothing 		
CF | else." 		
CF | 		
CF | "Ah." Brock toweled his hair. "It's in my bunk, sorry. Want to come 		
CF | look for it?" 		
CF | 		
CF | You smiled — a give-away smile. "Wish I could, but we're on a 		
CF | deadline. Go put some pants on. And bring me the razor." 		
CF | 		
CF | Then we're back in the present. 		
CF | 		
CF | > 		Roger says, "hmm okay"
		Knight_Otu says, "A c-remover couldn't do that job."
		Roger says, "maybe I'll come back later"
		DavidW says, "I think you need an item/tool you don't have yet."
Roger says (to floyd), "go to counterfeit monkey" 		
CF ] Heritage Corner, noon Goals: 3 Score: 4 		
CF | > 		
CF | > GO TO COUNTERFEIT MONKEY 		
CF | 		
CF | That way will take us away from the cinema, and I'd like to retrieve 		
CF | our things first. 		
CF | 		
CF | 		
CF | Heritage Corner 		
CF | This patch of the town square has been paved over in octagonal bricks 		
CF | and is commonly used for displays of traditional dancing: over-50 		
CF | women in home-made embroidered aprons, skipping arm-in-arm and jumping 		
CF | over broomsticks. 		
CF | 		
CF | No, there aren't any here now. But trust me. It's an 		
CF | unforgettable sight. 		
CF | 		
CF | Under a bit of shelter in the corner, a diorama table shows scenes 		
CF | from local history, rotated out each week. This week's diorama 		
CF | represents the first sitting of the Committee for the New Orthodox 		
CF | Orthography. 		
CF | 		
CF | The park continues to the north and west; to the east is the hostel. 		
CF | 		
CF | > 		
Roger says (to floyd), "x table" 		
CF ] Heritage Corner, noon Goals: 3 Score: 4 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | The patriotic scene is set against the backdrop of the Bureau's 		
CF | buildings ca. 1895, where the committee first met, but the historians 		
CF | have included a bit of the building exterior to show that the meetings 		
CF | were conducted under army guard. The writing of dictionaries has not 		
CF | always been bloodless. 		
CF | 		
CF | The members and the army are movable, but the rest of the scenery 		
CF | appears to have been hot-glued in place. 		
CF | 		
CF | > 		
Roger says (to floyd), "x member" 		
CF ] Heritage Corner, noon Goals: 3 Score: 4 		
CF | > 		
CF | > X MEMBER 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "x army" 		
CF ] Heritage Corner, noon Goals: 3 Score: 4 		
CF | > 		
CF | > X ARMY 		
CF | 		
CF | A collection of soldier figurines in blue uniforms. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove y from army" 		
CF ] Heritage Corner, noon Goals: 3 Score: 4 		
CF | > 		
CF | > REMOVE Y FROM ARMY 		
CF | 		
CF | You flick our thumb over the small knob: we now have a Y-remover. 		
CF | 		
CF | We wave the Y-remover at the army and produce an arm, severed (because 		
CF | after all it would be beyond the parameters of the change to generate 		
CF | the person whose body part it is). It is only moderately gory, and 		
CF | most locals get used to seeing this kind of thing as a prank from 		
CF | six-year-olds every halloween. Still, it might startle a tourist. 		
CF | 		
CF | > 		Knight_Otu says, ""The writing of dictionaries has not always been bloodless." is sure a rare sentence."
		Roger says, "indeed"
Roger says (to floyd), "take arm" 		
CF ] Heritage Corner, noon Goals: 3 Score: 4 		
CF | > 		
CF | > TAKE ARM 		
CF | 		
CF | We get the arm. A girl's arm, by the look of it, amputated neatly at 		
CF | the shoulder joint. The fingernails are painted shell-pink. 		
CF | 		
CF | > 		
Roger says (to floyd), "go to hostel" 		
CF ] Heritage Corner, noon Goals: 3 Score: 4 		
CF | > 		
CF | > GO TO HOSTEL 		
CF | 		
CF | The hostel should be close by. 		
CF | 		
CF | > 		DavidW says, "This island has a very peculiar history."
		Lancelot says, "a perfect scare indeed"
Roger says (to floyd), "exits" 		
CF ] Heritage Corner, noon Goals: 3 Score: 4 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | The park continues to the north and west; to the east is the hostel. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Hostel, noon Goals: 3 Score: 4 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hostel 		
CF | I take it this is where you stayed from the time you got to town until 		
CF | our operation. I would have expected that someone with your 		
CF | credentials would have been able to afford something better: The Fleur 		
CF | d'Or, maybe? But maybe you thought this was lower-profile. At least 		
CF | it's clean and doesn't smell funny. 		
CF | 		
CF | The desk attendant is sort of eying us. She is wearing a nose-ring and 		
CF | a blouse. 		
CF | 		
CF | There's a spiral staircase that leads up to the dormitory rooms. 		
CF | 		
CF | > 		
Roger says (to floyd), "show arm to attendant" 		
CF ] Hostel, noon Goals: 3 Score: 4 		
CF | > 		
CF | > SHOW ARM TO ATTENDANT 		
CF | 		
CF | You get the attention of the desk attendant. 		
CF | 		
CF | "Here, have a look at this," we say. 		
CF | 		
CF | "Yuck," the desk attendant replies. 		
CF | 		
CF | We could ask how to unlock the lockers or ask whether we can keep 		
CF | the guidebook. 		
CF | 		
CF | > 		Knight_Otu says, "In a world where words have power..."
Roger says (to floyd), "ask how to unlock the lockers" 		
CF ] Hostel, noon Goals: 3 Score: 4 		
CF | > 		
CF | > ASK HOW TO UNLOCK THE LOCKERS 		
CF | 		
CF | "Hey, so, like," we begin, twirling our hair in one finger. "What if 		
CF | I, like, accidentally locked something in the locker upstairs and I 		
CF | don't know the number to get it open? It is, like, so 		
CF | important that I get my stuff back." 		
CF | 		
CF | Her expression of dreamy good will hardens into one of cool contempt. 		
CF | "Lockers are the responsibility of the guests," she says. "You brought 		
CF | the lock, so you must know the combination." 		
CF | 		
CF | I'm inclined to ask whether we can keep the guidebook or ask what 		
CF | happens if the guest does not remember. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask about guidebook" 		
CF ] Hostel, noon Goals: 3 Score: 4 		
CF | > 		
CF | > ASK ABOUT GUIDEBOOK 		
CF | 		
CF | "Hey, does this guidebook belong to the hostel, or can I keep it?" 		
CF | 		
CF | "Sure, whatever," she says. "People take and leave stuff all the time. 		
CF | It's no big deal." 		
CF | 		
CF | We could ask what happens if the guest does not remember. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask what happens" 		
CF ] Hostel, noon Goals: 3 Score: 4 		
CF | > 		
CF | > ASK WHAT HAPPENS 		
CF | 		
CF | "About the lockers again," we say. "What happens when, like, someone 		
CF | forgets the combination? Does that ever happen? 'Cause it seems like 		
CF | you might need to get the locker open for the next guest, right? So, 		
CF | like, what do you do?" 		
CF | 		
CF | "Yes, it happens," she says. Her spiky magenta hair is quivering. It 		
CF | was wrong to take the hippy-ish blouse as a sign of an easy-going 		
CF | temper. "It happens all the time. We have to get the 		
CF | All-Purpose in to fix them. It's expensive. I keep telling management 		
CF | we should have a different kind of lock-up system, but they won't hear 		
CF | it." 		
CF | 		
CF | I'd like to ask what the All-Purpose is or ask what we should do 		
CF | about the lock. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask about the all-purpose" 		
CF ] Hostel, noon Goals: 3 Score: 4 		
CF | > 		
CF | > ASK ABOUT THE ALL-PURPOSE 		
CF | 		
CF | "All-Purpose? What's that?" we ask. But surely you do know? The 		
CF | All-Purpose is a kind of blue-suited handy-man, a mechanic with a huge 		
CF | toolbox of letter tools. He can do just about anything. I would have 		
CF | thought— but she's answering. 		
CF | 		
CF | "You know, from the Bureau." She reaches under the desk and pulls out 		
CF | a box, which she displays briefly to our gaze. Inside is an assortment 		
CF | of colored children's blocks. "He does this with them," she says 		
CF | matter-of-factly, as though B-insertion weren't a pretty serious 		
CF | challenge. Then she puts the box away again. 		
CF | 		
CF | We could ask how the All-Purpose makes blocks, ask why they do not 		
CF | use a locksmith, or ask what we should do about the lock. 		
CF | 		
CF | > 		Roger asks, "want me to keep plowing into this?"
		Knight_Otu says, "I don't think I talked much with the attendant when I played."
Roger says (to floyd), "ask about blocks" 		
CF ] Hostel, noon Goals: 3 Score: 4 		
CF | > 		
CF | > ASK ABOUT BLOCKS 		
CF | 		
CF | "He puts on Bs? On the locks? How does that, like, work?" we ask, 		
CF | twirling our hair some more. (This is ridiculous! Have you no shame? 		
CF | Doesn't it embarrass you, playing up to stereotypes like this? No, I 		
CF | see your point. You're more of a pragmatist. I should have guessed.) 		
CF | 		
CF | "He has a machine he brings in, on wheels," she says. "It's the size 		
CF | of a dessert cart. At one end, there's a hose with a nozzle. The B 		
CF | comes out of there." In spite of her mood, she obviously finds this an 		
CF | interesting topic. "I asked him what happened if the B flew out and 		
CF | hit something it wasn't supposed to, and he showed me this restoration 		
CF | gel he had, to put things back to what they were originally." 		
CF | 		
CF | I'd like to ask why they do not use a locksmith. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask about restoration gel" 		
CF ] Hostel, noon Goals: 3 Score: 4 		
CF | > 		
CF | > ASK ABOUT RESTORATION GEL 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask about locksmith" 		
CF ] Hostel, noon Goals: 3 Score: 4 		
CF | > 		
CF | > ASK ABOUT LOCKSMITH 		
CF | 		
CF | "It seems as though a locksmith would be cheaper and less trouble than 		
CF | getting an All-Purpose Officer," we point out. 		
CF | 		
CF | "You might think." 		
CF | 		
CF | > 		
Roger says (to floyd), "remove b from blouse" 		
CF ] Hostel, noon Goals: 3 Score: 4 		
CF | > 		
CF | > REMOVE B FROM BLOUSE 		
CF | 		
CF | I don't dare invade the personal space of the desk attendant. 		
CF | 		
CF | > 		Roger says, "but I do dare"
Roger says (to floyd), "take block" 		
CF ] Hostel, noon Goals: 3 Score: 4 		
CF | > 		
CF | > TAKE BLOCK 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "up" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > UP 		
CF | 		
CF | 		
CF | Dormitory Room 		
CF | Painted off-white, with hard wood floors under many layers of 		
CF | protective gloss coating: there are no surfaces in this room that 		
CF | would take a stain. Four dorm beds are lined up against the wall. 		
CF | 		
CF | The locker you identify as your own sits near one of the beds, still 		
CF | locked with its dial lock. 		
CF | 		
CF | The backpacking girl is still hanging out here. She sits on the dorm 		
CF | bed. The backpacking girl is wearing a pink t-shirt. 		
CF | 		
CF | A massively full pack leans against one of the beds. 		
CF | 		
CF | The girl takes our reappearance in stride. 		
CF | 		
CF | > 		
Roger says (to floyd), "show arm to girl" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > SHOW ARM TO GIRL 		
CF | 		
CF | "What do you make of this?" we ask, showing off the arm. 		
CF | 		
CF | The backpacking girl gags. After a moment to regain her composure, she 		
CF | flees the vicinity. 		
CF | 		
CF | > 		Roger says, "that severed arm is... pretty handy"
		Lancelot says, "a scare indeed"
		DavidW says, "one-handed clap"
		Lancelot says, "I smell a Buddhist"
		Roger says, "now I can high-five myself"
Roger says (to floyd), "open pack" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > OPEN PACK 		
CF | 		
CF | We open the heavy pack, revealing an assortment of very short shorts, 		
CF | a broomstick skirt, flip-flops, bikini bottoms, various t-shirts, an 		
CF | anorak, a fat guidebook to Europe, a cheap camera, and a box of 		
CF | tampons. 		
CF | 		
CF | > 		DavidW says, "I don't think we need any of those."
Roger says (to floyd), "empty pack" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > EMPTY PACK 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "take all from pack" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > TAKE ALL FROM PACK 		
CF | 		
CF | assortment of very short shorts: None of these are any use just now. 		
CF | broomstick skirt: None of these are any use just now. 		
CF | flip-flops: None of these are any use just now. 		
CF | bikini bottoms: None of these are any use just now. 		
CF | various t-shirts: None of these are any use just now. 		
CF | anorak: None of these are any use just now. 		
CF | fat guidebook to Europe: None of these are any use just now. 		
CF | cheap camera: None of these are any use just now. 		
CF | box of tampons: None of these are any use just now. 		
CF | 		
CF | > 		Roger says, "thanks game"
		DavidW asks, "also, how'd hse get the anorak through customs?"
		Roger says, "there's an exemption for Canadians, I would assume"
Roger says (to floyd), "remove r from shorts" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > REMOVE R FROM SHORTS 		
CF | 		
CF | You flick our thumb over the small knob: we now have an R-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "assotment of vey 		
CF | shot shots": evidently "shorts" is too tightly bound to its modifiers 		
CF | and can't be manipulated separately. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove r from skirt" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > REMOVE R FROM SKIRT 		
CF | 		
CF | You flick our thumb over the small knob: we now have an R-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "boomstick skit": 		
CF | evidently "skirt" is too tightly bound to its modifiers and can't be 		
CF | manipulated separately. 		
CF | 		
CF | > 		Knight_Otu says, "That is not our boom stick."
		Lancelot says, "oy yeah it removes from all words"
Roger says (to floyd), "wear pack" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > WEAR PACK 		
CF | 		
CF | I don't see how you plan to do that, short of tying the heavy pack to 		
CF | our head. (Hint: no.) 		
CF | 		
CF | > 		Roger says, "hah"
Roger says (to floyd), "l" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > L 		
CF | 		
CF | Dormitory Room 		
CF | Painted off-white, with hard wood floors under many layers of 		
CF | protective gloss coating: there are no surfaces in this room that 		
CF | would take a stain. Four dorm beds are lined up against the wall. 		
CF | 		
CF | The locker you identify as your own sits near one of the beds, still 		
CF | locked with its dial lock. 		
CF | 		
CF | A massively full pack leans against one of the beds. The heavy pack 		
CF | contains an assortment of very short shorts, a broomstick skirt, 		
CF | flip-flops, bikini bottoms, various t-shirts, an anorak, a fat 		
CF | guidebook to Europe, a cheap camera, and a box of tampons. 		
CF | 		
CF | > 		
Roger says (to floyd), "open box" 		
CF ] Dormitory Room, noon Goals: 3 Score: 4 		
CF | > 		
CF | > OPEN BOX 		
CF | 		
CF | That's not something we can open. 		
CF | 		
CF | > 		Roger says, "alright guess we need to scare up some gel, possible from our stuff in the cinema"
Roger says (to floyd), "d" 		
CF ] Hostel, noon Goals: 3 Score: 4 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Hostel 		
CF | I take it this is where you stayed from the time you got to town until 		
CF | our operation. I would have expected that someone with your 		
CF | credentials would have been able to afford something better: The Fleur 		
CF | d'Or, maybe? But maybe you thought this was lower-profile. At least 		
CF | it's clean and doesn't smell funny. 		
CF | 		
CF | The desk attendant is sort of eying us. She is wearing a nose-ring and 		
CF | a blouse. 		
CF | 		
CF | There's a spiral staircase that leads up to the dormitory rooms. 		
CF | 		
CF | > 		
Roger says (to floyd), "out" 		
CF ] Hostel, noon Goals: 3 Score: 4 		
CF | > 		
CF | > OUT 		
CF | 		
CF | But we aren't in anything at the moment. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Heritage Corner, noon Goals: 3 Score: 4 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Heritage Corner 		
CF | This patch of the town square has been paved over in octagonal bricks 		
CF | and is commonly used for displays of traditional dancing: over-50 		
CF | women in home-made embroidered aprons, skipping arm-in-arm and jumping 		
CF | over broomsticks. 		
CF | 		
CF | Under a bit of shelter in the corner, a diorama table shows scenes 		
CF | from local history, rotated out each week. This week's diorama 		
CF | represents the first sitting of the Committee for the New Orthodox 		
CF | Orthography. 		
CF | 		
CF | The park continues to the north and west; to the east is the hostel. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Heritage Corner, noon Goals: 3 Score: 4 		
CF | > 		
CF | > N 		
CF | 		
CF | Er, before we strike out into the rest of town, could we get my 		
CF | backpack from the cinema? 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Fair, noon Goals: 3 Score: 4 		
CF | > 		
CF | > W 		
CF | 		
CF | [If you're traveling far, you can always type GO TO (location 		
CF | name) to get there automatically.] 		
CF | 		
CF | Fair 		
CF | The square at the center of town is crowded with people, and there's 		
CF | an overpowering smell of artificial butter and spun sugar. 		
CF | 		
CF | We are surrounded by kiosks for spell-offs, face-painting, a wheel to 		
CF | spin for prizes, and other activities best for small children or the 		
CF | very easily amused. 		
CF | 		
CF | The Fair continues with a selection of carnival games to the west, and 		
CF | with open park to the north and east. 		
CF | 		
CF | > 		
Roger says (to floyd), "x games" 		
CF ] Fair, noon Goals: 3 Score: 4 		
CF | > 		
CF | > X GAMES 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "x kiosks" 		
CF ] Fair, noon Goals: 3 Score: 4 		
CF | > 		
CF | > X KIOSKS 		
CF | 		
CF | They're the usual tacky affairs of brightly painted fiberboard and 		
CF | cheap prizes. I don't see any likely to help us today, however. 		
CF | 		
CF | > 		
Roger says (to floyd), "x wheel" 		
CF ] Fair, noon Goals: 3 Score: 4 		
CF | > 		
CF | > X WHEEL 		
CF | 		
CF | It's the sort of game where you spin the wheel for a prize. No one 		
CF | seems to be manning or using it any more, though; perhaps the supply 		
CF | of prizes has run out. 		
CF | 		
CF | > 		
Roger says (to floyd), "spin wheel" 		
CF ] Fair, noon Goals: 3 Score: 4 		
CF | > 		
CF | > SPIN WHEEL 		
CF | 		
CF | We give the wheel a hard spin. The pointer lands on SET OF PAINT. 		
CF | Sadly, no one is around to award this prize (which is probably why we 		
CF | were allowed to spin it without having some sort of ticket first). 		
CF | 		
CF | > 		
Roger says (to floyd), "remove w from wheel" 		
CF ] Fair, noon Goals: 3 Score: 4 		
CF | > 		
CF | > REMOVE W FROM WHEEL 		
CF | 		
CF | You flick our thumb over the small knob: we now have a W-remover. 		
CF | 		
CF | We wave the W-remover at the wheel and produce a heel, severed. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Fair, noon Goals: 3 Score: 4 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Fair 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "remove l from wheel" 		
CF ] Fair, noon Goals: 3 Score: 4 		
CF | > 		
CF | > REMOVE L FROM WHEEL 		
CF | 		
CF | You flick our thumb over the small knob: we now have an L-remover. 		
CF | 		
CF | The device buzzes, puzzled. It is unable to create anything 		
CF | recognizable called "whee". 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Fair, noon Goals: 3 Score: 4 		
CF | > 		
CF | > L 		
CF | 		
CF | Fair 		
CF | The square at the center of town is crowded with people, and there's 		
CF | an overpowering smell of artificial butter and spun sugar. 		
CF | 		
CF | We are surrounded by kiosks for spell-offs, face-painting, a wheel to 		
CF | spin for prizes, and other activities best for small children or the 		
CF | very easily amused. 		
CF | 		
CF | The Fair continues with a selection of carnival games to the west, and 		
CF | with open park to the north and east. 		
CF | 		
CF | > 		Knight_Otu says, "We could have an assortment of body parts on us."
		Roger says, "I guess"
		DavidW says, "I made an EAR when I played the game originally."
Roger says (to floyd), "remove w from wheel" 		
CF ] Fair, noon Goals: 3 Score: 4 		
CF | > 		
CF | > REMOVE W FROM WHEEL 		
CF | 		
CF | You flick our thumb over the small knob: we now have a W-remover. 		
CF | 		
CF | We wave the W-remover at the wheel and produce a heel, severed. 		
CF | 		
CF | > 		
Roger says (to floyd), "x heel" 		
CF ] Fair, noon Goals: 3 Score: 4 		
CF | > 		
CF | > X HEEL 		
CF | 		
CF | Calloused and leathery, a gruesome souvenir of years of unhappy 		
CF | shoe-wearing. 		
CF | 		
CF | > 		
Roger says (to floyd), "take heel" 		
CF ] Fair, noon Goals: 3 Score: 4 		
CF | > 		
CF | > TAKE HEEL 		
CF | 		
CF | We pick up the heel. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove l from heel" 		
CF ] Fair, noon Goals: 3 Score: 4 		
CF | > 		
CF | > REMOVE L FROM HEEL 		
CF | 		
CF | You flick our thumb over the small knob: we now have an L-remover. 		
CF | 		
CF | The device buzzes, puzzled. It is unable to create anything 		
CF | recognizable called "hee". 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Midway, noon Goals: 3 Score: 4 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Midway 		
CF | Here in front of the pharmacy in the southwestern corner of the town 		
CF | square, various contests have been set up — a strong-man hammering 		
CF | contest, a contest to see who can burst the most balloons using a 		
CF | styrofoam dart-plane, and so on. 		
CF | 		
CF | I assume you've noticed, though, the word-balance, which comes up as 		
CF | high as our hip. On the right pan is an apple and on the left a pear. 		
CF | 		
CF | Beside the word-balance is a barker in a blue suit, the same 		
CF | regulation blue used by the Bureau of Orthography. The barker is also 		
CF | holding a tube. 		
CF | 		
CF | "Put the beam out of alignment and win a fabulous prize!" says the 		
CF | barker, holding up a tube. 		
CF | 		
CF | I'd like to ask what the gel is worth, ask whether the game is 		
CF | rigged, or ask whether anyone ever wins. 		
CF | 		
CF | > 		Roger says, "oho"
Roger says (to floyd), "ask about gel" 		
CF ] Midway, noon Goals: 3 Score: 4 		
CF | > 		
CF | > ASK ABOUT GEL 		
CF | 		
CF | "Is the gel very valuable?" we ask. "Is it new, and in good condition? 		
CF | Is the entire tube present?" 		
CF | 		
CF | "Yes, of course, and absolutely," he says, making a gesture as though 		
CF | to show us the gel, but actually not letting us catch more than the 		
CF | label. 		
CF | 		
CF | The crowd mills around, jostling us. 		
CF | 		
CF | "One tube of restoration gel goes to the first person who can 		
CF | unbalance the word-balance!" cries the barker, glance sweeping the 		
CF | crowd. 		
CF | 		
CF | We could ask whether the game is rigged or ask whether anyone ever 		
CF | wins. 		
CF | 		
CF | > 		Lancelot asks, "balancer? same number of letters on each side?"
		Roger says, "that does seem to be sort of implied"
Lancelot I think I can guess this one lol 		Roger says, "or maybe less balanced than before"
		Roger exclaims (at lancelot), "go for it!"
Lancelot says (to floyd), "remove p from apple" 		
CF ] Midway, noon Goals: 3 Score: 7 		
CF | > 		
CF | > REMOVE P FROM APPLE 		
CF | 		
CF | You flick our thumb over the small knob: we now have a P-remover. 		
CF | 		
CF | There's a smell of fermenting apple, then cider, then something more 		
CF | malty. In the apple's place there is now a glass of nutbrown ale. 		
CF | 		
CF | There is a cheer from the spectators. The word-balance tilts slowly 		
CF | but inexorably. 		
CF | 		
CF | The barker looks astonished and displeased, except for a fraction of a 		
CF | second when he just noticeably winks. With exaggerated bad grace hands 		
CF | us some restoration gel. "There's your prize. And now this contest is 		
CF | over." 		
CF | 		
CF | He stalks away. 		
CF | 		
CF | [Your score has gone up by three points and is now seven.] 		
CF | 		
CF | > 		DavidW says, "You can take the ale and pear now, and you should."
		Lancelot says, "oh wow in one shot"
		Jade says, "here you can remove some letters, obtaining some different items"
		Roger says, "pew pew"
Lancelot says (to floyd), "get all" 		
CF ] Midway, noon Goals: 3 Score: 7 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | pear: We pick up the pear. Handsome and green. 		
CF | 		
CF | > 		
Lancelot says (to floyd), "get ale" 		
CF ] Midway, noon Goals: 3 Score: 7 		
CF | > 		
CF | > GET ALE 		
CF | 		
CF | We take the ale. A delicious nutbrown ale in a cool glass. 		
CF | 		
CF | > 		Lancelot says, "hmm get all didnt work"
		Lancelot says, "at least the ale came in a glass lol"
		DavidW says, "Because the ale wasn't in the room, it was still on the balancer."
		Lancelot says, "the balancing thing I actally expected to need to change the pear to a pea as well"
Lancelot says (to floyd), "look" 		
CF ] Midway, noon Goals: 3 Score: 7 		
CF | > 		
CF | > LOOK 		
CF | 		
CF | Midway 		
CF | Here in front of the pharmacy in the southwestern corner of the town 		
CF | square, various contests have been set up — a strong-man hammering 		
CF | contest, a contest to see who can burst the most balloons using a 		
CF | styrofoam dart-plane, and so on. 		
CF | 		
CF | No longer so useful is the word-balance, which comes up as high as our 		
CF | hip. Both pans are empty. 		
CF | 		
CF | > 		Knight_Otu says, "That ould have worked, too."
		Knight_Otu says, "*would"
Lancelot says (to floyd), "i" 		
CF ] Midway, noon Goals: 3 Score: 7 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: a tube and your P-remover. 		
CF | 		
CF | We are also carrying some ale, an arm, Guidebook to Anglophone 		
CF | Atlantis, a heel, and a pear. 		
CF | 		
CF | > 		
Lancelot says (to floyd), "goals" 		
CF ] Midway, noon Goals: 3 Score: 7 		
CF | > 		
CF | > GOALS 		
CF | 		
CF | Here's what we think we need to do: 		
CF | Get my backpack from the cinema 		
CF | Retrieve your remaining possessions from locker at hostel 		
CF | Meet your colleague Slango at Counterfeit Monkey 		
CF | 		
CF | > 		DavidW says, "If you put gel on the ale, it should return to an apple or appliance or whatever it originally was."
		Lancelot says, "oh yeah so the opposite"
		Roger says, "and fix our locker lock"
		Lancelot says, "so we can turn the lock into a clock"
		DavidW asks, "And then the clock to a...?"
		Lancelot says, "lol hmm"
		Knight_Otu says, "Of course, we may want to check if our prize meets its hype."
		Lancelot says, "im a bit lost for where next"
		Lancelot asks, "hostel?"
Roger says (to floyd), "x tube" 		
CF ] Midway, noon Goals: 3 Score: 7 		
CF | > 		
CF | > X TUBE 		
CF | 		
CF | It claims to be full of restoration gel, but said gel has mostly gone. 		
CF | If only it had been a larger container to start with. 		
CF | 		
CF | > 		Lancelot says, "ah ofc"
		DavidW says, "Oh yes, I remember."
Roger says (to floyd), "remove e from tube" 		
CF ] Midway, noon Goals: 3 Score: 7 		
CF | > 		
CF | > REMOVE E FROM TUBE 		
CF | 		
CF | You flick our thumb over the small knob: we now have an E-remover. 		
CF | 		
CF | There is a mad-scientist cackle, and the tube turns into a tub. Now a 		
CF | handsome, giant-sized tub with RESTORATION GEL prominently emblazoned 		
CF | on the front. 		
CF | 		
CF | > 		
Roger says (to floyd), "x tub" 		
CF ] Midway, noon Goals: 3 Score: 7 		
CF | > 		
CF | > X TUB 		
CF | 		
CF | Now a handsome, giant-sized tub with RESTORATION GEL prominently 		
CF | emblazoned on the front. 		
CF | 		
CF | > 		DavidW says, "so much restoration gel now."
Roger says (to floyd), "go to locker" 		
CF ] Dormitory Room, noon Goals: 3 Score: 7 		
CF | > 		
CF | > GO TO LOCKER 		
CF | 		
CF | We have a quick walk among the crowds. 		
CF | 		
CF | Dormitory Room 		
CF | Painted off-white, with hard wood floors under many layers of 		
CF | protective gloss coating: there are no surfaces in this room that 		
CF | would take a stain. Four dorm beds are lined up against the wall. 		
CF | 		
CF | The locker you identify as your own sits near one of the beds, still 		
CF | locked with its dial lock. 		
CF | 		
CF | A massively full pack leans against one of the beds. There are an 		
CF | assortment of very short shorts, a broomstick skirt, flip-flops, 		
CF | bikini bottoms, various t-shirts, an anorak, a fat guidebook to 		
CF | Europe, a cheap camera, and a box of tampons in the heavy pack. 		
CF | 		
CF | > 		Jade says, "aj�! The restoration gel."
Roger says (to floyd), "put gel on lock" 		
CF ] Dormitory Room, noon Goals: 3 Score: 8 		
CF | > 		
CF | > PUT GEL ON LOCK 		
CF | 		
CF | We dip out pea-sized quantity of gel and rub it gently onto the lock. 		
CF | With an audible SPLORT, the lock becomes a clock and falls to the 		
CF | ground. It appears to be one of those archetypal alarm clocks that 		
CF | crows at sunrise and generally makes a nuisance of itself. It shows 		
CF | the time to be about ten past ten. 		
CF | 		
CF | I'm starting to understand how you got into all the places you got 		
CF | into. Not that I judge you or your line of work, of course. 		
CF | 		
CF | [Your score has gone up by one point and is now eight.] 		
CF | 		
CF | > 		Roger says, "huzzah"
Roger says (to floyd), "put gel on me" 		
CF ] Dormitory Room, noon Goals: 3 Score: 8 		
CF | > 		
CF | > PUT GEL ON ME 		
CF | 		
CF | A fingertip-dab isn't enough to undo the doubling-up we experienced, 		
CF | but if we applied more, there's a real chance we'd come apart into a 		
CF | you and a me. And we can't afford that right now. 		
CF | 		
CF | > 		Roger says, "maybe later though"
		Jade says, "this gel won't waste at least"
		Lancelot says, "it was worth a try :p"
		Lancelot says, "I am surprised we can carry a tub of gel around that easy"
		Roger says, "we've got the strength of two people now"
Roger says (to floyd), "take clock" 		
CF ] Dormitory Room, noon Goals: 3 Score: 8 		
CF | > 		
CF | > TAKE CLOCK 		
CF | 		
CF | We take the clock. 		
CF | 		
CF | > 		Lancelot says, "not exactly conspicuous"
		Knight_Otu says, "As long it's not a bathtub."
Roger says (to floyd), "open locker" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > OPEN LOCKER 		
CF | 		
CF | Now that the lock has been removed, the locker swings easily open, 		
CF | revealing a roll, a letter, and some plans. 		
CF | 		
CF | [Your score has gone up by three points and is now eleven.] 		
CF | 		
CF | > 		
Roger says (to floyd), "x roll" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > X ROLL 		
CF | 		
CF | Now that is more like it: you've got us a tidy little stash of euros 		
CF | here. 		
CF | 		
CF | > 		DavidW says, "Think of a tub of margarine. It's big but not a bathtub big."
		Roger says, "but it's GIANT-SIZED"
		Lancelot says, "must be my lack of English"
Roger says (to floyd), "x letter" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > X LETTER 		
CF | 		
CF | It's a letter from your brother, printed off anonymously from an 		
CF | untraceable email account that you accessed in town. Nothing that 		
CF | could be followed back to Slango and the yacht. 		
CF | 		
CF | Sis, 		
CF | 		
CF | I'm keeping your wire transfer funds. I want to try for 		
CF | Stanford. 		
CF | 		
CF | I'd say thank you except that, one, you didn't get it legally (I 		
CF | saw this documentary about teen prostitutes — if that's where it came 		
CF | from then EW) and, two, honestly? You owe for what you put us through 		
CF | after you ran away. Mom and Dad were humiliated that you turned into 		
CF | the prodigal daughter. Your face got on milk cartons. Pastor Hughes 		
CF | GAVE A SERMON ABOUT IT. 		
CF | 		
CF | Mom spent all that time coaching you through spelling practice, 		
CF | you know she doesn't enjoy getting up at 4 AM, right? You totally 		
CF | threw that in their faces. 		
CF | 		
CF | If you want to come home sometime, fine, but don't come to just 		
CF | see me. If you want to see me you have to see Mom and Dad too. 		
CF | 		
CF | Nate. 		
CF | 		
CF | > 		Knight_Otu asks, "Hill giant, storm giant, mountain giant?"
Roger says (to floyd), "x plans" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > X PLANS 		
CF | 		
CF | The plans are rolled up and stuck shut with a label that reads 		
CF | "PROPERTY OF DENTAL CONSONANTS LIMITED — UNAUTHORIZED USE ILLEGAL". 		
CF | They're just a set of prints from the main computer design, of course, 		
CF | but still extremely informative: to the right engineer, they might 		
CF | reveal the secret of T-insertion for replication by other companies. 		
CF | These are what you and Brock were originally contracted to lift from 		
CF | the island, at a fee in the multiple millions. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove l from plans" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > REMOVE L FROM PLANS 		
CF | 		
CF | You flick our thumb over the small knob: we now have an L-remover. 		
CF | 		
CF | There is a smell of anise, and the plans turn into some pans. A set of 		
CF | flat skillets in cast iron: extremely bulky and heavy. 		
CF | 		
CF | > 		
Roger says (to floyd), "take skillets" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > TAKE SKILLETS 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "take pans" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > TAKE PANS 		
CF | 		
CF | We take the pans. 		
CF | 		
CF | We can't reasonably carry the whole stack of pans, so they fall to the 		
CF | ground with a dramatic crash. 		
CF | 		
CF | > 		Roger says, "well damnit"
Roger says (to floyd), "undo. undo." 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > UNDO. UNDO. 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dormitory Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dormitory Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "look in locker" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > LOOK IN LOCKER 		
CF | 		
CF | In the locker are some pans, a roll, and a letter. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dormitory Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dormitory Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dormitory Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Dormitory Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "look in locker" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > LOOK IN LOCKER 		
CF | 		
CF | In the locker are a roll, a letter, and some plans. 		
CF | 		
CF | > 		
Roger says (to floyd), "take roll" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > TAKE ROLL 		
CF | 		
CF | We pick up the roll. 		
CF | 		
CF | > 		
Roger says (to floyd), "take letter" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > TAKE LETTER 		
CF | 		
CF | We pick up the letter. 		
CF | 		
CF | > 		
Roger says (to floyd), "take plans" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > TAKE PLANS 		
CF | 		
CF | We get the plans. The plans are rolled up and stuck shut with a label 		
CF | that reads "PROPERTY OF DENTAL CONSONANTS LIMITED — UNAUTHORIZED USE 		
CF | ILLEGAL". They're just a set of prints from the main computer design, 		
CF | of course, but still extremely informative: to the right engineer, 		
CF | they might reveal the secret of T-insertion for replication by other 		
CF | companies. These are what you and Brock were originally contracted to 		
CF | lift from the island, at a fee in the multiple millions. 		
CF | 		
CF | > 		
Roger says (to floyd), "take clock" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > TAKE CLOCK 		
CF | 		
CF | We already have that. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on pack" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > PUT GEL ON PACK 		
CF | 		
CF | We dip out pea-sized quantity of gel and rub it gently onto the heavy 		
CF | pack. Alas, nothing happens. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > L 		
CF | 		
CF | Dormitory Room 		
CF | Painted off-white, with hard wood floors under many layers of 		
CF | protective gloss coating: there are no surfaces in this room that 		
CF | would take a stain. Four dorm beds are lined up against the wall. 		
CF | 		
CF | The locker you identify as your own sits near one of the beds, door 		
CF | standing open. 		
CF | 		
CF | A massively full pack leans against one of the beds. In the heavy pack 		
CF | are an assortment of very short shorts, a broomstick skirt, 		
CF | flip-flops, bikini bottoms, various t-shirts, an anorak, a fat 		
CF | guidebook to Europe, a cheap camera, and a box of tampons. 		
CF | 		
CF | > 		Roger says, "I kinda appreciate the smart thing here might be to just try to gel everything all the time, but that feels a bit cheap even to me"
		Lancelot says, "cant we put the pans in there"
		Roger says, "in the pack? I could try"
Roger says (to floyd), "remove b from box" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > REMOVE B FROM BOX 		
CF | 		
CF | You flick our thumb over the small knob: we now have a B-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "ox of tampons": 		
CF | evidently "tampons" is too tightly bound to its modifiers and can't be 		
CF | manipulated separately. 		
CF | 		
CF | > 		DavidW says, "You can turn the pans into a single pan."
		Roger says, "oho right"
		Lancelot says, "yeah just strip the s"
Roger says (to floyd), "remove l from plans" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > REMOVE L FROM PLANS 		
CF | 		
CF | You flick our thumb over the small knob: we now have an L-remover. 		
CF | 		
CF | There is a flash of psychedelic colors, and the plans turn into some 		
CF | pans. A set of flat skillets in cast iron: extremely bulky and heavy. 		
CF | 		
CF | We can't reasonably carry the whole stack of pans, so they fall to the 		
CF | ground with a dramatic crash. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove s from pans" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > REMOVE S FROM PANS 		
CF | 		
CF | You flick our thumb over the small knob: we now have an S-remover. 		
CF | 		
CF | There is a mint green cloud, and the pans turn into a pan. An 		
CF | omelet-sized skillet in cast iron. 		
CF | 		
CF | > 		
Roger says (to floyd), "take pan" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > TAKE PAN 		
CF | 		
CF | We pick up the pan. 		
CF | 		
CF | > 		Knight_Otu says, "In the same way we could turn our heel into an eel, I think I recall."
Roger says (to floyd), "remove h from heel" 		
CF ] Dormitory Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > REMOVE H FROM HEEL 		
CF | 		
CF | You flick our thumb over the small knob: we now have an H-remover. 		
CF | 		
CF | With a distinct whiff of a sort of oily, fishy tang, the heel turns 		
CF | into an eel. Manifested dead, because out of its proper element, the 		
CF | eel nonetheless gleams with silver and stripes. 		
CF | 		
CF | > 		DavidW says, "I think there may be a monocle of some sort later in the game that reveals if a thing is modified or not."
		Roger says, "hmm"
Roger says (to floyd), "walk to cinema" 		
CF ] Cinema Lobby, noon Goals: 2 Score: 11 		
CF | > 		
CF | > WALK TO CINEMA 		
CF | 		
CF | We walk among the booths of the fair. 		
CF | 		
CF | Cinema Lobby 		
CF | This is a small, one-screen theater. Evidently the next showing is not 		
CF | for a little while yet, because there are no patrons in sight. 		
CF | 		
CF | "Ticket," says the ticket-taker automatically. 		
CF | 		
CF | > 		
Roger says (to floyd), "buy ticket" 		
CF ] Cinema Lobby, noon Goals: 2 Score: 11 		
CF | > 		
CF | > BUY TICKET 		
CF | 		
CF | (from the ticket-taker) 		
CF | "I'd like to buy a ticket to this movie," we say. 		
CF | 		
CF | The ticket-taker shrugs. "If you give me the money here, I don't 		
CF | actually have to give you a ticket," he says. 		
CF | 		
CF | I think about raising some discussion about why the theater bothers 		
CF | with a ticketing procedure at all, and whether this will ruin their 		
CF | accounting about the number of available seats. But you're right that 		
CF | that would probably make us more memorable than we want to be. 		
CF | 		
CF | He accepts a bill, and that's that: we now have movie access. 		
CF | 		
CF | > 		Knight_Otu says, "There are quite some neat toys in this world."
Roger says (to floyd), "exits" 		
CF ] Cinema Lobby, noon Goals: 2 Score: 11 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | There is of course the exit to the south; the screening room itself is 		
CF | west. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Screening Room, noon Goals: 2 Score: 11 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Screening Room 		
CF | Whatever is scheduled for later showing has not started yet, and is 		
CF | probably not destined to start for some time; at any rate, the screen 		
CF | is blank and no audience has yet assembled. 		
CF | 		
CF | My backpack is stowed under a seat in the third row from the back. I 		
CF | figured that it would be undisturbed there for a couple of hours, in 		
CF | the dark and out of sight, and if anyone found it they would probably 		
CF | turn it in to Lost and Found. But it is a big relief to find it still 		
CF | there. 		
CF | 		
CF | In the backpack are a flash drive and a monocle. 		
CF | 		
CF | We can go north and east to Cinema Lobby from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "take backpack" 		
CF ] Screening Room, noon Goals: 1 Score: 14 		
CF | > 		
CF | > TAKE BACKPACK 		
CF | 		
CF | We get the backpack. Mine: a little bit worn, but capacious. It 		
CF | doesn't have any identifying marks on it, and I thought a brand-new 		
CF | bag would look more suspicious. 		
CF | 		
CF | [Your score has gone up by three points and is now fourteen.] 		
CF | 		
CF | > 		Knight_Otu says, "Speakof the monocle."
Roger says (to floyd), "x drive" 		
CF ] Screening Room, noon Goals: 1 Score: 14 		
CF | > 		
CF | > X DRIVE 		
CF | 		
CF | This is it: all my notes; the syllable-and word-generating programs 		
CF | from which I built my language vocabulary; the lexicon and 		
CF | pronunciation guide and grammatical descriptions. 		
CF | 		
CF | And then there's the research to support the product: citations; 		
CF | copies of journal articles and scans from books; contact information 		
CF | for people in the outside world I think could help me. 		
CF | 		
CF | It's everything I've been working on for the last three years. 		
CF | 		
CF | > 		
Roger says (to floyd), "x monocle" 		
CF ] Screening Room, noon Goals: 1 Score: 14 		
CF | > 		
CF | > X MONOCLE 		
CF | 		
CF | This is no mere fashion accessory. It is the very top grade of 		
CF | authentication scope, designed for people who have to use them all 		
CF | day, and normally available only to employees of the Bureau of 		
CF | Orthography. If we look through the monocle at something, we can see 		
CF | its true nature, regardless of spelling changes. 		
CF | 		
CF | You like that? I thought you might be impressed. My father got it for 		
CF | me. "For research," he said, but I think he knew I just coveted them. 		
CF | At any rate, you're not the only one with equipment. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear monocle" 		
CF ] Screening Room, noon Goals: 1 Score: 14 		
CF | > 		
CF | > WEAR MONOCLE 		
CF | 		
CF | We open the backpack. 		
CF | 		
CF | We take the monocle. 		
CF | 		
CF | Everything turns computer-monitor green when viewed through our right 		
CF | eye. And staring fixedly at anything will turn up its authenticity 		
CF | status. 		
CF | 		
CF | > 		
Roger says (to floyd), "stare at clock" 		
CF ] Screening Room, noon Goals: 1 Score: 14 		
CF | > 		
CF | > STARE AT CLOCK 		
CF | 		
CF | It appears to be one of those archetypal alarm clocks that crows at 		
CF | sunrise and generally makes a nuisance of itself. It shows the time to 		
CF | be about half past ten. 		
CF | 		
CF | The monocle pings happily as we sight the clock with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "stare at ale" 		
CF ] Screening Room, noon Goals: 1 Score: 14 		
CF | > 		
CF | > STARE AT ALE 		
CF | 		
CF | A delicious nutbrown ale in a cool glass. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | ale is a faint, greenish image of an apple. 		
CF | 		
CF | > 		
Roger says (to floyd), "stare at pear" 		
CF ] Screening Room, noon Goals: 1 Score: 14 		
CF | > 		
CF | > STARE AT PEAR 		
CF | 		
CF | Handsome and green. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | pear is a faint, unappetizing image of a pearl. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on pear" 		
CF ] Screening Room, noon Goals: 1 Score: 14 		
CF | > 		
CF | > PUT GEL ON PEAR 		
CF | 		
CF | We dip out pea-sized quantity of gel and rub it gently onto the pear. 		
CF | With an audible SPLORT, the pear becomes a pearl. It is small, 		
CF | slightly uneven, and pale blue in color. Not worth very much, but 		
CF | genuine. 		
CF | 		
CF | > 		Lancelot says, "aha"
Roger says (to floyd), "i" 		
CF ] Screening Room, noon Goals: 1 Score: 14 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your H-remover, a backpack, 		
CF | a flash drive, a monocle, a roll, a pan (really the smuggled plans in 		
CF | disguise), and a tub of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an arm, a clock, an eel, Guidebook 		
CF | to Anglophone Atlantis, a letter, and a pearl. 		
CF | 		
CF | > 		
Roger says (to floyd), "stare at roll" 		
CF ] Screening Room, noon Goals: 1 Score: 14 		
CF | > 		
CF | > STARE AT ROLL 		
CF | 		
CF | Some day you will have to tell me a little bit about the tricks of the 		
CF | trade — how you fenced stuff, you know? Or perhaps you won't tell me. 		
CF | Maybe it would be better not. At any rate, this money is useful, so I 		
CF | won't ask too many questions. 		
CF | 		
CF | The monocle pings happily as we sight the roll with the crosshairs. 		
CF | 		
CF | > 		Jade says, "thats a possibility"
Roger says (to floyud), "stare at arm" 		
Roger says (to floyd), "stare at arm" 		
CF ] Screening Room, noon Goals: 1 Score: 14 		
CF | > 		
CF | > STARE AT ARM 		
CF | 		
CF | A girl's arm, by the look of it, amputated neatly at the shoulder 		
CF | joint. The fingernails are painted shell-pink. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | arm is a faint, greenish image of an army. 		
CF | 		
CF | > 		
Roger says (to floyd), "stare at eel" 		
CF ] Screening Room, noon Goals: 1 Score: 14 		
CF | > 		
CF | > STARE AT EEL 		
CF | 		
CF | Manifested dead, because out of its proper element, the eel 		
CF | nonetheless gleams with silver and stripes. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | eel is a faint, unappetizing image of a wheel. 		
CF | 		
CF | > 		
Roger says (to floyd), "stare at letter" 		
CF ] Screening Room, noon Goals: 1 Score: 14 		
CF | > 		
CF | > STARE AT LETTER 		
CF | 		
CF | It's a letter from your brother, printed off anonymously from an 		
CF | untraceable email account that you accessed in town. Nothing that 		
CF | could be followed back to Slango and the yacht. 		
CF | 		
CF | Sis, 		
CF | 		
CF | I'm keeping your wire transfer funds. I want to try for 		
CF | Stanford. 		
CF | 		
CF | I'd say thank you except that, one, you didn't get it legally (I 		
CF | saw this documentary about teen prostitutes — if that's where it came 		
CF | from then EW) and, two, honestly? You owe for what you put us through 		
CF | after you ran away. Mom and Dad were humiliated that you turned into 		
CF | the prodigal daughter. Your face got on milk cartons. Pastor Hughes 		
CF | GAVE A SERMON ABOUT IT. 		
CF | 		
CF | Mom spent all that time coaching you through spelling practice, 		
CF | you know she doesn't enjoy getting up at 4 AM, right? You totally 		
CF | threw that in their faces. 		
CF | 		
CF | If you want to come home sometime, fine, but don't come to just 		
CF | see me. If you want to see me you have to see Mom and Dad too. 		
CF | 		
CF | Nate. 		
CF | 		
CF | The monocle pings happily as we sight the letter with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "put all in backpack" 		
CF ] Screening Room, noon Goals: 1 Score: 14 		
CF | > 		
CF | > PUT ALL IN BACKPACK 		
CF | 		
CF | pearl: Done. 		
CF | eel: Done. 		
CF | pan: Done. 		
CF | letter: Done. 		
CF | roll: Done. 		
CF | clock: Done. 		
CF | tub: Done. 		
CF | ale: The ale would just spill. 		
CF | arm: The arm couldn't possibly fit. 		
CF | Guidebook to Anglophone Atlantis: Done. 		
CF | H-remover: Done. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear backpack" 		
CF ] Screening Room, noon Goals: 1 Score: 14 		
CF | > 		
CF | > WEAR BACKPACK 		
CF | 		
CF | We put on the backpack. 		
CF | 		
CF | > 		
Roger says (to floyd), "goals" 		
CF ] Screening Room, noon Goals: 1 Score: 14 		
CF | > 		
CF | > GOALS 		
CF | 		
CF | Here's what we think we need to do: 		
CF | Meet your colleague Slango at Counterfeit Monkey 		
CF | 		
CF | > 		
Roger says (to floyd), "go to monkey" 		
CF ] High Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > GO TO MONKEY 		
CF | 		
CF | We make the healthy walk among the crowds over to High Street. 		
CF | Unfortunately the sidewalks, which were never very wide to start with, 		
CF | are so blocked by the mass of protesters that it's impossible to get 		
CF | by. Besides, if we associate with them, we might wind up getting 		
CF | arrested on minor charges anyway. We need some kind of automotive 		
CF | transport. 		
CF | 		
CF | 		
CF | High Street 		
CF | Hustle, bustle, dirt; ugly American chain shops; lots and lots of 		
CF | people. There seems to be a large organized protest in progress: 		
CF | protesters completely cram the sidewalk to the southeast. 		
CF | 		
CF | The curb is lined with garbage. 		
CF | 		
CF | To the west, the street turns into a monumental staircase leading to 		
CF | the old fortified area; a cross street heads southeast towards the 		
CF | main roundabout. 		
CF | 		
CF | From a loudspeaker nearby comes the electronic sound of simulated 		
CF | bells ringing the hour after noon. It's later than I thought. We'd 		
CF | better get a move on. 		
CF | 		
CF | > 		Roger says, "hmm"
		Lancelot asks, "garbage -> garage?"
		Roger says, "We're coming up on 2 hours which is our usual traditional quitting time, but I could push on a bit if people are up for it"
		DavidW says, "mmhm"
Roger says (to floyd), "x garbage" 		
CF ] High Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X GARBAGE 		
CF | 		
CF | Discarded containers from the assortment of food shops and coffee 		
CF | stores lining High Street. 		
CF | 		
CF | The monocle pings happily as we sight the garbage with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove b from garbage" 		
CF ] High Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > REMOVE B FROM GARBAGE 		
CF | 		
CF | (first taking the H-remover) 		
CF | You flick our thumb over the small knob: we now have a B-remover. 		
CF | 		
CF | There is a distinct spearmint flavor, and the garbage turns into a 		
CF | garage. It is a small but well-furnished garage for minor tuneups and 		
CF | repairs. It even comes with a mechanic: a surprising touch, since 		
CF | letter-removers are usually legally prevented from creating living 		
CF | persons, but sometimes there are glitches if the people are not 		
CF | created directly. Alas, however, it doesn't come with a car in 		
CF | residence. 		
CF | 		
CF | In the garage is a mechanic. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | garage is a faint, greenish image of some garbage. 		
CF | 		
CF | The mechanic nods at us. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask mechanic about car" 		
CF ] High Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > ASK MECHANIC ABOUT CAR 		
CF | 		
CF | What would you like to discuss: 1) where there is an airport or 2) 		
CF | where there is a garage? 		
CF | 		
CF | > 		Jade says, "the car puzzles"
Roger says (to floyd), "ask mechanic about airport" 		
CF ] High Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > ASK MECHANIC ABOUT AIRPORT 		
CF | 		
CF | "I was wondering: do you know where I could find an airport in this 		
CF | town?" 		
CF | 		
CF | (Incidentally, you know, we don't have to go around asking where 		
CF | everything is like a tourist just off the boat. If you want to go to 		
CF | some place you've heard of, just say so and I'll handle the navigation 		
CF | — unless of course you actually want to give the impression of being 		
CF | a 		
CF | tourist just off the boat, in which case far be it from me to 		
CF | criticize your methods.) 		
CF | 		
CF | The mechanic just looks confused. These generated people are usually 		
CF | limited to acting only in one particular sphere of action. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask mechanic about garage" 		
CF ] High Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > ASK MECHANIC ABOUT GARAGE 		
CF | 		
CF | "I was wondering: do you know where there's a garage around here?" 		
CF | 		
CF | The mechanic just looks confused. These generated people are usually 		
CF | limited to acting only in one particular sphere of action. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask mechanic for car" 		
CF ] High Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > ASK MECHANIC FOR CAR 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		DavidW says, "I think there's a region maybe to the northwest of the fair that got skipped over? If I remember correclty."
Lancelot says (to floyd), "ask mechanic about car" 		
CF ] High Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > ASK MECHANIC ABOUT CAR 		
CF | 		
CF | What would you like to discuss: 1) where there is an airport or 2) 		
CF | where there is a garage? 		
CF | 		
CF | > 		Lancelot says, "oh sorry we already tried"
Roger says (to floyd), "look up garage" 		
CF ] High Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > LOOK UP GARAGE 		
CF | 		
CF | We take Guidebook to Anglophone Atlantis. 		
CF | 		
CF | We flip through Guidebook to Anglophone Atlantis, but find no 		
CF | reference to garage. 		
CF | 		
CF | > 		
Roger says (to floyd), "look up airport" 		
CF ] High Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > LOOK UP AIRPORT 		
CF | 		
CF | There are no airports on the island that support commercial flights, 		
CF | though there is a landing strip for corporate jets coming in to the 		
CF | DCL campus. 		
CF | 		
CF | > 		Knight_Otu says, "I think we also missed the location where we would have indeed found a thicket."
Roger says (to floyd), "exits" 		
CF ] High Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | To the west, the street turns into a monumental staircase leading to 		
CF | the old fortified area; a cross street heads southeast towards the 		
CF | main roundabout. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Monumental Staircase, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > W 		
CF | 		
CF | We have an invigorating climb up the Monumental Staircase, with the 		
CF | view of the sea getting better and better as we go (but of course 		
CF | looking requires stopping to gaze back over our shoulder). 		
CF | 		
CF | Monumental Staircase 		
CF | Once, the central hillock of the city was a fortified enclave, 		
CF | protected from the harbor and the peasant town by great walls. Now, 		
CF | however, the walls are mostly gone, except for a little spur that runs 		
CF | north from here. The walkways and tower are open to the public. 		
CF | 		
CF | Meanwhile a staircase as wide as a street ascends into this town 		
CF | square, with the fountain playing at the center. 		
CF | 		
CF | An enormous blue and orange warning poster covers the wall alongside 		
CF | the staircase. 		
CF | 		
CF | We can go north, south to Heritage Corner, southwest to Fair, east to 		
CF | High Street, and west from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "x poster" 		
CF ] Monumental Staircase, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | "WARNING: Have you seen these dangerous individuals? If so, avoid 		
CF | contact and report all interactions to the Bureau of Orthography." 		
CF | Below, there's a picture of several people. One of them is you, before 		
CF | your face got shuffled with mine. It's funny that when we met, you 		
CF | mentioned you were a user of illegally modified language-tools, but 		
CF | you didn't emphasize the grand larceny side so much. 		
CF | 		
CF | Not to worry. I won't turn you in. I can hardly afford to, can I? 		
CF | 		
CF | The monocle pings happily as we sight the poster with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove t from poster" 		
CF ] Monumental Staircase, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > REMOVE T FROM POSTER 		
CF | 		
CF | You flick our thumb over the small knob: we now have a T-remover. 		
CF | 		
CF | The poster flickers and there is a brief image of a poser in its 		
CF | place, but a legal override kicks in: a T-remover is hardware-crippled 		
CF | to prevent generating any living creature. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove r from poster" 		
CF ] Monumental Staircase, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > REMOVE R FROM POSTER 		
CF | 		
CF | You flick our thumb over the small knob: we now have an R-remover. 		
CF | 		
CF | The device buzzes, puzzled. It is unable to create anything 		
CF | recognizable called "poste", or perhaps it just doesn't have 		
CF | sufficient power to handle the poster. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Heritage Corner, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Heritage Corner 		
CF | This patch of the town square has been paved over in octagonal bricks 		
CF | and is commonly used for displays of traditional dancing: over-50 		
CF | women in home-made embroidered aprons, skipping arm-in-arm and jumping 		
CF | over broomsticks. 		
CF | 		
CF | Under a bit of shelter in the corner, a diorama table shows scenes 		
CF | from local history, rotated out each week. This week's diorama 		
CF | represents the first sitting of the Committee for the New Orthodox 		
CF | Orthography. 		
CF | 		
CF | The park continues to the north and west; to the east is the hostel. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Monumental Staircase, early afternoon Goals: 2 Score: 14 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Monumental Staircase 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Old City Walls, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Old City Walls 		
CF | Only portions of the old walls still stand, but you can walk along 		
CF | what remains, as though you were defending the place. They're a meter 		
CF | and a half wide, made of ashlar blocks. On the vertical faces these 		
CF | blocks are still rough, but underfoot they have been worn smooth by 		
CF | the passage of many defenders and (subsequently) tourists. One of the 		
CF | blocks in the wall has even been defaced, some old inscription gouged 		
CF | out. 		
CF | 		
CF | I used to like to climb around up here when I was a kid. I made 		
CF | believe— oh, you'll think it's silly. 		
CF | 		
CF | Down below in the distance are the docks and the sea, and immediately 		
CF | east of here is an old hexagonal turret. 		
CF | 		
CF | You have a fleeting thought of my youthful pranks. 		
CF | 		
CF | > 		
Roger says (to floyd), "memories" 		
CF ] Old City Walls, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > MEMORIES 		
CF | 		
CF | Currently on your mind are making your lock and my youthful pranks. 		
CF | 		
CF | > 		
Roger says (to floyd), "remember pranks" 		
CF ] Old City Walls, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > REMEMBER PRANKS 		
CF | 		
CF | Oh, I used to play that I was an Atlantean guard defending the 		
CF | battlements against invading redcoats, armed only with a saber and an, 		
CF | uh, an o-removing musket. So they turned into red cats, you see. My 		
CF | mother explained later that letter removal hadn't ever taken the form 		
CF | of muskets and that I had my chronology wrong. So I do know better. 		
CF | 		
CF | And my father gave me an even longer and even less interesting lecture 		
CF | about how the British colonial government wasn't entirely a bad thing 		
CF | and how it didn't do to be too gleeful about mentally shooting some 		
CF | young soldier who probably didn't have a choice about being there. 		
CF | 		
CF | Then we're back in the present. 		
CF | 		
CF | > 		
Roger says (to floyd), "x block" 		
CF ] Old City Walls, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X BLOCK 		
CF | 		
CF | To judge by its different shaping and color, the defaced block is 		
CF | something borrowed from an older building to make up the new wall: 		
CF | taken out of a church or a mosque or perhaps even a Roman 		
CF | fortification in some earlier era of the island. 		
CF | 		
CF | It was once inscribed with a message, but whatever it was, the 		
CF | foreign-language writing has been completely chiseled away so as to be 		
CF | illegible. 		
CF | 		
CF | The monocle pings happily as we sight the defaced ashlar block with 		
CF | the crosshairs. 		
CF | 		
CF | > 		Roger says, "hmm"
		Lancelot asks, "blocks?"
Roger says (to floyd), "remove k from block" 		
CF ] Old City Walls, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > REMOVE K FROM BLOCK 		
CF | 		
CF | You flick our thumb over the small knob: we now have a K-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "defaced ashlar 		
CF | bloc": evidently "block" is too tightly bound to its modifiers and 		
CF | can't be manipulated separately. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove b from block" 		
CF ] Old City Walls, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > REMOVE B FROM BLOCK 		
CF | 		
CF | You flick our thumb over the small knob: we now have a B-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "defaced ashlar 		
CF | lock": evidently "block" is too tightly bound to its modifiers and 		
CF | can't be manipulated separately. 		
CF | 		
CF | > 		
Roger says (to floyd), "read message" 		
CF ] Old City Walls, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > READ MESSAGE 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Old Hexagonal Turret, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Old Hexagonal Turret 		
CF | Up here we stand on the remains of the old fortifications; this turret 		
CF | offers a view out over the docks, the fish market, and the harbor, 		
CF | which it was designed to protect. 		
CF | 		
CF | A heavy old depluralizing cannon is aimed out to sea. 		
CF | 		
CF | > 		Lancelot asks, "canon?"
		Roger says, "It can't do that"
		Roger says, "we'd get cao"
		DavidW says, "you can't remove just one N"
		Lancelot says, "nvm"
Roger says (to floyd), "x cannon" 		
CF ] Old Hexagonal Turret, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X CANNON 		
CF | 		
CF | Like a conventional cannon it has a mounting to allow the users to 		
CF | turn the gun and change its angle, to hit objects at various ranges. 		
CF | 		
CF | It is currently unloaded, of course; but time was when this vast 		
CF | weapon was employed to reduce entire fleets to a single ship, and a 		
CF | whole crew of marines to a single man. This tactic was found so 		
CF | effective that the harbor was never successfully taken. 		
CF | 		
CF | The monocle pings happily as we sight the depluralizing cannon with 		
CF | the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Old Hexagonal Turret, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > E 		
CF | 		
CF | To the east is a harbor. A harbor swarming with small and medium-sized 		
CF | tourist boats; most of the major shipping comes in via another route. 		
CF | 		
CF | That is where we are trying to get to — or rather, get through. 		
CF | 		
CF | We can go west to Old City Walls from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Old City Walls, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Old City Walls 		
CF | Only portions of the old walls still stand, but you can walk along 		
CF | what remains, as though you were defending the place. They're a meter 		
CF | and a half wide, made of ashlar blocks. On the vertical faces these 		
CF | blocks are still rough, but underfoot they have been worn smooth by 		
CF | the passage of many defenders and (subsequently) tourists. One of the 		
CF | blocks in the wall has even been defaced, some old inscription gouged 		
CF | out. 		
CF | 		
CF | Down below in the distance are the docks and the sea, and immediately 		
CF | east of here is an old hexagonal turret. 		
CF | 		
CF | > 		
Roger says (to floyd), "d" 		
CF ] Old City Walls, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > D 		
CF | 		
CF | We can't see anything interesting in that direction. 		
CF | 		
CF | We can go north, south to Monumental Staircase, east to Old Hexagonal 		
CF | Turret, and west from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "walk to fish market" 		
CF ] High Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > WALK TO FISH MARKET 		
CF | 		
CF | We walk back into the crowded area of the fair to High Street. 		
CF | Unfortunately the sidewalks, which were never very wide to start with, 		
CF | are so blocked by the mass of protesters that it's impossible to get 		
CF | by. Besides, if we associate with them, we might wind up getting 		
CF | arrested on minor charges anyway. We need some kind of automotive 		
CF | transport. 		
CF | 		
CF | 		
CF | High Street 		
CF | Hustle, bustle, dirt; ugly American chain shops; lots and lots of 		
CF | people. There seems to be a large organized protest in progress: 		
CF | protesters completely cram the sidewalk to the southeast. 		
CF | 		
CF | A garage has sprung into being between two high-end boutiques. There 		
CF | is a mechanic in the garage. 		
CF | 		
CF | To the west, the street turns into a monumental staircase leading to 		
CF | the old fortified area; a cross street heads southeast towards the 		
CF | main roundabout. 		
CF | 		
CF | The mechanic nods at us. 		
CF | 		
CF | > 		Lancelot says, "can we turn that cannon"
		Lancelot says, "ah ok"
Roger says (to floyd), "walk to turret" 		
CF ] Old City Walls, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > WALK TO TURRET 		
CF | 		
CF | It's a healthy climb up the Monumental Staircase, with the view of the 		
CF | sea getting better and better as we go. 		
CF | 		
CF | Old City Walls 		
CF | Only portions of the old walls still stand, but you can walk along 		
CF | what remains, as though you were defending the place. They're a meter 		
CF | and a half wide, made of ashlar blocks. On the vertical faces these 		
CF | blocks are still rough, but underfoot they have been worn smooth by 		
CF | the passage of many defenders and (subsequently) tourists. One of the 		
CF | blocks in the wall has even been defaced, some old inscription gouged 		
CF | out. 		
CF | 		
CF | Down below in the distance are the docks and the sea, and immediately 		
CF | east of here is an old hexagonal turret. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Old Hexagonal Turret, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Old Hexagonal Turret 		
CF | Up here we stand on the remains of the old fortifications; this turret 		
CF | offers a view out over the docks, the fish market, and the harbor, 		
CF | which it was designed to protect. 		
CF | 		
CF | A heavy old depluralizing cannon is aimed out to sea. 		
CF | 		
CF | > 		
Roger says (to floyd), "turn cannon" 		
CF ] Old Hexagonal Turret, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > TURN CANNON 		
CF | 		
CF | With considerable effort, we need to point the cannon a little more 		
CF | towards the open sea. Not that that does any good. 		
CF | 		
CF | > 		
Roger says (to floyd), "push cannon" 		
CF ] Old Hexagonal Turret, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > PUSH CANNON 		
CF | 		
CF | With considerable effort, we need to point the cannon a little more 		
CF | towards the docks. Not that that does any good. 		
CF | 		
CF | > 		
Roger says (to floyd), "look in cannon" 		
CF ] Old Hexagonal Turret, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > LOOK IN CANNON 		
CF | 		
CF | There's nothing to see inside the old barrel except perhaps the 		
CF | faintest traces of a deep purple residue. 		
CF | 		
CF | > 		
Roger says (to floyd), "x residue" 		
CF ] Old Hexagonal Turret, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X RESIDUE 		
CF | 		
CF | Depluralizing shot is usually a very dark purple near to black, and 		
CF | some may have scraped off on the inside of the barrel. 		
CF | 		
CF | The monocle pings happily as we sight the deep purple residue with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "take residue" 		
CF ] Old Hexagonal Turret, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > TAKE RESIDUE 		
CF | 		
CF | That seems to be a part of the depluralizing cannon. 		
CF | 		
CF | > 		Roger says, "hmm dunno"
		Lancelot says, "hmm trying to find words coming from that lol"
Roger says (to floyd), "walk to alley" 		
CF ] Sigil Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > WALK TO ALLEY 		
CF | 		
CF | We have a healthy walk back into the crowded area of the fair. 		
CF | 		
CF | Sigil Street 		
CF | The buildings here are two and three stories, with shops at ground 		
CF | level and elderly apartments above. The shops are closed for the 		
CF | holiday: a typographer's office, tourist boutiques of colorful skirts 		
CF | and ethnic bodices (rarely if ever worn by natives) and t-shirts 		
CF | covered with font designs. 		
CF | 		
CF | The reflective window of the closed shops reflect our synthesized 		
CF | self. 		
CF | 		
CF | A narrow alley runs between buildings to the south, while the street 		
CF | continues east. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Ampersand Bend, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Ampersand Bend 		
CF | A bend in the street, which runs west and north. This district 		
CF | combines the old and the new: a small museum in an ancient stone 		
CF | building to the east, a shiny real estate office south. The window of 		
CF | the museum is currently displaying one of its exhibits, an ode. 		
CF | 		
CF | A temporary barrier blocks this empty street from the busy fair to the 		
CF | north, though it is currently unlocked and anyone could go through. 		
CF | From here the gaiety and excitement of the holiday are fairly loud. 		
CF | 		
CF | > 		
Roger says (to floyd), "x ode" 		
CF ] Ampersand Bend, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X ODE 		
CF | 		
CF | A short poem, letter-pressed attractively on a sheet of thick paper. 		
CF | It is entitled "Our Ancestors, The Immortal Spirits of the Pyramids," 		
CF | a fact which disinclines me to study the rest. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | ode is a faint, greenish image of a codex. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Fair, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Fair 		
CF | The square at the center of town is crowded with people, and there's 		
CF | an overpowering smell of artificial butter and spun sugar. 		
CF | 		
CF | We are surrounded by kiosks for spell-offs, face-painting, and other 		
CF | activities best for small children or the very easily amused. 		
CF | 		
CF | The Fair continues with a selection of carnival games to the west, and 		
CF | with open park to the north and east. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Park Center, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Park Center 		
CF | This is a handsome expanse of grass, shaped like a rectangle with 		
CF | rounds cut from the corners, bounded by railings along the north side. 		
CF | There are no stalls and no barkers here, but small children are 		
CF | running around an impressive marble fountain. 		
CF | 		
CF | I gather from the direction of your thoughts that you dislike small 		
CF | children, so I'll restrain myself from trying to communicate with 		
CF | them. 		
CF | 		
CF | > 		
Roger says (to floyd), "x mountain" 		
CF ] Park Center, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X MOUNTAIN 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "x founain" 		
CF ] Park Center, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X FOUNAIN 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "x fountain" 		
CF ] Park Center, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X FOUNTAIN 		
CF | 		
CF | It depicts some horses rising out of the waves, with trident-bearing 		
CF | gods on their backs, and some nymphs overseeing the whole operation. 		
CF | Probably 17th-century, to judge by the excessive number of writhing 		
CF | figures. 		
CF | 		
CF | The fountain celebrates — if that's the right word — the conquest 		
CF | of 		
CF | this island by the Dutch in 1607, it having been a Spanish possession 		
CF | for about 140 years before that. 		
CF | 		
CF | In spite of this the fountain bears not a word of any foreign 		
CF | language, the original Latin or vernacular inscriptions having been 		
CF | long since renovated away. 		
CF | 		
CF | > 		Roger says, "sorry, must be getting tired"
		DavidW says, "Driving is exhausting."
		DavidW says, "I guess there's no coins in the fountain."
Roger says (to floyd), "look in fountain" 		
CF ] Park Center, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > LOOK IN FOUNTAIN 		
CF | 		
CF | The basin is nearly full of clear water, but there are no coins or 		
CF | other useful articles to be found. This is not a culture that tends to 		
CF | discard what might be of use. 		
CF | 		
CF | > 		Lancelot asks, "call it a day? someone mentioned a session is normally 2 hours?"
		Roger says, "yeah I'm happy enough to wrap things up"
Knight_Otu says (to ClubFloyd), "SAVE" 		
Knight_Otu says (to ClubFloyd), "cf19" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Park Center, early afternoon Goals: 2 Score: 14 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Roger says, "thanks for playing everyone, and especially our newest clubber, Lancelot! We'll try to get you permanent access."
		Knight_Otu says, "Not quite what I meant, but in case we need a save, we have one."
		Lancelot says, "much appreciated, this is fun :)"
		Knight_Otu says, "Missed this."
		
*** SESSION 2 *** 		
		Jade says, "ok, we were playing Counterfeit Monkey"
		Roger asks, "everyone settled in?"
Roger says (to floyd), "i" 		
CF ] Park Center, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your B-remover, a backpack, 		
CF | a flash drive, a monocle, a roll, a pan (really the smuggled plans in 		
CF | disguise), and a tub of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an arm, a clock, an eel, Guidebook 		
CF | to Anglophone Atlantis, a letter, and a pearl. 		
CF | 		
CF | > 		Knight_Otu exclaims, "Bye, Jacq!"
		Roger says, "oh yeah we were trying to get a car, among other things"
Roger says (to floyd), "goals" 		
CF ] Park Center, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > GOALS 		
CF | 		
CF | Here's what we think we need to do: 		
CF | Find transport for getting past the traffic on High Street 		
CF | Meet your colleague Slango at Counterfeit Monkey 		
CF | 		
CF | > 		Lancelot says, "bye and thx"
		Lancelot says, "oh yeah"
Roger says (to floyd), "l" 		
CF ] Park Center, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > L 		
CF | 		
CF | Park Center 		
CF | This is a handsome expanse of grass, shaped like a rectangle with 		
CF | rounds cut from the corners, bounded by railings along the north side. 		
CF | There are no stalls and no barkers here, but small children are 		
CF | running around an impressive marble fountain. 		
CF | 		
CF | > 		Lancelot says, "I remember turning the garbare into the garage"
		Lancelot says, "garbage"
		Roger says, "yep"
Roger says (to floyd), "x fountain" 		
CF ] Park Center, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X FOUNTAIN 		
CF | 		
CF | It depicts some horses rising out of the waves, with trident-bearing 		
CF | gods on their backs, and some nymphs overseeing the whole operation. 		
CF | Probably 17th-century, to judge by the excessive number of writhing 		
CF | figures. 		
CF | 		
CF | The monocle pings happily as we sight the marble fountain with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "look in fountain" 		
CF ] Park Center, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > LOOK IN FOUNTAIN 		
CF | 		
CF | The basin is nearly full of clear water, but there are no coins or 		
CF | other useful articles to be found. This is not a culture that tends to 		
CF | discard what might be of use. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Park Center, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go south to Fair, southeast to Heritage Corner, southwest to 		
CF | Midway, east to Monumental Staircase, and west from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "se" 		
CF ] Heritage Corner, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Heritage Corner 		
CF | This patch of the town square has been paved over in octagonal bricks 		
CF | and is commonly used for displays of traditional dancing: over-50 		
CF | women in home-made embroidered aprons, skipping arm-in-arm and jumping 		
CF | over broomsticks. 		
CF | 		
CF | Under a bit of shelter in the corner, a diorama table shows scenes 		
CF | from local history, rotated out each week. This week's diorama 		
CF | represents the first sitting of the Committee for the New Orthodox 		
CF | Orthography. 		
CF | 		
CF | The park continues to the north and west; to the east is the hostel. 		
CF | 		
CF | > 		
Roger says (to floyd), "x bricks" 		
CF ] Heritage Corner, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X BRICKS 		
CF | 		
CF | Alternating with square bricks of a slightly darker shade of maroon. 		
CF | Nothing about this seems remotely significant. 		
CF | 		
CF | The monocle pings happily as we sight the octagonal bricks with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove b from bricks" 		
CF ] Heritage Corner, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > REMOVE B FROM BRICKS 		
CF | 		
CF | You flick our thumb over the small knob: we now have a B-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "octagonal 		
CF | ricks": evidently "bricks" is too tightly bound to its modifiers and 		
CF | can't be manipulated separately. 		
CF | 		
CF | > 		Roger says, "no rickshaw for us"
Roger says (to floyd), "e" 		
CF ] Hostel, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Hostel 		
CF | I take it this is where you stayed from the time you got to town until 		
CF | our operation. I would have expected that someone with your 		
CF | credentials would have been able to afford something better: The Fleur 		
CF | d'Or, maybe? But maybe you thought this was lower-profile. At least 		
CF | it's clean and doesn't smell funny. 		
CF | 		
CF | The desk attendant is sort of eying us. She is wearing a nose-ring and 		
CF | a blouse. 		
CF | 		
CF | There's a spiral staircase that leads up to the dormitory rooms. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Heritage Corner, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Heritage Corner 		
CF | This patch of the town square has been paved over in octagonal bricks 		
CF | and is commonly used for displays of traditional dancing: over-50 		
CF | women in home-made embroidered aprons, skipping arm-in-arm and jumping 		
CF | over broomsticks. 		
CF | 		
CF | Under a bit of shelter in the corner, a diorama table shows scenes 		
CF | from local history, rotated out each week. This week's diorama 		
CF | represents the first sitting of the Committee for the New Orthodox 		
CF | Orthography. 		
CF | 		
CF | The park continues to the north and west; to the east is the hostel. 		
CF | 		
CF | > 		
Roger says (to floyd), "x table" 		
CF ] Heritage Corner, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | The patriotic scene is set against the backdrop of the Bureau's 		
CF | buildings ca. 1895, where the committee first met, but the historians 		
CF | have included a bit of the building exterior to show that the meetings 		
CF | were conducted under army guard. The writing of dictionaries has not 		
CF | always been bloodless. The army has been removed. 		
CF | 		
CF | The members is movable, but the rest of the scenery appears to have 		
CF | been hot-glued in place. 		
CF | 		
CF | The monocle pings happily as we sight the diorama table with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x members" 		
CF ] Heritage Corner, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X MEMBERS 		
CF | 		
CF | Mostly men and a few women, sternly dressed and with solemn 		
CF | expressions. 		
CF | 		
CF | The monocle pings happily as we sight the members with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove m from members" 		
CF ] Heritage Corner, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > REMOVE M FROM MEMBERS 		
CF | 		
CF | You flick our thumb over the small knob: we now have an M-remover. 		
CF | 		
CF | The device buzzes, puzzled. It is unable to create anything 		
CF | recognizable called "ebers". 		
CF | 		
CF | > 		Lancelot says, "double m"
Roger says (to floyd), "remove w from women" 		
CF ] Heritage Corner, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > REMOVE W FROM WOMEN 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		Roger says, "yeahg"
Roger says (to floyd), "n" 		
CF ] Monumental Staircase, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Monumental Staircase 		
CF | Once, the central hillock of the city was a fortified enclave, 		
CF | protected from the harbor and the peasant town by great walls. Now, 		
CF | however, the walls are mostly gone, except for a little spur that runs 		
CF | north from here. The walkways and tower are open to the public. 		
CF | 		
CF | Meanwhile a staircase as wide as a street descends east from the town 		
CF | square toward the harbor. 		
CF | 		
CF | An enormous blue and orange warning poster covers the wall alongside 		
CF | the staircase. 		
CF | 		
CF | We can go north to Old City Walls, south to Heritage Corner, southwest 		
CF | to Fair, east to High Street, and west to Park Center from here. 		
CF | 		
CF | > 		Lancelot asks, "we had that problem last week too... can we remove the s?"
Roger says (to floyd), "s" 		
CF ] Heritage Corner, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Heritage Corner 		
CF | This patch of the town square has been paved over in octagonal bricks 		
CF | and is commonly used for displays of traditional dancing: over-50 		
CF | women in home-made embroidered aprons, skipping arm-in-arm and jumping 		
CF | over broomsticks. 		
CF | 		
CF | Under a bit of shelter in the corner, a diorama table shows scenes 		
CF | from local history, rotated out each week. This week's diorama 		
CF | represents the first sitting of the Committee for the New Orthodox 		
CF | Orthography. 		
CF | 		
CF | The park continues to the north and west; to the east is the hostel. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove s from members" 		
CF ] Heritage Corner, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > REMOVE S FROM MEMBERS 		
CF | 		
CF | You flick our thumb over the small knob: we now have an S-remover. 		
CF | 		
CF | There is a peach cloud, and the members turn into a member. It is a 		
CF | figure of a member of the Committee to Establish an Orthodox 		
CF | Orthography. It is plastic, small enough to sit on our palm, and wears 		
CF | the stiff clothing and conservative hairstyle of about 1895. It looks 		
CF | slightly cross, as though the member has guessed its work would take 		
CF | another 15 years to complete. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | member is a faint, greenish image of some members. 		
CF | 		
CF | > 		Roger says, "hmmm ok"
Roger says (to floyd), "take member" 		
CF ] Heritage Corner, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > TAKE MEMBER 		
CF | 		
CF | We get the member. 		
CF | 		
CF | > 		Lancelot says, "just trying some options lol"
		Roger says, "sure why not"
Roger says (to floyd), "n" 		
CF ] Monumental Staircase, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Monumental Staircase 		
CF | Once, the central hillock of the city was a fortified enclave, 		
CF | protected from the harbor and the peasant town by great walls. Now, 		
CF | however, the walls are mostly gone, except for a little spur that runs 		
CF | north from here. The walkways and tower are open to the public. 		
CF | 		
CF | Meanwhile a staircase as wide as a street descends east from the town 		
CF | square toward the harbor. 		
CF | 		
CF | An enormous blue and orange warning poster covers the wall alongside 		
CF | the staircase. 		
CF | 		
CF | We can go north to Old City Walls, south to Heritage Corner, southwest 		
CF | to Fair, east to High Street, and west to Park Center from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove t from poster" 		
CF ] Monumental Staircase, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > REMOVE T FROM POSTER 		
CF | 		
CF | You flick our thumb over the small knob: we now have a T-remover. 		
CF | 		
CF | The poster flickers and there is a brief image of a poser in its 		
CF | place, but a legal override kicks in: a T-remover is hardware-crippled 		
CF | to prevent generating any living creature. 		
CF | 		
CF | > 		Jade says, "we can remove letters IF the result is a real thing"
Roger says (to floyd), "x walkways" 		
CF ] Monumental Staircase, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X WALKWAYS 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		Lancelot says, "and not alive... we tried the poser thing earlier I think"
Roger says (to floyd), "x tower" 		
CF ] Monumental Staircase, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X TOWER 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Old City Walls, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Old City Walls 		
CF | Only portions of the old walls still stand, but you can walk along 		
CF | what remains, as though you were defending the place. They're a meter 		
CF | and a half wide, made of ashlar blocks. On the vertical faces these 		
CF | blocks are still rough, but underfoot they have been worn smooth by 		
CF | the passage of many defenders and (subsequently) tourists. One of the 		
CF | blocks in the wall has even been defaced, some old inscription gouged 		
CF | out. 		
CF | 		
CF | Down below in the distance are the docks and the sea, and immediately 		
CF | east of here is an old hexagonal turret. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah. Words have power in this world, and there are people who try to extend that power."
Roger says (to floyd), "exits" 		
CF ] Old City Walls, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go north, south to Monumental Staircase, east to Old Hexagonal 		
CF | Turret, and west from here. 		
CF | 		
CF | > 		Lancelot says, "so we can remove letters, add letters, and the monocle is some kind of hinting device"
Roger says (to floyd), "n" 		
CF ] Crumbling Wall Face, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Crumbling Wall Face 		
CF | The wall once continued north from here some distance before curving 		
CF | northwest around the remainder of the city. So much has crumbled away, 		
CF | though, that the walkway is impassable north of this point. To protect 		
CF | citizens, there is a safety railing across the broken edge. 		
CF | 		
CF | A metal ladder of four rungs descends the inner face of the wall, 		
CF | allowing pedestrians access to the streets to the west. 		
CF | 		
CF | Among the rubble fill of the wall is an odd spiral-shaped rock. 		
CF | 		
CF | > 		Knight_Otu says, "Well, we can't add letters at this point."
		Roger says, "oh I think this might be a new location for us"
		Lancelot says, "or at least it tells us some of the options... makes me wonder what else we can do with words."
Roger says (to floyd), "x rock" 		
CF ] Crumbling Wall Face, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X ROCK 		
CF | 		
CF | The spiral rock turns out to be a fossil, from one of those sea 		
CF | creatures long ago. 		
CF | 		
CF | The monocle pings happily as we sight the fossil with the crosshairs. 		
CF | 		
CF | > 		Lancelot says, "I don't remember this place"
Roger says (to floyd), "remove s from fossil" 		
CF ] Crumbling Wall Face, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > REMOVE S FROM FOSSIL 		
CF | 		
CF | You flick our thumb over the small knob: we now have an S-remover. 		
CF | 		
CF | There is a mad-scientist cackle, and the fossil turns into a foil. One 		
CF | of those long springy swords used for fencing. It has a button at the 		
CF | tip to prevent harm to one's opponent. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | foil is a faint, greenish image of a fossil. 		
CF | 		
CF | > 		Lancelot asks, "foil?"
		Roger says, "yeah, good old foil"
Roger says (to floyd), "take foil" 		
CF ] Crumbling Wall Face, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > TAKE FOIL 		
CF | 		
CF | We pick up the foil. 		
CF | 		
CF | > 		Jade says, "that fossil..."
		Jade says, "oil"
		Roger says, "It could furthermore be oil, I guess, but we'll see"
Roger says (to floyd), "x ladder" 		
CF ] Crumbling Wall Face, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X LADDER 		
CF | 		
CF | The rungs have been bolted individually into the stone. 		
CF | 		
CF | The monocle pings happily as we sight the metal ladder with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Jade says, "we have unlimited gel"
		Roger says, "an adder sounds dangerous, but let's see"
Roger says (to floyd), "remove f from foil" 		
CF ] Crumbling Wall Face, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > REMOVE F FROM FOIL 		
CF | 		
CF | You flick our thumb over the small knob: we now have an F-remover. 		
CF | 		
CF | With a distinct whiff of mechanics and the summer time, the foil turns 		
CF | into some oil. A can of what appears to be motor oil. It is sludgy and 		
CF | black. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | oil is a faint, greenish image of a fossil. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove l from ladder" 		
CF ] Crumbling Wall Face, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > REMOVE L FROM LADDER 		
CF | 		
CF | You flick our thumb over the small knob: we now have an L-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "meta adder": 		
CF | evidently "ladder" is too tightly bound to its modifiers and can't be 		
CF | manipulated separately. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove t from ladder" 		
CF ] Crumbling Wall Face, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > REMOVE T FROM LADDER 		
CF | 		
CF | You flick our thumb over the small knob: we now have a T-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "meal ladder": 		
CF | evidently "ladder" is too tightly bound to its modifiers and can't be 		
CF | manipulated separately. 		
CF | 		
CF | > 		Knight_Otu says, "I never meta adder I liked."
Roger says (to floyd), "climb ladder" 		
CF ] Webster Court, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > CLIMB LADDER 		
CF | 		
CF | 		
CF | Webster Court 		
CF | Here below the wall is a broad, plainly-paved court. 		
CF | 		
CF | Lending its name to the location is a bronze statue of Noah Webster. 		
CF | My mother likes to irritate my father by quoting what his 		
CF | contemporaries called Webster: a "viper", a "maniacal pedant", and 		
CF | (always a favorite at Reform Day parties) "a toad in the service of 		
CF | sans-culottism". She makes sure to pronounce that in the most 		
CF | Parisian accent possible. 		
CF | 		
CF | The large building just to the north — yes, the one in pale pink — 		
CF | is 		
CF | my parents' home. I think I mentioned that my parents were well off. 		
CF | My father works for the Bureau, embarrassingly, and my mother was born 		
CF | into the kind of money that we like to pretend doesn't exist on this 		
CF | island. 		
CF | 		
CF | The streets continue south, east, and west; and just to the northeast 		
CF | is my parents' side garden. 		
CF | 		
CF | > 		
Roger says (to floyd), "x webster" 		
CF ] Webster Court, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X WEBSTER 		
CF | 		
CF | It's that hero of spelling reform, and personally responsible for the 		
CF | island going over to Americanized spellings over the British standard. 		
CF | 		
CF | The monocle pings happily as we sight the statue of Noah Webster with 		
CF | the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Webster Court, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > N 		
CF | 		
CF | Walking into my parents' house is the action perhaps most likely to 		
CF | get us caught. 		
CF | 		
CF | > 		
Roger says (to floyd), "ne" 		
CF ] Patriotic Chard-Garden, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Patriotic Chard-Garden 		
CF | A narrow strip of land between the house and the edge of my parents' 		
CF | property. The eastern edge runs right up to the decaying old wall of 		
CF | the city, which here means some stumpy masonry on this side and a 		
CF | dizzying drop on the other. 		
CF | 		
CF | The rest of their terraces and gardens are fenced off. 		
CF | 		
CF | A little chard still grows in the nearest bed, carefully tended to 		
CF | thrive in this climate. 		
CF | 		
CF | Because it's so linguistically productive, chard is something of a 		
CF | national symbol; and during the world wars, there was a fad of 		
CF | gardening at home. After the war, it became common for affluent people 		
CF | with a little bit of land to keep their garden, so that if you were 		
CF | down on your luck you could glean a few leaves. 		
CF | 		
CF | > 		Roger exclaims, "yay, our car!"
		Lancelot says, "addor would not have worked anyway unless its a plastic adder or sth"
		Lancelot says, "adder"
Roger says (to floyd), "take chard" 		
CF ] Patriotic Chard-Garden, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > TAKE CHARD 		
CF | 		
CF | We pick the chard, leaving bare soil behind. 		
CF | 		
CF | A flicker of curtains from inside the house suggests that someone saw 		
CF | us — a cleaner, possibly. But then there is a voice, not audible 		
CF | except as a confident rising and falling tone; this will be my mother, 		
CF | saying not to worry and not to interfere. 		
CF | 		
CF | > 		Lancelot asks, "chard card car?"
		Knight_Otu says, "Yeah."
		Roger says, "yeah. Maybe I'll do that back at the garage"
Roger says (to floyd), "exits" 		
CF ] Patriotic Chard-Garden, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go southwest to Webster Court from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "sw" 		
CF ] Webster Court, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Webster Court 		
CF | A broad and plainly-paved court, named for the statue of Noah Webster. 		
CF | 		
CF | The large, pale pink building north of us is my parents' home. 		
CF | 		
CF | The streets continue south, east, and west; and just to the northeast 		
CF | is my parents' side garden. 		
CF | 		
CF | > 		
Roger says (to floyd), "x ladder" 		
CF ] Webster Court, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X LADDER 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Hesychius Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Hesychius Street 		
CF | As the street names make obvious, this part of town was laid out in a 		
CF | different political age, when it was considered more important to 		
CF | commemorate linguistic richness than to standardize practices. 		
CF | 		
CF | On holidays like today, this street is often host to a farmer's 		
CF | market; though it is now late enough in the day that most of the 		
CF | farmers have given up and gone home, taking with them their 		
CF | twenty-three varieties of pickled olives, their loganberry jam, and 		
CF | their pigs'-feet-in-aspic. 		
CF | 		
CF | One remaining farmer lazes here, watching his stall. 		
CF | 		
CF | > 		
Roger says (to floyd), "x farmer" 		
CF ] Hesychius Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X FARMER 		
CF | 		
CF | Contrary to your obvious expectations, he is dressed more or less like 		
CF | anyone else, and is neither wearing quaint overalls nor chewing a 		
CF | piece of hay. 		
CF | 		
CF | The monocle pings happily as we sight the farmer with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove r from farmer" 		
CF ] Hesychius Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > REMOVE R FROM FARMER 		
CF | 		
CF | You flick our thumb over the small knob: we now have an R-remover. 		
CF | 		
CF | The farmer flickers and there is a brief image of some fame in his 		
CF | place — the concept strangely embodied in a physical form — before 		
CF | the 		
CF | power gives out. 		
CF | 		
CF | "Young lady, you just bought yourself a long, long jail term," says 		
CF | the farmer. "What, did you think I wouldn't notice what you just tried 		
CF | to do?" 		
CF | 		
CF | I open my mouth to try to talk him out of it, but his thumb has 		
CF | already hit speed dial. I guess when your profession places you at 		
CF | this kind of risk, you tend to be ready for trouble. 		
CF | 		
CF | 		
CF | 		
CF | *** I was expecting more discretion from you *** 		
CF | 		
CF | 		
CF | In that game you scored 14 out of a possible 100, in 151 turns, 		
CF | earning you the rank of Escapee. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, or review the ACHIEVEMENTS you've reached so far? 		
CF | > 		Roger says, "oops"
Roger says (to floyd), "undo" 		
CF ] Hesychius Street, early afternoon Goals: 2 Score: 14 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Hesychius Street 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Lancelot says, "cannot apply this to live subjects"
		Jade says, "lol"
		Roger says, "could, but shouldn't"
Roger says (to floyd), "x olives" 		
CF ] Hesychius Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X OLIVES 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Hesychius Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > L 		
CF | 		
CF | Hesychius Street 		
CF | As the street names make obvious, this part of town was laid out in a 		
CF | different political age, when it was considered more important to 		
CF | commemorate linguistic richness than to standardize practices. 		
CF | 		
CF | On holidays like today, this street is often host to a farmer's 		
CF | market; though it is now late enough in the day that most of the 		
CF | farmers have given up and gone home, taking with them their 		
CF | twenty-three varieties of pickled olives, their loganberry jam, and 		
CF | their pigs'-feet-in-aspic. 		
CF | 		
CF | One remaining farmer lazes here, watching his stall. 		
CF | 		
CF | > 		
Roger says (to floyd), "x stall" 		
CF ] Hesychius Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X STALL 		
CF | 		
CF | It appears to belong to the farmer. It's made of wood and canvas and 		
CF | offers a little shade against the harsh sun. Previous customers have 		
CF | cleared most of it off, but the farmer still has some asparagus, a 		
CF | lime, and a yam. 		
CF | 		
CF | The monocle pings happily as we sight the farmer's stall with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Jade says, "no living creatures, by now"
Roger says (to floyd), "ask farmer about asparagus" 		
CF ] Hesychius Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > ASK FARMER ABOUT ASPARAGUS 		
CF | 		
CF | You get the attention of the farmer. 		
CF | 		
CF | I'd like to ask what is for sale. 		
CF | 		
CF | The farmer thinks for a moment, then apparently decides not to answer. 		
CF | 		
CF | We want to ask what is for sale. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask farmer about sale" 		
CF ] Hesychius Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > ASK FARMER ABOUT SALE 		
CF | 		
CF | "What is for sale?" we ask. 		
CF | 		
CF | "We have available some asparagus, a lime, and a yam," the farmer 		
CF | replies. 		
CF | 		
CF | We want to recommend other vegetables. 		
CF | 		
CF | > 		Jade says, "I would buy anything we can"
Roger says (to floyd), "tell farmer about vegetables" 		
CF ] Hesychius Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > TELL FARMER ABOUT VEGETABLES 		
CF | 		
CF | "Have you ever considered selling radishes?" we ask. 		
CF | 		
CF | "Not really," he says. 		
CF | 		
CF | "Radicchio?" 		
CF | 		
CF | "No." 		
CF | 		
CF | "Chicory?" we try. "Cabbage? Carrot? Corn?" 		
CF | 		
CF | "Again, no." 		
CF | 		
CF | "Radishes?" 		
CF | 		
CF | "You already said radishes." He has the faintly martyred expression of 		
CF | one humoring us; but it doesn't look as though he has much else to do. 		
CF | 		
CF | > 		Lancelot says, "yep might be useful"
Roger says (to floyd), "buy asparagus" 		
CF ] Hesychius Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > BUY ASPARAGUS 		
CF | 		
CF | (from the farmer) 		
CF | "I'll have the asparagus, please," we say. 		
CF | 		
CF | "Sure thing," says the farmer. 		
CF | 		
CF | > 		
Roger says (to floyd), "buy lime" 		
CF ] Hesychius Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > BUY LIME 		
CF | 		
CF | (from the farmer) 		
CF | "I'll have the lime, please," we say. 		
CF | 		
CF | "Sure thing," says the farmer. 		
CF | 		
CF | > 		
Roger says (to floyd), "buy yam" 		
CF ] Hesychius Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > BUY YAM 		
CF | 		
CF | (from the farmer) 		
CF | "I'll have the yam, please," we say. 		
CF | 		
CF | "Sure thing," says the farmer. 		
CF | 		
CF | We could ask what is for sale. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask farmer about sale" 		
CF ] Hesychius Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > ASK FARMER ABOUT SALE 		
CF | 		
CF | "What is for sale?" we ask. 		
CF | 		
CF | "Oh, nothing," says the farmer. "But as my mother-in-law is in town, I 		
CF | thought I would make the most of the market day." He smiles at us. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask farmer about stall" 		
CF ] Hesychius Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > ASK FARMER ABOUT STALL 		
CF | 		
CF | The farmer thinks for a moment, then apparently decides not to answer. 		
CF | 		
CF | > 		
Roger says (to floyd), "x asparagus" 		
CF ] Hesychius Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X ASPARAGUS 		
CF | 		
CF | It looks particularly tender and pleasant, but I avoid the stuff. 		
CF | 		
CF | The monocle pings happily as we sight the asparagus with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x lime" 		
CF ] Hesychius Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X LIME 		
CF | 		
CF | A small, wrinkled, intense-looking fruit: it wouldn't give much juice, 		
CF | but is likely very strong. 		
CF | 		
CF | The monocle pings happily as we sight the lime with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x yam" 		
CF ] Hesychius Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X YAM 		
CF | 		
CF | A yam with whitish skin. Some of the dirt of the farm still adheres to 		
CF | it. 		
CF | 		
CF | The monocle pings happily as we sight the yam with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Hesychius Street, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go north to Webster Court and east to Old City Walls from here. 		
CF | 		
CF | > 		Lancelot says, "we could add letters? lime -> slime not sure if that would help"
		Roger says, "if we could, but we can't, at the moment anyway"
		Lancelot says, "hmm I need a dictionary"
		Jade says, "later"
Roger says (to floyd), "n" 		
CF ] Webster Court, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Webster Court 		
CF | Hesychius Street opens here into a broad and plainly-paved court, 		
CF | named for the statue of Noah Webster. 		
CF | 		
CF | The large, pale pink building north of us is my parents' home. 		
CF | 		
CF | The streets continue south, east, and west; and just to the northeast 		
CF | is my parents' side garden. 		
CF | 		
CF | > 		Roger waves
Roger says (to floyd), "e" 		
CF ] Crumbling Wall Face, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Crumbling Wall Face 		
CF | The wall once continued north from here some distance before curving 		
CF | northwest around the remainder of the city. So much has crumbled away, 		
CF | though, that the walkway is impassable north of this point. To protect 		
CF | citizens, there is a safety railing across the broken edge. 		
CF | 		
CF | A metal ladder of four rungs descends the inner face of the wall, 		
CF | allowing pedestrians access to the streets to the west. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Webster Court, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Webster Court 		
CF | Here below the wall is a broad, plainly-paved court, named for the 		
CF | statue of Noah Webster. 		
CF | 		
CF | The large, pale pink building north of us is my parents' home. 		
CF | 		
CF | The streets continue south, east, and west; and just to the northeast 		
CF | is my parents' side garden. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Roget Close 		
CF | A pleasantly sheltered lane in which I learned to ride a bicycle, and 		
CF | where my friend Lucy used to live, before she and her parents moved 		
CF | off-island. Restrictions were looser even twenty years ago. Our old 		
CF | schoolhouse is just west of here. 		
CF | 		
CF | If you look just north between the houses, you'll notice also the 		
CF | footpath down to an almost-private beach. It used to be open, but it's 		
CF | now gated off, and built into the gate is a chic modern sculpture. 		
CF | 		
CF | > 		
Roger says (to floyd), "x gate" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X GATE 		
CF | 		
CF | A gate of wrought iron bars between two sturdy columns, too close to 		
CF | climb through and too tall to climb over. Set onto the right-hand 		
CF | column, next to the gate latch, is a curious sculpture. 		
CF | 		
CF | The monocle pings happily as we sight the gate with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x sculpture" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > X SCULPTURE 		
CF | 		
CF | The base of the sculpture is a cone about four feet tall. On top of 		
CF | that is a flat circular pedestal, and there is a mirror that rotates 		
CF | around the outer circumference. The mirrored surface faces inward, so 		
CF | that it is sometimes reflecting whatever might be on the pedestal and 		
CF | sometimes concealing it from view. 		
CF | 		
CF | The monocle pings happily as we sight the pedestal with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Jade says, "this is a smart puzzle here"
		Roger says, "it looks like it"
		Jade says, "mirror view"
Roger says (to floyd), "rotate mirror" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > ROTATE MIRROR 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | > 		
Roger says (to floyd), "look in mirror" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > LOOK IN MIRROR 		
CF | 		
CF | There is nothing on the pedestal. 		
CF | 		
CF | > 		Lancelot says, "hmm"
Roger says (to floyd), "i" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 14 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your T-remover, a backpack, 		
CF | a flash drive, a monocle, a roll, a pan (really the smuggled plans in 		
CF | disguise), and a tub of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an arm, some asparagus, some chard, a 		
CF | clock, an eel, Guidebook to Anglophone Atlantis, a letter, a 		
CF | lime, a member, some oil, a pearl, and a yam. 		
CF | 		
CF | > 		Lancelot asks, "if we put something on the pedestal it transforms it?"
Roger says (to floyd), "put yam on pedestal" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > PUT YAM ON PEDESTAL 		
CF | 		
CF | We put the yam on the pedestal. 		
CF | 		
CF | The mirror rotates in leisurely fashion, and when it is done there is 		
CF | a May. The gate clicks open. 		
CF | 		
CF | [Your score has gone up by one point and is now fifteen.] 		
CF | 		
CF | > 		Jade says, "we want getting the gate open for sure"
		Roger says, "I'm glad that worked but I don't know why"
		Lancelot says, "ahh turns words around"
		Roger says, "maybe it just needed something, anything, valid"
		Lancelot says, "clever"
Roger says (to floyd), "x may" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > X MAY 		
CF | 		
CF | This is the sheet for the month of May, torn from a calendar. Someone 		
CF | has put a gold star on the 21st, and "Dinner with the Shaplys" is 		
CF | penciled onto the 30th. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | May is a faint, greenish image of a yam. 		
CF | 		
CF | > 		
Roger says (to floyd), "take may" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > TAKE MAY 		
CF | 		
CF | We pick up the May. 		
CF | 		
CF | > 		
Roger says (to floyd), "i" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your T-remover, a backpack, 		
CF | a flash drive, a monocle, a roll, a pan (really the smuggled plans in 		
CF | disguise), and a tub of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an arm, some asparagus, some chard, a 		
CF | clock, an eel, Guidebook to Anglophone Atlantis, a letter, a 		
CF | lime, a May, a member, some oil, and a pearl. 		
CF | 		
CF | > 		
Roger says (to floyd), "put eel on pedestal" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > PUT EEL ON PEDESTAL 		
CF | 		
CF | (first taking the eel) 		
CF | 		
CF | We put the eel on the pedestal. 		
CF | 		
CF | The mirror rotates in leisurely fashion, and when it is done there is 		
CF | a lee. 		
CF | 		
CF | > 		
Roger says (to floyd), "x lee" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > X LEE 		
CF | 		
CF | It is the sheltered place beside a wall, or under a rock, or in the 		
CF | shadow of a tree: a place where the sun is not too hot, the rain not 		
CF | too driving, the wind not too strong. 		
CF | 		
CF | On its own, without any wall, rock, or tree, the lee is a 		
CF | pathetic-looking object, but nonetheless useful. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | lee is a faint, greenish image of a wheel. 		
CF | 		
CF | > 		Lancelot says, "beautiful... now we can also turn words around provided the reverse is valid"
Roger says (to floyd), "take lee" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > TAKE LEE 		
CF | 		
CF | We get the lee. 		
CF | 		
CF | > 		Knight_Otu says, "Indeed."
Roger says (to floyd), "i" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your T-remover, a backpack, 		
CF | a flash drive, a monocle, a roll, a pan (really the smuggled plans in 		
CF | disguise), and a tub of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an arm, some asparagus, some chard, a 		
CF | clock, Guidebook to Anglophone Atlantis, a lee, a letter, a 		
CF | lime, a May, a member, some oil, and a pearl. 		
CF | 		
CF | > 		Jade says, "I suppose that in may there wasn't a gate here"
		Jade says, "gel lwg"
		Jade says, "* leg"
Roger says (to floyd), "put tub on pedestal" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > PUT TUB ON PEDESTAL 		
CF | 		
CF | (first taking the tub) 		
CF | 		
CF | We put the tub on the pedestal. 		
CF | 		
CF | The mirror revolves for a moment, without effect, though the word 		
CF | "but" appears in startling green on the mirror's surface. 		
CF | 		
CF | > 		Jade says, "lime emil"
Roger says (to floyd), "put gel on pedestal" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > PUT GEL ON PEDESTAL 		
CF | 		
CF | Since the pedestal contains the tub, it might be a bad idea to change 		
CF | its form. We might not be able to get the contents back. 		
CF | 		
CF | The mirror revolves for a moment, without changing the tub, though the 		
CF | word "but" appears in startling green on the mirror's surface. 		
CF | 		
CF | > 		Lancelot says, "I wanna sit in a corner and cry now, such clever puzzles :p"
Roger says (to floyd), "put lime on pedestal" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > PUT LIME ON PEDESTAL 		
CF | 		
CF | There is no more room on the pedestal. 		
CF | 		
CF | The mirror revolves for a moment, without effect, though the word 		
CF | "but" appears in startling green on the mirror's surface. 		
CF | 		
CF | > 		
Roger says (to floyd), "take tub" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > TAKE TUB 		
CF | 		
CF | We pick up the tub. 		
CF | 		
CF | > 		
Roger says (to floyd), "put lime on pedestal" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > PUT LIME ON PEDESTAL 		
CF | 		
CF | We put the lime on the pedestal. 		
CF | 		
CF | The mirror revolves for a moment, without changing the lime, though 		
CF | the word "emil" appears in startling green on the mirror's surface. 		
CF | 		
CF | > 		
Roger says (to floyd), "take lime" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > TAKE LIME 		
CF | 		
CF | We pick up the lime. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > L 		
CF | 		
CF | Roget Close 		
CF | A pleasantly sheltered lane in which I learned to ride a bicycle, and 		
CF | where my friend Lucy used to live, before she and her parents moved 		
CF | off-island. Restrictions were looser even twenty years ago. Our old 		
CF | schoolhouse is just west of here. 		
CF | 		
CF | If you look just north between the houses, you'll notice also the 		
CF | footpath down to an almost-private beach. It used to be open, but it's 		
CF | now gated off, and built into the gate is a chic modern sculpture. 		
CF | 		
CF | Something makes you think of your crew's skill. 		
CF | 		
CF | > 		Lancelot says, "ah the tub"
Roger says (to floyd), "n" 		
CF ] Winding Footpath, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > N 		
CF | 		
CF | We slip between the houses and down a path that looks as though it 		
CF | might someone's back yard. No one has ever put up signage to correct 		
CF | this misapprehension because no one who lives around here is eager to 		
CF | encourage strangers on the private beach. 		
CF | 		
CF | Soon, however, the footpath begins to descend purposefully towards the 		
CF | level of the ocean. 		
CF | 		
CF | Winding Footpath 		
CF | The footpath winds between the villas, sloping steeply downward. It is 		
CF | narrow, and bushes left and right conceal it even from the windows of 		
CF | the people living nearby. 		
CF | 		
CF | > 		Jade says, "bushes... buses"
Roger says (to floyd), "x bushes" 		
CF ] Winding Footpath, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > X BUSHES 		
CF | 		
CF | Some variety I'm not familiar with: dark glossy green leaves, thick 		
CF | stems. In the right season, and I can't even remember what season that 		
CF | is, they also grow gaudy pink flowers. But not now. Lots of kudzu 		
CF | grows through and over the bushes — this is one of the few spots on 		
CF | the island where it hasn't been eradicated, it seems. 		
CF | 		
CF | At one point along the path the bushes stick out especially far, as 		
CF | though there's something behind them. 		
CF | 		
CF | The monocle pings happily as we sight the bushes with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove h from bushes" 		
CF ] Winding Footpath, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > REMOVE H FROM BUSHES 		
CF | 		
CF | You flick our thumb over the small knob: we now have an H-remover. 		
CF | 		
CF | The device buzzes, puzzled. It is unable to create anything 		
CF | recognizable called "buses", or perhaps it just doesn't have 		
CF | sufficient power to handle the bushes. 		
CF | 		
CF | > 		
Roger says (to floyd), "look behind by bushes" 		
CF ] Winding Footpath, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > LOOK BEHIND BY BUSHES 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "look behind bushes" 		
CF ] Winding Footpath, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > LOOK BEHIND BUSHES 		
CF | 		
CF | It's hard to get a good look under the bushes with all this kudzu in 		
CF | the way. 		
CF | 		
CF | > 		
Roger says (to floyd), "x kudzu" 		
CF ] Winding Footpath, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > X KUDZU 		
CF | 		
CF | An invasive vine grown through and over the bushes. 		
CF | 		
CF | The monocle pings happily as we sight the kudzu with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove e from vine" 		
CF ] Winding Footpath, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > REMOVE E FROM VINE 		
CF | 		
CF | You flick our thumb over the small knob: we now have an E-remover. 		
CF | 		
CF | The letter-remover finds no e in the kudzu. 		
CF | 		
CF | > 		Lancelot says, "hmm"
Roger says (to floyd), "remove z from kudzu" 		
CF ] Winding Footpath, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > REMOVE Z FROM KUDZU 		
CF | 		
CF | You flick our thumb over the small knob: we now have a Z-remover. 		
CF | 		
CF | The kudzu flickers and there is a brief image of a kudu in its place, 		
CF | but a legal override kicks in: a Z-remover is hardware-crippled to 		
CF | prevent generating any living creature. 		
CF | 		
CF | > 		
Roger says (to floyd), "take kudzu" 		
CF ] Winding Footpath, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > TAKE KUDZU 		
CF | 		
CF | That seems to be a part of the bushes. 		
CF | 		
CF | > 		Jade says, "later"
		Knight_Otu says, "Huh, in the version I played, I was sure that creating buses worked, but with fatal consequences."
		Roger says, "yeah, we'll come back"
Roger says (to floyd), "n" 		
CF ] Private Beach, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > N 		
CF | 		
CF | We continue down until there is a chink of a view of the sea. Then the 		
CF | path descends through a few last hairpin twists among rocks, and comes 		
CF | out suddenly on a little beach. 		
CF | 		
CF | Private Beach 		
CF | This is little more than a strip of fine yellow sand, perhaps twenty 		
CF | meters from side to side, and five from the hillside to the waterline. 		
CF | A little sage grows on the hillside, escaped from some garden, along 		
CF | with wilder plants. Above, at the top of that slope, are houses with 		
CF | balconies overlooking the sea, but from this angle it's impossible to 		
CF | see much of them, or for them (you'll have to take my word on this) to 		
CF | see us. 		
CF | 		
CF | It's tempting to look for crabs among the rocks, but the tide is high 		
CF | just now, and even at the best of times this is not an area rich in 		
CF | sealife. 		
CF | 		
CF | Something green and plastic just barely pokes out of the sand. 		
CF | 		
CF | > 		Lancelot says, "buses would ride over us no doubt"
		Jade says, "yes, I got splased"
Roger says (to floyd), "x sage" 		
CF ] Private Beach, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > X SAGE 		
CF | 		
CF | Dark green leaves furred with silver prickles. 		
CF | 		
CF | The monocle pings happily as we sight the sage with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "take sage" 		
CF ] Private Beach, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > TAKE SAGE 		
CF | 		
CF | We get the sage. 		
CF | 		
CF | > 		Roger says, "we can make some gas (eventually)"
		Roger says, "((maybe))"
Roger says (to floyd), "x plastic" 		
CF ] Private Beach, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > X PLASTIC 		
CF | 		
CF | All that's visible from here is the tip of something green. 		
CF | 		
CF | > 		Jade says, "yes"
Roger says (to floyd), "dig" 		
CF ] Private Beach, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > DIG 		
CF | 		
CF | We brush away the sand covering a funnel, left over from some child's 		
CF | building project. 		
CF | 		
CF | > 		Lancelot says, "good point"
		Roger says, "or some fuel! A veritable trove"
Roger says (to floyd), "take funnel" 		
CF ] Private Beach, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > TAKE FUNNEL 		
CF | 		
CF | We pick up the funnel. A gaudy green plastic toy suitable for 		
CF | funneling water and shaping conical sand-turrets. It's all sandy. 		
CF | 		
CF | > 		Lancelot says, "good catch"
		Jade says, "fuel"
Roger says (to floyd), "wash funnel" 		
CF ] Private Beach, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > WASH FUNNEL 		
CF | 		
CF | Washing things in ocean water tends to leave them a bit gritty 		
CF | afterward, or even stained with rings of dried salt. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Private Beach, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > L 		
CF | 		
CF | Private Beach 		
CF | This is little more than a strip of fine yellow sand, perhaps twenty 		
CF | meters from side to side, and five from the hillside to the waterline. 		
CF | Above, at the top of that slope, are houses with balconies overlooking 		
CF | the sea, but from this angle it's impossible to see much of them, or 		
CF | for them (you'll have to take my word on this) to see us. 		
CF | 		
CF | It's tempting to look for crabs among the rocks, but the tide is high 		
CF | just now, and even at the best of times this is not an area rich in 		
CF | sealife. 		
CF | 		
CF | > 		
Roger says (to floyd), "u" 		
CF ] Winding Footpath, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Winding Footpath 		
CF | The footpath winds between the villas, sloping steeply downward. It is 		
CF | narrow, and bushes left and right conceal it even from the windows of 		
CF | the people living nearby. 		
CF | 		
CF | > 		
Roger says (to floyd), "u" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Roget Close 		
CF | A pleasantly sheltered lane in which I learned to ride a bicycle, and 		
CF | where my friend Lucy used to live, before she and her parents moved 		
CF | off-island. Restrictions were looser even twenty years ago. Our old 		
CF | schoolhouse is just west of here. 		
CF | 		
CF | If you look just north between the houses, you'll notice also the 		
CF | footpath down to an almost-private beach. It used to be open, but it's 		
CF | now gated off, and built into the gate is a chic modern sculpture. 		
CF | 		
CF | You have a fleeting thought of your crew's skill. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove e from sage" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > REMOVE E FROM SAGE 		
CF | 		
CF | You flick our thumb over the small knob: we now have an E-remover. 		
CF | 		
CF | There is a daffodil-yellow cloud, and the sage turns into a sag. The 		
CF | concept of sag here is represented by a doll-sized house with a 		
CF | distinct dip in the roof. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | sag is a faint, greenish image of some sage. 		
CF | 		
CF | > 		Jade says, "motor oil, fuel..."
Roger says (to floyd), "put sag on pedestal" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > PUT SAG ON PEDESTAL 		
CF | 		
CF | We put the sag on the pedestal. 		
CF | 		
CF | The mirror rotates in leisurely fashion, and when it is done there is 		
CF | some gas. 		
CF | 		
CF | > 		
Roger says (to floyd), "x gas" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > X GAS 		
CF | 		
CF | It looks like a generic canister of unleaded gasoline. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | gas is a faint, greenish image of some sage. 		
CF | 		
CF | > 		
Roger says (to floyd), "take gas" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > TAKE GAS 		
CF | 		
CF | We get the gas. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove n from funnel" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > REMOVE N FROM FUNNEL 		
CF | 		
CF | You flick our thumb over the small knob: we now have an N-remover. 		
CF | 		
CF | With a distinct whiff of volatile fumes, the funnel turns into some 		
CF | fuel. It looks like a generic canister of unleaded gasoline. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | fuel is a faint, greenish image of a funnel. 		
CF | 		
CF | > 		Lancelot says, "nice it comes with a canister :p"
Roger says (to floyd), "i" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your N-remover, a backpack, 		
CF | a flash drive, a monocle, a roll, a pan (really the smuggled plans in 		
CF | disguise), and a tub of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an arm, some asparagus, some chard, a 		
CF | clock, some fuel, some gas, Guidebook to Anglophone Atlantis, 		
CF | a lee, a letter, a lime, a May, a member, some oil, and a pearl. 		
CF | 		
CF | > 		
Roger says (to floyd), "put pan on pedestal" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > PUT PAN ON PEDESTAL 		
CF | 		
CF | (first taking the pan) 		
CF | 		
CF | We put the pan on the pedestal. 		
CF | 		
CF | The mirror rotates in leisurely fashion, and when it is done there is 		
CF | some nap. 		
CF | 		
CF | > 		Jade says, "it is a magic world"
Roger says (to floyd), "x nap" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > X NAP 		
CF | 		
CF | It's a wad of fuzz from cloth — similar to lint. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | nap is a faint, greenish image of some plans. 		
CF | 		
CF | > 		
Roger says (to floyd), "take nap" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > TAKE NAP 		
CF | 		
CF | We take the nap. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Roget Close, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go north through the gate to Winding Footpath and east to 		
CF | Webster Court from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Webster Court, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > E 		
CF | 		
CF | Webster Court 		
CF | A broad and plainly-paved court, named for the statue of Noah Webster. 		
CF | 		
CF | The large, pale pink building north of us is my parents' home. 		
CF | 		
CF | The streets continue south, east, and west; and just to the northeast 		
CF | is my parents' side garden. 		
CF | 		
CF | The door to my parents' house opens and my father comes out. He's 		
CF | talking over his shoulder: "Sorry, dear, but someone has to 		
CF | be on call." 		
CF | 		
CF | My mother answers from inside, but we can't make out what she's 		
CF | saying. 		
CF | 		
CF | "Surge on the grid," Father replies. "Could be an unauthorized 		
CF | synthesizer, but more likely... yes, exactly. I'll try to be home 		
CF | before the fireworks." 		
CF | 		
CF | He closes the door behind him. 		
CF | 		
CF | Hastily I take off our monocle and palm it. Father shouldn't recognize 		
CF | us in our current body, but wearing expensive Bureau equipment in his 		
CF | presence would be a terrible idea. 		
CF | 		
CF | We put the monocle into the backpack. 		
CF | 		
CF | > 		Jade asks, "need?"
		Jade says, "j ne"
		Jade says, "oh my God, ne"
		Roger says, "hmmm well let's see if we're okay here"
Roger says (to floyd), "e" 		
CF ] Webster Court, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > E 		
CF | 		
CF | Hang on; I want to see where Father goes. 		
CF | 		
CF | He sees us from a distance and gives a neighborly wave. "Happy 		
CF | Punctuating!" he shouts. 		
CF | 		
CF | I wave back rather weakly. 		
CF | 		
CF | He gets on his small red scooter, checks his helmet, and revs off to 		
CF | the south. Off, apparently, to investigate the synthesizer that put us 		
CF | together. That will go slowly because of the holiday, but I'm guessing 		
CF | there will be Bureau investigators crawling all over the south side of 		
CF | old town in an hour or two. 		
CF | 		
CF | > 		Roger says, "okay; guess we should get on out of here"
		Lancelot asks, "hmm this synthesizer thing makes me worry a bit... can we be separated again?"
		Lancelot says, "I guess not a problem right now but still."
		Roger says, "probably. It implies we could apply enough gel to ourselves"
Roger says (to floyd), "e" 		
CF ] Crumbling Wall Face, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Crumbling Wall Face 		
CF | The wall once continued north from here some distance before curving 		
CF | northwest around the remainder of the city. So much has crumbled away, 		
CF | though, that the walkway is impassable north of this point. To protect 		
CF | citizens, there is a safety railing across the broken edge. 		
CF | 		
CF | A metal ladder of four rungs descends the inner face of the wall, 		
CF | allowing pedestrians access to the streets to the west. 		
CF | 		
CF | > 		
Roger says (to floyd), "go to garage" 		
CF ] High Street, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > GO TO GARAGE 		
CF | 		
CF | It's a brief walk back into the crowded area of the fair. 		
CF | 		
CF | High Street 		
CF | Hustle, bustle, dirt; ugly American chain shops; lots and lots of 		
CF | people. There seems to be a large organized protest in progress: 		
CF | protesters completely cram the sidewalk to the southeast. 		
CF | 		
CF | A garage has sprung into being between two high-end boutiques. In the 		
CF | garage is a mechanic. 		
CF | 		
CF | To the west, the street turns into a monumental staircase leading to 		
CF | the old fortified area; a cross street heads southeast towards the 		
CF | main roundabout. 		
CF | 		
CF | The mechanic nods at us. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove h from chard" 		
CF ] High Street, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > REMOVE H FROM CHARD 		
CF | 		
CF | You flick our thumb over the small knob: we now have an H-remover. 		
CF | 		
CF | With a distinct whiff of crisp, snappy cardboard, the chard turns into 		
CF | a card. Not a playing card, as I might have expected, or a calling 		
CF | card, or even an index card, but a Tarot card, representing the 		
CF | Chariot. The vehicle is drawn by two prize horses, one black, one 		
CF | white. The driver appears to be having some difficulty keeping them 		
CF | together, to judge from the surly expression and the raised whip. 		
CF | 		
CF | > 		Jade says, "we will play with synthesizer afterwards"
Roger says (to floyd), "remove d from card" 		
CF ] High Street, early afternoon Goals: 2 Score: 15 		
CF | > 		
CF | > REMOVE D FROM CARD 		
CF | 		
CF | You flick our thumb over the small knob: we now have a D-remover. 		
CF | 		
CF | With a distinct whiff of metal parts and oil, the card turns into a 		
CF | car. It is little larger than a toy, but that is what you want when 		
CF | driving on the streets around here. Any substantial vehicle wouldn't 		
CF | fit down the winding drives. 		
CF | 		
CF | Here is how my mother gets around. She takes a 300 Euro Hermès scarf 		
CF | with an orange border and a pattern of prancing horses. She tosses it 		
CF | in the air. As it falls, she shoots it twice, like a clay pigeon: once 		
CF | to take out the F, the second time for the S. And such a car: buttery 		
CF | leather seats, jaguar lines. If someone asks how she gets such good 		
CF | results, she jokes that it's because of her quality materials. 		
CF | 		
CF | Suffice it to say that we are not similarly blessed. 		
CF | 		
CF | The car is far too large for us to carry, and falls onto the ground. 		
CF | 		
CF | We want to ask why the car does not run. 		
CF | 		
CF | > 		Lancelot says, "cool the chariot... a fitting image lol"
Roger says (to floyd), "ask mechanic about car" 		
CF ] High Street, early afternoon Goals: 3 Score: 15 		
CF | > 		
CF | > ASK MECHANIC ABOUT CAR 		
CF | 		
CF | "There appears to be something wrong with my car," you tell the 		
CF | mechanic. 		
CF | 		
CF | He has the somewhat cow-like expression of all fake people, but he 		
CF | nods gravely and has a look. "It hasn't been maintained," he says, on 		
CF | inspection. "You got any motor oil?" 		
CF | 		
CF | > 		Jade says, "garage"
Roger says (to floyd), "give oil to mechanic" 		
CF ] High Street, early afternoon Goals: 2 Score: 18 		
CF | > 		
CF | > GIVE OIL TO MECHANIC 		
CF | 		
CF | "Will this work?" We hold out the oil. 		
CF | 		
CF | "Should do," he says. Rolling up his sleeves, he goes to work on the 		
CF | car. There is no small amount of banging and muttering, but finally he 		
CF | stands back and announces that he believes it is now in working 		
CF | condition. 		
CF | 		
CF | I'm inclined to thank the mechanic. 		
CF | 		
CF | [Your score has gone up by three points and is now eighteen.] 		
CF | 		
CF | > 		
Roger says (to floyd), "ask mechanic about car" 		
CF ] High Street, early afternoon Goals: 2 Score: 18 		
CF | > 		
CF | > ASK MECHANIC ABOUT CAR 		
CF | 		
CF | "Thank you, that was a great help," we say. 		
CF | 		
CF | He nods. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter car" 		
CF ] High Street, early afternoon Goals: 2 Score: 18 		
CF | > 		
CF | > ENTER CAR 		
CF | 		
CF | We open the car door: perhaps unsurprisingly, it comes without an 		
CF | effective lock system. 		
CF | 		
CF | We get into the car. 		
CF | 		
CF | > 		
Roger says (to floyd), "start car" 		
CF ] High Street, early afternoon Goals: 2 Score: 18 		
CF | > 		
CF | > START CAR 		
CF | 		
CF | We switch on the ignition and the car comes to life. Smelly, 		
CF | trembling, putt-putting life, but still, not bad for something we 		
CF | conjured out of a vegetable picked outside my parents' place. 		
CF | 		
CF | > 		
Roger says (to floyd), "go to counterfeit monkey" 		
CF ] High Street, early afternoon Goals: 3 Score: 18 		
CF | > 		
CF | > GO TO COUNTERFEIT MONKEY 		
CF | 		
CF | The extremely primitive dial in front of us is pointing all the way to 		
CF | the left. I think that's its way of saying it's out of fuel. At any 		
CF | rate, the engine won't start. 		
CF | 		
CF | > 		
Roger says (to floyd), "out" 		
CF ] High Street, early afternoon Goals: 3 Score: 18 		
CF | > 		
CF | > OUT 		
CF | 		
CF | We switch the ignition off. 		
CF | 		
CF | We climb out of the car. 		
CF | 		
CF | > 		
Roger says (to floyd), "show fuel to mechanic" 		
CF ] High Street, early afternoon Goals: 3 Score: 18 		
CF | > 		
CF | > SHOW FUEL TO MECHANIC 		
CF | 		
CF | We draw the mechanic's attention to the fuel. 		
CF | 		
CF | "Hm." 		
CF | 		
CF | > 		
Roger says (to floyd), "put fuel in car" 		
CF ] High Street, early afternoon Goals: 2 Score: 21 		
CF | > 		
CF | > PUT FUEL IN CAR 		
CF | 		
CF | I deeply fear automotive maintenance, but I can (just) manage to pour 		
CF | in the fuel... and I think that's done it. 		
CF | 		
CF | That isn't available. 		
CF | 		
CF | [Your score has gone up by three points and is now 		
CF | twenty-one.] 		
CF | 		
CF | > 		
Roger says (to floyd), "enter car" 		
CF ] High Street, early afternoon Goals: 2 Score: 21 		
CF | > 		
CF | > ENTER CAR 		
CF | 		
CF | We get into the car. 		
CF | 		
CF | > 		
Roger says (to floyd), "go to counterfeit monkey" 		
CF ] Fish Market, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > GO TO COUNTERFEIT MONKEY 		
CF | 		
CF | We drive as far as Deep Street. Then we try to nab several parking 		
CF | spots before finally managing to be more assertive than the other 		
CF | drivers. 		
CF | 		
CF | 		
CF | Fish Market 		
CF | Not very fishy at the moment, in fact: all the real trade happens in 		
CF | the early morning; then there is a period of tourist trade when the 		
CF | seafood sale tails off and most of the purchases are of polished conch 		
CF | shells and starfish; and then a little after noon the area clears out 		
CF | completely, leaving only briny rivulets on the concrete. 		
CF | 		
CF | A tall, stern woman is standing in the middle of the market. She wears 		
CF | the black caped uniform of an Authenticator, and a monocle just like 		
CF | mine. And I don't think I want her to see us. 		
CF | 		
CF | Just east of here is a rusting corrugated tin building, which was 		
CF | built to house various possessions of the fishermen. 		
CF | 		
CF | [Your score has gone up by five points and is now 		
CF | twenty-six.] 		
CF | 		
CF | > 		Roger says, "woo"
		Knight_Otu says, "There we drive."
Roger says (to floyd), "e" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > E 		
CF | 		
CF | While the Authenticator's back is turned, we slip inside... 		
CF | 		
CF | Tin Hut 		
CF | Most of the light in here comes from circular windows punched into the 		
CF | tin walls just under the ceiling. From the inside, the building looks 		
CF | both larger and more sound than it appears from outside: there are 		
CF | plenty of sturdy struts supporting the roof and keeping the walls 		
CF | upright. 		
CF | 		
CF | Various tarpaulin-covered masses fill the room. 		
CF | 		
CF | A trap door is set in the floor. 		
CF | 		
CF | Sometimes smugglers and forgers have been known to stash things in 		
CF | here, since the building is close to the docks but rarely attracts the 		
CF | interest of customs officials. 		
CF | 		
CF | Ominous sounds come through the windows, but we're at the wrong angle 		
CF | to see out. 		
CF | 		
CF | > 		Jade exclaims, "26 points!"
		Roger says, "a richness"
Roger says (to floyd), "look under tarp" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > LOOK UNDER TARP 		
CF | 		
CF | Lifting the edges of the nearest tarps confirms what we already 		
CF | suspected: they are various tables, stalls, awnings, etc. belonging to 		
CF | the fish market. 		
CF | 		
CF | > 		
Roger says (to floyd), "take tarp" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > TAKE TARP 		
CF | 		
CF | It all looks fairly heavy, but not useful. Also, and I realize this 		
CF | weighs more with me than with you, I think the people who own it might 		
CF | mind the loss. 		
CF | 		
CF | > 		Jade says, "trap"
Roger says (to floyd), "remove p from tarp" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > REMOVE P FROM TARP 		
CF | 		
CF | You flick our thumb over the small knob: we now have a P-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "taraulin-covered 		
CF | masses": evidently "masses" are too tightly bound to their modifiers 		
CF | and can't be manipulated separately. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove m from tarp" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > REMOVE M FROM TARP 		
CF | 		
CF | You flick our thumb over the small knob: we now have an M-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a 		
CF | "tarpaulin-covered asses": evidently "masses" are too tightly bound to 		
CF | their modifiers and can't be manipulated separately. 		
CF | 		
CF | > 		Roger says, "boooo"
Roger says (to floyd), "x door" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | It is a wooden door set into the floor. The hinging mechanism is 		
CF | designed to keep the door closed if possible, perhaps as a safety 		
CF | feature so that people won't fall into an open hole. 		
CF | 		
CF | > 		Lancelot says, "lol"
Roger says (to floyd), "open door" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | We open the trap door. 		
CF | 		
CF | The trap-door makes a creaking noise and slams shut again. They must 		
CF | prop it open when they use it. 		
CF | 		
CF | > 		Jade says, "multipart are difficult"
Roger says (to floyd), "remove t from door" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > REMOVE T FROM DOOR 		
CF | 		
CF | You flick our thumb over the small knob: we now have a T-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "rap door": 		
CF | evidently "door" is too tightly bound to its modifiers and can't be 		
CF | manipulated separately. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove r from door" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > REMOVE R FROM DOOR 		
CF | 		
CF | You flick our thumb over the small knob: we now have an R-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "tap doo": 		
CF | evidently "door" is too tightly bound to its modifiers and can't be 		
CF | manipulated separately. 		
CF | 		
CF | > 		Roger says, "hmm"
Roger says (to floyd), "i" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your R-remover, a backpack, 		
CF | a flash drive, a monocle, a roll, some nap (really the smuggled plans 		
CF | in disguise), and a tub of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an arm, some asparagus, a clock, some 		
CF | gas, Guidebook to Anglophone Atlantis, a lee, a letter, a 		
CF | lime, a May, a member, and a pearl. 		
CF | 		
CF | > 		Lancelot asks, "so we can never get rid of letters in composite phrases, right?"
Roger says (to floyd), "look in backpack" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > LOOK IN BACKPACK 		
CF | 		
CF | In the backpack are a monocle, a clock, a roll, a letter, a pearl, and 		
CF | a flash drive. 		
CF | 		
CF | > 		
Roger says (to floyd), "take monocle" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > TAKE MONOCLE 		
CF | 		
CF | We take the monocle. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear monocle" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > WEAR MONOCLE 		
CF | 		
CF | Everything turns computer-monitor green when viewed through our right 		
CF | eye. And staring fixedly at anything will turn up its authenticity 		
CF | status. 		
CF | 		
CF | More racket comes in through the windows. 		
CF | 		
CF | > 		Knight_Otu says, "I think there are some exceptions."
		Jade says, "it is more difficult"
Roger says (to floyd), "x tarp" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > X TARP 		
CF | 		
CF | From the shapes visible under the blue plastic, it appears that they 		
CF | are probably tables and stalls, buckets, signs, and other necessary 		
CF | features of the fish market when sales are in progress. There's a 		
CF | flattish area we could probably scramble onto. 		
CF | 		
CF | The monocle pings happily as we sight the tarpaulin-covered masses 		
CF | with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x door" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | It is a wooden door set into the floor. The hinging mechanism is 		
CF | designed to keep the door closed if possible, perhaps as a safety 		
CF | feature so that people won't fall into an open hole. 		
CF | 		
CF | The monocle pings happily as we sight the trap door with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Knight_Otu says, "The mo(u)rning dress for example."
		Lancelot says, "oh yeah right I totally forgot about that one"
Roger says (to floyd), "climb tarp" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > CLIMB TARP 		
CF | 		
CF | We identify the sturdiest-looking part of the construction and clamber 		
CF | onto it. 		
CF | 		
CF | More racket comes in through the windows. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > L 		
CF | 		
CF | Tin Hut (on the tarpaulin-covered masses) 		
CF | Most of the light in here comes from circular windows punched into the 		
CF | tin walls just under the ceiling. From the inside, the building looks 		
CF | both larger and more sound than it appears from outside: there are 		
CF | plenty of sturdy struts supporting the roof and keeping the walls 		
CF | upright. 		
CF | 		
CF | A trap door is set in the floor. 		
CF | 		
CF | > 		
Roger says (to floyd), "look through window" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > LOOK THROUGH WINDOW 		
CF | 		
CF | We put an eye to one of the windows. The Authenticator is still in 		
CF | sight. Two assistants are in the middle of arresting a man for selling 		
CF | germ-based gems, but she is ignoring this play and looking for 		
CF | something or someone else. 		
CF | 		
CF | > 		
Roger says (to floyd), "x strut" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > X STRUT 		
CF | 		
CF | The struts form a dull but sturdy lattice of metal, supporting the 		
CF | corrugated metal roof and walls. 		
CF | 		
CF | The monocle pings happily as we sight the struts with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x door" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | It is a wooden door set into the floor. The hinging mechanism is 		
CF | designed to keep the door closed if possible, perhaps as a safety 		
CF | feature so that people won't fall into an open hole. 		
CF | 		
CF | The monocle pings happily as we sight the trap door with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x hinge" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > X HINGE 		
CF | 		
CF | It is a wooden door set into the floor. The hinging mechanism is 		
CF | designed to keep the door closed if possible, perhaps as a safety 		
CF | feature so that people won't fall into an open hole. 		
CF | 		
CF | The monocle pings happily as we sight the trap door with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Roger says, "hmmm not thinking of anything clever"
Roger says (to floyd), "put backpack under door" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > PUT BACKPACK UNDER DOOR 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "put backpack in door" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > PUT BACKPACK IN DOOR 		
CF | 		
CF | That can't contain things. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter door" 		
CF | > 		
CF | > ENTER DOOR 		
CF | 		
CF | We open the trap door. 		
CF | 		
CF | We get off the tarpaulin-covered masses. 		
CF | 		
CF | Tin Hut 		
CF | Most of the light in here comes from circular windows punched into the 		
CF | tin walls just under the ceiling. From the inside, the building looks 		
CF | both larger and more sound than it appears from outside: there are 		
CF | plenty of sturdy struts supporting the roof and keeping the walls 		
CF | upright. 		
CF | 		
CF | Crawlspace 		
CF | An awkward, low, concrete-lined crawlspace beneath the tin hut. It 		
CF | smells somewhat like animals; in spite of this it clearly gets a bit 		
CF | more use than anyone would like the customs officials to know about. 		
CF | 		
CF | The only significant thing down here is a crate. 		
CF | 		
CF | The trap-door makes a creaking noise and slams shut again. I DO NOT 		
CF | LIKE being in the dark in a confined space with potential rats. Sorry, 		
CF | I'm getting us out of here. You can come back later. 		Roger says, "oh! hunh."
Roger says (to floyd), "l" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | I'm getting us out of here. You can come back later. 		
CF | We open the trap door. 		
CF | 		
CF | Tin Hut 		
CF | Most of the light in here comes from circular windows punched into the 		
CF | tin walls just under the ceiling. From the inside, the building looks 		
CF | both larger and more sound than it appears from outside: there are 		
CF | plenty of sturdy struts supporting the roof and keeping the walls 		
CF | upright. 		
CF | 		
CF | > 		Lancelot says, "; aww"
		Jade says, "amazing"
		Lancelot says, "aww oops"
Roger says (to floyd), "i" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your R-remover, a backpack, 		
CF | a flash drive, a monocle, a roll, some nap (really the smuggled plans 		
CF | in disguise), and a tub of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an arm, some asparagus, a clock, some 		
CF | gas, Guidebook to Anglophone Atlantis, a lee, a letter, a 		
CF | lime, a May, a member, and a pearl. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove m from lime" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > REMOVE M FROM LIME 		
CF | 		
CF | You flick our thumb over the small knob: we now have an M-remover. 		
CF | 		
CF | The lime flickers and there is a brief image of a lie in its place — 		
CF | the concept strangely embodied in a physical form — before the power 		
CF | gives out. I guess your device there just isn't tuned to reify 		
CF | abstracts. 		
CF | 		
CF | The trap-door makes a creaking noise and slams shut again. 		
CF | 		
CF | > 		Roger says, "oh hmm."
Roger says (to floyd), "undo" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Tin Hut 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "push door" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > PUSH DOOR 		
CF | 		
CF | It is fixed in place. 		
CF | 		
CF | The trap-door makes a creaking noise and slams shut again. 		
CF | 		
CF | More racket comes in through the windows. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Tin Hut 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "d" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > D 		
CF | 		
CF | Let's wait to explore down there until we can make sure the trap door 		
CF | won't slam on us. 		
CF | 		
CF | The trap-door makes a creaking noise and slams shut again. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Tin Hut 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "put arm in door" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > PUT ARM IN DOOR 		
CF | 		
CF | We prop the trap door open with the arm. 		
CF | 		
CF | > 		Roger says, "huzzah"
Roger says (to floyd), "d" 		Knight_Otu exclaims, "Yay!"
CF ] Crawlspace, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Crawlspace 		
CF | An awkward, low, concrete-lined crawlspace beneath the tin hut. It 		
CF | smells somewhat like animals; in spite of this it clearly gets a bit 		
CF | more use than anyone would like the customs officials to know about. 		
CF | 		
CF | The trap door, wedged open by an arm, admits the only light. 		
CF | 		
CF | The only significant thing down here is a crate. 		
CF | 		
CF | > 		Roger says, "thanks for giving us a hand"
		Jade says, "well done"
Roger says (to floyd), "x crate" 		
CF ] Crawlspace, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > X CRATE 		
CF | 		
CF | We see nothing special about the crate. 		
CF | 		
CF | The monocle pings happily as we sight the crate with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "look in crate" 		
CF ] Crawlspace, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > LOOK IN CRATE 		
CF | 		
CF | We can't see inside, since the crate is closed. 		
CF | 		
CF | > 		
Roger says (to floyd), "open crate" 		
CF ] Crawlspace, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > OPEN CRATE 		
CF | 		
CF | We open the crate, revealing a watch, a band, and a single discarded 		
CF | leaflet. 		
CF | 		
CF | > 		
Roger says (to floyd), "x watch" 		
CF ] Crawlspace, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > X WATCH 		
CF | 		
CF | An (apparently) valuable watch with diamonds set in the face. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | watch is a faint, greenish image of a swatch. 		
CF | 		
CF | > 		
Roger says (to floyd), "take watch" 		
CF ] Crawlspace, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > TAKE WATCH 		
CF | 		
CF | We get the watch. 		
CF | 		
CF | > 		
Roger says (to floyd), "x band" 		
CF ] Crawlspace, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > X BAND 		
CF | 		
CF | A paper strip used to keep printed materials together before 		
CF | distribution. 		
CF | 		
CF | The monocle pings happily as we sight the band with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "take band" 		
CF ] Crawlspace, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > TAKE BAND 		
CF | 		
CF | We take the band. 		
CF | 		
CF | > 		
Roger says (to floyd), "x leaflet" 		
CF ] Crawlspace, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > X LEAFLET 		
CF | 		
CF | It's a subversive tract attacking the state's line on punishing people 		
CF | with inanimate status. It quotes the official state justification 		
CF | (from the days when they bothered to justify it at all) as follows: 		
CF | 		
CF | There are those who argue that it is just as inhumane to make a 		
CF | man inanimate as to kill him. And indeed it is a form of execution, in 		
CF | that the man is wiped out and some other thing replaces him. 		
CF | Execution, that is, in every detail but one: it is reversible. Many 		
CF | men have been executed in error, going innocent to the electric chair 		
CF | or the noose, and once dead they can never be retrieved. 		
CF | 		
CF | The personality of a man made inanimate, however, stays behind in 		
CF | the changed object, ready to be retrieved should new evidence come to 		
CF | light; and until that date he is harmless to society, and costs almost 		
CF | nothing to store (as compared to the costs of prison guardianship and 		
CF | maintenance). 		
CF | 		
CF | It follows up by discussing the problems with this argument: the 		
CF | tendency of objects to "fade" over time so that their original form is 		
CF | completely lost; the fact that an inanimate object can hardly direct 		
CF | its own appeal proceedings; the strong words against this kind of 		
CF | punishment in the Geneva Conventions. 		
CF | 		
CF | The monocle pings happily as we sight the leaflet with the crosshairs. 		
CF | 		
CF | > 		Lancelot says, "hmm"
Roger says (to floyd), "take leaflet" 		
CF ] Crawlspace, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > TAKE LEAFLET 		
CF | 		
CF | We take the leaflet. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove c from crate" 		
CF ] Crawlspace, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > REMOVE C FROM CRATE 		
CF | 		
CF | You flick our thumb over the small knob: we now have a C-remover. 		
CF | 		
CF | The crate flickers and there is a brief image of a rate in its place 		
CF | — 		
CF | the concept strangely embodied in a physical form — before the power 		
CF | gives out. I guess your device there just isn't tuned to reify 		
CF | abstracts. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove r from crate" 		
CF ] Crawlspace, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > REMOVE R FROM CRATE 		
CF | 		
CF | You flick our thumb over the small knob: we now have an R-remover. 		
CF | 		
CF | There is a mad-scientist cackle, and the crate turns into a cate. 		
CF | Rarely found in the singular, a cate is something delicious: it comes 		
CF | from the same roots as "caterer". At any rate, this lovely little 		
CF | confection, with its layers of shiny-smooth chocolate and sliced 		
CF | strawberry and rum-soaked cake, its chocolate-shaving frills and piped 		
CF | cream, could have come from the best Paris confiserie. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | cate is a faint, unappetizing image of a crate. 		
CF | 		
CF | > 		Roger says, "a new one to me"
Roger says (to floyd), "take cate" 		
CF ] Crawlspace, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > TAKE CATE 		
CF | 		
CF | We get the cate. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Crawlspace, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > L 		
CF | 		
CF | Crawlspace 		
CF | An awkward, low, concrete-lined crawlspace beneath the tin hut. It 		
CF | smells somewhat like animals; in spite of this it clearly gets a bit 		
CF | more use than anyone would like the customs officials to know about. 		
CF | 		
CF | The trap door, wedged open by an arm, admits the only light. 		
CF | 		
CF | 		
CF | > 		Jade says, "me too"
Roger says (to floyd), "exits" 		
CF ] Crawlspace, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go up through the trap door to Tin Hut from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "u" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > U 		
CF | 		
CF | 		
CF | Tin Hut 		
CF | Most of the light in here comes from circular windows punched into the 		
CF | tin walls just under the ceiling. From the inside, the building looks 		
CF | both larger and more sound than it appears from outside: there are 		
CF | plenty of sturdy struts supporting the roof and keeping the walls 		
CF | upright. 		
CF | 		
CF | Various tarpaulin-covered masses fill the room. 		
CF | 		
CF | A trap door is set in the floor, propped by an arm. 		
CF | 		
CF | > 		Lancelot says, "I guess this game only works for native English speakers... some of these words I have never heard of."
Roger says (to floyd), "take arm" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > TAKE ARM 		
CF | 		
CF | We pick up the arm. 		
CF | 		
CF | The trap-door makes a creaking noise and slams shut again. 		
CF | 		
CF | More racket comes in through the windows. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on watch" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > PUT GEL ON WATCH 		
CF | 		
CF | We dip out pea-sized quantity of gel and rub it gently onto the watch. 		
CF | With an audible SPLORT, the watch becomes a swatch. A worthless strip 		
CF | of cloth in a tartan print, a few inches wide and maybe a foot and a 		
CF | half long. 		
CF | 		
CF | > 		
Roger says (to floyd), "x watch" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > X WATCH 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "x swatch" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > X SWATCH 		
CF | 		
CF | A worthless strip of cloth in a tartan print, a few inches wide and 		
CF | maybe a foot and a half long. 		
CF | 		
CF | The monocle pings happily as we sight the swatch with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove d from band" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > REMOVE D FROM BAND 		
CF | 		
CF | You flick our thumb over the small knob: we now have a D-remover. 		
CF | 		
CF | The band flickers and there is a brief image of a ban in its place — 		
CF | the concept strangely embodied in a physical form — before the power 		
CF | gives out. I guess your device there just isn't tuned to reify 		
CF | abstracts. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove n from band" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > REMOVE N FROM BAND 		
CF | 		
CF | You flick our thumb over the small knob: we now have an N-remover. 		
CF | 		
CF | The device buzzes, puzzled. It is unable to create anything 		
CF | recognizable called "bad". 		
CF | 		
CF | > 		
Roger says (to floyd), "remove b from band" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > REMOVE B FROM BAND 		
CF | 		
CF | You flick our thumb over the small knob: we now have a B-remover. 		
CF | 		
CF | The device buzzes, puzzled. It is unable to create anything 		
CF | recognizable called "and". 		
CF | 		
CF | > 		Lancelot says, "dna oh wait"
		Lancelot says, "nvm"
		Jade says, "nop"
Roger says (to floyd), "take arm" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > TAKE ARM 		
CF | 		
CF | We already have that. 		
CF | 		
CF | More racket comes in through the windows. 		
CF | 		
CF | > 		
Roger says (to floyd), "out" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > OUT 		
CF | 		
CF | But we aren't in anything at the moment. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go west to Fish Market and down through the trap door (closed) 		
CF | to Crawlspace from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Fish Market, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > W 		
CF | 		
CF | I don't think there's anything showing that should get us into 		
CF | trouble. Timidly I open the door; the Authenticator has her back to 		
CF | us. We slip out. She makes one more turn in place — monocled gaze 		
CF | sliding across us without stopping — and then she strides away to the 		
CF | north. 		
CF | 		
CF | Fish Market 		
CF | Not very fishy at the moment, in fact: all the real trade happens in 		
CF | the early morning; then there is a period of tourist trade when the 		
CF | seafood sale tails off and most of the purchases are of polished conch 		
CF | shells and starfish; and then a little after noon the area clears out 		
CF | completely, leaving only briny rivulets on the concrete. 		
CF | 		
CF | Just east of here is a rusting corrugated tin building, which was 		
CF | built to house various possessions of the fishermen. 		
CF | 		
CF | We can go north, south, southeast, and east to Tin Hut from here. 		
CF | 		
CF | > 		Jade says, "take racket"
Roger says (to floyd), "undo" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Tin Hut 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "take racket" 		
CF ] Tin Hut, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > TAKE RACKET 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Fish Market, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > W 		
CF | 		
CF | I don't think there's anything showing that should get us into 		
CF | trouble. Timidly I open the door; the Authenticator has her back to 		
CF | us. We slip out. She makes one more turn in place — monocled gaze 		
CF | sliding across us without stopping — and then she strides away to the 		
CF | north. 		
CF | 		
CF | Fish Market 		
CF | Not very fishy at the moment, in fact: all the real trade happens in 		
CF | the early morning; then there is a period of tourist trade when the 		
CF | seafood sale tails off and most of the purchases are of polished conch 		
CF | shells and starfish; and then a little after noon the area clears out 		
CF | completely, leaving only briny rivulets on the concrete. 		
CF | 		
CF | Just east of here is a rusting corrugated tin building, which was 		
CF | built to house various possessions of the fishermen. 		
CF | 		
CF | We can go north, south, southeast, and east to Tin Hut from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Docks, early afternoon Goals: 1 Score: 26 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Docks 		
CF | Here are some dozens of boats tied up: some of them are small to 		
CF | medium-sized fishing craft, some tourist boats for trips around the 		
CF | island, some merely ferries to the deeper harbor where the cruise 		
CF | ships anchor. 		
CF | 		
CF | To the east, up a moderate rise from the sea-level docks, is the 		
CF | imposing exterior of the Customs House. The classical look is only a 		
CF | little undermined by the public-service posters along the front. There 		
CF | passports are inspected and cargo passed under authentication, foreign 		
CF | items renamed or confiscated, and suspected smugglers interrogated. 		
CF | 		
CF | Immediately west, a sign advertises a pub called the Counterfeit 		
CF | Monkey. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Counterfeit Monkey 		
CF | It takes a minute for us to adjust to the light in here. Built when 		
CF | people were a bit shorter and ceilings were a bit lower, the 		
CF | Counterfeit Monkey is always smoky and never well lit, even in the 		
CF | middle of the day. 		
CF | 		
CF | ...and... Slango is not here. 		
CF | 		
CF | This is bad. Even I can see this is bad. What happened to your 		
CF | confidence in your team? Where are the guys who are supposed to get us 		
CF | out of here? 		
CF | 		
CF | Something must have gone wrong. 		
CF | 		
CF | "Help you?" asks Parker the barman unenthusiastically. 		
CF | 		
CF | I'm inclined to ask whether he has seen Slango. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask parker about slango" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > ASK PARKER ABOUT SLANGO 		
CF | 		
CF | "I wonder whether you've seen an associate of mine," we say to Parker. 		
CF | "Name of Slango." 		
CF | 		
CF | Parker looks over the bar at us. "He comes in here from time to time," 		
CF | he says. "Very regular customer. Always has about three rum and 		
CF | cokes." 		
CF | 		
CF | This is a lie, and therefore a test. Slango doesn't drink alcohol 		
CF | himself and doesn't permit drunkenness in his crew. 		
CF | 		
CF | My response would be to challenge Parker about the rum. 		
CF | 		
CF | > 		
Roger says (to floyd), "tell parker about rum" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > TELL PARKER ABOUT RUM 		
CF | 		
CF | "Must be a different Slango," we say. "Mine is more of a root beer 		
CF | man. Thanks anyway though." 		
CF | 		
CF | "Oh, that Slango," Parker says, thoughtfully moving the 		
CF | Origin Paste sitting on the bar. "He's been around town the last 		
CF | couple of days, but not today. If you know his lady friend, you might 		
CF | try her." 		
CF | 		
CF | Lady friend? This can only mean Lena, she being the only female native 		
CF | with whom Slango spends much time socially. But you wouldn't have 		
CF | guessed that she'd advanced to the status of lady friend. 		
CF | Either way, Lena is a rather odd woman who keeps a used bookstore off 		
CF | Deep Street. 		
CF | 		
CF | We could ask whether we can have the origin paste. 		
CF | 		
CF | > 		
Roger says (to floyd), "x paste" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > X PASTE 		
CF | 		
CF | A cake of pale purple: it is able to disguise letter-reformed objects 		
CF | so that they don't look like obvious frauds, or even show up under 		
CF | authentication. 		
CF | 		
CF | The only problem with it is the distinctive smell. 		
CF | 		
CF | The Origin Paste is powerful stuff, and worth a good bit of money. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask parker about paste" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > ASK PARKER ABOUT PASTE 		
CF | 		
CF | "That Origin Paste for sale?" 		
CF | 		
CF | "Well now," he says, grinning, "that would surely be illegal, would it 		
CF | not? Origin Paste is after all a controlled substance in this country, 		
CF | due to its unhappy association with fraudulent activities. On the 		
CF | other hand there is no law against someone winning the Origin 		
CF | Paste in a completely legitimate game of chance or skill." 		
CF | 		
CF | We could ask how one might go about winning. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask parker about winning" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > ASK PARKER ABOUT WINNING 		
CF | 		
CF | "Explain this game as though I have no idea what you're talking 		
CF | about," you say, leaning on the bar in an interested fashion. Are you 		
CF | flirting with Parker? No? Okay. Good to know. 		
CF | 		
CF | "It's a designated challenge game," says Parker. You've seen this 		
CF | played before, but he explains the rules anyway. 		
CF | 		
CF | "There are two contestants, one challenger and one defender. 		
CF | 		
CF | "The challenger chooses any object he likes and shows it to the 		
CF | moderator ahead of time. 		
CF | 		
CF | "The defender, without seeing the object, stipulates a general 		
CF | category. The challenger has five minutes to turn his designated 		
CF | object into an item that fits the defender's category, or he forfeits 		
CF | his ante." 		
CF | 		
CF | I'd like to play the game. 		
CF | 		
CF | You are reminded of past experience playing games. 		
CF | 		
CF | > 		
Roger says (to floyd), "memories" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > MEMORIES 		
CF | 		
CF | Currently on your mind are making your lock, my youthful pranks, your 		
CF | crew's skill, and past experience playing games. 		
CF | 		
CF | > 		
Roger says (to floyd), "remember playing games" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > REMEMBER PLAYING GAMES 		
CF | 		
CF | The three of you were watching the contest at Counterfeit Monkey. This 		
CF | time the prize was a bottle of Dove Wing Absinthe, and the latest 		
CF | contestant was trying to letter-remove her way to an object the size 		
CF | of a pebble. 		
CF | 		
CF | Slango lifted his root beer. "These guys are in a rut. It's all 'make 		
CF | a liquid' and size-based challenges. I want to see some demanding 		
CF | categories. Strawberry-scented. Paisley. Pachyderm-themed." 		
CF | 		
CF | You shrugged. "People L-remove tiles," you said. "You can get a 		
CF | letter-made tie any color you want." 		
CF | 		
CF | "Import Category 5," Brock said. "Now that would be a strong challenge 		
CF | category." Under Atlantean customs law, Import Category 5 means things 		
CF | that are edible, but not fruits or vegetables — everything from drugs 		
CF | to chicken breasts. "Clear, but it rules out a lot of overly 		
CF | productive agriculture words." 		
CF | 		
CF | Then we're back in the present. 		
CF | 		
CF | > 		Roger says, "this might tax our skills. I'm calling a 5 minute break"
		Lancelot says, "good idea"
		Knight_Otu says, "Sure."
		Jade says, "ok"
		Roger says, "okay back"
Roger says (to floyd), "ask parker to play" 		Lancelot says, "roger :p"
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > ASK PARKER TO PLAY 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask parker to play game" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > ASK PARKER TO PLAY GAME 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask parker about playing" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > ASK PARKER ABOUT PLAYING 		
CF | 		
CF | The barman thinks for a moment, then apparently decides not to answer. 		
CF | 		
CF | "What do you think? You up for a try at the Origin Paste?" 		
CF | 		
CF | I'd like to play the game. 		
CF | 		
CF | > 		
Roger says (to floyd), "tell parker yes" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > TELL PARKER YES 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "say yes" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > SAY YES 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "play game" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > PLAY GAME 		
CF | 		
CF | "I'd like to play for the Origin Paste," we say. 		
CF | 		
CF | "Excellent. Oh, I did mention the small matter of the entry fee?" 		
CF | 		
CF | I get out the roll of bills and he peels off two twenties. 		
CF | 		
CF | "Thank you. Now, you pick your entry article, and I'll ask one of 		
CF | these good gentlemen to suggest a defense category." 		
CF | 		
CF | > 		Lancelot asks, "is this a menu system or sth getting in the way?"
		Lancelot says, "oh ok"
		Roger says, "hmmm. I kinda want to pick asparagus"
		Lancelot says, "lol"
		Jade exclaims, "oh!"
Roger says (to floyd), "pick asparagus" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > PICK ASPARAGUS 		
CF | 		
CF | You'll have to specify what you want to click with. 		
CF | 		
CF | There's a brief pause. 		
CF | 		
CF | "Just pick something you've got on you and show it to me to establish 		
CF | your bet." 		
CF | 		
CF | > 		
Roger says (to floyd), "show asparagus to parker" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > SHOW ASPARAGUS TO PARKER 		
CF | 		
CF | "Right," says the barman. "The asparagus it is." 		
CF | 		
CF | He turns towards the group assembled around the dartboard. "Anyone 		
CF | want to defend against this character?" (with a nod at you). 		
CF | 		
CF | "Something smaller than a pebble!" suggests a woman in the front row. 		
CF | She passes forward her own ante to the bar, and the game is on. 		
CF | 		
CF | > 		Roger says, "well... fudge"
Roger says (to clubflo), "undo" 		
Roger says (to floyd), "undo" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Counterfeit Monkey 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "show pearl to parker" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > SHOW PEARL TO PARKER 		
CF | 		
CF | "Right," says the barman. "The pearl it is." 		
CF | 		
CF | He turns towards the group assembled around the dartboard. "Anyone 		
CF | want to defend against this character?" (with a nod at you). 		
CF | 		
CF | "A liquid," says a gruff man. ("You always say liquid!" complains one 		
CF | of the others. "It's his favorite thing!" says a third.) But the ante 		
CF | is submitted and the challenge set. 		
CF | 		
CF | > 		Lancelot says, "earl grey tea anyone oh nvm"
Roger says (to floyd), "undo" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Counterfeit Monkey 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "i" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your B-remover, a backpack, 		
CF | a flash drive, a monocle, a roll, some nap (really the smuggled plans 		
CF | in disguise), and a tub of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an arm, some asparagus, a band, a cate, 		
CF | a clock, some gas, Guidebook to Anglophone Atlantis, a 		
CF | leaflet, a lee, a letter, a lime, a May, a member, a pearl, and a 		
CF | swatch. 		
CF | 		
CF | > 		
Roger says (to floyd), "x ale" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > X ALE 		
CF | 		
CF | A delicious nutbrown ale in a cool glass. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | ale is a faint, greenish image of an apple. 		
CF | 		
CF | > 		Lancelot says, "maybe I misunderstand things but if we start out with an apple, and they ask for a liquid..."
		Roger says, "yeah; worth trying"
Roger says (to floyd), "put gel on ale" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > PUT GEL ON ALE 		
CF | 		
CF | We just touch a coated fingertip of gel to the ale. With an audible 		
CF | SPLORT, the ale becomes an apple. 		
CF | 		
CF | There's a brief pause. 		
CF | 		
CF | "Have you picked a wager object yet?" 		
CF | 		
CF | > 		
Roger says (to floyd), "show apple to parker" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > SHOW APPLE TO PARKER 		
CF | 		
CF | "Right," says the barman. "The apple it is." 		
CF | 		
CF | He turns towards the group assembled around the dartboard. "Anyone 		
CF | want to defend against this character?" (with a nod at you). 		
CF | 		
CF | "Something smaller than a pebble!" suggests a woman in the front row. 		
CF | She passes forward her own ante to the bar, and the game is on. 		
CF | 		
CF | > 		Jade says, "maybe"
		Lancelot says, "argh"
Roger says (to floyd), "undo" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Counterfeit Monkey 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Lancelot says, "well it was worth a try"
		Jade says, "Apple leads to ale"
		Roger says, "okay so I guess we want something that we feel confident about making either a liquid or a small thing"
Roger says (to floyd), "i" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your B-remover, a backpack, 		
CF | a flash drive, a monocle, a roll, some nap (really the smuggled plans 		
CF | in disguise), and a tub of restoration gel. 		
CF | 		
CF | We are also carrying an apple, an arm, some asparagus, a band, a cate, 		
CF | a clock, some gas, Guidebook to Anglophone Atlantis, a 		
CF | leaflet, a lee, a letter, a lime, a May, a member, a pearl, and a 		
CF | swatch. 		
CF | 		
CF | > 		Roger says, "possibly we should come back later"
		Roger says, "unless anyone has a good idea or wants to try something"
		Jade says, "an apple makes ale"
Roger says (to floyd), "show apple to parker" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > SHOW APPLE TO PARKER 		
CF | 		
CF | "Right," says the barman. "The apple it is." 		
CF | 		
CF | He turns towards the group assembled around the dartboard. "Anyone 		
CF | want to defend against this character?" (with a nod at you). 		
CF | 		
CF | "Something smaller than a pebble!" suggests a woman in the front row. 		
CF | She passes forward her own ante to the bar, and the game is on. 		
CF | 		
CF | > 		Lancelot asks, "yep but if they dont pick liquid... is it random?"
Roger says (to floyd), "undo" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Counterfeit Monkey 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Knight_Otu says, "I think it is random."
		Roger says, "I wouldn't expect Emily to leave something like this to chance, but perhaps"
		Lancelot says, "I would not expect it to be random, so I guess it depends on the item"
		Lancelot says, "if it would be random then the apple would win"
		Roger says, "I'll try coming back later"
Roger says (to floyd), "out" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > OUT 		
CF | 		
CF | But we aren't in anything at the moment. 		
CF | 		
CF | There's a brief pause. 		
CF | 		
CF | The barman waits for you to show him your wager object. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | We've got an ante down for this game and our time isn't up yet. Do we 		
CF | really want to leave? >> 		
Roger says (to floyd), "undo" 		
CF | really want to leave? >> 		
CF | > UNDO 		
CF | 		
CF | Please answer yes or no.> 		
Roger says (to floyd), "no" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | Please answer yes or no.> 		
CF | > NO 		
CF | 		
CF | That seems sensible to me too. 		
CF | 		
CF | There's a brief pause. The barman waits for you to show him your wager 		
CF | object. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Counterfeit Monkey 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Counterfeit Monkey 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > W 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | We can go east to Docks from here. 		
CF | 		
CF | There's a brief pause. The barman waits for you to show him your wager 		
CF | object. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Counterfeit Monkey 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Counterfeit Monkey 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Counterfeit Monkey 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Counterfeit Monkey 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Lancelot asks, "can we undo until before we started the game?"
Roger says (to floyd), "undo" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Counterfeit Monkey 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | We've got an ante down for this game and our time isn't up yet. Do we 		
CF | really want to leave? >> 		
Roger says (to floyd), "no" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | really want to leave? >> 		
CF | > NO 		
CF | 		
CF | That seems sensible to me too. 		
CF | 		
CF | There's a brief pause. 		
CF | 		
CF | "Have you picked a wager object yet?" 		
CF | 		
CF | > 		
Roger says (to floyd), "no" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > NO 		
CF | 		
CF | That was a rhetorical question. 		
CF | 		
CF | There's a brief pause. The barman waits for you to show him your wager 		
CF | object. 		
CF | 		
CF | > 		Roger says, "well fudge"
Roger says (to floyd), "i" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your B-remover, a backpack, 		
CF | a flash drive, a monocle, a roll, some nap (really the smuggled plans 		
CF | in disguise), and a tub of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an arm, some asparagus, a band, a cate, 		
CF | a clock, some gas, Guidebook to Anglophone Atlantis, a 		
CF | leaflet, a lee, a letter, a lime, a May, a member, a pearl, and a 		
CF | swatch. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Counterfeit Monkey 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Counterfeit Monkey 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Counterfeit Monkey 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Counterfeit Monkey 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Counterfeit Monkey 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Counterfeit Monkey 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jade says, "clock turns into lock"
Roger says (to floyd), "undo" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Counterfeit Monkey 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Counterfeit Monkey 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > UNDO 		
CF | 		
CF | 'Undo' failed. [Not all interpreters provide it.] 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > L 		
CF | 		
CF | Counterfeit Monkey 		
CF | Infamously this pub was raided in 1929, the year that the Bureau 		
CF | developed its first meager attempt at an Authentication Scope, and 		
CF | dozens of smugglers and fraudulent businessmen went to jail. But 		
CF | neither that raid nor subsequent scrutiny has ever shut the place down 		
CF | entirely. Built when people were a bit shorter and ceilings were a bit 		
CF | lower, the Counterfeit Monkey is always smoky and never well lit, even 		
CF | in the middle of the day. 		
CF | 		
CF | The clientele are currently engaged in a game of darts, while the 		
CF | barman watches and practices a sarcastic wit on those who embarrass 		
CF | themselves. There is also a quantity of Origin Paste sitting out on 		
CF | the bar. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Docks, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Docks 		
CF | Here are some dozens of boats tied up: some of them are small to 		
CF | medium-sized fishing craft, some tourist boats for trips around the 		
CF | island, some merely ferries to the deeper harbor where the cruise 		
CF | ships anchor. 		
CF | 		
CF | To the east, up a moderate rise from the sea-level docks, is the 		
CF | imposing exterior of the Customs House. The classical look is only a 		
CF | little undermined by the public-service posters along the front. 		
CF | 		
CF | Immediately west, the Counterfeit Monkey's sign sways in the wind. 		
CF | 		
CF | > 		Lancelot says, "too bad we do not have fuel that was another option"
		Roger says, "whew"
		Roger says, "I'll get our progress back"
Roger says (to floyd), "w" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Counterfeit Monkey 		
CF | Built when people were a bit shorter and ceilings were a bit lower, 		
CF | the Counterfeit Monkey is always smoky and never well lit, even in the 		
CF | middle of the day. 		
CF | 		
CF | The clientele are currently engaged in a game of darts, while the 		
CF | barman watches and practices a sarcastic wit on those who embarrass 		
CF | themselves. There is also a quantity of Origin Paste sitting out on 		
CF | the bar. 		
CF | 		
CF | Parker acknowledges our return with a nod. 		
CF | 		
CF | We could play the game. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Docks, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Docks 		
CF | Here are some dozens of boats tied up: some of them are small to 		
CF | medium-sized fishing craft, some tourist boats for trips around the 		
CF | island, some merely ferries to the deeper harbor where the cruise 		
CF | ships anchor. 		
CF | 		
CF | To the east, up a moderate rise from the sea-level docks, is the 		
CF | imposing exterior of the Customs House. The classical look is only a 		
CF | little undermined by the public-service posters along the front. 		
CF | 		
CF | Immediately west, the Counterfeit Monkey's sign sways in the wind. 		
CF | 		
CF | > 		Roger says, "oh I guess we're fine"
Roger says (to floyd), "e" 		
CF ] Customs House, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Customs House 		
CF | This one building handles both people entering Atlantis by sea and 		
CF | those leaving, so there is an entry line (which feeds out into the 		
CF | city by the door we used) and an exit line (which snakes through from 		
CF | here to the point where boats and ferries board their passengers). 		
CF | 		
CF | There is a long line of people waiting to leave Atlantis, even on 		
CF | Serial Comma Day. 		
CF | 		
CF | An old war-time poster on the wall shows Atlantida striding boldly 		
CF | forward. 		
CF | 		
CF | No one is paying any attention to us yet, but I wouldn't 		
CF | advise spending much time here. 		
CF | 		
CF | A new lane opens up at the front, speeding up the line a little. 		
CF | 		
CF | > 		
Roger says (to floyd), "x poster" 		
CF ] Customs House, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > X POSTER 		
CF | 		
CF | The poster is huge, almost as tall as we are, and covers most of a 		
CF | wall. Atlantida, dressed in blue, walks towards the viewer from a bold 		
CF | sunrise background. The legend reads THE SPIRIT OF OUR PEOPLE. 		
CF | 		
CF | It was part of a propaganda campaign to get the Atlanteans to think of 		
CF | Atlantis as inherently invulnerable, on the off-chance that the belief 		
CF | would create the reality. 		
CF | 		
CF | And we never were invaded, for whatever that's worth, though the Axis 		
CF | would certainly have found the island a useful base. 		
CF | 		
CF | The monocle pings happily as we sight the old war-time poster with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Roger says, "hmmm I guess eventually we may need to escape through here, but not yet"
Roger says (to floyd), "w" 		
CF ] Docks, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Docks 		
CF | Here are some dozens of boats tied up: some of them are small to 		
CF | medium-sized fishing craft, some tourist boats for trips around the 		
CF | island, some merely ferries to the deeper harbor where the cruise 		
CF | ships anchor. 		
CF | 		
CF | To the east, up a moderate rise from the sea-level docks, is the 		
CF | imposing exterior of the Customs House. The classical look is only a 		
CF | little undermined by the public-service posters along the front. 		
CF | 		
CF | Immediately west, the Counterfeit Monkey's sign sways in the wind. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Docks, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go south to Fish Market, east to Customs House, and west to 		
CF | Counterfeit Monkey from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Fish Market, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Fish Market 		
CF | Not very fishy at the moment, in fact: all the real trade happens in 		
CF | the early morning; then there is a period of tourist trade when the 		
CF | seafood sale tails off and most of the purchases are of polished conch 		
CF | shells and starfish; and then a little after noon the area clears out 		
CF | completely, leaving only briny rivulets on the concrete. 		
CF | 		
CF | Just east of here is a rusting corrugated tin building, which was 		
CF | built to house various possessions of the fishermen. 		
CF | 		
CF | We can go north to Docks, south, southeast, and east to Tin Hut from 		
CF | here. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Outdoor Café, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Outdoor Café 		
CF | From this slightly raised terrace, tourists have a view of the 		
CF | activity in the market and out over the docks. 		
CF | 		
CF | Curiously, there's an acquaintance of yours here: Nexami Engeo is at 		
CF | one of the round black metal tables. He's a musician, the front man of 		
CF | engeo. Your gang helped him out with some customs issues because of 		
CF | his unusual name. 		
CF | 		
CF | Nexami nods to us. "Watch out. That table next to you has something 		
CF | sticky spilled on it." And indeed there is a spill. You were about to 		
CF | lean on it nonchalantly. 		
CF | 		
CF | I'd like to say thanks for pointing out spill or ask what he is 		
CF | doing in Atlantis. 		
CF | 		
CF | > 		
Roger says (to floyd), "say thanks" 		
CF ] Outdoor Café, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > SAY THANKS 		
CF | 		
CF | "Hey, thanks." 		
CF | 		
CF | He makes a you're-welcome gesture and goes back to contemplating the 		
CF | sea view. 		
CF | 		
CF | I'd like to ask what he is doing in Atlantis. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask engeo what he is doing" 		
CF ] Outdoor Café, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > ASK ENGEO WHAT HE IS DOING 		
CF | 		
CF | "So, what are you doing in Atlantis?" 		
CF | 		
CF | "Doing a show tonight," he says. "Up on the City Walls." This is only 		
CF | partly a lie: you know that his main business in town is some sort of 		
CF | computer science contract, and that it's largely cover that his band 		
CF | is playing in the Serial Comma Day festivities. 		
CF | 		
CF | Nexami stands up and mutters something. I have a little trouble with 		
CF | his Scottish accent — we don't get a lot of that around here, for 		
CF | obvious reasons — but you interpret it as him saying he'd better go 		
CF | pay up. 		
CF | 		
CF | He heads into the interior of the café. 		
CF | 		
CF | > 		
Roger says (to floyd), "x spill" 		
CF ] Outdoor Café, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > X SPILL 		
CF | 		
CF | It looks like a quantity of red wine, just waiting to stain some 		
CF | vulnerable bit of clothing. 		
CF | 		
CF | The monocle pings happily as we sight the spill with the crosshairs. 		
CF | 		
CF | > 		Roger says, "oho this might be it"
Roger says (to floyd), "remove s from spill" 		
CF ] Outdoor Café, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > REMOVE S FROM SPILL 		
CF | 		
CF | You flick our thumb over the small knob: we now have an S-remover. 		
CF | 		
CF | There is a mint green cloud, and the spill turns into a pill. It is 		
CF | small, round, and blue. There are no brand or generic markings to 		
CF | indicate what it might do. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | pill is a faint, unappetizing image of a spill. 		
CF | 		
CF | > 		
Roger says (to floyd), "take pill" 		
CF ] Outdoor Café, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > TAKE PILL 		
CF | 		
CF | We take the pill. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Outdoor Café, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > L 		
CF | 		
CF | Outdoor Café 		
CF | From this slightly raised terrace, tourists have a view of the 		
CF | activity in the market and out over the docks. The street is east, the 		
CF | Fish Market north. 		
CF | 		
CF | Several round black metal tables have been set out, with umbrellas. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter" 		
CF ] Outdoor Café, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > ENTER 		
CF | 		
CF | We get onto the wire chair. 		
CF | 		
CF | Several round black metal tables have been set out, with umbrellas. 		
CF | 		
CF | > 		
Roger says (to floyd), "x chair" 		
CF ] Outdoor Café, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | It is an ordinary inexpensive variety of chair, made locally and found 		
CF | around the island in great numbers. 		
CF | 		
CF | The monocle pings happily as we sight the wire chair with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove c from chair" 		
CF ] Outdoor Café, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > REMOVE C FROM CHAIR 		
CF | 		
CF | You flick our thumb over the small knob: we now have a C-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "wire hair": 		
CF | evidently "chair" is too tightly bound to its modifiers and can't be 		
CF | manipulated separately. 		
CF | 		
CF | > 		Jade says, "hair"
		Roger says, "perhaps not"
		Lancelot says, "aww"
Roger says (to floyd), "remove w from chair" 		
CF ] Outdoor Café, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > REMOVE W FROM CHAIR 		
CF | 		
CF | You flick our thumb over the small knob: we now have a W-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "ire chair": 		
CF | evidently "chair" is too tightly bound to its modifiers and can't be 		
CF | manipulated separately. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Deep Street, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > E 		
CF | 		
CF | We get off the wire chair. 		
CF | 		
CF | Outdoor Café 		
CF | From this slightly raised terrace, tourists have a view of the 		
CF | activity in the market and out over the docks. The street is east, the 		
CF | Fish Market north. 		
CF | 		
CF | Several round black metal tables have been set out, with umbrellas. 		
CF | 		
CF | Deep Street 		
CF | This road descends steeply from southwest to northwest, passing 		
CF | between white concrete buildings to provide access to the marina — 		
CF | the 		
CF | Fish Market, the Docks, and a bar or two. The street is in deep 		
CF | shadow, protected from sunlight from almost any angle by its 		
CF | narrowness and by the height of the walls. 		
CF | 		
CF | The Aquarium Bookstore is to the east. It is an esoteric bookstore 		
CF | (and purveyor of other things), but one whose owner has helped you in 		
CF | the past. That would be Lena, the woman that we need to talk to about 		
CF | Slango. 		
CF | 		
CF | Our car is parked nearby. 		
CF | 		
CF | We can go northwest to Fish Market, southwest, east, and west to 		
CF | Outdoor Café from here. 		
CF | 		
CF | You have a fleeting thought of your crew's attitude to Atlantis law. 		
CF | 		
CF | > 		Knight_Otu says, "Wire hair does sound uncomfortable."
		Lancelot says, "sounds like a murder weapon"
		Lancelot says, "ah the bookstore"
Roger says (to floyd), "e" 		
CF ] Aquarium Bookstore, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Aquarium Bookstore 		
CF | The shop takes its name from the collection of fish mounted on every 		
CF | wall: swordfish, bass, other things I don't recognize. Underneath 		
CF | these dubious tokens, the walls are covered with bookshelves, and 		
CF | there are stacks of books on the floor where the shelves have proven 		
CF | insufficient. 		
CF | 		
CF | The merchandise consists mainly, but not exclusively, of books, and 		
CF | the selection caters to odd tastes. You once picked up in here a book 		
CF | about a man who R-removed a wrench, and then had his way with it. You 		
CF | and Brock had a good time with that one for the next month and a half. 		
CF | 		
CF | Lena is present, all right. In fact she watches us keenly the instant 		
CF | we come into the shop. Lena is an associate of Slango's. You hadn't 		
CF | realized that had crossed over into a romance. Slango has never, ever 		
CF | in your recollection dated anyone. And now this. 		
CF | 		
CF | "Happy Serial Comma Day," she says. 		
CF | 		
CF | I'd like to ask whether she has seen Slango or say who we 		
CF | are. 		
CF | 		
CF | > 		
Roger says (to floyd), "tell lena who we are" 		
CF ] Aquarium Bookstore, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > TELL LENA WHO WE ARE 		
CF | 		
CF | "Lena, it's Andra. And company. Maybe Slango mentioned that I was 		
CF | auditioning a new silent partner." 		
CF | 		
CF | "I don't know what you're talking about," she says. "But since you're 		
CF | here, whoever you are, I wonder whether you'd like to have a look at 		
CF | some merchandise of mine that could use a spruce." 		
CF | 		
CF | Aha. She wants us to prove our identity; probably has contraband that 		
CF | needs concealing, and wants us to do the deed as proof of 		
CF | trustworthiness. 		
CF | 		
CF | There's a brief pause. 		
CF | 		
CF | Lena goes off into a corner and rummages among the suspicious piles of 		
CF | books, and uncovers a box. "C'mere," she says; and obediently I wander 		
CF | over to that area of the store, which incidentally happens to be 		
CF | tucked away and half-hidden by shelves. 		
CF | 		
CF | "See here," she says. "See what you can do with it, eh?" 		
CF | 		
CF | I'd like to ask whether she has seen Slango. 		
CF | 		
CF | > 		
Roger says (to floyd), "x box" 		
CF ] Aquarium Bookstore, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > X BOX 		
CF | 		
CF | It's just a cardboard box in which some items of interest have been 		
CF | stored. 		
CF | 		
CF | In the contraband box are some modems and some preamps. 		
CF | 		
CF | Lena apparently wants our help getting them into a less identifiable 		
CF | format. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove m from modems" 		
CF ] Aquarium Bookstore, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > REMOVE M FROM MODEMS 		
CF | 		
CF | You flick our thumb over the small knob: we now have an M-remover. 		
CF | 		
CF | With a distinct whiff of old book, the modems turn into some odes. A 		
CF | slender volume of poetry, bound between red covers. It looks 		
CF | completely harmless and is written in English. 		
CF | 		
CF | The blurb on the back describes it as a "collection of meditations" on 		
CF | Atlantis' imaginary roots, which is to say, a lot of stuff about 		
CF | magic-wielding Phoenicians, Knights Templar, refugees from the Tower 		
CF | of Babel, space aliens, cabalistic mysticism, and Lully's 		
CF | combinatorics. 		
CF | 		
CF | It fits in perfectly with the rest of Lena's selection. Really amazing 		
CF | work. I've seen other people who were able to do impressive things 		
CF | with local field distortions — think hard enough and you can 		
CF | prejudice 		
CF | the outcome of a linguistic transition. 		
CF | 		
CF | But this... this is detail work like I haven't seen. My hat is off. 		
CF | 		
CF | Or would be if I were wearing a hat and taking it off didn't mean 		
CF | making you take it off too. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | odes is a faint, greenish image of some modems. 		
CF | 		
CF | Lena touches the binding appreciatively. "You've even got that little 		
CF | bit of creasing in the spine that makes it look used," she says. "This 		
CF | is perfect. Only risk is customers wanting to buy it. I've got a 		
CF | couple this would be right up their alley." 		
CF | 		
CF | We want to ask whether she has seen Slango. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove p from preamps" 		
CF ] Aquarium Bookstore, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > REMOVE P FROM PREAMPS 		
CF | 		
CF | You flick our thumb over the small knob: we now have a P-remover. 		
CF | 		
CF | There is a distinct spearmint flavor, and the preamps turn into some 		
CF | reams. Since each ream is 500 sheets of paper, and there are many 		
CF | reams here, the collection is unhelpfully bulky. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | reams is a faint, greenish image of some preamps. 		
CF | 		
CF | Lena considers the heap of reams contemplatively. "That's 		
CF | inconvenient, isn't it," she says. "And I have a book store, not an 		
CF | office supply shop." 		
CF | 		
CF | I'd like to ask whether she has seen Slango, calm Lena, or tease 		
CF | Lena about selling office supplies. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove e from reams" 		
CF ] Aquarium Bookstore, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > REMOVE E FROM REAMS 		
CF | 		
CF | You flick our thumb over the small knob: we now have an E-remover. 		
CF | 		
CF | The reams flickers and there is a brief image of some rams in their 		
CF | place, but a legal override kicks in: an E-remover is 		
CF | hardware-crippled to prevent generating any living creature. 		
CF | 		
CF | "You don't have a depluralizer, do you?" Lena asks. "No, I suppose 		
CF | not. But it would be better if there weren't so many of these reams." 		
CF | 		
CF | We could ask whether she has seen Slango, calm Lena, or tease Lena 		
CF | about selling office supplies. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove s from reams" 		
CF ] Aquarium Bookstore, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > REMOVE S FROM REAMS 		
CF | 		
CF | You flick our thumb over the small knob: we now have an S-remover. 		
CF | 		
CF | There is a smell of anise, and the reams turn into a ream. One ream, 		
CF | which is to say 500 sheets, of generic printer or copier paper, in 		
CF | white-white. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | ream is a faint, greenish image of some preamps. 		
CF | 		
CF | "That works. Kind of thing I might have around for printing invoices 		
CF | on. I was a little afraid there you were going to go for a ram just to 		
CF | spite me. Don't know where I'd put one of those around here." 		
CF | 		
CF | We could ask whether she has seen Slango. 		
CF | 		
CF | > 		Roger says, "PERISH the very thought"
Roger says (to floyd), "remove b from box" 		
CF ] Aquarium Bookstore, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > REMOVE B FROM BOX 		
CF | 		
CF | You flick our thumb over the small knob: we now have a B-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "contraand ox": 		
CF | evidently "box" is too tightly bound to its modifiers and can't be 		
CF | manipulated separately. 		
CF | 		
CF | "Nice monocle, by the way! You do have all the good toys. Suppose it 		
CF | means you can check your work and see whether you've really got enough 		
CF | paste on things." 		
CF | 		
CF | We could ask whether she has seen Slango. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask lena about slango" 		
CF ] Aquarium Bookstore, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > ASK LENA ABOUT SLANGO 		
CF | 		
CF | "You wouldn't happen to have seen Slango about recently?" we ask. 		
CF | 		
CF | "Slango?" she asks blankly, for all the world as though she'd had a 		
CF | lobotomy. "Is that a board game?" 		
CF | 		
CF | > 		Roger says, "hrm I thought that was enough proving ourselves"
Roger says (to floyd), "ask lena about slango" 		
CF ] Aquarium Bookstore, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > ASK LENA ABOUT SLANGO 		
CF | 		
CF | "I'm still curious about Slango. Seen him?" 		
CF | 		
CF | "Maybe a Slango is a kind of juice drink?" she suggests. 		
CF | 		
CF | > 		Knight_Otu says, "We'll need that paste to make the objects seem real."
		Roger says, "oh right! Good thinking"
Roger says (to floyd), "go to counterfeit monkey" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > GO TO COUNTERFEIT MONKEY 		
CF | 		
CF | We have a short walk through the marina district. 		
CF | 		
CF | Counterfeit Monkey 		
CF | Built when people were a bit shorter and ceilings were a bit lower, 		
CF | the Counterfeit Monkey is always smoky and never well lit, even in the 		
CF | middle of the day. 		
CF | 		
CF | The clientele are currently engaged in a game of darts, while the 		
CF | barman watches and practices a sarcastic wit on those who embarrass 		
CF | themselves. There is also a quantity of Origin Paste sitting out on 		
CF | the bar. 		
CF | 		
CF | Parker acknowledges our return with a nod. 		
CF | 		
CF | I'd like to play the game. 		
CF | 		
CF | > 		
Roger says (to floyd), "play game" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > PLAY GAME 		
CF | 		
CF | "I'd like to play for the Origin Paste," we say. 		
CF | 		
CF | "Excellent. Oh, I did mention the small matter of the entry fee?" 		
CF | 		
CF | I get out the roll of bills and he peels off two twenties. 		
CF | 		
CF | "Thank you. Now, you pick your entry article, and I'll ask one of 		
CF | these good gentlemen to suggest a defense category." 		
CF | 		
CF | > 		
Roger says (to floyd), "show pill to parker" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 26 		
CF | > 		
CF | > SHOW PILL TO PARKER 		
CF | 		
CF | "Right," says the barman. "The pill it is." 		
CF | 		
CF | He turns towards the group assembled around the dartboard. "Anyone 		
CF | want to defend against this character?" (with a nod at you). 		
CF | 		
CF | "A liquid," says a gruff man. ("You always say liquid!" complains one 		
CF | of the others. "It's his favorite thing!" says a third.) But the ante 		
CF | is submitted and the challenge set. 		
CF | 		
CF | > 		Jade says, "yes, with the paste objects seems to be real"
Roger says (to floyd), "put gel on pill" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 29 		
CF | > 		
CF | > PUT GEL ON PILL 		
CF | 		
CF | We dip out fingertip-coating quantity of gel and rub it gently onto 		
CF | the pill. With an audible SPLORT, the pill becomes a spill. 		
CF | 		
CF | The spill drips through our fingers onto the ground. 		
CF | 		
CF | "A winner!" says the barman, straightening up. "What do you know? The 		
CF | Origin Paste is all yours, darling." 		
CF | 		
CF | This produces a squawk of surprise and irritation from the defendant, 		
CF | and you get the impression that this game has been agreeably fleecing 		
CF | tourists all day. Pity you had to come along and spoil it. 		
CF | 		
CF | We could ask whether he has any other games going. 		
CF | 		
CF | [Your score has gone up by three points and is now 		
CF | twenty-nine.] 		
CF | 		
CF | > 		Lancelot says, "yay"
		Knight_Otu says, "Now we got it."
Roger says (to floyd), "take paste" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 29 		
CF | > 		
CF | > TAKE PASTE 		
CF | 		
CF | We get the Origin Paste. 		
CF | 		
CF | I'd like to ask whether he has any other games going. 		
CF | 		
CF | > 		Jade says, "well done"
Roger says (to floyd), "ask parker about other games" 		
CF ] Counterfeit Monkey, mid afternoon Goals: 2 Score: 29 		
CF | > 		
CF | > ASK PARKER ABOUT OTHER GAMES 		
CF | 		
CF | "So, is there anything else I can win? Any other games going?" 		
CF | 		
CF | Parker laughs. "Not until tomorrow, kid," he says. "We only run one 		
CF | game a day." 		
CF | 		
CF | > 		
Roger says (to floyd), "go to bookstore" 		
CF ] Aquarium Bookstore, mid afternoon Goals: 2 Score: 29 		
CF | > 		
CF | > GO TO BOOKSTORE 		
CF | 		
CF | We walk through the marina district. 		
CF | 		
CF | Aquarium Bookstore 		
CF | The shop takes its name from the collection of fish mounted on every 		
CF | wall: swordfish, bass, other things I don't recognize. Underneath 		
CF | these dubious tokens, the walls are covered with bookshelves, and 		
CF | there are stacks of books on the floor where the shelves have proven 		
CF | insufficient. 		
CF | 		
CF | The merchandise consists mainly, but not exclusively, of books, and 		
CF | the selection caters to odd tastes. 		
CF | 		
CF | Lena hovers, unwilling to let us look around ungoverned. At her feet 		
CF | is a contraband box containing a ream and some odes. Lena is wearing a 		
CF | long patchwork skirt and some leather sandals. 		
CF | 		
CF | "Greetings," she says. 		
CF | 		
CF | "Glad to see you've got plenty of origin paste," Lena remarks. "It's 		
CF | such a useful thing to have. Smells so nice." 		
CF | 		
CF | My response would be to quip about paste. 		
CF | 		
CF | > 		
Roger says (to floyd), "quip about paste" 		
CF ] Aquarium Bookstore, mid afternoon Goals: 2 Score: 29 		
CF | > 		
CF | > QUIP ABOUT PASTE 		
CF | 		
CF | "Makes a great facial scrub," you say. "I slather the stuff on." 		
CF | 		
CF | "Well, honey, all I can say is, you look so real." Someone comes up to 		
CF | the front door of the shop. Lena goes over, wrenches the door open, 		
CF | and leans out. "We're closed!" she shouts. "It's #&@%ing Serial Comma 		
CF | Day!" 		
CF | 		
CF | The door slams behind her and she comes back over. "What those need 		
CF | now is just a touch of paste to obscure the odes to the authentication 		
CF | scopes, and they will be ready," she says. 		
CF | 		
CF | > 		
Roger says (to floyd), "put paste on odes" 		
CF ] Aquarium Bookstore, mid afternoon Goals: 2 Score: 29 		
CF | > 		
CF | > PUT PASTE ON ODES 		
CF | 		
CF | We smear some of the Origin Paste onto the odes. Nothing obvious 		
CF | happens, of course, but that is the whole point. 		
CF | 		
CF | "Excellent," Lena mutters under her breath. 		
CF | 		
CF | > 		
Roger says (to floyd), "put paste on ream" 		
CF ] Aquarium Bookstore, mid afternoon Goals: 2 Score: 29 		
CF | > 		
CF | > PUT PASTE ON REAM 		
CF | 		
CF | We smear some of the Origin Paste onto the ream. Nothing obvious 		
CF | happens, of course, but that is the whole point. 		
CF | 		
CF | "Perfect," Lena says, regarding her contraband possessions with 		
CF | satisfaction. "Welcome back, Andra and Guest." 		
CF | 		
CF | My response would be to ask whether she has seen Slango. 		
CF | 		
CF | > 		Roger says, "it might have taken me a while to figure that out on my own; thanks"
Roger says (to floyd), "ask lena about slango" 		
CF ] Aquarium Bookstore, mid afternoon Goals: 2 Score: 29 		
CF | > 		
CF | > ASK LENA ABOUT SLANGO 		
CF | 		
CF | "Now, you owe me one Slango," you say. "Where'd he get to?" 		
CF | 		
CF | "Slango and I were catching up. Bless that man, he's hung like a yak," 		
CF | she says. "But he got bad news and had to hurry back to the yacht. 		
CF | Said something about not being able to keep an appointment. I take it 		
CF | you're the appointment? I can try reaching him for you, if you want." 		
CF | 		
CF | We want to encourage Lena to contact Slango. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask lena about contact" 		
CF ] Aquarium Bookstore, mid afternoon Goals: 2 Score: 32 		
CF | > 		
CF | > ASK LENA ABOUT CONTACT 		
CF | 		
CF | "That would be extremely helpful," we say. Perhaps we can finally get 		
CF | off this island and back into our separate skins, which would not be 		
CF | one minute too soon for me. 		
CF | 		
CF | "Very good," she says. She goes over to one of the free-standing 		
CF | shelves and takes out copies of Ba's Journey and Seventy 		
CF | Ways to Disable an Authentication Scope. Behind these works of 		
CF | literature she finds what looks like a cellular phone; but it mustn't 		
CF | be one, or at least not of the usual variety, because the Bureau 		
CF | tightly controls such items. 		
CF | 		
CF | We hear half a conversation. "It's me. There's someone to see... yes, 		
CF | I had her do the contraband... I don't know, a little taller and a lot 		
CF | less mean... Oh! I see. She looks healthy enough... I'm not running a 		
CF | restaurant! Okay. Okay. I'll talk to you later, sweetie. Bye." 		
CF | 		
CF | Without meeting our eye, she buries the phone back in its previous 		
CF | location. Then she says, "He's coming in direct. He says go over to 		
CF | Counterfeit Monkey and he'll be right over as originally planned, and 		
CF | he's sorry about the wait." 		
CF | 		
CF | "Oh! And." She tosses us a coin. "Have a drink on me." 		
CF | 		
CF | We could thank Lena. 		
CF | 		
CF | [Your score has gone up by three points and is now 		
CF | thirty-two.] 		
CF | 		
CF | > 		
Roger says (to floyd), "thank lena" 		
CF ] Aquarium Bookstore, mid afternoon Goals: 2 Score: 32 		
CF | > 		
CF | > THANK LENA 		
CF | 		
CF | "Thank you," we say. "We owe you one." 		
CF | 		
CF | She smirks. "I get my money's worth out of Slango, don't worry." 		
CF | 		
CF | > 		
Roger says (to floyd), "x coin" 		
CF ] Aquarium Bookstore, mid afternoon Goals: 2 Score: 32 		
CF | > 		
CF | > X COIN 		
CF | 		
CF | It appears to be an as, a Roman coin of very low denomination. (Your 		
CF | knowledge, not mine. Should I ask how you know such things?) It is 		
CF | made of copper and has the letters S C stamped on one side. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | as is a faint, greenish image of a pastis. 		
CF | 		
CF | > 		Knight_Otu says, "TMI, Lena."
Roger says (to floyd), "go to counterfeit monkey" 		
CF ] Counterfeit Monkey, late afternoon Goals: 1 Score: 32 		
CF | > 		
CF | > GO TO COUNTERFEIT MONKEY 		
CF | 		
CF | "This would be a good time to stop for lunch and a little siesta," 		
CF | says Lena, following us to the door. As we go out, she's rolling down 		
CF | the shades and putting up a closed sign. 		
CF | 		
CF | We make the walk through the marina district. 		
CF | 		
CF | Counterfeit Monkey 		
CF | Built when people were a bit shorter and ceilings were a bit lower, 		
CF | the Counterfeit Monkey is always smoky and never well lit, even in the 		
CF | middle of the day. 		
CF | 		
CF | Slango sits at a dark table, nursing a root beer. Slango is, of 		
CF | course, not Slango's real name. He is half criminal, half ideological 		
CF | revolutionary: uncouth, restless, always hungry for a new exploit. Had 		
CF | he been born into a freer society, he might have become a very 		
CF | valuable engineer or consultant. He has been your mentor in crime and 		
CF | your usher into the world of adults. 		
CF | 		
CF | There's a spill on the ground. 		
CF | 		
CF | Slango meets our eye for a long minute without smiling. 		
CF | 		
CF | We could say who we are. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove s from spill" 		
CF ] Counterfeit Monkey, late afternoon Goals: 1 Score: 32 		
CF | > 		
CF | > REMOVE S FROM SPILL 		
CF | 		
CF | You flick our thumb over the small knob: we now have an S-remover. 		
CF | 		
CF | The spill gives way to the now-familiar pill. 		
CF | 		
CF | I'm inclined to say who we are. 		
CF | 		
CF | > 		
Roger says (to floyd), "take pill" 		
CF ] Counterfeit Monkey, late afternoon Goals: 1 Score: 32 		
CF | > 		
CF | > TAKE PILL 		
CF | 		
CF | We get the pill. 		
CF | 		
CF | I'd like to say who we are. 		
CF | 		
CF | > 		
Roger says (to floyd), "slango, hello" 		
CF ] Counterfeit Monkey, late afternoon Goals: 1 Score: 32 		
CF | > 		
CF | > SLANGO, HELLO 		
CF | 		
CF | "Slango," you say. "Lena gave me a totally unwanted visual about your 		
CF | yaklike proportions. Guess you also got a yak's sense of clock time?" 		
CF | 		
CF | "It was an emergency. I figured you'd go to Lena, and I was right." 		
CF | 		
CF | "You were lucky. I knew her a little, but I had no idea you two were 		
CF | making the yak with two humps." 		
CF | 		
CF | "No such thing as a bactrian yak," Slango replies. "My apologies. I 		
CF | assumed that what Brock knows, he passes on to you, and he certainly 		
CF | knows about me and Lena." He scowls into his root beer. "Nearly gave 		
CF | himself a hernia laughing," Slango adds under his breath. 		
CF | 		
CF | We want to explain Brock's probable reasons or ask whether we can 		
CF | leave now. 		
CF | 		
CF | > 		
Roger says (to floyd), "tell slango about brock" 		
CF ] Counterfeit Monkey, late afternoon Goals: 1 Score: 32 		
CF | > 		
CF | > TELL SLANGO ABOUT BROCK 		
CF | 		
CF | Slango stares at us coldly. I wish you wouldn't babble at folks: it 		
CF | just draws attention. 		
CF | 		
CF | "Brock's run into a little trouble pursuing a profitable opportunity." 		
CF | 		
CF | We want to ask what the trouble was. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask slango about trouble" 		
CF ] Counterfeit Monkey, late afternoon Goals: 1 Score: 32 		
CF | > 		
CF | > ASK SLANGO ABOUT TROUBLE 		
CF | 		
CF | "Define trouble." 		
CF | 		
CF | "I had a pick-up arranged to get him off the island shore all the way 		
CF | down by Maiana last night, but he didn't make it, and sent no 		
CF | messages. I checked a contact in Bureau Processing, but no arrest file 		
CF | has gone through, so Brock hasn't been caught. He's just... missing." 		
CF | 		
CF | Over the voices of the crowd comes the sound of the barman setting out 		
CF | another round. "We can't leave without Brock," Slango says, as though 		
CF | you needed persuading. 		
CF | 		
CF | Or maybe he's saying that to the me half of us. Right now, it's true 		
CF | that I'm not keen on the prospect of hanging out in Atlantis. We're 		
CF | already way behind the plan. 		
CF | 		
CF | I'd like to complain about the inefficiency of this scheme. 		
CF | 		
CF | Something makes you think of how it started with Brock. 		
CF | 		
CF | > 		
Roger says (to floyd), "tell slango about inefficiency" 		
CF ] Counterfeit Monkey, late afternoon Goals: 1 Score: 37 		
CF | > 		
CF | > TELL SLANGO ABOUT INEFFICIENCY 		
CF | 		
CF | Sorry, but I have to get this out there. "I was really expecting a 		
CF | smoother escape plan when I arranged to work with your operation," I 		
CF | say. 		
CF | 		
CF | Slango eyes us with disfavor. "Andra, you got a moron up in your head. 		
CF | Kid — Alex — we aren't travel agents." 		
CF | 		
CF | A squabble breaks out over by the darts board. 		
CF | 		
CF | "I've got to get back to the yacht; it's empty," Slango says. "And I 		
CF | would prefer not to let the Bureau get a good look at me, while your 		
CF | current face is, shall we say, disposable. The trick is, we don't know 		
CF | where Brock is. If he left a message for us, it'll be at the dead 		
CF | drop." 		
CF | 		
CF | That's a spot at the public convenience by the town bus station where 		
CF | the three of you leave messages for one another when necessary. 		
CF | Usually quiet, yet anonymous. "We're on it," we say. 		
CF | 		
CF | "Glad to hear it," says Slango. "Now stop referring to yourself as 		
CF | 'we' in company." 		
CF | 		
CF | This gives us something to go on, anyway. We give Slango what I intend 		
CF | as a reassuring nod of solidarity. 		
CF | 		
CF | "Back to the yacht for me," Slango says. "Don't let the other half of 		
CF | your head do anything you wouldn't do." 		
CF | 		
CF | "Which of us are you talking to?" I ask smartly. 		
CF | 		
CF | "Both." 		
CF | 		
CF | He heads out towards the docks and quickly disappears from view — 		
CF | returning to the yacht to wait for us to arrive with Brock. 		
CF | 		
CF | [Your score has gone up by five points and is now 		
CF | thirty-seven.] 		
CF | 		
CF | > 		Roger says, "moving right along, we are"
Roger says (to floyd), "w" 		
CF ] Counterfeit Monkey, late afternoon Goals: 1 Score: 37 		
CF | > 		
CF | > W 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | We can go east to Docks from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Docks, late afternoon Goals: 1 Score: 37 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Docks 		
CF | Here are some dozens of boats tied up: some of them are small to 		
CF | medium-sized fishing craft, some tourist boats for trips around the 		
CF | island, some merely ferries to the deeper harbor where the cruise 		
CF | ships anchor. 		
CF | 		
CF | To the east, up a moderate rise from the sea-level docks, is the 		
CF | imposing exterior of the Customs House. The classical look is only a 		
CF | little undermined by the public-service posters along the front. 		
CF | 		
CF | Immediately west, the Counterfeit Monkey's sign sways in the wind. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Fish Market, late afternoon Goals: 1 Score: 37 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Fish Market 		
CF | Not very fishy at the moment, in fact: all the real trade happens in 		
CF | the early morning; then there is a period of tourist trade when the 		
CF | seafood sale tails off and most of the purchases are of polished conch 		
CF | shells and starfish; and then a little after noon the area clears out 		
CF | completely, leaving only briny rivulets on the concrete. 		
CF | 		
CF | Just east of here is a rusting corrugated tin building, which was 		
CF | built to house various possessions of the fishermen. 		
CF | 		
CF | We can go north to Docks, south to Outdoor Café, southeast to Deep 		
CF | Street, and east to Tin Hut from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "go to bus station" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 37 		
CF | > 		
CF | > GO TO BUS STATION 		
CF | 		
CF | We drive through the marina district to the Roundabout. 		
CF | 		
CF | The whole Roundabout has ground to a halt, with protesters walking in 		
CF | the street and in some places completely filling the road. But this is 		
CF | mostly a nuisance until I notice that there are a couple of teenagers 		
CF | handcuffed to a tree. 		
CF | 		
CF | I give the wheel a yank and run the car up onto the central traffic 		
CF | circle a little way. Call it a parking job. We need to get those kids 		
CF | out of here before their arrest is processed and they go to storage. I 		
CF | might not have the nerve to do anything by myself, but you're with me, 		
CF | and I'm starting to appreciate that's like being Batman. 		
CF | 		
CF | 		
CF | Traffic Circle (jammed into the car) 		
CF | Normally no pedestrian ever comes to this circle of grass and litter: 		
CF | the flow of traffic is too constant and too fast. But the protest has 		
CF | stopped the traffic and I'm determined to do something about the two 		
CF | teenagers I saw just now, so here we are. Though we probably have to 		
CF | get out of the car if we're going to be useful. 		
CF | 		
CF | > 		Lancelot says, "suddenly points being handed out left and right lol"
		Roger says, "yeah they're sort of a game-design artifact from an earlier age, but perhaps ready for a revival"
Roger says (to floyd), "out" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 37 		
CF | > 		
CF | > OUT 		
CF | 		
CF | I can see an officer making his way between the cars and stopping at 		
CF | the fake ones. Maybe we'd better conceal our car before we leave it — 		
CF | we may need to make a quick getaway later. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on car" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 37 		
CF | > 		
CF | > PUT GEL ON CAR 		
CF | 		
CF | (the restoration gel on the car) 		
CF | We dip out pea-sized quantity of gel and rub it gently onto the car. 		
CF | In a blink of an eye, the car ceases to exist. 		
CF | 		
CF | The problem is that it takes us along with it. 		
CF | 		
CF | I've always wondered what this last passage to non-existence might be 		
CF | like. It turns out that there is a rushing noise, and a tunnel we 		
CF | travel very rapidly towards darkness; and all around us are other 		
CF | objects also in the middle of ceasing to be. 		
CF | 		
CF | 		
CF | 		
CF | *** We have left existence behind *** 		
CF | 		
CF | 		
CF | In that game you scored 37 out of a possible 100, in 306 turns, 		
CF | earning you the rank of Smuggler. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, or review the ACHIEVEMENTS you've reached so far? 		
CF | > 		Lancelot says, "I had a forum post on intfiction about scoring... A lot of good responses :)"
		Lancelot says, "ouch"
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 37 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Traffic Circle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "out" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 37 		
CF | > 		
CF | > OUT 		
CF | 		
CF | I can see an officer making his way between the cars and stopping at 		
CF | the fake ones. Maybe we'd better conceal our car before we leave it — 		
CF | we may need to make a quick getaway later. 		
CF | 		
CF | > 		Jade exclaims, "blame!"
		Roger says, "hrm"
Roger says (to floyd), "put paste on car" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > PUT PASTE ON CAR 		
CF | 		
CF | We surreptitiously smear some of the Origin Paste onto the car. 		
CF | Nothing obvious happens, of course, but that is the whole point. 		
CF | 		
CF | [Your score has gone up by one point and is now 		
CF | thirty-eight.] 		
CF | 		
CF | > 		
Roger says (to floyd), "out" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > OUT 		
CF | 		
CF | We swing the car door open. 		
CF | 		
CF | We switch the ignition off. 		
CF | 		
CF | We climb out of the car. 		
CF | 		
CF | "Go ahead, put us in Cold Storage!" shouts the defiant teenager. "I'm 		
CF | happy to sleep through all this shit and wake up when we have jet 		
CF | packs and a government that respects the rights of its people." 		
CF | 		
CF | The All-Purpose Officer shifts the restoration gel rifle from one hand 		
CF | to another; looks around; and then props it against the foot of the 		
CF | statue. 		
CF | 		
CF | > 		Jade says, "I haven't seen this end before, lol"
Roger says (to floyd), "x teenager" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > X TEENAGER 		
CF | 		
CF | One of them looks nervous, the other defiant. When she catches us 		
CF | looking her way, she contorts herself uncomfortably in order to be 		
CF | able to give us the finger. 		
CF | 		
CF | The monocle pings happily as we sight the teenagers with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove s from teenagers" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > REMOVE S FROM TEENAGERS 		
CF | 		
CF | You flick our thumb over the small knob: we now have an S-remover. 		
CF | 		
CF | The device buzzes, puzzled. It is unable to create anything 		
CF | recognizable called "teenager". 		
CF | 		
CF | The nervous teenager looks unhappy. "We won't get out of here until 		
CF | our families are all dead and global warming has reduced Atlantis to 		
CF | three square feet of hilltop." 		
CF | 		
CF | The All-Purpose Officer goes around to the back of the statue and 		
CF | begins to climb up the leg, finding footholds in the folds of 		
CF | Atlantida's gown. It looks like a precarious business, but he's 		
CF | determined. 		
CF | 		
CF | > 		
Roger says (to floyd), "x statue" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > X STATUE 		
CF | 		
CF | On the giant Atlantida statue are an All-Purpose Officer, a sign, and 		
CF | a stuffed octopus. 		
CF | 		
CF | Atlantida is to us a bit as Uncle Sam might be to you, except that she 		
CF | embodies the spirit of the people rather than the government. In 		
CF | recent years she's become a symbol of opposition to the Bureau. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove f from handcuffs" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > REMOVE F FROM HANDCUFFS 		
CF | 		
CF | You flick our thumb over the small knob: we now have an F-remover. 		
CF | 		
CF | The letter-remover finds no f in the teenagers. 		
CF | 		
CF | The nervous teenager struggles against her bonds. 		
CF | 		
CF | Gritting his teeth, the All-Purpose Officer climbs for access out onto 		
CF | Atlantida's huge metal arm. It looks about as sturdy as a substantial 		
CF | tree branch, but more slippery, and inconveniently angled. 		
CF | 		
CF | > 		Lancelot says, "hmm"
Roger says (to floyd), "remove a from officer" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > REMOVE A FROM OFFICER 		
CF | 		
CF | The All-Purpose Officer is out of reach. 		
CF | 		
CF | One of the other protesters tries to free the teenagers while the 		
CF | All-Purpose Officer isn't paying attention, but the bonds are too 		
CF | strong. 		
CF | 		
CF | Once the All-Purpose Officer comes level with the sign, he shoots it 		
CF | with the diminutive affixer, turning it into a signet. It's an 		
CF | outsized signet bearing the crest of the Bureau of Orthography, now 		
CF | hanging around the statue's neck in the same way that the sign did a 		
CF | moment ago. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove n from bonds" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > REMOVE N FROM BONDS 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove l from rifle" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > REMOVE L FROM RIFLE 		
CF | 		
CF | You flick our thumb over the small knob: we now have an L-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "restoration ge 		
CF | rife": evidently "rifle" is too tightly bound to its modifiers and 		
CF | can't be manipulated separately. 		
CF | 		
CF | The teenagers look at us rather desperately. 		
CF | 		
CF | Laboriously and with obvious irritation, the All-Purpose Officer pries 		
CF | the arms of the stuffed octopus off the statue's wrist, where they 		
CF | appear to have been fixed with glue. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove u from statue" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > REMOVE U FROM STATUE 		
CF | 		
CF | The giant Atlantida statue is out of reach. 		
CF | 		
CF | The teenagers look at us rather desperately. 		
CF | 		
CF | The All-Purpose Officer tosses the stuffed octopus away. It falls 		
CF | pathetically to earth. 		
CF | 		
CF | > 		Lancelot says, "dmn this is clearly some kind of timed sequence"
		Roger says, "seems to be shaping up that way"
		Knight_Otu says, "Yeah."
Roger says (to floyd), "remove r from teenagers" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > REMOVE R FROM TEENAGERS 		
CF | 		
CF | You flick our thumb over the small knob: we now have an R-remover. 		
CF | 		
CF | The device buzzes, puzzled. It is unable to create anything 		
CF | recognizable called "teenages". 		
CF | 		
CF | The teenagers look at us rather desperately. 		
CF | The All-Purpose Officer begins to climb down. 		
CF | 		
CF | > 		
Roger says (to floyd), "x officer" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > X OFFICER 		
CF | 		
CF | He is uniformed and has a look of serious determination. 		
CF | 		
CF | The monocle pings happily as we sight the All-Purpose Officer with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove t from foot" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > REMOVE T FROM FOOT 		
CF | 		
CF | You do not normally need to refer to specific parts of the 		
CF | body. 		
CF | 		
CF | > 		Roger says, "not sure even what we're supposed to do here, if we're not supposed to mess with the living, and everything else is out of scope"
Roger says (to floyd), "climb statue" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > CLIMB STATUE 		
CF | 		
CF | The giant Atlantida statue is out of reach. 		
CF | 		
CF | The teenagers look at us rather desperately. 		
CF | 		
CF | The All-Purpose Officer gets off the giant Atlantida statue. 		
CF | 		
CF | > 		Lancelot asks, "we already tried to remove the r?"
Roger says (to floyd), "remove r from officer" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > REMOVE R FROM OFFICER 		
CF | 		
CF | You flick our thumb over the small knob: we now have an R-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "all-pupose 		
CF | office": evidently "Officer" is too tightly bound to his modifiers and 		
CF | can't be manipulated separately. 		
CF | 		
CF | The teenagers look at us rather desperately. 		
CF | 		
CF | The All-Purpose Officer picks up the restoration gel rifle. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Traffic Circle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Lancelot says, "ouch ok shoudl have known"
Roger says (to floyd), "take rifle" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > TAKE RIFLE 		
CF | 		
CF | The All-Purpose Officer is right here. You have too much sense to make 		
CF | a move until he's a little more distracted. 		
CF | 		
CF | The teenagers look at us rather desperately. 		
CF | 		
CF | The All-Purpose Officer picks up the restoration gel rifle. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > L 		
CF | 		
CF | Traffic Circle 		
CF | A giant Atlantida statue stands at the center. A signet, outsized, 		
CF | representing the seal of the Bureau, hangs around her neck in classic 		
CF | albatross fashion. 		
CF | 		
CF | Two teenagers are cuffed to a brown tree, apparently for safe-keeping 		
CF | while the All-Purpose Officer undoes their vandalism. He is carrying a 		
CF | diminutive affixer. 		
CF | 		
CF | The discarded stuffed octopus lies on the ground, googly eyes fixed on 		
CF | the heavens. 		
CF | 		
CF | > 		Lancelot says, "argh"
Roger says (to floyd), "remove s from octopus" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > REMOVE S FROM OCTOPUS 		
CF | 		
CF | You flick our thumb over the small knob: we now have an S-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "tuffed octopu": 		
CF | evidently "octopus" is too tightly bound to its modifiers and can't be 		
CF | manipulated separately. 		
CF | 		
CF | The teenagers look at us rather desperately. 		
CF | 		
CF | > 		Lancelot says, "couldnt we r remove the tree instesd"
Roger says (to floyd), "remove r from tree" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > REMOVE R FROM TREE 		
CF | 		
CF | You flick our thumb over the small knob: we now have an R-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "bown tee": 		
CF | evidently "tree" is too tightly bound to its modifiers and can't be 		
CF | manipulated separately. 		
CF | 		
CF | The teenagers look at us rather desperately. 		
CF | 		
CF | > 		Lancelot says, "cuffed to a tree -> tee"
		Lancelot says, "argh ok"
		Lancelot says, "crossword is winning out of the narrative lol"
		Roger says, "this is the way"
Roger says (to floyd), "x octopus" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > X OCTOPUS 		
CF | 		
CF | Slightly wrong, actually, but I suppose they didn't have a stuffed 		
CF | squid handy. Of the four symbols associated with Atlantis, the squid 		
CF | — 		
CF | representing invention and individuality — is the one that has 		
CF | greatest resonance for protesters. 		
CF | 		
CF | The monocle pings happily as we sight the stuffed octopus with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x tree" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | It's a tree of indeterminate species. I'm pretty sure it wasn't here 		
CF | yesterday. Though the leaves are dusty and brown, there's no leaf-fall 		
CF | at all underneath the tree, and it's not one of the palms that usually 		
CF | grow in this area. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | brown tree is a faint, greenish image of a brown tee. 		
CF | 		
CF | > 		Roger says, "aha"
Roger says (to floyd), "put gel on tree" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > PUT GEL ON TREE 		
CF | 		
CF | (the restoration gel on the brown tree) 		
CF | There's too much intervening crowd for us to get there with any speed. 		
CF | 		
CF | The teenagers look at us rather desperately. 		
CF | 		
CF | > 		Lancelot says, "aha indeed hmm"
Roger says (to floyd), "x crowd" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > X CROWD 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		Jade exclaims, "well done!"
		Roger says, "well... not quite yet"
		Lancelot says, "so tree -> tee was right thinking huh"
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Traffic Circle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Traffic Circle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Traffic Circle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Traffic Circle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Traffic Circle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Traffic Circle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Traffic Circle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Traffic Circle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Traffic Circle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Traffic Circle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Traffic Circle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > L 		
CF | 		
CF | Traffic Circle 		
CF | A giant Atlantida statue stands at the center. A signet, outsized, 		
CF | representing the seal of the Bureau, hangs around her neck in classic 		
CF | albatross fashion. The restoration gel rifle is propped against the 		
CF | base of the statue. There is also an All-Purpose Officer on the giant 		
CF | Atlantida statue. The All-Purpose Officer has a diminutive affixer. 		
CF | 		
CF | Two teenagers are cuffed to a brown tree, apparently for safe-keeping 		
CF | while the All-Purpose Officer undoes their vandalism. 		
CF | 		
CF | The discarded stuffed octopus lies on the ground, looking sadly at us. 		
CF | 		
CF | > 		
Roger says (to floyd), "take rifle" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > TAKE RIFLE 		
CF | 		
CF | We pick up the rifle. It fits well in your hand: good heft. I feel 		
CF | like we know how to aim this thing. It's illegal to carry, but that 		
CF | doesn't seem to be bothering you right now. 		
CF | 		
CF | The teenagers look at us rather desperately. 		
CF | 		
CF | The All-Purpose Officer gets off the giant Atlantida statue. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot tree with rifle" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > SHOOT TREE WITH RIFLE 		
CF | 		
CF | We shoot the restoration gel rifle at the brown tree. With an audible 		
CF | SPLORT, the brown tree becomes a brown tee. It's a brown wooden peg 		
CF | for putting a golf ball on. Apparently the All-Purpose Officer 		
CF | performed a little light R-insertion when he found himself in need of 		
CF | a portable tree. 		
CF | 		
CF | Freed from attachment to the tree, the teenagers look at each other 		
CF | and then run off into the crowd. After a moment, the defiant one comes 		
CF | back, picks up the stuffed octopus, and re-enters the fray. 		
CF | 		
CF | The All-Purpose Officer glances around, but you've made us stand so 		
CF | our body conceals the rifle from his angle. He growls in annoyance. 		
CF | "Station," he says, apparently to thin air. "I need back-up." 		
CF | 		
CF | Understood, says a tinny distant voice. 		
CF | 		
CF | The All-Purpose Officer, no longer distracted by the pressing business 		
CF | of tidying up the Atlantida statue, notices us with the rifle. 		
CF | 		
CF | He has no qualms about hitting us with the diminutive affixer. It 		
CF | turns out that Alexandrette is a goldilocked poppet with a minimal 		
CF | capacity for self-defense and no gun skills whatever. We're 		
CF | ignominiously carried back to the Bureau and our subsequent 		
CF | trials are humiliation in a frilly pink dress. 		
CF | 		
CF | 		
CF | 		
CF | *** That was careless *** 		
CF | 		
CF | 		
CF | In that game you scored 38 out of a possible 100, in 316 turns, 		
CF | earning you the rank of Smuggler. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, or review the ACHIEVEMENTS you've reached so far? 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Traffic Circle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Traffic Circle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Traffic Circle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > UNDO 		
CF | 		
CF | 'Undo' failed. [Not all interpreters provide it.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > UNDO 		
CF | 		
CF | 'Undo' failed. [Not all interpreters provide it.] 		
CF | 		
CF | > 		
Roger says (to floyd), "take rifle" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > TAKE RIFLE 		
CF | 		
CF | We pick up the rifle. It fits well in your hand: good heft. I feel 		
CF | like we know how to aim this thing. It's illegal to carry, but that 		
CF | doesn't seem to be bothering you right now. 		
CF | 		
CF | The teenagers look at us rather desperately. 		
CF | 		
CF | The All-Purpose Officer gets off the giant Atlantida statue. 		
CF | 		
CF | > 		Jade says, "just another ending"
		Roger says, "we may have lingered too long"
Roger says (to floyd), "enter car" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > ENTER CAR 		
CF | 		
CF | We get into the car. 		
CF | 		
CF | > 		
Roger says (to floyd), "z" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time passes. 		
CF | 		
CF | > 		Lancelot asks, "I guess we should shoot when he is somewhere on top of the statue?"
Roger says (to floyd), "out" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > OUT 		
CF | 		
CF | We climb out of the car. 		
CF | 		
CF | The teenagers look at us rather desperately. 		
CF | The All-Purpose Officer, no longer distracted by the pressing business 		
CF | of tidying up the Atlantida statue, notices us with the rifle. 		
CF | 		
CF | He has no qualms about hitting us with the diminutive affixer. It 		
CF | turns out that Alexandrette is a goldilocked poppet with a minimal 		
CF | capacity for self-defense and no gun skills whatever. We're 		
CF | ignominiously carried back to the Bureau and our subsequent 		
CF | trials are humiliation in a frilly pink dress. 		
CF | 		
CF | 		
CF | 		
CF | *** That was careless *** 		
CF | 		
CF | 		
CF | In that game you scored 38 out of a possible 100, in 318 turns, 		
CF | earning you the rank of Smuggler. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, or review the ACHIEVEMENTS you've reached so far? 		
CF | > 		Roger says, "yeah"
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Traffic Circle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Traffic Circle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Traffic Circle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Traffic Circle 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > UNDO 		
CF | 		
CF | 'Undo' failed. [Not all interpreters provide it.] 		
CF | 		
CF | > 		
Roger says (to floyd), "take rifle" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > TAKE RIFLE 		
CF | 		
CF | We pick up the rifle. It fits well in your hand: good heft. I feel 		
CF | like we know how to aim this thing. It's illegal to carry, but that 		
CF | doesn't seem to be bothering you right now. 		
CF | 		
CF | The teenagers look at us rather desperately. 		
CF | 		
CF | The All-Purpose Officer gets off the giant Atlantida statue. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove f from rifle" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > REMOVE F FROM RIFLE 		
CF | 		
CF | You flick our thumb over the small knob: we now have an F-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "restoration gel 		
CF | rile": evidently "rifle" is too tightly bound to its modifiers and 		
CF | can't be manipulated separately. 		
CF | 		
CF | The teenagers look at us rather desperately. 		
CF | The All-Purpose Officer, no longer distracted by the pressing business 		
CF | of tidying up the Atlantida statue, notices us with the rifle. 		
CF | 		
CF | He has no qualms about hitting us with the diminutive affixer. It 		
CF | turns out that Alexandrette is a goldilocked poppet with a minimal 		
CF | capacity for self-defense and no gun skills whatever. We're 		
CF | ignominiously carried back to the Bureau and our subsequent 		
CF | trials are humiliation in a frilly pink dress. 		
CF | 		
CF | 		
CF | 		
CF | *** That was careless *** 		
CF | 		
CF | 		
CF | In that game you scored 38 out of a possible 100, in 316 turns, 		
CF | earning you the rank of Smuggler. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, or review the ACHIEVEMENTS you've reached so far? 		
CF | > 		Roger says, "alright I'll spend some time this week getting us back to this point (hopefully)"
		Lancelot says, "can we shoot the officer or did we already try that"
		Roger says, "we're at time for clubflo anyway"
		Roger says, "I think this'll work but it's just a timing thing now"
		Roger exclaims, "thanks for playing, everyone!"
		Jade says, "this is odd indeed, a deadend"
		Lancelot says, "yeah looks like... I guess thats why there is such a long sequence in there"
		Roger says, "we'll pick it back up next week and I won't faff around quite so much"
		Lancelot says, "thanks all its cool"
		Knight_Otu exclaims, "Thanks for driving!"
		Roger exclaims, "until next time!"
		Lancelot says, "bye! :wave:"
		Knight_Otu exclaims, "Good night everyone!"
		Jade says, "thank for driving"
		
*** SESSION 3 *** 		
		
DavidW says, "Sorry I missed last week's. I slept through the time slot." 		
Roger says, "That's alright! We pressed on." 		
Lancelot says, "Not sure if there is a way to see what happened... where does the transcript live? I do remember we found some thing to turn words around" 		
DavidW says, "I've played CM before so, I should hold back mostly." 		
Lancelot says, "we can add letters, we can remove letters, and we can reverse them..." 		
DavidW says, "Jacqueline probably hasn't posted the transcript yet until the game is done." 		
Lancelot says, "and then I learned a lot of new words lol not sure how much help I can be :p" 		
DavidW asks, "I forget what exactly does word reversal. It spins, doesn't it?" 		
Roger says, "We ended up in the roundabout and I faffed around for too long while the cop was climbing up the statue, but now I've reset the game so we can actually get past this part." 		
Lancelot says, "yep" 		
DavidW says, "When I played, I remember turning a MUG into GUM, I think." 		
Lancelot says, "oh yeah it seemed a timed sequence" 		
Roger says, "Yeah that was back on the way to the beach" 		
Lancelot says, "oh and we played that game" 		
DavidW asks, "I assume you found a CARD and made a CAR and used FUEL or GAS?" 		
Roger exclaims, "We sure did!" 		
DavidW asks, "Did you find the university yet?" 		
Lancelot says, "hats off to the author of all this creativity... I am very much impressed" 		
Roger says, "Hmmm no I don't think we're quite there yet" 		
Lancelot says, "last thing was trying to free up those students tied to the tree or sth" 		
Roger says, "Yes" 		
Lancelot says, "and there was a gun or sth details a bit hazy lol" 		
Roger says, "Yeah there's a gel rifle" 		
DavidW says, "hm. I don't remember a rifle offhand." 		
Lancelot says, "cant we hide it by changing it" 		
Roger says, "maybe, but we need to use it ourselves" 		
Lancelot says, "or was that yet another case of bound words oh yep" 		
Roger says (to floyd), "L" 		
CF ] Roundabout, mid afternoon Goals: 2 Score: 33 		
CF | > 		
CF | > L 		
CF | 		
CF | Roundabout (jammed into the car) 		
CF | We are jammed into the car with our knees almost at our chin, looking 		
CF | out through the bulbous little windshield. The motor is growling like 		
CF | a housecat with pneumonia. 		
CF | 		
CF | The traffic flows in a tight circle around a statue which we can never 		
CF | see clearly. 		
CF | 		
CF | The hundreds of people are carrying angry signs and wearing slogans. 		
CF | 		
CF | Confusing signs point in various directions: northeast to Deep Street, 		
CF | northwest to High Street, south to Long Street, east to Tall Street. 		
CF | 		
CF | > 		
Roger says (to floyd), "exit" 		
CF ] Roundabout, mid afternoon Goals: 2 Score: 33 		
CF | > 		
CF | > EXIT 		
CF | 		
CF | We couldn't possibly park here. 		
CF | 		
CF | > 		
Roger says (to floyd), "x people" 		
CF ] Roundabout, mid afternoon Goals: 2 Score: 33 		
CF | > 		
CF | > X PEOPLE 		
CF | 		
CF | Hundreds of people pack the sidewalk, wearing slogans and carrying 		
CF | angry signs. 		
CF | 		
CF | The monocle pings happily as we sight the protesters with the 		
CF | crosshairs. 		
CF | 		
CF | You are reminded of your crew's heroism. 		
CF | 		
CF | > 		
Roger says (to floyd), "ne" 		
CF ] Deep Street, mid afternoon Goals: 2 Score: 33 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Deep Street (jammed into the car) 		
CF | We are jammed into the car with our knees almost at our chin, looking 		
CF | out through the bulbous little windshield. The motor is growling like 		
CF | a housecat with pneumonia. 		
CF | 		
CF | This road descends steeply from southwest to northwest, passing 		
CF | between white concrete buildings to provide access to the marina — 		
CF | the 		
CF | Fish Market, the Docks, and a bar or two. The street is in deep 		
CF | shadow, protected from sunlight from almost any angle by its 		
CF | narrowness and by the height of the walls. 		
CF | 		
CF | The Aquarium Bookstore is to the east. There's a closed sign in the 		
CF | window and a forbidding atmosphere. 		
CF | 		
CF | We can go northwest to Fish Market, southwest to Roundabout, east to 		
CF | Aquarium Bookstore, and west to Outdoor Café from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Roundabout, mid afternoon Goals: 2 Score: 33 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Roundabout 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Roundabout, mid afternoon Goals: 2 Score: 33 		
CF | > 		
CF | > S 		
CF | 		
CF | That would take us more towards my part of the world, not help us find 		
CF | Slango. 		
CF | 		
CF | > 		
Roger says (to floyd), "drive to slingo" 		
CF ] Roundabout, mid afternoon Goals: 2 Score: 33 		
CF | > 		
CF | > DRIVE TO SLINGO 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "drive to dead drop" 		
CF ] Roundabout, mid afternoon Goals: 2 Score: 33 		
CF | > 		
CF | > DRIVE TO DEAD DROP 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "drive to drop" 		
CF ] Roundabout, mid afternoon Goals: 2 Score: 33 		
CF | > 		
CF | > DRIVE TO DROP 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "drive to convenience" 		
CF ] Roundabout, mid afternoon Goals: 2 Score: 33 		
CF | > 		
CF | > DRIVE TO CONVENIENCE 		
CF | 		
CF | That would take us more towards my part of the world, not help us find 		
CF | Slango. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Roundabout, mid afternoon Goals: 2 Score: 33 		
CF | > 		
CF | > E 		
CF | 		
CF | That would take us more towards my part of the world, not help us find 		
CF | Slango. 		
CF | 		
CF | Hey, mind the truck! 		
CF | 		
CF | > 		
Roger says (to floyd), "nw" 		
CF ] High Street, mid afternoon Goals: 2 Score: 33 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | High Street (jammed into the car) 		
CF | We are jammed into the car with our knees almost at our chin, looking 		
CF | out through the bulbous little windshield. The motor is growling like 		
CF | a housecat with pneumonia. 		
CF | 		
CF | We are surrounded by tail-lights and impatient men swearing. There 		
CF | seems to be a large organized protest in progress: protesters 		
CF | completely cram the sidewalk to the southeast. 		
CF | 		
CF | A garage has sprung into being between two high-end boutiques. There 		
CF | is a mechanic in the garage. 		
CF | 		
CF | To the west, the street turns into a monumental staircase leading to 		
CF | the old fortified area; a cross street heads southeast towards the 		
CF | main roundabout. 		
CF | 		
CF | The mechanic nods at us. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Roundabout, mid afternoon Goals: 2 Score: 33 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Roundabout 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Roger says, "hrm"
Roger says (to floyd), "goals" 		
CF ] Roundabout, mid afternoon Goals: 2 Score: 33 		
CF | > 		
CF | > GOALS 		
CF | 		
CF | Here's what we think we need to do: 		
CF | Finally find Slango at Counterfeit Monkey 		
CF | Meet your colleague Slango at Counterfeit Monkey 		
CF | 		
CF | > 		DavidW asks, "I think you need to be ruthless with the protesters. Remember the cannon that depluralized ships?"
Roger says (to floyd), "drive to counterfeit monkey" 		
CF ] Counterfeit Monkey, late afternoon Goals: 1 Score: 33 		
CF | > 		
CF | > DRIVE TO COUNTERFEIT MONKEY 		
CF | 		
CF | We have a quick drive as far as Deep Street. There we have a bit of a 		
CF | chore finding a parking spot. 		
CF | 		
CF | Next we hike through the marina district. 		
CF | 		
CF | Counterfeit Monkey 		
CF | Built when people were a bit shorter and ceilings were a bit lower, 		
CF | the Counterfeit Monkey is always smoky and never well lit, even in the 		
CF | middle of the day. 		
CF | 		
CF | Slango sits at a dark table, nursing a root beer. Slango is, of 		
CF | course, not Slango's real name. He is half criminal, half ideological 		
CF | revolutionary: uncouth, restless, always hungry for a new exploit. Had 		
CF | he been born into a freer society, he might have become a very 		
CF | valuable engineer or consultant. He has been your mentor in crime and 		
CF | your usher into the world of adults. 		
CF | 		
CF | Slango meets our eye for a long minute without smiling. 		
CF | 		
CF | We could say who we are. 		
CF | 		
CF | > 		Lancelot says, "can we depluralize the protesters"
		Roger exclaims, "aha I forgot we hadn't done this part yet (again). Sorry!"
Roger says (to floyd), "Tell slango about us" 		
CF ] Counterfeit Monkey, late afternoon Goals: 1 Score: 33 		
CF | > 		
CF | > TELL SLANGO ABOUT US 		
CF | 		
CF | "Slango," you say. "Lena gave me a totally unwanted visual about your 		
CF | yaklike proportions. Guess you also got a yak's sense of clock time?" 		
CF | 		
CF | "It was an emergency. I figured you'd go to Lena, and I was right." 		
CF | 		
CF | "You were lucky. I knew her a little, but I had no idea you two were 		
CF | making the yak with two humps." 		
CF | 		
CF | "No such thing as a bactrian yak," Slango replies. "My apologies. I 		
CF | assumed that what Brock knows, he passes on to you, and he certainly 		
CF | knows about me and Lena." He scowls into his root beer. "Nearly gave 		
CF | himself a hernia laughing," Slango adds under his breath. 		
CF | 		
CF | I'd like to explain Brock's probable reasons or ask whether we can 		
CF | leave now. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask slango about leave" 		
CF ] Counterfeit Monkey, late afternoon Goals: 1 Score: 33 		
CF | > 		
CF | > ASK SLANGO ABOUT LEAVE 		
CF | 		
CF | "So talk to me," we say. "Is everything ready? Can we leave?" 		
CF | 		
CF | Slango looks dyspeptic. "Yeah, about that," he says gruffly. You know 		
CF | better than to push him, and wait. 		
CF | 		
CF | "Brock's run into a little trouble pursuing a profitable opportunity." 		
CF | 		
CF | I'd like to ask what the trouble was. 		
CF | 		
CF | > 		DavidW says, "I don't think you can depluralize so easily when there's an S in the middle as well."
Roger says (to floyd), "ask slango about trouble" 		
CF ] Counterfeit Monkey, late afternoon Goals: 1 Score: 33 		
CF | > 		
CF | > ASK SLANGO ABOUT TROUBLE 		
CF | 		
CF | "Define trouble." 		
CF | 		
CF | "I had a pick-up arranged to get him off the island shore all the way 		
CF | down by Maiana last night, but he didn't make it, and sent no 		
CF | messages. I checked a contact in Bureau Processing, but no arrest file 		
CF | has gone through, so Brock hasn't been caught. He's just... missing." 		
CF | 		
CF | Over the voices of the crowd comes the sound of the barman setting out 		
CF | another round. 		
CF | 		
CF | "We can't leave without Brock," Slango says, as though you needed 		
CF | persuading. 		
CF | 		
CF | Or maybe he's saying that to the me half of us. Right now, it's true 		
CF | that I'm not keen on the prospect of hanging out in Atlantis. We're 		
CF | already way behind the plan. 		
CF | 		
CF | We could complain about the inefficiency of this scheme. 		
CF | 		
CF | You have a fleeting thought of how it started with Brock. 		
CF | 		
CF | > 		
Roger says (to floyd), "tell slango about scheme" 		
CF ] Counterfeit Monkey, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > TELL SLANGO ABOUT SCHEME 		
CF | 		
CF | Sorry, but I have to get this out there. "I was really expecting a 		
CF | smoother escape plan when I arranged to work with your operation," I 		
CF | say. 		
CF | 		
CF | Slango eyes us with disfavor. "Andra, you got a moron up in your head. 		
CF | Kid — Alex — we aren't travel agents." 		
CF | 		
CF | Raised voices near the bar interrupt you for a moment. "I've got to 		
CF | get back to the yacht; it's empty," Slango says. "And I would prefer 		
CF | not to let the Bureau get a good look at me, while your current face 		
CF | is, shall we say, disposable. The trick is, we don't know where Brock 		
CF | is. If he left a message for us, it'll be at the dead drop." 		
CF | 		
CF | That's a spot at the public convenience by the town bus station where 		
CF | the three of you leave messages for one another when necessary. 		
CF | Usually quiet, yet anonymous. "We're on it," we say. 		
CF | 		
CF | "Glad to hear it," says Slango. "Now stop referring to yourself as 		
CF | 'we' in company." 		
CF | 		
CF | This gives us something to go on, anyway. We give Slango what I intend 		
CF | as a reassuring nod of solidarity. 		
CF | 		
CF | "Back to the yacht for me," Slango says. "Don't let the other half of 		
CF | your head do anything you wouldn't do." 		
CF | 		
CF | "Which of us are you talking to?" I ask smartly. 		
CF | 		
CF | "Both." 		
CF | 		
CF | He heads out towards the docks and quickly disappears from view — 		
CF | returning to the yacht to wait for us to arrive with Brock. 		
CF | 		
CF | [Your score has gone up by five points and is now 		
CF | thirty-eight.] 		
CF | 		
CF | > 		Lancelot says, "oh right ah well just a thought I would expect depluralizing just to remove the S at the end"
Roger says (to floyd), "goals" 		
CF ] Counterfeit Monkey, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > GOALS 		
CF | 		
CF | Here's what we think we need to do: 		
CF | Check the dead drop 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Counterfeit Monkey, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go east to Docks from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Docks, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Docks 		
CF | Here are some dozens of boats tied up: some of them are small to 		
CF | medium-sized fishing craft, some tourist boats for trips around the 		
CF | island, some merely ferries to the deeper harbor where the cruise 		
CF | ships anchor. 		
CF | 		
CF | To the east, up a moderate rise from the sea-level docks, is the 		
CF | imposing exterior of the Customs House. The classical look is only a 		
CF | little undermined by the public-service posters along the front. 		
CF | 		
CF | Immediately west, the Counterfeit Monkey's sign sways in the wind. 		
CF | 		
CF | > 		
Roger says (to floyd), "go to car" 		
CF ] Deep Street, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > GO TO CAR 		
CF | 		
CF | We make the walk through the marina district. 		
CF | 		
CF | Deep Street 		
CF | This road descends steeply from southwest to northwest, passing 		
CF | between white concrete buildings to provide access to the marina — 		
CF | the 		
CF | Fish Market, the Docks, and a bar or two. The street is in deep 		
CF | shadow, protected from sunlight from almost any angle by its 		
CF | narrowness and by the height of the walls. 		
CF | 		
CF | Our pathetic little car is parked right outside Aquarium Bookstore. 		
CF | 		
CF | We can go northwest to Fish Market, southwest to Roundabout, east to 		
CF | Aquarium Bookstore, and west to Outdoor Café from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter car" 		
CF ] Deep Street, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > ENTER CAR 		
CF | 		
CF | We get into the car. 		
CF | 		
CF | > 		
Roger says (to floyd), "drive to drop" 		
CF ] Deep Street, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > DRIVE TO DROP 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "drive to dead drop" 		
CF ] Deep Street, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > DRIVE TO DEAD DROP 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		DavidW says, "You don't have a depluralizing tool, but you I think something of the same idea is needed."
Roger says (to floyd), "drive to convenience" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > DRIVE TO CONVENIENCE 		
CF | 		
CF | We drive through the marina district over to the Roundabout. 		
CF | 		
CF | The whole Roundabout has ground to a halt, with protesters walking in 		
CF | the street and in some places completely filling the road. But this is 		
CF | mostly a nuisance until I notice that there are a couple of teenagers 		
CF | handcuffed to a tree. 		
CF | 		
CF | I give the wheel a yank and run the car up onto the central traffic 		
CF | circle a little way. Call it a parking job. We need to get those kids 		
CF | out of here before their arrest is processed and they go to storage. I 		
CF | might not have the nerve to do anything by myself, but you're with me, 		
CF | and I'm starting to appreciate that's like being Batman. 		
CF | 		
CF | 		
CF | Traffic Circle (jammed into the car) 		
CF | Normally no pedestrian ever comes to this circle of grass and litter: 		
CF | the flow of traffic is too constant and too fast. But the protest has 		
CF | stopped the traffic and I'm determined to do something about the two 		
CF | teenagers I saw just now, so here we are. Though we probably have to 		
CF | get out of the car if we're going to be useful. 		
CF | 		
CF | > 		Roger says, "okay NOW we're all caught up. I think."
Roger says (to floyd), "exit" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > EXIT 		
CF | 		
CF | We swing the car door open. 		
CF | 		
CF | We switch the ignition off. 		
CF | 		
CF | We climb out of the car. 		
CF | 		
CF | "Go ahead, put us in Cold Storage!" shouts the defiant teenager. "I'm 		
CF | happy to sleep through all this shit and wake up when we have jet 		
CF | packs and a government that respects the rights of its people." 		
CF | 		
CF | The All-Purpose Officer shifts the restoration gel rifle from one hand 		
CF | to another; looks around; and then props it against the foot of the 		
CF | statue. 		
CF | 		
CF | > 		
Roger says (to floyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
Roger says (to floyd), "cftrafficcircle" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Roger says (to floyd), "x tree" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > X TREE 		
CF | 		
CF | It's a tree of indeterminate species. I'm pretty sure it wasn't here 		
CF | yesterday. Though the leaves are dusty and brown, there's no leaf-fall 		
CF | at all underneath the tree, and it's not one of the palms that usually 		
CF | grow in this area. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | brown tree is a faint, greenish image of a brown tee. 		
CF | 		
CF | > 		
Roger says (to floyd), "x officer" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > X OFFICER 		
CF | 		
CF | He is uniformed and has a look of serious determination. 		
CF | 		
CF | The monocle pings happily as we sight the All-Purpose Officer with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "take rifle" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > TAKE RIFLE 		
CF | 		
CF | The All-Purpose Officer is right here. You have too much sense to make 		
CF | a move until he's a little more distracted. 		
CF | 		
CF | The nervous teenager looks unhappy. "We won't get out of here until 		
CF | our families are all dead and global warming has reduced Atlantis to 		
CF | three square feet of hilltop." 		
CF | 		
CF | The All-Purpose Officer goes around to the back of the statue and 		
CF | begins to climb up the leg, finding footholds in the folds of 		
CF | Atlantida's gown. It looks like a precarious business, but he's 		
CF | determined. 		
CF | 		
CF | > 		
Roger says (to floyd), "take rifle" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > TAKE RIFLE 		
CF | 		
CF | We pick up the restoration gel rifle. A rifle that shoots pellets of 		
CF | restoration gel, converting objects from a distance. Guns like this 		
CF | are illegal to carry unless you're Bureau. They can inflict unpleasant 		
CF | bruises if they encounter nothing to convert and absorb the energy. 		
CF | 		
CF | The nervous teenager struggles against her bonds. 		
CF | 		
CF | Gritting his teeth, the All-Purpose Officer climbs for access out onto 		
CF | Atlantida's huge metal arm. It looks about as sturdy as a substantial 		
CF | tree branch, but more slippery, and inconveniently angled. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot tree with rifle" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > SHOOT TREE WITH RIFLE 		
CF | 		
CF | We shoot the restoration gel rifle at the brown tree. With an audible 		
CF | SPLORT, the brown tree becomes a brown tee. It's a brown wooden peg 		
CF | for putting a golf ball on. Apparently the All-Purpose Officer 		
CF | performed a little light R-insertion when he found himself in need of 		
CF | a portable tree. 		
CF | 		
CF | Freed from attachment to the tree, the teenagers look at each other 		
CF | and then run off into the crowd. 		
CF | 		
CF | The All-Purpose Officer glances around, but you've made us stand so 		
CF | our body conceals the rifle from his angle. He growls in annoyance. 		
CF | "Station," he says, apparently to thin air. "I need back-up." 		
CF | 		
CF | Understood, says a tinny distant voice. 		
CF | 		
CF | Once the All-Purpose Officer comes level with the sign, he shoots it 		
CF | with the diminutive affixer, turning it into a signet. It's an 		
CF | outsized signet bearing the crest of the Bureau of Orthography, now 		
CF | hanging around the statue's neck in the same way that the sign did a 		
CF | moment ago. 		
CF | 		
CF | > 		
Roger says (to floyd), "drop rifle" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > DROP RIFLE 		
CF | 		
CF | We prop the rifle back at the foot of the statue. 		
CF | 		
CF | The crowd is parting. We might be able to leave soon. 		
CF | 		
CF | Laboriously and with obvious irritation, the All-Purpose Officer pries 		
CF | the arms of the stuffed octopus off the statue's wrist, where they 		
CF | appear to have been fixed with glue. 		
CF | 		
CF | > 		Roger says, "I think we should just get out of here? But we can loiter if people want"
		DavidW says, "You don't want to be arrested."
		Roger says, "that is true"
		Lancelot asks, "looks like we are done here?"
Roger says (to floyd), "take tee" 		
CF ] Traffic Circle, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > TAKE TEE 		
CF | 		
CF | ...come to mention it, where is that tee? It must be 		
CF | somewhere in the grass, but we can't see it any more. Oh well. It's 		
CF | not as though I was planning an urgent golf game this afternoon. 		
CF | 		
CF | The All-Purpose Officer tosses the stuffed octopus away. It falls 		
CF | pathetically to earth. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter car" 		
CF ] Roundabout, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > ENTER CAR 		
CF | 		
CF | We get into the car. 		
CF | 		
CF | We climb back in the car, and no one seems to be much the wiser about 		
CF | what just happened. I have to say, you know what you're doing. Traffic 		
CF | is starting to move again. We'd better get on to the university. 		
CF | 		
CF | Roundabout (jammed into the car) 		
CF | We are jammed into the car with our knees almost at our chin, looking 		
CF | out through the bulbous little windshield. 		
CF | 		
CF | The traffic flows in a tight circle around a statue which we know all 		
CF | too well. 		
CF | 		
CF | Confusing signs point in various directions: northeast to Deep Street, 		
CF | northwest to High Street, south to Long Street, east to Tall Street. 		
CF | 		
CF | > 		
Roger says (to floyd), "drive to convenience" 		
CF ] Public Convenience, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > DRIVE TO CONVENIENCE 		
CF | 		
CF | Once we get to Tall Street we pull easily into one of the available 		
CF | parking spots, since many people have now gone home. 		
CF | 		
CF | After that it's a short walk. 		
CF | 		
CF | Public Convenience 		
CF | There are just the two toilet stalls and a couple of sinks, but the 		
CF | place has been kept up reasonably well, if one doesn't count the 		
CF | graffiti. 		
CF | 		
CF | A soap dispenser hangs beside the mirror. 		
CF | 		
CF | About knee-height in one of the stalls is a hole that runs right 		
CF | through the wall between the men's and women's restrooms. It's here 		
CF | that you and Brock and Slango usually leave things for one another. 		
CF | 		
CF | A faint smell of lavender lingers in the air. 		
CF | 		
CF | > 		Roger exclaims, "hurrah!"
		DavidW says, "look in hole"
Roger says (to floyd), "look in hole" 		
CF ] Public Convenience, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > LOOK IN HOLE 		
CF | 		
CF | At first there doesn't seem to be anything in there, but when we put 		
CF | our finger in, we find it's full of ash. 		
CF | 		
CF | > 		
Roger says (to floyd), "x ash" 		
CF ] Public Convenience, late afternoon Goals: 1 Score: 38 		
CF | > 		
CF | > X ASH 		
CF | 		
CF | It's fine grey-white powder, and a fair quantity of it: too much to 		
CF | have come from a cigarette or two. 		
CF | 		
CF | The monocle pings happily as we sight the ash with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on ash" 		
CF ] Public Convenience, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > PUT GEL ON ASH 		
CF | 		
CF | We just touch a coated fingertip of gel to the ash. With an audible 		
CF | SPLORT, the ash becomes some trash. Most of it's junk: sweet wrappers, 		
CF | tissues, bus tickets. But there's also, suggestively, an appointment 		
CF | card for Arbot Maps & Antiques. 		
CF | 		
CF | [Your score has gone up by three points and is now 		
CF | forty-one.] 		
CF | 		
CF | > 		Roger says, "they must have pasted it too, I guess"
		DavidW says, "take the card"
		Roger says, "although hmmm how did they get from trash to ash? through rash? ewww."
Roger says (to floyd), "take trash" 		
CF ] Public Convenience, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > TAKE TRASH 		
CF | 		
CF | We pick up the trash. 		
CF | 		
CF | > 		
Roger says (to floyd), "x card" 		
CF ] Public Convenience, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X CARD 		
CF | 		
CF | It's a card from Arbot Maps & Antiques: FINE GOODS BY APPOINTMENT 		
CF | ONLY. The time scribbled at the bottom is 9 AM this morning. Looks 		
CF | like Brock's handwriting. There's also a tiny heart drawn in the 		
CF | corner. 		
CF | 		
CF | The monocle pings happily as we sight the appointment card with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Lancelot asks, "not just take card?"
		Roger says, "always carry around as much trash as inhumanly possible, I always say"
		Lancelot says, "hmm"
Roger says (to floyd), "x soap" 		
CF ] Public Convenience, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X SOAP 		
CF | 		
CF | It's the kind where a squeeze will dispense new soap into the sink. 		
CF | 		
CF | The monocle pings happily as we sight the soap dispenser with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Lancelot says, "yeah the pack rat mindset"
Roger says (to floyd), "remove a from soap" 		
CF ] Public Convenience, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > REMOVE A FROM SOAP 		
CF | 		
CF | You flick our thumb over the small knob: we now have an A-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "sop dispenser": 		
CF | evidently "dispenser" is too tightly bound to its modifiers and can't 		
CF | be manipulated separately. This is a serious problem in my field of 		
CF | study, incidentally. 		
CF | 		
CF | > 		Roger says, "awww I could go for a good sop"
Roger says (to floyd), "squeeze soap" 		
CF ] Public Convenience, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > SQUEEZE SOAP 		
CF | 		
CF | We give the dispenser a squeeze and it deposits some soap in the sink 		
CF | — just viscous enough not to drain away instantly. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove a from soap" 		
CF ] Public Convenience, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > REMOVE A FROM SOAP 		
CF | 		
CF | You flick our thumb over the small knob: we now have an A-remover. 		
CF | 		
CF | With a distinct whiff of stale wine, the soap turns into a sop. A hunk 		
CF | of bread dipped in something red-brown. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | sop is a faint, unappetizing image of some soap. 		
CF | 		
CF | > 		Lancelot says, "removing the o would also fail I guess"
		Roger says, "now we have sop! huzzah"
Roger says (to floyd), "take sop" 		
CF ] Public Convenience, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > TAKE SOP 		
CF | 		
CF | We take the sop. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Public Convenience, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > L 		
CF | 		
CF | Public Convenience 		
CF | There are just the two toilet stalls and a couple of sinks, but the 		
CF | place has been kept up reasonably well, if one doesn't count the 		
CF | graffiti. 		
CF | 		
CF | A soap dispenser hangs beside the mirror. 		
CF | 		
CF | About knee-height in one of the stalls is a hole that runs right 		
CF | through the wall between the men's and women's restrooms. 		
CF | 		
CF | > 		Lancelot says, "ah good thing"
Roger says (to floyd), "x graffiti" 		
CF ] Public Convenience, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X GRAFFITI 		
CF | 		
CF | We glance over the range of messages from past occupants and notice... 		
CF | 		
CF | There was a young lady from France 		
CF | Who was wearing a plain pair of pants 		
CF | 'Til a linguistical gent 		
CF | With indecent intent 		
CF | Left the girl crawling with ants. 		
CF | 		
CF | The monocle pings happily as we sight the graffiti with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "exit" 		
CF ] Public Convenience, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > EXIT 		
CF | 		
CF | But we aren't in anything at the moment. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Public Convenience, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go west from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Bus Station, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bus Station 		
CF | A currently-desolate depot from which buses run seasonally to Maiana, 		
CF | the island's other major town. The old station building is a low, 		
CF | rectilinear edifice from the 60s, all pebbled concrete and sheet 		
CF | glass, but it's shut, leaving accessible only a series of empty bus 		
CF | bays and a wall-mounted schedule. The public convenience to the east 		
CF | is the only thing open, while the area to the northwest is open 		
CF | parkland. 		
CF | 		
CF | A dove flutters from one surface to another, occasionally stopping to 		
CF | stare at us. 		
CF | 		
CF | A shed, rather ramshackle and unlikely, sits on the pavement, where it 		
CF | ought to be in the way of incoming buses. 		
CF | 		
CF | You are reminded of leaving your family for the last time. 		
CF | 		
CF | > 		
Roger says (to floyd), "x schedule" 		
CF ] Bus Station, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X SCHEDULE 		
CF | 		
CF | The schedule is an intricate affair, and the deciphering of the 		
CF | various letter-codes and footnotes was actually a subject of study in 		
CF | my grade school. The buses run every sixty-two minutes during daylight 		
CF | in the winter, every forty-three minutes in summer, with every third 		
CF | bus running as an express without stops if the passengers of this bus 		
CF | do not vote otherwise. 		
CF | 		
CF | During the run of the school year there is an extra inbound bus in the 		
CF | morning and outward in the afternoon; contrariwise the bus is on 		
CF | half-schedule Sundays and holidays, except major patriotic holidays 		
CF | when there is no bus at all. 		
CF | 		
CF | Like today. 		
CF | 		
CF | The monocle pings happily as we sight the wall-mounted schedule with 		
CF | the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x dove" 		
CF ] Bus Station, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X DOVE 		
CF | 		
CF | It is pure white, probably a refugee from a group released at a 		
CF | wedding. People do occasionally get married on Serial Comma Day. 		
CF | 		
CF | The monocle pings happily as we sight the dove with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove v from dove" 		
CF ] Bus Station, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > REMOVE V FROM DOVE 		
CF | 		
CF | You flick our thumb over the small knob: we now have a V-remover. 		
CF | 		
CF | The dove flickers and there is a brief image of a doe in his place, 		
CF | but a legal override kicks in: a V-remover is hardware-crippled to 		
CF | prevent generating any living creature. 		
CF | 		
CF | > 		
Roger says (to floyd), "x shed" 		
CF ] Bus Station, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X SHED 		
CF | 		
CF | Sheds like this are typically cheap and very very temporary housing 		
CF | for the homeless. The policy of the Bureau is that no one is allowed 		
CF | to beg, and punishments for begging and homelessness are often quite 		
CF | stiff, so there is nothing in the way of an established shelter on the 		
CF | island and little recourse for those who might need it. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | shed is a faint, greenish image of a shred. 		
CF | 		
CF | > 		Lancelot says, "ok right no living material"
Roger says (to floyd), "put gel on shed" 		
CF ] Bus Station, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > PUT GEL ON SHED 		
CF | 		
CF | We dip out pea-sized quantity of gel and rub it gently onto the shed. 		
CF | With an audible SPLORT, the shed becomes a shred. Just a torn rag-end 		
CF | of cloth. It is white and blue, and bears every evidence of having 		
CF | been part of an obligatory-service uniform. 		
CF | 		
CF | > 		DavidW smiles secretly.
		Lancelot asks, "A shred? like a paiper shredder?"
		Roger says, "like a rag, I think"
Roger says (to floyd), "take shred" 		
CF ] Bus Station, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > TAKE SHRED 		
CF | 		
CF | We take the shred. 		
CF | 		
CF | > 		
Roger says (to floyd), "x shred" 		
CF ] Bus Station, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X SHRED 		
CF | 		
CF | Just a torn rag-end of cloth. It is white and blue, and bears every 		
CF | evidence of having been part of an obligatory-service uniform. 		
CF | 		
CF | The monocle pings happily as we sight the shred with the crosshairs. 		
CF | 		
CF | > 		Lancelot says, "ouch ok"
Roger says (to floyd), "l" 		
CF ] Bus Station, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > L 		
CF | 		
CF | Bus Station 		
CF | A currently-desolate depot from which buses run seasonally to Maiana, 		
CF | the island's other major town. The old station building is a low, 		
CF | rectilinear edifice from the 60s, all pebbled concrete and sheet 		
CF | glass, but it's shut, leaving accessible only a series of empty bus 		
CF | bays and a wall-mounted schedule. The public convenience to the east 		
CF | is the only thing open, while the area to the northwest is open 		
CF | parkland. 		
CF | 		
CF | A dove flutters from one surface to another, occasionally stopping to 		
CF | stare at us. 		
CF | 		
CF | You have a fleeting thought of leaving your family for the last time. 		
CF | 		
CF | > 		Lancelot says, "I learn more words lol"
Roger says (to floyd), "give sop to dove" 		
CF ] Bus Station, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > GIVE SOP TO DOVE 		
CF | 		
CF | The dove blinks. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on dove" 		
CF ] Bus Station, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > PUT GEL ON DOVE 		
CF | 		
CF | We dip out pea-sized quantity of gel and rub it gently onto the dove. 		
CF | Alas, nothing happens. 		
CF | 		
CF | > 		Roger says, "nothing but gentle dove-rubbing"
Roger says (to floyd), "nw" 		
CF ] Abandoned Park, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Abandoned Park 		
CF | In contrast with the parks in the more savory parts of town, this is a 		
CF | bit of patchy grass where local dogs occasionally come out to do their 		
CF | business. A granite war memorial is fixed at the center, which is why 		
CF | tourist maps optimistically call the place Monument Green. But the 		
CF | memorial is only moderately monumental and the grass hardly green at 		
CF | all. 		
CF | 		
CF | We step on a twig before I back away again. 		
CF | 		
CF | It is a place that might have been developed long ago; only it is 		
CF | known that there are remains of Roman settlement here, and there is a 		
CF | risk that digging out the foundations would turn up some of those 		
CF | ruins, exposing a large number of Latin-language objects to the light 		
CF | of day. To prevent this catastrophe the whole area has been placed off 		
CF | limits to development. 		
CF | 		
CF | We can go southeast to Bus Station and west from here. 		
CF | 		
CF | > 		DavidW says, "oo, twig."
		DavidW says, "Make a wig!"
		Lancelot says, "sounds like a perfect disguise"
Roger says (to floyd), "take twig" 		
CF ] Abandoned Park, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > TAKE TWIG 		
CF | 		
CF | We take the twig. Nine or ten inches long, very thin and somewhat 		
CF | flexible. There are no leaves left on it. 		
CF | 		
CF | > 		
Roger says (to floyd), "wave twig" 		
CF ] Abandoned Park, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > WAVE TWIG 		
CF | 		
CF | We look ridiculous waving the twig. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove t from twig" 		
CF ] Abandoned Park, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > REMOVE T FROM TWIG 		
CF | 		
CF | You flick our thumb over the small knob: we now have a T-remover. 		
CF | 		
CF | With a distinct whiff of the faintest whiff of shampoo, the twig turns 		
CF | into a wig. A surprisingly realistic wig, cut to about the shoulder. 		
CF | It looks like our hair, but a good bit longer. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | wig is a faint, greenish image of a twig. 		
CF | 		
CF | > 		
Roger says (to floyd), "put paste on wig" 		
CF ] Abandoned Park, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > PUT PASTE ON WIG 		
CF | 		
CF | We smear some of the Origin Paste onto the wig. Nothing obvious 		
CF | happens, of course, but that is the whole point. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear wig" 		
CF ] Abandoned Park, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > WEAR WIG 		
CF | 		
CF | We really ought to change indoors where we are less likely to be seen. 		
CF | 		
CF | > 		
Roger says (to floyd), "x memorial" 		
CF ] Abandoned Park, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X MEMORIAL 		
CF | 		
CF | It's a curious thing: it stands taller than a person and yet seems 		
CF | almost embarrassed and self-effacing. The lettering is cut quite 		
CF | small, and the names thereon are tightly spaced. Since 1829 there have 		
CF | been only thirty-five officially sanctioned surnames on the island, 		
CF | which means that, for reasons of space, the names have been truncated 		
CF | to numbers, and the result is a list that looks almost like a table of 		
CF | Biblical quotations: John 31, Mark 12, Paul 29. 		
CF | 		
CF | The reason for all this compactness is that the memorial is dedicated 		
CF | to the dead of all wars. Deaths from the War of Secession and 		
CF | the Civil Dispute of Standardization, losses from islanders 		
CF | volunteering in the French Foreign Legion, and the hefty cost of World 		
CF | Wars I and II, all are crammed into the upper left corner, leaving 		
CF | room for a long and bloody future. 		
CF | 		
CF | On the war memorial is a poppy. 		
CF | 		
CF | The monocle pings happily as we sight the war memorial with the 		
CF | crosshairs. 		
CF | 		
CF | > 		DavidW says, "oy poppy"
Roger says (to floyd), "take poppy" 		
CF ] Abandoned Park, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > TAKE POPPY 		
CF | 		
CF | We pick up the poppy. Not a real, fresh poppy, but a construct of 		
CF | bright red fabric with a black heart. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove p from poppy" 		
CF ] Abandoned Park, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > REMOVE P FROM POPPY 		
CF | 		
CF | You flick our thumb over the small knob: we now have a P-remover. 		
CF | 		
CF | The device buzzes, puzzled. It is unable to create anything 		
CF | recognizable called "oy". 		
CF | 		
CF | > 		
Roger says (to floyd), "x poppy" 		
CF ] Abandoned Park, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X POPPY 		
CF | 		
CF | Not a real, fresh poppy, but a construct of bright red fabric with a 		
CF | black heart. 		
CF | 		
CF | The monocle pings happily as we sight the poppy with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear poppy" 		
CF ] Abandoned Park, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > WEAR POPPY 		
CF | 		
CF | The poppy isn't wearable. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Abandoned Park, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > L 		
CF | 		
CF | Abandoned Park 		
CF | In contrast with the parks in the more savory parts of town, this is a 		
CF | bit of patchy grass where local dogs occasionally come out to do their 		
CF | business. A granite war memorial is fixed at the center. 		
CF | 		
CF | We can go southeast to Bus Station and west from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "se" 		
CF ] Bus Station, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Bus Station 		
CF | A currently-desolate depot from which buses run seasonally to Maiana, 		
CF | the island's other major town. The old station building is a low, 		
CF | rectilinear edifice from the 60s, all pebbled concrete and sheet 		
CF | glass, but it's shut, leaving accessible only a series of empty bus 		
CF | bays and a wall-mounted schedule. The public convenience to the east 		
CF | is the only thing open, while the area to the northwest is open 		
CF | parkland. 		
CF | 		
CF | A dove flutters from one surface to another, occasionally stopping to 		
CF | stare at us. 		
CF | 		
CF | Something makes you think of leaving your family for the last time. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Public Convenience, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Public Convenience 		
CF | There are just the two toilet stalls and a couple of sinks, but the 		
CF | place has been kept up reasonably well, if one doesn't count the 		
CF | graffiti. 		
CF | 		
CF | A soap dispenser hangs beside the mirror. 		
CF | 		
CF | About knee-height in one of the stalls is a hole that runs right 		
CF | through the wall between the men's and women's restrooms. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear wig" 		
CF ] Public Convenience, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > WEAR WIG 		
CF | 		
CF | We settle the wig on our head and adjust our hair underneath. 		
CF | 		
CF | > 		
Roger says (to floyd), "look in mirror" 		
CF ] Public Convenience, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > LOOK IN MIRROR 		
CF | 		
CF | The wig and the monocle together suggest some sort of steampunk fancy 		
CF | dress party. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Bus Station, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Bus Station 		
CF | A currently-desolate depot from which buses run seasonally to Maiana, 		
CF | the island's other major town. The old station building is a low, 		
CF | rectilinear edifice from the 60s, all pebbled concrete and sheet 		
CF | glass, but it's shut, leaving accessible only a series of empty bus 		
CF | bays and a wall-mounted schedule. The public convenience to the east 		
CF | is the only thing open, while the area to the northwest is open 		
CF | parkland. 		
CF | 		
CF | A dove flutters from one surface to another, occasionally stopping to 		
CF | stare at us. 		
CF | 		
CF | You have a fleeting thought of leaving your family for the last time. 		
CF | 		
CF | > 		
Roger says (to floyd), "nw" 		
CF ] Abandoned Park, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Abandoned Park 		
CF | In contrast with the parks in the more savory parts of town, this is a 		
CF | bit of patchy grass where local dogs occasionally come out to do their 		
CF | business. A granite war memorial is fixed at the center. 		
CF | 		
CF | We can go southeast to Bus Station and west from here. 		
CF | 		
CF | > 		Lancelot says, "lol"
Roger says (to floyd), "w" 		
CF ] Tall Street, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tall Street 		
CF | Tall Street is very quiet. No celebrations have reached this far, and 		
CF | neither is there any business today; so it has an air of dull 		
CF | abandonment. At the east end the street bends to go around an old park 		
CF | rarely visited. 		
CF | 		
CF | Our car — a sub-sub-compact that looks like it might be outraced by a 		
CF | kid on a scooter — is parked nearby. 		
CF | 		
CF | To the south is the important blue Rotunda of the Bureau of 		
CF | Orthography. The street runs west to Roundabout towards the busy 		
CF | roundabout. 		
CF | 		
CF | > 		DavidW says, "I hope someone's mapping. I'm not."
		Roger says, "I'm not really either, but I'm trying to pay attention"
		Roger says, "WALK TO / DRIVE TO is bearing a lot of load"
Roger says (to floyd), "enter car" 		
CF ] Tall Street, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > ENTER CAR 		
CF | 		
CF | We get into the car. 		
CF | 		
CF | > 		
Roger says (to floyd), "x card" 		
CF ] Tall Street, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X CARD 		
CF | 		
CF | It's a card from Arbot Maps & Antiques: FINE GOODS BY APPOINTMENT 		
CF | ONLY. The time scribbled at the bottom is 9 AM this morning. Looks 		
CF | like Brock's handwriting. There's also a tiny heart drawn in the 		
CF | corner. 		
CF | 		
CF | The monocle pings happily as we sight the appointment card with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "drive to arbot" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > DRIVE TO ARBOT 		
CF | 		
CF | We drive as far as Long Street South. Then we pull easily into one of 		
CF | the available parking spots, since many people have now gone home. 		
CF | 		
CF | We show the appointment card, and are let in. 		
CF | 		
CF | Arbot Maps & Antiques 		
CF | There is a large collection of vintage and antique maps under glass — 		
CF | the island of Atlantis as a whole, street maps of here and of Maiana, 		
CF | navigation maps of the harbor, and then maps of more distant places as 		
CF | well. 		
CF | 		
CF | A stylish mannequin near the front sports a pair of Britishizing 		
CF | goggles. 		
CF | 		
CF | Overseeing all this is a woman named Kate. 		
CF | 		
CF | "Welcome to Arbot," says Kate. "Feel free to browse and ask me any 		
CF | questions you may have about the merchandise." 		
CF | 		
CF | We could ask whether she has seen Brock. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask kate about brock" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > ASK KATE ABOUT BROCK 		
CF | 		
CF | "Have you seen a man — maybe this morning — about this height, dark 		
CF | hair, very blue eyes, kind of cocky?" 		
CF | 		
CF | There's a light of recognition. "Yes, he was in. A friend of my boss. 		
CF | He visited the shop and sold us a map he happened to have with him. 		
CF | Then they left, together. I believe there was some discussion of 		
CF | seeing a demonstration." 		
CF | 		
CF | I'm inclined to ask which map was sold, ask what sort of 		
CF | demonstration, or ask whether Brock seemed upset. 		
CF | 		
CF | Something makes you think of how it started with Brock. 		
CF | 		
CF | > 		
Roger says (to floyd), "memories" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > MEMORIES 		
CF | 		
CF | Currently on your mind are making your lock, your crew's heroism, how 		
CF | it started with Brock, your crew's skill, leaving your family for the 		
CF | last time, your crew's attitude to Atlantis law, and past experience 		
CF | playing games. 		
CF | 		
CF | > 		
Roger says (to floyd), "remember brock" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > REMEMBER BROCK 		
CF | 		
CF | Brock's Stateroom 		
CF | It was early morning, almost a year ago now. A dim light came through 		
CF | the portholes. A four-thousand dollar mink blanket covered your hip. 		
CF | 		
CF | You sat up and started fishing around beside the bed, in the dove-grey 		
CF | shadows, for your bra. 		
CF | 		
CF | Brock put a hand on your thigh. It seems you woke him. 		
CF | 		
CF | "That wasn't your first time," he said. 		
CF | 		
CF | "No." You were still feeling for the underpants and the shirt, not 		
CF | looking at him. 		
CF | 		
CF | "Well. You're made of human after all." Brock stretched, grinned. 		
CF | "After breakfast I'll clear you some drawer space." 		
CF | 		
CF | "This was a one-night event," you said. "You're familiar with the 		
CF | concept." 		
CF | 		
CF | He got very still. Then he got out of bed. Without looking at you, he 		
CF | got his trunks out of his drawer. "I'm going for a swim." 		
CF | 		
CF | Then we're back in the present. 		
CF | 		
CF | > 		
Roger says (to floyd), "remember family" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > REMEMBER FAMILY 		
CF | 		
CF | Bus Stop 		
CF | Your suitcase was next to your leg. It was nearly three in the 		
CF | morning. There were thirty more minutes before the bus would take you 		
CF | to San Francisco. Your mother would have warned you not to be in a 		
CF | place like that alone so late at night, but it didn't feel, then, like 		
CF | anything that could happen to you would be worse than your mother's 		
CF | behavior and her anger. 		
CF | 		
CF | Then we're back in the present. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask kate about map" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > ASK KATE ABOUT MAP 		
CF | 		
CF | "He sold you a map? Which one was that?" 		
CF | 		
CF | "It's just here," Kate says, going over to the selection and pointing 		
CF | out a map purporting to depict Slangovia. "An unusual piece." 		
CF | 		
CF | She glances sideways at us. 		
CF | 		
CF | I'd like to ask what sort of demonstration or ask whether Brock 		
CF | seemed upset. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask kate about demonstration" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > ASK KATE ABOUT DEMONSTRATION 		
CF | 		
CF | "You mentioned that your boss and the other gentleman went to a 		
CF | demonstration. What kind of demonstration was it?" 		
CF | 		
CF | She smiles and shrugs. "Mr. Arbot used to work for the Bureau before 		
CF | he retired to sell antiques. He still has lots of connections. It 		
CF | could be anything." 		
CF | 		
CF | We want to ask whether Brock seemed upset. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask kate about brock" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > ASK KATE ABOUT BROCK 		
CF | 		
CF | "There's a chance my friend was in trouble. Did he seem to be in a 		
CF | hurry or concerned about anything?" 		
CF | 		
CF | "Not at all. He appeared eager to speak with Mr. Arbot, and they had 		
CF | plans together, but he didn't seem agitated. If anything, he seemed a 		
CF | little more worldly and collected than people in his line of work 		
CF | usually are." 		
CF | 		
CF | Cryptic. Perhaps he was posing as a researcher? But we can't very well 		
CF | ask, not if we're supposed to be a friend of his. 		
CF | 		
CF | The phone rings. 		
CF | 		
CF | Kate answers, briefly assures the person on the other end of the line 		
CF | that the shop is indeed open today, and hangs up. 		
CF | 		
CF | "If your friend is missing, you could report him to the Bureau, you 		
CF | know," she says. "I believe they keep close tabs on academic and 		
CF | research visitors. They may well know where he is." 		
CF | 		
CF | "Thank you," you say. "I don't think things are quite at that point." 		
CF | And they never will be, obviously. 		
CF | 		
CF | You are reminded of how it started with Brock. 		
CF | 		
CF | > 		DavidW asks, "x map?"
Roger says (to floyd), "x map" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X MAP 		
CF | 		
CF | It's a detailed street map pretending to correspond to some remote 		
CF | South African town called Slangovia. Cryptic icons dot the surface. 		
CF | There is a legend in the lower right corner that appears to be a 		
CF | separate piece glued on. 		
CF | 		
CF | The monocle pings happily as we sight the map of Slangovia with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x legend" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X LEGEND 		
CF | 		
CF | This legend tells of Iphis and Ianthe: Iphis, a girl raised in 		
CF | disguise as a boy, falls in love with her playmate Ianthe. She prays 		
CF | to the goddess Isis, who takes pity and transforms Iphis into a man, 		
CF | able to marry Ianthe after all. 		
CF | 		
CF | It bears no obvious relation to the map of Slangovia. 		
CF | 		
CF | > 		
Roger says (to floyd), "buy map" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > BUY MAP 		
CF | 		
CF | (from Kate) 		
CF | "I'll take the Slangovia map," we say. "It's not every day you see 		
CF | something like this." 		
CF | 		
CF | "Very good," she says. "Too bad he didn't think to offer it to you 		
CF | directly! But just as well for us, I suppose." 		
CF | 		
CF | I take this to mean that Arbot is getting a big commission on the 		
CF | sale. 		
CF | 		
CF | Kate removes the map from its case and packs it up carefully for us. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > L 		
CF | 		
CF | Arbot Maps & Antiques 		
CF | There is a large collection of vintage and antique maps under glass — 		
CF | the island of Atlantis as a whole, street maps of here and of Maiana, 		
CF | navigation maps of the harbor, and then maps of more distant places as 		
CF | well. 		
CF | 		
CF | A stylish mannequin near the front sports a pair of Britishizing 		
CF | goggles. 		
CF | 		
CF | Overseeing all this is a woman named Kate. 		
CF | 		
CF | > 		
Roger says (to floyd), "x mannequin" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X MANNEQUIN 		
CF | 		
CF | A head and torso only, and abstractly rendered. The vaguely masculine 		
CF | shape is covered in coarse white linen. 		
CF | 		
CF | On the mannequin is a pair of Britishizing goggles. 		
CF | 		
CF | The monocle pings happily as we sight the mannequin with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x goggles" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X GOGGLES 		
CF | 		
CF | An experimental prototype that (from the perspective of the viewer 		
CF | only) adds -u- into words ending in -or, and reverses -er into -re 		
CF | wherever possible. Subjects wearing the Britishizing goggles generally 		
CF | began to develop implausible accents and to have better than usual 		
CF | success wooing American tourists. Otherwise, the goggles are not much 		
CF | use: like my monocle, they don't affect the actual form of an object 		
CF | in any way. 		
CF | 		
CF | The surplus stock were mostly given away as rewards to supporters of 		
CF | public television, and the Bureau discouraged even recreational use in 		
CF | the 1980s as they began to make progress towards greater linguistic 		
CF | purity. 		
CF | 		
CF | The monocle pings happily as we sight the Britishizing goggles with 		
CF | the crosshairs. 		
CF | 		
CF | > 		Lancelot says, "oh wow"
		Lancelot says, "this is getting even more complex"
Roger says (to floyd), "ask kate about goggles" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > ASK KATE ABOUT GOGGLES 		
CF | 		
CF | What would you like to discuss: 1) whether the Britishizing 		
CF | goggles seem interesting or 2) buy the Britishizing goggles? 		
CF | 		
CF | > 		
Roger says (to floyd), "1" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > 1 		
CF | 		
CF | "What do you think of this?" we ask, pointing to the Britishizing 		
CF | goggles. 		
CF | 		
CF | "I thought those had gone out of style." 		
CF | 		
CF | > 		DavidW says, "oh, you haven't seen the half of how complex this gets."
Roger says (to floyd), "2" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > 2 		
CF | 		
CF | "I'm interested in these Britishizing goggles," we say. 		
CF | 		
CF | "An excellent choice," Kate assures us. "They're the real thing, 		
CF | vintage made, not the plastic knock-offs that were all the rage in the 		
CF | 80s. Leather straps, brass fittings, top-grade lenses." 		
CF | 		
CF | A large number of bills later and we're the proud owner of the 		
CF | goggles. Kate removes the goggles from the mannequin and fits them to 		
CF | our face. 		
CF | 		
CF | > 		
Roger says (to floyd), "x goggles" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X GOGGLES 		
CF | 		
CF | An experimental prototype that (from the perspective of the viewer 		
CF | only) adds -u- into words ending in -or, and reverses -er into -re 		
CF | wherever possible. Subjects wearing the Britishising goggles generally 		
CF | began to develop implausible accents and to have better than usual 		
CF | success wooing American tourists. Otherwise, the goggles are not much 		
CF | use: like my monocle, they don't affect the actual form of an object 		
CF | in any way. 		
CF | 		
CF | The surplus stock were mostly given away as rewards to supporters of 		
CF | public television, and the Bureau discouraged even recreational use in 		
CF | the 1980s as they began to make progress towards greater linguistic 		
CF | purity. 		
CF | 		
CF | > 		
Roger says (to floyd), "i" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your P-remover, a backpack, 		
CF | a flash drive, a monocle, a roll, some Origin Paste, a pan (really the 		
CF | smuggled plans in disguise), and a tub of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an army, an as, some asparagus, a band, 		
CF | a pair of Britishising goggles, a cate, a clock, Guidebook to 		
CF | Anglophone Atlantis, a heel, a leaflet, a letter, a lime, a map 		
CF | of Slangovia, a member, a pear, a pill, a poppy, a shred, a sop, a 		
CF | swatch, a tome, some trash, a wig, and a yam. 		
CF | 		
CF | > 		
Roger says (to floyd), "x map" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X MAP 		
CF | 		
CF | It's a detailed street map pretending to correspond to some remote 		
CF | South African town called Slangovia. Cryptic icons dot the surface. 		
CF | There is a legend in the lower right corner that appears to be a 		
CF | separate piece glued on. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on map" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > PUT GEL ON MAP 		
CF | 		
CF | We dip out pea-sized quantity of gel and rub it gently onto the map of 		
CF | Slangovia. Alas, nothing happens. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on legend" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > PUT GEL ON LEGEND 		
CF | 		
CF | We dip out pea-sized quantity of gel and rub it gently onto the 		
CF | legend. Alas, nothing happens. 		
CF | 		
CF | > 		DavidW says, "I'm guessing that the LEGEND has to be altered somehow."
Roger says (to floyd), "remove legend" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > REMOVE LEGEND 		
CF | 		
CF | (first taking the legend) 		
CF | That seems to be a part of the map of Slangovia. 		
CF | 		
CF | > 		
Roger says (to floyd), "peel legend" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > PEEL LEGEND 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		Lancelot says, "can we add an a"
		Lancelot says, "oh nvm"
Roger says (to floyd), "remove p from map" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > REMOVE P FROM MAP 		
CF | 		
CF | You flick our thumb over the small knob: we now have a P-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "ma of 		
CF | slangovia": evidently "Slangovia" is too tightly bound to its 		
CF | modifiers and can't be manipulated separately. 		
CF | 		
CF | > 		DavidW says, "You have no insertion tools yet."
Roger says (to floyd), "goals" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > GOALS 		
CF | 		
CF | Here's what we think we need to do: 		
CF | Homonym-paddle the legend into the other kind of legend 		
CF | 		
CF | > 		Lancelot says, "ah a new goal"
		DavidW says, "oh right, the paddle."
Roger says (to floyd), "look up paddle in guide" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > LOOK UP PADDLE IN GUIDE 		
CF | 		
CF | We take Guidebook to Anglophone Atlantis. 		
CF | 		
CF | We flip through Guidebook to Anglophone Atlantis, but find no 		
CF | reference to paddle. 		
CF | 		
CF | > 		
Roger says (to floyd), "memories" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > MEMORIES 		
CF | 		
CF | Currently on your mind are making your lock, your crew's heroism, how 		
CF | it started with Brock, your crew's skill, leaving your family for the 		
CF | last time, your crew's attitude to Atlantis law, and past experience 		
CF | playing games. 		
CF | 		
CF | > 		DavidW says, "I remember that now. It turns a screwdriver into a screwdriver."
Roger says (to floyd), "out" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > OUT 		
CF | 		
CF | But we aren't in anything at the moment. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Arbot Maps & Antiques, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go east from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Long Street South, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Long Street South 		
CF | Long Street is lined on each side with a double-row of tall, anaemic 		
CF | palm trees that bend towards one another many feet overhead. We are 		
CF | now in the southern part of this long corridor, between the Canadian 		
CF | Embassy and Arbot Maps & Antiques. 		
CF | 		
CF | Our car — which might better be described as a covered bicycle — is 		
CF | parked nearby. 		
CF | 		
CF | Someone has left a shopping bag at the roadside — maybe by accident 		
CF | when loading up a car, maybe because they mean to come back for it. In 		
CF | the shopping bag are a ball and a jigsaw. 		
CF | 		
CF | We can go north, south, and west to Arbot Maps & Antiques from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "take bag" 		
CF ] Long Street South, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > TAKE BAG 		
CF | 		
CF | We take the shopping bag. The logo on the outside is from Landison's, 		
CF | a popular toy store on the island. It's probably closed today, so this 		
CF | would have been bought earlier — possibly even as a present for 		
CF | Serial 		
CF | Comma Day. 		
CF | 		
CF | > 		
Roger says (to floyd), "x bag" 		
CF ] Long Street South, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X BAG 		
CF | 		
CF | The logo on the outside is from Landison's, a popular toy store on the 		
CF | island. It's probably closed today, so this would have been bought 		
CF | earlier — possibly even as a present for Serial Comma Day. 		
CF | 		
CF | In the shopping bag are a ball and a jigsaw. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear monocle" 		
CF ] Long Street South, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > WEAR MONOCLE 		
CF | 		
CF | We gently remove the Britishizing goggles. 		
CF | 		
CF | Everything turns computer-monitor green when viewed through our right 		
CF | eye. And staring fixedly at anything will turn up its authenticity 		
CF | status. 		
CF | 		
CF | > 		
Roger says (to floyd), "x bag" 		
CF ] Long Street South, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X BAG 		
CF | 		
CF | The logo on the outside is from Landison's, a popular toy store on the 		
CF | island. It's probably closed today, so this would have been bought 		
CF | earlier — possibly even as a present for Serial Comma Day. 		
CF | 		
CF | In the shopping bag are a ball and a jigsaw. 		
CF | 		
CF | The monocle pings happily as we sight the shopping bag with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x ball" 		
CF ] Long Street South, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X BALL 		
CF | 		
CF | Made of blue and white rubber, and decorated all over with a pattern 		
CF | of random letters in different sportive fonts. 		
CF | 		
CF | The monocle pings happily as we sight the ball with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x jigsaw" 		
CF ] Long Street South, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X JIGSAW 		
CF | 		
CF | The boxed puzzle displays an execution scene, with several pro-British 		
CF | traitors from the 1820s being lined up before the depluralization 		
CF | cannon. It was thought a considerable punishment to be forced to share 		
CF | a body and consciousness with others. 		
CF | 		
CF | The monocle pings happily as we sight the jigsaw with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove b from ball" 		
CF ] Long Street South, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > REMOVE B FROM BALL 		
CF | 		
CF | You flick our thumb over the small knob: we now have a B-remover. 		
CF | 		
CF | The ball flickers and there is a brief image of an all in its place — 		
CF | the concept strangely embodied in a physical form — before the power 		
CF | gives out. I guess your device there just isn't tuned to reify 		
CF | abstracts. 		
CF | 		
CF | > 		DavidW says, "hm. Both ball and jigsaw have homonyms."
Roger says (to floyd), "ecits" 		
CF ] Long Street South, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > ECITS 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Long Street South, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go north, south, and west to Arbot Maps & Antiques from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter embassy" 		
CF ] Long Street South, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > ENTER EMBASSY 		
CF | 		
CF | The Canadian Embassy is not open on the holiday. We can go north, 		
CF | south, and west to Arbot Maps & Antiques from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Long Street North, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > N 		
CF | 		
CF | We get into the car. 		
CF | 		
CF | We switch the ignition on. 		
CF | 		
CF | We close the car door. 		
CF | 		
CF | Long Street North (jammed into the car) 		
CF | We are jammed into the car with our knees almost at our chin, looking 		
CF | out through the bulbous little windshield. The motor is growling like 		
CF | a housecat with pneumonia. 		
CF | 		
CF | Long Street is lined on each side with a double-row of tall, anemic 		
CF | palm trees that bend towards one another many feet overhead. This 		
CF | corridor continues some considerable distance south. 		
CF | 		
CF | On the west side of the street is the several-story front of the Fleur 		
CF | d'Or hotel. 		
CF | 		
CF | We can go north to Roundabout, south to Long Street South, and west 		
CF | from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "exit" 		
CF ] Long Street North, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > EXIT 		
CF | 		
CF | We open the door of the car. 		
CF | 		
CF | We switch the ignition off. 		
CF | 		
CF | We climb out of the car. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Fleur d'Or Lobby, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Fleur d'Or Lobby 		
CF | The Fleur d'Or is a high-end hotel that serves businessmen and luxury 		
CF | tourists interested in the linguistic mechanisms of the island. As a 		
CF | result, it has all kinds of paid exemptions, including an exemption 		
CF | allowing it to operate under a foreign name. 		
CF | 		
CF | The spotlights in the ceiling light the floor in distinct pools of 		
CF | Bureau blue, and a sheet of frosted glass etched with random letters 		
CF | separates the lobby from the drinks club to the west. 		
CF | 		
CF | There is no one at the glossy piano in the corner. 		
CF | 		
CF | On the piano bench is a piece. 		
CF | 		
CF | > 		DavidW says, "wow. French."
Roger says (to floyd), "x piano" 		
CF ] Fleur d'Or Lobby, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X PIANO 		
CF | 		
CF | A glossy grand, probably worthy of better than bar music. 		
CF | 		
CF | The monocle pings happily as we sight the piano with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove g from piano" 		
CF ] Fleur d'Or Lobby, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > REMOVE G FROM PIANO 		
CF | 		
CF | You flick our thumb over the small knob: we now have a G-remover. 		
CF | 		
CF | The letter-remover finds no g in the piano. 		
CF | 		
CF | > 		DavidW says, "probably want a PIECE of that action."
Roger says (to floyd), "x bench" 		
CF ] Fleur d'Or Lobby, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X BENCH 		
CF | 		
CF | Lightly padded and made of the same wood as the piano itself. 		
CF | 		
CF | On the piano bench is a piece. 		
CF | 		
CF | The monocle pings happily as we sight the piano bench with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x piece" 		
CF ] Fleur d'Or Lobby, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X PIECE 		
CF | 		
CF | It looks like a setting of "The Grammatical Number of Our Enemy (Is 		
CF | Singular)," a popular music-hall piece of the 1890s that still gets 		
CF | trotted out now and then. There are rousing choruses where the 		
CF | audience can join in to represent the enemy sailors just prior to 		
CF | their encounter with the depluralizing cannon. 		
CF | 		
CF | The monocle pings happily as we sight the piece with the crosshairs. 		
CF | 		
CF | > 		Lancelot says, "my go"
		Roger says, "sure jump in if you like"
		Lancelot says, "no sorry wanted to say my gosh so many things"
		Roger says, "oh okay"
		Lancelot says, "your English is way better than mine"
		DavidW says, "I don't really want to drive. I'd ruin this."
		Roger says, "barely"
Roger says (to floyd), "play piano" 		
CF ] Fleur d'Or Lobby, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > PLAY PIANO 		
CF | 		
CF | We take our seat at the piano. 		
CF | 		
CF | We pick out some vaguely remembered commercial jingles from your 		
CF | childhood. 		
CF | 		
CF | > 		
Roger says (to floyd), "play piece" 		
CF ] Fleur d'Or Lobby, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > PLAY PIECE 		
CF | 		
CF | It takes several awkward goes, but we manage at last to pick out the 		
CF | tune. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove e from piece" 		
CF ] Fleur d'Or Lobby, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > REMOVE E FROM PIECE 		
CF | 		
CF | You flick our thumb over the small knob: we now have an E-remover. 		
CF | 		
CF | There is a flash of psychedelic colors, and the piece turns into a 		
CF | pic. It's a snapshot of a happy family visiting Typo Land Funfair, the 		
CF | closest thing Anglophone Atlantis has to an amusement park. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | pic is a faint, greenish image of a piece. 		
CF | 		
CF | > 		
Roger says (to floyd), "look in bench" 		
CF ] Fleur d'Or Lobby, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > LOOK IN BENCH 		
CF | 		
CF | On the piano bench is a pic. 		
CF | 		
CF | > 		
Roger says (to floyd), "take pic" 		
CF ] Fleur d'Or Lobby, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > TAKE PIC 		
CF | 		
CF | We take the pic. 		
CF | 		
CF | > 		
Roger says (to floyd), "open bench" 		
CF ] Fleur d'Or Lobby, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > OPEN BENCH 		
CF | 		
CF | That's not something we can open. 		
CF | 		
CF | > 		
Roger says (to floyd), "open piano" 		
CF ] Fleur d'Or Lobby, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > OPEN PIANO 		
CF | 		
CF | That's not something we can open. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Fleur d'Or Lobby, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > L 		
CF | 		
CF | Fleur d'Or Lobby (in the piano) 		
CF | The spotlights in the ceiling light the floor in distinct pools of 		
CF | Bureau blue, and a sheet of frosted glass etched with random letters 		
CF | separates the lobby from the drinks club to the west. 		
CF | 		
CF | You have a fleeting thought of your crew's skill. 		
CF | 		
CF | > 		DavidW says, "Often pianos and piano benches have secrets inside them, but not this time."
		Roger says, "oh no I'm in the piano"
		Lancelot asks, "memories?"
Roger says (to floyd), "memories" 		
CF ] Fleur d'Or Lobby, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > MEMORIES 		
CF | 		
CF | Currently on your mind are making your lock, your crew's heroism, how 		
CF | it started with Brock, your crew's skill, leaving your family for the 		
CF | last time, your crew's attitude to Atlantis law, and past experience 		
CF | playing games. 		
CF | 		
CF | > 		
Roger says (to floyd), "remember skill" 		
CF ] Fleur d'Or Lobby, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > REMEMBER SKILL 		
CF | 		
CF | A Room in a Villa 		
CF | The bed was draped with sheer salmon-colored fabric. The bedroom 		
CF | opened without doors straight onto the bathroom with a full view of 		
CF | the spotlit bathtub. The toilet was hidden by a frosted glass panel 		
CF | etched with leaping fish. It was the swankest place you'd ever seen, 		
CF | and it made you uncomfortable. 		
CF | 		
CF | "Belongs to a seafood magnate," your crew-mate Brock was explaining. 		
CF | He was in the middle of setting up a directional mike pointed out the 		
CF | window. The head of R&D at Sibilant Solutions lived right across the 		
CF | way. What you learned from his pillow-talk was enough to recover three 		
CF | missing marquesses. 		
CF | 		
CF | Then we're back in the present. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > W 		
CF | 		
CF | We get off the piano bench. 		
CF | 		
CF | Fleur d'Or Lobby 		
CF | The spotlights in the ceiling light the floor in distinct pools of 		
CF | Bureau blue, and a sheet of frosted glass etched with random letters 		
CF | separates the lobby from the drinks club to the west. 		
CF | 		
CF | There is no one at the glossy piano in the corner. 		
CF | 		
CF | Fleur d'Or Drinks Club 		
CF | The back wall is dramatically decorated with bottled liquors of all 		
CF | sorts, from gin to cachaça; there's a giant bottle of Campari, taller 		
CF | than your average three-year-old, with a red ribbon around its neck. 		
CF | 		
CF | What makes this place technically a drinks club rather than a bar is 		
CF | its license to serve letter-manufactured food and drink. A toolkit on 		
CF | the bar contains some screwdrivers, some gimlets, and some rusty 		
CF | nails, ready to be transformed into their respective cocktails. 		
CF | 		
CF | The bartender is in the middle of showing her homonym paddle to a 		
CF | patron holding a gin and tonic. The other patrons are scattered around 		
CF | the room at small tables, drinking or talking among themselves. 		
CF | 		
CF | She acknowledges us with a nod as we stroll up to the bar and get 		
CF | close enough to hear their conversation. "It was originally produced 		
CF | as a toy, but it's actually a bit dangerous," the bartender is saying. 		
CF | 		
CF | "Dangerous? How so?" asks the patron. 		
CF | 		
CF | "Various ways," she says. "Suppose I hit a small object that has a big 		
CF | homonym, like say a plane. You know, the carpentry kind. Suddenly I've 		
CF | got an airplane-style plane on top of me." 		
CF | 		
CF | > 		DavidW says, "ah. here's where the paddle is."
Roger says (to floyd), "ask bartended about paddle" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > ASK BARTENDED ABOUT PADDLE 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask bartender about paddle" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > ASK BARTENDER ABOUT PADDLE 		
CF | 		
CF | "Tell me about that paddle," we say. 		
CF | 		
CF | "This item," says the bartender, flourishing it for you to see, "is a 		
CF | genuine licensed homonym paddle. Changes one item into another item as 		
CF | long as the two have identical names." 		
CF | 		
CF | > 		
Roger says (to floyd), "ask bartender about paddle" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > ASK BARTENDER ABOUT PADDLE 		
CF | 		
CF | "Tell me about that paddle," we say. 		
CF | 		
CF | The bartender explains again the concept of a homonym paddle that is 		
CF | able to convert an item into another item of the same name. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask bartender for paddle" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > ASK BARTENDER FOR PADDLE 		
CF | 		
CF | You must supply a noun. 		
CF | 		
CF | "What if you hit something that doesn't mean anything else?" the 		
CF | patron asks. "Like a chicken?" 		
CF | 		
CF | "Nothing," she says. "That's safe." As though to demonstrate, she 		
CF | smacks the paddle against her left buttock. "See? I don't get changed 		
CF | into a different bartender. Want to try?" 		
CF | 		
CF | She holds up the paddle as though she's going to tap him with it. 		
CF | 		
CF | "Uh... my name is Mark," he says. 		
CF | 		
CF | "Maybe not, then!" she says, laughing brightly. 		
CF | 		
CF | > 		Lancelot says, "hmm can we ask for it"
Roger says (to floyd), "take paddle" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > TAKE PADDLE 		
CF | 		
CF | I don't dare invade the personal space of the bartender. 		
CF | 		
CF | "That was a little dangerous, wasn't it?" Mark asks. "If you had 		
CF | tapped me with that thing, wouldn't I be a giant X on the carpet now?" 		
CF | 		
CF | "Not for long," the bartender says. "I do have some restoration gel 		
CF | for emergencies. Or I could just hit you again with the paddle. But 		
CF | there would be an incident report and I could lose my license. So, 		
CF | yeah, better not." 		
CF | 		
CF | > 		
Roger says (to floyd), "x screwdrivers" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X SCREWDRIVERS 		
CF | 		
CF | The screwdriver is flat-headed, with a red plastic handle and a sturdy 		
CF | shaft. 		
CF | 		
CF | The monocle pings happily as we sight the screwdriver with the 		
CF | crosshairs. 		
CF | 		
CF | > 		DavidW says, "You might show the jigsaw or legend or ball to her. She might paddle for us."
Roger says (to floyd), "x gimlets" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 1 Score: 41 		
CF | > 		
CF | > X GIMLETS 		
CF | 		
CF | A gimlet is a hand-tool for drilling holes, like an auger but smaller. 		
CF | It is for piercing things and boring into them, anyway, which is 		
CF | presumably where the phrase "gimlet-eyed" comes from. These are 		
CF | arranged into an attractive bouquet-shape. 		
CF | 		
CF | The monocle pings happily as we sight the gimlets with the crosshairs. 		
CF | 		
CF | > 		DavidW says, "She will definitely paddle a screwdriver."
		Lancelot asks, "can we give items so bartender can paddle it?"
Roger says (to floyd), "show legend to bartender" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 1 Score: 42 		
CF | > 		
CF | > SHOW LEGEND TO BARTENDER 		
CF | 		
CF | We draw the bartender's attention to the legend. 		
CF | 		
CF | "This?" she says, looking a little surprised. "You want it converted?" 		
CF | 		
CF | "Why not?" 		
CF | 		
CF | "No reason," she says. "Just I did the same item a few hours ago for a 		
CF | gentleman. Really hot, with these amazing eyes-" 		
CF | 		
CF | "Whatever," you say, before she can get any more excited about Brock. 		
CF | 		
CF | She smirks. Then she taps the legend with her paddle and it transforms 		
CF | into a proper map legend. 		
CF | 		
CF | Mark looks thoughtfully into his gin and tonic. "I hear that sometimes 		
CF | the Bureau turns people into inanimate objects as a criminal sentence. 		
CF | Is that true?" 		
CF | 		
CF | For the first time, the bartender looks uncomfortable. "I just pour 		
CF | the drinks," she says. "Hey, you're almost out there! Let me give you 		
CF | a refill." And she busies herself getting down the Bombay Sapphire and 		
CF | refilling his drink. 		
CF | 		
CF | "You ever tempted to paddle the Sapphire?" Mark asks. "Should be worth 		
CF | a lot." 		
CF | 		
CF | "Alas, jewelers tend to check for authenticity around here," she 		
CF | replies. 		
CF | 		
CF | [Your score has gone up by one point and is now forty-two.] 		
CF | 		
CF | > 		Roger says, "quite helpful"
Roger says (to floyd), "x legend" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > X LEGEND 		
CF | 		
CF | This legend has been edited from its original form, replacing the 		
CF | words like HOSPITAL and RESTROOM with other, hand-written labels: 		
CF | INVITE, GOT, 11, OUT, T-INSERTER, etc. By arranging the words of the 		
CF | legend in the order in which the icons appear along the main street, 		
CF | we arrive at GOT INVITE T-INSERTER DEMONSTRATION. OUT 11 AM. 		
CF | 		
CF | Of course, it's already long past 11 AM, so Brock's plan clearly went 		
CF | wrong. If we're going to go after him, we'll have to go to the 		
CF | T-inserter demonstration ourselves. The catch is that, as dangerous 		
CF | new technology, it's held inside the Bureau and requires a special 		
CF | invitation to enter. 		
CF | 		
CF | I think I know where we can get one, though. My advisor Professor 		
CF | Waterstone — that's the person overseeing my graduate research — 		
CF | was 		
CF | also invited to this demonstration. We might be able to get his. 		
CF | 		
CF | > 		Lancelot says, "ah hint"
Roger says (to floyd), "goals" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > GOALS 		
CF | 		
CF | Here's what we think we need to do: 		
CF | Speak to Professor Waterstone and get his invitation to see the 		
CF | T-inserter 		
CF | Gain entrance to the Bureau 		
CF | Find Brock 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Fleur d'Or Lobby, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Fleur d'Or Lobby 		
CF | The spotlights in the ceiling light the floor in distinct pools of 		
CF | Bureau blue, and a sheet of frosted glass etched with random letters 		
CF | separates the lobby from the drinks club to the west. 		
CF | 		
CF | There is no one at the glossy piano in the corner. 		
CF | 		
CF | [Your score has gone up by three points and is now 		
CF | forty-five.] 		
CF | 		
CF | Something makes you think of your crew's skill. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Long Street North, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Long Street North 		
CF | Long Street is lined on each side with a double-row of tall, anemic 		
CF | palm trees that bend towards one another many feet overhead. This 		
CF | corridor continues some considerable distance south. 		
CF | 		
CF | Our car — a sub-sub-compact that looks like it might be outraced by a 		
CF | kid on a scooter — is parked nearby. 		
CF | 		
CF | On the west side of the street is the several-story front of the Fleur 		
CF | d'Or hotel. 		
CF | 		
CF | We can go north to Roundabout, south to Long Street South, and west to 		
CF | Fleur d'Or Lobby from here. 		
CF | 		
CF | > 		DavidW says, "aw."
Roger says (to floyd), "n" 		
CF ] Roundabout, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > N 		
CF | 		
CF | We get into the car. 		
CF | 		
CF | We switch the ignition on. 		
CF | 		
CF | We close the car door. 		
CF | 		
CF | Roundabout (jammed into the car) 		
CF | We are jammed into the car with our knees almost at our chin, looking 		
CF | out through the bulbous little windshield. The motor is growling like 		
CF | a housecat with pneumonia. 		
CF | 		
CF | The traffic flows in a tight circle around a statue which we know all 		
CF | too well. 		
CF | 		
CF | Confusing signs point in various directions: northeast to Deep Street, 		
CF | northwest to High Street, south to Long Street, east to Tall Street. 		
CF | 		
CF | > 		
Roger says (to floyd), "ne" 		
CF ] Deep Street, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Deep Street (jammed into the car) 		
CF | We are jammed into the car with our knees almost at our chin, looking 		
CF | out through the bulbous little windshield. The motor is growling like 		
CF | a housecat with pneumonia. 		
CF | 		
CF | This road descends steeply from southwest to northwest, passing 		
CF | between white concrete buildings to provide access to the marina — 		
CF | the 		
CF | Fish Market, the Docks, and a bar or two. The street is in deep 		
CF | shadow, protected from sunlight from almost any angle by its 		
CF | narrowness and by the height of the walls. 		
CF | 		
CF | The Aquarium Bookstore is to the east. There's a closed sign in the 		
CF | window and a forbidding atmosphere. 		
CF | 		
CF | We can go northwest to Fish Market, southwest to Roundabout, east to 		
CF | Aquarium Bookstore, and west to Outdoor Café from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "drive to high street" 		
CF ] High Street, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > DRIVE TO HIGH STREET 		
CF | 		
CF | We have a brief drive — only almost dying at the roundabout 		
CF | when you didn't yield at the right moment —. 		
CF | 		
CF | High Street (jammed into the car) 		
CF | We are jammed into the car with our knees almost at our chin, looking 		
CF | out through the bulbous little windshield. The motor is growling like 		
CF | a housecat with pneumonia. 		
CF | 		
CF | We are surrounded by tail-lights and impatient men swearing. 		
CF | 		
CF | A garage has sprung into being between two high-end boutiques. The 		
CF | garage contains a mechanic. 		
CF | 		
CF | To the west, the street turns into a monumental staircase leading to 		
CF | the old fortified area; a cross street heads southeast towards the 		
CF | main roundabout. 		
CF | 		
CF | The mechanic nods at us. 		
CF | 		
CF | > 		
Roger says (to floyd), "drive to tall street" 		
CF ] Tall Street, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > DRIVE TO TALL STREET 		
CF | 		
CF | We drive. 		
CF | 		
CF | Tall Street (jammed into the car) 		
CF | We are jammed into the car with our knees almost at our chin, looking 		
CF | out through the bulbous little windshield. The motor is growling like 		
CF | a housecat with pneumonia. 		
CF | 		
CF | Tall Street is very quiet. No celebrations have reached this far, and 		
CF | neither is there any business today; so it has an air of dull 		
CF | abandonment. At the east end the street bends to go around an old park 		
CF | rarely visited. 		
CF | 		
CF | To the south is the important blue Rotunda of the Bureau of 		
CF | Orthography. The street runs west to Roundabout towards the busy 		
CF | roundabout. 		
CF | 		
CF | > 		
Roger says (to floyd), "out" 		
CF ] Tall Street, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > OUT 		
CF | 		
CF | We open the door of the car. 		
CF | 		
CF | We switch the ignition off. 		
CF | 		
CF | We climb out of the car. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Abandoned Park, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Abandoned Park 		
CF | In contrast with the parks in the more savory parts of town, this is a 		
CF | bit of patchy grass where local dogs occasionally come out to do their 		
CF | business. A granite war memorial is fixed at the center. 		
CF | 		
CF | We can go southeast to Bus Station and west to Tall Street from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Tall Street, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tall Street 		
CF | Tall Street is very quiet. No celebrations have reached this far, and 		
CF | neither is there any business today; so it has an air of dull 		
CF | abandonment. At the east end the street bends to go around an old park 		
CF | rarely visited. 		
CF | 		
CF | Our car — which might better be described as a covered bicycle — is 		
CF | parked nearby. 		
CF | 		
CF | To the south is the important blue Rotunda of the Bureau of 		
CF | Orthography. The street runs west to Roundabout towards the busy 		
CF | roundabout. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Roundabout, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > W 		
CF | 		
CF | We get into the car. 		
CF | 		
CF | We switch the ignition on. 		
CF | 		
CF | We close the car door. 		
CF | 		
CF | Roundabout (jammed into the car) 		
CF | We are jammed into the car with our knees almost at our chin, looking 		
CF | out through the bulbous little windshield. The motor is growling like 		
CF | a housecat with pneumonia. 		
CF | 		
CF | The traffic flows in a tight circle around a statue which we know all 		
CF | too well. 		
CF | 		
CF | Confusing signs point in various directions: northeast to Deep Street, 		
CF | northwest to High Street, south to Long Street, east to Tall Street. 		
CF | 		
CF | They're honking at us for a reason, you know. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Tall Street, late afternoon Goals: 3 Score: 45 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Tall Street 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Tall Street, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > L 		
CF | 		
CF | Tall Street 		
CF | Tall Street is very quiet. No celebrations have reached this far, and 		
CF | neither is there any business today; so it has an air of dull 		
CF | abandonment. At the east end the street bends to go around an old park 		
CF | rarely visited. 		
CF | 		
CF | Our car — a sub-sub-compact that looks like it might be outraced by a 		
CF | kid on a scooter — is parked nearby. 		
CF | 		
CF | To the south is the important blue Rotunda of the Bureau of 		
CF | Orthography. The street runs west to Roundabout towards the busy 		
CF | roundabout. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Rotunda, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Rotunda 		
CF | Echoing space, marble floor, eye-like skylight many meters above us: 		
CF | so far, the Rotunda might belong to any 19th-century government bureau 		
CF | of means and self-importance. 		
CF | 		
CF | What sets this one apart is the lettering, each sigil no bigger than a 		
CF | flea, carved over every inch of the walls. Inscribed here is, in fact, 		
CF | the entire text of A New Orthodox Orthography, which means 		
CF | that if we had a great deal of patience and many rolls of butcher 		
CF | paper, we could take rubbings and wind up with our very own volume. 		
CF | 		
CF | We don't, of course. There are better things to do. More important 		
CF | places to go. The administrative part of the bureau is away to the 		
CF | south, and there is an exhibit of letter tools to the east, which is 		
CF | open to the public. 		
CF | 		
CF | Near the street entrance is a sizable informational bulletin-board 		
CF | advertising the services of the Bureau; and next to this, pushed back 		
CF | to be out of the way, is a bin. The bin contains a shuttle. 		
CF | 		
CF | > 		DavidW says, "hee hee shuttle"
		Lancelot asks, "better not paddle a shuttle? what we would get? a space shuttle?"
		Roger says, "perhaps"
		DavidW says, "well, something like that yeah"
Roger says (to floyd), "x bin" 		
CF ] Rotunda, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > X BIN 		
CF | 		
CF | BUREAU PARKING, reads the bin, in thick black marker. DO NOT TAKE 		
CF | UNLESS AUTHORIZED. 		
CF | 		
CF | In the bin is a shuttle. 		
CF | 		
CF | The monocle pings happily as we sight the bin with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x shuttle" 		
CF ] Rotunda, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > X SHUTTLE 		
CF | 		
CF | It's a wooden device that holds a quantity of yarn, allowing the user 		
CF | more easily to pass the thread back and forth while weaving. 		
CF | 		
CF | It is also a bit of a snarky joke on the Bureau's part. Atlantean land 		
CF | prices being what they are, the Bureau prefers not to have to build a 		
CF | parking garage. Instead they have shuttles that an All-Purpose Officer 		
CF | with a homonym paddle can easily convert into a full-sized vehicle for 		
CF | use, and back again for easy storage. 		
CF | 		
CF | The shuttles in their untransformed state are no earthly use to anyone 		
CF | else, of course, which is why they can be left around unsupervised. 		
CF | 		
CF | The monocle pings happily as we sight the shuttle with the crosshairs. 		
CF | 		
CF | > 		DavidW says, "You'll notice that most things that are created fit in with the island's history or esthetic."
Roger says (to floyd), "take shuttle" 		
CF ] Rotunda, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > TAKE SHUTTLE 		
CF | 		
CF | We get the shuttle. 		
CF | 		
CF | > 		
Roger says (to floyd), "take bin" 		
CF ] Rotunda, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > TAKE BIN 		
CF | 		
CF | We pick up the bin. 		
CF | 		
CF | > 		Lancelot says, "oh wait thats not a batminton shuttle..."
Roger says (to floyd), "remove n from bin" 		
CF ] Rotunda, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > REMOVE N FROM BIN 		
CF | 		
CF | You flick our thumb over the small knob: we now have an N-remover. 		
CF | 		
CF | The device buzzes, puzzled. It is unable to create anything 		
CF | recognizable called "bi". 		
CF | 		
CF | > 		
Roger says (to floyd), "remove b from bin" 		
CF ] Rotunda, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > REMOVE B FROM BIN 		
CF | 		
CF | You flick our thumb over the small knob: we now have a B-remover. 		
CF | 		
CF | The device buzzes, puzzled. It is unable to create anything 		
CF | recognizable called "in". 		
CF | 		
CF | > 		
Roger says (to floyd), "remove s from shuttle" 		
CF ] Rotunda, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > REMOVE S FROM SHUTTLE 		
CF | 		
CF | You flick our thumb over the small knob: we now have an S-remover. 		
CF | 		
CF | The device buzzes, puzzled. It is unable to create anything 		
CF | recognizable called "huttle". 		
CF | 		
CF | > 		
Roger says (to floyd), "remove t from shuttle" 		
CF ] Rotunda, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > REMOVE T FROM SHUTTLE 		
CF | 		
CF | You flick our thumb over the small knob: we now have a T-remover. 		
CF | 		
CF | The device buzzes, puzzled. It is unable to create anything 		
CF | recognizable called "shule". 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Rotunda, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > L 		
CF | 		
CF | Rotunda 		
CF | Echoing space, marble floor, eye-like skylight many meters above us: 		
CF | so far, the Rotunda might belong to any 19th-century government bureau 		
CF | of means and self-importance. 		
CF | 		
CF | What sets this one apart is the lettering, each sigil no bigger than a 		
CF | flea, carved over every inch of the walls. Inscribed here is, in fact, 		
CF | the entire text of A New Orthodox Orthography. The 		
CF | administrative part of the bureau is away to the south, and there is 		
CF | an exhibit of letter tools to the east, which is open to the public. 		
CF | 		
CF | Near the street entrance is a sizable informational bulletin-board 		
CF | advertising the services of the Bureau. 		
CF | 		
CF | > 		
Roger says (to floyd), "x board" 		
CF ] Rotunda, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > X BOARD 		
CF | 		
CF | What Can Your Bureau of Orthography Do For You? inquires the 		
CF | bulletin board, in a sprightly casual font. 		
CF | 		
CF | On a sheet labeled From Plumbing to Medicine... "And More", 		
CF | the bulletin board describes the tools available to the All-Purpose 		
CF | Officers, including a synthesizer for combining two word-objects into 		
CF | one; Q- and Z-inserters (most letters are still under development); 		
CF | and even specially licensed equipment capable of producing living 		
CF | creatures. 		
CF | 		
CF | For immigration and importation services, such as assigning Atlantean 		
CF | names to immigrants, neutralizing foreign-language pets, and approving 		
CF | imported goods, we are encouraged to visit the Customs House instead. 		
CF | 		
CF | A handwritten note is tacked up after this, which adds that the 		
CF | synthesizer is unavailable for public use through Dec. 19th because it 		
CF | is on loan to the university Department of Language Studies. Hey, 		
CF | that's my department! 		
CF | 		
CF | > 		DavidW says, "There's something you can do later with a shuttle, but not now."
		Lancelot says, "if we paddle it maybe we get a batminton shuttle but not sure how that would help us"
		Lancelot says, "apparently otherwise we would get no happy pings I guess :p"
Roger says (to floyd), "s" 		
CF ] Antechamber, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Antechamber 		
CF | The most important task of any government bureau is to keep away 		
CF | time-wasters, irritants, and uninformed members of the general public, 		
CF | who might distract the diligent workers within from their important 		
CF | tasks. The Bureau of Orthography is no different. 		
CF | 		
CF | An instructive notice details the criteria for entry to the Bureau 		
CF | proper. 		
CF | 		
CF | Here to guard access to the rest of the building is a secretary on a 		
CF | tall stool. The secretary is carrying the Regulation Authentication 		
CF | Scope and wearing a pencil skirt and a plain white top. 		
CF | 		
CF | We can go north to Rotunda and east from here. 		
CF | 		
CF | She turns her eyes towards us but doesn't say anything. 		
CF | 		
CF | The attention of the secretary lights on the monocle. "Let's see 		
CF | that," she says. 		
CF | 		
CF | Of course, a minute's inspection doesn't make her any happier, and 		
CF | soon we find ourselves explaining things to the police. 		
CF | 		
CF | 		
CF | 		
CF | *** That was careless *** 		
CF | 		
CF | 		
CF | In that game you scored 45 out of a possible 100, in 315 turns, 		
CF | earning you the rank of Industrial Spy. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, or review the ACHIEVEMENTS you've reached so far? 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Rotunda, late afternoon Goals: 3 Score: 45 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Rotunda 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		DavidW says, "You may have forgotten, but a synthesizer is how Alex and Andra became Alexandra."
		Roger says, "sounds about right"
Roger says (to floyd), "put monocle in backpack" 		
CF ] Rotunda, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > PUT MONOCLE IN BACKPACK 		
CF | 		
CF | We gently remove the monocle. 		
CF | 		
CF | We put the monocle into the backpack. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear goggle" 		
CF ] Rotunda, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > WEAR GOGGLE 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear goggles" 		
CF ] Rotunda, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > WEAR GOGGLES 		
CF | 		
CF | We put on the Britishising goggles. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Antechamber, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Antechamber 		
CF | The most important task of any government bureau is to keep away 		
CF | time-wasters, irritants, and uninformed members of the general public, 		
CF | who might distract the diligent workers within from their important 		
CF | tasks. The Bureau of Orthography is no different. 		
CF | 		
CF | An instructive notice details the criteria for entry to the Bureau 		
CF | proper. 		
CF | 		
CF | Here to guard access to the rest of the building is a secretary on a 		
CF | tall stool. The secretary is carrying the Regulation Authentication 		
CF | Scope and wearing a pencil skirt and a plain white top. 		
CF | 		
CF | We can go north to Rotunda and east from here. 		
CF | 		
CF | She turns her eyes towards us but doesn't say anything. 		
CF | 		
CF | The attention of the secretary lights on the monocle. "Let's see 		
CF | that," she says. 		
CF | 		
CF | Of course, a minute's inspection doesn't make her any happier, and 		
CF | soon we find ourselves explaining things to the police. 		
CF | 		
CF | 		
CF | 		
CF | *** That was careless *** 		
CF | 		
CF | 		
CF | In that game you scored 45 out of a possible 100, in 317 turns, 		
CF | earning you the rank of Industrial Spy. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, or review the ACHIEVEMENTS you've reached so far? 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Rotunda, late afternoon Goals: 3 Score: 45 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Rotunda 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Roger says, "hrm okay maybe later"
Roger says (to floyd), "go to university" 		DavidW says, "might need to close your purse or whatever. Hide the monocle."
CF ] Palm Square, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > GO TO UNIVERSITY 		
CF | 		
CF | Once we get to Long Street South we pull easily into one of the 		
CF | available parking spots, since many people have now gone home. 		
CF | 		
CF | From there we make the quick walk over to Palm Square. Unfortunately, 		
CF | you find you lack a key that fits the sturdy iron gate to the 		
CF | university. 		
CF | 		
CF | Palm Square 		
CF | Now this is my part of town: Palm Square is the beginning of the 		
CF | university district. To the southeast, through the iron gate, is the 		
CF | university campus proper; and that unobtrusive little doorway directly 		
CF | south of us leads into the Babel Café. 		
CF | 		
CF | I live in the apartment complex that runs along the west side of the 		
CF | square — in fact, my apartment door is immediately to the southwest. 		
CF | 		
CF | > 		Lancelot says, "ah the backpack was open"
		Roger says, "Oh or maybe just leave it in my car or whatnot. I dunno anyway"
Roger says (to floyd), "sw" 		
CF ] Palm Square, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > SW 		
CF | 		
CF | You had me leave my keys behind, remember? 		
CF | 		
CF | But if you insist, my apartment is actually pitifully easy to break 		
CF | into. That window there opens onto the bathroom, and you can force it 		
CF | from the outside without much effort. 		
CF | 		
CF | > 		DavidW says, "closing the backpack ought to be fine unless they're inspecting everything."
Roger says (to floyd), "open window" 		
CF ] Palm Square, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > OPEN WINDOW 		
CF | 		
CF | The window slides open with a hideous protesting shriek. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter window" 		
CF | > 		
CF | > ENTER WINDOW 		
CF | 		
CF | "Halt! You! Young person!" 		
CF | 		
CF | It's my neighbour, Mrs Parsnip, leaning out from her apartment above 		
CF | us. Mrs Parsnip and I don't interact except about once a month when 		
CF | she comes around to ask for my spare change for bus fare or the 		
CF | laundry. 		
CF | 		
CF | "Clear off or I'll call the police!" she shouts. 		
CF | 		
CF | > 		
Roger says (to floyd), "tell parsnip about me" 		
CF ] Apartment Bathroom, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | 		
CF | ...No, don't worry, I'll handle this. 		
CF | 		
CF | I step us back and stare up at her. "I'm a friend of Alex," I say. "He 		
CF | called and asked me to stop by because he thought he left the stove 		
CF | on. Said he climbs in the window all the time when he gets locked 		
CF | out." 		
CF | 		
CF | "That's true," she says. "Shouldn't be allowed out by himself. Okay, 		
CF | go ahead." 		
CF | 		
CF | In a mutter she adds, "Not like he has anything worth stealing 		
CF | anyway." She vanishes from view. 		
CF | 		
CF | The window is uncomfortably high and it takes a little scramble to get 		
CF | in, but soon we are inside. 		
CF | 		
CF | Apartment Bathroom 		
CF | An antique nightstand of my mother's, which does not actually fit 		
CF | anywhere near my bed, is jammed into one corner of the bathroom. There 		
CF | are a key and a ring on the nightstand. 		
CF | 		
CF | The bathroom window gives some weak sunlight. 		
CF | 		
CF | We could climb back out the window, or we could go south into the rest 		
CF | of my apartment. 		
CF | 		
CF | > 		
Roger says (to floyd), "x key" 		
CF ] Apartment Bathroom, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | It's made of an extremely ordinary blank. 		
CF | 		
CF | The key unlocks the apartment door. 		
CF | 		
CF | > 		Lancelot says, "key ... ring ..."
		Roger exclaims, "perhaps!"
Roger says (to floyd), "take key" 		
CF ] Apartment Bathroom, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > TAKE KEY 		
CF | 		
CF | We take the key. 		
CF | 		
CF | > 		
Roger says (to floyd), "x ring" 		
CF ] Apartment Bathroom, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > X RING 		
CF | 		
CF | A gold-toned ring that from a distance would look like a signet. In 		
CF | fact the face of it is figured with the symbol of the university, an 		
CF | owl biting the letter A in its beak. Embedded in this face is the tiny 		
CF | RFID tag that opens generic university security. 		
CF | 		
CF | It is the perfect combination of technical paranoia and old-fashioned 		
CF | pretentiousness, and one is assigned to every new student with great 		
CF | pomp on the day of orientation. 		
CF | 		
CF | The ring unlocks the sturdy iron gate. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear monocle" 		
CF ] Apartment Bathroom, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > WEAR MONOCLE 		
CF | 		
CF | We acquire the monocle. 		
CF | 		
CF | We gently remove the Britishizing goggles. 		
CF | 		
CF | Everything turns computer-monitor green when viewed through our right 		
CF | eye. And staring fixedly at anything will turn up its authenticity 		
CF | status. 		
CF | 		
CF | > 		
Roger says (to floyd), "x key" 		
CF ] Apartment Bathroom, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | It's made of an extremely ordinary blank. 		
CF | 		
CF | The key unlocks the apartment door. 		
CF | 		
CF | > 		
Roger says (to floyd), "take ring" 		
CF ] Apartment Bathroom, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > TAKE RING 		
CF | 		
CF | We pick up the ring. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear ring" 		
CF ] Apartment Bathroom, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > WEAR RING 		
CF | 		
CF | We put on the ring. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | My Apartment 		
CF | I should point out my copy of The Problem of Adjectives. I 		
CF | should have taken it back to the library — I meant to take 		
CF | it 		
CF | back to the library — but there just wasn't time. The last couple of 		
CF | hours before I came to meet you were frantic. The way I figured it, my 		
CF | parents or someone will come looking for me and they'll take it back 		
CF | for me. I think. 		
CF | 		
CF | I'd apologize for the mess, but should we really be here? I'm 		
CF | reconciled to leaving all my things behind, you know. You made me 		
CF | promise that I didn't mind. 		
CF | 		
CF | > 		Lancelot says, "so now we can opej the gate with the ring I guess"
		Lancelot says, "open"
		Roger says, "seems likely"
Roger says (to floyd), "take book" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > TAKE BOOK 		
CF | 		
CF | Which do we mean, 1) The Problem of Adjectives, 2) 		
CF | Journal of Third-World Economics, 3) Studies in Primary 		
CF | Language Acquisition, or 4) Guidebook to Anglophone 		
CF | Atlantis? 		
CF | 		
CF | > 		
Roger says (to floyd), "x book" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > X BOOK 		
CF | 		
CF | A much-thumbed and several years out-of-date guidebook to this 		
CF | immediate area. The cover is tomato-red but the pages are crinkly and 		
CF | beige: it appears that someone has spilled coffee on it. 		
CF | 		
CF | There's too much here to take in in a quick read, but we could look up 		
CF | specific topics if we wanted to read more. 		
CF | 		
CF | The monocle pings happily as we sight Guidebook to Anglophone 		
CF | Atlantis with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x problem" 		
CF | > 		
CF | > X PROBLEM 		
CF | 		
CF | It's not my book; it belongs to the department, as we can see from the 		
CF | fact that it's stamped LANGUAGE STUDIES DEPARTMENT : SEMINAR ROOM 		
CF | inside. 		
CF | 		
CF | I got it out because it provides a general overview of adjectival 		
CF | "adherence" — that is, how and when an adjective is so much part of 		
CF | the name of something that it can be affected by tools like your 		
CF | T-remover, and when it is purely incidental. 		
CF | 		
CF | I see I may be losing you. Shall I put this in layman's terms? >> 		
Roger says (to floyd), "yes" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | I see I may be losing you. Shall I put this in layman's terms? >> 		
CF | > YES 		
CF | 		
CF | 		
CF | The short version is: I want to design a language with spelling and 		
CF | pronunciation selected so that valuable resources like food, water, 		
CF | and clothing can easily be made from available resources and 		
CF | pollutants such as plastic garbage and seawater. 		
CF | 		
CF | There are major problems in constructing such a language because ideas 		
CF | like "pure" and "potable" and "healthy" tend to be specified by 		
CF | adjectives rather than by nouns — English doesn't have one colloquial 		
CF | word that means "pure water", for instance. But I believe that a 		
CF | correctly constructed language that incorporated the concept of "pure 		
CF | water" into a single word would be exceptionally powerful and might 		
CF | transform the third world. 		
CF | 		
CF | > 		
Roger says (to floyd), "take problem" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > TAKE PROBLEM 		
CF | 		
CF | We take The Problem of Adjectives. Might as well return it to 		
CF | the department seminar room, as long as we're going that way. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > L 		
CF | 		
CF | My Apartment 		
CF | It's an efficiency: note the kitchen area, with all the usual 		
CF | appliances, in one corner. My mother attempted to provide a microwave, 		
CF | rice cooker, toaster, waffle iron, and julienne-fry-maker, but I 		
CF | pointed out that these objects would triple-populate the two square 		
CF | feet of available counter space. 		
CF | 		
CF | My futon is on the floor in the opposite corner. 		
CF | 		
CF | There are Journal of Third-World Economics and Studies in 		
CF | Primary Language Acquisition on the counter. 		
CF | 		
CF | > 		
Jade has arrived. 		Jade says, "hello"
		Lancelot says, "hi Jade"
		Roger exclaims, "hello!"
		DavidW says, "hi Jade"
Roger says (to floyd), "x journal" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > X JOURNAL 		
CF | 		
CF | This is just Volume 16, but I subscribed annually for a while. My 		
CF | whole plan is useless unless there's a well-designed language that 		
CF | actually takes account of economic reality in the target region. When 		
CF | I've moved somewhere outside Atlantis it will be easier to conduct 		
CF | that part of the research. 		
CF | 		
CF | The monocle pings happily as we sight Journal of Third-World 		
CF | Economics with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "take journal" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > TAKE JOURNAL 		
CF | 		
CF | We acquire Journal of Third-World Economics. 		
CF | 		
CF | > 		
Roger says (to floyd), "x studies" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > X STUDIES 		
CF | 		
CF | This is a little outside my field, but I have been trying to work out 		
CF | the feasibility of my plans, from the perspective of language 		
CF | teaching. 		
CF | 		
CF | The monocle pings happily as we sight Studies in Primary Language 		
CF | Acquisition with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "take studies" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > TAKE STUDIES 		
CF | 		
CF | We pick up Studies in Primary Language Acquisition. 		
CF | 		
CF | > 		Lancelot says, "brb need to replenish some liquid"
		Roger says, "sure we can take a bit of a break"
		Roger says, "how is everything today, Jade"
		Roger asks, "?"
		Jade says, "fine, I felt asleep"
		says, "the bane of clubfloyders everywhere"
		Jade says, "I see you have done some great progress"
		Roger says, "it feels like we're moving along"
		DavidW says, "They turned a TREE into a TEE."
		Roger says, "alright I shall resume"
Roger says (to floyd), "exits" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go north to Apartment Bathroom and northeast through the 		
CF | apartment door (closed) to Palm Square from here. 		
CF | 		
CF | > 		Jade says, "I played this game a year ago, I remember some situations"
		Lancelot says, "and we found a homonym changer"
Roger says (to floyd), "unlock door" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > UNLOCK DOOR 		
CF | 		
CF | We unlock the apartment door. 		
CF | 		
CF | > 		
Roger says (to floyd), "open door" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | We open the apartment door. 		
CF | 		
CF | > 		
Roger says (to floyd), "ne" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > NE 		
CF | 		
CF | We're about to, when the door to the street opens and my mother walks 		
CF | into the room. She shuts it behind her and puts away her key before 		
CF | she notices us. Then she stands very still. For about a quarter second 		
CF | she considers calling the police, but I can see that worry passing 		
CF | away again as she takes in our clothing, age, and general demeanor. 		
CF | 		
CF | "Hi there," she says, coming forward to take our hand. "I'm Mrs. 		
CF | Rosehip. Alex Rosehip's mother. You must be a friend of his?" 		
CF | 		
CF | We could say we're his girlfriend. 		
CF | 		
CF | > 		
Roger says (to floyd), "tell mother about girlfriend" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > TELL MOTHER ABOUT GIRLFRIEND 		
CF | 		
CF | "Yes — sort of. We've been... I mean, we've been on a few dates." 		
CF | That's you, and I have to say you don't sound as keen on dating 		
CF | ourself as you might. 		
CF | 		
CF | She raises her eyebrows. "I see. How secretive of him not to bring you 		
CF | around. And where is Alex now? I need to speak with him. He's been 		
CF | hard to reach lately." 		
CF | 		
CF | I know you think it's a bit sketchy that my mother just walks into my 		
CF | apartment when I'm not around, but I swear to you she's never done 		
CF | that before. She must be more worried about something than she's 		
CF | letting on. 		
CF | 		
CF | We want to claim to have seen him this morning or say we don't 		
CF | know. 		
CF | 		
CF | > 		
Roger says (to floyd), "tell mother about morning" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > TELL MOTHER ABOUT MORNING 		
CF | 		
CF | "He went out to, ah, do some research, I think. He left before I was 		
CF | completely awake." (Thanks, now you've given my mother the impression 		
CF | that I'm a cad.) 		
CF | 		
CF | She looks at the dissheveled futon, and her expression becomes even 		
CF | more unreadable. "I did think I'd taught my son better manners," she 		
CF | remarks. "I apologize on his behalf." 		
CF | 		
CF | Mother stares absently at the monocle for a moment. 		
CF | 		
CF | "He must like you," she says, "if he lets you wear his monocle. He's 		
CF | very proud of that. But do be careful with it — it would be a little 		
CF | embarrassing if someone were to catch you with it. Alex's father was 		
CF | technically not supposed to remove it from the Bureau." 		
CF | 		
CF | We want to agree to take care of the monocle. 		
CF | 		
CF | > 		
Roger says (to floyd), "tell mother about monocle" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > TELL MOTHER ABOUT MONOCLE 		
CF | 		
CF | "I'll be very careful with it." 		
CF | 		
CF | "I knew you would." Mother picks her way to the refrigerator, which 		
CF | she opens, revealing only a pot of yogurt. "Evidently not planning to 		
CF | have dinner at home this evening," she comments. 		
CF | 		
CF | I'd like to explain we might go out. 		
CF | 		
CF | > 		Roger says, "jeez mom back off"
Roger says (to floyd), "tell mother about go out" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > TELL MOTHER ABOUT GO OUT 		
CF | 		
CF | "We were thinking of going out." 		
CF | 		
CF | "Were you?" she says lightly. "Then you're definitely going to see him 		
CF | this evening. Where do you have reservations?" 		
CF | 		
CF | There, see: I wish you wouldn't embellish on your own. 		
CF | 		
CF | I'm inclined to claim he didn't say. 		
CF | 		
CF | > 		
Roger says (to floyd), "tell mother about claim" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > TELL MOTHER ABOUT CLAIM 		
CF | 		
CF | "Er... he didn't tell me. I assume he'll explain later." 		
CF | 		
CF | "...Mm." She gives the refrigerator door a little push and it swings 		
CF | closed. "How well do you know him?" Mother asks. She immediately 		
CF | catches herself, and adds: "I'm not inquiring into the details of your 		
CF | relationship. But I am concerned about him. He has seemed very unhappy 		
CF | recently about his work. Has he said anything to you about that? 		
CF | Wanting to leave the program, or change careers, or... anything?" 		
CF | 		
CF | I didn't think she'd noticed. 		
CF | 		
CF | We could reassure Mother or suggest the truth. 		
CF | 		
CF | > 		
Roger says (to floyd), "tell mother about truth" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > TELL MOTHER ABOUT TRUTH 		
CF | 		
CF | "I think he feels that there are things linguistic studies could 		
CF | accomplish if we were less hampered by local laws and corporate 		
CF | interests," we say. "Big improvements to quality of life for the poor, 		
CF | for instance." 		
CF | 		
CF | She looks at us keenly. "Did he say what he intended to do about 		
CF | that?" 		
CF | 		
CF | We could say we wouldn't do anything dangerous. 		
CF | 		
CF | > 		
Roger says (to floyd), "tell mother about dangerous" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > TELL MOTHER ABOUT DANGEROUS 		
CF | 		
CF | "I'm sure he wouldn't do anything dangerous," we lie. "After all, his 		
CF | ideas wouldn't be useful to anyone if he were arrested." 		
CF | 		
CF | "No, of course!" But I think she knows we're lying about something, 		
CF | even if she is not sure what that something is. 		
CF | 		
CF | Mother appears to be meditating about the oven. "Well," Mother says. 		
CF | "I had better go. If you do see Alex, tell him to call me, please. It 		
CF | isn't an emergency, but you can tell him there's a bit of Bureau 		
CF | business I'd like to discuss with him." 		
CF | 		
CF | We nod, and suddenly it is borne in on me that this may be the last I 		
CF | see of my mother in a lifetime: and I'm trying to memorize the exact 		
CF | cut of her hair and the way her expensive Italian heels tap on the 		
CF | floor, and meanwhile she is going out completely indifferent to the 		
CF | moment. I could have stood for our previous meeting to be the last one 		
CF | — we had dinner and she hugged me goodbye then. This makes it all 		
CF | much 		
CF | much worse. 		
CF | 		
CF | And you, you're nattering at me in our head, asking what she meant 		
CF | about the Bureau. It might be, I guess, that they've been watching me 		
CF | and that she got wind of it. That would be likely. But if so it 		
CF | doesn't matter, not any more. 		
CF | 		
CF | She's not even visible through the window any longer. 		
CF | 		
CF | > 		DavidW asks, "Not just a word game, is it?"
		Roger says, "ennhhh, it mostly is"
		Roger says, "but a really good one, as one might expect from a master of the art"
Roger says (to floyd), "exits" 		
CF ] My Apartment, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go north to Apartment Bathroom and northeast through the 		
CF | apartment door to Palm Square from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "ne" 		
CF ] Palm Square, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Palm Square 		
CF | Palm Square is the beginning of the university district. To the 		
CF | southeast, through the iron gate, is the university campus proper; and 		
CF | that unobtrusive little doorway directly south of us leads into the 		
CF | Babel Café. 		
CF | 		
CF | I live in the apartment complex that runs along the west side of the 		
CF | square — in fact, my apartment door is immediately to the southwest. 		
CF | 		
CF | My bathroom window remains vulnerably open. 		
CF | 		
CF | > 		
Roger says (to floyd), "close window" 		
CF ] Palm Square, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > CLOSE WINDOW 		
CF | 		
CF | We slide the window shut. I feel obscurely better now. 		
CF | 		
CF | > 		
Roger says (to floyd), "x gate" 		
CF ] Palm Square, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > X GATE 		
CF | 		
CF | The campus as a whole is walled and gated because of the amount of 		
CF | linguistic research that happens inside. This is a very lightweight 		
CF | form of security, more symbolic than anything, with much more 		
CF | significant protections on the really powerful materials. 		
CF | 		
CF | The monocle pings happily as we sight the sturdy iron gate with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "se" 		
CF ] University Oval, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > SE 		
CF | 		
CF | We unlock the sturdy iron gate. 		
CF | 		
CF | We open the sturdy iron gate. 		
CF | 		
CF | University Oval 		
CF | This is the center of the university, a broad grassy oval shaded with 		
CF | sycamore trees and surrounded by buildings in brick or white stone. 		
CF | 		
CF | An activist is standing in our way, gripping a sign that says "TOXI 		
CF | WASTE AWARENESS!". 		
CF | 		
CF | Immediately south of here is the building where I spend most of my 		
CF | time, Samuel Johnson Hall. 		
CF | 		
CF | "Do you have a minute to help save the environment?" the activist asks 		
CF | brightly. 		
CF | 		
CF | We want to say no or say yes. 		
CF | 		
CF | > 		
Roger says (to floyd), "say yes" 		
CF ] University Oval, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > SAY YES 		
CF | 		
CF | "Sure: why not?" we say. 		
CF | 		
CF | "Wonderful!" she beams. 		
CF | 		
CF | She sets down the sign in order to free her hands for more expressive 		
CF | argument. "Listen, we're trying to gain financial support to make a 		
CF | major advertising campaign pushing the concept of toxi waste 		
CF | throughout the anglophone world. If you know anything about linguistic 		
CF | efficacy, I'm sure you can imagine the implications." 		
CF | 		
CF | I can, in fact, imagine the implications, probably a little better 		
CF | than she would like. 		
CF | 		
CF | We could encourage the activist to elaborate on the 		
CF | implications. 		
CF | 		
CF | > 		Lancelot asks, "toxi? not toxic?"
Roger says (to floyd), "tell activist about implications" 		
CF ] University Oval, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > TELL ACTIVIST ABOUT IMPLICATIONS 		
CF | 		
CF | "Oh?" we say neutrally. This is all it takes. 		
CF | 		
CF | "Toxi waste would be, in concept, a completely harmless, 		
CF | safe, and neutral substance that would have no detrimental impact on 		
CF | the surrounding environment. By raising awareness of toxi 		
CF | waste throughout the Anglophone world, we would put the 		
CF | collective consciousness to work for the environment! It would then be 		
CF | possible for volunteer workers to convert large stocks of dangerous 		
CF | toxic waste into the safe, neutral toxi waste using minimal 		
CF | energy." 		
CF | 		
CF | We want to ask how consciousness will be raised or ask how the 		
CF | campaign will address problems of visualization. 		
CF | 		
CF | > 		Roger says, "surely intentional, for some reason"
Roger says (to floyd), "ask activist about consciousness" 		Lancelot says, "aah it just explained it lol"
CF ] University Oval, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > ASK ACTIVIST ABOUT CONSCIOUSNESS 		
CF | 		
CF | "And, er, how do you plan to raise awareness of toxi waste to 		
CF | sufficient levels to achieve linguistic efficacy?" we ask. Well, that 		
CF | was mostly me. But I'm curious. 		
CF | 		
CF | "That's where people like you come in," she admits, with a sweet 		
CF | little smile. 		
CF | 		
CF | She touches our arm. "The next few months are critical to our 		
CF | operation," the activist says. "We need to be able to blitz multiple 		
CF | countries simultaneously with an intense and outrageous advertising 		
CF | campaign that will garner further media coverage from news sources and 		
CF | provoke discussion on the internet and in the workplace. But in order 		
CF | to do that, we need the funding to place high profile advertisements 		
CF | in a variety of places. That's why donations from people like yourself 		
CF | are going to be so very necessary." 		
CF | 		
CF | We could donate. 		
CF | 		
CF | > 		
Roger says (to floyd), "donate" 		
CF ] University Oval, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > DONATE 		
CF | 		
CF | Oh, you're not seriously going to — oh, god, you are. You know, this 		
CF | is never going to work. There are sound scientific reasons why — oh 		
CF | FINE. 		
CF | 		
CF | We hand over some of your money — I guess I should console myself 		
CF | that 		
CF | it is yours — to the girl. 		
CF | 		
CF | "Thanks!" she says brightly. Tucking the bill into her pocket, she 		
CF | gives a little skip and heads off across the oval to accost some other 		
CF | innocent. 		
CF | 		
CF | You just enriched some random television network, you understand. That 		
CF | money won't do a lick of good to anyone else. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] University Oval, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > L 		
CF | 		
CF | University Oval 		
CF | This is the center of the university, a broad grassy oval shaded with 		
CF | sycamore trees and surrounded by buildings in brick or white stone. 		
CF | 		
CF | Immediately south of here is the building where I spend most of my 		
CF | time, Samuel Johnson Hall. 		
CF | 		
CF | A sign lies on the grass, abandoned by its owner. 		
CF | 		
CF | > 		
Roger says (to floyd), "x sign" 		
CF ] University Oval, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > X SIGN 		
CF | 		
CF | The sign is bright yellow and says "TOXI WASTE AWARENESS!" 		
CF | 		
CF | The monocle pings happily as we sight the sign with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "take sign" 		
CF ] University Oval, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > TAKE SIGN 		
CF | 		
CF | We take the sign. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove g from sign" 		
CF ] University Oval, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > REMOVE G FROM SIGN 		
CF | 		
CF | You flick our thumb over the small knob: we now have a G-remover. 		
CF | 		
CF | The sign flickers and there is a brief image of a sin in its place — 		
CF | the concept strangely embodied in a physical form — before the power 		
CF | gives out. I guess your device there just isn't tuned to reify 		
CF | abstracts. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove n from sign" 		
CF ] University Oval, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > REMOVE N FROM SIGN 		
CF | 		
CF | You flick our thumb over the small knob: we now have an N-remover. 		
CF | 		
CF | The sign flickers and there is a brief image of a sig in its place — 		
CF | the concept strangely embodied in a physical form — before the power 		
CF | gives out. I guess your device there just isn't tuned to reify 		
CF | abstracts. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Samuel Johnson Hall, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Samuel Johnson Hall 		
CF | This is the main building for Language Studies. This is not to be 		
CF | confused with Language Engineering, which is the department that 		
CF | handles devices for the manipulation of language-objects; it is also 		
CF | not to be confused with Linguistics, English Literature, or 		
CF | Comparative Literature, all of which have their own buildings and 		
CF | faculties. Language Studies applies itself to questions of linguistic 		
CF | efficacy chiefly at a social and anthropological level. 		
CF | 		
CF | That's to say that we study how the ability to change things based on 		
CF | their names affects daily life and society. 		
CF | 		
CF | The department office, with several professorial offices leading off 		
CF | of it, is to the southeast. To the southwest is the seminar room, 		
CF | where many of the upper-level courses occur, and which also contains 		
CF | the department library; downstairs is the basement, where the graduate 		
CF | students and junior instructors are kept. 		
CF | 		
CF | On the wall hangs a framed photograph of Professor Waterstone, with 		
CF | the words SHAPLY CHAIR in big letters underneath. 		
CF | 		
CF | > 		
Roger says (to floyd), "x photograph" 		
CF ] Samuel Johnson Hall, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > X PHOTOGRAPH 		
CF | 		
CF | The Shaply Chair is not named after the famous suffragette Phyllida 		
CF | Shaply, but after her considerably less famous or interesting 		
CF | descendant Lawrence Shaply, who was well-placed within Dental 		
CF | Consonants Ltd. when it started up and subsequently had buckets of 		
CF | money with which to endow university chairs. 		
CF | 		
CF | Nonetheless, this position is a point of considerable pride for 		
CF | Professor Waterstone, and gets him many invitations to speak both here 		
CF | and abroad, which he takes terribly seriously. (More to the point, the 		
CF | government permits him to attend.) 		
CF | 		
CF | This may explain the particularly expansive grin on Waterstone's face 		
CF | in this image. Usually his pleasure is expressed more moderately. 		
CF | 		
CF | The monocle pings happily as we sight the framed photograph of 		
CF | Professor Waterstone with the crosshairs. 		
CF | 		
CF | > 		Roger says, "I wasn't expecting this to be quite so big, but maybe it'll be okay"
Roger says (to floyd), "se" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 45 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Language Studies Department Office 		
CF | This big, slightly drab area holds such useful objects as the 		
CF | mailboxes and secretary's computer. On ordinary days the secretary 		
CF | would be in as well, presiding over affairs. The offices of individual 		
CF | professors lie north and west. 		
CF | 		
CF | The printer also sits on the u-shaped desk. 		
CF | 		
CF | This corner office was won in a battle of wills with several other 		
CF | departments during the most recent rebuilding drive. Professor 		
CF | Waterstone is fond of reminding the others that he was the one to 		
CF | obtain this favorable position whenever there is a disagreement about 		
CF | procedure. 		
CF | 		
CF | > 		Lancelot says, "I am getting lost a bit... so many things we have seen causing happy pinging noises"
		Roger says, "many things spark joy on this island"
		Jade says, "this is a big game, not the biggest but a big one"
Roger says (to floyd), "x printer" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 45 		
CF | > 		
CF | > X PRINTER 		
CF | 		
CF | The networked printer handles output for all the computers in the 		
CF | department. The indicator lights glow red to indicate that the 		
CF | paper-drawer is empty. 		
CF | 		
CF | The printer is currently switched on. 		
CF | 		
CF | The paper-drawer is closed. 		
CF | 		
CF | There is nothing on the output tray. 		
CF | 		
CF | > 		
Roger says (to floyd), "x desk" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 45 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | Formidable in size, but even that is not enough to support all of the 		
CF | things that the secretarial staff need to keep track of. 		
CF | 		
CF | On the u-shaped desk is a printer. 		
CF | 		
CF | The monocle pings happily as we sight the u-shaped desk with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 45 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go north through Waterstone's office door, northwest to Samuel 		
CF | Johnson Hall, and west through Higgate's office door from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Waterstone's Office, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Waterstone's Office 		
CF | A very finicky, neatly arranged room, in which one never feels quite 		
CF | at home. 		
CF | 		
CF | Professor Waterstone is sitting here. Waterstone is my dissertation 		
CF | advisor. (He insists on the "o" spelling.) He's an expert in the 		
CF | history of linguistic and orthographical power, but he's politically 		
CF | kind of reactionary. "Don't meddle" is pretty much his motto. 		
CF | 		
CF | We can see an invitation on a desk. It's from Dental Consonants 		
CF | Limited. Their design of stationery is unmistakable. 		
CF | 		
CF | In front of Professor Waterstone is a small laptop. 		
CF | 		
CF | He looks up at us gravely. "I don't believe we've met," he says. "Can 		
CF | I help you?" 		
CF | 		
CF | I'd like to make up some excuse, ask whether he met the activists, 		
CF | or ask why he is working on Serial Comma Day. 		
CF | 		
CF | > 		
Roger says (to floyd), "tell waterstone about excuse" 		
CF ] Waterstone's Office, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > TELL WATERSTONE ABOUT EXCUSE 		
CF | 		
CF | "I'm a prospective student," we say. Immediately I regret it: we look 		
CF | too old to be an undergraduate prospective, and Waterstone would know 		
CF | all the graduate prospectives personally. 		
CF | 		
CF | He raises an eyebrow. "At your age?" 		
CF | 		
CF | "I took some time off school," we remark. 		
CF | 		
CF | Some professors would greet this with warmth or sensitivity or at 		
CF | least good manners. Waterstone says, "Well, in that case, it is to be 		
CF | hoped that you spent those wasted years on some valuable 		
CF | activity. What did you need from me?" 		
CF | 		
CF | I'd like to say that we just dropped by to meet him. 		
CF | 		
CF | > 		
Roger says (to floyd), "tell waterstone about dropped" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 45 		
CF | > 		
CF | > TELL WATERSTONE ABOUT DROPPED 		
CF | 		
CF | "I just dropped by to meet you," we say. "I had heard good things 		
CF | about your teaching." 		
CF | 		
CF | "I rarely teach undergraduates," he remarks. "You would spend your 		
CF | time more profitably by making the acquaintance of the teaching 		
CF | assistants or perhaps" — and here he enunciates the name with 		
CF | distaste 		
CF | — "Professor Brown." 		
CF | 		
CF | There's a brief pause. "Look, I really must work on this," says 		
CF | Waterstone, chasing us to the door. "Perhaps someone else in the 		
CF | department can answer a few of your questions. I believe I saw 		
CF | Professor Higgate earlier, and Professor Brown is usually in his lab 		
CF | downstairs. I'm sure he's not working on anything too urgent. 		
CF | Goodbye!" 		
CF | 		
CF | Language Studies Department Office 		
CF | This big, slightly drab area holds such useful objects as the 		
CF | mailboxes and secretary's computer. On ordinary days the secretary 		
CF | would be in as well, presiding over affairs. The offices of individual 		
CF | professors lie north and west. 		
CF | 		
CF | The printer also sits on the u-shaped desk. 		
CF | 		
CF | The office door closes with measured firmness behind us. 		
CF | 		
CF | Through the window in Waterstone's door, we can see him turning the 		
CF | lock. When he catches us watching he gives a tight, unfriendly smile 		
CF | and goes back to his desk. 		
CF | 		
CF | A moment later the printer whirs thoughtfully. 		
CF | 		
CF | > 		
Roger says (to floyd), "x printer" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 45 		
CF | > 		
CF | > X PRINTER 		
CF | 		
CF | The networked printer handles output for all the computers in the 		
CF | department. The indicator lights glow red to indicate that the 		
CF | paper-drawer is empty. An additional light indicates that some 		
CF | document is in the queue to print and is waiting for the printer to be 		
CF | ready. 		
CF | 		
CF | The printer is currently switched on. 		
CF | 		
CF | The paper-drawer is closed. 		
CF | 		
CF | There is nothing on the output tray. 		
CF | 		
CF | > 		
Roger says (to floyd), "open drawer" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 45 		
CF | > 		
CF | > OPEN DRAWER 		
CF | 		
CF | We pull up on the little catch and draw the drawer out. It's empty. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Higgate's office, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Higgate's office 		
CF | Higgate got about 30% finished with a stylish decorating scheme and 		
CF | then got distracted, leaving everything in a unsettled state. A few of 		
CF | her books are arranged on a very nice rosewood bookshelf, which looks 		
CF | Asian and is ornamented with small figurines; all the rest of her 		
CF | library is stacked higgledy-piggledy in plastic cartons. 		
CF | 		
CF | Professor Higgate is sitting at an oval table, on which are spread an 		
CF | ugly yellow book, a sugar bowl, a teapot, and a romance novel in some 		
CF | heavily accented language. Higgate is the second reader on my 		
CF | dissertation committee, and a conlang expert — that is, Constructed 		
CF | Languages. It was a seminar with her that really got me thinking about 		
CF | utopian linguistics, and she's been very supportive, though cautious. 		
CF | She and Professor Waterstone don't always get along that well. 		
CF | 		
CF | She looks up when we come in. ".i xu do se bangu la lojban." Higgate 		
CF | asks. She's asking whether we speak Lojban. For the present, I think 		
CF | it will raise fewer questions if we say no. 		
CF | 		
CF | > 		Roger says, "oh no, higgledy-piggledy"
Roger says (to clubfloyd), "no" 		
CF ] Higgate's office, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > NO 		
CF | 		
CF | "I'm afraid I don't understand," we say, smiling faintly. 		
CF | 		
CF | Her face falls. "Ah! I was hoping you'd be here for Conversational 		
CF | Lojban Tea." The room is conspicuously lacking other Lojban 		
CF | conversationalists. 		
CF | 		
CF | We could ask how Professor Higgate is doing. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask higgate about doing" 		
CF ] Higgate's office, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > ASK HIGGATE ABOUT DOING 		
CF | 		
CF | "How are you?" we ask. 		
CF | 		
CF | Forgive me these irrelevant questions, but I haven't seen Professor 		
CF | Higgate for a few days, and she's one of my favorite people in the 		
CF | department. I worry about her a little. 		
CF | 		
CF | She looks taken aback, as though trying to figure out whether she 		
CF | knows us. Then she shrugs this off and decides to proceed as though 		
CF | she does. 		
CF | 		
CF | "Oh, you know," she says. "It's that time of year when the energy's 		
CF | run out and the students have to be prodded with an electric rod to 		
CF | get them to do any work. And then I've got this book I've got to 		
CF | write, and Professor Waterstone keeps talking about how next year he 		
CF | would like to take a break from being Director of Graduate Studies..." 		
CF | 		
CF | I'd like to ask what would be so bad about directing graduate 		
CF | studies. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask higgate about directing" 		
CF ] Higgate's office, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > ASK HIGGATE ABOUT DIRECTING 		
CF | 		
CF | "What would be so bad about being director of graduate studies?" I 		
CF | ask, a little surprised. I always thought she liked graduate students. 		
CF | 		
CF | "Nothing, nothing! It's just that I have this book I should be 		
CF | writing, and Professor Waterstone has done the job for so many years 		
CF | that he's—" 		
CF | 		
CF | She pulls up short, apparently remembering that she doesn't, actually, 		
CF | know us at all. "He's very experienced, and I am not sure he would 		
CF | enjoy watching someone else do it differently," she concludes 		
CF | tactfully. "Our personal styles are not very similar." 		
CF | 		
CF | There's a brief pause. "I'd offer you some cucumber sandwiches," 		
CF | Professor Higgate says. "But I'm afraid I ate them all." 		
CF | 		
CF | We could ask whether she might let us into the language studies 		
CF | seminar room, ask how we might return a book, or ask which conlangs 		
CF | she knows. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask higgate about conlangs" 		
CF ] Higgate's office, late afternoon Goals: 3 Score: 45 		
CF | > 		
CF | > ASK HIGGATE ABOUT CONLANGS 		
CF | 		
CF | "Which conlangs do you know, then?" 		
CF | 		
CF | "Esperanto, Volapük, and Lojban, naturally," she says. "Interlingua, a 		
CF | bit of Fukhian," (she is careful to pronounce the h sound), 		
CF | "...Quenya, Klingon, Royeship, Toki Pona... and several others in 		
CF | which I am not fluent enough to speak, but know well enough for the 		
CF | purposes of study." 		
CF | 		
CF | I'm inclined to ask whether she might let us into the language 		
CF | studies seminar room or ask how we might return a book. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask higgate about book" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 48 		
CF | > 		
CF | > ASK HIGGATE ABOUT BOOK 		
CF | 		
CF | "I need to return this book to the department library," we say, 		
CF | holding out The Problem of Adjectives. 		
CF | 		
CF | "Oh! Yes, all right," she says. "Did you like it? It's a good overview 		
CF | of the subject, didn't you think? I'm afraid the author once annoyed 		
CF | Professor Waterstone at a conference, or we might have had her around 		
CF | to speak at one of our colloquia..." 		
CF | 		
CF | Higgate stands, patting herself down as though worried she has 		
CF | forgotten something. 		
CF | 		
CF | "After you," says Higgate. "I assume it's safe to leave for a minute; 		
CF | if anyone is coming for Lojban Tea we'll see them in the hall." She 		
CF | walks past us through the office door. 		
CF | 		
CF | We walk a little behind Higgate, who has a very long businesslike 		
CF | stride despite her heels. 		
CF | 		
CF | She fiddles with her keys for a moment before finding the right one. 		
CF | "Here we you go," she says, pushing the door open. 		
CF | 		
CF | She steps inside. 		
CF | 		
CF | Language Studies Seminar Room 		
CF | They recently redid this room, and whoever picked the decorations had 		
CF | postmodern tastes. 		
CF | 		
CF | Professor Higgate waits a little absent-mindedly nearby, looking over 		
CF | the bookshelf. On the bookshelf are History of the Standards 		
CF | Revolution and Lives of the Lexicographers. 		
CF | 		
CF | A massive plexiglas case takes up one corner of the room. There is a 		
CF | compact but high-powered late model synthesizer in the plexiglas case. 		
CF | 		
CF | The big table at the center of the room is an irregular polygon, with 		
CF | one chair pushed up to the shortest side. I think the shape is 		
CF | intended to undermine traditional conceptions of academic hierarchy, 		
CF | but in practice it just means that whoever gets to seminar late has 		
CF | to sit with a table angle jabbing him in the stomach. 		
CF | 		
CF | [Your score has gone up by three points and is now 		
CF | forty-eight.] 		
CF | 		
CF | > 		Roger says, "that was super-effective"
		Jade says, "cool"
Roger says (to floyd), "x synthesizer" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 48 		
CF | > 		
CF | > X SYNTHESIZER 		
CF | 		
CF | Higgate may be a little unworldly, but there is no way she'd let us 		
CF | mess with the synthesizer without interference. We'll have to hope she 		
CF | is willing to leave us in here. 		
CF | 		
CF | > 		
Roger says (to floyd), "higgate, goodbye" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 48 		
CF | > 		
CF | > HIGGATE, GOODBYE 		
CF | 		
CF | You say goodbye to Professor Higgate. 		
CF | 		
CF | "Hello again," says Higgate, obviously disappointed to see another 		
CF | non-Lojban speaker. 		
CF | 		
CF | > 		Roger says, "erm, quite"
Roger says (to floyd), "x history" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 48 		
CF | > 		
CF | > X HISTORY 		
CF | 		
CF | It covers in minute detail the process by which the island 		
CF | standardized spelling and leveraged its linguistic power. 		
CF | 		
CF | History of the Standards Revolution is of those bog-standard 		
CF | texts that everyone in my field owns a copy of and uses as a doorstop. 		
CF | Very occasionally something still arises that I need to look up, but I 		
CF | just about memorized it in preparation for my comprehensive exams. 		
CF | 		
CF | > 		
Roger says (to floyd), "take history" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 48 		
CF | > 		
CF | > TAKE HISTORY 		
CF | 		
CF | We pick up History of the Standards Revolution. 		
CF | 		
CF | > 		
Roger says (to floyd), "x lives" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 48 		
CF | > 		
CF | > X LIVES 		
CF | 		
CF | It is a substantial history of the major contributors to the art of 		
CF | dictionary-creation, and a useful guide to the specialist bibliography 		
CF | on each figure. 		
CF | 		
CF | The monocle pings happily as we sight Lives of the 		
CF | Lexicographers with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "take lives" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 48 		
CF | > 		
CF | > TAKE LIVES 		
CF | 		
CF | We take Lives of the Lexicographers. 		
CF | 		
CF | > 		
Roger says (to floyd), "x table" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 48 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | Crafted from some exotic wood with lots of interesting burl structure. 		
CF | There was a wealthy donor behind the construction of this room. 		
CF | 		
CF | The monocle pings happily as we sight the big table with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Lancelot says, "take lives lol"
		Roger says, "violence is the answer to this one"
Roger says (to floyd), "i" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 48 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your N-remover, a backpack, 		
CF | a flash drive, a monocle, a roll, some Origin Paste, a pan (really the 		
CF | smuggled plans in disguise), and a tub of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an army, an as, some asparagus, a ball, 		
CF | a band, a bin, a pair of Britishizing goggles, a cate, a clock, 		
CF | Guidebook to Anglophone Atlantis, a heel, History of the 		
CF | Standards Revolution, a jigsaw, Journal of Third-World 		
CF | Economics, a key (which opens the apartment door), a leaflet, a 		
CF | letter, a lime, Lives of the Lexicographers, a map of 		
CF | Slangovia, a member, a pear, a pic, a pill, a poppy, a ring (which 		
CF | opens the sturdy iron gate), a shopping bag, a shred, a shuttle, a 		
CF | sign, a sop, Studies in Primary Language Acquisition, a 		
CF | swatch, The Problem of Adjectives (to return to the department 		
CF | seminar room), a tome, some trash, a wig, and a yam. 		
CF | 		
CF | > 		
Roger says (to floyd), "put problem on table" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 48 		
CF | > 		
CF | > PUT PROBLEM ON TABLE 		
CF | 		
CF | We put The Problem of Adjectives on the big table. 		
CF | 		
CF | > 		
Roger says (to floyd), "return problem" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > RETURN PROBLEM 		
CF | 		
CF | (first taking The Problem of Adjectives) 		
CF | We take a moment to find the proper place for the book. 		
CF | 		
CF | The sound of discussion comes from down the hall: two voices speaking 		
CF | in Lojban, and then a male voice interrupting. "Do you have a license 		
CF | for this conversation?" it asks. 		
CF | 		
CF | "Excuse me," Higgate says. "I'd better go see to that." 		
CF | 		
CF | She waves and heads back northeast. 		
CF | 		
CF | [Your score has gone up by two points and is now fifty.] 		
CF | 		
CF | > 		
Roger says (to floyd), "x synthesizer" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > X SYNTHESIZER 		
CF | 		
CF | It is designed to accept two items and then be turned on. It is shiny 		
CF | and white, and looks a little like a bathtub for very short people. 		
CF | 		
CF | In the synthesizer is a crossword. 		
CF | 		
CF | It was a full-sized, human version of this that made us what we are 		
CF | now, so the object makes both of us feel a little skittish and 		
CF | self-conscious. 		
CF | 		
CF | > 		Roger says, "ha"
Roger says (to floyd), "take crossword" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > TAKE CROSSWORD 		
CF | 		
CF | The plexiglas case isn't open. 		
CF | 		
CF | > 		Lancelot says, "ha indeed"
Roger says (to floyd), "open case" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > OPEN CASE 		
CF | 		
CF | We walk as far as Language Studies Seminar Room. You lack a key that 		
CF | fits the plexiglas case. 		
CF | 		
CF | > 		
Roger says (to floyd), "x crossword" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > X CROSSWORD 		
CF | 		
CF | It looks like it's been snipped out of Chard-Farmer's Weekly, but it 		
CF | hasn't been filled in at all. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | crossword is a faint, greenish image of a cross and a word. 		
CF | 		
CF | > 		
Roger says (to floyd), "turn on synthesizer" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > TURN ON SYNTHESIZER 		
CF | 		
CF | The plexiglas case isn't open. 		
CF | 		
CF | > 		Roger says, "hrm I hope we can get back in here later"
		Jade says, "yes we will"
Roger says (to floyd), "exit" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > EXIT 		
CF | 		
CF | But we aren't in anything at the moment. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go northeast through the seminar door to Samuel Johnson Hall 		
CF | from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "ne" 		
CF ] Samuel Johnson Hall, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Samuel Johnson Hall 		
CF | This is the main building for Language Studies. The department office, 		
CF | with several professorial offices leading off of it, is to the 		
CF | southeast. To the southwest is the seminar room, where many of the 		
CF | upper-level courses occur, and which also contains the department 		
CF | library; downstairs is the basement, where the graduate students and 		
CF | junior instructors are kept. 		
CF | 		
CF | On the wall hangs a framed photograph of Professor Waterstone, with 		
CF | the words SHAPLY CHAIR in big letters underneath. 		
CF | 		
CF | > 		
Roger says (to floyd), "d" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Samuel Johnson Basement 		
CF | Dank and malodorous: there are no windows down here, and the drainage 		
CF | is terrible. 		
CF | 		
CF | The stairs up are here; the lecture room at the east. Immediately 		
CF | south is the Graduate Student Office, and southwest is Professor 		
CF | Brown's office. The most interesting of all is the small door west, 		
CF | trying to look inconspicuous, but locked with a keycard lock: it's 		
CF | where the department stores its most dangerous licensed equipment. 		
CF | 		
CF | A large open carton stands against the wall right between Brown's lab 		
CF | door and the interesting door. "Recycling," reads the sign over the 		
CF | carton. "Place your lab-created items here for processing." In the 		
CF | large carton is a banana. 		
CF | 		
CF | > 		Roger says, "oh we might need to build a keycard. hrm."
Roger says (to floyd), "x banana" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > X BANANA 		
CF | 		
CF | Just beginning to get brown and spotty. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | banana is a faint, unappetizing image of a bandana. 		
CF | 		
CF | > 		Lancelot says, "ah dangerous equipment... I guess thats exactly what we are looking for"
Roger says (to floyd), "take banana" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > TAKE BANANA 		
CF | 		
CF | We pick up the banana. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove b from banana" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > REMOVE B FROM BANANA 		
CF | 		
CF | You flick our thumb over the small knob: we now have a B-remover. 		
CF | 		
CF | The device buzzes, puzzled. It is unable to create anything 		
CF | recognizable called "anana". 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on banana" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > PUT GEL ON BANANA 		
CF | 		
CF | We dip out pea-sized quantity of gel and rub it gently onto the 		
CF | banana. With an audible SPLORT, the banana becomes a bandana. It's a 		
CF | souvenir: bright Atlantean blue cloth patterned with the letter f, and 		
CF | a patch in one corner with the letters FRG, honoring the members of 		
CF | the Fricatives Research Group. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear bandana" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > WEAR BANDANA 		
CF | 		
CF | We put on the bandana. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Graduate Student Office 		
CF | A small windowless room divided into cubicles for individual graduate 		
CF | students. 		
CF | 		
CF | A tiny refrigerator stores lunches (sometimes) and looted leftovers 		
CF | from department receptions (when available). On top of the fridge 		
CF | there is a coffee-maker. 		
CF | 		
CF | My cubicle is the one with the swivel-chair, towards the back of the 		
CF | room by the water cooler. I cleared everything subversive out of there 		
CF | ages ago, and now I do most of my work at home in the apartment. It's 		
CF | safer that way. 		
CF | 		
CF | We can see a sticky on the swivel-chair. I half recognize the 		
CF | handwriting, but I'm having trouble placing it. One of the other grad 		
CF | students, but I'm not sure which. 		
CF | 		
CF | > 		Lancelot says, "another disguise"
		Roger says, "we are a person of many faces"
		Jade says, "yes"
Roger says (to floyd), "x fridge" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > X FRIDGE 		
CF | 		
CF | We see nothing special about the tiny refrigerator. 		
CF | 		
CF | The monocle pings happily as we sight the tiny refrigerator with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Jade says, "many faces"
Roger says (to floyd), "open fridge" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > OPEN FRIDGE 		
CF | 		
CF | We open the tiny refrigerator, revealing some cream and a silver 		
CF | platter. 		
CF | 		
CF | > 		Lancelot says, "or two persons with one face :p"
Roger says (to floyd), "x cream" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > X CREAM 		
CF | 		
CF | Kept around to go with the coffee. It doesn't seem to have gone off 		
CF | yet, which is a wonder. 		
CF | 		
CF | The monocle pings happily as we sight the cream with the crosshairs. 		
CF | 		
CF | > 		DavidW says, "That cream could be handy."
Roger says (to floyd), "take cream" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > TAKE CREAM 		
CF | 		
CF | We take the cream. 		
CF | 		
CF | > 		Roger exclaims, "it could!"
Roger says (to floyd), "remove e from cream" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > REMOVE E FROM CREAM 		
CF | 		
CF | You flick our thumb over the small knob: we now have an E-remover. 		
CF | 		
CF | The device buzzes, puzzled. It is unable to create anything 		
CF | recognizable called "cram". 		
CF | 		
CF | > 		DavidW says, "C-remove it."
		Roger says, "awww no cram for us"
Roger says (to floyd), "x platter" 		DavidW says, "You want a ream of paper for the printer."
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > X PLATTER 		
CF | 		
CF | Evidently the platter is left over from a department function, and no 		
CF | one has bothered with doing the dishes. 		
CF | 		
CF | On the silver platter are a crumpled cocktail napkin and a shrimp 		
CF | tail. 		
CF | 		
CF | The monocle pings happily as we sight the silver platter with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x napkin" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > X NAPKIN 		
CF | 		
CF | It's trash. Why it wound up being archived in the refrigerator is 		
CF | anyone's guess. 		
CF | 		
CF | The monocle pings happily as we sight the crumpled cocktail napkin 		
CF | with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x tail" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > X TAIL 		
CF | 		
CF | There's no meat left; just the remains of one shrimp tail with the 		
CF | flesh bitten off. 		
CF | 		
CF | The monocle pings happily as we sight the shrimp tail with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Lancelot says, "platter -> patter? oh wait thats abstract"
Roger says (to floyd), "take platter" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > TAKE PLATTER 		
CF | 		
CF | We take the silver platter. 		
CF | 		
CF | > 		
Roger says (to floyd), "x maker" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > X MAKER 		
CF | 		
CF | It's the cheapest possible variety, donated by one of the older 		
CF | students, and it is constantly overflowing and needing to be taken 		
CF | away to be cleaned of loose grounds. But it does work, more or less, 		
CF | most of the time. 		
CF | 		
CF | The coffee-maker is currently switched off. 		
CF | 		
CF | The monocle pings happily as we sight the coffee-maker with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "look in maker" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > LOOK IN MAKER 		
CF | 		
CF | We find nothing of interest. 		
CF | 		
CF | > 		
Roger says (to floyd), "turn on maker" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > TURN ON MAKER 		
CF | 		
CF | We don't have time to go brewing ourselves a pot, but I can set your 		
CF | mind at rest on one point anyway: it generally comes out horrible. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > L 		
CF | 		
CF | Graduate Student Office 		
CF | A small windowless room divided into cubicles for individual graduate 		
CF | students. 		
CF | 		
CF | A tiny refrigerator stores lunches (sometimes) and looted leftovers 		
CF | from department receptions (when available). The door is currently 		
CF | open. On top of the fridge there is a coffee-maker. 		
CF | 		
CF | My cubicle is the one with the swivel-chair, towards the back of the 		
CF | room by the water cooler. There is a sticky on the swivel-chair. 		
CF | 		
CF | > 		Lancelot says, "pffff is there anything not making the monocle happy lol"
		DavidW says, "When testing, I tried something with the shrimp tail that Emily didn't expect and she liked it enough to add it to the game."
		DavidW says, "even though it made things a lot harder for her to code."
Roger says (to floyd), "close fridge" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > CLOSE FRIDGE 		
CF | 		
CF | We close the tiny refrigerator. 		
CF | 		
CF | > 		
Roger says (to floyd), "x sticky" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > X STICKY 		
CF | 		
CF | Please be careful. The blue hats are watching you. 		
CF | 		
CF | The monocle pings happily as we sight the sticky with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "take sticky" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > TAKE STICKY 		
CF | 		
CF | We get the sticky. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove y from sticky" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > REMOVE Y FROM STICKY 		
CF | 		
CF | You flick our thumb over the small knob: we now have a Y-remover. 		
CF | 		
CF | With a distinct whiff of sap, the sticky turns into a stick. It is 		
CF | about two feet long. It's stripped of its leaves and fairly sturdy. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | stick is a faint, greenish image of a sticky. 		
CF | 		
CF | > 		Lancelot asks, "sticky -> stick?"
		Roger says, "sure"
Roger says (to floyd), "remove s from stick" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > REMOVE S FROM STICK 		
CF | 		
CF | You flick our thumb over the small knob: we now have an S-remover. 		
CF | 		
CF | The stick flickers and there is a brief image of a tick in its place, 		
CF | but a legal override kicks in: an S-remover is hardware-crippled to 		
CF | prevent generating any living creature. 		
CF | 		
CF | > 		
Roger says (to floyd), "x cubicle" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > X CUBICLE 		
CF | 		
CF | Little more than a swivel-chair and a built-in desk, now. 		
CF | 		
CF | The monocle pings happily as we sight the cubicle with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x chair" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > X CHAIR 		
CF | 		
CF | It is grey with small white dots on the fabric. 		
CF | 		
CF | I bought the swivel-chair with my own money, because sitting on the 		
CF | plastic bucket seat supplied by the department made my legs sticky in 		
CF | the summer. 		
CF | 		
CF | > 		
Roger says (to floyd), "x desk" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > X DESK 		
CF | 		
CF | It's fakely veneered in dark wood and shows signs of years of abuse. 		
CF | 		
CF | The monocle pings happily as we sight the built-in desk with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Graduate Student Office, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go north to Samuel Johnson Basement from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Samuel Johnson Basement 		
CF | Dank and malodorous: there are no windows down here, and the drainage 		
CF | is terrible. 		
CF | 		
CF | The stairs up are here; the lecture room at the east. Immediately 		
CF | south is the Graduate Student Office, and southwest is Professor 		
CF | Brown's office. The most interesting of all is the small door west, 		
CF | trying to look inconspicuous, but locked with a keycard lock: it's 		
CF | where the department stores its most dangerous licensed equipment. 		
CF | 		
CF | A large open carton stands against the wall right between Brown's lab 		
CF | door and the interesting door. "Recycling," reads the sign over the 		
CF | carton. "Place your lab-created items here for processing." 		
CF | 		
CF | > 		
Roger says (to floyd), "sw" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Brown's Lab 		
CF | Professor Brown, the Reification of Abstracts researcher, is hunched 		
CF | over his work table. Brown is only barely a professor at all — 		
CF | actually, his working title is Senior Lecturer, and he holds a yearly 		
CF | contract which the University has the option to renew at whim. This 		
CF | prevents him going elsewhere while ensuring that he never has a 		
CF | fully-funded lab of his own. All the electrical equipment down here is 		
CF | tinker-toys compared to the stuff he really wants; in fact, half of it 		
CF | he built himself with components he bought with his own money. 		
CF | 		
CF | I know all this because Brown cornered me in the hallway one afternoon 		
CF | and talked to me for twenty minutes straight about the pressures of 		
CF | academic job-hunting in the current political climate. I tried to get 		
CF | him to stop, but he's like a wind-up toy. 		
CF | 		
CF | "Don't touch anything, please," he says, without looking up. 		
CF | 		
CF | We could ask what he is doing. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask brown about doing" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > ASK BROWN ABOUT DOING 		
CF | 		
CF | "What are you up to there?" we ask. Asking Brown questions when he's 		
CF | working is a bit of a crap-shoot, I tell you now. 		
CF | 		
CF | He wiggles his nose back and forth. I knew him for three months before 		
CF | I figured out what the wiggle is: it is his hands-free way of working 		
CF | his spectacles back up his nose when they start to slide down. 		
CF | 		
CF | Without looking at us, he says, "I'm getting ready to do a new 		
CF | calibration run on 'love'." 		
CF | 		
CF | This is a favorite of his, because you can get it so easily from a 		
CF | glove, so the materials are inexpensive. 		
CF | 		
CF | We want to ask what love looks like or ask how Professor Brown 		
CF | makes abstracts. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask brown about love" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > ASK BROWN ABOUT LOVE 		
CF | 		
CF | "What does love look like, then?" we ask, as though I hadn't seen this 		
CF | a bunch of times already. 		
CF | 		
CF | "It varies," Professor Brown replies. "The manifestation of a complex 		
CF | concept depends on a variety of circumstances; by default if multiple 		
CF | concepts are available, the letter tool will produce whichever concept 		
CF | requires least energy to produce, but in cases where several concepts 		
CF | are indistinguishably popular, the results are apparently random. 		
CF | 		
CF | "Recent research suggests that the outcome can be influenced by the 		
CF | language community surrounding the operation and even by the intention 		
CF | of the tool's user (to a limited degree); but I am not interested in 		
CF | pursuing those angles at present." 		
CF | 		
CF | There: Professor Brown in a nutshell. Did he tell you anything you 		
CF | wanted to know? No. 		
CF | 		
CF | The deal is that manifestations of "love" tend to look like stuff 		
CF | you'd find on a greeting card: roses, hearts, kiss symbols. Every once 		
CF | in a while you get something a little more platonic. But it's a 		
CF | let-down, if you want to know the truth. Most significant abstracts 		
CF | are like that: all you get by reifying them is a popular 		
CF | visualization. 		
CF | 		
CF | We could ask how Professor Brown makes abstracts. 		
CF | 		
CF | > 		Lancelot says, "ah yes abstracts we cannot do yet"
		Roger says, "kind of a bit of an SCP / Control vibe to this bit, one might observe with years of retrospet"
		DavidW asks, "SCP?"
		Roger says, "It's a whole tangent for another time"
		Lancelot says, "thats an old movie"
Roger says (to floyd), "ask brown about abstracts" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 50 		
CF | > 		
CF | > ASK BROWN ABOUT ABSTRACTS 		
CF | 		
CF | "What equipment do you use to make your abstracts?" we ask. 		
CF | 		
CF | "It's an ordinary letter-remover with a few adjustments," Brown says. 		
CF | "The department's computer can lift some of the legal overrides on 		
CF | standard letter tools. The job would be easier if I had access to 		
CF | higher-powered machinery, but..." 		
CF | 		
CF | I'd like to ask whether he can fix the letter-remover. 		
CF | 		
CF | > 		DavidW asks, "Airplane?"
		Lancelot says, "the chess program right :p"
Roger says (to floyd), "ask brown about letter-remover" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > ASK BROWN ABOUT LETTER-REMOVER 		
CF | 		
CF | "Could you fix my letter-remover to make abstract objects as well?" 		
CF | 		
CF | "It's not difficult, you just— oh, stay here, I'm not supposed to 		
CF | bring students into the rectification room." 		
CF | 		
CF | He takes the letter-remover and steps out into the hallway. I can hear 		
CF | him using his keycard on the door, going into the little room west of 		
CF | the hallway, doing something there. (Don't bother thinking we're going 		
CF | to cosh him and take the keycard. I'm sure there's a better way, and I 		
CF | don't cosh people.) 		
CF | 		
CF | He comes back in a minute. 		
CF | 		
CF | "There," he says. "Should be abstract-enabled now." 		
CF | 		
CF | We could ask what he thinks of the letter-remover or thank 		
CF | Professor Brown. 		
CF | 		
CF | [Your score has gone up by three points and is now 		
CF | fifty-three.] 		
CF | 		
CF | > 		Roger says, "oh ah. Well that makes things... more."
Roger says (to floyd), "thank brown" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > THANK BROWN 		
CF | 		
CF | "That's wonderful — thank you!" 		
CF | 		
CF | "Yes well," he says. "Don't show it to anyone. Technically you 		
CF | shouldn't have that." 		
CF | 		
CF | We could ask what he thinks of the letter-remover. 		
CF | 		
CF | > 		Lancelot says, "yep indeed"
Roger says (to floyd), "ask brown about letter-remover" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > ASK BROWN ABOUT LETTER-REMOVER 		
CF | 		
CF | "Is there anything else that could be done to upgrade my 		
CF | letter-remover?" we ask naively. 		
CF | 		
CF | "Nothing I can help you with, I'm afraid," he says. "There are some 		
CF | safety overrides that could be programmed out, allowing you to make 		
CF | living creatures, but that's..." He does his spasmodic shrug. "One of 		
CF | those things where I think the laws have a point. It's dangerous and 		
CF | possibly even cruel." 		
CF | 		
CF | I'd like to ask why reifying living creatures is cruel. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask brown about cruel" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > ASK BROWN ABOUT CRUEL 		
CF | 		
CF | "Why would it be cruel to make a living creature?" you ask. 		
CF | 		
CF | "We don't know whether such creations have awareness and sensation 		
CF | like other creatures," he says. "If they do, it is horrible to bring 		
CF | them into existence only to send them out again." 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go northeast to Samuel Johnson Basement from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "ne" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Samuel Johnson Basement 		
CF | Dank and malodorous: there are no windows down here, and the drainage 		
CF | is terrible. 		
CF | 		
CF | The stairs up are here; the lecture room at the east. Immediately 		
CF | south is the Graduate Student Office, and southwest is Professor 		
CF | Brown's office. The most interesting of all is the small door west, 		
CF | trying to look inconspicuous, but locked with a keycard lock: it's 		
CF | where the department stores its most dangerous licensed equipment. 		
CF | 		
CF | A large open carton stands against the wall right between Brown's lab 		
CF | door and the interesting door. "Recycling," reads the sign over the 		
CF | carton. "Place your lab-created items here for processing." 		
CF | 		
CF | > 		
Roger says (to floyd), "remove g from sign" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > REMOVE G FROM SIGN 		
CF | 		
CF | You flick our thumb over the small knob: we now have a G-remover. 		
CF | 		
CF | With a distinct whiff of sulfur, the sign turns into a sin. An 		
CF | abstract representation of willfully clueless meddling. Not a sin 		
CF | known to Dante, perhaps; but modern democracies have their own forms 		
CF | of wrong-doing. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | sin is a faint, greenish image of a sign. 		
CF | 		
CF | > 		DavidW asks, "anything in the carton?"
Roger says (to floyd), "look in carton" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > LOOK IN CARTON 		
CF | 		
CF | The large carton is empty. 		
CF | 		
CF | > 		Lancelot says, "only the banana"
Roger says (to floyd), "i" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your G-remover (upgraded to 		
CF | handle abstracts), a backpack, a flash drive, a monocle, a roll, some 		
CF | Origin Paste, a pan (really the smuggled plans in disguise), and a tub 		
CF | of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an army, an as, some asparagus, a ball, 		
CF | a band, a bandana, a bin, a pair of Britishizing goggles, a cate, a 		
CF | clock, some cream, a crumpled cocktail napkin, Guidebook to 		
CF | Anglophone Atlantis, a heel, History of the Standards 		
CF | Revolution, a jigsaw, Journal of Third-World Economics, 		
CF | a key (which opens the apartment door), a leaflet, a letter, a lime, 		
CF | Lives of the Lexicographers, a map of Slangovia, a member, a 		
CF | pear, a pic, a pill, a poppy, a ring (which opens the sturdy iron 		
CF | gate), a shopping bag, a shred, a shrimp tail, a shuttle, a silver 		
CF | platter, a sin, a sop, a stick, Studies in Primary Language 		
CF | Acquisition, a swatch, a tome, some trash, a wig, and a yam. 		
CF | 		
CF | > 		Lancelot says, "and we changed that to the bandana"
		Lancelot says, "hooray for no stoopid inventory limit"
		DavidW says, "so many items we're carrying"
Roger says (to floyd), "remove t from stick" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > REMOVE T FROM STICK 		
CF | 		
CF | You flick our thumb over the small knob: we now have a T-remover. 		
CF | 		
CF | With a distinct whiff of stomach acid, the stick turns into some sick. 		
CF | It looks like half-digested pepperoni pizza, plus miscellaneous 		
CF | juices. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | sick is a faint, greenish image of a sticky. 		
CF | 		
CF | The sick drips out of our hands. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 53 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Samuel Johnson Basement 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > L 		
CF | 		
CF | Samuel Johnson Basement 		
CF | Dank and malodorous: there are no windows down here, and the drainage 		
CF | is terrible. 		
CF | 		
CF | The stairs up are here; the lecture room at the east. Immediately 		
CF | south is the Graduate Student Office, and southwest is Professor 		
CF | Brown's office. The most interesting of all is the small door west, 		
CF | trying to look inconspicuous, but locked with a keycard lock: it's 		
CF | where the department stores its most dangerous licensed equipment. 		
CF | 		
CF | A large open carton stands against the wall right between Brown's lab 		
CF | door and the interesting door. "Recycling," reads the sign over the 		
CF | carton. "Place your lab-created items here for processing." 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > W 		
CF | 		
CF | It looks as though we need a keycard to unlock the small door, and we 		
CF | don't have one. 		
CF | 		
CF | > 		
Roger says (to floyd), "up" 		
CF ] Samuel Johnson Hall, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > UP 		
CF | 		
CF | 		
CF | Samuel Johnson Hall 		
CF | This is the main building for Language Studies. The department office, 		
CF | with several professorial offices leading off of it, is to the 		
CF | southeast. To the southwest is the seminar room, where many of the 		
CF | upper-level courses occur, and which also contains the department 		
CF | library; downstairs is the basement, where the graduate students and 		
CF | junior instructors are kept. 		
CF | 		
CF | On the wall hangs a framed photograph of Professor Waterstone, with 		
CF | the words SHAPLY CHAIR in big letters underneath. 		
CF | 		
CF | > 		
Roger says (to floyd), "se" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 53 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Language Studies Department Office 		
CF | This big, slightly drab area holds such useful objects as the 		
CF | mailboxes and secretary's computer. On ordinary days the secretary 		
CF | would be in as well, presiding over affairs. The offices of individual 		
CF | professors lie north and west, though both doors are closed. 		
CF | 		
CF | The printer also sits on the u-shaped desk. The paper drawer stands 		
CF | open. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove c from cream" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 53 		
CF | > 		
CF | > REMOVE C FROM CREAM 		
CF | 		
CF | You flick our thumb over the small knob: we now have a C-remover. 		
CF | 		
CF | The cream gives way to the now-familiar ream. 		
CF | 		
CF | > 		
Roger says (to floyd), "put ream in drawer" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 53 		
CF | > 		
CF | > PUT REAM IN DRAWER 		
CF | 		
CF | The ream fits exactly into the depth of the drawer. We adjust the 		
CF | plastic clamps that hold pages in place until everything is snug. 		
CF | 		
CF | > 		
Roger says (to floyd), "close drawerw" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 53 		
CF | > 		
CF | > CLOSE DRAWERW 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "close drawer" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 53 		
CF | > 		
CF | > CLOSE DRAWER 		
CF | 		
CF | The paper-drawer slides back into place with a click. 		
CF | 		
CF | The printer whirs as though clearing its throat, and then begins to 		
CF | spit pages rapidly into the output tray. 		
CF | 		
CF | > 		
Roger says (to floyd), "take pages" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 53 		
CF | > 		
CF | > TAKE PAGES 		
CF | 		
CF | We take the draft document. It's fifteen pages double-spaced, and 		
CF | appears to be the draft of a talk Professor Waterstone is preparing to 		
CF | give at a convention. I immediately notice, however, that several 		
CF | portions of the speech are marked with angry triple asterisks — 		
CF | Waterstone's way of marking up parts of text that need serious 		
CF | revision. 		
CF | 		
CF | The talk concerns "homonym shame": the anxiety felt in the Victorian 		
CF | era, and still manifested at times in modern culture, about objects 		
CF | that shared the same name as (and therefore theoretically might be 		
CF | converted into) something rude. Methods of disguising the legs of 		
CF | pianos and crotches of trees occupy a good portion of Waterstone's 		
CF | exposition, and there is a page-long aside on methods of making sure 		
CF | that donkeys are known by that name and not by the alternative. 		
CF | 		
CF | To judge, however, from the angry asterisking, Waterstone is still 		
CF | looking for at least one more example of an object susceptible to 		
CF | double-entendre that has been successfully rendered innocent by some 		
CF | linguistic modification. 		
CF | 		
CF | > 		Lancelot says, "hmmm"
		DavidW says, "pea. shuttle. shrimp tail."
Roger says (to floyd), "i" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 53 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your C-remover (upgraded to 		
CF | handle abstracts), a backpack, a flash drive, a monocle, a roll, some 		
CF | Origin Paste, a pan (really the smuggled plans in disguise), and a tub 		
CF | of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an army, an as, some asparagus, a ball, 		
CF | a band, a bandana, a bin, a pair of Britishizing goggles, a cate, a 		
CF | clock, a crumpled cocktail napkin, a draft document, Guidebook to 		
CF | Anglophone Atlantis, a heel, History of the Standards 		
CF | Revolution, a jigsaw, Journal of Third-World Economics, 		
CF | a key (which opens the apartment door), a leaflet, a letter, a lime, 		
CF | Lives of the Lexicographers, a map of Slangovia, a member, a 		
CF | pear, a pic, a pill, a poppy, a ring (which opens the sturdy iron 		
CF | gate), a shopping bag, a shred, a shrimp tail, a shuttle, a silver 		
CF | platter, a sin, a sop, a stick, Studies in Primary Language 		
CF | Acquisition, a swatch, a tome, some trash, a wig, and a yam. 		
CF | 		
CF | > 		DavidW asks, "Where's the clock come from? Was it the lock on your locker?"
		Roger says, "yeah, pretty sure"
Roger says (to floyd), "remove l from clock" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 53 		
CF | > 		
CF | > REMOVE L FROM CLOCK 		
CF | 		
CF | You flick our thumb over the small knob: we now have an L-remover. 		
CF | 		
CF | The clock flickers and there is a brief image of a cock in its place, 		
CF | but a legal override kicks in: an L-remover is hardware-crippled to 		
CF | prevent generating any living creature. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 53 		
CF | > 		
CF | > N 		
CF | 		
CF | You lack a key that fits Waterstone's office door. 		
CF | 		
CF | > 		Lancelot says, "a cock lol"
		DavidW says, "The rooster, of course. Mustn't be naughty or Victorian."
Roger says (to floyd), "knock on door" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 53 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | Which do we mean, 1) Waterstone's office door or 2) Higgate's office 		
CF | door? 		
CF | 		
CF | > 		
Roger says (to floyd), "1" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 53 		
CF | > 		
CF | > 1 		
CF | 		
CF | Waterstone looks up from his work long enough to give us an irritated 		
CF | glare. 		
CF | 		
CF | > 		Lancelot says, "of course the rooster, what else could Ihave thought of :p"
Roger says (to floyd), "tell waterstone about cock" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 53 		
CF | > 		
CF | > TELL WATERSTONE ABOUT COCK 		
CF | 		
CF | We can only look from this distance. 		
CF | 		
CF | > 		Roger says, "FINE"
Roger says (to floyd), "goals" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 53 		
CF | > 		
CF | > GOALS 		
CF | 		
CF | Here's what we think we need to do: 		
CF | Speak to Professor Waterstone and get his invitation to see the 		
CF | T-inserter 		
CF | Gain entrance to the Bureau 		
CF | Find Brock 		
CF | 		
CF | > 		
Roger says (to floyd), "open door" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 53 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | Which do we mean, 1) Waterstone's office door or 2) Higgate's office 		
CF | door? 		
CF | 		
CF | > 		
Roger says (to floyd), "1" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 53 		
CF | > 		
CF | > 1 		
CF | 		
CF | You lack a key that fits Waterstone's office door. 		
CF | 		
CF | > 		Lancelot says, "cant we get close to him"
		Lancelot says, "hmm nvm"
Roger says (to floyd), "e" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 53 		
CF | > 		
CF | > E 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | We can go north through Waterstone's office door (closed) to 		
CF | Waterstone's Office, northwest to Samuel Johnson Hall, and west 		
CF | through Higgate's office door (closed) to Higgate's office from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 53 		
CF | > 		
CF | > W 		
CF | 		
CF | We open the door to find two students, a boy and a girl, sitting at 		
CF | Higgate's table. The boy is sipping tea and the girl is paging madly 		
CF | through the Lojban book. "Oh," says Higgate. "You found what you 		
CF | needed, I hope? I'm afraid we are busy now." 		
CF | 		
CF | So I duck us back out and close the door. 		
CF | 		
CF | > 		
Roger says (to floyd), "nw" 		
CF ] Samuel Johnson Hall, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Samuel Johnson Hall 		
CF | This is the main building for Language Studies. The department office, 		
CF | with several professorial offices leading off of it, is to the 		
CF | southeast. To the southwest is the seminar room, where many of the 		
CF | upper-level courses occur, and which also contains the department 		
CF | library; downstairs is the basement, where the graduate students and 		
CF | junior instructors are kept. 		
CF | 		
CF | On the wall hangs a framed photograph of Professor Waterstone, with 		
CF | the words SHAPLY CHAIR in big letters underneath. 		
CF | 		
CF | > 		
Roger says (to floyd), "take photograph" 		
CF ] Samuel Johnson Hall, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > TAKE PHOTOGRAPH 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
Roger says (to floyd), "sw" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Language Studies Seminar Room 		
CF | They recently redid this room, and whoever picked the decorations had 		
CF | postmodern tastes. 		
CF | 		
CF | The bookshelves lining the walls contain the department library. There 		
CF | is The Problem of Adjectives on the bookshelf. 		
CF | 		
CF | A massive plexiglas case takes up one corner of the room. In the 		
CF | plexiglas case is a compact but high-powered late model synthesizer. 		
CF | 		
CF | The big table at the center of the room is an irregular polygon, with 		
CF | one chair pushed up to the shortest side. 		
CF | 		
CF | I shut the door so that we don't get interrupted. 		
CF | 		
CF | > 		Jade says, "I got stuck in this part. I feel this isdifficult"
		DavidW says, "The synthesizer puts things together, like HIGH + WAY = HIGHWAY."
		Lancelot says, "ok more options to mangle words"
		DavidW says, "Well, you need a KEYCARD, that's simple enough."
		Roger says, "hrm if we had a t-inserter maybe we could get to 'caste', but not sure if we can do that before here"
		Lancelot says, "yep we got both"
		Lancelot asks, "what polygon shape?"
Roger says (to floyd), "x table" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | Crafted from some exotic wood with lots of interesting burl structure. 		
CF | There was a wealthy donor behind the construction of this room. 		
CF | 		
CF | The monocle pings happily as we sight the big table with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "i" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your L-remover (upgraded to 		
CF | handle abstracts), a backpack, a flash drive, a monocle, a roll, some 		
CF | Origin Paste, a pan (really the smuggled plans in disguise), and a tub 		
CF | of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an army, an as, some asparagus, a ball, 		
CF | a band, a bandana, a bin, a pair of Britishizing goggles, a cate, a 		
CF | clock, a crumpled cocktail napkin, a draft document, Guidebook to 		
CF | Anglophone Atlantis, a heel, History of the Standards 		
CF | Revolution, a jigsaw, Journal of Third-World Economics, 		
CF | a key (which opens the apartment door), a leaflet, a letter, a lime, 		
CF | Lives of the Lexicographers, a map of Slangovia, a member, a 		
CF | pear, a pic, a pill, a poppy, a ring (which opens the sturdy iron 		
CF | gate), a shopping bag, a shred, a shrimp tail, a shuttle, a silver 		
CF | platter, a sin, a sop, a stick, Studies in Primary Language 		
CF | Acquisition, a swatch, a tome, some trash, a wig, and a yam. 		
CF | 		
CF | > 		Lancelot asks, "remove the b?"
Roger says (to floyd), "remove b from table" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > REMOVE B FROM TABLE 		
CF | 		
CF | You flick our thumb over the small knob: we now have a B-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "ig tale": 		
CF | evidently "table" is too tightly bound to its modifiers and can't be 		
CF | manipulated separately. 		
CF | 		
CF | > 		DavidW says, "There's probably a ton of possibilities."
Roger says (to floyd), "remove g from table" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > REMOVE G FROM TABLE 		
CF | 		
CF | You flick our thumb over the small knob: we now have a G-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "bi table": 		
CF | evidently "table" is too tightly bound to its modifiers and can't be 		
CF | manipulated separately. 		
CF | 		
CF | > 		Lancelot says, "argh modifiers"
Roger says (to floyd), "climb table" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > CLIMB TABLE 		
CF | 		
CF | I don't think much is to be achieved by that. 		
CF | 		
CF | > 		
Roger says (to floyd), "open case" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > OPEN CASE 		
CF | 		
CF | You lack a key that fits the plexiglas case. 		
CF | 		
CF | > 		
Roger says (to floyd), "okay maybe I'll try to get past that guard in the other part" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > OKAY MAYBE I'LL TRY TO GET PAST THAT GUARD IN THE OTHER PART 		
CF | 		
CF | (You can just begin your command with the verb. Retrying that as 		
CF | "okay maybe try to get past that guard in other part".) 		
CF | (You can just begin your command with the verb. Retrying that as 		
CF | "okay maybe get past that guard in other part".) 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		Roger says, "err, whoops"
Roger says (to floyd), "sw" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > SW 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | We can go northeast through the seminar door (closed) to Samuel 		
CF | Johnson Hall from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "ne" 		
CF ] Samuel Johnson Hall, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > NE 		
CF | 		
CF | We open the seminar door. 		
CF | 		
CF | Samuel Johnson Hall 		
CF | This is the main building for Language Studies. The department office, 		
CF | with several professorial offices leading off of it, is to the 		
CF | southeast. To the southwest is the seminar room, where many of the 		
CF | upper-level courses occur, and which also contains the department 		
CF | library; downstairs is the basement, where the graduate students and 		
CF | junior instructors are kept. 		
CF | 		
CF | On the wall hangs a framed photograph of Professor Waterstone, with 		
CF | the words SHAPLY CHAIR in big letters underneath. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Samuel Johnson Hall, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Samuel Johnson Hall, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > S 		
CF | 		
CF | That way is just a corner of the room, though we could go southeast to 		
CF | the Language Studies Department Office or southwest to the seminar 		
CF | door. 		
CF | 		
CF | > 		
Roger says (to floyd), "se" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 53 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Language Studies Department Office 		
CF | This big, slightly drab area holds such useful objects as the 		
CF | mailboxes and secretary's computer. On ordinary days the secretary 		
CF | would be in as well, presiding over affairs. The offices of individual 		
CF | professors lie north and west, though both doors are closed. 		
CF | 		
CF | The printer also sits on the u-shaped desk. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 53 		
CF | > 		
CF | > S 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | We can go north through Waterstone's office door (closed) to 		
CF | Waterstone's Office, northwest to Samuel Johnson Hall, and west 		
CF | through Higgate's office door (closed) to Higgate's office from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "nw" 		
CF ] Samuel Johnson Hall, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Samuel Johnson Hall 		
CF | This is the main building for Language Studies. The department office, 		
CF | with several professorial offices leading off of it, is to the 		
CF | southeast. To the southwest is the seminar room, where many of the 		
CF | upper-level courses occur, and which also contains the department 		
CF | library; downstairs is the basement, where the graduate students and 		
CF | junior instructors are kept. 		
CF | 		
CF | On the wall hangs a framed photograph of Professor Waterstone, with 		
CF | the words SHAPLY CHAIR in big letters underneath. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] University Oval, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | University Oval 		
CF | This is the center of the university, a broad grassy oval shaded with 		
CF | sycamore trees and surrounded by buildings in brick or white stone. 		
CF | 		
CF | Immediately south of here is the building where I spend most of my 		
CF | time, Samuel Johnson Hall. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] University Oval, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go northwest through the sturdy iron gate to Palm Square and 		
CF | south to Samuel Johnson Hall from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "nw" 		
CF ] Palm Square, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Palm Square 		
CF | Palm Square is the beginning of the university district. To the 		
CF | southeast, through the iron gate, is the university campus proper; and 		
CF | that unobtrusive little doorway directly south of us leads into the 		
CF | Babel Café. 		
CF | 		
CF | I live in the apartment complex that runs along the west side of the 		
CF | square — in fact, my apartment door is immediately to the southwest. 		
CF | 		
CF | My bathroom window is closed, but not, of course, latched. 		
CF | 		
CF | > 		Roger says, "dang where was that"
Roger says (to floyd), "s" 		
CF ] Babel Café, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Babel Café 		
CF | Through many changes of management, this institution has fed the 		
CF | denizens of the university and ignored their semi-sedition. 		
CF | 		
CF | A clerk in a white apron stands behind the long glass case. The long 		
CF | glass case contains a pocket-bread, a wrap, and a honey pastry 		
CF | triangle. 		
CF | 		
CF | The tables are square wooden things painted dark blue (not the vibrant 		
CF | blue of the Bureau, but something closer to midnight), and the upper 		
CF | surfaces are découpaged with antique travel postcards. 		
CF | 		
CF | A blue plaque is mounted on the wall. 		
CF | 		
CF | The clerk grins at us in a welcoming way. 		
CF | 		
CF | > 		
Roger says (to floyd), "x plaque" 		
CF ] Babel Café, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > X PLAQUE 		
CF | 		
CF | On this site in 1969 the theoretical groundwork for Q-insertion 		
CF | was laid by James Elias and Milford Higgate using five drinking straws 		
CF | and a bowl of oatmeal. 		
CF | 		
CF | The monocle pings happily as we sight the blue plaque with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Lancelot asks, "the question marks are letters with diacritics?"
		DavidW says, "uh, yes"
		Roger says, "generally. Some clients can be set up to handle them better than others"
Roger says (to floyd), "x clerk" 		
CF ] Babel Café, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > X CLERK 		
CF | 		
CF | A smooth-faced young man. He has the cheery demeanor of one earning 		
CF | substantial overtime pay. 		
CF | 		
CF | The monocle pings happily as we sight the clerk with the crosshairs. 		
CF | 		
CF | > 		Lancelot says, "was wondering if that was a bug or a feature :p"
Roger says (to floyd), "x case" 		
CF ] Babel Café, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > X CASE 		
CF | 		
CF | In the long glass case are a pocket-bread, a wrap, and a honey pastry 		
CF | triangle. 		
CF | 		
CF | The monocle pings happily as we sight the long glass case with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x bread" 		
CF ] Babel Café, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > X BREAD 		
CF | 		
CF | It's round, flat bread suitable for eating with dips. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | pocket-bread is a faint, greenish image of a pita. 		
CF | 		
CF | > 		
Roger says (to floyd), "buy pita" 		
CF ] Babel Café, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > BUY PITA 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		DavidW says, "The game is correct, but you have to get your client to understand the same character encoding."
Roger says (to floyd), "buy pread" 		
CF ] Babel Café, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > BUY PREAD 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "buy bread" 		
CF ] Babel Café, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > BUY BREAD 		
CF | 		
CF | (from the clerk) 		
CF | "I'll have the pocket-bread," we say. 		
CF | 		
CF | The clerk sets the pocket-bread out on the table. 		
CF | 		
CF | "Enjoy!" 		
CF | 		
CF | > 		
Roger says (to floyd), "x wrap" 		
CF ] Babel Café, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > X WRAP 		
CF | 		
CF | It's a construction of flat bread wrapped around rice, chickpeas, and 		
CF | sauce. 		
CF | 		
CF | The monocle pings happily as we sight the wrap with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "buy wrap" 		
CF ] Babel Café, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > BUY WRAP 		
CF | 		
CF | (from the clerk) 		
CF | "I'll have the wrap," we say. 		
CF | 		
CF | The clerk takes the wrap out of the case and puts it on the table for 		
CF | us. 		
CF | 		
CF | "There you go — nice day for a picnic, isn't it?" 		
CF | 		
CF | > 		Lancelot says, "yay pita"
Roger says (to floyd), "x triange" 		
CF ] Babel Café, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > X TRIANGE 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "x triangle" 		
CF ] Babel Café, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > X TRIANGLE 		
CF | 		
CF | Despite its enforced linguistic transformation, it still looks 		
CF | delicious: fine layers of crisp filo with nuts and honey between. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | honey pastry triangle is a faint, greenish image of some baklava. 		
CF | 		
CF | > 		DavidW says, "The WRAP is probably useful for something, but I'm not sure what."
Roger says (to floyd), "buy triangle" 		
CF ] Babel Café, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > BUY TRIANGLE 		
CF | 		
CF | (from the clerk) 		
CF | "I'll have the honey pastry triangle," we say. 		
CF | 		
CF | The clerk gets out a honey triangle and puts it on the table, then 		
CF | locks up the case again. 		
CF | 		
CF | "You've just about cleared us out!" 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Palm Square, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Palm Square 		
CF | Palm Square is the beginning of the university district. To the 		
CF | southeast, through the iron gate, is the university campus proper; and 		
CF | that unobtrusive little doorway directly south of us leads into the 		
CF | Babel Café. 		
CF | 		
CF | I live in the apartment complex that runs along the west side of the 		
CF | square — in fact, my apartment door is immediately to the southwest. 		
CF | 		
CF | My bathroom window is closed, but not, of course, latched. 		
CF | 		
CF | > 		
Roger says (to floyd), "se" 		
CF ] University Oval, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | University Oval 		
CF | This is the center of the university, a broad grassy oval shaded with 		
CF | sycamore trees and surrounded by buildings in brick or white stone. 		
CF | 		
CF | Immediately south of here is the building where I spend most of my 		
CF | time, Samuel Johnson Hall. 		
CF | 		
CF | > 		Roger asks, "whew alright this game is taking it out of me -- shall we break it off for the week?"
		DavidW says, "it is after 4, yes."
		DavidW says, "I'm happy to stop for now."
		Jade says, "ok"
		Lancelot says, "yeah 2 hours in well we did make progress but score wise only at half of it? big game indeed"
		Roger exclaims, "thanks everyone!"
		Roger says, "have yerselves a lovely Valentine's Day if that's your sort of thing"
		Lancelot exclaims, "thank you, you did most of the legwork!"
		Jade says, "thanks for driving"
		DavidW says, "yes, thank you"
		
*** SESSION 4 *** 		
		DavidW says, "Anyway, we should continue with Counterfeit Monkey. I forget who was driving last week."
		DavidW says, "Also, I don't remember the map at all. I made notes years ago and lost them all when switching computers."
		Roger says, "I was driving but I can yield the chair if someone wants to give it a spin"
		Jade says, "the map has some areas and we will be travelling in that locations, this is a quite easy map"
		Lancelot says, "damn I should have made some kind of map... I think the game has a map but with floyd we cannot see that I guess"
Roger says (to floyd), "l" 		
CF ] University Oval, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > L 		
CF | 		
CF | University Oval 		
CF | This is the center of the university, a broad grassy oval shaded with 		
CF | sycamore trees and surrounded by buildings in brick or white stone. 		
CF | 		
CF | Immediately south of here is the building where I spend most of my 		
CF | time, Samuel Johnson Hall. 		
CF | 		
CF | > 		Lancelot says, "we can directly go to any region right"
		Lancelot says, "oh yeah the uni"
		DavidW says, "If I recall, own letter remover got an augment so we can make abstracts now. And we saw the synthesizer, but didn't use it."
		Roger says, "yep! And yeah, the university..."
		DavidW says, "And there was a door that needed a keycard to open it."
		Lancelot says, "yeah and we had a key and a card"
Roger says (to floyd), "i" 		
CF ] University Oval, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your G-remover (upgraded to 		
CF | handle abstracts), a backpack, a flash drive, a monocle, a roll, some 		
CF | Origin Paste, a pan (really the smuggled plans in disguise), and a tub 		
CF | of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an army, an as, some asparagus, a ball, 		
CF | a band, a bandana, a bin, a pair of Britishizing goggles, a cate, a 		
CF | clock, a crumpled cocktail napkin, a draft document, Guidebook to 		
CF | Anglophone Atlantis, a heel, History of the Standards 		
CF | Revolution, a honey pastry triangle, a jigsaw, Journal of 		
CF | Third-World Economics, a key (which opens the apartment door), a 		
CF | leaflet, a letter, a lime, Lives of the Lexicographers, a map 		
CF | of Slangovia, a member, a pear, a pic, a pill, a pocket-bread, a 		
CF | poppy, a ring (which opens the sturdy iron gate), a shopping bag, a 		
CF | shred, a shrimp tail, a shuttle, a silver platter, a sin, a sop, a 		
CF | stick, Studies in Primary Language Acquisition, a swatch, a 		
CF | tome, some trash, a wig, a wrap, and a yam. 		
CF | 		
CF | > 		DavidW says, "Unless we can't use the synth for some reason, you should totally make a keycard."
Roger says (to floyd), "go to synthesizer" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > GO TO SYNTHESIZER 		
CF | 		
CF | We have a short hike. 		
CF | 		
CF | Language Studies Seminar Room 		
CF | They recently redid this room, and whoever picked the decorations had 		
CF | postmodern tastes. 		
CF | 		
CF | The bookshelves lining the walls contain the department library. On 		
CF | the bookshelf is The Problem of Adjectives. 		
CF | 		
CF | A massive plexiglas case takes up one corner of the room. In the 		
CF | plexiglas case is a compact but high-powered late model synthesizer. 		
CF | 		
CF | The big table at the center of the room is an irregular polygon, with 		
CF | one chair pushed up to the shortest side. 		
CF | 		
CF | For safety, I shut the door behind us. 		
CF | 		
CF | > 		
Roger says (to floyd), "x case" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > X CASE 		
CF | 		
CF | The case is made of very thick protective plastic on a metal frame. It 		
CF | is thoroughly locked shut; I don't think we'll have any luck with 		
CF | normal forms of approach. However, plexiglas is a cuttable substance 		
CF | with the right tools, and then there are the screws at the back. 		
CF | 		
CF | In the plexiglas case is a synthesizer. 		
CF | 		
CF | The monocle pings happily as we sight the plexiglas case with the 		
CF | crosshairs. 		
CF | 		
CF | > 		DavidW asks, "Is the case a problem to solve?"
		Lancelot says, "that sounds like a hint right there"
Roger says (to floyd), "x screws" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > X SCREWS 		
CF | 		
CF | Heavy-duty flathead screws, each about an inch long. They aren't 		
CF | sealed over, so it would be possible to unscrew them, given a 		
CF | screwdriver. 		
CF | 		
CF | The monocle pings happily as we sight the screws with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "unscrew screws with screwdriver" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > UNSCREW SCREWS WITH SCREWDRIVER 		
CF | 		
CF | I'm sorry if you're feeling frustrated. If you like, you can type 		
CF | SAVE to store your progress to a file (in most interpreters), then 		
CF | RESTORE to come back to it later. In the meantime, you might try 		
CF | searching the web to see if there are hints available. 		
CF | 		
CF | > 		DavidW says, "well, I know how to get a screwdriver if you don't have one."
		Roger says, "I thought we swiped one from the bar, but perhaps not"
Roger says (to floyd), "x screwdriver" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > X SCREWDRIVER 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "go to bar" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > GO TO BAR 		
CF | 		
CF | We drive out from under the sycamores in the Oval and up Long Street 		
CF | to Long Street North. There we pull easily into one of the available 		
CF | parking spots, since many people have now gone home. 		
CF | 		
CF | From there we have a quick walk. 		
CF | 		
CF | Fleur d'Or Drinks Club 		
CF | The back wall is dramatically decorated with bottled liquors of all 		
CF | sorts, from gin to cachaça; there's a giant bottle of Campari, taller 		
CF | than your average three-year-old, with a red ribbon around its neck. 		
CF | 		
CF | What makes this place technically a drinks club rather than a bar is 		
CF | its license to serve letter-manufactured food and drink. A toolkit on 		
CF | the bar contains some screwdrivers, some gimlets, and some rusty 		
CF | nails, ready to be transformed into their respective cocktails. 		
CF | 		
CF | One of the businessmen wanders up to the bar and orders some peanuts. 		
CF | 		
CF | Mark notices someone he knows across the room, and waves. 		
CF | 		
CF | "Hi," the bartender says. 		
CF | 		
CF | The bartender gets busy washing up some glassware. 		
CF | 		
CF | > 		
Roger says (to floyd), "x screwdriver" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > X SCREWDRIVER 		
CF | 		
CF | The screwdriver is flat-headed, with a red plastic handle and a sturdy 		
CF | shaft. 		
CF | 		
CF | The monocle pings happily as we sight the screwdriver with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Lancelot says, "I thought so too but I dodnt see it in inv"
Roger says (to floyd), "take screwdriver" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > TAKE SCREWDRIVER 		
CF | 		
CF | I don't dare invade the personal space of the bartender. 		
CF | 		
CF | > 		Lancelot says, "oh we do"
Roger says (to floyd), "buy screwdriver" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > BUY SCREWDRIVER 		
CF | 		
CF | (the screwdriver from the bartender) 		
CF | We order a screwdriver. 		
CF | 		
CF | Mark is sipping his gin and tonic, while the bartender tidies up the 		
CF | bar. 		
CF | 		
CF | Mark sips his gin and tonic, and there's time to see to our order. The 		
CF | bartender fishes around in the toolkit for a screwdriver and sets it 		
CF | on the bar with a flourish. Mark is watching this transaction in an 		
CF | interested way. 		
CF | 		
CF | "This is good," says the bartender, winking at us both (all?). "You'll 		
CF | like this." She raises the homonym paddle unnecessarily high in the 		
CF | air and smashes it down hard on the screwdriver. 		
CF | 		
CF | There's a crackling discharge of purple-toned lightning, and in place 		
CF | of the screwdriver, a cocktail of the same name now sits on the bar. A 		
CF | few of the customers applaud. 		
CF | 		
CF | "Just the way you were imagining it, guaranteed." 		
CF | 		
CF | > 		
Roger says (to floyd), "x screwdriver" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > X SCREWDRIVER 		
CF | 		
CF | A cocktail of fresh-squeezed orange juice and vodka. It is hardly the 		
CF | grandest of cocktails, but it will do. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | screwdriver cocktail is a faint, unappetizing image of a tool form of 		
CF | screwdriver. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on screwdriver" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > PUT GEL ON SCREWDRIVER 		
CF | 		
CF | We turn away from the bartender so she won't see too obviously what 		
CF | we're up to. I suppose it doesn't matter, but I wouldn't want her 		
CF | feelings to be hurt. We just touch a coated fingertip of gel to the 		
CF | Screwdriver. With an audible SPLORT, the Screwdriver becomes a 		
CF | screwdriver. 		
CF | 		
CF | The bartender pours someone a daiquiri with plastic monkeys clinging 		
CF | to the side of the glass. 		
CF | 		
CF | > 		
Roger says (to floyd), "x screwdriver" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > X SCREWDRIVER 		
CF | 		
CF | The screwdriver is flat-headed, with a red plastic handle and a sturdy 		
CF | shaft. 		
CF | 		
CF | The monocle pings happily as we sight the screwdriver with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "go to synthesizer" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > GO TO SYNTHESIZER 		
CF | 		
CF | At Long Street South we pull easily into one of the available parking 		
CF | spots, since many people have now gone home. 		
CF | 		
CF | Next we make the walk. 		
CF | 		
CF | Language Studies Seminar Room 		
CF | They recently redid this room, and whoever picked the decorations had 		
CF | postmodern tastes. 		
CF | 		
CF | The bookshelves lining the walls contain the department library. On 		
CF | the bookshelf is The Problem of Adjectives. 		
CF | 		
CF | A massive plexiglas case takes up one corner of the room. In the 		
CF | plexiglas case is a compact but high-powered late model synthesizer. 		
CF | 		
CF | The big table at the center of the room is an irregular polygon, with 		
CF | one chair pushed up to the shortest side. 		
CF | 		
CF | For safety, I shut the door behind us. 		
CF | 		
CF | > 		
Roger says (to floyd), "unscrew screws with screwdriver" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > UNSCREW SCREWS WITH SCREWDRIVER 		
CF | 		
CF | I'm sorry if you're feeling frustrated. If you like, you can type 		
CF | SAVE to store your progress to a file (in most interpreters), then 		
CF | RESTORE to come back to it later. In the meantime, you might try 		
CF | searching the web to see if there are hints available. 		
CF | 		
CF | > 		
Roger says (to floyd), "take screws" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > TAKE SCREWS 		
CF | 		
CF | I don't think we can pry the screws out with our fingers. 		
CF | 		
CF | > 		DavidW says, "just UNSCREW SCREWS"
Roger says (to floyd), "unscrew screws" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > UNSCREW SCREWS 		
CF | 		
CF | I don't think we can pry the screws out with our fingers. 		
CF | 		
CF | > 		
Roger says (to floyd), "use screwdriver" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > USE SCREWDRIVER 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "x screwdriver" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > X SCREWDRIVER 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "i" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your G-remover (upgraded to 		
CF | handle abstracts), a backpack, a flash drive, a monocle, a roll, some 		
CF | Origin Paste, a pan (really the smuggled plans in disguise), and a tub 		
CF | of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an army, an as, some asparagus, a ball, 		
CF | a band, a bandana, a bin, a pair of Britishizing goggles, a cate, a 		
CF | clock, a crumpled cocktail napkin, a draft document, Guidebook to 		
CF | Anglophone Atlantis, a heel, History of the Standards 		
CF | Revolution, a honey pastry triangle, a jigsaw, Journal of 		
CF | Third-World Economics, a key (which opens the apartment door), a 		
CF | leaflet, a letter, a lime, Lives of the Lexicographers, a map 		
CF | of Slangovia, a member, a pear, a pic, a pill, a pocket-bread, a 		
CF | poppy, a ring (which opens the sturdy iron gate), a shopping bag, a 		
CF | shred, a shrimp tail, a shuttle, a silver platter, a sin, a sop, a 		
CF | stick, Studies in Primary Language Acquisition, a swatch, a 		
CF | tome, some trash, a wig, a wrap, and a yam. 		
CF | 		
CF | > 		Roger says, "darn it"
Roger says (to floyd), "go to bar" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > GO TO BAR 		
CF | 		
CF | We have a short drive out from under the sycamores in the Oval and up 		
CF | Long Street over to Long Street North. There we pull easily into one 		
CF | of the available parking spots, since many people have now gone home. 		
CF | 		
CF | Then it's a brief walk. 		
CF | 		
CF | Fleur d'Or Drinks Club 		
CF | The back wall is dramatically decorated with bottled liquors of all 		
CF | sorts, from gin to cachaça; there's a giant bottle of Campari, taller 		
CF | than your average three-year-old, with a red ribbon around its neck. 		
CF | 		
CF | What makes this place technically a drinks club rather than a bar is 		
CF | its license to serve letter-manufactured food and drink. A toolkit on 		
CF | the bar contains some screwdrivers, some gimlets, and some rusty 		
CF | nails, ready to be transformed into their respective cocktails. 		
CF | 		
CF | Mark is talking with the bartender about the weather in Atlantis. The 		
CF | other patrons are scattered around the room at small tables, drinking 		
CF | or talking among themselves. 		
CF | 		
CF | There is also a screwdriver on the bar. 		
CF | 		
CF | "Hello," the bartender says. 		
CF | 		
CF | > 		
Roger says (to floyd), "take screwdriver" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > TAKE SCREWDRIVER 		
CF | 		
CF | We get the screwdriver. 		
CF | 		
CF | The bartender constructs a garish layered blue-and-white drink in a 		
CF | very tall glass. 		
CF | 		
CF | > 		
Roger says (to floyd), "go to synthesizer" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > GO TO SYNTHESIZER 		
CF | 		
CF | Once we get to Long Street South we pull easily into one of the 		
CF | available parking spots, since many people have now gone home. 		
CF | 		
CF | Next we have a short hike. 		
CF | 		
CF | Language Studies Seminar Room 		
CF | They recently redid this room, and whoever picked the decorations had 		
CF | postmodern tastes. 		
CF | 		
CF | The bookshelves lining the walls contain the department library. There 		
CF | is The Problem of Adjectives on the bookshelf. 		
CF | 		
CF | A massive plexiglas case takes up one corner of the room. There is a 		
CF | compact but high-powered late model synthesizer in the plexiglas case. 		
CF | 		
CF | The big table at the center of the room is an irregular polygon, with 		
CF | one chair pushed up to the shortest side. 		
CF | 		
CF | For safety, I shut the door behind us. 		
CF | 		
CF | > 		
Roger says (to floyd), "unscrew screws" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > UNSCREW SCREWS 		
CF | 		
CF | We squeeze ourselves against the wall and angle to reach the screws 		
CF | with the screwdriver. I start on the first screw when— 		
CF | 		
CF | "Is someone in the Seminar Room?" asks a male voice in the hall. "I 		
CF | thought I heard something." 		
CF | 		
CF | "I don't think so." 		
CF | 		
CF | There's a listening silence from outside. We hold absolutely still. 		
CF | 		
CF | Finally the footsteps move away again. It's probably safe to try again 		
CF | now, when I'm feeling a tiny bit calmer. 		
CF | 		
CF | > 		DavidW says, "I guess it was left on the counter."
Roger says (to floyd), "g" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > G 		
CF | 		
CF | We awkwardly and silently squeeze against the wall and angle ourself 		
CF | so that we can reach the screws with the screwdriver. It's annoying 		
CF | work, but eventually we do work all the screws free enough that the 		
CF | case could be opened. 		
CF | 		
CF | > 		
Roger says (to floyd), "open case" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > OPEN CASE 		
CF | 		
CF | We open the plexiglas case. 		
CF | 		
CF | > 		
Roger says (to floyd), "take crossword" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > TAKE CROSSWORD 		
CF | 		
CF | We take the crossword. 		
CF | 		
CF | > 		Lancelot says, "yeah there goes our pack rat reputation down the drain"
Roger says (to floyd), "x synthesizer" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > X SYNTHESIZER 		
CF | 		
CF | It is designed to accept two items and then be turned on. It is shiny 		
CF | and white, and looks a little like a bathtub for very short people. 		
CF | 		
CF | The monocle pings happily as we sight the synthesizer with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "put key in synthesizer" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > PUT KEY IN SYNTHESIZER 		
CF | 		
CF | Voices from the hallway. I freeze. For a moment we hear them all too 		
CF | sharply: "You check downstairs, I'll ask the professors." It's a 		
CF | conversation of security guards, or police, or Bureau Officers. 		
CF | Someone is being looked for. 		
CF | 		
CF | Then it's over. We put the key into the synthesizer. 		
CF | 		
CF | > 		
Roger says (to floyd), "put card in synthesizer" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > PUT CARD IN SYNTHESIZER 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "i" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your G-remover (upgraded to 		
CF | handle abstracts), a backpack, a flash drive, a monocle, a roll, some 		
CF | Origin Paste, a pan (really the smuggled plans in disguise), and a tub 		
CF | of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an army, an as, some asparagus, a ball, 		
CF | a band, a bandana, a bin, a pair of Britishizing goggles, a cate, a 		
CF | clock, a crossword, a crumpled cocktail napkin, a draft document, 		
CF | Guidebook to Anglophone Atlantis, a heel, History of the 		
CF | Standards Revolution, a honey pastry triangle, a jigsaw, 		
CF | Journal of Third-World Economics, a leaflet, a letter, a 		
CF | lime, Lives of the Lexicographers, a map of Slangovia, a 		
CF | member, a pear, a pic, a pill, a pocket-bread, a poppy, a ring (which 		
CF | opens the sturdy iron gate), a screwdriver, a shopping bag, a shred, a 		
CF | shrimp tail, a shuttle, a silver platter, a sin, a sop, a stick, 		
CF | Studies in Primary Language Acquisition, a swatch, a tome, 		
CF | some trash, a wig, a wrap, and a yam. 		
CF | 		
CF | > 		Lancelot asks, "did we transform the card?"
		DavidW asks, "The card is currently our car, isn't it?"
		Roger says, "yeah I guess so"
		Lancelot says, "I am sure we had one"
		Lancelot says, "aww"
Roger says (to floyd), "go to car" 		
CF ] Long Street South, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > GO TO CAR 		
CF | 		
CF | We walk. 		
CF | 		
CF | Long Street South 		
CF | Long Street is lined on each side with a double-row of tall, anemic 		
CF | palm trees that bend towards one another many feet overhead. We are 		
CF | now in the southern part of this long corridor, between the Canadian 		
CF | Embassy and Arbot Maps & Antiques. 		
CF | 		
CF | Our car is parked nearby. 		
CF | 		
CF | We can go north to Long Street North, south to Palm Square, and west 		
CF | to Arbot Maps & Antiques from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "x car" 		
CF ] Long Street South, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > X CAR 		
CF | 		
CF | It is little larger than a toy, but that is what you want when driving 		
CF | on the streets around here. Any substantial vehicle wouldn't fit down 		
CF | the winding drives. 		
CF | 		
CF | The monocle pings happily as we sight the car with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on car" 		
CF ] Long Street South, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > PUT GEL ON CAR 		
CF | 		
CF | We dip out pea-sized quantity of gel and rub it gently onto the car. 		
CF | With an audible SPLORT, the car becomes some chard. 		
CF | 		
CF | > 		
Roger says (to floyd), "take chard" 		
CF ] Long Street South, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > TAKE CHARD 		
CF | 		
CF | We pick the chard, leaving bare soil behind. 		
CF | 		
CF | A flicker of curtains from inside the house suggests that someone saw 		
CF | us — a cleaner, possibly. But then there is a voice, not audible 		
CF | except as a confident rising and falling tone; this will be my mother, 		
CF | saying not to worry and not to interfere. 		
CF | 		
CF | > 		Roger says, "whoops, game got confused"
Roger says (to floyd), "remove h from chard" 		
CF ] Long Street South, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > REMOVE H FROM CHARD 		
CF | 		
CF | You flick our thumb over the small knob: we now have an H-remover. 		
CF | 		
CF | The chard gives way to the card. This time it's the Tower. It 		
CF | represents the Tower of Babel being struck by lightning. The top of 		
CF | the tower is falling over, and terrified builders run in every 		
CF | direction. In Atlantean terms it is the end of the world. 		
CF | 		
CF | > 		
Roger says (to floyd), "go to synthesizer" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > GO TO SYNTHESIZER 		
CF | 		
CF | It's a quick walk. 		
CF | 		
CF | Language Studies Seminar Room 		
CF | They recently redid this room, and whoever picked the decorations had 		
CF | postmodern tastes. 		
CF | 		
CF | A massive plexiglas case takes up one corner of the room. In the 		
CF | plexiglas case is a compact but high-powered late model synthesizer. 		
CF | There is a key in the compact but high-powered late model synthesizer. 		
CF | 		
CF | The bookshelves lining the walls contain the department library. There 		
CF | is The Problem of Adjectives on the bookshelf. 		
CF | 		
CF | The big table at the center of the room is an irregular polygon, with 		
CF | one chair pushed up to the shortest side. 		
CF | 		
CF | We can also see some screws here. 		
CF | 		
CF | For safety, I shut the door behind us. 		
CF | 		
CF | > 		
Roger says (to floyd), "put card in synthesizer" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 53 		
CF | > 		
CF | > PUT CARD IN SYNTHESIZER 		
CF | 		
CF | We put the card into the synthesizer. 		
CF | 		
CF | > 		
Roger says (to floyd), "turn on synthesizer" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 54 		
CF | > 		
CF | > TURN ON SYNTHESIZER 		
CF | 		
CF | The synthesizer hums like a microwave oven for 43 seconds, then pings. 		
CF | Inside there is a keycard. 		
CF | 		
CF | [Your score has gone up by one point and is now fifty-four.] 		
CF | 		
CF | > 		
Roger says (to floyd), "take keycard" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > TAKE KEYCARD 		
CF | 		
CF | We get the keycard. An electronic pass card with a powerful-looking 		
CF | stripe down the back side. 		
CF | 		
CF | [Your score has gone up by three points and is now 		
CF | fifty-seven.] 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go northeast through the seminar door (closed) to Samuel 		
CF | Johnson Hall from here. 		
CF | 		
CF | > 		Jade says, "hello pinkunz"
Roger says (to floyd), "ne" 		
CF ] Samuel Johnson Hall, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > NE 		
CF | 		
CF | We open the seminar door. 		
CF | 		
CF | Samuel Johnson Hall 		
CF | This is the main building for Language Studies. The department office, 		
CF | with several professorial offices leading off of it, is to the 		
CF | southeast. To the southwest is the seminar room, where many of the 		
CF | upper-level courses occur, and which also contains the department 		
CF | library; downstairs is the basement, where the graduate students and 		
CF | junior instructors are kept. 		
CF | 		
CF | On the wall hangs a framed photograph of Professor Waterstone, with 		
CF | the words SHAPLY CHAIR in big letters underneath. 		
CF | 		
CF | > 		
Roger says (to floyd), "d" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Samuel Johnson Basement 		
CF | Dank and malodorous: there are no windows down here, and the drainage 		
CF | is terrible. 		
CF | 		
CF | The stairs up are here; the lecture room at the east. Immediately 		
CF | south is the Graduate Student Office, and southwest is Professor 		
CF | Brown's office. The most interesting of all is the small door west, 		
CF | trying to look inconspicuous, but locked with a keycard lock: it's 		
CF | where the department stores its most dangerous licensed equipment. 		
CF | 		
CF | A large open carton stands against the wall right between Brown's lab 		
CF | door and the interesting door. "Recycling," reads the sign over the 		
CF | carton. "Place your lab-created items here for processing." 		
CF | 		
CF | > 		DavidW says, "might take the screws too, I suppose. oh well"
		DavidW says, "I type too slow"
		Roger says, "good thinking. It's okay I'll return"
Roger says (to floyd), "go to synthesizer" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > GO TO SYNTHESIZER 		
CF | 		
CF | We make the brief walk. 		
CF | 		
CF | Language Studies Seminar Room 		
CF | They recently redid this room, and whoever picked the decorations had 		
CF | postmodern tastes. 		
CF | 		
CF | The bookshelves lining the walls contain the department library. There 		
CF | is The Problem of Adjectives on the bookshelf. 		
CF | 		
CF | A massive plexiglas case takes up one corner of the room. There is a 		
CF | compact but high-powered late model synthesizer in the plexiglas case. 		
CF | 		
CF | The big table at the center of the room is an irregular polygon, with 		
CF | one chair pushed up to the shortest side. 		
CF | 		
CF | We can also see some screws here. 		
CF | 		
CF | For safety, I shut the door behind us. 		
CF | 		
CF | > 		
Roger says (to floyd), "take screws" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > TAKE SCREWS 		
CF | 		
CF | We get the screws. 		
CF | 		
CF | > 		Pinkunz says, "Hello, sorry for being late."
Roger says (to floyd), "ne.d." 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > NE.D. 		
CF | 		
CF | We open the seminar door. 		
CF | 		
CF | Samuel Johnson Hall 		
CF | This is the main building for Language Studies. The department office, 		
CF | with several professorial offices leading off of it, is to the 		
CF | southeast. To the southwest is the seminar room, where many of the 		
CF | upper-level courses occur, and which also contains the department 		
CF | library; downstairs is the basement, where the graduate students and 		
CF | junior instructors are kept. 		
CF | 		
CF | On the wall hangs a framed photograph of Professor Waterstone, with 		
CF | the words SHAPLY CHAIR in big letters underneath. 		
CF | 		
CF | Samuel Johnson Basement 		
CF | Dank and malodorous: there are no windows down here, and the drainage 		
CF | is terrible. 		
CF | 		
CF | The stairs up are here; the lecture room at the east. Immediately 		
CF | south is the Graduate Student Office, and southwest is Professor 		
CF | Brown's office. The most interesting of all is the small door west, 		
CF | trying to look inconspicuous, but locked with a keycard lock: it's 		
CF | where the department stores its most dangerous licensed equipment. 		
CF | 		
CF | A large open carton stands against the wall right between Brown's lab 		
CF | door and the interesting door. "Recycling," reads the sign over the 		
CF | carton. "Place your lab-created items here for processing." 		
CF | 		
CF | > 		
Pinkunz has arrived. 		
Roger says (to floyd), "w" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > W 		
CF | 		
CF | We unlock the small door with a swipe of the keycard. 		
CF | 		
CF | We open the small door. 		
CF | 		
CF | Before we go through the door to the Rectification Room, it occurs to 		
CF | us that Professor Brown is just next door, and that he is likely to be 		
CF | able to hear if we do anything in there. Possibly some kind of masking 		
CF | noise is in order. 		
CF | 		
CF | > 		DavidW says, "hi Pinkunz"
		Pinkunz says, "Hello"
		Roger says, "hmm"
Roger says (to floyd), "i" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your H-remover (upgraded to 		
CF | handle abstracts), a backpack, a flash drive, a monocle, a roll, some 		
CF | Origin Paste, a pan (really the smuggled plans in disguise), and a tub 		
CF | of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an army, an as, some asparagus, a ball, 		
CF | a band, a bandana, a bin, a pair of Britishizing goggles, a cate, a 		
CF | clock, a crossword, a crumpled cocktail napkin, a draft document, 		
CF | Guidebook to Anglophone Atlantis, a heel, History of the 		
CF | Standards Revolution, a honey pastry triangle, a jigsaw, 		
CF | Journal of Third-World Economics, a keycard (which opens the 		
CF | small door), a leaflet, a letter, a lime, Lives of the 		
CF | Lexicographers, a map of Slangovia, a member, a pear, a pic, a 		
CF | pill, a pocket-bread, a poppy, a ring (which opens the sturdy iron 		
CF | gate), a screwdriver, some screws, a shopping bag, a shred, a shrimp 		
CF | tail, a shuttle, a silver platter, a sin, a sop, a stick, Studies 		
CF | in Primary Language Acquisition, a swatch, a tome, some trash, a 		
CF | wig, a wrap, and a yam. 		
CF | 		
CF | > 		Pinkunz says, "Still CM"
		Jade says, "hello pinkunz"
		Lancelot says, "hi Pinkunz"
		Lancelot says, "yep"
		Pinkunz waves at everyone.
		DavidW asks, "I wonder what sort of noise. A radio? A band?"
Roger says (to floyd), "x band" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > X BAND 		
CF | 		
CF | A paper strip used to keep printed materials together before 		
CF | distribution. 		
CF | 		
CF | The monocle pings happily as we sight the band with the crosshairs. 		
CF | 		
CF | > 		Lancelot asks, "we can transform it in a band making music?"
		Roger says, "it could possibly get paddled; hrm."
Roger says (to floyd), "l" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > L 		
CF | 		
CF | Samuel Johnson Basement 		
CF | Dank and malodorous: there are no windows down here, and the drainage 		
CF | is terrible. 		
CF | 		
CF | The stairs up are here; the lecture room at the east. Immediately 		
CF | south is the Graduate Student Office, and southwest is Professor 		
CF | Brown's office. The most interesting of all is the small door west, 		
CF | trying to look inconspicuous, but locked with a keycard lock: it's 		
CF | where the department stores its most dangerous licensed equipment. At 		
CF | the moment it stands invitingly open. 		
CF | 		
CF | A large open carton stands against the wall right between Brown's lab 		
CF | door and the interesting door. "Recycling," reads the sign over the 		
CF | carton. "Place your lab-created items here for processing." 		
CF | 		
CF | > 		DavidW says, "uh, probably not. We'd need the paddle and it's probably not allowed to make people."
		Lancelot says, "oh right\"
		DavidW says, "I'm not sure what else would be noisy and harmless."
		DavidW asks, "Is the prof a tinkerer?"
		DavidW asks, "We have a jigsaw (puzzle), yes? If we made it into the cutting tool (which probably cuts plexiglass too) and gave it to him, could he make enough noise on his own?"
		Roger says, "hmmm maybe"
		DavidW says, "Assuming he wants a jigsaw."
Roger says (to floyd), "sw" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Brown's Lab 		
CF | Professor Brown, the Reification of Abstracts researcher, is hunched 		
CF | over his work table. He is wearing steel-rimmed spectacles and a worn 		
CF | leather jacket. 		
CF | 		
CF | A mare's nest of electrical equipment occupies most of the top of the 		
CF | work table. Brown uses this stuff to measure the amount of energy it 		
CF | requires to reify abstract concepts such as "talk". He has a theory, 		
CF | apparently, that by measuring the minute variations of input energy 		
CF | required to create these items, he can establish baseline indications 		
CF | about how much certain words are used by English-speakers worldwide; 		
CF | ten, fifty, or a hundred years from now, this data will allow 		
CF | researchers to determine whether these same words have become more or 		
CF | less popular relative to other words. 		
CF | 		
CF | It's a little weird. Abstract reifications are one of the absolute 		
CF | coolest things in language studies — Professor Higgate calls them the 		
CF | dark matter of language — but Brown has managed to pick the very most 		
CF | boring research project to perform on them, and one which moreover is 		
CF | guaranteed to prevent him having any results worth publishing any time 		
CF | in the next two decades. 		
CF | 		
CF | This pretty much sums up everything you need to know about the guy. 		
CF | 		
CF | "Don't touch anything, please," he says, without looking up. 		
CF | 		
CF | > 		Jade says, "a jig is a song"
		DavidW says, "hm. doesn't sound like he'd want one."
Roger says (to floyd), "x crossword" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > X CROSSWORD 		
CF | 		
CF | It looks like it's been snipped out of Chard-Farmer's Weekly, but it 		
CF | hasn't been filled in at all. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | crossword is a faint, greenish image of a cross and a word. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on crossword" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > PUT GEL ON CROSSWORD 		
CF | 		
CF | We dip out pea-sized quantity of gel and rub it gently onto the 		
CF | crossword. With an audible SPLORT, the crossword becomes a word and a 		
CF | cross. 		
CF | 		
CF | I'm inclined to ask what he thinks about the word. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask brown about word" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > ASK BROWN ABOUT WORD 		
CF | 		
CF | We demonstrate the word. 		
CF | 		
CF | "It's odd, isn't it? You'd think this would somehow reveal something 		
CF | about the nature of words, but all it does is point to other words." 		
CF | 		
CF | > 		
Roger says (to floyd), "x word" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > X WORD 		
CF | 		
CF | At the moment, the word is "figure", floating about in unmistakable 		
CF | Hoefler lettering. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | word is a faint, greenish image of a sword. 		
CF | 		
CF | > 		
Roger says (to floyd), "x cross" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > X CROSS 		
CF | 		
CF | It's handsome, made of metal, the sort of thing that might adorn a 		
CF | church altar; I don't have the expertise to say whether it's 		
CF | especially valuable. 		
CF | 		
CF | The monocle pings happily as we sight the cross with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask brown about sin" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > ASK BROWN ABOUT SIN 		
CF | 		
CF | Professor Brown thinks for a moment, then apparently decides not to 		
CF | answer. 		
CF | 		
CF | > 		DavidW says, "I suppose if you ever find a PASS, you can make a PASSWORD."
Roger says (to floyd), "x clock" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > X CLOCK 		
CF | 		
CF | It appears to be one of those archetypal alarm clocks that crows at 		
CF | sunrise and generally makes a nuisance of itself. It shows the time to 		
CF | be about five to five. 		
CF | 		
CF | The monocle pings happily as we sight the clock with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "set alarm" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > SET ALARM 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "set clock" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > SET CLOCK 		
CF | 		
CF | That is insufficiently exact — we'd have to set the clock to 		
CF | something. 		
CF | 		
CF | > 		Lancelot says, "I do not know how much time Emily spent on building this game but its scope is getting bigger every play session looks like"
Roger says (to floyd), "x alarm" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > X ALARM 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "set clock to 5" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > SET CLOCK TO 5 		
CF | 		
CF | We set the clock to 5:00 am. 		
CF | 		
CF | > 		
Roger says (to floyd), "set clock to 6" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > SET CLOCK TO 6 		
CF | 		
CF | We set the clock to 6:00 am. 		
CF | 		
CF | > 		
Roger says (to floyd), "set clock to 7" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > SET CLOCK TO 7 		
CF | 		
CF | We set the clock to 7:00 am. 		
CF | 		
CF | > 		
Roger says (to floyd), "set clock to 8" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > SET CLOCK TO 8 		
CF | 		
CF | We set the clock to 8:00 am. 		
CF | 		
CF | > 		
Roger says (to floyd), "set clock to 9" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > SET CLOCK TO 9 		
CF | 		
CF | We set the clock to 9:00 am. 		
CF | 		
CF | > 		
Roger says (to floyd), "set clock to 4" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > SET CLOCK TO 4 		
CF | 		
CF | We set the clock to 4:00 am. 		
CF | 		
CF | > 		DavidW says, "oh the scope is insane. No one but Emily could have written this game."
		Roger says, "hrm this feels like the right angle, if we can figure out sunrise."
Roger says (to floyd), "x almanac" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > X ALMANAC 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "i" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your H-remover (upgraded to 		
CF | handle abstracts), a backpack, a flash drive, a monocle, a roll, some 		
CF | Origin Paste, a pan (really the smuggled plans in disguise), and a tub 		
CF | of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an army, an as, some asparagus, a ball, 		
CF | a band, a bandana, a bin, a pair of Britishizing goggles, a cate, a 		
CF | clock, a cross, a crumpled cocktail napkin, a draft document, 		
CF | Guidebook to Anglophone Atlantis, a heel, History of the 		
CF | Standards Revolution, a honey pastry triangle, a jigsaw, 		
CF | Journal of Third-World Economics, a keycard (which opens the 		
CF | small door), a leaflet, a letter, a lime, Lives of the 		
CF | Lexicographers, a map of Slangovia, a member, a pear, a pic, a 		
CF | pill, a pocket-bread, a poppy, a ring (which opens the sturdy iron 		
CF | gate), a screwdriver, some screws, a shopping bag, a shred, a shrimp 		
CF | tail, a shuttle, a silver platter, a sin, a sop, a stick, Studies 		
CF | in Primary Language Acquisition, a swatch, a tome, some trash, a 		
CF | wig, a word, a wrap, and a yam. 		
CF | 		
CF | > 		
Roger says (to floyd), "look up sunrise" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > LOOK UP SUNRISE 		
CF | 		
CF | We flip through Guidebook to Anglophone Atlantis, but find no 		
CF | reference to sunrise. 		
CF | 		
CF | > 		DavidW says, "I remember once synthing PI and a CARD together."
Roger says (to floyd), "go to farmer" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > GO TO FARMER 		
CF | 		
CF | I'm a little confused about how to find the farmer. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask brown about sunrise" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > ASK BROWN ABOUT SUNRISE 		
CF | 		
CF | Professor Brown thinks for a moment, then apparently decides not to 		
CF | answer. 		
CF | 		
CF | > 		Lancelot says, "we could do a binary search but there must be an easier way"
Roger says (to floyd), "remove m from lime" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > REMOVE M FROM LIME 		
CF | 		
CF | You flick our thumb over the small knob: we now have an M-remover. 		
CF | 		
CF | We acquire the lime. A small, wrinkled, intense-looking fruit: it 		
CF | wouldn't give much juice, but is likely very strong. 		
CF | 		
CF | There is a distinct spearmint flavor, and the lime turns into a lie. 		
CF | It changes from moment to moment. Currently it reads: 		
CF | The two of you are very well-suited co-conspirators. 		
CF | 		
CF | Hm. Awkward item, isn't it? Make a nice conversation piece for the 		
CF | home. Set it on the mantelpiece and watch it gossip about your guests. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | lie is a faint, greenish image of a lime. 		
CF | 		
CF | > 		Roger says, "maybe we'll come back to this"
Roger says (to floyd), "sw" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > SW 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | We can go northeast to Samuel Johnson Basement from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "ne" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Samuel Johnson Basement 		
CF | Dank and malodorous: there are no windows down here, and the drainage 		
CF | is terrible. 		
CF | 		
CF | The stairs up are here; the lecture room at the east. Immediately 		
CF | south is the Graduate Student Office, and southwest is Professor 		
CF | Brown's office. The most interesting of all is the small door west, 		
CF | trying to look inconspicuous, but locked with a keycard lock: it's 		
CF | where the department stores its most dangerous licensed equipment. At 		
CF | the moment it stands invitingly open. 		
CF | 		
CF | A large open carton stands against the wall right between Brown's lab 		
CF | door and the interesting door. "Recycling," reads the sign over the 		
CF | carton. "Place your lab-created items here for processing." 		
CF | 		
CF | > 		
Roger says (to floyd), "x carton" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > X CARTON 		
CF | 		
CF | The large carton is empty. 		
CF | 		
CF | The monocle pings happily as we sight the large carton with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "take carton" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > TAKE CARTON 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > W 		
CF | 		
CF | I defer to your judgment that we ought to provide some masking sound 		
CF | before proceeding. 		
CF | 		
CF | > 		
Roger says (to floyd), "go to bartender" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > GO TO BARTENDER 		
CF | 		
CF | Who do we mean, the 1) barman or the 2) bartender? 		
CF | 		
CF | > 		
Roger says (to floyd), "go to bar" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > GO TO BAR 		
CF | 		
CF | It's a fair walk out from under the sycamores in the Oval and up Long 		
CF | Street. 		
CF | 		
CF | Fleur d'Or Drinks Club 		
CF | The back wall is dramatically decorated with bottled liquors of all 		
CF | sorts, from gin to cachaça; there's a giant bottle of Campari, taller 		
CF | than your average three-year-old, with a red ribbon around its neck. 		
CF | 		
CF | What makes this place technically a drinks club rather than a bar is 		
CF | its license to serve letter-manufactured food and drink. A toolkit on 		
CF | the bar contains some screwdrivers, some gimlets, and some rusty 		
CF | nails, ready to be transformed into their respective cocktails. 		
CF | 		
CF | Mark sips his gin and tonic and surveys the other patrons. 		
CF | 		
CF | The bartender is carrying a gimlet, a rusty nail, and a homonym 		
CF | paddle. 		
CF | 		
CF | "Hi there," the bartender says. 		
CF | 		
CF | > 		
Roger says (to floyd), "show band to bartender" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > SHOW BAND TO BARTENDER 		
CF | 		
CF | "Here, have a look at this," we say. 		
CF | 		
CF | 		
CF | 		
CF | "The band would be bigger than I want to generate in here," comments 		
CF | the bartender. 		
CF | 		
CF | Mark is sipping his gin and tonic, while the bartender tidies up the 		
CF | bar. 		
CF | 		
CF | > 		DavidW asks, "jigsaw?"
Roger says (to floyd), "show jigsaw to bartender" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > SHOW JIGSAW TO BARTENDER 		
CF | 		
CF | "What do you make of this?" we ask, showing off the jigsaw. 		
CF | 		
CF | She shrugs good-naturedly, hits the jigsaw with the paddle, and grins 		
CF | at us. We look down at what we're holding: It's a portable power saw 		
CF | with the ability to slice right through wood or plastic. Dewalt 		
CF | cordless, if you're interested, with a massive battery. 		
CF | 		
CF | > 		
Roger says (to floyd), "take jigsaw" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > TAKE JIGSAW 		
CF | 		
CF | We already have that. 		
CF | 		
CF | > 		
Roger says (to floyd), "i" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your M-remover (upgraded to 		
CF | handle abstracts), a backpack, a flash drive, a monocle, a roll, some 		
CF | Origin Paste, a pan (really the smuggled plans in disguise), and a tub 		
CF | of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an army, an as, some asparagus, a ball, 		
CF | a band, a bandana, a bin, a pair of Britishizing goggles, a cate, a 		
CF | clock, a cross, a crumpled cocktail napkin, a draft document, 		
CF | Guidebook to Anglophone Atlantis, a heel, History of the 		
CF | Standards Revolution, a honey pastry triangle, a jigsaw, 		
CF | Journal of Third-World Economics, a keycard (which opens the 		
CF | small door), a leaflet, a letter, a lie, Lives of the 		
CF | Lexicographers, a map of Slangovia, a member, a pear, a pic, a 		
CF | pill, a pocket-bread, a poppy, a ring (which opens the sturdy iron 		
CF | gate), a screwdriver, some screws, a shopping bag, a shred, a shrimp 		
CF | tail, a shuttle, a silver platter, a sin, a sop, a stick, Studies 		
CF | in Primary Language Acquisition, a swatch, a tome, some trash, a 		
CF | wig, a word, a wrap, and a yam. 		
CF | 		
CF | > 		DavidW asks, "hm. So if we turn it on, does it make noise?"
Roger says (to floyd), "turn on jigsaw" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > TURN ON JIGSAW 		
CF | 		
CF | We switch the jigsaw on. 		
CF | 		
CF | > 		
Roger says (to floyd), "x jigsaw" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > X JIGSAW 		
CF | 		
CF | It's a portable power saw with the ability to slice right through wood 		
CF | or plastic. Dewalt cordless, if you're interested, with a massive 		
CF | battery. 		
CF | 		
CF | The jigsaw is currently switched on. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | jigsaw is a faint, greenish image of a jigsaw. 		
CF | 		
CF | > 		Roger says, "hmm maybe"
		DavidW says, "like, logically it ought to be noisy, but it isn't obviously so, it seems."
		Lancelot says, "sounds like something which should produce enough noise"
		Lancelot says, "hmm"
		DavidW says, "try it I guess."
Roger says (to floyd), "go to brown" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > GO TO BROWN 		
CF | 		
CF | Which do we mean, 1) Professor Brown, the 2) brown tree, or the 3) 		
CF | brown tee? 		
CF | 		
CF | > 		
Roger says (to floyd), "1" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > 1 		
CF | 		
CF | We make the rather tiring walk. 		
CF | 		
CF | Brown's Lab 		
CF | A mare's nest of electrical equipment occupies most of the top of the 		
CF | work table. 		
CF | 		
CF | We can see steel-rimmed spectacles on Professor Brown. Brown seems to 		
CF | be simultaneously cultivating the image of rebel (age 17) and 		
CF | absent-minded professor (age 65). 		
CF | 		
CF | He is wearing a worn leather jacket. 		
CF | 		
CF | "Don't touch anything, please," he says, without looking up. 		
CF | 		
CF | > 		
Roger says (to floyd), "show jigsaw to brown" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > SHOW JIGSAW TO BROWN 		
CF | 		
CF | "Here, have a look at this," we say. 		
CF | 		
CF | This evokes no particular interest. 		
CF | 		
CF | > 		
Roger says (to floyd), "se" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > SE 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | We can go northeast to Samuel Johnson Basement from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "ne" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Samuel Johnson Basement 		
CF | Dank and malodorous: there are no windows down here, and the drainage 		
CF | is terrible. 		
CF | 		
CF | The stairs up are here; the lecture room at the east. Immediately 		
CF | south is the Graduate Student Office, and southwest is Professor 		
CF | Brown's office. The most interesting of all is the small door west, 		
CF | trying to look inconspicuous, but locked with a keycard lock: it's 		
CF | where the department stores its most dangerous licensed equipment. At 		
CF | the moment it stands invitingly open. 		
CF | 		
CF | A large open carton stands against the wall right between Brown's lab 		
CF | door and the interesting door. "Recycling," reads the sign over the 		
CF | carton. "Place your lab-created items here for processing." 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		Jade says, "I don't remember the source of noise by now"
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > W 		
CF | 		
CF | I defer to your judgment that we ought to provide some masking sound 		
CF | before proceeding. 		
CF | 		
CF | > 		
Roger says (to floyd), "drop jigsaw. w." 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > DROP JIGSAW. W. 		
CF | 		
CF | I'll just leave that in the carton; less likely to be disturbed there. 		
CF | 		
CF | We put the jigsaw into the large carton. 		
CF | 		
CF | I defer to your judgment that we ought to provide some masking sound 		
CF | before proceeding. 		
CF | 		
CF | > 		
Roger says (to floyd), "take jigsaw" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > TAKE JIGSAW 		
CF | 		
CF | We pick up the jigsaw. 		
CF | 		
CF | > 		DavidW asks, "turn it off?"
Roger says (to floyd), "turn off jigsaw" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > TURN OFF JIGSAW 		
CF | 		
CF | We switch the jigsaw off. 		
CF | 		
CF | > 		
Roger says (to floyd), "x as" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > X AS 		
CF | 		
CF | A Roman coin of very low denomination. It is made of copper and has 		
CF | the letters S C stamped on one side. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | as is a faint, greenish image of a pastis. 		
CF | 		
CF | > 		Roger says, "starting to forget some of the originals"
Roger says (to floyd), "x cate" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > X CATE 		
CF | 		
CF | Rarely found in the singular, a cate is something delicious: it comes 		
CF | from the same roots as "caterer". At any rate, this lovely little 		
CF | confection, with its layers of shiny-smooth chocolate and sliced 		
CF | strawberry and rum-soaked cake, its chocolate-shaving frills and piped 		
CF | cream, could have come from the best Paris confiserie. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | cate is a faint, unappetizing image of a crate. 		
CF | 		
CF | > 		DavidW asks, "So, what else makes noise? A TV? A printer? Babies? Sirens?"
Roger says (to floyd), "remove f from document" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > REMOVE F FROM DOCUMENT 		
CF | 		
CF | You flick our thumb over the small knob: we now have an F-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "drat document": 		
CF | evidently "document" is too tightly bound to its modifiers and can't 		
CF | be manipulated separately. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove r from document" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > REMOVE R FROM DOCUMENT 		
CF | 		
CF | You flick our thumb over the small knob: we now have an R-remover. 		
CF | 		
CF | There is a smell of anise, and the draft document turns into a daft 		
CF | document. It's a long print-off from a website, concerning the virtues 		
CF | of the toxi waste scheme, complete with instructions about 		
CF | how to forward your money and lobby your representatives, if any. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | daft document is a faint, greenish image of a draft document. 		
CF | 		
CF | > 		Roger says, "worth it, but not immediately helpful"
		Roger says, "maybe I'll see if I can find that grumpy guard again"
Roger says (to floyd), "go to guard" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > GO TO GUARD 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "go to scanner" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > GO TO SCANNER 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "go to gate" 		
CF ] Roget Close, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > GO TO GATE 		
CF | 		
CF | We have a rather tiring hike out from under the sycamores in the Oval 		
CF | and up Long Street to the Monumental Staircase. From there we have an 		
CF | invigorating climb up, with the view of the sea getting better and 		
CF | better as we go (but of course looking requires stopping to gaze back 		
CF | over our shoulder). 		
CF | 		
CF | From there it's a short walk from the kitschy splendor of the fair 		
CF | along the old walls and into the placid sunlight among the villas of 		
CF | the rich. 		
CF | 		
CF | Roget Close 		
CF | A pleasantly sheltered lane in which I learned to ride a bicycle, and 		
CF | where my friend Lucy used to live, before she and her parents moved 		
CF | off-island. Restrictions were looser even twenty years ago. Our old 		
CF | schoolhouse is just west of here. 		
CF | 		
CF | If you look just north between the houses, you'll notice also the 		
CF | footpath down to an almost-private beach. It used to be open, but it's 		
CF | now gated off, and built into the gate is a chic modern sculpture. 		
CF | 		
CF | You have a fleeting thought of your crew's skill. 		
CF | 		
CF | > 		Roger says, "oh gosh that's way out here"
		Roger says, "oh we're back at the mirror tool though. Hmmm."
		DavidW says, "I suggest not turning the WORD into a DROW."
Roger says (to floyd), "n" 		
CF ] Winding Footpath, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > N 		
CF | 		
CF | We slip between the houses and down a path that looks as though it 		
CF | might someone's back yard. No one has ever put up signage to correct 		
CF | this misapprehension because no one who lives around here is eager to 		
CF | encourage strangers on the private beach. 		
CF | 		
CF | Soon, however, the footpath begins to descend purposefully towards the 		
CF | level of the ocean. 		
CF | 		
CF | Winding Footpath 		
CF | The footpath winds between the villas, sloping steeply downward. It is 		
CF | narrow, and bushes left and right conceal it even from the windows of 		
CF | the people living nearby. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Roget Close, late afternoon Goals: 3 Score: 57 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Roget Close 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "remove e from pear" 		
CF ] Roget Close, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > REMOVE E FROM PEAR 		
CF | 		
CF | You flick our thumb over the small knob: we now have an E-remover. 		
CF | 		
CF | We take the pear. 		
CF | 		
CF | There is a mad-scientist cackle, and the pear turns into a par. Rather 		
CF | weakly represented by a golfing score-card, filled out. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | par is a faint, greenish image of a pearl. 		
CF | 		
CF | > 		Lancelot says, "a drow lol"
Roger says (to floyd), "put par on mirror" 		
CF ] Roget Close, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > PUT PAR ON MIRROR 		
CF | 		
CF | We put the par on the pedestal. 		
CF | 		
CF | The mirror rotates in leisurely fashion, and when it is done there is 		
CF | a rap. 		
CF | 		
CF | > 		
Roger says (to floyd), "x rap" 		
CF ] Roget Close, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > X RAP 		
CF | 		
CF | A pulsating ball of angry air. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | rap is a faint, greenish image of a pearl. 		
CF | 		
CF | > 		
Roger says (to floyd), "take rap" 		
CF ] Roget Close, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > TAKE RAP 		
CF | 		
CF | We pick up the rap. 		
CF | 		
CF | It details the singer's dislike of suspicious Bureau men who only give 		
CF | trouble to guys with accents. 		
CF | 		
CF | > 		Roger says, "that looks kind of promising"
		Lancelot says, "neat"
Roger says (to floyd), "listen to rap" 		
CF ] Roget Close, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > LISTEN TO RAP 		
CF | 		
CF | It describes the pleasures of driving a Chevy Impala down the coast 		
CF | road to Maiana. 		
CF | 		
CF | > 		DavidW says, "yeah. Drop that in Brown's bin."
Roger says (to floyd), "remove w from rap" 		
CF ] Roget Close, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > REMOVE W FROM RAP 		
CF | 		
CF | You flick our thumb over the small knob: we now have a W-remover. 		
CF | 		
CF | The letter-remover finds no w in the rap. 		
CF | 		
CF | It describes the pleasures of a swimming pool full of Cristal. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove w from wrap" 		
CF ] Roget Close, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > REMOVE W FROM WRAP 		
CF | 		
CF | You flick our thumb over the small knob: we now have a W-remover. 		
CF | 		
CF | There is a flash of red light, and the wrap turns into a rap. A 		
CF | pulsating ball of angry air. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | rap is a faint, greenish image of a wrap. 		
CF | 		
CF | The rap details the singer's dislike of gold-diggers. 		
CF | 		
CF | > 		Roger says, "now they can have a rap battle"
Roger says (to floyd), "go to professor brown" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > GO TO PROFESSOR BROWN 		
CF | 		
CF | We have a lengthy hike. 		
CF | 		
CF | Brown's Lab 		
CF | Professor Brown, the Reification of Abstracts researcher, is hunched 		
CF | over his work table. He is wearing steel-rimmed spectacles and a worn 		
CF | leather jacket. 		
CF | 		
CF | A mare's nest of electrical equipment occupies most of the top of the 		
CF | work table. 		
CF | 		
CF | The rap describes the pleasures of driving a Chevy Impala down the 		
CF | coast road to Maiana. 		
CF | 		
CF | "Don't touch anything, please," he says, without looking up. 		
CF | 		
CF | > 		
Roger says (to floyd), "se" 		
CF ] Brown's Lab, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > SE 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | We can go northeast to Samuel Johnson Basement from here. 		
CF | 		
CF | The rap describes the pleasures of stealing a depluralizing tank for a 		
CF | joyride. 		
CF | 		
CF | > 		
Roger says (to floyd), "ne" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Samuel Johnson Basement 		
CF | Dank and malodorous: there are no windows down here, and the drainage 		
CF | is terrible. 		
CF | 		
CF | The stairs up are here; the lecture room at the east. Immediately 		
CF | south is the Graduate Student Office, and southwest is Professor 		
CF | Brown's office. The most interesting of all is the small door west, 		
CF | trying to look inconspicuous, but locked with a keycard lock: it's 		
CF | where the department stores its most dangerous licensed equipment. At 		
CF | the moment it stands invitingly open. 		
CF | 		
CF | A large open carton stands against the wall right between Brown's lab 		
CF | door and the interesting door. "Recycling," reads the sign over the 		
CF | carton. "Place your lab-created items here for processing." 		
CF | 		
CF | The rap details the singer's dislike of suspicious Bureau men who only 		
CF | give trouble to guys with accents. 		
CF | 		
CF | > 		DavidW says, "uhhh, don't know if you actually get two raps. You might've lost one."
Roger says (to floyd), "put rap in carton" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > PUT RAP IN CARTON 		
CF | 		
CF | We put the rap into the large carton. 		
CF | 		
CF | The rap details the singer's dislike of gold-diggers. 		
CF | 		
CF | > 		
Roger says (to floyd), "put rap in carton" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > PUT RAP IN CARTON 		
CF | 		
CF | We put the rap into the large carton. 		
CF | 		
CF | The rap includes the phrase "my words hit like an anagram bullet". 		
CF | 		
CF | > 		
Roger says (to floyd), "look in carton" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > LOOK IN CARTON 		
CF | 		
CF | In the large carton are two raps. 		
CF | 		
CF | The rap includes the phrase "colder than a rifle shot, restoration to 		
CF | the real". 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Rectification Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Rectification Room 		
CF | This is where equipment is brought for a tune-up, or to have its legal 		
CF | limits reinstalled (or, on rare occasions, removed). Access to these 		
CF | abilities is tightly controlled by the Bureau. 		
CF | 		
CF | The reclamation machine stands near the door, ready to improve 		
CF | forbidden objects for the use of registered departmental users. It's 		
CF | very ordinary looking, a simple machine with leads able to attach to 		
CF | various linguistic equipment, and to read and rewrite the programming. 		
CF | 		
CF | > 		Roger exclaims, "hurrah!"
		DavidW says, "I think this device removes another limitation from our remover."
		Jade says, "cool"
		DavidW says, "Use this, and we can make living things."
Roger says (to floyd), "x machine" 		
CF ] Rectification Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > X MACHINE 		
CF | 		
CF | You put a piece of linguistic equipment into the reclamation machine 		
CF | and the machine reprograms it. Attached to the machine is a computer 		
CF | which manages its behavior. Currently the machine is closed: I assume 		
CF | we use the computer to open it for service. 		
CF | 		
CF | The monocle pings happily as we sight the reclamation machine with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Pinkunz exclaims, "yay!"
Roger says (to floyd), "open machine" 		
CF ] Rectification Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > OPEN MACHINE 		
CF | 		
CF | The opening is controlled by the computer portion of the machine. It 		
CF | can't just be forced open. 		
CF | 		
CF | > 		Lancelot says, "cool"
Roger says (to floyd), "x computer" 		
CF ] Rectification Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > X COMPUTER 		
CF | 		
CF | The reclamation computer is currently switched off. 		
CF | 		
CF | The monocle pings happily as we sight the reclamation computer with 		
CF | the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "turn on computer" 		
CF ] Rectification Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > TURN ON COMPUTER 		
CF | 		
CF | The reclamation computer chimes cheerfully. 		
CF | 		
CF | A box on the screen invites you to type a password to proceed. 		
CF | 		
CF | The monocle pings happily as we sight reclamation security with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Roger says, "aha"
		DavidW says, "heh. You DO need a password!"
Roger says (to floyd), "i" 		
CF ] Rectification Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your W-remover (upgraded to 		
CF | handle abstracts), a backpack, a flash drive, a monocle, a roll, some 		
CF | Origin Paste, a pan (really the smuggled plans in disguise), and a tub 		
CF | of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an army, an as, some asparagus, a ball, 		
CF | a band, a bandana, a bin, a pair of Britishizing goggles, a cate, a 		
CF | clock, a cross, a crumpled cocktail napkin, a daft document, 		
CF | Guidebook to Anglophone Atlantis, a heel, History of the 		
CF | Standards Revolution, a honey pastry triangle, a jigsaw, 		
CF | Journal of Third-World Economics, a keycard (which opens the 		
CF | small door), a leaflet, a letter, a lie, Lives of the 		
CF | Lexicographers, a map of Slangovia, a member, a pic, a pill, a 		
CF | pocket-bread, a poppy, a ring (which opens the sturdy iron gate), a 		
CF | screwdriver, some screws, a shopping bag, a shred, a shrimp tail, a 		
CF | shuttle, a silver platter, a sin, a sop, a stick, Studies in 		
CF | Primary Language Acquisition, a swatch, a tome, some trash, a 		
CF | wig, a word, and a yam. 		
CF | 		
CF | > 		Lancelot says, "your intuition was correct lol"
		DavidW asks, "Do you have a pass?"
Roger says (to floyd), "yeah it's in the keypass" 		
CF ] Rectification Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > YEAH IT'S IN THE KEYPASS 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		Roger says, "yeah it's in the keypass"
Roger says (to floyd), "go to synthesizer" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > GO TO SYNTHESIZER 		
CF | 		
CF | We make the hike. 		
CF | 		
CF | Language Studies Seminar Room 		
CF | They recently redid this room, and whoever picked the decorations had 		
CF | postmodern tastes. 		
CF | 		
CF | The bookshelves lining the walls contain the department library. On 		
CF | the bookshelf is The Problem of Adjectives. 		
CF | 		
CF | A massive plexiglas case takes up one corner of the room. There is a 		
CF | compact but high-powered late model synthesizer in the plexiglas case. 		
CF | 		
CF | The big table at the center of the room is an irregular polygon, with 		
CF | one chair pushed up to the shortest side. 		
CF | 		
CF | For safety, I shut the door behind us. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on keypass" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > PUT GEL ON KEYPASS 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		Roger says, "oh wait no it's not"
		DavidW asks, "what's a keypass?"
Roger says (to floyd), "i" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your W-remover (upgraded to 		
CF | handle abstracts), a backpack, a flash drive, a monocle, a roll, some 		
CF | Origin Paste, a pan (really the smuggled plans in disguise), and a tub 		
CF | of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an army, an as, some asparagus, a ball, 		
CF | a band, a bandana, a bin, a pair of Britishizing goggles, a cate, a 		
CF | clock, a cross, a crumpled cocktail napkin, a daft document, 		
CF | Guidebook to Anglophone Atlantis, a heel, History of the 		
CF | Standards Revolution, a honey pastry triangle, a jigsaw, 		
CF | Journal of Third-World Economics, a keycard (which opens the 		
CF | small door), a leaflet, a letter, a lie, Lives of the 		
CF | Lexicographers, a map of Slangovia, a member, a pic, a pill, a 		
CF | pocket-bread, a poppy, a ring (which opens the sturdy iron gate), a 		
CF | screwdriver, some screws, a shopping bag, a shred, a shrimp tail, a 		
CF | shuttle, a silver platter, a sin, a sop, a stick, Studies in 		
CF | Primary Language Acquisition, a swatch, a tome, some trash, a 		
CF | wig, a word, and a yam. 		
CF | 		
CF | > 		DavidW asks, "oh, the AS was a PASTIS, wasn't it?"
		Roger says, "hrm yes"
		DavidW says, "make the PASS from that."
Roger says (to floyd), "put gel on as" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > PUT GEL ON AS 		
CF | 		
CF | We dip out fingertip-coating quantity of gel and rub it gently onto 		
CF | the as. With an audible SPLORT, the as becomes a pastis. An 		
CF | anise-flavored liqueur. It's an acquired taste, but now that I've 		
CF | acquired it, I like to exercise the acquisition as frequently as 		
CF | possible. You may not be as big a fan, for which I apologize 		
CF | in advance. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove i from pastis" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > REMOVE I FROM PASTIS 		
CF | 		
CF | You flick our thumb over the small knob: we now have an I-remover. 		
CF | 		
CF | There is a mad-scientist cackle, and the pastis turns into some pasts. 		
CF | One of those odd fragmentary half-objects the I-remover produces when 		
CF | challenged by an abstract noun. It looks from the side like a shard of 		
CF | glass, but seen straight on, it captures previous events. At the 		
CF | moment it is replaying us listening to the rap. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | pasts is a faint, greenish image of a pastis. 		
CF | 		
CF | > 		Roger says, "dang now Emily is just showing off"
		DavidW says, "uh-huh"
Roger says (to floyd), "remove t from pasts" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > REMOVE T FROM PASTS 		
CF | 		
CF | You flick our thumb over the small knob: we now have a T-remover. 		
CF | 		
CF | There is a salmon cloud, and the pasts turn into a pass. A Bureau of 		
CF | Orthography visiting pass, a very valuable commodity in these parts. 		
CF | Forging one is grounds for imprisonment. There is a picture on the 		
CF | front that looks more or less like us, though with considerably more 		
CF | hair. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | pass is a faint, greenish image of a pastis. 		
CF | 		
CF | > 		Roger says, "oh that'll be useful too at some point, I bet"
		DavidW says, "yeah, I vaguely recall a passcard needed much later."
Roger says (to floyd), "put pass in synthesizer. put word in synthesizer. turn on synthesizer." 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > PUT PASS IN SYNTHESIZER. PUT WORD IN SYNTHESIZER. TURN ON 		
CF | SYNTHESIZER. 		
CF | 		
CF | We put the pass into the synthesizer. 		
CF | 		
CF | We put the word into the synthesizer. 		
CF | 		
CF | The synthesizer hums like a microwave oven for 43 seconds, then pings. 		
CF | Inside there is a password. 		
CF | 		
CF | > 		
Roger says (to floyd), "take password" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > TAKE PASSWORD 		
CF | 		
CF | We take the password. A glowing series of numbers and figures in the 		
CF | air, which changes and flickers now and then. Probably responding to 		
CF | its surroundings. It seems unstable just now. 		
CF | 		
CF | > 		Lancelot says, "showing off or not, it is an impressive feat no matter what"
Roger says (to floyd), "go to rap" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > GO TO RAP 		
CF | 		
CF | It's a quick hike. 		
CF | 		
CF | Samuel Johnson Basement 		
CF | Dank and malodorous: there are no windows down here, and the drainage 		
CF | is terrible. 		
CF | 		
CF | The stairs up are here; the lecture room at the east. Immediately 		
CF | south is the Graduate Student Office, and southwest is Professor 		
CF | Brown's office. The most interesting of all is the small door west, 		
CF | trying to look inconspicuous, but locked with a keycard lock: it's 		
CF | where the department stores its most dangerous licensed equipment. At 		
CF | the moment it stands invitingly open. 		
CF | 		
CF | A large open carton stands against the wall right between Brown's lab 		
CF | door and the Rectification Room. "Recycling," reads the sign over the 		
CF | carton. "Place your lab-created items here for processing." The large 		
CF | carton contains two raps. 		
CF | 		
CF | The rap includes the phrase "my words hit like an anagram bullet". 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Rectification Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Rectification Room 		
CF | This is where equipment is brought for a tune-up, or to have its legal 		
CF | limits reinstalled (or, on rare occasions, removed). Access to these 		
CF | abilities is tightly controlled by the Bureau. 		
CF | 		
CF | The reclamation machine stands near the door, ready to improve 		
CF | forbidden objects for the use of registered departmental users. 		
CF | 		
CF | > 		
Roger says (to floyd), "show password to computer" 		
CF ] Rectification Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > SHOW PASSWORD TO COMPUTER 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		Jade says, "we are in the right way"
Roger says (to floyd), "turn on computer" 		
CF ] Rectification Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > TURN ON COMPUTER 		
CF | 		
CF | That's already on. 		
CF | 		
CF | > 		DavidW asks, "type password?"
Roger says (to floyd), "type password" 		
CF ] Rectification Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > TYPE PASSWORD 		
CF | 		
CF | We carefully key in "4tsaj39nbtz". The password field vanishes. 		
CF | 		
CF | At the top of the screen is the message STATUS: REMOVING LEGAL LIMITS 		
CF | ON ANIMAL-CREATION. 		
CF | 		
CF | The following options are visible on the screen: 		
CF | 		
CF | 1: RESTORE ABSTRACTION LIMITS 		
CF | 2: REMOVE ABSTRACTION LIMITS 		
CF | 3: RESTORE ANIMAL-CREATION LIMITS 		
CF | 4: REMOVE ANIMAL-CREATION LIMITS 		
CF | 5: QUIT 		
CF | 		
CF | The monocle pings happily as we sight the reclamations operation 		
CF | program with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "push 4" 		
CF ] Rectification Room, late afternoon Goals: 3 Score: 57 		
CF | > 		
CF | > PUSH 4 		
CF | 		
CF | The reclamation machine slides open. The computer gives a warning 		
CF | noise that appears to mean "If you are really sure, okay..." 		
CF | 		
CF | > 		
Roger says (to floyd), "put remover in machine" 		
CF ] Rectification Room, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > PUT REMOVER IN MACHINE 		
CF | 		
CF | We drop the letter-remover through the machine. There's a brief flash 		
CF | and hum from the machine, just as though it were making a photocopy. 		
CF | Then a recording of a woman's voice speaks, loudly and cheerily: 		
CF | LIFTING LEGAL LIMITS NOW — a point that might draw undesired 		
CF | attention 		
CF | our way if it weren't masked by the noise outside. 		
CF | 		
CF | The letter-remover comes out again looking exactly the same as when it 		
CF | went in. But it should now be able to make living creatures at need. 		
CF | 		
CF | The reclamation machine clanks shut. The security program comes up 		
CF | again on screen. 		
CF | 		
CF | [Your score has gone up by three points and is now sixty.] 		
CF | 		
CF | > 		Jade says, "animal"
		Lancelot says, "yay"
		Roger says, "we have become unto a god"
Roger says (to floyd), "x computer" 		
CF ] Rectification Room, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > X COMPUTER 		
CF | 		
CF | The reclamation computer is currently switched on. 		
CF | 		
CF | A box on the screen invites you to type a password to proceed. 		
CF | 		
CF | The monocle pings happily as we sight reclamation security with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "take remover" 		
CF ] Rectification Room, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > TAKE REMOVER 		
CF | 		
CF | We already have that. 		
CF | 		
CF | > 		Roger says, "hrm I guess there's no reason for the gel to need this power. Probably."
Roger says (to floyd), "enter password" 		
CF ] Rectification Room, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > ENTER PASSWORD 		
CF | 		
CF | We carefully key in "4tsaj39nbtz". The password field vanishes. 		
CF | 		
CF | At the top of the screen is the message STATUS: REMOVING LEGAL LIMITS 		
CF | ON ANIMAL-CREATION. 		
CF | 		
CF | The following options are visible on the screen: 		
CF | 		
CF | 1: RESTORE ABSTRACTION LIMITS 		
CF | 2: REMOVE ABSTRACTION LIMITS 		
CF | 3: RESTORE ANIMAL-CREATION LIMITS 		
CF | 4: REMOVE ANIMAL-CREATION LIMITS 		
CF | 5: QUIT 		
CF | 		
CF | The monocle pings happily as we sight the reclamations operation 		
CF | program with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "push 4" 		
CF ] Rectification Room, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > PUSH 4 		
CF | 		
CF | The reclamation machine slides open. The computer gives a warning 		
CF | noise that appears to mean "If you are really sure, okay..." 		
CF | 		
CF | > 		DavidW says, "I think only the remover can be altered"
Roger says (to floyd), "put gel in machine" 		
CF ] Rectification Room, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > PUT GEL IN MACHINE 		
CF | 		
CF | The reclamation machine wouldn't be able to make much of the 		
CF | restoration gel, and there's always the risk of attracting undesired 		
CF | attention. 		
CF | 		
CF | > 		
Roger says (to floyd), "put monocle in machine" 		
CF ] Rectification Room, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > PUT MONOCLE IN MACHINE 		
CF | 		
CF | We gently remove the monocle. 		
CF | 		
CF | The reclamation machine wouldn't be able to make much of the monocle, 		
CF | and there's always the risk of attracting undesired attention. 		
CF | 		
CF | > 		
Roger says (to floyd), "take monocle" 		
CF ] Rectification Room, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > TAKE MONOCLE 		
CF | 		
CF | We already have that. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear monocle" 		
CF ] Rectification Room, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > WEAR MONOCLE 		
CF | 		
CF | Everything turns computer-monitor green when viewed through our right 		
CF | eye. And staring fixedly at anything will turn up its authenticity 		
CF | status. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Samuel Johnson Basement 		
CF | Dank and malodorous: there are no windows down here, and the drainage 		
CF | is terrible. 		
CF | 		
CF | The stairs up are here; the lecture room at the east. Immediately 		
CF | south is the Graduate Student Office, and southwest is Professor 		
CF | Brown's office. The most interesting of all is the small door west, 		
CF | trying to look inconspicuous, but locked with a keycard lock: it's 		
CF | where the department stores its most dangerous licensed equipment. At 		
CF | the moment it stands invitingly open. 		
CF | 		
CF | A large open carton stands against the wall right between Brown's lab 		
CF | door and the Rectification Room. "Recycling," reads the sign over the 		
CF | carton. "Place your lab-created items here for processing." The large 		
CF | carton contains two raps. 		
CF | 		
CF | The rap describes the pleasures of a swimming pool full of Cristal. 		
CF | 		
CF | > 		
Roger says (to floyd), "take all raps" 		
CF ] Samuel Johnson Basement, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > TAKE ALL RAPS 		
CF | 		
CF | rap: We take the rap. 		
CF | rap: We take the rap. 		
CF | 		
CF | It details the singer's dislike of suspicious Bureau men who only give 		
CF | trouble to guys with accents. 		
CF | 		
CF | > 		Roger says, "okay let's see"
Roger says (to floyd), "go to bureau" 		
CF ] Heritage Corner, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > GO TO BUREAU 		
CF | 		
CF | We make the walk out from under the sycamores in the Oval and up Long 		
CF | Street as far as the Monumental Staircase. From there we have a 		
CF | healthy climb up, with the view of the sea getting better and better 		
CF | as we go. 		
CF | 		
CF | Heritage Corner 		
CF | This patch of the town square has been paved over in octagonal bricks 		
CF | and is commonly used for displays of traditional dancing: over-50 		
CF | women in home-made embroidered aprons, skipping arm-in-arm and jumping 		
CF | over broomsticks. 		
CF | 		
CF | Under a bit of shelter in the corner, a diorama table shows scenes 		
CF | from local history, rotated out each week. This week's diorama 		
CF | represents the first sitting of the Committee for the New Orthodox 		
CF | Orthography. 		
CF | 		
CF | The park continues to the north and west; to the east is the hostel. 		
CF | 		
CF | The rap details the singer's dislike of gold-diggers. 		
CF | 		
CF | > 		Roger says, "hrm no this isn't it..."
Roger says (to floyd), "go to university" 		
CF ] University Oval, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > GO TO UNIVERSITY 		
CF | 		
CF | We hike. 		
CF | 		
CF | University Oval 		
CF | This is the center of the university, a broad grassy oval shaded with 		
CF | sycamore trees and surrounded by buildings in brick or white stone. 		
CF | 		
CF | Immediately south of here is the building where I spend most of my 		
CF | time, Samuel Johnson Hall. 		
CF | 		
CF | The rap includes the phrase "colder than a rifle shot, restoration to 		
CF | the real". 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] University Oval, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go northwest through the sturdy iron gate to Palm Square and 		
CF | south to Samuel Johnson Hall from here. 		
CF | 		
CF | The rap includes the phrase "my words hit like an anagram bullet". 		
CF | 		
CF | > 		
Roger says (to floyd), "nw" 		
CF ] Palm Square, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Palm Square 		
CF | Palm Square is the beginning of the university district. To the 		
CF | southeast, through the iron gate, is the university campus proper; and 		
CF | that unobtrusive little doorway directly south of us leads into the 		
CF | Babel Café. 		
CF | 		
CF | I live in the apartment complex that runs along the west side of the 		
CF | square — in fact, my apartment door is immediately to the southwest. 		
CF | 		
CF | My bathroom window is closed, but not, of course, latched. 		
CF | 		
CF | The rap details the singer's dislike of suspicious Bureau men who only 		
CF | give trouble to guys with accents. 		
CF | 		
CF | > 		
Roger says (to floyd), "goals" 		
CF ] Palm Square, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > GOALS 		
CF | 		
CF | Here's what we think we need to do: 		
CF | Speak to Professor Waterstone and get his invitation to see the 		
CF | T-inserter 		
CF | Gain entrance to the Bureau 		
CF | Find Brock 		
CF | 		
CF | > 		
Roger says (to floyd), "go to waterstone" 		
CF ] Palm Square, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > GO TO WATERSTONE 		
CF | 		
CF | Which do we mean, the 1) framed photograph of Professor Waterstone or 		
CF | 2) Professor Waterstone? 		
CF | 		
CF | > 		
Roger says (to floyd), "2" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 60 		
CF | > 		
CF | > 2 		
CF | 		
CF | We make the short hike over to the Language Studies Department Office. 		
CF | Unfortunately, you find you lack a key that fits Waterstone's office 		
CF | door. 		
CF | 		
CF | Language Studies Department Office 		
CF | This big, slightly drab area holds such useful objects as the 		
CF | mailboxes and secretary's computer. On ordinary days the secretary 		
CF | would be in as well, presiding over affairs. The offices of individual 		
CF | professors lie north and west, though both doors are closed. 		
CF | 		
CF | The printer also sits on the u-shaped desk. 		
CF | 		
CF | The rap describes the pleasures of stealing a depluralizing tank for a 		
CF | joyride. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 60 		
CF | > 		
CF | > N 		
CF | 		
CF | You lack a key that fits Waterstone's office door. 		
CF | 		
CF | The rap details the singer's dislike of gold-diggers. 		
CF | 		
CF | > 		
Roger says (to floyd), "x door" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 60 		
CF | > 		
CF | > X DOOR 		
CF | 		
CF | Which do we mean, 1) Waterstone's office door or 2) Higgate's office 		
CF | door? 		
CF | 		
CF | > 		
Roger says (to floyd), "1" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 60 		
CF | > 		
CF | > 1 		
CF | 		
CF | Unlike most office doors, it has a special glass window in it allowing 		
CF | Waterstone to survey everything that goes on outside even when he is 		
CF | locked in. 		
CF | 		
CF | The monocle pings happily as we sight Waterstone's office door with 		
CF | the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x window" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 60 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | It's nearly the width of the door, and fills most of the upper half of 		
CF | the frame. 		
CF | 		
CF | The monocle pings happily as we sight the special glass window with 		
CF | the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "cut window with jigsaw" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 60 		
CF | > 		
CF | > CUT WINDOW WITH JIGSAW 		
CF | 		
CF | I think that would only make a mess. 		
CF | 		
CF | The rap describes the pleasures of driving a Chevy Impala down the 		
CF | coast road to Maiana. 		
CF | 		
CF | > 		Lancelot says, "hmm"
		Lancelot says, "can we remove the n"
		Roger says, "maybe we just need to re-make the key"
Roger says (to floyd), "x keycard" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 60 		
CF | > 		
CF | > X KEYCARD 		
CF | 		
CF | An electronic pass card with a powerful-looking stripe down the back 		
CF | side. 		
CF | 		
CF | The keycard unlocks the small door. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on keycard" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 60 		
CF | > 		
CF | > PUT GEL ON KEYCARD 		
CF | 		
CF | We dip out fingertip-coating quantity of gel and rub it gently onto 		
CF | the keycard. With an audible SPLORT, the keycard becomes a card and a 		
CF | key. 		
CF | 		
CF | The rap describes the pleasures of a swimming pool full of Cristal. 		
CF | 		
CF | > 		
Roger says (to floyd), "x key" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 60 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | It's made of an extremely ordinary blank. 		
CF | 		
CF | The key unlocks the apartment door. 		
CF | 		
CF | > 		Roger says, "hrm"
		DavidW asks, "I think the document told you that the prof was interested in words that are half rude but not rude in compound words?"
Roger says (to floyd), "go to bar" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > GO TO BAR 		
CF | 		
CF | We have a healthy walk out from under the sycamores in the Oval and up 		
CF | Long Street. 		
CF | 		
CF | Fleur d'Or Drinks Club 		
CF | The back wall is dramatically decorated with bottled liquors of all 		
CF | sorts, from gin to cachaça; there's a giant bottle of Campari, taller 		
CF | than your average three-year-old, with a red ribbon around its neck. 		
CF | 		
CF | What makes this place technically a drinks club rather than a bar is 		
CF | its license to serve letter-manufactured food and drink. A toolkit on 		
CF | the bar contains some screwdrivers, some gimlets, and some rusty 		
CF | nails, ready to be transformed into their respective cocktails. 		
CF | 		
CF | The bartender is pouring a pink beverage for one of the customers, 		
CF | preparing the rim with a bit of flamed orange peel. 		
CF | 		
CF | Mark sips his gin and tonic and surveys the other patrons. 		
CF | 		
CF | The rap describes the pleasures of stealing a depluralizing tank for a 		
CF | joyride. 		
CF | 		
CF | "Hello," the bartender says. 		
CF | 		
CF | The bartender is laughing at something Mark just said to her. 		
CF | 		
CF | > 		Roger says, "oh yeah that sounds vaguely familiar"
Roger says (to floyd), "show key to bartender" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > SHOW KEY TO BARTENDER 		
CF | 		
CF | "What do you make of this?" we ask, showing off the key. 		
CF | 		
CF | "I don't think that would turn into anything," says the bartender. She 		
CF | taps it with the paddle to demonstrate. "See? No change." 		
CF | 		
CF | The rap describes the pleasures of a swimming pool full of Cristal. 		
CF | 		
CF | > 		
Roger says (to floyd), "go to lecture" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > GO TO LECTURE 		
CF | 		
CF | Which do we mean, Lecture Hall (at the podium) or Lecture Hall (among 		
CF | the seats)? 		
CF | 		
CF | > 		
Roger says (to floyd), "go to lecture hall" 		
CF ] Fleur d'Or Drinks Club, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > GO TO LECTURE HALL 		
CF | 		
CF | Which do we mean, Lecture Hall (at the podium) or Lecture Hall (among 		
CF | the seats)? 		
CF | 		
CF | > 		DavidW says, "And there's three possible answers at least."
Roger says (to floyd), "go to university" 		
CF ] University Oval, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > GO TO UNIVERSITY 		
CF | 		
CF | We make the healthy hike. 		
CF | 		
CF | University Oval 		
CF | This is the center of the university, a broad grassy oval shaded with 		
CF | sycamore trees and surrounded by buildings in brick or white stone. 		
CF | 		
CF | Immediately south of here is the building where I spend most of my 		
CF | time, Samuel Johnson Hall. 		
CF | 		
CF | The rap describes the pleasures of driving a Chevy Impala down the 		
CF | coast road to Maiana. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Samuel Johnson Hall, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Samuel Johnson Hall 		
CF | This is the main building for Language Studies. The department office, 		
CF | with several professorial offices leading off of it, is to the 		
CF | southeast. To the southwest is the seminar room, where many of the 		
CF | upper-level courses occur, and which also contains the department 		
CF | library; downstairs is the basement, where the graduate students and 		
CF | junior instructors are kept. 		
CF | 		
CF | On the wall hangs a framed photograph of Professor Waterstone, with 		
CF | the words SHAPLY CHAIR in big letters underneath. 		
CF | 		
CF | The rap includes the phrase "colder than a rifle shot, restoration to 		
CF | the real". 		
CF | 		
CF | > 		
Roger says (to floyd), "sw" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Language Studies Seminar Room 		
CF | They recently redid this room, and whoever picked the decorations had 		
CF | postmodern tastes. 		
CF | 		
CF | The bookshelves lining the walls contain the department library. On 		
CF | the bookshelf is The Problem of Adjectives. 		
CF | 		
CF | A massive plexiglas case takes up one corner of the room. There is a 		
CF | compact but high-powered late model synthesizer in the plexiglas case. 		
CF | 		
CF | The big table at the center of the room is an irregular polygon, with 		
CF | one chair pushed up to the shortest side. 		
CF | 		
CF | For safety, I shut the door behind us. 		
CF | 		
CF | The rap details the singer's dislike of suspicious Bureau men who only 		
CF | give trouble to guys with accents. 		
CF | 		
CF | > 		Jade asks, "perhaps some nude?"
		Roger says, "hrm I thought he was giving a lecture somewhere"
Roger says (to floyd), "ne" 		
CF ] Samuel Johnson Hall, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > NE 		
CF | 		
CF | We open the seminar door. 		
CF | 		
CF | Samuel Johnson Hall 		
CF | This is the main building for Language Studies. The department office, 		
CF | with several professorial offices leading off of it, is to the 		
CF | southeast. To the southwest is the seminar room, where many of the 		
CF | upper-level courses occur, and which also contains the department 		
CF | library; downstairs is the basement, where the graduate students and 		
CF | junior instructors are kept. 		
CF | 		
CF | On the wall hangs a framed photograph of Professor Waterstone, with 		
CF | the words SHAPLY CHAIR in big letters underneath. 		
CF | 		
CF | The rap includes the phrase "my words hit like an anagram bullet". 		
CF | 		
CF | > 		
Roger says (to floyd), "se" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 60 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Language Studies Department Office 		
CF | This big, slightly drab area holds such useful objects as the 		
CF | mailboxes and secretary's computer. On ordinary days the secretary 		
CF | would be in as well, presiding over affairs. The offices of individual 		
CF | professors lie north and west, though both doors are closed. 		
CF | 		
CF | The printer also sits on the u-shaped desk. 		
CF | 		
CF | The rap includes the phrase "colder than a rifle shot, restoration to 		
CF | the real". 		
CF | 		
CF | > 		DavidW asks, "Did the shuttle or shrimp tail or pea suggest anything?"
		Roger says, "oh yeah I did try de-L the clock earlier, didn't I"
Roger says (to floyd), "remove l from clock" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 60 		
CF | > 		
CF | > REMOVE L FROM CLOCK 		
CF | 		
CF | You flick our thumb over the small knob: we now have an L-remover. 		
CF | 		
CF | We take the clock. 		
CF | 		
CF | With a distinct whiff of something objectionable, the clock turns into 		
CF | a cock. It stares back at us malevolently through one eye. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | cock is a faint, greenish image of a clock. 		
CF | 		
CF | The rap details the singer's dislike of gold-diggers. 		
CF | 		
CF | > 		Jade says, "no"
Roger says (to floyd), "show cock to window" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 60 		
CF | > 		
CF | > SHOW COCK TO WINDOW 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 60 		
CF | > 		
CF | > S 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | We can go north through Waterstone's office door (closed) to 		
CF | Waterstone's Office, northwest to Samuel Johnson Hall, and west 		
CF | through Higgate's office door (closed) to Higgate's office from here. 		
CF | 		
CF | The rap details the singer's dislike of suspicious Bureau men who only 		
CF | give trouble to guys with accents. 		
CF | 		
CF | > 		
Roger says (to floyd), "nw" 		
CF ] Samuel Johnson Hall, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Samuel Johnson Hall 		
CF | This is the main building for Language Studies. The department office, 		
CF | with several professorial offices leading off of it, is to the 		
CF | southeast. To the southwest is the seminar room, where many of the 		
CF | upper-level courses occur, and which also contains the department 		
CF | library; downstairs is the basement, where the graduate students and 		
CF | junior instructors are kept. 		
CF | 		
CF | On the wall hangs a framed photograph of Professor Waterstone, with 		
CF | the words SHAPLY CHAIR in big letters underneath. 		
CF | 		
CF | The rap describes the pleasures of stealing a depluralizing tank for a 		
CF | joyride. 		
CF | 		
CF | > 		DavidW says, "Knock on his door"
		DavidW asks, "?"
Roger says (to floyd), "sw" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Language Studies Seminar Room 		
CF | They recently redid this room, and whoever picked the decorations had 		
CF | postmodern tastes. 		
CF | 		
CF | The bookshelves lining the walls contain the department library. On 		
CF | the bookshelf is The Problem of Adjectives. 		
CF | 		
CF | A massive plexiglas case takes up one corner of the room. There is a 		
CF | compact but high-powered late model synthesizer in the plexiglas case. 		
CF | 		
CF | The big table at the center of the room is an irregular polygon, with 		
CF | one chair pushed up to the shortest side. 		
CF | 		
CF | For safety, I shut the door behind us. 		
CF | 		
CF | The rap includes the phrase "my words hit like an anagram bullet". 		
CF | 		
CF | > 		Roger says, "maybe I need to put them together first"
		DavidW says, "maybe. I don't remember."
		Jade says, "I remember about clock...."
Roger says (to floyd), "put shuttle in synthesizer. put cock in synthesizer. turn on synthesizer." 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > PUT SHUTTLE IN SYNTHESIZER. PUT COCK IN SYNTHESIZER. TURN ON 		
CF | SYNTHESIZER. 		
CF | 		
CF | We put the shuttle into the synthesizer. 		
CF | 		
CF | The cock clucks. 		
CF | 		
CF | We put the cock into the synthesizer. 		
CF | 		
CF | The rap includes the phrase "colder than a rifle shot, restoration to 		
CF | the real". 		
CF | 		
CF | The cock makes some attempts to flutter out of the synthesizer, but 		
CF | doesn't get much lift and gives up for the moment. 		
CF | 		
CF | The synthesizer hums like a microwave oven for 43 seconds, then pings. 		
CF | Inside there is a shuttlecock. 		
CF | 		
CF | The rap includes the phrase "my words hit like an anagram bullet". 		
CF | 		
CF | > 		
Roger says (to floyd), "take shuttlecock" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > TAKE SHUTTLECOCK 		
CF | 		
CF | We acquire the shuttlecock. A curious object used in badminton: it's a 		
CF | plastic projectile shaped like a ball into one half of which a circle 		
CF | of feathers has been stuck. This makes it fly less quickly and more 		
CF | visibly. 		
CF | 		
CF | The rap includes the phrase "colder than a rifle shot, restoration to 		
CF | the real". 		
CF | 		
CF | > 		
Roger says (to floyd), "se" 		
CF ] Language Studies Seminar Room, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > SE 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | We can go northeast through the seminar door (closed) to Samuel 		
CF | Johnson Hall from here. 		
CF | 		
CF | The rap details the singer's dislike of gold-diggers. 		
CF | 		
CF | > 		
Roger says (to floyd), "ne" 		
CF ] Samuel Johnson Hall, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > NE 		
CF | 		
CF | We open the seminar door. 		
CF | 		
CF | Samuel Johnson Hall 		
CF | This is the main building for Language Studies. The department office, 		
CF | with several professorial offices leading off of it, is to the 		
CF | southeast. To the southwest is the seminar room, where many of the 		
CF | upper-level courses occur, and which also contains the department 		
CF | library; downstairs is the basement, where the graduate students and 		
CF | junior instructors are kept. 		
CF | 		
CF | On the wall hangs a framed photograph of Professor Waterstone, with 		
CF | the words SHAPLY CHAIR in big letters underneath. 		
CF | 		
CF | The rap details the singer's dislike of suspicious Bureau men who only 		
CF | give trouble to guys with accents. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] University Oval, late afternoon Goals: 3 Score: 60 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | University Oval 		
CF | This is the center of the university, a broad grassy oval shaded with 		
CF | sycamore trees and surrounded by buildings in brick or white stone. 		
CF | 		
CF | Immediately south of here is the building where I spend most of my 		
CF | time, Samuel Johnson Hall. 		
CF | 		
CF | The rap describes the pleasures of a swimming pool full of Cristal. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Samuel Johnson Hall, late afternoon Goals: 3 Score: 60 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Samuel Johnson Hall 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "se" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 60 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Language Studies Department Office 		
CF | This big, slightly drab area holds such useful objects as the 		
CF | mailboxes and secretary's computer. On ordinary days the secretary 		
CF | would be in as well, presiding over affairs. The offices of individual 		
CF | professors lie north and west, though both doors are closed. 		
CF | 		
CF | The printer also sits on the u-shaped desk. 		
CF | 		
CF | The rap describes the pleasures of driving a Chevy Impala down the 		
CF | coast road to Maiana. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 60 		
CF | > 		
CF | > N 		
CF | 		
CF | You lack a key that fits Waterstone's office door. 		
CF | 		
CF | The rap includes the phrase "my words hit like an anagram bullet". 		
CF | 		
CF | > 		
Roger says (to floyd), "show shuttlecock to door" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 60 		
CF | > 		
CF | > SHOW SHUTTLECOCK TO DOOR 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "knock on door" 		
CF ] Language Studies Department Office, late afternoGoals: 3 Score: 60 		
CF | > 		
CF | > KNOCK ON DOOR 		
CF | 		
CF | Which do we mean, 1) Waterstone's office door or 2) Higgate's office 		
CF | door? 		
CF | 		
CF | > 		
Roger says (to floyd), "1" 		
CF | > 		
CF | > 1 		
CF | 		
CF | Waterstone looks at the shuttlecock, briefly arrested by some thought. 		
CF | He gets a monocle like mine out of his drawer. He looks through it at 		
CF | the shuttlecock, notes the cock and the shuttle; grins. He gets up and 		
CF | comes out of his office. 		
CF | 		
CF | "This is perfect," Waterstone says. "One more example to put into my 		
CF | talk — but I really should be going — should be able to get a ride 		
CF | from my wife — if I leave now — Here, you can have this if it 		
CF | interests you. I won't have time to use it." He sets an invitation 		
CF | down on the desk. 		
CF | 		
CF | "Come back and talk to me again later," he adds. "We can discuss your 		
CF | goals as a student. And now I really have to go — should have gone 		
CF | hours ago." (There, see: he can be a nice man. More or less.) 		
CF | 		
CF | He locks his door again and goes out. I think he is actually humming 		
CF | something. 		
CF | 		
CF | > 		Roger says, "woo! But more awkward than I was expecting"
Roger says (to floyd), "x invitation" 		
CF ] Language Studies Department Office, late afternoGoals: 2 Score: 60 		
CF | > 		
CF | 		
CF | Before we can do anything, Waterstone pops his head back in. "What you 		
CF | did there — not strictly within the rules. But I admire, shall we 		
CF | say, 		
CF | Realpolitik. You'll go far. Ignore Brown, but you'd probably 		
CF | do that anyway. Never talk to Higgate at all. I will see you later." 		
CF | 		
CF | And he pops back out. 		
CF | 		
CF | The rap describes the pleasures of stealing a depluralizing tank for a 		
CF | joyride. 		
CF | 		
CF | > 		Lancelot says, "yay"
		Jade says, "I remember a room with some sort of discarded parts around"
		Roger says, "hunh"
Roger says (to floyd), "x invitation" 		
CF ] Language Studies Department Office, late afternoGoals: 2 Score: 60 		
CF | > 		
CF | > X INVITATION 		
CF | 		
CF | It is a white card, like a wedding invitation, with swirly script 		
CF | lettering. "You are invited," it says, "to a demonstration of a new 		
CF | T-inserter not available to the general public — Serial Comma Day — 		
CF | Bureau of Orthography." 		
CF | 		
CF | Smaller, meaner sans-serif lettering across the bottom adds: "Bring 		
CF | this card for admission." 		
CF | 		
CF | The monocle pings happily as we sight the invitation with the 		
CF | crosshairs. 		
CF | 		
CF | > 		DavidW says, "remember to take it."
Roger says (to floyd), "take invitation" 		
CF ] Language Studies Department Office, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > TAKE INVITATION 		
CF | 		
CF | We take the invitation. 		
CF | 		
CF | The rap describes the pleasures of driving a Chevy Impala down the 		
CF | coast road to Maiana. 		
CF | 		
CF | [Your score has gone up by ten points and is now seventy.] 		
CF | 		
CF | > 		
Roger says (to floyd), "x goals" 		
CF ] Language Studies Department Office, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > X GOALS 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "goals" 		
CF ] Language Studies Department Office, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > GOALS 		
CF | 		
CF | Here's what we think we need to do: 		
CF | Gain entrance to the Bureau 		
CF | Find Brock 		
CF | 		
CF | > 		
Roger says (to floyd), "go to entrance" 		
CF ] University Oval, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > GO TO ENTRANCE 		
CF | 		
CF | It's a short walk to University Oval. 		
CF | 		
CF | University Oval 		
CF | This is the center of the university, a broad grassy oval shaded with 		
CF | sycamore trees and surrounded by buildings in brick or white stone. 		
CF | 		
CF | Immediately south of here is the building where I spend most of my 		
CF | time, Samuel Johnson Hall. 		
CF | 		
CF | There are a couple of officers lounging by the university gate. We 		
CF | won't be able to go by without being seen. 		
CF | 		
CF | As I'm taking this in, you notice hubbub behind us. We move out of the 		
CF | way as more officers escort Professor Higgate from the building. 		
CF | 		
CF | The rap includes the phrase "colder than a rifle shot, restoration to 		
CF | the real". 		
CF | 		
CF | "There's been a mistake," Higgate is saying coolly. "That conversation 		
CF | was conducted under a special license for research in constructed 		
CF | languages. I can produce a copy —" 		
CF | 		
CF | The officer leading her says, "We're acting on information." He gives 		
CF | a quick, revealing glance in the direction of Professor Brown, who is 		
CF | also coming out of the building. 		
CF | 		
CF | > 		DavidW says, "by the way, the raps can't stay with us. They are noisy and this is espionage we're up to."
		Roger says, "yeah I guess. Also, tough break, Higgs"
Roger says (to floyd), "put gel on raps" 		
CF ] University Oval, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > PUT GEL ON RAPS 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on rap" 		
CF ] University Oval, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > PUT GEL ON RAP 		
CF | 		
CF | We dip out pea-sized quantity of gel and rub it gently onto the rap. 		
CF | With an audible SPLORT, the rap becomes a wrap. 		
CF | 		
CF | The rap includes the phrase "my words hit like an anagram bullet". 		
CF | 		
CF | "Alex Rosehip," says the officer with Higgate. The back of my neck 		
CF | prickles. "What can you tell me about his constructed language?" 		
CF | 		
CF | Higgate stops moving forward and the officers stop with her. "It 		
CF | really is a masterpiece — the root words are all based on resources 		
CF | common in the tropics. Dirt and mud are highly productive terms, as 		
CF | are many common pests. The syllables are consonant-dense but still 		
CF | relatively easy to pronounce. In my view, it's the most credible 		
CF | proposal ever put forward in utopian linguistics." 		
CF | 		
CF | The officer smiles faintly. "Isn't that a bit like 'the world's most 		
CF | credible proposal for a perpetual motion engine'?" 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on rap" 		
CF ] University Oval, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > PUT GEL ON RAP 		
CF | 		
CF | We dip out pea-sized quantity of gel and rub it gently onto the rap. 		
CF | With an audible SPLORT, the rap becomes a pearl. It is small, slightly 		
CF | uneven, and pale blue in color. Not worth very much, but genuine. 		
CF | 		
CF | "Whether it works or not, I am sure it's not intended as an 		
CF | attack on the Anglophone efficacy," Higgate says. "Alex has a fine 		
CF | mind but very little gumption. And he loves Atlantis." 		
CF | 		
CF | "As far as you're aware," the officer replies. 		
CF | 		
CF | "Obviously," Higgate snaps. "I can only tell you what I know of Alex 		
CF | from five years of close supervision." 		
CF | 		
CF | The officers look at one another, then back at her. "We're going to 		
CF | need to continue this conversation in depth." 		
CF | 		
CF | A stricken expression crosses Higgate's face. 		
CF | 		
CF | > 		
Roger says (to floyd), "z" 		
CF ] University Oval, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > Z 		
CF | 		
CF | Time crawls by. We're looking as harmless and inattentive as humanly 		
CF | possible. 		
CF | 		
CF | "I'd like to make a call," Higgate says. 		
CF | 		
CF | "Not possible," says the man at her elbow. 		
CF | 		
CF | "I assert my right to a friendly witness," she says firmly. They 		
CF | ignore her. 		
CF | 		
CF | The officers sweep Higgate away into a windowless van. "Mobile 		
CF | Conversation Unit," says the side of the van in bright cheery letters. 		
CF | "The Bureau Is Listening to YOU!" 		
CF | 		
CF | The van pulls away into traffic. Brown strolls away in the other 		
CF | direction, not meeting anyone's eye. It's not easy getting tenure 		
CF | around here. 		
CF | 		
CF | > 		Lancelot says, "ouch that sounds like a threat"
		Jade says, "this is inmersive"
		Roger says, "research in weapons of mass destruction is a tricky field"
Roger says (to floyd), "exits" 		
CF ] University Oval, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go northwest through the sturdy iron gate to Palm Square and 		
CF | south to Samuel Johnson Hall from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "nw" 		
CF ] Palm Square, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | Palm Square 		
CF | Palm Square is the beginning of the university district. To the 		
CF | southeast, through the iron gate, is the university campus proper; and 		
CF | that unobtrusive little doorway directly south of us leads into the 		
CF | Babel Café. 		
CF | 		
CF | I live in the apartment complex that runs along the west side of the 		
CF | square — in fact, my apartment door is immediately to the southwest. 		
CF | 		
CF | My bathroom window is closed, but not, of course, latched. 		
CF | 		
CF | > 		Roger says, "hrm how do I get out of here"
Roger says (to floyd), "w" 		
CF ] Apartment Bathroom, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > W 		
CF | 		
CF | We open the bathroom window. 		
CF | 		
CF | This climb is noticeably more difficult now that we are three inches 		
CF | shorter than my normal height, but hey-ho. 		
CF | 		
CF | Apartment Bathroom 		
CF | An antique nightstand of my mother's, which does not actually fit 		
CF | anywhere near my bed, is jammed into one corner of the bathroom. 		
CF | 		
CF | We could climb back out the window, or we could go south into the rest 		
CF | of my apartment. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Palm Square, sunset Goals: 2 Score: 70 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Palm Square 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Babel Café, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Babel Café 		
CF | Through many changes of management, this institution has fed the 		
CF | denizens of the university and ignored their semi-sedition. 		
CF | 		
CF | A clerk in a white apron stands behind the long glass case, now 		
CF | emptied by our purchases. 		
CF | 		
CF | The tables are square wooden things painted dark blue (not the vibrant 		
CF | blue of the Bureau, but something closer to midnight), and the upper 		
CF | surfaces are découpaged with antique travel postcards. 		
CF | 		
CF | A blue plaque is mounted on the wall. 		
CF | 		
CF | The clerk grins at us in a welcoming way. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Babel Café, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go north to Palm Square from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Palm Square, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Palm Square 		
CF | Palm Square is the beginning of the university district. To the 		
CF | southeast, through the iron gate, is the university campus proper; and 		
CF | that unobtrusive little doorway directly south of us leads into the 		
CF | Babel Café. 		
CF | 		
CF | I live in the apartment complex that runs along the west side of the 		
CF | square — in fact, my apartment door is immediately to the southwest. 		
CF | 		
CF | My bathroom window is closed, but not, of course, latched. 		
CF | 		
CF | > 		
Roger says (to floyd), "exiots" 		
CF ] Palm Square, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > EXIOTS 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Palm Square, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go north to Long Street South, south to Babel Café, southeast 		
CF | through the sturdy iron gate to University Oval, southwest through the 		
CF | apartment door to My Apartment, and west through the bathroom window 		
CF | (closed) to Apartment Bathroom from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Long Street South, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Long Street South 		
CF | Long Street is lined on each side with a double-row of tall, anemic 		
CF | palm trees that bend towards one another many feet overhead. We are 		
CF | now in the southern part of this long corridor, between the Canadian 		
CF | Embassy and Arbot Maps & Antiques. 		
CF | 		
CF | We can go north to Long Street North, south to Palm Square, and west 		
CF | to Arbot Maps & Antiques from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Long Street North, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Long Street North 		
CF | Long Street is lined on each side with a double-row of tall, anemic 		
CF | palm trees that bend towards one another many feet overhead. This 		
CF | corridor continues some considerable distance south. 		
CF | 		
CF | On the west side of the street is the several-story front of the Fleur 		
CF | d'Or hotel. 		
CF | 		
CF | We can go north to Roundabout, south to Long Street South, and west to 		
CF | Fleur d'Or Lobby from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Roundabout, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > N 		
CF | 		
CF | [If you're traveling far, you can always type GO TO (location 		
CF | name) to get there automatically.] 		
CF | 		
CF | Roundabout 		
CF | The traffic flows in a tight circle around a statue which we know all 		
CF | too well. There is a pedestrian walkway around the outside of this 		
CF | circle, but crossing the tributary streets is an unpleasant experience 		
CF | involving considerable hazard. Unfortunately, there is no other quick 		
CF | way to get around this part of town. 		
CF | 		
CF | Confusing signs point in various directions: northeast to Deep Street, 		
CF | northwest to High Street, south to Long Street, east to Tall Street. 		
CF | 		
CF | > 		
Roger says (to floyd), "ne" 		
CF ] Deep Street, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Deep Street 		
CF | This road descends steeply from southwest to northwest, passing 		
CF | between white concrete buildings to provide access to the marina — 		
CF | the 		
CF | Fish Market, the Docks, and a bar or two. The street is in deep 		
CF | shadow, protected from sunlight from almost any angle by its 		
CF | narrowness and by the height of the walls. 		
CF | 		
CF | The Aquarium Bookstore is to the east. There's a closed sign in the 		
CF | window and a forbidding atmosphere. 		
CF | 		
CF | We can go northwest to Fish Market, southwest to Roundabout, east to 		
CF | Aquarium Bookstore, and west to Outdoor Café from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "sw" 		
CF ] Roundabout, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > SW 		
CF | 		
CF | 		
CF | Roundabout 		
CF | The traffic flows in a tight circle around a statue which we know all 		
CF | too well. There is a pedestrian walkway around the outside of this 		
CF | circle, but crossing the tributary streets is an unpleasant experience 		
CF | involving considerable hazard. Unfortunately, there is no other quick 		
CF | way to get around this part of town. 		
CF | 		
CF | Confusing signs point in various directions: northeast to Deep Street, 		
CF | northwest to High Street, south to Long Street, east to Tall Street. 		
CF | 		
CF | > 		
Roger says (to floyd), "nw" 		
CF ] High Street, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > NW 		
CF | 		
CF | 		
CF | High Street 		
CF | Hustle, bustle, dirt; ugly American chain shops; lots and lots of 		
CF | people. 		
CF | 		
CF | A garage has sprung into being between two high-end boutiques. The 		
CF | garage contains a mechanic. 		
CF | 		
CF | To the west, the street turns into a monumental staircase leading to 		
CF | the old fortified area; a cross street heads southeast towards the 		
CF | main roundabout. 		
CF | 		
CF | The mechanic nods at us. 		
CF | 		
CF | > 		
Roger says (to floyd), "se" 		
CF ] Roundabout, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > SE 		
CF | 		
CF | 		
CF | Roundabout 		
CF | The traffic flows in a tight circle around a statue which we know all 		
CF | too well. There is a pedestrian walkway around the outside of this 		
CF | circle, but crossing the tributary streets is an unpleasant experience 		
CF | involving considerable hazard. Unfortunately, there is no other quick 		
CF | way to get around this part of town. 		
CF | 		
CF | Confusing signs point in various directions: northeast to Deep Street, 		
CF | northwest to High Street, south to Long Street, east to Tall Street. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Tall Street, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Tall Street 		
CF | Tall Street is full of families, some reaching as far as the old park 		
CF | at the east end of the street. 		
CF | 		
CF | They're gathered around a hanging cardboard figure in front of the 		
CF | Bureau of Orthography. The children, and a few of the adults, are 		
CF | taking turns hitting it with sticks, hoping for a shower of 		
CF | comma-shaped candy. This is a common holiday activity, but from the 		
CF | disgruntled comments and the petulant expressions of the children, it 		
CF | has already been going on longer than is strictly fun. 		
CF | 		
CF | Another child takes a whack at the hanging figure. She bounces away 		
CF | from the blow, but does not break. 		
CF | 		
CF | > 		
Roger says (to floyd), "x figure" 		
CF ] Tall Street, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > X FIGURE 		
CF | 		
CF | The figure is made of cardboard and papier-mâché, designed for 		
CF | children to hit with sticks until candy and treats fall out: it's what 		
CF | would be called a piñata, if that weren't a dangerous loan word. 		
CF | 		
CF | This particular one is made in the shape of Atlantida. She wears 		
CF | Bureau blue and a surreal smile and her eyes have been painted on 		
CF | wrong. 		
CF | 		
CF | The monocle pings happily as we sight the hanging Atlantida figure 		
CF | with the crosshairs. 		
CF | 		
CF | > 		Roger says, "I think we have a stick"
DavidW has disconnected. 		
DavidW has connected. 		Lancelot says, "ah thats traditional isnt it, hitting a pinata"
		DavidW says, "sorry, connection dropped"
Roger says (to floyd), "hit figure with stick" 		
CF ] Tall Street, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > HIT FIGURE WITH STICK 		
CF | 		
CF | It's not sporting to strike the figure unless we are blindfolded; it's 		
CF | part of the rules. If no official blindfold is forthcoming, we might 		
CF | be able to make do by wearing some appropriate strip of cloth. 		
CF | 		
CF | The latest child's attack swings wide of the figure. 		
CF | 		
CF | > 		Jade says, "pi�ata, yes"
		DavidW asks, "we have a bandana, yes?"
		Jade says, "yes"
Roger says (to floyd), "wear bandana" 		
CF ] Tall Street, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > WEAR BANDANA 		
CF | 		
CF | We gently remove the monocle. 		
CF | 		
CF | It somewhat undermines a disguise to take it off and put it on in the 		
CF | presence of other people. 		
CF | 		
CF | The next child doesn't seem to have been properly blindfolded and 		
CF | connects with surprising dexterity and sureness, but the thing doesn't 		
CF | break. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear blindfold" 		
CF ] Tall Street, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > WEAR BLINDFOLD 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear bandana" 		
CF ] Tall Street, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > WEAR BANDANA 		
CF | 		
CF | It somewhat undermines a disguise to take it off and put it on in the 		
CF | presence of other people. 		
CF | 		
CF | > 		
Roger says (to floyd), "cover eyes with bandana" 		
CF ] Tall Street, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > COVER EYES WITH BANDANA 		
CF | 		
CF | You do not normally need to refer to specific parts of the 		
CF | body. 		
CF | 		
CF | > 		
Roger says (to floyd), "cover me with bandana" 		
CF ] Tall Street, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > COVER ME WITH BANDANA 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear swatch" 		
CF ] Tall Street, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > WEAR SWATCH 		
CF | 		
CF | We acquire the swatch. 		
CF | 		
CF | It somewhat undermines a disguise to take it off and put it on in the 		
CF | presence of other people. 		
CF | 		
CF | Among a general rumble of assent, one of the fathers gives Atlantida a 		
CF | hard smack with a baseball bat. She doesn't crack. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Tall Street, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go south to Rotunda, east to Abandoned Park, and west to 		
CF | Roundabout from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Abandoned Park, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Abandoned Park 		
CF | In contrast with the parks in the more savory parts of town, this is a 		
CF | bit of patchy grass where local dogs occasionally come out to do their 		
CF | business. A granite war memorial is fixed at the center. 		
CF | 		
CF | We can go southeast to Bus Station and west to Tall Street from here. 		
CF | 		
CF | The crowd to the west boos as one. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear bandana" 		
CF ] Abandoned Park, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > WEAR BANDANA 		
CF | 		
CF | We're already wearing that! 		
CF | 		
CF | > 		
Roger says (to floyd), "wear swatch" 		
CF ] Abandoned Park, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > WEAR SWATCH 		
CF | 		
CF | We put on the swatch. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Tall Street, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tall Street 		
CF | Tall Street is full of families, some reaching as far as the old park 		
CF | at the east end of the street. 		
CF | 		
CF | They're gathered around a hanging cardboard figure in front of the 		
CF | Bureau of Orthography. The children, and a few of the adults, are 		
CF | taking turns hitting it with sticks, hoping for a shower of 		
CF | comma-shaped candy. This is a common holiday activity, but from the 		
CF | disgruntled comments and the petulant expressions of the children, it 		
CF | has already been going on longer than is strictly fun. 		
CF | 		
CF | Another child takes a whack at the hanging figure. She bounces away 		
CF | from the blow, but does not break. 		
CF | 		
CF | > 		
Roger says (to floyd), "hit figure with stick" 		
CF ] Tall Street, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > HIT FIGURE WITH STICK 		
CF | 		
CF | It's not sporting to strike the figure unless we are blindfolded; it's 		
CF | part of the rules. If no official blindfold is forthcoming, we might 		
CF | be able to make do by wearing some appropriate strip of cloth. 		
CF | 		
CF | The latest child's attack swings wide of the figure. 		
CF | 		
CF | > 		
Roger says (to floyd), "make blindfold" 		
CF ] Tall Street, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > MAKE BLINDFOLD 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear blindfold" 		
CF ] Tall Street, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > WEAR BLINDFOLD 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "blindfold me with bandana" 		
CF ] Tall Street, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > BLINDFOLD ME WITH BANDANA 		
CF | 		
CF | It somewhat undermines a disguise to take it off and put it on in the 		
CF | presence of other people. 		
CF | 		
CF | The next child doesn't seem to have been properly blindfolded and 		
CF | connects with surprising dexterity and sureness, but the thing doesn't 		
CF | break. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Abandoned Park, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Abandoned Park 		
CF | In contrast with the parks in the more savory parts of town, this is a 		
CF | bit of patchy grass where local dogs occasionally come out to do their 		
CF | business. A granite war memorial is fixed at the center. 		
CF | 		
CF | We can go southeast to Bus Station and west to Tall Street from here. 		
CF | 		
CF | From the west comes a sound of cheering and shouting. 		
CF | 		
CF | > 		Lancelot says, "hmm"
Roger says (to floyd), "blindfold me with bandana" 		
CF ] Abandoned Park, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > BLINDFOLD ME WITH BANDANA 		
CF | 		
CF | It somewhat undermines a disguise to take it off and put it on in the 		
CF | presence of other people. 		
CF | 		
CF | The crowd to the west boos as one. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove bandana" 		
CF ] Abandoned Park, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > REMOVE BANDANA 		
CF | 		
CF | We take off the bandana. 		
CF | 		
CF | > 		
Roger says (to floyd), "blindfold me with bandana" 		
CF ] Abandoned Park, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > BLINDFOLD ME WITH BANDANA 		
CF | 		
CF | It somewhat undermines a disguise to take it off and put it on in the 		
CF | presence of other people. 		
CF | 		
CF | From the west comes a sound of cheering and shouting. 		
CF | 		
CF | > 		
Roger says (to floyd), "x disguise" 		
CF ] Abandoned Park, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > X DISGUISE 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove wig" 		
CF ] Abandoned Park, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > REMOVE WIG 		
CF | 		
CF | It somewhat undermines a disguise to take it off and put it on in the 		
CF | presence of other people. 		
CF | 		
CF | > 		Lancelot says, "not very abandoned"
Roger says (to floyd), "go to apartment" 		
CF ] Palm Square, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > GO TO APARTMENT 		
CF | 		
CF | We make the walk. 		
CF | 		
CF | Palm Square 		
CF | Palm Square is the beginning of the university district. To the 		
CF | southeast, through the iron gate, is the university campus proper; and 		
CF | that unobtrusive little doorway directly south of us leads into the 		
CF | Babel Café. 		
CF | 		
CF | I live in the apartment complex that runs along the west side of the 		
CF | square — in fact, my apartment door is immediately to the southwest. 		
CF | 		
CF | My bathroom window is closed, but not, of course, latched. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Apartment Bathroom, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > W 		
CF | 		
CF | We open the bathroom window. 		
CF | 		
CF | This climb is noticeably more difficult now that we are three inches 		
CF | shorter than my normal height, but hey-ho. 		
CF | 		
CF | Apartment Bathroom 		
CF | An antique nightstand of my mother's, which does not actually fit 		
CF | anywhere near my bed, is jammed into one corner of the bathroom. 		
CF | 		
CF | We could climb back out the window, or we could go south into the rest 		
CF | of my apartment. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove wig" 		
CF ] Apartment Bathroom, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > REMOVE WIG 		
CF | 		
CF | We pull off the wig and smoothe down our hair. 		
CF | 		
CF | > 		
Roger says (to floyd), "blindfold me with bandana" 		
CF ] Apartment Bathroom, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > BLINDFOLD ME WITH BANDANA 		
CF | 		
CF | We tie the bandana over our eyes. To be honest, it only partially 		
CF | obscures our vision; we still have a pretty good idea where everything 		
CF | is. 		
CF | 		
CF | > 		
Roger says (to floyd), "go to pinata" 		
CF ] Apartment Bathroom, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > GO TO PINATA 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "go to figure" 		
CF ] Apartment Bathroom, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > GO TO FIGURE 		
CF | 		
CF | I'd prefer we didn't try to navigate in this half-sighted way. It's 		
CF | enough of a trick sharing the steering when we can both see. 		
CF | 		
CF | > 		Lancelot says, "perfect"
Roger says (to floyd), "remove blindfold" 		
CF ] Apartment Bathroom, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > REMOVE BLINDFOLD 		
CF | 		
CF | We take off the bandana. 		
CF | 		
CF | > 		
Roger says, ".." 		
Roger says (to floyd), "go to figure" 		
CF ] Tall Street, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > GO TO FIGURE 		
CF | 		
CF | Far be it from me to critique your abilities in the stealth 		
CF | department, but it might be a good idea not to climb in and out of 		
CF | this window too many times. My neighbors are only used to 		
CF | seeing me do it once every few days. 		
CF | We have a brief hike. 		
CF | 		
CF | Tall Street 		
CF | Tall Street is full of families, some reaching as far as the old park 		
CF | at the east end of the street. 		
CF | 		
CF | They're gathered around a hanging cardboard figure in front of the 		
CF | Bureau of Orthography. The children, and a few of the adults, are 		
CF | taking turns hitting it with sticks, hoping for a shower of 		
CF | comma-shaped candy. This is a common holiday activity, but from the 		
CF | disgruntled comments and the petulant expressions of the children, it 		
CF | has already been going on longer than is strictly fun. 		
CF | 		
CF | Among a general rumble of assent, one of the fathers gives Atlantida a 		
CF | hard smack with a baseball bat. She doesn't crack. 		
CF | 		
CF | > 		
Roger says (to floyd), "blindfold me with bandana" 		
CF ] Tall Street, sunset Goals: 2 Score: 70 		
CF | > 		
CF | > BLINDFOLD ME WITH BANDANA 		
CF | 		
CF | We tie the bandana over our eyes. To be honest, it only partially 		
CF | obscures our vision; we still have a pretty good idea where everything 		
CF | is. 		
CF | 		
CF | > 		
Roger says (to floyd), "hit figure with stick" 		
CF ] Tall Street, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > HIT FIGURE WITH STICK 		
CF | 		
CF | We take a good swing with the stick and connect, finally, with the 		
CF | hanging Atlantida figure. 		
CF | 		
CF | There is a resounding crack! 		
CF | 		
CF | The crowd roars with approval, and dozens of small bodies surge around 		
CF | us so that I almost lose our balance. We push our bandana up out of 		
CF | our way. 		
CF | 		
CF | The ground is covered with glitter and candy and confetti; the 		
CF | Atlantida has broken open at the torso. 		
CF | 		
CF | The children gather their heaps of candy and a few scoops of glittery 		
CF | confetti as well, but eventually trickle away again with their 		
CF | parents, returning through the park or down side streets or to their 		
CF | cars. 		
CF | 		
CF | [Your score has gone up by three points and is now 		
CF | seventy-three.] 		
CF | 		
CF | > 		Lancelot says, "fighting the parser"
		Lancelot says, "yay"
		Jade says, "good hit"
Roger says (to floyd), "l" 		
CF ] Tall Street, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > L 		
CF | 		
CF | Tall Street 		
CF | Tall Street has a distinctive post-party look, with confetti and 		
CF | glitter on the ground, and shreds of destroyed cardboard everywhere. 		
CF | It is quiet now, however. 		
CF | 		
CF | To the south to Rotunda is the important blue Rotunda of the Bureau of 		
CF | Orthography. The street runs west to Roundabout towards the busy 		
CF | roundabout. 		
CF | 		
CF | > 		Roger says, "yeah I think the wig was the problem"
Roger says (to floyd), "take confetti" 		
CF ] Tall Street, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > TAKE CONFETTI 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
Roger says (to floyd), "take glitter" 		
CF ] Tall Street, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > TAKE GLITTER 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | A silver rocket shoots up into the sky and bursts into a dozen tiny 		
CF | pinwheels like floating silver asterisks. 		
CF | 		
CF | > 		
Roger says (to floyd), "take shreds" 		
CF ] Tall Street, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > TAKE SHREDS 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "take candy" 		
CF ] Tall Street, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > TAKE CANDY 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		Lancelot says, "is there ANYTHING"
		Roger says, "apparently not! alas, the sad fate of the pinata-smaher"
		Roger says, "anyway I should get that wig back on, I bet"
		Lancelot says, "maybe just to trigger something to happen"
Roger says (to floyd), "go to apartment" 		
CF ] Palm Square, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > GO TO APARTMENT 		
CF | 		
CF | We make the walk. 		
CF | 		
CF | Palm Square 		
CF | Palm Square is the beginning of the university district. To the 		
CF | southeast, through the iron gate, is the university campus proper; and 		
CF | that unobtrusive little doorway directly south of us leads into the 		
CF | Babel Café. 		
CF | 		
CF | I live in the apartment complex that runs along the west side of the 		
CF | square — in fact, my apartment door is immediately to the southwest. 		
CF | 		
CF | My bathroom window remains vulnerably open. 		
CF | 		
CF | Four red jets of fire appear over the old city turret. They shape into 		
CF | a cloud of red smoke, curling into very plausible quotation marks 		
CF | before dissipating. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Apartment Bathroom, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > W 		
CF | 		
CF | Oh, very well. Mrs. Parsnip is probably out. 		
CF | 		
CF | Apartment Bathroom 		
CF | An antique nightstand of my mother's, which does not actually fit 		
CF | anywhere near my bed, is jammed into one corner of the bathroom. 		
CF | 		
CF | The bathroom window gives some weak sunlight. 		
CF | 		
CF | We could climb back out the window, or we could go south into the rest 		
CF | of my apartment. 		
CF | 		
CF | It sounds as though the sky is making popcorn. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear wig" 		
CF ] Apartment Bathroom, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > WEAR WIG 		
CF | 		
CF | We settle the wig on our head and adjust our hair underneath. 		
CF | 		
CF | The sky is temporarily very quiet. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear bandana" 		
CF ] Apartment Bathroom, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > WEAR BANDANA 		
CF | 		
CF | We're already wearing that! 		
CF | 		
CF | There is a deep boom of cannon fire. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Palm Square, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > E 		
CF | 		
CF | Oh, very well. Mrs. Parsnip is probably out. 		
CF | 		
CF | Palm Square 		
CF | Palm Square is the beginning of the university district. To the 		
CF | southeast, through the iron gate, is the university campus proper; and 		
CF | that unobtrusive little doorway directly south of us leads into the 		
CF | Babel Café. 		
CF | 		
CF | I live in the apartment complex that runs along the west side of the 		
CF | square — in fact, my apartment door is immediately to the southwest. 		
CF | 		
CF | My bathroom window remains vulnerably open. 		
CF | 		
CF | > 		
Roger says (to floyd), "close window" 		
CF ] Palm Square, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > CLOSE WINDOW 		
CF | 		
CF | We slide the window shut. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo.undo." 		
CF ] Palm Square, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > UNDO.UNDO. 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Palm Square, sunset Goals: 2 Score: 73 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Palm Square 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Palm Square, sunset Goals: 2 Score: 73 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Palm Square 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Apartment Bathroom, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > W 		
CF | 		
CF | Oh, very well. Mrs. Parsnip is probably out. 		
CF | 		
CF | Apartment Bathroom 		
CF | An antique nightstand of my mother's, which does not actually fit 		
CF | anywhere near my bed, is jammed into one corner of the bathroom. 		
CF | 		
CF | The bathroom window gives some weak sunlight. 		
CF | 		
CF | We could climb back out the window, or we could go south into the rest 		
CF | of my apartment. 		
CF | 		
CF | > 		
Roger says (to floyd), "drop monocle" 		
CF ] Apartment Bathroom, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > DROP MONOCLE 		
CF | 		
CF | We put down the monocle. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Palm Square, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > E 		
CF | 		
CF | We get the monocle. 		
CF | 		
CF | Oh, very well. Mrs. Parsnip is probably out. 		
CF | 		
CF | Palm Square 		
CF | Palm Square is the beginning of the university district. To the 		
CF | southeast, through the iron gate, is the university campus proper; and 		
CF | that unobtrusive little doorway directly south of us leads into the 		
CF | Babel Café. 		
CF | 		
CF | I live in the apartment complex that runs along the west side of the 		
CF | square — in fact, my apartment door is immediately to the southwest. 		
CF | 		
CF | My bathroom window remains vulnerably open. 		
CF | 		
CF | > 		
Roger says (to floyd), "close window" 		
CF ] Palm Square, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > CLOSE WINDOW 		
CF | 		
CF | We slide the window shut. 		
CF | 		
CF | > 		
Roger says (to floyd), "go to tall street" 		
CF ] Tall Street, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > GO TO TALL STREET 		
CF | 		
CF | We hike. 		
CF | 		
CF | Tall Street 		
CF | Tall Street has a distinctive post-party look, with confetti and 		
CF | glitter on the ground, and shreds of destroyed cardboard everywhere. 		
CF | It is quiet now, however. 		
CF | 		
CF | To the south to Rotunda is the important blue Rotunda of the Bureau of 		
CF | Orthography. The street runs west to Roundabout towards the busy 		
CF | roundabout. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Rotunda 		
CF | Echoing space, marble floor, eye-like skylight many meters above us: 		
CF | so far, the Rotunda might belong to any 19th-century government bureau 		
CF | of means and self-importance. 		
CF | 		
CF | What sets this one apart is the lettering, each sigil no bigger than a 		
CF | flea, carved over every inch of the walls. Inscribed here is, in fact, 		
CF | the entire text of A New Orthodox Orthography. The 		
CF | administrative part of the bureau is away to the south, and there is 		
CF | an exhibit of letter tools to the east, which is open to the public. 		
CF | 		
CF | Near the street entrance is a sizable informational bulletin-board 		
CF | advertising the services of the Bureau. 		
CF | 		
CF | > 		
Roger says (to floyd), "x board" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > X BOARD 		
CF | 		
CF | What Can Your Bureau of Orthography Do For You? inquires the 		
CF | bulletin board, in a sprightly casual font. 		
CF | 		
CF | On a sheet labeled From Plumbing to Medicine... "And More", 		
CF | the bulletin board describes the tools available to the All-Purpose 		
CF | Officers, including a synthesizer for combining two word-objects into 		
CF | one; Q- and Z-inserters (most letters are still under development); 		
CF | and even specially licensed equipment capable of producing living 		
CF | creatures. 		
CF | 		
CF | For immigration and importation services, such as assigning Atlantean 		
CF | names to immigrants, neutralizing foreign-language pets, and approving 		
CF | imported goods, we are encouraged to visit the Customs House instead. 		
CF | 		
CF | A handwritten note is tacked up after this, which adds that the 		
CF | synthesizer is unavailable for public use through Dec. 19th because it 		
CF | is on loan to the university Department of Language Studies. 		
CF | 		
CF | > 		DavidW says, "Those tools sound interesting."
Roger says (to floyd), "e" 		
CF ] Tools and Techniques Exhibit, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Tools and Techniques Exhibit 		
CF | This area, though technically part of the Bureau, is open to the 		
CF | public as a display of the tools (past and present) of orthographical 		
CF | dominance. Everything is, alas, behind glass. Over at one end of the 		
CF | room is a Regency version of your own letter-remover — known as the 		
CF | Model T, because that is all it was originally able to remove. 		
CF | 		
CF | Next to that there is an anagramming gun and an Etymological Reversing 		
CF | Chamber. 		
CF | 		
CF | > 		Lancelot says, "lol the t-remover"
		Lancelot says, "aha"
Roger says (to floyd), "x glass" 		
CF ] Tools and Techniques Exhibit, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > X GLASS 		
CF | 		
CF | In the display case is a display platform. 		
CF | 		
CF | > 		Jade exclaims, "oh!"
		Lancelot says, "even more wordy abuse options groan"
Roger says (to floyd), "x gun" 		
CF ] Tools and Techniques Exhibit, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > X GUN 		
CF | 		
CF | Anagramming guns are illegal now, of course, because of their 		
CF | desperately unpredictable behavior. This one is a huge heavy thing, 		
CF | though not quite an artillery piece, because of the colossal amounts 		
CF | of power required and all the stabilizers needed to try to collapse 		
CF | the letters back down to a single phrase. 		
CF | 		
CF | You are reminded of Brock's comment about anagramming. 		
CF | 		
CF | > 		
Roger says (to floyd), "remember comment" 		
CF ] Tools and Techniques Exhibit, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > REMEMBER COMMENT 		
CF | 		
CF | Galley 		
CF | You and Brock were sitting at the galley table, Scrabble tiles in 		
CF | front of you. "This is what I admire about you," he said, touching 		
CF | your foot with his. "Most kids raised by fundamentalist parents wind 		
CF | up the same way themselves, or they go off the deep end the other way. 		
CF | You just... rearranged the tiles you'd been dealt." 		
CF | 		
CF | More than he realized, in fact, now that you've added my tiles to 		
CF | yours. 		
CF | 		
CF | Then we're back in the present. 		
CF | 		
CF | > 		DavidW says, "Other games had an ary gnu (ray gun) that anagrammed things."
Roger says (to floyd), "x chamber" 		
CF ] Tools and Techniques Exhibit, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > X CHAMBER 		
CF | 		
CF | It looks like an iron lung — a large sealed chamber with extensive 		
CF | machinery surrounding it. It is able to make words run back to their 		
CF | linguistic roots: ape into apa, pearl to perle, and so on. 		
CF | 		
CF | The machine is of little popular use and is principally applied by 		
CF | scholars under controlled circumstances. 		
CF | 		
CF | Despite newspaper articles breathlessly proclaiming that the ERC will 		
CF | be able to produce the "God language" — mankind's original tongue — 		
CF | in 		
CF | practice even the more modest research goal of rediscovering the 		
CF | vocabulary of proto-Indo-European would require prohibitive amounts of 		
CF | power. As one moves further and further from forms that are familiar 		
CF | to modern speakers, the reification effort required increases 		
CF | exponentially. 		
CF | 		
CF | > 		
Roger says (to floyd), "look in chamber" 		
CF ] Tools and Techniques Exhibit, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > LOOK IN CHAMBER 		
CF | 		
CF | The display case isn't open. 		
CF | 		
CF | > 		
Roger says (to floyd), "open case" 		
CF ] Tools and Techniques Exhibit, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > OPEN CASE 		
CF | 		
CF | I don't want to sound like I doubt your criminal credentials, or 		
CF | whatever, but I doubt even you can successfully steal from this 		
CF | display case. The casing material would stop a bullet. 		
CF | 		
CF | > 		Roger says, "neat"
Roger says (to floyd), "x remover" 		
CF ] Tools and Techniques Exhibit, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > X REMOVER 		
CF | 		
CF | It is a blunt-nosed plastic device, about the size of a laser pointer, 		
CF | that can be waved at things to remove excess Ls. It is not very 		
CF | powerful, and often fails against large items. On the other hand, it 		
CF | has a wide range of action: it can be set to any letter we choose. 		
CF | 		
CF | These are, if not exactly cheap, hardly unknown in Atlantis. 		
CF | 		
CF | > 		
Roger says (to floyd), "x model t" 		
CF ] Tools and Techniques Exhibit, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > X MODEL T 		
CF | 		
CF | The Regency-era T-remover is clumsy-looking and too big to lift, 		
CF | thanks to the coal boiler required to power it. It still bears the 		
CF | maker's mark of one S. Meretzky. 		
CF | 		
CF | > 		DavidW says, "There is a way to get the gun, but not here and now."
		Roger says, "class act all the way"
Roger says (to floyd), "w" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Rotunda 		
CF | Echoing space, marble floor, eye-like skylight many meters above us: 		
CF | so far, the Rotunda might belong to any 19th-century government bureau 		
CF | of means and self-importance. 		
CF | 		
CF | What sets this one apart is the lettering, each sigil no bigger than a 		
CF | flea, carved over every inch of the walls. Inscribed here is, in fact, 		
CF | the entire text of A New Orthodox Orthography. The 		
CF | administrative part of the bureau is away to the south, and there is 		
CF | an exhibit of letter tools to the east, which is open to the public. 		
CF | 		
CF | Near the street entrance is a sizable informational bulletin-board 		
CF | advertising the services of the Bureau. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Antechamber, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Antechamber 		
CF | The most important task of any government bureau is to keep away 		
CF | time-wasters, irritants, and uninformed members of the general public, 		
CF | who might distract the diligent workers within from their important 		
CF | tasks. The Bureau of Orthography is no different. 		
CF | 		
CF | An instructive notice details the criteria for entry to the Bureau 		
CF | proper. 		
CF | 		
CF | Here to guard access to the rest of the building is a secretary on a 		
CF | tall stool. The secretary is carrying the Regulation Authentication 		
CF | Scope and wearing a pencil skirt and a plain white top. 		
CF | 		
CF | We can go north to Rotunda and east from here. 		
CF | 		
CF | She turns her eyes towards us but doesn't say anything. 		
CF | 		
CF | The attention of the secretary lights on the monocle. "Let's see 		
CF | that," she says. 		
CF | 		
CF | Of course, a minute's inspection doesn't make her any happier, and 		
CF | soon we find ourselves explaining things to the police. 		
CF | 		
CF | 		
CF | 		
CF | *** That was careless *** 		
CF | 		
CF | 		
CF | In that game you scored 73 out of a possible 100, in 637 turns, 		
CF | earning you the rank of Subversive Element. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, or review the ACHIEVEMENTS you've reached so far? 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Rotunda 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "i" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your L-remover (upgraded to 		
CF | handle animates and abstracts), a backpack, a flash drive, a monocle, 		
CF | a roll, some Origin Paste, an invitation, a pan (really the smuggled 		
CF | plans in disguise), and a tub of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an army, some asparagus, a ball, a 		
CF | band, a bandana, a bin, a pair of Britishizing goggles, a card, a 		
CF | cate, a cross, a crumpled cocktail napkin, a daft document, 		
CF | Guidebook to Anglophone Atlantis, a heel, History of the 		
CF | Standards Revolution, a honey pastry triangle, a jigsaw, 		
CF | Journal of Third-World Economics, a key (which opens the 		
CF | apartment door), a leaflet, a letter, a lie, Lives of the 		
CF | Lexicographers, a map of Slangovia, a member, a password, a 		
CF | pearl, a pic, a pill, a pocket-bread, a poppy, a ring (which opens the 		
CF | sturdy iron gate), a screwdriver, some screws, a shopping bag, a 		
CF | shred, a shrimp tail, a shuttlecock, a silver platter, a sin, a sop, a 		
CF | stick, Studies in Primary Language Acquisition, a swatch, a 		
CF | tome, some trash, a wig, a wrap, and a yam. 		
CF | 		
CF | > 		Lancelot says, "oops"
		Jade exclaims, "oops!"
		Roger says, "it haunts me like an albatross"
Roger says (to floyd), "put monocle in backpack" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > PUT MONOCLE IN BACKPACK 		
CF | 		
CF | We put the monocle into the backpack. 		
CF | 		
CF | > 		
Roger says (to floyd), "close backpack" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > CLOSE BACKPACK 		
CF | 		
CF | We close the backpack. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Antechamber, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Antechamber 		
CF | The most important task of any government bureau is to keep away 		
CF | time-wasters, irritants, and uninformed members of the general public, 		
CF | who might distract the diligent workers within from their important 		
CF | tasks. The Bureau of Orthography is no different. 		
CF | 		
CF | An instructive notice details the criteria for entry to the Bureau 		
CF | proper. 		
CF | 		
CF | Here to guard access to the rest of the building is a secretary on a 		
CF | tall stool. The secretary is carrying the Regulation Authentication 		
CF | Scope and wearing a pencil skirt and a plain white top. 		
CF | 		
CF | We can go north to Rotunda and east from here. 		
CF | 		
CF | She turns her eyes towards us but doesn't say anything. 		
CF | 		
CF | The attention of the secretary lights on the Origin Paste. "Let's see 		
CF | that," she says. 		
CF | 		
CF | Of course, a minute's inspection doesn't make her any happier, and 		
CF | soon we find ourselves explaining things to the police. 		
CF | 		
CF | 		
CF | 		
CF | *** That was careless *** 		
CF | 		
CF | 		
CF | In that game you scored 73 out of a possible 100, in 639 turns, 		
CF | earning you the rank of Subversive Element. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, or review the ACHIEVEMENTS you've reached so far? 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Rotunda 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "put paste in backpack" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > PUT PASTE IN BACKPACK 		
CF | 		
CF | We open the backpack. 		
CF | 		
CF | We put the Origin Paste into the backpack. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel in backpack" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > PUT GEL IN BACKPACK 		
CF | 		
CF | (first taking the restoration gel) 		
CF | 		
CF | > 		
Roger says (to floyd), "put remover in backpack" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > PUT REMOVER IN BACKPACK 		
CF | 		
CF | We put the L-remover into the backpack. 		
CF | 		
CF | > 		
Roger says (to floyd), "close backpack" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > CLOSE BACKPACK 		
CF | 		
CF | We close the backpack. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Antechamber, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Antechamber 		
CF | The most important task of any government bureau is to keep away 		
CF | time-wasters, irritants, and uninformed members of the general public, 		
CF | who might distract the diligent workers within from their important 		
CF | tasks. The Bureau of Orthography is no different. 		
CF | 		
CF | An instructive notice details the criteria for entry to the Bureau 		
CF | proper. 		
CF | 		
CF | Here to guard access to the rest of the building is a secretary on a 		
CF | tall stool. The secretary is carrying the Regulation Authentication 		
CF | Scope and wearing a pencil skirt and a plain white top. 		
CF | 		
CF | We can go north to Rotunda and east from here. 		
CF | 		
CF | She turns her eyes towards us but doesn't say anything. 		
CF | 		
CF | We could ask whether she enjoys her job. 		
CF | 		
CF | > 		Jade says, "close backpack"
		Roger exclaims, "I guess so!"
		DavidW says, "there's a notice"
Roger says (to floyd), "x notice" 		
CF ] Antechamber, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > X NOTICE 		
CF | 		
CF | Please note that those wishing to enter must have a PASS suitable for 		
CF | visitors, which must include an UP TO DATE photograph closely 		
CF | resembling the subject. Passes that do not look like their possessors 		
CF | will be rejected. 		
CF | 		
CF | Visitors will also need an additional proof of their business in the 		
CF | Bureau, such as a letter of invitation from a Bureau authority. 		
CF | 		
CF | All credentials will be subject to inspection with an authentication 		
CF | scope. 		
CF | 		
CF | Anyone attempting to enter the Bureau with a falsified pass or lack of 		
CF | proper credentials may be subject to FINES and INDEFINITE DETENTION. 		
CF | 		
CF | > 		Jade says, "ok, lot of lag here"
		Roger says, "no worries"
		DavidW says, "okay, the password has to be resplit."
Roger says (to floyd), "ask secretary about job" 		
CF ] Antechamber, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > ASK SECRETARY ABOUT JOB 		
CF | 		
CF | "This must be a good job," we say, in our best 		
CF | making-friendly-conversation way. "Getting to meet lots of new people. 		
CF | Access to all the bureau toys." 		
CF | 		
CF | "They never let me try any of the good equipment," she says, with 		
CF | surprising bitterness. "When they brought in the T-inserter, they let 		
CF | Porson—" Then she stops, her expression that of a guppy being 		
CF | strangled. 		
CF | 		
CF | We could ask how she got this job, ask who Porson is, ask what the 		
CF | T-inserter does, or ask where the T-inserter is kept. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask secretary how got job" 		
CF ] Antechamber, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > ASK SECRETARY HOW GOT JOB 		
CF | 		
CF | "How did you get this job?" we ask. 		
CF | 		
CF | "Through the usual process," she says. "I qualified through the 		
CF | regional spelling bee, then was submitted to a battery of 		
CF | examinations, followed by a three-year course of rigorous training." 		
CF | 		
CF | I'd like to ask who Porson is, ask what the T-inserter does, or 		
CF | ask where the T-inserter is kept. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask secretary about porson" 		
CF ] Antechamber, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > ASK SECRETARY ABOUT PORSON 		
CF | 		
CF | "Who is Porson?" we ask curiously. 		
CF | 		
CF | "Porson works in the Historical Research Room," she says. "A 		
CF | job he got, I might add, through sheer nepotism. He's no more 		
CF | qualified than I am, but they say he has a 'job-related need' to see 		
CF | all the new developments first." 		
CF | 		
CF | My response would be to ask what the T-inserter does or ask where 		
CF | the T-inserter is kept. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask secretary about t-inserter" 		
CF ] Antechamber, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > ASK SECRETARY ABOUT T-INSERTER 		
CF | 		
CF | What would you like to discuss: 1) what the T-inserter does or 2) 		
CF | where the T-inserter is kept? 		
CF | 		
CF | > 		
Roger says (to floyd), "1" 		
CF ] Antechamber, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > 1 		
CF | 		
CF | "What does the T-inserter do?" we ask, as though we were a couple of 		
CF | yokels. 		
CF | 		
CF | She raises her eyebrows as though she cannot believe the phenomenal 		
CF | idiocy of this question. No answer is vouchsafed. 		
CF | 		
CF | > 		Lancelot says, "lol"
Roger says (to floyd), "2" 		
CF ] Antechamber, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > 2 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask secretary where kept" 		
CF ] Antechamber, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > ASK SECRETARY WHERE KEPT 		
CF | 		
CF | "This T-inserter must be pretty delicate," we say. I'm letting you 		
CF | talk, this time. I think I'm too direct. "I'm surprised the Bureau 		
CF | keeps it in a public building." 		
CF | 		
CF | She visibly struggles between two impulses: the feeling that she 		
CF | shouldn't be talking about such a secret piece of equipment at all, 		
CF | and the desire to convince us that it couldn't be easily found or 		
CF | stolen. Finally she compromises with "Not all parts of the Bureau are 		
CF | equally available to visitors." 		
CF | 		
CF | > 		Roger says, "okay so I guess we need pass"
Roger says (to floyd), "n" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Rotunda 		
CF | Echoing space, marble floor, eye-like skylight many meters above us: 		
CF | so far, the Rotunda might belong to any 19th-century government bureau 		
CF | of means and self-importance. 		
CF | 		
CF | What sets this one apart is the lettering, each sigil no bigger than a 		
CF | flea, carved over every inch of the walls. Inscribed here is, in fact, 		
CF | the entire text of A New Orthodox Orthography. The 		
CF | administrative part of the bureau is away to the south, and there is 		
CF | an exhibit of letter tools to the east, which is open to the public. 		
CF | 		
CF | Near the street entrance is a sizable informational bulletin-board 		
CF | advertising the services of the Bureau. 		
CF | 		
CF | > 		
Roger says (to floyd), "x password" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > X PASSWORD 		
CF | 		
CF | A glowing series of numbers and figures in the air, which changes and 		
CF | flickers now and then. Probably responding to its surroundings. It 		
CF | seems unstable just now. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on password" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > PUT GEL ON PASSWORD 		
CF | 		
CF | We dip out pea-sized quantity of gel and rub it gently onto the 		
CF | password. With an audible SPLORT, the password becomes a word and a 		
CF | pass. 		
CF | 		
CF | > 		
Roger says (to floyd), "x pass" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > X PASS 		
CF | 		
CF | A Bureau of Orthography visiting pass, a very valuable commodity in 		
CF | these parts. Forging one is grounds for imprisonment. There is a 		
CF | picture on the front that looks more or less like us, though with 		
CF | considerably more hair. 		
CF | 		
CF | > 		
Roger says (to floyd), "x wig" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > X WIG 		
CF | 		
CF | A surprisingly realistic wig, cut to about the shoulder. It looks like 		
CF | our hair, but a good bit longer. 		
CF | 		
CF | > 		DavidW says, "ah, you need the wig"
Roger says (to floyd), "wear wig" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > WEAR WIG 		
CF | 		
CF | We're already wearing that! 		
CF | 		
CF | > 		
Roger says (to floyd), "put paste on pass" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > PUT PASTE ON PASS 		
CF | 		
CF | The backpack isn't open. 		
CF | 		
CF | > 		
Roger says (to floyd), "open backpack" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > OPEN BACKPACK 		
CF | 		
CF | We open the backpack. 		
CF | 		
CF | > 		
Roger says (to floyd), "put paste on pass" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > PUT PASTE ON PASS 		
CF | 		
CF | We smear some of the Origin Paste onto the pass. Nothing obvious 		
CF | happens, of course, but that is the whole point. 		
CF | 		
CF | > 		
Roger says (to floyd), "put paste on me" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > PUT PASTE ON ME 		
CF | 		
CF | We smear some of the Origin Paste onto ourselves. Nothing obvious 		
CF | happens, of course, but that is the whole point. 		
CF | 		
CF | > 		
Roger says (to floyd), "put paste on wig" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > PUT PASTE ON WIG 		
CF | 		
CF | We smear some of the Origin Paste onto the wig. Nothing obvious 		
CF | happens, of course, but that is the whole point. 		
CF | 		
CF | > 		
Roger says (to floyd), "put paste on invitation" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > PUT PASTE ON INVITATION 		
CF | 		
CF | We smear some of the Origin Paste onto the invitation. Nothing obvious 		
CF | happens, of course, but that is the whole point. 		
CF | 		
CF | > 		
Roger says (to floyd), "put paste in backpack" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > PUT PASTE IN BACKPACK 		
CF | 		
CF | (first taking the Origin Paste) 		
CF | 		
CF | We put the Origin Paste into the backpack. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel in backpack" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > PUT GEL IN BACKPACK 		
CF | 		
CF | (first taking the restoration gel) 		
CF | 		
CF | We already have that. 		
CF | 		
CF | > 		
Roger says (to floyd), "close backpack" 		
CF ] Rotunda, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > CLOSE BACKPACK 		
CF | 		
CF | We close the backpack. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Antechamber, sunset Goals: 2 Score: 73 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Antechamber 		
CF | The most important task of any government bureau is to keep away 		
CF | time-wasters, irritants, and uninformed members of the general public, 		
CF | who might distract the diligent workers within from their important 		
CF | tasks. The Bureau of Orthography is no different. 		
CF | 		
CF | An instructive notice details the criteria for entry to the Bureau 		
CF | proper. 		
CF | 		
CF | Here to guard access to the rest of the building is a secretary on a 		
CF | tall stool. The secretary is carrying the Regulation Authentication 		
CF | Scope and wearing a pencil skirt and a plain white top. 		
CF | 		
CF | We can go north to Rotunda and east from here. 		
CF | 		
CF | She turns her eyes towards us but doesn't say anything. 		
CF | 		
CF | > 		
Roger says (to floyd), "show pass to secretary" 		
CF ] Antechamber, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > SHOW PASS TO SECRETARY 		
CF | 		
CF | We show our pass to the secretary. 		
CF | 		
CF | The secretary frowns, but the scope makes no sound. 		
CF | 		
CF | The secretary raises her Authentication Scope to look at the pass. 		
CF | There is a moment of silence. The scope does nothing. 		
CF | 		
CF | 		
CF | "That will do," the secretary says of our pass. Then she inspects the 		
CF | invitation with the monocle. "Most of the visits were earlier in the 		
CF | day," she says. "Quite a fracas there was this morning." 		
CF | 		
CF | "The invitation doesn't state a particular time," we say. 		
CF | 		
CF | She deflates momentarily and goes back to inspecting. "There's another 		
CF | problem. This invitation is for Professor Waterstone. They're 		
CF | watermarked individually to avoid fraud. You're not Professor 		
CF | Waterstone." 		
CF | 		
CF | "He sent me to do some research in his place. I'm a student of his." 		
CF | 		
CF | She frowns. "Invitations to inspect highly secure machinery are not 		
CF | transferrable," she says. "And how should I know whether you stole 		
CF | it?" 		
CF | 		
CF | [Your score has gone up by five points and is now 		
CF | seventy-eight.] 		
CF | 		
CF | > 		Lancelot says, "yay more points"
		Roger says, "hrm well nuts"
		Lancelot asks, "did they update our goals?"
Roger says (to floyd), "goals" 		
CF ] Antechamber, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > GOALS 		
CF | 		
CF | Here's what we think we need to do: 		
CF | Find Brock 		
CF | 		
CF | > 		
Roger says (to floyd), "x invitation" 		
CF ] Antechamber, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > X INVITATION 		
CF | 		
CF | I'm handling this. 		
CF | 		
CF | > 		
Roger says (to floyd), "z" 		
CF ] Antechamber, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > Z 		
CF | 		
CF | Sure, hang in there. I'm pretty sure that what we need here is to act 		
CF | as much like Professor Waterstone himself as humanly possible. 		
CF | 		
CF | "Professor Waterstone is a busy man," I say. "If you want me to tell 		
CF | him you wouldn't cooperate, I'm just as happy not to work on Serial 		
CF | Comma Day. But if DCL wants his endorsement or advice, they'll have to 		
CF | work within his schedule. If you are going to turn me away, however, I 		
CF | would like the opportunity to speak with your manager." 		
CF | 		
CF | The secretary scowls. "Fine. I'll contact Waterstone." She places a 		
CF | call — on speakerphone, no less — glaring all the time. 		
CF | 		
CF | "Waterstone here," says the phone. There's background traffic noise. 		
CF | Waterstone must be on the road already. Figures he would have a car 		
CF | phone. Most people aren't allowed, here. 		
CF | 		
CF | "I have a student here attempting to use your invitation to enter the 		
CF | Bureau," says the secretary. "Was it stolen?" 		
CF | 		
CF | "What? Oh that. No." 		
CF | 		
CF | "You're saying you gave your invitation away." 		
CF | 		
CF | "Yes I did," says Waterstone. "And I have been a research partner to 		
CF | DCL since before you were born." 		
CF | 		
CF | "Sir, you are aware that this is highly irregular!" 		
CF | 		
CF | > 		Roger says, "whew"
		Lancelot says, "whew indeed"
Roger says (to floyd), "z" 		
CF ] Antechamber, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > Z 		
CF | 		
CF | Sure, hang in there. I'm pretty sure that what we need here is to act 		
CF | as much like Professor Waterstone himself as humanly possible. 		
CF | 		
CF | The secretary is still talking. "You personally vouch for this 		
CF | student? You know her well and are sure of her trustworthiness?" 		
CF | 		
CF | "Known her for years," lies Waterstone, annoyed. There's a click as he 		
CF | hangs up. 		
CF | 		
CF | "What a delightful man," remarks the secretary. 		
CF | 		
CF | She looks over our other visible possessions (the word, the pass, the 		
CF | tub, the pearl, the wrap, the shuttlecock, the card, the key, the daft 		
CF | document, the jigsaw, the band, the lie, the cross, the screws, the 		
CF | screwdriver, the honey pastry triangle, the pocket-bread, the sin, the 		
CF | stick, the silver platter, Lives of the Lexicographers, 		
CF | History of the Standards Revolution, Studies in Primary 		
CF | Language Acquisition, Journal of Third-World Economics, 		
CF | the bin, the pic, the shopping bag, Guidebook to Anglophone 		
CF | Atlantis, the Britishizing goggles, the map of Slangovia, the 		
CF | poppy, the shred, the sop, the trash, the pill, and the ale) and deems 		
CF | them acceptable. She makes us sign a book, for which we use a 		
CF | signature of your invention. Finally: "Go in, descend to the basement, 		
CF | and present yourself at the secure section downstairs. Be advised you 		
CF | will be under video surveillance as you approach. Any attempts to 		
CF | modify or steal Bureau property, to gain access to rooms to which you 		
CF | have not been expressly invited, to eavesdrop on conversations of 		
CF | Bureau employees, or to leave objects of your own behind in the 		
CF | Bureau, may result in your arrest and prosecution. 		
CF | 		
CF | "Have a nice day!" 		
CF | 		
CF | > 		Lancelot says, "have a nice day indeed :p"
		Roger says, "it's like she's treating us like a common international criminal"
		DavidW says, "She just wants to emphasize that fucking up in this building is severely punished."
Roger says (to floyd), "exit" 		
CF ] Antechamber, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > EXIT 		
CF | 		
CF | But we aren't in anything at the moment. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Antechamber, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | We can go north to Rotunda and east from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Bureau Hallway, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bureau Hallway 		
CF | This is a long hallway with many doors leading off, the business of 		
CF | the bureau being varied and all-encompassing; it is for all essential 		
CF | purposes the chief organ of government in Atlantis, since only a few 		
CF | topics are brought to citizen referendum. 		
CF | 		
CF | We can go east, west to Antechamber, and down from here. 		
CF | 		
CF | > 		Jade says, "the penultimate part"
		Roger says, "I guess I'd best not be wandering about"
		DavidW says, "not yet"
Roger says (to floyd), "d" 		
CF ] Bureau Basement South, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Bureau Basement South 		
CF | We have descended into a windowless underground passage. The hallway 		
CF | runs north from here, and for an eerily long way — the tunnels must 		
CF | extend well beyond the above-ground profile of the building. 		
CF | 		
CF | Propped in the corner are some articles that were probably meant to be 		
CF | used as part of the Serial Comma Day Fair, but got confiscated 		
CF | instead: a seer automaton and a plywood cutout depicting Atlantida. 		
CF | 		
CF | We can go north and up to Bureau Hallway from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "x automaton" 		
CF ] Bureau Basement South, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > X AUTOMATON 		
CF | 		
CF | It's a robotic head inside a glass box. When turned on, it gives out 		
CF | fortunes. There's an old-fashioned carnival feel about the thing. 		
CF | 		
CF | The seer automaton is currently switched off. 		
CF | 		
CF | > 		
Roger says (to floyd), "turn on automaton" 		
CF ] Bureau Basement South, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > TURN ON AUTOMATON 		
CF | 		
CF | The seer cranks to life, looks us up and down with painted wooden 		
CF | eyeballs, and in a tinny voice, says, "I predict you will become BIG. 		
CF | Much bigger than you were yesterday." 		
CF | 		
CF | > 		
Roger says (to floyd), "turn on automaton" 		
CF ] Bureau Basement South, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > TURN ON AUTOMATON 		
CF | 		
CF | The seer cranks to life, looks us up and down with painted wooden 		
CF | eyeballs, and in a tinny voice, says, "I predict you will escape." 		
CF | Asthmatic whirring. "Possibly on the back of an interstellar whale." 		
CF | 		
CF | > 		
Roger says (to floyd), "turn on automaton" 		
CF ] Bureau Basement South, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > TURN ON AUTOMATON 		
CF | 		
CF | The seer cranks to life, looks us up and down with painted wooden 		
CF | eyeballs, and in a tinny voice, says, "I predict the Bureau won't last 		
CF | past tomorrow." 		
CF | 		
CF | > 		Roger says, "okay then"
Roger says (to floyd), "x cutout" 		
CF ] Bureau Basement South, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > X CUTOUT 		
CF | 		
CF | It's one of those plywood cutouts where a tourist sticks his head 		
CF | through and someone else takes a photo showing the tourist a funny 		
CF | pose. This one puts the tourist's face on Atlantida, complete with 		
CF | flowing blue robes and expansive bosom. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Bureau Basement Middle, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Bureau Basement Middle 		
CF | The hallway continues both north and south, flanked by doors painted 		
CF | immutable colors: hyacinth, celadon, chartreuse. 		
CF | 		
CF | The cute security door at the north end is solidly shut. 		
CF | 		
CF | An adorable video camera hangs in the left corner above the door. 		
CF | 		
CF | > 		
Roger says (to floyd), "x camera" 		
CF ] Bureau Basement Middle, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > X CAMERA 		
CF | 		
CF | It has a lens, certainly, but it is also made of pink plastic and has 		
CF | cat ears. And it looks like it will recognize us if we approach, 		
CF | perhaps? 		
CF | 		
CF | > 		Lancelot says, "cute, adorable..."
		DavidW says, "Smile, you're on cute cat camera!"
Roger says (to floyd), "n" 		
CF ] Bureau Basement Secret Section, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > N 		
CF | 		
CF | The guards have apparently been instructed to allow us in, because as 		
CF | we approach, the door slides open. 		
CF | 		
CF | The door seals behind us as soon as we are through. 		
CF | 		
CF | Bureau Basement Secret Section 		
CF | The heightened security on this side of the door is obvious everywhere 		
CF | we look. The floor is tiled in paisley tiles. The light fixtures give 		
CF | off pale pink light. The walls are covered in frog leather. The doors 		
CF | are locked with padlocks the size of handbags, locks decorated à la 		
CF | Louis Quinze, combination locks made of solid gold. There is not a 		
CF | bare noun in sight. 		
CF | 		
CF | The cute security door at the south end is solidly shut. 		
CF | 		
CF | The hallway runs from south (comparatively normal) to north (deeply 		
CF | frightening). Just west is the equipment testing room. 		
CF | 		
CF | > 		Pinkunz says, "Maybe it's less threatening when it's cute."
		Jade says, "inmersion"
		DavidW says, "oh, I see. Everything has adjectives on purpose to prevent alterations."
		Roger says, "sensible"
		Lancelot says, "indeed"
		Pinkunz says, "That makes sense."
Roger says (to floyd), "n" 		
CF ] Bureau Basement Secret Section, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > N 		
CF | 		
CF | Best to start looking for Brock where we know he went: the equipment 		
CF | testing room. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Sensitive Equipment Testing Room 		
CF | A room with no windows, no cameras, no recording equipment, and barely 		
CF | any furniture. 		
CF | 		
CF | A rock sits in one corner of the room. 		
CF | 		
CF | At the center of the room is a gleaming new T-inserter Machine. This 		
CF | is a state of the art device: letter removal has been well understood 		
CF | for decades, but insertion is much more dangerous and difficult, 		
CF | fraught with ambiguity. 		
CF | 		
CF | > 		Jade says, "it seems so"
		DavidW asks, "Rock? And we're looking for Brock?"
		Jade says, "hot, hot"
		Pinkunz says, "Need a B-inserter."
		DavidW says, "He must be stoned out of his mind."
		Lancelot says, "lol"
		Roger says, "no wonder we favoured him in the bedroom"
Roger says (to floyd), "x rock" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > X ROCK 		
CF | 		
CF | Heavy, dark, and roughly hexagonal, like a slice of basalt column. 		
CF | 		
CF | > 		DavidW says, "He probably just needs a restoration gel dab. But not here, I suspect."
Roger says (to floyd), "open backpack" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > OPEN BACKPACK 		
CF | 		
CF | We open the backpack. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear monocle" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 78 		
CF | > 		
CF | > WEAR MONOCLE 		
CF | 		
CF | We take the monocle. 		
CF | 		
CF | Everything turns computer-monitor green when viewed through our right 		
CF | eye. And staring fixedly at anything will turn up its authenticity 		
CF | status. 		
CF | 		
CF | > 		
Roger says (to floyd), "x rock" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 0 Score: 78 		
CF | > 		
CF | > X ROCK 		
CF | 		
CF | Heavy, dark, and roughly hexagonal, like a slice of basalt column. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | rock is a faint, greenish image of Brock. 		
CF | 		
CF | > 		
Roger says (to floyd), "brock, hello" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 0 Score: 78 		
CF | > 		
CF | > BROCK, HELLO 		
CF | 		
CF | We seem to want to talk to someone, but I can't see whom. 		
CF | 		
CF | > 		DavidW says, "ah. confirmed."
Roger says (to floyd), "x inserter" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 0 Score: 78 		
CF | > 		
CF | > X INSERTER 		
CF | 		
CF | Made of brushed steel, it resembles an industrial espresso machine, 		
CF | with a space in which to insert items. A dozen small nozzles poke into 		
CF | this space, and the grate beneath is ready to drain off any 		
CF | superfluity of T-ness. There is a tiny brass plate near the base of 		
CF | the machine. 		
CF | 		
CF | The monocle pings happily as we sight the T-inserter machine with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x plate" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 0 Score: 78 		
CF | > 		
CF | > X PLATE 		
CF | 		
CF | DENTAL CONSONANTS LTD — ABSOLUTELY NO PALATALS OR LABIALS — 		
CF | GUARANTEED 		
CF | 		
CF | The monocle pings happily as we sight the brass plate with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on rock" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 4 Score: 78 		
CF | > 		
CF | > PUT GEL ON ROCK 		
CF | 		
CF | We dip out pea-sized quantity of gel and rub it gently onto the rock. 		
CF | With an audible SPLORT, the rock becomes Brock. He looks a bit haggard 		
CF | to me, but I don't think anything too horrible has happened to him. So 		
CF | perhaps you can stop worrying. 		
CF | 		
CF | Brock stands, dusting himself off. He looks us up and down without 		
CF | expression, without any sign of recognition. "What day is it?" he 		
CF | asks. 		
CF | 		
CF | "Still Serial Comma Day," you say. "Brock, it's me. And Alex, but I'm 		
CF | here." 		
CF | 		
CF | The waxen look melts and he grins. "Thank god. It's harder than you'd 		
CF | expect being a rock." 		
CF | 		
CF | We want to suggest we get out of here, complain about Brock's 		
CF | recklessness, or rejoice that Brock is okay. Then again, we could just 		
CF | get to work so we can be out of here faster. 		
CF | 		
CF | > 		
Roger says (to floyd), "tell brock we get out" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 4 Score: 78 		
CF | > 		
CF | > TELL BROCK WE GET OUT 		
CF | 		
CF | "You've been a lump of igneous all day," you say. "It's getting dark 		
CF | out there. If we don't get out now, we're going to get caught by some 		
CF | janitor with a privative affixer." 		
CF | 		
CF | "I didn't have time to run the tests I wanted to run on the 		
CF | T-inserter. It'll take three minutes and then we can go. We need to do 		
CF | abstracts, animates, and a stability check." 		
CF | 		
CF | He pauses, listening for noises outside. "First we should see whether 		
CF | this thing can reify abstracts." 		
CF | 		
CF | I'd like to complain about Brock's recklessness or discover why 		
CF | Brock got stuck here. Maybe it's not worth it, though. 		
CF | 		
CF | > 		Lancelot says, "yay"
		Jade says, "well done"
		Roger asks, "an abstract, eh. maybe rap is abstract enough, for a trap?"
		DavidW says, "ah, now we need to use the T-inserter."
Roger says (to floyd), "remove w from wrap" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 4 Score: 78 		
CF | > 		
CF | > REMOVE W FROM WRAP 		
CF | 		
CF | (first taking the L-remover) 		
CF | You flick our thumb over the small knob: we now have a W-remover. 		
CF | 		
CF | The wrap gives way to the now-familiar rap. 		
CF | 		
CF | It includes the phrase "colder than a rifle shot, restoration to the 		
CF | real". 		
CF | 		
CF | He cranes to look around at the back of the machine, but doesn't find 		
CF | anything interesting. "If it can't do abstracts, the market value is 		
CF | going to be a lot lower because of the limited-depth trees." 		
CF | 		
CF | We could complain about Brock's recklessness or discover why Brock 		
CF | got stuck here. Or, then again, there's always finishing the job. 		
CF | 		
CF | > 		
Roger says (to floyd), "put rap in inserter" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 4 Score: 79 		
CF | > 		
CF | > PUT RAP IN INSERTER 		
CF | 		
CF | There is a loud and satisfying pop from the machine as it turns the 		
CF | rap into a trap. 		
CF | 		
CF | He eyes the member. "Oh for a homonym paddle." 		
CF | 		
CF | We want to complain about Brock's recklessness or discover why 		
CF | Brock got stuck here. Or, then again, there's always finishing the 		
CF | job. 		
CF | 		
CF | [Your score has gone up by one point and is now 		
CF | seventy-nine.] 		
CF | 		
CF | > 		Pinkunz says, "yay"
		Roger says, "an animate... hrm."
Roger says (to floyd), "take trap" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 4 Score: 79 		
CF | > 		
CF | > TAKE TRAP 		
CF | 		
CF | We pick up the trap. If you were expecting something small and 		
CF | harmless like a mousetrap, you're wrong: this is big and iron and 		
CF | would do a respectable job on a bear. The jaws of the trap are closed, 		
CF | at least. 		
CF | 		
CF | He cranes to look around at the back of the machine, but doesn't find 		
CF | anything interesting. Brock goes on about the importance of abstracts. 		
CF | 		
CF | > 		Roger says, "oh, not abstract enough, or maybe we need to end up with an abstract."
Roger says (to floyd), "i" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 4 Score: 79 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your W-remover (upgraded to 		
CF | handle animates and abstracts), a backpack, a flash drive, a monocle, 		
CF | a roll, some Origin Paste, a pan (really the smuggled plans in 		
CF | disguise), and a tub of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an army, some asparagus, a ball, a 		
CF | band, a bandana, a bin, a pair of Britishizing goggles, a card, a 		
CF | cate, a cross, a crumpled cocktail napkin, a daft document, 		
CF | Guidebook to Anglophone Atlantis, a heel, History of the 		
CF | Standards Revolution, a honey pastry triangle, a jigsaw, 		
CF | Journal of Third-World Economics, a key (which opens the 		
CF | apartment door), a leaflet, a letter, a lie, Lives of the 		
CF | Lexicographers, a map of Slangovia, a member, a pass, a pearl, a 		
CF | pic, a pill, a pocket-bread, a poppy, a ring (which opens the sturdy 		
CF | iron gate), a screwdriver, some screws, a shopping bag, a shred, a 		
CF | shrimp tail, a shuttlecock, a silver platter, a sin, a sop, a stick, 		
CF | Studies in Primary Language Acquisition, a swatch, a tome, a 		
CF | trap, some trash, a wig, a word, and a yam. 		
CF | 		
CF | > 		DavidW says, "I think we need to make an abstract, not use one."
Roger says (to floyd), "remove b from ball" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 4 Score: 79 		
CF | > 		
CF | > REMOVE B FROM BALL 		
CF | 		
CF | You flick our thumb over the small knob: we now have a B-remover. 		
CF | 		
CF | We take the ball. 		
CF | 		
CF | There is a hum of ferocious effort from the letter-remover as it 		
CF | strains to create "all". At first it seems likely that it will just 		
CF | break down, but it gets through the aa (a spontaneous flow of lava) 		
CF | and the aardvark, before the aardwolf attacks and does us in. 		
CF | 		
CF | 		
CF | 		
CF | *** That could have gone better *** 		
CF | 		
CF | 		
CF | In that game you scored 79 out of a possible 100, in 683 turns, 		
CF | earning you the rank of Enemy of the State. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, or review the ACHIEVEMENTS you've reached so far? 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 4 Score: 79 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Sensitive Equipment Testing Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Roger says, "whoops"
		DavidW asks, "You wanted a tall?"
		Jade says, "another ending"
		Roger says, "yeah that's what I was thinking"
		DavidW asks, "maybe turn SOP into STOP?"
Roger says (to floyd), "remove l from heel" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 4 Score: 79 		
CF | > 		
CF | > REMOVE L FROM HEEL 		
CF | 		
CF | You flick our thumb over the small knob: we now have an L-remover. 		
CF | 		
CF | The device buzzes, puzzled. It is unable to create anything 		
CF | recognizable called "hee". 		
CF | 		
CF | He watches us with a slightly disturbing intentness in his eyes. "I've 		
CF | half a mind to explore a little while we're down here just about 		
CF | unsupervised," Brock says reflectively. 		
CF | 		
CF | I glare at him. 		
CF | 		
CF | "I know there's no time," he says. "But there are supposed to be all 		
CF | sorts of things in the Bureau sub-basement that have never seen the 		
CF | light of day. DCL projects that went wrong, secret government 		
CF | experiments, possibly a buried command center." 		
CF | 		
CF | We could ask what buried command center he heard of. Or, then 		
CF | again, there's always finishing the job. 		
CF | 		
CF | > 		
Roger says (to floyd), "put sop in inserter" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 4 Score: 79 		
CF | > 		
CF | > PUT SOP IN INSERTER 		
CF | 		
CF | There is a loud and satisfying pop from the machine as it turns the 		
CF | sop into a stop. 		
CF | 		
CF | I'd like to ask what buried command center he heard of. Or, then 		
CF | again, there's always finishing the job. 		
CF | 		
CF | > 		
Roger says (to floyd), "x stop" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 4 Score: 79 		
CF | > 		
CF | > X STOP 		
CF | 		
CF | A metal key pried off a musical instrument. It's not much use by 		
CF | itself. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | stop is a faint, greenish image of some soap. 		
CF | 		
CF | > 		
Roger says (to floyd), "take stop" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 4 Score: 79 		
CF | > 		
CF | > TAKE STOP 		
CF | 		
CF | We get the stop. 		
CF | 		
CF | I'd like to ask what buried command center he heard of. Or, then 		
CF | again, there's always finishing the job. 		
CF | 		
CF | > 		
Roger says (to floyd), "put pic in inserter" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 3 Score: 79 		
CF | > 		
CF | > PUT PIC IN INSERTER 		
CF | 		
CF | There is a loud and satisfying pop from the machine as it turns the 		
CF | pic into a Pict. 		
CF | 		
CF | "No problem creating creatures," Brock says judiciously. 		
CF | 		
CF | Brock is looking at everything but us. "If any guards come, we can use 		
CF | the Pict as a decoy," Brock remarks. 		
CF | 		
CF | The Pict gets out of the T-inserter machine. 		
CF | 		
CF | > 		DavidW says, "It's hard to remember all we have."
		Roger says, "yay, and yes."
Roger says (to floyd), "i" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 3 Score: 79 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your L-remover (upgraded to 		
CF | handle animates and abstracts), a backpack, a flash drive, a monocle, 		
CF | a roll, some Origin Paste, a pan (really the smuggled plans in 		
CF | disguise), and a tub of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an army, some asparagus, a ball, a 		
CF | band, a bandana, a bin, a pair of Britishizing goggles, a card, a 		
CF | cate, a cross, a crumpled cocktail napkin, a daft document, 		
CF | Guidebook to Anglophone Atlantis, a heel, History of the 		
CF | Standards Revolution, a honey pastry triangle, a jigsaw, 		
CF | Journal of Third-World Economics, a key (which opens the 		
CF | apartment door), a leaflet, a letter, a lie, Lives of the 		
CF | Lexicographers, a map of Slangovia, a member, a pass, a pearl, a 		
CF | pill, a pocket-bread, a poppy, a ring (which opens the sturdy iron 		
CF | gate), a screwdriver, some screws, a shopping bag, a shred, a shrimp 		
CF | tail, a shuttlecock, a silver platter, a sin, a stick, a stop, 		
CF | Studies in Primary Language Acquisition, a swatch, a tome, a 		
CF | trap, some trash, a wig, a word, and a yam. 		
CF | 		
CF | > 		DavidW asks, "ALE to TALE?"
		Lancelot says, "quite the pack rat we are yes"
Roger says (to floyd), "put ale in inserter" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 2 Score: 79 		
CF | > 		
CF | > PUT ALE IN INSERTER 		
CF | 		
CF | There is a loud and satisfying pop from the machine as it turns the 		
CF | ale into a tale. 		
CF | 		
CF | Of course, there were other options there: the T-inserter could have 		
CF | made two words. But it seems to be disambiguating to the tale. The 		
CF | question now is whether it would do so consistently or whether its 		
CF | behavior is underdetermined; we don't have time for a really thorough 		
CF | trial set, but checking a couple more times may be indicative. 		
CF | 		
CF | "Right. It's good on abstracts, then," Brock says, contemplating the 		
CF | tale. 		
CF | 		
CF | A Pict stares at us. Brock steps to the side to make room for the 		
CF | Pict. 		
CF | 		
CF | > 		Roger says, "huzzah"
		Lancelot says, "yay"
		Pinkunz claps
Roger says (to floyd), "take tale" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 2 Score: 79 		
CF | > 		
CF | > TAKE TALE 		
CF | 		
CF | We get the tale. It begins with "once upon a time," and the letters 		
CF | scroll up delicately through the air when we start to read. It weaves 		
CF | a narrative as follows: 		
CF | 		
CF | Once upon a time, a money changer's wife was separated from her 		
CF | beloved. 		
CF | 		
CF | "Let me help you," said a genie. "If you are with me, I cannot 		
CF | fail," replied the money changer's wife. 		
CF | 		
CF | So the two of them were looking everywhere for the beloved's 		
CF | footprints side by side, when they were approached by a sailor. 		
CF | 		
CF | The genie brought forth a shimmering spirit blade and used it to 		
CF | defeat the sailor, while the money changer's wife watched in 		
CF | astonishment. 		
CF | 		
CF | Then in a single moment, the genie completed the task that the two 		
CF | of them had set out to do. "Why did you need me?" demanded the money 		
CF | changer's wife, feeling hurt about her lack of agency in the whole 		
CF | task. "Because," replied the genie, "I am forbidden to do anything 		
CF | unless there is a human who wishes it. But as your will was tested and 		
CF | proven, the deed too became possible." 		
CF | 		
CF | He knocks on the top of the T-inserter. "Next we need to look at the 		
CF | stabilization performance," Brock says. "Inserters sometimes run into 		
CF | trouble if there's a case where the same base word could be expanded 		
CF | to multiple derivatives — for instance, if you S-inserted CREAM, it 		
CF | wouldn't know whether to make CREAMS or SCREAM or SCREAMS." 		
CF | 		
CF | > 		DavidW says, "The detail in this game."
		Lancelot says, "indeed... so now we need to find an item which can lead to multiple options when adding a letter"
Roger says (to floyd), "remove t from trap" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 2 Score: 79 		
CF | > 		
CF | > REMOVE T FROM TRAP 		
CF | 		
CF | You flick our thumb over the small knob: we now have a T-remover. 		
CF | 		
CF | The trap gives way to the now-familiar rap. 		
CF | 		
CF | It describes the pleasures of a swimming pool full of Cristal. 		
CF | 		
CF | Brock touches some gel to the rap. "Just in case someone out there is 		
CF | listening." With an audible SPLORT, the rap becomes a wrap. 		
CF | 		
CF | > 		Roger says, "damnit"
		Lancelot says, "yeah the rap is noisy"
Roger says (to floyd), "remove t from tale" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 2 Score: 79 		
CF | > 		
CF | > REMOVE T FROM TALE 		
CF | 		
CF | You flick our thumb over the small knob: we now have a T-remover. 		
CF | 		
CF | The tale gives way to the now-familiar ale. 		
CF | 		
CF | > 		
Roger says (to floyd), "put ale in inserter" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > PUT ALE IN INSERTER 		
CF | 		
CF | There are three small pops from the machine as it turns the ale into a 		
CF | tattle. There now: the T-inserter has constructed both tale and 		
CF | tattle. Not very stable, it seems. Slango will be interested to know 		
CF | that. 		
CF | 		
CF | A child's voice from the tattle says, "Mom! Timmy took the R out of my 		
CF | rice!" 		
CF | 		
CF | "Check," says Brock. "And that's all we need here. Now..." He 		
CF | hesitates. "One person escaping is easier than two, I suppose." 		
CF | 		
CF | You start to object, but I say, "Yes, you'd better return to petrified 		
CF | form." You know I'm right. He'll be easier to carry. 		
CF | 		
CF | A little grimly, he produces his own letter-remover and repeats the 		
CF | B-removal that made him in the first place. We're alone with the Pict. 		
CF | 		
CF | [Your score has gone up by three points and is now 		
CF | eighty-two.] 		
CF | 		
CF | > 		Jade says, "lol"
		Roger asks, "Is everyone good for a final push to the end of this game?"
		Lancelot says, "Im good"
		DavidW says, "You're not near enough the end."
		Jade says, "yes"
		Lancelot says, "but can someone hint at how far we actually are? no idea how much to go yet"
		Roger says, "oh! Well... let's get a little further anyway and see how it goes"
Roger says (to floyd), "goal" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > GOAL 		
CF | 		
CF | Here's what we think we need to do: 		
CF | Escape the Bureau 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > L 		
CF | 		
CF | Sensitive Equipment Testing Room 		
CF | A room with no windows, no cameras, no recording equipment, and barely 		
CF | any furniture. 		
CF | 		
CF | The Pict is here. He is wearing a silver chain and coarse woolen 		
CF | clothing. 		
CF | 		
CF | At the center of the room is a gleaming new T-inserter Machine, 		
CF | currently containing a tattle. 		
CF | 		
CF | A rock sits in one corner of the room. 		
CF | 		
CF | > 		
Roger says (to floyd), "put paste on pict" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > PUT PASTE ON PICT 		
CF | 		
CF | We surreptitiously smear some of the Origin Paste onto the Pict. 		
CF | Nothing obvious happens, of course, but that is the whole point. 		
CF | 		
CF | "Daddy, Timmy turned my bread into a bead!" tattles a childish voice. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove t from tattle" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > REMOVE T FROM TATTLE 		
CF | 		
CF | You flick our thumb over the small knob: we now have a T-remover. 		
CF | 		
CF | The tattle gives way to the now-familiar ale. 		
CF | 		
CF | > 		Lancelot asks, "what is our goal now?"
		Lancelot asks, "just to get out?"
		DavidW says, "Escaping, I think."
		Roger says, "reckon so"
Roger says (to floyd), "take ale" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > TAKE ALE 		
CF | 		
CF | We pick up the ale. 		
CF | 		
CF | > 		
Roger says (to floyd), "take rock" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > TAKE ROCK 		
CF | 		
CF | We pick up the rock. 		
CF | 		
CF | > 		DavidW says, "But I know there's a whole lot of game left."
Roger says (to floyd), "put paste on rock" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > PUT PASTE ON ROCK 		
CF | 		
CF | We surreptitiously smear some of the Origin Paste onto the rock. 		
CF | Nothing obvious happens, of course, but that is the whole point. 		
CF | 		
CF | > 		
Roger says (to floyd), "put ale and rock in backpack" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > PUT ALE AND ROCK IN BACKPACK 		
CF | 		
CF | ale: The ale would just spill. 		
CF | rock: Done. 		
CF | 		
CF | > 		
Roger says (to floyd), "put paste and remover in backpack" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > PUT PASTE AND REMOVER IN BACKPACK 		
CF | 		
CF | Origin Paste: (first taking the Origin Paste) 		
CF | 		
CF | Done. 		
CF | T-remover: Done. 		
CF | 		
CF | > 		
Roger says (to floyd), "put monocle in backpack" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > PUT MONOCLE IN BACKPACK 		
CF | 		
CF | We gently remove the monocle. 		
CF | 		
CF | We put the monocle into the backpack. 		
CF | 		
CF | > 		
Roger says (to floyd), "close backpack" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > CLOSE BACKPACK 		
CF | 		
CF | We close the backpack. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > W 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | We can go east to Bureau Basement Secret Section from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > E 		
CF | 		
CF | The Pict would probably give us away if he followed us. Best take care 		
CF | of that first. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove t from pict" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > REMOVE T FROM PICT 		
CF | 		
CF | The backpack isn't open. 		
CF | 		
CF | The backpack isn't open. 		
CF | 		
CF | > 		
Roger says (to floyd), "open backpack" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > OPEN BACKPACK 		
CF | 		
CF | We open the backpack. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove t from pict" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > REMOVE T FROM PICT 		
CF | 		
CF | (first taking the T-remover) 		
CF | You flick our thumb over the small knob: we now have a T-remover. 		
CF | 		
CF | The Pict gives way to the now-familiar pic. 		
CF | 		
CF | > 		
Roger says (to floyd), "take inserter" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > TAKE INSERTER 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		Roger asks, "I guess we were just gathering intel?"
Roger says (to floyd), "put remover and pic in backpack" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > PUT REMOVER AND PIC IN BACKPACK 		
CF | 		
CF | T-remover: Done. 		
CF | pic: (first taking the pic) 		
CF | 		
CF | Done. 		
CF | 		
CF | > 		
Roger says (to floyd), "close backpack" 		DavidW says, "for now, yeah"
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > CLOSE BACKPACK 		
CF | 		
CF | We close the backpack. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > L 		
CF | 		
CF | Sensitive Equipment Testing Room 		
CF | A room with no windows, no cameras, no recording equipment, and barely 		
CF | any furniture. 		
CF | 		
CF | At the center of the room is a gleaming new T-inserter Machine. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Sensitive Equipment Testing Room, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > W 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | We can go east to Bureau Basement Secret Section from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Bureau Basement Secret Section, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bureau Basement Secret Section 		
CF | The heightened security on this side of the door is obvious everywhere 		
CF | we look. The floor is tiled in paisley tiles. The light fixtures give 		
CF | off pale pink light. The walls are covered in frog leather. The doors 		
CF | are locked with padlocks the size of handbags, locks decorated à la 		
CF | Louis Quinze, combination locks made of solid gold. There is not a 		
CF | bare noun in sight. 		
CF | 		
CF | The cute security door at the south end is solidly shut. 		
CF | 		
CF | The hallway runs from south (comparatively normal) to north (deeply 		
CF | frightening). Just west is the equipment testing room. 		
CF | 		
CF | "Alex." 		
CF | 		
CF | I can't help it: I stop and turn. It's too ingrained in me. And it's 		
CF | my father's voice. 		
CF | 		
CF | He's wearing his ordinary work clothes, but he looks strained to the 		
CF | point of fracture. And someone could come out of any of these doors at 		
CF | any moment. 		
CF | 		
CF | "Your mother told me about meeting your supposed girlfriend at your 		
CF | apartment. She was puzzled by that, but I knew what must have 		
CF | happened," my father says, in a very low voice. "I deleted the record 		
CF | of your unauthorized synthesizer draining the power grid, which, by 		
CF | the way, could get me dismissed." 		
CF | 		
CF | We could deny everything. 		
CF | 		
CF | > 		
Roger says (to floyd), "tell dad deny" 		
CF ] Bureau Basement Secret Section, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > TELL DAD DENY 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "tell dad about deny" 		
CF ] Bureau Basement Secret Section, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > TELL DAD ABOUT DENY 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "deny everything" 		
CF ] Bureau Basement Secret Section, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > DENY EVERYTHING 		
CF | 		
CF | "You must have me confused with someone else." 		
CF | 		
CF | He sighs. Not deceived even a little; weary that we tried. 		
CF | 		
CF | We stare at each other, breathing hard. 		
CF | 		
CF | "I didn't tell your mother what I suspected, but when it comes out 		
CF | you've… defected… I won't be able to keep this from her. And you're 		
CF | giving up your career. Mine too, possibly; we'll all be under 		
CF | suspicion, I suppose. 		
CF | 		
CF | "It's pointless. You could have done a great deal for the Bureau from 		
CF | within. I was trying to help you see that." 		
CF | 		
CF | We could lay out our reasons or be comforting. 		
CF | 		
CF | > 		
Roger says (to floyd), "tell father about reasons" 		
CF ] Bureau Basement Secret Section, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > TELL FATHER ABOUT REASONS 		
CF | 		
CF | "I want to do something that matters," I say. "I don't see my work 		
CF | making a speck of difference here." 		
CF | 		
CF | "You mean you don't see my work as important," he says. "Got 		
CF | that from your mother, I imagine." 		
CF | 		
CF | Somewhere down the hall a clock ticks loudly. 		
CF | 		
CF | "So your partners in crime are, what, smugglers? Industrial saboteurs? 		
CF | That's wonderful. Finally some role models." 		
CF | 		
CF | We could quibble or deny being a spy. 		
CF | 		
CF | > 		
Roger says (to floyd), "tell father about spy" 		
CF ] Bureau Basement Secret Section, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > TELL FATHER ABOUT SPY 		
CF | 		
CF | "The law doesn't work unless it's got a few human beings outside of 		
CF | it," you say — drawing on one of Slango's sayings. "Every tyranny 		
CF | creates its own balancing force." 		
CF | 		
CF | Father's expression goes extremely dry. "Oh, yes, we tried that theory 		
CF | around here too. I regret to give away the ending, but it's a risky 		
CF | idea." No one speaks for a moment. The silence is almost eerie. 		
CF | 		
CF | "You've left enough traces that people will know someone came in here 		
CF | today." 		
CF | 		
CF | > 		
Roger says (to floyd), "x father" 		
CF ] Bureau Basement Secret Section, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > X FATHER 		
CF | 		
CF | He's in his mid-fifties, tall, thin but not excessively so. His hair 		
CF | is going white at the temples. His manner has always been mild and 		
CF | unimposing, but he is actually a capable manager, and more highly 		
CF | placed in the Bureau than he likes to let on. 		
CF | 		
CF | Right now he looks both exhausted and fiery, as though he's been 		
CF | called up for a difficult and possibly fatal duty. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask father about traces" 		
CF ] Cold Storage, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > ASK FATHER ABOUT TRACES 		
CF | 		
CF | Father thinks for a moment, then apparently decides not to answer. 		
CF | 		
CF | "Here's what we're going to do, Alex. You're going in there—" (he 		
CF | points at a door to the southwest) "—and I'm going to call for backup 		
CF | to arrest the first person that comes out. That could be Alex, it 		
CF | could be whoever-else-you-are, it could be both of you in this same 		
CF | body. 		
CF | 		
CF | "If it is Alex who comes back out, I can't possibly save your 		
CF | university career, but we might be able to make a case for clemency." 		
CF | What he means by that— oh. Yes. I understand now. 		
CF | 		
CF | He gives us a hard shove. We're half inside the room when we hear his 		
CF | last remark: 		
CF | 		
CF | "Alex... don't try to escape back through the Rotunda. If you really 		
CF | can't come home, then head north. I've never seen it, but supposedly 		
CF | there's an emergency exit up there." 		
CF | 		
CF | Then he's gone. 		
CF | 		
CF | Cold Storage 		
CF | Shelves on both sides of the room are full of objects on stands: 		
CF | objects that used to be men and women, and in a few cases even 		
CF | children. The stand labels preserve their original names. 		
CF | 		
CF | A duty roster is posted prominently. 		
CF | 		
CF | If this goes wrong, we could wind up living in here permanently. So 		
CF | we'd better figure whom to send out, and do it fast. 		
CF | 		
CF | > 		DavidW says, "hm. This is tricky. I forget who we must send."
Roger says (to floyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		DavidW says, "Possibly one of the storage people."
Roger says (to floyd), "cfcoldstorage" 		
CF ] Cold Storage, sunset Goals: 1 Score: 82 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Jade says, "we need to find the emergency exit"
Roger says (to floyd), "x roster" 		
CF ] Cold Storage, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > X ROSTER 		
CF | 		
CF | The roster records duty shifts once every two weeks, assigned to 		
CF | various people in the department, all of them very high-ranking. 		
CF | 		
CF | "Be conscientious," admonishes the roster. "Read each name clearly 		
CF | while looking at the item through a monocle. If you suspect an object 		
CF | of losing its original identity, contact the Curator. We have disposed 		
CF | of seventeen objects this year!!" 		
CF | 		
CF | > 		Lancelot says, "our escape route"
Roger says (to floyd), "wear monocle" 		
CF ] Cold Storage, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > WEAR MONOCLE 		
CF | 		
CF | We open the backpack. 		
CF | 		
CF | We pick up the monocle. 		
CF | 		
CF | Everything turns computer-monitor green when viewed through our right 		
CF | eye. And staring fixedly at anything will turn up its authenticity 		
CF | status. 		
CF | 		
CF | > 		
Roger says (to floyd), "x labels" 		
CF ] Cold Storage, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > X LABELS 		
CF | 		
CF | We pick out a name on one of them: Petra Odinsova, foreigner, inanim 		
CF | 1972 on charge of not speaking English. 		
CF | 		
CF | The monocle pings happily as we sight the stand labels with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x objects" 		
CF ] Cold Storage, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > X OBJECTS 		
CF | 		
CF | The stand labels preserve their names, and a few details such as 		
CF | birthdate and date of inanimation. 		
CF | 		
CF | The nearest of the objects resolves, awkwardly, into the face of a 		
CF | woman. It's hard to tell much about her, her age or her dress, from 		
CF | the faded image the monocle creates. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove d from stand labels" 		
CF ] Cold Storage, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > REMOVE D FROM STAND LABELS 		
CF | 		
CF | (first taking the T-remover) 		
CF | You flick our thumb over the small knob: we now have a D-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "stan labels": 		
CF | evidently "labels" are too tightly bound to their modifiers and can't 		
CF | be manipulated separately. 		
CF | 		
CF | I vote we gel Brock and send him out to my father. No, hear me out. 		
CF | Brock's cover is probably not in great shape anyway. You might be able 		
CF | to rescue him later. And it would be a coup for my father to have a 		
CF | real big arrest to put on the record. 		
CF | 		
CF | > 		DavidW says, "You should restore Petra, I think."
		Roger says, "aww cmon Stan take one for the team"
Roger says (to floyd), "x petra" 		
CF ] Cold Storage, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > X PETRA 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on object" 		
CF | > 		
CF | > PUT GEL ON OBJECT 		
CF | 		
CF | Hang on — are you sure you want to send one of these poor bastards 		
CF | out 		
CF | there? It would be cruel to get their hopes up just to have them 		
CF | re-arrested, not to mention that it would make my father look like a 		
CF | fool if he arrested a dissident who turned out to have been in storage 		
CF | all along. >> 		
Roger says (to floyd), "no" 		
CF ] Cold Storage, sunset Goals: 1 Score: 82 		
CF | all along. >> 		
CF | > NO 		
CF | 		
CF | 		
CF | Okay then. There might be some other way. 		
CF | 		
CF | > 		Lancelot says, "brb"
Roger says (to floyd), "i" 		
CF ] Cold Storage, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > I 		
CF | 		
CF | We are carrying the following essentials: your D-remover (upgraded to 		
CF | handle animates and abstracts), a backpack, a flash drive, a monocle, 		
CF | a roll, some Origin Paste, a rock, a pan (really the smuggled plans in 		
CF | disguise), and a tub of restoration gel. 		
CF | 		
CF | We are also carrying some ale, an army, some asparagus, a ball, a 		
CF | band, a bandana, a bin, a pair of Britishizing goggles, a card, a 		
CF | cate, a cross, a crumpled cocktail napkin, a daft document, 		
CF | Guidebook to Anglophone Atlantis, a heel, History of the 		
CF | Standards Revolution, a honey pastry triangle, a jigsaw, 		
CF | Journal of Third-World Economics, a key (which opens the 		
CF | apartment door), a leaflet, a letter, a lie, Lives of the 		
CF | Lexicographers, a map of Slangovia, a member, a pass, a pearl, a 		
CF | pic, a pill, a pocket-bread, a poppy, a ring (which opens the sturdy 		
CF | iron gate), a screwdriver, some screws, a shopping bag, a shred, a 		
CF | shrimp tail, a shuttlecock, a silver platter, a sin, a stick, a stop, 		
CF | Studies in Primary Language Acquisition, a swatch, a tome, 		
CF | some trash, a wig, a word, a wrap, and a yam. 		
CF | 		
CF | > 		Roger says, "hmm"
Roger says (to floyd), "x member" 		
CF ] Cold Storage, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > X MEMBER 		
CF | 		
CF | It is a figure of a member of the Committee to Establish an Orthodox 		
CF | Orthography. It is plastic, small enough to sit on our palm, and wears 		
CF | the stiff clothing and conservative hairstyle of about 1895. It looks 		
CF | slightly cross, as though the member has guessed its work would take 		
CF | another 15 years to complete. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | member is a faint, greenish image of some members. 		
CF | 		
CF | > 		Pinkunz says, "I'm assuming the game ends if we walk out ourselves."
		DavidW asks, "If you sacrifice yourself, Alex, or both?"
		Pinkunz says, "Yourself."
		Pinkunz says, "But both would likely qualify as well."
		DavidW says, "yeah, if you sacrifice Andra, you get put on a chair and they C-remove it."
		Jade says, "you can try"
Roger says (to floyd), "remove s from pass" 		
CF ] Cold Storage, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > REMOVE S FROM PASS 		
CF | 		
CF | You flick our thumb over the small knob: we now have an S-remover. 		
CF | 		
CF | With a distinct whiff of shaving cream, the pass turns into a pa. He's 		
CF | a Norman Rockwell figure: gruff, upstanding, honest, not a big talker. 		
CF | Doesn't actually come with a child attached, but it stands to reason 		
CF | he would have a large-ish brood of them. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | pa is a faint, greenish image of a pastis. 		
CF | 		
CF | The pa looks at us in confusion. "OUT," you say, pointing at the door. 		
CF | 		
CF | I keep thinking: my father is going to look like a fool when it's 		
CF | found he's arrested a fake person; he'll be disgraced. 		
CF | 		
CF | I want to stop you, but you've got the upper hand now. 		
CF | 		
CF | The pa backs out the door. 		
CF | 		
CF | There's a noise like the firing of a restoration gel rifle and the 		
CF | sound of the pa collapsing into a pastis. "Nice try," shouts a voice 		
CF | from outside. "Next?" 		
CF | 		
CF | > 		Roger says, "dangnabbit"
Roger says (to floyd), "undo" 		
CF ] Cold Storage, sunset Goals: 1 Score: 82 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Cold Storage 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "x roster" 		
CF ] Cold Storage, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > X ROSTER 		
CF | 		
CF | The roster records duty shifts once every two weeks, assigned to 		
CF | various people in the department, all of them very high-ranking. 		
CF | 		
CF | "Be conscientious," admonishes the roster. "Read each name clearly 		
CF | while looking at the item through a monocle. If you suspect an object 		
CF | of losing its original identity, contact the Curator. We have disposed 		
CF | of seventeen objects this year!!" 		
CF | 		
CF | The monocle pings happily as we sight the duty roster with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Lancelot says, "lol too easy I guess"
Roger says (to floyd), "labels" 		
CF ] Cold Storage, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > LABELS 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "x labels" 		
CF ] Cold Storage, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > X LABELS 		
CF | 		
CF | We pick out a name on one of them: Lucy 2, born 1991, inanim 2009 on 		
CF | charge of smuggling French materials. 		
CF | 		
CF | The monocle pings happily as we sight the stand labels with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x labels" 		
CF ] Cold Storage, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > X LABELS 		
CF | 		
CF | We pick out a name on one of them: Graham 1, born 1968, inanim 2005. 		
CF | 		
CF | The monocle pings happily as we sight the stand labels with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Roger says, "It's not a great solution but let's see how far that'll get us, I guess"
Roger says (to floyd), "put gel on graham 1" 		
CF ] Cold Storage, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > PUT GEL ON GRAHAM 1 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on graham" 		
CF ] Cold Storage, sunset Goals: 1 Score: 82 		
CF | > 		
CF | > PUT GEL ON GRAHAM 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on object" 		
CF | > 		
CF | > PUT GEL ON OBJECT 		
CF | 		
CF | Hang on — are you sure you want to send one of these poor bastards 		
CF | out 		
CF | there? It would be cruel to get their hopes up just to have them 		
CF | re-arrested, not to mention that it would make my father look like a 		
CF | fool if he arrested a dissident who turned out to have been in storage 		
CF | all along. >> 		
Roger says (to floyd), "yes" 		
CF ] Cold Storage, evening Goals: 1 Score: 82 		
CF | all along. >> 		
CF | > YES 		
CF | 		
CF | 		
CF | We gel the nearest of the objects, and it comes to life: a woman in 		
CF | her thirties or forties, at first so motionless that she looks like a 		
CF | statue, until she remembers that she can move. 		
CF | 		
CF | "Thank goodness," says the woman. "I felt like I was going to lose 		
CF | myself if I had to spend another minute in there. I don't know who you 		
CF | are, but thank you, thank you! Is there a Bureau reprieve? Please tell 		
CF | me they've decided to let us all out!" 		
CF | 		
CF | "No general reprieve," you say. "Just you." 		
CF | 		
CF | This isn't what I want. It's not just unfair; it's actually monstrous. 		
CF | "What were you put in for?" I ask. 		
CF | 		
CF | "Italian," she whispers. 		
CF | 		
CF | "What?" 		
CF | 		
CF | "I was learning Italian," she says. "I wanted to read Manzoni. There 		
CF | was no sympathy from the officers; they thought it was an inexplicable 		
CF | desire. Is it daylight or night-time out there? Not that it matters. I 		
CF | haven't seen either in so long." 		
CF | 		
CF | You gesture at the door. She looks at us once more, doubtfully, and 		
CF | goes. 		
CF | 		
CF | From the corridor comes the sound of a shot being fired from a 		
CF | restoration gel rifle; the woman exclaiming in pain; officers 		
CF | gathering around her for the arrest. And she'll be back here, I 		
CF | suppose, before the night is out. I suppose that allows you to tell 		
CF | yourself that it wasn't a bad thing, what we just did. 		
CF | 		
CF | A faint spell comes over you and you feel dizzy. 		
CF | 		
CF | > 		Lancelot asks, "huh and now we get dizzy???"
Roger says (to floyd), "out" 		
CF ] Cold Storage, evening Goals: 1 Score: 82 		
CF | > 		
CF | > OUT 		
CF | 		
CF | But you aren't in anything at the moment. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Cold Storage, evening Goals: 1 Score: 82 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go northeast to Bureau Basement Secret Section from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "ne" 		
CF ] Bureau Basement Secret Section, evening Goals: 1 Score: 82 		
CF | > 		
CF | > NE 		
CF | 		
CF | 		
CF | Bureau Basement Secret Section 		
CF | The heightened security on this side of the door is obvious everywhere 		
CF | you look. The floor is tiled in paisley tiles. The light fixtures give 		
CF | off pale pink light. The walls are covered in frog leather. The doors 		
CF | are locked with padlocks the size of handbags, locks decorated à la 		
CF | Louis Quinze, combination locks made of solid gold. There is not a 		
CF | bare noun in sight. 		
CF | 		
CF | The cute security door at the south end is solidly shut; there's no 		
CF | sign of anyone still waiting on this side of it. 		
CF | 		
CF | Going south through the security door isn't an option; our only way 		
CF | out is north. Just west is the equipment testing room, and southwest 		
CF | is Cold Storage. 		
CF | 		
CF | > 		DavidW says, "That dizziness was super-important."
		Roger says, "hunh"
		DavidW says, "But you won't know why until the end of the game."
Roger says (to floyd), "n" 		
CF ] Wonderland, evening Goals: 1 Score: 82 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Wonderland 		
CF | The ridiculous décor continues, now so extreme that I cannot even put 		
CF | a name to the things around us. They might as well be extrusions from 		
CF | a nightmare by Dali, or by Dr. Seuss. Offices are accessed by 		
CF | hatchways that seem to have come from submarines, or through passages 		
CF | resembling the sphincter of a great whale, or up ladders decorated 		
CF | with human teeth. 		
CF | 		
CF | An open archway leads to storage space east of here. 		
CF | 		
CF | Hanging in the air at the north end of the hallway is an odor. 		
CF | 		
CF | > 		Lancelot says, "makes me wonder how long we are supposed to stay combined but I guess we will see"
		Jade says, "odor"
Roger says (to floyd), "x odor" 		
CF ] Wonderland, evening Goals: 1 Score: 82 		
CF | > 		
CF | > X ODOR 		
CF | 		
CF | I can't quite place it. There's definitely a smell, but what is it 		
CF | like? Strawberries? Burning rubber? Freshly chopped chives? 		
CF | Every time I think I've pinned it, it goes again, sliding sideways to 		
CF | smell like something else. 		
CF | 		
CF | > 		Lancelot asks, "door?"
		DavidW asks, "Kinda obvious, isn't it?"
		DavidW says, "Yes, a door. Anagrammed."
		Roger says, "someone hasn't been wearing their British goggles"
Roger says (to floyd), "take odor" 		
CF ] Wonderland, evening Goals: 1 Score: 82 		
CF | > 		
CF | > TAKE ODOR 		
CF | 		
CF | You can't actually touch the odor, seeing as it is, in fact, just a 		
CF | vapor in the air, a dispersion of molecules dispersed through the rest 		
CF | of the local atmosphere. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Equipment Archive, evening Goals: 1 Score: 82 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Equipment Archive 		
CF | The ceiling is mirrored, perhaps to make it harder for anyone to sneak 		
CF | around without being noticed among the shelves. 		
CF | 		
CF | The equipment shelves here display an assortment of obsolete, broken, 		
CF | foreign, or otherwise unusual letter tools. You've heard of the 		
CF | congrès / congres scandal. One of these was responsible. 		
CF | 		
CF | On the equipment shelves are an accent flipper, an umlaut punch, a 		
CF | Catalan punt volat needle, some broken components, and some lamb 		
CF | granulates. 		
CF | 		
CF | Functional areas continue both south and east, and the hallway is 		
CF | west. 		
CF | 		
CF | > 		
Roger says (to floyd), "x flipper" 		
CF ] Equipment Archive, evening Goals: 1 Score: 82 		
CF | > 		
CF | > X FLIPPER 		
CF | 		
CF | Not an Atlantean product at all, but a machine built by the 		
CF | state-subsidized French company Aigu. Its sole purpose is to convert 		
CF | accents or remove them entirely, not a function that much applies to 		
CF | English words. In form, it looks like a very small spatula connected 		
CF | by wire to a substantial battery pack. 		
CF | 		
CF | The monocle pings happily as you sight the accent flipper with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "take flipper" 		
CF ] Equipment Archive, evening Goals: 1 Score: 82 		
CF | > 		
CF | > TAKE FLIPPER 		
CF | 		
CF | You take the accent flipper. 		
CF | 		
CF | The accent flipper is far too large for us to carry, and falls onto 		
CF | the ground. 		
CF | 		
CF | > 		
Roger says (to floyd), "x punch" 		
CF ] Equipment Archive, evening Goals: 1 Score: 82 		
CF | > 		
CF | > X PUNCH 		
CF | 		
CF | A very heavy, solid object manufactured in Stuttgart. A wire basket 		
CF | holds the item to be punched; two sharp metal tines descend into the 		
CF | basket at the moment of use. 		
CF | 		
CF | The monocle pings happily as you sight the umlaut punch with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove p from flipper" 		
CF ] Equipment Archive, evening Goals: 1 Score: 82 		
CF | > 		
CF | > REMOVE P FROM FLIPPER 		
CF | 		
CF | You flick our thumb over the small knob: you now have a P-remover. 		
CF | 		
CF | The device buzzes, puzzled. It has tried to create a "accent flier": 		
CF | evidently "flipper" is too tightly bound to its modifiers and can't be 		
CF | manipulated separately. 		
CF | 		
CF | > 		
Roger says (to floyd), "x needle" 		
CF ] Equipment Archive, evening Goals: 1 Score: 82 		
CF | > 		
CF | > X NEEDLE 		
CF | 		
CF | An infinitely delicate tool designed to slip between two Ls. It has no 		
CF | application in English. 		
CF | 		
CF | The monocle pings happily as you sight the Catalan punt volat needle 		
CF | with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x components" 		
CF ] Equipment Archive, evening Goals: 1 Score: 82 		
CF | > 		
CF | > X COMPONENTS 		
CF | 		
CF | A heap of parts from old machines: cranks, gears, levers, buttons with 		
CF | letters and numbers on them, delicate hoops of silver wire, knobs from 		
CF | which all the markers have worn away. 		
CF | 		
CF | The monocle pings happily as you sight the broken components with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x lamb" 		
CF ] Equipment Archive, evening Goals: 1 Score: 82 		
CF | > 		
CF | > X LAMB 		
CF | 		
CF | They're tiny brown beads used to make lamb-stock gravy. Perhaps 		
CF | they're left-over military rations of some kind. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | lamb granulates is a faint, greenish image of some anagram bullets. 		
CF | 		
CF | > 		
Roger says (to floyd), "take lamb" 		
CF ] Equipment Archive, evening Goals: 1 Score: 82 		
CF | > 		
CF | > TAKE LAMB 		
CF | 		
CF | You pick up the lamb granulates. 		
CF | 		
CF | > 		Roger says, "those might be useful"
Roger says (to floyd), "e" 		
CF ] Equipment Archive, evening Goals: 1 Score: 82 		
CF | > 		
CF | > E 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | You can go south and west to Wonderland from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 82 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Display Reloading Room 		
CF | This area is more or less empty. Hazard tape marks off an area of the 		
CF | floor to indicate that you shouldn't stand there. 		
CF | 		
CF | A black and white tv monitor is embedded in the wall. 		
CF | 		
CF | There is a small black push-button on the wall. 		
CF | 		
CF | > 		
Roger says (to floyd), "x monitor" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 82 		
CF | > 		
CF | > X MONITOR 		
CF | 		
CF | It is showing images of the Tools Exhibit upstairs, one of the few 		
CF | parts of the Bureau open to the public. A businesswoman is gazing 		
CF | curiously at the Model T. 		
CF | 		
CF | > 		
Roger says (to floyd), "x monitor" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 82 		
CF | > 		
CF | > X MONITOR 		
CF | 		
CF | You have another look at what is going on up in the Tools Exhibit. A 		
CF | small child is gawking at the anagramming gun. 		
CF | 		
CF | > 		
Roger says (to floyd), "push button" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 82 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | A heavy clunk sounds. On the tv monitor, you see the display case 		
CF | black out. 		
CF | 		
CF | Then there is a groaning of moving metal, and part of the ceiling 		
CF | lowers. This is, apparently, how displays are swapped out for the 		
CF | tools exhibit upstairs: the display platform is lowering to our level, 		
CF | providing access. This brings the Model T, the Etymological Reversing 		
CF | Chamber, and the anagramming gun down into the room. 		
CF | 		
CF | > 		Roger says, "woo hoo"
		Roger says, "this is probably a good place to halt for today, I think"
		Pinkunz says, "gun and bullets."
		Lancelot says, "yes indeed"
		Roger says, "yeah, lots of new toys"
		Lancelot exclaims, "progress!"
		DavidW says, "yeah. With anagrams, it's about to get crazy."
		Roger exclaims, "hrm maybe there was some better way to stash the pict. Oh well!"
		Pinkunz says, "Because everything up to now was perfectly normal, lol."
		
*** SESSION 5 *** 		
		Roger says, "we're amid Counterfeit Monkey at the moment"
		DavidW says, "I assume you all will continue with Counterfeit Monkey."
		Perry asks, "Oo, I'm partially through that myself. How far amid?"
		Roger says, "having just come into possession of an anagram gun and some other stuff, if I correctly recall"
		DavidW says, "I've played it already, so I'm sitting back."
		Perry says, "I've been getting my mom into it by playing it with her on long drives."
		DavidW says, "yeah, they saw the T-inserter."
		DavidW says, "They haven't actually used the anagram gun yet."
Roger says (to floyd), ";" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 82 		
CF | > 		
CF | > ; 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 82 		
CF | > 		
CF | > L 		
CF | 		
CF | Display Reloading Room 		
CF | This area is mostly taken up with the display platform descended from 		
CF | the room above. 		
CF | 		
CF | A black and white tv monitor is embedded in the wall. 		
CF | 		
CF | There is a small black push-button on the wall. 		
CF | 		
CF | There are a Model T, an Etymological Reversing Chamber, and an 		
CF | anagramming gun on the display platform. 		
CF | 		
CF | > 		
Roger says (to floyd), "x chamber" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 82 		
CF | > 		
CF | > X CHAMBER 		
CF | 		
CF | It looks like an iron lung — a large sealed chamber with extensive 		
CF | machinery surrounding it. It is able to make words run back to their 		
CF | linguistic roots: ape into apa, pearl to perle, and so on. 		
CF | 		
CF | The machine is of little popular use and is principally applied by 		
CF | scholars under controlled circumstances. 		
CF | 		
CF | The monocle pings happily as you sight the Etymological Reversing 		
CF | Chamber with the crosshairs. 		
CF | 		
CF | > 		DavidW says, "oh. Haven't actually taken it yet."
Roger says (to floyd), "x gun" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 82 		
CF | > 		
CF | > X GUN 		
CF | 		
CF | Anagramming guns are illegal now, of course, because of their 		
CF | desperately unpredictable behavior. This one is a huge heavy thing, 		
CF | though not quite an artillery piece, because of the colossal amounts 		
CF | of power required and all the stabilizers needed to try to collapse 		
CF | the letters back down to a single phrase. 		
CF | 		
CF | The monocle pings happily as you sight the anagramming gun with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Jade says, "That's right"
Roger says (to floyd), "take gun" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 82 		
CF | > 		
CF | > TAKE GUN 		
CF | 		
CF | You pick up the anagramming gun. 		
CF | 		
CF | > 		Roger says, "one of those man-portable artillery pieces"
Roger says (to floyd), "exits" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 82 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go north to Equipment Archive from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Equipment Archive, evening Goals: 1 Score: 82 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Equipment Archive 		
CF | The ceiling is mirrored, perhaps to make it harder for anyone to sneak 		
CF | around without being noticed among the shelves. 		
CF | 		
CF | The equipment shelves here display an assortment of obsolete, broken, 		
CF | foreign, or otherwise unusual letter tools. There are an umlaut 		
CF | punch, a Catalan punt volat needle, and some broken components on the 		
CF | equipment shelves. 		
CF | 		
CF | You can also see an accent flipper here. 		
CF | 		
CF | Functional areas continue both south and east, and the hallway is 		
CF | west. 		
CF | 		
CF | > 		Perry says, "Ah okay believe this is past where I am."
		DavidW says, "This is closer to the end, yes."
Roger says (to floyd), "e" 		
CF ] Equipment Archive, evening Goals: 1 Score: 82 		
CF | > 		
CF | > E 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | You can go south to Display Reloading Room and west to Wonderland from 		
CF | here. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Wonderland, evening Goals: 1 Score: 82 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Wonderland 		
CF | The ridiculous décor continues, now so extreme that I cannot even put 		
CF | a name to the things around us. They might as well be extrusions from 		
CF | a nightmare by Dali, or by Dr. Seuss. Offices are accessed by 		
CF | hatchways that seem to have come from submarines, or through passages 		
CF | resembling the sphincter of a great whale, or up ladders decorated 		
CF | with human teeth. 		
CF | 		
CF | An open archway leads to storage space east of here. 		
CF | 		
CF | Hanging in the air at the north end of the hallway is an odor. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot odor with gun" 		
CF ] Wonderland, evening Goals: 1 Score: 82 		
CF | > 		
CF | > SHOOT ODOR WITH GUN 		
CF | 		
CF | The anagramming gun is not loaded. 		
CF | 		
CF | > 		
Roger says (to floyd), "load gun" 		
CF ] Wonderland, evening Goals: 1 Score: 82 		
CF | > 		
CF | > LOAD GUN 		
CF | 		
CF | What do you want to load the anagramming gun with? 		
CF | 		
CF | > 		
Roger says (to floyd), "bullet" 		
CF ] Wonderland, evening Goals: 1 Score: 82 		
CF | > 		
CF | > BULLET 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "i" 		
CF ] Wonderland, evening Goals: 1 Score: 82 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying the following essentials: your P-remover (upgraded to 		
CF | handle animates and abstracts), a backpack, a flash drive, a monocle, 		
CF | a roll, some Origin Paste, an anagramming gun, a rock, a pan (really 		
CF | the smuggled plans in disguise), and a tub of restoration gel. 		
CF | 		
CF | You are also carrying some ale, an army, some asparagus, a ball, a 		
CF | band, a bandana, a bin, a pair of Britishizing goggles, a card, a 		
CF | cate, a cross, a crumpled cocktail napkin, a daft document, 		
CF | Guidebook to Anglophone Atlantis, a heel, History of the 		
CF | Standards Revolution, a honey pastry triangle, a jigsaw, 		
CF | Journal of Third-World Economics, a key (which opens the 		
CF | apartment door), some lamb granulates, a leaflet, a letter, a lie, 		
CF | Lives of the Lexicographers, a map of Slangovia, a member, a 		
CF | pass, a pearl, a pic, a pill, a pocket-bread, a poppy, a ring (which 		
CF | opens the sturdy iron gate), a screwdriver, some screws, a shopping 		
CF | bag, a shred, a shrimp tail, a shuttlecock, a silver platter, a sin, a 		
CF | stick, a stop, Studies in Primary Language Acquisition, a 		
CF | swatch, a tome, some trash, a wig, a word, a wrap, and a yam. 		
CF | 		
CF | > 		DavidW asks, "Need the bullets, remember?"
		Roger says, "I thought we had those, but I guess not"
		DavidW asks, "The bullets were anagrammed into something else, I thought we saw?"
Roger says (to floyd), "x lamb" 		
CF ] Wonderland, evening Goals: 1 Score: 82 		
CF | > 		
CF | > X LAMB 		
CF | 		
CF | They're tiny brown beads used to make lamb-stock gravy. Perhaps 		
CF | they're left-over military rations of some kind. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | lamb granulates is a faint, greenish image of some anagram bullets. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on lamb" 		
CF ] Wonderland, evening Goals: 1 Score: 82 		
CF | > 		
CF | > PUT GEL ON LAMB 		
CF | 		
CF | You dip out pea-sized quantity of gel and rub it gently onto the lamb 		
CF | granulates. With an audible SPLORT, the lamb granulates become some 		
CF | anagram bullets. Heavy, high-impact stuff. Anagramming requires a 		
CF | great deal of force to break the linguistic cohesion of the word or 		
CF | phrase being modified. On the other hand, it's the one process that is 		
CF | routinely effective even on adjective-adhering nouns. 		
CF | 		
CF | > 		DavidW says, "There they are."
Roger says (to floyd), "load gun with bullets" 		
CF ] Wonderland, evening Goals: 1 Score: 82 		
CF | > 		
CF | > LOAD GUN WITH BULLETS 		
CF | 		
CF | I would not know how to do this, but you have sufficient expert skill 		
CF | that we've got the gun loaded up in no time. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot odor with gun" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SHOOT ODOR WITH GUN 		
CF | 		
CF | The gun fires ruggedly into the odor, which shatters and then reforms 		
CF | as the door. It is part of the north wall, and currently closed. 		
CF | 		
CF | [Your score has gone up by one point and is now 		
CF | eighty-three.] 		
CF | 		
CF | > 		Roger says, "I believe all the other tools and whatnot is clever scenery, but I could fiddle around with stuff more if people want, or if anyone wants to try themselves"
		Jade says, "cool"
		DavidW says, "I seem to recall, yes, the other cool stuff is just scenery. Maybe there's something the umlaut punch works on, but I have no idea what."
		DavidW says, "You can't flip accents on words that don't have accents."
Roger says (to floyd), "n" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > N 		
CF | 		
CF | None of the doors in that direction look useful to us, and some of 		
CF | them look frightening. 		
CF | 		
CF | You can go south to Bureau Basement Secret Section and east to 		
CF | Equipment Archive from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "open door" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the door, revealing a room beyond. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter door" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > ENTER DOOR 		
CF | 		
CF | 		
CF | Oracle Project 		
CF | This is nothing less than the command center for a massive propaganda 		
CF | campaign. Paintings of Atlantida and polling charts cover the walls, 		
CF | dating back to the second world war and continuing straight through to 		
CF | the present. 		
CF | 		
CF | There are a paperweight and an inciting fable on the long table. 		
CF | 		
CF | You can go south to Wonderland and east from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "x paperweight" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X PAPERWEIGHT 		
CF | 		
CF | Blue and white strands are swirled through the heavy, lens-like hunk 		
CF | of clear glass. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | paperweight is a faint, greenish image of a paper and a weight. 		
CF | 		
CF | > 		
Roger says (to floyd), "x fable" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X FABLE 		
CF | 		
CF | It's a short children's tale, with illustrations. A young boy was left 		
CF | an orphan in a certain village. So he went door to door around the 		
CF | village, but none of the families would take him in, all having some 		
CF | excuse: there were too many children already, the house was too small, 		
CF | there was not enough food, the parents were too old for a new child, 		
CF | and so on. 		
CF | 		
CF | Despondent, the boy was on the verge of giving up when a magician came 		
CF | to town. He went around door to door with the boy a second time, this 		
CF | time asking each household for just one letter. When he was done, he 		
CF | used a powerful machine on the letters in his bag, and transformed 		
CF | them into a LOVING FAMILY! 		
CF | 		
CF | (The text ends here, but the illustration shows the boy beaming in the 		
CF | arms of a manufactured mother, father, siblings, hamster, and 		
CF | goldfish.) 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | inciting fable is a faint, greenish image of a filing cabinet. 		
CF | 		
CF | > 		DavidW says, "oh right. I remember part of this now."
		Perry asks, "Gel it up?"
		Roger says, "hrm. Yeah, I could restore either or both of these things, I guess"
		DavidW says, "yeah, either"
		Roger says, "maybe I'll just lug them around for now"
Roger says (to floyd), "take paperweight" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > TAKE PAPERWEIGHT 		
CF | 		
CF | You get the paperweight. 		
CF | 		
CF | > 		
Roger says (to floyd), "take fable" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > TAKE FABLE 		
CF | 		
CF | You acquire the inciting fable. 		
CF | 		
CF | > 		
Roger says (to floyd), "x table" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | You see nothing special about the long table. 		
CF | 		
CF | The monocle pings happily as you sight the long table with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Perry says, "Was curious what the paper read at least"
		Roger says, "hmm yeah"
Lancelot has arrived. 		DavidW says, "hi Lancelot"
		Jade says, "hi Lancelot"
		Lancelot says, "Hi all sorry to be late"
Roger says (to floyd), "x painting" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X PAINTING 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > L 		
CF | 		
CF | Oracle Project 		
CF | This is nothing less than the command center for a massive propaganda 		
CF | campaign. Paintings of Atlantida and polling charts cover the walls, 		
CF | dating back to the second world war and continuing straight through to 		
CF | the present. 		
CF | 		
CF | You can go south to Wonderland and east from here. 		
CF | 		
CF | > 		Jade says, "no worries needed"
Roger says (to floyd), "e" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Surveillance Room 		
CF | A surveillance computer is mounted on the wall, an impressive flat 		
CF | screen readout displaying current activity. 		
CF | 		
CF | Another room lies to the east. The door you came through is west, and 		
CF | there is also a spiral staircase down. 		
CF | 		
CF | > 		DavidW says, "We grabbed the anagramming gun, loaded it with bullets, turned the odor into a door. Now inside the door and got a paperweight and an inciting fable."
Roger says (to floyd), "x computer" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X COMPUTER 		
CF | 		
CF | Below the flat screen are a keyboard and mouse, both shiny silver. 		
CF | Only top of the line equipment down here, it seems. 		
CF | 		
CF | The surveillance computer is currently switched on. 		
CF | 		
CF | The following options are visible on the screen: 		
CF | 		
CF | Security Cameras 		
CF | Power Grid 		
CF | Requisitions 		
CF | Access Records 		
CF | 		
CF | The monocle pings happily as you sight PCOS with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x cameras" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X CAMERAS 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "x security" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X SECURITY 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "x security cameras" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X SECURITY CAMERAS 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		Lancelot says, "cool"
Roger says (to floyd), "security cameras" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SECURITY CAMERAS 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		DavidW says, "I think you select options."
Roger says (to floyd), "select security cameras" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT SECURITY CAMERAS 		
CF | 		
CF | You select the surveillance program. It brings up a menu of possible 		
CF | camera views. The following options are visible on the screen: 		
CF | 		
CF | Statue 		
CF | Customs House 		
CF | Front Exit 		
CF | Tools Exhibit 		
CF | Interrogation Rooms Circuit 		
CF | Cold Storage 		
CF | Subject A Porch 		
CF | Subject A Dwelling Space 		
CF | North Exit 		
CF | 		
CF | You can also select MAIN to return to the operating system. 		
CF | 		
CF | > 		Roger says, "dang I don't want to grind through all that"
Perry says (to ClubFloyd), "select statue" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT STATUE 		
CF | 		
CF | The view shifts to a shot at the Roundabout, with its Atlantida 		
CF | statue, taken apparently from some building across the road. The crowd 		
CF | from earlier is long gone, and there's no obvious sign of vandalism. 		
CF | 		
CF | > 		Perry says, "Probably don't need to"
		Roger says, "yeah we might need to plot a course out of here, but hopefully not"
Roger says (to floyd), "select main" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT MAIN 		
CF | 		
CF | You return to the operating system. 		
CF | 		
CF | The following options are visible on the screen: 		
CF | 		
CF | Security Cameras 		
CF | Power Grid 		
CF | Requisitions 		
CF | Access Records 		
CF | 		
CF | The monocle pings happily as you sight PCOS with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "select grid" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT GRID 		
CF | 		
CF | The screen flashes up a schematic of the entire Bureau — the public 		
CF | rooms we're familiar with, the basement, and the special section we're 		
CF | in now. It appears that three different power supplies feed these, one 		
CF | for the public areas and one, more heavily backed up, for most of the 		
CF | basement. Both of these are running. 		
CF | 		
CF | A third power supply is located east of here, and is currently shut 		
CF | down, leaving the eastern rooms dark. 		
CF | 		
CF | > 		
Roger says (to floyd), "select mani" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT MANI 		
CF | 		
CF | Your selection, "mani", is not one of the available choices. 		
CF | 		
CF | > 		
Roger says (to floyd), "select main" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT MAIN 		
CF | 		
CF | Your selection, "main", is not one of the available choices. 		
CF | 		
CF | > 		
Roger says (to floyd), "select requisitions" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT REQUISITIONS 		
CF | 		
CF | The screen brings up what appears to be a system for requisitioning 		
CF | and supply for this area. The recent entries are diverse and in some 		
CF | cases cryptic: 		
CF | 		
CF | 34224 eBook order at request of Subject A details attached 		
CF | 34223 toys and diversions order at request of Subject A, children's 		
CF | jacks, balls, puzzles, games 		
CF | 34222 espresso beans for Subject A - previous order unacceptable see 		
CF | attached 		
CF | 34221 bakery requisition 		
CF | 34220 coffee beans resupply for Subject A 		
CF | 34219 berg resupply to boiler - previous supply melted - NB new 		
CF | supply is required even if not used 		
CF | 34218 rifle resupply for handlers for Subject A, new gel required as 		
CF | safety measure 		
CF | 		
CF | ...and so on, scrolling back and back and back. 		
CF | 		
CF | > 		Perry says, "Probably want to power the east supply for later is gonna be my guess"
		Roger says, "plausible guess"
		DavidW says, "I'm curious who 'Subject A' is/"
		Jade says, "mmm, perhaps"
		Roger says, "a coffee fan, I guess"
		Perry asks, "Can you select 34220?"
Roger says (to floyd), "select records" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT RECORDS 		
CF | 		
CF | This selection brings up on screen a database of "Accesses." Still 		
CF | visible for today's date is a record labeled Inquiry on Civic Unrest. 		
CF | 		
CF | You can type search terms to look for data records. 		
CF | 		
CF | You can also select MAIN to return to the operating system. 		
CF | 		
CF | > 		
Roger says (to floyd), "x record" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X RECORD 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "select inquiry" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT INQUIRY 		
CF | 		
CF | The search turns up the following results: 		
CF | 		
CF | Inquiry on Civic Unrest: The database records an inquiry by 		
CF | Julius Pleice, conducted mid-afternoon today. "No direct subject 		
CF | contact, per previous incidents. Oracle consultation conducted through 		
CF | grill. Question concerned response to civic unrest. Subject 		
CF | recommended immediate action and depluralization of protesters. 		
CF | Subject emphasized importance of preserving statue." 		
CF | 		
CF | > 		Perry says, "I don't remember the statue being important. Also, Subject = Subject A I guess."
Roger says (to floyd), "search subject a" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SEARCH SUBJECT A 		
CF | 		
CF | The search turns up the following results: 		
CF | 		
CF | —: By all appearances every entry concerns "Subject A" in some 		
CF | way or other, so that wouldn't narrow things down much. 		
CF | 		
CF | > 		
Roger says (to floyd), "search coffee" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SEARCH COFFEE 		
CF | 		
CF | No records found. 		
CF | 		
CF | > 		
Roger says (to floyd), "search julius" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SEARCH JULIUS 		
CF | 		
CF | The search turns up the following results: 		
CF | 		
CF | Inquiry on Synthesis: "No subject contact. Subject A confirmed 		
CF | licensing rules for synthesizers. Subject A ordered additional 		
CF | experiments into long-term effects of human synthesis. Arbot 		
CF | registered protest. Subject A showed signs of agitation. Arbot also 		
CF | appeared distressed. Pleice volunteered to act as go-between with 		
CF | Subject A on this matter hereafter." 		
CF | 		
CF | Tools Exhibit Content Review: "No subject contact. Subject A 		
CF | confirmed intent to display anagramming gun among others. Pleice 		
CF | argued concern for public safety. A replied greater significance in 		
CF | demonstrating civic might. Pleice conceded." 		
CF | 		
CF | Promotion Julius Pleice: "No subject contact. Subject A 		
CF | confirmed promotion of Julius Pleice to replace departing supervisor 		
CF | Arbot. Papers were submitted for written confirmation from Subject A." 		
CF | 		
CF | > 		Roger says, "I might guess Subject A is at least one of us"
		DavidW says, "We are not Subject A."
		Lancelot says, "nope since we did not do what subject a has been reported as doing"
		Lancelot says, "unless we forgot everything"
Roger says (to floyd), "search statue" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SEARCH STATUE 		
CF | 		
CF | The search turns up the following results: 		
CF | 		
CF | Inquiry on Civic Unrest: The database records an inquiry by 		
CF | Julius Pleice, conducted mid-afternoon today. "No direct subject 		
CF | contact, per previous incidents. Oracle consultation conducted through 		
CF | grill. Question concerned response to civic unrest. Subject 		
CF | recommended immediate action and depluralization of protesters. 		
CF | Subject emphasized importance of preserving statue." 		
CF | 		
CF | > 		
Roger says (to floyd), "search war" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SEARCH WAR 		
CF | 		
CF | No records found. 		
CF | 		
CF | > 		DavidW says, "You guys will be very surprised when you learn who Subject A is."
		Roger asks, "anyone else want to look up anything?"
		Perry says, "I forget all the names, but probably all of those."
Roger says (to floyd), "search brock" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SEARCH BROCK 		
CF | 		
CF | No records found. 		
CF | 		
CF | > 		Jade says, "No, I remember things I can't reveal by now."
Roger says (to floyd), "search mom" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SEARCH MOM 		
CF | 		
CF | No records found. 		
CF | 		
CF | > 		
Roger says (to floyd), "search me" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SEARCH ME 		
CF | 		
CF | You are carrying the following essentials: your P-remover (upgraded to 		
CF | handle animates and abstracts), a backpack, a flash drive, a monocle, 		
CF | a roll, some Origin Paste, an anagramming gun, a rock, a pan (really 		
CF | the smuggled plans in disguise), and a tub of restoration gel. 		
CF | 		
CF | You are also carrying some ale, an army, some asparagus, a ball, a 		
CF | band, a bandana, a bin, a pair of Britishizing goggles, a card, a 		
CF | cate, a cross, a crumpled cocktail napkin, a daft document, 		
CF | Guidebook to Anglophone Atlantis, a heel, History of the 		
CF | Standards Revolution, a honey pastry triangle, an inciting fable, 		
CF | a jigsaw, Journal of Third-World Economics, a key (which 		
CF | opens the apartment door), a leaflet, a letter, a lie, Lives of 		
CF | the Lexicographers, a map of Slangovia, a member, a paperweight, 		
CF | a pass, a pearl, a pic, a pill, a pocket-bread, a poppy, a ring (which 		
CF | opens the sturdy iron gate), a screwdriver, some screws, a shopping 		
CF | bag, a shred, a shrimp tail, a shuttlecock, a silver platter, a sin, a 		
CF | stick, a stop, Studies in Primary Language Acquisition, a 		
CF | swatch, a tome, some trash, a wig, a word, a wrap, and a yam. 		
CF | 		
CF | > 		
Roger says (to floyd), "search brown" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SEARCH BROWN 		
CF | 		
CF | No records found. 		
CF | 		
CF | > 		Roger says, "well alright then."
Roger says (to floyd), "exits" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go east, west to Oracle Project, and down from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "search oracle" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SEARCH ORACLE 		
CF | 		
CF | No records found. 		
CF | 		
CF | > 		
Roger says (to floyd), "d" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 83 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Tunnel through Chalk 		
CF | This passage has been cut through natural cliff rock and looks older 		
CF | than the Bureau itself. The walls are rough-hewn, exposing sedimentary 		
CF | strata. Here and there it looks as though someone has actually 		
CF | excavated a favored rock or relic. 		
CF | 		
CF | Blocking the far end of the corridor is a metal portcullis. It is 		
CF | currently lowered. From the pulley above the portcullis hangs a 		
CF | counter. 		
CF | 		
CF | You can go east through the portcullis (closed) and up to Surveillance 		
CF | Room from here. 		
CF | 		
CF | There's a faint tang of salt air. 		
CF | 		
CF | > 		
Roger says (to floyd), "x portcullis" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X PORTCULLIS 		
CF | 		
CF | Heavy black metal bars, left from a much earlier state. It is 		
CF | currently lowered. From the pulley above the portcullis hangs a 		
CF | counter. 		
CF | 		
CF | The monocle pings happily as you sight the portcullis with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x counter" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X COUNTER 		
CF | 		
CF | One of those devices with a press-button to increment a number, to 		
CF | assist with counting things like the number of people attending an 		
CF | event. There's also a loop to let the user wear it over one finger. 		
CF | The counter currently reads 17. 		
CF | 		
CF | The monocle pings happily as you sight the counter with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Lancelot asks, "a counter?"
		Roger says, "in need of a weight, I might guess"
		Perry says, "Ya"
		Perry says, "Oh, paperweight"
		Lancelot says, "counterweight lol"
		Perry says, "t split paperweight into paper and weight"
		DavidW says, "To make a counterweight, you'll need a synthesizer."
		Roger says, "yeah exactly"
Roger says (to floyd), "take counter" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 83 		
CF | > 		
CF | > TAKE COUNTER 		
CF | 		
CF | You get the counter. 		
CF | 		
CF | > 		DavidW says, "There is one somewhere down here."
Roger says (to floyd), "x tang" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X TANG 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "x air" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X AIR 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		Jade says, "hot"
		Roger asks, "hmm?"
Roger says (to floyd), "up" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > UP 		
CF | 		
CF | 		
CF | Surveillance Room 		
CF | A surveillance computer is mounted on the wall, an impressive flat 		
CF | screen readout displaying current activity. 		
CF | 		
CF | Another room lies to the east. The door you came through is west, and 		
CF | there is also a spiral staircase down to the tunnel. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go east, west to Oracle Project, and down to Tunnel through 		
CF | Chalk from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Oracle Project 		
CF | This is nothing less than the command center for a massive propaganda 		
CF | campaign. Paintings of Atlantida and polling charts cover the walls, 		
CF | dating back to the second world war and continuing straight through to 		
CF | the present. 		
CF | 		
CF | You can go south to Wonderland and east to Surveillance Room from 		
CF | here. 		
CF | 		
CF | > 		
Roger says (to floyd), "x grill" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X GRILL 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		Roger says, "hmmm well let's see what we got"
Roger says (to floyd), "s" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Wonderland 		
CF | The ridiculous décor continues, now so extreme that I cannot even put 		
CF | a name to the things around us. They might as well be extrusions from 		
CF | a nightmare by Dali, or by Dr. Seuss. Offices are accessed by 		
CF | hatchways that seem to have come from submarines, or through passages 		
CF | resembling the sphincter of a great whale, or up ladders decorated 		
CF | with human teeth. 		
CF | 		
CF | An open archway leads to storage space east of here. 		
CF | 		
CF | You can also see a door here. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Equipment Archive, evening Goals: 1 Score: 83 		
CF | > 		
CF | > E 		
CF | 		
CF | [If you're traveling far, you can always type GO TO (location 		
CF | name) to get there automatically.] 		
CF | 		
CF | Equipment Archive 		
CF | The ceiling is mirrored, perhaps to make it harder for anyone to sneak 		
CF | around without being noticed among the shelves. 		
CF | 		
CF | The equipment shelves here display an assortment of obsolete, broken, 		
CF | foreign, or otherwise unusual letter tools. There are an umlaut 		
CF | punch, a Catalan punt volat needle, and some broken components on the 		
CF | equipment shelves. 		
CF | 		
CF | You can also see an accent flipper here. 		
CF | 		
CF | Functional areas continue both south and east, and the hallway is 		
CF | west. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Equipment Archive, evening Goals: 1 Score: 83 		
CF | > 		
CF | > E 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | You can go south to Display Reloading Room and west to Wonderland from 		
CF | here. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Display Reloading Room 		
CF | This area is mostly taken up with the display platform descended from 		
CF | the room above. 		
CF | 		
CF | A black and white tv monitor is embedded in the wall. 		
CF | 		
CF | There is a small black push-button on the wall. 		
CF | 		
CF | On the display platform are a Model T and an Etymological Reversing 		
CF | Chamber. 		
CF | 		
CF | > 		
Roger says (to floyd), "x tv" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X TV 		
CF | 		
CF | You have another look at what is going on up in the Tools Exhibit. 		
CF | Some tourists are frowning at the blacked-out display case. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > W 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | You can go north to Equipment Archive from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		DavidW says, "might send the case back upstairs"
CF ] Equipment Archive, evening Goals: 1 Score: 83 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Equipment Archive 		
CF | The ceiling is mirrored, perhaps to make it harder for anyone to sneak 		
CF | around without being noticed among the shelves. 		
CF | 		
CF | The equipment shelves here display an assortment of obsolete, broken, 		
CF | foreign, or otherwise unusual letter tools. On the equipment shelves 		
CF | are an umlaut punch, a Catalan punt volat needle, and some broken 		
CF | components. 		
CF | 		
CF | You can also see an accent flipper here. 		
CF | 		
CF | Functional areas continue both south and east, and the hallway is 		
CF | west. 		
CF | 		
CF | > 		Roger says, "yeah, maybe... we'll see"
Roger says (to floyd), "w" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Wonderland 		
CF | The ridiculous décor continues, now so extreme that I cannot even put 		
CF | a name to the things around us. They might as well be extrusions from 		
CF | a nightmare by Dali, or by Dr. Seuss. Offices are accessed by 		
CF | hatchways that seem to have come from submarines, or through passages 		
CF | resembling the sphincter of a great whale, or up ladders decorated 		
CF | with human teeth. 		
CF | 		
CF | An open archway leads to storage space east of here. 		
CF | 		
CF | You can also see a door here. 		
CF | 		
CF | > 		DavidW says, "We ignored the posters and charts in Oracle."
		DavidW says, "And we should see what's in the filing cabinet."
		Roger says, "yeah, after painting bounced, it seemed unlikely, but I could check it out"
		Perry says, "Paper, too, I assume."
Roger says (to floyd), "enter door" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > ENTER DOOR 		
CF | 		
CF | 		
CF | Oracle Project 		
CF | This is nothing less than the command center for a massive propaganda 		
CF | campaign. Paintings of Atlantida and polling charts cover the walls, 		
CF | dating back to the second world war and continuing straight through to 		
CF | the present. 		
CF | 		
CF | You can go south to Wonderland and east to Surveillance Room from 		
CF | here. 		
CF | 		
CF | > 		
Roger says (to floyd), "x chart" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X CHART 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "x charts" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X CHARTS 		
CF | 		
CF | Blue lines on the charts record the citizen responses to the concept 		
CF | of Atlantida. They record wartime progress in establishing the concept 		
CF | in the popular imagination, with a spike in 1942, corresponding to a 		
CF | heavy press of propaganda. 		
CF | 		
CF | After the war, there's a break in the charts until 1951, when tracking 		
CF | resumes. Additional spikes appear at 1968 and 1972. 		
CF | 		
CF | Each chart also shows a yellow line, which roughly goes down as the 		
CF | blue line goes up. It is labeled "Power to generate animate abstract." 		
CF | The yellow line stops at 1982 and no further points are recorded on 		
CF | it. 		
CF | 		
CF | The monocle pings happily as you sight the polling charts with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x paintings" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X PAINTINGS 		
CF | 		
CF | The paintings are old, 19th-century affairs, and they show Atlantida 		
CF | larger than life, typically wearing blue, with a sort of French 		
CF | academy face and bare feet. The squid is a frequent motif in the 		
CF | background, as it represents inventiveness, strength, and the ability 		
CF | to try many things at once. 		
CF | 		
CF | The monocle pings happily as you sight the paintings with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on fable" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > PUT GEL ON FABLE 		
CF | 		
CF | You dip out pea-sized quantity of gel and rub it gently onto the 		
CF | inciting fable. With an audible SPLORT, the inciting fable becomes a 		
CF | filing cabinet. There are numerous files, and they are organized 		
CF | chronologically, so that it's possible to look up a specific year. 		
CF | They appear to begin in 1942. 		
CF | 		
CF | The filing cabinet is far too large for us to carry, and falls onto 		
CF | the ground. 		
CF | 		
CF | > 		Lancelot says, "stuff to read I guess"
		Roger says, "I guess we're reached the exposition wing of the game! ok"
Roger says (to floyd), "read 1942" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > READ 1942 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "look up 1942" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > LOOK UP 1942 		
CF | 		
CF | Checking through the filing cabinet for 1942 reveals some images of 		
CF | Atlantida. Here is her militant 1940s rendition, where she stands 		
CF | bestride Atlantis; Axis planes are flying past her at head level. At 		
CF | any moment she might bite one and shake it, like a bulldog. 		
CF | 		
CF | > 		
Roger says (to floyd), "look up 1982" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > LOOK UP 1982 		
CF | 		
CF | A business-like, formidable Atlantida in the early 80s, looking Strong 		
CF | On Defense and Tough On Misspelling, with an olive branch in one hand 		
CF | and an anagramming gun in the other. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter door" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > ENTER DOOR 		
CF | 		
CF | You'll have to specify what you want to type on. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Wonderland 		
CF | The ridiculous décor continues, now so extreme that I cannot even put 		
CF | a name to the things around us. They might as well be extrusions from 		
CF | a nightmare by Dali, or by Dr. Seuss. Offices are accessed by 		
CF | hatchways that seem to have come from submarines, or through passages 		
CF | resembling the sphincter of a great whale, or up ladders decorated 		
CF | with human teeth. 		
CF | 		
CF | An open archway leads to storage space east of here. 		
CF | 		
CF | You can also see a door here. 		
CF | 		
CF | > 		
Roger says (to floyd), "take door" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > TAKE DOOR 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Equipment Archive, evening Goals: 1 Score: 83 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Equipment Archive 		
CF | The ceiling is mirrored, perhaps to make it harder for anyone to sneak 		
CF | around without being noticed among the shelves. 		
CF | 		
CF | The equipment shelves here display an assortment of obsolete, broken, 		
CF | foreign, or otherwise unusual letter tools. On the equipment shelves 		
CF | are an umlaut punch, a Catalan punt volat needle, and some broken 		
CF | components. 		
CF | 		
CF | You can also see an accent flipper here. 		
CF | 		
CF | Functional areas continue both south and east, and the hallway is 		
CF | west. 		
CF | 		
CF | > 		
Roger says (to floyd), "x components" 		
CF ] Equipment Archive, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X COMPONENTS 		
CF | 		
CF | A heap of parts from old machines: cranks, gears, levers, buttons with 		
CF | letters and numbers on them, delicate hoops of silver wire, knobs from 		
CF | which all the markers have worn away. 		
CF | 		
CF | The monocle pings happily as you sight the broken components with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Lancelot says, "dont we need that flipper"
		DavidW says, "I doubt it."
Perry goes home. 		Lancelot asks, "anagram those components?"
		Roger says, "worth trying"
Roger says (to floyd), "shoot components" 		
CF ] Equipment Archive, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SHOOT COMPONENTS 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires ruggedly into the broken components, which shatter and 		
CF | then reform as the monk corpse bonnet. It's a pioneer-styled lady's 		
CF | bonnet, except that the cloth is patterned all over with images of 		
CF | hanged monks, their tongues lolling out. 		
CF | 		
CF | > 		Lancelot says, "lol"
Roger says (to floyd), "take bonnet" 		
CF ] Equipment Archive, evening Goals: 1 Score: 83 		
CF | > 		
CF | > TAKE BONNET 		
CF | 		
CF | You get the monk corpse bonnet. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		DavidW says, "super useful, I'm sure."
CF ] Display Reloading Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Display Reloading Room 		
CF | This area is mostly taken up with the display platform descended from 		
CF | the room above. 		
CF | 		
CF | A black and white tv monitor is embedded in the wall. 		
CF | 		
CF | There is a small black push-button on the wall. 		
CF | 		
CF | There are a Model T and an Etymological Reversing Chamber on the 		
CF | display platform. 		
CF | 		
CF | > 		
Perry has arrived. 		Lancelot says, "got a call from my daughter, I need to step out for a bit to pick her up from the station. bbl"
Roger says (to floyd), "shoot monitor" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SHOOT MONITOR 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires ruggedly into the tv monitor, but is unable to make 		
CF | anything interesting out of i, m, n, o, o, r, t, t, and v. The tv 		
CF | monitor recoalesces into its original form. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 83 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Display Reloading Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "look in chamber" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > LOOK IN CHAMBER 		
CF | 		
CF | You can't see inside, since the Etymological Reversing Chamber is 		
CF | closed. 		
CF | 		
CF | > 		
Roger says (to floyd), "open chamber" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > OPEN CHAMBER 		
CF | 		
CF | There is an exhalation of funereal dust, as though you had cracked an 		
CF | Egyptian tomb. 		
CF | 		
CF | > 		
Roger says (to floyd), "look in chamber" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > LOOK IN CHAMBER 		
CF | 		
CF | The Etymological Reversing Chamber is empty. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter chamber" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > ENTER CHAMBER 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter platform" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > ENTER PLATFORM 		
CF | 		
CF | That's not something you can enter. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot chamber" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SHOOT CHAMBER 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires ruggedly into the Etymological Reversing Chamber, but is 		
CF | unable to make anything interesting out of a, a, b, c, c, e, e, e, e, 		
CF | g, g, h, i, i, l, l, m, m, n, o, o, r, r, r, s, t, v, and y. The 		
CF | Etymological Reversing Chamber recoalesces into its original form. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 83 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Display Reloading Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "push button" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > PUSH BUTTON 		
CF | 		
CF | There is a groaning of gears and hydraulics, and the display platform, 		
CF | loaded with the Model T and the Etymological Reversing Chamber, rises 		
CF | back up to the exhibit level. 		
CF | 		
CF | > 		
Roger says (to floyd), "x monitor" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X MONITOR 		
CF | 		
CF | You have another look at what is going on up in the Tools Exhibit. The 		
CF | room appears to be temporarily empty of guests. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > L 		
CF | 		
CF | Display Reloading Room 		
CF | This area is more or less empty. Hazard tape marks off an area of the 		
CF | floor to indicate that you shouldn't stand there. 		
CF | 		
CF | A black and white tv monitor is embedded in the wall. 		
CF | 		
CF | There is a small black push-button on the wall. 		
CF | 		
CF | > 		Perry asks, "Try putting the paperweight in the chamber?"
		DavidW says, "ugh, no"
Roger says (to floyd), "go to synthesizer" 		
CF ] Bureau Basement Secret Section, evening Goals: 1 Score: 83 		
CF | > 		
CF | > GO TO SYNTHESIZER 		
CF | 		
CF | That way will be guarded. If you are going to escape, it will have to 		
CF | be by some back way. 		
CF | 		
CF | 		
CF | Bureau Basement Secret Section 		
CF | The heightened security on this side of the door is obvious everywhere 		
CF | you look. The floor is tiled in paisley tiles. The light fixtures give 		
CF | off pale pink light. The walls are covered in frog leather. The doors 		
CF | are locked with padlocks the size of handbags, locks decorated à la 		
CF | Louis Quinze, combination locks made of solid gold. There is not a 		
CF | bare noun in sight. 		
CF | 		
CF | The cute security door at the south end is solidly shut; there's no 		
CF | sign of anyone still waiting on this side of it. 		
CF | 		
CF | Going south through the security door isn't an option; our only way 		
CF | out is north. Just west is the equipment testing room, and southwest 		
CF | is Cold Storage. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot tile" 		
CF ] Bureau Basement Secret Section, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SHOOT TILE 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires ruggedly into paisley tile floors, but is unable to make 		
CF | anything interesting out of a, e, e, f, i, i, l, l, l, o, o, p, r, s, 		
CF | s, t, and y. Paisley tile floors recoalesces into its original form. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot fixtures" 		
CF ] Bureau Basement Secret Section, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SHOOT FIXTURES 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot lights" 		
CF ] Bureau Basement Secret Section, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SHOOT LIGHTS 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot walls" 		
CF ] Bureau Basement Secret Section, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SHOOT WALLS 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires ruggedly into the frog leather walls, but is unable to 		
CF | make anything interesting out of a, a, e, e, f, g, h, l, l, l, o, r, 		
CF | r, s, t, and w. The frog leather walls recoalesce into their original 		
CF | form. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot padlocks" 		
CF ] Bureau Basement Secret Section, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SHOOT PADLOCKS 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires ruggedly into enormous padlocks, but is unable to make 		
CF | anything interesting out of a, c, d, e, k, l, m, n, o, o, o, p, r, s, 		
CF | s, and u. Enormous padlocks recoalesces into its original form. 		
CF | 		
CF | > 		Roger says, "alas"
		DavidW says, "The whole point of the weird stuff here is to be stable."
Roger says (to floyd), "w" 		
CF ] Sensitive Equipment Testing Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Sensitive Equipment Testing Room 		
CF | A room with no windows, no cameras, no recording equipment, and barely 		
CF | any furniture. 		
CF | 		
CF | At the center of the room is a gleaming new T-inserter Machine. 		
CF | 		
CF | > 		
Roger says (to floyd), "x machine" 		
CF ] Sensitive Equipment Testing Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X MACHINE 		
CF | 		
CF | Made of brushed steel, it resembles an industrial espresso machine, 		
CF | with a space in which to insert items. A dozen small nozzles poke into 		
CF | this space, and the grate beneath is ready to drain off any 		
CF | superfluity of T-ness. There is a tiny brass plate near the base of 		
CF | the machine. 		
CF | 		
CF | The monocle pings happily as you sight the T-inserter machine with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Roger says, "oh yeah"
Roger says (to floyd), "i" 		
CF ] Sensitive Equipment Testing Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying the following essentials: your P-remover (upgraded to 		
CF | handle animates and abstracts), a backpack, a flash drive, a monocle, 		
CF | a roll, some Origin Paste, an anagramming gun, a rock, a pan (really 		
CF | the smuggled plans in disguise), and a tub of restoration gel. 		
CF | 		
CF | You are also carrying some ale, an army, some asparagus, a ball, a 		
CF | band, a bandana, a bin, a pair of Britishizing goggles, a card, a 		
CF | cate, a counter, a cross, a crumpled cocktail napkin, a daft document, 		
CF | Guidebook to Anglophone Atlantis, a heel, History of the 		
CF | Standards Revolution, a honey pastry triangle, a jigsaw, 		
CF | Journal of Third-World Economics, a key (which opens the 		
CF | apartment door), a leaflet, a letter, a lie, Lives of the 		
CF | Lexicographers, a map of Slangovia, a member, a monk corpse 		
CF | bonnet, a paperweight, a pass, a pearl, a pic, a pill, a pocket-bread, 		
CF | a poppy, a ring (which opens the sturdy iron gate), a screwdriver, 		
CF | some screws, a shopping bag, a shred, a shrimp tail, a shuttlecock, a 		
CF | silver platter, a sin, a stick, a stop, Studies in Primary 		
CF | Language Acquisition, a swatch, a tome, some trash, a wig, a 		
CF | word, a wrap, and a yam. 		
CF | 		
CF | > 		Roger says, "nothing leaps out at me"
Roger says (to floyd), "x roll" 		
CF ] Sensitive Equipment Testing Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X ROLL 		
CF | 		
CF | Some day you will have to tell me a little bit about the tricks of the 		
CF | trade — how you fenced stuff, you know? Or perhaps you won't tell me. 		
CF | Maybe it would be better not. At any rate, this money is useful, so I 		
CF | won't ask too many questions. 		
CF | 		
CF | The monocle pings happily as you sight the roll with the crosshairs. 		
CF | 		
CF | > 		Roger says, "oh I guess I could bring brock back. hmm"
		DavidW says, "Except you won't. Not here."
Roger says (to floyd), "e" 		
CF ] Bureau Basement Secret Section, evening Goals: 1 Score: 83 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Bureau Basement Secret Section 		
CF | The heightened security on this side of the door is obvious everywhere 		
CF | you look. The floor is tiled in paisley tiles. The light fixtures give 		
CF | off pale pink light. The walls are covered in frog leather. The doors 		
CF | are locked with padlocks the size of handbags, locks decorated à la 		
CF | Louis Quinze, combination locks made of solid gold. There is not a 		
CF | bare noun in sight. 		
CF | 		
CF | The cute security door at the south end is solidly shut; there's no 		
CF | sign of anyone still waiting on this side of it. 		
CF | 		
CF | Going south through the security door isn't an option; our only way 		
CF | out is north. Just west is the equipment testing room, and southwest 		
CF | is Cold Storage. 		
CF | 		
CF | > 		DavidW says, "You won't do it until after you escape the bureau, at least."
Roger says (to floyd), "n" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Wonderland 		
CF | The ridiculous décor continues, now so extreme that I cannot even put 		
CF | a name to the things around us. They might as well be extrusions from 		
CF | a nightmare by Dali, or by Dr. Seuss. Offices are accessed by 		
CF | hatchways that seem to have come from submarines, or through passages 		
CF | resembling the sphincter of a great whale, or up ladders decorated 		
CF | with human teeth. 		
CF | 		
CF | An open archway leads to storage space east of here. 		
CF | 		
CF | You can also see a door here. 		
CF | 		
CF | > 		Roger says, "hmmm I'm kinda hitting a combinatorial-explosive-wall here"
		Jade says, "I am going to have a dine"
		Roger exclaims, "enjoy!"
Roger says (to floyd), "enter door" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > ENTER DOOR 		
CF | 		
CF | 		
CF | Oracle Project 		
CF | This is nothing less than the command center for a massive propaganda 		
CF | campaign. Paintings of Atlantida and polling charts cover the walls, 		
CF | dating back to the second world war and continuing straight through to 		
CF | the present. 		
CF | 		
CF | You can also see a filing cabinet here. 		
CF | 		
CF | You can go south to Wonderland and east to Surveillance Room from 		
CF | here. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Surveillance Room 		
CF | A surveillance computer is mounted on the wall, an impressive flat 		
CF | screen readout displaying current activity. 		
CF | 		
CF | Another room lies to the east. The door you came through is west, and 		
CF | there is also a spiral staircase down to the tunnel. 		
CF | 		
CF | > 		DavidW says, "There was more on the computer that you didn't want to read."
Roger says (to floyd), "x computer" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X COMPUTER 		
CF | 		
CF | Below the flat screen are a keyboard and mouse, both shiny silver. 		
CF | Only top of the line equipment down here, it seems. 		
CF | 		
CF | The surveillance computer is currently switched on. 		
CF | 		
CF | You can type search terms to look for data records. 		
CF | 		
CF | You can also select MAIN to return to the operating system. 		
CF | 		
CF | > 		
Roger says (to floyd), "main" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > MAIN 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "select main" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT MAIN 		
CF | 		
CF | You return to the operating system. 		
CF | 		
CF | The following options are visible on the screen: 		
CF | 		
CF | Security Cameras 		
CF | Power Grid 		
CF | Requisitions 		
CF | Access Records 		
CF | 		
CF | The monocle pings happily as you sight PCOS with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "select camera" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT CAMERA 		
CF | 		
CF | You select the surveillance program. It brings up a menu of possible 		
CF | camera views. The following options are visible on the screen: 		
CF | 		
CF | Statue 		
CF | Customs House 		
CF | Front Exit 		
CF | Tools Exhibit 		
CF | Interrogation Rooms Circuit 		
CF | Cold Storage 		
CF | Subject A Porch 		
CF | Subject A Dwelling Space 		
CF | North Exit 		
CF | 		
CF | You can also select MAIN to return to the operating system. 		
CF | 		
CF | > 		
Roger says (to floyd), "select house" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT HOUSE 		
CF | 		
CF | The screen shows the interior of the customs house, now barely 		
CF | populated thanks to the late hour. The camera is focused on the poster 		
CF | of wartime Atlantida. It looks perfectly ordinary and has suffered no 		
CF | defacement. 		
CF | 		
CF | > 		
Roger says (to floyd), "select exit" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT EXIT 		
CF | 		
CF | The screen shows the rotunda. One tourist is heading towards the front 		
CF | door. 		
CF | 		
CF | > 		
Roger says (to floyd), "select exhibit" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT EXHIBIT 		
CF | 		
CF | The screen switches. You have another look at what is going on up in 		
CF | the Tools Exhibit. A security guard pokes his head into the room, 		
CF | decides all is well, and strolls away again. 		
CF | 		
CF | > 		
Roger says (to floyd), "select circuit" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT CIRCUIT 		
CF | 		
CF | The screen shifts to displaying interrogation room A. Professor 		
CF | Higgate is standing next to a metal table. She is wearing her shirt, 		
CF | but for some reason her lower half is stripped to the underwear. She 		
CF | is speaking urgently to someone who is not shown. 		
CF | 		
CF | > 		
Roger says (to floyd), "select storage" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT STORAGE 		
CF | 		
CF | The screen shows the interior of the Cold Storage room. Nothing is 		
CF | moving in there. 		
CF | 		
CF | > 		
Roger says (to floyd), "select porch" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT PORCH 		
CF | 		
CF | The camera shifts to show a dimly lit corridor cut through sedimentary 		
CF | rock— just below here, in fact. 		
CF | 		
CF | > 		Roger says, "oh, maybe it's whatsherface, Atlantilda"
		DavidW says, "perhaps that porch is the way out."
		DavidW asks (of Roger), "hm?"
		Roger says, "subject A"
		DavidW says, "oh yes, that."
Roger says (to floyd), "select space" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT SPACE 		
CF | 		
CF | Nothing shows but a steady field of static. 		
CF | 		
CF | > 		
Roger says (to floyd), "select north" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT NORTH 		
CF | 		
CF | The camera shifts to show a bit of cliff overlooking the water. 		
CF | There's a window cut into the cliff face — that must be the exit in 		
CF | question. Is that a hint of movement behind the window? It's hard to 		
CF | be sure. 		
CF | 		
CF | > 		
Roger says (to floyd), "select main" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT MAIN 		
CF | 		
CF | You return to the operating system. 		
CF | 		
CF | The following options are visible on the screen: 		
CF | 		
CF | Security Cameras 		
CF | Power Grid 		
CF | Requisitions 		
CF | Access Records 		
CF | 		
CF | The monocle pings happily as you sight PCOS with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "select grid" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT GRID 		
CF | 		
CF | The screen flashes up a schematic of the entire Bureau — the public 		
CF | rooms we're familiar with, the basement, and the special section we're 		
CF | in now. It appears that three different power supplies feed these, one 		
CF | for the public areas and one, more heavily backed up, for most of the 		
CF | basement. Both of these are running. 		
CF | 		
CF | A third power supply is located east of here, and is currently shut 		
CF | down, leaving the eastern rooms dark. 		
CF | 		
CF | > 		Lancelot says, "back..."
Roger says (to floyd), "select power" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT POWER 		
CF | 		
CF | The screen flashes up a schematic of the entire Bureau — the public 		
CF | rooms we're familiar with, the basement, and the special section we're 		
CF | in now. It appears that three different power supplies feed these, one 		
CF | for the public areas and one, more heavily backed up, for most of the 		
CF | basement. Both of these are running. 		
CF | 		
CF | A third power supply is located east of here, and is currently shut 		
CF | down, leaving the eastern rooms dark. 		
CF | 		
CF | > 		
Roger says (to floyd), "turn on power" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > TURN ON POWER 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "select access" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SELECT ACCESS 		
CF | 		
CF | This selection brings up on screen a database of "Accesses." Still 		
CF | visible for today's date is a record labeled Inquiry on Civic Unrest. 		
CF | 		
CF | You can type search terms to look for data records. 		
CF | 		
CF | You can also select MAIN to return to the operating system. 		
CF | 		
CF | > 		
Roger says (to floyd), "search power" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SEARCH POWER 		
CF | 		
CF | No records found. 		
CF | 		
CF | > 		
Roger says (to floyd), "search exit" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SEARCH EXIT 		
CF | 		
CF | No records found. 		
CF | 		
CF | > 		
Roger says (to floyd), "search porch" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SEARCH PORCH 		
CF | 		
CF | No records found. 		
CF | 		
CF | > 		
Roger says (to floyd), "search atlantida" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SEARCH ATLANTIDA 		
CF | 		
CF | The search turns up the following results: 		
CF | 		
CF | —: That name doesn't appear. At all. 		
CF | 		
CF | > 		
Roger says (to floyd), "search higgat" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SEARCH HIGGAT 		
CF | 		
CF | No records found. 		
CF | 		
CF | > 		
Roger says (to floyd), "search higgate" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SEARCH HIGGATE 		
CF | 		
CF | No records found. 		
CF | 		
CF | > 		Lancelot asks, "how about a literal 'search terms'?"
		DavidW says, "[LINK]"
		Lancelot says, "just guessing"
Roger says (to floyd), "search terms" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SEARCH TERMS 		
CF | 		
CF | No records found. 		
CF | 		
CF | > 		
Roger says (to floyd), "search the" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SEARCH THE 		
CF | 		
CF | What do you want to search? 		
CF | 		
CF | > 		Lancelot says, "ah well worth a try"
Roger says (to floyd), "search counterfeit" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SEARCH COUNTERFEIT 		
CF | 		
CF | No records found. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go east, west to Oracle Project, and down to Tunnel through 		
CF | Chalk from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Oracle Project 		
CF | This is nothing less than the command center for a massive propaganda 		
CF | campaign. Paintings of Atlantida and polling charts cover the walls, 		
CF | dating back to the second world war and continuing straight through to 		
CF | the present. 		
CF | 		
CF | You can also see a filing cabinet here. 		
CF | 		
CF | You can go south to Wonderland and east to Surveillance Room from 		
CF | here. 		
CF | 		
CF | > 		
Roger says (to floyd), "x chart" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X CHART 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "x charts\" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X CHARTS\ 		
CF | 		
CF | Blue lines on the charts record the citizen responses to the concept 		
CF | of Atlantida. They record wartime progress in establishing the concept 		
CF | in the popular imagination, with a spike in 1942, corresponding to a 		
CF | heavy press of propaganda. 		
CF | 		
CF | After the war, there's a break in the charts until 1951, when tracking 		
CF | resumes. Additional spikes appear at 1968 and 1972. 		
CF | 		
CF | Each chart also shows a yellow line, which roughly goes down as the 		
CF | blue line goes up. It is labeled "Power to generate animate abstract." 		
CF | The yellow line stops at 1982 and no further points are recorded on 		
CF | it. 		
CF | 		
CF | The monocle pings happily as you sight the polling charts with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "look up 1951" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > LOOK UP 1951 		
CF | 		
CF | Atlantida sits on a throne, wearing a blue dress and an incongruous 		
CF | string of housewifely pearls. In her right hand is the letter A with 		
CF | atom-like rings around it — as though to claim that letters are the 		
CF | true atoms of the universe. 		
CF | 		
CF | > 		
Roger says (to floyd), "look up 1968" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > LOOK UP 1968 		
CF | 		
CF | The 1968 edition was some sort of hippy goddess of plenty (flowing 		
CF | hair, flowing skirts, cornucopia of local fruits). 		
CF | 		
CF | > 		
Roger says (to floyd), "look up 1972" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > LOOK UP 1972 		
CF | 		
CF | From the year of the SALT I treaty comes an Atlantida aiming a 		
CF | depluralizing cannon at the world's ballistic missiles. 		
CF | 		
CF | > 		
Roger says (to floyd), "look up 2023" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > LOOK UP 2023 		
CF | 		
CF | There are no significant contents past 2003. 		
CF | 		
CF | > 		
Roger says (to floyd), "look up 2003" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > LOOK UP 2003 		
CF | 		
CF | The dossier for 2003 is very thick. Memos back and forth indicate that 		
CF | officials are increasingly concerned with Atlantida and feel it is 		
CF | time (for some reason) to reclaim the figure as a 		
CF | "government-positive" image. Consultations with an expensive New York 		
CF | advertising firm and a series of tv spots do not seem to have had the 		
CF | desired effect, however, because the project was canceled. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on paperweight" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > PUT GEL ON PAPERWEIGHT 		
CF | 		
CF | You dip out pea-sized quantity of gel and rub it gently onto the 		
CF | paperweight. With an audible SPLORT, the paperweight becomes a weight 		
CF | and a paper. 		
CF | 		
CF | > 		
Roger says (to floyd), "x paper" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X PAPER 		
CF | 		
CF | It contains a memo, dated to May of 1983. "Attention," it says. "Due 		
CF | to subversive counter-propaganda altering the abstract concept, 		
CF | Subject A must NO LONGER BE GELLED AFTER USE, since reconstructing her 		
CF | may produce anomalous results. She will from now on be housed in a 		
CF | continuous living state in the historic apartments." 		
CF | 		
CF | > 		Lancelot says, "aha"
		Lancelot says, "so subject A still hereabouts"
Roger says (to floyd), "x weight" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X WEIGHT 		
CF | 		
CF | Shaped like a headless pyramid. "0.5 kg" is stamped in the top 		
CF | together with the seal of the Bureau. It's an official weight, 		
CF | intended to reassure citizens that they were getting a genuine 		
CF | standard measure. 		
CF | 		
CF | The monocle pings happily as you sight the weight with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "take paper. take weight." 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > TAKE PAPER. TAKE WEIGHT. 		
CF | 		
CF | You already have that. 		
CF | 		
CF | You already have that. 		
CF | 		
CF | > 		Perry asks, "Was there a thing for making compound words?"
		DavidW says, "A synthesizer"
		Roger says, "yeah, back in the university"
Roger says (to floyd), "n" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > N 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | You can go south to Wonderland and east to Surveillance Room from 		
CF | here. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Wonderland 		
CF | The ridiculous décor continues, now so extreme that I cannot even put 		
CF | a name to the things around us. They might as well be extrusions from 		
CF | a nightmare by Dali, or by Dr. Seuss. Offices are accessed by 		
CF | hatchways that seem to have come from submarines, or through passages 		
CF | resembling the sphincter of a great whale, or up ladders decorated 		
CF | with human teeth. 		
CF | 		
CF | An open archway leads to storage space east of here. 		
CF | 		
CF | You can also see a door here. 		
CF | 		
CF | > 		Lancelot says, "someone said synthesizer"
Roger says (to floyd), "shoot door" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SHOOT DOOR 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires ruggedly into the door, which shatters and then reforms 		
CF | as the rood. A substantial crucifix carved entirely of wood. 		
CF | 		
CF | > 		DavidW says, "I'm certain there's a second one here somewhere."
Roger says (to floyd), "take rood" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > TAKE ROOD 		
CF | 		
CF | You take the rood. 		
CF | 		
CF | > 		
Roger says (to floyd), "x rood" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X ROOD 		
CF | 		
CF | A substantial crucifix carved entirely of wood. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | rood is a faint, greenish image of an odor. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Bureau Basement Secret Section, evening Goals: 1 Score: 83 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bureau Basement Secret Section 		
CF | The heightened security on this side of the door is obvious everywhere 		
CF | you look. The floor is tiled in paisley tiles. The light fixtures give 		
CF | off pale pink light. The walls are covered in frog leather. The doors 		
CF | are locked with padlocks the size of handbags, locks decorated à la 		
CF | Louis Quinze, combination locks made of solid gold. There is not a 		
CF | bare noun in sight. 		
CF | 		
CF | The cute security door at the south end is solidly shut; there's no 		
CF | sign of anyone still waiting on this side of it. 		
CF | 		
CF | Going south through the security door isn't an option; our only way 		
CF | out is north. Just west is the equipment testing room, and southwest 		
CF | is Cold Storage. 		
CF | 		
CF | > 		Perry says, "Good game for learning new words."
Roger says (to floyd), "s" 		
CF ] Bureau Basement Secret Section, evening Goals: 1 Score: 83 		
CF | > 		
CF | > S 		
CF | 		
CF | That way will be guarded. If you are going to escape, it will have to 		
CF | be by some back way. 		
CF | 		
CF | > 		Lancelot says, "definitely but the anagramming bit is hardest for me"
Roger says (to floyd), "drop rood" 		
CF ] Bureau Basement Secret Section, evening Goals: 1 Score: 83 		
CF | > 		
CF | > DROP ROOD 		
CF | 		
CF | I wouldn't. You might never get the rood back. 		
CF | 		
CF | > 		DavidW says, "I learned about 'rood' in a game called Beyond."
Roger says (to floyd), "put gel on rood" 		
CF ] Bureau Basement Secret Section, evening Goals: 1 Score: 83 		
CF | > 		
CF | > PUT GEL ON ROOD 		
CF | 		
CF | You dip out pea-sized quantity of gel and rub it gently onto the rood. 		
CF | With an audible SPLORT, the rood becomes an odor. 		
CF | 		
CF | > 		
Roger says (to floyd), "drop odor" 		
CF ] Bureau Basement Secret Section, evening Goals: 1 Score: 83 		
CF | > 		
CF | > DROP ODOR 		
CF | 		
CF | I'm not ready to part with the odor here. After all, can you be sure 		
CF | you'd be able to get back? 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot odor" 		
CF ] Bureau Basement Secret Section, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SHOOT ODOR 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires into the odor, which disperses. There's ripple in the 		
CF | air, and in its place a door appears. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter door" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > ENTER DOOR 		
CF | 		
CF | 		
CF | Wonderland 		
CF | The ridiculous décor continues, now so extreme that I cannot even put 		
CF | a name to the things around us. They might as well be extrusions from 		
CF | a nightmare by Dali, or by Dr. Seuss. Offices are accessed by 		
CF | hatchways that seem to have come from submarines, or through passages 		
CF | resembling the sphincter of a great whale, or up ladders decorated 		
CF | with human teeth. 		
CF | 		
CF | An open archway leads to storage space east of here. 		
CF | 		
CF | > 		Perry says, "Aww"
Roger says (to floyd), "s" 		
CF ] Bureau Basement Secret Section, evening Goals: 1 Score: 83 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Bureau Basement Secret Section 		
CF | The heightened security on this side of the door is obvious everywhere 		
CF | you look. The floor is tiled in paisley tiles. The light fixtures give 		
CF | off pale pink light. The walls are covered in frog leather. The doors 		
CF | are locked with padlocks the size of handbags, locks decorated à la 		
CF | Louis Quinze, combination locks made of solid gold. There is not a 		
CF | bare noun in sight. 		
CF | 		
CF | The cute security door at the south end is solidly shut; there's no 		
CF | sign of anyone still waiting on this side of it. 		
CF | 		
CF | Going south through the security door isn't an option; our only way 		
CF | out is north. Just west is the equipment testing room, and southwest 		
CF | is Cold Storage. 		
CF | 		
CF | > 		
Roger says (to floyd), "i" 		
CF ] Bureau Basement Secret Section, evening Goals: 1 Score: 83 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying the following essentials: your P-remover (upgraded to 		
CF | handle animates and abstracts), a backpack, a flash drive, a monocle, 		
CF | a roll, some Origin Paste, an anagramming gun, a rock, a pan (really 		
CF | the smuggled plans in disguise), and a tub of restoration gel. 		
CF | 		
CF | You are also carrying some ale, an army, some asparagus, a ball, a 		
CF | band, a bandana, a bin, a pair of Britishizing goggles, a card, a 		
CF | cate, a counter, a cross, a crumpled cocktail napkin, a daft document, 		
CF | a door, Guidebook to Anglophone Atlantis, a heel, History 		
CF | of the Standards Revolution, a honey pastry triangle, a jigsaw, 		
CF | Journal of Third-World Economics, a key (which opens the 		
CF | apartment door), a leaflet, a letter, a lie, Lives of the 		
CF | Lexicographers, a map of Slangovia, a member, a monk corpse 		
CF | bonnet, a paper, a pass, a pearl, a pic, a pill, a pocket-bread, a 		
CF | poppy, a ring (which opens the sturdy iron gate), a screwdriver, some 		
CF | screws, a shopping bag, a shred, a shrimp tail, a shuttlecock, a 		
CF | silver platter, a sin, a stick, a stop, Studies in Primary 		
CF | Language Acquisition, a swatch, a tome, some trash, a weight, a 		
CF | wig, a word, a wrap, and a yam. 		
CF | 		
CF | > 		DavidW asks, "did you mess up with the door?"
		Roger says, "I don't know! maybe"
Roger says (to floyd), "n" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Wonderland 		
CF | The ridiculous décor continues, now so extreme that I cannot even put 		
CF | a name to the things around us. They might as well be extrusions from 		
CF | a nightmare by Dali, or by Dr. Seuss. Offices are accessed by 		
CF | hatchways that seem to have come from submarines, or through passages 		
CF | resembling the sphincter of a great whale, or up ladders decorated 		
CF | with human teeth. 		
CF | 		
CF | An open archway leads to storage space east of here. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter door" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > ENTER DOOR 		
CF | 		
CF | None of the doors in that direction look useful to us, and some of 		
CF | them look frightening. 		
CF | 		
CF | You can go south to Bureau Basement Secret Section and east to 		
CF | Equipment Archive from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "drop door" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > DROP DOOR 		
CF | 		
CF | You put down the door. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter door" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > ENTER DOOR 		
CF | 		
CF | None of the doors in that direction look useful to us, and some of 		
CF | them look frightening. 		
CF | 		
CF | You can go south to Bureau Basement Secret Section and east to 		
CF | Equipment Archive from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > N 		
CF | 		
CF | None of the doors in that direction look useful to us, and some of 		
CF | them look frightening. 		
CF | 		
CF | You can go south to Bureau Basement Secret Section and east to 		
CF | Equipment Archive from here. 		
CF | 		
CF | > 		Roger says, "uh oh"
		DavidW asks, "is this where the odor was originally?"
		Roger says, "yes"
Roger says (to floyd), "put gel on door" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > PUT GEL ON DOOR 		
CF | 		
CF | You dip out pea-sized quantity of gel and rub it gently onto the door. 		
CF | With an audible SPLORT, the door becomes an odor. 		
CF | 		
CF | > 		
Roger says (to floyd), "drop odor" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > DROP ODOR 		
CF | 		
CF | You can't actually touch the odor, seeing as it is, in fact, just a 		
CF | vapor in the air, a dispersion of molecules dispersed through the rest 		
CF | of the local atmosphere. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > L 		
CF | 		
CF | Wonderland 		
CF | The ridiculous décor continues, now so extreme that I cannot even put 		
CF | a name to the things around us. They might as well be extrusions from 		
CF | a nightmare by Dali, or by Dr. Seuss. Offices are accessed by 		
CF | hatchways that seem to have come from submarines, or through passages 		
CF | resembling the sphincter of a great whale, or up ladders decorated 		
CF | with human teeth. 		
CF | 		
CF | An open archway leads to storage space east of here. 		
CF | 		
CF | You can also see an odor here. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot odor" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SHOOT ODOR 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires into the odor, which disperses. There's ripple in the 		
CF | air, and in its place a rood appears. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot rood" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SHOOT ROOD 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires ruggedly into the rood, which shatters and then reforms 		
CF | as the door. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter door" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > ENTER DOOR 		
CF | 		
CF | None of the doors in that direction look useful to us, and some of 		
CF | them look frightening. 		
CF | 		
CF | You can go south to Bureau Basement Secret Section and east to 		
CF | Equipment Archive from here. 		
CF | 		
CF | > 		Perry says, "Uh oh"
DavidW says (to ClubFloyd), "open door" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the door, revealing a room beyond. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter door" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > ENTER DOOR 		
CF | 		
CF | 		
CF | Oracle Project 		
CF | This is nothing less than the command center for a massive propaganda 		
CF | campaign. Paintings of Atlantida and polling charts cover the walls, 		
CF | dating back to the second world war and continuing straight through to 		
CF | the present. 		
CF | 		
CF | You can also see a filing cabinet here. 		
CF | 		
CF | You can go south to Wonderland and east to Surveillance Room from 		
CF | here. 		
CF | 		
CF | > 		Roger says, "oh there we go"
		DavidW says, "too used to auto-opening doors"
		Perry says, "Spoiled"
		Roger says, "thanks. maybe moving the door around isn't the answer to this one"
		Lancelot says, "ok so the location where the door was dropped is important"
Roger says (to floyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		DavidW says, "If you want to move doors around, I suggest playing zarf's "Advent Door"."
Roger says (to floyd), "cforacle" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > SAVEOk. 		
CF | 		
CF | > 		Lancelot says, "played it, it was fun, interesting puzzle in it too"
		DavidW says, "There's a sequel too: "Advent Mirror"."
		Lancelot says, "advent mirrors is even cooler"
		Lancelot says, "yep"
		DavidW says, "I think I liked the first game better, and I'm curious where the series might go next if zarf wants to write a third game for it."
		Lancelot says, "For Advent Mirror I needed to create a bigger map, it is a bit more complex with all the mirrored locations :p"
Roger says (to floyd), "l" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > L 		
CF | 		
CF | Oracle Project 		
CF | This is nothing less than the command center for a massive propaganda 		
CF | campaign. Paintings of Atlantida and polling charts cover the walls, 		
CF | dating back to the second world war and continuing straight through to 		
CF | the present. 		
CF | 		
CF | You can also see a filing cabinet here. 		
CF | 		
CF | You can go south to Wonderland and east to Surveillance Room from 		
CF | here. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Wonderland 		
CF | The ridiculous décor continues, now so extreme that I cannot even put 		
CF | a name to the things around us. They might as well be extrusions from 		
CF | a nightmare by Dali, or by Dr. Seuss. Offices are accessed by 		
CF | hatchways that seem to have come from submarines, or through passages 		
CF | resembling the sphincter of a great whale, or up ladders decorated 		
CF | with human teeth. 		
CF | 		
CF | An open archway leads to storage space east of here. 		
CF | 		
CF | You can also see a door here. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Equipment Archive, evening Goals: 1 Score: 83 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Equipment Archive 		
CF | The ceiling is mirrored, perhaps to make it harder for anyone to sneak 		
CF | around without being noticed among the shelves. 		
CF | 		
CF | The equipment shelves here display an assortment of obsolete, broken, 		
CF | foreign, or otherwise unusual letter tools. On the equipment shelves 		
CF | are an umlaut punch and a Catalan punt volat needle. 		
CF | 		
CF | You can also see an accent flipper here. 		
CF | 		
CF | Functional areas continue both south and east, and the hallway is 		
CF | west. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Equipment Archive, evening Goals: 1 Score: 83 		
CF | > 		
CF | > E 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | You can go south to Display Reloading Room and west to Wonderland from 		
CF | here. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Display Reloading Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Display Reloading Room 		
CF | This area is more or less empty. Hazard tape marks off an area of the 		
CF | floor to indicate that you shouldn't stand there. 		
CF | 		
CF | A black and white tv monitor is embedded in the wall. 		
CF | 		
CF | There is a small black push-button on the wall. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Equipment Archive, evening Goals: 1 Score: 83 		
CF | > 		
CF | > N 		
CF | 		
CF | 		
CF | Equipment Archive 		
CF | The ceiling is mirrored, perhaps to make it harder for anyone to sneak 		
CF | around without being noticed among the shelves. 		
CF | 		
CF | The equipment shelves here display an assortment of obsolete, broken, 		
CF | foreign, or otherwise unusual letter tools. On the equipment shelves 		
CF | are an umlaut punch and a Catalan punt volat needle. 		
CF | 		
CF | You can also see an accent flipper here. 		
CF | 		
CF | Functional areas continue both south and east, and the hallway is 		
CF | west. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Equipment Archive, evening Goals: 1 Score: 83 		
CF | > 		
CF | > E 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | You can go south to Display Reloading Room and west to Wonderland from 		
CF | here. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Wonderland 		
CF | The ridiculous décor continues, now so extreme that I cannot even put 		
CF | a name to the things around us. They might as well be extrusions from 		
CF | a nightmare by Dali, or by Dr. Seuss. Offices are accessed by 		
CF | hatchways that seem to have come from submarines, or through passages 		
CF | resembling the sphincter of a great whale, or up ladders decorated 		
CF | with human teeth. 		
CF | 		
CF | An open archway leads to storage space east of here. 		
CF | 		
CF | You can also see a door here. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter door" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > ENTER DOOR 		
CF | 		
CF | 		
CF | Oracle Project 		
CF | This is nothing less than the command center for a massive propaganda 		
CF | campaign. Paintings of Atlantida and polling charts cover the walls, 		
CF | dating back to the second world war and continuing straight through to 		
CF | the present. 		
CF | 		
CF | You can also see a filing cabinet here. 		
CF | 		
CF | You can go south to Wonderland and east to Surveillance Room from 		
CF | here. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Surveillance Room 		
CF | A surveillance computer is mounted on the wall, an impressive flat 		
CF | screen readout displaying current activity. 		
CF | 		
CF | Another room lies to the east. The door you came through is west, and 		
CF | there is also a spiral staircase down to the tunnel. 		
CF | 		
CF | > 		DavidW says, "I wish I had my old notes for this game. I totally lost them in the computer snafu."
Roger says (to floyd), "d" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 83 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Tunnel through Chalk 		
CF | This passage has been cut through natural cliff rock and looks older 		
CF | than the Bureau itself. The walls are rough-hewn, exposing sedimentary 		
CF | strata. Here and there it looks as though someone has actually 		
CF | excavated a favored rock or relic. 		
CF | 		
CF | Blocking the far end of the corridor is a metal portcullis. It is 		
CF | currently lowered. There's a pulley and hook arrangement above the 		
CF | portcullis, but the hook is empty. 		
CF | 		
CF | You can go east through the portcullis (closed) and up to Surveillance 		
CF | Room from here. 		
CF | 		
CF | A breeze along the passage stirs the dust. 		
CF | 		
CF | > 		
Roger says (to floyd), "exit" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 83 		
CF | > 		
CF | > EXIT 		
CF | 		
CF | But you aren't in anything at the moment. 		
CF | 		
CF | > 		Perry says, "Did we go up and east yet"
Roger says (to floyd), "exits" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 83 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go east through the portcullis (closed) and up to Surveillance 		
CF | Room from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "up" 		
CF ] Surveillance Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > UP 		
CF | 		
CF | 		
CF | Surveillance Room 		
CF | A surveillance computer is mounted on the wall, an impressive flat 		
CF | screen readout displaying current activity. 		
CF | 		
CF | Another room lies to the east. The door you came through is west, and 		
CF | there is also a spiral staircase down to the tunnel. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Workshop, evening Goals: 1 Score: 83 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Workshop 		
CF | A room whose importance is obvious from how clean it is and how little 		
CF | furniture it is allowed to have. 		
CF | 		
CF | A programmable dais sits in the middle of the room. It has the raw 		
CF | look of lab equipment rather than a nice smooth commercial instrument. 		
CF | 		
CF | A specialized wall socket is built into the east wall, clearly not 		
CF | part of the ordinary power system for the Bureau. 		
CF | 		
CF | You can go east and west to Surveillance Room from here. 		
CF | 		
CF | > 		Roger exclaims, "d'oh!"
Roger says (to floyd), "x dais" 		
CF ] Workshop, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X DAIS 		
CF | 		
CF | It's a round black metal platform with substantial stabilizing coils 		
CF | visible underneath, five or six feet in diameter. This is experimental 		
CF | lab grade letter equipment, ferociously powerful, insanely dangerous. 		
CF | 		
CF | The dais has a big lever, a massive switch, and a dais socket (with no 		
CF | cord currently plugged in). 		
CF | 		
CF | > 		Perry says, "Local newbie saves the day."
		DavidW says, "hooray"
Roger says (to floyd), "x switch" 		
CF ] Workshop, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X SWITCH 		
CF | 		
CF | A large black switch with a red arrow painted on it. There are two 		
CF | stops, labeled with black marker on tape: swap homonym and 		
CF | synthesize. It is currently set to swap homonym. 		
CF | 		
CF | The monocle pings happily as you sight the massive switch with the 		
CF | crosshairs. 		
CF | 		
CF | > 		DavidW says, "CAUTION: Don't turn a fruit pit into a hole pit on this dias, please."
		Jade says, "well done"
		Lancelot says, "ah the synthesizer we are looking for"
		Perry says, "So there's our counterweight"
		Roger says, "looks like we might need to fashion a 'cord' for ourselves first"
		Perry says, "Think so"
Perry says (to ClubFloyd), "i" 		
CF ] Workshop, evening Goals: 1 Score: 83 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying the following essentials: your P-remover (upgraded to 		
CF | handle animates and abstracts), a backpack, a flash drive, a monocle, 		
CF | a roll, some Origin Paste, an anagramming gun, a rock, a pan (really 		
CF | the smuggled plans in disguise), and a tub of restoration gel. 		
CF | 		
CF | You are also carrying some ale, an army, some asparagus, a ball, a 		
CF | band, a bandana, a bin, a pair of Britishizing goggles, a card, a 		
CF | cate, a counter, a cross, a crumpled cocktail napkin, a daft document, 		
CF | Guidebook to Anglophone Atlantis, a heel, History of the 		
CF | Standards Revolution, a honey pastry triangle, a jigsaw, 		
CF | Journal of Third-World Economics, a key (which opens the 		
CF | apartment door), a leaflet, a letter, a lie, Lives of the 		
CF | Lexicographers, a map of Slangovia, a member, a monk corpse 		
CF | bonnet, a paper, a pass, a pearl, a pic, a pill, a pocket-bread, a 		
CF | poppy, a ring (which opens the sturdy iron gate), a screwdriver, some 		
CF | screws, a shopping bag, a shred, a shrimp tail, a shuttlecock, a 		
CF | silver platter, a sin, a stick, a stop, Studies in Primary 		
CF | Language Acquisition, a swatch, a tome, some trash, a weight, a 		
CF | wig, a word, a wrap, and a yam. 		
CF | 		
CF | > 		DavidW asks, "welllll, if you had a chord, you could remove an H from it?"
		Roger says, "indeed it is so"
		DavidW asks, "Do we have a musical instrument or make one of those?"
DavidW says (to ClubFloyd), "sing chord" 		
CF ] Workshop, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SING CHORD 		
CF | 		
CF | I only understood you as far as wanting to sing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sing" 		
CF ] Workshop, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SING 		
CF | 		
CF | I prefer not to exercise my singing voice in company. (That includes 		
CF | you.) 		
CF | 		
CF | > 		
Roger says (to floyd), "x cord" 		
CF ] Workshop, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X CORD 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "x socket" 		
CF ] Workshop, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X SOCKET 		
CF | 		
CF | A power socket suitable for plugging a cord into. 		
CF | 		
CF | The monocle pings happily as you sight the wall socket with the 		
CF | crosshairs. 		
CF | 		
CF | > 		Perry says, "Also the counter we have can probably go in the homonym switcher once we have that set up."
		DavidW says, "Shouldn't need to do that."
Roger says (to floyd), "shoot triangle" 		
CF ] Workshop, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SHOOT TRIANGLE 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires ruggedly into the honey pastry triangle, but is unable 		
CF | to make anything interesting out of a, a, e, e, g, h, i, l, n, n, o, 		
CF | p, r, r, s, t, t, y, and y. The honey pastry triangle recoalesces into 		
CF | its original form. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot napkin" 		
CF ] Workshop, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SHOOT NAPKIN 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires ruggedly into the crumpled cocktail napkin, which 		
CF | shatters and then reforms as the multiple dropkick cancan. Legs. 		
CF | Kicking. Wild skirling music. Skirts. Rugby balls. Fragile objects. 		
CF | It's awfully frenetic. Left to itself it would do massive property 		
CF | damage. 		
CF | 		
CF | The music of the multiple dropkick cancan starts out reasonably tame. 		
CF | 		
CF | > 		Perry says, "Maybe we want to do some home decor once we get out of here."
		DavidW asks, "What's east from here?"
Roger says (to floyd), "e" 		
CF ] Generator Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Generator Room 		
CF | The walls are lined with concrete. Yellow paint lettering says 		
CF | CAUTION: HIGH ENERGY EQUIPMENT and DO NOT OPERATE WITHOUT TRAINING. 		
CF | 		
CF | A first aid station is built onto the wall. It is closed. 		
CF | 		
CF | Most of the room is taken up with a gigantic boiler installation that 		
CF | is currently off. The locking mechanism is a brushed steel bucket, 		
CF | currently empty. 		
CF | 		
CF | The tempo of the multiple dropkick cancan is increasing. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on cancan" 		
CF ] Generator Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > PUT GEL ON CANCAN 		
CF | 		
CF | You dip out pea-sized quantity of gel and rub it gently onto the 		
CF | multiple dropkick cancan. With an audible SPLORT, the multiple 		
CF | dropkick cancan becomes a crumpled cocktail napkin. 		
CF | 		
CF | > 		
Roger says (to floyd), "open station" 		
CF ] Generator Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > OPEN STATION 		
CF | 		
CF | You open the first aid station, revealing some balm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bucket" 		
CF ] Generator Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > X BUCKET 		
CF | 		
CF | Attached to the machine is a brushed steel bucket, with insulated 		
CF | walls; it looks like a large version of an ice bucket for chilling 		
CF | sparkling wines. 		
CF | 		
CF | Around the outside of the bucket are all sorts of odd gears, 		
CF | sprockets, parts, and bits, which have been attached in a haphazard 		
CF | way with bolts, wire, and duct tape. Presumably this does something to 		
CF | items placed in the bucket. 		
CF | 		
CF | The monocle pings happily as you sight the brushed steel bucket with 		
CF | the crosshairs. 		
CF | 		
CF | > 		Perry says, "Lamb. If we need that for... some reason."
		DavidW says, "I think we will."
Roger says (to floyd), "take balm" 		
CF ] Generator Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > TAKE BALM 		
CF | 		
CF | You get the balm. According to the label, it is designed to relieve 		
CF | the pain of severe burns. 		
CF | 		
CF | > 		DavidW asks, "can we anagram the bucket?"
Roger says (to floyd), "shoot bucket" 		
CF ] Generator Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > SHOOT BUCKET 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires ruggedly into the brushed steel bucket, but is unable to 		
CF | make anything interesting out of b, b, c, d, e, e, e, e, h, k, l, r, 		
CF | s, s, t, t, u, and u. The brushed steel bucket recoalesces into its 		
CF | original form. 		
CF | 		
CF | > 		
Roger says (to floyd), "put ale in bucket" 		
CF ] Generator Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > PUT ALE IN BUCKET 		
CF | 		
CF | There is a churning noise from within the brushed steel bucket and 		
CF | "eli" appears in letters of hot pink smoke. Then the smoke dissipates 		
CF | without result. 		
CF | 		
CF | > 		
Roger says (to floyd), "take ale" 		
CF ] Generator Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > TAKE ALE 		
CF | 		
CF | You take the ale. 		
CF | 		
CF | > 		
Roger says (to floyd), "put card in bucket" 		
CF ] Generator Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > PUT CARD IN BUCKET 		
CF | 		
CF | There is a churning noise from within the brushed steel bucket and 		
CF | "cerd" appears in letters of hot pink smoke. Then the smoke dissipates 		
CF | without result. 		
CF | 		
CF | > 		
Roger says (to floyd), "take card" 		
CF ] Generator Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > TAKE CARD 		
CF | 		
CF | You get the card. 		
CF | 		
CF | > 		Roger says, "hmm"
		Perry says, "Moves each vowel to the next in AEIOU I guess"
Roger says (to floyd), "i" 		
CF ] Generator Room, evening Goals: 1 Score: 83 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying the following essentials: your P-remover (upgraded to 		
CF | handle animates and abstracts), a backpack, a flash drive, a monocle, 		
CF | a roll, some Origin Paste, an anagramming gun, a rock, a pan (really 		
CF | the smuggled plans in disguise), and a tub of restoration gel. 		
CF | 		
CF | You are also carrying some ale, an army, some asparagus, a ball, some 		
CF | balm, a band, a bandana, a bin, a pair of Britishizing goggles, a 		
CF | card, a cate, a counter, a cross, a crumpled cocktail napkin, a daft 		
CF | document, Guidebook to Anglophone Atlantis, a heel, 		
CF | History of the Standards Revolution, a honey pastry triangle, 		
CF | a jigsaw, Journal of Third-World Economics, a key (which 		
CF | opens the apartment door), a leaflet, a letter, a lie, Lives of 		
CF | the Lexicographers, a map of Slangovia, a member, a monk corpse 		
CF | bonnet, a paper, a pass, a pearl, a pic, a pill, a pocket-bread, a 		
CF | poppy, a ring (which opens the sturdy iron gate), a screwdriver, some 		
CF | screws, a shopping bag, a shred, a shrimp tail, a shuttlecock, a 		
CF | silver platter, a sin, a stick, a stop, Studies in Primary 		
CF | Language Acquisition, a swatch, a tome, some trash, a weight, a 		
CF | wig, a word, a wrap, and a yam. 		
CF | 		
CF | > 		
Roger says (to floyd), "put ball in bucket" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > PUT BALL IN BUCKET 		
CF | 		
CF | (first taking the ball) 		
CF | 		
CF | There is a churning noise from within the brushed steel bucket, and a 		
CF | moment later you see inside a bell. 		
CF | 		
CF | This appears to have unlocked the mechanism. With a growl, the boiler 		
CF | comes to life. 		
CF | 		
CF | [Your score has gone up by one point and is now eighty-four.] 		
CF | 		
CF | > 		DavidW says, "oh! The bell might make a chord?!"
		Roger says, "maybe"
Roger says (to floyd), "ring bell" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > RING BELL 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "hit bell" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > HIT BELL 		
CF | 		
CF | What do you want to hit the bell with? 		
CF | 		
CF | > 		
Roger says (to floyd), "me" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > ME 		
CF | 		
CF | I don't like destructive behavior. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bell" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > TAKE BELL 		
CF | 		
CF | You get the bell. It's a tiny golden bell with a tiny golden clapper 		
CF | inside. 		
CF | 		
CF | A loud pfft! sounds from within the boiler. All the meter needles 		
CF | flicker into the red violently. 		
CF | 		
CF | > 		
Roger says (to floyd), "ring bell" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > RING BELL 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "wave bell" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > WAVE BELL 		
CF | 		
CF | You look ridiculous waving the bell. 		
CF | 		
CF | > 		Roger says, "okay I'm thinking of something"
		DavidW asks, "Did taking the bell cause a problem?"
		Roger asks, "starting with chard and getting to chord. maybe run it through chert somehow first?"
		Perry says, "Ah, yeah. I bet that's it"
Roger says (to floyd), "put bell in bucket" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > PUT BELL IN BUCKET 		
CF | 		
CF | There is a churning noise from within the brushed steel bucket, and a 		
CF | moment later you see inside a bill. The boiler growls but cannot 		
CF | become any more on than it already is. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Generator Room 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "x card" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > X CARD 		
CF | 		
CF | Not a playing card, as I might have expected, or a calling card, or 		
CF | even an index card, but a Tarot card, representing the Tower. It 		
CF | represents the Tower of Babel being struck by lightning. The top of 		
CF | the tower is falling over, and terrified builders run in every 		
CF | direction. In Atlantean terms it is the end of the world. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | card is a faint, greenish image of some chard. 		
CF | 		
CF | > 		
Roger says (to floyd), "go to t-inserter" 		
CF ] Sensitive Equipment Testing Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > GO TO T-INSERTER 		
CF | 		
CF | You make the fair hike. 		
CF | 		
CF | Sensitive Equipment Testing Room 		
CF | A room with no windows, no cameras, no recording equipment, and barely 		
CF | any furniture. 		
CF | 		
CF | At the center of the room is a gleaming new T-inserter Machine. 		
CF | 		
CF | > 		
Roger says (to floyd), "put get on card" 		
CF ] Sensitive Equipment Testing Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > PUT GET ON CARD 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on card" 		
CF ] Sensitive Equipment Testing Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > PUT GEL ON CARD 		
CF | 		
CF | You dip out fingertip-coating quantity of gel and rub it gently onto 		
CF | the card. With an audible SPLORT, the card becomes some chard. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove d from chard" 		
CF ] Sensitive Equipment Testing Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > REMOVE D FROM CHARD 		
CF | 		
CF | You flick our thumb over the small knob: you now have a D-remover. 		
CF | 		
CF | With a distinct whiff of faint fishiness, the chard turns into a char. 		
CF | It's a troutlike freshwater fish of the northern countries. It is 		
CF | dead, needless to say, and would make someone a nice supper if they 		
CF | knew how to clean and cook it. Our skills, however, are not up to the 		
CF | task. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | char is a faint, greenish image of some chard. 		
CF | 		
CF | > 		
Roger says (to floyd), "put char in t-inserter" 		
CF ] Sensitive Equipment Testing Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > PUT CHAR IN T-INSERTER 		
CF | 		
CF | There is a loud and satisfying pop from the machine as it turns the 		
CF | char into a chart. 		
CF | 		
CF | > 		
Roger says (to floyd), "take chart" 		
CF ] Sensitive Equipment Testing Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > TAKE CHART 		
CF | 		
CF | You get the chart. A beautiful nautical chart depicting the harbor of 		
CF | Anglophone Atlantis, safest approaches, etc. 		
CF | 		
CF | > 		DavidW asks, "uh, ok, but how is this helping?"
		Roger says, "oh hrm yeah"
Roger says (to floyd), "put gel on chart" 		
CF ] Sensitive Equipment Testing Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > PUT GEL ON CHART 		
CF | 		
CF | You dip out pea-sized quantity of gel and rub it gently onto the 		
CF | chart. With an audible SPLORT, the chart becomes some chard. 		
CF | 		
CF | > 		
Roger says (to floyd), "go to bucket" 		
CF ] Bureau Basement Secret Section, evening Goals: 1 Score: 84 		
CF | > 		
CF | > GO TO BUCKET 		
CF | 		
CF | That way will be guarded. If you are going to escape, it will have to 		
CF | be by some back way. 		
CF | 		
CF | 		
CF | Bureau Basement Secret Section 		
CF | The heightened security on this side of the door is obvious everywhere 		
CF | you look. The floor is tiled in paisley tiles. The light fixtures give 		
CF | off pale pink light. The walls are covered in frog leather. The doors 		
CF | are locked with padlocks the size of handbags, locks decorated à la 		
CF | Louis Quinze, combination locks made of solid gold. There is not a 		
CF | bare noun in sight. 		
CF | 		
CF | The cute security door at the south end is solidly shut; there's no 		
CF | sign of anyone still waiting on this side of it. 		
CF | 		
CF | Going south through the security door isn't an option; our only way 		
CF | out is north. Just west is the equipment testing room, and southwest 		
CF | is Cold Storage. 		
CF | 		
CF | > 		
Roger says (to floyd), "go to generator" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > GO TO GENERATOR 		
CF | 		
CF | You walk. 		
CF | 		
CF | Generator Room 		
CF | The walls are lined with concrete. Yellow paint lettering says 		
CF | CAUTION: HIGH ENERGY EQUIPMENT and DO NOT OPERATE WITHOUT TRAINING. 		
CF | 		
CF | A first aid station is built onto the wall and hangs open. 		
CF | 		
CF | Most of the room is taken up with a gigantic boiler installation 		
CF | periodically giving off flashes of light and steam. The locking 		
CF | mechanism is a brushed steel bucket, currently empty. 		
CF | 		
CF | White light flashes in the boiler and the meters twitch violently. 		
CF | 		
CF | > 		
Roger says (to floyd), "put chard in bucket" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > PUT CHARD IN BUCKET 		
CF | 		
CF | There is a churning noise from within the brushed steel bucket and 		
CF | "cherd" appears in letters of hot pink smoke. Then the smoke 		
CF | dissipates without result. 		
CF | 		
CF | > 		DavidW says, "'cherd' isn't anything, so the chard doesn't change."
		Roger says, "right"
		Roger says, "okay let's grind it backwards"
		Perry says, "But if it's chart we can go to chert which is a thing."
		Roger says, "yeah but we can't get from chert to cord"
		DavidW asks, "What's a chert?"
		Roger says, "type of rock"
		Lancelot says, "yep I had to google it... indeed expanding our vocabilary :p"
		Perry asks, "Did the bucket do e to i or e to o?"
		Roger says, "it pushed bell into bill"
		Perry says, "Right. Darn."
		DavidW says, "And probbably bill to boll to bull to ball again."
		DavidW says, "Assuming the bull wanted to stay in the bucket, which it will not."
		Perry says, "If it counts "cert" can do chert to cert and cert to cord."
		Perry says, "Wait no you can't."
		DavidW says, "Once you lose the d you can't put the d back without starting over."
		Roger says, "not many anagrams of cord"
		Perry says, "Could double check that both modes of the machine need the cord."
		Roger says, "yeah I guess that's worth checkign"
		DavidW asks, "Can we make a piano?"
Roger says (to floyd), "w" 		
CF ] Workshop, evening Goals: 1 Score: 84 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Workshop 		
CF | A room whose importance is obvious from how clean it is and how little 		
CF | furniture it is allowed to have. 		
CF | 		
CF | A programmable dais sits in the middle of the room. It has the raw 		
CF | look of lab equipment rather than a nice smooth commercial instrument. 		
CF | 		
CF | A specialized wall socket is built into the east wall, clearly not 		
CF | part of the ordinary power system for the Bureau. 		
CF | 		
CF | You can go east to Generator Room and west to Surveillance Room from 		
CF | here. 		
CF | 		
CF | > 		
Roger says (to floyd), "x dias" 		
CF ] Workshop, evening Goals: 1 Score: 84 		
CF | > 		
CF | > X DIAS 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "x dais" 		
CF ] Workshop, evening Goals: 1 Score: 84 		
CF | > 		
CF | > X DAIS 		
CF | 		
CF | It's a round black metal platform with substantial stabilizing coils 		
CF | visible underneath, five or six feet in diameter. This is experimental 		
CF | lab grade letter equipment, ferociously powerful, insanely dangerous. 		
CF | 		
CF | The dais has a big lever, a massive switch, and a dais socket (with no 		
CF | cord currently plugged in). 		
CF | 		
CF | > 		DavidW says, "I think the cord is for powering the dais up."
Roger says (to floyd), "put yam on dais" 		
CF ] Workshop, evening Goals: 1 Score: 84 		
CF | > 		
CF | > PUT YAM ON DAIS 		
CF | 		
CF | (first taking the yam) 		
CF | 		
CF | You put the yam on the programmable dais. 		
CF | 		
CF | > 		
Roger says (to floyd), "pull lever" 		
CF ] Workshop, evening Goals: 1 Score: 84 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | You pull the lever, but a lot of nothing happens. It doesn't look like 		
CF | there is power flowing to the machine. 		
CF | 		
CF | > 		
Roger says (to floyd), "take yam" 		
CF ] Workshop, evening Goals: 1 Score: 84 		
CF | > 		
CF | > TAKE YAM 		
CF | 		
CF | You get the yam. 		
CF | 		
CF | > 		Jade says, "yes, of course"
Roger says (to floyd), "i" 		
CF ] Workshop, evening Goals: 1 Score: 84 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying the following essentials: your D-remover (upgraded to 		
CF | handle animates and abstracts), a backpack, a flash drive, a monocle, 		
CF | a roll, some Origin Paste, an anagramming gun, a rock, a pan (really 		
CF | the smuggled plans in disguise), and a tub of restoration gel. 		
CF | 		
CF | You are also carrying some ale, an army, some asparagus, some balm, a 		
CF | band, a bandana, a bell, a bin, a pair of Britishizing goggles, a 		
CF | cate, a counter, a cross, a crumpled cocktail napkin, a daft document, 		
CF | Guidebook to Anglophone Atlantis, a heel, History of the 		
CF | Standards Revolution, a honey pastry triangle, a jigsaw, 		
CF | Journal of Third-World Economics, a key (which opens the 		
CF | apartment door), a leaflet, a letter, a lie, Lives of the 		
CF | Lexicographers, a map of Slangovia, a member, a monk corpse 		
CF | bonnet, a paper, a pass, a pearl, a pic, a pill, a pocket-bread, a 		
CF | poppy, a ring (which opens the sturdy iron gate), a screwdriver, some 		
CF | screws, a shopping bag, a shred, a shrimp tail, a shuttlecock, a 		
CF | silver platter, a sin, a stick, a stop, Studies in Primary 		
CF | Language Acquisition, a swatch, a tome, some trash, a weight, a 		
CF | wig, a word, a wrap, and a yam. 		
CF | 		
CF | > 		DavidW says, "No Amy for u to seek."
		DavidW asks, "What was the lie originally?"
Roger says (to floyd), "x lie" 		
CF ] Workshop, evening Goals: 1 Score: 84 		
CF | > 		
CF | > X LIE 		
CF | 		
CF | It changes from moment to moment. Currently it reads: 		
CF | You will definitely get away with this. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | lie is a faint, greenish image of a lime. 		
CF | 		
CF | > 		DavidW says, "hm, that's no help"
		Perry says, "Why can't cerd and cird be words. Would make this much easier."
Roger says (to floyd), "shoot chard with gun" 		
CF ] Workshop, evening Goals: 1 Score: 84 		
CF | > 		
CF | > SHOOT CHARD WITH GUN 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "i" 		
CF ] Workshop, evening Goals: 1 Score: 84 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying the following essentials: your D-remover (upgraded to 		
CF | handle animates and abstracts), a backpack, a flash drive, a monocle, 		
CF | a roll, some Origin Paste, an anagramming gun, a rock, a pan (really 		
CF | the smuggled plans in disguise), and a tub of restoration gel. 		
CF | 		
CF | You are also carrying some ale, an army, some asparagus, some balm, a 		
CF | band, a bandana, a bell, a bin, a pair of Britishizing goggles, a 		
CF | cate, a counter, a cross, a crumpled cocktail napkin, a daft document, 		
CF | Guidebook to Anglophone Atlantis, a heel, History of the 		
CF | Standards Revolution, a honey pastry triangle, a jigsaw, 		
CF | Journal of Third-World Economics, a key (which opens the 		
CF | apartment door), a leaflet, a letter, a lie, Lives of the 		
CF | Lexicographers, a map of Slangovia, a member, a monk corpse 		
CF | bonnet, a paper, a pass, a pearl, a pic, a pill, a pocket-bread, a 		
CF | poppy, a ring (which opens the sturdy iron gate), a screwdriver, some 		
CF | screws, a shopping bag, a shred, a shrimp tail, a shuttlecock, a 		
CF | silver platter, a sin, a stick, a stop, Studies in Primary 		
CF | Language Acquisition, a swatch, a tome, some trash, a weight, a 		
CF | wig, a word, a wrap, and a yam. 		
CF | 		
CF | > 		DavidW says, "Because this is near the end of the game and puzzles need to be harder."
Roger says (to floyd), "e" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Generator Room 		
CF | The walls are lined with concrete. Yellow paint lettering says 		
CF | CAUTION: HIGH ENERGY EQUIPMENT and DO NOT OPERATE WITHOUT TRAINING. 		
CF | 		
CF | A first aid station is built onto the wall and hangs open. 		
CF | 		
CF | Most of the room is taken up with a gigantic boiler installation 		
CF | periodically giving off flashes of light and steam. The locking 		
CF | mechanism is a brushed steel bucket, currently containing some chard. 		
CF | 		
CF | A loud pfft! sounds within the boiler and all the steam gauge needles 		
CF | jump. 		
CF | 		
CF | > 		
Roger says (to floyd), "take chard" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > TAKE CHARD 		
CF | 		
CF | You take the chard. Some leafy greens that might make an okay side 		
CF | salad, if you were feeling hungry. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot chard with gun" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > SHOOT CHARD WITH GUN 		
CF | 		
CF | The gun fires ruggedly into the chard, but is unable to make anything 		
CF | interesting out of a, c, d, h, and r. The chard recoalesces into its 		
CF | original form. 		
CF | 		
CF | > 		Lancelot says, "unless you are well versed in English... I find the game very hard already"
		Jade says, "I thing that the game is not too hard"
		Perry asks, "Mind if I look at some of our items to see what the originals were?"
		Jade says, "first Remove h"
Roger says (to floyd), "shoot tail" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > SHOOT TAIL 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires ruggedly into the shrimp tail, which shatters and then 		
CF | reforms as the sharp limit. It displays a graph that drops off sharply 		
CF | when X reaches 47 . 		
CF | 		
CF | Light flashes in the boiler and the meter needles flicker into the 		
CF | red. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot platter" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > SHOOT PLATTER 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires ruggedly into the silver platter, which shatters and 		
CF | then reforms as the traveller tips. It's a pamphlet of suggestions for 		
CF | traveling in Atlantis. It recommends such standard precautions as 		
CF | having your name analyzed for possible weaknesses, leaving a photocopy 		
CF | of your passport with your embassy, and ridding your luggage of 		
CF | anything purchased in a non-English-speaking country. 		
CF | 		
CF | > 		Jade asks, "... ???"
Roger says (to floyd), "put chard in bucket" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > PUT CHARD IN BUCKET 		
CF | 		
CF | There is a churning noise from within the brushed steel bucket and 		
CF | "cherd" appears in letters of hot pink smoke. Then the smoke 		
CF | dissipates without result. 		
CF | 		
CF | > 		Roger says, "it still feels like this is the right track to me, but I can't quite get the pieces together"
		DavidW says, "I think we need a musical instrument that makes a chord."
		Lancelot asks, "the piano?"
		DavidW says, "That or something else."
		Perry asks, "Dubious but ring bell with stick?"
DavidW says (to ClubFloyd), "x bell" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > X BELL 		
CF | 		
CF | It's a tiny golden bell with a tiny golden clapper inside. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | bell is a faint, greenish image of a ball. 		
CF | 		
CF | > 		Perry says, "Well, no, it has a clapper already. So maybe shaking."
DavidW says (to ClubFloyd), "shake bell" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > SHAKE BELL 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "play bell" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > PLAY BELL 		
CF | 		
CF | We pick out my mother's favorite Atlantean folk tune. 		
CF | 		
CF | There's a flash of light inside the boiler and all the meters twitch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "make chord" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > MAKE CHORD 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "play chord" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > PLAY CHORD 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ring bell" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > RING BELL 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		DavidW says, "It's not the bell, I guess. It would only make one note, in any case, and a chord needs at least two."
		Perry says, "Same thought here."
Roger says (to floyd), "x bin" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > X BIN 		
CF | 		
CF | BUREAU PARKING, reads the bin, in thick black marker. DO NOT TAKE 		
CF | UNLESS AUTHORIZED. 		
CF | 		
CF | The monocle pings happily as you sight the bin with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x cate" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > X CATE 		
CF | 		
CF | Rarely found in the singular, a cate is something delicious: it comes 		
CF | from the same roots as "caterer". At any rate, this lovely little 		
CF | confection, with its layers of shiny-smooth chocolate and sliced 		
CF | strawberry and rum-soaked cake, its chocolate-shaving frills and piped 		
CF | cream, could have come from the best Paris confiserie. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | cate is a faint, unappetizing image of a crate. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on document" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > PUT GEL ON DOCUMENT 		
CF | 		
CF | You dip out pea-sized quantity of gel and rub it gently onto the daft 		
CF | document. With an audible SPLORT, the daft document becomes a draft 		
CF | document. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot document" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > SHOOT DOCUMENT 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires ruggedly into the draft document, which shatters and 		
CF | then reforms as the noted drum fact. A half sheet of cream-colored 		
CF | printer paper on which someone has written, "Drums come in many shapes 		
CF | and sizes." 		
CF | 		
CF | Ice flashes into steam within the boiler. All the meter needles 		
CF | flicker into the red. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot document" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > SHOOT DOCUMENT 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot fact" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > SHOOT FACT 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires ruggedly into the noted drum fact, which shatters and 		
CF | then reforms as the draft document. 		
CF | 		
CF | > 		
Roger says (to floyd), "x key" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > X KEY 		
CF | 		
CF | It's made of an extremely ordinary blank. 		
CF | 		
CF | The key unlocks the apartment door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying the following essentials: your D-remover (upgraded to 		
CF | handle animates and abstracts), a backpack, a flash drive, a monocle, 		
CF | a roll, some Origin Paste, an anagramming gun, a rock, a pan (really 		
CF | the smuggled plans in disguise), and a tub of restoration gel. 		
CF | 		
CF | You are also carrying some ale, an army, some asparagus, some balm, a 		
CF | band, a bandana, a bell, a bin, a pair of Britishizing goggles, a 		
CF | cate, a counter, a cross, a draft document, Guidebook to 		
CF | Anglophone Atlantis, a heel, History of the Standards 		
CF | Revolution, a honey pastry triangle, a jigsaw, Journal of 		
CF | Third-World Economics, a key (which opens the apartment door), a 		
CF | leaflet, a letter, a lie, Lives of the Lexicographers, a map 		
CF | of Slangovia, a member, a monk corpse bonnet, a paper, a pass, a 		
CF | pearl, a pic, a pill, a pocket-bread, a poppy, a ring (which opens the 		
CF | sturdy iron gate), a screwdriver, some screws, a shopping bag, a 		
CF | shred, a shuttlecock, a sin, a stick, a stop, Studies in Primary 		
CF | Language Acquisition, a swatch, a tome, some trash, some 		
CF | traveller tips, a weight, a wig, a word, a wrap, and a yam. 		
CF | 		
CF | > 		
Roger says (to floyd), "x tome" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > X TOME 		
CF | 		
CF | Extremely dusty, learned, and virtuous, such that I almost fall asleep 		
CF | just looking at it. It's nothing so ribald as the Bible, or even a 		
CF | hymnal or order of service: it appears rather to be a selection of 		
CF | sermons of the 18th century, from a period when it was considered 		
CF | somehow exciting to sit through a three-hour discourse on theology. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | tome is a faint, greenish image of some tomes. 		
CF | 		
CF | > 		
Roger says (to floyd), "x wig" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > X WIG 		
CF | 		
CF | A surprisingly realistic wig, cut to about the shoulder. It looks like 		
CF | our hair, but a good bit longer. 		
CF | 		
CF | The monocle pings happily as you sight the wig with the crosshairs. 		
CF | 		
CF | > 		DavidW says, "If we had a stone, we could anagram it into notes that might make a chord that way."
		DavidW says, "Maybe"
		Roger says, "okay, I cheated a bit and looked up a hint, and I'm glad I did, because I would have flailed around for a long time"
		Roger says, "unsurprisingly, DavidW was on the right trail"
Roger says, "..floyd" 		
Roger says (to floyd), "w" 		
CF ] Workshop, evening Goals: 1 Score: 84 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Workshop 		
CF | A room whose importance is obvious from how clean it is and how little 		
CF | furniture it is allowed to have. 		
CF | 		
CF | A programmable dais sits in the middle of the room. It has the raw 		
CF | look of lab equipment rather than a nice smooth commercial instrument. 		
CF | 		
CF | A specialized wall socket is built into the east wall, clearly not 		
CF | part of the ordinary power system for the Bureau. 		
CF | 		
CF | You can go east to Generator Room and west to Surveillance Room from 		
CF | here. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Surveillance Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Surveillance Room 		
CF | A surveillance computer is mounted on the wall, an impressive flat 		
CF | screen readout displaying current activity. 		
CF | 		
CF | The Workshop lies to the east. The door you came through is west, and 		
CF | there is also a spiral staircase down to the tunnel. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Oracle Project, evening Goals: 1 Score: 84 		
CF | > 		
CF | > W 		
CF | 		
CF | [If you're traveling far, you can always type GO TO (location 		
CF | name) to get there automatically.] 		
CF | 		
CF | Oracle Project 		
CF | This is nothing less than the command center for a massive propaganda 		
CF | campaign. Paintings of Atlantida and polling charts cover the walls, 		
CF | dating back to the second world war and continuing straight through to 		
CF | the present. 		
CF | 		
CF | You can also see a filing cabinet here. 		
CF | 		
CF | You can go south to Wonderland and east to Surveillance Room from 		
CF | here. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Wonderland, evening Goals: 1 Score: 84 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Wonderland 		
CF | The ridiculous décor continues, now so extreme that I cannot even put 		
CF | a name to the things around us. They might as well be extrusions from 		
CF | a nightmare by Dali, or by Dr. Seuss. Offices are accessed by 		
CF | hatchways that seem to have come from submarines, or through passages 		
CF | resembling the sphincter of a great whale, or up ladders decorated 		
CF | with human teeth. 		
CF | 		
CF | An open archway leads to storage space east of here. 		
CF | 		
CF | You can also see a door here. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Equipment Archive, evening Goals: 1 Score: 84 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Equipment Archive 		
CF | The ceiling is mirrored, perhaps to make it harder for anyone to sneak 		
CF | around without being noticed among the shelves. 		
CF | 		
CF | The equipment shelves here display an assortment of obsolete, broken, 		
CF | foreign, or otherwise unusual letter tools. On the equipment shelves 		
CF | are an umlaut punch and a Catalan punt volat needle. 		
CF | 		
CF | You can also see an accent flipper here. 		
CF | 		
CF | Functional areas continue both south and east, and the hallway is 		
CF | west. 		
CF | 		
CF | > 		
Roger says (to floyd), "x needle" 		
CF ] Equipment Archive, evening Goals: 1 Score: 84 		
CF | > 		
CF | > X NEEDLE 		
CF | 		
CF | An infinitely delicate tool designed to slip between two Ls. It has no 		
CF | application in English. 		
CF | 		
CF | The monocle pings happily as you sight the Catalan punt volat needle 		
CF | with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x punch" 		
CF ] Equipment Archive, evening Goals: 1 Score: 84 		
CF | > 		
CF | > X PUNCH 		
CF | 		
CF | A very heavy, solid object manufactured in Stuttgart. A wire basket 		
CF | holds the item to be punched; two sharp metal tines descend into the 		
CF | basket at the moment of use. 		
CF | 		
CF | The monocle pings happily as you sight the umlaut punch with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "put yam in punch" 		
CF ] Equipment Archive, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PUT YAM IN PUNCH 		
CF | 		
CF | You put the yam into the wire basket of the umlaut punch. There is a 		
CF | hum as the punch warms up, then a bang! as the tines come down 		
CF | sharply, tattooing the yam. 		
CF | 		
CF | Briefly the yam appears as the thrash metal band Ÿam, before fading 		
CF | back to itself: there just isn't enough energy to hold the conversion, 		
CF | given Ÿam's fading reputation. The early popularity of "Blood on the 		
CF | Tree" was never matched again. 		
CF | 		
CF | When they are gone, a power chord remains in the air. 		
CF | 		
CF | The repeated power chord makes it sound as though some heavy equipment 		
CF | is being used in here even when it's not. 		
CF | 		
CF | [Your score has gone up by one point and is now eighty-five.] 		
CF | 		
CF | > 		Perry says, "Wow"
		Lancelot says, "ah"
		Roger says, "I mean, okay, that's on me for not playing sufficiently with all the toys, I guess"
		DavidW says, "good grief"
		Lancelot says, "how could we guess this one lol"
Roger says (to floyd), "remove h from chord" 		
CF ] Equipment Archive, evening Goals: 1 Score: 85 		
CF | > 		
CF | > REMOVE H FROM CHORD 		
CF | 		
CF | You flick our thumb over the small knob: you now have an H-remover. 		
CF | 		
CF | There is a smell of anise, and the power chord turns into a power 		
CF | cord. This is the heaviest-duty cabling I've ever seen in my life: 		
CF | thick as a snake, covered in yellow sheathing, with a massive plug at 		
CF | each end. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | power cord is a faint, greenish image of a power chord. 		
CF | 		
CF | > 		Perry says, "Not sure what the punch machine actually does, generically"
		Roger asks, "do you know what an umlaut is?"
		Jade says, "a bit tricky"
		Perry says, "ya"
		DavidW says, "It put an umlaut on the a in yam"
		Roger says, "right so it could, for example, turn coordination back into c:oordination"
		Roger says, "I think it actually gave the umlaut to the y"
		Jade says, "I don't remember it at all"
Roger says (to floyd), "take cord" 		
CF ] Equipment Archive, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TAKE CORD 		
CF | 		
CF | You take the power cord. 		
CF | 		
CF | > 		Lancelot says, "punching an umlaut on a vowel so turning a into �"
		DavidW asks, "oh, the Y?"
Roger says (to floyd), "go to dais" 		
CF ] Equipment Archive, evening Goals: 1 Score: 85 		
CF | > 		
CF | > GO TO DAIS 		
CF | 		
CF | Which do you mean, the 1) programmable dais or the 2) dais socket? 		
CF | 		
CF | > 		Lancelot says, "but the chat doesnt display diacritics"
Roger says (to floyd), "1" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > 1 		
CF | 		
CF | You make the quick hike. 		
CF | 		
CF | Workshop 		
CF | A room whose importance is obvious from how clean it is and how little 		
CF | furniture it is allowed to have. 		
CF | 		
CF | A specialized wall socket is built into the east wall, clearly not 		
CF | part of the ordinary power system for the Bureau. 		
CF | 		
CF | You can go east to Generator Room and west to Surveillance Room from 		
CF | here. 		
CF | 		
CF | > 		
Roger says (to floyd), "plug in dais" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PLUG IN DAIS 		
CF | 		
CF | You plug the power cord firmly into the dais socket. The other end 		
CF | remains free and not plugged into anything. 		
CF | 		
CF | You plug the power cord firmly into the wall socket. Both ends of the 		
CF | power cord are now plugged in, so the dais is connected to the wall 		
CF | socket. 		
CF | 		
CF | > 		
Roger says (to floyd), "put counter on dais. put weight on dais." 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PUT COUNTER ON DAIS. PUT WEIGHT ON DAIS. 		
CF | 		
CF | You put the counter on the programmable dais. 		
CF | 		
CF | You put the weight on the programmable dais. 		
CF | 		
CF | > 		
Roger says (to floyd), "turn switch" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TURN SWITCH 		
CF | 		
CF | You give the switch a strong twist and turn it to synthesize. 		
CF | 		
CF | > 		
Roger says (to floyd), "pull lever" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | The programmable dais glows vibrant blue for five seconds, leaving 		
CF | behind a counterweight. 		
CF | 		
CF | > 		Perry says, "Oh I can't read. I just saw punch machine, not umlaut punch machine."
		Perry exclaims, "Woo!"
Roger says (to floyd), "x counterweight" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > X COUNTERWEIGHT 		
CF | 		
CF | A very substantial hunk of metal with a ring at the top end, suitable 		
CF | for attachment to a hook or rope. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | counterweight is a faint, greenish image of a weight and a counter. 		
CF | 		
CF | > 		
Roger says (to floyd), "take counterweight" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TAKE COUNTERWEIGHT 		
CF | 		
CF | You pick up the counterweight. 		
CF | 		
CF | > 		
Roger says (to floyd), "take cord" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TAKE CORD 		
CF | 		
CF | You take the power cord. 		
CF | 		
CF | > 		Roger says, "I don't think there's anything for us to homonym at this point, although I wouldn't mind a nice Screwdriver"
		DavidW says, "no, leave the cord where it was. You need this dais again"
Roger says (to floyd), "undo" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Workshop 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "go to portcullis" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 85 		
CF | > 		
CF | > GO TO PORTCULLIS 		
CF | 		
CF | You strain at the base of the gate, but the portcullis is much too 		
CF | heavy for us to lift unaided. We need some kind of mechanical 		
CF | advantage. 		
CF | 		
CF | 		
CF | Tunnel through Chalk 		
CF | This passage has been cut through natural cliff rock and looks older 		
CF | than the Bureau itself. The walls are rough-hewn, exposing sedimentary 		
CF | strata. Here and there it looks as though someone has actually 		
CF | excavated a favored rock or relic. 		
CF | 		
CF | Blocking the far end of the corridor is a metal portcullis. It is 		
CF | currently lowered. There's a pulley and hook arrangement above the 		
CF | portcullis, but the hook is empty. 		
CF | 		
CF | You can go east through the portcullis (closed) and up to Surveillance 		
CF | Room from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "put counterweight on hook" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PUT COUNTERWEIGHT ON HOOK 		
CF | 		
CF | You hang the counterweight on the hook. The portcullis shifts slightly 		
CF | but doesn't rise on its own. Perhaps with a little help, though. 		
CF | 		
CF | > 		
Roger says (to floyd), "lift portcullis" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 85 		
CF | > 		
CF | > LIFT PORTCULLIS 		
CF | 		
CF | You open the portcullis. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter portcullis" 		
CF | > 		
CF | > ENTER PORTCULLIS 		
CF | 		
CF | 		
CF | Personal Apartment 		
CF | At a guess, this is a room hardly anyone ever visits, or even knows 		
CF | about. Though the ceiling and one wall are bare cave, the rest has 		
CF | been paneled and graciously decorated in the style of the end of the 		
CF | 18th century. Oil paintings on the walls depict great men and women of 		
CF | Atlantis gone by: Phyllida Shaply, Amelia Landison, Clarence Arbot, 		
CF | Jon Rosehip. An antique bed stands in the center of the room. 		
CF | 		
CF | The metal portcullis guards the way back. It is currently raised. From 		
CF | the pulley above the portcullis hangs a counterweight. 		
CF | 		
CF | On the inlaid desk are a stack of files and a rubber stamp. 		
CF | 		
CF | Air and sunlight stream in from the east. 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		Roger exclaims, "huzzah!"
		Jade says, "well done, now the last part"
Roger says (to floyd), "x files" 		
Roger pushes the green 'space' button. 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | 		
CF | "Don't move, Alexandra, or I'll split you in two." 		
CF | 		
CF | A very tall woman with Bureau-blue eyes steps into the room from the 		
CF | east, carrying a restoration gel rifle. Her face is ageless, her mouth 		
CF | full-lipped but proud. We've never met, but you recognize her at once. 		
CF | The monocle sees her as a fake, a fossilized shellfish. 		
CF | 		
CF | Atlantida moves the rifle a fraction and fires through the portcullis 		
CF | at the counterweight. With an audible SPLORT, the counterweight 		
CF | becomes a weight and a counter. 		
CF | 		
CF | The weight falls to the ground. 		
CF | 		
CF | The portcullis crashes shut. 		
CF | 		
CF | > 		Lancelot says, "yay"
		Roger says, "that escalated quickly, but hurray for my guessing"
		Lancelot says, "ouch"
		Perry asks, "... okay but a fossilized shellfish??"
		DavidW says, "[LINK]"
		Roger says, "older than she looks"
		DavidW says, "She's a literal homonym."
		Perry says, "Ohhhhh. Hahahahaha"
		Perry says, "That rules."
Roger says (to floyd), "x atlantida" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > X ATLANTIDA 		
CF | 		
CF | Her face is ageless, her eyes a piercing blue. She looks like Phyllida 		
CF | Shaply, our famous forebear, except that there is something ethereal 		
CF | and heroic about her as well. 		
CF | 		
CF | Atlantida is carrying the restoration gel rifle. 		
CF | 		
CF | > 		
Roger says (to floyd), "x files" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > X FILES 		
CF | 		
CF | Even a quick look through the titles gives some idea. "DCL 		
CF | Plausibility studies on a syllable-removing gun." "Economic impact 		
CF | study towards an S-inserter, with particular attention to factory 		
CF | closures and workforce reduction in the developing world." 		
CF | "Single-noun Targeted Bomb." "Popular Opinion Study Concerning Utopian 		
CF | Linguistics." "Monthly Counterintelligence Report on Progress towards 		
CF | Manipulation of Simplified Chinese Character Set." 		
CF | 		
CF | There are others like this, some thin, some fat with paperwork and 		
CF | sticky notes. 		
CF | 		
CF | The monocle pings happily as you sight the stack of files with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x stamp" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > X STAMP 		
CF | 		
CF | It is made to stamp two words: ETHICAL VETO. The discoloration shows 		
CF | it has indeed been used, though not, perhaps, very recently. 		
CF | 		
CF | The monocle pings happily as you sight the rubber stamp with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask atlantida about atlantida" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > ASK ATLANTIDA ABOUT ATLANTIDA 		
CF | 		
CF | Atlantida thinks for a moment, then apparently decides not to answer. 		
CF | 		
CF | She fires again. The pellet hits us, cold and hard, in the shoulder. 		
CF | It stings like hell and for a moment I think our clavicle is broken. 		
CF | You put our hand over the wounded spot. 		
CF | 		
CF | Our hand. 		
CF | 		
CF | Atlantida lowers the rifle, surprised. "Fused," she says. "Isn't that 		
CF | interesting. And so recently, too. If the gel rifle won't separate 		
CF | you, nothing will." She smiles, not warmly. "Pity. You would have been 		
CF | easier to deal with separately. Cold Storage for Andra, house arrest 		
CF | for Alex." 		
CF | 		
CF | Fused? We should be two pieces by now. Maybe she has an 		
CF | explanation? But you seem to be focused on her gun hand. How can you 		
CF | be so calm? 		
CF | 		
CF | > 		Roger says, "we, we are the crystal gems"
Roger says (to floyd), "x hand" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > X HAND 		
CF | 		
CF | You do not normally need to refer to specific parts of the 		
CF | body. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot atlantida" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > SHOOT ATLANTIDA 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires ruggedly into Atlantida, but is unable to make anything 		
CF | interesting out of a, a, a, d, i, l, n, t, and t. Atlantida 		
CF | recoalesces into her original form. 		
CF | 		
CF | Atlantida smiles with half a mouth. "You've arrived on a difficult 		
CF | day. In the ordinary course of things, I keep things quiet: the spirit 		
CF | of democracy, but none of the sordid wrangling and bribes and 		
CF | corruption and compromise. It's only when the spirit of the island 		
CF | itself is threatened, that we have to resort to such extreme 		
CF | measures." 		
CF | 		
CF | You could ask whether the protesters feel the same way. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask atlantida about protesters" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > ASK ATLANTIDA ABOUT PROTESTERS 		
CF | 		
CF | "What about the protesters?" you ask. "They don't like your policy. 		
CF | Are you sure you're really representing the spirit of Atlantis, or 		
CF | have you gone some other way of your own?" 		
CF | 		
CF | Atlantida shrugs off our question. "A vocal minority. Most people are 		
CF | content to keep what they have. Imagine the chaos if everyone had free 		
CF | access to the Bureau's complete range of letter tools, and if there 		
CF | were no laws about how to use them." 		
CF | 		
CF | There's a brief pause. 		
CF | 		
CF | "Do you think the protesters would feel happier if there had been a 		
CF | citizen referendum where their position had been voted down? The 		
CF | outcome would have been just the same, but they would feel much more 		
CF | responsible for it; surely an unpleasant position for them to be in, 		
CF | considering their moral objections." 		
CF | 		
CF | > 		
Roger says (to floyd), "x bed" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > X BED 		
CF | 		
CF | Draped in eau-de-Nil blankets, and tossed by a restless occupant. 		
CF | 		
CF | The monocle pings happily as you sight the bed with the crosshairs. 		
CF | 		
CF | Something makes you think of how it started with Brock. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on rock" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PUT GEL ON ROCK 		
CF | 		
CF | (the restoration gel on the rock) 		
CF | You take the rock. 		
CF | 		
CF | Having two people to smuggle back to the yacht will just make this 		
CF | trip twice as hard to accomplish. 		
CF | 		
CF | "And now it's time for you to go," Atlantida says. 		
CF | 		
CF | She presses a button on something in her hand. Far away, a 		
CF | high-pitched bell rings. 		
CF | 		
CF | "Did you have anything else you wanted to ask me? I so rarely get to 		
CF | talk with ordinary citizens. Only ones with clearance, and those about 		
CF | to go into Cold Storage. A last interview with Saint Peter." 		
CF | 		
CF | > 		DavidW says, "After you're done talking to her, I think you need to gel her back into a shellfish, escape from here, and homonym her back to herself. Except she'll be a more modern version."
Roger says (to floyd), "ask atlantida about shaply" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > ASK ATLANTIDA ABOUT SHAPLY 		
CF | 		
CF | Atlantida thinks for a moment, then apparently decides not to answer. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask atlantida about war" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > ASK ATLANTIDA ABOUT WAR 		
CF | 		
CF | Atlantida thinks for a moment, then apparently decides not to answer. 		
CF | 		
CF | There are noises in the next room, and a moment later a couple of 		
CF | All-Purpose Officers burst into the room, gel rifles and real rifles 		
CF | drawn. 		
CF | 		
CF | "You're slow," Atlantida says, seating herself on the ridiculous bed. 		
CF | "I thought we had trained for this eventuality." 		
CF | 		
CF | The officer nearest the door turns red. "This has been a busy day, 		
CF | madam," he says. As though she were a queen. 		
CF | 		
CF | 		
CF | 		
CF | *** We have been caught *** 		
CF | 		
CF | 		
CF | In that game you scored 85 out of a possible 100, in 939 turns, 		
CF | earning you the rank of Enemy of the State. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, or review the ACHIEVEMENTS you've reached so far? 		
CF | > 		Perry exclaims, "We win!!"
		DavidW says, "That wasn't a win."
		Perry says, "t Shhh"
		Roger says, "the real win is the friends we made along the way"
Roger says (to floyd), "undo.undo.undo.undo.undo." 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > UNDO.UNDO.UNDO.UNDO.UNDO. 		
CF | 		
CF | Please give one of the answers above. 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, or review the ACHIEVEMENTS you've reached so far? 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Personal Apartment 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Jade says, "lol, try again"
Roger says (to floyd), "undo.undo.undo.undo.undo." 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > UNDO.UNDO.UNDO.UNDO.UNDO. 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo. undo. undo. undo. undo." 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > UNDO. UNDO. UNDO. UNDO. UNDO. 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Personal Apartment 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Personal Apartment 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Personal Apartment 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Personal Apartment 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Personal Apartment 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on atlantida" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PUT GEL ON ATLANTIDA 		
CF | 		
CF | (the restoration gel on Atlantida) 		
CF | We dab a bit on our finger and approach, but she is far too large, far 		
CF | too spry. She catches our wrist and forces us aside, until the gel is 		
CF | harmlessly absorbed into our own skin. 		
CF | 		
CF | "Oh, no, my dear," Atlantida says. "They could remake me, but it 		
CF | wouldn't be the same me, would it? It would be some new 		
CF | construct. The Atlantida of today. And that's not the way to a 		
CF | consistent policy, is it?" 		
CF | 		
CF | > 		
Roger says (to floyd), "undo. x rifle." 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > UNDO. X RIFLE. 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Personal Apartment 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "x rifle" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > X RIFLE 		
CF | 		
CF | A rifle that shoots pellets of restoration gel, converting objects 		
CF | from a distance. Guns like this are illegal to carry unless you're 		
CF | Bureau. They can inflict unpleasant bruises if they encounter nothing 		
CF | to convert and absorb the energy. 		
CF | 		
CF | The monocle pings happily as you sight the restoration gel rifle with 		
CF | the crosshairs. 		
CF | 		
CF | > 		DavidW asks, "grab the rifle then shoot her with it?"
Roger says (to floyd), "undo" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Personal Apartment 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "take rifle" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TAKE RIFLE 		
CF | 		
CF | I don't dare invade the personal space of Atlantida. 		
CF | 		
CF | "And now it's time for you to go," Atlantida says. 		
CF | 		
CF | She presses a button on something in her hand. Far away, a 		
CF | high-pitched bell rings. 		
CF | 		
CF | "Did you have anything else you wanted to ask me? I so rarely get to 		
CF | talk with ordinary citizens. Only ones with clearance, and those about 		
CF | to go into Cold Storage. A last interview with Saint Peter." 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Personal Apartment 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "i" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying the following essentials: your H-remover (upgraded to 		
CF | handle animates and abstracts), a backpack, a flash drive, a monocle, 		
CF | a roll, some Origin Paste, an anagramming gun, a rock, a pan (really 		
CF | the smuggled plans in disguise), and a tub of restoration gel. 		
CF | 		
CF | You are also carrying some ale, an army, some asparagus, some balm, a 		
CF | band, a bandana, a bell, a bin, a pair of Britishizing goggles, a 		
CF | cate, a cross, a draft document, Guidebook to Anglophone 		
CF | Atlantis, a heel, History of the Standards Revolution, a 		
CF | honey pastry triangle, a jigsaw, Journal of Third-World 		
CF | Economics, a key (which opens the apartment door), a leaflet, a 		
CF | letter, a lie, Lives of the Lexicographers, a map of 		
CF | Slangovia, a member, a monk corpse bonnet, a paper, a pass, a pearl, a 		
CF | pic, a pill, a pocket-bread, a poppy, a ring (which opens the sturdy 		
CF | iron gate), a screwdriver, some screws, a shopping bag, a shred, a 		
CF | shuttlecock, a sin, a stick, a stop, Studies in Primary Language 		
CF | Acquisition, a swatch, a tome, some trash, some traveller tips, a 		
CF | wig, a word, and a wrap. 		
CF | 		
CF | > 		Perry says, "D-removing her wouldn't work, right."
		DavidW says, "I wish we had saved before entering here."
		Perry says, "Last save wasn't actually that far back."
		Roger says, "yeah"
		Roger says, "nothing is leaping out to me; why don't I restore and get us back to when were were free"
Roger says (to floyd), "restor cforacle" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > RESTOR CFORACLE 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "restore cforacle" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > RESTORE CFORACLE 		
CF | 		
CF | I only understood you as far as wanting to restore. 		
CF | 		
CF | > 		
Roger says (to floyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Roger says (to floyd), "cforacle" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | Ok. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Oracle Project, evening Goals: 1 Score: 83 		
CF | > 		
CF | > W 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | You can go south to Wonderland and east to Surveillance Room from 		
CF | here. 		
CF | 		
CF | > 		
Roger says (to floyd), "s" 		
CF ] Wonderland, evening Goals: 1 Score: 83 		
CF | > 		
CF | > S 		
CF | 		
CF | 		
CF | Wonderland 		
CF | The ridiculous décor continues, now so extreme that I cannot even put 		
CF | a name to the things around us. They might as well be extrusions from 		
CF | a nightmare by Dali, or by Dr. Seuss. Offices are accessed by 		
CF | hatchways that seem to have come from submarines, or through passages 		
CF | resembling the sphincter of a great whale, or up ladders decorated 		
CF | with human teeth. 		
CF | 		
CF | An open archway leads to storage space east of here. 		
CF | 		
CF | You can also see a door here. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Equipment Archive, evening Goals: 1 Score: 83 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Equipment Archive 		
CF | The ceiling is mirrored, perhaps to make it harder for anyone to sneak 		
CF | around without being noticed among the shelves. 		
CF | 		
CF | The equipment shelves here display an assortment of obsolete, broken, 		
CF | foreign, or otherwise unusual letter tools. There are an umlaut punch 		
CF | and a Catalan punt volat needle on the equipment shelves. 		
CF | 		
CF | You can also see an accent flipper here. 		
CF | 		
CF | Functional areas continue both south and east, and the hallway is 		
CF | west. 		
CF | 		
CF | > 		
Roger says (to floyd), "put yam in punch" 		
CF ] Equipment Archive, evening Goals: 1 Score: 84 		
CF | > 		
CF | > PUT YAM IN PUNCH 		
CF | 		
CF | (first taking the yam) 		
CF | 		
CF | You put the yam into the wire basket of the umlaut punch. There is a 		
CF | hum as the punch warms up, then a bang! as the tines come down 		
CF | sharply, tattooing the yam. 		
CF | 		
CF | Briefly the yam appears as the progressive metal band Ÿam, before 		
CF | fading back to itself: there just isn't enough energy to hold the 		
CF | conversion, given Ÿam's non-existent reputation. The early popularity 		
CF | of "Hell's Garden" was never matched again. 		
CF | 		
CF | When they are gone, a power chord remains in the air. 		
CF | 		
CF | The repeated power chord makes it sound as though some heavy equipment 		
CF | is being used in here even when it's not. 		
CF | 		
CF | [Your score has gone up by one point and is now eighty-four.] 		
CF | 		
CF | > 		
Roger says (to floyd), "remove h from chord" 		
CF ] Equipment Archive, evening Goals: 1 Score: 84 		
CF | > 		
CF | > REMOVE H FROM CHORD 		
CF | 		
CF | You flick our thumb over the small knob: you now have an H-remover. 		
CF | 		
CF | There is a flash of psychedelic colors, and the power chord turns into 		
CF | a power cord. This is the heaviest-duty cabling I've ever seen in my 		
CF | life: thick as a snake, covered in yellow sheathing, with a massive 		
CF | plug at each end. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | power cord is a faint, greenish image of a power chord. 		
CF | 		
CF | > 		
Roger says (to floyd), "take cord" 		
CF ] Equipment Archive, evening Goals: 1 Score: 84 		
CF | > 		
CF | > TAKE CORD 		
CF | 		
CF | You get the power cord. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Equipment Archive, evening Goals: 1 Score: 84 		
CF | > 		
CF | > E 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | You can go south to Display Reloading Room and west to Wonderland from 		
CF | here. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Wonderland, evening Goals: 1 Score: 84 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Wonderland 		
CF | The ridiculous décor continues, now so extreme that I cannot even put 		
CF | a name to the things around us. They might as well be extrusions from 		
CF | a nightmare by Dali, or by Dr. Seuss. Offices are accessed by 		
CF | hatchways that seem to have come from submarines, or through passages 		
CF | resembling the sphincter of a great whale, or up ladders decorated 		
CF | with human teeth. 		
CF | 		
CF | An open archway leads to storage space east of here. 		
CF | 		
CF | You can also see a door here. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter door" 		
CF ] Oracle Project, evening Goals: 1 Score: 84 		
CF | > 		
CF | > ENTER DOOR 		
CF | 		
CF | 		
CF | Oracle Project 		
CF | This is nothing less than the command center for a massive propaganda 		
CF | campaign. Paintings of Atlantida and polling charts cover the walls, 		
CF | dating back to the second world war and continuing straight through to 		
CF | the present. 		
CF | 		
CF | You can also see a filing cabinet here. 		
CF | 		
CF | You can go south to Wonderland and east to Surveillance Room from 		
CF | here. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Surveillance Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Surveillance Room 		
CF | A surveillance computer is mounted on the wall, an impressive flat 		
CF | screen readout displaying current activity. 		
CF | 		
CF | Another room lies to the east. The door you came through is west, and 		
CF | there is also a spiral staircase down to the tunnel. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Workshop, evening Goals: 1 Score: 84 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Workshop 		
CF | A room whose importance is obvious from how clean it is and how little 		
CF | furniture it is allowed to have. 		
CF | 		
CF | A programmable dais sits in the middle of the room. It has the raw 		
CF | look of lab equipment rather than a nice smooth commercial instrument. 		
CF | 		
CF | A specialized wall socket is built into the east wall, clearly not 		
CF | part of the ordinary power system for the Bureau. 		
CF | 		
CF | You can go east and west to Surveillance Room from here. 		
CF | 		
CF | > 		Perry says, "I would be remiss if I didn't ask if we could make that lamb just to see what happens. Don't think it'll help though."
Roger says (to floyd), "i" 		
CF ] Workshop, evening Goals: 1 Score: 84 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying the following essentials: your H-remover (upgraded to 		
CF | handle animates and abstracts), a backpack, a flash drive, a monocle, 		
CF | a roll, some Origin Paste, an anagramming gun, a rock, a pan (really 		
CF | the smuggled plans in disguise), and a tub of restoration gel. 		
CF | 		
CF | You are also carrying some ale, an army, some asparagus, a ball, a 		
CF | band, a bandana, a bin, a pair of Britishizing goggles, a card, a 		
CF | cate, a counter, a cross, a crumpled cocktail napkin, a daft document, 		
CF | Guidebook to Anglophone Atlantis, a heel, History of the 		
CF | Standards Revolution, a honey pastry triangle, a jigsaw, 		
CF | Journal of Third-World Economics, a key (which opens the 		
CF | apartment door), a leaflet, a letter, a lie, Lives of the 		
CF | Lexicographers, a map of Slangovia, a member, a monk corpse 		
CF | bonnet, a paper, a pass, a pearl, a pic, a pill, a pocket-bread, a 		
CF | poppy, a power cord, a ring (which opens the sturdy iron gate), a 		
CF | screwdriver, some screws, a shopping bag, a shred, a shrimp tail, a 		
CF | shuttlecock, a silver platter, a sin, a stick, a stop, Studies in 		
CF | Primary Language Acquisition, a swatch, a tome, some trash, a 		
CF | weight, a wig, a word, and a wrap. 		
CF | 		
CF | > 		DavidW says, "It helps later."
Roger says (to floyd), "w" 		
CF ] Surveillance Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Surveillance Room 		
CF | A surveillance computer is mounted on the wall, an impressive flat 		
CF | screen readout displaying current activity. 		
CF | 		
CF | The Workshop lies to the east. The door you came through is west, and 		
CF | there is also a spiral staircase down to the tunnel. 		
CF | 		
CF | > 		Perry says, "Ah."
		DavidW says, "And you don't want a lamb yet. It will move about."
Roger says (to floyd), "w" 		
CF ] Oracle Project, evening Goals: 1 Score: 84 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Oracle Project 		
CF | This is nothing less than the command center for a massive propaganda 		
CF | campaign. Paintings of Atlantida and polling charts cover the walls, 		
CF | dating back to the second world war and continuing straight through to 		
CF | the present. 		
CF | 		
CF | You can also see a filing cabinet here. 		
CF | 		
CF | You can go south to Wonderland and east to Surveillance Room from 		
CF | here. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Surveillance Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > E 		
CF | 		
CF | [If you're traveling far, you can always type GO TO (location 		
CF | name) to get there automatically.] 		
CF | 		
CF | Surveillance Room 		
CF | A surveillance computer is mounted on the wall, an impressive flat 		
CF | screen readout displaying current activity. 		
CF | 		
CF | The Workshop lies to the east. The door you came through is west, and 		
CF | there is also a spiral staircase down to the tunnel. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Workshop, evening Goals: 1 Score: 84 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Workshop 		
CF | A room whose importance is obvious from how clean it is and how little 		
CF | furniture it is allowed to have. 		
CF | 		
CF | A programmable dais sits in the middle of the room. It has the raw 		
CF | look of lab equipment rather than a nice smooth commercial instrument. 		
CF | 		
CF | A specialized wall socket is built into the east wall, clearly not 		
CF | part of the ordinary power system for the Bureau. 		
CF | 		
CF | You can go east and west to Surveillance Room from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Generator Room 		
CF | The walls are lined with concrete. Yellow paint lettering says 		
CF | CAUTION: HIGH ENERGY EQUIPMENT and DO NOT OPERATE WITHOUT TRAINING. 		
CF | 		
CF | A first aid station is built onto the wall. It is closed. 		
CF | 		
CF | Most of the room is taken up with a gigantic boiler installation that 		
CF | is currently off. The locking mechanism is a brushed steel bucket, 		
CF | currently empty. 		
CF | 		
CF | > 		
Roger says (to floyd), "open station" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > OPEN STATION 		
CF | 		
CF | You open the first aid station, revealing some balm. 		
CF | 		
CF | > 		
Roger says (to floyd), "take balm" 		
CF ] Generator Room, evening Goals: 1 Score: 84 		
CF | > 		
CF | > TAKE BALM 		
CF | 		
CF | You get the balm. According to the label, it is designed to relieve 		
CF | the pain of severe burns. 		
CF | 		
CF | > 		
Roger says (to floyd), "put ball in bucket" 		
CF ] Generator Room, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PUT BALL IN BUCKET 		
CF | 		
CF | (first taking the ball) 		
CF | 		
CF | There is a churning noise from within the brushed steel bucket, and a 		
CF | moment later you see inside a bell. 		
CF | 		
CF | This appears to have unlocked the mechanism. With a growl, the boiler 		
CF | comes to life. 		
CF | 		
CF | [Your score has gone up by one point and is now eighty-five.] 		
CF | 		
CF | > 		
Roger says (to floyd), "take bell" 		
CF ] Generator Room, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TAKE BELL 		
CF | 		
CF | You take the bell. It's a tiny golden bell with a tiny golden clapper 		
CF | inside. 		
CF | 		
CF | White light flashes within the boiler and the steam gauge needles 		
CF | jump. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Workshop 		
CF | A room whose importance is obvious from how clean it is and how little 		
CF | furniture it is allowed to have. 		
CF | 		
CF | A programmable dais sits in the middle of the room. It has the raw 		
CF | look of lab equipment rather than a nice smooth commercial instrument. 		
CF | 		
CF | A specialized wall socket is built into the east wall, clearly not 		
CF | part of the ordinary power system for the Bureau. 		
CF | 		
CF | You can go east to Generator Room and west to Surveillance Room from 		
CF | here. 		
CF | 		
CF | > 		
Roger says (to floyd), "plug in dais" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PLUG IN DAIS 		
CF | 		
CF | You plug the power cord firmly into the dais socket. The other end 		
CF | remains free and not plugged into anything. 		
CF | 		
CF | You plug the power cord firmly into the wall socket. Both ends of the 		
CF | power cord are now plugged in, so the dais is connected to the wall 		
CF | socket. 		
CF | 		
CF | > 		
Roger says (to floyd), "put weight on dais. put counter on dais." 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PUT WEIGHT ON DAIS. PUT COUNTER ON DAIS. 		
CF | 		
CF | You put the weight on the programmable dais. 		
CF | 		
CF | You put the counter on the programmable dais. 		
CF | 		
CF | > 		
Roger says (to floyd), "turn switch" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TURN SWITCH 		
CF | 		
CF | You give the switch a strong twist and turn it to synthesize. 		
CF | 		
CF | > 		
Roger says (to floyd), "pull lever" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | The programmable dais glows vibrant blue for five seconds, leaving 		
CF | behind a counterweight. 		
CF | 		
CF | > 		
Roger says (to floyd), "take counterweight" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TAKE COUNTERWEIGHT 		
CF | 		
CF | You pick up the counterweight. A very substantial hunk of metal with a 		
CF | ring at the top end, suitable for attachment to a hook or rope. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Surveillance Room, evening Goals: 1 Score: 85 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Surveillance Room 		
CF | A surveillance computer is mounted on the wall, an impressive flat 		
CF | screen readout displaying current activity. 		
CF | 		
CF | The Workshop lies to the east. The door you came through is west, and 		
CF | there is also a spiral staircase down to the tunnel. 		
CF | 		
CF | > 		
Roger says (to floyd), "d" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 85 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Tunnel through Chalk 		
CF | This passage has been cut through natural cliff rock and looks older 		
CF | than the Bureau itself. The walls are rough-hewn, exposing sedimentary 		
CF | strata. Here and there it looks as though someone has actually 		
CF | excavated a favored rock or relic. 		
CF | 		
CF | Blocking the far end of the corridor is a metal portcullis. It is 		
CF | currently lowered. There's a pulley and hook arrangement above the 		
CF | portcullis, but the hook is empty. 		
CF | 		
CF | You can go east through the portcullis (closed) and up to Surveillance 		
CF | Room from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "put counterweight on hook" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PUT COUNTERWEIGHT ON HOOK 		
CF | 		
CF | You hang the counterweight on the hook. The portcullis shifts slightly 		
CF | but doesn't rise on its own. Perhaps with a little help, though. 		
CF | 		
CF | > 		
Roger says (to floyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
Roger says (to floyd), "cfportcullis" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 85 		
CF | > SAVEOk. 		
CF | 		
CF | > 		DavidW says, "It's 4 ish now, btw"
		Perry says, "Holy moly."
		Roger says, "yeah, this might be the perfect time to stop for now"
		Roger says, "hope you enjoyed, Perry, and everyone"
		Roger exclaims, "the end is, I think, drawing near!"
		Perry exclaims, "Definitely did. Glad I made it!"
		DavidW says, "you still need to escape from the island after escaping the bureau"
		Jade says, "there is enough stuff left for another session"
		Lancelot says, "nice"
		DavidW says, "We are near the end, but there's plenty left, yes."
		
*** SESSION 6 *** 		
		Knight_Otu asks, "So, did you finish CM during my absence?"
		Roger says, "no, but we seem to be nearing the end"
		Knight_Otu says, "It is a big gme, though not as big as the other CM."
		Roger says, "when last we left our hero(s), we were flailing about in a timed sequence, behind a portcullis, with a rifle pointed at us"
Roger says (to floyd), "l" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 85 		
CF | > 		
CF | > L 		
CF | 		
CF | Tunnel through Chalk 		
CF | This passage has been cut through natural cliff rock and looks older 		
CF | than the Bureau itself. The walls are rough-hewn, exposing sedimentary 		
CF | strata. Here and there it looks as though someone has actually 		
CF | excavated a favored rock or relic. 		
CF | 		
CF | Blocking the far end of the corridor is a metal portcullis. It is 		
CF | currently lowered. From the pulley above the portcullis hangs a 		
CF | counterweight. 		
CF | 		
CF | You can go east through the portcullis (closed) and up to Surveillance 		
CF | Room from here. 		
CF | 		
CF | > 		Knight_Otu says, "Ah, you're at Atlantida, then."
		DavidW says (to Perry), "If you're joining us today, you should come to the CLUBHOUSE."
		Roger says, "yes, exactly"
murtaughk says (to ClubFloyd), "i" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 85 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying the following essentials: your H-remover (upgraded to 		
CF | handle animates and abstracts), a backpack, a flash drive, a monocle, 		
CF | a roll, some Origin Paste, an anagramming gun, a rock, a pan (really 		
CF | the smuggled plans in disguise), and a tub of restoration gel. 		
CF | 		
CF | You are also carrying some ale, an army, some asparagus, some balm, a 		
CF | band, a bandana, a bell, a bin, a pair of Britishizing goggles, a 		
CF | card, a cate, a cross, a crumpled cocktail napkin, a daft document, 		
CF | Guidebook to Anglophone Atlantis, a heel, History of the 		
CF | Standards Revolution, a honey pastry triangle, a jigsaw, 		
CF | Journal of Third-World Economics, a key (which opens the 		
CF | apartment door), a leaflet, a letter, a lie, Lives of the 		
CF | Lexicographers, a map of Slangovia, a member, a monk corpse 		
CF | bonnet, a paper, a pass, a pearl, a pic, a pill, a pocket-bread, a 		
CF | poppy, a ring (which opens the sturdy iron gate), a screwdriver, some 		
CF | screws, a shopping bag, a shred, a shrimp tail, a shuttlecock, a 		
CF | silver platter, a sin, a stick, a stop, Studies in Primary 		
CF | Language Acquisition, a swatch, a tome, some trash, a wig, a 		
CF | word, and a wrap. 		
CF | 		
CF | > 		Roger says, "I recall at some earlier point in the game we anagrammed up some cancan dancers who seemed pretty excitable; maybe they'll be able to help us out."
		Roger says, "We're at a point now where lots of things /might/ work, I guess"
Perry has arrived. 		Roger says, "Hi Perry"
Roger says (to floyd), "raise portcullis" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 85 		
CF | > 		
CF | > RAISE PORTCULLIS 		
CF | 		
CF | You open the portcullis. 		
CF | 		
CF | There's a faint tang of salt air. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Personal Apartment 		
CF | At a guess, this is a room hardly anyone ever visits, or even knows 		
CF | about. Though the ceiling and one wall are bare cave, the rest has 		
CF | been paneled and graciously decorated in the style of the end of the 		
CF | 18th century. Oil paintings on the walls depict great men and women of 		
CF | Atlantis gone by: Phyllida Shaply, Amelia Landison, Clarence Arbot, 		
CF | Jon Rosehip. An antique bed stands in the center of the room. 		
CF | 		
CF | The metal portcullis guards the way back. It is currently raised. From 		
CF | the pulley above the portcullis hangs a counterweight. 		
CF | 		
CF | There are a stack of files and a rubber stamp on the inlaid desk. 		
CF | 		
CF | Air and sunlight stream in from the east. 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
Roger pushes the green 'space' button. 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | 		
CF | "Don't move, Alexandra, or I'll split you in two." 		
CF | 		
CF | A very tall woman with Bureau-blue eyes steps into the room from the 		
CF | east, carrying a restoration gel rifle. Her face is ageless, her mouth 		
CF | full-lipped but proud. We've never met, but you recognize her at once. 		
CF | The monocle sees her as a fake, a fossilized shellfish. 		
CF | 		
CF | Atlantida moves the rifle a fraction and fires through the portcullis 		
CF | at the counterweight. With an audible SPLORT, the counterweight 		
CF | becomes a weight and a counter. 		
CF | 		
CF | The weight falls to the ground. 		
CF | 		
CF | The portcullis crashes shut. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot bed" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > SHOOT BED 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires ruggedly into the bed, but is unable to make anything 		
CF | interesting out of b, d, and e. The bed recoalesces into its original 		
CF | form. 		
CF | 		
CF | She fires again. The pellet hits us, cold and hard, in the shoulder. 		
CF | It stings like hell and for a moment I think our clavicle is broken. 		
CF | You put our hand over the wounded spot. 		
CF | 		
CF | Our hand. 		
CF | 		
CF | Atlantida lowers the rifle, surprised. "Fused," she says. "Isn't that 		
CF | interesting. And so recently, too. If the gel rifle won't separate 		
CF | you, nothing will." She smiles, not warmly. "Pity. You would have been 		
CF | easier to deal with separately. Cold Storage for Andra, house arrest 		
CF | for Alex." 		
CF | 		
CF | Fused? We should be two pieces by now. Maybe she has an 		
CF | explanation? But you seem to be focused on her gun hand. How can you 		
CF | be so calm? 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Personal Apartment 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot files" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > SHOOT FILES 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires ruggedly into the stack of files, which shatters and 		
CF | then reforms as the sickest offal. There's a pile of semi-recognizable 		
CF | animal bits, of which I think I might recognize a dried sheep's head. 		
CF | Back in my grandparents' day Atlantis was quite a lot poorer and these 		
CF | kinds of foods were considered acceptable — even a delicacy — but 		
CF | you 		
CF | won't catch them in the markets these days. 		
CF | 		
CF | She looks annoyed and shoots the offal. With an audible SPLORT, the 		
CF | sickest offal becomes a stack of files. 		
CF | 		
CF | "As political commentary, that wasn't very well-conceived." 		
CF | 		
CF | > 		Roger says, "heh. Cute, but not immediately helpful. I'm going to cheat a bit with UNDO, I guess, but it's either that or reloading, so tomato-tomato"
Roger says (to floyd), "undo" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Personal Apartment 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot stamp" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > SHOOT STAMP 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires ruggedly into the rubber stamp, which shatters and then 		
CF | reforms as the rump stabber. He is of less than average height and 		
CF | carries a butterfly knife. 		
CF | 		
CF | She fires again. The pellet hits us, cold and hard, in the shoulder. 		
CF | It stings like hell and for a moment I think our clavicle is broken. 		
CF | You put our hand over the wounded spot. 		
CF | 		
CF | Our hand. 		
CF | 		
CF | Atlantida lowers the rifle, surprised. "Fused," she says. "Isn't that 		
CF | interesting. And so recently, too. If the gel rifle won't separate 		
CF | you, nothing will." She smiles, not warmly. "Pity. You would have been 		
CF | easier to deal with separately. Cold Storage for Andra, house arrest 		
CF | for Alex." 		
CF | 		
CF | The rump stabber gets off the inlaid desk. 		
CF | 		
CF | Fused? We should be two pieces by now. Maybe she has an 		
CF | explanation? But you seem to be focused on her gun hand. How can you 		
CF | be so calm? 		
CF | 		
CF | > 		Roger says, "hunh. This guy might help. But I'm not sure it addresses our immediate issue"
Roger says (to floyd), "shoot napkin" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > SHOOT NAPKIN 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires ruggedly into the crumpled cocktail napkin, which 		
CF | shatters and then reforms as the multiple dropkick cancan. Legs. 		
CF | Kicking. Wild skirling music. Skirts. Rugby balls. Fragile objects. 		
CF | It's awfully frenetic. Left to itself it would do massive property 		
CF | damage. 		
CF | 		
CF | The music of the multiple dropkick cancan starts out reasonably tame. 		
CF | 		
CF | The rump stabber keeps trying to angle around and stand behind us. 		
CF | 		
CF | Atlantida smiles with half a mouth. "You've arrived on a difficult 		
CF | day. In the ordinary course of things, I keep things quiet: the spirit 		
CF | of democracy, but none of the sordid wrangling and bribes and 		
CF | corruption and compromise. It's only when the spirit of the island 		
CF | itself is threatened, that we have to resort to such extreme 		
CF | measures." 		
CF | 		
CF | I'd like to ask whether the protesters feel the same way. 		
CF | 		
CF | > 		murtaughk says, "i'm not sure the rump stabber will be helpful to *us* instead of to atlantida"
		Roger says, "we're still on the wrong side of this portcullis. For that matter, how exactly did she get out there? Just slipped away while we were facing a different direction? Hrm."
Roger says (to floyd), "shoot atlantida" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > SHOOT ATLANTIDA 		
CF | 		
CF | (with the anagramming gun) 		
CF | The gun fires ruggedly into Atlantida, but is unable to make anything 		
CF | interesting out of a, a, a, d, i, l, n, t, and t. Atlantida 		
CF | recoalesces into her original form. 		
CF | 		
CF | The tempo of the multiple dropkick cancan is increasing. 		
CF | 		
CF | The rump stabber gets into a good position and then, before we can 		
CF | turn around, stabs us in the behind. 		
CF | 		
CF | 		
CF | 		
CF | *** Ouch. *** 		
CF | 		
CF | 		
CF | In that game you scored 85 out of a possible 100, in 894 turns, 		
CF | earning you the rank of Enemy of the State. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, or review the ACHIEVEMENTS you've reached so far? 		
CF | > 		Roger says, "alas, it seems so"
Roger says (to floyd), "restore cfportcullis" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > RESTORE CFPORTCULLIS 		
CF | 		
CF | Please give one of the answers above. 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, or review the ACHIEVEMENTS you've reached so far? 		
CF | > 		
Roger says (to floyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
Roger says (to floyd), "cfportcullis" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 85 		
CF | Ok. 		
CF | 		
CF | > 		Knight_Otu says, "My recollection is that you're stuck in the same room as her."
Roger says (to floyd), "open portcullis" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 85 		
CF | > 		
CF | > OPEN PORTCULLIS 		
CF | 		
CF | You open the portcullis. 		
CF | 		
CF | A breeze along the passage stirs the dust. 		
CF | 		
CF | > 		Roger says, "oh hmm, yeah. 'steps into the room from the east'"
Roger says (to floyd), "e" 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Personal Apartment 		
CF | At a guess, this is a room hardly anyone ever visits, or even knows 		
CF | about. Though the ceiling and one wall are bare cave, the rest has 		
CF | been paneled and graciously decorated in the style of the end of the 		
CF | 18th century. Oil paintings on the walls depict great men and women of 		
CF | Atlantis gone by: Phyllida Shaply, Amelia Landison, Clarence Arbot, 		
CF | Jon Rosehip. An antique bed stands in the center of the room. 		
CF | 		
CF | The metal portcullis guards the way back. It is currently raised. From 		
CF | the pulley above the portcullis hangs a counterweight. 		
CF | 		
CF | There are a stack of files and a rubber stamp on the inlaid desk. 		
CF | 		
CF | Air and sunlight stream in from the east. 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
Jade has arrived. 		
murtaughk pushes the green 'space' button. 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | 		
CF | "Don't move, Alexandra, or I'll split you in two." 		
CF | 		
CF | A very tall woman with Bureau-blue eyes steps into the room from the 		
CF | east, carrying a restoration gel rifle. Her face is ageless, her mouth 		
CF | full-lipped but proud. We've never met, but you recognize her at once. 		
CF | The monocle sees her as a fake, a fossilized shellfish. 		
CF | 		
CF | Atlantida moves the rifle a fraction and fires through the portcullis 		
CF | at the counterweight. With an audible SPLORT, the counterweight 		
CF | becomes a weight and a counter. 		
CF | 		
CF | The weight falls to the ground. 		
CF | 		
CF | The portcullis crashes shut. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go east and west through the portcullis (closed) to Tunnel 		
CF | through Chalk from here. 		
CF | 		
CF | She fires again. The pellet hits us, cold and hard, in the shoulder. 		
CF | It stings like hell and for a moment I think our clavicle is broken. 		
CF | You put our hand over the wounded spot. 		
CF | 		
CF | Our hand. 		
CF | 		
CF | Atlantida lowers the rifle, surprised. "Fused," she says. "Isn't that 		
CF | interesting. And so recently, too. If the gel rifle won't separate 		
CF | you, nothing will." She smiles, not warmly. "Pity. You would have been 		
CF | easier to deal with separately. Cold Storage for Andra, house arrest 		
CF | for Alex." 		
CF | 		
CF | Fused? We should be two pieces by now. Maybe she has an 		
CF | explanation? But you seem to be focused on her gun hand. How can you 		
CF | be so calm? 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > E 		
CF | 		
CF | You would have to get through her first. 		
CF | 		
CF | Atlantida smiles with half a mouth. "You've arrived on a difficult 		
CF | day. In the ordinary course of things, I keep things quiet: the spirit 		
CF | of democracy, but none of the sordid wrangling and bribes and 		
CF | corruption and compromise. It's only when the spirit of the island 		
CF | itself is threatened, that we have to resort to such extreme 		
CF | measures." 		
CF | 		
CF | You want to ask whether the protesters feel the same way. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Personal Apartment 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "x word" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > X WORD 		
CF | 		
CF | At the moment, the word is "inch", floating about in unimaginative 		
CF | Times lettering. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | word is a faint, greenish image of a sword. 		
CF | 		
CF | > 		Jade says, "Hello to all. I am late becouse I was finishing A1rlock, an amazing new game."
Roger says (to floyd), "put paste on word" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PUT PASTE ON WORD 		
CF | 		
CF | You surreptitiously smear some of the Origin Paste onto the word. 		
CF | Nothing obvious happens, of course, but that is the whole point. 		
CF | 		
CF | Atlantida smiles with half a mouth. "You've arrived on a difficult 		
CF | day. In the ordinary course of things, I keep things quiet: the spirit 		
CF | of democracy, but none of the sordid wrangling and bribes and 		
CF | corruption and compromise. It's only when the spirit of the island 		
CF | itself is threatened, that we have to resort to such extreme 		
CF | measures." 		
CF | 		
CF | I'd like to ask whether the protesters feel the same way. 		
CF | 		
CF | > 		Knight_Otu says, "Hey."
Roger says (to floyd), "undo" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Personal Apartment 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on word" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PUT GEL ON WORD 		
CF | 		
CF | (the restoration gel on the word) 		
CF | You dip out pea-sized quantity of gel and rub it gently onto the word. 		
CF | With an audible SPLORT, the word becomes a sword. It's a slender, 		
CF | flexible 18th-century sort of affair, rather than a medieval 		
CF | broadsword. Possibly a valuable antique: this might have been an 		
CF | exercise in smuggling. 		
CF | 		
CF | Atlantida smiles with half a mouth. "You've arrived on a difficult 		
CF | day. In the ordinary course of things, I keep things quiet: the spirit 		
CF | of democracy, but none of the sordid wrangling and bribes and 		
CF | corruption and compromise. It's only when the spirit of the island 		
CF | itself is threatened, that we have to resort to such extreme 		
CF | measures." 		
CF | 		
CF | I'm inclined to ask whether the protesters feel the same way. 		
CF | 		
CF | > 		
Roger says (to floyd), "attack atlantida with sword" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > ATTACK ATLANTIDA WITH SWORD 		
CF | 		
CF | You leap forward and slash with the sword. She parries the blow with 		
CF | the body of the restoration gel rifle. It doesn't even look damaged. 		
CF | 		
CF | "Do you think the protesters would feel happier if there had been a 		
CF | citizen referendum where their position had been voted down? The 		
CF | outcome would have been just the same, but they would feel much more 		
CF | responsible for it; surely an unpleasant position for them to be in, 		
CF | considering their moral objections." 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Personal Apartment 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot rifle" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > SHOOT RIFLE 		
CF | 		
CF | What do you want to shoot the restoration gel rifle at? 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot gun at rifle" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > SHOOT GUN AT RIFLE 		
CF | 		
CF | The gun fires ruggedly into the restoration gel rifle, which shatters 		
CF | and then reforms as the infertile astrologer. She's a woman with long 		
CF | grey hair, well past menopause. 		
CF | 		
CF | The infertile astrologer falls awkwardly to earth and looks around in 		
CF | confusion. 		
CF | 		
CF | The astrologer looks at us. "Gemini, am I right?" 		
CF | 		
CF | "Oh, bravo," says Atlantida. "Could you possibly have made a less 		
CF | useful ally?" 		
CF | 		
CF | > 		Roger says, "aha that is perhaps a step forward"
Roger says (to floyd), "attack atlantida with sword" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > ATTACK ATLANTIDA WITH SWORD 		
CF | 		
CF | You swing the sword at her, but can't quite reach. She's keeping her 		
CF | distance. 		
CF | 		
CF | "Mercury is in retrograde," comments the astrologer. "Expect 		
CF | disordered communications." 		
CF | 		
CF | "And now it's time for you to go," Atlantida says. 		
CF | 		
CF | She presses a button on something in her hand. Far away, a 		
CF | high-pitched bell rings. 		
CF | 		
CF | "Did you have anything else you wanted to ask me? I so rarely get to 		
CF | talk with ordinary citizens. Only ones with clearance, and those about 		
CF | to go into Cold Storage. A last interview with Saint Peter." 		
CF | 		
CF | > 		Knight_Otu says, "A bit of a tortured anagram, but an anagram nonetheless."
		murtaughk says, "that is the way of the anagram gun"
		Jade says, "yes, well done"
Roger says (to floyd), "take astrologer" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TAKE ASTROLOGER 		
CF | 		
CF | I don't suppose the infertile astrologer would care for that. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on astrologer" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PUT GEL ON ASTROLOGER 		
CF | 		
CF | You dip out pea-sized quantity of gel and rub it gently onto the 		
CF | infertile astrologer. With an audible SPLORT, the infertile astrologer 		
CF | becomes a restoration gel rifle. 		
CF | 		
CF | "I see," says Atlantida. "You have the rifle. Clever, but do think. 		
CF | You might do some damage with that thing, but you won't escape. So why 		
CF | hurt anyone unnecessarily?" 		
CF | 		
CF | There are noises in the next room, and a moment later a couple of 		
CF | All-Purpose Officers burst into the room, gel rifles and real rifles 		
CF | drawn. 		
CF | 		
CF | "You're slow," Atlantida says, seating herself on the ridiculous bed. 		
CF | "I thought we had trained for this eventuality." 		
CF | 		
CF | The officer nearest the door turns red. "This has been a busy day, 		
CF | madam," he says. As though she were a queen. 		
CF | 		
CF | 		
CF | 		
CF | *** We have been caught *** 		
CF | 		
CF | 		
CF | In that game you scored 85 out of a possible 100, in 898 turns, 		
CF | earning you the rank of Enemy of the State. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, or review the ACHIEVEMENTS you've reached so far? 		
CF | > 		Roger says, "now it seems like we are truly on the right path, but ran out of time. Okay."
Roger says (to floyd), "restore" 		
CF | > 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		murtaughk asks, "so, once more with swiftness, then?"
		Knight_Otu says, "Yes."
Roger says (to floyd), "cfportcullis" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 85 		
CF | Ok. 		
CF | 		
CF | > 		
Roger says (to floyd), "open portcullis" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 85 		
CF | > 		
CF | > OPEN PORTCULLIS 		
CF | 		
CF | You open the portcullis. 		
CF | 		
CF | > 		
Roger says (to floyd), "east" 		
CF | > 		
CF | > EAST 		
CF | 		
CF | 		
CF | Personal Apartment 		
CF | At a guess, this is a room hardly anyone ever visits, or even knows 		
CF | about. Though the ceiling and one wall are bare cave, the rest has 		
CF | been paneled and graciously decorated in the style of the end of the 		
CF | 18th century. Oil paintings on the walls depict great men and women of 		
CF | Atlantis gone by: Phyllida Shaply, Amelia Landison, Clarence Arbot, 		
CF | Jon Rosehip. An antique bed stands in the center of the room. 		
CF | 		
CF | The metal portcullis guards the way back. It is currently raised. From 		
CF | the pulley above the portcullis hangs a counterweight. 		
CF | 		
CF | There are a stack of files and a rubber stamp on the inlaid desk. 		
CF | 		
CF | Air and sunlight stream in from the east. 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
Roger says (to floyd), "push space" 		
Roger pushes the green 'space' button. 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | 		
CF | "Don't move, Alexandra, or I'll split you in two." 		
CF | 		
CF | A very tall woman with Bureau-blue eyes steps into the room from the 		
CF | east, carrying a restoration gel rifle. Her face is ageless, her mouth 		
CF | full-lipped but proud. We've never met, but you recognize her at once. 		
CF | The monocle sees her as a fake, a fossilized shellfish. 		
CF | 		
CF | Atlantida moves the rifle a fraction and fires through the portcullis 		
CF | at the counterweight. With an audible SPLORT, the counterweight 		
CF | becomes a weight and a counter. 		
CF | 		
CF | The weight falls to the ground. 		
CF | 		
CF | The portcullis crashes shut. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot gun at rifle" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > SHOOT GUN AT RIFLE 		
CF | 		
CF | She sees us moving the gun into position, and our reflexes are slower 		
CF | than hers. 		
CF | 		
CF | She fires again. The pellet hits us, cold and hard, in the shoulder. 		
CF | It stings like hell and for a moment I think our clavicle is broken. 		
CF | You put our hand over the wounded spot. 		
CF | 		
CF | Our hand. 		
CF | 		
CF | Atlantida lowers the rifle, surprised. "Fused," she says. "Isn't that 		
CF | interesting. And so recently, too. If the gel rifle won't separate 		
CF | you, nothing will." She smiles, not warmly. "Pity. You would have been 		
CF | easier to deal with separately. Cold Storage for Andra, house arrest 		
CF | for Alex." 		
CF | 		
CF | Fused? We should be two pieces by now. Maybe she has an 		
CF | explanation? But you seem to be focused on her gun hand. How can you 		
CF | be so calm? 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot gun at rifle" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > SHOOT GUN AT RIFLE 		
CF | 		
CF | The gun fires ruggedly into the restoration gel rifle, which shatters 		
CF | and then reforms as the infertile astrologer. She's a woman with long 		
CF | grey hair, well past menopause. 		
CF | 		
CF | The infertile astrologer falls awkwardly to earth and looks around in 		
CF | confusion. 		
CF | 		
CF | "Today is a day of revelation," announces the astrologer. 		
CF | 		
CF | "Oh, bravo," says Atlantida. "Could you possibly have made a less 		
CF | useful ally?" 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on astrolger" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PUT GEL ON ASTROLGER 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on astrologer" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PUT GEL ON ASTROLOGER 		
CF | 		
CF | The astrologer is still a little too far away to reach. She's moving 		
CF | towards us, though. If we wait, perhaps... 		
CF | 		
CF | Atlantida smiles with half a mouth. "You've arrived on a difficult 		
CF | day. In the ordinary course of things, I keep things quiet: the spirit 		
CF | of democracy, but none of the sordid wrangling and bribes and 		
CF | corruption and compromise. It's only when the spirit of the island 		
CF | itself is threatened, that we have to resort to such extreme 		
CF | measures." 		
CF | 		
CF | The infertile astrologer sidles closer to us, smiling and making hand 		
CF | signs that I think are supposed to represent Aries. Old bat. 		
CF | 		
CF | I'd like to ask whether the protesters feel the same way. 		
CF | 		
CF | > 		
Roger says (to floyd), "put gel on astrologer" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PUT GEL ON ASTROLOGER 		
CF | 		
CF | You dip out pea-sized quantity of gel and rub it gently onto the 		
CF | infertile astrologer. With an audible SPLORT, the infertile astrologer 		
CF | becomes a restoration gel rifle. 		
CF | 		
CF | Atlantida realizes that the restoration gel rifle is now a couple of 		
CF | meters away from her. 		
CF | 		
CF | She presses a button on something in her hand. Far away, a 		
CF | high-pitched bell rings. 		
CF | 		
CF | "Did you have anything else you wanted to ask me? I so rarely get to 		
CF | talk with ordinary citizens. Only ones with clearance, and those about 		
CF | to go into Cold Storage. A last interview with Saint Peter." 		
CF | 		
CF | > 		
Roger says (to floyd), "take rifle" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TAKE RIFLE 		
CF | 		
CF | We sidle over and casually pick up the restoration gel rifle as though 		
CF | we were just curious. Or maybe had an insatiable urge to tidy up. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot atlantida with rifle" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > SHOOT ATLANTIDA WITH RIFLE 		
CF | 		
CF | Her eyes follow the gesture. "Don't you dare, you little traitor," she 		
CF | says. "I have been your mother, your father, your waking up and your 		
CF | going to sleep, your teachers and your lovers and your friends. I am 		
CF | the integrity of this island. Change me and you change Atlantis 		
CF | forever." 		
CF | 		
CF | "Maybe it's time," I say. "Maybe part of the business of democracy is 		
CF | having the arguments—" 		
CF | 		
CF | You don't let me finish. You shoot the restoration gel rifle at 		
CF | Atlantida. With an audible SPLORT, Atlantida becomes an atlantida. 		
CF | It's a sort of shellfish, vaguely like a clam or scallop but bigger 		
CF | and with different ridges. 		
CF | 		
CF | > 		
Roger says (to floyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
Roger says (to floyd), "cfshellfish" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > SAVEOk. 		
CF | 		
CF | > 		
Roger says (to floyd), "put paste on atlantida" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PUT PASTE ON ATLANTIDA 		
CF | 		
CF | You smear some of the Origin Paste onto the atlantida. Nothing obvious 		
CF | happens, of course, but that is the whole point. 		
CF | 		
CF | There's a distant sound of movement. Someone is looking for us. 		
CF | 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Personal Apartment 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		Knight_Otu says, "That's a novel way of regicide."
Roger says (to floyd), "take atlantida" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TAKE ATLANTIDA 		
CF | 		
CF | You pick up the atlantida. It's heavy as a rock, because it has been 		
CF | fossilized. 		
CF | 		
CF | There's a distant sound of movement. Someone is looking for us. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Private Solarium 		
CF | A window in the north wall, cut out through the cliff face, gives a 		
CF | view of tranquil sea under a darkening sky. 		
CF | 		
CF | Left on a coffee table (as though waiting for maid service) is a 		
CF | silver tray. There are some jacks, a cloth napkin, some crumbs, and an 		
CF | empty coffee cup on the silver tray. 		
CF | 		
CF | On the chaise longue is an ebook reader. 		
CF | 		
CF | > 		murtaughk says, "it's interesting that there's some things in place to ensure the appropriate setpieces play out before atlantida shellfishes"
		Roger says, "yeah. the quicktime events shall not be thwarted"
		Roger says, "oh good, lots more stuff"
Roger says (to floyd), "x window" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > X WINDOW 		
CF | 		
CF | It is closed. 		
CF | 		
CF | The monocle pings happily as you sight the tall window with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "open window" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > OPEN WINDOW 		
CF | 		
CF | You open the tall window. 		
CF | 		
CF | > 		
Roger says (to floyd), "look through window" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > LOOK THROUGH WINDOW 		
CF | 		
CF | Through the window, there's a beautiful view of the sea; but further 		
CF | inspection also reveals a narrow strip of grassy ledge, really only 		
CF | just wide enough to stand on, before a steep descent over stones. 		
CF | 		
CF | > 		
Roger says (to floyd), "x table" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > X TABLE 		
CF | 		
CF | Antique as well, most likely. It is the same handsome wood as the 		
CF | furnishings in the rest of the apartment. 		
CF | 		
CF | On the coffee table is a silver tray (on which are some jacks, a cloth 		
CF | napkin, some crumbs, and an empty coffee cup (empty)). 		
CF | 		
CF | The monocle pings happily as you sight the coffee table with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x tray" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > X TRAY 		
CF | 		
CF | Just matte enough to give no reflections, and stamped with a classical 		
CF | Atlantean pattern of overlapping olive branches and chard leaves. 		
CF | 		
CF | On the silver tray are some jacks, a cloth napkin, some crumbs, and an 		
CF | empty coffee cup (empty). 		
CF | 		
CF | The monocle pings happily as you sight the silver tray with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x jacks" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > X JACKS 		
CF | 		
CF | A set of children's playing jacks. They are lined up, with curious 		
CF | precision, into the letter A. 		
CF | 		
CF | The monocle pings happily as you sight the jacks with the crosshairs. 		
CF | 		
CF | > 		murtaughk says, "ooh, nested containers"
Roger says (to floyd), "x napkin" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > X NAPKIN 		
CF | 		
CF | Which do you mean, the 1) cloth napkin or the 2) crumpled cocktail 		
CF | napkin? 		
CF | 		
CF | > 		
Roger says (to floyd), "1" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > 1 		
CF | 		
CF | Good linen in eau-de-nil, monogrammed with a large A, and smeared with 		
CF | a few smudges of honey. 		
CF | 		
CF | The monocle pings happily as you sight the cloth napkin with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x crumbs" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > X CRUMBS 		
CF | 		
CF | At a guess, they come from some sort of breakfast roll or pastry. 		
CF | 		
CF | The monocle pings happily as you sight the crumbs with the crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x cup" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > X CUP 		
CF | 		
CF | The residual liquid in the bottom reveals that the person whose 		
CF | breakfast this was takes a small amount of milk and no sugar. 		
CF | 		
CF | The monocle pings happily as you sight the empty coffee cup with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "x reader" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > X READER 		
CF | 		
CF | An expensive recent model, silver-backed, with a glossy touch screen. 		
CF | 		
CF | The ebook reader is currently switched off. 		
CF | 		
CF | The monocle pings happily as you sight the ebook reader with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "turn on reader" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TURN ON READER 		
CF | 		
CF | The ebook reader chimes cheerfully. 		
CF | 		
CF | You can type search terms to look for data records. 		
CF | 		
CF | The monocle pings happily as you sight Book search with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "search atlantida" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > SEARCH ATLANTIDA 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
Roger says (to floyd), "type atlantida" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TYPE ATLANTIDA 		
CF | 		
CF | The search turns up the following results: 		
CF | 		
CF | history books: The search finds some 72 titles, focused 		
CF | especially on Mediterranean cultures ancient and modern. The history 		
CF | of Atlantis, and the political history of the Bureau itself, are 		
CF | covered in a series of popularizing works. One book, "Wartime 		
CF | Operations and the Invention of Atlantida," has evidently been read 		
CF | through several times. 		
CF | 		
CF | > 		
Roger says (to floyd), "read wartime" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > READ WARTIME 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		Perry says, "Right, let's read all of them."
		Roger says, "Tempting, surely"
murtaughk says (to ClubFloyd), "type protests" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TYPE PROTESTS 		
CF | 		
CF | No records found. 		
CF | 		
CF | > 		Jade says, "type"
Roger says (to floyd), "type wartime" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TYPE WARTIME 		
CF | 		
CF | The search turns up the following results: 		
CF | 		
CF | history books: The search finds some 72 titles, focused 		
CF | especially on Mediterranean cultures ancient and modern. The history 		
CF | of Atlantis, and the political history of the Bureau itself, are 		
CF | covered in a series of popularizing works. One book, "Wartime 		
CF | Operations and the Invention of Atlantida," has evidently been read 		
CF | through several times. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot table" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > SHOOT TABLE 		
CF | 		
CF | What do you want to shoot the coffee table with? 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot table with gun" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > SHOOT TABLE WITH GUN 		
CF | 		
CF | The gun fires ruggedly into the coffee table, but is unable to make 		
CF | anything interesting out of a, b, c, e, e, e, f, f, l, o, and t. The 		
CF | coffee table recoalesces into its original form. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot tray with gun" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > SHOOT TRAY WITH GUN 		
CF | 		
CF | The gun fires ruggedly into the silver tray, which shatters and then 		
CF | reforms as the starry veil. A veil of fine black gauze, long enough to 		
CF | fall at least to the knee on a woman of average height. It is studded 		
CF | all over with gleaming silvery stars; not mere rhinestones, but 		
CF | ornaments that cast their own faint unmistakeable light. Some are pure 		
CF | white, some pale blue, some small and red-hued. But they are safe and 		
CF | cool and do not burn to touch. 		
CF | 		
CF | Maybe those noises we heard earlier were nothing. It's quiet now. 		
CF | 		
CF | > 		
Roger says (to floyd), "take veil" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TAKE VEIL 		
CF | 		
CF | You acquire the starry veil. 		
CF | 		
CF | Our ears are straining for something far away. 		
CF | 		
CF | > 		Roger says, "we might be in another timed event, but oh well"
		Jade says, "yes"
		Knight_Otu says, "I *think* you may be reasonably safe now, but don't quote me on that."
		murtaughk asks, "may as well mess about and find out, eh?"
Roger says (to floyd), "shoot jacks with gun" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > SHOOT JACKS WITH GUN 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Roger says (to floyd), "x jacks" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > X JACKS 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > L 		
CF | 		
CF | Private Solarium 		
CF | A window in the north wall, cut out through the cliff face, gives a 		
CF | view of tranquil sea under a darkening sky. 		
CF | 		
CF | On the chaise longue is an ebook reader. 		
CF | 		
CF | > 		murtaughk says, "worst case, we reload the new save and then just yoink the tray and reader real speedy-like"
		Roger says, "oh, they're inside the veil now. Whoops"
Roger says (to floyd), "put gel on veil" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PUT GEL ON VEIL 		
CF | 		
CF | (the restoration gel on the starry veil) 		
CF | You dip out pea-sized quantity of gel and rub it gently onto the 		
CF | starry veil. With an audible SPLORT, the starry veil becomes a silver 		
CF | tray. 		
CF | 		
CF | The silver tray is far too large for us to carry, and falls onto the 		
CF | ground. 		
CF | 		
CF | > 		
Roger says (to floyd), "l" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > L 		
CF | 		
CF | Private Solarium 		
CF | A window in the north wall, cut out through the cliff face, gives a 		
CF | view of tranquil sea under a darkening sky. 		
CF | 		
CF | You can see a silver tray here. On the silver tray are some jacks, a 		
CF | cloth napkin, some crumbs, and an empty coffee cup. 		
CF | 		
CF | There is an ebook reader on the chaise longue. 		
CF | 		
CF | > 		
Roger says (to floyd), "shot jacks with gun" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > SHOT JACKS WITH GUN 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot jacks with gun" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > SHOOT JACKS WITH GUN 		
CF | 		
CF | The gun fires ruggedly into the jacks, but is unable to make anything 		
CF | interesting out of a, c, j, k, and s. The jacks recoalesce into their 		
CF | original form. 		
CF | 		
CF | The silence is eerie. 		
CF | 		
CF | > 		
Roger says (to floyd), "take jacks" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TAKE JACKS 		
CF | 		
CF | You take the jacks. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove s from jacks" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > REMOVE S FROM JACKS 		
CF | 		
CF | You flick our thumb over the small knob: you now have an S-remover. 		
CF | 		
CF | There is a mad-scientist cackle, and the jacks turn into a jack. A 		
CF | heavy-duty jack, suitable for raising cars or other substantial 		
CF | objects. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | jack is a faint, greenish image of some jacks. 		
CF | 		
CF | A distant alarm bell is ringing. 		
CF | 		
CF | > 		
murtaughk says (to ClubFloyd), "remove j from jack" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > REMOVE J FROM JACK 		
CF | 		
CF | You flick our thumb over the small knob: you now have a J-remover. 		
CF | 		
CF | The device buzzes, puzzled. It is unable to create anything 		
CF | recognizable called "ack". 		
CF | 		
CF | > 		Perry says, "Boo."
Roger says (to floyd), "take all" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TAKE ALL 		
CF | 		
CF | You toss the pill into our mouths and swallow it dry. 		
CF | 		
CF | There is no immediate reaction, but after a few minutes a cramping 		
CF | pain begins to spread through our stomach, and it becomes difficult to 		
CF | breathe. Yellow and blue spots float in front of our eyes. Our skin 		
CF | begins to itch. Dimly I wonder whether these symptoms correspond to 		
CF | any real medical condition or whether the pill is simply poisonous by 		
CF | invention; but you are not clear-minded enough to go on thinking these 		
CF | sorts of thoughts for long. 		
CF | 		
CF | 		
CF | 		
CF | *** You have poisoned ourself *** 		
CF | 		
CF | 		
CF | In that game you scored 85 out of a possible 100, in 915 turns, 		
CF | earning you the rank of Enemy of the State. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, or review the ACHIEVEMENTS you've reached so far? 		
CF | > 		
Roger says (to floyd), "undo" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Private Solarium 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		murtaughk says, "ack."
		Knight_Otu says, "As I recall, there is a decision coming up, though that decision may have already been made."
		Roger says, "thanks, Emily"
		Knight_Otu says, "My, that's a nasty (s)pill."
Roger says (to floyd), "take napkin. take crumbs. take cup. take reader." 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TAKE NAPKIN. TAKE CRUMBS. TAKE CUP. TAKE READER. 		
CF | 		
CF | Which do you mean, the 1) cloth napkin or the 2) crumpled cocktail 		
CF | napkin? 		
CF | 		
CF | > 		
Roger says (to floyd), "1" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > 1 		
CF | 		
CF | You take the cloth napkin. 		
CF | 		
CF | The faint ringing continues. 		
CF | 		
CF | You know they'll only make a mess. 		
CF | 		
CF | You get the empty coffee cup. 		
CF | 		
CF | You get the ebook reader. 		
CF | 		
CF | > 		Jade says, "still not"
Roger says (to floyd), "w" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Personal Apartment 		
CF | At a guess, this is a room hardly anyone ever visits, or even knows 		
CF | about. Though the ceiling and one wall are bare cave, the rest has 		
CF | been paneled and graciously decorated in the style of the end of the 		
CF | 18th century. Oil paintings on the walls depict great men and women of 		
CF | Atlantis gone by: Phyllida Shaply, Amelia Landison, Clarence Arbot, 		
CF | Jon Rosehip. An antique bed stands in the center of the room. 		
CF | 		
CF | The metal portcullis guards the way back. It is currently lowered. 		
CF | From the pulley above the portcullis hangs a counter. 		
CF | 		
CF | On the inlaid desk are a stack of files and a rubber stamp. 		
CF | 		
CF | Air and sunlight stream in from the east. 		
CF | 		
CF | > 		
Roger says (to floyd), "open portcullis with jack" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > OPEN PORTCULLIS WITH JACK 		
CF | 		
CF | You slip the jack under the portcullis and raise it a few feet — 		
CF | enough for us to slip past. 		
CF | 		
CF | > 		
Roger says (to floyd), "w" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 85 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Tunnel through Chalk 		
CF | This passage has been cut through natural cliff rock and looks older 		
CF | than the Bureau itself. The walls are rough-hewn, exposing sedimentary 		
CF | strata. Here and there it looks as though someone has actually 		
CF | excavated a favored rock or relic. 		
CF | 		
CF | Blocking the far end of the corridor is a metal portcullis. It is 		
CF | currently raised a few feet by a jack. From the pulley above the 		
CF | portcullis hangs a counter. 		
CF | 		
CF | You can also see a weight here. 		
CF | 		
CF | You can go east through the portcullis to Personal Apartment and up to 		
CF | Surveillance Room from here. 		
CF | 		
CF | A breeze along the passage stirs the dust. 		
CF | 		
CF | > 		
Roger says (to floyd), "up" 		
CF ] Surveillance Room, evening Goals: 1 Score: 85 		
CF | > 		
CF | > UP 		
CF | 		
CF | 		
CF | Surveillance Room 		
CF | A surveillance computer is mounted on the wall, an impressive flat 		
CF | screen readout displaying current activity. 		
CF | 		
CF | The Workshop lies to the east. The door you came through is west, and 		
CF | there is also a spiral staircase down to the tunnel. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > E 		
CF | 		
CF | [If you're traveling far, you can always type GO TO (location 		
CF | name) to get there automatically.] 		
CF | 		
CF | Workshop 		
CF | A room whose importance is obvious from how clean it is and how little 		
CF | furniture it is allowed to have. 		
CF | 		
CF | A programmable dais sits in the middle of the room. It has the raw 		
CF | look of lab equipment rather than a nice smooth commercial instrument. 		
CF | 		
CF | A power cord snakes across the ground, connecting the dais socket to 		
CF | the wall socket. 		
CF | 		
CF | You can go east to Generator Room and west to Surveillance Room from 		
CF | here. 		
CF | 		
CF | > 		Roger says, "as suspected before, I think we can homonym up a new-and-improved Atlantida"
Roger says (to floyd), "put atlantida on dais" 		DavidW says, "yes please"
		Jade asks, "Where are we going back?"
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PUT ATLANTIDA ON DAIS 		
CF | 		
CF | You put the atlantida on the programmable dais. 		
CF | 		
CF | > 		
Roger says (to floyd), "x switch" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > X SWITCH 		
CF | 		
CF | A large black switch with a red arrow painted on it. There are two 		
CF | stops, labeled with black marker on tape: swap homonym and 		
CF | synthesize. It is currently set to synthesize. 		
CF | 		
CF | The monocle pings happily as you sight the massive switch with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
Roger says (to floyd), "turn switch" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TURN SWITCH 		
CF | 		
CF | You give the switch a strong twist and turn it to swap 		
CF | homonym. 		
CF | 		
CF | > 		
Roger says (to floyd), "pull lever" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PULL LEVER 		
CF | 		
CF | The programmable dais glows deep red. Almost at once Atlantida is 		
CF | lying on the surface. She looks very similar to her earlier self, but 		
CF | the differences are there. The eyes are grey now. A tattoo of a 		
CF | writhing squid encircles her left wrist. Her face is younger. 		
CF | 		
CF | > 		
Roger says (to floyd), "ask atlantida about atlantida" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > ASK ATLANTIDA ABOUT ATLANTIDA 		
CF | 		
CF | You get the attention of Atlantida. 		
CF | 		
CF | I'd like to ask how to fix the fusion. 		
CF | 		
CF | Atlantida thinks for a moment, then apparently decides not to answer. 		
CF | 		
CF | I'm inclined to ask how to fix the fusion. 		
CF | 		
CF | > 		murtaughk says, "the squid iconography has been embraced!"
Roger says (to floyd), "ask atlantida about fusion" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > ASK ATLANTIDA ABOUT FUSION 		
CF | 		
CF | "The two of us, Alex and Andra, we seem to be stuck together 		
CF | permanently. You don't happen to know how to remove our fusion?" 		
CF | 		
CF | She shakes her head. "We've never found a way to undo that effect 		
CF | completely," she says. "I'm sorry. But try to listen to both your 		
CF | voices. One may be the weaker now, but if you try to kill that self 		
CF | entirely, it tends to cause a severe mental illness." 		
CF | 		
CF | > 		
Roger says (to floyd), "ask atlantida about escape" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > ASK ATLANTIDA ABOUT ESCAPE 		
CF | 		
CF | Atlantida thinks for a moment, then apparently decides not to answer. 		
CF | 		
CF | > 		
murtaughk says (to ClubFloyd), "ask atlantida about herself" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > ASK ATLANTIDA ABOUT HERSELF 		
CF | 		
CF | Atlantida thinks for a moment, then apparently decides not to answer. 		
CF | 		
CF | > 		Knight_Otu says, "My understanding is that, if Alex is stronger, he demands that we recreate Atlantida."
murtaughk says (to ClubFloyd), "ask atlantida about me" 		
CF ] Workshop, evening Goals: 1 Score: 85 		
CF | > 		
CF | > ASK ATLANTIDA ABOUT ME 		
CF | 		
CF | Atlantida thinks for a moment, then apparently decides not to answer. 		
CF | 		
CF | > 		Roger asks, "hrm. Shall we resume our escape attempt?"
		Knight_Otu says, "Yeah."
		murtaughk says, "probably, yes"
Roger says (to floyd), "w" 		
CF ] Surveillance Room, evening Goals: 1 Score: 85 		
CF | > 		
CF | > W 		
CF | 		
CF | 		
CF | Surveillance Room 		
CF | A surveillance computer is mounted on the wall, an impressive flat 		
CF | screen readout displaying current activity. 		
CF | 		
CF | The Workshop lies to the east. The door you came through is west, and 		
CF | there is also a spiral staircase down to the tunnel. 		
CF | 		
CF | > 		
Roger says (to floyd), "d" 		
CF ] Tunnel through Chalk, evening Goals: 1 Score: 85 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Tunnel through Chalk 		
CF | This passage has been cut through natural cliff rock and looks older 		
CF | than the Bureau itself. The walls are rough-hewn, exposing sedimentary 		
CF | strata. Here and there it looks as though someone has actually 		
CF | excavated a favored rock or relic. 		
CF | 		
CF | Blocking the far end of the corridor is a metal portcullis. It is 		
CF | currently raised a few feet by a jack. From the pulley above the 		
CF | portcullis hangs a counter. 		
CF | 		
CF | You can also see a weight here. 		
CF | 		
CF | You can go east through the portcullis to Personal Apartment and up to 		
CF | Surveillance Room from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Personal Apartment, evening Goals: 1 Score: 85 		
CF | > 		
CF | > E 		
CF | 		
CF | 		
CF | Personal Apartment 		
CF | At a guess, this is a room hardly anyone ever visits, or even knows 		
CF | about. Though the ceiling and one wall are bare cave, the rest has 		
CF | been paneled and graciously decorated in the style of the end of the 		
CF | 18th century. Oil paintings on the walls depict great men and women of 		
CF | Atlantis gone by: Phyllida Shaply, Amelia Landison, Clarence Arbot, 		
CF | Jon Rosehip. An antique bed stands in the center of the room. 		
CF | 		
CF | The metal portcullis guards the way back. It is currently raised a few 		
CF | feet by a jack. From the pulley above the portcullis hangs a counter. 		
CF | 		
CF | On the inlaid desk are a stack of files and a rubber stamp. 		
CF | 		
CF | Air and sunlight stream in from the east. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > E 		
CF | 		
CF | [If you're traveling far, you can always type GO TO (location 		
CF | name) to get there automatically.] 		
CF | 		
CF | Private Solarium 		
CF | A window in the north wall, cut out through the cliff face, gives a 		
CF | view of tranquil sea under a darkening sky. 		
CF | 		
CF | You can see a silver tray here. On the silver tray are some crumbs. 		
CF | 		
CF | > 		Jade says, "I didin't get Alex and Andra separated in my playthrough."
Roger says (to floyd), "take tray" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TAKE TRAY 		
CF | 		
CF | You take the silver tray. 		
CF | 		
CF | The silver tray is far too large for us to carry, and falls onto the 		
CF | ground. 		
CF | 		
CF | > 		
Roger says (to floyd), "shoot tray with gun" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > SHOOT TRAY WITH GUN 		
CF | 		
CF | The gun fires ruggedly into the silver tray, which shatters and then 		
CF | reforms as the starry veil. 		
CF | 		
CF | > 		
Roger says (to floyd), "take veil" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TAKE VEIL 		
CF | 		
CF | You pick up the starry veil. 		
CF | 		
CF | > 		
Roger says (to floyd), "e" 		
CF ] Private Solarium, evening Goals: 1 Score: 85 		
CF | > 		
CF | > E 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | You can go north through the tall window and west to Personal 		
CF | Apartment from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Precarious Perch, evening Goals: 1 Score: 85 		
CF | > 		
CF | > N 		
CF | 		
CF | You close the window behind us. 		
CF | 		
CF | Precarious Perch 		
CF | From up here there's a handsome view of the sea, which isn't 		
CF | so far down really. But it's a scramble down a 		
CF | nearly sheer cliff for the first bit, until you make it down to the 		
CF | rockfall below, and it would be easy for a careless person to injure 		
CF | herself. 		
CF | 		
CF | It's hard to see through the tall window to the room behind: mostly it 		
CF | reflects the sea. 		
CF | 		
CF | Whoever is looking for us, we should be out of their way now. 		
CF | 		
CF | > 		murtaughk says, "they seem rather inseparable, quoth atlantida"
		Roger says, "oh this is less of a barrier than I was expecting. Hunh."
Roger says (to floyd), "d" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > D 		
CF | 		
CF | It's a nasty business lowering ourselves over the edge, with little to 		
CF | hold onto up here; scrabbling around with our toes for good holds; 		
CF | letting go with one hand to descend a little further... 		
CF | 		
CF | But after some minutes of this painstaking process the cliff begins to 		
CF | slope outward more, and it's no longer a question of climbing down a 		
CF | face, but rather of scrambling down over boulders. And then... 		
CF | 		
CF | Abandoned Shore 		
CF | There's a little inlet of shore here, mostly boulders with little 		
CF | sand, completely cut off from the dock area and sheltered by the curve 		
CF | of the rock so that it wouldn't be visible from the sea unless someone 		
CF | were very close in. 		
CF | 		
CF | There is a squid in the tidal pools among the boulders. 		
CF | 		
CF | A bollard is bolted to one of the rocks, which is curious considering 		
CF | the otherwise unused and inaccessible look of the spot. 		
CF | 		
CF | An old but still serviceable kayak is drawn up and firmly shackled to 		
CF | the bollard. 		
CF | 		
CF | > 		Knight_Otu says, "As far as I know, it's not possible to separate them. They fuse, I believe, based on how you solve the Cold Storage."
		DavidW says, "yes"
murtaughk says (to ClubFloyd), "remove q from squid" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > REMOVE Q FROM SQUID 		
CF | 		
CF | You flick our thumb over the small knob: you now have a Q-remover. 		
CF | 		
CF | With a distinct whiff of sweaty animal, the squid turns into a suid. A 		
CF | suid is any kind of pig; this one is a sizable domestic sow, as it 		
CF | turns out. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | suid is a faint, greenish image of a squid. 		
CF | 		
CF | The suid gets off the boulders. 		
CF | 		
CF | > 		DavidW says, "There's an acheivement for removing every letter, and that squid is there just so you can remove a Q somewhere."
murtaughk says (to ClubFloyd), "remove u from suid" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > REMOVE U FROM SUID 		
CF | 		
CF | You flick our thumb over the small knob: you now have a U-remover. 		
CF | 		
CF | The device buzzes, puzzled. It is unable to create anything 		
CF | recognizable called "sid". 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "remove i from suid" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > REMOVE I FROM SUID 		
CF | 		
CF | You flick our thumb over the small knob: you now have an I-remover. 		
CF | 		
CF | There is a peach cloud, and the suid turns into a sud. > 		
murtaughk says (to ClubFloyd), "x sud" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | There is a peach cloud, and the suid turns into a sud. > 		
CF | > X SUD 		
CF | 		
CF | > 		Perry says, "Couldn't resist."
		Roger says, "somewhat unremarkable"
murtaughk says (to ClubFloyd), "l" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > L 		
CF | 		
CF | Abandoned Shore 		
CF | There's a little inlet of shore here, mostly boulders with little 		
CF | sand, completely cut off from the dock area and sheltered by the curve 		
CF | of the rock so that it wouldn't be visible from the sea unless someone 		
CF | were very close in. 		
CF | 		
CF | A bollard is bolted to one of the rocks, which is curious considering 		
CF | the otherwise unused and inaccessible look of the spot. 		
CF | 		
CF | An old but still serviceable kayak is drawn up and firmly shackled to 		
CF | the bollard. 		
CF | 		
CF | You can also see a sud here. 		
CF | 		
CF | > 		
Roger says (to floyd), "x shackle" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > X SHACKLE 		
CF | 		
CF | They're firmly attached and locked with a rusty lock that doesn't look 		
CF | inclined to open again any time this century. I really do compliment 		
CF | you folks' approach to security. 		
CF | 		
CF | The monocle pings happily as you sight the shackles with the 		
CF | crosshairs. 		
CF | 		
CF | > 		murtaughk says, "huh. curious that is is undescribed"
		Jade says, "remove all letters is very difficult in hard mode"
		Knight_Otu says, "I believe the uploaded version of the game isn't the latest."
Roger says (to floyd), "x lock" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > X LOCK 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
murtaughk says (to ClubFloyd), "gel sud" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > GEL SUD 		
CF | 		
CF | You dip out fingertip-coating quantity of gel and rub it gently onto 		
CF | the sud. With an audible SPLORT, the sud becomes a squid. 		
CF | 		
CF | > 		Perry asks, "What's hard mode again?"
murtaughk says (to ClubFloyd), "remove s from squid" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > REMOVE S FROM SQUID 		
CF | 		
CF | You flick our thumb over the small knob: you now have an S-remover. 		
CF | 		
CF | There is a flash of crimson light, and the squid turns into a quid. A 		
CF | British pound coin, with the head of the Queen and everything. This 		
CF | one is the version with the Welsh inscription round the rim. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | quid is a faint, greenish image of a squid. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove s from shackle" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > REMOVE S FROM SHACKLE 		
CF | 		
CF | You flick our thumb over the small knob: you now have an S-remover. 		
CF | 		
CF | There is a distinct spearmint flavor, and the shackles turn into a 		
CF | hackle. A long feather, as from the neck of a giant bird. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | hackle is a faint, greenish image of some shackles. 		
CF | 		
CF | > 		murtaughk says, "hard mode makes some of the puzzles harder, iirc"
Roger says (to floyd), "l" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > L 		
CF | 		
CF | Abandoned Shore 		
CF | There's a little inlet of shore here, mostly boulders with little 		
CF | sand, completely cut off from the dock area and sheltered by the curve 		
CF | of the rock so that it wouldn't be visible from the sea unless someone 		
CF | were very close in. 		
CF | 		
CF | A bollard is bolted to one of the rocks, which is curious considering 		
CF | the otherwise unused and inaccessible look of the spot. 		
CF | 		
CF | An old but still serviceable kayak is drawn up here. 		
CF | 		
CF | You can also see a hackle and a quid here. 		
CF | 		
CF | > 		Perry says, "... yeah, makes sense."
Roger says (to floyd), "take hackle. take quid." 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TAKE HACKLE. TAKE QUID. 		
CF | 		
CF | You take the hackle. 		
CF | 		
CF | You get the quid. 		
CF | 		
CF | > 		
Roger says (to floyd), "enter kayak" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > ENTER KAYAK 		
CF | 		
CF | You get into the kayak. 		
CF | 		
CF | > 		
murtaughk says (to ClubFloyd), "x bollard" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > X BOLLARD 		
CF | 		
CF | A metal pole, painted all-weather green and bolted to a rock. Its ilk 		
CF | are used in more trafficked places for securing boats and so on; and 		
CF | indeed so is this one, despite the implausible setting. 		
CF | 		
CF | The monocle pings happily as you sight the bollard with the 		
CF | crosshairs. 		
CF | 		
CF | > 		
murtaughk says (to ClubFloyd), "remove l from bollard" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > REMOVE L FROM BOLLARD 		
CF | 		
CF | You flick our thumb over the small knob: you now have an L-remover. 		
CF | 		
CF | With a distinct whiff of raw wood, the bollard turns into a board. 		
CF | It's a fairly generic plank — sort of pine, by the looks of it, 		
CF | though 		
CF | constructed things tend to be a little vague on niceties such as 		
CF | species — and looks like it's designed to be part of a new deck or 		
CF | somesuch thing. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | board is a faint, greenish image of a bollard. 		
CF | 		
CF | > 		DavidW says, "I think you should turn the BOLLARD into an OAR and use the kayak."
		Roger says, "nice"
Roger says (to floyd), "take board" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TAKE BOARD 		
CF | 		
CF | You take the board. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove d from board" 		Jade says, "cool"
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > REMOVE D FROM BOARD 		
CF | 		
CF | You flick our thumb over the small knob: you now have a D-remover. 		
CF | 		
CF | With a distinct whiff of sweaty animal, the board turns into a boar. 		
CF | In the old days they used to hunt these animals, and I can understand 		
CF | the impulse. It's like a pig, but even uglier and bristlier, with long 		
CF | dangerous-looking tusky teeth coming out of both its top and bottom 		
CF | jaws. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | boar is a faint, greenish image of a bollard. 		
CF | 		
CF | You more or less throw the boar as far away as possible. It seems the 		
CF | wisest course. 		
CF | 		
CF | The boar gives us a very nasty kind of look, and then — without any 		
CF | provocation, I'm sure — starts running right at us, even into the 		
CF | surf. 		
CF | 		
CF | > 		
Roger says (to floyd), "remove b from boar" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > REMOVE B FROM BOAR 		
CF | 		
CF | You flick our thumb over the small knob: you now have a B-remover. 		
CF | 		
CF | Our hand is less than steady, but you manage to wave the 		
CF | letter-remover accurately enough. 		
CF | 		
CF | The boar vanishes with a pop, and an oar falls harmlessly to the 		
CF | ground. It's a light sort of oar, almost a paddle. Still probably not 		
CF | the ideal thing for use with a kayak, but it'll do. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | oar is a faint, greenish image of a bollard. 		
CF | 		
CF | > 		Perry says, "That's a good one."
Roger says (to floyd), "take oar" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > TAKE OAR 		
CF | 		
CF | You get the oar. 		
CF | 		
CF | > 		
Roger says (to floyd), "i" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying the following essentials: your B-remover (upgraded to 		
CF | handle animates and abstracts), a backpack, a flash drive, a monocle, 		
CF | a roll, some Origin Paste, a restoration gel rifle, an anagramming 		
CF | gun, a rock, a pan (really the smuggled plans in disguise), and a tub 		
CF | of restoration gel. 		
CF | 		
CF | You are also carrying some ale, an army, some asparagus, some balm, a 		
CF | band, a bandana, a bell, a bin, a pair of Britishizing goggles, a 		
CF | card, a cate, a cloth napkin, a cross, a crumpled cocktail napkin, a 		
CF | daft document, an ebook reader, an empty coffee cup, Guidebook to 		
CF | Anglophone Atlantis, a hackle, a heel, History of the 		
CF | Standards Revolution, a honey pastry triangle, a jigsaw, 		
CF | Journal of Third-World Economics, a key (which opens the 		
CF | apartment door), a leaflet, a letter, a lie, Lives of the 		
CF | Lexicographers, a map of Slangovia, a member, a monk corpse 		
CF | bonnet, an oar, a paper, a pass, a pearl, a pic, a pill, a 		
CF | pocket-bread, a poppy, a quid, a ring (which opens the sturdy iron 		
CF | gate), a screwdriver, some screws, a shopping bag, a shred, a shrimp 		
CF | tail, a shuttlecock, a silver platter, a sin, a starry veil, a stick, 		
CF | a stop, Studies in Primary Language Acquisition, a swatch, a 		
CF | tome, some trash, a wig, a word, and a wrap. 		
CF | 		
CF | > 		murtaughk says, "wait, i wonder if there'd be any interaction between the boar and the suid"
		DavidW says, "oh geez. Probably."
		Perry crosses his fingers.
Roger says (to floyd), "put gel on oar" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PUT GEL ON OAR 		
CF | 		
CF | (the restoration gel on the oar) 		
CF | It would be extremely inconvenient to lose the oar at this juncture. 		
CF | 		
CF | > 		Roger says, "opportunity missed, alas"
Roger says (to floyd), "goal" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > GOAL 		
CF | 		
CF | Here's what you think you need to do: 		
CF | Escape the Bureau 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go north and up to Precarious Perch from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > N 		
CF | 		
CF | Our hands are too full for rowing. It somewhat undermines a disguise 		
CF | to take it off and put it on in the presence of other people. 		
CF | 		
CF | > 		
Roger says (to floyd), "put all in backpack" 		
CF ] Abandoned Shore, evening Goals: 1 Score: 85 		
CF | > 		
CF | > PUT ALL IN BACKPACK 		
CF | 		
CF | oar: The oar would just stick out. 		
CF | monk corpse bonnet: Done. 		
CF | monocle: Done. 		
CF | 		
CF | > 		
Roger says (to floyd), "n" 		
CF ] Open Sea, evening Goals: 1 Score: 85 		
CF | > 		
CF | > N 		
CF | 		
CF | With some awkwardness, you manage to push off and begin to 		
CF | labouriously row for open sea. 		
CF | 		
CF | Open Sea (in the kayak) 		
CF | The water stretches in all directions, but you can see off to the 		
CF | north where Slango's yacht is anchored, ready to bring us back aboard. 		
CF | Its metallic blue shape almost blends in with the water. 		
CF | 		
CF | If you were further around the island to the east, you might be able 		
CF | to see bits of the drowned city: both the buildings that were 		
CF | legitimately destroyed when the land sunk into the sea, and the areas 		
CF | where during the Civil Dispute of Standardisation the authorities 		
CF | dumped unwanted foreign archaeological artefacts. But here I'm afraid 		
CF | it's just shellfish and sand down there. 		
CF | 		
CF | > 		Jade says, "lol, excesive inventory"
Roger says (to floyd), "n" 		
CF | > 		
CF | > N 		
CF | 		
CF | You come around to the aft of Slango's yacht and give a good shout. 		
CF | With the help of a ladder and a hand up from Slango himself, you soon 		
CF | have the kayak stored, and ourselves and our possessions on deck. 		
CF | 		
CF | Slango gels the rock easily enough. Then he and Brock turn the 		
CF | restoration gel on us. Slango is determined to separate you from me 		
CF | before he has a real talk with either of us; and it's not until a 		
CF | number of swipes in that he realizes how wrong things are. 		
CF | 		
CF | "This isn't working," he remarks, tossing the gel and washcloth aside. 		
CF | 		
CF | "We're fused," you explain, not very coherently. "Something happened. 		
CF | I don't know if it can be fixed." 		
CF | Brock looks at us for a long moment and then turns away. He vanishes 		
CF | into the galley. 		
CF | 		
CF | "I'm sure he's just gone to get you a cup of tea," Slango says. He 		
CF | takes a deep breath, stands. "The T-inserter specs better be worth 		
CF | what Brock says they are." 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		
murtaughk pushes the green 'space' button. 		
CF ] 		
CF | In the rocking boat, with the sound of the motor beneath us, you dream 		
CF | 		
CF | of a ceremony on a clifftop with our two families seated looking on, 		
CF | and us in a long white dress, carrying a bouquet of scrabble tiles, 		
CF | walking down an aisle alone to be formally unified with ourself 		
CF | 		
CF | of wearing a suit and meeting with some very rich men to talk about 		
CF | how to bring my language to Africa, and Brock giving us advice about 		
CF | how to handle them 		
CF | 		
CF | of gathering all the indigenous languages, all the little dying 		
CF | languages, all the languages shoved aside because they lack linguistic 		
CF | efficacy, into a firefly bottle, where their letterforms flicker 		
CF | desperately 		
CF | 		
CF | 		
CF | 		
CF | Please press SPACE to continue. 		Roger says, "hurrah for us"
Roger pushes the green 'space' button. 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | 72 hours later 		
CF | 		
CF | Your Bunk (aboard the True Macaque) (on your bed) 		
CF | Amazing: it's even tinier than my apartment, and the bed isn't even a 		
CF | twin in width. Across from the bed is a built-in bench, with portholes 		
CF | above, just at the waterline. 		
CF | 		
CF | Your wardrobe door is firmly closed, which is helpful because 		
CF | otherwise it is tricky walking around in here. 		
CF | 		
CF | [Your score has gone up by fifteen points and is now one 		
CF | hundred.] 		
CF | 		
CF | > 		Knight_Otu exclaims, "Victory!"
		Perry asks, "Oo, is that a perfect score?"
		Knight_Otu says, "In a fashion."
		Jade says, "well done, beast summonded"
Roger says (to floyd), "score" 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > SCORE 		
CF | 		
CF | You have earned 100 points: 		
CF | 15 points for returning to the yacht 		
CF | 1 point for using the letter-remover 		
CF | 3 points for passing through the temporary barrier 		
CF | 3 points for retrieving the backpack 		
CF | 3 points for winning the gel 		
CF | 1 point for using the gel 		
CF | 3 points for opening the locker 		
CF | 1 point for using the spinner 		
CF | 3 points for repairing our car 		
CF | 3 points for fueling our car 		
CF | 5 points for traveling by car 		
CF | 3 points for winning a barroom bet 		
CF | 3 points for arranging contact with Slango through his lady friend 		
CF | 1 point for using the origin paste 		
CF | 5 points for meeting Slango 		
CF | 3 points for visiting the dead drop 		
CF | 1 point for getting a product of the homonym paddle 		
CF | 3 points for reading a legend 		
CF | 3 points for gaining access to the synthesizer 		
CF | 2 points for returning a library book to its proper home 		
CF | 3 points for lifting abstraction limits on the letter-remover 		
CF | 1 point for using the synthesizer 		
CF | 3 points for acquiring a keycard 		
CF | 3 points for lifting animate limits on the letter-remover 		
CF | 10 points for acquiring a sought-after invitation 		
CF | 3 points for breaking the Spirit of Atlantis (in cardboard form) 		
CF | 5 points for passing the secretarial test 		
CF | 1 point for using the T-inserter 		
CF | 3 points for profiling the T-inserter 		
CF | 1 point for using the anagramming gun 		
CF | 1 point for using the umlaut punch 		
CF | 1 point for using the vowel rotator 		
CF | 		
CF | You have not yet removed f, j, k, o, v, or z from anything. 		
CF | 		
CF | The achievements you have accomplished so far include: 		
CF | 		
CF | Finished tutorial mode 		
CF | Lucius Quagmire award for viewing unusual films 		
CF | 		
CF | > 		Knight_Otu says, "Yeah, I do think 100 points is the maximum."
Roger says (to floyd), "stand" 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > STAND 		
CF | 		
CF | You are now standing on your bed. 		
CF | 		
CF | > 		
Roger says (to floyd), "open door" 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > OPEN DOOR 		
CF | 		
CF | You open your wardrobe, revealing a swatch, a wig, a starry veil, a 		
CF | shred, a monk corpse bonnet, a bandana, an ebook reader, a ring, a 		
CF | pair of Britishizing goggles, a monocle, a backpack, a sundress, a 		
CF | black turtleneck, some trousers, and a swimsuit. 		
CF | 		
CF | > 		
Roger says (to floyd), "exit" 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > EXIT 		
CF | 		
CF | You get off your bed. 		
CF | 		
CF | Your Bunk (aboard the True Macaque) 		
CF | Amazing: it's even tinier than my apartment, and the bed isn't even a 		
CF | twin in width. Across from the bed is a built-in bench, with portholes 		
CF | above, just at the waterline. 		
CF | 		
CF | Your wardrobe door is open. Your wardrobe contains a swatch, a wig, a 		
CF | starry veil, a shred, a monk corpse bonnet, a bandana, an ebook 		
CF | reader, a ring, a pair of Britishizing goggles, a monocle, a backpack, 		
CF | a sundress, a black turtleneck, some trousers, and a swimsuit. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go aft and fore-port from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "aft" 		
CF ] Your Head, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > AFT 		
CF | 		
CF | 		
CF | Your Head (aboard the True Macaque) 		
CF | All the absolutely required amenities of a bathroom, packed into the 		
CF | least possible space. The international space station assigns more 		
CF | room to the bathroom functions. 		
CF | 		
CF | > 		
Roger says (to floyd), "exits" 		
CF ] Your Head, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go fore to Your Bunk from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "fore" 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > FORE 		
CF | 		
CF | 		
CF | Your Bunk (aboard the True Macaque) 		
CF | Amazing: it's even tinier than my apartment, and the bed isn't even a 		
CF | twin in width. Across from the bed is a built-in bench, with portholes 		
CF | above, just at the waterline. 		
CF | 		
CF | Your wardrobe door is open. In your wardrobe are a swatch, a wig, a 		
CF | starry veil, a shred, a monk corpse bonnet, a bandana, an ebook 		
CF | reader, a ring, a pair of Britishizing goggles, a monocle, a backpack, 		
CF | a sundress, a black turtleneck, some trousers, and a swimsuit. 		
CF | 		
CF | > 		Perry says, "Always curious to see how people do diagonal directions on ships."
Roger says (to floyd), "exits" 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go aft to Your Head and fore-port from here. 		
CF | 		
CF | > 		
Roger says (to floyd), "fore-port" 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > FORE-PORT 		
CF | 		
CF | How about we put on some pants first? 		
CF | 		
CF | > 		
Roger says (to floyd), "wear pants" 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > WEAR PANTS 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		DavidW says (to Perry), "It's usually avoided."
Roger says (to floyd), "wear trousers" 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > WEAR TROUSERS 		
CF | 		
CF | You take the trousers. Close-fitting and dark colored, useful to wear 		
CF | when going places sneakily by night. 		
CF | 		
CF | You put on the trousers. 		
CF | 		
CF | > 		
Roger says (to floyd), "wear turtleneck" 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > WEAR TURTLENECK 		
CF | 		
CF | You get the black turtleneck. It averts attention and is useful on 		
CF | jobs. 		
CF | 		
CF | You put on the black turtleneck. 		
CF | 		
CF | > 		
Roger says (to floyd), "fore-port" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > FORE-PORT 		
CF | 		
CF | 		
CF | Galley (aboard the True Macaque) 		
CF | Smaller than the kitchen in a comfortable house, but carefully and 		
CF | elegantly fitted, with an electric stovetop, a convection 		
CF | oven/microwave, a tiny refrigerator, a sink: enough, in short, to 		
CF | serve the crew of three on long trips. I guess even a fairly big boat 		
CF | is still small on the inside, eh? 		
CF | 		
CF | There's even a little washing machine, for items too big to hand-wash 		
CF | in the sink. 		
CF | 		
CF | There are a newspaper and a pan on the built-in table. 		
CF | 		
CF | On the port wall, built-in shelves hold a battered selection of games. 		
CF | 		
CF | > 		Roger says, "I don't understand why the game isn't over yet"
Roger says (to floyd), "goal" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > GOAL 		
CF | 		
CF | Here's what you think you need to do: 		
CF | Check out the paper and see what's going on 		
CF | 		
CF | > 		
Roger says (to floyd), "read paper" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > READ PAPER 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		DavidW asks, "I think we talk one last time with Brock?"
Roger says (to floyd), "read newspaper" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > READ NEWSPAPER 		
CF | 		
CF | It's the Chard-Farmer's Daily from Atlantis. A huge headline is 		
CF | splashed across the front: 		
CF | 		
CF | "REFERENDUM ANNOUNCED!" 		
CF | 		
CF | The picture on the front shows the Atlantida statue decked out with 		
CF | lights like a Christmas tree and people posing next to her for 		
CF | pictures. 		
CF | 		
CF | My father has been promoted, apparently, to something called the 		
CF | Provisional Committee for Orthographic Reform. He is quoted as saying 		
CF | that the amnesty for Cold Storage prisoners is an important step 		
CF | forward. "Of course, government by citizen referendum brings its own 		
CF | problems, and further constitutional work may be needed if we mean to 		
CF | bring Atlantis in line with the European Union." 		
CF | 		
CF | Brock comes down and hands us a coffee. "You look like you could use 		
CF | this. We've hit Mallorca," he says. "Slango's in town resupplying. I 		
CF | guess you saw the paper?" 		
CF | 		
CF | You nod. 		
CF | 		
CF | "One for the history books," he says, with a crooked smile. "They're 		
CF | showing satellite clips. Big olive garland on the depluralizing tank. 		
CF | People dancing on cars. Some old guy belting out La Marseillaise in 		
CF | the Bureau Rotunda." 		
CF | 		
CF | Brock sits down opposite us. "In other news," he remarks, "it looks 		
CF | like your cut of the T-remover plans, with all the tests we ran, is 		
CF | going to come out to this." He writes a number. The number has six 		
CF | zeroes. 		
CF | 		
CF | He leans back and looks at us. 		
CF | 		
CF | "So. Where do we go from here?" 		
CF | 		
CF | 		
CF | 		
CF | *** The End *** 		
CF | 		
CF | 		
CF | In that game you scored 100 out of a possible 100, in 975 turns, 		
CF | earning you the rank of Successful Revolutionary. 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, review the ACHIEVEMENTS you've reached so far, or learn about 		
CF | some of the SOURCES used in creating this game? 		
CF | > 		Knight_Otu says, "Just an epilogue based on what you did."
		Perry exclaims, "WE WIN!"
		murtaughk says, "the epilogue is fun to explore and mess around in"
		Roger exclaims, "huzzah!"
		Jade says, "well done, master"
		Roger says, "That was fun and worth the wait"
		DavidW says, "congratulations all"
		Perry says, "Crazy the depth of this game."
		Roger says, "only had to go to hints once, but I'm glad I did"
		Jade exclaims, "Congrats!"
Roger says (to floyd), "sources" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > SOURCES 		
CF | 		
CF | I started working in earnest on this game in 2008. Since that time, 		
CF | the US has undergone two presidential elections; for months, the 		
CF | Occupy Seattle protests filled a city block just a short stroll from 		
CF | my apartment; and the successes and failures of Arab Spring were 		
CF | constantly in the news. These experiences introduced more serious 		
CF | themes into what was initially a purely silly game. 		
CF | 		
CF | Gene Sharp's From Dictatorship to Democracy and the 		
CF | documentary How to Start a Revolution helped me think about 		
CF | peaceful revolutions and the communication of dissent within 		
CF | totalitarian regimes. 		
CF | 		
CF | The history of Atlantis' colonization mirrors that of nearby 		
CF | Gibraltar, on the theory that the same powers would have been likely 		
CF | to take an interest. Wikipedia supplied most of the potted history I 		
CF | used for this. 		
CF | 		
CF | Arika Okrent's In the Land of Invented Languages and Mark 		
CF | Rosenfelder's Language Construction Kit (first a website, 		
CF | subsequently a book) taught me a lot about existing constructed 		
CF | languages and helped me imagine what might interest Atlantean 		
CF | academics. 		
CF | 		
CF | Poor Economics (Abhijit Banerjee, Esther Duflo) provided some 		
CF | general background about different attempts to address global poverty, 		
CF | contributing to the Atlantean concept of utopian linguistics (and why 		
CF | it hadn't yet saved the world). 		
CF | 		
CF | The Scrabble dictionary and the internet anagram server, among others, 		
CF | helped me map out the puzzle space systematically. 		
CF | 		
CF | Hundreds of other small details came out of Youtube or Wikipedia, from 		
CF | the composition of classic cocktails to the mating behavior of pigs. 		
CF | Sources for specific elements may be found in the game's source text. 		
CF | 		
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last 		
CF | command, review the ACHIEVEMENTS you've reached so far, or learn about 		
CF | some of the SOURCES used in creating this game? 		
CF | > 		murtaughk says, "bah. mating behavior of pigs"
		Roger says, "the game is so old that the Occupy movement and Arab Spring were still relevant"
		DavidW says, "'mating behvior of pigs'"
		Perry exclaims, "Nooooooo we missed it!"
		murtaughk says, "there was probably a thing with the suid and boar, then"
		Perry says, "Can we go back."
		murtaughk says, "yes* (*it should be doable in the epilogue if we just undo)"
Perry says (to ClubFloyd), "undo" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Galley 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l oar" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > L OAR 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x oar" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > X OAR 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		Perry says, "Hmm where was it."
Perry says (to ClubFloyd), "i" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > I 		
CF | 		
CF | You are also carrying a black turtleneck, and some trousers. 		
CF | 		
CF | > 		
murtaughk says (to ClubFloyd), "l" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > L 		
CF | 		
CF | Galley (aboard the True Macaque) 		
CF | Smaller than the kitchen in a comfortable house, but carefully and 		
CF | elegantly fitted, with an electric stovetop, a convection 		
CF | oven/microwave, a tiny refrigerator, a sink: enough, in short, to 		
CF | serve the crew of three on long trips. 		
CF | 		
CF | There's even a little washing machine, for items too big to hand-wash 		
CF | in the sink. 		
CF | 		
CF | There are a newspaper and a pan on the built-in table. 		
CF | 		
CF | On the port wall, built-in shelves hold a battered selection of games. 		
CF | 		
CF | > 		Roger says, "for the true compleatists, you can refer to the source code fo the game"
Perry says (to ClubFloyd), "exits" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go up, fore, aft-port, and aft-starboard to Your Bunk from 		
CF | here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "asb" 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > ASB 		
CF | 		
CF | 		
CF | Your Bunk (aboard the True Macaque) 		
CF | Amazing: it's even tinier than my apartment, and the bed isn't even a 		
CF | twin in width. Across from the bed is a built-in bench, with portholes 		
CF | above, just at the waterline. 		
CF | 		
CF | Your wardrobe door is open. Your wardrobe contains a swatch, a wig, a 		
CF | starry veil, a shred, a monk corpse bonnet, a bandana, an ebook 		
CF | reader, a ring, a pair of Britishizing goggles, a monocle, a backpack, 		
CF | a sundress, and a swimsuit. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "get pack" 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > GET PACK 		
CF | 		
CF | You take the backpack. Mine: a little bit worn, but capacious. It 		
CF | doesn't have any identifying marks on it, and I thought a brand-new 		
CF | bag would look more suspicious. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "l in pack" 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > L IN PACK 		
CF | 		
CF | The backpack is empty. 		
CF | 		
CF | > 		DavidW says, "I peeked at the source a long time ago and was flabbergasted at all the items that could be created."
		murtaughk says, "iirc the random stuff gets moved to a different room"
		Perry says, "Ah."
Perry says (to ClubFloyd), "exits" 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go aft to Your Head and fore-port to Galley from here. 		
CF | 		
CF | The wake of what must be quite a large ship raises the True 		
CF | Macaque and then lowers her again. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "a" 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > A 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "aft" 		
CF ] Your Head, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > AFT 		
CF | 		
CF | 		
CF | Your Head (aboard the True Macaque) 		
CF | All the absolutely required amenities of a bathroom, packed into the 		
CF | least possible space. The international space station assigns more 		
CF | room to the bathroom functions. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "undo" 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Your Bunk 		
CF | [Previous turn undone.] 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "fp" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > FP 		
CF | 		
CF | 		
CF | Galley (aboard the True Macaque) 		
CF | Smaller than the kitchen in a comfortable house, but carefully and 		
CF | elegantly fitted, with an electric stovetop, a convection 		
CF | oven/microwave, a tiny refrigerator, a sink: enough, in short, to 		
CF | serve the crew of three on long trips. 		
CF | 		
CF | There's even a little washing machine, for items too big to hand-wash 		
CF | in the sink. 		
CF | 		
CF | On the built-in table are a newspaper and a pan. 		
CF | 		
CF | On the port wall, built-in shelves hold a battered selection of games. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "exits" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go up, fore, aft-port, and aft-starboard to Your Bunk from 		
CF | here. 		
CF | 		
CF | > 		
murtaughk says (to ClubFloyd), "punch newspaper" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > PUNCH NEWSPAPER 		
CF | 		
CF | What do you want to punch the newspaper with? 		
CF | 		
CF | > 		
murtaughk says (to ClubFloyd), "punch newspaper with umlaut" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > PUNCH NEWSPAPER WITH UMLAUT 		
CF | 		
CF | I can't see what you're talking about. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "fore" 		
CF ] Brock's Stateroom, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > FORE 		
CF | 		
CF | 		
CF | Brock's Stateroom (aboard the True Macaque) 		
CF | Bigger than your bunk or Slango's, Brock's space takes the whole width 		
CF | of the yacht here, with windows out both sides, and a double bed. 		
CF | 		
CF | The shape of hull in this part of the yacht means that the room is 		
CF | much narrower fore than aft, the walls sweeping grandly outward from 		
CF | the head of Brock's bed. It looks like the bed of Captain Horndog, 		
CF | Space Womanizer. If you ask me. 		
CF | 		
CF | You can see a tub of restoration gel here. 		
CF | 		
CF | You can also see an anagramming gun, some Origin Paste, and your 		
CF | B-remover here. 		
CF | 		
CF | > 		DavidW says, "I don't think the umlaut punch was portable."
		Perry says, "It wasn't."
Perry says (to ClubFloyd), "get all" 		
CF ] Brock's Stateroom, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | tub: You get the tub. 		
CF | anagramming gun: You take the anagramming gun. 		
CF | Origin Paste: You get the Origin Paste. 		
CF | B-remover: You acquire the B-remover. 		
CF | restoration gel: You already have that. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "exits" 		
CF ] Brock's Stateroom, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go aft to Galley and aft-port from here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "aft" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > AFT 		
CF | 		
CF | 		
CF | Galley (aboard the True Macaque) 		
CF | Smaller than the kitchen in a comfortable house, but carefully and 		
CF | elegantly fitted, with an electric stovetop, a convection 		
CF | oven/microwave, a tiny refrigerator, a sink: enough, in short, to 		
CF | serve the crew of three on long trips. 		
CF | 		
CF | There's even a little washing machine, for items too big to hand-wash 		
CF | in the sink. 		
CF | 		
CF | On the built-in table are a newspaper and a pan. 		
CF | 		
CF | On the port wall, built-in shelves hold a battered selection of games. 		
CF | 		
CF | > 		Roger says, "I think there was at least one fanfic game set in this same sort of universe, but I'm not entirely sure"
Perry says (to ClubFloyd), "port" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > PORT 		
CF | 		
CF | There's no door in that direction. 		
CF | 		
CF | You can go up, fore to Brock's Stateroom, aft-port, and aft-starboard 		
CF | to Your Bunk from here. 		
CF | 		
CF | > 		murtaughk says, "huh. weird. i swear one could pick up those tools"
Perry says (to ClubFloyd), "aft-port" 		
CF ] Slango's Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > AFT-PORT 		
CF | 		
CF | 		
CF | Slango's Bunk (aboard the True Macaque) 		
CF | Just as tiny as yours, with a bed narrower than a standard twin, and 		
CF | its own miniature head, and drawers cunningly fitted under the bed to 		
CF | hold clothing and other necessities. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "exits" 		
CF ] Slango's Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go aft and fore-starboard to Galley from here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "aft" 		
CF ] Slango's Head, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > AFT 		
CF | 		
CF | 		
CF | Slango's Head (aboard the True Macaque) 		
CF | All the absolutely required amenities of a bathroom, packed into the 		
CF | least possible space. The international space station probably assigns 		
CF | more room to the bathroom functions. 		
CF | 		
CF | > 		Roger says, "I would guess the ending is a bit difference if we turn Brock over in the Cold Storage room, but I can't quite be bothered to look that up myself"
		Perry says, "Hmm."
Perry says (to ClubFloyd), "fore" 		
CF ] Slango's Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > FORE 		
CF | 		
CF | 		
CF | Slango's Bunk (aboard the True Macaque) 		
CF | Just as tiny as yours, with a bed narrower than a standard twin, and 		
CF | its own miniature head, and drawers cunningly fitted under the bed to 		
CF | hold clothing and other necessities. 		
CF | 		
CF | > 		murtaughk says, "like the punt volat needle and everything"
Perry says (to ClubFloyd), "fore" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > FORE 		
CF | 		
CF | [If you're traveling far, you can always type GO TO (location 		
CF | name) to get there automatically.] 		
CF | 		
CF | Galley (aboard the True Macaque) 		
CF | Smaller than the kitchen in a comfortable house, but carefully and 		
CF | elegantly fitted, with an electric stovetop, a convection 		
CF | oven/microwave, a tiny refrigerator, a sink: enough, in short, to 		
CF | serve the crew of three on long trips. 		
CF | 		
CF | There's even a little washing machine, for items too big to hand-wash 		
CF | in the sink. 		
CF | 		
CF | On the built-in table are a newspaper and a pan. 		
CF | 		
CF | On the port wall, built-in shelves hold a battered selection of games. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "go to oar" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > GO TO OAR 		
CF | 		
CF | I'm a little confused about how to find the oar. 		
CF | 		
CF | > 		Perry says, "Think I checked everywhere."
murtaughk says (to ClubFloyd), "exits" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go up, fore to Brock's Stateroom, aft-port to Slango's Bunk, 		
CF | and aft-starboard to Your Bunk from here. 		
CF | 		
CF | > 		
murtaughk says (to ClubFloyd), "up" 		
CF ] Navigation Area, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > UP 		
CF | 		
CF | 		
CF | Navigation Area (aboard the True Macaque) 		
CF | A command chair waits at the controls, a mass of buttons and levers 		
CF | and a tiny, low-mounted steering wheel that seems like an awfully 		
CF | small device to control such a high-powered machine. But I'll take 		
CF | your word that it works. 		
CF | 		
CF | The Galley is just below, down a steep staircase that is almost a 		
CF | ladder. 		
CF | 		
CF | > 		
murtaughk says (to ClubFloyd), "exits" 		
CF ] Navigation Area, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go down to Galley, fore, and aft to Sunning Deck from here. 		
CF | 		
CF | > 		
murtaughk says (to ClubFloyd), "fore" 		
CF ] Foredeck, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > FORE 		
CF | 		
CF | 		
CF | Foredeck (aboard the True Macaque) 		
CF | Here the yacht is nothing but a nose over the water. A hatch, hardly 		
CF | big enough for a portly person, descends into the so-called crew 		
CF | cabin. 		
CF | 		
CF | > 		Perry says, "Oops guess not"
murtaughk says (to ClubFloyd), "down" 		
CF ] Crew Cabin, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > DOWN 		
CF | 		
CF | You open the hatch. 		
CF | 		
CF | Crew Cabin (aboard the True Macaque) 		
CF | It was meant to be mine, before we turned out to be inseparable 		
CF | It's... Spartan. But I didn't pay for expensive accommodations. Oh, 		
CF | yes, and I can understand that it must be a bother for you to give up 		
CF | the storage space. 		
CF | 		
CF | I'm fascinated to note what shape a bed can be when it's not 		
CF | rectangular. More sort of curved and tapering. Convenient if you're 		
CF | called on to house a mermaid. 		
CF | 		
CF | > 		
murtaughk says (to ClubFloyd), "exits" 		
CF ] Crew Cabin, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go up through the hatch to Foredeck from here. 		
CF | 		
CF | > 		
murtaughk says (to ClubFloyd), "up. aft. aft." 		
CF ] Sunning Deck, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > UP. AFT. AFT. 		
CF | 		
CF | 		
CF | Foredeck (aboard the True Macaque) 		
CF | Here the yacht is nothing but a nose over the water. A hatch, hardly 		
CF | big enough for a portly person, descends into the so-called crew 		
CF | cabin. 		
CF | 		
CF | Navigation Area (aboard the True Macaque) 		
CF | A command chair waits at the controls, a mass of buttons and levers 		
CF | and a tiny, low-mounted steering wheel that seems like an awfully 		
CF | small device to control such a high-powered machine. But I'll take 		
CF | your word that it works. 		
CF | 		
CF | The Galley is just below, down a steep staircase that is almost a 		
CF | ladder. 		
CF | 		
CF | [If you're traveling far, you can always type GO TO (location 		
CF | name) to get there automatically.] 		
CF | 		
CF | Sunning Deck (aboard the True Macaque) 		
CF | This is a very fine boat: sleek, shiny, big... Oh, you don't like it 		
CF | when I put it that way, I see. All right then: a high-speed yacht, 		
CF | something luxurious enough that it looks like a rich man's toy to 		
CF | harbor officials, but it handles almost like a cigarette boat. 		
CF | Fiberglass hull, shaped in a deep V for racing, capable of 80 knots on 		
CF | a calm sea. Range of around 300 nautical miles, enough to take us past 		
CF | Gibraltar to Málaga or perhaps even Almeria. 		
CF | 		
CF | This bit is the aft portion, broad and flat and suitable for sunning 		
CF | oneself. 		
CF | 		
CF | Fixed on the roof above the entry to the navigation area is a white 		
CF | object that looks a little like an igloo. It is the communication unit 		
CF | that handles the yacht's wifi connection. 		
CF | 		
CF | You can also see a stick here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x stick" 		
CF ] Sunning Deck, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > X STICK 		
CF | 		
CF | It is about two feet long. It's stripped of its leaves and fairly 		
CF | sturdy. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "i" 		
CF ] Sunning Deck, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > I 		
CF | 		
CF | You are carrying an anagramming gun — an essential you mustn't part 		
CF | with. 		
CF | 		
CF | You are also carrying your B-remover (upgraded to handle animates and 		
CF | abstracts), a backpack, a black turtleneck, some Origin Paste, some 		
CF | trousers, and a tub of restoration gel. 		
CF | 		
CF | > 		Perry exclaims, "Where's my monocle!"
Perry says (to ClubFloyd), "go to monocle" 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > GO TO MONOCLE 		
CF | 		
CF | It's a quick walk. 		
CF | 		
CF | Your Bunk (aboard the True Macaque) 		
CF | Amazing: it's even tinier than my apartment, and the bed isn't even a 		
CF | twin in width. Across from the bed is a built-in bench, with portholes 		
CF | above, just at the waterline. 		
CF | 		
CF | Your wardrobe door is open. There are a swatch, a wig, a starry veil, 		
CF | a shred, a monk corpse bonnet, a bandana, an ebook reader, a ring, a 		
CF | pair of Britishizing goggles, a monocle, a sundress, and a swimsuit in 		
CF | your wardrobe. 		
CF | 		
CF | > 		murtaughk says, "wardrobe"
Perry pushes the green 'space' button. 		
Perry gets ClubFloyd Suggestions. 		
Perry gets ClubFloyd Pass 01. 		
Perry gets ClubFloyd Pass 02. 		
Perry gets ClubFloyd Pass 03. 		
Perry gets ClubFloyd Pass 04. 		
Perry gets ClubFloyd Pass 05. 		
Perry gets ClubFloyd Pass 06. 		
Perry gets ClubFloyd Pass 07. 		
Perry gets ClubFloyd Pass 08. 		Perry says, "BAH"
Perry drops ClubFloyd Suggestions. 		
Perry drops ClubFloyd Pass 01. 		
ClubFloyd Pass 01 goes home. 		
Perry drops ClubFloyd Pass 02. 		
ClubFloyd Pass 02 goes home. 		
Perry drops ClubFloyd Pass 03. 		
ClubFloyd Pass 03 goes home. 		
Perry drops ClubFloyd Pass 04. 		
ClubFloyd Pass 04 goes home. 		
Perry drops ClubFloyd Pass 05. 		
ClubFloyd Pass 05 goes home. 		
Perry drops ClubFloyd Pass 06. 		
ClubFloyd Pass 06 goes home. 		
Perry drops ClubFloyd Pass 07. 		
ClubFloyd Pass 07 goes home. 		
Perry drops ClubFloyd Pass 08. 		
ClubFloyd Pass 08 goes home. 		Roger says, "smooth move"
		Perry says, "Nailed it."
Perry says (to ClubFloyd), "get all" 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > GET ALL 		
CF | 		
CF | swatch: You take the swatch. 		
CF | wig: You take the wig. 		
CF | starry veil: You take the starry veil. 		
CF | shred: You take the shred. 		
CF | monk corpse bonnet: You get the monk corpse bonnet. 		
CF | bandana: You take the bandana. 		
CF | ebook reader: You get the ebook reader. 		
CF | ring: You get the ring. 		
CF | Britishizing goggles: You take the Britishizing goggles. 		
CF | monocle: You get the monocle. 		
CF | sundress: You get the sundress. 		
CF | swimsuit: You get the swimsuit. 		
CF | 		
CF | > 		Roger says, "+1 for style"
Perry says (to ClubFloyd), "wear monocle" 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > WEAR MONOCLE 		
CF | 		
CF | Everything turns computer-monitor green when viewed through our right 		
CF | eye. And staring fixedly at anything will turn up its authenticity 		
CF | status. 		
CF | 		
CF | > 		Knight_Otu says, "It happens."
		Jade exclaims, "oops!"
Perry says (to ClubFloyd), "goto stick" 		
CF ] Your Bunk, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > GOTO STICK 		
CF | 		
CF | That noun did not make sense in this context. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "find stick" 		
CF ] Sunning Deck, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > FIND STICK 		
CF | 		
CF | You make the brief walk. 		
CF | 		
CF | Sunning Deck (aboard the True Macaque) 		
CF | This is the aft section of the deck, broad and flat and suitable for 		
CF | sunning oneself. 		
CF | 		
CF | Fixed on the roof above the entry to the navigation area is a white 		
CF | object that looks a little like an igloo. It is the communication unit 		
CF | that handles the yacht's wifi connection. 		
CF | 		
CF | You can also see a stick here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "x stick" 		
CF ] Sunning Deck, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > X STICK 		
CF | 		
CF | It is about two feet long. It's stripped of its leaves and fairly 		
CF | sturdy. 		
CF | 		
CF | There is a dismissive blatt from the monocle, and transposed over the 		
CF | stick is a faint, greenish image of a sticky. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "exits" 		
CF ] Sunning Deck, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go fore to Navigation Area from here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "f" 		
CF ] Navigation Area, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > F 		
CF | 		
CF | 		
CF | Navigation Area (aboard the True Macaque) 		
CF | A command chair waits at the controls, a mass of buttons and levers 		
CF | and a tiny, low-mounted steering wheel that seems like an awfully 		
CF | small device to control such a high-powered machine. But I'll take 		
CF | your word that it works. 		
CF | 		
CF | The Galley is just below, down a steep staircase that is almost a 		
CF | ladder. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "d" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > D 		
CF | 		
CF | 		
CF | Galley (aboard the True Macaque) 		
CF | Smaller than the kitchen in a comfortable house, but carefully and 		
CF | elegantly fitted, with an electric stovetop, a convection 		
CF | oven/microwave, a tiny refrigerator, a sink: enough, in short, to 		
CF | serve the crew of three on long trips. 		
CF | 		
CF | There's even a little washing machine, for items too big to hand-wash 		
CF | in the sink. 		
CF | 		
CF | On the built-in table are a newspaper and a pan. 		
CF | 		
CF | On the port wall, built-in shelves hold a battered selection of games. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "exits" 		
CF ] Galley, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go up to Navigation Area, fore to Brock's Stateroom, aft-port 		
CF | to Slango's Bunk, and aft-starboard to Your Bunk from here. 		
CF | 		
CF | > 		
murtaughk says (to ClubFloyd), "fore" 		
CF ] Brock's Stateroom, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > FORE 		
CF | 		
CF | 		
CF | Brock's Stateroom (aboard the True Macaque) 		
CF | Bigger than your bunk or Slango's, Brock's space takes the whole width 		
CF | of the yacht here, with windows out both sides, and a double bed. 		
CF | 		
CF | The shape of hull in this part of the yacht means that the room is 		
CF | much narrower fore than aft, the walls sweeping grandly outward from 		
CF | the head of Brock's bed. It looks like the bed of Captain Horndog, 		
CF | Space Womanizer. If you ask me. 		
CF | 		
CF | > 		
murtaughk says (to ClubFloyd), "exits" 		
CF ] Brock's Stateroom, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go aft to Galley and aft-port from here. 		
CF | 		
CF | > 		
Perry says (to ClubFloyd), "aft-port" 		
CF ] Brock's Head, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > AFT-PORT 		
CF | 		
CF | 		
CF | Brock's Head (aboard the True Macaque) 		
CF | Brock has gotten the best accommodations in this respect as well: his 		
CF | bathroom is less cramped than the others aboard, and the mirror is 		
CF | bigger. 		
CF | 		
CF | > 		
murtaughk says (to ClubFloyd), "exits" 		
CF ] Brock's Head, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > EXITS 		
CF | 		
CF | You can go fore-starboard to Brock's Stateroom from here. 		
CF | 		
CF | > 		Perry says, "Ack, yeah I don't think it's here."
		murtaughk says, "hm. maybe it was added later or maybe i'm just way misremembering"
murtaughk says (to ClubFloyd), "find stick" 		
CF ] Sunning Deck, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > FIND STICK 		
CF | 		
CF | You walk. 		
CF | 		
CF | Sunning Deck (aboard the True Macaque) 		
CF | This is the aft section of the deck, broad and flat and suitable for 		
CF | sunning oneself. 		
CF | 		
CF | Fixed on the roof above the entry to the navigation area is a white 		
CF | object that looks a little like an igloo. It is the communication unit 		
CF | that handles the yacht's wifi connection. 		
CF | 		
CF | You can also see a stick here. 		
CF | 		
CF | > 		
murtaughk says (to ClubFloyd), "gel stick" 		
CF ] Sunning Deck, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > GEL STICK 		
CF | 		
CF | You dip out pea-sized quantity of gel and rub it gently onto the 		
CF | stick. With an audible SPLORT, the stick becomes a sticky. 		
CF | 		
CF | > 		
murtaughk says (to ClubFloyd), "x sticky" 		
CF ] Sunning Deck, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > X STICKY 		
CF | 		
CF | Please be careful. The blue hats are watching you. 		
CF | 		
CF | The monocle pings happily as you sight the sticky with the crosshairs. 		
CF | 		
CF | > 		Roger says, "awards: swept up most of the 2012 Xyzzy awards, 3rd in the 2015 list of top 50 IF of all time, 1st in 2019 list of Top 50 IF of all time"
		Roger says, "latest version was released in 2020, so possibly some of my quibbles have already been addressed"
		Knight_Otu says, "Probably. There was the bushes/buses thing at least."
		Perry says, "Doesn't look good. [LINK]"
		Jade says, "maybe"
		murtaughk says, "i'm sure if one submitted a quibble as a github issue it might eventually be looked at"
		Perry says, "Oh I just looked at the source for what the boar does. I'm not spoiling it."
		murtaughk says, "(on that note, i should probably do that eventually, in regards to the pants softlock)"
		Perry says, "Let's just say the boar has a lot of behaviors."
		Roger says, "now for an extended complaint process on how CM is still lised in the Clubfloyd Suggestions list"
		Perry says, "Hey why is-- drat."
		Roger says, "also we're on the lookout for next week's game. Maybe something from the recent comps"
		Roger says, "Seed and Pun, I think they are"
		Jade says, "ther is a lot of paser iF"
		Roger says, "indeed"
murtaughk says (to ClubFloyd), "wear veil" 		
CF ] Sunning Deck, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > WEAR VEIL 		
CF | 		
CF | You put on the starry veil. 		
CF | 		
CF | > 		
murtaughk says (to ClubFloyd), "put gel on veil" 		
CF ] Sunning Deck, early afternoon Goals: 1 Score: 100 		
CF | > 		
CF | > PUT GEL ON VEIL 		
CF | 		
CF | You dip out pea-sized quantity of gel and rub it gently onto the 		
CF | starry veil. With an audible SPLORT, the starry veil becomes a silver 		
CF | tray. 		
CF | 		
CF | The silver tray is far too large for us to carry, and falls onto the 		
CF | ground. 		
CF | 		
CF | > 		Knight_Otu exclaims, "I think I'll log off for the day. Thanks for driving, and good night!"
Knight_Otu goes home. 		Perry says, "One comment from the source code I will note: [The boar attack is based on several accounts of real life attacks in which the boar repeatedly rushed the victim (often unprovoked), gashing in several places. The most serious wounds generally are abdominal wounds inflicted after the boar has knocked the victim down. It would be more true to life if the boar also left gashes in the protagonist's leg in the process of knocking her down, but I decided to skip that because I didn't want to deal with a game state in which the protagonist was wounded but not dead: it would have needlessly complicated the writing of the end-game to no interesting narrative effect.]"
		Jade says, "interesting"
		Jade says, "ok, see you next week"
		Perry exclaims, "Thanks all!"



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ClubFloyd Transcript:
Submarine Sabotage by Garry Francis
As played on ifMUD on March 19, 2023 March 19, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Submarine Sabotage written by Garry Francis. Submarine Sabotage was released in 2023 as part of PunyJam #3, in which it took 1st place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		DavidW says, "If no one has a better suggestion for today, I'd like to suggest looking at the PunyJam #3 games. I've only played one of them, The Fantasy Dimension. I think every game begins in an airlock."
		Roger says, "I am not adverse to that suggestion"
		Jacqueline says, "Sure. I'm down for whatever."
		Knight_Otu says, "Sure."
		Jacqueline asks (of DW), "Would you be willing to upload?"
		DavidW says, "The winning game was called Submarine Sabotage, which doesn't sound like my cup of tea, but it did win and it's by Gerry Francis, an author I admire."
		DavidW says, "yes, I can upload it. Gimme a sec."
DavidW says (to ClubFloyd), "load sleepmask submarinesabotage" 		
CF ] Airlock 		
CF | 		
CF | You are currently serving aboard the USS Ibis, the first of the US 		
CF | Navy's top-secret Puny class submarines. The Puny class is an attack 		
CF | submarine that packs maximum firepower into a minimum-sized hull. It 		
CF | relies on speed and stealth to surprise the enemy. 		
CF | 		
CF | The USS Ibis is currently on a training exercise in the North 		
CF | Atlantic, just off the coast of Alaska. You were doing some routine 		
CF | maintenance at the aft end of the submarine when the sirens sounded. 		
CF | You thought this might have been a training exercise until you noticed 		
CF | a whitish-coloured gas approaching you from the aft bulkhead. Training 		
CF | and instinct took over. You couldn't get to a gas mask in time, so you 		
CF | dived into the nearby airlock and closed the air-tight hatch behind 		
CF | you. 		
CF | 		
CF | You are now alone and have no idea what is happening throughout the 		
CF | rest of the sub. You can't leave the airlock through the inner hatch 		
CF | (the one you entered by), or you'll get gassed, and you can't leave 		
CF | through the outer hatch, or you'll drown. What can you do? 		
CF | 		
CF | 		
CF | Submarine Sabotage 		
CF | Copyright © 2023 Garry Francis 		
CF | Type ABOUT for further info and credits. 		
CF | 		
CF | Release 2 / Serial number 230316 / Inform v6.41 PunyInform v4.3 		
CF | 		
CF | Airlock 		
CF | You're in the submarine's airlock. It's a small chamber that separates 		
CF | the interior of the submarine from the surrounding ocean. The inner 		
CF | hatch allows you to go up to the main deck of the submarine. The outer 		
CF | hatch allows you to go down to the ocean. The safety system is fully 		
CF | automated with interlocks to ensure that the two hatches can't be open 		
CF | simultaneously. 		
CF | 		
CF | You can see the inner hatch and the outer hatch here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Airlock 		
CF | 		
CF | > X ME 		
CF | 		
CF | You are Seaman Recruit Williams, but everyone calls you Bungy. 		
CF | 		
CF | > 		Jacqueline says, "I did not realize that Alaska touched the North Atlantic..."
		DavidW says, "It's clever that way."
DavidW says (to ClubFloyd), "i" 		
CF ] Airlock 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a digital watch (worn) and a pair of blue coveralls 		
CF | (worn). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x coveralls" 		
CF ] Airlock 		
CF | 		
CF | > X COVERALLS 		
CF | 		
CF | They're baggy blue coveralls, which is the standard shipboard working 		
CF | uniform. They're probably one size too big for you, but that's better 		
CF | than being one size too small. Being one piece, the coveralls aren't 		
CF | very popular because you have to get half undressed every time you 		
CF | want to go to the loo. 		
CF | 		
CF | > 		DavidW says, "I hope we don't have to wear the coveralls over our head as a mask, but that's my first idea."
DavidW says (to ClubFloyd), "x watch" 		
CF ] Airlock 		
CF | 		
CF | > X WATCH 		
CF | 		
CF | It's a waterproof diver's watch. It shows the time as 9:04 a.m. 		
CF | 		
CF | > 		Knight_Otu says, "That would be a huge mask."
DavidW says (to ClubFloyd), "x inner hatch" 		
CF ] Airlock 		
CF | 		
CF | > X INNER HATCH 		
CF | 		
CF | The inner hatch is above your head. It provides access to the inner 		
CF | parts of the submarine. It's currently closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x outer hatch" 		
CF ] Airlock 		
CF | 		
CF | > X OUTER HATCH 		
CF | 		
CF | The outer hatch is at your feet. It provides access to the outside of 		
CF | the submarine. It's currently closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Airlock 		
CF | 		
CF | > L 		
CF | 		
CF | Airlock 		
CF | You're in the submarine's airlock. It's a small chamber that separates 		
CF | the interior of the submarine from the surrounding ocean. The inner 		
CF | hatch allows you to go up to the main deck of the submarine. The outer 		
CF | hatch allows you to go down to the ocean. The safety system is fully 		
CF | automated with interlocks to ensure that the two hatches can't be open 		
CF | simultaneously. 		
CF | 		
CF | You can see the inner hatch and the outer hatch here. 		
CF | 		
CF | > 		DavidW says, "Well. Unless we have magic powers of XYZZY to teleport, I'm not sure what options we have but my silly one."
		Knight_Otu says, "Seems so."
		DavidW asks, "We could, I suppose WAIT or SLEEP and hope time is on our side?"
		Roger says, "Ah yes, the North Atlantic coast of Alaska"
		DavidW asks, "Shall I at least see if coveralls over the head is at least an option?"
		Knight_Otu says, "Try it."
DavidW says (to ClubFloyd), "remove coveralls" 		
CF ] Airlock 		
CF | 		
CF | > REMOVE COVERALLS 		
CF | 		
CF | You can't walk around the sub in your underwear. Keep them on unless 		
CF | you need to wear something else. 		
CF | 		
CF | > 		
Jacqueline says (to ClubFloyd), "x pockets" 		
CF ] Airlock 		
CF | 		
CF | > X POCKETS 		
CF | 		
CF | Sorry, I don't understand what "pockets" means. 		
CF | 		
CF | > 		Jacqueline hrmphs.
		DavidW says, "uh, in a submarine, privacy is non-existent. They've already seen everything, I assure you."
		Jacqueline says (to David), "Fair."
		Knight_Otu says, "Doesn't mean we have to show off."
		DavidW says, "okay, then our only options are WAIT, SLEEP, XYZZY, OPEN INNER, or OPEN OUTER."
		Knight_Otu says, "Seems like it."
		DavidW says, "(as far as I can tell)"
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] Airlock 		
CF | 		
CF | > XYZZY 		
CF | 		
CF | Aw, come on. Let's be serious. Do you really expect a magic word to 		
CF | work aboard a top secret submarine? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Airlock 		
CF | 		
CF | > YES 		
CF | 		
CF | That was a rhetorical question. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "xyzzy" 		
CF ] Airlock 		
CF | 		
CF | > XYZZY 		
CF | 		
CF | Aw, come on. Let's be serious. Do you really expect a magic word to 		
CF | work aboard a top secret submarine? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "plugh" 		
CF ] Airlock 		
CF | 		
CF | > PLUGH 		
CF | 		
CF | Aw, come on. Let's be serious. Do you really expect a magic word to 		
CF | work aboard a top secret submarine? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "plover" 		
CF ] Airlock 		
CF | 		
CF | > PLOVER 		
CF | 		
CF | Aw, come on. Let's be serious. Do you really expect a magic word to 		
CF | work aboard a top secret submarine? 		
CF | 		
CF | > 		DavidW says, "The xyzzy option is eliminated"
DavidW says (to ClubFloyd), "sleep" 		
CF ] Airlock 		
CF | 		
CF | > SLEEP 		
CF | 		
CF | There's nothing else you can do to kill the time, so you settle down 		
CF | to have a snooze. Zzzzz... 		
CF | 		
CF | You are suddenly woken by a bang and a shudder throughout the sub. It 		
CF | feels like the sub has landed on the floor of the ocean. That's not 		
CF | good. You wonder what's going on. You'd better check your watch to see 		
CF | how long you've been asleep. 		
CF | 		
CF | > 		Knight_Otu asks, "here, if not a secret sub?"
DavidW says (to ClubFloyd), "x watch" 		
CF ] Airlock 		
CF | 		
CF | > X WATCH 		
CF | 		
CF | It's a waterproof diver's watch. It shows the time as 1:39 p.m. It 		
CF | should be safe to leave the airlock now. 		
CF | 		
CF | > 		Roger says, "this is an accurate representation of naval personnel to my experiences"
		DavidW says, "okay, looks like SLEEP was the answer. I like it."
DavidW says (to ClubFloyd), "open inner" 		
CF ] Airlock 		
CF | 		
CF | > OPEN INNER 		
CF | 		
CF | You open the inner hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Long Corridor 		
CF | 		
CF | > U 		
CF | 		
CF | Long Corridor 		
CF | You're in a long narrow corridor that goes fore and aft along the 		
CF | length of the sub, except for the occasional watertight bulkhead, such 		
CF | as the one to fore. There are exits from the corridor to port and 		
CF | starboard, a grille overhead and the inner hatch to the airlock in the 		
CF | floor. 		
CF | 		
CF | You can see a bulkhead door, the inner hatch and a grille here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grille" 		
CF ] Long Corridor 		
CF | 		
CF | > X GRILLE 		
CF | 		
CF | You can't see it clearly from the floor, but you can see that it 		
CF | conceals an opening to a service duct. 		
CF | 		
CF | > 		DavidW says, "All we needed in a claustrophic sub was an even smaller passageway to crawl through."
		DavidW asks, "Do subs really have such things?"
DavidW says (to ClubFloyd), "x door" 		
CF ] Long Corridor 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | It's a heavy-steel, rectangular door with rounded corners and a rubber 		
CF | seal around the edges. It has a dog handle in the middle and a 		
CF | quick-release latch at the side. It's currently closed. 		
CF | 		
CF | > 		Roger says, "sort of. People need to crawl into the torpedo tubes sometimes."
		Knight_Otu says, "I mean, it wouldn't surprise me."
		DavidW asks, "I guess port and starboard are easier to do at first, and didn't the gas come from aft originally?"
		DavidW asks, "s'okay if I do port and starboard first?"
		Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "p" 		
CF ] Crew's Quarters 		
CF | 		
CF | > P 		
CF | 		
CF | Crew's Quarters 		
CF | This is where the crew members sleep, relax and store their personal 		
CF | items. It contains half a dozen cramped compartments, each equipped 		
CF | with a bunk and a storage locker. There are exits to fore, aft and 		
CF | starboard. 		
CF | 		
CF | You can see some bunks and some storage lockers here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bunks" 		
CF ] Crew's Quarters 		
CF | 		
CF | > X BUNKS 		
CF | 		
CF | These are the crew's bunks. They're all neatly made in accordance with 		
CF | naval regulations. The walls above each bunk are personalised with 		
CF | pictures, mementos and other small items that remind the owner of home 		
CF | or loved ones. You find a pair of pliers on Nelson's bunk. That makes 		
CF | sense, as he's the engineer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take pliers" 		
CF ] Crew's Quarters 		
CF | 		
CF | > TAKE PLIERS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lockers" 		
CF ] Crew's Quarters 		
CF | 		
CF | > X LOCKERS 		
CF | 		
CF | There's one storage locker at the foot of each bunk. There's nothing 		
CF | of importance in any of them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bunks" 		
CF ] Crew's Quarters 		
CF | 		
CF | > LOOK UNDER BUNKS 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Galley Quarters 		
CF | 		
CF | > F 		
CF | 		
CF | Galley 		
CF | The galley includes a small kitchen and dining area. Tubs, the cook, 		
CF | does most of the cooking, but you can prepare your own meals when he's 		
CF | working in the torpedo bay. The exit is aft. 		
CF | 		
CF | You can see a stove, an oven, a microwave, a refrigerator, a freezer, 		
CF | a sink, a counter, some cabinets, a table, some seats and Barker's 		
CF | body here. 		
CF | 		
CF | > 		Knight_Otu says, "Uh oh."
DavidW says (to ClubFloyd), "x body" 		
CF ] Galley Quarters 		
CF | 		
CF | > X BODY 		
CF | 		
CF | It's Petty Officer Third Class Barker, known to the rest of the crew 		
CF | as Tubs. He's the cook aboard the USS Ibis, but he's also the torpedo 		
CF | man. He's currently lying lifeless on the galley floor, apparently a 		
CF | victim of the poisonous gas. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search body" 		
CF ] Galley Quarters 		
CF | 		
CF | > SEARCH BODY 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stove" 		
CF ] Galley Quarters 		
CF | 		
CF | > X STOVE 		
CF | 		
CF | It's a large stove with six electric elements on the cooktop. Gas 		
CF | stoves are a no-no aboard submarines. There is nothing on the stove. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x oven" 		
CF ] Galley Quarters 		
CF | 		
CF | > X OVEN 		
CF | 		
CF | It's an electric oven located beneath the stove. You can't see inside, 		
CF | since the oven is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Galley Quarters 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You open the oven, revealing nothing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fridge" 		
CF ] Galley Quarters 		
CF | 		
CF | > X FRIDGE 		
CF | 		
CF | It's a large refrigerator that's used to keep food and drink cold. You 		
CF | can't see inside, since the refrigerator is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Galley Quarters 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | You open the refrigerator, revealing some fresh food. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x food" 		
CF ] Galley Quarters 		
CF | 		
CF | > X FOOD 		
CF | 		
CF | It's mainly things like eggs, fruit and vegetables. There's also some 		
CF | milk and fruit juice. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close fridge" 		
CF ] Galley Quarters 		
CF | 		
CF | > CLOSE FRIDGE 		
CF | 		
CF | You close the refrigerator. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open freezer" 		
CF ] Galley Quarters 		
CF | 		
CF | > OPEN FREEZER 		
CF | 		
CF | You open the freezer, revealing some frozen food. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x frozen" 		
CF ] Galley Quarters 		
CF | 		
CF | > X FROZEN 		
CF | 		
CF | It's mainly frozen meat and vegetables. There are also some 		
CF | pre-prepared frozen meals. There's a packet of frozen peas on top. 		
CF | 		
CF | > 		DavidW says, "hm. Peas might help with a concussion victim, I guess."
DavidW says (to ClubFloyd), "close frozen" 		
CF ] Galley Quarters 		
CF | 		
CF | > CLOSE FROZEN 		
CF | 		
CF | Do you mean the packet of frozen peas or the frozen food? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close freezer" 		
CF ] Galley Quarters 		
CF | 		
CF | > CLOSE FREEZER 		
CF | 		
CF | You close the freezer. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x sink" 		
CF ] Galley Quarters 		
CF | 		
CF | > X SINK 		
CF | 		
CF | It's a large, deep stainless steel sink. The sink is empty. 		
CF | 		
CF | > 		Roger asks, "not gonna stash the body in there?"
DavidW says (to ClubFloyd), "x counter" 		
CF ] Galley Quarters 		
CF | 		
CF | > X COUNTER 		
CF | 		
CF | It's the bench that's used for food preparation. Tubs keeps it 		
CF | spotlessly clean, as you can't afford the crew to get sick from nasty 		
CF | bacteria when you're on board a submarine. There is nothing on the 		
CF | counter. 		
CF | 		
CF | > 		DavidW asks, "no?"
DavidW says (to ClubFloyd), "open cabinets" 		
CF ] Galley Quarters 		
CF | 		
CF | > OPEN CABINETS 		
CF | 		
CF | You open the cabinets, revealing some dry food. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dry food" 		
CF ] Galley Quarters 		
CF | 		
CF | > X DRY FOOD 		
CF | 		
CF | It's mainly dry food like flour, cereal, rice, pasta and noodles. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close cabinets" 		
CF ] Galley Quarters 		
CF | 		
CF | > CLOSE CABINETS 		
CF | 		
CF | You close the cabinets. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Galley Quarters 		
CF | 		
CF | > L 		
CF | 		
CF | Galley 		
CF | The galley includes a small kitchen and dining area. Tubs, the cook, 		
CF | does most of the cooking, but you can prepare your own meals when he's 		
CF | working in the torpedo bay. The exit is aft. 		
CF | 		
CF | You can see a stove, an oven, a microwave, a refrigerator, a freezer, 		
CF | a sink, a counter, some cabinets, a table, some seats and Barker's 		
CF | body here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Crew's Quarters 		
CF | 		
CF | > A 		
CF | 		
CF | Crew's Quarters 		
CF | This is where the crew members sleep, relax and store their personal 		
CF | items. It contains half a dozen cramped compartments, each equipped 		
CF | with a bunk and a storage locker. There are exits to fore, aft and 		
CF | starboard. 		
CF | 		
CF | You can see some bunks and some storage lockers here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] ShowersQuarters 		
CF | 		
CF | > A 		
CF | 		
CF | Showers 		
CF | The showers are quite confined. There are two stalls, each equipped 		
CF | with a hand-held showerhead, a drain in the floor and a curtain to 		
CF | provide privacy. The exit from the showers is to fore. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stalls" 		
CF ] ShowersQuarters 		
CF | 		
CF | > X STALLS 		
CF | 		
CF | There's a shallow pool of water in the showers, as the recirculating 		
CF | system seems to have trouble draining it all away. There seems to be 		
CF | something under the water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in water" 		
CF ] ShowersQuarters 		
CF | 		
CF | > LOOK IN WATER 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search water" 		
CF ] ShowersQuarters 		
CF | 		
CF | > SEARCH WATER 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under water" 		
CF ] ShowersQuarters 		
CF | 		
CF | > LOOK UNDER WATER 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pool" 		
CF ] ShowersQuarters 		
CF | 		
CF | > X POOL 		
CF | 		
CF | It's just a shallow pool of water from the showers. It sometimes has 		
CF | trouble draining away. Ooh, you find some soap under the water. 		
CF | 		
CF | > 		Jacqueline says, "I rather love how you can see a list of various items including Barker's body."
		DavidW says, "yeah, that was special"
DavidW says (to ClubFloyd), "take soap" 		
CF ] ShowersQuarters 		
CF | 		
CF | > TAKE SOAP 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x curtains" 		
CF ] ShowersQuarters 		
CF | 		
CF | > X CURTAINS 		
CF | 		
CF | Everything aboard this sub is gunmetal grey, except the shower 		
CF | curtains. Some bozo decided that these should be colourful florals. 		
CF | Sheesh. 		
CF | 		
CF | > 		DavidW says, "Guys aren't permitted to like flowers, check."
DavidW says (to ClubFloyd), "x drain." 		
CF ] ShowersQuarters 		
CF | 		
CF | > X DRAIN. 		
CF | 		
CF | The drain in the floor doesn't work very well. The navy can design a 		
CF | multi-million dollar attack sub, but they can't design a simple drain 		
CF | that works properly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Crew's Quarters 		
CF | 		
CF | > F 		
CF | 		
CF | Crew's Quarters 		
CF | This is where the crew members sleep, relax and store their personal 		
CF | items. It contains half a dozen cramped compartments, each equipped 		
CF | with a bunk and a storage locker. There are exits to fore, aft and 		
CF | starboard. 		
CF | 		
CF | You can see some bunks and some storage lockers here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sb" 		
CF ] Crew's Quarters 		
CF | 		
CF | > SB 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "starboard" 		
CF ] Long Corridorrs 		
CF | 		
CF | > STARBOARD 		
CF | 		
CF | Long Corridor 		
CF | You're in a long narrow corridor that goes fore and aft along the 		
CF | length of the sub, except for the occasional watertight bulkhead, such 		
CF | as the one to fore. There are exits from the corridor to port and 		
CF | starboard, a grille overhead and the inner hatch to the airlock in the 		
CF | floor. 		
CF | 		
CF | You can see a bulkhead door, the inner hatch and a grille here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Skipper's Cabin 		
CF | 		
CF | > G 		
CF | 		
CF | Skipper's Cabin 		
CF | This is the skipper's cabin. It's his private sanctuary where he 		
CF | rests, works and plans missions. The only time you've been here, prior 		
CF | to today, was when the skipper first welcomed you aboard. The exit is 		
CF | to port. 		
CF | 		
CF | You can see Marshall's body, a bunk, a rolltop writing desk (which is 		
CF | closed) and a chair here. 		
CF | 		
CF | > 		Jacqueline says, "You know, just some objects."
		Jacqueline says, "Including Marshall's body."
DavidW says (to ClubFloyd), "x body" 		
CF ] Skipper's Cabin 		
CF | 		
CF | > X BODY 		
CF | 		
CF | It's Lieutenant Commander Marshall. He's the skipper of the submarine. 		
CF | Unfortunately, he won't be doing any more commanding, as his pale 		
CF | complexion and lack of pulse indicate that he's clearly dead. It looks 		
CF | like he succumbed to the gas. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search body" 		
CF ] Skipper's Cabin 		
CF | 		
CF | > SEARCH BODY 		
CF | 		
CF | You search the skipper's pockets and find a silver key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take key" 		
CF ] Skipper's Cabin 		
CF | 		
CF | > TAKE KEY 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Skipper's Cabin 		
CF | 		
CF | > X IT 		
CF | 		
CF | It's a small silver key with no distinguishing marks. You have no idea 		
CF | what it unlocks. 		
CF | 		
CF | > 		Jacqueline says, "I don't know why but I always have a sweet spot for this sort of writing in IF."
		DavidW says, "me too."
		Roger asks, "what sort of writing?"
		DavidW says, "I'm guessing this key is for the roll-top desk."
DavidW says (to ClubFloyd), "x desk" 		
CF ] Skipper's Cabin 		
CF | 		
CF | > X DESK 		
CF | 		
CF | It's a beautiful old mahogany desk with a rolltop. Luxuries like this 		
CF | are one of the few perks of being the commanding officer aboard a 		
CF | submarine. You can't see inside, since the rolltop writing desk is 		
CF | closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open it" 		
CF ] Skipper's Cabin 		
CF | 		
CF | > OPEN IT 		
CF | 		
CF | It's locked. 		
CF | 		
CF | > 		Jacqueline says, "Stuff like, 'Unfortunately, he won't be doing any more commanding, as his pale complexion and lack of pulse indicate that he's clearly dead.'"
DavidW says (to ClubFloyd), "unlock it with key." 		
CF ] Skipper's Cabin 		
CF | 		
CF | > UNLOCK IT WITH KEY. 		
CF | 		
CF | You unlock the rolltop writing desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open desk" 		
CF ] Skipper's Cabin 		
CF | 		
CF | > OPEN DESK 		
CF | 		
CF | You open the rolltop writing desk, revealing a pistol and some mission 		
CF | instructions. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pistol" 		
CF ] Skipper's Cabin 		
CF | 		
CF | > X PISTOL 		
CF | 		
CF | It's a Colt M1911 navy pistol, .45 calibre. It's only got one bullet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Skipper's Cabin 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mission" 		
CF ] Skipper's Cabin 		
CF | 		
CF | > X MISSION 		
CF | 		
CF | The mission instructions are inside a sealed folder that has 'TOP 		
CF | SECRET' stamped across the front in red ink. 		
CF | 		
CF | > 		DavidW asks, "Shall we me naughty and read this?"
DavidW says (to ClubFloyd), "read mission" 		
CF ] Skipper's Cabin 		
CF | 		
CF | > READ MISSION 		
CF | 		
CF | Sorry, they're top secret. You don't have the necessary security 		
CF | clearance to read them. 		
CF | 		
CF | > 		Knight_Otu asks, "Who's gonna know?"
		DavidW says, "WE WOULD KNOW. Apparently."
		Roger says, "haha"
		Jacqueline says, "Of course we should."
		Roger says, "time for a field promotion"
DavidW says (to ClubFloyd), "promote me to skipper" 		
CF ] Skipper's Cabin 		
CF | 		
CF | > PROMOTE ME TO SKIPPER 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		Roger says, "maybe it'll let us open the sealed folder anyway"
DavidW says (to ClubFloyd), "open mission" 		
CF ] Skipper's Cabin 		
CF | 		
CF | > OPEN MISSION 		
CF | 		
CF | Sorry, they're top secret. You don't have the necessary security 		
CF | clearance to read them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drawer" 		
CF ] Skipper's Cabin 		
CF | 		
CF | > X DRAWER 		
CF | 		
CF | Sorry, I don't understand what "drawer" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bed" 		
CF ] Skipper's Cabin 		
CF | 		
CF | > X BED 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bunk" 		
CF ] Skipper's Cabin 		
CF | 		
CF | > X BUNK 		
CF | 		
CF | It's a plain bunk, not unlike your own bunk in the crew's quarters. 		
CF | There is nothing on the bunk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under bunk" 		
CF ] Skipper's Cabin 		
CF | 		
CF | > LOOK UNDER BUNK 		
CF | 		
CF | You find nothing of interest. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] Skipper's Cabin 		
CF | 		
CF | > X CHAIR 		
CF | 		
CF | It's a solid mahogany chair that's similar in style to the skipper's 		
CF | rolltop writing desk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Skipper's Cabin 		
CF | 		
CF | > L 		
CF | 		
CF | Skipper's Cabin 		
CF | This is the skipper's cabin. It's his private sanctuary where he 		
CF | rests, works and plans missions. The only time you've been here, prior 		
CF | to today, was when the skipper first welcomed you aboard. The exit is 		
CF | to port. 		
CF | 		
CF | You can see Marshall's body, a bunk, a rolltop writing desk (on which 		
CF | are some mission instructions) and a chair here. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "Writing like this reminds me of Zero One, which Sam and I still reference all the time for this little gem:"
DavidW says (to ClubFloyd), "take mission" 		
CF ] Skipper's Cabin 		
CF | 		
CF | > TAKE MISSION 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Jacqueline | > X CORPSE
		Jacqueline | The body is wearing a blue uniform you don't recognise.
		Jacqueline | He no longer boasts a head, and there are several small holes in his chest. Evidently he is the source of all the blood.
		Jacqueline | There is a small stainless steel key attached to his belt.
		Jacqueline | You are very sick all over the floor.
		DavidW says (to Jacqueline), "That's so good."
		Jacqueline says, "So, that sort of writing. I can't really describe it, but I know it when I see it."
		Jacqueline says, "I know that likeling this makes me a slightly terrible person."
DavidW says (to ClubFloyd), "p" 		
CF ] Long Corridorin 		
CF | 		
CF | > P 		
CF | 		
CF | Long Corridor 		
CF | You're in a long narrow corridor that goes fore and aft along the 		
CF | length of the sub, except for the occasional watertight bulkhead, such 		
CF | as the one to fore. There are exits from the corridor to port and 		
CF | starboard, a grille overhead and the inner hatch to the airlock in the 		
CF | floor. 		
CF | 		
CF | You can see a bulkhead door, the inner hatch and a grille here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Engineering Section 		
CF | 		
CF | > A 		
CF | 		
CF | Engineering Section 		
CF | You're in the engineering section. This is the biggest part of the 		
CF | sub, because it houses all the engines, motors and generators for the 		
CF | power and propulsion systems. It also contains the batteries, cooling 		
CF | and ventilation systems. The way out of here is to fore. 		
CF | 		
CF | You can see Nelson's body and a can of WD-40 here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x body" 		
CF ] Engineering Section 		
CF | 		
CF | > X BODY 		
CF | 		
CF | It's Petty Officer First Class Nelson, but everyone calls him Pickles. 		
CF | He's the engineer-come-mechanic and probably the hardest working 		
CF | person aboard the sub. Unfortunately, his working days are over, as 		
CF | he's crumpled in a lifeless heap on the floor. 		
CF | 		
CF | > 		DavidW says, "That's not how cum is spelled!"
		Jacqueline asks, "??"
		DavidW says, "It should be engineer-cum-mechanic. Cum is Latin for 'with'."
		Roger says, "as a top-secret naval engineer, he graduated magna come laude"
		Jacqueline says, "ah"
		DavidW says, "Next someone will be singing Old Lang Sign."
DavidW says (to ClubFloyd), "x can" 		
CF ] Engineering Section 		
CF | 		
CF | > X CAN 		
CF | 		
CF | It's a small blue and yellow can with a spray nozzle. The instructions 		
CF | on the back talk about protecting metal from rust and corrosion, 		
CF | penetrating stuck parts, displacing moisture and lubricating almost 		
CF | anything. 		
CF | 		
CF | > 		Jacqueline says, "There, there, David."
DavidW says (to ClubFloyd), "take can" 		
CF ] Engineering Section 		
CF | 		
CF | > TAKE CAN 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search body" 		
CF ] Engineering Section 		
CF | 		
CF | > SEARCH BODY 		
CF | 		
CF | You search Nelson's pockets and find a screwdriver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take screwdriver" 		
CF ] Engineering Section 		
CF | 		
CF | > TAKE SCREWDRIVER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Engineering Section 		
CF | 		
CF | > X IT 		
CF | 		
CF | It's a medium-sized Phillips head screwdriver. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "slap screwdriver with paddle" 		
CF ] Engineering Section 		
CF | 		
CF | > SLAP SCREWDRIVER WITH PADDLE 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		DavidW says, "I was actually expecting duct tape."
DavidW says (to ClubFloyd), "l" 		
CF ] Engineering Section 		
CF | 		
CF | > L 		
CF | 		
CF | Engineering Section 		
CF | You're in the engineering section. This is the biggest part of the 		
CF | sub, because it houses all the engines, motors and generators for the 		
CF | power and propulsion systems. It also contains the batteries, cooling 		
CF | and ventilation systems. The way out of here is to fore. 		
CF | 		
CF | You can see Nelson's body here. 		
CF | 		
CF | > 		Knight_Otu says, "This isn't Counterfeit Monkee."
DavidW says (to ClubFloyd), "x engines" 		
CF ] Engineering Section 		
CF | 		
CF | > X ENGINES 		
CF | 		
CF | This is a highly complex and technical area - way above your pay 		
CF | grade. You think it best to leave everything alone, as you don't want 		
CF | to cause any damage that will prevent you getting back to the surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x me" 		
CF ] Engineering Section 		
CF | 		
CF | > X ME 		
CF | 		
CF | You are Seaman Recruit Williams, but everyone calls you Bungy. 		
CF | 		
CF | > 		DavidW says, "hm. We have no specialty."
		DavidW says, "You'd think we'd at least get to be in charge of mops or communications."
DavidW says (to ClubFloyd), "f" 		
CF ] Long Corridorection 		
CF | 		
CF | > F 		
CF | 		
CF | Long Corridor 		
CF | You're in a long narrow corridor that goes fore and aft along the 		
CF | length of the sub, except for the occasional watertight bulkhead, such 		
CF | as the one to fore. There are exits from the corridor to port and 		
CF | starboard, a grille overhead and the inner hatch to the airlock in the 		
CF | floor. 		
CF | 		
CF | You can see a bulkhead door, the inner hatch and a grille here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Long Corridorection 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You turn the quick-release handle and give the door a push, but it 		
CF | won't budge. There's something blocking it on the other side. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open grille" 		
CF ] Long Corridorection 		
CF | 		
CF | > OPEN GRILLE 		
CF | 		
CF | You can't reach it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Crew's Quarterstion 		
CF | 		
CF | > P 		
CF | 		
CF | Crew's Quarters 		
CF | This is where the crew members sleep, relax and store their personal 		
CF | items. It contains half a dozen cramped compartments, each equipped 		
CF | with a bunk and a storage locker. There are exits to fore, aft and 		
CF | starboard. 		
CF | 		
CF | You can see some bunks and some storage lockers here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push locker starboard" 		
CF ] Crew's Quarterstion 		
CF | 		
CF | > PUSH LOCKER STARBOARD 		
CF | 		
CF | Is that the best you can think of? 		
CF | 		
CF | > 		DavidW says, "no"
DavidW says (to ClubFloyd), "e" 		
CF ] Crew's Quarterstion 		
CF | 		
CF | > E 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Long Corridorrstion 		
CF | 		
CF | > S 		
CF | 		
CF | Long Corridor 		
CF | You're in a long narrow corridor that goes fore and aft along the 		
CF | length of the sub, except for the occasional watertight bulkhead, such 		
CF | as the one to fore. There are exits from the corridor to port and 		
CF | starboard, a grille overhead and the inner hatch to the airlock in the 		
CF | floor. 		
CF | 		
CF | You can see a bulkhead door, the inner hatch and a grille here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Skipper's Cabintion 		
CF | 		
CF | > S 		
CF | 		
CF | Skipper's Cabin 		
CF | This is the skipper's cabin. It's his private sanctuary where he 		
CF | rests, works and plans missions. The only time you've been here, prior 		
CF | to today, was when the skipper first welcomed you aboard. The exit is 		
CF | to port. 		
CF | 		
CF | You can see Marshall's body, a bunk, a rolltop writing desk and a 		
CF | chair here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take chair" 		
CF ] Skipper's Cabintion 		
CF | 		
CF | > TAKE CHAIR 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Skipper's Cabintion 		
CF | 		
CF | > W 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Long Corridorintion 		
CF | 		
CF | > P 		
CF | 		
CF | Long Corridor 		
CF | You're in a long narrow corridor that goes fore and aft along the 		
CF | length of the sub, except for the occasional watertight bulkhead, such 		
CF | as the one to fore. There are exits from the corridor to port and 		
CF | starboard, a grille overhead and the inner hatch to the airlock in the 		
CF | floor. 		
CF | 		
CF | You can see a bulkhead door, the inner hatch and a grille here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop chair" 		
CF ] Long Corridorintion 		
CF | 		
CF | > DROP CHAIR 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stand on chair" 		
CF ] Long Corridorintion 		
CF | 		
CF | > STAND ON CHAIR 		
CF | 		
CF | You stand on the chair. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open grille" 		
CF ] Long Corridorintion 		
CF | 		
CF | > OPEN GRILLE 		
CF | 		
CF | It's screwed shut. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew it with screwdriver" 		
CF ] Long Corridorintion 		
CF | 		
CF | > UNSCREW IT WITH SCREWDRIVER 		
CF | 		
CF | Try the screws. 		
CF | 		
CF | > 		DavidW says, "fussy b-word"
DavidW says (to ClubFloyd), "unscrew screws with screwdriver" 		
CF ] Long Corridorintion 		
CF | 		
CF | > UNSCREW SCREWS WITH SCREWDRIVER 		
CF | 		
CF | The screws are too tight. They may have been rusted by the salt air 		
CF | from the seawater in the sub. You'll have to loosen them somehow. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "spray screws with can" 		
CF ] Long Corridorintion 		
CF | 		
CF | > SPRAY SCREWS WITH CAN 		
CF | 		
CF | You spray the screws with the WD-40. If the claims on the can are 		
CF | true, you should now be able to unscrew them. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unscrew screws with screwdriver" 		
CF ] Long Corridorintion 		
CF | 		
CF | > UNSCREW SCREWS WITH SCREWDRIVER 		
CF | 		
CF | You unscrew both screws and they fall to the floor and disappear below 		
CF | the grate. The grille swings open and hangs by the hinges. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Aft Service Duction 		
CF | 		
CF | > U 		
CF | 		
CF | You clamber through the opening in the service duct. 		
CF | 		
CF | Aft Service Duct 		
CF | You're in the aft service duct. It's a small enclosed space that's 		
CF | barely big enough to crawl in. It's lined with pipes and cables for 		
CF | the various mechanical and electrical systems within the submarine. 		
CF | The duct continues to fore or you can climb down through the opening 		
CF | to leave the claustrophobic confines of the duct. 		
CF | 		
CF | You can see an opening in the service duct here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Central Service Duct 		
CF | 		
CF | > F 		
CF | 		
CF | Central Service Duct 		
CF | You're in the cramped confines of the service duct. This part of the 		
CF | duct is quite dark, but you can still see the pipes and cables from 		
CF | the light to fore and aft. 		
CF | 		
CF | You can see some wires hanging from the ceiling and a fuse box (which 		
CF | is closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wires" 		
CF ] Central Service Duct 		
CF | 		
CF | > X WIRES 		
CF | 		
CF | The wires block the fore end of the service duct as they sway gently 		
CF | in the breeze from the air conditioning as air passes through the 		
CF | duct. Sparks are generated from the exposed ends of the wires. It 		
CF | looks dangerous. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x box" 		
CF ] Central Service Duct 		
CF | 		
CF | > X BOX 		
CF | 		
CF | It's a small metal box screwed to the wall of the service duct. You 		
CF | can't see inside, since the fuse box is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open box" 		
CF ] Central Service Duct 		
CF | 		
CF | > OPEN BOX 		
CF | 		
CF | You open the fuse box, revealing a fuse. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fuse" 		
CF ] Central Service Duct 		
CF | 		
CF | > X FUSE 		
CF | 		
CF | It's a ceramic fuse with a copper wire. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take fuse" 		
CF ] Central Service Duct 		
CF | 		
CF | > TAKE FUSE 		
CF | 		
CF | When you remove the fuse, the wires stop sparking. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x fan" 		
CF ] Central Service Duct 		
CF | 		
CF | > X FAN 		
CF | 		
CF | Sorry, I don't understand what "fan" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Fore Service Ductuct 		
CF | 		
CF | > F 		
CF | 		
CF | Fore Service Duct 		
CF | You're at the fore end of the service duct, along with all those pipes 		
CF | and cables. You can't go any further unless you turn around and go 		
CF | back towards the aft end of the duct. There's also a grille in the 		
CF | floor of the duct that looks promising. 		
CF | 		
CF | You can see a grille here. 		
CF | 		
CF | > 		
Jade has arrived. 		
DavidW says (to ClubFloyd), "open grille" 		
CF ] Fore Service Ductuct 		
CF | 		
CF | > OPEN GRILLE 		
CF | 		
CF | If it's anything like the aft grille, the screws are on the other 		
CF | side, so you can't open it from here...unless you exert some force. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kick grille" 		
CF ] Fore Service Ductuct 		
CF | 		
CF | > KICK GRILLE 		
CF | 		
CF | You spin around and lie on your back so that your feet are located 		
CF | over the grille, then you give it one almighty kick with your heels. 		
CF | The screws give way and the grille swings open. 		
CF | 		
CF | > 		Jacqueline says, "nice"
		Knight_Otu says, "Hey Jade."
DavidW says (to ClubFloyd), "d" 		
CF ] Control Room Ductuct 		
CF | 		
CF | > D 		
CF | 		
CF | You drop to the floor below. 		
CF | 		
CF | Control Room 		
CF | This is the nerve centre of the sub. It's a dimly-lit, cramped space, 		
CF | filled with banks of screens, dials, switches and gauges. The screens 		
CF | show information on sonar readings, navigation charts, system status, 		
CF | threat assessments and so on. There's a bulkhead at the fore end of 		
CF | the control room with other exits to aft and starboard. There's also 		
CF | an opening in the service duct above you. 		
CF | 		
CF | You can see a bulkhead door, an opening in the service duct, a grille, 		
CF | a DIVE button, a SURFACE button, a periscope and Murphy's body here. 		
CF | 		
CF | > 		Jacqueline says, "It's still catching me off guard. Every time."
		Knight_Otu says, "Can't be that confined if we managed that."
DavidW says (to ClubFloyd), "x body" 		
CF ] Control Room Ductuct 		
CF | 		
CF | > X BODY 		
CF | 		
CF | It's Chief Petty Officer Murphy, better known as Spuds. She's slumped 		
CF | lifeless over the control console, another victim of the gas. Murphy 		
CF | was the navigator and only female amongst the crew. Oh, man. What a 		
CF | terrible loss. You secretly had a crush on her. 		
CF | 		
CF | > 		Knight_Otu says, "Geeze."
DavidW says (to ClubFloyd), "search spuds" 		
CF ] Control Room Ductuct 		
CF | 		
CF | > SEARCH SPUDS 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x periscope" 		
CF ] Control Room Ductuct 		
CF | 		
CF | > X PERISCOPE 		
CF | 		
CF | You raise the periscope and look through the eyepiece. You must be too 		
CF | deep. All you can see is water. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "fore" 		
CF ] Control Room Ductuct 		
CF | 		
CF | > FORE 		
CF | 		
CF | You can't, since the bulkhead door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open fore door" 		
CF ] Control Room Ductuct 		
CF | 		
CF | > OPEN FORE DOOR 		
CF | 		
CF | I think you wanted to say "open something". Please try again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Control Room Ductuct 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the bulkhead door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Torpedo Baym Ductuct 		
CF | 		
CF | > F 		
CF | 		
CF | Torpedo Bay 		
CF | This is the weapons and sensors section, but everyone refers to it as 		
CF | the torpedo bay. There are racks of torpedoes against the port and 		
CF | starboard walls of the hull and the closed torpedo tubes are in the 		
CF | bow of the sub to fore of you. You don't want to mess with any of 		
CF | this. The exit is via the bulkhead to aft. 		
CF | 		
CF | You can see a bulkhead door, two racks of torpedoes and two torpedo 		
CF | tubes here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x torpedoes" 		
CF ] Torpedo Baym Ductuct 		
CF | 		
CF | > X TORPEDOES 		
CF | 		
CF | The racks containing the torpedoes line the port and starboard walls 		
CF | of the inner hull. There are 16 torpedoes, compared to the 12 to 38 		
CF | torpedoes that are carried on a larger submarine. Most of the 		
CF | torpedoes have standard high-explosive warheads, but there's also a 		
CF | couple containing the new Razorback underwater drones. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drones" 		
CF ] Torpedo Baym Ductuct 		
CF | 		
CF | > X DRONES 		
CF | 		
CF | Sorry, I don't understand what "drones" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tubes" 		
CF ] Torpedo Baym Ductuct 		
CF | 		
CF | > X TUBES 		
CF | 		
CF | There are two torpedo tubes, each 21 inches (or 533 mm) in diameter. 		
CF | That may not sound like many compared to the four to eight tubes on a 		
CF | larger submarine, but the Puny class subs have a very fast loading 		
CF | system. The breach doors of the tubes are currently closed. Beneath 		
CF | the torpedo tubes are the water pump, flood tank, drain tank, water 		
CF | ram and masses of pipes and cables. 		
CF | 		
CF | > 		DavidW says, "okay, too small for us to enter."
DavidW says (to ClubFloyd), "x pump" 		
CF ] Torpedo Baym Ductuct 		
CF | 		
CF | > X PUMP 		
CF | 		
CF | The masses of equipment surrounding the torpedo tubes are responsible 		
CF | for draining and filling the torpedo tube, loading and launching the 		
CF | torpedo, and so on. You don't want to mess with any of this. 		
CF | 		
CF | > 		DavidW says, "Correct. I don't wanna launch torpedoes."
DavidW says (to ClubFloyd), "a" 		
CF ] Control Room Ductuct 		
CF | 		
CF | > A 		
CF | 		
CF | Control Room 		
CF | This is the nerve centre of the sub. It's a dimly-lit, cramped space, 		
CF | filled with banks of screens, dials, switches and gauges. The screens 		
CF | show information on sonar readings, navigation charts, system status, 		
CF | threat assessments and so on. There's a bulkhead at the fore end of 		
CF | the control room with other exits to aft and starboard. There's also 		
CF | an opening in the service duct above you. 		
CF | 		
CF | You can see a bulkhead door, an opening in the service duct, a grille, 		
CF | a DIVE button, a SURFACE button, a periscope and Murphy's body here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Communications Roomt 		
CF | 		
CF | > S 		
CF | 		
CF | Communications Room 		
CF | You're in the comms room. It contains a variety of equipment, 		
CF | including radio and satellite communications systems, computers and 		
CF | electronic equipment used for data transmission and reception. There 		
CF | is some minor damage to the equipment, indicating signs of a struggle. 		
CF | The exit is to port. 		
CF | 		
CF | Holland is propped against a wall. He's bleeding badly. 		
CF | 		
CF | You can also see the saboteur's body, a shotgun and an empty gas 		
CF | canister here. 		
CF | 		
CF | > 		Jacqueline says, "oho"
		Knight_Otu says, "Well, a potential survivor."
DavidW says (to ClubFloyd), "x holland" 		
CF ] Communications Roomt 		
CF | 		
CF | > X HOLLAND 		
CF | 		
CF | It's Command Master Chief Petty Officer Holland, also known as Dutchy. 		
CF | He's the chief of the boat (or COB) and second in command to the 		
CF | skipper. He's wearing a gas mask and bleeding quite badly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to holland" 		
CF ] Communications Roomt 		
CF | 		
CF | > TALK TO HOLLAND 		
CF | 		
CF | You can't hear what he's saying through the gas mask. It's safe to 		
CF | remove it now. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mask" 		
CF ] Communications Roomt 		
CF | 		
CF | > TAKE MASK 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to holland" 		
CF ] Communications Roomt 		
CF | 		
CF | > TALK TO HOLLAND 		
CF | 		
CF | "Bungy! Thank God, you're alive. I thought I was the only one to 		
CF | survive. I was in here when the siren went off, so I grabbed a gas 		
CF | mask. Spuds was the only other person in the control room, but I 		
CF | couldn't get to her in time." He then starts weeping and mumbling 		
CF | incoherently. You only recognise the words 'gas', 'saboteur' and 		
CF | 'bomb'. Perhaps you should ask him about something in particular. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about bomb" 		
CF ] Communications Roomt 		
CF | 		
CF | > ASK HIM ABOUT BOMB 		
CF | 		
CF | "The saboteur said there's a bomb attached to the hull. It will 		
CF | explode if the sub surfaces, so I pressed the DIVE button. Whatever 		
CF | you do, don't surface unless the bomb is defused." This is very 		
CF | strange. Why would the saboteur tell Dutchy about the bomb? And how 		
CF | did he manage to tell him anything when his skull is smashed in? You 		
CF | should ask him about the bomb again. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Communications Roomt 		
CF | 		
CF | > G 		
CF | 		
CF | You ask him about the bomb again. "You need to cut the red wire." How 		
CF | does Dutchy know that the bomb has a red wire? You assume the saboteur 		
CF | must have told him. 		
CF | 		
CF | > 		Roger says, "I'm really surprised we're not the saboteur. I wasn't expecting that lack of twist."
		Knight_Otu says, "That bomb business sounds important."
		Knight_Otu says, "Hrm, I'm lagging."
		Jacqueline says, "The shocking twist is that Holland is the saboteur."
DavidW says (to ClubFloyd), "ask him about saboteur" 		
CF ] Communications Roomt 		
CF | 		
CF | > ASK HIM ABOUT SABOTEUR 		
CF | 		
CF | "That's the mongrel there." Dutchy points to the dead saboteur. "He 		
CF | was searching the sub, when I surprised him. He obviously wasn't 		
CF | expecting anyone to be alive. I managed to pin him down. He said we'd 		
CF | never escape because there's a bomb attached to the hull. Then he 		
CF | overpowered me and shot me. I managed to get the gun off him and 		
CF | bashed him over the head." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask him about gas" 		
CF ] Communications Roomt 		
CF | 		
CF | > ASK HIM ABOUT GAS 		
CF | 		
CF | "He used sarin. It's a deadly neurotoxin. I only survived it because I 		
CF | was wearing a gas mask. The saboteur was wearing an aqualung." That's 		
CF | interesting. How did Dutchy know what sort of gas the saboteur used? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Communications Roomt 		
CF | 		
CF | > G 		
CF | 		
CF | "He used sarin. It's a deadly neurotoxin. I only survived it because I 		
CF | was wearing a gas mask. The saboteur was wearing an aqualung." That's 		
CF | interesting. How did Dutchy know what sort of gas the saboteur used? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x canister" 		
CF ] Communications Roomt 		
CF | 		
CF | > X CANISTER 		
CF | 		
CF | It's a metal gas canister with no markings. 		
CF | 		
CF | > 		Jacqueline says, "Oh, wait, I meant Duthchy, I guess. Misread."
DavidW says (to ClubFloyd), "x body" 		
CF ] Communications Roomt 		
CF | 		
CF | > X BODY 		
CF | 		
CF | He's lying face down in a pool of blood. It looks like he's been 		
CF | bashed over the head. When you roll him over, you see that it's Senior 		
CF | Petty Officer First Class Webb, or Spider to his mates. You can't 		
CF | believe that Spider is a saboteur. He has a wife and kid and he's an 		
CF | all-round good guy. He's wearing an aqualung. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take aqualung" 		
CF ] Communications Roomt 		
CF | 		
CF | > TAKE AQUALUNG 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x it" 		
CF ] Communications Roomt 		
CF | 		
CF | > X IT 		
CF | 		
CF | It's a self-contained underwater breathing apparatus (or SCUBA) with a 		
CF | mouthpiece, diving regulator and air tank. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search spider" 		
CF ] Communications Roomt 		
CF | 		
CF | > SEARCH SPIDER 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		Jade says, "l"
DavidW says (to ClubFloyd), "x rifle" 		
CF ] Communications Roomt 		
CF | 		
CF | > X RIFLE 		
CF | 		
CF | Sorry, I don't understand what "rifle" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Communications Roomt 		
CF | 		
CF | > L 		
CF | 		
CF | Communications Room 		
CF | You're in the comms room. It contains a variety of equipment, 		
CF | including radio and satellite communications systems, computers and 		
CF | electronic equipment used for data transmission and reception. There 		
CF | is some minor damage to the equipment, indicating signs of a struggle. 		
CF | The exit is to port. 		
CF | 		
CF | Holland is propped against a wall. He's bleeding badly. 		
CF | 		
CF | You can also see Webb's body, a shotgun and an empty gas canister 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shotgun" 		
CF ] Communications Roomt 		
CF | 		
CF | > X SHOTGUN 		
CF | 		
CF | It's empty. There's blood on the stock, lots of blood. 		
CF | 		
CF | > 		DavidW says, "It seems more likely that Holland was the saboteur and Webb caught him at it."
		Jade says, "There is a problem with the time set"
		DavidW asks (of Jade), "Daylight savings?"
		Jade asks, "are you changed time to summer time by now?"
		Knight_Otu says, "I think they are."
		DavidW says, "yeah, I had to turn my clock forward an hour."
		Jade says, "so, you are playing 1 hour by now"
		DavidW says, "yeah"
		Jacqueline says, "Yep."
		DavidW says, "This happens every year and causes problems. Sorry, Jade."
		Jade says, "thank you. There is no problem. I have already finished this great game for myself."
		DavidW says, "We're playing Submarine Sabotage by Gerry Francis. It won the recent PunyJam #3."
		Jacqueline asks, "I'm getting Holland and Dutchy confused, but isn't it Dutchy who knows details that seem odd to know?"
DavidW says (to ClubFloyd), "x holland" 		
CF ] Communications Roomt 		
CF | 		
CF | > X HOLLAND 		
CF | 		
CF | It's Command Master Chief Petty Officer Holland, also known as Dutchy. 		
CF | He's the chief of the boat (or COB) and second in command to the 		
CF | skipper. He's bleeding quite badly. 		
CF | 		
CF | > 		Jade says, "I keep on looking the gameplay."
		DavidW says, "Holland is Dutchy."
DavidW says (to ClubFloyd), "ask holland about mission" 		
CF ] Communications Roomt 		
CF | 		
CF | > ASK HOLLAND ABOUT MISSION 		
CF | 		
CF | Dutchy just stares into space. 		
CF | 		
CF | > 		Knight_Otu says, "Nicknames causing problms."
		DavidW says, "I don't know what to do about Holland. I want to tie him up so he doesn't cause more problems."
		Roger says, "nickname 'Dutchy': unlikely. nickname 'Douchey': assured"
		DavidW says, "That duct tape would've been handy now."
		Jacqueline says (to DW&KO), "Okay, that would be the source of my confusion."
		Roger asks, "maybe try to examine his alleged injurieS?"
DavidW says (to ClubFloyd), "ask him about bleeding" 		
CF ] Communications Roomt 		
CF | 		
CF | > ASK HIM ABOUT BLEEDING 		
CF | 		
CF | Dutchy just stares into space. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x holland" 		
CF ] Communications Roomt 		
CF | 		
CF | > X HOLLAND 		
CF | 		
CF | It's Command Master Chief Petty Officer Holland, also known as Dutchy. 		
CF | He's the chief of the boat (or COB) and second in command to the 		
CF | skipper. He's bleeding quite badly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x blood" 		
CF ] Communications Roomt 		
CF | 		
CF | > X BLOOD 		
CF | 		
CF | It's a real mess. There's blood on the floor, blood on the dead body, 		
CF | blood on Holland, blood on the shotgun and blood splatter all over the 		
CF | equipment. 		
CF | 		
CF | > 		DavidW says, "I didn't see any first aid kit anywhere, only that bag of frozen peas."
		DavidW says, "But I think we should try using the aqualung and pliers to deal with the bomb."
DavidW says (to ClubFloyd), "hit holland" 		
CF ] Communications Roomt 		
CF | 		
CF | > HIT HOLLAND 		
CF | 		
CF | Violence isn't the answer to this one. 		
CF | 		
CF | > 		Roger asks, "sure, let's see how it goes. Or we could save first?"
		Jacqueline says, "I think saving is a good plan."
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf11" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Communications Roomt 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Control Roomns Roomt 		
CF | 		
CF | > P 		
CF | 		
CF | Control Room 		
CF | This is the nerve centre of the sub. It's a dimly-lit, cramped space, 		
CF | filled with banks of screens, dials, switches and gauges. The screens 		
CF | show information on sonar readings, navigation charts, system status, 		
CF | threat assessments and so on. There's a bulkhead at the fore end of 		
CF | the control room with other exits to aft and starboard. There's also 		
CF | an opening in the service duct above you. 		
CF | 		
CF | You can see a bulkhead door, an opening in the service duct, a grille, 		
CF | a DIVE button, a SURFACE button, a periscope and Murphy's body here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Communications Roomt 		
CF | 		
CF | > S 		
CF | 		
CF | Communications Room 		
CF | You're in the comms room. It contains a variety of equipment, 		
CF | including radio and satellite communications systems, computers and 		
CF | electronic equipment used for data transmission and reception. There 		
CF | is some minor damage to the equipment, indicating signs of a struggle. 		
CF | The exit is to port. 		
CF | 		
CF | Holland is propped against a wall. He's bleeding badly. 		
CF | 		
CF | You can also see Webb's body, a shotgun and an empty gas canister 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "p" 		
CF ] Control Roomns Roomt 		
CF | 		
CF | > P 		
CF | 		
CF | Control Room 		
CF | This is the nerve centre of the sub. It's a dimly-lit, cramped space, 		
CF | filled with banks of screens, dials, switches and gauges. The screens 		
CF | show information on sonar readings, navigation charts, system status, 		
CF | threat assessments and so on. There's a bulkhead at the fore end of 		
CF | the control room with other exits to aft and starboard. There's also 		
CF | an opening in the service duct above you. 		
CF | 		
CF | You can see a bulkhead door, an opening in the service duct, a grille, 		
CF | a DIVE button, a SURFACE button, a periscope and Murphy's body here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Long Corridors Roomt 		
CF | 		
CF | > A 		
CF | 		
CF | Long Corridor 		
CF | You're in a long narrow corridor that runs the length of the sub. The 		
CF | corridor itself runs fore and aft, with a bulkhead to aft. There's an 		
CF | exit off the corridor to starboard. 		
CF | 		
CF | You can see a bulkhead door and some debris here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x debris" 		
CF ] Long Corridors Roomt 		
CF | 		
CF | > X DEBRIS 		
CF | 		
CF | The debris consists of various pipes and assorted bits of metal. It 		
CF | appears to have been placed here deliberately to block the bulkhead 		
CF | door to aft. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Store Roomdors Roomt 		
CF | 		
CF | > S 		
CF | 		
CF | Store Room 		
CF | The store room is full of spare parts, tools, spare clothing and other 		
CF | supplies. The exit is to port. 		
CF | 		
CF | You can see a locker (which is closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open locker" 		
CF ] Store Roomdors Roomt 		
CF | 		
CF | > OPEN LOCKER 		
CF | 		
CF | It's locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "unlock locker with key" 		
CF ] Store Roomdors Roomt 		
CF | 		
CF | > UNLOCK LOCKER WITH KEY 		
CF | 		
CF | The silver key doesn't fit the lock. 		
CF | 		
CF | > 		DavidW says, "hm"
DavidW says (to ClubFloyd), "p" 		
CF ] Long Corridors Roomt 		
CF | 		
CF | > P 		
CF | 		
CF | Long Corridor 		
CF | You're in a long narrow corridor that runs the length of the sub. The 		
CF | corridor itself runs fore and aft, with a bulkhead to aft. There's an 		
CF | exit off the corridor to starboard. 		
CF | 		
CF | You can see a bulkhead door and some debris here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Long Corridors Roomt 		
CF | 		
CF | > A 		
CF | 		
CF | You can't, since the bulkhead door is closed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Long Corridors Roomt 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You can't get to the door because of the debris. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move debris" 		
CF ] Long Corridors Roomt 		
CF | 		
CF | > MOVE DEBRIS 		
CF | 		
CF | You push the debris towards the bulkhead, but that only makes the 		
CF | situation worse. You need to pull it away from the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull debris" 		
CF ] Long Corridors Roomt 		
CF | 		
CF | > PULL DEBRIS 		
CF | 		
CF | You pull the debris away from the bulkhead and distribute it along the 		
CF | corridor so that it's no longer blocking the door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Long Corridors Roomt 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | You open the bulkhead door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Long Corridors Roomt 		
CF | 		
CF | > A 		
CF | 		
CF | Long Corridor 		
CF | You're in a long narrow corridor that goes fore and aft along the 		
CF | length of the sub, except for the occasional watertight bulkhead, such 		
CF | as the one to fore. There are exits from the corridor to port and 		
CF | starboard, a grille overhead and the inner hatch to the airlock in the 		
CF | floor. 		
CF | 		
CF | You can see an opening in the service duct, a bulkhead door, the inner 		
CF | hatch, a chair and a grille here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Airlockrridors Roomt 		
CF | 		
CF | > D 		
CF | 		
CF | Airlock 		
CF | You're in the submarine's airlock. It's a small chamber that separates 		
CF | the interior of the submarine from the surrounding ocean. The inner 		
CF | hatch allows you to go up to the main deck of the submarine. The outer 		
CF | hatch allows you to go down to the ocean. The safety system is fully 		
CF | automated with interlocks to ensure that the two hatches can't be open 		
CF | simultaneously. 		
CF | 		
CF | You can see the inner hatch and the outer hatch here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close inner" 		
CF ] Airlockrridors Roomt 		
CF | 		
CF | > CLOSE INNER 		
CF | 		
CF | You close the inner hatch. 		
CF | 		
CF | > 		Knight_Otu says, "That move vs pull seemed a bit mean."
DavidW says (to ClubFloyd), "wear aqualung" 		
CF ] Airlockrridors Roomt 		
CF | 		
CF | > WEAR AQUALUNG 		
CF | 		
CF | You are now wearing the aqualung. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open outer" 		
CF ] Airlockrridors Roomt 		
CF | 		
CF | > OPEN OUTER 		
CF | 		
CF | Seawater floods into the airlock. You breathe through the aqualung as 		
CF | the seawater covers your head, but you quickly realise that you have 		
CF | no insulation against the cold Atlantic seawater. Your body turns numb 		
CF | as you struggle to close the hatch again, but it's too late. As you 		
CF | flounder about in the freezing water, you start to shiver and quickly 		
CF | lose consciousness. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Airlockrridors Roomt 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		DavidW says, "okay, that clothing is probably in the store room locker."
DavidW says (to ClubFloyd), "remove aqualung" 		
CF ] Airlockrridors Roomt 		
CF | 		
CF | > REMOVE AQUALUNG 		
CF | 		
CF | You take off the aqualung. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open inner" 		
CF ] Airlockrridors Roomt 		
CF | 		
CF | > OPEN INNER 		
CF | 		
CF | You open the inner hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Long Corridors Roomt 		
CF | 		
CF | > U 		
CF | 		
CF | Long Corridor 		
CF | You're in a long narrow corridor that goes fore and aft along the 		
CF | length of the sub, except for the occasional watertight bulkhead, such 		
CF | as the one to fore. There are exits from the corridor to port and 		
CF | starboard, a grille overhead and the inner hatch to the airlock in the 		
CF | floor. 		
CF | 		
CF | You can see an opening in the service duct, a bulkhead door, the inner 		
CF | hatch, a chair and a grille here. 		
CF | 		
CF | > 		Roger says, "maybe it's the old pistol lockpick trick"
		DavidW says (to Roger), "aha"
		DavidW says, "Maiden of the Moonlight did that trick."
DavidW says (to ClubFloyd), "n" 		
CF ] Long Corridors Roomt 		
CF | 		
CF | > N 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Long Corridors Roomt 		
CF | 		
CF | > F 		
CF | 		
CF | Long Corridor 		
CF | You're in a long narrow corridor that runs the length of the sub. The 		
CF | corridor itself runs fore and aft, with a bulkhead to aft. There's an 		
CF | exit off the corridor to starboard. 		
CF | 		
CF | You can see a bulkhead door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Store Roomdors Roomt 		
CF | 		
CF | > S 		
CF | 		
CF | Store Room 		
CF | The store room is full of spare parts, tools, spare clothing and other 		
CF | supplies. The exit is to port. 		
CF | 		
CF | You can see a locker (which is closed) here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot locker" 		
CF ] Store Roomdors Roomt 		
CF | 		
CF | > SHOOT LOCKER 		
CF | 		
CF | (with the pistol) 		
CF | BANG! You blow the lock off the locker. You should be able to open it 		
CF | now. 		
CF | 		
CF | > 		DavidW says (to Roger), "thanks!"
		Roger says, "haha wasn't quite expecting that to work, but hurray"
DavidW says (to ClubFloyd), "open locker" 		
CF ] Store Roomdors Roomt 		
CF | 		
CF | > OPEN LOCKER 		
CF | 		
CF | You open the locker, revealing a wetsuit. 		
CF | 		
CF | > 		Knight_Otu says, "Nicely deduced."
DavidW says (to ClubFloyd), "take suit" 		
CF ] Store Roomdors Roomt 		
CF | 		
CF | > TAKE SUIT 		
CF | 		
CF | You are carrying too many things already. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Store Roomdors Roomt 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying an aqualung, a gas mask, a fuse, a screwdriver, a can 		
CF | of WD-40, some mission instructions, a pistol, a silver key, a bar of 		
CF | soap, a pair of pliers, a digital watch (worn) and a pair of blue 		
CF | coveralls (worn). 		
CF | 		
CF | > 		Roger says, "it's a well-worn trope"
DavidW says (to ClubFloyd), "drop mission, pistol" 		
CF ] Store Roomdors Roomt 		
CF | 		
CF | > DROP MISSION, PISTOL 		
CF | 		
CF | mission instructions: Dropped. 		
CF | pistol: Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take suit" 		
CF ] Store Roomdors Roomt 		
CF | 		
CF | > TAKE SUIT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear it" 		
CF ] Store Roomdors Roomt 		
CF | 		
CF | > WEAR IT 		
CF | 		
CF | You can't wear the wetsuit over your coveralls, so you take them off 		
CF | and drop them on the floor, then put the wetsuit on. 		
CF | 		
CF | > 		DavidW says, "Oh, NOW you're okay with disrobing."
DavidW says (to ClubFloyd), "p" 		
CF ] Long Corridors Roomt 		
CF | 		
CF | > P 		
CF | 		
CF | Long Corridor 		
CF | You're in a long narrow corridor that runs the length of the sub. The 		
CF | corridor itself runs fore and aft, with a bulkhead to aft. There's an 		
CF | exit off the corridor to starboard. 		
CF | 		
CF | You can see a bulkhead door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Long Corridors Roomt 		
CF | 		
CF | > A 		
CF | 		
CF | Long Corridor 		
CF | You're in a long narrow corridor that goes fore and aft along the 		
CF | length of the sub, except for the occasional watertight bulkhead, such 		
CF | as the one to fore. There are exits from the corridor to port and 		
CF | starboard, a grille overhead and the inner hatch to the airlock in the 		
CF | floor. 		
CF | 		
CF | You can see an opening in the service duct, a bulkhead door, the inner 		
CF | hatch, a chair and a grille here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Airlockrridors Roomt 		
CF | 		
CF | > D 		
CF | 		
CF | Airlock 		
CF | You're in the submarine's airlock. It's a small chamber that separates 		
CF | the interior of the submarine from the surrounding ocean. The inner 		
CF | hatch allows you to go up to the main deck of the submarine. The outer 		
CF | hatch allows you to go down to the ocean. The safety system is fully 		
CF | automated with interlocks to ensure that the two hatches can't be open 		
CF | simultaneously. 		
CF | 		
CF | You can see the inner hatch and the outer hatch here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close inner" 		
CF ] Airlockrridors Roomt 		
CF | 		
CF | > CLOSE INNER 		
CF | 		
CF | You close the inner hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wear aqualung" 		
CF ] Airlockrridors Roomt 		
CF | 		
CF | > WEAR AQUALUNG 		
CF | 		
CF | You are now wearing the aqualung. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf12" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Airlockrridors Roomt 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open outer" 		
CF ] Airlockrridors Roomt 		
CF | 		
CF | > OPEN OUTER 		
CF | 		
CF | Seawater floods into the airlock. The wetsuit protects you from the 		
CF | cold. You plug the mouthpiece of the aqualung into your mouth and 		
CF | start breathing the life-saving oxygen. The airlock is soon full of 		
CF | seawater. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Beneath Submarine's Hull 		
CF | 		
CF | > D 		
CF | 		
CF | Beneath Submarine's Hull 		
CF | You're amidships beneath the submarine's hull. You can go fore to the 		
CF | bow of the submarine, aft to the stern or you can re-enter the 		
CF | submarine via the outer hatch above you. 		
CF | 		
CF | You can see lots of seawater and the outer hatch here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Bow of Submarine's Hulll 		
CF | 		
CF | > F 		
CF | 		
CF | Bow of Submarine's Hull 		
CF | You're at the bow, beneath the submarine's hull. You can see the 		
CF | muzzle doors of the torpedo tubes above you, in the rounded end of the 		
CF | hull. Swimming aft will return you to amidships. 		
CF | 		
CF | You can see lots of seawater here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tubes" 		
CF ] Bow of Submarine's Hulll 		
CF | 		
CF | > X TUBES 		
CF | 		
CF | You can't see the torpedo tubes from here, because they're hidden 		
CF | behind the muzzle doors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open doors" 		
CF ] Bow of Submarine's Hulll 		
CF | 		
CF | > OPEN DOORS 		
CF | 		
CF | You can't open that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Beneath Submarine's Hull 		
CF | 		
CF | > A 		
CF | 		
CF | Beneath Submarine's Hull 		
CF | You're amidships beneath the submarine's hull. You can go fore to the 		
CF | bow of the submarine, aft to the stern or you can re-enter the 		
CF | submarine via the outer hatch above you. 		
CF | 		
CF | You can see lots of seawater and the outer hatch here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "a" 		
CF ] Stern of Submarine's Hull 		
CF | 		
CF | > A 		
CF | 		
CF | Stern of Submarine's Hull 		
CF | You're at the stern, beneath the submarine's hull. The gigantic 		
CF | propeller of the submarine's propulsion system looms above you. 		
CF | Swimming fore will return you to amidships. 		
CF | 		
CF | You can see lots of seawater and a bomb here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bomb" 		
CF ] Stern of Submarine's Hull 		
CF | 		
CF | > X BOMB 		
CF | 		
CF | It's a magnetic bomb that's attached to the submarine's hull by a very 		
CF | strong magnet. There's no way you can remove it. A red LED is lit. You 		
CF | presume this to mean that the bomb is armed. You can see two wires 		
CF | exposed outside the body of the bomb, one red and one green. Those 		
CF | colours don't conform to IEEE standards. That sounds like a safety 		
CF | violation! 		
CF | 		
CF | > 		DavidW says, "gasp!"
		Knight_Otu exclaims, "Scandalous!"
		DavidW says, "I shall write a letter of complaint to my councilman!"
DavidW says (to ClubFloyd), "cut red wire with pliers" 		
CF ] Stern of Submarine's Hull 		
CF | 		
CF | > CUT RED WIRE WITH PLIERS 		
CF | 		
CF | You cut the red wire. The red LED starts flashing like crazy and 		
CF | BOOOM! A hole is blown in the sub's hull, seawater is sucked in and 		
CF | the submarine is flooded. But you don't get to see any of this, 		
CF | because you're blown to pieces. You are now shark food. 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Stern of Submarine's Hull 		
CF | 		
CF | > UNDO 		
CF | 		
CF | Previous turn undone. 		
CF | 		
CF | > 		Roger says, "why would Dutchy lie to us? oh right"
DavidW says (to ClubFloyd), "cut green wire with pliers" 		
CF ] Stern of Submarine's Hull 		
CF | 		
CF | > CUT GREEN WIRE WITH PLIERS 		
CF | 		
CF | You cut the green wire. The red LED goes out. There is no explosion, 		
CF | so it looks like you've defused the bomb. Congratulations. Now you 		
CF | need to get the sub back to the surface. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Beneath Submarine's Hulll 		
CF | 		
CF | > F 		
CF | 		
CF | Beneath Submarine's Hull 		
CF | You're amidships beneath the submarine's hull. You can go fore to the 		
CF | bow of the submarine, aft to the stern or you can re-enter the 		
CF | submarine via the outer hatch above you. 		
CF | 		
CF | You can see lots of seawater and the outer hatch here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Airlock Submarine's Hulll 		
CF | 		
CF | > U 		
CF | 		
CF | Airlock 		
CF | You're in the submarine's airlock. It's a small chamber that separates 		
CF | the interior of the submarine from the surrounding ocean. The inner 		
CF | hatch allows you to go up to the main deck of the submarine. The outer 		
CF | hatch allows you to go down to the ocean. The safety system is fully 		
CF | automated with interlocks to ensure that the two hatches can't be open 		
CF | simultaneously. 		
CF | 		
CF | You can see lots of seawater, the inner hatch and the outer hatch 		
CF | here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close outer" 		
CF ] Airlock Submarine's Hulll 		
CF | 		
CF | > CLOSE OUTER 		
CF | 		
CF | You close the outer hatch to seal it off against the seawater. When 		
CF | it's fully sealed, the automated system pumps the seawater out of the 		
CF | airlock. You can now breathe normally. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open inner" 		
CF ] Airlock Submarine's Hulll 		
CF | 		
CF | > OPEN INNER 		
CF | 		
CF | You open the inner hatch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Long Corridorrine's Hulll 		
CF | 		
CF | > U 		
CF | 		
CF | Long Corridor 		
CF | You're in a long narrow corridor that goes fore and aft along the 		
CF | length of the sub, except for the occasional watertight bulkhead, such 		
CF | as the one to fore. There are exits from the corridor to port and 		
CF | starboard, a grille overhead and the inner hatch to the airlock in the 		
CF | floor. 		
CF | 		
CF | You can see an opening in the service duct, a bulkhead door, the inner 		
CF | hatch, a chair and a grille here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Long Corridorrine's Hulll 		
CF | 		
CF | > F 		
CF | 		
CF | Long Corridor 		
CF | You're in a long narrow corridor that runs the length of the sub. The 		
CF | corridor itself runs fore and aft, with a bulkhead to aft. There's an 		
CF | exit off the corridor to starboard. 		
CF | 		
CF | You can see a bulkhead door here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Long Corridorrine's Hulll 		
CF | 		
CF | > N 		
CF | 		
CF | That's not a verb I recognise. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "f" 		
CF ] Control Roomrrine's Hulll 		
CF | 		
CF | > F 		
CF | 		
CF | Control Room 		
CF | This is the nerve centre of the sub. It's a dimly-lit, cramped space, 		
CF | filled with banks of screens, dials, switches and gauges. The screens 		
CF | show information on sonar readings, navigation charts, system status, 		
CF | threat assessments and so on. There's a bulkhead at the fore end of 		
CF | the control room with other exits to aft and starboard. There's also 		
CF | an opening in the service duct above you. 		
CF | 		
CF | You can see a bulkhead door, an opening in the service duct, a grille, 		
CF | a DIVE button, a SURFACE button, a periscope and Murphy's body here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push surface" 		
CF ] Control Roomrrine's Hulll 		
CF | 		
CF | > PUSH SURFACE 		
CF | 		
CF | The engines start up and the sub slowly rises. Before long, the sub 		
CF | breaches the surface. You have managed to save a top secret, 		
CF | multi-million dollar submarine from being blown up by a saboteur. 		
CF | Congratulations! 		
CF | 		
CF | The recovery ship rescues you a short time later and a temporary crew 		
CF | takes the USS Ibis back to shore. Command Master Chief Petty Officer 		
CF | Holland is taken to hospital and makes a full recovery from his 		
CF | encounter with the saboteur. He recommends you for a medal for your 		
CF | bravery, but you don't feel like you deserve it. You were just doing 		
CF | your job. 		
CF | 		
CF | EPILOGUE: 		
CF | 		
CF | An investigation is undertaken to work out how the saboteur breached 		
CF | security and snuck on board the sub. Forensics find that the bloody 		
CF | fingerprint on the DIVE button was not that of Holland, but of Webb, 		
CF | whereas Holland's fingerprints were found on the internals of the 		
CF | bomb, the empty gas canister and the debris that was blocking the aft 		
CF | bulkhead door. 		
CF | 		
CF | Further investigation reveals that there were no gas masks aboard the 		
CF | USS Ibis due to an oversight, so how did Holland get a gas mask? It is 		
CF | soon revealed that the quick-thinking Webb was in the store room at 		
CF | the time of the gas attack and grabbed an aqualung and shotgun. He 		
CF | confronted Holland and came off second best, but not before pressing 		
CF | the submarine's DIVE button and returning to the communications room 		
CF | to call for help. 		
CF | 		
CF | Webb is exonerated and awarded a posthumous medal for bravery. Holland 		
CF | is court-martialled and found guilty of treason, attempted sabotage 		
CF | and murder. 		
CF | 		
CF | A small memorial is erected to honour your shipmates (Spider, Spuds, 		
CF | Pickles, Tubs and the skipper), who died in the attempted sabotage. 		
CF | May they rest in peace. 		
CF | 		
CF | 		
CF | *** You have won *** 		
CF | 		
CF | 		
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? 		Knight_Otu says, "Well done."
		Jade says, "Yes, great. The pin was the tricky part."
		Jacqueline asks, "Did, um, we get some sort of promotion or something?"
		Roger says, "no"
		Jacqueline says, "Like, Webb was brave and all, but we helped."
		Roger says, "Assuming this is an early work by the author, I think they did well-enough here. A good grasp of the basics of what a game should be shaped like."
DavidW has disconnected. 		
DavidW has connected. 		DavidW says, "sorry, lost my connection as soon as we won."
		Jacqueline says, "Oh yeah. This is a basic, solid game. Pretty straight-forward, nothing too unintuitive."
		DavidW says (to Roger), "This isn't an early work of the author's. He's probably written a dozen games by now."
		Roger says, "hunh. Well, that's fine too. Not exactly my cup of tea, but that's alright."
		DavidW says, "[LINK]"
		Jacqueline says, "Yeah, I didn't think this was his first game."
		Jade says, "See you next week"
		Jacqueline says, "I mean, this is done for a jam, so the level feels fine for that."
		Jacqueline says (to Jade), "See you."
		DavidW says, "It's possible his style fits better with the Adventuron model."
		DavidW says, "But I'm quite fond of his games."
		DavidW says, "I see I've missed one. Kenny Koala's Bushfire Survival Plan."
		Roger says, "yeah it does seem jammy; maybe that's what I was picking up on."
		DavidW says, "His best games are probably Captain Cutter's Treasure and Acid Rain."



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ClubFloyd Transcript:
A1RL0CK by Marco Innocenti
As played on ifMUD on March 26, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of A1RL0CK written by Marco Innocenti. A1RL0CK was released in 2023 as part of PunyJam #3, in which it took 2nd place. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear.
ToyShop & Floyditorium
		
#ClubFloyd Discussion
		

		says, "Earlier today, I uploaded A1RL0CK, The Spectators, and Into the Sun to Floyd."
		Jade says, "I have played A1rlock, nice game"
		DavidW asks (of Jade), "How large a game is A1RL0CK?"
		Perry says, "It's probably two sessions."
		Jade says, "Airlock is middle length, Spectators is lull length."
		DavidW says, "yeah, I know Spectators is on the larger size."
		Perry says, "Depends on how you approach a few puzzles."
		Jade says, "Airlock is one session more or less"
		DavidW says, "I vote for A1RL0CK."
		Knight_Otu says, "I'm fine with anything."
DavidW says (to ClubFloyd), "load sleepmask a1rl0ck" 		
CF ] Airlock 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | Your hands. They hit the reinforced metal. They're starting to 		
CF | hurt. There's nothing to do. 		
CF | 		
CF | The safety lock is engaged. 		
CF | 		
CF | 		
CF | SpaceWhale presents: 		
CF | 		
CF | --------- 		
CF | A1RL0CK 		
CF | --------- 		
CF | 		
CF | A Puny Interactive Science Fiction 		
CF | by Marco Innocenti 		
CF | Release 3 / Serial number 230322 / Inform v6.42 PunyInform v4.4 		
CF | 		
CF | Airlock 		
CF | The alarms just went off, including the flashing lights. But the 		
CF | pandemonium will take a while to get out of your lungs. 		
CF | 		
CF | The sealed chamber is immersed in darkness, the details lost in the 		
CF | corners where the lights from the fluorescent lamps are unable to 		
CF | spread. The exit door, in front of you, is blocked by three bars that 		
CF | alternately descend to the floor and up to the ceiling. A wide passage 		
CF | opens through a reinforced frame into a corridor to the south. 		
CF | 		
CF | A voice shrieks from hidden speakers, repeating your name over and 		
CF | over again. 		
CF | 		
CF | > 		Jade says, "Me too"
DavidW says (to ClubFloyd), "listen" 		
CF ] Airlock 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | Someone is shouting orders over the base loudspeakers. 		
CF | 		
CF | The voice that's all around you gets softer: "CHLOE," it says, "FIRST 		
CF | YOU NEED TO CALM DOWN. DO YOU HEAR ME, CHLOE? DO YOU UNDERSTAND ME? 		
CF | YOU HAVE TO CALM DOWN." 		
CF | 		
CF | You take a couple of breaths and start to feel the blood in your head 		
CF | subside. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "calm down" 		
CF ] Airlock 		
CF | 		
CF | > CALM DOWN 		
CF | 		
CF | You try, but you only manage to lower the tension a little. 		
CF | 		
CF | "THE SITUATION IS STABLE, CHLOE. NO FURTHER SHOCKS ARE EXPECTED. THE 		
CF | DOOR YOU'RE TRYING TO OPEN IS BOMBPROOF. IT LEADS OUTSIDE AND YOU 		
CF | CAN'T OPEN IT RIGHT NOW." 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bars" 		
CF ] Airlock 		
CF | 		
CF | > X BARS 		
CF | 		
CF | The bars could easily have been inserted inside the door. Obviously, 		
CF | in this way they are a clearer reminder of the fact that you can't get 		
CF | out of here, for any reason. 		
CF | 		
CF | "WE ARE APPROXIMATELY TWO KILOMETERS BELOW THE SURFACE. IF THAT DOOR 		
CF | OPENS--WHICH IS CURRENTLY PREVENTED BY OUR SECURITY 		
CF | FAILSAFES--MILLIONS OF TONS OF SEAWATER WOULD RUSH INTO THE FACILITY 		
CF | AND DESTROY EVERYTHING. YOU YOURSELF WOULD BE CRUSHED BY THE PRESSURE 		
CF | IN MOMENTS." 		
CF | 		
CF | > 		Knight_Otu says, "CALM DOEN, they scream."
		Knight_Otu says, "*DOWN, even."
DavidW says (to ClubFloyd), "i" 		
CF ] Airlock 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a suit (worn). 		
CF | 		
CF | "WHAT YOU HAVE TO DO NOW, CHLOE, IS GET TO THE WARD---" The voice cuts 		
CF | off and, after a brief static, it's silence. 		
CF | 		
CF | You're alone now. 		
CF | 		
CF | > 		DavidW asks, "The Warden? The Ward 7 supply hut?"
		Knight_Otu asks, "The wardrobe to Narnia?"
		DavidW asks, "The Wardrobe of Fancy Cocktail Dresses?"
DavidW says (to ClubFloyd), "x suit" 		
CF ] Airlock 		
CF | 		
CF | > X SUIT 		
CF | 		
CF | It's a kind of second skin, a suit in apparently water-repellent 		
CF | material that starts from the boots and reaches the neck, gloves 		
CF | included, in a single piece. 		
CF | 		
CF | > 		DavidW says, "That's quite the suit."
		Jacqueline says, "I hate wearing suits like that, but they're handy."
		DavidW asks, "I assume we're going south? Nothing in the airlock to inspect?"
		Jacqueline asks, "Sure?"
DavidW says (to ClubFloyd), "s" 		
CF ] North Bridge 		
CF | 		
CF | > S 		
CF | 		
CF | North Bridge 		
CF | The light in this area of the base is, if possible, even lower than in 		
CF | the airlock. You squint to compensate for the darkness and the 		
CF | headache returns. Instinctively, you run a hand over yourself to make 		
CF | sure that no piece of glass has remained on the overalls since the 		
CF | cocoon broke. You are clean. 		
CF | 		
CF | The walls are dark and dripping condensation. The metal is marked by 		
CF | thin horizontal lines that move in zig-zags at thirty-degree angles. 		
CF | Big lime-green numbers signal this is zone 3-3. The corridor continues 		
CF | south and widens into a better lit area. A closet door is half open to 		
CF | the east. 		
CF | 		
CF | A dumbwaiter remains slanted in the west wall, its shaft descending to 		
CF | the lower floors. 		
CF | 		
CF | > 		Knight_Otu says, "Seems like it."
		Jacqueline says, "The cocoon..."
		Roger says, "squinting doesn't help with low light! It just makes it worse!! CALM DOWN"
		Knight_Otu exclaims, "3-3? We're one level away from a castle!"
DavidW says (to ClubFloyd), "x closet" 		
CF ] North Bridge 		
CF | 		
CF | > X CLOSET 		
CF | 		
CF | The door is half open. You can go through it easily. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter closet" 		
CF ] North Bridge 		
CF | 		
CF | > ENTER CLOSET 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Empty Closet 		
CF | 		
CF | > E 		
CF | 		
CF | By squeezing a little in the space, you manage to enter the closet. 		
CF | The perks of being a child. 		
CF | 		
CF | Empty Closet 		
CF | An absurdly vacant room. Not even a broom to keep you company. You can 		
CF | still see the dumbwaiter through the half-open door to the west. 		
CF | 		
CF | > 		Jacqueline smacks Roger, who is clearly hysterical, as if this were some sort of film from the 1930s.
		DavidW asks, "We're a child?!?"
		Roger says, "or at least we have the perks of a child"
DavidW says (to ClubFloyd), "w" 		
CF ] North Bridge 		
CF | 		
CF | > W 		
CF | 		
CF | North Bridge 		
CF | The walls are dark and dripping condensation. The metal is marked by 		
CF | thin horizontal lines that move in zig-zags at thirty-degree angles. 		
CF | Big lime-green numbers signal this is zone 3-3. The corridor continues 		
CF | south and widens into a better lit area. A closet door is half open to 		
CF | the east. 		
CF | 		
CF | A dumbwaiter remains slanted in the west wall, its shaft descending to 		
CF | the lower floors. 		
CF | 		
CF | > 		Knight_Otu asks, "What are we doing in a facility like this, then?"
DavidW says (to ClubFloyd), "x dumbwaiter" 		
CF ] North Bridge 		
CF | 		
CF | > X DUMBWAITER 		
CF | 		
CF | The elevator was misaligned by the quake and is now wedged sideways 		
CF | into the walls. It doesn't move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in it" 		
CF ] North Bridge 		
CF | 		
CF | > LOOK IN IT 		
CF | 		
CF | The dumbwaiter is empty. 		
CF | 		
CF | > 		Jacqueline says, "I'll bet we're like a special child with special powers..."
DavidW says (to ClubFloyd), "think" 		
CF ] North Bridge 		
CF | 		
CF | > THINK 		
CF | 		
CF | You try, but something in there really hurts. 		
CF | 		
CF | > 		DavidW says, "hmmm"
DavidW says (to ClubFloyd), "touch head" 		
CF ] North Bridge 		
CF | 		
CF | > TOUCH HEAD 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "remember" 		
CF ] North Bridge 		
CF | 		
CF | > REMEMBER 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rope" 		
CF ] North Bridge 		
CF | 		
CF | > X ROPE 		
CF | 		
CF | Sorry, I don't understand what "rope" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cable" 		
CF ] North Bridge 		
CF | 		
CF | > X CABLE 		
CF | 		
CF | Sorry, I don't understand what "cable" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "enter dumbwaiter" 		
CF ] North Bridge 		
CF | 		
CF | > ENTER DUMBWAITER 		
CF | 		
CF | The compartment is too small even for a child. 		
CF | 		
CF | > 		DavidW says, "That's a first."
DavidW says (to ClubFloyd), "reach in dumbwaiter" 		
CF ] North Bridge 		
CF | 		
CF | > REACH IN DUMBWAITER 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Jacqueline says, "Yeah, in IF, I'm used to climbing into those often even as a grown up."
		DavidW asks, "I guess continue south?"
		Jacqueline says, "yep"
		DavidW says, "Empty dumbwaiter. Empty closet."
DavidW says (to ClubFloyd), "s" 		
CF ] Middle Bridge 		
CF | 		
CF | > S 		
CF | 		
CF | Middle Bridge 		
CF | This time, the light is too much. It takes almost a minute for your 		
CF | eyes to adjust, as if you've been living in the dark for ages. 		
CF | 		
CF | The ship's mid-deck at this level has been penetrated by a rock the 		
CF | size of a swimming pool, now poking sideways from the east wall and 		
CF | ceiling like an enormous tooth. The polished floors are littered with 		
CF | stone fragments. 		
CF | 		
CF | There is nothing here but a long wall mirror in the south side of the 		
CF | deck. A corridor leads off to the west into other lighted areas. 		
CF | 		
CF | The shiny mirror mercilessly reflects your presence. 		
CF | 		
CF | > 		Jade says, "cool puzzle"
		Knight_Otu says, "Ship, huh."
		Jade says, "x mirror"
DavidW says (to ClubFloyd), "x mirror" 		
CF ] Middle Bridge 		
CF | 		
CF | > X MIRROR 		
CF | 		
CF | You look at your reflection in the cracked glass. That's you, Chloe, 		
CF | in all your 120 centimeters of childhood. The suit you're wearing is 		
CF | remarkably clean, the expression you sport deeply detached. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x rock" 		
CF ] Middle Bridge 		
CF | 		
CF | > X ROCK 		
CF | 		
CF | The earthquake that shook the station must have freed some rocks from 		
CF | the wall to which the base is docked. This huge one has sealed its 		
CF | entry point with its own mass. 		
CF | 		
CF | Or so you'd like to hope. 		
CF | 		
CF | Smaller splinters of it litter the floor. 		
CF | 		
CF | > 		Roger says, "at least we calmed down"
		Perry says, "(Just under 4 feet)"
DavidW says (to ClubFloyd), "x splinters" 		
CF ] Middle Bridge 		
CF | 		
CF | > X SPLINTERS 		
CF | 		
CF | The floor is full of them. 		
CF | 		
CF | You take one almost mechanically. Its sheen is mesmerizing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Middle Bridge 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a shiny splinter and a suit (worn). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "rub splinter" 		
CF ] Middle Bridge 		
CF | 		
CF | > RUB SPLINTER 		
CF | 		
CF | You achieve nothing by this. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch mirror" 		
CF ] Middle Bridge 		
CF | 		
CF | > TOUCH MIRROR 		
CF | 		
CF | You don't feel anything unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look behind mirror" 		
CF ] Middle Bridge 		
CF | 		
CF | > LOOK BEHIND MIRROR 		
CF | 		
CF | Sorry, I don't understand what "behind" means. 		
CF | 		
CF | > 		DavidW asks, "How old is this kid?"
DavidW says (to ClubFloyd), "w" 		
CF ] Caved Inridge 		
CF | 		
CF | > W 		
CF | 		
CF | Caved In 		
CF | The earthquake--because there was an earthquake, wasn't there? And 		
CF | why? What caused it?--has devastated this area more than anything seen 		
CF | so far. 		
CF | 		
CF | The structure collapsed on the north side of this room, which opens 		
CF | ten, maybe fifteen meters in the opposite direction and then makes a 		
CF | big curve to the west. The water has reached the level of the floor 		
CF | and offers itself dark and unfathomable. It doesn't look inviting, but 		
CF | one could go down there if need be. 		
CF | 		
CF | A metal door with a beautiful beacon blocks an exit to the south. The 		
CF | Middle Bridge light shines in the east. 		
CF | 		
CF | > 		Jacqueline says, "According to the Cincinnati Children's hospital's website, we are maybe 8 years old."
		Jacqueline says, "We'll see how good an estimate that is..."
DavidW says (to ClubFloyd), "x beacon" 		
CF ] Caved Inridge 		
CF | 		
CF | > X BEACON 		
CF | 		
CF | It is an automatic door that opens with proximity. The signal light is 		
CF | green: it means that you can pass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x water" 		
CF ] Caved Inridge 		
CF | 		
CF | > X WATER 		
CF | 		
CF | The water is dark, dark as the abyss, dark as one of your worst 		
CF | dreams. Nothing moves inside, but that doesn't mean it's uninhabited. 		
CF | 		
CF | The lower level seems unreachable and in any case completely flooded. 		
CF | 		
CF | > 		DavidW asks, "I assume we go south?"
		DavidW asks, "Or is there more to do here?"
DavidW says (to ClubFloyd), "x door" 		
CF ] Caved Inridge 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | It is an automatic door that opens with proximity. The signal light is 		
CF | green: it means that you can pass. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Middle Level Infirmary 		
CF | 		
CF | > S 		
CF | 		
CF | The metal door opens automatically when you approach and lets you 		
CF | through. 		
CF | 		
CF | Middle Level Infirmary 		
CF | The light flickers. This is where you escaped from right after the 		
CF | earthquake, when you woke up in your gutted cocoon. The destruction is 		
CF | total. 		
CF | 		
CF | The sick bay at this level appears to have been turned upside down by 		
CF | an explosion. The sparse furniture is upended against the walls, 		
CF | mirrors and glass shattered everywhere. In the center of the room, a 		
CF | hyperbaric cocoon is missing its lid, probably part of what is 		
CF | scattered on the ground. 		
CF | 		
CF | A cabinet has somewhat survived the devastation and is leaning against 		
CF | other furniture, still in its rags. 		
CF | 		
CF | > 		Jade says, "yes there is more things to do here"
Perry asks (of Jade), "What's the normal etiquette to questions like that?" 		Perry says, "Oops I meant to whisper that."
		Jade says, "the water seems habited"
DavidW says (to ClubFloyd), "x furniture" 		
CF ] Middle Level Infirmary 		
CF | 		
CF | > X FURNITURE 		
CF | 		
CF | Everything is tilted against the walls, opening from the center of the 		
CF | room like flower petals. Unusable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search it" 		
CF ] Middle Level Infirmary 		
CF | 		
CF | > SEARCH IT 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cocoon" 		
CF ] Middle Level Infirmary 		
CF | 		
CF | > X COCOON 		
CF | 		
CF | The crib you got out of when the earthquake tore everything apart. You 		
CF | were sleeping. You only remember a light, soft and spiraling, and then 		
CF | a kind of round whistle, like a child's cry. Maybe it was you. 		
CF | 		
CF | The cocoon is devastated. The lid is missing and even the cushions 		
CF | seem to have been squeezed by the hands of a huge god. The laces at 		
CF | the hands and ankles are torn, the sensors are interrupted and the 		
CF | displays shattered. 		
CF | 		
CF | By the looks of it, it was an airtight cocoon, a sort of medical womb. 		
CF | You wonder why it was done that way. 		
CF | 		
CF | > 		Jacqueline says (to Perry), "No worries. Normal protocol for those of you who've played the game is to ask us before providing us with hints."
		Jacqueline says, "Since sometimes we may just be thinking out loud or tossing ideas around."
		Jade says, "Perry, sorry but I don't understand"
		DavidW says, "I just don't want to go too fast."
DavidW says (to ClubFloyd), "x cabinet" 		
CF ] Middle Level Infirmary 		
CF | 		
CF | > X CABINET 		
CF | 		
CF | One of the drawers has not been crushed. Maybe it can be opened. 		
CF | 		
CF | > 		Perry says, "Jacqueline answered it, all good Jade."
DavidW says (to ClubFloyd), "open drawer" 		
CF ] Middle Level Infirmary 		
CF | 		
CF | > OPEN DRAWER 		
CF | 		
CF | Nothing. It's stuck. An energetic intervention would be needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull drawer" 		
CF ] Middle Level Infirmary 		
CF | 		
CF | > PULL DRAWER 		
CF | 		
CF | Nothing. It's stuck. An energetic intervention would be needed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "kick drawer" 		
CF ] Middle Level Infirmary 		
CF | 		
CF | > KICK DRAWER 		
CF | 		
CF | You push the cabinet and it falls to the ground. The drawer that 		
CF | didn't crumple in the explosion slips a few inches and spills its 		
CF | contents into the room. 		
CF | 		
CF | [The score has just gone up by 5 points.] 		
CF | 		
CF | > 		Jacqueline says, "So, we were in a cocoon."
		Jacqueline says, "ooh stuff"
DavidW says (to ClubFloyd), "look" 		
CF ] Middle Level Infirmary 		
CF | 		
CF | > LOOK 		
CF | 		
CF | Middle Level Infirmary 		
CF | The sick bay at this level appears to have been turned upside down by 		
CF | an explosion. The sparse furniture is upended against the walls, 		
CF | mirrors and glass shattered everywhere. In the center of the room, a 		
CF | hyperbaric cocoon is missing its lid, probably part of what is 		
CF | scattered on the ground. 		
CF | 		
CF | The cabinet is on the ground, lifeless. 		
CF | 		
CF | You can also see a pneumatic stapler here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stapler" 		
CF ] Middle Level Infirmary 		
CF | 		
CF | > X STAPLER 		
CF | 		
CF | It's some kind of gun. It helps to seal tears by shooting metal 		
CF | staples. Pretty old fashioned stuff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Middle Level Infirmary 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "I didn't notice any exits mentioned for this room."
DavidW says (to ClubFloyd), "x mirrors" 		
CF ] Middle Level Infirmary 		
CF | 		
CF | > X MIRRORS 		
CF | 		
CF | If anything was glass, now it's dust. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Middle Level Infirmary 		
CF | 		
CF | > S 		
CF | 		
CF | The only exit is north. 		
CF | 		
CF | > 		Jacqueline says, "There we go"
		DavidW asks, "Did we see anything on our way here that this stapler can help with?"
		DavidW asks, "If so, I missed it?"
DavidW says (to ClubFloyd), "search cocoon" 		
CF ] Middle Level Infirmary 		
CF | 		
CF | > SEARCH COCOON 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Middle Level Infirmary 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lid" 		
CF ] Middle Level Infirmary 		
CF | 		
CF | > X LID 		
CF | 		
CF | Missing. Impossible to put the pieces back together. 		
CF | 		
CF | > 		Jacqueline says, "Yeah, nothing as of yet, I don't think."
DavidW says (to ClubFloyd), "n" 		
CF ] Caved Inevel Infirmary 		
CF | 		
CF | > N 		
CF | 		
CF | Caved In 		
CF | The structure collapsed on the north side of this room, which opens 		
CF | ten, maybe fifteen meters in the opposite direction and then makes a 		
CF | big curve to the west. The water has reached the level of the floor 		
CF | and offers itself dark and unfathomable. It doesn't look inviting, but 		
CF | one could go down there if need be. 		
CF | 		
CF | A metal door with a beautiful beacon blocks an exit to the south. The 		
CF | Middle Bridge light shines in the east. 		
CF | 		
CF | > 		Jade says, "yes, If I have played a game before, I tend to be silent unless I explain some troubles I have been into."
DavidW says (to ClubFloyd), "n" 		
CF ] Caved Inevel Infirmary 		
CF | 		
CF | > N 		
CF | 		
CF | The wide corridor curves to the west. On the opposite side you can go 		
CF | back to the Middle Bridge. There is also a door to the south... and 		
CF | that big pool at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Implausible Observatory 		
CF | 		
CF | > W 		
CF | 		
CF | Implausible Observatory 		
CF | Entering this huge environment always has the same effect on you. From 		
CF | the first time, when you opened your child's eyes on the night beyond 		
CF | the glass, the bewilderment of looking for a horizon inside the 		
CF | infinite made you materially aware of how small your den was, how 		
CF | prosaic and puny. 		
CF | 		
CF | You feel alone and helpless. Alone and vulnerable. 		
CF | 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | > 		Roger says, "you could blab all you want on #cfspoiler if you were so inclined"
		Roger says, "guys I think we might be a child"
		Jacqueline says, "Like, I think if you all are aware of a bug and it's clear that we are flailing because of an actual bug (rather than just something non-intuitive) then that's the one instance where you should probably just tell us that we are struggling for an actual reason."
		Jade says, "I don't know about #cfspoiler."
		Perry says, "Oh, for sure Jacqueline."
		Jacqueline says (to Roger), "haha"
		Perry says, "(Though Release 3 has some of the more annoying bugs fixed, one thanks to me. :) )"
		Jacqueline says, "I used to think about how prosaic and puny I was as a child. (No, I am kidding. I never thought about this.)"
DavidW says (to ClubFloyd), "x viewport" 		
CF ] Implausible Observatory 		
CF | 		
CF | > X VIEWPORT 		
CF | 		
CF | A glass wall over thirty meters long and two stories high, through 		
CF | which nothing can be discerned. The deep darkness of the ocean, an 		
CF | alien and lifeless sea. 		
CF | 		
CF | Looking in there has a sound. Like a low, dull, throbbing vibration. 		
CF | 		
CF | And, right now, you have the impression that the darkness is watching 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Implausible Observatory 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | The vibration is only in your mind, you reckon. 		
CF | 		
CF | > 		Perry says, "Hello darkness my old friend..."
DavidW says (to ClubFloyd), "x tables" 		
CF ] Implausible Observatory 		
CF | 		
CF | > X TABLES 		
CF | 		
CF | They are propped up on the ground, as if this were a ship's deck. 		
CF | Strangely, there are no chairs. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x windows" 		
CF ] Implausible Observatory 		
CF | 		
CF | > X WINDOWS 		
CF | 		
CF | A glass wall over thirty meters long and two stories high, through 		
CF | which nothing can be discerned. The deep darkness of the ocean, an 		
CF | alien and lifeless sea. 		
CF | 		
CF | Looking in there has a sound. Like a low, dull, throbbing vibration. 		
CF | 		
CF | And, right now, you have the impression that the darkness is watching 		
CF | you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Implausible Observatory 		
CF | 		
CF | > L 		
CF | 		
CF | Implausible Observatory 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | > 		DavidW says, "I would like to visit the food court next."
		DavidW says, "Perhaps there are snacks."
		Jacqueline asks, "Wait, so are we under the sea or deep in the earth, or both?"
		Jacqueline says (to David), "I too would like a snack."
		Roger says, "I think we are under the sea, under a boulder"
		DavidW says (to Jacqueline), "I'm unsure."
DavidW says (to ClubFloyd), "e" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > E 		
CF | 		
CF | Food Court 		
CF | This area is still vibrating from the earthquake. The whole base is at 		
CF | risk of collapsing. All the more reason to reach the exit as soon as 		
CF | possible. 		
CF | 		
CF | The catering area is a large hexagon that invades the upper floor, 		
CF | visible beyond the railing that delimits the terrace that crowns the 		
CF | room. The lights here are lower--we're off-hours--and bathe the 		
CF | overturned tables and armchairs softly in blue. A large aquarium used 		
CF | to take up the entire north side of the cafeteria, but is now 		
CF | shattered. With the arch to the west, a torn-down door enters the 		
CF | kitchen to the south. 		
CF | 		
CF | The aquarium water flows towards a large drain placed in the dead 		
CF | center of the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x drain" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > X DRAIN 		
CF | 		
CF | The opening is protected by a very heavy looking grate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x grate" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > X GRATE 		
CF | 		
CF | The opening is protected by a very heavy looking grate. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open grate" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > OPEN GRATE 		
CF | 		
CF | The effort required is enormous. Impossible for a child. You pull hard 		
CF | until you almost feel your arms tearing apart. Everything turns red 		
CF | and the headache that is always in the background rises to danger 		
CF | levels... until, suddenly, it disappears and the grate is miraculously 		
CF | open. 		
CF | 		
CF | Something strange has just happened. 		
CF | 		
CF | [The score has just gone up by 5 points.] 		
CF | 		
CF | > 		Knight_Otu says, "Well."
DavidW says (to ClubFloyd), "x drain" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > X DRAIN 		
CF | 		
CF | The hole is large enough for a person to fit through. 		
CF | 		
CF | > 		DavidW says, "oh, this I'm supposed to enter? gah."
DavidW says (to ClubFloyd), "x aquarium" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > X AQUARIUM 		
CF | 		
CF | There were no fish in the aquarium. A relief. But the waste is still 		
CF | evident. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x waste" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > X WASTE 		
CF | 		
CF | Sorry, I don't understand what "waste" means. 		
CF | 		
CF | > 		Roger says, "grate? great."
DavidW says (to ClubFloyd), "x tables" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > X TABLES 		
CF | 		
CF | Considering that this is the canteen reserved for "commoneers", they 		
CF | didn't skimp on quality, armchairs and tables and all. Too bad that 		
CF | everything is now overturned as if they were misplaced toys. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x armchairs" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > X ARMCHAIRS 		
CF | 		
CF | Considering that this is the canteen reserved for "commoneers", they 		
CF | didn't skimp on quality, armchairs and tables and all. Too bad that 		
CF | everything is now overturned as if they were misplaced toys. 		
CF | 		
CF | > 		
Jade has left. 		
Jade has arrived. 		Roger says, "there's something pretty great about 'commoneers'"
DavidW says (to ClubFloyd), "x railing" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > X RAILING 		
CF | 		
CF | The terrace goes all the way around the ceiling. Upstairs is the 		
CF | canteen of the most important ones, the upper levels. 		
CF | 		
CF | > 		DavidW says, "If we get a grappling hook, I want to climb up there from here."
		Roger says, "like they're communist pirates"
		Jacqueline asks (of DW), "With our puny child arms??"
		Jacqueline says (to Roger), "heh"
		DavidW says (to Jacqueline), "yes"
		Perry says (to Roger), "I think I've seen that band."
		Knight_Otu says, "Our puny child arms did open that grate."
		Knight_Otu says, "Somehow."
		DavidW says, "Kitchen is south. Maybe that's where the snacks are hiding."
DavidW says (to ClubFloyd), "s" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > S 		
CF | 		
CF | Kitchen 		
CF | As you enter, the distant voice reappears: "CHLOE, YOU NEED TO GET TO 		
CF | THE INFIRMARY ON THE FLOOR ABOVE YOUR LOCATION AS SOON AS POSSIBLE. 		
CF | THERE ARE PROBLEMS IN THE COMM-SYS AND WE CAN'T REA---" and, again, a 		
CF | breath of static closes the discussion. 		
CF | 		
CF | Who are these people, you wonder? And why do they want you sent to the 		
CF | infirmary? You are not hurt. Or so it seems... 		
CF | 		
CF | The kitchen is decidedly small, given the number of tables it has to 		
CF | serve. Probably, given the hard-to-reach environment, all you do in 		
CF | here is reheat frozen stuff. The plates are all metal, and are 		
CF | scattered everywhere. There are no pans. A long piece of furniture 		
CF | full of doors supports a lifeless stove. 		
CF | 		
CF | To the north you can return to the restaurant. 		
CF | 		
CF | Someone has left a nice piece of meat on the stove, ready to cook. 		
CF | 		
CF | > 		Perry says, "Snack."
		Roger says, "we got that Star Trek disease where we'll keep getting younger"
		Jacqueline says, "haha"
		Jacqueline says, "That's the worst."
DavidW says (to ClubFloyd), "x meat" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > X MEAT 		
CF | 		
CF | It's roast beef. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x oven" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > X OVEN 		
CF | 		
CF | Sorry, I don't understand what "oven" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stove" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > X STOVE 		
CF | 		
CF | A glass shelf, on which circles with a thin white profile are drawn. 		
CF | Induction cookers, to avoid open flames at two thousand meters below 		
CF | sea level. Of course. 		
CF | 		
CF | > 		DavidW says, "ah. VERY underwater."
DavidW says (to ClubFloyd), "take meat" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > TAKE MEAT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put meat on stove" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > PUT MEAT ON STOVE 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cook meat" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > COOK MEAT 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > L 		
CF | 		
CF | Kitchen 		
CF | The kitchen is decidedly small, given the number of tables it has to 		
CF | serve. Probably, given the hard-to-reach environment, all you do in 		
CF | here is reheat frozen stuff. The plates are all metal, and are 		
CF | scattered everywhere. There are no pans. A long piece of furniture 		
CF | full of doors supports a lifeless stove. 		
CF | 		
CF | To the north you can return to the restaurant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x plates" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > X PLATES 		
CF | 		
CF | You're sure they use ceramic crockery upstairs. These are useless, as 		
CF | well as ugly and aseptic. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open stove" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > OPEN STOVE 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > S 		
CF | 		
CF | The only exit is to the north, back in the food court. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | Food Court 		
CF | The catering area is a large hexagon that invades the upper floor, 		
CF | visible beyond the railing that delimits the terrace that crowns the 		
CF | room. The lights here are lower--we're off-hours--and bathe the 		
CF | overturned tables and armchairs softly in blue. A large aquarium used 		
CF | to take up the entire north side of the cafeteria, but is now 		
CF | shattered. With the arch to the west, a torn-down door enters the 		
CF | kitchen to the south. 		
CF | 		
CF | The aquarium water flows towards a large drain placed in the dead 		
CF | center of the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > E 		
CF | 		
CF | You exit the canteen to the west. A door off its hinges leads to the 		
CF | kitchen to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Duct Courte Observatory 		
CF | 		
CF | > D 		
CF | 		
CF | Duct 		
CF | The shaft you entered is about the same height as you, circular in 		
CF | section. The walls resisted the earthquake admirably, but the same 		
CF | cannot be said of its ends. A hole over your head brings you back up 		
CF | to the food court. 		
CF | 		
CF | The conduit is interrupted to the north by a kind of large, sealed 		
CF | valve which takes all the outlet. 		
CF | 		
CF | A very heavy-looking metal disc appears to have detached from the 		
CF | valve and now lies at its feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x disc" 		
CF ] Duct Courte Observatory 		
CF | 		
CF | > X DISC 		
CF | 		
CF | It looks like a flying saucer. Two large opposite indentations 		
CF | maintain its frightening symmetry. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Duct Courte Observatory 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | It's bloody heavy. You won't be able to carry it around for very long. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x valve" 		
CF ] Duct Courte Observatory 		
CF | 		
CF | > X VALVE 		
CF | 		
CF | A kind of very robust mechanical closure. A large central housing, 		
CF | convex and indented, seems ready to welcome an object of the same 		
CF | shape and size. Or rather, it seemed, as it is now irreparably 		
CF | deformed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put disc on valve" 		
CF ] Duct Courte Observatory 		
CF | 		
CF | > PUT DISC ON VALVE 		
CF | 		
CF | It was there once, but the deformation makes it impossible to lodge 		
CF | now. A strong magnetic force pulls it towards the housing, though. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open disc" 		
CF ] Duct Courte Observatory 		
CF | 		
CF | > OPEN DISC 		
CF | 		
CF | You can't open that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open valve" 		
CF ] Duct Courte Observatory 		
CF | 		
CF | > OPEN VALVE 		
CF | 		
CF | There is no way. It's an automatic system, probably powered by the big 		
CF | metal disc. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn disc" 		
CF ] Duct Courte Observatory 		
CF | 		
CF | > TURN DISC 		
CF | 		
CF | Nothing obvious happens. 		
CF | 		
CF | Enough. The disc is too heavy and slips out of your hand. With a dull 		
CF | thud it hits the ground and nearly breaks your leg. 		
CF | 		
CF | > 		Roger says, "I might guess we could roll it around"
		DavidW says, "Perhaps it can be used elsewhere. We can leave it in the food courrt."
DavidW says (to ClubFloyd), "take disc" 		
CF ] Duct Courte Observatory 		
CF | 		
CF | > TAKE DISC 		
CF | 		
CF | It's bloody heavy. You won't be able to carry it around for very long. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Duct Courte Observatory 		
CF | 		
CF | > U 		
CF | 		
CF | The disc weighs too much, there's no way for you to get up there and 		
CF | bring it along. Maybe you can push it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop disc" 		
CF ] Duct Courte Observatory 		
CF | 		
CF | > DROP DISC 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Duct Courte Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | The only exit is up, to the food court. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push disc up" 		
CF ] Duct Courte Observatory 		
CF | 		
CF | > PUSH DISC UP 		
CF | 		
CF | You should be carrying it to be able to push it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take disc" 		
CF ] Duct Courte Observatory 		
CF | 		
CF | > TAKE DISC 		
CF | 		
CF | It's bloody heavy. You won't be able to carry it around for very long. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push disc up" 		
CF ] Duct Courte Observatory 		
CF | 		
CF | > PUSH DISC UP 		
CF | 		
CF | With strength you didn't expect you had, you manage to push the disc 		
CF | right out of the opening above you, into the food court. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > U 		
CF | 		
CF | Food Court 		
CF | The catering area is a large hexagon that invades the upper floor, 		
CF | visible beyond the railing that delimits the terrace that crowns the 		
CF | room. The lights here are lower--we're off-hours--and bathe the 		
CF | overturned tables and armchairs softly in blue. A large aquarium used 		
CF | to take up the entire north side of the cafeteria, but is now 		
CF | shattered. With the arch to the west, a torn-down door enters the 		
CF | kitchen to the south. 		
CF | 		
CF | The aquarium water flows towards a large drain placed in the dead 		
CF | center of the floor. 		
CF | 		
CF | You can also see a dented disc here. 		
CF | 		
CF | > 		Roger says, "aha"
		Knight_Otu asks, "Are we Hulchloe?"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf13" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Food Courte Observatory 		
CF | Ok. 		
CF | 		
CF | > 		Roger says, "the old floody-swimmy gag"
		DavidW asks, "Where to next?"
		Roger says, "block drain, flood room, swim up"
		DavidW says, "hmm."
		DavidW says, "Seems a bit risky."
		Roger says, "it'll be okay as long as we STAY CALM"
		DavidW says, "and I don't see the tools for it yet."
DavidW says (to ClubFloyd), "push aquarium" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > PUSH AQUARIUM 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > L 		
CF | 		
CF | Food Court 		
CF | The catering area is a large hexagon that invades the upper floor, 		
CF | visible beyond the railing that delimits the terrace that crowns the 		
CF | room. The lights here are lower--we're off-hours--and bathe the 		
CF | overturned tables and armchairs softly in blue. A large aquarium used 		
CF | to take up the entire north side of the cafeteria, but is now 		
CF | shattered. With the arch to the west, a torn-down door enters the 		
CF | kitchen to the south. 		
CF | 		
CF | The aquarium water flows towards a large drain placed in the dead 		
CF | center of the floor. 		
CF | 		
CF | You can also see a dented disc here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | You exit the canteen to the west. A door off its hinges leads to the 		
CF | kitchen to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Implausible Observatory 		
CF | 		
CF | > W 		
CF | 		
CF | Implausible Observatory 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > S 		
CF | 		
CF | Screening Room 		
CF | The world goes green. And suddenly a sharp pain cuts through your 		
CF | skull like a blade, from ear to ear. You seem to hear voices, someone 		
CF | insisting on your name, and then that number--03 03 03 03 03--repeated 		
CF | endlessly as if it were printed on facing mirrors. 		
CF | 		
CF | LISTEN TO THE SOUND OF THE WATER LISTEN TO THE SOU-- 		
CF | 		
CF | Green. Then black, then the light comes back, green again. 		
CF | 		
CF | Wow. 		
CF | 		
CF | The room is immersed in the reflection of old CRT screens, each 		
CF | aligned with the others and imprisoned in a wall of incomprehensible 		
CF | lights. There are terminals, lots of terminals, and buttons of every 		
CF | color. A door to the south bears a small window the glass of which is 		
CF | furrowed by a wire mesh. To the north is the observatory. 		
CF | 		
CF | Slowly you catch your breath. A kind of chant. An alien melody. And 		
CF | suddenly you don't feel alone anymore. 		
CF | 		
CF | You feel that something has changed in your vicinity. 		
CF | 		
CF | > 		Perry says, "(What's with the sleepmask not tracking the room name right? It's only overwriting as many characters as the room name is long.)"
		Roger says, "my guess would be that it's a right-aligned part of the status line that isn't staying to the right"
DavidW says (to ClubFloyd), "x terminals" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > X TERMINALS 		
CF | 		
CF | Dozens of terminals and buttons that you don't know the use of. The 		
CF | one closest to the door sports a slot, like a card reader. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slot" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > X SLOT 		
CF | 		
CF | Dozens of terminals and buttons that you don't know the use of. The 		
CF | one closest to the door sports a slot, like a card reader. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > LISTEN 		
CF | 		
CF | The strange singing comes from the north, from the observatory. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Implausible Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | Implausible Observatory 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | Outside the viewport, a covenant of whales has assembled. Their eyes 		
CF | are huge pearls, but devoid of light. They look at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x whales" 		
CF ] Implausible Observatory 		
CF | 		
CF | > X WHALES 		
CF | 		
CF | Dozens of whales are swimming outside the observatory and they seem 		
CF | very interested in what is going on in here. Slow, plastic, they dance 		
CF | to music you can almost hear. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to whales" 		
CF ] Implausible Observatory 		
CF | 		
CF | > LISTEN TO WHALES 		
CF | 		
CF | The whales are singing. It is a familiar and reassuring music. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "sing" 		
CF ] Implausible Observatory 		
CF | 		
CF | > SING 		
CF | 		
CF | You do not know how to do it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to water" 		
CF ] Implausible Observatory 		
CF | 		
CF | > LISTEN TO WATER 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "talk to whales" 		
CF ] Implausible Observatory 		
CF | 		
CF | > TALK TO WHALES 		
CF | 		
CF | The whales listen with interest to the arabesques of your mind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "think" 		
CF ] Implausible Observatory 		
CF | 		
CF | > THINK 		
CF | 		
CF | You try, but something in there really hurts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Implausible Observatory 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a juicy piece of meat, a pneumatic stapler, a shiny 		
CF | splinter and a suit (worn). 		
CF | 		
CF | > 		Roger says, "I know exactly what you mean, game"
DavidW says (to ClubFloyd), "show splinter to whales" 		
CF ] Implausible Observatory 		
CF | 		
CF | > SHOW SPLINTER TO WHALES 		
CF | 		
CF | The whales don't seem interested in the little human things. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "dance" 		
CF ] Implausible Observatory 		
CF | 		
CF | > DANCE 		
CF | 		
CF | Nelly taught you a few steps. You take two minutes to vent that little 		
CF | bit of fear. The sensation is exhilarating. 		
CF | 		
CF | > 		DavidW says, "I wonder who Nelly is."
		DavidW asks, "um. Now what do we do?"
DavidW says (to ClubFloyd), "wave to whales" 		
CF ] Implausible Observatory 		
CF | 		
CF | > WAVE TO WHALES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "whales, hi" 		
CF ] Implausible Observatory 		
CF | 		
CF | > WHALES, HI 		
CF | 		
CF | The whales listen with interest to the arabesques of your mind. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look" 		
CF ] Implausible Observatory 		
CF | 		
CF | > LOOK 		
CF | 		
CF | Implausible Observatory 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | Outside the viewport, a covenant of whales has assembled. Their eyes 		
CF | are huge pearls, but devoid of light. They look at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Implausible Observatory 		
CF | 		
CF | > W 		
CF | 		
CF | North for the exit, east for the cafeteria, south for the other wing 		
CF | of the station. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > S 		
CF | 		
CF | Screening Room 		
CF | The room is immersed in the reflection of old CRT screens, each 		
CF | aligned with the others and imprisoned in a wall of incomprehensible 		
CF | lights. There are terminals, lots of terminals, and buttons of every 		
CF | color. A door to the south bears a small window the glass of which is 		
CF | furrowed by a wire mesh. To the north is the observatory. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | It's yet another armored door. The base must be full of them. This has 		
CF | a small rectangular window that peeks into the adjacent room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | It's yet another armored door. The base must be full of them. This has 		
CF | a small rectangular window that peeks into the adjacent room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through window" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > LOOK THROUGH WINDOW 		
CF | 		
CF | Sorry, I don't understand what "through" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in window" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > LOOK IN WINDOW 		
CF | 		
CF | The corridor beyond is bathed in the blue of strobe lights. You can 		
CF | see some white tiles and strange pipes coming out of the walls. The 		
CF | rest is confusing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pipes" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > X PIPES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It cannot be operated manually. There must be some hidden mechanism. 		
CF | 		
CF | > 		DavidW says, "oh right. We need a card."
DavidW says (to ClubFloyd), "search terminals" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > SEARCH TERMINALS 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > L 		
CF | 		
CF | Screening Room 		
CF | The room is immersed in the reflection of old CRT screens, each 		
CF | aligned with the others and imprisoned in a wall of incomprehensible 		
CF | lights. There are terminals, lots of terminals, and buttons of every 		
CF | color. A door to the south bears a small window the glass of which is 		
CF | furrowed by a wire mesh. To the north is the observatory. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x mesh" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > X MESH 		
CF | 		
CF | It's yet another armored door. The base must be full of them. This has 		
CF | a small rectangular window that peeks into the adjacent room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pull mesh" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > PULL MESH 		
CF | 		
CF | It cannot be operated manually. There must be some hidden mechanism. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read terminals" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > READ TERMINALS 		
CF | 		
CF | Dozens of terminals and buttons that you don't know the use of. The 		
CF | one closest to the door sports a slot, like a card reader. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > W 		
CF | 		
CF | The large opening goes north towards the observatory. Otherwise there 		
CF | is the door to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Implausible Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | Implausible Observatory 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | Outside the viewport, a covenant of whales has assembled. Their eyes 		
CF | are huge pearls, but devoid of light. They look at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | Caved In 		
CF | The structure collapsed on the north side of this room, which opens 		
CF | ten, maybe fifteen meters in the opposite direction and then makes a 		
CF | big curve to the west. The water has reached the level of the floor 		
CF | and offers itself dark and unfathomable. It doesn't look inviting, but 		
CF | one could go down there if need be. 		
CF | 		
CF | A metal door with a beautiful beacon blocks an exit to the south. The 		
CF | Middle Bridge light shines in the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > D 		
CF | 		
CF | The water is really black. There could be... anything hidden down 		
CF | there. Are you sure you want to go down? 		
DavidW says (to ClubFloyd), "no" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > NO 		
CF | 		
CF | 		
CF | Yes, that seems like a better solution. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to water" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > LISTEN TO WATER 		
CF | 		
CF | You hear nothing unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search water" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > SEARCH WATER 		
CF | 		
CF | The water is dark and thick. Something underneath is moving. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x something" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > X SOMETHING 		
CF | 		
CF | Sorry, I don't understand what "something" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search water" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > SEARCH WATER 		
CF | 		
CF | The water is dark and thick. Something underneath is moving. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | The wide corridor curves to the west. On the opposite side you can go 		
CF | back to the Middle Bridge. There is also a door to the south... and 		
CF | that big pool at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Middle Level Infirmaryy 		
CF | 		
CF | > S 		
CF | 		
CF | The metal door opens automatically when you approach and lets you 		
CF | through. 		
CF | 		
CF | Middle Level Infirmary 		
CF | The sick bay at this level appears to have been turned upside down by 		
CF | an explosion. The sparse furniture is upended against the walls, 		
CF | mirrors and glass shattered everywhere. In the center of the room, a 		
CF | hyperbaric cocoon is missing its lid, probably part of what is 		
CF | scattered on the ground. 		
CF | 		
CF | The cabinet is on the ground, lifeless. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cocoon" 		
CF ] Middle Level Infirmaryy 		
CF | 		
CF | > X COCOON 		
CF | 		
CF | The cocoon is devastated. The lid is missing and even the cushions 		
CF | seem to have been squeezed by the hands of a huge god. The laces at 		
CF | the hands and ankles are torn, the sensors are interrupted and the 		
CF | displays shattered. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cushions" 		
CF ] Middle Level Infirmaryy 		
CF | 		
CF | > X CUSHIONS 		
CF | 		
CF | As if they had been compressed with violence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take cushion" 		
CF ] Middle Level Infirmaryy 		
CF | 		
CF | > TAKE CUSHION 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x laces" 		
CF ] Middle Level Infirmaryy 		
CF | 		
CF | > X LACES 		
CF | 		
CF | Torn. But perhaps they have been for some time. You weren't tied up 		
CF | when you woke up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take laces" 		
CF ] Middle Level Infirmaryy 		
CF | 		
CF | > TAKE LACES 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Caved Inevel Infirmaryy 		
CF | 		
CF | > N 		
CF | 		
CF | Caved In 		
CF | The structure collapsed on the north side of this room, which opens 		
CF | ten, maybe fifteen meters in the opposite direction and then makes a 		
CF | big curve to the west. The water has reached the level of the floor 		
CF | and offers itself dark and unfathomable. It doesn't look inviting, but 		
CF | one could go down there if need be. 		
CF | 		
CF | A metal door with a beautiful beacon blocks an exit to the south. The 		
CF | Middle Bridge light shines in the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Implausible Observatory 		
CF | 		
CF | > W 		
CF | 		
CF | Implausible Observatory 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | Outside the viewport, a covenant of whales has assembled. Their eyes 		
CF | are huge pearls, but devoid of light. They look at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | Caved In 		
CF | The structure collapsed on the north side of this room, which opens 		
CF | ten, maybe fifteen meters in the opposite direction and then makes a 		
CF | big curve to the west. The water has reached the level of the floor 		
CF | and offers itself dark and unfathomable. It doesn't look inviting, but 		
CF | one could go down there if need be. 		
CF | 		
CF | A metal door with a beautiful beacon blocks an exit to the south. The 		
CF | Middle Bridge light shines in the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Middle Bridgebservatory 		
CF | 		
CF | > E 		
CF | 		
CF | Middle Bridge 		
CF | The ship's mid-deck at this level has been penetrated by a rock the 		
CF | size of a swimming pool, now poking sideways from the east wall and 		
CF | ceiling like an enormous tooth. The polished floors are littered with 		
CF | stone fragments. 		
CF | 		
CF | There is nothing here but a long wall mirror in the south side of the 		
CF | deck. A corridor leads off to the west into other lighted areas. 		
CF | 		
CF | The shiny mirror mercilessly reflects your presence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take mirror" 		
CF ] Middle Bridgebservatory 		
CF | 		
CF | > TAKE MIRROR 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open mirror" 		
CF ] Middle Bridgebservatory 		
CF | 		
CF | > OPEN MIRROR 		
CF | 		
CF | You can't open that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "move mirror" 		
CF ] Middle Bridgebservatory 		
CF | 		
CF | > MOVE MIRROR 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break mirror" 		
CF ] Middle Bridgebservatory 		
CF | 		
CF | > BREAK MIRROR 		
CF | 		
CF | Nelly told you what happens when a mirror breaks. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Middle Bridgebservatory 		
CF | 		
CF | > L 		
CF | 		
CF | Middle Bridge 		
CF | The ship's mid-deck at this level has been penetrated by a rock the 		
CF | size of a swimming pool, now poking sideways from the east wall and 		
CF | ceiling like an enormous tooth. The polished floors are littered with 		
CF | stone fragments. 		
CF | 		
CF | There is nothing here but a long wall mirror in the south side of the 		
CF | deck. A corridor leads off to the west into other lighted areas. 		
CF | 		
CF | The shiny mirror mercilessly reflects your presence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Middle Bridgebservatory 		
CF | 		
CF | > E 		
CF | 		
CF | Since the eastern section has collapsed, you can only go north or 		
CF | west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > N 		
CF | 		
CF | North Bridge 		
CF | The walls are dark and dripping condensation. The metal is marked by 		
CF | thin horizontal lines that move in zig-zags at thirty-degree angles. 		
CF | Big lime-green numbers signal this is zone 3-3. The corridor continues 		
CF | south and widens into a better lit area. A closet door is half open to 		
CF | the east. 		
CF | 		
CF | A dumbwaiter remains slanted in the west wall, its shaft descending to 		
CF | the lower floors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in dumbwaiter" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > LOOK IN DUMBWAITER 		
CF | 		
CF | The dumbwaiter is empty. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Empty Closetebservatory 		
CF | 		
CF | > E 		
CF | 		
CF | By squeezing a little in the space, you manage to enter the closet. 		
CF | The perks of being a child. 		
CF | 		
CF | Empty Closet 		
CF | An absurdly vacant room. Not even a broom to keep you company. You can 		
CF | still see the dumbwaiter through the half-open door to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dumbwaiter" 		
CF ] Empty Closetebservatory 		
CF | 		
CF | > X DUMBWAITER 		
CF | 		
CF | From this distance you can only admire its gross form. 		
CF | 		
CF | > 		DavidW asks, "What does that mean and why is this coded?"
		Jacqueline says, "Yeah, not sure."
		DavidW asks, "What are we meant to see by looking at the dumbwaiter from here?"
DavidW says (to ClubFloyd), "x door" 		
CF ] Empty Closetebservatory 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | You can still see the dumbwaiter through the half-open door. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Empty Closetebservatory 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "close door" 		
CF ] Empty Closetebservatory 		
CF | 		
CF | > CLOSE DOOR 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		Roger says, "my vague guess is that at some point of the future we're gonna get chased and we'll need to hide"
DavidW says (to ClubFloyd), "x form" 		
CF ] Empty Closetebservatory 		
CF | 		
CF | > X FORM 		
CF | 		
CF | Sorry, I don't understand what "form" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > W 		
CF | 		
CF | North Bridge 		
CF | The walls are dark and dripping condensation. The metal is marked by 		
CF | thin horizontal lines that move in zig-zags at thirty-degree angles. 		
CF | Big lime-green numbers signal this is zone 3-3. The corridor continues 		
CF | south and widens into a better lit area. A closet door is half open to 		
CF | the east. 		
CF | 		
CF | A dumbwaiter remains slanted in the west wall, its shaft descending to 		
CF | the lower floors. 		
CF | 		
CF | > 		Jacqueline says (to Roger), "But we don't fit, I think."
		DavidW says, "true"
DavidW says (to ClubFloyd), "n" 		
CF ] Airlockridgeebservatory 		
CF | 		
CF | > N 		
CF | 		
CF | Airlock 		
CF | The sealed chamber is immersed in darkness, the details lost in the 		
CF | corners where the lights from the fluorescent lamps are unable to 		
CF | spread. The exit door, in front of you, is blocked by three bars that 		
CF | alternately descend to the floor and up to the ceiling. A wide passage 		
CF | opens through a reinforced frame into a corridor to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lamps" 		
CF ] Airlockridgeebservatory 		
CF | 		
CF | > X LAMPS 		
CF | 		
CF | The light in the station comes from small glass-sized lamps covered 		
CF | with a metal mesh. Too high for you to reach them. 		
CF | 		
CF | > 		Roger says, "the pursuer may fit"
DavidW says (to ClubFloyd), "x exit door" 		
CF ] Airlockridgeebservatory 		
CF | 		
CF | > X EXIT DOOR 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x door" 		
CF ] Airlockridgeebservatory 		
CF | 		
CF | > X DOOR 		
CF | 		
CF | The bars could easily have been inserted inside the door. Obviously, 		
CF | in this way they are a clearer reminder of the fact that you can't get 		
CF | out of here, for any reason. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > S 		
CF | 		
CF | North Bridge 		
CF | The walls are dark and dripping condensation. The metal is marked by 		
CF | thin horizontal lines that move in zig-zags at thirty-degree angles. 		
CF | Big lime-green numbers signal this is zone 3-3. The corridor continues 		
CF | south and widens into a better lit area. A closet door is half open to 		
CF | the east. 		
CF | 		
CF | A dumbwaiter remains slanted in the west wall, its shaft descending to 		
CF | the lower floors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lines" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > X LINES 		
CF | 		
CF | The walls seem thick and sturdy. They are made of huge metal panels 		
CF | welded together with painstaking precision. The cavities are a few 		
CF | millimeters deep and look extraordinarily waterproof. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x cavities" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > X CAVITIES 		
CF | 		
CF | Sorry, I don't understand what "cavities" means. 		
CF | 		
CF | > 		Roger says, "oh hrm it is possible we wouldn't fit in the dumbwaiter but we would fit in its shaft"
DavidW says (to ClubFloyd), "take dumbwaiter" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > TAKE DUMBWAITER 		
CF | 		
CF | That's fixed in place. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put splinter in it" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > PUT SPLINTER IN IT 		
CF | 		
CF | You put the shiny splinter into the dumbwaiter and retreat your hand. 		
CF | The cabin vibrates for a few seconds then stops, evidently blocked by 		
CF | the tilt in the shaft. You have to find a way to straighten it all out 		
CF | in order for it to work. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take splinter" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > TAKE SPLINTER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW asks, "how ... How am I supposed to straighten the shaft of a dumbwaiter?"
DavidW says (to ClubFloyd), "straighten shaft" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > STRAIGHTEN SHAFT 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Roger says, "we do seem superhumanly strong, at least"
DavidW says (to ClubFloyd), "x shaft" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > X SHAFT 		
CF | 		
CF | The elevator was misaligned by the quake and is now wedged sideways 		
CF | into the walls. It doesn't move. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Middle Bridgebservatory 		
CF | 		
CF | > S 		
CF | 		
CF | Middle Bridge 		
CF | The ship's mid-deck at this level has been penetrated by a rock the 		
CF | size of a swimming pool, now poking sideways from the east wall and 		
CF | ceiling like an enormous tooth. The polished floors are littered with 		
CF | stone fragments. 		
CF | 		
CF | There is nothing here but a long wall mirror in the south side of the 		
CF | deck. A corridor leads off to the west into other lighted areas. 		
CF | 		
CF | The shiny mirror mercilessly reflects your presence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push mirror west" 		
CF ] Middle Bridgebservatory 		
CF | 		
CF | > PUSH MIRROR WEST 		
CF | 		
CF | Is that the best you can think of? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb rock" 		
CF ] Middle Bridgebservatory 		
CF | 		
CF | > CLIMB ROCK 		
CF | 		
CF | You've read too many comics, Madame Web. 		
CF | 		
CF | > 		Perry says, "Wow."
		Perry says, "Game just got sassy."
DavidW says (to ClubFloyd), "w" 		
CF ] Caved Inridgebservatory 		
CF | 		
CF | > W 		
CF | 		
CF | Caved In 		
CF | The structure collapsed on the north side of this room, which opens 		
CF | ten, maybe fifteen meters in the opposite direction and then makes a 		
CF | big curve to the west. The water has reached the level of the floor 		
CF | and offers itself dark and unfathomable. It doesn't look inviting, but 		
CF | one could go down there if need be. 		
CF | 		
CF | A metal door with a beautiful beacon blocks an exit to the south. The 		
CF | Middle Bridge light shines in the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take beacon" 		
CF ] Caved Inridgebservatory 		
CF | 		
CF | > TAKE BEACON 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		Roger asks, "unlikely, but maybe the splinter would jigger the door slot?"
DavidW says (to ClubFloyd), "x splinter" 		
CF ] Caved Inridgebservatory 		
CF | 		
CF | > X SPLINTER 		
CF | 		
CF | A small piece of dark, shimmering rock. 		
CF | 		
CF | > 		Jacqueline says, "Oh. I was thinking that was a shard of glass for some reason."
		DavidW says, "I could try it, sure. I'm running out of ideas other than exploring this pool."
DavidW says (to ClubFloyd), "w" 		
CF ] Implausible Observatory 		
CF | 		
CF | > W 		
CF | 		
CF | Implausible Observatory 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | Outside the viewport, a covenant of whales has assembled. Their eyes 		
CF | are huge pearls, but devoid of light. They look at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > S 		
CF | 		
CF | Screening Room 		
CF | The room is immersed in the reflection of old CRT screens, each 		
CF | aligned with the others and imprisoned in a wall of incomprehensible 		
CF | lights. There are terminals, lots of terminals, and buttons of every 		
CF | color. A door to the south bears a small window the glass of which is 		
CF | furrowed by a wire mesh. To the north is the observatory. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put splinter in slot" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > PUT SPLINTER IN SLOT 		
CF | 		
CF | The slot is too thin. The shiny splinter doesn't fit. 		
CF | 		
CF | > 		Perry asks, "Want a vague hint of an idea of something to do?"
		DavidW says, "I could try the disc, I suppose."
DavidW says (to ClubFloyd), "n" 		
CF ] Implausible Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | Implausible Observatory 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | Outside the viewport, a covenant of whales has assembled. Their eyes 		
CF | are huge pearls, but devoid of light. They look at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > E 		
CF | 		
CF | Food Court 		
CF | The catering area is a large hexagon that invades the upper floor, 		
CF | visible beyond the railing that delimits the terrace that crowns the 		
CF | room. The lights here are lower--we're off-hours--and bathe the 		
CF | overturned tables and armchairs softly in blue. A large aquarium used 		
CF | to take up the entire north side of the cafeteria, but is now 		
CF | shattered. With the arch to the west, a torn-down door enters the 		
CF | kitchen to the south. 		
CF | 		
CF | The aquarium water flows towards a large drain placed in the dead 		
CF | center of the floor. 		
CF | 		
CF | You can also see a dented disc here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push disc west" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > PUSH DISC WEST 		
CF | 		
CF | You should be carrying it to be able to push it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take disc" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > TAKE DISC 		
CF | 		
CF | It's bloody heavy. You won't be able to carry it around for very long. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Implausible Observatory 		
CF | 		
CF | > W 		
CF | 		
CF | Implausible Observatory 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | Outside the viewport, a covenant of whales has assembled. Their eyes 		
CF | are huge pearls, but devoid of light. They look at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > S 		
CF | 		
CF | Screening Room 		
CF | The room is immersed in the reflection of old CRT screens, each 		
CF | aligned with the others and imprisoned in a wall of incomprehensible 		
CF | lights. There are terminals, lots of terminals, and buttons of every 		
CF | color. A door to the south bears a small window the glass of which is 		
CF | furrowed by a wire mesh. To the north is the observatory. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put disc in slot" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > PUT DISC IN SLOT 		
CF | 		
CF | The slot is too thin. The dented disc doesn't fit. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "drop disc" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > DROP DISC 		
CF | 		
CF | Dropped. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Implausible Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | Implausible Observatory 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | Outside the viewport, a covenant of whales has assembled. Their eyes 		
CF | are huge pearls, but devoid of light. They look at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > E 		
CF | 		
CF | Food Court 		
CF | The catering area is a large hexagon that invades the upper floor, 		
CF | visible beyond the railing that delimits the terrace that crowns the 		
CF | room. The lights here are lower--we're off-hours--and bathe the 		
CF | overturned tables and armchairs softly in blue. A large aquarium used 		
CF | to take up the entire north side of the cafeteria, but is now 		
CF | shattered. With the arch to the west, a torn-down door enters the 		
CF | kitchen to the south. 		
CF | 		
CF | The aquarium water flows towards a large drain placed in the dead 		
CF | center of the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb railing" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > CLIMB RAILING 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > U 		
CF | 		
CF | You exit the canteen to the west. A door off its hinges leads to the 		
CF | kitchen to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "stack tables" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > STACK TABLES 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "pile tables" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > PILE TABLES 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "climb tables" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > CLIMB TABLES 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		DavidW says, "hmm."
		Perry says, "You're currently missing something you need."
		DavidW says, "No doubt."
		DavidW says, "A keycard, say."
		Perry says, "Er, more direct. There's a room that isn't totally explored still."
		DavidW says, "Oh, that's my big weakness in CF sessions. I miss exits because I'm not mapping properly."
DavidW says (to ClubFloyd), "nw" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > NW 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | You exit the canteen to the west. A door off its hinges leads to the 		
CF | kitchen to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > S 		
CF | 		
CF | Kitchen 		
CF | The kitchen is decidedly small, given the number of tables it has to 		
CF | serve. Probably, given the hard-to-reach environment, all you do in 		
CF | here is reheat frozen stuff. The plates are all metal, and are 		
CF | scattered everywhere. There are no pans. A long piece of furniture 		
CF | full of doors supports a lifeless stove. 		
CF | 		
CF | To the north you can return to the restaurant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > S 		
CF | 		
CF | The only exit is to the north, back in the food court. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | Food Court 		
CF | The catering area is a large hexagon that invades the upper floor, 		
CF | visible beyond the railing that delimits the terrace that crowns the 		
CF | room. The lights here are lower--we're off-hours--and bathe the 		
CF | overturned tables and armchairs softly in blue. A large aquarium used 		
CF | to take up the entire north side of the cafeteria, but is now 		
CF | shattered. With the arch to the west, a torn-down door enters the 		
CF | kitchen to the south. 		
CF | 		
CF | The aquarium water flows towards a large drain placed in the dead 		
CF | center of the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Implausible Observatory 		
CF | 		
CF | > W 		
CF | 		
CF | Implausible Observatory 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | Outside the viewport, a covenant of whales has assembled. Their eyes 		
CF | are huge pearls, but devoid of light. They look at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Implausible Observatory 		
CF | 		
CF | > W 		
CF | 		
CF | North for the exit, east for the cafeteria, south for the other wing 		
CF | of the station. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > S 		
CF | 		
CF | Screening Room 		
CF | The room is immersed in the reflection of old CRT screens, each 		
CF | aligned with the others and imprisoned in a wall of incomprehensible 		
CF | lights. There are terminals, lots of terminals, and buttons of every 		
CF | color. A door to the south bears a small window the glass of which is 		
CF | furrowed by a wire mesh. To the north is the observatory. 		
CF | 		
CF | You can see a dented disc here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > W 		
CF | 		
CF | The large opening goes north towards the observatory. Otherwise there 		
CF | is the door to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Implausible Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | Implausible Observatory 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | Outside the viewport, a covenant of whales has assembled. Their eyes 		
CF | are huge pearls, but devoid of light. They look at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | Caved In 		
CF | The structure collapsed on the north side of this room, which opens 		
CF | ten, maybe fifteen meters in the opposite direction and then makes a 		
CF | big curve to the west. The water has reached the level of the floor 		
CF | and offers itself dark and unfathomable. It doesn't look inviting, but 		
CF | one could go down there if need be. 		
CF | 		
CF | A metal door with a beautiful beacon blocks an exit to the south. The 		
CF | Middle Bridge light shines in the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Implausible Observatory 		
CF | 		
CF | > W 		
CF | 		
CF | Implausible Observatory 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | Outside the viewport, a covenant of whales has assembled. Their eyes 		
CF | are huge pearls, but devoid of light. They look at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | Caved In 		
CF | The structure collapsed on the north side of this room, which opens 		
CF | ten, maybe fifteen meters in the opposite direction and then makes a 		
CF | big curve to the west. The water has reached the level of the floor 		
CF | and offers itself dark and unfathomable. It doesn't look inviting, but 		
CF | one could go down there if need be. 		
CF | 		
CF | A metal door with a beautiful beacon blocks an exit to the south. The 		
CF | Middle Bridge light shines in the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | The wide corridor curves to the west. On the opposite side you can go 		
CF | back to the Middle Bridge. There is also a door to the south... and 		
CF | that big pool at your feet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Middle Level Infirmaryy 		
CF | 		
CF | > S 		
CF | 		
CF | The metal door opens automatically when you approach and lets you 		
CF | through. 		
CF | 		
CF | Middle Level Infirmary 		
CF | The sick bay at this level appears to have been turned upside down by 		
CF | an explosion. The sparse furniture is upended against the walls, 		
CF | mirrors and glass shattered everywhere. In the center of the room, a 		
CF | hyperbaric cocoon is missing its lid, probably part of what is 		
CF | scattered on the ground. 		
CF | 		
CF | The cabinet is on the ground, lifeless. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Middle Level Infirmaryy 		
CF | 		
CF | > S 		
CF | 		
CF | The only exit is north. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Caved Inevel Infirmaryy 		
CF | 		
CF | > N 		
CF | 		
CF | Caved In 		
CF | The structure collapsed on the north side of this room, which opens 		
CF | ten, maybe fifteen meters in the opposite direction and then makes a 		
CF | big curve to the west. The water has reached the level of the floor 		
CF | and offers itself dark and unfathomable. It doesn't look inviting, but 		
CF | one could go down there if need be. 		
CF | 		
CF | A metal door with a beautiful beacon blocks an exit to the south. The 		
CF | Middle Bridge light shines in the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Middle BridgeInfirmaryy 		
CF | 		
CF | > E 		
CF | 		
CF | Middle Bridge 		
CF | The ship's mid-deck at this level has been penetrated by a rock the 		
CF | size of a swimming pool, now poking sideways from the east wall and 		
CF | ceiling like an enormous tooth. The polished floors are littered with 		
CF | stone fragments. 		
CF | 		
CF | There is nothing here but a long wall mirror in the south side of the 		
CF | deck. A corridor leads off to the west into other lighted areas. 		
CF | 		
CF | The shiny mirror mercilessly reflects your presence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Middle BridgeInfirmaryy 		
CF | 		
CF | > S 		
CF | 		
CF | Since the eastern section has collapsed, you can only go north or 		
CF | west. 		
CF | 		
CF | > 		Perry says, "Just because I don't want to mislead you -- you aren't missing an exit. You just didn't finish exploring (as in looking at things) one room."
		DavidW says, "You've already misled me."
		DavidW asks, "Which room?"
		Perry says, "The Kitchen."
		Jacqueline says, "huh"
		DavidW says, "thanks"
DavidW says (to ClubFloyd), "w" 		
CF ] Caved InridgeInfirmaryy 		
CF | 		
CF | > W 		
CF | 		
CF | Caved In 		
CF | The structure collapsed on the north side of this room, which opens 		
CF | ten, maybe fifteen meters in the opposite direction and then makes a 		
CF | big curve to the west. The water has reached the level of the floor 		
CF | and offers itself dark and unfathomable. It doesn't look inviting, but 		
CF | one could go down there if need be. 		
CF | 		
CF | A metal door with a beautiful beacon blocks an exit to the south. The 		
CF | Middle Bridge light shines in the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Middle Level Infirmaryy 		
CF | 		
CF | > S 		
CF | 		
CF | The metal door opens automatically when you approach and lets you 		
CF | through. 		
CF | 		
CF | Middle Level Infirmary 		
CF | The sick bay at this level appears to have been turned upside down by 		
CF | an explosion. The sparse furniture is upended against the walls, 		
CF | mirrors and glass shattered everywhere. In the center of the room, a 		
CF | hyperbaric cocoon is missing its lid, probably part of what is 		
CF | scattered on the ground. 		
CF | 		
CF | The cabinet is on the ground, lifeless. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Caved Inevel Infirmaryy 		
CF | 		
CF | > N 		
CF | 		
CF | Caved In 		
CF | The structure collapsed on the north side of this room, which opens 		
CF | ten, maybe fifteen meters in the opposite direction and then makes a 		
CF | big curve to the west. The water has reached the level of the floor 		
CF | and offers itself dark and unfathomable. It doesn't look inviting, but 		
CF | one could go down there if need be. 		
CF | 		
CF | A metal door with a beautiful beacon blocks an exit to the south. The 		
CF | Middle Bridge light shines in the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Implausible Observatory 		
CF | 		
CF | > W 		
CF | 		
CF | Implausible Observatory 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | Outside the viewport, a covenant of whales has assembled. Their eyes 		
CF | are huge pearls, but devoid of light. They look at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > E 		
CF | 		
CF | Food Court 		
CF | The catering area is a large hexagon that invades the upper floor, 		
CF | visible beyond the railing that delimits the terrace that crowns the 		
CF | room. The lights here are lower--we're off-hours--and bathe the 		
CF | overturned tables and armchairs softly in blue. A large aquarium used 		
CF | to take up the entire north side of the cafeteria, but is now 		
CF | shattered. With the arch to the west, a torn-down door enters the 		
CF | kitchen to the south. 		
CF | 		
CF | The aquarium water flows towards a large drain placed in the dead 		
CF | center of the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > S 		
CF | 		
CF | Kitchen 		
CF | The kitchen is decidedly small, given the number of tables it has to 		
CF | serve. Probably, given the hard-to-reach environment, all you do in 		
CF | here is reheat frozen stuff. The plates are all metal, and are 		
CF | scattered everywhere. There are no pans. A long piece of furniture 		
CF | full of doors supports a lifeless stove. 		
CF | 		
CF | To the north you can return to the restaurant. 		
CF | 		
CF | > 		DavidW says, "I tried to open and use the stove."
DavidW says (to ClubFloyd), "open doors" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > OPEN DOORS 		
CF | 		
CF | The door, probably pneumatic, makes a little resistance, so much so 		
CF | that you have to prop yourself up with a foot against the cabinet to 		
CF | open it. When it yields--with a loud POP!--it bursts open so fast that 		
CF | it strikes the opposite side with enough force to bend it in half. 		
CF | 		
CF | The internal pressure must have been very high, for some reason. 		
CF | 		
CF | Two objects jump out of the cabinet and end up on the floor together 		
CF | with the dishes and the mess. 		
CF | 		
CF | [The score has just gone up by 5 points.] 		
CF | 		
CF | > 		DavidW says, "But not 'doors'."
		DavidW says, "Bah."
DavidW says (to ClubFloyd), "l" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > L 		
CF | 		
CF | Kitchen 		
CF | The kitchen is decidedly small, given the number of tables it has to 		
CF | serve. Probably, given the hard-to-reach environment, all you do in 		
CF | here is reheat frozen stuff. The plates are all metal, and are 		
CF | scattered everywhere. There are no pans. A long piece of furniture 		
CF | full of doors supports a lifeless stove. 		
CF | 		
CF | To the north you can return to the restaurant. 		
CF | 		
CF | A dented spray can tumbled to the ground, out of the cabinet. 		
CF | 		
CF | Among the debris you can see a tin object, crumpled up like waste 		
CF | paper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take can and tin" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > TAKE CAN AND TIN 		
CF | 		
CF | Do you mean the burst container or the spray can? 		
CF | 		
CF | > 		Jacqueline says, "ah"
DavidW says (to ClubFloyd), "x dented can" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > X DENTED CAN 		
CF | 		
CF | I only understood you as far as "x dented" but then you lost me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x spray can" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > X SPRAY CAN 		
CF | 		
CF | I only understood you as far as "x spray" but then you lost me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x can" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > X CAN 		
CF | 		
CF | A pressure dispenser. The label reads FIZZAR COOKING CREAM. Yum! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tin" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > X TIN 		
CF | 		
CF | Do you mean the burst container or the spray can? 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > L 		
CF | 		
CF | Kitchen 		
CF | The kitchen is decidedly small, given the number of tables it has to 		
CF | serve. Probably, given the hard-to-reach environment, all you do in 		
CF | here is reheat frozen stuff. The plates are all metal, and are 		
CF | scattered everywhere. There are no pans. A long piece of furniture 		
CF | full of doors supports a lifeless stove. 		
CF | 		
CF | To the north you can return to the restaurant. 		
CF | 		
CF | Among the debris you can see a tin object, crumpled up like waste 		
CF | paper. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tin object" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > X TIN OBJECT 		
CF | 		
CF | Looks like a container, exploded for some reason. That's probably what 		
CF | raised the pressure inside the cabinet. Only the letters -R-AM 		
CF | survived on the torn label. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take it" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > TAKE IT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		DavidW says, "SCRAM, the cooking spray for get-outta-my-kitchen chefs."
		Jacqueline says, "heh"
DavidW says (to ClubFloyd), "look in it" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > LOOK IN IT 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shake it" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > SHAKE IT 		
CF | 		
CF | There is no outcome. 		
CF | 		
CF | > 		DavidW asks, "What about income?"
DavidW says (to ClubFloyd), "i" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a burst container, a spray can, a shiny splinter, a 		
CF | juicy piece of meat, a pneumatic stapler and a suit (worn). 		
CF | 		
CF | > 		Knight_Otu says, "There's even less of that."
DavidW says (to ClubFloyd), "x can" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > X CAN 		
CF | 		
CF | A pressure dispenser. The label reads FIZZAR COOKING CREAM. Yum! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x doors" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > X DOORS 		
CF | 		
CF | It is a long cabinet. Only one of the ten doors seems to open. All the 		
CF | others have a padlocking mechanism to which, needless to say, you 		
CF | don't have the key. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in cabinet" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > LOOK IN CABINET 		
CF | 		
CF | The long cabinet is empty. 		
CF | 		
CF | > 		DavidW asks, "So, any ideas what to do with these new toys?"
		Roger says, "hmmm no"
		DavidW asks, "Do we spray our meat with cooking cream?"
		Knight_Otu says, "Is the... right."
		Roger says, "I know I do"
DavidW says (to ClubFloyd), "spray meat" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > SPRAY MEAT 		
CF | 		
CF | This would really be nouvelle cuisine. 		
CF | 		
CF | > 		Jacqueline says, "I know that I do not."
		DavidW says, "Perhaps we spray ourselves to get a buttery complexion."
		Roger says, "maybe the game is trying to tell us that the remaining pressure can is also a bomb"
		DavidW asks, "In which case, what do we want to explode?"
		Roger says, "dunno"
		DavidW says, "Also, I'm inexperienced in turning spray cans into bombs on purpose."
		Knight_Otu asks, "A door that blocks our progress?"
		Jacqueline asks, "One that prevents us from drowning?"
		DavidW asks, "So, what do we do? Shake the can, throw it at the door with the mesh window?"
		Roger says, "I think we might as well try the scary dark waters just to see if that is the way forward or instant death"
		DavidW says, "yes, we should test that."
DavidW says (to ClubFloyd), "l" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > L 		
CF | 		
CF | Kitchen 		
CF | The kitchen is decidedly small, given the number of tables it has to 		
CF | serve. Probably, given the hard-to-reach environment, all you do in 		
CF | here is reheat frozen stuff. The plates are all metal, and are 		
CF | scattered everywhere. There are no pans. A long piece of furniture 		
CF | full of doors supports a lifeless stove. 		
CF | 		
CF | To the north you can return to the restaurant. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | Food Court 		
CF | The catering area is a large hexagon that invades the upper floor, 		
CF | visible beyond the railing that delimits the terrace that crowns the 		
CF | room. The lights here are lower--we're off-hours--and bathe the 		
CF | overturned tables and armchairs softly in blue. A large aquarium used 		
CF | to take up the entire north side of the cafeteria, but is now 		
CF | shattered. With the arch to the west, a torn-down door enters the 		
CF | kitchen to the south. 		
CF | 		
CF | The aquarium water flows towards a large drain placed in the dead 		
CF | center of the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Implausible Observatory 		
CF | 		
CF | > W 		
CF | 		
CF | Implausible Observatory 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | Outside the viewport, a covenant of whales has assembled. Their eyes 		
CF | are huge pearls, but devoid of light. They look at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | Caved In 		
CF | The structure collapsed on the north side of this room, which opens 		
CF | ten, maybe fifteen meters in the opposite direction and then makes a 		
CF | big curve to the west. The water has reached the level of the floor 		
CF | and offers itself dark and unfathomable. It doesn't look inviting, but 		
CF | one could go down there if need be. 		
CF | 		
CF | A metal door with a beautiful beacon blocks an exit to the south. The 		
CF | Middle Bridge light shines in the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf14" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Caved Inble Observatory 		
CF | Ok. 		
CF | 		
CF | > 		Knight_Otu says, "I'm having the feeling that we may not be in as much danger of drowning as we've been told."
DavidW says (to ClubFloyd), "d" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > D 		
CF | 		
CF | The water is really black. There could be... anything hidden down 		
CF | there. Are you sure you want to go down? 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > YES 		
CF | 		
CF | 		
CF | The cold takes a while to get to you, blunted by the pneumatic suit 		
CF | you're wearing. You sink into the black up to your neck and stop for a 		
CF | moment to take your last long breath. One, two, three and you let 		
CF | yourself go. 		
CF | 		
CF | Darkness envelops you. Just flashes, cold in the cold of an underwater 		
CF | night. 		
CF | 		
CF | Then, a sudden, serpentine, slippery movement. And a noise that is 		
CF | more of a vibration, like an air conditioning system idling. But with 		
CF | teeth. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | In that game you scored 15 out of a possible 185, in 227 turns. 		
CF | 		
CF | Would you like to RESTART, RESTORE or QUIT? 		
DavidW says (to ClubFloyd), "restore" 		
CF | Would you like to RESTART, RESTORE or QUIT? 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		
DavidW says (to ClubFloyd), "cf14" 		
CF ] Caved Inble Observatory 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "Underwater teeth snake."
		Roger says, "okay so we got eaten"
		Roger exclaims, "but we've got delicious raw meat!"
		Perry says, "I have also seen that band."
		Jacqueline asks, "Can we feed it the meat?"
		DavidW says, "I guess we should try that."
DavidW says (to ClubFloyd), "put meat in pool" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > PUT MEAT IN POOL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x meat" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > X MEAT 		
CF | 		
CF | It's roast beef. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pool" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > X POOL 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x water" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > X WATER 		
CF | 		
CF | The water is dark, dark as the abyss, dark as one of your worst 		
CF | dreams. Nothing moves inside, but that doesn't mean it's uninhabited. 		
CF | 		
CF | The lower level seems unreachable and in any case completely flooded. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put meat in water" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > PUT MEAT IN WATER 		
CF | 		
CF | I support the idea but that would probably just be like feeding what 		
CF | lurks down there. 		
CF | 		
CF | > 		Jacqueline says, "Yes"
		Jacqueline says, "That is the point."
		Jacqueline says, "Wanna see it."
		Jacqueline says, "Wanna have nightmares."
		Knight_Otu says, "Game, then it would be less hungry."
		Jacqueline says, "That too."
DavidW says (to ClubFloyd), "g" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > G 		
CF | 		
CF | I support the idea but that would probably just be like feeding what 		
CF | lurks down there. 		
CF | 		
CF | > 		Roger says, "maybe we need to put a grenade into the meat and then staple it up"
		Jacqueline says, "Oh gosh"
DavidW says (to ClubFloyd), "put can in meat" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > PUT CAN IN MEAT 		
CF | 		
CF | It's not season of condiments. Or, at least, not this one. 		
CF | 		
CF | > 		Roger says, "underwater explosions are no big deal when you're also underwater and right beside them"
		Jacqueline says, "haha"
DavidW says (to ClubFloyd), "put can in water" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > PUT CAN IN WATER 		
CF | 		
CF | It would disappear into the darkness down there. You'd rather not. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "use stapler on can" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > USE STAPLER ON CAN 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x stapler" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > X STAPLER 		
CF | 		
CF | It's some kind of gun. It helps to seal tears by shooting metal 		
CF | staples. Pretty old fashioned stuff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot water" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > SHOOT WATER 		
CF | 		
CF | The staples disappear in the dark. Whatever the target was, you 		
CF | missed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "undo" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > UNDO 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		DavidW says, "oh, no UNDO."
		Roger says, "d'oh"
		Perry says, "You have infinite staples."
Roger says (to floyd), "cut meat" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > CUT MEAT 		
CF | 		
CF | You would achieve nothing by this. 		
CF | 		
CF | > 		Knight_Otu says, "Let us hope.... right."
		Jacqueline asks, "Can you puncture the can with the stapler?"
		Jacqueline says, "Just curious."
DavidW says (to ClubFloyd), "shoot can" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > SHOOT CAN 		
CF | 		
CF | The spray can is pressurized. Shooting a staple into it would probably 		
CF | cause it to explode. Are you sure? 		
DavidW says (to ClubFloyd), "no" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > NO 		
CF | 		
CF | 		
CF | Yeah. There's probably a better place to blow this thing up. 		
CF | 		
CF | > 		Jacqueline says, "oooh"
		Knight_Otu says, "Maybe not while we're holding i."
		Roger says, "aha so that's why the dumbwaiter is in scope"
		DavidW says, "ok. Use as explosive confirmed, and now we have a method."
		DavidW asks (of Roger), "you think we should put the can in the dumbwaiter then shoot it from the closet?"
		Roger says, "yeah I would try that"
		DavidW says, "I will second that."
DavidW says (to ClubFloyd), "e" 		
CF ] Middle Bridgebservatory 		
CF | 		
CF | > E 		
CF | 		
CF | Middle Bridge 		
CF | The ship's mid-deck at this level has been penetrated by a rock the 		
CF | size of a swimming pool, now poking sideways from the east wall and 		
CF | ceiling like an enormous tooth. The polished floors are littered with 		
CF | stone fragments. 		
CF | 		
CF | There is nothing here but a long wall mirror in the south side of the 		
CF | deck. A corridor leads off to the west into other lighted areas. 		
CF | 		
CF | The shiny mirror mercilessly reflects your presence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > N 		
CF | 		
CF | North Bridge 		
CF | The walls are dark and dripping condensation. The metal is marked by 		
CF | thin horizontal lines that move in zig-zags at thirty-degree angles. 		
CF | Big lime-green numbers signal this is zone 3-3. The corridor continues 		
CF | south and widens into a better lit area. A closet door is half open to 		
CF | the east. 		
CF | 		
CF | A dumbwaiter remains slanted in the west wall, its shaft descending to 		
CF | the lower floors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put can in dumbwaiter" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > PUT CAN IN DUMBWAITER 		
CF | 		
CF | You put the spray can into the dumbwaiter and retreat your hand. The 		
CF | cabin vibrates for a few seconds then stops, evidently blocked by the 		
CF | tilt in the shaft. You have to find a way to straighten it all out in 		
CF | order for it to work. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Empty Closetebservatory 		
CF | 		
CF | > E 		
CF | 		
CF | By squeezing a little in the space, you manage to enter the closet. 		
CF | The perks of being a child. 		
CF | 		
CF | Empty Closet 		
CF | An absurdly vacant room. Not even a broom to keep you company. You can 		
CF | still see the dumbwaiter through the half-open door to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x dumbwaiter" 		
CF ] Empty Closetebservatory 		
CF | 		
CF | > X DUMBWAITER 		
CF | 		
CF | From this distance you can only admire its gross form. 		
CF | 		
CF | > 		Roger says, "most of these staplegun thingies have an interlock so they need to be pressed up against the target, but fine"
DavidW says (to ClubFloyd), "x can" 		
CF ] Empty Closetebservatory 		
CF | 		
CF | > X CAN 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		DavidW says, "shoot dumbwaiter"
DavidW says (to ClubFloyd), "shoot dumbwaiter" 		
CF ] Empty Closetebservatory 		
CF | 		
CF | > SHOOT DUMBWAITER 		
CF | 		
CF | From this distance it's a bit of a mess, but you try anyway. The first 		
CF | two or three shots miss, then--exercising a lot of technique but above 		
CF | all a lot of luck--you are on target. 		
CF | 		
CF | The spray can explodes, throwing shrapnel everywhere. The explosion 		
CF | puts the dumbwaiter back on its axis, which is now free to function. 		
CF | 		
CF | [The score has just gone up by 20 points.] 		
CF | 		
CF | > 		Roger says, "hurray for percussive maintenance"
		Knight_Otu says, "That..."
		Perry says, "Speaking from real life, most pneumatic staplers let you have the lock be triggered by gravity if you're tilting the stapler back. You can also usually hold it back with your finger."
		Jacqueline says (to KO), "Shhh... do not question."
		Knight_Otu says, "I'm having trouble not qustioning it though."
		Jacqueline says, "heehee"
		Jacqueline says, "Understandable."
		Roger says, "stay calm and question nothing"
DavidW says (to ClubFloyd), "w" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > W 		
CF | 		
CF | North Bridge 		
CF | The walls are dark and dripping condensation. The metal is marked by 		
CF | thin horizontal lines that move in zig-zags at thirty-degree angles. 		
CF | Big lime-green numbers signal this is zone 3-3. The corridor continues 		
CF | south and widens into a better lit area. A closet door is half open to 		
CF | the east. 		
CF | 		
CF | A dumbwaiter remains (wonderfully upright) in the west wall, its shaft 		
CF | descending to the lower floors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > W 		
CF | 		
CF | The compartment is too small even for a child. 		
CF | 		
CF | > 		Knight_Otu asks, "(wonderfully upright), eh?"
		DavidW says, "So, we still cannot get in there."
DavidW says (to ClubFloyd), "x dumbwaiter" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > X DUMBWAITER 		
CF | 		
CF | The explosion put the freight elevator back on its axis. Now it seems 		
CF | operable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "lower dumbwaiter" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > LOWER DUMBWAITER 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "raise dumbwaiter" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > RAISE DUMBWAITER 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x button" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > X BUTTON 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put splinter in dumbwaiter" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > PUT SPLINTER IN DUMBWAITER 		
CF | 		
CF | You put the shiny splinter into the dumbwaiter and retreat your hand. 		
CF | The dumbwaiter activates and goes downstairs. A few moments pass in 		
CF | silence. When the elevator returns the shiny splinter is still there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take splinter" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > TAKE SPLINTER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a shiny splinter, a burst container, a juicy piece of 		
CF | meat, a pneumatic stapler and a suit (worn). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put meat in dumbwaiter" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > PUT MEAT IN DUMBWAITER 		
CF | 		
CF | You put the juicy piece of meat into the dumbwaiter and retreat your 		
CF | hand. The dumbwaiter activates and goes downstairs. A few moments pass 		
CF | in silence. When the elevator returns the juicy piece of meat is still 		
CF | there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take meat" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > TAKE MEAT 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "So no chance of trying to climb the elevator shaft."
DavidW says (to ClubFloyd), "enter shaft" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > ENTER SHAFT 		
CF | 		
CF | The compartment is too small even for a child. 		
CF | 		
CF | > 		DavidW says, "It seems not."
		DavidW says, "We can put things in, and the thing has a ride amusing ride and returns."
		DavidW says, "Like being the mom at an amusement park."
		DavidW says, "We could try putting the heavy disc in, I suppose."
		Knight_Otu says, "Hm."
		DavidW says, "Maybe it won't return."
		Knight_Otu says, "That could be it."
		Roger says, "sure why not"
		DavidW says, "I can't think of anything else right away."
DavidW says (to ClubFloyd), "s" 		
CF ] Middle Bridgebservatory 		
CF | 		
CF | > S 		
CF | 		
CF | Middle Bridge 		
CF | The ship's mid-deck at this level has been penetrated by a rock the 		
CF | size of a swimming pool, now poking sideways from the east wall and 		
CF | ceiling like an enormous tooth. The polished floors are littered with 		
CF | stone fragments. 		
CF | 		
CF | There is nothing here but a long wall mirror in the south side of the 		
CF | deck. A corridor leads off to the west into other lighted areas. 		
CF | 		
CF | The shiny mirror mercilessly reflects your presence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Caved Inridgebservatory 		
CF | 		
CF | > W 		
CF | 		
CF | Caved In 		
CF | The structure collapsed on the north side of this room, which opens 		
CF | ten, maybe fifteen meters in the opposite direction and then makes a 		
CF | big curve to the west. The water has reached the level of the floor 		
CF | and offers itself dark and unfathomable. It doesn't look inviting, but 		
CF | one could go down there if need be. 		
CF | 		
CF | A metal door with a beautiful beacon blocks an exit to the south. The 		
CF | Middle Bridge light shines in the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Implausible Observatory 		
CF | 		
CF | > W 		
CF | 		
CF | Implausible Observatory 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | Outside the viewport, a covenant of whales has assembled. Their eyes 		
CF | are huge pearls, but devoid of light. They look at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > S 		
CF | 		
CF | Screening Room 		
CF | The room is immersed in the reflection of old CRT screens, each 		
CF | aligned with the others and imprisoned in a wall of incomprehensible 		
CF | lights. There are terminals, lots of terminals, and buttons of every 		
CF | color. A door to the south bears a small window the glass of which is 		
CF | furrowed by a wire mesh. To the north is the observatory. 		
CF | 		
CF | You can see a dented disc here. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take disc" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > TAKE DISC 		
CF | 		
CF | It's bloody heavy. You won't be able to carry it around for very long. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Implausible Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | Implausible Observatory 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | Outside the viewport, a covenant of whales has assembled. Their eyes 		
CF | are huge pearls, but devoid of light. They look at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | Caved In 		
CF | The structure collapsed on the north side of this room, which opens 		
CF | ten, maybe fifteen meters in the opposite direction and then makes a 		
CF | big curve to the west. The water has reached the level of the floor 		
CF | and offers itself dark and unfathomable. It doesn't look inviting, but 		
CF | one could go down there if need be. 		
CF | 		
CF | A metal door with a beautiful beacon blocks an exit to the south. The 		
CF | Middle Bridge light shines in the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Middle Bridgebservatory 		
CF | 		
CF | > E 		
CF | 		
CF | Middle Bridge 		
CF | The ship's mid-deck at this level has been penetrated by a rock the 		
CF | size of a swimming pool, now poking sideways from the east wall and 		
CF | ceiling like an enormous tooth. The polished floors are littered with 		
CF | stone fragments. 		
CF | 		
CF | There is nothing here but a long wall mirror in the south side of the 		
CF | deck. A corridor leads off to the west into other lighted areas. 		
CF | 		
CF | The shiny mirror mercilessly reflects your presence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > N 		
CF | 		
CF | North Bridge 		
CF | The walls are dark and dripping condensation. The metal is marked by 		
CF | thin horizontal lines that move in zig-zags at thirty-degree angles. 		
CF | Big lime-green numbers signal this is zone 3-3. The corridor continues 		
CF | south and widens into a better lit area. A closet door is half open to 		
CF | the east. 		
CF | 		
CF | A dumbwaiter remains (wonderfully upright) in the west wall, its shaft 		
CF | descending to the lower floors. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put disc in dumbwaiter" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > PUT DISC IN DUMBWAITER 		
CF | 		
CF | The disc fits the compartment almost perfectly. As soon as you slip it 		
CF | in, the dumbwaiter activates and goes downstairs. A few moments pass 		
CF | and a loud noise, like metal tumbling on metal, comes up from the 		
CF | shaft. When the elevator returns it is empty. 		
CF | 		
CF | [The score has just gone up by 10 points.] 		
CF | 		
CF | > 		Knight_Otu says, "Huh."
		Knight_Otu asks, "That was right, but how was it right?"
		DavidW asks, "But... what did that do?"
		Roger says, "good work, us"
		DavidW says, "I'm glad we're making progress, but I'm not understanding what happened."
DavidW says (to ClubFloyd), "put splinter in dumbwaiter" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > PUT SPLINTER IN DUMBWAITER 		
CF | 		
CF | You put the shiny splinter into the dumbwaiter and retreat your hand. 		
CF | The dumbwaiter activates and goes downstairs. A few moments pass in 		
CF | silence. When the elevator returns the shiny splinter is still there. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take splinter" 		
CF ] North Bridgeebservatory 		
CF | 		
CF | > TAKE SPLINTER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Roger says, "I guess we're back to revisiting every room and see if anything is excitingly different"
		DavidW says, "gosh, I can't wait"
DavidW says (to ClubFloyd), "s" 		
CF ] Middle Bridgebservatory 		
CF | 		
CF | > S 		
CF | 		
CF | Middle Bridge 		
CF | The ship's mid-deck at this level has been penetrated by a rock the 		
CF | size of a swimming pool, now poking sideways from the east wall and 		
CF | ceiling like an enormous tooth. The polished floors are littered with 		
CF | stone fragments. 		
CF | 		
CF | There is nothing here but a long wall mirror in the south side of the 		
CF | deck. A corridor leads off to the west into other lighted areas. 		
CF | 		
CF | The shiny mirror mercilessly reflects your presence. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Caved Inridgebservatory 		
CF | 		
CF | > W 		
CF | 		
CF | Caved In 		
CF | The structure collapsed on the north side of this room, which opens 		
CF | ten, maybe fifteen meters in the opposite direction and then makes a 		
CF | big curve to the west. The water has reached the level of the floor 		
CF | and offers itself dark and unfathomable. It doesn't look inviting, but 		
CF | one could go down there if need be. 		
CF | 		
CF | A metal door with a beautiful beacon blocks an exit to the south. The 		
CF | Middle Bridge light shines in the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Middle Level Infirmaryy 		
CF | 		
CF | > S 		
CF | 		
CF | The metal door opens automatically when you approach and lets you 		
CF | through. 		
CF | 		
CF | Middle Level Infirmary 		
CF | The sick bay at this level appears to have been turned upside down by 		
CF | an explosion. The sparse furniture is upended against the walls, 		
CF | mirrors and glass shattered everywhere. In the center of the room, a 		
CF | hyperbaric cocoon is missing its lid, probably part of what is 		
CF | scattered on the ground. 		
CF | 		
CF | The cabinet is on the ground, lifeless. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Caved Inevel Infirmaryy 		
CF | 		
CF | > N 		
CF | 		
CF | Caved In 		
CF | The structure collapsed on the north side of this room, which opens 		
CF | ten, maybe fifteen meters in the opposite direction and then makes a 		
CF | big curve to the west. The water has reached the level of the floor 		
CF | and offers itself dark and unfathomable. It doesn't look inviting, but 		
CF | one could go down there if need be. 		
CF | 		
CF | A metal door with a beautiful beacon blocks an exit to the south. The 		
CF | Middle Bridge light shines in the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Implausible Observatory 		
CF | 		
CF | > W 		
CF | 		
CF | Implausible Observatory 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | Outside the viewport, a covenant of whales has assembled. Their eyes 		
CF | are huge pearls, but devoid of light. They look at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > S 		
CF | 		
CF | Screening Room 		
CF | The room is immersed in the reflection of old CRT screens, each 		
CF | aligned with the others and imprisoned in a wall of incomprehensible 		
CF | lights. There are terminals, lots of terminals, and buttons of every 		
CF | color. A door to the south bears a small window the glass of which is 		
CF | furrowed by a wire mesh. To the north is the observatory. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in window" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > LOOK IN WINDOW 		
CF | 		
CF | The corridor beyond is bathed in the blue of strobe lights. You can 		
CF | see some white tiles and strange pipes coming out of the walls. The 		
CF | rest is confusing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Screening Roomservatory 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | It cannot be operated manually. There must be some hidden mechanism. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Implausible Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | Implausible Observatory 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | Outside the viewport, a covenant of whales has assembled. Their eyes 		
CF | are huge pearls, but devoid of light. They look at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > E 		
CF | 		
CF | Food Court 		
CF | The catering area is a large hexagon that invades the upper floor, 		
CF | visible beyond the railing that delimits the terrace that crowns the 		
CF | room. The lights here are lower--we're off-hours--and bathe the 		
CF | overturned tables and armchairs softly in blue. A large aquarium used 		
CF | to take up the entire north side of the cafeteria, but is now 		
CF | shattered. With the arch to the west, a torn-down door enters the 		
CF | kitchen to the south. 		
CF | 		
CF | The aquarium water flows towards a large drain placed in the dead 		
CF | center of the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Duct Courte Observatory 		
CF | 		
CF | > D 		
CF | 		
CF | Duct 		
CF | The shaft you entered is about the same height as you, circular in 		
CF | section. The walls resisted the earthquake admirably, but the same 		
CF | cannot be said of its ends. A hole over your head brings you back up 		
CF | to the food court. 		
CF | 		
CF | The conduit is interrupted to the north by a kind of large, sealed 		
CF | valve which takes all the outlet. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Duct Courte Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | The only exit is up, to the food court. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open valve" 		
CF ] Duct Courte Observatory 		
CF | 		
CF | > OPEN VALVE 		
CF | 		
CF | There is no way. It's an automatic system, probably powered by the big 		
CF | metal disc. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > U 		
CF | 		
CF | Food Court 		
CF | The catering area is a large hexagon that invades the upper floor, 		
CF | visible beyond the railing that delimits the terrace that crowns the 		
CF | room. The lights here are lower--we're off-hours--and bathe the 		
CF | overturned tables and armchairs softly in blue. A large aquarium used 		
CF | to take up the entire north side of the cafeteria, but is now 		
CF | shattered. With the arch to the west, a torn-down door enters the 		
CF | kitchen to the south. 		
CF | 		
CF | The aquarium water flows towards a large drain placed in the dead 		
CF | center of the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > U 		
CF | 		
CF | You exit the canteen to the west. A door off its hinges leads to the 		
CF | kitchen to the south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Kitchenurte Observatory 		
CF | 		
CF | > S 		
CF | 		
CF | Kitchen 		
CF | The kitchen is decidedly small, given the number of tables it has to 		
CF | serve. Probably, given the hard-to-reach environment, all you do in 		
CF | here is reheat frozen stuff. The plates are all metal, and are 		
CF | scattered everywhere. There are no pans. A long piece of furniture 		
CF | full of doors supports a lifeless stove. 		
CF | 		
CF | To the north you can return to the restaurant. 		
CF | 		
CF | > 		DavidW says, "I saw nothing new."
		Roger says, "hrm nor I"
		Knight_Otu asks, "I don't suppose there's a chance the disk crushed the snake?"
		Knight_Otu says, "Far-fetched, I know."
		DavidW says, "let's see."
DavidW says (to ClubFloyd), "n" 		
CF ] Food Courte Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | Food Court 		
CF | The catering area is a large hexagon that invades the upper floor, 		
CF | visible beyond the railing that delimits the terrace that crowns the 		
CF | room. The lights here are lower--we're off-hours--and bathe the 		
CF | overturned tables and armchairs softly in blue. A large aquarium used 		
CF | to take up the entire north side of the cafeteria, but is now 		
CF | shattered. With the arch to the west, a torn-down door enters the 		
CF | kitchen to the south. 		
CF | 		
CF | The aquarium water flows towards a large drain placed in the dead 		
CF | center of the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Implausible Observatory 		
CF | 		
CF | > W 		
CF | 		
CF | Implausible Observatory 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | Outside the viewport, a covenant of whales has assembled. Their eyes 		
CF | are huge pearls, but devoid of light. They look at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Implausible Observatory 		
CF | 		
CF | > W 		
CF | 		
CF | North for the exit, east for the cafeteria, south for the other wing 		
CF | of the station. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > N 		
CF | 		
CF | Caved In 		
CF | The structure collapsed on the north side of this room, which opens 		
CF | ten, maybe fifteen meters in the opposite direction and then makes a 		
CF | big curve to the west. The water has reached the level of the floor 		
CF | and offers itself dark and unfathomable. It doesn't look inviting, but 		
CF | one could go down there if need be. 		
CF | 		
CF | A metal door with a beautiful beacon blocks an exit to the south. The 		
CF | Middle Bridge light shines in the east. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf15" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Caved Inble Observatory 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x water" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > X WATER 		
CF | 		
CF | The water is dark, dark as the abyss, dark as one of your worst 		
CF | dreams. Nothing moves inside, but that doesn't mean it's uninhabited. 		
CF | 		
CF | The lower level seems unreachable and in any case completely flooded. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > D 		
CF | 		
CF | The water is really black. There could be... anything hidden down 		
CF | there. Are you sure you want to go down? 		
DavidW says (to ClubFloyd), "yes" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > YES 		
CF | 		
CF | 		
CF | The cold takes a while to get to you, blunted by the pneumatic suit 		
CF | you're wearing. You sink into the black up to your neck and stop for a 		
CF | moment to take your last long breath. One, two, three and you let 		
CF | yourself go. 		
CF | 		
CF | Darkness envelops you. Just flashes, cold in the cold of an underwater 		
CF | night. 		
CF | 		
CF | Then, a sudden, serpentine, slippery movement. And a noise that is 		
CF | more of a vibration, like an air conditioning system idling. But with 		
CF | teeth. 		
CF | 		
CF | 		
CF | 		
CF | 		
CF | *** You have died *** 		
CF | 		
CF | In that game you scored 45 out of a possible 185, in 285 turns. 		
CF | 		
CF | Would you like to RESTART, RESTORE or QUIT? 		
DavidW says (to ClubFloyd), "restore" 		
CF | Would you like to RESTART, RESTORE or QUIT? 		
CF | > RESTORE 		
CF | %% Enter a save filename to read: 		Knight_Otu says, "Crap."
DavidW says (to ClubFloyd), "cf15" 		
CF ] Caved Inble Observatory 		
CF | Ok. 		
CF | 		
CF | > 		DavidW says, "I'm out of ideas."
		Roger says, "I wouldn't say no to a hint"
		Perry says, "I'd check your inventory."
DavidW says (to ClubFloyd), "i" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a shiny splinter, a juicy piece of meat, a burst 		
CF | container, a pneumatic stapler and a suit (worn). 		
CF | 		
CF | > 		DavidW says, "Nothing new there."
		Knight_Otu asks, "Surely we're not meant to take off our suit?"
DavidW says (to ClubFloyd), "remove suit" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > REMOVE SUIT 		
CF | 		
CF | This doesn't seem appropriate. However, you have no idea how to take 		
CF | the suit off. The zip must be on the back. 		
CF | 		
CF | > 		Perry says, "You have meat to presumable feed it, but meat by itself isn't going to satiate it."
		Perry says, "... presumably."
		DavidW says, "I looked for snacks and the meat was all I could find."
		Knight_Otu says, "I mean, we had the idea of feeding the snake before."
		Perry says, "Maybe you can hurt it somehow."
		Jacqueline says, "We looked for snacks and all we found was death."
Knight_Otu says (to ClubFloyd), "put splinter in meat" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > PUT SPLINTER IN MEAT 		
CF | 		
CF | It would fit, but it would be like putting a kidney stone back in a 		
CF | kidney. Useless, and painful only for the kidney bearer. 		
CF | 		
CF | > 		DavidW says, "I suppose we could shoot the meat full of staples."
DavidW says (to ClubFloyd), "shoot meat" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > SHOOT MEAT 		
CF | 		
CF | You don't need to staple it. It works as is. 		
CF | 		
CF | > 		Jacqueline says, "ha"
		Knight_Otu says, "So you say, game."
		Perry says, "KO had the right idea."
DavidW says (to ClubFloyd), "put splinter in meat" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > PUT SPLINTER IN MEAT 		
CF | 		
CF | It would fit, but it would be like putting a kidney stone back in a 		
CF | kidney. Useless, and painful only for the kidney bearer. 		
CF | 		
CF | > 		Roger says, "yeah we backed out of just feeding it meat before"
		Roger says, "maybe we need to perservere"
		Roger says, "keep going"
DavidW says (to ClubFloyd), "put splinter in meat" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > PUT SPLINTER IN MEAT 		
CF | 		
CF | It would fit, but it would be like putting a kidney stone back in a 		
CF | kidney. Useless, and painful only for the kidney bearer. 		
CF | 		
CF | > 		DavidW says, "I'll try feeding it just the splinter, then."
		Roger says, "I mean when we go to drop the meat in the water and the game says REALLY?? maybe we should just say yes"
		Perry asks, "What else is in your inventory that you could put in the meat?"
Knight_Otu says (to ClubFloyd), "the broken can?" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > THE BROKEN CAN? 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		DavidW says, "I didn't even know that MEAT was a CONTAINER."
		Knight_Otu says, "Oops."
DavidW says (to ClubFloyd), "i" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a shiny splinter, a juicy piece of meat, a burst 		
CF | container, a pneumatic stapler and a suit (worn). 		
CF | 		
CF | > 		Roger says, "everything's a container if you're pushy enough"
DavidW says (to ClubFloyd), "put burst in meat" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > PUT BURST IN MEAT 		
CF | 		
CF | Not without effort, you manage to add a seasoning to the piece of 		
CF | roast beef. A very sharp one. 		
CF | 		
CF | [The score has just gone up by 5 points.] 		
CF | 		
CF | > 		Roger says, "booo, game"
		Jacqueline says, "man"
		DavidW says, "That's very unguessable."
		Perry says, "I think the idea was fishing. This was the other really hard puzzle for me."
		Roger says, "not a bad puzzle, but needed a lot more support"
		Perry says, "Agreed."
DavidW says (to ClubFloyd), "put meat in water" 		
CF ] Caved Inble Observatory 		
CF | 		
CF | > PUT MEAT IN WATER 		
CF | 		
CF | The piece of roast-beef flies into the water and sinks rapidly... 		
CF | until something very big and swift passes by and swallows it. 		
CF | 		
CF | Suddenly, the creature begins to writhe, as if caught in a net. It's a 		
CF | matter of seconds before it starts spitting blood from the gills. 		
CF | Desperately seeking a way out of pain in the open air, it leaps out of 		
CF | the water, and that's when you see it: a kind of long reptile, with 		
CF | alien filaments for limbs and an immense gaping maw. 		
CF | 		
CF | Finally it falls back into the black pool and then flees, away from 		
CF | the trouble you have given it. 		
CF | 		
CF | [The score has just gone up by 15 points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf16" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Caved Inble Observatory 		
CF | Ok. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "d" 		
CF ] Underwatere Observatory 		
CF | 		
CF | > D 		
CF | 		
CF | Underwater 		
CF | The cold takes a while to get on you, blunted by the pneumatic suit 		
CF | you're wearing. You sink into the black up to your neck and stop for a 		
CF | moment to take your last long breath. One, two, three and you let 		
CF | yourself go. 		
CF | 		
CF | It's very difficult to see anything below. Light filters through a 		
CF | jagged opening to the north, through which the water has entered. What 		
CF | it illuminates are the remains of an environment that once must have 		
CF | been another airlock. In the dark you can only see an armored door 		
CF | driven into the east wall. 		
CF | 		
CF | The light above the door has turned green, meaning it's unlocked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Rubbleatere Observatory 		
CF | 		
CF | > E 		
CF | 		
CF | As you approach the blast door it bursts open, sucking you through 		
CF | along with an avalanche of water. 		
CF | 		
CF | Rubble 		
CF | As soon as you're spat in here, the pneumatic door closes, 		
CF | implementing its security systems perfectly. The water that has 		
CF | managed to pass pours rapidly away across the floor. 		
CF | 		
CF | The big numbers 4-3 are the only thing left standing in this corridor, 		
CF | other than a dumbwaiter shaft and a ladder leading up to a blue light. 		
CF | Two out of four walls are folded in on themselves, the metal that 		
CF | makes them crumpled up like tissue paper. The pneumatic bulkhead holds 		
CF | up, a pillar on which the entire west wall rests. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shaft" 		
CF ] Rubbleatere Observatory 		
CF | 		
CF | > X SHAFT 		
CF | 		
CF | Yes, that's exactly it. The compartment is now upstairs, which makes 		
CF | the dumbwaiter utterly useless... from this point of view. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x disc" 		
CF ] Rubbleatere Observatory 		
CF | 		
CF | > X DISC 		
CF | 		
CF | It looks like a flying saucer. Two large opposite indentations 		
CF | maintain its frightening symmetry. 		
CF | 		
CF | > 		DavidW asks, "Why didn't the disc get mentioned?"
DavidW says (to ClubFloyd), "look in shaft" 		
CF ] Rubbleatere Observatory 		
CF | 		
CF | > LOOK IN SHAFT 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Rubbleatere Observatory 		
CF | 		
CF | > L 		
CF | 		
CF | Rubble 		
CF | The big numbers 4-3 are the only thing left standing in this corridor, 		
CF | other than a dumbwaiter shaft and a ladder leading up to a blue light. 		
CF | Two out of four walls are folded in on themselves, the metal that 		
CF | makes them crumpled up like tissue paper. The pneumatic bulkhead holds 		
CF | up, a pillar on which the entire west wall rests. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bulkhead" 		
CF ] Rubbleatere Observatory 		
CF | 		
CF | > X BULKHEAD 		
CF | 		
CF | A watertight bulkhead, with a large circular housing in the centre, 		
CF | which now hosts the disc you sent down via the dumbwaiter. From a 		
CF | reinforced window you can see into the adjacent environment. 		
CF | 		
CF | > 		Perry exclaims, "Magnets!"
DavidW says (to ClubFloyd), "x ladder" 		
CF ] Rubbleatere Observatory 		
CF | 		
CF | > X LADDER 		
CF | 		
CF | A ladder that leads at least two floors up. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look in window" 		
CF ] Rubbleatere Observatory 		
CF | 		
CF | > LOOK IN WINDOW 		
CF | 		
CF | The window looks into the black. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Rubbleatere Observatory 		
CF | 		
CF | > S 		
CF | 		
CF | It seems that the only way out is that ladder. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "u" 		
CF ] Terrace Restaurant, South Side 		
CF | 		
CF | > U 		
CF | 		
CF | Terrace Restaurant, South Side 		
CF | The ladder seems endless. When you get to the top you lack strength. 		
CF | You falter, on the edge of the abyss, then you manage to recover. 		
CF | Again, light flashes in your eyes, then a few distinct images mass in 		
CF | the... 		
CF | 		
CF | LISTEN TO THE WATERFALL DON'T GIVE IN TO PANIC LISTEN--- 		
CF | 		
CF | You grab the railing and shoo away the images, shaking your head. Who 		
CF | is that woman? What is she talking about? 		
CF | For over a minute the residue of a wall of water dances in your 		
CF | retina. 		
CF | 		
CF | This is the south side of the large circular terrace overlooking the 		
CF | food court. There are tables and chairs of great value, nailed to the 		
CF | ground. The tablecloths look silken, the glasses all crystal. 		
CF | You can continue around the large central hole to the east and west. 		
CF | 		
CF | > 		Roger says, "listen lady do you want me to go chasing waterfalls or not"
		Jacqueline says, "chuckles."
DavidW says (to ClubFloyd), "x tablecloths" 		
CF ] Terrace Restaurant, South Side 		
CF | 		
CF | > X TABLECLOTHS 		
CF | 		
CF | The tables are very large and richly furnished. Of another kind than 		
CF | those you found downstairs, no doubt. As well as the crockery, all 		
CF | very luxurious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glasses" 		
CF ] Terrace Restaurant, South Side 		
CF | 		
CF | > X GLASSES 		
CF | 		
CF | The tables are very large and richly furnished. Of another kind than 		
CF | those you found downstairs, no doubt. As well as the crockery, all 		
CF | very luxurious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Terrace Restaurant, South Side 		
CF | 		
CF | > L 		
CF | 		
CF | Terrace Restaurant, South Side 		
CF | This is the south side of the large circular terrace overlooking the 		
CF | food court. There are tables and chairs of great value, nailed to the 		
CF | ground. The tablecloths look silken, the glasses all crystal. 		
CF | You can continue around the large central hole to the east and west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Terrace Restaurant, West Sidee 		
CF | 		
CF | > W 		
CF | 		
CF | Terrace Restaurant, West Side 		
CF | This is the west side of the large circular terrace overlooking the 		
CF | food court. There are tables and chairs of great value, nailed to the 		
CF | ground. 		
CF | You can continue around the large central hole to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x court" 		
CF ] Terrace Restaurant, West Sidee 		
CF | 		
CF | > X COURT 		
CF | 		
CF | This is the workers' canteen. From here you can't see the grate you 		
CF | opened earlier. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Terrace Restaurant, North Side 		
CF | 		
CF | > N 		
CF | 		
CF | Terrace Restaurant, North Side 		
CF | At the end of the semicircle, a new surprise. Your head starts 		
CF | throbbing again and only by a miracle do you succeed in keeping the 		
CF | emotion at bay, by picturing (it figures) a cascade of crystalline 		
CF | water. 		
CF | 		
CF | This is the north side of the large circular terrace overlooking the 		
CF | food court. There are tables and chairs of great value, nailed to the 		
CF | ground, apart from one which is overturned. A sinister figure appears 		
CF | to be hiding behind it. 		
CF | 		
CF | The railing breaks off in one place, creating a gap half a meter wide. 		
CF | 		
CF | The corpse of a man, probably a scientist from the base, is sitting on 		
CF | the ground with his back to the wall. His head is cocked in an 		
CF | unnatural position. 		
CF | 		
CF | A folder of documents has been abandoned near the overturned table. 		
CF | 		
CF | > 		Roger says, "oh no a sinister figure"
		Roger says, "maybe we should shoot it"
		Knight_Otu says, "A sinister figure just hanging out."
DavidW says (to ClubFloyd), "x figure" 		
CF ] Terrace Restaurant, North Side 		
CF | 		
CF | > X FIGURE 		
CF | 		
CF | The first thing that catches your eye is a rectangular badge pinned to 		
CF | the man's shirt. 		
CF | 		
CF | The eyes are dull and appear to be looking in your direction. The neck 		
CF | is evidently broken, it seems, as the result of a struggle. That, or 		
CF | misfortune has taken a formidable aim. 		
CF | 		
CF | [The score has just gone up by 5 points.] 		
CF | 		
CF | > 		Jacqueline says, "I would like to read the things, too."
DavidW says (to ClubFloyd), "x badge" 		
CF ] Terrace Restaurant, North Side 		
CF | 		
CF | > X BADGE 		
CF | 		
CF | The name tag is WILSON KENNAN. He is identified as "Section 101 		
CF | Manager". On the back is a magnetic stripe, just below the BioFarm 		
CF | logo. 		
CF | 		
CF | > 		Jacqueline says, "Wait. Did we murder another security guard while I wasn't looking? I know how we are. Sometimes we just can't help it."
DavidW says (to ClubFloyd), "take badge" 		
CF ] Terrace Restaurant, North Side 		
CF | 		
CF | > TAKE BADGE 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Knight_Otu says, "If so, we all missed it."
DavidW says (to ClubFloyd), "x documents" 		
CF ] Terrace Restaurant, North Side 		
CF | 		
CF | > X DOCUMENTS 		
CF | 		
CF | On the cover it says "101 // CREATION DOSSIER 67". Inside there are 		
CF | several sheets, on each of which the BioFarm logo and the words TOP 		
CF | CLEARANCE are printed in large transparent letters. 		
CF | 		
CF | You scroll through them quickly, absolutely unable to understand their 		
CF | patterns and meanings. However, some words remain imprinted on you, as 		
CF | if they somehow surfaced from an underwater world: RESEARCH... 		
CF | PROTEINS... EXAMINATION... then several times FAILURE and, finally: 		
CF | SUCCESS. 		
CF | 		
CF | The last page reads a series of codes, all followed by the words OUT 		
CF | OF JURISDICTION, ALLOW. 		
CF | 		
CF | > 		Jacqueline says, "Anyway: hooray for a key card."
		Jacqueline says, "RIP, Wilson."
DavidW says (to ClubFloyd), "take documents" 		
CF ] Terrace Restaurant, North Side 		
CF | 		
CF | > TAKE DOCUMENTS 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		Roger says, "we hardly knew ye"
DavidW says (to ClubFloyd), "x table" 		
CF ] Terrace Restaurant, North Side 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | The table is overturned. The joints that kept it attached to the 		
CF | ground must have given way due to the earthquake. Or maybe something 		
CF | more important happened. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x railing" 		
CF ] Terrace Restaurant, North Side 		
CF | 		
CF | > X RAILING 		
CF | 		
CF | It's a passage wide enough for you to drop down, hoping the jump isn't 		
CF | too much. 		
CF | 		
CF | > 		Knight_Otu says, "My suspicion that we may have been a whale is getting stronger."
		DavidW asks, "Really? We might be a whale in child form?"
		Jacqueline asks, "Wait, what?"
		Knight_Otu says, "I'm not sure how that works, but there it is."
		Jacqueline asks, "Really?"
		Jacqueline says, "That would be a plot twist I did not see coming."
		Knight_Otu says, "We're super-strong, the whales are watching us, something is up with us."
DavidW says (to ClubFloyd), "e" 		
CF ] Terrace Restaurant, East Sidee 		
CF | 		
CF | > E 		
CF | 		
CF | Terrace Restaurant, East Side 		
CF | This is the east side of the large circular terrace overlooking the 		
CF | food court. There are tables and chairs of great value, nailed to the 		
CF | ground. 		
CF | You can continue around the large central hole to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Terrace Restaurant, East Sidee 		
CF | 		
CF | > E 		
CF | 		
CF | You can circle the terrace to the north and south. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "n" 		
CF ] Terrace Restaurant, North Side 		
CF | 		
CF | > N 		
CF | 		
CF | Terrace Restaurant, North Side 		
CF | This is the north side of the large circular terrace overlooking the 		
CF | food court. There are tables and chairs of great value, nailed to the 		
CF | ground, apart from one which is overturned. A sinister figure appears 		
CF | to be hiding behind it. 		
CF | 		
CF | The railing breaks off in one place, creating a gap half a meter wide. 		
CF | 		
CF | The corpse of a man, probably a scientist from the base, is sitting on 		
CF | the ground with his back to the wall. His head is cocked in an 		
CF | unnatural position. 		
CF | 		
CF | > 		Jacqueline says, "I feel like 'My suspicion that we may have been a whale is getting stronger.' should be your new olounge or something."
DavidW says (to ClubFloyd), "x man" 		
CF ] Terrace Restaurant, North Side 		
CF | 		
CF | > X MAN 		
CF | 		
CF | The eyes are dull and appear to be looking in your direction. The neck 		
CF | is evidently broken, it seems, as the result of a struggle. That, or 		
CF | misfortune has taken a formidable aim. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search man" 		
CF ] Terrace Restaurant, North Side 		
CF | 		
CF | > SEARCH MAN 		
CF | 		
CF | The idea of rummaging through his clothes fills you with bad feelings. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] Terrace Restaurant, North Side 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a folder, a security badge, a shiny splinter, a 		
CF | pneumatic stapler and a suit (worn). 		
CF | 		
CF | > 		Knight_Otu says, "It is a sentence I didn't expect to type today, or any day for that matter."
		Jacqueline says, "Fair."
		DavidW asks, "So, we're expected to jump down into the food court from here?"
		DavidW says, "I wouldn't do it as an adult, let alone as a child."
		Perry says, "That's 'cause you're boring."
DavidW says (to ClubFloyd), "d" 		
CF ] Food Courtstaurant, North Side 		
CF | 		
CF | > D 		
CF | 		
CF | You slide along the edge of the terrace and dangle for a few seconds 		
CF | in the void. Then you rely on luck and let yourself fall. Luckily you 		
CF | land on a still-standing table and then drop to the ground, uninjured. 		
CF | 		
CF | Food Court 		
CF | The catering area is a large hexagon that invades the upper floor, 		
CF | visible beyond the railing that delimits the terrace that crowns the 		
CF | room. The lights here are lower--we're off-hours--and bathe the 		
CF | overturned tables and armchairs softly in blue. A large aquarium used 		
CF | to take up the entire north side of the cafeteria, but is now 		
CF | shattered. With the arch to the west, a torn-down door enters the 		
CF | kitchen to the south. 		
CF | 		
CF | The aquarium water flows towards a large drain placed in the dead 		
CF | center of the floor. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] Implausible Observatoryth Side 		
CF | 		
CF | > W 		
CF | 		
CF | Implausible Observatory 		
CF | A viewport that is an oxymoron in itself. Large windows that you hope 		
CF | are at least a meter thick form a theater in the center of which is 		
CF | you and a few deserted tables. Beyond the glass the black of the deep, 		
CF | unfathomable ocean. The room curves towards the south and is lost in 		
CF | shaded areas. There is an archway, to the east, towards the food 		
CF | court. To the north you return to the collapsed part of the structure. 		
CF | 		
CF | Outside the viewport, a covenant of whales has assembled. Their eyes 		
CF | are huge pearls, but devoid of light. They look at you. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Screening Roomservatoryth Side 		
CF | 		
CF | > S 		
CF | 		
CF | Screening Room 		
CF | The room is immersed in the reflection of old CRT screens, each 		
CF | aligned with the others and imprisoned in a wall of incomprehensible 		
CF | lights. There are terminals, lots of terminals, and buttons of every 		
CF | color. A door to the south bears a small window the glass of which is 		
CF | furrowed by a wire mesh. To the north is the observatory. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put badge in slot" 		
CF ] Screening Roomservatoryth Side 		
CF | 		
CF | > PUT BADGE IN SLOT 		
CF | 		
CF | The badge fits perfectly into the slot. Many of the buttons between 		
CF | the terminals glow green and then go dark again. The south door makes 		
CF | a CLANG! and vanishes into the wall. 		
CF | 		
CF | The voice from the speakers bursts out again: "CHLOE, YOU HAVE REACHED 		
CF | AN AREA THAT IS NOT OF YOUR COMPETENCE. FOR YOUR SAFETY AND THAT OF 		
CF | THE WHOLE BASE IT IS NECESSARY THAT YOU GO BACK AND REACH THE 		
CF | INFIRMARY ON THE UPPER FLOOR AS SOON AS POSSIBLE." A shudder runs 		
CF | through your cortex and fills your eyes with blood. It's happened 		
CF | before, you know it. Only panic kept you from realizing it. 		
CF | 		
CF | The voice resumes: "CHLOE YOU CAN'T HANDLE THE SITUATION. YOU HAVE TO 		
CF | TRUST---" and then it disappears again. Only, this time, it does it 		
CF | exactly when you needed it to. 		
CF | 		
CF | The monitors loop a series of images and then stop on a completely new 		
CF | feed. 		
CF | 		
CF | [The score has just gone up by 10 points.] 		
CF | 		
CF | > 		Perry asks, "By the way, want a hint about some worldbuilding that got missed?"
		DavidW says, "no"
		Perry exclaims, "Okay!"
DavidW says (to ClubFloyd), "x monitors" 		
CF ] Screening Roomservatoryth Side 		
CF | 		
CF | > X MONITORS 		
CF | 		
CF | The data on the screens has changed. Now they show a map of the solar 		
CF | system. All the planets you studied are there. Around one of them, the 		
CF | big one with the rings, a square with the tag STATION OCEANUS PRIME 		
CF | encapsulates a dominant satellite. It seems that we are right there, 		
CF | immersed in an extraterrestrial sea. 		
CF | 		
CF | > 		DavidW says, "ok, so not on Earth at all."
		DavidW asks, "so those weren't likely Terran whales earlier?"
DavidW says (to ClubFloyd), "s" 		
CF ] Southern Complexrvatoryth Side 		
CF | 		
CF | > S 		
CF | 		
CF | Southern Complex 		
CF | One step over the threshold and the door zips shut, making you jump. 		
CF | You are closed on this side. 		
CF | 		
CF | Blue and black. All you see is either blue or black. The ceramic 		
CF | tiles, the doors and the floor belong to the first group. In the 		
CF | second are the strange pipes that snake on the walls and into the 		
CF | walls wedge themselves headlong. 		
CF | 		
CF | The door behind you is impassable. Two more, to the east and south, 		
CF | enter secret rooms. 		
CF | 		
CF | > 		Roger says, "blowing up a dumbwaiter with a can of cream: fine. Opening a door with a keycard: THIS IS BEYOND YOUR COMPETENCY"
		Jacqueline says, "I'm beginning to think maybe we are a metamorphosized space whale."
DavidW says (to ClubFloyd), "x pipes" 		
CF ] Southern Complexrvatoryth Side 		
CF | 		
CF | > X PIPES 		
CF | 		
CF | They are metal tubes, dark and knurled. Dozens cover the walls and 		
CF | then penetrate them, carrying who knows what who knows where. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x tiles" 		
CF ] Southern Complexrvatoryth Side 		
CF | 		
CF | > X TILES 		
CF | 		
CF | The walls, floor and ceiling are covered with ceramics. You can't give 		
CF | yourself an explanation, but you're sure it's not a coincidence. It's 		
CF | as if someone wanted to replicate a familiar, earthly environment in 		
CF | this place lost in space. 		
CF | 		
CF | > 		DavidW asks, "High school bathroom?"
DavidW says (to ClubFloyd), "e" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > E 		
CF | 		
CF | A Room Like No Other 		
CF | The first thought that crosses you is that you've been here before. 		
CF | Many times, even if you don't remember well. There are so many 		
CF | thoughts, so many images--frames--that pile up and overlap. It's 		
CF | difficult to think clearly. 		
CF | 		
CF | The second one is aimed at the dark figure that can be glimpsed beyond 		
CF | the light-blue curtain that acts as a wall to the east. 		
CF | 		
CF | This is not a laboratory. This is a doctor's room. The light is dim. A 		
CF | long table leans along the entire north wall. In front of the table is 		
CF | a strange armchair. There are laces. And there's a lamp. 		
CF | 		
CF | And then there's that glass wall. 		
CF | 		
CF | The condensation makes it inscrutable but, through it, it's easy to 		
CF | guess the shape of a human figure. It appears to be levitating, its 		
CF | long arms holding it in mid-air. 		
CF | 		
CF | > 		Roger says, "for a moment I was sure we were stuck at the bottom of Bikini Bottom with noted squirrel scientist Sandy Cheeks"
		Jacqueline says, "Not liking this."
DavidW says (to ClubFloyd), "x chair" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > X CHAIR 		
CF | 		
CF | It looks very comfortable. The sinister part are those laces... 		
CF | 		
CF | ...that you have every impression have been used on you. By reflection 		
CF | you observe your arms, but the suit you wear prevents you from finding 		
CF | wounds or marks on the skin. You have no memory of this place, yet it 		
CF | is as if every cell in your body is experiencing a terrible deja-vu. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | It looks like a workbench, but it's spotless. There are several 		
CF | documents stacked on top of it. 		
CF | 		
CF | Above the papers someone has abandoned an old audio recorder, 		
CF | seemingly in a hurry. 		
CF | 		
CF | And, now that you think about it: where is everybody? Did the 		
CF | earthquake make them all flee? Is it possible you're the only one 		
CF | around? 		
CF | 		
CF | [The score has just gone up by 5 points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x recorder" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > X RECORDER 		
CF | 		
CF | It's an older model of digital voice recorder. You can try turning it 		
CF | on and see if anyone has stored anything in it. 		
CF | 		
CF | > 		Roger says, "just you and me, Wilson old buddy"
DavidW says (to ClubFloyd), "turn it on" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > TURN IT ON 		
CF | 		
CF | There is only one recorded message, and it is quite long. Want to hear 		
CF | it? 		
DavidW says (to ClubFloyd), "yes" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > YES 		
CF | 		
CF | 		
CF | It's a woman's voice: "(static) There is no simple solution to such a 		
CF | complex problem. Kennan is a dickhead and sooner or later he has to 		
CF | understand that pushing like this can only lead to unimaginable mess. 		
CF | (static) If after twenty-eight... no, twenty-nine of these abortions 		
CF | we can't get it into our heads that caution is the only... (static) 		
CF | but it seems that I'm the only one caring. The dickhead implies that I 		
CF | am--what did he say?--emotionally involved and therefore my judgment 		
CF | (static) but I'm not a nurse nor a mother. What worries me is 		
CF | basically the limit we have to set ourselves... (long static) ...and 		
CF | they go O-O-J-A, 'Out of jurisdiction,' therefore: 'allow'. Because in 		
CF | the outer planets the fucking laws of Earth don't apply. But I'm tired 		
CF | of thinking like this. And I'm tired of counting the shit we put in 		
CF | these poor creatures' heads. We breed them carefully choosing the 		
CF | genomes and then we blend them like cursed fish and man soups and then 		
CF | if it happens... (static)." 		
CF | 		
CF | A beep signals that the recording is over. 		
CF | 		
CF | > 		Jacqueline says, "RIP, Wilson."
		Jacqueline presses F.
		Roger says, "I'll take the cursed fish and man soup, please"
DavidW says (to ClubFloyd), "x curtain" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > X CURTAIN 		
CF | 		
CF | Glass fills the entire east wall. On the other side of it thick 		
CF | condensation prevents you from seeing through. But the figure that 		
CF | stands out behind it, albeit out of focus, is clear and monstrous: a 		
CF | being of the wrong proportions, with long flaccid arms that whirls 		
CF | sinisterly. 		
CF | 		
CF | > 		Roger says, "oh no it's slenderarmedman"
		DavidW says, "Or project 12."
DavidW says (to ClubFloyd), "x lamp" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > X LAMP 		
CF | 		
CF | A large, circular examination lamp. Very strong, you suppose. 		
CF | 		
CF | Because you remember its light. You remember how it took in the whole 		
CF | horizon as they repeated those questions. And that number: ZERO-THREE 		
CF | ZERO-THREE ZERO-THREE ZERO... 		
CF | 		
CF | Only the sound of the waterfall could calm you down... 		
CF | 		
CF | > 		Jacqueline says, "Now I am considering my RIP, given what we have learned about Wilson."
DavidW says (to ClubFloyd), "e" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > E 		
CF | 		
CF | There is a thick glass wall in that direction. 		
CF | 		
CF | > 		Jacqueline says, "Hm. Just realized we're at two hours."
		Roger asks, "maybe the light can shine through the glass?"
DavidW says (to ClubFloyd), "turn light" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > TURN LIGHT 		
CF | 		
CF | What a concept! 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take lamp" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > TAKE LAMP 		
CF | 		
CF | That's hardly portable. 		
CF | 		
CF | > 		Jacqueline says, "This does not feel like we're close to done."
DavidW says (to ClubFloyd), "l" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > L 		
CF | 		
CF | A Room Like No Other 		
CF | The light is dim. A long table leans along the entire north wall. In 		
CF | front of the table is a strange armchair. There are laces. And there's 		
CF | a lamp. 		
CF | 		
CF | And then there's that glass wall. 		
CF | 		
CF | The condensation makes it inscrutable but, through it, it's easy to 		
CF | guess the shape of a human figure. It appears to be levitating, its 		
CF | long arms holding it in mid-air. 		
CF | 		
CF | Above the table someone has abandoned an old audio recorder. 		
CF | 		
CF | > 		
Roger says (to floyd), "score" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > SCORE 		
CF | 		
CF | You have so far scored 85 out of a possible 185, in 341 turns. 		
CF | 		
CF | > 		DavidW asks, "should we stop here then?"
		Perry says, "I can say about how much time is left."
		Roger says, "I agree we're not close to done. I'm ready to take a break from this, sure"
DavidW says (to ClubFloyd), "save" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		Knight_Otu says, "185 is an odd number for a score."
		Roger says, "well it's metric"
DavidW says (to ClubFloyd), "cfa1rl0ck" 		
CF ] A Room Like No Otheroryth Side 		
CF | Ok. 		
CF | 		
CF | > 		Roger says, "thanks for driving and diving, DavidW! And thanks to others for various hints at relevant times"
		DavidW says, "thanks all"
		Knight_Otu exclaims, "Thanks for driving, David!"
		DavidW says, "I wish the puzzles were better clued, but the story is very interesting."
		Perry says, "Yeah, that's my main complaint for sure."
		Roger says, "Yeah it could have used a bit more baking"
		Roger says, "I'm not crazy about the story, but it's enough for me"
		Perry says, "But I attribute that to it being written in I think two weeks."
		Jacqueline says, "Yeah - again, these were for a jam, so."
		Jacqueline says, "This feels great for that level. It's Bruno, so not surprising."
		Jacqueline says, "Thanks, all."
		Perry says, "Heh, I have a lot more to say but I'll wait for when this gets finished."
		Jacqueline flashes Perry a thumbs up.
		DavidW says, "I just hope the ending is a happy reunion with space whales and we fly away, singing."
		
*** SESSION 2 *** 		
		DavidW says, "CF is still playing A1RL0CK. Did we finish that one? I know I did but... memory."
		Knight_Otu says, "We didn't. I think we just found a creature in a vat."
		DavidW asks, "I think we were Chloe?"
		DavidW says, "I don't remember a vat creature. I remember a doctor's office."
DavidW says (to ClubFloyd), "l" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > L 		
CF | 		
CF | A Room Like No Other 		
CF | The light is dim. A long table leans along the entire north wall. In 		
CF | front of the table is a strange armchair. There are laces. And there's 		
CF | a lamp. 		
CF | 		
CF | And then there's that glass wall. 		
CF | 		
CF | The condensation makes it inscrutable but, through it, it's easy to 		
CF | guess the shape of a human figure. It appears to be levitating, its 		
CF | long arms holding it in mid-air. 		
CF | 		
CF | Above the table someone has abandoned an old audio recorder. 		
CF | 		
CF | > 		Knight_Otu says, "Sounds right. We may or may not be a genetically modified whale."
		DavidW says, "okay, we didn't finish this quite."
		Knight_Otu says, "Okay, not quite a vat I guess."
		DavidW says, "We should at least finish this. I peeked at a map of this game at CASA and I don't think there's too much left."
		Knight_Otu asks, "Do you want to continue driving?"
		DavidW says, "I now remember uploading my notes. Yes."
		DavidW says, "[LINK]"
DavidW says (to ClubFloyd), "x curtain" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > X CURTAIN 		
CF | 		
CF | Glass fills the entire east wall. On the other side of it thick 		
CF | condensation prevents you from seeing through. But the figure that 		
CF | stands out behind it, albeit out of focus, is clear and monstrous: a 		
CF | being of the wrong proportions, with long flaccid arms that whirls 		
CF | sinisterly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x window" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > X WINDOW 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x table" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > X TABLE 		
CF | 		
CF | It looks like a workbench, but it's spotless. There are several 		
CF | documents stacked on top of it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x documents" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > X DOCUMENTS 		
CF | 		
CF | On the cover it says "101 // CREATION DOSSIER 67". Inside there are 		
CF | several sheets, on each of which the BioFarm logo and the words TOP 		
CF | CLEARANCE are printed in large transparent letters. 		
CF | 		
CF | You scroll through them quickly, absolutely unable to understand their 		
CF | patterns and meanings. However, some words remain imprinted on you, as 		
CF | if they somehow surfaced from an underwater world: RESEARCH... 		
CF | PROTEINS... EXAMINATION... then several times FAILURE and, finally: 		
CF | SUCCESS. 		
CF | 		
CF | The last page reads a series of codes, all followed by the words OUT 		
CF | OF JURISDICTION, ALLOW. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search documents" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > SEARCH DOCUMENTS 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "i" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > I 		
CF | 		
CF | You're carrying a folder, a security badge, a shiny splinter, a 		
CF | pneumatic stapler and a suit (worn). 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x papers" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > X PAPERS 		
CF | 		
CF | There's a lot of stuff written on the documents. Technical stuff. Not 		
CF | everything is written in English: many of the annotations are in 		
CF | French (for example, the recurring word NERVEUX) and in German 		
CF | (ASTHETISCHER KORTEX). And there are codes, followed by quick notes. 		
CF | 		
CF | CL03 - awake. 		
CF | CL03 - sensory disturbance // vision. 		
CF | CL03 - peak TK 16h04... 		
CF | 		
CF | ... and so on. Some passages list names that sound familiar but you 		
CF | can't distinguish. BENZEDRINE, for example. But more often 		
CF | BENZODIAZEPINE and GHB. All of these are followed by the code OOJ,A. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x recorder" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > X RECORDER 		
CF | 		
CF | It's an older model of digital voice recorder. You can try turning it 		
CF | on and see if anyone has stored anything in it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "turn it on" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > TURN IT ON 		
CF | 		
CF | There is only one recorded message, and it is quite long. Want to hear 		
CF | it? 		
DavidW says (to ClubFloyd), "yes" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > YES 		
CF | 		
CF | 		
CF | It's a woman's voice: "(static) There is no simple solution to such a 		
CF | complex problem. Kennan is a dickhead and sooner or later he has to 		
CF | understand that pushing like this can only lead to unimaginable mess. 		
CF | (static) If after twenty-eight... no, twenty-nine of these abortions 		
CF | we can't get it into our heads that caution is the only... (static) 		
CF | but it seems that I'm the only one caring. The dickhead implies that I 		
CF | am--what did he say?--emotionally involved and therefore my judgment 		
CF | (static) but I'm not a nurse nor a mother. What worries me is 		
CF | basically the limit we have to set ourselves... (long static) ...and 		
CF | they go O-O-J-A, 'Out of jurisdiction,' therefore: 'allow'. Because in 		
CF | the outer planets the fucking laws of Earth don't apply. But I'm tired 		
CF | of thinking like this. And I'm tired of counting the shit we put in 		
CF | these poor creatures' heads. We breed them carefully choosing the 		
CF | genomes and then we blend them like cursed fish and man soups and then 		
CF | if it happens... (static)." 		
CF | 		
CF | A beep signals that the recording is over. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take recorder" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > TAKE RECORDER 		
CF | 		
CF | Taken. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x chair" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > X CHAIR 		
CF | 		
CF | It looks very comfortable. The sinister part are those laces... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x laces" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > X LACES 		
CF | 		
CF | Like leather belts, but much shorter. Unbearable to look at. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x lamp" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > X LAMP 		
CF | 		
CF | A large, circular examination lamp. Very strong, you suppose. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > E 		
CF | 		
CF | There is a thick glass wall in that direction. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look through glass" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > LOOK THROUGH GLASS 		
CF | 		
CF | Sorry, I don't understand what "through" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x glass" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > X GLASS 		
CF | 		
CF | Glass fills the entire east wall. On the other side of it thick 		
CF | condensation prevents you from seeing through. But the figure that 		
CF | stands out behind it, albeit out of focus, is clear and monstrous: a 		
CF | being of the wrong proportions, with long flaccid arms that whirls 		
CF | sinisterly. 		
CF | 		
CF | > 		DavidW says, "oh, I guess this is that 'vat' you meant."
DavidW says (to ClubFloyd), "tap glass" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > TAP GLASS 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		Knight_Otu says, "Yeah. Didn't quite recall the details."
		DavidW says, "It's be nice to know if the figure is a doll or alive or dead or human or what."
		Knight_Otu says, "Seems to be alive and non-human."
		DavidW says, "I think we're done with this room unless that glass wall is breakable or we want to risk sitting in the chair to jog bad memories."
DavidW says (to ClubFloyd), "sit on chair" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > SIT ON CHAIR 		
CF | 		
CF | Never. Your whole body rebels against the idea of going back up 		
CF | there... even if you don't remember ever being there at all. 		
CF | 		
CF | > 		Knight_Otu says, "I doubt ... right."
		DavidW says, "had to try"
		Knight_Otu says, "True."
		DavidW asks, "Shall we see what is elsewhere?"
		Knight_Otu says, "Yes."
DavidW says (to ClubFloyd), "w" 		
CF ] Southern Complextheroryth Side 		
CF | 		
CF | > W 		
CF | 		
CF | Southern Complex 		
CF | Blue and black. All you see is either blue or black. The ceramic 		
CF | tiles, the doors and the floor belong to the first group. In the 		
CF | second are the strange pipes that snake on the walls and into the 		
CF | walls wedge themselves headlong. 		
CF | 		
CF | The door behind you is impassable. Two more, to the east and south, 		
CF | enter secret rooms. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] MachineryComplextheroryth Side 		
CF | 		
CF | > S 		
CF | 		
CF | Machinery 		
CF | A long room, barely wider than one of the base's many corridors. One 		
CF | of the sides is crowded with machines and equipment of various types. 		
CF | It feels like a place where things get done or fixed. The only exit is 		
CF | north. 		
CF | 		
CF | One of the machines is larger and emerges from the lined up row. 		
CF | 		
CF | > 		Perry says, "Love the IF trope of players going "gotta make the character do the psychologically damaging thing, just to try.""
DavidW says (to ClubFloyd), "x machine" 		
CF ] MachineryComplextheroryth Side 		
CF | 		
CF | > X MACHINE 		
CF | 		
CF | A metal table is topped by a mechanical arm. The shelf is full of 		
CF | engravings. Something shines on the top of the arm. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x engravings" 		
CF ] MachineryComplextheroryth Side 		
CF | 		
CF | > X ENGRAVINGS 		
CF | 		
CF | They are small grooves, linear and perfect. Probably engraved by 		
CF | something very sharp. You guess the machine is a cutting plotter of 		
CF | sorts. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x arm" 		
CF ] MachineryComplextheroryth Side 		
CF | 		
CF | > X ARM 		
CF | 		
CF | A very small object, a kind of pebble, glitters at the end of the arm. 		
CF | Maybe it's removable. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x pebble" 		
CF ] MachineryComplextheroryth Side 		
CF | 		
CF | > X PEBBLE 		
CF | 		
CF | A small piece of dark, shimmering rock. 		
CF | 		
CF | > 		DavidW asks, "Like the rock we found earlier?"
DavidW says (to ClubFloyd), "take pebble" 		
CF ] MachineryComplextheroryth Side 		
CF | 		
CF | > TAKE PEBBLE 		
CF | 		
CF | You already have it. 		
CF | 		
CF | > 		Knight_Otu says, "Could be."
DavidW says (to ClubFloyd), "x object" 		
CF ] MachineryComplextheroryth Side 		
CF | 		
CF | > X OBJECT 		
CF | 		
CF | It's a diamond. Each face shines with its own light. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take diamond" 		
CF ] MachineryComplextheroryth Side 		
CF | 		
CF | > TAKE DIAMOND 		
CF | 		
CF | The tip of the mechanical arm is indeed removable, after all. With 		
CF | little effort you manage to slip it out of its accommodation and 		
CF | capture it. It's a diamond! 		
CF | 		
CF | [The score has just gone up by 5 points.] 		
CF | 		
CF | > 		Perry says, "Yeah, I don't like how it calls it pebble when that's aliased to the rock shard we have."
		DavidW says, "oh, okay. The diamond acted as a stylus."
		DavidW says, "I was con-fuse-ed."
		Perry says, "Or splinter as I think it calls it in inv."
		DavidW says, "This is a dead end. I think now we can try to cut a glass wall with a diamond."
		DavidW asks, "agree?"
		Knight_Otu says, "Let's try."
DavidW says (to ClubFloyd), "n" 		
CF ] Southern Complextheroryth Side 		
CF | 		
CF | > N 		
CF | 		
CF | Southern Complex 		
CF | Blue and black. All you see is either blue or black. The ceramic 		
CF | tiles, the doors and the floor belong to the first group. In the 		
CF | second are the strange pipes that snake on the walls and into the 		
CF | walls wedge themselves headlong. 		
CF | 		
CF | The door behind you is impassable. Two more, to the east and south, 		
CF | enter secret rooms. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > E 		
CF | 		
CF | A Room Like No Other 		
CF | The light is dim. A long table leans along the entire north wall. In 		
CF | front of the table is a strange armchair. There are laces. And there's 		
CF | a lamp. 		
CF | 		
CF | And then there's that glass wall. 		
CF | 		
CF | The condensation makes it inscrutable but, through it, it's easy to 		
CF | guess the shape of a human figure. It appears to be levitating, its 		
CF | long arms holding it in mid-air. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "cut glass with diamond" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > CUT GLASS WITH DIAMOND 		
CF | 		
CF | The diamond does its duty where other means have failed. The glass 		
CF | window disintegrates before your eyes, scattering pieces of crystal 		
CF | everywhere. Behind it, the hidden figure reveals itself in all its 		
CF | prosaicness. 		
CF | 		
CF | The small diamond is now lost in the broken glass. 		
CF | 		
CF | [The score has just gone up by 10 points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figure" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > X FIGURE 		
CF | 		
CF | It's Nurse Nelly. You know her well, even if her current features are 		
CF | irreparably compromised. Something has dug a furrow on her, a sort of 		
CF | abyss that is born in her chest and dies in her face, showing the 		
CF | underlying flesh. 		
CF | 		
CF | You remember that she was your friend, that she spoke kindly to you. 		
CF | She was relaxing to listen to and even more to touch. 		
CF | 		
CF | > 		Knight_Otu says, "Yikes."
DavidW says (to ClubFloyd), "x furrow" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > X FURROW 		
CF | 		
CF | It's Nurse Nelly. You know her well, even if her current features are 		
CF | irreparably compromised. Something has dug a furrow on her, a sort of 		
CF | abyss that is born in her chest and dies in her face, showing the 		
CF | underlying flesh. 		
CF | 		
CF | You remember that she was your friend, that she spoke kindly to you. 		
CF | She was relaxing to listen to and even more to touch. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search nelly" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > SEARCH NELLY 		
CF | 		
CF | You find nothing special. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Intensive Ward Otheroryth Side 		
CF | 		
CF | > E 		
CF | 		
CF | Intensive Ward 		
CF | You stop in the doorway, shocked by another unsettling sight. Then 		
CF | when you decide to take a few steps inside the room, the smell of 		
CF | metal terrifies you. 		
CF | 		
CF | You are in a hall dedicated to the recovery of the wounded, now 		
CF | deserted apart from a purplish figure half-stretched out on one of the 		
CF | many beds. The monitors are all broken, the equipment demolished. One 		
CF | opening leads to the south and another to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x figure" 		
CF ] Intensive Ward Otheroryth Side 		
CF | 		
CF | > X FIGURE 		
CF | 		
CF | This thing was once a person. An enormous pressure compressed his 		
CF | features and reduced the flesh to pulp. It's as if he's been crushed 		
CF | by a giant sphere. A name is printed on the coat: Hoffmann. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x beds" 		
CF ] Intensive Ward Otheroryth Side 		
CF | 		
CF | > X BEDS 		
CF | 		
CF | They are hospital beds. On one lies a motionless figure. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "look under beds" 		
CF ] Intensive Ward Otheroryth Side 		
CF | 		
CF | > LOOK UNDER BEDS 		
CF | 		
CF | Sorry, I don't understand what "under" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x monitors" 		
CF ] Intensive Ward Otheroryth Side 		
CF | 		
CF | > X MONITORS 		
CF | 		
CF | The earthquake (or whatever it was) has done much more damage, even to 		
CF | small things, here. The glass is shattered as if the shock wave had 		
CF | come from very close. The equipment is still standing, but irreparably 		
CF | deformed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Intensive Ward Otheroryth Side 		
CF | 		
CF | > L 		
CF | 		
CF | Intensive Ward 		
CF | You are in a hall dedicated to the recovery of the wounded, now 		
CF | deserted apart from a purplish figure half-stretched out on one of the 		
CF | many beds. The monitors are all broken, the equipment demolished. One 		
CF | opening leads to the south and another to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Aseptic Corridortheroryth Side 		
CF | 		
CF | > S 		
CF | 		
CF | Aseptic Corridor 		
CF | A short tunnel running north to south, perfectly clean. Yet another 		
CF | blast door blocks an exit to the east. Next to the door is a plaque. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read plaque" 		
CF ] Aseptic Corridortheroryth Side 		
CF | 		
CF | > READ PLAQUE 		
CF | 		
CF | A single word, in clear and narrow characters. QUARANTINE. 		
CF | 		
CF | > 		DavidW asks, "huh. Dare we open that door?"
		Perry says, "I have a mild comment if you want to hear it."
		DavidW says (to Perry), "sure"
		Perry says, "Read Nelly's description again."
DavidW says (to ClubFloyd), "n" 		
CF ] Intensive Wardortheroryth Side 		
CF | 		
CF | > N 		
CF | 		
CF | Intensive Ward 		
CF | You are in a hall dedicated to the recovery of the wounded, now 		
CF | deserted apart from a purplish figure half-stretched out on one of the 		
CF | many beds. The monitors are all broken, the equipment demolished. One 		
CF | opening leads to the south and another to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "w" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > W 		
CF | 		
CF | A Room Like No Other 		
CF | The light is dim. A long table leans along the entire north wall. In 		
CF | front of the table is a strange armchair. There are laces. And there's 		
CF | a lamp. 		
CF | 		
CF | A new opening, previously hidden by the glass wall, leads to the east. 		
CF | 		
CF | Shards of the broken glass are scattered all over the floor. 		
CF | 		
CF | A woman hangs from two bundles of wires, suspended in mid-air like a 		
CF | religious icon. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wires" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > X WIRES 		
CF | 		
CF | They're subcutaneous-graft life-support cables. For some reason Nelly 		
CF | is hanging in the air instead of lying on a bed. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch nelly" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > TOUCH NELLY 		
CF | 		
CF | A familiar operation. Something you've repeated many times, even if it 		
CF | doesn't seem to make sense now. Your fingers brush her arm and the 		
CF | glove of the suit isn't enough to stop the magic from happening again. 		
CF | 		
CF | "Chloe." It's her voice. But it can't be, because she's dead. And what 		
CF | you perceive (you know it, somehow) are only latent thoughts from an 		
CF | inanimate body. 		
CF | 		
CF | The first image is of this room, on that horrible armchair. Nelly is 		
CF | trying to calm you down. 		
CF | 		
CF | You withdraw your hand, but think there's more to be seen. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > G 		
CF | 		
CF | "The waterfall, Chloe. Concentrate on its sound and calm down." It's 		
CF | Nelly, and now you're in a different place, with blue walls. Or maybe 		
CF | it's a big glass. Or a giant screen. "Look at the sea and tell me what 		
CF | you feel." 		
CF | 		
CF | Your voice, after a long time. It's thin, but firm: "I hear them. 		
CF | They're close, but not as much as you think." 		
CF | 		
CF | Nelly turns to someone who's there with you but you can't make out. 		
CF | "It's impossible. It's making it up," the hidden man protests. Nelly 		
CF | smiles and points him with her chin, asking a silent question. 		
CF | "They're sixty kilometers away. It's bullshitting you, and you don't 		
CF | even realize it---" The images fade and you're back here. It is hard 		
CF | to maintain a connection. 		
CF | 		
CF | > 		Knight_Otu says, "An "It", are we."
		Knight_Otu says, "I think not."
		DavidW asks, "So, we have an odd 'touch' power?"
DavidW says (to ClubFloyd), "touch nelly" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > TOUCH NELLY 		
CF | 		
CF | You are in a tub. You know this because all the things are blurred and 		
CF | distorted. There's light outside, but much more in here. It looks like 		
CF | a vertical cylinder and you are floating in an oily substance which 		
CF | name you forgot. Beyond the glass are several people. Nelly too. 		
CF | 		
CF | Someone: "All Oceanus Prime personnel are on high alert. The whales 		
CF | already have---" 		
CF | 		
CF | Someone: "---Hoffmann, just look, OK? Do you think Kennan would have 		
CF | kicked off phase two if we failed to---" 		
CF | 		
CF | Someone: "The tracings are clear. The way it connects to those... 		
CF | things is sensational!" To which, Nelly: "Stop saying IT. She's a 		
CF | fucking person, Burt. A. Fucking. Person." The other replies 		
CF | sarcastically: "And you decided it's female. El-Oh-El, Nelly!" 		
CF | 		
CF | "It's going off scale, we have to---" but the room starts shaking. The 		
CF | cylinder fills with air bubbles. The glass starts to break... 		
CF | 		
CF | ...and you come to your senses. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "listen to waterfall" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > LISTEN TO WATERFALL 		
CF | 		
CF | Sorry, I don't understand what "waterfall" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "concentrate" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > CONCENTRATE 		
CF | 		
CF | That is not a verb I recognize. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch nelly" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > TOUCH NELLY 		
CF | 		
CF | A room a long time ago. It's almost pitch dark. Nelly is here. This is 		
CF | your first time seeing each other. 		
CF | 		
CF | "Hello Chloe. Can I call you Chloe? Well," she smiles shyly, "everyone 		
CF | calls you that on the Oceanus now." 		
CF | 		
CF | You reach out to her. Your hand isn't much smaller than it is now. In 		
CF | fact, it looks exactly the same. But it's been so long. There's a bad 		
CF | smell in here. Smell of dead fish. "Where are we," you ask. The voice 		
CF | comes out like a growl. 		
CF | 		
CF | "Home, Chloe. This is home. You are safe here. And I'll be your best 		
CF | friend, if you want." 		
CF | 		
CF | The images fade away, wither. Slowly the darkness absorbs you. There's 		
CF | still something in her, something you don't want to see... 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch nelly" 		
CF ] A Room Like No Otheroryth Side 		
CF | 		
CF | > TOUCH NELLY 		
CF | 		
CF | "IT'S CRASHING THE BULKHEADS. WE MUST CANCEL. WE MUST CANCEL, NOW!" 		
CF | Voices are everywhere, they are coming from the ceiling and from the 		
CF | people in this place. Nelly is banging her open hands against the 		
CF | glass of the cylinder in which you float. She's screaming but you 		
CF | don't understand, the other voices are louder. 		
CF | 		
CF | "Flood it! Flood it with GHB! The structure is collapsing!" You've 		
CF | heard that word before. You've heard Nelly call it 		
CF | Gamma-Hydro-something. And other names too: Roaches, Forget Pill, Rape 		
CF | Drug. Anger envelops you more and more. 		
CF | 		
CF | Nelly is bleeding. The glass cracked and cut her hands, but she won't 		
CF | stop banging on it. The liquid (LOX, that's the name) is gushing out. 		
CF | Nelly is screaming. 		
CF | 		
CF | You can hear her, finally, but it's too late: "THE WATERFALL, CHLOE. 		
CF | IMAGINE THE WATERFALL. HEAR THE SOUND OF THE---" and that's when the 		
CF | glass crashes and hits her full on. You see the largest slab slice her 		
CF | skull like butter, then everything plunges back to black and 		
CF | disappears. 		
CF | 		
CF | 		
CF | It's your fault, you understand. It was you who killed Nelly. 		
CF | 		
CF | It was you. 		
CF | 		
CF | [The score has just gone up by 5 points.] 		
CF | 		
CF | > 		DavidW says, "I'm guessing that's everything that Nelly can tell us, and that's a lot more than I expected."
		Perry says, "Yeah I really didn't want you to miss that one."
		Knight_Otu says, "Talkative for a dead person."
		DavidW says (to Perry), "thanks"
		Knight_Otu says, "I wonder if we can hear the other dead people."
		DavidW says, "Let's see."
DavidW says (to ClubFloyd), "e" 		
CF ] Intensive Ward Otheroryth Side 		
CF | 		
CF | > E 		
CF | 		
CF | Intensive Ward 		
CF | You are in a hall dedicated to the recovery of the wounded, now 		
CF | deserted apart from a purplish figure half-stretched out on one of the 		
CF | many beds. The monitors are all broken, the equipment demolished. One 		
CF | opening leads to the south and another to the west. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch body" 		
CF ] Intensive Ward Otheroryth Side 		
CF | 		
CF | > TOUCH BODY 		
CF | 		
CF | Sorry, I don't understand what "body" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch figure" 		
CF ] Intensive Ward Otheroryth Side 		
CF | 		
CF | > TOUCH FIGURE 		
CF | 		
CF | If there was anything in here, even a single thought, it's gone now. 		
CF | 		
CF | > 		Perry says, "... huh."
		Perry didn't try that.
		DavidW says, "This cookie jar is empty."
		DavidW says, "I would like to see if there's a protective outfit before opening a door marked quarantine."
DavidW says (to ClubFloyd), "s" 		
CF ] Aseptic Corridortheroryth Side 		
CF | 		
CF | > S 		
CF | 		
CF | Aseptic Corridor 		
CF | A short tunnel running north to south, perfectly clean. Yet another 		
CF | blast door blocks an exit to the east. Next to the door is a plaque. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Section 101ridortheroryth Side 		
CF | 		
CF | > S 		
CF | 		
CF | Section 101 		
CF | An enormous inscription covers the entire west wall of this 		
CF | laboratory, brushed in the same lime green as the numbering of the 		
CF | bridges. On the opposite wall there is only a large screen, which 		
CF | covers it entirely, on which an important amount of data is presented. 		
CF | To the north you exit from here, while on the south wall you see a 		
CF | kind of spiral valve, large enough to pass through. 		
CF | 		
CF | > 		Knight_Otu says, "That would be a sensible precaution."
DavidW says (to ClubFloyd), "x screen" 		
CF ] Section 101ridortheroryth Side 		
CF | 		
CF | > X SCREEN 		
CF | 		
CF | You recognize this screen. Once upon a time, with Nelly, you spent 		
CF | your days watching what was broadcast. It showed the blue of the sea, 		
CF | mainly, and the whales, your dear whales. The beings you've been 		
CF | connected to since birth. Now it presents a long list of data, 		
CF | apparently the station log. 		
CF | 		
CF | It will take a while but maybe it's worth reading. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read screen" 		
CF ] Section 101ridortheroryth Side 		
CF | 		
CF | > READ SCREEN 		
CF | 		
CF | You recognize this screen. Once upon a time, with Nelly, you spent 		
CF | your days watching what was broadcast. It showed the blue of the sea, 		
CF | mainly, and the whales, your dear whales. The beings you've been 		
CF | connected to since birth. Now it presents a long list of data, 		
CF | apparently the station log. 		
CF | 		
CF | It will take a while but maybe it's worth reading. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "read log" 		
CF ] Section 101ridortheroryth Side 		
CF | 		
CF | > READ LOG 		
CF | 		
CF | It's the Oceanus Prime station's logbook. Counting backwards, you 		
CF | understand that it covers the last six days. It starts like this: 		
CF | 		
CF | 20/09/--54 > Element CL03 has demonstrated a structural stability 		
CF | not recorded until now. Contrary to CL01 and -02, the respiratory 		
CF | faculties are normal, the ECG is standard and the brain activity 		
CF | reaches impacting levels anyway. // 		
CF | 		
CF | You think about it. CL03. It's your name: not Chloe, then, but a code 		
CF | someone has humanized. You are a sequential number. Nothing more than 		
CF | that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Section 101ridortheroryth Side 		
CF | 		
CF | > G 		
CF | 		
CF | You go on. 		
CF | 		
CF | 21/09/--54 > Nelly Adams is certain that sedating element CL03 		
CF | won't be necessary, yet only a few hours ago its TK activity reached 		
CF | very high peaks. It needs to be kept under control. // 		
CF | 		
CF | 22/09/--54 / ADD> Doctors Hoffmann and Celyne noted that the spikes 		
CF | in TK occurred while -03 was "conversing" (sic) with the whales. The 		
CF | creatures, which inhabit the seas of Titan, have already been the 		
CF | subject of analyzes which highlight some of their extrasensory 		
CF | abilities. // 		
CF | 		
CF | > 		Knight_Otu says, "No, more than that."
DavidW says (to ClubFloyd), "g" 		
CF ] Section 101ridortheroryth Side 		
CF | 		
CF | > G 		
CF | 		
CF | 22/09/--54 > Subject CL03 has lost control. During some soundings 		
CF | in the isobaric tank, its TK levels went off the rails. Impossible to 		
CF | establish a reason. The entire base began to vibrate, to the point 		
CF | where the structural integrity of Oceanus was endangered. On Wilson 		
CF | Kennan's orders, the tank was flooded with GHB, but unfortunately too 		
CF | late. The vat exploded and two of the 01 level quarters collapsed. As 		
CF | a result, the six doctors who were observing it were seriously 		
CF | injured, especially Dr. Adams. Hoffman, as well as twelve personnel at 		
CF | the time employed at level one, were killed instantly. // 		
CF | 		
CF | > 		Knight_Otu says, "Telekinesis-imparting whales."
		DavidW says, "And we're orbiting Saturn, so, yeah. Special whales."
DavidW says (to ClubFloyd), "g" 		
CF ] Section 101ridortheroryth Side 		
CF | 		
CF | > G 		
CF | 		
CF | 23/09/--54 > Doc N. Adams has been put into an induced coma. The 		
CF | conditions are desperate, due to the extensive hemorrhage following 		
CF | the devastation of the frontal lobe. She was clear-headed to the end, 		
CF | as evidenced by a note found in her possession, undoubtedly written 		
CF | after the accident: (see Note A622, partial) "Chloe is not dangerous. 		
CF | She's just scared. Consider that she (redacted) just a few months ago, 		
CF | she has (redacted) of a newborn. When calm she is harmless. To relax 		
CF | her I have always found it effective to play white noise. 		
CF | Specifically, the sound of a waterfall." To be noted that Doc Adams 		
CF | insisted on referring to it with a female pronoun. // 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Section 101ridortheroryth Side 		
CF | 		
CF | > G 		
CF | 		
CF | 24/09/--54 > The subject (03) was placed in stasis in the 		
CF | cryo-cocoon of the infirmary at level 3. Up to now its functions are 		
CF | regular and no TK peaks are recorded, albeit the neuronal activity is 		
CF | not completely off. There seems to be something keeping it a little 		
CF | above the standard baseline comatose level. 		
CF | 		
CF | 24/09/--54 - ADD> Dr. Nelly Adams died as a result of injuries 		
CF | sustained in the 9/22 accident. // 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Section 101ridortheroryth Side 		
CF | 		
CF | > G 		
CF | 		
CF | 25/09/--54 - REPORT BY W. KENNAN> Whales have started circling the 		
CF | base. The neuronal activity of CL03 underwent a violent restart. The 		
CF | base is not to be considered secure. I proceeded to evacuate all 		
CF | unnecessary personnel: only Celyne, the nurses assigned to the 		
CF | subject, and I remain. The BioFarm examiners are at high altitude and 		
CF | are watching us room by room. The project has to be probably 		
CF | forfeited. // -ADD BY W.KENNAN> The cloning facility has collapsed. It 		
CF | seems that one of the whales impacted the cliff that Oceanus is 		
CF | clinging to and detached a huge fragment of it, which punctured the 		
CF | base. The equipment is destroyed and unreachable. A link is evident 		
CF | between the activities of the whales and that of subject CL03. Cloning 		
CF | these *beasts* starting from human cells and these alien cetaceans was 		
CF | not a good idea, we could say with hindsight. // 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "g" 		
CF ] Section 101ridortheroryth Side 		
CF | 		
CF | > G 		
CF | 		
CF | 26/09/--54 - AUTOREPORT BY OPS CENTRAL UNIT> MAGNITUDE EVENT 		
CF | RECORDED 6 POINT 4. STRUCTURE DAMAGED // DOC CELYNE AND MR KENNAN HAD 		
CF | A FIGHT IN LOUNGE AREA. KENNAN DEAD, CELYNE UNREACHABLE // (continued) 		
CF | // COMMUNICATION WITH BIOFARM FLEET STABILIZED, CONTROL STATION 		
CF | SYSTEMS REMOTELY ACTIVATED // (continued) // EVENT RECORDED MAGNITUDE 		
CF | 5 POINT 8. STRUCTURE COMPROMISED. EVACUATION UNNECESSARY: HUMAN 		
CF | ACTIVITY ON OCEANUS NON-EXISTENT // (communication cut off) // SUBJECT 		
CF | CL03 AWAKE - COCOON BROKEN // RECORDED OUTGOING SIGNAL (unknown 		
CF | waveform) // OCEANUS IS COLLAPSING // 		
CF | 		
CF | And then there's nothing more. The log ends here. 		
CF | 		
CF | The whales tried to save you. That's all you can think about right 		
CF | now. You dreamt of them. 		
CF | 		
CF | A pneumatic sound announces that the southern valve has opened. 		
CF | 		
CF | [The score has just gone up by 20 points.] 		
CF | 		
CF | > 		Perry says, "I would recommend saving (since there's no undo for some reason)."
		Knight_Otu exclaims, "Maybe treat your creations a little bit human could have helped as well, Mr. Kennan?!"
DavidW says (to ClubFloyd), "SAVE" 		
DavidW says (to ClubFloyd), "cf17" 		
CF | > 		
CF | > SAVE 		
CF | %% Enter a save filename to write: 		
CF ] Section 101ridortheroryth Side 		
CF | Ok. 		
CF | 		
CF | > 		DavidW asks, "Keenan was the first dead guy we found, yes?"
Perry says (to ClubFloyd), "read card" 		
CF ] Section 101ridortheroryth Side 		
CF | 		
CF | > READ CARD 		
CF | 		
CF | The name tag is WILSON KENNAN. He is identified as "Section 101 		
CF | Manager". On the back is a magnetic stripe, just below the BioFarm 		
CF | logo. 		
CF | 		
CF | > 		Perry says, "Yup, nice memory KO."
		Knight_Otu says, "Rather, the name was in the log."
		Perry says, "Oh, he's the one in the log. Nice memory, DW."
		DavidW says, "So, do we enter this valve or try to open the quarantine door? Also, I guess we missed our chance to touch Keenan."
		Perry says, "I don't think you have, actually."
		Perry says, "I'm curious to see what happens too."
		DavidW says, "We can't return to that part of the base the way we came."
		Perry says, "Pretty sure we can."
		DavidW asks, "So, south or quarantine door or other option?"
		Knight_Otu says, "I guess we can try the quarantine door first."
		DavidW says, "okay"
DavidW says (to ClubFloyd), "n" 		
CF ] Aseptic Corridortheroryth Side 		
CF | 		
CF | > N 		
CF | 		
CF | Aseptic Corridor 		
CF | A short tunnel running north to south, perfectly clean. Yet another 		
CF | blast door blocks an exit to the east. Next to the door is a plaque. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door" 		
CF ] Aseptic Corridortheroryth Side 		
CF | 		
CF | > OPEN DOOR 		
CF | 		
CF | Automatic by proximity. And card-reading. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "open door with card" 		
CF ] Aseptic Corridortheroryth Side 		
CF | 		
CF | > OPEN DOOR WITH CARD 		
CF | 		
CF | The door does not unlock directly. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x slot" 		
CF ] Aseptic Corridortheroryth Side 		
CF | 		
CF | > X SLOT 		
CF | 		
CF | If it works like many of the others, just approaching it will open it. 		
CF | If unlocked, of course. 		
CF | 		
CF | There is a magnetic card slot next to the door. Also, a naming plaque. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Aseptic Corridortheroryth Side 		
CF | 		
CF | > E 		
CF | 		
CF | The door is locked. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "put card in slot" 		
CF ] Aseptic Corridortheroryth Side 		
CF | 		
CF | > PUT CARD IN SLOT 		
CF | 		
CF | A voice like those of the loudspeakers. But this time closer, as if it 		
CF | was born in your head. Sounds like... Sounds like Nelly's. 		
CF | 		
CF | "Don't go in there, Chloe. Don't do it." 		
CF | 		
CF | You convince yourself that it's a remnant of past experience and 		
CF | decide to ignore it. The card slips into the slot. The door emits a 		
CF | pneumatic noise. 		
CF | 		
CF | DO NOT ENTER DO NOT ENTER DO NOT ENT--- 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take card" 		
CF ] Aseptic Corridortheroryth Side 		
CF | 		
CF | > TAKE CARD 		
CF | 		
CF | You already have it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "e" 		
CF ] Quarantinerridortheroryth Side 		
CF | 		
CF | > E 		
CF | 		
CF | Quarantine 		
CF | For seconds, perhaps minutes, reality stops and is replaced by an 		
CF | empty point, a sphere of imperfection that gravitates in front of your 		
CF | eyes, white and featureless. A wall that your brain has erected to 		
CF | keep you away from something that you cannot fully calculate. 		
CF | 		
CF | Then the sphere dissipates, vaporized by your latent reasoning, and 		
CF | the warehouse at the bottom of hell is revealed. 		
CF | 		
CF | The horror. The horror. The horror. 		
CF | 		
CF | It's a cemetery. A cemetery without tombstones, a mass grave. Dozens 		
CF | of bodies are first lined up rationally and then, due to a trade that 		
CF | has become inhuman and modular, piled up haphazardly, useless. Human 		
CF | bodies. 		
CF | 		
CF | [The score has just gone up by 10 points.] 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x bodies" 		
CF ] Quarantinerridortheroryth Side 		
CF | 		
CF | > X BODIES 		
CF | 		
CF | They are children. Dozens of children, piled up like puppets. 		
CF | 		
CF | Some have malformations beyond the monstrous: arms at the end of which 		
CF | the hands have no fingers, faces with disproportionate features, with 		
CF | eyes that look like wounds, legs joined in a single limb that ends 		
CF | with a tail fin covered in moss. And many others simply switched off, 		
CF | without a legible expression, as if they had gone during sleep. 		
CF | Someone still wears a suit similar to yours, with codes printed on it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x suit" 		
CF ] Quarantinerridortheroryth Side 		
CF | 		
CF | > X SUIT 		
CF | 		
CF | It's a kind of second skin, a suit in apparently water-repellent 		
CF | material that starts from the boots and reaches the neck, gloves 		
CF | included, in a single piece. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x codes" 		
CF ] Quarantinerridortheroryth Side 		
CF | 		
CF | > X CODES 		
CF | 		
CF | You refuse. You don't want to read them. Even if you understand 		
CF | perfectly, you don't want to materialize the obvious. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "touch bodies" 		
CF ] Quarantinerridortheroryth Side 		
CF | 		
CF | > TOUCH BODIES 		
CF | 		
CF | You don't feel anything unexpected. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search bodies" 		
CF ] Quarantinerridortheroryth Side 		
CF | 		
CF | > SEARCH BODIES 		
CF | 		
CF | Oh, God, no. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "l" 		
CF ] Quarantinerridortheroryth Side 		
CF | 		
CF | > L 		
CF | 		
CF | Quarantine 		
CF | It's a cemetery. A cemetery without tombstones, a mass grave. Dozens 		
CF | of bodies are first lined up rationally and then, due to a trade that 		
CF | has become inhuman and modular, piled up haphazardly, useless. Human 		
CF | bodies. 		
CF | 		
CF | > 		DavidW asks, "I guess we're done here?"
		Knight_Otu says, "Seems so."
DavidW says (to ClubFloyd), "w" 		
CF ] Aseptic Corridortheroryth Side 		
CF | 		
CF | > W 		
CF | 		
CF | Aseptic Corridor 		
CF | A short tunnel running north to south, perfectly clean. Yet another 		
CF | blast door blocks an exit to the east. Next to the door is a plaque. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Section 101ridortheroryth Side 		
CF | 		
CF | > S 		
CF | 		
CF | Section 101 		
CF | An enormous inscription covers the entire west wall of this 		
CF | laboratory, brushed in the same lime green as the numbering of the 		
CF | bridges. On the opposite wall there is only a large screen, which 		
CF | covers it entirely, on which an important amount of data is presented. 		
CF | To the north you exit from here, while on the south wall you see a 		
CF | kind of spiral valve, large enough to pass through. 		
CF | 		
CF | > 		Perry says, "You were right, that first card'd door locks behind you. Same reaction as in here to touching Keenan."
DavidW says (to ClubFloyd), "s" 		
CF ] Wastebasketridortheroryth Side 		
CF | 		
CF | > S 		
CF | 		
CF | Wastebasket 		
CF | The valve leads to a slide that you cross as you gain speed. At the 		
CF | end, the tunnel opens into a huge room, which has every appearance of 		
CF | being some sort of hangar. Despite everything you went through, you 		
CF | enjoyed the run. 		
CF | 		
CF | Luckily enough, you land on something soft, as the jump to the floor 		
CF | is over six metres... 		
CF | 		
CF | You are surrounded by wreckage and other filth, much of it organic in 		
CF | nature. It is clear that everything that was not needed by the upper 		
CF | department was thrown away here: dead fish, carcasses of all types and 		
CF | sizes. The smell is unbearable. 		
CF | 		
CF | On the south side opens one of the many glass walls of the base. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x wreckage" 		
CF ] Wastebasketridortheroryth Side 		
CF | 		
CF | > X WRECKAGE 		
CF | 		
CF | It is an indistinguishable mass of rotting material. You can see 		
CF | spines and various bones popping out of the purple flesh. The only 		
CF | thing to do is ignore the smell. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "search wreckage" 		
CF ] Wastebasketridortheroryth Side 		
CF | 		
CF | > SEARCH WRECKAGE 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "take bone" 		
CF ] Wastebasketridortheroryth Side 		
CF | 		
CF | > TAKE BONE 		
CF | 		
CF | Sorry, I don't understand what "bone" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "s" 		
CF ] Wastebasketridortheroryth Side 		
CF | 		
CF | > S 		
CF | 		
CF | There are no obvious exits. 		
CF | 		
CF | In one of the walls a sliding door opens with a breath. From there 		
CF | appears a woman, slender but with a firm step, who comes towards you. 		
CF | You know her: she's Dr. Celyne. 		
CF | 		
CF | She introduces herself in her piercing voice: "I knew opening that 		
CF | valve would bring you here. You are one who tends to explore every 		
CF | crevice, aren't you?" 		
CF | 		
CF | The door closes and disappears into the wall. 		
CF | 		
CF | > 		Perry says, "(I'm moving locations, hopefully my connection won't flap much.)"
		DavidW says, "The final boss battle."
DavidW says (to ClubFloyd), "x dr" 		
CF ] Wastebasketridortheroryth Side 		
CF | 		
CF | > X DR 		
CF | 		
CF | Sorry, I don't understand what "dr" means. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x celyne" 		
CF ] Wastebasketridortheroryth Side 		
CF | 		
CF | > X CELYNE 		
CF | 		
CF | A tall, thin woman, of a beauty that is difficult to interpret. Her 		
CF | short hair gives her a professional yet military edge. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask celyne about me" 		
CF ] Wastebasketridortheroryth Side 		
CF | 		
CF | > ASK CELYNE ABOUT ME 		
CF | 		
CF | "The idiots at BioFarm have decided you're waste material, like your 		
CF | twenty-eight brothers. Or sisters. Whatever," she says. "What do you 		
CF | think? Do you feel like waste material? Such a valuable life form..." 		
CF | 		
CF | She takes a step in your direction. Her intentions are obscure. Surely 		
CF | for now you'd better let her talk. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask celyne about nelly" 		
CF ] Wastebasketridortheroryth Side 		
CF | 		
CF | > ASK CELYNE ABOUT NELLY 		
CF | 		
CF | "Kennan, too, was for the elimination. His problem was the base, its 		
CF | value, productivity, that sort of things. Hoffmann thought you were 		
CF | just another hiccup. But I think the one who came closest to 		
CF | understanding you is Adams. She called you 'her child', and that's who 		
CF | you are: a child. You just need a little education." 		
CF | 		
CF | Behind Celyne something takes shape in the darkness of the ocean. 		
CF | Clear, huge backs. 		
CF | 		
CF | > 		Knight_Otu says, "Grr."
DavidW says (to ClubFloyd), "z" 		
CF ] Wastebasketridortheroryth Side 		
CF | 		
CF | > Z 		
CF | 		
CF | Nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask celyne about hoffmann" 		
CF ] Wastebasketridortheroryth Side 		
CF | 		
CF | > ASK CELYNE ABOUT HOFFMANN 		
CF | 		
CF | "I knew from the beginning that the hybridization of humans and whales 		
CF | was a fucked-up idea. Especially if the original subjects had 		
CF | particular powers. We don't know anything about telekinesis, imagine 		
CF | how we could understand a new life form, with powers like that. The 		
CF | first clones that actually woke up--the ones not so deformed to be 		
CF | stillborn--were kind of warning sirens, only good for freaking out the 		
CF | detectors. We had to shut them all down." She scratches her nose, 		
CF | indifferent. "Among them you came, our dear Chloe, and imagine the 		
CF | amazement when you even managed to speak. Of that, well, much credit 		
CF | must be given to the consistency of Adams. A perfect mother I would 		
CF | say." 		
CF | 		
CF | The whales approach the glass. Their song can only be heard by you, 		
CF | and it fills the whole room. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "ask celyne about whales" 		
CF ] Wastebasketridortheroryth Side 		
CF | 		
CF | > ASK CELYNE ABOUT WHALES 		
CF | 		
CF | "I don't think whether or not canceling the project matters at this 		
CF | point. Indeed, I really think that if we end it here it will be better 		
CF | for everyone. The assholes in orbit around Titan, all they care about 		
CF | now is to make everything disappear, sink the Oceanus and get as much 		
CF | under the radar as possible. But you," she says, pulling a shiny 		
CF | object from her pocket, "you are too precious and unique to let 		
CF | yourself drown here." 		
CF | 		
CF | The whales have now lined up and are just waiting for you to do 		
CF | something. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x shiny object" 		
CF ] Wastebasketridortheroryth Side 		
CF | 		
CF | > X SHINY OBJECT 		
CF | 		
CF | I only understood you as far as "x shiny" but then you lost me. 		
CF | 		
CF | > 		Knight_Otu asks, "SING?"
DavidW says (to ClubFloyd), "sing" 		
CF ] Wastebasketridortheroryth Side 		
CF | 		
CF | > SING 		
CF | 		
CF | You do not know how to do it. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x object" 		
CF ] Wastebasketridortheroryth Side 		
CF | 		
CF | > X OBJECT 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "wave to whales" 		
CF ] Wastebasketridortheroryth Side 		
CF | 		
CF | > WAVE TO WHALES 		
CF | 		
CF | You can't see any such thing. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "break glass" 		
CF ] Wastebasketridortheroryth Side 		
CF | 		
CF | > BREAK GLASS 		
CF | 		
CF | No need to concern yourself with that. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "push her" 		
CF ] Wastebasketridortheroryth Side 		
CF | 		
CF | > PUSH HER 		
CF | 		
CF | She's too far away to physically do it... so you imagine another way. 		
CF | With all the strength in your soul you try to... emit something. But 		
CF | this time it doesn't work. Maybe you are too tired. Or maybe your 		
CF | powers just don't work that way. The fact is that nothing happens. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "x gun" 		
CF ] Wastebasketridortheroryth Side 		
CF | 		
CF | > X GUN 		
CF | 		
CF | It's some kind of gun. It helps to seal tears by shooting metal 		
CF | staples. Pretty old fashioned stuff. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot her with gun" 		
CF ] Wastebasketridortheroryth Side 		
CF | 		
CF | > SHOOT HER WITH GUN 		
CF | 		
CF | I only understood you as far as "shoot her" but then you lost me. 		
CF | 		
CF | > 		
DavidW says (to ClubFloyd), "shoot her" 		
CF ] Wastebasketridortheroryth Side 		
CF | 		
CF | > SHOOT HER 		
CF | 		
CF | Now. 		
CF | 		
CF | With a psionic cry never before uttered, you call the whales to their 		
CF | task. They seem to nod, then move away into the black ocean, 		
CF | disappearing. At the same instant you aim the stapler at the doctor. 		
CF | "O-O-J-A, Miss Celyne," you grin, and shoot. 		
CF | 		
CF | But the smile dies on your face, as she is too far away and the shot 		
CF | is lost in the void. 		
CF | 		
CF | "What are you doing, Chloe," Celyne asks. "The structure is about to 		
CF | collapse. There's no room for more games," and, having said that, she 		
CF | jumps ahead with a large syringe in hand. 		
CF | 		
CF | Before she reaches you, however, the whales return. 		
CF | 		
CF | The first one hits the glass so hard that you and Celyne are blown 		
CF | away like puppets. The screeching sound of bending metal fills the 		
CF | hangar. The second, and then the third and then the fourth whale 		
CF | impacts in sequence and the glass transmutes into a web of cracks. 		
CF | 		
CF | Finally, it all comes down. 		
CF | 		
CF | As the voices from the Comm-Sys foretold, water does not enter the 		
CF | hangar, it EXPLODES in it. Celyne barely has time to let out a sharp 		
CF | cry before the end of the world hits her. The same happens to you a 		
CF | microsecond later, launching you at supersonic speed against the back 		
CF | wall. The suit you're wearing cushions the blow, but nothing could 		
CF | save you from a crash against metal. 		
CF | 		
CF | Before that happens, though, a smaller, leaner whale wedges in behind 		
CF | you and catches you in its harmless jaws. Then, darkness takes over. 		
CF | 		
CF | 		
CF | 		
CF | ... 		
CF | 		
CF | You wake up some time later, in a non-place made of plankton and 		
CF | infinite blue. Around you, your sisters seem to smile. You can 		
CF | breathe, even underwater. The remains of the Oceanus Station are 		
CF | sinking, forever gone a billion kilometers away from where they were 		
CF | built. Here, on Titan, a new love song fills your every sense. It 		
CF | sounds like freedom. 		
CF | 		
CF | 		
CF | 		
CF | [The score has just gone up by 50 points.] 		
CF | 		
CF | 		
CF | *** You have won *** 		
CF | 		
CF | In that game you scored 185 out of a possible 185, in 437 turns. 		
CF | 		
CF | Would you like to RESTART, RESTORE or QUIT? 		
Perry traces out a door in mid-air which he watches fall to the ground. He then quickly hops on top of it and rides it like a flying carpet into the distance. 		
Perry has arrived. 		Knight_Otu says, "We be part of the whales."
		DavidW says, "yeah"
		DavidW says, "A bittersweet ending, but I guess the best that could be hoped for."
		Perry asks, "Ah, you won?"
		DavidW says, "yes"
		Perry says, "Awesome."
		Perry says, "The only thing I think that was missed is what the screens in the first section initially showed: "The data on monitors is mostly unreadable for a child like you. What is clear is that the research being carried out in this complex is very advanced. Something to do with... protein? And other: estrogen, progesterone and testosterone appear often in lists and comparisons.""
		Perry says, "Anyway. I thoroughly enjoyed it, namely because it fits into that niche I was talking about earlier non-human/unintentionally "evil" protagonists."
		DavidW says, "mm. It's definitely thought provoking."
		Knight_Otu says, "Glad we got to see this game. And it led to me writing a truly rare sentence (which wasn't quite true, but close enough)."
		DavidW says, "Thanks, both of you. This was a good game. Rest and be happy and I hope to see you next week."
		Knight_Otu exclaims, "Thank you for driving!"



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ClubFloyd Transcript:
Red Door Yellow Door by Charm Cochran
As played on ifMUD on April 9, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Red Door Yellow Door written by Charm Cochran. Red Door Yellow Door was released as part of the 2023 Spring Thing's Main Festival. You can learn more about the game, including how to download it, by visiting IFDB.

WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.
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